From 7bc2a4f343bfe909a4905c7ce33e9f68cd8354a7 Mon Sep 17 00:00:00 2001 From: a2x <45197573+a2x@users.noreply.github.com> Date: Sat, 30 Mar 2024 07:19:33 +1000 Subject: [PATCH] Update generated files --- output/linux/buttons.cs | 2 +- output/linux/buttons.hpp | 2 +- output/linux/buttons.rs | 2 +- output/linux/info.json | 2 +- output/linux/interfaces.cs | 2 +- output/linux/interfaces.hpp | 2 +- output/linux/interfaces.rs | 2 +- output/linux/libanimationsystem.so.cs | 4084 ++ output/linux/libanimationsystem.so.hpp | 4090 ++ output/linux/libanimationsystem.so.json | 5563 +++ output/linux/libanimationsystem.so.rs | 4088 ++ output/linux/libclient.so.cs | 5791 +++ output/linux/libclient.so.hpp | 5797 +++ output/linux/libclient.so.json | 13093 +++++ output/linux/libclient.so.rs | 5795 +++ output/linux/libengine2.so.cs | 40 + output/linux/libengine2.so.hpp | 46 + output/linux/libengine2.so.json | 51 + output/linux/libengine2.so.rs | 44 + output/linux/libhost.so.cs | 10 + output/linux/libhost.so.hpp | 16 + output/linux/libhost.so.json | 6 + output/linux/libhost.so.rs | 14 + output/linux/libmaterialsystem2.so.cs | 169 + output/linux/libmaterialsystem2.so.hpp | 175 + output/linux/libmaterialsystem2.so.json | 218 + output/linux/libmaterialsystem2.so.rs | 173 + output/linux/libmeshsystem.so.cs | 10 + output/linux/libmeshsystem.so.hpp | 16 + output/linux/libmeshsystem.so.json | 6 + output/linux/libmeshsystem.so.rs | 14 + output/linux/libnetworksystem.so.cs | 10 + output/linux/libnetworksystem.so.hpp | 16 + output/linux/libnetworksystem.so.json | 6 + output/linux/libnetworksystem.so.rs | 14 + output/linux/libpanorama.so.cs | 10 + output/linux/libpanorama.so.hpp | 16 + output/linux/libpanorama.so.json | 6 + output/linux/libpanorama.so.rs | 14 + output/linux/libparticles.so.cs | 5611 +++ output/linux/libparticles.so.hpp | 5617 +++ output/linux/libparticles.so.json | 7318 +++ output/linux/libparticles.so.rs | 5615 +++ output/linux/libpulse_system.so.cs | 515 + output/linux/libpulse_system.so.hpp | 521 + output/linux/libpulse_system.so.json | 891 + output/linux/libpulse_system.so.rs | 519 + output/linux/librendersystemvulkan.so.cs | 10 + output/linux/librendersystemvulkan.so.hpp | 16 + output/linux/librendersystemvulkan.so.json | 6 + output/linux/librendersystemvulkan.so.rs | 14 + output/linux/libresourcesystem.so.cs | 415 + output/linux/libresourcesystem.so.hpp | 421 + output/linux/libresourcesystem.so.json | 581 + output/linux/libresourcesystem.so.rs | 419 + output/linux/libscenefilecache.so.cs | 10 + output/linux/libscenefilecache.so.hpp | 16 + output/linux/libscenefilecache.so.json | 6 + output/linux/libscenefilecache.so.rs | 14 + output/linux/libscenesystem.so.cs | 99 + output/linux/libscenesystem.so.hpp | 105 + output/linux/libscenesystem.so.json | 130 + output/linux/libscenesystem.so.rs | 103 + output/linux/libschemasystem.so.cs | 50 + output/linux/libschemasystem.so.hpp | 56 + output/linux/libschemasystem.so.json | 66 + output/linux/libschemasystem.so.rs | 54 + output/linux/libserver.so.cs | 6192 +++ output/linux/libserver.so.hpp | 6198 +++ output/linux/libserver.so.json | 13432 ++++++ output/linux/libserver.so.rs | 6196 +++ output/linux/libsoundsystem.so.cs | 590 + output/linux/libsoundsystem.so.hpp | 596 + output/linux/libsoundsystem.so.json | 792 + output/linux/libsoundsystem.so.rs | 594 + output/linux/libvphysics2.so.cs | 1055 + output/linux/libvphysics2.so.hpp | 1061 + output/linux/libvphysics2.so.json | 1380 + output/linux/libvphysics2.so.rs | 1059 + output/linux/libworldrenderer.so.cs | 323 + output/linux/libworldrenderer.so.hpp | 329 + output/linux/libworldrenderer.so.json | 421 + output/linux/libworldrenderer.so.rs | 327 + output/linux/offsets.cs | 2 +- output/linux/offsets.hpp | 2 +- output/linux/offsets.rs | 2 +- output/linux/schemas.cs | 24904 ---------- output/linux/schemas.hpp | 24910 ---------- output/linux/schemas.json | 43936 ----------------- output/linux/schemas.rs | 24908 ---------- output/win/animationsystem.dll.cs | 4755 ++ output/win/animationsystem.dll.hpp | 4761 ++ output/win/animationsystem.dll.json | 6375 +++ output/win/animationsystem.dll.rs | 4829 ++ output/win/buttons.cs | 2 +- output/win/buttons.hpp | 2 +- output/win/buttons.rs | 2 +- output/win/client.dll.cs | 5876 +++ output/win/client.dll.hpp | 5882 +++ output/win/client.dll.json | 13195 +++++ output/win/client.dll.rs | 5888 +++ output/win/engine2.dll.cs | 71 + output/win/engine2.dll.hpp | 77 + output/win/engine2.dll.json | 91 + output/win/engine2.dll.rs | 79 + output/win/host.dll.cs | 10 + output/win/host.dll.hpp | 16 + output/win/host.dll.json | 6 + output/win/host.dll.rs | 14 + output/win/info.json | 2 +- output/win/interfaces.cs | 2 +- output/win/interfaces.hpp | 2 +- output/win/interfaces.rs | 2 +- output/win/materialsystem2.dll.cs | 206 + output/win/materialsystem2.dll.hpp | 212 + output/win/materialsystem2.dll.json | 266 + output/win/materialsystem2.dll.rs | 215 + output/win/meshsystem.dll.cs | 10 + output/win/meshsystem.dll.hpp | 16 + output/win/meshsystem.dll.json | 6 + output/win/meshsystem.dll.rs | 14 + output/win/networksystem.dll.cs | 10 + output/win/networksystem.dll.hpp | 16 + output/win/networksystem.dll.json | 6 + output/win/networksystem.dll.rs | 14 + output/win/offsets.cs | 2 +- output/win/offsets.hpp | 2 +- output/win/offsets.rs | 2 +- output/win/panorama.dll.cs | 46 + output/win/panorama.dll.hpp | 52 + output/win/panorama.dll.json | 47 + output/win/panorama.dll.rs | 52 + output/win/particles.dll.cs | 6257 +++ output/win/particles.dll.hpp | 6263 +++ output/win/particles.dll.json | 8107 ++++ output/win/particles.dll.rs | 6332 +++ output/win/pulse_system.dll.cs | 640 + output/win/pulse_system.dll.hpp | 646 + output/win/pulse_system.dll.json | 1031 + output/win/pulse_system.dll.rs | 651 + output/win/rendersystemdx11.dll.cs | 70 + output/win/rendersystemdx11.dll.hpp | 76 + output/win/rendersystemdx11.dll.json | 77 + output/win/rendersystemdx11.dll.rs | 79 + output/win/resourcesystem.dll.cs | 434 + output/win/resourcesystem.dll.hpp | 440 + output/win/resourcesystem.dll.json | 605 + output/win/resourcesystem.dll.rs | 440 + output/win/scenefilecache.dll.cs | 10 + output/win/scenefilecache.dll.hpp | 16 + output/win/scenefilecache.dll.json | 6 + output/win/scenefilecache.dll.rs | 14 + output/win/scenesystem.dll.cs | 107 + output/win/scenesystem.dll.hpp | 113 + output/win/scenesystem.dll.json | 141 + output/win/scenesystem.dll.rs | 112 + output/win/schemas.cs | 28436 ----------- output/win/schemas.hpp | 28442 ----------- output/win/schemas.json | 48125 ------------------- output/win/schemas.rs | 28761 ----------- output/win/schemasystem.dll.cs | 142 + output/win/schemasystem.dll.hpp | 148 + output/win/schemasystem.dll.json | 163 + output/win/schemasystem.dll.rs | 148 + output/win/server.dll.cs | 7716 +++ output/win/server.dll.hpp | 7722 +++ output/win/server.dll.json | 15213 ++++++ output/win/server.dll.rs | 7848 +++ output/win/soundsystem.dll.cs | 756 + output/win/soundsystem.dll.hpp | 762 + output/win/soundsystem.dll.json | 985 + output/win/soundsystem.dll.rs | 773 + output/win/vphysics2.dll.cs | 1070 + output/win/vphysics2.dll.hpp | 1076 + output/win/vphysics2.dll.json | 1400 + output/win/vphysics2.dll.rs | 1076 + output/win/worldrenderer.dll.cs | 340 + output/win/worldrenderer.dll.hpp | 346 + output/win/worldrenderer.dll.json | 441 + output/win/worldrenderer.dll.rs | 345 + 180 files changed, 253414 insertions(+), 252442 deletions(-) create mode 100644 output/linux/libanimationsystem.so.cs create mode 100644 output/linux/libanimationsystem.so.hpp create mode 100644 output/linux/libanimationsystem.so.json create mode 100644 output/linux/libanimationsystem.so.rs create mode 100644 output/linux/libclient.so.cs create mode 100644 output/linux/libclient.so.hpp create mode 100644 output/linux/libclient.so.json create mode 100644 output/linux/libclient.so.rs create mode 100644 output/linux/libengine2.so.cs create mode 100644 output/linux/libengine2.so.hpp create mode 100644 output/linux/libengine2.so.json create mode 100644 output/linux/libengine2.so.rs create mode 100644 output/linux/libhost.so.cs create mode 100644 output/linux/libhost.so.hpp create mode 100644 output/linux/libhost.so.json create mode 100644 output/linux/libhost.so.rs create mode 100644 output/linux/libmaterialsystem2.so.cs create mode 100644 output/linux/libmaterialsystem2.so.hpp create mode 100644 output/linux/libmaterialsystem2.so.json create mode 100644 output/linux/libmaterialsystem2.so.rs create mode 100644 output/linux/libmeshsystem.so.cs create mode 100644 output/linux/libmeshsystem.so.hpp create mode 100644 output/linux/libmeshsystem.so.json create mode 100644 output/linux/libmeshsystem.so.rs create mode 100644 output/linux/libnetworksystem.so.cs create mode 100644 output/linux/libnetworksystem.so.hpp create mode 100644 output/linux/libnetworksystem.so.json create mode 100644 output/linux/libnetworksystem.so.rs create mode 100644 output/linux/libpanorama.so.cs create mode 100644 output/linux/libpanorama.so.hpp create mode 100644 output/linux/libpanorama.so.json create mode 100644 output/linux/libpanorama.so.rs create mode 100644 output/linux/libparticles.so.cs create mode 100644 output/linux/libparticles.so.hpp create mode 100644 output/linux/libparticles.so.json create mode 100644 output/linux/libparticles.so.rs create mode 100644 output/linux/libpulse_system.so.cs create mode 100644 output/linux/libpulse_system.so.hpp create mode 100644 output/linux/libpulse_system.so.json create mode 100644 output/linux/libpulse_system.so.rs create mode 100644 output/linux/librendersystemvulkan.so.cs create mode 100644 output/linux/librendersystemvulkan.so.hpp create mode 100644 output/linux/librendersystemvulkan.so.json create mode 100644 output/linux/librendersystemvulkan.so.rs create mode 100644 output/linux/libresourcesystem.so.cs create mode 100644 output/linux/libresourcesystem.so.hpp create mode 100644 output/linux/libresourcesystem.so.json create mode 100644 output/linux/libresourcesystem.so.rs create mode 100644 output/linux/libscenefilecache.so.cs create mode 100644 output/linux/libscenefilecache.so.hpp create mode 100644 output/linux/libscenefilecache.so.json create mode 100644 output/linux/libscenefilecache.so.rs create mode 100644 output/linux/libscenesystem.so.cs create mode 100644 output/linux/libscenesystem.so.hpp create mode 100644 output/linux/libscenesystem.so.json create mode 100644 output/linux/libscenesystem.so.rs create mode 100644 output/linux/libschemasystem.so.cs create mode 100644 output/linux/libschemasystem.so.hpp create mode 100644 output/linux/libschemasystem.so.json create mode 100644 output/linux/libschemasystem.so.rs create mode 100644 output/linux/libserver.so.cs create mode 100644 output/linux/libserver.so.hpp create mode 100644 output/linux/libserver.so.json create mode 100644 output/linux/libserver.so.rs create mode 100644 output/linux/libsoundsystem.so.cs create mode 100644 output/linux/libsoundsystem.so.hpp create mode 100644 output/linux/libsoundsystem.so.json create mode 100644 output/linux/libsoundsystem.so.rs create mode 100644 output/linux/libvphysics2.so.cs create mode 100644 output/linux/libvphysics2.so.hpp create mode 100644 output/linux/libvphysics2.so.json create mode 100644 output/linux/libvphysics2.so.rs create mode 100644 output/linux/libworldrenderer.so.cs create mode 100644 output/linux/libworldrenderer.so.hpp create mode 100644 output/linux/libworldrenderer.so.json create mode 100644 output/linux/libworldrenderer.so.rs delete mode 100644 output/linux/schemas.cs delete mode 100644 output/linux/schemas.hpp delete mode 100644 output/linux/schemas.json delete mode 100644 output/linux/schemas.rs create mode 100644 output/win/animationsystem.dll.cs create mode 100644 output/win/animationsystem.dll.hpp create mode 100644 output/win/animationsystem.dll.json create mode 100644 output/win/animationsystem.dll.rs create mode 100644 output/win/client.dll.cs create mode 100644 output/win/client.dll.hpp create mode 100644 output/win/client.dll.json create mode 100644 output/win/client.dll.rs create mode 100644 output/win/engine2.dll.cs create mode 100644 output/win/engine2.dll.hpp create mode 100644 output/win/engine2.dll.json create mode 100644 output/win/engine2.dll.rs create mode 100644 output/win/host.dll.cs create mode 100644 output/win/host.dll.hpp create mode 100644 output/win/host.dll.json create mode 100644 output/win/host.dll.rs create mode 100644 output/win/materialsystem2.dll.cs create mode 100644 output/win/materialsystem2.dll.hpp create mode 100644 output/win/materialsystem2.dll.json create mode 100644 output/win/materialsystem2.dll.rs create mode 100644 output/win/meshsystem.dll.cs create mode 100644 output/win/meshsystem.dll.hpp create mode 100644 output/win/meshsystem.dll.json create mode 100644 output/win/meshsystem.dll.rs create mode 100644 output/win/networksystem.dll.cs create mode 100644 output/win/networksystem.dll.hpp create mode 100644 output/win/networksystem.dll.json create mode 100644 output/win/networksystem.dll.rs create mode 100644 output/win/panorama.dll.cs create mode 100644 output/win/panorama.dll.hpp create mode 100644 output/win/panorama.dll.json create mode 100644 output/win/panorama.dll.rs create mode 100644 output/win/particles.dll.cs create mode 100644 output/win/particles.dll.hpp create mode 100644 output/win/particles.dll.json create mode 100644 output/win/particles.dll.rs create mode 100644 output/win/pulse_system.dll.cs create mode 100644 output/win/pulse_system.dll.hpp create mode 100644 output/win/pulse_system.dll.json create mode 100644 output/win/pulse_system.dll.rs create mode 100644 output/win/rendersystemdx11.dll.cs create mode 100644 output/win/rendersystemdx11.dll.hpp create mode 100644 output/win/rendersystemdx11.dll.json create mode 100644 output/win/rendersystemdx11.dll.rs create mode 100644 output/win/resourcesystem.dll.cs create mode 100644 output/win/resourcesystem.dll.hpp create mode 100644 output/win/resourcesystem.dll.json create mode 100644 output/win/resourcesystem.dll.rs create mode 100644 output/win/scenefilecache.dll.cs create mode 100644 output/win/scenefilecache.dll.hpp create mode 100644 output/win/scenefilecache.dll.json create mode 100644 output/win/scenefilecache.dll.rs create mode 100644 output/win/scenesystem.dll.cs create mode 100644 output/win/scenesystem.dll.hpp create mode 100644 output/win/scenesystem.dll.json create mode 100644 output/win/scenesystem.dll.rs delete mode 100644 output/win/schemas.cs delete mode 100644 output/win/schemas.hpp delete mode 100644 output/win/schemas.json delete mode 100644 output/win/schemas.rs create mode 100644 output/win/schemasystem.dll.cs create mode 100644 output/win/schemasystem.dll.hpp create mode 100644 output/win/schemasystem.dll.json create mode 100644 output/win/schemasystem.dll.rs create mode 100644 output/win/server.dll.cs create mode 100644 output/win/server.dll.hpp create mode 100644 output/win/server.dll.json create mode 100644 output/win/server.dll.rs create mode 100644 output/win/soundsystem.dll.cs create mode 100644 output/win/soundsystem.dll.hpp create mode 100644 output/win/soundsystem.dll.json create mode 100644 output/win/soundsystem.dll.rs create mode 100644 output/win/vphysics2.dll.cs create mode 100644 output/win/vphysics2.dll.hpp create mode 100644 output/win/vphysics2.dll.json create mode 100644 output/win/vphysics2.dll.rs create mode 100644 output/win/worldrenderer.dll.cs create mode 100644 output/win/worldrenderer.dll.hpp create mode 100644 output/win/worldrenderer.dll.json create mode 100644 output/win/worldrenderer.dll.rs diff --git a/output/linux/buttons.cs b/output/linux/buttons.cs index 470b141..cc57122 100644 --- a/output/linux/buttons.cs +++ b/output/linux/buttons.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-03-29 14:38:50.188610842 UTC +// 2024-03-29 21:16:02.890657436 UTC namespace CS2Dumper { // Module: libclient.so diff --git a/output/linux/buttons.hpp b/output/linux/buttons.hpp index ae06dcf..b774675 100644 --- a/output/linux/buttons.hpp +++ b/output/linux/buttons.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-03-29 14:38:50.188610842 UTC +// 2024-03-29 21:16:02.890657436 UTC #pragma once diff --git a/output/linux/buttons.rs b/output/linux/buttons.rs index f1be137..c8e7549 100644 --- a/output/linux/buttons.rs +++ b/output/linux/buttons.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-03-29 14:38:50.188610842 UTC +// 2024-03-29 21:16:02.890657436 UTC #![allow(non_upper_case_globals, unused)] diff --git a/output/linux/info.json b/output/linux/info.json index 50ca602..482ebc9 100644 --- a/output/linux/info.json +++ b/output/linux/info.json @@ -1,4 +1,4 @@ { "build_number": 14000, - "timestamp": "2024-03-29T14:38:50.188610842+00:00" + "timestamp": "2024-03-29T21:16:02.890657436+00:00" } \ No newline at end of file diff --git a/output/linux/interfaces.cs b/output/linux/interfaces.cs index 514318b..4836647 100644 --- a/output/linux/interfaces.cs +++ b/output/linux/interfaces.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-03-29 14:38:50.188610842 UTC +// 2024-03-29 21:16:02.890657436 UTC namespace CS2Dumper.Interfaces { // Module: libanimationsystem.so diff --git a/output/linux/interfaces.hpp b/output/linux/interfaces.hpp index 85cb74e..f496bdb 100644 --- a/output/linux/interfaces.hpp +++ b/output/linux/interfaces.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-03-29 14:38:50.188610842 UTC +// 2024-03-29 21:16:02.890657436 UTC #pragma once diff --git a/output/linux/interfaces.rs b/output/linux/interfaces.rs index e350b67..21ca181 100644 --- a/output/linux/interfaces.rs +++ b/output/linux/interfaces.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-03-29 14:38:50.188610842 UTC +// 2024-03-29 21:16:02.890657436 UTC #![allow(non_upper_case_globals, unused)] diff --git a/output/linux/libanimationsystem.so.cs b/output/linux/libanimationsystem.so.cs new file mode 100644 index 0000000..19e0b6e --- /dev/null +++ b/output/linux/libanimationsystem.so.cs @@ -0,0 +1,4084 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:16:02.890657436 UTC + +namespace CS2Dumper.Schemas { + // Module: libanimationsystem.so + // Classes count: 353 + // Enums count: 0 + public static class Libanimationsystem { + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class BoneDemoCaptureSettings_t { + public const nint m_boneName = 0x0; // CUtlString + public const nint m_flChainLength = 0x8; // float32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class IKDemoCaptureSettings_t { + public const nint m_parentBoneName = 0x0; // CUtlString + public const nint m_eMode = 0x8; // IKChannelMode + public const nint m_ikChainName = 0x10; // CUtlString + public const nint m_oneBoneStart = 0x18; // CUtlString + public const nint m_oneBoneEnd = 0x20; // CUtlString + } + // Parent: None + // Fields count: 16 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimDemoCaptureSettings { + public const nint m_rangeBoneChainLength = 0x0; // Vector2D + public const nint m_rangeMaxSplineErrorRotation = 0x8; // Vector2D + public const nint m_flMaxSplineErrorTranslation = 0x10; // float32 + public const nint m_flMaxSplineErrorScale = 0x14; // float32 + public const nint m_flIkRotation_MaxSplineError = 0x18; // float32 + public const nint m_flIkTranslation_MaxSplineError = 0x1C; // float32 + public const nint m_flMaxQuantizationErrorRotation = 0x20; // float32 + public const nint m_flMaxQuantizationErrorTranslation = 0x24; // float32 + public const nint m_flMaxQuantizationErrorScale = 0x28; // float32 + public const nint m_flIkRotation_MaxQuantizationError = 0x2C; // float32 + public const nint m_flIkTranslation_MaxQuantizationError = 0x30; // float32 + public const nint m_baseSequence = 0x38; // CUtlString + public const nint m_nBaseSequenceFrame = 0x40; // int32 + public const nint m_boneSelectionMode = 0x44; // EDemoBoneSelectionMode + public const nint m_bones = 0x48; // CUtlVector + public const nint m_ikChains = 0x60; // CUtlVector + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimReplayFrame { + public const nint m_inputDataBlocks = 0x10; // CUtlVector + public const nint m_instanceData = 0x28; // CUtlBinaryBlock + public const nint m_startingLocalToWorldTransform = 0x40; // CTransform + public const nint m_localToWorldTransform = 0x60; // CTransform + public const nint m_timeStamp = 0x80; // float32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimGraphDebugReplay { + public const nint m_animGraphFileName = 0x40; // CUtlString + public const nint m_frameList = 0x48; // CUtlVector> + public const nint m_startIndex = 0x60; // int32 + public const nint m_writeIndex = 0x64; // int32 + public const nint m_frameCount = 0x68; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimGraphModelBinding { + public const nint m_modelName = 0x8; // CUtlString + public const nint m_pSharedData = 0x10; // CSmartPtr + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + public static class CAnimInputDamping { + public const nint m_speedFunction = 0x8; // DampingSpeedFunction + public const nint m_fSpeedScale = 0xC; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimParamHandle { + public const nint m_type = 0x0; // AnimParamType_t + public const nint m_index = 0x1; // uint8 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimParamHandleMap { + public const nint m_list = 0x0; // CUtlHashtable + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimParameterManagerUpdater { + public const nint m_parameters = 0x18; // CUtlVector> + public const nint m_idToIndexMap = 0x30; // CUtlHashtable + public const nint m_nameToIndexMap = 0x50; // CUtlHashtable + public const nint m_indexToHandle = 0x70; // CUtlVector + public const nint m_autoResetParams = 0x88; // CUtlVector> + public const nint m_autoResetMap = 0xA0; // CUtlHashtable + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimUpdateSharedData { + public const nint m_nodes = 0x10; // CUtlVector> + public const nint m_nodeIndexMap = 0x28; // CUtlHashtable + public const nint m_components = 0x48; // CUtlVector> + public const nint m_pParamListUpdater = 0x60; // CSmartPtr + public const nint m_pTagManagerUpdater = 0x68; // CSmartPtr + public const nint m_scriptManager = 0x70; // CSmartPtr + public const nint m_settings = 0x78; // CAnimGraphSettingsManager + public const nint m_pStaticPoseCache = 0xA8; // CSmartPtr + public const nint m_pSkeleton = 0xB0; // CSmartPtr + public const nint m_rootNodePath = 0xB8; // CAnimNodePath + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CBlendCurve { + public const nint m_flControlPoint1 = 0x0; // float32 + public const nint m_flControlPoint2 = 0x4; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class ParamSpanSample_t { + public const nint m_value = 0x0; // CAnimVariant + public const nint m_flCycle = 0x14; // float32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class ParamSpan_t { + public const nint m_samples = 0x0; // CUtlVector + public const nint m_hParam = 0x18; // CAnimParamHandle + public const nint m_eParamType = 0x1A; // AnimParamType_t + public const nint m_flStartCycle = 0x1C; // float32 + public const nint m_flEndCycle = 0x20; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CParamSpanUpdater { + public const nint m_spans = 0x0; // CUtlVector + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimGraphSettingsGroup { + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimGraphSettingsManager { + public const nint m_settingsGroups = 0x18; // CUtlVector> + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CCachedPose { + public const nint m_transforms = 0x8; // CUtlVector + public const nint m_morphWeights = 0x20; // CUtlVector + public const nint m_hSequence = 0x38; // HSequence + public const nint m_flCycle = 0x3C; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CStaticPoseCache { + public const nint m_poses = 0x10; // CUtlVector + public const nint m_nBoneCount = 0x28; // int32 + public const nint m_nMorphCount = 0x2C; // int32 + } + // Parent: CStaticPoseCache + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CStaticPoseCacheBuilder { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimActionUpdater { + } + // Parent: CAnimActionUpdater + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CEmitTagActionUpdater { + public const nint m_nTagIndex = 0x18; // int32 + public const nint m_bIsZeroDuration = 0x1C; // bool + } + // Parent: CAnimActionUpdater + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSetParameterActionUpdater { + public const nint m_hParam = 0x18; // CAnimParamHandle + public const nint m_value = 0x1A; // CAnimVariant + } + // Parent: CAnimActionUpdater + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CToggleComponentActionUpdater { + public const nint m_componentID = 0x18; // AnimComponentID + public const nint m_bSetEnabled = 0x1C; // bool + } + // Parent: CAnimActionUpdater + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CExpressionActionUpdater { + public const nint m_hParam = 0x18; // CAnimParamHandle + public const nint m_eParamType = 0x1A; // AnimParamType_t + public const nint m_hScript = 0x1C; // AnimScriptHandle + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimTagBase { + public const nint m_name = 0x18; // CGlobalSymbol + public const nint m_group = 0x20; // CGlobalSymbol + public const nint m_tagID = 0x28; // AnimTagID + public const nint m_bIsReferenced = 0x40; // bool + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimTagManagerUpdater { + public const nint m_tags = 0x18; // CUtlVector> + } + // Parent: CAnimTagBase + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + public static class CAudioAnimTag { + public const nint m_clipName = 0x50; // CUtlString + public const nint m_attachmentName = 0x58; // CUtlString + public const nint m_flVolume = 0x60; // float32 + public const nint m_bStopWhenTagEnds = 0x64; // bool + public const nint m_bStopWhenGraphEnds = 0x65; // bool + public const nint m_bPlayOnServer = 0x66; // bool + public const nint m_bPlayOnClient = 0x67; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyElementNameFn + public static class CBodyGroupSetting { + public const nint m_BodyGroupName = 0x0; // CUtlString + public const nint m_nBodyGroupOption = 0x8; // int32 + } + // Parent: CAnimTagBase + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + public static class CBodyGroupAnimTag { + public const nint m_nPriority = 0x50; // int32 + public const nint m_bodyGroupSettings = 0x58; // CUtlVector + } + // Parent: CAnimTagBase + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + public static class CClothSettingsAnimTag { + public const nint m_flStiffness = 0x50; // float32 + public const nint m_flEaseIn = 0x54; // float32 + public const nint m_flEaseOut = 0x58; // float32 + public const nint m_nVertexSet = 0x60; // CUtlString + } + // Parent: CAnimTagBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + public static class CFootFallAnimTag { + public const nint m_foot = 0x50; // FootFallTagFoot_t + } + // Parent: CAnimTagBase + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + public static class CFootstepLandedAnimTag { + public const nint m_FootstepType = 0x50; // FootstepLandedFootSoundType_t + public const nint m_OverrideSoundName = 0x58; // CUtlString + public const nint m_DebugAnimSourceString = 0x60; // CUtlString + public const nint m_BoneName = 0x68; // CUtlString + } + // Parent: CAnimTagBase + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + public static class CMaterialAttributeAnimTag { + public const nint m_AttributeName = 0x50; // CUtlString + public const nint m_AttributeType = 0x58; // MatterialAttributeTagType_t + public const nint m_flValue = 0x5C; // float32 + public const nint m_Color = 0x60; // Color + } + // Parent: CAnimTagBase + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + public static class CParticleAnimTag { + public const nint m_hParticleSystem = 0x50; // CStrongHandle + public const nint m_particleSystemName = 0x58; // CUtlString + public const nint m_configName = 0x60; // CUtlString + public const nint m_bDetachFromOwner = 0x68; // bool + public const nint m_bStopWhenTagEnds = 0x69; // bool + public const nint m_bTagEndStopIsInstant = 0x6A; // bool + public const nint m_attachmentName = 0x70; // CUtlString + public const nint m_attachmentType = 0x78; // ParticleAttachment_t + public const nint m_attachmentCP1Name = 0x80; // CUtlString + public const nint m_attachmentCP1Type = 0x88; // ParticleAttachment_t + } + // Parent: CAnimTagBase + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + public static class CRagdollAnimTag { + public const nint m_nPoseControl = 0x50; // AnimPoseControl + public const nint m_flFrequency = 0x54; // float32 + public const nint m_flDampingRatio = 0x58; // float32 + public const nint m_flDecayDuration = 0x5C; // float32 + public const nint m_flDecayBias = 0x60; // float32 + public const nint m_bDestroy = 0x64; // bool + } + // Parent: CAnimTagBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + public static class CSequenceFinishedAnimTag { + public const nint m_sequenceName = 0x50; // CUtlString + } + // Parent: CAnimTagBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + public static class CStringAnimTag { + } + // Parent: CAnimTagBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + public static class CTaskStatusAnimTag { + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimComponentUpdater { + public const nint m_name = 0x18; // CUtlString + public const nint m_id = 0x20; // AnimComponentID + public const nint m_networkMode = 0x24; // AnimNodeNetworkMode + public const nint m_bStartEnabled = 0x28; // bool + } + // Parent: CAnimComponentUpdater + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimScriptComponentUpdater { + public const nint m_hScript = 0x30; // AnimScriptHandle + } + // Parent: CAnimComponentUpdater + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CCPPScriptComponentUpdater { + public const nint m_scriptsToRun = 0x30; // CUtlVector + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CDampedValueUpdateItem { + public const nint m_damping = 0x0; // CAnimInputDamping + public const nint m_hParamIn = 0x18; // CAnimParamHandle + public const nint m_hParamOut = 0x1A; // CAnimParamHandle + } + // Parent: CAnimComponentUpdater + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CDampedValueComponentUpdater { + public const nint m_items = 0x30; // CUtlVector + } + // Parent: CAnimComponentUpdater + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CDemoSettingsComponentUpdater { + public const nint m_settings = 0x30; // CAnimDemoCaptureSettings + } + // Parent: CAnimComponentUpdater + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CLODComponentUpdater { + public const nint m_nServerLOD = 0x30; // int32 + } + // Parent: CAnimComponentUpdater + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CLookComponentUpdater { + public const nint m_hLookHeading = 0x34; // CAnimParamHandle + public const nint m_hLookHeadingVelocity = 0x36; // CAnimParamHandle + public const nint m_hLookPitch = 0x38; // CAnimParamHandle + public const nint m_hLookDistance = 0x3A; // CAnimParamHandle + public const nint m_hLookDirection = 0x3C; // CAnimParamHandle + public const nint m_hLookTarget = 0x3E; // CAnimParamHandle + public const nint m_hLookTargetWorldSpace = 0x40; // CAnimParamHandle + public const nint m_bNetworkLookTarget = 0x42; // bool + } + // Parent: CAnimComponentUpdater + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CMovementComponentUpdater { + public const nint m_motors = 0x30; // CUtlVector> + public const nint m_facingDamping = 0x48; // CAnimInputDamping + public const nint m_eDefaultFacingMode = 0x58; // FacingMode + public const nint m_nDefaultMotorIndex = 0x64; // int32 + public const nint m_flDefaultRunSpeed = 0x68; // float32 + public const nint m_bMoveVarsDisabled = 0x6C; // bool + public const nint m_bNetworkPath = 0x6D; // bool + public const nint m_bNetworkFacing = 0x6E; // bool + public const nint m_paramHandles = 0x6F; // CAnimParamHandle[30] + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class WeightList { + public const nint m_name = 0x0; // CUtlString + public const nint m_weights = 0x8; // CUtlVector + } + // Parent: CAnimComponentUpdater + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CRagdollComponentUpdater { + public const nint m_ragdollNodePaths = 0x30; // CUtlVector + public const nint m_boneIndices = 0x48; // CUtlVector + public const nint m_boneNames = 0x60; // CUtlVector + public const nint m_weightLists = 0x78; // CUtlVector + public const nint m_flSpringFrequencyMin = 0x90; // float32 + public const nint m_flSpringFrequencyMax = 0x94; // float32 + public const nint m_flMaxStretch = 0x98; // float32 + public const nint m_bSolidCollisionAtZeroWeight = 0x9C; // bool + } + // Parent: CAnimComponentUpdater + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSlopeComponentUpdater { + public const nint m_flTraceDistance = 0x34; // float32 + public const nint m_hSlopeAngle = 0x38; // CAnimParamHandle + public const nint m_hSlopeAngleFront = 0x3A; // CAnimParamHandle + public const nint m_hSlopeAngleSide = 0x3C; // CAnimParamHandle + public const nint m_hSlopeHeading = 0x3E; // CAnimParamHandle + public const nint m_hSlopeNormal = 0x40; // CAnimParamHandle + public const nint m_hSlopeNormal_WorldSpace = 0x42; // CAnimParamHandle + } + // Parent: CAnimComponentUpdater + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CStateMachineComponentUpdater { + public const nint m_stateMachine = 0x30; // CAnimStateMachineUpdater + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CMotionDataSet { + public const nint m_groups = 0x0; // CUtlVector + public const nint m_nDimensionCount = 0x18; // int32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CMotionGraphGroup { + public const nint m_searchDB = 0x0; // CMotionSearchDB + public const nint m_motionGraphs = 0xB8; // CUtlVector> + public const nint m_motionGraphConfigs = 0xD0; // CUtlVector + public const nint m_sampleToConfig = 0xE8; // CUtlVector + public const nint m_hIsActiveScript = 0x100; // AnimScriptHandle + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class SampleCode { + public const nint m_subCode = 0x0; // uint8[8] + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class MotionDBIndex { + public const nint m_nIndex = 0x0; // uint32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CVectorQuantizer { + public const nint m_centroidVectors = 0x0; // CUtlVector + public const nint m_nCentroids = 0x18; // int32 + public const nint m_nDimensions = 0x1C; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CProductQuantizer { + public const nint m_subQuantizers = 0x0; // CUtlVector + public const nint m_nDimensions = 0x18; // int32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CMotionSearchNode { + public const nint m_children = 0x0; // CUtlVector + public const nint m_quantizer = 0x18; // CVectorQuantizer + public const nint m_sampleCodes = 0x38; // CUtlVector> + public const nint m_sampleIndices = 0x50; // CUtlVector> + public const nint m_selectableSamples = 0x68; // CUtlVector + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CMotionSearchDB { + public const nint m_rootNode = 0x0; // CMotionSearchNode + public const nint m_residualQuantizer = 0x80; // CProductQuantizer + public const nint m_codeIndices = 0xA0; // CUtlVector + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CMotionGraph { + public const nint m_paramSpans = 0x10; // CParamSpanUpdater + public const nint m_tags = 0x28; // CUtlVector + public const nint m_pRootNode = 0x40; // CSmartPtr + public const nint m_nParameterCount = 0x48; // int32 + public const nint m_nConfigStartIndex = 0x4C; // int32 + public const nint m_nConfigCount = 0x50; // int32 + public const nint m_bLoop = 0x54; // bool + } + // Parent: CMotionGraph + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CEditableMotionGraph { + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CMotionNode { + public const nint m_name = 0x18; // CUtlString + public const nint m_id = 0x20; // AnimNodeID + } + // Parent: CMotionNode + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CMotionNodeSequence { + public const nint m_tags = 0x28; // CUtlVector + public const nint m_hSequence = 0x40; // HSequence + public const nint m_flPlaybackSpeed = 0x44; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class MotionBlendItem { + public const nint m_pChild = 0x0; // CSmartPtr + public const nint m_flKeyValue = 0x8; // float32 + } + // Parent: CMotionNode + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CMotionNodeBlend1D { + public const nint m_blendItems = 0x28; // CUtlVector + public const nint m_nParamIndex = 0x40; // int32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CMotionMetricEvaluator { + public const nint m_means = 0x18; // CUtlVector + public const nint m_standardDeviations = 0x30; // CUtlVector + public const nint m_flWeight = 0x48; // float32 + public const nint m_nDimensionStartIndex = 0x4C; // int32 + } + // Parent: CMotionMetricEvaluator + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CBlockSelectionMetricEvaluator { + } + // Parent: CMotionMetricEvaluator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CBonePositionMetricEvaluator { + public const nint m_nBoneIndex = 0x50; // int32 + } + // Parent: CMotionMetricEvaluator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CBoneVelocityMetricEvaluator { + public const nint m_nBoneIndex = 0x50; // int32 + } + // Parent: CMotionMetricEvaluator + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CCurrentRotationVelocityMetricEvaluator { + } + // Parent: CMotionMetricEvaluator + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CCurrentVelocityMetricEvaluator { + } + // Parent: CMotionMetricEvaluator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CDistanceRemainingMetricEvaluator { + public const nint m_flMaxDistance = 0x50; // float32 + public const nint m_flMinDistance = 0x54; // float32 + public const nint m_flStartGoalFilterDistance = 0x58; // float32 + public const nint m_flMaxGoalOvershootScale = 0x5C; // float32 + public const nint m_bFilterFixedMinDistance = 0x60; // bool + public const nint m_bFilterGoalDistance = 0x61; // bool + public const nint m_bFilterGoalOvershoot = 0x62; // bool + } + // Parent: CMotionMetricEvaluator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CFootCycleMetricEvaluator { + public const nint m_footIndices = 0x50; // CUtlVector + } + // Parent: CMotionMetricEvaluator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CFootPositionMetricEvaluator { + public const nint m_footIndices = 0x50; // CUtlVector + public const nint m_bIgnoreSlope = 0x68; // bool + } + // Parent: CMotionMetricEvaluator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CFutureFacingMetricEvaluator { + public const nint m_flDistance = 0x50; // float32 + public const nint m_flTime = 0x54; // float32 + } + // Parent: CMotionMetricEvaluator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CFutureVelocityMetricEvaluator { + public const nint m_flDistance = 0x50; // float32 + public const nint m_flStoppingDistance = 0x54; // float32 + public const nint m_flTargetSpeed = 0x58; // float32 + public const nint m_eMode = 0x5C; // VelocityMetricMode + } + // Parent: CMotionMetricEvaluator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPathMetricEvaluator { + public const nint m_pathTimeSamples = 0x50; // CUtlVector + public const nint m_flDistance = 0x68; // float32 + public const nint m_bExtrapolateMovement = 0x6C; // bool + public const nint m_flMinExtrapolationSpeed = 0x70; // float32 + } + // Parent: CMotionMetricEvaluator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CStepsRemainingMetricEvaluator { + public const nint m_footIndices = 0x50; // CUtlVector + public const nint m_flMinStepsRemaining = 0x68; // float32 + } + // Parent: CMotionMetricEvaluator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CTimeRemainingMetricEvaluator { + public const nint m_bMatchByTimeRemaining = 0x50; // bool + public const nint m_flMaxTimeRemaining = 0x54; // float32 + public const nint m_bFilterByTimeRemaining = 0x58; // bool + public const nint m_flMinTimeRemaining = 0x5C; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimMotorUpdaterBase { + public const nint m_name = 0x10; // CUtlString + public const nint m_bDefault = 0x18; // bool + } + // Parent: CAnimMotorUpdaterBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPathAnimMotorUpdaterBase { + public const nint m_bLockToPath = 0x19; // bool + } + // Parent: CPathAnimMotorUpdaterBase + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CDampedPathAnimMotorUpdater { + public const nint m_flAnticipationTime = 0x20; // float32 + public const nint m_flMinSpeedScale = 0x24; // float32 + public const nint m_hAnticipationPosParam = 0x28; // CAnimParamHandle + public const nint m_hAnticipationHeadingParam = 0x2A; // CAnimParamHandle + public const nint m_flSpringConstant = 0x2C; // float32 + public const nint m_flMinSpringTension = 0x30; // float32 + public const nint m_flMaxSpringTension = 0x34; // float32 + } + // Parent: CPathAnimMotorUpdaterBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPathAnimMotorUpdater { + } + // Parent: CAnimMotorUpdaterBase + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPlayerInputAnimMotorUpdater { + public const nint m_sampleTimes = 0x20; // CUtlVector + public const nint m_flSpringConstant = 0x3C; // float32 + public const nint m_flAnticipationDistance = 0x40; // float32 + public const nint m_hAnticipationPosParam = 0x44; // CAnimParamHandle + public const nint m_hAnticipationHeadingParam = 0x46; // CAnimParamHandle + public const nint m_bUseAcceleration = 0x48; // bool + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class AimMatrixOpFixedSettings_t { + public const nint m_attachment = 0x0; // CAnimAttachment + public const nint m_damping = 0x80; // CAnimInputDamping + public const nint m_poseCacheHandles = 0x90; // CPoseHandle[10] + public const nint m_eBlendMode = 0xB8; // AimMatrixBlendMode + public const nint m_fAngleIncrement = 0xBC; // float32 + public const nint m_nSequenceMaxFrame = 0xC0; // int32 + public const nint m_nBoneMaskIndex = 0xC4; // int32 + public const nint m_bTargetIsPosition = 0xC8; // bool + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FollowAttachmentSettings_t { + public const nint m_attachment = 0x0; // CAnimAttachment + public const nint m_boneIndex = 0x80; // int32 + public const nint m_bMatchTranslation = 0x84; // bool + public const nint m_bMatchRotation = 0x85; // bool + } + // Parent: None + // Fields count: 18 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FootLockPoseOpFixedSettings { + public const nint m_footInfo = 0x0; // CUtlVector + public const nint m_hipDampingSettings = 0x18; // CAnimInputDamping + public const nint m_nHipBoneIndex = 0x28; // int32 + public const nint m_ikSolverType = 0x2C; // IKSolverType + public const nint m_bApplyTilt = 0x30; // bool + public const nint m_bApplyHipDrop = 0x31; // bool + public const nint m_bAlwaysUseFallbackHinge = 0x32; // bool + public const nint m_bApplyFootRotationLimits = 0x33; // bool + public const nint m_bApplyLegTwistLimits = 0x34; // bool + public const nint m_flMaxFootHeight = 0x38; // float32 + public const nint m_flExtensionScale = 0x3C; // float32 + public const nint m_flMaxLegTwist = 0x40; // float32 + public const nint m_bEnableLockBreaking = 0x44; // bool + public const nint m_flLockBreakTolerance = 0x48; // float32 + public const nint m_flLockBlendTime = 0x4C; // float32 + public const nint m_bEnableStretching = 0x50; // bool + public const nint m_flMaxStretchAmount = 0x54; // float32 + public const nint m_flStretchExtensionScale = 0x58; // float32 + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FootPinningPoseOpFixedData_t { + public const nint m_footInfo = 0x0; // CUtlVector + public const nint m_flBlendTime = 0x18; // float32 + public const nint m_flLockBreakDistance = 0x1C; // float32 + public const nint m_flMaxLegTwist = 0x20; // float32 + public const nint m_nHipBoneIndex = 0x24; // int32 + public const nint m_bApplyLegTwistLimits = 0x28; // bool + public const nint m_bApplyFootRotationLimits = 0x29; // bool + } + // Parent: None + // Fields count: 17 + // + // Metadata: + // MGetKV3ClassDefaults + public static class HitReactFixedSettings_t { + public const nint m_nWeightListIndex = 0x0; // int32 + public const nint m_nEffectedBoneCount = 0x4; // int32 + public const nint m_flMaxImpactForce = 0x8; // float32 + public const nint m_flMinImpactForce = 0xC; // float32 + public const nint m_flWhipImpactScale = 0x10; // float32 + public const nint m_flCounterRotationScale = 0x14; // float32 + public const nint m_flDistanceFadeScale = 0x18; // float32 + public const nint m_flPropagationScale = 0x1C; // float32 + public const nint m_flWhipDelay = 0x20; // float32 + public const nint m_flSpringStrength = 0x24; // float32 + public const nint m_flWhipSpringStrength = 0x28; // float32 + public const nint m_flMaxAngleRadians = 0x2C; // float32 + public const nint m_nHipBoneIndex = 0x30; // int32 + public const nint m_flHipBoneTranslationScale = 0x34; // float32 + public const nint m_flHipDipSpringStrength = 0x38; // float32 + public const nint m_flHipDipImpactScale = 0x3C; // float32 + public const nint m_flHipDipDelay = 0x40; // float32 + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class JiggleBoneSettings_t { + public const nint m_nBoneIndex = 0x0; // int32 + public const nint m_flSpringStrength = 0x4; // float32 + public const nint m_flMaxTimeStep = 0x8; // float32 + public const nint m_flDamping = 0xC; // float32 + public const nint m_vBoundsMaxLS = 0x10; // Vector + public const nint m_vBoundsMinLS = 0x1C; // Vector + public const nint m_eSimSpace = 0x28; // JiggleBoneSimSpace + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class JiggleBoneSettingsList_t { + public const nint m_boneSettings = 0x0; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class LookAtBone_t { + public const nint m_index = 0x0; // int32 + public const nint m_weight = 0x4; // float32 + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + public static class LookAtOpFixedSettings_t { + public const nint m_attachment = 0x0; // CAnimAttachment + public const nint m_damping = 0x80; // CAnimInputDamping + public const nint m_bones = 0x90; // CUtlVector + public const nint m_flYawLimit = 0xA8; // float32 + public const nint m_flPitchLimit = 0xAC; // float32 + public const nint m_flHysteresisInnerAngle = 0xB0; // float32 + public const nint m_flHysteresisOuterAngle = 0xB4; // float32 + public const nint m_bRotateYawForward = 0xB8; // bool + public const nint m_bMaintainUpDirection = 0xB9; // bool + public const nint m_bTargetIsPosition = 0xBA; // bool + public const nint m_bUseHysteresis = 0xBB; // bool + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class ChainToSolveData_t { + public const nint m_nChainIndex = 0x0; // int32 + public const nint m_SolverSettings = 0x4; // IKSolverSettings_t + public const nint m_TargetSettings = 0x10; // IKTargetSettings_t + public const nint m_DebugSetting = 0x38; // SolveIKChainAnimNodeDebugSetting + public const nint m_flDebugNormalizedValue = 0x3C; // float32 + public const nint m_vDebugOffset = 0x40; // VectorAligned + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class SolveIKChainPoseOpFixedSettings_t { + public const nint m_ChainsToSolveData = 0x0; // CUtlVector + public const nint m_bMatchTargetOrientation = 0x18; // bool + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimParameterBase { + public const nint m_name = 0x18; // CGlobalSymbol + public const nint m_group = 0x20; // CUtlString + public const nint m_id = 0x28; // AnimParamID + public const nint m_componentName = 0x40; // CUtlString + public const nint m_bNetworkingRequested = 0x60; // bool + public const nint m_bIsReferenced = 0x61; // bool + } + // Parent: CAnimParameterBase + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CConcreteAnimParameter { + public const nint m_previewButton = 0x64; // AnimParamButton_t + public const nint m_eNetworkSetting = 0x68; // AnimParamNetworkSetting + public const nint m_bUseMostRecentValue = 0x6C; // bool + public const nint m_bAutoReset = 0x6D; // bool + public const nint m_bGameWritable = 0x6E; // bool + public const nint m_bGraphWritable = 0x6F; // bool + } + // Parent: CAnimParameterBase + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CVirtualAnimParameter { + public const nint m_expressionString = 0x68; // CUtlString + public const nint m_eParamType = 0x70; // AnimParamType_t + } + // Parent: CConcreteAnimParameter + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + public static class CBoolAnimParameter { + public const nint m_bDefaultValue = 0x70; // bool + } + // Parent: CConcreteAnimParameter + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + public static class CEnumAnimParameter { + public const nint m_defaultValue = 0x78; // uint8 + public const nint m_enumOptions = 0x80; // CUtlVector + } + // Parent: CConcreteAnimParameter + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + public static class CIntAnimParameter { + public const nint m_defaultValue = 0x70; // int32 + public const nint m_minValue = 0x74; // int32 + public const nint m_maxValue = 0x78; // int32 + } + // Parent: CConcreteAnimParameter + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + public static class CFloatAnimParameter { + public const nint m_fDefaultValue = 0x70; // float32 + public const nint m_fMinValue = 0x74; // float32 + public const nint m_fMaxValue = 0x78; // float32 + public const nint m_bInterpolate = 0x7C; // bool + } + // Parent: CConcreteAnimParameter + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + public static class CVectorAnimParameter { + public const nint m_defaultValue = 0x70; // Vector + public const nint m_bInterpolate = 0x7C; // bool + } + // Parent: CConcreteAnimParameter + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + public static class CQuaternionAnimParameter { + public const nint m_defaultValue = 0x70; // Quaternion + public const nint m_bInterpolate = 0x80; // bool + } + // Parent: CConcreteAnimParameter + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + public static class CSymbolAnimParameter { + public const nint m_defaultValue = 0x70; // CGlobalSymbol + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class ScriptInfo_t { + public const nint m_code = 0x0; // CUtlString + public const nint m_paramsModified = 0x8; // CUtlVector + public const nint m_proxyReadParams = 0x20; // CUtlVector + public const nint m_proxyWriteParams = 0x38; // CUtlVector + public const nint m_eScriptType = 0x50; // AnimScriptType + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimScriptManager { + public const nint m_scriptInfo = 0x10; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CStateActionUpdater { + public const nint m_pAction = 0x0; // CSmartPtr + public const nint m_eBehavior = 0x8; // StateActionBehavior + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CTransitionUpdateData { + public const nint m_srcStateIndex = 0x0; // uint8 + public const nint m_destStateIndex = 0x1; // uint8 + public const nint m_bDisabled = 0x0; // bitfield:1 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CStateUpdateData { + public const nint m_name = 0x0; // CUtlString + public const nint m_hScript = 0x8; // AnimScriptHandle + public const nint m_transitionIndices = 0x10; // CUtlVector + public const nint m_actions = 0x28; // CUtlVector + public const nint m_stateID = 0x40; // AnimStateID + public const nint m_bIsStartState = 0x0; // bitfield:1 + public const nint m_bIsEndState = 0x0; // bitfield:1 + public const nint m_bIsPassthrough = 0x0; // bitfield:1 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimStateMachineUpdater { + public const nint m_states = 0x8; // CUtlVector + public const nint m_transitions = 0x20; // CUtlVector + public const nint m_startStateIndex = 0x50; // int32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimUpdateNodeRef { + public const nint m_nodeIndex = 0x8; // int32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimUpdateNodeBase { + public const nint m_nodePath = 0x14; // CAnimNodePath + public const nint m_networkMode = 0x44; // AnimNodeNetworkMode + public const nint m_name = 0x50; // CUtlString + } + // Parent: CAnimUpdateNodeBase + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CBinaryUpdateNode { + public const nint m_pChild1 = 0x58; // CAnimUpdateNodeRef + public const nint m_pChild2 = 0x68; // CAnimUpdateNodeRef + public const nint m_timingBehavior = 0x78; // BinaryNodeTiming + public const nint m_flTimingBlend = 0x7C; // float32 + public const nint m_bResetChild1 = 0x80; // bool + public const nint m_bResetChild2 = 0x81; // bool + } + // Parent: CAnimUpdateNodeBase + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CBlendUpdateNode { + public const nint m_children = 0x60; // CUtlVector + public const nint m_sortedOrder = 0x78; // CUtlVector + public const nint m_targetValues = 0x90; // CUtlVector + public const nint m_blendValueSource = 0xAC; // AnimValueSource + public const nint m_paramIndex = 0xB0; // CAnimParamHandle + public const nint m_damping = 0xB8; // CAnimInputDamping + public const nint m_blendKeyType = 0xC8; // BlendKeyType + public const nint m_bLockBlendOnReset = 0xCC; // bool + public const nint m_bSyncCycles = 0xCD; // bool + public const nint m_bLoop = 0xCE; // bool + public const nint m_bLockWhenWaning = 0xCF; // bool + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class BlendItem_t { + public const nint m_tags = 0x0; // CUtlVector + public const nint m_pChild = 0x18; // CAnimUpdateNodeRef + public const nint m_hSequence = 0x28; // HSequence + public const nint m_vPos = 0x2C; // Vector2D + public const nint m_flDuration = 0x34; // float32 + public const nint m_bUseCustomDuration = 0x38; // bool + } + // Parent: CAnimUpdateNodeBase + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CBlend2DUpdateNode { + public const nint m_items = 0x60; // CUtlVector + public const nint m_tags = 0x78; // CUtlVector + public const nint m_paramSpans = 0x90; // CParamSpanUpdater + public const nint m_nodeItemIndices = 0xA8; // CUtlVector + public const nint m_damping = 0xC0; // CAnimInputDamping + public const nint m_blendSourceX = 0xD0; // AnimValueSource + public const nint m_paramX = 0xD4; // CAnimParamHandle + public const nint m_blendSourceY = 0xD8; // AnimValueSource + public const nint m_paramY = 0xDC; // CAnimParamHandle + public const nint m_eBlendMode = 0xE0; // Blend2DMode + public const nint m_playbackSpeed = 0xE4; // float32 + public const nint m_bLoop = 0xE8; // bool + public const nint m_bLockBlendOnReset = 0xE9; // bool + public const nint m_bLockWhenWaning = 0xEA; // bool + public const nint m_bAnimEventsAndTagsOnMostWeightedOnly = 0xEB; // bool + } + // Parent: CBinaryUpdateNode + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CBoneMaskUpdateNode { + public const nint m_nWeightListIndex = 0x88; // int32 + public const nint m_flRootMotionBlend = 0x8C; // float32 + public const nint m_blendSpace = 0x90; // BoneMaskBlendSpace + public const nint m_footMotionTiming = 0x94; // BinaryNodeChildOption + public const nint m_bUseBlendScale = 0x98; // bool + public const nint m_blendValueSource = 0x9C; // AnimValueSource + public const nint m_hBlendParameter = 0xA0; // CAnimParamHandle + } + // Parent: CAnimUpdateNodeBase + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CChoiceUpdateNode { + public const nint m_children = 0x58; // CUtlVector + public const nint m_weights = 0x70; // CUtlVector + public const nint m_blendTimes = 0x88; // CUtlVector + public const nint m_choiceMethod = 0xA0; // ChoiceMethod + public const nint m_choiceChangeMethod = 0xA4; // ChoiceChangeMethod + public const nint m_blendMethod = 0xA8; // ChoiceBlendMethod + public const nint m_blendTime = 0xAC; // float32 + public const nint m_bCrossFade = 0xB0; // bool + public const nint m_bResetChosen = 0xB1; // bool + public const nint m_bDontResetSameSelection = 0xB2; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CDirectPlaybackTagData { + public const nint m_sequenceName = 0x0; // CUtlString + public const nint m_tags = 0x8; // CUtlVector + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FootFixedData_t { + public const nint m_vToeOffset = 0x0; // VectorAligned + public const nint m_vHeelOffset = 0x10; // VectorAligned + public const nint m_nTargetBoneIndex = 0x20; // int32 + public const nint m_nAnkleBoneIndex = 0x24; // int32 + public const nint m_nIKAnchorBoneIndex = 0x28; // int32 + public const nint m_ikChainIndex = 0x2C; // int32 + public const nint m_flMaxIKLength = 0x30; // float32 + public const nint m_nFootIndex = 0x34; // int32 + public const nint m_nTagIndex = 0x38; // int32 + public const nint m_flMaxRotationLeft = 0x3C; // float32 + public const nint m_flMaxRotationRight = 0x40; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class TraceSettings_t { + public const nint m_flTraceHeight = 0x0; // float32 + public const nint m_flTraceRadius = 0x4; // float32 + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FootFixedSettings { + public const nint m_traceSettings = 0x0; // TraceSettings_t + public const nint m_vFootBaseBindPosePositionMS = 0x10; // VectorAligned + public const nint m_flFootBaseLength = 0x20; // float32 + public const nint m_flMaxRotationLeft = 0x24; // float32 + public const nint m_flMaxRotationRight = 0x28; // float32 + public const nint m_footstepLandedTagIndex = 0x2C; // int32 + public const nint m_bEnableTracing = 0x30; // bool + public const nint m_flTraceAngleBlend = 0x34; // float32 + public const nint m_nDisableTagIndex = 0x38; // int32 + public const nint m_nFootIndex = 0x3C; // int32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FootStepTrigger { + public const nint m_tags = 0x0; // CUtlVector + public const nint m_nFootIndex = 0x18; // int32 + public const nint m_triggerPhase = 0x1C; // StepPhase + } + // Parent: CAnimUpdateNodeBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CLeafUpdateNode { + } + // Parent: CLeafUpdateNode + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CLeanMatrixUpdateNode { + public const nint m_frameCorners = 0x5C; // int32[3][3] + public const nint m_poses = 0x80; // CPoseHandle[9] + public const nint m_damping = 0xA8; // CAnimInputDamping + public const nint m_blendSource = 0xB8; // AnimVectorSource + public const nint m_paramIndex = 0xBC; // CAnimParamHandle + public const nint m_verticalAxis = 0xC0; // Vector + public const nint m_horizontalAxis = 0xCC; // Vector + public const nint m_hSequence = 0xD8; // HSequence + public const nint m_flMaxValue = 0xDC; // float32 + public const nint m_nSequenceMaxFrame = 0xE0; // int32 + } + // Parent: CLeafUpdateNode + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CMotionGraphUpdateNode { + public const nint m_pMotionGraph = 0x58; // CSmartPtr + } + // Parent: CLeafUpdateNode + // Fields count: 23 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CMotionMatchingUpdateNode { + public const nint m_dataSet = 0x58; // CMotionDataSet + public const nint m_metrics = 0x78; // CUtlVector> + public const nint m_weights = 0x90; // CUtlVector + public const nint m_bSearchEveryTick = 0xE0; // bool + public const nint m_flSearchInterval = 0xE4; // float32 + public const nint m_bSearchWhenClipEnds = 0xE8; // bool + public const nint m_bSearchWhenGoalChanges = 0xE9; // bool + public const nint m_blendCurve = 0xEC; // CBlendCurve + public const nint m_flSampleRate = 0xF4; // float32 + public const nint m_flBlendTime = 0xF8; // float32 + public const nint m_bLockClipWhenWaning = 0xFC; // bool + public const nint m_flSelectionThreshold = 0x100; // float32 + public const nint m_flReselectionTimeWindow = 0x104; // float32 + public const nint m_bEnableRotationCorrection = 0x108; // bool + public const nint m_bGoalAssist = 0x109; // bool + public const nint m_flGoalAssistDistance = 0x10C; // float32 + public const nint m_flGoalAssistTolerance = 0x110; // float32 + public const nint m_distanceScale_Damping = 0x118; // CAnimInputDamping + public const nint m_flDistanceScale_OuterRadius = 0x128; // float32 + public const nint m_flDistanceScale_InnerRadius = 0x12C; // float32 + public const nint m_flDistanceScale_MaxScale = 0x130; // float32 + public const nint m_flDistanceScale_MinScale = 0x134; // float32 + public const nint m_bEnableDistanceScaling = 0x138; // bool + } + // Parent: CAnimUpdateNodeBase + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSelectorUpdateNode { + public const nint m_children = 0x58; // CUtlVector + public const nint m_tags = 0x70; // CUtlVector + public const nint m_blendCurve = 0x8C; // CBlendCurve + public const nint m_flBlendTime = 0x94; // CAnimValue + public const nint m_hParameter = 0x9C; // CAnimParamHandle + public const nint m_eTagBehavior = 0xA0; // SelectorTagBehavior_t + public const nint m_bResetOnChange = 0xA4; // bool + public const nint m_bSyncCyclesOnChange = 0xA5; // bool + } + // Parent: CLeafUpdateNode + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSequenceUpdateNode { + public const nint m_paramSpans = 0x60; // CParamSpanUpdater + public const nint m_tags = 0x78; // CUtlVector + public const nint m_hSequence = 0x94; // HSequence + public const nint m_playbackSpeed = 0x98; // float32 + public const nint m_duration = 0x9C; // float32 + public const nint m_bLoop = 0xA0; // bool + } + // Parent: CLeafUpdateNode + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSingleFrameUpdateNode { + public const nint m_actions = 0x58; // CUtlVector> + public const nint m_hPoseCacheHandle = 0x70; // CPoseHandle + public const nint m_hSequence = 0x74; // HSequence + public const nint m_flCycle = 0x78; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSolveIKTargetHandle_t { + public const nint m_positionHandle = 0x0; // CAnimParamHandle + public const nint m_orientationHandle = 0x2; // CAnimParamHandle + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class StanceInfo_t { + public const nint m_vPosition = 0x0; // Vector + public const nint m_flDirection = 0xC; // float32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CStateNodeTransitionData { + public const nint m_curve = 0x0; // CBlendCurve + public const nint m_blendDuration = 0x8; // CAnimValue + public const nint m_resetCycleValue = 0x10; // CAnimValue + public const nint m_bReset = 0x0; // bitfield:1 + public const nint m_resetCycleOption = 0x0; // bitfield:3 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CStateNodeStateData { + public const nint m_pChild = 0x0; // CAnimUpdateNodeRef + public const nint m_bExclusiveRootMotion = 0x0; // bitfield:1 + } + // Parent: CAnimUpdateNodeBase + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CStateMachineUpdateNode { + public const nint m_stateMachine = 0x68; // CAnimStateMachineUpdater + public const nint m_stateData = 0xC0; // CUtlVector + public const nint m_transitionData = 0xD8; // CUtlVector + public const nint m_bBlockWaningTags = 0xF4; // bool + public const nint m_bLockStateWhenWaning = 0xF5; // bool + } + // Parent: CBinaryUpdateNode + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSubtractUpdateNode { + public const nint m_footMotionTiming = 0x88; // BinaryNodeChildOption + public const nint m_bApplyToFootMotion = 0x8C; // bool + public const nint m_bApplyChannelsSeparately = 0x8D; // bool + public const nint m_bUseModelSpace = 0x8E; // bool + } + // Parent: None + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + public static class TwoBoneIKSettings_t { + public const nint m_endEffectorType = 0x0; // IkEndEffectorType + public const nint m_endEffectorAttachment = 0x10; // CAnimAttachment + public const nint m_targetType = 0x90; // IkTargetType + public const nint m_targetAttachment = 0xA0; // CAnimAttachment + public const nint m_targetBoneIndex = 0x120; // int32 + public const nint m_hPositionParam = 0x124; // CAnimParamHandle + public const nint m_hRotationParam = 0x126; // CAnimParamHandle + public const nint m_bAlwaysUseFallbackHinge = 0x128; // bool + public const nint m_vLsFallbackHingeAxis = 0x130; // VectorAligned + public const nint m_nFixedBoneIndex = 0x140; // int32 + public const nint m_nMiddleBoneIndex = 0x144; // int32 + public const nint m_nEndBoneIndex = 0x148; // int32 + public const nint m_bMatchTargetOrientation = 0x14C; // bool + public const nint m_bConstrainTwist = 0x14D; // bool + public const nint m_flMaxTwist = 0x150; // float32 + } + // Parent: CAnimUpdateNodeBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CUnaryUpdateNode { + public const nint m_pChildNode = 0x58; // CAnimUpdateNodeRef + } + // Parent: CUnaryUpdateNode + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CWayPointHelperUpdateNode { + public const nint m_flStartCycle = 0x6C; // float32 + public const nint m_flEndCycle = 0x70; // float32 + public const nint m_bOnlyGoals = 0x74; // bool + public const nint m_bPreventOvershoot = 0x75; // bool + public const nint m_bPreventUndershoot = 0x76; // bool + } + // Parent: CLeafUpdateNode + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CZeroPoseUpdateNode { + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class TagSpan_t { + public const nint m_tagIndex = 0x0; // int32 + public const nint m_startCycle = 0x4; // float32 + public const nint m_endCycle = 0x8; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimNodePath { + public const nint m_path = 0x0; // AnimNodeID[11] + public const nint m_nCount = 0x2C; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class ConfigIndex { + public const nint m_nGroup = 0x0; // uint16 + public const nint m_nConfig = 0x2; // uint16 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class MotionIndex { + public const nint m_nGroup = 0x0; // uint16 + public const nint m_nMotion = 0x2; // uint16 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CMotionGraphConfig { + public const nint m_paramValues = 0x0; // float32[4] + public const nint m_flDuration = 0x10; // float32 + public const nint m_nMotionIndex = 0x14; // MotionIndex + public const nint m_nSampleStart = 0x18; // int32 + public const nint m_nSampleCount = 0x1C; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPoseHandle { + public const nint m_nIndex = 0x0; // uint16 + public const nint m_eType = 0x2; // PoseType_t + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimationGraphVisualizerPrimitiveBase { + public const nint m_Type = 0x8; // CAnimationGraphVisualizerPrimitiveType + public const nint m_OwningAnimNodePaths = 0xC; // AnimNodeID[11] + public const nint m_nOwningAnimNodePathCount = 0x38; // int32 + } + // Parent: CAnimationGraphVisualizerPrimitiveBase + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimationGraphVisualizerText { + public const nint m_vWsPosition = 0x40; // VectorAligned + public const nint m_Color = 0x50; // Color + public const nint m_Text = 0x58; // CUtlString + } + // Parent: CAnimationGraphVisualizerPrimitiveBase + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimationGraphVisualizerSphere { + public const nint m_vWsPosition = 0x40; // VectorAligned + public const nint m_flRadius = 0x50; // float32 + public const nint m_Color = 0x54; // Color + } + // Parent: CAnimationGraphVisualizerPrimitiveBase + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimationGraphVisualizerLine { + public const nint m_vWsPositionStart = 0x40; // VectorAligned + public const nint m_vWsPositionEnd = 0x50; // VectorAligned + public const nint m_Color = 0x60; // Color + } + // Parent: CAnimationGraphVisualizerPrimitiveBase + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimationGraphVisualizerPie { + public const nint m_vWsCenter = 0x40; // VectorAligned + public const nint m_vWsStart = 0x50; // VectorAligned + public const nint m_vWsEnd = 0x60; // VectorAligned + public const nint m_Color = 0x70; // Color + } + // Parent: CAnimationGraphVisualizerPrimitiveBase + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimationGraphVisualizerAxis { + public const nint m_xWsTransform = 0x40; // CTransform + public const nint m_flAxisSize = 0x60; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyEditClassAsString + public static class AnimNodeID { + public const nint m_id = 0x0; // uint32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyEditClassAsString + public static class AnimNodeOutputID { + public const nint m_id = 0x0; // uint32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyEditClassAsString + public static class AnimStateID { + public const nint m_id = 0x0; // uint32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyEditClassAsString + public static class AnimParamID { + public const nint m_id = 0x0; // uint32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyEditClassAsString + public static class AnimTagID { + public const nint m_id = 0x0; // uint32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyEditClassAsString + public static class AnimComponentID { + public const nint m_id = 0x0; // uint32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyEditClassAsString + public static class AnimScriptHandle { + public const nint m_id = 0x0; // uint32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimAttachment { + public const nint m_influenceRotations = 0x0; // Quaternion[3] + public const nint m_influenceOffsets = 0x30; // VectorAligned[3] + public const nint m_influenceIndices = 0x60; // int32[3] + public const nint m_influenceWeights = 0x6C; // float32[3] + public const nint m_numInfluences = 0x78; // uint8 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VPhysics2ShapeDef_t { + public const nint m_spheres = 0x0; // CUtlVector + public const nint m_capsules = 0x18; // CUtlVector + public const nint m_hulls = 0x30; // CUtlVector + public const nint m_meshes = 0x48; // CUtlVector + public const nint m_CollisionAttributeIndices = 0x60; // CUtlVector + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VPhysXBodyPart_t { + public const nint m_nFlags = 0x0; // uint32 + public const nint m_flMass = 0x4; // float32 + public const nint m_rnShape = 0x8; // VPhysics2ShapeDef_t + public const nint m_nCollisionAttributeIndex = 0x80; // uint16 + public const nint m_nReserved = 0x82; // uint16 + public const nint m_flInertiaScale = 0x84; // float32 + public const nint m_flLinearDamping = 0x88; // float32 + public const nint m_flAngularDamping = 0x8C; // float32 + public const nint m_bOverrideMassCenter = 0x90; // bool + public const nint m_vMassCenterOverride = 0x94; // Vector + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VPhysXCollisionAttributes_t { + public const nint m_CollisionGroup = 0x0; // uint32 + public const nint m_InteractAs = 0x8; // CUtlVector + public const nint m_InteractWith = 0x20; // CUtlVector + public const nint m_InteractExclude = 0x38; // CUtlVector + public const nint m_CollisionGroupString = 0x50; // CUtlString + public const nint m_InteractAsStrings = 0x58; // CUtlVector + public const nint m_InteractWithStrings = 0x70; // CUtlVector + public const nint m_InteractExcludeStrings = 0x88; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VPhysXRange_t { + public const nint m_flMin = 0x0; // float32 + public const nint m_flMax = 0x4; // float32 + } + // Parent: None + // Fields count: 46 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VPhysXConstraintParams_t { + public const nint m_nType = 0x0; // int8 + public const nint m_nTranslateMotion = 0x1; // int8 + public const nint m_nRotateMotion = 0x2; // int8 + public const nint m_nFlags = 0x3; // int8 + public const nint m_anchor = 0x4; // Vector[2] + public const nint m_axes = 0x1C; // QuaternionStorage[2] + public const nint m_maxForce = 0x3C; // float32 + public const nint m_maxTorque = 0x40; // float32 + public const nint m_linearLimitValue = 0x44; // float32 + public const nint m_linearLimitRestitution = 0x48; // float32 + public const nint m_linearLimitSpring = 0x4C; // float32 + public const nint m_linearLimitDamping = 0x50; // float32 + public const nint m_twistLowLimitValue = 0x54; // float32 + public const nint m_twistLowLimitRestitution = 0x58; // float32 + public const nint m_twistLowLimitSpring = 0x5C; // float32 + public const nint m_twistLowLimitDamping = 0x60; // float32 + public const nint m_twistHighLimitValue = 0x64; // float32 + public const nint m_twistHighLimitRestitution = 0x68; // float32 + public const nint m_twistHighLimitSpring = 0x6C; // float32 + public const nint m_twistHighLimitDamping = 0x70; // float32 + public const nint m_swing1LimitValue = 0x74; // float32 + public const nint m_swing1LimitRestitution = 0x78; // float32 + public const nint m_swing1LimitSpring = 0x7C; // float32 + public const nint m_swing1LimitDamping = 0x80; // float32 + public const nint m_swing2LimitValue = 0x84; // float32 + public const nint m_swing2LimitRestitution = 0x88; // float32 + public const nint m_swing2LimitSpring = 0x8C; // float32 + public const nint m_swing2LimitDamping = 0x90; // float32 + public const nint m_goalPosition = 0x94; // Vector + public const nint m_goalOrientation = 0xA0; // QuaternionStorage + public const nint m_goalAngularVelocity = 0xB0; // Vector + public const nint m_driveSpringX = 0xBC; // float32 + public const nint m_driveSpringY = 0xC0; // float32 + public const nint m_driveSpringZ = 0xC4; // float32 + public const nint m_driveDampingX = 0xC8; // float32 + public const nint m_driveDampingY = 0xCC; // float32 + public const nint m_driveDampingZ = 0xD0; // float32 + public const nint m_driveSpringTwist = 0xD4; // float32 + public const nint m_driveSpringSwing = 0xD8; // float32 + public const nint m_driveSpringSlerp = 0xDC; // float32 + public const nint m_driveDampingTwist = 0xE0; // float32 + public const nint m_driveDampingSwing = 0xE4; // float32 + public const nint m_driveDampingSlerp = 0xE8; // float32 + public const nint m_solverIterationCount = 0xEC; // int32 + public const nint m_projectionLinearTolerance = 0xF0; // float32 + public const nint m_projectionAngularTolerance = 0xF4; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VPhysXConstraint2_t { + public const nint m_nFlags = 0x0; // uint32 + public const nint m_nParent = 0x4; // uint16 + public const nint m_nChild = 0x6; // uint16 + public const nint m_params = 0x8; // VPhysXConstraintParams_t + } + // Parent: None + // Fields count: 24 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VPhysXJoint_t { + public const nint m_nType = 0x0; // uint16 + public const nint m_nBody1 = 0x2; // uint16 + public const nint m_nBody2 = 0x4; // uint16 + public const nint m_nFlags = 0x6; // uint16 + public const nint m_Frame1 = 0x10; // CTransform + public const nint m_Frame2 = 0x30; // CTransform + public const nint m_bEnableCollision = 0x50; // bool + public const nint m_bEnableLinearLimit = 0x51; // bool + public const nint m_LinearLimit = 0x54; // VPhysXRange_t + public const nint m_bEnableLinearMotor = 0x5C; // bool + public const nint m_vLinearTargetVelocity = 0x60; // Vector + public const nint m_flMaxForce = 0x6C; // float32 + public const nint m_bEnableSwingLimit = 0x70; // bool + public const nint m_SwingLimit = 0x74; // VPhysXRange_t + public const nint m_bEnableTwistLimit = 0x7C; // bool + public const nint m_TwistLimit = 0x80; // VPhysXRange_t + public const nint m_bEnableAngularMotor = 0x88; // bool + public const nint m_vAngularTargetVelocity = 0x8C; // Vector + public const nint m_flMaxTorque = 0x98; // float32 + public const nint m_flLinearFrequency = 0x9C; // float32 + public const nint m_flLinearDampingRatio = 0xA0; // float32 + public const nint m_flAngularFrequency = 0xA4; // float32 + public const nint m_flAngularDampingRatio = 0xA8; // float32 + public const nint m_flFriction = 0xAC; // float32 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class PhysSoftbodyDesc_t { + public const nint m_ParticleBoneHash = 0x0; // CUtlVector + public const nint m_Particles = 0x18; // CUtlVector + public const nint m_Springs = 0x30; // CUtlVector + public const nint m_Capsules = 0x48; // CUtlVector + public const nint m_InitPose = 0x60; // CUtlVector + public const nint m_ParticleBoneName = 0x78; // CUtlVector + } + // Parent: None + // Fields count: 16 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VPhysXAggregateData_t { + public const nint m_nFlags = 0x0; // uint16 + public const nint m_nRefCounter = 0x2; // uint16 + public const nint m_bonesHash = 0x8; // CUtlVector + public const nint m_boneNames = 0x20; // CUtlVector + public const nint m_indexNames = 0x38; // CUtlVector + public const nint m_indexHash = 0x50; // CUtlVector + public const nint m_bindPose = 0x68; // CUtlVector + public const nint m_parts = 0x80; // CUtlVector + public const nint m_constraints2 = 0x98; // CUtlVector + public const nint m_joints = 0xB0; // CUtlVector + public const nint m_pFeModel = 0xC8; // PhysFeModelDesc_t* + public const nint m_boneParents = 0xD0; // CUtlVector + public const nint m_surfacePropertyHashes = 0xE8; // CUtlVector + public const nint m_collisionAttributes = 0x100; // CUtlVector + public const nint m_debugPartNames = 0x118; // CUtlVector + public const nint m_embeddedKeyvalues = 0x130; // CUtlString + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPhysSurfacePropertiesPhysics { + public const nint m_friction = 0x0; // float32 + public const nint m_elasticity = 0x4; // float32 + public const nint m_density = 0x8; // float32 + public const nint m_thickness = 0xC; // float32 + public const nint m_softContactFrequency = 0x10; // float32 + public const nint m_softContactDampingRatio = 0x14; // float32 + public const nint m_wheelDrag = 0x18; // float32 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPhysSurfacePropertiesAudio { + public const nint m_reflectivity = 0x0; // float32 + public const nint m_hardnessFactor = 0x4; // float32 + public const nint m_roughnessFactor = 0x8; // float32 + public const nint m_roughThreshold = 0xC; // float32 + public const nint m_hardThreshold = 0x10; // float32 + public const nint m_hardVelocityThreshold = 0x14; // float32 + public const nint m_flStaticImpactVolume = 0x18; // float32 + public const nint m_flOcclusionFactor = 0x1C; // float32 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPhysSurfacePropertiesSoundNames { + public const nint m_impactSoft = 0x0; // CUtlString + public const nint m_impactHard = 0x8; // CUtlString + public const nint m_scrapeSmooth = 0x10; // CUtlString + public const nint m_scrapeRough = 0x18; // CUtlString + public const nint m_bulletImpact = 0x20; // CUtlString + public const nint m_rolling = 0x28; // CUtlString + public const nint m_break = 0x30; // CUtlString + public const nint m_strain = 0x38; // CUtlString + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPhysSurfaceProperties { + public const nint m_name = 0x0; // CUtlString + public const nint m_nameHash = 0x8; // uint32 + public const nint m_baseNameHash = 0xC; // uint32 + public const nint m_bHidden = 0x18; // bool + public const nint m_description = 0x20; // CUtlString + public const nint m_physics = 0x28; // CPhysSurfacePropertiesPhysics + public const nint m_audioSounds = 0x48; // CPhysSurfacePropertiesSoundNames + public const nint m_audioParams = 0x88; // CPhysSurfacePropertiesAudio + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CVPhysXSurfacePropertiesList { + public const nint m_surfacePropertiesList = 0x0; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class MaterialGroup_t { + public const nint m_name = 0x0; // CUtlString + public const nint m_materials = 0x8; // CUtlVector> + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class ModelSkeletonData_t { + public const nint m_boneName = 0x0; // CUtlVector + public const nint m_nParent = 0x18; // CUtlVector + public const nint m_boneSphere = 0x30; // CUtlVector + public const nint m_nFlag = 0x48; // CUtlVector + public const nint m_bonePosParent = 0x60; // CUtlVector + public const nint m_boneRotParent = 0x78; // CUtlVector + public const nint m_boneScaleParent = 0x90; // CUtlVector + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class PermModelInfo_t { + public const nint m_nFlags = 0x0; // uint32 + public const nint m_vHullMin = 0x4; // Vector + public const nint m_vHullMax = 0x10; // Vector + public const nint m_vViewMin = 0x1C; // Vector + public const nint m_vViewMax = 0x28; // Vector + public const nint m_flMass = 0x34; // float32 + public const nint m_vEyePosition = 0x38; // Vector + public const nint m_flMaxEyeDeflection = 0x44; // float32 + public const nint m_sSurfaceProperty = 0x48; // CUtlString + public const nint m_keyValueText = 0x50; // CUtlString + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class PermModelExtPart_t { + public const nint m_Transform = 0x0; // CTransform + public const nint m_Name = 0x20; // CUtlString + public const nint m_nParent = 0x28; // int32 + public const nint m_refModel = 0x30; // CStrongHandle + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class ModelBoneFlexDriverControl_t { + public const nint m_nBoneComponent = 0x0; // ModelBoneFlexComponent_t + public const nint m_flexController = 0x8; // CUtlString + public const nint m_flexControllerToken = 0x10; // uint32 + public const nint m_flMin = 0x14; // float32 + public const nint m_flMax = 0x18; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class ModelBoneFlexDriver_t { + public const nint m_boneName = 0x0; // CUtlString + public const nint m_boneNameToken = 0x8; // uint32 + public const nint m_controls = 0x10; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class PermModelDataAnimatedMaterialAttribute_t { + public const nint m_AttributeName = 0x0; // CUtlString + public const nint m_nNumChannels = 0x8; // int32 + } + // Parent: None + // Fields count: 23 + // + // Metadata: + // MGetKV3ClassDefaults + public static class PermModelData_t { + public const nint m_name = 0x0; // CUtlString + public const nint m_modelInfo = 0x8; // PermModelInfo_t + public const nint m_ExtParts = 0x60; // CUtlVector + public const nint m_refMeshes = 0x78; // CUtlVector> + public const nint m_refMeshGroupMasks = 0x90; // CUtlVector + public const nint m_refPhysGroupMasks = 0xA8; // CUtlVector + public const nint m_refLODGroupMasks = 0xC0; // CUtlVector + public const nint m_lodGroupSwitchDistances = 0xD8; // CUtlVector + public const nint m_refPhysicsData = 0xF0; // CUtlVector> + public const nint m_refPhysicsHitboxData = 0x108; // CUtlVector> + public const nint m_refAnimGroups = 0x120; // CUtlVector> + public const nint m_refSequenceGroups = 0x138; // CUtlVector> + public const nint m_meshGroups = 0x150; // CUtlVector + public const nint m_materialGroups = 0x168; // CUtlVector + public const nint m_nDefaultMeshGroupMask = 0x180; // uint64 + public const nint m_modelSkeleton = 0x188; // ModelSkeletonData_t + public const nint m_remappingTable = 0x230; // CUtlVector + public const nint m_remappingTableStarts = 0x248; // CUtlVector + public const nint m_boneFlexDrivers = 0x260; // CUtlVector + public const nint m_pModelConfigList = 0x278; // CModelConfigList* + public const nint m_BodyGroupsHiddenInTools = 0x280; // CUtlVector + public const nint m_refAnimIncludeModels = 0x298; // CUtlVector> + public const nint m_AnimatedMaterialAttributes = 0x2B0; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CModelConfigElement { + public const nint m_ElementName = 0x8; // CUtlString + public const nint m_NestedElements = 0x10; // CUtlVector + } + // Parent: CModelConfigElement + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CModelConfigElement_AttachedModel { + public const nint m_InstanceName = 0x48; // CUtlString + public const nint m_EntityClass = 0x50; // CUtlString + public const nint m_hModel = 0x58; // CStrongHandle + public const nint m_vOffset = 0x60; // Vector + public const nint m_aAngOffset = 0x6C; // QAngle + public const nint m_AttachmentName = 0x78; // CUtlString + public const nint m_LocalAttachmentOffsetName = 0x80; // CUtlString + public const nint m_AttachmentType = 0x88; // ModelConfigAttachmentType_t + public const nint m_bBoneMergeFlex = 0x8C; // bool + public const nint m_bUserSpecifiedColor = 0x8D; // bool + public const nint m_bUserSpecifiedMaterialGroup = 0x8E; // bool + public const nint m_bAcceptParentMaterialDrivenDecals = 0x8F; // bool + public const nint m_BodygroupOnOtherModels = 0x90; // CUtlString + public const nint m_MaterialGroupOnOtherModels = 0x98; // CUtlString + } + // Parent: CModelConfigElement + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CModelConfigElement_UserPick { + public const nint m_Choices = 0x48; // CUtlVector + } + // Parent: CModelConfigElement + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CModelConfigElement_RandomPick { + public const nint m_Choices = 0x48; // CUtlVector + public const nint m_ChoiceWeights = 0x60; // CUtlVector + } + // Parent: CModelConfigElement + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CModelConfigElement_SetMaterialGroup { + public const nint m_MaterialGroupName = 0x48; // CUtlString + } + // Parent: CModelConfigElement + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CModelConfigElement_SetMaterialGroupOnAttachedModels { + public const nint m_MaterialGroupName = 0x48; // CUtlString + } + // Parent: CModelConfigElement + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CModelConfigElement_SetRenderColor { + public const nint m_Color = 0x48; // Color + } + // Parent: CModelConfigElement + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CModelConfigElement_RandomColor { + public const nint m_Gradient = 0x48; // CColorGradient + } + // Parent: CModelConfigElement + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CModelConfigElement_SetBodygroup { + public const nint m_GroupName = 0x48; // CUtlString + public const nint m_nChoice = 0x50; // int32 + } + // Parent: CModelConfigElement + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CModelConfigElement_SetBodygroupOnAttachedModels { + public const nint m_GroupName = 0x48; // CUtlString + public const nint m_nChoice = 0x50; // int32 + } + // Parent: CModelConfigElement + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CModelConfigElement_Command { + public const nint m_Command = 0x48; // CUtlString + public const nint m_Args = 0x50; // KeyValues3 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CModelConfig { + public const nint m_ConfigName = 0x0; // CUtlString + public const nint m_Elements = 0x8; // CUtlVector + public const nint m_bTopLevel = 0x20; // bool + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CModelConfigList { + public const nint m_bHideMaterialGroupInTools = 0x0; // bool + public const nint m_bHideRenderColorInTools = 0x1; // bool + public const nint m_Configs = 0x8; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CRenderBufferBinding { + public const nint m_hBuffer = 0x0; // uint64 + public const nint m_nBindOffsetBytes = 0x10; // uint32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class SkeletonBoneBounds_t { + public const nint m_vecCenter = 0x0; // Vector + public const nint m_vecSize = 0xC; // Vector + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class RenderSkeletonBone_t { + public const nint m_boneName = 0x0; // CUtlString + public const nint m_parentName = 0x8; // CUtlString + public const nint m_invBindPose = 0x10; // matrix3x4_t + public const nint m_bbox = 0x40; // SkeletonBoneBounds_t + public const nint m_flSphereRadius = 0x58; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CRenderSkeleton { + public const nint m_bones = 0x0; // CUtlVector + public const nint m_boneParents = 0x30; // CUtlVector + public const nint m_nBoneWeightCount = 0x48; // int32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CDrawCullingData { + public const nint m_vConeApex = 0x0; // Vector + public const nint m_ConeAxis = 0xC; // int8[3] + public const nint m_ConeCutoff = 0xF; // int8 + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CMaterialDrawDescriptor { + public const nint m_nPrimitiveType = 0x0; // RenderPrimitiveType_t + public const nint m_nBaseVertex = 0x4; // int32 + public const nint m_nVertexCount = 0x8; // int32 + public const nint m_nStartIndex = 0xC; // int32 + public const nint m_nIndexCount = 0x10; // int32 + public const nint m_flUvDensity = 0x14; // float32 + public const nint m_vTintColor = 0x18; // Vector + public const nint m_flAlpha = 0x24; // float32 + public const nint m_nFirstMeshlet = 0x2C; // uint32 + public const nint m_nNumMeshlets = 0x30; // uint16 + public const nint m_indexBuffer = 0xB8; // CRenderBufferBinding + public const nint m_material = 0xE0; // CStrongHandle + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CMeshletDescriptor { + public const nint m_PackedAABB = 0x0; // PackedAABB_t + public const nint m_CullingData = 0x8; // CDrawCullingData + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSceneObjectData { + public const nint m_vMinBounds = 0x0; // Vector + public const nint m_vMaxBounds = 0xC; // Vector + public const nint m_drawCalls = 0x18; // CUtlVector + public const nint m_drawBounds = 0x30; // CUtlVector + public const nint m_meshlets = 0x48; // CUtlVector + public const nint m_vTintColor = 0x60; // Vector4D + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAttachment { + public const nint m_name = 0x0; // CUtlString + public const nint m_influenceNames = 0x8; // CUtlString[3] + public const nint m_vInfluenceRotations = 0x20; // Quaternion[3] + public const nint m_vInfluenceOffsets = 0x50; // Vector[3] + public const nint m_influenceWeights = 0x74; // float32[3] + public const nint m_bInfluenceRootTransform = 0x80; // bool[3] + public const nint m_nInfluences = 0x83; // uint8 + public const nint m_bIgnoreRotation = 0x84; // bool + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CHitBox { + public const nint m_name = 0x0; // CUtlString + public const nint m_sSurfaceProperty = 0x8; // CUtlString + public const nint m_sBoneName = 0x10; // CUtlString + public const nint m_vMinBounds = 0x18; // Vector + public const nint m_vMaxBounds = 0x24; // Vector + public const nint m_flShapeRadius = 0x30; // float32 + public const nint m_nBoneNameHash = 0x34; // uint32 + public const nint m_nGroupId = 0x38; // int32 + public const nint m_nShapeType = 0x3C; // uint8 + public const nint m_bTranslationOnly = 0x3D; // bool + public const nint m_CRC = 0x40; // uint32 + public const nint m_cRenderColor = 0x44; // Color + public const nint m_nHitBoxIndex = 0x48; // uint16 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CHitBoxSet { + public const nint m_name = 0x0; // CUtlString + public const nint m_nNameHash = 0x8; // uint32 + public const nint m_HitBoxes = 0x10; // CUtlVector + public const nint m_SourceFilename = 0x28; // CUtlString + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CHitBoxSetList { + public const nint m_HitBoxSets = 0x0; // CUtlVector + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class DynamicMeshDeformParams_t { + public const nint m_flTensionCompressScale = 0x0; // float32 + public const nint m_flTensionStretchScale = 0x4; // float32 + public const nint m_bRecomputeSmoothNormalsAfterAnimation = 0x8; // bool + public const nint m_bComputeDynamicMeshTensionAfterAnimation = 0x9; // bool + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class RenderHairStrandInfo_t { + public const nint m_nGuideIdx = 0x0; // uint32[3] + public const nint m_nBaseTriIdx = 0xC; // uint32 + public const nint m_vGuideBarycentric = 0x10; // Vector2D + public const nint m_vBaseBarycentric = 0x18; // Vector2D + public const nint m_vRootOffset_flLengthScale = 0x20; // uint16[4] + public const nint m_nPackedBaseMeshUv = 0x28; // uint32 + public const nint m_nPad = 0x2C; // uint32 + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CRenderGroom { + public const nint m_nSegmentsPerHairStrand = 0x0; // int32 + public const nint m_nGuideHairCount = 0x4; // int32 + public const nint m_nHairCount = 0x8; // int32 + public const nint m_nGroomGroupID = 0xC; // int32 + public const nint m_nAttachBoneIdx = 0x10; // int32 + public const nint m_hairInfoBufferData = 0x18; // CUtlBinaryBlock + public const nint m_hairs = 0x30; // CUtlVector + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CRenderMesh { + public const nint m_sceneObjects = 0x10; // CUtlVectorFixedGrowable + public const nint m_constraints = 0xA0; // CUtlVector + public const nint m_skeleton = 0xB8; // CRenderSkeleton + public const nint m_meshDeformParams = 0x1E0; // DynamicMeshDeformParams_t + public const nint m_pGroomData = 0x1F0; // CRenderGroom* + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CConstraintTarget { + public const nint m_qOffset = 0x20; // Quaternion + public const nint m_vOffset = 0x30; // Vector + public const nint m_nBoneHash = 0x3C; // uint32 + public const nint m_sName = 0x40; // CUtlString + public const nint m_flWeight = 0x48; // float32 + public const nint m_bIsAttachment = 0x59; // bool + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CConstraintSlave { + public const nint m_qBaseOrientation = 0x0; // Quaternion + public const nint m_vBasePosition = 0x10; // Vector + public const nint m_nBoneHash = 0x1C; // uint32 + public const nint m_flWeight = 0x20; // float32 + public const nint m_sName = 0x28; // CUtlString + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CBoneConstraintBase { + } + // Parent: CBoneConstraintBase + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CBaseConstraint { + public const nint m_name = 0x28; // CUtlString + public const nint m_vUpVector = 0x30; // Vector + public const nint m_slaves = 0x40; // CUtlVector + public const nint m_targets = 0x58; // CUtlVector + } + // Parent: CBaseConstraint + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPointConstraint { + } + // Parent: CBaseConstraint + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class COrientConstraint { + } + // Parent: CBaseConstraint + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAimConstraint { + public const nint m_qAimOffset = 0x70; // Quaternion + public const nint m_nUpType = 0x80; // uint32 + } + // Parent: CBaseConstraint + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CTwistConstraint { + public const nint m_bInverse = 0x70; // bool + public const nint m_qParentBindRotation = 0x80; // Quaternion + public const nint m_qChildBindRotation = 0x90; // Quaternion + } + // Parent: CBaseConstraint + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CTiltTwistConstraint { + public const nint m_nTargetAxis = 0x70; // int32 + public const nint m_nSlaveAxis = 0x74; // int32 + } + // Parent: CBaseConstraint + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CMorphConstraint { + public const nint m_sTargetMorph = 0x70; // CUtlString + public const nint m_nSlaveChannel = 0x78; // int32 + public const nint m_flMin = 0x7C; // float32 + public const nint m_flMax = 0x80; // float32 + } + // Parent: CBaseConstraint + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CParentConstraint { + } + // Parent: CBoneConstraintBase + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CBoneConstraintPoseSpaceMorph { + public const nint m_sBoneName = 0x28; // CUtlString + public const nint m_sAttachmentName = 0x30; // CUtlString + public const nint m_outputMorph = 0x38; // CUtlVector + public const nint m_inputList = 0x50; // CUtlVector + public const nint m_bClamp = 0x68; // bool + } + // Parent: CBaseConstraint + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CBoneConstraintPoseSpaceBone { + public const nint m_inputList = 0x70; // CUtlVector + } + // Parent: CBoneConstraintBase + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CBoneConstraintDotToMorph { + public const nint m_sBoneName = 0x28; // CUtlString + public const nint m_sTargetBoneName = 0x30; // CUtlString + public const nint m_sMorphChannelName = 0x38; // CUtlString + public const nint m_flRemap = 0x40; // float32[4] + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CFlexOp { + public const nint m_OpCode = 0x0; // FlexOpCode_t + public const nint m_Data = 0x4; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CFlexRule { + public const nint m_nFlex = 0x0; // int32 + public const nint m_FlexOps = 0x8; // CUtlVector + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CFlexDesc { + public const nint m_szFacs = 0x0; // CUtlString + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CFlexController { + public const nint m_szName = 0x0; // CUtlString + public const nint m_szType = 0x8; // CUtlString + public const nint min = 0x10; // float32 + public const nint max = 0x14; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CMorphBundleData { + public const nint m_flULeftSrc = 0x0; // float32 + public const nint m_flVTopSrc = 0x4; // float32 + public const nint m_offsets = 0x8; // CUtlVector + public const nint m_ranges = 0x20; // CUtlVector + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CMorphRectData { + public const nint m_nXLeftDst = 0x0; // int16 + public const nint m_nYTopDst = 0x2; // int16 + public const nint m_flUWidthSrc = 0x4; // float32 + public const nint m_flVHeightSrc = 0x8; // float32 + public const nint m_bundleDatas = 0x10; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CMorphData { + public const nint m_name = 0x0; // CUtlString + public const nint m_morphRectDatas = 0x8; // CUtlVector + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CMorphSetData { + public const nint m_nWidth = 0xC; // int32 + public const nint m_nHeight = 0x10; // int32 + public const nint m_bundleTypes = 0x18; // CUtlVector + public const nint m_morphDatas = 0x30; // CUtlVector + public const nint m_pTextureAtlas = 0x48; // CStrongHandle + public const nint m_FlexDesc = 0x50; // CUtlVector + public const nint m_FlexControllers = 0x68; // CUtlVector + public const nint m_FlexRules = 0x80; // CUtlVector + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimFoot { + public const nint m_name = 0x0; // CUtlString + public const nint m_vBallOffset = 0x8; // Vector + public const nint m_vHeelOffset = 0x14; // Vector + public const nint m_ankleBoneIndex = 0x20; // int32 + public const nint m_toeBoneIndex = 0x24; // int32 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimSkeleton { + public const nint m_localSpaceTransforms = 0x10; // CUtlVector + public const nint m_modelSpaceTransforms = 0x28; // CUtlVector + public const nint m_boneNames = 0x40; // CUtlVector + public const nint m_children = 0x58; // CUtlVector> + public const nint m_parents = 0x70; // CUtlVector + public const nint m_feet = 0x88; // CUtlVector + public const nint m_morphNames = 0xA0; // CUtlVector + public const nint m_lodBoneCounts = 0xB8; // CUtlVector + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CFootDefinition { + public const nint m_name = 0x0; // CUtlString + public const nint m_ankleBoneName = 0x8; // CUtlString + public const nint m_toeBoneName = 0x10; // CUtlString + public const nint m_vBallOffset = 0x18; // Vector + public const nint m_vHeelOffset = 0x24; // Vector + public const nint m_flFootLength = 0x30; // float32 + public const nint m_flBindPoseDirectionMS = 0x34; // float32 + public const nint m_flTraceHeight = 0x38; // float32 + public const nint m_flTraceRadius = 0x3C; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CCycleBase { + public const nint m_flCycle = 0x0; // float32 + } + // Parent: CCycleBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimCycle { + } + // Parent: CCycleBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CFootCycle { + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CFootCycleDefinition { + public const nint m_vStancePositionMS = 0x0; // Vector + public const nint m_vMidpointPositionMS = 0xC; // Vector + public const nint m_flStanceDirectionMS = 0x18; // float32 + public const nint m_vToStrideStartPos = 0x1C; // Vector + public const nint m_stanceCycle = 0x28; // CAnimCycle + public const nint m_footLiftCycle = 0x2C; // CFootCycle + public const nint m_footOffCycle = 0x30; // CFootCycle + public const nint m_footStrikeCycle = 0x34; // CFootCycle + public const nint m_footLandCycle = 0x38; // CFootCycle + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CFootTrajectory { + public const nint m_vOffset = 0x0; // Vector + public const nint m_flRotationOffset = 0xC; // float32 + public const nint m_flProgression = 0x10; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CFootTrajectories { + public const nint m_trajectories = 0x0; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CFootStride { + public const nint m_definition = 0x0; // CFootCycleDefinition + public const nint m_trajectories = 0x40; // CFootTrajectories + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CFootMotion { + public const nint m_strides = 0x0; // CUtlVector + public const nint m_name = 0x18; // CUtlString + public const nint m_bAdditive = 0x20; // bool + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class SkeletonAnimCapture_t { + public const nint m_nEntIndex = 0x0; // CEntityIndex + public const nint m_nEntParent = 0x4; // CEntityIndex + public const nint m_ImportedCollision = 0x8; // CUtlVector + public const nint m_ModelName = 0x20; // CUtlString + public const nint m_CaptureName = 0x28; // CUtlString + public const nint m_ModelBindPose = 0x30; // CUtlVector + public const nint m_FeModelInitPose = 0x48; // CUtlVector + public const nint m_nFlexControllers = 0x60; // int32 + public const nint m_bPredicted = 0x64; // bool + public const nint m_Frames = 0xA8; // CUtlVector + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class SkeletonAnimCapture_t__Bone_t { + public const nint m_Name = 0x0; // CUtlString + public const nint m_BindPose = 0x10; // CTransform + public const nint m_nParent = 0x30; // int32 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class SkeletonAnimCapture_t__FrameStamp_t { + public const nint m_flTime = 0x0; // float32 + public const nint m_flEntitySimTime = 0x4; // float32 + public const nint m_bTeleportTick = 0x8; // bool + public const nint m_bPredicted = 0x9; // bool + public const nint m_flCurTime = 0xC; // float32 + public const nint m_flRealTime = 0x10; // float32 + public const nint m_nFrameCount = 0x14; // int32 + public const nint m_nTickCount = 0x18; // int32 + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class SkeletonAnimCapture_t__Frame_t { + public const nint m_flTime = 0x0; // float32 + public const nint m_Stamp = 0x4; // SkeletonAnimCapture_t::FrameStamp_t + public const nint m_Transform = 0x20; // CTransform + public const nint m_bTeleport = 0x40; // bool + public const nint m_CompositeBones = 0x48; // CUtlVector + public const nint m_SimStateBones = 0x60; // CUtlVector + public const nint m_FeModelAnims = 0x78; // CUtlVector + public const nint m_FeModelPos = 0x90; // CUtlVector + public const nint m_FlexControllerWeights = 0xA8; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class SkeletonAnimCapture_t__Camera_t { + public const nint m_tmCamera = 0x0; // CTransform + public const nint m_flTime = 0x20; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class SkeletonDemoDb_t { + public const nint m_AnimCaptures = 0x0; // CUtlVector + public const nint m_CameraTrack = 0x18; // CUtlVector + public const nint m_flRecordingTime = 0x30; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmBoneMask { + public const nint m_ID = 0x0; // CGlobalSymbol + public const nint m_weightInfo = 0x8; // CNmBoneMask::WeightInfo_t + public const nint m_weights = 0x18; // CUtlVector + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmClip { + public const nint m_skeleton = 0x0; // CStrongHandle + public const nint m_nNumFrames = 0x8; // uint32 + public const nint m_flDuration = 0xC; // float32 + public const nint m_compressedPoseData = 0x10; // CUtlBinaryBlock + public const nint m_trackCompressionSettings = 0x28; // CUtlVector + public const nint m_compressedPoseOffsets = 0x40; // CUtlVector + public const nint m_syncTrack = 0xA0; // CNmSyncTrack + public const nint m_rootMotion = 0x150; // CNmRootMotionData + public const nint m_bIsAdditive = 0x1A0; // bool + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class NmCompressionSettings_t { + public const nint m_translationRangeX = 0x0; // NmCompressionSettings_t::QuantizationRange_t + public const nint m_translationRangeY = 0x8; // NmCompressionSettings_t::QuantizationRange_t + public const nint m_translationRangeZ = 0x10; // NmCompressionSettings_t::QuantizationRange_t + public const nint m_scaleRange = 0x18; // NmCompressionSettings_t::QuantizationRange_t + public const nint m_constantRotation = 0x20; // Quaternion + public const nint m_bIsRotationStatic = 0x30; // bool + public const nint m_bIsTranslationStatic = 0x31; // bool + public const nint m_bIsScaleStatic = 0x32; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class NmCompressionSettings_t__QuantizationRange_t { + public const nint m_flRangeStart = 0x0; // float32 + public const nint m_flRangeLength = 0x4; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmEvent { + public const nint m_flStartTime = 0x8; // float32 + public const nint m_flDuration = 0xC; // float32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmRootMotionData { + public const nint m_transforms = 0x0; // CUtlVector + public const nint m_nNumFrames = 0x18; // int32 + public const nint m_flAverageLinearVelocity = 0x1C; // float32 + public const nint m_flAverageAngularVelocityRadians = 0x20; // float32 + public const nint m_totalDelta = 0x30; // CTransform + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmSkeleton { + public const nint m_ID = 0x0; // CGlobalSymbol + public const nint m_boneIDs = 0x8; // CUtlLeanVector + public const nint m_parentIndices = 0x18; // CUtlVector + public const nint m_parentSpaceReferencePose = 0x30; // CUtlVector + public const nint m_modelSpaceReferencePose = 0x48; // CUtlVector + public const nint m_numBonesToSampleAtLowLOD = 0x60; // int32 + public const nint m_boneMasks = 0x68; // CUtlLeanVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class NmSyncTrackTime_t { + public const nint m_nEventIdx = 0x0; // int32 + public const nint m_percentageThrough = 0x4; // NmPercent_t + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class NmSyncTrackTimeRange_t { + public const nint m_startTime = 0x0; // NmSyncTrackTime_t + public const nint m_endTime = 0x8; // NmSyncTrackTime_t + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmSyncTrack { + public const nint m_syncEvents = 0x0; // CUtlLeanVectorFixedGrowable + public const nint m_nStartEventOffset = 0xA8; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmSyncTrack__EventMarker_t { + public const nint m_startTime = 0x0; // NmPercent_t + public const nint m_ID = 0x8; // CGlobalSymbol + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmSyncTrack__Event_t { + public const nint m_ID = 0x0; // CGlobalSymbol + public const nint m_startTime = 0x8; // NmPercent_t + public const nint m_duration = 0xC; // NmPercent_t + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class NmPercent_t { + public const nint m_flValue = 0x0; // float32 + } + // Parent: CNmEvent + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmLegacyEvent { + } + // Parent: CNmEvent + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmFootEvent { + public const nint m_phase = 0x10; // NmFootPhase_t + } + // Parent: CNmEvent + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmIDEvent { + public const nint m_ID = 0x10; // CGlobalSymbol + } + // Parent: CNmEvent + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmTransitionEvent { + public const nint m_rule = 0x10; // NmTransitionRule_t + public const nint m_ID = 0x18; // CGlobalSymbol + } + // Parent: CNmEvent + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmFrameSnapEvent { + public const nint m_frameSnapMode = 0x10; // NmFrameSnapEventMode_t + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmGraphDataSet { + public const nint m_variationID = 0x0; // CGlobalSymbol + public const nint m_skeleton = 0x8; // CStrongHandle + public const nint m_resources = 0x10; // CUtlVector + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmGraph { + public const nint m_persistentNodeIndices = 0x0; // CUtlVector + public const nint m_instanceNodeStartOffsets = 0x18; // CUtlVector + public const nint m_instanceRequiredMemory = 0x30; // uint32 + public const nint m_instanceRequiredAlignment = 0x34; // uint32 + public const nint m_rootNodeIdx = 0x38; // int16 + public const nint m_controlParameterIDs = 0x40; // CUtlVector + public const nint m_virtualParameterIDs = 0x58; // CUtlVector + public const nint m_virtualParameterNodeIndices = 0x70; // CUtlVector + public const nint m_childGraphSlots = 0x88; // CUtlVector + public const nint m_externalGraphSlots = 0xA0; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmGraph__ExternalGraphSlot_t { + public const nint m_nNodeIdx = 0x0; // int16 + public const nint m_slotID = 0x8; // CGlobalSymbol + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmGraph__ChildGraphSlot_t { + public const nint m_nNodeIdx = 0x0; // int16 + public const nint m_dataSlotIdx = 0x2; // int16 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmGraphVariation { + public const nint m_graph = 0x0; // CStrongHandle + public const nint m_dataSet = 0x8; // CStrongHandle + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyArrayElementNameKey + public static class MoodAnimation_t { + public const nint m_sName = 0x0; // CUtlString + public const nint m_flWeight = 0x8; // float32 + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyArrayElementNameKey + public static class MoodAnimationLayer_t { + public const nint m_sName = 0x0; // CUtlString + public const nint m_bActiveListening = 0x8; // bool + public const nint m_bActiveTalking = 0x9; // bool + public const nint m_layerAnimations = 0x10; // CUtlVector + public const nint m_flIntensity = 0x28; // CRangeFloat + public const nint m_flDurationScale = 0x30; // CRangeFloat + public const nint m_bScaleWithInts = 0x38; // bool + public const nint m_flNextStart = 0x3C; // CRangeFloat + public const nint m_flStartOffset = 0x44; // CRangeFloat + public const nint m_flEndOffset = 0x4C; // CRangeFloat + public const nint m_flFadeIn = 0x54; // float32 + public const nint m_flFadeOut = 0x58; // float32 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class AnimationDecodeDebugDumpElement_t { + public const nint m_nEntityIndex = 0x0; // int32 + public const nint m_modelName = 0x8; // CUtlString + public const nint m_poseParams = 0x10; // CUtlVector + public const nint m_decodeOps = 0x28; // CUtlVector + public const nint m_internalOps = 0x40; // CUtlVector + public const nint m_decodedAnims = 0x58; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class AnimationDecodeDebugDump_t { + public const nint m_processingType = 0x0; // AnimationProcessingType_t + public const nint m_elems = 0x8; // CUtlVector + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class AnimationSnapshotBase_t { + public const nint m_flRealTime = 0x0; // float32 + public const nint m_rootToWorld = 0x10; // matrix3x4a_t + public const nint m_bBonesInWorldSpace = 0x40; // bool + public const nint m_boneSetupMask = 0x48; // CUtlVector + public const nint m_boneTransforms = 0x60; // CUtlVector + public const nint m_flexControllers = 0x78; // CUtlVector + public const nint m_SnapshotType = 0x90; // AnimationSnapshotType_t + public const nint m_bHasDecodeDump = 0x94; // bool + public const nint m_DecodeDump = 0x98; // AnimationDecodeDebugDumpElement_t + } + // Parent: AnimationSnapshotBase_t + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class AnimationSnapshot_t { + public const nint m_nEntIndex = 0x108; // int32 + public const nint m_modelName = 0x110; // CUtlString + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimBoneDifference { + public const nint m_name = 0x0; // CBufferString + public const nint m_parent = 0x10; // CBufferString + public const nint m_posError = 0x20; // Vector + public const nint m_bHasRotation = 0x2C; // bool + public const nint m_bHasMovement = 0x2D; // bool + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimMorphDifference { + public const nint m_name = 0x0; // CBufferString + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimUserDifference { + public const nint m_name = 0x0; // CBufferString + public const nint m_nType = 0x10; // int32 + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimEncodeDifference { + public const nint m_boneArray = 0x0; // CUtlVector + public const nint m_morphArray = 0x18; // CUtlVector + public const nint m_userArray = 0x30; // CUtlVector + public const nint m_bHasRotationBitArray = 0x48; // CUtlVector + public const nint m_bHasMovementBitArray = 0x60; // CUtlVector + public const nint m_bHasMorphBitArray = 0x78; // CUtlVector + public const nint m_bHasUserBitArray = 0x90; // CUtlVector + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimEventDefinition { + public const nint m_nFrame = 0x8; // int32 + public const nint m_flCycle = 0xC; // float32 + public const nint m_EventData = 0x10; // KeyValues3 + public const nint m_sLegacyOptions = 0x20; // CBufferString + public const nint m_sEventName = 0x30; // CGlobalSymbol + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimMovement { + public const nint endframe = 0x0; // int32 + public const nint motionflags = 0x4; // int32 + public const nint v0 = 0x8; // float32 + public const nint v1 = 0xC; // float32 + public const nint angle = 0x10; // float32 + public const nint vector = 0x14; // Vector + public const nint position = 0x20; // Vector + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimLocalHierarchy { + public const nint m_sBone = 0x0; // CBufferString + public const nint m_sNewParent = 0x10; // CBufferString + public const nint m_nStartFrame = 0x20; // int32 + public const nint m_nPeakFrame = 0x24; // int32 + public const nint m_nTailFrame = 0x28; // int32 + public const nint m_nEndFrame = 0x2C; // int32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimDecoder { + public const nint m_szName = 0x0; // CBufferString + public const nint m_nVersion = 0x10; // int32 + public const nint m_nType = 0x14; // int32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimFrameSegment { + public const nint m_nUniqueFrameIndex = 0x0; // int32 + public const nint m_nLocalElementMasks = 0x4; // uint32 + public const nint m_nLocalChannel = 0x8; // int32 + public const nint m_container = 0x10; // CUtlBinaryBlock + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimFrameBlockAnim { + public const nint m_nStartFrame = 0x0; // int32 + public const nint m_nEndFrame = 0x4; // int32 + public const nint m_segmentIndexArray = 0x8; // CUtlVector + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimEncodedFrames { + public const nint m_fileName = 0x0; // CBufferString + public const nint m_nFrames = 0x10; // int32 + public const nint m_nFramesPerBlock = 0x14; // int32 + public const nint m_frameblockArray = 0x18; // CUtlVector + public const nint m_usageDifferences = 0x30; // CAnimEncodeDifference + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimDesc_Flag { + public const nint m_bLooping = 0x0; // bool + public const nint m_bAllZeros = 0x1; // bool + public const nint m_bHidden = 0x2; // bool + public const nint m_bDelta = 0x3; // bool + public const nint m_bLegacyWorldspace = 0x4; // bool + public const nint m_bModelDoc = 0x5; // bool + public const nint m_bImplicitSeqIgnoreDelta = 0x6; // bool + public const nint m_bAnimGraphAdditive = 0x7; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimSequenceParams { + public const nint m_flFadeInTime = 0x0; // float32 + public const nint m_flFadeOutTime = 0x4; // float32 + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimDesc { + public const nint m_name = 0x0; // CBufferString + public const nint m_flags = 0x10; // CAnimDesc_Flag + public const nint fps = 0x18; // float32 + public const nint m_Data = 0x20; // CAnimEncodedFrames + public const nint m_movementArray = 0xF8; // CUtlVector + public const nint m_eventArray = 0x110; // CUtlVector + public const nint m_activityArray = 0x128; // CUtlVector + public const nint m_hierarchyArray = 0x140; // CUtlVector + public const nint framestalltime = 0x158; // float32 + public const nint m_vecRootMin = 0x15C; // Vector + public const nint m_vecRootMax = 0x168; // Vector + public const nint m_vecBoneWorldMin = 0x178; // CUtlVector + public const nint m_vecBoneWorldMax = 0x190; // CUtlVector + public const nint m_sequenceParams = 0x1A8; // CAnimSequenceParams + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimActivity { + public const nint m_name = 0x0; // CBufferString + public const nint m_nActivity = 0x10; // int32 + public const nint m_nFlags = 0x14; // int32 + public const nint m_nWeight = 0x18; // int32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimData { + public const nint m_name = 0x10; // CBufferString + public const nint m_animArray = 0x20; // CUtlVector + public const nint m_decoderArray = 0x38; // CUtlVector + public const nint m_nMaxUniqueFrameIndex = 0x50; // int32 + public const nint m_segmentArray = 0x58; // CUtlVector + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimBone { + public const nint m_name = 0x0; // CBufferString + public const nint m_parent = 0x10; // int32 + public const nint m_pos = 0x14; // Vector + public const nint m_quat = 0x20; // QuaternionStorage + public const nint m_scale = 0x30; // float32 + public const nint m_qAlignment = 0x34; // QuaternionStorage + public const nint m_flags = 0x44; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimUser { + public const nint m_name = 0x0; // CBufferString + public const nint m_nType = 0x10; // int32 + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimDataChannelDesc { + public const nint m_szChannelClass = 0x0; // CBufferString + public const nint m_szVariableName = 0x10; // CBufferString + public const nint m_nFlags = 0x20; // int32 + public const nint m_nType = 0x24; // int32 + public const nint m_szGrouping = 0x28; // CBufferString + public const nint m_szDescription = 0x38; // CBufferString + public const nint m_szElementNameArray = 0x48; // CUtlVector + public const nint m_nElementIndexArray = 0x60; // CUtlVector + public const nint m_nElementMaskArray = 0x78; // CUtlVector + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimKeyData { + public const nint m_name = 0x0; // CBufferString + public const nint m_boneArray = 0x10; // CUtlVector + public const nint m_userArray = 0x28; // CUtlVector + public const nint m_morphArray = 0x40; // CUtlVector + public const nint m_nChannelElements = 0x58; // int32 + public const nint m_dataChannelArray = 0x60; // CUtlVector + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimationGroup { + public const nint m_nFlags = 0xC; // uint32 + public const nint m_name = 0x10; // CBufferString + public const nint m_localHAnimArray_Handle = 0x58; // CUtlVector> + public const nint m_includedGroupArray_Handle = 0x70; // CUtlVector> + public const nint m_directHSeqGroup_Handle = 0x88; // CStrongHandle + public const nint m_decodeKey = 0x90; // CAnimKeyData + public const nint m_szScripts = 0x108; // CUtlVector + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSeqAutoLayerFlag { + public const nint m_bPost = 0x0; // bool + public const nint m_bSpline = 0x1; // bool + public const nint m_bXFade = 0x2; // bool + public const nint m_bNoBlend = 0x3; // bool + public const nint m_bLocal = 0x4; // bool + public const nint m_bPose = 0x5; // bool + public const nint m_bFetchFrame = 0x6; // bool + public const nint m_bSubtract = 0x7; // bool + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSeqAutoLayer { + public const nint m_nLocalReference = 0x0; // int16 + public const nint m_nLocalPose = 0x2; // int16 + public const nint m_flags = 0x4; // CSeqAutoLayerFlag + public const nint m_start = 0xC; // float32 + public const nint m_peak = 0x10; // float32 + public const nint m_tail = 0x14; // float32 + public const nint m_end = 0x18; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSeqIKLock { + public const nint m_flPosWeight = 0x0; // float32 + public const nint m_flAngleWeight = 0x4; // float32 + public const nint m_nLocalBone = 0x8; // int16 + public const nint m_bBonesOrientedAlongPositiveX = 0xA; // bool + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSeqBoneMaskList { + public const nint m_sName = 0x0; // CBufferString + public const nint m_nLocalBoneArray = 0x10; // CUtlVector + public const nint m_flBoneWeightArray = 0x28; // CUtlVector + public const nint m_flDefaultMorphCtrlWeight = 0x40; // float32 + public const nint m_morphCtrlWeightArray = 0x48; // CUtlVector> + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSeqScaleSet { + public const nint m_sName = 0x0; // CBufferString + public const nint m_bRootOffset = 0x10; // bool + public const nint m_vRootOffset = 0x14; // Vector + public const nint m_nLocalBoneArray = 0x20; // CUtlVector + public const nint m_flBoneScaleArray = 0x38; // CUtlVector + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSeqMultiFetchFlag { + public const nint m_bRealtime = 0x0; // bool + public const nint m_bCylepose = 0x1; // bool + public const nint m_b0D = 0x2; // bool + public const nint m_b1D = 0x3; // bool + public const nint m_b2D = 0x4; // bool + public const nint m_b2D_TRI = 0x5; // bool + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSeqMultiFetch { + public const nint m_flags = 0x0; // CSeqMultiFetchFlag + public const nint m_localReferenceArray = 0x8; // CUtlVector + public const nint m_nGroupSize = 0x20; // int32[2] + public const nint m_nLocalPose = 0x28; // int32[2] + public const nint m_poseKeyArray0 = 0x30; // CUtlVector + public const nint m_poseKeyArray1 = 0x48; // CUtlVector + public const nint m_nLocalCyclePoseParameter = 0x60; // int32 + public const nint m_bCalculatePoseParameters = 0x64; // bool + public const nint m_bFixedBlendWeight = 0x65; // bool + public const nint m_flFixedBlendWeightVals = 0x68; // float32[2] + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSeqSeqDescFlag { + public const nint m_bLooping = 0x0; // bool + public const nint m_bSnap = 0x1; // bool + public const nint m_bAutoplay = 0x2; // bool + public const nint m_bPost = 0x3; // bool + public const nint m_bHidden = 0x4; // bool + public const nint m_bMulti = 0x5; // bool + public const nint m_bLegacyDelta = 0x6; // bool + public const nint m_bLegacyWorldspace = 0x7; // bool + public const nint m_bLegacyCyclepose = 0x8; // bool + public const nint m_bLegacyRealtime = 0x9; // bool + public const nint m_bModelDoc = 0xA; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSeqTransition { + public const nint m_flFadeInTime = 0x0; // float32 + public const nint m_flFadeOutTime = 0x4; // float32 + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSeqS1SeqDesc { + public const nint m_sName = 0x0; // CBufferString + public const nint m_flags = 0x10; // CSeqSeqDescFlag + public const nint m_fetch = 0x20; // CSeqMultiFetch + public const nint m_nLocalWeightlist = 0x90; // int32 + public const nint m_autoLayerArray = 0x98; // CUtlVector + public const nint m_IKLockArray = 0xB0; // CUtlVector + public const nint m_transition = 0xC8; // CSeqTransition + public const nint m_SequenceKeys = 0xD0; // KeyValues3 + public const nint m_LegacyKeyValueText = 0xE0; // CBufferString + public const nint m_activityArray = 0xF0; // CUtlVector + public const nint m_footMotion = 0x108; // CUtlVector + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSeqSynthAnimDesc { + public const nint m_sName = 0x0; // CBufferString + public const nint m_flags = 0x10; // CSeqSeqDescFlag + public const nint m_transition = 0x1C; // CSeqTransition + public const nint m_nLocalBaseReference = 0x24; // int16 + public const nint m_nLocalBoneMask = 0x26; // int16 + public const nint m_activityArray = 0x28; // CUtlVector + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSeqCmdLayer { + public const nint m_cmd = 0x0; // int16 + public const nint m_nLocalReference = 0x2; // int16 + public const nint m_nLocalBonemask = 0x4; // int16 + public const nint m_nDstResult = 0x6; // int16 + public const nint m_nSrcResult = 0x8; // int16 + public const nint m_bSpline = 0xA; // bool + public const nint m_flVar1 = 0xC; // float32 + public const nint m_flVar2 = 0x10; // float32 + public const nint m_nLineNumber = 0x14; // int16 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSeqPoseSetting { + public const nint m_sPoseParameter = 0x0; // CBufferString + public const nint m_sAttachment = 0x10; // CBufferString + public const nint m_sReferenceSequence = 0x20; // CBufferString + public const nint m_flValue = 0x30; // float32 + public const nint m_bX = 0x34; // bool + public const nint m_bY = 0x35; // bool + public const nint m_bZ = 0x36; // bool + public const nint m_eType = 0x38; // int32 + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSeqCmdSeqDesc { + public const nint m_sName = 0x0; // CBufferString + public const nint m_flags = 0x10; // CSeqSeqDescFlag + public const nint m_transition = 0x1C; // CSeqTransition + public const nint m_nFrameRangeSequence = 0x24; // int16 + public const nint m_nFrameCount = 0x26; // int16 + public const nint m_flFPS = 0x28; // float32 + public const nint m_nSubCycles = 0x2C; // int16 + public const nint m_numLocalResults = 0x2E; // int16 + public const nint m_cmdLayerArray = 0x30; // CUtlVector + public const nint m_eventArray = 0x48; // CUtlVector + public const nint m_activityArray = 0x60; // CUtlVector + public const nint m_poseSettingArray = 0x78; // CUtlVector + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSeqPoseParamDesc { + public const nint m_sName = 0x0; // CBufferString + public const nint m_flStart = 0x10; // float32 + public const nint m_flEnd = 0x14; // float32 + public const nint m_flLoop = 0x18; // float32 + public const nint m_bLooping = 0x1C; // bool + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSequenceGroupData { + public const nint m_sName = 0x10; // CBufferString + public const nint m_nFlags = 0x20; // uint32 + public const nint m_localSequenceNameArray = 0x28; // CUtlVector + public const nint m_localS1SeqDescArray = 0x40; // CUtlVector + public const nint m_localMultiSeqDescArray = 0x58; // CUtlVector + public const nint m_localSynthAnimDescArray = 0x70; // CUtlVector + public const nint m_localCmdSeqDescArray = 0x88; // CUtlVector + public const nint m_localBoneMaskArray = 0xA0; // CUtlVector + public const nint m_localScaleSetArray = 0xB8; // CUtlVector + public const nint m_localBoneNameArray = 0xD0; // CUtlVector + public const nint m_localNodeName = 0xE8; // CBufferString + public const nint m_localPoseParamArray = 0xF8; // CUtlVector + public const nint m_keyValues = 0x110; // KeyValues3 + public const nint m_localIKAutoplayLockArray = 0x120; // CUtlVector + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MPropertyEditClassAsString + public static class CAnimEnum { + public const nint m_value = 0x0; // uint8 + } + // Parent: CAnimGraphSettingsGroup + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + public static class CAnimGraphNetworkSettings { + public const nint m_bNetworkingEnabled = 0x20; // bool + } + // Parent: CAnimComponentUpdater + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CActionComponentUpdater { + public const nint m_actions = 0x30; // CUtlVector> + } + // Parent: CBinaryUpdateNode + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAddUpdateNode { + public const nint m_footMotionTiming = 0x88; // BinaryNodeChildOption + public const nint m_bApplyToFootMotion = 0x8C; // bool + public const nint m_bApplyChannelsSeparately = 0x8D; // bool + public const nint m_bUseModelSpace = 0x8E; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAimMatrixUpdateNode { + public const nint m_opFixedSettings = 0x70; // AimMatrixOpFixedSettings_t + public const nint m_target = 0x148; // AnimVectorSource + public const nint m_paramIndex = 0x14C; // CAnimParamHandle + public const nint m_hSequence = 0x150; // HSequence + public const nint m_bResetChild = 0x154; // bool + public const nint m_bLockWhenWaning = 0x155; // bool + } + // Parent: CLeafUpdateNode + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CBindPoseUpdateNode { + } + // Parent: CUnaryUpdateNode + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CChoreoUpdateNode { + } + // Parent: CUnaryUpdateNode + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CCycleControlUpdateNode { + public const nint m_valueSource = 0x68; // AnimValueSource + public const nint m_paramIndex = 0x6C; // CAnimParamHandle + } + // Parent: CLeafUpdateNode + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CCycleControlClipUpdateNode { + public const nint m_tags = 0x60; // CUtlVector + public const nint m_hSequence = 0x7C; // HSequence + public const nint m_duration = 0x80; // float32 + public const nint m_valueSource = 0x84; // AnimValueSource + public const nint m_paramIndex = 0x88; // CAnimParamHandle + } + // Parent: CLeafUpdateNode + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CDirectionalBlendUpdateNode { + public const nint m_hSequences = 0x5C; // HSequence[8] + public const nint m_damping = 0x80; // CAnimInputDamping + public const nint m_blendValueSource = 0x90; // AnimValueSource + public const nint m_paramIndex = 0x94; // CAnimParamHandle + public const nint m_playbackSpeed = 0x98; // float32 + public const nint m_duration = 0x9C; // float32 + public const nint m_bLoop = 0xA0; // bool + public const nint m_bLockBlendOnReset = 0xA1; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CDirectPlaybackUpdateNode { + public const nint m_bFinishEarly = 0x6C; // bool + public const nint m_bResetOnFinish = 0x6D; // bool + public const nint m_allTags = 0x70; // CUtlVector + } + // Parent: CUnaryUpdateNode + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CFollowPathUpdateNode { + public const nint m_flBlendOutTime = 0x6C; // float32 + public const nint m_bBlockNonPathMovement = 0x70; // bool + public const nint m_bStopFeetAtGoal = 0x71; // bool + public const nint m_bScaleSpeed = 0x72; // bool + public const nint m_flScale = 0x74; // float32 + public const nint m_flMinAngle = 0x78; // float32 + public const nint m_flMaxAngle = 0x7C; // float32 + public const nint m_flSpeedScaleBlending = 0x80; // float32 + public const nint m_turnDamping = 0x88; // CAnimInputDamping + public const nint m_facingTarget = 0x98; // AnimValueSource + public const nint m_hParam = 0x9C; // CAnimParamHandle + public const nint m_flTurnToFaceOffset = 0xA0; // float32 + public const nint m_bTurnToFace = 0xA4; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CFollowAttachmentUpdateNode { + public const nint m_opFixedData = 0x70; // FollowAttachmentSettings_t + } + // Parent: CUnaryUpdateNode + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CFootAdjustmentUpdateNode { + public const nint m_clips = 0x70; // CUtlVector + public const nint m_hBasePoseCacheHandle = 0x88; // CPoseHandle + public const nint m_facingTarget = 0x8C; // CAnimParamHandle + public const nint m_flTurnTimeMin = 0x90; // float32 + public const nint m_flTurnTimeMax = 0x94; // float32 + public const nint m_flStepHeightMax = 0x98; // float32 + public const nint m_flStepHeightMaxAngle = 0x9C; // float32 + public const nint m_bResetChild = 0xA0; // bool + public const nint m_bAnimationDriven = 0xA1; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 20 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CFootLockUpdateNode { + public const nint m_opFixedSettings = 0x68; // FootLockPoseOpFixedSettings + public const nint m_footSettings = 0xD0; // CUtlVector + public const nint m_hipShiftDamping = 0xE8; // CAnimInputDamping + public const nint m_rootHeightDamping = 0xF8; // CAnimInputDamping + public const nint m_flStrideCurveScale = 0x108; // float32 + public const nint m_flStrideCurveLimitScale = 0x10C; // float32 + public const nint m_flStepHeightIncreaseScale = 0x110; // float32 + public const nint m_flStepHeightDecreaseScale = 0x114; // float32 + public const nint m_flHipShiftScale = 0x118; // float32 + public const nint m_flBlendTime = 0x11C; // float32 + public const nint m_flMaxRootHeightOffset = 0x120; // float32 + public const nint m_flMinRootHeightOffset = 0x124; // float32 + public const nint m_flTiltPlanePitchSpringStrength = 0x128; // float32 + public const nint m_flTiltPlaneRollSpringStrength = 0x12C; // float32 + public const nint m_bApplyFootRotationLimits = 0x130; // bool + public const nint m_bApplyHipShift = 0x131; // bool + public const nint m_bModulateStepHeight = 0x132; // bool + public const nint m_bResetChild = 0x133; // bool + public const nint m_bEnableVerticalCurvedPaths = 0x134; // bool + public const nint m_bEnableRootHeightDamping = 0x135; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CFootPinningUpdateNode { + public const nint m_poseOpFixedData = 0x70; // FootPinningPoseOpFixedData_t + public const nint m_eTimingSource = 0xA0; // FootPinningTimingSource + public const nint m_params = 0xA8; // CUtlVector + public const nint m_bResetChild = 0xC0; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CFootStepTriggerUpdateNode { + public const nint m_triggers = 0x68; // CUtlVector + public const nint m_flTolerance = 0x84; // float32 + } + // Parent: CUnaryUpdateNode + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CHitReactUpdateNode { + public const nint m_opFixedSettings = 0x68; // HitReactFixedSettings_t + public const nint m_triggerParam = 0xB4; // CAnimParamHandle + public const nint m_hitBoneParam = 0xB6; // CAnimParamHandle + public const nint m_hitOffsetParam = 0xB8; // CAnimParamHandle + public const nint m_hitDirectionParam = 0xBA; // CAnimParamHandle + public const nint m_hitStrengthParam = 0xBC; // CAnimParamHandle + public const nint m_flMinDelayBetweenHits = 0xC0; // float32 + public const nint m_bResetChild = 0xC4; // bool + } + // Parent: CLeafUpdateNode + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CInputStreamUpdateNode { + } + // Parent: CUnaryUpdateNode + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CJiggleBoneUpdateNode { + public const nint m_opFixedData = 0x68; // JiggleBoneSettingsList_t + } + // Parent: CSequenceUpdateNode + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CJumpHelperUpdateNode { + public const nint m_hTargetParam = 0xA1; // CAnimParamHandle + public const nint m_flOriginalJumpMovement = 0xA4; // Vector + public const nint m_flOriginalJumpDuration = 0xB0; // float32 + public const nint m_flJumpStartCycle = 0xB4; // float32 + public const nint m_flJumpEndCycle = 0xB8; // float32 + public const nint m_eCorrectionMethod = 0xBC; // JumpCorrectionMethod + public const nint m_bTranslationAxis = 0xC0; // bool[3] + public const nint m_bScaleSpeed = 0xC3; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CLookAtUpdateNode { + public const nint m_opFixedSettings = 0x70; // LookAtOpFixedSettings_t + public const nint m_target = 0x138; // AnimVectorSource + public const nint m_paramIndex = 0x13C; // CAnimParamHandle + public const nint m_weightParamIndex = 0x13E; // CAnimParamHandle + public const nint m_bResetChild = 0x140; // bool + public const nint m_bLockWhenWaning = 0x141; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CMoverUpdateNode { + public const nint m_damping = 0x70; // CAnimInputDamping + public const nint m_facingTarget = 0x80; // AnimValueSource + public const nint m_hMoveVecParam = 0x84; // CAnimParamHandle + public const nint m_hMoveHeadingParam = 0x86; // CAnimParamHandle + public const nint m_hTurnToFaceParam = 0x88; // CAnimParamHandle + public const nint m_flTurnToFaceOffset = 0x8C; // float32 + public const nint m_flTurnToFaceLimit = 0x90; // float32 + public const nint m_bAdditive = 0x94; // bool + public const nint m_bApplyMovement = 0x95; // bool + public const nint m_bOrientMovement = 0x96; // bool + public const nint m_bApplyRotation = 0x97; // bool + public const nint m_bLimitOnly = 0x98; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPathHelperUpdateNode { + public const nint m_flStoppingRadius = 0x68; // float32 + public const nint m_flStoppingSpeedScale = 0x6C; // float32 + } + // Parent: CUnaryUpdateNode + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CRagdollUpdateNode { + public const nint m_nWeightListIndex = 0x68; // int32 + public const nint m_poseControlMethod = 0x6C; // RagdollPoseControl + } + // Parent: CUnaryUpdateNode + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CRootUpdateNode { + } + // Parent: CUnaryUpdateNode + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSetFacingUpdateNode { + public const nint m_facingMode = 0x68; // FacingMode + public const nint m_bResetChild = 0x6C; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSlowDownOnSlopesUpdateNode { + public const nint m_flSlowDownStrength = 0x68; // float32 + } + // Parent: CUnaryUpdateNode + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSolveIKChainUpdateNode { + public const nint m_targetHandles = 0x68; // CUtlVector + public const nint m_opFixedData = 0x80; // SolveIKChainPoseOpFixedSettings_t + } + // Parent: CUnaryUpdateNode + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSpeedScaleUpdateNode { + public const nint m_paramIndex = 0x68; // CAnimParamHandle + } + // Parent: CUnaryUpdateNode + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CStanceOverrideUpdateNode { + public const nint m_footStanceInfo = 0x68; // CUtlVector + public const nint m_pStanceSourceNode = 0x80; // CAnimUpdateNodeRef + public const nint m_hParameter = 0x90; // CAnimParamHandle + public const nint m_eMode = 0x94; // StanceOverrideMode + } + // Parent: CUnaryUpdateNode + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CStanceScaleUpdateNode { + public const nint m_hParam = 0x68; // CAnimParamHandle + } + // Parent: CUnaryUpdateNode + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CStopAtGoalUpdateNode { + public const nint m_flOuterRadius = 0x6C; // float32 + public const nint m_flInnerRadius = 0x70; // float32 + public const nint m_flMaxScale = 0x74; // float32 + public const nint m_flMinScale = 0x78; // float32 + public const nint m_damping = 0x80; // CAnimInputDamping + } + // Parent: CUnaryUpdateNode + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CTurnHelperUpdateNode { + public const nint m_facingTarget = 0x6C; // AnimValueSource + public const nint m_turnStartTimeOffset = 0x70; // float32 + public const nint m_turnDuration = 0x74; // float32 + public const nint m_bMatchChildDuration = 0x78; // bool + public const nint m_manualTurnOffset = 0x7C; // float32 + public const nint m_bUseManualTurnOffset = 0x80; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CTwoBoneIKUpdateNode { + public const nint m_opFixedData = 0x70; // TwoBoneIKSettings_t + } + } +} diff --git a/output/linux/libanimationsystem.so.hpp b/output/linux/libanimationsystem.so.hpp new file mode 100644 index 0000000..2582fee --- /dev/null +++ b/output/linux/libanimationsystem.so.hpp @@ -0,0 +1,4090 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:16:02.890657436 UTC + +#pragma once + +#include + +namespace cs2_dumper { + namespace schemas { + // Module: libanimationsystem.so + // Classes count: 353 + // Enums count: 0 + namespace libanimationsystem { + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace BoneDemoCaptureSettings_t { + constexpr std::ptrdiff_t m_boneName = 0x0; // CUtlString + constexpr std::ptrdiff_t m_flChainLength = 0x8; // float32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace IKDemoCaptureSettings_t { + constexpr std::ptrdiff_t m_parentBoneName = 0x0; // CUtlString + constexpr std::ptrdiff_t m_eMode = 0x8; // IKChannelMode + constexpr std::ptrdiff_t m_ikChainName = 0x10; // CUtlString + constexpr std::ptrdiff_t m_oneBoneStart = 0x18; // CUtlString + constexpr std::ptrdiff_t m_oneBoneEnd = 0x20; // CUtlString + } + // Parent: None + // Fields count: 16 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimDemoCaptureSettings { + constexpr std::ptrdiff_t m_rangeBoneChainLength = 0x0; // Vector2D + constexpr std::ptrdiff_t m_rangeMaxSplineErrorRotation = 0x8; // Vector2D + constexpr std::ptrdiff_t m_flMaxSplineErrorTranslation = 0x10; // float32 + constexpr std::ptrdiff_t m_flMaxSplineErrorScale = 0x14; // float32 + constexpr std::ptrdiff_t m_flIkRotation_MaxSplineError = 0x18; // float32 + constexpr std::ptrdiff_t m_flIkTranslation_MaxSplineError = 0x1C; // float32 + constexpr std::ptrdiff_t m_flMaxQuantizationErrorRotation = 0x20; // float32 + constexpr std::ptrdiff_t m_flMaxQuantizationErrorTranslation = 0x24; // float32 + constexpr std::ptrdiff_t m_flMaxQuantizationErrorScale = 0x28; // float32 + constexpr std::ptrdiff_t m_flIkRotation_MaxQuantizationError = 0x2C; // float32 + constexpr std::ptrdiff_t m_flIkTranslation_MaxQuantizationError = 0x30; // float32 + constexpr std::ptrdiff_t m_baseSequence = 0x38; // CUtlString + constexpr std::ptrdiff_t m_nBaseSequenceFrame = 0x40; // int32 + constexpr std::ptrdiff_t m_boneSelectionMode = 0x44; // EDemoBoneSelectionMode + constexpr std::ptrdiff_t m_bones = 0x48; // CUtlVector + constexpr std::ptrdiff_t m_ikChains = 0x60; // CUtlVector + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimReplayFrame { + constexpr std::ptrdiff_t m_inputDataBlocks = 0x10; // CUtlVector + constexpr std::ptrdiff_t m_instanceData = 0x28; // CUtlBinaryBlock + constexpr std::ptrdiff_t m_startingLocalToWorldTransform = 0x40; // CTransform + constexpr std::ptrdiff_t m_localToWorldTransform = 0x60; // CTransform + constexpr std::ptrdiff_t m_timeStamp = 0x80; // float32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimGraphDebugReplay { + constexpr std::ptrdiff_t m_animGraphFileName = 0x40; // CUtlString + constexpr std::ptrdiff_t m_frameList = 0x48; // CUtlVector> + constexpr std::ptrdiff_t m_startIndex = 0x60; // int32 + constexpr std::ptrdiff_t m_writeIndex = 0x64; // int32 + constexpr std::ptrdiff_t m_frameCount = 0x68; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimGraphModelBinding { + constexpr std::ptrdiff_t m_modelName = 0x8; // CUtlString + constexpr std::ptrdiff_t m_pSharedData = 0x10; // CSmartPtr + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + namespace CAnimInputDamping { + constexpr std::ptrdiff_t m_speedFunction = 0x8; // DampingSpeedFunction + constexpr std::ptrdiff_t m_fSpeedScale = 0xC; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimParamHandle { + constexpr std::ptrdiff_t m_type = 0x0; // AnimParamType_t + constexpr std::ptrdiff_t m_index = 0x1; // uint8 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimParamHandleMap { + constexpr std::ptrdiff_t m_list = 0x0; // CUtlHashtable + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimParameterManagerUpdater { + constexpr std::ptrdiff_t m_parameters = 0x18; // CUtlVector> + constexpr std::ptrdiff_t m_idToIndexMap = 0x30; // CUtlHashtable + constexpr std::ptrdiff_t m_nameToIndexMap = 0x50; // CUtlHashtable + constexpr std::ptrdiff_t m_indexToHandle = 0x70; // CUtlVector + constexpr std::ptrdiff_t m_autoResetParams = 0x88; // CUtlVector> + constexpr std::ptrdiff_t m_autoResetMap = 0xA0; // CUtlHashtable + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimUpdateSharedData { + constexpr std::ptrdiff_t m_nodes = 0x10; // CUtlVector> + constexpr std::ptrdiff_t m_nodeIndexMap = 0x28; // CUtlHashtable + constexpr std::ptrdiff_t m_components = 0x48; // CUtlVector> + constexpr std::ptrdiff_t m_pParamListUpdater = 0x60; // CSmartPtr + constexpr std::ptrdiff_t m_pTagManagerUpdater = 0x68; // CSmartPtr + constexpr std::ptrdiff_t m_scriptManager = 0x70; // CSmartPtr + constexpr std::ptrdiff_t m_settings = 0x78; // CAnimGraphSettingsManager + constexpr std::ptrdiff_t m_pStaticPoseCache = 0xA8; // CSmartPtr + constexpr std::ptrdiff_t m_pSkeleton = 0xB0; // CSmartPtr + constexpr std::ptrdiff_t m_rootNodePath = 0xB8; // CAnimNodePath + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CBlendCurve { + constexpr std::ptrdiff_t m_flControlPoint1 = 0x0; // float32 + constexpr std::ptrdiff_t m_flControlPoint2 = 0x4; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace ParamSpanSample_t { + constexpr std::ptrdiff_t m_value = 0x0; // CAnimVariant + constexpr std::ptrdiff_t m_flCycle = 0x14; // float32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace ParamSpan_t { + constexpr std::ptrdiff_t m_samples = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_hParam = 0x18; // CAnimParamHandle + constexpr std::ptrdiff_t m_eParamType = 0x1A; // AnimParamType_t + constexpr std::ptrdiff_t m_flStartCycle = 0x1C; // float32 + constexpr std::ptrdiff_t m_flEndCycle = 0x20; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CParamSpanUpdater { + constexpr std::ptrdiff_t m_spans = 0x0; // CUtlVector + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimGraphSettingsGroup { + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimGraphSettingsManager { + constexpr std::ptrdiff_t m_settingsGroups = 0x18; // CUtlVector> + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CCachedPose { + constexpr std::ptrdiff_t m_transforms = 0x8; // CUtlVector + constexpr std::ptrdiff_t m_morphWeights = 0x20; // CUtlVector + constexpr std::ptrdiff_t m_hSequence = 0x38; // HSequence + constexpr std::ptrdiff_t m_flCycle = 0x3C; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CStaticPoseCache { + constexpr std::ptrdiff_t m_poses = 0x10; // CUtlVector + constexpr std::ptrdiff_t m_nBoneCount = 0x28; // int32 + constexpr std::ptrdiff_t m_nMorphCount = 0x2C; // int32 + } + // Parent: CStaticPoseCache + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CStaticPoseCacheBuilder { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimActionUpdater { + } + // Parent: CAnimActionUpdater + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CEmitTagActionUpdater { + constexpr std::ptrdiff_t m_nTagIndex = 0x18; // int32 + constexpr std::ptrdiff_t m_bIsZeroDuration = 0x1C; // bool + } + // Parent: CAnimActionUpdater + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSetParameterActionUpdater { + constexpr std::ptrdiff_t m_hParam = 0x18; // CAnimParamHandle + constexpr std::ptrdiff_t m_value = 0x1A; // CAnimVariant + } + // Parent: CAnimActionUpdater + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CToggleComponentActionUpdater { + constexpr std::ptrdiff_t m_componentID = 0x18; // AnimComponentID + constexpr std::ptrdiff_t m_bSetEnabled = 0x1C; // bool + } + // Parent: CAnimActionUpdater + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CExpressionActionUpdater { + constexpr std::ptrdiff_t m_hParam = 0x18; // CAnimParamHandle + constexpr std::ptrdiff_t m_eParamType = 0x1A; // AnimParamType_t + constexpr std::ptrdiff_t m_hScript = 0x1C; // AnimScriptHandle + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimTagBase { + constexpr std::ptrdiff_t m_name = 0x18; // CGlobalSymbol + constexpr std::ptrdiff_t m_group = 0x20; // CGlobalSymbol + constexpr std::ptrdiff_t m_tagID = 0x28; // AnimTagID + constexpr std::ptrdiff_t m_bIsReferenced = 0x40; // bool + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimTagManagerUpdater { + constexpr std::ptrdiff_t m_tags = 0x18; // CUtlVector> + } + // Parent: CAnimTagBase + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + namespace CAudioAnimTag { + constexpr std::ptrdiff_t m_clipName = 0x50; // CUtlString + constexpr std::ptrdiff_t m_attachmentName = 0x58; // CUtlString + constexpr std::ptrdiff_t m_flVolume = 0x60; // float32 + constexpr std::ptrdiff_t m_bStopWhenTagEnds = 0x64; // bool + constexpr std::ptrdiff_t m_bStopWhenGraphEnds = 0x65; // bool + constexpr std::ptrdiff_t m_bPlayOnServer = 0x66; // bool + constexpr std::ptrdiff_t m_bPlayOnClient = 0x67; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyElementNameFn + namespace CBodyGroupSetting { + constexpr std::ptrdiff_t m_BodyGroupName = 0x0; // CUtlString + constexpr std::ptrdiff_t m_nBodyGroupOption = 0x8; // int32 + } + // Parent: CAnimTagBase + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + namespace CBodyGroupAnimTag { + constexpr std::ptrdiff_t m_nPriority = 0x50; // int32 + constexpr std::ptrdiff_t m_bodyGroupSettings = 0x58; // CUtlVector + } + // Parent: CAnimTagBase + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + namespace CClothSettingsAnimTag { + constexpr std::ptrdiff_t m_flStiffness = 0x50; // float32 + constexpr std::ptrdiff_t m_flEaseIn = 0x54; // float32 + constexpr std::ptrdiff_t m_flEaseOut = 0x58; // float32 + constexpr std::ptrdiff_t m_nVertexSet = 0x60; // CUtlString + } + // Parent: CAnimTagBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + namespace CFootFallAnimTag { + constexpr std::ptrdiff_t m_foot = 0x50; // FootFallTagFoot_t + } + // Parent: CAnimTagBase + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + namespace CFootstepLandedAnimTag { + constexpr std::ptrdiff_t m_FootstepType = 0x50; // FootstepLandedFootSoundType_t + constexpr std::ptrdiff_t m_OverrideSoundName = 0x58; // CUtlString + constexpr std::ptrdiff_t m_DebugAnimSourceString = 0x60; // CUtlString + constexpr std::ptrdiff_t m_BoneName = 0x68; // CUtlString + } + // Parent: CAnimTagBase + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + namespace CMaterialAttributeAnimTag { + constexpr std::ptrdiff_t m_AttributeName = 0x50; // CUtlString + constexpr std::ptrdiff_t m_AttributeType = 0x58; // MatterialAttributeTagType_t + constexpr std::ptrdiff_t m_flValue = 0x5C; // float32 + constexpr std::ptrdiff_t m_Color = 0x60; // Color + } + // Parent: CAnimTagBase + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + namespace CParticleAnimTag { + constexpr std::ptrdiff_t m_hParticleSystem = 0x50; // CStrongHandle + constexpr std::ptrdiff_t m_particleSystemName = 0x58; // CUtlString + constexpr std::ptrdiff_t m_configName = 0x60; // CUtlString + constexpr std::ptrdiff_t m_bDetachFromOwner = 0x68; // bool + constexpr std::ptrdiff_t m_bStopWhenTagEnds = 0x69; // bool + constexpr std::ptrdiff_t m_bTagEndStopIsInstant = 0x6A; // bool + constexpr std::ptrdiff_t m_attachmentName = 0x70; // CUtlString + constexpr std::ptrdiff_t m_attachmentType = 0x78; // ParticleAttachment_t + constexpr std::ptrdiff_t m_attachmentCP1Name = 0x80; // CUtlString + constexpr std::ptrdiff_t m_attachmentCP1Type = 0x88; // ParticleAttachment_t + } + // Parent: CAnimTagBase + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + namespace CRagdollAnimTag { + constexpr std::ptrdiff_t m_nPoseControl = 0x50; // AnimPoseControl + constexpr std::ptrdiff_t m_flFrequency = 0x54; // float32 + constexpr std::ptrdiff_t m_flDampingRatio = 0x58; // float32 + constexpr std::ptrdiff_t m_flDecayDuration = 0x5C; // float32 + constexpr std::ptrdiff_t m_flDecayBias = 0x60; // float32 + constexpr std::ptrdiff_t m_bDestroy = 0x64; // bool + } + // Parent: CAnimTagBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + namespace CSequenceFinishedAnimTag { + constexpr std::ptrdiff_t m_sequenceName = 0x50; // CUtlString + } + // Parent: CAnimTagBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + namespace CStringAnimTag { + } + // Parent: CAnimTagBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + namespace CTaskStatusAnimTag { + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimComponentUpdater { + constexpr std::ptrdiff_t m_name = 0x18; // CUtlString + constexpr std::ptrdiff_t m_id = 0x20; // AnimComponentID + constexpr std::ptrdiff_t m_networkMode = 0x24; // AnimNodeNetworkMode + constexpr std::ptrdiff_t m_bStartEnabled = 0x28; // bool + } + // Parent: CAnimComponentUpdater + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimScriptComponentUpdater { + constexpr std::ptrdiff_t m_hScript = 0x30; // AnimScriptHandle + } + // Parent: CAnimComponentUpdater + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CCPPScriptComponentUpdater { + constexpr std::ptrdiff_t m_scriptsToRun = 0x30; // CUtlVector + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CDampedValueUpdateItem { + constexpr std::ptrdiff_t m_damping = 0x0; // CAnimInputDamping + constexpr std::ptrdiff_t m_hParamIn = 0x18; // CAnimParamHandle + constexpr std::ptrdiff_t m_hParamOut = 0x1A; // CAnimParamHandle + } + // Parent: CAnimComponentUpdater + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CDampedValueComponentUpdater { + constexpr std::ptrdiff_t m_items = 0x30; // CUtlVector + } + // Parent: CAnimComponentUpdater + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CDemoSettingsComponentUpdater { + constexpr std::ptrdiff_t m_settings = 0x30; // CAnimDemoCaptureSettings + } + // Parent: CAnimComponentUpdater + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CLODComponentUpdater { + constexpr std::ptrdiff_t m_nServerLOD = 0x30; // int32 + } + // Parent: CAnimComponentUpdater + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CLookComponentUpdater { + constexpr std::ptrdiff_t m_hLookHeading = 0x34; // CAnimParamHandle + constexpr std::ptrdiff_t m_hLookHeadingVelocity = 0x36; // CAnimParamHandle + constexpr std::ptrdiff_t m_hLookPitch = 0x38; // CAnimParamHandle + constexpr std::ptrdiff_t m_hLookDistance = 0x3A; // CAnimParamHandle + constexpr std::ptrdiff_t m_hLookDirection = 0x3C; // CAnimParamHandle + constexpr std::ptrdiff_t m_hLookTarget = 0x3E; // CAnimParamHandle + constexpr std::ptrdiff_t m_hLookTargetWorldSpace = 0x40; // CAnimParamHandle + constexpr std::ptrdiff_t m_bNetworkLookTarget = 0x42; // bool + } + // Parent: CAnimComponentUpdater + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CMovementComponentUpdater { + constexpr std::ptrdiff_t m_motors = 0x30; // CUtlVector> + constexpr std::ptrdiff_t m_facingDamping = 0x48; // CAnimInputDamping + constexpr std::ptrdiff_t m_eDefaultFacingMode = 0x58; // FacingMode + constexpr std::ptrdiff_t m_nDefaultMotorIndex = 0x64; // int32 + constexpr std::ptrdiff_t m_flDefaultRunSpeed = 0x68; // float32 + constexpr std::ptrdiff_t m_bMoveVarsDisabled = 0x6C; // bool + constexpr std::ptrdiff_t m_bNetworkPath = 0x6D; // bool + constexpr std::ptrdiff_t m_bNetworkFacing = 0x6E; // bool + constexpr std::ptrdiff_t m_paramHandles = 0x6F; // CAnimParamHandle[30] + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace WeightList { + constexpr std::ptrdiff_t m_name = 0x0; // CUtlString + constexpr std::ptrdiff_t m_weights = 0x8; // CUtlVector + } + // Parent: CAnimComponentUpdater + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CRagdollComponentUpdater { + constexpr std::ptrdiff_t m_ragdollNodePaths = 0x30; // CUtlVector + constexpr std::ptrdiff_t m_boneIndices = 0x48; // CUtlVector + constexpr std::ptrdiff_t m_boneNames = 0x60; // CUtlVector + constexpr std::ptrdiff_t m_weightLists = 0x78; // CUtlVector + constexpr std::ptrdiff_t m_flSpringFrequencyMin = 0x90; // float32 + constexpr std::ptrdiff_t m_flSpringFrequencyMax = 0x94; // float32 + constexpr std::ptrdiff_t m_flMaxStretch = 0x98; // float32 + constexpr std::ptrdiff_t m_bSolidCollisionAtZeroWeight = 0x9C; // bool + } + // Parent: CAnimComponentUpdater + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSlopeComponentUpdater { + constexpr std::ptrdiff_t m_flTraceDistance = 0x34; // float32 + constexpr std::ptrdiff_t m_hSlopeAngle = 0x38; // CAnimParamHandle + constexpr std::ptrdiff_t m_hSlopeAngleFront = 0x3A; // CAnimParamHandle + constexpr std::ptrdiff_t m_hSlopeAngleSide = 0x3C; // CAnimParamHandle + constexpr std::ptrdiff_t m_hSlopeHeading = 0x3E; // CAnimParamHandle + constexpr std::ptrdiff_t m_hSlopeNormal = 0x40; // CAnimParamHandle + constexpr std::ptrdiff_t m_hSlopeNormal_WorldSpace = 0x42; // CAnimParamHandle + } + // Parent: CAnimComponentUpdater + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CStateMachineComponentUpdater { + constexpr std::ptrdiff_t m_stateMachine = 0x30; // CAnimStateMachineUpdater + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CMotionDataSet { + constexpr std::ptrdiff_t m_groups = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_nDimensionCount = 0x18; // int32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CMotionGraphGroup { + constexpr std::ptrdiff_t m_searchDB = 0x0; // CMotionSearchDB + constexpr std::ptrdiff_t m_motionGraphs = 0xB8; // CUtlVector> + constexpr std::ptrdiff_t m_motionGraphConfigs = 0xD0; // CUtlVector + constexpr std::ptrdiff_t m_sampleToConfig = 0xE8; // CUtlVector + constexpr std::ptrdiff_t m_hIsActiveScript = 0x100; // AnimScriptHandle + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace SampleCode { + constexpr std::ptrdiff_t m_subCode = 0x0; // uint8[8] + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace MotionDBIndex { + constexpr std::ptrdiff_t m_nIndex = 0x0; // uint32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CVectorQuantizer { + constexpr std::ptrdiff_t m_centroidVectors = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_nCentroids = 0x18; // int32 + constexpr std::ptrdiff_t m_nDimensions = 0x1C; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CProductQuantizer { + constexpr std::ptrdiff_t m_subQuantizers = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_nDimensions = 0x18; // int32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CMotionSearchNode { + constexpr std::ptrdiff_t m_children = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_quantizer = 0x18; // CVectorQuantizer + constexpr std::ptrdiff_t m_sampleCodes = 0x38; // CUtlVector> + constexpr std::ptrdiff_t m_sampleIndices = 0x50; // CUtlVector> + constexpr std::ptrdiff_t m_selectableSamples = 0x68; // CUtlVector + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CMotionSearchDB { + constexpr std::ptrdiff_t m_rootNode = 0x0; // CMotionSearchNode + constexpr std::ptrdiff_t m_residualQuantizer = 0x80; // CProductQuantizer + constexpr std::ptrdiff_t m_codeIndices = 0xA0; // CUtlVector + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CMotionGraph { + constexpr std::ptrdiff_t m_paramSpans = 0x10; // CParamSpanUpdater + constexpr std::ptrdiff_t m_tags = 0x28; // CUtlVector + constexpr std::ptrdiff_t m_pRootNode = 0x40; // CSmartPtr + constexpr std::ptrdiff_t m_nParameterCount = 0x48; // int32 + constexpr std::ptrdiff_t m_nConfigStartIndex = 0x4C; // int32 + constexpr std::ptrdiff_t m_nConfigCount = 0x50; // int32 + constexpr std::ptrdiff_t m_bLoop = 0x54; // bool + } + // Parent: CMotionGraph + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CEditableMotionGraph { + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CMotionNode { + constexpr std::ptrdiff_t m_name = 0x18; // CUtlString + constexpr std::ptrdiff_t m_id = 0x20; // AnimNodeID + } + // Parent: CMotionNode + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CMotionNodeSequence { + constexpr std::ptrdiff_t m_tags = 0x28; // CUtlVector + constexpr std::ptrdiff_t m_hSequence = 0x40; // HSequence + constexpr std::ptrdiff_t m_flPlaybackSpeed = 0x44; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace MotionBlendItem { + constexpr std::ptrdiff_t m_pChild = 0x0; // CSmartPtr + constexpr std::ptrdiff_t m_flKeyValue = 0x8; // float32 + } + // Parent: CMotionNode + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CMotionNodeBlend1D { + constexpr std::ptrdiff_t m_blendItems = 0x28; // CUtlVector + constexpr std::ptrdiff_t m_nParamIndex = 0x40; // int32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CMotionMetricEvaluator { + constexpr std::ptrdiff_t m_means = 0x18; // CUtlVector + constexpr std::ptrdiff_t m_standardDeviations = 0x30; // CUtlVector + constexpr std::ptrdiff_t m_flWeight = 0x48; // float32 + constexpr std::ptrdiff_t m_nDimensionStartIndex = 0x4C; // int32 + } + // Parent: CMotionMetricEvaluator + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CBlockSelectionMetricEvaluator { + } + // Parent: CMotionMetricEvaluator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CBonePositionMetricEvaluator { + constexpr std::ptrdiff_t m_nBoneIndex = 0x50; // int32 + } + // Parent: CMotionMetricEvaluator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CBoneVelocityMetricEvaluator { + constexpr std::ptrdiff_t m_nBoneIndex = 0x50; // int32 + } + // Parent: CMotionMetricEvaluator + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CCurrentRotationVelocityMetricEvaluator { + } + // Parent: CMotionMetricEvaluator + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CCurrentVelocityMetricEvaluator { + } + // Parent: CMotionMetricEvaluator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CDistanceRemainingMetricEvaluator { + constexpr std::ptrdiff_t m_flMaxDistance = 0x50; // float32 + constexpr std::ptrdiff_t m_flMinDistance = 0x54; // float32 + constexpr std::ptrdiff_t m_flStartGoalFilterDistance = 0x58; // float32 + constexpr std::ptrdiff_t m_flMaxGoalOvershootScale = 0x5C; // float32 + constexpr std::ptrdiff_t m_bFilterFixedMinDistance = 0x60; // bool + constexpr std::ptrdiff_t m_bFilterGoalDistance = 0x61; // bool + constexpr std::ptrdiff_t m_bFilterGoalOvershoot = 0x62; // bool + } + // Parent: CMotionMetricEvaluator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CFootCycleMetricEvaluator { + constexpr std::ptrdiff_t m_footIndices = 0x50; // CUtlVector + } + // Parent: CMotionMetricEvaluator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CFootPositionMetricEvaluator { + constexpr std::ptrdiff_t m_footIndices = 0x50; // CUtlVector + constexpr std::ptrdiff_t m_bIgnoreSlope = 0x68; // bool + } + // Parent: CMotionMetricEvaluator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CFutureFacingMetricEvaluator { + constexpr std::ptrdiff_t m_flDistance = 0x50; // float32 + constexpr std::ptrdiff_t m_flTime = 0x54; // float32 + } + // Parent: CMotionMetricEvaluator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CFutureVelocityMetricEvaluator { + constexpr std::ptrdiff_t m_flDistance = 0x50; // float32 + constexpr std::ptrdiff_t m_flStoppingDistance = 0x54; // float32 + constexpr std::ptrdiff_t m_flTargetSpeed = 0x58; // float32 + constexpr std::ptrdiff_t m_eMode = 0x5C; // VelocityMetricMode + } + // Parent: CMotionMetricEvaluator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPathMetricEvaluator { + constexpr std::ptrdiff_t m_pathTimeSamples = 0x50; // CUtlVector + constexpr std::ptrdiff_t m_flDistance = 0x68; // float32 + constexpr std::ptrdiff_t m_bExtrapolateMovement = 0x6C; // bool + constexpr std::ptrdiff_t m_flMinExtrapolationSpeed = 0x70; // float32 + } + // Parent: CMotionMetricEvaluator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CStepsRemainingMetricEvaluator { + constexpr std::ptrdiff_t m_footIndices = 0x50; // CUtlVector + constexpr std::ptrdiff_t m_flMinStepsRemaining = 0x68; // float32 + } + // Parent: CMotionMetricEvaluator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CTimeRemainingMetricEvaluator { + constexpr std::ptrdiff_t m_bMatchByTimeRemaining = 0x50; // bool + constexpr std::ptrdiff_t m_flMaxTimeRemaining = 0x54; // float32 + constexpr std::ptrdiff_t m_bFilterByTimeRemaining = 0x58; // bool + constexpr std::ptrdiff_t m_flMinTimeRemaining = 0x5C; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimMotorUpdaterBase { + constexpr std::ptrdiff_t m_name = 0x10; // CUtlString + constexpr std::ptrdiff_t m_bDefault = 0x18; // bool + } + // Parent: CAnimMotorUpdaterBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPathAnimMotorUpdaterBase { + constexpr std::ptrdiff_t m_bLockToPath = 0x19; // bool + } + // Parent: CPathAnimMotorUpdaterBase + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CDampedPathAnimMotorUpdater { + constexpr std::ptrdiff_t m_flAnticipationTime = 0x20; // float32 + constexpr std::ptrdiff_t m_flMinSpeedScale = 0x24; // float32 + constexpr std::ptrdiff_t m_hAnticipationPosParam = 0x28; // CAnimParamHandle + constexpr std::ptrdiff_t m_hAnticipationHeadingParam = 0x2A; // CAnimParamHandle + constexpr std::ptrdiff_t m_flSpringConstant = 0x2C; // float32 + constexpr std::ptrdiff_t m_flMinSpringTension = 0x30; // float32 + constexpr std::ptrdiff_t m_flMaxSpringTension = 0x34; // float32 + } + // Parent: CPathAnimMotorUpdaterBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPathAnimMotorUpdater { + } + // Parent: CAnimMotorUpdaterBase + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPlayerInputAnimMotorUpdater { + constexpr std::ptrdiff_t m_sampleTimes = 0x20; // CUtlVector + constexpr std::ptrdiff_t m_flSpringConstant = 0x3C; // float32 + constexpr std::ptrdiff_t m_flAnticipationDistance = 0x40; // float32 + constexpr std::ptrdiff_t m_hAnticipationPosParam = 0x44; // CAnimParamHandle + constexpr std::ptrdiff_t m_hAnticipationHeadingParam = 0x46; // CAnimParamHandle + constexpr std::ptrdiff_t m_bUseAcceleration = 0x48; // bool + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace AimMatrixOpFixedSettings_t { + constexpr std::ptrdiff_t m_attachment = 0x0; // CAnimAttachment + constexpr std::ptrdiff_t m_damping = 0x80; // CAnimInputDamping + constexpr std::ptrdiff_t m_poseCacheHandles = 0x90; // CPoseHandle[10] + constexpr std::ptrdiff_t m_eBlendMode = 0xB8; // AimMatrixBlendMode + constexpr std::ptrdiff_t m_fAngleIncrement = 0xBC; // float32 + constexpr std::ptrdiff_t m_nSequenceMaxFrame = 0xC0; // int32 + constexpr std::ptrdiff_t m_nBoneMaskIndex = 0xC4; // int32 + constexpr std::ptrdiff_t m_bTargetIsPosition = 0xC8; // bool + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FollowAttachmentSettings_t { + constexpr std::ptrdiff_t m_attachment = 0x0; // CAnimAttachment + constexpr std::ptrdiff_t m_boneIndex = 0x80; // int32 + constexpr std::ptrdiff_t m_bMatchTranslation = 0x84; // bool + constexpr std::ptrdiff_t m_bMatchRotation = 0x85; // bool + } + // Parent: None + // Fields count: 18 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FootLockPoseOpFixedSettings { + constexpr std::ptrdiff_t m_footInfo = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_hipDampingSettings = 0x18; // CAnimInputDamping + constexpr std::ptrdiff_t m_nHipBoneIndex = 0x28; // int32 + constexpr std::ptrdiff_t m_ikSolverType = 0x2C; // IKSolverType + constexpr std::ptrdiff_t m_bApplyTilt = 0x30; // bool + constexpr std::ptrdiff_t m_bApplyHipDrop = 0x31; // bool + constexpr std::ptrdiff_t m_bAlwaysUseFallbackHinge = 0x32; // bool + constexpr std::ptrdiff_t m_bApplyFootRotationLimits = 0x33; // bool + constexpr std::ptrdiff_t m_bApplyLegTwistLimits = 0x34; // bool + constexpr std::ptrdiff_t m_flMaxFootHeight = 0x38; // float32 + constexpr std::ptrdiff_t m_flExtensionScale = 0x3C; // float32 + constexpr std::ptrdiff_t m_flMaxLegTwist = 0x40; // float32 + constexpr std::ptrdiff_t m_bEnableLockBreaking = 0x44; // bool + constexpr std::ptrdiff_t m_flLockBreakTolerance = 0x48; // float32 + constexpr std::ptrdiff_t m_flLockBlendTime = 0x4C; // float32 + constexpr std::ptrdiff_t m_bEnableStretching = 0x50; // bool + constexpr std::ptrdiff_t m_flMaxStretchAmount = 0x54; // float32 + constexpr std::ptrdiff_t m_flStretchExtensionScale = 0x58; // float32 + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FootPinningPoseOpFixedData_t { + constexpr std::ptrdiff_t m_footInfo = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_flBlendTime = 0x18; // float32 + constexpr std::ptrdiff_t m_flLockBreakDistance = 0x1C; // float32 + constexpr std::ptrdiff_t m_flMaxLegTwist = 0x20; // float32 + constexpr std::ptrdiff_t m_nHipBoneIndex = 0x24; // int32 + constexpr std::ptrdiff_t m_bApplyLegTwistLimits = 0x28; // bool + constexpr std::ptrdiff_t m_bApplyFootRotationLimits = 0x29; // bool + } + // Parent: None + // Fields count: 17 + // + // Metadata: + // MGetKV3ClassDefaults + namespace HitReactFixedSettings_t { + constexpr std::ptrdiff_t m_nWeightListIndex = 0x0; // int32 + constexpr std::ptrdiff_t m_nEffectedBoneCount = 0x4; // int32 + constexpr std::ptrdiff_t m_flMaxImpactForce = 0x8; // float32 + constexpr std::ptrdiff_t m_flMinImpactForce = 0xC; // float32 + constexpr std::ptrdiff_t m_flWhipImpactScale = 0x10; // float32 + constexpr std::ptrdiff_t m_flCounterRotationScale = 0x14; // float32 + constexpr std::ptrdiff_t m_flDistanceFadeScale = 0x18; // float32 + constexpr std::ptrdiff_t m_flPropagationScale = 0x1C; // float32 + constexpr std::ptrdiff_t m_flWhipDelay = 0x20; // float32 + constexpr std::ptrdiff_t m_flSpringStrength = 0x24; // float32 + constexpr std::ptrdiff_t m_flWhipSpringStrength = 0x28; // float32 + constexpr std::ptrdiff_t m_flMaxAngleRadians = 0x2C; // float32 + constexpr std::ptrdiff_t m_nHipBoneIndex = 0x30; // int32 + constexpr std::ptrdiff_t m_flHipBoneTranslationScale = 0x34; // float32 + constexpr std::ptrdiff_t m_flHipDipSpringStrength = 0x38; // float32 + constexpr std::ptrdiff_t m_flHipDipImpactScale = 0x3C; // float32 + constexpr std::ptrdiff_t m_flHipDipDelay = 0x40; // float32 + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace JiggleBoneSettings_t { + constexpr std::ptrdiff_t m_nBoneIndex = 0x0; // int32 + constexpr std::ptrdiff_t m_flSpringStrength = 0x4; // float32 + constexpr std::ptrdiff_t m_flMaxTimeStep = 0x8; // float32 + constexpr std::ptrdiff_t m_flDamping = 0xC; // float32 + constexpr std::ptrdiff_t m_vBoundsMaxLS = 0x10; // Vector + constexpr std::ptrdiff_t m_vBoundsMinLS = 0x1C; // Vector + constexpr std::ptrdiff_t m_eSimSpace = 0x28; // JiggleBoneSimSpace + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace JiggleBoneSettingsList_t { + constexpr std::ptrdiff_t m_boneSettings = 0x0; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace LookAtBone_t { + constexpr std::ptrdiff_t m_index = 0x0; // int32 + constexpr std::ptrdiff_t m_weight = 0x4; // float32 + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + namespace LookAtOpFixedSettings_t { + constexpr std::ptrdiff_t m_attachment = 0x0; // CAnimAttachment + constexpr std::ptrdiff_t m_damping = 0x80; // CAnimInputDamping + constexpr std::ptrdiff_t m_bones = 0x90; // CUtlVector + constexpr std::ptrdiff_t m_flYawLimit = 0xA8; // float32 + constexpr std::ptrdiff_t m_flPitchLimit = 0xAC; // float32 + constexpr std::ptrdiff_t m_flHysteresisInnerAngle = 0xB0; // float32 + constexpr std::ptrdiff_t m_flHysteresisOuterAngle = 0xB4; // float32 + constexpr std::ptrdiff_t m_bRotateYawForward = 0xB8; // bool + constexpr std::ptrdiff_t m_bMaintainUpDirection = 0xB9; // bool + constexpr std::ptrdiff_t m_bTargetIsPosition = 0xBA; // bool + constexpr std::ptrdiff_t m_bUseHysteresis = 0xBB; // bool + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace ChainToSolveData_t { + constexpr std::ptrdiff_t m_nChainIndex = 0x0; // int32 + constexpr std::ptrdiff_t m_SolverSettings = 0x4; // IKSolverSettings_t + constexpr std::ptrdiff_t m_TargetSettings = 0x10; // IKTargetSettings_t + constexpr std::ptrdiff_t m_DebugSetting = 0x38; // SolveIKChainAnimNodeDebugSetting + constexpr std::ptrdiff_t m_flDebugNormalizedValue = 0x3C; // float32 + constexpr std::ptrdiff_t m_vDebugOffset = 0x40; // VectorAligned + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace SolveIKChainPoseOpFixedSettings_t { + constexpr std::ptrdiff_t m_ChainsToSolveData = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_bMatchTargetOrientation = 0x18; // bool + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimParameterBase { + constexpr std::ptrdiff_t m_name = 0x18; // CGlobalSymbol + constexpr std::ptrdiff_t m_group = 0x20; // CUtlString + constexpr std::ptrdiff_t m_id = 0x28; // AnimParamID + constexpr std::ptrdiff_t m_componentName = 0x40; // CUtlString + constexpr std::ptrdiff_t m_bNetworkingRequested = 0x60; // bool + constexpr std::ptrdiff_t m_bIsReferenced = 0x61; // bool + } + // Parent: CAnimParameterBase + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CConcreteAnimParameter { + constexpr std::ptrdiff_t m_previewButton = 0x64; // AnimParamButton_t + constexpr std::ptrdiff_t m_eNetworkSetting = 0x68; // AnimParamNetworkSetting + constexpr std::ptrdiff_t m_bUseMostRecentValue = 0x6C; // bool + constexpr std::ptrdiff_t m_bAutoReset = 0x6D; // bool + constexpr std::ptrdiff_t m_bGameWritable = 0x6E; // bool + constexpr std::ptrdiff_t m_bGraphWritable = 0x6F; // bool + } + // Parent: CAnimParameterBase + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CVirtualAnimParameter { + constexpr std::ptrdiff_t m_expressionString = 0x68; // CUtlString + constexpr std::ptrdiff_t m_eParamType = 0x70; // AnimParamType_t + } + // Parent: CConcreteAnimParameter + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + namespace CBoolAnimParameter { + constexpr std::ptrdiff_t m_bDefaultValue = 0x70; // bool + } + // Parent: CConcreteAnimParameter + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + namespace CEnumAnimParameter { + constexpr std::ptrdiff_t m_defaultValue = 0x78; // uint8 + constexpr std::ptrdiff_t m_enumOptions = 0x80; // CUtlVector + } + // Parent: CConcreteAnimParameter + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + namespace CIntAnimParameter { + constexpr std::ptrdiff_t m_defaultValue = 0x70; // int32 + constexpr std::ptrdiff_t m_minValue = 0x74; // int32 + constexpr std::ptrdiff_t m_maxValue = 0x78; // int32 + } + // Parent: CConcreteAnimParameter + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + namespace CFloatAnimParameter { + constexpr std::ptrdiff_t m_fDefaultValue = 0x70; // float32 + constexpr std::ptrdiff_t m_fMinValue = 0x74; // float32 + constexpr std::ptrdiff_t m_fMaxValue = 0x78; // float32 + constexpr std::ptrdiff_t m_bInterpolate = 0x7C; // bool + } + // Parent: CConcreteAnimParameter + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + namespace CVectorAnimParameter { + constexpr std::ptrdiff_t m_defaultValue = 0x70; // Vector + constexpr std::ptrdiff_t m_bInterpolate = 0x7C; // bool + } + // Parent: CConcreteAnimParameter + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + namespace CQuaternionAnimParameter { + constexpr std::ptrdiff_t m_defaultValue = 0x70; // Quaternion + constexpr std::ptrdiff_t m_bInterpolate = 0x80; // bool + } + // Parent: CConcreteAnimParameter + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + namespace CSymbolAnimParameter { + constexpr std::ptrdiff_t m_defaultValue = 0x70; // CGlobalSymbol + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace ScriptInfo_t { + constexpr std::ptrdiff_t m_code = 0x0; // CUtlString + constexpr std::ptrdiff_t m_paramsModified = 0x8; // CUtlVector + constexpr std::ptrdiff_t m_proxyReadParams = 0x20; // CUtlVector + constexpr std::ptrdiff_t m_proxyWriteParams = 0x38; // CUtlVector + constexpr std::ptrdiff_t m_eScriptType = 0x50; // AnimScriptType + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimScriptManager { + constexpr std::ptrdiff_t m_scriptInfo = 0x10; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CStateActionUpdater { + constexpr std::ptrdiff_t m_pAction = 0x0; // CSmartPtr + constexpr std::ptrdiff_t m_eBehavior = 0x8; // StateActionBehavior + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CTransitionUpdateData { + constexpr std::ptrdiff_t m_srcStateIndex = 0x0; // uint8 + constexpr std::ptrdiff_t m_destStateIndex = 0x1; // uint8 + constexpr std::ptrdiff_t m_bDisabled = 0x0; // bitfield:1 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CStateUpdateData { + constexpr std::ptrdiff_t m_name = 0x0; // CUtlString + constexpr std::ptrdiff_t m_hScript = 0x8; // AnimScriptHandle + constexpr std::ptrdiff_t m_transitionIndices = 0x10; // CUtlVector + constexpr std::ptrdiff_t m_actions = 0x28; // CUtlVector + constexpr std::ptrdiff_t m_stateID = 0x40; // AnimStateID + constexpr std::ptrdiff_t m_bIsStartState = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bIsEndState = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bIsPassthrough = 0x0; // bitfield:1 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimStateMachineUpdater { + constexpr std::ptrdiff_t m_states = 0x8; // CUtlVector + constexpr std::ptrdiff_t m_transitions = 0x20; // CUtlVector + constexpr std::ptrdiff_t m_startStateIndex = 0x50; // int32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimUpdateNodeRef { + constexpr std::ptrdiff_t m_nodeIndex = 0x8; // int32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimUpdateNodeBase { + constexpr std::ptrdiff_t m_nodePath = 0x14; // CAnimNodePath + constexpr std::ptrdiff_t m_networkMode = 0x44; // AnimNodeNetworkMode + constexpr std::ptrdiff_t m_name = 0x50; // CUtlString + } + // Parent: CAnimUpdateNodeBase + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CBinaryUpdateNode { + constexpr std::ptrdiff_t m_pChild1 = 0x58; // CAnimUpdateNodeRef + constexpr std::ptrdiff_t m_pChild2 = 0x68; // CAnimUpdateNodeRef + constexpr std::ptrdiff_t m_timingBehavior = 0x78; // BinaryNodeTiming + constexpr std::ptrdiff_t m_flTimingBlend = 0x7C; // float32 + constexpr std::ptrdiff_t m_bResetChild1 = 0x80; // bool + constexpr std::ptrdiff_t m_bResetChild2 = 0x81; // bool + } + // Parent: CAnimUpdateNodeBase + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CBlendUpdateNode { + constexpr std::ptrdiff_t m_children = 0x60; // CUtlVector + constexpr std::ptrdiff_t m_sortedOrder = 0x78; // CUtlVector + constexpr std::ptrdiff_t m_targetValues = 0x90; // CUtlVector + constexpr std::ptrdiff_t m_blendValueSource = 0xAC; // AnimValueSource + constexpr std::ptrdiff_t m_paramIndex = 0xB0; // CAnimParamHandle + constexpr std::ptrdiff_t m_damping = 0xB8; // CAnimInputDamping + constexpr std::ptrdiff_t m_blendKeyType = 0xC8; // BlendKeyType + constexpr std::ptrdiff_t m_bLockBlendOnReset = 0xCC; // bool + constexpr std::ptrdiff_t m_bSyncCycles = 0xCD; // bool + constexpr std::ptrdiff_t m_bLoop = 0xCE; // bool + constexpr std::ptrdiff_t m_bLockWhenWaning = 0xCF; // bool + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace BlendItem_t { + constexpr std::ptrdiff_t m_tags = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_pChild = 0x18; // CAnimUpdateNodeRef + constexpr std::ptrdiff_t m_hSequence = 0x28; // HSequence + constexpr std::ptrdiff_t m_vPos = 0x2C; // Vector2D + constexpr std::ptrdiff_t m_flDuration = 0x34; // float32 + constexpr std::ptrdiff_t m_bUseCustomDuration = 0x38; // bool + } + // Parent: CAnimUpdateNodeBase + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CBlend2DUpdateNode { + constexpr std::ptrdiff_t m_items = 0x60; // CUtlVector + constexpr std::ptrdiff_t m_tags = 0x78; // CUtlVector + constexpr std::ptrdiff_t m_paramSpans = 0x90; // CParamSpanUpdater + constexpr std::ptrdiff_t m_nodeItemIndices = 0xA8; // CUtlVector + constexpr std::ptrdiff_t m_damping = 0xC0; // CAnimInputDamping + constexpr std::ptrdiff_t m_blendSourceX = 0xD0; // AnimValueSource + constexpr std::ptrdiff_t m_paramX = 0xD4; // CAnimParamHandle + constexpr std::ptrdiff_t m_blendSourceY = 0xD8; // AnimValueSource + constexpr std::ptrdiff_t m_paramY = 0xDC; // CAnimParamHandle + constexpr std::ptrdiff_t m_eBlendMode = 0xE0; // Blend2DMode + constexpr std::ptrdiff_t m_playbackSpeed = 0xE4; // float32 + constexpr std::ptrdiff_t m_bLoop = 0xE8; // bool + constexpr std::ptrdiff_t m_bLockBlendOnReset = 0xE9; // bool + constexpr std::ptrdiff_t m_bLockWhenWaning = 0xEA; // bool + constexpr std::ptrdiff_t m_bAnimEventsAndTagsOnMostWeightedOnly = 0xEB; // bool + } + // Parent: CBinaryUpdateNode + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CBoneMaskUpdateNode { + constexpr std::ptrdiff_t m_nWeightListIndex = 0x88; // int32 + constexpr std::ptrdiff_t m_flRootMotionBlend = 0x8C; // float32 + constexpr std::ptrdiff_t m_blendSpace = 0x90; // BoneMaskBlendSpace + constexpr std::ptrdiff_t m_footMotionTiming = 0x94; // BinaryNodeChildOption + constexpr std::ptrdiff_t m_bUseBlendScale = 0x98; // bool + constexpr std::ptrdiff_t m_blendValueSource = 0x9C; // AnimValueSource + constexpr std::ptrdiff_t m_hBlendParameter = 0xA0; // CAnimParamHandle + } + // Parent: CAnimUpdateNodeBase + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CChoiceUpdateNode { + constexpr std::ptrdiff_t m_children = 0x58; // CUtlVector + constexpr std::ptrdiff_t m_weights = 0x70; // CUtlVector + constexpr std::ptrdiff_t m_blendTimes = 0x88; // CUtlVector + constexpr std::ptrdiff_t m_choiceMethod = 0xA0; // ChoiceMethod + constexpr std::ptrdiff_t m_choiceChangeMethod = 0xA4; // ChoiceChangeMethod + constexpr std::ptrdiff_t m_blendMethod = 0xA8; // ChoiceBlendMethod + constexpr std::ptrdiff_t m_blendTime = 0xAC; // float32 + constexpr std::ptrdiff_t m_bCrossFade = 0xB0; // bool + constexpr std::ptrdiff_t m_bResetChosen = 0xB1; // bool + constexpr std::ptrdiff_t m_bDontResetSameSelection = 0xB2; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CDirectPlaybackTagData { + constexpr std::ptrdiff_t m_sequenceName = 0x0; // CUtlString + constexpr std::ptrdiff_t m_tags = 0x8; // CUtlVector + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FootFixedData_t { + constexpr std::ptrdiff_t m_vToeOffset = 0x0; // VectorAligned + constexpr std::ptrdiff_t m_vHeelOffset = 0x10; // VectorAligned + constexpr std::ptrdiff_t m_nTargetBoneIndex = 0x20; // int32 + constexpr std::ptrdiff_t m_nAnkleBoneIndex = 0x24; // int32 + constexpr std::ptrdiff_t m_nIKAnchorBoneIndex = 0x28; // int32 + constexpr std::ptrdiff_t m_ikChainIndex = 0x2C; // int32 + constexpr std::ptrdiff_t m_flMaxIKLength = 0x30; // float32 + constexpr std::ptrdiff_t m_nFootIndex = 0x34; // int32 + constexpr std::ptrdiff_t m_nTagIndex = 0x38; // int32 + constexpr std::ptrdiff_t m_flMaxRotationLeft = 0x3C; // float32 + constexpr std::ptrdiff_t m_flMaxRotationRight = 0x40; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace TraceSettings_t { + constexpr std::ptrdiff_t m_flTraceHeight = 0x0; // float32 + constexpr std::ptrdiff_t m_flTraceRadius = 0x4; // float32 + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FootFixedSettings { + constexpr std::ptrdiff_t m_traceSettings = 0x0; // TraceSettings_t + constexpr std::ptrdiff_t m_vFootBaseBindPosePositionMS = 0x10; // VectorAligned + constexpr std::ptrdiff_t m_flFootBaseLength = 0x20; // float32 + constexpr std::ptrdiff_t m_flMaxRotationLeft = 0x24; // float32 + constexpr std::ptrdiff_t m_flMaxRotationRight = 0x28; // float32 + constexpr std::ptrdiff_t m_footstepLandedTagIndex = 0x2C; // int32 + constexpr std::ptrdiff_t m_bEnableTracing = 0x30; // bool + constexpr std::ptrdiff_t m_flTraceAngleBlend = 0x34; // float32 + constexpr std::ptrdiff_t m_nDisableTagIndex = 0x38; // int32 + constexpr std::ptrdiff_t m_nFootIndex = 0x3C; // int32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FootStepTrigger { + constexpr std::ptrdiff_t m_tags = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_nFootIndex = 0x18; // int32 + constexpr std::ptrdiff_t m_triggerPhase = 0x1C; // StepPhase + } + // Parent: CAnimUpdateNodeBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CLeafUpdateNode { + } + // Parent: CLeafUpdateNode + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CLeanMatrixUpdateNode { + constexpr std::ptrdiff_t m_frameCorners = 0x5C; // int32[3][3] + constexpr std::ptrdiff_t m_poses = 0x80; // CPoseHandle[9] + constexpr std::ptrdiff_t m_damping = 0xA8; // CAnimInputDamping + constexpr std::ptrdiff_t m_blendSource = 0xB8; // AnimVectorSource + constexpr std::ptrdiff_t m_paramIndex = 0xBC; // CAnimParamHandle + constexpr std::ptrdiff_t m_verticalAxis = 0xC0; // Vector + constexpr std::ptrdiff_t m_horizontalAxis = 0xCC; // Vector + constexpr std::ptrdiff_t m_hSequence = 0xD8; // HSequence + constexpr std::ptrdiff_t m_flMaxValue = 0xDC; // float32 + constexpr std::ptrdiff_t m_nSequenceMaxFrame = 0xE0; // int32 + } + // Parent: CLeafUpdateNode + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CMotionGraphUpdateNode { + constexpr std::ptrdiff_t m_pMotionGraph = 0x58; // CSmartPtr + } + // Parent: CLeafUpdateNode + // Fields count: 23 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CMotionMatchingUpdateNode { + constexpr std::ptrdiff_t m_dataSet = 0x58; // CMotionDataSet + constexpr std::ptrdiff_t m_metrics = 0x78; // CUtlVector> + constexpr std::ptrdiff_t m_weights = 0x90; // CUtlVector + constexpr std::ptrdiff_t m_bSearchEveryTick = 0xE0; // bool + constexpr std::ptrdiff_t m_flSearchInterval = 0xE4; // float32 + constexpr std::ptrdiff_t m_bSearchWhenClipEnds = 0xE8; // bool + constexpr std::ptrdiff_t m_bSearchWhenGoalChanges = 0xE9; // bool + constexpr std::ptrdiff_t m_blendCurve = 0xEC; // CBlendCurve + constexpr std::ptrdiff_t m_flSampleRate = 0xF4; // float32 + constexpr std::ptrdiff_t m_flBlendTime = 0xF8; // float32 + constexpr std::ptrdiff_t m_bLockClipWhenWaning = 0xFC; // bool + constexpr std::ptrdiff_t m_flSelectionThreshold = 0x100; // float32 + constexpr std::ptrdiff_t m_flReselectionTimeWindow = 0x104; // float32 + constexpr std::ptrdiff_t m_bEnableRotationCorrection = 0x108; // bool + constexpr std::ptrdiff_t m_bGoalAssist = 0x109; // bool + constexpr std::ptrdiff_t m_flGoalAssistDistance = 0x10C; // float32 + constexpr std::ptrdiff_t m_flGoalAssistTolerance = 0x110; // float32 + constexpr std::ptrdiff_t m_distanceScale_Damping = 0x118; // CAnimInputDamping + constexpr std::ptrdiff_t m_flDistanceScale_OuterRadius = 0x128; // float32 + constexpr std::ptrdiff_t m_flDistanceScale_InnerRadius = 0x12C; // float32 + constexpr std::ptrdiff_t m_flDistanceScale_MaxScale = 0x130; // float32 + constexpr std::ptrdiff_t m_flDistanceScale_MinScale = 0x134; // float32 + constexpr std::ptrdiff_t m_bEnableDistanceScaling = 0x138; // bool + } + // Parent: CAnimUpdateNodeBase + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSelectorUpdateNode { + constexpr std::ptrdiff_t m_children = 0x58; // CUtlVector + constexpr std::ptrdiff_t m_tags = 0x70; // CUtlVector + constexpr std::ptrdiff_t m_blendCurve = 0x8C; // CBlendCurve + constexpr std::ptrdiff_t m_flBlendTime = 0x94; // CAnimValue + constexpr std::ptrdiff_t m_hParameter = 0x9C; // CAnimParamHandle + constexpr std::ptrdiff_t m_eTagBehavior = 0xA0; // SelectorTagBehavior_t + constexpr std::ptrdiff_t m_bResetOnChange = 0xA4; // bool + constexpr std::ptrdiff_t m_bSyncCyclesOnChange = 0xA5; // bool + } + // Parent: CLeafUpdateNode + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSequenceUpdateNode { + constexpr std::ptrdiff_t m_paramSpans = 0x60; // CParamSpanUpdater + constexpr std::ptrdiff_t m_tags = 0x78; // CUtlVector + constexpr std::ptrdiff_t m_hSequence = 0x94; // HSequence + constexpr std::ptrdiff_t m_playbackSpeed = 0x98; // float32 + constexpr std::ptrdiff_t m_duration = 0x9C; // float32 + constexpr std::ptrdiff_t m_bLoop = 0xA0; // bool + } + // Parent: CLeafUpdateNode + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSingleFrameUpdateNode { + constexpr std::ptrdiff_t m_actions = 0x58; // CUtlVector> + constexpr std::ptrdiff_t m_hPoseCacheHandle = 0x70; // CPoseHandle + constexpr std::ptrdiff_t m_hSequence = 0x74; // HSequence + constexpr std::ptrdiff_t m_flCycle = 0x78; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSolveIKTargetHandle_t { + constexpr std::ptrdiff_t m_positionHandle = 0x0; // CAnimParamHandle + constexpr std::ptrdiff_t m_orientationHandle = 0x2; // CAnimParamHandle + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace StanceInfo_t { + constexpr std::ptrdiff_t m_vPosition = 0x0; // Vector + constexpr std::ptrdiff_t m_flDirection = 0xC; // float32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CStateNodeTransitionData { + constexpr std::ptrdiff_t m_curve = 0x0; // CBlendCurve + constexpr std::ptrdiff_t m_blendDuration = 0x8; // CAnimValue + constexpr std::ptrdiff_t m_resetCycleValue = 0x10; // CAnimValue + constexpr std::ptrdiff_t m_bReset = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_resetCycleOption = 0x0; // bitfield:3 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CStateNodeStateData { + constexpr std::ptrdiff_t m_pChild = 0x0; // CAnimUpdateNodeRef + constexpr std::ptrdiff_t m_bExclusiveRootMotion = 0x0; // bitfield:1 + } + // Parent: CAnimUpdateNodeBase + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CStateMachineUpdateNode { + constexpr std::ptrdiff_t m_stateMachine = 0x68; // CAnimStateMachineUpdater + constexpr std::ptrdiff_t m_stateData = 0xC0; // CUtlVector + constexpr std::ptrdiff_t m_transitionData = 0xD8; // CUtlVector + constexpr std::ptrdiff_t m_bBlockWaningTags = 0xF4; // bool + constexpr std::ptrdiff_t m_bLockStateWhenWaning = 0xF5; // bool + } + // Parent: CBinaryUpdateNode + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSubtractUpdateNode { + constexpr std::ptrdiff_t m_footMotionTiming = 0x88; // BinaryNodeChildOption + constexpr std::ptrdiff_t m_bApplyToFootMotion = 0x8C; // bool + constexpr std::ptrdiff_t m_bApplyChannelsSeparately = 0x8D; // bool + constexpr std::ptrdiff_t m_bUseModelSpace = 0x8E; // bool + } + // Parent: None + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + namespace TwoBoneIKSettings_t { + constexpr std::ptrdiff_t m_endEffectorType = 0x0; // IkEndEffectorType + constexpr std::ptrdiff_t m_endEffectorAttachment = 0x10; // CAnimAttachment + constexpr std::ptrdiff_t m_targetType = 0x90; // IkTargetType + constexpr std::ptrdiff_t m_targetAttachment = 0xA0; // CAnimAttachment + constexpr std::ptrdiff_t m_targetBoneIndex = 0x120; // int32 + constexpr std::ptrdiff_t m_hPositionParam = 0x124; // CAnimParamHandle + constexpr std::ptrdiff_t m_hRotationParam = 0x126; // CAnimParamHandle + constexpr std::ptrdiff_t m_bAlwaysUseFallbackHinge = 0x128; // bool + constexpr std::ptrdiff_t m_vLsFallbackHingeAxis = 0x130; // VectorAligned + constexpr std::ptrdiff_t m_nFixedBoneIndex = 0x140; // int32 + constexpr std::ptrdiff_t m_nMiddleBoneIndex = 0x144; // int32 + constexpr std::ptrdiff_t m_nEndBoneIndex = 0x148; // int32 + constexpr std::ptrdiff_t m_bMatchTargetOrientation = 0x14C; // bool + constexpr std::ptrdiff_t m_bConstrainTwist = 0x14D; // bool + constexpr std::ptrdiff_t m_flMaxTwist = 0x150; // float32 + } + // Parent: CAnimUpdateNodeBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CUnaryUpdateNode { + constexpr std::ptrdiff_t m_pChildNode = 0x58; // CAnimUpdateNodeRef + } + // Parent: CUnaryUpdateNode + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CWayPointHelperUpdateNode { + constexpr std::ptrdiff_t m_flStartCycle = 0x6C; // float32 + constexpr std::ptrdiff_t m_flEndCycle = 0x70; // float32 + constexpr std::ptrdiff_t m_bOnlyGoals = 0x74; // bool + constexpr std::ptrdiff_t m_bPreventOvershoot = 0x75; // bool + constexpr std::ptrdiff_t m_bPreventUndershoot = 0x76; // bool + } + // Parent: CLeafUpdateNode + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CZeroPoseUpdateNode { + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace TagSpan_t { + constexpr std::ptrdiff_t m_tagIndex = 0x0; // int32 + constexpr std::ptrdiff_t m_startCycle = 0x4; // float32 + constexpr std::ptrdiff_t m_endCycle = 0x8; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimNodePath { + constexpr std::ptrdiff_t m_path = 0x0; // AnimNodeID[11] + constexpr std::ptrdiff_t m_nCount = 0x2C; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace ConfigIndex { + constexpr std::ptrdiff_t m_nGroup = 0x0; // uint16 + constexpr std::ptrdiff_t m_nConfig = 0x2; // uint16 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace MotionIndex { + constexpr std::ptrdiff_t m_nGroup = 0x0; // uint16 + constexpr std::ptrdiff_t m_nMotion = 0x2; // uint16 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CMotionGraphConfig { + constexpr std::ptrdiff_t m_paramValues = 0x0; // float32[4] + constexpr std::ptrdiff_t m_flDuration = 0x10; // float32 + constexpr std::ptrdiff_t m_nMotionIndex = 0x14; // MotionIndex + constexpr std::ptrdiff_t m_nSampleStart = 0x18; // int32 + constexpr std::ptrdiff_t m_nSampleCount = 0x1C; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPoseHandle { + constexpr std::ptrdiff_t m_nIndex = 0x0; // uint16 + constexpr std::ptrdiff_t m_eType = 0x2; // PoseType_t + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimationGraphVisualizerPrimitiveBase { + constexpr std::ptrdiff_t m_Type = 0x8; // CAnimationGraphVisualizerPrimitiveType + constexpr std::ptrdiff_t m_OwningAnimNodePaths = 0xC; // AnimNodeID[11] + constexpr std::ptrdiff_t m_nOwningAnimNodePathCount = 0x38; // int32 + } + // Parent: CAnimationGraphVisualizerPrimitiveBase + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimationGraphVisualizerText { + constexpr std::ptrdiff_t m_vWsPosition = 0x40; // VectorAligned + constexpr std::ptrdiff_t m_Color = 0x50; // Color + constexpr std::ptrdiff_t m_Text = 0x58; // CUtlString + } + // Parent: CAnimationGraphVisualizerPrimitiveBase + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimationGraphVisualizerSphere { + constexpr std::ptrdiff_t m_vWsPosition = 0x40; // VectorAligned + constexpr std::ptrdiff_t m_flRadius = 0x50; // float32 + constexpr std::ptrdiff_t m_Color = 0x54; // Color + } + // Parent: CAnimationGraphVisualizerPrimitiveBase + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimationGraphVisualizerLine { + constexpr std::ptrdiff_t m_vWsPositionStart = 0x40; // VectorAligned + constexpr std::ptrdiff_t m_vWsPositionEnd = 0x50; // VectorAligned + constexpr std::ptrdiff_t m_Color = 0x60; // Color + } + // Parent: CAnimationGraphVisualizerPrimitiveBase + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimationGraphVisualizerPie { + constexpr std::ptrdiff_t m_vWsCenter = 0x40; // VectorAligned + constexpr std::ptrdiff_t m_vWsStart = 0x50; // VectorAligned + constexpr std::ptrdiff_t m_vWsEnd = 0x60; // VectorAligned + constexpr std::ptrdiff_t m_Color = 0x70; // Color + } + // Parent: CAnimationGraphVisualizerPrimitiveBase + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimationGraphVisualizerAxis { + constexpr std::ptrdiff_t m_xWsTransform = 0x40; // CTransform + constexpr std::ptrdiff_t m_flAxisSize = 0x60; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyEditClassAsString + namespace AnimNodeID { + constexpr std::ptrdiff_t m_id = 0x0; // uint32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyEditClassAsString + namespace AnimNodeOutputID { + constexpr std::ptrdiff_t m_id = 0x0; // uint32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyEditClassAsString + namespace AnimStateID { + constexpr std::ptrdiff_t m_id = 0x0; // uint32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyEditClassAsString + namespace AnimParamID { + constexpr std::ptrdiff_t m_id = 0x0; // uint32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyEditClassAsString + namespace AnimTagID { + constexpr std::ptrdiff_t m_id = 0x0; // uint32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyEditClassAsString + namespace AnimComponentID { + constexpr std::ptrdiff_t m_id = 0x0; // uint32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyEditClassAsString + namespace AnimScriptHandle { + constexpr std::ptrdiff_t m_id = 0x0; // uint32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimAttachment { + constexpr std::ptrdiff_t m_influenceRotations = 0x0; // Quaternion[3] + constexpr std::ptrdiff_t m_influenceOffsets = 0x30; // VectorAligned[3] + constexpr std::ptrdiff_t m_influenceIndices = 0x60; // int32[3] + constexpr std::ptrdiff_t m_influenceWeights = 0x6C; // float32[3] + constexpr std::ptrdiff_t m_numInfluences = 0x78; // uint8 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VPhysics2ShapeDef_t { + constexpr std::ptrdiff_t m_spheres = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_capsules = 0x18; // CUtlVector + constexpr std::ptrdiff_t m_hulls = 0x30; // CUtlVector + constexpr std::ptrdiff_t m_meshes = 0x48; // CUtlVector + constexpr std::ptrdiff_t m_CollisionAttributeIndices = 0x60; // CUtlVector + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VPhysXBodyPart_t { + constexpr std::ptrdiff_t m_nFlags = 0x0; // uint32 + constexpr std::ptrdiff_t m_flMass = 0x4; // float32 + constexpr std::ptrdiff_t m_rnShape = 0x8; // VPhysics2ShapeDef_t + constexpr std::ptrdiff_t m_nCollisionAttributeIndex = 0x80; // uint16 + constexpr std::ptrdiff_t m_nReserved = 0x82; // uint16 + constexpr std::ptrdiff_t m_flInertiaScale = 0x84; // float32 + constexpr std::ptrdiff_t m_flLinearDamping = 0x88; // float32 + constexpr std::ptrdiff_t m_flAngularDamping = 0x8C; // float32 + constexpr std::ptrdiff_t m_bOverrideMassCenter = 0x90; // bool + constexpr std::ptrdiff_t m_vMassCenterOverride = 0x94; // Vector + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VPhysXCollisionAttributes_t { + constexpr std::ptrdiff_t m_CollisionGroup = 0x0; // uint32 + constexpr std::ptrdiff_t m_InteractAs = 0x8; // CUtlVector + constexpr std::ptrdiff_t m_InteractWith = 0x20; // CUtlVector + constexpr std::ptrdiff_t m_InteractExclude = 0x38; // CUtlVector + constexpr std::ptrdiff_t m_CollisionGroupString = 0x50; // CUtlString + constexpr std::ptrdiff_t m_InteractAsStrings = 0x58; // CUtlVector + constexpr std::ptrdiff_t m_InteractWithStrings = 0x70; // CUtlVector + constexpr std::ptrdiff_t m_InteractExcludeStrings = 0x88; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VPhysXRange_t { + constexpr std::ptrdiff_t m_flMin = 0x0; // float32 + constexpr std::ptrdiff_t m_flMax = 0x4; // float32 + } + // Parent: None + // Fields count: 46 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VPhysXConstraintParams_t { + constexpr std::ptrdiff_t m_nType = 0x0; // int8 + constexpr std::ptrdiff_t m_nTranslateMotion = 0x1; // int8 + constexpr std::ptrdiff_t m_nRotateMotion = 0x2; // int8 + constexpr std::ptrdiff_t m_nFlags = 0x3; // int8 + constexpr std::ptrdiff_t m_anchor = 0x4; // Vector[2] + constexpr std::ptrdiff_t m_axes = 0x1C; // QuaternionStorage[2] + constexpr std::ptrdiff_t m_maxForce = 0x3C; // float32 + constexpr std::ptrdiff_t m_maxTorque = 0x40; // float32 + constexpr std::ptrdiff_t m_linearLimitValue = 0x44; // float32 + constexpr std::ptrdiff_t m_linearLimitRestitution = 0x48; // float32 + constexpr std::ptrdiff_t m_linearLimitSpring = 0x4C; // float32 + constexpr std::ptrdiff_t m_linearLimitDamping = 0x50; // float32 + constexpr std::ptrdiff_t m_twistLowLimitValue = 0x54; // float32 + constexpr std::ptrdiff_t m_twistLowLimitRestitution = 0x58; // float32 + constexpr std::ptrdiff_t m_twistLowLimitSpring = 0x5C; // float32 + constexpr std::ptrdiff_t m_twistLowLimitDamping = 0x60; // float32 + constexpr std::ptrdiff_t m_twistHighLimitValue = 0x64; // float32 + constexpr std::ptrdiff_t m_twistHighLimitRestitution = 0x68; // float32 + constexpr std::ptrdiff_t m_twistHighLimitSpring = 0x6C; // float32 + constexpr std::ptrdiff_t m_twistHighLimitDamping = 0x70; // float32 + constexpr std::ptrdiff_t m_swing1LimitValue = 0x74; // float32 + constexpr std::ptrdiff_t m_swing1LimitRestitution = 0x78; // float32 + constexpr std::ptrdiff_t m_swing1LimitSpring = 0x7C; // float32 + constexpr std::ptrdiff_t m_swing1LimitDamping = 0x80; // float32 + constexpr std::ptrdiff_t m_swing2LimitValue = 0x84; // float32 + constexpr std::ptrdiff_t m_swing2LimitRestitution = 0x88; // float32 + constexpr std::ptrdiff_t m_swing2LimitSpring = 0x8C; // float32 + constexpr std::ptrdiff_t m_swing2LimitDamping = 0x90; // float32 + constexpr std::ptrdiff_t m_goalPosition = 0x94; // Vector + constexpr std::ptrdiff_t m_goalOrientation = 0xA0; // QuaternionStorage + constexpr std::ptrdiff_t m_goalAngularVelocity = 0xB0; // Vector + constexpr std::ptrdiff_t m_driveSpringX = 0xBC; // float32 + constexpr std::ptrdiff_t m_driveSpringY = 0xC0; // float32 + constexpr std::ptrdiff_t m_driveSpringZ = 0xC4; // float32 + constexpr std::ptrdiff_t m_driveDampingX = 0xC8; // float32 + constexpr std::ptrdiff_t m_driveDampingY = 0xCC; // float32 + constexpr std::ptrdiff_t m_driveDampingZ = 0xD0; // float32 + constexpr std::ptrdiff_t m_driveSpringTwist = 0xD4; // float32 + constexpr std::ptrdiff_t m_driveSpringSwing = 0xD8; // float32 + constexpr std::ptrdiff_t m_driveSpringSlerp = 0xDC; // float32 + constexpr std::ptrdiff_t m_driveDampingTwist = 0xE0; // float32 + constexpr std::ptrdiff_t m_driveDampingSwing = 0xE4; // float32 + constexpr std::ptrdiff_t m_driveDampingSlerp = 0xE8; // float32 + constexpr std::ptrdiff_t m_solverIterationCount = 0xEC; // int32 + constexpr std::ptrdiff_t m_projectionLinearTolerance = 0xF0; // float32 + constexpr std::ptrdiff_t m_projectionAngularTolerance = 0xF4; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VPhysXConstraint2_t { + constexpr std::ptrdiff_t m_nFlags = 0x0; // uint32 + constexpr std::ptrdiff_t m_nParent = 0x4; // uint16 + constexpr std::ptrdiff_t m_nChild = 0x6; // uint16 + constexpr std::ptrdiff_t m_params = 0x8; // VPhysXConstraintParams_t + } + // Parent: None + // Fields count: 24 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VPhysXJoint_t { + constexpr std::ptrdiff_t m_nType = 0x0; // uint16 + constexpr std::ptrdiff_t m_nBody1 = 0x2; // uint16 + constexpr std::ptrdiff_t m_nBody2 = 0x4; // uint16 + constexpr std::ptrdiff_t m_nFlags = 0x6; // uint16 + constexpr std::ptrdiff_t m_Frame1 = 0x10; // CTransform + constexpr std::ptrdiff_t m_Frame2 = 0x30; // CTransform + constexpr std::ptrdiff_t m_bEnableCollision = 0x50; // bool + constexpr std::ptrdiff_t m_bEnableLinearLimit = 0x51; // bool + constexpr std::ptrdiff_t m_LinearLimit = 0x54; // VPhysXRange_t + constexpr std::ptrdiff_t m_bEnableLinearMotor = 0x5C; // bool + constexpr std::ptrdiff_t m_vLinearTargetVelocity = 0x60; // Vector + constexpr std::ptrdiff_t m_flMaxForce = 0x6C; // float32 + constexpr std::ptrdiff_t m_bEnableSwingLimit = 0x70; // bool + constexpr std::ptrdiff_t m_SwingLimit = 0x74; // VPhysXRange_t + constexpr std::ptrdiff_t m_bEnableTwistLimit = 0x7C; // bool + constexpr std::ptrdiff_t m_TwistLimit = 0x80; // VPhysXRange_t + constexpr std::ptrdiff_t m_bEnableAngularMotor = 0x88; // bool + constexpr std::ptrdiff_t m_vAngularTargetVelocity = 0x8C; // Vector + constexpr std::ptrdiff_t m_flMaxTorque = 0x98; // float32 + constexpr std::ptrdiff_t m_flLinearFrequency = 0x9C; // float32 + constexpr std::ptrdiff_t m_flLinearDampingRatio = 0xA0; // float32 + constexpr std::ptrdiff_t m_flAngularFrequency = 0xA4; // float32 + constexpr std::ptrdiff_t m_flAngularDampingRatio = 0xA8; // float32 + constexpr std::ptrdiff_t m_flFriction = 0xAC; // float32 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace PhysSoftbodyDesc_t { + constexpr std::ptrdiff_t m_ParticleBoneHash = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_Particles = 0x18; // CUtlVector + constexpr std::ptrdiff_t m_Springs = 0x30; // CUtlVector + constexpr std::ptrdiff_t m_Capsules = 0x48; // CUtlVector + constexpr std::ptrdiff_t m_InitPose = 0x60; // CUtlVector + constexpr std::ptrdiff_t m_ParticleBoneName = 0x78; // CUtlVector + } + // Parent: None + // Fields count: 16 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VPhysXAggregateData_t { + constexpr std::ptrdiff_t m_nFlags = 0x0; // uint16 + constexpr std::ptrdiff_t m_nRefCounter = 0x2; // uint16 + constexpr std::ptrdiff_t m_bonesHash = 0x8; // CUtlVector + constexpr std::ptrdiff_t m_boneNames = 0x20; // CUtlVector + constexpr std::ptrdiff_t m_indexNames = 0x38; // CUtlVector + constexpr std::ptrdiff_t m_indexHash = 0x50; // CUtlVector + constexpr std::ptrdiff_t m_bindPose = 0x68; // CUtlVector + constexpr std::ptrdiff_t m_parts = 0x80; // CUtlVector + constexpr std::ptrdiff_t m_constraints2 = 0x98; // CUtlVector + constexpr std::ptrdiff_t m_joints = 0xB0; // CUtlVector + constexpr std::ptrdiff_t m_pFeModel = 0xC8; // PhysFeModelDesc_t* + constexpr std::ptrdiff_t m_boneParents = 0xD0; // CUtlVector + constexpr std::ptrdiff_t m_surfacePropertyHashes = 0xE8; // CUtlVector + constexpr std::ptrdiff_t m_collisionAttributes = 0x100; // CUtlVector + constexpr std::ptrdiff_t m_debugPartNames = 0x118; // CUtlVector + constexpr std::ptrdiff_t m_embeddedKeyvalues = 0x130; // CUtlString + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPhysSurfacePropertiesPhysics { + constexpr std::ptrdiff_t m_friction = 0x0; // float32 + constexpr std::ptrdiff_t m_elasticity = 0x4; // float32 + constexpr std::ptrdiff_t m_density = 0x8; // float32 + constexpr std::ptrdiff_t m_thickness = 0xC; // float32 + constexpr std::ptrdiff_t m_softContactFrequency = 0x10; // float32 + constexpr std::ptrdiff_t m_softContactDampingRatio = 0x14; // float32 + constexpr std::ptrdiff_t m_wheelDrag = 0x18; // float32 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPhysSurfacePropertiesAudio { + constexpr std::ptrdiff_t m_reflectivity = 0x0; // float32 + constexpr std::ptrdiff_t m_hardnessFactor = 0x4; // float32 + constexpr std::ptrdiff_t m_roughnessFactor = 0x8; // float32 + constexpr std::ptrdiff_t m_roughThreshold = 0xC; // float32 + constexpr std::ptrdiff_t m_hardThreshold = 0x10; // float32 + constexpr std::ptrdiff_t m_hardVelocityThreshold = 0x14; // float32 + constexpr std::ptrdiff_t m_flStaticImpactVolume = 0x18; // float32 + constexpr std::ptrdiff_t m_flOcclusionFactor = 0x1C; // float32 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPhysSurfacePropertiesSoundNames { + constexpr std::ptrdiff_t m_impactSoft = 0x0; // CUtlString + constexpr std::ptrdiff_t m_impactHard = 0x8; // CUtlString + constexpr std::ptrdiff_t m_scrapeSmooth = 0x10; // CUtlString + constexpr std::ptrdiff_t m_scrapeRough = 0x18; // CUtlString + constexpr std::ptrdiff_t m_bulletImpact = 0x20; // CUtlString + constexpr std::ptrdiff_t m_rolling = 0x28; // CUtlString + constexpr std::ptrdiff_t m_break = 0x30; // CUtlString + constexpr std::ptrdiff_t m_strain = 0x38; // CUtlString + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPhysSurfaceProperties { + constexpr std::ptrdiff_t m_name = 0x0; // CUtlString + constexpr std::ptrdiff_t m_nameHash = 0x8; // uint32 + constexpr std::ptrdiff_t m_baseNameHash = 0xC; // uint32 + constexpr std::ptrdiff_t m_bHidden = 0x18; // bool + constexpr std::ptrdiff_t m_description = 0x20; // CUtlString + constexpr std::ptrdiff_t m_physics = 0x28; // CPhysSurfacePropertiesPhysics + constexpr std::ptrdiff_t m_audioSounds = 0x48; // CPhysSurfacePropertiesSoundNames + constexpr std::ptrdiff_t m_audioParams = 0x88; // CPhysSurfacePropertiesAudio + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CVPhysXSurfacePropertiesList { + constexpr std::ptrdiff_t m_surfacePropertiesList = 0x0; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace MaterialGroup_t { + constexpr std::ptrdiff_t m_name = 0x0; // CUtlString + constexpr std::ptrdiff_t m_materials = 0x8; // CUtlVector> + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace ModelSkeletonData_t { + constexpr std::ptrdiff_t m_boneName = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_nParent = 0x18; // CUtlVector + constexpr std::ptrdiff_t m_boneSphere = 0x30; // CUtlVector + constexpr std::ptrdiff_t m_nFlag = 0x48; // CUtlVector + constexpr std::ptrdiff_t m_bonePosParent = 0x60; // CUtlVector + constexpr std::ptrdiff_t m_boneRotParent = 0x78; // CUtlVector + constexpr std::ptrdiff_t m_boneScaleParent = 0x90; // CUtlVector + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace PermModelInfo_t { + constexpr std::ptrdiff_t m_nFlags = 0x0; // uint32 + constexpr std::ptrdiff_t m_vHullMin = 0x4; // Vector + constexpr std::ptrdiff_t m_vHullMax = 0x10; // Vector + constexpr std::ptrdiff_t m_vViewMin = 0x1C; // Vector + constexpr std::ptrdiff_t m_vViewMax = 0x28; // Vector + constexpr std::ptrdiff_t m_flMass = 0x34; // float32 + constexpr std::ptrdiff_t m_vEyePosition = 0x38; // Vector + constexpr std::ptrdiff_t m_flMaxEyeDeflection = 0x44; // float32 + constexpr std::ptrdiff_t m_sSurfaceProperty = 0x48; // CUtlString + constexpr std::ptrdiff_t m_keyValueText = 0x50; // CUtlString + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace PermModelExtPart_t { + constexpr std::ptrdiff_t m_Transform = 0x0; // CTransform + constexpr std::ptrdiff_t m_Name = 0x20; // CUtlString + constexpr std::ptrdiff_t m_nParent = 0x28; // int32 + constexpr std::ptrdiff_t m_refModel = 0x30; // CStrongHandle + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace ModelBoneFlexDriverControl_t { + constexpr std::ptrdiff_t m_nBoneComponent = 0x0; // ModelBoneFlexComponent_t + constexpr std::ptrdiff_t m_flexController = 0x8; // CUtlString + constexpr std::ptrdiff_t m_flexControllerToken = 0x10; // uint32 + constexpr std::ptrdiff_t m_flMin = 0x14; // float32 + constexpr std::ptrdiff_t m_flMax = 0x18; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace ModelBoneFlexDriver_t { + constexpr std::ptrdiff_t m_boneName = 0x0; // CUtlString + constexpr std::ptrdiff_t m_boneNameToken = 0x8; // uint32 + constexpr std::ptrdiff_t m_controls = 0x10; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace PermModelDataAnimatedMaterialAttribute_t { + constexpr std::ptrdiff_t m_AttributeName = 0x0; // CUtlString + constexpr std::ptrdiff_t m_nNumChannels = 0x8; // int32 + } + // Parent: None + // Fields count: 23 + // + // Metadata: + // MGetKV3ClassDefaults + namespace PermModelData_t { + constexpr std::ptrdiff_t m_name = 0x0; // CUtlString + constexpr std::ptrdiff_t m_modelInfo = 0x8; // PermModelInfo_t + constexpr std::ptrdiff_t m_ExtParts = 0x60; // CUtlVector + constexpr std::ptrdiff_t m_refMeshes = 0x78; // CUtlVector> + constexpr std::ptrdiff_t m_refMeshGroupMasks = 0x90; // CUtlVector + constexpr std::ptrdiff_t m_refPhysGroupMasks = 0xA8; // CUtlVector + constexpr std::ptrdiff_t m_refLODGroupMasks = 0xC0; // CUtlVector + constexpr std::ptrdiff_t m_lodGroupSwitchDistances = 0xD8; // CUtlVector + constexpr std::ptrdiff_t m_refPhysicsData = 0xF0; // CUtlVector> + constexpr std::ptrdiff_t m_refPhysicsHitboxData = 0x108; // CUtlVector> + constexpr std::ptrdiff_t m_refAnimGroups = 0x120; // CUtlVector> + constexpr std::ptrdiff_t m_refSequenceGroups = 0x138; // CUtlVector> + constexpr std::ptrdiff_t m_meshGroups = 0x150; // CUtlVector + constexpr std::ptrdiff_t m_materialGroups = 0x168; // CUtlVector + constexpr std::ptrdiff_t m_nDefaultMeshGroupMask = 0x180; // uint64 + constexpr std::ptrdiff_t m_modelSkeleton = 0x188; // ModelSkeletonData_t + constexpr std::ptrdiff_t m_remappingTable = 0x230; // CUtlVector + constexpr std::ptrdiff_t m_remappingTableStarts = 0x248; // CUtlVector + constexpr std::ptrdiff_t m_boneFlexDrivers = 0x260; // CUtlVector + constexpr std::ptrdiff_t m_pModelConfigList = 0x278; // CModelConfigList* + constexpr std::ptrdiff_t m_BodyGroupsHiddenInTools = 0x280; // CUtlVector + constexpr std::ptrdiff_t m_refAnimIncludeModels = 0x298; // CUtlVector> + constexpr std::ptrdiff_t m_AnimatedMaterialAttributes = 0x2B0; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CModelConfigElement { + constexpr std::ptrdiff_t m_ElementName = 0x8; // CUtlString + constexpr std::ptrdiff_t m_NestedElements = 0x10; // CUtlVector + } + // Parent: CModelConfigElement + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CModelConfigElement_AttachedModel { + constexpr std::ptrdiff_t m_InstanceName = 0x48; // CUtlString + constexpr std::ptrdiff_t m_EntityClass = 0x50; // CUtlString + constexpr std::ptrdiff_t m_hModel = 0x58; // CStrongHandle + constexpr std::ptrdiff_t m_vOffset = 0x60; // Vector + constexpr std::ptrdiff_t m_aAngOffset = 0x6C; // QAngle + constexpr std::ptrdiff_t m_AttachmentName = 0x78; // CUtlString + constexpr std::ptrdiff_t m_LocalAttachmentOffsetName = 0x80; // CUtlString + constexpr std::ptrdiff_t m_AttachmentType = 0x88; // ModelConfigAttachmentType_t + constexpr std::ptrdiff_t m_bBoneMergeFlex = 0x8C; // bool + constexpr std::ptrdiff_t m_bUserSpecifiedColor = 0x8D; // bool + constexpr std::ptrdiff_t m_bUserSpecifiedMaterialGroup = 0x8E; // bool + constexpr std::ptrdiff_t m_bAcceptParentMaterialDrivenDecals = 0x8F; // bool + constexpr std::ptrdiff_t m_BodygroupOnOtherModels = 0x90; // CUtlString + constexpr std::ptrdiff_t m_MaterialGroupOnOtherModels = 0x98; // CUtlString + } + // Parent: CModelConfigElement + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CModelConfigElement_UserPick { + constexpr std::ptrdiff_t m_Choices = 0x48; // CUtlVector + } + // Parent: CModelConfigElement + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CModelConfigElement_RandomPick { + constexpr std::ptrdiff_t m_Choices = 0x48; // CUtlVector + constexpr std::ptrdiff_t m_ChoiceWeights = 0x60; // CUtlVector + } + // Parent: CModelConfigElement + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CModelConfigElement_SetMaterialGroup { + constexpr std::ptrdiff_t m_MaterialGroupName = 0x48; // CUtlString + } + // Parent: CModelConfigElement + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CModelConfigElement_SetMaterialGroupOnAttachedModels { + constexpr std::ptrdiff_t m_MaterialGroupName = 0x48; // CUtlString + } + // Parent: CModelConfigElement + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CModelConfigElement_SetRenderColor { + constexpr std::ptrdiff_t m_Color = 0x48; // Color + } + // Parent: CModelConfigElement + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CModelConfigElement_RandomColor { + constexpr std::ptrdiff_t m_Gradient = 0x48; // CColorGradient + } + // Parent: CModelConfigElement + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CModelConfigElement_SetBodygroup { + constexpr std::ptrdiff_t m_GroupName = 0x48; // CUtlString + constexpr std::ptrdiff_t m_nChoice = 0x50; // int32 + } + // Parent: CModelConfigElement + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CModelConfigElement_SetBodygroupOnAttachedModels { + constexpr std::ptrdiff_t m_GroupName = 0x48; // CUtlString + constexpr std::ptrdiff_t m_nChoice = 0x50; // int32 + } + // Parent: CModelConfigElement + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CModelConfigElement_Command { + constexpr std::ptrdiff_t m_Command = 0x48; // CUtlString + constexpr std::ptrdiff_t m_Args = 0x50; // KeyValues3 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CModelConfig { + constexpr std::ptrdiff_t m_ConfigName = 0x0; // CUtlString + constexpr std::ptrdiff_t m_Elements = 0x8; // CUtlVector + constexpr std::ptrdiff_t m_bTopLevel = 0x20; // bool + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CModelConfigList { + constexpr std::ptrdiff_t m_bHideMaterialGroupInTools = 0x0; // bool + constexpr std::ptrdiff_t m_bHideRenderColorInTools = 0x1; // bool + constexpr std::ptrdiff_t m_Configs = 0x8; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CRenderBufferBinding { + constexpr std::ptrdiff_t m_hBuffer = 0x0; // uint64 + constexpr std::ptrdiff_t m_nBindOffsetBytes = 0x10; // uint32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace SkeletonBoneBounds_t { + constexpr std::ptrdiff_t m_vecCenter = 0x0; // Vector + constexpr std::ptrdiff_t m_vecSize = 0xC; // Vector + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace RenderSkeletonBone_t { + constexpr std::ptrdiff_t m_boneName = 0x0; // CUtlString + constexpr std::ptrdiff_t m_parentName = 0x8; // CUtlString + constexpr std::ptrdiff_t m_invBindPose = 0x10; // matrix3x4_t + constexpr std::ptrdiff_t m_bbox = 0x40; // SkeletonBoneBounds_t + constexpr std::ptrdiff_t m_flSphereRadius = 0x58; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CRenderSkeleton { + constexpr std::ptrdiff_t m_bones = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_boneParents = 0x30; // CUtlVector + constexpr std::ptrdiff_t m_nBoneWeightCount = 0x48; // int32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CDrawCullingData { + constexpr std::ptrdiff_t m_vConeApex = 0x0; // Vector + constexpr std::ptrdiff_t m_ConeAxis = 0xC; // int8[3] + constexpr std::ptrdiff_t m_ConeCutoff = 0xF; // int8 + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CMaterialDrawDescriptor { + constexpr std::ptrdiff_t m_nPrimitiveType = 0x0; // RenderPrimitiveType_t + constexpr std::ptrdiff_t m_nBaseVertex = 0x4; // int32 + constexpr std::ptrdiff_t m_nVertexCount = 0x8; // int32 + constexpr std::ptrdiff_t m_nStartIndex = 0xC; // int32 + constexpr std::ptrdiff_t m_nIndexCount = 0x10; // int32 + constexpr std::ptrdiff_t m_flUvDensity = 0x14; // float32 + constexpr std::ptrdiff_t m_vTintColor = 0x18; // Vector + constexpr std::ptrdiff_t m_flAlpha = 0x24; // float32 + constexpr std::ptrdiff_t m_nFirstMeshlet = 0x2C; // uint32 + constexpr std::ptrdiff_t m_nNumMeshlets = 0x30; // uint16 + constexpr std::ptrdiff_t m_indexBuffer = 0xB8; // CRenderBufferBinding + constexpr std::ptrdiff_t m_material = 0xE0; // CStrongHandle + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CMeshletDescriptor { + constexpr std::ptrdiff_t m_PackedAABB = 0x0; // PackedAABB_t + constexpr std::ptrdiff_t m_CullingData = 0x8; // CDrawCullingData + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSceneObjectData { + constexpr std::ptrdiff_t m_vMinBounds = 0x0; // Vector + constexpr std::ptrdiff_t m_vMaxBounds = 0xC; // Vector + constexpr std::ptrdiff_t m_drawCalls = 0x18; // CUtlVector + constexpr std::ptrdiff_t m_drawBounds = 0x30; // CUtlVector + constexpr std::ptrdiff_t m_meshlets = 0x48; // CUtlVector + constexpr std::ptrdiff_t m_vTintColor = 0x60; // Vector4D + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAttachment { + constexpr std::ptrdiff_t m_name = 0x0; // CUtlString + constexpr std::ptrdiff_t m_influenceNames = 0x8; // CUtlString[3] + constexpr std::ptrdiff_t m_vInfluenceRotations = 0x20; // Quaternion[3] + constexpr std::ptrdiff_t m_vInfluenceOffsets = 0x50; // Vector[3] + constexpr std::ptrdiff_t m_influenceWeights = 0x74; // float32[3] + constexpr std::ptrdiff_t m_bInfluenceRootTransform = 0x80; // bool[3] + constexpr std::ptrdiff_t m_nInfluences = 0x83; // uint8 + constexpr std::ptrdiff_t m_bIgnoreRotation = 0x84; // bool + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CHitBox { + constexpr std::ptrdiff_t m_name = 0x0; // CUtlString + constexpr std::ptrdiff_t m_sSurfaceProperty = 0x8; // CUtlString + constexpr std::ptrdiff_t m_sBoneName = 0x10; // CUtlString + constexpr std::ptrdiff_t m_vMinBounds = 0x18; // Vector + constexpr std::ptrdiff_t m_vMaxBounds = 0x24; // Vector + constexpr std::ptrdiff_t m_flShapeRadius = 0x30; // float32 + constexpr std::ptrdiff_t m_nBoneNameHash = 0x34; // uint32 + constexpr std::ptrdiff_t m_nGroupId = 0x38; // int32 + constexpr std::ptrdiff_t m_nShapeType = 0x3C; // uint8 + constexpr std::ptrdiff_t m_bTranslationOnly = 0x3D; // bool + constexpr std::ptrdiff_t m_CRC = 0x40; // uint32 + constexpr std::ptrdiff_t m_cRenderColor = 0x44; // Color + constexpr std::ptrdiff_t m_nHitBoxIndex = 0x48; // uint16 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CHitBoxSet { + constexpr std::ptrdiff_t m_name = 0x0; // CUtlString + constexpr std::ptrdiff_t m_nNameHash = 0x8; // uint32 + constexpr std::ptrdiff_t m_HitBoxes = 0x10; // CUtlVector + constexpr std::ptrdiff_t m_SourceFilename = 0x28; // CUtlString + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CHitBoxSetList { + constexpr std::ptrdiff_t m_HitBoxSets = 0x0; // CUtlVector + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace DynamicMeshDeformParams_t { + constexpr std::ptrdiff_t m_flTensionCompressScale = 0x0; // float32 + constexpr std::ptrdiff_t m_flTensionStretchScale = 0x4; // float32 + constexpr std::ptrdiff_t m_bRecomputeSmoothNormalsAfterAnimation = 0x8; // bool + constexpr std::ptrdiff_t m_bComputeDynamicMeshTensionAfterAnimation = 0x9; // bool + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace RenderHairStrandInfo_t { + constexpr std::ptrdiff_t m_nGuideIdx = 0x0; // uint32[3] + constexpr std::ptrdiff_t m_nBaseTriIdx = 0xC; // uint32 + constexpr std::ptrdiff_t m_vGuideBarycentric = 0x10; // Vector2D + constexpr std::ptrdiff_t m_vBaseBarycentric = 0x18; // Vector2D + constexpr std::ptrdiff_t m_vRootOffset_flLengthScale = 0x20; // uint16[4] + constexpr std::ptrdiff_t m_nPackedBaseMeshUv = 0x28; // uint32 + constexpr std::ptrdiff_t m_nPad = 0x2C; // uint32 + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CRenderGroom { + constexpr std::ptrdiff_t m_nSegmentsPerHairStrand = 0x0; // int32 + constexpr std::ptrdiff_t m_nGuideHairCount = 0x4; // int32 + constexpr std::ptrdiff_t m_nHairCount = 0x8; // int32 + constexpr std::ptrdiff_t m_nGroomGroupID = 0xC; // int32 + constexpr std::ptrdiff_t m_nAttachBoneIdx = 0x10; // int32 + constexpr std::ptrdiff_t m_hairInfoBufferData = 0x18; // CUtlBinaryBlock + constexpr std::ptrdiff_t m_hairs = 0x30; // CUtlVector + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CRenderMesh { + constexpr std::ptrdiff_t m_sceneObjects = 0x10; // CUtlVectorFixedGrowable + constexpr std::ptrdiff_t m_constraints = 0xA0; // CUtlVector + constexpr std::ptrdiff_t m_skeleton = 0xB8; // CRenderSkeleton + constexpr std::ptrdiff_t m_meshDeformParams = 0x1E0; // DynamicMeshDeformParams_t + constexpr std::ptrdiff_t m_pGroomData = 0x1F0; // CRenderGroom* + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CConstraintTarget { + constexpr std::ptrdiff_t m_qOffset = 0x20; // Quaternion + constexpr std::ptrdiff_t m_vOffset = 0x30; // Vector + constexpr std::ptrdiff_t m_nBoneHash = 0x3C; // uint32 + constexpr std::ptrdiff_t m_sName = 0x40; // CUtlString + constexpr std::ptrdiff_t m_flWeight = 0x48; // float32 + constexpr std::ptrdiff_t m_bIsAttachment = 0x59; // bool + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CConstraintSlave { + constexpr std::ptrdiff_t m_qBaseOrientation = 0x0; // Quaternion + constexpr std::ptrdiff_t m_vBasePosition = 0x10; // Vector + constexpr std::ptrdiff_t m_nBoneHash = 0x1C; // uint32 + constexpr std::ptrdiff_t m_flWeight = 0x20; // float32 + constexpr std::ptrdiff_t m_sName = 0x28; // CUtlString + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CBoneConstraintBase { + } + // Parent: CBoneConstraintBase + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CBaseConstraint { + constexpr std::ptrdiff_t m_name = 0x28; // CUtlString + constexpr std::ptrdiff_t m_vUpVector = 0x30; // Vector + constexpr std::ptrdiff_t m_slaves = 0x40; // CUtlVector + constexpr std::ptrdiff_t m_targets = 0x58; // CUtlVector + } + // Parent: CBaseConstraint + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPointConstraint { + } + // Parent: CBaseConstraint + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace COrientConstraint { + } + // Parent: CBaseConstraint + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAimConstraint { + constexpr std::ptrdiff_t m_qAimOffset = 0x70; // Quaternion + constexpr std::ptrdiff_t m_nUpType = 0x80; // uint32 + } + // Parent: CBaseConstraint + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CTwistConstraint { + constexpr std::ptrdiff_t m_bInverse = 0x70; // bool + constexpr std::ptrdiff_t m_qParentBindRotation = 0x80; // Quaternion + constexpr std::ptrdiff_t m_qChildBindRotation = 0x90; // Quaternion + } + // Parent: CBaseConstraint + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CTiltTwistConstraint { + constexpr std::ptrdiff_t m_nTargetAxis = 0x70; // int32 + constexpr std::ptrdiff_t m_nSlaveAxis = 0x74; // int32 + } + // Parent: CBaseConstraint + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CMorphConstraint { + constexpr std::ptrdiff_t m_sTargetMorph = 0x70; // CUtlString + constexpr std::ptrdiff_t m_nSlaveChannel = 0x78; // int32 + constexpr std::ptrdiff_t m_flMin = 0x7C; // float32 + constexpr std::ptrdiff_t m_flMax = 0x80; // float32 + } + // Parent: CBaseConstraint + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CParentConstraint { + } + // Parent: CBoneConstraintBase + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CBoneConstraintPoseSpaceMorph { + constexpr std::ptrdiff_t m_sBoneName = 0x28; // CUtlString + constexpr std::ptrdiff_t m_sAttachmentName = 0x30; // CUtlString + constexpr std::ptrdiff_t m_outputMorph = 0x38; // CUtlVector + constexpr std::ptrdiff_t m_inputList = 0x50; // CUtlVector + constexpr std::ptrdiff_t m_bClamp = 0x68; // bool + } + // Parent: CBaseConstraint + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CBoneConstraintPoseSpaceBone { + constexpr std::ptrdiff_t m_inputList = 0x70; // CUtlVector + } + // Parent: CBoneConstraintBase + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CBoneConstraintDotToMorph { + constexpr std::ptrdiff_t m_sBoneName = 0x28; // CUtlString + constexpr std::ptrdiff_t m_sTargetBoneName = 0x30; // CUtlString + constexpr std::ptrdiff_t m_sMorphChannelName = 0x38; // CUtlString + constexpr std::ptrdiff_t m_flRemap = 0x40; // float32[4] + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CFlexOp { + constexpr std::ptrdiff_t m_OpCode = 0x0; // FlexOpCode_t + constexpr std::ptrdiff_t m_Data = 0x4; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CFlexRule { + constexpr std::ptrdiff_t m_nFlex = 0x0; // int32 + constexpr std::ptrdiff_t m_FlexOps = 0x8; // CUtlVector + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CFlexDesc { + constexpr std::ptrdiff_t m_szFacs = 0x0; // CUtlString + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CFlexController { + constexpr std::ptrdiff_t m_szName = 0x0; // CUtlString + constexpr std::ptrdiff_t m_szType = 0x8; // CUtlString + constexpr std::ptrdiff_t min = 0x10; // float32 + constexpr std::ptrdiff_t max = 0x14; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CMorphBundleData { + constexpr std::ptrdiff_t m_flULeftSrc = 0x0; // float32 + constexpr std::ptrdiff_t m_flVTopSrc = 0x4; // float32 + constexpr std::ptrdiff_t m_offsets = 0x8; // CUtlVector + constexpr std::ptrdiff_t m_ranges = 0x20; // CUtlVector + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CMorphRectData { + constexpr std::ptrdiff_t m_nXLeftDst = 0x0; // int16 + constexpr std::ptrdiff_t m_nYTopDst = 0x2; // int16 + constexpr std::ptrdiff_t m_flUWidthSrc = 0x4; // float32 + constexpr std::ptrdiff_t m_flVHeightSrc = 0x8; // float32 + constexpr std::ptrdiff_t m_bundleDatas = 0x10; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CMorphData { + constexpr std::ptrdiff_t m_name = 0x0; // CUtlString + constexpr std::ptrdiff_t m_morphRectDatas = 0x8; // CUtlVector + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CMorphSetData { + constexpr std::ptrdiff_t m_nWidth = 0xC; // int32 + constexpr std::ptrdiff_t m_nHeight = 0x10; // int32 + constexpr std::ptrdiff_t m_bundleTypes = 0x18; // CUtlVector + constexpr std::ptrdiff_t m_morphDatas = 0x30; // CUtlVector + constexpr std::ptrdiff_t m_pTextureAtlas = 0x48; // CStrongHandle + constexpr std::ptrdiff_t m_FlexDesc = 0x50; // CUtlVector + constexpr std::ptrdiff_t m_FlexControllers = 0x68; // CUtlVector + constexpr std::ptrdiff_t m_FlexRules = 0x80; // CUtlVector + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimFoot { + constexpr std::ptrdiff_t m_name = 0x0; // CUtlString + constexpr std::ptrdiff_t m_vBallOffset = 0x8; // Vector + constexpr std::ptrdiff_t m_vHeelOffset = 0x14; // Vector + constexpr std::ptrdiff_t m_ankleBoneIndex = 0x20; // int32 + constexpr std::ptrdiff_t m_toeBoneIndex = 0x24; // int32 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimSkeleton { + constexpr std::ptrdiff_t m_localSpaceTransforms = 0x10; // CUtlVector + constexpr std::ptrdiff_t m_modelSpaceTransforms = 0x28; // CUtlVector + constexpr std::ptrdiff_t m_boneNames = 0x40; // CUtlVector + constexpr std::ptrdiff_t m_children = 0x58; // CUtlVector> + constexpr std::ptrdiff_t m_parents = 0x70; // CUtlVector + constexpr std::ptrdiff_t m_feet = 0x88; // CUtlVector + constexpr std::ptrdiff_t m_morphNames = 0xA0; // CUtlVector + constexpr std::ptrdiff_t m_lodBoneCounts = 0xB8; // CUtlVector + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CFootDefinition { + constexpr std::ptrdiff_t m_name = 0x0; // CUtlString + constexpr std::ptrdiff_t m_ankleBoneName = 0x8; // CUtlString + constexpr std::ptrdiff_t m_toeBoneName = 0x10; // CUtlString + constexpr std::ptrdiff_t m_vBallOffset = 0x18; // Vector + constexpr std::ptrdiff_t m_vHeelOffset = 0x24; // Vector + constexpr std::ptrdiff_t m_flFootLength = 0x30; // float32 + constexpr std::ptrdiff_t m_flBindPoseDirectionMS = 0x34; // float32 + constexpr std::ptrdiff_t m_flTraceHeight = 0x38; // float32 + constexpr std::ptrdiff_t m_flTraceRadius = 0x3C; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CCycleBase { + constexpr std::ptrdiff_t m_flCycle = 0x0; // float32 + } + // Parent: CCycleBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimCycle { + } + // Parent: CCycleBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CFootCycle { + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CFootCycleDefinition { + constexpr std::ptrdiff_t m_vStancePositionMS = 0x0; // Vector + constexpr std::ptrdiff_t m_vMidpointPositionMS = 0xC; // Vector + constexpr std::ptrdiff_t m_flStanceDirectionMS = 0x18; // float32 + constexpr std::ptrdiff_t m_vToStrideStartPos = 0x1C; // Vector + constexpr std::ptrdiff_t m_stanceCycle = 0x28; // CAnimCycle + constexpr std::ptrdiff_t m_footLiftCycle = 0x2C; // CFootCycle + constexpr std::ptrdiff_t m_footOffCycle = 0x30; // CFootCycle + constexpr std::ptrdiff_t m_footStrikeCycle = 0x34; // CFootCycle + constexpr std::ptrdiff_t m_footLandCycle = 0x38; // CFootCycle + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CFootTrajectory { + constexpr std::ptrdiff_t m_vOffset = 0x0; // Vector + constexpr std::ptrdiff_t m_flRotationOffset = 0xC; // float32 + constexpr std::ptrdiff_t m_flProgression = 0x10; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CFootTrajectories { + constexpr std::ptrdiff_t m_trajectories = 0x0; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CFootStride { + constexpr std::ptrdiff_t m_definition = 0x0; // CFootCycleDefinition + constexpr std::ptrdiff_t m_trajectories = 0x40; // CFootTrajectories + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CFootMotion { + constexpr std::ptrdiff_t m_strides = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_name = 0x18; // CUtlString + constexpr std::ptrdiff_t m_bAdditive = 0x20; // bool + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace SkeletonAnimCapture_t { + constexpr std::ptrdiff_t m_nEntIndex = 0x0; // CEntityIndex + constexpr std::ptrdiff_t m_nEntParent = 0x4; // CEntityIndex + constexpr std::ptrdiff_t m_ImportedCollision = 0x8; // CUtlVector + constexpr std::ptrdiff_t m_ModelName = 0x20; // CUtlString + constexpr std::ptrdiff_t m_CaptureName = 0x28; // CUtlString + constexpr std::ptrdiff_t m_ModelBindPose = 0x30; // CUtlVector + constexpr std::ptrdiff_t m_FeModelInitPose = 0x48; // CUtlVector + constexpr std::ptrdiff_t m_nFlexControllers = 0x60; // int32 + constexpr std::ptrdiff_t m_bPredicted = 0x64; // bool + constexpr std::ptrdiff_t m_Frames = 0xA8; // CUtlVector + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace SkeletonAnimCapture_t__Bone_t { + constexpr std::ptrdiff_t m_Name = 0x0; // CUtlString + constexpr std::ptrdiff_t m_BindPose = 0x10; // CTransform + constexpr std::ptrdiff_t m_nParent = 0x30; // int32 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace SkeletonAnimCapture_t__FrameStamp_t { + constexpr std::ptrdiff_t m_flTime = 0x0; // float32 + constexpr std::ptrdiff_t m_flEntitySimTime = 0x4; // float32 + constexpr std::ptrdiff_t m_bTeleportTick = 0x8; // bool + constexpr std::ptrdiff_t m_bPredicted = 0x9; // bool + constexpr std::ptrdiff_t m_flCurTime = 0xC; // float32 + constexpr std::ptrdiff_t m_flRealTime = 0x10; // float32 + constexpr std::ptrdiff_t m_nFrameCount = 0x14; // int32 + constexpr std::ptrdiff_t m_nTickCount = 0x18; // int32 + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + namespace SkeletonAnimCapture_t__Frame_t { + constexpr std::ptrdiff_t m_flTime = 0x0; // float32 + constexpr std::ptrdiff_t m_Stamp = 0x4; // SkeletonAnimCapture_t::FrameStamp_t + constexpr std::ptrdiff_t m_Transform = 0x20; // CTransform + constexpr std::ptrdiff_t m_bTeleport = 0x40; // bool + constexpr std::ptrdiff_t m_CompositeBones = 0x48; // CUtlVector + constexpr std::ptrdiff_t m_SimStateBones = 0x60; // CUtlVector + constexpr std::ptrdiff_t m_FeModelAnims = 0x78; // CUtlVector + constexpr std::ptrdiff_t m_FeModelPos = 0x90; // CUtlVector + constexpr std::ptrdiff_t m_FlexControllerWeights = 0xA8; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace SkeletonAnimCapture_t__Camera_t { + constexpr std::ptrdiff_t m_tmCamera = 0x0; // CTransform + constexpr std::ptrdiff_t m_flTime = 0x20; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace SkeletonDemoDb_t { + constexpr std::ptrdiff_t m_AnimCaptures = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_CameraTrack = 0x18; // CUtlVector + constexpr std::ptrdiff_t m_flRecordingTime = 0x30; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmBoneMask { + constexpr std::ptrdiff_t m_ID = 0x0; // CGlobalSymbol + constexpr std::ptrdiff_t m_weightInfo = 0x8; // CNmBoneMask::WeightInfo_t + constexpr std::ptrdiff_t m_weights = 0x18; // CUtlVector + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmClip { + constexpr std::ptrdiff_t m_skeleton = 0x0; // CStrongHandle + constexpr std::ptrdiff_t m_nNumFrames = 0x8; // uint32 + constexpr std::ptrdiff_t m_flDuration = 0xC; // float32 + constexpr std::ptrdiff_t m_compressedPoseData = 0x10; // CUtlBinaryBlock + constexpr std::ptrdiff_t m_trackCompressionSettings = 0x28; // CUtlVector + constexpr std::ptrdiff_t m_compressedPoseOffsets = 0x40; // CUtlVector + constexpr std::ptrdiff_t m_syncTrack = 0xA0; // CNmSyncTrack + constexpr std::ptrdiff_t m_rootMotion = 0x150; // CNmRootMotionData + constexpr std::ptrdiff_t m_bIsAdditive = 0x1A0; // bool + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace NmCompressionSettings_t { + constexpr std::ptrdiff_t m_translationRangeX = 0x0; // NmCompressionSettings_t::QuantizationRange_t + constexpr std::ptrdiff_t m_translationRangeY = 0x8; // NmCompressionSettings_t::QuantizationRange_t + constexpr std::ptrdiff_t m_translationRangeZ = 0x10; // NmCompressionSettings_t::QuantizationRange_t + constexpr std::ptrdiff_t m_scaleRange = 0x18; // NmCompressionSettings_t::QuantizationRange_t + constexpr std::ptrdiff_t m_constantRotation = 0x20; // Quaternion + constexpr std::ptrdiff_t m_bIsRotationStatic = 0x30; // bool + constexpr std::ptrdiff_t m_bIsTranslationStatic = 0x31; // bool + constexpr std::ptrdiff_t m_bIsScaleStatic = 0x32; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace NmCompressionSettings_t__QuantizationRange_t { + constexpr std::ptrdiff_t m_flRangeStart = 0x0; // float32 + constexpr std::ptrdiff_t m_flRangeLength = 0x4; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmEvent { + constexpr std::ptrdiff_t m_flStartTime = 0x8; // float32 + constexpr std::ptrdiff_t m_flDuration = 0xC; // float32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmRootMotionData { + constexpr std::ptrdiff_t m_transforms = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_nNumFrames = 0x18; // int32 + constexpr std::ptrdiff_t m_flAverageLinearVelocity = 0x1C; // float32 + constexpr std::ptrdiff_t m_flAverageAngularVelocityRadians = 0x20; // float32 + constexpr std::ptrdiff_t m_totalDelta = 0x30; // CTransform + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmSkeleton { + constexpr std::ptrdiff_t m_ID = 0x0; // CGlobalSymbol + constexpr std::ptrdiff_t m_boneIDs = 0x8; // CUtlLeanVector + constexpr std::ptrdiff_t m_parentIndices = 0x18; // CUtlVector + constexpr std::ptrdiff_t m_parentSpaceReferencePose = 0x30; // CUtlVector + constexpr std::ptrdiff_t m_modelSpaceReferencePose = 0x48; // CUtlVector + constexpr std::ptrdiff_t m_numBonesToSampleAtLowLOD = 0x60; // int32 + constexpr std::ptrdiff_t m_boneMasks = 0x68; // CUtlLeanVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace NmSyncTrackTime_t { + constexpr std::ptrdiff_t m_nEventIdx = 0x0; // int32 + constexpr std::ptrdiff_t m_percentageThrough = 0x4; // NmPercent_t + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace NmSyncTrackTimeRange_t { + constexpr std::ptrdiff_t m_startTime = 0x0; // NmSyncTrackTime_t + constexpr std::ptrdiff_t m_endTime = 0x8; // NmSyncTrackTime_t + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmSyncTrack { + constexpr std::ptrdiff_t m_syncEvents = 0x0; // CUtlLeanVectorFixedGrowable + constexpr std::ptrdiff_t m_nStartEventOffset = 0xA8; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmSyncTrack__EventMarker_t { + constexpr std::ptrdiff_t m_startTime = 0x0; // NmPercent_t + constexpr std::ptrdiff_t m_ID = 0x8; // CGlobalSymbol + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmSyncTrack__Event_t { + constexpr std::ptrdiff_t m_ID = 0x0; // CGlobalSymbol + constexpr std::ptrdiff_t m_startTime = 0x8; // NmPercent_t + constexpr std::ptrdiff_t m_duration = 0xC; // NmPercent_t + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace NmPercent_t { + constexpr std::ptrdiff_t m_flValue = 0x0; // float32 + } + // Parent: CNmEvent + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmLegacyEvent { + } + // Parent: CNmEvent + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmFootEvent { + constexpr std::ptrdiff_t m_phase = 0x10; // NmFootPhase_t + } + // Parent: CNmEvent + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmIDEvent { + constexpr std::ptrdiff_t m_ID = 0x10; // CGlobalSymbol + } + // Parent: CNmEvent + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmTransitionEvent { + constexpr std::ptrdiff_t m_rule = 0x10; // NmTransitionRule_t + constexpr std::ptrdiff_t m_ID = 0x18; // CGlobalSymbol + } + // Parent: CNmEvent + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmFrameSnapEvent { + constexpr std::ptrdiff_t m_frameSnapMode = 0x10; // NmFrameSnapEventMode_t + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmGraphDataSet { + constexpr std::ptrdiff_t m_variationID = 0x0; // CGlobalSymbol + constexpr std::ptrdiff_t m_skeleton = 0x8; // CStrongHandle + constexpr std::ptrdiff_t m_resources = 0x10; // CUtlVector + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmGraph { + constexpr std::ptrdiff_t m_persistentNodeIndices = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_instanceNodeStartOffsets = 0x18; // CUtlVector + constexpr std::ptrdiff_t m_instanceRequiredMemory = 0x30; // uint32 + constexpr std::ptrdiff_t m_instanceRequiredAlignment = 0x34; // uint32 + constexpr std::ptrdiff_t m_rootNodeIdx = 0x38; // int16 + constexpr std::ptrdiff_t m_controlParameterIDs = 0x40; // CUtlVector + constexpr std::ptrdiff_t m_virtualParameterIDs = 0x58; // CUtlVector + constexpr std::ptrdiff_t m_virtualParameterNodeIndices = 0x70; // CUtlVector + constexpr std::ptrdiff_t m_childGraphSlots = 0x88; // CUtlVector + constexpr std::ptrdiff_t m_externalGraphSlots = 0xA0; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmGraph__ExternalGraphSlot_t { + constexpr std::ptrdiff_t m_nNodeIdx = 0x0; // int16 + constexpr std::ptrdiff_t m_slotID = 0x8; // CGlobalSymbol + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmGraph__ChildGraphSlot_t { + constexpr std::ptrdiff_t m_nNodeIdx = 0x0; // int16 + constexpr std::ptrdiff_t m_dataSlotIdx = 0x2; // int16 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmGraphVariation { + constexpr std::ptrdiff_t m_graph = 0x0; // CStrongHandle + constexpr std::ptrdiff_t m_dataSet = 0x8; // CStrongHandle + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyArrayElementNameKey + namespace MoodAnimation_t { + constexpr std::ptrdiff_t m_sName = 0x0; // CUtlString + constexpr std::ptrdiff_t m_flWeight = 0x8; // float32 + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyArrayElementNameKey + namespace MoodAnimationLayer_t { + constexpr std::ptrdiff_t m_sName = 0x0; // CUtlString + constexpr std::ptrdiff_t m_bActiveListening = 0x8; // bool + constexpr std::ptrdiff_t m_bActiveTalking = 0x9; // bool + constexpr std::ptrdiff_t m_layerAnimations = 0x10; // CUtlVector + constexpr std::ptrdiff_t m_flIntensity = 0x28; // CRangeFloat + constexpr std::ptrdiff_t m_flDurationScale = 0x30; // CRangeFloat + constexpr std::ptrdiff_t m_bScaleWithInts = 0x38; // bool + constexpr std::ptrdiff_t m_flNextStart = 0x3C; // CRangeFloat + constexpr std::ptrdiff_t m_flStartOffset = 0x44; // CRangeFloat + constexpr std::ptrdiff_t m_flEndOffset = 0x4C; // CRangeFloat + constexpr std::ptrdiff_t m_flFadeIn = 0x54; // float32 + constexpr std::ptrdiff_t m_flFadeOut = 0x58; // float32 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace AnimationDecodeDebugDumpElement_t { + constexpr std::ptrdiff_t m_nEntityIndex = 0x0; // int32 + constexpr std::ptrdiff_t m_modelName = 0x8; // CUtlString + constexpr std::ptrdiff_t m_poseParams = 0x10; // CUtlVector + constexpr std::ptrdiff_t m_decodeOps = 0x28; // CUtlVector + constexpr std::ptrdiff_t m_internalOps = 0x40; // CUtlVector + constexpr std::ptrdiff_t m_decodedAnims = 0x58; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace AnimationDecodeDebugDump_t { + constexpr std::ptrdiff_t m_processingType = 0x0; // AnimationProcessingType_t + constexpr std::ptrdiff_t m_elems = 0x8; // CUtlVector + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + namespace AnimationSnapshotBase_t { + constexpr std::ptrdiff_t m_flRealTime = 0x0; // float32 + constexpr std::ptrdiff_t m_rootToWorld = 0x10; // matrix3x4a_t + constexpr std::ptrdiff_t m_bBonesInWorldSpace = 0x40; // bool + constexpr std::ptrdiff_t m_boneSetupMask = 0x48; // CUtlVector + constexpr std::ptrdiff_t m_boneTransforms = 0x60; // CUtlVector + constexpr std::ptrdiff_t m_flexControllers = 0x78; // CUtlVector + constexpr std::ptrdiff_t m_SnapshotType = 0x90; // AnimationSnapshotType_t + constexpr std::ptrdiff_t m_bHasDecodeDump = 0x94; // bool + constexpr std::ptrdiff_t m_DecodeDump = 0x98; // AnimationDecodeDebugDumpElement_t + } + // Parent: AnimationSnapshotBase_t + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace AnimationSnapshot_t { + constexpr std::ptrdiff_t m_nEntIndex = 0x108; // int32 + constexpr std::ptrdiff_t m_modelName = 0x110; // CUtlString + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimBoneDifference { + constexpr std::ptrdiff_t m_name = 0x0; // CBufferString + constexpr std::ptrdiff_t m_parent = 0x10; // CBufferString + constexpr std::ptrdiff_t m_posError = 0x20; // Vector + constexpr std::ptrdiff_t m_bHasRotation = 0x2C; // bool + constexpr std::ptrdiff_t m_bHasMovement = 0x2D; // bool + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimMorphDifference { + constexpr std::ptrdiff_t m_name = 0x0; // CBufferString + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimUserDifference { + constexpr std::ptrdiff_t m_name = 0x0; // CBufferString + constexpr std::ptrdiff_t m_nType = 0x10; // int32 + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimEncodeDifference { + constexpr std::ptrdiff_t m_boneArray = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_morphArray = 0x18; // CUtlVector + constexpr std::ptrdiff_t m_userArray = 0x30; // CUtlVector + constexpr std::ptrdiff_t m_bHasRotationBitArray = 0x48; // CUtlVector + constexpr std::ptrdiff_t m_bHasMovementBitArray = 0x60; // CUtlVector + constexpr std::ptrdiff_t m_bHasMorphBitArray = 0x78; // CUtlVector + constexpr std::ptrdiff_t m_bHasUserBitArray = 0x90; // CUtlVector + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimEventDefinition { + constexpr std::ptrdiff_t m_nFrame = 0x8; // int32 + constexpr std::ptrdiff_t m_flCycle = 0xC; // float32 + constexpr std::ptrdiff_t m_EventData = 0x10; // KeyValues3 + constexpr std::ptrdiff_t m_sLegacyOptions = 0x20; // CBufferString + constexpr std::ptrdiff_t m_sEventName = 0x30; // CGlobalSymbol + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimMovement { + constexpr std::ptrdiff_t endframe = 0x0; // int32 + constexpr std::ptrdiff_t motionflags = 0x4; // int32 + constexpr std::ptrdiff_t v0 = 0x8; // float32 + constexpr std::ptrdiff_t v1 = 0xC; // float32 + constexpr std::ptrdiff_t angle = 0x10; // float32 + constexpr std::ptrdiff_t vector = 0x14; // Vector + constexpr std::ptrdiff_t position = 0x20; // Vector + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimLocalHierarchy { + constexpr std::ptrdiff_t m_sBone = 0x0; // CBufferString + constexpr std::ptrdiff_t m_sNewParent = 0x10; // CBufferString + constexpr std::ptrdiff_t m_nStartFrame = 0x20; // int32 + constexpr std::ptrdiff_t m_nPeakFrame = 0x24; // int32 + constexpr std::ptrdiff_t m_nTailFrame = 0x28; // int32 + constexpr std::ptrdiff_t m_nEndFrame = 0x2C; // int32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimDecoder { + constexpr std::ptrdiff_t m_szName = 0x0; // CBufferString + constexpr std::ptrdiff_t m_nVersion = 0x10; // int32 + constexpr std::ptrdiff_t m_nType = 0x14; // int32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimFrameSegment { + constexpr std::ptrdiff_t m_nUniqueFrameIndex = 0x0; // int32 + constexpr std::ptrdiff_t m_nLocalElementMasks = 0x4; // uint32 + constexpr std::ptrdiff_t m_nLocalChannel = 0x8; // int32 + constexpr std::ptrdiff_t m_container = 0x10; // CUtlBinaryBlock + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimFrameBlockAnim { + constexpr std::ptrdiff_t m_nStartFrame = 0x0; // int32 + constexpr std::ptrdiff_t m_nEndFrame = 0x4; // int32 + constexpr std::ptrdiff_t m_segmentIndexArray = 0x8; // CUtlVector + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimEncodedFrames { + constexpr std::ptrdiff_t m_fileName = 0x0; // CBufferString + constexpr std::ptrdiff_t m_nFrames = 0x10; // int32 + constexpr std::ptrdiff_t m_nFramesPerBlock = 0x14; // int32 + constexpr std::ptrdiff_t m_frameblockArray = 0x18; // CUtlVector + constexpr std::ptrdiff_t m_usageDifferences = 0x30; // CAnimEncodeDifference + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimDesc_Flag { + constexpr std::ptrdiff_t m_bLooping = 0x0; // bool + constexpr std::ptrdiff_t m_bAllZeros = 0x1; // bool + constexpr std::ptrdiff_t m_bHidden = 0x2; // bool + constexpr std::ptrdiff_t m_bDelta = 0x3; // bool + constexpr std::ptrdiff_t m_bLegacyWorldspace = 0x4; // bool + constexpr std::ptrdiff_t m_bModelDoc = 0x5; // bool + constexpr std::ptrdiff_t m_bImplicitSeqIgnoreDelta = 0x6; // bool + constexpr std::ptrdiff_t m_bAnimGraphAdditive = 0x7; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimSequenceParams { + constexpr std::ptrdiff_t m_flFadeInTime = 0x0; // float32 + constexpr std::ptrdiff_t m_flFadeOutTime = 0x4; // float32 + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimDesc { + constexpr std::ptrdiff_t m_name = 0x0; // CBufferString + constexpr std::ptrdiff_t m_flags = 0x10; // CAnimDesc_Flag + constexpr std::ptrdiff_t fps = 0x18; // float32 + constexpr std::ptrdiff_t m_Data = 0x20; // CAnimEncodedFrames + constexpr std::ptrdiff_t m_movementArray = 0xF8; // CUtlVector + constexpr std::ptrdiff_t m_eventArray = 0x110; // CUtlVector + constexpr std::ptrdiff_t m_activityArray = 0x128; // CUtlVector + constexpr std::ptrdiff_t m_hierarchyArray = 0x140; // CUtlVector + constexpr std::ptrdiff_t framestalltime = 0x158; // float32 + constexpr std::ptrdiff_t m_vecRootMin = 0x15C; // Vector + constexpr std::ptrdiff_t m_vecRootMax = 0x168; // Vector + constexpr std::ptrdiff_t m_vecBoneWorldMin = 0x178; // CUtlVector + constexpr std::ptrdiff_t m_vecBoneWorldMax = 0x190; // CUtlVector + constexpr std::ptrdiff_t m_sequenceParams = 0x1A8; // CAnimSequenceParams + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimActivity { + constexpr std::ptrdiff_t m_name = 0x0; // CBufferString + constexpr std::ptrdiff_t m_nActivity = 0x10; // int32 + constexpr std::ptrdiff_t m_nFlags = 0x14; // int32 + constexpr std::ptrdiff_t m_nWeight = 0x18; // int32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimData { + constexpr std::ptrdiff_t m_name = 0x10; // CBufferString + constexpr std::ptrdiff_t m_animArray = 0x20; // CUtlVector + constexpr std::ptrdiff_t m_decoderArray = 0x38; // CUtlVector + constexpr std::ptrdiff_t m_nMaxUniqueFrameIndex = 0x50; // int32 + constexpr std::ptrdiff_t m_segmentArray = 0x58; // CUtlVector + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimBone { + constexpr std::ptrdiff_t m_name = 0x0; // CBufferString + constexpr std::ptrdiff_t m_parent = 0x10; // int32 + constexpr std::ptrdiff_t m_pos = 0x14; // Vector + constexpr std::ptrdiff_t m_quat = 0x20; // QuaternionStorage + constexpr std::ptrdiff_t m_scale = 0x30; // float32 + constexpr std::ptrdiff_t m_qAlignment = 0x34; // QuaternionStorage + constexpr std::ptrdiff_t m_flags = 0x44; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimUser { + constexpr std::ptrdiff_t m_name = 0x0; // CBufferString + constexpr std::ptrdiff_t m_nType = 0x10; // int32 + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimDataChannelDesc { + constexpr std::ptrdiff_t m_szChannelClass = 0x0; // CBufferString + constexpr std::ptrdiff_t m_szVariableName = 0x10; // CBufferString + constexpr std::ptrdiff_t m_nFlags = 0x20; // int32 + constexpr std::ptrdiff_t m_nType = 0x24; // int32 + constexpr std::ptrdiff_t m_szGrouping = 0x28; // CBufferString + constexpr std::ptrdiff_t m_szDescription = 0x38; // CBufferString + constexpr std::ptrdiff_t m_szElementNameArray = 0x48; // CUtlVector + constexpr std::ptrdiff_t m_nElementIndexArray = 0x60; // CUtlVector + constexpr std::ptrdiff_t m_nElementMaskArray = 0x78; // CUtlVector + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimKeyData { + constexpr std::ptrdiff_t m_name = 0x0; // CBufferString + constexpr std::ptrdiff_t m_boneArray = 0x10; // CUtlVector + constexpr std::ptrdiff_t m_userArray = 0x28; // CUtlVector + constexpr std::ptrdiff_t m_morphArray = 0x40; // CUtlVector + constexpr std::ptrdiff_t m_nChannelElements = 0x58; // int32 + constexpr std::ptrdiff_t m_dataChannelArray = 0x60; // CUtlVector + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimationGroup { + constexpr std::ptrdiff_t m_nFlags = 0xC; // uint32 + constexpr std::ptrdiff_t m_name = 0x10; // CBufferString + constexpr std::ptrdiff_t m_localHAnimArray_Handle = 0x58; // CUtlVector> + constexpr std::ptrdiff_t m_includedGroupArray_Handle = 0x70; // CUtlVector> + constexpr std::ptrdiff_t m_directHSeqGroup_Handle = 0x88; // CStrongHandle + constexpr std::ptrdiff_t m_decodeKey = 0x90; // CAnimKeyData + constexpr std::ptrdiff_t m_szScripts = 0x108; // CUtlVector + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSeqAutoLayerFlag { + constexpr std::ptrdiff_t m_bPost = 0x0; // bool + constexpr std::ptrdiff_t m_bSpline = 0x1; // bool + constexpr std::ptrdiff_t m_bXFade = 0x2; // bool + constexpr std::ptrdiff_t m_bNoBlend = 0x3; // bool + constexpr std::ptrdiff_t m_bLocal = 0x4; // bool + constexpr std::ptrdiff_t m_bPose = 0x5; // bool + constexpr std::ptrdiff_t m_bFetchFrame = 0x6; // bool + constexpr std::ptrdiff_t m_bSubtract = 0x7; // bool + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSeqAutoLayer { + constexpr std::ptrdiff_t m_nLocalReference = 0x0; // int16 + constexpr std::ptrdiff_t m_nLocalPose = 0x2; // int16 + constexpr std::ptrdiff_t m_flags = 0x4; // CSeqAutoLayerFlag + constexpr std::ptrdiff_t m_start = 0xC; // float32 + constexpr std::ptrdiff_t m_peak = 0x10; // float32 + constexpr std::ptrdiff_t m_tail = 0x14; // float32 + constexpr std::ptrdiff_t m_end = 0x18; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSeqIKLock { + constexpr std::ptrdiff_t m_flPosWeight = 0x0; // float32 + constexpr std::ptrdiff_t m_flAngleWeight = 0x4; // float32 + constexpr std::ptrdiff_t m_nLocalBone = 0x8; // int16 + constexpr std::ptrdiff_t m_bBonesOrientedAlongPositiveX = 0xA; // bool + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSeqBoneMaskList { + constexpr std::ptrdiff_t m_sName = 0x0; // CBufferString + constexpr std::ptrdiff_t m_nLocalBoneArray = 0x10; // CUtlVector + constexpr std::ptrdiff_t m_flBoneWeightArray = 0x28; // CUtlVector + constexpr std::ptrdiff_t m_flDefaultMorphCtrlWeight = 0x40; // float32 + constexpr std::ptrdiff_t m_morphCtrlWeightArray = 0x48; // CUtlVector> + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSeqScaleSet { + constexpr std::ptrdiff_t m_sName = 0x0; // CBufferString + constexpr std::ptrdiff_t m_bRootOffset = 0x10; // bool + constexpr std::ptrdiff_t m_vRootOffset = 0x14; // Vector + constexpr std::ptrdiff_t m_nLocalBoneArray = 0x20; // CUtlVector + constexpr std::ptrdiff_t m_flBoneScaleArray = 0x38; // CUtlVector + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSeqMultiFetchFlag { + constexpr std::ptrdiff_t m_bRealtime = 0x0; // bool + constexpr std::ptrdiff_t m_bCylepose = 0x1; // bool + constexpr std::ptrdiff_t m_b0D = 0x2; // bool + constexpr std::ptrdiff_t m_b1D = 0x3; // bool + constexpr std::ptrdiff_t m_b2D = 0x4; // bool + constexpr std::ptrdiff_t m_b2D_TRI = 0x5; // bool + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSeqMultiFetch { + constexpr std::ptrdiff_t m_flags = 0x0; // CSeqMultiFetchFlag + constexpr std::ptrdiff_t m_localReferenceArray = 0x8; // CUtlVector + constexpr std::ptrdiff_t m_nGroupSize = 0x20; // int32[2] + constexpr std::ptrdiff_t m_nLocalPose = 0x28; // int32[2] + constexpr std::ptrdiff_t m_poseKeyArray0 = 0x30; // CUtlVector + constexpr std::ptrdiff_t m_poseKeyArray1 = 0x48; // CUtlVector + constexpr std::ptrdiff_t m_nLocalCyclePoseParameter = 0x60; // int32 + constexpr std::ptrdiff_t m_bCalculatePoseParameters = 0x64; // bool + constexpr std::ptrdiff_t m_bFixedBlendWeight = 0x65; // bool + constexpr std::ptrdiff_t m_flFixedBlendWeightVals = 0x68; // float32[2] + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSeqSeqDescFlag { + constexpr std::ptrdiff_t m_bLooping = 0x0; // bool + constexpr std::ptrdiff_t m_bSnap = 0x1; // bool + constexpr std::ptrdiff_t m_bAutoplay = 0x2; // bool + constexpr std::ptrdiff_t m_bPost = 0x3; // bool + constexpr std::ptrdiff_t m_bHidden = 0x4; // bool + constexpr std::ptrdiff_t m_bMulti = 0x5; // bool + constexpr std::ptrdiff_t m_bLegacyDelta = 0x6; // bool + constexpr std::ptrdiff_t m_bLegacyWorldspace = 0x7; // bool + constexpr std::ptrdiff_t m_bLegacyCyclepose = 0x8; // bool + constexpr std::ptrdiff_t m_bLegacyRealtime = 0x9; // bool + constexpr std::ptrdiff_t m_bModelDoc = 0xA; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSeqTransition { + constexpr std::ptrdiff_t m_flFadeInTime = 0x0; // float32 + constexpr std::ptrdiff_t m_flFadeOutTime = 0x4; // float32 + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSeqS1SeqDesc { + constexpr std::ptrdiff_t m_sName = 0x0; // CBufferString + constexpr std::ptrdiff_t m_flags = 0x10; // CSeqSeqDescFlag + constexpr std::ptrdiff_t m_fetch = 0x20; // CSeqMultiFetch + constexpr std::ptrdiff_t m_nLocalWeightlist = 0x90; // int32 + constexpr std::ptrdiff_t m_autoLayerArray = 0x98; // CUtlVector + constexpr std::ptrdiff_t m_IKLockArray = 0xB0; // CUtlVector + constexpr std::ptrdiff_t m_transition = 0xC8; // CSeqTransition + constexpr std::ptrdiff_t m_SequenceKeys = 0xD0; // KeyValues3 + constexpr std::ptrdiff_t m_LegacyKeyValueText = 0xE0; // CBufferString + constexpr std::ptrdiff_t m_activityArray = 0xF0; // CUtlVector + constexpr std::ptrdiff_t m_footMotion = 0x108; // CUtlVector + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSeqSynthAnimDesc { + constexpr std::ptrdiff_t m_sName = 0x0; // CBufferString + constexpr std::ptrdiff_t m_flags = 0x10; // CSeqSeqDescFlag + constexpr std::ptrdiff_t m_transition = 0x1C; // CSeqTransition + constexpr std::ptrdiff_t m_nLocalBaseReference = 0x24; // int16 + constexpr std::ptrdiff_t m_nLocalBoneMask = 0x26; // int16 + constexpr std::ptrdiff_t m_activityArray = 0x28; // CUtlVector + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSeqCmdLayer { + constexpr std::ptrdiff_t m_cmd = 0x0; // int16 + constexpr std::ptrdiff_t m_nLocalReference = 0x2; // int16 + constexpr std::ptrdiff_t m_nLocalBonemask = 0x4; // int16 + constexpr std::ptrdiff_t m_nDstResult = 0x6; // int16 + constexpr std::ptrdiff_t m_nSrcResult = 0x8; // int16 + constexpr std::ptrdiff_t m_bSpline = 0xA; // bool + constexpr std::ptrdiff_t m_flVar1 = 0xC; // float32 + constexpr std::ptrdiff_t m_flVar2 = 0x10; // float32 + constexpr std::ptrdiff_t m_nLineNumber = 0x14; // int16 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSeqPoseSetting { + constexpr std::ptrdiff_t m_sPoseParameter = 0x0; // CBufferString + constexpr std::ptrdiff_t m_sAttachment = 0x10; // CBufferString + constexpr std::ptrdiff_t m_sReferenceSequence = 0x20; // CBufferString + constexpr std::ptrdiff_t m_flValue = 0x30; // float32 + constexpr std::ptrdiff_t m_bX = 0x34; // bool + constexpr std::ptrdiff_t m_bY = 0x35; // bool + constexpr std::ptrdiff_t m_bZ = 0x36; // bool + constexpr std::ptrdiff_t m_eType = 0x38; // int32 + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSeqCmdSeqDesc { + constexpr std::ptrdiff_t m_sName = 0x0; // CBufferString + constexpr std::ptrdiff_t m_flags = 0x10; // CSeqSeqDescFlag + constexpr std::ptrdiff_t m_transition = 0x1C; // CSeqTransition + constexpr std::ptrdiff_t m_nFrameRangeSequence = 0x24; // int16 + constexpr std::ptrdiff_t m_nFrameCount = 0x26; // int16 + constexpr std::ptrdiff_t m_flFPS = 0x28; // float32 + constexpr std::ptrdiff_t m_nSubCycles = 0x2C; // int16 + constexpr std::ptrdiff_t m_numLocalResults = 0x2E; // int16 + constexpr std::ptrdiff_t m_cmdLayerArray = 0x30; // CUtlVector + constexpr std::ptrdiff_t m_eventArray = 0x48; // CUtlVector + constexpr std::ptrdiff_t m_activityArray = 0x60; // CUtlVector + constexpr std::ptrdiff_t m_poseSettingArray = 0x78; // CUtlVector + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSeqPoseParamDesc { + constexpr std::ptrdiff_t m_sName = 0x0; // CBufferString + constexpr std::ptrdiff_t m_flStart = 0x10; // float32 + constexpr std::ptrdiff_t m_flEnd = 0x14; // float32 + constexpr std::ptrdiff_t m_flLoop = 0x18; // float32 + constexpr std::ptrdiff_t m_bLooping = 0x1C; // bool + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSequenceGroupData { + constexpr std::ptrdiff_t m_sName = 0x10; // CBufferString + constexpr std::ptrdiff_t m_nFlags = 0x20; // uint32 + constexpr std::ptrdiff_t m_localSequenceNameArray = 0x28; // CUtlVector + constexpr std::ptrdiff_t m_localS1SeqDescArray = 0x40; // CUtlVector + constexpr std::ptrdiff_t m_localMultiSeqDescArray = 0x58; // CUtlVector + constexpr std::ptrdiff_t m_localSynthAnimDescArray = 0x70; // CUtlVector + constexpr std::ptrdiff_t m_localCmdSeqDescArray = 0x88; // CUtlVector + constexpr std::ptrdiff_t m_localBoneMaskArray = 0xA0; // CUtlVector + constexpr std::ptrdiff_t m_localScaleSetArray = 0xB8; // CUtlVector + constexpr std::ptrdiff_t m_localBoneNameArray = 0xD0; // CUtlVector + constexpr std::ptrdiff_t m_localNodeName = 0xE8; // CBufferString + constexpr std::ptrdiff_t m_localPoseParamArray = 0xF8; // CUtlVector + constexpr std::ptrdiff_t m_keyValues = 0x110; // KeyValues3 + constexpr std::ptrdiff_t m_localIKAutoplayLockArray = 0x120; // CUtlVector + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MPropertyEditClassAsString + namespace CAnimEnum { + constexpr std::ptrdiff_t m_value = 0x0; // uint8 + } + // Parent: CAnimGraphSettingsGroup + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + namespace CAnimGraphNetworkSettings { + constexpr std::ptrdiff_t m_bNetworkingEnabled = 0x20; // bool + } + // Parent: CAnimComponentUpdater + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CActionComponentUpdater { + constexpr std::ptrdiff_t m_actions = 0x30; // CUtlVector> + } + // Parent: CBinaryUpdateNode + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAddUpdateNode { + constexpr std::ptrdiff_t m_footMotionTiming = 0x88; // BinaryNodeChildOption + constexpr std::ptrdiff_t m_bApplyToFootMotion = 0x8C; // bool + constexpr std::ptrdiff_t m_bApplyChannelsSeparately = 0x8D; // bool + constexpr std::ptrdiff_t m_bUseModelSpace = 0x8E; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAimMatrixUpdateNode { + constexpr std::ptrdiff_t m_opFixedSettings = 0x70; // AimMatrixOpFixedSettings_t + constexpr std::ptrdiff_t m_target = 0x148; // AnimVectorSource + constexpr std::ptrdiff_t m_paramIndex = 0x14C; // CAnimParamHandle + constexpr std::ptrdiff_t m_hSequence = 0x150; // HSequence + constexpr std::ptrdiff_t m_bResetChild = 0x154; // bool + constexpr std::ptrdiff_t m_bLockWhenWaning = 0x155; // bool + } + // Parent: CLeafUpdateNode + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CBindPoseUpdateNode { + } + // Parent: CUnaryUpdateNode + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CChoreoUpdateNode { + } + // Parent: CUnaryUpdateNode + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CCycleControlUpdateNode { + constexpr std::ptrdiff_t m_valueSource = 0x68; // AnimValueSource + constexpr std::ptrdiff_t m_paramIndex = 0x6C; // CAnimParamHandle + } + // Parent: CLeafUpdateNode + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CCycleControlClipUpdateNode { + constexpr std::ptrdiff_t m_tags = 0x60; // CUtlVector + constexpr std::ptrdiff_t m_hSequence = 0x7C; // HSequence + constexpr std::ptrdiff_t m_duration = 0x80; // float32 + constexpr std::ptrdiff_t m_valueSource = 0x84; // AnimValueSource + constexpr std::ptrdiff_t m_paramIndex = 0x88; // CAnimParamHandle + } + // Parent: CLeafUpdateNode + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CDirectionalBlendUpdateNode { + constexpr std::ptrdiff_t m_hSequences = 0x5C; // HSequence[8] + constexpr std::ptrdiff_t m_damping = 0x80; // CAnimInputDamping + constexpr std::ptrdiff_t m_blendValueSource = 0x90; // AnimValueSource + constexpr std::ptrdiff_t m_paramIndex = 0x94; // CAnimParamHandle + constexpr std::ptrdiff_t m_playbackSpeed = 0x98; // float32 + constexpr std::ptrdiff_t m_duration = 0x9C; // float32 + constexpr std::ptrdiff_t m_bLoop = 0xA0; // bool + constexpr std::ptrdiff_t m_bLockBlendOnReset = 0xA1; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CDirectPlaybackUpdateNode { + constexpr std::ptrdiff_t m_bFinishEarly = 0x6C; // bool + constexpr std::ptrdiff_t m_bResetOnFinish = 0x6D; // bool + constexpr std::ptrdiff_t m_allTags = 0x70; // CUtlVector + } + // Parent: CUnaryUpdateNode + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CFollowPathUpdateNode { + constexpr std::ptrdiff_t m_flBlendOutTime = 0x6C; // float32 + constexpr std::ptrdiff_t m_bBlockNonPathMovement = 0x70; // bool + constexpr std::ptrdiff_t m_bStopFeetAtGoal = 0x71; // bool + constexpr std::ptrdiff_t m_bScaleSpeed = 0x72; // bool + constexpr std::ptrdiff_t m_flScale = 0x74; // float32 + constexpr std::ptrdiff_t m_flMinAngle = 0x78; // float32 + constexpr std::ptrdiff_t m_flMaxAngle = 0x7C; // float32 + constexpr std::ptrdiff_t m_flSpeedScaleBlending = 0x80; // float32 + constexpr std::ptrdiff_t m_turnDamping = 0x88; // CAnimInputDamping + constexpr std::ptrdiff_t m_facingTarget = 0x98; // AnimValueSource + constexpr std::ptrdiff_t m_hParam = 0x9C; // CAnimParamHandle + constexpr std::ptrdiff_t m_flTurnToFaceOffset = 0xA0; // float32 + constexpr std::ptrdiff_t m_bTurnToFace = 0xA4; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CFollowAttachmentUpdateNode { + constexpr std::ptrdiff_t m_opFixedData = 0x70; // FollowAttachmentSettings_t + } + // Parent: CUnaryUpdateNode + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CFootAdjustmentUpdateNode { + constexpr std::ptrdiff_t m_clips = 0x70; // CUtlVector + constexpr std::ptrdiff_t m_hBasePoseCacheHandle = 0x88; // CPoseHandle + constexpr std::ptrdiff_t m_facingTarget = 0x8C; // CAnimParamHandle + constexpr std::ptrdiff_t m_flTurnTimeMin = 0x90; // float32 + constexpr std::ptrdiff_t m_flTurnTimeMax = 0x94; // float32 + constexpr std::ptrdiff_t m_flStepHeightMax = 0x98; // float32 + constexpr std::ptrdiff_t m_flStepHeightMaxAngle = 0x9C; // float32 + constexpr std::ptrdiff_t m_bResetChild = 0xA0; // bool + constexpr std::ptrdiff_t m_bAnimationDriven = 0xA1; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 20 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CFootLockUpdateNode { + constexpr std::ptrdiff_t m_opFixedSettings = 0x68; // FootLockPoseOpFixedSettings + constexpr std::ptrdiff_t m_footSettings = 0xD0; // CUtlVector + constexpr std::ptrdiff_t m_hipShiftDamping = 0xE8; // CAnimInputDamping + constexpr std::ptrdiff_t m_rootHeightDamping = 0xF8; // CAnimInputDamping + constexpr std::ptrdiff_t m_flStrideCurveScale = 0x108; // float32 + constexpr std::ptrdiff_t m_flStrideCurveLimitScale = 0x10C; // float32 + constexpr std::ptrdiff_t m_flStepHeightIncreaseScale = 0x110; // float32 + constexpr std::ptrdiff_t m_flStepHeightDecreaseScale = 0x114; // float32 + constexpr std::ptrdiff_t m_flHipShiftScale = 0x118; // float32 + constexpr std::ptrdiff_t m_flBlendTime = 0x11C; // float32 + constexpr std::ptrdiff_t m_flMaxRootHeightOffset = 0x120; // float32 + constexpr std::ptrdiff_t m_flMinRootHeightOffset = 0x124; // float32 + constexpr std::ptrdiff_t m_flTiltPlanePitchSpringStrength = 0x128; // float32 + constexpr std::ptrdiff_t m_flTiltPlaneRollSpringStrength = 0x12C; // float32 + constexpr std::ptrdiff_t m_bApplyFootRotationLimits = 0x130; // bool + constexpr std::ptrdiff_t m_bApplyHipShift = 0x131; // bool + constexpr std::ptrdiff_t m_bModulateStepHeight = 0x132; // bool + constexpr std::ptrdiff_t m_bResetChild = 0x133; // bool + constexpr std::ptrdiff_t m_bEnableVerticalCurvedPaths = 0x134; // bool + constexpr std::ptrdiff_t m_bEnableRootHeightDamping = 0x135; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CFootPinningUpdateNode { + constexpr std::ptrdiff_t m_poseOpFixedData = 0x70; // FootPinningPoseOpFixedData_t + constexpr std::ptrdiff_t m_eTimingSource = 0xA0; // FootPinningTimingSource + constexpr std::ptrdiff_t m_params = 0xA8; // CUtlVector + constexpr std::ptrdiff_t m_bResetChild = 0xC0; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CFootStepTriggerUpdateNode { + constexpr std::ptrdiff_t m_triggers = 0x68; // CUtlVector + constexpr std::ptrdiff_t m_flTolerance = 0x84; // float32 + } + // Parent: CUnaryUpdateNode + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CHitReactUpdateNode { + constexpr std::ptrdiff_t m_opFixedSettings = 0x68; // HitReactFixedSettings_t + constexpr std::ptrdiff_t m_triggerParam = 0xB4; // CAnimParamHandle + constexpr std::ptrdiff_t m_hitBoneParam = 0xB6; // CAnimParamHandle + constexpr std::ptrdiff_t m_hitOffsetParam = 0xB8; // CAnimParamHandle + constexpr std::ptrdiff_t m_hitDirectionParam = 0xBA; // CAnimParamHandle + constexpr std::ptrdiff_t m_hitStrengthParam = 0xBC; // CAnimParamHandle + constexpr std::ptrdiff_t m_flMinDelayBetweenHits = 0xC0; // float32 + constexpr std::ptrdiff_t m_bResetChild = 0xC4; // bool + } + // Parent: CLeafUpdateNode + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CInputStreamUpdateNode { + } + // Parent: CUnaryUpdateNode + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CJiggleBoneUpdateNode { + constexpr std::ptrdiff_t m_opFixedData = 0x68; // JiggleBoneSettingsList_t + } + // Parent: CSequenceUpdateNode + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CJumpHelperUpdateNode { + constexpr std::ptrdiff_t m_hTargetParam = 0xA1; // CAnimParamHandle + constexpr std::ptrdiff_t m_flOriginalJumpMovement = 0xA4; // Vector + constexpr std::ptrdiff_t m_flOriginalJumpDuration = 0xB0; // float32 + constexpr std::ptrdiff_t m_flJumpStartCycle = 0xB4; // float32 + constexpr std::ptrdiff_t m_flJumpEndCycle = 0xB8; // float32 + constexpr std::ptrdiff_t m_eCorrectionMethod = 0xBC; // JumpCorrectionMethod + constexpr std::ptrdiff_t m_bTranslationAxis = 0xC0; // bool[3] + constexpr std::ptrdiff_t m_bScaleSpeed = 0xC3; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CLookAtUpdateNode { + constexpr std::ptrdiff_t m_opFixedSettings = 0x70; // LookAtOpFixedSettings_t + constexpr std::ptrdiff_t m_target = 0x138; // AnimVectorSource + constexpr std::ptrdiff_t m_paramIndex = 0x13C; // CAnimParamHandle + constexpr std::ptrdiff_t m_weightParamIndex = 0x13E; // CAnimParamHandle + constexpr std::ptrdiff_t m_bResetChild = 0x140; // bool + constexpr std::ptrdiff_t m_bLockWhenWaning = 0x141; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CMoverUpdateNode { + constexpr std::ptrdiff_t m_damping = 0x70; // CAnimInputDamping + constexpr std::ptrdiff_t m_facingTarget = 0x80; // AnimValueSource + constexpr std::ptrdiff_t m_hMoveVecParam = 0x84; // CAnimParamHandle + constexpr std::ptrdiff_t m_hMoveHeadingParam = 0x86; // CAnimParamHandle + constexpr std::ptrdiff_t m_hTurnToFaceParam = 0x88; // CAnimParamHandle + constexpr std::ptrdiff_t m_flTurnToFaceOffset = 0x8C; // float32 + constexpr std::ptrdiff_t m_flTurnToFaceLimit = 0x90; // float32 + constexpr std::ptrdiff_t m_bAdditive = 0x94; // bool + constexpr std::ptrdiff_t m_bApplyMovement = 0x95; // bool + constexpr std::ptrdiff_t m_bOrientMovement = 0x96; // bool + constexpr std::ptrdiff_t m_bApplyRotation = 0x97; // bool + constexpr std::ptrdiff_t m_bLimitOnly = 0x98; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPathHelperUpdateNode { + constexpr std::ptrdiff_t m_flStoppingRadius = 0x68; // float32 + constexpr std::ptrdiff_t m_flStoppingSpeedScale = 0x6C; // float32 + } + // Parent: CUnaryUpdateNode + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CRagdollUpdateNode { + constexpr std::ptrdiff_t m_nWeightListIndex = 0x68; // int32 + constexpr std::ptrdiff_t m_poseControlMethod = 0x6C; // RagdollPoseControl + } + // Parent: CUnaryUpdateNode + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CRootUpdateNode { + } + // Parent: CUnaryUpdateNode + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSetFacingUpdateNode { + constexpr std::ptrdiff_t m_facingMode = 0x68; // FacingMode + constexpr std::ptrdiff_t m_bResetChild = 0x6C; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSlowDownOnSlopesUpdateNode { + constexpr std::ptrdiff_t m_flSlowDownStrength = 0x68; // float32 + } + // Parent: CUnaryUpdateNode + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSolveIKChainUpdateNode { + constexpr std::ptrdiff_t m_targetHandles = 0x68; // CUtlVector + constexpr std::ptrdiff_t m_opFixedData = 0x80; // SolveIKChainPoseOpFixedSettings_t + } + // Parent: CUnaryUpdateNode + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSpeedScaleUpdateNode { + constexpr std::ptrdiff_t m_paramIndex = 0x68; // CAnimParamHandle + } + // Parent: CUnaryUpdateNode + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CStanceOverrideUpdateNode { + constexpr std::ptrdiff_t m_footStanceInfo = 0x68; // CUtlVector + constexpr std::ptrdiff_t m_pStanceSourceNode = 0x80; // CAnimUpdateNodeRef + constexpr std::ptrdiff_t m_hParameter = 0x90; // CAnimParamHandle + constexpr std::ptrdiff_t m_eMode = 0x94; // StanceOverrideMode + } + // Parent: CUnaryUpdateNode + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CStanceScaleUpdateNode { + constexpr std::ptrdiff_t m_hParam = 0x68; // CAnimParamHandle + } + // Parent: CUnaryUpdateNode + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CStopAtGoalUpdateNode { + constexpr std::ptrdiff_t m_flOuterRadius = 0x6C; // float32 + constexpr std::ptrdiff_t m_flInnerRadius = 0x70; // float32 + constexpr std::ptrdiff_t m_flMaxScale = 0x74; // float32 + constexpr std::ptrdiff_t m_flMinScale = 0x78; // float32 + constexpr std::ptrdiff_t m_damping = 0x80; // CAnimInputDamping + } + // Parent: CUnaryUpdateNode + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CTurnHelperUpdateNode { + constexpr std::ptrdiff_t m_facingTarget = 0x6C; // AnimValueSource + constexpr std::ptrdiff_t m_turnStartTimeOffset = 0x70; // float32 + constexpr std::ptrdiff_t m_turnDuration = 0x74; // float32 + constexpr std::ptrdiff_t m_bMatchChildDuration = 0x78; // bool + constexpr std::ptrdiff_t m_manualTurnOffset = 0x7C; // float32 + constexpr std::ptrdiff_t m_bUseManualTurnOffset = 0x80; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CTwoBoneIKUpdateNode { + constexpr std::ptrdiff_t m_opFixedData = 0x70; // TwoBoneIKSettings_t + } + } + } +} diff --git a/output/linux/libanimationsystem.so.json b/output/linux/libanimationsystem.so.json new file mode 100644 index 0000000..a4847de --- /dev/null +++ b/output/linux/libanimationsystem.so.json @@ -0,0 +1,5563 @@ +{ + "libanimationsystem.so": { + "classes": { + "AimMatrixOpFixedSettings_t": { + "fields": { + "m_attachment": 0, + "m_bTargetIsPosition": 200, + "m_damping": 128, + "m_eBlendMode": 184, + "m_fAngleIncrement": 188, + "m_nBoneMaskIndex": 196, + "m_nSequenceMaxFrame": 192, + "m_poseCacheHandles": 144 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "AnimComponentID": { + "fields": { + "m_id": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyEditClassAsString", + "type": "Unknown" + } + ], + "parent": null + }, + "AnimNodeID": { + "fields": { + "m_id": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyEditClassAsString", + "type": "Unknown" + } + ], + "parent": null + }, + "AnimNodeOutputID": { + "fields": { + "m_id": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyEditClassAsString", + "type": "Unknown" + } + ], + "parent": null + }, + "AnimParamID": { + "fields": { + "m_id": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyEditClassAsString", + "type": "Unknown" + } + ], + "parent": null + }, + "AnimScriptHandle": { + "fields": { + "m_id": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyEditClassAsString", + "type": "Unknown" + } + ], + "parent": null + }, + "AnimStateID": { + "fields": { + "m_id": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyEditClassAsString", + "type": "Unknown" + } + ], + "parent": null + }, + "AnimTagID": { + "fields": { + "m_id": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyEditClassAsString", + "type": "Unknown" + } + ], + "parent": null + }, + "AnimationDecodeDebugDumpElement_t": { + "fields": { + "m_decodeOps": 40, + "m_decodedAnims": 88, + "m_internalOps": 64, + "m_modelName": 8, + "m_nEntityIndex": 0, + "m_poseParams": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "AnimationDecodeDebugDump_t": { + "fields": { + "m_elems": 8, + "m_processingType": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "AnimationSnapshotBase_t": { + "fields": { + "m_DecodeDump": 152, + "m_SnapshotType": 144, + "m_bBonesInWorldSpace": 64, + "m_bHasDecodeDump": 148, + "m_boneSetupMask": 72, + "m_boneTransforms": 96, + "m_flRealTime": 0, + "m_flexControllers": 120, + "m_rootToWorld": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "AnimationSnapshot_t": { + "fields": { + "m_modelName": 272, + "m_nEntIndex": 264 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "AnimationSnapshotBase_t" + }, + "BlendItem_t": { + "fields": { + "m_bUseCustomDuration": 56, + "m_flDuration": 52, + "m_hSequence": 40, + "m_pChild": 24, + "m_tags": 0, + "m_vPos": 44 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "BoneDemoCaptureSettings_t": { + "fields": { + "m_boneName": 0, + "m_flChainLength": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CActionComponentUpdater": { + "fields": { + "m_actions": 48 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CAnimComponentUpdater" + }, + "CAddUpdateNode": { + "fields": { + "m_bApplyChannelsSeparately": 141, + "m_bApplyToFootMotion": 140, + "m_bUseModelSpace": 142, + "m_footMotionTiming": 136 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CBinaryUpdateNode" + }, + "CAimConstraint": { + "fields": { + "m_nUpType": 128, + "m_qAimOffset": 112 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CBaseConstraint" + }, + "CAimMatrixUpdateNode": { + "fields": { + "m_bLockWhenWaning": 341, + "m_bResetChild": 340, + "m_hSequence": 336, + "m_opFixedSettings": 112, + "m_paramIndex": 332, + "m_target": 328 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CUnaryUpdateNode" + }, + "CAnimActionUpdater": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CAnimActivity": { + "fields": { + "m_nActivity": 16, + "m_nFlags": 20, + "m_nWeight": 24, + "m_name": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CAnimAttachment": { + "fields": { + "m_influenceIndices": 96, + "m_influenceOffsets": 48, + "m_influenceRotations": 0, + "m_influenceWeights": 108, + "m_numInfluences": 120 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CAnimBone": { + "fields": { + "m_flags": 68, + "m_name": 0, + "m_parent": 16, + "m_pos": 20, + "m_qAlignment": 52, + "m_quat": 32, + "m_scale": 48 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CAnimBoneDifference": { + "fields": { + "m_bHasMovement": 45, + "m_bHasRotation": 44, + "m_name": 0, + "m_parent": 16, + "m_posError": 32 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CAnimComponentUpdater": { + "fields": { + "m_bStartEnabled": 40, + "m_id": 32, + "m_name": 24, + "m_networkMode": 36 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CAnimCycle": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CCycleBase" + }, + "CAnimData": { + "fields": { + "m_animArray": 32, + "m_decoderArray": 56, + "m_nMaxUniqueFrameIndex": 80, + "m_name": 16, + "m_segmentArray": 88 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CAnimDataChannelDesc": { + "fields": { + "m_nElementIndexArray": 96, + "m_nElementMaskArray": 120, + "m_nFlags": 32, + "m_nType": 36, + "m_szChannelClass": 0, + "m_szDescription": 56, + "m_szElementNameArray": 72, + "m_szGrouping": 40, + "m_szVariableName": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CAnimDecoder": { + "fields": { + "m_nType": 20, + "m_nVersion": 16, + "m_szName": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CAnimDemoCaptureSettings": { + "fields": { + "m_baseSequence": 56, + "m_boneSelectionMode": 68, + "m_bones": 72, + "m_flIkRotation_MaxQuantizationError": 44, + "m_flIkRotation_MaxSplineError": 24, + "m_flIkTranslation_MaxQuantizationError": 48, + "m_flIkTranslation_MaxSplineError": 28, + "m_flMaxQuantizationErrorRotation": 32, + "m_flMaxQuantizationErrorScale": 40, + "m_flMaxQuantizationErrorTranslation": 36, + "m_flMaxSplineErrorScale": 20, + "m_flMaxSplineErrorTranslation": 16, + "m_ikChains": 96, + "m_nBaseSequenceFrame": 64, + "m_rangeBoneChainLength": 0, + "m_rangeMaxSplineErrorRotation": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CAnimDesc": { + "fields": { + "fps": 24, + "framestalltime": 344, + "m_Data": 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} + ], + "parent": null + }, + "VPhysXRange_t": { + "fields": { + "m_flMax": 4, + "m_flMin": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "VPhysics2ShapeDef_t": { + "fields": { + "m_CollisionAttributeIndices": 96, + "m_capsules": 24, + "m_hulls": 48, + "m_meshes": 72, + "m_spheres": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "WeightList": { + "fields": { + "m_name": 0, + "m_weights": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + } + }, + "enums": {} + } +} \ No newline at end of file diff --git a/output/linux/libanimationsystem.so.rs b/output/linux/libanimationsystem.so.rs new file mode 100644 index 0000000..31c2e5f --- /dev/null +++ b/output/linux/libanimationsystem.so.rs @@ -0,0 +1,4088 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:16:02.890657436 UTC + +#![allow(non_upper_case_globals, unused)] + +pub mod cs2_dumper { + pub mod schemas { + // Module: libanimationsystem.so + // Classes count: 353 + // Enums count: 0 + pub mod libanimationsystem { + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod BoneDemoCaptureSettings_t { + pub const m_boneName: usize = 0x0; // CUtlString + pub const m_flChainLength: usize = 0x8; // float32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod IKDemoCaptureSettings_t { + pub const m_parentBoneName: usize = 0x0; // CUtlString + pub const m_eMode: usize = 0x8; // IKChannelMode + pub const m_ikChainName: usize = 0x10; // CUtlString + pub const m_oneBoneStart: usize = 0x18; // CUtlString + pub const m_oneBoneEnd: usize = 0x20; // CUtlString + } + // Parent: None + // Fields count: 16 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimDemoCaptureSettings { + pub const m_rangeBoneChainLength: usize = 0x0; // Vector2D + pub const m_rangeMaxSplineErrorRotation: usize = 0x8; // Vector2D + pub const m_flMaxSplineErrorTranslation: usize = 0x10; // float32 + pub const m_flMaxSplineErrorScale: usize = 0x14; // float32 + pub const m_flIkRotation_MaxSplineError: usize = 0x18; // float32 + pub const m_flIkTranslation_MaxSplineError: usize = 0x1C; // float32 + pub const m_flMaxQuantizationErrorRotation: usize = 0x20; // float32 + pub const m_flMaxQuantizationErrorTranslation: usize = 0x24; // float32 + pub const m_flMaxQuantizationErrorScale: usize = 0x28; // float32 + pub const m_flIkRotation_MaxQuantizationError: usize = 0x2C; // float32 + pub const m_flIkTranslation_MaxQuantizationError: usize = 0x30; // float32 + pub const m_baseSequence: usize = 0x38; // CUtlString + pub const m_nBaseSequenceFrame: usize = 0x40; // int32 + pub const m_boneSelectionMode: usize = 0x44; // EDemoBoneSelectionMode + pub const m_bones: usize = 0x48; // CUtlVector + pub const m_ikChains: usize = 0x60; // CUtlVector + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimReplayFrame { + pub const m_inputDataBlocks: usize = 0x10; // CUtlVector + pub const m_instanceData: usize = 0x28; // CUtlBinaryBlock + pub const m_startingLocalToWorldTransform: usize = 0x40; // CTransform + pub const m_localToWorldTransform: usize = 0x60; // CTransform + pub const m_timeStamp: usize = 0x80; // float32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimGraphDebugReplay { + pub const m_animGraphFileName: usize = 0x40; // CUtlString + pub const m_frameList: usize = 0x48; // CUtlVector> + pub const m_startIndex: usize = 0x60; // int32 + pub const m_writeIndex: usize = 0x64; // int32 + pub const m_frameCount: usize = 0x68; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimGraphModelBinding { + pub const m_modelName: usize = 0x8; // CUtlString + pub const m_pSharedData: usize = 0x10; // CSmartPtr + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub mod CAnimInputDamping { + pub const m_speedFunction: usize = 0x8; // DampingSpeedFunction + pub const m_fSpeedScale: usize = 0xC; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimParamHandle { + pub const m_type: usize = 0x0; // AnimParamType_t + pub const m_index: usize = 0x1; // uint8 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimParamHandleMap { + pub const m_list: usize = 0x0; // CUtlHashtable + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimParameterManagerUpdater { + pub const m_parameters: usize = 0x18; // CUtlVector> + pub const m_idToIndexMap: usize = 0x30; // CUtlHashtable + pub const m_nameToIndexMap: usize = 0x50; // CUtlHashtable + pub const m_indexToHandle: usize = 0x70; // CUtlVector + pub const m_autoResetParams: usize = 0x88; // CUtlVector> + pub const m_autoResetMap: usize = 0xA0; // CUtlHashtable + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimUpdateSharedData { + pub const m_nodes: usize = 0x10; // CUtlVector> + pub const m_nodeIndexMap: usize = 0x28; // CUtlHashtable + pub const m_components: usize = 0x48; // CUtlVector> + pub const m_pParamListUpdater: usize = 0x60; // CSmartPtr + pub const m_pTagManagerUpdater: usize = 0x68; // CSmartPtr + pub const m_scriptManager: usize = 0x70; // CSmartPtr + pub const m_settings: usize = 0x78; // CAnimGraphSettingsManager + pub const m_pStaticPoseCache: usize = 0xA8; // CSmartPtr + pub const m_pSkeleton: usize = 0xB0; // CSmartPtr + pub const m_rootNodePath: usize = 0xB8; // CAnimNodePath + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CBlendCurve { + pub const m_flControlPoint1: usize = 0x0; // float32 + pub const m_flControlPoint2: usize = 0x4; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod ParamSpanSample_t { + pub const m_value: usize = 0x0; // CAnimVariant + pub const m_flCycle: usize = 0x14; // float32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod ParamSpan_t { + pub const m_samples: usize = 0x0; // CUtlVector + pub const m_hParam: usize = 0x18; // CAnimParamHandle + pub const m_eParamType: usize = 0x1A; // AnimParamType_t + pub const m_flStartCycle: usize = 0x1C; // float32 + pub const m_flEndCycle: usize = 0x20; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CParamSpanUpdater { + pub const m_spans: usize = 0x0; // CUtlVector + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimGraphSettingsGroup { + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimGraphSettingsManager { + pub const m_settingsGroups: usize = 0x18; // CUtlVector> + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CCachedPose { + pub const m_transforms: usize = 0x8; // CUtlVector + pub const m_morphWeights: usize = 0x20; // CUtlVector + pub const m_hSequence: usize = 0x38; // HSequence + pub const m_flCycle: usize = 0x3C; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CStaticPoseCache { + pub const m_poses: usize = 0x10; // CUtlVector + pub const m_nBoneCount: usize = 0x28; // int32 + pub const m_nMorphCount: usize = 0x2C; // int32 + } + // Parent: CStaticPoseCache + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CStaticPoseCacheBuilder { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimActionUpdater { + } + // Parent: CAnimActionUpdater + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CEmitTagActionUpdater { + pub const m_nTagIndex: usize = 0x18; // int32 + pub const m_bIsZeroDuration: usize = 0x1C; // bool + } + // Parent: CAnimActionUpdater + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSetParameterActionUpdater { + pub const m_hParam: usize = 0x18; // CAnimParamHandle + pub const m_value: usize = 0x1A; // CAnimVariant + } + // Parent: CAnimActionUpdater + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CToggleComponentActionUpdater { + pub const m_componentID: usize = 0x18; // AnimComponentID + pub const m_bSetEnabled: usize = 0x1C; // bool + } + // Parent: CAnimActionUpdater + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CExpressionActionUpdater { + pub const m_hParam: usize = 0x18; // CAnimParamHandle + pub const m_eParamType: usize = 0x1A; // AnimParamType_t + pub const m_hScript: usize = 0x1C; // AnimScriptHandle + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimTagBase { + pub const m_name: usize = 0x18; // CGlobalSymbol + pub const m_group: usize = 0x20; // CGlobalSymbol + pub const m_tagID: usize = 0x28; // AnimTagID + pub const m_bIsReferenced: usize = 0x40; // bool + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimTagManagerUpdater { + pub const m_tags: usize = 0x18; // CUtlVector> + } + // Parent: CAnimTagBase + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub mod CAudioAnimTag { + pub const m_clipName: usize = 0x50; // CUtlString + pub const m_attachmentName: usize = 0x58; // CUtlString + pub const m_flVolume: usize = 0x60; // float32 + pub const m_bStopWhenTagEnds: usize = 0x64; // bool + pub const m_bStopWhenGraphEnds: usize = 0x65; // bool + pub const m_bPlayOnServer: usize = 0x66; // bool + pub const m_bPlayOnClient: usize = 0x67; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyElementNameFn + pub mod CBodyGroupSetting { + pub const m_BodyGroupName: usize = 0x0; // CUtlString + pub const m_nBodyGroupOption: usize = 0x8; // int32 + } + // Parent: CAnimTagBase + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub mod CBodyGroupAnimTag { + pub const m_nPriority: usize = 0x50; // int32 + pub const m_bodyGroupSettings: usize = 0x58; // CUtlVector + } + // Parent: CAnimTagBase + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub mod CClothSettingsAnimTag { + pub const m_flStiffness: usize = 0x50; // float32 + pub const m_flEaseIn: usize = 0x54; // float32 + pub const m_flEaseOut: usize = 0x58; // float32 + pub const m_nVertexSet: usize = 0x60; // CUtlString + } + // Parent: CAnimTagBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub mod CFootFallAnimTag { + pub const m_foot: usize = 0x50; // FootFallTagFoot_t + } + // Parent: CAnimTagBase + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub mod CFootstepLandedAnimTag { + pub const m_FootstepType: usize = 0x50; // FootstepLandedFootSoundType_t + pub const m_OverrideSoundName: usize = 0x58; // CUtlString + pub const m_DebugAnimSourceString: usize = 0x60; // CUtlString + pub const m_BoneName: usize = 0x68; // CUtlString + } + // Parent: CAnimTagBase + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub mod CMaterialAttributeAnimTag { + pub const m_AttributeName: usize = 0x50; // CUtlString + pub const m_AttributeType: usize = 0x58; // MatterialAttributeTagType_t + pub const m_flValue: usize = 0x5C; // float32 + pub const m_Color: usize = 0x60; // Color + } + // Parent: CAnimTagBase + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub mod CParticleAnimTag { + pub const m_hParticleSystem: usize = 0x50; // CStrongHandle + pub const m_particleSystemName: usize = 0x58; // CUtlString + pub const m_configName: usize = 0x60; // CUtlString + pub const m_bDetachFromOwner: usize = 0x68; // bool + pub const m_bStopWhenTagEnds: usize = 0x69; // bool + pub const m_bTagEndStopIsInstant: usize = 0x6A; // bool + pub const m_attachmentName: usize = 0x70; // CUtlString + pub const m_attachmentType: usize = 0x78; // ParticleAttachment_t + pub const m_attachmentCP1Name: usize = 0x80; // CUtlString + pub const m_attachmentCP1Type: usize = 0x88; // ParticleAttachment_t + } + // Parent: CAnimTagBase + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub mod CRagdollAnimTag { + pub const m_nPoseControl: usize = 0x50; // AnimPoseControl + pub const m_flFrequency: usize = 0x54; // float32 + pub const m_flDampingRatio: usize = 0x58; // float32 + pub const m_flDecayDuration: usize = 0x5C; // float32 + pub const m_flDecayBias: usize = 0x60; // float32 + pub const m_bDestroy: usize = 0x64; // bool + } + // Parent: CAnimTagBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub mod CSequenceFinishedAnimTag { + pub const m_sequenceName: usize = 0x50; // CUtlString + } + // Parent: CAnimTagBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub mod CStringAnimTag { + } + // Parent: CAnimTagBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub mod CTaskStatusAnimTag { + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimComponentUpdater { + pub const m_name: usize = 0x18; // CUtlString + pub const m_id: usize = 0x20; // AnimComponentID + pub const m_networkMode: usize = 0x24; // AnimNodeNetworkMode + pub const m_bStartEnabled: usize = 0x28; // bool + } + // Parent: CAnimComponentUpdater + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimScriptComponentUpdater { + pub const m_hScript: usize = 0x30; // AnimScriptHandle + } + // Parent: CAnimComponentUpdater + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CCPPScriptComponentUpdater { + pub const m_scriptsToRun: usize = 0x30; // CUtlVector + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CDampedValueUpdateItem { + pub const m_damping: usize = 0x0; // CAnimInputDamping + pub const m_hParamIn: usize = 0x18; // CAnimParamHandle + pub const m_hParamOut: usize = 0x1A; // CAnimParamHandle + } + // Parent: CAnimComponentUpdater + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CDampedValueComponentUpdater { + pub const m_items: usize = 0x30; // CUtlVector + } + // Parent: CAnimComponentUpdater + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CDemoSettingsComponentUpdater { + pub const m_settings: usize = 0x30; // CAnimDemoCaptureSettings + } + // Parent: CAnimComponentUpdater + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CLODComponentUpdater { + pub const m_nServerLOD: usize = 0x30; // int32 + } + // Parent: CAnimComponentUpdater + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CLookComponentUpdater { + pub const m_hLookHeading: usize = 0x34; // CAnimParamHandle + pub const m_hLookHeadingVelocity: usize = 0x36; // CAnimParamHandle + pub const m_hLookPitch: usize = 0x38; // CAnimParamHandle + pub const m_hLookDistance: usize = 0x3A; // CAnimParamHandle + pub const m_hLookDirection: usize = 0x3C; // CAnimParamHandle + pub const m_hLookTarget: usize = 0x3E; // CAnimParamHandle + pub const m_hLookTargetWorldSpace: usize = 0x40; // CAnimParamHandle + pub const m_bNetworkLookTarget: usize = 0x42; // bool + } + // Parent: CAnimComponentUpdater + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CMovementComponentUpdater { + pub const m_motors: usize = 0x30; // CUtlVector> + pub const m_facingDamping: usize = 0x48; // CAnimInputDamping + pub const m_eDefaultFacingMode: usize = 0x58; // FacingMode + pub const m_nDefaultMotorIndex: usize = 0x64; // int32 + pub const m_flDefaultRunSpeed: usize = 0x68; // float32 + pub const m_bMoveVarsDisabled: usize = 0x6C; // bool + pub const m_bNetworkPath: usize = 0x6D; // bool + pub const m_bNetworkFacing: usize = 0x6E; // bool + pub const m_paramHandles: usize = 0x6F; // CAnimParamHandle[30] + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod WeightList { + pub const m_name: usize = 0x0; // CUtlString + pub const m_weights: usize = 0x8; // CUtlVector + } + // Parent: CAnimComponentUpdater + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CRagdollComponentUpdater { + pub const m_ragdollNodePaths: usize = 0x30; // CUtlVector + pub const m_boneIndices: usize = 0x48; // CUtlVector + pub const m_boneNames: usize = 0x60; // CUtlVector + pub const m_weightLists: usize = 0x78; // CUtlVector + pub const m_flSpringFrequencyMin: usize = 0x90; // float32 + pub const m_flSpringFrequencyMax: usize = 0x94; // float32 + pub const m_flMaxStretch: usize = 0x98; // float32 + pub const m_bSolidCollisionAtZeroWeight: usize = 0x9C; // bool + } + // Parent: CAnimComponentUpdater + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSlopeComponentUpdater { + pub const m_flTraceDistance: usize = 0x34; // float32 + pub const m_hSlopeAngle: usize = 0x38; // CAnimParamHandle + pub const m_hSlopeAngleFront: usize = 0x3A; // CAnimParamHandle + pub const m_hSlopeAngleSide: usize = 0x3C; // CAnimParamHandle + pub const m_hSlopeHeading: usize = 0x3E; // CAnimParamHandle + pub const m_hSlopeNormal: usize = 0x40; // CAnimParamHandle + pub const m_hSlopeNormal_WorldSpace: usize = 0x42; // CAnimParamHandle + } + // Parent: CAnimComponentUpdater + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CStateMachineComponentUpdater { + pub const m_stateMachine: usize = 0x30; // CAnimStateMachineUpdater + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CMotionDataSet { + pub const m_groups: usize = 0x0; // CUtlVector + pub const m_nDimensionCount: usize = 0x18; // int32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CMotionGraphGroup { + pub const m_searchDB: usize = 0x0; // CMotionSearchDB + pub const m_motionGraphs: usize = 0xB8; // CUtlVector> + pub const m_motionGraphConfigs: usize = 0xD0; // CUtlVector + pub const m_sampleToConfig: usize = 0xE8; // CUtlVector + pub const m_hIsActiveScript: usize = 0x100; // AnimScriptHandle + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod SampleCode { + pub const m_subCode: usize = 0x0; // uint8[8] + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod MotionDBIndex { + pub const m_nIndex: usize = 0x0; // uint32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CVectorQuantizer { + pub const m_centroidVectors: usize = 0x0; // CUtlVector + pub const m_nCentroids: usize = 0x18; // int32 + pub const m_nDimensions: usize = 0x1C; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CProductQuantizer { + pub const m_subQuantizers: usize = 0x0; // CUtlVector + pub const m_nDimensions: usize = 0x18; // int32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CMotionSearchNode { + pub const m_children: usize = 0x0; // CUtlVector + pub const m_quantizer: usize = 0x18; // CVectorQuantizer + pub const m_sampleCodes: usize = 0x38; // CUtlVector> + pub const m_sampleIndices: usize = 0x50; // CUtlVector> + pub const m_selectableSamples: usize = 0x68; // CUtlVector + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CMotionSearchDB { + pub const m_rootNode: usize = 0x0; // CMotionSearchNode + pub const m_residualQuantizer: usize = 0x80; // CProductQuantizer + pub const m_codeIndices: usize = 0xA0; // CUtlVector + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CMotionGraph { + pub const m_paramSpans: usize = 0x10; // CParamSpanUpdater + pub const m_tags: usize = 0x28; // CUtlVector + pub const m_pRootNode: usize = 0x40; // CSmartPtr + pub const m_nParameterCount: usize = 0x48; // int32 + pub const m_nConfigStartIndex: usize = 0x4C; // int32 + pub const m_nConfigCount: usize = 0x50; // int32 + pub const m_bLoop: usize = 0x54; // bool + } + // Parent: CMotionGraph + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CEditableMotionGraph { + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CMotionNode { + pub const m_name: usize = 0x18; // CUtlString + pub const m_id: usize = 0x20; // AnimNodeID + } + // Parent: CMotionNode + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CMotionNodeSequence { + pub const m_tags: usize = 0x28; // CUtlVector + pub const m_hSequence: usize = 0x40; // HSequence + pub const m_flPlaybackSpeed: usize = 0x44; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod MotionBlendItem { + pub const m_pChild: usize = 0x0; // CSmartPtr + pub const m_flKeyValue: usize = 0x8; // float32 + } + // Parent: CMotionNode + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CMotionNodeBlend1D { + pub const m_blendItems: usize = 0x28; // CUtlVector + pub const m_nParamIndex: usize = 0x40; // int32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CMotionMetricEvaluator { + pub const m_means: usize = 0x18; // CUtlVector + pub const m_standardDeviations: usize = 0x30; // CUtlVector + pub const m_flWeight: usize = 0x48; // float32 + pub const m_nDimensionStartIndex: usize = 0x4C; // int32 + } + // Parent: CMotionMetricEvaluator + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CBlockSelectionMetricEvaluator { + } + // Parent: CMotionMetricEvaluator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CBonePositionMetricEvaluator { + pub const m_nBoneIndex: usize = 0x50; // int32 + } + // Parent: CMotionMetricEvaluator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CBoneVelocityMetricEvaluator { + pub const m_nBoneIndex: usize = 0x50; // int32 + } + // Parent: CMotionMetricEvaluator + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CCurrentRotationVelocityMetricEvaluator { + } + // Parent: CMotionMetricEvaluator + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CCurrentVelocityMetricEvaluator { + } + // Parent: CMotionMetricEvaluator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CDistanceRemainingMetricEvaluator { + pub const m_flMaxDistance: usize = 0x50; // float32 + pub const m_flMinDistance: usize = 0x54; // float32 + pub const m_flStartGoalFilterDistance: usize = 0x58; // float32 + pub const m_flMaxGoalOvershootScale: usize = 0x5C; // float32 + pub const m_bFilterFixedMinDistance: usize = 0x60; // bool + pub const m_bFilterGoalDistance: usize = 0x61; // bool + pub const m_bFilterGoalOvershoot: usize = 0x62; // bool + } + // Parent: CMotionMetricEvaluator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CFootCycleMetricEvaluator { + pub const m_footIndices: usize = 0x50; // CUtlVector + } + // Parent: CMotionMetricEvaluator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CFootPositionMetricEvaluator { + pub const m_footIndices: usize = 0x50; // CUtlVector + pub const m_bIgnoreSlope: usize = 0x68; // bool + } + // Parent: CMotionMetricEvaluator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CFutureFacingMetricEvaluator { + pub const m_flDistance: usize = 0x50; // float32 + pub const m_flTime: usize = 0x54; // float32 + } + // Parent: CMotionMetricEvaluator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CFutureVelocityMetricEvaluator { + pub const m_flDistance: usize = 0x50; // float32 + pub const m_flStoppingDistance: usize = 0x54; // float32 + pub const m_flTargetSpeed: usize = 0x58; // float32 + pub const m_eMode: usize = 0x5C; // VelocityMetricMode + } + // Parent: CMotionMetricEvaluator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPathMetricEvaluator { + pub const m_pathTimeSamples: usize = 0x50; // CUtlVector + pub const m_flDistance: usize = 0x68; // float32 + pub const m_bExtrapolateMovement: usize = 0x6C; // bool + pub const m_flMinExtrapolationSpeed: usize = 0x70; // float32 + } + // Parent: CMotionMetricEvaluator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CStepsRemainingMetricEvaluator { + pub const m_footIndices: usize = 0x50; // CUtlVector + pub const m_flMinStepsRemaining: usize = 0x68; // float32 + } + // Parent: CMotionMetricEvaluator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CTimeRemainingMetricEvaluator { + pub const m_bMatchByTimeRemaining: usize = 0x50; // bool + pub const m_flMaxTimeRemaining: usize = 0x54; // float32 + pub const m_bFilterByTimeRemaining: usize = 0x58; // bool + pub const m_flMinTimeRemaining: usize = 0x5C; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimMotorUpdaterBase { + pub const m_name: usize = 0x10; // CUtlString + pub const m_bDefault: usize = 0x18; // bool + } + // Parent: CAnimMotorUpdaterBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPathAnimMotorUpdaterBase { + pub const m_bLockToPath: usize = 0x19; // bool + } + // Parent: CPathAnimMotorUpdaterBase + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CDampedPathAnimMotorUpdater { + pub const m_flAnticipationTime: usize = 0x20; // float32 + pub const m_flMinSpeedScale: usize = 0x24; // float32 + pub const m_hAnticipationPosParam: usize = 0x28; // CAnimParamHandle + pub const m_hAnticipationHeadingParam: usize = 0x2A; // CAnimParamHandle + pub const m_flSpringConstant: usize = 0x2C; // float32 + pub const m_flMinSpringTension: usize = 0x30; // float32 + pub const m_flMaxSpringTension: usize = 0x34; // float32 + } + // Parent: CPathAnimMotorUpdaterBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPathAnimMotorUpdater { + } + // Parent: CAnimMotorUpdaterBase + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPlayerInputAnimMotorUpdater { + pub const m_sampleTimes: usize = 0x20; // CUtlVector + pub const m_flSpringConstant: usize = 0x3C; // float32 + pub const m_flAnticipationDistance: usize = 0x40; // float32 + pub const m_hAnticipationPosParam: usize = 0x44; // CAnimParamHandle + pub const m_hAnticipationHeadingParam: usize = 0x46; // CAnimParamHandle + pub const m_bUseAcceleration: usize = 0x48; // bool + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod AimMatrixOpFixedSettings_t { + pub const m_attachment: usize = 0x0; // CAnimAttachment + pub const m_damping: usize = 0x80; // CAnimInputDamping + pub const m_poseCacheHandles: usize = 0x90; // CPoseHandle[10] + pub const m_eBlendMode: usize = 0xB8; // AimMatrixBlendMode + pub const m_fAngleIncrement: usize = 0xBC; // float32 + pub const m_nSequenceMaxFrame: usize = 0xC0; // int32 + pub const m_nBoneMaskIndex: usize = 0xC4; // int32 + pub const m_bTargetIsPosition: usize = 0xC8; // bool + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FollowAttachmentSettings_t { + pub const m_attachment: usize = 0x0; // CAnimAttachment + pub const m_boneIndex: usize = 0x80; // int32 + pub const m_bMatchTranslation: usize = 0x84; // bool + pub const m_bMatchRotation: usize = 0x85; // bool + } + // Parent: None + // Fields count: 18 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FootLockPoseOpFixedSettings { + pub const m_footInfo: usize = 0x0; // CUtlVector + pub const m_hipDampingSettings: usize = 0x18; // CAnimInputDamping + pub const m_nHipBoneIndex: usize = 0x28; // int32 + pub const m_ikSolverType: usize = 0x2C; // IKSolverType + pub const m_bApplyTilt: usize = 0x30; // bool + pub const m_bApplyHipDrop: usize = 0x31; // bool + pub const m_bAlwaysUseFallbackHinge: usize = 0x32; // bool + pub const m_bApplyFootRotationLimits: usize = 0x33; // bool + pub const m_bApplyLegTwistLimits: usize = 0x34; // bool + pub const m_flMaxFootHeight: usize = 0x38; // float32 + pub const m_flExtensionScale: usize = 0x3C; // float32 + pub const m_flMaxLegTwist: usize = 0x40; // float32 + pub const m_bEnableLockBreaking: usize = 0x44; // bool + pub const m_flLockBreakTolerance: usize = 0x48; // float32 + pub const m_flLockBlendTime: usize = 0x4C; // float32 + pub const m_bEnableStretching: usize = 0x50; // bool + pub const m_flMaxStretchAmount: usize = 0x54; // float32 + pub const m_flStretchExtensionScale: usize = 0x58; // float32 + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FootPinningPoseOpFixedData_t { + pub const m_footInfo: usize = 0x0; // CUtlVector + pub const m_flBlendTime: usize = 0x18; // float32 + pub const m_flLockBreakDistance: usize = 0x1C; // float32 + pub const m_flMaxLegTwist: usize = 0x20; // float32 + pub const m_nHipBoneIndex: usize = 0x24; // int32 + pub const m_bApplyLegTwistLimits: usize = 0x28; // bool + pub const m_bApplyFootRotationLimits: usize = 0x29; // bool + } + // Parent: None + // Fields count: 17 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod HitReactFixedSettings_t { + pub const m_nWeightListIndex: usize = 0x0; // int32 + pub const m_nEffectedBoneCount: usize = 0x4; // int32 + pub const m_flMaxImpactForce: usize = 0x8; // float32 + pub const m_flMinImpactForce: usize = 0xC; // float32 + pub const m_flWhipImpactScale: usize = 0x10; // float32 + pub const m_flCounterRotationScale: usize = 0x14; // float32 + pub const m_flDistanceFadeScale: usize = 0x18; // float32 + pub const m_flPropagationScale: usize = 0x1C; // float32 + pub const m_flWhipDelay: usize = 0x20; // float32 + pub const m_flSpringStrength: usize = 0x24; // float32 + pub const m_flWhipSpringStrength: usize = 0x28; // float32 + pub const m_flMaxAngleRadians: usize = 0x2C; // float32 + pub const m_nHipBoneIndex: usize = 0x30; // int32 + pub const m_flHipBoneTranslationScale: usize = 0x34; // float32 + pub const m_flHipDipSpringStrength: usize = 0x38; // float32 + pub const m_flHipDipImpactScale: usize = 0x3C; // float32 + pub const m_flHipDipDelay: usize = 0x40; // float32 + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod JiggleBoneSettings_t { + pub const m_nBoneIndex: usize = 0x0; // int32 + pub const m_flSpringStrength: usize = 0x4; // float32 + pub const m_flMaxTimeStep: usize = 0x8; // float32 + pub const m_flDamping: usize = 0xC; // float32 + pub const m_vBoundsMaxLS: usize = 0x10; // Vector + pub const m_vBoundsMinLS: usize = 0x1C; // Vector + pub const m_eSimSpace: usize = 0x28; // JiggleBoneSimSpace + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod JiggleBoneSettingsList_t { + pub const m_boneSettings: usize = 0x0; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod LookAtBone_t { + pub const m_index: usize = 0x0; // int32 + pub const m_weight: usize = 0x4; // float32 + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod LookAtOpFixedSettings_t { + pub const m_attachment: usize = 0x0; // CAnimAttachment + pub const m_damping: usize = 0x80; // CAnimInputDamping + pub const m_bones: usize = 0x90; // CUtlVector + pub const m_flYawLimit: usize = 0xA8; // float32 + pub const m_flPitchLimit: usize = 0xAC; // float32 + pub const m_flHysteresisInnerAngle: usize = 0xB0; // float32 + pub const m_flHysteresisOuterAngle: usize = 0xB4; // float32 + pub const m_bRotateYawForward: usize = 0xB8; // bool + pub const m_bMaintainUpDirection: usize = 0xB9; // bool + pub const m_bTargetIsPosition: usize = 0xBA; // bool + pub const m_bUseHysteresis: usize = 0xBB; // bool + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod ChainToSolveData_t { + pub const m_nChainIndex: usize = 0x0; // int32 + pub const m_SolverSettings: usize = 0x4; // IKSolverSettings_t + pub const m_TargetSettings: usize = 0x10; // IKTargetSettings_t + pub const m_DebugSetting: usize = 0x38; // SolveIKChainAnimNodeDebugSetting + pub const m_flDebugNormalizedValue: usize = 0x3C; // float32 + pub const m_vDebugOffset: usize = 0x40; // VectorAligned + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod SolveIKChainPoseOpFixedSettings_t { + pub const m_ChainsToSolveData: usize = 0x0; // CUtlVector + pub const m_bMatchTargetOrientation: usize = 0x18; // bool + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimParameterBase { + pub const m_name: usize = 0x18; // CGlobalSymbol + pub const m_group: usize = 0x20; // CUtlString + pub const m_id: usize = 0x28; // AnimParamID + pub const m_componentName: usize = 0x40; // CUtlString + pub const m_bNetworkingRequested: usize = 0x60; // bool + pub const m_bIsReferenced: usize = 0x61; // bool + } + // Parent: CAnimParameterBase + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CConcreteAnimParameter { + pub const m_previewButton: usize = 0x64; // AnimParamButton_t + pub const m_eNetworkSetting: usize = 0x68; // AnimParamNetworkSetting + pub const m_bUseMostRecentValue: usize = 0x6C; // bool + pub const m_bAutoReset: usize = 0x6D; // bool + pub const m_bGameWritable: usize = 0x6E; // bool + pub const m_bGraphWritable: usize = 0x6F; // bool + } + // Parent: CAnimParameterBase + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CVirtualAnimParameter { + pub const m_expressionString: usize = 0x68; // CUtlString + pub const m_eParamType: usize = 0x70; // AnimParamType_t + } + // Parent: CConcreteAnimParameter + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub mod CBoolAnimParameter { + pub const m_bDefaultValue: usize = 0x70; // bool + } + // Parent: CConcreteAnimParameter + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub mod CEnumAnimParameter { + pub const m_defaultValue: usize = 0x78; // uint8 + pub const m_enumOptions: usize = 0x80; // CUtlVector + } + // Parent: CConcreteAnimParameter + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub mod CIntAnimParameter { + pub const m_defaultValue: usize = 0x70; // int32 + pub const m_minValue: usize = 0x74; // int32 + pub const m_maxValue: usize = 0x78; // int32 + } + // Parent: CConcreteAnimParameter + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub mod CFloatAnimParameter { + pub const m_fDefaultValue: usize = 0x70; // float32 + pub const m_fMinValue: usize = 0x74; // float32 + pub const m_fMaxValue: usize = 0x78; // float32 + pub const m_bInterpolate: usize = 0x7C; // bool + } + // Parent: CConcreteAnimParameter + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub mod CVectorAnimParameter { + pub const m_defaultValue: usize = 0x70; // Vector + pub const m_bInterpolate: usize = 0x7C; // bool + } + // Parent: CConcreteAnimParameter + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub mod CQuaternionAnimParameter { + pub const m_defaultValue: usize = 0x70; // Quaternion + pub const m_bInterpolate: usize = 0x80; // bool + } + // Parent: CConcreteAnimParameter + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub mod CSymbolAnimParameter { + pub const m_defaultValue: usize = 0x70; // CGlobalSymbol + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod ScriptInfo_t { + pub const m_code: usize = 0x0; // CUtlString + pub const m_paramsModified: usize = 0x8; // CUtlVector + pub const m_proxyReadParams: usize = 0x20; // CUtlVector + pub const m_proxyWriteParams: usize = 0x38; // CUtlVector + pub const m_eScriptType: usize = 0x50; // AnimScriptType + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimScriptManager { + pub const m_scriptInfo: usize = 0x10; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CStateActionUpdater { + pub const m_pAction: usize = 0x0; // CSmartPtr + pub const m_eBehavior: usize = 0x8; // StateActionBehavior + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CTransitionUpdateData { + pub const m_srcStateIndex: usize = 0x0; // uint8 + pub const m_destStateIndex: usize = 0x1; // uint8 + pub const m_bDisabled: usize = 0x0; // bitfield:1 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CStateUpdateData { + pub const m_name: usize = 0x0; // CUtlString + pub const m_hScript: usize = 0x8; // AnimScriptHandle + pub const m_transitionIndices: usize = 0x10; // CUtlVector + pub const m_actions: usize = 0x28; // CUtlVector + pub const m_stateID: usize = 0x40; // AnimStateID + pub const m_bIsStartState: usize = 0x0; // bitfield:1 + pub const m_bIsEndState: usize = 0x0; // bitfield:1 + pub const m_bIsPassthrough: usize = 0x0; // bitfield:1 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimStateMachineUpdater { + pub const m_states: usize = 0x8; // CUtlVector + pub const m_transitions: usize = 0x20; // CUtlVector + pub const m_startStateIndex: usize = 0x50; // int32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimUpdateNodeRef { + pub const m_nodeIndex: usize = 0x8; // int32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimUpdateNodeBase { + pub const m_nodePath: usize = 0x14; // CAnimNodePath + pub const m_networkMode: usize = 0x44; // AnimNodeNetworkMode + pub const m_name: usize = 0x50; // CUtlString + } + // Parent: CAnimUpdateNodeBase + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CBinaryUpdateNode { + pub const m_pChild1: usize = 0x58; // CAnimUpdateNodeRef + pub const m_pChild2: usize = 0x68; // CAnimUpdateNodeRef + pub const m_timingBehavior: usize = 0x78; // BinaryNodeTiming + pub const m_flTimingBlend: usize = 0x7C; // float32 + pub const m_bResetChild1: usize = 0x80; // bool + pub const m_bResetChild2: usize = 0x81; // bool + } + // Parent: CAnimUpdateNodeBase + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CBlendUpdateNode { + pub const m_children: usize = 0x60; // CUtlVector + pub const m_sortedOrder: usize = 0x78; // CUtlVector + pub const m_targetValues: usize = 0x90; // CUtlVector + pub const m_blendValueSource: usize = 0xAC; // AnimValueSource + pub const m_paramIndex: usize = 0xB0; // CAnimParamHandle + pub const m_damping: usize = 0xB8; // CAnimInputDamping + pub const m_blendKeyType: usize = 0xC8; // BlendKeyType + pub const m_bLockBlendOnReset: usize = 0xCC; // bool + pub const m_bSyncCycles: usize = 0xCD; // bool + pub const m_bLoop: usize = 0xCE; // bool + pub const m_bLockWhenWaning: usize = 0xCF; // bool + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod BlendItem_t { + pub const m_tags: usize = 0x0; // CUtlVector + pub const m_pChild: usize = 0x18; // CAnimUpdateNodeRef + pub const m_hSequence: usize = 0x28; // HSequence + pub const m_vPos: usize = 0x2C; // Vector2D + pub const m_flDuration: usize = 0x34; // float32 + pub const m_bUseCustomDuration: usize = 0x38; // bool + } + // Parent: CAnimUpdateNodeBase + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CBlend2DUpdateNode { + pub const m_items: usize = 0x60; // CUtlVector + pub const m_tags: usize = 0x78; // CUtlVector + pub const m_paramSpans: usize = 0x90; // CParamSpanUpdater + pub const m_nodeItemIndices: usize = 0xA8; // CUtlVector + pub const m_damping: usize = 0xC0; // CAnimInputDamping + pub const m_blendSourceX: usize = 0xD0; // AnimValueSource + pub const m_paramX: usize = 0xD4; // CAnimParamHandle + pub const m_blendSourceY: usize = 0xD8; // AnimValueSource + pub const m_paramY: usize = 0xDC; // CAnimParamHandle + pub const m_eBlendMode: usize = 0xE0; // Blend2DMode + pub const m_playbackSpeed: usize = 0xE4; // float32 + pub const m_bLoop: usize = 0xE8; // bool + pub const m_bLockBlendOnReset: usize = 0xE9; // bool + pub const m_bLockWhenWaning: usize = 0xEA; // bool + pub const m_bAnimEventsAndTagsOnMostWeightedOnly: usize = 0xEB; // bool + } + // Parent: CBinaryUpdateNode + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CBoneMaskUpdateNode { + pub const m_nWeightListIndex: usize = 0x88; // int32 + pub const m_flRootMotionBlend: usize = 0x8C; // float32 + pub const m_blendSpace: usize = 0x90; // BoneMaskBlendSpace + pub const m_footMotionTiming: usize = 0x94; // BinaryNodeChildOption + pub const m_bUseBlendScale: usize = 0x98; // bool + pub const m_blendValueSource: usize = 0x9C; // AnimValueSource + pub const m_hBlendParameter: usize = 0xA0; // CAnimParamHandle + } + // Parent: CAnimUpdateNodeBase + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CChoiceUpdateNode { + pub const m_children: usize = 0x58; // CUtlVector + pub const m_weights: usize = 0x70; // CUtlVector + pub const m_blendTimes: usize = 0x88; // CUtlVector + pub const m_choiceMethod: usize = 0xA0; // ChoiceMethod + pub const m_choiceChangeMethod: usize = 0xA4; // ChoiceChangeMethod + pub const m_blendMethod: usize = 0xA8; // ChoiceBlendMethod + pub const m_blendTime: usize = 0xAC; // float32 + pub const m_bCrossFade: usize = 0xB0; // bool + pub const m_bResetChosen: usize = 0xB1; // bool + pub const m_bDontResetSameSelection: usize = 0xB2; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CDirectPlaybackTagData { + pub const m_sequenceName: usize = 0x0; // CUtlString + pub const m_tags: usize = 0x8; // CUtlVector + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FootFixedData_t { + pub const m_vToeOffset: usize = 0x0; // VectorAligned + pub const m_vHeelOffset: usize = 0x10; // VectorAligned + pub const m_nTargetBoneIndex: usize = 0x20; // int32 + pub const m_nAnkleBoneIndex: usize = 0x24; // int32 + pub const m_nIKAnchorBoneIndex: usize = 0x28; // int32 + pub const m_ikChainIndex: usize = 0x2C; // int32 + pub const m_flMaxIKLength: usize = 0x30; // float32 + pub const m_nFootIndex: usize = 0x34; // int32 + pub const m_nTagIndex: usize = 0x38; // int32 + pub const m_flMaxRotationLeft: usize = 0x3C; // float32 + pub const m_flMaxRotationRight: usize = 0x40; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod TraceSettings_t { + pub const m_flTraceHeight: usize = 0x0; // float32 + pub const m_flTraceRadius: usize = 0x4; // float32 + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FootFixedSettings { + pub const m_traceSettings: usize = 0x0; // TraceSettings_t + pub const m_vFootBaseBindPosePositionMS: usize = 0x10; // VectorAligned + pub const m_flFootBaseLength: usize = 0x20; // float32 + pub const m_flMaxRotationLeft: usize = 0x24; // float32 + pub const m_flMaxRotationRight: usize = 0x28; // float32 + pub const m_footstepLandedTagIndex: usize = 0x2C; // int32 + pub const m_bEnableTracing: usize = 0x30; // bool + pub const m_flTraceAngleBlend: usize = 0x34; // float32 + pub const m_nDisableTagIndex: usize = 0x38; // int32 + pub const m_nFootIndex: usize = 0x3C; // int32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FootStepTrigger { + pub const m_tags: usize = 0x0; // CUtlVector + pub const m_nFootIndex: usize = 0x18; // int32 + pub const m_triggerPhase: usize = 0x1C; // StepPhase + } + // Parent: CAnimUpdateNodeBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CLeafUpdateNode { + } + // Parent: CLeafUpdateNode + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CLeanMatrixUpdateNode { + pub const m_frameCorners: usize = 0x5C; // int32[3][3] + pub const m_poses: usize = 0x80; // CPoseHandle[9] + pub const m_damping: usize = 0xA8; // CAnimInputDamping + pub const m_blendSource: usize = 0xB8; // AnimVectorSource + pub const m_paramIndex: usize = 0xBC; // CAnimParamHandle + pub const m_verticalAxis: usize = 0xC0; // Vector + pub const m_horizontalAxis: usize = 0xCC; // Vector + pub const m_hSequence: usize = 0xD8; // HSequence + pub const m_flMaxValue: usize = 0xDC; // float32 + pub const m_nSequenceMaxFrame: usize = 0xE0; // int32 + } + // Parent: CLeafUpdateNode + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CMotionGraphUpdateNode { + pub const m_pMotionGraph: usize = 0x58; // CSmartPtr + } + // Parent: CLeafUpdateNode + // Fields count: 23 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CMotionMatchingUpdateNode { + pub const m_dataSet: usize = 0x58; // CMotionDataSet + pub const m_metrics: usize = 0x78; // CUtlVector> + pub const m_weights: usize = 0x90; // CUtlVector + pub const m_bSearchEveryTick: usize = 0xE0; // bool + pub const m_flSearchInterval: usize = 0xE4; // float32 + pub const m_bSearchWhenClipEnds: usize = 0xE8; // bool + pub const m_bSearchWhenGoalChanges: usize = 0xE9; // bool + pub const m_blendCurve: usize = 0xEC; // CBlendCurve + pub const m_flSampleRate: usize = 0xF4; // float32 + pub const m_flBlendTime: usize = 0xF8; // float32 + pub const m_bLockClipWhenWaning: usize = 0xFC; // bool + pub const m_flSelectionThreshold: usize = 0x100; // float32 + pub const m_flReselectionTimeWindow: usize = 0x104; // float32 + pub const m_bEnableRotationCorrection: usize = 0x108; // bool + pub const m_bGoalAssist: usize = 0x109; // bool + pub const m_flGoalAssistDistance: usize = 0x10C; // float32 + pub const m_flGoalAssistTolerance: usize = 0x110; // float32 + pub const m_distanceScale_Damping: usize = 0x118; // CAnimInputDamping + pub const m_flDistanceScale_OuterRadius: usize = 0x128; // float32 + pub const m_flDistanceScale_InnerRadius: usize = 0x12C; // float32 + pub const m_flDistanceScale_MaxScale: usize = 0x130; // float32 + pub const m_flDistanceScale_MinScale: usize = 0x134; // float32 + pub const m_bEnableDistanceScaling: usize = 0x138; // bool + } + // Parent: CAnimUpdateNodeBase + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSelectorUpdateNode { + pub const m_children: usize = 0x58; // CUtlVector + pub const m_tags: usize = 0x70; // CUtlVector + pub const m_blendCurve: usize = 0x8C; // CBlendCurve + pub const m_flBlendTime: usize = 0x94; // CAnimValue + pub const m_hParameter: usize = 0x9C; // CAnimParamHandle + pub const m_eTagBehavior: usize = 0xA0; // SelectorTagBehavior_t + pub const m_bResetOnChange: usize = 0xA4; // bool + pub const m_bSyncCyclesOnChange: usize = 0xA5; // bool + } + // Parent: CLeafUpdateNode + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSequenceUpdateNode { + pub const m_paramSpans: usize = 0x60; // CParamSpanUpdater + pub const m_tags: usize = 0x78; // CUtlVector + pub const m_hSequence: usize = 0x94; // HSequence + pub const m_playbackSpeed: usize = 0x98; // float32 + pub const m_duration: usize = 0x9C; // float32 + pub const m_bLoop: usize = 0xA0; // bool + } + // Parent: CLeafUpdateNode + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSingleFrameUpdateNode { + pub const m_actions: usize = 0x58; // CUtlVector> + pub const m_hPoseCacheHandle: usize = 0x70; // CPoseHandle + pub const m_hSequence: usize = 0x74; // HSequence + pub const m_flCycle: usize = 0x78; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSolveIKTargetHandle_t { + pub const m_positionHandle: usize = 0x0; // CAnimParamHandle + pub const m_orientationHandle: usize = 0x2; // CAnimParamHandle + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod StanceInfo_t { + pub const m_vPosition: usize = 0x0; // Vector + pub const m_flDirection: usize = 0xC; // float32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CStateNodeTransitionData { + pub const m_curve: usize = 0x0; // CBlendCurve + pub const m_blendDuration: usize = 0x8; // CAnimValue + pub const m_resetCycleValue: usize = 0x10; // CAnimValue + pub const m_bReset: usize = 0x0; // bitfield:1 + pub const m_resetCycleOption: usize = 0x0; // bitfield:3 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CStateNodeStateData { + pub const m_pChild: usize = 0x0; // CAnimUpdateNodeRef + pub const m_bExclusiveRootMotion: usize = 0x0; // bitfield:1 + } + // Parent: CAnimUpdateNodeBase + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CStateMachineUpdateNode { + pub const m_stateMachine: usize = 0x68; // CAnimStateMachineUpdater + pub const m_stateData: usize = 0xC0; // CUtlVector + pub const m_transitionData: usize = 0xD8; // CUtlVector + pub const m_bBlockWaningTags: usize = 0xF4; // bool + pub const m_bLockStateWhenWaning: usize = 0xF5; // bool + } + // Parent: CBinaryUpdateNode + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSubtractUpdateNode { + pub const m_footMotionTiming: usize = 0x88; // BinaryNodeChildOption + pub const m_bApplyToFootMotion: usize = 0x8C; // bool + pub const m_bApplyChannelsSeparately: usize = 0x8D; // bool + pub const m_bUseModelSpace: usize = 0x8E; // bool + } + // Parent: None + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod TwoBoneIKSettings_t { + pub const m_endEffectorType: usize = 0x0; // IkEndEffectorType + pub const m_endEffectorAttachment: usize = 0x10; // CAnimAttachment + pub const m_targetType: usize = 0x90; // IkTargetType + pub const m_targetAttachment: usize = 0xA0; // CAnimAttachment + pub const m_targetBoneIndex: usize = 0x120; // int32 + pub const m_hPositionParam: usize = 0x124; // CAnimParamHandle + pub const m_hRotationParam: usize = 0x126; // CAnimParamHandle + pub const m_bAlwaysUseFallbackHinge: usize = 0x128; // bool + pub const m_vLsFallbackHingeAxis: usize = 0x130; // VectorAligned + pub const m_nFixedBoneIndex: usize = 0x140; // int32 + pub const m_nMiddleBoneIndex: usize = 0x144; // int32 + pub const m_nEndBoneIndex: usize = 0x148; // int32 + pub const m_bMatchTargetOrientation: usize = 0x14C; // bool + pub const m_bConstrainTwist: usize = 0x14D; // bool + pub const m_flMaxTwist: usize = 0x150; // float32 + } + // Parent: CAnimUpdateNodeBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CUnaryUpdateNode { + pub const m_pChildNode: usize = 0x58; // CAnimUpdateNodeRef + } + // Parent: CUnaryUpdateNode + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CWayPointHelperUpdateNode { + pub const m_flStartCycle: usize = 0x6C; // float32 + pub const m_flEndCycle: usize = 0x70; // float32 + pub const m_bOnlyGoals: usize = 0x74; // bool + pub const m_bPreventOvershoot: usize = 0x75; // bool + pub const m_bPreventUndershoot: usize = 0x76; // bool + } + // Parent: CLeafUpdateNode + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CZeroPoseUpdateNode { + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod TagSpan_t { + pub const m_tagIndex: usize = 0x0; // int32 + pub const m_startCycle: usize = 0x4; // float32 + pub const m_endCycle: usize = 0x8; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimNodePath { + pub const m_path: usize = 0x0; // AnimNodeID[11] + pub const m_nCount: usize = 0x2C; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod ConfigIndex { + pub const m_nGroup: usize = 0x0; // uint16 + pub const m_nConfig: usize = 0x2; // uint16 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod MotionIndex { + pub const m_nGroup: usize = 0x0; // uint16 + pub const m_nMotion: usize = 0x2; // uint16 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CMotionGraphConfig { + pub const m_paramValues: usize = 0x0; // float32[4] + pub const m_flDuration: usize = 0x10; // float32 + pub const m_nMotionIndex: usize = 0x14; // MotionIndex + pub const m_nSampleStart: usize = 0x18; // int32 + pub const m_nSampleCount: usize = 0x1C; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPoseHandle { + pub const m_nIndex: usize = 0x0; // uint16 + pub const m_eType: usize = 0x2; // PoseType_t + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimationGraphVisualizerPrimitiveBase { + pub const m_Type: usize = 0x8; // CAnimationGraphVisualizerPrimitiveType + pub const m_OwningAnimNodePaths: usize = 0xC; // AnimNodeID[11] + pub const m_nOwningAnimNodePathCount: usize = 0x38; // int32 + } + // Parent: CAnimationGraphVisualizerPrimitiveBase + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimationGraphVisualizerText { + pub const m_vWsPosition: usize = 0x40; // VectorAligned + pub const m_Color: usize = 0x50; // Color + pub const m_Text: usize = 0x58; // CUtlString + } + // Parent: CAnimationGraphVisualizerPrimitiveBase + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimationGraphVisualizerSphere { + pub const m_vWsPosition: usize = 0x40; // VectorAligned + pub const m_flRadius: usize = 0x50; // float32 + pub const m_Color: usize = 0x54; // Color + } + // Parent: CAnimationGraphVisualizerPrimitiveBase + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimationGraphVisualizerLine { + pub const m_vWsPositionStart: usize = 0x40; // VectorAligned + pub const m_vWsPositionEnd: usize = 0x50; // VectorAligned + pub const m_Color: usize = 0x60; // Color + } + // Parent: CAnimationGraphVisualizerPrimitiveBase + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimationGraphVisualizerPie { + pub const m_vWsCenter: usize = 0x40; // VectorAligned + pub const m_vWsStart: usize = 0x50; // VectorAligned + pub const m_vWsEnd: usize = 0x60; // VectorAligned + pub const m_Color: usize = 0x70; // Color + } + // Parent: CAnimationGraphVisualizerPrimitiveBase + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimationGraphVisualizerAxis { + pub const m_xWsTransform: usize = 0x40; // CTransform + pub const m_flAxisSize: usize = 0x60; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyEditClassAsString + pub mod AnimNodeID { + pub const m_id: usize = 0x0; // uint32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyEditClassAsString + pub mod AnimNodeOutputID { + pub const m_id: usize = 0x0; // uint32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyEditClassAsString + pub mod AnimStateID { + pub const m_id: usize = 0x0; // uint32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyEditClassAsString + pub mod AnimParamID { + pub const m_id: usize = 0x0; // uint32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyEditClassAsString + pub mod AnimTagID { + pub const m_id: usize = 0x0; // uint32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyEditClassAsString + pub mod AnimComponentID { + pub const m_id: usize = 0x0; // uint32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyEditClassAsString + pub mod AnimScriptHandle { + pub const m_id: usize = 0x0; // uint32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimAttachment { + pub const m_influenceRotations: usize = 0x0; // Quaternion[3] + pub const m_influenceOffsets: usize = 0x30; // VectorAligned[3] + pub const m_influenceIndices: usize = 0x60; // int32[3] + pub const m_influenceWeights: usize = 0x6C; // float32[3] + pub const m_numInfluences: usize = 0x78; // uint8 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VPhysics2ShapeDef_t { + pub const m_spheres: usize = 0x0; // CUtlVector + pub const m_capsules: usize = 0x18; // CUtlVector + pub const m_hulls: usize = 0x30; // CUtlVector + pub const m_meshes: usize = 0x48; // CUtlVector + pub const m_CollisionAttributeIndices: usize = 0x60; // CUtlVector + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VPhysXBodyPart_t { + pub const m_nFlags: usize = 0x0; // uint32 + pub const m_flMass: usize = 0x4; // float32 + pub const m_rnShape: usize = 0x8; // VPhysics2ShapeDef_t + pub const m_nCollisionAttributeIndex: usize = 0x80; // uint16 + pub const m_nReserved: usize = 0x82; // uint16 + pub const m_flInertiaScale: usize = 0x84; // float32 + pub const m_flLinearDamping: usize = 0x88; // float32 + pub const m_flAngularDamping: usize = 0x8C; // float32 + pub const m_bOverrideMassCenter: usize = 0x90; // bool + pub const m_vMassCenterOverride: usize = 0x94; // Vector + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VPhysXCollisionAttributes_t { + pub const m_CollisionGroup: usize = 0x0; // uint32 + pub const m_InteractAs: usize = 0x8; // CUtlVector + pub const m_InteractWith: usize = 0x20; // CUtlVector + pub const m_InteractExclude: usize = 0x38; // CUtlVector + pub const m_CollisionGroupString: usize = 0x50; // CUtlString + pub const m_InteractAsStrings: usize = 0x58; // CUtlVector + pub const m_InteractWithStrings: usize = 0x70; // CUtlVector + pub const m_InteractExcludeStrings: usize = 0x88; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VPhysXRange_t { + pub const m_flMin: usize = 0x0; // float32 + pub const m_flMax: usize = 0x4; // float32 + } + // Parent: None + // Fields count: 46 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VPhysXConstraintParams_t { + pub const m_nType: usize = 0x0; // int8 + pub const m_nTranslateMotion: usize = 0x1; // int8 + pub const m_nRotateMotion: usize = 0x2; // int8 + pub const m_nFlags: usize = 0x3; // int8 + pub const m_anchor: usize = 0x4; // Vector[2] + pub const m_axes: usize = 0x1C; // QuaternionStorage[2] + pub const m_maxForce: usize = 0x3C; // float32 + pub const m_maxTorque: usize = 0x40; // float32 + pub const m_linearLimitValue: usize = 0x44; // float32 + pub const m_linearLimitRestitution: usize = 0x48; // float32 + pub const m_linearLimitSpring: usize = 0x4C; // float32 + pub const m_linearLimitDamping: usize = 0x50; // float32 + pub const m_twistLowLimitValue: usize = 0x54; // float32 + pub const m_twistLowLimitRestitution: usize = 0x58; // float32 + pub const m_twistLowLimitSpring: usize = 0x5C; // float32 + pub const m_twistLowLimitDamping: usize = 0x60; // float32 + pub const m_twistHighLimitValue: usize = 0x64; // float32 + pub const m_twistHighLimitRestitution: usize = 0x68; // float32 + pub const m_twistHighLimitSpring: usize = 0x6C; // float32 + pub const m_twistHighLimitDamping: usize = 0x70; // float32 + pub const m_swing1LimitValue: usize = 0x74; // float32 + pub const m_swing1LimitRestitution: usize = 0x78; // float32 + pub const m_swing1LimitSpring: usize = 0x7C; // float32 + pub const m_swing1LimitDamping: usize = 0x80; // float32 + pub const m_swing2LimitValue: usize = 0x84; // float32 + pub const m_swing2LimitRestitution: usize = 0x88; // float32 + pub const m_swing2LimitSpring: usize = 0x8C; // float32 + pub const m_swing2LimitDamping: usize = 0x90; // float32 + pub const m_goalPosition: usize = 0x94; // Vector + pub const m_goalOrientation: usize = 0xA0; // QuaternionStorage + pub const m_goalAngularVelocity: usize = 0xB0; // Vector + pub const m_driveSpringX: usize = 0xBC; // float32 + pub const m_driveSpringY: usize = 0xC0; // float32 + pub const m_driveSpringZ: usize = 0xC4; // float32 + pub const m_driveDampingX: usize = 0xC8; // float32 + pub const m_driveDampingY: usize = 0xCC; // float32 + pub const m_driveDampingZ: usize = 0xD0; // float32 + pub const m_driveSpringTwist: usize = 0xD4; // float32 + pub const m_driveSpringSwing: usize = 0xD8; // float32 + pub const m_driveSpringSlerp: usize = 0xDC; // float32 + pub const m_driveDampingTwist: usize = 0xE0; // float32 + pub const m_driveDampingSwing: usize = 0xE4; // float32 + pub const m_driveDampingSlerp: usize = 0xE8; // float32 + pub const m_solverIterationCount: usize = 0xEC; // int32 + pub const m_projectionLinearTolerance: usize = 0xF0; // float32 + pub const m_projectionAngularTolerance: usize = 0xF4; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VPhysXConstraint2_t { + pub const m_nFlags: usize = 0x0; // uint32 + pub const m_nParent: usize = 0x4; // uint16 + pub const m_nChild: usize = 0x6; // uint16 + pub const m_params: usize = 0x8; // VPhysXConstraintParams_t + } + // Parent: None + // Fields count: 24 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VPhysXJoint_t { + pub const m_nType: usize = 0x0; // uint16 + pub const m_nBody1: usize = 0x2; // uint16 + pub const m_nBody2: usize = 0x4; // uint16 + pub const m_nFlags: usize = 0x6; // uint16 + pub const m_Frame1: usize = 0x10; // CTransform + pub const m_Frame2: usize = 0x30; // CTransform + pub const m_bEnableCollision: usize = 0x50; // bool + pub const m_bEnableLinearLimit: usize = 0x51; // bool + pub const m_LinearLimit: usize = 0x54; // VPhysXRange_t + pub const m_bEnableLinearMotor: usize = 0x5C; // bool + pub const m_vLinearTargetVelocity: usize = 0x60; // Vector + pub const m_flMaxForce: usize = 0x6C; // float32 + pub const m_bEnableSwingLimit: usize = 0x70; // bool + pub const m_SwingLimit: usize = 0x74; // VPhysXRange_t + pub const m_bEnableTwistLimit: usize = 0x7C; // bool + pub const m_TwistLimit: usize = 0x80; // VPhysXRange_t + pub const m_bEnableAngularMotor: usize = 0x88; // bool + pub const m_vAngularTargetVelocity: usize = 0x8C; // Vector + pub const m_flMaxTorque: usize = 0x98; // float32 + pub const m_flLinearFrequency: usize = 0x9C; // float32 + pub const m_flLinearDampingRatio: usize = 0xA0; // float32 + pub const m_flAngularFrequency: usize = 0xA4; // float32 + pub const m_flAngularDampingRatio: usize = 0xA8; // float32 + pub const m_flFriction: usize = 0xAC; // float32 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod PhysSoftbodyDesc_t { + pub const m_ParticleBoneHash: usize = 0x0; // CUtlVector + pub const m_Particles: usize = 0x18; // CUtlVector + pub const m_Springs: usize = 0x30; // CUtlVector + pub const m_Capsules: usize = 0x48; // CUtlVector + pub const m_InitPose: usize = 0x60; // CUtlVector + pub const m_ParticleBoneName: usize = 0x78; // CUtlVector + } + // Parent: None + // Fields count: 16 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VPhysXAggregateData_t { + pub const m_nFlags: usize = 0x0; // uint16 + pub const m_nRefCounter: usize = 0x2; // uint16 + pub const m_bonesHash: usize = 0x8; // CUtlVector + pub const m_boneNames: usize = 0x20; // CUtlVector + pub const m_indexNames: usize = 0x38; // CUtlVector + pub const m_indexHash: usize = 0x50; // CUtlVector + pub const m_bindPose: usize = 0x68; // CUtlVector + pub const m_parts: usize = 0x80; // CUtlVector + pub const m_constraints2: usize = 0x98; // CUtlVector + pub const m_joints: usize = 0xB0; // CUtlVector + pub const m_pFeModel: usize = 0xC8; // PhysFeModelDesc_t* + pub const m_boneParents: usize = 0xD0; // CUtlVector + pub const m_surfacePropertyHashes: usize = 0xE8; // CUtlVector + pub const m_collisionAttributes: usize = 0x100; // CUtlVector + pub const m_debugPartNames: usize = 0x118; // CUtlVector + pub const m_embeddedKeyvalues: usize = 0x130; // CUtlString + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPhysSurfacePropertiesPhysics { + pub const m_friction: usize = 0x0; // float32 + pub const m_elasticity: usize = 0x4; // float32 + pub const m_density: usize = 0x8; // float32 + pub const m_thickness: usize = 0xC; // float32 + pub const m_softContactFrequency: usize = 0x10; // float32 + pub const m_softContactDampingRatio: usize = 0x14; // float32 + pub const m_wheelDrag: usize = 0x18; // float32 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPhysSurfacePropertiesAudio { + pub const m_reflectivity: usize = 0x0; // float32 + pub const m_hardnessFactor: usize = 0x4; // float32 + pub const m_roughnessFactor: usize = 0x8; // float32 + pub const m_roughThreshold: usize = 0xC; // float32 + pub const m_hardThreshold: usize = 0x10; // float32 + pub const m_hardVelocityThreshold: usize = 0x14; // float32 + pub const m_flStaticImpactVolume: usize = 0x18; // float32 + pub const m_flOcclusionFactor: usize = 0x1C; // float32 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPhysSurfacePropertiesSoundNames { + pub const m_impactSoft: usize = 0x0; // CUtlString + pub const m_impactHard: usize = 0x8; // CUtlString + pub const m_scrapeSmooth: usize = 0x10; // CUtlString + pub const m_scrapeRough: usize = 0x18; // CUtlString + pub const m_bulletImpact: usize = 0x20; // CUtlString + pub const m_rolling: usize = 0x28; // CUtlString + pub const m_break: usize = 0x30; // CUtlString + pub const m_strain: usize = 0x38; // CUtlString + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPhysSurfaceProperties { + pub const m_name: usize = 0x0; // CUtlString + pub const m_nameHash: usize = 0x8; // uint32 + pub const m_baseNameHash: usize = 0xC; // uint32 + pub const m_bHidden: usize = 0x18; // bool + pub const m_description: usize = 0x20; // CUtlString + pub const m_physics: usize = 0x28; // CPhysSurfacePropertiesPhysics + pub const m_audioSounds: usize = 0x48; // CPhysSurfacePropertiesSoundNames + pub const m_audioParams: usize = 0x88; // CPhysSurfacePropertiesAudio + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CVPhysXSurfacePropertiesList { + pub const m_surfacePropertiesList: usize = 0x0; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod MaterialGroup_t { + pub const m_name: usize = 0x0; // CUtlString + pub const m_materials: usize = 0x8; // CUtlVector> + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod ModelSkeletonData_t { + pub const m_boneName: usize = 0x0; // CUtlVector + pub const m_nParent: usize = 0x18; // CUtlVector + pub const m_boneSphere: usize = 0x30; // CUtlVector + pub const m_nFlag: usize = 0x48; // CUtlVector + pub const m_bonePosParent: usize = 0x60; // CUtlVector + pub const m_boneRotParent: usize = 0x78; // CUtlVector + pub const m_boneScaleParent: usize = 0x90; // CUtlVector + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod PermModelInfo_t { + pub const m_nFlags: usize = 0x0; // uint32 + pub const m_vHullMin: usize = 0x4; // Vector + pub const m_vHullMax: usize = 0x10; // Vector + pub const m_vViewMin: usize = 0x1C; // Vector + pub const m_vViewMax: usize = 0x28; // Vector + pub const m_flMass: usize = 0x34; // float32 + pub const m_vEyePosition: usize = 0x38; // Vector + pub const m_flMaxEyeDeflection: usize = 0x44; // float32 + pub const m_sSurfaceProperty: usize = 0x48; // CUtlString + pub const m_keyValueText: usize = 0x50; // CUtlString + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod PermModelExtPart_t { + pub const m_Transform: usize = 0x0; // CTransform + pub const m_Name: usize = 0x20; // CUtlString + pub const m_nParent: usize = 0x28; // int32 + pub const m_refModel: usize = 0x30; // CStrongHandle + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod ModelBoneFlexDriverControl_t { + pub const m_nBoneComponent: usize = 0x0; // ModelBoneFlexComponent_t + pub const m_flexController: usize = 0x8; // CUtlString + pub const m_flexControllerToken: usize = 0x10; // uint32 + pub const m_flMin: usize = 0x14; // float32 + pub const m_flMax: usize = 0x18; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod ModelBoneFlexDriver_t { + pub const m_boneName: usize = 0x0; // CUtlString + pub const m_boneNameToken: usize = 0x8; // uint32 + pub const m_controls: usize = 0x10; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod PermModelDataAnimatedMaterialAttribute_t { + pub const m_AttributeName: usize = 0x0; // CUtlString + pub const m_nNumChannels: usize = 0x8; // int32 + } + // Parent: None + // Fields count: 23 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod PermModelData_t { + pub const m_name: usize = 0x0; // CUtlString + pub const m_modelInfo: usize = 0x8; // PermModelInfo_t + pub const m_ExtParts: usize = 0x60; // CUtlVector + pub const m_refMeshes: usize = 0x78; // CUtlVector> + pub const m_refMeshGroupMasks: usize = 0x90; // CUtlVector + pub const m_refPhysGroupMasks: usize = 0xA8; // CUtlVector + pub const m_refLODGroupMasks: usize = 0xC0; // CUtlVector + pub const m_lodGroupSwitchDistances: usize = 0xD8; // CUtlVector + pub const m_refPhysicsData: usize = 0xF0; // CUtlVector> + pub const m_refPhysicsHitboxData: usize = 0x108; // CUtlVector> + pub const m_refAnimGroups: usize = 0x120; // CUtlVector> + pub const m_refSequenceGroups: usize = 0x138; // CUtlVector> + pub const m_meshGroups: usize = 0x150; // CUtlVector + pub const m_materialGroups: usize = 0x168; // CUtlVector + pub const m_nDefaultMeshGroupMask: usize = 0x180; // uint64 + pub const m_modelSkeleton: usize = 0x188; // ModelSkeletonData_t + pub const m_remappingTable: usize = 0x230; // CUtlVector + pub const m_remappingTableStarts: usize = 0x248; // CUtlVector + pub const m_boneFlexDrivers: usize = 0x260; // CUtlVector + pub const m_pModelConfigList: usize = 0x278; // CModelConfigList* + pub const m_BodyGroupsHiddenInTools: usize = 0x280; // CUtlVector + pub const m_refAnimIncludeModels: usize = 0x298; // CUtlVector> + pub const m_AnimatedMaterialAttributes: usize = 0x2B0; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CModelConfigElement { + pub const m_ElementName: usize = 0x8; // CUtlString + pub const m_NestedElements: usize = 0x10; // CUtlVector + } + // Parent: CModelConfigElement + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CModelConfigElement_AttachedModel { + pub const m_InstanceName: usize = 0x48; // CUtlString + pub const m_EntityClass: usize = 0x50; // CUtlString + pub const m_hModel: usize = 0x58; // CStrongHandle + pub const m_vOffset: usize = 0x60; // Vector + pub const m_aAngOffset: usize = 0x6C; // QAngle + pub const m_AttachmentName: usize = 0x78; // CUtlString + pub const m_LocalAttachmentOffsetName: usize = 0x80; // CUtlString + pub const m_AttachmentType: usize = 0x88; // ModelConfigAttachmentType_t + pub const m_bBoneMergeFlex: usize = 0x8C; // bool + pub const m_bUserSpecifiedColor: usize = 0x8D; // bool + pub const m_bUserSpecifiedMaterialGroup: usize = 0x8E; // bool + pub const m_bAcceptParentMaterialDrivenDecals: usize = 0x8F; // bool + pub const m_BodygroupOnOtherModels: usize = 0x90; // CUtlString + pub const m_MaterialGroupOnOtherModels: usize = 0x98; // CUtlString + } + // Parent: CModelConfigElement + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CModelConfigElement_UserPick { + pub const m_Choices: usize = 0x48; // CUtlVector + } + // Parent: CModelConfigElement + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CModelConfigElement_RandomPick { + pub const m_Choices: usize = 0x48; // CUtlVector + pub const m_ChoiceWeights: usize = 0x60; // CUtlVector + } + // Parent: CModelConfigElement + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CModelConfigElement_SetMaterialGroup { + pub const m_MaterialGroupName: usize = 0x48; // CUtlString + } + // Parent: CModelConfigElement + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CModelConfigElement_SetMaterialGroupOnAttachedModels { + pub const m_MaterialGroupName: usize = 0x48; // CUtlString + } + // Parent: CModelConfigElement + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CModelConfigElement_SetRenderColor { + pub const m_Color: usize = 0x48; // Color + } + // Parent: CModelConfigElement + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CModelConfigElement_RandomColor { + pub const m_Gradient: usize = 0x48; // CColorGradient + } + // Parent: CModelConfigElement + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CModelConfigElement_SetBodygroup { + pub const m_GroupName: usize = 0x48; // CUtlString + pub const m_nChoice: usize = 0x50; // int32 + } + // Parent: CModelConfigElement + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CModelConfigElement_SetBodygroupOnAttachedModels { + pub const m_GroupName: usize = 0x48; // CUtlString + pub const m_nChoice: usize = 0x50; // int32 + } + // Parent: CModelConfigElement + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CModelConfigElement_Command { + pub const m_Command: usize = 0x48; // CUtlString + pub const m_Args: usize = 0x50; // KeyValues3 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CModelConfig { + pub const m_ConfigName: usize = 0x0; // CUtlString + pub const m_Elements: usize = 0x8; // CUtlVector + pub const m_bTopLevel: usize = 0x20; // bool + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CModelConfigList { + pub const m_bHideMaterialGroupInTools: usize = 0x0; // bool + pub const m_bHideRenderColorInTools: usize = 0x1; // bool + pub const m_Configs: usize = 0x8; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CRenderBufferBinding { + pub const m_hBuffer: usize = 0x0; // uint64 + pub const m_nBindOffsetBytes: usize = 0x10; // uint32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod SkeletonBoneBounds_t { + pub const m_vecCenter: usize = 0x0; // Vector + pub const m_vecSize: usize = 0xC; // Vector + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod RenderSkeletonBone_t { + pub const m_boneName: usize = 0x0; // CUtlString + pub const m_parentName: usize = 0x8; // CUtlString + pub const m_invBindPose: usize = 0x10; // matrix3x4_t + pub const m_bbox: usize = 0x40; // SkeletonBoneBounds_t + pub const m_flSphereRadius: usize = 0x58; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CRenderSkeleton { + pub const m_bones: usize = 0x0; // CUtlVector + pub const m_boneParents: usize = 0x30; // CUtlVector + pub const m_nBoneWeightCount: usize = 0x48; // int32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CDrawCullingData { + pub const m_vConeApex: usize = 0x0; // Vector + pub const m_ConeAxis: usize = 0xC; // int8[3] + pub const m_ConeCutoff: usize = 0xF; // int8 + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CMaterialDrawDescriptor { + pub const m_nPrimitiveType: usize = 0x0; // RenderPrimitiveType_t + pub const m_nBaseVertex: usize = 0x4; // int32 + pub const m_nVertexCount: usize = 0x8; // int32 + pub const m_nStartIndex: usize = 0xC; // int32 + pub const m_nIndexCount: usize = 0x10; // int32 + pub const m_flUvDensity: usize = 0x14; // float32 + pub const m_vTintColor: usize = 0x18; // Vector + pub const m_flAlpha: usize = 0x24; // float32 + pub const m_nFirstMeshlet: usize = 0x2C; // uint32 + pub const m_nNumMeshlets: usize = 0x30; // uint16 + pub const m_indexBuffer: usize = 0xB8; // CRenderBufferBinding + pub const m_material: usize = 0xE0; // CStrongHandle + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CMeshletDescriptor { + pub const m_PackedAABB: usize = 0x0; // PackedAABB_t + pub const m_CullingData: usize = 0x8; // CDrawCullingData + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSceneObjectData { + pub const m_vMinBounds: usize = 0x0; // Vector + pub const m_vMaxBounds: usize = 0xC; // Vector + pub const m_drawCalls: usize = 0x18; // CUtlVector + pub const m_drawBounds: usize = 0x30; // CUtlVector + pub const m_meshlets: usize = 0x48; // CUtlVector + pub const m_vTintColor: usize = 0x60; // Vector4D + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAttachment { + pub const m_name: usize = 0x0; // CUtlString + pub const m_influenceNames: usize = 0x8; // CUtlString[3] + pub const m_vInfluenceRotations: usize = 0x20; // Quaternion[3] + pub const m_vInfluenceOffsets: usize = 0x50; // Vector[3] + pub const m_influenceWeights: usize = 0x74; // float32[3] + pub const m_bInfluenceRootTransform: usize = 0x80; // bool[3] + pub const m_nInfluences: usize = 0x83; // uint8 + pub const m_bIgnoreRotation: usize = 0x84; // bool + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CHitBox { + pub const m_name: usize = 0x0; // CUtlString + pub const m_sSurfaceProperty: usize = 0x8; // CUtlString + pub const m_sBoneName: usize = 0x10; // CUtlString + pub const m_vMinBounds: usize = 0x18; // Vector + pub const m_vMaxBounds: usize = 0x24; // Vector + pub const m_flShapeRadius: usize = 0x30; // float32 + pub const m_nBoneNameHash: usize = 0x34; // uint32 + pub const m_nGroupId: usize = 0x38; // int32 + pub const m_nShapeType: usize = 0x3C; // uint8 + pub const m_bTranslationOnly: usize = 0x3D; // bool + pub const m_CRC: usize = 0x40; // uint32 + pub const m_cRenderColor: usize = 0x44; // Color + pub const m_nHitBoxIndex: usize = 0x48; // uint16 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CHitBoxSet { + pub const m_name: usize = 0x0; // CUtlString + pub const m_nNameHash: usize = 0x8; // uint32 + pub const m_HitBoxes: usize = 0x10; // CUtlVector + pub const m_SourceFilename: usize = 0x28; // CUtlString + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CHitBoxSetList { + pub const m_HitBoxSets: usize = 0x0; // CUtlVector + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod DynamicMeshDeformParams_t { + pub const m_flTensionCompressScale: usize = 0x0; // float32 + pub const m_flTensionStretchScale: usize = 0x4; // float32 + pub const m_bRecomputeSmoothNormalsAfterAnimation: usize = 0x8; // bool + pub const m_bComputeDynamicMeshTensionAfterAnimation: usize = 0x9; // bool + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod RenderHairStrandInfo_t { + pub const m_nGuideIdx: usize = 0x0; // uint32[3] + pub const m_nBaseTriIdx: usize = 0xC; // uint32 + pub const m_vGuideBarycentric: usize = 0x10; // Vector2D + pub const m_vBaseBarycentric: usize = 0x18; // Vector2D + pub const m_vRootOffset_flLengthScale: usize = 0x20; // uint16[4] + pub const m_nPackedBaseMeshUv: usize = 0x28; // uint32 + pub const m_nPad: usize = 0x2C; // uint32 + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CRenderGroom { + pub const m_nSegmentsPerHairStrand: usize = 0x0; // int32 + pub const m_nGuideHairCount: usize = 0x4; // int32 + pub const m_nHairCount: usize = 0x8; // int32 + pub const m_nGroomGroupID: usize = 0xC; // int32 + pub const m_nAttachBoneIdx: usize = 0x10; // int32 + pub const m_hairInfoBufferData: usize = 0x18; // CUtlBinaryBlock + pub const m_hairs: usize = 0x30; // CUtlVector + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CRenderMesh { + pub const m_sceneObjects: usize = 0x10; // CUtlVectorFixedGrowable + pub const m_constraints: usize = 0xA0; // CUtlVector + pub const m_skeleton: usize = 0xB8; // CRenderSkeleton + pub const m_meshDeformParams: usize = 0x1E0; // DynamicMeshDeformParams_t + pub const m_pGroomData: usize = 0x1F0; // CRenderGroom* + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CConstraintTarget { + pub const m_qOffset: usize = 0x20; // Quaternion + pub const m_vOffset: usize = 0x30; // Vector + pub const m_nBoneHash: usize = 0x3C; // uint32 + pub const m_sName: usize = 0x40; // CUtlString + pub const m_flWeight: usize = 0x48; // float32 + pub const m_bIsAttachment: usize = 0x59; // bool + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CConstraintSlave { + pub const m_qBaseOrientation: usize = 0x0; // Quaternion + pub const m_vBasePosition: usize = 0x10; // Vector + pub const m_nBoneHash: usize = 0x1C; // uint32 + pub const m_flWeight: usize = 0x20; // float32 + pub const m_sName: usize = 0x28; // CUtlString + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CBoneConstraintBase { + } + // Parent: CBoneConstraintBase + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CBaseConstraint { + pub const m_name: usize = 0x28; // CUtlString + pub const m_vUpVector: usize = 0x30; // Vector + pub const m_slaves: usize = 0x40; // CUtlVector + pub const m_targets: usize = 0x58; // CUtlVector + } + // Parent: CBaseConstraint + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPointConstraint { + } + // Parent: CBaseConstraint + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod COrientConstraint { + } + // Parent: CBaseConstraint + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAimConstraint { + pub const m_qAimOffset: usize = 0x70; // Quaternion + pub const m_nUpType: usize = 0x80; // uint32 + } + // Parent: CBaseConstraint + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CTwistConstraint { + pub const m_bInverse: usize = 0x70; // bool + pub const m_qParentBindRotation: usize = 0x80; // Quaternion + pub const m_qChildBindRotation: usize = 0x90; // Quaternion + } + // Parent: CBaseConstraint + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CTiltTwistConstraint { + pub const m_nTargetAxis: usize = 0x70; // int32 + pub const m_nSlaveAxis: usize = 0x74; // int32 + } + // Parent: CBaseConstraint + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CMorphConstraint { + pub const m_sTargetMorph: usize = 0x70; // CUtlString + pub const m_nSlaveChannel: usize = 0x78; // int32 + pub const m_flMin: usize = 0x7C; // float32 + pub const m_flMax: usize = 0x80; // float32 + } + // Parent: CBaseConstraint + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CParentConstraint { + } + // Parent: CBoneConstraintBase + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CBoneConstraintPoseSpaceMorph { + pub const m_sBoneName: usize = 0x28; // CUtlString + pub const m_sAttachmentName: usize = 0x30; // CUtlString + pub const m_outputMorph: usize = 0x38; // CUtlVector + pub const m_inputList: usize = 0x50; // CUtlVector + pub const m_bClamp: usize = 0x68; // bool + } + // Parent: CBaseConstraint + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CBoneConstraintPoseSpaceBone { + pub const m_inputList: usize = 0x70; // CUtlVector + } + // Parent: CBoneConstraintBase + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CBoneConstraintDotToMorph { + pub const m_sBoneName: usize = 0x28; // CUtlString + pub const m_sTargetBoneName: usize = 0x30; // CUtlString + pub const m_sMorphChannelName: usize = 0x38; // CUtlString + pub const m_flRemap: usize = 0x40; // float32[4] + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CFlexOp { + pub const m_OpCode: usize = 0x0; // FlexOpCode_t + pub const m_Data: usize = 0x4; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CFlexRule { + pub const m_nFlex: usize = 0x0; // int32 + pub const m_FlexOps: usize = 0x8; // CUtlVector + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CFlexDesc { + pub const m_szFacs: usize = 0x0; // CUtlString + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CFlexController { + pub const m_szName: usize = 0x0; // CUtlString + pub const m_szType: usize = 0x8; // CUtlString + pub const min: usize = 0x10; // float32 + pub const max: usize = 0x14; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CMorphBundleData { + pub const m_flULeftSrc: usize = 0x0; // float32 + pub const m_flVTopSrc: usize = 0x4; // float32 + pub const m_offsets: usize = 0x8; // CUtlVector + pub const m_ranges: usize = 0x20; // CUtlVector + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CMorphRectData { + pub const m_nXLeftDst: usize = 0x0; // int16 + pub const m_nYTopDst: usize = 0x2; // int16 + pub const m_flUWidthSrc: usize = 0x4; // float32 + pub const m_flVHeightSrc: usize = 0x8; // float32 + pub const m_bundleDatas: usize = 0x10; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CMorphData { + pub const m_name: usize = 0x0; // CUtlString + pub const m_morphRectDatas: usize = 0x8; // CUtlVector + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CMorphSetData { + pub const m_nWidth: usize = 0xC; // int32 + pub const m_nHeight: usize = 0x10; // int32 + pub const m_bundleTypes: usize = 0x18; // CUtlVector + pub const m_morphDatas: usize = 0x30; // CUtlVector + pub const m_pTextureAtlas: usize = 0x48; // CStrongHandle + pub const m_FlexDesc: usize = 0x50; // CUtlVector + pub const m_FlexControllers: usize = 0x68; // CUtlVector + pub const m_FlexRules: usize = 0x80; // CUtlVector + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimFoot { + pub const m_name: usize = 0x0; // CUtlString + pub const m_vBallOffset: usize = 0x8; // Vector + pub const m_vHeelOffset: usize = 0x14; // Vector + pub const m_ankleBoneIndex: usize = 0x20; // int32 + pub const m_toeBoneIndex: usize = 0x24; // int32 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimSkeleton { + pub const m_localSpaceTransforms: usize = 0x10; // CUtlVector + pub const m_modelSpaceTransforms: usize = 0x28; // CUtlVector + pub const m_boneNames: usize = 0x40; // CUtlVector + pub const m_children: usize = 0x58; // CUtlVector> + pub const m_parents: usize = 0x70; // CUtlVector + pub const m_feet: usize = 0x88; // CUtlVector + pub const m_morphNames: usize = 0xA0; // CUtlVector + pub const m_lodBoneCounts: usize = 0xB8; // CUtlVector + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CFootDefinition { + pub const m_name: usize = 0x0; // CUtlString + pub const m_ankleBoneName: usize = 0x8; // CUtlString + pub const m_toeBoneName: usize = 0x10; // CUtlString + pub const m_vBallOffset: usize = 0x18; // Vector + pub const m_vHeelOffset: usize = 0x24; // Vector + pub const m_flFootLength: usize = 0x30; // float32 + pub const m_flBindPoseDirectionMS: usize = 0x34; // float32 + pub const m_flTraceHeight: usize = 0x38; // float32 + pub const m_flTraceRadius: usize = 0x3C; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CCycleBase { + pub const m_flCycle: usize = 0x0; // float32 + } + // Parent: CCycleBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimCycle { + } + // Parent: CCycleBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CFootCycle { + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CFootCycleDefinition { + pub const m_vStancePositionMS: usize = 0x0; // Vector + pub const m_vMidpointPositionMS: usize = 0xC; // Vector + pub const m_flStanceDirectionMS: usize = 0x18; // float32 + pub const m_vToStrideStartPos: usize = 0x1C; // Vector + pub const m_stanceCycle: usize = 0x28; // CAnimCycle + pub const m_footLiftCycle: usize = 0x2C; // CFootCycle + pub const m_footOffCycle: usize = 0x30; // CFootCycle + pub const m_footStrikeCycle: usize = 0x34; // CFootCycle + pub const m_footLandCycle: usize = 0x38; // CFootCycle + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CFootTrajectory { + pub const m_vOffset: usize = 0x0; // Vector + pub const m_flRotationOffset: usize = 0xC; // float32 + pub const m_flProgression: usize = 0x10; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CFootTrajectories { + pub const m_trajectories: usize = 0x0; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CFootStride { + pub const m_definition: usize = 0x0; // CFootCycleDefinition + pub const m_trajectories: usize = 0x40; // CFootTrajectories + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CFootMotion { + pub const m_strides: usize = 0x0; // CUtlVector + pub const m_name: usize = 0x18; // CUtlString + pub const m_bAdditive: usize = 0x20; // bool + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod SkeletonAnimCapture_t { + pub const m_nEntIndex: usize = 0x0; // CEntityIndex + pub const m_nEntParent: usize = 0x4; // CEntityIndex + pub const m_ImportedCollision: usize = 0x8; // CUtlVector + pub const m_ModelName: usize = 0x20; // CUtlString + pub const m_CaptureName: usize = 0x28; // CUtlString + pub const m_ModelBindPose: usize = 0x30; // CUtlVector + pub const m_FeModelInitPose: usize = 0x48; // CUtlVector + pub const m_nFlexControllers: usize = 0x60; // int32 + pub const m_bPredicted: usize = 0x64; // bool + pub const m_Frames: usize = 0xA8; // CUtlVector + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod SkeletonAnimCapture_t__Bone_t { + pub const m_Name: usize = 0x0; // CUtlString + pub const m_BindPose: usize = 0x10; // CTransform + pub const m_nParent: usize = 0x30; // int32 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod SkeletonAnimCapture_t__FrameStamp_t { + pub const m_flTime: usize = 0x0; // float32 + pub const m_flEntitySimTime: usize = 0x4; // float32 + pub const m_bTeleportTick: usize = 0x8; // bool + pub const m_bPredicted: usize = 0x9; // bool + pub const m_flCurTime: usize = 0xC; // float32 + pub const m_flRealTime: usize = 0x10; // float32 + pub const m_nFrameCount: usize = 0x14; // int32 + pub const m_nTickCount: usize = 0x18; // int32 + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod SkeletonAnimCapture_t__Frame_t { + pub const m_flTime: usize = 0x0; // float32 + pub const m_Stamp: usize = 0x4; // SkeletonAnimCapture_t::FrameStamp_t + pub const m_Transform: usize = 0x20; // CTransform + pub const m_bTeleport: usize = 0x40; // bool + pub const m_CompositeBones: usize = 0x48; // CUtlVector + pub const m_SimStateBones: usize = 0x60; // CUtlVector + pub const m_FeModelAnims: usize = 0x78; // CUtlVector + pub const m_FeModelPos: usize = 0x90; // CUtlVector + pub const m_FlexControllerWeights: usize = 0xA8; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod SkeletonAnimCapture_t__Camera_t { + pub const m_tmCamera: usize = 0x0; // CTransform + pub const m_flTime: usize = 0x20; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod SkeletonDemoDb_t { + pub const m_AnimCaptures: usize = 0x0; // CUtlVector + pub const m_CameraTrack: usize = 0x18; // CUtlVector + pub const m_flRecordingTime: usize = 0x30; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmBoneMask { + pub const m_ID: usize = 0x0; // CGlobalSymbol + pub const m_weightInfo: usize = 0x8; // CNmBoneMask::WeightInfo_t + pub const m_weights: usize = 0x18; // CUtlVector + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmClip { + pub const m_skeleton: usize = 0x0; // CStrongHandle + pub const m_nNumFrames: usize = 0x8; // uint32 + pub const m_flDuration: usize = 0xC; // float32 + pub const m_compressedPoseData: usize = 0x10; // CUtlBinaryBlock + pub const m_trackCompressionSettings: usize = 0x28; // CUtlVector + pub const m_compressedPoseOffsets: usize = 0x40; // CUtlVector + pub const m_syncTrack: usize = 0xA0; // CNmSyncTrack + pub const m_rootMotion: usize = 0x150; // CNmRootMotionData + pub const m_bIsAdditive: usize = 0x1A0; // bool + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod NmCompressionSettings_t { + pub const m_translationRangeX: usize = 0x0; // NmCompressionSettings_t::QuantizationRange_t + pub const m_translationRangeY: usize = 0x8; // NmCompressionSettings_t::QuantizationRange_t + pub const m_translationRangeZ: usize = 0x10; // NmCompressionSettings_t::QuantizationRange_t + pub const m_scaleRange: usize = 0x18; // NmCompressionSettings_t::QuantizationRange_t + pub const m_constantRotation: usize = 0x20; // Quaternion + pub const m_bIsRotationStatic: usize = 0x30; // bool + pub const m_bIsTranslationStatic: usize = 0x31; // bool + pub const m_bIsScaleStatic: usize = 0x32; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod NmCompressionSettings_t__QuantizationRange_t { + pub const m_flRangeStart: usize = 0x0; // float32 + pub const m_flRangeLength: usize = 0x4; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmEvent { + pub const m_flStartTime: usize = 0x8; // float32 + pub const m_flDuration: usize = 0xC; // float32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmRootMotionData { + pub const m_transforms: usize = 0x0; // CUtlVector + pub const m_nNumFrames: usize = 0x18; // int32 + pub const m_flAverageLinearVelocity: usize = 0x1C; // float32 + pub const m_flAverageAngularVelocityRadians: usize = 0x20; // float32 + pub const m_totalDelta: usize = 0x30; // CTransform + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmSkeleton { + pub const m_ID: usize = 0x0; // CGlobalSymbol + pub const m_boneIDs: usize = 0x8; // CUtlLeanVector + pub const m_parentIndices: usize = 0x18; // CUtlVector + pub const m_parentSpaceReferencePose: usize = 0x30; // CUtlVector + pub const m_modelSpaceReferencePose: usize = 0x48; // CUtlVector + pub const m_numBonesToSampleAtLowLOD: usize = 0x60; // int32 + pub const m_boneMasks: usize = 0x68; // CUtlLeanVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod NmSyncTrackTime_t { + pub const m_nEventIdx: usize = 0x0; // int32 + pub const m_percentageThrough: usize = 0x4; // NmPercent_t + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod NmSyncTrackTimeRange_t { + pub const m_startTime: usize = 0x0; // NmSyncTrackTime_t + pub const m_endTime: usize = 0x8; // NmSyncTrackTime_t + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmSyncTrack { + pub const m_syncEvents: usize = 0x0; // CUtlLeanVectorFixedGrowable + pub const m_nStartEventOffset: usize = 0xA8; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmSyncTrack__EventMarker_t { + pub const m_startTime: usize = 0x0; // NmPercent_t + pub const m_ID: usize = 0x8; // CGlobalSymbol + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmSyncTrack__Event_t { + pub const m_ID: usize = 0x0; // CGlobalSymbol + pub const m_startTime: usize = 0x8; // NmPercent_t + pub const m_duration: usize = 0xC; // NmPercent_t + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod NmPercent_t { + pub const m_flValue: usize = 0x0; // float32 + } + // Parent: CNmEvent + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmLegacyEvent { + } + // Parent: CNmEvent + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmFootEvent { + pub const m_phase: usize = 0x10; // NmFootPhase_t + } + // Parent: CNmEvent + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmIDEvent { + pub const m_ID: usize = 0x10; // CGlobalSymbol + } + // Parent: CNmEvent + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmTransitionEvent { + pub const m_rule: usize = 0x10; // NmTransitionRule_t + pub const m_ID: usize = 0x18; // CGlobalSymbol + } + // Parent: CNmEvent + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmFrameSnapEvent { + pub const m_frameSnapMode: usize = 0x10; // NmFrameSnapEventMode_t + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmGraphDataSet { + pub const m_variationID: usize = 0x0; // CGlobalSymbol + pub const m_skeleton: usize = 0x8; // CStrongHandle + pub const m_resources: usize = 0x10; // CUtlVector + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmGraph { + pub const m_persistentNodeIndices: usize = 0x0; // CUtlVector + pub const m_instanceNodeStartOffsets: usize = 0x18; // CUtlVector + pub const m_instanceRequiredMemory: usize = 0x30; // uint32 + pub const m_instanceRequiredAlignment: usize = 0x34; // uint32 + pub const m_rootNodeIdx: usize = 0x38; // int16 + pub const m_controlParameterIDs: usize = 0x40; // CUtlVector + pub const m_virtualParameterIDs: usize = 0x58; // CUtlVector + pub const m_virtualParameterNodeIndices: usize = 0x70; // CUtlVector + pub const m_childGraphSlots: usize = 0x88; // CUtlVector + pub const m_externalGraphSlots: usize = 0xA0; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmGraph__ExternalGraphSlot_t { + pub const m_nNodeIdx: usize = 0x0; // int16 + pub const m_slotID: usize = 0x8; // CGlobalSymbol + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmGraph__ChildGraphSlot_t { + pub const m_nNodeIdx: usize = 0x0; // int16 + pub const m_dataSlotIdx: usize = 0x2; // int16 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmGraphVariation { + pub const m_graph: usize = 0x0; // CStrongHandle + pub const m_dataSet: usize = 0x8; // CStrongHandle + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyArrayElementNameKey + pub mod MoodAnimation_t { + pub const m_sName: usize = 0x0; // CUtlString + pub const m_flWeight: usize = 0x8; // float32 + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyArrayElementNameKey + pub mod MoodAnimationLayer_t { + pub const m_sName: usize = 0x0; // CUtlString + pub const m_bActiveListening: usize = 0x8; // bool + pub const m_bActiveTalking: usize = 0x9; // bool + pub const m_layerAnimations: usize = 0x10; // CUtlVector + pub const m_flIntensity: usize = 0x28; // CRangeFloat + pub const m_flDurationScale: usize = 0x30; // CRangeFloat + pub const m_bScaleWithInts: usize = 0x38; // bool + pub const m_flNextStart: usize = 0x3C; // CRangeFloat + pub const m_flStartOffset: usize = 0x44; // CRangeFloat + pub const m_flEndOffset: usize = 0x4C; // CRangeFloat + pub const m_flFadeIn: usize = 0x54; // float32 + pub const m_flFadeOut: usize = 0x58; // float32 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod AnimationDecodeDebugDumpElement_t { + pub const m_nEntityIndex: usize = 0x0; // int32 + pub const m_modelName: usize = 0x8; // CUtlString + pub const m_poseParams: usize = 0x10; // CUtlVector + pub const m_decodeOps: usize = 0x28; // CUtlVector + pub const m_internalOps: usize = 0x40; // CUtlVector + pub const m_decodedAnims: usize = 0x58; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod AnimationDecodeDebugDump_t { + pub const m_processingType: usize = 0x0; // AnimationProcessingType_t + pub const m_elems: usize = 0x8; // CUtlVector + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod AnimationSnapshotBase_t { + pub const m_flRealTime: usize = 0x0; // float32 + pub const m_rootToWorld: usize = 0x10; // matrix3x4a_t + pub const m_bBonesInWorldSpace: usize = 0x40; // bool + pub const m_boneSetupMask: usize = 0x48; // CUtlVector + pub const m_boneTransforms: usize = 0x60; // CUtlVector + pub const m_flexControllers: usize = 0x78; // CUtlVector + pub const m_SnapshotType: usize = 0x90; // AnimationSnapshotType_t + pub const m_bHasDecodeDump: usize = 0x94; // bool + pub const m_DecodeDump: usize = 0x98; // AnimationDecodeDebugDumpElement_t + } + // Parent: AnimationSnapshotBase_t + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod AnimationSnapshot_t { + pub const m_nEntIndex: usize = 0x108; // int32 + pub const m_modelName: usize = 0x110; // CUtlString + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimBoneDifference { + pub const m_name: usize = 0x0; // CBufferString + pub const m_parent: usize = 0x10; // CBufferString + pub const m_posError: usize = 0x20; // Vector + pub const m_bHasRotation: usize = 0x2C; // bool + pub const m_bHasMovement: usize = 0x2D; // bool + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimMorphDifference { + pub const m_name: usize = 0x0; // CBufferString + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimUserDifference { + pub const m_name: usize = 0x0; // CBufferString + pub const m_nType: usize = 0x10; // int32 + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimEncodeDifference { + pub const m_boneArray: usize = 0x0; // CUtlVector + pub const m_morphArray: usize = 0x18; // CUtlVector + pub const m_userArray: usize = 0x30; // CUtlVector + pub const m_bHasRotationBitArray: usize = 0x48; // CUtlVector + pub const m_bHasMovementBitArray: usize = 0x60; // CUtlVector + pub const m_bHasMorphBitArray: usize = 0x78; // CUtlVector + pub const m_bHasUserBitArray: usize = 0x90; // CUtlVector + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimEventDefinition { + pub const m_nFrame: usize = 0x8; // int32 + pub const m_flCycle: usize = 0xC; // float32 + pub const m_EventData: usize = 0x10; // KeyValues3 + pub const m_sLegacyOptions: usize = 0x20; // CBufferString + pub const m_sEventName: usize = 0x30; // CGlobalSymbol + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimMovement { + pub const endframe: usize = 0x0; // int32 + pub const motionflags: usize = 0x4; // int32 + pub const v0: usize = 0x8; // float32 + pub const v1: usize = 0xC; // float32 + pub const angle: usize = 0x10; // float32 + pub const vector: usize = 0x14; // Vector + pub const position: usize = 0x20; // Vector + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimLocalHierarchy { + pub const m_sBone: usize = 0x0; // CBufferString + pub const m_sNewParent: usize = 0x10; // CBufferString + pub const m_nStartFrame: usize = 0x20; // int32 + pub const m_nPeakFrame: usize = 0x24; // int32 + pub const m_nTailFrame: usize = 0x28; // int32 + pub const m_nEndFrame: usize = 0x2C; // int32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimDecoder { + pub const m_szName: usize = 0x0; // CBufferString + pub const m_nVersion: usize = 0x10; // int32 + pub const m_nType: usize = 0x14; // int32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimFrameSegment { + pub const m_nUniqueFrameIndex: usize = 0x0; // int32 + pub const m_nLocalElementMasks: usize = 0x4; // uint32 + pub const m_nLocalChannel: usize = 0x8; // int32 + pub const m_container: usize = 0x10; // CUtlBinaryBlock + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimFrameBlockAnim { + pub const m_nStartFrame: usize = 0x0; // int32 + pub const m_nEndFrame: usize = 0x4; // int32 + pub const m_segmentIndexArray: usize = 0x8; // CUtlVector + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimEncodedFrames { + pub const m_fileName: usize = 0x0; // CBufferString + pub const m_nFrames: usize = 0x10; // int32 + pub const m_nFramesPerBlock: usize = 0x14; // int32 + pub const m_frameblockArray: usize = 0x18; // CUtlVector + pub const m_usageDifferences: usize = 0x30; // CAnimEncodeDifference + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimDesc_Flag { + pub const m_bLooping: usize = 0x0; // bool + pub const m_bAllZeros: usize = 0x1; // bool + pub const m_bHidden: usize = 0x2; // bool + pub const m_bDelta: usize = 0x3; // bool + pub const m_bLegacyWorldspace: usize = 0x4; // bool + pub const m_bModelDoc: usize = 0x5; // bool + pub const m_bImplicitSeqIgnoreDelta: usize = 0x6; // bool + pub const m_bAnimGraphAdditive: usize = 0x7; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimSequenceParams { + pub const m_flFadeInTime: usize = 0x0; // float32 + pub const m_flFadeOutTime: usize = 0x4; // float32 + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimDesc { + pub const m_name: usize = 0x0; // CBufferString + pub const m_flags: usize = 0x10; // CAnimDesc_Flag + pub const fps: usize = 0x18; // float32 + pub const m_Data: usize = 0x20; // CAnimEncodedFrames + pub const m_movementArray: usize = 0xF8; // CUtlVector + pub const m_eventArray: usize = 0x110; // CUtlVector + pub const m_activityArray: usize = 0x128; // CUtlVector + pub const m_hierarchyArray: usize = 0x140; // CUtlVector + pub const framestalltime: usize = 0x158; // float32 + pub const m_vecRootMin: usize = 0x15C; // Vector + pub const m_vecRootMax: usize = 0x168; // Vector + pub const m_vecBoneWorldMin: usize = 0x178; // CUtlVector + pub const m_vecBoneWorldMax: usize = 0x190; // CUtlVector + pub const m_sequenceParams: usize = 0x1A8; // CAnimSequenceParams + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimActivity { + pub const m_name: usize = 0x0; // CBufferString + pub const m_nActivity: usize = 0x10; // int32 + pub const m_nFlags: usize = 0x14; // int32 + pub const m_nWeight: usize = 0x18; // int32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimData { + pub const m_name: usize = 0x10; // CBufferString + pub const m_animArray: usize = 0x20; // CUtlVector + pub const m_decoderArray: usize = 0x38; // CUtlVector + pub const m_nMaxUniqueFrameIndex: usize = 0x50; // int32 + pub const m_segmentArray: usize = 0x58; // CUtlVector + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimBone { + pub const m_name: usize = 0x0; // CBufferString + pub const m_parent: usize = 0x10; // int32 + pub const m_pos: usize = 0x14; // Vector + pub const m_quat: usize = 0x20; // QuaternionStorage + pub const m_scale: usize = 0x30; // float32 + pub const m_qAlignment: usize = 0x34; // QuaternionStorage + pub const m_flags: usize = 0x44; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimUser { + pub const m_name: usize = 0x0; // CBufferString + pub const m_nType: usize = 0x10; // int32 + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimDataChannelDesc { + pub const m_szChannelClass: usize = 0x0; // CBufferString + pub const m_szVariableName: usize = 0x10; // CBufferString + pub const m_nFlags: usize = 0x20; // int32 + pub const m_nType: usize = 0x24; // int32 + pub const m_szGrouping: usize = 0x28; // CBufferString + pub const m_szDescription: usize = 0x38; // CBufferString + pub const m_szElementNameArray: usize = 0x48; // CUtlVector + pub const m_nElementIndexArray: usize = 0x60; // CUtlVector + pub const m_nElementMaskArray: usize = 0x78; // CUtlVector + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimKeyData { + pub const m_name: usize = 0x0; // CBufferString + pub const m_boneArray: usize = 0x10; // CUtlVector + pub const m_userArray: usize = 0x28; // CUtlVector + pub const m_morphArray: usize = 0x40; // CUtlVector + pub const m_nChannelElements: usize = 0x58; // int32 + pub const m_dataChannelArray: usize = 0x60; // CUtlVector + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimationGroup { + pub const m_nFlags: usize = 0xC; // uint32 + pub const m_name: usize = 0x10; // CBufferString + pub const m_localHAnimArray_Handle: usize = 0x58; // CUtlVector> + pub const m_includedGroupArray_Handle: usize = 0x70; // CUtlVector> + pub const m_directHSeqGroup_Handle: usize = 0x88; // CStrongHandle + pub const m_decodeKey: usize = 0x90; // CAnimKeyData + pub const m_szScripts: usize = 0x108; // CUtlVector + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSeqAutoLayerFlag { + pub const m_bPost: usize = 0x0; // bool + pub const m_bSpline: usize = 0x1; // bool + pub const m_bXFade: usize = 0x2; // bool + pub const m_bNoBlend: usize = 0x3; // bool + pub const m_bLocal: usize = 0x4; // bool + pub const m_bPose: usize = 0x5; // bool + pub const m_bFetchFrame: usize = 0x6; // bool + pub const m_bSubtract: usize = 0x7; // bool + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSeqAutoLayer { + pub const m_nLocalReference: usize = 0x0; // int16 + pub const m_nLocalPose: usize = 0x2; // int16 + pub const m_flags: usize = 0x4; // CSeqAutoLayerFlag + pub const m_start: usize = 0xC; // float32 + pub const m_peak: usize = 0x10; // float32 + pub const m_tail: usize = 0x14; // float32 + pub const m_end: usize = 0x18; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSeqIKLock { + pub const m_flPosWeight: usize = 0x0; // float32 + pub const m_flAngleWeight: usize = 0x4; // float32 + pub const m_nLocalBone: usize = 0x8; // int16 + pub const m_bBonesOrientedAlongPositiveX: usize = 0xA; // bool + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSeqBoneMaskList { + pub const m_sName: usize = 0x0; // CBufferString + pub const m_nLocalBoneArray: usize = 0x10; // CUtlVector + pub const m_flBoneWeightArray: usize = 0x28; // CUtlVector + pub const m_flDefaultMorphCtrlWeight: usize = 0x40; // float32 + pub const m_morphCtrlWeightArray: usize = 0x48; // CUtlVector> + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSeqScaleSet { + pub const m_sName: usize = 0x0; // CBufferString + pub const m_bRootOffset: usize = 0x10; // bool + pub const m_vRootOffset: usize = 0x14; // Vector + pub const m_nLocalBoneArray: usize = 0x20; // CUtlVector + pub const m_flBoneScaleArray: usize = 0x38; // CUtlVector + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSeqMultiFetchFlag { + pub const m_bRealtime: usize = 0x0; // bool + pub const m_bCylepose: usize = 0x1; // bool + pub const m_b0D: usize = 0x2; // bool + pub const m_b1D: usize = 0x3; // bool + pub const m_b2D: usize = 0x4; // bool + pub const m_b2D_TRI: usize = 0x5; // bool + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSeqMultiFetch { + pub const m_flags: usize = 0x0; // CSeqMultiFetchFlag + pub const m_localReferenceArray: usize = 0x8; // CUtlVector + pub const m_nGroupSize: usize = 0x20; // int32[2] + pub const m_nLocalPose: usize = 0x28; // int32[2] + pub const m_poseKeyArray0: usize = 0x30; // CUtlVector + pub const m_poseKeyArray1: usize = 0x48; // CUtlVector + pub const m_nLocalCyclePoseParameter: usize = 0x60; // int32 + pub const m_bCalculatePoseParameters: usize = 0x64; // bool + pub const m_bFixedBlendWeight: usize = 0x65; // bool + pub const m_flFixedBlendWeightVals: usize = 0x68; // float32[2] + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSeqSeqDescFlag { + pub const m_bLooping: usize = 0x0; // bool + pub const m_bSnap: usize = 0x1; // bool + pub const m_bAutoplay: usize = 0x2; // bool + pub const m_bPost: usize = 0x3; // bool + pub const m_bHidden: usize = 0x4; // bool + pub const m_bMulti: usize = 0x5; // bool + pub const m_bLegacyDelta: usize = 0x6; // bool + pub const m_bLegacyWorldspace: usize = 0x7; // bool + pub const m_bLegacyCyclepose: usize = 0x8; // bool + pub const m_bLegacyRealtime: usize = 0x9; // bool + pub const m_bModelDoc: usize = 0xA; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSeqTransition { + pub const m_flFadeInTime: usize = 0x0; // float32 + pub const m_flFadeOutTime: usize = 0x4; // float32 + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSeqS1SeqDesc { + pub const m_sName: usize = 0x0; // CBufferString + pub const m_flags: usize = 0x10; // CSeqSeqDescFlag + pub const m_fetch: usize = 0x20; // CSeqMultiFetch + pub const m_nLocalWeightlist: usize = 0x90; // int32 + pub const m_autoLayerArray: usize = 0x98; // CUtlVector + pub const m_IKLockArray: usize = 0xB0; // CUtlVector + pub const m_transition: usize = 0xC8; // CSeqTransition + pub const m_SequenceKeys: usize = 0xD0; // KeyValues3 + pub const m_LegacyKeyValueText: usize = 0xE0; // CBufferString + pub const m_activityArray: usize = 0xF0; // CUtlVector + pub const m_footMotion: usize = 0x108; // CUtlVector + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSeqSynthAnimDesc { + pub const m_sName: usize = 0x0; // CBufferString + pub const m_flags: usize = 0x10; // CSeqSeqDescFlag + pub const m_transition: usize = 0x1C; // CSeqTransition + pub const m_nLocalBaseReference: usize = 0x24; // int16 + pub const m_nLocalBoneMask: usize = 0x26; // int16 + pub const m_activityArray: usize = 0x28; // CUtlVector + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSeqCmdLayer { + pub const m_cmd: usize = 0x0; // int16 + pub const m_nLocalReference: usize = 0x2; // int16 + pub const m_nLocalBonemask: usize = 0x4; // int16 + pub const m_nDstResult: usize = 0x6; // int16 + pub const m_nSrcResult: usize = 0x8; // int16 + pub const m_bSpline: usize = 0xA; // bool + pub const m_flVar1: usize = 0xC; // float32 + pub const m_flVar2: usize = 0x10; // float32 + pub const m_nLineNumber: usize = 0x14; // int16 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSeqPoseSetting { + pub const m_sPoseParameter: usize = 0x0; // CBufferString + pub const m_sAttachment: usize = 0x10; // CBufferString + pub const m_sReferenceSequence: usize = 0x20; // CBufferString + pub const m_flValue: usize = 0x30; // float32 + pub const m_bX: usize = 0x34; // bool + pub const m_bY: usize = 0x35; // bool + pub const m_bZ: usize = 0x36; // bool + pub const m_eType: usize = 0x38; // int32 + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSeqCmdSeqDesc { + pub const m_sName: usize = 0x0; // CBufferString + pub const m_flags: usize = 0x10; // CSeqSeqDescFlag + pub const m_transition: usize = 0x1C; // CSeqTransition + pub const m_nFrameRangeSequence: usize = 0x24; // int16 + pub const m_nFrameCount: usize = 0x26; // int16 + pub const m_flFPS: usize = 0x28; // float32 + pub const m_nSubCycles: usize = 0x2C; // int16 + pub const m_numLocalResults: usize = 0x2E; // int16 + pub const m_cmdLayerArray: usize = 0x30; // CUtlVector + pub const m_eventArray: usize = 0x48; // CUtlVector + pub const m_activityArray: usize = 0x60; // CUtlVector + pub const m_poseSettingArray: usize = 0x78; // CUtlVector + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSeqPoseParamDesc { + pub const m_sName: usize = 0x0; // CBufferString + pub const m_flStart: usize = 0x10; // float32 + pub const m_flEnd: usize = 0x14; // float32 + pub const m_flLoop: usize = 0x18; // float32 + pub const m_bLooping: usize = 0x1C; // bool + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSequenceGroupData { + pub const m_sName: usize = 0x10; // CBufferString + pub const m_nFlags: usize = 0x20; // uint32 + pub const m_localSequenceNameArray: usize = 0x28; // CUtlVector + pub const m_localS1SeqDescArray: usize = 0x40; // CUtlVector + pub const m_localMultiSeqDescArray: usize = 0x58; // CUtlVector + pub const m_localSynthAnimDescArray: usize = 0x70; // CUtlVector + pub const m_localCmdSeqDescArray: usize = 0x88; // CUtlVector + pub const m_localBoneMaskArray: usize = 0xA0; // CUtlVector + pub const m_localScaleSetArray: usize = 0xB8; // CUtlVector + pub const m_localBoneNameArray: usize = 0xD0; // CUtlVector + pub const m_localNodeName: usize = 0xE8; // CBufferString + pub const m_localPoseParamArray: usize = 0xF8; // CUtlVector + pub const m_keyValues: usize = 0x110; // KeyValues3 + pub const m_localIKAutoplayLockArray: usize = 0x120; // CUtlVector + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MPropertyEditClassAsString + pub mod CAnimEnum { + pub const m_value: usize = 0x0; // uint8 + } + // Parent: CAnimGraphSettingsGroup + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub mod CAnimGraphNetworkSettings { + pub const m_bNetworkingEnabled: usize = 0x20; // bool + } + // Parent: CAnimComponentUpdater + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CActionComponentUpdater { + pub const m_actions: usize = 0x30; // CUtlVector> + } + // Parent: CBinaryUpdateNode + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAddUpdateNode { + pub const m_footMotionTiming: usize = 0x88; // BinaryNodeChildOption + pub const m_bApplyToFootMotion: usize = 0x8C; // bool + pub const m_bApplyChannelsSeparately: usize = 0x8D; // bool + pub const m_bUseModelSpace: usize = 0x8E; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAimMatrixUpdateNode { + pub const m_opFixedSettings: usize = 0x70; // AimMatrixOpFixedSettings_t + pub const m_target: usize = 0x148; // AnimVectorSource + pub const m_paramIndex: usize = 0x14C; // CAnimParamHandle + pub const m_hSequence: usize = 0x150; // HSequence + pub const m_bResetChild: usize = 0x154; // bool + pub const m_bLockWhenWaning: usize = 0x155; // bool + } + // Parent: CLeafUpdateNode + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CBindPoseUpdateNode { + } + // Parent: CUnaryUpdateNode + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CChoreoUpdateNode { + } + // Parent: CUnaryUpdateNode + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CCycleControlUpdateNode { + pub const m_valueSource: usize = 0x68; // AnimValueSource + pub const m_paramIndex: usize = 0x6C; // CAnimParamHandle + } + // Parent: CLeafUpdateNode + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CCycleControlClipUpdateNode { + pub const m_tags: usize = 0x60; // CUtlVector + pub const m_hSequence: usize = 0x7C; // HSequence + pub const m_duration: usize = 0x80; // float32 + pub const m_valueSource: usize = 0x84; // AnimValueSource + pub const m_paramIndex: usize = 0x88; // CAnimParamHandle + } + // Parent: CLeafUpdateNode + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CDirectionalBlendUpdateNode { + pub const m_hSequences: usize = 0x5C; // HSequence[8] + pub const m_damping: usize = 0x80; // CAnimInputDamping + pub const m_blendValueSource: usize = 0x90; // AnimValueSource + pub const m_paramIndex: usize = 0x94; // CAnimParamHandle + pub const m_playbackSpeed: usize = 0x98; // float32 + pub const m_duration: usize = 0x9C; // float32 + pub const m_bLoop: usize = 0xA0; // bool + pub const m_bLockBlendOnReset: usize = 0xA1; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CDirectPlaybackUpdateNode { + pub const m_bFinishEarly: usize = 0x6C; // bool + pub const m_bResetOnFinish: usize = 0x6D; // bool + pub const m_allTags: usize = 0x70; // CUtlVector + } + // Parent: CUnaryUpdateNode + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CFollowPathUpdateNode { + pub const m_flBlendOutTime: usize = 0x6C; // float32 + pub const m_bBlockNonPathMovement: usize = 0x70; // bool + pub const m_bStopFeetAtGoal: usize = 0x71; // bool + pub const m_bScaleSpeed: usize = 0x72; // bool + pub const m_flScale: usize = 0x74; // float32 + pub const m_flMinAngle: usize = 0x78; // float32 + pub const m_flMaxAngle: usize = 0x7C; // float32 + pub const m_flSpeedScaleBlending: usize = 0x80; // float32 + pub const m_turnDamping: usize = 0x88; // CAnimInputDamping + pub const m_facingTarget: usize = 0x98; // AnimValueSource + pub const m_hParam: usize = 0x9C; // CAnimParamHandle + pub const m_flTurnToFaceOffset: usize = 0xA0; // float32 + pub const m_bTurnToFace: usize = 0xA4; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CFollowAttachmentUpdateNode { + pub const m_opFixedData: usize = 0x70; // FollowAttachmentSettings_t + } + // Parent: CUnaryUpdateNode + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CFootAdjustmentUpdateNode { + pub const m_clips: usize = 0x70; // CUtlVector + pub const m_hBasePoseCacheHandle: usize = 0x88; // CPoseHandle + pub const m_facingTarget: usize = 0x8C; // CAnimParamHandle + pub const m_flTurnTimeMin: usize = 0x90; // float32 + pub const m_flTurnTimeMax: usize = 0x94; // float32 + pub const m_flStepHeightMax: usize = 0x98; // float32 + pub const m_flStepHeightMaxAngle: usize = 0x9C; // float32 + pub const m_bResetChild: usize = 0xA0; // bool + pub const m_bAnimationDriven: usize = 0xA1; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 20 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CFootLockUpdateNode { + pub const m_opFixedSettings: usize = 0x68; // FootLockPoseOpFixedSettings + pub const m_footSettings: usize = 0xD0; // CUtlVector + pub const m_hipShiftDamping: usize = 0xE8; // CAnimInputDamping + pub const m_rootHeightDamping: usize = 0xF8; // CAnimInputDamping + pub const m_flStrideCurveScale: usize = 0x108; // float32 + pub const m_flStrideCurveLimitScale: usize = 0x10C; // float32 + pub const m_flStepHeightIncreaseScale: usize = 0x110; // float32 + pub const m_flStepHeightDecreaseScale: usize = 0x114; // float32 + pub const m_flHipShiftScale: usize = 0x118; // float32 + pub const m_flBlendTime: usize = 0x11C; // float32 + pub const m_flMaxRootHeightOffset: usize = 0x120; // float32 + pub const m_flMinRootHeightOffset: usize = 0x124; // float32 + pub const m_flTiltPlanePitchSpringStrength: usize = 0x128; // float32 + pub const m_flTiltPlaneRollSpringStrength: usize = 0x12C; // float32 + pub const m_bApplyFootRotationLimits: usize = 0x130; // bool + pub const m_bApplyHipShift: usize = 0x131; // bool + pub const m_bModulateStepHeight: usize = 0x132; // bool + pub const m_bResetChild: usize = 0x133; // bool + pub const m_bEnableVerticalCurvedPaths: usize = 0x134; // bool + pub const m_bEnableRootHeightDamping: usize = 0x135; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CFootPinningUpdateNode { + pub const m_poseOpFixedData: usize = 0x70; // FootPinningPoseOpFixedData_t + pub const m_eTimingSource: usize = 0xA0; // FootPinningTimingSource + pub const m_params: usize = 0xA8; // CUtlVector + pub const m_bResetChild: usize = 0xC0; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CFootStepTriggerUpdateNode { + pub const m_triggers: usize = 0x68; // CUtlVector + pub const m_flTolerance: usize = 0x84; // float32 + } + // Parent: CUnaryUpdateNode + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CHitReactUpdateNode { + pub const m_opFixedSettings: usize = 0x68; // HitReactFixedSettings_t + pub const m_triggerParam: usize = 0xB4; // CAnimParamHandle + pub const m_hitBoneParam: usize = 0xB6; // CAnimParamHandle + pub const m_hitOffsetParam: usize = 0xB8; // CAnimParamHandle + pub const m_hitDirectionParam: usize = 0xBA; // CAnimParamHandle + pub const m_hitStrengthParam: usize = 0xBC; // CAnimParamHandle + pub const m_flMinDelayBetweenHits: usize = 0xC0; // float32 + pub const m_bResetChild: usize = 0xC4; // bool + } + // Parent: CLeafUpdateNode + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CInputStreamUpdateNode { + } + // Parent: CUnaryUpdateNode + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CJiggleBoneUpdateNode { + pub const m_opFixedData: usize = 0x68; // JiggleBoneSettingsList_t + } + // Parent: CSequenceUpdateNode + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CJumpHelperUpdateNode { + pub const m_hTargetParam: usize = 0xA1; // CAnimParamHandle + pub const m_flOriginalJumpMovement: usize = 0xA4; // Vector + pub const m_flOriginalJumpDuration: usize = 0xB0; // float32 + pub const m_flJumpStartCycle: usize = 0xB4; // float32 + pub const m_flJumpEndCycle: usize = 0xB8; // float32 + pub const m_eCorrectionMethod: usize = 0xBC; // JumpCorrectionMethod + pub const m_bTranslationAxis: usize = 0xC0; // bool[3] + pub const m_bScaleSpeed: usize = 0xC3; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CLookAtUpdateNode { + pub const m_opFixedSettings: usize = 0x70; // LookAtOpFixedSettings_t + pub const m_target: usize = 0x138; // AnimVectorSource + pub const m_paramIndex: usize = 0x13C; // CAnimParamHandle + pub const m_weightParamIndex: usize = 0x13E; // CAnimParamHandle + pub const m_bResetChild: usize = 0x140; // bool + pub const m_bLockWhenWaning: usize = 0x141; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CMoverUpdateNode { + pub const m_damping: usize = 0x70; // CAnimInputDamping + pub const m_facingTarget: usize = 0x80; // AnimValueSource + pub const m_hMoveVecParam: usize = 0x84; // CAnimParamHandle + pub const m_hMoveHeadingParam: usize = 0x86; // CAnimParamHandle + pub const m_hTurnToFaceParam: usize = 0x88; // CAnimParamHandle + pub const m_flTurnToFaceOffset: usize = 0x8C; // float32 + pub const m_flTurnToFaceLimit: usize = 0x90; // float32 + pub const m_bAdditive: usize = 0x94; // bool + pub const m_bApplyMovement: usize = 0x95; // bool + pub const m_bOrientMovement: usize = 0x96; // bool + pub const m_bApplyRotation: usize = 0x97; // bool + pub const m_bLimitOnly: usize = 0x98; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPathHelperUpdateNode { + pub const m_flStoppingRadius: usize = 0x68; // float32 + pub const m_flStoppingSpeedScale: usize = 0x6C; // float32 + } + // Parent: CUnaryUpdateNode + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CRagdollUpdateNode { + pub const m_nWeightListIndex: usize = 0x68; // int32 + pub const m_poseControlMethod: usize = 0x6C; // RagdollPoseControl + } + // Parent: CUnaryUpdateNode + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CRootUpdateNode { + } + // Parent: CUnaryUpdateNode + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSetFacingUpdateNode { + pub const m_facingMode: usize = 0x68; // FacingMode + pub const m_bResetChild: usize = 0x6C; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSlowDownOnSlopesUpdateNode { + pub const m_flSlowDownStrength: usize = 0x68; // float32 + } + // Parent: CUnaryUpdateNode + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSolveIKChainUpdateNode { + pub const m_targetHandles: usize = 0x68; // CUtlVector + pub const m_opFixedData: usize = 0x80; // SolveIKChainPoseOpFixedSettings_t + } + // Parent: CUnaryUpdateNode + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSpeedScaleUpdateNode { + pub const m_paramIndex: usize = 0x68; // CAnimParamHandle + } + // Parent: CUnaryUpdateNode + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CStanceOverrideUpdateNode { + pub const m_footStanceInfo: usize = 0x68; // CUtlVector + pub const m_pStanceSourceNode: usize = 0x80; // CAnimUpdateNodeRef + pub const m_hParameter: usize = 0x90; // CAnimParamHandle + pub const m_eMode: usize = 0x94; // StanceOverrideMode + } + // Parent: CUnaryUpdateNode + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CStanceScaleUpdateNode { + pub const m_hParam: usize = 0x68; // CAnimParamHandle + } + // Parent: CUnaryUpdateNode + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CStopAtGoalUpdateNode { + pub const m_flOuterRadius: usize = 0x6C; // float32 + pub const m_flInnerRadius: usize = 0x70; // float32 + pub const m_flMaxScale: usize = 0x74; // float32 + pub const m_flMinScale: usize = 0x78; // float32 + pub const m_damping: usize = 0x80; // CAnimInputDamping + } + // Parent: CUnaryUpdateNode + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CTurnHelperUpdateNode { + pub const m_facingTarget: usize = 0x6C; // AnimValueSource + pub const m_turnStartTimeOffset: usize = 0x70; // float32 + pub const m_turnDuration: usize = 0x74; // float32 + pub const m_bMatchChildDuration: usize = 0x78; // bool + pub const m_manualTurnOffset: usize = 0x7C; // float32 + pub const m_bUseManualTurnOffset: usize = 0x80; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CTwoBoneIKUpdateNode { + pub const m_opFixedData: usize = 0x70; // TwoBoneIKSettings_t + } + } + } +} diff --git a/output/linux/libclient.so.cs b/output/linux/libclient.so.cs new file mode 100644 index 0000000..cb69191 --- /dev/null +++ b/output/linux/libclient.so.cs @@ -0,0 +1,5791 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:16:02.890657436 UTC + +namespace CS2Dumper.Schemas { + // Module: libclient.so + // Classes count: 220 + // Enums count: 0 + public static class Libclient { + // Parent: None + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_nameStringableIndex (int32) + public static class CEntityIdentity { + public const nint m_nameStringableIndex = 0x14; // int32 + public const nint m_name = 0x18; // CUtlSymbolLarge + public const nint m_designerName = 0x20; // CUtlSymbolLarge + public const nint m_flags = 0x30; // uint32 + public const nint m_worldGroupId = 0x38; // WorldGroupId_t + public const nint m_fDataObjectTypes = 0x3C; // uint32 + public const nint m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t + public const nint m_pPrev = 0x58; // CEntityIdentity* + public const nint m_pNext = 0x60; // CEntityIdentity* + public const nint m_pPrevByClass = 0x68; // CEntityIdentity* + public const nint m_pNextByClass = 0x70; // CEntityIdentity* + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_pEntity (CEntityIdentity*) + // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) + public static class CEntityInstance { + public const nint m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge + public const nint m_pEntity = 0x10; // CEntityIdentity* + public const nint m_CScriptComponent = 0x28; // CScriptComponent* + public const nint m_bVisibleinPVS = 0x30; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_sceneNode (CGameSceneNode) + public static class CBodyComponentPoint { + public const nint m_sceneNode = 0x60; // CGameSceneNode + public const nint __m_pChainEntity = 0x1C0; // CNetworkVarChainer + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) + public static class CBodyComponentSkeletonInstance { + public const nint m_skeletonInstance = 0x60; // CSkeletonInstance + public const nint __m_pChainEntity = 0x450; // CNetworkVarChainer + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bvDisabledHitGroups (uint32) + public static class CHitboxComponent { + public const nint m_bvDisabledHitGroups = 0x24; // uint32[1] + } + // Parent: None + // Fields count: 66 + // + // Metadata: + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_SecondaryColor (Color) + // NetworkVarNames: m_flBrightness (float) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_flBrightnessMult (float) + // NetworkVarNames: m_flRange (float) + // NetworkVarNames: m_flFalloff (float) + // NetworkVarNames: m_flAttenuation0 (float) + // NetworkVarNames: m_flAttenuation1 (float) + // NetworkVarNames: m_flAttenuation2 (float) + // NetworkVarNames: m_flTheta (float) + // NetworkVarNames: m_flPhi (float) + // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) + // NetworkVarNames: m_nCascades (int) + // NetworkVarNames: m_nCastShadows (int) + // NetworkVarNames: m_nShadowWidth (int) + // NetworkVarNames: m_nShadowHeight (int) + // NetworkVarNames: m_bRenderDiffuse (bool) + // NetworkVarNames: m_nRenderSpecular (int) + // NetworkVarNames: m_bRenderTransmissive (bool) + // NetworkVarNames: m_flOrthoLightWidth (float) + // NetworkVarNames: m_flOrthoLightHeight (float) + // NetworkVarNames: m_nStyle (int) + // NetworkVarNames: m_Pattern (CUtlString) + // NetworkVarNames: m_nCascadeRenderStaticObjects (int) + // NetworkVarNames: m_flShadowCascadeCrossFade (float) + // NetworkVarNames: m_flShadowCascadeDistanceFade (float) + // NetworkVarNames: m_flShadowCascadeDistance0 (float) + // NetworkVarNames: m_flShadowCascadeDistance1 (float) + // NetworkVarNames: m_flShadowCascadeDistance2 (float) + // NetworkVarNames: m_flShadowCascadeDistance3 (float) + // NetworkVarNames: m_nShadowCascadeResolution0 (int) + // NetworkVarNames: m_nShadowCascadeResolution1 (int) + // NetworkVarNames: m_nShadowCascadeResolution2 (int) + // NetworkVarNames: m_nShadowCascadeResolution3 (int) + // NetworkVarNames: m_bUsesBakedShadowing (bool) + // NetworkVarNames: m_nShadowPriority (int) + // NetworkVarNames: m_nBakedShadowIndex (int) + // NetworkVarNames: m_bRenderToCubemaps (bool) + // NetworkVarNames: m_nDirectLight (int) + // NetworkVarNames: m_nIndirectLight (int) + // NetworkVarNames: m_flFadeMinDist (float) + // NetworkVarNames: m_flFadeMaxDist (float) + // NetworkVarNames: m_flShadowFadeMinDist (float) + // NetworkVarNames: m_flShadowFadeMaxDist (float) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bFlicker (bool) + // NetworkVarNames: m_bPrecomputedFieldsValid (bool) + // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) + // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) + // NetworkVarNames: m_flPrecomputedMaxRange (float) + // NetworkVarNames: m_nFogLightingMode (int) + // NetworkVarNames: m_flFogContributionStength (float) + // NetworkVarNames: m_flNearClipPlane (float) + // NetworkVarNames: m_SkyColor (Color) + // NetworkVarNames: m_flSkyIntensity (float) + // NetworkVarNames: m_SkyAmbientBounce (Color) + // NetworkVarNames: m_bUseSecondaryColor (bool) + // NetworkVarNames: m_bMixedShadows (bool) + // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) + // NetworkVarNames: m_flCapsuleLength (float) + // NetworkVarNames: m_flMinRoughness (float) + public static class CLightComponent { + public const nint __m_pChainEntity = 0x58; // CNetworkVarChainer + public const nint m_Color = 0x95; // Color + public const nint m_SecondaryColor = 0x99; // Color + public const nint m_flBrightness = 0xA0; // float32 + public const nint m_flBrightnessScale = 0xA4; // float32 + public const nint m_flBrightnessMult = 0xA8; // float32 + public const nint m_flRange = 0xAC; // float32 + public const nint m_flFalloff = 0xB0; // float32 + public const nint m_flAttenuation0 = 0xB4; // float32 + public const nint m_flAttenuation1 = 0xB8; // float32 + public const nint m_flAttenuation2 = 0xBC; // float32 + public const nint m_flTheta = 0xC0; // float32 + public const nint m_flPhi = 0xC4; // float32 + public const nint m_hLightCookie = 0xC8; // CStrongHandle + public const nint m_nCascades = 0xD0; // int32 + public const nint m_nCastShadows = 0xD4; // int32 + public const nint m_nShadowWidth = 0xD8; // int32 + public const nint m_nShadowHeight = 0xDC; // int32 + public const nint m_bRenderDiffuse = 0xE0; // bool + public const nint m_nRenderSpecular = 0xE4; // int32 + public const nint m_bRenderTransmissive = 0xE8; // bool + public const nint m_flOrthoLightWidth = 0xEC; // float32 + public const nint m_flOrthoLightHeight = 0xF0; // float32 + public const nint m_nStyle = 0xF4; // int32 + public const nint m_Pattern = 0xF8; // CUtlString + public const nint m_nCascadeRenderStaticObjects = 0x100; // int32 + public const nint m_flShadowCascadeCrossFade = 0x104; // float32 + public const nint m_flShadowCascadeDistanceFade = 0x108; // float32 + public const nint m_flShadowCascadeDistance0 = 0x10C; // float32 + public const nint m_flShadowCascadeDistance1 = 0x110; // float32 + public const nint m_flShadowCascadeDistance2 = 0x114; // float32 + public const nint m_flShadowCascadeDistance3 = 0x118; // float32 + public const nint m_nShadowCascadeResolution0 = 0x11C; // int32 + public const nint m_nShadowCascadeResolution1 = 0x120; // int32 + public const nint m_nShadowCascadeResolution2 = 0x124; // int32 + public const nint m_nShadowCascadeResolution3 = 0x128; // int32 + public const nint m_bUsesBakedShadowing = 0x12C; // bool + public const nint m_nShadowPriority = 0x130; // int32 + public const nint m_nBakedShadowIndex = 0x134; // int32 + public const nint m_bRenderToCubemaps = 0x138; // bool + public const nint m_nDirectLight = 0x13C; // int32 + public const nint m_nIndirectLight = 0x140; // int32 + public const nint m_flFadeMinDist = 0x144; // float32 + public const nint m_flFadeMaxDist = 0x148; // float32 + public const nint m_flShadowFadeMinDist = 0x14C; // float32 + public const nint m_flShadowFadeMaxDist = 0x150; // float32 + public const nint m_bEnabled = 0x154; // bool + public const nint m_bFlicker = 0x155; // bool + public const nint m_bPrecomputedFieldsValid = 0x156; // bool + public const nint m_vPrecomputedBoundsMins = 0x158; // Vector + public const nint m_vPrecomputedBoundsMaxs = 0x164; // Vector + public const nint m_vPrecomputedOBBOrigin = 0x170; // Vector + public const nint m_vPrecomputedOBBAngles = 0x17C; // QAngle + public const nint m_vPrecomputedOBBExtent = 0x188; // Vector + public const nint m_flPrecomputedMaxRange = 0x194; // float32 + public const nint m_nFogLightingMode = 0x198; // int32 + public const nint m_flFogContributionStength = 0x19C; // float32 + public const nint m_flNearClipPlane = 0x1A0; // float32 + public const nint m_SkyColor = 0x1A4; // Color + public const nint m_flSkyIntensity = 0x1A8; // float32 + public const nint m_SkyAmbientBounce = 0x1AC; // Color + public const nint m_bUseSecondaryColor = 0x1B0; // bool + public const nint m_bMixedShadows = 0x1B1; // bool + public const nint m_flLightStyleStartTime = 0x1B4; // GameTime_t + public const nint m_flCapsuleLength = 0x1B8; // float32 + public const nint m_flMinRoughness = 0x1BC; // float32 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CBasePlayerControllerAPI { + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: nType (FixAngleSet_t) + // NetworkVarNames: qAngle (QAngle) + // NetworkVarNames: nIndex (uint32) + public static class ViewAngleServerChange_t { + public const nint nType = 0x30; // FixAngleSet_t + public const nint qAngle = 0x34; // QAngle + public const nint nIndex = 0x40; // uint32 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CDynamicPropAPI { + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: localSound (Vector) + // NetworkVarNames: soundscapeIndex (int32) + // NetworkVarNames: localBits (uint8) + // NetworkVarNames: soundscapeEntityListIndex (int) + // NetworkVarNames: soundEventHash (uint32) + public static class audioparams_t { + public const nint localSound = 0x8; // Vector[8] + public const nint soundscapeIndex = 0x68; // int32 + public const nint localBits = 0x6C; // uint8 + public const nint soundscapeEntityListIndex = 0x70; // int32 + public const nint soundEventHash = 0x74; // uint32 + } + // Parent: None + // Fields count: 20 + // + // Metadata: + // NetworkVarNames: m_vecCsViewPunchAngle (QAngle) + // NetworkVarNames: m_nCsViewPunchAngleTick (GameTick_t) + // NetworkVarNames: m_flCsViewPunchAngleTickRatio (float32) + // NetworkVarNames: m_PlayerFog (fogplayerparams_t) + // NetworkVarNames: m_hColorCorrectionCtrl (CHandle) + // NetworkVarNames: m_hViewEntity (CHandle) + // NetworkVarNames: m_hTonemapController (CHandle) + // NetworkVarNames: m_audio (audioparams_t) + // NetworkVarNames: m_PostProcessingVolumes (CHandle) + public static class CPlayer_CameraServices { + public const nint m_vecCsViewPunchAngle = 0x40; // QAngle + public const nint m_nCsViewPunchAngleTick = 0x4C; // GameTick_t + public const nint m_flCsViewPunchAngleTickRatio = 0x50; // float32 + public const nint m_PlayerFog = 0x58; // C_fogplayerparams_t + public const nint m_hColorCorrectionCtrl = 0x98; // CHandle + public const nint m_hViewEntity = 0x9C; // CHandle + public const nint m_hTonemapController = 0xA0; // CHandle + public const nint m_audio = 0xA8; // audioparams_t + public const nint m_PostProcessingVolumes = 0x120; // C_NetworkUtlVectorBase> + public const nint m_flOldPlayerZ = 0x138; // float32 + public const nint m_flOldPlayerViewOffsetZ = 0x13C; // float32 + public const nint m_CurrentFog = 0x140; // fogparams_t + public const nint m_hOldFogController = 0x1A8; // CHandle + public const nint m_bOverrideFogColor = 0x1AC; // bool[5] + public const nint m_OverrideFogColor = 0x1B1; // Color[5] + public const nint m_bOverrideFogStartEnd = 0x1C5; // bool[5] + public const nint m_fOverrideFogStart = 0x1CC; // float32[5] + public const nint m_fOverrideFogEnd = 0x1E0; // float32[5] + public const nint m_hActivePostProcessingVolume = 0x1F4; // CHandle + public const nint m_angDemoViewAngles = 0x1F8; // QAngle + } + // Parent: None + // Fields count: 15 + // + // Metadata: + // NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t) + // NetworkVarNames: m_flMaxspeed (float32) + // NetworkVarNames: m_arrForceSubtickMoveWhen (float32) + public static class CPlayer_MovementServices { + public const nint m_nImpulse = 0x40; // int32 + public const nint m_nButtons = 0x48; // CInButtonState + public const nint m_nQueuedButtonDownMask = 0x68; // uint64 + public const nint m_nQueuedButtonChangeMask = 0x70; // uint64 + public const nint m_nButtonDoublePressed = 0x78; // uint64 + public const nint m_pButtonPressedCmdNumber = 0x80; // uint32[64] + public const nint m_nLastCommandNumberProcessed = 0x180; // uint32 + public const nint m_nToggleButtonDownMask = 0x188; // uint64 + public const nint m_flMaxspeed = 0x198; // float32 + public const nint m_arrForceSubtickMoveWhen = 0x19C; // float32[4] + public const nint m_flForwardMove = 0x1AC; // float32 + public const nint m_flLeftMove = 0x1B0; // float32 + public const nint m_flUpMove = 0x1B4; // float32 + public const nint m_vecLastMovementImpulses = 0x1B8; // Vector + public const nint m_vecOldViewAngles = 0x1C4; // QAngle + } + // Parent: CPlayer_MovementServices + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_flFallVelocity (float32) + // NetworkVarNames: m_bInCrouch (bool) + // NetworkVarNames: m_nCrouchState (uint32) + // NetworkVarNames: m_flCrouchTransitionStartTime (GameTime_t) + // NetworkVarNames: m_bDucked (bool) + // NetworkVarNames: m_bDucking (bool) + // NetworkVarNames: m_bInDuckJump (bool) + public static class CPlayer_MovementServices_Humanoid { + public const nint m_flStepSoundTime = 0x1D8; // float32 + public const nint m_flFallVelocity = 0x1DC; // float32 + public const nint m_bInCrouch = 0x1E0; // bool + public const nint m_nCrouchState = 0x1E4; // uint32 + public const nint m_flCrouchTransitionStartTime = 0x1E8; // GameTime_t + public const nint m_bDucked = 0x1EC; // bool + public const nint m_bDucking = 0x1ED; // bool + public const nint m_bInDuckJump = 0x1EE; // bool + public const nint m_groundNormal = 0x1F0; // Vector + public const nint m_flSurfaceFriction = 0x1FC; // float32 + public const nint m_surfaceProps = 0x200; // CUtlStringToken + public const nint m_nStepside = 0x210; // int32 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_iObserverMode (uint8) + // NetworkVarNames: m_hObserverTarget (CHandle) + public static class CPlayer_ObserverServices { + public const nint m_iObserverMode = 0x40; // uint8 + public const nint m_hObserverTarget = 0x44; // CHandle + public const nint m_iObserverLastMode = 0x48; // ObserverMode_t + public const nint m_bForcedObserverMode = 0x4C; // bool + public const nint m_flObserverChaseDistance = 0x50; // float32 + public const nint m_flObserverChaseDistanceCalcTime = 0x54; // GameTime_t + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_hMyWeapons (CHandle) + // NetworkVarNames: m_hActiveWeapon (CHandle) + // NetworkVarNames: m_hLastWeapon (CHandle) + // NetworkVarNames: m_iAmmo (uint16) + public static class CPlayer_WeaponServices { + public const nint m_hMyWeapons = 0x40; // C_NetworkUtlVectorBase> + public const nint m_hActiveWeapon = 0x58; // CHandle + public const nint m_hLastWeapon = 0x5C; // CHandle + public const nint m_iAmmo = 0x60; // uint16[32] + } + // Parent: CBodyComponentSkeletonInstance + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_animationController (CBaseAnimGraphController) + public static class CBodyComponentBaseAnimGraph { + public const nint m_animationController = 0x478; // CBaseAnimGraphController + public const nint __m_pChainEntity = 0x1C68; // CNetworkVarChainer + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_ID (CUtlStringToken) + // NetworkVarNames: m_Values (Vector4D) + public static class EntityRenderAttribute_t { + public const nint m_ID = 0x30; // CUtlStringToken + public const nint m_Values = 0x34; // Vector4D + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_Handle (ModelConfigHandle_t) + // NetworkVarNames: m_Name (string_t) + // NetworkVarNames: m_AssociatedEntities (CHandle) + // NetworkVarNames: m_AssociatedEntityNames (string_t) + public static class ActiveModelConfig_t { + public const nint m_Handle = 0x28; // ModelConfigHandle_t + public const nint m_Name = 0x30; // CUtlSymbolLarge + public const nint m_AssociatedEntities = 0x38; // C_NetworkUtlVectorBase> + public const nint m_AssociatedEntityNames = 0x50; // C_NetworkUtlVectorBase + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hOwner (CEntityHandle) + // NetworkVarNames: m_name (CUtlStringToken) + public static class CGameSceneNodeHandle { + public const nint m_hOwner = 0x8; // CEntityHandle + public const nint m_name = 0xC; // CUtlStringToken + } + // Parent: None + // Fields count: 32 + // + // Metadata: + // NetworkVarNames: m_hParent (CGameSceneNodeHandle) + // NetworkVarNames: m_vecOrigin (CNetworkOriginCellCoordQuantizedVector) + // NetworkVarNames: m_angRotation (QAngle) + // NetworkVarNames: m_flScale (float) + // NetworkVarNames: m_name (CUtlStringToken) + // NetworkVarNames: m_hierarchyAttachName (CUtlStringToken) + public static class CGameSceneNode { + public const nint m_nodeToWorld = 0x10; // CTransform + public const nint m_pOwner = 0x30; // CEntityInstance* + public const nint m_pParent = 0x38; // CGameSceneNode* + public const nint m_pChild = 0x40; // CGameSceneNode* + public const nint m_pNextSibling = 0x48; // CGameSceneNode* + public const nint m_hParent = 0x70; // CGameSceneNodeHandle + public const nint m_vecOrigin = 0x80; // CNetworkOriginCellCoordQuantizedVector + public const nint m_angRotation = 0xB8; // QAngle + public const nint m_flScale = 0xC4; // float32 + public const nint m_vecAbsOrigin = 0xC8; // Vector + public const nint m_angAbsRotation = 0xD4; // QAngle + public const nint m_flAbsScale = 0xE0; // float32 + public const nint m_nParentAttachmentOrBone = 0xE4; // int16 + public const nint m_bDebugAbsOriginChanges = 0xE6; // bool + public const nint m_bDormant = 0xE7; // bool + public const nint m_bForceParentToBeNetworked = 0xE8; // bool + public const nint m_bDirtyHierarchy = 0x0; // bitfield:1 + public const nint m_bDirtyBoneMergeInfo = 0x0; // bitfield:1 + public const nint m_bNetworkedPositionChanged = 0x0; // bitfield:1 + public const nint m_bNetworkedAnglesChanged = 0x0; // bitfield:1 + public const nint m_bNetworkedScaleChanged = 0x0; // bitfield:1 + public const nint m_bWillBeCallingPostDataUpdate = 0x0; // bitfield:1 + public const nint m_bBoneMergeFlex = 0x0; // bitfield:1 + public const nint m_nLatchAbsOrigin = 0x0; // bitfield:2 + public const nint m_bDirtyBoneMergeBoneToRoot = 0x0; // bitfield:1 + public const nint m_nHierarchicalDepth = 0xEB; // uint8 + public const nint m_nHierarchyType = 0xEC; // uint8 + public const nint m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xED; // uint8 + public const nint m_name = 0xF0; // CUtlStringToken + public const nint m_hierarchyAttachName = 0x140; // CUtlStringToken + public const nint m_flZOffset = 0x144; // float32 + public const nint m_vRenderOrigin = 0x148; // Vector + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_hSequence (HSequence) + // NetworkVarNames: m_flPrevCycle (float32) + // NetworkVarNames: m_flCycle (float32) + public static class CNetworkedSequenceOperation { + public const nint m_hSequence = 0x8; // HSequence + public const nint m_flPrevCycle = 0xC; // float32 + public const nint m_flCycle = 0x10; // float32 + public const nint m_flWeight = 0x14; // CNetworkedQuantizedFloat + public const nint m_bSequenceChangeNetworked = 0x1C; // bool + public const nint m_bDiscontinuity = 0x1D; // bool + public const nint m_flPrevCycleFromDiscontinuity = 0x20; // float32 + public const nint m_flPrevCycleForAnimEventDetection = 0x24; // float32 + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_hModel (HModelStrong) + // NetworkVarNames: m_bClientClothCreationSuppressed (bool) + // NetworkVarNames: m_MeshGroupMask (MeshGroupMask_t) + // NetworkVarNames: m_nIdealMotionType (int8) + public static class CModelState { + public const nint m_hModel = 0xA0; // CStrongHandle + public const nint m_ModelName = 0xA8; // CUtlSymbolLarge + public const nint m_bClientClothCreationSuppressed = 0xE8; // bool + public const nint m_MeshGroupMask = 0x180; // uint64 + public const nint m_nIdealMotionType = 0x212; // int8 + public const nint m_nForceLOD = 0x213; // int8 + public const nint m_nClothUpdateFlags = 0x214; // int8 + } + // Parent: CGameSceneNode + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_modelState (CModelState) + // NetworkVarNames: m_bIsAnimationEnabled (bool) + // NetworkVarNames: m_bUseParentRenderBounds (bool) + // NetworkVarNames: m_materialGroup (CUtlStringToken) + // NetworkVarNames: m_nHitboxSet (uint8) + public static class CSkeletonInstance { + public const nint m_modelState = 0x160; // CModelState + public const nint m_bIsAnimationEnabled = 0x380; // bool + public const nint m_bUseParentRenderBounds = 0x381; // bool + public const nint m_bDisableSolidCollisionsForHierarchy = 0x382; // bool + public const nint m_bDirtyMotionType = 0x0; // bitfield:1 + public const nint m_bIsGeneratingLatchedParentSpaceState = 0x0; // bitfield:1 + public const nint m_materialGroup = 0x384; // CUtlStringToken + public const nint m_nHitboxSet = 0x388; // uint8 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_timestamp (GameTime_t) + // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) + public static class IntervalTimer { + public const nint m_timestamp = 0x8; // GameTime_t + public const nint m_nWorldGroupId = 0xC; // WorldGroupId_t + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_duration (float32) + // NetworkVarNames: m_timestamp (GameTime_t) + // NetworkVarNames: m_timescale (float32) + // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) + public static class CountdownTimer { + public const nint m_duration = 0x8; // float32 + public const nint m_timestamp = 0xC; // GameTime_t + public const nint m_timescale = 0x10; // float32 + public const nint m_nWorldGroupId = 0x14; // WorldGroupId_t + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_duration (float32) + // NetworkVarNames: m_timestamp (float32) + // NetworkVarNames: m_timescale (float32) + public static class EngineCountdownTimer { + public const nint m_duration = 0x8; // float32 + public const nint m_timestamp = 0xC; // float32 + public const nint m_timescale = 0x10; // float32 + } + // Parent: IntervalTimer + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_flValues (float) + // NetworkVarNames: m_nValueCounts (int) + // NetworkVarNames: m_nBucketCount (int) + // NetworkVarNames: m_flInterval (float) + // NetworkVarNames: m_flFinalValue (float) + // NetworkVarNames: m_nCompressionType (TimelineCompression_t) + // NetworkVarNames: m_bStopped (bool) + public static class CTimeline { + public const nint m_flValues = 0x10; // float32[64] + public const nint m_nValueCounts = 0x110; // int32[64] + public const nint m_nBucketCount = 0x210; // int32 + public const nint m_flInterval = 0x214; // float32 + public const nint m_flFinalValue = 0x218; // float32 + public const nint m_nCompressionType = 0x21C; // TimelineCompression_t + public const nint m_bStopped = 0x220; // bool + } + // Parent: None + // Fields count: 24 + // + // Metadata: + // NetworkVarNames: m_PredNetBoolVariables (uint32) + // NetworkVarNames: m_PredNetByteVariables (byte) + // NetworkVarNames: m_PredNetUInt16Variables (uint16) + // NetworkVarNames: m_PredNetIntVariables (int32) + // NetworkVarNames: m_PredNetUInt32Variables (uint32) + // NetworkVarNames: m_PredNetUInt64Variables (uint64) + // NetworkVarNames: m_PredNetFloatVariables (float) + // NetworkVarNames: m_PredNetVectorVariables (Vector) + // NetworkVarNames: m_PredNetQuaternionVariables (Quaternion) + // NetworkVarNames: m_PredNetGlobalSymbolVariables (CGlobalSymbol) + // NetworkVarNames: m_OwnerOnlyPredNetBoolVariables (uint32) + // NetworkVarNames: m_OwnerOnlyPredNetByteVariables (byte) + // NetworkVarNames: m_OwnerOnlyPredNetUInt16Variables (uint16) + // NetworkVarNames: m_OwnerOnlyPredNetIntVariables (int32) + // NetworkVarNames: m_OwnerOnlyPredNetUInt32Variables (uint32) + // NetworkVarNames: m_OwnerOnlyPredNetUInt64Variables (uint64) + // NetworkVarNames: m_OwnerOnlyPredNetFloatVariables (float) + // NetworkVarNames: m_OwnerOnlyPredNetVectorVariables (Vector) + // NetworkVarNames: m_OwnerOnlyPredNetQuaternionVariables (Quaternion) + // NetworkVarNames: m_OwnerOnlyPredNetGlobalSymbolVariables (CGlobalSymbol) + // NetworkVarNames: m_nBoolVariablesCount (int) + // NetworkVarNames: m_nOwnerOnlyBoolVariablesCount (int) + // NetworkVarNames: m_nRandomSeedOffset (int) + // NetworkVarNames: m_flLastTeleportTime (float) + public static class CAnimGraphNetworkedVariables { + public const nint m_PredNetBoolVariables = 0x8; // C_NetworkUtlVectorBase + public const nint m_PredNetByteVariables = 0x20; // C_NetworkUtlVectorBase + public const nint m_PredNetUInt16Variables = 0x38; // C_NetworkUtlVectorBase + public const nint m_PredNetIntVariables = 0x50; // C_NetworkUtlVectorBase + public const nint m_PredNetUInt32Variables = 0x68; // C_NetworkUtlVectorBase + public const nint m_PredNetUInt64Variables = 0x80; // C_NetworkUtlVectorBase + public const nint m_PredNetFloatVariables = 0x98; // C_NetworkUtlVectorBase + public const nint m_PredNetVectorVariables = 0xB0; // C_NetworkUtlVectorBase + public const nint m_PredNetQuaternionVariables = 0xC8; // C_NetworkUtlVectorBase + public const nint m_PredNetGlobalSymbolVariables = 0xE0; // C_NetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetBoolVariables = 0xF8; // C_NetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetByteVariables = 0x110; // C_NetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetUInt16Variables = 0x128; // C_NetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetIntVariables = 0x140; // C_NetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetUInt32Variables = 0x158; // C_NetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetUInt64Variables = 0x170; // C_NetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetFloatVariables = 0x188; // C_NetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetVectorVariables = 0x1A0; // C_NetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetQuaternionVariables = 0x1B8; // C_NetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetGlobalSymbolVariables = 0x1D0; // C_NetworkUtlVectorBase + public const nint m_nBoolVariablesCount = 0x1E8; // int32 + public const nint m_nOwnerOnlyBoolVariablesCount = 0x1EC; // int32 + public const nint m_nRandomSeedOffset = 0x1F0; // int32 + public const nint m_flLastTeleportTime = 0x1F4; // float32 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class C_BaseEntityAPI { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CTakeDamageInfoAPI { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseLibraryBindings + public static class CClientPointEntityAPI { + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + public static class CPulseGraphInstance_ClientEntity { + public const nint m_pParent = 0xD8; // CClientScriptEntity* + } + // Parent: CEntityInstance + // Fields count: 80 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_CBodyComponent (CBodyComponent::Storage_t) + // NetworkVarNames: m_iMaxHealth (int32) + // NetworkVarNames: m_iHealth (int32) + // NetworkVarNames: m_lifeState (uint8) + // NetworkVarNames: m_bTakesDamage (bool) + // NetworkVarNames: m_nTakeDamageFlags (TakeDamageFlags_t) + // NetworkVarNames: m_bIsPlatform (bool) + // NetworkVarNames: m_ubInterpolationFrame (uint8) + // NetworkVarNames: m_nSubclassID (EntitySubclassID_t) + // NetworkVarNames: m_flAnimTime (float32) + // NetworkVarNames: m_flSimulationTime (float32) + // NetworkVarNames: m_flCreateTime (GameTime_t) + // NetworkVarNames: m_bClientSideRagdoll (bool) + // NetworkVarNames: m_iTeamNum (uint8) + // NetworkVarNames: m_spawnflags (uint32) + // NetworkVarNames: m_nNextThinkTick (GameTick_t) + // NetworkVarNames: m_fFlags (uint32) + // NetworkVarNames: m_vecBaseVelocity (Vector) + // NetworkVarNames: m_hEffectEntity (CHandle) + // NetworkVarNames: m_hOwnerEntity (CHandle) + // NetworkVarNames: m_MoveCollide (MoveCollide_t) + // NetworkVarNames: m_MoveType (MoveType_t) + // NetworkVarNames: m_flWaterLevel (float32) + // NetworkVarNames: m_fEffects (uint32) + // NetworkVarNames: m_hGroundEntity (CHandle) + // NetworkVarNames: m_flFriction (float32) + // NetworkVarNames: m_flElasticity (float32) + // NetworkVarNames: m_flGravityScale (float32) + // NetworkVarNames: m_flTimeScale (float32) + // NetworkVarNames: m_bAnimatedEveryTick (bool) + // NetworkVarNames: m_flNavIgnoreUntilTime (GameTime_t) + public static class C_BaseEntity { + public const nint m_CBodyComponent = 0x38; // CBodyComponent* + public const nint m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent + public const nint m_nLastThinkTick = 0x488; // GameTick_t + public const nint m_pGameSceneNode = 0x490; // CGameSceneNode* + public const nint m_pRenderComponent = 0x498; // CRenderComponent* + public const nint m_pCollision = 0x4A0; // CCollisionProperty* + public const nint m_iMaxHealth = 0x4A8; // int32 + public const nint m_iHealth = 0x4AC; // int32 + public const nint m_lifeState = 0x4B0; // uint8 + public const nint m_bTakesDamage = 0x4B1; // bool + public const nint m_nTakeDamageFlags = 0x4B4; // TakeDamageFlags_t + public const nint m_bIsPlatform = 0x4B8; // bool + public const nint m_ubInterpolationFrame = 0x4B9; // uint8 + public const nint m_hSceneObjectController = 0x4BC; // CHandle + public const nint m_nNoInterpolationTick = 0x4C0; // int32 + public const nint m_nVisibilityNoInterpolationTick = 0x4C4; // int32 + public const nint m_flProxyRandomValue = 0x4C8; // float32 + public const nint m_iEFlags = 0x4CC; // int32 + public const nint m_nWaterType = 0x4D0; // uint8 + public const nint m_bInterpolateEvenWithNoModel = 0x4D1; // bool + public const nint m_bPredictionEligible = 0x4D2; // bool + public const nint m_bApplyLayerMatchIDToModel = 0x4D3; // bool + public const nint m_tokLayerMatchID = 0x4D4; // CUtlStringToken + public const nint m_nSubclassID = 0x4D8; // CUtlStringToken + public const nint m_nSimulationTick = 0x4E8; // int32 + public const nint m_iCurrentThinkContext = 0x4EC; // int32 + public const nint m_aThinkFunctions = 0x4F0; // CUtlVector + public const nint m_nDisableContextThinkStartTick = 0x508; // GameTick_t + public const nint m_flAnimTime = 0x50C; // float32 + public const nint m_flSimulationTime = 0x510; // float32 + public const nint m_nSceneObjectOverrideFlags = 0x514; // uint8 + public const nint m_bHasSuccessfullyInterpolated = 0x515; // bool + public const nint m_bHasAddedVarsToInterpolation = 0x516; // bool + public const nint m_bRenderEvenWhenNotSuccessfullyInterpolated = 0x517; // bool + public const nint m_nInterpolationLatchDirtyFlags = 0x518; // int32[2] + public const nint m_ListEntry = 0x520; // uint16[11] + public const nint m_flCreateTime = 0x538; // GameTime_t + public const nint m_flSpeed = 0x53C; // float32 + public const nint m_EntClientFlags = 0x540; // uint16 + public const nint m_bClientSideRagdoll = 0x542; // bool + public const nint m_iTeamNum = 0x543; // uint8 + public const nint m_spawnflags = 0x544; // uint32 + public const nint m_nNextThinkTick = 0x548; // GameTick_t + public const nint m_fFlags = 0x54C; // uint32 + public const nint m_vecAbsVelocity = 0x550; // Vector + public const nint m_vecVelocity = 0x560; // CNetworkVelocityVector + public const nint m_vecBaseVelocity = 0x590; // Vector + public const nint m_hEffectEntity = 0x59C; // CHandle + public const nint m_hOwnerEntity = 0x5A0; // CHandle + public const nint m_MoveCollide = 0x5A4; // MoveCollide_t + public const nint m_MoveType = 0x5A5; // MoveType_t + public const nint m_nActualMoveType = 0x5A6; // MoveType_t + public const nint m_flWaterLevel = 0x5A8; // float32 + public const nint m_fEffects = 0x5AC; // uint32 + public const nint m_hGroundEntity = 0x5B0; // CHandle + public const nint m_flFriction = 0x5B4; // float32 + public const nint m_flElasticity = 0x5B8; // float32 + public const nint m_flGravityScale = 0x5BC; // float32 + public const nint m_flTimeScale = 0x5C0; // float32 + public const nint m_bAnimatedEveryTick = 0x5C4; // bool + public const nint m_flNavIgnoreUntilTime = 0x5C8; // GameTime_t + public const nint m_hThink = 0x5CC; // uint16 + public const nint m_fBBoxVisFlags = 0x5D8; // uint8 + public const nint m_bPredictable = 0x5D9; // bool + public const nint m_bRenderWithViewModels = 0x5DA; // bool + public const nint m_nSplitUserPlayerPredictionSlot = 0x5DC; // CSplitScreenSlot + public const nint m_nFirstPredictableCommand = 0x5E0; // int32 + public const nint m_nLastPredictableCommand = 0x5E4; // int32 + public const nint m_hOldMoveParent = 0x5E8; // CHandle + public const nint m_Particles = 0x5F0; // CParticleProperty + public const nint m_vecPredictedScriptFloats = 0x618; // CUtlVector + public const nint m_vecPredictedScriptFloatIDs = 0x630; // CUtlVector + public const nint m_nNextScriptVarRecordID = 0x660; // int32 + public const nint m_vecAngVelocity = 0x670; // QAngle + public const nint m_DataChangeEventRef = 0x67C; // int32 + public const nint m_dependencies = 0x680; // CUtlVector + public const nint m_nCreationTick = 0x698; // int32 + public const nint m_bAnimTimeChanged = 0x6B9; // bool + public const nint m_bSimulationTimeChanged = 0x6BA; // bool + public const nint m_sUniqueHammerID = 0x6C8; // CUtlString + } + // Parent: C_BaseEntity + // Fields count: 18 + // + // Metadata: + // MNetworkIncludeByUserGroup + // NetworkVarNames: m_MinFalloff (float32) + // NetworkVarNames: m_MaxFalloff (float32) + // NetworkVarNames: m_flFadeInDuration (float32) + // NetworkVarNames: m_flFadeOutDuration (float32) + // NetworkVarNames: m_flMaxWeight (float32) + // NetworkVarNames: m_flCurWeight (float32) + // NetworkVarNames: m_netlookupFilename (char) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bMaster (bool) + // NetworkVarNames: m_bClientSide (bool) + // NetworkVarNames: m_bExclusive (bool) + public static class C_ColorCorrection { + public const nint m_vecOrigin = 0x6D0; // Vector + public const nint m_MinFalloff = 0x6DC; // float32 + public const nint m_MaxFalloff = 0x6E0; // float32 + public const nint m_flFadeInDuration = 0x6E4; // float32 + public const nint m_flFadeOutDuration = 0x6E8; // float32 + public const nint m_flMaxWeight = 0x6EC; // float32 + public const nint m_flCurWeight = 0x6F0; // float32 + public const nint m_netlookupFilename = 0x6F4; // char[512] + public const nint m_bEnabled = 0x8F4; // bool + public const nint m_bMaster = 0x8F5; // bool + public const nint m_bClientSide = 0x8F6; // bool + public const nint m_bExclusive = 0x8F7; // bool + public const nint m_bEnabledOnClient = 0x8F8; // bool[1] + public const nint m_flCurWeightOnClient = 0x8FC; // float32[1] + public const nint m_bFadingIn = 0x900; // bool[1] + public const nint m_flFadeStartWeight = 0x904; // float32[1] + public const nint m_flFadeStartTime = 0x908; // float32[1] + public const nint m_flFadeDuration = 0x90C; // float32[1] + } + // Parent: C_BaseEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_EnvWindShared (CEnvWindShared) + public static class C_EnvWindClientside { + public const nint m_EnvWindShared = 0x6D0; // C_EnvWindShared + } + // Parent: C_BaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_hEntAttached (CHandle) + // NetworkVarNames: m_bCheapEffect (bool) + public static class C_EntityFlame { + public const nint m_hEntAttached = 0x6D0; // CHandle + public const nint m_hOldAttached = 0x6F8; // CHandle + public const nint m_bCheapEffect = 0x6FC; // bool + } + // Parent: None + // Fields count: 30 + // + // Metadata: + // NetworkVarNames: m_hTargetEntity (CHandle) + // NetworkVarNames: m_bState (bool) + // NetworkVarNames: m_bAlwaysUpdate (bool) + // NetworkVarNames: m_flLightFOV (float32) + // NetworkVarNames: m_bEnableShadows (bool) + // NetworkVarNames: m_bSimpleProjection (bool) + // NetworkVarNames: m_bLightOnlyTarget (bool) + // NetworkVarNames: m_bLightWorld (bool) + // NetworkVarNames: m_bCameraSpace (bool) + // NetworkVarNames: m_flBrightnessScale (float32) + // NetworkVarNames: m_LightColor (Color) + // NetworkVarNames: m_flIntensity (float32) + // NetworkVarNames: m_flLinearAttenuation (float32) + // NetworkVarNames: m_flQuadraticAttenuation (float32) + // NetworkVarNames: m_bVolumetric (bool) + // NetworkVarNames: m_flVolumetricIntensity (float32) + // NetworkVarNames: m_flNoiseStrength (float32) + // NetworkVarNames: m_flFlashlightTime (float32) + // NetworkVarNames: m_nNumPlanes (uint32) + // NetworkVarNames: m_flPlaneOffset (float32) + // NetworkVarNames: m_flColorTransitionTime (float32) + // NetworkVarNames: m_flAmbient (float32) + // NetworkVarNames: m_SpotlightTextureName (char) + // NetworkVarNames: m_nSpotlightTextureFrame (int32) + // NetworkVarNames: m_nShadowQuality (uint32) + // NetworkVarNames: m_flNearZ (float32) + // NetworkVarNames: m_flFarZ (float32) + // NetworkVarNames: m_flProjectionSize (float32) + // NetworkVarNames: m_flRotation (float32) + // NetworkVarNames: m_bFlipHorizontal (bool) + public static class CProjectedTextureBase { + public const nint m_hTargetEntity = 0xC; // CHandle + public const nint m_bState = 0x10; // bool + public const nint m_bAlwaysUpdate = 0x11; // bool + public const nint m_flLightFOV = 0x14; // float32 + public const nint m_bEnableShadows = 0x18; // bool + public const nint m_bSimpleProjection = 0x19; // bool + public const nint m_bLightOnlyTarget = 0x1A; // bool + public const nint m_bLightWorld = 0x1B; // bool + public const nint m_bCameraSpace = 0x1C; // bool + public const nint m_flBrightnessScale = 0x20; // float32 + public const nint m_LightColor = 0x24; // Color + public const nint m_flIntensity = 0x28; // float32 + public const nint m_flLinearAttenuation = 0x2C; // float32 + public const nint m_flQuadraticAttenuation = 0x30; // float32 + public const nint m_bVolumetric = 0x34; // bool + public const nint m_flVolumetricIntensity = 0x38; // float32 + public const nint m_flNoiseStrength = 0x3C; // float32 + public const nint m_flFlashlightTime = 0x40; // float32 + public const nint m_nNumPlanes = 0x44; // uint32 + public const nint m_flPlaneOffset = 0x48; // float32 + public const nint m_flColorTransitionTime = 0x4C; // float32 + public const nint m_flAmbient = 0x50; // float32 + public const nint m_SpotlightTextureName = 0x54; // char[512] + public const nint m_nSpotlightTextureFrame = 0x254; // int32 + public const nint m_nShadowQuality = 0x258; // uint32 + public const nint m_flNearZ = 0x25C; // float32 + public const nint m_flFarZ = 0x260; // float32 + public const nint m_flProjectionSize = 0x264; // float32 + public const nint m_flRotation = 0x268; // float32 + public const nint m_bFlipHorizontal = 0x26C; // bool + } + // Parent: C_BaseEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_flScale (float32) + // NetworkVarNames: m_flStartScale (float32) + // NetworkVarNames: m_flScaleTime (float) + // NetworkVarNames: m_nFlags (uint32) + public static class C_BaseFire { + public const nint m_flScale = 0x6D0; // float32 + public const nint m_flStartScale = 0x6D4; // float32 + public const nint m_flScaleTime = 0x6D8; // float32 + public const nint m_nFlags = 0x6DC; // uint32 + } + // Parent: C_BaseFire + // Fields count: 13 + // + // Metadata: + // MNetworkOverride + // MNetworkOverride + // NetworkVarNames: m_nFlameModelIndex (int32) + // NetworkVarNames: m_nFlameFromAboveModelIndex (int32) + public static class C_FireSmoke { + public const nint m_nFlameModelIndex = 0x6E0; // int32 + public const nint m_nFlameFromAboveModelIndex = 0x6E4; // int32 + public const nint m_flScaleRegister = 0x6E8; // float32 + public const nint m_flScaleStart = 0x6EC; // float32 + public const nint m_flScaleEnd = 0x6F0; // float32 + public const nint m_flScaleTimeStart = 0x6F4; // GameTime_t + public const nint m_flScaleTimeEnd = 0x6F8; // GameTime_t + public const nint m_flChildFlameSpread = 0x6FC; // float32 + public const nint m_flClipPerc = 0x710; // float32 + public const nint m_bClipTested = 0x714; // bool + public const nint m_bFadingOut = 0x715; // bool + public const nint m_tParticleSpawn = 0x718; // TimedEvent + public const nint m_pFireOverlay = 0x720; // CFireOverlay* + } + // Parent: C_BaseEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_skyboxData (sky3dparams_t) + // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) + public static class C_SkyCamera { + public const nint m_skyboxData = 0x6D0; // sky3dparams_t + public const nint m_skyboxSlotToken = 0x760; // CUtlStringToken + public const nint m_bUseAngles = 0x764; // bool + public const nint m_pNext = 0x768; // C_SkyCamera* + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_nInteractsAs (uint64) + // NetworkVarNames: m_nInteractsWith (uint64) + // NetworkVarNames: m_nInteractsExclude (uint64) + // NetworkVarNames: m_nEntityId (uint32) + // NetworkVarNames: m_nOwnerId (uint32) + // NetworkVarNames: m_nHierarchyId (uint16) + // NetworkVarNames: m_nCollisionGroup (uint8) + // NetworkVarNames: m_nCollisionFunctionMask (uint8) + public static class VPhysicsCollisionAttribute_t { + public const nint m_nInteractsAs = 0x8; // uint64 + public const nint m_nInteractsWith = 0x10; // uint64 + public const nint m_nInteractsExclude = 0x18; // uint64 + public const nint m_nEntityId = 0x20; // uint32 + public const nint m_nOwnerId = 0x24; // uint32 + public const nint m_nHierarchyId = 0x28; // uint16 + public const nint m_nCollisionGroup = 0x2A; // uint8 + public const nint m_nCollisionFunctionMask = 0x2B; // uint8 + } + // Parent: None + // Fields count: 17 + // + // Metadata: + // NetworkVarNames: m_collisionAttribute (VPhysicsCollisionAttribute_t) + // NetworkVarNames: m_vecMins (Vector) + // NetworkVarNames: m_vecMaxs (Vector) + // NetworkVarNames: m_usSolidFlags (uint8) + // NetworkVarNames: m_nSolidType (SolidType_t) + // NetworkVarNames: m_triggerBloat (uint8) + // NetworkVarNames: m_nSurroundType (SurroundingBoundsType_t) + // NetworkVarNames: m_CollisionGroup (uint8) + // NetworkVarNames: m_nEnablePhysics (uint8) + // NetworkVarNames: m_vecSpecifiedSurroundingMins (Vector) + // NetworkVarNames: m_vecSpecifiedSurroundingMaxs (Vector) + // NetworkVarNames: m_vCapsuleCenter1 (Vector) + // NetworkVarNames: m_vCapsuleCenter2 (Vector) + // NetworkVarNames: m_flCapsuleRadius (float) + public static class CCollisionProperty { + public const nint m_collisionAttribute = 0x10; // VPhysicsCollisionAttribute_t + public const nint m_vecMins = 0x40; // Vector + public const nint m_vecMaxs = 0x4C; // Vector + public const nint m_usSolidFlags = 0x5A; // uint8 + public const nint m_nSolidType = 0x5B; // SolidType_t + public const nint m_triggerBloat = 0x5C; // uint8 + public const nint m_nSurroundType = 0x5D; // SurroundingBoundsType_t + public const nint m_CollisionGroup = 0x5E; // uint8 + public const nint m_nEnablePhysics = 0x5F; // uint8 + public const nint m_flBoundingRadius = 0x60; // float32 + public const nint m_vecSpecifiedSurroundingMins = 0x64; // Vector + public const nint m_vecSpecifiedSurroundingMaxs = 0x70; // Vector + public const nint m_vecSurroundingMaxs = 0x7C; // Vector + public const nint m_vecSurroundingMins = 0x88; // Vector + public const nint m_vCapsuleCenter1 = 0x94; // Vector + public const nint m_vCapsuleCenter2 = 0xA0; // Vector + public const nint m_flCapsuleRadius = 0xAC; // float32 + } + // Parent: None + // Fields count: 21 + // + // Metadata: + // NetworkVarNames: m_vOrigin (Vector) + // NetworkVarNames: m_vStart (Vector) + // NetworkVarNames: m_vNormal (Vector) + // NetworkVarNames: m_vAngles (QAngle) + // NetworkVarNames: m_hEntity (CEntityHandle) + // NetworkVarNames: m_hOtherEntity (CEntityHandle) + // NetworkVarNames: m_flScale (float32) + // NetworkVarNames: m_flMagnitude (float32) + // NetworkVarNames: m_flRadius (float32) + // NetworkVarNames: m_nSurfaceProp (CUtlStringToken) + // NetworkVarNames: m_nEffectIndex (HParticleSystemDefinition) + // NetworkVarNames: m_nDamageType (uint32) + // NetworkVarNames: m_nPenetrate (uint8) + // NetworkVarNames: m_nMaterial (uint16) + // NetworkVarNames: m_nHitBox (uint16) + // NetworkVarNames: m_nColor (uint8) + // NetworkVarNames: m_fFlags (uint8) + // NetworkVarNames: m_nAttachmentIndex (AttachmentHandle_t) + // NetworkVarNames: m_nAttachmentName (CUtlStringToken) + // NetworkVarNames: m_iEffectName (uint16) + // NetworkVarNames: m_nExplosionType (uint8) + public static class CEffectData { + public const nint m_vOrigin = 0x8; // Vector + public const nint m_vStart = 0x14; // Vector + public const nint m_vNormal = 0x20; // Vector + public const nint m_vAngles = 0x2C; // QAngle + public const nint m_hEntity = 0x38; // CEntityHandle + public const nint m_hOtherEntity = 0x3C; // CEntityHandle + public const nint m_flScale = 0x40; // float32 + public const nint m_flMagnitude = 0x44; // float32 + public const nint m_flRadius = 0x48; // float32 + public const nint m_nSurfaceProp = 0x4C; // CUtlStringToken + public const nint m_nEffectIndex = 0x50; // CWeakHandle + public const nint m_nDamageType = 0x58; // uint32 + public const nint m_nPenetrate = 0x5C; // uint8 + public const nint m_nMaterial = 0x5E; // uint16 + public const nint m_nHitBox = 0x60; // uint16 + public const nint m_nColor = 0x62; // uint8 + public const nint m_fFlags = 0x63; // uint8 + public const nint m_nAttachmentIndex = 0x64; // AttachmentHandle_t + public const nint m_nAttachmentName = 0x68; // CUtlStringToken + public const nint m_iEffectName = 0x6C; // uint16 + public const nint m_nExplosionType = 0x6E; // uint8 + } + // Parent: C_BaseEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_flFadeStartDist (float32) + // NetworkVarNames: m_flFadeEndDist (float32) + public static class C_EnvDetailController { + public const nint m_flFadeStartDist = 0x6D0; // float32 + public const nint m_flFadeEndDist = 0x6D4; // float32 + } + // Parent: None + // Fields count: 29 + // + // Metadata: + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_iWindSeed (uint32) + // NetworkVarNames: m_iMinWind (uint16) + // NetworkVarNames: m_iMaxWind (uint16) + // NetworkVarNames: m_windRadius (int32) + // NetworkVarNames: m_iMinGust (uint16) + // NetworkVarNames: m_iMaxGust (uint16) + // NetworkVarNames: m_flMinGustDelay (float32) + // NetworkVarNames: m_flMaxGustDelay (float32) + // NetworkVarNames: m_flGustDuration (float32) + // NetworkVarNames: m_iGustDirChange (uint16) + // NetworkVarNames: m_location (Vector) + // NetworkVarNames: m_iInitialWindDir (uint16) + // NetworkVarNames: m_flInitialWindSpeed (float32) + public static class C_EnvWindShared { + public const nint m_flStartTime = 0x8; // GameTime_t + public const nint m_iWindSeed = 0xC; // uint32 + public const nint m_iMinWind = 0x10; // uint16 + public const nint m_iMaxWind = 0x12; // uint16 + public const nint m_windRadius = 0x14; // int32 + public const nint m_iMinGust = 0x18; // uint16 + public const nint m_iMaxGust = 0x1A; // uint16 + public const nint m_flMinGustDelay = 0x1C; // float32 + public const nint m_flMaxGustDelay = 0x20; // float32 + public const nint m_flGustDuration = 0x24; // float32 + public const nint m_iGustDirChange = 0x28; // uint16 + public const nint m_location = 0x2C; // Vector + public const nint m_iszGustSound = 0x38; // int32 + public const nint m_iWindDir = 0x3C; // int32 + public const nint m_flWindSpeed = 0x40; // float32 + public const nint m_currentWindVector = 0x44; // Vector + public const nint m_CurrentSwayVector = 0x50; // Vector + public const nint m_PrevSwayVector = 0x5C; // Vector + public const nint m_iInitialWindDir = 0x68; // uint16 + public const nint m_flInitialWindSpeed = 0x6C; // float32 + public const nint m_flVariationTime = 0x70; // GameTime_t + public const nint m_flSwayTime = 0x74; // GameTime_t + public const nint m_flSimTime = 0x78; // GameTime_t + public const nint m_flSwitchTime = 0x7C; // GameTime_t + public const nint m_flAveWindSpeed = 0x80; // float32 + public const nint m_bGusting = 0x84; // bool + public const nint m_flWindAngleVariation = 0x88; // float32 + public const nint m_flWindSpeedVariation = 0x8C; // float32 + public const nint m_iEntIndex = 0x90; // CEntityIndex + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_nModelID (int32) + // NetworkVarNames: m_hMaterial (HMaterialStrong) + // NetworkVarNames: m_solid (ShardSolid_t) + // NetworkVarNames: m_ShatterPanelMode (ShatterPanelMode) + // NetworkVarNames: m_vecPanelSize (Vector2D) + // NetworkVarNames: m_vecStressPositionA (Vector2D) + // NetworkVarNames: m_vecStressPositionB (Vector2D) + // NetworkVarNames: m_vecPanelVertices (Vector2D) + // NetworkVarNames: m_flGlassHalfThickness (float) + // NetworkVarNames: m_bHasParent (bool) + // NetworkVarNames: m_bParentFrozen (bool) + // NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken) + public static class shard_model_desc_t { + public const nint m_nModelID = 0x8; // int32 + public const nint m_hMaterial = 0x10; // CStrongHandle + public const nint m_solid = 0x18; // ShardSolid_t + public const nint m_ShatterPanelMode = 0x19; // ShatterPanelMode + public const nint m_vecPanelSize = 0x1C; // Vector2D + public const nint m_vecStressPositionA = 0x24; // Vector2D + public const nint m_vecStressPositionB = 0x2C; // Vector2D + public const nint m_vecPanelVertices = 0x38; // C_NetworkUtlVectorBase + public const nint m_flGlassHalfThickness = 0x50; // float32 + public const nint m_bHasParent = 0x54; // bool + public const nint m_bParentFrozen = 0x55; // bool + public const nint m_SurfacePropStringToken = 0x58; // CUtlStringToken + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_iGlowType (int32) + // NetworkVarNames: m_iGlowTeam (int32) + // NetworkVarNames: m_nGlowRange (int32) + // NetworkVarNames: m_nGlowRangeMin (int32) + // NetworkVarNames: m_glowColorOverride (Color) + // NetworkVarNames: m_bFlashing (bool) + // NetworkVarNames: m_flGlowTime (float) + // NetworkVarNames: m_flGlowStartTime (float) + // NetworkVarNames: m_bEligibleForScreenHighlight (bool) + public static class CGlowProperty { + public const nint m_fGlowColor = 0x8; // Vector + public const nint m_iGlowType = 0x30; // int32 + public const nint m_iGlowTeam = 0x34; // int32 + public const nint m_nGlowRange = 0x38; // int32 + public const nint m_nGlowRangeMin = 0x3C; // int32 + public const nint m_glowColorOverride = 0x40; // Color + public const nint m_bFlashing = 0x44; // bool + public const nint m_flGlowTime = 0x48; // float32 + public const nint m_flGlowStartTime = 0x4C; // float32 + public const nint m_bEligibleForScreenHighlight = 0x50; // bool + public const nint m_bGlowing = 0x51; // bool + } + // Parent: None + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: dirPrimary (Vector) + // NetworkVarNames: colorPrimary (Color) + // NetworkVarNames: colorSecondary (Color) + // NetworkVarNames: colorPrimaryLerpTo (Color) + // NetworkVarNames: colorSecondaryLerpTo (Color) + // NetworkVarNames: start (float32) + // NetworkVarNames: end (float32) + // NetworkVarNames: farz (float32) + // NetworkVarNames: maxdensity (float32) + // NetworkVarNames: exponent (float32) + // NetworkVarNames: HDRColorScale (float32) + // NetworkVarNames: skyboxFogFactor (float32) + // NetworkVarNames: skyboxFogFactorLerpTo (float32) + // NetworkVarNames: startLerpTo (float32) + // NetworkVarNames: endLerpTo (float32) + // NetworkVarNames: maxdensityLerpTo (float32) + // NetworkVarNames: lerptime (GameTime_t) + // NetworkVarNames: duration (float32) + // NetworkVarNames: blendtobackground (float32) + // NetworkVarNames: scattering (float32) + // NetworkVarNames: locallightscale (float32) + // NetworkVarNames: enable (bool) + // NetworkVarNames: blend (bool) + // NetworkVarNames: m_bNoReflectionFog (bool) + public static class fogparams_t { + public const nint dirPrimary = 0x8; // Vector + public const nint colorPrimary = 0x14; // Color + public const nint colorSecondary = 0x18; // Color + public const nint colorPrimaryLerpTo = 0x1C; // Color + public const nint colorSecondaryLerpTo = 0x20; // Color + public const nint start = 0x24; // float32 + public const nint end = 0x28; // float32 + public const nint farz = 0x2C; // float32 + public const nint maxdensity = 0x30; // float32 + public const nint exponent = 0x34; // float32 + public const nint HDRColorScale = 0x38; // float32 + public const nint skyboxFogFactor = 0x3C; // float32 + public const nint skyboxFogFactorLerpTo = 0x40; // float32 + public const nint startLerpTo = 0x44; // float32 + public const nint endLerpTo = 0x48; // float32 + public const nint maxdensityLerpTo = 0x4C; // float32 + public const nint lerptime = 0x50; // GameTime_t + public const nint duration = 0x54; // float32 + public const nint blendtobackground = 0x58; // float32 + public const nint scattering = 0x5C; // float32 + public const nint locallightscale = 0x60; // float32 + public const nint enable = 0x64; // bool + public const nint blend = 0x65; // bool + public const nint m_bNoReflectionFog = 0x66; // bool + public const nint m_bPadding = 0x67; // bool + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_hCtrl (CHandle) + public static class C_fogplayerparams_t { + public const nint m_hCtrl = 0x8; // CHandle + public const nint m_flTransitionTime = 0xC; // float32 + public const nint m_OldColor = 0x10; // Color + public const nint m_flOldStart = 0x14; // float32 + public const nint m_flOldEnd = 0x18; // float32 + public const nint m_flOldMaxDensity = 0x1C; // float32 + public const nint m_flOldHDRColorScale = 0x20; // float32 + public const nint m_flOldFarZ = 0x24; // float32 + public const nint m_NewColor = 0x28; // Color + public const nint m_flNewStart = 0x2C; // float32 + public const nint m_flNewEnd = 0x30; // float32 + public const nint m_flNewMaxDensity = 0x34; // float32 + public const nint m_flNewHDRColorScale = 0x38; // float32 + public const nint m_flNewFarZ = 0x3C; // float32 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: scale (int16) + // NetworkVarNames: origin (Vector) + // NetworkVarNames: bClip3DSkyBoxNearToWorldFar (bool) + // NetworkVarNames: flClip3DSkyBoxNearToWorldFarOffset (float32) + // NetworkVarNames: fog (fogparams_t) + // NetworkVarNames: m_nWorldGroupID (WorldGroupId_t) + public static class sky3dparams_t { + public const nint scale = 0x8; // int16 + public const nint origin = 0xC; // Vector + public const nint bClip3DSkyBoxNearToWorldFar = 0x18; // bool + public const nint flClip3DSkyBoxNearToWorldFarOffset = 0x1C; // float32 + public const nint fog = 0x20; // fogparams_t + public const nint m_nWorldGroupID = 0x88; // WorldGroupId_t + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_Transforms (CTransform) + // NetworkVarNames: m_hOwner (EHANDLE) + public static class PhysicsRagdollPose_t { + public const nint __m_pChainEntity = 0x8; // CNetworkVarChainer + public const nint m_Transforms = 0x30; // C_NetworkUtlVectorBase + public const nint m_hOwner = 0x48; // CHandle + public const nint m_bDirty = 0x68; // bool + } + // Parent: C_BaseEntity + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_iszStackName (string_t) + // NetworkVarNames: m_iszOperatorName (string_t) + // NetworkVarNames: m_iszOpvarName (string_t) + // NetworkVarNames: m_iOpvarIndex (int) + // NetworkVarNames: m_bUseAutoCompare (bool) + public static class C_SoundOpvarSetPointBase { + public const nint m_iszStackName = 0x6D0; // CUtlSymbolLarge + public const nint m_iszOperatorName = 0x6D8; // CUtlSymbolLarge + public const nint m_iszOpvarName = 0x6E0; // CUtlSymbolLarge + public const nint m_iOpvarIndex = 0x6E8; // int32 + public const nint m_bUseAutoCompare = 0x6EC; // bool + } + // Parent: C_BaseEntity + // Fields count: 30 + // + // Metadata: + // NetworkVarNames: m_bTimerPaused (bool) + // NetworkVarNames: m_flTimeRemaining (float) + // NetworkVarNames: m_flTimerEndTime (GameTime_t) + // NetworkVarNames: m_bIsDisabled (bool) + // NetworkVarNames: m_bShowInHUD (bool) + // NetworkVarNames: m_nTimerLength (int) + // NetworkVarNames: m_nTimerInitialLength (int) + // NetworkVarNames: m_nTimerMaxLength (int) + // NetworkVarNames: m_bAutoCountdown (bool) + // NetworkVarNames: m_nSetupTimeLength (int) + // NetworkVarNames: m_nState (int) + // NetworkVarNames: m_bStartPaused (bool) + // NetworkVarNames: m_bInCaptureWatchState (bool) + // NetworkVarNames: m_flTotalTime (float) + // NetworkVarNames: m_bStopWatchTimer (bool) + public static class C_TeamRoundTimer { + public const nint m_bTimerPaused = 0x6D0; // bool + public const nint m_flTimeRemaining = 0x6D4; // float32 + public const nint m_flTimerEndTime = 0x6D8; // GameTime_t + public const nint m_bIsDisabled = 0x6DC; // bool + public const nint m_bShowInHUD = 0x6DD; // bool + public const nint m_nTimerLength = 0x6E0; // int32 + public const nint m_nTimerInitialLength = 0x6E4; // int32 + public const nint m_nTimerMaxLength = 0x6E8; // int32 + public const nint m_bAutoCountdown = 0x6EC; // bool + public const nint m_nSetupTimeLength = 0x6F0; // int32 + public const nint m_nState = 0x6F4; // int32 + public const nint m_bStartPaused = 0x6F8; // bool + public const nint m_bInCaptureWatchState = 0x6F9; // bool + public const nint m_flTotalTime = 0x6FC; // float32 + public const nint m_bStopWatchTimer = 0x700; // bool + public const nint m_bFireFinished = 0x701; // bool + public const nint m_bFire5MinRemain = 0x702; // bool + public const nint m_bFire4MinRemain = 0x703; // bool + public const nint m_bFire3MinRemain = 0x704; // bool + public const nint m_bFire2MinRemain = 0x705; // bool + public const nint m_bFire1MinRemain = 0x706; // bool + public const nint m_bFire30SecRemain = 0x707; // bool + public const nint m_bFire10SecRemain = 0x708; // bool + public const nint m_bFire5SecRemain = 0x709; // bool + public const nint m_bFire4SecRemain = 0x70A; // bool + public const nint m_bFire3SecRemain = 0x70B; // bool + public const nint m_bFire2SecRemain = 0x70C; // bool + public const nint m_bFire1SecRemain = 0x70D; // bool + public const nint m_nOldTimerLength = 0x710; // int32 + public const nint m_nOldTimerState = 0x714; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_Attributes (CEconItemAttribute) + public static class CAttributeList { + public const nint m_Attributes = 0x8; // C_UtlVectorEmbeddedNetworkVar + public const nint m_pManager = 0x58; // CAttributeManager* + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_iAttributeDefinitionIndex (attrib_definition_index_t) + // NetworkVarNames: m_flValue (float) + // NetworkVarNames: m_flInitialValue (float) + // NetworkVarNames: m_nRefundableCurrency (int) + // NetworkVarNames: m_bSetBonus (bool) + public static class CEconItemAttribute { + public const nint m_iAttributeDefinitionIndex = 0x30; // uint16 + public const nint m_flValue = 0x34; // float32 + public const nint m_flInitialValue = 0x38; // float32 + public const nint m_nRefundableCurrency = 0x3C; // int32 + public const nint m_bSetBonus = 0x40; // bool + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_iReapplyProvisionParity (int) + // NetworkVarNames: m_hOuter (EHANDLE) + // NetworkVarNames: m_ProviderType (attributeprovidertypes_t) + public static class CAttributeManager { + public const nint m_Providers = 0x8; // CUtlVector> + public const nint m_iReapplyProvisionParity = 0x20; // int32 + public const nint m_hOuter = 0x24; // CHandle + public const nint m_bPreventLoopback = 0x28; // bool + public const nint m_ProviderType = 0x2C; // attributeprovidertypes_t + public const nint m_CachedResults = 0x30; // CUtlVector + } + // Parent: CAttributeManager + // Fields count: 3 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_Item (CEconItemView) + public static class C_AttributeContainer { + public const nint m_Item = 0x50; // C_EconItemView + public const nint m_iExternalItemProviderRegisteredToken = 0x13A0; // int32 + public const nint m_ullRegisteredAsItemID = 0x13A8; // uint64 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_bSpotted (bool) + // NetworkVarNames: m_bSpottedByMask (uint32) + public static class EntitySpottedState_t { + public const nint m_bSpotted = 0x8; // bool + public const nint m_bSpottedByMask = 0xC; // uint32[2] + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_pGameRules (CCSGameRules*) + public static class C_CSGameRulesProxy { + public const nint m_pGameRules = 0x6D0; // C_CSGameRules* + } + // Parent: None + // Fields count: 117 + // + // Metadata: + // NetworkVarNames: m_bFreezePeriod (bool) + // NetworkVarNames: m_bWarmupPeriod (bool) + // NetworkVarNames: m_fWarmupPeriodEnd (GameTime_t) + // NetworkVarNames: m_fWarmupPeriodStart (GameTime_t) + // NetworkVarNames: m_nTotalPausedTicks (int) + // NetworkVarNames: m_nPauseStartTick (int) + // NetworkVarNames: m_bServerPaused (bool) + // NetworkVarNames: m_bGamePaused (bool) + // NetworkVarNames: m_bTerroristTimeOutActive (bool) + // NetworkVarNames: m_bCTTimeOutActive (bool) + // NetworkVarNames: m_flTerroristTimeOutRemaining (float) + // NetworkVarNames: m_flCTTimeOutRemaining (float) + // NetworkVarNames: m_nTerroristTimeOuts (int) + // NetworkVarNames: m_nCTTimeOuts (int) + // NetworkVarNames: m_bTechnicalTimeOut (bool) + // NetworkVarNames: m_bMatchWaitingForResume (bool) + // NetworkVarNames: m_iRoundTime (int) + // NetworkVarNames: m_fMatchStartTime (float) + // NetworkVarNames: m_fRoundStartTime (GameTime_t) + // NetworkVarNames: m_flRestartRoundTime (GameTime_t) + // NetworkVarNames: m_bGameRestart (bool) + // NetworkVarNames: m_flGameStartTime (float) + // NetworkVarNames: m_timeUntilNextPhaseStarts (float) + // NetworkVarNames: m_gamePhase (int) + // NetworkVarNames: m_totalRoundsPlayed (int) + // NetworkVarNames: m_nRoundsPlayedThisPhase (int) + // NetworkVarNames: m_nOvertimePlaying (int) + // NetworkVarNames: m_iHostagesRemaining (int) + // NetworkVarNames: m_bAnyHostageReached (bool) + // NetworkVarNames: m_bMapHasBombTarget (bool) + // NetworkVarNames: m_bMapHasRescueZone (bool) + // NetworkVarNames: m_bMapHasBuyZone (bool) + // NetworkVarNames: m_bIsQueuedMatchmaking (bool) + // NetworkVarNames: m_nQueuedMatchmakingMode (int) + // NetworkVarNames: m_bIsValveDS (bool) + // NetworkVarNames: m_bLogoMap (bool) + // NetworkVarNames: m_bPlayAllStepSoundsOnServer (bool) + // NetworkVarNames: m_iSpectatorSlotCount (int) + // NetworkVarNames: m_MatchDevice (int) + // NetworkVarNames: m_bHasMatchStarted (bool) + // NetworkVarNames: m_nNextMapInMapgroup (int) + // NetworkVarNames: m_szTournamentEventName (char) + // NetworkVarNames: m_szTournamentEventStage (char) + // NetworkVarNames: m_szMatchStatTxt (char) + // NetworkVarNames: m_szTournamentPredictionsTxt (char) + // NetworkVarNames: m_nTournamentPredictionsPct (int) + // NetworkVarNames: m_flCMMItemDropRevealStartTime (GameTime_t) + // NetworkVarNames: m_flCMMItemDropRevealEndTime (GameTime_t) + // NetworkVarNames: m_bIsDroppingItems (bool) + // NetworkVarNames: m_bIsQuestEligible (bool) + // NetworkVarNames: m_bIsHltvActive (bool) + // NetworkVarNames: m_nGuardianModeWaveNumber (int) + // NetworkVarNames: m_nGuardianModeSpecialKillsRemaining (int) + // NetworkVarNames: m_nGuardianModeSpecialWeaponNeeded (int) + // NetworkVarNames: m_numGlobalGiftsGiven (uint32) + // NetworkVarNames: m_numGlobalGifters (uint32) + // NetworkVarNames: m_numGlobalGiftsPeriodSeconds (uint32) + // NetworkVarNames: m_arrFeaturedGiftersAccounts (uint32) + // NetworkVarNames: m_arrFeaturedGiftersGifts (uint32) + // NetworkVarNames: m_arrProhibitedItemIndices (uint16) + // NetworkVarNames: m_arrTournamentActiveCasterAccounts (uint32) + // NetworkVarNames: m_numBestOfMaps (int) + // NetworkVarNames: m_nHalloweenMaskListSeed (int) + // NetworkVarNames: m_bBombDropped (bool) + // NetworkVarNames: m_bBombPlanted (bool) + // NetworkVarNames: m_iRoundWinStatus (int) + // NetworkVarNames: m_eRoundWinReason (int) + // NetworkVarNames: m_bTCantBuy (bool) + // NetworkVarNames: m_bCTCantBuy (bool) + // NetworkVarNames: m_flGuardianBuyUntilTime (GameTime_t) + // NetworkVarNames: m_iMatchStats_RoundResults (int) + // NetworkVarNames: m_iMatchStats_PlayersAlive_CT (int) + // NetworkVarNames: m_iMatchStats_PlayersAlive_T (int) + // NetworkVarNames: m_TeamRespawnWaveTimes (float) + // NetworkVarNames: m_flNextRespawnWave (GameTime_t) + // NetworkVarNames: m_nServerQuestID (int) + // NetworkVarNames: m_vMinimapMins (Vector) + // NetworkVarNames: m_vMinimapMaxs (Vector) + // NetworkVarNames: m_MinimapVerticalSectionHeights (float) + // NetworkVarNames: m_nEndMatchMapGroupVoteTypes (int) + // NetworkVarNames: m_nEndMatchMapGroupVoteOptions (int) + // NetworkVarNames: m_nEndMatchMapVoteWinner (int) + // NetworkVarNames: m_iNumConsecutiveCTLoses (int) + // NetworkVarNames: m_iNumConsecutiveTerroristLoses (int) + // NetworkVarNames: m_nMatchAbortedEarlyReason (int) + // NetworkVarNames: m_pGameModeRules (CCSGameModeRules*) + // NetworkVarNames: m_RetakeRules (CRetakeGameRules) + // NetworkVarNames: m_nMatchEndCount (uint8) + // NetworkVarNames: m_nTTeamIntroVariant (int) + // NetworkVarNames: m_nCTTeamIntroVariant (int) + // NetworkVarNames: m_bTeamIntroPeriod (bool) + // NetworkVarNames: m_iRoundEndWinnerTeam (int) + // NetworkVarNames: m_eRoundEndReason (int) + // NetworkVarNames: m_bRoundEndShowTimerDefend (bool) + // NetworkVarNames: m_iRoundEndTimerTime (int) + // NetworkVarNames: m_sRoundEndFunFactToken (CUtlString) + // NetworkVarNames: m_iRoundEndFunFactPlayerSlot (CPlayerSlot) + // NetworkVarNames: m_iRoundEndFunFactData1 (int) + // NetworkVarNames: m_iRoundEndFunFactData2 (int) + // NetworkVarNames: m_iRoundEndFunFactData3 (int) + // NetworkVarNames: m_sRoundEndMessage (CUtlString) + // NetworkVarNames: m_iRoundEndPlayerCount (int) + // NetworkVarNames: m_bRoundEndNoMusic (bool) + // NetworkVarNames: m_iRoundEndLegacy (int) + // NetworkVarNames: m_nRoundEndCount (uint8) + // NetworkVarNames: m_iRoundStartRoundNumber (int) + // NetworkVarNames: m_nRoundStartCount (uint8) + public static class C_CSGameRules { + public const nint __m_pChainEntity = 0x8; // CNetworkVarChainer + public const nint m_bFreezePeriod = 0x30; // bool + public const nint m_bWarmupPeriod = 0x31; // bool + public const nint m_fWarmupPeriodEnd = 0x34; // GameTime_t + public const nint m_fWarmupPeriodStart = 0x38; // GameTime_t + public const nint m_nTotalPausedTicks = 0x3C; // int32 + public const nint m_nPauseStartTick = 0x40; // int32 + public const nint m_bServerPaused = 0x44; // bool + public const nint m_bGamePaused = 0x45; // bool + public const nint m_bTerroristTimeOutActive = 0x46; // bool + public const nint m_bCTTimeOutActive = 0x47; // bool + public const nint m_flTerroristTimeOutRemaining = 0x48; // float32 + public const nint m_flCTTimeOutRemaining = 0x4C; // float32 + public const nint m_nTerroristTimeOuts = 0x50; // int32 + public const nint m_nCTTimeOuts = 0x54; // int32 + public const nint m_bTechnicalTimeOut = 0x58; // bool + public const nint m_bMatchWaitingForResume = 0x59; // bool + public const nint m_iRoundTime = 0x5C; // int32 + public const nint m_fMatchStartTime = 0x60; // float32 + public const nint m_fRoundStartTime = 0x64; // GameTime_t + public const nint m_flRestartRoundTime = 0x68; // GameTime_t + public const nint m_bGameRestart = 0x6C; // bool + public const nint m_flGameStartTime = 0x70; // float32 + public const nint m_timeUntilNextPhaseStarts = 0x74; // float32 + public const nint m_gamePhase = 0x78; // int32 + public const nint m_totalRoundsPlayed = 0x7C; // int32 + public const nint m_nRoundsPlayedThisPhase = 0x80; // int32 + public const nint m_nOvertimePlaying = 0x84; // int32 + public const nint m_iHostagesRemaining = 0x88; // int32 + public const nint m_bAnyHostageReached = 0x8C; // bool + public const nint m_bMapHasBombTarget = 0x8D; // bool + public const nint m_bMapHasRescueZone = 0x8E; // bool + public const nint m_bMapHasBuyZone = 0x8F; // bool + public const nint m_bIsQueuedMatchmaking = 0x90; // bool + public const nint m_nQueuedMatchmakingMode = 0x94; // int32 + public const nint m_bIsValveDS = 0x98; // bool + public const nint m_bLogoMap = 0x99; // bool + public const nint m_bPlayAllStepSoundsOnServer = 0x9A; // bool + public const nint m_iSpectatorSlotCount = 0x9C; // int32 + public const nint m_MatchDevice = 0xA0; // int32 + public const nint m_bHasMatchStarted = 0xA4; // bool + public const nint m_nNextMapInMapgroup = 0xA8; // int32 + public const nint m_szTournamentEventName = 0xAC; // char[512] + public const nint m_szTournamentEventStage = 0x2AC; // char[512] + public const nint m_szMatchStatTxt = 0x4AC; // char[512] + public const nint m_szTournamentPredictionsTxt = 0x6AC; // char[512] + public const nint m_nTournamentPredictionsPct = 0x8AC; // int32 + public const nint m_flCMMItemDropRevealStartTime = 0x8B0; // GameTime_t + public const nint m_flCMMItemDropRevealEndTime = 0x8B4; // GameTime_t + public const nint m_bIsDroppingItems = 0x8B8; // bool + public const nint m_bIsQuestEligible = 0x8B9; // bool + public const nint m_bIsHltvActive = 0x8BA; // bool + public const nint m_nGuardianModeWaveNumber = 0x8BC; // int32 + public const nint m_nGuardianModeSpecialKillsRemaining = 0x8C0; // int32 + public const nint m_nGuardianModeSpecialWeaponNeeded = 0x8C4; // int32 + public const nint m_nGuardianGrenadesToGiveBots = 0x8C8; // int32 + public const nint m_nNumHeaviesToSpawn = 0x8CC; // int32 + public const nint m_numGlobalGiftsGiven = 0x8D0; // uint32 + public const nint m_numGlobalGifters = 0x8D4; // uint32 + public const nint m_numGlobalGiftsPeriodSeconds = 0x8D8; // uint32 + public const nint m_arrFeaturedGiftersAccounts = 0x8DC; // uint32[4] + public const nint m_arrFeaturedGiftersGifts = 0x8EC; // uint32[4] + public const nint m_arrProhibitedItemIndices = 0x8FC; // uint16[100] + public const nint m_arrTournamentActiveCasterAccounts = 0x9C4; // uint32[4] + public const nint m_numBestOfMaps = 0x9D4; // int32 + public const nint m_nHalloweenMaskListSeed = 0x9D8; // int32 + public const nint m_bBombDropped = 0x9DC; // bool + public const nint m_bBombPlanted = 0x9DD; // bool + public const nint m_iRoundWinStatus = 0x9E0; // int32 + public const nint m_eRoundWinReason = 0x9E4; // int32 + public const nint m_bTCantBuy = 0x9E8; // bool + public const nint m_bCTCantBuy = 0x9E9; // bool + public const nint m_flGuardianBuyUntilTime = 0x9EC; // GameTime_t + public const nint m_iMatchStats_RoundResults = 0x9F0; // int32[30] + public const nint m_iMatchStats_PlayersAlive_CT = 0xA68; // int32[30] + public const nint m_iMatchStats_PlayersAlive_T = 0xAE0; // int32[30] + public const nint m_TeamRespawnWaveTimes = 0xB58; // float32[32] + public const nint m_flNextRespawnWave = 0xBD8; // GameTime_t[32] + public const nint m_nServerQuestID = 0xC58; // int32 + public const nint m_vMinimapMins = 0xC5C; // Vector + public const nint m_vMinimapMaxs = 0xC68; // Vector + public const nint m_MinimapVerticalSectionHeights = 0xC74; // float32[8] + public const nint m_bDontIncrementCoopWave = 0xC94; // bool + public const nint m_bSpawnedTerrorHuntHeavy = 0xC95; // bool + public const nint m_nEndMatchMapGroupVoteTypes = 0xC98; // int32[10] + public const nint m_nEndMatchMapGroupVoteOptions = 0xCC0; // int32[10] + public const nint m_nEndMatchMapVoteWinner = 0xCE8; // int32 + public const nint m_iNumConsecutiveCTLoses = 0xCEC; // int32 + public const nint m_iNumConsecutiveTerroristLoses = 0xCF0; // int32 + public const nint m_bMarkClientStopRecordAtRoundEnd = 0xD10; // bool + public const nint m_nMatchAbortedEarlyReason = 0xD68; // int32 + public const nint m_bHasTriggeredRoundStartMusic = 0xD6C; // bool + public const nint m_bHasTriggeredCoopSpawnReset = 0xD6D; // bool + public const nint m_bSwitchingTeamsAtRoundReset = 0xD6E; // bool + public const nint m_pGameModeRules = 0xD88; // CCSGameModeRules* + public const nint m_RetakeRules = 0xD90; // C_RetakeGameRules + public const nint m_nMatchEndCount = 0xEA8; // uint8 + public const nint m_nTTeamIntroVariant = 0xEAC; // int32 + public const nint m_nCTTeamIntroVariant = 0xEB0; // int32 + public const nint m_bTeamIntroPeriod = 0xEB4; // bool + public const nint m_iRoundEndWinnerTeam = 0xEB8; // int32 + public const nint m_eRoundEndReason = 0xEBC; // int32 + public const nint m_bRoundEndShowTimerDefend = 0xEC0; // bool + public const nint m_iRoundEndTimerTime = 0xEC4; // int32 + public const nint m_sRoundEndFunFactToken = 0xEC8; // CUtlString + public const nint m_iRoundEndFunFactPlayerSlot = 0xED0; // CPlayerSlot + public const nint m_iRoundEndFunFactData1 = 0xED4; // int32 + public const nint m_iRoundEndFunFactData2 = 0xED8; // int32 + public const nint m_iRoundEndFunFactData3 = 0xEDC; // int32 + public const nint m_sRoundEndMessage = 0xEE0; // CUtlString + public const nint m_iRoundEndPlayerCount = 0xEE8; // int32 + public const nint m_bRoundEndNoMusic = 0xEEC; // bool + public const nint m_iRoundEndLegacy = 0xEF0; // int32 + public const nint m_nRoundEndCount = 0xEF4; // uint8 + public const nint m_iRoundStartRoundNumber = 0xEF8; // int32 + public const nint m_nRoundStartCount = 0xEFC; // uint8 + public const nint m_flLastPerfSampleTime = 0x4F08; // float64 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CCSTakeDamageInfoAPI { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + public static class CCSGameModeScript { + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_WeaponSequence (CUtlString) + public static class CCSGameModeRules_ArmsRace { + public const nint m_WeaponSequence = 0x38; // C_NetworkUtlVectorBase + } + // Parent: CCSGameModeScript + // Fields count: 1 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + public static class CCSArmsRaceScript { + public const nint m_pOuter = 0xD8; // CCSGameModeRules_ArmsRace* + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_flDMBonusStartTime (GameTime_t) + // NetworkVarNames: m_flDMBonusTimeLength (float) + // NetworkVarNames: m_nDMBonusWeaponLoadoutSlot (int16) + public static class CCSGameModeRules_Deathmatch { + public const nint m_flDMBonusStartTime = 0x38; // GameTime_t + public const nint m_flDMBonusTimeLength = 0x3C; // float32 + public const nint m_nDMBonusWeaponLoadoutSlot = 0x40; // int16 + } + // Parent: CCSGameModeScript + // Fields count: 1 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + public static class CCSDeathmatchScript { + public const nint m_pOuter = 0xD8; // CCSGameModeRules_Deathmatch* + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_nMatchSeed (int) + // NetworkVarNames: m_bBlockersPresent (bool) + // NetworkVarNames: m_bRoundInProgress (bool) + // NetworkVarNames: m_iFirstSecondHalfRound (int) + // NetworkVarNames: m_iBombSite (int) + public static class C_RetakeGameRules { + public const nint m_nMatchSeed = 0xF8; // int32 + public const nint m_bBlockersPresent = 0xFC; // bool + public const nint m_bRoundInProgress = 0xFD; // bool + public const nint m_iFirstSecondHalfRound = 0x100; // int32 + public const nint m_iBombSite = 0x104; // int32 + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_iKills (int) + // NetworkVarNames: m_iDeaths (int) + // NetworkVarNames: m_iAssists (int) + // NetworkVarNames: m_iDamage (int) + // NetworkVarNames: m_iEquipmentValue (int) + // NetworkVarNames: m_iMoneySaved (int) + // NetworkVarNames: m_iKillReward (int) + // NetworkVarNames: m_iLiveTime (int) + // NetworkVarNames: m_iHeadShotKills (int) + // NetworkVarNames: m_iObjective (int) + // NetworkVarNames: m_iCashEarned (int) + // NetworkVarNames: m_iUtilityDamage (int) + // NetworkVarNames: m_iEnemiesFlashed (int) + public static class CSPerRoundStats_t { + public const nint m_iKills = 0x30; // int32 + public const nint m_iDeaths = 0x34; // int32 + public const nint m_iAssists = 0x38; // int32 + public const nint m_iDamage = 0x3C; // int32 + public const nint m_iEquipmentValue = 0x40; // int32 + public const nint m_iMoneySaved = 0x44; // int32 + public const nint m_iKillReward = 0x48; // int32 + public const nint m_iLiveTime = 0x4C; // int32 + public const nint m_iHeadShotKills = 0x50; // int32 + public const nint m_iObjective = 0x54; // int32 + public const nint m_iCashEarned = 0x58; // int32 + public const nint m_iUtilityDamage = 0x5C; // int32 + public const nint m_iEnemiesFlashed = 0x60; // int32 + } + // Parent: CSPerRoundStats_t + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_iEnemy5Ks (int) + // NetworkVarNames: m_iEnemy4Ks (int) + // NetworkVarNames: m_iEnemy3Ks (int) + // NetworkVarNames: m_iEnemyKnifeKills (int) + // NetworkVarNames: m_iEnemyTaserKills (int) + public static class CSMatchStats_t { + public const nint m_iEnemy5Ks = 0x64; // int32 + public const nint m_iEnemy4Ks = 0x68; // int32 + public const nint m_iEnemy3Ks = 0x6C; // int32 + public const nint m_iEnemyKnifeKills = 0x70; // int32 + public const nint m_iEnemyTaserKills = 0x74; // int32 + } + // Parent: C_BaseEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_nVariant (int) + // NetworkVarNames: m_nRandom (int) + // NetworkVarNames: m_nOrdinal (int) + // NetworkVarNames: m_sWeaponName (CUtlString) + // NetworkVarNames: m_xuid (XUID) + // NetworkVarNames: m_agentItem (CEconItemView) + // NetworkVarNames: m_glovesItem (CEconItemView) + // NetworkVarNames: m_weaponItem (CEconItemView) + public static class C_CSGO_TeamPreviewCharacterPosition { + public const nint m_nVariant = 0x6D0; // int32 + public const nint m_nRandom = 0x6D4; // int32 + public const nint m_nOrdinal = 0x6D8; // int32 + public const nint m_sWeaponName = 0x6E0; // CUtlString + public const nint m_xuid = 0x6E8; // uint64 + public const nint m_agentItem = 0x6F0; // C_EconItemView + public const nint m_glovesItem = 0x1A40; // C_EconItemView + public const nint m_weaponItem = 0x2D90; // C_EconItemView + } + // Parent: C_BaseEntity + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_hPlayer (CHandle) + // NetworkVarNames: m_hPingedEntity (CHandle) + // NetworkVarNames: m_iType (int) + // NetworkVarNames: m_bUrgent (bool) + // NetworkVarNames: m_szPlaceName (char) + public static class C_PlayerPing { + public const nint m_hPlayer = 0x700; // CHandle + public const nint m_hPingedEntity = 0x704; // CHandle + public const nint m_iType = 0x708; // int32 + public const nint m_bUrgent = 0x70C; // bool + public const nint m_szPlaceName = 0x70D; // char[18] + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_hPlayerPing (CHandle) + public static class CCSPlayer_PingServices { + public const nint m_hPlayerPing = 0x40; // CHandle + } + // Parent: C_BaseEntity + // Fields count: 10 + // + // Metadata: + // NetworkVarNames: m_bHostageAlive (bool) + // NetworkVarNames: m_isHostageFollowingSomeone (bool) + // NetworkVarNames: m_iHostageEntityIDs (CEntityIndex) + // NetworkVarNames: m_bombsiteCenterA (Vector) + // NetworkVarNames: m_bombsiteCenterB (Vector) + // NetworkVarNames: m_hostageRescueX (int) + // NetworkVarNames: m_hostageRescueY (int) + // NetworkVarNames: m_hostageRescueZ (int) + // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) + public static class C_CSPlayerResource { + public const nint m_bHostageAlive = 0x6D0; // bool[12] + public const nint m_isHostageFollowingSomeone = 0x6DC; // bool[12] + public const nint m_iHostageEntityIDs = 0x6E8; // CEntityIndex[12] + public const nint m_bombsiteCenterA = 0x718; // Vector + public const nint m_bombsiteCenterB = 0x724; // Vector + public const nint m_hostageRescueX = 0x730; // int32[4] + public const nint m_hostageRescueY = 0x740; // int32[4] + public const nint m_hostageRescueZ = 0x750; // int32[4] + public const nint m_bEndMatchNextMapAllVoted = 0x760; // bool + public const nint m_foundGoalPositions = 0x761; // bool + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CCSPlayerControllerAPI { + } + // Parent: CPlayer_CameraServices + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_iFOV (uint32) + // NetworkVarNames: m_iFOVStart (uint32) + // NetworkVarNames: m_flFOVTime (GameTime_t) + // NetworkVarNames: m_flFOVRate (float32) + // NetworkVarNames: m_hZoomOwner (CHandle) + public static class CCSPlayerBase_CameraServices { + public const nint m_iFOV = 0x210; // uint32 + public const nint m_iFOVStart = 0x214; // uint32 + public const nint m_flFOVTime = 0x218; // GameTime_t + public const nint m_flFOVRate = 0x21C; // float32 + public const nint m_hZoomOwner = 0x220; // CHandle + public const nint m_flLastShotFOV = 0x224; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_nItemDefIndex (uint16) + // NetworkVarNames: m_nCount (uint16) + public static class WeaponPurchaseCount_t { + public const nint m_nItemDefIndex = 0x30; // uint16 + public const nint m_nCount = 0x32; // uint16 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t) + public static class WeaponPurchaseTracker_t { + public const nint m_weaponPurchases = 0x8; // C_UtlVectorEmbeddedNetworkVar + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_bIsRescuing (bool) + // NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t) + // NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t) + public static class CCSPlayer_ActionTrackingServices { + public const nint m_hLastWeaponBeforeC4AutoSwitch = 0x40; // CHandle + public const nint m_bIsRescuing = 0x44; // bool + public const nint m_weaponPurchasesThisMatch = 0x48; // WeaponPurchaseTracker_t + public const nint m_weaponPurchasesThisRound = 0xA0; // WeaponPurchaseTracker_t + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_totalHitsOnServer (int32) + public static class CCSPlayer_BulletServices { + public const nint m_totalHitsOnServer = 0x40; // int32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_unDefIdx (item_definition_index_t) + // NetworkVarNames: m_nCost (int) + // NetworkVarNames: m_nPrevArmor (int) + // NetworkVarNames: m_bPrevHelmet (bool) + // NetworkVarNames: m_hItem (CEntityHandle) + public static class SellbackPurchaseEntry_t { + public const nint m_unDefIdx = 0x30; // uint16 + public const nint m_nCost = 0x34; // int32 + public const nint m_nPrevArmor = 0x38; // int32 + public const nint m_bPrevHelmet = 0x3C; // bool + public const nint m_hItem = 0x40; // CEntityHandle + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t) + public static class CCSPlayer_BuyServices { + public const nint m_vecSellbackPurchaseEntries = 0x40; // C_UtlVectorEmbeddedNetworkVar + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hCarriedHostage (CHandle) + // NetworkVarNames: m_hCarriedHostageProp (CHandle) + public static class CCSPlayer_HostageServices { + public const nint m_hCarriedHostage = 0x40; // CHandle + public const nint m_hCarriedHostageProp = 0x44; // CHandle + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_bHasDefuser (bool) + // NetworkVarNames: m_bHasHelmet (bool) + // NetworkVarNames: m_bHasHeavyArmor (bool) + public static class CCSPlayer_ItemServices { + public const nint m_bHasDefuser = 0x40; // bool + public const nint m_bHasHelmet = 0x41; // bool + public const nint m_bHasHeavyArmor = 0x42; // bool + } + // Parent: CPlayer_MovementServices_Humanoid + // Fields count: 37 + // + // Metadata: + // NetworkVarNames: m_flMaxFallVelocity (float) + // NetworkVarNames: m_vecLadderNormal (Vector) + // NetworkVarNames: m_nLadderSurfacePropIndex (int) + // NetworkVarNames: m_flDuckAmount (float) + // NetworkVarNames: m_flDuckSpeed (float) + // NetworkVarNames: m_bDuckOverride (bool) + // NetworkVarNames: m_bDesiresDuck (bool) + // NetworkVarNames: m_nDuckTimeMsecs (uint32) + // NetworkVarNames: m_nDuckJumpTimeMsecs (uint32) + // NetworkVarNames: m_nJumpTimeMsecs (uint32) + // NetworkVarNames: m_flLastDuckTime (float) + // NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int) + // NetworkVarNames: m_bOldJumpPressed (bool) + // NetworkVarNames: m_flJumpUntil (float) + // NetworkVarNames: m_flJumpVel (float) + // NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t) + // NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t) + // NetworkVarNames: m_flOffsetTickCompleteTime (float) + // NetworkVarNames: m_flOffsetTickStashedSpeed (float) + // NetworkVarNames: m_flStamina (float) + public static class CCSPlayer_MovementServices { + public const nint m_flMaxFallVelocity = 0x214; // float32 + public const nint m_vecLadderNormal = 0x218; // Vector + public const nint m_nLadderSurfacePropIndex = 0x224; // int32 + public const nint m_flDuckAmount = 0x228; // float32 + public const nint m_flDuckSpeed = 0x22C; // float32 + public const nint m_bDuckOverride = 0x230; // bool + public const nint m_bDesiresDuck = 0x231; // bool + public const nint m_flDuckOffset = 0x234; // float32 + public const nint m_nDuckTimeMsecs = 0x238; // uint32 + public const nint m_nDuckJumpTimeMsecs = 0x23C; // uint32 + public const nint m_nJumpTimeMsecs = 0x240; // uint32 + public const nint m_flLastDuckTime = 0x244; // float32 + public const nint m_vecLastPositionAtFullCrouchSpeed = 0x250; // Vector2D + public const nint m_duckUntilOnGround = 0x258; // bool + public const nint m_bHasWalkMovedSinceLastJump = 0x259; // bool + public const nint m_bInStuckTest = 0x25A; // bool + public const nint m_flStuckCheckTime = 0x268; // float32[64][2] + public const nint m_nTraceCount = 0x468; // int32 + public const nint m_StuckLast = 0x46C; // int32 + public const nint m_bSpeedCropped = 0x470; // bool + public const nint m_nOldWaterLevel = 0x474; // int32 + public const nint m_flWaterEntryTime = 0x478; // float32 + public const nint m_vecForward = 0x47C; // Vector + public const nint m_vecLeft = 0x488; // Vector + public const nint m_vecUp = 0x494; // Vector + public const nint m_nGameCodeHasMovedPlayerAfterCommand = 0x4A0; // int32 + public const nint m_bOldJumpPressed = 0x4A4; // bool + public const nint m_flJumpPressedTime = 0x4A8; // float32 + public const nint m_flJumpUntil = 0x4AC; // float32 + public const nint m_flJumpVel = 0x4B0; // float32 + public const nint m_fStashGrenadeParameterWhen = 0x4B4; // GameTime_t + public const nint m_nButtonDownMaskPrev = 0x4B8; // uint64 + public const nint m_flOffsetTickCompleteTime = 0x4C0; // float32 + public const nint m_flOffsetTickStashedSpeed = 0x4C4; // float32 + public const nint m_flStamina = 0x4C8; // float32 + public const nint m_flHeightAtJumpStart = 0x4CC; // float32 + public const nint m_flMaxJumpHeightThisJump = 0x4D0; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_hViewModel (CHandle) + public static class CCSPlayer_ViewModelServices { + public const nint m_hViewModel = 0x40; // CHandle[3] + } + // Parent: CPlayer_WeaponServices + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_flNextAttack (GameTime_t) + // NetworkVarNames: m_bIsLookingAtWeapon (bool) + // NetworkVarNames: m_bIsHoldingLookAtWeapon (bool) + public static class CCSPlayer_WeaponServices { + public const nint m_flNextAttack = 0xB8; // GameTime_t + public const nint m_bIsLookingAtWeapon = 0xBC; // bool + public const nint m_bIsHoldingLookAtWeapon = 0xBD; // bool + public const nint m_nOldShootPositionHistoryCount = 0xC0; // uint32 + public const nint m_nOldInputHistoryCount = 0x458; // uint32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_perRoundStats (CSPerRoundStats_t) + // NetworkVarNames: m_matchStats (CSMatchStats_t) + // NetworkVarNames: m_iNumRoundKills (int) + // NetworkVarNames: m_iNumRoundKillsHeadshots (int) + // NetworkVarNames: m_unTotalRoundDamageDealt (uint32) + public static class CCSPlayerController_ActionTrackingServices { + public const nint m_perRoundStats = 0x40; // C_UtlVectorEmbeddedNetworkVar + public const nint m_matchStats = 0x90; // CSMatchStats_t + public const nint m_iNumRoundKills = 0x108; // int32 + public const nint m_iNumRoundKillsHeadshots = 0x10C; // int32 + public const nint m_unTotalRoundDamageDealt = 0x110; // uint32 + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_PlayerDamager (CHandle) + // NetworkVarNames: m_PlayerRecipient (CHandle) + // NetworkVarNames: m_hPlayerControllerDamager (CHandle) + // NetworkVarNames: m_hPlayerControllerRecipient (CHandle) + // NetworkVarNames: m_szPlayerDamagerName (CUtlString) + // NetworkVarNames: m_szPlayerRecipientName (CUtlString) + // NetworkVarNames: m_DamagerXuid (uint64) + // NetworkVarNames: m_RecipientXuid (uint64) + // NetworkVarNames: m_iDamage (int) + // NetworkVarNames: m_iActualHealthRemoved (int) + // NetworkVarNames: m_iNumHits (int) + // NetworkVarNames: m_iLastBulletUpdate (int) + // NetworkVarNames: m_bIsOtherEnemy (bool) + // NetworkVarNames: m_killType (EKillTypes_t) + public static class CDamageRecord { + public const nint m_PlayerDamager = 0x28; // CHandle + public const nint m_PlayerRecipient = 0x2C; // CHandle + public const nint m_hPlayerControllerDamager = 0x30; // CHandle + public const nint m_hPlayerControllerRecipient = 0x34; // CHandle + public const nint m_szPlayerDamagerName = 0x38; // CUtlString + public const nint m_szPlayerRecipientName = 0x40; // CUtlString + public const nint m_DamagerXuid = 0x48; // uint64 + public const nint m_RecipientXuid = 0x50; // uint64 + public const nint m_iDamage = 0x58; // int32 + public const nint m_iActualHealthRemoved = 0x5C; // int32 + public const nint m_iNumHits = 0x60; // int32 + public const nint m_iLastBulletUpdate = 0x64; // int32 + public const nint m_bIsOtherEnemy = 0x68; // bool + public const nint m_killType = 0x69; // EKillTypes_t + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_nSendUpdate (int) + // NetworkVarNames: m_DamageList (CDamageRecord) + public static class CCSPlayerController_DamageServices { + public const nint m_nSendUpdate = 0x40; // int32 + public const nint m_DamageList = 0x48; // C_UtlVectorEmbeddedNetworkVar + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_iAccount (int) + // NetworkVarNames: m_iStartAccount (int) + // NetworkVarNames: m_iTotalCashSpent (int) + // NetworkVarNames: m_iCashSpentThisRound (int) + public static class CCSPlayerController_InGameMoneyServices { + public const nint m_iAccount = 0x40; // int32 + public const nint m_iStartAccount = 0x44; // int32 + public const nint m_iTotalCashSpent = 0x48; // int32 + public const nint m_iCashSpentThisRound = 0x4C; // int32 + public const nint m_nPreviousAccount = 0x50; // int32 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_unMusicID (item_definition_index_t) + // NetworkVarNames: m_rank (MedalRank_t) + // NetworkVarNames: m_nPersonaDataPublicLevel (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsLeader (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsTeacher (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsFriendly (int) + // NetworkVarNames: m_nPersonaDataXpTrailLevel (int) + // NetworkVarNames: m_vecServerAuthoritativeWeaponSlots (ServerAuthoritativeWeaponSlot_t) + public static class CCSPlayerController_InventoryServices { + public const nint m_unMusicID = 0x40; // uint16 + public const nint m_rank = 0x44; // MedalRank_t[6] + public const nint m_nPersonaDataPublicLevel = 0x5C; // int32 + public const nint m_nPersonaDataPublicCommendsLeader = 0x60; // int32 + public const nint m_nPersonaDataPublicCommendsTeacher = 0x64; // int32 + public const nint m_nPersonaDataPublicCommendsFriendly = 0x68; // int32 + public const nint m_nPersonaDataXpTrailLevel = 0x6C; // int32 + public const nint m_vecServerAuthoritativeWeaponSlots = 0x70; // C_UtlVectorEmbeddedNetworkVar + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CCSWeaponBaseVDataAPI { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CCSWeaponBaseAPI { + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyElementNameFn + public static class CompositeMaterialMatchFilter_t { + public const nint m_nCompositeMaterialMatchFilterType = 0x0; // CompositeMaterialMatchFilterType_t + public const nint m_strMatchFilter = 0x8; // CUtlString + public const nint m_strMatchValue = 0x10; // CUtlString + public const nint m_bPassWhenTrue = 0x18; // bool + } + // Parent: None + // Fields count: 34 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyElementNameFn + public static class CompositeMaterialInputLooseVariable_t { + public const nint m_strName = 0x0; // CUtlString + public const nint m_bExposeExternally = 0x8; // bool + public const nint m_strExposedFriendlyName = 0x10; // CUtlString + public const nint m_strExposedFriendlyGroupName = 0x18; // CUtlString + public const nint m_bExposedVariableIsFixedRange = 0x20; // bool + public const nint m_strExposedVisibleWhenTrue = 0x28; // CUtlString + public const nint m_strExposedHiddenWhenTrue = 0x30; // CUtlString + public const nint m_nVariableType = 0x38; // CompositeMaterialInputLooseVariableType_t + public const nint m_bValueBoolean = 0x3C; // bool + public const nint m_nValueIntX = 0x40; // int32 + public const nint m_nValueIntY = 0x44; // int32 + public const nint m_nValueIntZ = 0x48; // int32 + public const nint m_nValueIntW = 0x4C; // int32 + public const nint m_bHasFloatBounds = 0x50; // bool + public const nint m_flValueFloatX = 0x54; // float32 + public const nint m_flValueFloatX_Min = 0x58; // float32 + public const nint m_flValueFloatX_Max = 0x5C; // float32 + public const nint m_flValueFloatY = 0x60; // float32 + public const nint m_flValueFloatY_Min = 0x64; // float32 + public const nint m_flValueFloatY_Max = 0x68; // float32 + public const nint m_flValueFloatZ = 0x6C; // float32 + public const nint m_flValueFloatZ_Min = 0x70; // float32 + public const nint m_flValueFloatZ_Max = 0x74; // float32 + public const nint m_flValueFloatW = 0x78; // float32 + public const nint m_flValueFloatW_Min = 0x7C; // float32 + public const nint m_flValueFloatW_Max = 0x80; // float32 + public const nint m_cValueColor4 = 0x84; // Color + public const nint m_nValueSystemVar = 0x88; // CompositeMaterialVarSystemVar_t + public const nint m_strResourceMaterial = 0x90; // CResourceName + public const nint m_strTextureContentAssetPath = 0x170; // CUtlString + public const nint m_strTextureRuntimeResourcePath = 0x178; // CResourceName + public const nint m_strTextureCompilationVtexTemplate = 0x258; // CUtlString + public const nint m_nTextureType = 0x260; // CompositeMaterialInputTextureType_t + public const nint m_strString = 0x268; // CUtlString + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyElementNameFn + public static class CompMatMutatorCondition_t { + public const nint m_nMutatorCondition = 0x0; // CompMatPropertyMutatorConditionType_t + public const nint m_strMutatorConditionContainerName = 0x8; // CUtlString + public const nint m_strMutatorConditionContainerVarName = 0x10; // CUtlString + public const nint m_strMutatorConditionContainerVarValue = 0x18; // CUtlString + public const nint m_bPassWhenTrue = 0x20; // bool + } + // Parent: None + // Fields count: 28 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyElementNameFn + public static class CompMatPropertyMutator_t { + public const nint m_bEnabled = 0x0; // bool + public const nint m_nMutatorCommandType = 0x4; // CompMatPropertyMutatorType_t + public const nint m_strInitWith_Container = 0x8; // CUtlString + public const nint m_strCopyProperty_InputContainerSrc = 0x10; // CUtlString + public const nint m_strCopyProperty_InputContainerProperty = 0x18; // CUtlString + public const nint m_strCopyProperty_TargetProperty = 0x20; // CUtlString + public const nint m_strRandomRollInputVars_SeedInputVar = 0x28; // CUtlString + public const nint m_vecRandomRollInputVars_InputVarsToRoll = 0x30; // CUtlVector + public const nint m_strCopyMatchingKeys_InputContainerSrc = 0x48; // CUtlString + public const nint m_strCopyKeysWithSuffix_InputContainerSrc = 0x50; // CUtlString + public const nint m_strCopyKeysWithSuffix_FindSuffix = 0x58; // CUtlString + public const nint m_strCopyKeysWithSuffix_ReplaceSuffix = 0x60; // CUtlString + public const nint m_nSetValue_Value = 0x68; // CompositeMaterialInputLooseVariable_t + public const nint m_strGenerateTexture_TargetParam = 0x2D8; // CUtlString + public const nint m_strGenerateTexture_InitialContainer = 0x2E0; // CUtlString + public const nint m_nResolution = 0x2E8; // int32 + public const nint m_bIsScratchTarget = 0x2EC; // bool + public const nint m_bSplatDebugInfo = 0x2ED; // bool + public const nint m_bCaptureInRenderDoc = 0x2EE; // bool + public const nint m_vecTexGenInstructions = 0x2F0; // CUtlVector + public const nint m_vecConditionalMutators = 0x308; // CUtlVector + public const nint m_strPopInputQueue_Container = 0x320; // CUtlString + public const nint m_strDrawText_InputContainerSrc = 0x328; // CUtlString + public const nint m_strDrawText_InputContainerProperty = 0x330; // CUtlString + public const nint m_vecDrawText_Position = 0x338; // Vector2D + public const nint m_colDrawText_Color = 0x340; // Color + public const nint m_strDrawText_Font = 0x348; // CUtlString + public const nint m_vecConditions = 0x350; // CUtlVector + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyElementNameFn + public static class CompositeMaterialInputContainer_t { + public const nint m_bEnabled = 0x0; // bool + public const nint m_nCompositeMaterialInputContainerSourceType = 0x4; // CompositeMaterialInputContainerSourceType_t + public const nint m_strSpecificContainerMaterial = 0x8; // CResourceName + public const nint m_strAttrName = 0xE8; // CUtlString + public const nint m_strAlias = 0xF0; // CUtlString + public const nint m_vecLooseVariables = 0xF8; // CUtlVector + public const nint m_strAttrNameForVar = 0x110; // CUtlString + public const nint m_bExposeExternally = 0x118; // bool + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyElementNameFn + public static class CompositeMaterialAssemblyProcedure_t { + public const nint m_vecCompMatIncludes = 0x0; // CUtlVector + public const nint m_vecMatchFilters = 0x18; // CUtlVector + public const nint m_vecCompositeInputContainers = 0x30; // CUtlVector + public const nint m_vecPropertyMutators = 0x48; // CUtlVector + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MPropertyElementNameFn + public static class GeneratedTextureHandle_t { + public const nint m_strBitmapName = 0x0; // CUtlString + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MPropertyElementNameFn + public static class CompositeMaterial_t { + public const nint m_TargetKVs = 0x8; // KeyValues3 + public const nint m_PreGenerationKVs = 0x18; // KeyValues3 + public const nint m_FinalKVs = 0x28; // KeyValues3 + public const nint m_vecGeneratedTextures = 0x40; // CUtlVector + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CompositeMaterialEditorPoint_t { + public const nint m_ModelName = 0x0; // CResourceName + public const nint m_nSequenceIndex = 0xE0; // int32 + public const nint m_flCycle = 0xE4; // float32 + public const nint m_KVModelStateChoices = 0xE8; // KeyValues3 + public const nint m_bEnableChildModel = 0xF8; // bool + public const nint m_ChildModelName = 0x100; // CResourceName + public const nint m_vecCompositeMaterialAssemblyProcedures = 0x1E0; // CUtlVector + public const nint m_vecCompositeMaterials = 0x1F8; // CUtlVector + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CCompositeMaterialEditorDoc { + public const nint m_nVersion = 0x8; // int32 + public const nint m_Points = 0x10; // CUtlVector + public const nint m_KVthumbnail = 0x28; // KeyValues3 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class C_CSObserverPawnAPI { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class C_CSPlayerPawnAPI { + } + // Parent: C_BaseEntity + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_iActiveIssueIndex (int) + // NetworkVarNames: m_iOnlyTeamToVote (int) + // NetworkVarNames: m_nVoteOptionCount (int) + // NetworkVarNames: m_nPotentialVotes (int) + // NetworkVarNames: m_bIsYesNoVote (bool) + public static class C_VoteController { + public const nint m_iActiveIssueIndex = 0x6DC; // int32 + public const nint m_iOnlyTeamToVote = 0x6E0; // int32 + public const nint m_nVoteOptionCount = 0x6E4; // int32[5] + public const nint m_nPotentialVotes = 0x6F8; // int32 + public const nint m_bVotesDirty = 0x6FC; // bool + public const nint m_bTypeDirty = 0x6FD; // bool + public const nint m_bIsYesNoVote = 0x6FE; // bool + } + // Parent: C_BaseEntity + // Fields count: 17 + // + // Metadata: + // NetworkVarNames: m_nDraftType (int) + // NetworkVarNames: m_nTeamWinningCoinToss (int) + // NetworkVarNames: m_nTeamWithFirstChoice (int) + // NetworkVarNames: m_nVoteMapIdsList (int) + // NetworkVarNames: m_nAccountIDs (int) + // NetworkVarNames: m_nMapId0 (int) + // NetworkVarNames: m_nMapId1 (int) + // NetworkVarNames: m_nMapId2 (int) + // NetworkVarNames: m_nMapId3 (int) + // NetworkVarNames: m_nMapId4 (int) + // NetworkVarNames: m_nMapId5 (int) + // NetworkVarNames: m_nStartingSide0 (int) + // NetworkVarNames: m_nCurrentPhase (int) + // NetworkVarNames: m_nPhaseStartTick (int) + // NetworkVarNames: m_nPhaseDurationTicks (int) + public static class C_MapVetoPickController { + public const nint m_nDraftType = 0x6DC; // int32 + public const nint m_nTeamWinningCoinToss = 0x6E0; // int32 + public const nint m_nTeamWithFirstChoice = 0x6E4; // int32[64] + public const nint m_nVoteMapIdsList = 0x7E4; // int32[7] + public const nint m_nAccountIDs = 0x800; // int32[64] + public const nint m_nMapId0 = 0x900; // int32[64] + public const nint m_nMapId1 = 0xA00; // int32[64] + public const nint m_nMapId2 = 0xB00; // int32[64] + public const nint m_nMapId3 = 0xC00; // int32[64] + public const nint m_nMapId4 = 0xD00; // int32[64] + public const nint m_nMapId5 = 0xE00; // int32[64] + public const nint m_nStartingSide0 = 0xF00; // int32[64] + public const nint m_nCurrentPhase = 0x1000; // int32 + public const nint m_nPhaseStartTick = 0x1004; // int32 + public const nint m_nPhaseDurationTicks = 0x1008; // int32 + public const nint m_nPostDataUpdateTick = 0x100C; // int32 + public const nint m_bDisabledHud = 0x1010; // bool + } + // Parent: C_BaseEntity + // Fields count: 24 + // + // Metadata: + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_flBrightness (float) + // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_bCustomCubemapTexture (bool) + // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bMoveable (bool) + // NetworkVarNames: m_nHandshake (int) + // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_nPriority (int) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_flEdgeFadeDist (float) + // NetworkVarNames: m_vEdgeFadeDists (Vector) + // NetworkVarNames: m_nLightProbeSizeX (int) + // NetworkVarNames: m_nLightProbeSizeY (int) + // NetworkVarNames: m_nLightProbeSizeZ (int) + // NetworkVarNames: m_nLightProbeAtlasX (int) + // NetworkVarNames: m_nLightProbeAtlasY (int) + // NetworkVarNames: m_nLightProbeAtlasZ (int) + // NetworkVarNames: m_bEnabled (bool) + public static class C_EnvCombinedLightProbeVolume { + public const nint m_Color = 0x1728; // Color + public const nint m_flBrightness = 0x172C; // float32 + public const nint m_hCubemapTexture = 0x1730; // CStrongHandle + public const nint m_bCustomCubemapTexture = 0x1738; // bool + public const nint m_hLightProbeTexture = 0x1740; // CStrongHandle + public const nint m_hLightProbeDirectLightIndicesTexture = 0x1748; // CStrongHandle + public const nint m_hLightProbeDirectLightScalarsTexture = 0x1750; // CStrongHandle + public const nint m_hLightProbeDirectLightShadowsTexture = 0x1758; // CStrongHandle + public const nint m_vBoxMins = 0x1760; // Vector + public const nint m_vBoxMaxs = 0x176C; // Vector + public const nint m_bMoveable = 0x1778; // bool + public const nint m_nHandshake = 0x177C; // int32 + public const nint m_nEnvCubeMapArrayIndex = 0x1780; // int32 + public const nint m_nPriority = 0x1784; // int32 + public const nint m_bStartDisabled = 0x1788; // bool + public const nint m_flEdgeFadeDist = 0x178C; // float32 + public const nint m_vEdgeFadeDists = 0x1790; // Vector + public const nint m_nLightProbeSizeX = 0x179C; // int32 + public const nint m_nLightProbeSizeY = 0x17A0; // int32 + public const nint m_nLightProbeSizeZ = 0x17A4; // int32 + public const nint m_nLightProbeAtlasX = 0x17A8; // int32 + public const nint m_nLightProbeAtlasY = 0x17AC; // int32 + public const nint m_nLightProbeAtlasZ = 0x17B0; // int32 + public const nint m_bEnabled = 0x17C9; // bool + } + // Parent: C_BaseEntity + // Fields count: 18 + // + // Metadata: + // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_bCustomCubemapTexture (bool) + // NetworkVarNames: m_flInfluenceRadius (float) + // NetworkVarNames: m_vBoxProjectMins (Vector) + // NetworkVarNames: m_vBoxProjectMaxs (Vector) + // NetworkVarNames: m_bMoveable (bool) + // NetworkVarNames: m_nHandshake (int) + // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_nPriority (int) + // NetworkVarNames: m_flEdgeFadeDist (float) + // NetworkVarNames: m_vEdgeFadeDists (Vector) + // NetworkVarNames: m_flDiffuseScale (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bDefaultEnvMap (bool) + // NetworkVarNames: m_bDefaultSpecEnvMap (bool) + // NetworkVarNames: m_bIndoorCubeMap (bool) + // NetworkVarNames: m_bCopyDiffuseFromDefaultCubemap (bool) + // NetworkVarNames: m_bEnabled (bool) + public static class C_EnvCubemap { + public const nint m_hCubemapTexture = 0x750; // CStrongHandle + public const nint m_bCustomCubemapTexture = 0x758; // bool + public const nint m_flInfluenceRadius = 0x75C; // float32 + public const nint m_vBoxProjectMins = 0x760; // Vector + public const nint m_vBoxProjectMaxs = 0x76C; // Vector + public const nint m_bMoveable = 0x778; // bool + public const nint m_nHandshake = 0x77C; // int32 + public const nint m_nEnvCubeMapArrayIndex = 0x780; // int32 + public const nint m_nPriority = 0x784; // int32 + public const nint m_flEdgeFadeDist = 0x788; // float32 + public const nint m_vEdgeFadeDists = 0x78C; // Vector + public const nint m_flDiffuseScale = 0x798; // float32 + public const nint m_bStartDisabled = 0x79C; // bool + public const nint m_bDefaultEnvMap = 0x79D; // bool + public const nint m_bDefaultSpecEnvMap = 0x79E; // bool + public const nint m_bIndoorCubeMap = 0x79F; // bool + public const nint m_bCopyDiffuseFromDefaultCubemap = 0x7A0; // bool + public const nint m_bEnabled = 0x7B0; // bool + } + // Parent: C_BaseEntity + // Fields count: 18 + // + // Metadata: + // NetworkVarNames: m_flEndDistance (float) + // NetworkVarNames: m_flStartDistance (float) + // NetworkVarNames: m_flFogFalloffExponent (float) + // NetworkVarNames: m_bHeightFogEnabled (bool) + // NetworkVarNames: m_flFogHeightWidth (float) + // NetworkVarNames: m_flFogHeightEnd (float) + // NetworkVarNames: m_flFogHeightStart (float) + // NetworkVarNames: m_flFogHeightExponent (float) + // NetworkVarNames: m_flLODBias (float) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_flFogMaxOpacity (float) + // NetworkVarNames: m_nCubemapSourceType (int) + // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) + // NetworkVarNames: m_iszSkyEntity (string_t) + // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_bHasHeightFogEnd (bool) + public static class C_EnvCubemapFog { + public const nint m_flEndDistance = 0x6D0; // float32 + public const nint m_flStartDistance = 0x6D4; // float32 + public const nint m_flFogFalloffExponent = 0x6D8; // float32 + public const nint m_bHeightFogEnabled = 0x6DC; // bool + public const nint m_flFogHeightWidth = 0x6E0; // float32 + public const nint m_flFogHeightEnd = 0x6E4; // float32 + public const nint m_flFogHeightStart = 0x6E8; // float32 + public const nint m_flFogHeightExponent = 0x6EC; // float32 + public const nint m_flLODBias = 0x6F0; // float32 + public const nint m_bActive = 0x6F4; // bool + public const nint m_bStartDisabled = 0x6F5; // bool + public const nint m_flFogMaxOpacity = 0x6F8; // float32 + public const nint m_nCubemapSourceType = 0x6FC; // int32 + public const nint m_hSkyMaterial = 0x700; // CStrongHandle + public const nint m_iszSkyEntity = 0x708; // CUtlSymbolLarge + public const nint m_hFogCubemapTexture = 0x710; // CStrongHandle + public const nint m_bHasHeightFogEnd = 0x718; // bool + public const nint m_bFirstTime = 0x719; // bool + } + // Parent: C_BaseEntity + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_hGradientFogTexture (HRenderTextureStrong) + // NetworkVarNames: m_flFogStartDistance (float) + // NetworkVarNames: m_flFogEndDistance (float) + // NetworkVarNames: m_bHeightFogEnabled (bool) + // NetworkVarNames: m_flFogStartHeight (float) + // NetworkVarNames: m_flFogEndHeight (float) + // NetworkVarNames: m_flFarZ (float) + // NetworkVarNames: m_flFogMaxOpacity (float) + // NetworkVarNames: m_flFogFalloffExponent (float) + // NetworkVarNames: m_flFogVerticalExponent (float) + // NetworkVarNames: m_fogColor (Color) + // NetworkVarNames: m_flFogStrength (float) + // NetworkVarNames: m_flFadeTime (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bIsEnabled (bool) + public static class C_GradientFog { + public const nint m_hGradientFogTexture = 0x6D0; // CStrongHandle + public const nint m_flFogStartDistance = 0x6D8; // float32 + public const nint m_flFogEndDistance = 0x6DC; // float32 + public const nint m_bHeightFogEnabled = 0x6E0; // bool + public const nint m_flFogStartHeight = 0x6E4; // float32 + public const nint m_flFogEndHeight = 0x6E8; // float32 + public const nint m_flFarZ = 0x6EC; // float32 + public const nint m_flFogMaxOpacity = 0x6F0; // float32 + public const nint m_flFogFalloffExponent = 0x6F4; // float32 + public const nint m_flFogVerticalExponent = 0x6F8; // float32 + public const nint m_fogColor = 0x6FC; // Color + public const nint m_flFogStrength = 0x700; // float32 + public const nint m_flFadeTime = 0x704; // float32 + public const nint m_bStartDisabled = 0x708; // bool + public const nint m_bIsEnabled = 0x709; // bool + public const nint m_bGradientFogNeedsTextures = 0x70A; // bool + } + // Parent: C_BaseEntity + // Fields count: 17 + // + // Metadata: + // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bMoveable (bool) + // NetworkVarNames: m_nHandshake (int) + // NetworkVarNames: m_nPriority (int) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_nLightProbeSizeX (int) + // NetworkVarNames: m_nLightProbeSizeY (int) + // NetworkVarNames: m_nLightProbeSizeZ (int) + // NetworkVarNames: m_nLightProbeAtlasX (int) + // NetworkVarNames: m_nLightProbeAtlasY (int) + // NetworkVarNames: m_nLightProbeAtlasZ (int) + // NetworkVarNames: m_bEnabled (bool) + public static class C_EnvLightProbeVolume { + public const nint m_hLightProbeTexture = 0x16A8; // CStrongHandle + public const nint m_hLightProbeDirectLightIndicesTexture = 0x16B0; // CStrongHandle + public const nint m_hLightProbeDirectLightScalarsTexture = 0x16B8; // CStrongHandle + public const nint m_hLightProbeDirectLightShadowsTexture = 0x16C0; // CStrongHandle + public const nint m_vBoxMins = 0x16C8; // Vector + public const nint m_vBoxMaxs = 0x16D4; // Vector + public const nint m_bMoveable = 0x16E0; // bool + public const nint m_nHandshake = 0x16E4; // int32 + public const nint m_nPriority = 0x16E8; // int32 + public const nint m_bStartDisabled = 0x16EC; // bool + public const nint m_nLightProbeSizeX = 0x16F0; // int32 + public const nint m_nLightProbeSizeY = 0x16F4; // int32 + public const nint m_nLightProbeSizeZ = 0x16F8; // int32 + public const nint m_nLightProbeAtlasX = 0x16FC; // int32 + public const nint m_nLightProbeAtlasY = 0x1700; // int32 + public const nint m_nLightProbeAtlasZ = 0x1704; // int32 + public const nint m_bEnabled = 0x1711; // bool + } + // Parent: C_BaseEntity + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_flVisibilityStrength (float) + // NetworkVarNames: m_flFogDistanceMultiplier (float) + // NetworkVarNames: m_flFogMaxDensityMultiplier (float) + // NetworkVarNames: m_flFadeTime (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bIsEnabled (bool) + public static class C_PlayerVisibility { + public const nint m_flVisibilityStrength = 0x6D0; // float32 + public const nint m_flFogDistanceMultiplier = 0x6D4; // float32 + public const nint m_flFogMaxDensityMultiplier = 0x6D8; // float32 + public const nint m_flFadeTime = 0x6DC; // float32 + public const nint m_bStartDisabled = 0x6E0; // bool + public const nint m_bIsEnabled = 0x6E1; // bool + } + // Parent: C_BaseEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_flAutoExposureMin (float) + // NetworkVarNames: m_flAutoExposureMax (float) + // NetworkVarNames: m_flTonemapPercentTarget (float) + // NetworkVarNames: m_flTonemapPercentBrightPixels (float) + // NetworkVarNames: m_flTonemapMinAvgLum (float) + // NetworkVarNames: m_flExposureAdaptationSpeedUp (float) + // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) + // NetworkVarNames: m_flTonemapEVSmoothingRange (float) + public static class C_TonemapController2 { + public const nint m_flAutoExposureMin = 0x6D0; // float32 + public const nint m_flAutoExposureMax = 0x6D4; // float32 + public const nint m_flTonemapPercentTarget = 0x6D8; // float32 + public const nint m_flTonemapPercentBrightPixels = 0x6DC; // float32 + public const nint m_flTonemapMinAvgLum = 0x6E0; // float32 + public const nint m_flExposureAdaptationSpeedUp = 0x6E4; // float32 + public const nint m_flExposureAdaptationSpeedDown = 0x6E8; // float32 + public const nint m_flTonemapEVSmoothingRange = 0x6EC; // float32 + } + // Parent: C_BaseEntity + // Fields count: 28 + // + // Metadata: + // NetworkVarNames: m_flScattering (float) + // NetworkVarNames: m_flAnisotropy (float) + // NetworkVarNames: m_flFadeSpeed (float) + // NetworkVarNames: m_flDrawDistance (float) + // NetworkVarNames: m_flFadeInStart (float) + // NetworkVarNames: m_flFadeInEnd (float) + // NetworkVarNames: m_flIndirectStrength (float) + // NetworkVarNames: m_nIndirectTextureDimX (int) + // NetworkVarNames: m_nIndirectTextureDimY (int) + // NetworkVarNames: m_nIndirectTextureDimZ (int) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_flStartAnisoTime (GameTime_t) + // NetworkVarNames: m_flStartScatterTime (GameTime_t) + // NetworkVarNames: m_flStartDrawDistanceTime (GameTime_t) + // NetworkVarNames: m_flStartAnisotropy (float) + // NetworkVarNames: m_flStartScattering (float) + // NetworkVarNames: m_flStartDrawDistance (float) + // NetworkVarNames: m_flDefaultAnisotropy (float) + // NetworkVarNames: m_flDefaultScattering (float) + // NetworkVarNames: m_flDefaultDrawDistance (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bEnableIndirect (bool) + // NetworkVarNames: m_bIsMaster (bool) + // NetworkVarNames: m_hFogIndirectTexture (HRenderTextureStrong) + // NetworkVarNames: m_nForceRefreshCount (int) + public static class C_EnvVolumetricFogController { + public const nint m_flScattering = 0x6D0; // float32 + public const nint m_flAnisotropy = 0x6D4; // float32 + public const nint m_flFadeSpeed = 0x6D8; // float32 + public const nint m_flDrawDistance = 0x6DC; // float32 + public const nint m_flFadeInStart = 0x6E0; // float32 + public const nint m_flFadeInEnd = 0x6E4; // float32 + public const nint m_flIndirectStrength = 0x6E8; // float32 + public const nint m_nIndirectTextureDimX = 0x6EC; // int32 + public const nint m_nIndirectTextureDimY = 0x6F0; // int32 + public const nint m_nIndirectTextureDimZ = 0x6F4; // int32 + public const nint m_vBoxMins = 0x6F8; // Vector + public const nint m_vBoxMaxs = 0x704; // Vector + public const nint m_bActive = 0x710; // bool + public const nint m_flStartAnisoTime = 0x714; // GameTime_t + public const nint m_flStartScatterTime = 0x718; // GameTime_t + public const nint m_flStartDrawDistanceTime = 0x71C; // GameTime_t + public const nint m_flStartAnisotropy = 0x720; // float32 + public const nint m_flStartScattering = 0x724; // float32 + public const nint m_flStartDrawDistance = 0x728; // float32 + public const nint m_flDefaultAnisotropy = 0x72C; // float32 + public const nint m_flDefaultScattering = 0x730; // float32 + public const nint m_flDefaultDrawDistance = 0x734; // float32 + public const nint m_bStartDisabled = 0x738; // bool + public const nint m_bEnableIndirect = 0x739; // bool + public const nint m_bIsMaster = 0x73A; // bool + public const nint m_hFogIndirectTexture = 0x740; // CStrongHandle + public const nint m_nForceRefreshCount = 0x748; // int32 + public const nint m_bFirstTime = 0x74C; // bool + } + // Parent: C_BaseEntity + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_flStrength (float) + // NetworkVarNames: m_nFalloffShape (int) + // NetworkVarNames: m_flFalloffExponent (float) + public static class C_EnvVolumetricFogVolume { + public const nint m_bActive = 0x6D0; // bool + public const nint m_vBoxMins = 0x6D4; // Vector + public const nint m_vBoxMaxs = 0x6E0; // Vector + public const nint m_bStartDisabled = 0x6EC; // bool + public const nint m_flStrength = 0x6F0; // float32 + public const nint m_nFalloffShape = 0x6F4; // int32 + public const nint m_flFalloffExponent = 0x6F8; // float32 + } + // Parent: C_BaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_fog (fogparams_t) + public static class C_FogController { + public const nint m_fog = 0x6D0; // fogparams_t + public const nint m_bUseAngles = 0x738; // bool + public const nint m_iChangedVariables = 0x73C; // int32 + } + // Parent: C_BaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_nMode (int) + // NetworkVarNames: m_vBoxSize (Vector) + // NetworkVarNames: m_bEnabled (bool) + public static class C_InfoVisibilityBox { + public const nint m_nMode = 0x6D4; // int32 + public const nint m_vBoxSize = 0x6D8; // Vector + public const nint m_bEnabled = 0x6E4; // bool + } + // Parent: C_BaseEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_worldName (string_t) + // NetworkVarNames: m_layerName (string_t) + // NetworkVarNames: m_bWorldLayerVisible (bool) + // NetworkVarNames: m_bEntitiesSpawned (bool) + public static class CInfoWorldLayer { + public const nint m_pOutputOnEntitiesSpawned = 0x6D0; // CEntityIOOutput + public const nint m_worldName = 0x6F8; // CUtlSymbolLarge + public const nint m_layerName = 0x700; // CUtlSymbolLarge + public const nint m_bWorldLayerVisible = 0x708; // bool + public const nint m_bEntitiesSpawned = 0x709; // bool + public const nint m_bCreateAsChildSpawnGroup = 0x70A; // bool + public const nint m_hLayerSpawnGroup = 0x70C; // uint32 + public const nint m_bWorldLayerActuallyVisible = 0x710; // bool + } + // Parent: C_BaseEntity + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: m_FOV (float) + // NetworkVarNames: m_Resolution (float) + // NetworkVarNames: m_bFogEnable (bool) + // NetworkVarNames: m_FogColor (Color) + // NetworkVarNames: m_flFogStart (float) + // NetworkVarNames: m_flFogEnd (float) + // NetworkVarNames: m_flFogMaxDensity (float) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bUseScreenAspectRatio (bool) + // NetworkVarNames: m_flAspectRatio (float) + // NetworkVarNames: m_bNoSky (bool) + // NetworkVarNames: m_fBrightness (float) + // NetworkVarNames: m_flZFar (float) + // NetworkVarNames: m_flZNear (float) + // NetworkVarNames: m_bCanHLTVUse (bool) + // NetworkVarNames: m_bDofEnabled (bool) + // NetworkVarNames: m_flDofNearBlurry (float) + // NetworkVarNames: m_flDofNearCrisp (float) + // NetworkVarNames: m_flDofFarCrisp (float) + // NetworkVarNames: m_flDofFarBlurry (float) + // NetworkVarNames: m_flDofTiltToGround (float) + public static class C_PointCamera { + public const nint m_FOV = 0x6D0; // float32 + public const nint m_Resolution = 0x6D4; // float32 + public const nint m_bFogEnable = 0x6D8; // bool + public const nint m_FogColor = 0x6D9; // Color + public const nint m_flFogStart = 0x6E0; // float32 + public const nint m_flFogEnd = 0x6E4; // float32 + public const nint m_flFogMaxDensity = 0x6E8; // float32 + public const nint m_bActive = 0x6EC; // bool + public const nint m_bUseScreenAspectRatio = 0x6ED; // bool + public const nint m_flAspectRatio = 0x6F0; // float32 + public const nint m_bNoSky = 0x6F4; // bool + public const nint m_fBrightness = 0x6F8; // float32 + public const nint m_flZFar = 0x6FC; // float32 + public const nint m_flZNear = 0x700; // float32 + public const nint m_bCanHLTVUse = 0x704; // bool + public const nint m_bDofEnabled = 0x705; // bool + public const nint m_flDofNearBlurry = 0x708; // float32 + public const nint m_flDofNearCrisp = 0x70C; // float32 + public const nint m_flDofFarCrisp = 0x710; // float32 + public const nint m_flDofFarBlurry = 0x714; // float32 + public const nint m_flDofTiltToGround = 0x718; // float32 + public const nint m_TargetFOV = 0x71C; // float32 + public const nint m_DegreesPerSecond = 0x720; // float32 + public const nint m_bIsOn = 0x724; // bool + public const nint m_pNext = 0x728; // C_PointCamera* + } + // Parent: C_BaseEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_iszSoundAreaType (string_t) + // NetworkVarNames: m_vPos (Vector) + public static class C_SoundAreaEntityBase { + public const nint m_bDisabled = 0x6D0; // bool + public const nint m_bWasEnabled = 0x6D8; // bool + public const nint m_iszSoundAreaType = 0x6E0; // CUtlSymbolLarge + public const nint m_vPos = 0x6E8; // Vector + } + // Parent: C_SoundAreaEntityBase + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_flRadius (float) + public static class C_SoundAreaEntitySphere { + public const nint m_flRadius = 0x6F4; // float32 + } + // Parent: C_SoundAreaEntityBase + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_vMin (Vector) + // NetworkVarNames: m_vMax (Vector) + public static class C_SoundAreaEntityOrientedBox { + public const nint m_vMin = 0x6F4; // Vector + public const nint m_vMax = 0x700; // Vector + } + // Parent: C_BaseEntity + // Fields count: 4 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_aPlayerControllers (CHandle) + // NetworkVarNames: m_aPlayers (CHandle) + // NetworkVarNames: m_iScore (int32) + // NetworkVarNames: m_szTeamname (char) + public static class C_Team { + public const nint m_aPlayerControllers = 0x6D0; // C_NetworkUtlVectorBase> + public const nint m_aPlayers = 0x6E8; // C_NetworkUtlVectorBase> + public const nint m_iScore = 0x700; // int32 + public const nint m_szTeamname = 0x704; // char[129] + } + // Parent: C_BaseEntity + // Fields count: 15 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkIncludeByUserGroup + // NetworkVarNames: m_nTickBase (uint32) + // NetworkVarNames: m_hPawn (CHandle) + // NetworkVarNames: m_iConnected (PlayerConnectedState) + // NetworkVarNames: m_iszPlayerName (char) + // NetworkVarNames: m_steamID (uint64) + // NetworkVarNames: m_iDesiredFOV (uint32) + // MNetworkReplayCompatField + public static class CBasePlayerController { + public const nint m_nFinalPredictedTick = 0x6D8; // int32 + public const nint m_CommandContext = 0x6E0; // C_CommandContext + public const nint m_nInButtonsWhichAreToggles = 0x778; // uint64 + public const nint m_nTickBase = 0x780; // uint32 + public const nint m_hPawn = 0x784; // CHandle + public const nint m_hPredictedPawn = 0x788; // CHandle + public const nint m_nSplitScreenSlot = 0x78C; // CSplitScreenSlot + public const nint m_hSplitOwner = 0x790; // CHandle + public const nint m_hSplitScreenPlayers = 0x798; // CUtlVector> + public const nint m_bIsHLTV = 0x7B0; // bool + public const nint m_iConnected = 0x7B4; // PlayerConnectedState + public const nint m_iszPlayerName = 0x7B8; // char[128] + public const nint m_steamID = 0x840; // uint64 + public const nint m_bIsLocalPlayerController = 0x848; // bool + public const nint m_iDesiredFOV = 0x84C; // uint32 + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CBasePlayerVData { + public const nint m_sModelName = 0x28; // CResourceNameTyped> + public const nint m_flHeadDamageMultiplier = 0x108; // CSkillFloat + public const nint m_flChestDamageMultiplier = 0x118; // CSkillFloat + public const nint m_flStomachDamageMultiplier = 0x128; // CSkillFloat + public const nint m_flArmDamageMultiplier = 0x138; // CSkillFloat + public const nint m_flLegDamageMultiplier = 0x148; // CSkillFloat + public const nint m_flHoldBreathTime = 0x158; // float32 + public const nint m_flDrowningDamageInterval = 0x15C; // float32 + public const nint m_nDrowningDamageInitial = 0x160; // int32 + public const nint m_nDrowningDamageMax = 0x164; // int32 + public const nint m_nWaterSpeed = 0x168; // int32 + public const nint m_flUseRange = 0x16C; // float32 + public const nint m_flUseAngleTolerance = 0x170; // float32 + public const nint m_flCrouchTime = 0x174; // float32 + } + // Parent: None + // Fields count: 20 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CBasePlayerWeaponVData { + public const nint m_szWorldModel = 0x28; // CResourceNameTyped> + public const nint m_bBuiltRightHanded = 0x108; // bool + public const nint m_bAllowFlipping = 0x109; // bool + public const nint m_sMuzzleAttachment = 0x110; // CUtlString + public const nint m_szMuzzleFlashParticle = 0x118; // CResourceNameTyped> + public const nint m_iFlags = 0x1F8; // ItemFlagTypes_t + public const nint m_nPrimaryAmmoType = 0x1F9; // AmmoIndex_t + public const nint m_nSecondaryAmmoType = 0x1FA; // AmmoIndex_t + public const nint m_iMaxClip1 = 0x1FC; // int32 + public const nint m_iMaxClip2 = 0x200; // int32 + public const nint m_iDefaultClip1 = 0x204; // int32 + public const nint m_iDefaultClip2 = 0x208; // int32 + public const nint m_iWeight = 0x20C; // int32 + public const nint m_bAutoSwitchTo = 0x210; // bool + public const nint m_bAutoSwitchFrom = 0x211; // bool + public const nint m_iRumbleEffect = 0x214; // RumbleEffect_t + public const nint m_bLinkedCooldowns = 0x218; // bool + public const nint m_aShootSounds = 0x220; // CUtlMap + public const nint m_iSlot = 0x240; // int32 + public const nint m_iPosition = 0x244; // int32 + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) + // NetworkVarNames: m_hSequence (HSequence) + // NetworkVarNames: m_flSeqStartTime (GameTime_t) + // NetworkVarNames: m_flSeqFixedCycle (float) + // NetworkVarNames: m_nAnimLoopMode (AnimLoopMode_t) + public static class CBaseAnimGraphController { + public const nint m_animGraphNetworkedVars = 0x18; // CAnimGraphNetworkedVariables + public const nint m_bSequenceFinished = 0x14A8; // bool + public const nint m_flSoundSyncTime = 0x14AC; // float32 + public const nint m_hSequence = 0x14B0; // HSequence + public const nint m_flSeqStartTime = 0x14B4; // GameTime_t + public const nint m_flSeqFixedCycle = 0x14B8; // float32 + public const nint m_nAnimLoopMode = 0x14BC; // AnimLoopMode_t + public const nint m_flPlaybackRate = 0x14C0; // CNetworkedQuantizedFloat + public const nint m_nNotifyState = 0x14CC; // SequenceFinishNotifyState_t + public const nint m_bNetworkedAnimationInputsChanged = 0x14CE; // bool + public const nint m_bNetworkedSequenceChanged = 0x14CF; // bool + public const nint m_bLastUpdateSkipped = 0x14D0; // bool + public const nint m_flPrevAnimUpdateTime = 0x14D4; // GameTime_t + } + // Parent: C_BaseEntity + // Fields count: 31 + // + // Metadata: + // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) + // NetworkVarNames: m_CHitboxComponent (CHitboxComponent::Storage_t) + // NetworkVarNames: m_nRenderMode (RenderMode_t) + // NetworkVarNames: m_nRenderFX (RenderFx_t) + // NetworkVarNames: m_clrRender (Color) + // NetworkVarNames: m_vecRenderAttributes (EntityRenderAttribute_t) + // NetworkVarNames: m_bRenderToCubemaps (bool) + // NetworkVarNames: m_Collision (CCollisionProperty) + // NetworkVarNames: m_Glow (CGlowProperty) + // NetworkVarNames: m_flGlowBackfaceMult (float) + // NetworkVarNames: m_fadeMinDist (float32) + // NetworkVarNames: m_fadeMaxDist (float32) + // NetworkVarNames: m_flFadeScale (float32) + // NetworkVarNames: m_flShadowStrength (float32) + // NetworkVarNames: m_nObjectCulling (uint8) + // NetworkVarNames: m_nAddDecal (int) + // NetworkVarNames: m_vDecalPosition (Vector) + // NetworkVarNames: m_vDecalForwardAxis (Vector) + // NetworkVarNames: m_flDecalHealBloodRate (float) + // NetworkVarNames: m_flDecalHealHeightRate (float) + // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle) + public static class C_BaseModelEntity { + public const nint m_CRenderComponent = 0x9A0; // CRenderComponent* + public const nint m_CHitboxComponent = 0x9A8; // CHitboxComponent + public const nint m_bInitModelEffects = 0x9F0; // bool + public const nint m_bIsStaticProp = 0x9F1; // bool + public const nint m_nLastAddDecal = 0x9F4; // int32 + public const nint m_nDecalsAdded = 0x9F8; // int32 + public const nint m_iOldHealth = 0x9FC; // int32 + public const nint m_nRenderMode = 0xA00; // RenderMode_t + public const nint m_nRenderFX = 0xA01; // RenderFx_t + public const nint m_bAllowFadeInView = 0xA02; // bool + public const nint m_clrRender = 0xA03; // Color + public const nint m_vecRenderAttributes = 0xA08; // C_UtlVectorEmbeddedNetworkVar + public const nint m_bRenderToCubemaps = 0xA70; // bool + public const nint m_Collision = 0xA78; // CCollisionProperty + public const nint m_Glow = 0xB28; // CGlowProperty + public const nint m_flGlowBackfaceMult = 0xB80; // float32 + public const nint m_fadeMinDist = 0xB84; // float32 + public const nint m_fadeMaxDist = 0xB88; // float32 + public const nint m_flFadeScale = 0xB8C; // float32 + public const nint m_flShadowStrength = 0xB90; // float32 + public const nint m_nObjectCulling = 0xB94; // uint8 + public const nint m_nAddDecal = 0xB98; // int32 + public const nint m_vDecalPosition = 0xB9C; // Vector + public const nint m_vDecalForwardAxis = 0xBA8; // Vector + public const nint m_flDecalHealBloodRate = 0xBB4; // float32 + public const nint m_flDecalHealHeightRate = 0xBB8; // float32 + public const nint m_ConfigEntitiesToPropagateMaterialDecalsTo = 0xBC0; // C_NetworkUtlVectorBase> + public const nint m_vecViewOffset = 0xBD8; // CNetworkViewOffsetVector + public const nint m_pClientAlphaProperty = 0xC08; // CClientAlphaProperty* + public const nint m_ClientOverrideTint = 0xC10; // Color + public const nint m_bUseClientOverrideTint = 0xC14; // bool + } + // Parent: C_BaseModelEntity + // Fields count: 24 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_szSnapshotFileName (char) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bFrozen (bool) + // NetworkVarNames: m_flFreezeTransitionDuration (float) + // NetworkVarNames: m_nStopType (int) + // NetworkVarNames: m_bAnimateDuringGameplayPause (bool) + // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flPreSimTime (float32) + // NetworkVarNames: m_vServerControlPoints (Vector) + // NetworkVarNames: m_iServerControlPointAssignments (uint8) + // NetworkVarNames: m_hControlPointEnts (CHandle) + // NetworkVarNames: m_bNoSave (bool) + // NetworkVarNames: m_bNoFreeze (bool) + // NetworkVarNames: m_bNoRamp (bool) + public static class C_ParticleSystem { + public const nint m_szSnapshotFileName = 0xC50; // char[512] + public const nint m_bActive = 0xE50; // bool + public const nint m_bFrozen = 0xE51; // bool + public const nint m_flFreezeTransitionDuration = 0xE54; // float32 + public const nint m_nStopType = 0xE58; // int32 + public const nint m_bAnimateDuringGameplayPause = 0xE5C; // bool + public const nint m_iEffectIndex = 0xE60; // CStrongHandle + public const nint m_flStartTime = 0xE68; // GameTime_t + public const nint m_flPreSimTime = 0xE6C; // float32 + public const nint m_vServerControlPoints = 0xE70; // Vector[4] + public const nint m_iServerControlPointAssignments = 0xEA0; // uint8[4] + public const nint m_hControlPointEnts = 0xEA4; // CHandle[64] + public const nint m_bNoSave = 0xFA4; // bool + public const nint m_bNoFreeze = 0xFA5; // bool + public const nint m_bNoRamp = 0xFA6; // bool + public const nint m_bStartActive = 0xFA7; // bool + public const nint m_iszEffectName = 0xFA8; // CUtlSymbolLarge + public const nint m_iszControlPointNames = 0xFB0; // CUtlSymbolLarge[64] + public const nint m_nDataCP = 0x11B0; // int32 + public const nint m_vecDataCPValue = 0x11B4; // Vector + public const nint m_nTintCP = 0x11C0; // int32 + public const nint m_clrTint = 0x11C4; // Color + public const nint m_bOldActive = 0x11E8; // bool + public const nint m_bOldFrozen = 0x11E9; // bool + } + // Parent: C_BaseEntity + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_flParticleSpacing (float) + // NetworkVarNames: m_flSlack (float) + // NetworkVarNames: m_flRadius (float) + // NetworkVarNames: m_ColorTint (Color) + // NetworkVarNames: m_nEffectState (int) + // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_PathNodes_Position (Vector) + // NetworkVarNames: m_PathNodes_TangentIn (Vector) + // NetworkVarNames: m_PathNodes_TangentOut (Vector) + // NetworkVarNames: m_PathNodes_Color (Vector) + // NetworkVarNames: m_PathNodes_PinEnabled (bool) + // NetworkVarNames: m_PathNodes_RadiusScale (float) + public static class C_PathParticleRope { + public const nint m_bStartActive = 0x6D0; // bool + public const nint m_flMaxSimulationTime = 0x6D4; // float32 + public const nint m_iszEffectName = 0x6D8; // CUtlSymbolLarge + public const nint m_PathNodes_Name = 0x6E0; // CUtlVector + public const nint m_flParticleSpacing = 0x6F8; // float32 + public const nint m_flSlack = 0x6FC; // float32 + public const nint m_flRadius = 0x700; // float32 + public const nint m_ColorTint = 0x704; // Color + public const nint m_nEffectState = 0x708; // int32 + public const nint m_iEffectIndex = 0x710; // CStrongHandle + public const nint m_PathNodes_Position = 0x718; // C_NetworkUtlVectorBase + public const nint m_PathNodes_TangentIn = 0x730; // C_NetworkUtlVectorBase + public const nint m_PathNodes_TangentOut = 0x748; // C_NetworkUtlVectorBase + public const nint m_PathNodes_Color = 0x760; // C_NetworkUtlVectorBase + public const nint m_PathNodes_PinEnabled = 0x778; // C_NetworkUtlVectorBase + public const nint m_PathNodes_RadiusScale = 0x790; // C_NetworkUtlVectorBase + } + // Parent: C_BaseModelEntity + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_Flags (uint8) + // NetworkVarNames: m_LightStyle (uint8) + // NetworkVarNames: m_Radius (float32) + // NetworkVarNames: m_Exponent (int32) + // NetworkVarNames: m_InnerAngle (float32) + // NetworkVarNames: m_OuterAngle (float32) + // NetworkVarNames: m_SpotRadius (float32) + public static class C_DynamicLight { + public const nint m_Flags = 0xC50; // uint8 + public const nint m_LightStyle = 0xC51; // uint8 + public const nint m_Radius = 0xC54; // float32 + public const nint m_Exponent = 0xC58; // int32 + public const nint m_InnerAngle = 0xC5C; // float32 + public const nint m_OuterAngle = 0xC60; // float32 + public const nint m_SpotRadius = 0xC64; // float32 + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_iszOverlayNames (string_t) + // NetworkVarNames: m_flOverlayTimes (float32) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_iDesiredOverlay (int32) + // NetworkVarNames: m_bIsActive (bool) + public static class C_EnvScreenOverlay { + public const nint m_iszOverlayNames = 0x6D0; // CUtlSymbolLarge[10] + public const nint m_flOverlayTimes = 0x720; // float32[10] + public const nint m_flStartTime = 0x748; // GameTime_t + public const nint m_iDesiredOverlay = 0x74C; // int32 + public const nint m_bIsActive = 0x750; // bool + public const nint m_bWasActive = 0x751; // bool + public const nint m_iCachedDesiredOverlay = 0x754; // int32 + public const nint m_iCurrentOverlay = 0x758; // int32 + public const nint m_flCurrentOverlayTime = 0x75C; // GameTime_t + } + // Parent: C_BaseModelEntity + // Fields count: 8 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_nHorizontalSize (uint32) + // NetworkVarNames: m_nVerticalSize (uint32) + // NetworkVarNames: m_nMinDist (uint32) + // NetworkVarNames: m_nMaxDist (uint32) + // NetworkVarNames: m_nOuterMaxDist (uint32) + // NetworkVarNames: m_flGlowProxySize (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + public static class C_LightGlow { + public const nint m_nHorizontalSize = 0xC50; // uint32 + public const nint m_nVerticalSize = 0xC54; // uint32 + public const nint m_nMinDist = 0xC58; // uint32 + public const nint m_nMaxDist = 0xC5C; // uint32 + public const nint m_nOuterMaxDist = 0xC60; // uint32 + public const nint m_flGlowProxySize = 0xC64; // float32 + public const nint m_flHDRColorScale = 0xC68; // float32 + public const nint m_Glow = 0xC70; // C_LightGlowOverlay + } + // Parent: C_BaseEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) + public static class C_RagdollManager { + public const nint m_iCurrentMaxRagdollCount = 0x6D0; // int8 + } + // Parent: C_BaseModelEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_flLightScale (float32) + // NetworkVarNames: m_Radius (float32) + public static class C_SpotlightEnd { + public const nint m_flLightScale = 0xC50; // float32 + public const nint m_Radius = 0xC54; // float32 + } + // Parent: C_BaseEntity + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_bUpdateOnClient (bool) + // NetworkVarNames: m_nInputType (ValueRemapperInputType_t) + // NetworkVarNames: m_hRemapLineStart (CHandle) + // NetworkVarNames: m_hRemapLineEnd (CHandle) + // NetworkVarNames: m_flMaximumChangePerSecond (float) + // NetworkVarNames: m_flDisengageDistance (float) + // NetworkVarNames: m_flEngageDistance (float) + // NetworkVarNames: m_bRequiresUseKey (bool) + // NetworkVarNames: m_nOutputType (ValueRemapperOutputType_t) + // NetworkVarNames: m_hOutputEntities (CHandle) + // NetworkVarNames: m_nHapticsType (ValueRemapperHapticsType_t) + // NetworkVarNames: m_nMomentumType (ValueRemapperMomentumType_t) + // NetworkVarNames: m_flMomentumModifier (float) + // NetworkVarNames: m_flSnapValue (float) + // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) + // NetworkVarNames: m_flInputOffset (float) + public static class C_PointValueRemapper { + public const nint m_bDisabled = 0x6D0; // bool + public const nint m_bDisabledOld = 0x6D1; // bool + public const nint m_bUpdateOnClient = 0x6D2; // bool + public const nint m_nInputType = 0x6D4; // ValueRemapperInputType_t + public const nint m_hRemapLineStart = 0x6D8; // CHandle + public const nint m_hRemapLineEnd = 0x6DC; // CHandle + public const nint m_flMaximumChangePerSecond = 0x6E0; // float32 + public const nint m_flDisengageDistance = 0x6E4; // float32 + public const nint m_flEngageDistance = 0x6E8; // float32 + public const nint m_bRequiresUseKey = 0x6EC; // bool + public const nint m_nOutputType = 0x6F0; // ValueRemapperOutputType_t + public const nint m_hOutputEntities = 0x6F8; // C_NetworkUtlVectorBase> + public const nint m_nHapticsType = 0x710; // ValueRemapperHapticsType_t + public const nint m_nMomentumType = 0x714; // ValueRemapperMomentumType_t + public const nint m_flMomentumModifier = 0x718; // float32 + public const nint m_flSnapValue = 0x71C; // float32 + public const nint m_flCurrentMomentum = 0x720; // float32 + public const nint m_nRatchetType = 0x724; // ValueRemapperRatchetType_t + public const nint m_flRatchetOffset = 0x728; // float32 + public const nint m_flInputOffset = 0x72C; // float32 + public const nint m_bEngaged = 0x730; // bool + public const nint m_bFirstUpdate = 0x731; // bool + public const nint m_flPreviousValue = 0x734; // float32 + public const nint m_flPreviousUpdateTickTime = 0x738; // GameTime_t + public const nint m_vecPreviousTestPoint = 0x73C; // Vector + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_messageText (char) + // NetworkVarNames: m_FontName (char) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bFullbright (bool) + // NetworkVarNames: m_flWorldUnitsPerPx (float) + // NetworkVarNames: m_flFontSize (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t) + // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) + // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) + public static class C_PointWorldText { + public const nint m_bForceRecreateNextUpdate = 0xC58; // bool + public const nint m_messageText = 0xC68; // char[512] + public const nint m_FontName = 0xE68; // char[64] + public const nint m_bEnabled = 0xEA8; // bool + public const nint m_bFullbright = 0xEA9; // bool + public const nint m_flWorldUnitsPerPx = 0xEAC; // float32 + public const nint m_flFontSize = 0xEB0; // float32 + public const nint m_flDepthOffset = 0xEB4; // float32 + public const nint m_Color = 0xEB8; // Color + public const nint m_nJustifyHorizontal = 0xEBC; // PointWorldTextJustifyHorizontal_t + public const nint m_nJustifyVertical = 0xEC0; // PointWorldTextJustifyVertical_t + public const nint m_nReorientMode = 0xEC4; // PointWorldTextReorientMode_t + } + // Parent: C_BaseEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_Handle (CHandle) + // NetworkVarNames: m_bSendHandle (bool) + public static class C_HandleTest { + public const nint m_Handle = 0x6D0; // CHandle + public const nint m_bSendHandle = 0x6D4; // bool + } + // Parent: C_BaseEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_EnvWindShared (CEnvWindShared) + public static class C_EnvWind { + public const nint m_EnvWindShared = 0x6D0; // C_EnvWindShared + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_glowEntity (CHandle) + // NetworkVarNames: m_usable (bool) + // NetworkVarNames: m_szDisplayText (string_t) + public static class C_BaseButton { + public const nint m_glowEntity = 0xC50; // CHandle + public const nint m_usable = 0xC54; // bool + public const nint m_szDisplayText = 0xC58; // CUtlSymbolLarge + } + // Parent: C_BaseModelEntity + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flFadeInStart (float32) + // NetworkVarNames: m_flFadeInLength (float32) + // NetworkVarNames: m_flFadeOutModelStart (float32) + // NetworkVarNames: m_flFadeOutModelLength (float32) + // NetworkVarNames: m_flFadeOutStart (float32) + // NetworkVarNames: m_flFadeOutLength (float32) + // NetworkVarNames: m_nDissolveType (EntityDisolveType_t) + // NetworkVarNames: m_vDissolverOrigin (Vector) + // NetworkVarNames: m_nMagnitude (uint32) + public static class C_EntityDissolve { + public const nint m_flStartTime = 0xC58; // GameTime_t + public const nint m_flFadeInStart = 0xC5C; // float32 + public const nint m_flFadeInLength = 0xC60; // float32 + public const nint m_flFadeOutModelStart = 0xC64; // float32 + public const nint m_flFadeOutModelLength = 0xC68; // float32 + public const nint m_flFadeOutStart = 0xC6C; // float32 + public const nint m_flFadeOutLength = 0xC70; // float32 + public const nint m_flNextSparkTime = 0xC74; // GameTime_t + public const nint m_nDissolveType = 0xC78; // EntityDisolveType_t + public const nint m_vDissolverOrigin = 0xC7C; // Vector + public const nint m_nMagnitude = 0xC88; // uint32 + public const nint m_bCoreExplode = 0xC8C; // bool + public const nint m_bLinkedToServerEnt = 0xC8D; // bool + } + // Parent: C_BaseModelEntity + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_hDecalMaterial (HMaterialStrong) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDepth (float) + // NetworkVarNames: m_nRenderOrder (uint32) + // NetworkVarNames: m_bProjectOnWorld (bool) + // NetworkVarNames: m_bProjectOnCharacters (bool) + // NetworkVarNames: m_bProjectOnWater (bool) + // NetworkVarNames: m_flDepthSortBias (float) + public static class C_EnvDecal { + public const nint m_hDecalMaterial = 0xC50; // CStrongHandle + public const nint m_flWidth = 0xC58; // float32 + public const nint m_flHeight = 0xC5C; // float32 + public const nint m_flDepth = 0xC60; // float32 + public const nint m_nRenderOrder = 0xC64; // uint32 + public const nint m_bProjectOnWorld = 0xC68; // bool + public const nint m_bProjectOnCharacters = 0xC69; // bool + public const nint m_bProjectOnWater = 0xC6A; // bool + public const nint m_flDepthSortBias = 0xC6C; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_EffectName (string_t) + // NetworkVarNames: m_bState (bool) + public static class C_FuncElectrifiedVolume { + public const nint m_nAmbientEffect = 0xC50; // ParticleIndex_t + public const nint m_EffectName = 0xC58; // CUtlSymbolLarge + public const nint m_bState = 0xC60; // bool + } + // Parent: C_BaseModelEntity + // Fields count: 0 + // + // Metadata: + // MNetworkOverride + // MNetworkOverride + public static class C_FuncRotating { + } + // Parent: C_BaseModelEntity + // Fields count: 41 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_flScrollSpeed (float32) + // NetworkVarNames: m_RopeFlags (uint16) + // NetworkVarNames: m_iRopeMaterialModelIndex (HMaterialStrong) + // NetworkVarNames: m_nSegments (uint8) + // NetworkVarNames: m_hStartPoint (CHandle) + // NetworkVarNames: m_hEndPoint (CHandle) + // NetworkVarNames: m_iStartAttachment (AttachmentHandle_t) + // NetworkVarNames: m_iEndAttachment (AttachmentHandle_t) + // NetworkVarNames: m_Subdiv (uint8) + // NetworkVarNames: m_RopeLength (int16) + // NetworkVarNames: m_Slack (int16) + // NetworkVarNames: m_TextureScale (float32) + // NetworkVarNames: m_fLockedPoints (uint8) + // NetworkVarNames: m_nChangeCount (uint8) + // NetworkVarNames: m_Width (float32) + // NetworkVarNames: m_bConstrainBetweenEndpoints (bool) + public static class C_RopeKeyframe { + public const nint m_LinksTouchingSomething = 0xC58; // CBitVec<10> + public const nint m_nLinksTouchingSomething = 0xC5C; // int32 + public const nint m_bApplyWind = 0xC60; // bool + public const nint m_fPrevLockedPoints = 0xC64; // int32 + public const nint m_iForcePointMoveCounter = 0xC68; // int32 + public const nint m_bPrevEndPointPos = 0xC6C; // bool[2] + public const nint m_vPrevEndPointPos = 0xC70; // Vector[2] + public const nint m_flCurScroll = 0xC88; // float32 + public const nint m_flScrollSpeed = 0xC8C; // float32 + public const nint m_RopeFlags = 0xC90; // uint16 + public const nint m_iRopeMaterialModelIndex = 0xC98; // CStrongHandle + public const nint m_LightValues = 0xF10; // Vector[10] + public const nint m_nSegments = 0xF88; // uint8 + public const nint m_hStartPoint = 0xF8C; // CHandle + public const nint m_hEndPoint = 0xF90; // CHandle + public const nint m_iStartAttachment = 0xF94; // AttachmentHandle_t + public const nint m_iEndAttachment = 0xF95; // AttachmentHandle_t + public const nint m_Subdiv = 0xF96; // uint8 + public const nint m_RopeLength = 0xF98; // int16 + public const nint m_Slack = 0xF9A; // int16 + public const nint m_TextureScale = 0xF9C; // float32 + public const nint m_fLockedPoints = 0xFA0; // uint8 + public const nint m_nChangeCount = 0xFA1; // uint8 + public const nint m_Width = 0xFA4; // float32 + public const nint m_PhysicsDelegate = 0xFA8; // C_RopeKeyframe::CPhysicsDelegate + public const nint m_hMaterial = 0xFB8; // CStrongHandle + public const nint m_TextureHeight = 0xFC0; // int32 + public const nint m_vecImpulse = 0xFC4; // Vector + public const nint m_vecPreviousImpulse = 0xFD0; // Vector + public const nint m_flCurrentGustTimer = 0xFDC; // float32 + public const nint m_flCurrentGustLifetime = 0xFE0; // float32 + public const nint m_flTimeToNextGust = 0xFE4; // float32 + public const nint m_vWindDir = 0xFE8; // Vector + public const nint m_vColorMod = 0xFF4; // Vector + public const nint m_vCachedEndPointAttachmentPos = 0x1000; // Vector[2] + public const nint m_vCachedEndPointAttachmentAngle = 0x1018; // QAngle[2] + public const nint m_bConstrainBetweenEndpoints = 0x1030; // bool + public const nint m_bEndPointAttachmentPositionsDirty = 0x0; // bitfield:1 + public const nint m_bEndPointAttachmentAnglesDirty = 0x0; // bitfield:1 + public const nint m_bNewDataThisFrame = 0x0; // bitfield:1 + public const nint m_bPhysicsInitted = 0x0; // bitfield:1 + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_bIsPlayingBack (bool) + // NetworkVarNames: m_bPaused (bool) + // NetworkVarNames: m_bMultiplayer (bool) + // NetworkVarNames: m_bAutogenerated (bool) + // NetworkVarNames: m_flForceClientTime (float32) + // NetworkVarNames: m_nSceneStringIndex (uint16) + // NetworkVarNames: m_hActorList (CHandle) + public static class C_SceneEntity { + public const nint m_bIsPlayingBack = 0x6D8; // bool + public const nint m_bPaused = 0x6D9; // bool + public const nint m_bMultiplayer = 0x6DA; // bool + public const nint m_bAutogenerated = 0x6DB; // bool + public const nint m_flForceClientTime = 0x6DC; // float32 + public const nint m_nSceneStringIndex = 0x6E0; // uint16 + public const nint m_bClientOnly = 0x6E2; // bool + public const nint m_hOwner = 0x6E4; // CHandle + public const nint m_hActorList = 0x6E8; // C_NetworkUtlVectorBase> + public const nint m_bWasPlaying = 0x700; // bool + public const nint m_QueuedEvents = 0x710; // CUtlVector + public const nint m_flCurrentTime = 0x728; // float32 + } + // Parent: C_BaseModelEntity + // Fields count: 18 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkExcludeByName + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_vDirection (Vector) + // NetworkVarNames: m_iszEffectName (string_t) + // NetworkVarNames: m_iszSSEffectName (string_t) + // NetworkVarNames: m_clrOverlay (Color) + // NetworkVarNames: m_bOn (bool) + // NetworkVarNames: m_bmaxColor (bool) + // NetworkVarNames: m_flSize (float32) + // NetworkVarNames: m_flHazeScale (float32) + // NetworkVarNames: m_flRotation (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + // NetworkVarNames: m_flAlphaHaze (float32) + // NetworkVarNames: m_flAlphaScale (float32) + // NetworkVarNames: m_flAlphaHdr (float32) + // NetworkVarNames: m_flFarZScale (float32) + public static class C_Sun { + public const nint m_fxSSSunFlareEffectIndex = 0xC50; // ParticleIndex_t + public const nint m_fxSunFlareEffectIndex = 0xC54; // ParticleIndex_t + public const nint m_fdistNormalize = 0xC58; // float32 + public const nint m_vSunPos = 0xC5C; // Vector + public const nint m_vDirection = 0xC68; // Vector + public const nint m_iszEffectName = 0xC78; // CUtlSymbolLarge + public const nint m_iszSSEffectName = 0xC80; // CUtlSymbolLarge + public const nint m_clrOverlay = 0xC88; // Color + public const nint m_bOn = 0xC8C; // bool + public const nint m_bmaxColor = 0xC8D; // bool + public const nint m_flSize = 0xC90; // float32 + public const nint m_flHazeScale = 0xC94; // float32 + public const nint m_flRotation = 0xC98; // float32 + public const nint m_flHDRColorScale = 0xC9C; // float32 + public const nint m_flAlphaHaze = 0xCA0; // float32 + public const nint m_flAlphaScale = 0xCA4; // float32 + public const nint m_flAlphaHdr = 0xCA8; // float32 + public const nint m_flFarZScale = 0xCAC; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_bClientSidePredicted (bool) + public static class C_BaseTrigger { + public const nint m_bDisabled = 0xC50; // bool + public const nint m_bClientSidePredicted = 0xC51; // bool + } + // Parent: C_BaseTrigger + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_gravityScale (float) + // NetworkVarNames: m_linearLimit (float) + // NetworkVarNames: m_linearDamping (float) + // NetworkVarNames: m_angularLimit (float) + // NetworkVarNames: m_angularDamping (float) + // NetworkVarNames: m_linearForce (float) + // NetworkVarNames: m_flFrequency (float) + // NetworkVarNames: m_flDampingRatio (float) + // NetworkVarNames: m_vecLinearForcePointAt (Vector) + // NetworkVarNames: m_bCollapseToForcePoint (bool) + // NetworkVarNames: m_vecLinearForcePointAtWorld (Vector) + // NetworkVarNames: m_vecLinearForceDirection (Vector) + // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) + public static class C_TriggerPhysics { + public const nint m_gravityScale = 0xC54; // float32 + public const nint m_linearLimit = 0xC58; // float32 + public const nint m_linearDamping = 0xC5C; // float32 + public const nint m_angularLimit = 0xC60; // float32 + public const nint m_angularDamping = 0xC64; // float32 + public const nint m_linearForce = 0xC68; // float32 + public const nint m_flFrequency = 0xC6C; // float32 + public const nint m_flDampingRatio = 0xC70; // float32 + public const nint m_vecLinearForcePointAt = 0xC74; // Vector + public const nint m_bCollapseToForcePoint = 0xC80; // bool + public const nint m_vecLinearForcePointAtWorld = 0xC84; // Vector + public const nint m_vecLinearForceDirection = 0xC90; // Vector + public const nint m_bConvertToDebrisWhenPossible = 0xC9C; // bool + } + // Parent: C_BaseModelEntity + // Fields count: 24 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + // NetworkVarNames: m_flFrameRate (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + // NetworkVarNames: m_nNumBeamEnts (uint8) + // NetworkVarNames: m_hBaseMaterial (HMaterialStrong) + // NetworkVarNames: m_nHaloIndex (HMaterialStrong) + // NetworkVarNames: m_nBeamType (BeamType_t) + // NetworkVarNames: m_nBeamFlags (uint32) + // NetworkVarNames: m_hAttachEntity (CHandle) + // NetworkVarNames: m_nAttachIndex (AttachmentHandle_t) + // NetworkVarNames: m_fWidth (float32) + // NetworkVarNames: m_fEndWidth (float32) + // NetworkVarNames: m_fFadeLength (float32) + // NetworkVarNames: m_fHaloScale (float32) + // NetworkVarNames: m_fAmplitude (float32) + // NetworkVarNames: m_fStartFrame (float32) + // NetworkVarNames: m_fSpeed (float32) + // NetworkVarNames: m_flFrame (float32) + // NetworkVarNames: m_nClipStyle (BeamClipStyle_t) + // NetworkVarNames: m_bTurnedOff (bool) + // NetworkVarNames: m_vecEndPos (Vector) + public static class C_Beam { + public const nint m_flFrameRate = 0xC50; // float32 + public const nint m_flHDRColorScale = 0xC54; // float32 + public const nint m_flFireTime = 0xC58; // GameTime_t + public const nint m_flDamage = 0xC5C; // float32 + public const nint m_nNumBeamEnts = 0xC60; // uint8 + public const nint m_queryHandleHalo = 0xC64; // int32 + public const nint m_hBaseMaterial = 0xC88; // CStrongHandle + public const nint m_nHaloIndex = 0xC90; // CStrongHandle + public const nint m_nBeamType = 0xC98; // BeamType_t + public const nint m_nBeamFlags = 0xC9C; // uint32 + public const nint m_hAttachEntity = 0xCA0; // CHandle[10] + public const nint m_nAttachIndex = 0xCC8; // AttachmentHandle_t[10] + public const nint m_fWidth = 0xCD4; // float32 + public const nint m_fEndWidth = 0xCD8; // float32 + public const nint m_fFadeLength = 0xCDC; // float32 + public const nint m_fHaloScale = 0xCE0; // float32 + public const nint m_fAmplitude = 0xCE4; // float32 + public const nint m_fStartFrame = 0xCE8; // float32 + public const nint m_fSpeed = 0xCEC; // float32 + public const nint m_flFrame = 0xCF0; // float32 + public const nint m_nClipStyle = 0xCF4; // BeamClipStyle_t + public const nint m_bTurnedOff = 0xCF8; // bool + public const nint m_vecEndPos = 0xCFC; // Vector + public const nint m_hEndEntity = 0xD08; // CHandle + } + // Parent: C_BaseModelEntity + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_vecLadderDir (Vector) + // NetworkVarNames: m_vecPlayerMountPositionTop (Vector) + // NetworkVarNames: m_vecPlayerMountPositionBottom (Vector) + // NetworkVarNames: m_flAutoRideSpeed (float) + // NetworkVarNames: m_bFakeLadder (bool) + public static class C_FuncLadder { + public const nint m_vecLadderDir = 0xC50; // Vector + public const nint m_Dismounts = 0xC60; // CUtlVector> + public const nint m_vecLocalTop = 0xC78; // Vector + public const nint m_vecPlayerMountPositionTop = 0xC84; // Vector + public const nint m_vecPlayerMountPositionBottom = 0xC90; // Vector + public const nint m_flAutoRideSpeed = 0xC9C; // float32 + public const nint m_bDisabled = 0xCA0; // bool + public const nint m_bFakeLadder = 0xCA1; // bool + public const nint m_bHasSlack = 0xCA2; // bool + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPrecipitationVData { + public const nint m_szParticlePrecipitationEffect = 0x28; // CResourceNameTyped> + public const nint m_flInnerDistance = 0x108; // float32 + public const nint m_nAttachType = 0x10C; // ParticleAttachment_t + public const nint m_bBatchSameVolumeType = 0x110; // bool + public const nint m_nRTEnvCP = 0x114; // int32 + public const nint m_nRTEnvCPComponent = 0x118; // int32 + public const nint m_szModifier = 0x120; // CUtlString + } + // Parent: C_BaseModelEntity + // Fields count: 24 + // + // Metadata: + // NetworkVarNames: m_hSpriteMaterial (HMaterialStrong) + // NetworkVarNames: m_hAttachedToEntity (CHandle) + // NetworkVarNames: m_nAttachment (AttachmentHandle_t) + // NetworkVarNames: m_flSpriteFramerate (float32) + // NetworkVarNames: m_flFrame (float32) + // NetworkVarNames: m_nBrightness (uint32) + // NetworkVarNames: m_flBrightnessDuration (float32) + // NetworkVarNames: m_flSpriteScale (float32) + // NetworkVarNames: m_flScaleDuration (float32) + // NetworkVarNames: m_bWorldSpaceScale (bool) + // NetworkVarNames: m_flGlowProxySize (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + public static class C_Sprite { + public const nint m_hSpriteMaterial = 0xC68; // CStrongHandle + public const nint m_hAttachedToEntity = 0xC70; // CHandle + public const nint m_nAttachment = 0xC74; // AttachmentHandle_t + public const nint m_flSpriteFramerate = 0xC78; // float32 + public const nint m_flFrame = 0xC7C; // float32 + public const nint m_flDieTime = 0xC80; // GameTime_t + public const nint m_nBrightness = 0xC90; // uint32 + public const nint m_flBrightnessDuration = 0xC94; // float32 + public const nint m_flSpriteScale = 0xC98; // float32 + public const nint m_flScaleDuration = 0xC9C; // float32 + public const nint m_bWorldSpaceScale = 0xCA0; // bool + public const nint m_flGlowProxySize = 0xCA4; // float32 + public const nint m_flHDRColorScale = 0xCA8; // float32 + public const nint m_flLastTime = 0xCAC; // GameTime_t + public const nint m_flMaxFrame = 0xCB0; // float32 + public const nint m_flStartScale = 0xCB4; // float32 + public const nint m_flDestScale = 0xCB8; // float32 + public const nint m_flScaleTimeStart = 0xCBC; // GameTime_t + public const nint m_nStartBrightness = 0xCC0; // int32 + public const nint m_nDestBrightness = 0xCC4; // int32 + public const nint m_flBrightnessTimeStart = 0xCC8; // GameTime_t + public const nint m_hOldSpriteMaterial = 0xCD0; // CWeakHandle + public const nint m_nSpriteWidth = 0xD78; // int32 + public const nint m_nSpriteHeight = 0xD7C; // int32 + } + // Parent: C_BaseModelEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_DialogXMLName (string_t) + // NetworkVarNames: m_PanelClassName (string_t) + // NetworkVarNames: m_PanelID (string_t) + public static class C_BaseClientUIEntity { + public const nint m_bEnabled = 0xC58; // bool + public const nint m_DialogXMLName = 0xC60; // CUtlSymbolLarge + public const nint m_PanelClassName = 0xC68; // CUtlSymbolLarge + public const nint m_PanelID = 0xC70; // CUtlSymbolLarge + } + // Parent: C_BaseClientUIEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hActivator (EHANDLE) + public static class C_PointClientUIDialog { + public const nint m_hActivator = 0xC80; // CHandle + public const nint m_bStartEnabled = 0xC84; // bool + } + // Parent: C_BaseClientUIEntity + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_bIgnoreInput (bool) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDPI (float) + // NetworkVarNames: m_flInteractDistance (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_unOwnerContext (uint32) + // NetworkVarNames: m_unHorizontalAlign (uint32) + // NetworkVarNames: m_unVerticalAlign (uint32) + // NetworkVarNames: m_unOrientation (uint32) + // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) + // NetworkVarNames: m_vecCSSClasses (string_t) + public static class C_PointClientUIHUD { + public const nint m_bCheckCSSClasses = 0xC88; // bool + public const nint m_bIgnoreInput = 0xE10; // bool + public const nint m_flWidth = 0xE14; // float32 + public const nint m_flHeight = 0xE18; // float32 + public const nint m_flDPI = 0xE1C; // float32 + public const nint m_flInteractDistance = 0xE20; // float32 + public const nint m_flDepthOffset = 0xE24; // float32 + public const nint m_unOwnerContext = 0xE28; // uint32 + public const nint m_unHorizontalAlign = 0xE2C; // uint32 + public const nint m_unVerticalAlign = 0xE30; // uint32 + public const nint m_unOrientation = 0xE34; // uint32 + public const nint m_bAllowInteractionFromAllSceneWorlds = 0xE38; // bool + public const nint m_vecCSSClasses = 0xE40; // C_NetworkUtlVectorBase + } + // Parent: C_BaseClientUIEntity + // Fields count: 28 + // + // Metadata: + // NetworkVarNames: m_bIgnoreInput (bool) + // NetworkVarNames: m_bLit (bool) + // NetworkVarNames: m_bFollowPlayerAcrossTeleport (bool) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDPI (float) + // NetworkVarNames: m_flInteractDistance (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_unOwnerContext (uint32) + // NetworkVarNames: m_unHorizontalAlign (uint32) + // NetworkVarNames: m_unVerticalAlign (uint32) + // NetworkVarNames: m_unOrientation (uint32) + // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) + // NetworkVarNames: m_vecCSSClasses (string_t) + // NetworkVarNames: m_bOpaque (bool) + // NetworkVarNames: m_bNoDepth (bool) + // NetworkVarNames: m_bRenderBackface (bool) + // NetworkVarNames: m_bUseOffScreenIndicator (bool) + // NetworkVarNames: m_bExcludeFromSaveGames (bool) + // NetworkVarNames: m_bGrabbable (bool) + // NetworkVarNames: m_bOnlyRenderToTexture (bool) + // NetworkVarNames: m_bDisableMipGen (bool) + // NetworkVarNames: m_nExplicitImageLayout (int32) + public static class C_PointClientUIWorldPanel { + public const nint m_bForceRecreateNextUpdate = 0xC88; // bool + public const nint m_bMoveViewToPlayerNextThink = 0xC89; // bool + public const nint m_bCheckCSSClasses = 0xC8A; // bool + public const nint m_anchorDeltaTransform = 0xC90; // CTransform + public const nint m_pOffScreenIndicator = 0xE30; // CPointOffScreenIndicatorUi* + public const nint m_bIgnoreInput = 0xE58; // bool + public const nint m_bLit = 0xE59; // bool + public const nint m_bFollowPlayerAcrossTeleport = 0xE5A; // bool + public const nint m_flWidth = 0xE5C; // float32 + public const nint m_flHeight = 0xE60; // float32 + public const nint m_flDPI = 0xE64; // float32 + public const nint m_flInteractDistance = 0xE68; // float32 + public const nint m_flDepthOffset = 0xE6C; // float32 + public const nint m_unOwnerContext = 0xE70; // uint32 + public const nint m_unHorizontalAlign = 0xE74; // uint32 + public const nint m_unVerticalAlign = 0xE78; // uint32 + public const nint m_unOrientation = 0xE7C; // uint32 + public const nint m_bAllowInteractionFromAllSceneWorlds = 0xE80; // bool + public const nint m_vecCSSClasses = 0xE88; // C_NetworkUtlVectorBase + public const nint m_bOpaque = 0xEA0; // bool + public const nint m_bNoDepth = 0xEA1; // bool + public const nint m_bRenderBackface = 0xEA2; // bool + public const nint m_bUseOffScreenIndicator = 0xEA3; // bool + public const nint m_bExcludeFromSaveGames = 0xEA4; // bool + public const nint m_bGrabbable = 0xEA5; // bool + public const nint m_bOnlyRenderToTexture = 0xEA6; // bool + public const nint m_bDisableMipGen = 0xEA7; // bool + public const nint m_nExplicitImageLayout = 0xEA8; // int32 + } + // Parent: C_PointClientUIWorldPanel + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_messageText (char) + public static class C_PointClientUIWorldTextPanel { + public const nint m_messageText = 0xEAC; // char[512] + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_nResolutionX (int) + // NetworkVarNames: m_nResolutionY (int) + // NetworkVarNames: m_szLayoutFileName (string_t) + // NetworkVarNames: m_RenderAttrName (string_t) + // NetworkVarNames: m_TargetEntities (CHandle) + // NetworkVarNames: m_nTargetChangeCount (int) + // NetworkVarNames: m_vecCSSClasses (string_t) + public static class CInfoOffscreenPanoramaTexture { + public const nint m_bDisabled = 0x6D0; // bool + public const nint m_nResolutionX = 0x6D4; // int32 + public const nint m_nResolutionY = 0x6D8; // int32 + public const nint m_szLayoutFileName = 0x6E0; // CUtlSymbolLarge + public const nint m_RenderAttrName = 0x6E8; // CUtlSymbolLarge + public const nint m_TargetEntities = 0x6F0; // C_NetworkUtlVectorBase> + public const nint m_nTargetChangeCount = 0x708; // int32 + public const nint m_vecCSSClasses = 0x710; // C_NetworkUtlVectorBase + public const nint m_bCheckCSSClasses = 0x888; // bool + } + // Parent: None + // Fields count: 28 + // + // Metadata: + // NetworkVarNames: m_iItemDefinitionIndex (item_definition_index_t) + // NetworkVarNames: m_iEntityQuality (int) + // NetworkVarNames: m_iEntityLevel (uint32) + // NetworkVarNames: m_iItemIDHigh (uint32) + // NetworkVarNames: m_iItemIDLow (uint32) + // NetworkVarNames: m_iAccountID (uint32) + // NetworkVarNames: m_iInventoryPosition (uint32) + // NetworkVarNames: m_bInitialized (bool) + // NetworkVarNames: m_AttributeList (CAttributeList) + // NetworkVarNames: m_NetworkedDynamicAttributes (CAttributeList) + // NetworkVarNames: m_szCustomName (char) + public static class C_EconItemView { + public const nint m_bInventoryImageRgbaRequested = 0x70; // bool + public const nint m_bInventoryImageTriedCache = 0x71; // bool + public const nint m_nInventoryImageRgbaWidth = 0x90; // int32 + public const nint m_nInventoryImageRgbaHeight = 0x94; // int32 + public const nint m_szCurrentLoadCachedFileName = 0x98; // char[4096] + public const nint m_bRestoreCustomMaterialAfterPrecache = 0x10C0; // bool + public const nint m_iItemDefinitionIndex = 0x10C2; // uint16 + public const nint m_iEntityQuality = 0x10C4; // int32 + public const nint m_iEntityLevel = 0x10C8; // uint32 + public const nint m_iItemID = 0x10D0; // uint64 + public const nint m_iItemIDHigh = 0x10D8; // uint32 + public const nint m_iItemIDLow = 0x10DC; // uint32 + public const nint m_iAccountID = 0x10E0; // uint32 + public const nint m_iInventoryPosition = 0x10E4; // uint32 + public const nint m_bInitialized = 0x10F0; // bool + public const nint m_bDisallowSOC = 0x10F1; // bool + public const nint m_bIsStoreItem = 0x10F2; // bool + public const nint m_bIsTradeItem = 0x10F3; // bool + public const nint m_iEntityQuantity = 0x10F4; // int32 + public const nint m_iRarityOverride = 0x10F8; // int32 + public const nint m_iQualityOverride = 0x10FC; // int32 + public const nint m_unClientFlags = 0x1100; // uint8 + public const nint m_unOverrideStyle = 0x1101; // uint8 + public const nint m_AttributeList = 0x1118; // CAttributeList + public const nint m_NetworkedDynamicAttributes = 0x1178; // CAttributeList + public const nint m_szCustomName = 0x11D8; // char[161] + public const nint m_szCustomNameOverride = 0x1279; // char[161] + public const nint m_bInitializedTags = 0x1348; // bool + } + // Parent: C_BaseTrigger + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bBombPlantedHere (bool) + public static class CBombTarget { + public const nint m_bBombPlantedHere = 0xC52; // bool + } + // Parent: C_BaseTrigger + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_flFluidDensity (float) + public static class C_TriggerBuoyancy { + public const nint m_BuoyancyHelper = 0xC58; // CBuoyancyHelper + public const nint m_flFluidDensity = 0xC78; // float32 + } + // Parent: CBasePlayerController + // Fields count: 62 + // + // Metadata: + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // NetworkVarNames: m_pInGameMoneyServices (CCSPlayerController_InGameMoneyServices*) + // NetworkVarNames: m_pInventoryServices (CCSPlayerController_InventoryServices*) + // NetworkVarNames: m_pActionTrackingServices (CCSPlayerController_ActionTrackingServices*) + // NetworkVarNames: m_pDamageServices (CCSPlayerController_DamageServices*) + // NetworkVarNames: m_iPing (uint32) + // NetworkVarNames: m_bHasCommunicationAbuseMute (bool) + // NetworkVarNames: m_szCrosshairCodes (string_t) + // NetworkVarNames: m_iPendingTeamNum (uint8) + // NetworkVarNames: m_flForceTeamTime (GameTime_t) + // NetworkVarNames: m_iCompTeammateColor (int) + // NetworkVarNames: m_bEverPlayedOnTeam (bool) + // NetworkVarNames: m_szClan (string_t) + // NetworkVarNames: m_iCoachingTeam (int) + // NetworkVarNames: m_nPlayerDominated (uint64) + // NetworkVarNames: m_nPlayerDominatingMe (uint64) + // NetworkVarNames: m_iCompetitiveRanking (int) + // NetworkVarNames: m_iCompetitiveWins (int) + // NetworkVarNames: m_iCompetitiveRankType (int8) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Win (int) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Loss (int) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Tie (int) + // NetworkVarNames: m_nEndMatchNextMapVote (int) + // NetworkVarNames: m_unActiveQuestId (uint16) + // NetworkVarNames: m_nQuestProgressReason (QuestProgress::Reason) + // NetworkVarNames: m_unPlayerTvControlFlags (uint32) + // NetworkVarNames: m_nDisconnectionTick (int) + // NetworkVarNames: m_bControllingBot (bool) + // NetworkVarNames: m_bHasControlledBotThisRound (bool) + // NetworkVarNames: m_bCanControlObservedBot (bool) + // NetworkVarNames: m_hPlayerPawn (CHandle) + // NetworkVarNames: m_hObserverPawn (CHandle) + // NetworkVarNames: m_bPawnIsAlive (bool) + // NetworkVarNames: m_iPawnHealth (uint32) + // NetworkVarNames: m_iPawnArmor (int) + // NetworkVarNames: m_bPawnHasDefuser (bool) + // NetworkVarNames: m_bPawnHasHelmet (bool) + // NetworkVarNames: m_nPawnCharacterDefIndex (item_definition_index_t) + // NetworkVarNames: m_iPawnLifetimeStart (int) + // NetworkVarNames: m_iPawnLifetimeEnd (int) + // NetworkVarNames: m_iPawnBotDifficulty (int) + // NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle) + // NetworkVarNames: m_iScore (int32) + // NetworkVarNames: m_vecKills (EKillTypes_t) + // NetworkVarNames: m_bMvpNoMusic (bool) + // NetworkVarNames: m_eMvpReason (int) + // NetworkVarNames: m_iMusicKitID (int) + // NetworkVarNames: m_iMusicKitMVPs (int) + // NetworkVarNames: m_iMVPs (int) + public static class CCSPlayerController { + public const nint m_pInGameMoneyServices = 0x878; // CCSPlayerController_InGameMoneyServices* + public const nint m_pInventoryServices = 0x880; // CCSPlayerController_InventoryServices* + public const nint m_pActionTrackingServices = 0x888; // CCSPlayerController_ActionTrackingServices* + public const nint m_pDamageServices = 0x890; // CCSPlayerController_DamageServices* + public const nint m_iPing = 0x898; // uint32 + public const nint m_bHasCommunicationAbuseMute = 0x89C; // bool + public const nint m_szCrosshairCodes = 0x8A0; // CUtlSymbolLarge + public const nint m_iPendingTeamNum = 0x8A8; // uint8 + public const nint m_flForceTeamTime = 0x8AC; // GameTime_t + public const nint m_iCompTeammateColor = 0x8B0; // int32 + public const nint m_bEverPlayedOnTeam = 0x8B4; // bool + public const nint m_flPreviousForceJoinTeamTime = 0x8B8; // GameTime_t + public const nint m_szClan = 0x8C0; // CUtlSymbolLarge + public const nint m_sSanitizedPlayerName = 0x8C8; // CUtlString + public const nint m_iCoachingTeam = 0x8D0; // int32 + public const nint m_nPlayerDominated = 0x8D8; // uint64 + public const nint m_nPlayerDominatingMe = 0x8E0; // uint64 + public const nint m_iCompetitiveRanking = 0x8E8; // int32 + public const nint m_iCompetitiveWins = 0x8EC; // int32 + public const nint m_iCompetitiveRankType = 0x8F0; // int8 + public const nint m_iCompetitiveRankingPredicted_Win = 0x8F4; // int32 + public const nint m_iCompetitiveRankingPredicted_Loss = 0x8F8; // int32 + public const nint m_iCompetitiveRankingPredicted_Tie = 0x8FC; // int32 + public const nint m_nEndMatchNextMapVote = 0x900; // int32 + public const nint m_unActiveQuestId = 0x904; // uint16 + public const nint m_nQuestProgressReason = 0x908; // QuestProgress::Reason + public const nint m_unPlayerTvControlFlags = 0x90C; // uint32 + public const nint m_iDraftIndex = 0x938; // int32 + public const nint m_msQueuedModeDisconnectionTimestamp = 0x93C; // uint32 + public const nint m_uiAbandonRecordedReason = 0x940; // uint32 + public const nint m_bCannotBeKicked = 0x944; // bool + public const nint m_bEverFullyConnected = 0x945; // bool + public const nint m_bAbandonAllowsSurrender = 0x946; // bool + public const nint m_bAbandonOffersInstantSurrender = 0x947; // bool + public const nint m_bDisconnection1MinWarningPrinted = 0x948; // bool + public const nint m_bScoreReported = 0x949; // bool + public const nint m_nDisconnectionTick = 0x94C; // int32 + public const nint m_bControllingBot = 0x958; // bool + public const nint m_bHasControlledBotThisRound = 0x959; // bool + public const nint m_bHasBeenControlledByPlayerThisRound = 0x95A; // bool + public const nint m_nBotsControlledThisRound = 0x95C; // int32 + public const nint m_bCanControlObservedBot = 0x960; // bool + public const nint m_hPlayerPawn = 0x964; // CHandle + public const nint m_hObserverPawn = 0x968; // CHandle + public const nint m_bPawnIsAlive = 0x96C; // bool + public const nint m_iPawnHealth = 0x970; // uint32 + public const nint m_iPawnArmor = 0x974; // int32 + public const nint m_bPawnHasDefuser = 0x978; // bool + public const nint m_bPawnHasHelmet = 0x979; // bool + public const nint m_nPawnCharacterDefIndex = 0x97A; // uint16 + public const nint m_iPawnLifetimeStart = 0x97C; // int32 + public const nint m_iPawnLifetimeEnd = 0x980; // int32 + public const nint m_iPawnBotDifficulty = 0x984; // int32 + public const nint m_hOriginalControllerOfCurrentPawn = 0x988; // CHandle + public const nint m_iScore = 0x98C; // int32 + public const nint m_vecKills = 0x990; // C_NetworkUtlVectorBase + public const nint m_bMvpNoMusic = 0x9A8; // bool + public const nint m_eMvpReason = 0x9AC; // int32 + public const nint m_iMusicKitID = 0x9B0; // int32 + public const nint m_iMusicKitMVPs = 0x9B4; // int32 + public const nint m_iMVPs = 0x9B8; // int32 + public const nint m_bIsPlayerNameDirty = 0x9BC; // bool + } + // Parent: C_BaseTrigger + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_source (string_t) + // NetworkVarNames: m_destination (string_t) + public static class C_FootstepControl { + public const nint m_source = 0xC58; // CUtlSymbolLarge + public const nint m_destination = 0xC60; // CUtlSymbolLarge + } + // Parent: CBasePlayerWeaponVData + // Fields count: 92 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertySuppressBaseClassField + // MPropertySuppressBaseClassField + public static class CCSWeaponBaseVData { + public const nint m_WeaponType = 0x248; // CSWeaponType + public const nint m_WeaponCategory = 0x24C; // CSWeaponCategory + public const nint m_szViewModel = 0x250; // CResourceNameTyped> + public const nint m_szPlayerModel = 0x330; // CResourceNameTyped> + public const nint m_szWorldDroppedModel = 0x410; // CResourceNameTyped> + public const nint m_szAimsightLensMaskModel = 0x4F0; // CResourceNameTyped> + public const nint m_szMagazineModel = 0x5D0; // CResourceNameTyped> + public const nint m_szHeatEffect = 0x6B0; // CResourceNameTyped> + public const nint m_szEjectBrassEffect = 0x790; // CResourceNameTyped> + public const nint m_szMuzzleFlashParticleAlt = 0x870; // CResourceNameTyped> + public const nint m_szMuzzleFlashThirdPersonParticle = 0x950; // CResourceNameTyped> + public const nint m_szMuzzleFlashThirdPersonParticleAlt = 0xA30; // CResourceNameTyped> + public const nint m_szTracerParticle = 0xB10; // CResourceNameTyped> + public const nint m_GearSlot = 0xBF0; // gear_slot_t + public const nint m_GearSlotPosition = 0xBF4; // int32 + public const nint m_DefaultLoadoutSlot = 0xBF8; // loadout_slot_t + public const nint m_sWrongTeamMsg = 0xC00; // CUtlString + public const nint m_nPrice = 0xC08; // int32 + public const nint m_nKillAward = 0xC0C; // int32 + public const nint m_nPrimaryReserveAmmoMax = 0xC10; // int32 + public const nint m_nSecondaryReserveAmmoMax = 0xC14; // int32 + public const nint m_bMeleeWeapon = 0xC18; // bool + public const nint m_bHasBurstMode = 0xC19; // bool + public const nint m_bIsRevolver = 0xC1A; // bool + public const nint m_bCannotShootUnderwater = 0xC1B; // bool + public const nint m_szName = 0xC20; // CGlobalSymbol + public const nint m_szAnimExtension = 0xC28; // CUtlString + public const nint m_eSilencerType = 0xC30; // CSWeaponSilencerType + public const nint m_nCrosshairMinDistance = 0xC34; // int32 + public const nint m_nCrosshairDeltaDistance = 0xC38; // int32 + public const nint m_bIsFullAuto = 0xC3C; // bool + public const nint m_nNumBullets = 0xC40; // int32 + public const nint m_flCycleTime = 0xC44; // CFiringModeFloat + public const nint m_flMaxSpeed = 0xC4C; // CFiringModeFloat + public const nint m_flSpread = 0xC54; // CFiringModeFloat + public const nint m_flInaccuracyCrouch = 0xC5C; // CFiringModeFloat + public const nint m_flInaccuracyStand = 0xC64; // CFiringModeFloat + public const nint m_flInaccuracyJump = 0xC6C; // CFiringModeFloat + public const nint m_flInaccuracyLand = 0xC74; // CFiringModeFloat + public const nint m_flInaccuracyLadder = 0xC7C; // CFiringModeFloat + public const nint m_flInaccuracyFire = 0xC84; // CFiringModeFloat + public const nint m_flInaccuracyMove = 0xC8C; // CFiringModeFloat + public const nint m_flRecoilAngle = 0xC94; // CFiringModeFloat + public const nint m_flRecoilAngleVariance = 0xC9C; // CFiringModeFloat + public const nint m_flRecoilMagnitude = 0xCA4; // CFiringModeFloat + public const nint m_flRecoilMagnitudeVariance = 0xCAC; // CFiringModeFloat + public const nint m_nTracerFrequency = 0xCB4; // CFiringModeInt + public const nint m_flInaccuracyJumpInitial = 0xCBC; // float32 + public const nint m_flInaccuracyJumpApex = 0xCC0; // float32 + public const nint m_flInaccuracyReload = 0xCC4; // float32 + public const nint m_nRecoilSeed = 0xCC8; // int32 + public const nint m_nSpreadSeed = 0xCCC; // int32 + public const nint m_flTimeToIdleAfterFire = 0xCD0; // float32 + public const nint m_flIdleInterval = 0xCD4; // float32 + public const nint m_flAttackMovespeedFactor = 0xCD8; // float32 + public const nint m_flHeatPerShot = 0xCDC; // float32 + public const nint m_flInaccuracyPitchShift = 0xCE0; // float32 + public const nint m_flInaccuracyAltSoundThreshold = 0xCE4; // float32 + public const nint m_flBotAudibleRange = 0xCE8; // float32 + public const nint m_szUseRadioSubtitle = 0xCF0; // CUtlString + public const nint m_bUnzoomsAfterShot = 0xCF8; // bool + public const nint m_bHideViewModelWhenZoomed = 0xCF9; // bool + public const nint m_nZoomLevels = 0xCFC; // int32 + public const nint m_nZoomFOV1 = 0xD00; // int32 + public const nint m_nZoomFOV2 = 0xD04; // int32 + public const nint m_flZoomTime0 = 0xD08; // float32 + public const nint m_flZoomTime1 = 0xD0C; // float32 + public const nint m_flZoomTime2 = 0xD10; // float32 + public const nint m_flIronSightPullUpSpeed = 0xD14; // float32 + public const nint m_flIronSightPutDownSpeed = 0xD18; // float32 + public const nint m_flIronSightFOV = 0xD1C; // float32 + public const nint m_flIronSightPivotForward = 0xD20; // float32 + public const nint m_flIronSightLooseness = 0xD24; // float32 + public const nint m_angPivotAngle = 0xD28; // QAngle + public const nint m_vecIronSightEyePos = 0xD34; // Vector + public const nint m_nDamage = 0xD40; // int32 + public const nint m_flHeadshotMultiplier = 0xD44; // float32 + public const nint m_flArmorRatio = 0xD48; // float32 + public const nint m_flPenetration = 0xD4C; // float32 + public const nint m_flRange = 0xD50; // float32 + public const nint m_flRangeModifier = 0xD54; // float32 + public const nint m_flFlinchVelocityModifierLarge = 0xD58; // float32 + public const nint m_flFlinchVelocityModifierSmall = 0xD5C; // float32 + public const nint m_flRecoveryTimeCrouch = 0xD60; // float32 + public const nint m_flRecoveryTimeStand = 0xD64; // float32 + public const nint m_flRecoveryTimeCrouchFinal = 0xD68; // float32 + public const nint m_flRecoveryTimeStandFinal = 0xD6C; // float32 + public const nint m_nRecoveryTransitionStartBullet = 0xD70; // int32 + public const nint m_nRecoveryTransitionEndBullet = 0xD74; // int32 + public const nint m_flThrowVelocity = 0xD78; // float32 + public const nint m_vSmokeColor = 0xD7C; // Vector + public const nint m_szAnimClass = 0xD88; // CGlobalSymbol + } + // Parent: None + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_nUniqueID (int) + // NetworkVarNames: m_unAccountID (uint32) + // NetworkVarNames: m_unTraceID (uint32) + // NetworkVarNames: m_rtGcTime (uint32) + // NetworkVarNames: m_vecEndPos (Vector) + // NetworkVarNames: m_vecStart (Vector) + // NetworkVarNames: m_vecLeft (Vector) + // NetworkVarNames: m_vecNormal (Vector) + // NetworkVarNames: m_nPlayer (int) + // NetworkVarNames: m_nEntity (int) + // NetworkVarNames: m_nHitbox (int) + // NetworkVarNames: m_flCreationTime (float) + // NetworkVarNames: m_nTintID (int) + // NetworkVarNames: m_nVersion (uint8) + // NetworkVarNames: m_ubSignature (uint8) + public static class C_PlayerSprayDecal { + public const nint m_nUniqueID = 0xC50; // int32 + public const nint m_unAccountID = 0xC54; // uint32 + public const nint m_unTraceID = 0xC58; // uint32 + public const nint m_rtGcTime = 0xC5C; // uint32 + public const nint m_vecEndPos = 0xC60; // Vector + public const nint m_vecStart = 0xC6C; // Vector + public const nint m_vecLeft = 0xC78; // Vector + public const nint m_vecNormal = 0xC84; // Vector + public const nint m_nPlayer = 0xC90; // int32 + public const nint m_nEntity = 0xC94; // int32 + public const nint m_nHitbox = 0xC98; // int32 + public const nint m_flCreationTime = 0xC9C; // float32 + public const nint m_nTintID = 0xCA0; // int32 + public const nint m_nVersion = 0xCA4; // uint8 + public const nint m_ubSignature = 0xCA5; // uint8[128] + public const nint m_SprayRenderHelper = 0xD30; // CPlayerSprayDecalRenderHelper + } + // Parent: C_BaseModelEntity + // Fields count: 8 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkOverride + // NetworkVarNames: m_vecMoveDirEntitySpace (Vector) + // NetworkVarNames: m_flTargetSpeed (float32) + // NetworkVarNames: m_nTransitionStartTick (GameTick_t) + // NetworkVarNames: m_nTransitionDurationTicks (int) + // NetworkVarNames: m_flTransitionStartSpeed (float32) + // NetworkVarNames: m_hConveyorModels (EHANDLE) + public static class C_FuncConveyor { + public const nint m_vecMoveDirEntitySpace = 0xC58; // Vector + public const nint m_flTargetSpeed = 0xC64; // float32 + public const nint m_nTransitionStartTick = 0xC68; // GameTick_t + public const nint m_nTransitionDurationTicks = 0xC6C; // int32 + public const nint m_flTransitionStartSpeed = 0xC70; // float32 + public const nint m_hConveyorModels = 0xC78; // C_NetworkUtlVectorBase> + public const nint m_flCurrentConveyorOffset = 0xC90; // float32 + public const nint m_flCurrentConveyorSpeed = 0xC94; // float32 + } + // Parent: C_BaseModelEntity + // Fields count: 19 + // + // Metadata: + // NetworkVarNames: m_firePositions (Vector) + // NetworkVarNames: m_fireParentPositions (Vector) + // NetworkVarNames: m_bFireIsBurning (bool) + // NetworkVarNames: m_BurnNormal (Vector) + // NetworkVarNames: m_fireCount (int) + // NetworkVarNames: m_nInfernoType (int) + // NetworkVarNames: m_nFireLifetime (float) + // NetworkVarNames: m_bInPostEffectTime (bool) + // NetworkVarNames: m_nFireEffectTickBegin (int) + public static class C_Inferno { + public const nint m_nfxFireDamageEffect = 0xC90; // ParticleIndex_t + public const nint m_firePositions = 0xC94; // Vector[64] + public const nint m_fireParentPositions = 0xF94; // Vector[64] + public const nint m_bFireIsBurning = 0x1294; // bool[64] + public const nint m_BurnNormal = 0x12D4; // Vector[64] + public const nint m_fireCount = 0x15D4; // int32 + public const nint m_nInfernoType = 0x15D8; // int32 + public const nint m_nFireLifetime = 0x15DC; // float32 + public const nint m_bInPostEffectTime = 0x15E0; // bool + public const nint m_lastFireCount = 0x15E4; // int32 + public const nint m_nFireEffectTickBegin = 0x15E8; // int32 + public const nint m_drawableCount = 0x81F0; // int32 + public const nint m_blosCheck = 0x81F4; // bool + public const nint m_nlosperiod = 0x81F8; // int32 + public const nint m_maxFireHalfWidth = 0x81FC; // float32 + public const nint m_maxFireHeight = 0x8200; // float32 + public const nint m_minBounds = 0x8204; // Vector + public const nint m_maxBounds = 0x8210; // Vector + public const nint m_flLastGrassBurnThink = 0x821C; // float32 + } + // Parent: C_BaseModelEntity + // Fields count: 51 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_nColorMode (int) + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_flColorTemperature (float) + // NetworkVarNames: m_flBrightness (float) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_nDirectLight (int) + // NetworkVarNames: m_nBakedShadowIndex (int) + // NetworkVarNames: m_nLuminaireShape (int) + // NetworkVarNames: m_flLuminaireSize (float) + // NetworkVarNames: m_flLuminaireAnisotropy (float) + // NetworkVarNames: m_LightStyleString (CUtlString) + // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) + // NetworkVarNames: m_QueuedLightStyleStrings (CUtlString) + // NetworkVarNames: m_LightStyleEvents (CUtlString) + // NetworkVarNames: m_LightStyleTargets (CHandle) + // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) + // NetworkVarNames: m_flShape (float) + // NetworkVarNames: m_flSoftX (float) + // NetworkVarNames: m_flSoftY (float) + // NetworkVarNames: m_flSkirt (float) + // NetworkVarNames: m_flSkirtNear (float) + // NetworkVarNames: m_vSizeParams (Vector) + // NetworkVarNames: m_flRange (float) + // NetworkVarNames: m_vShear (Vector) + // NetworkVarNames: m_nBakeSpecularToCubemaps (int) + // NetworkVarNames: m_vBakeSpecularToCubemapsSize (Vector) + // NetworkVarNames: m_nCastShadows (int) + // NetworkVarNames: m_nShadowMapSize (int) + // NetworkVarNames: m_nShadowPriority (int) + // NetworkVarNames: m_bContactShadow (bool) + // NetworkVarNames: m_nBounceLight (int) + // NetworkVarNames: m_flBounceScale (float) + // NetworkVarNames: m_flMinRoughness (float) + // NetworkVarNames: m_vAlternateColor (Vector) + // NetworkVarNames: m_fAlternateColorBrightness (float) + // NetworkVarNames: m_nFog (int) + // NetworkVarNames: m_flFogStrength (float) + // NetworkVarNames: m_nFogShadows (int) + // NetworkVarNames: m_flFogScale (float) + // NetworkVarNames: m_flFadeSizeStart (float) + // NetworkVarNames: m_flFadeSizeEnd (float) + // NetworkVarNames: m_flShadowFadeSizeStart (float) + // NetworkVarNames: m_flShadowFadeSizeEnd (float) + // NetworkVarNames: m_bPrecomputedFieldsValid (bool) + // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) + // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) + public static class C_BarnLight { + public const nint m_bEnabled = 0xC50; // bool + public const nint m_nColorMode = 0xC54; // int32 + public const nint m_Color = 0xC58; // Color + public const nint m_flColorTemperature = 0xC5C; // float32 + public const nint m_flBrightness = 0xC60; // float32 + public const nint m_flBrightnessScale = 0xC64; // float32 + public const nint m_nDirectLight = 0xC68; // int32 + public const nint m_nBakedShadowIndex = 0xC6C; // int32 + public const nint m_nLuminaireShape = 0xC70; // int32 + public const nint m_flLuminaireSize = 0xC74; // float32 + public const nint m_flLuminaireAnisotropy = 0xC78; // float32 + public const nint m_LightStyleString = 0xC80; // CUtlString + public const nint m_flLightStyleStartTime = 0xC88; // GameTime_t + public const nint m_QueuedLightStyleStrings = 0xC90; // C_NetworkUtlVectorBase + public const nint m_LightStyleEvents = 0xCA8; // C_NetworkUtlVectorBase + public const nint m_LightStyleTargets = 0xCC0; // C_NetworkUtlVectorBase> + public const nint m_StyleEvent = 0xCD8; // CEntityIOOutput[4] + public const nint m_hLightCookie = 0xD78; // CStrongHandle + public const nint m_flShape = 0xD80; // float32 + public const nint m_flSoftX = 0xD84; // float32 + public const nint m_flSoftY = 0xD88; // float32 + public const nint m_flSkirt = 0xD8C; // float32 + public const nint m_flSkirtNear = 0xD90; // float32 + public const nint m_vSizeParams = 0xD94; // Vector + public const nint m_flRange = 0xDA0; // float32 + public const nint m_vShear = 0xDA4; // Vector + public const nint m_nBakeSpecularToCubemaps = 0xDB0; // int32 + public const nint m_vBakeSpecularToCubemapsSize = 0xDB4; // Vector + public const nint m_nCastShadows = 0xDC0; // int32 + public const nint m_nShadowMapSize = 0xDC4; // int32 + public const nint m_nShadowPriority = 0xDC8; // int32 + public const nint m_bContactShadow = 0xDCC; // bool + public const nint m_nBounceLight = 0xDD0; // int32 + public const nint m_flBounceScale = 0xDD4; // float32 + public const nint m_flMinRoughness = 0xDD8; // float32 + public const nint m_vAlternateColor = 0xDDC; // Vector + public const nint m_fAlternateColorBrightness = 0xDE8; // float32 + public const nint m_nFog = 0xDEC; // int32 + public const nint m_flFogStrength = 0xDF0; // float32 + public const nint m_nFogShadows = 0xDF4; // int32 + public const nint m_flFogScale = 0xDF8; // float32 + public const nint m_flFadeSizeStart = 0xDFC; // float32 + public const nint m_flFadeSizeEnd = 0xE00; // float32 + public const nint m_flShadowFadeSizeStart = 0xE04; // float32 + public const nint m_flShadowFadeSizeEnd = 0xE08; // float32 + public const nint m_bPrecomputedFieldsValid = 0xE0C; // bool + public const nint m_vPrecomputedBoundsMins = 0xE10; // Vector + public const nint m_vPrecomputedBoundsMaxs = 0xE1C; // Vector + public const nint m_vPrecomputedOBBOrigin = 0xE28; // Vector + public const nint m_vPrecomputedOBBAngles = 0xE34; // QAngle + public const nint m_vPrecomputedOBBExtent = 0xE40; // Vector + } + // Parent: C_BarnLight + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bShowLight (bool) + public static class C_RectLight { + public const nint m_bShowLight = 0xE98; // bool + } + // Parent: C_BarnLight + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_flInnerAngle (float) + // NetworkVarNames: m_flOuterAngle (float) + // NetworkVarNames: m_bShowLight (bool) + public static class C_OmniLight { + public const nint m_flInnerAngle = 0xE98; // float32 + public const nint m_flOuterAngle = 0xE9C; // float32 + public const nint m_bShowLight = 0xEA0; // bool + } + // Parent: C_Team + // Fields count: 10 + // + // Metadata: + // NetworkVarNames: m_szTeamMatchStat (char) + // NetworkVarNames: m_numMapVictories (int) + // NetworkVarNames: m_bSurrendered (bool) + // NetworkVarNames: m_scoreFirstHalf (int32) + // NetworkVarNames: m_scoreSecondHalf (int32) + // NetworkVarNames: m_scoreOvertime (int32) + // NetworkVarNames: m_szClanTeamname (char) + // NetworkVarNames: m_iClanID (uint32) + // NetworkVarNames: m_szTeamFlagImage (char) + // NetworkVarNames: m_szTeamLogoImage (char) + public static class C_CSTeam { + public const nint m_szTeamMatchStat = 0x785; // char[512] + public const nint m_numMapVictories = 0x988; // int32 + public const nint m_bSurrendered = 0x98C; // bool + public const nint m_scoreFirstHalf = 0x990; // int32 + public const nint m_scoreSecondHalf = 0x994; // int32 + public const nint m_scoreOvertime = 0x998; // int32 + public const nint m_szClanTeamname = 0x99C; // char[129] + public const nint m_iClanID = 0xA20; // uint32 + public const nint m_szTeamFlagImage = 0xA24; // char[8] + public const nint m_szTeamLogoImage = 0xA2C; // char[8] + } + // Parent: C_BaseModelEntity + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) + // NetworkVarNames: m_hSkyMaterialLightingOnly (HMaterialStrong) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_vTintColor (Color) + // NetworkVarNames: m_vTintColorLightingOnly (Color) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_nFogType (int) + // NetworkVarNames: m_flFogMinStart (float) + // NetworkVarNames: m_flFogMinEnd (float) + // NetworkVarNames: m_flFogMaxStart (float) + // NetworkVarNames: m_flFogMaxEnd (float) + // NetworkVarNames: m_bEnabled (bool) + public static class C_EnvSky { + public const nint m_hSkyMaterial = 0xC50; // CStrongHandle + public const nint m_hSkyMaterialLightingOnly = 0xC58; // CStrongHandle + public const nint m_bStartDisabled = 0xC60; // bool + public const nint m_vTintColor = 0xC61; // Color + public const nint m_vTintColorLightingOnly = 0xC65; // Color + public const nint m_flBrightnessScale = 0xC6C; // float32 + public const nint m_nFogType = 0xC70; // int32 + public const nint m_flFogMinStart = 0xC74; // float32 + public const nint m_flFogMinEnd = 0xC78; // float32 + public const nint m_flFogMaxStart = 0xC7C; // float32 + public const nint m_flFogMaxEnd = 0xC80; // float32 + public const nint m_bEnabled = 0xC84; // bool + } + // Parent: C_BaseModelEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) + public static class C_LightEntity { + public const nint m_CLightComponent = 0xC50; // CLightComponent* + } + // Parent: C_BaseTrigger + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_hPostSettings (HPostProcessingStrong) + // NetworkVarNames: m_flFadeDuration (float) + // NetworkVarNames: m_flMinLogExposure (float) + // NetworkVarNames: m_flMaxLogExposure (float) + // NetworkVarNames: m_flMinExposure (float) + // NetworkVarNames: m_flMaxExposure (float) + // NetworkVarNames: m_flExposureCompensation (float) + // NetworkVarNames: m_flExposureFadeSpeedUp (float) + // NetworkVarNames: m_flExposureFadeSpeedDown (float) + // NetworkVarNames: m_flTonemapEVSmoothingRange (float) + // NetworkVarNames: m_bMaster (bool) + // NetworkVarNames: m_bExposureControl (bool) + // NetworkVarNames: m_flRate (float) + // NetworkVarNames: m_flTonemapPercentTarget (float) + // NetworkVarNames: m_flTonemapPercentBrightPixels (float) + // NetworkVarNames: m_flTonemapMinAvgLum (float) + public static class C_PostProcessingVolume { + public const nint m_hPostSettings = 0xC68; // CStrongHandle + public const nint m_flFadeDuration = 0xC70; // float32 + public const nint m_flMinLogExposure = 0xC74; // float32 + public const nint m_flMaxLogExposure = 0xC78; // float32 + public const nint m_flMinExposure = 0xC7C; // float32 + public const nint m_flMaxExposure = 0xC80; // float32 + public const nint m_flExposureCompensation = 0xC84; // float32 + public const nint m_flExposureFadeSpeedUp = 0xC88; // float32 + public const nint m_flExposureFadeSpeedDown = 0xC8C; // float32 + public const nint m_flTonemapEVSmoothingRange = 0xC90; // float32 + public const nint m_bMaster = 0xC94; // bool + public const nint m_bExposureControl = 0xC95; // bool + public const nint m_flRate = 0xC98; // float32 + public const nint m_flTonemapPercentTarget = 0xC9C; // float32 + public const nint m_flTonemapPercentBrightPixels = 0xCA0; // float32 + public const nint m_flTonemapMinAvgLum = 0xCA4; // float32 + } + // Parent: C_ParticleSystem + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_flAlphaScale (float32) + // NetworkVarNames: m_flRadiusScale (float32) + // NetworkVarNames: m_flSelfIllumScale (float32) + // NetworkVarNames: m_ColorTint (Color) + // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) + public static class C_EnvParticleGlow { + public const nint m_flAlphaScale = 0x1200; // float32 + public const nint m_flRadiusScale = 0x1204; // float32 + public const nint m_flSelfIllumScale = 0x1208; // float32 + public const nint m_ColorTint = 0x120C; // Color + public const nint m_hTextureOverride = 0x1210; // CStrongHandle + } + // Parent: C_BaseModelEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_bLoop (bool) + // NetworkVarNames: m_flFPS (float) + // NetworkVarNames: m_hPositionKeys (HRenderTextureStrong) + // NetworkVarNames: m_hRotationKeys (HRenderTextureStrong) + // NetworkVarNames: m_vAnimationBoundsMin (Vector) + // NetworkVarNames: m_vAnimationBoundsMax (Vector) + // NetworkVarNames: m_flStartTime (float) + // NetworkVarNames: m_flStartFrame (float) + public static class C_TextureBasedAnimatable { + public const nint m_bLoop = 0xC50; // bool + public const nint m_flFPS = 0xC54; // float32 + public const nint m_hPositionKeys = 0xC58; // CStrongHandle + public const nint m_hRotationKeys = 0xC60; // CStrongHandle + public const nint m_vAnimationBoundsMin = 0xC68; // Vector + public const nint m_vAnimationBoundsMax = 0xC74; // Vector + public const nint m_flStartTime = 0xC80; // float32 + public const nint m_flStartFrame = 0xC84; // float32 + } + // Parent: C_BaseModelEntity + // Fields count: 13 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_bInitiallyPopulateInterpHistory (bool) + // NetworkVarNames: m_bAnimGraphUpdateEnabled (bool) + // NetworkVarNames: m_vecForce (Vector) + // NetworkVarNames: m_nForceBone (int32) + // NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*) + // NetworkVarNames: m_bClientRagdoll (bool) + public static class CBaseAnimGraph { + public const nint m_bInitiallyPopulateInterpHistory = 0xCC8; // bool + public const nint m_bSuppressAnimEventSounds = 0xCCA; // bool + public const nint m_bAnimGraphUpdateEnabled = 0xCD8; // bool + public const nint m_flMaxSlopeDistance = 0xCDC; // float32 + public const nint m_vLastSlopeCheckPos = 0xCE0; // Vector + public const nint m_bAnimationUpdateScheduled = 0xCEC; // bool + public const nint m_vecForce = 0xCF0; // Vector + public const nint m_nForceBone = 0xCFC; // int32 + public const nint m_pClientsideRagdoll = 0xD00; // CBaseAnimGraph* + public const nint m_bBuiltRagdoll = 0xD08; // bool + public const nint m_pRagdollPose = 0xD20; // PhysicsRagdollPose_t* + public const nint m_bClientRagdoll = 0xD28; // bool + public const nint m_bHasAnimatedMaterialAttributes = 0xD38; // bool + } + // Parent: None + // Fields count: 30 + // + // Metadata: + // NetworkVarNames: m_noGhostCollision (bool) + public static class C_BreakableProp { + public const nint m_OnBreak = 0xEC0; // CEntityIOOutput + public const nint m_OnHealthChanged = 0xEE8; // CEntityOutputTemplate + public const nint m_OnTakeDamage = 0xF10; // CEntityIOOutput + public const nint m_impactEnergyScale = 0xF38; // float32 + public const nint m_iMinHealthDmg = 0xF3C; // int32 + public const nint m_flPressureDelay = 0xF40; // float32 + public const nint m_hBreaker = 0xF44; // CHandle + public const nint m_PerformanceMode = 0xF48; // PerformanceMode_t + public const nint m_flDmgModBullet = 0xF4C; // float32 + public const nint m_flDmgModClub = 0xF50; // float32 + public const nint m_flDmgModExplosive = 0xF54; // float32 + public const nint m_flDmgModFire = 0xF58; // float32 + public const nint m_iszPhysicsDamageTableName = 0xF60; // CUtlSymbolLarge + public const nint m_iszBasePropData = 0xF68; // CUtlSymbolLarge + public const nint m_iInteractions = 0xF70; // int32 + public const nint m_flPreventDamageBeforeTime = 0xF74; // GameTime_t + public const nint m_bHasBreakPiecesOrCommands = 0xF78; // bool + public const nint m_explodeDamage = 0xF7C; // float32 + public const nint m_explodeRadius = 0xF80; // float32 + public const nint m_explosionDelay = 0xF88; // float32 + public const nint m_explosionBuildupSound = 0xF90; // CUtlSymbolLarge + public const nint m_explosionCustomEffect = 0xF98; // CUtlSymbolLarge + public const nint m_explosionCustomSound = 0xFA0; // CUtlSymbolLarge + public const nint m_explosionModifier = 0xFA8; // CUtlSymbolLarge + public const nint m_hPhysicsAttacker = 0xFB0; // CHandle + public const nint m_flLastPhysicsInfluenceTime = 0xFB4; // GameTime_t + public const nint m_flDefaultFadeScale = 0xFB8; // float32 + public const nint m_hLastAttacker = 0xFBC; // CHandle + public const nint m_hFlareEnt = 0xFC0; // CHandle + public const nint m_noGhostCollision = 0xFC4; // bool + } + // Parent: C_BreakableProp + // Fields count: 23 + // + // Metadata: + // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) + // NetworkVarNames: m_bUseAnimGraph (bool) + public static class C_DynamicProp { + public const nint m_bUseHitboxesForRenderBox = 0xFC5; // bool + public const nint m_bUseAnimGraph = 0xFC6; // bool + public const nint m_pOutputAnimBegun = 0xFC8; // CEntityIOOutput + public const nint m_pOutputAnimOver = 0xFF0; // CEntityIOOutput + public const nint m_pOutputAnimLoopCycleOver = 0x1018; // CEntityIOOutput + public const nint m_OnAnimReachedStart = 0x1040; // CEntityIOOutput + public const nint m_OnAnimReachedEnd = 0x1068; // CEntityIOOutput + public const nint m_iszIdleAnim = 0x1090; // CUtlSymbolLarge + public const nint m_nIdleAnimLoopMode = 0x1098; // AnimLoopMode_t + public const nint m_bRandomizeCycle = 0x109C; // bool + public const nint m_bStartDisabled = 0x109D; // bool + public const nint m_bFiredStartEndOutput = 0x109E; // bool + public const nint m_bForceNpcExclude = 0x109F; // bool + public const nint m_bCreateNonSolid = 0x10A0; // bool + public const nint m_bIsOverrideProp = 0x10A1; // bool + public const nint m_iInitialGlowState = 0x10A4; // int32 + public const nint m_nGlowRange = 0x10A8; // int32 + public const nint m_nGlowRangeMin = 0x10AC; // int32 + public const nint m_glowColor = 0x10B0; // Color + public const nint m_nGlowTeam = 0x10B4; // int32 + public const nint m_iCachedFrameCount = 0x10B8; // int32 + public const nint m_vecCachedRenderMins = 0x10BC; // Vector + public const nint m_vecCachedRenderMaxs = 0x10C8; // Vector + } + // Parent: C_BaseTrigger + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_MaxWeight (float) + // NetworkVarNames: m_FadeDuration (float) + // NetworkVarNames: m_Weight (float) + // NetworkVarNames: m_lookupFilename (char) + public static class C_ColorCorrectionVolume { + public const nint m_LastEnterWeight = 0xC54; // float32 + public const nint m_LastEnterTime = 0xC58; // float32 + public const nint m_LastExitWeight = 0xC5C; // float32 + public const nint m_LastExitTime = 0xC60; // float32 + public const nint m_bEnabled = 0xC64; // bool + public const nint m_MaxWeight = 0xC68; // float32 + public const nint m_FadeDuration = 0xC6C; // float32 + public const nint m_Weight = 0xC70; // float32 + public const nint m_lookupFilename = 0xC74; // char[512] + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_targetCamera (CUtlString) + // NetworkVarNames: m_nResolutionEnum (int) + // NetworkVarNames: m_bRenderShadows (bool) + // NetworkVarNames: m_bUseUniqueColorTarget (bool) + // NetworkVarNames: m_brushModelName (CUtlString) + // NetworkVarNames: m_hTargetCamera (EHANDLE) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bDraw3DSkybox (bool) + public static class C_FuncMonitor { + public const nint m_targetCamera = 0xC50; // CUtlString + public const nint m_nResolutionEnum = 0xC58; // int32 + public const nint m_bRenderShadows = 0xC5C; // bool + public const nint m_bUseUniqueColorTarget = 0xC5D; // bool + public const nint m_brushModelName = 0xC60; // CUtlString + public const nint m_hTargetCamera = 0xC68; // CHandle + public const nint m_bEnabled = 0xC6C; // bool + public const nint m_bDraw3DSkybox = 0xC6D; // bool + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + public static class C_FuncMoveLinear { + } + // Parent: CBaseAnimGraph + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flStartTimeInCommentary (float32) + // NetworkVarNames: m_iszCommentaryFile (string_t) + // NetworkVarNames: m_iszTitle (string_t) + // NetworkVarNames: m_iszSpeakers (string_t) + // NetworkVarNames: m_iNodeNumber (int) + // NetworkVarNames: m_iNodeNumberMax (int) + // NetworkVarNames: m_bListenedTo (bool) + // NetworkVarNames: m_hViewPosition (CHandle) + public static class C_PointCommentaryNode { + public const nint m_bActive = 0xE80; // bool + public const nint m_bWasActive = 0xE81; // bool + public const nint m_flEndTime = 0xE84; // GameTime_t + public const nint m_flStartTime = 0xE88; // GameTime_t + public const nint m_flStartTimeInCommentary = 0xE8C; // float32 + public const nint m_iszCommentaryFile = 0xE90; // CUtlSymbolLarge + public const nint m_iszTitle = 0xE98; // CUtlSymbolLarge + public const nint m_iszSpeakers = 0xEA0; // CUtlSymbolLarge + public const nint m_iNodeNumber = 0xEA8; // int32 + public const nint m_iNodeNumberMax = 0xEAC; // int32 + public const nint m_bListenedTo = 0xEB0; // bool + public const nint m_hViewPosition = 0xEC0; // CHandle + public const nint m_bRestartAfterRestore = 0xEC4; // bool + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bIsUsable (bool) + public static class C_BaseDoor { + public const nint m_bIsUsable = 0xC50; // bool + } + // Parent: CBaseAnimGraph + // Fields count: 19 + // + // Metadata: + // NetworkVarNames: m_flexWeight (float32) + // NetworkVarNames: m_blinktoggle (bool) + public static class C_BaseFlex { + public const nint m_flexWeight = 0xE88; // C_NetworkUtlVectorBase + public const nint m_vLookTargetPosition = 0xEA0; // Vector + public const nint m_blinktoggle = 0xEB8; // bool + public const nint m_nLastFlexUpdateFrameCount = 0xF18; // int32 + public const nint m_CachedViewTarget = 0xF1C; // Vector + public const nint m_nNextSceneEventId = 0xF28; // uint32 + public const nint m_iBlink = 0xF2C; // int32 + public const nint m_blinktime = 0xF30; // float32 + public const nint m_prevblinktoggle = 0xF34; // bool + public const nint m_iJawOpen = 0xF38; // int32 + public const nint m_flJawOpenAmount = 0xF3C; // float32 + public const nint m_flBlinkAmount = 0xF40; // float32 + public const nint m_iMouthAttachment = 0xF44; // AttachmentHandle_t + public const nint m_iEyeAttachment = 0xF45; // AttachmentHandle_t + public const nint m_bResetFlexWeightsOnModelChange = 0xF46; // bool + public const nint m_nEyeOcclusionRendererBone = 0xF60; // int32 + public const nint m_mEyeOcclusionRendererCameraToBoneTransform = 0xF64; // matrix3x4_t + public const nint m_vEyeOcclusionRendererHalfExtent = 0xF94; // Vector + public const nint m_PhonemeClasses = 0xFB0; // C_BaseFlex::Emphasized_Phoneme[3] + } + // Parent: CBaseAnimGraph + // Fields count: 23 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_poolOrigin (Vector) + // NetworkVarNames: m_waterLevel (float32) + // NetworkVarNames: m_x (float32) + // NetworkVarNames: m_y (float32) + // NetworkVarNames: m_z (float32) + // NetworkVarNames: m_angle (float32) + public static class C_Fish { + public const nint m_pos = 0xE78; // Vector + public const nint m_vel = 0xE84; // Vector + public const nint m_angles = 0xE90; // QAngle + public const nint m_localLifeState = 0xE9C; // int32 + public const nint m_deathDepth = 0xEA0; // float32 + public const nint m_deathAngle = 0xEA4; // float32 + public const nint m_buoyancy = 0xEA8; // float32 + public const nint m_wiggleTimer = 0xEB0; // CountdownTimer + public const nint m_wigglePhase = 0xEC8; // float32 + public const nint m_wiggleRate = 0xECC; // float32 + public const nint m_actualPos = 0xED0; // Vector + public const nint m_actualAngles = 0xEDC; // QAngle + public const nint m_poolOrigin = 0xEE8; // Vector + public const nint m_waterLevel = 0xEF4; // float32 + public const nint m_gotUpdate = 0xEF8; // bool + public const nint m_x = 0xEFC; // float32 + public const nint m_y = 0xF00; // float32 + public const nint m_z = 0xF04; // float32 + public const nint m_angle = 0xF08; // float32 + public const nint m_errorHistory = 0xF0C; // float32[20] + public const nint m_errorHistoryIndex = 0xF5C; // int32 + public const nint m_errorHistoryCount = 0xF60; // int32 + public const nint m_averageError = 0xF64; // float32 + } + // Parent: C_BreakableProp + // Fields count: 1 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkIncludeByName + // NetworkVarNames: m_bAwake (bool) + public static class C_PhysicsProp { + public const nint m_bAwake = 0xFC5; // bool + } + // Parent: C_DynamicProp + // Fields count: 7 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkIncludeByName + // NetworkVarNames: m_eDoorState (DoorState_t) + // NetworkVarNames: m_bLocked (bool) + // NetworkVarNames: m_closedPosition (Vector) + // NetworkVarNames: m_closedAngles (QAngle) + // NetworkVarNames: m_hMaster (CHandle) + public static class C_BasePropDoor { + public const nint m_eDoorState = 0x10E4; // DoorState_t + public const nint m_modelChanged = 0x10E8; // bool + public const nint m_bLocked = 0x10E9; // bool + public const nint m_closedPosition = 0x10EC; // Vector + public const nint m_closedAngles = 0x10F8; // QAngle + public const nint m_hMaster = 0x1104; // CHandle + public const nint m_vWhereToSetLightingOrigin = 0x1108; // Vector + } + // Parent: CBaseAnimGraph + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_ragPos (Vector) + // NetworkVarNames: m_ragAngles (QAngle) + // NetworkVarNames: m_flBlendWeight (float32) + // NetworkVarNames: m_hRagdollSource (EHANDLE) + public static class C_RagdollProp { + public const nint m_ragPos = 0xE80; // C_NetworkUtlVectorBase + public const nint m_ragAngles = 0xE98; // C_NetworkUtlVectorBase + public const nint m_flBlendWeight = 0xEB0; // float32 + public const nint m_hRagdollSource = 0xEB4; // CHandle + public const nint m_iEyeAttachment = 0xEB8; // AttachmentHandle_t + public const nint m_flBlendWeightCurrent = 0xEBC; // float32 + public const nint m_parentPhysicsBoneIndices = 0xEC0; // CUtlVector + public const nint m_worldSpaceBoneComputationOrder = 0xED8; // CUtlVector + } + // Parent: C_PhysicsProp + // Fields count: 1 + // + // Metadata: + // MNetworkExcludeByName + // NetworkVarNames: m_ShardDesc (shard_model_desc_t) + public static class C_ShatterGlassShardPhysics { + public const nint m_ShardDesc = 0xFD0; // shard_model_desc_t + } + // Parent: C_BaseFlex + // Fields count: 20 + // + // Metadata: + // NetworkVarNames: m_AttributeManager (CAttributeContainer) + // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) + // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) + // NetworkVarNames: m_nFallbackPaintKit (int) + // NetworkVarNames: m_nFallbackSeed (int) + // NetworkVarNames: m_flFallbackWear (float) + // NetworkVarNames: m_nFallbackStatTrak (int) + public static class C_EconEntity { + public const nint m_flFlexDelayTime = 0x1020; // float32 + public const nint m_flFlexDelayedWeight = 0x1028; // float32* + public const nint m_bAttributesInitialized = 0x1030; // bool + public const nint m_AttributeManager = 0x1038; // C_AttributeContainer + public const nint m_OriginalOwnerXuidLow = 0x23E8; // uint32 + public const nint m_OriginalOwnerXuidHigh = 0x23EC; // uint32 + public const nint m_nFallbackPaintKit = 0x23F0; // int32 + public const nint m_nFallbackSeed = 0x23F4; // int32 + public const nint m_flFallbackWear = 0x23F8; // float32 + public const nint m_nFallbackStatTrak = 0x23FC; // int32 + public const nint m_bClientside = 0x2400; // bool + public const nint m_bParticleSystemsCreated = 0x2401; // bool + public const nint m_vecAttachedParticles = 0x2408; // CUtlVector + public const nint m_hViewmodelAttachment = 0x2420; // CHandle + public const nint m_iOldTeam = 0x2424; // int32 + public const nint m_bAttachmentDirty = 0x2428; // bool + public const nint m_nUnloadedModelIndex = 0x242C; // int32 + public const nint m_iNumOwnerValidationRetries = 0x2430; // int32 + public const nint m_hOldProvidee = 0x2440; // CHandle + public const nint m_vecAttachedModels = 0x2448; // CUtlVector + } + // Parent: C_BaseFlex + // Fields count: 12 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_bIsLive (bool) + // NetworkVarNames: m_DmgRadius (float32) + // NetworkVarNames: m_flDetonateTime (GameTime_t) + // NetworkVarNames: m_flDamage (float32) + // NetworkVarNames: m_hThrower (CHandle) + public static class C_BaseGrenade { + public const nint m_bHasWarnedAI = 0x1010; // bool + public const nint m_bIsSmokeGrenade = 0x1011; // bool + public const nint m_bIsLive = 0x1012; // bool + public const nint m_DmgRadius = 0x1014; // float32 + public const nint m_flDetonateTime = 0x1018; // GameTime_t + public const nint m_flWarnAITime = 0x101C; // float32 + public const nint m_flDamage = 0x1020; // float32 + public const nint m_iszBounceSound = 0x1028; // CUtlSymbolLarge + public const nint m_ExplosionSound = 0x1030; // CUtlString + public const nint m_hThrower = 0x103C; // CHandle + public const nint m_flNextAttack = 0x1054; // GameTime_t + public const nint m_hOriginalThrower = 0x1058; // CHandle + } + // Parent: CBaseAnimGraph + // Fields count: 17 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkExcludeByUserGroup + // MNetworkOverride + // MNetworkIncludeByName + // NetworkVarNames: m_nViewModelIndex (uint32) + // NetworkVarNames: m_nAnimationParity (uint32) + // NetworkVarNames: m_flAnimationStartTime (float32) + // NetworkVarNames: m_hWeapon (CHandle) + // NetworkVarNames: m_hControlPanel (CHandle) + public static class C_BaseViewModel { + public const nint m_vecLastFacing = 0xE80; // Vector + public const nint m_nViewModelIndex = 0xE8C; // uint32 + public const nint m_nAnimationParity = 0xE90; // uint32 + public const nint m_flAnimationStartTime = 0xE94; // float32 + public const nint m_hWeapon = 0xE98; // CHandle + public const nint m_sVMName = 0xEA0; // CUtlSymbolLarge + public const nint m_sAnimationPrefix = 0xEA8; // CUtlSymbolLarge + public const nint m_hWeaponModel = 0xEB0; // CHandle + public const nint m_iCameraAttachment = 0xEB4; // AttachmentHandle_t + public const nint m_vecLastCameraAngles = 0xEB8; // QAngle + public const nint m_previousElapsedDuration = 0xEC4; // float32 + public const nint m_previousCycle = 0xEC8; // float32 + public const nint m_nOldAnimationParity = 0xECC; // int32 + public const nint m_hOldLayerSequence = 0xED0; // HSequence + public const nint m_oldLayer = 0xED4; // int32 + public const nint m_oldLayerStartTime = 0xED8; // float32 + public const nint m_hControlPanel = 0xEDC; // CHandle + } + // Parent: C_BaseGrenade + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_vInitialPosition (Vector) + // NetworkVarNames: m_vInitialVelocity (Vector) + // NetworkVarNames: m_nBounces (int) + // NetworkVarNames: m_nExplodeEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_nExplodeEffectTickBegin (int) + // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) + public static class C_BaseCSGrenadeProjectile { + public const nint m_vInitialPosition = 0x105C; // Vector + public const nint m_vInitialVelocity = 0x1068; // Vector + public const nint m_nBounces = 0x1074; // int32 + public const nint m_nExplodeEffectIndex = 0x1078; // CStrongHandle + public const nint m_nExplodeEffectTickBegin = 0x1080; // int32 + public const nint m_vecExplodeEffectOrigin = 0x1084; // Vector + public const nint m_flSpawnTime = 0x1090; // GameTime_t + public const nint vecLastTrailLinePos = 0x1094; // Vector + public const nint flNextTrailLineTime = 0x10A0; // GameTime_t + public const nint m_bExplodeEffectBegan = 0x10A4; // bool + public const nint m_bCanCreateGrenadeTrail = 0x10A5; // bool + public const nint m_nSnapshotTrajectoryEffectIndex = 0x10A8; // ParticleIndex_t + public const nint m_hSnapshotTrajectoryParticleSnapshot = 0x10B0; // CStrongHandle + public const nint m_arrTrajectoryTrailPoints = 0x10B8; // CUtlVector + public const nint m_arrTrajectoryTrailPointCreationTimes = 0x10D0; // CUtlVector + public const nint m_flTrajectoryTrailEffectCreationTime = 0x10E8; // float32 + } + // Parent: CBaseAnimGraph + // Fields count: 29 + // + // Metadata: + // NetworkVarNames: m_bBombTicking (bool) + // NetworkVarNames: m_nBombSite (int) + // NetworkVarNames: m_nSourceSoundscapeHash (int) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_flC4Blow (GameTime_t) + // NetworkVarNames: m_bCannotBeDefused (bool) + // NetworkVarNames: m_bHasExploded (bool) + // NetworkVarNames: m_flTimerLength (float) + // NetworkVarNames: m_bBeingDefused (bool) + // NetworkVarNames: m_flDefuseLength (float) + // NetworkVarNames: m_flDefuseCountDown (GameTime_t) + // NetworkVarNames: m_bBombDefused (bool) + // NetworkVarNames: m_hBombDefuser (CHandle) + // NetworkVarNames: m_hControlPanel (CHandle) + public static class C_PlantedC4 { + public const nint m_bBombTicking = 0xE78; // bool + public const nint m_nBombSite = 0xE7C; // int32 + public const nint m_nSourceSoundscapeHash = 0xE80; // int32 + public const nint m_entitySpottedState = 0xE88; // EntitySpottedState_t + public const nint m_flNextGlow = 0xEA0; // GameTime_t + public const nint m_flNextBeep = 0xEA4; // GameTime_t + public const nint m_flC4Blow = 0xEA8; // GameTime_t + public const nint m_bCannotBeDefused = 0xEAC; // bool + public const nint m_bHasExploded = 0xEAD; // bool + public const nint m_flTimerLength = 0xEB0; // float32 + public const nint m_bBeingDefused = 0xEB4; // bool + public const nint m_bTriggerWarning = 0xEB8; // float32 + public const nint m_bExplodeWarning = 0xEBC; // float32 + public const nint m_bC4Activated = 0xEC0; // bool + public const nint m_bTenSecWarning = 0xEC1; // bool + public const nint m_flDefuseLength = 0xEC4; // float32 + public const nint m_flDefuseCountDown = 0xEC8; // GameTime_t + public const nint m_bBombDefused = 0xECC; // bool + public const nint m_hBombDefuser = 0xED0; // CHandle + public const nint m_hControlPanel = 0xED4; // CHandle + public const nint m_hDefuserMultimeter = 0xED8; // CHandle + public const nint m_flNextRadarFlashTime = 0xEDC; // GameTime_t + public const nint m_bRadarFlash = 0xEE0; // bool + public const nint m_pBombDefuser = 0xEE4; // CHandle + public const nint m_fLastDefuseTime = 0xEE8; // GameTime_t + public const nint m_pPredictionOwner = 0xEF0; // CBasePlayerController* + public const nint m_vecC4ExplodeSpectatePos = 0xEF8; // Vector + public const nint m_vecC4ExplodeSpectateAng = 0xF04; // QAngle + public const nint m_flC4ExplodeSpectateDuration = 0xF10; // float32 + } + // Parent: C_EconEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_bShouldGlow (bool) + public static class C_Item { + public const nint m_bShouldGlow = 0x2460; // bool + public const nint m_pReticleHintTextName = 0x2461; // char[256] + } + // Parent: C_DynamicProp + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_jumpedThisFrame (bool) + // NetworkVarNames: m_leader (CHandle) + // NetworkVarNames: m_AttributeManager (CAttributeContainer) + // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) + // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) + public static class C_Chicken { + public const nint m_hHolidayHatAddon = 0x10E0; // CHandle + public const nint m_jumpedThisFrame = 0x10E4; // bool + public const nint m_leader = 0x10E8; // CHandle + public const nint m_AttributeManager = 0x10F0; // C_AttributeContainer + public const nint m_OriginalOwnerXuidLow = 0x24A0; // uint32 + public const nint m_OriginalOwnerXuidHigh = 0x24A4; // uint32 + public const nint m_bAttributesInitialized = 0x24A8; // bool + public const nint m_hWaterWakeParticles = 0x24AC; // ParticleIndex_t + } + // Parent: C_EconEntity + // Fields count: 7 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkIncludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkUserGroupProxy + // NetworkVarNames: m_nNextPrimaryAttackTick (GameTick_t) + // NetworkVarNames: m_flNextPrimaryAttackTickRatio (float32) + // NetworkVarNames: m_nNextSecondaryAttackTick (GameTick_t) + // NetworkVarNames: m_flNextSecondaryAttackTickRatio (float32) + // NetworkVarNames: m_iClip1 (int32) + // NetworkVarNames: m_iClip2 (int32) + // NetworkVarNames: m_pReserveAmmo (int) + public static class C_BasePlayerWeapon { + public const nint m_nNextPrimaryAttackTick = 0x2460; // GameTick_t + public const nint m_flNextPrimaryAttackTickRatio = 0x2464; // float32 + public const nint m_nNextSecondaryAttackTick = 0x2468; // GameTick_t + public const nint m_flNextSecondaryAttackTickRatio = 0x246C; // float32 + public const nint m_iClip1 = 0x2470; // int32 + public const nint m_iClip2 = 0x2474; // int32 + public const nint m_pReserveAmmo = 0x2478; // int32[2] + } + // Parent: C_RagdollProp + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_boneIndexAttached (uint32) + // NetworkVarNames: m_ragdollAttachedObjectIndex (uint32) + // NetworkVarNames: m_attachmentPointBoneSpace (Vector) + // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) + public static class C_RagdollPropAttached { + public const nint m_boneIndexAttached = 0xEF0; // uint32 + public const nint m_ragdollAttachedObjectIndex = 0xEF4; // uint32 + public const nint m_attachmentPointBoneSpace = 0xEF8; // Vector + public const nint m_attachmentPointRagdollSpace = 0xF04; // Vector + public const nint m_vecOffset = 0xF10; // Vector + public const nint m_parentTime = 0xF1C; // float32 + public const nint m_bHasParent = 0xF20; // bool + } + // Parent: C_BaseFlex + // Fields count: 8 + // + // Metadata: + // MNetworkExcludeByUserGroup + // NetworkVarNames: m_hMyWearables (CHandle) + // NetworkVarNames: m_flFieldOfView (float) + public static class C_BaseCombatCharacter { + public const nint m_hMyWearables = 0x1010; // C_NetworkUtlVectorBase> + public const nint m_bloodColor = 0x1028; // int32 + public const nint m_leftFootAttachment = 0x102C; // AttachmentHandle_t + public const nint m_rightFootAttachment = 0x102D; // AttachmentHandle_t + public const nint m_nWaterWakeMode = 0x1030; // C_BaseCombatCharacter::WaterWakeMode_t + public const nint m_flWaterWorldZ = 0x1034; // float32 + public const nint m_flWaterNextTraceTime = 0x1038; // float32 + public const nint m_flFieldOfView = 0x103C; // float32 + } + // Parent: C_BaseCombatCharacter + // Fields count: 28 + // + // Metadata: + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkExcludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_pWeaponServices (CPlayer_WeaponServices*) + // NetworkVarNames: m_pItemServices (CPlayer_ItemServices*) + // NetworkVarNames: m_pAutoaimServices (CPlayer_AutoaimServices*) + // NetworkVarNames: m_pObserverServices (CPlayer_ObserverServices*) + // NetworkVarNames: m_pWaterServices (CPlayer_WaterServices*) + // NetworkVarNames: m_pUseServices (CPlayer_UseServices*) + // NetworkVarNames: m_pFlashlightServices (CPlayer_FlashlightServices*) + // NetworkVarNames: m_pCameraServices (CPlayer_CameraServices*) + // NetworkVarNames: m_pMovementServices (CPlayer_MovementServices*) + // NetworkVarNames: m_ServerViewAngleChanges (ViewAngleServerChange_t) + // NetworkVarNames: m_iHideHUD (uint32) + // NetworkVarNames: m_skybox3d (sky3dparams_t) + // NetworkVarNames: m_flDeathTime (GameTime_t) + // NetworkVarNames: m_hController (CHandle) + public static class C_BasePlayerPawn { + public const nint m_pWeaponServices = 0x10A0; // CPlayer_WeaponServices* + public const nint m_pItemServices = 0x10A8; // CPlayer_ItemServices* + public const nint m_pAutoaimServices = 0x10B0; // CPlayer_AutoaimServices* + public const nint m_pObserverServices = 0x10B8; // CPlayer_ObserverServices* + public const nint m_pWaterServices = 0x10C0; // CPlayer_WaterServices* + public const nint m_pUseServices = 0x10C8; // CPlayer_UseServices* + public const nint m_pFlashlightServices = 0x10D0; // CPlayer_FlashlightServices* + public const nint m_pCameraServices = 0x10D8; // CPlayer_CameraServices* + public const nint m_pMovementServices = 0x10E0; // CPlayer_MovementServices* + public const nint m_ServerViewAngleChanges = 0x10F0; // C_UtlVectorEmbeddedNetworkVar + public const nint m_nHighestConsumedServerViewAngleChangeIndex = 0x1140; // uint32 + public const nint v_angle = 0x1144; // QAngle + public const nint v_anglePrevious = 0x1150; // QAngle + public const nint m_iHideHUD = 0x115C; // uint32 + public const nint m_skybox3d = 0x1160; // sky3dparams_t + public const nint m_flDeathTime = 0x11F0; // GameTime_t + public const nint m_vecPredictionError = 0x11F4; // Vector + public const nint m_flPredictionErrorTime = 0x1200; // GameTime_t + public const nint m_vecLastCameraSetupLocalOrigin = 0x1204; // Vector + public const nint m_flLastCameraSetupTime = 0x1210; // GameTime_t + public const nint m_flFOVSensitivityAdjust = 0x1214; // float32 + public const nint m_flMouseSensitivity = 0x1218; // float32 + public const nint m_vOldOrigin = 0x121C; // Vector + public const nint m_flOldSimulationTime = 0x1228; // float32 + public const nint m_nLastExecutedCommandNumber = 0x122C; // int32 + public const nint m_nLastExecutedCommandTick = 0x1230; // int32 + public const nint m_hController = 0x1234; // CHandle + public const nint m_bIsSwappingToPredictableController = 0x1238; // bool + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MNetworkOverride + // NetworkVarNames: m_bShouldIgnoreOffsetAndAccuracy (bool) + // NetworkVarNames: m_nWeaponParity (uint32) + public static class C_CSGOViewModel { + public const nint m_bShouldIgnoreOffsetAndAccuracy = 0xF04; // bool + public const nint m_nWeaponParity = 0xF08; // uint32 + public const nint m_nOldWeaponParity = 0xF0C; // uint32 + public const nint m_nLastKnownAssociatedWeaponEntIndex = 0xF10; // CEntityIndex + public const nint m_bNeedToQueueHighResComposite = 0xF14; // bool + public const nint m_vLoweredWeaponOffset = 0xF74; // QAngle + } + // Parent: C_BasePlayerWeapon + // Fields count: 71 + // + // Metadata: + // MNetworkExcludeByName + // NetworkVarNames: m_flFireSequenceStartTime (float) + // NetworkVarNames: m_nFireSequenceStartTimeChange (int) + // NetworkVarNames: m_ePlayerFireEvent (PlayerAnimEvent_t) + // NetworkVarNames: m_ePlayerFireEventAttackType (WeaponAttackType_t) + // NetworkVarNames: m_iState (CSWeaponState_t) + // NetworkVarNames: m_nViewModelIndex (uint32) + // NetworkVarNames: m_flTimeWeaponIdle (GameTime_t) + // NetworkVarNames: m_weaponMode (CSWeaponMode) + // NetworkVarNames: m_fAccuracyPenalty (float) + // NetworkVarNames: m_iRecoilIndex (int) + // NetworkVarNames: m_flRecoilIndex (float) + // NetworkVarNames: m_bBurstMode (bool) + // NetworkVarNames: m_nPostponeFireReadyTicks (GameTick_t) + // NetworkVarNames: m_flPostponeFireReadyFrac (float) + // NetworkVarNames: m_bInReload (bool) + // NetworkVarNames: m_bReloadVisuallyComplete (bool) + // NetworkVarNames: m_flDroppedAtTime (GameTime_t) + // NetworkVarNames: m_bIsHauledBack (bool) + // NetworkVarNames: m_bSilencerOn (bool) + // NetworkVarNames: m_flTimeSilencerSwitchComplete (GameTime_t) + // NetworkVarNames: m_iOriginalTeamNumber (int) + // NetworkVarNames: m_hPrevOwner (CHandle) + // NetworkVarNames: m_nDropTick (GameTick_t) + // NetworkVarNames: m_fLastShotTime (GameTime_t) + // NetworkVarNames: m_iIronSightMode (int) + // NetworkVarNames: m_iNumEmptyAttacks (int) + public static class C_CSWeaponBase { + public const nint m_flFireSequenceStartTime = 0x24CC; // float32 + public const nint m_nFireSequenceStartTimeChange = 0x24D0; // int32 + public const nint m_nFireSequenceStartTimeAck = 0x24D4; // int32 + public const nint m_ePlayerFireEvent = 0x24D8; // PlayerAnimEvent_t + public const nint m_ePlayerFireEventAttackType = 0x24DC; // WeaponAttackType_t + public const nint m_seqIdle = 0x24E0; // HSequence + public const nint m_seqFirePrimary = 0x24E4; // HSequence + public const nint m_seqFireSecondary = 0x24E8; // HSequence + public const nint m_thirdPersonFireSequences = 0x24F0; // CUtlVector + public const nint m_hCurrentThirdPersonSequence = 0x2508; // HSequence + public const nint m_nSilencerBoneIndex = 0x250C; // int32 + public const nint m_thirdPersonSequences = 0x2510; // HSequence[7] + public const nint m_ClientPreviousWeaponState = 0x2548; // CSWeaponState_t + public const nint m_iState = 0x254C; // CSWeaponState_t + public const nint m_flCrosshairDistance = 0x2550; // float32 + public const nint m_iAmmoLastCheck = 0x2554; // int32 + public const nint m_iAlpha = 0x2558; // int32 + public const nint m_iScopeTextureID = 0x255C; // int32 + public const nint m_iCrosshairTextureID = 0x2560; // int32 + public const nint m_flGunAccuracyPositionDeprecated = 0x2564; // float32 + public const nint m_nLastEmptySoundCmdNum = 0x2568; // int32 + public const nint m_nViewModelIndex = 0x256C; // uint32 + public const nint m_bReloadsWithClips = 0x2570; // bool + public const nint m_flTimeWeaponIdle = 0x2574; // GameTime_t + public const nint m_bFireOnEmpty = 0x2578; // bool + public const nint m_OnPlayerPickup = 0x2580; // CEntityIOOutput + public const nint m_weaponMode = 0x25A8; // CSWeaponMode + public const nint m_flTurningInaccuracyDelta = 0x25AC; // float32 + public const nint m_vecTurningInaccuracyEyeDirLast = 0x25B0; // Vector + public const nint m_flTurningInaccuracy = 0x25BC; // float32 + public const nint m_fAccuracyPenalty = 0x25C0; // float32 + public const nint m_flLastAccuracyUpdateTime = 0x25C4; // GameTime_t + public const nint m_fAccuracySmoothedForZoom = 0x25C8; // float32 + public const nint m_fScopeZoomEndTime = 0x25CC; // GameTime_t + public const nint m_iRecoilIndex = 0x25D0; // int32 + public const nint m_flRecoilIndex = 0x25D4; // float32 + public const nint m_bBurstMode = 0x25D8; // bool + public const nint m_nPostponeFireReadyTicks = 0x25DC; // GameTick_t + public const nint m_flPostponeFireReadyFrac = 0x25E0; // float32 + public const nint m_bInReload = 0x25E4; // bool + public const nint m_bReloadVisuallyComplete = 0x25E5; // bool + public const nint m_flDroppedAtTime = 0x25E8; // GameTime_t + public const nint m_bIsHauledBack = 0x25EC; // bool + public const nint m_bSilencerOn = 0x25ED; // bool + public const nint m_flTimeSilencerSwitchComplete = 0x25F0; // GameTime_t + public const nint m_iOriginalTeamNumber = 0x25F4; // int32 + public const nint m_flNextAttackRenderTimeOffset = 0x25F8; // float32 + public const nint m_bVisualsDataSet = 0x2680; // bool + public const nint m_bOldFirstPersonSpectatedState = 0x2681; // bool + public const nint m_hOurPing = 0x2684; // CHandle + public const nint m_nOurPingIndex = 0x2688; // CEntityIndex + public const nint m_vecOurPingPos = 0x268C; // Vector + public const nint m_bGlowForPing = 0x2698; // bool + public const nint m_bUIWeapon = 0x2699; // bool + public const nint m_hPrevOwner = 0x26A8; // CHandle + public const nint m_nDropTick = 0x26AC; // GameTick_t + public const nint m_donated = 0x26CC; // bool + public const nint m_fLastShotTime = 0x26D0; // GameTime_t + public const nint m_bWasOwnedByCT = 0x26D4; // bool + public const nint m_bWasOwnedByTerrorist = 0x26D5; // bool + public const nint m_gunHeat = 0x26D8; // float32 + public const nint m_smokeAttachments = 0x26DC; // uint32 + public const nint m_lastSmokeTime = 0x26E0; // GameTime_t + public const nint m_flNextClientFireBulletTime = 0x26E4; // float32 + public const nint m_flNextClientFireBulletTime_Repredict = 0x26E8; // float32 + public const nint m_IronSightController = 0x27C0; // C_IronSightController + public const nint m_iIronSightMode = 0x2870; // int32 + public const nint m_flLastLOSTraceFailureTime = 0x2880; // GameTime_t + public const nint m_iNumEmptyAttacks = 0x2884; // int32 + public const nint m_flLastMagDropRequestTime = 0x2900; // GameTime_t + public const nint m_flWatTickOffset = 0x2904; // float32 + } + // Parent: C_CSWeaponBase + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_zoomLevel (int) + // NetworkVarNames: m_iBurstShotsRemaining (int) + // NetworkVarNames: m_bNeedsBoltAction (bool) + public static class C_CSWeaponBaseGun { + public const nint m_zoomLevel = 0x2908; // int32 + public const nint m_iBurstShotsRemaining = 0x290C; // int32 + public const nint m_iSilencerBodygroup = 0x2910; // int32 + public const nint m_silencedModelIndex = 0x2920; // int32 + public const nint m_inPrecache = 0x2924; // bool + public const nint m_bNeedsBoltAction = 0x2925; // bool + } + // Parent: C_CSWeaponBase + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_bStartedArming (bool) + // NetworkVarNames: m_fArmedTime (GameTime_t) + // NetworkVarNames: m_bBombPlacedAnimation (bool) + // NetworkVarNames: m_bIsPlantingViaUse (bool) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + public static class C_C4 { + public const nint m_szScreenText = 0x2908; // char[32] + public const nint m_activeLightParticleIndex = 0x2928; // ParticleIndex_t + public const nint m_eActiveLightEffect = 0x292C; // C4LightEffect_t + public const nint m_bStartedArming = 0x2930; // bool + public const nint m_fArmedTime = 0x2934; // GameTime_t + public const nint m_bBombPlacedAnimation = 0x2938; // bool + public const nint m_bIsPlantingViaUse = 0x2939; // bool + public const nint m_entitySpottedState = 0x2940; // EntitySpottedState_t + public const nint m_nSpotRules = 0x2958; // int32 + public const nint m_bPlayedArmingBeeps = 0x295C; // bool[7] + public const nint m_bBombPlanted = 0x2963; // bool + } + // Parent: C_CSWeaponBaseGun + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_fFireTime (GameTime_t) + public static class C_WeaponTaser { + public const nint m_fFireTime = 0x2928; // GameTime_t + } + // Parent: C_CSWeaponBaseGun + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_flDisplayHealth (float) + public static class C_WeaponShield { + public const nint m_flDisplayHealth = 0x2928; // float32 + } + // Parent: C_BaseCSGrenadeProjectile + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bIsIncGrenade (bool) + public static class C_MolotovProjectile { + public const nint m_bIsIncGrenade = 0x10EC; // bool + } + // Parent: C_BaseCSGrenadeProjectile + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_nDecoyShotTick (int) + public static class C_DecoyProjectile { + public const nint m_nDecoyShotTick = 0x10EC; // int32 + public const nint m_nClientLastKnownDecoyShotTick = 0x10F0; // int32 + public const nint m_flTimeParticleEffectSpawn = 0x1118; // GameTime_t + } + // Parent: C_BaseCSGrenadeProjectile + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_nSmokeEffectTickBegin (int) + // NetworkVarNames: m_bDidSmokeEffect (bool) + // NetworkVarNames: m_nRandomSeed (int) + // NetworkVarNames: m_vSmokeColor (Vector) + // NetworkVarNames: m_vSmokeDetonationPos (Vector) + // NetworkVarNames: m_VoxelFrameData (CUtlVector) + public static class C_SmokeGrenadeProjectile { + public const nint m_nSmokeEffectTickBegin = 0x10F8; // int32 + public const nint m_bDidSmokeEffect = 0x10FC; // bool + public const nint m_nRandomSeed = 0x1100; // int32 + public const nint m_vSmokeColor = 0x1104; // Vector + public const nint m_vSmokeDetonationPos = 0x1110; // Vector + public const nint m_VoxelFrameData = 0x1120; // CUtlVector + public const nint m_bSmokeVolumeDataReceived = 0x1138; // bool + public const nint m_bSmokeEffectSpawned = 0x1139; // bool + } + // Parent: C_CSWeaponBase + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_bRedraw (bool) + // NetworkVarNames: m_bIsHeldByPlayer (bool) + // NetworkVarNames: m_bPinPulled (bool) + // NetworkVarNames: m_bJumpThrow (bool) + // NetworkVarNames: m_bThrowAnimating (bool) + // NetworkVarNames: m_fThrowTime (GameTime_t) + // NetworkVarNames: m_flThrowStrength (float) + // NetworkVarNames: m_flThrowStrengthApproach (float) + // NetworkVarNames: m_fDropTime (GameTime_t) + // NetworkVarNames: m_bJustPulledPin (bool) + // NetworkVarNames: m_nNextHoldTick (GameTick_t) + // NetworkVarNames: m_flNextHoldFrac (float) + // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) + public static class C_BaseCSGrenade { + public const nint m_bClientPredictDelete = 0x2908; // bool + public const nint m_bRedraw = 0x2909; // bool + public const nint m_bIsHeldByPlayer = 0x290A; // bool + public const nint m_bPinPulled = 0x290B; // bool + public const nint m_bJumpThrow = 0x290C; // bool + public const nint m_bThrowAnimating = 0x290D; // bool + public const nint m_fThrowTime = 0x2910; // GameTime_t + public const nint m_flThrowStrength = 0x2914; // float32 + public const nint m_flThrowStrengthApproach = 0x2918; // float32 + public const nint m_fDropTime = 0x291C; // GameTime_t + public const nint m_bJustPulledPin = 0x2920; // bool + public const nint m_nNextHoldTick = 0x2924; // GameTick_t + public const nint m_flNextHoldFrac = 0x2928; // float32 + public const nint m_hSwitchToWeaponAfterThrow = 0x292C; // CHandle + } + // Parent: C_CSWeaponBase + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer) + // NetworkVarNames: m_bRedraw (bool) + public static class C_WeaponBaseItem { + public const nint m_SequenceCompleteTimer = 0x2908; // CountdownTimer + public const nint m_bRedraw = 0x2920; // bool + } + // Parent: C_Item + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_OwningPlayer (CHandle) + // NetworkVarNames: m_KillingPlayer (CHandle) + public static class C_ItemDogtags { + public const nint m_OwningPlayer = 0x2564; // CHandle + public const nint m_KillingPlayer = 0x2568; // CHandle + } + // Parent: C_CSWeaponBase + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_bPlayingUninterruptableAct (bool) + // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) + public static class C_Fists { + public const nint m_bPlayingUninterruptableAct = 0x2908; // bool + public const nint m_nUninterruptableActivity = 0x290C; // PlayerAnimEvent_t + } + // Parent: C_BasePlayerPawn + // Fields count: 142 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_pPingServices (CCSPlayer_PingServices*) + // NetworkVarNames: m_pViewModelServices (CPlayer_ViewModelServices*) + // NetworkVarNames: m_bIsScoped (bool) + // NetworkVarNames: m_bIsWalking (bool) + // NetworkVarNames: m_bResumeZoom (bool) + // NetworkVarNames: m_iPlayerState (CSPlayerState) + // NetworkVarNames: m_bIsDefusing (bool) + // NetworkVarNames: m_bIsGrabbingHostage (bool) + // NetworkVarNames: m_iBlockingUseActionInProgress (CSPlayerBlockingUseAction_t) + // NetworkVarNames: m_bIsRescuing (bool) + // NetworkVarNames: m_fImmuneToGunGameDamageTime (GameTime_t) + // NetworkVarNames: m_bGunGameImmunity (bool) + // NetworkVarNames: m_GunGameImmunityColor (Color) + // NetworkVarNames: m_bHasMovedSinceSpawn (bool) + // NetworkVarNames: m_fMolotovUseTime (float) + // NetworkVarNames: m_fMolotovDamageTime (float) + // NetworkVarNames: m_nWhichBombZone (int) + // NetworkVarNames: m_bInNoDefuseArea (bool) + // NetworkVarNames: m_iThrowGrenadeCounter (int) + // NetworkVarNames: m_bWaitForNoAttack (bool) + // NetworkVarNames: m_flGuardianTooFarDistFrac (float) + // NetworkVarNames: m_flDetectedByEnemySensorTime (GameTime_t) + // NetworkVarNames: m_bKilledByTaser (bool) + // NetworkVarNames: m_iMoveState (int) + // NetworkVarNames: m_bCanMoveDuringFreezePeriod (bool) + // NetworkVarNames: m_flLowerBodyYawTarget (float) + // NetworkVarNames: m_bStrafing (bool) + // NetworkVarNames: m_flEmitSoundTime (GameTime_t) + // NetworkVarNames: m_iAddonBits (int) + // NetworkVarNames: m_iPrimaryAddon (int) + // NetworkVarNames: m_iSecondaryAddon (int) + // NetworkVarNames: m_iProgressBarDuration (int) + // NetworkVarNames: m_flProgressBarStartTime (float) + // NetworkVarNames: m_iDirection (int) + // NetworkVarNames: m_iShotsFired (int) + // NetworkVarNames: m_bNightVisionOn (bool) + // NetworkVarNames: m_bHasNightVision (bool) + // NetworkVarNames: m_flVelocityModifier (float) + // NetworkVarNames: m_flHitHeading (float) + // NetworkVarNames: m_nHitBodyPart (int) + // NetworkVarNames: m_iStartAccount (int) + // NetworkVarNames: m_flFlashMaxAlpha (float) + // NetworkVarNames: m_flFlashDuration (float) + // NetworkVarNames: m_unCurrentEquipmentValue (uint16) + // NetworkVarNames: m_unRoundStartEquipmentValue (uint16) + // NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16) + // NetworkVarNames: m_nHeavyAssaultSuitCooldownRemaining (int) + // NetworkVarNames: m_ArmorValue (int32) + // NetworkVarNames: m_bHud_MiniScoreHidden (bool) + // NetworkVarNames: m_bHud_RadarHidden (bool) + // NetworkVarNames: m_nLastKillerIndex (CEntityIndex) + // NetworkVarNames: m_nLastConcurrentKilled (int) + // NetworkVarNames: m_nDeathCamMusic (int) + // NetworkVarNames: m_cycleLatch (int) + // NetworkVarNames: m_vecPlayerPatchEconIndices (uint32) + // NetworkVarNames: m_bHideTargetID (bool) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_nSurvivalTeamNumber (int) + // NetworkVarNames: m_bKilledByHeadshot (bool) + // NetworkVarNames: m_hOriginalController (CHandle) + public static class C_CSPlayerPawnBase { + public const nint m_pPingServices = 0x1260; // CCSPlayer_PingServices* + public const nint m_pViewModelServices = 0x1268; // CPlayer_ViewModelServices* + public const nint m_fRenderingClipPlane = 0x1278; // float32[4] + public const nint m_nLastClipPlaneSetupFrame = 0x1288; // int32 + public const nint m_vecLastClipCameraPos = 0x128C; // Vector + public const nint m_vecLastClipCameraForward = 0x1298; // Vector + public const nint m_bClipHitStaticWorld = 0x12A4; // bool + public const nint m_bCachedPlaneIsValid = 0x12A5; // bool + public const nint m_pClippingWeapon = 0x12A8; // C_CSWeaponBase* + public const nint m_previousPlayerState = 0x12B0; // CSPlayerState + public const nint m_flLastCollisionCeiling = 0x12B4; // float32 + public const nint m_flLastCollisionCeilingChangeTime = 0x12B8; // float32 + public const nint m_grenadeParameterStashTime = 0x12D8; // GameTime_t + public const nint m_bGrenadeParametersStashed = 0x12DC; // bool + public const nint m_angStashedShootAngles = 0x12E0; // QAngle + public const nint m_vecStashedGrenadeThrowPosition = 0x12EC; // Vector + public const nint m_vecStashedVelocity = 0x12F8; // Vector + public const nint m_angShootAngleHistory = 0x1304; // QAngle[2] + public const nint m_vecThrowPositionHistory = 0x131C; // Vector[2] + public const nint m_vecVelocityHistory = 0x1334; // Vector[2] + public const nint m_thirdPersonHeading = 0x1350; // QAngle + public const nint m_flSlopeDropOffset = 0x1368; // float32 + public const nint m_flSlopeDropHeight = 0x1378; // float32 + public const nint m_vHeadConstraintOffset = 0x1388; // Vector + public const nint m_bIsScoped = 0x13A0; // bool + public const nint m_bIsWalking = 0x13A1; // bool + public const nint m_bResumeZoom = 0x13A2; // bool + public const nint m_iPlayerState = 0x13A4; // CSPlayerState + public const nint m_bIsDefusing = 0x13A8; // bool + public const nint m_bIsGrabbingHostage = 0x13A9; // bool + public const nint m_iBlockingUseActionInProgress = 0x13AC; // CSPlayerBlockingUseAction_t + public const nint m_bIsRescuing = 0x13B0; // bool + public const nint m_fImmuneToGunGameDamageTime = 0x13B4; // GameTime_t + public const nint m_fImmuneToGunGameDamageTimeLast = 0x13B8; // GameTime_t + public const nint m_bGunGameImmunity = 0x13BC; // bool + public const nint m_GunGameImmunityColor = 0x13BD; // Color + public const nint m_bHasMovedSinceSpawn = 0x13C1; // bool + public const nint m_fMolotovUseTime = 0x13C4; // float32 + public const nint m_fMolotovDamageTime = 0x13C8; // float32 + public const nint m_nWhichBombZone = 0x13CC; // int32 + public const nint m_bInNoDefuseArea = 0x13D0; // bool + public const nint m_iThrowGrenadeCounter = 0x13D4; // int32 + public const nint m_bWaitForNoAttack = 0x13D8; // bool + public const nint m_flGuardianTooFarDistFrac = 0x13DC; // float32 + public const nint m_flDetectedByEnemySensorTime = 0x13E0; // GameTime_t + public const nint m_flNextGuardianTooFarWarning = 0x13E4; // float32 + public const nint m_bSuppressGuardianTooFarWarningAudio = 0x13E8; // bool + public const nint m_bKilledByTaser = 0x13E9; // bool + public const nint m_iMoveState = 0x13EC; // int32 + public const nint m_bCanMoveDuringFreezePeriod = 0x13F0; // bool + public const nint m_flLowerBodyYawTarget = 0x13F4; // float32 + public const nint m_bStrafing = 0x13F8; // bool + public const nint m_flLastSpawnTimeIndex = 0x13FC; // GameTime_t + public const nint m_flEmitSoundTime = 0x1400; // GameTime_t + public const nint m_iAddonBits = 0x1404; // int32 + public const nint m_iPrimaryAddon = 0x1408; // int32 + public const nint m_iSecondaryAddon = 0x140C; // int32 + public const nint m_iProgressBarDuration = 0x1410; // int32 + public const nint m_flProgressBarStartTime = 0x1414; // float32 + public const nint m_iDirection = 0x1418; // int32 + public const nint m_iShotsFired = 0x141C; // int32 + public const nint m_bNightVisionOn = 0x1420; // bool + public const nint m_bHasNightVision = 0x1421; // bool + public const nint m_flVelocityModifier = 0x1424; // float32 + public const nint m_flHitHeading = 0x1428; // float32 + public const nint m_nHitBodyPart = 0x142C; // int32 + public const nint m_iStartAccount = 0x1430; // int32 + public const nint m_vecIntroStartEyePosition = 0x1434; // Vector + public const nint m_vecIntroStartPlayerForward = 0x1440; // Vector + public const nint m_flClientDeathTime = 0x144C; // GameTime_t + public const nint m_flNightVisionAlpha = 0x1450; // float32 + public const nint m_bScreenTearFrameCaptured = 0x1454; // bool + public const nint m_flFlashBangTime = 0x1458; // float32 + public const nint m_flFlashScreenshotAlpha = 0x145C; // float32 + public const nint m_flFlashOverlayAlpha = 0x1460; // float32 + public const nint m_bFlashBuildUp = 0x1464; // bool + public const nint m_bFlashDspHasBeenCleared = 0x1465; // bool + public const nint m_bFlashScreenshotHasBeenGrabbed = 0x1466; // bool + public const nint m_flFlashMaxAlpha = 0x1468; // float32 + public const nint m_flFlashDuration = 0x146C; // float32 + public const nint m_lastStandingPos = 0x1470; // Vector + public const nint m_vecLastMuzzleFlashPos = 0x147C; // Vector + public const nint m_angLastMuzzleFlashAngle = 0x1488; // QAngle + public const nint m_hMuzzleFlashShape = 0x1494; // CHandle + public const nint m_iHealthBarRenderMaskIndex = 0x1498; // int32 + public const nint m_flHealthFadeValue = 0x149C; // float32 + public const nint m_flHealthFadeAlpha = 0x14A0; // float32 + public const nint m_nMyCollisionGroup = 0x14A4; // int32 + public const nint m_ignoreLadderJumpTime = 0x14A8; // float32 + public const nint m_ladderSurpressionTimer = 0x14B0; // CountdownTimer + public const nint m_lastLadderNormal = 0x14C8; // Vector + public const nint m_lastLadderPos = 0x14D4; // Vector + public const nint m_flDeathCCWeight = 0x14E8; // float32 + public const nint m_bOldIsScoped = 0x14EC; // bool + public const nint m_flPrevRoundEndTime = 0x14F0; // float32 + public const nint m_flPrevMatchEndTime = 0x14F4; // float32 + public const nint m_unCurrentEquipmentValue = 0x14F8; // uint16 + public const nint m_unRoundStartEquipmentValue = 0x14FA; // uint16 + public const nint m_unFreezetimeEndEquipmentValue = 0x14FC; // uint16 + public const nint m_vecThirdPersonViewPositionOverride = 0x1500; // Vector + public const nint m_nHeavyAssaultSuitCooldownRemaining = 0x150C; // int32 + public const nint m_ArmorValue = 0x1510; // int32 + public const nint m_angEyeAngles = 0x1518; // QAngle + public const nint m_fNextThinkPushAway = 0x1530; // float32 + public const nint m_bShouldAutobuyDMWeapons = 0x1534; // bool + public const nint m_bShouldAutobuyNow = 0x1535; // bool + public const nint m_bHud_MiniScoreHidden = 0x1536; // bool + public const nint m_bHud_RadarHidden = 0x1537; // bool + public const nint m_nLastKillerIndex = 0x1538; // CEntityIndex + public const nint m_nLastConcurrentKilled = 0x153C; // int32 + public const nint m_nDeathCamMusic = 0x1540; // int32 + public const nint m_iIDEntIndex = 0x1544; // CEntityIndex + public const nint m_delayTargetIDTimer = 0x1548; // CountdownTimer + public const nint m_iTargetedWeaponEntIndex = 0x1560; // CEntityIndex + public const nint m_iOldIDEntIndex = 0x1564; // CEntityIndex + public const nint m_holdTargetIDTimer = 0x1568; // CountdownTimer + public const nint m_flCurrentMusicStartTime = 0x1584; // float32 + public const nint m_flMusicRoundStartTime = 0x1588; // float32 + public const nint m_bDeferStartMusicOnWarmup = 0x158C; // bool + public const nint m_cycleLatch = 0x1590; // int32 + public const nint m_serverIntendedCycle = 0x1594; // float32 + public const nint m_vecPlayerPatchEconIndices = 0x1598; // uint32[5] + public const nint m_bHideTargetID = 0x15B4; // bool + public const nint m_flLastSmokeOverlayAlpha = 0x15B8; // float32 + public const nint m_flLastSmokeAge = 0x15BC; // float32 + public const nint m_vLastSmokeOverlayColor = 0x15C0; // Vector + public const nint m_nPlayerSmokedFx = 0x15CC; // ParticleIndex_t + public const nint m_nPlayerInfernoBodyFx = 0x15D0; // ParticleIndex_t + public const nint m_nPlayerInfernoFootFx = 0x15D4; // ParticleIndex_t + public const nint m_flNextMagDropTime = 0x15D8; // float32 + public const nint m_nLastMagDropAttachmentIndex = 0x15DC; // int32 + public const nint m_vecBulletHitModels = 0x15E0; // CUtlVector + public const nint m_vecPickupModelSlerpers = 0x15F8; // CUtlVector + public const nint m_vecLastAliveLocalVelocity = 0x1610; // Vector + public const nint m_entitySpottedState = 0x1638; // EntitySpottedState_t + public const nint m_nSurvivalTeamNumber = 0x1650; // int32 + public const nint m_bGuardianShouldSprayCustomXMark = 0x1654; // bool + public const nint m_bHasDeathInfo = 0x1655; // bool + public const nint m_flDeathInfoTime = 0x1658; // float32 + public const nint m_vecDeathInfoOrigin = 0x165C; // Vector + public const nint m_bKilledByHeadshot = 0x1668; // bool + public const nint m_hOriginalController = 0x166C; // CHandle + } + // Parent: C_CSPlayerPawnBase + // Fields count: 1 + // + // Metadata: + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + public static class C_CSObserverPawn { + public const nint m_hDetectParentChange = 0x16B4; // CEntityHandle + } + // Parent: C_CSPlayerPawnBase + // Fields count: 52 + // + // Metadata: + // NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices*) + // NetworkVarNames: m_pHostageServices (CCSPlayer_HostageServices*) + // NetworkVarNames: m_pBuyServices (CCSPlayer_BuyServices*) + // NetworkVarNames: m_pGlowServices (CCSPlayer_GlowServices*) + // NetworkVarNames: m_pActionTrackingServices (CCSPlayer_ActionTrackingServices*) + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // NetworkVarNames: m_flHealthShotBoostExpirationTime (GameTime_t) + // NetworkVarNames: m_bHasFemaleVoice (bool) + // NetworkVarNames: m_szLastPlaceName (char) + // NetworkVarNames: m_bInBuyZone (bool) + // NetworkVarNames: m_aimPunchAngle (QAngle) + // NetworkVarNames: m_aimPunchAngleVel (QAngle) + // NetworkVarNames: m_aimPunchTickBase (int) + // NetworkVarNames: m_aimPunchTickFraction (float) + // NetworkVarNames: m_bInHostageRescueZone (bool) + // NetworkVarNames: m_bInBombZone (bool) + // NetworkVarNames: m_bIsBuyMenuOpen (bool) + // NetworkVarNames: m_flTimeOfLastInjury (GameTime_t) + // NetworkVarNames: m_flNextSprayDecalTime (GameTime_t) + // NetworkVarNames: m_iRetakesOffering (int) + // NetworkVarNames: m_iRetakesOfferingCard (int) + // NetworkVarNames: m_bRetakesHasDefuseKit (bool) + // NetworkVarNames: m_bRetakesMVPLastRound (bool) + // NetworkVarNames: m_iRetakesMVPBoostItem (int) + // NetworkVarNames: m_RetakesMVPBoostExtraUtility (loadout_slot_t) + // NetworkVarNames: m_EconGloves (CEconItemView) + // NetworkVarNames: m_nEconGlovesChanged (uint8) + // NetworkVarNames: m_nRagdollDamageBone (int) + // NetworkVarNames: m_vRagdollDamageForce (Vector) + // NetworkVarNames: m_vRagdollDamagePosition (Vector) + // NetworkVarNames: m_szRagdollDamageWeaponName (char) + // NetworkVarNames: m_bRagdollDamageHeadshot (bool) + // NetworkVarNames: m_vRagdollServerOrigin (Vector) + // NetworkVarNames: m_qDeathEyeAngles (QAngle) + public static class C_CSPlayerPawn { + public const nint m_pBulletServices = 0x16B8; // CCSPlayer_BulletServices* + public const nint m_pHostageServices = 0x16C0; // CCSPlayer_HostageServices* + public const nint m_pBuyServices = 0x16C8; // CCSPlayer_BuyServices* + public const nint m_pGlowServices = 0x16D0; // CCSPlayer_GlowServices* + public const nint m_pActionTrackingServices = 0x16D8; // CCSPlayer_ActionTrackingServices* + public const nint m_flHealthShotBoostExpirationTime = 0x16E0; // GameTime_t + public const nint m_flLastFiredWeaponTime = 0x16E4; // GameTime_t + public const nint m_bHasFemaleVoice = 0x16E8; // bool + public const nint m_flLandseconds = 0x16EC; // float32 + public const nint m_flOldFallVelocity = 0x16F0; // float32 + public const nint m_szLastPlaceName = 0x16F4; // char[18] + public const nint m_bPrevDefuser = 0x1706; // bool + public const nint m_bPrevHelmet = 0x1707; // bool + public const nint m_nPrevArmorVal = 0x1708; // int32 + public const nint m_nPrevGrenadeAmmoCount = 0x170C; // int32 + public const nint m_unPreviousWeaponHash = 0x1710; // uint32 + public const nint m_unWeaponHash = 0x1714; // uint32 + public const nint m_bInBuyZone = 0x1718; // bool + public const nint m_bPreviouslyInBuyZone = 0x1719; // bool + public const nint m_aimPunchAngle = 0x171C; // QAngle + public const nint m_aimPunchAngleVel = 0x1728; // QAngle + public const nint m_aimPunchTickBase = 0x1734; // int32 + public const nint m_aimPunchTickFraction = 0x1738; // float32 + public const nint m_aimPunchCache = 0x1740; // CUtlVector + public const nint m_bInLanding = 0x1760; // bool + public const nint m_flLandingTime = 0x1764; // float32 + public const nint m_bInHostageRescueZone = 0x1768; // bool + public const nint m_bInBombZone = 0x1769; // bool + public const nint m_bIsBuyMenuOpen = 0x176A; // bool + public const nint m_flTimeOfLastInjury = 0x176C; // GameTime_t + public const nint m_flNextSprayDecalTime = 0x1770; // GameTime_t + public const nint m_iRetakesOffering = 0x1888; // int32 + public const nint m_iRetakesOfferingCard = 0x188C; // int32 + public const nint m_bRetakesHasDefuseKit = 0x1890; // bool + public const nint m_bRetakesMVPLastRound = 0x1891; // bool + public const nint m_iRetakesMVPBoostItem = 0x1894; // int32 + public const nint m_RetakesMVPBoostExtraUtility = 0x1898; // loadout_slot_t + public const nint m_bNeedToReApplyGloves = 0x18B8; // bool + public const nint m_EconGloves = 0x18C0; // C_EconItemView + public const nint m_nEconGlovesChanged = 0x2C10; // uint8 + public const nint m_bMustSyncRagdollState = 0x2C11; // bool + public const nint m_nRagdollDamageBone = 0x2C14; // int32 + public const nint m_vRagdollDamageForce = 0x2C18; // Vector + public const nint m_vRagdollDamagePosition = 0x2C24; // Vector + public const nint m_szRagdollDamageWeaponName = 0x2C30; // char[64] + public const nint m_bRagdollDamageHeadshot = 0x2C70; // bool + public const nint m_vRagdollServerOrigin = 0x2C74; // Vector + public const nint m_bLastHeadBoneTransformIsValid = 0x3288; // bool + public const nint m_lastLandTime = 0x328C; // GameTime_t + public const nint m_bOnGroundLastTick = 0x3290; // bool + public const nint m_qDeathEyeAngles = 0x32AC; // QAngle + public const nint m_bSkipOneHeadConstraintUpdate = 0x32B8; // bool + } + // Parent: C_BaseCombatCharacter + // Fields count: 23 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_leader (CHandle) + // NetworkVarNames: m_reuseTimer (CountdownTimer) + // NetworkVarNames: m_vel (Vector) + // NetworkVarNames: m_isRescued (bool) + // NetworkVarNames: m_jumpedThisFrame (bool) + // NetworkVarNames: m_nHostageState (int) + // NetworkVarNames: m_bHandsHaveBeenCut (bool) + // NetworkVarNames: m_hHostageGrabber (CHandle) + // NetworkVarNames: m_flRescueStartTime (GameTime_t) + // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) + // NetworkVarNames: m_flDropStartTime (GameTime_t) + public static class C_Hostage { + public const nint m_entitySpottedState = 0x10A0; // EntitySpottedState_t + public const nint m_leader = 0x10B8; // CHandle + public const nint m_reuseTimer = 0x10C0; // CountdownTimer + public const nint m_vel = 0x10D8; // Vector + public const nint m_isRescued = 0x10E4; // bool + public const nint m_jumpedThisFrame = 0x10E5; // bool + public const nint m_nHostageState = 0x10E8; // int32 + public const nint m_bHandsHaveBeenCut = 0x10EC; // bool + public const nint m_hHostageGrabber = 0x10F0; // CHandle + public const nint m_fLastGrabTime = 0x10F4; // GameTime_t + public const nint m_vecGrabbedPos = 0x10F8; // Vector + public const nint m_flRescueStartTime = 0x1104; // GameTime_t + public const nint m_flGrabSuccessTime = 0x1108; // GameTime_t + public const nint m_flDropStartTime = 0x110C; // GameTime_t + public const nint m_flDeadOrRescuedTime = 0x1110; // GameTime_t + public const nint m_blinkTimer = 0x1118; // CountdownTimer + public const nint m_lookAt = 0x1130; // Vector + public const nint m_lookAroundTimer = 0x1140; // CountdownTimer + public const nint m_isInit = 0x1158; // bool + public const nint m_eyeAttachment = 0x1159; // AttachmentHandle_t + public const nint m_chestAttachment = 0x115A; // AttachmentHandle_t + public const nint m_pPredictionOwner = 0x1160; // CBasePlayerController* + public const nint m_fNewestAlphaThinkTime = 0x1168; // GameTime_t + } + } +} diff --git a/output/linux/libclient.so.hpp b/output/linux/libclient.so.hpp new file mode 100644 index 0000000..a0f4e59 --- /dev/null +++ b/output/linux/libclient.so.hpp @@ -0,0 +1,5797 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:16:02.890657436 UTC + +#pragma once + +#include + +namespace cs2_dumper { + namespace schemas { + // Module: libclient.so + // Classes count: 220 + // Enums count: 0 + namespace libclient { + // Parent: None + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_nameStringableIndex (int32) + namespace CEntityIdentity { + constexpr std::ptrdiff_t m_nameStringableIndex = 0x14; // int32 + constexpr std::ptrdiff_t m_name = 0x18; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_designerName = 0x20; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flags = 0x30; // uint32 + constexpr std::ptrdiff_t m_worldGroupId = 0x38; // WorldGroupId_t + constexpr std::ptrdiff_t m_fDataObjectTypes = 0x3C; // uint32 + constexpr std::ptrdiff_t m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t + constexpr std::ptrdiff_t m_pPrev = 0x58; // CEntityIdentity* + constexpr std::ptrdiff_t m_pNext = 0x60; // CEntityIdentity* + constexpr std::ptrdiff_t m_pPrevByClass = 0x68; // CEntityIdentity* + constexpr std::ptrdiff_t m_pNextByClass = 0x70; // CEntityIdentity* + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_pEntity (CEntityIdentity*) + // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) + namespace CEntityInstance { + constexpr std::ptrdiff_t m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_pEntity = 0x10; // CEntityIdentity* + constexpr std::ptrdiff_t m_CScriptComponent = 0x28; // CScriptComponent* + constexpr std::ptrdiff_t m_bVisibleinPVS = 0x30; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_sceneNode (CGameSceneNode) + namespace CBodyComponentPoint { + constexpr std::ptrdiff_t m_sceneNode = 0x60; // CGameSceneNode + constexpr std::ptrdiff_t __m_pChainEntity = 0x1C0; // CNetworkVarChainer + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) + namespace CBodyComponentSkeletonInstance { + constexpr std::ptrdiff_t m_skeletonInstance = 0x60; // CSkeletonInstance + constexpr std::ptrdiff_t __m_pChainEntity = 0x450; // CNetworkVarChainer + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bvDisabledHitGroups (uint32) + namespace CHitboxComponent { + constexpr std::ptrdiff_t m_bvDisabledHitGroups = 0x24; // uint32[1] + } + // Parent: None + // Fields count: 66 + // + // Metadata: + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_SecondaryColor (Color) + // NetworkVarNames: m_flBrightness (float) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_flBrightnessMult (float) + // NetworkVarNames: m_flRange (float) + // NetworkVarNames: m_flFalloff (float) + // NetworkVarNames: m_flAttenuation0 (float) + // NetworkVarNames: m_flAttenuation1 (float) + // NetworkVarNames: m_flAttenuation2 (float) + // NetworkVarNames: m_flTheta (float) + // NetworkVarNames: m_flPhi (float) + // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) + // NetworkVarNames: m_nCascades (int) + // NetworkVarNames: m_nCastShadows (int) + // NetworkVarNames: m_nShadowWidth (int) + // NetworkVarNames: m_nShadowHeight (int) + // NetworkVarNames: m_bRenderDiffuse (bool) + // NetworkVarNames: m_nRenderSpecular (int) + // NetworkVarNames: m_bRenderTransmissive (bool) + // NetworkVarNames: m_flOrthoLightWidth (float) + // NetworkVarNames: m_flOrthoLightHeight (float) + // NetworkVarNames: m_nStyle (int) + // NetworkVarNames: m_Pattern (CUtlString) + // NetworkVarNames: m_nCascadeRenderStaticObjects (int) + // NetworkVarNames: m_flShadowCascadeCrossFade (float) + // NetworkVarNames: m_flShadowCascadeDistanceFade (float) + // NetworkVarNames: m_flShadowCascadeDistance0 (float) + // NetworkVarNames: m_flShadowCascadeDistance1 (float) + // NetworkVarNames: m_flShadowCascadeDistance2 (float) + // NetworkVarNames: m_flShadowCascadeDistance3 (float) + // NetworkVarNames: m_nShadowCascadeResolution0 (int) + // NetworkVarNames: m_nShadowCascadeResolution1 (int) + // NetworkVarNames: m_nShadowCascadeResolution2 (int) + // NetworkVarNames: m_nShadowCascadeResolution3 (int) + // NetworkVarNames: m_bUsesBakedShadowing (bool) + // NetworkVarNames: m_nShadowPriority (int) + // NetworkVarNames: m_nBakedShadowIndex (int) + // NetworkVarNames: m_bRenderToCubemaps (bool) + // NetworkVarNames: m_nDirectLight (int) + // NetworkVarNames: m_nIndirectLight (int) + // NetworkVarNames: m_flFadeMinDist (float) + // NetworkVarNames: m_flFadeMaxDist (float) + // NetworkVarNames: m_flShadowFadeMinDist (float) + // NetworkVarNames: m_flShadowFadeMaxDist (float) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bFlicker (bool) + // NetworkVarNames: m_bPrecomputedFieldsValid (bool) + // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) + // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) + // NetworkVarNames: m_flPrecomputedMaxRange (float) + // NetworkVarNames: m_nFogLightingMode (int) + // NetworkVarNames: m_flFogContributionStength (float) + // NetworkVarNames: m_flNearClipPlane (float) + // NetworkVarNames: m_SkyColor (Color) + // NetworkVarNames: m_flSkyIntensity (float) + // NetworkVarNames: m_SkyAmbientBounce (Color) + // NetworkVarNames: m_bUseSecondaryColor (bool) + // NetworkVarNames: m_bMixedShadows (bool) + // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) + // NetworkVarNames: m_flCapsuleLength (float) + // NetworkVarNames: m_flMinRoughness (float) + namespace CLightComponent { + constexpr std::ptrdiff_t __m_pChainEntity = 0x58; // CNetworkVarChainer + constexpr std::ptrdiff_t m_Color = 0x95; // Color + constexpr std::ptrdiff_t m_SecondaryColor = 0x99; // Color + constexpr std::ptrdiff_t m_flBrightness = 0xA0; // float32 + constexpr std::ptrdiff_t m_flBrightnessScale = 0xA4; // float32 + constexpr std::ptrdiff_t m_flBrightnessMult = 0xA8; // float32 + constexpr std::ptrdiff_t m_flRange = 0xAC; // float32 + constexpr std::ptrdiff_t m_flFalloff = 0xB0; // float32 + constexpr std::ptrdiff_t m_flAttenuation0 = 0xB4; // float32 + constexpr std::ptrdiff_t m_flAttenuation1 = 0xB8; // float32 + constexpr std::ptrdiff_t m_flAttenuation2 = 0xBC; // float32 + constexpr std::ptrdiff_t m_flTheta = 0xC0; // float32 + constexpr std::ptrdiff_t m_flPhi = 0xC4; // float32 + constexpr std::ptrdiff_t m_hLightCookie = 0xC8; // CStrongHandle + constexpr std::ptrdiff_t m_nCascades = 0xD0; // int32 + constexpr std::ptrdiff_t m_nCastShadows = 0xD4; // int32 + constexpr std::ptrdiff_t m_nShadowWidth = 0xD8; // int32 + constexpr std::ptrdiff_t m_nShadowHeight = 0xDC; // int32 + constexpr std::ptrdiff_t m_bRenderDiffuse = 0xE0; // bool + constexpr std::ptrdiff_t m_nRenderSpecular = 0xE4; // int32 + constexpr std::ptrdiff_t m_bRenderTransmissive = 0xE8; // bool + constexpr std::ptrdiff_t m_flOrthoLightWidth = 0xEC; // float32 + constexpr std::ptrdiff_t m_flOrthoLightHeight = 0xF0; // float32 + constexpr std::ptrdiff_t m_nStyle = 0xF4; // int32 + constexpr std::ptrdiff_t m_Pattern = 0xF8; // CUtlString + constexpr std::ptrdiff_t m_nCascadeRenderStaticObjects = 0x100; // int32 + constexpr std::ptrdiff_t m_flShadowCascadeCrossFade = 0x104; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistanceFade = 0x108; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistance0 = 0x10C; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistance1 = 0x110; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistance2 = 0x114; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistance3 = 0x118; // float32 + constexpr std::ptrdiff_t m_nShadowCascadeResolution0 = 0x11C; // int32 + constexpr std::ptrdiff_t m_nShadowCascadeResolution1 = 0x120; // int32 + constexpr std::ptrdiff_t m_nShadowCascadeResolution2 = 0x124; // int32 + constexpr std::ptrdiff_t m_nShadowCascadeResolution3 = 0x128; // int32 + constexpr std::ptrdiff_t m_bUsesBakedShadowing = 0x12C; // bool + constexpr std::ptrdiff_t m_nShadowPriority = 0x130; // int32 + constexpr std::ptrdiff_t m_nBakedShadowIndex = 0x134; // int32 + constexpr std::ptrdiff_t m_bRenderToCubemaps = 0x138; // bool + constexpr std::ptrdiff_t m_nDirectLight = 0x13C; // int32 + constexpr std::ptrdiff_t m_nIndirectLight = 0x140; // int32 + constexpr std::ptrdiff_t m_flFadeMinDist = 0x144; // float32 + constexpr std::ptrdiff_t m_flFadeMaxDist = 0x148; // float32 + constexpr std::ptrdiff_t m_flShadowFadeMinDist = 0x14C; // float32 + constexpr std::ptrdiff_t m_flShadowFadeMaxDist = 0x150; // float32 + constexpr std::ptrdiff_t m_bEnabled = 0x154; // bool + constexpr std::ptrdiff_t m_bFlicker = 0x155; // bool + constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0x156; // bool + constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0x158; // Vector + constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0x164; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0x170; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0x17C; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0x188; // Vector + constexpr std::ptrdiff_t m_flPrecomputedMaxRange = 0x194; // float32 + constexpr std::ptrdiff_t m_nFogLightingMode = 0x198; // int32 + constexpr std::ptrdiff_t m_flFogContributionStength = 0x19C; // float32 + constexpr std::ptrdiff_t m_flNearClipPlane = 0x1A0; // float32 + constexpr std::ptrdiff_t m_SkyColor = 0x1A4; // Color + constexpr std::ptrdiff_t m_flSkyIntensity = 0x1A8; // float32 + constexpr std::ptrdiff_t m_SkyAmbientBounce = 0x1AC; // Color + constexpr std::ptrdiff_t m_bUseSecondaryColor = 0x1B0; // bool + constexpr std::ptrdiff_t m_bMixedShadows = 0x1B1; // bool + constexpr std::ptrdiff_t m_flLightStyleStartTime = 0x1B4; // GameTime_t + constexpr std::ptrdiff_t m_flCapsuleLength = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flMinRoughness = 0x1BC; // float32 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CBasePlayerControllerAPI { + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: nType (FixAngleSet_t) + // NetworkVarNames: qAngle (QAngle) + // NetworkVarNames: nIndex (uint32) + namespace ViewAngleServerChange_t { + constexpr std::ptrdiff_t nType = 0x30; // FixAngleSet_t + constexpr std::ptrdiff_t qAngle = 0x34; // QAngle + constexpr std::ptrdiff_t nIndex = 0x40; // uint32 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CDynamicPropAPI { + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: localSound (Vector) + // NetworkVarNames: soundscapeIndex (int32) + // NetworkVarNames: localBits (uint8) + // NetworkVarNames: soundscapeEntityListIndex (int) + // NetworkVarNames: soundEventHash (uint32) + namespace audioparams_t { + constexpr std::ptrdiff_t localSound = 0x8; // Vector[8] + constexpr std::ptrdiff_t soundscapeIndex = 0x68; // int32 + constexpr std::ptrdiff_t localBits = 0x6C; // uint8 + constexpr std::ptrdiff_t soundscapeEntityListIndex = 0x70; // int32 + constexpr std::ptrdiff_t soundEventHash = 0x74; // uint32 + } + // Parent: None + // Fields count: 20 + // + // Metadata: + // NetworkVarNames: m_vecCsViewPunchAngle (QAngle) + // NetworkVarNames: m_nCsViewPunchAngleTick (GameTick_t) + // NetworkVarNames: m_flCsViewPunchAngleTickRatio (float32) + // NetworkVarNames: m_PlayerFog (fogplayerparams_t) + // NetworkVarNames: m_hColorCorrectionCtrl (CHandle) + // NetworkVarNames: m_hViewEntity (CHandle) + // NetworkVarNames: m_hTonemapController (CHandle) + // NetworkVarNames: m_audio (audioparams_t) + // NetworkVarNames: m_PostProcessingVolumes (CHandle) + namespace CPlayer_CameraServices { + constexpr std::ptrdiff_t m_vecCsViewPunchAngle = 0x40; // QAngle + constexpr std::ptrdiff_t m_nCsViewPunchAngleTick = 0x4C; // GameTick_t + constexpr std::ptrdiff_t m_flCsViewPunchAngleTickRatio = 0x50; // float32 + constexpr std::ptrdiff_t m_PlayerFog = 0x58; // C_fogplayerparams_t + constexpr std::ptrdiff_t m_hColorCorrectionCtrl = 0x98; // CHandle + constexpr std::ptrdiff_t m_hViewEntity = 0x9C; // CHandle + constexpr std::ptrdiff_t m_hTonemapController = 0xA0; // CHandle + constexpr std::ptrdiff_t m_audio = 0xA8; // audioparams_t + constexpr std::ptrdiff_t m_PostProcessingVolumes = 0x120; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_flOldPlayerZ = 0x138; // float32 + constexpr std::ptrdiff_t m_flOldPlayerViewOffsetZ = 0x13C; // float32 + constexpr std::ptrdiff_t m_CurrentFog = 0x140; // fogparams_t + constexpr std::ptrdiff_t m_hOldFogController = 0x1A8; // CHandle + constexpr std::ptrdiff_t m_bOverrideFogColor = 0x1AC; // bool[5] + constexpr std::ptrdiff_t m_OverrideFogColor = 0x1B1; // Color[5] + constexpr std::ptrdiff_t m_bOverrideFogStartEnd = 0x1C5; // bool[5] + constexpr std::ptrdiff_t m_fOverrideFogStart = 0x1CC; // float32[5] + constexpr std::ptrdiff_t m_fOverrideFogEnd = 0x1E0; // float32[5] + constexpr std::ptrdiff_t m_hActivePostProcessingVolume = 0x1F4; // CHandle + constexpr std::ptrdiff_t m_angDemoViewAngles = 0x1F8; // QAngle + } + // Parent: None + // Fields count: 15 + // + // Metadata: + // NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t) + // NetworkVarNames: m_flMaxspeed (float32) + // NetworkVarNames: m_arrForceSubtickMoveWhen (float32) + namespace CPlayer_MovementServices { + constexpr std::ptrdiff_t m_nImpulse = 0x40; // int32 + constexpr std::ptrdiff_t m_nButtons = 0x48; // CInButtonState + constexpr std::ptrdiff_t m_nQueuedButtonDownMask = 0x68; // uint64 + constexpr std::ptrdiff_t m_nQueuedButtonChangeMask = 0x70; // uint64 + constexpr std::ptrdiff_t m_nButtonDoublePressed = 0x78; // uint64 + constexpr std::ptrdiff_t m_pButtonPressedCmdNumber = 0x80; // uint32[64] + constexpr std::ptrdiff_t m_nLastCommandNumberProcessed = 0x180; // uint32 + constexpr std::ptrdiff_t m_nToggleButtonDownMask = 0x188; // uint64 + constexpr std::ptrdiff_t m_flMaxspeed = 0x198; // float32 + constexpr std::ptrdiff_t m_arrForceSubtickMoveWhen = 0x19C; // float32[4] + constexpr std::ptrdiff_t m_flForwardMove = 0x1AC; // float32 + constexpr std::ptrdiff_t m_flLeftMove = 0x1B0; // float32 + constexpr std::ptrdiff_t m_flUpMove = 0x1B4; // float32 + constexpr std::ptrdiff_t m_vecLastMovementImpulses = 0x1B8; // Vector + constexpr std::ptrdiff_t m_vecOldViewAngles = 0x1C4; // QAngle + } + // Parent: CPlayer_MovementServices + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_flFallVelocity (float32) + // NetworkVarNames: m_bInCrouch (bool) + // NetworkVarNames: m_nCrouchState (uint32) + // NetworkVarNames: m_flCrouchTransitionStartTime (GameTime_t) + // NetworkVarNames: m_bDucked (bool) + // NetworkVarNames: m_bDucking (bool) + // NetworkVarNames: m_bInDuckJump (bool) + namespace CPlayer_MovementServices_Humanoid { + constexpr std::ptrdiff_t m_flStepSoundTime = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flFallVelocity = 0x1DC; // float32 + constexpr std::ptrdiff_t m_bInCrouch = 0x1E0; // bool + constexpr std::ptrdiff_t m_nCrouchState = 0x1E4; // uint32 + constexpr std::ptrdiff_t m_flCrouchTransitionStartTime = 0x1E8; // GameTime_t + constexpr std::ptrdiff_t m_bDucked = 0x1EC; // bool + constexpr std::ptrdiff_t m_bDucking = 0x1ED; // bool + constexpr std::ptrdiff_t m_bInDuckJump = 0x1EE; // bool + constexpr std::ptrdiff_t m_groundNormal = 0x1F0; // Vector + constexpr std::ptrdiff_t m_flSurfaceFriction = 0x1FC; // float32 + constexpr std::ptrdiff_t m_surfaceProps = 0x200; // CUtlStringToken + constexpr std::ptrdiff_t m_nStepside = 0x210; // int32 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_iObserverMode (uint8) + // NetworkVarNames: m_hObserverTarget (CHandle) + namespace CPlayer_ObserverServices { + constexpr std::ptrdiff_t m_iObserverMode = 0x40; // uint8 + constexpr std::ptrdiff_t m_hObserverTarget = 0x44; // CHandle + constexpr std::ptrdiff_t m_iObserverLastMode = 0x48; // ObserverMode_t + constexpr std::ptrdiff_t m_bForcedObserverMode = 0x4C; // bool + constexpr std::ptrdiff_t m_flObserverChaseDistance = 0x50; // float32 + constexpr std::ptrdiff_t m_flObserverChaseDistanceCalcTime = 0x54; // GameTime_t + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_hMyWeapons (CHandle) + // NetworkVarNames: m_hActiveWeapon (CHandle) + // NetworkVarNames: m_hLastWeapon (CHandle) + // NetworkVarNames: m_iAmmo (uint16) + namespace CPlayer_WeaponServices { + constexpr std::ptrdiff_t m_hMyWeapons = 0x40; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_hActiveWeapon = 0x58; // CHandle + constexpr std::ptrdiff_t m_hLastWeapon = 0x5C; // CHandle + constexpr std::ptrdiff_t m_iAmmo = 0x60; // uint16[32] + } + // Parent: CBodyComponentSkeletonInstance + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_animationController (CBaseAnimGraphController) + namespace CBodyComponentBaseAnimGraph { + constexpr std::ptrdiff_t m_animationController = 0x478; // CBaseAnimGraphController + constexpr std::ptrdiff_t __m_pChainEntity = 0x1C68; // CNetworkVarChainer + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_ID (CUtlStringToken) + // NetworkVarNames: m_Values (Vector4D) + namespace EntityRenderAttribute_t { + constexpr std::ptrdiff_t m_ID = 0x30; // CUtlStringToken + constexpr std::ptrdiff_t m_Values = 0x34; // Vector4D + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_Handle (ModelConfigHandle_t) + // NetworkVarNames: m_Name (string_t) + // NetworkVarNames: m_AssociatedEntities (CHandle) + // NetworkVarNames: m_AssociatedEntityNames (string_t) + namespace ActiveModelConfig_t { + constexpr std::ptrdiff_t m_Handle = 0x28; // ModelConfigHandle_t + constexpr std::ptrdiff_t m_Name = 0x30; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_AssociatedEntities = 0x38; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_AssociatedEntityNames = 0x50; // C_NetworkUtlVectorBase + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hOwner (CEntityHandle) + // NetworkVarNames: m_name (CUtlStringToken) + namespace CGameSceneNodeHandle { + constexpr std::ptrdiff_t m_hOwner = 0x8; // CEntityHandle + constexpr std::ptrdiff_t m_name = 0xC; // CUtlStringToken + } + // Parent: None + // Fields count: 32 + // + // Metadata: + // NetworkVarNames: m_hParent (CGameSceneNodeHandle) + // NetworkVarNames: m_vecOrigin (CNetworkOriginCellCoordQuantizedVector) + // NetworkVarNames: m_angRotation (QAngle) + // NetworkVarNames: m_flScale (float) + // NetworkVarNames: m_name (CUtlStringToken) + // NetworkVarNames: m_hierarchyAttachName (CUtlStringToken) + namespace CGameSceneNode { + constexpr std::ptrdiff_t m_nodeToWorld = 0x10; // CTransform + constexpr std::ptrdiff_t m_pOwner = 0x30; // CEntityInstance* + constexpr std::ptrdiff_t m_pParent = 0x38; // CGameSceneNode* + constexpr std::ptrdiff_t m_pChild = 0x40; // CGameSceneNode* + constexpr std::ptrdiff_t m_pNextSibling = 0x48; // CGameSceneNode* + constexpr std::ptrdiff_t m_hParent = 0x70; // CGameSceneNodeHandle + constexpr std::ptrdiff_t m_vecOrigin = 0x80; // CNetworkOriginCellCoordQuantizedVector + constexpr std::ptrdiff_t m_angRotation = 0xB8; // QAngle + constexpr std::ptrdiff_t m_flScale = 0xC4; // float32 + constexpr std::ptrdiff_t m_vecAbsOrigin = 0xC8; // Vector + constexpr std::ptrdiff_t m_angAbsRotation = 0xD4; // QAngle + constexpr std::ptrdiff_t m_flAbsScale = 0xE0; // float32 + constexpr std::ptrdiff_t m_nParentAttachmentOrBone = 0xE4; // int16 + constexpr std::ptrdiff_t m_bDebugAbsOriginChanges = 0xE6; // bool + constexpr std::ptrdiff_t m_bDormant = 0xE7; // bool + constexpr std::ptrdiff_t m_bForceParentToBeNetworked = 0xE8; // bool + constexpr std::ptrdiff_t m_bDirtyHierarchy = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bDirtyBoneMergeInfo = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bNetworkedPositionChanged = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bNetworkedAnglesChanged = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bNetworkedScaleChanged = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bWillBeCallingPostDataUpdate = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bBoneMergeFlex = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_nLatchAbsOrigin = 0x0; // bitfield:2 + constexpr std::ptrdiff_t m_bDirtyBoneMergeBoneToRoot = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_nHierarchicalDepth = 0xEB; // uint8 + constexpr std::ptrdiff_t m_nHierarchyType = 0xEC; // uint8 + constexpr std::ptrdiff_t m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xED; // uint8 + constexpr std::ptrdiff_t m_name = 0xF0; // CUtlStringToken + constexpr std::ptrdiff_t m_hierarchyAttachName = 0x140; // CUtlStringToken + constexpr std::ptrdiff_t m_flZOffset = 0x144; // float32 + constexpr std::ptrdiff_t m_vRenderOrigin = 0x148; // Vector + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_hSequence (HSequence) + // NetworkVarNames: m_flPrevCycle (float32) + // NetworkVarNames: m_flCycle (float32) + namespace CNetworkedSequenceOperation { + constexpr std::ptrdiff_t m_hSequence = 0x8; // HSequence + constexpr std::ptrdiff_t m_flPrevCycle = 0xC; // float32 + constexpr std::ptrdiff_t m_flCycle = 0x10; // float32 + constexpr std::ptrdiff_t m_flWeight = 0x14; // CNetworkedQuantizedFloat + constexpr std::ptrdiff_t m_bSequenceChangeNetworked = 0x1C; // bool + constexpr std::ptrdiff_t m_bDiscontinuity = 0x1D; // bool + constexpr std::ptrdiff_t m_flPrevCycleFromDiscontinuity = 0x20; // float32 + constexpr std::ptrdiff_t m_flPrevCycleForAnimEventDetection = 0x24; // float32 + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_hModel (HModelStrong) + // NetworkVarNames: m_bClientClothCreationSuppressed (bool) + // NetworkVarNames: m_MeshGroupMask (MeshGroupMask_t) + // NetworkVarNames: m_nIdealMotionType (int8) + namespace CModelState { + constexpr std::ptrdiff_t m_hModel = 0xA0; // CStrongHandle + constexpr std::ptrdiff_t m_ModelName = 0xA8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bClientClothCreationSuppressed = 0xE8; // bool + constexpr std::ptrdiff_t m_MeshGroupMask = 0x180; // uint64 + constexpr std::ptrdiff_t m_nIdealMotionType = 0x212; // int8 + constexpr std::ptrdiff_t m_nForceLOD = 0x213; // int8 + constexpr std::ptrdiff_t m_nClothUpdateFlags = 0x214; // int8 + } + // Parent: CGameSceneNode + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_modelState (CModelState) + // NetworkVarNames: m_bIsAnimationEnabled (bool) + // NetworkVarNames: m_bUseParentRenderBounds (bool) + // NetworkVarNames: m_materialGroup (CUtlStringToken) + // NetworkVarNames: m_nHitboxSet (uint8) + namespace CSkeletonInstance { + constexpr std::ptrdiff_t m_modelState = 0x160; // CModelState + constexpr std::ptrdiff_t m_bIsAnimationEnabled = 0x380; // bool + constexpr std::ptrdiff_t m_bUseParentRenderBounds = 0x381; // bool + constexpr std::ptrdiff_t m_bDisableSolidCollisionsForHierarchy = 0x382; // bool + constexpr std::ptrdiff_t m_bDirtyMotionType = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bIsGeneratingLatchedParentSpaceState = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_materialGroup = 0x384; // CUtlStringToken + constexpr std::ptrdiff_t m_nHitboxSet = 0x388; // uint8 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_timestamp (GameTime_t) + // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) + namespace IntervalTimer { + constexpr std::ptrdiff_t m_timestamp = 0x8; // GameTime_t + constexpr std::ptrdiff_t m_nWorldGroupId = 0xC; // WorldGroupId_t + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_duration (float32) + // NetworkVarNames: m_timestamp (GameTime_t) + // NetworkVarNames: m_timescale (float32) + // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) + namespace CountdownTimer { + constexpr std::ptrdiff_t m_duration = 0x8; // float32 + constexpr std::ptrdiff_t m_timestamp = 0xC; // GameTime_t + constexpr std::ptrdiff_t m_timescale = 0x10; // float32 + constexpr std::ptrdiff_t m_nWorldGroupId = 0x14; // WorldGroupId_t + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_duration (float32) + // NetworkVarNames: m_timestamp (float32) + // NetworkVarNames: m_timescale (float32) + namespace EngineCountdownTimer { + constexpr std::ptrdiff_t m_duration = 0x8; // float32 + constexpr std::ptrdiff_t m_timestamp = 0xC; // float32 + constexpr std::ptrdiff_t m_timescale = 0x10; // float32 + } + // Parent: IntervalTimer + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_flValues (float) + // NetworkVarNames: m_nValueCounts (int) + // NetworkVarNames: m_nBucketCount (int) + // NetworkVarNames: m_flInterval (float) + // NetworkVarNames: m_flFinalValue (float) + // NetworkVarNames: m_nCompressionType (TimelineCompression_t) + // NetworkVarNames: m_bStopped (bool) + namespace CTimeline { + constexpr std::ptrdiff_t m_flValues = 0x10; // float32[64] + constexpr std::ptrdiff_t m_nValueCounts = 0x110; // int32[64] + constexpr std::ptrdiff_t m_nBucketCount = 0x210; // int32 + constexpr std::ptrdiff_t m_flInterval = 0x214; // float32 + constexpr std::ptrdiff_t m_flFinalValue = 0x218; // float32 + constexpr std::ptrdiff_t m_nCompressionType = 0x21C; // TimelineCompression_t + constexpr std::ptrdiff_t m_bStopped = 0x220; // bool + } + // Parent: None + // Fields count: 24 + // + // Metadata: + // NetworkVarNames: m_PredNetBoolVariables (uint32) + // NetworkVarNames: m_PredNetByteVariables (byte) + // NetworkVarNames: m_PredNetUInt16Variables (uint16) + // NetworkVarNames: m_PredNetIntVariables (int32) + // NetworkVarNames: m_PredNetUInt32Variables (uint32) + // NetworkVarNames: m_PredNetUInt64Variables (uint64) + // NetworkVarNames: m_PredNetFloatVariables (float) + // NetworkVarNames: m_PredNetVectorVariables (Vector) + // NetworkVarNames: m_PredNetQuaternionVariables (Quaternion) + // NetworkVarNames: m_PredNetGlobalSymbolVariables (CGlobalSymbol) + // NetworkVarNames: m_OwnerOnlyPredNetBoolVariables (uint32) + // NetworkVarNames: m_OwnerOnlyPredNetByteVariables (byte) + // NetworkVarNames: m_OwnerOnlyPredNetUInt16Variables (uint16) + // NetworkVarNames: m_OwnerOnlyPredNetIntVariables (int32) + // NetworkVarNames: m_OwnerOnlyPredNetUInt32Variables (uint32) + // NetworkVarNames: m_OwnerOnlyPredNetUInt64Variables (uint64) + // NetworkVarNames: m_OwnerOnlyPredNetFloatVariables (float) + // NetworkVarNames: m_OwnerOnlyPredNetVectorVariables (Vector) + // NetworkVarNames: m_OwnerOnlyPredNetQuaternionVariables (Quaternion) + // NetworkVarNames: m_OwnerOnlyPredNetGlobalSymbolVariables (CGlobalSymbol) + // NetworkVarNames: m_nBoolVariablesCount (int) + // NetworkVarNames: m_nOwnerOnlyBoolVariablesCount (int) + // NetworkVarNames: m_nRandomSeedOffset (int) + // NetworkVarNames: m_flLastTeleportTime (float) + namespace CAnimGraphNetworkedVariables { + constexpr std::ptrdiff_t m_PredNetBoolVariables = 0x8; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetByteVariables = 0x20; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetUInt16Variables = 0x38; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetIntVariables = 0x50; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetUInt32Variables = 0x68; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetUInt64Variables = 0x80; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetFloatVariables = 0x98; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetVectorVariables = 0xB0; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetQuaternionVariables = 0xC8; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetGlobalSymbolVariables = 0xE0; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetBoolVariables = 0xF8; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetByteVariables = 0x110; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt16Variables = 0x128; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetIntVariables = 0x140; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt32Variables = 0x158; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt64Variables = 0x170; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetFloatVariables = 0x188; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetVectorVariables = 0x1A0; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetQuaternionVariables = 0x1B8; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetGlobalSymbolVariables = 0x1D0; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_nBoolVariablesCount = 0x1E8; // int32 + constexpr std::ptrdiff_t m_nOwnerOnlyBoolVariablesCount = 0x1EC; // int32 + constexpr std::ptrdiff_t m_nRandomSeedOffset = 0x1F0; // int32 + constexpr std::ptrdiff_t m_flLastTeleportTime = 0x1F4; // float32 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace C_BaseEntityAPI { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CTakeDamageInfoAPI { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseLibraryBindings + namespace CClientPointEntityAPI { + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + namespace CPulseGraphInstance_ClientEntity { + constexpr std::ptrdiff_t m_pParent = 0xD8; // CClientScriptEntity* + } + // Parent: CEntityInstance + // Fields count: 80 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_CBodyComponent (CBodyComponent::Storage_t) + // NetworkVarNames: m_iMaxHealth (int32) + // NetworkVarNames: m_iHealth (int32) + // NetworkVarNames: m_lifeState (uint8) + // NetworkVarNames: m_bTakesDamage (bool) + // NetworkVarNames: m_nTakeDamageFlags (TakeDamageFlags_t) + // NetworkVarNames: m_bIsPlatform (bool) + // NetworkVarNames: m_ubInterpolationFrame (uint8) + // NetworkVarNames: m_nSubclassID (EntitySubclassID_t) + // NetworkVarNames: m_flAnimTime (float32) + // NetworkVarNames: m_flSimulationTime (float32) + // NetworkVarNames: m_flCreateTime (GameTime_t) + // NetworkVarNames: m_bClientSideRagdoll (bool) + // NetworkVarNames: m_iTeamNum (uint8) + // NetworkVarNames: m_spawnflags (uint32) + // NetworkVarNames: m_nNextThinkTick (GameTick_t) + // NetworkVarNames: m_fFlags (uint32) + // NetworkVarNames: m_vecBaseVelocity (Vector) + // NetworkVarNames: m_hEffectEntity (CHandle) + // NetworkVarNames: m_hOwnerEntity (CHandle) + // NetworkVarNames: m_MoveCollide (MoveCollide_t) + // NetworkVarNames: m_MoveType (MoveType_t) + // NetworkVarNames: m_flWaterLevel (float32) + // NetworkVarNames: m_fEffects (uint32) + // NetworkVarNames: m_hGroundEntity (CHandle) + // NetworkVarNames: m_flFriction (float32) + // NetworkVarNames: m_flElasticity (float32) + // NetworkVarNames: m_flGravityScale (float32) + // NetworkVarNames: m_flTimeScale (float32) + // NetworkVarNames: m_bAnimatedEveryTick (bool) + // NetworkVarNames: m_flNavIgnoreUntilTime (GameTime_t) + namespace C_BaseEntity { + constexpr std::ptrdiff_t m_CBodyComponent = 0x38; // CBodyComponent* + constexpr std::ptrdiff_t m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent + constexpr std::ptrdiff_t m_nLastThinkTick = 0x488; // GameTick_t + constexpr std::ptrdiff_t m_pGameSceneNode = 0x490; // CGameSceneNode* + constexpr std::ptrdiff_t m_pRenderComponent = 0x498; // CRenderComponent* + constexpr std::ptrdiff_t m_pCollision = 0x4A0; // CCollisionProperty* + constexpr std::ptrdiff_t m_iMaxHealth = 0x4A8; // int32 + constexpr std::ptrdiff_t m_iHealth = 0x4AC; // int32 + constexpr std::ptrdiff_t m_lifeState = 0x4B0; // uint8 + constexpr std::ptrdiff_t m_bTakesDamage = 0x4B1; // bool + constexpr std::ptrdiff_t m_nTakeDamageFlags = 0x4B4; // TakeDamageFlags_t + constexpr std::ptrdiff_t m_bIsPlatform = 0x4B8; // bool + constexpr std::ptrdiff_t m_ubInterpolationFrame = 0x4B9; // uint8 + constexpr std::ptrdiff_t m_hSceneObjectController = 0x4BC; // CHandle + constexpr std::ptrdiff_t m_nNoInterpolationTick = 0x4C0; // int32 + constexpr std::ptrdiff_t m_nVisibilityNoInterpolationTick = 0x4C4; // int32 + constexpr std::ptrdiff_t m_flProxyRandomValue = 0x4C8; // float32 + constexpr std::ptrdiff_t m_iEFlags = 0x4CC; // int32 + constexpr std::ptrdiff_t m_nWaterType = 0x4D0; // uint8 + constexpr std::ptrdiff_t m_bInterpolateEvenWithNoModel = 0x4D1; // bool + constexpr std::ptrdiff_t m_bPredictionEligible = 0x4D2; // bool + constexpr std::ptrdiff_t m_bApplyLayerMatchIDToModel = 0x4D3; // bool + constexpr std::ptrdiff_t m_tokLayerMatchID = 0x4D4; // CUtlStringToken + constexpr std::ptrdiff_t m_nSubclassID = 0x4D8; // CUtlStringToken + constexpr std::ptrdiff_t m_nSimulationTick = 0x4E8; // int32 + constexpr std::ptrdiff_t m_iCurrentThinkContext = 0x4EC; // int32 + constexpr std::ptrdiff_t m_aThinkFunctions = 0x4F0; // CUtlVector + constexpr std::ptrdiff_t m_nDisableContextThinkStartTick = 0x508; // GameTick_t + constexpr std::ptrdiff_t m_flAnimTime = 0x50C; // float32 + constexpr std::ptrdiff_t m_flSimulationTime = 0x510; // float32 + constexpr std::ptrdiff_t m_nSceneObjectOverrideFlags = 0x514; // uint8 + constexpr std::ptrdiff_t m_bHasSuccessfullyInterpolated = 0x515; // bool + constexpr std::ptrdiff_t m_bHasAddedVarsToInterpolation = 0x516; // bool + constexpr std::ptrdiff_t m_bRenderEvenWhenNotSuccessfullyInterpolated = 0x517; // bool + constexpr std::ptrdiff_t m_nInterpolationLatchDirtyFlags = 0x518; // int32[2] + constexpr std::ptrdiff_t m_ListEntry = 0x520; // uint16[11] + constexpr std::ptrdiff_t m_flCreateTime = 0x538; // GameTime_t + constexpr std::ptrdiff_t m_flSpeed = 0x53C; // float32 + constexpr std::ptrdiff_t m_EntClientFlags = 0x540; // uint16 + constexpr std::ptrdiff_t m_bClientSideRagdoll = 0x542; // bool + constexpr std::ptrdiff_t m_iTeamNum = 0x543; // uint8 + constexpr std::ptrdiff_t m_spawnflags = 0x544; // uint32 + constexpr std::ptrdiff_t m_nNextThinkTick = 0x548; // GameTick_t + constexpr std::ptrdiff_t m_fFlags = 0x54C; // uint32 + constexpr std::ptrdiff_t m_vecAbsVelocity = 0x550; // Vector + constexpr std::ptrdiff_t m_vecVelocity = 0x560; // CNetworkVelocityVector + constexpr std::ptrdiff_t m_vecBaseVelocity = 0x590; // Vector + constexpr std::ptrdiff_t m_hEffectEntity = 0x59C; // CHandle + constexpr std::ptrdiff_t m_hOwnerEntity = 0x5A0; // CHandle + constexpr std::ptrdiff_t m_MoveCollide = 0x5A4; // MoveCollide_t + constexpr std::ptrdiff_t m_MoveType = 0x5A5; // MoveType_t + constexpr std::ptrdiff_t m_nActualMoveType = 0x5A6; // MoveType_t + constexpr std::ptrdiff_t m_flWaterLevel = 0x5A8; // float32 + constexpr std::ptrdiff_t m_fEffects = 0x5AC; // uint32 + constexpr std::ptrdiff_t m_hGroundEntity = 0x5B0; // CHandle + constexpr std::ptrdiff_t m_flFriction = 0x5B4; // float32 + constexpr std::ptrdiff_t m_flElasticity = 0x5B8; // float32 + constexpr std::ptrdiff_t m_flGravityScale = 0x5BC; // float32 + constexpr std::ptrdiff_t m_flTimeScale = 0x5C0; // float32 + constexpr std::ptrdiff_t m_bAnimatedEveryTick = 0x5C4; // bool + constexpr std::ptrdiff_t m_flNavIgnoreUntilTime = 0x5C8; // GameTime_t + constexpr std::ptrdiff_t m_hThink = 0x5CC; // uint16 + constexpr std::ptrdiff_t m_fBBoxVisFlags = 0x5D8; // uint8 + constexpr std::ptrdiff_t m_bPredictable = 0x5D9; // bool + constexpr std::ptrdiff_t m_bRenderWithViewModels = 0x5DA; // bool + constexpr std::ptrdiff_t m_nSplitUserPlayerPredictionSlot = 0x5DC; // CSplitScreenSlot + constexpr std::ptrdiff_t m_nFirstPredictableCommand = 0x5E0; // int32 + constexpr std::ptrdiff_t m_nLastPredictableCommand = 0x5E4; // int32 + constexpr std::ptrdiff_t m_hOldMoveParent = 0x5E8; // CHandle + constexpr std::ptrdiff_t m_Particles = 0x5F0; // CParticleProperty + constexpr std::ptrdiff_t m_vecPredictedScriptFloats = 0x618; // CUtlVector + constexpr std::ptrdiff_t m_vecPredictedScriptFloatIDs = 0x630; // CUtlVector + constexpr std::ptrdiff_t m_nNextScriptVarRecordID = 0x660; // int32 + constexpr std::ptrdiff_t m_vecAngVelocity = 0x670; // QAngle + constexpr std::ptrdiff_t m_DataChangeEventRef = 0x67C; // int32 + constexpr std::ptrdiff_t m_dependencies = 0x680; // CUtlVector + constexpr std::ptrdiff_t m_nCreationTick = 0x698; // int32 + constexpr std::ptrdiff_t m_bAnimTimeChanged = 0x6B9; // bool + constexpr std::ptrdiff_t m_bSimulationTimeChanged = 0x6BA; // bool + constexpr std::ptrdiff_t m_sUniqueHammerID = 0x6C8; // CUtlString + } + // Parent: C_BaseEntity + // Fields count: 18 + // + // Metadata: + // MNetworkIncludeByUserGroup + // NetworkVarNames: m_MinFalloff (float32) + // NetworkVarNames: m_MaxFalloff (float32) + // NetworkVarNames: m_flFadeInDuration (float32) + // NetworkVarNames: m_flFadeOutDuration (float32) + // NetworkVarNames: m_flMaxWeight (float32) + // NetworkVarNames: m_flCurWeight (float32) + // NetworkVarNames: m_netlookupFilename (char) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bMaster (bool) + // NetworkVarNames: m_bClientSide (bool) + // NetworkVarNames: m_bExclusive (bool) + namespace C_ColorCorrection { + constexpr std::ptrdiff_t m_vecOrigin = 0x6D0; // Vector + constexpr std::ptrdiff_t m_MinFalloff = 0x6DC; // float32 + constexpr std::ptrdiff_t m_MaxFalloff = 0x6E0; // float32 + constexpr std::ptrdiff_t m_flFadeInDuration = 0x6E4; // float32 + constexpr std::ptrdiff_t m_flFadeOutDuration = 0x6E8; // float32 + constexpr std::ptrdiff_t m_flMaxWeight = 0x6EC; // float32 + constexpr std::ptrdiff_t m_flCurWeight = 0x6F0; // float32 + constexpr std::ptrdiff_t m_netlookupFilename = 0x6F4; // char[512] + constexpr std::ptrdiff_t m_bEnabled = 0x8F4; // bool + constexpr std::ptrdiff_t m_bMaster = 0x8F5; // bool + constexpr std::ptrdiff_t m_bClientSide = 0x8F6; // bool + constexpr std::ptrdiff_t m_bExclusive = 0x8F7; // bool + constexpr std::ptrdiff_t m_bEnabledOnClient = 0x8F8; // bool[1] + constexpr std::ptrdiff_t m_flCurWeightOnClient = 0x8FC; // float32[1] + constexpr std::ptrdiff_t m_bFadingIn = 0x900; // bool[1] + constexpr std::ptrdiff_t m_flFadeStartWeight = 0x904; // float32[1] + constexpr std::ptrdiff_t m_flFadeStartTime = 0x908; // float32[1] + constexpr std::ptrdiff_t m_flFadeDuration = 0x90C; // float32[1] + } + // Parent: C_BaseEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_EnvWindShared (CEnvWindShared) + namespace C_EnvWindClientside { + constexpr std::ptrdiff_t m_EnvWindShared = 0x6D0; // C_EnvWindShared + } + // Parent: C_BaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_hEntAttached (CHandle) + // NetworkVarNames: m_bCheapEffect (bool) + namespace C_EntityFlame { + constexpr std::ptrdiff_t m_hEntAttached = 0x6D0; // CHandle + constexpr std::ptrdiff_t m_hOldAttached = 0x6F8; // CHandle + constexpr std::ptrdiff_t m_bCheapEffect = 0x6FC; // bool + } + // Parent: None + // Fields count: 30 + // + // Metadata: + // NetworkVarNames: m_hTargetEntity (CHandle) + // NetworkVarNames: m_bState (bool) + // NetworkVarNames: m_bAlwaysUpdate (bool) + // NetworkVarNames: m_flLightFOV (float32) + // NetworkVarNames: m_bEnableShadows (bool) + // NetworkVarNames: m_bSimpleProjection (bool) + // NetworkVarNames: m_bLightOnlyTarget (bool) + // NetworkVarNames: m_bLightWorld (bool) + // NetworkVarNames: m_bCameraSpace (bool) + // NetworkVarNames: m_flBrightnessScale (float32) + // NetworkVarNames: m_LightColor (Color) + // NetworkVarNames: m_flIntensity (float32) + // NetworkVarNames: m_flLinearAttenuation (float32) + // NetworkVarNames: m_flQuadraticAttenuation (float32) + // NetworkVarNames: m_bVolumetric (bool) + // NetworkVarNames: m_flVolumetricIntensity (float32) + // NetworkVarNames: m_flNoiseStrength (float32) + // NetworkVarNames: m_flFlashlightTime (float32) + // NetworkVarNames: m_nNumPlanes (uint32) + // NetworkVarNames: m_flPlaneOffset (float32) + // NetworkVarNames: m_flColorTransitionTime (float32) + // NetworkVarNames: m_flAmbient (float32) + // NetworkVarNames: m_SpotlightTextureName (char) + // NetworkVarNames: m_nSpotlightTextureFrame (int32) + // NetworkVarNames: m_nShadowQuality (uint32) + // NetworkVarNames: m_flNearZ (float32) + // NetworkVarNames: m_flFarZ (float32) + // NetworkVarNames: m_flProjectionSize (float32) + // NetworkVarNames: m_flRotation (float32) + // NetworkVarNames: m_bFlipHorizontal (bool) + namespace CProjectedTextureBase { + constexpr std::ptrdiff_t m_hTargetEntity = 0xC; // CHandle + constexpr std::ptrdiff_t m_bState = 0x10; // bool + constexpr std::ptrdiff_t m_bAlwaysUpdate = 0x11; // bool + constexpr std::ptrdiff_t m_flLightFOV = 0x14; // float32 + constexpr std::ptrdiff_t m_bEnableShadows = 0x18; // bool + constexpr std::ptrdiff_t m_bSimpleProjection = 0x19; // bool + constexpr std::ptrdiff_t m_bLightOnlyTarget = 0x1A; // bool + constexpr std::ptrdiff_t m_bLightWorld = 0x1B; // bool + constexpr std::ptrdiff_t m_bCameraSpace = 0x1C; // bool + constexpr std::ptrdiff_t m_flBrightnessScale = 0x20; // float32 + constexpr std::ptrdiff_t m_LightColor = 0x24; // Color + constexpr std::ptrdiff_t m_flIntensity = 0x28; // float32 + constexpr std::ptrdiff_t m_flLinearAttenuation = 0x2C; // float32 + constexpr std::ptrdiff_t m_flQuadraticAttenuation = 0x30; // float32 + constexpr std::ptrdiff_t m_bVolumetric = 0x34; // bool + constexpr std::ptrdiff_t m_flVolumetricIntensity = 0x38; // float32 + constexpr std::ptrdiff_t m_flNoiseStrength = 0x3C; // float32 + constexpr std::ptrdiff_t m_flFlashlightTime = 0x40; // float32 + constexpr std::ptrdiff_t m_nNumPlanes = 0x44; // uint32 + constexpr std::ptrdiff_t m_flPlaneOffset = 0x48; // float32 + constexpr std::ptrdiff_t m_flColorTransitionTime = 0x4C; // float32 + constexpr std::ptrdiff_t m_flAmbient = 0x50; // float32 + constexpr std::ptrdiff_t m_SpotlightTextureName = 0x54; // char[512] + constexpr std::ptrdiff_t m_nSpotlightTextureFrame = 0x254; // int32 + constexpr std::ptrdiff_t m_nShadowQuality = 0x258; // uint32 + constexpr std::ptrdiff_t m_flNearZ = 0x25C; // float32 + constexpr std::ptrdiff_t m_flFarZ = 0x260; // float32 + constexpr std::ptrdiff_t m_flProjectionSize = 0x264; // float32 + constexpr std::ptrdiff_t m_flRotation = 0x268; // float32 + constexpr std::ptrdiff_t m_bFlipHorizontal = 0x26C; // bool + } + // Parent: C_BaseEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_flScale (float32) + // NetworkVarNames: m_flStartScale (float32) + // NetworkVarNames: m_flScaleTime (float) + // NetworkVarNames: m_nFlags (uint32) + namespace C_BaseFire { + constexpr std::ptrdiff_t m_flScale = 0x6D0; // float32 + constexpr std::ptrdiff_t m_flStartScale = 0x6D4; // float32 + constexpr std::ptrdiff_t m_flScaleTime = 0x6D8; // float32 + constexpr std::ptrdiff_t m_nFlags = 0x6DC; // uint32 + } + // Parent: C_BaseFire + // Fields count: 13 + // + // Metadata: + // MNetworkOverride + // MNetworkOverride + // NetworkVarNames: m_nFlameModelIndex (int32) + // NetworkVarNames: m_nFlameFromAboveModelIndex (int32) + namespace C_FireSmoke { + constexpr std::ptrdiff_t m_nFlameModelIndex = 0x6E0; // int32 + constexpr std::ptrdiff_t m_nFlameFromAboveModelIndex = 0x6E4; // int32 + constexpr std::ptrdiff_t m_flScaleRegister = 0x6E8; // float32 + constexpr std::ptrdiff_t m_flScaleStart = 0x6EC; // float32 + constexpr std::ptrdiff_t m_flScaleEnd = 0x6F0; // float32 + constexpr std::ptrdiff_t m_flScaleTimeStart = 0x6F4; // GameTime_t + constexpr std::ptrdiff_t m_flScaleTimeEnd = 0x6F8; // GameTime_t + constexpr std::ptrdiff_t m_flChildFlameSpread = 0x6FC; // float32 + constexpr std::ptrdiff_t m_flClipPerc = 0x710; // float32 + constexpr std::ptrdiff_t m_bClipTested = 0x714; // bool + constexpr std::ptrdiff_t m_bFadingOut = 0x715; // bool + constexpr std::ptrdiff_t m_tParticleSpawn = 0x718; // TimedEvent + constexpr std::ptrdiff_t m_pFireOverlay = 0x720; // CFireOverlay* + } + // Parent: C_BaseEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_skyboxData (sky3dparams_t) + // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) + namespace C_SkyCamera { + constexpr std::ptrdiff_t m_skyboxData = 0x6D0; // sky3dparams_t + constexpr std::ptrdiff_t m_skyboxSlotToken = 0x760; // CUtlStringToken + constexpr std::ptrdiff_t m_bUseAngles = 0x764; // bool + constexpr std::ptrdiff_t m_pNext = 0x768; // C_SkyCamera* + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_nInteractsAs (uint64) + // NetworkVarNames: m_nInteractsWith (uint64) + // NetworkVarNames: m_nInteractsExclude (uint64) + // NetworkVarNames: m_nEntityId (uint32) + // NetworkVarNames: m_nOwnerId (uint32) + // NetworkVarNames: m_nHierarchyId (uint16) + // NetworkVarNames: m_nCollisionGroup (uint8) + // NetworkVarNames: m_nCollisionFunctionMask (uint8) + namespace VPhysicsCollisionAttribute_t { + constexpr std::ptrdiff_t m_nInteractsAs = 0x8; // uint64 + constexpr std::ptrdiff_t m_nInteractsWith = 0x10; // uint64 + constexpr std::ptrdiff_t m_nInteractsExclude = 0x18; // uint64 + constexpr std::ptrdiff_t m_nEntityId = 0x20; // uint32 + constexpr std::ptrdiff_t m_nOwnerId = 0x24; // uint32 + constexpr std::ptrdiff_t m_nHierarchyId = 0x28; // uint16 + constexpr std::ptrdiff_t m_nCollisionGroup = 0x2A; // uint8 + constexpr std::ptrdiff_t m_nCollisionFunctionMask = 0x2B; // uint8 + } + // Parent: None + // Fields count: 17 + // + // Metadata: + // NetworkVarNames: m_collisionAttribute (VPhysicsCollisionAttribute_t) + // NetworkVarNames: m_vecMins (Vector) + // NetworkVarNames: m_vecMaxs (Vector) + // NetworkVarNames: m_usSolidFlags (uint8) + // NetworkVarNames: m_nSolidType (SolidType_t) + // NetworkVarNames: m_triggerBloat (uint8) + // NetworkVarNames: m_nSurroundType (SurroundingBoundsType_t) + // NetworkVarNames: m_CollisionGroup (uint8) + // NetworkVarNames: m_nEnablePhysics (uint8) + // NetworkVarNames: m_vecSpecifiedSurroundingMins (Vector) + // NetworkVarNames: m_vecSpecifiedSurroundingMaxs (Vector) + // NetworkVarNames: m_vCapsuleCenter1 (Vector) + // NetworkVarNames: m_vCapsuleCenter2 (Vector) + // NetworkVarNames: m_flCapsuleRadius (float) + namespace CCollisionProperty { + constexpr std::ptrdiff_t m_collisionAttribute = 0x10; // VPhysicsCollisionAttribute_t + constexpr std::ptrdiff_t m_vecMins = 0x40; // Vector + constexpr std::ptrdiff_t m_vecMaxs = 0x4C; // Vector + constexpr std::ptrdiff_t m_usSolidFlags = 0x5A; // uint8 + constexpr std::ptrdiff_t m_nSolidType = 0x5B; // SolidType_t + constexpr std::ptrdiff_t m_triggerBloat = 0x5C; // uint8 + constexpr std::ptrdiff_t m_nSurroundType = 0x5D; // SurroundingBoundsType_t + constexpr std::ptrdiff_t m_CollisionGroup = 0x5E; // uint8 + constexpr std::ptrdiff_t m_nEnablePhysics = 0x5F; // uint8 + constexpr std::ptrdiff_t m_flBoundingRadius = 0x60; // float32 + constexpr std::ptrdiff_t m_vecSpecifiedSurroundingMins = 0x64; // Vector + constexpr std::ptrdiff_t m_vecSpecifiedSurroundingMaxs = 0x70; // Vector + constexpr std::ptrdiff_t m_vecSurroundingMaxs = 0x7C; // Vector + constexpr std::ptrdiff_t m_vecSurroundingMins = 0x88; // Vector + constexpr std::ptrdiff_t m_vCapsuleCenter1 = 0x94; // Vector + constexpr std::ptrdiff_t m_vCapsuleCenter2 = 0xA0; // Vector + constexpr std::ptrdiff_t m_flCapsuleRadius = 0xAC; // float32 + } + // Parent: None + // Fields count: 21 + // + // Metadata: + // NetworkVarNames: m_vOrigin (Vector) + // NetworkVarNames: m_vStart (Vector) + // NetworkVarNames: m_vNormal (Vector) + // NetworkVarNames: m_vAngles (QAngle) + // NetworkVarNames: m_hEntity (CEntityHandle) + // NetworkVarNames: m_hOtherEntity (CEntityHandle) + // NetworkVarNames: m_flScale (float32) + // NetworkVarNames: m_flMagnitude (float32) + // NetworkVarNames: m_flRadius (float32) + // NetworkVarNames: m_nSurfaceProp (CUtlStringToken) + // NetworkVarNames: m_nEffectIndex (HParticleSystemDefinition) + // NetworkVarNames: m_nDamageType (uint32) + // NetworkVarNames: m_nPenetrate (uint8) + // NetworkVarNames: m_nMaterial (uint16) + // NetworkVarNames: m_nHitBox (uint16) + // NetworkVarNames: m_nColor (uint8) + // NetworkVarNames: m_fFlags (uint8) + // NetworkVarNames: m_nAttachmentIndex (AttachmentHandle_t) + // NetworkVarNames: m_nAttachmentName (CUtlStringToken) + // NetworkVarNames: m_iEffectName (uint16) + // NetworkVarNames: m_nExplosionType (uint8) + namespace CEffectData { + constexpr std::ptrdiff_t m_vOrigin = 0x8; // Vector + constexpr std::ptrdiff_t m_vStart = 0x14; // Vector + constexpr std::ptrdiff_t m_vNormal = 0x20; // Vector + constexpr std::ptrdiff_t m_vAngles = 0x2C; // QAngle + constexpr std::ptrdiff_t m_hEntity = 0x38; // CEntityHandle + constexpr std::ptrdiff_t m_hOtherEntity = 0x3C; // CEntityHandle + constexpr std::ptrdiff_t m_flScale = 0x40; // float32 + constexpr std::ptrdiff_t m_flMagnitude = 0x44; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x48; // float32 + constexpr std::ptrdiff_t m_nSurfaceProp = 0x4C; // CUtlStringToken + constexpr std::ptrdiff_t m_nEffectIndex = 0x50; // CWeakHandle + constexpr std::ptrdiff_t m_nDamageType = 0x58; // uint32 + constexpr std::ptrdiff_t m_nPenetrate = 0x5C; // uint8 + constexpr std::ptrdiff_t m_nMaterial = 0x5E; // uint16 + constexpr std::ptrdiff_t m_nHitBox = 0x60; // uint16 + constexpr std::ptrdiff_t m_nColor = 0x62; // uint8 + constexpr std::ptrdiff_t m_fFlags = 0x63; // uint8 + constexpr std::ptrdiff_t m_nAttachmentIndex = 0x64; // AttachmentHandle_t + constexpr std::ptrdiff_t m_nAttachmentName = 0x68; // CUtlStringToken + constexpr std::ptrdiff_t m_iEffectName = 0x6C; // uint16 + constexpr std::ptrdiff_t m_nExplosionType = 0x6E; // uint8 + } + // Parent: C_BaseEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_flFadeStartDist (float32) + // NetworkVarNames: m_flFadeEndDist (float32) + namespace C_EnvDetailController { + constexpr std::ptrdiff_t m_flFadeStartDist = 0x6D0; // float32 + constexpr std::ptrdiff_t m_flFadeEndDist = 0x6D4; // float32 + } + // Parent: None + // Fields count: 29 + // + // Metadata: + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_iWindSeed (uint32) + // NetworkVarNames: m_iMinWind (uint16) + // NetworkVarNames: m_iMaxWind (uint16) + // NetworkVarNames: m_windRadius (int32) + // NetworkVarNames: m_iMinGust (uint16) + // NetworkVarNames: m_iMaxGust (uint16) + // NetworkVarNames: m_flMinGustDelay (float32) + // NetworkVarNames: m_flMaxGustDelay (float32) + // NetworkVarNames: m_flGustDuration (float32) + // NetworkVarNames: m_iGustDirChange (uint16) + // NetworkVarNames: m_location (Vector) + // NetworkVarNames: m_iInitialWindDir (uint16) + // NetworkVarNames: m_flInitialWindSpeed (float32) + namespace C_EnvWindShared { + constexpr std::ptrdiff_t m_flStartTime = 0x8; // GameTime_t + constexpr std::ptrdiff_t m_iWindSeed = 0xC; // uint32 + constexpr std::ptrdiff_t m_iMinWind = 0x10; // uint16 + constexpr std::ptrdiff_t m_iMaxWind = 0x12; // uint16 + constexpr std::ptrdiff_t m_windRadius = 0x14; // int32 + constexpr std::ptrdiff_t m_iMinGust = 0x18; // uint16 + constexpr std::ptrdiff_t m_iMaxGust = 0x1A; // uint16 + constexpr std::ptrdiff_t m_flMinGustDelay = 0x1C; // float32 + constexpr std::ptrdiff_t m_flMaxGustDelay = 0x20; // float32 + constexpr std::ptrdiff_t m_flGustDuration = 0x24; // float32 + constexpr std::ptrdiff_t m_iGustDirChange = 0x28; // uint16 + constexpr std::ptrdiff_t m_location = 0x2C; // Vector + constexpr std::ptrdiff_t m_iszGustSound = 0x38; // int32 + constexpr std::ptrdiff_t m_iWindDir = 0x3C; // int32 + constexpr std::ptrdiff_t m_flWindSpeed = 0x40; // float32 + constexpr std::ptrdiff_t m_currentWindVector = 0x44; // Vector + constexpr std::ptrdiff_t m_CurrentSwayVector = 0x50; // Vector + constexpr std::ptrdiff_t m_PrevSwayVector = 0x5C; // Vector + constexpr std::ptrdiff_t m_iInitialWindDir = 0x68; // uint16 + constexpr std::ptrdiff_t m_flInitialWindSpeed = 0x6C; // float32 + constexpr std::ptrdiff_t m_flVariationTime = 0x70; // GameTime_t + constexpr std::ptrdiff_t m_flSwayTime = 0x74; // GameTime_t + constexpr std::ptrdiff_t m_flSimTime = 0x78; // GameTime_t + constexpr std::ptrdiff_t m_flSwitchTime = 0x7C; // GameTime_t + constexpr std::ptrdiff_t m_flAveWindSpeed = 0x80; // float32 + constexpr std::ptrdiff_t m_bGusting = 0x84; // bool + constexpr std::ptrdiff_t m_flWindAngleVariation = 0x88; // float32 + constexpr std::ptrdiff_t m_flWindSpeedVariation = 0x8C; // float32 + constexpr std::ptrdiff_t m_iEntIndex = 0x90; // CEntityIndex + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_nModelID (int32) + // NetworkVarNames: m_hMaterial (HMaterialStrong) + // NetworkVarNames: m_solid (ShardSolid_t) + // NetworkVarNames: m_ShatterPanelMode (ShatterPanelMode) + // NetworkVarNames: m_vecPanelSize (Vector2D) + // NetworkVarNames: m_vecStressPositionA (Vector2D) + // NetworkVarNames: m_vecStressPositionB (Vector2D) + // NetworkVarNames: m_vecPanelVertices (Vector2D) + // NetworkVarNames: m_flGlassHalfThickness (float) + // NetworkVarNames: m_bHasParent (bool) + // NetworkVarNames: m_bParentFrozen (bool) + // NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken) + namespace shard_model_desc_t { + constexpr std::ptrdiff_t m_nModelID = 0x8; // int32 + constexpr std::ptrdiff_t m_hMaterial = 0x10; // CStrongHandle + constexpr std::ptrdiff_t m_solid = 0x18; // ShardSolid_t + constexpr std::ptrdiff_t m_ShatterPanelMode = 0x19; // ShatterPanelMode + constexpr std::ptrdiff_t m_vecPanelSize = 0x1C; // Vector2D + constexpr std::ptrdiff_t m_vecStressPositionA = 0x24; // Vector2D + constexpr std::ptrdiff_t m_vecStressPositionB = 0x2C; // Vector2D + constexpr std::ptrdiff_t m_vecPanelVertices = 0x38; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_flGlassHalfThickness = 0x50; // float32 + constexpr std::ptrdiff_t m_bHasParent = 0x54; // bool + constexpr std::ptrdiff_t m_bParentFrozen = 0x55; // bool + constexpr std::ptrdiff_t m_SurfacePropStringToken = 0x58; // CUtlStringToken + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_iGlowType (int32) + // NetworkVarNames: m_iGlowTeam (int32) + // NetworkVarNames: m_nGlowRange (int32) + // NetworkVarNames: m_nGlowRangeMin (int32) + // NetworkVarNames: m_glowColorOverride (Color) + // NetworkVarNames: m_bFlashing (bool) + // NetworkVarNames: m_flGlowTime (float) + // NetworkVarNames: m_flGlowStartTime (float) + // NetworkVarNames: m_bEligibleForScreenHighlight (bool) + namespace CGlowProperty { + constexpr std::ptrdiff_t m_fGlowColor = 0x8; // Vector + constexpr std::ptrdiff_t m_iGlowType = 0x30; // int32 + constexpr std::ptrdiff_t m_iGlowTeam = 0x34; // int32 + constexpr std::ptrdiff_t m_nGlowRange = 0x38; // int32 + constexpr std::ptrdiff_t m_nGlowRangeMin = 0x3C; // int32 + constexpr std::ptrdiff_t m_glowColorOverride = 0x40; // Color + constexpr std::ptrdiff_t m_bFlashing = 0x44; // bool + constexpr std::ptrdiff_t m_flGlowTime = 0x48; // float32 + constexpr std::ptrdiff_t m_flGlowStartTime = 0x4C; // float32 + constexpr std::ptrdiff_t m_bEligibleForScreenHighlight = 0x50; // bool + constexpr std::ptrdiff_t m_bGlowing = 0x51; // bool + } + // Parent: None + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: dirPrimary (Vector) + // NetworkVarNames: colorPrimary (Color) + // NetworkVarNames: colorSecondary (Color) + // NetworkVarNames: colorPrimaryLerpTo (Color) + // NetworkVarNames: colorSecondaryLerpTo (Color) + // NetworkVarNames: start (float32) + // NetworkVarNames: end (float32) + // NetworkVarNames: farz (float32) + // NetworkVarNames: maxdensity (float32) + // NetworkVarNames: exponent (float32) + // NetworkVarNames: HDRColorScale (float32) + // NetworkVarNames: skyboxFogFactor (float32) + // NetworkVarNames: skyboxFogFactorLerpTo (float32) + // NetworkVarNames: startLerpTo (float32) + // NetworkVarNames: endLerpTo (float32) + // NetworkVarNames: maxdensityLerpTo (float32) + // NetworkVarNames: lerptime (GameTime_t) + // NetworkVarNames: duration (float32) + // NetworkVarNames: blendtobackground (float32) + // NetworkVarNames: scattering (float32) + // NetworkVarNames: locallightscale (float32) + // NetworkVarNames: enable (bool) + // NetworkVarNames: blend (bool) + // NetworkVarNames: m_bNoReflectionFog (bool) + namespace fogparams_t { + constexpr std::ptrdiff_t dirPrimary = 0x8; // Vector + constexpr std::ptrdiff_t colorPrimary = 0x14; // Color + constexpr std::ptrdiff_t colorSecondary = 0x18; // Color + constexpr std::ptrdiff_t colorPrimaryLerpTo = 0x1C; // Color + constexpr std::ptrdiff_t colorSecondaryLerpTo = 0x20; // Color + constexpr std::ptrdiff_t start = 0x24; // float32 + constexpr std::ptrdiff_t end = 0x28; // float32 + constexpr std::ptrdiff_t farz = 0x2C; // float32 + constexpr std::ptrdiff_t maxdensity = 0x30; // float32 + constexpr std::ptrdiff_t exponent = 0x34; // float32 + constexpr std::ptrdiff_t HDRColorScale = 0x38; // float32 + constexpr std::ptrdiff_t skyboxFogFactor = 0x3C; // float32 + constexpr std::ptrdiff_t skyboxFogFactorLerpTo = 0x40; // float32 + constexpr std::ptrdiff_t startLerpTo = 0x44; // float32 + constexpr std::ptrdiff_t endLerpTo = 0x48; // float32 + constexpr std::ptrdiff_t maxdensityLerpTo = 0x4C; // float32 + constexpr std::ptrdiff_t lerptime = 0x50; // GameTime_t + constexpr std::ptrdiff_t duration = 0x54; // float32 + constexpr std::ptrdiff_t blendtobackground = 0x58; // float32 + constexpr std::ptrdiff_t scattering = 0x5C; // float32 + constexpr std::ptrdiff_t locallightscale = 0x60; // float32 + constexpr std::ptrdiff_t enable = 0x64; // bool + constexpr std::ptrdiff_t blend = 0x65; // bool + constexpr std::ptrdiff_t m_bNoReflectionFog = 0x66; // bool + constexpr std::ptrdiff_t m_bPadding = 0x67; // bool + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_hCtrl (CHandle) + namespace C_fogplayerparams_t { + constexpr std::ptrdiff_t m_hCtrl = 0x8; // CHandle + constexpr std::ptrdiff_t m_flTransitionTime = 0xC; // float32 + constexpr std::ptrdiff_t m_OldColor = 0x10; // Color + constexpr std::ptrdiff_t m_flOldStart = 0x14; // float32 + constexpr std::ptrdiff_t m_flOldEnd = 0x18; // float32 + constexpr std::ptrdiff_t m_flOldMaxDensity = 0x1C; // float32 + constexpr std::ptrdiff_t m_flOldHDRColorScale = 0x20; // float32 + constexpr std::ptrdiff_t m_flOldFarZ = 0x24; // float32 + constexpr std::ptrdiff_t m_NewColor = 0x28; // Color + constexpr std::ptrdiff_t m_flNewStart = 0x2C; // float32 + constexpr std::ptrdiff_t m_flNewEnd = 0x30; // float32 + constexpr std::ptrdiff_t m_flNewMaxDensity = 0x34; // float32 + constexpr std::ptrdiff_t m_flNewHDRColorScale = 0x38; // float32 + constexpr std::ptrdiff_t m_flNewFarZ = 0x3C; // float32 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: scale (int16) + // NetworkVarNames: origin (Vector) + // NetworkVarNames: bClip3DSkyBoxNearToWorldFar (bool) + // NetworkVarNames: flClip3DSkyBoxNearToWorldFarOffset (float32) + // NetworkVarNames: fog (fogparams_t) + // NetworkVarNames: m_nWorldGroupID (WorldGroupId_t) + namespace sky3dparams_t { + constexpr std::ptrdiff_t scale = 0x8; // int16 + constexpr std::ptrdiff_t origin = 0xC; // Vector + constexpr std::ptrdiff_t bClip3DSkyBoxNearToWorldFar = 0x18; // bool + constexpr std::ptrdiff_t flClip3DSkyBoxNearToWorldFarOffset = 0x1C; // float32 + constexpr std::ptrdiff_t fog = 0x20; // fogparams_t + constexpr std::ptrdiff_t m_nWorldGroupID = 0x88; // WorldGroupId_t + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_Transforms (CTransform) + // NetworkVarNames: m_hOwner (EHANDLE) + namespace PhysicsRagdollPose_t { + constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // CNetworkVarChainer + constexpr std::ptrdiff_t m_Transforms = 0x30; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_hOwner = 0x48; // CHandle + constexpr std::ptrdiff_t m_bDirty = 0x68; // bool + } + // Parent: C_BaseEntity + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_iszStackName (string_t) + // NetworkVarNames: m_iszOperatorName (string_t) + // NetworkVarNames: m_iszOpvarName (string_t) + // NetworkVarNames: m_iOpvarIndex (int) + // NetworkVarNames: m_bUseAutoCompare (bool) + namespace C_SoundOpvarSetPointBase { + constexpr std::ptrdiff_t m_iszStackName = 0x6D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOperatorName = 0x6D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOpvarName = 0x6E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iOpvarIndex = 0x6E8; // int32 + constexpr std::ptrdiff_t m_bUseAutoCompare = 0x6EC; // bool + } + // Parent: C_BaseEntity + // Fields count: 30 + // + // Metadata: + // NetworkVarNames: m_bTimerPaused (bool) + // NetworkVarNames: m_flTimeRemaining (float) + // NetworkVarNames: m_flTimerEndTime (GameTime_t) + // NetworkVarNames: m_bIsDisabled (bool) + // NetworkVarNames: m_bShowInHUD (bool) + // NetworkVarNames: m_nTimerLength (int) + // NetworkVarNames: m_nTimerInitialLength (int) + // NetworkVarNames: m_nTimerMaxLength (int) + // NetworkVarNames: m_bAutoCountdown (bool) + // NetworkVarNames: m_nSetupTimeLength (int) + // NetworkVarNames: m_nState (int) + // NetworkVarNames: m_bStartPaused (bool) + // NetworkVarNames: m_bInCaptureWatchState (bool) + // NetworkVarNames: m_flTotalTime (float) + // NetworkVarNames: m_bStopWatchTimer (bool) + namespace C_TeamRoundTimer { + constexpr std::ptrdiff_t m_bTimerPaused = 0x6D0; // bool + constexpr std::ptrdiff_t m_flTimeRemaining = 0x6D4; // float32 + constexpr std::ptrdiff_t m_flTimerEndTime = 0x6D8; // GameTime_t + constexpr std::ptrdiff_t m_bIsDisabled = 0x6DC; // bool + constexpr std::ptrdiff_t m_bShowInHUD = 0x6DD; // bool + constexpr std::ptrdiff_t m_nTimerLength = 0x6E0; // int32 + constexpr std::ptrdiff_t m_nTimerInitialLength = 0x6E4; // int32 + constexpr std::ptrdiff_t m_nTimerMaxLength = 0x6E8; // int32 + constexpr std::ptrdiff_t m_bAutoCountdown = 0x6EC; // bool + constexpr std::ptrdiff_t m_nSetupTimeLength = 0x6F0; // int32 + constexpr std::ptrdiff_t m_nState = 0x6F4; // int32 + constexpr std::ptrdiff_t m_bStartPaused = 0x6F8; // bool + constexpr std::ptrdiff_t m_bInCaptureWatchState = 0x6F9; // bool + constexpr std::ptrdiff_t m_flTotalTime = 0x6FC; // float32 + constexpr std::ptrdiff_t m_bStopWatchTimer = 0x700; // bool + constexpr std::ptrdiff_t m_bFireFinished = 0x701; // bool + constexpr std::ptrdiff_t m_bFire5MinRemain = 0x702; // bool + constexpr std::ptrdiff_t m_bFire4MinRemain = 0x703; // bool + constexpr std::ptrdiff_t m_bFire3MinRemain = 0x704; // bool + constexpr std::ptrdiff_t m_bFire2MinRemain = 0x705; // bool + constexpr std::ptrdiff_t m_bFire1MinRemain = 0x706; // bool + constexpr std::ptrdiff_t m_bFire30SecRemain = 0x707; // bool + constexpr std::ptrdiff_t m_bFire10SecRemain = 0x708; // bool + constexpr std::ptrdiff_t m_bFire5SecRemain = 0x709; // bool + constexpr std::ptrdiff_t m_bFire4SecRemain = 0x70A; // bool + constexpr std::ptrdiff_t m_bFire3SecRemain = 0x70B; // bool + constexpr std::ptrdiff_t m_bFire2SecRemain = 0x70C; // bool + constexpr std::ptrdiff_t m_bFire1SecRemain = 0x70D; // bool + constexpr std::ptrdiff_t m_nOldTimerLength = 0x710; // int32 + constexpr std::ptrdiff_t m_nOldTimerState = 0x714; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_Attributes (CEconItemAttribute) + namespace CAttributeList { + constexpr std::ptrdiff_t m_Attributes = 0x8; // C_UtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t m_pManager = 0x58; // CAttributeManager* + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_iAttributeDefinitionIndex (attrib_definition_index_t) + // NetworkVarNames: m_flValue (float) + // NetworkVarNames: m_flInitialValue (float) + // NetworkVarNames: m_nRefundableCurrency (int) + // NetworkVarNames: m_bSetBonus (bool) + namespace CEconItemAttribute { + constexpr std::ptrdiff_t m_iAttributeDefinitionIndex = 0x30; // uint16 + constexpr std::ptrdiff_t m_flValue = 0x34; // float32 + constexpr std::ptrdiff_t m_flInitialValue = 0x38; // float32 + constexpr std::ptrdiff_t m_nRefundableCurrency = 0x3C; // int32 + constexpr std::ptrdiff_t m_bSetBonus = 0x40; // bool + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_iReapplyProvisionParity (int) + // NetworkVarNames: m_hOuter (EHANDLE) + // NetworkVarNames: m_ProviderType (attributeprovidertypes_t) + namespace CAttributeManager { + constexpr std::ptrdiff_t m_Providers = 0x8; // CUtlVector> + constexpr std::ptrdiff_t m_iReapplyProvisionParity = 0x20; // int32 + constexpr std::ptrdiff_t m_hOuter = 0x24; // CHandle + constexpr std::ptrdiff_t m_bPreventLoopback = 0x28; // bool + constexpr std::ptrdiff_t m_ProviderType = 0x2C; // attributeprovidertypes_t + constexpr std::ptrdiff_t m_CachedResults = 0x30; // CUtlVector + } + // Parent: CAttributeManager + // Fields count: 3 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_Item (CEconItemView) + namespace C_AttributeContainer { + constexpr std::ptrdiff_t m_Item = 0x50; // C_EconItemView + constexpr std::ptrdiff_t m_iExternalItemProviderRegisteredToken = 0x13A0; // int32 + constexpr std::ptrdiff_t m_ullRegisteredAsItemID = 0x13A8; // uint64 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_bSpotted (bool) + // NetworkVarNames: m_bSpottedByMask (uint32) + namespace EntitySpottedState_t { + constexpr std::ptrdiff_t m_bSpotted = 0x8; // bool + constexpr std::ptrdiff_t m_bSpottedByMask = 0xC; // uint32[2] + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_pGameRules (CCSGameRules*) + namespace C_CSGameRulesProxy { + constexpr std::ptrdiff_t m_pGameRules = 0x6D0; // C_CSGameRules* + } + // Parent: None + // Fields count: 117 + // + // Metadata: + // NetworkVarNames: m_bFreezePeriod (bool) + // NetworkVarNames: m_bWarmupPeriod (bool) + // NetworkVarNames: m_fWarmupPeriodEnd (GameTime_t) + // NetworkVarNames: m_fWarmupPeriodStart (GameTime_t) + // NetworkVarNames: m_nTotalPausedTicks (int) + // NetworkVarNames: m_nPauseStartTick (int) + // NetworkVarNames: m_bServerPaused (bool) + // NetworkVarNames: m_bGamePaused (bool) + // NetworkVarNames: m_bTerroristTimeOutActive (bool) + // NetworkVarNames: m_bCTTimeOutActive (bool) + // NetworkVarNames: m_flTerroristTimeOutRemaining (float) + // NetworkVarNames: m_flCTTimeOutRemaining (float) + // NetworkVarNames: m_nTerroristTimeOuts (int) + // NetworkVarNames: m_nCTTimeOuts (int) + // NetworkVarNames: m_bTechnicalTimeOut (bool) + // NetworkVarNames: m_bMatchWaitingForResume (bool) + // NetworkVarNames: m_iRoundTime (int) + // NetworkVarNames: m_fMatchStartTime (float) + // NetworkVarNames: m_fRoundStartTime (GameTime_t) + // NetworkVarNames: m_flRestartRoundTime (GameTime_t) + // NetworkVarNames: m_bGameRestart (bool) + // NetworkVarNames: m_flGameStartTime (float) + // NetworkVarNames: m_timeUntilNextPhaseStarts (float) + // NetworkVarNames: m_gamePhase (int) + // NetworkVarNames: m_totalRoundsPlayed (int) + // NetworkVarNames: m_nRoundsPlayedThisPhase (int) + // NetworkVarNames: m_nOvertimePlaying (int) + // NetworkVarNames: m_iHostagesRemaining (int) + // NetworkVarNames: m_bAnyHostageReached (bool) + // NetworkVarNames: m_bMapHasBombTarget (bool) + // NetworkVarNames: m_bMapHasRescueZone (bool) + // NetworkVarNames: m_bMapHasBuyZone (bool) + // NetworkVarNames: m_bIsQueuedMatchmaking (bool) + // NetworkVarNames: m_nQueuedMatchmakingMode (int) + // NetworkVarNames: m_bIsValveDS (bool) + // NetworkVarNames: m_bLogoMap (bool) + // NetworkVarNames: m_bPlayAllStepSoundsOnServer (bool) + // NetworkVarNames: m_iSpectatorSlotCount (int) + // NetworkVarNames: m_MatchDevice (int) + // NetworkVarNames: m_bHasMatchStarted (bool) + // NetworkVarNames: m_nNextMapInMapgroup (int) + // NetworkVarNames: m_szTournamentEventName (char) + // NetworkVarNames: m_szTournamentEventStage (char) + // NetworkVarNames: m_szMatchStatTxt (char) + // NetworkVarNames: m_szTournamentPredictionsTxt (char) + // NetworkVarNames: m_nTournamentPredictionsPct (int) + // NetworkVarNames: m_flCMMItemDropRevealStartTime (GameTime_t) + // NetworkVarNames: m_flCMMItemDropRevealEndTime (GameTime_t) + // NetworkVarNames: m_bIsDroppingItems (bool) + // NetworkVarNames: m_bIsQuestEligible (bool) + // NetworkVarNames: m_bIsHltvActive (bool) + // NetworkVarNames: m_nGuardianModeWaveNumber (int) + // NetworkVarNames: m_nGuardianModeSpecialKillsRemaining (int) + // NetworkVarNames: m_nGuardianModeSpecialWeaponNeeded (int) + // NetworkVarNames: m_numGlobalGiftsGiven (uint32) + // NetworkVarNames: m_numGlobalGifters (uint32) + // NetworkVarNames: m_numGlobalGiftsPeriodSeconds (uint32) + // NetworkVarNames: m_arrFeaturedGiftersAccounts (uint32) + // NetworkVarNames: m_arrFeaturedGiftersGifts (uint32) + // NetworkVarNames: m_arrProhibitedItemIndices (uint16) + // NetworkVarNames: m_arrTournamentActiveCasterAccounts (uint32) + // NetworkVarNames: m_numBestOfMaps (int) + // NetworkVarNames: m_nHalloweenMaskListSeed (int) + // NetworkVarNames: m_bBombDropped (bool) + // NetworkVarNames: m_bBombPlanted (bool) + // NetworkVarNames: m_iRoundWinStatus (int) + // NetworkVarNames: m_eRoundWinReason (int) + // NetworkVarNames: m_bTCantBuy (bool) + // NetworkVarNames: m_bCTCantBuy (bool) + // NetworkVarNames: m_flGuardianBuyUntilTime (GameTime_t) + // NetworkVarNames: m_iMatchStats_RoundResults (int) + // NetworkVarNames: m_iMatchStats_PlayersAlive_CT (int) + // NetworkVarNames: m_iMatchStats_PlayersAlive_T (int) + // NetworkVarNames: m_TeamRespawnWaveTimes (float) + // NetworkVarNames: m_flNextRespawnWave (GameTime_t) + // NetworkVarNames: m_nServerQuestID (int) + // NetworkVarNames: m_vMinimapMins (Vector) + // NetworkVarNames: m_vMinimapMaxs (Vector) + // NetworkVarNames: m_MinimapVerticalSectionHeights (float) + // NetworkVarNames: m_nEndMatchMapGroupVoteTypes (int) + // NetworkVarNames: m_nEndMatchMapGroupVoteOptions (int) + // NetworkVarNames: m_nEndMatchMapVoteWinner (int) + // NetworkVarNames: m_iNumConsecutiveCTLoses (int) + // NetworkVarNames: m_iNumConsecutiveTerroristLoses (int) + // NetworkVarNames: m_nMatchAbortedEarlyReason (int) + // NetworkVarNames: m_pGameModeRules (CCSGameModeRules*) + // NetworkVarNames: m_RetakeRules (CRetakeGameRules) + // NetworkVarNames: m_nMatchEndCount (uint8) + // NetworkVarNames: m_nTTeamIntroVariant (int) + // NetworkVarNames: m_nCTTeamIntroVariant (int) + // NetworkVarNames: m_bTeamIntroPeriod (bool) + // NetworkVarNames: m_iRoundEndWinnerTeam (int) + // NetworkVarNames: m_eRoundEndReason (int) + // NetworkVarNames: m_bRoundEndShowTimerDefend (bool) + // NetworkVarNames: m_iRoundEndTimerTime (int) + // NetworkVarNames: m_sRoundEndFunFactToken (CUtlString) + // NetworkVarNames: m_iRoundEndFunFactPlayerSlot (CPlayerSlot) + // NetworkVarNames: m_iRoundEndFunFactData1 (int) + // NetworkVarNames: m_iRoundEndFunFactData2 (int) + // NetworkVarNames: m_iRoundEndFunFactData3 (int) + // NetworkVarNames: m_sRoundEndMessage (CUtlString) + // NetworkVarNames: m_iRoundEndPlayerCount (int) + // NetworkVarNames: m_bRoundEndNoMusic (bool) + // NetworkVarNames: m_iRoundEndLegacy (int) + // NetworkVarNames: m_nRoundEndCount (uint8) + // NetworkVarNames: m_iRoundStartRoundNumber (int) + // NetworkVarNames: m_nRoundStartCount (uint8) + namespace C_CSGameRules { + constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // CNetworkVarChainer + constexpr std::ptrdiff_t m_bFreezePeriod = 0x30; // bool + constexpr std::ptrdiff_t m_bWarmupPeriod = 0x31; // bool + constexpr std::ptrdiff_t m_fWarmupPeriodEnd = 0x34; // GameTime_t + constexpr std::ptrdiff_t m_fWarmupPeriodStart = 0x38; // GameTime_t + constexpr std::ptrdiff_t m_nTotalPausedTicks = 0x3C; // int32 + constexpr std::ptrdiff_t m_nPauseStartTick = 0x40; // int32 + constexpr std::ptrdiff_t m_bServerPaused = 0x44; // bool + constexpr std::ptrdiff_t m_bGamePaused = 0x45; // bool + constexpr std::ptrdiff_t m_bTerroristTimeOutActive = 0x46; // bool + constexpr std::ptrdiff_t m_bCTTimeOutActive = 0x47; // bool + constexpr std::ptrdiff_t m_flTerroristTimeOutRemaining = 0x48; // float32 + constexpr std::ptrdiff_t m_flCTTimeOutRemaining = 0x4C; // float32 + constexpr std::ptrdiff_t m_nTerroristTimeOuts = 0x50; // int32 + constexpr std::ptrdiff_t m_nCTTimeOuts = 0x54; // int32 + constexpr std::ptrdiff_t m_bTechnicalTimeOut = 0x58; // bool + constexpr std::ptrdiff_t m_bMatchWaitingForResume = 0x59; // bool + constexpr std::ptrdiff_t m_iRoundTime = 0x5C; // int32 + constexpr std::ptrdiff_t m_fMatchStartTime = 0x60; // float32 + constexpr std::ptrdiff_t m_fRoundStartTime = 0x64; // GameTime_t + constexpr std::ptrdiff_t m_flRestartRoundTime = 0x68; // GameTime_t + constexpr std::ptrdiff_t m_bGameRestart = 0x6C; // bool + constexpr std::ptrdiff_t m_flGameStartTime = 0x70; // float32 + constexpr std::ptrdiff_t m_timeUntilNextPhaseStarts = 0x74; // float32 + constexpr std::ptrdiff_t m_gamePhase = 0x78; // int32 + constexpr std::ptrdiff_t m_totalRoundsPlayed = 0x7C; // int32 + constexpr std::ptrdiff_t m_nRoundsPlayedThisPhase = 0x80; // int32 + constexpr std::ptrdiff_t m_nOvertimePlaying = 0x84; // int32 + constexpr std::ptrdiff_t m_iHostagesRemaining = 0x88; // int32 + constexpr std::ptrdiff_t m_bAnyHostageReached = 0x8C; // bool + constexpr std::ptrdiff_t m_bMapHasBombTarget = 0x8D; // bool + constexpr std::ptrdiff_t m_bMapHasRescueZone = 0x8E; // bool + constexpr std::ptrdiff_t m_bMapHasBuyZone = 0x8F; // bool + constexpr std::ptrdiff_t m_bIsQueuedMatchmaking = 0x90; // bool + constexpr std::ptrdiff_t m_nQueuedMatchmakingMode = 0x94; // int32 + constexpr std::ptrdiff_t m_bIsValveDS = 0x98; // bool + constexpr std::ptrdiff_t m_bLogoMap = 0x99; // bool + constexpr std::ptrdiff_t m_bPlayAllStepSoundsOnServer = 0x9A; // bool + constexpr std::ptrdiff_t m_iSpectatorSlotCount = 0x9C; // int32 + constexpr std::ptrdiff_t m_MatchDevice = 0xA0; // int32 + constexpr std::ptrdiff_t m_bHasMatchStarted = 0xA4; // bool + constexpr std::ptrdiff_t m_nNextMapInMapgroup = 0xA8; // int32 + constexpr std::ptrdiff_t m_szTournamentEventName = 0xAC; // char[512] + constexpr std::ptrdiff_t m_szTournamentEventStage = 0x2AC; // char[512] + constexpr std::ptrdiff_t m_szMatchStatTxt = 0x4AC; // char[512] + constexpr std::ptrdiff_t m_szTournamentPredictionsTxt = 0x6AC; // char[512] + constexpr std::ptrdiff_t m_nTournamentPredictionsPct = 0x8AC; // int32 + constexpr std::ptrdiff_t m_flCMMItemDropRevealStartTime = 0x8B0; // GameTime_t + constexpr std::ptrdiff_t m_flCMMItemDropRevealEndTime = 0x8B4; // GameTime_t + constexpr std::ptrdiff_t m_bIsDroppingItems = 0x8B8; // bool + constexpr std::ptrdiff_t m_bIsQuestEligible = 0x8B9; // bool + constexpr std::ptrdiff_t m_bIsHltvActive = 0x8BA; // bool + constexpr std::ptrdiff_t m_nGuardianModeWaveNumber = 0x8BC; // int32 + constexpr std::ptrdiff_t m_nGuardianModeSpecialKillsRemaining = 0x8C0; // int32 + constexpr std::ptrdiff_t m_nGuardianModeSpecialWeaponNeeded = 0x8C4; // int32 + constexpr std::ptrdiff_t m_nGuardianGrenadesToGiveBots = 0x8C8; // int32 + constexpr std::ptrdiff_t m_nNumHeaviesToSpawn = 0x8CC; // int32 + constexpr std::ptrdiff_t m_numGlobalGiftsGiven = 0x8D0; // uint32 + constexpr std::ptrdiff_t m_numGlobalGifters = 0x8D4; // uint32 + constexpr std::ptrdiff_t m_numGlobalGiftsPeriodSeconds = 0x8D8; // uint32 + constexpr std::ptrdiff_t m_arrFeaturedGiftersAccounts = 0x8DC; // uint32[4] + constexpr std::ptrdiff_t m_arrFeaturedGiftersGifts = 0x8EC; // uint32[4] + constexpr std::ptrdiff_t m_arrProhibitedItemIndices = 0x8FC; // uint16[100] + constexpr std::ptrdiff_t m_arrTournamentActiveCasterAccounts = 0x9C4; // uint32[4] + constexpr std::ptrdiff_t m_numBestOfMaps = 0x9D4; // int32 + constexpr std::ptrdiff_t m_nHalloweenMaskListSeed = 0x9D8; // int32 + constexpr std::ptrdiff_t m_bBombDropped = 0x9DC; // bool + constexpr std::ptrdiff_t m_bBombPlanted = 0x9DD; // bool + constexpr std::ptrdiff_t m_iRoundWinStatus = 0x9E0; // int32 + constexpr std::ptrdiff_t m_eRoundWinReason = 0x9E4; // int32 + constexpr std::ptrdiff_t m_bTCantBuy = 0x9E8; // bool + constexpr std::ptrdiff_t m_bCTCantBuy = 0x9E9; // bool + constexpr std::ptrdiff_t m_flGuardianBuyUntilTime = 0x9EC; // GameTime_t + constexpr std::ptrdiff_t m_iMatchStats_RoundResults = 0x9F0; // int32[30] + constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_CT = 0xA68; // int32[30] + constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_T = 0xAE0; // int32[30] + constexpr std::ptrdiff_t m_TeamRespawnWaveTimes = 0xB58; // float32[32] + constexpr std::ptrdiff_t m_flNextRespawnWave = 0xBD8; // GameTime_t[32] + constexpr std::ptrdiff_t m_nServerQuestID = 0xC58; // int32 + constexpr std::ptrdiff_t m_vMinimapMins = 0xC5C; // Vector + constexpr std::ptrdiff_t m_vMinimapMaxs = 0xC68; // Vector + constexpr std::ptrdiff_t m_MinimapVerticalSectionHeights = 0xC74; // float32[8] + constexpr std::ptrdiff_t m_bDontIncrementCoopWave = 0xC94; // bool + constexpr std::ptrdiff_t m_bSpawnedTerrorHuntHeavy = 0xC95; // bool + constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteTypes = 0xC98; // int32[10] + constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteOptions = 0xCC0; // int32[10] + constexpr std::ptrdiff_t m_nEndMatchMapVoteWinner = 0xCE8; // int32 + constexpr std::ptrdiff_t m_iNumConsecutiveCTLoses = 0xCEC; // int32 + constexpr std::ptrdiff_t m_iNumConsecutiveTerroristLoses = 0xCF0; // int32 + constexpr std::ptrdiff_t m_bMarkClientStopRecordAtRoundEnd = 0xD10; // bool + constexpr std::ptrdiff_t m_nMatchAbortedEarlyReason = 0xD68; // int32 + constexpr std::ptrdiff_t m_bHasTriggeredRoundStartMusic = 0xD6C; // bool + constexpr std::ptrdiff_t m_bHasTriggeredCoopSpawnReset = 0xD6D; // bool + constexpr std::ptrdiff_t m_bSwitchingTeamsAtRoundReset = 0xD6E; // bool + constexpr std::ptrdiff_t m_pGameModeRules = 0xD88; // CCSGameModeRules* + constexpr std::ptrdiff_t m_RetakeRules = 0xD90; // C_RetakeGameRules + constexpr std::ptrdiff_t m_nMatchEndCount = 0xEA8; // uint8 + constexpr std::ptrdiff_t m_nTTeamIntroVariant = 0xEAC; // int32 + constexpr std::ptrdiff_t m_nCTTeamIntroVariant = 0xEB0; // int32 + constexpr std::ptrdiff_t m_bTeamIntroPeriod = 0xEB4; // bool + constexpr std::ptrdiff_t m_iRoundEndWinnerTeam = 0xEB8; // int32 + constexpr std::ptrdiff_t m_eRoundEndReason = 0xEBC; // int32 + constexpr std::ptrdiff_t m_bRoundEndShowTimerDefend = 0xEC0; // bool + constexpr std::ptrdiff_t m_iRoundEndTimerTime = 0xEC4; // int32 + constexpr std::ptrdiff_t m_sRoundEndFunFactToken = 0xEC8; // CUtlString + constexpr std::ptrdiff_t m_iRoundEndFunFactPlayerSlot = 0xED0; // CPlayerSlot + constexpr std::ptrdiff_t m_iRoundEndFunFactData1 = 0xED4; // int32 + constexpr std::ptrdiff_t m_iRoundEndFunFactData2 = 0xED8; // int32 + constexpr std::ptrdiff_t m_iRoundEndFunFactData3 = 0xEDC; // int32 + constexpr std::ptrdiff_t m_sRoundEndMessage = 0xEE0; // CUtlString + constexpr std::ptrdiff_t m_iRoundEndPlayerCount = 0xEE8; // int32 + constexpr std::ptrdiff_t m_bRoundEndNoMusic = 0xEEC; // bool + constexpr std::ptrdiff_t m_iRoundEndLegacy = 0xEF0; // int32 + constexpr std::ptrdiff_t m_nRoundEndCount = 0xEF4; // uint8 + constexpr std::ptrdiff_t m_iRoundStartRoundNumber = 0xEF8; // int32 + constexpr std::ptrdiff_t m_nRoundStartCount = 0xEFC; // uint8 + constexpr std::ptrdiff_t m_flLastPerfSampleTime = 0x4F08; // float64 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CCSTakeDamageInfoAPI { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + namespace CCSGameModeScript { + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_WeaponSequence (CUtlString) + namespace CCSGameModeRules_ArmsRace { + constexpr std::ptrdiff_t m_WeaponSequence = 0x38; // C_NetworkUtlVectorBase + } + // Parent: CCSGameModeScript + // Fields count: 1 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + namespace CCSArmsRaceScript { + constexpr std::ptrdiff_t m_pOuter = 0xD8; // CCSGameModeRules_ArmsRace* + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_flDMBonusStartTime (GameTime_t) + // NetworkVarNames: m_flDMBonusTimeLength (float) + // NetworkVarNames: m_nDMBonusWeaponLoadoutSlot (int16) + namespace CCSGameModeRules_Deathmatch { + constexpr std::ptrdiff_t m_flDMBonusStartTime = 0x38; // GameTime_t + constexpr std::ptrdiff_t m_flDMBonusTimeLength = 0x3C; // float32 + constexpr std::ptrdiff_t m_nDMBonusWeaponLoadoutSlot = 0x40; // int16 + } + // Parent: CCSGameModeScript + // Fields count: 1 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + namespace CCSDeathmatchScript { + constexpr std::ptrdiff_t m_pOuter = 0xD8; // CCSGameModeRules_Deathmatch* + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_nMatchSeed (int) + // NetworkVarNames: m_bBlockersPresent (bool) + // NetworkVarNames: m_bRoundInProgress (bool) + // NetworkVarNames: m_iFirstSecondHalfRound (int) + // NetworkVarNames: m_iBombSite (int) + namespace C_RetakeGameRules { + constexpr std::ptrdiff_t m_nMatchSeed = 0xF8; // int32 + constexpr std::ptrdiff_t m_bBlockersPresent = 0xFC; // bool + constexpr std::ptrdiff_t m_bRoundInProgress = 0xFD; // bool + constexpr std::ptrdiff_t m_iFirstSecondHalfRound = 0x100; // int32 + constexpr std::ptrdiff_t m_iBombSite = 0x104; // int32 + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_iKills (int) + // NetworkVarNames: m_iDeaths (int) + // NetworkVarNames: m_iAssists (int) + // NetworkVarNames: m_iDamage (int) + // NetworkVarNames: m_iEquipmentValue (int) + // NetworkVarNames: m_iMoneySaved (int) + // NetworkVarNames: m_iKillReward (int) + // NetworkVarNames: m_iLiveTime (int) + // NetworkVarNames: m_iHeadShotKills (int) + // NetworkVarNames: m_iObjective (int) + // NetworkVarNames: m_iCashEarned (int) + // NetworkVarNames: m_iUtilityDamage (int) + // NetworkVarNames: m_iEnemiesFlashed (int) + namespace CSPerRoundStats_t { + constexpr std::ptrdiff_t m_iKills = 0x30; // int32 + constexpr std::ptrdiff_t m_iDeaths = 0x34; // int32 + constexpr std::ptrdiff_t m_iAssists = 0x38; // int32 + constexpr std::ptrdiff_t m_iDamage = 0x3C; // int32 + constexpr std::ptrdiff_t m_iEquipmentValue = 0x40; // int32 + constexpr std::ptrdiff_t m_iMoneySaved = 0x44; // int32 + constexpr std::ptrdiff_t m_iKillReward = 0x48; // int32 + constexpr std::ptrdiff_t m_iLiveTime = 0x4C; // int32 + constexpr std::ptrdiff_t m_iHeadShotKills = 0x50; // int32 + constexpr std::ptrdiff_t m_iObjective = 0x54; // int32 + constexpr std::ptrdiff_t m_iCashEarned = 0x58; // int32 + constexpr std::ptrdiff_t m_iUtilityDamage = 0x5C; // int32 + constexpr std::ptrdiff_t m_iEnemiesFlashed = 0x60; // int32 + } + // Parent: CSPerRoundStats_t + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_iEnemy5Ks (int) + // NetworkVarNames: m_iEnemy4Ks (int) + // NetworkVarNames: m_iEnemy3Ks (int) + // NetworkVarNames: m_iEnemyKnifeKills (int) + // NetworkVarNames: m_iEnemyTaserKills (int) + namespace CSMatchStats_t { + constexpr std::ptrdiff_t m_iEnemy5Ks = 0x64; // int32 + constexpr std::ptrdiff_t m_iEnemy4Ks = 0x68; // int32 + constexpr std::ptrdiff_t m_iEnemy3Ks = 0x6C; // int32 + constexpr std::ptrdiff_t m_iEnemyKnifeKills = 0x70; // int32 + constexpr std::ptrdiff_t m_iEnemyTaserKills = 0x74; // int32 + } + // Parent: C_BaseEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_nVariant (int) + // NetworkVarNames: m_nRandom (int) + // NetworkVarNames: m_nOrdinal (int) + // NetworkVarNames: m_sWeaponName (CUtlString) + // NetworkVarNames: m_xuid (XUID) + // NetworkVarNames: m_agentItem (CEconItemView) + // NetworkVarNames: m_glovesItem (CEconItemView) + // NetworkVarNames: m_weaponItem (CEconItemView) + namespace C_CSGO_TeamPreviewCharacterPosition { + constexpr std::ptrdiff_t m_nVariant = 0x6D0; // int32 + constexpr std::ptrdiff_t m_nRandom = 0x6D4; // int32 + constexpr std::ptrdiff_t m_nOrdinal = 0x6D8; // int32 + constexpr std::ptrdiff_t m_sWeaponName = 0x6E0; // CUtlString + constexpr std::ptrdiff_t m_xuid = 0x6E8; // uint64 + constexpr std::ptrdiff_t m_agentItem = 0x6F0; // C_EconItemView + constexpr std::ptrdiff_t m_glovesItem = 0x1A40; // C_EconItemView + constexpr std::ptrdiff_t m_weaponItem = 0x2D90; // C_EconItemView + } + // Parent: C_BaseEntity + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_hPlayer (CHandle) + // NetworkVarNames: m_hPingedEntity (CHandle) + // NetworkVarNames: m_iType (int) + // NetworkVarNames: m_bUrgent (bool) + // NetworkVarNames: m_szPlaceName (char) + namespace C_PlayerPing { + constexpr std::ptrdiff_t m_hPlayer = 0x700; // CHandle + constexpr std::ptrdiff_t m_hPingedEntity = 0x704; // CHandle + constexpr std::ptrdiff_t m_iType = 0x708; // int32 + constexpr std::ptrdiff_t m_bUrgent = 0x70C; // bool + constexpr std::ptrdiff_t m_szPlaceName = 0x70D; // char[18] + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_hPlayerPing (CHandle) + namespace CCSPlayer_PingServices { + constexpr std::ptrdiff_t m_hPlayerPing = 0x40; // CHandle + } + // Parent: C_BaseEntity + // Fields count: 10 + // + // Metadata: + // NetworkVarNames: m_bHostageAlive (bool) + // NetworkVarNames: m_isHostageFollowingSomeone (bool) + // NetworkVarNames: m_iHostageEntityIDs (CEntityIndex) + // NetworkVarNames: m_bombsiteCenterA (Vector) + // NetworkVarNames: m_bombsiteCenterB (Vector) + // NetworkVarNames: m_hostageRescueX (int) + // NetworkVarNames: m_hostageRescueY (int) + // NetworkVarNames: m_hostageRescueZ (int) + // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) + namespace C_CSPlayerResource { + constexpr std::ptrdiff_t m_bHostageAlive = 0x6D0; // bool[12] + constexpr std::ptrdiff_t m_isHostageFollowingSomeone = 0x6DC; // bool[12] + constexpr std::ptrdiff_t m_iHostageEntityIDs = 0x6E8; // CEntityIndex[12] + constexpr std::ptrdiff_t m_bombsiteCenterA = 0x718; // Vector + constexpr std::ptrdiff_t m_bombsiteCenterB = 0x724; // Vector + constexpr std::ptrdiff_t m_hostageRescueX = 0x730; // int32[4] + constexpr std::ptrdiff_t m_hostageRescueY = 0x740; // int32[4] + constexpr std::ptrdiff_t m_hostageRescueZ = 0x750; // int32[4] + constexpr std::ptrdiff_t m_bEndMatchNextMapAllVoted = 0x760; // bool + constexpr std::ptrdiff_t m_foundGoalPositions = 0x761; // bool + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CCSPlayerControllerAPI { + } + // Parent: CPlayer_CameraServices + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_iFOV (uint32) + // NetworkVarNames: m_iFOVStart (uint32) + // NetworkVarNames: m_flFOVTime (GameTime_t) + // NetworkVarNames: m_flFOVRate (float32) + // NetworkVarNames: m_hZoomOwner (CHandle) + namespace CCSPlayerBase_CameraServices { + constexpr std::ptrdiff_t m_iFOV = 0x210; // uint32 + constexpr std::ptrdiff_t m_iFOVStart = 0x214; // uint32 + constexpr std::ptrdiff_t m_flFOVTime = 0x218; // GameTime_t + constexpr std::ptrdiff_t m_flFOVRate = 0x21C; // float32 + constexpr std::ptrdiff_t m_hZoomOwner = 0x220; // CHandle + constexpr std::ptrdiff_t m_flLastShotFOV = 0x224; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_nItemDefIndex (uint16) + // NetworkVarNames: m_nCount (uint16) + namespace WeaponPurchaseCount_t { + constexpr std::ptrdiff_t m_nItemDefIndex = 0x30; // uint16 + constexpr std::ptrdiff_t m_nCount = 0x32; // uint16 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t) + namespace WeaponPurchaseTracker_t { + constexpr std::ptrdiff_t m_weaponPurchases = 0x8; // C_UtlVectorEmbeddedNetworkVar + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_bIsRescuing (bool) + // NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t) + // NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t) + namespace CCSPlayer_ActionTrackingServices { + constexpr std::ptrdiff_t m_hLastWeaponBeforeC4AutoSwitch = 0x40; // CHandle + constexpr std::ptrdiff_t m_bIsRescuing = 0x44; // bool + constexpr std::ptrdiff_t m_weaponPurchasesThisMatch = 0x48; // WeaponPurchaseTracker_t + constexpr std::ptrdiff_t m_weaponPurchasesThisRound = 0xA0; // WeaponPurchaseTracker_t + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_totalHitsOnServer (int32) + namespace CCSPlayer_BulletServices { + constexpr std::ptrdiff_t m_totalHitsOnServer = 0x40; // int32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_unDefIdx (item_definition_index_t) + // NetworkVarNames: m_nCost (int) + // NetworkVarNames: m_nPrevArmor (int) + // NetworkVarNames: m_bPrevHelmet (bool) + // NetworkVarNames: m_hItem (CEntityHandle) + namespace SellbackPurchaseEntry_t { + constexpr std::ptrdiff_t m_unDefIdx = 0x30; // uint16 + constexpr std::ptrdiff_t m_nCost = 0x34; // int32 + constexpr std::ptrdiff_t m_nPrevArmor = 0x38; // int32 + constexpr std::ptrdiff_t m_bPrevHelmet = 0x3C; // bool + constexpr std::ptrdiff_t m_hItem = 0x40; // CEntityHandle + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t) + namespace CCSPlayer_BuyServices { + constexpr std::ptrdiff_t m_vecSellbackPurchaseEntries = 0x40; // C_UtlVectorEmbeddedNetworkVar + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hCarriedHostage (CHandle) + // NetworkVarNames: m_hCarriedHostageProp (CHandle) + namespace CCSPlayer_HostageServices { + constexpr std::ptrdiff_t m_hCarriedHostage = 0x40; // CHandle + constexpr std::ptrdiff_t m_hCarriedHostageProp = 0x44; // CHandle + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_bHasDefuser (bool) + // NetworkVarNames: m_bHasHelmet (bool) + // NetworkVarNames: m_bHasHeavyArmor (bool) + namespace CCSPlayer_ItemServices { + constexpr std::ptrdiff_t m_bHasDefuser = 0x40; // bool + constexpr std::ptrdiff_t m_bHasHelmet = 0x41; // bool + constexpr std::ptrdiff_t m_bHasHeavyArmor = 0x42; // bool + } + // Parent: CPlayer_MovementServices_Humanoid + // Fields count: 37 + // + // Metadata: + // NetworkVarNames: m_flMaxFallVelocity (float) + // NetworkVarNames: m_vecLadderNormal (Vector) + // NetworkVarNames: m_nLadderSurfacePropIndex (int) + // NetworkVarNames: m_flDuckAmount (float) + // NetworkVarNames: m_flDuckSpeed (float) + // NetworkVarNames: m_bDuckOverride (bool) + // NetworkVarNames: m_bDesiresDuck (bool) + // NetworkVarNames: m_nDuckTimeMsecs (uint32) + // NetworkVarNames: m_nDuckJumpTimeMsecs (uint32) + // NetworkVarNames: m_nJumpTimeMsecs (uint32) + // NetworkVarNames: m_flLastDuckTime (float) + // NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int) + // NetworkVarNames: m_bOldJumpPressed (bool) + // NetworkVarNames: m_flJumpUntil (float) + // NetworkVarNames: m_flJumpVel (float) + // NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t) + // NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t) + // NetworkVarNames: m_flOffsetTickCompleteTime (float) + // NetworkVarNames: m_flOffsetTickStashedSpeed (float) + // NetworkVarNames: m_flStamina (float) + namespace CCSPlayer_MovementServices { + constexpr std::ptrdiff_t m_flMaxFallVelocity = 0x214; // float32 + constexpr std::ptrdiff_t m_vecLadderNormal = 0x218; // Vector + constexpr std::ptrdiff_t m_nLadderSurfacePropIndex = 0x224; // int32 + constexpr std::ptrdiff_t m_flDuckAmount = 0x228; // float32 + constexpr std::ptrdiff_t m_flDuckSpeed = 0x22C; // float32 + constexpr std::ptrdiff_t m_bDuckOverride = 0x230; // bool + constexpr std::ptrdiff_t m_bDesiresDuck = 0x231; // bool + constexpr std::ptrdiff_t m_flDuckOffset = 0x234; // float32 + constexpr std::ptrdiff_t m_nDuckTimeMsecs = 0x238; // uint32 + constexpr std::ptrdiff_t m_nDuckJumpTimeMsecs = 0x23C; // uint32 + constexpr std::ptrdiff_t m_nJumpTimeMsecs = 0x240; // uint32 + constexpr std::ptrdiff_t m_flLastDuckTime = 0x244; // float32 + constexpr std::ptrdiff_t m_vecLastPositionAtFullCrouchSpeed = 0x250; // Vector2D + constexpr std::ptrdiff_t m_duckUntilOnGround = 0x258; // bool + constexpr std::ptrdiff_t m_bHasWalkMovedSinceLastJump = 0x259; // bool + constexpr std::ptrdiff_t m_bInStuckTest = 0x25A; // bool + constexpr std::ptrdiff_t m_flStuckCheckTime = 0x268; // float32[64][2] + constexpr std::ptrdiff_t m_nTraceCount = 0x468; // int32 + constexpr std::ptrdiff_t m_StuckLast = 0x46C; // int32 + constexpr std::ptrdiff_t m_bSpeedCropped = 0x470; // bool + constexpr std::ptrdiff_t m_nOldWaterLevel = 0x474; // int32 + constexpr std::ptrdiff_t m_flWaterEntryTime = 0x478; // float32 + constexpr std::ptrdiff_t m_vecForward = 0x47C; // Vector + constexpr std::ptrdiff_t m_vecLeft = 0x488; // Vector + constexpr std::ptrdiff_t m_vecUp = 0x494; // Vector + constexpr std::ptrdiff_t m_nGameCodeHasMovedPlayerAfterCommand = 0x4A0; // int32 + constexpr std::ptrdiff_t m_bOldJumpPressed = 0x4A4; // bool + constexpr std::ptrdiff_t m_flJumpPressedTime = 0x4A8; // float32 + constexpr std::ptrdiff_t m_flJumpUntil = 0x4AC; // float32 + constexpr std::ptrdiff_t m_flJumpVel = 0x4B0; // float32 + constexpr std::ptrdiff_t m_fStashGrenadeParameterWhen = 0x4B4; // GameTime_t + constexpr std::ptrdiff_t m_nButtonDownMaskPrev = 0x4B8; // uint64 + constexpr std::ptrdiff_t m_flOffsetTickCompleteTime = 0x4C0; // float32 + constexpr std::ptrdiff_t m_flOffsetTickStashedSpeed = 0x4C4; // float32 + constexpr std::ptrdiff_t m_flStamina = 0x4C8; // float32 + constexpr std::ptrdiff_t m_flHeightAtJumpStart = 0x4CC; // float32 + constexpr std::ptrdiff_t m_flMaxJumpHeightThisJump = 0x4D0; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_hViewModel (CHandle) + namespace CCSPlayer_ViewModelServices { + constexpr std::ptrdiff_t m_hViewModel = 0x40; // CHandle[3] + } + // Parent: CPlayer_WeaponServices + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_flNextAttack (GameTime_t) + // NetworkVarNames: m_bIsLookingAtWeapon (bool) + // NetworkVarNames: m_bIsHoldingLookAtWeapon (bool) + namespace CCSPlayer_WeaponServices { + constexpr std::ptrdiff_t m_flNextAttack = 0xB8; // GameTime_t + constexpr std::ptrdiff_t m_bIsLookingAtWeapon = 0xBC; // bool + constexpr std::ptrdiff_t m_bIsHoldingLookAtWeapon = 0xBD; // bool + constexpr std::ptrdiff_t m_nOldShootPositionHistoryCount = 0xC0; // uint32 + constexpr std::ptrdiff_t m_nOldInputHistoryCount = 0x458; // uint32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_perRoundStats (CSPerRoundStats_t) + // NetworkVarNames: m_matchStats (CSMatchStats_t) + // NetworkVarNames: m_iNumRoundKills (int) + // NetworkVarNames: m_iNumRoundKillsHeadshots (int) + // NetworkVarNames: m_unTotalRoundDamageDealt (uint32) + namespace CCSPlayerController_ActionTrackingServices { + constexpr std::ptrdiff_t m_perRoundStats = 0x40; // C_UtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t m_matchStats = 0x90; // CSMatchStats_t + constexpr std::ptrdiff_t m_iNumRoundKills = 0x108; // int32 + constexpr std::ptrdiff_t m_iNumRoundKillsHeadshots = 0x10C; // int32 + constexpr std::ptrdiff_t m_unTotalRoundDamageDealt = 0x110; // uint32 + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_PlayerDamager (CHandle) + // NetworkVarNames: m_PlayerRecipient (CHandle) + // NetworkVarNames: m_hPlayerControllerDamager (CHandle) + // NetworkVarNames: m_hPlayerControllerRecipient (CHandle) + // NetworkVarNames: m_szPlayerDamagerName (CUtlString) + // NetworkVarNames: m_szPlayerRecipientName (CUtlString) + // NetworkVarNames: m_DamagerXuid (uint64) + // NetworkVarNames: m_RecipientXuid (uint64) + // NetworkVarNames: m_iDamage (int) + // NetworkVarNames: m_iActualHealthRemoved (int) + // NetworkVarNames: m_iNumHits (int) + // NetworkVarNames: m_iLastBulletUpdate (int) + // NetworkVarNames: m_bIsOtherEnemy (bool) + // NetworkVarNames: m_killType (EKillTypes_t) + namespace CDamageRecord { + constexpr std::ptrdiff_t m_PlayerDamager = 0x28; // CHandle + constexpr std::ptrdiff_t m_PlayerRecipient = 0x2C; // CHandle + constexpr std::ptrdiff_t m_hPlayerControllerDamager = 0x30; // CHandle + constexpr std::ptrdiff_t m_hPlayerControllerRecipient = 0x34; // CHandle + constexpr std::ptrdiff_t m_szPlayerDamagerName = 0x38; // CUtlString + constexpr std::ptrdiff_t m_szPlayerRecipientName = 0x40; // CUtlString + constexpr std::ptrdiff_t m_DamagerXuid = 0x48; // uint64 + constexpr std::ptrdiff_t m_RecipientXuid = 0x50; // uint64 + constexpr std::ptrdiff_t m_iDamage = 0x58; // int32 + constexpr std::ptrdiff_t m_iActualHealthRemoved = 0x5C; // int32 + constexpr std::ptrdiff_t m_iNumHits = 0x60; // int32 + constexpr std::ptrdiff_t m_iLastBulletUpdate = 0x64; // int32 + constexpr std::ptrdiff_t m_bIsOtherEnemy = 0x68; // bool + constexpr std::ptrdiff_t m_killType = 0x69; // EKillTypes_t + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_nSendUpdate (int) + // NetworkVarNames: m_DamageList (CDamageRecord) + namespace CCSPlayerController_DamageServices { + constexpr std::ptrdiff_t m_nSendUpdate = 0x40; // int32 + constexpr std::ptrdiff_t m_DamageList = 0x48; // C_UtlVectorEmbeddedNetworkVar + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_iAccount (int) + // NetworkVarNames: m_iStartAccount (int) + // NetworkVarNames: m_iTotalCashSpent (int) + // NetworkVarNames: m_iCashSpentThisRound (int) + namespace CCSPlayerController_InGameMoneyServices { + constexpr std::ptrdiff_t m_iAccount = 0x40; // int32 + constexpr std::ptrdiff_t m_iStartAccount = 0x44; // int32 + constexpr std::ptrdiff_t m_iTotalCashSpent = 0x48; // int32 + constexpr std::ptrdiff_t m_iCashSpentThisRound = 0x4C; // int32 + constexpr std::ptrdiff_t m_nPreviousAccount = 0x50; // int32 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_unMusicID (item_definition_index_t) + // NetworkVarNames: m_rank (MedalRank_t) + // NetworkVarNames: m_nPersonaDataPublicLevel (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsLeader (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsTeacher (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsFriendly (int) + // NetworkVarNames: m_nPersonaDataXpTrailLevel (int) + // NetworkVarNames: m_vecServerAuthoritativeWeaponSlots (ServerAuthoritativeWeaponSlot_t) + namespace CCSPlayerController_InventoryServices { + constexpr std::ptrdiff_t m_unMusicID = 0x40; // uint16 + constexpr std::ptrdiff_t m_rank = 0x44; // MedalRank_t[6] + constexpr std::ptrdiff_t m_nPersonaDataPublicLevel = 0x5C; // int32 + constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsLeader = 0x60; // int32 + constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsTeacher = 0x64; // int32 + constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsFriendly = 0x68; // int32 + constexpr std::ptrdiff_t m_nPersonaDataXpTrailLevel = 0x6C; // int32 + constexpr std::ptrdiff_t m_vecServerAuthoritativeWeaponSlots = 0x70; // C_UtlVectorEmbeddedNetworkVar + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CCSWeaponBaseVDataAPI { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CCSWeaponBaseAPI { + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyElementNameFn + namespace CompositeMaterialMatchFilter_t { + constexpr std::ptrdiff_t m_nCompositeMaterialMatchFilterType = 0x0; // CompositeMaterialMatchFilterType_t + constexpr std::ptrdiff_t m_strMatchFilter = 0x8; // CUtlString + constexpr std::ptrdiff_t m_strMatchValue = 0x10; // CUtlString + constexpr std::ptrdiff_t m_bPassWhenTrue = 0x18; // bool + } + // Parent: None + // Fields count: 34 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyElementNameFn + namespace CompositeMaterialInputLooseVariable_t { + constexpr std::ptrdiff_t m_strName = 0x0; // CUtlString + constexpr std::ptrdiff_t m_bExposeExternally = 0x8; // bool + constexpr std::ptrdiff_t m_strExposedFriendlyName = 0x10; // CUtlString + constexpr std::ptrdiff_t m_strExposedFriendlyGroupName = 0x18; // CUtlString + constexpr std::ptrdiff_t m_bExposedVariableIsFixedRange = 0x20; // bool + constexpr std::ptrdiff_t m_strExposedVisibleWhenTrue = 0x28; // CUtlString + constexpr std::ptrdiff_t m_strExposedHiddenWhenTrue = 0x30; // CUtlString + constexpr std::ptrdiff_t m_nVariableType = 0x38; // CompositeMaterialInputLooseVariableType_t + constexpr std::ptrdiff_t m_bValueBoolean = 0x3C; // bool + constexpr std::ptrdiff_t m_nValueIntX = 0x40; // int32 + constexpr std::ptrdiff_t m_nValueIntY = 0x44; // int32 + constexpr std::ptrdiff_t m_nValueIntZ = 0x48; // int32 + constexpr std::ptrdiff_t m_nValueIntW = 0x4C; // int32 + constexpr std::ptrdiff_t m_bHasFloatBounds = 0x50; // bool + constexpr std::ptrdiff_t m_flValueFloatX = 0x54; // float32 + constexpr std::ptrdiff_t m_flValueFloatX_Min = 0x58; // float32 + constexpr std::ptrdiff_t m_flValueFloatX_Max = 0x5C; // float32 + constexpr std::ptrdiff_t m_flValueFloatY = 0x60; // float32 + constexpr std::ptrdiff_t m_flValueFloatY_Min = 0x64; // float32 + constexpr std::ptrdiff_t m_flValueFloatY_Max = 0x68; // float32 + constexpr std::ptrdiff_t m_flValueFloatZ = 0x6C; // float32 + constexpr std::ptrdiff_t m_flValueFloatZ_Min = 0x70; // float32 + constexpr std::ptrdiff_t m_flValueFloatZ_Max = 0x74; // float32 + constexpr std::ptrdiff_t m_flValueFloatW = 0x78; // float32 + constexpr std::ptrdiff_t m_flValueFloatW_Min = 0x7C; // float32 + constexpr std::ptrdiff_t m_flValueFloatW_Max = 0x80; // float32 + constexpr std::ptrdiff_t m_cValueColor4 = 0x84; // Color + constexpr std::ptrdiff_t m_nValueSystemVar = 0x88; // CompositeMaterialVarSystemVar_t + constexpr std::ptrdiff_t m_strResourceMaterial = 0x90; // CResourceName + constexpr std::ptrdiff_t m_strTextureContentAssetPath = 0x170; // CUtlString + constexpr std::ptrdiff_t m_strTextureRuntimeResourcePath = 0x178; // CResourceName + constexpr std::ptrdiff_t m_strTextureCompilationVtexTemplate = 0x258; // CUtlString + constexpr std::ptrdiff_t m_nTextureType = 0x260; // CompositeMaterialInputTextureType_t + constexpr std::ptrdiff_t m_strString = 0x268; // CUtlString + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyElementNameFn + namespace CompMatMutatorCondition_t { + constexpr std::ptrdiff_t m_nMutatorCondition = 0x0; // CompMatPropertyMutatorConditionType_t + constexpr std::ptrdiff_t m_strMutatorConditionContainerName = 0x8; // CUtlString + constexpr std::ptrdiff_t m_strMutatorConditionContainerVarName = 0x10; // CUtlString + constexpr std::ptrdiff_t m_strMutatorConditionContainerVarValue = 0x18; // CUtlString + constexpr std::ptrdiff_t m_bPassWhenTrue = 0x20; // bool + } + // Parent: None + // Fields count: 28 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyElementNameFn + namespace CompMatPropertyMutator_t { + constexpr std::ptrdiff_t m_bEnabled = 0x0; // bool + constexpr std::ptrdiff_t m_nMutatorCommandType = 0x4; // CompMatPropertyMutatorType_t + constexpr std::ptrdiff_t m_strInitWith_Container = 0x8; // CUtlString + constexpr std::ptrdiff_t m_strCopyProperty_InputContainerSrc = 0x10; // CUtlString + constexpr std::ptrdiff_t m_strCopyProperty_InputContainerProperty = 0x18; // CUtlString + constexpr std::ptrdiff_t m_strCopyProperty_TargetProperty = 0x20; // CUtlString + constexpr std::ptrdiff_t m_strRandomRollInputVars_SeedInputVar = 0x28; // CUtlString + constexpr std::ptrdiff_t m_vecRandomRollInputVars_InputVarsToRoll = 0x30; // CUtlVector + constexpr std::ptrdiff_t m_strCopyMatchingKeys_InputContainerSrc = 0x48; // CUtlString + constexpr std::ptrdiff_t m_strCopyKeysWithSuffix_InputContainerSrc = 0x50; // CUtlString + constexpr std::ptrdiff_t m_strCopyKeysWithSuffix_FindSuffix = 0x58; // CUtlString + constexpr std::ptrdiff_t m_strCopyKeysWithSuffix_ReplaceSuffix = 0x60; // CUtlString + constexpr std::ptrdiff_t m_nSetValue_Value = 0x68; // CompositeMaterialInputLooseVariable_t + constexpr std::ptrdiff_t m_strGenerateTexture_TargetParam = 0x2D8; // CUtlString + constexpr std::ptrdiff_t m_strGenerateTexture_InitialContainer = 0x2E0; // CUtlString + constexpr std::ptrdiff_t m_nResolution = 0x2E8; // int32 + constexpr std::ptrdiff_t m_bIsScratchTarget = 0x2EC; // bool + constexpr std::ptrdiff_t m_bSplatDebugInfo = 0x2ED; // bool + constexpr std::ptrdiff_t m_bCaptureInRenderDoc = 0x2EE; // bool + constexpr std::ptrdiff_t m_vecTexGenInstructions = 0x2F0; // CUtlVector + constexpr std::ptrdiff_t m_vecConditionalMutators = 0x308; // CUtlVector + constexpr std::ptrdiff_t m_strPopInputQueue_Container = 0x320; // CUtlString + constexpr std::ptrdiff_t m_strDrawText_InputContainerSrc = 0x328; // CUtlString + constexpr std::ptrdiff_t m_strDrawText_InputContainerProperty = 0x330; // CUtlString + constexpr std::ptrdiff_t m_vecDrawText_Position = 0x338; // Vector2D + constexpr std::ptrdiff_t m_colDrawText_Color = 0x340; // Color + constexpr std::ptrdiff_t m_strDrawText_Font = 0x348; // CUtlString + constexpr std::ptrdiff_t m_vecConditions = 0x350; // CUtlVector + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyElementNameFn + namespace CompositeMaterialInputContainer_t { + constexpr std::ptrdiff_t m_bEnabled = 0x0; // bool + constexpr std::ptrdiff_t m_nCompositeMaterialInputContainerSourceType = 0x4; // CompositeMaterialInputContainerSourceType_t + constexpr std::ptrdiff_t m_strSpecificContainerMaterial = 0x8; // CResourceName + constexpr std::ptrdiff_t m_strAttrName = 0xE8; // CUtlString + constexpr std::ptrdiff_t m_strAlias = 0xF0; // CUtlString + constexpr std::ptrdiff_t m_vecLooseVariables = 0xF8; // CUtlVector + constexpr std::ptrdiff_t m_strAttrNameForVar = 0x110; // CUtlString + constexpr std::ptrdiff_t m_bExposeExternally = 0x118; // bool + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyElementNameFn + namespace CompositeMaterialAssemblyProcedure_t { + constexpr std::ptrdiff_t m_vecCompMatIncludes = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_vecMatchFilters = 0x18; // CUtlVector + constexpr std::ptrdiff_t m_vecCompositeInputContainers = 0x30; // CUtlVector + constexpr std::ptrdiff_t m_vecPropertyMutators = 0x48; // CUtlVector + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MPropertyElementNameFn + namespace GeneratedTextureHandle_t { + constexpr std::ptrdiff_t m_strBitmapName = 0x0; // CUtlString + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MPropertyElementNameFn + namespace CompositeMaterial_t { + constexpr std::ptrdiff_t m_TargetKVs = 0x8; // KeyValues3 + constexpr std::ptrdiff_t m_PreGenerationKVs = 0x18; // KeyValues3 + constexpr std::ptrdiff_t m_FinalKVs = 0x28; // KeyValues3 + constexpr std::ptrdiff_t m_vecGeneratedTextures = 0x40; // CUtlVector + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CompositeMaterialEditorPoint_t { + constexpr std::ptrdiff_t m_ModelName = 0x0; // CResourceName + constexpr std::ptrdiff_t m_nSequenceIndex = 0xE0; // int32 + constexpr std::ptrdiff_t m_flCycle = 0xE4; // float32 + constexpr std::ptrdiff_t m_KVModelStateChoices = 0xE8; // KeyValues3 + constexpr std::ptrdiff_t m_bEnableChildModel = 0xF8; // bool + constexpr std::ptrdiff_t m_ChildModelName = 0x100; // CResourceName + constexpr std::ptrdiff_t m_vecCompositeMaterialAssemblyProcedures = 0x1E0; // CUtlVector + constexpr std::ptrdiff_t m_vecCompositeMaterials = 0x1F8; // CUtlVector + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CCompositeMaterialEditorDoc { + constexpr std::ptrdiff_t m_nVersion = 0x8; // int32 + constexpr std::ptrdiff_t m_Points = 0x10; // CUtlVector + constexpr std::ptrdiff_t m_KVthumbnail = 0x28; // KeyValues3 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace C_CSObserverPawnAPI { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace C_CSPlayerPawnAPI { + } + // Parent: C_BaseEntity + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_iActiveIssueIndex (int) + // NetworkVarNames: m_iOnlyTeamToVote (int) + // NetworkVarNames: m_nVoteOptionCount (int) + // NetworkVarNames: m_nPotentialVotes (int) + // NetworkVarNames: m_bIsYesNoVote (bool) + namespace C_VoteController { + constexpr std::ptrdiff_t m_iActiveIssueIndex = 0x6DC; // int32 + constexpr std::ptrdiff_t m_iOnlyTeamToVote = 0x6E0; // int32 + constexpr std::ptrdiff_t m_nVoteOptionCount = 0x6E4; // int32[5] + constexpr std::ptrdiff_t m_nPotentialVotes = 0x6F8; // int32 + constexpr std::ptrdiff_t m_bVotesDirty = 0x6FC; // bool + constexpr std::ptrdiff_t m_bTypeDirty = 0x6FD; // bool + constexpr std::ptrdiff_t m_bIsYesNoVote = 0x6FE; // bool + } + // Parent: C_BaseEntity + // Fields count: 17 + // + // Metadata: + // NetworkVarNames: m_nDraftType (int) + // NetworkVarNames: m_nTeamWinningCoinToss (int) + // NetworkVarNames: m_nTeamWithFirstChoice (int) + // NetworkVarNames: m_nVoteMapIdsList (int) + // NetworkVarNames: m_nAccountIDs (int) + // NetworkVarNames: m_nMapId0 (int) + // NetworkVarNames: m_nMapId1 (int) + // NetworkVarNames: m_nMapId2 (int) + // NetworkVarNames: m_nMapId3 (int) + // NetworkVarNames: m_nMapId4 (int) + // NetworkVarNames: m_nMapId5 (int) + // NetworkVarNames: m_nStartingSide0 (int) + // NetworkVarNames: m_nCurrentPhase (int) + // NetworkVarNames: m_nPhaseStartTick (int) + // NetworkVarNames: m_nPhaseDurationTicks (int) + namespace C_MapVetoPickController { + constexpr std::ptrdiff_t m_nDraftType = 0x6DC; // int32 + constexpr std::ptrdiff_t m_nTeamWinningCoinToss = 0x6E0; // int32 + constexpr std::ptrdiff_t m_nTeamWithFirstChoice = 0x6E4; // int32[64] + constexpr std::ptrdiff_t m_nVoteMapIdsList = 0x7E4; // int32[7] + constexpr std::ptrdiff_t m_nAccountIDs = 0x800; // int32[64] + constexpr std::ptrdiff_t m_nMapId0 = 0x900; // int32[64] + constexpr std::ptrdiff_t m_nMapId1 = 0xA00; // int32[64] + constexpr std::ptrdiff_t m_nMapId2 = 0xB00; // int32[64] + constexpr std::ptrdiff_t m_nMapId3 = 0xC00; // int32[64] + constexpr std::ptrdiff_t m_nMapId4 = 0xD00; // int32[64] + constexpr std::ptrdiff_t m_nMapId5 = 0xE00; // int32[64] + constexpr std::ptrdiff_t m_nStartingSide0 = 0xF00; // int32[64] + constexpr std::ptrdiff_t m_nCurrentPhase = 0x1000; // int32 + constexpr std::ptrdiff_t m_nPhaseStartTick = 0x1004; // int32 + constexpr std::ptrdiff_t m_nPhaseDurationTicks = 0x1008; // int32 + constexpr std::ptrdiff_t m_nPostDataUpdateTick = 0x100C; // int32 + constexpr std::ptrdiff_t m_bDisabledHud = 0x1010; // bool + } + // Parent: C_BaseEntity + // Fields count: 24 + // + // Metadata: + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_flBrightness (float) + // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_bCustomCubemapTexture (bool) + // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bMoveable (bool) + // NetworkVarNames: m_nHandshake (int) + // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_nPriority (int) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_flEdgeFadeDist (float) + // NetworkVarNames: m_vEdgeFadeDists (Vector) + // NetworkVarNames: m_nLightProbeSizeX (int) + // NetworkVarNames: m_nLightProbeSizeY (int) + // NetworkVarNames: m_nLightProbeSizeZ (int) + // NetworkVarNames: m_nLightProbeAtlasX (int) + // NetworkVarNames: m_nLightProbeAtlasY (int) + // NetworkVarNames: m_nLightProbeAtlasZ (int) + // NetworkVarNames: m_bEnabled (bool) + namespace C_EnvCombinedLightProbeVolume { + constexpr std::ptrdiff_t m_Color = 0x1728; // Color + constexpr std::ptrdiff_t m_flBrightness = 0x172C; // float32 + constexpr std::ptrdiff_t m_hCubemapTexture = 0x1730; // CStrongHandle + constexpr std::ptrdiff_t m_bCustomCubemapTexture = 0x1738; // bool + constexpr std::ptrdiff_t m_hLightProbeTexture = 0x1740; // CStrongHandle + constexpr std::ptrdiff_t m_hLightProbeDirectLightIndicesTexture = 0x1748; // CStrongHandle + constexpr std::ptrdiff_t m_hLightProbeDirectLightScalarsTexture = 0x1750; // CStrongHandle + constexpr std::ptrdiff_t m_hLightProbeDirectLightShadowsTexture = 0x1758; // CStrongHandle + constexpr std::ptrdiff_t m_vBoxMins = 0x1760; // Vector + constexpr std::ptrdiff_t m_vBoxMaxs = 0x176C; // Vector + constexpr std::ptrdiff_t m_bMoveable = 0x1778; // bool + constexpr std::ptrdiff_t m_nHandshake = 0x177C; // int32 + constexpr std::ptrdiff_t m_nEnvCubeMapArrayIndex = 0x1780; // int32 + constexpr std::ptrdiff_t m_nPriority = 0x1784; // int32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x1788; // bool + constexpr std::ptrdiff_t m_flEdgeFadeDist = 0x178C; // float32 + constexpr std::ptrdiff_t m_vEdgeFadeDists = 0x1790; // Vector + constexpr std::ptrdiff_t m_nLightProbeSizeX = 0x179C; // int32 + constexpr std::ptrdiff_t m_nLightProbeSizeY = 0x17A0; // int32 + constexpr std::ptrdiff_t m_nLightProbeSizeZ = 0x17A4; // int32 + constexpr std::ptrdiff_t m_nLightProbeAtlasX = 0x17A8; // int32 + constexpr std::ptrdiff_t m_nLightProbeAtlasY = 0x17AC; // int32 + constexpr std::ptrdiff_t m_nLightProbeAtlasZ = 0x17B0; // int32 + constexpr std::ptrdiff_t m_bEnabled = 0x17C9; // bool + } + // Parent: C_BaseEntity + // Fields count: 18 + // + // Metadata: + // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_bCustomCubemapTexture (bool) + // NetworkVarNames: m_flInfluenceRadius (float) + // NetworkVarNames: m_vBoxProjectMins (Vector) + // NetworkVarNames: m_vBoxProjectMaxs (Vector) + // NetworkVarNames: m_bMoveable (bool) + // NetworkVarNames: m_nHandshake (int) + // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_nPriority (int) + // NetworkVarNames: m_flEdgeFadeDist (float) + // NetworkVarNames: m_vEdgeFadeDists (Vector) + // NetworkVarNames: m_flDiffuseScale (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bDefaultEnvMap (bool) + // NetworkVarNames: m_bDefaultSpecEnvMap (bool) + // NetworkVarNames: m_bIndoorCubeMap (bool) + // NetworkVarNames: m_bCopyDiffuseFromDefaultCubemap (bool) + // NetworkVarNames: m_bEnabled (bool) + namespace C_EnvCubemap { + constexpr std::ptrdiff_t m_hCubemapTexture = 0x750; // CStrongHandle + constexpr std::ptrdiff_t m_bCustomCubemapTexture = 0x758; // bool + constexpr std::ptrdiff_t m_flInfluenceRadius = 0x75C; // float32 + constexpr std::ptrdiff_t m_vBoxProjectMins = 0x760; // Vector + constexpr std::ptrdiff_t m_vBoxProjectMaxs = 0x76C; // Vector + constexpr std::ptrdiff_t m_bMoveable = 0x778; // bool + constexpr std::ptrdiff_t m_nHandshake = 0x77C; // int32 + constexpr std::ptrdiff_t m_nEnvCubeMapArrayIndex = 0x780; // int32 + constexpr std::ptrdiff_t m_nPriority = 0x784; // int32 + constexpr std::ptrdiff_t m_flEdgeFadeDist = 0x788; // float32 + constexpr std::ptrdiff_t m_vEdgeFadeDists = 0x78C; // Vector + constexpr std::ptrdiff_t m_flDiffuseScale = 0x798; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x79C; // bool + constexpr std::ptrdiff_t m_bDefaultEnvMap = 0x79D; // bool + constexpr std::ptrdiff_t m_bDefaultSpecEnvMap = 0x79E; // bool + constexpr std::ptrdiff_t m_bIndoorCubeMap = 0x79F; // bool + constexpr std::ptrdiff_t m_bCopyDiffuseFromDefaultCubemap = 0x7A0; // bool + constexpr std::ptrdiff_t m_bEnabled = 0x7B0; // bool + } + // Parent: C_BaseEntity + // Fields count: 18 + // + // Metadata: + // NetworkVarNames: m_flEndDistance (float) + // NetworkVarNames: m_flStartDistance (float) + // NetworkVarNames: m_flFogFalloffExponent (float) + // NetworkVarNames: m_bHeightFogEnabled (bool) + // NetworkVarNames: m_flFogHeightWidth (float) + // NetworkVarNames: m_flFogHeightEnd (float) + // NetworkVarNames: m_flFogHeightStart (float) + // NetworkVarNames: m_flFogHeightExponent (float) + // NetworkVarNames: m_flLODBias (float) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_flFogMaxOpacity (float) + // NetworkVarNames: m_nCubemapSourceType (int) + // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) + // NetworkVarNames: m_iszSkyEntity (string_t) + // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_bHasHeightFogEnd (bool) + namespace C_EnvCubemapFog { + constexpr std::ptrdiff_t m_flEndDistance = 0x6D0; // float32 + constexpr std::ptrdiff_t m_flStartDistance = 0x6D4; // float32 + constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x6D8; // float32 + constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x6DC; // bool + constexpr std::ptrdiff_t m_flFogHeightWidth = 0x6E0; // float32 + constexpr std::ptrdiff_t m_flFogHeightEnd = 0x6E4; // float32 + constexpr std::ptrdiff_t m_flFogHeightStart = 0x6E8; // float32 + constexpr std::ptrdiff_t m_flFogHeightExponent = 0x6EC; // float32 + constexpr std::ptrdiff_t m_flLODBias = 0x6F0; // float32 + constexpr std::ptrdiff_t m_bActive = 0x6F4; // bool + constexpr std::ptrdiff_t m_bStartDisabled = 0x6F5; // bool + constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x6F8; // float32 + constexpr std::ptrdiff_t m_nCubemapSourceType = 0x6FC; // int32 + constexpr std::ptrdiff_t m_hSkyMaterial = 0x700; // CStrongHandle + constexpr std::ptrdiff_t m_iszSkyEntity = 0x708; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hFogCubemapTexture = 0x710; // CStrongHandle + constexpr std::ptrdiff_t m_bHasHeightFogEnd = 0x718; // bool + constexpr std::ptrdiff_t m_bFirstTime = 0x719; // bool + } + // Parent: C_BaseEntity + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_hGradientFogTexture (HRenderTextureStrong) + // NetworkVarNames: m_flFogStartDistance (float) + // NetworkVarNames: m_flFogEndDistance (float) + // NetworkVarNames: m_bHeightFogEnabled (bool) + // NetworkVarNames: m_flFogStartHeight (float) + // NetworkVarNames: m_flFogEndHeight (float) + // NetworkVarNames: m_flFarZ (float) + // NetworkVarNames: m_flFogMaxOpacity (float) + // NetworkVarNames: m_flFogFalloffExponent (float) + // NetworkVarNames: m_flFogVerticalExponent (float) + // NetworkVarNames: m_fogColor (Color) + // NetworkVarNames: m_flFogStrength (float) + // NetworkVarNames: m_flFadeTime (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bIsEnabled (bool) + namespace C_GradientFog { + constexpr std::ptrdiff_t m_hGradientFogTexture = 0x6D0; // CStrongHandle + constexpr std::ptrdiff_t m_flFogStartDistance = 0x6D8; // float32 + constexpr std::ptrdiff_t m_flFogEndDistance = 0x6DC; // float32 + constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x6E0; // bool + constexpr std::ptrdiff_t m_flFogStartHeight = 0x6E4; // float32 + constexpr std::ptrdiff_t m_flFogEndHeight = 0x6E8; // float32 + constexpr std::ptrdiff_t m_flFarZ = 0x6EC; // float32 + constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x6F0; // float32 + constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x6F4; // float32 + constexpr std::ptrdiff_t m_flFogVerticalExponent = 0x6F8; // float32 + constexpr std::ptrdiff_t m_fogColor = 0x6FC; // Color + constexpr std::ptrdiff_t m_flFogStrength = 0x700; // float32 + constexpr std::ptrdiff_t m_flFadeTime = 0x704; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x708; // bool + constexpr std::ptrdiff_t m_bIsEnabled = 0x709; // bool + constexpr std::ptrdiff_t m_bGradientFogNeedsTextures = 0x70A; // bool + } + // Parent: C_BaseEntity + // Fields count: 17 + // + // Metadata: + // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bMoveable (bool) + // NetworkVarNames: m_nHandshake (int) + // NetworkVarNames: m_nPriority (int) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_nLightProbeSizeX (int) + // NetworkVarNames: m_nLightProbeSizeY (int) + // NetworkVarNames: m_nLightProbeSizeZ (int) + // NetworkVarNames: m_nLightProbeAtlasX (int) + // NetworkVarNames: m_nLightProbeAtlasY (int) + // NetworkVarNames: m_nLightProbeAtlasZ (int) + // NetworkVarNames: m_bEnabled (bool) + namespace C_EnvLightProbeVolume { + constexpr std::ptrdiff_t m_hLightProbeTexture = 0x16A8; // CStrongHandle + constexpr std::ptrdiff_t m_hLightProbeDirectLightIndicesTexture = 0x16B0; // CStrongHandle + constexpr std::ptrdiff_t m_hLightProbeDirectLightScalarsTexture = 0x16B8; // CStrongHandle + constexpr std::ptrdiff_t m_hLightProbeDirectLightShadowsTexture = 0x16C0; // CStrongHandle + constexpr std::ptrdiff_t m_vBoxMins = 0x16C8; // Vector + constexpr std::ptrdiff_t m_vBoxMaxs = 0x16D4; // Vector + constexpr std::ptrdiff_t m_bMoveable = 0x16E0; // bool + constexpr std::ptrdiff_t m_nHandshake = 0x16E4; // int32 + constexpr std::ptrdiff_t m_nPriority = 0x16E8; // int32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x16EC; // bool + constexpr std::ptrdiff_t m_nLightProbeSizeX = 0x16F0; // int32 + constexpr std::ptrdiff_t m_nLightProbeSizeY = 0x16F4; // int32 + constexpr std::ptrdiff_t m_nLightProbeSizeZ = 0x16F8; // int32 + constexpr std::ptrdiff_t m_nLightProbeAtlasX = 0x16FC; // int32 + constexpr std::ptrdiff_t m_nLightProbeAtlasY = 0x1700; // int32 + constexpr std::ptrdiff_t m_nLightProbeAtlasZ = 0x1704; // int32 + constexpr std::ptrdiff_t m_bEnabled = 0x1711; // bool + } + // Parent: C_BaseEntity + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_flVisibilityStrength (float) + // NetworkVarNames: m_flFogDistanceMultiplier (float) + // NetworkVarNames: m_flFogMaxDensityMultiplier (float) + // NetworkVarNames: m_flFadeTime (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bIsEnabled (bool) + namespace C_PlayerVisibility { + constexpr std::ptrdiff_t m_flVisibilityStrength = 0x6D0; // float32 + constexpr std::ptrdiff_t m_flFogDistanceMultiplier = 0x6D4; // float32 + constexpr std::ptrdiff_t m_flFogMaxDensityMultiplier = 0x6D8; // float32 + constexpr std::ptrdiff_t m_flFadeTime = 0x6DC; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x6E0; // bool + constexpr std::ptrdiff_t m_bIsEnabled = 0x6E1; // bool + } + // Parent: C_BaseEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_flAutoExposureMin (float) + // NetworkVarNames: m_flAutoExposureMax (float) + // NetworkVarNames: m_flTonemapPercentTarget (float) + // NetworkVarNames: m_flTonemapPercentBrightPixels (float) + // NetworkVarNames: m_flTonemapMinAvgLum (float) + // NetworkVarNames: m_flExposureAdaptationSpeedUp (float) + // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) + // NetworkVarNames: m_flTonemapEVSmoothingRange (float) + namespace C_TonemapController2 { + constexpr std::ptrdiff_t m_flAutoExposureMin = 0x6D0; // float32 + constexpr std::ptrdiff_t m_flAutoExposureMax = 0x6D4; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0x6D8; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0x6DC; // float32 + constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0x6E0; // float32 + constexpr std::ptrdiff_t m_flExposureAdaptationSpeedUp = 0x6E4; // float32 + constexpr std::ptrdiff_t m_flExposureAdaptationSpeedDown = 0x6E8; // float32 + constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x6EC; // float32 + } + // Parent: C_BaseEntity + // Fields count: 28 + // + // Metadata: + // NetworkVarNames: m_flScattering (float) + // NetworkVarNames: m_flAnisotropy (float) + // NetworkVarNames: m_flFadeSpeed (float) + // NetworkVarNames: m_flDrawDistance (float) + // NetworkVarNames: m_flFadeInStart (float) + // NetworkVarNames: m_flFadeInEnd (float) + // NetworkVarNames: m_flIndirectStrength (float) + // NetworkVarNames: m_nIndirectTextureDimX (int) + // NetworkVarNames: m_nIndirectTextureDimY (int) + // NetworkVarNames: m_nIndirectTextureDimZ (int) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_flStartAnisoTime (GameTime_t) + // NetworkVarNames: m_flStartScatterTime (GameTime_t) + // NetworkVarNames: m_flStartDrawDistanceTime (GameTime_t) + // NetworkVarNames: m_flStartAnisotropy (float) + // NetworkVarNames: m_flStartScattering (float) + // NetworkVarNames: m_flStartDrawDistance (float) + // NetworkVarNames: m_flDefaultAnisotropy (float) + // NetworkVarNames: m_flDefaultScattering (float) + // NetworkVarNames: m_flDefaultDrawDistance (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bEnableIndirect (bool) + // NetworkVarNames: m_bIsMaster (bool) + // NetworkVarNames: m_hFogIndirectTexture (HRenderTextureStrong) + // NetworkVarNames: m_nForceRefreshCount (int) + namespace C_EnvVolumetricFogController { + constexpr std::ptrdiff_t m_flScattering = 0x6D0; // float32 + constexpr std::ptrdiff_t m_flAnisotropy = 0x6D4; // float32 + constexpr std::ptrdiff_t m_flFadeSpeed = 0x6D8; // float32 + constexpr std::ptrdiff_t m_flDrawDistance = 0x6DC; // float32 + constexpr std::ptrdiff_t m_flFadeInStart = 0x6E0; // float32 + constexpr std::ptrdiff_t m_flFadeInEnd = 0x6E4; // float32 + constexpr std::ptrdiff_t m_flIndirectStrength = 0x6E8; // float32 + constexpr std::ptrdiff_t m_nIndirectTextureDimX = 0x6EC; // int32 + constexpr std::ptrdiff_t m_nIndirectTextureDimY = 0x6F0; // int32 + constexpr std::ptrdiff_t m_nIndirectTextureDimZ = 0x6F4; // int32 + constexpr std::ptrdiff_t m_vBoxMins = 0x6F8; // Vector + constexpr std::ptrdiff_t m_vBoxMaxs = 0x704; // Vector + constexpr std::ptrdiff_t m_bActive = 0x710; // bool + constexpr std::ptrdiff_t m_flStartAnisoTime = 0x714; // GameTime_t + constexpr std::ptrdiff_t m_flStartScatterTime = 0x718; // GameTime_t + constexpr std::ptrdiff_t m_flStartDrawDistanceTime = 0x71C; // GameTime_t + constexpr std::ptrdiff_t m_flStartAnisotropy = 0x720; // float32 + constexpr std::ptrdiff_t m_flStartScattering = 0x724; // float32 + constexpr std::ptrdiff_t m_flStartDrawDistance = 0x728; // float32 + constexpr std::ptrdiff_t m_flDefaultAnisotropy = 0x72C; // float32 + constexpr std::ptrdiff_t m_flDefaultScattering = 0x730; // float32 + constexpr std::ptrdiff_t m_flDefaultDrawDistance = 0x734; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x738; // bool + constexpr std::ptrdiff_t m_bEnableIndirect = 0x739; // bool + constexpr std::ptrdiff_t m_bIsMaster = 0x73A; // bool + constexpr std::ptrdiff_t m_hFogIndirectTexture = 0x740; // CStrongHandle + constexpr std::ptrdiff_t m_nForceRefreshCount = 0x748; // int32 + constexpr std::ptrdiff_t m_bFirstTime = 0x74C; // bool + } + // Parent: C_BaseEntity + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_flStrength (float) + // NetworkVarNames: m_nFalloffShape (int) + // NetworkVarNames: m_flFalloffExponent (float) + namespace C_EnvVolumetricFogVolume { + constexpr std::ptrdiff_t m_bActive = 0x6D0; // bool + constexpr std::ptrdiff_t m_vBoxMins = 0x6D4; // Vector + constexpr std::ptrdiff_t m_vBoxMaxs = 0x6E0; // Vector + constexpr std::ptrdiff_t m_bStartDisabled = 0x6EC; // bool + constexpr std::ptrdiff_t m_flStrength = 0x6F0; // float32 + constexpr std::ptrdiff_t m_nFalloffShape = 0x6F4; // int32 + constexpr std::ptrdiff_t m_flFalloffExponent = 0x6F8; // float32 + } + // Parent: C_BaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_fog (fogparams_t) + namespace C_FogController { + constexpr std::ptrdiff_t m_fog = 0x6D0; // fogparams_t + constexpr std::ptrdiff_t m_bUseAngles = 0x738; // bool + constexpr std::ptrdiff_t m_iChangedVariables = 0x73C; // int32 + } + // Parent: C_BaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_nMode (int) + // NetworkVarNames: m_vBoxSize (Vector) + // NetworkVarNames: m_bEnabled (bool) + namespace C_InfoVisibilityBox { + constexpr std::ptrdiff_t m_nMode = 0x6D4; // int32 + constexpr std::ptrdiff_t m_vBoxSize = 0x6D8; // Vector + constexpr std::ptrdiff_t m_bEnabled = 0x6E4; // bool + } + // Parent: C_BaseEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_worldName (string_t) + // NetworkVarNames: m_layerName (string_t) + // NetworkVarNames: m_bWorldLayerVisible (bool) + // NetworkVarNames: m_bEntitiesSpawned (bool) + namespace CInfoWorldLayer { + constexpr std::ptrdiff_t m_pOutputOnEntitiesSpawned = 0x6D0; // CEntityIOOutput + constexpr std::ptrdiff_t m_worldName = 0x6F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_layerName = 0x700; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bWorldLayerVisible = 0x708; // bool + constexpr std::ptrdiff_t m_bEntitiesSpawned = 0x709; // bool + constexpr std::ptrdiff_t m_bCreateAsChildSpawnGroup = 0x70A; // bool + constexpr std::ptrdiff_t m_hLayerSpawnGroup = 0x70C; // uint32 + constexpr std::ptrdiff_t m_bWorldLayerActuallyVisible = 0x710; // bool + } + // Parent: C_BaseEntity + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: m_FOV (float) + // NetworkVarNames: m_Resolution (float) + // NetworkVarNames: m_bFogEnable (bool) + // NetworkVarNames: m_FogColor (Color) + // NetworkVarNames: m_flFogStart (float) + // NetworkVarNames: m_flFogEnd (float) + // NetworkVarNames: m_flFogMaxDensity (float) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bUseScreenAspectRatio (bool) + // NetworkVarNames: m_flAspectRatio (float) + // NetworkVarNames: m_bNoSky (bool) + // NetworkVarNames: m_fBrightness (float) + // NetworkVarNames: m_flZFar (float) + // NetworkVarNames: m_flZNear (float) + // NetworkVarNames: m_bCanHLTVUse (bool) + // NetworkVarNames: m_bDofEnabled (bool) + // NetworkVarNames: m_flDofNearBlurry (float) + // NetworkVarNames: m_flDofNearCrisp (float) + // NetworkVarNames: m_flDofFarCrisp (float) + // NetworkVarNames: m_flDofFarBlurry (float) + // NetworkVarNames: m_flDofTiltToGround (float) + namespace C_PointCamera { + constexpr std::ptrdiff_t m_FOV = 0x6D0; // float32 + constexpr std::ptrdiff_t m_Resolution = 0x6D4; // float32 + constexpr std::ptrdiff_t m_bFogEnable = 0x6D8; // bool + constexpr std::ptrdiff_t m_FogColor = 0x6D9; // Color + constexpr std::ptrdiff_t m_flFogStart = 0x6E0; // float32 + constexpr std::ptrdiff_t m_flFogEnd = 0x6E4; // float32 + constexpr std::ptrdiff_t m_flFogMaxDensity = 0x6E8; // float32 + constexpr std::ptrdiff_t m_bActive = 0x6EC; // bool + constexpr std::ptrdiff_t m_bUseScreenAspectRatio = 0x6ED; // bool + constexpr std::ptrdiff_t m_flAspectRatio = 0x6F0; // float32 + constexpr std::ptrdiff_t m_bNoSky = 0x6F4; // bool + constexpr std::ptrdiff_t m_fBrightness = 0x6F8; // float32 + constexpr std::ptrdiff_t m_flZFar = 0x6FC; // float32 + constexpr std::ptrdiff_t m_flZNear = 0x700; // float32 + constexpr std::ptrdiff_t m_bCanHLTVUse = 0x704; // bool + constexpr std::ptrdiff_t m_bDofEnabled = 0x705; // bool + constexpr std::ptrdiff_t m_flDofNearBlurry = 0x708; // float32 + constexpr std::ptrdiff_t m_flDofNearCrisp = 0x70C; // float32 + constexpr std::ptrdiff_t m_flDofFarCrisp = 0x710; // float32 + constexpr std::ptrdiff_t m_flDofFarBlurry = 0x714; // float32 + constexpr std::ptrdiff_t m_flDofTiltToGround = 0x718; // float32 + constexpr std::ptrdiff_t m_TargetFOV = 0x71C; // float32 + constexpr std::ptrdiff_t m_DegreesPerSecond = 0x720; // float32 + constexpr std::ptrdiff_t m_bIsOn = 0x724; // bool + constexpr std::ptrdiff_t m_pNext = 0x728; // C_PointCamera* + } + // Parent: C_BaseEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_iszSoundAreaType (string_t) + // NetworkVarNames: m_vPos (Vector) + namespace C_SoundAreaEntityBase { + constexpr std::ptrdiff_t m_bDisabled = 0x6D0; // bool + constexpr std::ptrdiff_t m_bWasEnabled = 0x6D8; // bool + constexpr std::ptrdiff_t m_iszSoundAreaType = 0x6E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_vPos = 0x6E8; // Vector + } + // Parent: C_SoundAreaEntityBase + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_flRadius (float) + namespace C_SoundAreaEntitySphere { + constexpr std::ptrdiff_t m_flRadius = 0x6F4; // float32 + } + // Parent: C_SoundAreaEntityBase + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_vMin (Vector) + // NetworkVarNames: m_vMax (Vector) + namespace C_SoundAreaEntityOrientedBox { + constexpr std::ptrdiff_t m_vMin = 0x6F4; // Vector + constexpr std::ptrdiff_t m_vMax = 0x700; // Vector + } + // Parent: C_BaseEntity + // Fields count: 4 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_aPlayerControllers (CHandle) + // NetworkVarNames: m_aPlayers (CHandle) + // NetworkVarNames: m_iScore (int32) + // NetworkVarNames: m_szTeamname (char) + namespace C_Team { + constexpr std::ptrdiff_t m_aPlayerControllers = 0x6D0; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_aPlayers = 0x6E8; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_iScore = 0x700; // int32 + constexpr std::ptrdiff_t m_szTeamname = 0x704; // char[129] + } + // Parent: C_BaseEntity + // Fields count: 15 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkIncludeByUserGroup + // NetworkVarNames: m_nTickBase (uint32) + // NetworkVarNames: m_hPawn (CHandle) + // NetworkVarNames: m_iConnected (PlayerConnectedState) + // NetworkVarNames: m_iszPlayerName (char) + // NetworkVarNames: m_steamID (uint64) + // NetworkVarNames: m_iDesiredFOV (uint32) + // MNetworkReplayCompatField + namespace CBasePlayerController { + constexpr std::ptrdiff_t m_nFinalPredictedTick = 0x6D8; // int32 + constexpr std::ptrdiff_t m_CommandContext = 0x6E0; // C_CommandContext + constexpr std::ptrdiff_t m_nInButtonsWhichAreToggles = 0x778; // uint64 + constexpr std::ptrdiff_t m_nTickBase = 0x780; // uint32 + constexpr std::ptrdiff_t m_hPawn = 0x784; // CHandle + constexpr std::ptrdiff_t m_hPredictedPawn = 0x788; // CHandle + constexpr std::ptrdiff_t m_nSplitScreenSlot = 0x78C; // CSplitScreenSlot + constexpr std::ptrdiff_t m_hSplitOwner = 0x790; // CHandle + constexpr std::ptrdiff_t m_hSplitScreenPlayers = 0x798; // CUtlVector> + constexpr std::ptrdiff_t m_bIsHLTV = 0x7B0; // bool + constexpr std::ptrdiff_t m_iConnected = 0x7B4; // PlayerConnectedState + constexpr std::ptrdiff_t m_iszPlayerName = 0x7B8; // char[128] + constexpr std::ptrdiff_t m_steamID = 0x840; // uint64 + constexpr std::ptrdiff_t m_bIsLocalPlayerController = 0x848; // bool + constexpr std::ptrdiff_t m_iDesiredFOV = 0x84C; // uint32 + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CBasePlayerVData { + constexpr std::ptrdiff_t m_sModelName = 0x28; // CResourceNameTyped> + constexpr std::ptrdiff_t m_flHeadDamageMultiplier = 0x108; // CSkillFloat + constexpr std::ptrdiff_t m_flChestDamageMultiplier = 0x118; // CSkillFloat + constexpr std::ptrdiff_t m_flStomachDamageMultiplier = 0x128; // CSkillFloat + constexpr std::ptrdiff_t m_flArmDamageMultiplier = 0x138; // CSkillFloat + constexpr std::ptrdiff_t m_flLegDamageMultiplier = 0x148; // CSkillFloat + constexpr std::ptrdiff_t m_flHoldBreathTime = 0x158; // float32 + constexpr std::ptrdiff_t m_flDrowningDamageInterval = 0x15C; // float32 + constexpr std::ptrdiff_t m_nDrowningDamageInitial = 0x160; // int32 + constexpr std::ptrdiff_t m_nDrowningDamageMax = 0x164; // int32 + constexpr std::ptrdiff_t m_nWaterSpeed = 0x168; // int32 + constexpr std::ptrdiff_t m_flUseRange = 0x16C; // float32 + constexpr std::ptrdiff_t m_flUseAngleTolerance = 0x170; // float32 + constexpr std::ptrdiff_t m_flCrouchTime = 0x174; // float32 + } + // Parent: None + // Fields count: 20 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CBasePlayerWeaponVData { + constexpr std::ptrdiff_t m_szWorldModel = 0x28; // CResourceNameTyped> + constexpr std::ptrdiff_t m_bBuiltRightHanded = 0x108; // bool + constexpr std::ptrdiff_t m_bAllowFlipping = 0x109; // bool + constexpr std::ptrdiff_t m_sMuzzleAttachment = 0x110; // CUtlString + constexpr std::ptrdiff_t m_szMuzzleFlashParticle = 0x118; // CResourceNameTyped> + constexpr std::ptrdiff_t m_iFlags = 0x1F8; // ItemFlagTypes_t + constexpr std::ptrdiff_t m_nPrimaryAmmoType = 0x1F9; // AmmoIndex_t + constexpr std::ptrdiff_t m_nSecondaryAmmoType = 0x1FA; // AmmoIndex_t + constexpr std::ptrdiff_t m_iMaxClip1 = 0x1FC; // int32 + constexpr std::ptrdiff_t m_iMaxClip2 = 0x200; // int32 + constexpr std::ptrdiff_t m_iDefaultClip1 = 0x204; // int32 + constexpr std::ptrdiff_t m_iDefaultClip2 = 0x208; // int32 + constexpr std::ptrdiff_t m_iWeight = 0x20C; // int32 + constexpr std::ptrdiff_t m_bAutoSwitchTo = 0x210; // bool + constexpr std::ptrdiff_t m_bAutoSwitchFrom = 0x211; // bool + constexpr std::ptrdiff_t m_iRumbleEffect = 0x214; // RumbleEffect_t + constexpr std::ptrdiff_t m_bLinkedCooldowns = 0x218; // bool + constexpr std::ptrdiff_t m_aShootSounds = 0x220; // CUtlMap + constexpr std::ptrdiff_t m_iSlot = 0x240; // int32 + constexpr std::ptrdiff_t m_iPosition = 0x244; // int32 + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) + // NetworkVarNames: m_hSequence (HSequence) + // NetworkVarNames: m_flSeqStartTime (GameTime_t) + // NetworkVarNames: m_flSeqFixedCycle (float) + // NetworkVarNames: m_nAnimLoopMode (AnimLoopMode_t) + namespace CBaseAnimGraphController { + constexpr std::ptrdiff_t m_animGraphNetworkedVars = 0x18; // CAnimGraphNetworkedVariables + constexpr std::ptrdiff_t m_bSequenceFinished = 0x14A8; // bool + constexpr std::ptrdiff_t m_flSoundSyncTime = 0x14AC; // float32 + constexpr std::ptrdiff_t m_hSequence = 0x14B0; // HSequence + constexpr std::ptrdiff_t m_flSeqStartTime = 0x14B4; // GameTime_t + constexpr std::ptrdiff_t m_flSeqFixedCycle = 0x14B8; // float32 + constexpr std::ptrdiff_t m_nAnimLoopMode = 0x14BC; // AnimLoopMode_t + constexpr std::ptrdiff_t m_flPlaybackRate = 0x14C0; // CNetworkedQuantizedFloat + constexpr std::ptrdiff_t m_nNotifyState = 0x14CC; // SequenceFinishNotifyState_t + constexpr std::ptrdiff_t m_bNetworkedAnimationInputsChanged = 0x14CE; // bool + constexpr std::ptrdiff_t m_bNetworkedSequenceChanged = 0x14CF; // bool + constexpr std::ptrdiff_t m_bLastUpdateSkipped = 0x14D0; // bool + constexpr std::ptrdiff_t m_flPrevAnimUpdateTime = 0x14D4; // GameTime_t + } + // Parent: C_BaseEntity + // Fields count: 31 + // + // Metadata: + // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) + // NetworkVarNames: m_CHitboxComponent (CHitboxComponent::Storage_t) + // NetworkVarNames: m_nRenderMode (RenderMode_t) + // NetworkVarNames: m_nRenderFX (RenderFx_t) + // NetworkVarNames: m_clrRender (Color) + // NetworkVarNames: m_vecRenderAttributes (EntityRenderAttribute_t) + // NetworkVarNames: m_bRenderToCubemaps (bool) + // NetworkVarNames: m_Collision (CCollisionProperty) + // NetworkVarNames: m_Glow (CGlowProperty) + // NetworkVarNames: m_flGlowBackfaceMult (float) + // NetworkVarNames: m_fadeMinDist (float32) + // NetworkVarNames: m_fadeMaxDist (float32) + // NetworkVarNames: m_flFadeScale (float32) + // NetworkVarNames: m_flShadowStrength (float32) + // NetworkVarNames: m_nObjectCulling (uint8) + // NetworkVarNames: m_nAddDecal (int) + // NetworkVarNames: m_vDecalPosition (Vector) + // NetworkVarNames: m_vDecalForwardAxis (Vector) + // NetworkVarNames: m_flDecalHealBloodRate (float) + // NetworkVarNames: m_flDecalHealHeightRate (float) + // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle) + namespace C_BaseModelEntity { + constexpr std::ptrdiff_t m_CRenderComponent = 0x9A0; // CRenderComponent* + constexpr std::ptrdiff_t m_CHitboxComponent = 0x9A8; // CHitboxComponent + constexpr std::ptrdiff_t m_bInitModelEffects = 0x9F0; // bool + constexpr std::ptrdiff_t m_bIsStaticProp = 0x9F1; // bool + constexpr std::ptrdiff_t m_nLastAddDecal = 0x9F4; // int32 + constexpr std::ptrdiff_t m_nDecalsAdded = 0x9F8; // int32 + constexpr std::ptrdiff_t m_iOldHealth = 0x9FC; // int32 + constexpr std::ptrdiff_t m_nRenderMode = 0xA00; // RenderMode_t + constexpr std::ptrdiff_t m_nRenderFX = 0xA01; // RenderFx_t + constexpr std::ptrdiff_t m_bAllowFadeInView = 0xA02; // bool + constexpr std::ptrdiff_t m_clrRender = 0xA03; // Color + constexpr std::ptrdiff_t m_vecRenderAttributes = 0xA08; // C_UtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t m_bRenderToCubemaps = 0xA70; // bool + constexpr std::ptrdiff_t m_Collision = 0xA78; // CCollisionProperty + constexpr std::ptrdiff_t m_Glow = 0xB28; // CGlowProperty + constexpr std::ptrdiff_t m_flGlowBackfaceMult = 0xB80; // float32 + constexpr std::ptrdiff_t m_fadeMinDist = 0xB84; // float32 + constexpr std::ptrdiff_t m_fadeMaxDist = 0xB88; // float32 + constexpr std::ptrdiff_t m_flFadeScale = 0xB8C; // float32 + constexpr std::ptrdiff_t m_flShadowStrength = 0xB90; // float32 + constexpr std::ptrdiff_t m_nObjectCulling = 0xB94; // uint8 + constexpr std::ptrdiff_t m_nAddDecal = 0xB98; // int32 + constexpr std::ptrdiff_t m_vDecalPosition = 0xB9C; // Vector + constexpr std::ptrdiff_t m_vDecalForwardAxis = 0xBA8; // Vector + constexpr std::ptrdiff_t m_flDecalHealBloodRate = 0xBB4; // float32 + constexpr std::ptrdiff_t m_flDecalHealHeightRate = 0xBB8; // float32 + constexpr std::ptrdiff_t m_ConfigEntitiesToPropagateMaterialDecalsTo = 0xBC0; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_vecViewOffset = 0xBD8; // CNetworkViewOffsetVector + constexpr std::ptrdiff_t m_pClientAlphaProperty = 0xC08; // CClientAlphaProperty* + constexpr std::ptrdiff_t m_ClientOverrideTint = 0xC10; // Color + constexpr std::ptrdiff_t m_bUseClientOverrideTint = 0xC14; // bool + } + // Parent: C_BaseModelEntity + // Fields count: 24 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_szSnapshotFileName (char) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bFrozen (bool) + // NetworkVarNames: m_flFreezeTransitionDuration (float) + // NetworkVarNames: m_nStopType (int) + // NetworkVarNames: m_bAnimateDuringGameplayPause (bool) + // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flPreSimTime (float32) + // NetworkVarNames: m_vServerControlPoints (Vector) + // NetworkVarNames: m_iServerControlPointAssignments (uint8) + // NetworkVarNames: m_hControlPointEnts (CHandle) + // NetworkVarNames: m_bNoSave (bool) + // NetworkVarNames: m_bNoFreeze (bool) + // NetworkVarNames: m_bNoRamp (bool) + namespace C_ParticleSystem { + constexpr std::ptrdiff_t m_szSnapshotFileName = 0xC50; // char[512] + constexpr std::ptrdiff_t m_bActive = 0xE50; // bool + constexpr std::ptrdiff_t m_bFrozen = 0xE51; // bool + constexpr std::ptrdiff_t m_flFreezeTransitionDuration = 0xE54; // float32 + constexpr std::ptrdiff_t m_nStopType = 0xE58; // int32 + constexpr std::ptrdiff_t m_bAnimateDuringGameplayPause = 0xE5C; // bool + constexpr std::ptrdiff_t m_iEffectIndex = 0xE60; // CStrongHandle + constexpr std::ptrdiff_t m_flStartTime = 0xE68; // GameTime_t + constexpr std::ptrdiff_t m_flPreSimTime = 0xE6C; // float32 + constexpr std::ptrdiff_t m_vServerControlPoints = 0xE70; // Vector[4] + constexpr std::ptrdiff_t m_iServerControlPointAssignments = 0xEA0; // uint8[4] + constexpr std::ptrdiff_t m_hControlPointEnts = 0xEA4; // CHandle[64] + constexpr std::ptrdiff_t m_bNoSave = 0xFA4; // bool + constexpr std::ptrdiff_t m_bNoFreeze = 0xFA5; // bool + constexpr std::ptrdiff_t m_bNoRamp = 0xFA6; // bool + constexpr std::ptrdiff_t m_bStartActive = 0xFA7; // bool + constexpr std::ptrdiff_t m_iszEffectName = 0xFA8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszControlPointNames = 0xFB0; // CUtlSymbolLarge[64] + constexpr std::ptrdiff_t m_nDataCP = 0x11B0; // int32 + constexpr std::ptrdiff_t m_vecDataCPValue = 0x11B4; // Vector + constexpr std::ptrdiff_t m_nTintCP = 0x11C0; // int32 + constexpr std::ptrdiff_t m_clrTint = 0x11C4; // Color + constexpr std::ptrdiff_t m_bOldActive = 0x11E8; // bool + constexpr std::ptrdiff_t m_bOldFrozen = 0x11E9; // bool + } + // Parent: C_BaseEntity + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_flParticleSpacing (float) + // NetworkVarNames: m_flSlack (float) + // NetworkVarNames: m_flRadius (float) + // NetworkVarNames: m_ColorTint (Color) + // NetworkVarNames: m_nEffectState (int) + // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_PathNodes_Position (Vector) + // NetworkVarNames: m_PathNodes_TangentIn (Vector) + // NetworkVarNames: m_PathNodes_TangentOut (Vector) + // NetworkVarNames: m_PathNodes_Color (Vector) + // NetworkVarNames: m_PathNodes_PinEnabled (bool) + // NetworkVarNames: m_PathNodes_RadiusScale (float) + namespace C_PathParticleRope { + constexpr std::ptrdiff_t m_bStartActive = 0x6D0; // bool + constexpr std::ptrdiff_t m_flMaxSimulationTime = 0x6D4; // float32 + constexpr std::ptrdiff_t m_iszEffectName = 0x6D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_PathNodes_Name = 0x6E0; // CUtlVector + constexpr std::ptrdiff_t m_flParticleSpacing = 0x6F8; // float32 + constexpr std::ptrdiff_t m_flSlack = 0x6FC; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x700; // float32 + constexpr std::ptrdiff_t m_ColorTint = 0x704; // Color + constexpr std::ptrdiff_t m_nEffectState = 0x708; // int32 + constexpr std::ptrdiff_t m_iEffectIndex = 0x710; // CStrongHandle + constexpr std::ptrdiff_t m_PathNodes_Position = 0x718; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_TangentIn = 0x730; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_TangentOut = 0x748; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_Color = 0x760; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_PinEnabled = 0x778; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_RadiusScale = 0x790; // C_NetworkUtlVectorBase + } + // Parent: C_BaseModelEntity + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_Flags (uint8) + // NetworkVarNames: m_LightStyle (uint8) + // NetworkVarNames: m_Radius (float32) + // NetworkVarNames: m_Exponent (int32) + // NetworkVarNames: m_InnerAngle (float32) + // NetworkVarNames: m_OuterAngle (float32) + // NetworkVarNames: m_SpotRadius (float32) + namespace C_DynamicLight { + constexpr std::ptrdiff_t m_Flags = 0xC50; // uint8 + constexpr std::ptrdiff_t m_LightStyle = 0xC51; // uint8 + constexpr std::ptrdiff_t m_Radius = 0xC54; // float32 + constexpr std::ptrdiff_t m_Exponent = 0xC58; // int32 + constexpr std::ptrdiff_t m_InnerAngle = 0xC5C; // float32 + constexpr std::ptrdiff_t m_OuterAngle = 0xC60; // float32 + constexpr std::ptrdiff_t m_SpotRadius = 0xC64; // float32 + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_iszOverlayNames (string_t) + // NetworkVarNames: m_flOverlayTimes (float32) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_iDesiredOverlay (int32) + // NetworkVarNames: m_bIsActive (bool) + namespace C_EnvScreenOverlay { + constexpr std::ptrdiff_t m_iszOverlayNames = 0x6D0; // CUtlSymbolLarge[10] + constexpr std::ptrdiff_t m_flOverlayTimes = 0x720; // float32[10] + constexpr std::ptrdiff_t m_flStartTime = 0x748; // GameTime_t + constexpr std::ptrdiff_t m_iDesiredOverlay = 0x74C; // int32 + constexpr std::ptrdiff_t m_bIsActive = 0x750; // bool + constexpr std::ptrdiff_t m_bWasActive = 0x751; // bool + constexpr std::ptrdiff_t m_iCachedDesiredOverlay = 0x754; // int32 + constexpr std::ptrdiff_t m_iCurrentOverlay = 0x758; // int32 + constexpr std::ptrdiff_t m_flCurrentOverlayTime = 0x75C; // GameTime_t + } + // Parent: C_BaseModelEntity + // Fields count: 8 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_nHorizontalSize (uint32) + // NetworkVarNames: m_nVerticalSize (uint32) + // NetworkVarNames: m_nMinDist (uint32) + // NetworkVarNames: m_nMaxDist (uint32) + // NetworkVarNames: m_nOuterMaxDist (uint32) + // NetworkVarNames: m_flGlowProxySize (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + namespace C_LightGlow { + constexpr std::ptrdiff_t m_nHorizontalSize = 0xC50; // uint32 + constexpr std::ptrdiff_t m_nVerticalSize = 0xC54; // uint32 + constexpr std::ptrdiff_t m_nMinDist = 0xC58; // uint32 + constexpr std::ptrdiff_t m_nMaxDist = 0xC5C; // uint32 + constexpr std::ptrdiff_t m_nOuterMaxDist = 0xC60; // uint32 + constexpr std::ptrdiff_t m_flGlowProxySize = 0xC64; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0xC68; // float32 + constexpr std::ptrdiff_t m_Glow = 0xC70; // C_LightGlowOverlay + } + // Parent: C_BaseEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) + namespace C_RagdollManager { + constexpr std::ptrdiff_t m_iCurrentMaxRagdollCount = 0x6D0; // int8 + } + // Parent: C_BaseModelEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_flLightScale (float32) + // NetworkVarNames: m_Radius (float32) + namespace C_SpotlightEnd { + constexpr std::ptrdiff_t m_flLightScale = 0xC50; // float32 + constexpr std::ptrdiff_t m_Radius = 0xC54; // float32 + } + // Parent: C_BaseEntity + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_bUpdateOnClient (bool) + // NetworkVarNames: m_nInputType (ValueRemapperInputType_t) + // NetworkVarNames: m_hRemapLineStart (CHandle) + // NetworkVarNames: m_hRemapLineEnd (CHandle) + // NetworkVarNames: m_flMaximumChangePerSecond (float) + // NetworkVarNames: m_flDisengageDistance (float) + // NetworkVarNames: m_flEngageDistance (float) + // NetworkVarNames: m_bRequiresUseKey (bool) + // NetworkVarNames: m_nOutputType (ValueRemapperOutputType_t) + // NetworkVarNames: m_hOutputEntities (CHandle) + // NetworkVarNames: m_nHapticsType (ValueRemapperHapticsType_t) + // NetworkVarNames: m_nMomentumType (ValueRemapperMomentumType_t) + // NetworkVarNames: m_flMomentumModifier (float) + // NetworkVarNames: m_flSnapValue (float) + // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) + // NetworkVarNames: m_flInputOffset (float) + namespace C_PointValueRemapper { + constexpr std::ptrdiff_t m_bDisabled = 0x6D0; // bool + constexpr std::ptrdiff_t m_bDisabledOld = 0x6D1; // bool + constexpr std::ptrdiff_t m_bUpdateOnClient = 0x6D2; // bool + constexpr std::ptrdiff_t m_nInputType = 0x6D4; // ValueRemapperInputType_t + constexpr std::ptrdiff_t m_hRemapLineStart = 0x6D8; // CHandle + constexpr std::ptrdiff_t m_hRemapLineEnd = 0x6DC; // CHandle + constexpr std::ptrdiff_t m_flMaximumChangePerSecond = 0x6E0; // float32 + constexpr std::ptrdiff_t m_flDisengageDistance = 0x6E4; // float32 + constexpr std::ptrdiff_t m_flEngageDistance = 0x6E8; // float32 + constexpr std::ptrdiff_t m_bRequiresUseKey = 0x6EC; // bool + constexpr std::ptrdiff_t m_nOutputType = 0x6F0; // ValueRemapperOutputType_t + constexpr std::ptrdiff_t m_hOutputEntities = 0x6F8; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_nHapticsType = 0x710; // ValueRemapperHapticsType_t + constexpr std::ptrdiff_t m_nMomentumType = 0x714; // ValueRemapperMomentumType_t + constexpr std::ptrdiff_t m_flMomentumModifier = 0x718; // float32 + constexpr std::ptrdiff_t m_flSnapValue = 0x71C; // float32 + constexpr std::ptrdiff_t m_flCurrentMomentum = 0x720; // float32 + constexpr std::ptrdiff_t m_nRatchetType = 0x724; // ValueRemapperRatchetType_t + constexpr std::ptrdiff_t m_flRatchetOffset = 0x728; // float32 + constexpr std::ptrdiff_t m_flInputOffset = 0x72C; // float32 + constexpr std::ptrdiff_t m_bEngaged = 0x730; // bool + constexpr std::ptrdiff_t m_bFirstUpdate = 0x731; // bool + constexpr std::ptrdiff_t m_flPreviousValue = 0x734; // float32 + constexpr std::ptrdiff_t m_flPreviousUpdateTickTime = 0x738; // GameTime_t + constexpr std::ptrdiff_t m_vecPreviousTestPoint = 0x73C; // Vector + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_messageText (char) + // NetworkVarNames: m_FontName (char) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bFullbright (bool) + // NetworkVarNames: m_flWorldUnitsPerPx (float) + // NetworkVarNames: m_flFontSize (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t) + // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) + // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) + namespace C_PointWorldText { + constexpr std::ptrdiff_t m_bForceRecreateNextUpdate = 0xC58; // bool + constexpr std::ptrdiff_t m_messageText = 0xC68; // char[512] + constexpr std::ptrdiff_t m_FontName = 0xE68; // char[64] + constexpr std::ptrdiff_t m_bEnabled = 0xEA8; // bool + constexpr std::ptrdiff_t m_bFullbright = 0xEA9; // bool + constexpr std::ptrdiff_t m_flWorldUnitsPerPx = 0xEAC; // float32 + constexpr std::ptrdiff_t m_flFontSize = 0xEB0; // float32 + constexpr std::ptrdiff_t m_flDepthOffset = 0xEB4; // float32 + constexpr std::ptrdiff_t m_Color = 0xEB8; // Color + constexpr std::ptrdiff_t m_nJustifyHorizontal = 0xEBC; // PointWorldTextJustifyHorizontal_t + constexpr std::ptrdiff_t m_nJustifyVertical = 0xEC0; // PointWorldTextJustifyVertical_t + constexpr std::ptrdiff_t m_nReorientMode = 0xEC4; // PointWorldTextReorientMode_t + } + // Parent: C_BaseEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_Handle (CHandle) + // NetworkVarNames: m_bSendHandle (bool) + namespace C_HandleTest { + constexpr std::ptrdiff_t m_Handle = 0x6D0; // CHandle + constexpr std::ptrdiff_t m_bSendHandle = 0x6D4; // bool + } + // Parent: C_BaseEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_EnvWindShared (CEnvWindShared) + namespace C_EnvWind { + constexpr std::ptrdiff_t m_EnvWindShared = 0x6D0; // C_EnvWindShared + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_glowEntity (CHandle) + // NetworkVarNames: m_usable (bool) + // NetworkVarNames: m_szDisplayText (string_t) + namespace C_BaseButton { + constexpr std::ptrdiff_t m_glowEntity = 0xC50; // CHandle + constexpr std::ptrdiff_t m_usable = 0xC54; // bool + constexpr std::ptrdiff_t m_szDisplayText = 0xC58; // CUtlSymbolLarge + } + // Parent: C_BaseModelEntity + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flFadeInStart (float32) + // NetworkVarNames: m_flFadeInLength (float32) + // NetworkVarNames: m_flFadeOutModelStart (float32) + // NetworkVarNames: m_flFadeOutModelLength (float32) + // NetworkVarNames: m_flFadeOutStart (float32) + // NetworkVarNames: m_flFadeOutLength (float32) + // NetworkVarNames: m_nDissolveType (EntityDisolveType_t) + // NetworkVarNames: m_vDissolverOrigin (Vector) + // NetworkVarNames: m_nMagnitude (uint32) + namespace C_EntityDissolve { + constexpr std::ptrdiff_t m_flStartTime = 0xC58; // GameTime_t + constexpr std::ptrdiff_t m_flFadeInStart = 0xC5C; // float32 + constexpr std::ptrdiff_t m_flFadeInLength = 0xC60; // float32 + constexpr std::ptrdiff_t m_flFadeOutModelStart = 0xC64; // float32 + constexpr std::ptrdiff_t m_flFadeOutModelLength = 0xC68; // float32 + constexpr std::ptrdiff_t m_flFadeOutStart = 0xC6C; // float32 + constexpr std::ptrdiff_t m_flFadeOutLength = 0xC70; // float32 + constexpr std::ptrdiff_t m_flNextSparkTime = 0xC74; // GameTime_t + constexpr std::ptrdiff_t m_nDissolveType = 0xC78; // EntityDisolveType_t + constexpr std::ptrdiff_t m_vDissolverOrigin = 0xC7C; // Vector + constexpr std::ptrdiff_t m_nMagnitude = 0xC88; // uint32 + constexpr std::ptrdiff_t m_bCoreExplode = 0xC8C; // bool + constexpr std::ptrdiff_t m_bLinkedToServerEnt = 0xC8D; // bool + } + // Parent: C_BaseModelEntity + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_hDecalMaterial (HMaterialStrong) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDepth (float) + // NetworkVarNames: m_nRenderOrder (uint32) + // NetworkVarNames: m_bProjectOnWorld (bool) + // NetworkVarNames: m_bProjectOnCharacters (bool) + // NetworkVarNames: m_bProjectOnWater (bool) + // NetworkVarNames: m_flDepthSortBias (float) + namespace C_EnvDecal { + constexpr std::ptrdiff_t m_hDecalMaterial = 0xC50; // CStrongHandle + constexpr std::ptrdiff_t m_flWidth = 0xC58; // float32 + constexpr std::ptrdiff_t m_flHeight = 0xC5C; // float32 + constexpr std::ptrdiff_t m_flDepth = 0xC60; // float32 + constexpr std::ptrdiff_t m_nRenderOrder = 0xC64; // uint32 + constexpr std::ptrdiff_t m_bProjectOnWorld = 0xC68; // bool + constexpr std::ptrdiff_t m_bProjectOnCharacters = 0xC69; // bool + constexpr std::ptrdiff_t m_bProjectOnWater = 0xC6A; // bool + constexpr std::ptrdiff_t m_flDepthSortBias = 0xC6C; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_EffectName (string_t) + // NetworkVarNames: m_bState (bool) + namespace C_FuncElectrifiedVolume { + constexpr std::ptrdiff_t m_nAmbientEffect = 0xC50; // ParticleIndex_t + constexpr std::ptrdiff_t m_EffectName = 0xC58; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bState = 0xC60; // bool + } + // Parent: C_BaseModelEntity + // Fields count: 0 + // + // Metadata: + // MNetworkOverride + // MNetworkOverride + namespace C_FuncRotating { + } + // Parent: C_BaseModelEntity + // Fields count: 41 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_flScrollSpeed (float32) + // NetworkVarNames: m_RopeFlags (uint16) + // NetworkVarNames: m_iRopeMaterialModelIndex (HMaterialStrong) + // NetworkVarNames: m_nSegments (uint8) + // NetworkVarNames: m_hStartPoint (CHandle) + // NetworkVarNames: m_hEndPoint (CHandle) + // NetworkVarNames: m_iStartAttachment (AttachmentHandle_t) + // NetworkVarNames: m_iEndAttachment (AttachmentHandle_t) + // NetworkVarNames: m_Subdiv (uint8) + // NetworkVarNames: m_RopeLength (int16) + // NetworkVarNames: m_Slack (int16) + // NetworkVarNames: m_TextureScale (float32) + // NetworkVarNames: m_fLockedPoints (uint8) + // NetworkVarNames: m_nChangeCount (uint8) + // NetworkVarNames: m_Width (float32) + // NetworkVarNames: m_bConstrainBetweenEndpoints (bool) + namespace C_RopeKeyframe { + constexpr std::ptrdiff_t m_LinksTouchingSomething = 0xC58; // CBitVec<10> + constexpr std::ptrdiff_t m_nLinksTouchingSomething = 0xC5C; // int32 + constexpr std::ptrdiff_t m_bApplyWind = 0xC60; // bool + constexpr std::ptrdiff_t m_fPrevLockedPoints = 0xC64; // int32 + constexpr std::ptrdiff_t m_iForcePointMoveCounter = 0xC68; // int32 + constexpr std::ptrdiff_t m_bPrevEndPointPos = 0xC6C; // bool[2] + constexpr std::ptrdiff_t m_vPrevEndPointPos = 0xC70; // Vector[2] + constexpr std::ptrdiff_t m_flCurScroll = 0xC88; // float32 + constexpr std::ptrdiff_t m_flScrollSpeed = 0xC8C; // float32 + constexpr std::ptrdiff_t m_RopeFlags = 0xC90; // uint16 + constexpr std::ptrdiff_t m_iRopeMaterialModelIndex = 0xC98; // CStrongHandle + constexpr std::ptrdiff_t m_LightValues = 0xF10; // Vector[10] + constexpr std::ptrdiff_t m_nSegments = 0xF88; // uint8 + constexpr std::ptrdiff_t m_hStartPoint = 0xF8C; // CHandle + constexpr std::ptrdiff_t m_hEndPoint = 0xF90; // CHandle + constexpr std::ptrdiff_t m_iStartAttachment = 0xF94; // AttachmentHandle_t + constexpr std::ptrdiff_t m_iEndAttachment = 0xF95; // AttachmentHandle_t + constexpr std::ptrdiff_t m_Subdiv = 0xF96; // uint8 + constexpr std::ptrdiff_t m_RopeLength = 0xF98; // int16 + constexpr std::ptrdiff_t m_Slack = 0xF9A; // int16 + constexpr std::ptrdiff_t m_TextureScale = 0xF9C; // float32 + constexpr std::ptrdiff_t m_fLockedPoints = 0xFA0; // uint8 + constexpr std::ptrdiff_t m_nChangeCount = 0xFA1; // uint8 + constexpr std::ptrdiff_t m_Width = 0xFA4; // float32 + constexpr std::ptrdiff_t m_PhysicsDelegate = 0xFA8; // C_RopeKeyframe::CPhysicsDelegate + constexpr std::ptrdiff_t m_hMaterial = 0xFB8; // CStrongHandle + constexpr std::ptrdiff_t m_TextureHeight = 0xFC0; // int32 + constexpr std::ptrdiff_t m_vecImpulse = 0xFC4; // Vector + constexpr std::ptrdiff_t m_vecPreviousImpulse = 0xFD0; // Vector + constexpr std::ptrdiff_t m_flCurrentGustTimer = 0xFDC; // float32 + constexpr std::ptrdiff_t m_flCurrentGustLifetime = 0xFE0; // float32 + constexpr std::ptrdiff_t m_flTimeToNextGust = 0xFE4; // float32 + constexpr std::ptrdiff_t m_vWindDir = 0xFE8; // Vector + constexpr std::ptrdiff_t m_vColorMod = 0xFF4; // Vector + constexpr std::ptrdiff_t m_vCachedEndPointAttachmentPos = 0x1000; // Vector[2] + constexpr std::ptrdiff_t m_vCachedEndPointAttachmentAngle = 0x1018; // QAngle[2] + constexpr std::ptrdiff_t m_bConstrainBetweenEndpoints = 0x1030; // bool + constexpr std::ptrdiff_t m_bEndPointAttachmentPositionsDirty = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bEndPointAttachmentAnglesDirty = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bNewDataThisFrame = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bPhysicsInitted = 0x0; // bitfield:1 + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_bIsPlayingBack (bool) + // NetworkVarNames: m_bPaused (bool) + // NetworkVarNames: m_bMultiplayer (bool) + // NetworkVarNames: m_bAutogenerated (bool) + // NetworkVarNames: m_flForceClientTime (float32) + // NetworkVarNames: m_nSceneStringIndex (uint16) + // NetworkVarNames: m_hActorList (CHandle) + namespace C_SceneEntity { + constexpr std::ptrdiff_t m_bIsPlayingBack = 0x6D8; // bool + constexpr std::ptrdiff_t m_bPaused = 0x6D9; // bool + constexpr std::ptrdiff_t m_bMultiplayer = 0x6DA; // bool + constexpr std::ptrdiff_t m_bAutogenerated = 0x6DB; // bool + constexpr std::ptrdiff_t m_flForceClientTime = 0x6DC; // float32 + constexpr std::ptrdiff_t m_nSceneStringIndex = 0x6E0; // uint16 + constexpr std::ptrdiff_t m_bClientOnly = 0x6E2; // bool + constexpr std::ptrdiff_t m_hOwner = 0x6E4; // CHandle + constexpr std::ptrdiff_t m_hActorList = 0x6E8; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_bWasPlaying = 0x700; // bool + constexpr std::ptrdiff_t m_QueuedEvents = 0x710; // CUtlVector + constexpr std::ptrdiff_t m_flCurrentTime = 0x728; // float32 + } + // Parent: C_BaseModelEntity + // Fields count: 18 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkExcludeByName + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_vDirection (Vector) + // NetworkVarNames: m_iszEffectName (string_t) + // NetworkVarNames: m_iszSSEffectName (string_t) + // NetworkVarNames: m_clrOverlay (Color) + // NetworkVarNames: m_bOn (bool) + // NetworkVarNames: m_bmaxColor (bool) + // NetworkVarNames: m_flSize (float32) + // NetworkVarNames: m_flHazeScale (float32) + // NetworkVarNames: m_flRotation (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + // NetworkVarNames: m_flAlphaHaze (float32) + // NetworkVarNames: m_flAlphaScale (float32) + // NetworkVarNames: m_flAlphaHdr (float32) + // NetworkVarNames: m_flFarZScale (float32) + namespace C_Sun { + constexpr std::ptrdiff_t m_fxSSSunFlareEffectIndex = 0xC50; // ParticleIndex_t + constexpr std::ptrdiff_t m_fxSunFlareEffectIndex = 0xC54; // ParticleIndex_t + constexpr std::ptrdiff_t m_fdistNormalize = 0xC58; // float32 + constexpr std::ptrdiff_t m_vSunPos = 0xC5C; // Vector + constexpr std::ptrdiff_t m_vDirection = 0xC68; // Vector + constexpr std::ptrdiff_t m_iszEffectName = 0xC78; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSSEffectName = 0xC80; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_clrOverlay = 0xC88; // Color + constexpr std::ptrdiff_t m_bOn = 0xC8C; // bool + constexpr std::ptrdiff_t m_bmaxColor = 0xC8D; // bool + constexpr std::ptrdiff_t m_flSize = 0xC90; // float32 + constexpr std::ptrdiff_t m_flHazeScale = 0xC94; // float32 + constexpr std::ptrdiff_t m_flRotation = 0xC98; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0xC9C; // float32 + constexpr std::ptrdiff_t m_flAlphaHaze = 0xCA0; // float32 + constexpr std::ptrdiff_t m_flAlphaScale = 0xCA4; // float32 + constexpr std::ptrdiff_t m_flAlphaHdr = 0xCA8; // float32 + constexpr std::ptrdiff_t m_flFarZScale = 0xCAC; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_bClientSidePredicted (bool) + namespace C_BaseTrigger { + constexpr std::ptrdiff_t m_bDisabled = 0xC50; // bool + constexpr std::ptrdiff_t m_bClientSidePredicted = 0xC51; // bool + } + // Parent: C_BaseTrigger + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_gravityScale (float) + // NetworkVarNames: m_linearLimit (float) + // NetworkVarNames: m_linearDamping (float) + // NetworkVarNames: m_angularLimit (float) + // NetworkVarNames: m_angularDamping (float) + // NetworkVarNames: m_linearForce (float) + // NetworkVarNames: m_flFrequency (float) + // NetworkVarNames: m_flDampingRatio (float) + // NetworkVarNames: m_vecLinearForcePointAt (Vector) + // NetworkVarNames: m_bCollapseToForcePoint (bool) + // NetworkVarNames: m_vecLinearForcePointAtWorld (Vector) + // NetworkVarNames: m_vecLinearForceDirection (Vector) + // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) + namespace C_TriggerPhysics { + constexpr std::ptrdiff_t m_gravityScale = 0xC54; // float32 + constexpr std::ptrdiff_t m_linearLimit = 0xC58; // float32 + constexpr std::ptrdiff_t m_linearDamping = 0xC5C; // float32 + constexpr std::ptrdiff_t m_angularLimit = 0xC60; // float32 + constexpr std::ptrdiff_t m_angularDamping = 0xC64; // float32 + constexpr std::ptrdiff_t m_linearForce = 0xC68; // float32 + constexpr std::ptrdiff_t m_flFrequency = 0xC6C; // float32 + constexpr std::ptrdiff_t m_flDampingRatio = 0xC70; // float32 + constexpr std::ptrdiff_t m_vecLinearForcePointAt = 0xC74; // Vector + constexpr std::ptrdiff_t m_bCollapseToForcePoint = 0xC80; // bool + constexpr std::ptrdiff_t m_vecLinearForcePointAtWorld = 0xC84; // Vector + constexpr std::ptrdiff_t m_vecLinearForceDirection = 0xC90; // Vector + constexpr std::ptrdiff_t m_bConvertToDebrisWhenPossible = 0xC9C; // bool + } + // Parent: C_BaseModelEntity + // Fields count: 24 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + // NetworkVarNames: m_flFrameRate (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + // NetworkVarNames: m_nNumBeamEnts (uint8) + // NetworkVarNames: m_hBaseMaterial (HMaterialStrong) + // NetworkVarNames: m_nHaloIndex (HMaterialStrong) + // NetworkVarNames: m_nBeamType (BeamType_t) + // NetworkVarNames: m_nBeamFlags (uint32) + // NetworkVarNames: m_hAttachEntity (CHandle) + // NetworkVarNames: m_nAttachIndex (AttachmentHandle_t) + // NetworkVarNames: m_fWidth (float32) + // NetworkVarNames: m_fEndWidth (float32) + // NetworkVarNames: m_fFadeLength (float32) + // NetworkVarNames: m_fHaloScale (float32) + // NetworkVarNames: m_fAmplitude (float32) + // NetworkVarNames: m_fStartFrame (float32) + // NetworkVarNames: m_fSpeed (float32) + // NetworkVarNames: m_flFrame (float32) + // NetworkVarNames: m_nClipStyle (BeamClipStyle_t) + // NetworkVarNames: m_bTurnedOff (bool) + // NetworkVarNames: m_vecEndPos (Vector) + namespace C_Beam { + constexpr std::ptrdiff_t m_flFrameRate = 0xC50; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0xC54; // float32 + constexpr std::ptrdiff_t m_flFireTime = 0xC58; // GameTime_t + constexpr std::ptrdiff_t m_flDamage = 0xC5C; // float32 + constexpr std::ptrdiff_t m_nNumBeamEnts = 0xC60; // uint8 + constexpr std::ptrdiff_t m_queryHandleHalo = 0xC64; // int32 + constexpr std::ptrdiff_t m_hBaseMaterial = 0xC88; // CStrongHandle + constexpr std::ptrdiff_t m_nHaloIndex = 0xC90; // CStrongHandle + constexpr std::ptrdiff_t m_nBeamType = 0xC98; // BeamType_t + constexpr std::ptrdiff_t m_nBeamFlags = 0xC9C; // uint32 + constexpr std::ptrdiff_t m_hAttachEntity = 0xCA0; // CHandle[10] + constexpr std::ptrdiff_t m_nAttachIndex = 0xCC8; // AttachmentHandle_t[10] + constexpr std::ptrdiff_t m_fWidth = 0xCD4; // float32 + constexpr std::ptrdiff_t m_fEndWidth = 0xCD8; // float32 + constexpr std::ptrdiff_t m_fFadeLength = 0xCDC; // float32 + constexpr std::ptrdiff_t m_fHaloScale = 0xCE0; // float32 + constexpr std::ptrdiff_t m_fAmplitude = 0xCE4; // float32 + constexpr std::ptrdiff_t m_fStartFrame = 0xCE8; // float32 + constexpr std::ptrdiff_t m_fSpeed = 0xCEC; // float32 + constexpr std::ptrdiff_t m_flFrame = 0xCF0; // float32 + constexpr std::ptrdiff_t m_nClipStyle = 0xCF4; // BeamClipStyle_t + constexpr std::ptrdiff_t m_bTurnedOff = 0xCF8; // bool + constexpr std::ptrdiff_t m_vecEndPos = 0xCFC; // Vector + constexpr std::ptrdiff_t m_hEndEntity = 0xD08; // CHandle + } + // Parent: C_BaseModelEntity + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_vecLadderDir (Vector) + // NetworkVarNames: m_vecPlayerMountPositionTop (Vector) + // NetworkVarNames: m_vecPlayerMountPositionBottom (Vector) + // NetworkVarNames: m_flAutoRideSpeed (float) + // NetworkVarNames: m_bFakeLadder (bool) + namespace C_FuncLadder { + constexpr std::ptrdiff_t m_vecLadderDir = 0xC50; // Vector + constexpr std::ptrdiff_t m_Dismounts = 0xC60; // CUtlVector> + constexpr std::ptrdiff_t m_vecLocalTop = 0xC78; // Vector + constexpr std::ptrdiff_t m_vecPlayerMountPositionTop = 0xC84; // Vector + constexpr std::ptrdiff_t m_vecPlayerMountPositionBottom = 0xC90; // Vector + constexpr std::ptrdiff_t m_flAutoRideSpeed = 0xC9C; // float32 + constexpr std::ptrdiff_t m_bDisabled = 0xCA0; // bool + constexpr std::ptrdiff_t m_bFakeLadder = 0xCA1; // bool + constexpr std::ptrdiff_t m_bHasSlack = 0xCA2; // bool + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPrecipitationVData { + constexpr std::ptrdiff_t m_szParticlePrecipitationEffect = 0x28; // CResourceNameTyped> + constexpr std::ptrdiff_t m_flInnerDistance = 0x108; // float32 + constexpr std::ptrdiff_t m_nAttachType = 0x10C; // ParticleAttachment_t + constexpr std::ptrdiff_t m_bBatchSameVolumeType = 0x110; // bool + constexpr std::ptrdiff_t m_nRTEnvCP = 0x114; // int32 + constexpr std::ptrdiff_t m_nRTEnvCPComponent = 0x118; // int32 + constexpr std::ptrdiff_t m_szModifier = 0x120; // CUtlString + } + // Parent: C_BaseModelEntity + // Fields count: 24 + // + // Metadata: + // NetworkVarNames: m_hSpriteMaterial (HMaterialStrong) + // NetworkVarNames: m_hAttachedToEntity (CHandle) + // NetworkVarNames: m_nAttachment (AttachmentHandle_t) + // NetworkVarNames: m_flSpriteFramerate (float32) + // NetworkVarNames: m_flFrame (float32) + // NetworkVarNames: m_nBrightness (uint32) + // NetworkVarNames: m_flBrightnessDuration (float32) + // NetworkVarNames: m_flSpriteScale (float32) + // NetworkVarNames: m_flScaleDuration (float32) + // NetworkVarNames: m_bWorldSpaceScale (bool) + // NetworkVarNames: m_flGlowProxySize (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + namespace C_Sprite { + constexpr std::ptrdiff_t m_hSpriteMaterial = 0xC68; // CStrongHandle + constexpr std::ptrdiff_t m_hAttachedToEntity = 0xC70; // CHandle + constexpr std::ptrdiff_t m_nAttachment = 0xC74; // AttachmentHandle_t + constexpr std::ptrdiff_t m_flSpriteFramerate = 0xC78; // float32 + constexpr std::ptrdiff_t m_flFrame = 0xC7C; // float32 + constexpr std::ptrdiff_t m_flDieTime = 0xC80; // GameTime_t + constexpr std::ptrdiff_t m_nBrightness = 0xC90; // uint32 + constexpr std::ptrdiff_t m_flBrightnessDuration = 0xC94; // float32 + constexpr std::ptrdiff_t m_flSpriteScale = 0xC98; // float32 + constexpr std::ptrdiff_t m_flScaleDuration = 0xC9C; // float32 + constexpr std::ptrdiff_t m_bWorldSpaceScale = 0xCA0; // bool + constexpr std::ptrdiff_t m_flGlowProxySize = 0xCA4; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0xCA8; // float32 + constexpr std::ptrdiff_t m_flLastTime = 0xCAC; // GameTime_t + constexpr std::ptrdiff_t m_flMaxFrame = 0xCB0; // float32 + constexpr std::ptrdiff_t m_flStartScale = 0xCB4; // float32 + constexpr std::ptrdiff_t m_flDestScale = 0xCB8; // float32 + constexpr std::ptrdiff_t m_flScaleTimeStart = 0xCBC; // GameTime_t + constexpr std::ptrdiff_t m_nStartBrightness = 0xCC0; // int32 + constexpr std::ptrdiff_t m_nDestBrightness = 0xCC4; // int32 + constexpr std::ptrdiff_t m_flBrightnessTimeStart = 0xCC8; // GameTime_t + constexpr std::ptrdiff_t m_hOldSpriteMaterial = 0xCD0; // CWeakHandle + constexpr std::ptrdiff_t m_nSpriteWidth = 0xD78; // int32 + constexpr std::ptrdiff_t m_nSpriteHeight = 0xD7C; // int32 + } + // Parent: C_BaseModelEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_DialogXMLName (string_t) + // NetworkVarNames: m_PanelClassName (string_t) + // NetworkVarNames: m_PanelID (string_t) + namespace C_BaseClientUIEntity { + constexpr std::ptrdiff_t m_bEnabled = 0xC58; // bool + constexpr std::ptrdiff_t m_DialogXMLName = 0xC60; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_PanelClassName = 0xC68; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_PanelID = 0xC70; // CUtlSymbolLarge + } + // Parent: C_BaseClientUIEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hActivator (EHANDLE) + namespace C_PointClientUIDialog { + constexpr std::ptrdiff_t m_hActivator = 0xC80; // CHandle + constexpr std::ptrdiff_t m_bStartEnabled = 0xC84; // bool + } + // Parent: C_BaseClientUIEntity + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_bIgnoreInput (bool) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDPI (float) + // NetworkVarNames: m_flInteractDistance (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_unOwnerContext (uint32) + // NetworkVarNames: m_unHorizontalAlign (uint32) + // NetworkVarNames: m_unVerticalAlign (uint32) + // NetworkVarNames: m_unOrientation (uint32) + // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) + // NetworkVarNames: m_vecCSSClasses (string_t) + namespace C_PointClientUIHUD { + constexpr std::ptrdiff_t m_bCheckCSSClasses = 0xC88; // bool + constexpr std::ptrdiff_t m_bIgnoreInput = 0xE10; // bool + constexpr std::ptrdiff_t m_flWidth = 0xE14; // float32 + constexpr std::ptrdiff_t m_flHeight = 0xE18; // float32 + constexpr std::ptrdiff_t m_flDPI = 0xE1C; // float32 + constexpr std::ptrdiff_t m_flInteractDistance = 0xE20; // float32 + constexpr std::ptrdiff_t m_flDepthOffset = 0xE24; // float32 + constexpr std::ptrdiff_t m_unOwnerContext = 0xE28; // uint32 + constexpr std::ptrdiff_t m_unHorizontalAlign = 0xE2C; // uint32 + constexpr std::ptrdiff_t m_unVerticalAlign = 0xE30; // uint32 + constexpr std::ptrdiff_t m_unOrientation = 0xE34; // uint32 + constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0xE38; // bool + constexpr std::ptrdiff_t m_vecCSSClasses = 0xE40; // C_NetworkUtlVectorBase + } + // Parent: C_BaseClientUIEntity + // Fields count: 28 + // + // Metadata: + // NetworkVarNames: m_bIgnoreInput (bool) + // NetworkVarNames: m_bLit (bool) + // NetworkVarNames: m_bFollowPlayerAcrossTeleport (bool) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDPI (float) + // NetworkVarNames: m_flInteractDistance (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_unOwnerContext (uint32) + // NetworkVarNames: m_unHorizontalAlign (uint32) + // NetworkVarNames: m_unVerticalAlign (uint32) + // NetworkVarNames: m_unOrientation (uint32) + // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) + // NetworkVarNames: m_vecCSSClasses (string_t) + // NetworkVarNames: m_bOpaque (bool) + // NetworkVarNames: m_bNoDepth (bool) + // NetworkVarNames: m_bRenderBackface (bool) + // NetworkVarNames: m_bUseOffScreenIndicator (bool) + // NetworkVarNames: m_bExcludeFromSaveGames (bool) + // NetworkVarNames: m_bGrabbable (bool) + // NetworkVarNames: m_bOnlyRenderToTexture (bool) + // NetworkVarNames: m_bDisableMipGen (bool) + // NetworkVarNames: m_nExplicitImageLayout (int32) + namespace C_PointClientUIWorldPanel { + constexpr std::ptrdiff_t m_bForceRecreateNextUpdate = 0xC88; // bool + constexpr std::ptrdiff_t m_bMoveViewToPlayerNextThink = 0xC89; // bool + constexpr std::ptrdiff_t m_bCheckCSSClasses = 0xC8A; // bool + constexpr std::ptrdiff_t m_anchorDeltaTransform = 0xC90; // CTransform + constexpr std::ptrdiff_t m_pOffScreenIndicator = 0xE30; // CPointOffScreenIndicatorUi* + constexpr std::ptrdiff_t m_bIgnoreInput = 0xE58; // bool + constexpr std::ptrdiff_t m_bLit = 0xE59; // bool + constexpr std::ptrdiff_t m_bFollowPlayerAcrossTeleport = 0xE5A; // bool + constexpr std::ptrdiff_t m_flWidth = 0xE5C; // float32 + constexpr std::ptrdiff_t m_flHeight = 0xE60; // float32 + constexpr std::ptrdiff_t m_flDPI = 0xE64; // float32 + constexpr std::ptrdiff_t m_flInteractDistance = 0xE68; // float32 + constexpr std::ptrdiff_t m_flDepthOffset = 0xE6C; // float32 + constexpr std::ptrdiff_t m_unOwnerContext = 0xE70; // uint32 + constexpr std::ptrdiff_t m_unHorizontalAlign = 0xE74; // uint32 + constexpr std::ptrdiff_t m_unVerticalAlign = 0xE78; // uint32 + constexpr std::ptrdiff_t m_unOrientation = 0xE7C; // uint32 + constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0xE80; // bool + constexpr std::ptrdiff_t m_vecCSSClasses = 0xE88; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_bOpaque = 0xEA0; // bool + constexpr std::ptrdiff_t m_bNoDepth = 0xEA1; // bool + constexpr std::ptrdiff_t m_bRenderBackface = 0xEA2; // bool + constexpr std::ptrdiff_t m_bUseOffScreenIndicator = 0xEA3; // bool + constexpr std::ptrdiff_t m_bExcludeFromSaveGames = 0xEA4; // bool + constexpr std::ptrdiff_t m_bGrabbable = 0xEA5; // bool + constexpr std::ptrdiff_t m_bOnlyRenderToTexture = 0xEA6; // bool + constexpr std::ptrdiff_t m_bDisableMipGen = 0xEA7; // bool + constexpr std::ptrdiff_t m_nExplicitImageLayout = 0xEA8; // int32 + } + // Parent: C_PointClientUIWorldPanel + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_messageText (char) + namespace C_PointClientUIWorldTextPanel { + constexpr std::ptrdiff_t m_messageText = 0xEAC; // char[512] + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_nResolutionX (int) + // NetworkVarNames: m_nResolutionY (int) + // NetworkVarNames: m_szLayoutFileName (string_t) + // NetworkVarNames: m_RenderAttrName (string_t) + // NetworkVarNames: m_TargetEntities (CHandle) + // NetworkVarNames: m_nTargetChangeCount (int) + // NetworkVarNames: m_vecCSSClasses (string_t) + namespace CInfoOffscreenPanoramaTexture { + constexpr std::ptrdiff_t m_bDisabled = 0x6D0; // bool + constexpr std::ptrdiff_t m_nResolutionX = 0x6D4; // int32 + constexpr std::ptrdiff_t m_nResolutionY = 0x6D8; // int32 + constexpr std::ptrdiff_t m_szLayoutFileName = 0x6E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_RenderAttrName = 0x6E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_TargetEntities = 0x6F0; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_nTargetChangeCount = 0x708; // int32 + constexpr std::ptrdiff_t m_vecCSSClasses = 0x710; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_bCheckCSSClasses = 0x888; // bool + } + // Parent: None + // Fields count: 28 + // + // Metadata: + // NetworkVarNames: m_iItemDefinitionIndex (item_definition_index_t) + // NetworkVarNames: m_iEntityQuality (int) + // NetworkVarNames: m_iEntityLevel (uint32) + // NetworkVarNames: m_iItemIDHigh (uint32) + // NetworkVarNames: m_iItemIDLow (uint32) + // NetworkVarNames: m_iAccountID (uint32) + // NetworkVarNames: m_iInventoryPosition (uint32) + // NetworkVarNames: m_bInitialized (bool) + // NetworkVarNames: m_AttributeList (CAttributeList) + // NetworkVarNames: m_NetworkedDynamicAttributes (CAttributeList) + // NetworkVarNames: m_szCustomName (char) + namespace C_EconItemView { + constexpr std::ptrdiff_t m_bInventoryImageRgbaRequested = 0x70; // bool + constexpr std::ptrdiff_t m_bInventoryImageTriedCache = 0x71; // bool + constexpr std::ptrdiff_t m_nInventoryImageRgbaWidth = 0x90; // int32 + constexpr std::ptrdiff_t m_nInventoryImageRgbaHeight = 0x94; // int32 + constexpr std::ptrdiff_t m_szCurrentLoadCachedFileName = 0x98; // char[4096] + constexpr std::ptrdiff_t m_bRestoreCustomMaterialAfterPrecache = 0x10C0; // bool + constexpr std::ptrdiff_t m_iItemDefinitionIndex = 0x10C2; // uint16 + constexpr std::ptrdiff_t m_iEntityQuality = 0x10C4; // int32 + constexpr std::ptrdiff_t m_iEntityLevel = 0x10C8; // uint32 + constexpr std::ptrdiff_t m_iItemID = 0x10D0; // uint64 + constexpr std::ptrdiff_t m_iItemIDHigh = 0x10D8; // uint32 + constexpr std::ptrdiff_t m_iItemIDLow = 0x10DC; // uint32 + constexpr std::ptrdiff_t m_iAccountID = 0x10E0; // uint32 + constexpr std::ptrdiff_t m_iInventoryPosition = 0x10E4; // uint32 + constexpr std::ptrdiff_t m_bInitialized = 0x10F0; // bool + constexpr std::ptrdiff_t m_bDisallowSOC = 0x10F1; // bool + constexpr std::ptrdiff_t m_bIsStoreItem = 0x10F2; // bool + constexpr std::ptrdiff_t m_bIsTradeItem = 0x10F3; // bool + constexpr std::ptrdiff_t m_iEntityQuantity = 0x10F4; // int32 + constexpr std::ptrdiff_t m_iRarityOverride = 0x10F8; // int32 + constexpr std::ptrdiff_t m_iQualityOverride = 0x10FC; // int32 + constexpr std::ptrdiff_t m_unClientFlags = 0x1100; // uint8 + constexpr std::ptrdiff_t m_unOverrideStyle = 0x1101; // uint8 + constexpr std::ptrdiff_t m_AttributeList = 0x1118; // CAttributeList + constexpr std::ptrdiff_t m_NetworkedDynamicAttributes = 0x1178; // CAttributeList + constexpr std::ptrdiff_t m_szCustomName = 0x11D8; // char[161] + constexpr std::ptrdiff_t m_szCustomNameOverride = 0x1279; // char[161] + constexpr std::ptrdiff_t m_bInitializedTags = 0x1348; // bool + } + // Parent: C_BaseTrigger + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bBombPlantedHere (bool) + namespace CBombTarget { + constexpr std::ptrdiff_t m_bBombPlantedHere = 0xC52; // bool + } + // Parent: C_BaseTrigger + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_flFluidDensity (float) + namespace C_TriggerBuoyancy { + constexpr std::ptrdiff_t m_BuoyancyHelper = 0xC58; // CBuoyancyHelper + constexpr std::ptrdiff_t m_flFluidDensity = 0xC78; // float32 + } + // Parent: CBasePlayerController + // Fields count: 62 + // + // Metadata: + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // NetworkVarNames: m_pInGameMoneyServices (CCSPlayerController_InGameMoneyServices*) + // NetworkVarNames: m_pInventoryServices (CCSPlayerController_InventoryServices*) + // NetworkVarNames: m_pActionTrackingServices (CCSPlayerController_ActionTrackingServices*) + // NetworkVarNames: m_pDamageServices (CCSPlayerController_DamageServices*) + // NetworkVarNames: m_iPing (uint32) + // NetworkVarNames: m_bHasCommunicationAbuseMute (bool) + // NetworkVarNames: m_szCrosshairCodes (string_t) + // NetworkVarNames: m_iPendingTeamNum (uint8) + // NetworkVarNames: m_flForceTeamTime (GameTime_t) + // NetworkVarNames: m_iCompTeammateColor (int) + // NetworkVarNames: m_bEverPlayedOnTeam (bool) + // NetworkVarNames: m_szClan (string_t) + // NetworkVarNames: m_iCoachingTeam (int) + // NetworkVarNames: m_nPlayerDominated (uint64) + // NetworkVarNames: m_nPlayerDominatingMe (uint64) + // NetworkVarNames: m_iCompetitiveRanking (int) + // NetworkVarNames: m_iCompetitiveWins (int) + // NetworkVarNames: m_iCompetitiveRankType (int8) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Win (int) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Loss (int) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Tie (int) + // NetworkVarNames: m_nEndMatchNextMapVote (int) + // NetworkVarNames: m_unActiveQuestId (uint16) + // NetworkVarNames: m_nQuestProgressReason (QuestProgress::Reason) + // NetworkVarNames: m_unPlayerTvControlFlags (uint32) + // NetworkVarNames: m_nDisconnectionTick (int) + // NetworkVarNames: m_bControllingBot (bool) + // NetworkVarNames: m_bHasControlledBotThisRound (bool) + // NetworkVarNames: m_bCanControlObservedBot (bool) + // NetworkVarNames: m_hPlayerPawn (CHandle) + // NetworkVarNames: m_hObserverPawn (CHandle) + // NetworkVarNames: m_bPawnIsAlive (bool) + // NetworkVarNames: m_iPawnHealth (uint32) + // NetworkVarNames: m_iPawnArmor (int) + // NetworkVarNames: m_bPawnHasDefuser (bool) + // NetworkVarNames: m_bPawnHasHelmet (bool) + // NetworkVarNames: m_nPawnCharacterDefIndex (item_definition_index_t) + // NetworkVarNames: m_iPawnLifetimeStart (int) + // NetworkVarNames: m_iPawnLifetimeEnd (int) + // NetworkVarNames: m_iPawnBotDifficulty (int) + // NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle) + // NetworkVarNames: m_iScore (int32) + // NetworkVarNames: m_vecKills (EKillTypes_t) + // NetworkVarNames: m_bMvpNoMusic (bool) + // NetworkVarNames: m_eMvpReason (int) + // NetworkVarNames: m_iMusicKitID (int) + // NetworkVarNames: m_iMusicKitMVPs (int) + // NetworkVarNames: m_iMVPs (int) + namespace CCSPlayerController { + constexpr std::ptrdiff_t m_pInGameMoneyServices = 0x878; // CCSPlayerController_InGameMoneyServices* + constexpr std::ptrdiff_t m_pInventoryServices = 0x880; // CCSPlayerController_InventoryServices* + constexpr std::ptrdiff_t m_pActionTrackingServices = 0x888; // CCSPlayerController_ActionTrackingServices* + constexpr std::ptrdiff_t m_pDamageServices = 0x890; // CCSPlayerController_DamageServices* + constexpr std::ptrdiff_t m_iPing = 0x898; // uint32 + constexpr std::ptrdiff_t m_bHasCommunicationAbuseMute = 0x89C; // bool + constexpr std::ptrdiff_t m_szCrosshairCodes = 0x8A0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iPendingTeamNum = 0x8A8; // uint8 + constexpr std::ptrdiff_t m_flForceTeamTime = 0x8AC; // GameTime_t + constexpr std::ptrdiff_t m_iCompTeammateColor = 0x8B0; // int32 + constexpr std::ptrdiff_t m_bEverPlayedOnTeam = 0x8B4; // bool + constexpr std::ptrdiff_t m_flPreviousForceJoinTeamTime = 0x8B8; // GameTime_t + constexpr std::ptrdiff_t m_szClan = 0x8C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sSanitizedPlayerName = 0x8C8; // CUtlString + constexpr std::ptrdiff_t m_iCoachingTeam = 0x8D0; // int32 + constexpr std::ptrdiff_t m_nPlayerDominated = 0x8D8; // uint64 + constexpr std::ptrdiff_t m_nPlayerDominatingMe = 0x8E0; // uint64 + constexpr std::ptrdiff_t m_iCompetitiveRanking = 0x8E8; // int32 + constexpr std::ptrdiff_t m_iCompetitiveWins = 0x8EC; // int32 + constexpr std::ptrdiff_t m_iCompetitiveRankType = 0x8F0; // int8 + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Win = 0x8F4; // int32 + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Loss = 0x8F8; // int32 + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Tie = 0x8FC; // int32 + constexpr std::ptrdiff_t m_nEndMatchNextMapVote = 0x900; // int32 + constexpr std::ptrdiff_t m_unActiveQuestId = 0x904; // uint16 + constexpr std::ptrdiff_t m_nQuestProgressReason = 0x908; // QuestProgress::Reason + constexpr std::ptrdiff_t m_unPlayerTvControlFlags = 0x90C; // uint32 + constexpr std::ptrdiff_t m_iDraftIndex = 0x938; // int32 + constexpr std::ptrdiff_t m_msQueuedModeDisconnectionTimestamp = 0x93C; // uint32 + constexpr std::ptrdiff_t m_uiAbandonRecordedReason = 0x940; // uint32 + constexpr std::ptrdiff_t m_bCannotBeKicked = 0x944; // bool + constexpr std::ptrdiff_t m_bEverFullyConnected = 0x945; // bool + constexpr std::ptrdiff_t m_bAbandonAllowsSurrender = 0x946; // bool + constexpr std::ptrdiff_t m_bAbandonOffersInstantSurrender = 0x947; // bool + constexpr std::ptrdiff_t m_bDisconnection1MinWarningPrinted = 0x948; // bool + constexpr std::ptrdiff_t m_bScoreReported = 0x949; // bool + constexpr std::ptrdiff_t m_nDisconnectionTick = 0x94C; // int32 + constexpr std::ptrdiff_t m_bControllingBot = 0x958; // bool + constexpr std::ptrdiff_t m_bHasControlledBotThisRound = 0x959; // bool + constexpr std::ptrdiff_t m_bHasBeenControlledByPlayerThisRound = 0x95A; // bool + constexpr std::ptrdiff_t m_nBotsControlledThisRound = 0x95C; // int32 + constexpr std::ptrdiff_t m_bCanControlObservedBot = 0x960; // bool + constexpr std::ptrdiff_t m_hPlayerPawn = 0x964; // CHandle + constexpr std::ptrdiff_t m_hObserverPawn = 0x968; // CHandle + constexpr std::ptrdiff_t m_bPawnIsAlive = 0x96C; // bool + constexpr std::ptrdiff_t m_iPawnHealth = 0x970; // uint32 + constexpr std::ptrdiff_t m_iPawnArmor = 0x974; // int32 + constexpr std::ptrdiff_t m_bPawnHasDefuser = 0x978; // bool + constexpr std::ptrdiff_t m_bPawnHasHelmet = 0x979; // bool + constexpr std::ptrdiff_t m_nPawnCharacterDefIndex = 0x97A; // uint16 + constexpr std::ptrdiff_t m_iPawnLifetimeStart = 0x97C; // int32 + constexpr std::ptrdiff_t m_iPawnLifetimeEnd = 0x980; // int32 + constexpr std::ptrdiff_t m_iPawnBotDifficulty = 0x984; // int32 + constexpr std::ptrdiff_t m_hOriginalControllerOfCurrentPawn = 0x988; // CHandle + constexpr std::ptrdiff_t m_iScore = 0x98C; // int32 + constexpr std::ptrdiff_t m_vecKills = 0x990; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_bMvpNoMusic = 0x9A8; // bool + constexpr std::ptrdiff_t m_eMvpReason = 0x9AC; // int32 + constexpr std::ptrdiff_t m_iMusicKitID = 0x9B0; // int32 + constexpr std::ptrdiff_t m_iMusicKitMVPs = 0x9B4; // int32 + constexpr std::ptrdiff_t m_iMVPs = 0x9B8; // int32 + constexpr std::ptrdiff_t m_bIsPlayerNameDirty = 0x9BC; // bool + } + // Parent: C_BaseTrigger + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_source (string_t) + // NetworkVarNames: m_destination (string_t) + namespace C_FootstepControl { + constexpr std::ptrdiff_t m_source = 0xC58; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_destination = 0xC60; // CUtlSymbolLarge + } + // Parent: CBasePlayerWeaponVData + // Fields count: 92 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertySuppressBaseClassField + // MPropertySuppressBaseClassField + namespace CCSWeaponBaseVData { + constexpr std::ptrdiff_t m_WeaponType = 0x248; // CSWeaponType + constexpr std::ptrdiff_t m_WeaponCategory = 0x24C; // CSWeaponCategory + constexpr std::ptrdiff_t m_szViewModel = 0x250; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szPlayerModel = 0x330; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szWorldDroppedModel = 0x410; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szAimsightLensMaskModel = 0x4F0; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szMagazineModel = 0x5D0; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szHeatEffect = 0x6B0; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szEjectBrassEffect = 0x790; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szMuzzleFlashParticleAlt = 0x870; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticle = 0x950; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticleAlt = 0xA30; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szTracerParticle = 0xB10; // CResourceNameTyped> + constexpr std::ptrdiff_t m_GearSlot = 0xBF0; // gear_slot_t + constexpr std::ptrdiff_t m_GearSlotPosition = 0xBF4; // int32 + constexpr std::ptrdiff_t m_DefaultLoadoutSlot = 0xBF8; // loadout_slot_t + constexpr std::ptrdiff_t m_sWrongTeamMsg = 0xC00; // CUtlString + constexpr std::ptrdiff_t m_nPrice = 0xC08; // int32 + constexpr std::ptrdiff_t m_nKillAward = 0xC0C; // int32 + constexpr std::ptrdiff_t m_nPrimaryReserveAmmoMax = 0xC10; // int32 + constexpr std::ptrdiff_t m_nSecondaryReserveAmmoMax = 0xC14; // int32 + constexpr std::ptrdiff_t m_bMeleeWeapon = 0xC18; // bool + constexpr std::ptrdiff_t m_bHasBurstMode = 0xC19; // bool + constexpr std::ptrdiff_t m_bIsRevolver = 0xC1A; // bool + constexpr std::ptrdiff_t m_bCannotShootUnderwater = 0xC1B; // bool + constexpr std::ptrdiff_t m_szName = 0xC20; // CGlobalSymbol + constexpr std::ptrdiff_t m_szAnimExtension = 0xC28; // CUtlString + constexpr std::ptrdiff_t m_eSilencerType = 0xC30; // CSWeaponSilencerType + constexpr std::ptrdiff_t m_nCrosshairMinDistance = 0xC34; // int32 + constexpr std::ptrdiff_t m_nCrosshairDeltaDistance = 0xC38; // int32 + constexpr std::ptrdiff_t m_bIsFullAuto = 0xC3C; // bool + constexpr std::ptrdiff_t m_nNumBullets = 0xC40; // int32 + constexpr std::ptrdiff_t m_flCycleTime = 0xC44; // CFiringModeFloat + constexpr std::ptrdiff_t m_flMaxSpeed = 0xC4C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flSpread = 0xC54; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyCrouch = 0xC5C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyStand = 0xC64; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyJump = 0xC6C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyLand = 0xC74; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyLadder = 0xC7C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyFire = 0xC84; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyMove = 0xC8C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilAngle = 0xC94; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilAngleVariance = 0xC9C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilMagnitude = 0xCA4; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilMagnitudeVariance = 0xCAC; // CFiringModeFloat + constexpr std::ptrdiff_t m_nTracerFrequency = 0xCB4; // CFiringModeInt + constexpr std::ptrdiff_t m_flInaccuracyJumpInitial = 0xCBC; // float32 + constexpr std::ptrdiff_t m_flInaccuracyJumpApex = 0xCC0; // float32 + constexpr std::ptrdiff_t m_flInaccuracyReload = 0xCC4; // float32 + constexpr std::ptrdiff_t m_nRecoilSeed = 0xCC8; // int32 + constexpr std::ptrdiff_t m_nSpreadSeed = 0xCCC; // int32 + constexpr std::ptrdiff_t m_flTimeToIdleAfterFire = 0xCD0; // float32 + constexpr std::ptrdiff_t m_flIdleInterval = 0xCD4; // float32 + constexpr std::ptrdiff_t m_flAttackMovespeedFactor = 0xCD8; // float32 + constexpr std::ptrdiff_t m_flHeatPerShot = 0xCDC; // float32 + constexpr std::ptrdiff_t m_flInaccuracyPitchShift = 0xCE0; // float32 + constexpr std::ptrdiff_t m_flInaccuracyAltSoundThreshold = 0xCE4; // float32 + constexpr std::ptrdiff_t m_flBotAudibleRange = 0xCE8; // float32 + constexpr std::ptrdiff_t m_szUseRadioSubtitle = 0xCF0; // CUtlString + constexpr std::ptrdiff_t m_bUnzoomsAfterShot = 0xCF8; // bool + constexpr std::ptrdiff_t m_bHideViewModelWhenZoomed = 0xCF9; // bool + constexpr std::ptrdiff_t m_nZoomLevels = 0xCFC; // int32 + constexpr std::ptrdiff_t m_nZoomFOV1 = 0xD00; // int32 + constexpr std::ptrdiff_t m_nZoomFOV2 = 0xD04; // int32 + constexpr std::ptrdiff_t m_flZoomTime0 = 0xD08; // float32 + constexpr std::ptrdiff_t m_flZoomTime1 = 0xD0C; // float32 + constexpr std::ptrdiff_t m_flZoomTime2 = 0xD10; // float32 + constexpr std::ptrdiff_t m_flIronSightPullUpSpeed = 0xD14; // float32 + constexpr std::ptrdiff_t m_flIronSightPutDownSpeed = 0xD18; // float32 + constexpr std::ptrdiff_t m_flIronSightFOV = 0xD1C; // float32 + constexpr std::ptrdiff_t m_flIronSightPivotForward = 0xD20; // float32 + constexpr std::ptrdiff_t m_flIronSightLooseness = 0xD24; // float32 + constexpr std::ptrdiff_t m_angPivotAngle = 0xD28; // QAngle + constexpr std::ptrdiff_t m_vecIronSightEyePos = 0xD34; // Vector + constexpr std::ptrdiff_t m_nDamage = 0xD40; // int32 + constexpr std::ptrdiff_t m_flHeadshotMultiplier = 0xD44; // float32 + constexpr std::ptrdiff_t m_flArmorRatio = 0xD48; // float32 + constexpr std::ptrdiff_t m_flPenetration = 0xD4C; // float32 + constexpr std::ptrdiff_t m_flRange = 0xD50; // float32 + constexpr std::ptrdiff_t m_flRangeModifier = 0xD54; // float32 + constexpr std::ptrdiff_t m_flFlinchVelocityModifierLarge = 0xD58; // float32 + constexpr std::ptrdiff_t m_flFlinchVelocityModifierSmall = 0xD5C; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeCrouch = 0xD60; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeStand = 0xD64; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeCrouchFinal = 0xD68; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeStandFinal = 0xD6C; // float32 + constexpr std::ptrdiff_t m_nRecoveryTransitionStartBullet = 0xD70; // int32 + constexpr std::ptrdiff_t m_nRecoveryTransitionEndBullet = 0xD74; // int32 + constexpr std::ptrdiff_t m_flThrowVelocity = 0xD78; // float32 + constexpr std::ptrdiff_t m_vSmokeColor = 0xD7C; // Vector + constexpr std::ptrdiff_t m_szAnimClass = 0xD88; // CGlobalSymbol + } + // Parent: None + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_nUniqueID (int) + // NetworkVarNames: m_unAccountID (uint32) + // NetworkVarNames: m_unTraceID (uint32) + // NetworkVarNames: m_rtGcTime (uint32) + // NetworkVarNames: m_vecEndPos (Vector) + // NetworkVarNames: m_vecStart (Vector) + // NetworkVarNames: m_vecLeft (Vector) + // NetworkVarNames: m_vecNormal (Vector) + // NetworkVarNames: m_nPlayer (int) + // NetworkVarNames: m_nEntity (int) + // NetworkVarNames: m_nHitbox (int) + // NetworkVarNames: m_flCreationTime (float) + // NetworkVarNames: m_nTintID (int) + // NetworkVarNames: m_nVersion (uint8) + // NetworkVarNames: m_ubSignature (uint8) + namespace C_PlayerSprayDecal { + constexpr std::ptrdiff_t m_nUniqueID = 0xC50; // int32 + constexpr std::ptrdiff_t m_unAccountID = 0xC54; // uint32 + constexpr std::ptrdiff_t m_unTraceID = 0xC58; // uint32 + constexpr std::ptrdiff_t m_rtGcTime = 0xC5C; // uint32 + constexpr std::ptrdiff_t m_vecEndPos = 0xC60; // Vector + constexpr std::ptrdiff_t m_vecStart = 0xC6C; // Vector + constexpr std::ptrdiff_t m_vecLeft = 0xC78; // Vector + constexpr std::ptrdiff_t m_vecNormal = 0xC84; // Vector + constexpr std::ptrdiff_t m_nPlayer = 0xC90; // int32 + constexpr std::ptrdiff_t m_nEntity = 0xC94; // int32 + constexpr std::ptrdiff_t m_nHitbox = 0xC98; // int32 + constexpr std::ptrdiff_t m_flCreationTime = 0xC9C; // float32 + constexpr std::ptrdiff_t m_nTintID = 0xCA0; // int32 + constexpr std::ptrdiff_t m_nVersion = 0xCA4; // uint8 + constexpr std::ptrdiff_t m_ubSignature = 0xCA5; // uint8[128] + constexpr std::ptrdiff_t m_SprayRenderHelper = 0xD30; // CPlayerSprayDecalRenderHelper + } + // Parent: C_BaseModelEntity + // Fields count: 8 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkOverride + // NetworkVarNames: m_vecMoveDirEntitySpace (Vector) + // NetworkVarNames: m_flTargetSpeed (float32) + // NetworkVarNames: m_nTransitionStartTick (GameTick_t) + // NetworkVarNames: m_nTransitionDurationTicks (int) + // NetworkVarNames: m_flTransitionStartSpeed (float32) + // NetworkVarNames: m_hConveyorModels (EHANDLE) + namespace C_FuncConveyor { + constexpr std::ptrdiff_t m_vecMoveDirEntitySpace = 0xC58; // Vector + constexpr std::ptrdiff_t m_flTargetSpeed = 0xC64; // float32 + constexpr std::ptrdiff_t m_nTransitionStartTick = 0xC68; // GameTick_t + constexpr std::ptrdiff_t m_nTransitionDurationTicks = 0xC6C; // int32 + constexpr std::ptrdiff_t m_flTransitionStartSpeed = 0xC70; // float32 + constexpr std::ptrdiff_t m_hConveyorModels = 0xC78; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_flCurrentConveyorOffset = 0xC90; // float32 + constexpr std::ptrdiff_t m_flCurrentConveyorSpeed = 0xC94; // float32 + } + // Parent: C_BaseModelEntity + // Fields count: 19 + // + // Metadata: + // NetworkVarNames: m_firePositions (Vector) + // NetworkVarNames: m_fireParentPositions (Vector) + // NetworkVarNames: m_bFireIsBurning (bool) + // NetworkVarNames: m_BurnNormal (Vector) + // NetworkVarNames: m_fireCount (int) + // NetworkVarNames: m_nInfernoType (int) + // NetworkVarNames: m_nFireLifetime (float) + // NetworkVarNames: m_bInPostEffectTime (bool) + // NetworkVarNames: m_nFireEffectTickBegin (int) + namespace C_Inferno { + constexpr std::ptrdiff_t m_nfxFireDamageEffect = 0xC90; // ParticleIndex_t + constexpr std::ptrdiff_t m_firePositions = 0xC94; // Vector[64] + constexpr std::ptrdiff_t m_fireParentPositions = 0xF94; // Vector[64] + constexpr std::ptrdiff_t m_bFireIsBurning = 0x1294; // bool[64] + constexpr std::ptrdiff_t m_BurnNormal = 0x12D4; // Vector[64] + constexpr std::ptrdiff_t m_fireCount = 0x15D4; // int32 + constexpr std::ptrdiff_t m_nInfernoType = 0x15D8; // int32 + constexpr std::ptrdiff_t m_nFireLifetime = 0x15DC; // float32 + constexpr std::ptrdiff_t m_bInPostEffectTime = 0x15E0; // bool + constexpr std::ptrdiff_t m_lastFireCount = 0x15E4; // int32 + constexpr std::ptrdiff_t m_nFireEffectTickBegin = 0x15E8; // int32 + constexpr std::ptrdiff_t m_drawableCount = 0x81F0; // int32 + constexpr std::ptrdiff_t m_blosCheck = 0x81F4; // bool + constexpr std::ptrdiff_t m_nlosperiod = 0x81F8; // int32 + constexpr std::ptrdiff_t m_maxFireHalfWidth = 0x81FC; // float32 + constexpr std::ptrdiff_t m_maxFireHeight = 0x8200; // float32 + constexpr std::ptrdiff_t m_minBounds = 0x8204; // Vector + constexpr std::ptrdiff_t m_maxBounds = 0x8210; // Vector + constexpr std::ptrdiff_t m_flLastGrassBurnThink = 0x821C; // float32 + } + // Parent: C_BaseModelEntity + // Fields count: 51 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_nColorMode (int) + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_flColorTemperature (float) + // NetworkVarNames: m_flBrightness (float) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_nDirectLight (int) + // NetworkVarNames: m_nBakedShadowIndex (int) + // NetworkVarNames: m_nLuminaireShape (int) + // NetworkVarNames: m_flLuminaireSize (float) + // NetworkVarNames: m_flLuminaireAnisotropy (float) + // NetworkVarNames: m_LightStyleString (CUtlString) + // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) + // NetworkVarNames: m_QueuedLightStyleStrings (CUtlString) + // NetworkVarNames: m_LightStyleEvents (CUtlString) + // NetworkVarNames: m_LightStyleTargets (CHandle) + // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) + // NetworkVarNames: m_flShape (float) + // NetworkVarNames: m_flSoftX (float) + // NetworkVarNames: m_flSoftY (float) + // NetworkVarNames: m_flSkirt (float) + // NetworkVarNames: m_flSkirtNear (float) + // NetworkVarNames: m_vSizeParams (Vector) + // NetworkVarNames: m_flRange (float) + // NetworkVarNames: m_vShear (Vector) + // NetworkVarNames: m_nBakeSpecularToCubemaps (int) + // NetworkVarNames: m_vBakeSpecularToCubemapsSize (Vector) + // NetworkVarNames: m_nCastShadows (int) + // NetworkVarNames: m_nShadowMapSize (int) + // NetworkVarNames: m_nShadowPriority (int) + // NetworkVarNames: m_bContactShadow (bool) + // NetworkVarNames: m_nBounceLight (int) + // NetworkVarNames: m_flBounceScale (float) + // NetworkVarNames: m_flMinRoughness (float) + // NetworkVarNames: m_vAlternateColor (Vector) + // NetworkVarNames: m_fAlternateColorBrightness (float) + // NetworkVarNames: m_nFog (int) + // NetworkVarNames: m_flFogStrength (float) + // NetworkVarNames: m_nFogShadows (int) + // NetworkVarNames: m_flFogScale (float) + // NetworkVarNames: m_flFadeSizeStart (float) + // NetworkVarNames: m_flFadeSizeEnd (float) + // NetworkVarNames: m_flShadowFadeSizeStart (float) + // NetworkVarNames: m_flShadowFadeSizeEnd (float) + // NetworkVarNames: m_bPrecomputedFieldsValid (bool) + // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) + // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) + namespace C_BarnLight { + constexpr std::ptrdiff_t m_bEnabled = 0xC50; // bool + constexpr std::ptrdiff_t m_nColorMode = 0xC54; // int32 + constexpr std::ptrdiff_t m_Color = 0xC58; // Color + constexpr std::ptrdiff_t m_flColorTemperature = 0xC5C; // float32 + constexpr std::ptrdiff_t m_flBrightness = 0xC60; // float32 + constexpr std::ptrdiff_t m_flBrightnessScale = 0xC64; // float32 + constexpr std::ptrdiff_t m_nDirectLight = 0xC68; // int32 + constexpr std::ptrdiff_t m_nBakedShadowIndex = 0xC6C; // int32 + constexpr std::ptrdiff_t m_nLuminaireShape = 0xC70; // int32 + constexpr std::ptrdiff_t m_flLuminaireSize = 0xC74; // float32 + constexpr std::ptrdiff_t m_flLuminaireAnisotropy = 0xC78; // float32 + constexpr std::ptrdiff_t m_LightStyleString = 0xC80; // CUtlString + constexpr std::ptrdiff_t m_flLightStyleStartTime = 0xC88; // GameTime_t + constexpr std::ptrdiff_t m_QueuedLightStyleStrings = 0xC90; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_LightStyleEvents = 0xCA8; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_LightStyleTargets = 0xCC0; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_StyleEvent = 0xCD8; // CEntityIOOutput[4] + constexpr std::ptrdiff_t m_hLightCookie = 0xD78; // CStrongHandle + constexpr std::ptrdiff_t m_flShape = 0xD80; // float32 + constexpr std::ptrdiff_t m_flSoftX = 0xD84; // float32 + constexpr std::ptrdiff_t m_flSoftY = 0xD88; // float32 + constexpr std::ptrdiff_t m_flSkirt = 0xD8C; // float32 + constexpr std::ptrdiff_t m_flSkirtNear = 0xD90; // float32 + constexpr std::ptrdiff_t m_vSizeParams = 0xD94; // Vector + constexpr std::ptrdiff_t m_flRange = 0xDA0; // float32 + constexpr std::ptrdiff_t m_vShear = 0xDA4; // Vector + constexpr std::ptrdiff_t m_nBakeSpecularToCubemaps = 0xDB0; // int32 + constexpr std::ptrdiff_t m_vBakeSpecularToCubemapsSize = 0xDB4; // Vector + constexpr std::ptrdiff_t m_nCastShadows = 0xDC0; // int32 + constexpr std::ptrdiff_t m_nShadowMapSize = 0xDC4; // int32 + constexpr std::ptrdiff_t m_nShadowPriority = 0xDC8; // int32 + constexpr std::ptrdiff_t m_bContactShadow = 0xDCC; // bool + constexpr std::ptrdiff_t m_nBounceLight = 0xDD0; // int32 + constexpr std::ptrdiff_t m_flBounceScale = 0xDD4; // float32 + constexpr std::ptrdiff_t m_flMinRoughness = 0xDD8; // float32 + constexpr std::ptrdiff_t m_vAlternateColor = 0xDDC; // Vector + constexpr std::ptrdiff_t m_fAlternateColorBrightness = 0xDE8; // float32 + constexpr std::ptrdiff_t m_nFog = 0xDEC; // int32 + constexpr std::ptrdiff_t m_flFogStrength = 0xDF0; // float32 + constexpr std::ptrdiff_t m_nFogShadows = 0xDF4; // int32 + constexpr std::ptrdiff_t m_flFogScale = 0xDF8; // float32 + constexpr std::ptrdiff_t m_flFadeSizeStart = 0xDFC; // float32 + constexpr std::ptrdiff_t m_flFadeSizeEnd = 0xE00; // float32 + constexpr std::ptrdiff_t m_flShadowFadeSizeStart = 0xE04; // float32 + constexpr std::ptrdiff_t m_flShadowFadeSizeEnd = 0xE08; // float32 + constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0xE0C; // bool + constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0xE10; // Vector + constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0xE1C; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0xE28; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0xE34; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0xE40; // Vector + } + // Parent: C_BarnLight + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bShowLight (bool) + namespace C_RectLight { + constexpr std::ptrdiff_t m_bShowLight = 0xE98; // bool + } + // Parent: C_BarnLight + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_flInnerAngle (float) + // NetworkVarNames: m_flOuterAngle (float) + // NetworkVarNames: m_bShowLight (bool) + namespace C_OmniLight { + constexpr std::ptrdiff_t m_flInnerAngle = 0xE98; // float32 + constexpr std::ptrdiff_t m_flOuterAngle = 0xE9C; // float32 + constexpr std::ptrdiff_t m_bShowLight = 0xEA0; // bool + } + // Parent: C_Team + // Fields count: 10 + // + // Metadata: + // NetworkVarNames: m_szTeamMatchStat (char) + // NetworkVarNames: m_numMapVictories (int) + // NetworkVarNames: m_bSurrendered (bool) + // NetworkVarNames: m_scoreFirstHalf (int32) + // NetworkVarNames: m_scoreSecondHalf (int32) + // NetworkVarNames: m_scoreOvertime (int32) + // NetworkVarNames: m_szClanTeamname (char) + // NetworkVarNames: m_iClanID (uint32) + // NetworkVarNames: m_szTeamFlagImage (char) + // NetworkVarNames: m_szTeamLogoImage (char) + namespace C_CSTeam { + constexpr std::ptrdiff_t m_szTeamMatchStat = 0x785; // char[512] + constexpr std::ptrdiff_t m_numMapVictories = 0x988; // int32 + constexpr std::ptrdiff_t m_bSurrendered = 0x98C; // bool + constexpr std::ptrdiff_t m_scoreFirstHalf = 0x990; // int32 + constexpr std::ptrdiff_t m_scoreSecondHalf = 0x994; // int32 + constexpr std::ptrdiff_t m_scoreOvertime = 0x998; // int32 + constexpr std::ptrdiff_t m_szClanTeamname = 0x99C; // char[129] + constexpr std::ptrdiff_t m_iClanID = 0xA20; // uint32 + constexpr std::ptrdiff_t m_szTeamFlagImage = 0xA24; // char[8] + constexpr std::ptrdiff_t m_szTeamLogoImage = 0xA2C; // char[8] + } + // Parent: C_BaseModelEntity + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) + // NetworkVarNames: m_hSkyMaterialLightingOnly (HMaterialStrong) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_vTintColor (Color) + // NetworkVarNames: m_vTintColorLightingOnly (Color) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_nFogType (int) + // NetworkVarNames: m_flFogMinStart (float) + // NetworkVarNames: m_flFogMinEnd (float) + // NetworkVarNames: m_flFogMaxStart (float) + // NetworkVarNames: m_flFogMaxEnd (float) + // NetworkVarNames: m_bEnabled (bool) + namespace C_EnvSky { + constexpr std::ptrdiff_t m_hSkyMaterial = 0xC50; // CStrongHandle + constexpr std::ptrdiff_t m_hSkyMaterialLightingOnly = 0xC58; // CStrongHandle + constexpr std::ptrdiff_t m_bStartDisabled = 0xC60; // bool + constexpr std::ptrdiff_t m_vTintColor = 0xC61; // Color + constexpr std::ptrdiff_t m_vTintColorLightingOnly = 0xC65; // Color + constexpr std::ptrdiff_t m_flBrightnessScale = 0xC6C; // float32 + constexpr std::ptrdiff_t m_nFogType = 0xC70; // int32 + constexpr std::ptrdiff_t m_flFogMinStart = 0xC74; // float32 + constexpr std::ptrdiff_t m_flFogMinEnd = 0xC78; // float32 + constexpr std::ptrdiff_t m_flFogMaxStart = 0xC7C; // float32 + constexpr std::ptrdiff_t m_flFogMaxEnd = 0xC80; // float32 + constexpr std::ptrdiff_t m_bEnabled = 0xC84; // bool + } + // Parent: C_BaseModelEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) + namespace C_LightEntity { + constexpr std::ptrdiff_t m_CLightComponent = 0xC50; // CLightComponent* + } + // Parent: C_BaseTrigger + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_hPostSettings (HPostProcessingStrong) + // NetworkVarNames: m_flFadeDuration (float) + // NetworkVarNames: m_flMinLogExposure (float) + // NetworkVarNames: m_flMaxLogExposure (float) + // NetworkVarNames: m_flMinExposure (float) + // NetworkVarNames: m_flMaxExposure (float) + // NetworkVarNames: m_flExposureCompensation (float) + // NetworkVarNames: m_flExposureFadeSpeedUp (float) + // NetworkVarNames: m_flExposureFadeSpeedDown (float) + // NetworkVarNames: m_flTonemapEVSmoothingRange (float) + // NetworkVarNames: m_bMaster (bool) + // NetworkVarNames: m_bExposureControl (bool) + // NetworkVarNames: m_flRate (float) + // NetworkVarNames: m_flTonemapPercentTarget (float) + // NetworkVarNames: m_flTonemapPercentBrightPixels (float) + // NetworkVarNames: m_flTonemapMinAvgLum (float) + namespace C_PostProcessingVolume { + constexpr std::ptrdiff_t m_hPostSettings = 0xC68; // CStrongHandle + constexpr std::ptrdiff_t m_flFadeDuration = 0xC70; // float32 + constexpr std::ptrdiff_t m_flMinLogExposure = 0xC74; // float32 + constexpr std::ptrdiff_t m_flMaxLogExposure = 0xC78; // float32 + constexpr std::ptrdiff_t m_flMinExposure = 0xC7C; // float32 + constexpr std::ptrdiff_t m_flMaxExposure = 0xC80; // float32 + constexpr std::ptrdiff_t m_flExposureCompensation = 0xC84; // float32 + constexpr std::ptrdiff_t m_flExposureFadeSpeedUp = 0xC88; // float32 + constexpr std::ptrdiff_t m_flExposureFadeSpeedDown = 0xC8C; // float32 + constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0xC90; // float32 + constexpr std::ptrdiff_t m_bMaster = 0xC94; // bool + constexpr std::ptrdiff_t m_bExposureControl = 0xC95; // bool + constexpr std::ptrdiff_t m_flRate = 0xC98; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0xC9C; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0xCA0; // float32 + constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0xCA4; // float32 + } + // Parent: C_ParticleSystem + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_flAlphaScale (float32) + // NetworkVarNames: m_flRadiusScale (float32) + // NetworkVarNames: m_flSelfIllumScale (float32) + // NetworkVarNames: m_ColorTint (Color) + // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) + namespace C_EnvParticleGlow { + constexpr std::ptrdiff_t m_flAlphaScale = 0x1200; // float32 + constexpr std::ptrdiff_t m_flRadiusScale = 0x1204; // float32 + constexpr std::ptrdiff_t m_flSelfIllumScale = 0x1208; // float32 + constexpr std::ptrdiff_t m_ColorTint = 0x120C; // Color + constexpr std::ptrdiff_t m_hTextureOverride = 0x1210; // CStrongHandle + } + // Parent: C_BaseModelEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_bLoop (bool) + // NetworkVarNames: m_flFPS (float) + // NetworkVarNames: m_hPositionKeys (HRenderTextureStrong) + // NetworkVarNames: m_hRotationKeys (HRenderTextureStrong) + // NetworkVarNames: m_vAnimationBoundsMin (Vector) + // NetworkVarNames: m_vAnimationBoundsMax (Vector) + // NetworkVarNames: m_flStartTime (float) + // NetworkVarNames: m_flStartFrame (float) + namespace C_TextureBasedAnimatable { + constexpr std::ptrdiff_t m_bLoop = 0xC50; // bool + constexpr std::ptrdiff_t m_flFPS = 0xC54; // float32 + constexpr std::ptrdiff_t m_hPositionKeys = 0xC58; // CStrongHandle + constexpr std::ptrdiff_t m_hRotationKeys = 0xC60; // CStrongHandle + constexpr std::ptrdiff_t m_vAnimationBoundsMin = 0xC68; // Vector + constexpr std::ptrdiff_t m_vAnimationBoundsMax = 0xC74; // Vector + constexpr std::ptrdiff_t m_flStartTime = 0xC80; // float32 + constexpr std::ptrdiff_t m_flStartFrame = 0xC84; // float32 + } + // Parent: C_BaseModelEntity + // Fields count: 13 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_bInitiallyPopulateInterpHistory (bool) + // NetworkVarNames: m_bAnimGraphUpdateEnabled (bool) + // NetworkVarNames: m_vecForce (Vector) + // NetworkVarNames: m_nForceBone (int32) + // NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*) + // NetworkVarNames: m_bClientRagdoll (bool) + namespace CBaseAnimGraph { + constexpr std::ptrdiff_t m_bInitiallyPopulateInterpHistory = 0xCC8; // bool + constexpr std::ptrdiff_t m_bSuppressAnimEventSounds = 0xCCA; // bool + constexpr std::ptrdiff_t m_bAnimGraphUpdateEnabled = 0xCD8; // bool + constexpr std::ptrdiff_t m_flMaxSlopeDistance = 0xCDC; // float32 + constexpr std::ptrdiff_t m_vLastSlopeCheckPos = 0xCE0; // Vector + constexpr std::ptrdiff_t m_bAnimationUpdateScheduled = 0xCEC; // bool + constexpr std::ptrdiff_t m_vecForce = 0xCF0; // Vector + constexpr std::ptrdiff_t m_nForceBone = 0xCFC; // int32 + constexpr std::ptrdiff_t m_pClientsideRagdoll = 0xD00; // CBaseAnimGraph* + constexpr std::ptrdiff_t m_bBuiltRagdoll = 0xD08; // bool + constexpr std::ptrdiff_t m_pRagdollPose = 0xD20; // PhysicsRagdollPose_t* + constexpr std::ptrdiff_t m_bClientRagdoll = 0xD28; // bool + constexpr std::ptrdiff_t m_bHasAnimatedMaterialAttributes = 0xD38; // bool + } + // Parent: None + // Fields count: 30 + // + // Metadata: + // NetworkVarNames: m_noGhostCollision (bool) + namespace C_BreakableProp { + constexpr std::ptrdiff_t m_OnBreak = 0xEC0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnHealthChanged = 0xEE8; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnTakeDamage = 0xF10; // CEntityIOOutput + constexpr std::ptrdiff_t m_impactEnergyScale = 0xF38; // float32 + constexpr std::ptrdiff_t m_iMinHealthDmg = 0xF3C; // int32 + constexpr std::ptrdiff_t m_flPressureDelay = 0xF40; // float32 + constexpr std::ptrdiff_t m_hBreaker = 0xF44; // CHandle + constexpr std::ptrdiff_t m_PerformanceMode = 0xF48; // PerformanceMode_t + constexpr std::ptrdiff_t m_flDmgModBullet = 0xF4C; // float32 + constexpr std::ptrdiff_t m_flDmgModClub = 0xF50; // float32 + constexpr std::ptrdiff_t m_flDmgModExplosive = 0xF54; // float32 + constexpr std::ptrdiff_t m_flDmgModFire = 0xF58; // float32 + constexpr std::ptrdiff_t m_iszPhysicsDamageTableName = 0xF60; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszBasePropData = 0xF68; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iInteractions = 0xF70; // int32 + constexpr std::ptrdiff_t m_flPreventDamageBeforeTime = 0xF74; // GameTime_t + constexpr std::ptrdiff_t m_bHasBreakPiecesOrCommands = 0xF78; // bool + constexpr std::ptrdiff_t m_explodeDamage = 0xF7C; // float32 + constexpr std::ptrdiff_t m_explodeRadius = 0xF80; // float32 + constexpr std::ptrdiff_t m_explosionDelay = 0xF88; // float32 + constexpr std::ptrdiff_t m_explosionBuildupSound = 0xF90; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_explosionCustomEffect = 0xF98; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_explosionCustomSound = 0xFA0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_explosionModifier = 0xFA8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hPhysicsAttacker = 0xFB0; // CHandle + constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0xFB4; // GameTime_t + constexpr std::ptrdiff_t m_flDefaultFadeScale = 0xFB8; // float32 + constexpr std::ptrdiff_t m_hLastAttacker = 0xFBC; // CHandle + constexpr std::ptrdiff_t m_hFlareEnt = 0xFC0; // CHandle + constexpr std::ptrdiff_t m_noGhostCollision = 0xFC4; // bool + } + // Parent: C_BreakableProp + // Fields count: 23 + // + // Metadata: + // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) + // NetworkVarNames: m_bUseAnimGraph (bool) + namespace C_DynamicProp { + constexpr std::ptrdiff_t m_bUseHitboxesForRenderBox = 0xFC5; // bool + constexpr std::ptrdiff_t m_bUseAnimGraph = 0xFC6; // bool + constexpr std::ptrdiff_t m_pOutputAnimBegun = 0xFC8; // CEntityIOOutput + constexpr std::ptrdiff_t m_pOutputAnimOver = 0xFF0; // CEntityIOOutput + constexpr std::ptrdiff_t m_pOutputAnimLoopCycleOver = 0x1018; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAnimReachedStart = 0x1040; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAnimReachedEnd = 0x1068; // CEntityIOOutput + constexpr std::ptrdiff_t m_iszIdleAnim = 0x1090; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nIdleAnimLoopMode = 0x1098; // AnimLoopMode_t + constexpr std::ptrdiff_t m_bRandomizeCycle = 0x109C; // bool + constexpr std::ptrdiff_t m_bStartDisabled = 0x109D; // bool + constexpr std::ptrdiff_t m_bFiredStartEndOutput = 0x109E; // bool + constexpr std::ptrdiff_t m_bForceNpcExclude = 0x109F; // bool + constexpr std::ptrdiff_t m_bCreateNonSolid = 0x10A0; // bool + constexpr std::ptrdiff_t m_bIsOverrideProp = 0x10A1; // bool + constexpr std::ptrdiff_t m_iInitialGlowState = 0x10A4; // int32 + constexpr std::ptrdiff_t m_nGlowRange = 0x10A8; // int32 + constexpr std::ptrdiff_t m_nGlowRangeMin = 0x10AC; // int32 + constexpr std::ptrdiff_t m_glowColor = 0x10B0; // Color + constexpr std::ptrdiff_t m_nGlowTeam = 0x10B4; // int32 + constexpr std::ptrdiff_t m_iCachedFrameCount = 0x10B8; // int32 + constexpr std::ptrdiff_t m_vecCachedRenderMins = 0x10BC; // Vector + constexpr std::ptrdiff_t m_vecCachedRenderMaxs = 0x10C8; // Vector + } + // Parent: C_BaseTrigger + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_MaxWeight (float) + // NetworkVarNames: m_FadeDuration (float) + // NetworkVarNames: m_Weight (float) + // NetworkVarNames: m_lookupFilename (char) + namespace C_ColorCorrectionVolume { + constexpr std::ptrdiff_t m_LastEnterWeight = 0xC54; // float32 + constexpr std::ptrdiff_t m_LastEnterTime = 0xC58; // float32 + constexpr std::ptrdiff_t m_LastExitWeight = 0xC5C; // float32 + constexpr std::ptrdiff_t m_LastExitTime = 0xC60; // float32 + constexpr std::ptrdiff_t m_bEnabled = 0xC64; // bool + constexpr std::ptrdiff_t m_MaxWeight = 0xC68; // float32 + constexpr std::ptrdiff_t m_FadeDuration = 0xC6C; // float32 + constexpr std::ptrdiff_t m_Weight = 0xC70; // float32 + constexpr std::ptrdiff_t m_lookupFilename = 0xC74; // char[512] + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_targetCamera (CUtlString) + // NetworkVarNames: m_nResolutionEnum (int) + // NetworkVarNames: m_bRenderShadows (bool) + // NetworkVarNames: m_bUseUniqueColorTarget (bool) + // NetworkVarNames: m_brushModelName (CUtlString) + // NetworkVarNames: m_hTargetCamera (EHANDLE) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bDraw3DSkybox (bool) + namespace C_FuncMonitor { + constexpr std::ptrdiff_t m_targetCamera = 0xC50; // CUtlString + constexpr std::ptrdiff_t m_nResolutionEnum = 0xC58; // int32 + constexpr std::ptrdiff_t m_bRenderShadows = 0xC5C; // bool + constexpr std::ptrdiff_t m_bUseUniqueColorTarget = 0xC5D; // bool + constexpr std::ptrdiff_t m_brushModelName = 0xC60; // CUtlString + constexpr std::ptrdiff_t m_hTargetCamera = 0xC68; // CHandle + constexpr std::ptrdiff_t m_bEnabled = 0xC6C; // bool + constexpr std::ptrdiff_t m_bDraw3DSkybox = 0xC6D; // bool + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + namespace C_FuncMoveLinear { + } + // Parent: CBaseAnimGraph + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flStartTimeInCommentary (float32) + // NetworkVarNames: m_iszCommentaryFile (string_t) + // NetworkVarNames: m_iszTitle (string_t) + // NetworkVarNames: m_iszSpeakers (string_t) + // NetworkVarNames: m_iNodeNumber (int) + // NetworkVarNames: m_iNodeNumberMax (int) + // NetworkVarNames: m_bListenedTo (bool) + // NetworkVarNames: m_hViewPosition (CHandle) + namespace C_PointCommentaryNode { + constexpr std::ptrdiff_t m_bActive = 0xE80; // bool + constexpr std::ptrdiff_t m_bWasActive = 0xE81; // bool + constexpr std::ptrdiff_t m_flEndTime = 0xE84; // GameTime_t + constexpr std::ptrdiff_t m_flStartTime = 0xE88; // GameTime_t + constexpr std::ptrdiff_t m_flStartTimeInCommentary = 0xE8C; // float32 + constexpr std::ptrdiff_t m_iszCommentaryFile = 0xE90; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTitle = 0xE98; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSpeakers = 0xEA0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iNodeNumber = 0xEA8; // int32 + constexpr std::ptrdiff_t m_iNodeNumberMax = 0xEAC; // int32 + constexpr std::ptrdiff_t m_bListenedTo = 0xEB0; // bool + constexpr std::ptrdiff_t m_hViewPosition = 0xEC0; // CHandle + constexpr std::ptrdiff_t m_bRestartAfterRestore = 0xEC4; // bool + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bIsUsable (bool) + namespace C_BaseDoor { + constexpr std::ptrdiff_t m_bIsUsable = 0xC50; // bool + } + // Parent: CBaseAnimGraph + // Fields count: 19 + // + // Metadata: + // NetworkVarNames: m_flexWeight (float32) + // NetworkVarNames: m_blinktoggle (bool) + namespace C_BaseFlex { + constexpr std::ptrdiff_t m_flexWeight = 0xE88; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_vLookTargetPosition = 0xEA0; // Vector + constexpr std::ptrdiff_t m_blinktoggle = 0xEB8; // bool + constexpr std::ptrdiff_t m_nLastFlexUpdateFrameCount = 0xF18; // int32 + constexpr std::ptrdiff_t m_CachedViewTarget = 0xF1C; // Vector + constexpr std::ptrdiff_t m_nNextSceneEventId = 0xF28; // uint32 + constexpr std::ptrdiff_t m_iBlink = 0xF2C; // int32 + constexpr std::ptrdiff_t m_blinktime = 0xF30; // float32 + constexpr std::ptrdiff_t m_prevblinktoggle = 0xF34; // bool + constexpr std::ptrdiff_t m_iJawOpen = 0xF38; // int32 + constexpr std::ptrdiff_t m_flJawOpenAmount = 0xF3C; // float32 + constexpr std::ptrdiff_t m_flBlinkAmount = 0xF40; // float32 + constexpr std::ptrdiff_t m_iMouthAttachment = 0xF44; // AttachmentHandle_t + constexpr std::ptrdiff_t m_iEyeAttachment = 0xF45; // AttachmentHandle_t + constexpr std::ptrdiff_t m_bResetFlexWeightsOnModelChange = 0xF46; // bool + constexpr std::ptrdiff_t m_nEyeOcclusionRendererBone = 0xF60; // int32 + constexpr std::ptrdiff_t m_mEyeOcclusionRendererCameraToBoneTransform = 0xF64; // matrix3x4_t + constexpr std::ptrdiff_t m_vEyeOcclusionRendererHalfExtent = 0xF94; // Vector + constexpr std::ptrdiff_t m_PhonemeClasses = 0xFB0; // C_BaseFlex::Emphasized_Phoneme[3] + } + // Parent: CBaseAnimGraph + // Fields count: 23 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_poolOrigin (Vector) + // NetworkVarNames: m_waterLevel (float32) + // NetworkVarNames: m_x (float32) + // NetworkVarNames: m_y (float32) + // NetworkVarNames: m_z (float32) + // NetworkVarNames: m_angle (float32) + namespace C_Fish { + constexpr std::ptrdiff_t m_pos = 0xE78; // Vector + constexpr std::ptrdiff_t m_vel = 0xE84; // Vector + constexpr std::ptrdiff_t m_angles = 0xE90; // QAngle + constexpr std::ptrdiff_t m_localLifeState = 0xE9C; // int32 + constexpr std::ptrdiff_t m_deathDepth = 0xEA0; // float32 + constexpr std::ptrdiff_t m_deathAngle = 0xEA4; // float32 + constexpr std::ptrdiff_t m_buoyancy = 0xEA8; // float32 + constexpr std::ptrdiff_t m_wiggleTimer = 0xEB0; // CountdownTimer + constexpr std::ptrdiff_t m_wigglePhase = 0xEC8; // float32 + constexpr std::ptrdiff_t m_wiggleRate = 0xECC; // float32 + constexpr std::ptrdiff_t m_actualPos = 0xED0; // Vector + constexpr std::ptrdiff_t m_actualAngles = 0xEDC; // QAngle + constexpr std::ptrdiff_t m_poolOrigin = 0xEE8; // Vector + constexpr std::ptrdiff_t m_waterLevel = 0xEF4; // float32 + constexpr std::ptrdiff_t m_gotUpdate = 0xEF8; // bool + constexpr std::ptrdiff_t m_x = 0xEFC; // float32 + constexpr std::ptrdiff_t m_y = 0xF00; // float32 + constexpr std::ptrdiff_t m_z = 0xF04; // float32 + constexpr std::ptrdiff_t m_angle = 0xF08; // float32 + constexpr std::ptrdiff_t m_errorHistory = 0xF0C; // float32[20] + constexpr std::ptrdiff_t m_errorHistoryIndex = 0xF5C; // int32 + constexpr std::ptrdiff_t m_errorHistoryCount = 0xF60; // int32 + constexpr std::ptrdiff_t m_averageError = 0xF64; // float32 + } + // Parent: C_BreakableProp + // Fields count: 1 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkIncludeByName + // NetworkVarNames: m_bAwake (bool) + namespace C_PhysicsProp { + constexpr std::ptrdiff_t m_bAwake = 0xFC5; // bool + } + // Parent: C_DynamicProp + // Fields count: 7 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkIncludeByName + // NetworkVarNames: m_eDoorState (DoorState_t) + // NetworkVarNames: m_bLocked (bool) + // NetworkVarNames: m_closedPosition (Vector) + // NetworkVarNames: m_closedAngles (QAngle) + // NetworkVarNames: m_hMaster (CHandle) + namespace C_BasePropDoor { + constexpr std::ptrdiff_t m_eDoorState = 0x10E4; // DoorState_t + constexpr std::ptrdiff_t m_modelChanged = 0x10E8; // bool + constexpr std::ptrdiff_t m_bLocked = 0x10E9; // bool + constexpr std::ptrdiff_t m_closedPosition = 0x10EC; // Vector + constexpr std::ptrdiff_t m_closedAngles = 0x10F8; // QAngle + constexpr std::ptrdiff_t m_hMaster = 0x1104; // CHandle + constexpr std::ptrdiff_t m_vWhereToSetLightingOrigin = 0x1108; // Vector + } + // Parent: CBaseAnimGraph + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_ragPos (Vector) + // NetworkVarNames: m_ragAngles (QAngle) + // NetworkVarNames: m_flBlendWeight (float32) + // NetworkVarNames: m_hRagdollSource (EHANDLE) + namespace C_RagdollProp { + constexpr std::ptrdiff_t m_ragPos = 0xE80; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_ragAngles = 0xE98; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_flBlendWeight = 0xEB0; // float32 + constexpr std::ptrdiff_t m_hRagdollSource = 0xEB4; // CHandle + constexpr std::ptrdiff_t m_iEyeAttachment = 0xEB8; // AttachmentHandle_t + constexpr std::ptrdiff_t m_flBlendWeightCurrent = 0xEBC; // float32 + constexpr std::ptrdiff_t m_parentPhysicsBoneIndices = 0xEC0; // CUtlVector + constexpr std::ptrdiff_t m_worldSpaceBoneComputationOrder = 0xED8; // CUtlVector + } + // Parent: C_PhysicsProp + // Fields count: 1 + // + // Metadata: + // MNetworkExcludeByName + // NetworkVarNames: m_ShardDesc (shard_model_desc_t) + namespace C_ShatterGlassShardPhysics { + constexpr std::ptrdiff_t m_ShardDesc = 0xFD0; // shard_model_desc_t + } + // Parent: C_BaseFlex + // Fields count: 20 + // + // Metadata: + // NetworkVarNames: m_AttributeManager (CAttributeContainer) + // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) + // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) + // NetworkVarNames: m_nFallbackPaintKit (int) + // NetworkVarNames: m_nFallbackSeed (int) + // NetworkVarNames: m_flFallbackWear (float) + // NetworkVarNames: m_nFallbackStatTrak (int) + namespace C_EconEntity { + constexpr std::ptrdiff_t m_flFlexDelayTime = 0x1020; // float32 + constexpr std::ptrdiff_t m_flFlexDelayedWeight = 0x1028; // float32* + constexpr std::ptrdiff_t m_bAttributesInitialized = 0x1030; // bool + constexpr std::ptrdiff_t m_AttributeManager = 0x1038; // C_AttributeContainer + constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0x23E8; // uint32 + constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x23EC; // uint32 + constexpr std::ptrdiff_t m_nFallbackPaintKit = 0x23F0; // int32 + constexpr std::ptrdiff_t m_nFallbackSeed = 0x23F4; // int32 + constexpr std::ptrdiff_t m_flFallbackWear = 0x23F8; // float32 + constexpr std::ptrdiff_t m_nFallbackStatTrak = 0x23FC; // int32 + constexpr std::ptrdiff_t m_bClientside = 0x2400; // bool + constexpr std::ptrdiff_t m_bParticleSystemsCreated = 0x2401; // bool + constexpr std::ptrdiff_t m_vecAttachedParticles = 0x2408; // CUtlVector + constexpr std::ptrdiff_t m_hViewmodelAttachment = 0x2420; // CHandle + constexpr std::ptrdiff_t m_iOldTeam = 0x2424; // int32 + constexpr std::ptrdiff_t m_bAttachmentDirty = 0x2428; // bool + constexpr std::ptrdiff_t m_nUnloadedModelIndex = 0x242C; // int32 + constexpr std::ptrdiff_t m_iNumOwnerValidationRetries = 0x2430; // int32 + constexpr std::ptrdiff_t m_hOldProvidee = 0x2440; // CHandle + constexpr std::ptrdiff_t m_vecAttachedModels = 0x2448; // CUtlVector + } + // Parent: C_BaseFlex + // Fields count: 12 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_bIsLive (bool) + // NetworkVarNames: m_DmgRadius (float32) + // NetworkVarNames: m_flDetonateTime (GameTime_t) + // NetworkVarNames: m_flDamage (float32) + // NetworkVarNames: m_hThrower (CHandle) + namespace C_BaseGrenade { + constexpr std::ptrdiff_t m_bHasWarnedAI = 0x1010; // bool + constexpr std::ptrdiff_t m_bIsSmokeGrenade = 0x1011; // bool + constexpr std::ptrdiff_t m_bIsLive = 0x1012; // bool + constexpr std::ptrdiff_t m_DmgRadius = 0x1014; // float32 + constexpr std::ptrdiff_t m_flDetonateTime = 0x1018; // GameTime_t + constexpr std::ptrdiff_t m_flWarnAITime = 0x101C; // float32 + constexpr std::ptrdiff_t m_flDamage = 0x1020; // float32 + constexpr std::ptrdiff_t m_iszBounceSound = 0x1028; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_ExplosionSound = 0x1030; // CUtlString + constexpr std::ptrdiff_t m_hThrower = 0x103C; // CHandle + constexpr std::ptrdiff_t m_flNextAttack = 0x1054; // GameTime_t + constexpr std::ptrdiff_t m_hOriginalThrower = 0x1058; // CHandle + } + // Parent: CBaseAnimGraph + // Fields count: 17 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkExcludeByUserGroup + // MNetworkOverride + // MNetworkIncludeByName + // NetworkVarNames: m_nViewModelIndex (uint32) + // NetworkVarNames: m_nAnimationParity (uint32) + // NetworkVarNames: m_flAnimationStartTime (float32) + // NetworkVarNames: m_hWeapon (CHandle) + // NetworkVarNames: m_hControlPanel (CHandle) + namespace C_BaseViewModel { + constexpr std::ptrdiff_t m_vecLastFacing = 0xE80; // Vector + constexpr std::ptrdiff_t m_nViewModelIndex = 0xE8C; // uint32 + constexpr std::ptrdiff_t m_nAnimationParity = 0xE90; // uint32 + constexpr std::ptrdiff_t m_flAnimationStartTime = 0xE94; // float32 + constexpr std::ptrdiff_t m_hWeapon = 0xE98; // CHandle + constexpr std::ptrdiff_t m_sVMName = 0xEA0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sAnimationPrefix = 0xEA8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hWeaponModel = 0xEB0; // CHandle + constexpr std::ptrdiff_t m_iCameraAttachment = 0xEB4; // AttachmentHandle_t + constexpr std::ptrdiff_t m_vecLastCameraAngles = 0xEB8; // QAngle + constexpr std::ptrdiff_t m_previousElapsedDuration = 0xEC4; // float32 + constexpr std::ptrdiff_t m_previousCycle = 0xEC8; // float32 + constexpr std::ptrdiff_t m_nOldAnimationParity = 0xECC; // int32 + constexpr std::ptrdiff_t m_hOldLayerSequence = 0xED0; // HSequence + constexpr std::ptrdiff_t m_oldLayer = 0xED4; // int32 + constexpr std::ptrdiff_t m_oldLayerStartTime = 0xED8; // float32 + constexpr std::ptrdiff_t m_hControlPanel = 0xEDC; // CHandle + } + // Parent: C_BaseGrenade + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_vInitialPosition (Vector) + // NetworkVarNames: m_vInitialVelocity (Vector) + // NetworkVarNames: m_nBounces (int) + // NetworkVarNames: m_nExplodeEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_nExplodeEffectTickBegin (int) + // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) + namespace C_BaseCSGrenadeProjectile { + constexpr std::ptrdiff_t m_vInitialPosition = 0x105C; // Vector + constexpr std::ptrdiff_t m_vInitialVelocity = 0x1068; // Vector + constexpr std::ptrdiff_t m_nBounces = 0x1074; // int32 + constexpr std::ptrdiff_t m_nExplodeEffectIndex = 0x1078; // CStrongHandle + constexpr std::ptrdiff_t m_nExplodeEffectTickBegin = 0x1080; // int32 + constexpr std::ptrdiff_t m_vecExplodeEffectOrigin = 0x1084; // Vector + constexpr std::ptrdiff_t m_flSpawnTime = 0x1090; // GameTime_t + constexpr std::ptrdiff_t vecLastTrailLinePos = 0x1094; // Vector + constexpr std::ptrdiff_t flNextTrailLineTime = 0x10A0; // GameTime_t + constexpr std::ptrdiff_t m_bExplodeEffectBegan = 0x10A4; // bool + constexpr std::ptrdiff_t m_bCanCreateGrenadeTrail = 0x10A5; // bool + constexpr std::ptrdiff_t m_nSnapshotTrajectoryEffectIndex = 0x10A8; // ParticleIndex_t + constexpr std::ptrdiff_t m_hSnapshotTrajectoryParticleSnapshot = 0x10B0; // CStrongHandle + constexpr std::ptrdiff_t m_arrTrajectoryTrailPoints = 0x10B8; // CUtlVector + constexpr std::ptrdiff_t m_arrTrajectoryTrailPointCreationTimes = 0x10D0; // CUtlVector + constexpr std::ptrdiff_t m_flTrajectoryTrailEffectCreationTime = 0x10E8; // float32 + } + // Parent: CBaseAnimGraph + // Fields count: 29 + // + // Metadata: + // NetworkVarNames: m_bBombTicking (bool) + // NetworkVarNames: m_nBombSite (int) + // NetworkVarNames: m_nSourceSoundscapeHash (int) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_flC4Blow (GameTime_t) + // NetworkVarNames: m_bCannotBeDefused (bool) + // NetworkVarNames: m_bHasExploded (bool) + // NetworkVarNames: m_flTimerLength (float) + // NetworkVarNames: m_bBeingDefused (bool) + // NetworkVarNames: m_flDefuseLength (float) + // NetworkVarNames: m_flDefuseCountDown (GameTime_t) + // NetworkVarNames: m_bBombDefused (bool) + // NetworkVarNames: m_hBombDefuser (CHandle) + // NetworkVarNames: m_hControlPanel (CHandle) + namespace C_PlantedC4 { + constexpr std::ptrdiff_t m_bBombTicking = 0xE78; // bool + constexpr std::ptrdiff_t m_nBombSite = 0xE7C; // int32 + constexpr std::ptrdiff_t m_nSourceSoundscapeHash = 0xE80; // int32 + constexpr std::ptrdiff_t m_entitySpottedState = 0xE88; // EntitySpottedState_t + constexpr std::ptrdiff_t m_flNextGlow = 0xEA0; // GameTime_t + constexpr std::ptrdiff_t m_flNextBeep = 0xEA4; // GameTime_t + constexpr std::ptrdiff_t m_flC4Blow = 0xEA8; // GameTime_t + constexpr std::ptrdiff_t m_bCannotBeDefused = 0xEAC; // bool + constexpr std::ptrdiff_t m_bHasExploded = 0xEAD; // bool + constexpr std::ptrdiff_t m_flTimerLength = 0xEB0; // float32 + constexpr std::ptrdiff_t m_bBeingDefused = 0xEB4; // bool + constexpr std::ptrdiff_t m_bTriggerWarning = 0xEB8; // float32 + constexpr std::ptrdiff_t m_bExplodeWarning = 0xEBC; // float32 + constexpr std::ptrdiff_t m_bC4Activated = 0xEC0; // bool + constexpr std::ptrdiff_t m_bTenSecWarning = 0xEC1; // bool + constexpr std::ptrdiff_t m_flDefuseLength = 0xEC4; // float32 + constexpr std::ptrdiff_t m_flDefuseCountDown = 0xEC8; // GameTime_t + constexpr std::ptrdiff_t m_bBombDefused = 0xECC; // bool + constexpr std::ptrdiff_t m_hBombDefuser = 0xED0; // CHandle + constexpr std::ptrdiff_t m_hControlPanel = 0xED4; // CHandle + constexpr std::ptrdiff_t m_hDefuserMultimeter = 0xED8; // CHandle + constexpr std::ptrdiff_t m_flNextRadarFlashTime = 0xEDC; // GameTime_t + constexpr std::ptrdiff_t m_bRadarFlash = 0xEE0; // bool + constexpr std::ptrdiff_t m_pBombDefuser = 0xEE4; // CHandle + constexpr std::ptrdiff_t m_fLastDefuseTime = 0xEE8; // GameTime_t + constexpr std::ptrdiff_t m_pPredictionOwner = 0xEF0; // CBasePlayerController* + constexpr std::ptrdiff_t m_vecC4ExplodeSpectatePos = 0xEF8; // Vector + constexpr std::ptrdiff_t m_vecC4ExplodeSpectateAng = 0xF04; // QAngle + constexpr std::ptrdiff_t m_flC4ExplodeSpectateDuration = 0xF10; // float32 + } + // Parent: C_EconEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_bShouldGlow (bool) + namespace C_Item { + constexpr std::ptrdiff_t m_bShouldGlow = 0x2460; // bool + constexpr std::ptrdiff_t m_pReticleHintTextName = 0x2461; // char[256] + } + // Parent: C_DynamicProp + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_jumpedThisFrame (bool) + // NetworkVarNames: m_leader (CHandle) + // NetworkVarNames: m_AttributeManager (CAttributeContainer) + // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) + // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) + namespace C_Chicken { + constexpr std::ptrdiff_t m_hHolidayHatAddon = 0x10E0; // CHandle + constexpr std::ptrdiff_t m_jumpedThisFrame = 0x10E4; // bool + constexpr std::ptrdiff_t m_leader = 0x10E8; // CHandle + constexpr std::ptrdiff_t m_AttributeManager = 0x10F0; // C_AttributeContainer + constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0x24A0; // uint32 + constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x24A4; // uint32 + constexpr std::ptrdiff_t m_bAttributesInitialized = 0x24A8; // bool + constexpr std::ptrdiff_t m_hWaterWakeParticles = 0x24AC; // ParticleIndex_t + } + // Parent: C_EconEntity + // Fields count: 7 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkIncludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkUserGroupProxy + // NetworkVarNames: m_nNextPrimaryAttackTick (GameTick_t) + // NetworkVarNames: m_flNextPrimaryAttackTickRatio (float32) + // NetworkVarNames: m_nNextSecondaryAttackTick (GameTick_t) + // NetworkVarNames: m_flNextSecondaryAttackTickRatio (float32) + // NetworkVarNames: m_iClip1 (int32) + // NetworkVarNames: m_iClip2 (int32) + // NetworkVarNames: m_pReserveAmmo (int) + namespace C_BasePlayerWeapon { + constexpr std::ptrdiff_t m_nNextPrimaryAttackTick = 0x2460; // GameTick_t + constexpr std::ptrdiff_t m_flNextPrimaryAttackTickRatio = 0x2464; // float32 + constexpr std::ptrdiff_t m_nNextSecondaryAttackTick = 0x2468; // GameTick_t + constexpr std::ptrdiff_t m_flNextSecondaryAttackTickRatio = 0x246C; // float32 + constexpr std::ptrdiff_t m_iClip1 = 0x2470; // int32 + constexpr std::ptrdiff_t m_iClip2 = 0x2474; // int32 + constexpr std::ptrdiff_t m_pReserveAmmo = 0x2478; // int32[2] + } + // Parent: C_RagdollProp + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_boneIndexAttached (uint32) + // NetworkVarNames: m_ragdollAttachedObjectIndex (uint32) + // NetworkVarNames: m_attachmentPointBoneSpace (Vector) + // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) + namespace C_RagdollPropAttached { + constexpr std::ptrdiff_t m_boneIndexAttached = 0xEF0; // uint32 + constexpr std::ptrdiff_t m_ragdollAttachedObjectIndex = 0xEF4; // uint32 + constexpr std::ptrdiff_t m_attachmentPointBoneSpace = 0xEF8; // Vector + constexpr std::ptrdiff_t m_attachmentPointRagdollSpace = 0xF04; // Vector + constexpr std::ptrdiff_t m_vecOffset = 0xF10; // Vector + constexpr std::ptrdiff_t m_parentTime = 0xF1C; // float32 + constexpr std::ptrdiff_t m_bHasParent = 0xF20; // bool + } + // Parent: C_BaseFlex + // Fields count: 8 + // + // Metadata: + // MNetworkExcludeByUserGroup + // NetworkVarNames: m_hMyWearables (CHandle) + // NetworkVarNames: m_flFieldOfView (float) + namespace C_BaseCombatCharacter { + constexpr std::ptrdiff_t m_hMyWearables = 0x1010; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_bloodColor = 0x1028; // int32 + constexpr std::ptrdiff_t m_leftFootAttachment = 0x102C; // AttachmentHandle_t + constexpr std::ptrdiff_t m_rightFootAttachment = 0x102D; // AttachmentHandle_t + constexpr std::ptrdiff_t m_nWaterWakeMode = 0x1030; // C_BaseCombatCharacter::WaterWakeMode_t + constexpr std::ptrdiff_t m_flWaterWorldZ = 0x1034; // float32 + constexpr std::ptrdiff_t m_flWaterNextTraceTime = 0x1038; // float32 + constexpr std::ptrdiff_t m_flFieldOfView = 0x103C; // float32 + } + // Parent: C_BaseCombatCharacter + // Fields count: 28 + // + // Metadata: + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkExcludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_pWeaponServices (CPlayer_WeaponServices*) + // NetworkVarNames: m_pItemServices (CPlayer_ItemServices*) + // NetworkVarNames: m_pAutoaimServices (CPlayer_AutoaimServices*) + // NetworkVarNames: m_pObserverServices (CPlayer_ObserverServices*) + // NetworkVarNames: m_pWaterServices (CPlayer_WaterServices*) + // NetworkVarNames: m_pUseServices (CPlayer_UseServices*) + // NetworkVarNames: m_pFlashlightServices (CPlayer_FlashlightServices*) + // NetworkVarNames: m_pCameraServices (CPlayer_CameraServices*) + // NetworkVarNames: m_pMovementServices (CPlayer_MovementServices*) + // NetworkVarNames: m_ServerViewAngleChanges (ViewAngleServerChange_t) + // NetworkVarNames: m_iHideHUD (uint32) + // NetworkVarNames: m_skybox3d (sky3dparams_t) + // NetworkVarNames: m_flDeathTime (GameTime_t) + // NetworkVarNames: m_hController (CHandle) + namespace C_BasePlayerPawn { + constexpr std::ptrdiff_t m_pWeaponServices = 0x10A0; // CPlayer_WeaponServices* + constexpr std::ptrdiff_t m_pItemServices = 0x10A8; // CPlayer_ItemServices* + constexpr std::ptrdiff_t m_pAutoaimServices = 0x10B0; // CPlayer_AutoaimServices* + constexpr std::ptrdiff_t m_pObserverServices = 0x10B8; // CPlayer_ObserverServices* + constexpr std::ptrdiff_t m_pWaterServices = 0x10C0; // CPlayer_WaterServices* + constexpr std::ptrdiff_t m_pUseServices = 0x10C8; // CPlayer_UseServices* + constexpr std::ptrdiff_t m_pFlashlightServices = 0x10D0; // CPlayer_FlashlightServices* + constexpr std::ptrdiff_t m_pCameraServices = 0x10D8; // CPlayer_CameraServices* + constexpr std::ptrdiff_t m_pMovementServices = 0x10E0; // CPlayer_MovementServices* + constexpr std::ptrdiff_t m_ServerViewAngleChanges = 0x10F0; // C_UtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t m_nHighestConsumedServerViewAngleChangeIndex = 0x1140; // uint32 + constexpr std::ptrdiff_t v_angle = 0x1144; // QAngle + constexpr std::ptrdiff_t v_anglePrevious = 0x1150; // QAngle + constexpr std::ptrdiff_t m_iHideHUD = 0x115C; // uint32 + constexpr std::ptrdiff_t m_skybox3d = 0x1160; // sky3dparams_t + constexpr std::ptrdiff_t m_flDeathTime = 0x11F0; // GameTime_t + constexpr std::ptrdiff_t m_vecPredictionError = 0x11F4; // Vector + constexpr std::ptrdiff_t m_flPredictionErrorTime = 0x1200; // GameTime_t + constexpr std::ptrdiff_t m_vecLastCameraSetupLocalOrigin = 0x1204; // Vector + constexpr std::ptrdiff_t m_flLastCameraSetupTime = 0x1210; // GameTime_t + constexpr std::ptrdiff_t m_flFOVSensitivityAdjust = 0x1214; // float32 + constexpr std::ptrdiff_t m_flMouseSensitivity = 0x1218; // float32 + constexpr std::ptrdiff_t m_vOldOrigin = 0x121C; // Vector + constexpr std::ptrdiff_t m_flOldSimulationTime = 0x1228; // float32 + constexpr std::ptrdiff_t m_nLastExecutedCommandNumber = 0x122C; // int32 + constexpr std::ptrdiff_t m_nLastExecutedCommandTick = 0x1230; // int32 + constexpr std::ptrdiff_t m_hController = 0x1234; // CHandle + constexpr std::ptrdiff_t m_bIsSwappingToPredictableController = 0x1238; // bool + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MNetworkOverride + // NetworkVarNames: m_bShouldIgnoreOffsetAndAccuracy (bool) + // NetworkVarNames: m_nWeaponParity (uint32) + namespace C_CSGOViewModel { + constexpr std::ptrdiff_t m_bShouldIgnoreOffsetAndAccuracy = 0xF04; // bool + constexpr std::ptrdiff_t m_nWeaponParity = 0xF08; // uint32 + constexpr std::ptrdiff_t m_nOldWeaponParity = 0xF0C; // uint32 + constexpr std::ptrdiff_t m_nLastKnownAssociatedWeaponEntIndex = 0xF10; // CEntityIndex + constexpr std::ptrdiff_t m_bNeedToQueueHighResComposite = 0xF14; // bool + constexpr std::ptrdiff_t m_vLoweredWeaponOffset = 0xF74; // QAngle + } + // Parent: C_BasePlayerWeapon + // Fields count: 71 + // + // Metadata: + // MNetworkExcludeByName + // NetworkVarNames: m_flFireSequenceStartTime (float) + // NetworkVarNames: m_nFireSequenceStartTimeChange (int) + // NetworkVarNames: m_ePlayerFireEvent (PlayerAnimEvent_t) + // NetworkVarNames: m_ePlayerFireEventAttackType (WeaponAttackType_t) + // NetworkVarNames: m_iState (CSWeaponState_t) + // NetworkVarNames: m_nViewModelIndex (uint32) + // NetworkVarNames: m_flTimeWeaponIdle (GameTime_t) + // NetworkVarNames: m_weaponMode (CSWeaponMode) + // NetworkVarNames: m_fAccuracyPenalty (float) + // NetworkVarNames: m_iRecoilIndex (int) + // NetworkVarNames: m_flRecoilIndex (float) + // NetworkVarNames: m_bBurstMode (bool) + // NetworkVarNames: m_nPostponeFireReadyTicks (GameTick_t) + // NetworkVarNames: m_flPostponeFireReadyFrac (float) + // NetworkVarNames: m_bInReload (bool) + // NetworkVarNames: m_bReloadVisuallyComplete (bool) + // NetworkVarNames: m_flDroppedAtTime (GameTime_t) + // NetworkVarNames: m_bIsHauledBack (bool) + // NetworkVarNames: m_bSilencerOn (bool) + // NetworkVarNames: m_flTimeSilencerSwitchComplete (GameTime_t) + // NetworkVarNames: m_iOriginalTeamNumber (int) + // NetworkVarNames: m_hPrevOwner (CHandle) + // NetworkVarNames: m_nDropTick (GameTick_t) + // NetworkVarNames: m_fLastShotTime (GameTime_t) + // NetworkVarNames: m_iIronSightMode (int) + // NetworkVarNames: m_iNumEmptyAttacks (int) + namespace C_CSWeaponBase { + constexpr std::ptrdiff_t m_flFireSequenceStartTime = 0x24CC; // float32 + constexpr std::ptrdiff_t m_nFireSequenceStartTimeChange = 0x24D0; // int32 + constexpr std::ptrdiff_t m_nFireSequenceStartTimeAck = 0x24D4; // int32 + constexpr std::ptrdiff_t m_ePlayerFireEvent = 0x24D8; // PlayerAnimEvent_t + constexpr std::ptrdiff_t m_ePlayerFireEventAttackType = 0x24DC; // WeaponAttackType_t + constexpr std::ptrdiff_t m_seqIdle = 0x24E0; // HSequence + constexpr std::ptrdiff_t m_seqFirePrimary = 0x24E4; // HSequence + constexpr std::ptrdiff_t m_seqFireSecondary = 0x24E8; // HSequence + constexpr std::ptrdiff_t m_thirdPersonFireSequences = 0x24F0; // CUtlVector + constexpr std::ptrdiff_t m_hCurrentThirdPersonSequence = 0x2508; // HSequence + constexpr std::ptrdiff_t m_nSilencerBoneIndex = 0x250C; // int32 + constexpr std::ptrdiff_t m_thirdPersonSequences = 0x2510; // HSequence[7] + constexpr std::ptrdiff_t m_ClientPreviousWeaponState = 0x2548; // CSWeaponState_t + constexpr std::ptrdiff_t m_iState = 0x254C; // CSWeaponState_t + constexpr std::ptrdiff_t m_flCrosshairDistance = 0x2550; // float32 + constexpr std::ptrdiff_t m_iAmmoLastCheck = 0x2554; // int32 + constexpr std::ptrdiff_t m_iAlpha = 0x2558; // int32 + constexpr std::ptrdiff_t m_iScopeTextureID = 0x255C; // int32 + constexpr std::ptrdiff_t m_iCrosshairTextureID = 0x2560; // int32 + constexpr std::ptrdiff_t m_flGunAccuracyPositionDeprecated = 0x2564; // float32 + constexpr std::ptrdiff_t m_nLastEmptySoundCmdNum = 0x2568; // int32 + constexpr std::ptrdiff_t m_nViewModelIndex = 0x256C; // uint32 + constexpr std::ptrdiff_t m_bReloadsWithClips = 0x2570; // bool + constexpr std::ptrdiff_t m_flTimeWeaponIdle = 0x2574; // GameTime_t + constexpr std::ptrdiff_t m_bFireOnEmpty = 0x2578; // bool + constexpr std::ptrdiff_t m_OnPlayerPickup = 0x2580; // CEntityIOOutput + constexpr std::ptrdiff_t m_weaponMode = 0x25A8; // CSWeaponMode + constexpr std::ptrdiff_t m_flTurningInaccuracyDelta = 0x25AC; // float32 + constexpr std::ptrdiff_t m_vecTurningInaccuracyEyeDirLast = 0x25B0; // Vector + constexpr std::ptrdiff_t m_flTurningInaccuracy = 0x25BC; // float32 + constexpr std::ptrdiff_t m_fAccuracyPenalty = 0x25C0; // float32 + constexpr std::ptrdiff_t m_flLastAccuracyUpdateTime = 0x25C4; // GameTime_t + constexpr std::ptrdiff_t m_fAccuracySmoothedForZoom = 0x25C8; // float32 + constexpr std::ptrdiff_t m_fScopeZoomEndTime = 0x25CC; // GameTime_t + constexpr std::ptrdiff_t m_iRecoilIndex = 0x25D0; // int32 + constexpr std::ptrdiff_t m_flRecoilIndex = 0x25D4; // float32 + constexpr std::ptrdiff_t m_bBurstMode = 0x25D8; // bool + constexpr std::ptrdiff_t m_nPostponeFireReadyTicks = 0x25DC; // GameTick_t + constexpr std::ptrdiff_t m_flPostponeFireReadyFrac = 0x25E0; // float32 + constexpr std::ptrdiff_t m_bInReload = 0x25E4; // bool + constexpr std::ptrdiff_t m_bReloadVisuallyComplete = 0x25E5; // bool + constexpr std::ptrdiff_t m_flDroppedAtTime = 0x25E8; // GameTime_t + constexpr std::ptrdiff_t m_bIsHauledBack = 0x25EC; // bool + constexpr std::ptrdiff_t m_bSilencerOn = 0x25ED; // bool + constexpr std::ptrdiff_t m_flTimeSilencerSwitchComplete = 0x25F0; // GameTime_t + constexpr std::ptrdiff_t m_iOriginalTeamNumber = 0x25F4; // int32 + constexpr std::ptrdiff_t m_flNextAttackRenderTimeOffset = 0x25F8; // float32 + constexpr std::ptrdiff_t m_bVisualsDataSet = 0x2680; // bool + constexpr std::ptrdiff_t m_bOldFirstPersonSpectatedState = 0x2681; // bool + constexpr std::ptrdiff_t m_hOurPing = 0x2684; // CHandle + constexpr std::ptrdiff_t m_nOurPingIndex = 0x2688; // CEntityIndex + constexpr std::ptrdiff_t m_vecOurPingPos = 0x268C; // Vector + constexpr std::ptrdiff_t m_bGlowForPing = 0x2698; // bool + constexpr std::ptrdiff_t m_bUIWeapon = 0x2699; // bool + constexpr std::ptrdiff_t m_hPrevOwner = 0x26A8; // CHandle + constexpr std::ptrdiff_t m_nDropTick = 0x26AC; // GameTick_t + constexpr std::ptrdiff_t m_donated = 0x26CC; // bool + constexpr std::ptrdiff_t m_fLastShotTime = 0x26D0; // GameTime_t + constexpr std::ptrdiff_t m_bWasOwnedByCT = 0x26D4; // bool + constexpr std::ptrdiff_t m_bWasOwnedByTerrorist = 0x26D5; // bool + constexpr std::ptrdiff_t m_gunHeat = 0x26D8; // float32 + constexpr std::ptrdiff_t m_smokeAttachments = 0x26DC; // uint32 + constexpr std::ptrdiff_t m_lastSmokeTime = 0x26E0; // GameTime_t + constexpr std::ptrdiff_t m_flNextClientFireBulletTime = 0x26E4; // float32 + constexpr std::ptrdiff_t m_flNextClientFireBulletTime_Repredict = 0x26E8; // float32 + constexpr std::ptrdiff_t m_IronSightController = 0x27C0; // C_IronSightController + constexpr std::ptrdiff_t m_iIronSightMode = 0x2870; // int32 + constexpr std::ptrdiff_t m_flLastLOSTraceFailureTime = 0x2880; // GameTime_t + constexpr std::ptrdiff_t m_iNumEmptyAttacks = 0x2884; // int32 + constexpr std::ptrdiff_t m_flLastMagDropRequestTime = 0x2900; // GameTime_t + constexpr std::ptrdiff_t m_flWatTickOffset = 0x2904; // float32 + } + // Parent: C_CSWeaponBase + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_zoomLevel (int) + // NetworkVarNames: m_iBurstShotsRemaining (int) + // NetworkVarNames: m_bNeedsBoltAction (bool) + namespace C_CSWeaponBaseGun { + constexpr std::ptrdiff_t m_zoomLevel = 0x2908; // int32 + constexpr std::ptrdiff_t m_iBurstShotsRemaining = 0x290C; // int32 + constexpr std::ptrdiff_t m_iSilencerBodygroup = 0x2910; // int32 + constexpr std::ptrdiff_t m_silencedModelIndex = 0x2920; // int32 + constexpr std::ptrdiff_t m_inPrecache = 0x2924; // bool + constexpr std::ptrdiff_t m_bNeedsBoltAction = 0x2925; // bool + } + // Parent: C_CSWeaponBase + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_bStartedArming (bool) + // NetworkVarNames: m_fArmedTime (GameTime_t) + // NetworkVarNames: m_bBombPlacedAnimation (bool) + // NetworkVarNames: m_bIsPlantingViaUse (bool) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + namespace C_C4 { + constexpr std::ptrdiff_t m_szScreenText = 0x2908; // char[32] + constexpr std::ptrdiff_t m_activeLightParticleIndex = 0x2928; // ParticleIndex_t + constexpr std::ptrdiff_t m_eActiveLightEffect = 0x292C; // C4LightEffect_t + constexpr std::ptrdiff_t m_bStartedArming = 0x2930; // bool + constexpr std::ptrdiff_t m_fArmedTime = 0x2934; // GameTime_t + constexpr std::ptrdiff_t m_bBombPlacedAnimation = 0x2938; // bool + constexpr std::ptrdiff_t m_bIsPlantingViaUse = 0x2939; // bool + constexpr std::ptrdiff_t m_entitySpottedState = 0x2940; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSpotRules = 0x2958; // int32 + constexpr std::ptrdiff_t m_bPlayedArmingBeeps = 0x295C; // bool[7] + constexpr std::ptrdiff_t m_bBombPlanted = 0x2963; // bool + } + // Parent: C_CSWeaponBaseGun + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_fFireTime (GameTime_t) + namespace C_WeaponTaser { + constexpr std::ptrdiff_t m_fFireTime = 0x2928; // GameTime_t + } + // Parent: C_CSWeaponBaseGun + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_flDisplayHealth (float) + namespace C_WeaponShield { + constexpr std::ptrdiff_t m_flDisplayHealth = 0x2928; // float32 + } + // Parent: C_BaseCSGrenadeProjectile + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bIsIncGrenade (bool) + namespace C_MolotovProjectile { + constexpr std::ptrdiff_t m_bIsIncGrenade = 0x10EC; // bool + } + // Parent: C_BaseCSGrenadeProjectile + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_nDecoyShotTick (int) + namespace C_DecoyProjectile { + constexpr std::ptrdiff_t m_nDecoyShotTick = 0x10EC; // int32 + constexpr std::ptrdiff_t m_nClientLastKnownDecoyShotTick = 0x10F0; // int32 + constexpr std::ptrdiff_t m_flTimeParticleEffectSpawn = 0x1118; // GameTime_t + } + // Parent: C_BaseCSGrenadeProjectile + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_nSmokeEffectTickBegin (int) + // NetworkVarNames: m_bDidSmokeEffect (bool) + // NetworkVarNames: m_nRandomSeed (int) + // NetworkVarNames: m_vSmokeColor (Vector) + // NetworkVarNames: m_vSmokeDetonationPos (Vector) + // NetworkVarNames: m_VoxelFrameData (CUtlVector) + namespace C_SmokeGrenadeProjectile { + constexpr std::ptrdiff_t m_nSmokeEffectTickBegin = 0x10F8; // int32 + constexpr std::ptrdiff_t m_bDidSmokeEffect = 0x10FC; // bool + constexpr std::ptrdiff_t m_nRandomSeed = 0x1100; // int32 + constexpr std::ptrdiff_t m_vSmokeColor = 0x1104; // Vector + constexpr std::ptrdiff_t m_vSmokeDetonationPos = 0x1110; // Vector + constexpr std::ptrdiff_t m_VoxelFrameData = 0x1120; // CUtlVector + constexpr std::ptrdiff_t m_bSmokeVolumeDataReceived = 0x1138; // bool + constexpr std::ptrdiff_t m_bSmokeEffectSpawned = 0x1139; // bool + } + // Parent: C_CSWeaponBase + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_bRedraw (bool) + // NetworkVarNames: m_bIsHeldByPlayer (bool) + // NetworkVarNames: m_bPinPulled (bool) + // NetworkVarNames: m_bJumpThrow (bool) + // NetworkVarNames: m_bThrowAnimating (bool) + // NetworkVarNames: m_fThrowTime (GameTime_t) + // NetworkVarNames: m_flThrowStrength (float) + // NetworkVarNames: m_flThrowStrengthApproach (float) + // NetworkVarNames: m_fDropTime (GameTime_t) + // NetworkVarNames: m_bJustPulledPin (bool) + // NetworkVarNames: m_nNextHoldTick (GameTick_t) + // NetworkVarNames: m_flNextHoldFrac (float) + // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) + namespace C_BaseCSGrenade { + constexpr std::ptrdiff_t m_bClientPredictDelete = 0x2908; // bool + constexpr std::ptrdiff_t m_bRedraw = 0x2909; // bool + constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0x290A; // bool + constexpr std::ptrdiff_t m_bPinPulled = 0x290B; // bool + constexpr std::ptrdiff_t m_bJumpThrow = 0x290C; // bool + constexpr std::ptrdiff_t m_bThrowAnimating = 0x290D; // bool + constexpr std::ptrdiff_t m_fThrowTime = 0x2910; // GameTime_t + constexpr std::ptrdiff_t m_flThrowStrength = 0x2914; // float32 + constexpr std::ptrdiff_t m_flThrowStrengthApproach = 0x2918; // float32 + constexpr std::ptrdiff_t m_fDropTime = 0x291C; // GameTime_t + constexpr std::ptrdiff_t m_bJustPulledPin = 0x2920; // bool + constexpr std::ptrdiff_t m_nNextHoldTick = 0x2924; // GameTick_t + constexpr std::ptrdiff_t m_flNextHoldFrac = 0x2928; // float32 + constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0x292C; // CHandle + } + // Parent: C_CSWeaponBase + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer) + // NetworkVarNames: m_bRedraw (bool) + namespace C_WeaponBaseItem { + constexpr std::ptrdiff_t m_SequenceCompleteTimer = 0x2908; // CountdownTimer + constexpr std::ptrdiff_t m_bRedraw = 0x2920; // bool + } + // Parent: C_Item + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_OwningPlayer (CHandle) + // NetworkVarNames: m_KillingPlayer (CHandle) + namespace C_ItemDogtags { + constexpr std::ptrdiff_t m_OwningPlayer = 0x2564; // CHandle + constexpr std::ptrdiff_t m_KillingPlayer = 0x2568; // CHandle + } + // Parent: C_CSWeaponBase + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_bPlayingUninterruptableAct (bool) + // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) + namespace C_Fists { + constexpr std::ptrdiff_t m_bPlayingUninterruptableAct = 0x2908; // bool + constexpr std::ptrdiff_t m_nUninterruptableActivity = 0x290C; // PlayerAnimEvent_t + } + // Parent: C_BasePlayerPawn + // Fields count: 142 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_pPingServices (CCSPlayer_PingServices*) + // NetworkVarNames: m_pViewModelServices (CPlayer_ViewModelServices*) + // NetworkVarNames: m_bIsScoped (bool) + // NetworkVarNames: m_bIsWalking (bool) + // NetworkVarNames: m_bResumeZoom (bool) + // NetworkVarNames: m_iPlayerState (CSPlayerState) + // NetworkVarNames: m_bIsDefusing (bool) + // NetworkVarNames: m_bIsGrabbingHostage (bool) + // NetworkVarNames: m_iBlockingUseActionInProgress (CSPlayerBlockingUseAction_t) + // NetworkVarNames: m_bIsRescuing (bool) + // NetworkVarNames: m_fImmuneToGunGameDamageTime (GameTime_t) + // NetworkVarNames: m_bGunGameImmunity (bool) + // NetworkVarNames: m_GunGameImmunityColor (Color) + // NetworkVarNames: m_bHasMovedSinceSpawn (bool) + // NetworkVarNames: m_fMolotovUseTime (float) + // NetworkVarNames: m_fMolotovDamageTime (float) + // NetworkVarNames: m_nWhichBombZone (int) + // NetworkVarNames: m_bInNoDefuseArea (bool) + // NetworkVarNames: m_iThrowGrenadeCounter (int) + // NetworkVarNames: m_bWaitForNoAttack (bool) + // NetworkVarNames: m_flGuardianTooFarDistFrac (float) + // NetworkVarNames: m_flDetectedByEnemySensorTime (GameTime_t) + // NetworkVarNames: m_bKilledByTaser (bool) + // NetworkVarNames: m_iMoveState (int) + // NetworkVarNames: m_bCanMoveDuringFreezePeriod (bool) + // NetworkVarNames: m_flLowerBodyYawTarget (float) + // NetworkVarNames: m_bStrafing (bool) + // NetworkVarNames: m_flEmitSoundTime (GameTime_t) + // NetworkVarNames: m_iAddonBits (int) + // NetworkVarNames: m_iPrimaryAddon (int) + // NetworkVarNames: m_iSecondaryAddon (int) + // NetworkVarNames: m_iProgressBarDuration (int) + // NetworkVarNames: m_flProgressBarStartTime (float) + // NetworkVarNames: m_iDirection (int) + // NetworkVarNames: m_iShotsFired (int) + // NetworkVarNames: m_bNightVisionOn (bool) + // NetworkVarNames: m_bHasNightVision (bool) + // NetworkVarNames: m_flVelocityModifier (float) + // NetworkVarNames: m_flHitHeading (float) + // NetworkVarNames: m_nHitBodyPart (int) + // NetworkVarNames: m_iStartAccount (int) + // NetworkVarNames: m_flFlashMaxAlpha (float) + // NetworkVarNames: m_flFlashDuration (float) + // NetworkVarNames: m_unCurrentEquipmentValue (uint16) + // NetworkVarNames: m_unRoundStartEquipmentValue (uint16) + // NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16) + // NetworkVarNames: m_nHeavyAssaultSuitCooldownRemaining (int) + // NetworkVarNames: m_ArmorValue (int32) + // NetworkVarNames: m_bHud_MiniScoreHidden (bool) + // NetworkVarNames: m_bHud_RadarHidden (bool) + // NetworkVarNames: m_nLastKillerIndex (CEntityIndex) + // NetworkVarNames: m_nLastConcurrentKilled (int) + // NetworkVarNames: m_nDeathCamMusic (int) + // NetworkVarNames: m_cycleLatch (int) + // NetworkVarNames: m_vecPlayerPatchEconIndices (uint32) + // NetworkVarNames: m_bHideTargetID (bool) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_nSurvivalTeamNumber (int) + // NetworkVarNames: m_bKilledByHeadshot (bool) + // NetworkVarNames: m_hOriginalController (CHandle) + namespace C_CSPlayerPawnBase { + constexpr std::ptrdiff_t m_pPingServices = 0x1260; // CCSPlayer_PingServices* + constexpr std::ptrdiff_t m_pViewModelServices = 0x1268; // CPlayer_ViewModelServices* + constexpr std::ptrdiff_t m_fRenderingClipPlane = 0x1278; // float32[4] + constexpr std::ptrdiff_t m_nLastClipPlaneSetupFrame = 0x1288; // int32 + constexpr std::ptrdiff_t m_vecLastClipCameraPos = 0x128C; // Vector + constexpr std::ptrdiff_t m_vecLastClipCameraForward = 0x1298; // Vector + constexpr std::ptrdiff_t m_bClipHitStaticWorld = 0x12A4; // bool + constexpr std::ptrdiff_t m_bCachedPlaneIsValid = 0x12A5; // bool + constexpr std::ptrdiff_t m_pClippingWeapon = 0x12A8; // C_CSWeaponBase* + constexpr std::ptrdiff_t m_previousPlayerState = 0x12B0; // CSPlayerState + constexpr std::ptrdiff_t m_flLastCollisionCeiling = 0x12B4; // float32 + constexpr std::ptrdiff_t m_flLastCollisionCeilingChangeTime = 0x12B8; // float32 + constexpr std::ptrdiff_t m_grenadeParameterStashTime = 0x12D8; // GameTime_t + constexpr std::ptrdiff_t m_bGrenadeParametersStashed = 0x12DC; // bool + constexpr std::ptrdiff_t m_angStashedShootAngles = 0x12E0; // QAngle + constexpr std::ptrdiff_t m_vecStashedGrenadeThrowPosition = 0x12EC; // Vector + constexpr std::ptrdiff_t m_vecStashedVelocity = 0x12F8; // Vector + constexpr std::ptrdiff_t m_angShootAngleHistory = 0x1304; // QAngle[2] + constexpr std::ptrdiff_t m_vecThrowPositionHistory = 0x131C; // Vector[2] + constexpr std::ptrdiff_t m_vecVelocityHistory = 0x1334; // Vector[2] + constexpr std::ptrdiff_t m_thirdPersonHeading = 0x1350; // QAngle + constexpr std::ptrdiff_t m_flSlopeDropOffset = 0x1368; // float32 + constexpr std::ptrdiff_t m_flSlopeDropHeight = 0x1378; // float32 + constexpr std::ptrdiff_t m_vHeadConstraintOffset = 0x1388; // Vector + constexpr std::ptrdiff_t m_bIsScoped = 0x13A0; // bool + constexpr std::ptrdiff_t m_bIsWalking = 0x13A1; // bool + constexpr std::ptrdiff_t m_bResumeZoom = 0x13A2; // bool + constexpr std::ptrdiff_t m_iPlayerState = 0x13A4; // CSPlayerState + constexpr std::ptrdiff_t m_bIsDefusing = 0x13A8; // bool + constexpr std::ptrdiff_t m_bIsGrabbingHostage = 0x13A9; // bool + constexpr std::ptrdiff_t m_iBlockingUseActionInProgress = 0x13AC; // CSPlayerBlockingUseAction_t + constexpr std::ptrdiff_t m_bIsRescuing = 0x13B0; // bool + constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTime = 0x13B4; // GameTime_t + constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTimeLast = 0x13B8; // GameTime_t + constexpr std::ptrdiff_t m_bGunGameImmunity = 0x13BC; // bool + constexpr std::ptrdiff_t m_GunGameImmunityColor = 0x13BD; // Color + constexpr std::ptrdiff_t m_bHasMovedSinceSpawn = 0x13C1; // bool + constexpr std::ptrdiff_t m_fMolotovUseTime = 0x13C4; // float32 + constexpr std::ptrdiff_t m_fMolotovDamageTime = 0x13C8; // float32 + constexpr std::ptrdiff_t m_nWhichBombZone = 0x13CC; // int32 + constexpr std::ptrdiff_t m_bInNoDefuseArea = 0x13D0; // bool + constexpr std::ptrdiff_t m_iThrowGrenadeCounter = 0x13D4; // int32 + constexpr std::ptrdiff_t m_bWaitForNoAttack = 0x13D8; // bool + constexpr std::ptrdiff_t m_flGuardianTooFarDistFrac = 0x13DC; // float32 + constexpr std::ptrdiff_t m_flDetectedByEnemySensorTime = 0x13E0; // GameTime_t + constexpr std::ptrdiff_t m_flNextGuardianTooFarWarning = 0x13E4; // float32 + constexpr std::ptrdiff_t m_bSuppressGuardianTooFarWarningAudio = 0x13E8; // bool + constexpr std::ptrdiff_t m_bKilledByTaser = 0x13E9; // bool + constexpr std::ptrdiff_t m_iMoveState = 0x13EC; // int32 + constexpr std::ptrdiff_t m_bCanMoveDuringFreezePeriod = 0x13F0; // bool + constexpr std::ptrdiff_t m_flLowerBodyYawTarget = 0x13F4; // float32 + constexpr std::ptrdiff_t m_bStrafing = 0x13F8; // bool + constexpr std::ptrdiff_t m_flLastSpawnTimeIndex = 0x13FC; // GameTime_t + constexpr std::ptrdiff_t m_flEmitSoundTime = 0x1400; // GameTime_t + constexpr std::ptrdiff_t m_iAddonBits = 0x1404; // int32 + constexpr std::ptrdiff_t m_iPrimaryAddon = 0x1408; // int32 + constexpr std::ptrdiff_t m_iSecondaryAddon = 0x140C; // int32 + constexpr std::ptrdiff_t m_iProgressBarDuration = 0x1410; // int32 + constexpr std::ptrdiff_t m_flProgressBarStartTime = 0x1414; // float32 + constexpr std::ptrdiff_t m_iDirection = 0x1418; // int32 + constexpr std::ptrdiff_t m_iShotsFired = 0x141C; // int32 + constexpr std::ptrdiff_t m_bNightVisionOn = 0x1420; // bool + constexpr std::ptrdiff_t m_bHasNightVision = 0x1421; // bool + constexpr std::ptrdiff_t m_flVelocityModifier = 0x1424; // float32 + constexpr std::ptrdiff_t m_flHitHeading = 0x1428; // float32 + constexpr std::ptrdiff_t m_nHitBodyPart = 0x142C; // int32 + constexpr std::ptrdiff_t m_iStartAccount = 0x1430; // int32 + constexpr std::ptrdiff_t m_vecIntroStartEyePosition = 0x1434; // Vector + constexpr std::ptrdiff_t m_vecIntroStartPlayerForward = 0x1440; // Vector + constexpr std::ptrdiff_t m_flClientDeathTime = 0x144C; // GameTime_t + constexpr std::ptrdiff_t m_flNightVisionAlpha = 0x1450; // float32 + constexpr std::ptrdiff_t m_bScreenTearFrameCaptured = 0x1454; // bool + constexpr std::ptrdiff_t m_flFlashBangTime = 0x1458; // float32 + constexpr std::ptrdiff_t m_flFlashScreenshotAlpha = 0x145C; // float32 + constexpr std::ptrdiff_t m_flFlashOverlayAlpha = 0x1460; // float32 + constexpr std::ptrdiff_t m_bFlashBuildUp = 0x1464; // bool + constexpr std::ptrdiff_t m_bFlashDspHasBeenCleared = 0x1465; // bool + constexpr std::ptrdiff_t m_bFlashScreenshotHasBeenGrabbed = 0x1466; // bool + constexpr std::ptrdiff_t m_flFlashMaxAlpha = 0x1468; // float32 + constexpr std::ptrdiff_t m_flFlashDuration = 0x146C; // float32 + constexpr std::ptrdiff_t m_lastStandingPos = 0x1470; // Vector + constexpr std::ptrdiff_t m_vecLastMuzzleFlashPos = 0x147C; // Vector + constexpr std::ptrdiff_t m_angLastMuzzleFlashAngle = 0x1488; // QAngle + constexpr std::ptrdiff_t m_hMuzzleFlashShape = 0x1494; // CHandle + constexpr std::ptrdiff_t m_iHealthBarRenderMaskIndex = 0x1498; // int32 + constexpr std::ptrdiff_t m_flHealthFadeValue = 0x149C; // float32 + constexpr std::ptrdiff_t m_flHealthFadeAlpha = 0x14A0; // float32 + constexpr std::ptrdiff_t m_nMyCollisionGroup = 0x14A4; // int32 + constexpr std::ptrdiff_t m_ignoreLadderJumpTime = 0x14A8; // float32 + constexpr std::ptrdiff_t m_ladderSurpressionTimer = 0x14B0; // CountdownTimer + constexpr std::ptrdiff_t m_lastLadderNormal = 0x14C8; // Vector + constexpr std::ptrdiff_t m_lastLadderPos = 0x14D4; // Vector + constexpr std::ptrdiff_t m_flDeathCCWeight = 0x14E8; // float32 + constexpr std::ptrdiff_t m_bOldIsScoped = 0x14EC; // bool + constexpr std::ptrdiff_t m_flPrevRoundEndTime = 0x14F0; // float32 + constexpr std::ptrdiff_t m_flPrevMatchEndTime = 0x14F4; // float32 + constexpr std::ptrdiff_t m_unCurrentEquipmentValue = 0x14F8; // uint16 + constexpr std::ptrdiff_t m_unRoundStartEquipmentValue = 0x14FA; // uint16 + constexpr std::ptrdiff_t m_unFreezetimeEndEquipmentValue = 0x14FC; // uint16 + constexpr std::ptrdiff_t m_vecThirdPersonViewPositionOverride = 0x1500; // Vector + constexpr std::ptrdiff_t m_nHeavyAssaultSuitCooldownRemaining = 0x150C; // int32 + constexpr std::ptrdiff_t m_ArmorValue = 0x1510; // int32 + constexpr std::ptrdiff_t m_angEyeAngles = 0x1518; // QAngle + constexpr std::ptrdiff_t m_fNextThinkPushAway = 0x1530; // float32 + constexpr std::ptrdiff_t m_bShouldAutobuyDMWeapons = 0x1534; // bool + constexpr std::ptrdiff_t m_bShouldAutobuyNow = 0x1535; // bool + constexpr std::ptrdiff_t m_bHud_MiniScoreHidden = 0x1536; // bool + constexpr std::ptrdiff_t m_bHud_RadarHidden = 0x1537; // bool + constexpr std::ptrdiff_t m_nLastKillerIndex = 0x1538; // CEntityIndex + constexpr std::ptrdiff_t m_nLastConcurrentKilled = 0x153C; // int32 + constexpr std::ptrdiff_t m_nDeathCamMusic = 0x1540; // int32 + constexpr std::ptrdiff_t m_iIDEntIndex = 0x1544; // CEntityIndex + constexpr std::ptrdiff_t m_delayTargetIDTimer = 0x1548; // CountdownTimer + constexpr std::ptrdiff_t m_iTargetedWeaponEntIndex = 0x1560; // CEntityIndex + constexpr std::ptrdiff_t m_iOldIDEntIndex = 0x1564; // CEntityIndex + constexpr std::ptrdiff_t m_holdTargetIDTimer = 0x1568; // CountdownTimer + constexpr std::ptrdiff_t m_flCurrentMusicStartTime = 0x1584; // float32 + constexpr std::ptrdiff_t m_flMusicRoundStartTime = 0x1588; // float32 + constexpr std::ptrdiff_t m_bDeferStartMusicOnWarmup = 0x158C; // bool + constexpr std::ptrdiff_t m_cycleLatch = 0x1590; // int32 + constexpr std::ptrdiff_t m_serverIntendedCycle = 0x1594; // float32 + constexpr std::ptrdiff_t m_vecPlayerPatchEconIndices = 0x1598; // uint32[5] + constexpr std::ptrdiff_t m_bHideTargetID = 0x15B4; // bool + constexpr std::ptrdiff_t m_flLastSmokeOverlayAlpha = 0x15B8; // float32 + constexpr std::ptrdiff_t m_flLastSmokeAge = 0x15BC; // float32 + constexpr std::ptrdiff_t m_vLastSmokeOverlayColor = 0x15C0; // Vector + constexpr std::ptrdiff_t m_nPlayerSmokedFx = 0x15CC; // ParticleIndex_t + constexpr std::ptrdiff_t m_nPlayerInfernoBodyFx = 0x15D0; // ParticleIndex_t + constexpr std::ptrdiff_t m_nPlayerInfernoFootFx = 0x15D4; // ParticleIndex_t + constexpr std::ptrdiff_t m_flNextMagDropTime = 0x15D8; // float32 + constexpr std::ptrdiff_t m_nLastMagDropAttachmentIndex = 0x15DC; // int32 + constexpr std::ptrdiff_t m_vecBulletHitModels = 0x15E0; // CUtlVector + constexpr std::ptrdiff_t m_vecPickupModelSlerpers = 0x15F8; // CUtlVector + constexpr std::ptrdiff_t m_vecLastAliveLocalVelocity = 0x1610; // Vector + constexpr std::ptrdiff_t m_entitySpottedState = 0x1638; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSurvivalTeamNumber = 0x1650; // int32 + constexpr std::ptrdiff_t m_bGuardianShouldSprayCustomXMark = 0x1654; // bool + constexpr std::ptrdiff_t m_bHasDeathInfo = 0x1655; // bool + constexpr std::ptrdiff_t m_flDeathInfoTime = 0x1658; // float32 + constexpr std::ptrdiff_t m_vecDeathInfoOrigin = 0x165C; // Vector + constexpr std::ptrdiff_t m_bKilledByHeadshot = 0x1668; // bool + constexpr std::ptrdiff_t m_hOriginalController = 0x166C; // CHandle + } + // Parent: C_CSPlayerPawnBase + // Fields count: 1 + // + // Metadata: + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + namespace C_CSObserverPawn { + constexpr std::ptrdiff_t m_hDetectParentChange = 0x16B4; // CEntityHandle + } + // Parent: C_CSPlayerPawnBase + // Fields count: 52 + // + // Metadata: + // NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices*) + // NetworkVarNames: m_pHostageServices (CCSPlayer_HostageServices*) + // NetworkVarNames: m_pBuyServices (CCSPlayer_BuyServices*) + // NetworkVarNames: m_pGlowServices (CCSPlayer_GlowServices*) + // NetworkVarNames: m_pActionTrackingServices (CCSPlayer_ActionTrackingServices*) + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // NetworkVarNames: m_flHealthShotBoostExpirationTime (GameTime_t) + // NetworkVarNames: m_bHasFemaleVoice (bool) + // NetworkVarNames: m_szLastPlaceName (char) + // NetworkVarNames: m_bInBuyZone (bool) + // NetworkVarNames: m_aimPunchAngle (QAngle) + // NetworkVarNames: m_aimPunchAngleVel (QAngle) + // NetworkVarNames: m_aimPunchTickBase (int) + // NetworkVarNames: m_aimPunchTickFraction (float) + // NetworkVarNames: m_bInHostageRescueZone (bool) + // NetworkVarNames: m_bInBombZone (bool) + // NetworkVarNames: m_bIsBuyMenuOpen (bool) + // NetworkVarNames: m_flTimeOfLastInjury (GameTime_t) + // NetworkVarNames: m_flNextSprayDecalTime (GameTime_t) + // NetworkVarNames: m_iRetakesOffering (int) + // NetworkVarNames: m_iRetakesOfferingCard (int) + // NetworkVarNames: m_bRetakesHasDefuseKit (bool) + // NetworkVarNames: m_bRetakesMVPLastRound (bool) + // NetworkVarNames: m_iRetakesMVPBoostItem (int) + // NetworkVarNames: m_RetakesMVPBoostExtraUtility (loadout_slot_t) + // NetworkVarNames: m_EconGloves (CEconItemView) + // NetworkVarNames: m_nEconGlovesChanged (uint8) + // NetworkVarNames: m_nRagdollDamageBone (int) + // NetworkVarNames: m_vRagdollDamageForce (Vector) + // NetworkVarNames: m_vRagdollDamagePosition (Vector) + // NetworkVarNames: m_szRagdollDamageWeaponName (char) + // NetworkVarNames: m_bRagdollDamageHeadshot (bool) + // NetworkVarNames: m_vRagdollServerOrigin (Vector) + // NetworkVarNames: m_qDeathEyeAngles (QAngle) + namespace C_CSPlayerPawn { + constexpr std::ptrdiff_t m_pBulletServices = 0x16B8; // CCSPlayer_BulletServices* + constexpr std::ptrdiff_t m_pHostageServices = 0x16C0; // CCSPlayer_HostageServices* + constexpr std::ptrdiff_t m_pBuyServices = 0x16C8; // CCSPlayer_BuyServices* + constexpr std::ptrdiff_t m_pGlowServices = 0x16D0; // CCSPlayer_GlowServices* + constexpr std::ptrdiff_t m_pActionTrackingServices = 0x16D8; // CCSPlayer_ActionTrackingServices* + constexpr std::ptrdiff_t m_flHealthShotBoostExpirationTime = 0x16E0; // GameTime_t + constexpr std::ptrdiff_t m_flLastFiredWeaponTime = 0x16E4; // GameTime_t + constexpr std::ptrdiff_t m_bHasFemaleVoice = 0x16E8; // bool + constexpr std::ptrdiff_t m_flLandseconds = 0x16EC; // float32 + constexpr std::ptrdiff_t m_flOldFallVelocity = 0x16F0; // float32 + constexpr std::ptrdiff_t m_szLastPlaceName = 0x16F4; // char[18] + constexpr std::ptrdiff_t m_bPrevDefuser = 0x1706; // bool + constexpr std::ptrdiff_t m_bPrevHelmet = 0x1707; // bool + constexpr std::ptrdiff_t m_nPrevArmorVal = 0x1708; // int32 + constexpr std::ptrdiff_t m_nPrevGrenadeAmmoCount = 0x170C; // int32 + constexpr std::ptrdiff_t m_unPreviousWeaponHash = 0x1710; // uint32 + constexpr std::ptrdiff_t m_unWeaponHash = 0x1714; // uint32 + constexpr std::ptrdiff_t m_bInBuyZone = 0x1718; // bool + constexpr std::ptrdiff_t m_bPreviouslyInBuyZone = 0x1719; // bool + constexpr std::ptrdiff_t m_aimPunchAngle = 0x171C; // QAngle + constexpr std::ptrdiff_t m_aimPunchAngleVel = 0x1728; // QAngle + constexpr std::ptrdiff_t m_aimPunchTickBase = 0x1734; // int32 + constexpr std::ptrdiff_t m_aimPunchTickFraction = 0x1738; // float32 + constexpr std::ptrdiff_t m_aimPunchCache = 0x1740; // CUtlVector + constexpr std::ptrdiff_t m_bInLanding = 0x1760; // bool + constexpr std::ptrdiff_t m_flLandingTime = 0x1764; // float32 + constexpr std::ptrdiff_t m_bInHostageRescueZone = 0x1768; // bool + constexpr std::ptrdiff_t m_bInBombZone = 0x1769; // bool + constexpr std::ptrdiff_t m_bIsBuyMenuOpen = 0x176A; // bool + constexpr std::ptrdiff_t m_flTimeOfLastInjury = 0x176C; // GameTime_t + constexpr std::ptrdiff_t m_flNextSprayDecalTime = 0x1770; // GameTime_t + constexpr std::ptrdiff_t m_iRetakesOffering = 0x1888; // int32 + constexpr std::ptrdiff_t m_iRetakesOfferingCard = 0x188C; // int32 + constexpr std::ptrdiff_t m_bRetakesHasDefuseKit = 0x1890; // bool + constexpr std::ptrdiff_t m_bRetakesMVPLastRound = 0x1891; // bool + constexpr std::ptrdiff_t m_iRetakesMVPBoostItem = 0x1894; // int32 + constexpr std::ptrdiff_t m_RetakesMVPBoostExtraUtility = 0x1898; // loadout_slot_t + constexpr std::ptrdiff_t m_bNeedToReApplyGloves = 0x18B8; // bool + constexpr std::ptrdiff_t m_EconGloves = 0x18C0; // C_EconItemView + constexpr std::ptrdiff_t m_nEconGlovesChanged = 0x2C10; // uint8 + constexpr std::ptrdiff_t m_bMustSyncRagdollState = 0x2C11; // bool + constexpr std::ptrdiff_t m_nRagdollDamageBone = 0x2C14; // int32 + constexpr std::ptrdiff_t m_vRagdollDamageForce = 0x2C18; // Vector + constexpr std::ptrdiff_t m_vRagdollDamagePosition = 0x2C24; // Vector + constexpr std::ptrdiff_t m_szRagdollDamageWeaponName = 0x2C30; // char[64] + constexpr std::ptrdiff_t m_bRagdollDamageHeadshot = 0x2C70; // bool + constexpr std::ptrdiff_t m_vRagdollServerOrigin = 0x2C74; // Vector + constexpr std::ptrdiff_t m_bLastHeadBoneTransformIsValid = 0x3288; // bool + constexpr std::ptrdiff_t m_lastLandTime = 0x328C; // GameTime_t + constexpr std::ptrdiff_t m_bOnGroundLastTick = 0x3290; // bool + constexpr std::ptrdiff_t m_qDeathEyeAngles = 0x32AC; // QAngle + constexpr std::ptrdiff_t m_bSkipOneHeadConstraintUpdate = 0x32B8; // bool + } + // Parent: C_BaseCombatCharacter + // Fields count: 23 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_leader (CHandle) + // NetworkVarNames: m_reuseTimer (CountdownTimer) + // NetworkVarNames: m_vel (Vector) + // NetworkVarNames: m_isRescued (bool) + // NetworkVarNames: m_jumpedThisFrame (bool) + // NetworkVarNames: m_nHostageState (int) + // NetworkVarNames: m_bHandsHaveBeenCut (bool) + // NetworkVarNames: m_hHostageGrabber (CHandle) + // NetworkVarNames: m_flRescueStartTime (GameTime_t) + // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) + // NetworkVarNames: m_flDropStartTime (GameTime_t) + namespace C_Hostage { + constexpr std::ptrdiff_t m_entitySpottedState = 0x10A0; // EntitySpottedState_t + constexpr std::ptrdiff_t m_leader = 0x10B8; // CHandle + constexpr std::ptrdiff_t m_reuseTimer = 0x10C0; // CountdownTimer + constexpr std::ptrdiff_t m_vel = 0x10D8; // Vector + constexpr std::ptrdiff_t m_isRescued = 0x10E4; // bool + constexpr std::ptrdiff_t m_jumpedThisFrame = 0x10E5; // bool + constexpr std::ptrdiff_t m_nHostageState = 0x10E8; // int32 + constexpr std::ptrdiff_t m_bHandsHaveBeenCut = 0x10EC; // bool + constexpr std::ptrdiff_t m_hHostageGrabber = 0x10F0; // CHandle + constexpr std::ptrdiff_t m_fLastGrabTime = 0x10F4; // GameTime_t + constexpr std::ptrdiff_t m_vecGrabbedPos = 0x10F8; // Vector + constexpr std::ptrdiff_t m_flRescueStartTime = 0x1104; // GameTime_t + constexpr std::ptrdiff_t m_flGrabSuccessTime = 0x1108; // GameTime_t + constexpr std::ptrdiff_t m_flDropStartTime = 0x110C; // GameTime_t + constexpr std::ptrdiff_t m_flDeadOrRescuedTime = 0x1110; // GameTime_t + constexpr std::ptrdiff_t m_blinkTimer = 0x1118; // CountdownTimer + constexpr std::ptrdiff_t m_lookAt = 0x1130; // Vector + constexpr std::ptrdiff_t m_lookAroundTimer = 0x1140; // CountdownTimer + constexpr std::ptrdiff_t m_isInit = 0x1158; // bool + constexpr std::ptrdiff_t m_eyeAttachment = 0x1159; // AttachmentHandle_t + constexpr std::ptrdiff_t m_chestAttachment = 0x115A; // AttachmentHandle_t + constexpr std::ptrdiff_t m_pPredictionOwner = 0x1160; // CBasePlayerController* + constexpr std::ptrdiff_t m_fNewestAlphaThinkTime = 0x1168; // GameTime_t + } + } + } +} diff --git a/output/linux/libclient.so.json b/output/linux/libclient.so.json new file mode 100644 index 0000000..ffb3441 --- /dev/null +++ b/output/linux/libclient.so.json @@ -0,0 +1,13093 @@ +{ + "libclient.so": { + "classes": { + "ActiveModelConfig_t": { + "fields": { + "m_AssociatedEntities": 56, + "m_AssociatedEntityNames": 80, + "m_Handle": 40, + "m_Name": 48 + }, + "metadata": [ + { + "name": "m_Handle", + "ty": "ModelConfigHandle_t", + "type": "NetworkVarNames" + }, + { + "name": "m_Name", + "ty": "string_t", + "type": "NetworkVarNames" + }, + { + "name": "m_AssociatedEntities", + "ty": "CHandle", + "type": "NetworkVarNames" + }, + { + "name": "m_AssociatedEntityNames", + "ty": "string_t", + "type": "NetworkVarNames" + } + ], + "parent": null + }, + "CAnimGraphNetworkedVariables": { + "fields": { + "m_OwnerOnlyPredNetBoolVariables": 248, + "m_OwnerOnlyPredNetByteVariables": 272, + "m_OwnerOnlyPredNetFloatVariables": 392, + "m_OwnerOnlyPredNetGlobalSymbolVariables": 464, + "m_OwnerOnlyPredNetIntVariables": 320, + "m_OwnerOnlyPredNetQuaternionVariables": 440, + "m_OwnerOnlyPredNetUInt16Variables": 296, + "m_OwnerOnlyPredNetUInt32Variables": 344, + "m_OwnerOnlyPredNetUInt64Variables": 368, + "m_OwnerOnlyPredNetVectorVariables": 416, + "m_PredNetBoolVariables": 8, + "m_PredNetByteVariables": 32, + "m_PredNetFloatVariables": 152, + "m_PredNetGlobalSymbolVariables": 224, + "m_PredNetIntVariables": 80, + "m_PredNetQuaternionVariables": 200, + "m_PredNetUInt16Variables": 56, + "m_PredNetUInt32Variables": 104, + "m_PredNetUInt64Variables": 128, + "m_PredNetVectorVariables": 176, + "m_flLastTeleportTime": 500, + "m_nBoolVariablesCount": 488, + "m_nOwnerOnlyBoolVariablesCount": 492, + "m_nRandomSeedOffset": 496 + }, + "metadata": [ + { + "name": "m_PredNetBoolVariables", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_PredNetByteVariables", + "ty": "byte", + "type": "NetworkVarNames" + }, + { + "name": "m_PredNetUInt16Variables", + "ty": "uint16", + "type": "NetworkVarNames" + }, + { + "name": "m_PredNetIntVariables", + "ty": "int32", + "type": "NetworkVarNames" + }, + { + "name": "m_PredNetUInt32Variables", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_PredNetUInt64Variables", + "ty": "uint64", + "type": "NetworkVarNames" + }, + { + "name": "m_PredNetFloatVariables", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_PredNetVectorVariables", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_PredNetQuaternionVariables", + "ty": "Quaternion", + "type": "NetworkVarNames" + }, + { + "name": "m_PredNetGlobalSymbolVariables", + "ty": "CGlobalSymbol", + "type": "NetworkVarNames" + }, + { + "name": "m_OwnerOnlyPredNetBoolVariables", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_OwnerOnlyPredNetByteVariables", + "ty": "byte", + "type": "NetworkVarNames" + }, + { + "name": "m_OwnerOnlyPredNetUInt16Variables", + "ty": "uint16", + "type": "NetworkVarNames" + }, + { + "name": "m_OwnerOnlyPredNetIntVariables", + "ty": "int32", + "type": "NetworkVarNames" + }, + { + "name": "m_OwnerOnlyPredNetUInt32Variables", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_OwnerOnlyPredNetUInt64Variables", + "ty": "uint64", + "type": "NetworkVarNames" + }, + { + "name": "m_OwnerOnlyPredNetFloatVariables", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_OwnerOnlyPredNetVectorVariables", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_OwnerOnlyPredNetQuaternionVariables", + "ty": "Quaternion", + "type": "NetworkVarNames" + }, + { + "name": "m_OwnerOnlyPredNetGlobalSymbolVariables", + "ty": "CGlobalSymbol", + "type": "NetworkVarNames" + }, + { + "name": "m_nBoolVariablesCount", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_nOwnerOnlyBoolVariablesCount", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_nRandomSeedOffset", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_flLastTeleportTime", + "ty": "float", + "type": "NetworkVarNames" + } + ], + "parent": null + }, + "CAttributeList": { + "fields": { + "m_Attributes": 8, + "m_pManager": 88 + }, + "metadata": [ + { + "name": "m_Attributes", + "ty": "CEconItemAttribute", + "type": "NetworkVarNames" + } + ], + "parent": null + }, + "CAttributeManager": { + "fields": { + "m_CachedResults": 48, + "m_ProviderType": 44, + "m_Providers": 8, + "m_bPreventLoopback": 40, + "m_hOuter": 36, + "m_iReapplyProvisionParity": 32 + }, + "metadata": [ + { + "name": "m_iReapplyProvisionParity", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_hOuter", + "ty": "EHANDLE", + "type": "NetworkVarNames" + }, + { + "name": "m_ProviderType", + "ty": "attributeprovidertypes_t", + "type": "NetworkVarNames" + } + ], + "parent": null + }, + "CBaseAnimGraph": { + "fields": { + "m_bAnimGraphUpdateEnabled": 3288, + "m_bAnimationUpdateScheduled": 3308, + "m_bBuiltRagdoll": 3336, + "m_bClientRagdoll": 3368, + "m_bHasAnimatedMaterialAttributes": 3384, + "m_bInitiallyPopulateInterpHistory": 3272, + "m_bSuppressAnimEventSounds": 3274, + "m_flMaxSlopeDistance": 3292, + "m_nForceBone": 3324, + "m_pClientsideRagdoll": 3328, + "m_pRagdollPose": 3360, + "m_vLastSlopeCheckPos": 3296, + "m_vecForce": 3312 + }, + "metadata": [ + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "m_bInitiallyPopulateInterpHistory", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bAnimGraphUpdateEnabled", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_vecForce", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_nForceBone", + "ty": "int32", + "type": "NetworkVarNames" + }, + { + "name": "m_pRagdollPose", + "ty": "PhysicsRagdollPose_t*", + "type": "NetworkVarNames" + }, + { + "name": "m_bClientRagdoll", + "ty": "bool", + "type": "NetworkVarNames" + } + ], + "parent": "C_BaseModelEntity" + }, + "CBaseAnimGraphController": { + "fields": { + "m_animGraphNetworkedVars": 24, + "m_bLastUpdateSkipped": 5328, + "m_bNetworkedAnimationInputsChanged": 5326, + "m_bNetworkedSequenceChanged": 5327, + "m_bSequenceFinished": 5288, + "m_flPlaybackRate": 5312, + "m_flPrevAnimUpdateTime": 5332, + "m_flSeqFixedCycle": 5304, + "m_flSeqStartTime": 5300, + "m_flSoundSyncTime": 5292, + "m_hSequence": 5296, + "m_nAnimLoopMode": 5308, + "m_nNotifyState": 5324 + }, + "metadata": [ + { + "name": "m_animGraphNetworkedVars", + "ty": "CAnimGraphNetworkedVariables", + "type": "NetworkVarNames" + }, + { + "name": "m_hSequence", + "ty": "HSequence", + "type": "NetworkVarNames" + }, + { + "name": "m_flSeqStartTime", + "ty": "GameTime_t", + "type": "NetworkVarNames" + }, + { + "name": "m_flSeqFixedCycle", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_nAnimLoopMode", + "ty": "AnimLoopMode_t", + "type": "NetworkVarNames" + } + ], + "parent": null + }, + "CBasePlayerController": { + "fields": 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"blendtobackground": 88, + "colorPrimary": 20, + "colorPrimaryLerpTo": 28, + "colorSecondary": 24, + "colorSecondaryLerpTo": 32, + "dirPrimary": 8, + "duration": 84, + "enable": 100, + "end": 40, + "endLerpTo": 72, + "exponent": 52, + "farz": 44, + "lerptime": 80, + "locallightscale": 96, + "m_bNoReflectionFog": 102, + "m_bPadding": 103, + "maxdensity": 48, + "maxdensityLerpTo": 76, + "scattering": 92, + "skyboxFogFactor": 60, + "skyboxFogFactorLerpTo": 64, + "start": 36, + "startLerpTo": 68 + }, + "metadata": [ + { + "name": "dirPrimary", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "colorPrimary", + "ty": "Color", + "type": "NetworkVarNames" + }, + { + "name": "colorSecondary", + "ty": "Color", + "type": "NetworkVarNames" + }, + { + "name": "colorPrimaryLerpTo", + "ty": "Color", + "type": "NetworkVarNames" + }, + { + "name": "colorSecondaryLerpTo", + "ty": "Color", + "type": "NetworkVarNames" + }, + { + "name": "start", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "end", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "farz", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "maxdensity", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "exponent", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "HDRColorScale", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "skyboxFogFactor", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "skyboxFogFactorLerpTo", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "startLerpTo", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "endLerpTo", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "maxdensityLerpTo", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "lerptime", + "ty": "GameTime_t", + "type": "NetworkVarNames" + }, + { + "name": "duration", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "blendtobackground", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "scattering", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "locallightscale", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "enable", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "blend", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bNoReflectionFog", + "ty": "bool", + "type": "NetworkVarNames" + } + ], + "parent": null + }, + "shard_model_desc_t": { + "fields": { + "m_ShatterPanelMode": 25, + "m_SurfacePropStringToken": 88, + "m_bHasParent": 84, + "m_bParentFrozen": 85, + "m_flGlassHalfThickness": 80, + "m_hMaterial": 16, + "m_nModelID": 8, + "m_solid": 24, + "m_vecPanelSize": 28, + "m_vecPanelVertices": 56, + "m_vecStressPositionA": 36, + "m_vecStressPositionB": 44 + }, + "metadata": [ + { + "name": "m_nModelID", + "ty": "int32", + "type": "NetworkVarNames" + }, + { + "name": "m_hMaterial", + "ty": "HMaterialStrong", + "type": "NetworkVarNames" + }, + { + "name": "m_solid", + "ty": "ShardSolid_t", + "type": "NetworkVarNames" + }, + { + "name": "m_ShatterPanelMode", + "ty": "ShatterPanelMode", + "type": "NetworkVarNames" + }, + { + "name": "m_vecPanelSize", + "ty": "Vector2D", + "type": "NetworkVarNames" + }, + { + "name": "m_vecStressPositionA", + "ty": "Vector2D", + "type": "NetworkVarNames" + }, + { + "name": "m_vecStressPositionB", + "ty": "Vector2D", + "type": "NetworkVarNames" + }, + { + "name": "m_vecPanelVertices", + "ty": "Vector2D", + "type": "NetworkVarNames" + }, + { + "name": "m_flGlassHalfThickness", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_bHasParent", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bParentFrozen", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_SurfacePropStringToken", + "ty": "CUtlStringToken", + "type": "NetworkVarNames" + } + ], + "parent": null + }, + "sky3dparams_t": { + "fields": { + "bClip3DSkyBoxNearToWorldFar": 24, + "flClip3DSkyBoxNearToWorldFarOffset": 28, + "fog": 32, + "m_nWorldGroupID": 136, + "origin": 12, + "scale": 8 + }, + "metadata": [ + { + "name": "scale", + "ty": "int16", + "type": "NetworkVarNames" + }, + { + "name": "origin", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "bClip3DSkyBoxNearToWorldFar", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "flClip3DSkyBoxNearToWorldFarOffset", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "fog", + "ty": "fogparams_t", + "type": "NetworkVarNames" + }, + { + "name": "m_nWorldGroupID", + "ty": "WorldGroupId_t", + "type": "NetworkVarNames" + } + ], + "parent": null + } + }, + "enums": {} + } +} \ No newline at end of file diff --git a/output/linux/libclient.so.rs b/output/linux/libclient.so.rs new file mode 100644 index 0000000..075403f --- /dev/null +++ b/output/linux/libclient.so.rs @@ -0,0 +1,5795 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:16:02.890657436 UTC + +#![allow(non_upper_case_globals, unused)] + +pub mod cs2_dumper { + pub mod schemas { + // Module: libclient.so + // Classes count: 220 + // Enums count: 0 + pub mod libclient { + // Parent: None + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_nameStringableIndex (int32) + pub mod CEntityIdentity { + pub const m_nameStringableIndex: usize = 0x14; // int32 + pub const m_name: usize = 0x18; // CUtlSymbolLarge + pub const m_designerName: usize = 0x20; // CUtlSymbolLarge + pub const m_flags: usize = 0x30; // uint32 + pub const m_worldGroupId: usize = 0x38; // WorldGroupId_t + pub const m_fDataObjectTypes: usize = 0x3C; // uint32 + pub const m_PathIndex: usize = 0x40; // ChangeAccessorFieldPathIndex_t + pub const m_pPrev: usize = 0x58; // CEntityIdentity* + pub const m_pNext: usize = 0x60; // CEntityIdentity* + pub const m_pPrevByClass: usize = 0x68; // CEntityIdentity* + pub const m_pNextByClass: usize = 0x70; // CEntityIdentity* + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_pEntity (CEntityIdentity*) + // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) + pub mod CEntityInstance { + pub const m_iszPrivateVScripts: usize = 0x8; // CUtlSymbolLarge + pub const m_pEntity: usize = 0x10; // CEntityIdentity* + pub const m_CScriptComponent: usize = 0x28; // CScriptComponent* + pub const m_bVisibleinPVS: usize = 0x30; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_sceneNode (CGameSceneNode) + pub mod CBodyComponentPoint { + pub const m_sceneNode: usize = 0x60; // CGameSceneNode + pub const __m_pChainEntity: usize = 0x1C0; // CNetworkVarChainer + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) + pub mod CBodyComponentSkeletonInstance { + pub const m_skeletonInstance: usize = 0x60; // CSkeletonInstance + pub const __m_pChainEntity: usize = 0x450; // CNetworkVarChainer + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bvDisabledHitGroups (uint32) + pub mod CHitboxComponent { + pub const m_bvDisabledHitGroups: usize = 0x24; // uint32[1] + } + // Parent: None + // Fields count: 66 + // + // Metadata: + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_SecondaryColor (Color) + // NetworkVarNames: m_flBrightness (float) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_flBrightnessMult (float) + // NetworkVarNames: m_flRange (float) + // NetworkVarNames: m_flFalloff (float) + // NetworkVarNames: m_flAttenuation0 (float) + // NetworkVarNames: m_flAttenuation1 (float) + // NetworkVarNames: m_flAttenuation2 (float) + // NetworkVarNames: m_flTheta (float) + // NetworkVarNames: m_flPhi (float) + // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) + // NetworkVarNames: m_nCascades (int) + // NetworkVarNames: m_nCastShadows (int) + // NetworkVarNames: m_nShadowWidth (int) + // NetworkVarNames: m_nShadowHeight (int) + // NetworkVarNames: m_bRenderDiffuse (bool) + // NetworkVarNames: m_nRenderSpecular (int) + // NetworkVarNames: m_bRenderTransmissive (bool) + // NetworkVarNames: m_flOrthoLightWidth (float) + // NetworkVarNames: m_flOrthoLightHeight (float) + // NetworkVarNames: m_nStyle (int) + // NetworkVarNames: m_Pattern (CUtlString) + // NetworkVarNames: m_nCascadeRenderStaticObjects (int) + // NetworkVarNames: m_flShadowCascadeCrossFade (float) + // NetworkVarNames: m_flShadowCascadeDistanceFade (float) + // NetworkVarNames: m_flShadowCascadeDistance0 (float) + // NetworkVarNames: m_flShadowCascadeDistance1 (float) + // NetworkVarNames: m_flShadowCascadeDistance2 (float) + // NetworkVarNames: m_flShadowCascadeDistance3 (float) + // NetworkVarNames: m_nShadowCascadeResolution0 (int) + // NetworkVarNames: m_nShadowCascadeResolution1 (int) + // NetworkVarNames: m_nShadowCascadeResolution2 (int) + // NetworkVarNames: m_nShadowCascadeResolution3 (int) + // NetworkVarNames: m_bUsesBakedShadowing (bool) + // NetworkVarNames: m_nShadowPriority (int) + // NetworkVarNames: m_nBakedShadowIndex (int) + // NetworkVarNames: m_bRenderToCubemaps (bool) + // NetworkVarNames: m_nDirectLight (int) + // NetworkVarNames: m_nIndirectLight (int) + // NetworkVarNames: m_flFadeMinDist (float) + // NetworkVarNames: m_flFadeMaxDist (float) + // NetworkVarNames: m_flShadowFadeMinDist (float) + // NetworkVarNames: m_flShadowFadeMaxDist (float) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bFlicker (bool) + // NetworkVarNames: m_bPrecomputedFieldsValid (bool) + // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) + // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) + // NetworkVarNames: m_flPrecomputedMaxRange (float) + // NetworkVarNames: m_nFogLightingMode (int) + // NetworkVarNames: m_flFogContributionStength (float) + // NetworkVarNames: m_flNearClipPlane (float) + // NetworkVarNames: m_SkyColor (Color) + // NetworkVarNames: m_flSkyIntensity (float) + // NetworkVarNames: m_SkyAmbientBounce (Color) + // NetworkVarNames: m_bUseSecondaryColor (bool) + // NetworkVarNames: m_bMixedShadows (bool) + // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) + // NetworkVarNames: m_flCapsuleLength (float) + // NetworkVarNames: m_flMinRoughness (float) + pub mod CLightComponent { + pub const __m_pChainEntity: usize = 0x58; // CNetworkVarChainer + pub const m_Color: usize = 0x95; // Color + pub const m_SecondaryColor: usize = 0x99; // Color + pub const m_flBrightness: usize = 0xA0; // float32 + pub const m_flBrightnessScale: usize = 0xA4; // float32 + pub const m_flBrightnessMult: usize = 0xA8; // float32 + pub const m_flRange: usize = 0xAC; // float32 + pub const m_flFalloff: usize = 0xB0; // float32 + pub const m_flAttenuation0: usize = 0xB4; // float32 + pub const m_flAttenuation1: usize = 0xB8; // float32 + pub const m_flAttenuation2: usize = 0xBC; // float32 + pub const m_flTheta: usize = 0xC0; // float32 + pub const m_flPhi: usize = 0xC4; // float32 + pub const m_hLightCookie: usize = 0xC8; // CStrongHandle + pub const m_nCascades: usize = 0xD0; // int32 + pub const m_nCastShadows: usize = 0xD4; // int32 + pub const m_nShadowWidth: usize = 0xD8; // int32 + pub const m_nShadowHeight: usize = 0xDC; // int32 + pub const m_bRenderDiffuse: usize = 0xE0; // bool + pub const m_nRenderSpecular: usize = 0xE4; // int32 + pub const m_bRenderTransmissive: usize = 0xE8; // bool + pub const m_flOrthoLightWidth: usize = 0xEC; // float32 + pub const m_flOrthoLightHeight: usize = 0xF0; // float32 + pub const m_nStyle: usize = 0xF4; // int32 + pub const m_Pattern: usize = 0xF8; // CUtlString + pub const m_nCascadeRenderStaticObjects: usize = 0x100; // int32 + pub const m_flShadowCascadeCrossFade: usize = 0x104; // float32 + pub const m_flShadowCascadeDistanceFade: usize = 0x108; // float32 + pub const m_flShadowCascadeDistance0: usize = 0x10C; // float32 + pub const m_flShadowCascadeDistance1: usize = 0x110; // float32 + pub const m_flShadowCascadeDistance2: usize = 0x114; // float32 + pub const m_flShadowCascadeDistance3: usize = 0x118; // float32 + pub const m_nShadowCascadeResolution0: usize = 0x11C; // int32 + pub const m_nShadowCascadeResolution1: usize = 0x120; // int32 + pub const m_nShadowCascadeResolution2: usize = 0x124; // int32 + pub const m_nShadowCascadeResolution3: usize = 0x128; // int32 + pub const m_bUsesBakedShadowing: usize = 0x12C; // bool + pub const m_nShadowPriority: usize = 0x130; // int32 + pub const m_nBakedShadowIndex: usize = 0x134; // int32 + pub const m_bRenderToCubemaps: usize = 0x138; // bool + pub const m_nDirectLight: usize = 0x13C; // int32 + pub const m_nIndirectLight: usize = 0x140; // int32 + pub const m_flFadeMinDist: usize = 0x144; // float32 + pub const m_flFadeMaxDist: usize = 0x148; // float32 + pub const m_flShadowFadeMinDist: usize = 0x14C; // float32 + pub const m_flShadowFadeMaxDist: usize = 0x150; // float32 + pub const m_bEnabled: usize = 0x154; // bool + pub const m_bFlicker: usize = 0x155; // bool + pub const m_bPrecomputedFieldsValid: usize = 0x156; // bool + pub const m_vPrecomputedBoundsMins: usize = 0x158; // Vector + pub const m_vPrecomputedBoundsMaxs: usize = 0x164; // Vector + pub const m_vPrecomputedOBBOrigin: usize = 0x170; // Vector + pub const m_vPrecomputedOBBAngles: usize = 0x17C; // QAngle + pub const m_vPrecomputedOBBExtent: usize = 0x188; // Vector + pub const m_flPrecomputedMaxRange: usize = 0x194; // float32 + pub const m_nFogLightingMode: usize = 0x198; // int32 + pub const m_flFogContributionStength: usize = 0x19C; // float32 + pub const m_flNearClipPlane: usize = 0x1A0; // float32 + pub const m_SkyColor: usize = 0x1A4; // Color + pub const m_flSkyIntensity: usize = 0x1A8; // float32 + pub const m_SkyAmbientBounce: usize = 0x1AC; // Color + pub const m_bUseSecondaryColor: usize = 0x1B0; // bool + pub const m_bMixedShadows: usize = 0x1B1; // bool + pub const m_flLightStyleStartTime: usize = 0x1B4; // GameTime_t + pub const m_flCapsuleLength: usize = 0x1B8; // float32 + pub const m_flMinRoughness: usize = 0x1BC; // float32 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CBasePlayerControllerAPI { + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: nType (FixAngleSet_t) + // NetworkVarNames: qAngle (QAngle) + // NetworkVarNames: nIndex (uint32) + pub mod ViewAngleServerChange_t { + pub const nType: usize = 0x30; // FixAngleSet_t + pub const qAngle: usize = 0x34; // QAngle + pub const nIndex: usize = 0x40; // uint32 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CDynamicPropAPI { + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: localSound (Vector) + // NetworkVarNames: soundscapeIndex (int32) + // NetworkVarNames: localBits (uint8) + // NetworkVarNames: soundscapeEntityListIndex (int) + // NetworkVarNames: soundEventHash (uint32) + pub mod audioparams_t { + pub const localSound: usize = 0x8; // Vector[8] + pub const soundscapeIndex: usize = 0x68; // int32 + pub const localBits: usize = 0x6C; // uint8 + pub const soundscapeEntityListIndex: usize = 0x70; // int32 + pub const soundEventHash: usize = 0x74; // uint32 + } + // Parent: None + // Fields count: 20 + // + // Metadata: + // NetworkVarNames: m_vecCsViewPunchAngle (QAngle) + // NetworkVarNames: m_nCsViewPunchAngleTick (GameTick_t) + // NetworkVarNames: m_flCsViewPunchAngleTickRatio (float32) + // NetworkVarNames: m_PlayerFog (fogplayerparams_t) + // NetworkVarNames: m_hColorCorrectionCtrl (CHandle) + // NetworkVarNames: m_hViewEntity (CHandle) + // NetworkVarNames: m_hTonemapController (CHandle) + // NetworkVarNames: m_audio (audioparams_t) + // NetworkVarNames: m_PostProcessingVolumes (CHandle) + pub mod CPlayer_CameraServices { + pub const m_vecCsViewPunchAngle: usize = 0x40; // QAngle + pub const m_nCsViewPunchAngleTick: usize = 0x4C; // GameTick_t + pub const m_flCsViewPunchAngleTickRatio: usize = 0x50; // float32 + pub const m_PlayerFog: usize = 0x58; // C_fogplayerparams_t + pub const m_hColorCorrectionCtrl: usize = 0x98; // CHandle + pub const m_hViewEntity: usize = 0x9C; // CHandle + pub const m_hTonemapController: usize = 0xA0; // CHandle + pub const m_audio: usize = 0xA8; // audioparams_t + pub const m_PostProcessingVolumes: usize = 0x120; // C_NetworkUtlVectorBase> + pub const m_flOldPlayerZ: usize = 0x138; // float32 + pub const m_flOldPlayerViewOffsetZ: usize = 0x13C; // float32 + pub const m_CurrentFog: usize = 0x140; // fogparams_t + pub const m_hOldFogController: usize = 0x1A8; // CHandle + pub const m_bOverrideFogColor: usize = 0x1AC; // bool[5] + pub const m_OverrideFogColor: usize = 0x1B1; // Color[5] + pub const m_bOverrideFogStartEnd: usize = 0x1C5; // bool[5] + pub const m_fOverrideFogStart: usize = 0x1CC; // float32[5] + pub const m_fOverrideFogEnd: usize = 0x1E0; // float32[5] + pub const m_hActivePostProcessingVolume: usize = 0x1F4; // CHandle + pub const m_angDemoViewAngles: usize = 0x1F8; // QAngle + } + // Parent: None + // Fields count: 15 + // + // Metadata: + // NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t) + // NetworkVarNames: m_flMaxspeed (float32) + // NetworkVarNames: m_arrForceSubtickMoveWhen (float32) + pub mod CPlayer_MovementServices { + pub const m_nImpulse: usize = 0x40; // int32 + pub const m_nButtons: usize = 0x48; // CInButtonState + pub const m_nQueuedButtonDownMask: usize = 0x68; // uint64 + pub const m_nQueuedButtonChangeMask: usize = 0x70; // uint64 + pub const m_nButtonDoublePressed: usize = 0x78; // uint64 + pub const m_pButtonPressedCmdNumber: usize = 0x80; // uint32[64] + pub const m_nLastCommandNumberProcessed: usize = 0x180; // uint32 + pub const m_nToggleButtonDownMask: usize = 0x188; // uint64 + pub const m_flMaxspeed: usize = 0x198; // float32 + pub const m_arrForceSubtickMoveWhen: usize = 0x19C; // float32[4] + pub const m_flForwardMove: usize = 0x1AC; // float32 + pub const m_flLeftMove: usize = 0x1B0; // float32 + pub const m_flUpMove: usize = 0x1B4; // float32 + pub const m_vecLastMovementImpulses: usize = 0x1B8; // Vector + pub const m_vecOldViewAngles: usize = 0x1C4; // QAngle + } + // Parent: CPlayer_MovementServices + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_flFallVelocity (float32) + // NetworkVarNames: m_bInCrouch (bool) + // NetworkVarNames: m_nCrouchState (uint32) + // NetworkVarNames: m_flCrouchTransitionStartTime (GameTime_t) + // NetworkVarNames: m_bDucked (bool) + // NetworkVarNames: m_bDucking (bool) + // NetworkVarNames: m_bInDuckJump (bool) + pub mod CPlayer_MovementServices_Humanoid { + pub const m_flStepSoundTime: usize = 0x1D8; // float32 + pub const m_flFallVelocity: usize = 0x1DC; // float32 + pub const m_bInCrouch: usize = 0x1E0; // bool + pub const m_nCrouchState: usize = 0x1E4; // uint32 + pub const m_flCrouchTransitionStartTime: usize = 0x1E8; // GameTime_t + pub const m_bDucked: usize = 0x1EC; // bool + pub const m_bDucking: usize = 0x1ED; // bool + pub const m_bInDuckJump: usize = 0x1EE; // bool + pub const m_groundNormal: usize = 0x1F0; // Vector + pub const m_flSurfaceFriction: usize = 0x1FC; // float32 + pub const m_surfaceProps: usize = 0x200; // CUtlStringToken + pub const m_nStepside: usize = 0x210; // int32 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_iObserverMode (uint8) + // NetworkVarNames: m_hObserverTarget (CHandle) + pub mod CPlayer_ObserverServices { + pub const m_iObserverMode: usize = 0x40; // uint8 + pub const m_hObserverTarget: usize = 0x44; // CHandle + pub const m_iObserverLastMode: usize = 0x48; // ObserverMode_t + pub const m_bForcedObserverMode: usize = 0x4C; // bool + pub const m_flObserverChaseDistance: usize = 0x50; // float32 + pub const m_flObserverChaseDistanceCalcTime: usize = 0x54; // GameTime_t + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_hMyWeapons (CHandle) + // NetworkVarNames: m_hActiveWeapon (CHandle) + // NetworkVarNames: m_hLastWeapon (CHandle) + // NetworkVarNames: m_iAmmo (uint16) + pub mod CPlayer_WeaponServices { + pub const m_hMyWeapons: usize = 0x40; // C_NetworkUtlVectorBase> + pub const m_hActiveWeapon: usize = 0x58; // CHandle + pub const m_hLastWeapon: usize = 0x5C; // CHandle + pub const m_iAmmo: usize = 0x60; // uint16[32] + } + // Parent: CBodyComponentSkeletonInstance + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_animationController (CBaseAnimGraphController) + pub mod CBodyComponentBaseAnimGraph { + pub const m_animationController: usize = 0x478; // CBaseAnimGraphController + pub const __m_pChainEntity: usize = 0x1C68; // CNetworkVarChainer + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_ID (CUtlStringToken) + // NetworkVarNames: m_Values (Vector4D) + pub mod EntityRenderAttribute_t { + pub const m_ID: usize = 0x30; // CUtlStringToken + pub const m_Values: usize = 0x34; // Vector4D + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_Handle (ModelConfigHandle_t) + // NetworkVarNames: m_Name (string_t) + // NetworkVarNames: m_AssociatedEntities (CHandle) + // NetworkVarNames: m_AssociatedEntityNames (string_t) + pub mod ActiveModelConfig_t { + pub const m_Handle: usize = 0x28; // ModelConfigHandle_t + pub const m_Name: usize = 0x30; // CUtlSymbolLarge + pub const m_AssociatedEntities: usize = 0x38; // C_NetworkUtlVectorBase> + pub const m_AssociatedEntityNames: usize = 0x50; // C_NetworkUtlVectorBase + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hOwner (CEntityHandle) + // NetworkVarNames: m_name (CUtlStringToken) + pub mod CGameSceneNodeHandle { + pub const m_hOwner: usize = 0x8; // CEntityHandle + pub const m_name: usize = 0xC; // CUtlStringToken + } + // Parent: None + // Fields count: 32 + // + // Metadata: + // NetworkVarNames: m_hParent (CGameSceneNodeHandle) + // NetworkVarNames: m_vecOrigin (CNetworkOriginCellCoordQuantizedVector) + // NetworkVarNames: m_angRotation (QAngle) + // NetworkVarNames: m_flScale (float) + // NetworkVarNames: m_name (CUtlStringToken) + // NetworkVarNames: m_hierarchyAttachName (CUtlStringToken) + pub mod CGameSceneNode { + pub const m_nodeToWorld: usize = 0x10; // CTransform + pub const m_pOwner: usize = 0x30; // CEntityInstance* + pub const m_pParent: usize = 0x38; // CGameSceneNode* + pub const m_pChild: usize = 0x40; // CGameSceneNode* + pub const m_pNextSibling: usize = 0x48; // CGameSceneNode* + pub const m_hParent: usize = 0x70; // CGameSceneNodeHandle + pub const m_vecOrigin: usize = 0x80; // CNetworkOriginCellCoordQuantizedVector + pub const m_angRotation: usize = 0xB8; // QAngle + pub const m_flScale: usize = 0xC4; // float32 + pub const m_vecAbsOrigin: usize = 0xC8; // Vector + pub const m_angAbsRotation: usize = 0xD4; // QAngle + pub const m_flAbsScale: usize = 0xE0; // float32 + pub const m_nParentAttachmentOrBone: usize = 0xE4; // int16 + pub const m_bDebugAbsOriginChanges: usize = 0xE6; // bool + pub const m_bDormant: usize = 0xE7; // bool + pub const m_bForceParentToBeNetworked: usize = 0xE8; // bool + pub const m_bDirtyHierarchy: usize = 0x0; // bitfield:1 + pub const m_bDirtyBoneMergeInfo: usize = 0x0; // bitfield:1 + pub const m_bNetworkedPositionChanged: usize = 0x0; // bitfield:1 + pub const m_bNetworkedAnglesChanged: usize = 0x0; // bitfield:1 + pub const m_bNetworkedScaleChanged: usize = 0x0; // bitfield:1 + pub const m_bWillBeCallingPostDataUpdate: usize = 0x0; // bitfield:1 + pub const m_bBoneMergeFlex: usize = 0x0; // bitfield:1 + pub const m_nLatchAbsOrigin: usize = 0x0; // bitfield:2 + pub const m_bDirtyBoneMergeBoneToRoot: usize = 0x0; // bitfield:1 + pub const m_nHierarchicalDepth: usize = 0xEB; // uint8 + pub const m_nHierarchyType: usize = 0xEC; // uint8 + pub const m_nDoNotSetAnimTimeInInvalidatePhysicsCount: usize = 0xED; // uint8 + pub const m_name: usize = 0xF0; // CUtlStringToken + pub const m_hierarchyAttachName: usize = 0x140; // CUtlStringToken + pub const m_flZOffset: usize = 0x144; // float32 + pub const m_vRenderOrigin: usize = 0x148; // Vector + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_hSequence (HSequence) + // NetworkVarNames: m_flPrevCycle (float32) + // NetworkVarNames: m_flCycle (float32) + pub mod CNetworkedSequenceOperation { + pub const m_hSequence: usize = 0x8; // HSequence + pub const m_flPrevCycle: usize = 0xC; // float32 + pub const m_flCycle: usize = 0x10; // float32 + pub const m_flWeight: usize = 0x14; // CNetworkedQuantizedFloat + pub const m_bSequenceChangeNetworked: usize = 0x1C; // bool + pub const m_bDiscontinuity: usize = 0x1D; // bool + pub const m_flPrevCycleFromDiscontinuity: usize = 0x20; // float32 + pub const m_flPrevCycleForAnimEventDetection: usize = 0x24; // float32 + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_hModel (HModelStrong) + // NetworkVarNames: m_bClientClothCreationSuppressed (bool) + // NetworkVarNames: m_MeshGroupMask (MeshGroupMask_t) + // NetworkVarNames: m_nIdealMotionType (int8) + pub mod CModelState { + pub const m_hModel: usize = 0xA0; // CStrongHandle + pub const m_ModelName: usize = 0xA8; // CUtlSymbolLarge + pub const m_bClientClothCreationSuppressed: usize = 0xE8; // bool + pub const m_MeshGroupMask: usize = 0x180; // uint64 + pub const m_nIdealMotionType: usize = 0x212; // int8 + pub const m_nForceLOD: usize = 0x213; // int8 + pub const m_nClothUpdateFlags: usize = 0x214; // int8 + } + // Parent: CGameSceneNode + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_modelState (CModelState) + // NetworkVarNames: m_bIsAnimationEnabled (bool) + // NetworkVarNames: m_bUseParentRenderBounds (bool) + // NetworkVarNames: m_materialGroup (CUtlStringToken) + // NetworkVarNames: m_nHitboxSet (uint8) + pub mod CSkeletonInstance { + pub const m_modelState: usize = 0x160; // CModelState + pub const m_bIsAnimationEnabled: usize = 0x380; // bool + pub const m_bUseParentRenderBounds: usize = 0x381; // bool + pub const m_bDisableSolidCollisionsForHierarchy: usize = 0x382; // bool + pub const m_bDirtyMotionType: usize = 0x0; // bitfield:1 + pub const m_bIsGeneratingLatchedParentSpaceState: usize = 0x0; // bitfield:1 + pub const m_materialGroup: usize = 0x384; // CUtlStringToken + pub const m_nHitboxSet: usize = 0x388; // uint8 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_timestamp (GameTime_t) + // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) + pub mod IntervalTimer { + pub const m_timestamp: usize = 0x8; // GameTime_t + pub const m_nWorldGroupId: usize = 0xC; // WorldGroupId_t + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_duration (float32) + // NetworkVarNames: m_timestamp (GameTime_t) + // NetworkVarNames: m_timescale (float32) + // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) + pub mod CountdownTimer { + pub const m_duration: usize = 0x8; // float32 + pub const m_timestamp: usize = 0xC; // GameTime_t + pub const m_timescale: usize = 0x10; // float32 + pub const m_nWorldGroupId: usize = 0x14; // WorldGroupId_t + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_duration (float32) + // NetworkVarNames: m_timestamp (float32) + // NetworkVarNames: m_timescale (float32) + pub mod EngineCountdownTimer { + pub const m_duration: usize = 0x8; // float32 + pub const m_timestamp: usize = 0xC; // float32 + pub const m_timescale: usize = 0x10; // float32 + } + // Parent: IntervalTimer + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_flValues (float) + // NetworkVarNames: m_nValueCounts (int) + // NetworkVarNames: m_nBucketCount (int) + // NetworkVarNames: m_flInterval (float) + // NetworkVarNames: m_flFinalValue (float) + // NetworkVarNames: m_nCompressionType (TimelineCompression_t) + // NetworkVarNames: m_bStopped (bool) + pub mod CTimeline { + pub const m_flValues: usize = 0x10; // float32[64] + pub const m_nValueCounts: usize = 0x110; // int32[64] + pub const m_nBucketCount: usize = 0x210; // int32 + pub const m_flInterval: usize = 0x214; // float32 + pub const m_flFinalValue: usize = 0x218; // float32 + pub const m_nCompressionType: usize = 0x21C; // TimelineCompression_t + pub const m_bStopped: usize = 0x220; // bool + } + // Parent: None + // Fields count: 24 + // + // Metadata: + // NetworkVarNames: m_PredNetBoolVariables (uint32) + // NetworkVarNames: m_PredNetByteVariables (byte) + // NetworkVarNames: m_PredNetUInt16Variables (uint16) + // NetworkVarNames: m_PredNetIntVariables (int32) + // NetworkVarNames: m_PredNetUInt32Variables (uint32) + // NetworkVarNames: m_PredNetUInt64Variables (uint64) + // NetworkVarNames: m_PredNetFloatVariables (float) + // NetworkVarNames: m_PredNetVectorVariables (Vector) + // NetworkVarNames: m_PredNetQuaternionVariables (Quaternion) + // NetworkVarNames: m_PredNetGlobalSymbolVariables (CGlobalSymbol) + // NetworkVarNames: m_OwnerOnlyPredNetBoolVariables (uint32) + // NetworkVarNames: m_OwnerOnlyPredNetByteVariables (byte) + // NetworkVarNames: m_OwnerOnlyPredNetUInt16Variables (uint16) + // NetworkVarNames: m_OwnerOnlyPredNetIntVariables (int32) + // NetworkVarNames: m_OwnerOnlyPredNetUInt32Variables (uint32) + // NetworkVarNames: m_OwnerOnlyPredNetUInt64Variables (uint64) + // NetworkVarNames: m_OwnerOnlyPredNetFloatVariables (float) + // NetworkVarNames: m_OwnerOnlyPredNetVectorVariables (Vector) + // NetworkVarNames: m_OwnerOnlyPredNetQuaternionVariables (Quaternion) + // NetworkVarNames: m_OwnerOnlyPredNetGlobalSymbolVariables (CGlobalSymbol) + // NetworkVarNames: m_nBoolVariablesCount (int) + // NetworkVarNames: m_nOwnerOnlyBoolVariablesCount (int) + // NetworkVarNames: m_nRandomSeedOffset (int) + // NetworkVarNames: m_flLastTeleportTime (float) + pub mod CAnimGraphNetworkedVariables { + pub const m_PredNetBoolVariables: usize = 0x8; // C_NetworkUtlVectorBase + pub const m_PredNetByteVariables: usize = 0x20; // C_NetworkUtlVectorBase + pub const m_PredNetUInt16Variables: usize = 0x38; // C_NetworkUtlVectorBase + pub const m_PredNetIntVariables: usize = 0x50; // C_NetworkUtlVectorBase + pub const m_PredNetUInt32Variables: usize = 0x68; // C_NetworkUtlVectorBase + pub const m_PredNetUInt64Variables: usize = 0x80; // C_NetworkUtlVectorBase + pub const m_PredNetFloatVariables: usize = 0x98; // C_NetworkUtlVectorBase + pub const m_PredNetVectorVariables: usize = 0xB0; // C_NetworkUtlVectorBase + pub const m_PredNetQuaternionVariables: usize = 0xC8; // C_NetworkUtlVectorBase + pub const m_PredNetGlobalSymbolVariables: usize = 0xE0; // C_NetworkUtlVectorBase + pub const m_OwnerOnlyPredNetBoolVariables: usize = 0xF8; // C_NetworkUtlVectorBase + pub const m_OwnerOnlyPredNetByteVariables: usize = 0x110; // C_NetworkUtlVectorBase + pub const m_OwnerOnlyPredNetUInt16Variables: usize = 0x128; // C_NetworkUtlVectorBase + pub const m_OwnerOnlyPredNetIntVariables: usize = 0x140; // C_NetworkUtlVectorBase + pub const m_OwnerOnlyPredNetUInt32Variables: usize = 0x158; // C_NetworkUtlVectorBase + pub const m_OwnerOnlyPredNetUInt64Variables: usize = 0x170; // C_NetworkUtlVectorBase + pub const m_OwnerOnlyPredNetFloatVariables: usize = 0x188; // C_NetworkUtlVectorBase + pub const m_OwnerOnlyPredNetVectorVariables: usize = 0x1A0; // C_NetworkUtlVectorBase + pub const m_OwnerOnlyPredNetQuaternionVariables: usize = 0x1B8; // C_NetworkUtlVectorBase + pub const m_OwnerOnlyPredNetGlobalSymbolVariables: usize = 0x1D0; // C_NetworkUtlVectorBase + pub const m_nBoolVariablesCount: usize = 0x1E8; // int32 + pub const m_nOwnerOnlyBoolVariablesCount: usize = 0x1EC; // int32 + pub const m_nRandomSeedOffset: usize = 0x1F0; // int32 + pub const m_flLastTeleportTime: usize = 0x1F4; // float32 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod C_BaseEntityAPI { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CTakeDamageInfoAPI { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseLibraryBindings + pub mod CClientPointEntityAPI { + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + pub mod CPulseGraphInstance_ClientEntity { + pub const m_pParent: usize = 0xD8; // CClientScriptEntity* + } + // Parent: CEntityInstance + // Fields count: 80 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_CBodyComponent (CBodyComponent::Storage_t) + // NetworkVarNames: m_iMaxHealth (int32) + // NetworkVarNames: m_iHealth (int32) + // NetworkVarNames: m_lifeState (uint8) + // NetworkVarNames: m_bTakesDamage (bool) + // NetworkVarNames: m_nTakeDamageFlags (TakeDamageFlags_t) + // NetworkVarNames: m_bIsPlatform (bool) + // NetworkVarNames: m_ubInterpolationFrame (uint8) + // NetworkVarNames: m_nSubclassID (EntitySubclassID_t) + // NetworkVarNames: m_flAnimTime (float32) + // NetworkVarNames: m_flSimulationTime (float32) + // NetworkVarNames: m_flCreateTime (GameTime_t) + // NetworkVarNames: m_bClientSideRagdoll (bool) + // NetworkVarNames: m_iTeamNum (uint8) + // NetworkVarNames: m_spawnflags (uint32) + // NetworkVarNames: m_nNextThinkTick (GameTick_t) + // NetworkVarNames: m_fFlags (uint32) + // NetworkVarNames: m_vecBaseVelocity (Vector) + // NetworkVarNames: m_hEffectEntity (CHandle) + // NetworkVarNames: m_hOwnerEntity (CHandle) + // NetworkVarNames: m_MoveCollide (MoveCollide_t) + // NetworkVarNames: m_MoveType (MoveType_t) + // NetworkVarNames: m_flWaterLevel (float32) + // NetworkVarNames: m_fEffects (uint32) + // NetworkVarNames: m_hGroundEntity (CHandle) + // NetworkVarNames: m_flFriction (float32) + // NetworkVarNames: m_flElasticity (float32) + // NetworkVarNames: m_flGravityScale (float32) + // NetworkVarNames: m_flTimeScale (float32) + // NetworkVarNames: m_bAnimatedEveryTick (bool) + // NetworkVarNames: m_flNavIgnoreUntilTime (GameTime_t) + pub mod C_BaseEntity { + pub const m_CBodyComponent: usize = 0x38; // CBodyComponent* + pub const m_NetworkTransmitComponent: usize = 0x40; // CNetworkTransmitComponent + pub const m_nLastThinkTick: usize = 0x488; // GameTick_t + pub const m_pGameSceneNode: usize = 0x490; // CGameSceneNode* + pub const m_pRenderComponent: usize = 0x498; // CRenderComponent* + pub const m_pCollision: usize = 0x4A0; // CCollisionProperty* + pub const m_iMaxHealth: usize = 0x4A8; // int32 + pub const m_iHealth: usize = 0x4AC; // int32 + pub const m_lifeState: usize = 0x4B0; // uint8 + pub const m_bTakesDamage: usize = 0x4B1; // bool + pub const m_nTakeDamageFlags: usize = 0x4B4; // TakeDamageFlags_t + pub const m_bIsPlatform: usize = 0x4B8; // bool + pub const m_ubInterpolationFrame: usize = 0x4B9; // uint8 + pub const m_hSceneObjectController: usize = 0x4BC; // CHandle + pub const m_nNoInterpolationTick: usize = 0x4C0; // int32 + pub const m_nVisibilityNoInterpolationTick: usize = 0x4C4; // int32 + pub const m_flProxyRandomValue: usize = 0x4C8; // float32 + pub const m_iEFlags: usize = 0x4CC; // int32 + pub const m_nWaterType: usize = 0x4D0; // uint8 + pub const m_bInterpolateEvenWithNoModel: usize = 0x4D1; // bool + pub const m_bPredictionEligible: usize = 0x4D2; // bool + pub const m_bApplyLayerMatchIDToModel: usize = 0x4D3; // bool + pub const m_tokLayerMatchID: usize = 0x4D4; // CUtlStringToken + pub const m_nSubclassID: usize = 0x4D8; // CUtlStringToken + pub const m_nSimulationTick: usize = 0x4E8; // int32 + pub const m_iCurrentThinkContext: usize = 0x4EC; // int32 + pub const m_aThinkFunctions: usize = 0x4F0; // CUtlVector + pub const m_nDisableContextThinkStartTick: usize = 0x508; // GameTick_t + pub const m_flAnimTime: usize = 0x50C; // float32 + pub const m_flSimulationTime: usize = 0x510; // float32 + pub const m_nSceneObjectOverrideFlags: usize = 0x514; // uint8 + pub const m_bHasSuccessfullyInterpolated: usize = 0x515; // bool + pub const m_bHasAddedVarsToInterpolation: usize = 0x516; // bool + pub const m_bRenderEvenWhenNotSuccessfullyInterpolated: usize = 0x517; // bool + pub const m_nInterpolationLatchDirtyFlags: usize = 0x518; // int32[2] + pub const m_ListEntry: usize = 0x520; // uint16[11] + pub const m_flCreateTime: usize = 0x538; // GameTime_t + pub const m_flSpeed: usize = 0x53C; // float32 + pub const m_EntClientFlags: usize = 0x540; // uint16 + pub const m_bClientSideRagdoll: usize = 0x542; // bool + pub const m_iTeamNum: usize = 0x543; // uint8 + pub const m_spawnflags: usize = 0x544; // uint32 + pub const m_nNextThinkTick: usize = 0x548; // GameTick_t + pub const m_fFlags: usize = 0x54C; // uint32 + pub const m_vecAbsVelocity: usize = 0x550; // Vector + pub const m_vecVelocity: usize = 0x560; // CNetworkVelocityVector + pub const m_vecBaseVelocity: usize = 0x590; // Vector + pub const m_hEffectEntity: usize = 0x59C; // CHandle + pub const m_hOwnerEntity: usize = 0x5A0; // CHandle + pub const m_MoveCollide: usize = 0x5A4; // MoveCollide_t + pub const m_MoveType: usize = 0x5A5; // MoveType_t + pub const m_nActualMoveType: usize = 0x5A6; // MoveType_t + pub const m_flWaterLevel: usize = 0x5A8; // float32 + pub const m_fEffects: usize = 0x5AC; // uint32 + pub const m_hGroundEntity: usize = 0x5B0; // CHandle + pub const m_flFriction: usize = 0x5B4; // float32 + pub const m_flElasticity: usize = 0x5B8; // float32 + pub const m_flGravityScale: usize = 0x5BC; // float32 + pub const m_flTimeScale: usize = 0x5C0; // float32 + pub const m_bAnimatedEveryTick: usize = 0x5C4; // bool + pub const m_flNavIgnoreUntilTime: usize = 0x5C8; // GameTime_t + pub const m_hThink: usize = 0x5CC; // uint16 + pub const m_fBBoxVisFlags: usize = 0x5D8; // uint8 + pub const m_bPredictable: usize = 0x5D9; // bool + pub const m_bRenderWithViewModels: usize = 0x5DA; // bool + pub const m_nSplitUserPlayerPredictionSlot: usize = 0x5DC; // CSplitScreenSlot + pub const m_nFirstPredictableCommand: usize = 0x5E0; // int32 + pub const m_nLastPredictableCommand: usize = 0x5E4; // int32 + pub const m_hOldMoveParent: usize = 0x5E8; // CHandle + pub const m_Particles: usize = 0x5F0; // CParticleProperty + pub const m_vecPredictedScriptFloats: usize = 0x618; // CUtlVector + pub const m_vecPredictedScriptFloatIDs: usize = 0x630; // CUtlVector + pub const m_nNextScriptVarRecordID: usize = 0x660; // int32 + pub const m_vecAngVelocity: usize = 0x670; // QAngle + pub const m_DataChangeEventRef: usize = 0x67C; // int32 + pub const m_dependencies: usize = 0x680; // CUtlVector + pub const m_nCreationTick: usize = 0x698; // int32 + pub const m_bAnimTimeChanged: usize = 0x6B9; // bool + pub const m_bSimulationTimeChanged: usize = 0x6BA; // bool + pub const m_sUniqueHammerID: usize = 0x6C8; // CUtlString + } + // Parent: C_BaseEntity + // Fields count: 18 + // + // Metadata: + // MNetworkIncludeByUserGroup + // NetworkVarNames: m_MinFalloff (float32) + // NetworkVarNames: m_MaxFalloff (float32) + // NetworkVarNames: m_flFadeInDuration (float32) + // NetworkVarNames: m_flFadeOutDuration (float32) + // NetworkVarNames: m_flMaxWeight (float32) + // NetworkVarNames: m_flCurWeight (float32) + // NetworkVarNames: m_netlookupFilename (char) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bMaster (bool) + // NetworkVarNames: m_bClientSide (bool) + // NetworkVarNames: m_bExclusive (bool) + pub mod C_ColorCorrection { + pub const m_vecOrigin: usize = 0x6D0; // Vector + pub const m_MinFalloff: usize = 0x6DC; // float32 + pub const m_MaxFalloff: usize = 0x6E0; // float32 + pub const m_flFadeInDuration: usize = 0x6E4; // float32 + pub const m_flFadeOutDuration: usize = 0x6E8; // float32 + pub const m_flMaxWeight: usize = 0x6EC; // float32 + pub const m_flCurWeight: usize = 0x6F0; // float32 + pub const m_netlookupFilename: usize = 0x6F4; // char[512] + pub const m_bEnabled: usize = 0x8F4; // bool + pub const m_bMaster: usize = 0x8F5; // bool + pub const m_bClientSide: usize = 0x8F6; // bool + pub const m_bExclusive: usize = 0x8F7; // bool + pub const m_bEnabledOnClient: usize = 0x8F8; // bool[1] + pub const m_flCurWeightOnClient: usize = 0x8FC; // float32[1] + pub const m_bFadingIn: usize = 0x900; // bool[1] + pub const m_flFadeStartWeight: usize = 0x904; // float32[1] + pub const m_flFadeStartTime: usize = 0x908; // float32[1] + pub const m_flFadeDuration: usize = 0x90C; // float32[1] + } + // Parent: C_BaseEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_EnvWindShared (CEnvWindShared) + pub mod C_EnvWindClientside { + pub const m_EnvWindShared: usize = 0x6D0; // C_EnvWindShared + } + // Parent: C_BaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_hEntAttached (CHandle) + // NetworkVarNames: m_bCheapEffect (bool) + pub mod C_EntityFlame { + pub const m_hEntAttached: usize = 0x6D0; // CHandle + pub const m_hOldAttached: usize = 0x6F8; // CHandle + pub const m_bCheapEffect: usize = 0x6FC; // bool + } + // Parent: None + // Fields count: 30 + // + // Metadata: + // NetworkVarNames: m_hTargetEntity (CHandle) + // NetworkVarNames: m_bState (bool) + // NetworkVarNames: m_bAlwaysUpdate (bool) + // NetworkVarNames: m_flLightFOV (float32) + // NetworkVarNames: m_bEnableShadows (bool) + // NetworkVarNames: m_bSimpleProjection (bool) + // NetworkVarNames: m_bLightOnlyTarget (bool) + // NetworkVarNames: m_bLightWorld (bool) + // NetworkVarNames: m_bCameraSpace (bool) + // NetworkVarNames: m_flBrightnessScale (float32) + // NetworkVarNames: m_LightColor (Color) + // NetworkVarNames: m_flIntensity (float32) + // NetworkVarNames: m_flLinearAttenuation (float32) + // NetworkVarNames: m_flQuadraticAttenuation (float32) + // NetworkVarNames: m_bVolumetric (bool) + // NetworkVarNames: m_flVolumetricIntensity (float32) + // NetworkVarNames: m_flNoiseStrength (float32) + // NetworkVarNames: m_flFlashlightTime (float32) + // NetworkVarNames: m_nNumPlanes (uint32) + // NetworkVarNames: m_flPlaneOffset (float32) + // NetworkVarNames: m_flColorTransitionTime (float32) + // NetworkVarNames: m_flAmbient (float32) + // NetworkVarNames: m_SpotlightTextureName (char) + // NetworkVarNames: m_nSpotlightTextureFrame (int32) + // NetworkVarNames: m_nShadowQuality (uint32) + // NetworkVarNames: m_flNearZ (float32) + // NetworkVarNames: m_flFarZ (float32) + // NetworkVarNames: m_flProjectionSize (float32) + // NetworkVarNames: m_flRotation (float32) + // NetworkVarNames: m_bFlipHorizontal (bool) + pub mod CProjectedTextureBase { + pub const m_hTargetEntity: usize = 0xC; // CHandle + pub const m_bState: usize = 0x10; // bool + pub const m_bAlwaysUpdate: usize = 0x11; // bool + pub const m_flLightFOV: usize = 0x14; // float32 + pub const m_bEnableShadows: usize = 0x18; // bool + pub const m_bSimpleProjection: usize = 0x19; // bool + pub const m_bLightOnlyTarget: usize = 0x1A; // bool + pub const m_bLightWorld: usize = 0x1B; // bool + pub const m_bCameraSpace: usize = 0x1C; // bool + pub const m_flBrightnessScale: usize = 0x20; // float32 + pub const m_LightColor: usize = 0x24; // Color + pub const m_flIntensity: usize = 0x28; // float32 + pub const m_flLinearAttenuation: usize = 0x2C; // float32 + pub const m_flQuadraticAttenuation: usize = 0x30; // float32 + pub const m_bVolumetric: usize = 0x34; // bool + pub const m_flVolumetricIntensity: usize = 0x38; // float32 + pub const m_flNoiseStrength: usize = 0x3C; // float32 + pub const m_flFlashlightTime: usize = 0x40; // float32 + pub const m_nNumPlanes: usize = 0x44; // uint32 + pub const m_flPlaneOffset: usize = 0x48; // float32 + pub const m_flColorTransitionTime: usize = 0x4C; // float32 + pub const m_flAmbient: usize = 0x50; // float32 + pub const m_SpotlightTextureName: usize = 0x54; // char[512] + pub const m_nSpotlightTextureFrame: usize = 0x254; // int32 + pub const m_nShadowQuality: usize = 0x258; // uint32 + pub const m_flNearZ: usize = 0x25C; // float32 + pub const m_flFarZ: usize = 0x260; // float32 + pub const m_flProjectionSize: usize = 0x264; // float32 + pub const m_flRotation: usize = 0x268; // float32 + pub const m_bFlipHorizontal: usize = 0x26C; // bool + } + // Parent: C_BaseEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_flScale (float32) + // NetworkVarNames: m_flStartScale (float32) + // NetworkVarNames: m_flScaleTime (float) + // NetworkVarNames: m_nFlags (uint32) + pub mod C_BaseFire { + pub const m_flScale: usize = 0x6D0; // float32 + pub const m_flStartScale: usize = 0x6D4; // float32 + pub const m_flScaleTime: usize = 0x6D8; // float32 + pub const m_nFlags: usize = 0x6DC; // uint32 + } + // Parent: C_BaseFire + // Fields count: 13 + // + // Metadata: + // MNetworkOverride + // MNetworkOverride + // NetworkVarNames: m_nFlameModelIndex (int32) + // NetworkVarNames: m_nFlameFromAboveModelIndex (int32) + pub mod C_FireSmoke { + pub const m_nFlameModelIndex: usize = 0x6E0; // int32 + pub const m_nFlameFromAboveModelIndex: usize = 0x6E4; // int32 + pub const m_flScaleRegister: usize = 0x6E8; // float32 + pub const m_flScaleStart: usize = 0x6EC; // float32 + pub const m_flScaleEnd: usize = 0x6F0; // float32 + pub const m_flScaleTimeStart: usize = 0x6F4; // GameTime_t + pub const m_flScaleTimeEnd: usize = 0x6F8; // GameTime_t + pub const m_flChildFlameSpread: usize = 0x6FC; // float32 + pub const m_flClipPerc: usize = 0x710; // float32 + pub const m_bClipTested: usize = 0x714; // bool + pub const m_bFadingOut: usize = 0x715; // bool + pub const m_tParticleSpawn: usize = 0x718; // TimedEvent + pub const m_pFireOverlay: usize = 0x720; // CFireOverlay* + } + // Parent: C_BaseEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_skyboxData (sky3dparams_t) + // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) + pub mod C_SkyCamera { + pub const m_skyboxData: usize = 0x6D0; // sky3dparams_t + pub const m_skyboxSlotToken: usize = 0x760; // CUtlStringToken + pub const m_bUseAngles: usize = 0x764; // bool + pub const m_pNext: usize = 0x768; // C_SkyCamera* + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_nInteractsAs (uint64) + // NetworkVarNames: m_nInteractsWith (uint64) + // NetworkVarNames: m_nInteractsExclude (uint64) + // NetworkVarNames: m_nEntityId (uint32) + // NetworkVarNames: m_nOwnerId (uint32) + // NetworkVarNames: m_nHierarchyId (uint16) + // NetworkVarNames: m_nCollisionGroup (uint8) + // NetworkVarNames: m_nCollisionFunctionMask (uint8) + pub mod VPhysicsCollisionAttribute_t { + pub const m_nInteractsAs: usize = 0x8; // uint64 + pub const m_nInteractsWith: usize = 0x10; // uint64 + pub const m_nInteractsExclude: usize = 0x18; // uint64 + pub const m_nEntityId: usize = 0x20; // uint32 + pub const m_nOwnerId: usize = 0x24; // uint32 + pub const m_nHierarchyId: usize = 0x28; // uint16 + pub const m_nCollisionGroup: usize = 0x2A; // uint8 + pub const m_nCollisionFunctionMask: usize = 0x2B; // uint8 + } + // Parent: None + // Fields count: 17 + // + // Metadata: + // NetworkVarNames: m_collisionAttribute (VPhysicsCollisionAttribute_t) + // NetworkVarNames: m_vecMins (Vector) + // NetworkVarNames: m_vecMaxs (Vector) + // NetworkVarNames: m_usSolidFlags (uint8) + // NetworkVarNames: m_nSolidType (SolidType_t) + // NetworkVarNames: m_triggerBloat (uint8) + // NetworkVarNames: m_nSurroundType (SurroundingBoundsType_t) + // NetworkVarNames: m_CollisionGroup (uint8) + // NetworkVarNames: m_nEnablePhysics (uint8) + // NetworkVarNames: m_vecSpecifiedSurroundingMins (Vector) + // NetworkVarNames: m_vecSpecifiedSurroundingMaxs (Vector) + // NetworkVarNames: m_vCapsuleCenter1 (Vector) + // NetworkVarNames: m_vCapsuleCenter2 (Vector) + // NetworkVarNames: m_flCapsuleRadius (float) + pub mod CCollisionProperty { + pub const m_collisionAttribute: usize = 0x10; // VPhysicsCollisionAttribute_t + pub const m_vecMins: usize = 0x40; // Vector + pub const m_vecMaxs: usize = 0x4C; // Vector + pub const m_usSolidFlags: usize = 0x5A; // uint8 + pub const m_nSolidType: usize = 0x5B; // SolidType_t + pub const m_triggerBloat: usize = 0x5C; // uint8 + pub const m_nSurroundType: usize = 0x5D; // SurroundingBoundsType_t + pub const m_CollisionGroup: usize = 0x5E; // uint8 + pub const m_nEnablePhysics: usize = 0x5F; // uint8 + pub const m_flBoundingRadius: usize = 0x60; // float32 + pub const m_vecSpecifiedSurroundingMins: usize = 0x64; // Vector + pub const m_vecSpecifiedSurroundingMaxs: usize = 0x70; // Vector + pub const m_vecSurroundingMaxs: usize = 0x7C; // Vector + pub const m_vecSurroundingMins: usize = 0x88; // Vector + pub const m_vCapsuleCenter1: usize = 0x94; // Vector + pub const m_vCapsuleCenter2: usize = 0xA0; // Vector + pub const m_flCapsuleRadius: usize = 0xAC; // float32 + } + // Parent: None + // Fields count: 21 + // + // Metadata: + // NetworkVarNames: m_vOrigin (Vector) + // NetworkVarNames: m_vStart (Vector) + // NetworkVarNames: m_vNormal (Vector) + // NetworkVarNames: m_vAngles (QAngle) + // NetworkVarNames: m_hEntity (CEntityHandle) + // NetworkVarNames: m_hOtherEntity (CEntityHandle) + // NetworkVarNames: m_flScale (float32) + // NetworkVarNames: m_flMagnitude (float32) + // NetworkVarNames: m_flRadius (float32) + // NetworkVarNames: m_nSurfaceProp (CUtlStringToken) + // NetworkVarNames: m_nEffectIndex (HParticleSystemDefinition) + // NetworkVarNames: m_nDamageType (uint32) + // NetworkVarNames: m_nPenetrate (uint8) + // NetworkVarNames: m_nMaterial (uint16) + // NetworkVarNames: m_nHitBox (uint16) + // NetworkVarNames: m_nColor (uint8) + // NetworkVarNames: m_fFlags (uint8) + // NetworkVarNames: m_nAttachmentIndex (AttachmentHandle_t) + // NetworkVarNames: m_nAttachmentName (CUtlStringToken) + // NetworkVarNames: m_iEffectName (uint16) + // NetworkVarNames: m_nExplosionType (uint8) + pub mod CEffectData { + pub const m_vOrigin: usize = 0x8; // Vector + pub const m_vStart: usize = 0x14; // Vector + pub const m_vNormal: usize = 0x20; // Vector + pub const m_vAngles: usize = 0x2C; // QAngle + pub const m_hEntity: usize = 0x38; // CEntityHandle + pub const m_hOtherEntity: usize = 0x3C; // CEntityHandle + pub const m_flScale: usize = 0x40; // float32 + pub const m_flMagnitude: usize = 0x44; // float32 + pub const m_flRadius: usize = 0x48; // float32 + pub const m_nSurfaceProp: usize = 0x4C; // CUtlStringToken + pub const m_nEffectIndex: usize = 0x50; // CWeakHandle + pub const m_nDamageType: usize = 0x58; // uint32 + pub const m_nPenetrate: usize = 0x5C; // uint8 + pub const m_nMaterial: usize = 0x5E; // uint16 + pub const m_nHitBox: usize = 0x60; // uint16 + pub const m_nColor: usize = 0x62; // uint8 + pub const m_fFlags: usize = 0x63; // uint8 + pub const m_nAttachmentIndex: usize = 0x64; // AttachmentHandle_t + pub const m_nAttachmentName: usize = 0x68; // CUtlStringToken + pub const m_iEffectName: usize = 0x6C; // uint16 + pub const m_nExplosionType: usize = 0x6E; // uint8 + } + // Parent: C_BaseEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_flFadeStartDist (float32) + // NetworkVarNames: m_flFadeEndDist (float32) + pub mod C_EnvDetailController { + pub const m_flFadeStartDist: usize = 0x6D0; // float32 + pub const m_flFadeEndDist: usize = 0x6D4; // float32 + } + // Parent: None + // Fields count: 29 + // + // Metadata: + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_iWindSeed (uint32) + // NetworkVarNames: m_iMinWind (uint16) + // NetworkVarNames: m_iMaxWind (uint16) + // NetworkVarNames: m_windRadius (int32) + // NetworkVarNames: m_iMinGust (uint16) + // NetworkVarNames: m_iMaxGust (uint16) + // NetworkVarNames: m_flMinGustDelay (float32) + // NetworkVarNames: m_flMaxGustDelay (float32) + // NetworkVarNames: m_flGustDuration (float32) + // NetworkVarNames: m_iGustDirChange (uint16) + // NetworkVarNames: m_location (Vector) + // NetworkVarNames: m_iInitialWindDir (uint16) + // NetworkVarNames: m_flInitialWindSpeed (float32) + pub mod C_EnvWindShared { + pub const m_flStartTime: usize = 0x8; // GameTime_t + pub const m_iWindSeed: usize = 0xC; // uint32 + pub const m_iMinWind: usize = 0x10; // uint16 + pub const m_iMaxWind: usize = 0x12; // uint16 + pub const m_windRadius: usize = 0x14; // int32 + pub const m_iMinGust: usize = 0x18; // uint16 + pub const m_iMaxGust: usize = 0x1A; // uint16 + pub const m_flMinGustDelay: usize = 0x1C; // float32 + pub const m_flMaxGustDelay: usize = 0x20; // float32 + pub const m_flGustDuration: usize = 0x24; // float32 + pub const m_iGustDirChange: usize = 0x28; // uint16 + pub const m_location: usize = 0x2C; // Vector + pub const m_iszGustSound: usize = 0x38; // int32 + pub const m_iWindDir: usize = 0x3C; // int32 + pub const m_flWindSpeed: usize = 0x40; // float32 + pub const m_currentWindVector: usize = 0x44; // Vector + pub const m_CurrentSwayVector: usize = 0x50; // Vector + pub const m_PrevSwayVector: usize = 0x5C; // Vector + pub const m_iInitialWindDir: usize = 0x68; // uint16 + pub const m_flInitialWindSpeed: usize = 0x6C; // float32 + pub const m_flVariationTime: usize = 0x70; // GameTime_t + pub const m_flSwayTime: usize = 0x74; // GameTime_t + pub const m_flSimTime: usize = 0x78; // GameTime_t + pub const m_flSwitchTime: usize = 0x7C; // GameTime_t + pub const m_flAveWindSpeed: usize = 0x80; // float32 + pub const m_bGusting: usize = 0x84; // bool + pub const m_flWindAngleVariation: usize = 0x88; // float32 + pub const m_flWindSpeedVariation: usize = 0x8C; // float32 + pub const m_iEntIndex: usize = 0x90; // CEntityIndex + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_nModelID (int32) + // NetworkVarNames: m_hMaterial (HMaterialStrong) + // NetworkVarNames: m_solid (ShardSolid_t) + // NetworkVarNames: m_ShatterPanelMode (ShatterPanelMode) + // NetworkVarNames: m_vecPanelSize (Vector2D) + // NetworkVarNames: m_vecStressPositionA (Vector2D) + // NetworkVarNames: m_vecStressPositionB (Vector2D) + // NetworkVarNames: m_vecPanelVertices (Vector2D) + // NetworkVarNames: m_flGlassHalfThickness (float) + // NetworkVarNames: m_bHasParent (bool) + // NetworkVarNames: m_bParentFrozen (bool) + // NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken) + pub mod shard_model_desc_t { + pub const m_nModelID: usize = 0x8; // int32 + pub const m_hMaterial: usize = 0x10; // CStrongHandle + pub const m_solid: usize = 0x18; // ShardSolid_t + pub const m_ShatterPanelMode: usize = 0x19; // ShatterPanelMode + pub const m_vecPanelSize: usize = 0x1C; // Vector2D + pub const m_vecStressPositionA: usize = 0x24; // Vector2D + pub const m_vecStressPositionB: usize = 0x2C; // Vector2D + pub const m_vecPanelVertices: usize = 0x38; // C_NetworkUtlVectorBase + pub const m_flGlassHalfThickness: usize = 0x50; // float32 + pub const m_bHasParent: usize = 0x54; // bool + pub const m_bParentFrozen: usize = 0x55; // bool + pub const m_SurfacePropStringToken: usize = 0x58; // CUtlStringToken + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_iGlowType (int32) + // NetworkVarNames: m_iGlowTeam (int32) + // NetworkVarNames: m_nGlowRange (int32) + // NetworkVarNames: m_nGlowRangeMin (int32) + // NetworkVarNames: m_glowColorOverride (Color) + // NetworkVarNames: m_bFlashing (bool) + // NetworkVarNames: m_flGlowTime (float) + // NetworkVarNames: m_flGlowStartTime (float) + // NetworkVarNames: m_bEligibleForScreenHighlight (bool) + pub mod CGlowProperty { + pub const m_fGlowColor: usize = 0x8; // Vector + pub const m_iGlowType: usize = 0x30; // int32 + pub const m_iGlowTeam: usize = 0x34; // int32 + pub const m_nGlowRange: usize = 0x38; // int32 + pub const m_nGlowRangeMin: usize = 0x3C; // int32 + pub const m_glowColorOverride: usize = 0x40; // Color + pub const m_bFlashing: usize = 0x44; // bool + pub const m_flGlowTime: usize = 0x48; // float32 + pub const m_flGlowStartTime: usize = 0x4C; // float32 + pub const m_bEligibleForScreenHighlight: usize = 0x50; // bool + pub const m_bGlowing: usize = 0x51; // bool + } + // Parent: None + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: dirPrimary (Vector) + // NetworkVarNames: colorPrimary (Color) + // NetworkVarNames: colorSecondary (Color) + // NetworkVarNames: colorPrimaryLerpTo (Color) + // NetworkVarNames: colorSecondaryLerpTo (Color) + // NetworkVarNames: start (float32) + // NetworkVarNames: end (float32) + // NetworkVarNames: farz (float32) + // NetworkVarNames: maxdensity (float32) + // NetworkVarNames: exponent (float32) + // NetworkVarNames: HDRColorScale (float32) + // NetworkVarNames: skyboxFogFactor (float32) + // NetworkVarNames: skyboxFogFactorLerpTo (float32) + // NetworkVarNames: startLerpTo (float32) + // NetworkVarNames: endLerpTo (float32) + // NetworkVarNames: maxdensityLerpTo (float32) + // NetworkVarNames: lerptime (GameTime_t) + // NetworkVarNames: duration (float32) + // NetworkVarNames: blendtobackground (float32) + // NetworkVarNames: scattering (float32) + // NetworkVarNames: locallightscale (float32) + // NetworkVarNames: enable (bool) + // NetworkVarNames: blend (bool) + // NetworkVarNames: m_bNoReflectionFog (bool) + pub mod fogparams_t { + pub const dirPrimary: usize = 0x8; // Vector + pub const colorPrimary: usize = 0x14; // Color + pub const colorSecondary: usize = 0x18; // Color + pub const colorPrimaryLerpTo: usize = 0x1C; // Color + pub const colorSecondaryLerpTo: usize = 0x20; // Color + pub const start: usize = 0x24; // float32 + pub const end: usize = 0x28; // float32 + pub const farz: usize = 0x2C; // float32 + pub const maxdensity: usize = 0x30; // float32 + pub const exponent: usize = 0x34; // float32 + pub const HDRColorScale: usize = 0x38; // float32 + pub const skyboxFogFactor: usize = 0x3C; // float32 + pub const skyboxFogFactorLerpTo: usize = 0x40; // float32 + pub const startLerpTo: usize = 0x44; // float32 + pub const endLerpTo: usize = 0x48; // float32 + pub const maxdensityLerpTo: usize = 0x4C; // float32 + pub const lerptime: usize = 0x50; // GameTime_t + pub const duration: usize = 0x54; // float32 + pub const blendtobackground: usize = 0x58; // float32 + pub const scattering: usize = 0x5C; // float32 + pub const locallightscale: usize = 0x60; // float32 + pub const enable: usize = 0x64; // bool + pub const blend: usize = 0x65; // bool + pub const m_bNoReflectionFog: usize = 0x66; // bool + pub const m_bPadding: usize = 0x67; // bool + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_hCtrl (CHandle) + pub mod C_fogplayerparams_t { + pub const m_hCtrl: usize = 0x8; // CHandle + pub const m_flTransitionTime: usize = 0xC; // float32 + pub const m_OldColor: usize = 0x10; // Color + pub const m_flOldStart: usize = 0x14; // float32 + pub const m_flOldEnd: usize = 0x18; // float32 + pub const m_flOldMaxDensity: usize = 0x1C; // float32 + pub const m_flOldHDRColorScale: usize = 0x20; // float32 + pub const m_flOldFarZ: usize = 0x24; // float32 + pub const m_NewColor: usize = 0x28; // Color + pub const m_flNewStart: usize = 0x2C; // float32 + pub const m_flNewEnd: usize = 0x30; // float32 + pub const m_flNewMaxDensity: usize = 0x34; // float32 + pub const m_flNewHDRColorScale: usize = 0x38; // float32 + pub const m_flNewFarZ: usize = 0x3C; // float32 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: scale (int16) + // NetworkVarNames: origin (Vector) + // NetworkVarNames: bClip3DSkyBoxNearToWorldFar (bool) + // NetworkVarNames: flClip3DSkyBoxNearToWorldFarOffset (float32) + // NetworkVarNames: fog (fogparams_t) + // NetworkVarNames: m_nWorldGroupID (WorldGroupId_t) + pub mod sky3dparams_t { + pub const scale: usize = 0x8; // int16 + pub const origin: usize = 0xC; // Vector + pub const bClip3DSkyBoxNearToWorldFar: usize = 0x18; // bool + pub const flClip3DSkyBoxNearToWorldFarOffset: usize = 0x1C; // float32 + pub const fog: usize = 0x20; // fogparams_t + pub const m_nWorldGroupID: usize = 0x88; // WorldGroupId_t + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_Transforms (CTransform) + // NetworkVarNames: m_hOwner (EHANDLE) + pub mod PhysicsRagdollPose_t { + pub const __m_pChainEntity: usize = 0x8; // CNetworkVarChainer + pub const m_Transforms: usize = 0x30; // C_NetworkUtlVectorBase + pub const m_hOwner: usize = 0x48; // CHandle + pub const m_bDirty: usize = 0x68; // bool + } + // Parent: C_BaseEntity + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_iszStackName (string_t) + // NetworkVarNames: m_iszOperatorName (string_t) + // NetworkVarNames: m_iszOpvarName (string_t) + // NetworkVarNames: m_iOpvarIndex (int) + // NetworkVarNames: m_bUseAutoCompare (bool) + pub mod C_SoundOpvarSetPointBase { + pub const m_iszStackName: usize = 0x6D0; // CUtlSymbolLarge + pub const m_iszOperatorName: usize = 0x6D8; // CUtlSymbolLarge + pub const m_iszOpvarName: usize = 0x6E0; // CUtlSymbolLarge + pub const m_iOpvarIndex: usize = 0x6E8; // int32 + pub const m_bUseAutoCompare: usize = 0x6EC; // bool + } + // Parent: C_BaseEntity + // Fields count: 30 + // + // Metadata: + // NetworkVarNames: m_bTimerPaused (bool) + // NetworkVarNames: m_flTimeRemaining (float) + // NetworkVarNames: m_flTimerEndTime (GameTime_t) + // NetworkVarNames: m_bIsDisabled (bool) + // NetworkVarNames: m_bShowInHUD (bool) + // NetworkVarNames: m_nTimerLength (int) + // NetworkVarNames: m_nTimerInitialLength (int) + // NetworkVarNames: m_nTimerMaxLength (int) + // NetworkVarNames: m_bAutoCountdown (bool) + // NetworkVarNames: m_nSetupTimeLength (int) + // NetworkVarNames: m_nState (int) + // NetworkVarNames: m_bStartPaused (bool) + // NetworkVarNames: m_bInCaptureWatchState (bool) + // NetworkVarNames: m_flTotalTime (float) + // NetworkVarNames: m_bStopWatchTimer (bool) + pub mod C_TeamRoundTimer { + pub const m_bTimerPaused: usize = 0x6D0; // bool + pub const m_flTimeRemaining: usize = 0x6D4; // float32 + pub const m_flTimerEndTime: usize = 0x6D8; // GameTime_t + pub const m_bIsDisabled: usize = 0x6DC; // bool + pub const m_bShowInHUD: usize = 0x6DD; // bool + pub const m_nTimerLength: usize = 0x6E0; // int32 + pub const m_nTimerInitialLength: usize = 0x6E4; // int32 + pub const m_nTimerMaxLength: usize = 0x6E8; // int32 + pub const m_bAutoCountdown: usize = 0x6EC; // bool + pub const m_nSetupTimeLength: usize = 0x6F0; // int32 + pub const m_nState: usize = 0x6F4; // int32 + pub const m_bStartPaused: usize = 0x6F8; // bool + pub const m_bInCaptureWatchState: usize = 0x6F9; // bool + pub const m_flTotalTime: usize = 0x6FC; // float32 + pub const m_bStopWatchTimer: usize = 0x700; // bool + pub const m_bFireFinished: usize = 0x701; // bool + pub const m_bFire5MinRemain: usize = 0x702; // bool + pub const m_bFire4MinRemain: usize = 0x703; // bool + pub const m_bFire3MinRemain: usize = 0x704; // bool + pub const m_bFire2MinRemain: usize = 0x705; // bool + pub const m_bFire1MinRemain: usize = 0x706; // bool + pub const m_bFire30SecRemain: usize = 0x707; // bool + pub const m_bFire10SecRemain: usize = 0x708; // bool + pub const m_bFire5SecRemain: usize = 0x709; // bool + pub const m_bFire4SecRemain: usize = 0x70A; // bool + pub const m_bFire3SecRemain: usize = 0x70B; // bool + pub const m_bFire2SecRemain: usize = 0x70C; // bool + pub const m_bFire1SecRemain: usize = 0x70D; // bool + pub const m_nOldTimerLength: usize = 0x710; // int32 + pub const m_nOldTimerState: usize = 0x714; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_Attributes (CEconItemAttribute) + pub mod CAttributeList { + pub const m_Attributes: usize = 0x8; // C_UtlVectorEmbeddedNetworkVar + pub const m_pManager: usize = 0x58; // CAttributeManager* + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_iAttributeDefinitionIndex (attrib_definition_index_t) + // NetworkVarNames: m_flValue (float) + // NetworkVarNames: m_flInitialValue (float) + // NetworkVarNames: m_nRefundableCurrency (int) + // NetworkVarNames: m_bSetBonus (bool) + pub mod CEconItemAttribute { + pub const m_iAttributeDefinitionIndex: usize = 0x30; // uint16 + pub const m_flValue: usize = 0x34; // float32 + pub const m_flInitialValue: usize = 0x38; // float32 + pub const m_nRefundableCurrency: usize = 0x3C; // int32 + pub const m_bSetBonus: usize = 0x40; // bool + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_iReapplyProvisionParity (int) + // NetworkVarNames: m_hOuter (EHANDLE) + // NetworkVarNames: m_ProviderType (attributeprovidertypes_t) + pub mod CAttributeManager { + pub const m_Providers: usize = 0x8; // CUtlVector> + pub const m_iReapplyProvisionParity: usize = 0x20; // int32 + pub const m_hOuter: usize = 0x24; // CHandle + pub const m_bPreventLoopback: usize = 0x28; // bool + pub const m_ProviderType: usize = 0x2C; // attributeprovidertypes_t + pub const m_CachedResults: usize = 0x30; // CUtlVector + } + // Parent: CAttributeManager + // Fields count: 3 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_Item (CEconItemView) + pub mod C_AttributeContainer { + pub const m_Item: usize = 0x50; // C_EconItemView + pub const m_iExternalItemProviderRegisteredToken: usize = 0x13A0; // int32 + pub const m_ullRegisteredAsItemID: usize = 0x13A8; // uint64 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_bSpotted (bool) + // NetworkVarNames: m_bSpottedByMask (uint32) + pub mod EntitySpottedState_t { + pub const m_bSpotted: usize = 0x8; // bool + pub const m_bSpottedByMask: usize = 0xC; // uint32[2] + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_pGameRules (CCSGameRules*) + pub mod C_CSGameRulesProxy { + pub const m_pGameRules: usize = 0x6D0; // C_CSGameRules* + } + // Parent: None + // Fields count: 117 + // + // Metadata: + // NetworkVarNames: m_bFreezePeriod (bool) + // NetworkVarNames: m_bWarmupPeriod (bool) + // NetworkVarNames: m_fWarmupPeriodEnd (GameTime_t) + // NetworkVarNames: m_fWarmupPeriodStart (GameTime_t) + // NetworkVarNames: m_nTotalPausedTicks (int) + // NetworkVarNames: m_nPauseStartTick (int) + // NetworkVarNames: m_bServerPaused (bool) + // NetworkVarNames: m_bGamePaused (bool) + // NetworkVarNames: m_bTerroristTimeOutActive (bool) + // NetworkVarNames: m_bCTTimeOutActive (bool) + // NetworkVarNames: m_flTerroristTimeOutRemaining (float) + // NetworkVarNames: m_flCTTimeOutRemaining (float) + // NetworkVarNames: m_nTerroristTimeOuts (int) + // NetworkVarNames: m_nCTTimeOuts (int) + // NetworkVarNames: m_bTechnicalTimeOut (bool) + // NetworkVarNames: m_bMatchWaitingForResume (bool) + // NetworkVarNames: m_iRoundTime (int) + // NetworkVarNames: m_fMatchStartTime (float) + // NetworkVarNames: m_fRoundStartTime (GameTime_t) + // NetworkVarNames: m_flRestartRoundTime (GameTime_t) + // NetworkVarNames: m_bGameRestart (bool) + // NetworkVarNames: m_flGameStartTime (float) + // NetworkVarNames: m_timeUntilNextPhaseStarts (float) + // NetworkVarNames: m_gamePhase (int) + // NetworkVarNames: m_totalRoundsPlayed (int) + // NetworkVarNames: m_nRoundsPlayedThisPhase (int) + // NetworkVarNames: m_nOvertimePlaying (int) + // NetworkVarNames: m_iHostagesRemaining (int) + // NetworkVarNames: m_bAnyHostageReached (bool) + // NetworkVarNames: m_bMapHasBombTarget (bool) + // NetworkVarNames: m_bMapHasRescueZone (bool) + // NetworkVarNames: m_bMapHasBuyZone (bool) + // NetworkVarNames: m_bIsQueuedMatchmaking (bool) + // NetworkVarNames: m_nQueuedMatchmakingMode (int) + // NetworkVarNames: m_bIsValveDS (bool) + // NetworkVarNames: m_bLogoMap (bool) + // NetworkVarNames: m_bPlayAllStepSoundsOnServer (bool) + // NetworkVarNames: m_iSpectatorSlotCount (int) + // NetworkVarNames: m_MatchDevice (int) + // NetworkVarNames: m_bHasMatchStarted (bool) + // NetworkVarNames: m_nNextMapInMapgroup (int) + // NetworkVarNames: m_szTournamentEventName (char) + // NetworkVarNames: m_szTournamentEventStage (char) + // NetworkVarNames: m_szMatchStatTxt (char) + // NetworkVarNames: m_szTournamentPredictionsTxt (char) + // NetworkVarNames: m_nTournamentPredictionsPct (int) + // NetworkVarNames: m_flCMMItemDropRevealStartTime (GameTime_t) + // NetworkVarNames: m_flCMMItemDropRevealEndTime (GameTime_t) + // NetworkVarNames: m_bIsDroppingItems (bool) + // NetworkVarNames: m_bIsQuestEligible (bool) + // NetworkVarNames: m_bIsHltvActive (bool) + // NetworkVarNames: m_nGuardianModeWaveNumber (int) + // NetworkVarNames: m_nGuardianModeSpecialKillsRemaining (int) + // NetworkVarNames: m_nGuardianModeSpecialWeaponNeeded (int) + // NetworkVarNames: m_numGlobalGiftsGiven (uint32) + // NetworkVarNames: m_numGlobalGifters (uint32) + // NetworkVarNames: m_numGlobalGiftsPeriodSeconds (uint32) + // NetworkVarNames: m_arrFeaturedGiftersAccounts (uint32) + // NetworkVarNames: m_arrFeaturedGiftersGifts (uint32) + // NetworkVarNames: m_arrProhibitedItemIndices (uint16) + // NetworkVarNames: m_arrTournamentActiveCasterAccounts (uint32) + // NetworkVarNames: m_numBestOfMaps (int) + // NetworkVarNames: m_nHalloweenMaskListSeed (int) + // NetworkVarNames: m_bBombDropped (bool) + // NetworkVarNames: m_bBombPlanted (bool) + // NetworkVarNames: m_iRoundWinStatus (int) + // NetworkVarNames: m_eRoundWinReason (int) + // NetworkVarNames: m_bTCantBuy (bool) + // NetworkVarNames: m_bCTCantBuy (bool) + // NetworkVarNames: m_flGuardianBuyUntilTime (GameTime_t) + // NetworkVarNames: m_iMatchStats_RoundResults (int) + // NetworkVarNames: m_iMatchStats_PlayersAlive_CT (int) + // NetworkVarNames: m_iMatchStats_PlayersAlive_T (int) + // NetworkVarNames: m_TeamRespawnWaveTimes (float) + // NetworkVarNames: m_flNextRespawnWave (GameTime_t) + // NetworkVarNames: m_nServerQuestID (int) + // NetworkVarNames: m_vMinimapMins (Vector) + // NetworkVarNames: m_vMinimapMaxs (Vector) + // NetworkVarNames: m_MinimapVerticalSectionHeights (float) + // NetworkVarNames: m_nEndMatchMapGroupVoteTypes (int) + // NetworkVarNames: m_nEndMatchMapGroupVoteOptions (int) + // NetworkVarNames: m_nEndMatchMapVoteWinner (int) + // NetworkVarNames: m_iNumConsecutiveCTLoses (int) + // NetworkVarNames: m_iNumConsecutiveTerroristLoses (int) + // NetworkVarNames: m_nMatchAbortedEarlyReason (int) + // NetworkVarNames: m_pGameModeRules (CCSGameModeRules*) + // NetworkVarNames: m_RetakeRules (CRetakeGameRules) + // NetworkVarNames: m_nMatchEndCount (uint8) + // NetworkVarNames: m_nTTeamIntroVariant (int) + // NetworkVarNames: m_nCTTeamIntroVariant (int) + // NetworkVarNames: m_bTeamIntroPeriod (bool) + // NetworkVarNames: m_iRoundEndWinnerTeam (int) + // NetworkVarNames: m_eRoundEndReason (int) + // NetworkVarNames: m_bRoundEndShowTimerDefend (bool) + // NetworkVarNames: m_iRoundEndTimerTime (int) + // NetworkVarNames: m_sRoundEndFunFactToken (CUtlString) + // NetworkVarNames: m_iRoundEndFunFactPlayerSlot (CPlayerSlot) + // NetworkVarNames: m_iRoundEndFunFactData1 (int) + // NetworkVarNames: m_iRoundEndFunFactData2 (int) + // NetworkVarNames: m_iRoundEndFunFactData3 (int) + // NetworkVarNames: m_sRoundEndMessage (CUtlString) + // NetworkVarNames: m_iRoundEndPlayerCount (int) + // NetworkVarNames: m_bRoundEndNoMusic (bool) + // NetworkVarNames: m_iRoundEndLegacy (int) + // NetworkVarNames: m_nRoundEndCount (uint8) + // NetworkVarNames: m_iRoundStartRoundNumber (int) + // NetworkVarNames: m_nRoundStartCount (uint8) + pub mod C_CSGameRules { + pub const __m_pChainEntity: usize = 0x8; // CNetworkVarChainer + pub const m_bFreezePeriod: usize = 0x30; // bool + pub const m_bWarmupPeriod: usize = 0x31; // bool + pub const m_fWarmupPeriodEnd: usize = 0x34; // GameTime_t + pub const m_fWarmupPeriodStart: usize = 0x38; // GameTime_t + pub const m_nTotalPausedTicks: usize = 0x3C; // int32 + pub const m_nPauseStartTick: usize = 0x40; // int32 + pub const m_bServerPaused: usize = 0x44; // bool + pub const m_bGamePaused: usize = 0x45; // bool + pub const m_bTerroristTimeOutActive: usize = 0x46; // bool + pub const m_bCTTimeOutActive: usize = 0x47; // bool + pub const m_flTerroristTimeOutRemaining: usize = 0x48; // float32 + pub const m_flCTTimeOutRemaining: usize = 0x4C; // float32 + pub const m_nTerroristTimeOuts: usize = 0x50; // int32 + pub const m_nCTTimeOuts: usize = 0x54; // int32 + pub const m_bTechnicalTimeOut: usize = 0x58; // bool + pub const m_bMatchWaitingForResume: usize = 0x59; // bool + pub const m_iRoundTime: usize = 0x5C; // int32 + pub const m_fMatchStartTime: usize = 0x60; // float32 + pub const m_fRoundStartTime: usize = 0x64; // GameTime_t + pub const m_flRestartRoundTime: usize = 0x68; // GameTime_t + pub const m_bGameRestart: usize = 0x6C; // bool + pub const m_flGameStartTime: usize = 0x70; // float32 + pub const m_timeUntilNextPhaseStarts: usize = 0x74; // float32 + pub const m_gamePhase: usize = 0x78; // int32 + pub const m_totalRoundsPlayed: usize = 0x7C; // int32 + pub const m_nRoundsPlayedThisPhase: usize = 0x80; // int32 + pub const m_nOvertimePlaying: usize = 0x84; // int32 + pub const m_iHostagesRemaining: usize = 0x88; // int32 + pub const m_bAnyHostageReached: usize = 0x8C; // bool + pub const m_bMapHasBombTarget: usize = 0x8D; // bool + pub const m_bMapHasRescueZone: usize = 0x8E; // bool + pub const m_bMapHasBuyZone: usize = 0x8F; // bool + pub const m_bIsQueuedMatchmaking: usize = 0x90; // bool + pub const m_nQueuedMatchmakingMode: usize = 0x94; // int32 + pub const m_bIsValveDS: usize = 0x98; // bool + pub const m_bLogoMap: usize = 0x99; // bool + pub const m_bPlayAllStepSoundsOnServer: usize = 0x9A; // bool + pub const m_iSpectatorSlotCount: usize = 0x9C; // int32 + pub const m_MatchDevice: usize = 0xA0; // int32 + pub const m_bHasMatchStarted: usize = 0xA4; // bool + pub const m_nNextMapInMapgroup: usize = 0xA8; // int32 + pub const m_szTournamentEventName: usize = 0xAC; // char[512] + pub const m_szTournamentEventStage: usize = 0x2AC; // char[512] + pub const m_szMatchStatTxt: usize = 0x4AC; // char[512] + pub const m_szTournamentPredictionsTxt: usize = 0x6AC; // char[512] + pub const m_nTournamentPredictionsPct: usize = 0x8AC; // int32 + pub const m_flCMMItemDropRevealStartTime: usize = 0x8B0; // GameTime_t + pub const m_flCMMItemDropRevealEndTime: usize = 0x8B4; // GameTime_t + pub const m_bIsDroppingItems: usize = 0x8B8; // bool + pub const m_bIsQuestEligible: usize = 0x8B9; // bool + pub const m_bIsHltvActive: usize = 0x8BA; // bool + pub const m_nGuardianModeWaveNumber: usize = 0x8BC; // int32 + pub const m_nGuardianModeSpecialKillsRemaining: usize = 0x8C0; // int32 + pub const m_nGuardianModeSpecialWeaponNeeded: usize = 0x8C4; // int32 + pub const m_nGuardianGrenadesToGiveBots: usize = 0x8C8; // int32 + pub const m_nNumHeaviesToSpawn: usize = 0x8CC; // int32 + pub const m_numGlobalGiftsGiven: usize = 0x8D0; // uint32 + pub const m_numGlobalGifters: usize = 0x8D4; // uint32 + pub const m_numGlobalGiftsPeriodSeconds: usize = 0x8D8; // uint32 + pub const m_arrFeaturedGiftersAccounts: usize = 0x8DC; // uint32[4] + pub const m_arrFeaturedGiftersGifts: usize = 0x8EC; // uint32[4] + pub const m_arrProhibitedItemIndices: usize = 0x8FC; // uint16[100] + pub const m_arrTournamentActiveCasterAccounts: usize = 0x9C4; // uint32[4] + pub const m_numBestOfMaps: usize = 0x9D4; // int32 + pub const m_nHalloweenMaskListSeed: usize = 0x9D8; // int32 + pub const m_bBombDropped: usize = 0x9DC; // bool + pub const m_bBombPlanted: usize = 0x9DD; // bool + pub const m_iRoundWinStatus: usize = 0x9E0; // int32 + pub const m_eRoundWinReason: usize = 0x9E4; // int32 + pub const m_bTCantBuy: usize = 0x9E8; // bool + pub const m_bCTCantBuy: usize = 0x9E9; // bool + pub const m_flGuardianBuyUntilTime: usize = 0x9EC; // GameTime_t + pub const m_iMatchStats_RoundResults: usize = 0x9F0; // int32[30] + pub const m_iMatchStats_PlayersAlive_CT: usize = 0xA68; // int32[30] + pub const m_iMatchStats_PlayersAlive_T: usize = 0xAE0; // int32[30] + pub const m_TeamRespawnWaveTimes: usize = 0xB58; // float32[32] + pub const m_flNextRespawnWave: usize = 0xBD8; // GameTime_t[32] + pub const m_nServerQuestID: usize = 0xC58; // int32 + pub const m_vMinimapMins: usize = 0xC5C; // Vector + pub const m_vMinimapMaxs: usize = 0xC68; // Vector + pub const m_MinimapVerticalSectionHeights: usize = 0xC74; // float32[8] + pub const m_bDontIncrementCoopWave: usize = 0xC94; // bool + pub const m_bSpawnedTerrorHuntHeavy: usize = 0xC95; // bool + pub const m_nEndMatchMapGroupVoteTypes: usize = 0xC98; // int32[10] + pub const m_nEndMatchMapGroupVoteOptions: usize = 0xCC0; // int32[10] + pub const m_nEndMatchMapVoteWinner: usize = 0xCE8; // int32 + pub const m_iNumConsecutiveCTLoses: usize = 0xCEC; // int32 + pub const m_iNumConsecutiveTerroristLoses: usize = 0xCF0; // int32 + pub const m_bMarkClientStopRecordAtRoundEnd: usize = 0xD10; // bool + pub const m_nMatchAbortedEarlyReason: usize = 0xD68; // int32 + pub const m_bHasTriggeredRoundStartMusic: usize = 0xD6C; // bool + pub const m_bHasTriggeredCoopSpawnReset: usize = 0xD6D; // bool + pub const m_bSwitchingTeamsAtRoundReset: usize = 0xD6E; // bool + pub const m_pGameModeRules: usize = 0xD88; // CCSGameModeRules* + pub const m_RetakeRules: usize = 0xD90; // C_RetakeGameRules + pub const m_nMatchEndCount: usize = 0xEA8; // uint8 + pub const m_nTTeamIntroVariant: usize = 0xEAC; // int32 + pub const m_nCTTeamIntroVariant: usize = 0xEB0; // int32 + pub const m_bTeamIntroPeriod: usize = 0xEB4; // bool + pub const m_iRoundEndWinnerTeam: usize = 0xEB8; // int32 + pub const m_eRoundEndReason: usize = 0xEBC; // int32 + pub const m_bRoundEndShowTimerDefend: usize = 0xEC0; // bool + pub const m_iRoundEndTimerTime: usize = 0xEC4; // int32 + pub const m_sRoundEndFunFactToken: usize = 0xEC8; // CUtlString + pub const m_iRoundEndFunFactPlayerSlot: usize = 0xED0; // CPlayerSlot + pub const m_iRoundEndFunFactData1: usize = 0xED4; // int32 + pub const m_iRoundEndFunFactData2: usize = 0xED8; // int32 + pub const m_iRoundEndFunFactData3: usize = 0xEDC; // int32 + pub const m_sRoundEndMessage: usize = 0xEE0; // CUtlString + pub const m_iRoundEndPlayerCount: usize = 0xEE8; // int32 + pub const m_bRoundEndNoMusic: usize = 0xEEC; // bool + pub const m_iRoundEndLegacy: usize = 0xEF0; // int32 + pub const m_nRoundEndCount: usize = 0xEF4; // uint8 + pub const m_iRoundStartRoundNumber: usize = 0xEF8; // int32 + pub const m_nRoundStartCount: usize = 0xEFC; // uint8 + pub const m_flLastPerfSampleTime: usize = 0x4F08; // float64 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CCSTakeDamageInfoAPI { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + pub mod CCSGameModeScript { + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_WeaponSequence (CUtlString) + pub mod CCSGameModeRules_ArmsRace { + pub const m_WeaponSequence: usize = 0x38; // C_NetworkUtlVectorBase + } + // Parent: CCSGameModeScript + // Fields count: 1 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + pub mod CCSArmsRaceScript { + pub const m_pOuter: usize = 0xD8; // CCSGameModeRules_ArmsRace* + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_flDMBonusStartTime (GameTime_t) + // NetworkVarNames: m_flDMBonusTimeLength (float) + // NetworkVarNames: m_nDMBonusWeaponLoadoutSlot (int16) + pub mod CCSGameModeRules_Deathmatch { + pub const m_flDMBonusStartTime: usize = 0x38; // GameTime_t + pub const m_flDMBonusTimeLength: usize = 0x3C; // float32 + pub const m_nDMBonusWeaponLoadoutSlot: usize = 0x40; // int16 + } + // Parent: CCSGameModeScript + // Fields count: 1 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + pub mod CCSDeathmatchScript { + pub const m_pOuter: usize = 0xD8; // CCSGameModeRules_Deathmatch* + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_nMatchSeed (int) + // NetworkVarNames: m_bBlockersPresent (bool) + // NetworkVarNames: m_bRoundInProgress (bool) + // NetworkVarNames: m_iFirstSecondHalfRound (int) + // NetworkVarNames: m_iBombSite (int) + pub mod C_RetakeGameRules { + pub const m_nMatchSeed: usize = 0xF8; // int32 + pub const m_bBlockersPresent: usize = 0xFC; // bool + pub const m_bRoundInProgress: usize = 0xFD; // bool + pub const m_iFirstSecondHalfRound: usize = 0x100; // int32 + pub const m_iBombSite: usize = 0x104; // int32 + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_iKills (int) + // NetworkVarNames: m_iDeaths (int) + // NetworkVarNames: m_iAssists (int) + // NetworkVarNames: m_iDamage (int) + // NetworkVarNames: m_iEquipmentValue (int) + // NetworkVarNames: m_iMoneySaved (int) + // NetworkVarNames: m_iKillReward (int) + // NetworkVarNames: m_iLiveTime (int) + // NetworkVarNames: m_iHeadShotKills (int) + // NetworkVarNames: m_iObjective (int) + // NetworkVarNames: m_iCashEarned (int) + // NetworkVarNames: m_iUtilityDamage (int) + // NetworkVarNames: m_iEnemiesFlashed (int) + pub mod CSPerRoundStats_t { + pub const m_iKills: usize = 0x30; // int32 + pub const m_iDeaths: usize = 0x34; // int32 + pub const m_iAssists: usize = 0x38; // int32 + pub const m_iDamage: usize = 0x3C; // int32 + pub const m_iEquipmentValue: usize = 0x40; // int32 + pub const m_iMoneySaved: usize = 0x44; // int32 + pub const m_iKillReward: usize = 0x48; // int32 + pub const m_iLiveTime: usize = 0x4C; // int32 + pub const m_iHeadShotKills: usize = 0x50; // int32 + pub const m_iObjective: usize = 0x54; // int32 + pub const m_iCashEarned: usize = 0x58; // int32 + pub const m_iUtilityDamage: usize = 0x5C; // int32 + pub const m_iEnemiesFlashed: usize = 0x60; // int32 + } + // Parent: CSPerRoundStats_t + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_iEnemy5Ks (int) + // NetworkVarNames: m_iEnemy4Ks (int) + // NetworkVarNames: m_iEnemy3Ks (int) + // NetworkVarNames: m_iEnemyKnifeKills (int) + // NetworkVarNames: m_iEnemyTaserKills (int) + pub mod CSMatchStats_t { + pub const m_iEnemy5Ks: usize = 0x64; // int32 + pub const m_iEnemy4Ks: usize = 0x68; // int32 + pub const m_iEnemy3Ks: usize = 0x6C; // int32 + pub const m_iEnemyKnifeKills: usize = 0x70; // int32 + pub const m_iEnemyTaserKills: usize = 0x74; // int32 + } + // Parent: C_BaseEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_nVariant (int) + // NetworkVarNames: m_nRandom (int) + // NetworkVarNames: m_nOrdinal (int) + // NetworkVarNames: m_sWeaponName (CUtlString) + // NetworkVarNames: m_xuid (XUID) + // NetworkVarNames: m_agentItem (CEconItemView) + // NetworkVarNames: m_glovesItem (CEconItemView) + // NetworkVarNames: m_weaponItem (CEconItemView) + pub mod C_CSGO_TeamPreviewCharacterPosition { + pub const m_nVariant: usize = 0x6D0; // int32 + pub const m_nRandom: usize = 0x6D4; // int32 + pub const m_nOrdinal: usize = 0x6D8; // int32 + pub const m_sWeaponName: usize = 0x6E0; // CUtlString + pub const m_xuid: usize = 0x6E8; // uint64 + pub const m_agentItem: usize = 0x6F0; // C_EconItemView + pub const m_glovesItem: usize = 0x1A40; // C_EconItemView + pub const m_weaponItem: usize = 0x2D90; // C_EconItemView + } + // Parent: C_BaseEntity + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_hPlayer (CHandle) + // NetworkVarNames: m_hPingedEntity (CHandle) + // NetworkVarNames: m_iType (int) + // NetworkVarNames: m_bUrgent (bool) + // NetworkVarNames: m_szPlaceName (char) + pub mod C_PlayerPing { + pub const m_hPlayer: usize = 0x700; // CHandle + pub const m_hPingedEntity: usize = 0x704; // CHandle + pub const m_iType: usize = 0x708; // int32 + pub const m_bUrgent: usize = 0x70C; // bool + pub const m_szPlaceName: usize = 0x70D; // char[18] + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_hPlayerPing (CHandle) + pub mod CCSPlayer_PingServices { + pub const m_hPlayerPing: usize = 0x40; // CHandle + } + // Parent: C_BaseEntity + // Fields count: 10 + // + // Metadata: + // NetworkVarNames: m_bHostageAlive (bool) + // NetworkVarNames: m_isHostageFollowingSomeone (bool) + // NetworkVarNames: m_iHostageEntityIDs (CEntityIndex) + // NetworkVarNames: m_bombsiteCenterA (Vector) + // NetworkVarNames: m_bombsiteCenterB (Vector) + // NetworkVarNames: m_hostageRescueX (int) + // NetworkVarNames: m_hostageRescueY (int) + // NetworkVarNames: m_hostageRescueZ (int) + // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) + pub mod C_CSPlayerResource { + pub const m_bHostageAlive: usize = 0x6D0; // bool[12] + pub const m_isHostageFollowingSomeone: usize = 0x6DC; // bool[12] + pub const m_iHostageEntityIDs: usize = 0x6E8; // CEntityIndex[12] + pub const m_bombsiteCenterA: usize = 0x718; // Vector + pub const m_bombsiteCenterB: usize = 0x724; // Vector + pub const m_hostageRescueX: usize = 0x730; // int32[4] + pub const m_hostageRescueY: usize = 0x740; // int32[4] + pub const m_hostageRescueZ: usize = 0x750; // int32[4] + pub const m_bEndMatchNextMapAllVoted: usize = 0x760; // bool + pub const m_foundGoalPositions: usize = 0x761; // bool + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CCSPlayerControllerAPI { + } + // Parent: CPlayer_CameraServices + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_iFOV (uint32) + // NetworkVarNames: m_iFOVStart (uint32) + // NetworkVarNames: m_flFOVTime (GameTime_t) + // NetworkVarNames: m_flFOVRate (float32) + // NetworkVarNames: m_hZoomOwner (CHandle) + pub mod CCSPlayerBase_CameraServices { + pub const m_iFOV: usize = 0x210; // uint32 + pub const m_iFOVStart: usize = 0x214; // uint32 + pub const m_flFOVTime: usize = 0x218; // GameTime_t + pub const m_flFOVRate: usize = 0x21C; // float32 + pub const m_hZoomOwner: usize = 0x220; // CHandle + pub const m_flLastShotFOV: usize = 0x224; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_nItemDefIndex (uint16) + // NetworkVarNames: m_nCount (uint16) + pub mod WeaponPurchaseCount_t { + pub const m_nItemDefIndex: usize = 0x30; // uint16 + pub const m_nCount: usize = 0x32; // uint16 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t) + pub mod WeaponPurchaseTracker_t { + pub const m_weaponPurchases: usize = 0x8; // C_UtlVectorEmbeddedNetworkVar + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_bIsRescuing (bool) + // NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t) + // NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t) + pub mod CCSPlayer_ActionTrackingServices { + pub const m_hLastWeaponBeforeC4AutoSwitch: usize = 0x40; // CHandle + pub const m_bIsRescuing: usize = 0x44; // bool + pub const m_weaponPurchasesThisMatch: usize = 0x48; // WeaponPurchaseTracker_t + pub const m_weaponPurchasesThisRound: usize = 0xA0; // WeaponPurchaseTracker_t + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_totalHitsOnServer (int32) + pub mod CCSPlayer_BulletServices { + pub const m_totalHitsOnServer: usize = 0x40; // int32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_unDefIdx (item_definition_index_t) + // NetworkVarNames: m_nCost (int) + // NetworkVarNames: m_nPrevArmor (int) + // NetworkVarNames: m_bPrevHelmet (bool) + // NetworkVarNames: m_hItem (CEntityHandle) + pub mod SellbackPurchaseEntry_t { + pub const m_unDefIdx: usize = 0x30; // uint16 + pub const m_nCost: usize = 0x34; // int32 + pub const m_nPrevArmor: usize = 0x38; // int32 + pub const m_bPrevHelmet: usize = 0x3C; // bool + pub const m_hItem: usize = 0x40; // CEntityHandle + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t) + pub mod CCSPlayer_BuyServices { + pub const m_vecSellbackPurchaseEntries: usize = 0x40; // C_UtlVectorEmbeddedNetworkVar + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hCarriedHostage (CHandle) + // NetworkVarNames: m_hCarriedHostageProp (CHandle) + pub mod CCSPlayer_HostageServices { + pub const m_hCarriedHostage: usize = 0x40; // CHandle + pub const m_hCarriedHostageProp: usize = 0x44; // CHandle + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_bHasDefuser (bool) + // NetworkVarNames: m_bHasHelmet (bool) + // NetworkVarNames: m_bHasHeavyArmor (bool) + pub mod CCSPlayer_ItemServices { + pub const m_bHasDefuser: usize = 0x40; // bool + pub const m_bHasHelmet: usize = 0x41; // bool + pub const m_bHasHeavyArmor: usize = 0x42; // bool + } + // Parent: CPlayer_MovementServices_Humanoid + // Fields count: 37 + // + // Metadata: + // NetworkVarNames: m_flMaxFallVelocity (float) + // NetworkVarNames: m_vecLadderNormal (Vector) + // NetworkVarNames: m_nLadderSurfacePropIndex (int) + // NetworkVarNames: m_flDuckAmount (float) + // NetworkVarNames: m_flDuckSpeed (float) + // NetworkVarNames: m_bDuckOverride (bool) + // NetworkVarNames: m_bDesiresDuck (bool) + // NetworkVarNames: m_nDuckTimeMsecs (uint32) + // NetworkVarNames: m_nDuckJumpTimeMsecs (uint32) + // NetworkVarNames: m_nJumpTimeMsecs (uint32) + // NetworkVarNames: m_flLastDuckTime (float) + // NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int) + // NetworkVarNames: m_bOldJumpPressed (bool) + // NetworkVarNames: m_flJumpUntil (float) + // NetworkVarNames: m_flJumpVel (float) + // NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t) + // NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t) + // NetworkVarNames: m_flOffsetTickCompleteTime (float) + // NetworkVarNames: m_flOffsetTickStashedSpeed (float) + // NetworkVarNames: m_flStamina (float) + pub mod CCSPlayer_MovementServices { + pub const m_flMaxFallVelocity: usize = 0x214; // float32 + pub const m_vecLadderNormal: usize = 0x218; // Vector + pub const m_nLadderSurfacePropIndex: usize = 0x224; // int32 + pub const m_flDuckAmount: usize = 0x228; // float32 + pub const m_flDuckSpeed: usize = 0x22C; // float32 + pub const m_bDuckOverride: usize = 0x230; // bool + pub const m_bDesiresDuck: usize = 0x231; // bool + pub const m_flDuckOffset: usize = 0x234; // float32 + pub const m_nDuckTimeMsecs: usize = 0x238; // uint32 + pub const m_nDuckJumpTimeMsecs: usize = 0x23C; // uint32 + pub const m_nJumpTimeMsecs: usize = 0x240; // uint32 + pub const m_flLastDuckTime: usize = 0x244; // float32 + pub const m_vecLastPositionAtFullCrouchSpeed: usize = 0x250; // Vector2D + pub const m_duckUntilOnGround: usize = 0x258; // bool + pub const m_bHasWalkMovedSinceLastJump: usize = 0x259; // bool + pub const m_bInStuckTest: usize = 0x25A; // bool + pub const m_flStuckCheckTime: usize = 0x268; // float32[64][2] + pub const m_nTraceCount: usize = 0x468; // int32 + pub const m_StuckLast: usize = 0x46C; // int32 + pub const m_bSpeedCropped: usize = 0x470; // bool + pub const m_nOldWaterLevel: usize = 0x474; // int32 + pub const m_flWaterEntryTime: usize = 0x478; // float32 + pub const m_vecForward: usize = 0x47C; // Vector + pub const m_vecLeft: usize = 0x488; // Vector + pub const m_vecUp: usize = 0x494; // Vector + pub const m_nGameCodeHasMovedPlayerAfterCommand: usize = 0x4A0; // int32 + pub const m_bOldJumpPressed: usize = 0x4A4; // bool + pub const m_flJumpPressedTime: usize = 0x4A8; // float32 + pub const m_flJumpUntil: usize = 0x4AC; // float32 + pub const m_flJumpVel: usize = 0x4B0; // float32 + pub const m_fStashGrenadeParameterWhen: usize = 0x4B4; // GameTime_t + pub const m_nButtonDownMaskPrev: usize = 0x4B8; // uint64 + pub const m_flOffsetTickCompleteTime: usize = 0x4C0; // float32 + pub const m_flOffsetTickStashedSpeed: usize = 0x4C4; // float32 + pub const m_flStamina: usize = 0x4C8; // float32 + pub const m_flHeightAtJumpStart: usize = 0x4CC; // float32 + pub const m_flMaxJumpHeightThisJump: usize = 0x4D0; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_hViewModel (CHandle) + pub mod CCSPlayer_ViewModelServices { + pub const m_hViewModel: usize = 0x40; // CHandle[3] + } + // Parent: CPlayer_WeaponServices + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_flNextAttack (GameTime_t) + // NetworkVarNames: m_bIsLookingAtWeapon (bool) + // NetworkVarNames: m_bIsHoldingLookAtWeapon (bool) + pub mod CCSPlayer_WeaponServices { + pub const m_flNextAttack: usize = 0xB8; // GameTime_t + pub const m_bIsLookingAtWeapon: usize = 0xBC; // bool + pub const m_bIsHoldingLookAtWeapon: usize = 0xBD; // bool + pub const m_nOldShootPositionHistoryCount: usize = 0xC0; // uint32 + pub const m_nOldInputHistoryCount: usize = 0x458; // uint32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_perRoundStats (CSPerRoundStats_t) + // NetworkVarNames: m_matchStats (CSMatchStats_t) + // NetworkVarNames: m_iNumRoundKills (int) + // NetworkVarNames: m_iNumRoundKillsHeadshots (int) + // NetworkVarNames: m_unTotalRoundDamageDealt (uint32) + pub mod CCSPlayerController_ActionTrackingServices { + pub const m_perRoundStats: usize = 0x40; // C_UtlVectorEmbeddedNetworkVar + pub const m_matchStats: usize = 0x90; // CSMatchStats_t + pub const m_iNumRoundKills: usize = 0x108; // int32 + pub const m_iNumRoundKillsHeadshots: usize = 0x10C; // int32 + pub const m_unTotalRoundDamageDealt: usize = 0x110; // uint32 + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_PlayerDamager (CHandle) + // NetworkVarNames: m_PlayerRecipient (CHandle) + // NetworkVarNames: m_hPlayerControllerDamager (CHandle) + // NetworkVarNames: m_hPlayerControllerRecipient (CHandle) + // NetworkVarNames: m_szPlayerDamagerName (CUtlString) + // NetworkVarNames: m_szPlayerRecipientName (CUtlString) + // NetworkVarNames: m_DamagerXuid (uint64) + // NetworkVarNames: m_RecipientXuid (uint64) + // NetworkVarNames: m_iDamage (int) + // NetworkVarNames: m_iActualHealthRemoved (int) + // NetworkVarNames: m_iNumHits (int) + // NetworkVarNames: m_iLastBulletUpdate (int) + // NetworkVarNames: m_bIsOtherEnemy (bool) + // NetworkVarNames: m_killType (EKillTypes_t) + pub mod CDamageRecord { + pub const m_PlayerDamager: usize = 0x28; // CHandle + pub const m_PlayerRecipient: usize = 0x2C; // CHandle + pub const m_hPlayerControllerDamager: usize = 0x30; // CHandle + pub const m_hPlayerControllerRecipient: usize = 0x34; // CHandle + pub const m_szPlayerDamagerName: usize = 0x38; // CUtlString + pub const m_szPlayerRecipientName: usize = 0x40; // CUtlString + pub const m_DamagerXuid: usize = 0x48; // uint64 + pub const m_RecipientXuid: usize = 0x50; // uint64 + pub const m_iDamage: usize = 0x58; // int32 + pub const m_iActualHealthRemoved: usize = 0x5C; // int32 + pub const m_iNumHits: usize = 0x60; // int32 + pub const m_iLastBulletUpdate: usize = 0x64; // int32 + pub const m_bIsOtherEnemy: usize = 0x68; // bool + pub const m_killType: usize = 0x69; // EKillTypes_t + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_nSendUpdate (int) + // NetworkVarNames: m_DamageList (CDamageRecord) + pub mod CCSPlayerController_DamageServices { + pub const m_nSendUpdate: usize = 0x40; // int32 + pub const m_DamageList: usize = 0x48; // C_UtlVectorEmbeddedNetworkVar + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_iAccount (int) + // NetworkVarNames: m_iStartAccount (int) + // NetworkVarNames: m_iTotalCashSpent (int) + // NetworkVarNames: m_iCashSpentThisRound (int) + pub mod CCSPlayerController_InGameMoneyServices { + pub const m_iAccount: usize = 0x40; // int32 + pub const m_iStartAccount: usize = 0x44; // int32 + pub const m_iTotalCashSpent: usize = 0x48; // int32 + pub const m_iCashSpentThisRound: usize = 0x4C; // int32 + pub const m_nPreviousAccount: usize = 0x50; // int32 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_unMusicID (item_definition_index_t) + // NetworkVarNames: m_rank (MedalRank_t) + // NetworkVarNames: m_nPersonaDataPublicLevel (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsLeader (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsTeacher (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsFriendly (int) + // NetworkVarNames: m_nPersonaDataXpTrailLevel (int) + // NetworkVarNames: m_vecServerAuthoritativeWeaponSlots (ServerAuthoritativeWeaponSlot_t) + pub mod CCSPlayerController_InventoryServices { + pub const m_unMusicID: usize = 0x40; // uint16 + pub const m_rank: usize = 0x44; // MedalRank_t[6] + pub const m_nPersonaDataPublicLevel: usize = 0x5C; // int32 + pub const m_nPersonaDataPublicCommendsLeader: usize = 0x60; // int32 + pub const m_nPersonaDataPublicCommendsTeacher: usize = 0x64; // int32 + pub const m_nPersonaDataPublicCommendsFriendly: usize = 0x68; // int32 + pub const m_nPersonaDataXpTrailLevel: usize = 0x6C; // int32 + pub const m_vecServerAuthoritativeWeaponSlots: usize = 0x70; // C_UtlVectorEmbeddedNetworkVar + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CCSWeaponBaseVDataAPI { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CCSWeaponBaseAPI { + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyElementNameFn + pub mod CompositeMaterialMatchFilter_t { + pub const m_nCompositeMaterialMatchFilterType: usize = 0x0; // CompositeMaterialMatchFilterType_t + pub const m_strMatchFilter: usize = 0x8; // CUtlString + pub const m_strMatchValue: usize = 0x10; // CUtlString + pub const m_bPassWhenTrue: usize = 0x18; // bool + } + // Parent: None + // Fields count: 34 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyElementNameFn + pub mod CompositeMaterialInputLooseVariable_t { + pub const m_strName: usize = 0x0; // CUtlString + pub const m_bExposeExternally: usize = 0x8; // bool + pub const m_strExposedFriendlyName: usize = 0x10; // CUtlString + pub const m_strExposedFriendlyGroupName: usize = 0x18; // CUtlString + pub const m_bExposedVariableIsFixedRange: usize = 0x20; // bool + pub const m_strExposedVisibleWhenTrue: usize = 0x28; // CUtlString + pub const m_strExposedHiddenWhenTrue: usize = 0x30; // CUtlString + pub const m_nVariableType: usize = 0x38; // CompositeMaterialInputLooseVariableType_t + pub const m_bValueBoolean: usize = 0x3C; // bool + pub const m_nValueIntX: usize = 0x40; // int32 + pub const m_nValueIntY: usize = 0x44; // int32 + pub const m_nValueIntZ: usize = 0x48; // int32 + pub const m_nValueIntW: usize = 0x4C; // int32 + pub const m_bHasFloatBounds: usize = 0x50; // bool + pub const m_flValueFloatX: usize = 0x54; // float32 + pub const m_flValueFloatX_Min: usize = 0x58; // float32 + pub const m_flValueFloatX_Max: usize = 0x5C; // float32 + pub const m_flValueFloatY: usize = 0x60; // float32 + pub const m_flValueFloatY_Min: usize = 0x64; // float32 + pub const m_flValueFloatY_Max: usize = 0x68; // float32 + pub const m_flValueFloatZ: usize = 0x6C; // float32 + pub const m_flValueFloatZ_Min: usize = 0x70; // float32 + pub const m_flValueFloatZ_Max: usize = 0x74; // float32 + pub const m_flValueFloatW: usize = 0x78; // float32 + pub const m_flValueFloatW_Min: usize = 0x7C; // float32 + pub const m_flValueFloatW_Max: usize = 0x80; // float32 + pub const m_cValueColor4: usize = 0x84; // Color + pub const m_nValueSystemVar: usize = 0x88; // CompositeMaterialVarSystemVar_t + pub const m_strResourceMaterial: usize = 0x90; // CResourceName + pub const m_strTextureContentAssetPath: usize = 0x170; // CUtlString + pub const m_strTextureRuntimeResourcePath: usize = 0x178; // CResourceName + pub const m_strTextureCompilationVtexTemplate: usize = 0x258; // CUtlString + pub const m_nTextureType: usize = 0x260; // CompositeMaterialInputTextureType_t + pub const m_strString: usize = 0x268; // CUtlString + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyElementNameFn + pub mod CompMatMutatorCondition_t { + pub const m_nMutatorCondition: usize = 0x0; // CompMatPropertyMutatorConditionType_t + pub const m_strMutatorConditionContainerName: usize = 0x8; // CUtlString + pub const m_strMutatorConditionContainerVarName: usize = 0x10; // CUtlString + pub const m_strMutatorConditionContainerVarValue: usize = 0x18; // CUtlString + pub const m_bPassWhenTrue: usize = 0x20; // bool + } + // Parent: None + // Fields count: 28 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyElementNameFn + pub mod CompMatPropertyMutator_t { + pub const m_bEnabled: usize = 0x0; // bool + pub const m_nMutatorCommandType: usize = 0x4; // CompMatPropertyMutatorType_t + pub const m_strInitWith_Container: usize = 0x8; // CUtlString + pub const m_strCopyProperty_InputContainerSrc: usize = 0x10; // CUtlString + pub const m_strCopyProperty_InputContainerProperty: usize = 0x18; // CUtlString + pub const m_strCopyProperty_TargetProperty: usize = 0x20; // CUtlString + pub const m_strRandomRollInputVars_SeedInputVar: usize = 0x28; // CUtlString + pub const m_vecRandomRollInputVars_InputVarsToRoll: usize = 0x30; // CUtlVector + pub const m_strCopyMatchingKeys_InputContainerSrc: usize = 0x48; // CUtlString + pub const m_strCopyKeysWithSuffix_InputContainerSrc: usize = 0x50; // CUtlString + pub const m_strCopyKeysWithSuffix_FindSuffix: usize = 0x58; // CUtlString + pub const m_strCopyKeysWithSuffix_ReplaceSuffix: usize = 0x60; // CUtlString + pub const m_nSetValue_Value: usize = 0x68; // CompositeMaterialInputLooseVariable_t + pub const m_strGenerateTexture_TargetParam: usize = 0x2D8; // CUtlString + pub const m_strGenerateTexture_InitialContainer: usize = 0x2E0; // CUtlString + pub const m_nResolution: usize = 0x2E8; // int32 + pub const m_bIsScratchTarget: usize = 0x2EC; // bool + pub const m_bSplatDebugInfo: usize = 0x2ED; // bool + pub const m_bCaptureInRenderDoc: usize = 0x2EE; // bool + pub const m_vecTexGenInstructions: usize = 0x2F0; // CUtlVector + pub const m_vecConditionalMutators: usize = 0x308; // CUtlVector + pub const m_strPopInputQueue_Container: usize = 0x320; // CUtlString + pub const m_strDrawText_InputContainerSrc: usize = 0x328; // CUtlString + pub const m_strDrawText_InputContainerProperty: usize = 0x330; // CUtlString + pub const m_vecDrawText_Position: usize = 0x338; // Vector2D + pub const m_colDrawText_Color: usize = 0x340; // Color + pub const m_strDrawText_Font: usize = 0x348; // CUtlString + pub const m_vecConditions: usize = 0x350; // CUtlVector + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyElementNameFn + pub mod CompositeMaterialInputContainer_t { + pub const m_bEnabled: usize = 0x0; // bool + pub const m_nCompositeMaterialInputContainerSourceType: usize = 0x4; // CompositeMaterialInputContainerSourceType_t + pub const m_strSpecificContainerMaterial: usize = 0x8; // CResourceName + pub const m_strAttrName: usize = 0xE8; // CUtlString + pub const m_strAlias: usize = 0xF0; // CUtlString + pub const m_vecLooseVariables: usize = 0xF8; // CUtlVector + pub const m_strAttrNameForVar: usize = 0x110; // CUtlString + pub const m_bExposeExternally: usize = 0x118; // bool + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyElementNameFn + pub mod CompositeMaterialAssemblyProcedure_t { + pub const m_vecCompMatIncludes: usize = 0x0; // CUtlVector + pub const m_vecMatchFilters: usize = 0x18; // CUtlVector + pub const m_vecCompositeInputContainers: usize = 0x30; // CUtlVector + pub const m_vecPropertyMutators: usize = 0x48; // CUtlVector + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MPropertyElementNameFn + pub mod GeneratedTextureHandle_t { + pub const m_strBitmapName: usize = 0x0; // CUtlString + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MPropertyElementNameFn + pub mod CompositeMaterial_t { + pub const m_TargetKVs: usize = 0x8; // KeyValues3 + pub const m_PreGenerationKVs: usize = 0x18; // KeyValues3 + pub const m_FinalKVs: usize = 0x28; // KeyValues3 + pub const m_vecGeneratedTextures: usize = 0x40; // CUtlVector + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CompositeMaterialEditorPoint_t { + pub const m_ModelName: usize = 0x0; // CResourceName + pub const m_nSequenceIndex: usize = 0xE0; // int32 + pub const m_flCycle: usize = 0xE4; // float32 + pub const m_KVModelStateChoices: usize = 0xE8; // KeyValues3 + pub const m_bEnableChildModel: usize = 0xF8; // bool + pub const m_ChildModelName: usize = 0x100; // CResourceName + pub const m_vecCompositeMaterialAssemblyProcedures: usize = 0x1E0; // CUtlVector + pub const m_vecCompositeMaterials: usize = 0x1F8; // CUtlVector + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CCompositeMaterialEditorDoc { + pub const m_nVersion: usize = 0x8; // int32 + pub const m_Points: usize = 0x10; // CUtlVector + pub const m_KVthumbnail: usize = 0x28; // KeyValues3 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod C_CSObserverPawnAPI { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod C_CSPlayerPawnAPI { + } + // Parent: C_BaseEntity + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_iActiveIssueIndex (int) + // NetworkVarNames: m_iOnlyTeamToVote (int) + // NetworkVarNames: m_nVoteOptionCount (int) + // NetworkVarNames: m_nPotentialVotes (int) + // NetworkVarNames: m_bIsYesNoVote (bool) + pub mod C_VoteController { + pub const m_iActiveIssueIndex: usize = 0x6DC; // int32 + pub const m_iOnlyTeamToVote: usize = 0x6E0; // int32 + pub const m_nVoteOptionCount: usize = 0x6E4; // int32[5] + pub const m_nPotentialVotes: usize = 0x6F8; // int32 + pub const m_bVotesDirty: usize = 0x6FC; // bool + pub const m_bTypeDirty: usize = 0x6FD; // bool + pub const m_bIsYesNoVote: usize = 0x6FE; // bool + } + // Parent: C_BaseEntity + // Fields count: 17 + // + // Metadata: + // NetworkVarNames: m_nDraftType (int) + // NetworkVarNames: m_nTeamWinningCoinToss (int) + // NetworkVarNames: m_nTeamWithFirstChoice (int) + // NetworkVarNames: m_nVoteMapIdsList (int) + // NetworkVarNames: m_nAccountIDs (int) + // NetworkVarNames: m_nMapId0 (int) + // NetworkVarNames: m_nMapId1 (int) + // NetworkVarNames: m_nMapId2 (int) + // NetworkVarNames: m_nMapId3 (int) + // NetworkVarNames: m_nMapId4 (int) + // NetworkVarNames: m_nMapId5 (int) + // NetworkVarNames: m_nStartingSide0 (int) + // NetworkVarNames: m_nCurrentPhase (int) + // NetworkVarNames: m_nPhaseStartTick (int) + // NetworkVarNames: m_nPhaseDurationTicks (int) + pub mod C_MapVetoPickController { + pub const m_nDraftType: usize = 0x6DC; // int32 + pub const m_nTeamWinningCoinToss: usize = 0x6E0; // int32 + pub const m_nTeamWithFirstChoice: usize = 0x6E4; // int32[64] + pub const m_nVoteMapIdsList: usize = 0x7E4; // int32[7] + pub const m_nAccountIDs: usize = 0x800; // int32[64] + pub const m_nMapId0: usize = 0x900; // int32[64] + pub const m_nMapId1: usize = 0xA00; // int32[64] + pub const m_nMapId2: usize = 0xB00; // int32[64] + pub const m_nMapId3: usize = 0xC00; // int32[64] + pub const m_nMapId4: usize = 0xD00; // int32[64] + pub const m_nMapId5: usize = 0xE00; // int32[64] + pub const m_nStartingSide0: usize = 0xF00; // int32[64] + pub const m_nCurrentPhase: usize = 0x1000; // int32 + pub const m_nPhaseStartTick: usize = 0x1004; // int32 + pub const m_nPhaseDurationTicks: usize = 0x1008; // int32 + pub const m_nPostDataUpdateTick: usize = 0x100C; // int32 + pub const m_bDisabledHud: usize = 0x1010; // bool + } + // Parent: C_BaseEntity + // Fields count: 24 + // + // Metadata: + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_flBrightness (float) + // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_bCustomCubemapTexture (bool) + // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bMoveable (bool) + // NetworkVarNames: m_nHandshake (int) + // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_nPriority (int) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_flEdgeFadeDist (float) + // NetworkVarNames: m_vEdgeFadeDists (Vector) + // NetworkVarNames: m_nLightProbeSizeX (int) + // NetworkVarNames: m_nLightProbeSizeY (int) + // NetworkVarNames: m_nLightProbeSizeZ (int) + // NetworkVarNames: m_nLightProbeAtlasX (int) + // NetworkVarNames: m_nLightProbeAtlasY (int) + // NetworkVarNames: m_nLightProbeAtlasZ (int) + // NetworkVarNames: m_bEnabled (bool) + pub mod C_EnvCombinedLightProbeVolume { + pub const m_Color: usize = 0x1728; // Color + pub const m_flBrightness: usize = 0x172C; // float32 + pub const m_hCubemapTexture: usize = 0x1730; // CStrongHandle + pub const m_bCustomCubemapTexture: usize = 0x1738; // bool + pub const m_hLightProbeTexture: usize = 0x1740; // CStrongHandle + pub const m_hLightProbeDirectLightIndicesTexture: usize = 0x1748; // CStrongHandle + pub const m_hLightProbeDirectLightScalarsTexture: usize = 0x1750; // CStrongHandle + pub const m_hLightProbeDirectLightShadowsTexture: usize = 0x1758; // CStrongHandle + pub const m_vBoxMins: usize = 0x1760; // Vector + pub const m_vBoxMaxs: usize = 0x176C; // Vector + pub const m_bMoveable: usize = 0x1778; // bool + pub const m_nHandshake: usize = 0x177C; // int32 + pub const m_nEnvCubeMapArrayIndex: usize = 0x1780; // int32 + pub const m_nPriority: usize = 0x1784; // int32 + pub const m_bStartDisabled: usize = 0x1788; // bool + pub const m_flEdgeFadeDist: usize = 0x178C; // float32 + pub const m_vEdgeFadeDists: usize = 0x1790; // Vector + pub const m_nLightProbeSizeX: usize = 0x179C; // int32 + pub const m_nLightProbeSizeY: usize = 0x17A0; // int32 + pub const m_nLightProbeSizeZ: usize = 0x17A4; // int32 + pub const m_nLightProbeAtlasX: usize = 0x17A8; // int32 + pub const m_nLightProbeAtlasY: usize = 0x17AC; // int32 + pub const m_nLightProbeAtlasZ: usize = 0x17B0; // int32 + pub const m_bEnabled: usize = 0x17C9; // bool + } + // Parent: C_BaseEntity + // Fields count: 18 + // + // Metadata: + // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_bCustomCubemapTexture (bool) + // NetworkVarNames: m_flInfluenceRadius (float) + // NetworkVarNames: m_vBoxProjectMins (Vector) + // NetworkVarNames: m_vBoxProjectMaxs (Vector) + // NetworkVarNames: m_bMoveable (bool) + // NetworkVarNames: m_nHandshake (int) + // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_nPriority (int) + // NetworkVarNames: m_flEdgeFadeDist (float) + // NetworkVarNames: m_vEdgeFadeDists (Vector) + // NetworkVarNames: m_flDiffuseScale (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bDefaultEnvMap (bool) + // NetworkVarNames: m_bDefaultSpecEnvMap (bool) + // NetworkVarNames: m_bIndoorCubeMap (bool) + // NetworkVarNames: m_bCopyDiffuseFromDefaultCubemap (bool) + // NetworkVarNames: m_bEnabled (bool) + pub mod C_EnvCubemap { + pub const m_hCubemapTexture: usize = 0x750; // CStrongHandle + pub const m_bCustomCubemapTexture: usize = 0x758; // bool + pub const m_flInfluenceRadius: usize = 0x75C; // float32 + pub const m_vBoxProjectMins: usize = 0x760; // Vector + pub const m_vBoxProjectMaxs: usize = 0x76C; // Vector + pub const m_bMoveable: usize = 0x778; // bool + pub const m_nHandshake: usize = 0x77C; // int32 + pub const m_nEnvCubeMapArrayIndex: usize = 0x780; // int32 + pub const m_nPriority: usize = 0x784; // int32 + pub const m_flEdgeFadeDist: usize = 0x788; // float32 + pub const m_vEdgeFadeDists: usize = 0x78C; // Vector + pub const m_flDiffuseScale: usize = 0x798; // float32 + pub const m_bStartDisabled: usize = 0x79C; // bool + pub const m_bDefaultEnvMap: usize = 0x79D; // bool + pub const m_bDefaultSpecEnvMap: usize = 0x79E; // bool + pub const m_bIndoorCubeMap: usize = 0x79F; // bool + pub const m_bCopyDiffuseFromDefaultCubemap: usize = 0x7A0; // bool + pub const m_bEnabled: usize = 0x7B0; // bool + } + // Parent: C_BaseEntity + // Fields count: 18 + // + // Metadata: + // NetworkVarNames: m_flEndDistance (float) + // NetworkVarNames: m_flStartDistance (float) + // NetworkVarNames: m_flFogFalloffExponent (float) + // NetworkVarNames: m_bHeightFogEnabled (bool) + // NetworkVarNames: m_flFogHeightWidth (float) + // NetworkVarNames: m_flFogHeightEnd (float) + // NetworkVarNames: m_flFogHeightStart (float) + // NetworkVarNames: m_flFogHeightExponent (float) + // NetworkVarNames: m_flLODBias (float) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_flFogMaxOpacity (float) + // NetworkVarNames: m_nCubemapSourceType (int) + // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) + // NetworkVarNames: m_iszSkyEntity (string_t) + // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_bHasHeightFogEnd (bool) + pub mod C_EnvCubemapFog { + pub const m_flEndDistance: usize = 0x6D0; // float32 + pub const m_flStartDistance: usize = 0x6D4; // float32 + pub const m_flFogFalloffExponent: usize = 0x6D8; // float32 + pub const m_bHeightFogEnabled: usize = 0x6DC; // bool + pub const m_flFogHeightWidth: usize = 0x6E0; // float32 + pub const m_flFogHeightEnd: usize = 0x6E4; // float32 + pub const m_flFogHeightStart: usize = 0x6E8; // float32 + pub const m_flFogHeightExponent: usize = 0x6EC; // float32 + pub const m_flLODBias: usize = 0x6F0; // float32 + pub const m_bActive: usize = 0x6F4; // bool + pub const m_bStartDisabled: usize = 0x6F5; // bool + pub const m_flFogMaxOpacity: usize = 0x6F8; // float32 + pub const m_nCubemapSourceType: usize = 0x6FC; // int32 + pub const m_hSkyMaterial: usize = 0x700; // CStrongHandle + pub const m_iszSkyEntity: usize = 0x708; // CUtlSymbolLarge + pub const m_hFogCubemapTexture: usize = 0x710; // CStrongHandle + pub const m_bHasHeightFogEnd: usize = 0x718; // bool + pub const m_bFirstTime: usize = 0x719; // bool + } + // Parent: C_BaseEntity + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_hGradientFogTexture (HRenderTextureStrong) + // NetworkVarNames: m_flFogStartDistance (float) + // NetworkVarNames: m_flFogEndDistance (float) + // NetworkVarNames: m_bHeightFogEnabled (bool) + // NetworkVarNames: m_flFogStartHeight (float) + // NetworkVarNames: m_flFogEndHeight (float) + // NetworkVarNames: m_flFarZ (float) + // NetworkVarNames: m_flFogMaxOpacity (float) + // NetworkVarNames: m_flFogFalloffExponent (float) + // NetworkVarNames: m_flFogVerticalExponent (float) + // NetworkVarNames: m_fogColor (Color) + // NetworkVarNames: m_flFogStrength (float) + // NetworkVarNames: m_flFadeTime (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bIsEnabled (bool) + pub mod C_GradientFog { + pub const m_hGradientFogTexture: usize = 0x6D0; // CStrongHandle + pub const m_flFogStartDistance: usize = 0x6D8; // float32 + pub const m_flFogEndDistance: usize = 0x6DC; // float32 + pub const m_bHeightFogEnabled: usize = 0x6E0; // bool + pub const m_flFogStartHeight: usize = 0x6E4; // float32 + pub const m_flFogEndHeight: usize = 0x6E8; // float32 + pub const m_flFarZ: usize = 0x6EC; // float32 + pub const m_flFogMaxOpacity: usize = 0x6F0; // float32 + pub const m_flFogFalloffExponent: usize = 0x6F4; // float32 + pub const m_flFogVerticalExponent: usize = 0x6F8; // float32 + pub const m_fogColor: usize = 0x6FC; // Color + pub const m_flFogStrength: usize = 0x700; // float32 + pub const m_flFadeTime: usize = 0x704; // float32 + pub const m_bStartDisabled: usize = 0x708; // bool + pub const m_bIsEnabled: usize = 0x709; // bool + pub const m_bGradientFogNeedsTextures: usize = 0x70A; // bool + } + // Parent: C_BaseEntity + // Fields count: 17 + // + // Metadata: + // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bMoveable (bool) + // NetworkVarNames: m_nHandshake (int) + // NetworkVarNames: m_nPriority (int) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_nLightProbeSizeX (int) + // NetworkVarNames: m_nLightProbeSizeY (int) + // NetworkVarNames: m_nLightProbeSizeZ (int) + // NetworkVarNames: m_nLightProbeAtlasX (int) + // NetworkVarNames: m_nLightProbeAtlasY (int) + // NetworkVarNames: m_nLightProbeAtlasZ (int) + // NetworkVarNames: m_bEnabled (bool) + pub mod C_EnvLightProbeVolume { + pub const m_hLightProbeTexture: usize = 0x16A8; // CStrongHandle + pub const m_hLightProbeDirectLightIndicesTexture: usize = 0x16B0; // CStrongHandle + pub const m_hLightProbeDirectLightScalarsTexture: usize = 0x16B8; // CStrongHandle + pub const m_hLightProbeDirectLightShadowsTexture: usize = 0x16C0; // CStrongHandle + pub const m_vBoxMins: usize = 0x16C8; // Vector + pub const m_vBoxMaxs: usize = 0x16D4; // Vector + pub const m_bMoveable: usize = 0x16E0; // bool + pub const m_nHandshake: usize = 0x16E4; // int32 + pub const m_nPriority: usize = 0x16E8; // int32 + pub const m_bStartDisabled: usize = 0x16EC; // bool + pub const m_nLightProbeSizeX: usize = 0x16F0; // int32 + pub const m_nLightProbeSizeY: usize = 0x16F4; // int32 + pub const m_nLightProbeSizeZ: usize = 0x16F8; // int32 + pub const m_nLightProbeAtlasX: usize = 0x16FC; // int32 + pub const m_nLightProbeAtlasY: usize = 0x1700; // int32 + pub const m_nLightProbeAtlasZ: usize = 0x1704; // int32 + pub const m_bEnabled: usize = 0x1711; // bool + } + // Parent: C_BaseEntity + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_flVisibilityStrength (float) + // NetworkVarNames: m_flFogDistanceMultiplier (float) + // NetworkVarNames: m_flFogMaxDensityMultiplier (float) + // NetworkVarNames: m_flFadeTime (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bIsEnabled (bool) + pub mod C_PlayerVisibility { + pub const m_flVisibilityStrength: usize = 0x6D0; // float32 + pub const m_flFogDistanceMultiplier: usize = 0x6D4; // float32 + pub const m_flFogMaxDensityMultiplier: usize = 0x6D8; // float32 + pub const m_flFadeTime: usize = 0x6DC; // float32 + pub const m_bStartDisabled: usize = 0x6E0; // bool + pub const m_bIsEnabled: usize = 0x6E1; // bool + } + // Parent: C_BaseEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_flAutoExposureMin (float) + // NetworkVarNames: m_flAutoExposureMax (float) + // NetworkVarNames: m_flTonemapPercentTarget (float) + // NetworkVarNames: m_flTonemapPercentBrightPixels (float) + // NetworkVarNames: m_flTonemapMinAvgLum (float) + // NetworkVarNames: m_flExposureAdaptationSpeedUp (float) + // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) + // NetworkVarNames: m_flTonemapEVSmoothingRange (float) + pub mod C_TonemapController2 { + pub const m_flAutoExposureMin: usize = 0x6D0; // float32 + pub const m_flAutoExposureMax: usize = 0x6D4; // float32 + pub const m_flTonemapPercentTarget: usize = 0x6D8; // float32 + pub const m_flTonemapPercentBrightPixels: usize = 0x6DC; // float32 + pub const m_flTonemapMinAvgLum: usize = 0x6E0; // float32 + pub const m_flExposureAdaptationSpeedUp: usize = 0x6E4; // float32 + pub const m_flExposureAdaptationSpeedDown: usize = 0x6E8; // float32 + pub const m_flTonemapEVSmoothingRange: usize = 0x6EC; // float32 + } + // Parent: C_BaseEntity + // Fields count: 28 + // + // Metadata: + // NetworkVarNames: m_flScattering (float) + // NetworkVarNames: m_flAnisotropy (float) + // NetworkVarNames: m_flFadeSpeed (float) + // NetworkVarNames: m_flDrawDistance (float) + // NetworkVarNames: m_flFadeInStart (float) + // NetworkVarNames: m_flFadeInEnd (float) + // NetworkVarNames: m_flIndirectStrength (float) + // NetworkVarNames: m_nIndirectTextureDimX (int) + // NetworkVarNames: m_nIndirectTextureDimY (int) + // NetworkVarNames: m_nIndirectTextureDimZ (int) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_flStartAnisoTime (GameTime_t) + // NetworkVarNames: m_flStartScatterTime (GameTime_t) + // NetworkVarNames: m_flStartDrawDistanceTime (GameTime_t) + // NetworkVarNames: m_flStartAnisotropy (float) + // NetworkVarNames: m_flStartScattering (float) + // NetworkVarNames: m_flStartDrawDistance (float) + // NetworkVarNames: m_flDefaultAnisotropy (float) + // NetworkVarNames: m_flDefaultScattering (float) + // NetworkVarNames: m_flDefaultDrawDistance (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bEnableIndirect (bool) + // NetworkVarNames: m_bIsMaster (bool) + // NetworkVarNames: m_hFogIndirectTexture (HRenderTextureStrong) + // NetworkVarNames: m_nForceRefreshCount (int) + pub mod C_EnvVolumetricFogController { + pub const m_flScattering: usize = 0x6D0; // float32 + pub const m_flAnisotropy: usize = 0x6D4; // float32 + pub const m_flFadeSpeed: usize = 0x6D8; // float32 + pub const m_flDrawDistance: usize = 0x6DC; // float32 + pub const m_flFadeInStart: usize = 0x6E0; // float32 + pub const m_flFadeInEnd: usize = 0x6E4; // float32 + pub const m_flIndirectStrength: usize = 0x6E8; // float32 + pub const m_nIndirectTextureDimX: usize = 0x6EC; // int32 + pub const m_nIndirectTextureDimY: usize = 0x6F0; // int32 + pub const m_nIndirectTextureDimZ: usize = 0x6F4; // int32 + pub const m_vBoxMins: usize = 0x6F8; // Vector + pub const m_vBoxMaxs: usize = 0x704; // Vector + pub const m_bActive: usize = 0x710; // bool + pub const m_flStartAnisoTime: usize = 0x714; // GameTime_t + pub const m_flStartScatterTime: usize = 0x718; // GameTime_t + pub const m_flStartDrawDistanceTime: usize = 0x71C; // GameTime_t + pub const m_flStartAnisotropy: usize = 0x720; // float32 + pub const m_flStartScattering: usize = 0x724; // float32 + pub const m_flStartDrawDistance: usize = 0x728; // float32 + pub const m_flDefaultAnisotropy: usize = 0x72C; // float32 + pub const m_flDefaultScattering: usize = 0x730; // float32 + pub const m_flDefaultDrawDistance: usize = 0x734; // float32 + pub const m_bStartDisabled: usize = 0x738; // bool + pub const m_bEnableIndirect: usize = 0x739; // bool + pub const m_bIsMaster: usize = 0x73A; // bool + pub const m_hFogIndirectTexture: usize = 0x740; // CStrongHandle + pub const m_nForceRefreshCount: usize = 0x748; // int32 + pub const m_bFirstTime: usize = 0x74C; // bool + } + // Parent: C_BaseEntity + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_flStrength (float) + // NetworkVarNames: m_nFalloffShape (int) + // NetworkVarNames: m_flFalloffExponent (float) + pub mod C_EnvVolumetricFogVolume { + pub const m_bActive: usize = 0x6D0; // bool + pub const m_vBoxMins: usize = 0x6D4; // Vector + pub const m_vBoxMaxs: usize = 0x6E0; // Vector + pub const m_bStartDisabled: usize = 0x6EC; // bool + pub const m_flStrength: usize = 0x6F0; // float32 + pub const m_nFalloffShape: usize = 0x6F4; // int32 + pub const m_flFalloffExponent: usize = 0x6F8; // float32 + } + // Parent: C_BaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_fog (fogparams_t) + pub mod C_FogController { + pub const m_fog: usize = 0x6D0; // fogparams_t + pub const m_bUseAngles: usize = 0x738; // bool + pub const m_iChangedVariables: usize = 0x73C; // int32 + } + // Parent: C_BaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_nMode (int) + // NetworkVarNames: m_vBoxSize (Vector) + // NetworkVarNames: m_bEnabled (bool) + pub mod C_InfoVisibilityBox { + pub const m_nMode: usize = 0x6D4; // int32 + pub const m_vBoxSize: usize = 0x6D8; // Vector + pub const m_bEnabled: usize = 0x6E4; // bool + } + // Parent: C_BaseEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_worldName (string_t) + // NetworkVarNames: m_layerName (string_t) + // NetworkVarNames: m_bWorldLayerVisible (bool) + // NetworkVarNames: m_bEntitiesSpawned (bool) + pub mod CInfoWorldLayer { + pub const m_pOutputOnEntitiesSpawned: usize = 0x6D0; // CEntityIOOutput + pub const m_worldName: usize = 0x6F8; // CUtlSymbolLarge + pub const m_layerName: usize = 0x700; // CUtlSymbolLarge + pub const m_bWorldLayerVisible: usize = 0x708; // bool + pub const m_bEntitiesSpawned: usize = 0x709; // bool + pub const m_bCreateAsChildSpawnGroup: usize = 0x70A; // bool + pub const m_hLayerSpawnGroup: usize = 0x70C; // uint32 + pub const m_bWorldLayerActuallyVisible: usize = 0x710; // bool + } + // Parent: C_BaseEntity + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: m_FOV (float) + // NetworkVarNames: m_Resolution (float) + // NetworkVarNames: m_bFogEnable (bool) + // NetworkVarNames: m_FogColor (Color) + // NetworkVarNames: m_flFogStart (float) + // NetworkVarNames: m_flFogEnd (float) + // NetworkVarNames: m_flFogMaxDensity (float) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bUseScreenAspectRatio (bool) + // NetworkVarNames: m_flAspectRatio (float) + // NetworkVarNames: m_bNoSky (bool) + // NetworkVarNames: m_fBrightness (float) + // NetworkVarNames: m_flZFar (float) + // NetworkVarNames: m_flZNear (float) + // NetworkVarNames: m_bCanHLTVUse (bool) + // NetworkVarNames: m_bDofEnabled (bool) + // NetworkVarNames: m_flDofNearBlurry (float) + // NetworkVarNames: m_flDofNearCrisp (float) + // NetworkVarNames: m_flDofFarCrisp (float) + // NetworkVarNames: m_flDofFarBlurry (float) + // NetworkVarNames: m_flDofTiltToGround (float) + pub mod C_PointCamera { + pub const m_FOV: usize = 0x6D0; // float32 + pub const m_Resolution: usize = 0x6D4; // float32 + pub const m_bFogEnable: usize = 0x6D8; // bool + pub const m_FogColor: usize = 0x6D9; // Color + pub const m_flFogStart: usize = 0x6E0; // float32 + pub const m_flFogEnd: usize = 0x6E4; // float32 + pub const m_flFogMaxDensity: usize = 0x6E8; // float32 + pub const m_bActive: usize = 0x6EC; // bool + pub const m_bUseScreenAspectRatio: usize = 0x6ED; // bool + pub const m_flAspectRatio: usize = 0x6F0; // float32 + pub const m_bNoSky: usize = 0x6F4; // bool + pub const m_fBrightness: usize = 0x6F8; // float32 + pub const m_flZFar: usize = 0x6FC; // float32 + pub const m_flZNear: usize = 0x700; // float32 + pub const m_bCanHLTVUse: usize = 0x704; // bool + pub const m_bDofEnabled: usize = 0x705; // bool + pub const m_flDofNearBlurry: usize = 0x708; // float32 + pub const m_flDofNearCrisp: usize = 0x70C; // float32 + pub const m_flDofFarCrisp: usize = 0x710; // float32 + pub const m_flDofFarBlurry: usize = 0x714; // float32 + pub const m_flDofTiltToGround: usize = 0x718; // float32 + pub const m_TargetFOV: usize = 0x71C; // float32 + pub const m_DegreesPerSecond: usize = 0x720; // float32 + pub const m_bIsOn: usize = 0x724; // bool + pub const m_pNext: usize = 0x728; // C_PointCamera* + } + // Parent: C_BaseEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_iszSoundAreaType (string_t) + // NetworkVarNames: m_vPos (Vector) + pub mod C_SoundAreaEntityBase { + pub const m_bDisabled: usize = 0x6D0; // bool + pub const m_bWasEnabled: usize = 0x6D8; // bool + pub const m_iszSoundAreaType: usize = 0x6E0; // CUtlSymbolLarge + pub const m_vPos: usize = 0x6E8; // Vector + } + // Parent: C_SoundAreaEntityBase + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_flRadius (float) + pub mod C_SoundAreaEntitySphere { + pub const m_flRadius: usize = 0x6F4; // float32 + } + // Parent: C_SoundAreaEntityBase + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_vMin (Vector) + // NetworkVarNames: m_vMax (Vector) + pub mod C_SoundAreaEntityOrientedBox { + pub const m_vMin: usize = 0x6F4; // Vector + pub const m_vMax: usize = 0x700; // Vector + } + // Parent: C_BaseEntity + // Fields count: 4 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_aPlayerControllers (CHandle) + // NetworkVarNames: m_aPlayers (CHandle) + // NetworkVarNames: m_iScore (int32) + // NetworkVarNames: m_szTeamname (char) + pub mod C_Team { + pub const m_aPlayerControllers: usize = 0x6D0; // C_NetworkUtlVectorBase> + pub const m_aPlayers: usize = 0x6E8; // C_NetworkUtlVectorBase> + pub const m_iScore: usize = 0x700; // int32 + pub const m_szTeamname: usize = 0x704; // char[129] + } + // Parent: C_BaseEntity + // Fields count: 15 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkIncludeByUserGroup + // NetworkVarNames: m_nTickBase (uint32) + // NetworkVarNames: m_hPawn (CHandle) + // NetworkVarNames: m_iConnected (PlayerConnectedState) + // NetworkVarNames: m_iszPlayerName (char) + // NetworkVarNames: m_steamID (uint64) + // NetworkVarNames: m_iDesiredFOV (uint32) + // MNetworkReplayCompatField + pub mod CBasePlayerController { + pub const m_nFinalPredictedTick: usize = 0x6D8; // int32 + pub const m_CommandContext: usize = 0x6E0; // C_CommandContext + pub const m_nInButtonsWhichAreToggles: usize = 0x778; // uint64 + pub const m_nTickBase: usize = 0x780; // uint32 + pub const m_hPawn: usize = 0x784; // CHandle + pub const m_hPredictedPawn: usize = 0x788; // CHandle + pub const m_nSplitScreenSlot: usize = 0x78C; // CSplitScreenSlot + pub const m_hSplitOwner: usize = 0x790; // CHandle + pub const m_hSplitScreenPlayers: usize = 0x798; // CUtlVector> + pub const m_bIsHLTV: usize = 0x7B0; // bool + pub const m_iConnected: usize = 0x7B4; // PlayerConnectedState + pub const m_iszPlayerName: usize = 0x7B8; // char[128] + pub const m_steamID: usize = 0x840; // uint64 + pub const m_bIsLocalPlayerController: usize = 0x848; // bool + pub const m_iDesiredFOV: usize = 0x84C; // uint32 + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CBasePlayerVData { + pub const m_sModelName: usize = 0x28; // CResourceNameTyped> + pub const m_flHeadDamageMultiplier: usize = 0x108; // CSkillFloat + pub const m_flChestDamageMultiplier: usize = 0x118; // CSkillFloat + pub const m_flStomachDamageMultiplier: usize = 0x128; // CSkillFloat + pub const m_flArmDamageMultiplier: usize = 0x138; // CSkillFloat + pub const m_flLegDamageMultiplier: usize = 0x148; // CSkillFloat + pub const m_flHoldBreathTime: usize = 0x158; // float32 + pub const m_flDrowningDamageInterval: usize = 0x15C; // float32 + pub const m_nDrowningDamageInitial: usize = 0x160; // int32 + pub const m_nDrowningDamageMax: usize = 0x164; // int32 + pub const m_nWaterSpeed: usize = 0x168; // int32 + pub const m_flUseRange: usize = 0x16C; // float32 + pub const m_flUseAngleTolerance: usize = 0x170; // float32 + pub const m_flCrouchTime: usize = 0x174; // float32 + } + // Parent: None + // Fields count: 20 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CBasePlayerWeaponVData { + pub const m_szWorldModel: usize = 0x28; // CResourceNameTyped> + pub const m_bBuiltRightHanded: usize = 0x108; // bool + pub const m_bAllowFlipping: usize = 0x109; // bool + pub const m_sMuzzleAttachment: usize = 0x110; // CUtlString + pub const m_szMuzzleFlashParticle: usize = 0x118; // CResourceNameTyped> + pub const m_iFlags: usize = 0x1F8; // ItemFlagTypes_t + pub const m_nPrimaryAmmoType: usize = 0x1F9; // AmmoIndex_t + pub const m_nSecondaryAmmoType: usize = 0x1FA; // AmmoIndex_t + pub const m_iMaxClip1: usize = 0x1FC; // int32 + pub const m_iMaxClip2: usize = 0x200; // int32 + pub const m_iDefaultClip1: usize = 0x204; // int32 + pub const m_iDefaultClip2: usize = 0x208; // int32 + pub const m_iWeight: usize = 0x20C; // int32 + pub const m_bAutoSwitchTo: usize = 0x210; // bool + pub const m_bAutoSwitchFrom: usize = 0x211; // bool + pub const m_iRumbleEffect: usize = 0x214; // RumbleEffect_t + pub const m_bLinkedCooldowns: usize = 0x218; // bool + pub const m_aShootSounds: usize = 0x220; // CUtlMap + pub const m_iSlot: usize = 0x240; // int32 + pub const m_iPosition: usize = 0x244; // int32 + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) + // NetworkVarNames: m_hSequence (HSequence) + // NetworkVarNames: m_flSeqStartTime (GameTime_t) + // NetworkVarNames: m_flSeqFixedCycle (float) + // NetworkVarNames: m_nAnimLoopMode (AnimLoopMode_t) + pub mod CBaseAnimGraphController { + pub const m_animGraphNetworkedVars: usize = 0x18; // CAnimGraphNetworkedVariables + pub const m_bSequenceFinished: usize = 0x14A8; // bool + pub const m_flSoundSyncTime: usize = 0x14AC; // float32 + pub const m_hSequence: usize = 0x14B0; // HSequence + pub const m_flSeqStartTime: usize = 0x14B4; // GameTime_t + pub const m_flSeqFixedCycle: usize = 0x14B8; // float32 + pub const m_nAnimLoopMode: usize = 0x14BC; // AnimLoopMode_t + pub const m_flPlaybackRate: usize = 0x14C0; // CNetworkedQuantizedFloat + pub const m_nNotifyState: usize = 0x14CC; // SequenceFinishNotifyState_t + pub const m_bNetworkedAnimationInputsChanged: usize = 0x14CE; // bool + pub const m_bNetworkedSequenceChanged: usize = 0x14CF; // bool + pub const m_bLastUpdateSkipped: usize = 0x14D0; // bool + pub const m_flPrevAnimUpdateTime: usize = 0x14D4; // GameTime_t + } + // Parent: C_BaseEntity + // Fields count: 31 + // + // Metadata: + // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) + // NetworkVarNames: m_CHitboxComponent (CHitboxComponent::Storage_t) + // NetworkVarNames: m_nRenderMode (RenderMode_t) + // NetworkVarNames: m_nRenderFX (RenderFx_t) + // NetworkVarNames: m_clrRender (Color) + // NetworkVarNames: m_vecRenderAttributes (EntityRenderAttribute_t) + // NetworkVarNames: m_bRenderToCubemaps (bool) + // NetworkVarNames: m_Collision (CCollisionProperty) + // NetworkVarNames: m_Glow (CGlowProperty) + // NetworkVarNames: m_flGlowBackfaceMult (float) + // NetworkVarNames: m_fadeMinDist (float32) + // NetworkVarNames: m_fadeMaxDist (float32) + // NetworkVarNames: m_flFadeScale (float32) + // NetworkVarNames: m_flShadowStrength (float32) + // NetworkVarNames: m_nObjectCulling (uint8) + // NetworkVarNames: m_nAddDecal (int) + // NetworkVarNames: m_vDecalPosition (Vector) + // NetworkVarNames: m_vDecalForwardAxis (Vector) + // NetworkVarNames: m_flDecalHealBloodRate (float) + // NetworkVarNames: m_flDecalHealHeightRate (float) + // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle) + pub mod C_BaseModelEntity { + pub const m_CRenderComponent: usize = 0x9A0; // CRenderComponent* + pub const m_CHitboxComponent: usize = 0x9A8; // CHitboxComponent + pub const m_bInitModelEffects: usize = 0x9F0; // bool + pub const m_bIsStaticProp: usize = 0x9F1; // bool + pub const m_nLastAddDecal: usize = 0x9F4; // int32 + pub const m_nDecalsAdded: usize = 0x9F8; // int32 + pub const m_iOldHealth: usize = 0x9FC; // int32 + pub const m_nRenderMode: usize = 0xA00; // RenderMode_t + pub const m_nRenderFX: usize = 0xA01; // RenderFx_t + pub const m_bAllowFadeInView: usize = 0xA02; // bool + pub const m_clrRender: usize = 0xA03; // Color + pub const m_vecRenderAttributes: usize = 0xA08; // C_UtlVectorEmbeddedNetworkVar + pub const m_bRenderToCubemaps: usize = 0xA70; // bool + pub const m_Collision: usize = 0xA78; // CCollisionProperty + pub const m_Glow: usize = 0xB28; // CGlowProperty + pub const m_flGlowBackfaceMult: usize = 0xB80; // float32 + pub const m_fadeMinDist: usize = 0xB84; // float32 + pub const m_fadeMaxDist: usize = 0xB88; // float32 + pub const m_flFadeScale: usize = 0xB8C; // float32 + pub const m_flShadowStrength: usize = 0xB90; // float32 + pub const m_nObjectCulling: usize = 0xB94; // uint8 + pub const m_nAddDecal: usize = 0xB98; // int32 + pub const m_vDecalPosition: usize = 0xB9C; // Vector + pub const m_vDecalForwardAxis: usize = 0xBA8; // Vector + pub const m_flDecalHealBloodRate: usize = 0xBB4; // float32 + pub const m_flDecalHealHeightRate: usize = 0xBB8; // float32 + pub const m_ConfigEntitiesToPropagateMaterialDecalsTo: usize = 0xBC0; // C_NetworkUtlVectorBase> + pub const m_vecViewOffset: usize = 0xBD8; // CNetworkViewOffsetVector + pub const m_pClientAlphaProperty: usize = 0xC08; // CClientAlphaProperty* + pub const m_ClientOverrideTint: usize = 0xC10; // Color + pub const m_bUseClientOverrideTint: usize = 0xC14; // bool + } + // Parent: C_BaseModelEntity + // Fields count: 24 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_szSnapshotFileName (char) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bFrozen (bool) + // NetworkVarNames: m_flFreezeTransitionDuration (float) + // NetworkVarNames: m_nStopType (int) + // NetworkVarNames: m_bAnimateDuringGameplayPause (bool) + // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flPreSimTime (float32) + // NetworkVarNames: m_vServerControlPoints (Vector) + // NetworkVarNames: m_iServerControlPointAssignments (uint8) + // NetworkVarNames: m_hControlPointEnts (CHandle) + // NetworkVarNames: m_bNoSave (bool) + // NetworkVarNames: m_bNoFreeze (bool) + // NetworkVarNames: m_bNoRamp (bool) + pub mod C_ParticleSystem { + pub const m_szSnapshotFileName: usize = 0xC50; // char[512] + pub const m_bActive: usize = 0xE50; // bool + pub const m_bFrozen: usize = 0xE51; // bool + pub const m_flFreezeTransitionDuration: usize = 0xE54; // float32 + pub const m_nStopType: usize = 0xE58; // int32 + pub const m_bAnimateDuringGameplayPause: usize = 0xE5C; // bool + pub const m_iEffectIndex: usize = 0xE60; // CStrongHandle + pub const m_flStartTime: usize = 0xE68; // GameTime_t + pub const m_flPreSimTime: usize = 0xE6C; // float32 + pub const m_vServerControlPoints: usize = 0xE70; // Vector[4] + pub const m_iServerControlPointAssignments: usize = 0xEA0; // uint8[4] + pub const m_hControlPointEnts: usize = 0xEA4; // CHandle[64] + pub const m_bNoSave: usize = 0xFA4; // bool + pub const m_bNoFreeze: usize = 0xFA5; // bool + pub const m_bNoRamp: usize = 0xFA6; // bool + pub const m_bStartActive: usize = 0xFA7; // bool + pub const m_iszEffectName: usize = 0xFA8; // CUtlSymbolLarge + pub const m_iszControlPointNames: usize = 0xFB0; // CUtlSymbolLarge[64] + pub const m_nDataCP: usize = 0x11B0; // int32 + pub const m_vecDataCPValue: usize = 0x11B4; // Vector + pub const m_nTintCP: usize = 0x11C0; // int32 + pub const m_clrTint: usize = 0x11C4; // Color + pub const m_bOldActive: usize = 0x11E8; // bool + pub const m_bOldFrozen: usize = 0x11E9; // bool + } + // Parent: C_BaseEntity + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_flParticleSpacing (float) + // NetworkVarNames: m_flSlack (float) + // NetworkVarNames: m_flRadius (float) + // NetworkVarNames: m_ColorTint (Color) + // NetworkVarNames: m_nEffectState (int) + // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_PathNodes_Position (Vector) + // NetworkVarNames: m_PathNodes_TangentIn (Vector) + // NetworkVarNames: m_PathNodes_TangentOut (Vector) + // NetworkVarNames: m_PathNodes_Color (Vector) + // NetworkVarNames: m_PathNodes_PinEnabled (bool) + // NetworkVarNames: m_PathNodes_RadiusScale (float) + pub mod C_PathParticleRope { + pub const m_bStartActive: usize = 0x6D0; // bool + pub const m_flMaxSimulationTime: usize = 0x6D4; // float32 + pub const m_iszEffectName: usize = 0x6D8; // CUtlSymbolLarge + pub const m_PathNodes_Name: usize = 0x6E0; // CUtlVector + pub const m_flParticleSpacing: usize = 0x6F8; // float32 + pub const m_flSlack: usize = 0x6FC; // float32 + pub const m_flRadius: usize = 0x700; // float32 + pub const m_ColorTint: usize = 0x704; // Color + pub const m_nEffectState: usize = 0x708; // int32 + pub const m_iEffectIndex: usize = 0x710; // CStrongHandle + pub const m_PathNodes_Position: usize = 0x718; // C_NetworkUtlVectorBase + pub const m_PathNodes_TangentIn: usize = 0x730; // C_NetworkUtlVectorBase + pub const m_PathNodes_TangentOut: usize = 0x748; // C_NetworkUtlVectorBase + pub const m_PathNodes_Color: usize = 0x760; // C_NetworkUtlVectorBase + pub const m_PathNodes_PinEnabled: usize = 0x778; // C_NetworkUtlVectorBase + pub const m_PathNodes_RadiusScale: usize = 0x790; // C_NetworkUtlVectorBase + } + // Parent: C_BaseModelEntity + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_Flags (uint8) + // NetworkVarNames: m_LightStyle (uint8) + // NetworkVarNames: m_Radius (float32) + // NetworkVarNames: m_Exponent (int32) + // NetworkVarNames: m_InnerAngle (float32) + // NetworkVarNames: m_OuterAngle (float32) + // NetworkVarNames: m_SpotRadius (float32) + pub mod C_DynamicLight { + pub const m_Flags: usize = 0xC50; // uint8 + pub const m_LightStyle: usize = 0xC51; // uint8 + pub const m_Radius: usize = 0xC54; // float32 + pub const m_Exponent: usize = 0xC58; // int32 + pub const m_InnerAngle: usize = 0xC5C; // float32 + pub const m_OuterAngle: usize = 0xC60; // float32 + pub const m_SpotRadius: usize = 0xC64; // float32 + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_iszOverlayNames (string_t) + // NetworkVarNames: m_flOverlayTimes (float32) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_iDesiredOverlay (int32) + // NetworkVarNames: m_bIsActive (bool) + pub mod C_EnvScreenOverlay { + pub const m_iszOverlayNames: usize = 0x6D0; // CUtlSymbolLarge[10] + pub const m_flOverlayTimes: usize = 0x720; // float32[10] + pub const m_flStartTime: usize = 0x748; // GameTime_t + pub const m_iDesiredOverlay: usize = 0x74C; // int32 + pub const m_bIsActive: usize = 0x750; // bool + pub const m_bWasActive: usize = 0x751; // bool + pub const m_iCachedDesiredOverlay: usize = 0x754; // int32 + pub const m_iCurrentOverlay: usize = 0x758; // int32 + pub const m_flCurrentOverlayTime: usize = 0x75C; // GameTime_t + } + // Parent: C_BaseModelEntity + // Fields count: 8 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_nHorizontalSize (uint32) + // NetworkVarNames: m_nVerticalSize (uint32) + // NetworkVarNames: m_nMinDist (uint32) + // NetworkVarNames: m_nMaxDist (uint32) + // NetworkVarNames: m_nOuterMaxDist (uint32) + // NetworkVarNames: m_flGlowProxySize (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + pub mod C_LightGlow { + pub const m_nHorizontalSize: usize = 0xC50; // uint32 + pub const m_nVerticalSize: usize = 0xC54; // uint32 + pub const m_nMinDist: usize = 0xC58; // uint32 + pub const m_nMaxDist: usize = 0xC5C; // uint32 + pub const m_nOuterMaxDist: usize = 0xC60; // uint32 + pub const m_flGlowProxySize: usize = 0xC64; // float32 + pub const m_flHDRColorScale: usize = 0xC68; // float32 + pub const m_Glow: usize = 0xC70; // C_LightGlowOverlay + } + // Parent: C_BaseEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) + pub mod C_RagdollManager { + pub const m_iCurrentMaxRagdollCount: usize = 0x6D0; // int8 + } + // Parent: C_BaseModelEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_flLightScale (float32) + // NetworkVarNames: m_Radius (float32) + pub mod C_SpotlightEnd { + pub const m_flLightScale: usize = 0xC50; // float32 + pub const m_Radius: usize = 0xC54; // float32 + } + // Parent: C_BaseEntity + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_bUpdateOnClient (bool) + // NetworkVarNames: m_nInputType (ValueRemapperInputType_t) + // NetworkVarNames: m_hRemapLineStart (CHandle) + // NetworkVarNames: m_hRemapLineEnd (CHandle) + // NetworkVarNames: m_flMaximumChangePerSecond (float) + // NetworkVarNames: m_flDisengageDistance (float) + // NetworkVarNames: m_flEngageDistance (float) + // NetworkVarNames: m_bRequiresUseKey (bool) + // NetworkVarNames: m_nOutputType (ValueRemapperOutputType_t) + // NetworkVarNames: m_hOutputEntities (CHandle) + // NetworkVarNames: m_nHapticsType (ValueRemapperHapticsType_t) + // NetworkVarNames: m_nMomentumType (ValueRemapperMomentumType_t) + // NetworkVarNames: m_flMomentumModifier (float) + // NetworkVarNames: m_flSnapValue (float) + // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) + // NetworkVarNames: m_flInputOffset (float) + pub mod C_PointValueRemapper { + pub const m_bDisabled: usize = 0x6D0; // bool + pub const m_bDisabledOld: usize = 0x6D1; // bool + pub const m_bUpdateOnClient: usize = 0x6D2; // bool + pub const m_nInputType: usize = 0x6D4; // ValueRemapperInputType_t + pub const m_hRemapLineStart: usize = 0x6D8; // CHandle + pub const m_hRemapLineEnd: usize = 0x6DC; // CHandle + pub const m_flMaximumChangePerSecond: usize = 0x6E0; // float32 + pub const m_flDisengageDistance: usize = 0x6E4; // float32 + pub const m_flEngageDistance: usize = 0x6E8; // float32 + pub const m_bRequiresUseKey: usize = 0x6EC; // bool + pub const m_nOutputType: usize = 0x6F0; // ValueRemapperOutputType_t + pub const m_hOutputEntities: usize = 0x6F8; // C_NetworkUtlVectorBase> + pub const m_nHapticsType: usize = 0x710; // ValueRemapperHapticsType_t + pub const m_nMomentumType: usize = 0x714; // ValueRemapperMomentumType_t + pub const m_flMomentumModifier: usize = 0x718; // float32 + pub const m_flSnapValue: usize = 0x71C; // float32 + pub const m_flCurrentMomentum: usize = 0x720; // float32 + pub const m_nRatchetType: usize = 0x724; // ValueRemapperRatchetType_t + pub const m_flRatchetOffset: usize = 0x728; // float32 + pub const m_flInputOffset: usize = 0x72C; // float32 + pub const m_bEngaged: usize = 0x730; // bool + pub const m_bFirstUpdate: usize = 0x731; // bool + pub const m_flPreviousValue: usize = 0x734; // float32 + pub const m_flPreviousUpdateTickTime: usize = 0x738; // GameTime_t + pub const m_vecPreviousTestPoint: usize = 0x73C; // Vector + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_messageText (char) + // NetworkVarNames: m_FontName (char) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bFullbright (bool) + // NetworkVarNames: m_flWorldUnitsPerPx (float) + // NetworkVarNames: m_flFontSize (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t) + // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) + // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) + pub mod C_PointWorldText { + pub const m_bForceRecreateNextUpdate: usize = 0xC58; // bool + pub const m_messageText: usize = 0xC68; // char[512] + pub const m_FontName: usize = 0xE68; // char[64] + pub const m_bEnabled: usize = 0xEA8; // bool + pub const m_bFullbright: usize = 0xEA9; // bool + pub const m_flWorldUnitsPerPx: usize = 0xEAC; // float32 + pub const m_flFontSize: usize = 0xEB0; // float32 + pub const m_flDepthOffset: usize = 0xEB4; // float32 + pub const m_Color: usize = 0xEB8; // Color + pub const m_nJustifyHorizontal: usize = 0xEBC; // PointWorldTextJustifyHorizontal_t + pub const m_nJustifyVertical: usize = 0xEC0; // PointWorldTextJustifyVertical_t + pub const m_nReorientMode: usize = 0xEC4; // PointWorldTextReorientMode_t + } + // Parent: C_BaseEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_Handle (CHandle) + // NetworkVarNames: m_bSendHandle (bool) + pub mod C_HandleTest { + pub const m_Handle: usize = 0x6D0; // CHandle + pub const m_bSendHandle: usize = 0x6D4; // bool + } + // Parent: C_BaseEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_EnvWindShared (CEnvWindShared) + pub mod C_EnvWind { + pub const m_EnvWindShared: usize = 0x6D0; // C_EnvWindShared + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_glowEntity (CHandle) + // NetworkVarNames: m_usable (bool) + // NetworkVarNames: m_szDisplayText (string_t) + pub mod C_BaseButton { + pub const m_glowEntity: usize = 0xC50; // CHandle + pub const m_usable: usize = 0xC54; // bool + pub const m_szDisplayText: usize = 0xC58; // CUtlSymbolLarge + } + // Parent: C_BaseModelEntity + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flFadeInStart (float32) + // NetworkVarNames: m_flFadeInLength (float32) + // NetworkVarNames: m_flFadeOutModelStart (float32) + // NetworkVarNames: m_flFadeOutModelLength (float32) + // NetworkVarNames: m_flFadeOutStart (float32) + // NetworkVarNames: m_flFadeOutLength (float32) + // NetworkVarNames: m_nDissolveType (EntityDisolveType_t) + // NetworkVarNames: m_vDissolverOrigin (Vector) + // NetworkVarNames: m_nMagnitude (uint32) + pub mod C_EntityDissolve { + pub const m_flStartTime: usize = 0xC58; // GameTime_t + pub const m_flFadeInStart: usize = 0xC5C; // float32 + pub const m_flFadeInLength: usize = 0xC60; // float32 + pub const m_flFadeOutModelStart: usize = 0xC64; // float32 + pub const m_flFadeOutModelLength: usize = 0xC68; // float32 + pub const m_flFadeOutStart: usize = 0xC6C; // float32 + pub const m_flFadeOutLength: usize = 0xC70; // float32 + pub const m_flNextSparkTime: usize = 0xC74; // GameTime_t + pub const m_nDissolveType: usize = 0xC78; // EntityDisolveType_t + pub const m_vDissolverOrigin: usize = 0xC7C; // Vector + pub const m_nMagnitude: usize = 0xC88; // uint32 + pub const m_bCoreExplode: usize = 0xC8C; // bool + pub const m_bLinkedToServerEnt: usize = 0xC8D; // bool + } + // Parent: C_BaseModelEntity + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_hDecalMaterial (HMaterialStrong) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDepth (float) + // NetworkVarNames: m_nRenderOrder (uint32) + // NetworkVarNames: m_bProjectOnWorld (bool) + // NetworkVarNames: m_bProjectOnCharacters (bool) + // NetworkVarNames: m_bProjectOnWater (bool) + // NetworkVarNames: m_flDepthSortBias (float) + pub mod C_EnvDecal { + pub const m_hDecalMaterial: usize = 0xC50; // CStrongHandle + pub const m_flWidth: usize = 0xC58; // float32 + pub const m_flHeight: usize = 0xC5C; // float32 + pub const m_flDepth: usize = 0xC60; // float32 + pub const m_nRenderOrder: usize = 0xC64; // uint32 + pub const m_bProjectOnWorld: usize = 0xC68; // bool + pub const m_bProjectOnCharacters: usize = 0xC69; // bool + pub const m_bProjectOnWater: usize = 0xC6A; // bool + pub const m_flDepthSortBias: usize = 0xC6C; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_EffectName (string_t) + // NetworkVarNames: m_bState (bool) + pub mod C_FuncElectrifiedVolume { + pub const m_nAmbientEffect: usize = 0xC50; // ParticleIndex_t + pub const m_EffectName: usize = 0xC58; // CUtlSymbolLarge + pub const m_bState: usize = 0xC60; // bool + } + // Parent: C_BaseModelEntity + // Fields count: 0 + // + // Metadata: + // MNetworkOverride + // MNetworkOverride + pub mod C_FuncRotating { + } + // Parent: C_BaseModelEntity + // Fields count: 41 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_flScrollSpeed (float32) + // NetworkVarNames: m_RopeFlags (uint16) + // NetworkVarNames: m_iRopeMaterialModelIndex (HMaterialStrong) + // NetworkVarNames: m_nSegments (uint8) + // NetworkVarNames: m_hStartPoint (CHandle) + // NetworkVarNames: m_hEndPoint (CHandle) + // NetworkVarNames: m_iStartAttachment (AttachmentHandle_t) + // NetworkVarNames: m_iEndAttachment (AttachmentHandle_t) + // NetworkVarNames: m_Subdiv (uint8) + // NetworkVarNames: m_RopeLength (int16) + // NetworkVarNames: m_Slack (int16) + // NetworkVarNames: m_TextureScale (float32) + // NetworkVarNames: m_fLockedPoints (uint8) + // NetworkVarNames: m_nChangeCount (uint8) + // NetworkVarNames: m_Width (float32) + // NetworkVarNames: m_bConstrainBetweenEndpoints (bool) + pub mod C_RopeKeyframe { + pub const m_LinksTouchingSomething: usize = 0xC58; // CBitVec<10> + pub const m_nLinksTouchingSomething: usize = 0xC5C; // int32 + pub const m_bApplyWind: usize = 0xC60; // bool + pub const m_fPrevLockedPoints: usize = 0xC64; // int32 + pub const m_iForcePointMoveCounter: usize = 0xC68; // int32 + pub const m_bPrevEndPointPos: usize = 0xC6C; // bool[2] + pub const m_vPrevEndPointPos: usize = 0xC70; // Vector[2] + pub const m_flCurScroll: usize = 0xC88; // float32 + pub const m_flScrollSpeed: usize = 0xC8C; // float32 + pub const m_RopeFlags: usize = 0xC90; // uint16 + pub const m_iRopeMaterialModelIndex: usize = 0xC98; // CStrongHandle + pub const m_LightValues: usize = 0xF10; // Vector[10] + pub const m_nSegments: usize = 0xF88; // uint8 + pub const m_hStartPoint: usize = 0xF8C; // CHandle + pub const m_hEndPoint: usize = 0xF90; // CHandle + pub const m_iStartAttachment: usize = 0xF94; // AttachmentHandle_t + pub const m_iEndAttachment: usize = 0xF95; // AttachmentHandle_t + pub const m_Subdiv: usize = 0xF96; // uint8 + pub const m_RopeLength: usize = 0xF98; // int16 + pub const m_Slack: usize = 0xF9A; // int16 + pub const m_TextureScale: usize = 0xF9C; // float32 + pub const m_fLockedPoints: usize = 0xFA0; // uint8 + pub const m_nChangeCount: usize = 0xFA1; // uint8 + pub const m_Width: usize = 0xFA4; // float32 + pub const m_PhysicsDelegate: usize = 0xFA8; // C_RopeKeyframe::CPhysicsDelegate + pub const m_hMaterial: usize = 0xFB8; // CStrongHandle + pub const m_TextureHeight: usize = 0xFC0; // int32 + pub const m_vecImpulse: usize = 0xFC4; // Vector + pub const m_vecPreviousImpulse: usize = 0xFD0; // Vector + pub const m_flCurrentGustTimer: usize = 0xFDC; // float32 + pub const m_flCurrentGustLifetime: usize = 0xFE0; // float32 + pub const m_flTimeToNextGust: usize = 0xFE4; // float32 + pub const m_vWindDir: usize = 0xFE8; // Vector + pub const m_vColorMod: usize = 0xFF4; // Vector + pub const m_vCachedEndPointAttachmentPos: usize = 0x1000; // Vector[2] + pub const m_vCachedEndPointAttachmentAngle: usize = 0x1018; // QAngle[2] + pub const m_bConstrainBetweenEndpoints: usize = 0x1030; // bool + pub const m_bEndPointAttachmentPositionsDirty: usize = 0x0; // bitfield:1 + pub const m_bEndPointAttachmentAnglesDirty: usize = 0x0; // bitfield:1 + pub const m_bNewDataThisFrame: usize = 0x0; // bitfield:1 + pub const m_bPhysicsInitted: usize = 0x0; // bitfield:1 + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_bIsPlayingBack (bool) + // NetworkVarNames: m_bPaused (bool) + // NetworkVarNames: m_bMultiplayer (bool) + // NetworkVarNames: m_bAutogenerated (bool) + // NetworkVarNames: m_flForceClientTime (float32) + // NetworkVarNames: m_nSceneStringIndex (uint16) + // NetworkVarNames: m_hActorList (CHandle) + pub mod C_SceneEntity { + pub const m_bIsPlayingBack: usize = 0x6D8; // bool + pub const m_bPaused: usize = 0x6D9; // bool + pub const m_bMultiplayer: usize = 0x6DA; // bool + pub const m_bAutogenerated: usize = 0x6DB; // bool + pub const m_flForceClientTime: usize = 0x6DC; // float32 + pub const m_nSceneStringIndex: usize = 0x6E0; // uint16 + pub const m_bClientOnly: usize = 0x6E2; // bool + pub const m_hOwner: usize = 0x6E4; // CHandle + pub const m_hActorList: usize = 0x6E8; // C_NetworkUtlVectorBase> + pub const m_bWasPlaying: usize = 0x700; // bool + pub const m_QueuedEvents: usize = 0x710; // CUtlVector + pub const m_flCurrentTime: usize = 0x728; // float32 + } + // Parent: C_BaseModelEntity + // Fields count: 18 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkExcludeByName + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_vDirection (Vector) + // NetworkVarNames: m_iszEffectName (string_t) + // NetworkVarNames: m_iszSSEffectName (string_t) + // NetworkVarNames: m_clrOverlay (Color) + // NetworkVarNames: m_bOn (bool) + // NetworkVarNames: m_bmaxColor (bool) + // NetworkVarNames: m_flSize (float32) + // NetworkVarNames: m_flHazeScale (float32) + // NetworkVarNames: m_flRotation (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + // NetworkVarNames: m_flAlphaHaze (float32) + // NetworkVarNames: m_flAlphaScale (float32) + // NetworkVarNames: m_flAlphaHdr (float32) + // NetworkVarNames: m_flFarZScale (float32) + pub mod C_Sun { + pub const m_fxSSSunFlareEffectIndex: usize = 0xC50; // ParticleIndex_t + pub const m_fxSunFlareEffectIndex: usize = 0xC54; // ParticleIndex_t + pub const m_fdistNormalize: usize = 0xC58; // float32 + pub const m_vSunPos: usize = 0xC5C; // Vector + pub const m_vDirection: usize = 0xC68; // Vector + pub const m_iszEffectName: usize = 0xC78; // CUtlSymbolLarge + pub const m_iszSSEffectName: usize = 0xC80; // CUtlSymbolLarge + pub const m_clrOverlay: usize = 0xC88; // Color + pub const m_bOn: usize = 0xC8C; // bool + pub const m_bmaxColor: usize = 0xC8D; // bool + pub const m_flSize: usize = 0xC90; // float32 + pub const m_flHazeScale: usize = 0xC94; // float32 + pub const m_flRotation: usize = 0xC98; // float32 + pub const m_flHDRColorScale: usize = 0xC9C; // float32 + pub const m_flAlphaHaze: usize = 0xCA0; // float32 + pub const m_flAlphaScale: usize = 0xCA4; // float32 + pub const m_flAlphaHdr: usize = 0xCA8; // float32 + pub const m_flFarZScale: usize = 0xCAC; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_bClientSidePredicted (bool) + pub mod C_BaseTrigger { + pub const m_bDisabled: usize = 0xC50; // bool + pub const m_bClientSidePredicted: usize = 0xC51; // bool + } + // Parent: C_BaseTrigger + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_gravityScale (float) + // NetworkVarNames: m_linearLimit (float) + // NetworkVarNames: m_linearDamping (float) + // NetworkVarNames: m_angularLimit (float) + // NetworkVarNames: m_angularDamping (float) + // NetworkVarNames: m_linearForce (float) + // NetworkVarNames: m_flFrequency (float) + // NetworkVarNames: m_flDampingRatio (float) + // NetworkVarNames: m_vecLinearForcePointAt (Vector) + // NetworkVarNames: m_bCollapseToForcePoint (bool) + // NetworkVarNames: m_vecLinearForcePointAtWorld (Vector) + // NetworkVarNames: m_vecLinearForceDirection (Vector) + // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) + pub mod C_TriggerPhysics { + pub const m_gravityScale: usize = 0xC54; // float32 + pub const m_linearLimit: usize = 0xC58; // float32 + pub const m_linearDamping: usize = 0xC5C; // float32 + pub const m_angularLimit: usize = 0xC60; // float32 + pub const m_angularDamping: usize = 0xC64; // float32 + pub const m_linearForce: usize = 0xC68; // float32 + pub const m_flFrequency: usize = 0xC6C; // float32 + pub const m_flDampingRatio: usize = 0xC70; // float32 + pub const m_vecLinearForcePointAt: usize = 0xC74; // Vector + pub const m_bCollapseToForcePoint: usize = 0xC80; // bool + pub const m_vecLinearForcePointAtWorld: usize = 0xC84; // Vector + pub const m_vecLinearForceDirection: usize = 0xC90; // Vector + pub const m_bConvertToDebrisWhenPossible: usize = 0xC9C; // bool + } + // Parent: C_BaseModelEntity + // Fields count: 24 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + // NetworkVarNames: m_flFrameRate (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + // NetworkVarNames: m_nNumBeamEnts (uint8) + // NetworkVarNames: m_hBaseMaterial (HMaterialStrong) + // NetworkVarNames: m_nHaloIndex (HMaterialStrong) + // NetworkVarNames: m_nBeamType (BeamType_t) + // NetworkVarNames: m_nBeamFlags (uint32) + // NetworkVarNames: m_hAttachEntity (CHandle) + // NetworkVarNames: m_nAttachIndex (AttachmentHandle_t) + // NetworkVarNames: m_fWidth (float32) + // NetworkVarNames: m_fEndWidth (float32) + // NetworkVarNames: m_fFadeLength (float32) + // NetworkVarNames: m_fHaloScale (float32) + // NetworkVarNames: m_fAmplitude (float32) + // NetworkVarNames: m_fStartFrame (float32) + // NetworkVarNames: m_fSpeed (float32) + // NetworkVarNames: m_flFrame (float32) + // NetworkVarNames: m_nClipStyle (BeamClipStyle_t) + // NetworkVarNames: m_bTurnedOff (bool) + // NetworkVarNames: m_vecEndPos (Vector) + pub mod C_Beam { + pub const m_flFrameRate: usize = 0xC50; // float32 + pub const m_flHDRColorScale: usize = 0xC54; // float32 + pub const m_flFireTime: usize = 0xC58; // GameTime_t + pub const m_flDamage: usize = 0xC5C; // float32 + pub const m_nNumBeamEnts: usize = 0xC60; // uint8 + pub const m_queryHandleHalo: usize = 0xC64; // int32 + pub const m_hBaseMaterial: usize = 0xC88; // CStrongHandle + pub const m_nHaloIndex: usize = 0xC90; // CStrongHandle + pub const m_nBeamType: usize = 0xC98; // BeamType_t + pub const m_nBeamFlags: usize = 0xC9C; // uint32 + pub const m_hAttachEntity: usize = 0xCA0; // CHandle[10] + pub const m_nAttachIndex: usize = 0xCC8; // AttachmentHandle_t[10] + pub const m_fWidth: usize = 0xCD4; // float32 + pub const m_fEndWidth: usize = 0xCD8; // float32 + pub const m_fFadeLength: usize = 0xCDC; // float32 + pub const m_fHaloScale: usize = 0xCE0; // float32 + pub const m_fAmplitude: usize = 0xCE4; // float32 + pub const m_fStartFrame: usize = 0xCE8; // float32 + pub const m_fSpeed: usize = 0xCEC; // float32 + pub const m_flFrame: usize = 0xCF0; // float32 + pub const m_nClipStyle: usize = 0xCF4; // BeamClipStyle_t + pub const m_bTurnedOff: usize = 0xCF8; // bool + pub const m_vecEndPos: usize = 0xCFC; // Vector + pub const m_hEndEntity: usize = 0xD08; // CHandle + } + // Parent: C_BaseModelEntity + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_vecLadderDir (Vector) + // NetworkVarNames: m_vecPlayerMountPositionTop (Vector) + // NetworkVarNames: m_vecPlayerMountPositionBottom (Vector) + // NetworkVarNames: m_flAutoRideSpeed (float) + // NetworkVarNames: m_bFakeLadder (bool) + pub mod C_FuncLadder { + pub const m_vecLadderDir: usize = 0xC50; // Vector + pub const m_Dismounts: usize = 0xC60; // CUtlVector> + pub const m_vecLocalTop: usize = 0xC78; // Vector + pub const m_vecPlayerMountPositionTop: usize = 0xC84; // Vector + pub const m_vecPlayerMountPositionBottom: usize = 0xC90; // Vector + pub const m_flAutoRideSpeed: usize = 0xC9C; // float32 + pub const m_bDisabled: usize = 0xCA0; // bool + pub const m_bFakeLadder: usize = 0xCA1; // bool + pub const m_bHasSlack: usize = 0xCA2; // bool + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPrecipitationVData { + pub const m_szParticlePrecipitationEffect: usize = 0x28; // CResourceNameTyped> + pub const m_flInnerDistance: usize = 0x108; // float32 + pub const m_nAttachType: usize = 0x10C; // ParticleAttachment_t + pub const m_bBatchSameVolumeType: usize = 0x110; // bool + pub const m_nRTEnvCP: usize = 0x114; // int32 + pub const m_nRTEnvCPComponent: usize = 0x118; // int32 + pub const m_szModifier: usize = 0x120; // CUtlString + } + // Parent: C_BaseModelEntity + // Fields count: 24 + // + // Metadata: + // NetworkVarNames: m_hSpriteMaterial (HMaterialStrong) + // NetworkVarNames: m_hAttachedToEntity (CHandle) + // NetworkVarNames: m_nAttachment (AttachmentHandle_t) + // NetworkVarNames: m_flSpriteFramerate (float32) + // NetworkVarNames: m_flFrame (float32) + // NetworkVarNames: m_nBrightness (uint32) + // NetworkVarNames: m_flBrightnessDuration (float32) + // NetworkVarNames: m_flSpriteScale (float32) + // NetworkVarNames: m_flScaleDuration (float32) + // NetworkVarNames: m_bWorldSpaceScale (bool) + // NetworkVarNames: m_flGlowProxySize (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + pub mod C_Sprite { + pub const m_hSpriteMaterial: usize = 0xC68; // CStrongHandle + pub const m_hAttachedToEntity: usize = 0xC70; // CHandle + pub const m_nAttachment: usize = 0xC74; // AttachmentHandle_t + pub const m_flSpriteFramerate: usize = 0xC78; // float32 + pub const m_flFrame: usize = 0xC7C; // float32 + pub const m_flDieTime: usize = 0xC80; // GameTime_t + pub const m_nBrightness: usize = 0xC90; // uint32 + pub const m_flBrightnessDuration: usize = 0xC94; // float32 + pub const m_flSpriteScale: usize = 0xC98; // float32 + pub const m_flScaleDuration: usize = 0xC9C; // float32 + pub const m_bWorldSpaceScale: usize = 0xCA0; // bool + pub const m_flGlowProxySize: usize = 0xCA4; // float32 + pub const m_flHDRColorScale: usize = 0xCA8; // float32 + pub const m_flLastTime: usize = 0xCAC; // GameTime_t + pub const m_flMaxFrame: usize = 0xCB0; // float32 + pub const m_flStartScale: usize = 0xCB4; // float32 + pub const m_flDestScale: usize = 0xCB8; // float32 + pub const m_flScaleTimeStart: usize = 0xCBC; // GameTime_t + pub const m_nStartBrightness: usize = 0xCC0; // int32 + pub const m_nDestBrightness: usize = 0xCC4; // int32 + pub const m_flBrightnessTimeStart: usize = 0xCC8; // GameTime_t + pub const m_hOldSpriteMaterial: usize = 0xCD0; // CWeakHandle + pub const m_nSpriteWidth: usize = 0xD78; // int32 + pub const m_nSpriteHeight: usize = 0xD7C; // int32 + } + // Parent: C_BaseModelEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_DialogXMLName (string_t) + // NetworkVarNames: m_PanelClassName (string_t) + // NetworkVarNames: m_PanelID (string_t) + pub mod C_BaseClientUIEntity { + pub const m_bEnabled: usize = 0xC58; // bool + pub const m_DialogXMLName: usize = 0xC60; // CUtlSymbolLarge + pub const m_PanelClassName: usize = 0xC68; // CUtlSymbolLarge + pub const m_PanelID: usize = 0xC70; // CUtlSymbolLarge + } + // Parent: C_BaseClientUIEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hActivator (EHANDLE) + pub mod C_PointClientUIDialog { + pub const m_hActivator: usize = 0xC80; // CHandle + pub const m_bStartEnabled: usize = 0xC84; // bool + } + // Parent: C_BaseClientUIEntity + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_bIgnoreInput (bool) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDPI (float) + // NetworkVarNames: m_flInteractDistance (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_unOwnerContext (uint32) + // NetworkVarNames: m_unHorizontalAlign (uint32) + // NetworkVarNames: m_unVerticalAlign (uint32) + // NetworkVarNames: m_unOrientation (uint32) + // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) + // NetworkVarNames: m_vecCSSClasses (string_t) + pub mod C_PointClientUIHUD { + pub const m_bCheckCSSClasses: usize = 0xC88; // bool + pub const m_bIgnoreInput: usize = 0xE10; // bool + pub const m_flWidth: usize = 0xE14; // float32 + pub const m_flHeight: usize = 0xE18; // float32 + pub const m_flDPI: usize = 0xE1C; // float32 + pub const m_flInteractDistance: usize = 0xE20; // float32 + pub const m_flDepthOffset: usize = 0xE24; // float32 + pub const m_unOwnerContext: usize = 0xE28; // uint32 + pub const m_unHorizontalAlign: usize = 0xE2C; // uint32 + pub const m_unVerticalAlign: usize = 0xE30; // uint32 + pub const m_unOrientation: usize = 0xE34; // uint32 + pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0xE38; // bool + pub const m_vecCSSClasses: usize = 0xE40; // C_NetworkUtlVectorBase + } + // Parent: C_BaseClientUIEntity + // Fields count: 28 + // + // Metadata: + // NetworkVarNames: m_bIgnoreInput (bool) + // NetworkVarNames: m_bLit (bool) + // NetworkVarNames: m_bFollowPlayerAcrossTeleport (bool) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDPI (float) + // NetworkVarNames: m_flInteractDistance (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_unOwnerContext (uint32) + // NetworkVarNames: m_unHorizontalAlign (uint32) + // NetworkVarNames: m_unVerticalAlign (uint32) + // NetworkVarNames: m_unOrientation (uint32) + // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) + // NetworkVarNames: m_vecCSSClasses (string_t) + // NetworkVarNames: m_bOpaque (bool) + // NetworkVarNames: m_bNoDepth (bool) + // NetworkVarNames: m_bRenderBackface (bool) + // NetworkVarNames: m_bUseOffScreenIndicator (bool) + // NetworkVarNames: m_bExcludeFromSaveGames (bool) + // NetworkVarNames: m_bGrabbable (bool) + // NetworkVarNames: m_bOnlyRenderToTexture (bool) + // NetworkVarNames: m_bDisableMipGen (bool) + // NetworkVarNames: m_nExplicitImageLayout (int32) + pub mod C_PointClientUIWorldPanel { + pub const m_bForceRecreateNextUpdate: usize = 0xC88; // bool + pub const m_bMoveViewToPlayerNextThink: usize = 0xC89; // bool + pub const m_bCheckCSSClasses: usize = 0xC8A; // bool + pub const m_anchorDeltaTransform: usize = 0xC90; // CTransform + pub const m_pOffScreenIndicator: usize = 0xE30; // CPointOffScreenIndicatorUi* + pub const m_bIgnoreInput: usize = 0xE58; // bool + pub const m_bLit: usize = 0xE59; // bool + pub const m_bFollowPlayerAcrossTeleport: usize = 0xE5A; // bool + pub const m_flWidth: usize = 0xE5C; // float32 + pub const m_flHeight: usize = 0xE60; // float32 + pub const m_flDPI: usize = 0xE64; // float32 + pub const m_flInteractDistance: usize = 0xE68; // float32 + pub const m_flDepthOffset: usize = 0xE6C; // float32 + pub const m_unOwnerContext: usize = 0xE70; // uint32 + pub const m_unHorizontalAlign: usize = 0xE74; // uint32 + pub const m_unVerticalAlign: usize = 0xE78; // uint32 + pub const m_unOrientation: usize = 0xE7C; // uint32 + pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0xE80; // bool + pub const m_vecCSSClasses: usize = 0xE88; // C_NetworkUtlVectorBase + pub const m_bOpaque: usize = 0xEA0; // bool + pub const m_bNoDepth: usize = 0xEA1; // bool + pub const m_bRenderBackface: usize = 0xEA2; // bool + pub const m_bUseOffScreenIndicator: usize = 0xEA3; // bool + pub const m_bExcludeFromSaveGames: usize = 0xEA4; // bool + pub const m_bGrabbable: usize = 0xEA5; // bool + pub const m_bOnlyRenderToTexture: usize = 0xEA6; // bool + pub const m_bDisableMipGen: usize = 0xEA7; // bool + pub const m_nExplicitImageLayout: usize = 0xEA8; // int32 + } + // Parent: C_PointClientUIWorldPanel + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_messageText (char) + pub mod C_PointClientUIWorldTextPanel { + pub const m_messageText: usize = 0xEAC; // char[512] + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_nResolutionX (int) + // NetworkVarNames: m_nResolutionY (int) + // NetworkVarNames: m_szLayoutFileName (string_t) + // NetworkVarNames: m_RenderAttrName (string_t) + // NetworkVarNames: m_TargetEntities (CHandle) + // NetworkVarNames: m_nTargetChangeCount (int) + // NetworkVarNames: m_vecCSSClasses (string_t) + pub mod CInfoOffscreenPanoramaTexture { + pub const m_bDisabled: usize = 0x6D0; // bool + pub const m_nResolutionX: usize = 0x6D4; // int32 + pub const m_nResolutionY: usize = 0x6D8; // int32 + pub const m_szLayoutFileName: usize = 0x6E0; // CUtlSymbolLarge + pub const m_RenderAttrName: usize = 0x6E8; // CUtlSymbolLarge + pub const m_TargetEntities: usize = 0x6F0; // C_NetworkUtlVectorBase> + pub const m_nTargetChangeCount: usize = 0x708; // int32 + pub const m_vecCSSClasses: usize = 0x710; // C_NetworkUtlVectorBase + pub const m_bCheckCSSClasses: usize = 0x888; // bool + } + // Parent: None + // Fields count: 28 + // + // Metadata: + // NetworkVarNames: m_iItemDefinitionIndex (item_definition_index_t) + // NetworkVarNames: m_iEntityQuality (int) + // NetworkVarNames: m_iEntityLevel (uint32) + // NetworkVarNames: m_iItemIDHigh (uint32) + // NetworkVarNames: m_iItemIDLow (uint32) + // NetworkVarNames: m_iAccountID (uint32) + // NetworkVarNames: m_iInventoryPosition (uint32) + // NetworkVarNames: m_bInitialized (bool) + // NetworkVarNames: m_AttributeList (CAttributeList) + // NetworkVarNames: m_NetworkedDynamicAttributes (CAttributeList) + // NetworkVarNames: m_szCustomName (char) + pub mod C_EconItemView { + pub const m_bInventoryImageRgbaRequested: usize = 0x70; // bool + pub const m_bInventoryImageTriedCache: usize = 0x71; // bool + pub const m_nInventoryImageRgbaWidth: usize = 0x90; // int32 + pub const m_nInventoryImageRgbaHeight: usize = 0x94; // int32 + pub const m_szCurrentLoadCachedFileName: usize = 0x98; // char[4096] + pub const m_bRestoreCustomMaterialAfterPrecache: usize = 0x10C0; // bool + pub const m_iItemDefinitionIndex: usize = 0x10C2; // uint16 + pub const m_iEntityQuality: usize = 0x10C4; // int32 + pub const m_iEntityLevel: usize = 0x10C8; // uint32 + pub const m_iItemID: usize = 0x10D0; // uint64 + pub const m_iItemIDHigh: usize = 0x10D8; // uint32 + pub const m_iItemIDLow: usize = 0x10DC; // uint32 + pub const m_iAccountID: usize = 0x10E0; // uint32 + pub const m_iInventoryPosition: usize = 0x10E4; // uint32 + pub const m_bInitialized: usize = 0x10F0; // bool + pub const m_bDisallowSOC: usize = 0x10F1; // bool + pub const m_bIsStoreItem: usize = 0x10F2; // bool + pub const m_bIsTradeItem: usize = 0x10F3; // bool + pub const m_iEntityQuantity: usize = 0x10F4; // int32 + pub const m_iRarityOverride: usize = 0x10F8; // int32 + pub const m_iQualityOverride: usize = 0x10FC; // int32 + pub const m_unClientFlags: usize = 0x1100; // uint8 + pub const m_unOverrideStyle: usize = 0x1101; // uint8 + pub const m_AttributeList: usize = 0x1118; // CAttributeList + pub const m_NetworkedDynamicAttributes: usize = 0x1178; // CAttributeList + pub const m_szCustomName: usize = 0x11D8; // char[161] + pub const m_szCustomNameOverride: usize = 0x1279; // char[161] + pub const m_bInitializedTags: usize = 0x1348; // bool + } + // Parent: C_BaseTrigger + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bBombPlantedHere (bool) + pub mod CBombTarget { + pub const m_bBombPlantedHere: usize = 0xC52; // bool + } + // Parent: C_BaseTrigger + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_flFluidDensity (float) + pub mod C_TriggerBuoyancy { + pub const m_BuoyancyHelper: usize = 0xC58; // CBuoyancyHelper + pub const m_flFluidDensity: usize = 0xC78; // float32 + } + // Parent: CBasePlayerController + // Fields count: 62 + // + // Metadata: + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // NetworkVarNames: m_pInGameMoneyServices (CCSPlayerController_InGameMoneyServices*) + // NetworkVarNames: m_pInventoryServices (CCSPlayerController_InventoryServices*) + // NetworkVarNames: m_pActionTrackingServices (CCSPlayerController_ActionTrackingServices*) + // NetworkVarNames: m_pDamageServices (CCSPlayerController_DamageServices*) + // NetworkVarNames: m_iPing (uint32) + // NetworkVarNames: m_bHasCommunicationAbuseMute (bool) + // NetworkVarNames: m_szCrosshairCodes (string_t) + // NetworkVarNames: m_iPendingTeamNum (uint8) + // NetworkVarNames: m_flForceTeamTime (GameTime_t) + // NetworkVarNames: m_iCompTeammateColor (int) + // NetworkVarNames: m_bEverPlayedOnTeam (bool) + // NetworkVarNames: m_szClan (string_t) + // NetworkVarNames: m_iCoachingTeam (int) + // NetworkVarNames: m_nPlayerDominated (uint64) + // NetworkVarNames: m_nPlayerDominatingMe (uint64) + // NetworkVarNames: m_iCompetitiveRanking (int) + // NetworkVarNames: m_iCompetitiveWins (int) + // NetworkVarNames: m_iCompetitiveRankType (int8) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Win (int) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Loss (int) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Tie (int) + // NetworkVarNames: m_nEndMatchNextMapVote (int) + // NetworkVarNames: m_unActiveQuestId (uint16) + // NetworkVarNames: m_nQuestProgressReason (QuestProgress::Reason) + // NetworkVarNames: m_unPlayerTvControlFlags (uint32) + // NetworkVarNames: m_nDisconnectionTick (int) + // NetworkVarNames: m_bControllingBot (bool) + // NetworkVarNames: m_bHasControlledBotThisRound (bool) + // NetworkVarNames: m_bCanControlObservedBot (bool) + // NetworkVarNames: m_hPlayerPawn (CHandle) + // NetworkVarNames: m_hObserverPawn (CHandle) + // NetworkVarNames: m_bPawnIsAlive (bool) + // NetworkVarNames: m_iPawnHealth (uint32) + // NetworkVarNames: m_iPawnArmor (int) + // NetworkVarNames: m_bPawnHasDefuser (bool) + // NetworkVarNames: m_bPawnHasHelmet (bool) + // NetworkVarNames: m_nPawnCharacterDefIndex (item_definition_index_t) + // NetworkVarNames: m_iPawnLifetimeStart (int) + // NetworkVarNames: m_iPawnLifetimeEnd (int) + // NetworkVarNames: m_iPawnBotDifficulty (int) + // NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle) + // NetworkVarNames: m_iScore (int32) + // NetworkVarNames: m_vecKills (EKillTypes_t) + // NetworkVarNames: m_bMvpNoMusic (bool) + // NetworkVarNames: m_eMvpReason (int) + // NetworkVarNames: m_iMusicKitID (int) + // NetworkVarNames: m_iMusicKitMVPs (int) + // NetworkVarNames: m_iMVPs (int) + pub mod CCSPlayerController { + pub const m_pInGameMoneyServices: usize = 0x878; // CCSPlayerController_InGameMoneyServices* + pub const m_pInventoryServices: usize = 0x880; // CCSPlayerController_InventoryServices* + pub const m_pActionTrackingServices: usize = 0x888; // CCSPlayerController_ActionTrackingServices* + pub const m_pDamageServices: usize = 0x890; // CCSPlayerController_DamageServices* + pub const m_iPing: usize = 0x898; // uint32 + pub const m_bHasCommunicationAbuseMute: usize = 0x89C; // bool + pub const m_szCrosshairCodes: usize = 0x8A0; // CUtlSymbolLarge + pub const m_iPendingTeamNum: usize = 0x8A8; // uint8 + pub const m_flForceTeamTime: usize = 0x8AC; // GameTime_t + pub const m_iCompTeammateColor: usize = 0x8B0; // int32 + pub const m_bEverPlayedOnTeam: usize = 0x8B4; // bool + pub const m_flPreviousForceJoinTeamTime: usize = 0x8B8; // GameTime_t + pub const m_szClan: usize = 0x8C0; // CUtlSymbolLarge + pub const m_sSanitizedPlayerName: usize = 0x8C8; // CUtlString + pub const m_iCoachingTeam: usize = 0x8D0; // int32 + pub const m_nPlayerDominated: usize = 0x8D8; // uint64 + pub const m_nPlayerDominatingMe: usize = 0x8E0; // uint64 + pub const m_iCompetitiveRanking: usize = 0x8E8; // int32 + pub const m_iCompetitiveWins: usize = 0x8EC; // int32 + pub const m_iCompetitiveRankType: usize = 0x8F0; // int8 + pub const m_iCompetitiveRankingPredicted_Win: usize = 0x8F4; // int32 + pub const m_iCompetitiveRankingPredicted_Loss: usize = 0x8F8; // int32 + pub const m_iCompetitiveRankingPredicted_Tie: usize = 0x8FC; // int32 + pub const m_nEndMatchNextMapVote: usize = 0x900; // int32 + pub const m_unActiveQuestId: usize = 0x904; // uint16 + pub const m_nQuestProgressReason: usize = 0x908; // QuestProgress::Reason + pub const m_unPlayerTvControlFlags: usize = 0x90C; // uint32 + pub const m_iDraftIndex: usize = 0x938; // int32 + pub const m_msQueuedModeDisconnectionTimestamp: usize = 0x93C; // uint32 + pub const m_uiAbandonRecordedReason: usize = 0x940; // uint32 + pub const m_bCannotBeKicked: usize = 0x944; // bool + pub const m_bEverFullyConnected: usize = 0x945; // bool + pub const m_bAbandonAllowsSurrender: usize = 0x946; // bool + pub const m_bAbandonOffersInstantSurrender: usize = 0x947; // bool + pub const m_bDisconnection1MinWarningPrinted: usize = 0x948; // bool + pub const m_bScoreReported: usize = 0x949; // bool + pub const m_nDisconnectionTick: usize = 0x94C; // int32 + pub const m_bControllingBot: usize = 0x958; // bool + pub const m_bHasControlledBotThisRound: usize = 0x959; // bool + pub const m_bHasBeenControlledByPlayerThisRound: usize = 0x95A; // bool + pub const m_nBotsControlledThisRound: usize = 0x95C; // int32 + pub const m_bCanControlObservedBot: usize = 0x960; // bool + pub const m_hPlayerPawn: usize = 0x964; // CHandle + pub const m_hObserverPawn: usize = 0x968; // CHandle + pub const m_bPawnIsAlive: usize = 0x96C; // bool + pub const m_iPawnHealth: usize = 0x970; // uint32 + pub const m_iPawnArmor: usize = 0x974; // int32 + pub const m_bPawnHasDefuser: usize = 0x978; // bool + pub const m_bPawnHasHelmet: usize = 0x979; // bool + pub const m_nPawnCharacterDefIndex: usize = 0x97A; // uint16 + pub const m_iPawnLifetimeStart: usize = 0x97C; // int32 + pub const m_iPawnLifetimeEnd: usize = 0x980; // int32 + pub const m_iPawnBotDifficulty: usize = 0x984; // int32 + pub const m_hOriginalControllerOfCurrentPawn: usize = 0x988; // CHandle + pub const m_iScore: usize = 0x98C; // int32 + pub const m_vecKills: usize = 0x990; // C_NetworkUtlVectorBase + pub const m_bMvpNoMusic: usize = 0x9A8; // bool + pub const m_eMvpReason: usize = 0x9AC; // int32 + pub const m_iMusicKitID: usize = 0x9B0; // int32 + pub const m_iMusicKitMVPs: usize = 0x9B4; // int32 + pub const m_iMVPs: usize = 0x9B8; // int32 + pub const m_bIsPlayerNameDirty: usize = 0x9BC; // bool + } + // Parent: C_BaseTrigger + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_source (string_t) + // NetworkVarNames: m_destination (string_t) + pub mod C_FootstepControl { + pub const m_source: usize = 0xC58; // CUtlSymbolLarge + pub const m_destination: usize = 0xC60; // CUtlSymbolLarge + } + // Parent: CBasePlayerWeaponVData + // Fields count: 92 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertySuppressBaseClassField + // MPropertySuppressBaseClassField + pub mod CCSWeaponBaseVData { + pub const m_WeaponType: usize = 0x248; // CSWeaponType + pub const m_WeaponCategory: usize = 0x24C; // CSWeaponCategory + pub const m_szViewModel: usize = 0x250; // CResourceNameTyped> + pub const m_szPlayerModel: usize = 0x330; // CResourceNameTyped> + pub const m_szWorldDroppedModel: usize = 0x410; // CResourceNameTyped> + pub const m_szAimsightLensMaskModel: usize = 0x4F0; // CResourceNameTyped> + pub const m_szMagazineModel: usize = 0x5D0; // CResourceNameTyped> + pub const m_szHeatEffect: usize = 0x6B0; // CResourceNameTyped> + pub const m_szEjectBrassEffect: usize = 0x790; // CResourceNameTyped> + pub const m_szMuzzleFlashParticleAlt: usize = 0x870; // CResourceNameTyped> + pub const m_szMuzzleFlashThirdPersonParticle: usize = 0x950; // CResourceNameTyped> + pub const m_szMuzzleFlashThirdPersonParticleAlt: usize = 0xA30; // CResourceNameTyped> + pub const m_szTracerParticle: usize = 0xB10; // CResourceNameTyped> + pub const m_GearSlot: usize = 0xBF0; // gear_slot_t + pub const m_GearSlotPosition: usize = 0xBF4; // int32 + pub const m_DefaultLoadoutSlot: usize = 0xBF8; // loadout_slot_t + pub const m_sWrongTeamMsg: usize = 0xC00; // CUtlString + pub const m_nPrice: usize = 0xC08; // int32 + pub const m_nKillAward: usize = 0xC0C; // int32 + pub const m_nPrimaryReserveAmmoMax: usize = 0xC10; // int32 + pub const m_nSecondaryReserveAmmoMax: usize = 0xC14; // int32 + pub const m_bMeleeWeapon: usize = 0xC18; // bool + pub const m_bHasBurstMode: usize = 0xC19; // bool + pub const m_bIsRevolver: usize = 0xC1A; // bool + pub const m_bCannotShootUnderwater: usize = 0xC1B; // bool + pub const m_szName: usize = 0xC20; // CGlobalSymbol + pub const m_szAnimExtension: usize = 0xC28; // CUtlString + pub const m_eSilencerType: usize = 0xC30; // CSWeaponSilencerType + pub const m_nCrosshairMinDistance: usize = 0xC34; // int32 + pub const m_nCrosshairDeltaDistance: usize = 0xC38; // int32 + pub const m_bIsFullAuto: usize = 0xC3C; // bool + pub const m_nNumBullets: usize = 0xC40; // int32 + pub const m_flCycleTime: usize = 0xC44; // CFiringModeFloat + pub const m_flMaxSpeed: usize = 0xC4C; // CFiringModeFloat + pub const m_flSpread: usize = 0xC54; // CFiringModeFloat + pub const m_flInaccuracyCrouch: usize = 0xC5C; // CFiringModeFloat + pub const m_flInaccuracyStand: usize = 0xC64; // CFiringModeFloat + pub const m_flInaccuracyJump: usize = 0xC6C; // CFiringModeFloat + pub const m_flInaccuracyLand: usize = 0xC74; // CFiringModeFloat + pub const m_flInaccuracyLadder: usize = 0xC7C; // CFiringModeFloat + pub const m_flInaccuracyFire: usize = 0xC84; // CFiringModeFloat + pub const m_flInaccuracyMove: usize = 0xC8C; // CFiringModeFloat + pub const m_flRecoilAngle: usize = 0xC94; // CFiringModeFloat + pub const m_flRecoilAngleVariance: usize = 0xC9C; // CFiringModeFloat + pub const m_flRecoilMagnitude: usize = 0xCA4; // CFiringModeFloat + pub const m_flRecoilMagnitudeVariance: usize = 0xCAC; // CFiringModeFloat + pub const m_nTracerFrequency: usize = 0xCB4; // CFiringModeInt + pub const m_flInaccuracyJumpInitial: usize = 0xCBC; // float32 + pub const m_flInaccuracyJumpApex: usize = 0xCC0; // float32 + pub const m_flInaccuracyReload: usize = 0xCC4; // float32 + pub const m_nRecoilSeed: usize = 0xCC8; // int32 + pub const m_nSpreadSeed: usize = 0xCCC; // int32 + pub const m_flTimeToIdleAfterFire: usize = 0xCD0; // float32 + pub const m_flIdleInterval: usize = 0xCD4; // float32 + pub const m_flAttackMovespeedFactor: usize = 0xCD8; // float32 + pub const m_flHeatPerShot: usize = 0xCDC; // float32 + pub const m_flInaccuracyPitchShift: usize = 0xCE0; // float32 + pub const m_flInaccuracyAltSoundThreshold: usize = 0xCE4; // float32 + pub const m_flBotAudibleRange: usize = 0xCE8; // float32 + pub const m_szUseRadioSubtitle: usize = 0xCF0; // CUtlString + pub const m_bUnzoomsAfterShot: usize = 0xCF8; // bool + pub const m_bHideViewModelWhenZoomed: usize = 0xCF9; // bool + pub const m_nZoomLevels: usize = 0xCFC; // int32 + pub const m_nZoomFOV1: usize = 0xD00; // int32 + pub const m_nZoomFOV2: usize = 0xD04; // int32 + pub const m_flZoomTime0: usize = 0xD08; // float32 + pub const m_flZoomTime1: usize = 0xD0C; // float32 + pub const m_flZoomTime2: usize = 0xD10; // float32 + pub const m_flIronSightPullUpSpeed: usize = 0xD14; // float32 + pub const m_flIronSightPutDownSpeed: usize = 0xD18; // float32 + pub const m_flIronSightFOV: usize = 0xD1C; // float32 + pub const m_flIronSightPivotForward: usize = 0xD20; // float32 + pub const m_flIronSightLooseness: usize = 0xD24; // float32 + pub const m_angPivotAngle: usize = 0xD28; // QAngle + pub const m_vecIronSightEyePos: usize = 0xD34; // Vector + pub const m_nDamage: usize = 0xD40; // int32 + pub const m_flHeadshotMultiplier: usize = 0xD44; // float32 + pub const m_flArmorRatio: usize = 0xD48; // float32 + pub const m_flPenetration: usize = 0xD4C; // float32 + pub const m_flRange: usize = 0xD50; // float32 + pub const m_flRangeModifier: usize = 0xD54; // float32 + pub const m_flFlinchVelocityModifierLarge: usize = 0xD58; // float32 + pub const m_flFlinchVelocityModifierSmall: usize = 0xD5C; // float32 + pub const m_flRecoveryTimeCrouch: usize = 0xD60; // float32 + pub const m_flRecoveryTimeStand: usize = 0xD64; // float32 + pub const m_flRecoveryTimeCrouchFinal: usize = 0xD68; // float32 + pub const m_flRecoveryTimeStandFinal: usize = 0xD6C; // float32 + pub const m_nRecoveryTransitionStartBullet: usize = 0xD70; // int32 + pub const m_nRecoveryTransitionEndBullet: usize = 0xD74; // int32 + pub const m_flThrowVelocity: usize = 0xD78; // float32 + pub const m_vSmokeColor: usize = 0xD7C; // Vector + pub const m_szAnimClass: usize = 0xD88; // CGlobalSymbol + } + // Parent: None + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_nUniqueID (int) + // NetworkVarNames: m_unAccountID (uint32) + // NetworkVarNames: m_unTraceID (uint32) + // NetworkVarNames: m_rtGcTime (uint32) + // NetworkVarNames: m_vecEndPos (Vector) + // NetworkVarNames: m_vecStart (Vector) + // NetworkVarNames: m_vecLeft (Vector) + // NetworkVarNames: m_vecNormal (Vector) + // NetworkVarNames: m_nPlayer (int) + // NetworkVarNames: m_nEntity (int) + // NetworkVarNames: m_nHitbox (int) + // NetworkVarNames: m_flCreationTime (float) + // NetworkVarNames: m_nTintID (int) + // NetworkVarNames: m_nVersion (uint8) + // NetworkVarNames: m_ubSignature (uint8) + pub mod C_PlayerSprayDecal { + pub const m_nUniqueID: usize = 0xC50; // int32 + pub const m_unAccountID: usize = 0xC54; // uint32 + pub const m_unTraceID: usize = 0xC58; // uint32 + pub const m_rtGcTime: usize = 0xC5C; // uint32 + pub const m_vecEndPos: usize = 0xC60; // Vector + pub const m_vecStart: usize = 0xC6C; // Vector + pub const m_vecLeft: usize = 0xC78; // Vector + pub const m_vecNormal: usize = 0xC84; // Vector + pub const m_nPlayer: usize = 0xC90; // int32 + pub const m_nEntity: usize = 0xC94; // int32 + pub const m_nHitbox: usize = 0xC98; // int32 + pub const m_flCreationTime: usize = 0xC9C; // float32 + pub const m_nTintID: usize = 0xCA0; // int32 + pub const m_nVersion: usize = 0xCA4; // uint8 + pub const m_ubSignature: usize = 0xCA5; // uint8[128] + pub const m_SprayRenderHelper: usize = 0xD30; // CPlayerSprayDecalRenderHelper + } + // Parent: C_BaseModelEntity + // Fields count: 8 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkOverride + // NetworkVarNames: m_vecMoveDirEntitySpace (Vector) + // NetworkVarNames: m_flTargetSpeed (float32) + // NetworkVarNames: m_nTransitionStartTick (GameTick_t) + // NetworkVarNames: m_nTransitionDurationTicks (int) + // NetworkVarNames: m_flTransitionStartSpeed (float32) + // NetworkVarNames: m_hConveyorModels (EHANDLE) + pub mod C_FuncConveyor { + pub const m_vecMoveDirEntitySpace: usize = 0xC58; // Vector + pub const m_flTargetSpeed: usize = 0xC64; // float32 + pub const m_nTransitionStartTick: usize = 0xC68; // GameTick_t + pub const m_nTransitionDurationTicks: usize = 0xC6C; // int32 + pub const m_flTransitionStartSpeed: usize = 0xC70; // float32 + pub const m_hConveyorModels: usize = 0xC78; // C_NetworkUtlVectorBase> + pub const m_flCurrentConveyorOffset: usize = 0xC90; // float32 + pub const m_flCurrentConveyorSpeed: usize = 0xC94; // float32 + } + // Parent: C_BaseModelEntity + // Fields count: 19 + // + // Metadata: + // NetworkVarNames: m_firePositions (Vector) + // NetworkVarNames: m_fireParentPositions (Vector) + // NetworkVarNames: m_bFireIsBurning (bool) + // NetworkVarNames: m_BurnNormal (Vector) + // NetworkVarNames: m_fireCount (int) + // NetworkVarNames: m_nInfernoType (int) + // NetworkVarNames: m_nFireLifetime (float) + // NetworkVarNames: m_bInPostEffectTime (bool) + // NetworkVarNames: m_nFireEffectTickBegin (int) + pub mod C_Inferno { + pub const m_nfxFireDamageEffect: usize = 0xC90; // ParticleIndex_t + pub const m_firePositions: usize = 0xC94; // Vector[64] + pub const m_fireParentPositions: usize = 0xF94; // Vector[64] + pub const m_bFireIsBurning: usize = 0x1294; // bool[64] + pub const m_BurnNormal: usize = 0x12D4; // Vector[64] + pub const m_fireCount: usize = 0x15D4; // int32 + pub const m_nInfernoType: usize = 0x15D8; // int32 + pub const m_nFireLifetime: usize = 0x15DC; // float32 + pub const m_bInPostEffectTime: usize = 0x15E0; // bool + pub const m_lastFireCount: usize = 0x15E4; // int32 + pub const m_nFireEffectTickBegin: usize = 0x15E8; // int32 + pub const m_drawableCount: usize = 0x81F0; // int32 + pub const m_blosCheck: usize = 0x81F4; // bool + pub const m_nlosperiod: usize = 0x81F8; // int32 + pub const m_maxFireHalfWidth: usize = 0x81FC; // float32 + pub const m_maxFireHeight: usize = 0x8200; // float32 + pub const m_minBounds: usize = 0x8204; // Vector + pub const m_maxBounds: usize = 0x8210; // Vector + pub const m_flLastGrassBurnThink: usize = 0x821C; // float32 + } + // Parent: C_BaseModelEntity + // Fields count: 51 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_nColorMode (int) + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_flColorTemperature (float) + // NetworkVarNames: m_flBrightness (float) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_nDirectLight (int) + // NetworkVarNames: m_nBakedShadowIndex (int) + // NetworkVarNames: m_nLuminaireShape (int) + // NetworkVarNames: m_flLuminaireSize (float) + // NetworkVarNames: m_flLuminaireAnisotropy (float) + // NetworkVarNames: m_LightStyleString (CUtlString) + // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) + // NetworkVarNames: m_QueuedLightStyleStrings (CUtlString) + // NetworkVarNames: m_LightStyleEvents (CUtlString) + // NetworkVarNames: m_LightStyleTargets (CHandle) + // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) + // NetworkVarNames: m_flShape (float) + // NetworkVarNames: m_flSoftX (float) + // NetworkVarNames: m_flSoftY (float) + // NetworkVarNames: m_flSkirt (float) + // NetworkVarNames: m_flSkirtNear (float) + // NetworkVarNames: m_vSizeParams (Vector) + // NetworkVarNames: m_flRange (float) + // NetworkVarNames: m_vShear (Vector) + // NetworkVarNames: m_nBakeSpecularToCubemaps (int) + // NetworkVarNames: m_vBakeSpecularToCubemapsSize (Vector) + // NetworkVarNames: m_nCastShadows (int) + // NetworkVarNames: m_nShadowMapSize (int) + // NetworkVarNames: m_nShadowPriority (int) + // NetworkVarNames: m_bContactShadow (bool) + // NetworkVarNames: m_nBounceLight (int) + // NetworkVarNames: m_flBounceScale (float) + // NetworkVarNames: m_flMinRoughness (float) + // NetworkVarNames: m_vAlternateColor (Vector) + // NetworkVarNames: m_fAlternateColorBrightness (float) + // NetworkVarNames: m_nFog (int) + // NetworkVarNames: m_flFogStrength (float) + // NetworkVarNames: m_nFogShadows (int) + // NetworkVarNames: m_flFogScale (float) + // NetworkVarNames: m_flFadeSizeStart (float) + // NetworkVarNames: m_flFadeSizeEnd (float) + // NetworkVarNames: m_flShadowFadeSizeStart (float) + // NetworkVarNames: m_flShadowFadeSizeEnd (float) + // NetworkVarNames: m_bPrecomputedFieldsValid (bool) + // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) + // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) + pub mod C_BarnLight { + pub const m_bEnabled: usize = 0xC50; // bool + pub const m_nColorMode: usize = 0xC54; // int32 + pub const m_Color: usize = 0xC58; // Color + pub const m_flColorTemperature: usize = 0xC5C; // float32 + pub const m_flBrightness: usize = 0xC60; // float32 + pub const m_flBrightnessScale: usize = 0xC64; // float32 + pub const m_nDirectLight: usize = 0xC68; // int32 + pub const m_nBakedShadowIndex: usize = 0xC6C; // int32 + pub const m_nLuminaireShape: usize = 0xC70; // int32 + pub const m_flLuminaireSize: usize = 0xC74; // float32 + pub const m_flLuminaireAnisotropy: usize = 0xC78; // float32 + pub const m_LightStyleString: usize = 0xC80; // CUtlString + pub const m_flLightStyleStartTime: usize = 0xC88; // GameTime_t + pub const m_QueuedLightStyleStrings: usize = 0xC90; // C_NetworkUtlVectorBase + pub const m_LightStyleEvents: usize = 0xCA8; // C_NetworkUtlVectorBase + pub const m_LightStyleTargets: usize = 0xCC0; // C_NetworkUtlVectorBase> + pub const m_StyleEvent: usize = 0xCD8; // CEntityIOOutput[4] + pub const m_hLightCookie: usize = 0xD78; // CStrongHandle + pub const m_flShape: usize = 0xD80; // float32 + pub const m_flSoftX: usize = 0xD84; // float32 + pub const m_flSoftY: usize = 0xD88; // float32 + pub const m_flSkirt: usize = 0xD8C; // float32 + pub const m_flSkirtNear: usize = 0xD90; // float32 + pub const m_vSizeParams: usize = 0xD94; // Vector + pub const m_flRange: usize = 0xDA0; // float32 + pub const m_vShear: usize = 0xDA4; // Vector + pub const m_nBakeSpecularToCubemaps: usize = 0xDB0; // int32 + pub const m_vBakeSpecularToCubemapsSize: usize = 0xDB4; // Vector + pub const m_nCastShadows: usize = 0xDC0; // int32 + pub const m_nShadowMapSize: usize = 0xDC4; // int32 + pub const m_nShadowPriority: usize = 0xDC8; // int32 + pub const m_bContactShadow: usize = 0xDCC; // bool + pub const m_nBounceLight: usize = 0xDD0; // int32 + pub const m_flBounceScale: usize = 0xDD4; // float32 + pub const m_flMinRoughness: usize = 0xDD8; // float32 + pub const m_vAlternateColor: usize = 0xDDC; // Vector + pub const m_fAlternateColorBrightness: usize = 0xDE8; // float32 + pub const m_nFog: usize = 0xDEC; // int32 + pub const m_flFogStrength: usize = 0xDF0; // float32 + pub const m_nFogShadows: usize = 0xDF4; // int32 + pub const m_flFogScale: usize = 0xDF8; // float32 + pub const m_flFadeSizeStart: usize = 0xDFC; // float32 + pub const m_flFadeSizeEnd: usize = 0xE00; // float32 + pub const m_flShadowFadeSizeStart: usize = 0xE04; // float32 + pub const m_flShadowFadeSizeEnd: usize = 0xE08; // float32 + pub const m_bPrecomputedFieldsValid: usize = 0xE0C; // bool + pub const m_vPrecomputedBoundsMins: usize = 0xE10; // Vector + pub const m_vPrecomputedBoundsMaxs: usize = 0xE1C; // Vector + pub const m_vPrecomputedOBBOrigin: usize = 0xE28; // Vector + pub const m_vPrecomputedOBBAngles: usize = 0xE34; // QAngle + pub const m_vPrecomputedOBBExtent: usize = 0xE40; // Vector + } + // Parent: C_BarnLight + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bShowLight (bool) + pub mod C_RectLight { + pub const m_bShowLight: usize = 0xE98; // bool + } + // Parent: C_BarnLight + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_flInnerAngle (float) + // NetworkVarNames: m_flOuterAngle (float) + // NetworkVarNames: m_bShowLight (bool) + pub mod C_OmniLight { + pub const m_flInnerAngle: usize = 0xE98; // float32 + pub const m_flOuterAngle: usize = 0xE9C; // float32 + pub const m_bShowLight: usize = 0xEA0; // bool + } + // Parent: C_Team + // Fields count: 10 + // + // Metadata: + // NetworkVarNames: m_szTeamMatchStat (char) + // NetworkVarNames: m_numMapVictories (int) + // NetworkVarNames: m_bSurrendered (bool) + // NetworkVarNames: m_scoreFirstHalf (int32) + // NetworkVarNames: m_scoreSecondHalf (int32) + // NetworkVarNames: m_scoreOvertime (int32) + // NetworkVarNames: m_szClanTeamname (char) + // NetworkVarNames: m_iClanID (uint32) + // NetworkVarNames: m_szTeamFlagImage (char) + // NetworkVarNames: m_szTeamLogoImage (char) + pub mod C_CSTeam { + pub const m_szTeamMatchStat: usize = 0x785; // char[512] + pub const m_numMapVictories: usize = 0x988; // int32 + pub const m_bSurrendered: usize = 0x98C; // bool + pub const m_scoreFirstHalf: usize = 0x990; // int32 + pub const m_scoreSecondHalf: usize = 0x994; // int32 + pub const m_scoreOvertime: usize = 0x998; // int32 + pub const m_szClanTeamname: usize = 0x99C; // char[129] + pub const m_iClanID: usize = 0xA20; // uint32 + pub const m_szTeamFlagImage: usize = 0xA24; // char[8] + pub const m_szTeamLogoImage: usize = 0xA2C; // char[8] + } + // Parent: C_BaseModelEntity + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) + // NetworkVarNames: m_hSkyMaterialLightingOnly (HMaterialStrong) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_vTintColor (Color) + // NetworkVarNames: m_vTintColorLightingOnly (Color) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_nFogType (int) + // NetworkVarNames: m_flFogMinStart (float) + // NetworkVarNames: m_flFogMinEnd (float) + // NetworkVarNames: m_flFogMaxStart (float) + // NetworkVarNames: m_flFogMaxEnd (float) + // NetworkVarNames: m_bEnabled (bool) + pub mod C_EnvSky { + pub const m_hSkyMaterial: usize = 0xC50; // CStrongHandle + pub const m_hSkyMaterialLightingOnly: usize = 0xC58; // CStrongHandle + pub const m_bStartDisabled: usize = 0xC60; // bool + pub const m_vTintColor: usize = 0xC61; // Color + pub const m_vTintColorLightingOnly: usize = 0xC65; // Color + pub const m_flBrightnessScale: usize = 0xC6C; // float32 + pub const m_nFogType: usize = 0xC70; // int32 + pub const m_flFogMinStart: usize = 0xC74; // float32 + pub const m_flFogMinEnd: usize = 0xC78; // float32 + pub const m_flFogMaxStart: usize = 0xC7C; // float32 + pub const m_flFogMaxEnd: usize = 0xC80; // float32 + pub const m_bEnabled: usize = 0xC84; // bool + } + // Parent: C_BaseModelEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) + pub mod C_LightEntity { + pub const m_CLightComponent: usize = 0xC50; // CLightComponent* + } + // Parent: C_BaseTrigger + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_hPostSettings (HPostProcessingStrong) + // NetworkVarNames: m_flFadeDuration (float) + // NetworkVarNames: m_flMinLogExposure (float) + // NetworkVarNames: m_flMaxLogExposure (float) + // NetworkVarNames: m_flMinExposure (float) + // NetworkVarNames: m_flMaxExposure (float) + // NetworkVarNames: m_flExposureCompensation (float) + // NetworkVarNames: m_flExposureFadeSpeedUp (float) + // NetworkVarNames: m_flExposureFadeSpeedDown (float) + // NetworkVarNames: m_flTonemapEVSmoothingRange (float) + // NetworkVarNames: m_bMaster (bool) + // NetworkVarNames: m_bExposureControl (bool) + // NetworkVarNames: m_flRate (float) + // NetworkVarNames: m_flTonemapPercentTarget (float) + // NetworkVarNames: m_flTonemapPercentBrightPixels (float) + // NetworkVarNames: m_flTonemapMinAvgLum (float) + pub mod C_PostProcessingVolume { + pub const m_hPostSettings: usize = 0xC68; // CStrongHandle + pub const m_flFadeDuration: usize = 0xC70; // float32 + pub const m_flMinLogExposure: usize = 0xC74; // float32 + pub const m_flMaxLogExposure: usize = 0xC78; // float32 + pub const m_flMinExposure: usize = 0xC7C; // float32 + pub const m_flMaxExposure: usize = 0xC80; // float32 + pub const m_flExposureCompensation: usize = 0xC84; // float32 + pub const m_flExposureFadeSpeedUp: usize = 0xC88; // float32 + pub const m_flExposureFadeSpeedDown: usize = 0xC8C; // float32 + pub const m_flTonemapEVSmoothingRange: usize = 0xC90; // float32 + pub const m_bMaster: usize = 0xC94; // bool + pub const m_bExposureControl: usize = 0xC95; // bool + pub const m_flRate: usize = 0xC98; // float32 + pub const m_flTonemapPercentTarget: usize = 0xC9C; // float32 + pub const m_flTonemapPercentBrightPixels: usize = 0xCA0; // float32 + pub const m_flTonemapMinAvgLum: usize = 0xCA4; // float32 + } + // Parent: C_ParticleSystem + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_flAlphaScale (float32) + // NetworkVarNames: m_flRadiusScale (float32) + // NetworkVarNames: m_flSelfIllumScale (float32) + // NetworkVarNames: m_ColorTint (Color) + // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) + pub mod C_EnvParticleGlow { + pub const m_flAlphaScale: usize = 0x1200; // float32 + pub const m_flRadiusScale: usize = 0x1204; // float32 + pub const m_flSelfIllumScale: usize = 0x1208; // float32 + pub const m_ColorTint: usize = 0x120C; // Color + pub const m_hTextureOverride: usize = 0x1210; // CStrongHandle + } + // Parent: C_BaseModelEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_bLoop (bool) + // NetworkVarNames: m_flFPS (float) + // NetworkVarNames: m_hPositionKeys (HRenderTextureStrong) + // NetworkVarNames: m_hRotationKeys (HRenderTextureStrong) + // NetworkVarNames: m_vAnimationBoundsMin (Vector) + // NetworkVarNames: m_vAnimationBoundsMax (Vector) + // NetworkVarNames: m_flStartTime (float) + // NetworkVarNames: m_flStartFrame (float) + pub mod C_TextureBasedAnimatable { + pub const m_bLoop: usize = 0xC50; // bool + pub const m_flFPS: usize = 0xC54; // float32 + pub const m_hPositionKeys: usize = 0xC58; // CStrongHandle + pub const m_hRotationKeys: usize = 0xC60; // CStrongHandle + pub const m_vAnimationBoundsMin: usize = 0xC68; // Vector + pub const m_vAnimationBoundsMax: usize = 0xC74; // Vector + pub const m_flStartTime: usize = 0xC80; // float32 + pub const m_flStartFrame: usize = 0xC84; // float32 + } + // Parent: C_BaseModelEntity + // Fields count: 13 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_bInitiallyPopulateInterpHistory (bool) + // NetworkVarNames: m_bAnimGraphUpdateEnabled (bool) + // NetworkVarNames: m_vecForce (Vector) + // NetworkVarNames: m_nForceBone (int32) + // NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*) + // NetworkVarNames: m_bClientRagdoll (bool) + pub mod CBaseAnimGraph { + pub const m_bInitiallyPopulateInterpHistory: usize = 0xCC8; // bool + pub const m_bSuppressAnimEventSounds: usize = 0xCCA; // bool + pub const m_bAnimGraphUpdateEnabled: usize = 0xCD8; // bool + pub const m_flMaxSlopeDistance: usize = 0xCDC; // float32 + pub const m_vLastSlopeCheckPos: usize = 0xCE0; // Vector + pub const m_bAnimationUpdateScheduled: usize = 0xCEC; // bool + pub const m_vecForce: usize = 0xCF0; // Vector + pub const m_nForceBone: usize = 0xCFC; // int32 + pub const m_pClientsideRagdoll: usize = 0xD00; // CBaseAnimGraph* + pub const m_bBuiltRagdoll: usize = 0xD08; // bool + pub const m_pRagdollPose: usize = 0xD20; // PhysicsRagdollPose_t* + pub const m_bClientRagdoll: usize = 0xD28; // bool + pub const m_bHasAnimatedMaterialAttributes: usize = 0xD38; // bool + } + // Parent: None + // Fields count: 30 + // + // Metadata: + // NetworkVarNames: m_noGhostCollision (bool) + pub mod C_BreakableProp { + pub const m_OnBreak: usize = 0xEC0; // CEntityIOOutput + pub const m_OnHealthChanged: usize = 0xEE8; // CEntityOutputTemplate + pub const m_OnTakeDamage: usize = 0xF10; // CEntityIOOutput + pub const m_impactEnergyScale: usize = 0xF38; // float32 + pub const m_iMinHealthDmg: usize = 0xF3C; // int32 + pub const m_flPressureDelay: usize = 0xF40; // float32 + pub const m_hBreaker: usize = 0xF44; // CHandle + pub const m_PerformanceMode: usize = 0xF48; // PerformanceMode_t + pub const m_flDmgModBullet: usize = 0xF4C; // float32 + pub const m_flDmgModClub: usize = 0xF50; // float32 + pub const m_flDmgModExplosive: usize = 0xF54; // float32 + pub const m_flDmgModFire: usize = 0xF58; // float32 + pub const m_iszPhysicsDamageTableName: usize = 0xF60; // CUtlSymbolLarge + pub const m_iszBasePropData: usize = 0xF68; // CUtlSymbolLarge + pub const m_iInteractions: usize = 0xF70; // int32 + pub const m_flPreventDamageBeforeTime: usize = 0xF74; // GameTime_t + pub const m_bHasBreakPiecesOrCommands: usize = 0xF78; // bool + pub const m_explodeDamage: usize = 0xF7C; // float32 + pub const m_explodeRadius: usize = 0xF80; // float32 + pub const m_explosionDelay: usize = 0xF88; // float32 + pub const m_explosionBuildupSound: usize = 0xF90; // CUtlSymbolLarge + pub const m_explosionCustomEffect: usize = 0xF98; // CUtlSymbolLarge + pub const m_explosionCustomSound: usize = 0xFA0; // CUtlSymbolLarge + pub const m_explosionModifier: usize = 0xFA8; // CUtlSymbolLarge + pub const m_hPhysicsAttacker: usize = 0xFB0; // CHandle + pub const m_flLastPhysicsInfluenceTime: usize = 0xFB4; // GameTime_t + pub const m_flDefaultFadeScale: usize = 0xFB8; // float32 + pub const m_hLastAttacker: usize = 0xFBC; // CHandle + pub const m_hFlareEnt: usize = 0xFC0; // CHandle + pub const m_noGhostCollision: usize = 0xFC4; // bool + } + // Parent: C_BreakableProp + // Fields count: 23 + // + // Metadata: + // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) + // NetworkVarNames: m_bUseAnimGraph (bool) + pub mod C_DynamicProp { + pub const m_bUseHitboxesForRenderBox: usize = 0xFC5; // bool + pub const m_bUseAnimGraph: usize = 0xFC6; // bool + pub const m_pOutputAnimBegun: usize = 0xFC8; // CEntityIOOutput + pub const m_pOutputAnimOver: usize = 0xFF0; // CEntityIOOutput + pub const m_pOutputAnimLoopCycleOver: usize = 0x1018; // CEntityIOOutput + pub const m_OnAnimReachedStart: usize = 0x1040; // CEntityIOOutput + pub const m_OnAnimReachedEnd: usize = 0x1068; // CEntityIOOutput + pub const m_iszIdleAnim: usize = 0x1090; // CUtlSymbolLarge + pub const m_nIdleAnimLoopMode: usize = 0x1098; // AnimLoopMode_t + pub const m_bRandomizeCycle: usize = 0x109C; // bool + pub const m_bStartDisabled: usize = 0x109D; // bool + pub const m_bFiredStartEndOutput: usize = 0x109E; // bool + pub const m_bForceNpcExclude: usize = 0x109F; // bool + pub const m_bCreateNonSolid: usize = 0x10A0; // bool + pub const m_bIsOverrideProp: usize = 0x10A1; // bool + pub const m_iInitialGlowState: usize = 0x10A4; // int32 + pub const m_nGlowRange: usize = 0x10A8; // int32 + pub const m_nGlowRangeMin: usize = 0x10AC; // int32 + pub const m_glowColor: usize = 0x10B0; // Color + pub const m_nGlowTeam: usize = 0x10B4; // int32 + pub const m_iCachedFrameCount: usize = 0x10B8; // int32 + pub const m_vecCachedRenderMins: usize = 0x10BC; // Vector + pub const m_vecCachedRenderMaxs: usize = 0x10C8; // Vector + } + // Parent: C_BaseTrigger + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_MaxWeight (float) + // NetworkVarNames: m_FadeDuration (float) + // NetworkVarNames: m_Weight (float) + // NetworkVarNames: m_lookupFilename (char) + pub mod C_ColorCorrectionVolume { + pub const m_LastEnterWeight: usize = 0xC54; // float32 + pub const m_LastEnterTime: usize = 0xC58; // float32 + pub const m_LastExitWeight: usize = 0xC5C; // float32 + pub const m_LastExitTime: usize = 0xC60; // float32 + pub const m_bEnabled: usize = 0xC64; // bool + pub const m_MaxWeight: usize = 0xC68; // float32 + pub const m_FadeDuration: usize = 0xC6C; // float32 + pub const m_Weight: usize = 0xC70; // float32 + pub const m_lookupFilename: usize = 0xC74; // char[512] + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_targetCamera (CUtlString) + // NetworkVarNames: m_nResolutionEnum (int) + // NetworkVarNames: m_bRenderShadows (bool) + // NetworkVarNames: m_bUseUniqueColorTarget (bool) + // NetworkVarNames: m_brushModelName (CUtlString) + // NetworkVarNames: m_hTargetCamera (EHANDLE) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bDraw3DSkybox (bool) + pub mod C_FuncMonitor { + pub const m_targetCamera: usize = 0xC50; // CUtlString + pub const m_nResolutionEnum: usize = 0xC58; // int32 + pub const m_bRenderShadows: usize = 0xC5C; // bool + pub const m_bUseUniqueColorTarget: usize = 0xC5D; // bool + pub const m_brushModelName: usize = 0xC60; // CUtlString + pub const m_hTargetCamera: usize = 0xC68; // CHandle + pub const m_bEnabled: usize = 0xC6C; // bool + pub const m_bDraw3DSkybox: usize = 0xC6D; // bool + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + pub mod C_FuncMoveLinear { + } + // Parent: CBaseAnimGraph + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flStartTimeInCommentary (float32) + // NetworkVarNames: m_iszCommentaryFile (string_t) + // NetworkVarNames: m_iszTitle (string_t) + // NetworkVarNames: m_iszSpeakers (string_t) + // NetworkVarNames: m_iNodeNumber (int) + // NetworkVarNames: m_iNodeNumberMax (int) + // NetworkVarNames: m_bListenedTo (bool) + // NetworkVarNames: m_hViewPosition (CHandle) + pub mod C_PointCommentaryNode { + pub const m_bActive: usize = 0xE80; // bool + pub const m_bWasActive: usize = 0xE81; // bool + pub const m_flEndTime: usize = 0xE84; // GameTime_t + pub const m_flStartTime: usize = 0xE88; // GameTime_t + pub const m_flStartTimeInCommentary: usize = 0xE8C; // float32 + pub const m_iszCommentaryFile: usize = 0xE90; // CUtlSymbolLarge + pub const m_iszTitle: usize = 0xE98; // CUtlSymbolLarge + pub const m_iszSpeakers: usize = 0xEA0; // CUtlSymbolLarge + pub const m_iNodeNumber: usize = 0xEA8; // int32 + pub const m_iNodeNumberMax: usize = 0xEAC; // int32 + pub const m_bListenedTo: usize = 0xEB0; // bool + pub const m_hViewPosition: usize = 0xEC0; // CHandle + pub const m_bRestartAfterRestore: usize = 0xEC4; // bool + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bIsUsable (bool) + pub mod C_BaseDoor { + pub const m_bIsUsable: usize = 0xC50; // bool + } + // Parent: CBaseAnimGraph + // Fields count: 19 + // + // Metadata: + // NetworkVarNames: m_flexWeight (float32) + // NetworkVarNames: m_blinktoggle (bool) + pub mod C_BaseFlex { + pub const m_flexWeight: usize = 0xE88; // C_NetworkUtlVectorBase + pub const m_vLookTargetPosition: usize = 0xEA0; // Vector + pub const m_blinktoggle: usize = 0xEB8; // bool + pub const m_nLastFlexUpdateFrameCount: usize = 0xF18; // int32 + pub const m_CachedViewTarget: usize = 0xF1C; // Vector + pub const m_nNextSceneEventId: usize = 0xF28; // uint32 + pub const m_iBlink: usize = 0xF2C; // int32 + pub const m_blinktime: usize = 0xF30; // float32 + pub const m_prevblinktoggle: usize = 0xF34; // bool + pub const m_iJawOpen: usize = 0xF38; // int32 + pub const m_flJawOpenAmount: usize = 0xF3C; // float32 + pub const m_flBlinkAmount: usize = 0xF40; // float32 + pub const m_iMouthAttachment: usize = 0xF44; // AttachmentHandle_t + pub const m_iEyeAttachment: usize = 0xF45; // AttachmentHandle_t + pub const m_bResetFlexWeightsOnModelChange: usize = 0xF46; // bool + pub const m_nEyeOcclusionRendererBone: usize = 0xF60; // int32 + pub const m_mEyeOcclusionRendererCameraToBoneTransform: usize = 0xF64; // matrix3x4_t + pub const m_vEyeOcclusionRendererHalfExtent: usize = 0xF94; // Vector + pub const m_PhonemeClasses: usize = 0xFB0; // C_BaseFlex::Emphasized_Phoneme[3] + } + // Parent: CBaseAnimGraph + // Fields count: 23 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_poolOrigin (Vector) + // NetworkVarNames: m_waterLevel (float32) + // NetworkVarNames: m_x (float32) + // NetworkVarNames: m_y (float32) + // NetworkVarNames: m_z (float32) + // NetworkVarNames: m_angle (float32) + pub mod C_Fish { + pub const m_pos: usize = 0xE78; // Vector + pub const m_vel: usize = 0xE84; // Vector + pub const m_angles: usize = 0xE90; // QAngle + pub const m_localLifeState: usize = 0xE9C; // int32 + pub const m_deathDepth: usize = 0xEA0; // float32 + pub const m_deathAngle: usize = 0xEA4; // float32 + pub const m_buoyancy: usize = 0xEA8; // float32 + pub const m_wiggleTimer: usize = 0xEB0; // CountdownTimer + pub const m_wigglePhase: usize = 0xEC8; // float32 + pub const m_wiggleRate: usize = 0xECC; // float32 + pub const m_actualPos: usize = 0xED0; // Vector + pub const m_actualAngles: usize = 0xEDC; // QAngle + pub const m_poolOrigin: usize = 0xEE8; // Vector + pub const m_waterLevel: usize = 0xEF4; // float32 + pub const m_gotUpdate: usize = 0xEF8; // bool + pub const m_x: usize = 0xEFC; // float32 + pub const m_y: usize = 0xF00; // float32 + pub const m_z: usize = 0xF04; // float32 + pub const m_angle: usize = 0xF08; // float32 + pub const m_errorHistory: usize = 0xF0C; // float32[20] + pub const m_errorHistoryIndex: usize = 0xF5C; // int32 + pub const m_errorHistoryCount: usize = 0xF60; // int32 + pub const m_averageError: usize = 0xF64; // float32 + } + // Parent: C_BreakableProp + // Fields count: 1 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkIncludeByName + // NetworkVarNames: m_bAwake (bool) + pub mod C_PhysicsProp { + pub const m_bAwake: usize = 0xFC5; // bool + } + // Parent: C_DynamicProp + // Fields count: 7 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkIncludeByName + // NetworkVarNames: m_eDoorState (DoorState_t) + // NetworkVarNames: m_bLocked (bool) + // NetworkVarNames: m_closedPosition (Vector) + // NetworkVarNames: m_closedAngles (QAngle) + // NetworkVarNames: m_hMaster (CHandle) + pub mod C_BasePropDoor { + pub const m_eDoorState: usize = 0x10E4; // DoorState_t + pub const m_modelChanged: usize = 0x10E8; // bool + pub const m_bLocked: usize = 0x10E9; // bool + pub const m_closedPosition: usize = 0x10EC; // Vector + pub const m_closedAngles: usize = 0x10F8; // QAngle + pub const m_hMaster: usize = 0x1104; // CHandle + pub const m_vWhereToSetLightingOrigin: usize = 0x1108; // Vector + } + // Parent: CBaseAnimGraph + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_ragPos (Vector) + // NetworkVarNames: m_ragAngles (QAngle) + // NetworkVarNames: m_flBlendWeight (float32) + // NetworkVarNames: m_hRagdollSource (EHANDLE) + pub mod C_RagdollProp { + pub const m_ragPos: usize = 0xE80; // C_NetworkUtlVectorBase + pub const m_ragAngles: usize = 0xE98; // C_NetworkUtlVectorBase + pub const m_flBlendWeight: usize = 0xEB0; // float32 + pub const m_hRagdollSource: usize = 0xEB4; // CHandle + pub const m_iEyeAttachment: usize = 0xEB8; // AttachmentHandle_t + pub const m_flBlendWeightCurrent: usize = 0xEBC; // float32 + pub const m_parentPhysicsBoneIndices: usize = 0xEC0; // CUtlVector + pub const m_worldSpaceBoneComputationOrder: usize = 0xED8; // CUtlVector + } + // Parent: C_PhysicsProp + // Fields count: 1 + // + // Metadata: + // MNetworkExcludeByName + // NetworkVarNames: m_ShardDesc (shard_model_desc_t) + pub mod C_ShatterGlassShardPhysics { + pub const m_ShardDesc: usize = 0xFD0; // shard_model_desc_t + } + // Parent: C_BaseFlex + // Fields count: 20 + // + // Metadata: + // NetworkVarNames: m_AttributeManager (CAttributeContainer) + // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) + // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) + // NetworkVarNames: m_nFallbackPaintKit (int) + // NetworkVarNames: m_nFallbackSeed (int) + // NetworkVarNames: m_flFallbackWear (float) + // NetworkVarNames: m_nFallbackStatTrak (int) + pub mod C_EconEntity { + pub const m_flFlexDelayTime: usize = 0x1020; // float32 + pub const m_flFlexDelayedWeight: usize = 0x1028; // float32* + pub const m_bAttributesInitialized: usize = 0x1030; // bool + pub const m_AttributeManager: usize = 0x1038; // C_AttributeContainer + pub const m_OriginalOwnerXuidLow: usize = 0x23E8; // uint32 + pub const m_OriginalOwnerXuidHigh: usize = 0x23EC; // uint32 + pub const m_nFallbackPaintKit: usize = 0x23F0; // int32 + pub const m_nFallbackSeed: usize = 0x23F4; // int32 + pub const m_flFallbackWear: usize = 0x23F8; // float32 + pub const m_nFallbackStatTrak: usize = 0x23FC; // int32 + pub const m_bClientside: usize = 0x2400; // bool + pub const m_bParticleSystemsCreated: usize = 0x2401; // bool + pub const m_vecAttachedParticles: usize = 0x2408; // CUtlVector + pub const m_hViewmodelAttachment: usize = 0x2420; // CHandle + pub const m_iOldTeam: usize = 0x2424; // int32 + pub const m_bAttachmentDirty: usize = 0x2428; // bool + pub const m_nUnloadedModelIndex: usize = 0x242C; // int32 + pub const m_iNumOwnerValidationRetries: usize = 0x2430; // int32 + pub const m_hOldProvidee: usize = 0x2440; // CHandle + pub const m_vecAttachedModels: usize = 0x2448; // CUtlVector + } + // Parent: C_BaseFlex + // Fields count: 12 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_bIsLive (bool) + // NetworkVarNames: m_DmgRadius (float32) + // NetworkVarNames: m_flDetonateTime (GameTime_t) + // NetworkVarNames: m_flDamage (float32) + // NetworkVarNames: m_hThrower (CHandle) + pub mod C_BaseGrenade { + pub const m_bHasWarnedAI: usize = 0x1010; // bool + pub const m_bIsSmokeGrenade: usize = 0x1011; // bool + pub const m_bIsLive: usize = 0x1012; // bool + pub const m_DmgRadius: usize = 0x1014; // float32 + pub const m_flDetonateTime: usize = 0x1018; // GameTime_t + pub const m_flWarnAITime: usize = 0x101C; // float32 + pub const m_flDamage: usize = 0x1020; // float32 + pub const m_iszBounceSound: usize = 0x1028; // CUtlSymbolLarge + pub const m_ExplosionSound: usize = 0x1030; // CUtlString + pub const m_hThrower: usize = 0x103C; // CHandle + pub const m_flNextAttack: usize = 0x1054; // GameTime_t + pub const m_hOriginalThrower: usize = 0x1058; // CHandle + } + // Parent: CBaseAnimGraph + // Fields count: 17 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkExcludeByUserGroup + // MNetworkOverride + // MNetworkIncludeByName + // NetworkVarNames: m_nViewModelIndex (uint32) + // NetworkVarNames: m_nAnimationParity (uint32) + // NetworkVarNames: m_flAnimationStartTime (float32) + // NetworkVarNames: m_hWeapon (CHandle) + // NetworkVarNames: m_hControlPanel (CHandle) + pub mod C_BaseViewModel { + pub const m_vecLastFacing: usize = 0xE80; // Vector + pub const m_nViewModelIndex: usize = 0xE8C; // uint32 + pub const m_nAnimationParity: usize = 0xE90; // uint32 + pub const m_flAnimationStartTime: usize = 0xE94; // float32 + pub const m_hWeapon: usize = 0xE98; // CHandle + pub const m_sVMName: usize = 0xEA0; // CUtlSymbolLarge + pub const m_sAnimationPrefix: usize = 0xEA8; // CUtlSymbolLarge + pub const m_hWeaponModel: usize = 0xEB0; // CHandle + pub const m_iCameraAttachment: usize = 0xEB4; // AttachmentHandle_t + pub const m_vecLastCameraAngles: usize = 0xEB8; // QAngle + pub const m_previousElapsedDuration: usize = 0xEC4; // float32 + pub const m_previousCycle: usize = 0xEC8; // float32 + pub const m_nOldAnimationParity: usize = 0xECC; // int32 + pub const m_hOldLayerSequence: usize = 0xED0; // HSequence + pub const m_oldLayer: usize = 0xED4; // int32 + pub const m_oldLayerStartTime: usize = 0xED8; // float32 + pub const m_hControlPanel: usize = 0xEDC; // CHandle + } + // Parent: C_BaseGrenade + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_vInitialPosition (Vector) + // NetworkVarNames: m_vInitialVelocity (Vector) + // NetworkVarNames: m_nBounces (int) + // NetworkVarNames: m_nExplodeEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_nExplodeEffectTickBegin (int) + // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) + pub mod C_BaseCSGrenadeProjectile { + pub const m_vInitialPosition: usize = 0x105C; // Vector + pub const m_vInitialVelocity: usize = 0x1068; // Vector + pub const m_nBounces: usize = 0x1074; // int32 + pub const m_nExplodeEffectIndex: usize = 0x1078; // CStrongHandle + pub const m_nExplodeEffectTickBegin: usize = 0x1080; // int32 + pub const m_vecExplodeEffectOrigin: usize = 0x1084; // Vector + pub const m_flSpawnTime: usize = 0x1090; // GameTime_t + pub const vecLastTrailLinePos: usize = 0x1094; // Vector + pub const flNextTrailLineTime: usize = 0x10A0; // GameTime_t + pub const m_bExplodeEffectBegan: usize = 0x10A4; // bool + pub const m_bCanCreateGrenadeTrail: usize = 0x10A5; // bool + pub const m_nSnapshotTrajectoryEffectIndex: usize = 0x10A8; // ParticleIndex_t + pub const m_hSnapshotTrajectoryParticleSnapshot: usize = 0x10B0; // CStrongHandle + pub const m_arrTrajectoryTrailPoints: usize = 0x10B8; // CUtlVector + pub const m_arrTrajectoryTrailPointCreationTimes: usize = 0x10D0; // CUtlVector + pub const m_flTrajectoryTrailEffectCreationTime: usize = 0x10E8; // float32 + } + // Parent: CBaseAnimGraph + // Fields count: 29 + // + // Metadata: + // NetworkVarNames: m_bBombTicking (bool) + // NetworkVarNames: m_nBombSite (int) + // NetworkVarNames: m_nSourceSoundscapeHash (int) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_flC4Blow (GameTime_t) + // NetworkVarNames: m_bCannotBeDefused (bool) + // NetworkVarNames: m_bHasExploded (bool) + // NetworkVarNames: m_flTimerLength (float) + // NetworkVarNames: m_bBeingDefused (bool) + // NetworkVarNames: m_flDefuseLength (float) + // NetworkVarNames: m_flDefuseCountDown (GameTime_t) + // NetworkVarNames: m_bBombDefused (bool) + // NetworkVarNames: m_hBombDefuser (CHandle) + // NetworkVarNames: m_hControlPanel (CHandle) + pub mod C_PlantedC4 { + pub const m_bBombTicking: usize = 0xE78; // bool + pub const m_nBombSite: usize = 0xE7C; // int32 + pub const m_nSourceSoundscapeHash: usize = 0xE80; // int32 + pub const m_entitySpottedState: usize = 0xE88; // EntitySpottedState_t + pub const m_flNextGlow: usize = 0xEA0; // GameTime_t + pub const m_flNextBeep: usize = 0xEA4; // GameTime_t + pub const m_flC4Blow: usize = 0xEA8; // GameTime_t + pub const m_bCannotBeDefused: usize = 0xEAC; // bool + pub const m_bHasExploded: usize = 0xEAD; // bool + pub const m_flTimerLength: usize = 0xEB0; // float32 + pub const m_bBeingDefused: usize = 0xEB4; // bool + pub const m_bTriggerWarning: usize = 0xEB8; // float32 + pub const m_bExplodeWarning: usize = 0xEBC; // float32 + pub const m_bC4Activated: usize = 0xEC0; // bool + pub const m_bTenSecWarning: usize = 0xEC1; // bool + pub const m_flDefuseLength: usize = 0xEC4; // float32 + pub const m_flDefuseCountDown: usize = 0xEC8; // GameTime_t + pub const m_bBombDefused: usize = 0xECC; // bool + pub const m_hBombDefuser: usize = 0xED0; // CHandle + pub const m_hControlPanel: usize = 0xED4; // CHandle + pub const m_hDefuserMultimeter: usize = 0xED8; // CHandle + pub const m_flNextRadarFlashTime: usize = 0xEDC; // GameTime_t + pub const m_bRadarFlash: usize = 0xEE0; // bool + pub const m_pBombDefuser: usize = 0xEE4; // CHandle + pub const m_fLastDefuseTime: usize = 0xEE8; // GameTime_t + pub const m_pPredictionOwner: usize = 0xEF0; // CBasePlayerController* + pub const m_vecC4ExplodeSpectatePos: usize = 0xEF8; // Vector + pub const m_vecC4ExplodeSpectateAng: usize = 0xF04; // QAngle + pub const m_flC4ExplodeSpectateDuration: usize = 0xF10; // float32 + } + // Parent: C_EconEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_bShouldGlow (bool) + pub mod C_Item { + pub const m_bShouldGlow: usize = 0x2460; // bool + pub const m_pReticleHintTextName: usize = 0x2461; // char[256] + } + // Parent: C_DynamicProp + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_jumpedThisFrame (bool) + // NetworkVarNames: m_leader (CHandle) + // NetworkVarNames: m_AttributeManager (CAttributeContainer) + // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) + // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) + pub mod C_Chicken { + pub const m_hHolidayHatAddon: usize = 0x10E0; // CHandle + pub const m_jumpedThisFrame: usize = 0x10E4; // bool + pub const m_leader: usize = 0x10E8; // CHandle + pub const m_AttributeManager: usize = 0x10F0; // C_AttributeContainer + pub const m_OriginalOwnerXuidLow: usize = 0x24A0; // uint32 + pub const m_OriginalOwnerXuidHigh: usize = 0x24A4; // uint32 + pub const m_bAttributesInitialized: usize = 0x24A8; // bool + pub const m_hWaterWakeParticles: usize = 0x24AC; // ParticleIndex_t + } + // Parent: C_EconEntity + // Fields count: 7 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkIncludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkUserGroupProxy + // NetworkVarNames: m_nNextPrimaryAttackTick (GameTick_t) + // NetworkVarNames: m_flNextPrimaryAttackTickRatio (float32) + // NetworkVarNames: m_nNextSecondaryAttackTick (GameTick_t) + // NetworkVarNames: m_flNextSecondaryAttackTickRatio (float32) + // NetworkVarNames: m_iClip1 (int32) + // NetworkVarNames: m_iClip2 (int32) + // NetworkVarNames: m_pReserveAmmo (int) + pub mod C_BasePlayerWeapon { + pub const m_nNextPrimaryAttackTick: usize = 0x2460; // GameTick_t + pub const m_flNextPrimaryAttackTickRatio: usize = 0x2464; // float32 + pub const m_nNextSecondaryAttackTick: usize = 0x2468; // GameTick_t + pub const m_flNextSecondaryAttackTickRatio: usize = 0x246C; // float32 + pub const m_iClip1: usize = 0x2470; // int32 + pub const m_iClip2: usize = 0x2474; // int32 + pub const m_pReserveAmmo: usize = 0x2478; // int32[2] + } + // Parent: C_RagdollProp + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_boneIndexAttached (uint32) + // NetworkVarNames: m_ragdollAttachedObjectIndex (uint32) + // NetworkVarNames: m_attachmentPointBoneSpace (Vector) + // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) + pub mod C_RagdollPropAttached { + pub const m_boneIndexAttached: usize = 0xEF0; // uint32 + pub const m_ragdollAttachedObjectIndex: usize = 0xEF4; // uint32 + pub const m_attachmentPointBoneSpace: usize = 0xEF8; // Vector + pub const m_attachmentPointRagdollSpace: usize = 0xF04; // Vector + pub const m_vecOffset: usize = 0xF10; // Vector + pub const m_parentTime: usize = 0xF1C; // float32 + pub const m_bHasParent: usize = 0xF20; // bool + } + // Parent: C_BaseFlex + // Fields count: 8 + // + // Metadata: + // MNetworkExcludeByUserGroup + // NetworkVarNames: m_hMyWearables (CHandle) + // NetworkVarNames: m_flFieldOfView (float) + pub mod C_BaseCombatCharacter { + pub const m_hMyWearables: usize = 0x1010; // C_NetworkUtlVectorBase> + pub const m_bloodColor: usize = 0x1028; // int32 + pub const m_leftFootAttachment: usize = 0x102C; // AttachmentHandle_t + pub const m_rightFootAttachment: usize = 0x102D; // AttachmentHandle_t + pub const m_nWaterWakeMode: usize = 0x1030; // C_BaseCombatCharacter::WaterWakeMode_t + pub const m_flWaterWorldZ: usize = 0x1034; // float32 + pub const m_flWaterNextTraceTime: usize = 0x1038; // float32 + pub const m_flFieldOfView: usize = 0x103C; // float32 + } + // Parent: C_BaseCombatCharacter + // Fields count: 28 + // + // Metadata: + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkExcludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_pWeaponServices (CPlayer_WeaponServices*) + // NetworkVarNames: m_pItemServices (CPlayer_ItemServices*) + // NetworkVarNames: m_pAutoaimServices (CPlayer_AutoaimServices*) + // NetworkVarNames: m_pObserverServices (CPlayer_ObserverServices*) + // NetworkVarNames: m_pWaterServices (CPlayer_WaterServices*) + // NetworkVarNames: m_pUseServices (CPlayer_UseServices*) + // NetworkVarNames: m_pFlashlightServices (CPlayer_FlashlightServices*) + // NetworkVarNames: m_pCameraServices (CPlayer_CameraServices*) + // NetworkVarNames: m_pMovementServices (CPlayer_MovementServices*) + // NetworkVarNames: m_ServerViewAngleChanges (ViewAngleServerChange_t) + // NetworkVarNames: m_iHideHUD (uint32) + // NetworkVarNames: m_skybox3d (sky3dparams_t) + // NetworkVarNames: m_flDeathTime (GameTime_t) + // NetworkVarNames: m_hController (CHandle) + pub mod C_BasePlayerPawn { + pub const m_pWeaponServices: usize = 0x10A0; // CPlayer_WeaponServices* + pub const m_pItemServices: usize = 0x10A8; // CPlayer_ItemServices* + pub const m_pAutoaimServices: usize = 0x10B0; // CPlayer_AutoaimServices* + pub const m_pObserverServices: usize = 0x10B8; // CPlayer_ObserverServices* + pub const m_pWaterServices: usize = 0x10C0; // CPlayer_WaterServices* + pub const m_pUseServices: usize = 0x10C8; // CPlayer_UseServices* + pub const m_pFlashlightServices: usize = 0x10D0; // CPlayer_FlashlightServices* + pub const m_pCameraServices: usize = 0x10D8; // CPlayer_CameraServices* + pub const m_pMovementServices: usize = 0x10E0; // CPlayer_MovementServices* + pub const m_ServerViewAngleChanges: usize = 0x10F0; // C_UtlVectorEmbeddedNetworkVar + pub const m_nHighestConsumedServerViewAngleChangeIndex: usize = 0x1140; // uint32 + pub const v_angle: usize = 0x1144; // QAngle + pub const v_anglePrevious: usize = 0x1150; // QAngle + pub const m_iHideHUD: usize = 0x115C; // uint32 + pub const m_skybox3d: usize = 0x1160; // sky3dparams_t + pub const m_flDeathTime: usize = 0x11F0; // GameTime_t + pub const m_vecPredictionError: usize = 0x11F4; // Vector + pub const m_flPredictionErrorTime: usize = 0x1200; // GameTime_t + pub const m_vecLastCameraSetupLocalOrigin: usize = 0x1204; // Vector + pub const m_flLastCameraSetupTime: usize = 0x1210; // GameTime_t + pub const m_flFOVSensitivityAdjust: usize = 0x1214; // float32 + pub const m_flMouseSensitivity: usize = 0x1218; // float32 + pub const m_vOldOrigin: usize = 0x121C; // Vector + pub const m_flOldSimulationTime: usize = 0x1228; // float32 + pub const m_nLastExecutedCommandNumber: usize = 0x122C; // int32 + pub const m_nLastExecutedCommandTick: usize = 0x1230; // int32 + pub const m_hController: usize = 0x1234; // CHandle + pub const m_bIsSwappingToPredictableController: usize = 0x1238; // bool + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MNetworkOverride + // NetworkVarNames: m_bShouldIgnoreOffsetAndAccuracy (bool) + // NetworkVarNames: m_nWeaponParity (uint32) + pub mod C_CSGOViewModel { + pub const m_bShouldIgnoreOffsetAndAccuracy: usize = 0xF04; // bool + pub const m_nWeaponParity: usize = 0xF08; // uint32 + pub const m_nOldWeaponParity: usize = 0xF0C; // uint32 + pub const m_nLastKnownAssociatedWeaponEntIndex: usize = 0xF10; // CEntityIndex + pub const m_bNeedToQueueHighResComposite: usize = 0xF14; // bool + pub const m_vLoweredWeaponOffset: usize = 0xF74; // QAngle + } + // Parent: C_BasePlayerWeapon + // Fields count: 71 + // + // Metadata: + // MNetworkExcludeByName + // NetworkVarNames: m_flFireSequenceStartTime (float) + // NetworkVarNames: m_nFireSequenceStartTimeChange (int) + // NetworkVarNames: m_ePlayerFireEvent (PlayerAnimEvent_t) + // NetworkVarNames: m_ePlayerFireEventAttackType (WeaponAttackType_t) + // NetworkVarNames: m_iState (CSWeaponState_t) + // NetworkVarNames: m_nViewModelIndex (uint32) + // NetworkVarNames: m_flTimeWeaponIdle (GameTime_t) + // NetworkVarNames: m_weaponMode (CSWeaponMode) + // NetworkVarNames: m_fAccuracyPenalty (float) + // NetworkVarNames: m_iRecoilIndex (int) + // NetworkVarNames: m_flRecoilIndex (float) + // NetworkVarNames: m_bBurstMode (bool) + // NetworkVarNames: m_nPostponeFireReadyTicks (GameTick_t) + // NetworkVarNames: m_flPostponeFireReadyFrac (float) + // NetworkVarNames: m_bInReload (bool) + // NetworkVarNames: m_bReloadVisuallyComplete (bool) + // NetworkVarNames: m_flDroppedAtTime (GameTime_t) + // NetworkVarNames: m_bIsHauledBack (bool) + // NetworkVarNames: m_bSilencerOn (bool) + // NetworkVarNames: m_flTimeSilencerSwitchComplete (GameTime_t) + // NetworkVarNames: m_iOriginalTeamNumber (int) + // NetworkVarNames: m_hPrevOwner (CHandle) + // NetworkVarNames: m_nDropTick (GameTick_t) + // NetworkVarNames: m_fLastShotTime (GameTime_t) + // NetworkVarNames: m_iIronSightMode (int) + // NetworkVarNames: m_iNumEmptyAttacks (int) + pub mod C_CSWeaponBase { + pub const m_flFireSequenceStartTime: usize = 0x24CC; // float32 + pub const m_nFireSequenceStartTimeChange: usize = 0x24D0; // int32 + pub const m_nFireSequenceStartTimeAck: usize = 0x24D4; // int32 + pub const m_ePlayerFireEvent: usize = 0x24D8; // PlayerAnimEvent_t + pub const m_ePlayerFireEventAttackType: usize = 0x24DC; // WeaponAttackType_t + pub const m_seqIdle: usize = 0x24E0; // HSequence + pub const m_seqFirePrimary: usize = 0x24E4; // HSequence + pub const m_seqFireSecondary: usize = 0x24E8; // HSequence + pub const m_thirdPersonFireSequences: usize = 0x24F0; // CUtlVector + pub const m_hCurrentThirdPersonSequence: usize = 0x2508; // HSequence + pub const m_nSilencerBoneIndex: usize = 0x250C; // int32 + pub const m_thirdPersonSequences: usize = 0x2510; // HSequence[7] + pub const m_ClientPreviousWeaponState: usize = 0x2548; // CSWeaponState_t + pub const m_iState: usize = 0x254C; // CSWeaponState_t + pub const m_flCrosshairDistance: usize = 0x2550; // float32 + pub const m_iAmmoLastCheck: usize = 0x2554; // int32 + pub const m_iAlpha: usize = 0x2558; // int32 + pub const m_iScopeTextureID: usize = 0x255C; // int32 + pub const m_iCrosshairTextureID: usize = 0x2560; // int32 + pub const m_flGunAccuracyPositionDeprecated: usize = 0x2564; // float32 + pub const m_nLastEmptySoundCmdNum: usize = 0x2568; // int32 + pub const m_nViewModelIndex: usize = 0x256C; // uint32 + pub const m_bReloadsWithClips: usize = 0x2570; // bool + pub const m_flTimeWeaponIdle: usize = 0x2574; // GameTime_t + pub const m_bFireOnEmpty: usize = 0x2578; // bool + pub const m_OnPlayerPickup: usize = 0x2580; // CEntityIOOutput + pub const m_weaponMode: usize = 0x25A8; // CSWeaponMode + pub const m_flTurningInaccuracyDelta: usize = 0x25AC; // float32 + pub const m_vecTurningInaccuracyEyeDirLast: usize = 0x25B0; // Vector + pub const m_flTurningInaccuracy: usize = 0x25BC; // float32 + pub const m_fAccuracyPenalty: usize = 0x25C0; // float32 + pub const m_flLastAccuracyUpdateTime: usize = 0x25C4; // GameTime_t + pub const m_fAccuracySmoothedForZoom: usize = 0x25C8; // float32 + pub const m_fScopeZoomEndTime: usize = 0x25CC; // GameTime_t + pub const m_iRecoilIndex: usize = 0x25D0; // int32 + pub const m_flRecoilIndex: usize = 0x25D4; // float32 + pub const m_bBurstMode: usize = 0x25D8; // bool + pub const m_nPostponeFireReadyTicks: usize = 0x25DC; // GameTick_t + pub const m_flPostponeFireReadyFrac: usize = 0x25E0; // float32 + pub const m_bInReload: usize = 0x25E4; // bool + pub const m_bReloadVisuallyComplete: usize = 0x25E5; // bool + pub const m_flDroppedAtTime: usize = 0x25E8; // GameTime_t + pub const m_bIsHauledBack: usize = 0x25EC; // bool + pub const m_bSilencerOn: usize = 0x25ED; // bool + pub const m_flTimeSilencerSwitchComplete: usize = 0x25F0; // GameTime_t + pub const m_iOriginalTeamNumber: usize = 0x25F4; // int32 + pub const m_flNextAttackRenderTimeOffset: usize = 0x25F8; // float32 + pub const m_bVisualsDataSet: usize = 0x2680; // bool + pub const m_bOldFirstPersonSpectatedState: usize = 0x2681; // bool + pub const m_hOurPing: usize = 0x2684; // CHandle + pub const m_nOurPingIndex: usize = 0x2688; // CEntityIndex + pub const m_vecOurPingPos: usize = 0x268C; // Vector + pub const m_bGlowForPing: usize = 0x2698; // bool + pub const m_bUIWeapon: usize = 0x2699; // bool + pub const m_hPrevOwner: usize = 0x26A8; // CHandle + pub const m_nDropTick: usize = 0x26AC; // GameTick_t + pub const m_donated: usize = 0x26CC; // bool + pub const m_fLastShotTime: usize = 0x26D0; // GameTime_t + pub const m_bWasOwnedByCT: usize = 0x26D4; // bool + pub const m_bWasOwnedByTerrorist: usize = 0x26D5; // bool + pub const m_gunHeat: usize = 0x26D8; // float32 + pub const m_smokeAttachments: usize = 0x26DC; // uint32 + pub const m_lastSmokeTime: usize = 0x26E0; // GameTime_t + pub const m_flNextClientFireBulletTime: usize = 0x26E4; // float32 + pub const m_flNextClientFireBulletTime_Repredict: usize = 0x26E8; // float32 + pub const m_IronSightController: usize = 0x27C0; // C_IronSightController + pub const m_iIronSightMode: usize = 0x2870; // int32 + pub const m_flLastLOSTraceFailureTime: usize = 0x2880; // GameTime_t + pub const m_iNumEmptyAttacks: usize = 0x2884; // int32 + pub const m_flLastMagDropRequestTime: usize = 0x2900; // GameTime_t + pub const m_flWatTickOffset: usize = 0x2904; // float32 + } + // Parent: C_CSWeaponBase + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_zoomLevel (int) + // NetworkVarNames: m_iBurstShotsRemaining (int) + // NetworkVarNames: m_bNeedsBoltAction (bool) + pub mod C_CSWeaponBaseGun { + pub const m_zoomLevel: usize = 0x2908; // int32 + pub const m_iBurstShotsRemaining: usize = 0x290C; // int32 + pub const m_iSilencerBodygroup: usize = 0x2910; // int32 + pub const m_silencedModelIndex: usize = 0x2920; // int32 + pub const m_inPrecache: usize = 0x2924; // bool + pub const m_bNeedsBoltAction: usize = 0x2925; // bool + } + // Parent: C_CSWeaponBase + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_bStartedArming (bool) + // NetworkVarNames: m_fArmedTime (GameTime_t) + // NetworkVarNames: m_bBombPlacedAnimation (bool) + // NetworkVarNames: m_bIsPlantingViaUse (bool) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + pub mod C_C4 { + pub const m_szScreenText: usize = 0x2908; // char[32] + pub const m_activeLightParticleIndex: usize = 0x2928; // ParticleIndex_t + pub const m_eActiveLightEffect: usize = 0x292C; // C4LightEffect_t + pub const m_bStartedArming: usize = 0x2930; // bool + pub const m_fArmedTime: usize = 0x2934; // GameTime_t + pub const m_bBombPlacedAnimation: usize = 0x2938; // bool + pub const m_bIsPlantingViaUse: usize = 0x2939; // bool + pub const m_entitySpottedState: usize = 0x2940; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0x2958; // int32 + pub const m_bPlayedArmingBeeps: usize = 0x295C; // bool[7] + pub const m_bBombPlanted: usize = 0x2963; // bool + } + // Parent: C_CSWeaponBaseGun + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_fFireTime (GameTime_t) + pub mod C_WeaponTaser { + pub const m_fFireTime: usize = 0x2928; // GameTime_t + } + // Parent: C_CSWeaponBaseGun + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_flDisplayHealth (float) + pub mod C_WeaponShield { + pub const m_flDisplayHealth: usize = 0x2928; // float32 + } + // Parent: C_BaseCSGrenadeProjectile + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bIsIncGrenade (bool) + pub mod C_MolotovProjectile { + pub const m_bIsIncGrenade: usize = 0x10EC; // bool + } + // Parent: C_BaseCSGrenadeProjectile + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_nDecoyShotTick (int) + pub mod C_DecoyProjectile { + pub const m_nDecoyShotTick: usize = 0x10EC; // int32 + pub const m_nClientLastKnownDecoyShotTick: usize = 0x10F0; // int32 + pub const m_flTimeParticleEffectSpawn: usize = 0x1118; // GameTime_t + } + // Parent: C_BaseCSGrenadeProjectile + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_nSmokeEffectTickBegin (int) + // NetworkVarNames: m_bDidSmokeEffect (bool) + // NetworkVarNames: m_nRandomSeed (int) + // NetworkVarNames: m_vSmokeColor (Vector) + // NetworkVarNames: m_vSmokeDetonationPos (Vector) + // NetworkVarNames: m_VoxelFrameData (CUtlVector) + pub mod C_SmokeGrenadeProjectile { + pub const m_nSmokeEffectTickBegin: usize = 0x10F8; // int32 + pub const m_bDidSmokeEffect: usize = 0x10FC; // bool + pub const m_nRandomSeed: usize = 0x1100; // int32 + pub const m_vSmokeColor: usize = 0x1104; // Vector + pub const m_vSmokeDetonationPos: usize = 0x1110; // Vector + pub const m_VoxelFrameData: usize = 0x1120; // CUtlVector + pub const m_bSmokeVolumeDataReceived: usize = 0x1138; // bool + pub const m_bSmokeEffectSpawned: usize = 0x1139; // bool + } + // Parent: C_CSWeaponBase + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_bRedraw (bool) + // NetworkVarNames: m_bIsHeldByPlayer (bool) + // NetworkVarNames: m_bPinPulled (bool) + // NetworkVarNames: m_bJumpThrow (bool) + // NetworkVarNames: m_bThrowAnimating (bool) + // NetworkVarNames: m_fThrowTime (GameTime_t) + // NetworkVarNames: m_flThrowStrength (float) + // NetworkVarNames: m_flThrowStrengthApproach (float) + // NetworkVarNames: m_fDropTime (GameTime_t) + // NetworkVarNames: m_bJustPulledPin (bool) + // NetworkVarNames: m_nNextHoldTick (GameTick_t) + // NetworkVarNames: m_flNextHoldFrac (float) + // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) + pub mod C_BaseCSGrenade { + pub const m_bClientPredictDelete: usize = 0x2908; // bool + pub const m_bRedraw: usize = 0x2909; // bool + pub const m_bIsHeldByPlayer: usize = 0x290A; // bool + pub const m_bPinPulled: usize = 0x290B; // bool + pub const m_bJumpThrow: usize = 0x290C; // bool + pub const m_bThrowAnimating: usize = 0x290D; // bool + pub const m_fThrowTime: usize = 0x2910; // GameTime_t + pub const m_flThrowStrength: usize = 0x2914; // float32 + pub const m_flThrowStrengthApproach: usize = 0x2918; // float32 + pub const m_fDropTime: usize = 0x291C; // GameTime_t + pub const m_bJustPulledPin: usize = 0x2920; // bool + pub const m_nNextHoldTick: usize = 0x2924; // GameTick_t + pub const m_flNextHoldFrac: usize = 0x2928; // float32 + pub const m_hSwitchToWeaponAfterThrow: usize = 0x292C; // CHandle + } + // Parent: C_CSWeaponBase + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer) + // NetworkVarNames: m_bRedraw (bool) + pub mod C_WeaponBaseItem { + pub const m_SequenceCompleteTimer: usize = 0x2908; // CountdownTimer + pub const m_bRedraw: usize = 0x2920; // bool + } + // Parent: C_Item + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_OwningPlayer (CHandle) + // NetworkVarNames: m_KillingPlayer (CHandle) + pub mod C_ItemDogtags { + pub const m_OwningPlayer: usize = 0x2564; // CHandle + pub const m_KillingPlayer: usize = 0x2568; // CHandle + } + // Parent: C_CSWeaponBase + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_bPlayingUninterruptableAct (bool) + // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) + pub mod C_Fists { + pub const m_bPlayingUninterruptableAct: usize = 0x2908; // bool + pub const m_nUninterruptableActivity: usize = 0x290C; // PlayerAnimEvent_t + } + // Parent: C_BasePlayerPawn + // Fields count: 142 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_pPingServices (CCSPlayer_PingServices*) + // NetworkVarNames: m_pViewModelServices (CPlayer_ViewModelServices*) + // NetworkVarNames: m_bIsScoped (bool) + // NetworkVarNames: m_bIsWalking (bool) + // NetworkVarNames: m_bResumeZoom (bool) + // NetworkVarNames: m_iPlayerState (CSPlayerState) + // NetworkVarNames: m_bIsDefusing (bool) + // NetworkVarNames: m_bIsGrabbingHostage (bool) + // NetworkVarNames: m_iBlockingUseActionInProgress (CSPlayerBlockingUseAction_t) + // NetworkVarNames: m_bIsRescuing (bool) + // NetworkVarNames: m_fImmuneToGunGameDamageTime (GameTime_t) + // NetworkVarNames: m_bGunGameImmunity (bool) + // NetworkVarNames: m_GunGameImmunityColor (Color) + // NetworkVarNames: m_bHasMovedSinceSpawn (bool) + // NetworkVarNames: m_fMolotovUseTime (float) + // NetworkVarNames: m_fMolotovDamageTime (float) + // NetworkVarNames: m_nWhichBombZone (int) + // NetworkVarNames: m_bInNoDefuseArea (bool) + // NetworkVarNames: m_iThrowGrenadeCounter (int) + // NetworkVarNames: m_bWaitForNoAttack (bool) + // NetworkVarNames: m_flGuardianTooFarDistFrac (float) + // NetworkVarNames: m_flDetectedByEnemySensorTime (GameTime_t) + // NetworkVarNames: m_bKilledByTaser (bool) + // NetworkVarNames: m_iMoveState (int) + // NetworkVarNames: m_bCanMoveDuringFreezePeriod (bool) + // NetworkVarNames: m_flLowerBodyYawTarget (float) + // NetworkVarNames: m_bStrafing (bool) + // NetworkVarNames: m_flEmitSoundTime (GameTime_t) + // NetworkVarNames: m_iAddonBits (int) + // NetworkVarNames: m_iPrimaryAddon (int) + // NetworkVarNames: m_iSecondaryAddon (int) + // NetworkVarNames: m_iProgressBarDuration (int) + // NetworkVarNames: m_flProgressBarStartTime (float) + // NetworkVarNames: m_iDirection (int) + // NetworkVarNames: m_iShotsFired (int) + // NetworkVarNames: m_bNightVisionOn (bool) + // NetworkVarNames: m_bHasNightVision (bool) + // NetworkVarNames: m_flVelocityModifier (float) + // NetworkVarNames: m_flHitHeading (float) + // NetworkVarNames: m_nHitBodyPart (int) + // NetworkVarNames: m_iStartAccount (int) + // NetworkVarNames: m_flFlashMaxAlpha (float) + // NetworkVarNames: m_flFlashDuration (float) + // NetworkVarNames: m_unCurrentEquipmentValue (uint16) + // NetworkVarNames: m_unRoundStartEquipmentValue (uint16) + // NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16) + // NetworkVarNames: m_nHeavyAssaultSuitCooldownRemaining (int) + // NetworkVarNames: m_ArmorValue (int32) + // NetworkVarNames: m_bHud_MiniScoreHidden (bool) + // NetworkVarNames: m_bHud_RadarHidden (bool) + // NetworkVarNames: m_nLastKillerIndex (CEntityIndex) + // NetworkVarNames: m_nLastConcurrentKilled (int) + // NetworkVarNames: m_nDeathCamMusic (int) + // NetworkVarNames: m_cycleLatch (int) + // NetworkVarNames: m_vecPlayerPatchEconIndices (uint32) + // NetworkVarNames: m_bHideTargetID (bool) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_nSurvivalTeamNumber (int) + // NetworkVarNames: m_bKilledByHeadshot (bool) + // NetworkVarNames: m_hOriginalController (CHandle) + pub mod C_CSPlayerPawnBase { + pub const m_pPingServices: usize = 0x1260; // CCSPlayer_PingServices* + pub const m_pViewModelServices: usize = 0x1268; // CPlayer_ViewModelServices* + pub const m_fRenderingClipPlane: usize = 0x1278; // float32[4] + pub const m_nLastClipPlaneSetupFrame: usize = 0x1288; // int32 + pub const m_vecLastClipCameraPos: usize = 0x128C; // Vector + pub const m_vecLastClipCameraForward: usize = 0x1298; // Vector + pub const m_bClipHitStaticWorld: usize = 0x12A4; // bool + pub const m_bCachedPlaneIsValid: usize = 0x12A5; // bool + pub const m_pClippingWeapon: usize = 0x12A8; // C_CSWeaponBase* + pub const m_previousPlayerState: usize = 0x12B0; // CSPlayerState + pub const m_flLastCollisionCeiling: usize = 0x12B4; // float32 + pub const m_flLastCollisionCeilingChangeTime: usize = 0x12B8; // float32 + pub const m_grenadeParameterStashTime: usize = 0x12D8; // GameTime_t + pub const m_bGrenadeParametersStashed: usize = 0x12DC; // bool + pub const m_angStashedShootAngles: usize = 0x12E0; // QAngle + pub const m_vecStashedGrenadeThrowPosition: usize = 0x12EC; // Vector + pub const m_vecStashedVelocity: usize = 0x12F8; // Vector + pub const m_angShootAngleHistory: usize = 0x1304; // QAngle[2] + pub const m_vecThrowPositionHistory: usize = 0x131C; // Vector[2] + pub const m_vecVelocityHistory: usize = 0x1334; // Vector[2] + pub const m_thirdPersonHeading: usize = 0x1350; // QAngle + pub const m_flSlopeDropOffset: usize = 0x1368; // float32 + pub const m_flSlopeDropHeight: usize = 0x1378; // float32 + pub const m_vHeadConstraintOffset: usize = 0x1388; // Vector + pub const m_bIsScoped: usize = 0x13A0; // bool + pub const m_bIsWalking: usize = 0x13A1; // bool + pub const m_bResumeZoom: usize = 0x13A2; // bool + pub const m_iPlayerState: usize = 0x13A4; // CSPlayerState + pub const m_bIsDefusing: usize = 0x13A8; // bool + pub const m_bIsGrabbingHostage: usize = 0x13A9; // bool + pub const m_iBlockingUseActionInProgress: usize = 0x13AC; // CSPlayerBlockingUseAction_t + pub const m_bIsRescuing: usize = 0x13B0; // bool + pub const m_fImmuneToGunGameDamageTime: usize = 0x13B4; // GameTime_t + pub const m_fImmuneToGunGameDamageTimeLast: usize = 0x13B8; // GameTime_t + pub const m_bGunGameImmunity: usize = 0x13BC; // bool + pub const m_GunGameImmunityColor: usize = 0x13BD; // Color + pub const m_bHasMovedSinceSpawn: usize = 0x13C1; // bool + pub const m_fMolotovUseTime: usize = 0x13C4; // float32 + pub const m_fMolotovDamageTime: usize = 0x13C8; // float32 + pub const m_nWhichBombZone: usize = 0x13CC; // int32 + pub const m_bInNoDefuseArea: usize = 0x13D0; // bool + pub const m_iThrowGrenadeCounter: usize = 0x13D4; // int32 + pub const m_bWaitForNoAttack: usize = 0x13D8; // bool + pub const m_flGuardianTooFarDistFrac: usize = 0x13DC; // float32 + pub const m_flDetectedByEnemySensorTime: usize = 0x13E0; // GameTime_t + pub const m_flNextGuardianTooFarWarning: usize = 0x13E4; // float32 + pub const m_bSuppressGuardianTooFarWarningAudio: usize = 0x13E8; // bool + pub const m_bKilledByTaser: usize = 0x13E9; // bool + pub const m_iMoveState: usize = 0x13EC; // int32 + pub const m_bCanMoveDuringFreezePeriod: usize = 0x13F0; // bool + pub const m_flLowerBodyYawTarget: usize = 0x13F4; // float32 + pub const m_bStrafing: usize = 0x13F8; // bool + pub const m_flLastSpawnTimeIndex: usize = 0x13FC; // GameTime_t + pub const m_flEmitSoundTime: usize = 0x1400; // GameTime_t + pub const m_iAddonBits: usize = 0x1404; // int32 + pub const m_iPrimaryAddon: usize = 0x1408; // int32 + pub const m_iSecondaryAddon: usize = 0x140C; // int32 + pub const m_iProgressBarDuration: usize = 0x1410; // int32 + pub const m_flProgressBarStartTime: usize = 0x1414; // float32 + pub const m_iDirection: usize = 0x1418; // int32 + pub const m_iShotsFired: usize = 0x141C; // int32 + pub const m_bNightVisionOn: usize = 0x1420; // bool + pub const m_bHasNightVision: usize = 0x1421; // bool + pub const m_flVelocityModifier: usize = 0x1424; // float32 + pub const m_flHitHeading: usize = 0x1428; // float32 + pub const m_nHitBodyPart: usize = 0x142C; // int32 + pub const m_iStartAccount: usize = 0x1430; // int32 + pub const m_vecIntroStartEyePosition: usize = 0x1434; // Vector + pub const m_vecIntroStartPlayerForward: usize = 0x1440; // Vector + pub const m_flClientDeathTime: usize = 0x144C; // GameTime_t + pub const m_flNightVisionAlpha: usize = 0x1450; // float32 + pub const m_bScreenTearFrameCaptured: usize = 0x1454; // bool + pub const m_flFlashBangTime: usize = 0x1458; // float32 + pub const m_flFlashScreenshotAlpha: usize = 0x145C; // float32 + pub const m_flFlashOverlayAlpha: usize = 0x1460; // float32 + pub const m_bFlashBuildUp: usize = 0x1464; // bool + pub const m_bFlashDspHasBeenCleared: usize = 0x1465; // bool + pub const m_bFlashScreenshotHasBeenGrabbed: usize = 0x1466; // bool + pub const m_flFlashMaxAlpha: usize = 0x1468; // float32 + pub const m_flFlashDuration: usize = 0x146C; // float32 + pub const m_lastStandingPos: usize = 0x1470; // Vector + pub const m_vecLastMuzzleFlashPos: usize = 0x147C; // Vector + pub const m_angLastMuzzleFlashAngle: usize = 0x1488; // QAngle + pub const m_hMuzzleFlashShape: usize = 0x1494; // CHandle + pub const m_iHealthBarRenderMaskIndex: usize = 0x1498; // int32 + pub const m_flHealthFadeValue: usize = 0x149C; // float32 + pub const m_flHealthFadeAlpha: usize = 0x14A0; // float32 + pub const m_nMyCollisionGroup: usize = 0x14A4; // int32 + pub const m_ignoreLadderJumpTime: usize = 0x14A8; // float32 + pub const m_ladderSurpressionTimer: usize = 0x14B0; // CountdownTimer + pub const m_lastLadderNormal: usize = 0x14C8; // Vector + pub const m_lastLadderPos: usize = 0x14D4; // Vector + pub const m_flDeathCCWeight: usize = 0x14E8; // float32 + pub const m_bOldIsScoped: usize = 0x14EC; // bool + pub const m_flPrevRoundEndTime: usize = 0x14F0; // float32 + pub const m_flPrevMatchEndTime: usize = 0x14F4; // float32 + pub const m_unCurrentEquipmentValue: usize = 0x14F8; // uint16 + pub const m_unRoundStartEquipmentValue: usize = 0x14FA; // uint16 + pub const m_unFreezetimeEndEquipmentValue: usize = 0x14FC; // uint16 + pub const m_vecThirdPersonViewPositionOverride: usize = 0x1500; // Vector + pub const m_nHeavyAssaultSuitCooldownRemaining: usize = 0x150C; // int32 + pub const m_ArmorValue: usize = 0x1510; // int32 + pub const m_angEyeAngles: usize = 0x1518; // QAngle + pub const m_fNextThinkPushAway: usize = 0x1530; // float32 + pub const m_bShouldAutobuyDMWeapons: usize = 0x1534; // bool + pub const m_bShouldAutobuyNow: usize = 0x1535; // bool + pub const m_bHud_MiniScoreHidden: usize = 0x1536; // bool + pub const m_bHud_RadarHidden: usize = 0x1537; // bool + pub const m_nLastKillerIndex: usize = 0x1538; // CEntityIndex + pub const m_nLastConcurrentKilled: usize = 0x153C; // int32 + pub const m_nDeathCamMusic: usize = 0x1540; // int32 + pub const m_iIDEntIndex: usize = 0x1544; // CEntityIndex + pub const m_delayTargetIDTimer: usize = 0x1548; // CountdownTimer + pub const m_iTargetedWeaponEntIndex: usize = 0x1560; // CEntityIndex + pub const m_iOldIDEntIndex: usize = 0x1564; // CEntityIndex + pub const m_holdTargetIDTimer: usize = 0x1568; // CountdownTimer + pub const m_flCurrentMusicStartTime: usize = 0x1584; // float32 + pub const m_flMusicRoundStartTime: usize = 0x1588; // float32 + pub const m_bDeferStartMusicOnWarmup: usize = 0x158C; // bool + pub const m_cycleLatch: usize = 0x1590; // int32 + pub const m_serverIntendedCycle: usize = 0x1594; // float32 + pub const m_vecPlayerPatchEconIndices: usize = 0x1598; // uint32[5] + pub const m_bHideTargetID: usize = 0x15B4; // bool + pub const m_flLastSmokeOverlayAlpha: usize = 0x15B8; // float32 + pub const m_flLastSmokeAge: usize = 0x15BC; // float32 + pub const m_vLastSmokeOverlayColor: usize = 0x15C0; // Vector + pub const m_nPlayerSmokedFx: usize = 0x15CC; // ParticleIndex_t + pub const m_nPlayerInfernoBodyFx: usize = 0x15D0; // ParticleIndex_t + pub const m_nPlayerInfernoFootFx: usize = 0x15D4; // ParticleIndex_t + pub const m_flNextMagDropTime: usize = 0x15D8; // float32 + pub const m_nLastMagDropAttachmentIndex: usize = 0x15DC; // int32 + pub const m_vecBulletHitModels: usize = 0x15E0; // CUtlVector + pub const m_vecPickupModelSlerpers: usize = 0x15F8; // CUtlVector + pub const m_vecLastAliveLocalVelocity: usize = 0x1610; // Vector + pub const m_entitySpottedState: usize = 0x1638; // EntitySpottedState_t + pub const m_nSurvivalTeamNumber: usize = 0x1650; // int32 + pub const m_bGuardianShouldSprayCustomXMark: usize = 0x1654; // bool + pub const m_bHasDeathInfo: usize = 0x1655; // bool + pub const m_flDeathInfoTime: usize = 0x1658; // float32 + pub const m_vecDeathInfoOrigin: usize = 0x165C; // Vector + pub const m_bKilledByHeadshot: usize = 0x1668; // bool + pub const m_hOriginalController: usize = 0x166C; // CHandle + } + // Parent: C_CSPlayerPawnBase + // Fields count: 1 + // + // Metadata: + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + pub mod C_CSObserverPawn { + pub const m_hDetectParentChange: usize = 0x16B4; // CEntityHandle + } + // Parent: C_CSPlayerPawnBase + // Fields count: 52 + // + // Metadata: + // NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices*) + // NetworkVarNames: m_pHostageServices (CCSPlayer_HostageServices*) + // NetworkVarNames: m_pBuyServices (CCSPlayer_BuyServices*) + // NetworkVarNames: m_pGlowServices (CCSPlayer_GlowServices*) + // NetworkVarNames: m_pActionTrackingServices (CCSPlayer_ActionTrackingServices*) + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // NetworkVarNames: m_flHealthShotBoostExpirationTime (GameTime_t) + // NetworkVarNames: m_bHasFemaleVoice (bool) + // NetworkVarNames: m_szLastPlaceName (char) + // NetworkVarNames: m_bInBuyZone (bool) + // NetworkVarNames: m_aimPunchAngle (QAngle) + // NetworkVarNames: m_aimPunchAngleVel (QAngle) + // NetworkVarNames: m_aimPunchTickBase (int) + // NetworkVarNames: m_aimPunchTickFraction (float) + // NetworkVarNames: m_bInHostageRescueZone (bool) + // NetworkVarNames: m_bInBombZone (bool) + // NetworkVarNames: m_bIsBuyMenuOpen (bool) + // NetworkVarNames: m_flTimeOfLastInjury (GameTime_t) + // NetworkVarNames: m_flNextSprayDecalTime (GameTime_t) + // NetworkVarNames: m_iRetakesOffering (int) + // NetworkVarNames: m_iRetakesOfferingCard (int) + // NetworkVarNames: m_bRetakesHasDefuseKit (bool) + // NetworkVarNames: m_bRetakesMVPLastRound (bool) + // NetworkVarNames: m_iRetakesMVPBoostItem (int) + // NetworkVarNames: m_RetakesMVPBoostExtraUtility (loadout_slot_t) + // NetworkVarNames: m_EconGloves (CEconItemView) + // NetworkVarNames: m_nEconGlovesChanged (uint8) + // NetworkVarNames: m_nRagdollDamageBone (int) + // NetworkVarNames: m_vRagdollDamageForce (Vector) + // NetworkVarNames: m_vRagdollDamagePosition (Vector) + // NetworkVarNames: m_szRagdollDamageWeaponName (char) + // NetworkVarNames: m_bRagdollDamageHeadshot (bool) + // NetworkVarNames: m_vRagdollServerOrigin (Vector) + // NetworkVarNames: m_qDeathEyeAngles (QAngle) + pub mod C_CSPlayerPawn { + pub const m_pBulletServices: usize = 0x16B8; // CCSPlayer_BulletServices* + pub const m_pHostageServices: usize = 0x16C0; // CCSPlayer_HostageServices* + pub const m_pBuyServices: usize = 0x16C8; // CCSPlayer_BuyServices* + pub const m_pGlowServices: usize = 0x16D0; // CCSPlayer_GlowServices* + pub const m_pActionTrackingServices: usize = 0x16D8; // CCSPlayer_ActionTrackingServices* + pub const m_flHealthShotBoostExpirationTime: usize = 0x16E0; // GameTime_t + pub const m_flLastFiredWeaponTime: usize = 0x16E4; // GameTime_t + pub const m_bHasFemaleVoice: usize = 0x16E8; // bool + pub const m_flLandseconds: usize = 0x16EC; // float32 + pub const m_flOldFallVelocity: usize = 0x16F0; // float32 + pub const m_szLastPlaceName: usize = 0x16F4; // char[18] + pub const m_bPrevDefuser: usize = 0x1706; // bool + pub const m_bPrevHelmet: usize = 0x1707; // bool + pub const m_nPrevArmorVal: usize = 0x1708; // int32 + pub const m_nPrevGrenadeAmmoCount: usize = 0x170C; // int32 + pub const m_unPreviousWeaponHash: usize = 0x1710; // uint32 + pub const m_unWeaponHash: usize = 0x1714; // uint32 + pub const m_bInBuyZone: usize = 0x1718; // bool + pub const m_bPreviouslyInBuyZone: usize = 0x1719; // bool + pub const m_aimPunchAngle: usize = 0x171C; // QAngle + pub const m_aimPunchAngleVel: usize = 0x1728; // QAngle + pub const m_aimPunchTickBase: usize = 0x1734; // int32 + pub const m_aimPunchTickFraction: usize = 0x1738; // float32 + pub const m_aimPunchCache: usize = 0x1740; // CUtlVector + pub const m_bInLanding: usize = 0x1760; // bool + pub const m_flLandingTime: usize = 0x1764; // float32 + pub const m_bInHostageRescueZone: usize = 0x1768; // bool + pub const m_bInBombZone: usize = 0x1769; // bool + pub const m_bIsBuyMenuOpen: usize = 0x176A; // bool + pub const m_flTimeOfLastInjury: usize = 0x176C; // GameTime_t + pub const m_flNextSprayDecalTime: usize = 0x1770; // GameTime_t + pub const m_iRetakesOffering: usize = 0x1888; // int32 + pub const m_iRetakesOfferingCard: usize = 0x188C; // int32 + pub const m_bRetakesHasDefuseKit: usize = 0x1890; // bool + pub const m_bRetakesMVPLastRound: usize = 0x1891; // bool + pub const m_iRetakesMVPBoostItem: usize = 0x1894; // int32 + pub const m_RetakesMVPBoostExtraUtility: usize = 0x1898; // loadout_slot_t + pub const m_bNeedToReApplyGloves: usize = 0x18B8; // bool + pub const m_EconGloves: usize = 0x18C0; // C_EconItemView + pub const m_nEconGlovesChanged: usize = 0x2C10; // uint8 + pub const m_bMustSyncRagdollState: usize = 0x2C11; // bool + pub const m_nRagdollDamageBone: usize = 0x2C14; // int32 + pub const m_vRagdollDamageForce: usize = 0x2C18; // Vector + pub const m_vRagdollDamagePosition: usize = 0x2C24; // Vector + pub const m_szRagdollDamageWeaponName: usize = 0x2C30; // char[64] + pub const m_bRagdollDamageHeadshot: usize = 0x2C70; // bool + pub const m_vRagdollServerOrigin: usize = 0x2C74; // Vector + pub const m_bLastHeadBoneTransformIsValid: usize = 0x3288; // bool + pub const m_lastLandTime: usize = 0x328C; // GameTime_t + pub const m_bOnGroundLastTick: usize = 0x3290; // bool + pub const m_qDeathEyeAngles: usize = 0x32AC; // QAngle + pub const m_bSkipOneHeadConstraintUpdate: usize = 0x32B8; // bool + } + // Parent: C_BaseCombatCharacter + // Fields count: 23 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_leader (CHandle) + // NetworkVarNames: m_reuseTimer (CountdownTimer) + // NetworkVarNames: m_vel (Vector) + // NetworkVarNames: m_isRescued (bool) + // NetworkVarNames: m_jumpedThisFrame (bool) + // NetworkVarNames: m_nHostageState (int) + // NetworkVarNames: m_bHandsHaveBeenCut (bool) + // NetworkVarNames: m_hHostageGrabber (CHandle) + // NetworkVarNames: m_flRescueStartTime (GameTime_t) + // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) + // NetworkVarNames: m_flDropStartTime (GameTime_t) + pub mod C_Hostage { + pub const m_entitySpottedState: usize = 0x10A0; // EntitySpottedState_t + pub const m_leader: usize = 0x10B8; // CHandle + pub const m_reuseTimer: usize = 0x10C0; // CountdownTimer + pub const m_vel: usize = 0x10D8; // Vector + pub const m_isRescued: usize = 0x10E4; // bool + pub const m_jumpedThisFrame: usize = 0x10E5; // bool + pub const m_nHostageState: usize = 0x10E8; // int32 + pub const m_bHandsHaveBeenCut: usize = 0x10EC; // bool + pub const m_hHostageGrabber: usize = 0x10F0; // CHandle + pub const m_fLastGrabTime: usize = 0x10F4; // GameTime_t + pub const m_vecGrabbedPos: usize = 0x10F8; // Vector + pub const m_flRescueStartTime: usize = 0x1104; // GameTime_t + pub const m_flGrabSuccessTime: usize = 0x1108; // GameTime_t + pub const m_flDropStartTime: usize = 0x110C; // GameTime_t + pub const m_flDeadOrRescuedTime: usize = 0x1110; // GameTime_t + pub const m_blinkTimer: usize = 0x1118; // CountdownTimer + pub const m_lookAt: usize = 0x1130; // Vector + pub const m_lookAroundTimer: usize = 0x1140; // CountdownTimer + pub const m_isInit: usize = 0x1158; // bool + pub const m_eyeAttachment: usize = 0x1159; // AttachmentHandle_t + pub const m_chestAttachment: usize = 0x115A; // AttachmentHandle_t + pub const m_pPredictionOwner: usize = 0x1160; // CBasePlayerController* + pub const m_fNewestAlphaThinkTime: usize = 0x1168; // GameTime_t + } + } + } +} diff --git a/output/linux/libengine2.so.cs b/output/linux/libengine2.so.cs new file mode 100644 index 0000000..c17317d --- /dev/null +++ b/output/linux/libengine2.so.cs @@ -0,0 +1,40 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:16:02.890657436 UTC + +namespace CS2Dumper.Schemas { + // Module: libengine2.so + // Classes count: 2 + // Enums count: 0 + public static class Libengine2 { + // Parent: None + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_nameStringableIndex (int32) + public static class CEntityIdentity { + public const nint m_nameStringableIndex = 0x14; // int32 + public const nint m_name = 0x18; // CUtlSymbolLarge + public const nint m_designerName = 0x20; // CUtlSymbolLarge + public const nint m_flags = 0x30; // uint32 + public const nint m_worldGroupId = 0x38; // WorldGroupId_t + public const nint m_fDataObjectTypes = 0x3C; // uint32 + public const nint m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t + public const nint m_pPrev = 0x58; // CEntityIdentity* + public const nint m_pNext = 0x60; // CEntityIdentity* + public const nint m_pPrevByClass = 0x68; // CEntityIdentity* + public const nint m_pNextByClass = 0x70; // CEntityIdentity* + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_pEntity (CEntityIdentity*) + // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) + public static class CEntityInstance { + public const nint m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge + public const nint m_pEntity = 0x10; // CEntityIdentity* + public const nint m_CScriptComponent = 0x28; // CScriptComponent* + public const nint m_bVisibleinPVS = 0x30; // bool + } + } +} diff --git a/output/linux/libengine2.so.hpp b/output/linux/libengine2.so.hpp new file mode 100644 index 0000000..52b2502 --- /dev/null +++ b/output/linux/libengine2.so.hpp @@ -0,0 +1,46 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:16:02.890657436 UTC + +#pragma once + +#include + +namespace cs2_dumper { + namespace schemas { + // Module: libengine2.so + // Classes count: 2 + // Enums count: 0 + namespace libengine2 { + // Parent: None + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_nameStringableIndex (int32) + namespace CEntityIdentity { + constexpr std::ptrdiff_t m_nameStringableIndex = 0x14; // int32 + constexpr std::ptrdiff_t m_name = 0x18; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_designerName = 0x20; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flags = 0x30; // uint32 + constexpr std::ptrdiff_t m_worldGroupId = 0x38; // WorldGroupId_t + constexpr std::ptrdiff_t m_fDataObjectTypes = 0x3C; // uint32 + constexpr std::ptrdiff_t m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t + constexpr std::ptrdiff_t m_pPrev = 0x58; // CEntityIdentity* + constexpr std::ptrdiff_t m_pNext = 0x60; // CEntityIdentity* + constexpr std::ptrdiff_t m_pPrevByClass = 0x68; // CEntityIdentity* + constexpr std::ptrdiff_t m_pNextByClass = 0x70; // CEntityIdentity* + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_pEntity (CEntityIdentity*) + // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) + namespace CEntityInstance { + constexpr std::ptrdiff_t m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_pEntity = 0x10; // CEntityIdentity* + constexpr std::ptrdiff_t m_CScriptComponent = 0x28; // CScriptComponent* + constexpr std::ptrdiff_t m_bVisibleinPVS = 0x30; // bool + } + } + } +} diff --git a/output/linux/libengine2.so.json b/output/linux/libengine2.so.json new file mode 100644 index 0000000..42860a9 --- /dev/null +++ b/output/linux/libengine2.so.json @@ -0,0 +1,51 @@ +{ + "libengine2.so": { + "classes": { + "CEntityIdentity": { + "fields": { + "m_PathIndex": 64, + "m_designerName": 32, + "m_fDataObjectTypes": 60, + "m_flags": 48, + "m_name": 24, + "m_nameStringableIndex": 20, + "m_pNext": 96, + "m_pNextByClass": 112, + "m_pPrev": 88, + "m_pPrevByClass": 104, + "m_worldGroupId": 56 + }, + "metadata": [ + { + "name": "m_nameStringableIndex", + "ty": "int32", + "type": "NetworkVarNames" + } + ], + "parent": null + }, + "CEntityInstance": { + "fields": { + "m_CScriptComponent": 40, + "m_bVisibleinPVS": 48, + "m_iszPrivateVScripts": 8, + "m_pEntity": 16 + }, + "metadata": [ + { + "name": "m_pEntity", + "ty": "CEntityIdentity*", + "type": "NetworkVarNames" + }, + { + "name": "m_CScriptComponent", + "ty": "CScriptComponent::Storage_t", + "type": "NetworkVarNames" + } + ], + "parent": null + } + }, + "enums": {} + } +} \ No newline at end of file diff --git a/output/linux/libengine2.so.rs b/output/linux/libengine2.so.rs new file mode 100644 index 0000000..999867b --- /dev/null +++ b/output/linux/libengine2.so.rs @@ -0,0 +1,44 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:16:02.890657436 UTC + +#![allow(non_upper_case_globals, unused)] + +pub mod cs2_dumper { + pub mod schemas { + // Module: libengine2.so + // Classes count: 2 + // Enums count: 0 + pub mod libengine2 { + // Parent: None + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_nameStringableIndex (int32) + pub mod CEntityIdentity { + pub const m_nameStringableIndex: usize = 0x14; // int32 + pub const m_name: usize = 0x18; // CUtlSymbolLarge + pub const m_designerName: usize = 0x20; // CUtlSymbolLarge + pub const m_flags: usize = 0x30; // uint32 + pub const m_worldGroupId: usize = 0x38; // WorldGroupId_t + pub const m_fDataObjectTypes: usize = 0x3C; // uint32 + pub const m_PathIndex: usize = 0x40; // ChangeAccessorFieldPathIndex_t + pub const m_pPrev: usize = 0x58; // CEntityIdentity* + pub const m_pNext: usize = 0x60; // CEntityIdentity* + pub const m_pPrevByClass: usize = 0x68; // CEntityIdentity* + pub const m_pNextByClass: usize = 0x70; // CEntityIdentity* + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_pEntity (CEntityIdentity*) + // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) + pub mod CEntityInstance { + pub const m_iszPrivateVScripts: usize = 0x8; // CUtlSymbolLarge + pub const m_pEntity: usize = 0x10; // CEntityIdentity* + pub const m_CScriptComponent: usize = 0x28; // CScriptComponent* + pub const m_bVisibleinPVS: usize = 0x30; // bool + } + } + } +} diff --git a/output/linux/libhost.so.cs b/output/linux/libhost.so.cs new file mode 100644 index 0000000..2e1a2c3 --- /dev/null +++ b/output/linux/libhost.so.cs @@ -0,0 +1,10 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:16:02.890657436 UTC + +namespace CS2Dumper.Schemas { + // Module: libhost.so + // Classes count: 0 + // Enums count: 0 + public static class Libhost { + } +} diff --git a/output/linux/libhost.so.hpp b/output/linux/libhost.so.hpp new file mode 100644 index 0000000..8aa463c --- /dev/null +++ b/output/linux/libhost.so.hpp @@ -0,0 +1,16 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:16:02.890657436 UTC + +#pragma once + +#include + +namespace cs2_dumper { + namespace schemas { + // Module: libhost.so + // Classes count: 0 + // Enums count: 0 + namespace libhost { + } + } +} diff --git a/output/linux/libhost.so.json b/output/linux/libhost.so.json new file mode 100644 index 0000000..8f2e04a --- /dev/null +++ b/output/linux/libhost.so.json @@ -0,0 +1,6 @@ +{ + "libhost.so": { + "classes": {}, + "enums": {} + } +} \ No newline at end of file diff --git a/output/linux/libhost.so.rs b/output/linux/libhost.so.rs new file mode 100644 index 0000000..dd83b6a --- /dev/null +++ b/output/linux/libhost.so.rs @@ -0,0 +1,14 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:16:02.890657436 UTC + +#![allow(non_upper_case_globals, unused)] + +pub mod cs2_dumper { + pub mod schemas { + // Module: libhost.so + // Classes count: 0 + // Enums count: 0 + pub mod libhost { + } + } +} diff --git a/output/linux/libmaterialsystem2.so.cs b/output/linux/libmaterialsystem2.so.cs new file mode 100644 index 0000000..8fb259a --- /dev/null +++ b/output/linux/libmaterialsystem2.so.cs @@ -0,0 +1,169 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:16:02.890657436 UTC + +namespace CS2Dumper.Schemas { + // Module: libmaterialsystem2.so + // Classes count: 13 + // Enums count: 0 + public static class Libmaterialsystem2 { + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class MaterialParam_t { + public const nint m_name = 0x0; // CUtlString + } + // Parent: MaterialParam_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class MaterialParamInt_t { + public const nint m_nValue = 0x8; // int32 + } + // Parent: MaterialParam_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class MaterialParamFloat_t { + public const nint m_flValue = 0x8; // float32 + } + // Parent: MaterialParam_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class MaterialParamVector_t { + public const nint m_value = 0x8; // Vector4D + } + // Parent: MaterialParam_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class MaterialParamTexture_t { + public const nint m_pValue = 0x8; // CStrongHandle + } + // Parent: MaterialParam_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class MaterialParamString_t { + public const nint m_value = 0x8; // CUtlString + } + // Parent: MaterialParam_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class MaterialParamBuffer_t { + public const nint m_value = 0x8; // CUtlBinaryBlock + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + public static class MaterialResourceData_t { + public const nint m_materialName = 0x0; // CUtlString + public const nint m_shaderName = 0x8; // CUtlString + public const nint m_intParams = 0x10; // CUtlVector + public const nint m_floatParams = 0x28; // CUtlVector + public const nint m_vectorParams = 0x40; // CUtlVector + public const nint m_textureParams = 0x58; // CUtlVector + public const nint m_dynamicParams = 0x70; // CUtlVector + public const nint m_dynamicTextureParams = 0x88; // CUtlVector + public const nint m_intAttributes = 0xA0; // CUtlVector + public const nint m_floatAttributes = 0xB8; // CUtlVector + public const nint m_vectorAttributes = 0xD0; // CUtlVector + public const nint m_textureAttributes = 0xE8; // CUtlVector + public const nint m_stringAttributes = 0x100; // CUtlVector + public const nint m_renderAttributesUsed = 0x118; // CUtlVector + } + // Parent: None + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + public static class PostProcessingTonemapParameters_t { + public const nint m_flExposureBias = 0x0; // float32 + public const nint m_flShoulderStrength = 0x4; // float32 + public const nint m_flLinearStrength = 0x8; // float32 + public const nint m_flLinearAngle = 0xC; // float32 + public const nint m_flToeStrength = 0x10; // float32 + public const nint m_flToeNum = 0x14; // float32 + public const nint m_flToeDenom = 0x18; // float32 + public const nint m_flWhitePoint = 0x1C; // float32 + public const nint m_flLuminanceSource = 0x20; // float32 + public const nint m_flExposureBiasShadows = 0x24; // float32 + public const nint m_flExposureBiasHighlights = 0x28; // float32 + public const nint m_flMinShadowLum = 0x2C; // float32 + public const nint m_flMaxShadowLum = 0x30; // float32 + public const nint m_flMinHighlightLum = 0x34; // float32 + public const nint m_flMaxHighlightLum = 0x38; // float32 + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class PostProcessingBloomParameters_t { + public const nint m_blendMode = 0x0; // BloomBlendMode_t + public const nint m_flBloomStrength = 0x4; // float32 + public const nint m_flScreenBloomStrength = 0x8; // float32 + public const nint m_flBlurBloomStrength = 0xC; // float32 + public const nint m_flBloomThreshold = 0x10; // float32 + public const nint m_flBloomThresholdWidth = 0x14; // float32 + public const nint m_flSkyboxBloomStrength = 0x18; // float32 + public const nint m_flBloomStartValue = 0x1C; // float32 + public const nint m_flBlurWeight = 0x20; // float32[5] + public const nint m_vBlurTint = 0x34; // Vector[5] + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class PostProcessingVignetteParameters_t { + public const nint m_flVignetteStrength = 0x0; // float32 + public const nint m_vCenter = 0x4; // Vector2D + public const nint m_flRadius = 0xC; // float32 + public const nint m_flRoundness = 0x10; // float32 + public const nint m_flFeather = 0x14; // float32 + public const nint m_vColorTint = 0x18; // Vector + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class PostProcessingLocalContrastParameters_t { + public const nint m_flLocalContrastStrength = 0x0; // float32 + public const nint m_flLocalContrastEdgeStrength = 0x4; // float32 + public const nint m_flLocalContrastVignetteStart = 0x8; // float32 + public const nint m_flLocalContrastVignetteEnd = 0xC; // float32 + public const nint m_flLocalContrastVignetteBlur = 0x10; // float32 + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + public static class PostProcessingResource_t { + public const nint m_bHasTonemapParams = 0x0; // bool + public const nint m_toneMapParams = 0x4; // PostProcessingTonemapParameters_t + public const nint m_bHasBloomParams = 0x40; // bool + public const nint m_bloomParams = 0x44; // PostProcessingBloomParameters_t + public const nint m_bHasVignetteParams = 0xB4; // bool + public const nint m_vignetteParams = 0xB8; // PostProcessingVignetteParameters_t + public const nint m_bHasLocalContrastParams = 0xDC; // bool + public const nint m_localConstrastParams = 0xE0; // PostProcessingLocalContrastParameters_t + public const nint m_nColorCorrectionVolumeDim = 0xF4; // int32 + public const nint m_colorCorrectionVolumeData = 0xF8; // CUtlBinaryBlock + public const nint m_bHasColorCorrection = 0x110; // bool + } + } +} diff --git a/output/linux/libmaterialsystem2.so.hpp b/output/linux/libmaterialsystem2.so.hpp new file mode 100644 index 0000000..a77dc15 --- /dev/null +++ b/output/linux/libmaterialsystem2.so.hpp @@ -0,0 +1,175 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:16:02.890657436 UTC + +#pragma once + +#include + +namespace cs2_dumper { + namespace schemas { + // Module: libmaterialsystem2.so + // Classes count: 13 + // Enums count: 0 + namespace libmaterialsystem2 { + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace MaterialParam_t { + constexpr std::ptrdiff_t m_name = 0x0; // CUtlString + } + // Parent: MaterialParam_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace MaterialParamInt_t { + constexpr std::ptrdiff_t m_nValue = 0x8; // int32 + } + // Parent: MaterialParam_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace MaterialParamFloat_t { + constexpr std::ptrdiff_t m_flValue = 0x8; // float32 + } + // Parent: MaterialParam_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace MaterialParamVector_t { + constexpr std::ptrdiff_t m_value = 0x8; // Vector4D + } + // Parent: MaterialParam_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace MaterialParamTexture_t { + constexpr std::ptrdiff_t m_pValue = 0x8; // CStrongHandle + } + // Parent: MaterialParam_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace MaterialParamString_t { + constexpr std::ptrdiff_t m_value = 0x8; // CUtlString + } + // Parent: MaterialParam_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace MaterialParamBuffer_t { + constexpr std::ptrdiff_t m_value = 0x8; // CUtlBinaryBlock + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + namespace MaterialResourceData_t { + constexpr std::ptrdiff_t m_materialName = 0x0; // CUtlString + constexpr std::ptrdiff_t m_shaderName = 0x8; // CUtlString + constexpr std::ptrdiff_t m_intParams = 0x10; // CUtlVector + constexpr std::ptrdiff_t m_floatParams = 0x28; // CUtlVector + constexpr std::ptrdiff_t m_vectorParams = 0x40; // CUtlVector + constexpr std::ptrdiff_t m_textureParams = 0x58; // CUtlVector + constexpr std::ptrdiff_t m_dynamicParams = 0x70; // CUtlVector + constexpr std::ptrdiff_t m_dynamicTextureParams = 0x88; // CUtlVector + constexpr std::ptrdiff_t m_intAttributes = 0xA0; // CUtlVector + constexpr std::ptrdiff_t m_floatAttributes = 0xB8; // CUtlVector + constexpr std::ptrdiff_t m_vectorAttributes = 0xD0; // CUtlVector + constexpr std::ptrdiff_t m_textureAttributes = 0xE8; // CUtlVector + constexpr std::ptrdiff_t m_stringAttributes = 0x100; // CUtlVector + constexpr std::ptrdiff_t m_renderAttributesUsed = 0x118; // CUtlVector + } + // Parent: None + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + namespace PostProcessingTonemapParameters_t { + constexpr std::ptrdiff_t m_flExposureBias = 0x0; // float32 + constexpr std::ptrdiff_t m_flShoulderStrength = 0x4; // float32 + constexpr std::ptrdiff_t m_flLinearStrength = 0x8; // float32 + constexpr std::ptrdiff_t m_flLinearAngle = 0xC; // float32 + constexpr std::ptrdiff_t m_flToeStrength = 0x10; // float32 + constexpr std::ptrdiff_t m_flToeNum = 0x14; // float32 + constexpr std::ptrdiff_t m_flToeDenom = 0x18; // float32 + constexpr std::ptrdiff_t m_flWhitePoint = 0x1C; // float32 + constexpr std::ptrdiff_t m_flLuminanceSource = 0x20; // float32 + constexpr std::ptrdiff_t m_flExposureBiasShadows = 0x24; // float32 + constexpr std::ptrdiff_t m_flExposureBiasHighlights = 0x28; // float32 + constexpr std::ptrdiff_t m_flMinShadowLum = 0x2C; // float32 + constexpr std::ptrdiff_t m_flMaxShadowLum = 0x30; // float32 + constexpr std::ptrdiff_t m_flMinHighlightLum = 0x34; // float32 + constexpr std::ptrdiff_t m_flMaxHighlightLum = 0x38; // float32 + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace PostProcessingBloomParameters_t { + constexpr std::ptrdiff_t m_blendMode = 0x0; // BloomBlendMode_t + constexpr std::ptrdiff_t m_flBloomStrength = 0x4; // float32 + constexpr std::ptrdiff_t m_flScreenBloomStrength = 0x8; // float32 + constexpr std::ptrdiff_t m_flBlurBloomStrength = 0xC; // float32 + constexpr std::ptrdiff_t m_flBloomThreshold = 0x10; // float32 + constexpr std::ptrdiff_t m_flBloomThresholdWidth = 0x14; // float32 + constexpr std::ptrdiff_t m_flSkyboxBloomStrength = 0x18; // float32 + constexpr std::ptrdiff_t m_flBloomStartValue = 0x1C; // float32 + constexpr std::ptrdiff_t m_flBlurWeight = 0x20; // float32[5] + constexpr std::ptrdiff_t m_vBlurTint = 0x34; // Vector[5] + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace PostProcessingVignetteParameters_t { + constexpr std::ptrdiff_t m_flVignetteStrength = 0x0; // float32 + constexpr std::ptrdiff_t m_vCenter = 0x4; // Vector2D + constexpr std::ptrdiff_t m_flRadius = 0xC; // float32 + constexpr std::ptrdiff_t m_flRoundness = 0x10; // float32 + constexpr std::ptrdiff_t m_flFeather = 0x14; // float32 + constexpr std::ptrdiff_t m_vColorTint = 0x18; // Vector + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace PostProcessingLocalContrastParameters_t { + constexpr std::ptrdiff_t m_flLocalContrastStrength = 0x0; // float32 + constexpr std::ptrdiff_t m_flLocalContrastEdgeStrength = 0x4; // float32 + constexpr std::ptrdiff_t m_flLocalContrastVignetteStart = 0x8; // float32 + constexpr std::ptrdiff_t m_flLocalContrastVignetteEnd = 0xC; // float32 + constexpr std::ptrdiff_t m_flLocalContrastVignetteBlur = 0x10; // float32 + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + namespace PostProcessingResource_t { + constexpr std::ptrdiff_t m_bHasTonemapParams = 0x0; // bool + constexpr std::ptrdiff_t m_toneMapParams = 0x4; // PostProcessingTonemapParameters_t + constexpr std::ptrdiff_t m_bHasBloomParams = 0x40; // bool + constexpr std::ptrdiff_t m_bloomParams = 0x44; // PostProcessingBloomParameters_t + constexpr std::ptrdiff_t m_bHasVignetteParams = 0xB4; // bool + constexpr std::ptrdiff_t m_vignetteParams = 0xB8; // PostProcessingVignetteParameters_t + constexpr std::ptrdiff_t m_bHasLocalContrastParams = 0xDC; // bool + constexpr std::ptrdiff_t m_localConstrastParams = 0xE0; // PostProcessingLocalContrastParameters_t + constexpr std::ptrdiff_t m_nColorCorrectionVolumeDim = 0xF4; // int32 + constexpr std::ptrdiff_t m_colorCorrectionVolumeData = 0xF8; // CUtlBinaryBlock + constexpr std::ptrdiff_t m_bHasColorCorrection = 0x110; // bool + } + } + } +} diff --git a/output/linux/libmaterialsystem2.so.json b/output/linux/libmaterialsystem2.so.json new file mode 100644 index 0000000..dd3c22c --- /dev/null +++ b/output/linux/libmaterialsystem2.so.json @@ -0,0 +1,218 @@ +{ + "libmaterialsystem2.so": { + "classes": { + "MaterialParamBuffer_t": { + "fields": { + "m_value": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "MaterialParam_t" + }, + "MaterialParamFloat_t": { + "fields": { + "m_flValue": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "MaterialParam_t" + }, + "MaterialParamInt_t": { + "fields": { + "m_nValue": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "MaterialParam_t" + }, + "MaterialParamString_t": { + "fields": { + "m_value": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "MaterialParam_t" + }, + "MaterialParamTexture_t": { + "fields": { + "m_pValue": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "MaterialParam_t" + }, + "MaterialParamVector_t": { + "fields": { + "m_value": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "MaterialParam_t" + }, + "MaterialParam_t": { + "fields": { + "m_name": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "MaterialResourceData_t": { + "fields": { + "m_dynamicParams": 112, + "m_dynamicTextureParams": 136, + "m_floatAttributes": 184, + "m_floatParams": 40, + "m_intAttributes": 160, + "m_intParams": 16, + "m_materialName": 0, + "m_renderAttributesUsed": 280, + "m_shaderName": 8, + "m_stringAttributes": 256, + "m_textureAttributes": 232, + "m_textureParams": 88, + "m_vectorAttributes": 208, + "m_vectorParams": 64 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "PostProcessingBloomParameters_t": { + "fields": { + "m_blendMode": 0, + "m_flBloomStartValue": 28, + "m_flBloomStrength": 4, + "m_flBloomThreshold": 16, + "m_flBloomThresholdWidth": 20, + "m_flBlurBloomStrength": 12, + "m_flBlurWeight": 32, + "m_flScreenBloomStrength": 8, + "m_flSkyboxBloomStrength": 24, + "m_vBlurTint": 52 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "PostProcessingLocalContrastParameters_t": { + "fields": { + "m_flLocalContrastEdgeStrength": 4, + "m_flLocalContrastStrength": 0, + "m_flLocalContrastVignetteBlur": 16, + "m_flLocalContrastVignetteEnd": 12, + "m_flLocalContrastVignetteStart": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "PostProcessingResource_t": { + "fields": { + "m_bHasBloomParams": 64, + "m_bHasColorCorrection": 272, + "m_bHasLocalContrastParams": 220, + "m_bHasTonemapParams": 0, + "m_bHasVignetteParams": 180, + "m_bloomParams": 68, + "m_colorCorrectionVolumeData": 248, + "m_localConstrastParams": 224, + "m_nColorCorrectionVolumeDim": 244, + "m_toneMapParams": 4, + "m_vignetteParams": 184 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "PostProcessingTonemapParameters_t": { + "fields": { + "m_flExposureBias": 0, + "m_flExposureBiasHighlights": 40, + "m_flExposureBiasShadows": 36, + "m_flLinearAngle": 12, + "m_flLinearStrength": 8, + "m_flLuminanceSource": 32, + "m_flMaxHighlightLum": 56, + "m_flMaxShadowLum": 48, + "m_flMinHighlightLum": 52, + "m_flMinShadowLum": 44, + "m_flShoulderStrength": 4, + "m_flToeDenom": 24, + "m_flToeNum": 20, + "m_flToeStrength": 16, + "m_flWhitePoint": 28 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "PostProcessingVignetteParameters_t": { + "fields": { + "m_flFeather": 20, + "m_flRadius": 12, + "m_flRoundness": 16, + "m_flVignetteStrength": 0, + "m_vCenter": 4, + "m_vColorTint": 24 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + } + }, + "enums": {} + } +} \ No newline at end of file diff --git a/output/linux/libmaterialsystem2.so.rs b/output/linux/libmaterialsystem2.so.rs new file mode 100644 index 0000000..87c162c --- /dev/null +++ b/output/linux/libmaterialsystem2.so.rs @@ -0,0 +1,173 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:16:02.890657436 UTC + +#![allow(non_upper_case_globals, unused)] + +pub mod cs2_dumper { + pub mod schemas { + // Module: libmaterialsystem2.so + // Classes count: 13 + // Enums count: 0 + pub mod libmaterialsystem2 { + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod MaterialParam_t { + pub const m_name: usize = 0x0; // CUtlString + } + // Parent: MaterialParam_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod MaterialParamInt_t { + pub const m_nValue: usize = 0x8; // int32 + } + // Parent: MaterialParam_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod MaterialParamFloat_t { + pub const m_flValue: usize = 0x8; // float32 + } + // Parent: MaterialParam_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod MaterialParamVector_t { + pub const m_value: usize = 0x8; // Vector4D + } + // Parent: MaterialParam_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod MaterialParamTexture_t { + pub const m_pValue: usize = 0x8; // CStrongHandle + } + // Parent: MaterialParam_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod MaterialParamString_t { + pub const m_value: usize = 0x8; // CUtlString + } + // Parent: MaterialParam_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod MaterialParamBuffer_t { + pub const m_value: usize = 0x8; // CUtlBinaryBlock + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod MaterialResourceData_t { + pub const m_materialName: usize = 0x0; // CUtlString + pub const m_shaderName: usize = 0x8; // CUtlString + pub const m_intParams: usize = 0x10; // CUtlVector + pub const m_floatParams: usize = 0x28; // CUtlVector + pub const m_vectorParams: usize = 0x40; // CUtlVector + pub const m_textureParams: usize = 0x58; // CUtlVector + pub const m_dynamicParams: usize = 0x70; // CUtlVector + pub const m_dynamicTextureParams: usize = 0x88; // CUtlVector + pub const m_intAttributes: usize = 0xA0; // CUtlVector + pub const m_floatAttributes: usize = 0xB8; // CUtlVector + pub const m_vectorAttributes: usize = 0xD0; // CUtlVector + pub const m_textureAttributes: usize = 0xE8; // CUtlVector + pub const m_stringAttributes: usize = 0x100; // CUtlVector + pub const m_renderAttributesUsed: usize = 0x118; // CUtlVector + } + // Parent: None + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod PostProcessingTonemapParameters_t { + pub const m_flExposureBias: usize = 0x0; // float32 + pub const m_flShoulderStrength: usize = 0x4; // float32 + pub const m_flLinearStrength: usize = 0x8; // float32 + pub const m_flLinearAngle: usize = 0xC; // float32 + pub const m_flToeStrength: usize = 0x10; // float32 + pub const m_flToeNum: usize = 0x14; // float32 + pub const m_flToeDenom: usize = 0x18; // float32 + pub const m_flWhitePoint: usize = 0x1C; // float32 + pub const m_flLuminanceSource: usize = 0x20; // float32 + pub const m_flExposureBiasShadows: usize = 0x24; // float32 + pub const m_flExposureBiasHighlights: usize = 0x28; // float32 + pub const m_flMinShadowLum: usize = 0x2C; // float32 + pub const m_flMaxShadowLum: usize = 0x30; // float32 + pub const m_flMinHighlightLum: usize = 0x34; // float32 + pub const m_flMaxHighlightLum: usize = 0x38; // float32 + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod PostProcessingBloomParameters_t { + pub const m_blendMode: usize = 0x0; // BloomBlendMode_t + pub const m_flBloomStrength: usize = 0x4; // float32 + pub const m_flScreenBloomStrength: usize = 0x8; // float32 + pub const m_flBlurBloomStrength: usize = 0xC; // float32 + pub const m_flBloomThreshold: usize = 0x10; // float32 + pub const m_flBloomThresholdWidth: usize = 0x14; // float32 + pub const m_flSkyboxBloomStrength: usize = 0x18; // float32 + pub const m_flBloomStartValue: usize = 0x1C; // float32 + pub const m_flBlurWeight: usize = 0x20; // float32[5] + pub const m_vBlurTint: usize = 0x34; // Vector[5] + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod PostProcessingVignetteParameters_t { + pub const m_flVignetteStrength: usize = 0x0; // float32 + pub const m_vCenter: usize = 0x4; // Vector2D + pub const m_flRadius: usize = 0xC; // float32 + pub const m_flRoundness: usize = 0x10; // float32 + pub const m_flFeather: usize = 0x14; // float32 + pub const m_vColorTint: usize = 0x18; // Vector + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod PostProcessingLocalContrastParameters_t { + pub const m_flLocalContrastStrength: usize = 0x0; // float32 + pub const m_flLocalContrastEdgeStrength: usize = 0x4; // float32 + pub const m_flLocalContrastVignetteStart: usize = 0x8; // float32 + pub const m_flLocalContrastVignetteEnd: usize = 0xC; // float32 + pub const m_flLocalContrastVignetteBlur: usize = 0x10; // float32 + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod PostProcessingResource_t { + pub const m_bHasTonemapParams: usize = 0x0; // bool + pub const m_toneMapParams: usize = 0x4; // PostProcessingTonemapParameters_t + pub const m_bHasBloomParams: usize = 0x40; // bool + pub const m_bloomParams: usize = 0x44; // PostProcessingBloomParameters_t + pub const m_bHasVignetteParams: usize = 0xB4; // bool + pub const m_vignetteParams: usize = 0xB8; // PostProcessingVignetteParameters_t + pub const m_bHasLocalContrastParams: usize = 0xDC; // bool + pub const m_localConstrastParams: usize = 0xE0; // PostProcessingLocalContrastParameters_t + pub const m_nColorCorrectionVolumeDim: usize = 0xF4; // int32 + pub const m_colorCorrectionVolumeData: usize = 0xF8; // CUtlBinaryBlock + pub const m_bHasColorCorrection: usize = 0x110; // bool + } + } + } +} diff --git a/output/linux/libmeshsystem.so.cs b/output/linux/libmeshsystem.so.cs new file mode 100644 index 0000000..9b24761 --- /dev/null +++ b/output/linux/libmeshsystem.so.cs @@ -0,0 +1,10 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:16:02.890657436 UTC + +namespace CS2Dumper.Schemas { + // Module: libmeshsystem.so + // Classes count: 0 + // Enums count: 0 + public static class Libmeshsystem { + } +} diff --git a/output/linux/libmeshsystem.so.hpp b/output/linux/libmeshsystem.so.hpp new file mode 100644 index 0000000..f6e49f3 --- /dev/null +++ b/output/linux/libmeshsystem.so.hpp @@ -0,0 +1,16 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:16:02.890657436 UTC + +#pragma once + +#include + +namespace cs2_dumper { + namespace schemas { + // Module: libmeshsystem.so + // Classes count: 0 + // Enums count: 0 + namespace libmeshsystem { + } + } +} diff --git a/output/linux/libmeshsystem.so.json b/output/linux/libmeshsystem.so.json new file mode 100644 index 0000000..bf14119 --- /dev/null +++ b/output/linux/libmeshsystem.so.json @@ -0,0 +1,6 @@ +{ + "libmeshsystem.so": { + "classes": {}, + "enums": {} + } +} \ No newline at end of file diff --git a/output/linux/libmeshsystem.so.rs b/output/linux/libmeshsystem.so.rs new file mode 100644 index 0000000..2bebbef --- /dev/null +++ b/output/linux/libmeshsystem.so.rs @@ -0,0 +1,14 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:16:02.890657436 UTC + +#![allow(non_upper_case_globals, unused)] + +pub mod cs2_dumper { + pub mod schemas { + // Module: libmeshsystem.so + // Classes count: 0 + // Enums count: 0 + pub mod libmeshsystem { + } + } +} diff --git a/output/linux/libnetworksystem.so.cs b/output/linux/libnetworksystem.so.cs new file mode 100644 index 0000000..a1ac459 --- /dev/null +++ b/output/linux/libnetworksystem.so.cs @@ -0,0 +1,10 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:16:02.890657436 UTC + +namespace CS2Dumper.Schemas { + // Module: libnetworksystem.so + // Classes count: 0 + // Enums count: 0 + public static class Libnetworksystem { + } +} diff --git a/output/linux/libnetworksystem.so.hpp b/output/linux/libnetworksystem.so.hpp new file mode 100644 index 0000000..47f5244 --- /dev/null +++ b/output/linux/libnetworksystem.so.hpp @@ -0,0 +1,16 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:16:02.890657436 UTC + +#pragma once + +#include + +namespace cs2_dumper { + namespace schemas { + // Module: libnetworksystem.so + // Classes count: 0 + // Enums count: 0 + namespace libnetworksystem { + } + } +} diff --git a/output/linux/libnetworksystem.so.json b/output/linux/libnetworksystem.so.json new file mode 100644 index 0000000..3a05383 --- /dev/null +++ b/output/linux/libnetworksystem.so.json @@ -0,0 +1,6 @@ +{ + "libnetworksystem.so": { + "classes": {}, + "enums": {} + } +} \ No newline at end of file diff --git a/output/linux/libnetworksystem.so.rs b/output/linux/libnetworksystem.so.rs new file mode 100644 index 0000000..afa296d --- /dev/null +++ b/output/linux/libnetworksystem.so.rs @@ -0,0 +1,14 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:16:02.890657436 UTC + +#![allow(non_upper_case_globals, unused)] + +pub mod cs2_dumper { + pub mod schemas { + // Module: libnetworksystem.so + // Classes count: 0 + // Enums count: 0 + pub mod libnetworksystem { + } + } +} diff --git a/output/linux/libpanorama.so.cs b/output/linux/libpanorama.so.cs new file mode 100644 index 0000000..0ac16de --- /dev/null +++ b/output/linux/libpanorama.so.cs @@ -0,0 +1,10 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:16:02.890657436 UTC + +namespace CS2Dumper.Schemas { + // Module: libpanorama.so + // Classes count: 0 + // Enums count: 0 + public static class Libpanorama { + } +} diff --git a/output/linux/libpanorama.so.hpp b/output/linux/libpanorama.so.hpp new file mode 100644 index 0000000..6ff8eea --- /dev/null +++ b/output/linux/libpanorama.so.hpp @@ -0,0 +1,16 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:16:02.890657436 UTC + +#pragma once + +#include + +namespace cs2_dumper { + namespace schemas { + // Module: libpanorama.so + // Classes count: 0 + // Enums count: 0 + namespace libpanorama { + } + } +} diff --git a/output/linux/libpanorama.so.json b/output/linux/libpanorama.so.json new file mode 100644 index 0000000..4478273 --- /dev/null +++ b/output/linux/libpanorama.so.json @@ -0,0 +1,6 @@ +{ + "libpanorama.so": { + "classes": {}, + "enums": {} + } +} \ No newline at end of file diff --git a/output/linux/libpanorama.so.rs b/output/linux/libpanorama.so.rs new file mode 100644 index 0000000..89b8d03 --- /dev/null +++ b/output/linux/libpanorama.so.rs @@ -0,0 +1,14 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:16:02.890657436 UTC + +#![allow(non_upper_case_globals, unused)] + +pub mod cs2_dumper { + pub mod schemas { + // Module: libpanorama.so + // Classes count: 0 + // Enums count: 0 + pub mod libpanorama { + } + } +} diff --git a/output/linux/libparticles.so.cs b/output/linux/libparticles.so.cs new file mode 100644 index 0000000..d0c9dde --- /dev/null +++ b/output/linux/libparticles.so.cs @@ -0,0 +1,5611 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:16:02.890657436 UTC + +namespace CS2Dumper.Schemas { + // Module: libparticles.so + // Classes count: 424 + // Enums count: 0 + public static class Libparticles { + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CParticleInput { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyCustomEditor + public static class CPerParticleFloatInput { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyCustomEditor + public static class CParticleCollectionFloatInput { + } + // Parent: CParticleCollectionFloatInput + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyCustomEditor + public static class CParticleCollectionRendererFloatInput { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyCustomEditor + public static class CParticleRemapFloatInput { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyCustomEditor + public static class CPerParticleVecInput { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyCustomEditor + public static class CParticleCollectionVecInput { + } + // Parent: CParticleCollectionVecInput + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyCustomEditor + public static class CParticleCollectionRendererVecInput { + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class ParticleNamedValueConfiguration_t { + public const nint m_ConfigName = 0x0; // CUtlString + public const nint m_ConfigValue = 0x8; // KeyValues3 + public const nint m_iAttachType = 0x18; // ParticleAttachment_t + public const nint m_BoundEntityPath = 0x20; // CUtlString + public const nint m_strEntityScope = 0x28; // CUtlString + public const nint m_strAttachmentName = 0x30; // CUtlString + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class ParticleNamedValueSource_t { + public const nint m_Name = 0x0; // CUtlString + public const nint m_IsPublic = 0x8; // bool + public const nint m_ValueType = 0xC; // PulseValueType_t + public const nint m_DefaultConfig = 0x10; // ParticleNamedValueConfiguration_t + public const nint m_NamedConfigs = 0x48; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyCustomEditor + public static class CParticleVariableRef { + public const nint m_variableName = 0x0; // CKV3MemberNameWithStorage + public const nint m_variableType = 0x38; // PulseValueType_t + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CRandomNumberGeneratorParameters { + public const nint m_bDistributeEvenly = 0x0; // bool + public const nint m_nSeed = 0x4; // int32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class MaterialVariable_t { + public const nint m_strVariable = 0x0; // CUtlString + public const nint m_nVariableField = 0x8; // ParticleAttributeIndex_t + public const nint m_flScale = 0xC; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class RenderProjectedMaterial_t { + public const nint m_hMaterial = 0x0; // CStrongHandle + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class ParticlePreviewBodyGroup_t { + public const nint m_bodyGroupName = 0x0; // CUtlString + public const nint m_nValue = 0x8; // int32 + } + // Parent: None + // Fields count: 16 + // + // Metadata: + // MGetKV3ClassDefaults + public static class ParticlePreviewState_t { + public const nint m_previewModel = 0x0; // CUtlString + public const nint m_nModSpecificData = 0x8; // uint32 + public const nint m_groundType = 0xC; // PetGroundType_t + public const nint m_sequenceName = 0x10; // CUtlString + public const nint m_nFireParticleOnSequenceFrame = 0x18; // int32 + public const nint m_hitboxSetName = 0x20; // CUtlString + public const nint m_materialGroupName = 0x28; // CUtlString + public const nint m_vecBodyGroups = 0x30; // CUtlVector + public const nint m_flPlaybackSpeed = 0x48; // float32 + public const nint m_flParticleSimulationRate = 0x4C; // float32 + public const nint m_bShouldDrawHitboxes = 0x50; // bool + public const nint m_bShouldDrawAttachments = 0x51; // bool + public const nint m_bShouldDrawAttachmentNames = 0x52; // bool + public const nint m_bShouldDrawControlPointAxes = 0x53; // bool + public const nint m_bAnimationNonLooping = 0x54; // bool + public const nint m_vecPreviewGravity = 0x58; // Vector + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class ParticleControlPointDriver_t { + public const nint m_iControlPoint = 0x0; // int32 + public const nint m_iAttachType = 0x4; // ParticleAttachment_t + public const nint m_attachmentName = 0x8; // CUtlString + public const nint m_vecOffset = 0x10; // Vector + public const nint m_angOffset = 0x1C; // QAngle + public const nint m_entityName = 0x28; // CUtlString + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class ParticleControlPointConfiguration_t { + public const nint m_name = 0x0; // CUtlString + public const nint m_drivers = 0x8; // CUtlVector + public const nint m_previewState = 0x20; // ParticlePreviewState_t + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class IParticleSystemDefinition { + } + // Parent: None + // Fields count: 18 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CParticleVisibilityInputs { + public const nint m_flCameraBias = 0x0; // float32 + public const nint m_nCPin = 0x4; // int32 + public const nint m_flProxyRadius = 0x8; // float32 + public const nint m_flInputMin = 0xC; // float32 + public const nint m_flInputMax = 0x10; // float32 + public const nint m_flNoPixelVisibilityFallback = 0x14; // float32 + public const nint m_flDistanceInputMin = 0x18; // float32 + public const nint m_flDistanceInputMax = 0x1C; // float32 + public const nint m_flDotInputMin = 0x20; // float32 + public const nint m_flDotInputMax = 0x24; // float32 + public const nint m_bDotCPAngles = 0x28; // bool + public const nint m_bDotCameraAngles = 0x29; // bool + public const nint m_flAlphaScaleMin = 0x2C; // float32 + public const nint m_flAlphaScaleMax = 0x30; // float32 + public const nint m_flRadiusScaleMin = 0x34; // float32 + public const nint m_flRadiusScaleMax = 0x38; // float32 + public const nint m_flRadiusScaleFOVBase = 0x3C; // float32 + public const nint m_bRightEye = 0x40; // bool + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPathParameters { + public const nint m_nStartControlPointNumber = 0x0; // int32 + public const nint m_nEndControlPointNumber = 0x4; // int32 + public const nint m_nBulgeControl = 0x8; // int32 + public const nint m_flBulge = 0xC; // float32 + public const nint m_flMidPoint = 0x10; // float32 + public const nint m_vStartPointOffset = 0x14; // Vector + public const nint m_vMidPointOffset = 0x20; // Vector + public const nint m_vEndOffset = 0x2C; // Vector + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class ParticleChildrenInfo_t { + public const nint m_ChildRef = 0x0; // CStrongHandle + public const nint m_flDelay = 0x8; // float32 + public const nint m_bEndCap = 0xC; // bool + public const nint m_bDisableChild = 0xD; // bool + public const nint m_nDetailLevel = 0x10; // ParticleDetailLevel_t + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class ControlPointReference_t { + public const nint m_controlPointNameString = 0x0; // int32 + public const nint m_vOffsetFromControlPoint = 0x4; // Vector + public const nint m_bOffsetInLocalSpace = 0x10; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class ModelReference_t { + public const nint m_model = 0x0; // CStrongHandle + public const nint m_flRelativeProbabilityOfSpawn = 0x8; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class SequenceWeightedList_t { + public const nint m_nSequence = 0x0; // int32 + public const nint m_flRelativeWeight = 0x4; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CollisionGroupContext_t { + public const nint m_nCollisionGroupNumber = 0x0; // int32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class PointDefinition_t { + public const nint m_nControlPoint = 0x0; // int32 + public const nint m_bLocalCoords = 0x4; // bool + public const nint m_vOffset = 0x8; // Vector + } + // Parent: PointDefinition_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class PointDefinitionWithTimeValues_t { + public const nint m_flTimeDuration = 0x14; // float32 + } + // Parent: IParticleSystemDefinition + // Fields count: 64 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CParticleSystemDefinition { + public const nint m_nBehaviorVersion = 0x8; // int32 + public const nint m_PreEmissionOperators = 0x10; // CUtlVector + public const nint m_Emitters = 0x28; // CUtlVector + public const nint m_Initializers = 0x40; // CUtlVector + public const nint m_Operators = 0x58; // CUtlVector + public const nint m_ForceGenerators = 0x70; // CUtlVector + public const nint m_Constraints = 0x88; // CUtlVector + public const nint m_Renderers = 0xA0; // CUtlVector + public const nint m_Children = 0xB8; // CUtlVector + public const nint m_nFirstMultipleOverride_BackwardCompat = 0x178; // int32 + public const nint m_nInitialParticles = 0x210; // int32 + public const nint m_nMaxParticles = 0x214; // int32 + public const nint m_nGroupID = 0x218; // int32 + public const nint m_BoundingBoxMin = 0x21C; // Vector + public const nint m_BoundingBoxMax = 0x228; // Vector + public const nint m_flDepthSortBias = 0x234; // float32 + public const nint m_nSortOverridePositionCP = 0x238; // int32 + public const nint m_bInfiniteBounds = 0x23C; // bool + public const nint m_bEnableNamedValues = 0x23D; // bool + public const nint m_NamedValueDomain = 0x240; // CUtlString + public const nint m_NamedValueLocals = 0x248; // CUtlVector + public const nint m_ConstantColor = 0x260; // Color + public const nint m_ConstantNormal = 0x264; // Vector + public const nint m_flConstantRadius = 0x270; // float32 + public const nint m_flConstantRotation = 0x274; // float32 + public const nint m_flConstantRotationSpeed = 0x278; // float32 + public const nint m_flConstantLifespan = 0x27C; // float32 + public const nint m_nConstantSequenceNumber = 0x280; // int32 + public const nint m_nConstantSequenceNumber1 = 0x284; // int32 + public const nint m_nSnapshotControlPoint = 0x288; // int32 + public const nint m_hSnapshot = 0x290; // CStrongHandle + public const nint m_pszCullReplacementName = 0x298; // CStrongHandle + public const nint m_flCullRadius = 0x2A0; // float32 + public const nint m_flCullFillCost = 0x2A4; // float32 + public const nint m_nCullControlPoint = 0x2A8; // int32 + public const nint m_hFallback = 0x2B0; // CStrongHandle + public const nint m_nFallbackMaxCount = 0x2B8; // int32 + public const nint m_hLowViolenceDef = 0x2C0; // CStrongHandle + public const nint m_hReferenceReplacement = 0x2C8; // CStrongHandle + public const nint m_flPreSimulationTime = 0x2D0; // float32 + public const nint m_flStopSimulationAfterTime = 0x2D4; // float32 + public const nint m_flMaximumTimeStep = 0x2D8; // float32 + public const nint m_flMaximumSimTime = 0x2DC; // float32 + public const nint m_flMinimumSimTime = 0x2E0; // float32 + public const nint m_flMinimumTimeStep = 0x2E4; // float32 + public const nint m_nMinimumFrames = 0x2E8; // int32 + public const nint m_nMinCPULevel = 0x2EC; // int32 + public const nint m_nMinGPULevel = 0x2F0; // int32 + public const nint m_flNoDrawTimeToGoToSleep = 0x2F4; // float32 + public const nint m_flMaxDrawDistance = 0x2F8; // float32 + public const nint m_flStartFadeDistance = 0x2FC; // float32 + public const nint m_flMaxCreationDistance = 0x300; // float32 + public const nint m_nAggregationMinAvailableParticles = 0x304; // int32 + public const nint m_flAggregateRadius = 0x308; // float32 + public const nint m_bShouldBatch = 0x30C; // bool + public const nint m_bShouldHitboxesFallbackToRenderBounds = 0x30D; // bool + public const nint m_bShouldHitboxesFallbackToSnapshot = 0x30E; // bool + public const nint m_nViewModelEffect = 0x310; // InheritableBoolType_t + public const nint m_bScreenSpaceEffect = 0x314; // bool + public const nint m_pszTargetLayerID = 0x318; // CUtlSymbolLarge + public const nint m_nSkipRenderControlPoint = 0x320; // int32 + public const nint m_nAllowRenderControlPoint = 0x324; // int32 + public const nint m_bShouldSort = 0x328; // bool + public const nint m_controlPointConfigurations = 0x370; // CUtlVector + } + // Parent: None + // Fields count: 16 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CParticleFunction { + public const nint m_flOpStrength = 0x8; // CParticleCollectionFloatInput + public const nint m_nOpEndCapState = 0x158; // ParticleEndcapMode_t + public const nint m_flOpStartFadeInTime = 0x15C; // float32 + public const nint m_flOpEndFadeInTime = 0x160; // float32 + public const nint m_flOpStartFadeOutTime = 0x164; // float32 + public const nint m_flOpEndFadeOutTime = 0x168; // float32 + public const nint m_flOpFadeOscillatePeriod = 0x16C; // float32 + public const nint m_bNormalizeToStopTime = 0x170; // bool + public const nint m_flOpTimeOffsetMin = 0x174; // float32 + public const nint m_flOpTimeOffsetMax = 0x178; // float32 + public const nint m_nOpTimeOffsetSeed = 0x17C; // int32 + public const nint m_nOpTimeScaleSeed = 0x180; // int32 + public const nint m_flOpTimeScaleMin = 0x184; // float32 + public const nint m_flOpTimeScaleMax = 0x188; // float32 + public const nint m_bDisableOperator = 0x18E; // bool + public const nint m_Notes = 0x190; // CUtlString + } + // Parent: CParticleFunction + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CParticleFunctionInitializer { + public const nint m_nAssociatedEmitterIndex = 0x1B0; // int32 + } + // Parent: CParticleFunction + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CParticleFunctionEmitter { + public const nint m_nEmitterIndex = 0x1B0; // int32 + } + // Parent: CParticleFunction + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CParticleFunctionConstraint { + } + // Parent: CParticleFunction + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CParticleFunctionOperator { + } + // Parent: CParticleFunction + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CParticleFunctionForce { + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CParticleFunctionPreEmission { + public const nint m_bRunOnce = 0x1B0; // bool + } + // Parent: CParticleFunction + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CParticleFunctionRenderer { + public const nint VisibilityInputs = 0x1B0; // CParticleVisibilityInputs + public const nint m_bCannotBeRefracted = 0x1F4; // bool + public const nint m_bSkipRenderingOnMobile = 0x1F5; // bool + } + // Parent: None + // Fields count: 16 + // + // Metadata: + // MGetKV3ClassDefaults + public static class TextureControls_t { + public const nint m_flFinalTextureScaleU = 0x0; // CParticleCollectionRendererFloatInput + public const nint m_flFinalTextureScaleV = 0x150; // CParticleCollectionRendererFloatInput + public const nint m_flFinalTextureOffsetU = 0x2A0; // CParticleCollectionRendererFloatInput + public const nint m_flFinalTextureOffsetV = 0x3F0; // CParticleCollectionRendererFloatInput + public const nint m_flFinalTextureUVRotation = 0x540; // CParticleCollectionRendererFloatInput + public const nint m_flZoomScale = 0x690; // CParticleCollectionRendererFloatInput + public const nint m_flDistortion = 0x7E0; // CParticleCollectionRendererFloatInput + public const nint m_bRandomizeOffsets = 0x930; // bool + public const nint m_bClampUVs = 0x931; // bool + public const nint m_nPerParticleBlend = 0x934; // SpriteCardPerParticleScale_t + public const nint m_nPerParticleScale = 0x938; // SpriteCardPerParticleScale_t + public const nint m_nPerParticleOffsetU = 0x93C; // SpriteCardPerParticleScale_t + public const nint m_nPerParticleOffsetV = 0x940; // SpriteCardPerParticleScale_t + public const nint m_nPerParticleRotation = 0x944; // SpriteCardPerParticleScale_t + public const nint m_nPerParticleZoom = 0x948; // SpriteCardPerParticleScale_t + public const nint m_nPerParticleDistortion = 0x94C; // SpriteCardPerParticleScale_t + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class TextureGroup_t { + public const nint m_bEnabled = 0x0; // bool + public const nint m_bReplaceTextureWithGradient = 0x1; // bool + public const nint m_hTexture = 0x8; // CStrongHandle + public const nint m_Gradient = 0x10; // CColorGradient + public const nint m_nTextureType = 0x28; // SpriteCardTextureType_t + public const nint m_nTextureChannels = 0x2C; // SpriteCardTextureChannel_t + public const nint m_nTextureBlendMode = 0x30; // ParticleTextureLayerBlendType_t + public const nint m_flTextureBlend = 0x38; // CParticleCollectionRendererFloatInput + public const nint m_TextureControls = 0x188; // TextureControls_t + } + // Parent: CParticleFunctionRenderer + // Fields count: 62 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CBaseRendererSource2 { + public const nint m_flRadiusScale = 0x1F8; // CParticleCollectionRendererFloatInput + public const nint m_flAlphaScale = 0x348; // CParticleCollectionRendererFloatInput + public const nint m_flRollScale = 0x498; // CParticleCollectionRendererFloatInput + public const nint m_nAlpha2Field = 0x5E8; // ParticleAttributeIndex_t + public const nint m_vecColorScale = 0x5F0; // CParticleCollectionRendererVecInput + public const nint m_nColorBlendType = 0xC20; // ParticleColorBlendType_t + public const nint m_nShaderType = 0xC24; // SpriteCardShaderType_t + public const nint m_strShaderOverride = 0xC28; // CUtlString + public const nint m_flCenterXOffset = 0xC30; // CParticleCollectionRendererFloatInput + public const nint m_flCenterYOffset = 0xD80; // CParticleCollectionRendererFloatInput + public const nint m_flBumpStrength = 0xED0; // float32 + public const nint m_nCropTextureOverride = 0xED4; // ParticleSequenceCropOverride_t + public const nint m_vecTexturesInput = 0xED8; // CUtlVector + public const nint m_flAnimationRate = 0xEF0; // float32 + public const nint m_nAnimationType = 0xEF4; // AnimationType_t + public const nint m_bAnimateInFPS = 0xEF8; // bool + public const nint m_flSelfIllumAmount = 0xF00; // CParticleCollectionRendererFloatInput + public const nint m_flDiffuseAmount = 0x1050; // CParticleCollectionRendererFloatInput + public const nint m_flDiffuseClamp = 0x11A0; // CParticleCollectionRendererFloatInput + public const nint m_nLightingControlPoint = 0x12F0; // int32 + public const nint m_nSelfIllumPerParticle = 0x12F4; // ParticleAttributeIndex_t + public const nint m_nOutputBlendMode = 0x12F8; // ParticleOutputBlendMode_t + public const nint m_bGammaCorrectVertexColors = 0x12FC; // bool + public const nint m_bSaturateColorPreAlphaBlend = 0x12FD; // bool + public const nint m_flAddSelfAmount = 0x1300; // CParticleCollectionRendererFloatInput + public const nint m_flDesaturation = 0x1450; // CParticleCollectionRendererFloatInput + public const nint m_flOverbrightFactor = 0x15A0; // CParticleCollectionRendererFloatInput + public const nint m_nHSVShiftControlPoint = 0x16F0; // int32 + public const nint m_nFogType = 0x16F4; // ParticleFogType_t + public const nint m_flFogAmount = 0x16F8; // CParticleCollectionRendererFloatInput + public const nint m_bTintByFOW = 0x1848; // bool + public const nint m_bTintByGlobalLight = 0x1849; // bool + public const nint m_nPerParticleAlphaReference = 0x184C; // SpriteCardPerParticleScale_t + public const nint m_nPerParticleAlphaRefWindow = 0x1850; // SpriteCardPerParticleScale_t + public const nint m_nAlphaReferenceType = 0x1854; // ParticleAlphaReferenceType_t + public const nint m_flAlphaReferenceSoftness = 0x1858; // CParticleCollectionRendererFloatInput + public const nint m_flSourceAlphaValueToMapToZero = 0x19A8; // CParticleCollectionRendererFloatInput + public const nint m_flSourceAlphaValueToMapToOne = 0x1AF8; // CParticleCollectionRendererFloatInput + public const nint m_bRefract = 0x1C48; // bool + public const nint m_bRefractSolid = 0x1C49; // bool + public const nint m_flRefractAmount = 0x1C50; // CParticleCollectionRendererFloatInput + public const nint m_nRefractBlurRadius = 0x1DA0; // int32 + public const nint m_nRefractBlurType = 0x1DA4; // BlurFilterType_t + public const nint m_bOnlyRenderInEffectsBloomPass = 0x1DA8; // bool + public const nint m_bOnlyRenderInEffectsWaterPass = 0x1DA9; // bool + public const nint m_bUseMixedResolutionRendering = 0x1DAA; // bool + public const nint m_bOnlyRenderInEffecsGameOverlay = 0x1DAB; // bool + public const nint m_stencilTestID = 0x1DAC; // char[128] + public const nint m_bStencilTestExclude = 0x1E2C; // bool + public const nint m_stencilWriteID = 0x1E2D; // char[128] + public const nint m_bWriteStencilOnDepthPass = 0x1EAD; // bool + public const nint m_bWriteStencilOnDepthFail = 0x1EAE; // bool + public const nint m_bReverseZBuffering = 0x1EAF; // bool + public const nint m_bDisableZBuffering = 0x1EB0; // bool + public const nint m_nFeatheringMode = 0x1EB4; // ParticleDepthFeatheringMode_t + public const nint m_flFeatheringMinDist = 0x1EB8; // CParticleCollectionRendererFloatInput + public const nint m_flFeatheringMaxDist = 0x2008; // CParticleCollectionRendererFloatInput + public const nint m_flFeatheringFilter = 0x2158; // CParticleCollectionRendererFloatInput + public const nint m_flDepthBias = 0x22A8; // CParticleCollectionRendererFloatInput + public const nint m_nSortMethod = 0x23F8; // ParticleSortingChoiceList_t + public const nint m_bBlendFramesSeq0 = 0x23FC; // bool + public const nint m_bMaxLuminanceBlendingSequence0 = 0x23FD; // bool + } + // Parent: CBaseRendererSource2 + // Fields count: 27 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderSprites { + public const nint m_nSequenceOverride = 0x2638; // CParticleCollectionRendererFloatInput + public const nint m_nOrientationType = 0x2788; // ParticleOrientationChoiceList_t + public const nint m_nOrientationControlPoint = 0x278C; // int32 + public const nint m_bUseYawWithNormalAligned = 0x2790; // bool + public const nint m_flMinSize = 0x2798; // CParticleCollectionRendererFloatInput + public const nint m_flMaxSize = 0x28E8; // CParticleCollectionRendererFloatInput + public const nint m_flAlphaAdjustWithSizeAdjust = 0x2A38; // CParticleCollectionRendererFloatInput + public const nint m_flStartFadeSize = 0x2B88; // CParticleCollectionRendererFloatInput + public const nint m_flEndFadeSize = 0x2CD8; // CParticleCollectionRendererFloatInput + public const nint m_flStartFadeDot = 0x2E28; // float32 + public const nint m_flEndFadeDot = 0x2E2C; // float32 + public const nint m_bDistanceAlpha = 0x2E30; // bool + public const nint m_bSoftEdges = 0x2E31; // bool + public const nint m_flEdgeSoftnessStart = 0x2E34; // float32 + public const nint m_flEdgeSoftnessEnd = 0x2E38; // float32 + public const nint m_bOutline = 0x2E3C; // bool + public const nint m_OutlineColor = 0x2E3D; // Color + public const nint m_nOutlineAlpha = 0x2E44; // int32 + public const nint m_flOutlineStart0 = 0x2E48; // float32 + public const nint m_flOutlineStart1 = 0x2E4C; // float32 + public const nint m_flOutlineEnd0 = 0x2E50; // float32 + public const nint m_flOutlineEnd1 = 0x2E54; // float32 + public const nint m_nLightingMode = 0x2E58; // ParticleLightingQuality_t + public const nint m_flLightingTessellation = 0x2E60; // CParticleCollectionRendererFloatInput + public const nint m_flLightingDirectionality = 0x2FB0; // CParticleCollectionRendererFloatInput + public const nint m_bParticleShadows = 0x3100; // bool + public const nint m_flShadowDensity = 0x3104; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FloatInputMaterialVariable_t { + public const nint m_strVariable = 0x0; // CUtlString + public const nint m_flInput = 0x8; // CParticleCollectionFloatInput + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VecInputMaterialVariable_t { + public const nint m_strVariable = 0x0; // CUtlString + public const nint m_vecInput = 0x8; // CParticleCollectionVecInput + } + // Parent: CParticleFunctionRenderer + // Fields count: 22 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderCables { + public const nint m_flRadiusScale = 0x1F8; // CParticleCollectionFloatInput + public const nint m_flAlphaScale = 0x348; // CParticleCollectionFloatInput + public const nint m_vecColorScale = 0x498; // CParticleCollectionVecInput + public const nint m_nColorBlendType = 0xAC8; // ParticleColorBlendType_t + public const nint m_hMaterial = 0xAD0; // CStrongHandle + public const nint m_nTextureRepetitionMode = 0xAD8; // TextureRepetitionMode_t + public const nint m_flTextureRepeatsPerSegment = 0xAE0; // CParticleCollectionFloatInput + public const nint m_flTextureRepeatsCircumference = 0xC30; // CParticleCollectionFloatInput + public const nint m_flColorMapOffsetV = 0xD80; // CParticleCollectionFloatInput + public const nint m_flColorMapOffsetU = 0xED0; // CParticleCollectionFloatInput + public const nint m_flNormalMapOffsetV = 0x1020; // CParticleCollectionFloatInput + public const nint m_flNormalMapOffsetU = 0x1170; // CParticleCollectionFloatInput + public const nint m_bDrawCableCaps = 0x12C0; // bool + public const nint m_flCapRoundness = 0x12C4; // float32 + public const nint m_flCapOffsetAmount = 0x12C8; // float32 + public const nint m_flTessScale = 0x12CC; // float32 + public const nint m_nMinTesselation = 0x12D0; // int32 + public const nint m_nMaxTesselation = 0x12D4; // int32 + public const nint m_nRoundness = 0x12D8; // int32 + public const nint m_LightingTransform = 0x12E0; // CParticleTransformInput + public const nint m_MaterialFloatVars = 0x1340; // CUtlVector + public const nint m_MaterialVecVars = 0x1370; // CUtlVector + } + // Parent: CParticleFunctionConstraint + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ConstrainDistance { + public const nint m_fMinDistance = 0x1B0; // CParticleCollectionFloatInput + public const nint m_fMaxDistance = 0x300; // CParticleCollectionFloatInput + public const nint m_nControlPointNumber = 0x450; // int32 + public const nint m_CenterOffset = 0x454; // Vector + public const nint m_bGlobalCenter = 0x460; // bool + } + // Parent: CParticleFunctionConstraint + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_CollideWithSelf { + public const nint m_flRadiusScale = 0x1B0; // CPerParticleFloatInput + public const nint m_flMinimumSpeed = 0x300; // CPerParticleFloatInput + } + // Parent: CParticleFunctionConstraint + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_CollideWithParentParticles { + public const nint m_flParentRadiusScale = 0x1B0; // CPerParticleFloatInput + public const nint m_flRadiusScale = 0x300; // CPerParticleFloatInput + } + // Parent: CParticleFunctionConstraint + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ConstrainDistanceToPath { + public const nint m_fMinDistance = 0x1B0; // float32 + public const nint m_flMaxDistance0 = 0x1B4; // float32 + public const nint m_flMaxDistanceMid = 0x1B8; // float32 + public const nint m_flMaxDistance1 = 0x1BC; // float32 + public const nint m_PathParameters = 0x1C0; // CPathParameters + public const nint m_flTravelTime = 0x200; // float32 + public const nint m_nFieldScale = 0x204; // ParticleAttributeIndex_t + public const nint m_nManualTField = 0x208; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionConstraint + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ConstrainDistanceToUserSpecifiedPath { + public const nint m_fMinDistance = 0x1B0; // float32 + public const nint m_flMaxDistance = 0x1B4; // float32 + public const nint m_flTimeScale = 0x1B8; // float32 + public const nint m_bLoopedPath = 0x1BC; // bool + public const nint m_pointList = 0x1C0; // CUtlVector + } + // Parent: CParticleFunctionConstraint + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_PlanarConstraint { + public const nint m_PointOnPlane = 0x1B0; // Vector + public const nint m_PlaneNormal = 0x1BC; // Vector + public const nint m_nControlPointNumber = 0x1C8; // int32 + public const nint m_bGlobalOrigin = 0x1CC; // bool + public const nint m_bGlobalNormal = 0x1CD; // bool + public const nint m_flRadiusScale = 0x1D0; // CPerParticleFloatInput + public const nint m_flMaximumDistanceToCP = 0x320; // CParticleCollectionFloatInput + public const nint m_bUseOldCode = 0x470; // bool + } + // Parent: CParticleFunctionConstraint + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_WorldCollideConstraint { + } + // Parent: CParticleFunctionConstraint + // Fields count: 27 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_WorldTraceConstraint { + public const nint m_nCP = 0x1B0; // int32 + public const nint m_vecCpOffset = 0x1B4; // Vector + public const nint m_nCollisionMode = 0x1C0; // ParticleCollisionMode_t + public const nint m_nCollisionModeMin = 0x1C4; // ParticleCollisionMode_t + public const nint m_nTraceSet = 0x1C8; // ParticleTraceSet_t + public const nint m_CollisionGroupName = 0x1CC; // char[128] + public const nint m_bWorldOnly = 0x24C; // bool + public const nint m_bBrushOnly = 0x24D; // bool + public const nint m_bIncludeWater = 0x24E; // bool + public const nint m_nIgnoreCP = 0x250; // int32 + public const nint m_flCpMovementTolerance = 0x254; // float32 + public const nint m_flRetestRate = 0x258; // float32 + public const nint m_flTraceTolerance = 0x25C; // float32 + public const nint m_flCollisionConfirmationSpeed = 0x260; // float32 + public const nint m_nMaxTracesPerFrame = 0x264; // float32 + public const nint m_flRadiusScale = 0x268; // CPerParticleFloatInput + public const nint m_flBounceAmount = 0x3B8; // CPerParticleFloatInput + public const nint m_flSlideAmount = 0x508; // CPerParticleFloatInput + public const nint m_flRandomDirScale = 0x658; // CPerParticleFloatInput + public const nint m_bDecayBounce = 0x7A8; // bool + public const nint m_bKillonContact = 0x7A9; // bool + public const nint m_flMinSpeed = 0x7AC; // float32 + public const nint m_bSetNormal = 0x7B0; // bool + public const nint m_nStickOnCollisionField = 0x7B4; // ParticleAttributeIndex_t + public const nint m_flStopSpeed = 0x7B8; // CPerParticleFloatInput + public const nint m_nEntityStickDataField = 0x908; // ParticleAttributeIndex_t + public const nint m_nEntityStickNormalField = 0x90C; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionConstraint + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_BoxConstraint { + public const nint m_vecMin = 0x1B0; // CParticleCollectionVecInput + public const nint m_vecMax = 0x7E0; // CParticleCollectionVecInput + public const nint m_nCP = 0xE10; // int32 + public const nint m_bLocalSpace = 0xE14; // bool + public const nint m_bAccountForRadius = 0xE15; // bool + } + // Parent: CParticleFunctionConstraint + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ShapeMatchingConstraint { + public const nint m_flShapeRestorationTime = 0x1B0; // float32 + } + // Parent: CParticleFunctionConstraint + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RopeSpringConstraint { + public const nint m_flRestLength = 0x1B0; // CParticleCollectionFloatInput + public const nint m_flMinDistance = 0x300; // CParticleCollectionFloatInput + public const nint m_flMaxDistance = 0x450; // CParticleCollectionFloatInput + public const nint m_flAdjustmentScale = 0x5A0; // float32 + public const nint m_flInitialRestingLength = 0x5A8; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionConstraint + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SpringToVectorConstraint { + public const nint m_flRestLength = 0x1B0; // CPerParticleFloatInput + public const nint m_flMinDistance = 0x300; // CPerParticleFloatInput + public const nint m_flMaxDistance = 0x450; // CPerParticleFloatInput + public const nint m_flRestingLength = 0x5A0; // CPerParticleFloatInput + public const nint m_vecAnchorVector = 0x6F0; // CPerParticleVecInput + } + // Parent: CParticleFunctionConstraint + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ConstrainLineLength { + public const nint m_flMinDistance = 0x1B0; // float32 + public const nint m_flMaxDistance = 0x1B4; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RingWave { + public const nint m_TransformInput = 0x1B8; // CParticleTransformInput + public const nint m_flParticlesPerOrbit = 0x218; // CParticleCollectionFloatInput + public const nint m_flInitialRadius = 0x368; // CPerParticleFloatInput + public const nint m_flThickness = 0x4B8; // CPerParticleFloatInput + public const nint m_flInitialSpeedMin = 0x608; // CPerParticleFloatInput + public const nint m_flInitialSpeedMax = 0x758; // CPerParticleFloatInput + public const nint m_flRoll = 0x8A8; // CPerParticleFloatInput + public const nint m_flPitch = 0x9F8; // CPerParticleFloatInput + public const nint m_flYaw = 0xB48; // CPerParticleFloatInput + public const nint m_bEvenDistribution = 0xC98; // bool + public const nint m_bXYVelocityOnly = 0xC99; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_CreateSpiralSphere { + public const nint m_nControlPointNumber = 0x1B4; // int32 + public const nint m_nOverrideCP = 0x1B8; // int32 + public const nint m_nDensity = 0x1BC; // int32 + public const nint m_flInitialRadius = 0x1C0; // float32 + public const nint m_flInitialSpeedMin = 0x1C4; // float32 + public const nint m_flInitialSpeedMax = 0x1C8; // float32 + public const nint m_bUseParticleCount = 0x1CC; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_CreateInEpitrochoid { + public const nint m_nComponent1 = 0x1B4; // int32 + public const nint m_nComponent2 = 0x1B8; // int32 + public const nint m_TransformInput = 0x1C0; // CParticleTransformInput + public const nint m_flParticleDensity = 0x220; // CPerParticleFloatInput + public const nint m_flOffset = 0x370; // CPerParticleFloatInput + public const nint m_flRadius1 = 0x4C0; // CPerParticleFloatInput + public const nint m_flRadius2 = 0x610; // CPerParticleFloatInput + public const nint m_bUseCount = 0x760; // bool + public const nint m_bUseLocalCoords = 0x761; // bool + public const nint m_bOffsetExistingPos = 0x762; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_CreatePhyllotaxis { + public const nint m_nControlPointNumber = 0x1B4; // int32 + public const nint m_nScaleCP = 0x1B8; // int32 + public const nint m_nComponent = 0x1BC; // int32 + public const nint m_fRadCentCore = 0x1C0; // float32 + public const nint m_fRadPerPoint = 0x1C4; // float32 + public const nint m_fRadPerPointTo = 0x1C8; // float32 + public const nint m_fpointAngle = 0x1CC; // float32 + public const nint m_fsizeOverall = 0x1D0; // float32 + public const nint m_fRadBias = 0x1D4; // float32 + public const nint m_fMinRad = 0x1D8; // float32 + public const nint m_fDistBias = 0x1DC; // float32 + public const nint m_bUseLocalCoords = 0x1E0; // bool + public const nint m_bUseWithContEmit = 0x1E1; // bool + public const nint m_bUseOrigRadius = 0x1E2; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_CreateOnModel { + public const nint m_modelInput = 0x1B8; // CParticleModelInput + public const nint m_transformInput = 0x210; // CParticleTransformInput + public const nint m_nForceInModel = 0x270; // int32 + public const nint m_nDesiredHitbox = 0x274; // int32 + public const nint m_nHitboxValueFromControlPointIndex = 0x278; // int32 + public const nint m_vecHitBoxScale = 0x280; // CParticleCollectionVecInput + public const nint m_flBoneVelocity = 0x8B0; // float32 + public const nint m_flMaxBoneVelocity = 0x8B4; // float32 + public const nint m_vecDirectionBias = 0x8B8; // CParticleCollectionVecInput + public const nint m_HitboxSetName = 0xEE8; // char[128] + public const nint m_bLocalCoords = 0xF68; // bool + public const nint m_bUseBones = 0xF69; // bool + public const nint m_bUseMesh = 0xF6A; // bool + public const nint m_flShellSize = 0xF70; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionInitializer + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_CreateOnModelAtHeight { + public const nint m_bUseBones = 0x1B4; // bool + public const nint m_bForceZ = 0x1B5; // bool + public const nint m_nControlPointNumber = 0x1B8; // int32 + public const nint m_nHeightCP = 0x1BC; // int32 + public const nint m_bUseWaterHeight = 0x1C0; // bool + public const nint m_flDesiredHeight = 0x1C8; // CParticleCollectionFloatInput + public const nint m_vecHitBoxScale = 0x318; // CParticleCollectionVecInput + public const nint m_vecDirectionBias = 0x948; // CParticleCollectionVecInput + public const nint m_nBiasType = 0xF78; // ParticleHitboxBiasType_t + public const nint m_bLocalCoords = 0xF7C; // bool + public const nint m_bPreferMovingBoxes = 0xF7D; // bool + public const nint m_HitboxSetName = 0xF7E; // char[128] + public const nint m_flHitboxVelocityScale = 0x1000; // CParticleCollectionFloatInput + public const nint m_flMaxBoneVelocity = 0x1150; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionInitializer + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_SetHitboxToClosest { + public const nint m_nControlPointNumber = 0x1B4; // int32 + public const nint m_nDesiredHitbox = 0x1B8; // int32 + public const nint m_vecHitBoxScale = 0x1C0; // CParticleCollectionVecInput + public const nint m_HitboxSetName = 0x7F0; // char[128] + public const nint m_bUseBones = 0x870; // bool + public const nint m_bUseClosestPointOnHitbox = 0x871; // bool + public const nint m_nTestType = 0x874; // ClosestPointTestType_t + public const nint m_flHybridRatio = 0x878; // CParticleCollectionFloatInput + public const nint m_bUpdatePosition = 0x9C8; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_SetHitboxToModel { + public const nint m_nControlPointNumber = 0x1B4; // int32 + public const nint m_nForceInModel = 0x1B8; // int32 + public const nint m_nDesiredHitbox = 0x1BC; // int32 + public const nint m_vecHitBoxScale = 0x1C0; // CParticleCollectionVecInput + public const nint m_vecDirectionBias = 0x7F0; // Vector + public const nint m_bMaintainHitbox = 0x7FC; // bool + public const nint m_bUseBones = 0x7FD; // bool + public const nint m_HitboxSetName = 0x7FE; // char[128] + public const nint m_flShellSize = 0x880; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionInitializer + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_CreateWithinSphereTransform { + public const nint m_fRadiusMin = 0x1B8; // CPerParticleFloatInput + public const nint m_fRadiusMax = 0x308; // CPerParticleFloatInput + public const nint m_vecDistanceBias = 0x458; // CPerParticleVecInput + public const nint m_vecDistanceBiasAbs = 0xA88; // Vector + public const nint m_TransformInput = 0xA98; // CParticleTransformInput + public const nint m_fSpeedMin = 0xAF8; // CPerParticleFloatInput + public const nint m_fSpeedMax = 0xC48; // CPerParticleFloatInput + public const nint m_fSpeedRandExp = 0xD98; // float32 + public const nint m_bLocalCoords = 0xD9C; // bool + public const nint m_flEndCPGrowthTime = 0xDA0; // float32 + public const nint m_LocalCoordinateSystemSpeedMin = 0xDA8; // CPerParticleVecInput + public const nint m_LocalCoordinateSystemSpeedMax = 0x13D8; // CPerParticleVecInput + public const nint m_nFieldOutput = 0x1A08; // ParticleAttributeIndex_t + public const nint m_nFieldVelocity = 0x1A0C; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_CreateWithinBox { + public const nint m_vecMin = 0x1B8; // CPerParticleVecInput + public const nint m_vecMax = 0x7E8; // CPerParticleVecInput + public const nint m_nControlPointNumber = 0xE18; // int32 + public const nint m_bLocalSpace = 0xE1C; // bool + public const nint m_randomnessParameters = 0xE20; // CRandomNumberGeneratorParameters + } + // Parent: CParticleFunctionInitializer + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_CreateOnGrid { + public const nint m_nXCount = 0x1B8; // CParticleCollectionFloatInput + public const nint m_nYCount = 0x308; // CParticleCollectionFloatInput + public const nint m_nZCount = 0x458; // CParticleCollectionFloatInput + public const nint m_nXSpacing = 0x5A8; // CParticleCollectionFloatInput + public const nint m_nYSpacing = 0x6F8; // CParticleCollectionFloatInput + public const nint m_nZSpacing = 0x848; // CParticleCollectionFloatInput + public const nint m_nControlPointNumber = 0x998; // int32 + public const nint m_bLocalSpace = 0x99C; // bool + public const nint m_bCenter = 0x99D; // bool + public const nint m_bHollow = 0x99E; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_PositionOffset { + public const nint m_OffsetMin = 0x1B8; // CPerParticleVecInput + public const nint m_OffsetMax = 0x7E8; // CPerParticleVecInput + public const nint m_TransformInput = 0xE18; // CParticleTransformInput + public const nint m_bLocalCoords = 0xE78; // bool + public const nint m_bProportional = 0xE79; // bool + public const nint m_randomnessParameters = 0xE7C; // CRandomNumberGeneratorParameters + } + // Parent: CParticleFunctionInitializer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_PositionOffsetToCP { + public const nint m_nControlPointNumberStart = 0x1B4; // int32 + public const nint m_nControlPointNumberEnd = 0x1B8; // int32 + public const nint m_bLocalCoords = 0x1BC; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_PositionPlaceOnGround { + public const nint m_flOffset = 0x1B8; // CPerParticleFloatInput + public const nint m_flMaxTraceLength = 0x308; // CPerParticleFloatInput + public const nint m_CollisionGroupName = 0x458; // char[128] + public const nint m_nTraceSet = 0x4D8; // ParticleTraceSet_t + public const nint m_nTraceMissBehavior = 0x4E8; // ParticleTraceMissBehavior_t + public const nint m_bIncludeWater = 0x4EC; // bool + public const nint m_bSetNormal = 0x4ED; // bool + public const nint m_bSetPXYZOnly = 0x4EE; // bool + public const nint m_bTraceAlongNormal = 0x4EF; // bool + public const nint m_bOffsetonColOnly = 0x4F0; // bool + public const nint m_flOffsetByRadiusFactor = 0x4F4; // float32 + public const nint m_nPreserveOffsetCP = 0x4F8; // int32 + public const nint m_nIgnoreCP = 0x4FC; // int32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_VelocityFromNormal { + public const nint m_fSpeedMin = 0x1B4; // float32 + public const nint m_fSpeedMax = 0x1B8; // float32 + public const nint m_bIgnoreDt = 0x1BC; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_VelocityRandom { + public const nint m_nControlPointNumber = 0x1B4; // int32 + public const nint m_fSpeedMin = 0x1B8; // CPerParticleFloatInput + public const nint m_fSpeedMax = 0x308; // CPerParticleFloatInput + public const nint m_LocalCoordinateSystemSpeedMin = 0x458; // CPerParticleVecInput + public const nint m_LocalCoordinateSystemSpeedMax = 0xA88; // CPerParticleVecInput + public const nint m_bIgnoreDT = 0x10B8; // bool + public const nint m_randomnessParameters = 0x10BC; // CRandomNumberGeneratorParameters + } + // Parent: CParticleFunctionInitializer + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_InitialVelocityNoise { + public const nint m_vecAbsVal = 0x1B4; // Vector + public const nint m_vecAbsValInv = 0x1C0; // Vector + public const nint m_vecOffsetLoc = 0x1D0; // CPerParticleVecInput + public const nint m_flOffset = 0x800; // CPerParticleFloatInput + public const nint m_vecOutputMin = 0x950; // CPerParticleVecInput + public const nint m_vecOutputMax = 0xF80; // CPerParticleVecInput + public const nint m_flNoiseScale = 0x15B0; // CPerParticleFloatInput + public const nint m_flNoiseScaleLoc = 0x1700; // CPerParticleFloatInput + public const nint m_TransformInput = 0x1850; // CParticleTransformInput + public const nint m_bIgnoreDt = 0x18B0; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_InitialVelocityFromHitbox { + public const nint m_flVelocityMin = 0x1B4; // float32 + public const nint m_flVelocityMax = 0x1B8; // float32 + public const nint m_nControlPointNumber = 0x1BC; // int32 + public const nint m_HitboxSetName = 0x1C0; // char[128] + public const nint m_bUseBones = 0x240; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_VelocityRadialRandom { + public const nint m_nControlPointNumber = 0x1B4; // int32 + public const nint m_fSpeedMin = 0x1B8; // float32 + public const nint m_fSpeedMax = 0x1BC; // float32 + public const nint m_vecLocalCoordinateSystemSpeedScale = 0x1C0; // Vector + public const nint m_bIgnoreDelta = 0x1CD; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RandomLifeTime { + public const nint m_fLifetimeMin = 0x1B4; // float32 + public const nint m_fLifetimeMax = 0x1B8; // float32 + public const nint m_fLifetimeRandExponent = 0x1BC; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RandomScalar { + public const nint m_flMin = 0x1B4; // float32 + public const nint m_flMax = 0x1B8; // float32 + public const nint m_flExponent = 0x1BC; // float32 + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionInitializer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RandomVector { + public const nint m_vecMin = 0x1B4; // Vector + public const nint m_vecMax = 0x1C0; // Vector + public const nint m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t + public const nint m_randomnessParameters = 0x1D0; // CRandomNumberGeneratorParameters + } + // Parent: CParticleFunctionInitializer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RandomVectorComponent { + public const nint m_flMin = 0x1B4; // float32 + public const nint m_flMax = 0x1B8; // float32 + public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + public const nint m_nComponent = 0x1C0; // int32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_AddVectorToVector { + public const nint m_vecScale = 0x1B4; // Vector + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_vOffsetMin = 0x1C8; // Vector + public const nint m_vOffsetMax = 0x1D4; // Vector + public const nint m_randomnessParameters = 0x1E0; // CRandomNumberGeneratorParameters + } + // Parent: CParticleFunctionInitializer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RandomAlphaWindowThreshold { + public const nint m_flMin = 0x1B4; // float32 + public const nint m_flMax = 0x1B8; // float32 + public const nint m_flExponent = 0x1BC; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RandomRadius { + public const nint m_flRadiusMin = 0x1B4; // float32 + public const nint m_flRadiusMax = 0x1B8; // float32 + public const nint m_flRadiusRandExponent = 0x1BC; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RandomAlpha { + public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + public const nint m_nAlphaMin = 0x1B8; // int32 + public const nint m_nAlphaMax = 0x1BC; // int32 + public const nint m_flAlphaRandExponent = 0x1C8; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CGeneralRandomRotation { + public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + public const nint m_flDegrees = 0x1B8; // float32 + public const nint m_flDegreesMin = 0x1BC; // float32 + public const nint m_flDegreesMax = 0x1C0; // float32 + public const nint m_flRotationRandExponent = 0x1C4; // float32 + public const nint m_bRandomlyFlipDirection = 0x1C8; // bool + } + // Parent: CGeneralRandomRotation + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RandomRotation { + } + // Parent: CParticleFunctionInitializer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_Orient2DRelToCP { + public const nint m_nCP = 0x1B4; // int32 + public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_flRotOffset = 0x1BC; // float32 + } + // Parent: CGeneralRandomRotation + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RandomRotationSpeed { + } + // Parent: CGeneralRandomRotation + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RandomYaw { + } + // Parent: CParticleFunctionInitializer + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RandomColor { + public const nint m_ColorMin = 0x1D0; // Color + public const nint m_ColorMax = 0x1D4; // Color + public const nint m_TintMin = 0x1D8; // Color + public const nint m_TintMax = 0x1DC; // Color + public const nint m_flTintPerc = 0x1E0; // float32 + public const nint m_flUpdateThreshold = 0x1E4; // float32 + public const nint m_nTintCP = 0x1E8; // int32 + public const nint m_nFieldOutput = 0x1EC; // ParticleAttributeIndex_t + public const nint m_nTintBlendMode = 0x1F0; // ParticleColorBlendMode_t + public const nint m_flLightAmplification = 0x1F4; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_ColorLitPerParticle { + public const nint m_ColorMin = 0x1CC; // Color + public const nint m_ColorMax = 0x1D0; // Color + public const nint m_TintMin = 0x1D4; // Color + public const nint m_TintMax = 0x1D8; // Color + public const nint m_flTintPerc = 0x1DC; // float32 + public const nint m_nTintBlendMode = 0x1E0; // ParticleColorBlendMode_t + public const nint m_flLightAmplification = 0x1E4; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RandomTrailLength { + public const nint m_flMinLength = 0x1B4; // float32 + public const nint m_flMaxLength = 0x1B8; // float32 + public const nint m_flLengthRandExponent = 0x1BC; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RandomSequence { + public const nint m_nSequenceMin = 0x1B4; // int32 + public const nint m_nSequenceMax = 0x1B8; // int32 + public const nint m_bShuffle = 0x1BC; // bool + public const nint m_bLinear = 0x1BD; // bool + public const nint m_WeightedList = 0x1C0; // CUtlVector + } + // Parent: CParticleFunctionInitializer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_SequenceFromCP { + public const nint m_bKillUnused = 0x1B4; // bool + public const nint m_bRadiusScale = 0x1B5; // bool + public const nint m_nCP = 0x1B8; // int32 + public const nint m_vecOffset = 0x1BC; // Vector + } + // Parent: CParticleFunctionInitializer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RandomModelSequence { + public const nint m_ActivityName = 0x1B4; // char[256] + public const nint m_SequenceName = 0x2B4; // char[256] + public const nint m_hModel = 0x3B8; // CStrongHandle + } + // Parent: CParticleFunctionInitializer + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_ScaleVelocity { + public const nint m_vecScale = 0x1B8; // CParticleCollectionVecInput + } + // Parent: CParticleFunctionInitializer + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_PositionWarp { + public const nint m_vecWarpMin = 0x1B8; // CParticleCollectionVecInput + public const nint m_vecWarpMax = 0x7E8; // CParticleCollectionVecInput + public const nint m_nScaleControlPointNumber = 0xE18; // int32 + public const nint m_nControlPointNumber = 0xE1C; // int32 + public const nint m_nRadiusComponent = 0xE20; // int32 + public const nint m_flWarpTime = 0xE24; // float32 + public const nint m_flWarpStartTime = 0xE28; // float32 + public const nint m_flPrevPosScale = 0xE2C; // float32 + public const nint m_bInvertWarp = 0xE30; // bool + public const nint m_bUseCount = 0xE31; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_PositionWarpScalar { + public const nint m_vecWarpMin = 0x1B4; // Vector + public const nint m_vecWarpMax = 0x1C0; // Vector + public const nint m_InputValue = 0x1D0; // CPerParticleFloatInput + public const nint m_flPrevPosScale = 0x320; // float32 + public const nint m_nScaleControlPointNumber = 0x324; // int32 + public const nint m_nControlPointNumber = 0x328; // int32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_CreationNoise { + public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + public const nint m_bAbsVal = 0x1B8; // bool + public const nint m_bAbsValInv = 0x1B9; // bool + public const nint m_flOffset = 0x1BC; // float32 + public const nint m_flOutputMin = 0x1C0; // float32 + public const nint m_flOutputMax = 0x1C4; // float32 + public const nint m_flNoiseScale = 0x1C8; // float32 + public const nint m_flNoiseScaleLoc = 0x1CC; // float32 + public const nint m_vecOffsetLoc = 0x1D0; // Vector + public const nint m_flWorldTimeScale = 0x1DC; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_CreateAlongPath { + public const nint m_fMaxDistance = 0x1B4; // float32 + public const nint m_PathParams = 0x1C0; // CPathParameters + public const nint m_bUseRandomCPs = 0x200; // bool + public const nint m_vEndOffset = 0x204; // Vector + public const nint m_bSaveOffset = 0x210; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_MoveBetweenPoints { + public const nint m_flSpeedMin = 0x1B8; // CPerParticleFloatInput + public const nint m_flSpeedMax = 0x308; // CPerParticleFloatInput + public const nint m_flEndSpread = 0x458; // CPerParticleFloatInput + public const nint m_flStartOffset = 0x5A8; // CPerParticleFloatInput + public const nint m_flEndOffset = 0x6F8; // CPerParticleFloatInput + public const nint m_nEndControlPointNumber = 0x848; // int32 + public const nint m_bTrailBias = 0x84C; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RemapScalar { + public const nint m_nFieldInput = 0x1B4; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1BC; // float32 + public const nint m_flInputMax = 0x1C0; // float32 + public const nint m_flOutputMin = 0x1C4; // float32 + public const nint m_flOutputMax = 0x1C8; // float32 + public const nint m_flStartTime = 0x1CC; // float32 + public const nint m_flEndTime = 0x1D0; // float32 + public const nint m_nSetMethod = 0x1D4; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x1D8; // bool + public const nint m_flRemapBias = 0x1DC; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RemapParticleCountToScalar { + public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + public const nint m_nInputMin = 0x1B8; // int32 + public const nint m_nInputMax = 0x1BC; // int32 + public const nint m_nScaleControlPoint = 0x1C0; // int32 + public const nint m_nScaleControlPointField = 0x1C4; // int32 + public const nint m_flOutputMin = 0x1C8; // float32 + public const nint m_flOutputMax = 0x1CC; // float32 + public const nint m_nSetMethod = 0x1D0; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x1D4; // bool + public const nint m_bInvert = 0x1D5; // bool + public const nint m_bWrap = 0x1D6; // bool + public const nint m_flRemapBias = 0x1D8; // float32 + } + // Parent: C_INIT_RemapParticleCountToScalar + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RemapParticleCountToNamedModelElementScalar { + public const nint m_hModel = 0x1E0; // CStrongHandle + public const nint m_outputMinName = 0x1E8; // CUtlString + public const nint m_outputMaxName = 0x1F0; // CUtlString + public const nint m_bModelFromRenderer = 0x1F8; // bool + } + // Parent: C_INIT_RemapParticleCountToNamedModelElementScalar + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RemapParticleCountToNamedModelSequenceScalar { + } + // Parent: C_INIT_RemapParticleCountToNamedModelElementScalar + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RemapParticleCountToNamedModelBodyPartScalar { + } + // Parent: C_INIT_RemapParticleCountToNamedModelElementScalar + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RemapParticleCountToNamedModelMeshGroupScalar { + } + // Parent: CParticleFunctionInitializer + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_InheritVelocity { + public const nint m_nControlPointNumber = 0x1B4; // int32 + public const nint m_flVelocityScale = 0x1B8; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_VelocityFromCP { + public const nint m_velocityInput = 0x1B8; // CParticleCollectionVecInput + public const nint m_transformInput = 0x7E8; // CParticleTransformInput + public const nint m_flVelocityScale = 0x848; // float32 + public const nint m_bDirectionOnly = 0x84C; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_AgeNoise { + public const nint m_bAbsVal = 0x1B4; // bool + public const nint m_bAbsValInv = 0x1B5; // bool + public const nint m_flOffset = 0x1B8; // float32 + public const nint m_flAgeMin = 0x1BC; // float32 + public const nint m_flAgeMax = 0x1C0; // float32 + public const nint m_flNoiseScale = 0x1C4; // float32 + public const nint m_flNoiseScaleLoc = 0x1C8; // float32 + public const nint m_vecOffsetLoc = 0x1CC; // Vector + } + // Parent: CParticleFunctionInitializer + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_SequenceLifeTime { + public const nint m_flFramerate = 0x1B4; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RemapScalarToVector { + public const nint m_nFieldInput = 0x1B4; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1BC; // float32 + public const nint m_flInputMax = 0x1C0; // float32 + public const nint m_vecOutputMin = 0x1C4; // Vector + public const nint m_vecOutputMax = 0x1D0; // Vector + public const nint m_flStartTime = 0x1DC; // float32 + public const nint m_flEndTime = 0x1E0; // float32 + public const nint m_nSetMethod = 0x1E4; // ParticleSetMethod_t + public const nint m_nControlPointNumber = 0x1E8; // int32 + public const nint m_bLocalCoords = 0x1EC; // bool + public const nint m_flRemapBias = 0x1F0; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_OffsetVectorToVector { + public const nint m_nFieldInput = 0x1B4; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_vecOutputMin = 0x1BC; // Vector + public const nint m_vecOutputMax = 0x1C8; // Vector + public const nint m_randomnessParameters = 0x1D4; // CRandomNumberGeneratorParameters + } + // Parent: CParticleFunctionInitializer + // Fields count: 6 + // + // Metadata: + // MParticleMinVersion + // MGetKV3ClassDefaults + public static class C_INIT_CreateSequentialPathV2 { + public const nint m_fMaxDistance = 0x1B8; // CPerParticleFloatInput + public const nint m_flNumToAssign = 0x308; // CParticleCollectionFloatInput + public const nint m_bLoop = 0x458; // bool + public const nint m_bCPPairs = 0x459; // bool + public const nint m_bSaveOffset = 0x45A; // bool + public const nint m_PathParams = 0x460; // CPathParameters + } + // Parent: CParticleFunctionInitializer + // Fields count: 6 + // + // Metadata: + // MParticleMaxVersion + // MParticleReplacementOp + // MGetKV3ClassDefaults + public static class C_INIT_CreateSequentialPath { + public const nint m_fMaxDistance = 0x1B4; // float32 + public const nint m_flNumToAssign = 0x1B8; // float32 + public const nint m_bLoop = 0x1BC; // bool + public const nint m_bCPPairs = 0x1BD; // bool + public const nint m_bSaveOffset = 0x1BE; // bool + public const nint m_PathParams = 0x1C0; // CPathParameters + } + // Parent: CParticleFunctionInitializer + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_InitialRepulsionVelocity { + public const nint m_CollisionGroupName = 0x1B4; // char[128] + public const nint m_nTraceSet = 0x234; // ParticleTraceSet_t + public const nint m_vecOutputMin = 0x238; // Vector + public const nint m_vecOutputMax = 0x244; // Vector + public const nint m_nControlPointNumber = 0x250; // int32 + public const nint m_bPerParticle = 0x254; // bool + public const nint m_bTranslate = 0x255; // bool + public const nint m_bProportional = 0x256; // bool + public const nint m_flTraceLength = 0x258; // float32 + public const nint m_bPerParticleTR = 0x25C; // bool + public const nint m_bInherit = 0x25D; // bool + public const nint m_nChildCP = 0x260; // int32 + public const nint m_nChildGroupID = 0x264; // int32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RandomYawFlip { + public const nint m_flPercent = 0x1B4; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RandomSecondSequence { + public const nint m_nSequenceMin = 0x1B4; // int32 + public const nint m_nSequenceMax = 0x1B8; // int32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RemapCPtoScalar { + public const nint m_nCPInput = 0x1B4; // int32 + public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_nField = 0x1BC; // int32 + public const nint m_flInputMin = 0x1C0; // float32 + public const nint m_flInputMax = 0x1C4; // float32 + public const nint m_flOutputMin = 0x1C8; // float32 + public const nint m_flOutputMax = 0x1CC; // float32 + public const nint m_flStartTime = 0x1D0; // float32 + public const nint m_flEndTime = 0x1D4; // float32 + public const nint m_nSetMethod = 0x1D8; // ParticleSetMethod_t + public const nint m_flRemapBias = 0x1DC; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RemapTransformToVector { + public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + public const nint m_vInputMin = 0x1B8; // Vector + public const nint m_vInputMax = 0x1C4; // Vector + public const nint m_vOutputMin = 0x1D0; // Vector + public const nint m_vOutputMax = 0x1DC; // Vector + public const nint m_TransformInput = 0x1E8; // CParticleTransformInput + public const nint m_LocalSpaceTransform = 0x248; // CParticleTransformInput + public const nint m_flStartTime = 0x2A8; // float32 + public const nint m_flEndTime = 0x2AC; // float32 + public const nint m_nSetMethod = 0x2B0; // ParticleSetMethod_t + public const nint m_bOffset = 0x2B4; // bool + public const nint m_bAccelerate = 0x2B5; // bool + public const nint m_flRemapBias = 0x2B8; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_ChaoticAttractor { + public const nint m_flAParm = 0x1B4; // float32 + public const nint m_flBParm = 0x1B8; // float32 + public const nint m_flCParm = 0x1BC; // float32 + public const nint m_flDParm = 0x1C0; // float32 + public const nint m_flScale = 0x1C4; // float32 + public const nint m_flSpeedMin = 0x1C8; // float32 + public const nint m_flSpeedMax = 0x1CC; // float32 + public const nint m_nBaseCP = 0x1D0; // int32 + public const nint m_bUniformSpeed = 0x1D4; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_CreateFromParentParticles { + public const nint m_flVelocityScale = 0x1B4; // float32 + public const nint m_flIncrement = 0x1B8; // float32 + public const nint m_bRandomDistribution = 0x1BC; // bool + public const nint m_nRandomSeed = 0x1C0; // int32 + public const nint m_bSubFrame = 0x1C4; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_InheritFromParentParticles { + public const nint m_flScale = 0x1B4; // float32 + public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_nIncrement = 0x1BC; // int32 + public const nint m_bRandomDistribution = 0x1C0; // bool + public const nint m_nRandomSeed = 0x1C4; // int32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_CreateFromCPs { + public const nint m_nIncrement = 0x1B4; // int32 + public const nint m_nMinCP = 0x1B8; // int32 + public const nint m_nMaxCP = 0x1BC; // int32 + public const nint m_nDynamicCPCount = 0x1C0; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionInitializer + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_DistanceToCPInit { + public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1B8; // CPerParticleFloatInput + public const nint m_flInputMax = 0x308; // CPerParticleFloatInput + public const nint m_flOutputMin = 0x458; // CPerParticleFloatInput + public const nint m_flOutputMax = 0x5A8; // CPerParticleFloatInput + public const nint m_nStartCP = 0x6F8; // int32 + public const nint m_bLOS = 0x6FC; // bool + public const nint m_CollisionGroupName = 0x6FD; // char[128] + public const nint m_nTraceSet = 0x780; // ParticleTraceSet_t + public const nint m_flMaxTraceLength = 0x788; // CPerParticleFloatInput + public const nint m_flLOSScale = 0x8D8; // float32 + public const nint m_nSetMethod = 0x8DC; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x8E0; // bool + public const nint m_vecDistanceScale = 0x8E4; // Vector + public const nint m_flRemapBias = 0x8F0; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_LifespanFromVelocity { + public const nint m_vecComponentScale = 0x1B4; // Vector + public const nint m_flTraceOffset = 0x1C0; // float32 + public const nint m_flMaxTraceLength = 0x1C4; // float32 + public const nint m_flTraceTolerance = 0x1C8; // float32 + public const nint m_nMaxPlanes = 0x1CC; // int32 + public const nint m_CollisionGroupName = 0x1D4; // char[128] + public const nint m_nTraceSet = 0x254; // ParticleTraceSet_t + public const nint m_bIncludeWater = 0x260; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_CreateFromPlaneCache { + public const nint m_vecOffsetMin = 0x1B4; // Vector + public const nint m_vecOffsetMax = 0x1C0; // Vector + public const nint m_bUseNormal = 0x1CD; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_ModelCull { + public const nint m_nControlPointNumber = 0x1B4; // int32 + public const nint m_bBoundBox = 0x1B8; // bool + public const nint m_bCullOutside = 0x1B9; // bool + public const nint m_bUseBones = 0x1BA; // bool + public const nint m_HitboxSetName = 0x1BB; // char[128] + } + // Parent: CParticleFunctionInitializer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_DistanceCull { + public const nint m_nControlPoint = 0x1B4; // int32 + public const nint m_flDistance = 0x1B8; // CParticleCollectionFloatInput + public const nint m_bCullInside = 0x308; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_PlaneCull { + public const nint m_nControlPoint = 0x1B4; // int32 + public const nint m_flDistance = 0x1B8; // CParticleCollectionFloatInput + public const nint m_bCullInside = 0x308; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_DistanceToNeighborCull { + public const nint m_flDistance = 0x1B8; // CPerParticleFloatInput + } + // Parent: CParticleFunctionInitializer + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RtEnvCull { + public const nint m_vecTestDir = 0x1B4; // Vector + public const nint m_vecTestNormal = 0x1C0; // Vector + public const nint m_bUseVelocity = 0x1CC; // bool + public const nint m_bCullOnMiss = 0x1CD; // bool + public const nint m_bLifeAdjust = 0x1CE; // bool + public const nint m_RtEnvName = 0x1CF; // char[128] + public const nint m_nRTEnvCP = 0x250; // int32 + public const nint m_nComponent = 0x254; // int32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_NormalAlignToCP { + public const nint m_transformInput = 0x1B8; // CParticleTransformInput + public const nint m_nControlPointAxis = 0x218; // ParticleControlPointAxis_t + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_NormalOffset { + public const nint m_OffsetMin = 0x1B4; // Vector + public const nint m_OffsetMax = 0x1C0; // Vector + public const nint m_nControlPointNumber = 0x1CC; // int32 + public const nint m_bLocalCoords = 0x1D0; // bool + public const nint m_bNormalize = 0x1D1; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RemapSpeedToScalar { + public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + public const nint m_nControlPointNumber = 0x1B8; // int32 + public const nint m_flStartTime = 0x1BC; // float32 + public const nint m_flEndTime = 0x1C0; // float32 + public const nint m_flInputMin = 0x1C4; // float32 + public const nint m_flInputMax = 0x1C8; // float32 + public const nint m_flOutputMin = 0x1CC; // float32 + public const nint m_flOutputMax = 0x1D0; // float32 + public const nint m_nSetMethod = 0x1D4; // ParticleSetMethod_t + public const nint m_bPerParticle = 0x1D8; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_InitFromCPSnapshot { + public const nint m_nControlPointNumber = 0x1B4; // int32 + public const nint m_nAttributeToRead = 0x1B8; // ParticleAttributeIndex_t + public const nint m_nAttributeToWrite = 0x1BC; // ParticleAttributeIndex_t + public const nint m_nLocalSpaceCP = 0x1C0; // int32 + public const nint m_bRandom = 0x1C4; // bool + public const nint m_bReverse = 0x1C5; // bool + public const nint m_nSnapShotIncrement = 0x1C8; // CParticleCollectionFloatInput + public const nint m_nManualSnapshotIndex = 0x318; // CPerParticleFloatInput + public const nint m_nRandomSeed = 0x468; // int32 + public const nint m_bLocalSpaceAngles = 0x46C; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 19 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_InitSkinnedPositionFromCPSnapshot { + public const nint m_nSnapshotControlPointNumber = 0x1B4; // int32 + public const nint m_nControlPointNumber = 0x1B8; // int32 + public const nint m_bRandom = 0x1BC; // bool + public const nint m_nRandomSeed = 0x1C0; // int32 + public const nint m_bRigid = 0x1C4; // bool + public const nint m_bSetNormal = 0x1C5; // bool + public const nint m_bIgnoreDt = 0x1C6; // bool + public const nint m_flMinNormalVelocity = 0x1C8; // float32 + public const nint m_flMaxNormalVelocity = 0x1CC; // float32 + public const nint m_nIndexType = 0x1D0; // SnapshotIndexType_t + public const nint m_flReadIndex = 0x1D8; // CPerParticleFloatInput + public const nint m_flIncrement = 0x328; // float32 + public const nint m_nFullLoopIncrement = 0x32C; // int32 + public const nint m_nSnapShotStartPoint = 0x330; // int32 + public const nint m_flBoneVelocity = 0x334; // float32 + public const nint m_flBoneVelocityMax = 0x338; // float32 + public const nint m_bCopyColor = 0x33C; // bool + public const nint m_bCopyAlpha = 0x33D; // bool + public const nint m_bSetRadius = 0x33E; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_InitFromParentKilled { + public const nint m_nAttributeToCopy = 0x1B4; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_InitFromVectorFieldSnapshot { + public const nint m_nControlPointNumber = 0x1B4; // int32 + public const nint m_nLocalSpaceCP = 0x1B8; // int32 + public const nint m_nWeightUpdateCP = 0x1BC; // int32 + public const nint m_bUseVerticalVelocity = 0x1C0; // bool + public const nint m_vecScale = 0x1C8; // CPerParticleVecInput + } + // Parent: CParticleFunctionInitializer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RemapInitialDirectionToTransformToVector { + public const nint m_TransformInput = 0x1B8; // CParticleTransformInput + public const nint m_nFieldOutput = 0x218; // ParticleAttributeIndex_t + public const nint m_flScale = 0x21C; // float32 + public const nint m_flOffsetRot = 0x220; // float32 + public const nint m_vecOffsetAxis = 0x224; // Vector + public const nint m_bNormalize = 0x230; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RemapInitialTransformDirectionToRotation { + public const nint m_TransformInput = 0x1B8; // CParticleTransformInput + public const nint m_nFieldOutput = 0x218; // ParticleAttributeIndex_t + public const nint m_flOffsetRot = 0x21C; // float32 + public const nint m_nComponent = 0x220; // int32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RemapQAnglesToRotation { + public const nint m_TransformInput = 0x1B8; // CParticleTransformInput + } + // Parent: CParticleFunctionInitializer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RemapTransformOrientationToRotations { + public const nint m_TransformInput = 0x1B8; // CParticleTransformInput + public const nint m_vecRotation = 0x218; // Vector + public const nint m_bUseQuat = 0x224; // bool + public const nint m_bWriteNormal = 0x225; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_SetRigidAttachment { + public const nint m_nControlPointNumber = 0x1B4; // int32 + public const nint m_nFieldInput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + public const nint m_bLocalSpace = 0x1C0; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RemapInitialVisibilityScalar { + public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1BC; // float32 + public const nint m_flInputMax = 0x1C0; // float32 + public const nint m_flOutputMin = 0x1C4; // float32 + public const nint m_flOutputMax = 0x1C8; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RadiusFromCPObject { + public const nint m_nControlPoint = 0x1B4; // int32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_InitialSequenceFromModel { + public const nint m_nControlPointNumber = 0x1B4; // int32 + public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_nFieldOutputAnim = 0x1BC; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C0; // float32 + public const nint m_flInputMax = 0x1C4; // float32 + public const nint m_flOutputMin = 0x1C8; // float32 + public const nint m_flOutputMax = 0x1CC; // float32 + public const nint m_nSetMethod = 0x1D0; // ParticleSetMethod_t + } + // Parent: CParticleFunctionInitializer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_GlobalScale { + public const nint m_flScale = 0x1B4; // float32 + public const nint m_nScaleControlPointNumber = 0x1B8; // int32 + public const nint m_nControlPointNumber = 0x1BC; // int32 + public const nint m_bScaleRadius = 0x1C0; // bool + public const nint m_bScalePosition = 0x1C1; // bool + public const nint m_bScaleVelocity = 0x1C2; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_PointList { + public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + public const nint m_pointList = 0x1B8; // CUtlVector + public const nint m_bPlaceAlongPath = 0x1D0; // bool + public const nint m_bClosedLoop = 0x1D1; // bool + public const nint m_nNumPointsAlongPath = 0x1D4; // int32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RandomNamedModelElement { + public const nint m_hModel = 0x1B8; // CStrongHandle + public const nint m_names = 0x1C0; // CUtlVector + public const nint m_bShuffle = 0x1D8; // bool + public const nint m_bLinear = 0x1D9; // bool + public const nint m_bModelFromRenderer = 0x1DA; // bool + public const nint m_nFieldOutput = 0x1DC; // ParticleAttributeIndex_t + } + // Parent: C_INIT_RandomNamedModelElement + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RandomNamedModelSequence { + } + // Parent: C_INIT_RandomNamedModelElement + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RandomNamedModelBodyPart { + } + // Parent: C_INIT_RandomNamedModelElement + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RandomNamedModelMeshGroup { + } + // Parent: CParticleFunctionInitializer + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RemapNamedModelElementToScalar { + public const nint m_hModel = 0x1B8; // CStrongHandle + public const nint m_names = 0x1C0; // CUtlVector + public const nint m_values = 0x1D8; // CUtlVector + public const nint m_nFieldInput = 0x1F0; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1F4; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0x1F8; // ParticleSetMethod_t + public const nint m_bModelFromRenderer = 0x1FC; // bool + } + // Parent: C_INIT_RemapNamedModelElementToScalar + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RemapNamedModelSequenceToScalar { + } + // Parent: C_INIT_RemapNamedModelElementToScalar + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RemapNamedModelBodyPartToScalar { + } + // Parent: C_INIT_RemapNamedModelElementToScalar + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RemapNamedModelMeshGroupToScalar { + } + // Parent: CParticleFunctionInitializer + // Fields count: 18 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_StatusEffect { + public const nint m_nDetail2Combo = 0x1B4; // Detail2Combo_t + public const nint m_flDetail2Rotation = 0x1B8; // float32 + public const nint m_flDetail2Scale = 0x1BC; // float32 + public const nint m_flDetail2BlendFactor = 0x1C0; // float32 + public const nint m_flColorWarpIntensity = 0x1C4; // float32 + public const nint m_flDiffuseWarpBlendToFull = 0x1C8; // float32 + public const nint m_flEnvMapIntensity = 0x1CC; // float32 + public const nint m_flAmbientScale = 0x1D0; // float32 + public const nint m_specularColor = 0x1D4; // Color + public const nint m_flSpecularScale = 0x1D8; // float32 + public const nint m_flSpecularExponent = 0x1DC; // float32 + public const nint m_flSpecularExponentBlendToFull = 0x1E0; // float32 + public const nint m_flSpecularBlendToFull = 0x1E4; // float32 + public const nint m_rimLightColor = 0x1E8; // Color + public const nint m_flRimLightScale = 0x1EC; // float32 + public const nint m_flReflectionsTintByBaseBlendToNone = 0x1F0; // float32 + public const nint m_flMetalnessBlendToFull = 0x1F4; // float32 + public const nint m_flSelfIllumBlendToFull = 0x1F8; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 19 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_StatusEffectCitadel { + public const nint m_flSFXColorWarpAmount = 0x1B4; // float32 + public const nint m_flSFXNormalAmount = 0x1B8; // float32 + public const nint m_flSFXMetalnessAmount = 0x1BC; // float32 + public const nint m_flSFXRoughnessAmount = 0x1C0; // float32 + public const nint m_flSFXSelfIllumAmount = 0x1C4; // float32 + public const nint m_flSFXSScale = 0x1C8; // float32 + public const nint m_flSFXSScrollX = 0x1CC; // float32 + public const nint m_flSFXSScrollY = 0x1D0; // float32 + public const nint m_flSFXSScrollZ = 0x1D4; // float32 + public const nint m_flSFXSOffsetX = 0x1D8; // float32 + public const nint m_flSFXSOffsetY = 0x1DC; // float32 + public const nint m_flSFXSOffsetZ = 0x1E0; // float32 + public const nint m_nDetailCombo = 0x1E4; // DetailCombo_t + public const nint m_flSFXSDetailAmount = 0x1E8; // float32 + public const nint m_flSFXSDetailScale = 0x1EC; // float32 + public const nint m_flSFXSDetailScrollX = 0x1F0; // float32 + public const nint m_flSFXSDetailScrollY = 0x1F4; // float32 + public const nint m_flSFXSDetailScrollZ = 0x1F8; // float32 + public const nint m_flSFXSUseModelUVs = 0x1FC; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_CreateParticleImpulse { + public const nint m_InputRadius = 0x1B8; // CPerParticleFloatInput + public const nint m_InputMagnitude = 0x308; // CPerParticleFloatInput + public const nint m_nFalloffFunction = 0x458; // ParticleFalloffFunction_t + public const nint m_InputFalloffExp = 0x460; // CPerParticleFloatInput + public const nint m_nImpulseType = 0x5B0; // ParticleImpulseType_t + } + // Parent: CParticleFunctionInitializer + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_QuantizeFloat { + public const nint m_InputValue = 0x1B8; // CPerParticleFloatInput + public const nint m_nOutputField = 0x308; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionInitializer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_SetAttributeToScalarExpression { + public const nint m_nExpression = 0x1B4; // ScalarExpressionType_t + public const nint m_flInput1 = 0x1B8; // CPerParticleFloatInput + public const nint m_flInput2 = 0x308; // CPerParticleFloatInput + public const nint m_flOutputRemap = 0x458; // CParticleRemapFloatInput + public const nint m_nOutputField = 0x5A8; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0x5AC; // ParticleSetMethod_t + } + // Parent: CParticleFunctionInitializer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_SetVectorAttributeToVectorExpression { + public const nint m_nExpression = 0x1B4; // VectorExpressionType_t + public const nint m_vInput1 = 0x1B8; // CPerParticleVecInput + public const nint m_vInput2 = 0x7E8; // CPerParticleVecInput + public const nint m_nOutputField = 0xE18; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0xE1C; // ParticleSetMethod_t + public const nint m_bNormalizedOutput = 0xE20; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_InitFloatCollection { + public const nint m_InputValue = 0x1B8; // CParticleCollectionFloatInput + public const nint m_nOutputField = 0x308; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionInitializer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_InitFloat { + public const nint m_InputValue = 0x1B8; // CPerParticleFloatInput + public const nint m_nOutputField = 0x308; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0x30C; // ParticleSetMethod_t + public const nint m_InputStrength = 0x310; // CPerParticleFloatInput + } + // Parent: CParticleFunctionInitializer + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_InitVecCollection { + public const nint m_InputValue = 0x1B8; // CParticleCollectionVecInput + public const nint m_nOutputField = 0x7E8; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_InitVec { + public const nint m_InputValue = 0x1B8; // CPerParticleVecInput + public const nint m_nOutputField = 0x7E8; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0x7EC; // ParticleSetMethod_t + public const nint m_bNormalizedOutput = 0x7F0; // bool + public const nint m_bWritePreviousPosition = 0x7F1; // bool + } + // Parent: CParticleFunctionEmitter + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_InstantaneousEmitter { + public const nint m_nParticlesToEmit = 0x1B8; // CParticleCollectionFloatInput + public const nint m_flStartTime = 0x308; // CParticleCollectionFloatInput + public const nint m_flInitFromKilledParentParticles = 0x458; // float32 + public const nint m_flParentParticleScale = 0x460; // CParticleCollectionFloatInput + public const nint m_nMaxEmittedPerFrame = 0x5B0; // int32 + public const nint m_nSnapshotControlPoint = 0x5B4; // int32 + } + // Parent: CParticleFunctionEmitter + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ContinuousEmitter { + public const nint m_flEmissionDuration = 0x1B8; // CParticleCollectionFloatInput + public const nint m_flStartTime = 0x308; // CParticleCollectionFloatInput + public const nint m_flEmitRate = 0x458; // CParticleCollectionFloatInput + public const nint m_flEmissionScale = 0x5A8; // float32 + public const nint m_flScalePerParentParticle = 0x5AC; // float32 + public const nint m_bInitFromKilledParentParticles = 0x5B0; // bool + public const nint m_nSnapshotControlPoint = 0x5B4; // int32 + public const nint m_nLimitPerUpdate = 0x5B8; // int32 + public const nint m_bForceEmitOnFirstUpdate = 0x5BC; // bool + public const nint m_bForceEmitOnLastUpdate = 0x5BD; // bool + } + // Parent: CParticleFunctionEmitter + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_NoiseEmitter { + public const nint m_flEmissionDuration = 0x1B4; // float32 + public const nint m_flStartTime = 0x1B8; // float32 + public const nint m_flEmissionScale = 0x1BC; // float32 + public const nint m_nScaleControlPoint = 0x1C0; // int32 + public const nint m_nScaleControlPointField = 0x1C4; // int32 + public const nint m_nWorldNoisePoint = 0x1C8; // int32 + public const nint m_bAbsVal = 0x1CC; // bool + public const nint m_bAbsValInv = 0x1CD; // bool + public const nint m_flOffset = 0x1D0; // float32 + public const nint m_flOutputMin = 0x1D4; // float32 + public const nint m_flOutputMax = 0x1D8; // float32 + public const nint m_flNoiseScale = 0x1DC; // float32 + public const nint m_flWorldNoiseScale = 0x1E0; // float32 + public const nint m_vecOffsetLoc = 0x1E4; // Vector + public const nint m_flWorldTimeScale = 0x1F0; // float32 + } + // Parent: CParticleFunctionEmitter + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_MaintainEmitter { + public const nint m_nParticlesToMaintain = 0x1B8; // CParticleCollectionFloatInput + public const nint m_flStartTime = 0x308; // float32 + public const nint m_flEmissionDuration = 0x310; // CParticleCollectionFloatInput + public const nint m_flEmissionRate = 0x460; // float32 + public const nint m_nSnapshotControlPoint = 0x464; // int32 + public const nint m_bEmitInstantaneously = 0x468; // bool + public const nint m_bFinalEmitOnStop = 0x469; // bool + public const nint m_flScale = 0x470; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionForce + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RandomForce { + public const nint m_MinForce = 0x1BC; // Vector + public const nint m_MaxForce = 0x1C8; // Vector + } + // Parent: CParticleFunctionForce + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_CPVelocityForce { + public const nint m_nControlPointNumber = 0x1BC; // int32 + public const nint m_flScale = 0x1C0; // CPerParticleFloatInput + } + // Parent: CParticleFunctionForce + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ParentVortices { + public const nint m_flForceScale = 0x1BC; // float32 + public const nint m_vecTwistAxis = 0x1C0; // Vector + public const nint m_bFlipBasedOnYaw = 0x1CC; // bool + } + // Parent: CParticleFunctionForce + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_TwistAroundAxis { + public const nint m_fForceAmount = 0x1BC; // float32 + public const nint m_TwistAxis = 0x1C0; // Vector + public const nint m_bLocalSpace = 0x1CC; // bool + public const nint m_nControlPointNumber = 0x1D0; // int32 + } + // Parent: CParticleFunctionForce + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_AttractToControlPoint { + public const nint m_vecComponentScale = 0x1BC; // Vector + public const nint m_fForceAmount = 0x1C8; // CPerParticleFloatInput + public const nint m_fFalloffPower = 0x318; // float32 + public const nint m_TransformInput = 0x320; // CParticleTransformInput + public const nint m_fForceAmountMin = 0x380; // CPerParticleFloatInput + public const nint m_bApplyMinForce = 0x4D0; // bool + } + // Parent: CParticleFunctionForce + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ForceBasedOnDistanceToPlane { + public const nint m_flMinDist = 0x1BC; // float32 + public const nint m_vecForceAtMinDist = 0x1C0; // Vector + public const nint m_flMaxDist = 0x1CC; // float32 + public const nint m_vecForceAtMaxDist = 0x1D0; // Vector + public const nint m_vecPlaneNormal = 0x1DC; // Vector + public const nint m_nControlPointNumber = 0x1E8; // int32 + public const nint m_flExponent = 0x1EC; // float32 + } + // Parent: CParticleFunctionForce + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_TimeVaryingForce { + public const nint m_flStartLerpTime = 0x1BC; // float32 + public const nint m_StartingForce = 0x1C0; // Vector + public const nint m_flEndLerpTime = 0x1CC; // float32 + public const nint m_EndingForce = 0x1D0; // Vector + } + // Parent: CParticleFunctionForce + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_TurbulenceForce { + public const nint m_flNoiseCoordScale0 = 0x1BC; // float32 + public const nint m_flNoiseCoordScale1 = 0x1C0; // float32 + public const nint m_flNoiseCoordScale2 = 0x1C4; // float32 + public const nint m_flNoiseCoordScale3 = 0x1C8; // float32 + public const nint m_vecNoiseAmount0 = 0x1CC; // Vector + public const nint m_vecNoiseAmount1 = 0x1D8; // Vector + public const nint m_vecNoiseAmount2 = 0x1E4; // Vector + public const nint m_vecNoiseAmount3 = 0x1F0; // Vector + } + // Parent: CParticleFunctionForce + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_CurlNoiseForce { + public const nint m_nNoiseType = 0x1BC; // ParticleDirectionNoiseType_t + public const nint m_vecNoiseFreq = 0x1C0; // CPerParticleVecInput + public const nint m_vecNoiseScale = 0x7F0; // CPerParticleVecInput + public const nint m_vecOffset = 0xE20; // CPerParticleVecInput + public const nint m_vecOffsetRate = 0x1450; // CPerParticleVecInput + public const nint m_flWorleySeed = 0x1A80; // CPerParticleFloatInput + public const nint m_flWorleyJitter = 0x1BD0; // CPerParticleFloatInput + } + // Parent: CParticleFunctionForce + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_PerParticleForce { + public const nint m_flForceScale = 0x1C0; // CPerParticleFloatInput + public const nint m_vForce = 0x310; // CPerParticleVecInput + public const nint m_nCP = 0x940; // int32 + } + // Parent: CParticleFunctionForce + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_WindForce { + public const nint m_vForce = 0x1BC; // Vector + } + // Parent: CParticleFunctionForce + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ExternalWindForce { + public const nint m_vecSamplePosition = 0x1C0; // CPerParticleVecInput + public const nint m_vecScale = 0x7F0; // CPerParticleVecInput + public const nint m_bSampleWind = 0xE20; // bool + public const nint m_bSampleWater = 0xE21; // bool + public const nint m_bDampenNearWaterPlane = 0xE22; // bool + public const nint m_bSampleGravity = 0xE23; // bool + public const nint m_vecGravityForce = 0xE28; // CPerParticleVecInput + public const nint m_bUseBasicMovementGravity = 0x1458; // bool + public const nint m_flLocalGravityScale = 0x1460; // CPerParticleFloatInput + public const nint m_flLocalBuoyancyScale = 0x15B0; // CPerParticleFloatInput + public const nint m_vecBuoyancyForce = 0x1700; // CPerParticleVecInput + } + // Parent: CParticleFunctionForce + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ExternalGameImpulseForce { + public const nint m_flForceScale = 0x1C0; // CPerParticleFloatInput + public const nint m_bRopes = 0x310; // bool + public const nint m_bRopesZOnly = 0x311; // bool + public const nint m_bExplosions = 0x312; // bool + public const nint m_bParticles = 0x313; // bool + } + // Parent: CParticleFunctionForce + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_LocalAccelerationForce { + public const nint m_nCP = 0x1BC; // int32 + public const nint m_nScaleCP = 0x1C0; // int32 + public const nint m_vecAccel = 0x1C8; // CParticleCollectionVecInput + } + // Parent: CParticleFunctionForce + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_DensityForce { + public const nint m_flRadiusScale = 0x1BC; // float32 + public const nint m_flForceScale = 0x1C0; // float32 + public const nint m_flTargetDensity = 0x1C4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_BasicMovement { + public const nint m_Gravity = 0x1B0; // CParticleCollectionVecInput + public const nint m_fDrag = 0x7E0; // CParticleCollectionFloatInput + public const nint m_nMaxConstraintPasses = 0x930; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_FadeAndKill { + public const nint m_flStartFadeInTime = 0x1B0; // float32 + public const nint m_flEndFadeInTime = 0x1B4; // float32 + public const nint m_flStartFadeOutTime = 0x1B8; // float32 + public const nint m_flEndFadeOutTime = 0x1BC; // float32 + public const nint m_flStartAlpha = 0x1C0; // float32 + public const nint m_flEndAlpha = 0x1C4; // float32 + public const nint m_bForcePreserveParticleOrder = 0x1C8; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_FadeAndKillForTracers { + public const nint m_flStartFadeInTime = 0x1B0; // float32 + public const nint m_flEndFadeInTime = 0x1B4; // float32 + public const nint m_flStartFadeOutTime = 0x1B8; // float32 + public const nint m_flEndFadeOutTime = 0x1BC; // float32 + public const nint m_flStartAlpha = 0x1C0; // float32 + public const nint m_flEndAlpha = 0x1C4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_FadeIn { + public const nint m_flFadeInTimeMin = 0x1B0; // float32 + public const nint m_flFadeInTimeMax = 0x1B4; // float32 + public const nint m_flFadeInTimeExp = 0x1B8; // float32 + public const nint m_bProportional = 0x1BC; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_FadeOut { + public const nint m_flFadeOutTimeMin = 0x1B0; // float32 + public const nint m_flFadeOutTimeMax = 0x1B4; // float32 + public const nint m_flFadeOutTimeExp = 0x1B8; // float32 + public const nint m_flFadeBias = 0x1BC; // float32 + public const nint m_bProportional = 0x1F0; // bool + public const nint m_bEaseInAndOut = 0x1F1; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_FadeInSimple { + public const nint m_flFadeInTime = 0x1B0; // float32 + public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_FadeOutSimple { + public const nint m_flFadeOutTime = 0x1B0; // float32 + public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ClampScalar { + public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + public const nint m_flOutputMin = 0x1B8; // CPerParticleFloatInput + public const nint m_flOutputMax = 0x308; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ClampVector { + public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + public const nint m_vecOutputMin = 0x1B8; // CPerParticleVecInput + public const nint m_vecOutputMax = 0x7E8; // CPerParticleVecInput + } + // Parent: CParticleFunctionOperator + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_OscillateScalar { + public const nint m_RateMin = 0x1B0; // float32 + public const nint m_RateMax = 0x1B4; // float32 + public const nint m_FrequencyMin = 0x1B8; // float32 + public const nint m_FrequencyMax = 0x1BC; // float32 + public const nint m_nField = 0x1C0; // ParticleAttributeIndex_t + public const nint m_bProportional = 0x1C4; // bool + public const nint m_bProportionalOp = 0x1C5; // bool + public const nint m_flStartTime_min = 0x1C8; // float32 + public const nint m_flStartTime_max = 0x1CC; // float32 + public const nint m_flEndTime_min = 0x1D0; // float32 + public const nint m_flEndTime_max = 0x1D4; // float32 + public const nint m_flOscMult = 0x1D8; // float32 + public const nint m_flOscAdd = 0x1DC; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_OscillateScalarSimple { + public const nint m_Rate = 0x1B0; // float32 + public const nint m_Frequency = 0x1B4; // float32 + public const nint m_nField = 0x1B8; // ParticleAttributeIndex_t + public const nint m_flOscMult = 0x1BC; // float32 + public const nint m_flOscAdd = 0x1C0; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_OscillateVector { + public const nint m_RateMin = 0x1B0; // Vector + public const nint m_RateMax = 0x1BC; // Vector + public const nint m_FrequencyMin = 0x1C8; // Vector + public const nint m_FrequencyMax = 0x1D4; // Vector + public const nint m_nField = 0x1E0; // ParticleAttributeIndex_t + public const nint m_bProportional = 0x1E4; // bool + public const nint m_bProportionalOp = 0x1E5; // bool + public const nint m_bOffset = 0x1E6; // bool + public const nint m_flStartTime_min = 0x1E8; // float32 + public const nint m_flStartTime_max = 0x1EC; // float32 + public const nint m_flEndTime_min = 0x1F0; // float32 + public const nint m_flEndTime_max = 0x1F4; // float32 + public const nint m_flOscMult = 0x1F8; // CPerParticleFloatInput + public const nint m_flOscAdd = 0x348; // CPerParticleFloatInput + public const nint m_flRateScale = 0x498; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_OscillateVectorSimple { + public const nint m_Rate = 0x1B0; // Vector + public const nint m_Frequency = 0x1BC; // Vector + public const nint m_nField = 0x1C8; // ParticleAttributeIndex_t + public const nint m_flOscMult = 0x1CC; // float32 + public const nint m_flOscAdd = 0x1D0; // float32 + public const nint m_bOffset = 0x1D4; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_DifferencePreviousParticle { + public const nint m_nFieldInput = 0x1B0; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1B8; // float32 + public const nint m_flInputMax = 0x1BC; // float32 + public const nint m_flOutputMin = 0x1C0; // float32 + public const nint m_flOutputMax = 0x1C4; // float32 + public const nint m_nSetMethod = 0x1C8; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x1CC; // bool + public const nint m_bSetPreviousParticle = 0x1CD; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_PointVectorAtNextParticle { + public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + public const nint m_flInterpolation = 0x1B8; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapScalar { + public const nint m_nFieldInput = 0x1B0; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1B8; // float32 + public const nint m_flInputMax = 0x1BC; // float32 + public const nint m_flOutputMin = 0x1C0; // float32 + public const nint m_flOutputMax = 0x1C4; // float32 + public const nint m_bOldCode = 0x1C8; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapDensityToVector { + public const nint m_flRadiusScale = 0x1B0; // float32 + public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + public const nint m_flDensityMin = 0x1B8; // float32 + public const nint m_flDensityMax = 0x1BC; // float32 + public const nint m_vecOutputMin = 0x1C0; // Vector + public const nint m_vecOutputMax = 0x1CC; // Vector + public const nint m_bUseParentDensity = 0x1D8; // bool + public const nint m_nVoxelGridResolution = 0x1DC; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_Diffusion { + public const nint m_flRadiusScale = 0x1B0; // float32 + public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + public const nint m_nVoxelGridResolution = 0x1B8; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapScalarEndCap { + public const nint m_nFieldInput = 0x1B0; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1B8; // float32 + public const nint m_flInputMax = 0x1BC; // float32 + public const nint m_flOutputMin = 0x1C0; // float32 + public const nint m_flOutputMax = 0x1C4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ReinitializeScalarEndCap { + public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + public const nint m_flOutputMin = 0x1B4; // float32 + public const nint m_flOutputMax = 0x1B8; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapScalarOnceTimed { + public const nint m_bProportional = 0x1B0; // bool + public const nint m_nFieldInput = 0x1B4; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1BC; // float32 + public const nint m_flInputMax = 0x1C0; // float32 + public const nint m_flOutputMin = 0x1C4; // float32 + public const nint m_flOutputMax = 0x1C8; // float32 + public const nint m_flRemapTime = 0x1CC; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapParticleCountOnScalarEndCap { + public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + public const nint m_nInputMin = 0x1B4; // int32 + public const nint m_nInputMax = 0x1B8; // int32 + public const nint m_flOutputMin = 0x1BC; // float32 + public const nint m_flOutputMax = 0x1C0; // float32 + public const nint m_bBackwards = 0x1C4; // bool + public const nint m_nSetMethod = 0x1C8; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapParticleCountToScalar { + public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + public const nint m_nInputMin = 0x1B8; // CParticleCollectionFloatInput + public const nint m_nInputMax = 0x308; // CParticleCollectionFloatInput + public const nint m_flOutputMin = 0x458; // CParticleCollectionFloatInput + public const nint m_flOutputMax = 0x5A8; // CParticleCollectionFloatInput + public const nint m_bActiveRange = 0x6F8; // bool + public const nint m_nSetMethod = 0x6FC; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapVisibilityScalar { + public const nint m_nFieldInput = 0x1B0; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1B8; // float32 + public const nint m_flInputMax = 0x1BC; // float32 + public const nint m_flOutputMin = 0x1C0; // float32 + public const nint m_flOutputMax = 0x1C4; // float32 + public const nint m_flRadiusScale = 0x1C8; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapTransformVisibilityToScalar { + public const nint m_nSetMethod = 0x1B0; // ParticleSetMethod_t + public const nint m_TransformInput = 0x1B8; // CParticleTransformInput + public const nint m_nFieldOutput = 0x218; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x21C; // float32 + public const nint m_flInputMax = 0x220; // float32 + public const nint m_flOutputMin = 0x224; // float32 + public const nint m_flOutputMax = 0x228; // float32 + public const nint m_flRadius = 0x22C; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapTransformVisibilityToVector { + public const nint m_nSetMethod = 0x1B0; // ParticleSetMethod_t + public const nint m_TransformInput = 0x1B8; // CParticleTransformInput + public const nint m_nFieldOutput = 0x218; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x21C; // float32 + public const nint m_flInputMax = 0x220; // float32 + public const nint m_vecOutputMin = 0x224; // Vector + public const nint m_vecOutputMax = 0x230; // Vector + public const nint m_flRadius = 0x23C; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_LerpScalar { + public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + public const nint m_flOutput = 0x1B8; // CPerParticleFloatInput + public const nint m_flStartTime = 0x308; // float32 + public const nint m_flEndTime = 0x30C; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_LerpEndCapScalar { + public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + public const nint m_flOutput = 0x1B4; // float32 + public const nint m_flLerpTime = 0x1B8; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_LerpEndCapVector { + public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + public const nint m_vecOutput = 0x1B4; // Vector + public const nint m_flLerpTime = 0x1C0; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_LerpVector { + public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + public const nint m_vecOutput = 0x1B4; // Vector + public const nint m_flStartTime = 0x1C0; // float32 + public const nint m_flEndTime = 0x1C4; // float32 + public const nint m_nSetMethod = 0x1C8; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_LerpToOtherAttribute { + public const nint m_flInterpolation = 0x1B0; // CPerParticleFloatInput + public const nint m_nFieldInputFrom = 0x300; // ParticleAttributeIndex_t + public const nint m_nFieldInput = 0x304; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x308; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapSpeed { + public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1B4; // float32 + public const nint m_flInputMax = 0x1B8; // float32 + public const nint m_flOutputMin = 0x1BC; // float32 + public const nint m_flOutputMax = 0x1C0; // float32 + public const nint m_nSetMethod = 0x1C4; // ParticleSetMethod_t + public const nint m_bIgnoreDelta = 0x1C8; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapVectortoCP { + public const nint m_nOutControlPointNumber = 0x1B0; // int32 + public const nint m_nFieldInput = 0x1B4; // ParticleAttributeIndex_t + public const nint m_nParticleNumber = 0x1B8; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RampScalarLinear { + public const nint m_RateMin = 0x1B0; // float32 + public const nint m_RateMax = 0x1B4; // float32 + public const nint m_flStartTime_min = 0x1B8; // float32 + public const nint m_flStartTime_max = 0x1BC; // float32 + public const nint m_flEndTime_min = 0x1C0; // float32 + public const nint m_flEndTime_max = 0x1C4; // float32 + public const nint m_nField = 0x1F0; // ParticleAttributeIndex_t + public const nint m_bProportionalOp = 0x1F4; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RampScalarSpline { + public const nint m_RateMin = 0x1B0; // float32 + public const nint m_RateMax = 0x1B4; // float32 + public const nint m_flStartTime_min = 0x1B8; // float32 + public const nint m_flStartTime_max = 0x1BC; // float32 + public const nint m_flEndTime_min = 0x1C0; // float32 + public const nint m_flEndTime_max = 0x1C4; // float32 + public const nint m_flBias = 0x1C8; // float32 + public const nint m_nField = 0x1F0; // ParticleAttributeIndex_t + public const nint m_bProportionalOp = 0x1F4; // bool + public const nint m_bEaseOut = 0x1F5; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RampScalarLinearSimple { + public const nint m_Rate = 0x1B0; // float32 + public const nint m_flStartTime = 0x1B4; // float32 + public const nint m_flEndTime = 0x1B8; // float32 + public const nint m_nField = 0x1E0; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RampScalarSplineSimple { + public const nint m_Rate = 0x1B0; // float32 + public const nint m_flStartTime = 0x1B4; // float32 + public const nint m_flEndTime = 0x1B8; // float32 + public const nint m_nField = 0x1E0; // ParticleAttributeIndex_t + public const nint m_bEaseOut = 0x1E4; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ChladniWave { + public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1B8; // CPerParticleFloatInput + public const nint m_flInputMax = 0x308; // CPerParticleFloatInput + public const nint m_flOutputMin = 0x458; // CPerParticleFloatInput + public const nint m_flOutputMax = 0x5A8; // CPerParticleFloatInput + public const nint m_vecWaveLength = 0x6F8; // CPerParticleVecInput + public const nint m_vecHarmonics = 0xD28; // CPerParticleVecInput + public const nint m_nSetMethod = 0x1358; // ParticleSetMethod_t + public const nint m_nLocalSpaceControlPoint = 0x135C; // int32 + public const nint m_b3D = 0x1360; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_Noise { + public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + public const nint m_flOutputMin = 0x1B4; // float32 + public const nint m_flOutputMax = 0x1B8; // float32 + public const nint m_fl4NoiseScale = 0x1BC; // float32 + public const nint m_bAdditive = 0x1C0; // bool + public const nint m_flNoiseAnimationTimeScale = 0x1C4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_VectorNoise { + public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + public const nint m_vecOutputMin = 0x1B4; // Vector + public const nint m_vecOutputMax = 0x1C0; // Vector + public const nint m_fl4NoiseScale = 0x1CC; // float32 + public const nint m_bAdditive = 0x1D0; // bool + public const nint m_bOffset = 0x1D1; // bool + public const nint m_flNoiseAnimationTimeScale = 0x1D4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_Decay { + public const nint m_bRopeDecay = 0x1B0; // bool + public const nint m_bForcePreserveParticleOrder = 0x1B1; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_DecayOffscreen { + public const nint m_flOffscreenTime = 0x1B0; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_EndCapTimedFreeze { + public const nint m_flFreezeTime = 0x1B0; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_EndCapTimedDecay { + public const nint m_flDecayTime = 0x1B0; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_EndCapDecay { + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_VelocityDecay { + public const nint m_flMinVelocity = 0x1B0; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_AlphaDecay { + public const nint m_flMinAlpha = 0x1B0; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RadiusDecay { + public const nint m_flMinRadius = 0x1B0; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_DecayMaintainCount { + public const nint m_nParticlesToMaintain = 0x1B0; // int32 + public const nint m_flDecayDelay = 0x1B4; // float32 + public const nint m_nSnapshotControlPoint = 0x1B8; // int32 + public const nint m_bLifespanDecay = 0x1BC; // bool + public const nint m_flScale = 0x1C0; // CParticleCollectionFloatInput + public const nint m_bKillNewest = 0x310; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_DecayClampCount { + public const nint m_nCount = 0x1B0; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_Cull { + public const nint m_flCullPerc = 0x1B0; // float32 + public const nint m_flCullStart = 0x1B4; // float32 + public const nint m_flCullEnd = 0x1B8; // float32 + public const nint m_flCullExp = 0x1BC; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CGeneralSpin { + public const nint m_nSpinRateDegrees = 0x1B0; // int32 + public const nint m_nSpinRateMinDegrees = 0x1B4; // int32 + public const nint m_fSpinRateStopTime = 0x1BC; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSpinUpdateBase { + } + // Parent: CGeneralSpin + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_Spin { + } + // Parent: CSpinUpdateBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SpinUpdate { + } + // Parent: CGeneralSpin + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SpinYaw { + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_InterpolateRadius { + public const nint m_flStartTime = 0x1B0; // float32 + public const nint m_flEndTime = 0x1B4; // float32 + public const nint m_flStartScale = 0x1B8; // float32 + public const nint m_flEndScale = 0x1BC; // float32 + public const nint m_bEaseInAndOut = 0x1C0; // bool + public const nint m_flBias = 0x1C4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ColorInterpolate { + public const nint m_ColorFade = 0x1B0; // Color + public const nint m_flFadeStartTime = 0x1C0; // float32 + public const nint m_flFadeEndTime = 0x1C4; // float32 + public const nint m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t + public const nint m_bEaseInOut = 0x1CC; // bool + public const nint m_bUseNewCode = 0x1CD; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ColorInterpolateRandom { + public const nint m_ColorFadeMin = 0x1B0; // Color + public const nint m_ColorFadeMax = 0x1CC; // Color + public const nint m_flFadeStartTime = 0x1DC; // float32 + public const nint m_flFadeEndTime = 0x1E0; // float32 + public const nint m_nFieldOutput = 0x1E4; // ParticleAttributeIndex_t + public const nint m_bEaseInOut = 0x1E8; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_PositionLock { + public const nint m_TransformInput = 0x1B0; // CParticleTransformInput + public const nint m_flStartTime_min = 0x210; // float32 + public const nint m_flStartTime_max = 0x214; // float32 + public const nint m_flStartTime_exp = 0x218; // float32 + public const nint m_flEndTime_min = 0x21C; // float32 + public const nint m_flEndTime_max = 0x220; // float32 + public const nint m_flEndTime_exp = 0x224; // float32 + public const nint m_flRange = 0x228; // float32 + public const nint m_flRangeBias = 0x230; // CParticleCollectionFloatInput + public const nint m_flJumpThreshold = 0x380; // float32 + public const nint m_flPrevPosScale = 0x384; // float32 + public const nint m_bLockRot = 0x388; // bool + public const nint m_vecScale = 0x390; // CParticleCollectionVecInput + public const nint m_nFieldOutput = 0x9C0; // ParticleAttributeIndex_t + public const nint m_nFieldOutputPrev = 0x9C4; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 33 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ControlpointLight { + public const nint m_flScale = 0x1B0; // float32 + public const nint m_nControlPoint1 = 0x640; // int32 + public const nint m_nControlPoint2 = 0x644; // int32 + public const nint m_nControlPoint3 = 0x648; // int32 + public const nint m_nControlPoint4 = 0x64C; // int32 + public const nint m_vecCPOffset1 = 0x650; // Vector + public const nint m_vecCPOffset2 = 0x65C; // Vector + public const nint m_vecCPOffset3 = 0x668; // Vector + public const nint m_vecCPOffset4 = 0x674; // Vector + public const nint m_LightFiftyDist1 = 0x680; // float32 + public const nint m_LightZeroDist1 = 0x684; // float32 + public const nint m_LightFiftyDist2 = 0x688; // float32 + public const nint m_LightZeroDist2 = 0x68C; // float32 + public const nint m_LightFiftyDist3 = 0x690; // float32 + public const nint m_LightZeroDist3 = 0x694; // float32 + public const nint m_LightFiftyDist4 = 0x698; // float32 + public const nint m_LightZeroDist4 = 0x69C; // float32 + public const nint m_LightColor1 = 0x6A0; // Color + public const nint m_LightColor2 = 0x6A4; // Color + public const nint m_LightColor3 = 0x6A8; // Color + public const nint m_LightColor4 = 0x6AC; // Color + public const nint m_bLightType1 = 0x6B0; // bool + public const nint m_bLightType2 = 0x6B1; // bool + public const nint m_bLightType3 = 0x6B2; // bool + public const nint m_bLightType4 = 0x6B3; // bool + public const nint m_bLightDynamic1 = 0x6B4; // bool + public const nint m_bLightDynamic2 = 0x6B5; // bool + public const nint m_bLightDynamic3 = 0x6B6; // bool + public const nint m_bLightDynamic4 = 0x6B7; // bool + public const nint m_bUseNormal = 0x6B8; // bool + public const nint m_bUseHLambert = 0x6B9; // bool + public const nint m_bClampLowerRange = 0x6BE; // bool + public const nint m_bClampUpperRange = 0x6BF; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_GlobalLight { + public const nint m_flScale = 0x1B0; // float32 + public const nint m_bClampLowerRange = 0x1B4; // bool + public const nint m_bClampUpperRange = 0x1B5; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetChildControlPoints { + public const nint m_nChildGroupID = 0x1B0; // int32 + public const nint m_nFirstControlPoint = 0x1B4; // int32 + public const nint m_nNumControlPoints = 0x1B8; // int32 + public const nint m_nFirstSourcePoint = 0x1C0; // CParticleCollectionFloatInput + public const nint m_bReverse = 0x310; // bool + public const nint m_bSetOrientation = 0x311; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointsToParticle { + public const nint m_nChildGroupID = 0x1B0; // int32 + public const nint m_nFirstControlPoint = 0x1B4; // int32 + public const nint m_nNumControlPoints = 0x1B8; // int32 + public const nint m_nFirstSourcePoint = 0x1BC; // int32 + public const nint m_bSetOrientation = 0x1C0; // bool + public const nint m_nOrientationMode = 0x1C4; // ParticleOrientationSetMode_t + public const nint m_nSetParent = 0x1C8; // ParticleParentSetMode_t + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointsToModelParticles { + public const nint m_HitboxSetName = 0x1B0; // char[128] + public const nint m_AttachmentName = 0x230; // char[128] + public const nint m_nFirstControlPoint = 0x2B0; // int32 + public const nint m_nNumControlPoints = 0x2B4; // int32 + public const nint m_nFirstSourcePoint = 0x2B8; // int32 + public const nint m_bSkin = 0x2BC; // bool + public const nint m_bAttachment = 0x2BD; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetPerChildControlPoint { + public const nint m_nChildGroupID = 0x1B0; // int32 + public const nint m_nFirstControlPoint = 0x1B4; // int32 + public const nint m_nNumControlPoints = 0x1B8; // int32 + public const nint m_nParticleIncrement = 0x1C0; // CParticleCollectionFloatInput + public const nint m_nFirstSourcePoint = 0x310; // CParticleCollectionFloatInput + public const nint m_bSetOrientation = 0x460; // bool + public const nint m_nOrientationField = 0x464; // ParticleAttributeIndex_t + public const nint m_bNumBasedOnParticleCount = 0x468; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetPerChildControlPointFromAttribute { + public const nint m_nChildGroupID = 0x1B0; // int32 + public const nint m_nFirstControlPoint = 0x1B4; // int32 + public const nint m_nNumControlPoints = 0x1B8; // int32 + public const nint m_nParticleIncrement = 0x1BC; // int32 + public const nint m_nFirstSourcePoint = 0x1C0; // int32 + public const nint m_bNumBasedOnParticleCount = 0x1C4; // bool + public const nint m_nAttributeToRead = 0x1C8; // ParticleAttributeIndex_t + public const nint m_nCPField = 0x1CC; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapTransformOrientationToYaw { + public const nint m_TransformInput = 0x1B0; // CParticleTransformInput + public const nint m_nFieldOutput = 0x210; // ParticleAttributeIndex_t + public const nint m_flRotOffset = 0x214; // float32 + public const nint m_flSpinStrength = 0x218; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_DampenToCP { + public const nint m_nControlPointNumber = 0x1B0; // int32 + public const nint m_flRange = 0x1B4; // float32 + public const nint m_flScale = 0x1B8; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetToCP { + public const nint m_nControlPointNumber = 0x1B0; // int32 + public const nint m_vecOffset = 0x1B4; // Vector + public const nint m_bOffsetLocal = 0x1C0; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_PinParticleToCP { + public const nint m_nControlPointNumber = 0x1B0; // int32 + public const nint m_vecOffset = 0x1B8; // CParticleCollectionVecInput + public const nint m_bOffsetLocal = 0x7E8; // bool + public const nint m_nParticleSelection = 0x7EC; // ParticleSelection_t + public const nint m_nParticleNumber = 0x7F0; // CParticleCollectionFloatInput + public const nint m_nPinBreakType = 0x940; // ParticlePinDistance_t + public const nint m_flBreakDistance = 0x948; // CParticleCollectionFloatInput + public const nint m_flBreakSpeed = 0xA98; // CParticleCollectionFloatInput + public const nint m_flAge = 0xBE8; // CParticleCollectionFloatInput + public const nint m_nBreakControlPointNumber = 0xD38; // int32 + public const nint m_nBreakControlPointNumber2 = 0xD3C; // int32 + public const nint m_flBreakValue = 0xD40; // CParticleCollectionFloatInput + public const nint m_flInterpolation = 0xE90; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_MovementRigidAttachToCP { + public const nint m_nControlPointNumber = 0x1B0; // int32 + public const nint m_nScaleControlPoint = 0x1B4; // int32 + public const nint m_nScaleCPField = 0x1B8; // int32 + public const nint m_nFieldInput = 0x1BC; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_bOffsetLocal = 0x1C4; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_LerpToInitialPosition { + public const nint m_nControlPointNumber = 0x1B0; // int32 + public const nint m_flInterpolation = 0x1B8; // CPerParticleFloatInput + public const nint m_nCacheField = 0x308; // ParticleAttributeIndex_t + public const nint m_flScale = 0x310; // CParticleCollectionFloatInput + public const nint m_vecScale = 0x460; // CParticleCollectionVecInput + } + // Parent: CParticleFunctionOperator + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_DistanceBetweenTransforms { + public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + public const nint m_TransformStart = 0x1B8; // CParticleTransformInput + public const nint m_TransformEnd = 0x218; // CParticleTransformInput + public const nint m_flInputMin = 0x278; // CPerParticleFloatInput + public const nint m_flInputMax = 0x3C8; // CPerParticleFloatInput + public const nint m_flOutputMin = 0x518; // CPerParticleFloatInput + public const nint m_flOutputMax = 0x668; // CPerParticleFloatInput + public const nint m_flMaxTraceLength = 0x7B8; // float32 + public const nint m_flLOSScale = 0x7BC; // float32 + public const nint m_CollisionGroupName = 0x7C0; // char[128] + public const nint m_nTraceSet = 0x840; // ParticleTraceSet_t + public const nint m_bLOS = 0x844; // bool + public const nint m_nSetMethod = 0x848; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_PercentageBetweenTransforms { + public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1B4; // float32 + public const nint m_flInputMax = 0x1B8; // float32 + public const nint m_flOutputMin = 0x1BC; // float32 + public const nint m_flOutputMax = 0x1C0; // float32 + public const nint m_TransformStart = 0x1C8; // CParticleTransformInput + public const nint m_TransformEnd = 0x228; // CParticleTransformInput + public const nint m_nSetMethod = 0x288; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x28C; // bool + public const nint m_bRadialCheck = 0x28D; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_PercentageBetweenTransformsVector { + public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1B4; // float32 + public const nint m_flInputMax = 0x1B8; // float32 + public const nint m_vecOutputMin = 0x1BC; // Vector + public const nint m_vecOutputMax = 0x1C8; // Vector + public const nint m_TransformStart = 0x1D8; // CParticleTransformInput + public const nint m_TransformEnd = 0x238; // CParticleTransformInput + public const nint m_nSetMethod = 0x298; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x29C; // bool + public const nint m_bRadialCheck = 0x29D; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_PercentageBetweenTransformLerpCPs { + public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1B4; // float32 + public const nint m_flInputMax = 0x1B8; // float32 + public const nint m_TransformStart = 0x1C0; // CParticleTransformInput + public const nint m_TransformEnd = 0x220; // CParticleTransformInput + public const nint m_nOutputStartCP = 0x280; // int32 + public const nint m_nOutputStartField = 0x284; // int32 + public const nint m_nOutputEndCP = 0x288; // int32 + public const nint m_nOutputEndField = 0x28C; // int32 + public const nint m_nSetMethod = 0x290; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x294; // bool + public const nint m_bRadialCheck = 0x295; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_DistanceBetweenVecs { + public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + public const nint m_vecPoint1 = 0x1B8; // CPerParticleVecInput + public const nint m_vecPoint2 = 0x7E8; // CPerParticleVecInput + public const nint m_flInputMin = 0xE18; // CPerParticleFloatInput + public const nint m_flInputMax = 0xF68; // CPerParticleFloatInput + public const nint m_flOutputMin = 0x10B8; // CPerParticleFloatInput + public const nint m_flOutputMax = 0x1208; // CPerParticleFloatInput + public const nint m_nSetMethod = 0x1358; // ParticleSetMethod_t + public const nint m_bDeltaTime = 0x135C; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_DirectionBetweenVecsToVec { + public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + public const nint m_vecPoint1 = 0x1B8; // CPerParticleVecInput + public const nint m_vecPoint2 = 0x7E8; // CPerParticleVecInput + } + // Parent: CParticleFunctionOperator + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_DistanceToTransform { + public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1B8; // CPerParticleFloatInput + public const nint m_flInputMax = 0x308; // CPerParticleFloatInput + public const nint m_flOutputMin = 0x458; // CPerParticleFloatInput + public const nint m_flOutputMax = 0x5A8; // CPerParticleFloatInput + public const nint m_TransformStart = 0x6F8; // CParticleTransformInput + public const nint m_bLOS = 0x758; // bool + public const nint m_CollisionGroupName = 0x759; // char[128] + public const nint m_nTraceSet = 0x7DC; // ParticleTraceSet_t + public const nint m_flMaxTraceLength = 0x7E0; // float32 + public const nint m_flLOSScale = 0x7E4; // float32 + public const nint m_nSetMethod = 0x7E8; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x7EC; // bool + public const nint m_bAdditive = 0x7ED; // bool + public const nint m_vecComponentScale = 0x7F0; // CPerParticleVecInput + } + // Parent: CParticleFunctionOperator + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_CylindricalDistanceToTransform { + public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1B8; // CPerParticleFloatInput + public const nint m_flInputMax = 0x308; // CPerParticleFloatInput + public const nint m_flOutputMin = 0x458; // CPerParticleFloatInput + public const nint m_flOutputMax = 0x5A8; // CPerParticleFloatInput + public const nint m_TransformStart = 0x6F8; // CParticleTransformInput + public const nint m_TransformEnd = 0x758; // CParticleTransformInput + public const nint m_nSetMethod = 0x7B8; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x7BC; // bool + public const nint m_bAdditive = 0x7BD; // bool + public const nint m_bCapsule = 0x7BE; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RtEnvCull { + public const nint m_vecTestDir = 0x1B0; // Vector + public const nint m_vecTestNormal = 0x1BC; // Vector + public const nint m_bCullOnMiss = 0x1C8; // bool + public const nint m_bStickInsteadOfCull = 0x1C9; // bool + public const nint m_RtEnvName = 0x1CA; // char[128] + public const nint m_nRTEnvCP = 0x24C; // int32 + public const nint m_nComponent = 0x250; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_MovementLoopInsideSphere { + public const nint m_nCP = 0x1B0; // int32 + public const nint m_flDistance = 0x1B8; // CParticleCollectionFloatInput + public const nint m_vecScale = 0x308; // CParticleCollectionVecInput + public const nint m_nDistSqrAttr = 0x938; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_MoveToHitbox { + public const nint m_modelInput = 0x1B0; // CParticleModelInput + public const nint m_transformInput = 0x208; // CParticleTransformInput + public const nint m_flLifeTimeLerpStart = 0x26C; // float32 + public const nint m_flLifeTimeLerpEnd = 0x270; // float32 + public const nint m_flPrevPosScale = 0x274; // float32 + public const nint m_HitboxSetName = 0x278; // char[128] + public const nint m_bUseBones = 0x2F8; // bool + public const nint m_nLerpType = 0x2FC; // HitboxLerpType_t + public const nint m_flInterpolation = 0x300; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_LockToBone { + public const nint m_modelInput = 0x1B0; // CParticleModelInput + public const nint m_transformInput = 0x208; // CParticleTransformInput + public const nint m_flLifeTimeFadeStart = 0x268; // float32 + public const nint m_flLifeTimeFadeEnd = 0x26C; // float32 + public const nint m_flJumpThreshold = 0x270; // float32 + public const nint m_flPrevPosScale = 0x274; // float32 + public const nint m_HitboxSetName = 0x278; // char[128] + public const nint m_bRigid = 0x2F8; // bool + public const nint m_bUseBones = 0x2F9; // bool + public const nint m_nFieldOutput = 0x2FC; // ParticleAttributeIndex_t + public const nint m_nFieldOutputPrev = 0x300; // ParticleAttributeIndex_t + public const nint m_nRotationSetType = 0x304; // ParticleRotationLockType_t + public const nint m_bRigidRotationLock = 0x308; // bool + public const nint m_vecRotation = 0x310; // CPerParticleVecInput + public const nint m_flRotLerp = 0x940; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SnapshotRigidSkinToBones { + public const nint m_bTransformNormals = 0x1B0; // bool + public const nint m_bTransformRadii = 0x1B1; // bool + public const nint m_nControlPointNumber = 0x1B4; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SnapshotSkinToBones { + public const nint m_bTransformNormals = 0x1B0; // bool + public const nint m_bTransformRadii = 0x1B1; // bool + public const nint m_nControlPointNumber = 0x1B4; // int32 + public const nint m_flLifeTimeFadeStart = 0x1B8; // float32 + public const nint m_flLifeTimeFadeEnd = 0x1BC; // float32 + public const nint m_flJumpThreshold = 0x1C0; // float32 + public const nint m_flPrevPosScale = 0x1C4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_CPOffsetToPercentageBetweenCPs { + public const nint m_flInputMin = 0x1B0; // float32 + public const nint m_flInputMax = 0x1B4; // float32 + public const nint m_flInputBias = 0x1B8; // float32 + public const nint m_nStartCP = 0x1BC; // int32 + public const nint m_nEndCP = 0x1C0; // int32 + public const nint m_nOffsetCP = 0x1C4; // int32 + public const nint m_nOuputCP = 0x1C8; // int32 + public const nint m_nInputCP = 0x1CC; // int32 + public const nint m_bRadialCheck = 0x1D0; // bool + public const nint m_bScaleOffset = 0x1D1; // bool + public const nint m_vecOffset = 0x1D4; // Vector + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_PlaneCull { + public const nint m_nPlaneControlPoint = 0x1B0; // int32 + public const nint m_vecPlaneDirection = 0x1B4; // Vector + public const nint m_bLocalSpace = 0x1C0; // bool + public const nint m_flPlaneOffset = 0x1C4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_DistanceCull { + public const nint m_nControlPoint = 0x1B0; // int32 + public const nint m_vecPointOffset = 0x1B4; // Vector + public const nint m_flDistance = 0x1C0; // float32 + public const nint m_bCullInside = 0x1C4; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ModelCull { + public const nint m_nControlPointNumber = 0x1B0; // int32 + public const nint m_bBoundBox = 0x1B4; // bool + public const nint m_bCullOutside = 0x1B5; // bool + public const nint m_bUseBones = 0x1B6; // bool + public const nint m_HitboxSetName = 0x1B7; // char[128] + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ModelDampenMovement { + public const nint m_nControlPointNumber = 0x1B0; // int32 + public const nint m_bBoundBox = 0x1B4; // bool + public const nint m_bOutside = 0x1B5; // bool + public const nint m_bUseBones = 0x1B6; // bool + public const nint m_HitboxSetName = 0x1B7; // char[128] + public const nint m_vecPosOffset = 0x238; // CPerParticleVecInput + public const nint m_fDrag = 0x868; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SequenceFromModel { + public const nint m_nControlPointNumber = 0x1B0; // int32 + public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + public const nint m_nFieldOutputAnim = 0x1B8; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1BC; // float32 + public const nint m_flInputMax = 0x1C0; // float32 + public const nint m_flOutputMin = 0x1C4; // float32 + public const nint m_flOutputMax = 0x1C8; // float32 + public const nint m_nSetMethod = 0x1CC; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_VelocityMatchingForce { + public const nint m_flDirScale = 0x1B0; // float32 + public const nint m_flSpdScale = 0x1B4; // float32 + public const nint m_nCPBroadcast = 0x1B8; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_MovementMaintainOffset { + public const nint m_vecOffset = 0x1B0; // Vector + public const nint m_nCP = 0x1BC; // int32 + public const nint m_bRadiusScale = 0x1C0; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 17 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_MovementPlaceOnGround { + public const nint m_flOffset = 0x1B0; // CPerParticleFloatInput + public const nint m_flMaxTraceLength = 0x300; // float32 + public const nint m_flTolerance = 0x304; // float32 + public const nint m_flTraceOffset = 0x308; // float32 + public const nint m_flLerpRate = 0x30C; // float32 + public const nint m_CollisionGroupName = 0x310; // char[128] + public const nint m_nTraceSet = 0x390; // ParticleTraceSet_t + public const nint m_nRefCP1 = 0x394; // int32 + public const nint m_nRefCP2 = 0x398; // int32 + public const nint m_nLerpCP = 0x39C; // int32 + public const nint m_nTraceMissBehavior = 0x3A8; // ParticleTraceMissBehavior_t + public const nint m_bIncludeShotHull = 0x3AC; // bool + public const nint m_bIncludeWater = 0x3AD; // bool + public const nint m_bSetNormal = 0x3B0; // bool + public const nint m_bScaleOffset = 0x3B1; // bool + public const nint m_nPreserveOffsetCP = 0x3B4; // int32 + public const nint m_nIgnoreCP = 0x3B8; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MParticleMaxVersion + // MParticleReplacementOp + // MGetKV3ClassDefaults + public static class C_OP_InheritFromParentParticles { + public const nint m_flScale = 0x1B0; // float32 + public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + public const nint m_nIncrement = 0x1B8; // int32 + public const nint m_bRandomDistribution = 0x1BC; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MParticleMinVersion + // MGetKV3ClassDefaults + public static class C_OP_InheritFromParentParticlesV2 { + public const nint m_flScale = 0x1B0; // float32 + public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + public const nint m_nIncrement = 0x1B8; // int32 + public const nint m_bRandomDistribution = 0x1BC; // bool + public const nint m_nMissingParentBehavior = 0x1C0; // MissingParentInheritBehavior_t + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ReadFromNeighboringParticle { + public const nint m_nFieldInput = 0x1B0; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + public const nint m_nIncrement = 0x1B8; // int32 + public const nint m_DistanceCheck = 0x1C0; // CPerParticleFloatInput + public const nint m_flInterpolation = 0x310; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_InheritFromPeerSystem { + public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + public const nint m_nFieldInput = 0x1B4; // ParticleAttributeIndex_t + public const nint m_nIncrement = 0x1B8; // int32 + public const nint m_nGroupID = 0x1BC; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapVectorComponentToScalar { + public const nint m_nFieldInput = 0x1B0; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + public const nint m_nComponent = 0x1B8; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_OrientTo2dDirection { + public const nint m_flRotOffset = 0x1B0; // float32 + public const nint m_flSpinStrength = 0x1B4; // float32 + public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RestartAfterDuration { + public const nint m_flDurationMin = 0x1B0; // float32 + public const nint m_flDurationMax = 0x1B4; // float32 + public const nint m_nCP = 0x1B8; // int32 + public const nint m_nCPField = 0x1BC; // int32 + public const nint m_nChildGroupID = 0x1C0; // int32 + public const nint m_bOnlyChildren = 0x1C4; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_Orient2DRelToCP { + public const nint m_flRotOffset = 0x1B0; // float32 + public const nint m_flSpinStrength = 0x1B4; // float32 + public const nint m_nCP = 0x1B8; // int32 + public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_MovementRotateParticleAroundAxis { + public const nint m_vecRotAxis = 0x1B0; // CParticleCollectionVecInput + public const nint m_flRotRate = 0x7E0; // CParticleCollectionFloatInput + public const nint m_TransformInput = 0x930; // CParticleTransformInput + public const nint m_bLocalSpace = 0x990; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RotateVector { + public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + public const nint m_vecRotAxisMin = 0x1B4; // Vector + public const nint m_vecRotAxisMax = 0x1C0; // Vector + public const nint m_flRotRateMin = 0x1CC; // float32 + public const nint m_flRotRateMax = 0x1D0; // float32 + public const nint m_bNormalize = 0x1D4; // bool + public const nint m_flScale = 0x1D8; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_MaxVelocity { + public const nint m_flMaxVelocity = 0x1B0; // float32 + public const nint m_flMinVelocity = 0x1B4; // float32 + public const nint m_nOverrideCP = 0x1B8; // int32 + public const nint m_nOverrideCPField = 0x1BC; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_LagCompensation { + public const nint m_nDesiredVelocityCP = 0x1B0; // int32 + public const nint m_nLatencyCP = 0x1B4; // int32 + public const nint m_nLatencyCPField = 0x1B8; // int32 + public const nint m_nDesiredVelocityCPField = 0x1BC; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_MaintainSequentialPath { + public const nint m_fMaxDistance = 0x1B0; // float32 + public const nint m_flNumToAssign = 0x1B4; // float32 + public const nint m_flCohesionStrength = 0x1B8; // float32 + public const nint m_flTolerance = 0x1BC; // float32 + public const nint m_bLoop = 0x1C0; // bool + public const nint m_bUseParticleCount = 0x1C1; // bool + public const nint m_PathParams = 0x1D0; // CPathParameters + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MParticleMinVersion + // MGetKV3ClassDefaults + public static class C_OP_LockToSavedSequentialPathV2 { + public const nint m_flFadeStart = 0x1B0; // float32 + public const nint m_flFadeEnd = 0x1B4; // float32 + public const nint m_bCPPairs = 0x1B8; // bool + public const nint m_PathParams = 0x1C0; // CPathParameters + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MParticleMaxVersion + // MParticleReplacementOp + // MGetKV3ClassDefaults + public static class C_OP_LockToSavedSequentialPath { + public const nint m_flFadeStart = 0x1B4; // float32 + public const nint m_flFadeEnd = 0x1B8; // float32 + public const nint m_bCPPairs = 0x1BC; // bool + public const nint m_PathParams = 0x1C0; // CPathParameters + } + // Parent: CParticleFunctionOperator + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapDotProductToScalar { + public const nint m_nInputCP1 = 0x1B0; // int32 + public const nint m_nInputCP2 = 0x1B4; // int32 + public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1BC; // float32 + public const nint m_flInputMax = 0x1C0; // float32 + public const nint m_flOutputMin = 0x1C4; // float32 + public const nint m_flOutputMax = 0x1C8; // float32 + public const nint m_bUseParticleVelocity = 0x1CC; // bool + public const nint m_nSetMethod = 0x1D0; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x1D4; // bool + public const nint m_bUseParticleNormal = 0x1D5; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapCPtoScalar { + public const nint m_nCPInput = 0x1B0; // int32 + public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + public const nint m_nField = 0x1B8; // int32 + public const nint m_flInputMin = 0x1BC; // float32 + public const nint m_flInputMax = 0x1C0; // float32 + public const nint m_flOutputMin = 0x1C4; // float32 + public const nint m_flOutputMax = 0x1C8; // float32 + public const nint m_flStartTime = 0x1CC; // float32 + public const nint m_flEndTime = 0x1D0; // float32 + public const nint m_flInterpRate = 0x1D4; // float32 + public const nint m_nSetMethod = 0x1D8; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_NormalLock { + public const nint m_nControlPointNumber = 0x1B0; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapCPtoVector { + public const nint m_nCPInput = 0x1B0; // int32 + public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + public const nint m_nLocalSpaceCP = 0x1B8; // int32 + public const nint m_vInputMin = 0x1BC; // Vector + public const nint m_vInputMax = 0x1C8; // Vector + public const nint m_vOutputMin = 0x1D4; // Vector + public const nint m_vOutputMax = 0x1E0; // Vector + public const nint m_flStartTime = 0x1EC; // float32 + public const nint m_flEndTime = 0x1F0; // float32 + public const nint m_flInterpRate = 0x1F4; // float32 + public const nint m_nSetMethod = 0x1F8; // ParticleSetMethod_t + public const nint m_bOffset = 0x1FC; // bool + public const nint m_bAccelerate = 0x1FD; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetCPtoVector { + public const nint m_nCPInput = 0x1B0; // int32 + public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapTransformToVelocity { + public const nint m_TransformInput = 0x1B0; // CParticleTransformInput + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapVelocityToVector { + public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + public const nint m_flScale = 0x1B4; // float32 + public const nint m_bNormalize = 0x1B8; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapCPVelocityToVector { + public const nint m_nControlPoint = 0x1B0; // int32 + public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + public const nint m_flScale = 0x1B8; // float32 + public const nint m_bNormalize = 0x1BC; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetCPOrientationToDirection { + public const nint m_nInputControlPoint = 0x1B0; // int32 + public const nint m_nOutputControlPoint = 0x1B4; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapDirectionToCPToVector { + public const nint m_nCP = 0x1B0; // int32 + public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + public const nint m_flScale = 0x1B8; // float32 + public const nint m_flOffsetRot = 0x1BC; // float32 + public const nint m_vecOffsetAxis = 0x1C0; // Vector + public const nint m_bNormalize = 0x1CC; // bool + public const nint m_nFieldStrength = 0x1D0; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapCrossProductOfTwoVectorsToVector { + public const nint m_InputVec1 = 0x1B0; // CPerParticleVecInput + public const nint m_InputVec2 = 0x7E0; // CPerParticleVecInput + public const nint m_nFieldOutput = 0xE10; // ParticleAttributeIndex_t + public const nint m_bNormalize = 0xE14; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_NormalizeVector { + public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + public const nint m_flScale = 0x1B4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapControlPointDirectionToVector { + public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + public const nint m_flScale = 0x1B4; // float32 + public const nint m_nControlPointNumber = 0x1B8; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetCPOrientationToGroundNormal { + public const nint m_flInterpRate = 0x1B0; // float32 + public const nint m_flMaxTraceLength = 0x1B4; // float32 + public const nint m_flTolerance = 0x1B8; // float32 + public const nint m_flTraceOffset = 0x1BC; // float32 + public const nint m_CollisionGroupName = 0x1C0; // char[128] + public const nint m_nTraceSet = 0x240; // ParticleTraceSet_t + public const nint m_nInputCP = 0x244; // int32 + public const nint m_nOutputCP = 0x248; // int32 + public const nint m_bIncludeWater = 0x258; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapTransformOrientationToRotations { + public const nint m_TransformInput = 0x1B0; // CParticleTransformInput + public const nint m_vecRotation = 0x210; // Vector + public const nint m_bUseQuat = 0x21C; // bool + public const nint m_bWriteNormal = 0x21D; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapControlPointOrientationToRotation { + public const nint m_nCP = 0x1B0; // int32 + public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + public const nint m_flOffsetRot = 0x1B8; // float32 + public const nint m_nComponent = 0x1BC; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_LockToPointList { + public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + public const nint m_pointList = 0x1B8; // CUtlVector + public const nint m_bPlaceAlongPath = 0x1D0; // bool + public const nint m_bClosedLoop = 0x1D1; // bool + public const nint m_nNumPointsAlongPath = 0x1D4; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapNamedModelElementOnceTimed { + public const nint m_hModel = 0x1B0; // CStrongHandle + public const nint m_inNames = 0x1B8; // CUtlVector + public const nint m_outNames = 0x1D0; // CUtlVector + public const nint m_fallbackNames = 0x1E8; // CUtlVector + public const nint m_bModelFromRenderer = 0x200; // bool + public const nint m_bProportional = 0x201; // bool + public const nint m_nFieldInput = 0x204; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x208; // ParticleAttributeIndex_t + public const nint m_flRemapTime = 0x20C; // float32 + } + // Parent: C_OP_RemapNamedModelElementOnceTimed + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapNamedModelSequenceOnceTimed { + } + // Parent: C_OP_RemapNamedModelElementOnceTimed + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapNamedModelBodyPartOnceTimed { + } + // Parent: C_OP_RemapNamedModelElementOnceTimed + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapNamedModelMeshGroupOnceTimed { + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapNamedModelElementEndCap { + public const nint m_hModel = 0x1B0; // CStrongHandle + public const nint m_inNames = 0x1B8; // CUtlVector + public const nint m_outNames = 0x1D0; // CUtlVector + public const nint m_fallbackNames = 0x1E8; // CUtlVector + public const nint m_bModelFromRenderer = 0x200; // bool + public const nint m_nFieldInput = 0x204; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x208; // ParticleAttributeIndex_t + } + // Parent: C_OP_RemapNamedModelElementEndCap + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapNamedModelSequenceEndCap { + } + // Parent: C_OP_RemapNamedModelElementEndCap + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapNamedModelBodyPartEndCap { + } + // Parent: C_OP_RemapNamedModelElementEndCap + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapNamedModelMeshGroupEndCap { + } + // Parent: CParticleFunctionOperator + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetFromCPSnapshot { + public const nint m_nControlPointNumber = 0x1B0; // int32 + public const nint m_nAttributeToRead = 0x1B4; // ParticleAttributeIndex_t + public const nint m_nAttributeToWrite = 0x1B8; // ParticleAttributeIndex_t + public const nint m_nLocalSpaceCP = 0x1BC; // int32 + public const nint m_bRandom = 0x1C0; // bool + public const nint m_bReverse = 0x1C1; // bool + public const nint m_nRandomSeed = 0x1C4; // int32 + public const nint m_nSnapShotStartPoint = 0x1C8; // CParticleCollectionFloatInput + public const nint m_nSnapShotIncrement = 0x318; // CParticleCollectionFloatInput + public const nint m_flInterpolation = 0x468; // CPerParticleFloatInput + public const nint m_bSubSample = 0x5B8; // bool + public const nint m_bPrev = 0x5B9; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_VectorFieldSnapshot { + public const nint m_nControlPointNumber = 0x1B0; // int32 + public const nint m_nAttributeToWrite = 0x1B4; // ParticleAttributeIndex_t + public const nint m_nLocalSpaceCP = 0x1B8; // int32 + public const nint m_flInterpolation = 0x1C0; // CPerParticleFloatInput + public const nint m_vecScale = 0x310; // CPerParticleVecInput + public const nint m_flBoundaryDampening = 0x940; // float32 + public const nint m_bSetVelocity = 0x944; // bool + public const nint m_bLockToSurface = 0x945; // bool + public const nint m_flGridSpacing = 0x948; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetAttributeToScalarExpression { + public const nint m_nExpression = 0x1B0; // ScalarExpressionType_t + public const nint m_flInput1 = 0x1B8; // CPerParticleFloatInput + public const nint m_flInput2 = 0x308; // CPerParticleFloatInput + public const nint m_flOutputRemap = 0x458; // CParticleRemapFloatInput + public const nint m_nOutputField = 0x5A8; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0x5AC; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetVectorAttributeToVectorExpression { + public const nint m_nExpression = 0x1B0; // VectorExpressionType_t + public const nint m_vInput1 = 0x1B8; // CPerParticleVecInput + public const nint m_vInput2 = 0x7E8; // CPerParticleVecInput + public const nint m_nOutputField = 0xE18; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0xE1C; // ParticleSetMethod_t + public const nint m_bNormalizedOutput = 0xE20; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetFloatAttributeToVectorExpression { + public const nint m_nExpression = 0x1B0; // VectorFloatExpressionType_t + public const nint m_vInput1 = 0x1B8; // CPerParticleVecInput + public const nint m_vInput2 = 0x7E8; // CPerParticleVecInput + public const nint m_flOutputRemap = 0xE18; // CParticleRemapFloatInput + public const nint m_nOutputField = 0xF68; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0xF6C; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_MovementSkinnedPositionFromCPSnapshot { + public const nint m_nSnapshotControlPointNumber = 0x1B0; // int32 + public const nint m_nControlPointNumber = 0x1B4; // int32 + public const nint m_bRandom = 0x1B8; // bool + public const nint m_nRandomSeed = 0x1BC; // int32 + public const nint m_bSetNormal = 0x1C0; // bool + public const nint m_bSetRadius = 0x1C1; // bool + public const nint m_nIndexType = 0x1C4; // SnapshotIndexType_t + public const nint m_flReadIndex = 0x1C8; // CPerParticleFloatInput + public const nint m_flIncrement = 0x318; // CParticleCollectionFloatInput + public const nint m_nFullLoopIncrement = 0x468; // CParticleCollectionFloatInput + public const nint m_nSnapShotStartPoint = 0x5B8; // CParticleCollectionFloatInput + public const nint m_flInterpolation = 0x708; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_MovementMoveAlongSkinnedCPSnapshot { + public const nint m_nControlPointNumber = 0x1B0; // int32 + public const nint m_nSnapshotControlPointNumber = 0x1B4; // int32 + public const nint m_bSetNormal = 0x1B8; // bool + public const nint m_bSetRadius = 0x1B9; // bool + public const nint m_flInterpolation = 0x1C0; // CPerParticleFloatInput + public const nint m_flTValue = 0x310; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_QuantizeFloat { + public const nint m_InputValue = 0x1B0; // CPerParticleFloatInput + public const nint m_nOutputField = 0x300; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetFloatCollection { + public const nint m_InputValue = 0x1B0; // CParticleCollectionFloatInput + public const nint m_nOutputField = 0x300; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0x304; // ParticleSetMethod_t + public const nint m_Lerp = 0x308; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetFloat { + public const nint m_InputValue = 0x1B0; // CPerParticleFloatInput + public const nint m_nOutputField = 0x300; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0x304; // ParticleSetMethod_t + public const nint m_Lerp = 0x308; // CPerParticleFloatInput + public const nint m_bUseNewCode = 0x458; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetVec { + public const nint m_InputValue = 0x1B0; // CPerParticleVecInput + public const nint m_nOutputField = 0x7E0; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0x7E4; // ParticleSetMethod_t + public const nint m_Lerp = 0x7E8; // CPerParticleFloatInput + public const nint m_bNormalizedOutput = 0x938; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_DragRelativeToPlane { + public const nint m_flDragAtPlane = 0x1B0; // CParticleCollectionFloatInput + public const nint m_flFalloff = 0x300; // CParticleCollectionFloatInput + public const nint m_bDirectional = 0x450; // bool + public const nint m_vecPlaneNormal = 0x458; // CParticleCollectionVecInput + public const nint m_nControlPointNumber = 0xA88; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapDensityGradientToVectorAttribute { + public const nint m_flRadiusScale = 0x1B0; // float32 + public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_LockPoints { + public const nint m_nMinCol = 0x1B0; // int32 + public const nint m_nMaxCol = 0x1B4; // int32 + public const nint m_nMinRow = 0x1B8; // int32 + public const nint m_nMaxRow = 0x1BC; // int32 + public const nint m_nControlPoint = 0x1C0; // int32 + public const nint m_flBlendValue = 0x1C4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapDistanceToLineSegmentBase { + public const nint m_nCP0 = 0x1B0; // int32 + public const nint m_nCP1 = 0x1B4; // int32 + public const nint m_flMinInputValue = 0x1B8; // float32 + public const nint m_flMaxInputValue = 0x1BC; // float32 + public const nint m_bInfiniteLine = 0x1C0; // bool + } + // Parent: C_OP_RemapDistanceToLineSegmentBase + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapDistanceToLineSegmentToScalar { + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_flMinOutputValue = 0x1C8; // float32 + public const nint m_flMaxOutputValue = 0x1CC; // float32 + } + // Parent: C_OP_RemapDistanceToLineSegmentBase + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapDistanceToLineSegmentToVector { + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_vMinOutputValue = 0x1C8; // Vector + public const nint m_vMaxOutputValue = 0x1D4; // Vector + } + // Parent: CParticleFunctionOperator + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_TeleportBeam { + public const nint m_nCPPosition = 0x1B0; // int32 + public const nint m_nCPVelocity = 0x1B4; // int32 + public const nint m_nCPMisc = 0x1B8; // int32 + public const nint m_nCPColor = 0x1BC; // int32 + public const nint m_nCPInvalidColor = 0x1C0; // int32 + public const nint m_nCPExtraArcData = 0x1C4; // int32 + public const nint m_vGravity = 0x1C8; // Vector + public const nint m_flArcMaxDuration = 0x1D4; // float32 + public const nint m_flSegmentBreak = 0x1D8; // float32 + public const nint m_flArcSpeed = 0x1DC; // float32 + public const nint m_flAlpha = 0x1E0; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_CycleScalar { + public const nint m_nDestField = 0x1B0; // ParticleAttributeIndex_t + public const nint m_flStartValue = 0x1B4; // float32 + public const nint m_flEndValue = 0x1B8; // float32 + public const nint m_flCycleTime = 0x1BC; // float32 + public const nint m_bDoNotRepeatCycle = 0x1C0; // bool + public const nint m_bSynchronizeParticles = 0x1C1; // bool + public const nint m_nCPScale = 0x1C4; // int32 + public const nint m_nCPFieldMin = 0x1C8; // int32 + public const nint m_nCPFieldMax = 0x1CC; // int32 + public const nint m_nSetMethod = 0x1D0; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_CalculateVectorAttribute { + public const nint m_vStartValue = 0x1B0; // Vector + public const nint m_nFieldInput1 = 0x1BC; // ParticleAttributeIndex_t + public const nint m_flInputScale1 = 0x1C0; // float32 + public const nint m_nFieldInput2 = 0x1C4; // ParticleAttributeIndex_t + public const nint m_flInputScale2 = 0x1C8; // float32 + public const nint m_nControlPointInput1 = 0x1CC; // ControlPointReference_t + public const nint m_flControlPointScale1 = 0x1E0; // float32 + public const nint m_nControlPointInput2 = 0x1E4; // ControlPointReference_t + public const nint m_flControlPointScale2 = 0x1F8; // float32 + public const nint m_nFieldOutput = 0x1FC; // ParticleAttributeIndex_t + public const nint m_vFinalOutputScale = 0x200; // Vector + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ColorAdjustHSL { + public const nint m_flHueAdjust = 0x1B0; // CPerParticleFloatInput + public const nint m_flSaturationAdjust = 0x300; // CPerParticleFloatInput + public const nint m_flLightnessAdjust = 0x450; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ConnectParentParticleToNearest { + public const nint m_nFirstControlPoint = 0x1B0; // int32 + public const nint m_nSecondControlPoint = 0x1B4; // int32 + public const nint m_bUseRadius = 0x1B8; // bool + public const nint m_flRadiusScale = 0x1C0; // CParticleCollectionFloatInput + public const nint m_flParentRadiusScale = 0x310; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_UpdateLightSource { + public const nint m_vColorTint = 0x1B0; // Color + public const nint m_flBrightnessScale = 0x1B4; // float32 + public const nint m_flRadiusScale = 0x1B8; // float32 + public const nint m_flMinimumLightingRadius = 0x1BC; // float32 + public const nint m_flMaximumLightingRadius = 0x1C0; // float32 + public const nint m_flPositionDampingConstant = 0x1C4; // float32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapSpeedtoCP { + public const nint m_nInControlPointNumber = 0x1B4; // int32 + public const nint m_nOutControlPointNumber = 0x1B8; // int32 + public const nint m_nField = 0x1BC; // int32 + public const nint m_flInputMin = 0x1C0; // float32 + public const nint m_flInputMax = 0x1C4; // float32 + public const nint m_flOutputMin = 0x1C8; // float32 + public const nint m_flOutputMax = 0x1CC; // float32 + public const nint m_bUseDeltaV = 0x1D0; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapAverageHitboxSpeedtoCP { + public const nint m_nInControlPointNumber = 0x1B4; // int32 + public const nint m_nOutControlPointNumber = 0x1B8; // int32 + public const nint m_nField = 0x1BC; // int32 + public const nint m_nHitboxDataType = 0x1C0; // ParticleHitboxDataSelection_t + public const nint m_flInputMin = 0x1C8; // CParticleCollectionFloatInput + public const nint m_flInputMax = 0x318; // CParticleCollectionFloatInput + public const nint m_flOutputMin = 0x468; // CParticleCollectionFloatInput + public const nint m_flOutputMax = 0x5B8; // CParticleCollectionFloatInput + public const nint m_nHeightControlPointNumber = 0x708; // int32 + public const nint m_vecComparisonVelocity = 0x710; // CParticleCollectionVecInput + public const nint m_HitboxSetName = 0xD40; // char[128] + } + // Parent: CParticleFunctionPreEmission + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapDotProductToCP { + public const nint m_nInputCP1 = 0x1B4; // int32 + public const nint m_nInputCP2 = 0x1B8; // int32 + public const nint m_nOutputCP = 0x1BC; // int32 + public const nint m_nOutVectorField = 0x1C0; // int32 + public const nint m_flInputMin = 0x1C8; // CParticleCollectionFloatInput + public const nint m_flInputMax = 0x318; // CParticleCollectionFloatInput + public const nint m_flOutputMin = 0x468; // CParticleCollectionFloatInput + public const nint m_flOutputMax = 0x5B8; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointFieldToScalarExpression { + public const nint m_nExpression = 0x1B4; // ScalarExpressionType_t + public const nint m_flInput1 = 0x1B8; // CParticleCollectionFloatInput + public const nint m_flInput2 = 0x308; // CParticleCollectionFloatInput + public const nint m_flOutputRemap = 0x458; // CParticleRemapFloatInput + public const nint m_nOutputCP = 0x5A8; // int32 + public const nint m_nOutVectorField = 0x5AC; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointFieldFromVectorExpression { + public const nint m_nExpression = 0x1B4; // VectorFloatExpressionType_t + public const nint m_vecInput1 = 0x1B8; // CParticleCollectionVecInput + public const nint m_vecInput2 = 0x7E8; // CParticleCollectionVecInput + public const nint m_flOutputRemap = 0xE18; // CParticleRemapFloatInput + public const nint m_nOutputCP = 0xF68; // int32 + public const nint m_nOutVectorField = 0xF6C; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointToVectorExpression { + public const nint m_nExpression = 0x1B4; // VectorExpressionType_t + public const nint m_nOutputCP = 0x1B8; // int32 + public const nint m_vInput1 = 0x1C0; // CParticleCollectionVecInput + public const nint m_vInput2 = 0x7F0; // CParticleCollectionVecInput + public const nint m_bNormalizedOutput = 0xE20; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapModelVolumetoCP { + public const nint m_nBBoxType = 0x1B4; // BBoxVolumeType_t + public const nint m_nInControlPointNumber = 0x1B8; // int32 + public const nint m_nOutControlPointNumber = 0x1BC; // int32 + public const nint m_nOutControlPointMaxNumber = 0x1C0; // int32 + public const nint m_nField = 0x1C4; // int32 + public const nint m_flInputMin = 0x1C8; // float32 + public const nint m_flInputMax = 0x1CC; // float32 + public const nint m_flOutputMin = 0x1D0; // float32 + public const nint m_flOutputMax = 0x1D4; // float32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapBoundingVolumetoCP { + public const nint m_nOutControlPointNumber = 0x1B4; // int32 + public const nint m_flInputMin = 0x1B8; // float32 + public const nint m_flInputMax = 0x1BC; // float32 + public const nint m_flOutputMin = 0x1C0; // float32 + public const nint m_flOutputMax = 0x1C4; // float32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapAverageScalarValuetoCP { + public const nint m_nOutControlPointNumber = 0x1B4; // int32 + public const nint m_nOutVectorField = 0x1B8; // int32 + public const nint m_nField = 0x1BC; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C0; // float32 + public const nint m_flInputMax = 0x1C4; // float32 + public const nint m_flOutputMin = 0x1C8; // float32 + public const nint m_flOutputMax = 0x1CC; // float32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RampCPLinearRandom { + public const nint m_nOutControlPointNumber = 0x1B4; // int32 + public const nint m_vecRateMin = 0x1B8; // Vector + public const nint m_vecRateMax = 0x1C4; // Vector + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetParentControlPointsToChildCP { + public const nint m_nChildGroupID = 0x1B4; // int32 + public const nint m_nChildControlPoint = 0x1B8; // int32 + public const nint m_nNumControlPoints = 0x1BC; // int32 + public const nint m_nFirstSourcePoint = 0x1C0; // int32 + public const nint m_bSetOrientation = 0x1C4; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetVariable { + public const nint m_variableReference = 0x1B8; // CParticleVariableRef + public const nint m_transformInput = 0x1F8; // CParticleTransformInput + public const nint m_positionOffset = 0x258; // Vector + public const nint m_rotationOffset = 0x264; // QAngle + public const nint m_vecInput = 0x270; // CParticleCollectionVecInput + public const nint m_floatInput = 0x8A0; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointPositions { + public const nint m_bUseWorldLocation = 0x1B1; // bool + public const nint m_bOrient = 0x1B2; // bool + public const nint m_bSetOnce = 0x1B3; // bool + public const nint m_nCP1 = 0x1B4; // int32 + public const nint m_nCP2 = 0x1B8; // int32 + public const nint m_nCP3 = 0x1BC; // int32 + public const nint m_nCP4 = 0x1C0; // int32 + public const nint m_vecCP1Pos = 0x1C4; // Vector + public const nint m_vecCP2Pos = 0x1D0; // Vector + public const nint m_vecCP3Pos = 0x1DC; // Vector + public const nint m_vecCP4Pos = 0x1E8; // Vector + public const nint m_nHeadLocation = 0x1F4; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetSingleControlPointPosition { + public const nint m_bSetOnce = 0x1B1; // bool + public const nint m_nCP1 = 0x1B4; // int32 + public const nint m_vecCP1Pos = 0x1B8; // CParticleCollectionVecInput + public const nint m_transformInput = 0x7E8; // CParticleTransformInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointPositionToRandomActiveCP { + public const nint m_nCP1 = 0x1B4; // int32 + public const nint m_nHeadLocationMin = 0x1B8; // int32 + public const nint m_nHeadLocationMax = 0x1BC; // int32 + public const nint m_flResetRate = 0x1C0; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetRandomControlPointPosition { + public const nint m_bUseWorldLocation = 0x1B1; // bool + public const nint m_bOrient = 0x1B2; // bool + public const nint m_nCP1 = 0x1B4; // int32 + public const nint m_nHeadLocation = 0x1B8; // int32 + public const nint m_flReRandomRate = 0x1C0; // CParticleCollectionFloatInput + public const nint m_vecCPMinPos = 0x310; // Vector + public const nint m_vecCPMaxPos = 0x31C; // Vector + public const nint m_flInterpolation = 0x328; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointOrientation { + public const nint m_bUseWorldLocation = 0x1B1; // bool + public const nint m_bRandomize = 0x1B3; // bool + public const nint m_bSetOnce = 0x1B4; // bool + public const nint m_nCP = 0x1B8; // int32 + public const nint m_nHeadLocation = 0x1BC; // int32 + public const nint m_vecRotation = 0x1C0; // QAngle + public const nint m_vecRotationB = 0x1CC; // QAngle + public const nint m_flInterpolation = 0x1D8; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointFromObjectScale { + public const nint m_nCPInput = 0x1B4; // int32 + public const nint m_nCPOutput = 0x1B8; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_DistanceBetweenCPsToCP { + public const nint m_nStartCP = 0x1B4; // int32 + public const nint m_nEndCP = 0x1B8; // int32 + public const nint m_nOutputCP = 0x1BC; // int32 + public const nint m_nOutputCPField = 0x1C0; // int32 + public const nint m_bSetOnce = 0x1C4; // bool + public const nint m_flInputMin = 0x1C8; // float32 + public const nint m_flInputMax = 0x1CC; // float32 + public const nint m_flOutputMin = 0x1D0; // float32 + public const nint m_flOutputMax = 0x1D4; // float32 + public const nint m_flMaxTraceLength = 0x1D8; // float32 + public const nint m_flLOSScale = 0x1DC; // float32 + public const nint m_bLOS = 0x1E0; // bool + public const nint m_CollisionGroupName = 0x1E1; // char[128] + public const nint m_nTraceSet = 0x264; // ParticleTraceSet_t + public const nint m_nSetParent = 0x268; // ParticleParentSetMode_t + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointToPlayer { + public const nint m_nCP1 = 0x1B4; // int32 + public const nint m_vecCP1Pos = 0x1B8; // Vector + public const nint m_bOrientToEyes = 0x1C4; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointToHand { + public const nint m_nCP1 = 0x1B4; // int32 + public const nint m_nHand = 0x1B8; // int32 + public const nint m_vecCP1Pos = 0x1BC; // Vector + public const nint m_bOrientToHand = 0x1C8; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointToHMD { + public const nint m_nCP1 = 0x1B4; // int32 + public const nint m_vecCP1Pos = 0x1B8; // Vector + public const nint m_bOrientToHMD = 0x1C4; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointPositionToTimeOfDayValue { + public const nint m_nControlPointNumber = 0x1B4; // int32 + public const nint m_pszTimeOfDayParameter = 0x1B8; // char[128] + public const nint m_vecDefaultValue = 0x238; // Vector + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointToCenter { + public const nint m_nCP1 = 0x1B4; // int32 + public const nint m_vecCP1Pos = 0x1B8; // Vector + public const nint m_nSetParent = 0x1C4; // ParticleParentSetMode_t + } + // Parent: CParticleFunctionPreEmission + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointToCPVelocity { + public const nint m_nCPInput = 0x1B4; // int32 + public const nint m_nCPOutputVel = 0x1B8; // int32 + public const nint m_bNormalize = 0x1BC; // bool + public const nint m_nCPOutputMag = 0x1C0; // int32 + public const nint m_nCPField = 0x1C4; // int32 + public const nint m_vecComparisonVelocity = 0x1C8; // CParticleCollectionVecInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointOrientationToCPVelocity { + public const nint m_nCPInput = 0x1B4; // int32 + public const nint m_nCPOutput = 0x1B8; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_StopAfterCPDuration { + public const nint m_flDuration = 0x1B8; // CParticleCollectionFloatInput + public const nint m_bDestroyImmediately = 0x308; // bool + public const nint m_bPlayEndCap = 0x309; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointRotation { + public const nint m_vecRotAxis = 0x1B8; // CParticleCollectionVecInput + public const nint m_flRotRate = 0x7E8; // CParticleCollectionFloatInput + public const nint m_nCP = 0x938; // int32 + public const nint m_nLocalCP = 0x93C; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapCPtoCP { + public const nint m_nInputControlPoint = 0x1B4; // int32 + public const nint m_nOutputControlPoint = 0x1B8; // int32 + public const nint m_nInputField = 0x1BC; // int32 + public const nint m_nOutputField = 0x1C0; // int32 + public const nint m_flInputMin = 0x1C4; // float32 + public const nint m_flInputMax = 0x1C8; // float32 + public const nint m_flOutputMin = 0x1CC; // float32 + public const nint m_flOutputMax = 0x1D0; // float32 + public const nint m_bDerivative = 0x1D4; // bool + public const nint m_flInterpRate = 0x1D8; // float32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_HSVShiftToCP { + public const nint m_nColorCP = 0x1B4; // int32 + public const nint m_nColorGemEnableCP = 0x1B8; // int32 + public const nint m_nOutputCP = 0x1BC; // int32 + public const nint m_DefaultHSVColor = 0x1C0; // Color + } + // Parent: CParticleFunctionPreEmission + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointToImpactPoint { + public const nint m_nCPOut = 0x1B4; // int32 + public const nint m_nCPIn = 0x1B8; // int32 + public const nint m_flUpdateRate = 0x1BC; // float32 + public const nint m_flTraceLength = 0x1C0; // CParticleCollectionFloatInput + public const nint m_flStartOffset = 0x310; // float32 + public const nint m_flOffset = 0x314; // float32 + public const nint m_vecTraceDir = 0x318; // Vector + public const nint m_CollisionGroupName = 0x324; // char[128] + public const nint m_nTraceSet = 0x3A4; // ParticleTraceSet_t + public const nint m_bSetToEndpoint = 0x3A8; // bool + public const nint m_bTraceToClosestSurface = 0x3A9; // bool + public const nint m_bIncludeWater = 0x3AA; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetCPOrientationToPointAtCP { + public const nint m_nInputCP = 0x1B4; // int32 + public const nint m_nOutputCP = 0x1B8; // int32 + public const nint m_flInterpolation = 0x1C0; // CParticleCollectionFloatInput + public const nint m_b2DOrientation = 0x310; // bool + public const nint m_bAvoidSingularity = 0x311; // bool + public const nint m_bPointAway = 0x312; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_EnableChildrenFromParentParticleCount { + public const nint m_nChildGroupID = 0x1B4; // int32 + public const nint m_nFirstChild = 0x1B8; // int32 + public const nint m_nNumChildrenToEnable = 0x1C0; // CParticleCollectionFloatInput + public const nint m_bDisableChildren = 0x310; // bool + public const nint m_bPlayEndcapOnStop = 0x311; // bool + public const nint m_bDestroyImmediately = 0x312; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SelectivelyEnableChildren { + public const nint m_nChildGroupID = 0x1B8; // CParticleCollectionFloatInput + public const nint m_nFirstChild = 0x308; // CParticleCollectionFloatInput + public const nint m_nNumChildrenToEnable = 0x458; // CParticleCollectionFloatInput + public const nint m_bPlayEndcapOnStop = 0x5A8; // bool + public const nint m_bDestroyImmediately = 0x5A9; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_PlayEndCapWhenFinished { + public const nint m_bFireOnEmissionEnd = 0x1B1; // bool + public const nint m_bIncludeChildren = 0x1B2; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ForceControlPointStub { + public const nint m_ControlPoint = 0x1B4; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_DriveCPFromGlobalSoundFloat { + public const nint m_nOutputControlPoint = 0x1B4; // int32 + public const nint m_nOutputField = 0x1B8; // int32 + public const nint m_flInputMin = 0x1BC; // float32 + public const nint m_flInputMax = 0x1C0; // float32 + public const nint m_flOutputMin = 0x1C4; // float32 + public const nint m_flOutputMax = 0x1C8; // float32 + public const nint m_StackName = 0x1D0; // CUtlString + public const nint m_OperatorName = 0x1D8; // CUtlString + public const nint m_FieldName = 0x1E0; // CUtlString + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointFieldToWater { + public const nint m_nSourceCP = 0x1B4; // int32 + public const nint m_nDestCP = 0x1B8; // int32 + public const nint m_nCPField = 0x1BC; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointToWaterSurface { + public const nint m_nSourceCP = 0x1B4; // int32 + public const nint m_nDestCP = 0x1B8; // int32 + public const nint m_nFlowCP = 0x1BC; // int32 + public const nint m_nActiveCP = 0x1C0; // int32 + public const nint m_nActiveCPField = 0x1C4; // int32 + public const nint m_flRetestRate = 0x1C8; // CParticleCollectionFloatInput + public const nint m_bAdaptiveThreshold = 0x318; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RepeatedTriggerChildGroup { + public const nint m_nChildGroupID = 0x1B4; // int32 + public const nint m_flClusterRefireTime = 0x1B8; // CParticleCollectionFloatInput + public const nint m_flClusterSize = 0x308; // CParticleCollectionFloatInput + public const nint m_flClusterCooldown = 0x458; // CParticleCollectionFloatInput + public const nint m_bLimitChildCount = 0x5A8; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ChooseRandomChildrenInGroup { + public const nint m_nChildGroupID = 0x1B4; // int32 + public const nint m_flNumberOfChildren = 0x1B8; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetSimulationRate { + public const nint m_flSimulationScale = 0x1B8; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ControlPointToRadialScreenSpace { + public const nint m_nCPIn = 0x1B4; // int32 + public const nint m_vecCP1Pos = 0x1B8; // Vector + public const nint m_nCPOut = 0x1C4; // int32 + public const nint m_nCPOutField = 0x1C8; // int32 + public const nint m_nCPSSPosOut = 0x1CC; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_LightningSnapshotGenerator { + public const nint m_nCPSnapshot = 0x1B4; // int32 + public const nint m_nCPStartPnt = 0x1B8; // int32 + public const nint m_nCPEndPnt = 0x1BC; // int32 + public const nint m_flSegments = 0x1C0; // CParticleCollectionFloatInput + public const nint m_flOffset = 0x310; // CParticleCollectionFloatInput + public const nint m_flOffsetDecay = 0x460; // CParticleCollectionFloatInput + public const nint m_flRecalcRate = 0x5B0; // CParticleCollectionFloatInput + public const nint m_flUVScale = 0x700; // CParticleCollectionFloatInput + public const nint m_flUVOffset = 0x850; // CParticleCollectionFloatInput + public const nint m_flSplitRate = 0x9A0; // CParticleCollectionFloatInput + public const nint m_flBranchTwist = 0xAF0; // CParticleCollectionFloatInput + public const nint m_nBranchBehavior = 0xC40; // ParticleLightnintBranchBehavior_t + public const nint m_flRadiusStart = 0xC48; // CParticleCollectionFloatInput + public const nint m_flRadiusEnd = 0xD98; // CParticleCollectionFloatInput + public const nint m_flDedicatedPool = 0xEE8; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapExternalWindToCP { + public const nint m_nCP = 0x1B4; // int32 + public const nint m_nCPOutput = 0x1B8; // int32 + public const nint m_vecScale = 0x1C0; // CParticleCollectionVecInput + public const nint m_bSetMagnitude = 0x7F0; // bool + public const nint m_nOutVectorField = 0x7F4; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetGravityToCP { + public const nint m_nCPInput = 0x1B4; // int32 + public const nint m_nCPOutput = 0x1B8; // int32 + public const nint m_flScale = 0x1C0; // CParticleCollectionFloatInput + public const nint m_bSetOrientation = 0x310; // bool + public const nint m_bSetZDown = 0x311; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_QuantizeCPComponent { + public const nint m_flInputValue = 0x1B8; // CParticleCollectionFloatInput + public const nint m_nCPOutput = 0x308; // int32 + public const nint m_nOutVectorField = 0x30C; // int32 + public const nint m_flQuantizeValue = 0x310; // CParticleCollectionFloatInput + } + // Parent: CBaseRendererSource2 + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CBaseTrailRenderer { + public const nint m_nOrientationType = 0x2638; // ParticleOrientationChoiceList_t + public const nint m_nOrientationControlPoint = 0x263C; // int32 + public const nint m_flMinSize = 0x2640; // float32 + public const nint m_flMaxSize = 0x2644; // float32 + public const nint m_flStartFadeSize = 0x2648; // CParticleCollectionRendererFloatInput + public const nint m_flEndFadeSize = 0x2798; // CParticleCollectionRendererFloatInput + public const nint m_bClampV = 0x28E8; // bool + } + // Parent: CBaseTrailRenderer + // Fields count: 20 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderTrails { + public const nint m_bEnableFadingAndClamping = 0x28E9; // bool + public const nint m_flStartFadeDot = 0x28EC; // float32 + public const nint m_flEndFadeDot = 0x28F0; // float32 + public const nint m_nPrevPntSource = 0x28F4; // ParticleAttributeIndex_t + public const nint m_flMaxLength = 0x28F8; // float32 + public const nint m_flMinLength = 0x28FC; // float32 + public const nint m_bIgnoreDT = 0x2900; // bool + public const nint m_flConstrainRadiusToLengthRatio = 0x2904; // float32 + public const nint m_flLengthScale = 0x2908; // float32 + public const nint m_flLengthFadeInTime = 0x290C; // float32 + public const nint m_flRadiusHeadTaper = 0x2910; // CPerParticleFloatInput + public const nint m_vecHeadColorScale = 0x2A60; // CParticleCollectionVecInput + public const nint m_flHeadAlphaScale = 0x3090; // CPerParticleFloatInput + public const nint m_flRadiusTaper = 0x31E0; // CPerParticleFloatInput + public const nint m_vecTailColorScale = 0x3330; // CParticleCollectionVecInput + public const nint m_flTailAlphaScale = 0x3960; // CPerParticleFloatInput + public const nint m_nHorizCropField = 0x3AB0; // ParticleAttributeIndex_t + public const nint m_nVertCropField = 0x3AB4; // ParticleAttributeIndex_t + public const nint m_flForwardShift = 0x3AB8; // float32 + public const nint m_bFlipUVBasedOnPitchYaw = 0x3ABC; // bool + } + // Parent: CBaseRendererSource2 + // Fields count: 30 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderRopes { + public const nint m_bEnableFadingAndClamping = 0x2638; // bool + public const nint m_flMinSize = 0x263C; // float32 + public const nint m_flMaxSize = 0x2640; // float32 + public const nint m_flStartFadeSize = 0x2644; // float32 + public const nint m_flEndFadeSize = 0x2648; // float32 + public const nint m_flStartFadeDot = 0x264C; // float32 + public const nint m_flEndFadeDot = 0x2650; // float32 + public const nint m_flRadiusTaper = 0x2654; // float32 + public const nint m_nMinTesselation = 0x2658; // int32 + public const nint m_nMaxTesselation = 0x265C; // int32 + public const nint m_flTessScale = 0x2660; // float32 + public const nint m_flTextureVWorldSize = 0x2668; // CParticleCollectionRendererFloatInput + public const nint m_flTextureVScrollRate = 0x27B8; // CParticleCollectionRendererFloatInput + public const nint m_flTextureVOffset = 0x2908; // CParticleCollectionRendererFloatInput + public const nint m_nTextureVParamsCP = 0x2A58; // int32 + public const nint m_bClampV = 0x2A5C; // bool + public const nint m_nScaleCP1 = 0x2A60; // int32 + public const nint m_nScaleCP2 = 0x2A64; // int32 + public const nint m_flScaleVSizeByControlPointDistance = 0x2A68; // float32 + public const nint m_flScaleVScrollByControlPointDistance = 0x2A6C; // float32 + public const nint m_flScaleVOffsetByControlPointDistance = 0x2A70; // float32 + public const nint m_bUseScalarForTextureCoordinate = 0x2A75; // bool + public const nint m_nScalarFieldForTextureCoordinate = 0x2A78; // ParticleAttributeIndex_t + public const nint m_flScalarAttributeTextureCoordScale = 0x2A7C; // float32 + public const nint m_bReverseOrder = 0x2A80; // bool + public const nint m_bClosedLoop = 0x2A81; // bool + public const nint m_nOrientationType = 0x2A84; // ParticleOrientationChoiceList_t + public const nint m_nVectorFieldForOrientation = 0x2A88; // ParticleAttributeIndex_t + public const nint m_bDrawAsOpaque = 0x2A8C; // bool + public const nint m_bGenerateNormals = 0x2A8D; // bool + } + // Parent: CParticleFunctionRenderer + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderAsModels { + public const nint m_ModelList = 0x1F8; // CUtlVector + public const nint m_flModelScale = 0x214; // float32 + public const nint m_bFitToModelSize = 0x218; // bool + public const nint m_bNonUniformScaling = 0x219; // bool + public const nint m_nXAxisScalingAttribute = 0x21C; // ParticleAttributeIndex_t + public const nint m_nYAxisScalingAttribute = 0x220; // ParticleAttributeIndex_t + public const nint m_nZAxisScalingAttribute = 0x224; // ParticleAttributeIndex_t + public const nint m_nSizeCullBloat = 0x228; // int32 + } + // Parent: CParticleFunctionRenderer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderBlobs { + public const nint m_cubeWidth = 0x1F8; // CParticleCollectionRendererFloatInput + public const nint m_cutoffRadius = 0x348; // CParticleCollectionRendererFloatInput + public const nint m_renderRadius = 0x498; // CParticleCollectionRendererFloatInput + public const nint m_nScaleCP = 0x5E8; // int32 + public const nint m_MaterialVars = 0x5F0; // CUtlVector + public const nint m_hMaterial = 0x620; // CStrongHandle + } + // Parent: CParticleFunctionRenderer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderGpuImplicit { + public const nint m_bUsePerParticleRadius = 0x1F6; // bool + public const nint m_fGridSize = 0x1F8; // CParticleCollectionRendererFloatInput + public const nint m_fRadiusScale = 0x348; // CParticleCollectionRendererFloatInput + public const nint m_fIsosurfaceThreshold = 0x498; // CParticleCollectionRendererFloatInput + public const nint m_nScaleCP = 0x5E8; // int32 + public const nint m_hMaterial = 0x5F0; // CStrongHandle + } + // Parent: CParticleFunctionRenderer + // Fields count: 54 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderModels { + public const nint m_bOnlyRenderInEffectsBloomPass = 0x1F6; // bool + public const nint m_bOnlyRenderInEffectsWaterPass = 0x1F7; // bool + public const nint m_bUseMixedResolutionRendering = 0x1F8; // bool + public const nint m_bOnlyRenderInEffecsGameOverlay = 0x1F9; // bool + public const nint m_ModelList = 0x200; // CUtlVector + public const nint m_nBodyGroupField = 0x21C; // ParticleAttributeIndex_t + public const nint m_nSubModelField = 0x220; // ParticleAttributeIndex_t + public const nint m_bIgnoreNormal = 0x224; // bool + public const nint m_bOrientZ = 0x225; // bool + public const nint m_bCenterOffset = 0x226; // bool + public const nint m_vecLocalOffset = 0x228; // CPerParticleVecInput + public const nint m_vecLocalRotation = 0x858; // CPerParticleVecInput + public const nint m_bIgnoreRadius = 0xE88; // bool + public const nint m_nModelScaleCP = 0xE8C; // int32 + public const nint m_vecComponentScale = 0xE90; // CPerParticleVecInput + public const nint m_bLocalScale = 0x14C0; // bool + public const nint m_nSizeCullBloat = 0x14C4; // int32 + public const nint m_bAnimated = 0x14C8; // bool + public const nint m_flAnimationRate = 0x14D0; // CPerParticleFloatInput + public const nint m_bScaleAnimationRate = 0x1620; // bool + public const nint m_bForceLoopingAnimation = 0x1621; // bool + public const nint m_bResetAnimOnStop = 0x1622; // bool + public const nint m_bManualAnimFrame = 0x1623; // bool + public const nint m_nAnimationScaleField = 0x1624; // ParticleAttributeIndex_t + public const nint m_nAnimationField = 0x1628; // ParticleAttributeIndex_t + public const nint m_nManualFrameField = 0x162C; // ParticleAttributeIndex_t + public const nint m_ActivityName = 0x1630; // char[256] + public const nint m_SequenceName = 0x1730; // char[256] + public const nint m_bEnableClothSimulation = 0x1830; // bool + public const nint m_hOverrideMaterial = 0x1838; // CStrongHandle + public const nint m_bOverrideTranslucentMaterials = 0x1840; // bool + public const nint m_nSkin = 0x1848; // CPerParticleFloatInput + public const nint m_MaterialVars = 0x1998; // CUtlVector + public const nint m_flManualModelSelection = 0x19B0; // CPerParticleFloatInput + public const nint m_modelInput = 0x1B00; // CParticleModelInput + public const nint m_nLOD = 0x1B58; // int32 + public const nint m_EconSlotName = 0x1B5C; // char[256] + public const nint m_bOriginalModel = 0x1C5C; // bool + public const nint m_bSuppressTint = 0x1C5D; // bool + public const nint m_bUseRawMeshGroup = 0x1C5E; // bool + public const nint m_bDisableShadows = 0x1C5F; // bool + public const nint m_bDisableDepthPrepass = 0x1C60; // bool + public const nint m_bAcceptsDecals = 0x1C61; // bool + public const nint m_bForceDrawInterlevedWithSiblings = 0x1C62; // bool + public const nint m_bDoNotDrawInParticlePass = 0x1C63; // bool + public const nint m_bUseFastModelCollectionRenderPath = 0x1C64; // bool + public const nint m_bAllowApproximateTransforms = 0x1C65; // bool + public const nint m_szRenderAttribute = 0x1C66; // char[4096] + public const nint m_flRadiusScale = 0x2C68; // CParticleCollectionFloatInput + public const nint m_flAlphaScale = 0x2DB8; // CParticleCollectionFloatInput + public const nint m_flRollScale = 0x2F08; // CParticleCollectionFloatInput + public const nint m_nAlpha2Field = 0x3058; // ParticleAttributeIndex_t + public const nint m_vecColorScale = 0x3060; // CParticleCollectionVecInput + public const nint m_nColorBlendType = 0x3690; // ParticleColorBlendType_t + } + // Parent: CParticleFunctionRenderer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderSimpleModelCollection { + public const nint m_bCenterOffset = 0x1F6; // bool + public const nint m_modelInput = 0x1F8; // CParticleModelInput + public const nint m_nLOD = 0x250; // int32 + public const nint m_bDisableShadows = 0x254; // bool + public const nint m_bAcceptsDecals = 0x255; // bool + } + // Parent: CParticleFunctionRenderer + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderMaterialProxy { + public const nint m_nMaterialControlPoint = 0x1F8; // int32 + public const nint m_nProxyType = 0x1FC; // MaterialProxyType_t + public const nint m_MaterialVars = 0x200; // CUtlVector + public const nint m_hOverrideMaterial = 0x218; // CStrongHandle + public const nint m_flMaterialOverrideEnabled = 0x220; // CParticleCollectionFloatInput + public const nint m_vecColorScale = 0x370; // CParticleCollectionVecInput + public const nint m_flAlpha = 0x9A0; // CPerParticleFloatInput + public const nint m_nColorBlendType = 0xAF0; // ParticleColorBlendType_t + } + // Parent: CParticleFunctionRenderer + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderProjected { + public const nint m_bProjectCharacter = 0x1F6; // bool + public const nint m_bProjectWorld = 0x1F7; // bool + public const nint m_bProjectWater = 0x1F8; // bool + public const nint m_bFlipHorizontal = 0x1F9; // bool + public const nint m_bEnableProjectedDepthControls = 0x1FA; // bool + public const nint m_flMinProjectionDepth = 0x1FC; // float32 + public const nint m_flMaxProjectionDepth = 0x200; // float32 + public const nint m_vecProjectedMaterials = 0x208; // CUtlVector + public const nint m_flMaterialSelection = 0x220; // CPerParticleFloatInput + public const nint m_flAnimationTimeScale = 0x370; // float32 + public const nint m_bOrientToNormal = 0x374; // bool + public const nint m_MaterialVars = 0x378; // CUtlVector + } + // Parent: CParticleFunctionRenderer + // Fields count: 16 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderDeferredLight { + public const nint m_bUseAlphaTestWindow = 0x1F6; // bool + public const nint m_bUseTexture = 0x1F7; // bool + public const nint m_flRadiusScale = 0x1F8; // float32 + public const nint m_flAlphaScale = 0x1FC; // float32 + public const nint m_nAlpha2Field = 0x200; // ParticleAttributeIndex_t + public const nint m_vecColorScale = 0x208; // CParticleCollectionVecInput + public const nint m_nColorBlendType = 0x838; // ParticleColorBlendType_t + public const nint m_flLightDistance = 0x83C; // float32 + public const nint m_flStartFalloff = 0x840; // float32 + public const nint m_flDistanceFalloff = 0x844; // float32 + public const nint m_flSpotFoV = 0x848; // float32 + public const nint m_nAlphaTestPointField = 0x84C; // ParticleAttributeIndex_t + public const nint m_nAlphaTestRangeField = 0x850; // ParticleAttributeIndex_t + public const nint m_nAlphaTestSharpnessField = 0x854; // ParticleAttributeIndex_t + public const nint m_hTexture = 0x858; // CStrongHandle + public const nint m_nHSVShiftControlPoint = 0x860; // int32 + } + // Parent: CParticleFunctionRenderer + // Fields count: 29 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderStandardLight { + public const nint m_nLightType = 0x1F8; // ParticleLightTypeChoiceList_t + public const nint m_vecColorScale = 0x200; // CParticleCollectionVecInput + public const nint m_nColorBlendType = 0x830; // ParticleColorBlendType_t + public const nint m_flIntensity = 0x838; // CParticleCollectionFloatInput + public const nint m_bCastShadows = 0x988; // bool + public const nint m_flTheta = 0x990; // CParticleCollectionFloatInput + public const nint m_flPhi = 0xAE0; // CParticleCollectionFloatInput + public const nint m_flRadiusMultiplier = 0xC30; // CParticleCollectionFloatInput + public const nint m_nAttenuationStyle = 0xD80; // StandardLightingAttenuationStyle_t + public const nint m_flFalloffLinearity = 0xD88; // CParticleCollectionFloatInput + public const nint m_flFiftyPercentFalloff = 0xED8; // CParticleCollectionFloatInput + public const nint m_flZeroPercentFalloff = 0x1028; // CParticleCollectionFloatInput + public const nint m_bRenderDiffuse = 0x1178; // bool + public const nint m_bRenderSpecular = 0x1179; // bool + public const nint m_lightCookie = 0x1180; // CUtlString + public const nint m_nPriority = 0x1188; // int32 + public const nint m_nFogLightingMode = 0x118C; // ParticleLightFogLightingMode_t + public const nint m_flFogContribution = 0x1190; // CParticleCollectionRendererFloatInput + public const nint m_nCapsuleLightBehavior = 0x12E0; // ParticleLightBehaviorChoiceList_t + public const nint m_flCapsuleLength = 0x12E4; // float32 + public const nint m_bReverseOrder = 0x12E8; // bool + public const nint m_bClosedLoop = 0x12E9; // bool + public const nint m_nPrevPntSource = 0x12EC; // ParticleAttributeIndex_t + public const nint m_flMaxLength = 0x12F0; // float32 + public const nint m_flMinLength = 0x12F4; // float32 + public const nint m_bIgnoreDT = 0x12F8; // bool + public const nint m_flConstrainRadiusToLengthRatio = 0x12FC; // float32 + public const nint m_flLengthScale = 0x1300; // float32 + public const nint m_flLengthFadeInTime = 0x1304; // float32 + } + // Parent: CParticleFunctionRenderer + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderOmni2Light { + public const nint m_nLightType = 0x1F8; // ParticleOmni2LightTypeChoiceList_t + public const nint m_vColorBlend = 0x200; // CParticleCollectionVecInput + public const nint m_nColorBlendType = 0x830; // ParticleColorBlendType_t + public const nint m_nBrightnessUnit = 0x834; // ParticleLightUnitChoiceList_t + public const nint m_flBrightnessLumens = 0x838; // CPerParticleFloatInput + public const nint m_flBrightnessCandelas = 0x988; // CPerParticleFloatInput + public const nint m_bCastShadows = 0xAD8; // bool + public const nint m_flLuminaireRadius = 0xAE0; // CPerParticleFloatInput + public const nint m_flSkirt = 0xC30; // CPerParticleFloatInput + public const nint m_flRange = 0xD80; // CPerParticleFloatInput + public const nint m_flInnerConeAngle = 0xED0; // CPerParticleFloatInput + public const nint m_flOuterConeAngle = 0x1020; // CPerParticleFloatInput + public const nint m_hLightCookie = 0x1170; // CStrongHandle + public const nint m_bSphericalCookie = 0x1178; // bool + } + // Parent: CParticleFunctionRenderer + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderLightBeam { + public const nint m_vColorBlend = 0x1F8; // CParticleCollectionVecInput + public const nint m_nColorBlendType = 0x828; // ParticleColorBlendType_t + public const nint m_flBrightnessLumensPerMeter = 0x830; // CParticleCollectionFloatInput + public const nint m_bCastShadows = 0x980; // bool + public const nint m_flSkirt = 0x988; // CParticleCollectionFloatInput + public const nint m_flRange = 0xAD8; // CParticleCollectionFloatInput + public const nint m_flThickness = 0xC28; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionRenderer + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_Callback { + } + // Parent: CParticleFunctionRenderer + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderScreenShake { + public const nint m_flDurationScale = 0x1F8; // float32 + public const nint m_flRadiusScale = 0x1FC; // float32 + public const nint m_flFrequencyScale = 0x200; // float32 + public const nint m_flAmplitudeScale = 0x204; // float32 + public const nint m_nRadiusField = 0x208; // ParticleAttributeIndex_t + public const nint m_nDurationField = 0x20C; // ParticleAttributeIndex_t + public const nint m_nFrequencyField = 0x210; // ParticleAttributeIndex_t + public const nint m_nAmplitudeField = 0x214; // ParticleAttributeIndex_t + public const nint m_nFilterCP = 0x218; // int32 + } + // Parent: CParticleFunctionRenderer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderTonemapController { + public const nint m_flTonemapLevel = 0x1F8; // float32 + public const nint m_flTonemapWeight = 0x1FC; // float32 + public const nint m_nTonemapLevelField = 0x200; // ParticleAttributeIndex_t + public const nint m_nTonemapWeightField = 0x204; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionRenderer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderPostProcessing { + public const nint m_flPostProcessStrength = 0x1F8; // CPerParticleFloatInput + public const nint m_hPostTexture = 0x348; // CStrongHandle + public const nint m_nPriority = 0x350; // ParticlePostProcessPriorityGroup_t + } + // Parent: CParticleFunctionRenderer + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderSound { + public const nint m_flDurationScale = 0x1F8; // float32 + public const nint m_flSndLvlScale = 0x1FC; // float32 + public const nint m_flPitchScale = 0x200; // float32 + public const nint m_flVolumeScale = 0x204; // float32 + public const nint m_nSndLvlField = 0x208; // ParticleAttributeIndex_t + public const nint m_nDurationField = 0x20C; // ParticleAttributeIndex_t + public const nint m_nPitchField = 0x210; // ParticleAttributeIndex_t + public const nint m_nVolumeField = 0x214; // ParticleAttributeIndex_t + public const nint m_nChannel = 0x218; // int32 + public const nint m_nCPReference = 0x21C; // int32 + public const nint m_pszSoundName = 0x220; // char[256] + public const nint m_bSuppressStopSoundEvent = 0x320; // bool + } + // Parent: CParticleFunctionRenderer + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderStatusEffect { + public const nint m_pTextureColorWarp = 0x1F8; // CStrongHandle + public const nint m_pTextureDetail2 = 0x200; // CStrongHandle + public const nint m_pTextureDiffuseWarp = 0x208; // CStrongHandle + public const nint m_pTextureFresnelColorWarp = 0x210; // CStrongHandle + public const nint m_pTextureFresnelWarp = 0x218; // CStrongHandle + public const nint m_pTextureSpecularWarp = 0x220; // CStrongHandle + public const nint m_pTextureEnvMap = 0x228; // CStrongHandle + } + // Parent: CParticleFunctionRenderer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderStatusEffectCitadel { + public const nint m_pTextureColorWarp = 0x1F8; // CStrongHandle + public const nint m_pTextureNormal = 0x200; // CStrongHandle + public const nint m_pTextureMetalness = 0x208; // CStrongHandle + public const nint m_pTextureRoughness = 0x210; // CStrongHandle + public const nint m_pTextureSelfIllum = 0x218; // CStrongHandle + public const nint m_pTextureDetail = 0x220; // CStrongHandle + } + // Parent: CParticleFunctionRenderer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderFlattenGrass { + public const nint m_flFlattenStrength = 0x1F8; // float32 + public const nint m_nStrengthFieldOverride = 0x1FC; // ParticleAttributeIndex_t + public const nint m_flRadiusScale = 0x200; // float32 + } + // Parent: CParticleFunctionRenderer + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderTreeShake { + public const nint m_flPeakStrength = 0x1F8; // float32 + public const nint m_nPeakStrengthFieldOverride = 0x1FC; // ParticleAttributeIndex_t + public const nint m_flRadius = 0x200; // float32 + public const nint m_nRadiusFieldOverride = 0x204; // ParticleAttributeIndex_t + public const nint m_flShakeDuration = 0x208; // float32 + public const nint m_flTransitionTime = 0x20C; // float32 + public const nint m_flTwistAmount = 0x210; // float32 + public const nint m_flRadialAmount = 0x214; // float32 + public const nint m_flControlPointOrientationAmount = 0x218; // float32 + public const nint m_nControlPointForLinearDirection = 0x21C; // int32 + } + // Parent: CParticleFunctionRenderer + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderText { + public const nint m_OutlineColor = 0x1F6; // Color + public const nint m_DefaultText = 0x200; // CUtlString + } + // Parent: CParticleFunctionRenderer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderVRHapticEvent { + public const nint m_nHand = 0x1F8; // ParticleVRHandChoiceList_t + public const nint m_nOutputHandCP = 0x1FC; // int32 + public const nint m_nOutputField = 0x200; // int32 + public const nint m_flAmplitude = 0x208; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapSDFDistanceToScalarAttribute { + public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + public const nint m_nVectorFieldInput = 0x1B4; // ParticleAttributeIndex_t + public const nint m_flMinDistance = 0x1B8; // CParticleCollectionFloatInput + public const nint m_flMaxDistance = 0x308; // CParticleCollectionFloatInput + public const nint m_flValueBelowMin = 0x458; // CParticleCollectionFloatInput + public const nint m_flValueAtMin = 0x5A8; // CParticleCollectionFloatInput + public const nint m_flValueAtMax = 0x6F8; // CParticleCollectionFloatInput + public const nint m_flValueAboveMax = 0x848; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapSDFDistanceToVectorAttribute { + public const nint m_nVectorFieldOutput = 0x1B0; // ParticleAttributeIndex_t + public const nint m_nVectorFieldInput = 0x1B4; // ParticleAttributeIndex_t + public const nint m_flMinDistance = 0x1B8; // CParticleCollectionFloatInput + public const nint m_flMaxDistance = 0x308; // CParticleCollectionFloatInput + public const nint m_vValueBelowMin = 0x458; // Vector + public const nint m_vValueAtMin = 0x464; // Vector + public const nint m_vValueAtMax = 0x470; // Vector + public const nint m_vValueAboveMax = 0x47C; // Vector + } + // Parent: CParticleFunctionForce + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SDFForce { + public const nint m_flForceScale = 0x1BC; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapSDFGradientToVectorAttribute { + public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SDFLighting { + public const nint m_vLightingDir = 0x1B0; // Vector + public const nint m_vTint_0 = 0x1BC; // Vector + public const nint m_vTint_1 = 0x1C8; // Vector + } + // Parent: CParticleFunctionConstraint + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SDFConstraint { + public const nint m_flMinDist = 0x1B0; // CParticleCollectionFloatInput + public const nint m_flMaxDist = 0x300; // CParticleCollectionFloatInput + public const nint m_nMaxIterations = 0x450; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ParticlePhysics { + public const nint m_Gravity = 0x1B0; // CParticleCollectionVecInput + public const nint m_fDrag = 0x7E0; // CParticleCollectionFloatInput + public const nint m_nMaxConstraintPasses = 0x930; // int32 + } + } +} diff --git a/output/linux/libparticles.so.hpp b/output/linux/libparticles.so.hpp new file mode 100644 index 0000000..a308ec6 --- /dev/null +++ b/output/linux/libparticles.so.hpp @@ -0,0 +1,5617 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:16:02.890657436 UTC + +#pragma once + +#include + +namespace cs2_dumper { + namespace schemas { + // Module: libparticles.so + // Classes count: 424 + // Enums count: 0 + namespace libparticles { + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CParticleInput { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyCustomEditor + namespace CPerParticleFloatInput { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyCustomEditor + namespace CParticleCollectionFloatInput { + } + // Parent: CParticleCollectionFloatInput + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyCustomEditor + namespace CParticleCollectionRendererFloatInput { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyCustomEditor + namespace CParticleRemapFloatInput { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyCustomEditor + namespace CPerParticleVecInput { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyCustomEditor + namespace CParticleCollectionVecInput { + } + // Parent: CParticleCollectionVecInput + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyCustomEditor + namespace CParticleCollectionRendererVecInput { + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace ParticleNamedValueConfiguration_t { + constexpr std::ptrdiff_t m_ConfigName = 0x0; // CUtlString + constexpr std::ptrdiff_t m_ConfigValue = 0x8; // KeyValues3 + constexpr std::ptrdiff_t m_iAttachType = 0x18; // ParticleAttachment_t + constexpr std::ptrdiff_t m_BoundEntityPath = 0x20; // CUtlString + constexpr std::ptrdiff_t m_strEntityScope = 0x28; // CUtlString + constexpr std::ptrdiff_t m_strAttachmentName = 0x30; // CUtlString + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace ParticleNamedValueSource_t { + constexpr std::ptrdiff_t m_Name = 0x0; // CUtlString + constexpr std::ptrdiff_t m_IsPublic = 0x8; // bool + constexpr std::ptrdiff_t m_ValueType = 0xC; // PulseValueType_t + constexpr std::ptrdiff_t m_DefaultConfig = 0x10; // ParticleNamedValueConfiguration_t + constexpr std::ptrdiff_t m_NamedConfigs = 0x48; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyCustomEditor + namespace CParticleVariableRef { + constexpr std::ptrdiff_t m_variableName = 0x0; // CKV3MemberNameWithStorage + constexpr std::ptrdiff_t m_variableType = 0x38; // PulseValueType_t + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CRandomNumberGeneratorParameters { + constexpr std::ptrdiff_t m_bDistributeEvenly = 0x0; // bool + constexpr std::ptrdiff_t m_nSeed = 0x4; // int32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace MaterialVariable_t { + constexpr std::ptrdiff_t m_strVariable = 0x0; // CUtlString + constexpr std::ptrdiff_t m_nVariableField = 0x8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flScale = 0xC; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace RenderProjectedMaterial_t { + constexpr std::ptrdiff_t m_hMaterial = 0x0; // CStrongHandle + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace ParticlePreviewBodyGroup_t { + constexpr std::ptrdiff_t m_bodyGroupName = 0x0; // CUtlString + constexpr std::ptrdiff_t m_nValue = 0x8; // int32 + } + // Parent: None + // Fields count: 16 + // + // Metadata: + // MGetKV3ClassDefaults + namespace ParticlePreviewState_t { + constexpr std::ptrdiff_t m_previewModel = 0x0; // CUtlString + constexpr std::ptrdiff_t m_nModSpecificData = 0x8; // uint32 + constexpr std::ptrdiff_t m_groundType = 0xC; // PetGroundType_t + constexpr std::ptrdiff_t m_sequenceName = 0x10; // CUtlString + constexpr std::ptrdiff_t m_nFireParticleOnSequenceFrame = 0x18; // int32 + constexpr std::ptrdiff_t m_hitboxSetName = 0x20; // CUtlString + constexpr std::ptrdiff_t m_materialGroupName = 0x28; // CUtlString + constexpr std::ptrdiff_t m_vecBodyGroups = 0x30; // CUtlVector + constexpr std::ptrdiff_t m_flPlaybackSpeed = 0x48; // float32 + constexpr std::ptrdiff_t m_flParticleSimulationRate = 0x4C; // float32 + constexpr std::ptrdiff_t m_bShouldDrawHitboxes = 0x50; // bool + constexpr std::ptrdiff_t m_bShouldDrawAttachments = 0x51; // bool + constexpr std::ptrdiff_t m_bShouldDrawAttachmentNames = 0x52; // bool + constexpr std::ptrdiff_t m_bShouldDrawControlPointAxes = 0x53; // bool + constexpr std::ptrdiff_t m_bAnimationNonLooping = 0x54; // bool + constexpr std::ptrdiff_t m_vecPreviewGravity = 0x58; // Vector + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace ParticleControlPointDriver_t { + constexpr std::ptrdiff_t m_iControlPoint = 0x0; // int32 + constexpr std::ptrdiff_t m_iAttachType = 0x4; // ParticleAttachment_t + constexpr std::ptrdiff_t m_attachmentName = 0x8; // CUtlString + constexpr std::ptrdiff_t m_vecOffset = 0x10; // Vector + constexpr std::ptrdiff_t m_angOffset = 0x1C; // QAngle + constexpr std::ptrdiff_t m_entityName = 0x28; // CUtlString + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace ParticleControlPointConfiguration_t { + constexpr std::ptrdiff_t m_name = 0x0; // CUtlString + constexpr std::ptrdiff_t m_drivers = 0x8; // CUtlVector + constexpr std::ptrdiff_t m_previewState = 0x20; // ParticlePreviewState_t + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace IParticleSystemDefinition { + } + // Parent: None + // Fields count: 18 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CParticleVisibilityInputs { + constexpr std::ptrdiff_t m_flCameraBias = 0x0; // float32 + constexpr std::ptrdiff_t m_nCPin = 0x4; // int32 + constexpr std::ptrdiff_t m_flProxyRadius = 0x8; // float32 + constexpr std::ptrdiff_t m_flInputMin = 0xC; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x10; // float32 + constexpr std::ptrdiff_t m_flNoPixelVisibilityFallback = 0x14; // float32 + constexpr std::ptrdiff_t m_flDistanceInputMin = 0x18; // float32 + constexpr std::ptrdiff_t m_flDistanceInputMax = 0x1C; // float32 + constexpr std::ptrdiff_t m_flDotInputMin = 0x20; // float32 + constexpr std::ptrdiff_t m_flDotInputMax = 0x24; // float32 + constexpr std::ptrdiff_t m_bDotCPAngles = 0x28; // bool + constexpr std::ptrdiff_t m_bDotCameraAngles = 0x29; // bool + constexpr std::ptrdiff_t m_flAlphaScaleMin = 0x2C; // float32 + constexpr std::ptrdiff_t m_flAlphaScaleMax = 0x30; // float32 + constexpr std::ptrdiff_t m_flRadiusScaleMin = 0x34; // float32 + constexpr std::ptrdiff_t m_flRadiusScaleMax = 0x38; // float32 + constexpr std::ptrdiff_t m_flRadiusScaleFOVBase = 0x3C; // float32 + constexpr std::ptrdiff_t m_bRightEye = 0x40; // bool + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPathParameters { + constexpr std::ptrdiff_t m_nStartControlPointNumber = 0x0; // int32 + constexpr std::ptrdiff_t m_nEndControlPointNumber = 0x4; // int32 + constexpr std::ptrdiff_t m_nBulgeControl = 0x8; // int32 + constexpr std::ptrdiff_t m_flBulge = 0xC; // float32 + constexpr std::ptrdiff_t m_flMidPoint = 0x10; // float32 + constexpr std::ptrdiff_t m_vStartPointOffset = 0x14; // Vector + constexpr std::ptrdiff_t m_vMidPointOffset = 0x20; // Vector + constexpr std::ptrdiff_t m_vEndOffset = 0x2C; // Vector + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace ParticleChildrenInfo_t { + constexpr std::ptrdiff_t m_ChildRef = 0x0; // CStrongHandle + constexpr std::ptrdiff_t m_flDelay = 0x8; // float32 + constexpr std::ptrdiff_t m_bEndCap = 0xC; // bool + constexpr std::ptrdiff_t m_bDisableChild = 0xD; // bool + constexpr std::ptrdiff_t m_nDetailLevel = 0x10; // ParticleDetailLevel_t + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace ControlPointReference_t { + constexpr std::ptrdiff_t m_controlPointNameString = 0x0; // int32 + constexpr std::ptrdiff_t m_vOffsetFromControlPoint = 0x4; // Vector + constexpr std::ptrdiff_t m_bOffsetInLocalSpace = 0x10; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace ModelReference_t { + constexpr std::ptrdiff_t m_model = 0x0; // CStrongHandle + constexpr std::ptrdiff_t m_flRelativeProbabilityOfSpawn = 0x8; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace SequenceWeightedList_t { + constexpr std::ptrdiff_t m_nSequence = 0x0; // int32 + constexpr std::ptrdiff_t m_flRelativeWeight = 0x4; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CollisionGroupContext_t { + constexpr std::ptrdiff_t m_nCollisionGroupNumber = 0x0; // int32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace PointDefinition_t { + constexpr std::ptrdiff_t m_nControlPoint = 0x0; // int32 + constexpr std::ptrdiff_t m_bLocalCoords = 0x4; // bool + constexpr std::ptrdiff_t m_vOffset = 0x8; // Vector + } + // Parent: PointDefinition_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace PointDefinitionWithTimeValues_t { + constexpr std::ptrdiff_t m_flTimeDuration = 0x14; // float32 + } + // Parent: IParticleSystemDefinition + // Fields count: 64 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CParticleSystemDefinition { + constexpr std::ptrdiff_t m_nBehaviorVersion = 0x8; // int32 + constexpr std::ptrdiff_t m_PreEmissionOperators = 0x10; // CUtlVector + constexpr std::ptrdiff_t m_Emitters = 0x28; // CUtlVector + constexpr std::ptrdiff_t m_Initializers = 0x40; // CUtlVector + constexpr std::ptrdiff_t m_Operators = 0x58; // CUtlVector + constexpr std::ptrdiff_t m_ForceGenerators = 0x70; // CUtlVector + constexpr std::ptrdiff_t m_Constraints = 0x88; // CUtlVector + constexpr std::ptrdiff_t m_Renderers = 0xA0; // CUtlVector + constexpr std::ptrdiff_t m_Children = 0xB8; // CUtlVector + constexpr std::ptrdiff_t m_nFirstMultipleOverride_BackwardCompat = 0x178; // int32 + constexpr std::ptrdiff_t m_nInitialParticles = 0x210; // int32 + constexpr std::ptrdiff_t m_nMaxParticles = 0x214; // int32 + constexpr std::ptrdiff_t m_nGroupID = 0x218; // int32 + constexpr std::ptrdiff_t m_BoundingBoxMin = 0x21C; // Vector + constexpr std::ptrdiff_t m_BoundingBoxMax = 0x228; // Vector + constexpr std::ptrdiff_t m_flDepthSortBias = 0x234; // float32 + constexpr std::ptrdiff_t m_nSortOverridePositionCP = 0x238; // int32 + constexpr std::ptrdiff_t m_bInfiniteBounds = 0x23C; // bool + constexpr std::ptrdiff_t m_bEnableNamedValues = 0x23D; // bool + constexpr std::ptrdiff_t m_NamedValueDomain = 0x240; // CUtlString + constexpr std::ptrdiff_t m_NamedValueLocals = 0x248; // CUtlVector + constexpr std::ptrdiff_t m_ConstantColor = 0x260; // Color + constexpr std::ptrdiff_t m_ConstantNormal = 0x264; // Vector + constexpr std::ptrdiff_t m_flConstantRadius = 0x270; // float32 + constexpr std::ptrdiff_t m_flConstantRotation = 0x274; // float32 + constexpr std::ptrdiff_t m_flConstantRotationSpeed = 0x278; // float32 + constexpr std::ptrdiff_t m_flConstantLifespan = 0x27C; // float32 + constexpr std::ptrdiff_t m_nConstantSequenceNumber = 0x280; // int32 + constexpr std::ptrdiff_t m_nConstantSequenceNumber1 = 0x284; // int32 + constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x288; // int32 + constexpr std::ptrdiff_t m_hSnapshot = 0x290; // CStrongHandle + constexpr std::ptrdiff_t m_pszCullReplacementName = 0x298; // CStrongHandle + constexpr std::ptrdiff_t m_flCullRadius = 0x2A0; // float32 + constexpr std::ptrdiff_t m_flCullFillCost = 0x2A4; // float32 + constexpr std::ptrdiff_t m_nCullControlPoint = 0x2A8; // int32 + constexpr std::ptrdiff_t m_hFallback = 0x2B0; // CStrongHandle + constexpr std::ptrdiff_t m_nFallbackMaxCount = 0x2B8; // int32 + constexpr std::ptrdiff_t m_hLowViolenceDef = 0x2C0; // CStrongHandle + constexpr std::ptrdiff_t m_hReferenceReplacement = 0x2C8; // CStrongHandle + constexpr std::ptrdiff_t m_flPreSimulationTime = 0x2D0; // float32 + constexpr std::ptrdiff_t m_flStopSimulationAfterTime = 0x2D4; // float32 + constexpr std::ptrdiff_t m_flMaximumTimeStep = 0x2D8; // float32 + constexpr std::ptrdiff_t m_flMaximumSimTime = 0x2DC; // float32 + constexpr std::ptrdiff_t m_flMinimumSimTime = 0x2E0; // float32 + constexpr std::ptrdiff_t m_flMinimumTimeStep = 0x2E4; // float32 + constexpr std::ptrdiff_t m_nMinimumFrames = 0x2E8; // int32 + constexpr std::ptrdiff_t m_nMinCPULevel = 0x2EC; // int32 + constexpr std::ptrdiff_t m_nMinGPULevel = 0x2F0; // int32 + constexpr std::ptrdiff_t m_flNoDrawTimeToGoToSleep = 0x2F4; // float32 + constexpr std::ptrdiff_t m_flMaxDrawDistance = 0x2F8; // float32 + constexpr std::ptrdiff_t m_flStartFadeDistance = 0x2FC; // float32 + constexpr std::ptrdiff_t m_flMaxCreationDistance = 0x300; // float32 + constexpr std::ptrdiff_t m_nAggregationMinAvailableParticles = 0x304; // int32 + constexpr std::ptrdiff_t m_flAggregateRadius = 0x308; // float32 + constexpr std::ptrdiff_t m_bShouldBatch = 0x30C; // bool + constexpr std::ptrdiff_t m_bShouldHitboxesFallbackToRenderBounds = 0x30D; // bool + constexpr std::ptrdiff_t m_bShouldHitboxesFallbackToSnapshot = 0x30E; // bool + constexpr std::ptrdiff_t m_nViewModelEffect = 0x310; // InheritableBoolType_t + constexpr std::ptrdiff_t m_bScreenSpaceEffect = 0x314; // bool + constexpr std::ptrdiff_t m_pszTargetLayerID = 0x318; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nSkipRenderControlPoint = 0x320; // int32 + constexpr std::ptrdiff_t m_nAllowRenderControlPoint = 0x324; // int32 + constexpr std::ptrdiff_t m_bShouldSort = 0x328; // bool + constexpr std::ptrdiff_t m_controlPointConfigurations = 0x370; // CUtlVector + } + // Parent: None + // Fields count: 16 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CParticleFunction { + constexpr std::ptrdiff_t m_flOpStrength = 0x8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nOpEndCapState = 0x158; // ParticleEndcapMode_t + constexpr std::ptrdiff_t m_flOpStartFadeInTime = 0x15C; // float32 + constexpr std::ptrdiff_t m_flOpEndFadeInTime = 0x160; // float32 + constexpr std::ptrdiff_t m_flOpStartFadeOutTime = 0x164; // float32 + constexpr std::ptrdiff_t m_flOpEndFadeOutTime = 0x168; // float32 + constexpr std::ptrdiff_t m_flOpFadeOscillatePeriod = 0x16C; // float32 + constexpr std::ptrdiff_t m_bNormalizeToStopTime = 0x170; // bool + constexpr std::ptrdiff_t m_flOpTimeOffsetMin = 0x174; // float32 + constexpr std::ptrdiff_t m_flOpTimeOffsetMax = 0x178; // float32 + constexpr std::ptrdiff_t m_nOpTimeOffsetSeed = 0x17C; // int32 + constexpr std::ptrdiff_t m_nOpTimeScaleSeed = 0x180; // int32 + constexpr std::ptrdiff_t m_flOpTimeScaleMin = 0x184; // float32 + constexpr std::ptrdiff_t m_flOpTimeScaleMax = 0x188; // float32 + constexpr std::ptrdiff_t m_bDisableOperator = 0x18E; // bool + constexpr std::ptrdiff_t m_Notes = 0x190; // CUtlString + } + // Parent: CParticleFunction + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CParticleFunctionInitializer { + constexpr std::ptrdiff_t m_nAssociatedEmitterIndex = 0x1B0; // int32 + } + // Parent: CParticleFunction + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CParticleFunctionEmitter { + constexpr std::ptrdiff_t m_nEmitterIndex = 0x1B0; // int32 + } + // Parent: CParticleFunction + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CParticleFunctionConstraint { + } + // Parent: CParticleFunction + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CParticleFunctionOperator { + } + // Parent: CParticleFunction + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CParticleFunctionForce { + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CParticleFunctionPreEmission { + constexpr std::ptrdiff_t m_bRunOnce = 0x1B0; // bool + } + // Parent: CParticleFunction + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CParticleFunctionRenderer { + constexpr std::ptrdiff_t VisibilityInputs = 0x1B0; // CParticleVisibilityInputs + constexpr std::ptrdiff_t m_bCannotBeRefracted = 0x1F4; // bool + constexpr std::ptrdiff_t m_bSkipRenderingOnMobile = 0x1F5; // bool + } + // Parent: None + // Fields count: 16 + // + // Metadata: + // MGetKV3ClassDefaults + namespace TextureControls_t { + constexpr std::ptrdiff_t m_flFinalTextureScaleU = 0x0; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flFinalTextureScaleV = 0x150; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flFinalTextureOffsetU = 0x2A0; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flFinalTextureOffsetV = 0x3F0; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flFinalTextureUVRotation = 0x540; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flZoomScale = 0x690; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flDistortion = 0x7E0; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_bRandomizeOffsets = 0x930; // bool + constexpr std::ptrdiff_t m_bClampUVs = 0x931; // bool + constexpr std::ptrdiff_t m_nPerParticleBlend = 0x934; // SpriteCardPerParticleScale_t + constexpr std::ptrdiff_t m_nPerParticleScale = 0x938; // SpriteCardPerParticleScale_t + constexpr std::ptrdiff_t m_nPerParticleOffsetU = 0x93C; // SpriteCardPerParticleScale_t + constexpr std::ptrdiff_t m_nPerParticleOffsetV = 0x940; // SpriteCardPerParticleScale_t + constexpr std::ptrdiff_t m_nPerParticleRotation = 0x944; // SpriteCardPerParticleScale_t + constexpr std::ptrdiff_t m_nPerParticleZoom = 0x948; // SpriteCardPerParticleScale_t + constexpr std::ptrdiff_t m_nPerParticleDistortion = 0x94C; // SpriteCardPerParticleScale_t + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + namespace TextureGroup_t { + constexpr std::ptrdiff_t m_bEnabled = 0x0; // bool + constexpr std::ptrdiff_t m_bReplaceTextureWithGradient = 0x1; // bool + constexpr std::ptrdiff_t m_hTexture = 0x8; // CStrongHandle + constexpr std::ptrdiff_t m_Gradient = 0x10; // CColorGradient + constexpr std::ptrdiff_t m_nTextureType = 0x28; // SpriteCardTextureType_t + constexpr std::ptrdiff_t m_nTextureChannels = 0x2C; // SpriteCardTextureChannel_t + constexpr std::ptrdiff_t m_nTextureBlendMode = 0x30; // ParticleTextureLayerBlendType_t + constexpr std::ptrdiff_t m_flTextureBlend = 0x38; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_TextureControls = 0x188; // TextureControls_t + } + // Parent: CParticleFunctionRenderer + // Fields count: 62 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CBaseRendererSource2 { + constexpr std::ptrdiff_t m_flRadiusScale = 0x1F8; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flAlphaScale = 0x348; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flRollScale = 0x498; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nAlpha2Field = 0x5E8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecColorScale = 0x5F0; // CParticleCollectionRendererVecInput + constexpr std::ptrdiff_t m_nColorBlendType = 0xC20; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_nShaderType = 0xC24; // SpriteCardShaderType_t + constexpr std::ptrdiff_t m_strShaderOverride = 0xC28; // CUtlString + constexpr std::ptrdiff_t m_flCenterXOffset = 0xC30; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flCenterYOffset = 0xD80; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flBumpStrength = 0xED0; // float32 + constexpr std::ptrdiff_t m_nCropTextureOverride = 0xED4; // ParticleSequenceCropOverride_t + constexpr std::ptrdiff_t m_vecTexturesInput = 0xED8; // CUtlVector + constexpr std::ptrdiff_t m_flAnimationRate = 0xEF0; // float32 + constexpr std::ptrdiff_t m_nAnimationType = 0xEF4; // AnimationType_t + constexpr std::ptrdiff_t m_bAnimateInFPS = 0xEF8; // bool + constexpr std::ptrdiff_t m_flSelfIllumAmount = 0xF00; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flDiffuseAmount = 0x1050; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flDiffuseClamp = 0x11A0; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nLightingControlPoint = 0x12F0; // int32 + constexpr std::ptrdiff_t m_nSelfIllumPerParticle = 0x12F4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nOutputBlendMode = 0x12F8; // ParticleOutputBlendMode_t + constexpr std::ptrdiff_t m_bGammaCorrectVertexColors = 0x12FC; // bool + constexpr std::ptrdiff_t m_bSaturateColorPreAlphaBlend = 0x12FD; // bool + constexpr std::ptrdiff_t m_flAddSelfAmount = 0x1300; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flDesaturation = 0x1450; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flOverbrightFactor = 0x15A0; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nHSVShiftControlPoint = 0x16F0; // int32 + constexpr std::ptrdiff_t m_nFogType = 0x16F4; // ParticleFogType_t + constexpr std::ptrdiff_t m_flFogAmount = 0x16F8; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_bTintByFOW = 0x1848; // bool + constexpr std::ptrdiff_t m_bTintByGlobalLight = 0x1849; // bool + constexpr std::ptrdiff_t m_nPerParticleAlphaReference = 0x184C; // SpriteCardPerParticleScale_t + constexpr std::ptrdiff_t m_nPerParticleAlphaRefWindow = 0x1850; // SpriteCardPerParticleScale_t + constexpr std::ptrdiff_t m_nAlphaReferenceType = 0x1854; // ParticleAlphaReferenceType_t + constexpr std::ptrdiff_t m_flAlphaReferenceSoftness = 0x1858; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flSourceAlphaValueToMapToZero = 0x19A8; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flSourceAlphaValueToMapToOne = 0x1AF8; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_bRefract = 0x1C48; // bool + constexpr std::ptrdiff_t m_bRefractSolid = 0x1C49; // bool + constexpr std::ptrdiff_t m_flRefractAmount = 0x1C50; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nRefractBlurRadius = 0x1DA0; // int32 + constexpr std::ptrdiff_t m_nRefractBlurType = 0x1DA4; // BlurFilterType_t + constexpr std::ptrdiff_t m_bOnlyRenderInEffectsBloomPass = 0x1DA8; // bool + constexpr std::ptrdiff_t m_bOnlyRenderInEffectsWaterPass = 0x1DA9; // bool + constexpr std::ptrdiff_t m_bUseMixedResolutionRendering = 0x1DAA; // bool + constexpr std::ptrdiff_t m_bOnlyRenderInEffecsGameOverlay = 0x1DAB; // bool + constexpr std::ptrdiff_t m_stencilTestID = 0x1DAC; // char[128] + constexpr std::ptrdiff_t m_bStencilTestExclude = 0x1E2C; // bool + constexpr std::ptrdiff_t m_stencilWriteID = 0x1E2D; // char[128] + constexpr std::ptrdiff_t m_bWriteStencilOnDepthPass = 0x1EAD; // bool + constexpr std::ptrdiff_t m_bWriteStencilOnDepthFail = 0x1EAE; // bool + constexpr std::ptrdiff_t m_bReverseZBuffering = 0x1EAF; // bool + constexpr std::ptrdiff_t m_bDisableZBuffering = 0x1EB0; // bool + constexpr std::ptrdiff_t m_nFeatheringMode = 0x1EB4; // ParticleDepthFeatheringMode_t + constexpr std::ptrdiff_t m_flFeatheringMinDist = 0x1EB8; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flFeatheringMaxDist = 0x2008; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flFeatheringFilter = 0x2158; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flDepthBias = 0x22A8; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nSortMethod = 0x23F8; // ParticleSortingChoiceList_t + constexpr std::ptrdiff_t m_bBlendFramesSeq0 = 0x23FC; // bool + constexpr std::ptrdiff_t m_bMaxLuminanceBlendingSequence0 = 0x23FD; // bool + } + // Parent: CBaseRendererSource2 + // Fields count: 27 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RenderSprites { + constexpr std::ptrdiff_t m_nSequenceOverride = 0x2638; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nOrientationType = 0x2788; // ParticleOrientationChoiceList_t + constexpr std::ptrdiff_t m_nOrientationControlPoint = 0x278C; // int32 + constexpr std::ptrdiff_t m_bUseYawWithNormalAligned = 0x2790; // bool + constexpr std::ptrdiff_t m_flMinSize = 0x2798; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flMaxSize = 0x28E8; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flAlphaAdjustWithSizeAdjust = 0x2A38; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flStartFadeSize = 0x2B88; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flEndFadeSize = 0x2CD8; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flStartFadeDot = 0x2E28; // float32 + constexpr std::ptrdiff_t m_flEndFadeDot = 0x2E2C; // float32 + constexpr std::ptrdiff_t m_bDistanceAlpha = 0x2E30; // bool + constexpr std::ptrdiff_t m_bSoftEdges = 0x2E31; // bool + constexpr std::ptrdiff_t m_flEdgeSoftnessStart = 0x2E34; // float32 + constexpr std::ptrdiff_t m_flEdgeSoftnessEnd = 0x2E38; // float32 + constexpr std::ptrdiff_t m_bOutline = 0x2E3C; // bool + constexpr std::ptrdiff_t m_OutlineColor = 0x2E3D; // Color + constexpr std::ptrdiff_t m_nOutlineAlpha = 0x2E44; // int32 + constexpr std::ptrdiff_t m_flOutlineStart0 = 0x2E48; // float32 + constexpr std::ptrdiff_t m_flOutlineStart1 = 0x2E4C; // float32 + constexpr std::ptrdiff_t m_flOutlineEnd0 = 0x2E50; // float32 + constexpr std::ptrdiff_t m_flOutlineEnd1 = 0x2E54; // float32 + constexpr std::ptrdiff_t m_nLightingMode = 0x2E58; // ParticleLightingQuality_t + constexpr std::ptrdiff_t m_flLightingTessellation = 0x2E60; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flLightingDirectionality = 0x2FB0; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_bParticleShadows = 0x3100; // bool + constexpr std::ptrdiff_t m_flShadowDensity = 0x3104; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FloatInputMaterialVariable_t { + constexpr std::ptrdiff_t m_strVariable = 0x0; // CUtlString + constexpr std::ptrdiff_t m_flInput = 0x8; // CParticleCollectionFloatInput + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VecInputMaterialVariable_t { + constexpr std::ptrdiff_t m_strVariable = 0x0; // CUtlString + constexpr std::ptrdiff_t m_vecInput = 0x8; // CParticleCollectionVecInput + } + // Parent: CParticleFunctionRenderer + // Fields count: 22 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RenderCables { + constexpr std::ptrdiff_t m_flRadiusScale = 0x1F8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flAlphaScale = 0x348; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_vecColorScale = 0x498; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nColorBlendType = 0xAC8; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_hMaterial = 0xAD0; // CStrongHandle + constexpr std::ptrdiff_t m_nTextureRepetitionMode = 0xAD8; // TextureRepetitionMode_t + constexpr std::ptrdiff_t m_flTextureRepeatsPerSegment = 0xAE0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flTextureRepeatsCircumference = 0xC30; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flColorMapOffsetV = 0xD80; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flColorMapOffsetU = 0xED0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flNormalMapOffsetV = 0x1020; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flNormalMapOffsetU = 0x1170; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bDrawCableCaps = 0x12C0; // bool + constexpr std::ptrdiff_t m_flCapRoundness = 0x12C4; // float32 + constexpr std::ptrdiff_t m_flCapOffsetAmount = 0x12C8; // float32 + constexpr std::ptrdiff_t m_flTessScale = 0x12CC; // float32 + constexpr std::ptrdiff_t m_nMinTesselation = 0x12D0; // int32 + constexpr std::ptrdiff_t m_nMaxTesselation = 0x12D4; // int32 + constexpr std::ptrdiff_t m_nRoundness = 0x12D8; // int32 + constexpr std::ptrdiff_t m_LightingTransform = 0x12E0; // CParticleTransformInput + constexpr std::ptrdiff_t m_MaterialFloatVars = 0x1340; // CUtlVector + constexpr std::ptrdiff_t m_MaterialVecVars = 0x1370; // CUtlVector + } + // Parent: CParticleFunctionConstraint + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_ConstrainDistance { + constexpr std::ptrdiff_t m_fMinDistance = 0x1B0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_fMaxDistance = 0x300; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nControlPointNumber = 0x450; // int32 + constexpr std::ptrdiff_t m_CenterOffset = 0x454; // Vector + constexpr std::ptrdiff_t m_bGlobalCenter = 0x460; // bool + } + // Parent: CParticleFunctionConstraint + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_CollideWithSelf { + constexpr std::ptrdiff_t m_flRadiusScale = 0x1B0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flMinimumSpeed = 0x300; // CPerParticleFloatInput + } + // Parent: CParticleFunctionConstraint + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_CollideWithParentParticles { + constexpr std::ptrdiff_t m_flParentRadiusScale = 0x1B0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRadiusScale = 0x300; // CPerParticleFloatInput + } + // Parent: CParticleFunctionConstraint + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_ConstrainDistanceToPath { + constexpr std::ptrdiff_t m_fMinDistance = 0x1B0; // float32 + constexpr std::ptrdiff_t m_flMaxDistance0 = 0x1B4; // float32 + constexpr std::ptrdiff_t m_flMaxDistanceMid = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flMaxDistance1 = 0x1BC; // float32 + constexpr std::ptrdiff_t m_PathParameters = 0x1C0; // CPathParameters + constexpr std::ptrdiff_t m_flTravelTime = 0x200; // float32 + constexpr std::ptrdiff_t m_nFieldScale = 0x204; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nManualTField = 0x208; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionConstraint + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_ConstrainDistanceToUserSpecifiedPath { + constexpr std::ptrdiff_t m_fMinDistance = 0x1B0; // float32 + constexpr std::ptrdiff_t m_flMaxDistance = 0x1B4; // float32 + constexpr std::ptrdiff_t m_flTimeScale = 0x1B8; // float32 + constexpr std::ptrdiff_t m_bLoopedPath = 0x1BC; // bool + constexpr std::ptrdiff_t m_pointList = 0x1C0; // CUtlVector + } + // Parent: CParticleFunctionConstraint + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_PlanarConstraint { + constexpr std::ptrdiff_t m_PointOnPlane = 0x1B0; // Vector + constexpr std::ptrdiff_t m_PlaneNormal = 0x1BC; // Vector + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C8; // int32 + constexpr std::ptrdiff_t m_bGlobalOrigin = 0x1CC; // bool + constexpr std::ptrdiff_t m_bGlobalNormal = 0x1CD; // bool + constexpr std::ptrdiff_t m_flRadiusScale = 0x1D0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flMaximumDistanceToCP = 0x320; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bUseOldCode = 0x470; // bool + } + // Parent: CParticleFunctionConstraint + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_WorldCollideConstraint { + } + // Parent: CParticleFunctionConstraint + // Fields count: 27 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_WorldTraceConstraint { + constexpr std::ptrdiff_t m_nCP = 0x1B0; // int32 + constexpr std::ptrdiff_t m_vecCpOffset = 0x1B4; // Vector + constexpr std::ptrdiff_t m_nCollisionMode = 0x1C0; // ParticleCollisionMode_t + constexpr std::ptrdiff_t m_nCollisionModeMin = 0x1C4; // ParticleCollisionMode_t + constexpr std::ptrdiff_t m_nTraceSet = 0x1C8; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_CollisionGroupName = 0x1CC; // char[128] + constexpr std::ptrdiff_t m_bWorldOnly = 0x24C; // bool + constexpr std::ptrdiff_t m_bBrushOnly = 0x24D; // bool + constexpr std::ptrdiff_t m_bIncludeWater = 0x24E; // bool + constexpr std::ptrdiff_t m_nIgnoreCP = 0x250; // int32 + constexpr std::ptrdiff_t m_flCpMovementTolerance = 0x254; // float32 + constexpr std::ptrdiff_t m_flRetestRate = 0x258; // float32 + constexpr std::ptrdiff_t m_flTraceTolerance = 0x25C; // float32 + constexpr std::ptrdiff_t m_flCollisionConfirmationSpeed = 0x260; // float32 + constexpr std::ptrdiff_t m_nMaxTracesPerFrame = 0x264; // float32 + constexpr std::ptrdiff_t m_flRadiusScale = 0x268; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flBounceAmount = 0x3B8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flSlideAmount = 0x508; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRandomDirScale = 0x658; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bDecayBounce = 0x7A8; // bool + constexpr std::ptrdiff_t m_bKillonContact = 0x7A9; // bool + constexpr std::ptrdiff_t m_flMinSpeed = 0x7AC; // float32 + constexpr std::ptrdiff_t m_bSetNormal = 0x7B0; // bool + constexpr std::ptrdiff_t m_nStickOnCollisionField = 0x7B4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flStopSpeed = 0x7B8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nEntityStickDataField = 0x908; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nEntityStickNormalField = 0x90C; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionConstraint + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_BoxConstraint { + constexpr std::ptrdiff_t m_vecMin = 0x1B0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_vecMax = 0x7E0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nCP = 0xE10; // int32 + constexpr std::ptrdiff_t m_bLocalSpace = 0xE14; // bool + constexpr std::ptrdiff_t m_bAccountForRadius = 0xE15; // bool + } + // Parent: CParticleFunctionConstraint + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_ShapeMatchingConstraint { + constexpr std::ptrdiff_t m_flShapeRestorationTime = 0x1B0; // float32 + } + // Parent: CParticleFunctionConstraint + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RopeSpringConstraint { + constexpr std::ptrdiff_t m_flRestLength = 0x1B0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flMinDistance = 0x300; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flMaxDistance = 0x450; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flAdjustmentScale = 0x5A0; // float32 + constexpr std::ptrdiff_t m_flInitialRestingLength = 0x5A8; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionConstraint + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SpringToVectorConstraint { + constexpr std::ptrdiff_t m_flRestLength = 0x1B0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flMinDistance = 0x300; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flMaxDistance = 0x450; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRestingLength = 0x5A0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_vecAnchorVector = 0x6F0; // CPerParticleVecInput + } + // Parent: CParticleFunctionConstraint + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_ConstrainLineLength { + constexpr std::ptrdiff_t m_flMinDistance = 0x1B0; // float32 + constexpr std::ptrdiff_t m_flMaxDistance = 0x1B4; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RingWave { + constexpr std::ptrdiff_t m_TransformInput = 0x1B8; // CParticleTransformInput + constexpr std::ptrdiff_t m_flParticlesPerOrbit = 0x218; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flInitialRadius = 0x368; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flThickness = 0x4B8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInitialSpeedMin = 0x608; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInitialSpeedMax = 0x758; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRoll = 0x8A8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flPitch = 0x9F8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flYaw = 0xB48; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bEvenDistribution = 0xC98; // bool + constexpr std::ptrdiff_t m_bXYVelocityOnly = 0xC99; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_CreateSpiralSphere { + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nOverrideCP = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nDensity = 0x1BC; // int32 + constexpr std::ptrdiff_t m_flInitialRadius = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flInitialSpeedMin = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flInitialSpeedMax = 0x1C8; // float32 + constexpr std::ptrdiff_t m_bUseParticleCount = 0x1CC; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_CreateInEpitrochoid { + constexpr std::ptrdiff_t m_nComponent1 = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nComponent2 = 0x1B8; // int32 + constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput + constexpr std::ptrdiff_t m_flParticleDensity = 0x220; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOffset = 0x370; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRadius1 = 0x4C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRadius2 = 0x610; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bUseCount = 0x760; // bool + constexpr std::ptrdiff_t m_bUseLocalCoords = 0x761; // bool + constexpr std::ptrdiff_t m_bOffsetExistingPos = 0x762; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_CreatePhyllotaxis { + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nScaleCP = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nComponent = 0x1BC; // int32 + constexpr std::ptrdiff_t m_fRadCentCore = 0x1C0; // float32 + constexpr std::ptrdiff_t m_fRadPerPoint = 0x1C4; // float32 + constexpr std::ptrdiff_t m_fRadPerPointTo = 0x1C8; // float32 + constexpr std::ptrdiff_t m_fpointAngle = 0x1CC; // float32 + constexpr std::ptrdiff_t m_fsizeOverall = 0x1D0; // float32 + constexpr std::ptrdiff_t m_fRadBias = 0x1D4; // float32 + constexpr std::ptrdiff_t m_fMinRad = 0x1D8; // float32 + constexpr std::ptrdiff_t m_fDistBias = 0x1DC; // float32 + constexpr std::ptrdiff_t m_bUseLocalCoords = 0x1E0; // bool + constexpr std::ptrdiff_t m_bUseWithContEmit = 0x1E1; // bool + constexpr std::ptrdiff_t m_bUseOrigRadius = 0x1E2; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_CreateOnModel { + constexpr std::ptrdiff_t m_modelInput = 0x1B8; // CParticleModelInput + constexpr std::ptrdiff_t m_transformInput = 0x210; // CParticleTransformInput + constexpr std::ptrdiff_t m_nForceInModel = 0x270; // int32 + constexpr std::ptrdiff_t m_nDesiredHitbox = 0x274; // int32 + constexpr std::ptrdiff_t m_nHitboxValueFromControlPointIndex = 0x278; // int32 + constexpr std::ptrdiff_t m_vecHitBoxScale = 0x280; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_flBoneVelocity = 0x8B0; // float32 + constexpr std::ptrdiff_t m_flMaxBoneVelocity = 0x8B4; // float32 + constexpr std::ptrdiff_t m_vecDirectionBias = 0x8B8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_HitboxSetName = 0xEE8; // char[128] + constexpr std::ptrdiff_t m_bLocalCoords = 0xF68; // bool + constexpr std::ptrdiff_t m_bUseBones = 0xF69; // bool + constexpr std::ptrdiff_t m_bUseMesh = 0xF6A; // bool + constexpr std::ptrdiff_t m_flShellSize = 0xF70; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionInitializer + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_CreateOnModelAtHeight { + constexpr std::ptrdiff_t m_bUseBones = 0x1B4; // bool + constexpr std::ptrdiff_t m_bForceZ = 0x1B5; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nHeightCP = 0x1BC; // int32 + constexpr std::ptrdiff_t m_bUseWaterHeight = 0x1C0; // bool + constexpr std::ptrdiff_t m_flDesiredHeight = 0x1C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_vecHitBoxScale = 0x318; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_vecDirectionBias = 0x948; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nBiasType = 0xF78; // ParticleHitboxBiasType_t + constexpr std::ptrdiff_t m_bLocalCoords = 0xF7C; // bool + constexpr std::ptrdiff_t m_bPreferMovingBoxes = 0xF7D; // bool + constexpr std::ptrdiff_t m_HitboxSetName = 0xF7E; // char[128] + constexpr std::ptrdiff_t m_flHitboxVelocityScale = 0x1000; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flMaxBoneVelocity = 0x1150; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionInitializer + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_SetHitboxToClosest { + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nDesiredHitbox = 0x1B8; // int32 + constexpr std::ptrdiff_t m_vecHitBoxScale = 0x1C0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_HitboxSetName = 0x7F0; // char[128] + constexpr std::ptrdiff_t m_bUseBones = 0x870; // bool + constexpr std::ptrdiff_t m_bUseClosestPointOnHitbox = 0x871; // bool + constexpr std::ptrdiff_t m_nTestType = 0x874; // ClosestPointTestType_t + constexpr std::ptrdiff_t m_flHybridRatio = 0x878; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bUpdatePosition = 0x9C8; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_SetHitboxToModel { + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nForceInModel = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nDesiredHitbox = 0x1BC; // int32 + constexpr std::ptrdiff_t m_vecHitBoxScale = 0x1C0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_vecDirectionBias = 0x7F0; // Vector + constexpr std::ptrdiff_t m_bMaintainHitbox = 0x7FC; // bool + constexpr std::ptrdiff_t m_bUseBones = 0x7FD; // bool + constexpr std::ptrdiff_t m_HitboxSetName = 0x7FE; // char[128] + constexpr std::ptrdiff_t m_flShellSize = 0x880; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionInitializer + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_CreateWithinSphereTransform { + constexpr std::ptrdiff_t m_fRadiusMin = 0x1B8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_fRadiusMax = 0x308; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_vecDistanceBias = 0x458; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecDistanceBiasAbs = 0xA88; // Vector + constexpr std::ptrdiff_t m_TransformInput = 0xA98; // CParticleTransformInput + constexpr std::ptrdiff_t m_fSpeedMin = 0xAF8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_fSpeedMax = 0xC48; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_fSpeedRandExp = 0xD98; // float32 + constexpr std::ptrdiff_t m_bLocalCoords = 0xD9C; // bool + constexpr std::ptrdiff_t m_flEndCPGrowthTime = 0xDA0; // float32 + constexpr std::ptrdiff_t m_LocalCoordinateSystemSpeedMin = 0xDA8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_LocalCoordinateSystemSpeedMax = 0x13D8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x1A08; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldVelocity = 0x1A0C; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_CreateWithinBox { + constexpr std::ptrdiff_t m_vecMin = 0x1B8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecMax = 0x7E8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nControlPointNumber = 0xE18; // int32 + constexpr std::ptrdiff_t m_bLocalSpace = 0xE1C; // bool + constexpr std::ptrdiff_t m_randomnessParameters = 0xE20; // CRandomNumberGeneratorParameters + } + // Parent: CParticleFunctionInitializer + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_CreateOnGrid { + constexpr std::ptrdiff_t m_nXCount = 0x1B8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nYCount = 0x308; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nZCount = 0x458; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nXSpacing = 0x5A8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nYSpacing = 0x6F8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nZSpacing = 0x848; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nControlPointNumber = 0x998; // int32 + constexpr std::ptrdiff_t m_bLocalSpace = 0x99C; // bool + constexpr std::ptrdiff_t m_bCenter = 0x99D; // bool + constexpr std::ptrdiff_t m_bHollow = 0x99E; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_PositionOffset { + constexpr std::ptrdiff_t m_OffsetMin = 0x1B8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_OffsetMax = 0x7E8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_TransformInput = 0xE18; // CParticleTransformInput + constexpr std::ptrdiff_t m_bLocalCoords = 0xE78; // bool + constexpr std::ptrdiff_t m_bProportional = 0xE79; // bool + constexpr std::ptrdiff_t m_randomnessParameters = 0xE7C; // CRandomNumberGeneratorParameters + } + // Parent: CParticleFunctionInitializer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_PositionOffsetToCP { + constexpr std::ptrdiff_t m_nControlPointNumberStart = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nControlPointNumberEnd = 0x1B8; // int32 + constexpr std::ptrdiff_t m_bLocalCoords = 0x1BC; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_PositionPlaceOnGround { + constexpr std::ptrdiff_t m_flOffset = 0x1B8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x308; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_CollisionGroupName = 0x458; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x4D8; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_nTraceMissBehavior = 0x4E8; // ParticleTraceMissBehavior_t + constexpr std::ptrdiff_t m_bIncludeWater = 0x4EC; // bool + constexpr std::ptrdiff_t m_bSetNormal = 0x4ED; // bool + constexpr std::ptrdiff_t m_bSetPXYZOnly = 0x4EE; // bool + constexpr std::ptrdiff_t m_bTraceAlongNormal = 0x4EF; // bool + constexpr std::ptrdiff_t m_bOffsetonColOnly = 0x4F0; // bool + constexpr std::ptrdiff_t m_flOffsetByRadiusFactor = 0x4F4; // float32 + constexpr std::ptrdiff_t m_nPreserveOffsetCP = 0x4F8; // int32 + constexpr std::ptrdiff_t m_nIgnoreCP = 0x4FC; // int32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_VelocityFromNormal { + constexpr std::ptrdiff_t m_fSpeedMin = 0x1B4; // float32 + constexpr std::ptrdiff_t m_fSpeedMax = 0x1B8; // float32 + constexpr std::ptrdiff_t m_bIgnoreDt = 0x1BC; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_VelocityRandom { + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B4; // int32 + constexpr std::ptrdiff_t m_fSpeedMin = 0x1B8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_fSpeedMax = 0x308; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_LocalCoordinateSystemSpeedMin = 0x458; // CPerParticleVecInput + constexpr std::ptrdiff_t m_LocalCoordinateSystemSpeedMax = 0xA88; // CPerParticleVecInput + constexpr std::ptrdiff_t m_bIgnoreDT = 0x10B8; // bool + constexpr std::ptrdiff_t m_randomnessParameters = 0x10BC; // CRandomNumberGeneratorParameters + } + // Parent: CParticleFunctionInitializer + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_InitialVelocityNoise { + constexpr std::ptrdiff_t m_vecAbsVal = 0x1B4; // Vector + constexpr std::ptrdiff_t m_vecAbsValInv = 0x1C0; // Vector + constexpr std::ptrdiff_t m_vecOffsetLoc = 0x1D0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_flOffset = 0x800; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_vecOutputMin = 0x950; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecOutputMax = 0xF80; // CPerParticleVecInput + constexpr std::ptrdiff_t m_flNoiseScale = 0x15B0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flNoiseScaleLoc = 0x1700; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_TransformInput = 0x1850; // CParticleTransformInput + constexpr std::ptrdiff_t m_bIgnoreDt = 0x18B0; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_InitialVelocityFromHitbox { + constexpr std::ptrdiff_t m_flVelocityMin = 0x1B4; // float32 + constexpr std::ptrdiff_t m_flVelocityMax = 0x1B8; // float32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1BC; // int32 + constexpr std::ptrdiff_t m_HitboxSetName = 0x1C0; // char[128] + constexpr std::ptrdiff_t m_bUseBones = 0x240; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_VelocityRadialRandom { + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B4; // int32 + constexpr std::ptrdiff_t m_fSpeedMin = 0x1B8; // float32 + constexpr std::ptrdiff_t m_fSpeedMax = 0x1BC; // float32 + constexpr std::ptrdiff_t m_vecLocalCoordinateSystemSpeedScale = 0x1C0; // Vector + constexpr std::ptrdiff_t m_bIgnoreDelta = 0x1CD; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RandomLifeTime { + constexpr std::ptrdiff_t m_fLifetimeMin = 0x1B4; // float32 + constexpr std::ptrdiff_t m_fLifetimeMax = 0x1B8; // float32 + constexpr std::ptrdiff_t m_fLifetimeRandExponent = 0x1BC; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RandomScalar { + constexpr std::ptrdiff_t m_flMin = 0x1B4; // float32 + constexpr std::ptrdiff_t m_flMax = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flExponent = 0x1BC; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionInitializer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RandomVector { + constexpr std::ptrdiff_t m_vecMin = 0x1B4; // Vector + constexpr std::ptrdiff_t m_vecMax = 0x1C0; // Vector + constexpr std::ptrdiff_t m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_randomnessParameters = 0x1D0; // CRandomNumberGeneratorParameters + } + // Parent: CParticleFunctionInitializer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RandomVectorComponent { + constexpr std::ptrdiff_t m_flMin = 0x1B4; // float32 + constexpr std::ptrdiff_t m_flMax = 0x1B8; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nComponent = 0x1C0; // int32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_AddVectorToVector { + constexpr std::ptrdiff_t m_vecScale = 0x1B4; // Vector + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vOffsetMin = 0x1C8; // Vector + constexpr std::ptrdiff_t m_vOffsetMax = 0x1D4; // Vector + constexpr std::ptrdiff_t m_randomnessParameters = 0x1E0; // CRandomNumberGeneratorParameters + } + // Parent: CParticleFunctionInitializer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RandomAlphaWindowThreshold { + constexpr std::ptrdiff_t m_flMin = 0x1B4; // float32 + constexpr std::ptrdiff_t m_flMax = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flExponent = 0x1BC; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RandomRadius { + constexpr std::ptrdiff_t m_flRadiusMin = 0x1B4; // float32 + constexpr std::ptrdiff_t m_flRadiusMax = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flRadiusRandExponent = 0x1BC; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RandomAlpha { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nAlphaMin = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nAlphaMax = 0x1BC; // int32 + constexpr std::ptrdiff_t m_flAlphaRandExponent = 0x1C8; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CGeneralRandomRotation { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flDegrees = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flDegreesMin = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flDegreesMax = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flRotationRandExponent = 0x1C4; // float32 + constexpr std::ptrdiff_t m_bRandomlyFlipDirection = 0x1C8; // bool + } + // Parent: CGeneralRandomRotation + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RandomRotation { + } + // Parent: CParticleFunctionInitializer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_Orient2DRelToCP { + constexpr std::ptrdiff_t m_nCP = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flRotOffset = 0x1BC; // float32 + } + // Parent: CGeneralRandomRotation + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RandomRotationSpeed { + } + // Parent: CGeneralRandomRotation + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RandomYaw { + } + // Parent: CParticleFunctionInitializer + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RandomColor { + constexpr std::ptrdiff_t m_ColorMin = 0x1D0; // Color + constexpr std::ptrdiff_t m_ColorMax = 0x1D4; // Color + constexpr std::ptrdiff_t m_TintMin = 0x1D8; // Color + constexpr std::ptrdiff_t m_TintMax = 0x1DC; // Color + constexpr std::ptrdiff_t m_flTintPerc = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flUpdateThreshold = 0x1E4; // float32 + constexpr std::ptrdiff_t m_nTintCP = 0x1E8; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1EC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nTintBlendMode = 0x1F0; // ParticleColorBlendMode_t + constexpr std::ptrdiff_t m_flLightAmplification = 0x1F4; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_ColorLitPerParticle { + constexpr std::ptrdiff_t m_ColorMin = 0x1CC; // Color + constexpr std::ptrdiff_t m_ColorMax = 0x1D0; // Color + constexpr std::ptrdiff_t m_TintMin = 0x1D4; // Color + constexpr std::ptrdiff_t m_TintMax = 0x1D8; // Color + constexpr std::ptrdiff_t m_flTintPerc = 0x1DC; // float32 + constexpr std::ptrdiff_t m_nTintBlendMode = 0x1E0; // ParticleColorBlendMode_t + constexpr std::ptrdiff_t m_flLightAmplification = 0x1E4; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RandomTrailLength { + constexpr std::ptrdiff_t m_flMinLength = 0x1B4; // float32 + constexpr std::ptrdiff_t m_flMaxLength = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flLengthRandExponent = 0x1BC; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RandomSequence { + constexpr std::ptrdiff_t m_nSequenceMin = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nSequenceMax = 0x1B8; // int32 + constexpr std::ptrdiff_t m_bShuffle = 0x1BC; // bool + constexpr std::ptrdiff_t m_bLinear = 0x1BD; // bool + constexpr std::ptrdiff_t m_WeightedList = 0x1C0; // CUtlVector + } + // Parent: CParticleFunctionInitializer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_SequenceFromCP { + constexpr std::ptrdiff_t m_bKillUnused = 0x1B4; // bool + constexpr std::ptrdiff_t m_bRadiusScale = 0x1B5; // bool + constexpr std::ptrdiff_t m_nCP = 0x1B8; // int32 + constexpr std::ptrdiff_t m_vecOffset = 0x1BC; // Vector + } + // Parent: CParticleFunctionInitializer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RandomModelSequence { + constexpr std::ptrdiff_t m_ActivityName = 0x1B4; // char[256] + constexpr std::ptrdiff_t m_SequenceName = 0x2B4; // char[256] + constexpr std::ptrdiff_t m_hModel = 0x3B8; // CStrongHandle + } + // Parent: CParticleFunctionInitializer + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_ScaleVelocity { + constexpr std::ptrdiff_t m_vecScale = 0x1B8; // CParticleCollectionVecInput + } + // Parent: CParticleFunctionInitializer + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_PositionWarp { + constexpr std::ptrdiff_t m_vecWarpMin = 0x1B8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_vecWarpMax = 0x7E8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nScaleControlPointNumber = 0xE18; // int32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0xE1C; // int32 + constexpr std::ptrdiff_t m_nRadiusComponent = 0xE20; // int32 + constexpr std::ptrdiff_t m_flWarpTime = 0xE24; // float32 + constexpr std::ptrdiff_t m_flWarpStartTime = 0xE28; // float32 + constexpr std::ptrdiff_t m_flPrevPosScale = 0xE2C; // float32 + constexpr std::ptrdiff_t m_bInvertWarp = 0xE30; // bool + constexpr std::ptrdiff_t m_bUseCount = 0xE31; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_PositionWarpScalar { + constexpr std::ptrdiff_t m_vecWarpMin = 0x1B4; // Vector + constexpr std::ptrdiff_t m_vecWarpMax = 0x1C0; // Vector + constexpr std::ptrdiff_t m_InputValue = 0x1D0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flPrevPosScale = 0x320; // float32 + constexpr std::ptrdiff_t m_nScaleControlPointNumber = 0x324; // int32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x328; // int32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_CreationNoise { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bAbsVal = 0x1B8; // bool + constexpr std::ptrdiff_t m_bAbsValInv = 0x1B9; // bool + constexpr std::ptrdiff_t m_flOffset = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flNoiseScale = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flNoiseScaleLoc = 0x1CC; // float32 + constexpr std::ptrdiff_t m_vecOffsetLoc = 0x1D0; // Vector + constexpr std::ptrdiff_t m_flWorldTimeScale = 0x1DC; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_CreateAlongPath { + constexpr std::ptrdiff_t m_fMaxDistance = 0x1B4; // float32 + constexpr std::ptrdiff_t m_PathParams = 0x1C0; // CPathParameters + constexpr std::ptrdiff_t m_bUseRandomCPs = 0x200; // bool + constexpr std::ptrdiff_t m_vEndOffset = 0x204; // Vector + constexpr std::ptrdiff_t m_bSaveOffset = 0x210; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_MoveBetweenPoints { + constexpr std::ptrdiff_t m_flSpeedMin = 0x1B8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flSpeedMax = 0x308; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flEndSpread = 0x458; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flStartOffset = 0x5A8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flEndOffset = 0x6F8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nEndControlPointNumber = 0x848; // int32 + constexpr std::ptrdiff_t m_bTrailBias = 0x84C; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RemapScalar { + constexpr std::ptrdiff_t m_nFieldInput = 0x1B4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x1D0; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1D4; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x1D8; // bool + constexpr std::ptrdiff_t m_flRemapBias = 0x1DC; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RemapParticleCountToScalar { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nInputMin = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nInputMax = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nScaleControlPoint = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nScaleControlPointField = 0x1C4; // int32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1CC; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1D0; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x1D4; // bool + constexpr std::ptrdiff_t m_bInvert = 0x1D5; // bool + constexpr std::ptrdiff_t m_bWrap = 0x1D6; // bool + constexpr std::ptrdiff_t m_flRemapBias = 0x1D8; // float32 + } + // Parent: C_INIT_RemapParticleCountToScalar + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RemapParticleCountToNamedModelElementScalar { + constexpr std::ptrdiff_t m_hModel = 0x1E0; // CStrongHandle + constexpr std::ptrdiff_t m_outputMinName = 0x1E8; // CUtlString + constexpr std::ptrdiff_t m_outputMaxName = 0x1F0; // CUtlString + constexpr std::ptrdiff_t m_bModelFromRenderer = 0x1F8; // bool + } + // Parent: C_INIT_RemapParticleCountToNamedModelElementScalar + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RemapParticleCountToNamedModelSequenceScalar { + } + // Parent: C_INIT_RemapParticleCountToNamedModelElementScalar + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RemapParticleCountToNamedModelBodyPartScalar { + } + // Parent: C_INIT_RemapParticleCountToNamedModelElementScalar + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RemapParticleCountToNamedModelMeshGroupScalar { + } + // Parent: CParticleFunctionInitializer + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_InheritVelocity { + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B4; // int32 + constexpr std::ptrdiff_t m_flVelocityScale = 0x1B8; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_VelocityFromCP { + constexpr std::ptrdiff_t m_velocityInput = 0x1B8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_transformInput = 0x7E8; // CParticleTransformInput + constexpr std::ptrdiff_t m_flVelocityScale = 0x848; // float32 + constexpr std::ptrdiff_t m_bDirectionOnly = 0x84C; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_AgeNoise { + constexpr std::ptrdiff_t m_bAbsVal = 0x1B4; // bool + constexpr std::ptrdiff_t m_bAbsValInv = 0x1B5; // bool + constexpr std::ptrdiff_t m_flOffset = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flAgeMin = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flAgeMax = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flNoiseScale = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flNoiseScaleLoc = 0x1C8; // float32 + constexpr std::ptrdiff_t m_vecOffsetLoc = 0x1CC; // Vector + } + // Parent: CParticleFunctionInitializer + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_SequenceLifeTime { + constexpr std::ptrdiff_t m_flFramerate = 0x1B4; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RemapScalarToVector { + constexpr std::ptrdiff_t m_nFieldInput = 0x1B4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1C0; // float32 + constexpr std::ptrdiff_t m_vecOutputMin = 0x1C4; // Vector + constexpr std::ptrdiff_t m_vecOutputMax = 0x1D0; // Vector + constexpr std::ptrdiff_t m_flStartTime = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x1E0; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1E4; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1E8; // int32 + constexpr std::ptrdiff_t m_bLocalCoords = 0x1EC; // bool + constexpr std::ptrdiff_t m_flRemapBias = 0x1F0; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_OffsetVectorToVector { + constexpr std::ptrdiff_t m_nFieldInput = 0x1B4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecOutputMin = 0x1BC; // Vector + constexpr std::ptrdiff_t m_vecOutputMax = 0x1C8; // Vector + constexpr std::ptrdiff_t m_randomnessParameters = 0x1D4; // CRandomNumberGeneratorParameters + } + // Parent: CParticleFunctionInitializer + // Fields count: 6 + // + // Metadata: + // MParticleMinVersion + // MGetKV3ClassDefaults + namespace C_INIT_CreateSequentialPathV2 { + constexpr std::ptrdiff_t m_fMaxDistance = 0x1B8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flNumToAssign = 0x308; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bLoop = 0x458; // bool + constexpr std::ptrdiff_t m_bCPPairs = 0x459; // bool + constexpr std::ptrdiff_t m_bSaveOffset = 0x45A; // bool + constexpr std::ptrdiff_t m_PathParams = 0x460; // CPathParameters + } + // Parent: CParticleFunctionInitializer + // Fields count: 6 + // + // Metadata: + // MParticleMaxVersion + // MParticleReplacementOp + // MGetKV3ClassDefaults + namespace C_INIT_CreateSequentialPath { + constexpr std::ptrdiff_t m_fMaxDistance = 0x1B4; // float32 + constexpr std::ptrdiff_t m_flNumToAssign = 0x1B8; // float32 + constexpr std::ptrdiff_t m_bLoop = 0x1BC; // bool + constexpr std::ptrdiff_t m_bCPPairs = 0x1BD; // bool + constexpr std::ptrdiff_t m_bSaveOffset = 0x1BE; // bool + constexpr std::ptrdiff_t m_PathParams = 0x1C0; // CPathParameters + } + // Parent: CParticleFunctionInitializer + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_InitialRepulsionVelocity { + constexpr std::ptrdiff_t m_CollisionGroupName = 0x1B4; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x234; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_vecOutputMin = 0x238; // Vector + constexpr std::ptrdiff_t m_vecOutputMax = 0x244; // Vector + constexpr std::ptrdiff_t m_nControlPointNumber = 0x250; // int32 + constexpr std::ptrdiff_t m_bPerParticle = 0x254; // bool + constexpr std::ptrdiff_t m_bTranslate = 0x255; // bool + constexpr std::ptrdiff_t m_bProportional = 0x256; // bool + constexpr std::ptrdiff_t m_flTraceLength = 0x258; // float32 + constexpr std::ptrdiff_t m_bPerParticleTR = 0x25C; // bool + constexpr std::ptrdiff_t m_bInherit = 0x25D; // bool + constexpr std::ptrdiff_t m_nChildCP = 0x260; // int32 + constexpr std::ptrdiff_t m_nChildGroupID = 0x264; // int32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RandomYawFlip { + constexpr std::ptrdiff_t m_flPercent = 0x1B4; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RandomSecondSequence { + constexpr std::ptrdiff_t m_nSequenceMin = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nSequenceMax = 0x1B8; // int32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RemapCPtoScalar { + constexpr std::ptrdiff_t m_nCPInput = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nField = 0x1BC; // int32 + constexpr std::ptrdiff_t m_flInputMin = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x1D4; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1D8; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_flRemapBias = 0x1DC; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RemapTransformToVector { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vInputMin = 0x1B8; // Vector + constexpr std::ptrdiff_t m_vInputMax = 0x1C4; // Vector + constexpr std::ptrdiff_t m_vOutputMin = 0x1D0; // Vector + constexpr std::ptrdiff_t m_vOutputMax = 0x1DC; // Vector + constexpr std::ptrdiff_t m_TransformInput = 0x1E8; // CParticleTransformInput + constexpr std::ptrdiff_t m_LocalSpaceTransform = 0x248; // CParticleTransformInput + constexpr std::ptrdiff_t m_flStartTime = 0x2A8; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x2AC; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x2B0; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bOffset = 0x2B4; // bool + constexpr std::ptrdiff_t m_bAccelerate = 0x2B5; // bool + constexpr std::ptrdiff_t m_flRemapBias = 0x2B8; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_ChaoticAttractor { + constexpr std::ptrdiff_t m_flAParm = 0x1B4; // float32 + constexpr std::ptrdiff_t m_flBParm = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flCParm = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flDParm = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flScale = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flSpeedMin = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flSpeedMax = 0x1CC; // float32 + constexpr std::ptrdiff_t m_nBaseCP = 0x1D0; // int32 + constexpr std::ptrdiff_t m_bUniformSpeed = 0x1D4; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_CreateFromParentParticles { + constexpr std::ptrdiff_t m_flVelocityScale = 0x1B4; // float32 + constexpr std::ptrdiff_t m_flIncrement = 0x1B8; // float32 + constexpr std::ptrdiff_t m_bRandomDistribution = 0x1BC; // bool + constexpr std::ptrdiff_t m_nRandomSeed = 0x1C0; // int32 + constexpr std::ptrdiff_t m_bSubFrame = 0x1C4; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_InheritFromParentParticles { + constexpr std::ptrdiff_t m_flScale = 0x1B4; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nIncrement = 0x1BC; // int32 + constexpr std::ptrdiff_t m_bRandomDistribution = 0x1C0; // bool + constexpr std::ptrdiff_t m_nRandomSeed = 0x1C4; // int32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_CreateFromCPs { + constexpr std::ptrdiff_t m_nIncrement = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nMinCP = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nMaxCP = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nDynamicCPCount = 0x1C0; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionInitializer + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_DistanceToCPInit { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1B8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInputMax = 0x308; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMin = 0x458; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x5A8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nStartCP = 0x6F8; // int32 + constexpr std::ptrdiff_t m_bLOS = 0x6FC; // bool + constexpr std::ptrdiff_t m_CollisionGroupName = 0x6FD; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x780; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x788; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flLOSScale = 0x8D8; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x8DC; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x8E0; // bool + constexpr std::ptrdiff_t m_vecDistanceScale = 0x8E4; // Vector + constexpr std::ptrdiff_t m_flRemapBias = 0x8F0; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_LifespanFromVelocity { + constexpr std::ptrdiff_t m_vecComponentScale = 0x1B4; // Vector + constexpr std::ptrdiff_t m_flTraceOffset = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flTraceTolerance = 0x1C8; // float32 + constexpr std::ptrdiff_t m_nMaxPlanes = 0x1CC; // int32 + constexpr std::ptrdiff_t m_CollisionGroupName = 0x1D4; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x254; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_bIncludeWater = 0x260; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_CreateFromPlaneCache { + constexpr std::ptrdiff_t m_vecOffsetMin = 0x1B4; // Vector + constexpr std::ptrdiff_t m_vecOffsetMax = 0x1C0; // Vector + constexpr std::ptrdiff_t m_bUseNormal = 0x1CD; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_ModelCull { + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B4; // int32 + constexpr std::ptrdiff_t m_bBoundBox = 0x1B8; // bool + constexpr std::ptrdiff_t m_bCullOutside = 0x1B9; // bool + constexpr std::ptrdiff_t m_bUseBones = 0x1BA; // bool + constexpr std::ptrdiff_t m_HitboxSetName = 0x1BB; // char[128] + } + // Parent: CParticleFunctionInitializer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_DistanceCull { + constexpr std::ptrdiff_t m_nControlPoint = 0x1B4; // int32 + constexpr std::ptrdiff_t m_flDistance = 0x1B8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bCullInside = 0x308; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_PlaneCull { + constexpr std::ptrdiff_t m_nControlPoint = 0x1B4; // int32 + constexpr std::ptrdiff_t m_flDistance = 0x1B8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bCullInside = 0x308; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_DistanceToNeighborCull { + constexpr std::ptrdiff_t m_flDistance = 0x1B8; // CPerParticleFloatInput + } + // Parent: CParticleFunctionInitializer + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RtEnvCull { + constexpr std::ptrdiff_t m_vecTestDir = 0x1B4; // Vector + constexpr std::ptrdiff_t m_vecTestNormal = 0x1C0; // Vector + constexpr std::ptrdiff_t m_bUseVelocity = 0x1CC; // bool + constexpr std::ptrdiff_t m_bCullOnMiss = 0x1CD; // bool + constexpr std::ptrdiff_t m_bLifeAdjust = 0x1CE; // bool + constexpr std::ptrdiff_t m_RtEnvName = 0x1CF; // char[128] + constexpr std::ptrdiff_t m_nRTEnvCP = 0x250; // int32 + constexpr std::ptrdiff_t m_nComponent = 0x254; // int32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_NormalAlignToCP { + constexpr std::ptrdiff_t m_transformInput = 0x1B8; // CParticleTransformInput + constexpr std::ptrdiff_t m_nControlPointAxis = 0x218; // ParticleControlPointAxis_t + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_NormalOffset { + constexpr std::ptrdiff_t m_OffsetMin = 0x1B4; // Vector + constexpr std::ptrdiff_t m_OffsetMax = 0x1C0; // Vector + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1CC; // int32 + constexpr std::ptrdiff_t m_bLocalCoords = 0x1D0; // bool + constexpr std::ptrdiff_t m_bNormalize = 0x1D1; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RemapSpeedToScalar { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B8; // int32 + constexpr std::ptrdiff_t m_flStartTime = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flInputMin = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D0; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1D4; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bPerParticle = 0x1D8; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_InitFromCPSnapshot { + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nAttributeToRead = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nAttributeToWrite = 0x1BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1C0; // int32 + constexpr std::ptrdiff_t m_bRandom = 0x1C4; // bool + constexpr std::ptrdiff_t m_bReverse = 0x1C5; // bool + constexpr std::ptrdiff_t m_nSnapShotIncrement = 0x1C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nManualSnapshotIndex = 0x318; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nRandomSeed = 0x468; // int32 + constexpr std::ptrdiff_t m_bLocalSpaceAngles = 0x46C; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 19 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_InitSkinnedPositionFromCPSnapshot { + constexpr std::ptrdiff_t m_nSnapshotControlPointNumber = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B8; // int32 + constexpr std::ptrdiff_t m_bRandom = 0x1BC; // bool + constexpr std::ptrdiff_t m_nRandomSeed = 0x1C0; // int32 + constexpr std::ptrdiff_t m_bRigid = 0x1C4; // bool + constexpr std::ptrdiff_t m_bSetNormal = 0x1C5; // bool + constexpr std::ptrdiff_t m_bIgnoreDt = 0x1C6; // bool + constexpr std::ptrdiff_t m_flMinNormalVelocity = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flMaxNormalVelocity = 0x1CC; // float32 + constexpr std::ptrdiff_t m_nIndexType = 0x1D0; // SnapshotIndexType_t + constexpr std::ptrdiff_t m_flReadIndex = 0x1D8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flIncrement = 0x328; // float32 + constexpr std::ptrdiff_t m_nFullLoopIncrement = 0x32C; // int32 + constexpr std::ptrdiff_t m_nSnapShotStartPoint = 0x330; // int32 + constexpr std::ptrdiff_t m_flBoneVelocity = 0x334; // float32 + constexpr std::ptrdiff_t m_flBoneVelocityMax = 0x338; // float32 + constexpr std::ptrdiff_t m_bCopyColor = 0x33C; // bool + constexpr std::ptrdiff_t m_bCopyAlpha = 0x33D; // bool + constexpr std::ptrdiff_t m_bSetRadius = 0x33E; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_InitFromParentKilled { + constexpr std::ptrdiff_t m_nAttributeToCopy = 0x1B4; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_InitFromVectorFieldSnapshot { + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nWeightUpdateCP = 0x1BC; // int32 + constexpr std::ptrdiff_t m_bUseVerticalVelocity = 0x1C0; // bool + constexpr std::ptrdiff_t m_vecScale = 0x1C8; // CPerParticleVecInput + } + // Parent: CParticleFunctionInitializer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RemapInitialDirectionToTransformToVector { + constexpr std::ptrdiff_t m_TransformInput = 0x1B8; // CParticleTransformInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x218; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flScale = 0x21C; // float32 + constexpr std::ptrdiff_t m_flOffsetRot = 0x220; // float32 + constexpr std::ptrdiff_t m_vecOffsetAxis = 0x224; // Vector + constexpr std::ptrdiff_t m_bNormalize = 0x230; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RemapInitialTransformDirectionToRotation { + constexpr std::ptrdiff_t m_TransformInput = 0x1B8; // CParticleTransformInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x218; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flOffsetRot = 0x21C; // float32 + constexpr std::ptrdiff_t m_nComponent = 0x220; // int32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RemapQAnglesToRotation { + constexpr std::ptrdiff_t m_TransformInput = 0x1B8; // CParticleTransformInput + } + // Parent: CParticleFunctionInitializer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RemapTransformOrientationToRotations { + constexpr std::ptrdiff_t m_TransformInput = 0x1B8; // CParticleTransformInput + constexpr std::ptrdiff_t m_vecRotation = 0x218; // Vector + constexpr std::ptrdiff_t m_bUseQuat = 0x224; // bool + constexpr std::ptrdiff_t m_bWriteNormal = 0x225; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_SetRigidAttachment { + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nFieldInput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bLocalSpace = 0x1C0; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RemapInitialVisibilityScalar { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1C8; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RadiusFromCPObject { + constexpr std::ptrdiff_t m_nControlPoint = 0x1B4; // int32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_InitialSequenceFromModel { + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutputAnim = 0x1BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1CC; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1D0; // ParticleSetMethod_t + } + // Parent: CParticleFunctionInitializer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_GlobalScale { + constexpr std::ptrdiff_t m_flScale = 0x1B4; // float32 + constexpr std::ptrdiff_t m_nScaleControlPointNumber = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1BC; // int32 + constexpr std::ptrdiff_t m_bScaleRadius = 0x1C0; // bool + constexpr std::ptrdiff_t m_bScalePosition = 0x1C1; // bool + constexpr std::ptrdiff_t m_bScaleVelocity = 0x1C2; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_PointList { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_pointList = 0x1B8; // CUtlVector + constexpr std::ptrdiff_t m_bPlaceAlongPath = 0x1D0; // bool + constexpr std::ptrdiff_t m_bClosedLoop = 0x1D1; // bool + constexpr std::ptrdiff_t m_nNumPointsAlongPath = 0x1D4; // int32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RandomNamedModelElement { + constexpr std::ptrdiff_t m_hModel = 0x1B8; // CStrongHandle + constexpr std::ptrdiff_t m_names = 0x1C0; // CUtlVector + constexpr std::ptrdiff_t m_bShuffle = 0x1D8; // bool + constexpr std::ptrdiff_t m_bLinear = 0x1D9; // bool + constexpr std::ptrdiff_t m_bModelFromRenderer = 0x1DA; // bool + constexpr std::ptrdiff_t m_nFieldOutput = 0x1DC; // ParticleAttributeIndex_t + } + // Parent: C_INIT_RandomNamedModelElement + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RandomNamedModelSequence { + } + // Parent: C_INIT_RandomNamedModelElement + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RandomNamedModelBodyPart { + } + // Parent: C_INIT_RandomNamedModelElement + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RandomNamedModelMeshGroup { + } + // Parent: CParticleFunctionInitializer + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RemapNamedModelElementToScalar { + constexpr std::ptrdiff_t m_hModel = 0x1B8; // CStrongHandle + constexpr std::ptrdiff_t m_names = 0x1C0; // CUtlVector + constexpr std::ptrdiff_t m_values = 0x1D8; // CUtlVector + constexpr std::ptrdiff_t m_nFieldInput = 0x1F0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1F4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0x1F8; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bModelFromRenderer = 0x1FC; // bool + } + // Parent: C_INIT_RemapNamedModelElementToScalar + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RemapNamedModelSequenceToScalar { + } + // Parent: C_INIT_RemapNamedModelElementToScalar + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RemapNamedModelBodyPartToScalar { + } + // Parent: C_INIT_RemapNamedModelElementToScalar + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RemapNamedModelMeshGroupToScalar { + } + // Parent: CParticleFunctionInitializer + // Fields count: 18 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_StatusEffect { + constexpr std::ptrdiff_t m_nDetail2Combo = 0x1B4; // Detail2Combo_t + constexpr std::ptrdiff_t m_flDetail2Rotation = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flDetail2Scale = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flDetail2BlendFactor = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flColorWarpIntensity = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flDiffuseWarpBlendToFull = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flEnvMapIntensity = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flAmbientScale = 0x1D0; // float32 + constexpr std::ptrdiff_t m_specularColor = 0x1D4; // Color + constexpr std::ptrdiff_t m_flSpecularScale = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flSpecularExponent = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flSpecularExponentBlendToFull = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flSpecularBlendToFull = 0x1E4; // float32 + constexpr std::ptrdiff_t m_rimLightColor = 0x1E8; // Color + constexpr std::ptrdiff_t m_flRimLightScale = 0x1EC; // float32 + constexpr std::ptrdiff_t m_flReflectionsTintByBaseBlendToNone = 0x1F0; // float32 + constexpr std::ptrdiff_t m_flMetalnessBlendToFull = 0x1F4; // float32 + constexpr std::ptrdiff_t m_flSelfIllumBlendToFull = 0x1F8; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 19 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_StatusEffectCitadel { + constexpr std::ptrdiff_t m_flSFXColorWarpAmount = 0x1B4; // float32 + constexpr std::ptrdiff_t m_flSFXNormalAmount = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flSFXMetalnessAmount = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flSFXRoughnessAmount = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flSFXSelfIllumAmount = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flSFXSScale = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flSFXSScrollX = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flSFXSScrollY = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flSFXSScrollZ = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flSFXSOffsetX = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flSFXSOffsetY = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flSFXSOffsetZ = 0x1E0; // float32 + constexpr std::ptrdiff_t m_nDetailCombo = 0x1E4; // DetailCombo_t + constexpr std::ptrdiff_t m_flSFXSDetailAmount = 0x1E8; // float32 + constexpr std::ptrdiff_t m_flSFXSDetailScale = 0x1EC; // float32 + constexpr std::ptrdiff_t m_flSFXSDetailScrollX = 0x1F0; // float32 + constexpr std::ptrdiff_t m_flSFXSDetailScrollY = 0x1F4; // float32 + constexpr std::ptrdiff_t m_flSFXSDetailScrollZ = 0x1F8; // float32 + constexpr std::ptrdiff_t m_flSFXSUseModelUVs = 0x1FC; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_CreateParticleImpulse { + constexpr std::ptrdiff_t m_InputRadius = 0x1B8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_InputMagnitude = 0x308; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nFalloffFunction = 0x458; // ParticleFalloffFunction_t + constexpr std::ptrdiff_t m_InputFalloffExp = 0x460; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nImpulseType = 0x5B0; // ParticleImpulseType_t + } + // Parent: CParticleFunctionInitializer + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_QuantizeFloat { + constexpr std::ptrdiff_t m_InputValue = 0x1B8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nOutputField = 0x308; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionInitializer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_SetAttributeToScalarExpression { + constexpr std::ptrdiff_t m_nExpression = 0x1B4; // ScalarExpressionType_t + constexpr std::ptrdiff_t m_flInput1 = 0x1B8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInput2 = 0x308; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputRemap = 0x458; // CParticleRemapFloatInput + constexpr std::ptrdiff_t m_nOutputField = 0x5A8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0x5AC; // ParticleSetMethod_t + } + // Parent: CParticleFunctionInitializer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_SetVectorAttributeToVectorExpression { + constexpr std::ptrdiff_t m_nExpression = 0x1B4; // VectorExpressionType_t + constexpr std::ptrdiff_t m_vInput1 = 0x1B8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vInput2 = 0x7E8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nOutputField = 0xE18; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0xE1C; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bNormalizedOutput = 0xE20; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_InitFloatCollection { + constexpr std::ptrdiff_t m_InputValue = 0x1B8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nOutputField = 0x308; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionInitializer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_InitFloat { + constexpr std::ptrdiff_t m_InputValue = 0x1B8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nOutputField = 0x308; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0x30C; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_InputStrength = 0x310; // CPerParticleFloatInput + } + // Parent: CParticleFunctionInitializer + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_InitVecCollection { + constexpr std::ptrdiff_t m_InputValue = 0x1B8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nOutputField = 0x7E8; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_InitVec { + constexpr std::ptrdiff_t m_InputValue = 0x1B8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nOutputField = 0x7E8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0x7EC; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bNormalizedOutput = 0x7F0; // bool + constexpr std::ptrdiff_t m_bWritePreviousPosition = 0x7F1; // bool + } + // Parent: CParticleFunctionEmitter + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_InstantaneousEmitter { + constexpr std::ptrdiff_t m_nParticlesToEmit = 0x1B8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flStartTime = 0x308; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flInitFromKilledParentParticles = 0x458; // float32 + constexpr std::ptrdiff_t m_flParentParticleScale = 0x460; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nMaxEmittedPerFrame = 0x5B0; // int32 + constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x5B4; // int32 + } + // Parent: CParticleFunctionEmitter + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_ContinuousEmitter { + constexpr std::ptrdiff_t m_flEmissionDuration = 0x1B8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flStartTime = 0x308; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flEmitRate = 0x458; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flEmissionScale = 0x5A8; // float32 + constexpr std::ptrdiff_t m_flScalePerParentParticle = 0x5AC; // float32 + constexpr std::ptrdiff_t m_bInitFromKilledParentParticles = 0x5B0; // bool + constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x5B4; // int32 + constexpr std::ptrdiff_t m_nLimitPerUpdate = 0x5B8; // int32 + constexpr std::ptrdiff_t m_bForceEmitOnFirstUpdate = 0x5BC; // bool + constexpr std::ptrdiff_t m_bForceEmitOnLastUpdate = 0x5BD; // bool + } + // Parent: CParticleFunctionEmitter + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_NoiseEmitter { + constexpr std::ptrdiff_t m_flEmissionDuration = 0x1B4; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flEmissionScale = 0x1BC; // float32 + constexpr std::ptrdiff_t m_nScaleControlPoint = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nScaleControlPointField = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nWorldNoisePoint = 0x1C8; // int32 + constexpr std::ptrdiff_t m_bAbsVal = 0x1CC; // bool + constexpr std::ptrdiff_t m_bAbsValInv = 0x1CD; // bool + constexpr std::ptrdiff_t m_flOffset = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flNoiseScale = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flWorldNoiseScale = 0x1E0; // float32 + constexpr std::ptrdiff_t m_vecOffsetLoc = 0x1E4; // Vector + constexpr std::ptrdiff_t m_flWorldTimeScale = 0x1F0; // float32 + } + // Parent: CParticleFunctionEmitter + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_MaintainEmitter { + constexpr std::ptrdiff_t m_nParticlesToMaintain = 0x1B8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flStartTime = 0x308; // float32 + constexpr std::ptrdiff_t m_flEmissionDuration = 0x310; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flEmissionRate = 0x460; // float32 + constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x464; // int32 + constexpr std::ptrdiff_t m_bEmitInstantaneously = 0x468; // bool + constexpr std::ptrdiff_t m_bFinalEmitOnStop = 0x469; // bool + constexpr std::ptrdiff_t m_flScale = 0x470; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionForce + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RandomForce { + constexpr std::ptrdiff_t m_MinForce = 0x1BC; // Vector + constexpr std::ptrdiff_t m_MaxForce = 0x1C8; // Vector + } + // Parent: CParticleFunctionForce + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_CPVelocityForce { + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1BC; // int32 + constexpr std::ptrdiff_t m_flScale = 0x1C0; // CPerParticleFloatInput + } + // Parent: CParticleFunctionForce + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_ParentVortices { + constexpr std::ptrdiff_t m_flForceScale = 0x1BC; // float32 + constexpr std::ptrdiff_t m_vecTwistAxis = 0x1C0; // Vector + constexpr std::ptrdiff_t m_bFlipBasedOnYaw = 0x1CC; // bool + } + // Parent: CParticleFunctionForce + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_TwistAroundAxis { + constexpr std::ptrdiff_t m_fForceAmount = 0x1BC; // float32 + constexpr std::ptrdiff_t m_TwistAxis = 0x1C0; // Vector + constexpr std::ptrdiff_t m_bLocalSpace = 0x1CC; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D0; // int32 + } + // Parent: CParticleFunctionForce + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_AttractToControlPoint { + constexpr std::ptrdiff_t m_vecComponentScale = 0x1BC; // Vector + constexpr std::ptrdiff_t m_fForceAmount = 0x1C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_fFalloffPower = 0x318; // float32 + constexpr std::ptrdiff_t m_TransformInput = 0x320; // CParticleTransformInput + constexpr std::ptrdiff_t m_fForceAmountMin = 0x380; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bApplyMinForce = 0x4D0; // bool + } + // Parent: CParticleFunctionForce + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_ForceBasedOnDistanceToPlane { + constexpr std::ptrdiff_t m_flMinDist = 0x1BC; // float32 + constexpr std::ptrdiff_t m_vecForceAtMinDist = 0x1C0; // Vector + constexpr std::ptrdiff_t m_flMaxDist = 0x1CC; // float32 + constexpr std::ptrdiff_t m_vecForceAtMaxDist = 0x1D0; // Vector + constexpr std::ptrdiff_t m_vecPlaneNormal = 0x1DC; // Vector + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1E8; // int32 + constexpr std::ptrdiff_t m_flExponent = 0x1EC; // float32 + } + // Parent: CParticleFunctionForce + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_TimeVaryingForce { + constexpr std::ptrdiff_t m_flStartLerpTime = 0x1BC; // float32 + constexpr std::ptrdiff_t m_StartingForce = 0x1C0; // Vector + constexpr std::ptrdiff_t m_flEndLerpTime = 0x1CC; // float32 + constexpr std::ptrdiff_t m_EndingForce = 0x1D0; // Vector + } + // Parent: CParticleFunctionForce + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_TurbulenceForce { + constexpr std::ptrdiff_t m_flNoiseCoordScale0 = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flNoiseCoordScale1 = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flNoiseCoordScale2 = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flNoiseCoordScale3 = 0x1C8; // float32 + constexpr std::ptrdiff_t m_vecNoiseAmount0 = 0x1CC; // Vector + constexpr std::ptrdiff_t m_vecNoiseAmount1 = 0x1D8; // Vector + constexpr std::ptrdiff_t m_vecNoiseAmount2 = 0x1E4; // Vector + constexpr std::ptrdiff_t m_vecNoiseAmount3 = 0x1F0; // Vector + } + // Parent: CParticleFunctionForce + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_CurlNoiseForce { + constexpr std::ptrdiff_t m_nNoiseType = 0x1BC; // ParticleDirectionNoiseType_t + constexpr std::ptrdiff_t m_vecNoiseFreq = 0x1C0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecNoiseScale = 0x7F0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecOffset = 0xE20; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecOffsetRate = 0x1450; // CPerParticleVecInput + constexpr std::ptrdiff_t m_flWorleySeed = 0x1A80; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flWorleyJitter = 0x1BD0; // CPerParticleFloatInput + } + // Parent: CParticleFunctionForce + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_PerParticleForce { + constexpr std::ptrdiff_t m_flForceScale = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_vForce = 0x310; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nCP = 0x940; // int32 + } + // Parent: CParticleFunctionForce + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_WindForce { + constexpr std::ptrdiff_t m_vForce = 0x1BC; // Vector + } + // Parent: CParticleFunctionForce + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_ExternalWindForce { + constexpr std::ptrdiff_t m_vecSamplePosition = 0x1C0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecScale = 0x7F0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_bSampleWind = 0xE20; // bool + constexpr std::ptrdiff_t m_bSampleWater = 0xE21; // bool + constexpr std::ptrdiff_t m_bDampenNearWaterPlane = 0xE22; // bool + constexpr std::ptrdiff_t m_bSampleGravity = 0xE23; // bool + constexpr std::ptrdiff_t m_vecGravityForce = 0xE28; // CPerParticleVecInput + constexpr std::ptrdiff_t m_bUseBasicMovementGravity = 0x1458; // bool + constexpr std::ptrdiff_t m_flLocalGravityScale = 0x1460; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flLocalBuoyancyScale = 0x15B0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_vecBuoyancyForce = 0x1700; // CPerParticleVecInput + } + // Parent: CParticleFunctionForce + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_ExternalGameImpulseForce { + constexpr std::ptrdiff_t m_flForceScale = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bRopes = 0x310; // bool + constexpr std::ptrdiff_t m_bRopesZOnly = 0x311; // bool + constexpr std::ptrdiff_t m_bExplosions = 0x312; // bool + constexpr std::ptrdiff_t m_bParticles = 0x313; // bool + } + // Parent: CParticleFunctionForce + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_LocalAccelerationForce { + constexpr std::ptrdiff_t m_nCP = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nScaleCP = 0x1C0; // int32 + constexpr std::ptrdiff_t m_vecAccel = 0x1C8; // CParticleCollectionVecInput + } + // Parent: CParticleFunctionForce + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_DensityForce { + constexpr std::ptrdiff_t m_flRadiusScale = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flForceScale = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flTargetDensity = 0x1C4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_BasicMovement { + constexpr std::ptrdiff_t m_Gravity = 0x1B0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_fDrag = 0x7E0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nMaxConstraintPasses = 0x930; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_FadeAndKill { + constexpr std::ptrdiff_t m_flStartFadeInTime = 0x1B0; // float32 + constexpr std::ptrdiff_t m_flEndFadeInTime = 0x1B4; // float32 + constexpr std::ptrdiff_t m_flStartFadeOutTime = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flEndFadeOutTime = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flStartAlpha = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flEndAlpha = 0x1C4; // float32 + constexpr std::ptrdiff_t m_bForcePreserveParticleOrder = 0x1C8; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_FadeAndKillForTracers { + constexpr std::ptrdiff_t m_flStartFadeInTime = 0x1B0; // float32 + constexpr std::ptrdiff_t m_flEndFadeInTime = 0x1B4; // float32 + constexpr std::ptrdiff_t m_flStartFadeOutTime = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flEndFadeOutTime = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flStartAlpha = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flEndAlpha = 0x1C4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_FadeIn { + constexpr std::ptrdiff_t m_flFadeInTimeMin = 0x1B0; // float32 + constexpr std::ptrdiff_t m_flFadeInTimeMax = 0x1B4; // float32 + constexpr std::ptrdiff_t m_flFadeInTimeExp = 0x1B8; // float32 + constexpr std::ptrdiff_t m_bProportional = 0x1BC; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_FadeOut { + constexpr std::ptrdiff_t m_flFadeOutTimeMin = 0x1B0; // float32 + constexpr std::ptrdiff_t m_flFadeOutTimeMax = 0x1B4; // float32 + constexpr std::ptrdiff_t m_flFadeOutTimeExp = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flFadeBias = 0x1BC; // float32 + constexpr std::ptrdiff_t m_bProportional = 0x1F0; // bool + constexpr std::ptrdiff_t m_bEaseInAndOut = 0x1F1; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_FadeInSimple { + constexpr std::ptrdiff_t m_flFadeInTime = 0x1B0; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_FadeOutSimple { + constexpr std::ptrdiff_t m_flFadeOutTime = 0x1B0; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_ClampScalar { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flOutputMin = 0x1B8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x308; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_ClampVector { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecOutputMin = 0x1B8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecOutputMax = 0x7E8; // CPerParticleVecInput + } + // Parent: CParticleFunctionOperator + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_OscillateScalar { + constexpr std::ptrdiff_t m_RateMin = 0x1B0; // float32 + constexpr std::ptrdiff_t m_RateMax = 0x1B4; // float32 + constexpr std::ptrdiff_t m_FrequencyMin = 0x1B8; // float32 + constexpr std::ptrdiff_t m_FrequencyMax = 0x1BC; // float32 + constexpr std::ptrdiff_t m_nField = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bProportional = 0x1C4; // bool + constexpr std::ptrdiff_t m_bProportionalOp = 0x1C5; // bool + constexpr std::ptrdiff_t m_flStartTime_min = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flStartTime_max = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flEndTime_min = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flEndTime_max = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flOscMult = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flOscAdd = 0x1DC; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_OscillateScalarSimple { + constexpr std::ptrdiff_t m_Rate = 0x1B0; // float32 + constexpr std::ptrdiff_t m_Frequency = 0x1B4; // float32 + constexpr std::ptrdiff_t m_nField = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flOscMult = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flOscAdd = 0x1C0; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_OscillateVector { + constexpr std::ptrdiff_t m_RateMin = 0x1B0; // Vector + constexpr std::ptrdiff_t m_RateMax = 0x1BC; // Vector + constexpr std::ptrdiff_t m_FrequencyMin = 0x1C8; // Vector + constexpr std::ptrdiff_t m_FrequencyMax = 0x1D4; // Vector + constexpr std::ptrdiff_t m_nField = 0x1E0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bProportional = 0x1E4; // bool + constexpr std::ptrdiff_t m_bProportionalOp = 0x1E5; // bool + constexpr std::ptrdiff_t m_bOffset = 0x1E6; // bool + constexpr std::ptrdiff_t m_flStartTime_min = 0x1E8; // float32 + constexpr std::ptrdiff_t m_flStartTime_max = 0x1EC; // float32 + constexpr std::ptrdiff_t m_flEndTime_min = 0x1F0; // float32 + constexpr std::ptrdiff_t m_flEndTime_max = 0x1F4; // float32 + constexpr std::ptrdiff_t m_flOscMult = 0x1F8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOscAdd = 0x348; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRateScale = 0x498; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_OscillateVectorSimple { + constexpr std::ptrdiff_t m_Rate = 0x1B0; // Vector + constexpr std::ptrdiff_t m_Frequency = 0x1BC; // Vector + constexpr std::ptrdiff_t m_nField = 0x1C8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flOscMult = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flOscAdd = 0x1D0; // float32 + constexpr std::ptrdiff_t m_bOffset = 0x1D4; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_DifferencePreviousParticle { + constexpr std::ptrdiff_t m_nFieldInput = 0x1B0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1C4; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1C8; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x1CC; // bool + constexpr std::ptrdiff_t m_bSetPreviousParticle = 0x1CD; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_PointVectorAtNextParticle { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInterpolation = 0x1B8; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapScalar { + constexpr std::ptrdiff_t m_nFieldInput = 0x1B0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1C4; // float32 + constexpr std::ptrdiff_t m_bOldCode = 0x1C8; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapDensityToVector { + constexpr std::ptrdiff_t m_flRadiusScale = 0x1B0; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flDensityMin = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flDensityMax = 0x1BC; // float32 + constexpr std::ptrdiff_t m_vecOutputMin = 0x1C0; // Vector + constexpr std::ptrdiff_t m_vecOutputMax = 0x1CC; // Vector + constexpr std::ptrdiff_t m_bUseParentDensity = 0x1D8; // bool + constexpr std::ptrdiff_t m_nVoxelGridResolution = 0x1DC; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_Diffusion { + constexpr std::ptrdiff_t m_flRadiusScale = 0x1B0; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nVoxelGridResolution = 0x1B8; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapScalarEndCap { + constexpr std::ptrdiff_t m_nFieldInput = 0x1B0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1C4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_ReinitializeScalarEndCap { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flOutputMin = 0x1B4; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1B8; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapScalarOnceTimed { + constexpr std::ptrdiff_t m_bProportional = 0x1B0; // bool + constexpr std::ptrdiff_t m_nFieldInput = 0x1B4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flRemapTime = 0x1CC; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapParticleCountOnScalarEndCap { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nInputMin = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nInputMax = 0x1B8; // int32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1C0; // float32 + constexpr std::ptrdiff_t m_bBackwards = 0x1C4; // bool + constexpr std::ptrdiff_t m_nSetMethod = 0x1C8; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapParticleCountToScalar { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nInputMin = 0x1B8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nInputMax = 0x308; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOutputMin = 0x458; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x5A8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bActiveRange = 0x6F8; // bool + constexpr std::ptrdiff_t m_nSetMethod = 0x6FC; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapVisibilityScalar { + constexpr std::ptrdiff_t m_nFieldInput = 0x1B0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flRadiusScale = 0x1C8; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapTransformVisibilityToScalar { + constexpr std::ptrdiff_t m_nSetMethod = 0x1B0; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_TransformInput = 0x1B8; // CParticleTransformInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x218; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x21C; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x220; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x224; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x228; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x22C; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapTransformVisibilityToVector { + constexpr std::ptrdiff_t m_nSetMethod = 0x1B0; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_TransformInput = 0x1B8; // CParticleTransformInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x218; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x21C; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x220; // float32 + constexpr std::ptrdiff_t m_vecOutputMin = 0x224; // Vector + constexpr std::ptrdiff_t m_vecOutputMax = 0x230; // Vector + constexpr std::ptrdiff_t m_flRadius = 0x23C; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_LerpScalar { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flOutput = 0x1B8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flStartTime = 0x308; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x30C; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_LerpEndCapScalar { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flOutput = 0x1B4; // float32 + constexpr std::ptrdiff_t m_flLerpTime = 0x1B8; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_LerpEndCapVector { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecOutput = 0x1B4; // Vector + constexpr std::ptrdiff_t m_flLerpTime = 0x1C0; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_LerpVector { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecOutput = 0x1B4; // Vector + constexpr std::ptrdiff_t m_flStartTime = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x1C4; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1C8; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_LerpToOtherAttribute { + constexpr std::ptrdiff_t m_flInterpolation = 0x1B0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nFieldInputFrom = 0x300; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldInput = 0x304; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x308; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapSpeed { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1B4; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1C0; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1C4; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bIgnoreDelta = 0x1C8; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapVectortoCP { + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1B0; // int32 + constexpr std::ptrdiff_t m_nFieldInput = 0x1B4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nParticleNumber = 0x1B8; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RampScalarLinear { + constexpr std::ptrdiff_t m_RateMin = 0x1B0; // float32 + constexpr std::ptrdiff_t m_RateMax = 0x1B4; // float32 + constexpr std::ptrdiff_t m_flStartTime_min = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flStartTime_max = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flEndTime_min = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flEndTime_max = 0x1C4; // float32 + constexpr std::ptrdiff_t m_nField = 0x1F0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bProportionalOp = 0x1F4; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RampScalarSpline { + constexpr std::ptrdiff_t m_RateMin = 0x1B0; // float32 + constexpr std::ptrdiff_t m_RateMax = 0x1B4; // float32 + constexpr std::ptrdiff_t m_flStartTime_min = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flStartTime_max = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flEndTime_min = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flEndTime_max = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flBias = 0x1C8; // float32 + constexpr std::ptrdiff_t m_nField = 0x1F0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bProportionalOp = 0x1F4; // bool + constexpr std::ptrdiff_t m_bEaseOut = 0x1F5; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RampScalarLinearSimple { + constexpr std::ptrdiff_t m_Rate = 0x1B0; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0x1B4; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x1B8; // float32 + constexpr std::ptrdiff_t m_nField = 0x1E0; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RampScalarSplineSimple { + constexpr std::ptrdiff_t m_Rate = 0x1B0; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0x1B4; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x1B8; // float32 + constexpr std::ptrdiff_t m_nField = 0x1E0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bEaseOut = 0x1E4; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_ChladniWave { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1B8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInputMax = 0x308; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMin = 0x458; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x5A8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_vecWaveLength = 0x6F8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecHarmonics = 0xD28; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nSetMethod = 0x1358; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_nLocalSpaceControlPoint = 0x135C; // int32 + constexpr std::ptrdiff_t m_b3D = 0x1360; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_Noise { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flOutputMin = 0x1B4; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1B8; // float32 + constexpr std::ptrdiff_t m_fl4NoiseScale = 0x1BC; // float32 + constexpr std::ptrdiff_t m_bAdditive = 0x1C0; // bool + constexpr std::ptrdiff_t m_flNoiseAnimationTimeScale = 0x1C4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_VectorNoise { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecOutputMin = 0x1B4; // Vector + constexpr std::ptrdiff_t m_vecOutputMax = 0x1C0; // Vector + constexpr std::ptrdiff_t m_fl4NoiseScale = 0x1CC; // float32 + constexpr std::ptrdiff_t m_bAdditive = 0x1D0; // bool + constexpr std::ptrdiff_t m_bOffset = 0x1D1; // bool + constexpr std::ptrdiff_t m_flNoiseAnimationTimeScale = 0x1D4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_Decay { + constexpr std::ptrdiff_t m_bRopeDecay = 0x1B0; // bool + constexpr std::ptrdiff_t m_bForcePreserveParticleOrder = 0x1B1; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_DecayOffscreen { + constexpr std::ptrdiff_t m_flOffscreenTime = 0x1B0; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_EndCapTimedFreeze { + constexpr std::ptrdiff_t m_flFreezeTime = 0x1B0; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_EndCapTimedDecay { + constexpr std::ptrdiff_t m_flDecayTime = 0x1B0; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_EndCapDecay { + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_VelocityDecay { + constexpr std::ptrdiff_t m_flMinVelocity = 0x1B0; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_AlphaDecay { + constexpr std::ptrdiff_t m_flMinAlpha = 0x1B0; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RadiusDecay { + constexpr std::ptrdiff_t m_flMinRadius = 0x1B0; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_DecayMaintainCount { + constexpr std::ptrdiff_t m_nParticlesToMaintain = 0x1B0; // int32 + constexpr std::ptrdiff_t m_flDecayDelay = 0x1B4; // float32 + constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x1B8; // int32 + constexpr std::ptrdiff_t m_bLifespanDecay = 0x1BC; // bool + constexpr std::ptrdiff_t m_flScale = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bKillNewest = 0x310; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_DecayClampCount { + constexpr std::ptrdiff_t m_nCount = 0x1B0; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_Cull { + constexpr std::ptrdiff_t m_flCullPerc = 0x1B0; // float32 + constexpr std::ptrdiff_t m_flCullStart = 0x1B4; // float32 + constexpr std::ptrdiff_t m_flCullEnd = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flCullExp = 0x1BC; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CGeneralSpin { + constexpr std::ptrdiff_t m_nSpinRateDegrees = 0x1B0; // int32 + constexpr std::ptrdiff_t m_nSpinRateMinDegrees = 0x1B4; // int32 + constexpr std::ptrdiff_t m_fSpinRateStopTime = 0x1BC; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSpinUpdateBase { + } + // Parent: CGeneralSpin + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_Spin { + } + // Parent: CSpinUpdateBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SpinUpdate { + } + // Parent: CGeneralSpin + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SpinYaw { + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_InterpolateRadius { + constexpr std::ptrdiff_t m_flStartTime = 0x1B0; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x1B4; // float32 + constexpr std::ptrdiff_t m_flStartScale = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flEndScale = 0x1BC; // float32 + constexpr std::ptrdiff_t m_bEaseInAndOut = 0x1C0; // bool + constexpr std::ptrdiff_t m_flBias = 0x1C4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_ColorInterpolate { + constexpr std::ptrdiff_t m_ColorFade = 0x1B0; // Color + constexpr std::ptrdiff_t m_flFadeStartTime = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flFadeEndTime = 0x1C4; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bEaseInOut = 0x1CC; // bool + constexpr std::ptrdiff_t m_bUseNewCode = 0x1CD; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_ColorInterpolateRandom { + constexpr std::ptrdiff_t m_ColorFadeMin = 0x1B0; // Color + constexpr std::ptrdiff_t m_ColorFadeMax = 0x1CC; // Color + constexpr std::ptrdiff_t m_flFadeStartTime = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flFadeEndTime = 0x1E0; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1E4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bEaseInOut = 0x1E8; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_PositionLock { + constexpr std::ptrdiff_t m_TransformInput = 0x1B0; // CParticleTransformInput + constexpr std::ptrdiff_t m_flStartTime_min = 0x210; // float32 + constexpr std::ptrdiff_t m_flStartTime_max = 0x214; // float32 + constexpr std::ptrdiff_t m_flStartTime_exp = 0x218; // float32 + constexpr std::ptrdiff_t m_flEndTime_min = 0x21C; // float32 + constexpr std::ptrdiff_t m_flEndTime_max = 0x220; // float32 + constexpr std::ptrdiff_t m_flEndTime_exp = 0x224; // float32 + constexpr std::ptrdiff_t m_flRange = 0x228; // float32 + constexpr std::ptrdiff_t m_flRangeBias = 0x230; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flJumpThreshold = 0x380; // float32 + constexpr std::ptrdiff_t m_flPrevPosScale = 0x384; // float32 + constexpr std::ptrdiff_t m_bLockRot = 0x388; // bool + constexpr std::ptrdiff_t m_vecScale = 0x390; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x9C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutputPrev = 0x9C4; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 33 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_ControlpointLight { + constexpr std::ptrdiff_t m_flScale = 0x1B0; // float32 + constexpr std::ptrdiff_t m_nControlPoint1 = 0x640; // int32 + constexpr std::ptrdiff_t m_nControlPoint2 = 0x644; // int32 + constexpr std::ptrdiff_t m_nControlPoint3 = 0x648; // int32 + constexpr std::ptrdiff_t m_nControlPoint4 = 0x64C; // int32 + constexpr std::ptrdiff_t m_vecCPOffset1 = 0x650; // Vector + constexpr std::ptrdiff_t m_vecCPOffset2 = 0x65C; // Vector + constexpr std::ptrdiff_t m_vecCPOffset3 = 0x668; // Vector + constexpr std::ptrdiff_t m_vecCPOffset4 = 0x674; // Vector + constexpr std::ptrdiff_t m_LightFiftyDist1 = 0x680; // float32 + constexpr std::ptrdiff_t m_LightZeroDist1 = 0x684; // float32 + constexpr std::ptrdiff_t m_LightFiftyDist2 = 0x688; // float32 + constexpr std::ptrdiff_t m_LightZeroDist2 = 0x68C; // float32 + constexpr std::ptrdiff_t m_LightFiftyDist3 = 0x690; // float32 + constexpr std::ptrdiff_t m_LightZeroDist3 = 0x694; // float32 + constexpr std::ptrdiff_t m_LightFiftyDist4 = 0x698; // float32 + constexpr std::ptrdiff_t m_LightZeroDist4 = 0x69C; // float32 + constexpr std::ptrdiff_t m_LightColor1 = 0x6A0; // Color + constexpr std::ptrdiff_t m_LightColor2 = 0x6A4; // Color + constexpr std::ptrdiff_t m_LightColor3 = 0x6A8; // Color + constexpr std::ptrdiff_t m_LightColor4 = 0x6AC; // Color + constexpr std::ptrdiff_t m_bLightType1 = 0x6B0; // bool + constexpr std::ptrdiff_t m_bLightType2 = 0x6B1; // bool + constexpr std::ptrdiff_t m_bLightType3 = 0x6B2; // bool + constexpr std::ptrdiff_t m_bLightType4 = 0x6B3; // bool + constexpr std::ptrdiff_t m_bLightDynamic1 = 0x6B4; // bool + constexpr std::ptrdiff_t m_bLightDynamic2 = 0x6B5; // bool + constexpr std::ptrdiff_t m_bLightDynamic3 = 0x6B6; // bool + constexpr std::ptrdiff_t m_bLightDynamic4 = 0x6B7; // bool + constexpr std::ptrdiff_t m_bUseNormal = 0x6B8; // bool + constexpr std::ptrdiff_t m_bUseHLambert = 0x6B9; // bool + constexpr std::ptrdiff_t m_bClampLowerRange = 0x6BE; // bool + constexpr std::ptrdiff_t m_bClampUpperRange = 0x6BF; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_GlobalLight { + constexpr std::ptrdiff_t m_flScale = 0x1B0; // float32 + constexpr std::ptrdiff_t m_bClampLowerRange = 0x1B4; // bool + constexpr std::ptrdiff_t m_bClampUpperRange = 0x1B5; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetChildControlPoints { + constexpr std::ptrdiff_t m_nChildGroupID = 0x1B0; // int32 + constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nNumControlPoints = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bReverse = 0x310; // bool + constexpr std::ptrdiff_t m_bSetOrientation = 0x311; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetControlPointsToParticle { + constexpr std::ptrdiff_t m_nChildGroupID = 0x1B0; // int32 + constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nNumControlPoints = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1BC; // int32 + constexpr std::ptrdiff_t m_bSetOrientation = 0x1C0; // bool + constexpr std::ptrdiff_t m_nOrientationMode = 0x1C4; // ParticleOrientationSetMode_t + constexpr std::ptrdiff_t m_nSetParent = 0x1C8; // ParticleParentSetMode_t + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetControlPointsToModelParticles { + constexpr std::ptrdiff_t m_HitboxSetName = 0x1B0; // char[128] + constexpr std::ptrdiff_t m_AttachmentName = 0x230; // char[128] + constexpr std::ptrdiff_t m_nFirstControlPoint = 0x2B0; // int32 + constexpr std::ptrdiff_t m_nNumControlPoints = 0x2B4; // int32 + constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x2B8; // int32 + constexpr std::ptrdiff_t m_bSkin = 0x2BC; // bool + constexpr std::ptrdiff_t m_bAttachment = 0x2BD; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetPerChildControlPoint { + constexpr std::ptrdiff_t m_nChildGroupID = 0x1B0; // int32 + constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nNumControlPoints = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nParticleIncrement = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x310; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bSetOrientation = 0x460; // bool + constexpr std::ptrdiff_t m_nOrientationField = 0x464; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bNumBasedOnParticleCount = 0x468; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetPerChildControlPointFromAttribute { + constexpr std::ptrdiff_t m_nChildGroupID = 0x1B0; // int32 + constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nNumControlPoints = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nParticleIncrement = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1C0; // int32 + constexpr std::ptrdiff_t m_bNumBasedOnParticleCount = 0x1C4; // bool + constexpr std::ptrdiff_t m_nAttributeToRead = 0x1C8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nCPField = 0x1CC; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapTransformOrientationToYaw { + constexpr std::ptrdiff_t m_TransformInput = 0x1B0; // CParticleTransformInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x210; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flRotOffset = 0x214; // float32 + constexpr std::ptrdiff_t m_flSpinStrength = 0x218; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_DampenToCP { + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B0; // int32 + constexpr std::ptrdiff_t m_flRange = 0x1B4; // float32 + constexpr std::ptrdiff_t m_flScale = 0x1B8; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetToCP { + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B0; // int32 + constexpr std::ptrdiff_t m_vecOffset = 0x1B4; // Vector + constexpr std::ptrdiff_t m_bOffsetLocal = 0x1C0; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_PinParticleToCP { + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B0; // int32 + constexpr std::ptrdiff_t m_vecOffset = 0x1B8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_bOffsetLocal = 0x7E8; // bool + constexpr std::ptrdiff_t m_nParticleSelection = 0x7EC; // ParticleSelection_t + constexpr std::ptrdiff_t m_nParticleNumber = 0x7F0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nPinBreakType = 0x940; // ParticlePinDistance_t + constexpr std::ptrdiff_t m_flBreakDistance = 0x948; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flBreakSpeed = 0xA98; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flAge = 0xBE8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nBreakControlPointNumber = 0xD38; // int32 + constexpr std::ptrdiff_t m_nBreakControlPointNumber2 = 0xD3C; // int32 + constexpr std::ptrdiff_t m_flBreakValue = 0xD40; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flInterpolation = 0xE90; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_MovementRigidAttachToCP { + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B0; // int32 + constexpr std::ptrdiff_t m_nScaleControlPoint = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nScaleCPField = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nFieldInput = 0x1BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bOffsetLocal = 0x1C4; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_LerpToInitialPosition { + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B0; // int32 + constexpr std::ptrdiff_t m_flInterpolation = 0x1B8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nCacheField = 0x308; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flScale = 0x310; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_vecScale = 0x460; // CParticleCollectionVecInput + } + // Parent: CParticleFunctionOperator + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_DistanceBetweenTransforms { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_TransformStart = 0x1B8; // CParticleTransformInput + constexpr std::ptrdiff_t m_TransformEnd = 0x218; // CParticleTransformInput + constexpr std::ptrdiff_t m_flInputMin = 0x278; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInputMax = 0x3C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMin = 0x518; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x668; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x7B8; // float32 + constexpr std::ptrdiff_t m_flLOSScale = 0x7BC; // float32 + constexpr std::ptrdiff_t m_CollisionGroupName = 0x7C0; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x840; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_bLOS = 0x844; // bool + constexpr std::ptrdiff_t m_nSetMethod = 0x848; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_PercentageBetweenTransforms { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1B4; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1C0; // float32 + constexpr std::ptrdiff_t m_TransformStart = 0x1C8; // CParticleTransformInput + constexpr std::ptrdiff_t m_TransformEnd = 0x228; // CParticleTransformInput + constexpr std::ptrdiff_t m_nSetMethod = 0x288; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x28C; // bool + constexpr std::ptrdiff_t m_bRadialCheck = 0x28D; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_PercentageBetweenTransformsVector { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1B4; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1B8; // float32 + constexpr std::ptrdiff_t m_vecOutputMin = 0x1BC; // Vector + constexpr std::ptrdiff_t m_vecOutputMax = 0x1C8; // Vector + constexpr std::ptrdiff_t m_TransformStart = 0x1D8; // CParticleTransformInput + constexpr std::ptrdiff_t m_TransformEnd = 0x238; // CParticleTransformInput + constexpr std::ptrdiff_t m_nSetMethod = 0x298; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x29C; // bool + constexpr std::ptrdiff_t m_bRadialCheck = 0x29D; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_PercentageBetweenTransformLerpCPs { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1B4; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1B8; // float32 + constexpr std::ptrdiff_t m_TransformStart = 0x1C0; // CParticleTransformInput + constexpr std::ptrdiff_t m_TransformEnd = 0x220; // CParticleTransformInput + constexpr std::ptrdiff_t m_nOutputStartCP = 0x280; // int32 + constexpr std::ptrdiff_t m_nOutputStartField = 0x284; // int32 + constexpr std::ptrdiff_t m_nOutputEndCP = 0x288; // int32 + constexpr std::ptrdiff_t m_nOutputEndField = 0x28C; // int32 + constexpr std::ptrdiff_t m_nSetMethod = 0x290; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x294; // bool + constexpr std::ptrdiff_t m_bRadialCheck = 0x295; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_DistanceBetweenVecs { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecPoint1 = 0x1B8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecPoint2 = 0x7E8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_flInputMin = 0xE18; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInputMax = 0xF68; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMin = 0x10B8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x1208; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nSetMethod = 0x1358; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bDeltaTime = 0x135C; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_DirectionBetweenVecsToVec { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecPoint1 = 0x1B8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecPoint2 = 0x7E8; // CPerParticleVecInput + } + // Parent: CParticleFunctionOperator + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_DistanceToTransform { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1B8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInputMax = 0x308; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMin = 0x458; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x5A8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_TransformStart = 0x6F8; // CParticleTransformInput + constexpr std::ptrdiff_t m_bLOS = 0x758; // bool + constexpr std::ptrdiff_t m_CollisionGroupName = 0x759; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x7DC; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x7E0; // float32 + constexpr std::ptrdiff_t m_flLOSScale = 0x7E4; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x7E8; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x7EC; // bool + constexpr std::ptrdiff_t m_bAdditive = 0x7ED; // bool + constexpr std::ptrdiff_t m_vecComponentScale = 0x7F0; // CPerParticleVecInput + } + // Parent: CParticleFunctionOperator + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_CylindricalDistanceToTransform { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1B8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInputMax = 0x308; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMin = 0x458; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x5A8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_TransformStart = 0x6F8; // CParticleTransformInput + constexpr std::ptrdiff_t m_TransformEnd = 0x758; // CParticleTransformInput + constexpr std::ptrdiff_t m_nSetMethod = 0x7B8; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x7BC; // bool + constexpr std::ptrdiff_t m_bAdditive = 0x7BD; // bool + constexpr std::ptrdiff_t m_bCapsule = 0x7BE; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RtEnvCull { + constexpr std::ptrdiff_t m_vecTestDir = 0x1B0; // Vector + constexpr std::ptrdiff_t m_vecTestNormal = 0x1BC; // Vector + constexpr std::ptrdiff_t m_bCullOnMiss = 0x1C8; // bool + constexpr std::ptrdiff_t m_bStickInsteadOfCull = 0x1C9; // bool + constexpr std::ptrdiff_t m_RtEnvName = 0x1CA; // char[128] + constexpr std::ptrdiff_t m_nRTEnvCP = 0x24C; // int32 + constexpr std::ptrdiff_t m_nComponent = 0x250; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_MovementLoopInsideSphere { + constexpr std::ptrdiff_t m_nCP = 0x1B0; // int32 + constexpr std::ptrdiff_t m_flDistance = 0x1B8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_vecScale = 0x308; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nDistSqrAttr = 0x938; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_MoveToHitbox { + constexpr std::ptrdiff_t m_modelInput = 0x1B0; // CParticleModelInput + constexpr std::ptrdiff_t m_transformInput = 0x208; // CParticleTransformInput + constexpr std::ptrdiff_t m_flLifeTimeLerpStart = 0x26C; // float32 + constexpr std::ptrdiff_t m_flLifeTimeLerpEnd = 0x270; // float32 + constexpr std::ptrdiff_t m_flPrevPosScale = 0x274; // float32 + constexpr std::ptrdiff_t m_HitboxSetName = 0x278; // char[128] + constexpr std::ptrdiff_t m_bUseBones = 0x2F8; // bool + constexpr std::ptrdiff_t m_nLerpType = 0x2FC; // HitboxLerpType_t + constexpr std::ptrdiff_t m_flInterpolation = 0x300; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_LockToBone { + constexpr std::ptrdiff_t m_modelInput = 0x1B0; // CParticleModelInput + constexpr std::ptrdiff_t m_transformInput = 0x208; // CParticleTransformInput + constexpr std::ptrdiff_t m_flLifeTimeFadeStart = 0x268; // float32 + constexpr std::ptrdiff_t m_flLifeTimeFadeEnd = 0x26C; // float32 + constexpr std::ptrdiff_t m_flJumpThreshold = 0x270; // float32 + constexpr std::ptrdiff_t m_flPrevPosScale = 0x274; // float32 + constexpr std::ptrdiff_t m_HitboxSetName = 0x278; // char[128] + constexpr std::ptrdiff_t m_bRigid = 0x2F8; // bool + constexpr std::ptrdiff_t m_bUseBones = 0x2F9; // bool + constexpr std::ptrdiff_t m_nFieldOutput = 0x2FC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutputPrev = 0x300; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nRotationSetType = 0x304; // ParticleRotationLockType_t + constexpr std::ptrdiff_t m_bRigidRotationLock = 0x308; // bool + constexpr std::ptrdiff_t m_vecRotation = 0x310; // CPerParticleVecInput + constexpr std::ptrdiff_t m_flRotLerp = 0x940; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SnapshotRigidSkinToBones { + constexpr std::ptrdiff_t m_bTransformNormals = 0x1B0; // bool + constexpr std::ptrdiff_t m_bTransformRadii = 0x1B1; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B4; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SnapshotSkinToBones { + constexpr std::ptrdiff_t m_bTransformNormals = 0x1B0; // bool + constexpr std::ptrdiff_t m_bTransformRadii = 0x1B1; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B4; // int32 + constexpr std::ptrdiff_t m_flLifeTimeFadeStart = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flLifeTimeFadeEnd = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flJumpThreshold = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flPrevPosScale = 0x1C4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_CPOffsetToPercentageBetweenCPs { + constexpr std::ptrdiff_t m_flInputMin = 0x1B0; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1B4; // float32 + constexpr std::ptrdiff_t m_flInputBias = 0x1B8; // float32 + constexpr std::ptrdiff_t m_nStartCP = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nEndCP = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nOffsetCP = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nOuputCP = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nInputCP = 0x1CC; // int32 + constexpr std::ptrdiff_t m_bRadialCheck = 0x1D0; // bool + constexpr std::ptrdiff_t m_bScaleOffset = 0x1D1; // bool + constexpr std::ptrdiff_t m_vecOffset = 0x1D4; // Vector + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_PlaneCull { + constexpr std::ptrdiff_t m_nPlaneControlPoint = 0x1B0; // int32 + constexpr std::ptrdiff_t m_vecPlaneDirection = 0x1B4; // Vector + constexpr std::ptrdiff_t m_bLocalSpace = 0x1C0; // bool + constexpr std::ptrdiff_t m_flPlaneOffset = 0x1C4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_DistanceCull { + constexpr std::ptrdiff_t m_nControlPoint = 0x1B0; // int32 + constexpr std::ptrdiff_t m_vecPointOffset = 0x1B4; // Vector + constexpr std::ptrdiff_t m_flDistance = 0x1C0; // float32 + constexpr std::ptrdiff_t m_bCullInside = 0x1C4; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_ModelCull { + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B0; // int32 + constexpr std::ptrdiff_t m_bBoundBox = 0x1B4; // bool + constexpr std::ptrdiff_t m_bCullOutside = 0x1B5; // bool + constexpr std::ptrdiff_t m_bUseBones = 0x1B6; // bool + constexpr std::ptrdiff_t m_HitboxSetName = 0x1B7; // char[128] + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_ModelDampenMovement { + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B0; // int32 + constexpr std::ptrdiff_t m_bBoundBox = 0x1B4; // bool + constexpr std::ptrdiff_t m_bOutside = 0x1B5; // bool + constexpr std::ptrdiff_t m_bUseBones = 0x1B6; // bool + constexpr std::ptrdiff_t m_HitboxSetName = 0x1B7; // char[128] + constexpr std::ptrdiff_t m_vecPosOffset = 0x238; // CPerParticleVecInput + constexpr std::ptrdiff_t m_fDrag = 0x868; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SequenceFromModel { + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B0; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutputAnim = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1C8; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1CC; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_VelocityMatchingForce { + constexpr std::ptrdiff_t m_flDirScale = 0x1B0; // float32 + constexpr std::ptrdiff_t m_flSpdScale = 0x1B4; // float32 + constexpr std::ptrdiff_t m_nCPBroadcast = 0x1B8; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_MovementMaintainOffset { + constexpr std::ptrdiff_t m_vecOffset = 0x1B0; // Vector + constexpr std::ptrdiff_t m_nCP = 0x1BC; // int32 + constexpr std::ptrdiff_t m_bRadiusScale = 0x1C0; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 17 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_MovementPlaceOnGround { + constexpr std::ptrdiff_t m_flOffset = 0x1B0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x300; // float32 + constexpr std::ptrdiff_t m_flTolerance = 0x304; // float32 + constexpr std::ptrdiff_t m_flTraceOffset = 0x308; // float32 + constexpr std::ptrdiff_t m_flLerpRate = 0x30C; // float32 + constexpr std::ptrdiff_t m_CollisionGroupName = 0x310; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x390; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_nRefCP1 = 0x394; // int32 + constexpr std::ptrdiff_t m_nRefCP2 = 0x398; // int32 + constexpr std::ptrdiff_t m_nLerpCP = 0x39C; // int32 + constexpr std::ptrdiff_t m_nTraceMissBehavior = 0x3A8; // ParticleTraceMissBehavior_t + constexpr std::ptrdiff_t m_bIncludeShotHull = 0x3AC; // bool + constexpr std::ptrdiff_t m_bIncludeWater = 0x3AD; // bool + constexpr std::ptrdiff_t m_bSetNormal = 0x3B0; // bool + constexpr std::ptrdiff_t m_bScaleOffset = 0x3B1; // bool + constexpr std::ptrdiff_t m_nPreserveOffsetCP = 0x3B4; // int32 + constexpr std::ptrdiff_t m_nIgnoreCP = 0x3B8; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MParticleMaxVersion + // MParticleReplacementOp + // MGetKV3ClassDefaults + namespace C_OP_InheritFromParentParticles { + constexpr std::ptrdiff_t m_flScale = 0x1B0; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nIncrement = 0x1B8; // int32 + constexpr std::ptrdiff_t m_bRandomDistribution = 0x1BC; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MParticleMinVersion + // MGetKV3ClassDefaults + namespace C_OP_InheritFromParentParticlesV2 { + constexpr std::ptrdiff_t m_flScale = 0x1B0; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nIncrement = 0x1B8; // int32 + constexpr std::ptrdiff_t m_bRandomDistribution = 0x1BC; // bool + constexpr std::ptrdiff_t m_nMissingParentBehavior = 0x1C0; // MissingParentInheritBehavior_t + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_ReadFromNeighboringParticle { + constexpr std::ptrdiff_t m_nFieldInput = 0x1B0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nIncrement = 0x1B8; // int32 + constexpr std::ptrdiff_t m_DistanceCheck = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInterpolation = 0x310; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_InheritFromPeerSystem { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldInput = 0x1B4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nIncrement = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nGroupID = 0x1BC; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapVectorComponentToScalar { + constexpr std::ptrdiff_t m_nFieldInput = 0x1B0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nComponent = 0x1B8; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_OrientTo2dDirection { + constexpr std::ptrdiff_t m_flRotOffset = 0x1B0; // float32 + constexpr std::ptrdiff_t m_flSpinStrength = 0x1B4; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RestartAfterDuration { + constexpr std::ptrdiff_t m_flDurationMin = 0x1B0; // float32 + constexpr std::ptrdiff_t m_flDurationMax = 0x1B4; // float32 + constexpr std::ptrdiff_t m_nCP = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nCPField = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nChildGroupID = 0x1C0; // int32 + constexpr std::ptrdiff_t m_bOnlyChildren = 0x1C4; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_Orient2DRelToCP { + constexpr std::ptrdiff_t m_flRotOffset = 0x1B0; // float32 + constexpr std::ptrdiff_t m_flSpinStrength = 0x1B4; // float32 + constexpr std::ptrdiff_t m_nCP = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_MovementRotateParticleAroundAxis { + constexpr std::ptrdiff_t m_vecRotAxis = 0x1B0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_flRotRate = 0x7E0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_TransformInput = 0x930; // CParticleTransformInput + constexpr std::ptrdiff_t m_bLocalSpace = 0x990; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RotateVector { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecRotAxisMin = 0x1B4; // Vector + constexpr std::ptrdiff_t m_vecRotAxisMax = 0x1C0; // Vector + constexpr std::ptrdiff_t m_flRotRateMin = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flRotRateMax = 0x1D0; // float32 + constexpr std::ptrdiff_t m_bNormalize = 0x1D4; // bool + constexpr std::ptrdiff_t m_flScale = 0x1D8; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_MaxVelocity { + constexpr std::ptrdiff_t m_flMaxVelocity = 0x1B0; // float32 + constexpr std::ptrdiff_t m_flMinVelocity = 0x1B4; // float32 + constexpr std::ptrdiff_t m_nOverrideCP = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nOverrideCPField = 0x1BC; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_LagCompensation { + constexpr std::ptrdiff_t m_nDesiredVelocityCP = 0x1B0; // int32 + constexpr std::ptrdiff_t m_nLatencyCP = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nLatencyCPField = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nDesiredVelocityCPField = 0x1BC; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_MaintainSequentialPath { + constexpr std::ptrdiff_t m_fMaxDistance = 0x1B0; // float32 + constexpr std::ptrdiff_t m_flNumToAssign = 0x1B4; // float32 + constexpr std::ptrdiff_t m_flCohesionStrength = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flTolerance = 0x1BC; // float32 + constexpr std::ptrdiff_t m_bLoop = 0x1C0; // bool + constexpr std::ptrdiff_t m_bUseParticleCount = 0x1C1; // bool + constexpr std::ptrdiff_t m_PathParams = 0x1D0; // CPathParameters + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MParticleMinVersion + // MGetKV3ClassDefaults + namespace C_OP_LockToSavedSequentialPathV2 { + constexpr std::ptrdiff_t m_flFadeStart = 0x1B0; // float32 + constexpr std::ptrdiff_t m_flFadeEnd = 0x1B4; // float32 + constexpr std::ptrdiff_t m_bCPPairs = 0x1B8; // bool + constexpr std::ptrdiff_t m_PathParams = 0x1C0; // CPathParameters + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MParticleMaxVersion + // MParticleReplacementOp + // MGetKV3ClassDefaults + namespace C_OP_LockToSavedSequentialPath { + constexpr std::ptrdiff_t m_flFadeStart = 0x1B4; // float32 + constexpr std::ptrdiff_t m_flFadeEnd = 0x1B8; // float32 + constexpr std::ptrdiff_t m_bCPPairs = 0x1BC; // bool + constexpr std::ptrdiff_t m_PathParams = 0x1C0; // CPathParameters + } + // Parent: CParticleFunctionOperator + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapDotProductToScalar { + constexpr std::ptrdiff_t m_nInputCP1 = 0x1B0; // int32 + constexpr std::ptrdiff_t m_nInputCP2 = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1C8; // float32 + constexpr std::ptrdiff_t m_bUseParticleVelocity = 0x1CC; // bool + constexpr std::ptrdiff_t m_nSetMethod = 0x1D0; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x1D4; // bool + constexpr std::ptrdiff_t m_bUseParticleNormal = 0x1D5; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapCPtoScalar { + constexpr std::ptrdiff_t m_nCPInput = 0x1B0; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nField = 0x1B8; // int32 + constexpr std::ptrdiff_t m_flInputMin = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flInterpRate = 0x1D4; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1D8; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_NormalLock { + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B0; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapCPtoVector { + constexpr std::ptrdiff_t m_nCPInput = 0x1B0; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1B8; // int32 + constexpr std::ptrdiff_t m_vInputMin = 0x1BC; // Vector + constexpr std::ptrdiff_t m_vInputMax = 0x1C8; // Vector + constexpr std::ptrdiff_t m_vOutputMin = 0x1D4; // Vector + constexpr std::ptrdiff_t m_vOutputMax = 0x1E0; // Vector + constexpr std::ptrdiff_t m_flStartTime = 0x1EC; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x1F0; // float32 + constexpr std::ptrdiff_t m_flInterpRate = 0x1F4; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1F8; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bOffset = 0x1FC; // bool + constexpr std::ptrdiff_t m_bAccelerate = 0x1FD; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetCPtoVector { + constexpr std::ptrdiff_t m_nCPInput = 0x1B0; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapTransformToVelocity { + constexpr std::ptrdiff_t m_TransformInput = 0x1B0; // CParticleTransformInput + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapVelocityToVector { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flScale = 0x1B4; // float32 + constexpr std::ptrdiff_t m_bNormalize = 0x1B8; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapCPVelocityToVector { + constexpr std::ptrdiff_t m_nControlPoint = 0x1B0; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flScale = 0x1B8; // float32 + constexpr std::ptrdiff_t m_bNormalize = 0x1BC; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetCPOrientationToDirection { + constexpr std::ptrdiff_t m_nInputControlPoint = 0x1B0; // int32 + constexpr std::ptrdiff_t m_nOutputControlPoint = 0x1B4; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapDirectionToCPToVector { + constexpr std::ptrdiff_t m_nCP = 0x1B0; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flScale = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flOffsetRot = 0x1BC; // float32 + constexpr std::ptrdiff_t m_vecOffsetAxis = 0x1C0; // Vector + constexpr std::ptrdiff_t m_bNormalize = 0x1CC; // bool + constexpr std::ptrdiff_t m_nFieldStrength = 0x1D0; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapCrossProductOfTwoVectorsToVector { + constexpr std::ptrdiff_t m_InputVec1 = 0x1B0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_InputVec2 = 0x7E0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nFieldOutput = 0xE10; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bNormalize = 0xE14; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_NormalizeVector { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flScale = 0x1B4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapControlPointDirectionToVector { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flScale = 0x1B4; // float32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B8; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetCPOrientationToGroundNormal { + constexpr std::ptrdiff_t m_flInterpRate = 0x1B0; // float32 + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x1B4; // float32 + constexpr std::ptrdiff_t m_flTolerance = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flTraceOffset = 0x1BC; // float32 + constexpr std::ptrdiff_t m_CollisionGroupName = 0x1C0; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x240; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_nInputCP = 0x244; // int32 + constexpr std::ptrdiff_t m_nOutputCP = 0x248; // int32 + constexpr std::ptrdiff_t m_bIncludeWater = 0x258; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapTransformOrientationToRotations { + constexpr std::ptrdiff_t m_TransformInput = 0x1B0; // CParticleTransformInput + constexpr std::ptrdiff_t m_vecRotation = 0x210; // Vector + constexpr std::ptrdiff_t m_bUseQuat = 0x21C; // bool + constexpr std::ptrdiff_t m_bWriteNormal = 0x21D; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapControlPointOrientationToRotation { + constexpr std::ptrdiff_t m_nCP = 0x1B0; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flOffsetRot = 0x1B8; // float32 + constexpr std::ptrdiff_t m_nComponent = 0x1BC; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_LockToPointList { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_pointList = 0x1B8; // CUtlVector + constexpr std::ptrdiff_t m_bPlaceAlongPath = 0x1D0; // bool + constexpr std::ptrdiff_t m_bClosedLoop = 0x1D1; // bool + constexpr std::ptrdiff_t m_nNumPointsAlongPath = 0x1D4; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapNamedModelElementOnceTimed { + constexpr std::ptrdiff_t m_hModel = 0x1B0; // CStrongHandle + constexpr std::ptrdiff_t m_inNames = 0x1B8; // CUtlVector + constexpr std::ptrdiff_t m_outNames = 0x1D0; // CUtlVector + constexpr std::ptrdiff_t m_fallbackNames = 0x1E8; // CUtlVector + constexpr std::ptrdiff_t m_bModelFromRenderer = 0x200; // bool + constexpr std::ptrdiff_t m_bProportional = 0x201; // bool + constexpr std::ptrdiff_t m_nFieldInput = 0x204; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x208; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flRemapTime = 0x20C; // float32 + } + // Parent: C_OP_RemapNamedModelElementOnceTimed + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapNamedModelSequenceOnceTimed { + } + // Parent: C_OP_RemapNamedModelElementOnceTimed + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapNamedModelBodyPartOnceTimed { + } + // Parent: C_OP_RemapNamedModelElementOnceTimed + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapNamedModelMeshGroupOnceTimed { + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapNamedModelElementEndCap { + constexpr std::ptrdiff_t m_hModel = 0x1B0; // CStrongHandle + constexpr std::ptrdiff_t m_inNames = 0x1B8; // CUtlVector + constexpr std::ptrdiff_t m_outNames = 0x1D0; // CUtlVector + constexpr std::ptrdiff_t m_fallbackNames = 0x1E8; // CUtlVector + constexpr std::ptrdiff_t m_bModelFromRenderer = 0x200; // bool + constexpr std::ptrdiff_t m_nFieldInput = 0x204; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x208; // ParticleAttributeIndex_t + } + // Parent: C_OP_RemapNamedModelElementEndCap + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapNamedModelSequenceEndCap { + } + // Parent: C_OP_RemapNamedModelElementEndCap + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapNamedModelBodyPartEndCap { + } + // Parent: C_OP_RemapNamedModelElementEndCap + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapNamedModelMeshGroupEndCap { + } + // Parent: CParticleFunctionOperator + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetFromCPSnapshot { + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B0; // int32 + constexpr std::ptrdiff_t m_nAttributeToRead = 0x1B4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nAttributeToWrite = 0x1B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1BC; // int32 + constexpr std::ptrdiff_t m_bRandom = 0x1C0; // bool + constexpr std::ptrdiff_t m_bReverse = 0x1C1; // bool + constexpr std::ptrdiff_t m_nRandomSeed = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nSnapShotStartPoint = 0x1C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nSnapShotIncrement = 0x318; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flInterpolation = 0x468; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bSubSample = 0x5B8; // bool + constexpr std::ptrdiff_t m_bPrev = 0x5B9; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_VectorFieldSnapshot { + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B0; // int32 + constexpr std::ptrdiff_t m_nAttributeToWrite = 0x1B4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1B8; // int32 + constexpr std::ptrdiff_t m_flInterpolation = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_vecScale = 0x310; // CPerParticleVecInput + constexpr std::ptrdiff_t m_flBoundaryDampening = 0x940; // float32 + constexpr std::ptrdiff_t m_bSetVelocity = 0x944; // bool + constexpr std::ptrdiff_t m_bLockToSurface = 0x945; // bool + constexpr std::ptrdiff_t m_flGridSpacing = 0x948; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetAttributeToScalarExpression { + constexpr std::ptrdiff_t m_nExpression = 0x1B0; // ScalarExpressionType_t + constexpr std::ptrdiff_t m_flInput1 = 0x1B8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInput2 = 0x308; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputRemap = 0x458; // CParticleRemapFloatInput + constexpr std::ptrdiff_t m_nOutputField = 0x5A8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0x5AC; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetVectorAttributeToVectorExpression { + constexpr std::ptrdiff_t m_nExpression = 0x1B0; // VectorExpressionType_t + constexpr std::ptrdiff_t m_vInput1 = 0x1B8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vInput2 = 0x7E8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nOutputField = 0xE18; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0xE1C; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bNormalizedOutput = 0xE20; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetFloatAttributeToVectorExpression { + constexpr std::ptrdiff_t m_nExpression = 0x1B0; // VectorFloatExpressionType_t + constexpr std::ptrdiff_t m_vInput1 = 0x1B8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vInput2 = 0x7E8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_flOutputRemap = 0xE18; // CParticleRemapFloatInput + constexpr std::ptrdiff_t m_nOutputField = 0xF68; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0xF6C; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_MovementSkinnedPositionFromCPSnapshot { + constexpr std::ptrdiff_t m_nSnapshotControlPointNumber = 0x1B0; // int32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B4; // int32 + constexpr std::ptrdiff_t m_bRandom = 0x1B8; // bool + constexpr std::ptrdiff_t m_nRandomSeed = 0x1BC; // int32 + constexpr std::ptrdiff_t m_bSetNormal = 0x1C0; // bool + constexpr std::ptrdiff_t m_bSetRadius = 0x1C1; // bool + constexpr std::ptrdiff_t m_nIndexType = 0x1C4; // SnapshotIndexType_t + constexpr std::ptrdiff_t m_flReadIndex = 0x1C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flIncrement = 0x318; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nFullLoopIncrement = 0x468; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nSnapShotStartPoint = 0x5B8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flInterpolation = 0x708; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_MovementMoveAlongSkinnedCPSnapshot { + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B0; // int32 + constexpr std::ptrdiff_t m_nSnapshotControlPointNumber = 0x1B4; // int32 + constexpr std::ptrdiff_t m_bSetNormal = 0x1B8; // bool + constexpr std::ptrdiff_t m_bSetRadius = 0x1B9; // bool + constexpr std::ptrdiff_t m_flInterpolation = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flTValue = 0x310; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_QuantizeFloat { + constexpr std::ptrdiff_t m_InputValue = 0x1B0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nOutputField = 0x300; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetFloatCollection { + constexpr std::ptrdiff_t m_InputValue = 0x1B0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nOutputField = 0x300; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0x304; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_Lerp = 0x308; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetFloat { + constexpr std::ptrdiff_t m_InputValue = 0x1B0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nOutputField = 0x300; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0x304; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_Lerp = 0x308; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bUseNewCode = 0x458; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetVec { + constexpr std::ptrdiff_t m_InputValue = 0x1B0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nOutputField = 0x7E0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0x7E4; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_Lerp = 0x7E8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bNormalizedOutput = 0x938; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_DragRelativeToPlane { + constexpr std::ptrdiff_t m_flDragAtPlane = 0x1B0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flFalloff = 0x300; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bDirectional = 0x450; // bool + constexpr std::ptrdiff_t m_vecPlaneNormal = 0x458; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nControlPointNumber = 0xA88; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapDensityGradientToVectorAttribute { + constexpr std::ptrdiff_t m_flRadiusScale = 0x1B0; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_LockPoints { + constexpr std::ptrdiff_t m_nMinCol = 0x1B0; // int32 + constexpr std::ptrdiff_t m_nMaxCol = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nMinRow = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nMaxRow = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nControlPoint = 0x1C0; // int32 + constexpr std::ptrdiff_t m_flBlendValue = 0x1C4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapDistanceToLineSegmentBase { + constexpr std::ptrdiff_t m_nCP0 = 0x1B0; // int32 + constexpr std::ptrdiff_t m_nCP1 = 0x1B4; // int32 + constexpr std::ptrdiff_t m_flMinInputValue = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flMaxInputValue = 0x1BC; // float32 + constexpr std::ptrdiff_t m_bInfiniteLine = 0x1C0; // bool + } + // Parent: C_OP_RemapDistanceToLineSegmentBase + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapDistanceToLineSegmentToScalar { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flMinOutputValue = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flMaxOutputValue = 0x1CC; // float32 + } + // Parent: C_OP_RemapDistanceToLineSegmentBase + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapDistanceToLineSegmentToVector { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vMinOutputValue = 0x1C8; // Vector + constexpr std::ptrdiff_t m_vMaxOutputValue = 0x1D4; // Vector + } + // Parent: CParticleFunctionOperator + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_TeleportBeam { + constexpr std::ptrdiff_t m_nCPPosition = 0x1B0; // int32 + constexpr std::ptrdiff_t m_nCPVelocity = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nCPMisc = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nCPColor = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nCPInvalidColor = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nCPExtraArcData = 0x1C4; // int32 + constexpr std::ptrdiff_t m_vGravity = 0x1C8; // Vector + constexpr std::ptrdiff_t m_flArcMaxDuration = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flSegmentBreak = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flArcSpeed = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flAlpha = 0x1E0; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_CycleScalar { + constexpr std::ptrdiff_t m_nDestField = 0x1B0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flStartValue = 0x1B4; // float32 + constexpr std::ptrdiff_t m_flEndValue = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flCycleTime = 0x1BC; // float32 + constexpr std::ptrdiff_t m_bDoNotRepeatCycle = 0x1C0; // bool + constexpr std::ptrdiff_t m_bSynchronizeParticles = 0x1C1; // bool + constexpr std::ptrdiff_t m_nCPScale = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nCPFieldMin = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nCPFieldMax = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1D0; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_CalculateVectorAttribute { + constexpr std::ptrdiff_t m_vStartValue = 0x1B0; // Vector + constexpr std::ptrdiff_t m_nFieldInput1 = 0x1BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputScale1 = 0x1C0; // float32 + constexpr std::ptrdiff_t m_nFieldInput2 = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputScale2 = 0x1C8; // float32 + constexpr std::ptrdiff_t m_nControlPointInput1 = 0x1CC; // ControlPointReference_t + constexpr std::ptrdiff_t m_flControlPointScale1 = 0x1E0; // float32 + constexpr std::ptrdiff_t m_nControlPointInput2 = 0x1E4; // ControlPointReference_t + constexpr std::ptrdiff_t m_flControlPointScale2 = 0x1F8; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1FC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vFinalOutputScale = 0x200; // Vector + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_ColorAdjustHSL { + constexpr std::ptrdiff_t m_flHueAdjust = 0x1B0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flSaturationAdjust = 0x300; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flLightnessAdjust = 0x450; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_ConnectParentParticleToNearest { + constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1B0; // int32 + constexpr std::ptrdiff_t m_nSecondControlPoint = 0x1B4; // int32 + constexpr std::ptrdiff_t m_bUseRadius = 0x1B8; // bool + constexpr std::ptrdiff_t m_flRadiusScale = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flParentRadiusScale = 0x310; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_UpdateLightSource { + constexpr std::ptrdiff_t m_vColorTint = 0x1B0; // Color + constexpr std::ptrdiff_t m_flBrightnessScale = 0x1B4; // float32 + constexpr std::ptrdiff_t m_flRadiusScale = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flMinimumLightingRadius = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flMaximumLightingRadius = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flPositionDampingConstant = 0x1C4; // float32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapSpeedtoCP { + constexpr std::ptrdiff_t m_nInControlPointNumber = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nField = 0x1BC; // int32 + constexpr std::ptrdiff_t m_flInputMin = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1CC; // float32 + constexpr std::ptrdiff_t m_bUseDeltaV = 0x1D0; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapAverageHitboxSpeedtoCP { + constexpr std::ptrdiff_t m_nInControlPointNumber = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nField = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nHitboxDataType = 0x1C0; // ParticleHitboxDataSelection_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flInputMax = 0x318; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOutputMin = 0x468; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x5B8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nHeightControlPointNumber = 0x708; // int32 + constexpr std::ptrdiff_t m_vecComparisonVelocity = 0x710; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_HitboxSetName = 0xD40; // char[128] + } + // Parent: CParticleFunctionPreEmission + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapDotProductToCP { + constexpr std::ptrdiff_t m_nInputCP1 = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nInputCP2 = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nOutputCP = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nOutVectorField = 0x1C0; // int32 + constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flInputMax = 0x318; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOutputMin = 0x468; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x5B8; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetControlPointFieldToScalarExpression { + constexpr std::ptrdiff_t m_nExpression = 0x1B4; // ScalarExpressionType_t + constexpr std::ptrdiff_t m_flInput1 = 0x1B8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flInput2 = 0x308; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOutputRemap = 0x458; // CParticleRemapFloatInput + constexpr std::ptrdiff_t m_nOutputCP = 0x5A8; // int32 + constexpr std::ptrdiff_t m_nOutVectorField = 0x5AC; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetControlPointFieldFromVectorExpression { + constexpr std::ptrdiff_t m_nExpression = 0x1B4; // VectorFloatExpressionType_t + constexpr std::ptrdiff_t m_vecInput1 = 0x1B8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_vecInput2 = 0x7E8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_flOutputRemap = 0xE18; // CParticleRemapFloatInput + constexpr std::ptrdiff_t m_nOutputCP = 0xF68; // int32 + constexpr std::ptrdiff_t m_nOutVectorField = 0xF6C; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetControlPointToVectorExpression { + constexpr std::ptrdiff_t m_nExpression = 0x1B4; // VectorExpressionType_t + constexpr std::ptrdiff_t m_nOutputCP = 0x1B8; // int32 + constexpr std::ptrdiff_t m_vInput1 = 0x1C0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_vInput2 = 0x7F0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_bNormalizedOutput = 0xE20; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapModelVolumetoCP { + constexpr std::ptrdiff_t m_nBBoxType = 0x1B4; // BBoxVolumeType_t + constexpr std::ptrdiff_t m_nInControlPointNumber = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nOutControlPointMaxNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nField = 0x1C4; // int32 + constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; // float32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapBoundingVolumetoCP { + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1B4; // int32 + constexpr std::ptrdiff_t m_flInputMin = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1C4; // float32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapAverageScalarValuetoCP { + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nOutVectorField = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nField = 0x1BC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1CC; // float32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RampCPLinearRandom { + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1B4; // int32 + constexpr std::ptrdiff_t m_vecRateMin = 0x1B8; // Vector + constexpr std::ptrdiff_t m_vecRateMax = 0x1C4; // Vector + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetParentControlPointsToChildCP { + constexpr std::ptrdiff_t m_nChildGroupID = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nChildControlPoint = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nNumControlPoints = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1C0; // int32 + constexpr std::ptrdiff_t m_bSetOrientation = 0x1C4; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetVariable { + constexpr std::ptrdiff_t m_variableReference = 0x1B8; // CParticleVariableRef + constexpr std::ptrdiff_t m_transformInput = 0x1F8; // CParticleTransformInput + constexpr std::ptrdiff_t m_positionOffset = 0x258; // Vector + constexpr std::ptrdiff_t m_rotationOffset = 0x264; // QAngle + constexpr std::ptrdiff_t m_vecInput = 0x270; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_floatInput = 0x8A0; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetControlPointPositions { + constexpr std::ptrdiff_t m_bUseWorldLocation = 0x1B1; // bool + constexpr std::ptrdiff_t m_bOrient = 0x1B2; // bool + constexpr std::ptrdiff_t m_bSetOnce = 0x1B3; // bool + constexpr std::ptrdiff_t m_nCP1 = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nCP2 = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nCP3 = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nCP4 = 0x1C0; // int32 + constexpr std::ptrdiff_t m_vecCP1Pos = 0x1C4; // Vector + constexpr std::ptrdiff_t m_vecCP2Pos = 0x1D0; // Vector + constexpr std::ptrdiff_t m_vecCP3Pos = 0x1DC; // Vector + constexpr std::ptrdiff_t m_vecCP4Pos = 0x1E8; // Vector + constexpr std::ptrdiff_t m_nHeadLocation = 0x1F4; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetSingleControlPointPosition { + constexpr std::ptrdiff_t m_bSetOnce = 0x1B1; // bool + constexpr std::ptrdiff_t m_nCP1 = 0x1B4; // int32 + constexpr std::ptrdiff_t m_vecCP1Pos = 0x1B8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_transformInput = 0x7E8; // CParticleTransformInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetControlPointPositionToRandomActiveCP { + constexpr std::ptrdiff_t m_nCP1 = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nHeadLocationMin = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nHeadLocationMax = 0x1BC; // int32 + constexpr std::ptrdiff_t m_flResetRate = 0x1C0; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetRandomControlPointPosition { + constexpr std::ptrdiff_t m_bUseWorldLocation = 0x1B1; // bool + constexpr std::ptrdiff_t m_bOrient = 0x1B2; // bool + constexpr std::ptrdiff_t m_nCP1 = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nHeadLocation = 0x1B8; // int32 + constexpr std::ptrdiff_t m_flReRandomRate = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_vecCPMinPos = 0x310; // Vector + constexpr std::ptrdiff_t m_vecCPMaxPos = 0x31C; // Vector + constexpr std::ptrdiff_t m_flInterpolation = 0x328; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetControlPointOrientation { + constexpr std::ptrdiff_t m_bUseWorldLocation = 0x1B1; // bool + constexpr std::ptrdiff_t m_bRandomize = 0x1B3; // bool + constexpr std::ptrdiff_t m_bSetOnce = 0x1B4; // bool + constexpr std::ptrdiff_t m_nCP = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nHeadLocation = 0x1BC; // int32 + constexpr std::ptrdiff_t m_vecRotation = 0x1C0; // QAngle + constexpr std::ptrdiff_t m_vecRotationB = 0x1CC; // QAngle + constexpr std::ptrdiff_t m_flInterpolation = 0x1D8; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetControlPointFromObjectScale { + constexpr std::ptrdiff_t m_nCPInput = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nCPOutput = 0x1B8; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_DistanceBetweenCPsToCP { + constexpr std::ptrdiff_t m_nStartCP = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nEndCP = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nOutputCP = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nOutputCPField = 0x1C0; // int32 + constexpr std::ptrdiff_t m_bSetOnce = 0x1C4; // bool + constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flLOSScale = 0x1DC; // float32 + constexpr std::ptrdiff_t m_bLOS = 0x1E0; // bool + constexpr std::ptrdiff_t m_CollisionGroupName = 0x1E1; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x264; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_nSetParent = 0x268; // ParticleParentSetMode_t + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetControlPointToPlayer { + constexpr std::ptrdiff_t m_nCP1 = 0x1B4; // int32 + constexpr std::ptrdiff_t m_vecCP1Pos = 0x1B8; // Vector + constexpr std::ptrdiff_t m_bOrientToEyes = 0x1C4; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetControlPointToHand { + constexpr std::ptrdiff_t m_nCP1 = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nHand = 0x1B8; // int32 + constexpr std::ptrdiff_t m_vecCP1Pos = 0x1BC; // Vector + constexpr std::ptrdiff_t m_bOrientToHand = 0x1C8; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetControlPointToHMD { + constexpr std::ptrdiff_t m_nCP1 = 0x1B4; // int32 + constexpr std::ptrdiff_t m_vecCP1Pos = 0x1B8; // Vector + constexpr std::ptrdiff_t m_bOrientToHMD = 0x1C4; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetControlPointPositionToTimeOfDayValue { + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B4; // int32 + constexpr std::ptrdiff_t m_pszTimeOfDayParameter = 0x1B8; // char[128] + constexpr std::ptrdiff_t m_vecDefaultValue = 0x238; // Vector + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetControlPointToCenter { + constexpr std::ptrdiff_t m_nCP1 = 0x1B4; // int32 + constexpr std::ptrdiff_t m_vecCP1Pos = 0x1B8; // Vector + constexpr std::ptrdiff_t m_nSetParent = 0x1C4; // ParticleParentSetMode_t + } + // Parent: CParticleFunctionPreEmission + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetControlPointToCPVelocity { + constexpr std::ptrdiff_t m_nCPInput = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nCPOutputVel = 0x1B8; // int32 + constexpr std::ptrdiff_t m_bNormalize = 0x1BC; // bool + constexpr std::ptrdiff_t m_nCPOutputMag = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nCPField = 0x1C4; // int32 + constexpr std::ptrdiff_t m_vecComparisonVelocity = 0x1C8; // CParticleCollectionVecInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetControlPointOrientationToCPVelocity { + constexpr std::ptrdiff_t m_nCPInput = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nCPOutput = 0x1B8; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_StopAfterCPDuration { + constexpr std::ptrdiff_t m_flDuration = 0x1B8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bDestroyImmediately = 0x308; // bool + constexpr std::ptrdiff_t m_bPlayEndCap = 0x309; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetControlPointRotation { + constexpr std::ptrdiff_t m_vecRotAxis = 0x1B8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_flRotRate = 0x7E8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nCP = 0x938; // int32 + constexpr std::ptrdiff_t m_nLocalCP = 0x93C; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapCPtoCP { + constexpr std::ptrdiff_t m_nInputControlPoint = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nOutputControlPoint = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nInputField = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nOutputField = 0x1C0; // int32 + constexpr std::ptrdiff_t m_flInputMin = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D0; // float32 + constexpr std::ptrdiff_t m_bDerivative = 0x1D4; // bool + constexpr std::ptrdiff_t m_flInterpRate = 0x1D8; // float32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_HSVShiftToCP { + constexpr std::ptrdiff_t m_nColorCP = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nColorGemEnableCP = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nOutputCP = 0x1BC; // int32 + constexpr std::ptrdiff_t m_DefaultHSVColor = 0x1C0; // Color + } + // Parent: CParticleFunctionPreEmission + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetControlPointToImpactPoint { + constexpr std::ptrdiff_t m_nCPOut = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nCPIn = 0x1B8; // int32 + constexpr std::ptrdiff_t m_flUpdateRate = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flTraceLength = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flStartOffset = 0x310; // float32 + constexpr std::ptrdiff_t m_flOffset = 0x314; // float32 + constexpr std::ptrdiff_t m_vecTraceDir = 0x318; // Vector + constexpr std::ptrdiff_t m_CollisionGroupName = 0x324; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x3A4; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_bSetToEndpoint = 0x3A8; // bool + constexpr std::ptrdiff_t m_bTraceToClosestSurface = 0x3A9; // bool + constexpr std::ptrdiff_t m_bIncludeWater = 0x3AA; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetCPOrientationToPointAtCP { + constexpr std::ptrdiff_t m_nInputCP = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nOutputCP = 0x1B8; // int32 + constexpr std::ptrdiff_t m_flInterpolation = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_b2DOrientation = 0x310; // bool + constexpr std::ptrdiff_t m_bAvoidSingularity = 0x311; // bool + constexpr std::ptrdiff_t m_bPointAway = 0x312; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_EnableChildrenFromParentParticleCount { + constexpr std::ptrdiff_t m_nChildGroupID = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nFirstChild = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nNumChildrenToEnable = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bDisableChildren = 0x310; // bool + constexpr std::ptrdiff_t m_bPlayEndcapOnStop = 0x311; // bool + constexpr std::ptrdiff_t m_bDestroyImmediately = 0x312; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SelectivelyEnableChildren { + constexpr std::ptrdiff_t m_nChildGroupID = 0x1B8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nFirstChild = 0x308; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nNumChildrenToEnable = 0x458; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bPlayEndcapOnStop = 0x5A8; // bool + constexpr std::ptrdiff_t m_bDestroyImmediately = 0x5A9; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_PlayEndCapWhenFinished { + constexpr std::ptrdiff_t m_bFireOnEmissionEnd = 0x1B1; // bool + constexpr std::ptrdiff_t m_bIncludeChildren = 0x1B2; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_ForceControlPointStub { + constexpr std::ptrdiff_t m_ControlPoint = 0x1B4; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_DriveCPFromGlobalSoundFloat { + constexpr std::ptrdiff_t m_nOutputControlPoint = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nOutputField = 0x1B8; // int32 + constexpr std::ptrdiff_t m_flInputMin = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1C8; // float32 + constexpr std::ptrdiff_t m_StackName = 0x1D0; // CUtlString + constexpr std::ptrdiff_t m_OperatorName = 0x1D8; // CUtlString + constexpr std::ptrdiff_t m_FieldName = 0x1E0; // CUtlString + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetControlPointFieldToWater { + constexpr std::ptrdiff_t m_nSourceCP = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nDestCP = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nCPField = 0x1BC; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetControlPointToWaterSurface { + constexpr std::ptrdiff_t m_nSourceCP = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nDestCP = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nFlowCP = 0x1BC; // int32 + constexpr std::ptrdiff_t m_nActiveCP = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nActiveCPField = 0x1C4; // int32 + constexpr std::ptrdiff_t m_flRetestRate = 0x1C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bAdaptiveThreshold = 0x318; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RepeatedTriggerChildGroup { + constexpr std::ptrdiff_t m_nChildGroupID = 0x1B4; // int32 + constexpr std::ptrdiff_t m_flClusterRefireTime = 0x1B8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flClusterSize = 0x308; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flClusterCooldown = 0x458; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bLimitChildCount = 0x5A8; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_ChooseRandomChildrenInGroup { + constexpr std::ptrdiff_t m_nChildGroupID = 0x1B4; // int32 + constexpr std::ptrdiff_t m_flNumberOfChildren = 0x1B8; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetSimulationRate { + constexpr std::ptrdiff_t m_flSimulationScale = 0x1B8; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_ControlPointToRadialScreenSpace { + constexpr std::ptrdiff_t m_nCPIn = 0x1B4; // int32 + constexpr std::ptrdiff_t m_vecCP1Pos = 0x1B8; // Vector + constexpr std::ptrdiff_t m_nCPOut = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nCPOutField = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nCPSSPosOut = 0x1CC; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_LightningSnapshotGenerator { + constexpr std::ptrdiff_t m_nCPSnapshot = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nCPStartPnt = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nCPEndPnt = 0x1BC; // int32 + constexpr std::ptrdiff_t m_flSegments = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOffset = 0x310; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOffsetDecay = 0x460; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flRecalcRate = 0x5B0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flUVScale = 0x700; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flUVOffset = 0x850; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flSplitRate = 0x9A0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flBranchTwist = 0xAF0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nBranchBehavior = 0xC40; // ParticleLightnintBranchBehavior_t + constexpr std::ptrdiff_t m_flRadiusStart = 0xC48; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flRadiusEnd = 0xD98; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flDedicatedPool = 0xEE8; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapExternalWindToCP { + constexpr std::ptrdiff_t m_nCP = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nCPOutput = 0x1B8; // int32 + constexpr std::ptrdiff_t m_vecScale = 0x1C0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_bSetMagnitude = 0x7F0; // bool + constexpr std::ptrdiff_t m_nOutVectorField = 0x7F4; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetGravityToCP { + constexpr std::ptrdiff_t m_nCPInput = 0x1B4; // int32 + constexpr std::ptrdiff_t m_nCPOutput = 0x1B8; // int32 + constexpr std::ptrdiff_t m_flScale = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bSetOrientation = 0x310; // bool + constexpr std::ptrdiff_t m_bSetZDown = 0x311; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_QuantizeCPComponent { + constexpr std::ptrdiff_t m_flInputValue = 0x1B8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nCPOutput = 0x308; // int32 + constexpr std::ptrdiff_t m_nOutVectorField = 0x30C; // int32 + constexpr std::ptrdiff_t m_flQuantizeValue = 0x310; // CParticleCollectionFloatInput + } + // Parent: CBaseRendererSource2 + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CBaseTrailRenderer { + constexpr std::ptrdiff_t m_nOrientationType = 0x2638; // ParticleOrientationChoiceList_t + constexpr std::ptrdiff_t m_nOrientationControlPoint = 0x263C; // int32 + constexpr std::ptrdiff_t m_flMinSize = 0x2640; // float32 + constexpr std::ptrdiff_t m_flMaxSize = 0x2644; // float32 + constexpr std::ptrdiff_t m_flStartFadeSize = 0x2648; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flEndFadeSize = 0x2798; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_bClampV = 0x28E8; // bool + } + // Parent: CBaseTrailRenderer + // Fields count: 20 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RenderTrails { + constexpr std::ptrdiff_t m_bEnableFadingAndClamping = 0x28E9; // bool + constexpr std::ptrdiff_t m_flStartFadeDot = 0x28EC; // float32 + constexpr std::ptrdiff_t m_flEndFadeDot = 0x28F0; // float32 + constexpr std::ptrdiff_t m_nPrevPntSource = 0x28F4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flMaxLength = 0x28F8; // float32 + constexpr std::ptrdiff_t m_flMinLength = 0x28FC; // float32 + constexpr std::ptrdiff_t m_bIgnoreDT = 0x2900; // bool + constexpr std::ptrdiff_t m_flConstrainRadiusToLengthRatio = 0x2904; // float32 + constexpr std::ptrdiff_t m_flLengthScale = 0x2908; // float32 + constexpr std::ptrdiff_t m_flLengthFadeInTime = 0x290C; // float32 + constexpr std::ptrdiff_t m_flRadiusHeadTaper = 0x2910; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_vecHeadColorScale = 0x2A60; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_flHeadAlphaScale = 0x3090; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRadiusTaper = 0x31E0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_vecTailColorScale = 0x3330; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_flTailAlphaScale = 0x3960; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nHorizCropField = 0x3AB0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nVertCropField = 0x3AB4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flForwardShift = 0x3AB8; // float32 + constexpr std::ptrdiff_t m_bFlipUVBasedOnPitchYaw = 0x3ABC; // bool + } + // Parent: CBaseRendererSource2 + // Fields count: 30 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RenderRopes { + constexpr std::ptrdiff_t m_bEnableFadingAndClamping = 0x2638; // bool + constexpr std::ptrdiff_t m_flMinSize = 0x263C; // float32 + constexpr std::ptrdiff_t m_flMaxSize = 0x2640; // float32 + constexpr std::ptrdiff_t m_flStartFadeSize = 0x2644; // float32 + constexpr std::ptrdiff_t m_flEndFadeSize = 0x2648; // float32 + constexpr std::ptrdiff_t m_flStartFadeDot = 0x264C; // float32 + constexpr std::ptrdiff_t m_flEndFadeDot = 0x2650; // float32 + constexpr std::ptrdiff_t m_flRadiusTaper = 0x2654; // float32 + constexpr std::ptrdiff_t m_nMinTesselation = 0x2658; // int32 + constexpr std::ptrdiff_t m_nMaxTesselation = 0x265C; // int32 + constexpr std::ptrdiff_t m_flTessScale = 0x2660; // float32 + constexpr std::ptrdiff_t m_flTextureVWorldSize = 0x2668; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flTextureVScrollRate = 0x27B8; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flTextureVOffset = 0x2908; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nTextureVParamsCP = 0x2A58; // int32 + constexpr std::ptrdiff_t m_bClampV = 0x2A5C; // bool + constexpr std::ptrdiff_t m_nScaleCP1 = 0x2A60; // int32 + constexpr std::ptrdiff_t m_nScaleCP2 = 0x2A64; // int32 + constexpr std::ptrdiff_t m_flScaleVSizeByControlPointDistance = 0x2A68; // float32 + constexpr std::ptrdiff_t m_flScaleVScrollByControlPointDistance = 0x2A6C; // float32 + constexpr std::ptrdiff_t m_flScaleVOffsetByControlPointDistance = 0x2A70; // float32 + constexpr std::ptrdiff_t m_bUseScalarForTextureCoordinate = 0x2A75; // bool + constexpr std::ptrdiff_t m_nScalarFieldForTextureCoordinate = 0x2A78; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flScalarAttributeTextureCoordScale = 0x2A7C; // float32 + constexpr std::ptrdiff_t m_bReverseOrder = 0x2A80; // bool + constexpr std::ptrdiff_t m_bClosedLoop = 0x2A81; // bool + constexpr std::ptrdiff_t m_nOrientationType = 0x2A84; // ParticleOrientationChoiceList_t + constexpr std::ptrdiff_t m_nVectorFieldForOrientation = 0x2A88; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bDrawAsOpaque = 0x2A8C; // bool + constexpr std::ptrdiff_t m_bGenerateNormals = 0x2A8D; // bool + } + // Parent: CParticleFunctionRenderer + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RenderAsModels { + constexpr std::ptrdiff_t m_ModelList = 0x1F8; // CUtlVector + constexpr std::ptrdiff_t m_flModelScale = 0x214; // float32 + constexpr std::ptrdiff_t m_bFitToModelSize = 0x218; // bool + constexpr std::ptrdiff_t m_bNonUniformScaling = 0x219; // bool + constexpr std::ptrdiff_t m_nXAxisScalingAttribute = 0x21C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nYAxisScalingAttribute = 0x220; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nZAxisScalingAttribute = 0x224; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSizeCullBloat = 0x228; // int32 + } + // Parent: CParticleFunctionRenderer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RenderBlobs { + constexpr std::ptrdiff_t m_cubeWidth = 0x1F8; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_cutoffRadius = 0x348; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_renderRadius = 0x498; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nScaleCP = 0x5E8; // int32 + constexpr std::ptrdiff_t m_MaterialVars = 0x5F0; // CUtlVector + constexpr std::ptrdiff_t m_hMaterial = 0x620; // CStrongHandle + } + // Parent: CParticleFunctionRenderer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RenderGpuImplicit { + constexpr std::ptrdiff_t m_bUsePerParticleRadius = 0x1F6; // bool + constexpr std::ptrdiff_t m_fGridSize = 0x1F8; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_fRadiusScale = 0x348; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_fIsosurfaceThreshold = 0x498; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nScaleCP = 0x5E8; // int32 + constexpr std::ptrdiff_t m_hMaterial = 0x5F0; // CStrongHandle + } + // Parent: CParticleFunctionRenderer + // Fields count: 54 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RenderModels { + constexpr std::ptrdiff_t m_bOnlyRenderInEffectsBloomPass = 0x1F6; // bool + constexpr std::ptrdiff_t m_bOnlyRenderInEffectsWaterPass = 0x1F7; // bool + constexpr std::ptrdiff_t m_bUseMixedResolutionRendering = 0x1F8; // bool + constexpr std::ptrdiff_t m_bOnlyRenderInEffecsGameOverlay = 0x1F9; // bool + constexpr std::ptrdiff_t m_ModelList = 0x200; // CUtlVector + constexpr std::ptrdiff_t m_nBodyGroupField = 0x21C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSubModelField = 0x220; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bIgnoreNormal = 0x224; // bool + constexpr std::ptrdiff_t m_bOrientZ = 0x225; // bool + constexpr std::ptrdiff_t m_bCenterOffset = 0x226; // bool + constexpr std::ptrdiff_t m_vecLocalOffset = 0x228; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecLocalRotation = 0x858; // CPerParticleVecInput + constexpr std::ptrdiff_t m_bIgnoreRadius = 0xE88; // bool + constexpr std::ptrdiff_t m_nModelScaleCP = 0xE8C; // int32 + constexpr std::ptrdiff_t m_vecComponentScale = 0xE90; // CPerParticleVecInput + constexpr std::ptrdiff_t m_bLocalScale = 0x14C0; // bool + constexpr std::ptrdiff_t m_nSizeCullBloat = 0x14C4; // int32 + constexpr std::ptrdiff_t m_bAnimated = 0x14C8; // bool + constexpr std::ptrdiff_t m_flAnimationRate = 0x14D0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bScaleAnimationRate = 0x1620; // bool + constexpr std::ptrdiff_t m_bForceLoopingAnimation = 0x1621; // bool + constexpr std::ptrdiff_t m_bResetAnimOnStop = 0x1622; // bool + constexpr std::ptrdiff_t m_bManualAnimFrame = 0x1623; // bool + constexpr std::ptrdiff_t m_nAnimationScaleField = 0x1624; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nAnimationField = 0x1628; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nManualFrameField = 0x162C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_ActivityName = 0x1630; // char[256] + constexpr std::ptrdiff_t m_SequenceName = 0x1730; // char[256] + constexpr std::ptrdiff_t m_bEnableClothSimulation = 0x1830; // bool + constexpr std::ptrdiff_t m_hOverrideMaterial = 0x1838; // CStrongHandle + constexpr std::ptrdiff_t m_bOverrideTranslucentMaterials = 0x1840; // bool + constexpr std::ptrdiff_t m_nSkin = 0x1848; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_MaterialVars = 0x1998; // CUtlVector + constexpr std::ptrdiff_t m_flManualModelSelection = 0x19B0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_modelInput = 0x1B00; // CParticleModelInput + constexpr std::ptrdiff_t m_nLOD = 0x1B58; // int32 + constexpr std::ptrdiff_t m_EconSlotName = 0x1B5C; // char[256] + constexpr std::ptrdiff_t m_bOriginalModel = 0x1C5C; // bool + constexpr std::ptrdiff_t m_bSuppressTint = 0x1C5D; // bool + constexpr std::ptrdiff_t m_bUseRawMeshGroup = 0x1C5E; // bool + constexpr std::ptrdiff_t m_bDisableShadows = 0x1C5F; // bool + constexpr std::ptrdiff_t m_bDisableDepthPrepass = 0x1C60; // bool + constexpr std::ptrdiff_t m_bAcceptsDecals = 0x1C61; // bool + constexpr std::ptrdiff_t m_bForceDrawInterlevedWithSiblings = 0x1C62; // bool + constexpr std::ptrdiff_t m_bDoNotDrawInParticlePass = 0x1C63; // bool + constexpr std::ptrdiff_t m_bUseFastModelCollectionRenderPath = 0x1C64; // bool + constexpr std::ptrdiff_t m_bAllowApproximateTransforms = 0x1C65; // bool + constexpr std::ptrdiff_t m_szRenderAttribute = 0x1C66; // char[4096] + constexpr std::ptrdiff_t m_flRadiusScale = 0x2C68; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flAlphaScale = 0x2DB8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flRollScale = 0x2F08; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nAlpha2Field = 0x3058; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecColorScale = 0x3060; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nColorBlendType = 0x3690; // ParticleColorBlendType_t + } + // Parent: CParticleFunctionRenderer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RenderSimpleModelCollection { + constexpr std::ptrdiff_t m_bCenterOffset = 0x1F6; // bool + constexpr std::ptrdiff_t m_modelInput = 0x1F8; // CParticleModelInput + constexpr std::ptrdiff_t m_nLOD = 0x250; // int32 + constexpr std::ptrdiff_t m_bDisableShadows = 0x254; // bool + constexpr std::ptrdiff_t m_bAcceptsDecals = 0x255; // bool + } + // Parent: CParticleFunctionRenderer + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RenderMaterialProxy { + constexpr std::ptrdiff_t m_nMaterialControlPoint = 0x1F8; // int32 + constexpr std::ptrdiff_t m_nProxyType = 0x1FC; // MaterialProxyType_t + constexpr std::ptrdiff_t m_MaterialVars = 0x200; // CUtlVector + constexpr std::ptrdiff_t m_hOverrideMaterial = 0x218; // CStrongHandle + constexpr std::ptrdiff_t m_flMaterialOverrideEnabled = 0x220; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_vecColorScale = 0x370; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_flAlpha = 0x9A0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nColorBlendType = 0xAF0; // ParticleColorBlendType_t + } + // Parent: CParticleFunctionRenderer + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RenderProjected { + constexpr std::ptrdiff_t m_bProjectCharacter = 0x1F6; // bool + constexpr std::ptrdiff_t m_bProjectWorld = 0x1F7; // bool + constexpr std::ptrdiff_t m_bProjectWater = 0x1F8; // bool + constexpr std::ptrdiff_t m_bFlipHorizontal = 0x1F9; // bool + constexpr std::ptrdiff_t m_bEnableProjectedDepthControls = 0x1FA; // bool + constexpr std::ptrdiff_t m_flMinProjectionDepth = 0x1FC; // float32 + constexpr std::ptrdiff_t m_flMaxProjectionDepth = 0x200; // float32 + constexpr std::ptrdiff_t m_vecProjectedMaterials = 0x208; // CUtlVector + constexpr std::ptrdiff_t m_flMaterialSelection = 0x220; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flAnimationTimeScale = 0x370; // float32 + constexpr std::ptrdiff_t m_bOrientToNormal = 0x374; // bool + constexpr std::ptrdiff_t m_MaterialVars = 0x378; // CUtlVector + } + // Parent: CParticleFunctionRenderer + // Fields count: 16 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RenderDeferredLight { + constexpr std::ptrdiff_t m_bUseAlphaTestWindow = 0x1F6; // bool + constexpr std::ptrdiff_t m_bUseTexture = 0x1F7; // bool + constexpr std::ptrdiff_t m_flRadiusScale = 0x1F8; // float32 + constexpr std::ptrdiff_t m_flAlphaScale = 0x1FC; // float32 + constexpr std::ptrdiff_t m_nAlpha2Field = 0x200; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecColorScale = 0x208; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nColorBlendType = 0x838; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_flLightDistance = 0x83C; // float32 + constexpr std::ptrdiff_t m_flStartFalloff = 0x840; // float32 + constexpr std::ptrdiff_t m_flDistanceFalloff = 0x844; // float32 + constexpr std::ptrdiff_t m_flSpotFoV = 0x848; // float32 + constexpr std::ptrdiff_t m_nAlphaTestPointField = 0x84C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nAlphaTestRangeField = 0x850; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nAlphaTestSharpnessField = 0x854; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_hTexture = 0x858; // CStrongHandle + constexpr std::ptrdiff_t m_nHSVShiftControlPoint = 0x860; // int32 + } + // Parent: CParticleFunctionRenderer + // Fields count: 29 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RenderStandardLight { + constexpr std::ptrdiff_t m_nLightType = 0x1F8; // ParticleLightTypeChoiceList_t + constexpr std::ptrdiff_t m_vecColorScale = 0x200; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nColorBlendType = 0x830; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_flIntensity = 0x838; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bCastShadows = 0x988; // bool + constexpr std::ptrdiff_t m_flTheta = 0x990; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flPhi = 0xAE0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flRadiusMultiplier = 0xC30; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nAttenuationStyle = 0xD80; // StandardLightingAttenuationStyle_t + constexpr std::ptrdiff_t m_flFalloffLinearity = 0xD88; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flFiftyPercentFalloff = 0xED8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flZeroPercentFalloff = 0x1028; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bRenderDiffuse = 0x1178; // bool + constexpr std::ptrdiff_t m_bRenderSpecular = 0x1179; // bool + constexpr std::ptrdiff_t m_lightCookie = 0x1180; // CUtlString + constexpr std::ptrdiff_t m_nPriority = 0x1188; // int32 + constexpr std::ptrdiff_t m_nFogLightingMode = 0x118C; // ParticleLightFogLightingMode_t + constexpr std::ptrdiff_t m_flFogContribution = 0x1190; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nCapsuleLightBehavior = 0x12E0; // ParticleLightBehaviorChoiceList_t + constexpr std::ptrdiff_t m_flCapsuleLength = 0x12E4; // float32 + constexpr std::ptrdiff_t m_bReverseOrder = 0x12E8; // bool + constexpr std::ptrdiff_t m_bClosedLoop = 0x12E9; // bool + constexpr std::ptrdiff_t m_nPrevPntSource = 0x12EC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flMaxLength = 0x12F0; // float32 + constexpr std::ptrdiff_t m_flMinLength = 0x12F4; // float32 + constexpr std::ptrdiff_t m_bIgnoreDT = 0x12F8; // bool + constexpr std::ptrdiff_t m_flConstrainRadiusToLengthRatio = 0x12FC; // float32 + constexpr std::ptrdiff_t m_flLengthScale = 0x1300; // float32 + constexpr std::ptrdiff_t m_flLengthFadeInTime = 0x1304; // float32 + } + // Parent: CParticleFunctionRenderer + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RenderOmni2Light { + constexpr std::ptrdiff_t m_nLightType = 0x1F8; // ParticleOmni2LightTypeChoiceList_t + constexpr std::ptrdiff_t m_vColorBlend = 0x200; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nColorBlendType = 0x830; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_nBrightnessUnit = 0x834; // ParticleLightUnitChoiceList_t + constexpr std::ptrdiff_t m_flBrightnessLumens = 0x838; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flBrightnessCandelas = 0x988; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bCastShadows = 0xAD8; // bool + constexpr std::ptrdiff_t m_flLuminaireRadius = 0xAE0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flSkirt = 0xC30; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRange = 0xD80; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInnerConeAngle = 0xED0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOuterConeAngle = 0x1020; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_hLightCookie = 0x1170; // CStrongHandle + constexpr std::ptrdiff_t m_bSphericalCookie = 0x1178; // bool + } + // Parent: CParticleFunctionRenderer + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RenderLightBeam { + constexpr std::ptrdiff_t m_vColorBlend = 0x1F8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nColorBlendType = 0x828; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_flBrightnessLumensPerMeter = 0x830; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bCastShadows = 0x980; // bool + constexpr std::ptrdiff_t m_flSkirt = 0x988; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flRange = 0xAD8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flThickness = 0xC28; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionRenderer + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_Callback { + } + // Parent: CParticleFunctionRenderer + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RenderScreenShake { + constexpr std::ptrdiff_t m_flDurationScale = 0x1F8; // float32 + constexpr std::ptrdiff_t m_flRadiusScale = 0x1FC; // float32 + constexpr std::ptrdiff_t m_flFrequencyScale = 0x200; // float32 + constexpr std::ptrdiff_t m_flAmplitudeScale = 0x204; // float32 + constexpr std::ptrdiff_t m_nRadiusField = 0x208; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nDurationField = 0x20C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFrequencyField = 0x210; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nAmplitudeField = 0x214; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFilterCP = 0x218; // int32 + } + // Parent: CParticleFunctionRenderer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RenderTonemapController { + constexpr std::ptrdiff_t m_flTonemapLevel = 0x1F8; // float32 + constexpr std::ptrdiff_t m_flTonemapWeight = 0x1FC; // float32 + constexpr std::ptrdiff_t m_nTonemapLevelField = 0x200; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nTonemapWeightField = 0x204; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionRenderer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RenderPostProcessing { + constexpr std::ptrdiff_t m_flPostProcessStrength = 0x1F8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_hPostTexture = 0x348; // CStrongHandle + constexpr std::ptrdiff_t m_nPriority = 0x350; // ParticlePostProcessPriorityGroup_t + } + // Parent: CParticleFunctionRenderer + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RenderSound { + constexpr std::ptrdiff_t m_flDurationScale = 0x1F8; // float32 + constexpr std::ptrdiff_t m_flSndLvlScale = 0x1FC; // float32 + constexpr std::ptrdiff_t m_flPitchScale = 0x200; // float32 + constexpr std::ptrdiff_t m_flVolumeScale = 0x204; // float32 + constexpr std::ptrdiff_t m_nSndLvlField = 0x208; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nDurationField = 0x20C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nPitchField = 0x210; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nVolumeField = 0x214; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nChannel = 0x218; // int32 + constexpr std::ptrdiff_t m_nCPReference = 0x21C; // int32 + constexpr std::ptrdiff_t m_pszSoundName = 0x220; // char[256] + constexpr std::ptrdiff_t m_bSuppressStopSoundEvent = 0x320; // bool + } + // Parent: CParticleFunctionRenderer + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RenderStatusEffect { + constexpr std::ptrdiff_t m_pTextureColorWarp = 0x1F8; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureDetail2 = 0x200; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureDiffuseWarp = 0x208; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureFresnelColorWarp = 0x210; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureFresnelWarp = 0x218; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureSpecularWarp = 0x220; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureEnvMap = 0x228; // CStrongHandle + } + // Parent: CParticleFunctionRenderer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RenderStatusEffectCitadel { + constexpr std::ptrdiff_t m_pTextureColorWarp = 0x1F8; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureNormal = 0x200; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureMetalness = 0x208; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureRoughness = 0x210; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureSelfIllum = 0x218; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureDetail = 0x220; // CStrongHandle + } + // Parent: CParticleFunctionRenderer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RenderFlattenGrass { + constexpr std::ptrdiff_t m_flFlattenStrength = 0x1F8; // float32 + constexpr std::ptrdiff_t m_nStrengthFieldOverride = 0x1FC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flRadiusScale = 0x200; // float32 + } + // Parent: CParticleFunctionRenderer + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RenderTreeShake { + constexpr std::ptrdiff_t m_flPeakStrength = 0x1F8; // float32 + constexpr std::ptrdiff_t m_nPeakStrengthFieldOverride = 0x1FC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flRadius = 0x200; // float32 + constexpr std::ptrdiff_t m_nRadiusFieldOverride = 0x204; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flShakeDuration = 0x208; // float32 + constexpr std::ptrdiff_t m_flTransitionTime = 0x20C; // float32 + constexpr std::ptrdiff_t m_flTwistAmount = 0x210; // float32 + constexpr std::ptrdiff_t m_flRadialAmount = 0x214; // float32 + constexpr std::ptrdiff_t m_flControlPointOrientationAmount = 0x218; // float32 + constexpr std::ptrdiff_t m_nControlPointForLinearDirection = 0x21C; // int32 + } + // Parent: CParticleFunctionRenderer + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RenderText { + constexpr std::ptrdiff_t m_OutlineColor = 0x1F6; // Color + constexpr std::ptrdiff_t m_DefaultText = 0x200; // CUtlString + } + // Parent: CParticleFunctionRenderer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RenderVRHapticEvent { + constexpr std::ptrdiff_t m_nHand = 0x1F8; // ParticleVRHandChoiceList_t + constexpr std::ptrdiff_t m_nOutputHandCP = 0x1FC; // int32 + constexpr std::ptrdiff_t m_nOutputField = 0x200; // int32 + constexpr std::ptrdiff_t m_flAmplitude = 0x208; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapSDFDistanceToScalarAttribute { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nVectorFieldInput = 0x1B4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flMinDistance = 0x1B8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flMaxDistance = 0x308; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flValueBelowMin = 0x458; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flValueAtMin = 0x5A8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flValueAtMax = 0x6F8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flValueAboveMax = 0x848; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapSDFDistanceToVectorAttribute { + constexpr std::ptrdiff_t m_nVectorFieldOutput = 0x1B0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nVectorFieldInput = 0x1B4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flMinDistance = 0x1B8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flMaxDistance = 0x308; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_vValueBelowMin = 0x458; // Vector + constexpr std::ptrdiff_t m_vValueAtMin = 0x464; // Vector + constexpr std::ptrdiff_t m_vValueAtMax = 0x470; // Vector + constexpr std::ptrdiff_t m_vValueAboveMax = 0x47C; // Vector + } + // Parent: CParticleFunctionForce + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SDFForce { + constexpr std::ptrdiff_t m_flForceScale = 0x1BC; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapSDFGradientToVectorAttribute { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SDFLighting { + constexpr std::ptrdiff_t m_vLightingDir = 0x1B0; // Vector + constexpr std::ptrdiff_t m_vTint_0 = 0x1BC; // Vector + constexpr std::ptrdiff_t m_vTint_1 = 0x1C8; // Vector + } + // Parent: CParticleFunctionConstraint + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SDFConstraint { + constexpr std::ptrdiff_t m_flMinDist = 0x1B0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flMaxDist = 0x300; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nMaxIterations = 0x450; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_ParticlePhysics { + constexpr std::ptrdiff_t m_Gravity = 0x1B0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_fDrag = 0x7E0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nMaxConstraintPasses = 0x930; // int32 + } + } + } +} diff --git a/output/linux/libparticles.so.json b/output/linux/libparticles.so.json new file mode 100644 index 0000000..815a70f --- /dev/null +++ b/output/linux/libparticles.so.json @@ -0,0 +1,7318 @@ +{ + "libparticles.so": { + "classes": { + "CBaseRendererSource2": { + "fields": { + "m_bAnimateInFPS": 3832, + "m_bBlendFramesSeq0": 9212, + "m_bDisableZBuffering": 7856, + "m_bGammaCorrectVertexColors": 4860, + "m_bMaxLuminanceBlendingSequence0": 9213, + "m_bOnlyRenderInEffecsGameOverlay": 7595, + "m_bOnlyRenderInEffectsBloomPass": 7592, + 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"C_OP_SetControlPointToWaterSurface": { + "fields": { + "m_bAdaptiveThreshold": 792, + "m_flRetestRate": 456, + "m_nActiveCP": 448, + "m_nActiveCPField": 452, + "m_nDestCP": 440, + "m_nFlowCP": 444, + "m_nSourceCP": 436 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionPreEmission" + }, + "C_OP_SetControlPointsToModelParticles": { + "fields": { + "m_AttachmentName": 560, + "m_HitboxSetName": 432, + "m_bAttachment": 701, + "m_bSkin": 700, + "m_nFirstControlPoint": 688, + "m_nFirstSourcePoint": 696, + "m_nNumControlPoints": 692 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, + "C_OP_SetControlPointsToParticle": { + "fields": { + "m_bSetOrientation": 448, + "m_nChildGroupID": 432, + "m_nFirstControlPoint": 436, + "m_nFirstSourcePoint": 444, + "m_nNumControlPoints": 440, + "m_nOrientationMode": 452, + "m_nSetParent": 456 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, + "C_OP_SetFloat": { + "fields": { + "m_InputValue": 432, + "m_Lerp": 776, + "m_bUseNewCode": 1112, + "m_nOutputField": 768, + "m_nSetMethod": 772 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, + "C_OP_SetFloatAttributeToVectorExpression": { + "fields": { + "m_flOutputRemap": 3608, + "m_nExpression": 432, + "m_nOutputField": 3944, + "m_nSetMethod": 3948, + "m_vInput1": 440, + "m_vInput2": 2024 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, + "C_OP_SetFloatCollection": { + "fields": { + "m_InputValue": 432, + "m_Lerp": 776, + "m_nOutputField": 768, + "m_nSetMethod": 772 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, + "C_OP_SetFromCPSnapshot": { + "fields": { + "m_bPrev": 1465, + "m_bRandom": 448, + "m_bReverse": 449, + "m_bSubSample": 1464, + "m_flInterpolation": 1128, + "m_nAttributeToRead": 436, + "m_nAttributeToWrite": 440, + "m_nControlPointNumber": 432, + "m_nLocalSpaceCP": 444, + "m_nRandomSeed": 452, + "m_nSnapShotIncrement": 792, + "m_nSnapShotStartPoint": 456 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, + "C_OP_SetGravityToCP": { + "fields": { + "m_bSetOrientation": 784, + "m_bSetZDown": 785, + "m_flScale": 448, + "m_nCPInput": 436, + "m_nCPOutput": 440 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionPreEmission" + }, + "C_OP_SetParentControlPointsToChildCP": { + "fields": { + "m_bSetOrientation": 452, + "m_nChildControlPoint": 440, + "m_nChildGroupID": 436, + "m_nFirstSourcePoint": 448, + "m_nNumControlPoints": 444 + }, + "metadata": 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"C_OP_SetRandomControlPointPosition": { + "fields": { + "m_bOrient": 434, + "m_bUseWorldLocation": 433, + "m_flInterpolation": 808, + "m_flReRandomRate": 448, + "m_nCP1": 436, + "m_nHeadLocation": 440, + "m_vecCPMaxPos": 796, + "m_vecCPMinPos": 784 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionPreEmission" + }, + "C_OP_SetSimulationRate": { + "fields": { + "m_flSimulationScale": 440 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionPreEmission" + }, + "C_OP_SetSingleControlPointPosition": { + "fields": { + "m_bSetOnce": 433, + "m_nCP1": 436, + "m_transformInput": 2024, + "m_vecCP1Pos": 440 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionPreEmission" + }, + "C_OP_SetToCP": { + "fields": { + "m_bOffsetLocal": 448, + "m_nControlPointNumber": 432, + "m_vecOffset": 436 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, + "C_OP_SetVariable": { + "fields": { + "m_floatInput": 2208, + "m_positionOffset": 600, + "m_rotationOffset": 612, + "m_transformInput": 504, + "m_variableReference": 440, + "m_vecInput": 624 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionPreEmission" + }, + "C_OP_SetVec": { + "fields": { + "m_InputValue": 432, + "m_Lerp": 2024, + "m_bNormalizedOutput": 2360, + "m_nOutputField": 2016, + "m_nSetMethod": 2020 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, + "C_OP_SetVectorAttributeToVectorExpression": { + "fields": { + "m_bNormalizedOutput": 3616, + "m_nExpression": 432, + "m_nOutputField": 3608, + "m_nSetMethod": 3612, + "m_vInput1": 440, + "m_vInput2": 2024 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, + "C_OP_ShapeMatchingConstraint": { + "fields": { + "m_flShapeRestorationTime": 432 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionConstraint" + }, + "C_OP_SnapshotRigidSkinToBones": { + "fields": { + "m_bTransformNormals": 432, + "m_bTransformRadii": 433, + "m_nControlPointNumber": 436 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, + "C_OP_SnapshotSkinToBones": { + "fields": { + "m_bTransformNormals": 432, + "m_bTransformRadii": 433, + "m_flJumpThreshold": 448, + "m_flLifeTimeFadeEnd": 444, + "m_flLifeTimeFadeStart": 440, + "m_flPrevPosScale": 452, + "m_nControlPointNumber": 436 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, + "C_OP_Spin": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CGeneralSpin" + }, + "C_OP_SpinUpdate": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CSpinUpdateBase" + }, + "C_OP_SpinYaw": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CGeneralSpin" + }, + "C_OP_SpringToVectorConstraint": { + "fields": { + "m_flMaxDistance": 1104, + "m_flMinDistance": 768, + "m_flRestLength": 432, + "m_flRestingLength": 1440, + "m_vecAnchorVector": 1776 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionConstraint" + }, + "C_OP_StopAfterCPDuration": { + "fields": { + "m_bDestroyImmediately": 776, + "m_bPlayEndCap": 777, + "m_flDuration": 440 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionPreEmission" + }, + "C_OP_TeleportBeam": { + "fields": { + "m_flAlpha": 480, + "m_flArcMaxDuration": 468, + "m_flArcSpeed": 476, + "m_flSegmentBreak": 472, + "m_nCPColor": 444, + "m_nCPExtraArcData": 452, + "m_nCPInvalidColor": 448, + "m_nCPMisc": 440, + "m_nCPPosition": 432, + "m_nCPVelocity": 436, + "m_vGravity": 456 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, + "C_OP_TimeVaryingForce": { + "fields": { + "m_EndingForce": 464, + "m_StartingForce": 448, + "m_flEndLerpTime": 460, + "m_flStartLerpTime": 444 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionForce" + }, + "C_OP_TurbulenceForce": { + "fields": { + "m_flNoiseCoordScale0": 444, + "m_flNoiseCoordScale1": 448, + "m_flNoiseCoordScale2": 452, + "m_flNoiseCoordScale3": 456, + "m_vecNoiseAmount0": 460, + "m_vecNoiseAmount1": 472, + "m_vecNoiseAmount2": 484, + "m_vecNoiseAmount3": 496 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionForce" + }, + "C_OP_TwistAroundAxis": { + "fields": { + "m_TwistAxis": 448, + "m_bLocalSpace": 460, + "m_fForceAmount": 444, + "m_nControlPointNumber": 464 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionForce" + }, + "C_OP_UpdateLightSource": { + "fields": { + "m_flBrightnessScale": 436, + "m_flMaximumLightingRadius": 448, + "m_flMinimumLightingRadius": 444, + "m_flPositionDampingConstant": 452, + "m_flRadiusScale": 440, + "m_vColorTint": 432 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, + "C_OP_VectorFieldSnapshot": { + "fields": { + "m_bLockToSurface": 2373, + "m_bSetVelocity": 2372, + "m_flBoundaryDampening": 2368, + "m_flGridSpacing": 2376, + "m_flInterpolation": 448, + "m_nAttributeToWrite": 436, + "m_nControlPointNumber": 432, + "m_nLocalSpaceCP": 440, + "m_vecScale": 784 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, + "C_OP_VectorNoise": { + "fields": { + "m_bAdditive": 464, + "m_bOffset": 465, + "m_fl4NoiseScale": 460, + "m_flNoiseAnimationTimeScale": 468, + "m_nFieldOutput": 432, + "m_vecOutputMax": 448, + "m_vecOutputMin": 436 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, + "C_OP_VelocityDecay": { + "fields": { + "m_flMinVelocity": 432 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, + "C_OP_VelocityMatchingForce": { + "fields": { + "m_flDirScale": 432, + "m_flSpdScale": 436, + "m_nCPBroadcast": 440 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, + "C_OP_WindForce": { + "fields": { + "m_vForce": 444 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionForce" + }, + "C_OP_WorldCollideConstraint": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionConstraint" + }, + "C_OP_WorldTraceConstraint": { + "fields": { + "m_CollisionGroupName": 460, + "m_bBrushOnly": 589, + "m_bDecayBounce": 1960, + "m_bIncludeWater": 590, + "m_bKillonContact": 1961, + "m_bSetNormal": 1968, + "m_bWorldOnly": 588, + "m_flBounceAmount": 952, + "m_flCollisionConfirmationSpeed": 608, + "m_flCpMovementTolerance": 596, + "m_flMinSpeed": 1964, + "m_flRadiusScale": 616, + "m_flRandomDirScale": 1624, + "m_flRetestRate": 600, + "m_flSlideAmount": 1288, + "m_flStopSpeed": 1976, + "m_flTraceTolerance": 604, + "m_nCP": 432, + "m_nCollisionMode": 448, + "m_nCollisionModeMin": 452, + "m_nEntityStickDataField": 2312, + "m_nEntityStickNormalField": 2316, + "m_nIgnoreCP": 592, + "m_nMaxTracesPerFrame": 612, + "m_nStickOnCollisionField": 1972, + "m_nTraceSet": 456, + "m_vecCpOffset": 436 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionConstraint" + }, + "CollisionGroupContext_t": { + "fields": { + "m_nCollisionGroupNumber": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "ControlPointReference_t": { + "fields": { + "m_bOffsetInLocalSpace": 16, + "m_controlPointNameString": 0, + "m_vOffsetFromControlPoint": 4 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "FloatInputMaterialVariable_t": { + "fields": { + "m_flInput": 8, + "m_strVariable": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "IParticleSystemDefinition": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "MaterialVariable_t": { + "fields": { + "m_flScale": 12, + "m_nVariableField": 8, + "m_strVariable": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "ModelReference_t": { + "fields": { + "m_flRelativeProbabilityOfSpawn": 8, + "m_model": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "ParticleChildrenInfo_t": { + "fields": { + "m_ChildRef": 0, + "m_bDisableChild": 13, + "m_bEndCap": 12, + "m_flDelay": 8, + "m_nDetailLevel": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "ParticleControlPointConfiguration_t": { + "fields": { + "m_drivers": 8, + "m_name": 0, + "m_previewState": 32 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "ParticleControlPointDriver_t": { + "fields": { + "m_angOffset": 28, + "m_attachmentName": 8, + "m_entityName": 40, + "m_iAttachType": 4, + "m_iControlPoint": 0, + "m_vecOffset": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "ParticleNamedValueConfiguration_t": { + "fields": { + "m_BoundEntityPath": 32, + "m_ConfigName": 0, + "m_ConfigValue": 8, + "m_iAttachType": 24, + "m_strAttachmentName": 48, + "m_strEntityScope": 40 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "ParticleNamedValueSource_t": { + "fields": { + "m_DefaultConfig": 16, + "m_IsPublic": 8, + "m_Name": 0, + "m_NamedConfigs": 72, + "m_ValueType": 12 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "ParticlePreviewBodyGroup_t": { + "fields": { + "m_bodyGroupName": 0, + "m_nValue": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "ParticlePreviewState_t": { + "fields": { + "m_bAnimationNonLooping": 84, + "m_bShouldDrawAttachmentNames": 82, + "m_bShouldDrawAttachments": 81, + "m_bShouldDrawControlPointAxes": 83, + "m_bShouldDrawHitboxes": 80, + "m_flParticleSimulationRate": 76, + "m_flPlaybackSpeed": 72, + "m_groundType": 12, + "m_hitboxSetName": 32, + "m_materialGroupName": 40, + "m_nFireParticleOnSequenceFrame": 24, + "m_nModSpecificData": 8, + "m_previewModel": 0, + "m_sequenceName": 16, + "m_vecBodyGroups": 48, + "m_vecPreviewGravity": 88 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "PointDefinitionWithTimeValues_t": { + "fields": { + "m_flTimeDuration": 20 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "PointDefinition_t" + }, + "PointDefinition_t": { + "fields": { + "m_bLocalCoords": 4, + "m_nControlPoint": 0, + "m_vOffset": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "RenderProjectedMaterial_t": { + "fields": { + "m_hMaterial": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "SequenceWeightedList_t": { + "fields": { + "m_flRelativeWeight": 4, + "m_nSequence": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "TextureControls_t": { + "fields": { + "m_bClampUVs": 2353, + "m_bRandomizeOffsets": 2352, + "m_flDistortion": 2016, + "m_flFinalTextureOffsetU": 672, + "m_flFinalTextureOffsetV": 1008, + "m_flFinalTextureScaleU": 0, + "m_flFinalTextureScaleV": 336, + "m_flFinalTextureUVRotation": 1344, + "m_flZoomScale": 1680, + "m_nPerParticleBlend": 2356, + "m_nPerParticleDistortion": 2380, + "m_nPerParticleOffsetU": 2364, + "m_nPerParticleOffsetV": 2368, + "m_nPerParticleRotation": 2372, + "m_nPerParticleScale": 2360, + "m_nPerParticleZoom": 2376 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "TextureGroup_t": { + "fields": { + "m_Gradient": 16, + "m_TextureControls": 392, + "m_bEnabled": 0, + "m_bReplaceTextureWithGradient": 1, + "m_flTextureBlend": 56, + "m_hTexture": 8, + "m_nTextureBlendMode": 48, + "m_nTextureChannels": 44, + "m_nTextureType": 40 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "VecInputMaterialVariable_t": { + "fields": { + "m_strVariable": 0, + "m_vecInput": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + } + }, + "enums": {} + } +} \ No newline at end of file diff --git a/output/linux/libparticles.so.rs b/output/linux/libparticles.so.rs new file mode 100644 index 0000000..c5d4a87 --- /dev/null +++ b/output/linux/libparticles.so.rs @@ -0,0 +1,5615 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:16:02.890657436 UTC + +#![allow(non_upper_case_globals, unused)] + +pub mod cs2_dumper { + pub mod schemas { + // Module: libparticles.so + // Classes count: 424 + // Enums count: 0 + pub mod libparticles { + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CParticleInput { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyCustomEditor + pub mod CPerParticleFloatInput { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyCustomEditor + pub mod CParticleCollectionFloatInput { + } + // Parent: CParticleCollectionFloatInput + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyCustomEditor + pub mod CParticleCollectionRendererFloatInput { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyCustomEditor + pub mod CParticleRemapFloatInput { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyCustomEditor + pub mod CPerParticleVecInput { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyCustomEditor + pub mod CParticleCollectionVecInput { + } + // Parent: CParticleCollectionVecInput + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyCustomEditor + pub mod CParticleCollectionRendererVecInput { + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod ParticleNamedValueConfiguration_t { + pub const m_ConfigName: usize = 0x0; // CUtlString + pub const m_ConfigValue: usize = 0x8; // KeyValues3 + pub const m_iAttachType: usize = 0x18; // ParticleAttachment_t + pub const m_BoundEntityPath: usize = 0x20; // CUtlString + pub const m_strEntityScope: usize = 0x28; // CUtlString + pub const m_strAttachmentName: usize = 0x30; // CUtlString + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod ParticleNamedValueSource_t { + pub const m_Name: usize = 0x0; // CUtlString + pub const m_IsPublic: usize = 0x8; // bool + pub const m_ValueType: usize = 0xC; // PulseValueType_t + pub const m_DefaultConfig: usize = 0x10; // ParticleNamedValueConfiguration_t + pub const m_NamedConfigs: usize = 0x48; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyCustomEditor + pub mod CParticleVariableRef { + pub const m_variableName: usize = 0x0; // CKV3MemberNameWithStorage + pub const m_variableType: usize = 0x38; // PulseValueType_t + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CRandomNumberGeneratorParameters { + pub const m_bDistributeEvenly: usize = 0x0; // bool + pub const m_nSeed: usize = 0x4; // int32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod MaterialVariable_t { + pub const m_strVariable: usize = 0x0; // CUtlString + pub const m_nVariableField: usize = 0x8; // ParticleAttributeIndex_t + pub const m_flScale: usize = 0xC; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod RenderProjectedMaterial_t { + pub const m_hMaterial: usize = 0x0; // CStrongHandle + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod ParticlePreviewBodyGroup_t { + pub const m_bodyGroupName: usize = 0x0; // CUtlString + pub const m_nValue: usize = 0x8; // int32 + } + // Parent: None + // Fields count: 16 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod ParticlePreviewState_t { + pub const m_previewModel: usize = 0x0; // CUtlString + pub const m_nModSpecificData: usize = 0x8; // uint32 + pub const m_groundType: usize = 0xC; // PetGroundType_t + pub const m_sequenceName: usize = 0x10; // CUtlString + pub const m_nFireParticleOnSequenceFrame: usize = 0x18; // int32 + pub const m_hitboxSetName: usize = 0x20; // CUtlString + pub const m_materialGroupName: usize = 0x28; // CUtlString + pub const m_vecBodyGroups: usize = 0x30; // CUtlVector + pub const m_flPlaybackSpeed: usize = 0x48; // float32 + pub const m_flParticleSimulationRate: usize = 0x4C; // float32 + pub const m_bShouldDrawHitboxes: usize = 0x50; // bool + pub const m_bShouldDrawAttachments: usize = 0x51; // bool + pub const m_bShouldDrawAttachmentNames: usize = 0x52; // bool + pub const m_bShouldDrawControlPointAxes: usize = 0x53; // bool + pub const m_bAnimationNonLooping: usize = 0x54; // bool + pub const m_vecPreviewGravity: usize = 0x58; // Vector + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod ParticleControlPointDriver_t { + pub const m_iControlPoint: usize = 0x0; // int32 + pub const m_iAttachType: usize = 0x4; // ParticleAttachment_t + pub const m_attachmentName: usize = 0x8; // CUtlString + pub const m_vecOffset: usize = 0x10; // Vector + pub const m_angOffset: usize = 0x1C; // QAngle + pub const m_entityName: usize = 0x28; // CUtlString + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod ParticleControlPointConfiguration_t { + pub const m_name: usize = 0x0; // CUtlString + pub const m_drivers: usize = 0x8; // CUtlVector + pub const m_previewState: usize = 0x20; // ParticlePreviewState_t + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod IParticleSystemDefinition { + } + // Parent: None + // Fields count: 18 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CParticleVisibilityInputs { + pub const m_flCameraBias: usize = 0x0; // float32 + pub const m_nCPin: usize = 0x4; // int32 + pub const m_flProxyRadius: usize = 0x8; // float32 + pub const m_flInputMin: usize = 0xC; // float32 + pub const m_flInputMax: usize = 0x10; // float32 + pub const m_flNoPixelVisibilityFallback: usize = 0x14; // float32 + pub const m_flDistanceInputMin: usize = 0x18; // float32 + pub const m_flDistanceInputMax: usize = 0x1C; // float32 + pub const m_flDotInputMin: usize = 0x20; // float32 + pub const m_flDotInputMax: usize = 0x24; // float32 + pub const m_bDotCPAngles: usize = 0x28; // bool + pub const m_bDotCameraAngles: usize = 0x29; // bool + pub const m_flAlphaScaleMin: usize = 0x2C; // float32 + pub const m_flAlphaScaleMax: usize = 0x30; // float32 + pub const m_flRadiusScaleMin: usize = 0x34; // float32 + pub const m_flRadiusScaleMax: usize = 0x38; // float32 + pub const m_flRadiusScaleFOVBase: usize = 0x3C; // float32 + pub const m_bRightEye: usize = 0x40; // bool + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPathParameters { + pub const m_nStartControlPointNumber: usize = 0x0; // int32 + pub const m_nEndControlPointNumber: usize = 0x4; // int32 + pub const m_nBulgeControl: usize = 0x8; // int32 + pub const m_flBulge: usize = 0xC; // float32 + pub const m_flMidPoint: usize = 0x10; // float32 + pub const m_vStartPointOffset: usize = 0x14; // Vector + pub const m_vMidPointOffset: usize = 0x20; // Vector + pub const m_vEndOffset: usize = 0x2C; // Vector + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod ParticleChildrenInfo_t { + pub const m_ChildRef: usize = 0x0; // CStrongHandle + pub const m_flDelay: usize = 0x8; // float32 + pub const m_bEndCap: usize = 0xC; // bool + pub const m_bDisableChild: usize = 0xD; // bool + pub const m_nDetailLevel: usize = 0x10; // ParticleDetailLevel_t + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod ControlPointReference_t { + pub const m_controlPointNameString: usize = 0x0; // int32 + pub const m_vOffsetFromControlPoint: usize = 0x4; // Vector + pub const m_bOffsetInLocalSpace: usize = 0x10; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod ModelReference_t { + pub const m_model: usize = 0x0; // CStrongHandle + pub const m_flRelativeProbabilityOfSpawn: usize = 0x8; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod SequenceWeightedList_t { + pub const m_nSequence: usize = 0x0; // int32 + pub const m_flRelativeWeight: usize = 0x4; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CollisionGroupContext_t { + pub const m_nCollisionGroupNumber: usize = 0x0; // int32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod PointDefinition_t { + pub const m_nControlPoint: usize = 0x0; // int32 + pub const m_bLocalCoords: usize = 0x4; // bool + pub const m_vOffset: usize = 0x8; // Vector + } + // Parent: PointDefinition_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod PointDefinitionWithTimeValues_t { + pub const m_flTimeDuration: usize = 0x14; // float32 + } + // Parent: IParticleSystemDefinition + // Fields count: 64 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CParticleSystemDefinition { + pub const m_nBehaviorVersion: usize = 0x8; // int32 + pub const m_PreEmissionOperators: usize = 0x10; // CUtlVector + pub const m_Emitters: usize = 0x28; // CUtlVector + pub const m_Initializers: usize = 0x40; // CUtlVector + pub const m_Operators: usize = 0x58; // CUtlVector + pub const m_ForceGenerators: usize = 0x70; // CUtlVector + pub const m_Constraints: usize = 0x88; // CUtlVector + pub const m_Renderers: usize = 0xA0; // CUtlVector + pub const m_Children: usize = 0xB8; // CUtlVector + pub const m_nFirstMultipleOverride_BackwardCompat: usize = 0x178; // int32 + pub const m_nInitialParticles: usize = 0x210; // int32 + pub const m_nMaxParticles: usize = 0x214; // int32 + pub const m_nGroupID: usize = 0x218; // int32 + pub const m_BoundingBoxMin: usize = 0x21C; // Vector + pub const m_BoundingBoxMax: usize = 0x228; // Vector + pub const m_flDepthSortBias: usize = 0x234; // float32 + pub const m_nSortOverridePositionCP: usize = 0x238; // int32 + pub const m_bInfiniteBounds: usize = 0x23C; // bool + pub const m_bEnableNamedValues: usize = 0x23D; // bool + pub const m_NamedValueDomain: usize = 0x240; // CUtlString + pub const m_NamedValueLocals: usize = 0x248; // CUtlVector + pub const m_ConstantColor: usize = 0x260; // Color + pub const m_ConstantNormal: usize = 0x264; // Vector + pub const m_flConstantRadius: usize = 0x270; // float32 + pub const m_flConstantRotation: usize = 0x274; // float32 + pub const m_flConstantRotationSpeed: usize = 0x278; // float32 + pub const m_flConstantLifespan: usize = 0x27C; // float32 + pub const m_nConstantSequenceNumber: usize = 0x280; // int32 + pub const m_nConstantSequenceNumber1: usize = 0x284; // int32 + pub const m_nSnapshotControlPoint: usize = 0x288; // int32 + pub const m_hSnapshot: usize = 0x290; // CStrongHandle + pub const m_pszCullReplacementName: usize = 0x298; // CStrongHandle + pub const m_flCullRadius: usize = 0x2A0; // float32 + pub const m_flCullFillCost: usize = 0x2A4; // float32 + pub const m_nCullControlPoint: usize = 0x2A8; // int32 + pub const m_hFallback: usize = 0x2B0; // CStrongHandle + pub const m_nFallbackMaxCount: usize = 0x2B8; // int32 + pub const m_hLowViolenceDef: usize = 0x2C0; // CStrongHandle + pub const m_hReferenceReplacement: usize = 0x2C8; // CStrongHandle + pub const m_flPreSimulationTime: usize = 0x2D0; // float32 + pub const m_flStopSimulationAfterTime: usize = 0x2D4; // float32 + pub const m_flMaximumTimeStep: usize = 0x2D8; // float32 + pub const m_flMaximumSimTime: usize = 0x2DC; // float32 + pub const m_flMinimumSimTime: usize = 0x2E0; // float32 + pub const m_flMinimumTimeStep: usize = 0x2E4; // float32 + pub const m_nMinimumFrames: usize = 0x2E8; // int32 + pub const m_nMinCPULevel: usize = 0x2EC; // int32 + pub const m_nMinGPULevel: usize = 0x2F0; // int32 + pub const m_flNoDrawTimeToGoToSleep: usize = 0x2F4; // float32 + pub const m_flMaxDrawDistance: usize = 0x2F8; // float32 + pub const m_flStartFadeDistance: usize = 0x2FC; // float32 + pub const m_flMaxCreationDistance: usize = 0x300; // float32 + pub const m_nAggregationMinAvailableParticles: usize = 0x304; // int32 + pub const m_flAggregateRadius: usize = 0x308; // float32 + pub const m_bShouldBatch: usize = 0x30C; // bool + pub const m_bShouldHitboxesFallbackToRenderBounds: usize = 0x30D; // bool + pub const m_bShouldHitboxesFallbackToSnapshot: usize = 0x30E; // bool + pub const m_nViewModelEffect: usize = 0x310; // InheritableBoolType_t + pub const m_bScreenSpaceEffect: usize = 0x314; // bool + pub const m_pszTargetLayerID: usize = 0x318; // CUtlSymbolLarge + pub const m_nSkipRenderControlPoint: usize = 0x320; // int32 + pub const m_nAllowRenderControlPoint: usize = 0x324; // int32 + pub const m_bShouldSort: usize = 0x328; // bool + pub const m_controlPointConfigurations: usize = 0x370; // CUtlVector + } + // Parent: None + // Fields count: 16 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CParticleFunction { + pub const m_flOpStrength: usize = 0x8; // CParticleCollectionFloatInput + pub const m_nOpEndCapState: usize = 0x158; // ParticleEndcapMode_t + pub const m_flOpStartFadeInTime: usize = 0x15C; // float32 + pub const m_flOpEndFadeInTime: usize = 0x160; // float32 + pub const m_flOpStartFadeOutTime: usize = 0x164; // float32 + pub const m_flOpEndFadeOutTime: usize = 0x168; // float32 + pub const m_flOpFadeOscillatePeriod: usize = 0x16C; // float32 + pub const m_bNormalizeToStopTime: usize = 0x170; // bool + pub const m_flOpTimeOffsetMin: usize = 0x174; // float32 + pub const m_flOpTimeOffsetMax: usize = 0x178; // float32 + pub const m_nOpTimeOffsetSeed: usize = 0x17C; // int32 + pub const m_nOpTimeScaleSeed: usize = 0x180; // int32 + pub const m_flOpTimeScaleMin: usize = 0x184; // float32 + pub const m_flOpTimeScaleMax: usize = 0x188; // float32 + pub const m_bDisableOperator: usize = 0x18E; // bool + pub const m_Notes: usize = 0x190; // CUtlString + } + // Parent: CParticleFunction + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CParticleFunctionInitializer { + pub const m_nAssociatedEmitterIndex: usize = 0x1B0; // int32 + } + // Parent: CParticleFunction + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CParticleFunctionEmitter { + pub const m_nEmitterIndex: usize = 0x1B0; // int32 + } + // Parent: CParticleFunction + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CParticleFunctionConstraint { + } + // Parent: CParticleFunction + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CParticleFunctionOperator { + } + // Parent: CParticleFunction + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CParticleFunctionForce { + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CParticleFunctionPreEmission { + pub const m_bRunOnce: usize = 0x1B0; // bool + } + // Parent: CParticleFunction + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CParticleFunctionRenderer { + pub const VisibilityInputs: usize = 0x1B0; // CParticleVisibilityInputs + pub const m_bCannotBeRefracted: usize = 0x1F4; // bool + pub const m_bSkipRenderingOnMobile: usize = 0x1F5; // bool + } + // Parent: None + // Fields count: 16 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod TextureControls_t { + pub const m_flFinalTextureScaleU: usize = 0x0; // CParticleCollectionRendererFloatInput + pub const m_flFinalTextureScaleV: usize = 0x150; // CParticleCollectionRendererFloatInput + pub const m_flFinalTextureOffsetU: usize = 0x2A0; // CParticleCollectionRendererFloatInput + pub const m_flFinalTextureOffsetV: usize = 0x3F0; // CParticleCollectionRendererFloatInput + pub const m_flFinalTextureUVRotation: usize = 0x540; // CParticleCollectionRendererFloatInput + pub const m_flZoomScale: usize = 0x690; // CParticleCollectionRendererFloatInput + pub const m_flDistortion: usize = 0x7E0; // CParticleCollectionRendererFloatInput + pub const m_bRandomizeOffsets: usize = 0x930; // bool + pub const m_bClampUVs: usize = 0x931; // bool + pub const m_nPerParticleBlend: usize = 0x934; // SpriteCardPerParticleScale_t + pub const m_nPerParticleScale: usize = 0x938; // SpriteCardPerParticleScale_t + pub const m_nPerParticleOffsetU: usize = 0x93C; // SpriteCardPerParticleScale_t + pub const m_nPerParticleOffsetV: usize = 0x940; // SpriteCardPerParticleScale_t + pub const m_nPerParticleRotation: usize = 0x944; // SpriteCardPerParticleScale_t + pub const m_nPerParticleZoom: usize = 0x948; // SpriteCardPerParticleScale_t + pub const m_nPerParticleDistortion: usize = 0x94C; // SpriteCardPerParticleScale_t + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod TextureGroup_t { + pub const m_bEnabled: usize = 0x0; // bool + pub const m_bReplaceTextureWithGradient: usize = 0x1; // bool + pub const m_hTexture: usize = 0x8; // CStrongHandle + pub const m_Gradient: usize = 0x10; // CColorGradient + pub const m_nTextureType: usize = 0x28; // SpriteCardTextureType_t + pub const m_nTextureChannels: usize = 0x2C; // SpriteCardTextureChannel_t + pub const m_nTextureBlendMode: usize = 0x30; // ParticleTextureLayerBlendType_t + pub const m_flTextureBlend: usize = 0x38; // CParticleCollectionRendererFloatInput + pub const m_TextureControls: usize = 0x188; // TextureControls_t + } + // Parent: CParticleFunctionRenderer + // Fields count: 62 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CBaseRendererSource2 { + pub const m_flRadiusScale: usize = 0x1F8; // CParticleCollectionRendererFloatInput + pub const m_flAlphaScale: usize = 0x348; // CParticleCollectionRendererFloatInput + pub const m_flRollScale: usize = 0x498; // CParticleCollectionRendererFloatInput + pub const m_nAlpha2Field: usize = 0x5E8; // ParticleAttributeIndex_t + pub const m_vecColorScale: usize = 0x5F0; // CParticleCollectionRendererVecInput + pub const m_nColorBlendType: usize = 0xC20; // ParticleColorBlendType_t + pub const m_nShaderType: usize = 0xC24; // SpriteCardShaderType_t + pub const m_strShaderOverride: usize = 0xC28; // CUtlString + pub const m_flCenterXOffset: usize = 0xC30; // CParticleCollectionRendererFloatInput + pub const m_flCenterYOffset: usize = 0xD80; // CParticleCollectionRendererFloatInput + pub const m_flBumpStrength: usize = 0xED0; // float32 + pub const m_nCropTextureOverride: usize = 0xED4; // ParticleSequenceCropOverride_t + pub const m_vecTexturesInput: usize = 0xED8; // CUtlVector + pub const m_flAnimationRate: usize = 0xEF0; // float32 + pub const m_nAnimationType: usize = 0xEF4; // AnimationType_t + pub const m_bAnimateInFPS: usize = 0xEF8; // bool + pub const m_flSelfIllumAmount: usize = 0xF00; // CParticleCollectionRendererFloatInput + pub const m_flDiffuseAmount: usize = 0x1050; // CParticleCollectionRendererFloatInput + pub const m_flDiffuseClamp: usize = 0x11A0; // CParticleCollectionRendererFloatInput + pub const m_nLightingControlPoint: usize = 0x12F0; // int32 + pub const m_nSelfIllumPerParticle: usize = 0x12F4; // ParticleAttributeIndex_t + pub const m_nOutputBlendMode: usize = 0x12F8; // ParticleOutputBlendMode_t + pub const m_bGammaCorrectVertexColors: usize = 0x12FC; // bool + pub const m_bSaturateColorPreAlphaBlend: usize = 0x12FD; // bool + pub const m_flAddSelfAmount: usize = 0x1300; // CParticleCollectionRendererFloatInput + pub const m_flDesaturation: usize = 0x1450; // CParticleCollectionRendererFloatInput + pub const m_flOverbrightFactor: usize = 0x15A0; // CParticleCollectionRendererFloatInput + pub const m_nHSVShiftControlPoint: usize = 0x16F0; // int32 + pub const m_nFogType: usize = 0x16F4; // ParticleFogType_t + pub const m_flFogAmount: usize = 0x16F8; // CParticleCollectionRendererFloatInput + pub const m_bTintByFOW: usize = 0x1848; // bool + pub const m_bTintByGlobalLight: usize = 0x1849; // bool + pub const m_nPerParticleAlphaReference: usize = 0x184C; // SpriteCardPerParticleScale_t + pub const m_nPerParticleAlphaRefWindow: usize = 0x1850; // SpriteCardPerParticleScale_t + pub const m_nAlphaReferenceType: usize = 0x1854; // ParticleAlphaReferenceType_t + pub const m_flAlphaReferenceSoftness: usize = 0x1858; // CParticleCollectionRendererFloatInput + pub const m_flSourceAlphaValueToMapToZero: usize = 0x19A8; // CParticleCollectionRendererFloatInput + pub const m_flSourceAlphaValueToMapToOne: usize = 0x1AF8; // CParticleCollectionRendererFloatInput + pub const m_bRefract: usize = 0x1C48; // bool + pub const m_bRefractSolid: usize = 0x1C49; // bool + pub const m_flRefractAmount: usize = 0x1C50; // CParticleCollectionRendererFloatInput + pub const m_nRefractBlurRadius: usize = 0x1DA0; // int32 + pub const m_nRefractBlurType: usize = 0x1DA4; // BlurFilterType_t + pub const m_bOnlyRenderInEffectsBloomPass: usize = 0x1DA8; // bool + pub const m_bOnlyRenderInEffectsWaterPass: usize = 0x1DA9; // bool + pub const m_bUseMixedResolutionRendering: usize = 0x1DAA; // bool + pub const m_bOnlyRenderInEffecsGameOverlay: usize = 0x1DAB; // bool + pub const m_stencilTestID: usize = 0x1DAC; // char[128] + pub const m_bStencilTestExclude: usize = 0x1E2C; // bool + pub const m_stencilWriteID: usize = 0x1E2D; // char[128] + pub const m_bWriteStencilOnDepthPass: usize = 0x1EAD; // bool + pub const m_bWriteStencilOnDepthFail: usize = 0x1EAE; // bool + pub const m_bReverseZBuffering: usize = 0x1EAF; // bool + pub const m_bDisableZBuffering: usize = 0x1EB0; // bool + pub const m_nFeatheringMode: usize = 0x1EB4; // ParticleDepthFeatheringMode_t + pub const m_flFeatheringMinDist: usize = 0x1EB8; // CParticleCollectionRendererFloatInput + pub const m_flFeatheringMaxDist: usize = 0x2008; // CParticleCollectionRendererFloatInput + pub const m_flFeatheringFilter: usize = 0x2158; // CParticleCollectionRendererFloatInput + pub const m_flDepthBias: usize = 0x22A8; // CParticleCollectionRendererFloatInput + pub const m_nSortMethod: usize = 0x23F8; // ParticleSortingChoiceList_t + pub const m_bBlendFramesSeq0: usize = 0x23FC; // bool + pub const m_bMaxLuminanceBlendingSequence0: usize = 0x23FD; // bool + } + // Parent: CBaseRendererSource2 + // Fields count: 27 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RenderSprites { + pub const m_nSequenceOverride: usize = 0x2638; // CParticleCollectionRendererFloatInput + pub const m_nOrientationType: usize = 0x2788; // ParticleOrientationChoiceList_t + pub const m_nOrientationControlPoint: usize = 0x278C; // int32 + pub const m_bUseYawWithNormalAligned: usize = 0x2790; // bool + pub const m_flMinSize: usize = 0x2798; // CParticleCollectionRendererFloatInput + pub const m_flMaxSize: usize = 0x28E8; // CParticleCollectionRendererFloatInput + pub const m_flAlphaAdjustWithSizeAdjust: usize = 0x2A38; // CParticleCollectionRendererFloatInput + pub const m_flStartFadeSize: usize = 0x2B88; // CParticleCollectionRendererFloatInput + pub const m_flEndFadeSize: usize = 0x2CD8; // CParticleCollectionRendererFloatInput + pub const m_flStartFadeDot: usize = 0x2E28; // float32 + pub const m_flEndFadeDot: usize = 0x2E2C; // float32 + pub const m_bDistanceAlpha: usize = 0x2E30; // bool + pub const m_bSoftEdges: usize = 0x2E31; // bool + pub const m_flEdgeSoftnessStart: usize = 0x2E34; // float32 + pub const m_flEdgeSoftnessEnd: usize = 0x2E38; // float32 + pub const m_bOutline: usize = 0x2E3C; // bool + pub const m_OutlineColor: usize = 0x2E3D; // Color + pub const m_nOutlineAlpha: usize = 0x2E44; // int32 + pub const m_flOutlineStart0: usize = 0x2E48; // float32 + pub const m_flOutlineStart1: usize = 0x2E4C; // float32 + pub const m_flOutlineEnd0: usize = 0x2E50; // float32 + pub const m_flOutlineEnd1: usize = 0x2E54; // float32 + pub const m_nLightingMode: usize = 0x2E58; // ParticleLightingQuality_t + pub const m_flLightingTessellation: usize = 0x2E60; // CParticleCollectionRendererFloatInput + pub const m_flLightingDirectionality: usize = 0x2FB0; // CParticleCollectionRendererFloatInput + pub const m_bParticleShadows: usize = 0x3100; // bool + pub const m_flShadowDensity: usize = 0x3104; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FloatInputMaterialVariable_t { + pub const m_strVariable: usize = 0x0; // CUtlString + pub const m_flInput: usize = 0x8; // CParticleCollectionFloatInput + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VecInputMaterialVariable_t { + pub const m_strVariable: usize = 0x0; // CUtlString + pub const m_vecInput: usize = 0x8; // CParticleCollectionVecInput + } + // Parent: CParticleFunctionRenderer + // Fields count: 22 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RenderCables { + pub const m_flRadiusScale: usize = 0x1F8; // CParticleCollectionFloatInput + pub const m_flAlphaScale: usize = 0x348; // CParticleCollectionFloatInput + pub const m_vecColorScale: usize = 0x498; // CParticleCollectionVecInput + pub const m_nColorBlendType: usize = 0xAC8; // ParticleColorBlendType_t + pub const m_hMaterial: usize = 0xAD0; // CStrongHandle + pub const m_nTextureRepetitionMode: usize = 0xAD8; // TextureRepetitionMode_t + pub const m_flTextureRepeatsPerSegment: usize = 0xAE0; // CParticleCollectionFloatInput + pub const m_flTextureRepeatsCircumference: usize = 0xC30; // CParticleCollectionFloatInput + pub const m_flColorMapOffsetV: usize = 0xD80; // CParticleCollectionFloatInput + pub const m_flColorMapOffsetU: usize = 0xED0; // CParticleCollectionFloatInput + pub const m_flNormalMapOffsetV: usize = 0x1020; // CParticleCollectionFloatInput + pub const m_flNormalMapOffsetU: usize = 0x1170; // CParticleCollectionFloatInput + pub const m_bDrawCableCaps: usize = 0x12C0; // bool + pub const m_flCapRoundness: usize = 0x12C4; // float32 + pub const m_flCapOffsetAmount: usize = 0x12C8; // float32 + pub const m_flTessScale: usize = 0x12CC; // float32 + pub const m_nMinTesselation: usize = 0x12D0; // int32 + pub const m_nMaxTesselation: usize = 0x12D4; // int32 + pub const m_nRoundness: usize = 0x12D8; // int32 + pub const m_LightingTransform: usize = 0x12E0; // CParticleTransformInput + pub const m_MaterialFloatVars: usize = 0x1340; // CUtlVector + pub const m_MaterialVecVars: usize = 0x1370; // CUtlVector + } + // Parent: CParticleFunctionConstraint + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_ConstrainDistance { + pub const m_fMinDistance: usize = 0x1B0; // CParticleCollectionFloatInput + pub const m_fMaxDistance: usize = 0x300; // CParticleCollectionFloatInput + pub const m_nControlPointNumber: usize = 0x450; // int32 + pub const m_CenterOffset: usize = 0x454; // Vector + pub const m_bGlobalCenter: usize = 0x460; // bool + } + // Parent: CParticleFunctionConstraint + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_CollideWithSelf { + pub const m_flRadiusScale: usize = 0x1B0; // CPerParticleFloatInput + pub const m_flMinimumSpeed: usize = 0x300; // CPerParticleFloatInput + } + // Parent: CParticleFunctionConstraint + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_CollideWithParentParticles { + pub const m_flParentRadiusScale: usize = 0x1B0; // CPerParticleFloatInput + pub const m_flRadiusScale: usize = 0x300; // CPerParticleFloatInput + } + // Parent: CParticleFunctionConstraint + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_ConstrainDistanceToPath { + pub const m_fMinDistance: usize = 0x1B0; // float32 + pub const m_flMaxDistance0: usize = 0x1B4; // float32 + pub const m_flMaxDistanceMid: usize = 0x1B8; // float32 + pub const m_flMaxDistance1: usize = 0x1BC; // float32 + pub const m_PathParameters: usize = 0x1C0; // CPathParameters + pub const m_flTravelTime: usize = 0x200; // float32 + pub const m_nFieldScale: usize = 0x204; // ParticleAttributeIndex_t + pub const m_nManualTField: usize = 0x208; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionConstraint + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_ConstrainDistanceToUserSpecifiedPath { + pub const m_fMinDistance: usize = 0x1B0; // float32 + pub const m_flMaxDistance: usize = 0x1B4; // float32 + pub const m_flTimeScale: usize = 0x1B8; // float32 + pub const m_bLoopedPath: usize = 0x1BC; // bool + pub const m_pointList: usize = 0x1C0; // CUtlVector + } + // Parent: CParticleFunctionConstraint + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_PlanarConstraint { + pub const m_PointOnPlane: usize = 0x1B0; // Vector + pub const m_PlaneNormal: usize = 0x1BC; // Vector + pub const m_nControlPointNumber: usize = 0x1C8; // int32 + pub const m_bGlobalOrigin: usize = 0x1CC; // bool + pub const m_bGlobalNormal: usize = 0x1CD; // bool + pub const m_flRadiusScale: usize = 0x1D0; // CPerParticleFloatInput + pub const m_flMaximumDistanceToCP: usize = 0x320; // CParticleCollectionFloatInput + pub const m_bUseOldCode: usize = 0x470; // bool + } + // Parent: CParticleFunctionConstraint + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_WorldCollideConstraint { + } + // Parent: CParticleFunctionConstraint + // Fields count: 27 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_WorldTraceConstraint { + pub const m_nCP: usize = 0x1B0; // int32 + pub const m_vecCpOffset: usize = 0x1B4; // Vector + pub const m_nCollisionMode: usize = 0x1C0; // ParticleCollisionMode_t + pub const m_nCollisionModeMin: usize = 0x1C4; // ParticleCollisionMode_t + pub const m_nTraceSet: usize = 0x1C8; // ParticleTraceSet_t + pub const m_CollisionGroupName: usize = 0x1CC; // char[128] + pub const m_bWorldOnly: usize = 0x24C; // bool + pub const m_bBrushOnly: usize = 0x24D; // bool + pub const m_bIncludeWater: usize = 0x24E; // bool + pub const m_nIgnoreCP: usize = 0x250; // int32 + pub const m_flCpMovementTolerance: usize = 0x254; // float32 + pub const m_flRetestRate: usize = 0x258; // float32 + pub const m_flTraceTolerance: usize = 0x25C; // float32 + pub const m_flCollisionConfirmationSpeed: usize = 0x260; // float32 + pub const m_nMaxTracesPerFrame: usize = 0x264; // float32 + pub const m_flRadiusScale: usize = 0x268; // CPerParticleFloatInput + pub const m_flBounceAmount: usize = 0x3B8; // CPerParticleFloatInput + pub const m_flSlideAmount: usize = 0x508; // CPerParticleFloatInput + pub const m_flRandomDirScale: usize = 0x658; // CPerParticleFloatInput + pub const m_bDecayBounce: usize = 0x7A8; // bool + pub const m_bKillonContact: usize = 0x7A9; // bool + pub const m_flMinSpeed: usize = 0x7AC; // float32 + pub const m_bSetNormal: usize = 0x7B0; // bool + pub const m_nStickOnCollisionField: usize = 0x7B4; // ParticleAttributeIndex_t + pub const m_flStopSpeed: usize = 0x7B8; // CPerParticleFloatInput + pub const m_nEntityStickDataField: usize = 0x908; // ParticleAttributeIndex_t + pub const m_nEntityStickNormalField: usize = 0x90C; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionConstraint + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_BoxConstraint { + pub const m_vecMin: usize = 0x1B0; // CParticleCollectionVecInput + pub const m_vecMax: usize = 0x7E0; // CParticleCollectionVecInput + pub const m_nCP: usize = 0xE10; // int32 + pub const m_bLocalSpace: usize = 0xE14; // bool + pub const m_bAccountForRadius: usize = 0xE15; // bool + } + // Parent: CParticleFunctionConstraint + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_ShapeMatchingConstraint { + pub const m_flShapeRestorationTime: usize = 0x1B0; // float32 + } + // Parent: CParticleFunctionConstraint + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RopeSpringConstraint { + pub const m_flRestLength: usize = 0x1B0; // CParticleCollectionFloatInput + pub const m_flMinDistance: usize = 0x300; // CParticleCollectionFloatInput + pub const m_flMaxDistance: usize = 0x450; // CParticleCollectionFloatInput + pub const m_flAdjustmentScale: usize = 0x5A0; // float32 + pub const m_flInitialRestingLength: usize = 0x5A8; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionConstraint + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SpringToVectorConstraint { + pub const m_flRestLength: usize = 0x1B0; // CPerParticleFloatInput + pub const m_flMinDistance: usize = 0x300; // CPerParticleFloatInput + pub const m_flMaxDistance: usize = 0x450; // CPerParticleFloatInput + pub const m_flRestingLength: usize = 0x5A0; // CPerParticleFloatInput + pub const m_vecAnchorVector: usize = 0x6F0; // CPerParticleVecInput + } + // Parent: CParticleFunctionConstraint + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_ConstrainLineLength { + pub const m_flMinDistance: usize = 0x1B0; // float32 + pub const m_flMaxDistance: usize = 0x1B4; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RingWave { + pub const m_TransformInput: usize = 0x1B8; // CParticleTransformInput + pub const m_flParticlesPerOrbit: usize = 0x218; // CParticleCollectionFloatInput + pub const m_flInitialRadius: usize = 0x368; // CPerParticleFloatInput + pub const m_flThickness: usize = 0x4B8; // CPerParticleFloatInput + pub const m_flInitialSpeedMin: usize = 0x608; // CPerParticleFloatInput + pub const m_flInitialSpeedMax: usize = 0x758; // CPerParticleFloatInput + pub const m_flRoll: usize = 0x8A8; // CPerParticleFloatInput + pub const m_flPitch: usize = 0x9F8; // CPerParticleFloatInput + pub const m_flYaw: usize = 0xB48; // CPerParticleFloatInput + pub const m_bEvenDistribution: usize = 0xC98; // bool + pub const m_bXYVelocityOnly: usize = 0xC99; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_CreateSpiralSphere { + pub const m_nControlPointNumber: usize = 0x1B4; // int32 + pub const m_nOverrideCP: usize = 0x1B8; // int32 + pub const m_nDensity: usize = 0x1BC; // int32 + pub const m_flInitialRadius: usize = 0x1C0; // float32 + pub const m_flInitialSpeedMin: usize = 0x1C4; // float32 + pub const m_flInitialSpeedMax: usize = 0x1C8; // float32 + pub const m_bUseParticleCount: usize = 0x1CC; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_CreateInEpitrochoid { + pub const m_nComponent1: usize = 0x1B4; // int32 + pub const m_nComponent2: usize = 0x1B8; // int32 + pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput + pub const m_flParticleDensity: usize = 0x220; // CPerParticleFloatInput + pub const m_flOffset: usize = 0x370; // CPerParticleFloatInput + pub const m_flRadius1: usize = 0x4C0; // CPerParticleFloatInput + pub const m_flRadius2: usize = 0x610; // CPerParticleFloatInput + pub const m_bUseCount: usize = 0x760; // bool + pub const m_bUseLocalCoords: usize = 0x761; // bool + pub const m_bOffsetExistingPos: usize = 0x762; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_CreatePhyllotaxis { + pub const m_nControlPointNumber: usize = 0x1B4; // int32 + pub const m_nScaleCP: usize = 0x1B8; // int32 + pub const m_nComponent: usize = 0x1BC; // int32 + pub const m_fRadCentCore: usize = 0x1C0; // float32 + pub const m_fRadPerPoint: usize = 0x1C4; // float32 + pub const m_fRadPerPointTo: usize = 0x1C8; // float32 + pub const m_fpointAngle: usize = 0x1CC; // float32 + pub const m_fsizeOverall: usize = 0x1D0; // float32 + pub const m_fRadBias: usize = 0x1D4; // float32 + pub const m_fMinRad: usize = 0x1D8; // float32 + pub const m_fDistBias: usize = 0x1DC; // float32 + pub const m_bUseLocalCoords: usize = 0x1E0; // bool + pub const m_bUseWithContEmit: usize = 0x1E1; // bool + pub const m_bUseOrigRadius: usize = 0x1E2; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_CreateOnModel { + pub const m_modelInput: usize = 0x1B8; // CParticleModelInput + pub const m_transformInput: usize = 0x210; // CParticleTransformInput + pub const m_nForceInModel: usize = 0x270; // int32 + pub const m_nDesiredHitbox: usize = 0x274; // int32 + pub const m_nHitboxValueFromControlPointIndex: usize = 0x278; // int32 + pub const m_vecHitBoxScale: usize = 0x280; // CParticleCollectionVecInput + pub const m_flBoneVelocity: usize = 0x8B0; // float32 + pub const m_flMaxBoneVelocity: usize = 0x8B4; // float32 + pub const m_vecDirectionBias: usize = 0x8B8; // CParticleCollectionVecInput + pub const m_HitboxSetName: usize = 0xEE8; // char[128] + pub const m_bLocalCoords: usize = 0xF68; // bool + pub const m_bUseBones: usize = 0xF69; // bool + pub const m_bUseMesh: usize = 0xF6A; // bool + pub const m_flShellSize: usize = 0xF70; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionInitializer + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_CreateOnModelAtHeight { + pub const m_bUseBones: usize = 0x1B4; // bool + pub const m_bForceZ: usize = 0x1B5; // bool + pub const m_nControlPointNumber: usize = 0x1B8; // int32 + pub const m_nHeightCP: usize = 0x1BC; // int32 + pub const m_bUseWaterHeight: usize = 0x1C0; // bool + pub const m_flDesiredHeight: usize = 0x1C8; // CParticleCollectionFloatInput + pub const m_vecHitBoxScale: usize = 0x318; // CParticleCollectionVecInput + pub const m_vecDirectionBias: usize = 0x948; // CParticleCollectionVecInput + pub const m_nBiasType: usize = 0xF78; // ParticleHitboxBiasType_t + pub const m_bLocalCoords: usize = 0xF7C; // bool + pub const m_bPreferMovingBoxes: usize = 0xF7D; // bool + pub const m_HitboxSetName: usize = 0xF7E; // char[128] + pub const m_flHitboxVelocityScale: usize = 0x1000; // CParticleCollectionFloatInput + pub const m_flMaxBoneVelocity: usize = 0x1150; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionInitializer + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_SetHitboxToClosest { + pub const m_nControlPointNumber: usize = 0x1B4; // int32 + pub const m_nDesiredHitbox: usize = 0x1B8; // int32 + pub const m_vecHitBoxScale: usize = 0x1C0; // CParticleCollectionVecInput + pub const m_HitboxSetName: usize = 0x7F0; // char[128] + pub const m_bUseBones: usize = 0x870; // bool + pub const m_bUseClosestPointOnHitbox: usize = 0x871; // bool + pub const m_nTestType: usize = 0x874; // ClosestPointTestType_t + pub const m_flHybridRatio: usize = 0x878; // CParticleCollectionFloatInput + pub const m_bUpdatePosition: usize = 0x9C8; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_SetHitboxToModel { + pub const m_nControlPointNumber: usize = 0x1B4; // int32 + pub const m_nForceInModel: usize = 0x1B8; // int32 + pub const m_nDesiredHitbox: usize = 0x1BC; // int32 + pub const m_vecHitBoxScale: usize = 0x1C0; // CParticleCollectionVecInput + pub const m_vecDirectionBias: usize = 0x7F0; // Vector + pub const m_bMaintainHitbox: usize = 0x7FC; // bool + pub const m_bUseBones: usize = 0x7FD; // bool + pub const m_HitboxSetName: usize = 0x7FE; // char[128] + pub const m_flShellSize: usize = 0x880; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionInitializer + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_CreateWithinSphereTransform { + pub const m_fRadiusMin: usize = 0x1B8; // CPerParticleFloatInput + pub const m_fRadiusMax: usize = 0x308; // CPerParticleFloatInput + pub const m_vecDistanceBias: usize = 0x458; // CPerParticleVecInput + pub const m_vecDistanceBiasAbs: usize = 0xA88; // Vector + pub const m_TransformInput: usize = 0xA98; // CParticleTransformInput + pub const m_fSpeedMin: usize = 0xAF8; // CPerParticleFloatInput + pub const m_fSpeedMax: usize = 0xC48; // CPerParticleFloatInput + pub const m_fSpeedRandExp: usize = 0xD98; // float32 + pub const m_bLocalCoords: usize = 0xD9C; // bool + pub const m_flEndCPGrowthTime: usize = 0xDA0; // float32 + pub const m_LocalCoordinateSystemSpeedMin: usize = 0xDA8; // CPerParticleVecInput + pub const m_LocalCoordinateSystemSpeedMax: usize = 0x13D8; // CPerParticleVecInput + pub const m_nFieldOutput: usize = 0x1A08; // ParticleAttributeIndex_t + pub const m_nFieldVelocity: usize = 0x1A0C; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_CreateWithinBox { + pub const m_vecMin: usize = 0x1B8; // CPerParticleVecInput + pub const m_vecMax: usize = 0x7E8; // CPerParticleVecInput + pub const m_nControlPointNumber: usize = 0xE18; // int32 + pub const m_bLocalSpace: usize = 0xE1C; // bool + pub const m_randomnessParameters: usize = 0xE20; // CRandomNumberGeneratorParameters + } + // Parent: CParticleFunctionInitializer + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_CreateOnGrid { + pub const m_nXCount: usize = 0x1B8; // CParticleCollectionFloatInput + pub const m_nYCount: usize = 0x308; // CParticleCollectionFloatInput + pub const m_nZCount: usize = 0x458; // CParticleCollectionFloatInput + pub const m_nXSpacing: usize = 0x5A8; // CParticleCollectionFloatInput + pub const m_nYSpacing: usize = 0x6F8; // CParticleCollectionFloatInput + pub const m_nZSpacing: usize = 0x848; // CParticleCollectionFloatInput + pub const m_nControlPointNumber: usize = 0x998; // int32 + pub const m_bLocalSpace: usize = 0x99C; // bool + pub const m_bCenter: usize = 0x99D; // bool + pub const m_bHollow: usize = 0x99E; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_PositionOffset { + pub const m_OffsetMin: usize = 0x1B8; // CPerParticleVecInput + pub const m_OffsetMax: usize = 0x7E8; // CPerParticleVecInput + pub const m_TransformInput: usize = 0xE18; // CParticleTransformInput + pub const m_bLocalCoords: usize = 0xE78; // bool + pub const m_bProportional: usize = 0xE79; // bool + pub const m_randomnessParameters: usize = 0xE7C; // CRandomNumberGeneratorParameters + } + // Parent: CParticleFunctionInitializer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_PositionOffsetToCP { + pub const m_nControlPointNumberStart: usize = 0x1B4; // int32 + pub const m_nControlPointNumberEnd: usize = 0x1B8; // int32 + pub const m_bLocalCoords: usize = 0x1BC; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_PositionPlaceOnGround { + pub const m_flOffset: usize = 0x1B8; // CPerParticleFloatInput + pub const m_flMaxTraceLength: usize = 0x308; // CPerParticleFloatInput + pub const m_CollisionGroupName: usize = 0x458; // char[128] + pub const m_nTraceSet: usize = 0x4D8; // ParticleTraceSet_t + pub const m_nTraceMissBehavior: usize = 0x4E8; // ParticleTraceMissBehavior_t + pub const m_bIncludeWater: usize = 0x4EC; // bool + pub const m_bSetNormal: usize = 0x4ED; // bool + pub const m_bSetPXYZOnly: usize = 0x4EE; // bool + pub const m_bTraceAlongNormal: usize = 0x4EF; // bool + pub const m_bOffsetonColOnly: usize = 0x4F0; // bool + pub const m_flOffsetByRadiusFactor: usize = 0x4F4; // float32 + pub const m_nPreserveOffsetCP: usize = 0x4F8; // int32 + pub const m_nIgnoreCP: usize = 0x4FC; // int32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_VelocityFromNormal { + pub const m_fSpeedMin: usize = 0x1B4; // float32 + pub const m_fSpeedMax: usize = 0x1B8; // float32 + pub const m_bIgnoreDt: usize = 0x1BC; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_VelocityRandom { + pub const m_nControlPointNumber: usize = 0x1B4; // int32 + pub const m_fSpeedMin: usize = 0x1B8; // CPerParticleFloatInput + pub const m_fSpeedMax: usize = 0x308; // CPerParticleFloatInput + pub const m_LocalCoordinateSystemSpeedMin: usize = 0x458; // CPerParticleVecInput + pub const m_LocalCoordinateSystemSpeedMax: usize = 0xA88; // CPerParticleVecInput + pub const m_bIgnoreDT: usize = 0x10B8; // bool + pub const m_randomnessParameters: usize = 0x10BC; // CRandomNumberGeneratorParameters + } + // Parent: CParticleFunctionInitializer + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_InitialVelocityNoise { + pub const m_vecAbsVal: usize = 0x1B4; // Vector + pub const m_vecAbsValInv: usize = 0x1C0; // Vector + pub const m_vecOffsetLoc: usize = 0x1D0; // CPerParticleVecInput + pub const m_flOffset: usize = 0x800; // CPerParticleFloatInput + pub const m_vecOutputMin: usize = 0x950; // CPerParticleVecInput + pub const m_vecOutputMax: usize = 0xF80; // CPerParticleVecInput + pub const m_flNoiseScale: usize = 0x15B0; // CPerParticleFloatInput + pub const m_flNoiseScaleLoc: usize = 0x1700; // CPerParticleFloatInput + pub const m_TransformInput: usize = 0x1850; // CParticleTransformInput + pub const m_bIgnoreDt: usize = 0x18B0; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_InitialVelocityFromHitbox { + pub const m_flVelocityMin: usize = 0x1B4; // float32 + pub const m_flVelocityMax: usize = 0x1B8; // float32 + pub const m_nControlPointNumber: usize = 0x1BC; // int32 + pub const m_HitboxSetName: usize = 0x1C0; // char[128] + pub const m_bUseBones: usize = 0x240; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_VelocityRadialRandom { + pub const m_nControlPointNumber: usize = 0x1B4; // int32 + pub const m_fSpeedMin: usize = 0x1B8; // float32 + pub const m_fSpeedMax: usize = 0x1BC; // float32 + pub const m_vecLocalCoordinateSystemSpeedScale: usize = 0x1C0; // Vector + pub const m_bIgnoreDelta: usize = 0x1CD; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RandomLifeTime { + pub const m_fLifetimeMin: usize = 0x1B4; // float32 + pub const m_fLifetimeMax: usize = 0x1B8; // float32 + pub const m_fLifetimeRandExponent: usize = 0x1BC; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RandomScalar { + pub const m_flMin: usize = 0x1B4; // float32 + pub const m_flMax: usize = 0x1B8; // float32 + pub const m_flExponent: usize = 0x1BC; // float32 + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionInitializer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RandomVector { + pub const m_vecMin: usize = 0x1B4; // Vector + pub const m_vecMax: usize = 0x1C0; // Vector + pub const m_nFieldOutput: usize = 0x1CC; // ParticleAttributeIndex_t + pub const m_randomnessParameters: usize = 0x1D0; // CRandomNumberGeneratorParameters + } + // Parent: CParticleFunctionInitializer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RandomVectorComponent { + pub const m_flMin: usize = 0x1B4; // float32 + pub const m_flMax: usize = 0x1B8; // float32 + pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t + pub const m_nComponent: usize = 0x1C0; // int32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_AddVectorToVector { + pub const m_vecScale: usize = 0x1B4; // Vector + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_nFieldInput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_vOffsetMin: usize = 0x1C8; // Vector + pub const m_vOffsetMax: usize = 0x1D4; // Vector + pub const m_randomnessParameters: usize = 0x1E0; // CRandomNumberGeneratorParameters + } + // Parent: CParticleFunctionInitializer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RandomAlphaWindowThreshold { + pub const m_flMin: usize = 0x1B4; // float32 + pub const m_flMax: usize = 0x1B8; // float32 + pub const m_flExponent: usize = 0x1BC; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RandomRadius { + pub const m_flRadiusMin: usize = 0x1B4; // float32 + pub const m_flRadiusMax: usize = 0x1B8; // float32 + pub const m_flRadiusRandExponent: usize = 0x1BC; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RandomAlpha { + pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t + pub const m_nAlphaMin: usize = 0x1B8; // int32 + pub const m_nAlphaMax: usize = 0x1BC; // int32 + pub const m_flAlphaRandExponent: usize = 0x1C8; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CGeneralRandomRotation { + pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t + pub const m_flDegrees: usize = 0x1B8; // float32 + pub const m_flDegreesMin: usize = 0x1BC; // float32 + pub const m_flDegreesMax: usize = 0x1C0; // float32 + pub const m_flRotationRandExponent: usize = 0x1C4; // float32 + pub const m_bRandomlyFlipDirection: usize = 0x1C8; // bool + } + // Parent: CGeneralRandomRotation + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RandomRotation { + } + // Parent: CParticleFunctionInitializer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_Orient2DRelToCP { + pub const m_nCP: usize = 0x1B4; // int32 + pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_flRotOffset: usize = 0x1BC; // float32 + } + // Parent: CGeneralRandomRotation + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RandomRotationSpeed { + } + // Parent: CGeneralRandomRotation + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RandomYaw { + } + // Parent: CParticleFunctionInitializer + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RandomColor { + pub const m_ColorMin: usize = 0x1D0; // Color + pub const m_ColorMax: usize = 0x1D4; // Color + pub const m_TintMin: usize = 0x1D8; // Color + pub const m_TintMax: usize = 0x1DC; // Color + pub const m_flTintPerc: usize = 0x1E0; // float32 + pub const m_flUpdateThreshold: usize = 0x1E4; // float32 + pub const m_nTintCP: usize = 0x1E8; // int32 + pub const m_nFieldOutput: usize = 0x1EC; // ParticleAttributeIndex_t + pub const m_nTintBlendMode: usize = 0x1F0; // ParticleColorBlendMode_t + pub const m_flLightAmplification: usize = 0x1F4; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_ColorLitPerParticle { + pub const m_ColorMin: usize = 0x1CC; // Color + pub const m_ColorMax: usize = 0x1D0; // Color + pub const m_TintMin: usize = 0x1D4; // Color + pub const m_TintMax: usize = 0x1D8; // Color + pub const m_flTintPerc: usize = 0x1DC; // float32 + pub const m_nTintBlendMode: usize = 0x1E0; // ParticleColorBlendMode_t + pub const m_flLightAmplification: usize = 0x1E4; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RandomTrailLength { + pub const m_flMinLength: usize = 0x1B4; // float32 + pub const m_flMaxLength: usize = 0x1B8; // float32 + pub const m_flLengthRandExponent: usize = 0x1BC; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RandomSequence { + pub const m_nSequenceMin: usize = 0x1B4; // int32 + pub const m_nSequenceMax: usize = 0x1B8; // int32 + pub const m_bShuffle: usize = 0x1BC; // bool + pub const m_bLinear: usize = 0x1BD; // bool + pub const m_WeightedList: usize = 0x1C0; // CUtlVector + } + // Parent: CParticleFunctionInitializer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_SequenceFromCP { + pub const m_bKillUnused: usize = 0x1B4; // bool + pub const m_bRadiusScale: usize = 0x1B5; // bool + pub const m_nCP: usize = 0x1B8; // int32 + pub const m_vecOffset: usize = 0x1BC; // Vector + } + // Parent: CParticleFunctionInitializer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RandomModelSequence { + pub const m_ActivityName: usize = 0x1B4; // char[256] + pub const m_SequenceName: usize = 0x2B4; // char[256] + pub const m_hModel: usize = 0x3B8; // CStrongHandle + } + // Parent: CParticleFunctionInitializer + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_ScaleVelocity { + pub const m_vecScale: usize = 0x1B8; // CParticleCollectionVecInput + } + // Parent: CParticleFunctionInitializer + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_PositionWarp { + pub const m_vecWarpMin: usize = 0x1B8; // CParticleCollectionVecInput + pub const m_vecWarpMax: usize = 0x7E8; // CParticleCollectionVecInput + pub const m_nScaleControlPointNumber: usize = 0xE18; // int32 + pub const m_nControlPointNumber: usize = 0xE1C; // int32 + pub const m_nRadiusComponent: usize = 0xE20; // int32 + pub const m_flWarpTime: usize = 0xE24; // float32 + pub const m_flWarpStartTime: usize = 0xE28; // float32 + pub const m_flPrevPosScale: usize = 0xE2C; // float32 + pub const m_bInvertWarp: usize = 0xE30; // bool + pub const m_bUseCount: usize = 0xE31; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_PositionWarpScalar { + pub const m_vecWarpMin: usize = 0x1B4; // Vector + pub const m_vecWarpMax: usize = 0x1C0; // Vector + pub const m_InputValue: usize = 0x1D0; // CPerParticleFloatInput + pub const m_flPrevPosScale: usize = 0x320; // float32 + pub const m_nScaleControlPointNumber: usize = 0x324; // int32 + pub const m_nControlPointNumber: usize = 0x328; // int32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_CreationNoise { + pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t + pub const m_bAbsVal: usize = 0x1B8; // bool + pub const m_bAbsValInv: usize = 0x1B9; // bool + pub const m_flOffset: usize = 0x1BC; // float32 + pub const m_flOutputMin: usize = 0x1C0; // float32 + pub const m_flOutputMax: usize = 0x1C4; // float32 + pub const m_flNoiseScale: usize = 0x1C8; // float32 + pub const m_flNoiseScaleLoc: usize = 0x1CC; // float32 + pub const m_vecOffsetLoc: usize = 0x1D0; // Vector + pub const m_flWorldTimeScale: usize = 0x1DC; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_CreateAlongPath { + pub const m_fMaxDistance: usize = 0x1B4; // float32 + pub const m_PathParams: usize = 0x1C0; // CPathParameters + pub const m_bUseRandomCPs: usize = 0x200; // bool + pub const m_vEndOffset: usize = 0x204; // Vector + pub const m_bSaveOffset: usize = 0x210; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_MoveBetweenPoints { + pub const m_flSpeedMin: usize = 0x1B8; // CPerParticleFloatInput + pub const m_flSpeedMax: usize = 0x308; // CPerParticleFloatInput + pub const m_flEndSpread: usize = 0x458; // CPerParticleFloatInput + pub const m_flStartOffset: usize = 0x5A8; // CPerParticleFloatInput + pub const m_flEndOffset: usize = 0x6F8; // CPerParticleFloatInput + pub const m_nEndControlPointNumber: usize = 0x848; // int32 + pub const m_bTrailBias: usize = 0x84C; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RemapScalar { + pub const m_nFieldInput: usize = 0x1B4; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1BC; // float32 + pub const m_flInputMax: usize = 0x1C0; // float32 + pub const m_flOutputMin: usize = 0x1C4; // float32 + pub const m_flOutputMax: usize = 0x1C8; // float32 + pub const m_flStartTime: usize = 0x1CC; // float32 + pub const m_flEndTime: usize = 0x1D0; // float32 + pub const m_nSetMethod: usize = 0x1D4; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x1D8; // bool + pub const m_flRemapBias: usize = 0x1DC; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RemapParticleCountToScalar { + pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t + pub const m_nInputMin: usize = 0x1B8; // int32 + pub const m_nInputMax: usize = 0x1BC; // int32 + pub const m_nScaleControlPoint: usize = 0x1C0; // int32 + pub const m_nScaleControlPointField: usize = 0x1C4; // int32 + pub const m_flOutputMin: usize = 0x1C8; // float32 + pub const m_flOutputMax: usize = 0x1CC; // float32 + pub const m_nSetMethod: usize = 0x1D0; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x1D4; // bool + pub const m_bInvert: usize = 0x1D5; // bool + pub const m_bWrap: usize = 0x1D6; // bool + pub const m_flRemapBias: usize = 0x1D8; // float32 + } + // Parent: C_INIT_RemapParticleCountToScalar + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RemapParticleCountToNamedModelElementScalar { + pub const m_hModel: usize = 0x1E0; // CStrongHandle + pub const m_outputMinName: usize = 0x1E8; // CUtlString + pub const m_outputMaxName: usize = 0x1F0; // CUtlString + pub const m_bModelFromRenderer: usize = 0x1F8; // bool + } + // Parent: C_INIT_RemapParticleCountToNamedModelElementScalar + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RemapParticleCountToNamedModelSequenceScalar { + } + // Parent: C_INIT_RemapParticleCountToNamedModelElementScalar + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RemapParticleCountToNamedModelBodyPartScalar { + } + // Parent: C_INIT_RemapParticleCountToNamedModelElementScalar + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RemapParticleCountToNamedModelMeshGroupScalar { + } + // Parent: CParticleFunctionInitializer + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_InheritVelocity { + pub const m_nControlPointNumber: usize = 0x1B4; // int32 + pub const m_flVelocityScale: usize = 0x1B8; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_VelocityFromCP { + pub const m_velocityInput: usize = 0x1B8; // CParticleCollectionVecInput + pub const m_transformInput: usize = 0x7E8; // CParticleTransformInput + pub const m_flVelocityScale: usize = 0x848; // float32 + pub const m_bDirectionOnly: usize = 0x84C; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_AgeNoise { + pub const m_bAbsVal: usize = 0x1B4; // bool + pub const m_bAbsValInv: usize = 0x1B5; // bool + pub const m_flOffset: usize = 0x1B8; // float32 + pub const m_flAgeMin: usize = 0x1BC; // float32 + pub const m_flAgeMax: usize = 0x1C0; // float32 + pub const m_flNoiseScale: usize = 0x1C4; // float32 + pub const m_flNoiseScaleLoc: usize = 0x1C8; // float32 + pub const m_vecOffsetLoc: usize = 0x1CC; // Vector + } + // Parent: CParticleFunctionInitializer + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_SequenceLifeTime { + pub const m_flFramerate: usize = 0x1B4; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RemapScalarToVector { + pub const m_nFieldInput: usize = 0x1B4; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1BC; // float32 + pub const m_flInputMax: usize = 0x1C0; // float32 + pub const m_vecOutputMin: usize = 0x1C4; // Vector + pub const m_vecOutputMax: usize = 0x1D0; // Vector + pub const m_flStartTime: usize = 0x1DC; // float32 + pub const m_flEndTime: usize = 0x1E0; // float32 + pub const m_nSetMethod: usize = 0x1E4; // ParticleSetMethod_t + pub const m_nControlPointNumber: usize = 0x1E8; // int32 + pub const m_bLocalCoords: usize = 0x1EC; // bool + pub const m_flRemapBias: usize = 0x1F0; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_OffsetVectorToVector { + pub const m_nFieldInput: usize = 0x1B4; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_vecOutputMin: usize = 0x1BC; // Vector + pub const m_vecOutputMax: usize = 0x1C8; // Vector + pub const m_randomnessParameters: usize = 0x1D4; // CRandomNumberGeneratorParameters + } + // Parent: CParticleFunctionInitializer + // Fields count: 6 + // + // Metadata: + // MParticleMinVersion + // MGetKV3ClassDefaults + pub mod C_INIT_CreateSequentialPathV2 { + pub const m_fMaxDistance: usize = 0x1B8; // CPerParticleFloatInput + pub const m_flNumToAssign: usize = 0x308; // CParticleCollectionFloatInput + pub const m_bLoop: usize = 0x458; // bool + pub const m_bCPPairs: usize = 0x459; // bool + pub const m_bSaveOffset: usize = 0x45A; // bool + pub const m_PathParams: usize = 0x460; // CPathParameters + } + // Parent: CParticleFunctionInitializer + // Fields count: 6 + // + // Metadata: + // MParticleMaxVersion + // MParticleReplacementOp + // MGetKV3ClassDefaults + pub mod C_INIT_CreateSequentialPath { + pub const m_fMaxDistance: usize = 0x1B4; // float32 + pub const m_flNumToAssign: usize = 0x1B8; // float32 + pub const m_bLoop: usize = 0x1BC; // bool + pub const m_bCPPairs: usize = 0x1BD; // bool + pub const m_bSaveOffset: usize = 0x1BE; // bool + pub const m_PathParams: usize = 0x1C0; // CPathParameters + } + // Parent: CParticleFunctionInitializer + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_InitialRepulsionVelocity { + pub const m_CollisionGroupName: usize = 0x1B4; // char[128] + pub const m_nTraceSet: usize = 0x234; // ParticleTraceSet_t + pub const m_vecOutputMin: usize = 0x238; // Vector + pub const m_vecOutputMax: usize = 0x244; // Vector + pub const m_nControlPointNumber: usize = 0x250; // int32 + pub const m_bPerParticle: usize = 0x254; // bool + pub const m_bTranslate: usize = 0x255; // bool + pub const m_bProportional: usize = 0x256; // bool + pub const m_flTraceLength: usize = 0x258; // float32 + pub const m_bPerParticleTR: usize = 0x25C; // bool + pub const m_bInherit: usize = 0x25D; // bool + pub const m_nChildCP: usize = 0x260; // int32 + pub const m_nChildGroupID: usize = 0x264; // int32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RandomYawFlip { + pub const m_flPercent: usize = 0x1B4; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RandomSecondSequence { + pub const m_nSequenceMin: usize = 0x1B4; // int32 + pub const m_nSequenceMax: usize = 0x1B8; // int32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RemapCPtoScalar { + pub const m_nCPInput: usize = 0x1B4; // int32 + pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_nField: usize = 0x1BC; // int32 + pub const m_flInputMin: usize = 0x1C0; // float32 + pub const m_flInputMax: usize = 0x1C4; // float32 + pub const m_flOutputMin: usize = 0x1C8; // float32 + pub const m_flOutputMax: usize = 0x1CC; // float32 + pub const m_flStartTime: usize = 0x1D0; // float32 + pub const m_flEndTime: usize = 0x1D4; // float32 + pub const m_nSetMethod: usize = 0x1D8; // ParticleSetMethod_t + pub const m_flRemapBias: usize = 0x1DC; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RemapTransformToVector { + pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t + pub const m_vInputMin: usize = 0x1B8; // Vector + pub const m_vInputMax: usize = 0x1C4; // Vector + pub const m_vOutputMin: usize = 0x1D0; // Vector + pub const m_vOutputMax: usize = 0x1DC; // Vector + pub const m_TransformInput: usize = 0x1E8; // CParticleTransformInput + pub const m_LocalSpaceTransform: usize = 0x248; // CParticleTransformInput + pub const m_flStartTime: usize = 0x2A8; // float32 + pub const m_flEndTime: usize = 0x2AC; // float32 + pub const m_nSetMethod: usize = 0x2B0; // ParticleSetMethod_t + pub const m_bOffset: usize = 0x2B4; // bool + pub const m_bAccelerate: usize = 0x2B5; // bool + pub const m_flRemapBias: usize = 0x2B8; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_ChaoticAttractor { + pub const m_flAParm: usize = 0x1B4; // float32 + pub const m_flBParm: usize = 0x1B8; // float32 + pub const m_flCParm: usize = 0x1BC; // float32 + pub const m_flDParm: usize = 0x1C0; // float32 + pub const m_flScale: usize = 0x1C4; // float32 + pub const m_flSpeedMin: usize = 0x1C8; // float32 + pub const m_flSpeedMax: usize = 0x1CC; // float32 + pub const m_nBaseCP: usize = 0x1D0; // int32 + pub const m_bUniformSpeed: usize = 0x1D4; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_CreateFromParentParticles { + pub const m_flVelocityScale: usize = 0x1B4; // float32 + pub const m_flIncrement: usize = 0x1B8; // float32 + pub const m_bRandomDistribution: usize = 0x1BC; // bool + pub const m_nRandomSeed: usize = 0x1C0; // int32 + pub const m_bSubFrame: usize = 0x1C4; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_InheritFromParentParticles { + pub const m_flScale: usize = 0x1B4; // float32 + pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_nIncrement: usize = 0x1BC; // int32 + pub const m_bRandomDistribution: usize = 0x1C0; // bool + pub const m_nRandomSeed: usize = 0x1C4; // int32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_CreateFromCPs { + pub const m_nIncrement: usize = 0x1B4; // int32 + pub const m_nMinCP: usize = 0x1B8; // int32 + pub const m_nMaxCP: usize = 0x1BC; // int32 + pub const m_nDynamicCPCount: usize = 0x1C0; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionInitializer + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_DistanceToCPInit { + pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1B8; // CPerParticleFloatInput + pub const m_flInputMax: usize = 0x308; // CPerParticleFloatInput + pub const m_flOutputMin: usize = 0x458; // CPerParticleFloatInput + pub const m_flOutputMax: usize = 0x5A8; // CPerParticleFloatInput + pub const m_nStartCP: usize = 0x6F8; // int32 + pub const m_bLOS: usize = 0x6FC; // bool + pub const m_CollisionGroupName: usize = 0x6FD; // char[128] + pub const m_nTraceSet: usize = 0x780; // ParticleTraceSet_t + pub const m_flMaxTraceLength: usize = 0x788; // CPerParticleFloatInput + pub const m_flLOSScale: usize = 0x8D8; // float32 + pub const m_nSetMethod: usize = 0x8DC; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x8E0; // bool + pub const m_vecDistanceScale: usize = 0x8E4; // Vector + pub const m_flRemapBias: usize = 0x8F0; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_LifespanFromVelocity { + pub const m_vecComponentScale: usize = 0x1B4; // Vector + pub const m_flTraceOffset: usize = 0x1C0; // float32 + pub const m_flMaxTraceLength: usize = 0x1C4; // float32 + pub const m_flTraceTolerance: usize = 0x1C8; // float32 + pub const m_nMaxPlanes: usize = 0x1CC; // int32 + pub const m_CollisionGroupName: usize = 0x1D4; // char[128] + pub const m_nTraceSet: usize = 0x254; // ParticleTraceSet_t + pub const m_bIncludeWater: usize = 0x260; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_CreateFromPlaneCache { + pub const m_vecOffsetMin: usize = 0x1B4; // Vector + pub const m_vecOffsetMax: usize = 0x1C0; // Vector + pub const m_bUseNormal: usize = 0x1CD; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_ModelCull { + pub const m_nControlPointNumber: usize = 0x1B4; // int32 + pub const m_bBoundBox: usize = 0x1B8; // bool + pub const m_bCullOutside: usize = 0x1B9; // bool + pub const m_bUseBones: usize = 0x1BA; // bool + pub const m_HitboxSetName: usize = 0x1BB; // char[128] + } + // Parent: CParticleFunctionInitializer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_DistanceCull { + pub const m_nControlPoint: usize = 0x1B4; // int32 + pub const m_flDistance: usize = 0x1B8; // CParticleCollectionFloatInput + pub const m_bCullInside: usize = 0x308; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_PlaneCull { + pub const m_nControlPoint: usize = 0x1B4; // int32 + pub const m_flDistance: usize = 0x1B8; // CParticleCollectionFloatInput + pub const m_bCullInside: usize = 0x308; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_DistanceToNeighborCull { + pub const m_flDistance: usize = 0x1B8; // CPerParticleFloatInput + } + // Parent: CParticleFunctionInitializer + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RtEnvCull { + pub const m_vecTestDir: usize = 0x1B4; // Vector + pub const m_vecTestNormal: usize = 0x1C0; // Vector + pub const m_bUseVelocity: usize = 0x1CC; // bool + pub const m_bCullOnMiss: usize = 0x1CD; // bool + pub const m_bLifeAdjust: usize = 0x1CE; // bool + pub const m_RtEnvName: usize = 0x1CF; // char[128] + pub const m_nRTEnvCP: usize = 0x250; // int32 + pub const m_nComponent: usize = 0x254; // int32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_NormalAlignToCP { + pub const m_transformInput: usize = 0x1B8; // CParticleTransformInput + pub const m_nControlPointAxis: usize = 0x218; // ParticleControlPointAxis_t + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_NormalOffset { + pub const m_OffsetMin: usize = 0x1B4; // Vector + pub const m_OffsetMax: usize = 0x1C0; // Vector + pub const m_nControlPointNumber: usize = 0x1CC; // int32 + pub const m_bLocalCoords: usize = 0x1D0; // bool + pub const m_bNormalize: usize = 0x1D1; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RemapSpeedToScalar { + pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t + pub const m_nControlPointNumber: usize = 0x1B8; // int32 + pub const m_flStartTime: usize = 0x1BC; // float32 + pub const m_flEndTime: usize = 0x1C0; // float32 + pub const m_flInputMin: usize = 0x1C4; // float32 + pub const m_flInputMax: usize = 0x1C8; // float32 + pub const m_flOutputMin: usize = 0x1CC; // float32 + pub const m_flOutputMax: usize = 0x1D0; // float32 + pub const m_nSetMethod: usize = 0x1D4; // ParticleSetMethod_t + pub const m_bPerParticle: usize = 0x1D8; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_InitFromCPSnapshot { + pub const m_nControlPointNumber: usize = 0x1B4; // int32 + pub const m_nAttributeToRead: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_nAttributeToWrite: usize = 0x1BC; // ParticleAttributeIndex_t + pub const m_nLocalSpaceCP: usize = 0x1C0; // int32 + pub const m_bRandom: usize = 0x1C4; // bool + pub const m_bReverse: usize = 0x1C5; // bool + pub const m_nSnapShotIncrement: usize = 0x1C8; // CParticleCollectionFloatInput + pub const m_nManualSnapshotIndex: usize = 0x318; // CPerParticleFloatInput + pub const m_nRandomSeed: usize = 0x468; // int32 + pub const m_bLocalSpaceAngles: usize = 0x46C; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 19 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_InitSkinnedPositionFromCPSnapshot { + pub const m_nSnapshotControlPointNumber: usize = 0x1B4; // int32 + pub const m_nControlPointNumber: usize = 0x1B8; // int32 + pub const m_bRandom: usize = 0x1BC; // bool + pub const m_nRandomSeed: usize = 0x1C0; // int32 + pub const m_bRigid: usize = 0x1C4; // bool + pub const m_bSetNormal: usize = 0x1C5; // bool + pub const m_bIgnoreDt: usize = 0x1C6; // bool + pub const m_flMinNormalVelocity: usize = 0x1C8; // float32 + pub const m_flMaxNormalVelocity: usize = 0x1CC; // float32 + pub const m_nIndexType: usize = 0x1D0; // SnapshotIndexType_t + pub const m_flReadIndex: usize = 0x1D8; // CPerParticleFloatInput + pub const m_flIncrement: usize = 0x328; // float32 + pub const m_nFullLoopIncrement: usize = 0x32C; // int32 + pub const m_nSnapShotStartPoint: usize = 0x330; // int32 + pub const m_flBoneVelocity: usize = 0x334; // float32 + pub const m_flBoneVelocityMax: usize = 0x338; // float32 + pub const m_bCopyColor: usize = 0x33C; // bool + pub const m_bCopyAlpha: usize = 0x33D; // bool + pub const m_bSetRadius: usize = 0x33E; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_InitFromParentKilled { + pub const m_nAttributeToCopy: usize = 0x1B4; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_InitFromVectorFieldSnapshot { + pub const m_nControlPointNumber: usize = 0x1B4; // int32 + pub const m_nLocalSpaceCP: usize = 0x1B8; // int32 + pub const m_nWeightUpdateCP: usize = 0x1BC; // int32 + pub const m_bUseVerticalVelocity: usize = 0x1C0; // bool + pub const m_vecScale: usize = 0x1C8; // CPerParticleVecInput + } + // Parent: CParticleFunctionInitializer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RemapInitialDirectionToTransformToVector { + pub const m_TransformInput: usize = 0x1B8; // CParticleTransformInput + pub const m_nFieldOutput: usize = 0x218; // ParticleAttributeIndex_t + pub const m_flScale: usize = 0x21C; // float32 + pub const m_flOffsetRot: usize = 0x220; // float32 + pub const m_vecOffsetAxis: usize = 0x224; // Vector + pub const m_bNormalize: usize = 0x230; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RemapInitialTransformDirectionToRotation { + pub const m_TransformInput: usize = 0x1B8; // CParticleTransformInput + pub const m_nFieldOutput: usize = 0x218; // ParticleAttributeIndex_t + pub const m_flOffsetRot: usize = 0x21C; // float32 + pub const m_nComponent: usize = 0x220; // int32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RemapQAnglesToRotation { + pub const m_TransformInput: usize = 0x1B8; // CParticleTransformInput + } + // Parent: CParticleFunctionInitializer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RemapTransformOrientationToRotations { + pub const m_TransformInput: usize = 0x1B8; // CParticleTransformInput + pub const m_vecRotation: usize = 0x218; // Vector + pub const m_bUseQuat: usize = 0x224; // bool + pub const m_bWriteNormal: usize = 0x225; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_SetRigidAttachment { + pub const m_nControlPointNumber: usize = 0x1B4; // int32 + pub const m_nFieldInput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t + pub const m_bLocalSpace: usize = 0x1C0; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RemapInitialVisibilityScalar { + pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1BC; // float32 + pub const m_flInputMax: usize = 0x1C0; // float32 + pub const m_flOutputMin: usize = 0x1C4; // float32 + pub const m_flOutputMax: usize = 0x1C8; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RadiusFromCPObject { + pub const m_nControlPoint: usize = 0x1B4; // int32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_InitialSequenceFromModel { + pub const m_nControlPointNumber: usize = 0x1B4; // int32 + pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_nFieldOutputAnim: usize = 0x1BC; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1C0; // float32 + pub const m_flInputMax: usize = 0x1C4; // float32 + pub const m_flOutputMin: usize = 0x1C8; // float32 + pub const m_flOutputMax: usize = 0x1CC; // float32 + pub const m_nSetMethod: usize = 0x1D0; // ParticleSetMethod_t + } + // Parent: CParticleFunctionInitializer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_GlobalScale { + pub const m_flScale: usize = 0x1B4; // float32 + pub const m_nScaleControlPointNumber: usize = 0x1B8; // int32 + pub const m_nControlPointNumber: usize = 0x1BC; // int32 + pub const m_bScaleRadius: usize = 0x1C0; // bool + pub const m_bScalePosition: usize = 0x1C1; // bool + pub const m_bScaleVelocity: usize = 0x1C2; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_PointList { + pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t + pub const m_pointList: usize = 0x1B8; // CUtlVector + pub const m_bPlaceAlongPath: usize = 0x1D0; // bool + pub const m_bClosedLoop: usize = 0x1D1; // bool + pub const m_nNumPointsAlongPath: usize = 0x1D4; // int32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RandomNamedModelElement { + pub const m_hModel: usize = 0x1B8; // CStrongHandle + pub const m_names: usize = 0x1C0; // CUtlVector + pub const m_bShuffle: usize = 0x1D8; // bool + pub const m_bLinear: usize = 0x1D9; // bool + pub const m_bModelFromRenderer: usize = 0x1DA; // bool + pub const m_nFieldOutput: usize = 0x1DC; // ParticleAttributeIndex_t + } + // Parent: C_INIT_RandomNamedModelElement + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RandomNamedModelSequence { + } + // Parent: C_INIT_RandomNamedModelElement + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RandomNamedModelBodyPart { + } + // Parent: C_INIT_RandomNamedModelElement + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RandomNamedModelMeshGroup { + } + // Parent: CParticleFunctionInitializer + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RemapNamedModelElementToScalar { + pub const m_hModel: usize = 0x1B8; // CStrongHandle + pub const m_names: usize = 0x1C0; // CUtlVector + pub const m_values: usize = 0x1D8; // CUtlVector + pub const m_nFieldInput: usize = 0x1F0; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1F4; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x1F8; // ParticleSetMethod_t + pub const m_bModelFromRenderer: usize = 0x1FC; // bool + } + // Parent: C_INIT_RemapNamedModelElementToScalar + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RemapNamedModelSequenceToScalar { + } + // Parent: C_INIT_RemapNamedModelElementToScalar + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RemapNamedModelBodyPartToScalar { + } + // Parent: C_INIT_RemapNamedModelElementToScalar + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RemapNamedModelMeshGroupToScalar { + } + // Parent: CParticleFunctionInitializer + // Fields count: 18 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_StatusEffect { + pub const m_nDetail2Combo: usize = 0x1B4; // Detail2Combo_t + pub const m_flDetail2Rotation: usize = 0x1B8; // float32 + pub const m_flDetail2Scale: usize = 0x1BC; // float32 + pub const m_flDetail2BlendFactor: usize = 0x1C0; // float32 + pub const m_flColorWarpIntensity: usize = 0x1C4; // float32 + pub const m_flDiffuseWarpBlendToFull: usize = 0x1C8; // float32 + pub const m_flEnvMapIntensity: usize = 0x1CC; // float32 + pub const m_flAmbientScale: usize = 0x1D0; // float32 + pub const m_specularColor: usize = 0x1D4; // Color + pub const m_flSpecularScale: usize = 0x1D8; // float32 + pub const m_flSpecularExponent: usize = 0x1DC; // float32 + pub const m_flSpecularExponentBlendToFull: usize = 0x1E0; // float32 + pub const m_flSpecularBlendToFull: usize = 0x1E4; // float32 + pub const m_rimLightColor: usize = 0x1E8; // Color + pub const m_flRimLightScale: usize = 0x1EC; // float32 + pub const m_flReflectionsTintByBaseBlendToNone: usize = 0x1F0; // float32 + pub const m_flMetalnessBlendToFull: usize = 0x1F4; // float32 + pub const m_flSelfIllumBlendToFull: usize = 0x1F8; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 19 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_StatusEffectCitadel { + pub const m_flSFXColorWarpAmount: usize = 0x1B4; // float32 + pub const m_flSFXNormalAmount: usize = 0x1B8; // float32 + pub const m_flSFXMetalnessAmount: usize = 0x1BC; // float32 + pub const m_flSFXRoughnessAmount: usize = 0x1C0; // float32 + pub const m_flSFXSelfIllumAmount: usize = 0x1C4; // float32 + pub const m_flSFXSScale: usize = 0x1C8; // float32 + pub const m_flSFXSScrollX: usize = 0x1CC; // float32 + pub const m_flSFXSScrollY: usize = 0x1D0; // float32 + pub const m_flSFXSScrollZ: usize = 0x1D4; // float32 + pub const m_flSFXSOffsetX: usize = 0x1D8; // float32 + pub const m_flSFXSOffsetY: usize = 0x1DC; // float32 + pub const m_flSFXSOffsetZ: usize = 0x1E0; // float32 + pub const m_nDetailCombo: usize = 0x1E4; // DetailCombo_t + pub const m_flSFXSDetailAmount: usize = 0x1E8; // float32 + pub const m_flSFXSDetailScale: usize = 0x1EC; // float32 + pub const m_flSFXSDetailScrollX: usize = 0x1F0; // float32 + pub const m_flSFXSDetailScrollY: usize = 0x1F4; // float32 + pub const m_flSFXSDetailScrollZ: usize = 0x1F8; // float32 + pub const m_flSFXSUseModelUVs: usize = 0x1FC; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_CreateParticleImpulse { + pub const m_InputRadius: usize = 0x1B8; // CPerParticleFloatInput + pub const m_InputMagnitude: usize = 0x308; // CPerParticleFloatInput + pub const m_nFalloffFunction: usize = 0x458; // ParticleFalloffFunction_t + pub const m_InputFalloffExp: usize = 0x460; // CPerParticleFloatInput + pub const m_nImpulseType: usize = 0x5B0; // ParticleImpulseType_t + } + // Parent: CParticleFunctionInitializer + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_QuantizeFloat { + pub const m_InputValue: usize = 0x1B8; // CPerParticleFloatInput + pub const m_nOutputField: usize = 0x308; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionInitializer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_SetAttributeToScalarExpression { + pub const m_nExpression: usize = 0x1B4; // ScalarExpressionType_t + pub const m_flInput1: usize = 0x1B8; // CPerParticleFloatInput + pub const m_flInput2: usize = 0x308; // CPerParticleFloatInput + pub const m_flOutputRemap: usize = 0x458; // CParticleRemapFloatInput + pub const m_nOutputField: usize = 0x5A8; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x5AC; // ParticleSetMethod_t + } + // Parent: CParticleFunctionInitializer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_SetVectorAttributeToVectorExpression { + pub const m_nExpression: usize = 0x1B4; // VectorExpressionType_t + pub const m_vInput1: usize = 0x1B8; // CPerParticleVecInput + pub const m_vInput2: usize = 0x7E8; // CPerParticleVecInput + pub const m_nOutputField: usize = 0xE18; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0xE1C; // ParticleSetMethod_t + pub const m_bNormalizedOutput: usize = 0xE20; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_InitFloatCollection { + pub const m_InputValue: usize = 0x1B8; // CParticleCollectionFloatInput + pub const m_nOutputField: usize = 0x308; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionInitializer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_InitFloat { + pub const m_InputValue: usize = 0x1B8; // CPerParticleFloatInput + pub const m_nOutputField: usize = 0x308; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x30C; // ParticleSetMethod_t + pub const m_InputStrength: usize = 0x310; // CPerParticleFloatInput + } + // Parent: CParticleFunctionInitializer + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_InitVecCollection { + pub const m_InputValue: usize = 0x1B8; // CParticleCollectionVecInput + pub const m_nOutputField: usize = 0x7E8; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_InitVec { + pub const m_InputValue: usize = 0x1B8; // CPerParticleVecInput + pub const m_nOutputField: usize = 0x7E8; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x7EC; // ParticleSetMethod_t + pub const m_bNormalizedOutput: usize = 0x7F0; // bool + pub const m_bWritePreviousPosition: usize = 0x7F1; // bool + } + // Parent: CParticleFunctionEmitter + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_InstantaneousEmitter { + pub const m_nParticlesToEmit: usize = 0x1B8; // CParticleCollectionFloatInput + pub const m_flStartTime: usize = 0x308; // CParticleCollectionFloatInput + pub const m_flInitFromKilledParentParticles: usize = 0x458; // float32 + pub const m_flParentParticleScale: usize = 0x460; // CParticleCollectionFloatInput + pub const m_nMaxEmittedPerFrame: usize = 0x5B0; // int32 + pub const m_nSnapshotControlPoint: usize = 0x5B4; // int32 + } + // Parent: CParticleFunctionEmitter + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_ContinuousEmitter { + pub const m_flEmissionDuration: usize = 0x1B8; // CParticleCollectionFloatInput + pub const m_flStartTime: usize = 0x308; // CParticleCollectionFloatInput + pub const m_flEmitRate: usize = 0x458; // CParticleCollectionFloatInput + pub const m_flEmissionScale: usize = 0x5A8; // float32 + pub const m_flScalePerParentParticle: usize = 0x5AC; // float32 + pub const m_bInitFromKilledParentParticles: usize = 0x5B0; // bool + pub const m_nSnapshotControlPoint: usize = 0x5B4; // int32 + pub const m_nLimitPerUpdate: usize = 0x5B8; // int32 + pub const m_bForceEmitOnFirstUpdate: usize = 0x5BC; // bool + pub const m_bForceEmitOnLastUpdate: usize = 0x5BD; // bool + } + // Parent: CParticleFunctionEmitter + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_NoiseEmitter { + pub const m_flEmissionDuration: usize = 0x1B4; // float32 + pub const m_flStartTime: usize = 0x1B8; // float32 + pub const m_flEmissionScale: usize = 0x1BC; // float32 + pub const m_nScaleControlPoint: usize = 0x1C0; // int32 + pub const m_nScaleControlPointField: usize = 0x1C4; // int32 + pub const m_nWorldNoisePoint: usize = 0x1C8; // int32 + pub const m_bAbsVal: usize = 0x1CC; // bool + pub const m_bAbsValInv: usize = 0x1CD; // bool + pub const m_flOffset: usize = 0x1D0; // float32 + pub const m_flOutputMin: usize = 0x1D4; // float32 + pub const m_flOutputMax: usize = 0x1D8; // float32 + pub const m_flNoiseScale: usize = 0x1DC; // float32 + pub const m_flWorldNoiseScale: usize = 0x1E0; // float32 + pub const m_vecOffsetLoc: usize = 0x1E4; // Vector + pub const m_flWorldTimeScale: usize = 0x1F0; // float32 + } + // Parent: CParticleFunctionEmitter + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_MaintainEmitter { + pub const m_nParticlesToMaintain: usize = 0x1B8; // CParticleCollectionFloatInput + pub const m_flStartTime: usize = 0x308; // float32 + pub const m_flEmissionDuration: usize = 0x310; // CParticleCollectionFloatInput + pub const m_flEmissionRate: usize = 0x460; // float32 + pub const m_nSnapshotControlPoint: usize = 0x464; // int32 + pub const m_bEmitInstantaneously: usize = 0x468; // bool + pub const m_bFinalEmitOnStop: usize = 0x469; // bool + pub const m_flScale: usize = 0x470; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionForce + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RandomForce { + pub const m_MinForce: usize = 0x1BC; // Vector + pub const m_MaxForce: usize = 0x1C8; // Vector + } + // Parent: CParticleFunctionForce + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_CPVelocityForce { + pub const m_nControlPointNumber: usize = 0x1BC; // int32 + pub const m_flScale: usize = 0x1C0; // CPerParticleFloatInput + } + // Parent: CParticleFunctionForce + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_ParentVortices { + pub const m_flForceScale: usize = 0x1BC; // float32 + pub const m_vecTwistAxis: usize = 0x1C0; // Vector + pub const m_bFlipBasedOnYaw: usize = 0x1CC; // bool + } + // Parent: CParticleFunctionForce + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_TwistAroundAxis { + pub const m_fForceAmount: usize = 0x1BC; // float32 + pub const m_TwistAxis: usize = 0x1C0; // Vector + pub const m_bLocalSpace: usize = 0x1CC; // bool + pub const m_nControlPointNumber: usize = 0x1D0; // int32 + } + // Parent: CParticleFunctionForce + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_AttractToControlPoint { + pub const m_vecComponentScale: usize = 0x1BC; // Vector + pub const m_fForceAmount: usize = 0x1C8; // CPerParticleFloatInput + pub const m_fFalloffPower: usize = 0x318; // float32 + pub const m_TransformInput: usize = 0x320; // CParticleTransformInput + pub const m_fForceAmountMin: usize = 0x380; // CPerParticleFloatInput + pub const m_bApplyMinForce: usize = 0x4D0; // bool + } + // Parent: CParticleFunctionForce + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_ForceBasedOnDistanceToPlane { + pub const m_flMinDist: usize = 0x1BC; // float32 + pub const m_vecForceAtMinDist: usize = 0x1C0; // Vector + pub const m_flMaxDist: usize = 0x1CC; // float32 + pub const m_vecForceAtMaxDist: usize = 0x1D0; // Vector + pub const m_vecPlaneNormal: usize = 0x1DC; // Vector + pub const m_nControlPointNumber: usize = 0x1E8; // int32 + pub const m_flExponent: usize = 0x1EC; // float32 + } + // Parent: CParticleFunctionForce + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_TimeVaryingForce { + pub const m_flStartLerpTime: usize = 0x1BC; // float32 + pub const m_StartingForce: usize = 0x1C0; // Vector + pub const m_flEndLerpTime: usize = 0x1CC; // float32 + pub const m_EndingForce: usize = 0x1D0; // Vector + } + // Parent: CParticleFunctionForce + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_TurbulenceForce { + pub const m_flNoiseCoordScale0: usize = 0x1BC; // float32 + pub const m_flNoiseCoordScale1: usize = 0x1C0; // float32 + pub const m_flNoiseCoordScale2: usize = 0x1C4; // float32 + pub const m_flNoiseCoordScale3: usize = 0x1C8; // float32 + pub const m_vecNoiseAmount0: usize = 0x1CC; // Vector + pub const m_vecNoiseAmount1: usize = 0x1D8; // Vector + pub const m_vecNoiseAmount2: usize = 0x1E4; // Vector + pub const m_vecNoiseAmount3: usize = 0x1F0; // Vector + } + // Parent: CParticleFunctionForce + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_CurlNoiseForce { + pub const m_nNoiseType: usize = 0x1BC; // ParticleDirectionNoiseType_t + pub const m_vecNoiseFreq: usize = 0x1C0; // CPerParticleVecInput + pub const m_vecNoiseScale: usize = 0x7F0; // CPerParticleVecInput + pub const m_vecOffset: usize = 0xE20; // CPerParticleVecInput + pub const m_vecOffsetRate: usize = 0x1450; // CPerParticleVecInput + pub const m_flWorleySeed: usize = 0x1A80; // CPerParticleFloatInput + pub const m_flWorleyJitter: usize = 0x1BD0; // CPerParticleFloatInput + } + // Parent: CParticleFunctionForce + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_PerParticleForce { + pub const m_flForceScale: usize = 0x1C0; // CPerParticleFloatInput + pub const m_vForce: usize = 0x310; // CPerParticleVecInput + pub const m_nCP: usize = 0x940; // int32 + } + // Parent: CParticleFunctionForce + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_WindForce { + pub const m_vForce: usize = 0x1BC; // Vector + } + // Parent: CParticleFunctionForce + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_ExternalWindForce { + pub const m_vecSamplePosition: usize = 0x1C0; // CPerParticleVecInput + pub const m_vecScale: usize = 0x7F0; // CPerParticleVecInput + pub const m_bSampleWind: usize = 0xE20; // bool + pub const m_bSampleWater: usize = 0xE21; // bool + pub const m_bDampenNearWaterPlane: usize = 0xE22; // bool + pub const m_bSampleGravity: usize = 0xE23; // bool + pub const m_vecGravityForce: usize = 0xE28; // CPerParticleVecInput + pub const m_bUseBasicMovementGravity: usize = 0x1458; // bool + pub const m_flLocalGravityScale: usize = 0x1460; // CPerParticleFloatInput + pub const m_flLocalBuoyancyScale: usize = 0x15B0; // CPerParticleFloatInput + pub const m_vecBuoyancyForce: usize = 0x1700; // CPerParticleVecInput + } + // Parent: CParticleFunctionForce + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_ExternalGameImpulseForce { + pub const m_flForceScale: usize = 0x1C0; // CPerParticleFloatInput + pub const m_bRopes: usize = 0x310; // bool + pub const m_bRopesZOnly: usize = 0x311; // bool + pub const m_bExplosions: usize = 0x312; // bool + pub const m_bParticles: usize = 0x313; // bool + } + // Parent: CParticleFunctionForce + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_LocalAccelerationForce { + pub const m_nCP: usize = 0x1BC; // int32 + pub const m_nScaleCP: usize = 0x1C0; // int32 + pub const m_vecAccel: usize = 0x1C8; // CParticleCollectionVecInput + } + // Parent: CParticleFunctionForce + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_DensityForce { + pub const m_flRadiusScale: usize = 0x1BC; // float32 + pub const m_flForceScale: usize = 0x1C0; // float32 + pub const m_flTargetDensity: usize = 0x1C4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_BasicMovement { + pub const m_Gravity: usize = 0x1B0; // CParticleCollectionVecInput + pub const m_fDrag: usize = 0x7E0; // CParticleCollectionFloatInput + pub const m_nMaxConstraintPasses: usize = 0x930; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_FadeAndKill { + pub const m_flStartFadeInTime: usize = 0x1B0; // float32 + pub const m_flEndFadeInTime: usize = 0x1B4; // float32 + pub const m_flStartFadeOutTime: usize = 0x1B8; // float32 + pub const m_flEndFadeOutTime: usize = 0x1BC; // float32 + pub const m_flStartAlpha: usize = 0x1C0; // float32 + pub const m_flEndAlpha: usize = 0x1C4; // float32 + pub const m_bForcePreserveParticleOrder: usize = 0x1C8; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_FadeAndKillForTracers { + pub const m_flStartFadeInTime: usize = 0x1B0; // float32 + pub const m_flEndFadeInTime: usize = 0x1B4; // float32 + pub const m_flStartFadeOutTime: usize = 0x1B8; // float32 + pub const m_flEndFadeOutTime: usize = 0x1BC; // float32 + pub const m_flStartAlpha: usize = 0x1C0; // float32 + pub const m_flEndAlpha: usize = 0x1C4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_FadeIn { + pub const m_flFadeInTimeMin: usize = 0x1B0; // float32 + pub const m_flFadeInTimeMax: usize = 0x1B4; // float32 + pub const m_flFadeInTimeExp: usize = 0x1B8; // float32 + pub const m_bProportional: usize = 0x1BC; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_FadeOut { + pub const m_flFadeOutTimeMin: usize = 0x1B0; // float32 + pub const m_flFadeOutTimeMax: usize = 0x1B4; // float32 + pub const m_flFadeOutTimeExp: usize = 0x1B8; // float32 + pub const m_flFadeBias: usize = 0x1BC; // float32 + pub const m_bProportional: usize = 0x1F0; // bool + pub const m_bEaseInAndOut: usize = 0x1F1; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_FadeInSimple { + pub const m_flFadeInTime: usize = 0x1B0; // float32 + pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_FadeOutSimple { + pub const m_flFadeOutTime: usize = 0x1B0; // float32 + pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_ClampScalar { + pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t + pub const m_flOutputMin: usize = 0x1B8; // CPerParticleFloatInput + pub const m_flOutputMax: usize = 0x308; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_ClampVector { + pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t + pub const m_vecOutputMin: usize = 0x1B8; // CPerParticleVecInput + pub const m_vecOutputMax: usize = 0x7E8; // CPerParticleVecInput + } + // Parent: CParticleFunctionOperator + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_OscillateScalar { + pub const m_RateMin: usize = 0x1B0; // float32 + pub const m_RateMax: usize = 0x1B4; // float32 + pub const m_FrequencyMin: usize = 0x1B8; // float32 + pub const m_FrequencyMax: usize = 0x1BC; // float32 + pub const m_nField: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_bProportional: usize = 0x1C4; // bool + pub const m_bProportionalOp: usize = 0x1C5; // bool + pub const m_flStartTime_min: usize = 0x1C8; // float32 + pub const m_flStartTime_max: usize = 0x1CC; // float32 + pub const m_flEndTime_min: usize = 0x1D0; // float32 + pub const m_flEndTime_max: usize = 0x1D4; // float32 + pub const m_flOscMult: usize = 0x1D8; // float32 + pub const m_flOscAdd: usize = 0x1DC; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_OscillateScalarSimple { + pub const m_Rate: usize = 0x1B0; // float32 + pub const m_Frequency: usize = 0x1B4; // float32 + pub const m_nField: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_flOscMult: usize = 0x1BC; // float32 + pub const m_flOscAdd: usize = 0x1C0; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_OscillateVector { + pub const m_RateMin: usize = 0x1B0; // Vector + pub const m_RateMax: usize = 0x1BC; // Vector + pub const m_FrequencyMin: usize = 0x1C8; // Vector + pub const m_FrequencyMax: usize = 0x1D4; // Vector + pub const m_nField: usize = 0x1E0; // ParticleAttributeIndex_t + pub const m_bProportional: usize = 0x1E4; // bool + pub const m_bProportionalOp: usize = 0x1E5; // bool + pub const m_bOffset: usize = 0x1E6; // bool + pub const m_flStartTime_min: usize = 0x1E8; // float32 + pub const m_flStartTime_max: usize = 0x1EC; // float32 + pub const m_flEndTime_min: usize = 0x1F0; // float32 + pub const m_flEndTime_max: usize = 0x1F4; // float32 + pub const m_flOscMult: usize = 0x1F8; // CPerParticleFloatInput + pub const m_flOscAdd: usize = 0x348; // CPerParticleFloatInput + pub const m_flRateScale: usize = 0x498; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_OscillateVectorSimple { + pub const m_Rate: usize = 0x1B0; // Vector + pub const m_Frequency: usize = 0x1BC; // Vector + pub const m_nField: usize = 0x1C8; // ParticleAttributeIndex_t + pub const m_flOscMult: usize = 0x1CC; // float32 + pub const m_flOscAdd: usize = 0x1D0; // float32 + pub const m_bOffset: usize = 0x1D4; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_DifferencePreviousParticle { + pub const m_nFieldInput: usize = 0x1B0; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1B8; // float32 + pub const m_flInputMax: usize = 0x1BC; // float32 + pub const m_flOutputMin: usize = 0x1C0; // float32 + pub const m_flOutputMax: usize = 0x1C4; // float32 + pub const m_nSetMethod: usize = 0x1C8; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x1CC; // bool + pub const m_bSetPreviousParticle: usize = 0x1CD; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_PointVectorAtNextParticle { + pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t + pub const m_flInterpolation: usize = 0x1B8; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapScalar { + pub const m_nFieldInput: usize = 0x1B0; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1B8; // float32 + pub const m_flInputMax: usize = 0x1BC; // float32 + pub const m_flOutputMin: usize = 0x1C0; // float32 + pub const m_flOutputMax: usize = 0x1C4; // float32 + pub const m_bOldCode: usize = 0x1C8; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapDensityToVector { + pub const m_flRadiusScale: usize = 0x1B0; // float32 + pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t + pub const m_flDensityMin: usize = 0x1B8; // float32 + pub const m_flDensityMax: usize = 0x1BC; // float32 + pub const m_vecOutputMin: usize = 0x1C0; // Vector + pub const m_vecOutputMax: usize = 0x1CC; // Vector + pub const m_bUseParentDensity: usize = 0x1D8; // bool + pub const m_nVoxelGridResolution: usize = 0x1DC; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_Diffusion { + pub const m_flRadiusScale: usize = 0x1B0; // float32 + pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t + pub const m_nVoxelGridResolution: usize = 0x1B8; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapScalarEndCap { + pub const m_nFieldInput: usize = 0x1B0; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1B8; // float32 + pub const m_flInputMax: usize = 0x1BC; // float32 + pub const m_flOutputMin: usize = 0x1C0; // float32 + pub const m_flOutputMax: usize = 0x1C4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_ReinitializeScalarEndCap { + pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t + pub const m_flOutputMin: usize = 0x1B4; // float32 + pub const m_flOutputMax: usize = 0x1B8; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapScalarOnceTimed { + pub const m_bProportional: usize = 0x1B0; // bool + pub const m_nFieldInput: usize = 0x1B4; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1BC; // float32 + pub const m_flInputMax: usize = 0x1C0; // float32 + pub const m_flOutputMin: usize = 0x1C4; // float32 + pub const m_flOutputMax: usize = 0x1C8; // float32 + pub const m_flRemapTime: usize = 0x1CC; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapParticleCountOnScalarEndCap { + pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t + pub const m_nInputMin: usize = 0x1B4; // int32 + pub const m_nInputMax: usize = 0x1B8; // int32 + pub const m_flOutputMin: usize = 0x1BC; // float32 + pub const m_flOutputMax: usize = 0x1C0; // float32 + pub const m_bBackwards: usize = 0x1C4; // bool + pub const m_nSetMethod: usize = 0x1C8; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapParticleCountToScalar { + pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t + pub const m_nInputMin: usize = 0x1B8; // CParticleCollectionFloatInput + pub const m_nInputMax: usize = 0x308; // CParticleCollectionFloatInput + pub const m_flOutputMin: usize = 0x458; // CParticleCollectionFloatInput + pub const m_flOutputMax: usize = 0x5A8; // CParticleCollectionFloatInput + pub const m_bActiveRange: usize = 0x6F8; // bool + pub const m_nSetMethod: usize = 0x6FC; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapVisibilityScalar { + pub const m_nFieldInput: usize = 0x1B0; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1B8; // float32 + pub const m_flInputMax: usize = 0x1BC; // float32 + pub const m_flOutputMin: usize = 0x1C0; // float32 + pub const m_flOutputMax: usize = 0x1C4; // float32 + pub const m_flRadiusScale: usize = 0x1C8; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapTransformVisibilityToScalar { + pub const m_nSetMethod: usize = 0x1B0; // ParticleSetMethod_t + pub const m_TransformInput: usize = 0x1B8; // CParticleTransformInput + pub const m_nFieldOutput: usize = 0x218; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x21C; // float32 + pub const m_flInputMax: usize = 0x220; // float32 + pub const m_flOutputMin: usize = 0x224; // float32 + pub const m_flOutputMax: usize = 0x228; // float32 + pub const m_flRadius: usize = 0x22C; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapTransformVisibilityToVector { + pub const m_nSetMethod: usize = 0x1B0; // ParticleSetMethod_t + pub const m_TransformInput: usize = 0x1B8; // CParticleTransformInput + pub const m_nFieldOutput: usize = 0x218; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x21C; // float32 + pub const m_flInputMax: usize = 0x220; // float32 + pub const m_vecOutputMin: usize = 0x224; // Vector + pub const m_vecOutputMax: usize = 0x230; // Vector + pub const m_flRadius: usize = 0x23C; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_LerpScalar { + pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t + pub const m_flOutput: usize = 0x1B8; // CPerParticleFloatInput + pub const m_flStartTime: usize = 0x308; // float32 + pub const m_flEndTime: usize = 0x30C; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_LerpEndCapScalar { + pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t + pub const m_flOutput: usize = 0x1B4; // float32 + pub const m_flLerpTime: usize = 0x1B8; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_LerpEndCapVector { + pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t + pub const m_vecOutput: usize = 0x1B4; // Vector + pub const m_flLerpTime: usize = 0x1C0; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_LerpVector { + pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t + pub const m_vecOutput: usize = 0x1B4; // Vector + pub const m_flStartTime: usize = 0x1C0; // float32 + pub const m_flEndTime: usize = 0x1C4; // float32 + pub const m_nSetMethod: usize = 0x1C8; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_LerpToOtherAttribute { + pub const m_flInterpolation: usize = 0x1B0; // CPerParticleFloatInput + pub const m_nFieldInputFrom: usize = 0x300; // ParticleAttributeIndex_t + pub const m_nFieldInput: usize = 0x304; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x308; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapSpeed { + pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1B4; // float32 + pub const m_flInputMax: usize = 0x1B8; // float32 + pub const m_flOutputMin: usize = 0x1BC; // float32 + pub const m_flOutputMax: usize = 0x1C0; // float32 + pub const m_nSetMethod: usize = 0x1C4; // ParticleSetMethod_t + pub const m_bIgnoreDelta: usize = 0x1C8; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapVectortoCP { + pub const m_nOutControlPointNumber: usize = 0x1B0; // int32 + pub const m_nFieldInput: usize = 0x1B4; // ParticleAttributeIndex_t + pub const m_nParticleNumber: usize = 0x1B8; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RampScalarLinear { + pub const m_RateMin: usize = 0x1B0; // float32 + pub const m_RateMax: usize = 0x1B4; // float32 + pub const m_flStartTime_min: usize = 0x1B8; // float32 + pub const m_flStartTime_max: usize = 0x1BC; // float32 + pub const m_flEndTime_min: usize = 0x1C0; // float32 + pub const m_flEndTime_max: usize = 0x1C4; // float32 + pub const m_nField: usize = 0x1F0; // ParticleAttributeIndex_t + pub const m_bProportionalOp: usize = 0x1F4; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RampScalarSpline { + pub const m_RateMin: usize = 0x1B0; // float32 + pub const m_RateMax: usize = 0x1B4; // float32 + pub const m_flStartTime_min: usize = 0x1B8; // float32 + pub const m_flStartTime_max: usize = 0x1BC; // float32 + pub const m_flEndTime_min: usize = 0x1C0; // float32 + pub const m_flEndTime_max: usize = 0x1C4; // float32 + pub const m_flBias: usize = 0x1C8; // float32 + pub const m_nField: usize = 0x1F0; // ParticleAttributeIndex_t + pub const m_bProportionalOp: usize = 0x1F4; // bool + pub const m_bEaseOut: usize = 0x1F5; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RampScalarLinearSimple { + pub const m_Rate: usize = 0x1B0; // float32 + pub const m_flStartTime: usize = 0x1B4; // float32 + pub const m_flEndTime: usize = 0x1B8; // float32 + pub const m_nField: usize = 0x1E0; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RampScalarSplineSimple { + pub const m_Rate: usize = 0x1B0; // float32 + pub const m_flStartTime: usize = 0x1B4; // float32 + pub const m_flEndTime: usize = 0x1B8; // float32 + pub const m_nField: usize = 0x1E0; // ParticleAttributeIndex_t + pub const m_bEaseOut: usize = 0x1E4; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_ChladniWave { + pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1B8; // CPerParticleFloatInput + pub const m_flInputMax: usize = 0x308; // CPerParticleFloatInput + pub const m_flOutputMin: usize = 0x458; // CPerParticleFloatInput + pub const m_flOutputMax: usize = 0x5A8; // CPerParticleFloatInput + pub const m_vecWaveLength: usize = 0x6F8; // CPerParticleVecInput + pub const m_vecHarmonics: usize = 0xD28; // CPerParticleVecInput + pub const m_nSetMethod: usize = 0x1358; // ParticleSetMethod_t + pub const m_nLocalSpaceControlPoint: usize = 0x135C; // int32 + pub const m_b3D: usize = 0x1360; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_Noise { + pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t + pub const m_flOutputMin: usize = 0x1B4; // float32 + pub const m_flOutputMax: usize = 0x1B8; // float32 + pub const m_fl4NoiseScale: usize = 0x1BC; // float32 + pub const m_bAdditive: usize = 0x1C0; // bool + pub const m_flNoiseAnimationTimeScale: usize = 0x1C4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_VectorNoise { + pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t + pub const m_vecOutputMin: usize = 0x1B4; // Vector + pub const m_vecOutputMax: usize = 0x1C0; // Vector + pub const m_fl4NoiseScale: usize = 0x1CC; // float32 + pub const m_bAdditive: usize = 0x1D0; // bool + pub const m_bOffset: usize = 0x1D1; // bool + pub const m_flNoiseAnimationTimeScale: usize = 0x1D4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_Decay { + pub const m_bRopeDecay: usize = 0x1B0; // bool + pub const m_bForcePreserveParticleOrder: usize = 0x1B1; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_DecayOffscreen { + pub const m_flOffscreenTime: usize = 0x1B0; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_EndCapTimedFreeze { + pub const m_flFreezeTime: usize = 0x1B0; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_EndCapTimedDecay { + pub const m_flDecayTime: usize = 0x1B0; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_EndCapDecay { + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_VelocityDecay { + pub const m_flMinVelocity: usize = 0x1B0; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_AlphaDecay { + pub const m_flMinAlpha: usize = 0x1B0; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RadiusDecay { + pub const m_flMinRadius: usize = 0x1B0; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_DecayMaintainCount { + pub const m_nParticlesToMaintain: usize = 0x1B0; // int32 + pub const m_flDecayDelay: usize = 0x1B4; // float32 + pub const m_nSnapshotControlPoint: usize = 0x1B8; // int32 + pub const m_bLifespanDecay: usize = 0x1BC; // bool + pub const m_flScale: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_bKillNewest: usize = 0x310; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_DecayClampCount { + pub const m_nCount: usize = 0x1B0; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_Cull { + pub const m_flCullPerc: usize = 0x1B0; // float32 + pub const m_flCullStart: usize = 0x1B4; // float32 + pub const m_flCullEnd: usize = 0x1B8; // float32 + pub const m_flCullExp: usize = 0x1BC; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CGeneralSpin { + pub const m_nSpinRateDegrees: usize = 0x1B0; // int32 + pub const m_nSpinRateMinDegrees: usize = 0x1B4; // int32 + pub const m_fSpinRateStopTime: usize = 0x1BC; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSpinUpdateBase { + } + // Parent: CGeneralSpin + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_Spin { + } + // Parent: CSpinUpdateBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SpinUpdate { + } + // Parent: CGeneralSpin + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SpinYaw { + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_InterpolateRadius { + pub const m_flStartTime: usize = 0x1B0; // float32 + pub const m_flEndTime: usize = 0x1B4; // float32 + pub const m_flStartScale: usize = 0x1B8; // float32 + pub const m_flEndScale: usize = 0x1BC; // float32 + pub const m_bEaseInAndOut: usize = 0x1C0; // bool + pub const m_flBias: usize = 0x1C4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_ColorInterpolate { + pub const m_ColorFade: usize = 0x1B0; // Color + pub const m_flFadeStartTime: usize = 0x1C0; // float32 + pub const m_flFadeEndTime: usize = 0x1C4; // float32 + pub const m_nFieldOutput: usize = 0x1C8; // ParticleAttributeIndex_t + pub const m_bEaseInOut: usize = 0x1CC; // bool + pub const m_bUseNewCode: usize = 0x1CD; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_ColorInterpolateRandom { + pub const m_ColorFadeMin: usize = 0x1B0; // Color + pub const m_ColorFadeMax: usize = 0x1CC; // Color + pub const m_flFadeStartTime: usize = 0x1DC; // float32 + pub const m_flFadeEndTime: usize = 0x1E0; // float32 + pub const m_nFieldOutput: usize = 0x1E4; // ParticleAttributeIndex_t + pub const m_bEaseInOut: usize = 0x1E8; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_PositionLock { + pub const m_TransformInput: usize = 0x1B0; // CParticleTransformInput + pub const m_flStartTime_min: usize = 0x210; // float32 + pub const m_flStartTime_max: usize = 0x214; // float32 + pub const m_flStartTime_exp: usize = 0x218; // float32 + pub const m_flEndTime_min: usize = 0x21C; // float32 + pub const m_flEndTime_max: usize = 0x220; // float32 + pub const m_flEndTime_exp: usize = 0x224; // float32 + pub const m_flRange: usize = 0x228; // float32 + pub const m_flRangeBias: usize = 0x230; // CParticleCollectionFloatInput + pub const m_flJumpThreshold: usize = 0x380; // float32 + pub const m_flPrevPosScale: usize = 0x384; // float32 + pub const m_bLockRot: usize = 0x388; // bool + pub const m_vecScale: usize = 0x390; // CParticleCollectionVecInput + pub const m_nFieldOutput: usize = 0x9C0; // ParticleAttributeIndex_t + pub const m_nFieldOutputPrev: usize = 0x9C4; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 33 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_ControlpointLight { + pub const m_flScale: usize = 0x1B0; // float32 + pub const m_nControlPoint1: usize = 0x640; // int32 + pub const m_nControlPoint2: usize = 0x644; // int32 + pub const m_nControlPoint3: usize = 0x648; // int32 + pub const m_nControlPoint4: usize = 0x64C; // int32 + pub const m_vecCPOffset1: usize = 0x650; // Vector + pub const m_vecCPOffset2: usize = 0x65C; // Vector + pub const m_vecCPOffset3: usize = 0x668; // Vector + pub const m_vecCPOffset4: usize = 0x674; // Vector + pub const m_LightFiftyDist1: usize = 0x680; // float32 + pub const m_LightZeroDist1: usize = 0x684; // float32 + pub const m_LightFiftyDist2: usize = 0x688; // float32 + pub const m_LightZeroDist2: usize = 0x68C; // float32 + pub const m_LightFiftyDist3: usize = 0x690; // float32 + pub const m_LightZeroDist3: usize = 0x694; // float32 + pub const m_LightFiftyDist4: usize = 0x698; // float32 + pub const m_LightZeroDist4: usize = 0x69C; // float32 + pub const m_LightColor1: usize = 0x6A0; // Color + pub const m_LightColor2: usize = 0x6A4; // Color + pub const m_LightColor3: usize = 0x6A8; // Color + pub const m_LightColor4: usize = 0x6AC; // Color + pub const m_bLightType1: usize = 0x6B0; // bool + pub const m_bLightType2: usize = 0x6B1; // bool + pub const m_bLightType3: usize = 0x6B2; // bool + pub const m_bLightType4: usize = 0x6B3; // bool + pub const m_bLightDynamic1: usize = 0x6B4; // bool + pub const m_bLightDynamic2: usize = 0x6B5; // bool + pub const m_bLightDynamic3: usize = 0x6B6; // bool + pub const m_bLightDynamic4: usize = 0x6B7; // bool + pub const m_bUseNormal: usize = 0x6B8; // bool + pub const m_bUseHLambert: usize = 0x6B9; // bool + pub const m_bClampLowerRange: usize = 0x6BE; // bool + pub const m_bClampUpperRange: usize = 0x6BF; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_GlobalLight { + pub const m_flScale: usize = 0x1B0; // float32 + pub const m_bClampLowerRange: usize = 0x1B4; // bool + pub const m_bClampUpperRange: usize = 0x1B5; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetChildControlPoints { + pub const m_nChildGroupID: usize = 0x1B0; // int32 + pub const m_nFirstControlPoint: usize = 0x1B4; // int32 + pub const m_nNumControlPoints: usize = 0x1B8; // int32 + pub const m_nFirstSourcePoint: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_bReverse: usize = 0x310; // bool + pub const m_bSetOrientation: usize = 0x311; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetControlPointsToParticle { + pub const m_nChildGroupID: usize = 0x1B0; // int32 + pub const m_nFirstControlPoint: usize = 0x1B4; // int32 + pub const m_nNumControlPoints: usize = 0x1B8; // int32 + pub const m_nFirstSourcePoint: usize = 0x1BC; // int32 + pub const m_bSetOrientation: usize = 0x1C0; // bool + pub const m_nOrientationMode: usize = 0x1C4; // ParticleOrientationSetMode_t + pub const m_nSetParent: usize = 0x1C8; // ParticleParentSetMode_t + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetControlPointsToModelParticles { + pub const m_HitboxSetName: usize = 0x1B0; // char[128] + pub const m_AttachmentName: usize = 0x230; // char[128] + pub const m_nFirstControlPoint: usize = 0x2B0; // int32 + pub const m_nNumControlPoints: usize = 0x2B4; // int32 + pub const m_nFirstSourcePoint: usize = 0x2B8; // int32 + pub const m_bSkin: usize = 0x2BC; // bool + pub const m_bAttachment: usize = 0x2BD; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetPerChildControlPoint { + pub const m_nChildGroupID: usize = 0x1B0; // int32 + pub const m_nFirstControlPoint: usize = 0x1B4; // int32 + pub const m_nNumControlPoints: usize = 0x1B8; // int32 + pub const m_nParticleIncrement: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_nFirstSourcePoint: usize = 0x310; // CParticleCollectionFloatInput + pub const m_bSetOrientation: usize = 0x460; // bool + pub const m_nOrientationField: usize = 0x464; // ParticleAttributeIndex_t + pub const m_bNumBasedOnParticleCount: usize = 0x468; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetPerChildControlPointFromAttribute { + pub const m_nChildGroupID: usize = 0x1B0; // int32 + pub const m_nFirstControlPoint: usize = 0x1B4; // int32 + pub const m_nNumControlPoints: usize = 0x1B8; // int32 + pub const m_nParticleIncrement: usize = 0x1BC; // int32 + pub const m_nFirstSourcePoint: usize = 0x1C0; // int32 + pub const m_bNumBasedOnParticleCount: usize = 0x1C4; // bool + pub const m_nAttributeToRead: usize = 0x1C8; // ParticleAttributeIndex_t + pub const m_nCPField: usize = 0x1CC; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapTransformOrientationToYaw { + pub const m_TransformInput: usize = 0x1B0; // CParticleTransformInput + pub const m_nFieldOutput: usize = 0x210; // ParticleAttributeIndex_t + pub const m_flRotOffset: usize = 0x214; // float32 + pub const m_flSpinStrength: usize = 0x218; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_DampenToCP { + pub const m_nControlPointNumber: usize = 0x1B0; // int32 + pub const m_flRange: usize = 0x1B4; // float32 + pub const m_flScale: usize = 0x1B8; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetToCP { + pub const m_nControlPointNumber: usize = 0x1B0; // int32 + pub const m_vecOffset: usize = 0x1B4; // Vector + pub const m_bOffsetLocal: usize = 0x1C0; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_PinParticleToCP { + pub const m_nControlPointNumber: usize = 0x1B0; // int32 + pub const m_vecOffset: usize = 0x1B8; // CParticleCollectionVecInput + pub const m_bOffsetLocal: usize = 0x7E8; // bool + pub const m_nParticleSelection: usize = 0x7EC; // ParticleSelection_t + pub const m_nParticleNumber: usize = 0x7F0; // CParticleCollectionFloatInput + pub const m_nPinBreakType: usize = 0x940; // ParticlePinDistance_t + pub const m_flBreakDistance: usize = 0x948; // CParticleCollectionFloatInput + pub const m_flBreakSpeed: usize = 0xA98; // CParticleCollectionFloatInput + pub const m_flAge: usize = 0xBE8; // CParticleCollectionFloatInput + pub const m_nBreakControlPointNumber: usize = 0xD38; // int32 + pub const m_nBreakControlPointNumber2: usize = 0xD3C; // int32 + pub const m_flBreakValue: usize = 0xD40; // CParticleCollectionFloatInput + pub const m_flInterpolation: usize = 0xE90; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_MovementRigidAttachToCP { + pub const m_nControlPointNumber: usize = 0x1B0; // int32 + pub const m_nScaleControlPoint: usize = 0x1B4; // int32 + pub const m_nScaleCPField: usize = 0x1B8; // int32 + pub const m_nFieldInput: usize = 0x1BC; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_bOffsetLocal: usize = 0x1C4; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_LerpToInitialPosition { + pub const m_nControlPointNumber: usize = 0x1B0; // int32 + pub const m_flInterpolation: usize = 0x1B8; // CPerParticleFloatInput + pub const m_nCacheField: usize = 0x308; // ParticleAttributeIndex_t + pub const m_flScale: usize = 0x310; // CParticleCollectionFloatInput + pub const m_vecScale: usize = 0x460; // CParticleCollectionVecInput + } + // Parent: CParticleFunctionOperator + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_DistanceBetweenTransforms { + pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t + pub const m_TransformStart: usize = 0x1B8; // CParticleTransformInput + pub const m_TransformEnd: usize = 0x218; // CParticleTransformInput + pub const m_flInputMin: usize = 0x278; // CPerParticleFloatInput + pub const m_flInputMax: usize = 0x3C8; // CPerParticleFloatInput + pub const m_flOutputMin: usize = 0x518; // CPerParticleFloatInput + pub const m_flOutputMax: usize = 0x668; // CPerParticleFloatInput + pub const m_flMaxTraceLength: usize = 0x7B8; // float32 + pub const m_flLOSScale: usize = 0x7BC; // float32 + pub const m_CollisionGroupName: usize = 0x7C0; // char[128] + pub const m_nTraceSet: usize = 0x840; // ParticleTraceSet_t + pub const m_bLOS: usize = 0x844; // bool + pub const m_nSetMethod: usize = 0x848; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_PercentageBetweenTransforms { + pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1B4; // float32 + pub const m_flInputMax: usize = 0x1B8; // float32 + pub const m_flOutputMin: usize = 0x1BC; // float32 + pub const m_flOutputMax: usize = 0x1C0; // float32 + pub const m_TransformStart: usize = 0x1C8; // CParticleTransformInput + pub const m_TransformEnd: usize = 0x228; // CParticleTransformInput + pub const m_nSetMethod: usize = 0x288; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x28C; // bool + pub const m_bRadialCheck: usize = 0x28D; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_PercentageBetweenTransformsVector { + pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1B4; // float32 + pub const m_flInputMax: usize = 0x1B8; // float32 + pub const m_vecOutputMin: usize = 0x1BC; // Vector + pub const m_vecOutputMax: usize = 0x1C8; // Vector + pub const m_TransformStart: usize = 0x1D8; // CParticleTransformInput + pub const m_TransformEnd: usize = 0x238; // CParticleTransformInput + pub const m_nSetMethod: usize = 0x298; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x29C; // bool + pub const m_bRadialCheck: usize = 0x29D; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_PercentageBetweenTransformLerpCPs { + pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1B4; // float32 + pub const m_flInputMax: usize = 0x1B8; // float32 + pub const m_TransformStart: usize = 0x1C0; // CParticleTransformInput + pub const m_TransformEnd: usize = 0x220; // CParticleTransformInput + pub const m_nOutputStartCP: usize = 0x280; // int32 + pub const m_nOutputStartField: usize = 0x284; // int32 + pub const m_nOutputEndCP: usize = 0x288; // int32 + pub const m_nOutputEndField: usize = 0x28C; // int32 + pub const m_nSetMethod: usize = 0x290; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x294; // bool + pub const m_bRadialCheck: usize = 0x295; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_DistanceBetweenVecs { + pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t + pub const m_vecPoint1: usize = 0x1B8; // CPerParticleVecInput + pub const m_vecPoint2: usize = 0x7E8; // CPerParticleVecInput + pub const m_flInputMin: usize = 0xE18; // CPerParticleFloatInput + pub const m_flInputMax: usize = 0xF68; // CPerParticleFloatInput + pub const m_flOutputMin: usize = 0x10B8; // CPerParticleFloatInput + pub const m_flOutputMax: usize = 0x1208; // CPerParticleFloatInput + pub const m_nSetMethod: usize = 0x1358; // ParticleSetMethod_t + pub const m_bDeltaTime: usize = 0x135C; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_DirectionBetweenVecsToVec { + pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t + pub const m_vecPoint1: usize = 0x1B8; // CPerParticleVecInput + pub const m_vecPoint2: usize = 0x7E8; // CPerParticleVecInput + } + // Parent: CParticleFunctionOperator + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_DistanceToTransform { + pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1B8; // CPerParticleFloatInput + pub const m_flInputMax: usize = 0x308; // CPerParticleFloatInput + pub const m_flOutputMin: usize = 0x458; // CPerParticleFloatInput + pub const m_flOutputMax: usize = 0x5A8; // CPerParticleFloatInput + pub const m_TransformStart: usize = 0x6F8; // CParticleTransformInput + pub const m_bLOS: usize = 0x758; // bool + pub const m_CollisionGroupName: usize = 0x759; // char[128] + pub const m_nTraceSet: usize = 0x7DC; // ParticleTraceSet_t + pub const m_flMaxTraceLength: usize = 0x7E0; // float32 + pub const m_flLOSScale: usize = 0x7E4; // float32 + pub const m_nSetMethod: usize = 0x7E8; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x7EC; // bool + pub const m_bAdditive: usize = 0x7ED; // bool + pub const m_vecComponentScale: usize = 0x7F0; // CPerParticleVecInput + } + // Parent: CParticleFunctionOperator + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_CylindricalDistanceToTransform { + pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1B8; // CPerParticleFloatInput + pub const m_flInputMax: usize = 0x308; // CPerParticleFloatInput + pub const m_flOutputMin: usize = 0x458; // CPerParticleFloatInput + pub const m_flOutputMax: usize = 0x5A8; // CPerParticleFloatInput + pub const m_TransformStart: usize = 0x6F8; // CParticleTransformInput + pub const m_TransformEnd: usize = 0x758; // CParticleTransformInput + pub const m_nSetMethod: usize = 0x7B8; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x7BC; // bool + pub const m_bAdditive: usize = 0x7BD; // bool + pub const m_bCapsule: usize = 0x7BE; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RtEnvCull { + pub const m_vecTestDir: usize = 0x1B0; // Vector + pub const m_vecTestNormal: usize = 0x1BC; // Vector + pub const m_bCullOnMiss: usize = 0x1C8; // bool + pub const m_bStickInsteadOfCull: usize = 0x1C9; // bool + pub const m_RtEnvName: usize = 0x1CA; // char[128] + pub const m_nRTEnvCP: usize = 0x24C; // int32 + pub const m_nComponent: usize = 0x250; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_MovementLoopInsideSphere { + pub const m_nCP: usize = 0x1B0; // int32 + pub const m_flDistance: usize = 0x1B8; // CParticleCollectionFloatInput + pub const m_vecScale: usize = 0x308; // CParticleCollectionVecInput + pub const m_nDistSqrAttr: usize = 0x938; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_MoveToHitbox { + pub const m_modelInput: usize = 0x1B0; // CParticleModelInput + pub const m_transformInput: usize = 0x208; // CParticleTransformInput + pub const m_flLifeTimeLerpStart: usize = 0x26C; // float32 + pub const m_flLifeTimeLerpEnd: usize = 0x270; // float32 + pub const m_flPrevPosScale: usize = 0x274; // float32 + pub const m_HitboxSetName: usize = 0x278; // char[128] + pub const m_bUseBones: usize = 0x2F8; // bool + pub const m_nLerpType: usize = 0x2FC; // HitboxLerpType_t + pub const m_flInterpolation: usize = 0x300; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_LockToBone { + pub const m_modelInput: usize = 0x1B0; // CParticleModelInput + pub const m_transformInput: usize = 0x208; // CParticleTransformInput + pub const m_flLifeTimeFadeStart: usize = 0x268; // float32 + pub const m_flLifeTimeFadeEnd: usize = 0x26C; // float32 + pub const m_flJumpThreshold: usize = 0x270; // float32 + pub const m_flPrevPosScale: usize = 0x274; // float32 + pub const m_HitboxSetName: usize = 0x278; // char[128] + pub const m_bRigid: usize = 0x2F8; // bool + pub const m_bUseBones: usize = 0x2F9; // bool + pub const m_nFieldOutput: usize = 0x2FC; // ParticleAttributeIndex_t + pub const m_nFieldOutputPrev: usize = 0x300; // ParticleAttributeIndex_t + pub const m_nRotationSetType: usize = 0x304; // ParticleRotationLockType_t + pub const m_bRigidRotationLock: usize = 0x308; // bool + pub const m_vecRotation: usize = 0x310; // CPerParticleVecInput + pub const m_flRotLerp: usize = 0x940; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SnapshotRigidSkinToBones { + pub const m_bTransformNormals: usize = 0x1B0; // bool + pub const m_bTransformRadii: usize = 0x1B1; // bool + pub const m_nControlPointNumber: usize = 0x1B4; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SnapshotSkinToBones { + pub const m_bTransformNormals: usize = 0x1B0; // bool + pub const m_bTransformRadii: usize = 0x1B1; // bool + pub const m_nControlPointNumber: usize = 0x1B4; // int32 + pub const m_flLifeTimeFadeStart: usize = 0x1B8; // float32 + pub const m_flLifeTimeFadeEnd: usize = 0x1BC; // float32 + pub const m_flJumpThreshold: usize = 0x1C0; // float32 + pub const m_flPrevPosScale: usize = 0x1C4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_CPOffsetToPercentageBetweenCPs { + pub const m_flInputMin: usize = 0x1B0; // float32 + pub const m_flInputMax: usize = 0x1B4; // float32 + pub const m_flInputBias: usize = 0x1B8; // float32 + pub const m_nStartCP: usize = 0x1BC; // int32 + pub const m_nEndCP: usize = 0x1C0; // int32 + pub const m_nOffsetCP: usize = 0x1C4; // int32 + pub const m_nOuputCP: usize = 0x1C8; // int32 + pub const m_nInputCP: usize = 0x1CC; // int32 + pub const m_bRadialCheck: usize = 0x1D0; // bool + pub const m_bScaleOffset: usize = 0x1D1; // bool + pub const m_vecOffset: usize = 0x1D4; // Vector + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_PlaneCull { + pub const m_nPlaneControlPoint: usize = 0x1B0; // int32 + pub const m_vecPlaneDirection: usize = 0x1B4; // Vector + pub const m_bLocalSpace: usize = 0x1C0; // bool + pub const m_flPlaneOffset: usize = 0x1C4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_DistanceCull { + pub const m_nControlPoint: usize = 0x1B0; // int32 + pub const m_vecPointOffset: usize = 0x1B4; // Vector + pub const m_flDistance: usize = 0x1C0; // float32 + pub const m_bCullInside: usize = 0x1C4; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_ModelCull { + pub const m_nControlPointNumber: usize = 0x1B0; // int32 + pub const m_bBoundBox: usize = 0x1B4; // bool + pub const m_bCullOutside: usize = 0x1B5; // bool + pub const m_bUseBones: usize = 0x1B6; // bool + pub const m_HitboxSetName: usize = 0x1B7; // char[128] + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_ModelDampenMovement { + pub const m_nControlPointNumber: usize = 0x1B0; // int32 + pub const m_bBoundBox: usize = 0x1B4; // bool + pub const m_bOutside: usize = 0x1B5; // bool + pub const m_bUseBones: usize = 0x1B6; // bool + pub const m_HitboxSetName: usize = 0x1B7; // char[128] + pub const m_vecPosOffset: usize = 0x238; // CPerParticleVecInput + pub const m_fDrag: usize = 0x868; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SequenceFromModel { + pub const m_nControlPointNumber: usize = 0x1B0; // int32 + pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t + pub const m_nFieldOutputAnim: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1BC; // float32 + pub const m_flInputMax: usize = 0x1C0; // float32 + pub const m_flOutputMin: usize = 0x1C4; // float32 + pub const m_flOutputMax: usize = 0x1C8; // float32 + pub const m_nSetMethod: usize = 0x1CC; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_VelocityMatchingForce { + pub const m_flDirScale: usize = 0x1B0; // float32 + pub const m_flSpdScale: usize = 0x1B4; // float32 + pub const m_nCPBroadcast: usize = 0x1B8; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_MovementMaintainOffset { + pub const m_vecOffset: usize = 0x1B0; // Vector + pub const m_nCP: usize = 0x1BC; // int32 + pub const m_bRadiusScale: usize = 0x1C0; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 17 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_MovementPlaceOnGround { + pub const m_flOffset: usize = 0x1B0; // CPerParticleFloatInput + pub const m_flMaxTraceLength: usize = 0x300; // float32 + pub const m_flTolerance: usize = 0x304; // float32 + pub const m_flTraceOffset: usize = 0x308; // float32 + pub const m_flLerpRate: usize = 0x30C; // float32 + pub const m_CollisionGroupName: usize = 0x310; // char[128] + pub const m_nTraceSet: usize = 0x390; // ParticleTraceSet_t + pub const m_nRefCP1: usize = 0x394; // int32 + pub const m_nRefCP2: usize = 0x398; // int32 + pub const m_nLerpCP: usize = 0x39C; // int32 + pub const m_nTraceMissBehavior: usize = 0x3A8; // ParticleTraceMissBehavior_t + pub const m_bIncludeShotHull: usize = 0x3AC; // bool + pub const m_bIncludeWater: usize = 0x3AD; // bool + pub const m_bSetNormal: usize = 0x3B0; // bool + pub const m_bScaleOffset: usize = 0x3B1; // bool + pub const m_nPreserveOffsetCP: usize = 0x3B4; // int32 + pub const m_nIgnoreCP: usize = 0x3B8; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MParticleMaxVersion + // MParticleReplacementOp + // MGetKV3ClassDefaults + pub mod C_OP_InheritFromParentParticles { + pub const m_flScale: usize = 0x1B0; // float32 + pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t + pub const m_nIncrement: usize = 0x1B8; // int32 + pub const m_bRandomDistribution: usize = 0x1BC; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MParticleMinVersion + // MGetKV3ClassDefaults + pub mod C_OP_InheritFromParentParticlesV2 { + pub const m_flScale: usize = 0x1B0; // float32 + pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t + pub const m_nIncrement: usize = 0x1B8; // int32 + pub const m_bRandomDistribution: usize = 0x1BC; // bool + pub const m_nMissingParentBehavior: usize = 0x1C0; // MissingParentInheritBehavior_t + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_ReadFromNeighboringParticle { + pub const m_nFieldInput: usize = 0x1B0; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t + pub const m_nIncrement: usize = 0x1B8; // int32 + pub const m_DistanceCheck: usize = 0x1C0; // CPerParticleFloatInput + pub const m_flInterpolation: usize = 0x310; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_InheritFromPeerSystem { + pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t + pub const m_nFieldInput: usize = 0x1B4; // ParticleAttributeIndex_t + pub const m_nIncrement: usize = 0x1B8; // int32 + pub const m_nGroupID: usize = 0x1BC; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapVectorComponentToScalar { + pub const m_nFieldInput: usize = 0x1B0; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t + pub const m_nComponent: usize = 0x1B8; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_OrientTo2dDirection { + pub const m_flRotOffset: usize = 0x1B0; // float32 + pub const m_flSpinStrength: usize = 0x1B4; // float32 + pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RestartAfterDuration { + pub const m_flDurationMin: usize = 0x1B0; // float32 + pub const m_flDurationMax: usize = 0x1B4; // float32 + pub const m_nCP: usize = 0x1B8; // int32 + pub const m_nCPField: usize = 0x1BC; // int32 + pub const m_nChildGroupID: usize = 0x1C0; // int32 + pub const m_bOnlyChildren: usize = 0x1C4; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_Orient2DRelToCP { + pub const m_flRotOffset: usize = 0x1B0; // float32 + pub const m_flSpinStrength: usize = 0x1B4; // float32 + pub const m_nCP: usize = 0x1B8; // int32 + pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_MovementRotateParticleAroundAxis { + pub const m_vecRotAxis: usize = 0x1B0; // CParticleCollectionVecInput + pub const m_flRotRate: usize = 0x7E0; // CParticleCollectionFloatInput + pub const m_TransformInput: usize = 0x930; // CParticleTransformInput + pub const m_bLocalSpace: usize = 0x990; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RotateVector { + pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t + pub const m_vecRotAxisMin: usize = 0x1B4; // Vector + pub const m_vecRotAxisMax: usize = 0x1C0; // Vector + pub const m_flRotRateMin: usize = 0x1CC; // float32 + pub const m_flRotRateMax: usize = 0x1D0; // float32 + pub const m_bNormalize: usize = 0x1D4; // bool + pub const m_flScale: usize = 0x1D8; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_MaxVelocity { + pub const m_flMaxVelocity: usize = 0x1B0; // float32 + pub const m_flMinVelocity: usize = 0x1B4; // float32 + pub const m_nOverrideCP: usize = 0x1B8; // int32 + pub const m_nOverrideCPField: usize = 0x1BC; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_LagCompensation { + pub const m_nDesiredVelocityCP: usize = 0x1B0; // int32 + pub const m_nLatencyCP: usize = 0x1B4; // int32 + pub const m_nLatencyCPField: usize = 0x1B8; // int32 + pub const m_nDesiredVelocityCPField: usize = 0x1BC; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_MaintainSequentialPath { + pub const m_fMaxDistance: usize = 0x1B0; // float32 + pub const m_flNumToAssign: usize = 0x1B4; // float32 + pub const m_flCohesionStrength: usize = 0x1B8; // float32 + pub const m_flTolerance: usize = 0x1BC; // float32 + pub const m_bLoop: usize = 0x1C0; // bool + pub const m_bUseParticleCount: usize = 0x1C1; // bool + pub const m_PathParams: usize = 0x1D0; // CPathParameters + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MParticleMinVersion + // MGetKV3ClassDefaults + pub mod C_OP_LockToSavedSequentialPathV2 { + pub const m_flFadeStart: usize = 0x1B0; // float32 + pub const m_flFadeEnd: usize = 0x1B4; // float32 + pub const m_bCPPairs: usize = 0x1B8; // bool + pub const m_PathParams: usize = 0x1C0; // CPathParameters + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MParticleMaxVersion + // MParticleReplacementOp + // MGetKV3ClassDefaults + pub mod C_OP_LockToSavedSequentialPath { + pub const m_flFadeStart: usize = 0x1B4; // float32 + pub const m_flFadeEnd: usize = 0x1B8; // float32 + pub const m_bCPPairs: usize = 0x1BC; // bool + pub const m_PathParams: usize = 0x1C0; // CPathParameters + } + // Parent: CParticleFunctionOperator + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapDotProductToScalar { + pub const m_nInputCP1: usize = 0x1B0; // int32 + pub const m_nInputCP2: usize = 0x1B4; // int32 + pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1BC; // float32 + pub const m_flInputMax: usize = 0x1C0; // float32 + pub const m_flOutputMin: usize = 0x1C4; // float32 + pub const m_flOutputMax: usize = 0x1C8; // float32 + pub const m_bUseParticleVelocity: usize = 0x1CC; // bool + pub const m_nSetMethod: usize = 0x1D0; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x1D4; // bool + pub const m_bUseParticleNormal: usize = 0x1D5; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapCPtoScalar { + pub const m_nCPInput: usize = 0x1B0; // int32 + pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t + pub const m_nField: usize = 0x1B8; // int32 + pub const m_flInputMin: usize = 0x1BC; // float32 + pub const m_flInputMax: usize = 0x1C0; // float32 + pub const m_flOutputMin: usize = 0x1C4; // float32 + pub const m_flOutputMax: usize = 0x1C8; // float32 + pub const m_flStartTime: usize = 0x1CC; // float32 + pub const m_flEndTime: usize = 0x1D0; // float32 + pub const m_flInterpRate: usize = 0x1D4; // float32 + pub const m_nSetMethod: usize = 0x1D8; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_NormalLock { + pub const m_nControlPointNumber: usize = 0x1B0; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapCPtoVector { + pub const m_nCPInput: usize = 0x1B0; // int32 + pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t + pub const m_nLocalSpaceCP: usize = 0x1B8; // int32 + pub const m_vInputMin: usize = 0x1BC; // Vector + pub const m_vInputMax: usize = 0x1C8; // Vector + pub const m_vOutputMin: usize = 0x1D4; // Vector + pub const m_vOutputMax: usize = 0x1E0; // Vector + pub const m_flStartTime: usize = 0x1EC; // float32 + pub const m_flEndTime: usize = 0x1F0; // float32 + pub const m_flInterpRate: usize = 0x1F4; // float32 + pub const m_nSetMethod: usize = 0x1F8; // ParticleSetMethod_t + pub const m_bOffset: usize = 0x1FC; // bool + pub const m_bAccelerate: usize = 0x1FD; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetCPtoVector { + pub const m_nCPInput: usize = 0x1B0; // int32 + pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapTransformToVelocity { + pub const m_TransformInput: usize = 0x1B0; // CParticleTransformInput + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapVelocityToVector { + pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t + pub const m_flScale: usize = 0x1B4; // float32 + pub const m_bNormalize: usize = 0x1B8; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapCPVelocityToVector { + pub const m_nControlPoint: usize = 0x1B0; // int32 + pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t + pub const m_flScale: usize = 0x1B8; // float32 + pub const m_bNormalize: usize = 0x1BC; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetCPOrientationToDirection { + pub const m_nInputControlPoint: usize = 0x1B0; // int32 + pub const m_nOutputControlPoint: usize = 0x1B4; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapDirectionToCPToVector { + pub const m_nCP: usize = 0x1B0; // int32 + pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t + pub const m_flScale: usize = 0x1B8; // float32 + pub const m_flOffsetRot: usize = 0x1BC; // float32 + pub const m_vecOffsetAxis: usize = 0x1C0; // Vector + pub const m_bNormalize: usize = 0x1CC; // bool + pub const m_nFieldStrength: usize = 0x1D0; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapCrossProductOfTwoVectorsToVector { + pub const m_InputVec1: usize = 0x1B0; // CPerParticleVecInput + pub const m_InputVec2: usize = 0x7E0; // CPerParticleVecInput + pub const m_nFieldOutput: usize = 0xE10; // ParticleAttributeIndex_t + pub const m_bNormalize: usize = 0xE14; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_NormalizeVector { + pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t + pub const m_flScale: usize = 0x1B4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapControlPointDirectionToVector { + pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t + pub const m_flScale: usize = 0x1B4; // float32 + pub const m_nControlPointNumber: usize = 0x1B8; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetCPOrientationToGroundNormal { + pub const m_flInterpRate: usize = 0x1B0; // float32 + pub const m_flMaxTraceLength: usize = 0x1B4; // float32 + pub const m_flTolerance: usize = 0x1B8; // float32 + pub const m_flTraceOffset: usize = 0x1BC; // float32 + pub const m_CollisionGroupName: usize = 0x1C0; // char[128] + pub const m_nTraceSet: usize = 0x240; // ParticleTraceSet_t + pub const m_nInputCP: usize = 0x244; // int32 + pub const m_nOutputCP: usize = 0x248; // int32 + pub const m_bIncludeWater: usize = 0x258; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapTransformOrientationToRotations { + pub const m_TransformInput: usize = 0x1B0; // CParticleTransformInput + pub const m_vecRotation: usize = 0x210; // Vector + pub const m_bUseQuat: usize = 0x21C; // bool + pub const m_bWriteNormal: usize = 0x21D; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapControlPointOrientationToRotation { + pub const m_nCP: usize = 0x1B0; // int32 + pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t + pub const m_flOffsetRot: usize = 0x1B8; // float32 + pub const m_nComponent: usize = 0x1BC; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_LockToPointList { + pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t + pub const m_pointList: usize = 0x1B8; // CUtlVector + pub const m_bPlaceAlongPath: usize = 0x1D0; // bool + pub const m_bClosedLoop: usize = 0x1D1; // bool + pub const m_nNumPointsAlongPath: usize = 0x1D4; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapNamedModelElementOnceTimed { + pub const m_hModel: usize = 0x1B0; // CStrongHandle + pub const m_inNames: usize = 0x1B8; // CUtlVector + pub const m_outNames: usize = 0x1D0; // CUtlVector + pub const m_fallbackNames: usize = 0x1E8; // CUtlVector + pub const m_bModelFromRenderer: usize = 0x200; // bool + pub const m_bProportional: usize = 0x201; // bool + pub const m_nFieldInput: usize = 0x204; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x208; // ParticleAttributeIndex_t + pub const m_flRemapTime: usize = 0x20C; // float32 + } + // Parent: C_OP_RemapNamedModelElementOnceTimed + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapNamedModelSequenceOnceTimed { + } + // Parent: C_OP_RemapNamedModelElementOnceTimed + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapNamedModelBodyPartOnceTimed { + } + // Parent: C_OP_RemapNamedModelElementOnceTimed + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapNamedModelMeshGroupOnceTimed { + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapNamedModelElementEndCap { + pub const m_hModel: usize = 0x1B0; // CStrongHandle + pub const m_inNames: usize = 0x1B8; // CUtlVector + pub const m_outNames: usize = 0x1D0; // CUtlVector + pub const m_fallbackNames: usize = 0x1E8; // CUtlVector + pub const m_bModelFromRenderer: usize = 0x200; // bool + pub const m_nFieldInput: usize = 0x204; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x208; // ParticleAttributeIndex_t + } + // Parent: C_OP_RemapNamedModelElementEndCap + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapNamedModelSequenceEndCap { + } + // Parent: C_OP_RemapNamedModelElementEndCap + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapNamedModelBodyPartEndCap { + } + // Parent: C_OP_RemapNamedModelElementEndCap + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapNamedModelMeshGroupEndCap { + } + // Parent: CParticleFunctionOperator + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetFromCPSnapshot { + pub const m_nControlPointNumber: usize = 0x1B0; // int32 + pub const m_nAttributeToRead: usize = 0x1B4; // ParticleAttributeIndex_t + pub const m_nAttributeToWrite: usize = 0x1B8; // ParticleAttributeIndex_t + pub const m_nLocalSpaceCP: usize = 0x1BC; // int32 + pub const m_bRandom: usize = 0x1C0; // bool + pub const m_bReverse: usize = 0x1C1; // bool + pub const m_nRandomSeed: usize = 0x1C4; // int32 + pub const m_nSnapShotStartPoint: usize = 0x1C8; // CParticleCollectionFloatInput + pub const m_nSnapShotIncrement: usize = 0x318; // CParticleCollectionFloatInput + pub const m_flInterpolation: usize = 0x468; // CPerParticleFloatInput + pub const m_bSubSample: usize = 0x5B8; // bool + pub const m_bPrev: usize = 0x5B9; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_VectorFieldSnapshot { + pub const m_nControlPointNumber: usize = 0x1B0; // int32 + pub const m_nAttributeToWrite: usize = 0x1B4; // ParticleAttributeIndex_t + pub const m_nLocalSpaceCP: usize = 0x1B8; // int32 + pub const m_flInterpolation: usize = 0x1C0; // CPerParticleFloatInput + pub const m_vecScale: usize = 0x310; // CPerParticleVecInput + pub const m_flBoundaryDampening: usize = 0x940; // float32 + pub const m_bSetVelocity: usize = 0x944; // bool + pub const m_bLockToSurface: usize = 0x945; // bool + pub const m_flGridSpacing: usize = 0x948; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetAttributeToScalarExpression { + pub const m_nExpression: usize = 0x1B0; // ScalarExpressionType_t + pub const m_flInput1: usize = 0x1B8; // CPerParticleFloatInput + pub const m_flInput2: usize = 0x308; // CPerParticleFloatInput + pub const m_flOutputRemap: usize = 0x458; // CParticleRemapFloatInput + pub const m_nOutputField: usize = 0x5A8; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x5AC; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetVectorAttributeToVectorExpression { + pub const m_nExpression: usize = 0x1B0; // VectorExpressionType_t + pub const m_vInput1: usize = 0x1B8; // CPerParticleVecInput + pub const m_vInput2: usize = 0x7E8; // CPerParticleVecInput + pub const m_nOutputField: usize = 0xE18; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0xE1C; // ParticleSetMethod_t + pub const m_bNormalizedOutput: usize = 0xE20; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetFloatAttributeToVectorExpression { + pub const m_nExpression: usize = 0x1B0; // VectorFloatExpressionType_t + pub const m_vInput1: usize = 0x1B8; // CPerParticleVecInput + pub const m_vInput2: usize = 0x7E8; // CPerParticleVecInput + pub const m_flOutputRemap: usize = 0xE18; // CParticleRemapFloatInput + pub const m_nOutputField: usize = 0xF68; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0xF6C; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_MovementSkinnedPositionFromCPSnapshot { + pub const m_nSnapshotControlPointNumber: usize = 0x1B0; // int32 + pub const m_nControlPointNumber: usize = 0x1B4; // int32 + pub const m_bRandom: usize = 0x1B8; // bool + pub const m_nRandomSeed: usize = 0x1BC; // int32 + pub const m_bSetNormal: usize = 0x1C0; // bool + pub const m_bSetRadius: usize = 0x1C1; // bool + pub const m_nIndexType: usize = 0x1C4; // SnapshotIndexType_t + pub const m_flReadIndex: usize = 0x1C8; // CPerParticleFloatInput + pub const m_flIncrement: usize = 0x318; // CParticleCollectionFloatInput + pub const m_nFullLoopIncrement: usize = 0x468; // CParticleCollectionFloatInput + pub const m_nSnapShotStartPoint: usize = 0x5B8; // CParticleCollectionFloatInput + pub const m_flInterpolation: usize = 0x708; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_MovementMoveAlongSkinnedCPSnapshot { + pub const m_nControlPointNumber: usize = 0x1B0; // int32 + pub const m_nSnapshotControlPointNumber: usize = 0x1B4; // int32 + pub const m_bSetNormal: usize = 0x1B8; // bool + pub const m_bSetRadius: usize = 0x1B9; // bool + pub const m_flInterpolation: usize = 0x1C0; // CPerParticleFloatInput + pub const m_flTValue: usize = 0x310; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_QuantizeFloat { + pub const m_InputValue: usize = 0x1B0; // CPerParticleFloatInput + pub const m_nOutputField: usize = 0x300; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetFloatCollection { + pub const m_InputValue: usize = 0x1B0; // CParticleCollectionFloatInput + pub const m_nOutputField: usize = 0x300; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x304; // ParticleSetMethod_t + pub const m_Lerp: usize = 0x308; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetFloat { + pub const m_InputValue: usize = 0x1B0; // CPerParticleFloatInput + pub const m_nOutputField: usize = 0x300; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x304; // ParticleSetMethod_t + pub const m_Lerp: usize = 0x308; // CPerParticleFloatInput + pub const m_bUseNewCode: usize = 0x458; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetVec { + pub const m_InputValue: usize = 0x1B0; // CPerParticleVecInput + pub const m_nOutputField: usize = 0x7E0; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x7E4; // ParticleSetMethod_t + pub const m_Lerp: usize = 0x7E8; // CPerParticleFloatInput + pub const m_bNormalizedOutput: usize = 0x938; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_DragRelativeToPlane { + pub const m_flDragAtPlane: usize = 0x1B0; // CParticleCollectionFloatInput + pub const m_flFalloff: usize = 0x300; // CParticleCollectionFloatInput + pub const m_bDirectional: usize = 0x450; // bool + pub const m_vecPlaneNormal: usize = 0x458; // CParticleCollectionVecInput + pub const m_nControlPointNumber: usize = 0xA88; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapDensityGradientToVectorAttribute { + pub const m_flRadiusScale: usize = 0x1B0; // float32 + pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_LockPoints { + pub const m_nMinCol: usize = 0x1B0; // int32 + pub const m_nMaxCol: usize = 0x1B4; // int32 + pub const m_nMinRow: usize = 0x1B8; // int32 + pub const m_nMaxRow: usize = 0x1BC; // int32 + pub const m_nControlPoint: usize = 0x1C0; // int32 + pub const m_flBlendValue: usize = 0x1C4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapDistanceToLineSegmentBase { + pub const m_nCP0: usize = 0x1B0; // int32 + pub const m_nCP1: usize = 0x1B4; // int32 + pub const m_flMinInputValue: usize = 0x1B8; // float32 + pub const m_flMaxInputValue: usize = 0x1BC; // float32 + pub const m_bInfiniteLine: usize = 0x1C0; // bool + } + // Parent: C_OP_RemapDistanceToLineSegmentBase + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapDistanceToLineSegmentToScalar { + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_flMinOutputValue: usize = 0x1C8; // float32 + pub const m_flMaxOutputValue: usize = 0x1CC; // float32 + } + // Parent: C_OP_RemapDistanceToLineSegmentBase + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapDistanceToLineSegmentToVector { + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_vMinOutputValue: usize = 0x1C8; // Vector + pub const m_vMaxOutputValue: usize = 0x1D4; // Vector + } + // Parent: CParticleFunctionOperator + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_TeleportBeam { + pub const m_nCPPosition: usize = 0x1B0; // int32 + pub const m_nCPVelocity: usize = 0x1B4; // int32 + pub const m_nCPMisc: usize = 0x1B8; // int32 + pub const m_nCPColor: usize = 0x1BC; // int32 + pub const m_nCPInvalidColor: usize = 0x1C0; // int32 + pub const m_nCPExtraArcData: usize = 0x1C4; // int32 + pub const m_vGravity: usize = 0x1C8; // Vector + pub const m_flArcMaxDuration: usize = 0x1D4; // float32 + pub const m_flSegmentBreak: usize = 0x1D8; // float32 + pub const m_flArcSpeed: usize = 0x1DC; // float32 + pub const m_flAlpha: usize = 0x1E0; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_CycleScalar { + pub const m_nDestField: usize = 0x1B0; // ParticleAttributeIndex_t + pub const m_flStartValue: usize = 0x1B4; // float32 + pub const m_flEndValue: usize = 0x1B8; // float32 + pub const m_flCycleTime: usize = 0x1BC; // float32 + pub const m_bDoNotRepeatCycle: usize = 0x1C0; // bool + pub const m_bSynchronizeParticles: usize = 0x1C1; // bool + pub const m_nCPScale: usize = 0x1C4; // int32 + pub const m_nCPFieldMin: usize = 0x1C8; // int32 + pub const m_nCPFieldMax: usize = 0x1CC; // int32 + pub const m_nSetMethod: usize = 0x1D0; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_CalculateVectorAttribute { + pub const m_vStartValue: usize = 0x1B0; // Vector + pub const m_nFieldInput1: usize = 0x1BC; // ParticleAttributeIndex_t + pub const m_flInputScale1: usize = 0x1C0; // float32 + pub const m_nFieldInput2: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_flInputScale2: usize = 0x1C8; // float32 + pub const m_nControlPointInput1: usize = 0x1CC; // ControlPointReference_t + pub const m_flControlPointScale1: usize = 0x1E0; // float32 + pub const m_nControlPointInput2: usize = 0x1E4; // ControlPointReference_t + pub const m_flControlPointScale2: usize = 0x1F8; // float32 + pub const m_nFieldOutput: usize = 0x1FC; // ParticleAttributeIndex_t + pub const m_vFinalOutputScale: usize = 0x200; // Vector + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_ColorAdjustHSL { + pub const m_flHueAdjust: usize = 0x1B0; // CPerParticleFloatInput + pub const m_flSaturationAdjust: usize = 0x300; // CPerParticleFloatInput + pub const m_flLightnessAdjust: usize = 0x450; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_ConnectParentParticleToNearest { + pub const m_nFirstControlPoint: usize = 0x1B0; // int32 + pub const m_nSecondControlPoint: usize = 0x1B4; // int32 + pub const m_bUseRadius: usize = 0x1B8; // bool + pub const m_flRadiusScale: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_flParentRadiusScale: usize = 0x310; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_UpdateLightSource { + pub const m_vColorTint: usize = 0x1B0; // Color + pub const m_flBrightnessScale: usize = 0x1B4; // float32 + pub const m_flRadiusScale: usize = 0x1B8; // float32 + pub const m_flMinimumLightingRadius: usize = 0x1BC; // float32 + pub const m_flMaximumLightingRadius: usize = 0x1C0; // float32 + pub const m_flPositionDampingConstant: usize = 0x1C4; // float32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapSpeedtoCP { + pub const m_nInControlPointNumber: usize = 0x1B4; // int32 + pub const m_nOutControlPointNumber: usize = 0x1B8; // int32 + pub const m_nField: usize = 0x1BC; // int32 + pub const m_flInputMin: usize = 0x1C0; // float32 + pub const m_flInputMax: usize = 0x1C4; // float32 + pub const m_flOutputMin: usize = 0x1C8; // float32 + pub const m_flOutputMax: usize = 0x1CC; // float32 + pub const m_bUseDeltaV: usize = 0x1D0; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapAverageHitboxSpeedtoCP { + pub const m_nInControlPointNumber: usize = 0x1B4; // int32 + pub const m_nOutControlPointNumber: usize = 0x1B8; // int32 + pub const m_nField: usize = 0x1BC; // int32 + pub const m_nHitboxDataType: usize = 0x1C0; // ParticleHitboxDataSelection_t + pub const m_flInputMin: usize = 0x1C8; // CParticleCollectionFloatInput + pub const m_flInputMax: usize = 0x318; // CParticleCollectionFloatInput + pub const m_flOutputMin: usize = 0x468; // CParticleCollectionFloatInput + pub const m_flOutputMax: usize = 0x5B8; // CParticleCollectionFloatInput + pub const m_nHeightControlPointNumber: usize = 0x708; // int32 + pub const m_vecComparisonVelocity: usize = 0x710; // CParticleCollectionVecInput + pub const m_HitboxSetName: usize = 0xD40; // char[128] + } + // Parent: CParticleFunctionPreEmission + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapDotProductToCP { + pub const m_nInputCP1: usize = 0x1B4; // int32 + pub const m_nInputCP2: usize = 0x1B8; // int32 + pub const m_nOutputCP: usize = 0x1BC; // int32 + pub const m_nOutVectorField: usize = 0x1C0; // int32 + pub const m_flInputMin: usize = 0x1C8; // CParticleCollectionFloatInput + pub const m_flInputMax: usize = 0x318; // CParticleCollectionFloatInput + pub const m_flOutputMin: usize = 0x468; // CParticleCollectionFloatInput + pub const m_flOutputMax: usize = 0x5B8; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetControlPointFieldToScalarExpression { + pub const m_nExpression: usize = 0x1B4; // ScalarExpressionType_t + pub const m_flInput1: usize = 0x1B8; // CParticleCollectionFloatInput + pub const m_flInput2: usize = 0x308; // CParticleCollectionFloatInput + pub const m_flOutputRemap: usize = 0x458; // CParticleRemapFloatInput + pub const m_nOutputCP: usize = 0x5A8; // int32 + pub const m_nOutVectorField: usize = 0x5AC; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetControlPointFieldFromVectorExpression { + pub const m_nExpression: usize = 0x1B4; // VectorFloatExpressionType_t + pub const m_vecInput1: usize = 0x1B8; // CParticleCollectionVecInput + pub const m_vecInput2: usize = 0x7E8; // CParticleCollectionVecInput + pub const m_flOutputRemap: usize = 0xE18; // CParticleRemapFloatInput + pub const m_nOutputCP: usize = 0xF68; // int32 + pub const m_nOutVectorField: usize = 0xF6C; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetControlPointToVectorExpression { + pub const m_nExpression: usize = 0x1B4; // VectorExpressionType_t + pub const m_nOutputCP: usize = 0x1B8; // int32 + pub const m_vInput1: usize = 0x1C0; // CParticleCollectionVecInput + pub const m_vInput2: usize = 0x7F0; // CParticleCollectionVecInput + pub const m_bNormalizedOutput: usize = 0xE20; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapModelVolumetoCP { + pub const m_nBBoxType: usize = 0x1B4; // BBoxVolumeType_t + pub const m_nInControlPointNumber: usize = 0x1B8; // int32 + pub const m_nOutControlPointNumber: usize = 0x1BC; // int32 + pub const m_nOutControlPointMaxNumber: usize = 0x1C0; // int32 + pub const m_nField: usize = 0x1C4; // int32 + pub const m_flInputMin: usize = 0x1C8; // float32 + pub const m_flInputMax: usize = 0x1CC; // float32 + pub const m_flOutputMin: usize = 0x1D0; // float32 + pub const m_flOutputMax: usize = 0x1D4; // float32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapBoundingVolumetoCP { + pub const m_nOutControlPointNumber: usize = 0x1B4; // int32 + pub const m_flInputMin: usize = 0x1B8; // float32 + pub const m_flInputMax: usize = 0x1BC; // float32 + pub const m_flOutputMin: usize = 0x1C0; // float32 + pub const m_flOutputMax: usize = 0x1C4; // float32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapAverageScalarValuetoCP { + pub const m_nOutControlPointNumber: usize = 0x1B4; // int32 + pub const m_nOutVectorField: usize = 0x1B8; // int32 + pub const m_nField: usize = 0x1BC; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1C0; // float32 + pub const m_flInputMax: usize = 0x1C4; // float32 + pub const m_flOutputMin: usize = 0x1C8; // float32 + pub const m_flOutputMax: usize = 0x1CC; // float32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RampCPLinearRandom { + pub const m_nOutControlPointNumber: usize = 0x1B4; // int32 + pub const m_vecRateMin: usize = 0x1B8; // Vector + pub const m_vecRateMax: usize = 0x1C4; // Vector + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetParentControlPointsToChildCP { + pub const m_nChildGroupID: usize = 0x1B4; // int32 + pub const m_nChildControlPoint: usize = 0x1B8; // int32 + pub const m_nNumControlPoints: usize = 0x1BC; // int32 + pub const m_nFirstSourcePoint: usize = 0x1C0; // int32 + pub const m_bSetOrientation: usize = 0x1C4; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetVariable { + pub const m_variableReference: usize = 0x1B8; // CParticleVariableRef + pub const m_transformInput: usize = 0x1F8; // CParticleTransformInput + pub const m_positionOffset: usize = 0x258; // Vector + pub const m_rotationOffset: usize = 0x264; // QAngle + pub const m_vecInput: usize = 0x270; // CParticleCollectionVecInput + pub const m_floatInput: usize = 0x8A0; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetControlPointPositions { + pub const m_bUseWorldLocation: usize = 0x1B1; // bool + pub const m_bOrient: usize = 0x1B2; // bool + pub const m_bSetOnce: usize = 0x1B3; // bool + pub const m_nCP1: usize = 0x1B4; // int32 + pub const m_nCP2: usize = 0x1B8; // int32 + pub const m_nCP3: usize = 0x1BC; // int32 + pub const m_nCP4: usize = 0x1C0; // int32 + pub const m_vecCP1Pos: usize = 0x1C4; // Vector + pub const m_vecCP2Pos: usize = 0x1D0; // Vector + pub const m_vecCP3Pos: usize = 0x1DC; // Vector + pub const m_vecCP4Pos: usize = 0x1E8; // Vector + pub const m_nHeadLocation: usize = 0x1F4; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetSingleControlPointPosition { + pub const m_bSetOnce: usize = 0x1B1; // bool + pub const m_nCP1: usize = 0x1B4; // int32 + pub const m_vecCP1Pos: usize = 0x1B8; // CParticleCollectionVecInput + pub const m_transformInput: usize = 0x7E8; // CParticleTransformInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetControlPointPositionToRandomActiveCP { + pub const m_nCP1: usize = 0x1B4; // int32 + pub const m_nHeadLocationMin: usize = 0x1B8; // int32 + pub const m_nHeadLocationMax: usize = 0x1BC; // int32 + pub const m_flResetRate: usize = 0x1C0; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetRandomControlPointPosition { + pub const m_bUseWorldLocation: usize = 0x1B1; // bool + pub const m_bOrient: usize = 0x1B2; // bool + pub const m_nCP1: usize = 0x1B4; // int32 + pub const m_nHeadLocation: usize = 0x1B8; // int32 + pub const m_flReRandomRate: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_vecCPMinPos: usize = 0x310; // Vector + pub const m_vecCPMaxPos: usize = 0x31C; // Vector + pub const m_flInterpolation: usize = 0x328; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetControlPointOrientation { + pub const m_bUseWorldLocation: usize = 0x1B1; // bool + pub const m_bRandomize: usize = 0x1B3; // bool + pub const m_bSetOnce: usize = 0x1B4; // bool + pub const m_nCP: usize = 0x1B8; // int32 + pub const m_nHeadLocation: usize = 0x1BC; // int32 + pub const m_vecRotation: usize = 0x1C0; // QAngle + pub const m_vecRotationB: usize = 0x1CC; // QAngle + pub const m_flInterpolation: usize = 0x1D8; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetControlPointFromObjectScale { + pub const m_nCPInput: usize = 0x1B4; // int32 + pub const m_nCPOutput: usize = 0x1B8; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_DistanceBetweenCPsToCP { + pub const m_nStartCP: usize = 0x1B4; // int32 + pub const m_nEndCP: usize = 0x1B8; // int32 + pub const m_nOutputCP: usize = 0x1BC; // int32 + pub const m_nOutputCPField: usize = 0x1C0; // int32 + pub const m_bSetOnce: usize = 0x1C4; // bool + pub const m_flInputMin: usize = 0x1C8; // float32 + pub const m_flInputMax: usize = 0x1CC; // float32 + pub const m_flOutputMin: usize = 0x1D0; // float32 + pub const m_flOutputMax: usize = 0x1D4; // float32 + pub const m_flMaxTraceLength: usize = 0x1D8; // float32 + pub const m_flLOSScale: usize = 0x1DC; // float32 + pub const m_bLOS: usize = 0x1E0; // bool + pub const m_CollisionGroupName: usize = 0x1E1; // char[128] + pub const m_nTraceSet: usize = 0x264; // ParticleTraceSet_t + pub const m_nSetParent: usize = 0x268; // ParticleParentSetMode_t + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetControlPointToPlayer { + pub const m_nCP1: usize = 0x1B4; // int32 + pub const m_vecCP1Pos: usize = 0x1B8; // Vector + pub const m_bOrientToEyes: usize = 0x1C4; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetControlPointToHand { + pub const m_nCP1: usize = 0x1B4; // int32 + pub const m_nHand: usize = 0x1B8; // int32 + pub const m_vecCP1Pos: usize = 0x1BC; // Vector + pub const m_bOrientToHand: usize = 0x1C8; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetControlPointToHMD { + pub const m_nCP1: usize = 0x1B4; // int32 + pub const m_vecCP1Pos: usize = 0x1B8; // Vector + pub const m_bOrientToHMD: usize = 0x1C4; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetControlPointPositionToTimeOfDayValue { + pub const m_nControlPointNumber: usize = 0x1B4; // int32 + pub const m_pszTimeOfDayParameter: usize = 0x1B8; // char[128] + pub const m_vecDefaultValue: usize = 0x238; // Vector + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetControlPointToCenter { + pub const m_nCP1: usize = 0x1B4; // int32 + pub const m_vecCP1Pos: usize = 0x1B8; // Vector + pub const m_nSetParent: usize = 0x1C4; // ParticleParentSetMode_t + } + // Parent: CParticleFunctionPreEmission + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetControlPointToCPVelocity { + pub const m_nCPInput: usize = 0x1B4; // int32 + pub const m_nCPOutputVel: usize = 0x1B8; // int32 + pub const m_bNormalize: usize = 0x1BC; // bool + pub const m_nCPOutputMag: usize = 0x1C0; // int32 + pub const m_nCPField: usize = 0x1C4; // int32 + pub const m_vecComparisonVelocity: usize = 0x1C8; // CParticleCollectionVecInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetControlPointOrientationToCPVelocity { + pub const m_nCPInput: usize = 0x1B4; // int32 + pub const m_nCPOutput: usize = 0x1B8; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_StopAfterCPDuration { + pub const m_flDuration: usize = 0x1B8; // CParticleCollectionFloatInput + pub const m_bDestroyImmediately: usize = 0x308; // bool + pub const m_bPlayEndCap: usize = 0x309; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetControlPointRotation { + pub const m_vecRotAxis: usize = 0x1B8; // CParticleCollectionVecInput + pub const m_flRotRate: usize = 0x7E8; // CParticleCollectionFloatInput + pub const m_nCP: usize = 0x938; // int32 + pub const m_nLocalCP: usize = 0x93C; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapCPtoCP { + pub const m_nInputControlPoint: usize = 0x1B4; // int32 + pub const m_nOutputControlPoint: usize = 0x1B8; // int32 + pub const m_nInputField: usize = 0x1BC; // int32 + pub const m_nOutputField: usize = 0x1C0; // int32 + pub const m_flInputMin: usize = 0x1C4; // float32 + pub const m_flInputMax: usize = 0x1C8; // float32 + pub const m_flOutputMin: usize = 0x1CC; // float32 + pub const m_flOutputMax: usize = 0x1D0; // float32 + pub const m_bDerivative: usize = 0x1D4; // bool + pub const m_flInterpRate: usize = 0x1D8; // float32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_HSVShiftToCP { + pub const m_nColorCP: usize = 0x1B4; // int32 + pub const m_nColorGemEnableCP: usize = 0x1B8; // int32 + pub const m_nOutputCP: usize = 0x1BC; // int32 + pub const m_DefaultHSVColor: usize = 0x1C0; // Color + } + // Parent: CParticleFunctionPreEmission + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetControlPointToImpactPoint { + pub const m_nCPOut: usize = 0x1B4; // int32 + pub const m_nCPIn: usize = 0x1B8; // int32 + pub const m_flUpdateRate: usize = 0x1BC; // float32 + pub const m_flTraceLength: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_flStartOffset: usize = 0x310; // float32 + pub const m_flOffset: usize = 0x314; // float32 + pub const m_vecTraceDir: usize = 0x318; // Vector + pub const m_CollisionGroupName: usize = 0x324; // char[128] + pub const m_nTraceSet: usize = 0x3A4; // ParticleTraceSet_t + pub const m_bSetToEndpoint: usize = 0x3A8; // bool + pub const m_bTraceToClosestSurface: usize = 0x3A9; // bool + pub const m_bIncludeWater: usize = 0x3AA; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetCPOrientationToPointAtCP { + pub const m_nInputCP: usize = 0x1B4; // int32 + pub const m_nOutputCP: usize = 0x1B8; // int32 + pub const m_flInterpolation: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_b2DOrientation: usize = 0x310; // bool + pub const m_bAvoidSingularity: usize = 0x311; // bool + pub const m_bPointAway: usize = 0x312; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_EnableChildrenFromParentParticleCount { + pub const m_nChildGroupID: usize = 0x1B4; // int32 + pub const m_nFirstChild: usize = 0x1B8; // int32 + pub const m_nNumChildrenToEnable: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_bDisableChildren: usize = 0x310; // bool + pub const m_bPlayEndcapOnStop: usize = 0x311; // bool + pub const m_bDestroyImmediately: usize = 0x312; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SelectivelyEnableChildren { + pub const m_nChildGroupID: usize = 0x1B8; // CParticleCollectionFloatInput + pub const m_nFirstChild: usize = 0x308; // CParticleCollectionFloatInput + pub const m_nNumChildrenToEnable: usize = 0x458; // CParticleCollectionFloatInput + pub const m_bPlayEndcapOnStop: usize = 0x5A8; // bool + pub const m_bDestroyImmediately: usize = 0x5A9; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_PlayEndCapWhenFinished { + pub const m_bFireOnEmissionEnd: usize = 0x1B1; // bool + pub const m_bIncludeChildren: usize = 0x1B2; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_ForceControlPointStub { + pub const m_ControlPoint: usize = 0x1B4; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_DriveCPFromGlobalSoundFloat { + pub const m_nOutputControlPoint: usize = 0x1B4; // int32 + pub const m_nOutputField: usize = 0x1B8; // int32 + pub const m_flInputMin: usize = 0x1BC; // float32 + pub const m_flInputMax: usize = 0x1C0; // float32 + pub const m_flOutputMin: usize = 0x1C4; // float32 + pub const m_flOutputMax: usize = 0x1C8; // float32 + pub const m_StackName: usize = 0x1D0; // CUtlString + pub const m_OperatorName: usize = 0x1D8; // CUtlString + pub const m_FieldName: usize = 0x1E0; // CUtlString + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetControlPointFieldToWater { + pub const m_nSourceCP: usize = 0x1B4; // int32 + pub const m_nDestCP: usize = 0x1B8; // int32 + pub const m_nCPField: usize = 0x1BC; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetControlPointToWaterSurface { + pub const m_nSourceCP: usize = 0x1B4; // int32 + pub const m_nDestCP: usize = 0x1B8; // int32 + pub const m_nFlowCP: usize = 0x1BC; // int32 + pub const m_nActiveCP: usize = 0x1C0; // int32 + pub const m_nActiveCPField: usize = 0x1C4; // int32 + pub const m_flRetestRate: usize = 0x1C8; // CParticleCollectionFloatInput + pub const m_bAdaptiveThreshold: usize = 0x318; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RepeatedTriggerChildGroup { + pub const m_nChildGroupID: usize = 0x1B4; // int32 + pub const m_flClusterRefireTime: usize = 0x1B8; // CParticleCollectionFloatInput + pub const m_flClusterSize: usize = 0x308; // CParticleCollectionFloatInput + pub const m_flClusterCooldown: usize = 0x458; // CParticleCollectionFloatInput + pub const m_bLimitChildCount: usize = 0x5A8; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_ChooseRandomChildrenInGroup { + pub const m_nChildGroupID: usize = 0x1B4; // int32 + pub const m_flNumberOfChildren: usize = 0x1B8; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetSimulationRate { + pub const m_flSimulationScale: usize = 0x1B8; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_ControlPointToRadialScreenSpace { + pub const m_nCPIn: usize = 0x1B4; // int32 + pub const m_vecCP1Pos: usize = 0x1B8; // Vector + pub const m_nCPOut: usize = 0x1C4; // int32 + pub const m_nCPOutField: usize = 0x1C8; // int32 + pub const m_nCPSSPosOut: usize = 0x1CC; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_LightningSnapshotGenerator { + pub const m_nCPSnapshot: usize = 0x1B4; // int32 + pub const m_nCPStartPnt: usize = 0x1B8; // int32 + pub const m_nCPEndPnt: usize = 0x1BC; // int32 + pub const m_flSegments: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_flOffset: usize = 0x310; // CParticleCollectionFloatInput + pub const m_flOffsetDecay: usize = 0x460; // CParticleCollectionFloatInput + pub const m_flRecalcRate: usize = 0x5B0; // CParticleCollectionFloatInput + pub const m_flUVScale: usize = 0x700; // CParticleCollectionFloatInput + pub const m_flUVOffset: usize = 0x850; // CParticleCollectionFloatInput + pub const m_flSplitRate: usize = 0x9A0; // CParticleCollectionFloatInput + pub const m_flBranchTwist: usize = 0xAF0; // CParticleCollectionFloatInput + pub const m_nBranchBehavior: usize = 0xC40; // ParticleLightnintBranchBehavior_t + pub const m_flRadiusStart: usize = 0xC48; // CParticleCollectionFloatInput + pub const m_flRadiusEnd: usize = 0xD98; // CParticleCollectionFloatInput + pub const m_flDedicatedPool: usize = 0xEE8; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapExternalWindToCP { + pub const m_nCP: usize = 0x1B4; // int32 + pub const m_nCPOutput: usize = 0x1B8; // int32 + pub const m_vecScale: usize = 0x1C0; // CParticleCollectionVecInput + pub const m_bSetMagnitude: usize = 0x7F0; // bool + pub const m_nOutVectorField: usize = 0x7F4; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetGravityToCP { + pub const m_nCPInput: usize = 0x1B4; // int32 + pub const m_nCPOutput: usize = 0x1B8; // int32 + pub const m_flScale: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_bSetOrientation: usize = 0x310; // bool + pub const m_bSetZDown: usize = 0x311; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_QuantizeCPComponent { + pub const m_flInputValue: usize = 0x1B8; // CParticleCollectionFloatInput + pub const m_nCPOutput: usize = 0x308; // int32 + pub const m_nOutVectorField: usize = 0x30C; // int32 + pub const m_flQuantizeValue: usize = 0x310; // CParticleCollectionFloatInput + } + // Parent: CBaseRendererSource2 + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CBaseTrailRenderer { + pub const m_nOrientationType: usize = 0x2638; // ParticleOrientationChoiceList_t + pub const m_nOrientationControlPoint: usize = 0x263C; // int32 + pub const m_flMinSize: usize = 0x2640; // float32 + pub const m_flMaxSize: usize = 0x2644; // float32 + pub const m_flStartFadeSize: usize = 0x2648; // CParticleCollectionRendererFloatInput + pub const m_flEndFadeSize: usize = 0x2798; // CParticleCollectionRendererFloatInput + pub const m_bClampV: usize = 0x28E8; // bool + } + // Parent: CBaseTrailRenderer + // Fields count: 20 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RenderTrails { + pub const m_bEnableFadingAndClamping: usize = 0x28E9; // bool + pub const m_flStartFadeDot: usize = 0x28EC; // float32 + pub const m_flEndFadeDot: usize = 0x28F0; // float32 + pub const m_nPrevPntSource: usize = 0x28F4; // ParticleAttributeIndex_t + pub const m_flMaxLength: usize = 0x28F8; // float32 + pub const m_flMinLength: usize = 0x28FC; // float32 + pub const m_bIgnoreDT: usize = 0x2900; // bool + pub const m_flConstrainRadiusToLengthRatio: usize = 0x2904; // float32 + pub const m_flLengthScale: usize = 0x2908; // float32 + pub const m_flLengthFadeInTime: usize = 0x290C; // float32 + pub const m_flRadiusHeadTaper: usize = 0x2910; // CPerParticleFloatInput + pub const m_vecHeadColorScale: usize = 0x2A60; // CParticleCollectionVecInput + pub const m_flHeadAlphaScale: usize = 0x3090; // CPerParticleFloatInput + pub const m_flRadiusTaper: usize = 0x31E0; // CPerParticleFloatInput + pub const m_vecTailColorScale: usize = 0x3330; // CParticleCollectionVecInput + pub const m_flTailAlphaScale: usize = 0x3960; // CPerParticleFloatInput + pub const m_nHorizCropField: usize = 0x3AB0; // ParticleAttributeIndex_t + pub const m_nVertCropField: usize = 0x3AB4; // ParticleAttributeIndex_t + pub const m_flForwardShift: usize = 0x3AB8; // float32 + pub const m_bFlipUVBasedOnPitchYaw: usize = 0x3ABC; // bool + } + // Parent: CBaseRendererSource2 + // Fields count: 30 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RenderRopes { + pub const m_bEnableFadingAndClamping: usize = 0x2638; // bool + pub const m_flMinSize: usize = 0x263C; // float32 + pub const m_flMaxSize: usize = 0x2640; // float32 + pub const m_flStartFadeSize: usize = 0x2644; // float32 + pub const m_flEndFadeSize: usize = 0x2648; // float32 + pub const m_flStartFadeDot: usize = 0x264C; // float32 + pub const m_flEndFadeDot: usize = 0x2650; // float32 + pub const m_flRadiusTaper: usize = 0x2654; // float32 + pub const m_nMinTesselation: usize = 0x2658; // int32 + pub const m_nMaxTesselation: usize = 0x265C; // int32 + pub const m_flTessScale: usize = 0x2660; // float32 + pub const m_flTextureVWorldSize: usize = 0x2668; // CParticleCollectionRendererFloatInput + pub const m_flTextureVScrollRate: usize = 0x27B8; // CParticleCollectionRendererFloatInput + pub const m_flTextureVOffset: usize = 0x2908; // CParticleCollectionRendererFloatInput + pub const m_nTextureVParamsCP: usize = 0x2A58; // int32 + pub const m_bClampV: usize = 0x2A5C; // bool + pub const m_nScaleCP1: usize = 0x2A60; // int32 + pub const m_nScaleCP2: usize = 0x2A64; // int32 + pub const m_flScaleVSizeByControlPointDistance: usize = 0x2A68; // float32 + pub const m_flScaleVScrollByControlPointDistance: usize = 0x2A6C; // float32 + pub const m_flScaleVOffsetByControlPointDistance: usize = 0x2A70; // float32 + pub const m_bUseScalarForTextureCoordinate: usize = 0x2A75; // bool + pub const m_nScalarFieldForTextureCoordinate: usize = 0x2A78; // ParticleAttributeIndex_t + pub const m_flScalarAttributeTextureCoordScale: usize = 0x2A7C; // float32 + pub const m_bReverseOrder: usize = 0x2A80; // bool + pub const m_bClosedLoop: usize = 0x2A81; // bool + pub const m_nOrientationType: usize = 0x2A84; // ParticleOrientationChoiceList_t + pub const m_nVectorFieldForOrientation: usize = 0x2A88; // ParticleAttributeIndex_t + pub const m_bDrawAsOpaque: usize = 0x2A8C; // bool + pub const m_bGenerateNormals: usize = 0x2A8D; // bool + } + // Parent: CParticleFunctionRenderer + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RenderAsModels { + pub const m_ModelList: usize = 0x1F8; // CUtlVector + pub const m_flModelScale: usize = 0x214; // float32 + pub const m_bFitToModelSize: usize = 0x218; // bool + pub const m_bNonUniformScaling: usize = 0x219; // bool + pub const m_nXAxisScalingAttribute: usize = 0x21C; // ParticleAttributeIndex_t + pub const m_nYAxisScalingAttribute: usize = 0x220; // ParticleAttributeIndex_t + pub const m_nZAxisScalingAttribute: usize = 0x224; // ParticleAttributeIndex_t + pub const m_nSizeCullBloat: usize = 0x228; // int32 + } + // Parent: CParticleFunctionRenderer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RenderBlobs { + pub const m_cubeWidth: usize = 0x1F8; // CParticleCollectionRendererFloatInput + pub const m_cutoffRadius: usize = 0x348; // CParticleCollectionRendererFloatInput + pub const m_renderRadius: usize = 0x498; // CParticleCollectionRendererFloatInput + pub const m_nScaleCP: usize = 0x5E8; // int32 + pub const m_MaterialVars: usize = 0x5F0; // CUtlVector + pub const m_hMaterial: usize = 0x620; // CStrongHandle + } + // Parent: CParticleFunctionRenderer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RenderGpuImplicit { + pub const m_bUsePerParticleRadius: usize = 0x1F6; // bool + pub const m_fGridSize: usize = 0x1F8; // CParticleCollectionRendererFloatInput + pub const m_fRadiusScale: usize = 0x348; // CParticleCollectionRendererFloatInput + pub const m_fIsosurfaceThreshold: usize = 0x498; // CParticleCollectionRendererFloatInput + pub const m_nScaleCP: usize = 0x5E8; // int32 + pub const m_hMaterial: usize = 0x5F0; // CStrongHandle + } + // Parent: CParticleFunctionRenderer + // Fields count: 54 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RenderModels { + pub const m_bOnlyRenderInEffectsBloomPass: usize = 0x1F6; // bool + pub const m_bOnlyRenderInEffectsWaterPass: usize = 0x1F7; // bool + pub const m_bUseMixedResolutionRendering: usize = 0x1F8; // bool + pub const m_bOnlyRenderInEffecsGameOverlay: usize = 0x1F9; // bool + pub const m_ModelList: usize = 0x200; // CUtlVector + pub const m_nBodyGroupField: usize = 0x21C; // ParticleAttributeIndex_t + pub const m_nSubModelField: usize = 0x220; // ParticleAttributeIndex_t + pub const m_bIgnoreNormal: usize = 0x224; // bool + pub const m_bOrientZ: usize = 0x225; // bool + pub const m_bCenterOffset: usize = 0x226; // bool + pub const m_vecLocalOffset: usize = 0x228; // CPerParticleVecInput + pub const m_vecLocalRotation: usize = 0x858; // CPerParticleVecInput + pub const m_bIgnoreRadius: usize = 0xE88; // bool + pub const m_nModelScaleCP: usize = 0xE8C; // int32 + pub const m_vecComponentScale: usize = 0xE90; // CPerParticleVecInput + pub const m_bLocalScale: usize = 0x14C0; // bool + pub const m_nSizeCullBloat: usize = 0x14C4; // int32 + pub const m_bAnimated: usize = 0x14C8; // bool + pub const m_flAnimationRate: usize = 0x14D0; // CPerParticleFloatInput + pub const m_bScaleAnimationRate: usize = 0x1620; // bool + pub const m_bForceLoopingAnimation: usize = 0x1621; // bool + pub const m_bResetAnimOnStop: usize = 0x1622; // bool + pub const m_bManualAnimFrame: usize = 0x1623; // bool + pub const m_nAnimationScaleField: usize = 0x1624; // ParticleAttributeIndex_t + pub const m_nAnimationField: usize = 0x1628; // ParticleAttributeIndex_t + pub const m_nManualFrameField: usize = 0x162C; // ParticleAttributeIndex_t + pub const m_ActivityName: usize = 0x1630; // char[256] + pub const m_SequenceName: usize = 0x1730; // char[256] + pub const m_bEnableClothSimulation: usize = 0x1830; // bool + pub const m_hOverrideMaterial: usize = 0x1838; // CStrongHandle + pub const m_bOverrideTranslucentMaterials: usize = 0x1840; // bool + pub const m_nSkin: usize = 0x1848; // CPerParticleFloatInput + pub const m_MaterialVars: usize = 0x1998; // CUtlVector + pub const m_flManualModelSelection: usize = 0x19B0; // CPerParticleFloatInput + pub const m_modelInput: usize = 0x1B00; // CParticleModelInput + pub const m_nLOD: usize = 0x1B58; // int32 + pub const m_EconSlotName: usize = 0x1B5C; // char[256] + pub const m_bOriginalModel: usize = 0x1C5C; // bool + pub const m_bSuppressTint: usize = 0x1C5D; // bool + pub const m_bUseRawMeshGroup: usize = 0x1C5E; // bool + pub const m_bDisableShadows: usize = 0x1C5F; // bool + pub const m_bDisableDepthPrepass: usize = 0x1C60; // bool + pub const m_bAcceptsDecals: usize = 0x1C61; // bool + pub const m_bForceDrawInterlevedWithSiblings: usize = 0x1C62; // bool + pub const m_bDoNotDrawInParticlePass: usize = 0x1C63; // bool + pub const m_bUseFastModelCollectionRenderPath: usize = 0x1C64; // bool + pub const m_bAllowApproximateTransforms: usize = 0x1C65; // bool + pub const m_szRenderAttribute: usize = 0x1C66; // char[4096] + pub const m_flRadiusScale: usize = 0x2C68; // CParticleCollectionFloatInput + pub const m_flAlphaScale: usize = 0x2DB8; // CParticleCollectionFloatInput + pub const m_flRollScale: usize = 0x2F08; // CParticleCollectionFloatInput + pub const m_nAlpha2Field: usize = 0x3058; // ParticleAttributeIndex_t + pub const m_vecColorScale: usize = 0x3060; // CParticleCollectionVecInput + pub const m_nColorBlendType: usize = 0x3690; // ParticleColorBlendType_t + } + // Parent: CParticleFunctionRenderer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RenderSimpleModelCollection { + pub const m_bCenterOffset: usize = 0x1F6; // bool + pub const m_modelInput: usize = 0x1F8; // CParticleModelInput + pub const m_nLOD: usize = 0x250; // int32 + pub const m_bDisableShadows: usize = 0x254; // bool + pub const m_bAcceptsDecals: usize = 0x255; // bool + } + // Parent: CParticleFunctionRenderer + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RenderMaterialProxy { + pub const m_nMaterialControlPoint: usize = 0x1F8; // int32 + pub const m_nProxyType: usize = 0x1FC; // MaterialProxyType_t + pub const m_MaterialVars: usize = 0x200; // CUtlVector + pub const m_hOverrideMaterial: usize = 0x218; // CStrongHandle + pub const m_flMaterialOverrideEnabled: usize = 0x220; // CParticleCollectionFloatInput + pub const m_vecColorScale: usize = 0x370; // CParticleCollectionVecInput + pub const m_flAlpha: usize = 0x9A0; // CPerParticleFloatInput + pub const m_nColorBlendType: usize = 0xAF0; // ParticleColorBlendType_t + } + // Parent: CParticleFunctionRenderer + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RenderProjected { + pub const m_bProjectCharacter: usize = 0x1F6; // bool + pub const m_bProjectWorld: usize = 0x1F7; // bool + pub const m_bProjectWater: usize = 0x1F8; // bool + pub const m_bFlipHorizontal: usize = 0x1F9; // bool + pub const m_bEnableProjectedDepthControls: usize = 0x1FA; // bool + pub const m_flMinProjectionDepth: usize = 0x1FC; // float32 + pub const m_flMaxProjectionDepth: usize = 0x200; // float32 + pub const m_vecProjectedMaterials: usize = 0x208; // CUtlVector + pub const m_flMaterialSelection: usize = 0x220; // CPerParticleFloatInput + pub const m_flAnimationTimeScale: usize = 0x370; // float32 + pub const m_bOrientToNormal: usize = 0x374; // bool + pub const m_MaterialVars: usize = 0x378; // CUtlVector + } + // Parent: CParticleFunctionRenderer + // Fields count: 16 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RenderDeferredLight { + pub const m_bUseAlphaTestWindow: usize = 0x1F6; // bool + pub const m_bUseTexture: usize = 0x1F7; // bool + pub const m_flRadiusScale: usize = 0x1F8; // float32 + pub const m_flAlphaScale: usize = 0x1FC; // float32 + pub const m_nAlpha2Field: usize = 0x200; // ParticleAttributeIndex_t + pub const m_vecColorScale: usize = 0x208; // CParticleCollectionVecInput + pub const m_nColorBlendType: usize = 0x838; // ParticleColorBlendType_t + pub const m_flLightDistance: usize = 0x83C; // float32 + pub const m_flStartFalloff: usize = 0x840; // float32 + pub const m_flDistanceFalloff: usize = 0x844; // float32 + pub const m_flSpotFoV: usize = 0x848; // float32 + pub const m_nAlphaTestPointField: usize = 0x84C; // ParticleAttributeIndex_t + pub const m_nAlphaTestRangeField: usize = 0x850; // ParticleAttributeIndex_t + pub const m_nAlphaTestSharpnessField: usize = 0x854; // ParticleAttributeIndex_t + pub const m_hTexture: usize = 0x858; // CStrongHandle + pub const m_nHSVShiftControlPoint: usize = 0x860; // int32 + } + // Parent: CParticleFunctionRenderer + // Fields count: 29 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RenderStandardLight { + pub const m_nLightType: usize = 0x1F8; // ParticleLightTypeChoiceList_t + pub const m_vecColorScale: usize = 0x200; // CParticleCollectionVecInput + pub const m_nColorBlendType: usize = 0x830; // ParticleColorBlendType_t + pub const m_flIntensity: usize = 0x838; // CParticleCollectionFloatInput + pub const m_bCastShadows: usize = 0x988; // bool + pub const m_flTheta: usize = 0x990; // CParticleCollectionFloatInput + pub const m_flPhi: usize = 0xAE0; // CParticleCollectionFloatInput + pub const m_flRadiusMultiplier: usize = 0xC30; // CParticleCollectionFloatInput + pub const m_nAttenuationStyle: usize = 0xD80; // StandardLightingAttenuationStyle_t + pub const m_flFalloffLinearity: usize = 0xD88; // CParticleCollectionFloatInput + pub const m_flFiftyPercentFalloff: usize = 0xED8; // CParticleCollectionFloatInput + pub const m_flZeroPercentFalloff: usize = 0x1028; // CParticleCollectionFloatInput + pub const m_bRenderDiffuse: usize = 0x1178; // bool + pub const m_bRenderSpecular: usize = 0x1179; // bool + pub const m_lightCookie: usize = 0x1180; // CUtlString + pub const m_nPriority: usize = 0x1188; // int32 + pub const m_nFogLightingMode: usize = 0x118C; // ParticleLightFogLightingMode_t + pub const m_flFogContribution: usize = 0x1190; // CParticleCollectionRendererFloatInput + pub const m_nCapsuleLightBehavior: usize = 0x12E0; // ParticleLightBehaviorChoiceList_t + pub const m_flCapsuleLength: usize = 0x12E4; // float32 + pub const m_bReverseOrder: usize = 0x12E8; // bool + pub const m_bClosedLoop: usize = 0x12E9; // bool + pub const m_nPrevPntSource: usize = 0x12EC; // ParticleAttributeIndex_t + pub const m_flMaxLength: usize = 0x12F0; // float32 + pub const m_flMinLength: usize = 0x12F4; // float32 + pub const m_bIgnoreDT: usize = 0x12F8; // bool + pub const m_flConstrainRadiusToLengthRatio: usize = 0x12FC; // float32 + pub const m_flLengthScale: usize = 0x1300; // float32 + pub const m_flLengthFadeInTime: usize = 0x1304; // float32 + } + // Parent: CParticleFunctionRenderer + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RenderOmni2Light { + pub const m_nLightType: usize = 0x1F8; // ParticleOmni2LightTypeChoiceList_t + pub const m_vColorBlend: usize = 0x200; // CParticleCollectionVecInput + pub const m_nColorBlendType: usize = 0x830; // ParticleColorBlendType_t + pub const m_nBrightnessUnit: usize = 0x834; // ParticleLightUnitChoiceList_t + pub const m_flBrightnessLumens: usize = 0x838; // CPerParticleFloatInput + pub const m_flBrightnessCandelas: usize = 0x988; // CPerParticleFloatInput + pub const m_bCastShadows: usize = 0xAD8; // bool + pub const m_flLuminaireRadius: usize = 0xAE0; // CPerParticleFloatInput + pub const m_flSkirt: usize = 0xC30; // CPerParticleFloatInput + pub const m_flRange: usize = 0xD80; // CPerParticleFloatInput + pub const m_flInnerConeAngle: usize = 0xED0; // CPerParticleFloatInput + pub const m_flOuterConeAngle: usize = 0x1020; // CPerParticleFloatInput + pub const m_hLightCookie: usize = 0x1170; // CStrongHandle + pub const m_bSphericalCookie: usize = 0x1178; // bool + } + // Parent: CParticleFunctionRenderer + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RenderLightBeam { + pub const m_vColorBlend: usize = 0x1F8; // CParticleCollectionVecInput + pub const m_nColorBlendType: usize = 0x828; // ParticleColorBlendType_t + pub const m_flBrightnessLumensPerMeter: usize = 0x830; // CParticleCollectionFloatInput + pub const m_bCastShadows: usize = 0x980; // bool + pub const m_flSkirt: usize = 0x988; // CParticleCollectionFloatInput + pub const m_flRange: usize = 0xAD8; // CParticleCollectionFloatInput + pub const m_flThickness: usize = 0xC28; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionRenderer + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_Callback { + } + // Parent: CParticleFunctionRenderer + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RenderScreenShake { + pub const m_flDurationScale: usize = 0x1F8; // float32 + pub const m_flRadiusScale: usize = 0x1FC; // float32 + pub const m_flFrequencyScale: usize = 0x200; // float32 + pub const m_flAmplitudeScale: usize = 0x204; // float32 + pub const m_nRadiusField: usize = 0x208; // ParticleAttributeIndex_t + pub const m_nDurationField: usize = 0x20C; // ParticleAttributeIndex_t + pub const m_nFrequencyField: usize = 0x210; // ParticleAttributeIndex_t + pub const m_nAmplitudeField: usize = 0x214; // ParticleAttributeIndex_t + pub const m_nFilterCP: usize = 0x218; // int32 + } + // Parent: CParticleFunctionRenderer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RenderTonemapController { + pub const m_flTonemapLevel: usize = 0x1F8; // float32 + pub const m_flTonemapWeight: usize = 0x1FC; // float32 + pub const m_nTonemapLevelField: usize = 0x200; // ParticleAttributeIndex_t + pub const m_nTonemapWeightField: usize = 0x204; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionRenderer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RenderPostProcessing { + pub const m_flPostProcessStrength: usize = 0x1F8; // CPerParticleFloatInput + pub const m_hPostTexture: usize = 0x348; // CStrongHandle + pub const m_nPriority: usize = 0x350; // ParticlePostProcessPriorityGroup_t + } + // Parent: CParticleFunctionRenderer + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RenderSound { + pub const m_flDurationScale: usize = 0x1F8; // float32 + pub const m_flSndLvlScale: usize = 0x1FC; // float32 + pub const m_flPitchScale: usize = 0x200; // float32 + pub const m_flVolumeScale: usize = 0x204; // float32 + pub const m_nSndLvlField: usize = 0x208; // ParticleAttributeIndex_t + pub const m_nDurationField: usize = 0x20C; // ParticleAttributeIndex_t + pub const m_nPitchField: usize = 0x210; // ParticleAttributeIndex_t + pub const m_nVolumeField: usize = 0x214; // ParticleAttributeIndex_t + pub const m_nChannel: usize = 0x218; // int32 + pub const m_nCPReference: usize = 0x21C; // int32 + pub const m_pszSoundName: usize = 0x220; // char[256] + pub const m_bSuppressStopSoundEvent: usize = 0x320; // bool + } + // Parent: CParticleFunctionRenderer + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RenderStatusEffect { + pub const m_pTextureColorWarp: usize = 0x1F8; // CStrongHandle + pub const m_pTextureDetail2: usize = 0x200; // CStrongHandle + pub const m_pTextureDiffuseWarp: usize = 0x208; // CStrongHandle + pub const m_pTextureFresnelColorWarp: usize = 0x210; // CStrongHandle + pub const m_pTextureFresnelWarp: usize = 0x218; // CStrongHandle + pub const m_pTextureSpecularWarp: usize = 0x220; // CStrongHandle + pub const m_pTextureEnvMap: usize = 0x228; // CStrongHandle + } + // Parent: CParticleFunctionRenderer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RenderStatusEffectCitadel { + pub const m_pTextureColorWarp: usize = 0x1F8; // CStrongHandle + pub const m_pTextureNormal: usize = 0x200; // CStrongHandle + pub const m_pTextureMetalness: usize = 0x208; // CStrongHandle + pub const m_pTextureRoughness: usize = 0x210; // CStrongHandle + pub const m_pTextureSelfIllum: usize = 0x218; // CStrongHandle + pub const m_pTextureDetail: usize = 0x220; // CStrongHandle + } + // Parent: CParticleFunctionRenderer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RenderFlattenGrass { + pub const m_flFlattenStrength: usize = 0x1F8; // float32 + pub const m_nStrengthFieldOverride: usize = 0x1FC; // ParticleAttributeIndex_t + pub const m_flRadiusScale: usize = 0x200; // float32 + } + // Parent: CParticleFunctionRenderer + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RenderTreeShake { + pub const m_flPeakStrength: usize = 0x1F8; // float32 + pub const m_nPeakStrengthFieldOverride: usize = 0x1FC; // ParticleAttributeIndex_t + pub const m_flRadius: usize = 0x200; // float32 + pub const m_nRadiusFieldOverride: usize = 0x204; // ParticleAttributeIndex_t + pub const m_flShakeDuration: usize = 0x208; // float32 + pub const m_flTransitionTime: usize = 0x20C; // float32 + pub const m_flTwistAmount: usize = 0x210; // float32 + pub const m_flRadialAmount: usize = 0x214; // float32 + pub const m_flControlPointOrientationAmount: usize = 0x218; // float32 + pub const m_nControlPointForLinearDirection: usize = 0x21C; // int32 + } + // Parent: CParticleFunctionRenderer + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RenderText { + pub const m_OutlineColor: usize = 0x1F6; // Color + pub const m_DefaultText: usize = 0x200; // CUtlString + } + // Parent: CParticleFunctionRenderer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RenderVRHapticEvent { + pub const m_nHand: usize = 0x1F8; // ParticleVRHandChoiceList_t + pub const m_nOutputHandCP: usize = 0x1FC; // int32 + pub const m_nOutputField: usize = 0x200; // int32 + pub const m_flAmplitude: usize = 0x208; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapSDFDistanceToScalarAttribute { + pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t + pub const m_nVectorFieldInput: usize = 0x1B4; // ParticleAttributeIndex_t + pub const m_flMinDistance: usize = 0x1B8; // CParticleCollectionFloatInput + pub const m_flMaxDistance: usize = 0x308; // CParticleCollectionFloatInput + pub const m_flValueBelowMin: usize = 0x458; // CParticleCollectionFloatInput + pub const m_flValueAtMin: usize = 0x5A8; // CParticleCollectionFloatInput + pub const m_flValueAtMax: usize = 0x6F8; // CParticleCollectionFloatInput + pub const m_flValueAboveMax: usize = 0x848; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapSDFDistanceToVectorAttribute { + pub const m_nVectorFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t + pub const m_nVectorFieldInput: usize = 0x1B4; // ParticleAttributeIndex_t + pub const m_flMinDistance: usize = 0x1B8; // CParticleCollectionFloatInput + pub const m_flMaxDistance: usize = 0x308; // CParticleCollectionFloatInput + pub const m_vValueBelowMin: usize = 0x458; // Vector + pub const m_vValueAtMin: usize = 0x464; // Vector + pub const m_vValueAtMax: usize = 0x470; // Vector + pub const m_vValueAboveMax: usize = 0x47C; // Vector + } + // Parent: CParticleFunctionForce + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SDFForce { + pub const m_flForceScale: usize = 0x1BC; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapSDFGradientToVectorAttribute { + pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SDFLighting { + pub const m_vLightingDir: usize = 0x1B0; // Vector + pub const m_vTint_0: usize = 0x1BC; // Vector + pub const m_vTint_1: usize = 0x1C8; // Vector + } + // Parent: CParticleFunctionConstraint + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SDFConstraint { + pub const m_flMinDist: usize = 0x1B0; // CParticleCollectionFloatInput + pub const m_flMaxDist: usize = 0x300; // CParticleCollectionFloatInput + pub const m_nMaxIterations: usize = 0x450; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_ParticlePhysics { + pub const m_Gravity: usize = 0x1B0; // CParticleCollectionVecInput + pub const m_fDrag: usize = 0x7E0; // CParticleCollectionFloatInput + pub const m_nMaxConstraintPasses: usize = 0x930; // int32 + } + } + } +} diff --git a/output/linux/libpulse_system.so.cs b/output/linux/libpulse_system.so.cs new file mode 100644 index 0000000..dab7f29 --- /dev/null +++ b/output/linux/libpulse_system.so.cs @@ -0,0 +1,515 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:16:02.890657436 UTC + +namespace CS2Dumper.Schemas { + // Module: libpulse_system.so + // Classes count: 49 + // Enums count: 0 + public static class LibpulseSystem { + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class FakeEntity_tAPI { + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulse_RegisterInfo { + public const nint m_nReg = 0x0; // PulseRuntimeRegisterIndex_t + public const nint m_Type = 0x8; // CPulseValueFullType + public const nint m_OriginName = 0x18; // CKV3MemberNameWithStorage + public const nint m_nWrittenByInstruction = 0x50; // int32 + public const nint m_nLastReadByInstruction = 0x54; // int32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulse_Chunk { + public const nint m_Instructions = 0x0; // CUtlLeanVector + public const nint m_Registers = 0x10; // CUtlLeanVector + public const nint m_InstructionEditorIDs = 0x20; // CUtlLeanVector + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulse_Variable { + public const nint m_Name = 0x0; // CUtlSymbolLarge + public const nint m_Description = 0x8; // CUtlString + public const nint m_Type = 0x10; // CPulseValueFullType + public const nint m_DefaultValue = 0x20; // KeyValues3 + public const nint m_bIsPublic = 0x32; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulse_Constant { + public const nint m_Type = 0x0; // CPulseValueFullType + public const nint m_Value = 0x10; // KeyValues3 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulse_PublicOutput { + public const nint m_Name = 0x0; // CUtlSymbolLarge + public const nint m_Description = 0x8; // CUtlString + public const nint m_ParamType = 0x10; // CPulseValueFullType + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulse_OutputConnection { + public const nint m_SourceOutput = 0x0; // CUtlSymbolLarge + public const nint m_TargetEntity = 0x8; // CUtlSymbolLarge + public const nint m_TargetInput = 0x10; // CUtlSymbolLarge + public const nint m_Param = 0x18; // CUtlSymbolLarge + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulse_InvokeBinding { + public const nint m_RegisterMap = 0x0; // PulseRegisterMap_t + public const nint m_FuncName = 0x20; // CUtlSymbolLarge + public const nint m_nCellIndex = 0x28; // PulseRuntimeCellIndex_t + public const nint m_nSrcChunk = 0x2C; // PulseRuntimeChunkIndex_t + public const nint m_nSrcInstruction = 0x30; // int32 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulse_CallInfo { + public const nint m_PortName = 0x0; // CUtlSymbolLarge + public const nint m_nEditorNodeID = 0x8; // PulseDocNodeID_t + public const nint m_RegisterMap = 0x10; // PulseRegisterMap_t + public const nint m_CallMethodID = 0x30; // PulseDocNodeID_t + public const nint m_nSrcChunk = 0x34; // PulseRuntimeChunkIndex_t + public const nint m_nSrcInstruction = 0x38; // int32 + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseGraphDef { + public const nint m_DomainIdentifier = 0x8; // CUtlSymbolLarge + public const nint m_ParentMapName = 0x10; // CUtlSymbolLarge + public const nint m_Chunks = 0x18; // CUtlVector + public const nint m_Cells = 0x30; // CUtlVector + public const nint m_Vars = 0x48; // CUtlVector + public const nint m_PublicOutputs = 0x60; // CUtlVector + public const nint m_InvokeBindings = 0x78; // CUtlVector + public const nint m_CallInfos = 0x90; // CUtlVector + public const nint m_Constants = 0xA8; // CUtlVector + public const nint m_OutputConnections = 0xC0; // CUtlVector + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseLibraryBindings + // MPropertyDescription + public static class CPulseMathlib { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseLibraryBindings + // MPropertyDescription + public static class CPulseTestScriptLib { + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class PulseRegisterMap_t { + public const nint m_Inparams = 0x0; // KeyValues3 + public const nint m_Outparams = 0x10; // KeyValues3 + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + public static class PGDInstruction_t { + public const nint m_nCode = 0x0; // PulseInstructionCode_t + public const nint m_nVar = 0x4; // PulseRuntimeVarIndex_t + public const nint m_nReg0 = 0x8; // PulseRuntimeRegisterIndex_t + public const nint m_nReg1 = 0xA; // PulseRuntimeRegisterIndex_t + public const nint m_nReg2 = 0xC; // PulseRuntimeRegisterIndex_t + public const nint m_nInvokeBindingIndex = 0x10; // PulseRuntimeInvokeIndex_t + public const nint m_nChunk = 0x14; // PulseRuntimeChunkIndex_t + public const nint m_nDestInstruction = 0x18; // int32 + public const nint m_nCallInfoIndex = 0x1C; // PulseRuntimeCallInfoIndex_t + public const nint m_nConstIdx = 0x20; // PulseRuntimeConstantIndex_t + public const nint m_DomainValue = 0x28; // CBufferString + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulse_OutflowConnection { + public const nint m_SourceOutflowName = 0x0; // CUtlSymbolLarge + public const nint m_nDestChunk = 0x8; // PulseRuntimeChunkIndex_t + public const nint m_nInstruction = 0xC; // int32 + } + // Parent: CPulse_OutflowConnection + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulse_ResumePoint { + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_Base { + public const nint m_nEditorNodeID = 0x8; // PulseDocNodeID_t + } + // Parent: CPulseCell_Base + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_BaseFlow { + } + // Parent: CPulseCell_BaseFlow + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_Inflow_BaseEntrypoint { + public const nint m_EntryChunk = 0x48; // PulseRuntimeChunkIndex_t + public const nint m_RegisterMap = 0x50; // PulseRegisterMap_t + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseRuntimeMethodArg { + public const nint m_Name = 0x0; // CKV3MemberNameWithStorage + public const nint m_Description = 0x38; // CUtlString + public const nint m_Type = 0x40; // CPulseValueFullType + } + // Parent: CPulseCell_BaseFlow + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_BaseYieldingInflow { + } + // Parent: CPulseCell_Base + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_BaseValue { + } + // Parent: CPulseCell_BaseYieldingInflow + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + public static class CPulseCell_Inflow_Wait { + public const nint m_WakeResume = 0x48; // CPulse_ResumePoint + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_Outflow_CycleOrdered__InstanceState_t { + public const nint m_nNextIndex = 0x0; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_Outflow_CycleShuffled__InstanceState_t { + public const nint m_Shuffle = 0x0; // CUtlVectorFixedGrowable + public const nint m_nNextShuffle = 0x20; // int32 + } + // Parent: CPulseCell_BaseFlow + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + // MPropertyDescription + public static class CPulseCell_Outflow_TestRandomYesNo { + public const nint m_Yes = 0x48; // CPulse_OutflowConnection + public const nint m_No = 0x58; // CPulse_OutflowConnection + } + // Parent: CPulseCell_BaseFlow + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + // MPropertyDescription + public static class CPulseCell_Outflow_TestExplicitYesNo { + public const nint m_Yes = 0x48; // CPulse_OutflowConnection + public const nint m_No = 0x58; // CPulse_OutflowConnection + } + // Parent: CPulseCell_BaseValue + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + // MPropertyDescription + public static class CPulseCell_Value_TestValue50 { + } + // Parent: CPulseCell_BaseValue + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + public static class CPulseCell_Value_RandomInt { + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_Timeline__TimelineEvent_t { + public const nint m_flTimeFromPrevious = 0x0; // float32 + public const nint m_bPauseForPreviousEvents = 0x4; // bool + public const nint m_bCallModeSync = 0x5; // bool + public const nint m_EventOutflow = 0x8; // CPulse_OutflowConnection + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + public static class CPulseGraphInstance_TestDomain { + public const nint m_bIsRunningUnitTests = 0xD8; // bool + public const nint m_bExplicitTimeStepping = 0xD9; // bool + public const nint m_bExpectingToDestroyWithYieldedCursors = 0xDA; // bool + public const nint m_nNextValidateIndex = 0xDC; // int32 + public const nint m_Tracepoints = 0xE0; // CUtlVector + public const nint m_bTestYesOrNoPath = 0xF8; // bool + } + // Parent: CPulseCell_BaseFlow + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + public static class CPulseCell_Step_TestDomainTracepoint { + } + // Parent: CPulseCell_BaseFlow + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + public static class CPulseCell_Step_TestDomainCreateFakeEntity { + } + // Parent: CPulseCell_BaseFlow + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + public static class CPulseCell_Step_TestDomainDestroyFakeEntity { + } + // Parent: CPulseCell_BaseFlow + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + // MPulseEditorHeaderText + public static class CPulseCell_Step_TestDomainEntFire { + public const nint m_Input = 0x48; // CUtlString + } + // Parent: CPulseCell_BaseValue + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + public static class CPulseCell_Val_TestDomainGetEntityName { + } + // Parent: CPulseCell_BaseValue + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + public static class CPulseCell_Val_TestDomainFindEntityByName { + } + // Parent: CPulseCell_BaseYieldingInflow + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + public static class CPulseCell_TestWaitWithCursorState { + public const nint m_WakeResume = 0x48; // CPulse_ResumePoint + public const nint m_WakeCancel = 0x58; // CPulse_ResumePoint + public const nint m_WakeFail = 0x68; // CPulse_ResumePoint + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_TestWaitWithCursorState__CursorState_t { + public const nint flWaitValue = 0x0; // float32 + public const nint bFailOnCancel = 0x4; // bool + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseLibraryBindings + // MPropertyDescription + public static class CPulseTestFuncs_DerivedDomain { + } + // Parent: CPulseCell_BaseFlow + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + public static class CPulseCell_Test_NoInflow { + } + // Parent: CPulseCell_BaseFlow + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + public static class CPulseCell_Test_MultiInflow_WithDefault { + } + // Parent: CPulseCell_BaseFlow + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + public static class CPulseCell_Test_MultiInflow_NoDefault { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseLibraryBindings + public static class CPulseGraphInstance_TurtleGraphics { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseLibraryBindings + // MPropertyDescription + public static class CPulseCursorFuncs { + } + // Parent: CPulseCell_BaseYieldingInflow + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_WaitForCursorsWithTagBase { + public const nint m_nCursorsAllowedToWait = 0x48; // int32 + public const nint m_WaitComplete = 0x50; // CPulse_ResumePoint + } + // Parent: CPulseCell_WaitForCursorsWithTagBase + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + public static class CPulseCell_WaitForCursorsWithTag { + public const nint m_bTagSelfWhenComplete = 0x60; // bool + public const nint m_nDesiredKillPriority = 0x64; // PulseCursorCancelPriority_t + } + // Parent: CPulseCell_WaitForCursorsWithTagBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + public static class CPulseCell_CursorQueue { + public const nint m_nCursorsAllowedToRunParallel = 0x60; // int32 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseLibraryBindings + // MPropertyDescription + public static class CPulseTestFuncs_LibraryA { + } + } +} diff --git a/output/linux/libpulse_system.so.hpp b/output/linux/libpulse_system.so.hpp new file mode 100644 index 0000000..24fbda9 --- /dev/null +++ b/output/linux/libpulse_system.so.hpp @@ -0,0 +1,521 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:16:02.890657436 UTC + +#pragma once + +#include + +namespace cs2_dumper { + namespace schemas { + // Module: libpulse_system.so + // Classes count: 49 + // Enums count: 0 + namespace libpulse_system { + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace FakeEntity_tAPI { + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulse_RegisterInfo { + constexpr std::ptrdiff_t m_nReg = 0x0; // PulseRuntimeRegisterIndex_t + constexpr std::ptrdiff_t m_Type = 0x8; // CPulseValueFullType + constexpr std::ptrdiff_t m_OriginName = 0x18; // CKV3MemberNameWithStorage + constexpr std::ptrdiff_t m_nWrittenByInstruction = 0x50; // int32 + constexpr std::ptrdiff_t m_nLastReadByInstruction = 0x54; // int32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulse_Chunk { + constexpr std::ptrdiff_t m_Instructions = 0x0; // CUtlLeanVector + constexpr std::ptrdiff_t m_Registers = 0x10; // CUtlLeanVector + constexpr std::ptrdiff_t m_InstructionEditorIDs = 0x20; // CUtlLeanVector + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulse_Variable { + constexpr std::ptrdiff_t m_Name = 0x0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_Description = 0x8; // CUtlString + constexpr std::ptrdiff_t m_Type = 0x10; // CPulseValueFullType + constexpr std::ptrdiff_t m_DefaultValue = 0x20; // KeyValues3 + constexpr std::ptrdiff_t m_bIsPublic = 0x32; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulse_Constant { + constexpr std::ptrdiff_t m_Type = 0x0; // CPulseValueFullType + constexpr std::ptrdiff_t m_Value = 0x10; // KeyValues3 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulse_PublicOutput { + constexpr std::ptrdiff_t m_Name = 0x0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_Description = 0x8; // CUtlString + constexpr std::ptrdiff_t m_ParamType = 0x10; // CPulseValueFullType + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulse_OutputConnection { + constexpr std::ptrdiff_t m_SourceOutput = 0x0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_TargetEntity = 0x8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_TargetInput = 0x10; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_Param = 0x18; // CUtlSymbolLarge + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulse_InvokeBinding { + constexpr std::ptrdiff_t m_RegisterMap = 0x0; // PulseRegisterMap_t + constexpr std::ptrdiff_t m_FuncName = 0x20; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nCellIndex = 0x28; // PulseRuntimeCellIndex_t + constexpr std::ptrdiff_t m_nSrcChunk = 0x2C; // PulseRuntimeChunkIndex_t + constexpr std::ptrdiff_t m_nSrcInstruction = 0x30; // int32 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulse_CallInfo { + constexpr std::ptrdiff_t m_PortName = 0x0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nEditorNodeID = 0x8; // PulseDocNodeID_t + constexpr std::ptrdiff_t m_RegisterMap = 0x10; // PulseRegisterMap_t + constexpr std::ptrdiff_t m_CallMethodID = 0x30; // PulseDocNodeID_t + constexpr std::ptrdiff_t m_nSrcChunk = 0x34; // PulseRuntimeChunkIndex_t + constexpr std::ptrdiff_t m_nSrcInstruction = 0x38; // int32 + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseGraphDef { + constexpr std::ptrdiff_t m_DomainIdentifier = 0x8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_ParentMapName = 0x10; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_Chunks = 0x18; // CUtlVector + constexpr std::ptrdiff_t m_Cells = 0x30; // CUtlVector + constexpr std::ptrdiff_t m_Vars = 0x48; // CUtlVector + constexpr std::ptrdiff_t m_PublicOutputs = 0x60; // CUtlVector + constexpr std::ptrdiff_t m_InvokeBindings = 0x78; // CUtlVector + constexpr std::ptrdiff_t m_CallInfos = 0x90; // CUtlVector + constexpr std::ptrdiff_t m_Constants = 0xA8; // CUtlVector + constexpr std::ptrdiff_t m_OutputConnections = 0xC0; // CUtlVector + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseLibraryBindings + // MPropertyDescription + namespace CPulseMathlib { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseLibraryBindings + // MPropertyDescription + namespace CPulseTestScriptLib { + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace PulseRegisterMap_t { + constexpr std::ptrdiff_t m_Inparams = 0x0; // KeyValues3 + constexpr std::ptrdiff_t m_Outparams = 0x10; // KeyValues3 + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + namespace PGDInstruction_t { + constexpr std::ptrdiff_t m_nCode = 0x0; // PulseInstructionCode_t + constexpr std::ptrdiff_t m_nVar = 0x4; // PulseRuntimeVarIndex_t + constexpr std::ptrdiff_t m_nReg0 = 0x8; // PulseRuntimeRegisterIndex_t + constexpr std::ptrdiff_t m_nReg1 = 0xA; // PulseRuntimeRegisterIndex_t + constexpr std::ptrdiff_t m_nReg2 = 0xC; // PulseRuntimeRegisterIndex_t + constexpr std::ptrdiff_t m_nInvokeBindingIndex = 0x10; // PulseRuntimeInvokeIndex_t + constexpr std::ptrdiff_t m_nChunk = 0x14; // PulseRuntimeChunkIndex_t + constexpr std::ptrdiff_t m_nDestInstruction = 0x18; // int32 + constexpr std::ptrdiff_t m_nCallInfoIndex = 0x1C; // PulseRuntimeCallInfoIndex_t + constexpr std::ptrdiff_t m_nConstIdx = 0x20; // PulseRuntimeConstantIndex_t + constexpr std::ptrdiff_t m_DomainValue = 0x28; // CBufferString + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulse_OutflowConnection { + constexpr std::ptrdiff_t m_SourceOutflowName = 0x0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nDestChunk = 0x8; // PulseRuntimeChunkIndex_t + constexpr std::ptrdiff_t m_nInstruction = 0xC; // int32 + } + // Parent: CPulse_OutflowConnection + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulse_ResumePoint { + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_Base { + constexpr std::ptrdiff_t m_nEditorNodeID = 0x8; // PulseDocNodeID_t + } + // Parent: CPulseCell_Base + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_BaseFlow { + } + // Parent: CPulseCell_BaseFlow + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_Inflow_BaseEntrypoint { + constexpr std::ptrdiff_t m_EntryChunk = 0x48; // PulseRuntimeChunkIndex_t + constexpr std::ptrdiff_t m_RegisterMap = 0x50; // PulseRegisterMap_t + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseRuntimeMethodArg { + constexpr std::ptrdiff_t m_Name = 0x0; // CKV3MemberNameWithStorage + constexpr std::ptrdiff_t m_Description = 0x38; // CUtlString + constexpr std::ptrdiff_t m_Type = 0x40; // CPulseValueFullType + } + // Parent: CPulseCell_BaseFlow + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_BaseYieldingInflow { + } + // Parent: CPulseCell_Base + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_BaseValue { + } + // Parent: CPulseCell_BaseYieldingInflow + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + namespace CPulseCell_Inflow_Wait { + constexpr std::ptrdiff_t m_WakeResume = 0x48; // CPulse_ResumePoint + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_Outflow_CycleOrdered__InstanceState_t { + constexpr std::ptrdiff_t m_nNextIndex = 0x0; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_Outflow_CycleShuffled__InstanceState_t { + constexpr std::ptrdiff_t m_Shuffle = 0x0; // CUtlVectorFixedGrowable + constexpr std::ptrdiff_t m_nNextShuffle = 0x20; // int32 + } + // Parent: CPulseCell_BaseFlow + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + // MPropertyDescription + namespace CPulseCell_Outflow_TestRandomYesNo { + constexpr std::ptrdiff_t m_Yes = 0x48; // CPulse_OutflowConnection + constexpr std::ptrdiff_t m_No = 0x58; // CPulse_OutflowConnection + } + // Parent: CPulseCell_BaseFlow + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + // MPropertyDescription + namespace CPulseCell_Outflow_TestExplicitYesNo { + constexpr std::ptrdiff_t m_Yes = 0x48; // CPulse_OutflowConnection + constexpr std::ptrdiff_t m_No = 0x58; // CPulse_OutflowConnection + } + // Parent: CPulseCell_BaseValue + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + // MPropertyDescription + namespace CPulseCell_Value_TestValue50 { + } + // Parent: CPulseCell_BaseValue + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + namespace CPulseCell_Value_RandomInt { + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_Timeline__TimelineEvent_t { + constexpr std::ptrdiff_t m_flTimeFromPrevious = 0x0; // float32 + constexpr std::ptrdiff_t m_bPauseForPreviousEvents = 0x4; // bool + constexpr std::ptrdiff_t m_bCallModeSync = 0x5; // bool + constexpr std::ptrdiff_t m_EventOutflow = 0x8; // CPulse_OutflowConnection + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + namespace CPulseGraphInstance_TestDomain { + constexpr std::ptrdiff_t m_bIsRunningUnitTests = 0xD8; // bool + constexpr std::ptrdiff_t m_bExplicitTimeStepping = 0xD9; // bool + constexpr std::ptrdiff_t m_bExpectingToDestroyWithYieldedCursors = 0xDA; // bool + constexpr std::ptrdiff_t m_nNextValidateIndex = 0xDC; // int32 + constexpr std::ptrdiff_t m_Tracepoints = 0xE0; // CUtlVector + constexpr std::ptrdiff_t m_bTestYesOrNoPath = 0xF8; // bool + } + // Parent: CPulseCell_BaseFlow + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + namespace CPulseCell_Step_TestDomainTracepoint { + } + // Parent: CPulseCell_BaseFlow + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + namespace CPulseCell_Step_TestDomainCreateFakeEntity { + } + // Parent: CPulseCell_BaseFlow + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + namespace CPulseCell_Step_TestDomainDestroyFakeEntity { + } + // Parent: CPulseCell_BaseFlow + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + // MPulseEditorHeaderText + namespace CPulseCell_Step_TestDomainEntFire { + constexpr std::ptrdiff_t m_Input = 0x48; // CUtlString + } + // Parent: CPulseCell_BaseValue + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + namespace CPulseCell_Val_TestDomainGetEntityName { + } + // Parent: CPulseCell_BaseValue + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + namespace CPulseCell_Val_TestDomainFindEntityByName { + } + // Parent: CPulseCell_BaseYieldingInflow + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + namespace CPulseCell_TestWaitWithCursorState { + constexpr std::ptrdiff_t m_WakeResume = 0x48; // CPulse_ResumePoint + constexpr std::ptrdiff_t m_WakeCancel = 0x58; // CPulse_ResumePoint + constexpr std::ptrdiff_t m_WakeFail = 0x68; // CPulse_ResumePoint + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_TestWaitWithCursorState__CursorState_t { + constexpr std::ptrdiff_t flWaitValue = 0x0; // float32 + constexpr std::ptrdiff_t bFailOnCancel = 0x4; // bool + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseLibraryBindings + // MPropertyDescription + namespace CPulseTestFuncs_DerivedDomain { + } + // Parent: CPulseCell_BaseFlow + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + namespace CPulseCell_Test_NoInflow { + } + // Parent: CPulseCell_BaseFlow + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + namespace CPulseCell_Test_MultiInflow_WithDefault { + } + // Parent: CPulseCell_BaseFlow + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + namespace CPulseCell_Test_MultiInflow_NoDefault { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseLibraryBindings + namespace CPulseGraphInstance_TurtleGraphics { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseLibraryBindings + // MPropertyDescription + namespace CPulseCursorFuncs { + } + // Parent: CPulseCell_BaseYieldingInflow + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_WaitForCursorsWithTagBase { + constexpr std::ptrdiff_t m_nCursorsAllowedToWait = 0x48; // int32 + constexpr std::ptrdiff_t m_WaitComplete = 0x50; // CPulse_ResumePoint + } + // Parent: CPulseCell_WaitForCursorsWithTagBase + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + namespace CPulseCell_WaitForCursorsWithTag { + constexpr std::ptrdiff_t m_bTagSelfWhenComplete = 0x60; // bool + constexpr std::ptrdiff_t m_nDesiredKillPriority = 0x64; // PulseCursorCancelPriority_t + } + // Parent: CPulseCell_WaitForCursorsWithTagBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + namespace CPulseCell_CursorQueue { + constexpr std::ptrdiff_t m_nCursorsAllowedToRunParallel = 0x60; // int32 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseLibraryBindings + // MPropertyDescription + namespace CPulseTestFuncs_LibraryA { + } + } + } +} diff --git a/output/linux/libpulse_system.so.json b/output/linux/libpulse_system.so.json new file mode 100644 index 0000000..1ba8e65 --- /dev/null +++ b/output/linux/libpulse_system.so.json @@ -0,0 +1,891 @@ +{ + "libpulse_system.so": { + "classes": { + "CPulseCell_Base": { + "fields": { + "m_nEditorNodeID": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_BaseFlow": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CPulseCell_Base" + }, + "CPulseCell_BaseValue": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CPulseCell_Base" + }, + "CPulseCell_BaseYieldingInflow": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CPulseCell_BaseFlow" + }, + "CPulseCell_CursorQueue": { + "fields": { + "m_nCursorsAllowedToRunParallel": 96 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MCellForDomain", + "type": "Unknown" + }, + { + "name": "MPulseCellMethodBindings", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + }, + { + "name": "MPulseEditorHeaderIcon", + "type": "Unknown" + } + ], + "parent": "CPulseCell_WaitForCursorsWithTagBase" + }, + "CPulseCell_Inflow_BaseEntrypoint": { + "fields": { + "m_EntryChunk": 72, + "m_RegisterMap": 80 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CPulseCell_BaseFlow" + }, + "CPulseCell_Inflow_Wait": { + "fields": { + "m_WakeResume": 72 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MCellForDomain", + "type": "Unknown" + }, + { + "name": "MPulseCellMethodBindings", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + }, + { + "name": "MPulseEditorHeaderIcon", + "type": "Unknown" + } + ], + "parent": "CPulseCell_BaseYieldingInflow" + }, + 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"name": "MPropertyFriendlyName", + "type": "Unknown" + } + ], + "parent": "CPulseCell_BaseValue" + }, + "CPulseCell_Val_TestDomainGetEntityName": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MCellForDomain", + "type": "Unknown" + }, + { + "name": "MPulseCellMethodBindings", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + } + ], + "parent": "CPulseCell_BaseValue" + }, + "CPulseCell_Value_RandomInt": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MCellForDomain", + "type": "Unknown" + }, + { + "name": "MPulseCellMethodBindings", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + }, + { + "name": "MPulseEditorHeaderIcon", + "type": "Unknown" + } + ], + "parent": "CPulseCell_BaseValue" + }, + "CPulseCell_Value_TestValue50": { 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"CPulseCell_WaitForCursorsWithTagBase": { + "fields": { + "m_WaitComplete": 80, + "m_nCursorsAllowedToWait": 72 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CPulseCell_BaseYieldingInflow" + }, + "CPulseCursorFuncs": { + "fields": {}, + "metadata": [ + { + "name": "MPulseLibraryBindings", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseGraphDef": { + "fields": { + "m_CallInfos": 144, + "m_Cells": 48, + "m_Chunks": 24, + "m_Constants": 168, + "m_DomainIdentifier": 8, + "m_InvokeBindings": 120, + "m_OutputConnections": 192, + "m_ParentMapName": 16, + "m_PublicOutputs": 96, + "m_Vars": 72 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseGraphInstance_TestDomain": { + "fields": { + "m_Tracepoints": 224, + "m_bExpectingToDestroyWithYieldedCursors": 218, + "m_bExplicitTimeStepping": 217, + "m_bIsRunningUnitTests": 216, + "m_bTestYesOrNoPath": 248, + "m_nNextValidateIndex": 220 + }, + "metadata": [ + { + "name": "MPulseInstanceDomainInfo", + "type": "Unknown" + }, + { + "name": "MPulseLibraryBindings", + "type": "Unknown" + }, + { + "name": "MPulseDomainOptInFeatureTag", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseGraphInstance_TurtleGraphics": { + "fields": {}, + "metadata": [ + { + "name": "MPulseInstanceDomainInfo", + "type": "Unknown" + }, + { + "name": "MPulseLibraryBindings", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseMathlib": { + "fields": {}, + "metadata": [ + { + "name": "MPulseLibraryBindings", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseRuntimeMethodArg": { + "fields": { + "m_Description": 56, + "m_Name": 0, + "m_Type": 64 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseTestFuncs_DerivedDomain": { + "fields": {}, + "metadata": [ + { + "name": "MPulseLibraryBindings", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseTestFuncs_LibraryA": { + "fields": {}, + "metadata": [ + { + "name": "MPulseLibraryBindings", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseTestScriptLib": { + "fields": {}, + "metadata": [ + { + "name": "MPulseLibraryBindings", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulse_CallInfo": { + "fields": { + "m_CallMethodID": 48, + "m_PortName": 0, + "m_RegisterMap": 16, + "m_nEditorNodeID": 8, + "m_nSrcChunk": 52, + "m_nSrcInstruction": 56 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulse_Chunk": { + "fields": { + "m_InstructionEditorIDs": 32, + "m_Instructions": 0, + "m_Registers": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulse_Constant": { + "fields": { + "m_Type": 0, + "m_Value": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulse_InvokeBinding": { + "fields": { + "m_FuncName": 32, + "m_RegisterMap": 0, + "m_nCellIndex": 40, + "m_nSrcChunk": 44, + "m_nSrcInstruction": 48 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulse_OutflowConnection": { + "fields": { + "m_SourceOutflowName": 0, + "m_nDestChunk": 8, + "m_nInstruction": 12 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulse_OutputConnection": { + "fields": { + "m_Param": 24, + "m_SourceOutput": 0, + "m_TargetEntity": 8, + "m_TargetInput": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulse_PublicOutput": { + "fields": { + "m_Description": 8, + "m_Name": 0, + "m_ParamType": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulse_RegisterInfo": { + "fields": { + "m_OriginName": 24, + "m_Type": 8, + "m_nLastReadByInstruction": 84, + "m_nReg": 0, + "m_nWrittenByInstruction": 80 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulse_ResumePoint": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CPulse_OutflowConnection" + }, + "CPulse_Variable": { + "fields": { + "m_DefaultValue": 32, + "m_Description": 8, + "m_Name": 0, + "m_Type": 16, + "m_bIsPublic": 50 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "FakeEntity_tAPI": { + "fields": {}, + "metadata": [ + { + "name": "MPulseProvideFeatureTag", + "type": "Unknown" + }, + { + "name": "MPulseLibraryBindings", + "type": "Unknown" + } + ], + "parent": null + }, + "PGDInstruction_t": { + "fields": { + "m_DomainValue": 40, + "m_nCallInfoIndex": 28, + "m_nChunk": 20, + "m_nCode": 0, + "m_nConstIdx": 32, + "m_nDestInstruction": 24, + "m_nInvokeBindingIndex": 16, + "m_nReg0": 8, + "m_nReg1": 10, + "m_nReg2": 12, + "m_nVar": 4 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "PulseRegisterMap_t": { + "fields": { + "m_Inparams": 0, + "m_Outparams": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + } + }, + "enums": {} + } +} \ No newline at end of file diff --git a/output/linux/libpulse_system.so.rs b/output/linux/libpulse_system.so.rs new file mode 100644 index 0000000..04dd6fe --- /dev/null +++ b/output/linux/libpulse_system.so.rs @@ -0,0 +1,519 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:16:02.890657436 UTC + +#![allow(non_upper_case_globals, unused)] + +pub mod cs2_dumper { + pub mod schemas { + // Module: libpulse_system.so + // Classes count: 49 + // Enums count: 0 + pub mod libpulse_system { + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod FakeEntity_tAPI { + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulse_RegisterInfo { + pub const m_nReg: usize = 0x0; // PulseRuntimeRegisterIndex_t + pub const m_Type: usize = 0x8; // CPulseValueFullType + pub const m_OriginName: usize = 0x18; // CKV3MemberNameWithStorage + pub const m_nWrittenByInstruction: usize = 0x50; // int32 + pub const m_nLastReadByInstruction: usize = 0x54; // int32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulse_Chunk { + pub const m_Instructions: usize = 0x0; // CUtlLeanVector + pub const m_Registers: usize = 0x10; // CUtlLeanVector + pub const m_InstructionEditorIDs: usize = 0x20; // CUtlLeanVector + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulse_Variable { + pub const m_Name: usize = 0x0; // CUtlSymbolLarge + pub const m_Description: usize = 0x8; // CUtlString + pub const m_Type: usize = 0x10; // CPulseValueFullType + pub const m_DefaultValue: usize = 0x20; // KeyValues3 + pub const m_bIsPublic: usize = 0x32; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulse_Constant { + pub const m_Type: usize = 0x0; // CPulseValueFullType + pub const m_Value: usize = 0x10; // KeyValues3 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulse_PublicOutput { + pub const m_Name: usize = 0x0; // CUtlSymbolLarge + pub const m_Description: usize = 0x8; // CUtlString + pub const m_ParamType: usize = 0x10; // CPulseValueFullType + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulse_OutputConnection { + pub const m_SourceOutput: usize = 0x0; // CUtlSymbolLarge + pub const m_TargetEntity: usize = 0x8; // CUtlSymbolLarge + pub const m_TargetInput: usize = 0x10; // CUtlSymbolLarge + pub const m_Param: usize = 0x18; // CUtlSymbolLarge + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulse_InvokeBinding { + pub const m_RegisterMap: usize = 0x0; // PulseRegisterMap_t + pub const m_FuncName: usize = 0x20; // CUtlSymbolLarge + pub const m_nCellIndex: usize = 0x28; // PulseRuntimeCellIndex_t + pub const m_nSrcChunk: usize = 0x2C; // PulseRuntimeChunkIndex_t + pub const m_nSrcInstruction: usize = 0x30; // int32 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulse_CallInfo { + pub const m_PortName: usize = 0x0; // CUtlSymbolLarge + pub const m_nEditorNodeID: usize = 0x8; // PulseDocNodeID_t + pub const m_RegisterMap: usize = 0x10; // PulseRegisterMap_t + pub const m_CallMethodID: usize = 0x30; // PulseDocNodeID_t + pub const m_nSrcChunk: usize = 0x34; // PulseRuntimeChunkIndex_t + pub const m_nSrcInstruction: usize = 0x38; // int32 + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseGraphDef { + pub const m_DomainIdentifier: usize = 0x8; // CUtlSymbolLarge + pub const m_ParentMapName: usize = 0x10; // CUtlSymbolLarge + pub const m_Chunks: usize = 0x18; // CUtlVector + pub const m_Cells: usize = 0x30; // CUtlVector + pub const m_Vars: usize = 0x48; // CUtlVector + pub const m_PublicOutputs: usize = 0x60; // CUtlVector + pub const m_InvokeBindings: usize = 0x78; // CUtlVector + pub const m_CallInfos: usize = 0x90; // CUtlVector + pub const m_Constants: usize = 0xA8; // CUtlVector + pub const m_OutputConnections: usize = 0xC0; // CUtlVector + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseLibraryBindings + // MPropertyDescription + pub mod CPulseMathlib { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseLibraryBindings + // MPropertyDescription + pub mod CPulseTestScriptLib { + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod PulseRegisterMap_t { + pub const m_Inparams: usize = 0x0; // KeyValues3 + pub const m_Outparams: usize = 0x10; // KeyValues3 + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod PGDInstruction_t { + pub const m_nCode: usize = 0x0; // PulseInstructionCode_t + pub const m_nVar: usize = 0x4; // PulseRuntimeVarIndex_t + pub const m_nReg0: usize = 0x8; // PulseRuntimeRegisterIndex_t + pub const m_nReg1: usize = 0xA; // PulseRuntimeRegisterIndex_t + pub const m_nReg2: usize = 0xC; // PulseRuntimeRegisterIndex_t + pub const m_nInvokeBindingIndex: usize = 0x10; // PulseRuntimeInvokeIndex_t + pub const m_nChunk: usize = 0x14; // PulseRuntimeChunkIndex_t + pub const m_nDestInstruction: usize = 0x18; // int32 + pub const m_nCallInfoIndex: usize = 0x1C; // PulseRuntimeCallInfoIndex_t + pub const m_nConstIdx: usize = 0x20; // PulseRuntimeConstantIndex_t + pub const m_DomainValue: usize = 0x28; // CBufferString + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulse_OutflowConnection { + pub const m_SourceOutflowName: usize = 0x0; // CUtlSymbolLarge + pub const m_nDestChunk: usize = 0x8; // PulseRuntimeChunkIndex_t + pub const m_nInstruction: usize = 0xC; // int32 + } + // Parent: CPulse_OutflowConnection + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulse_ResumePoint { + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_Base { + pub const m_nEditorNodeID: usize = 0x8; // PulseDocNodeID_t + } + // Parent: CPulseCell_Base + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_BaseFlow { + } + // Parent: CPulseCell_BaseFlow + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_Inflow_BaseEntrypoint { + pub const m_EntryChunk: usize = 0x48; // PulseRuntimeChunkIndex_t + pub const m_RegisterMap: usize = 0x50; // PulseRegisterMap_t + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseRuntimeMethodArg { + pub const m_Name: usize = 0x0; // CKV3MemberNameWithStorage + pub const m_Description: usize = 0x38; // CUtlString + pub const m_Type: usize = 0x40; // CPulseValueFullType + } + // Parent: CPulseCell_BaseFlow + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_BaseYieldingInflow { + } + // Parent: CPulseCell_Base + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_BaseValue { + } + // Parent: CPulseCell_BaseYieldingInflow + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + pub mod CPulseCell_Inflow_Wait { + pub const m_WakeResume: usize = 0x48; // CPulse_ResumePoint + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_Outflow_CycleOrdered__InstanceState_t { + pub const m_nNextIndex: usize = 0x0; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_Outflow_CycleShuffled__InstanceState_t { + pub const m_Shuffle: usize = 0x0; // CUtlVectorFixedGrowable + pub const m_nNextShuffle: usize = 0x20; // int32 + } + // Parent: CPulseCell_BaseFlow + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + // MPropertyDescription + pub mod CPulseCell_Outflow_TestRandomYesNo { + pub const m_Yes: usize = 0x48; // CPulse_OutflowConnection + pub const m_No: usize = 0x58; // CPulse_OutflowConnection + } + // Parent: CPulseCell_BaseFlow + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + // MPropertyDescription + pub mod CPulseCell_Outflow_TestExplicitYesNo { + pub const m_Yes: usize = 0x48; // CPulse_OutflowConnection + pub const m_No: usize = 0x58; // CPulse_OutflowConnection + } + // Parent: CPulseCell_BaseValue + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + // MPropertyDescription + pub mod CPulseCell_Value_TestValue50 { + } + // Parent: CPulseCell_BaseValue + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + pub mod CPulseCell_Value_RandomInt { + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_Timeline__TimelineEvent_t { + pub const m_flTimeFromPrevious: usize = 0x0; // float32 + pub const m_bPauseForPreviousEvents: usize = 0x4; // bool + pub const m_bCallModeSync: usize = 0x5; // bool + pub const m_EventOutflow: usize = 0x8; // CPulse_OutflowConnection + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + pub mod CPulseGraphInstance_TestDomain { + pub const m_bIsRunningUnitTests: usize = 0xD8; // bool + pub const m_bExplicitTimeStepping: usize = 0xD9; // bool + pub const m_bExpectingToDestroyWithYieldedCursors: usize = 0xDA; // bool + pub const m_nNextValidateIndex: usize = 0xDC; // int32 + pub const m_Tracepoints: usize = 0xE0; // CUtlVector + pub const m_bTestYesOrNoPath: usize = 0xF8; // bool + } + // Parent: CPulseCell_BaseFlow + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + pub mod CPulseCell_Step_TestDomainTracepoint { + } + // Parent: CPulseCell_BaseFlow + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + pub mod CPulseCell_Step_TestDomainCreateFakeEntity { + } + // Parent: CPulseCell_BaseFlow + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + pub mod CPulseCell_Step_TestDomainDestroyFakeEntity { + } + // Parent: CPulseCell_BaseFlow + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + // MPulseEditorHeaderText + pub mod CPulseCell_Step_TestDomainEntFire { + pub const m_Input: usize = 0x48; // CUtlString + } + // Parent: CPulseCell_BaseValue + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + pub mod CPulseCell_Val_TestDomainGetEntityName { + } + // Parent: CPulseCell_BaseValue + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + pub mod CPulseCell_Val_TestDomainFindEntityByName { + } + // Parent: CPulseCell_BaseYieldingInflow + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + pub mod CPulseCell_TestWaitWithCursorState { + pub const m_WakeResume: usize = 0x48; // CPulse_ResumePoint + pub const m_WakeCancel: usize = 0x58; // CPulse_ResumePoint + pub const m_WakeFail: usize = 0x68; // CPulse_ResumePoint + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_TestWaitWithCursorState__CursorState_t { + pub const flWaitValue: usize = 0x0; // float32 + pub const bFailOnCancel: usize = 0x4; // bool + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseLibraryBindings + // MPropertyDescription + pub mod CPulseTestFuncs_DerivedDomain { + } + // Parent: CPulseCell_BaseFlow + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + pub mod CPulseCell_Test_NoInflow { + } + // Parent: CPulseCell_BaseFlow + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + pub mod CPulseCell_Test_MultiInflow_WithDefault { + } + // Parent: CPulseCell_BaseFlow + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + pub mod CPulseCell_Test_MultiInflow_NoDefault { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseLibraryBindings + pub mod CPulseGraphInstance_TurtleGraphics { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseLibraryBindings + // MPropertyDescription + pub mod CPulseCursorFuncs { + } + // Parent: CPulseCell_BaseYieldingInflow + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_WaitForCursorsWithTagBase { + pub const m_nCursorsAllowedToWait: usize = 0x48; // int32 + pub const m_WaitComplete: usize = 0x50; // CPulse_ResumePoint + } + // Parent: CPulseCell_WaitForCursorsWithTagBase + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + pub mod CPulseCell_WaitForCursorsWithTag { + pub const m_bTagSelfWhenComplete: usize = 0x60; // bool + pub const m_nDesiredKillPriority: usize = 0x64; // PulseCursorCancelPriority_t + } + // Parent: CPulseCell_WaitForCursorsWithTagBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + pub mod CPulseCell_CursorQueue { + pub const m_nCursorsAllowedToRunParallel: usize = 0x60; // int32 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseLibraryBindings + // MPropertyDescription + pub mod CPulseTestFuncs_LibraryA { + } + } + } +} diff --git a/output/linux/librendersystemvulkan.so.cs b/output/linux/librendersystemvulkan.so.cs new file mode 100644 index 0000000..7ec4580 --- /dev/null +++ b/output/linux/librendersystemvulkan.so.cs @@ -0,0 +1,10 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:16:02.890657436 UTC + +namespace CS2Dumper.Schemas { + // Module: librendersystemvulkan.so + // Classes count: 0 + // Enums count: 0 + public static class Librendersystemvulkan { + } +} diff --git a/output/linux/librendersystemvulkan.so.hpp b/output/linux/librendersystemvulkan.so.hpp new file mode 100644 index 0000000..f06f7b0 --- /dev/null +++ b/output/linux/librendersystemvulkan.so.hpp @@ -0,0 +1,16 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:16:02.890657436 UTC + +#pragma once + +#include + +namespace cs2_dumper { + namespace schemas { + // Module: librendersystemvulkan.so + // Classes count: 0 + // Enums count: 0 + namespace librendersystemvulkan { + } + } +} diff --git a/output/linux/librendersystemvulkan.so.json b/output/linux/librendersystemvulkan.so.json new file mode 100644 index 0000000..4b35e67 --- /dev/null +++ b/output/linux/librendersystemvulkan.so.json @@ -0,0 +1,6 @@ +{ + "librendersystemvulkan.so": { + "classes": {}, + "enums": {} + } +} \ No newline at end of file diff --git a/output/linux/librendersystemvulkan.so.rs b/output/linux/librendersystemvulkan.so.rs new file mode 100644 index 0000000..aa73885 --- /dev/null +++ b/output/linux/librendersystemvulkan.so.rs @@ -0,0 +1,14 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:16:02.890657436 UTC + +#![allow(non_upper_case_globals, unused)] + +pub mod cs2_dumper { + pub mod schemas { + // Module: librendersystemvulkan.so + // Classes count: 0 + // Enums count: 0 + pub mod librendersystemvulkan { + } + } +} diff --git a/output/linux/libresourcesystem.so.cs b/output/linux/libresourcesystem.so.cs new file mode 100644 index 0000000..404da47 --- /dev/null +++ b/output/linux/libresourcesystem.so.cs @@ -0,0 +1,415 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:16:02.890657436 UTC + +namespace CS2Dumper.Schemas { + // Module: libresourcesystem.so + // Classes count: 54 + // Enums count: 0 + public static class Libresourcesystem { + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class ConstantInfo_t { + public const nint m_name = 0x0; // CUtlString + public const nint m_nameToken = 0x8; // CUtlStringToken + public const nint m_flValue = 0xC; // float32 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VariableInfo_t { + public const nint m_name = 0x0; // CUtlString + public const nint m_nameToken = 0x8; // CUtlStringToken + public const nint m_nIndex = 0xC; // FuseVariableIndex_t + public const nint m_nNumComponents = 0xE; // uint8 + public const nint m_eVarType = 0xF; // FuseVariableType_t + public const nint m_eAccess = 0x10; // FuseVariableAccess_t + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FunctionInfo_t { + public const nint m_name = 0x8; // CUtlString + public const nint m_nameToken = 0x10; // CUtlStringToken + public const nint m_nParamCount = 0x14; // int32 + public const nint m_nIndex = 0x18; // FuseFunctionIndex_t + public const nint m_bIsPure = 0x1A; // bool + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CFuseProgram { + public const nint m_programBuffer = 0x0; // CUtlVector + public const nint m_variablesRead = 0x18; // CUtlVector + public const nint m_variablesWritten = 0x30; // CUtlVector + public const nint m_nMaxTempVarsUsed = 0x48; // int32 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CFuseSymbolTable { + public const nint m_constants = 0x0; // CUtlVector + public const nint m_variables = 0x18; // CUtlVector + public const nint m_functions = 0x30; // CUtlVector + public const nint m_constantMap = 0x48; // CUtlHashtable + public const nint m_variableMap = 0x68; // CUtlHashtable + public const nint m_functionMap = 0x88; // CUtlHashtable + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class TestResource_t { + public const nint m_name = 0x0; // CUtlString + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeTestResource_t { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeProceduralTestResource_t { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeManifestTestResource_t { + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class ManifestTestResource_t { + public const nint m_name = 0x0; // CUtlString + public const nint m_child = 0x8; // CStrongHandle + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCVDataResource { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeIPulseGraphDef { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCTypeScriptResource { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCJavaScriptResource { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeIParticleSystemDefinition { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeIParticleSnapshot { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCAnimData { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCAnimationGroup { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCSequenceGroupData { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeIMaterial2 { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCMorphSetData { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCRenderMesh { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCModel { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCTextureBase { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeIVectorGraphic { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCVSoundEventScriptList { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCVSoundStackScriptList { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCVoiceContainerBase { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCVMixListResource { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCPhysAggregateData { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCVPhysXSurfacePropertiesList { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCEntityLump { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCWorldNode { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeWorld_t { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCVoxelVisibility { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCPostProcessingResource { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCPanoramaStyle { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCPanoramaLayout { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCPanoramaDynamicImages { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCDotaItemDefinitionResource { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCDOTAPatchNotesList { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCDOTANovelsList { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeIAnimGraphModelBinding { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCChoreoSceneFileData { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCDACGameDefsData { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCCompositeMaterialKit { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCGcExportableExternalData { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCSmartProp { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCCSGOEconItem { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCResponseRulesList { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCNmSkeleton { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCNmClip { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCNmGraph { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCNmGraphDataSet { + } + } +} diff --git a/output/linux/libresourcesystem.so.hpp b/output/linux/libresourcesystem.so.hpp new file mode 100644 index 0000000..454d70b --- /dev/null +++ b/output/linux/libresourcesystem.so.hpp @@ -0,0 +1,421 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:16:02.890657436 UTC + +#pragma once + +#include + +namespace cs2_dumper { + namespace schemas { + // Module: libresourcesystem.so + // Classes count: 54 + // Enums count: 0 + namespace libresourcesystem { + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace ConstantInfo_t { + constexpr std::ptrdiff_t m_name = 0x0; // CUtlString + constexpr std::ptrdiff_t m_nameToken = 0x8; // CUtlStringToken + constexpr std::ptrdiff_t m_flValue = 0xC; // float32 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VariableInfo_t { + constexpr std::ptrdiff_t m_name = 0x0; // CUtlString + constexpr std::ptrdiff_t m_nameToken = 0x8; // CUtlStringToken + constexpr std::ptrdiff_t m_nIndex = 0xC; // FuseVariableIndex_t + constexpr std::ptrdiff_t m_nNumComponents = 0xE; // uint8 + constexpr std::ptrdiff_t m_eVarType = 0xF; // FuseVariableType_t + constexpr std::ptrdiff_t m_eAccess = 0x10; // FuseVariableAccess_t + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FunctionInfo_t { + constexpr std::ptrdiff_t m_name = 0x8; // CUtlString + constexpr std::ptrdiff_t m_nameToken = 0x10; // CUtlStringToken + constexpr std::ptrdiff_t m_nParamCount = 0x14; // int32 + constexpr std::ptrdiff_t m_nIndex = 0x18; // FuseFunctionIndex_t + constexpr std::ptrdiff_t m_bIsPure = 0x1A; // bool + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CFuseProgram { + constexpr std::ptrdiff_t m_programBuffer = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_variablesRead = 0x18; // CUtlVector + constexpr std::ptrdiff_t m_variablesWritten = 0x30; // CUtlVector + constexpr std::ptrdiff_t m_nMaxTempVarsUsed = 0x48; // int32 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CFuseSymbolTable { + constexpr std::ptrdiff_t m_constants = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_variables = 0x18; // CUtlVector + constexpr std::ptrdiff_t m_functions = 0x30; // CUtlVector + constexpr std::ptrdiff_t m_constantMap = 0x48; // CUtlHashtable + constexpr std::ptrdiff_t m_variableMap = 0x68; // CUtlHashtable + constexpr std::ptrdiff_t m_functionMap = 0x88; // CUtlHashtable + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace TestResource_t { + constexpr std::ptrdiff_t m_name = 0x0; // CUtlString + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeTestResource_t { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeProceduralTestResource_t { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeManifestTestResource_t { + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace ManifestTestResource_t { + constexpr std::ptrdiff_t m_name = 0x0; // CUtlString + constexpr std::ptrdiff_t m_child = 0x8; // CStrongHandle + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCVDataResource { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeIPulseGraphDef { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCTypeScriptResource { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCJavaScriptResource { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeIParticleSystemDefinition { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeIParticleSnapshot { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCAnimData { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCAnimationGroup { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCSequenceGroupData { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeIMaterial2 { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCMorphSetData { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCRenderMesh { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCModel { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCTextureBase { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeIVectorGraphic { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCVSoundEventScriptList { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCVSoundStackScriptList { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCVoiceContainerBase { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCVMixListResource { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCPhysAggregateData { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCVPhysXSurfacePropertiesList { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCEntityLump { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCWorldNode { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeWorld_t { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCVoxelVisibility { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCPostProcessingResource { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCPanoramaStyle { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCPanoramaLayout { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCPanoramaDynamicImages { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCDotaItemDefinitionResource { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCDOTAPatchNotesList { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCDOTANovelsList { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeIAnimGraphModelBinding { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCChoreoSceneFileData { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCDACGameDefsData { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCCompositeMaterialKit { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCGcExportableExternalData { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCSmartProp { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCCSGOEconItem { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCResponseRulesList { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCNmSkeleton { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCNmClip { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCNmGraph { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCNmGraphDataSet { + } + } + } +} diff --git a/output/linux/libresourcesystem.so.json b/output/linux/libresourcesystem.so.json new file mode 100644 index 0000000..cd3afd0 --- /dev/null +++ b/output/linux/libresourcesystem.so.json @@ -0,0 +1,581 @@ +{ + "libresourcesystem.so": { + "classes": { + "CFuseProgram": { + "fields": { + "m_nMaxTempVarsUsed": 72, + "m_programBuffer": 0, + "m_variablesRead": 24, + "m_variablesWritten": 48 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CFuseSymbolTable": { + "fields": { + "m_constantMap": 72, + "m_constants": 0, + "m_functionMap": 136, + "m_functions": 48, + "m_variableMap": 104, + "m_variables": 24 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "ConstantInfo_t": { + "fields": { + "m_flValue": 12, + "m_name": 0, + "m_nameToken": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "FunctionInfo_t": { + "fields": { + "m_bIsPure": 26, + "m_nIndex": 24, + "m_nParamCount": 20, + "m_name": 8, + "m_nameToken": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeCAnimData": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeCAnimationGroup": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeCCSGOEconItem": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeCChoreoSceneFileData": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeCCompositeMaterialKit": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeCDACGameDefsData": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeCDOTANovelsList": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeCDOTAPatchNotesList": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeCDotaItemDefinitionResource": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeCEntityLump": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeCGcExportableExternalData": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeCJavaScriptResource": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeCModel": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeCMorphSetData": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeCNmClip": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeCNmGraph": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeCNmGraphDataSet": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeCNmSkeleton": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeCPanoramaDynamicImages": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeCPanoramaLayout": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeCPanoramaStyle": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeCPhysAggregateData": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeCPostProcessingResource": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeCRenderMesh": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeCResponseRulesList": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeCSequenceGroupData": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeCSmartProp": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeCTextureBase": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeCTypeScriptResource": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeCVDataResource": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeCVMixListResource": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeCVPhysXSurfacePropertiesList": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeCVSoundEventScriptList": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeCVSoundStackScriptList": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeCVoiceContainerBase": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeCVoxelVisibility": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeCWorldNode": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeIAnimGraphModelBinding": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeIMaterial2": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeIParticleSnapshot": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeIParticleSystemDefinition": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeIPulseGraphDef": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeIVectorGraphic": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeManifestTestResource_t": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeProceduralTestResource_t": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeTestResource_t": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeWorld_t": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "ManifestTestResource_t": { + "fields": { + "m_child": 8, + "m_name": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "TestResource_t": { + "fields": { + "m_name": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "VariableInfo_t": { + "fields": { + "m_eAccess": 16, + "m_eVarType": 15, + "m_nIndex": 12, + "m_nNumComponents": 14, + "m_name": 0, + "m_nameToken": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + } + }, + "enums": {} + } +} \ No newline at end of file diff --git a/output/linux/libresourcesystem.so.rs b/output/linux/libresourcesystem.so.rs new file mode 100644 index 0000000..fd3b046 --- /dev/null +++ b/output/linux/libresourcesystem.so.rs @@ -0,0 +1,419 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:16:02.890657436 UTC + +#![allow(non_upper_case_globals, unused)] + +pub mod cs2_dumper { + pub mod schemas { + // Module: libresourcesystem.so + // Classes count: 54 + // Enums count: 0 + pub mod libresourcesystem { + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod ConstantInfo_t { + pub const m_name: usize = 0x0; // CUtlString + pub const m_nameToken: usize = 0x8; // CUtlStringToken + pub const m_flValue: usize = 0xC; // float32 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VariableInfo_t { + pub const m_name: usize = 0x0; // CUtlString + pub const m_nameToken: usize = 0x8; // CUtlStringToken + pub const m_nIndex: usize = 0xC; // FuseVariableIndex_t + pub const m_nNumComponents: usize = 0xE; // uint8 + pub const m_eVarType: usize = 0xF; // FuseVariableType_t + pub const m_eAccess: usize = 0x10; // FuseVariableAccess_t + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FunctionInfo_t { + pub const m_name: usize = 0x8; // CUtlString + pub const m_nameToken: usize = 0x10; // CUtlStringToken + pub const m_nParamCount: usize = 0x14; // int32 + pub const m_nIndex: usize = 0x18; // FuseFunctionIndex_t + pub const m_bIsPure: usize = 0x1A; // bool + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CFuseProgram { + pub const m_programBuffer: usize = 0x0; // CUtlVector + pub const m_variablesRead: usize = 0x18; // CUtlVector + pub const m_variablesWritten: usize = 0x30; // CUtlVector + pub const m_nMaxTempVarsUsed: usize = 0x48; // int32 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CFuseSymbolTable { + pub const m_constants: usize = 0x0; // CUtlVector + pub const m_variables: usize = 0x18; // CUtlVector + pub const m_functions: usize = 0x30; // CUtlVector + pub const m_constantMap: usize = 0x48; // CUtlHashtable + pub const m_variableMap: usize = 0x68; // CUtlHashtable + pub const m_functionMap: usize = 0x88; // CUtlHashtable + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod TestResource_t { + pub const m_name: usize = 0x0; // CUtlString + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeTestResource_t { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeProceduralTestResource_t { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeManifestTestResource_t { + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod ManifestTestResource_t { + pub const m_name: usize = 0x0; // CUtlString + pub const m_child: usize = 0x8; // CStrongHandle + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCVDataResource { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeIPulseGraphDef { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCTypeScriptResource { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCJavaScriptResource { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeIParticleSystemDefinition { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeIParticleSnapshot { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCAnimData { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCAnimationGroup { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCSequenceGroupData { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeIMaterial2 { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCMorphSetData { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCRenderMesh { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCModel { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCTextureBase { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeIVectorGraphic { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCVSoundEventScriptList { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCVSoundStackScriptList { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCVoiceContainerBase { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCVMixListResource { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCPhysAggregateData { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCVPhysXSurfacePropertiesList { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCEntityLump { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCWorldNode { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeWorld_t { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCVoxelVisibility { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCPostProcessingResource { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCPanoramaStyle { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCPanoramaLayout { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCPanoramaDynamicImages { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCDotaItemDefinitionResource { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCDOTAPatchNotesList { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCDOTANovelsList { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeIAnimGraphModelBinding { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCChoreoSceneFileData { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCDACGameDefsData { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCCompositeMaterialKit { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCGcExportableExternalData { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCSmartProp { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCCSGOEconItem { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCResponseRulesList { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCNmSkeleton { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCNmClip { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCNmGraph { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCNmGraphDataSet { + } + } + } +} diff --git a/output/linux/libscenefilecache.so.cs b/output/linux/libscenefilecache.so.cs new file mode 100644 index 0000000..e4f1397 --- /dev/null +++ b/output/linux/libscenefilecache.so.cs @@ -0,0 +1,10 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:16:02.890657436 UTC + +namespace CS2Dumper.Schemas { + // Module: libscenefilecache.so + // Classes count: 0 + // Enums count: 0 + public static class Libscenefilecache { + } +} diff --git a/output/linux/libscenefilecache.so.hpp b/output/linux/libscenefilecache.so.hpp new file mode 100644 index 0000000..6b607c9 --- /dev/null +++ b/output/linux/libscenefilecache.so.hpp @@ -0,0 +1,16 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:16:02.890657436 UTC + +#pragma once + +#include + +namespace cs2_dumper { + namespace schemas { + // Module: libscenefilecache.so + // Classes count: 0 + // Enums count: 0 + namespace libscenefilecache { + } + } +} diff --git a/output/linux/libscenefilecache.so.json b/output/linux/libscenefilecache.so.json new file mode 100644 index 0000000..dae9bd2 --- /dev/null +++ b/output/linux/libscenefilecache.so.json @@ -0,0 +1,6 @@ +{ + "libscenefilecache.so": { + "classes": {}, + "enums": {} + } +} \ No newline at end of file diff --git a/output/linux/libscenefilecache.so.rs b/output/linux/libscenefilecache.so.rs new file mode 100644 index 0000000..1674b12 --- /dev/null +++ b/output/linux/libscenefilecache.so.rs @@ -0,0 +1,14 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:16:02.890657436 UTC + +#![allow(non_upper_case_globals, unused)] + +pub mod cs2_dumper { + pub mod schemas { + // Module: libscenefilecache.so + // Classes count: 0 + // Enums count: 0 + pub mod libscenefilecache { + } + } +} diff --git a/output/linux/libscenesystem.so.cs b/output/linux/libscenesystem.so.cs new file mode 100644 index 0000000..e41213b --- /dev/null +++ b/output/linux/libscenesystem.so.cs @@ -0,0 +1,99 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:16:02.890657436 UTC + +namespace CS2Dumper.Schemas { + // Module: libscenesystem.so + // Classes count: 9 + // Enums count: 0 + public static class Libscenesystem { + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSSDSEndFrameViewInfo { + public const nint m_nViewId = 0x0; // uint64 + public const nint m_ViewName = 0x8; // CUtlString + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSSDSMsg_EndFrame { + public const nint m_Views = 0x0; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class SceneViewId_t { + public const nint m_nViewId = 0x0; // uint64 + public const nint m_nFrameCount = 0x8; // uint64 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSSDSMsg_ViewRender { + public const nint m_viewId = 0x0; // SceneViewId_t + public const nint m_ViewName = 0x10; // CUtlString + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSSDSMsg_LayerBase { + public const nint m_viewId = 0x0; // SceneViewId_t + public const nint m_ViewName = 0x10; // CUtlString + public const nint m_nLayerIndex = 0x18; // int32 + public const nint m_nLayerId = 0x20; // uint64 + public const nint m_LayerName = 0x28; // CUtlString + public const nint m_displayText = 0x30; // CUtlString + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSSDSMsg_ViewTarget { + public const nint m_Name = 0x0; // CUtlString + public const nint m_TextureId = 0x8; // uint64 + public const nint m_nWidth = 0x10; // int32 + public const nint m_nHeight = 0x14; // int32 + public const nint m_nRequestedWidth = 0x18; // int32 + public const nint m_nRequestedHeight = 0x1C; // int32 + public const nint m_nNumMipLevels = 0x20; // int32 + public const nint m_nDepth = 0x24; // int32 + public const nint m_nMultisampleNumSamples = 0x28; // int32 + public const nint m_nFormat = 0x2C; // int32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSSDSMsg_ViewTargetList { + public const nint m_viewId = 0x0; // SceneViewId_t + public const nint m_ViewName = 0x10; // CUtlString + public const nint m_Targets = 0x18; // CUtlVector + } + // Parent: CSSDSMsg_LayerBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSSDSMsg_PreLayer { + } + // Parent: CSSDSMsg_LayerBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSSDSMsg_PostLayer { + } + } +} diff --git a/output/linux/libscenesystem.so.hpp b/output/linux/libscenesystem.so.hpp new file mode 100644 index 0000000..0313611 --- /dev/null +++ b/output/linux/libscenesystem.so.hpp @@ -0,0 +1,105 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:16:02.890657436 UTC + +#pragma once + +#include + +namespace cs2_dumper { + namespace schemas { + // Module: libscenesystem.so + // Classes count: 9 + // Enums count: 0 + namespace libscenesystem { + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSSDSEndFrameViewInfo { + constexpr std::ptrdiff_t m_nViewId = 0x0; // uint64 + constexpr std::ptrdiff_t m_ViewName = 0x8; // CUtlString + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSSDSMsg_EndFrame { + constexpr std::ptrdiff_t m_Views = 0x0; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace SceneViewId_t { + constexpr std::ptrdiff_t m_nViewId = 0x0; // uint64 + constexpr std::ptrdiff_t m_nFrameCount = 0x8; // uint64 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSSDSMsg_ViewRender { + constexpr std::ptrdiff_t m_viewId = 0x0; // SceneViewId_t + constexpr std::ptrdiff_t m_ViewName = 0x10; // CUtlString + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSSDSMsg_LayerBase { + constexpr std::ptrdiff_t m_viewId = 0x0; // SceneViewId_t + constexpr std::ptrdiff_t m_ViewName = 0x10; // CUtlString + constexpr std::ptrdiff_t m_nLayerIndex = 0x18; // int32 + constexpr std::ptrdiff_t m_nLayerId = 0x20; // uint64 + constexpr std::ptrdiff_t m_LayerName = 0x28; // CUtlString + constexpr std::ptrdiff_t m_displayText = 0x30; // CUtlString + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSSDSMsg_ViewTarget { + constexpr std::ptrdiff_t m_Name = 0x0; // CUtlString + constexpr std::ptrdiff_t m_TextureId = 0x8; // uint64 + constexpr std::ptrdiff_t m_nWidth = 0x10; // int32 + constexpr std::ptrdiff_t m_nHeight = 0x14; // int32 + constexpr std::ptrdiff_t m_nRequestedWidth = 0x18; // int32 + constexpr std::ptrdiff_t m_nRequestedHeight = 0x1C; // int32 + constexpr std::ptrdiff_t m_nNumMipLevels = 0x20; // int32 + constexpr std::ptrdiff_t m_nDepth = 0x24; // int32 + constexpr std::ptrdiff_t m_nMultisampleNumSamples = 0x28; // int32 + constexpr std::ptrdiff_t m_nFormat = 0x2C; // int32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSSDSMsg_ViewTargetList { + constexpr std::ptrdiff_t m_viewId = 0x0; // SceneViewId_t + constexpr std::ptrdiff_t m_ViewName = 0x10; // CUtlString + constexpr std::ptrdiff_t m_Targets = 0x18; // CUtlVector + } + // Parent: CSSDSMsg_LayerBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSSDSMsg_PreLayer { + } + // Parent: CSSDSMsg_LayerBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSSDSMsg_PostLayer { + } + } + } +} diff --git a/output/linux/libscenesystem.so.json b/output/linux/libscenesystem.so.json new file mode 100644 index 0000000..83d6a2f --- /dev/null +++ b/output/linux/libscenesystem.so.json @@ -0,0 +1,130 @@ +{ + "libscenesystem.so": { + "classes": { + "CSSDSEndFrameViewInfo": { + "fields": { + "m_ViewName": 8, + "m_nViewId": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CSSDSMsg_EndFrame": { + "fields": { + "m_Views": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CSSDSMsg_LayerBase": { + "fields": { + "m_LayerName": 40, + "m_ViewName": 16, + "m_displayText": 48, + "m_nLayerId": 32, + "m_nLayerIndex": 24, + "m_viewId": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CSSDSMsg_PostLayer": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CSSDSMsg_LayerBase" + }, + "CSSDSMsg_PreLayer": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CSSDSMsg_LayerBase" + }, + "CSSDSMsg_ViewRender": { + "fields": { + "m_ViewName": 16, + "m_viewId": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CSSDSMsg_ViewTarget": { + "fields": { + "m_Name": 0, + "m_TextureId": 8, + "m_nDepth": 36, + "m_nFormat": 44, + "m_nHeight": 20, + "m_nMultisampleNumSamples": 40, + "m_nNumMipLevels": 32, + "m_nRequestedHeight": 28, + "m_nRequestedWidth": 24, + "m_nWidth": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CSSDSMsg_ViewTargetList": { + "fields": { + "m_Targets": 24, + "m_ViewName": 16, + "m_viewId": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "SceneViewId_t": { + "fields": { + "m_nFrameCount": 8, + "m_nViewId": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + } + }, + "enums": {} + } +} \ No newline at end of file diff --git a/output/linux/libscenesystem.so.rs b/output/linux/libscenesystem.so.rs new file mode 100644 index 0000000..e845a1e --- /dev/null +++ b/output/linux/libscenesystem.so.rs @@ -0,0 +1,103 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:16:02.890657436 UTC + +#![allow(non_upper_case_globals, unused)] + +pub mod cs2_dumper { + pub mod schemas { + // Module: libscenesystem.so + // Classes count: 9 + // Enums count: 0 + pub mod libscenesystem { + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSSDSEndFrameViewInfo { + pub const m_nViewId: usize = 0x0; // uint64 + pub const m_ViewName: usize = 0x8; // CUtlString + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSSDSMsg_EndFrame { + pub const m_Views: usize = 0x0; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod SceneViewId_t { + pub const m_nViewId: usize = 0x0; // uint64 + pub const m_nFrameCount: usize = 0x8; // uint64 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSSDSMsg_ViewRender { + pub const m_viewId: usize = 0x0; // SceneViewId_t + pub const m_ViewName: usize = 0x10; // CUtlString + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSSDSMsg_LayerBase { + pub const m_viewId: usize = 0x0; // SceneViewId_t + pub const m_ViewName: usize = 0x10; // CUtlString + pub const m_nLayerIndex: usize = 0x18; // int32 + pub const m_nLayerId: usize = 0x20; // uint64 + pub const m_LayerName: usize = 0x28; // CUtlString + pub const m_displayText: usize = 0x30; // CUtlString + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSSDSMsg_ViewTarget { + pub const m_Name: usize = 0x0; // CUtlString + pub const m_TextureId: usize = 0x8; // uint64 + pub const m_nWidth: usize = 0x10; // int32 + pub const m_nHeight: usize = 0x14; // int32 + pub const m_nRequestedWidth: usize = 0x18; // int32 + pub const m_nRequestedHeight: usize = 0x1C; // int32 + pub const m_nNumMipLevels: usize = 0x20; // int32 + pub const m_nDepth: usize = 0x24; // int32 + pub const m_nMultisampleNumSamples: usize = 0x28; // int32 + pub const m_nFormat: usize = 0x2C; // int32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSSDSMsg_ViewTargetList { + pub const m_viewId: usize = 0x0; // SceneViewId_t + pub const m_ViewName: usize = 0x10; // CUtlString + pub const m_Targets: usize = 0x18; // CUtlVector + } + // Parent: CSSDSMsg_LayerBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSSDSMsg_PreLayer { + } + // Parent: CSSDSMsg_LayerBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSSDSMsg_PostLayer { + } + } + } +} diff --git a/output/linux/libschemasystem.so.cs b/output/linux/libschemasystem.so.cs new file mode 100644 index 0000000..9f34641 --- /dev/null +++ b/output/linux/libschemasystem.so.cs @@ -0,0 +1,50 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:16:02.890657436 UTC + +namespace CS2Dumper.Schemas { + // Module: libschemasystem.so + // Classes count: 5 + // Enums count: 0 + public static class Libschemasystem { + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCResourceManifestInternal { + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CExampleSchemaVData_Monomorphic { + public const nint m_nExample1 = 0x0; // int32 + public const nint m_nExample2 = 0x4; // int32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CExampleSchemaVData_PolymorphicBase { + public const nint m_nBase = 0x8; // int32 + } + // Parent: CExampleSchemaVData_PolymorphicBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CExampleSchemaVData_PolymorphicDerivedA { + public const nint m_nDerivedA = 0xC; // int32 + } + // Parent: CExampleSchemaVData_PolymorphicBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CExampleSchemaVData_PolymorphicDerivedB { + public const nint m_nDerivedB = 0xC; // int32 + } + } +} diff --git a/output/linux/libschemasystem.so.hpp b/output/linux/libschemasystem.so.hpp new file mode 100644 index 0000000..8a80bcf --- /dev/null +++ b/output/linux/libschemasystem.so.hpp @@ -0,0 +1,56 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:16:02.890657436 UTC + +#pragma once + +#include + +namespace cs2_dumper { + namespace schemas { + // Module: libschemasystem.so + // Classes count: 5 + // Enums count: 0 + namespace libschemasystem { + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCResourceManifestInternal { + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CExampleSchemaVData_Monomorphic { + constexpr std::ptrdiff_t m_nExample1 = 0x0; // int32 + constexpr std::ptrdiff_t m_nExample2 = 0x4; // int32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CExampleSchemaVData_PolymorphicBase { + constexpr std::ptrdiff_t m_nBase = 0x8; // int32 + } + // Parent: CExampleSchemaVData_PolymorphicBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CExampleSchemaVData_PolymorphicDerivedA { + constexpr std::ptrdiff_t m_nDerivedA = 0xC; // int32 + } + // Parent: CExampleSchemaVData_PolymorphicBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CExampleSchemaVData_PolymorphicDerivedB { + constexpr std::ptrdiff_t m_nDerivedB = 0xC; // int32 + } + } + } +} diff --git a/output/linux/libschemasystem.so.json b/output/linux/libschemasystem.so.json new file mode 100644 index 0000000..d208bb5 --- /dev/null +++ b/output/linux/libschemasystem.so.json @@ -0,0 +1,66 @@ +{ + "libschemasystem.so": { + "classes": { + "CExampleSchemaVData_Monomorphic": { + "fields": { + "m_nExample1": 0, + "m_nExample2": 4 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CExampleSchemaVData_PolymorphicBase": { + "fields": { + "m_nBase": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CExampleSchemaVData_PolymorphicDerivedA": { + "fields": { + "m_nDerivedA": 12 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CExampleSchemaVData_PolymorphicBase" + }, + "CExampleSchemaVData_PolymorphicDerivedB": { + "fields": { + "m_nDerivedB": 12 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CExampleSchemaVData_PolymorphicBase" + }, + "InfoForResourceTypeCResourceManifestInternal": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + } + }, + "enums": {} + } +} \ No newline at end of file diff --git a/output/linux/libschemasystem.so.rs b/output/linux/libschemasystem.so.rs new file mode 100644 index 0000000..1b4b379 --- /dev/null +++ b/output/linux/libschemasystem.so.rs @@ -0,0 +1,54 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:16:02.890657436 UTC + +#![allow(non_upper_case_globals, unused)] + +pub mod cs2_dumper { + pub mod schemas { + // Module: libschemasystem.so + // Classes count: 5 + // Enums count: 0 + pub mod libschemasystem { + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCResourceManifestInternal { + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CExampleSchemaVData_Monomorphic { + pub const m_nExample1: usize = 0x0; // int32 + pub const m_nExample2: usize = 0x4; // int32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CExampleSchemaVData_PolymorphicBase { + pub const m_nBase: usize = 0x8; // int32 + } + // Parent: CExampleSchemaVData_PolymorphicBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CExampleSchemaVData_PolymorphicDerivedA { + pub const m_nDerivedA: usize = 0xC; // int32 + } + // Parent: CExampleSchemaVData_PolymorphicBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CExampleSchemaVData_PolymorphicDerivedB { + pub const m_nDerivedB: usize = 0xC; // int32 + } + } + } +} diff --git a/output/linux/libserver.so.cs b/output/linux/libserver.so.cs new file mode 100644 index 0000000..89f00eb --- /dev/null +++ b/output/linux/libserver.so.cs @@ -0,0 +1,6192 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:16:02.890657436 UTC + +namespace CS2Dumper.Schemas { + // Module: libserver.so + // Classes count: 231 + // Enums count: 0 + public static class Libserver { + // Parent: None + // Fields count: 1 + // + // Metadata: + // MPropertyCustomEditor + public static class CRangeFloat { + public const nint m_pValue = 0x0; // float32[2] + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MPropertyCustomEditor + public static class CRangeInt { + public const nint m_pValue = 0x0; // int32[2] + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_nameStringableIndex (int32) + public static class CEntityIdentity { + public const nint m_nameStringableIndex = 0x14; // int32 + public const nint m_name = 0x18; // CUtlSymbolLarge + public const nint m_designerName = 0x20; // CUtlSymbolLarge + public const nint m_flags = 0x30; // uint32 + public const nint m_worldGroupId = 0x38; // WorldGroupId_t + public const nint m_fDataObjectTypes = 0x3C; // uint32 + public const nint m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t + public const nint m_pPrev = 0x58; // CEntityIdentity* + public const nint m_pNext = 0x60; // CEntityIdentity* + public const nint m_pPrevByClass = 0x68; // CEntityIdentity* + public const nint m_pNextByClass = 0x70; // CEntityIdentity* + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_pEntity (CEntityIdentity*) + // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) + public static class CEntityInstance { + public const nint m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge + public const nint m_pEntity = 0x10; // CEntityIdentity* + public const nint m_CScriptComponent = 0x28; // CScriptComponent* + public const nint m_bVisibleinPVS = 0x30; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_sceneNode (CGameSceneNode) + public static class CBodyComponentPoint { + public const nint m_sceneNode = 0x60; // CGameSceneNode + public const nint __m_pChainEntity = 0x1C0; // CNetworkVarChainer + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) + public static class CBodyComponentSkeletonInstance { + public const nint m_skeletonInstance = 0x60; // CSkeletonInstance + public const nint __m_pChainEntity = 0x450; // CNetworkVarChainer + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bvDisabledHitGroups (uint32) + public static class CHitboxComponent { + public const nint m_bvDisabledHitGroups = 0x24; // uint32[1] + } + // Parent: None + // Fields count: 67 + // + // Metadata: + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_SecondaryColor (Color) + // NetworkVarNames: m_flBrightness (float) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_flBrightnessMult (float) + // NetworkVarNames: m_flRange (float) + // NetworkVarNames: m_flFalloff (float) + // NetworkVarNames: m_flAttenuation0 (float) + // NetworkVarNames: m_flAttenuation1 (float) + // NetworkVarNames: m_flAttenuation2 (float) + // NetworkVarNames: m_flTheta (float) + // NetworkVarNames: m_flPhi (float) + // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) + // NetworkVarNames: m_nCascades (int) + // NetworkVarNames: m_nCastShadows (int) + // NetworkVarNames: m_nShadowWidth (int) + // NetworkVarNames: m_nShadowHeight (int) + // NetworkVarNames: m_bRenderDiffuse (bool) + // NetworkVarNames: m_nRenderSpecular (int) + // NetworkVarNames: m_bRenderTransmissive (bool) + // NetworkVarNames: m_flOrthoLightWidth (float) + // NetworkVarNames: m_flOrthoLightHeight (float) + // NetworkVarNames: m_nStyle (int) + // NetworkVarNames: m_Pattern (CUtlString) + // NetworkVarNames: m_nCascadeRenderStaticObjects (int) + // NetworkVarNames: m_flShadowCascadeCrossFade (float) + // NetworkVarNames: m_flShadowCascadeDistanceFade (float) + // NetworkVarNames: m_flShadowCascadeDistance0 (float) + // NetworkVarNames: m_flShadowCascadeDistance1 (float) + // NetworkVarNames: m_flShadowCascadeDistance2 (float) + // NetworkVarNames: m_flShadowCascadeDistance3 (float) + // NetworkVarNames: m_nShadowCascadeResolution0 (int) + // NetworkVarNames: m_nShadowCascadeResolution1 (int) + // NetworkVarNames: m_nShadowCascadeResolution2 (int) + // NetworkVarNames: m_nShadowCascadeResolution3 (int) + // NetworkVarNames: m_bUsesBakedShadowing (bool) + // NetworkVarNames: m_nShadowPriority (int) + // NetworkVarNames: m_nBakedShadowIndex (int) + // NetworkVarNames: m_bRenderToCubemaps (bool) + // NetworkVarNames: m_nDirectLight (int) + // NetworkVarNames: m_nIndirectLight (int) + // NetworkVarNames: m_flFadeMinDist (float) + // NetworkVarNames: m_flFadeMaxDist (float) + // NetworkVarNames: m_flShadowFadeMinDist (float) + // NetworkVarNames: m_flShadowFadeMaxDist (float) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bFlicker (bool) + // NetworkVarNames: m_bPrecomputedFieldsValid (bool) + // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) + // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) + // NetworkVarNames: m_flPrecomputedMaxRange (float) + // NetworkVarNames: m_nFogLightingMode (int) + // NetworkVarNames: m_flFogContributionStength (float) + // NetworkVarNames: m_flNearClipPlane (float) + // NetworkVarNames: m_SkyColor (Color) + // NetworkVarNames: m_flSkyIntensity (float) + // NetworkVarNames: m_SkyAmbientBounce (Color) + // NetworkVarNames: m_bUseSecondaryColor (bool) + // NetworkVarNames: m_bMixedShadows (bool) + // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) + // NetworkVarNames: m_flCapsuleLength (float) + // NetworkVarNames: m_flMinRoughness (float) + public static class CLightComponent { + public const nint __m_pChainEntity = 0x58; // CNetworkVarChainer + public const nint m_Color = 0x95; // Color + public const nint m_SecondaryColor = 0x99; // Color + public const nint m_flBrightness = 0xA0; // float32 + public const nint m_flBrightnessScale = 0xA4; // float32 + public const nint m_flBrightnessMult = 0xA8; // float32 + public const nint m_flRange = 0xAC; // float32 + public const nint m_flFalloff = 0xB0; // float32 + public const nint m_flAttenuation0 = 0xB4; // float32 + public const nint m_flAttenuation1 = 0xB8; // float32 + public const nint m_flAttenuation2 = 0xBC; // float32 + public const nint m_flTheta = 0xC0; // float32 + public const nint m_flPhi = 0xC4; // float32 + public const nint m_hLightCookie = 0xC8; // CStrongHandle + public const nint m_nCascades = 0xD0; // int32 + public const nint m_nCastShadows = 0xD4; // int32 + public const nint m_nShadowWidth = 0xD8; // int32 + public const nint m_nShadowHeight = 0xDC; // int32 + public const nint m_bRenderDiffuse = 0xE0; // bool + public const nint m_nRenderSpecular = 0xE4; // int32 + public const nint m_bRenderTransmissive = 0xE8; // bool + public const nint m_flOrthoLightWidth = 0xEC; // float32 + public const nint m_flOrthoLightHeight = 0xF0; // float32 + public const nint m_nStyle = 0xF4; // int32 + public const nint m_Pattern = 0xF8; // CUtlString + public const nint m_nCascadeRenderStaticObjects = 0x100; // int32 + public const nint m_flShadowCascadeCrossFade = 0x104; // float32 + public const nint m_flShadowCascadeDistanceFade = 0x108; // float32 + public const nint m_flShadowCascadeDistance0 = 0x10C; // float32 + public const nint m_flShadowCascadeDistance1 = 0x110; // float32 + public const nint m_flShadowCascadeDistance2 = 0x114; // float32 + public const nint m_flShadowCascadeDistance3 = 0x118; // float32 + public const nint m_nShadowCascadeResolution0 = 0x11C; // int32 + public const nint m_nShadowCascadeResolution1 = 0x120; // int32 + public const nint m_nShadowCascadeResolution2 = 0x124; // int32 + public const nint m_nShadowCascadeResolution3 = 0x128; // int32 + public const nint m_bUsesBakedShadowing = 0x12C; // bool + public const nint m_nShadowPriority = 0x130; // int32 + public const nint m_nBakedShadowIndex = 0x134; // int32 + public const nint m_bRenderToCubemaps = 0x138; // bool + public const nint m_nDirectLight = 0x13C; // int32 + public const nint m_nIndirectLight = 0x140; // int32 + public const nint m_flFadeMinDist = 0x144; // float32 + public const nint m_flFadeMaxDist = 0x148; // float32 + public const nint m_flShadowFadeMinDist = 0x14C; // float32 + public const nint m_flShadowFadeMaxDist = 0x150; // float32 + public const nint m_bEnabled = 0x154; // bool + public const nint m_bFlicker = 0x155; // bool + public const nint m_bPrecomputedFieldsValid = 0x156; // bool + public const nint m_vPrecomputedBoundsMins = 0x158; // Vector + public const nint m_vPrecomputedBoundsMaxs = 0x164; // Vector + public const nint m_vPrecomputedOBBOrigin = 0x170; // Vector + public const nint m_vPrecomputedOBBAngles = 0x17C; // QAngle + public const nint m_vPrecomputedOBBExtent = 0x188; // Vector + public const nint m_flPrecomputedMaxRange = 0x194; // float32 + public const nint m_nFogLightingMode = 0x198; // int32 + public const nint m_flFogContributionStength = 0x19C; // float32 + public const nint m_flNearClipPlane = 0x1A0; // float32 + public const nint m_SkyColor = 0x1A4; // Color + public const nint m_flSkyIntensity = 0x1A8; // float32 + public const nint m_SkyAmbientBounce = 0x1AC; // Color + public const nint m_bUseSecondaryColor = 0x1B0; // bool + public const nint m_bMixedShadows = 0x1B1; // bool + public const nint m_flLightStyleStartTime = 0x1B4; // GameTime_t + public const nint m_flCapsuleLength = 0x1B8; // float32 + public const nint m_flMinRoughness = 0x1BC; // float32 + public const nint m_bPvsModifyEntity = 0x1D0; // bool + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MPropertyCustomEditor + public static class CSkillFloat { + public const nint m_pValue = 0x0; // float32[4] + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MPropertyCustomEditor + public static class CSkillInt { + public const nint m_pValue = 0x0; // int32[4] + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSkillDamage { + public const nint m_flDamage = 0x0; // CSkillFloat + public const nint m_flPhysicsForceDamage = 0x10; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MPropertyCustomEditor + public static class CRemapFloat { + public const nint m_pValue = 0x0; // float32[4] + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CBasePlayerControllerAPI { + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: nType (FixAngleSet_t) + // NetworkVarNames: qAngle (QAngle) + // NetworkVarNames: nIndex (uint32) + public static class ViewAngleServerChange_t { + public const nint nType = 0x30; // FixAngleSet_t + public const nint qAngle = 0x34; // QAngle + public const nint nIndex = 0x40; // uint32 + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CommandToolCommand_t { + public const nint m_bEnabled = 0x0; // bool + public const nint m_bOpened = 0x1; // bool + public const nint m_InternalId = 0x4; // uint32 + public const nint m_ShortName = 0x8; // CUtlString + public const nint m_ExecMode = 0x10; // CommandExecMode_t + public const nint m_SpawnGroup = 0x18; // CUtlString + public const nint m_PeriodicExecDelay = 0x20; // float32 + public const nint m_SpecType = 0x24; // CommandEntitySpecType_t + public const nint m_EntitySpec = 0x28; // CUtlString + public const nint m_Commands = 0x30; // CUtlString + public const nint m_SetDebugBits = 0x38; // DebugOverlayBits_t + public const nint m_ClearDebugBits = 0x40; // DebugOverlayBits_t + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CDynamicPropAPI { + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: localSound (Vector) + // NetworkVarNames: soundscapeIndex (int32) + // NetworkVarNames: localBits (uint8) + // NetworkVarNames: soundscapeEntityListIndex (int) + // NetworkVarNames: soundEventHash (uint32) + public static class audioparams_t { + public const nint localSound = 0x8; // Vector[8] + public const nint soundscapeIndex = 0x68; // int32 + public const nint localBits = 0x6C; // uint8 + public const nint soundscapeEntityListIndex = 0x70; // int32 + public const nint soundEventHash = 0x74; // uint32 + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_vecCsViewPunchAngle (QAngle) + // NetworkVarNames: m_nCsViewPunchAngleTick (GameTick_t) + // NetworkVarNames: m_flCsViewPunchAngleTickRatio (float32) + // NetworkVarNames: m_PlayerFog (fogplayerparams_t) + // NetworkVarNames: m_hColorCorrectionCtrl (CHandle) + // NetworkVarNames: m_hViewEntity (CHandle) + // NetworkVarNames: m_hTonemapController (CHandle) + // NetworkVarNames: m_audio (audioparams_t) + // NetworkVarNames: m_PostProcessingVolumes (CHandle) + public static class CPlayer_CameraServices { + public const nint m_vecCsViewPunchAngle = 0x40; // QAngle + public const nint m_nCsViewPunchAngleTick = 0x4C; // GameTick_t + public const nint m_flCsViewPunchAngleTickRatio = 0x50; // float32 + public const nint m_PlayerFog = 0x58; // fogplayerparams_t + public const nint m_hColorCorrectionCtrl = 0x98; // CHandle + public const nint m_hViewEntity = 0x9C; // CHandle + public const nint m_hTonemapController = 0xA0; // CHandle + public const nint m_audio = 0xA8; // audioparams_t + public const nint m_PostProcessingVolumes = 0x120; // CNetworkUtlVectorBase> + public const nint m_flOldPlayerZ = 0x138; // float32 + public const nint m_flOldPlayerViewOffsetZ = 0x13C; // float32 + public const nint m_hTriggerSoundscapeList = 0x158; // CUtlVector> + } + // Parent: None + // Fields count: 15 + // + // Metadata: + // NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t) + // NetworkVarNames: m_flMaxspeed (float32) + // NetworkVarNames: m_arrForceSubtickMoveWhen (float32) + public static class CPlayer_MovementServices { + public const nint m_nImpulse = 0x40; // int32 + public const nint m_nButtons = 0x48; // CInButtonState + public const nint m_nQueuedButtonDownMask = 0x68; // uint64 + public const nint m_nQueuedButtonChangeMask = 0x70; // uint64 + public const nint m_nButtonDoublePressed = 0x78; // uint64 + public const nint m_pButtonPressedCmdNumber = 0x80; // uint32[64] + public const nint m_nLastCommandNumberProcessed = 0x180; // uint32 + public const nint m_nToggleButtonDownMask = 0x188; // uint64 + public const nint m_flMaxspeed = 0x198; // float32 + public const nint m_arrForceSubtickMoveWhen = 0x19C; // float32[4] + public const nint m_flForwardMove = 0x1AC; // float32 + public const nint m_flLeftMove = 0x1B0; // float32 + public const nint m_flUpMove = 0x1B4; // float32 + public const nint m_vecLastMovementImpulses = 0x1B8; // Vector + public const nint m_vecOldViewAngles = 0x1C4; // QAngle + } + // Parent: CPlayer_MovementServices + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_flFallVelocity (float32) + // NetworkVarNames: m_bInCrouch (bool) + // NetworkVarNames: m_nCrouchState (uint32) + // NetworkVarNames: m_flCrouchTransitionStartTime (GameTime_t) + // NetworkVarNames: m_bDucked (bool) + // NetworkVarNames: m_bDucking (bool) + // NetworkVarNames: m_bInDuckJump (bool) + public static class CPlayer_MovementServices_Humanoid { + public const nint m_flStepSoundTime = 0x1D8; // float32 + public const nint m_flFallVelocity = 0x1DC; // float32 + public const nint m_bInCrouch = 0x1E0; // bool + public const nint m_nCrouchState = 0x1E4; // uint32 + public const nint m_flCrouchTransitionStartTime = 0x1E8; // GameTime_t + public const nint m_bDucked = 0x1EC; // bool + public const nint m_bDucking = 0x1ED; // bool + public const nint m_bInDuckJump = 0x1EE; // bool + public const nint m_groundNormal = 0x1F0; // Vector + public const nint m_flSurfaceFriction = 0x1FC; // float32 + public const nint m_surfaceProps = 0x200; // CUtlStringToken + public const nint m_nStepside = 0x210; // int32 + public const nint m_iTargetVolume = 0x214; // int32 + public const nint m_vecSmoothedVelocity = 0x218; // Vector + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_iObserverMode (uint8) + // NetworkVarNames: m_hObserverTarget (CHandle) + public static class CPlayer_ObserverServices { + public const nint m_iObserverMode = 0x40; // uint8 + public const nint m_hObserverTarget = 0x44; // CHandle + public const nint m_iObserverLastMode = 0x48; // ObserverMode_t + public const nint m_bForcedObserverMode = 0x4C; // bool + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_hMyWeapons (CHandle) + // NetworkVarNames: m_hActiveWeapon (CHandle) + // NetworkVarNames: m_hLastWeapon (CHandle) + // NetworkVarNames: m_iAmmo (uint16) + public static class CPlayer_WeaponServices { + public const nint m_hMyWeapons = 0x40; // CNetworkUtlVectorBase> + public const nint m_hActiveWeapon = 0x58; // CHandle + public const nint m_hLastWeapon = 0x5C; // CHandle + public const nint m_iAmmo = 0x60; // uint16[32] + public const nint m_bPreventWeaponPickup = 0xA0; // bool + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class AmmoTypeInfo_t { + public const nint m_nMaxCarry = 0x10; // int32 + public const nint m_nSplashSize = 0x1C; // CRangeInt + public const nint m_nFlags = 0x24; // AmmoFlags_t + public const nint m_flMass = 0x28; // float32 + public const nint m_flSpeed = 0x2C; // CRangeFloat + } + // Parent: CBodyComponentSkeletonInstance + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_animationController (CBaseAnimGraphController) + public static class CBodyComponentBaseAnimGraph { + public const nint m_animationController = 0x478; // CBaseAnimGraphController + public const nint __m_pChainEntity = 0x980; // CNetworkVarChainer + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_ID (CUtlStringToken) + // NetworkVarNames: m_Values (Vector4D) + public static class EntityRenderAttribute_t { + public const nint m_ID = 0x30; // CUtlStringToken + public const nint m_Values = 0x34; // Vector4D + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_Handle (ModelConfigHandle_t) + // NetworkVarNames: m_Name (string_t) + // NetworkVarNames: m_AssociatedEntities (CHandle) + // NetworkVarNames: m_AssociatedEntityNames (string_t) + public static class ActiveModelConfig_t { + public const nint m_Handle = 0x28; // ModelConfigHandle_t + public const nint m_Name = 0x30; // CUtlSymbolLarge + public const nint m_AssociatedEntities = 0x38; // CNetworkUtlVectorBase> + public const nint m_AssociatedEntityNames = 0x50; // CNetworkUtlVectorBase + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hOwner (CEntityHandle) + // NetworkVarNames: m_name (CUtlStringToken) + public static class CGameSceneNodeHandle { + public const nint m_hOwner = 0x8; // CEntityHandle + public const nint m_name = 0xC; // CUtlStringToken + } + // Parent: None + // Fields count: 32 + // + // Metadata: + // NetworkVarNames: m_hParent (CGameSceneNodeHandle) + // NetworkVarNames: m_vecOrigin (CNetworkOriginCellCoordQuantizedVector) + // NetworkVarNames: m_angRotation (QAngle) + // NetworkVarNames: m_flScale (float) + // NetworkVarNames: m_name (CUtlStringToken) + // NetworkVarNames: m_hierarchyAttachName (CUtlStringToken) + public static class CGameSceneNode { + public const nint m_nodeToWorld = 0x10; // CTransform + public const nint m_pOwner = 0x30; // CEntityInstance* + public const nint m_pParent = 0x38; // CGameSceneNode* + public const nint m_pChild = 0x40; // CGameSceneNode* + public const nint m_pNextSibling = 0x48; // CGameSceneNode* + public const nint m_hParent = 0x70; // CGameSceneNodeHandle + public const nint m_vecOrigin = 0x80; // CNetworkOriginCellCoordQuantizedVector + public const nint m_angRotation = 0xB8; // QAngle + public const nint m_flScale = 0xC4; // float32 + public const nint m_vecAbsOrigin = 0xC8; // Vector + public const nint m_angAbsRotation = 0xD4; // QAngle + public const nint m_flAbsScale = 0xE0; // float32 + public const nint m_nParentAttachmentOrBone = 0xE4; // int16 + public const nint m_bDebugAbsOriginChanges = 0xE6; // bool + public const nint m_bDormant = 0xE7; // bool + public const nint m_bForceParentToBeNetworked = 0xE8; // bool + public const nint m_bDirtyHierarchy = 0x0; // bitfield:1 + public const nint m_bDirtyBoneMergeInfo = 0x0; // bitfield:1 + public const nint m_bNetworkedPositionChanged = 0x0; // bitfield:1 + public const nint m_bNetworkedAnglesChanged = 0x0; // bitfield:1 + public const nint m_bNetworkedScaleChanged = 0x0; // bitfield:1 + public const nint m_bWillBeCallingPostDataUpdate = 0x0; // bitfield:1 + public const nint m_bBoneMergeFlex = 0x0; // bitfield:1 + public const nint m_nLatchAbsOrigin = 0x0; // bitfield:2 + public const nint m_bDirtyBoneMergeBoneToRoot = 0x0; // bitfield:1 + public const nint m_nHierarchicalDepth = 0xEB; // uint8 + public const nint m_nHierarchyType = 0xEC; // uint8 + public const nint m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xED; // uint8 + public const nint m_name = 0xF0; // CUtlStringToken + public const nint m_hierarchyAttachName = 0x140; // CUtlStringToken + public const nint m_flZOffset = 0x144; // float32 + public const nint m_vRenderOrigin = 0x148; // Vector + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_hSequence (HSequence) + // NetworkVarNames: m_flPrevCycle (float32) + // NetworkVarNames: m_flCycle (float32) + public static class CNetworkedSequenceOperation { + public const nint m_hSequence = 0x8; // HSequence + public const nint m_flPrevCycle = 0xC; // float32 + public const nint m_flCycle = 0x10; // float32 + public const nint m_flWeight = 0x14; // CNetworkedQuantizedFloat + public const nint m_bSequenceChangeNetworked = 0x1C; // bool + public const nint m_bDiscontinuity = 0x1D; // bool + public const nint m_flPrevCycleFromDiscontinuity = 0x20; // float32 + public const nint m_flPrevCycleForAnimEventDetection = 0x24; // float32 + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_hModel (HModelStrong) + // NetworkVarNames: m_bClientClothCreationSuppressed (bool) + // NetworkVarNames: m_MeshGroupMask (MeshGroupMask_t) + // NetworkVarNames: m_nIdealMotionType (int8) + public static class CModelState { + public const nint m_hModel = 0xA0; // CStrongHandle + public const nint m_ModelName = 0xA8; // CUtlSymbolLarge + public const nint m_bClientClothCreationSuppressed = 0xE8; // bool + public const nint m_MeshGroupMask = 0x180; // uint64 + public const nint m_nIdealMotionType = 0x212; // int8 + public const nint m_nForceLOD = 0x213; // int8 + public const nint m_nClothUpdateFlags = 0x214; // int8 + } + // Parent: CGameSceneNode + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_modelState (CModelState) + // NetworkVarNames: m_bIsAnimationEnabled (bool) + // NetworkVarNames: m_bUseParentRenderBounds (bool) + // NetworkVarNames: m_materialGroup (CUtlStringToken) + // NetworkVarNames: m_nHitboxSet (uint8) + public static class CSkeletonInstance { + public const nint m_modelState = 0x160; // CModelState + public const nint m_bIsAnimationEnabled = 0x380; // bool + public const nint m_bUseParentRenderBounds = 0x381; // bool + public const nint m_bDisableSolidCollisionsForHierarchy = 0x382; // bool + public const nint m_bDirtyMotionType = 0x0; // bitfield:1 + public const nint m_bIsGeneratingLatchedParentSpaceState = 0x0; // bitfield:1 + public const nint m_materialGroup = 0x384; // CUtlStringToken + public const nint m_nHitboxSet = 0x388; // uint8 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_timestamp (GameTime_t) + // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) + public static class IntervalTimer { + public const nint m_timestamp = 0x8; // GameTime_t + public const nint m_nWorldGroupId = 0xC; // WorldGroupId_t + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_duration (float32) + // NetworkVarNames: m_timestamp (GameTime_t) + // NetworkVarNames: m_timescale (float32) + // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) + public static class CountdownTimer { + public const nint m_duration = 0x8; // float32 + public const nint m_timestamp = 0xC; // GameTime_t + public const nint m_timescale = 0x10; // float32 + public const nint m_nWorldGroupId = 0x14; // WorldGroupId_t + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_duration (float32) + // NetworkVarNames: m_timestamp (float32) + // NetworkVarNames: m_timescale (float32) + public static class EngineCountdownTimer { + public const nint m_duration = 0x8; // float32 + public const nint m_timestamp = 0xC; // float32 + public const nint m_timescale = 0x10; // float32 + } + // Parent: IntervalTimer + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_flValues (float) + // NetworkVarNames: m_nValueCounts (int) + // NetworkVarNames: m_nBucketCount (int) + // NetworkVarNames: m_flInterval (float) + // NetworkVarNames: m_flFinalValue (float) + // NetworkVarNames: m_nCompressionType (TimelineCompression_t) + // NetworkVarNames: m_bStopped (bool) + public static class CTimeline { + public const nint m_flValues = 0x10; // float32[64] + public const nint m_nValueCounts = 0x110; // int32[64] + public const nint m_nBucketCount = 0x210; // int32 + public const nint m_flInterval = 0x214; // float32 + public const nint m_flFinalValue = 0x218; // float32 + public const nint m_nCompressionType = 0x21C; // TimelineCompression_t + public const nint m_bStopped = 0x220; // bool + } + // Parent: None + // Fields count: 24 + // + // Metadata: + // NetworkVarNames: m_PredNetBoolVariables (uint32) + // NetworkVarNames: m_PredNetByteVariables (byte) + // NetworkVarNames: m_PredNetUInt16Variables (uint16) + // NetworkVarNames: m_PredNetIntVariables (int32) + // NetworkVarNames: m_PredNetUInt32Variables (uint32) + // NetworkVarNames: m_PredNetUInt64Variables (uint64) + // NetworkVarNames: m_PredNetFloatVariables (float) + // NetworkVarNames: m_PredNetVectorVariables (Vector) + // NetworkVarNames: m_PredNetQuaternionVariables (Quaternion) + // NetworkVarNames: m_PredNetGlobalSymbolVariables (CGlobalSymbol) + // NetworkVarNames: m_OwnerOnlyPredNetBoolVariables (uint32) + // NetworkVarNames: m_OwnerOnlyPredNetByteVariables (byte) + // NetworkVarNames: m_OwnerOnlyPredNetUInt16Variables (uint16) + // NetworkVarNames: m_OwnerOnlyPredNetIntVariables (int32) + // NetworkVarNames: m_OwnerOnlyPredNetUInt32Variables (uint32) + // NetworkVarNames: m_OwnerOnlyPredNetUInt64Variables (uint64) + // NetworkVarNames: m_OwnerOnlyPredNetFloatVariables (float) + // NetworkVarNames: m_OwnerOnlyPredNetVectorVariables (Vector) + // NetworkVarNames: m_OwnerOnlyPredNetQuaternionVariables (Quaternion) + // NetworkVarNames: m_OwnerOnlyPredNetGlobalSymbolVariables (CGlobalSymbol) + // NetworkVarNames: m_nBoolVariablesCount (int) + // NetworkVarNames: m_nOwnerOnlyBoolVariablesCount (int) + // NetworkVarNames: m_nRandomSeedOffset (int) + // NetworkVarNames: m_flLastTeleportTime (float) + public static class CAnimGraphNetworkedVariables { + public const nint m_PredNetBoolVariables = 0x8; // CNetworkUtlVectorBase + public const nint m_PredNetByteVariables = 0x20; // CNetworkUtlVectorBase + public const nint m_PredNetUInt16Variables = 0x38; // CNetworkUtlVectorBase + public const nint m_PredNetIntVariables = 0x50; // CNetworkUtlVectorBase + public const nint m_PredNetUInt32Variables = 0x68; // CNetworkUtlVectorBase + public const nint m_PredNetUInt64Variables = 0x80; // CNetworkUtlVectorBase + public const nint m_PredNetFloatVariables = 0x98; // CNetworkUtlVectorBase + public const nint m_PredNetVectorVariables = 0xB0; // CNetworkUtlVectorBase + public const nint m_PredNetQuaternionVariables = 0xC8; // CNetworkUtlVectorBase + public const nint m_PredNetGlobalSymbolVariables = 0xE0; // CNetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetBoolVariables = 0xF8; // CNetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetByteVariables = 0x110; // CNetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetUInt16Variables = 0x128; // CNetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetIntVariables = 0x140; // CNetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetUInt32Variables = 0x158; // CNetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetUInt64Variables = 0x170; // CNetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetFloatVariables = 0x188; // CNetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetVectorVariables = 0x1A0; // CNetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetQuaternionVariables = 0x1B8; // CNetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetGlobalSymbolVariables = 0x1D0; // CNetworkUtlVectorBase + public const nint m_nBoolVariablesCount = 0x1E8; // int32 + public const nint m_nOwnerOnlyBoolVariablesCount = 0x1EC; // int32 + public const nint m_nRandomSeedOffset = 0x1F0; // int32 + public const nint m_flLastTeleportTime = 0x1F4; // float32 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPropertyCustomFGDType + public static class CFootstepTableHandle { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CBaseEntityAPI { + } + // Parent: None + // Fields count: 16 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CGameScriptedMoveData { + public const nint m_vAccumulatedRootMotion = 0x0; // Vector + public const nint m_vDest = 0xC; // Vector + public const nint m_vSrc = 0x18; // Vector + public const nint m_angSrc = 0x24; // QAngle + public const nint m_angDst = 0x30; // QAngle + public const nint m_angCurrent = 0x3C; // QAngle + public const nint m_flAngRate = 0x48; // float32 + public const nint m_flDuration = 0x4C; // float32 + public const nint m_flStartTime = 0x50; // GameTime_t + public const nint m_bActive = 0x54; // bool + public const nint m_bTeleportOnEnd = 0x55; // bool + public const nint m_bIgnoreRotation = 0x56; // bool + public const nint m_nType = 0x58; // ScriptedMoveType_t + public const nint m_bSuccess = 0x5C; // bool + public const nint m_nForcedCrouchState = 0x60; // ForcedCrouchState_t + public const nint m_bIgnoreCollisions = 0x64; // bool + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CTakeDamageInfoAPI { + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + public static class CPulseGraphInstance_ServerEntity { + public const nint m_pComponent = 0xD8; // CPulseGraphComponentBase* + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseLibraryBindings + // MPropertyFriendlyName + // MPropertyDescription + public static class CPulseServerFuncs { + } + // Parent: CPulseCell_BaseFlow + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + // MPropertyDescription + public static class CPulseCell_SoundEventStart { + public const nint m_Type = 0x48; // SoundEventStartType_t + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseLibraryBindings + // MPropertyFriendlyName + // MPropertyDescription + public static class CPulseServerFuncs_Sounds { + } + // Parent: CPulseCell_BaseYieldingInflow + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_Outflow_PlaySceneBase { + public const nint m_OnFinished = 0x48; // CPulse_ResumePoint + public const nint m_OnCanceled = 0x58; // CPulse_ResumePoint + public const nint m_Triggers = 0x68; // CUtlVector + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class PulseScriptedSequenceData_t { + public const nint m_nActorID = 0x0; // int32 + public const nint m_szPreIdleSequence = 0x8; // CUtlString + public const nint m_szEntrySequence = 0x10; // CUtlString + public const nint m_szSequence = 0x18; // CUtlString + public const nint m_szExitSequence = 0x20; // CUtlString + public const nint m_bLoopPreIdleSequence = 0x28; // bool + public const nint m_bLoopActionSequence = 0x29; // bool + public const nint m_bLoopPostIdleSequence = 0x2A; // bool + public const nint m_bIgnoreLookAt = 0x2B; // bool + } + // Parent: CEntityInstance + // Fields count: 75 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_CBodyComponent (CBodyComponent::Storage_t) + // NetworkVarNames: m_iHealth (int32) + // NetworkVarNames: m_iMaxHealth (int32) + // NetworkVarNames: m_lifeState (uint8) + // NetworkVarNames: m_bTakesDamage (bool) + // NetworkVarNames: m_nTakeDamageFlags (TakeDamageFlags_t) + // NetworkVarNames: m_bIsPlatform (bool) + // NetworkVarNames: m_MoveCollide (MoveCollide_t) + // NetworkVarNames: m_MoveType (MoveType_t) + // NetworkVarNames: m_nSubclassID (EntitySubclassID_t) + // NetworkVarNames: m_flAnimTime (float32) + // NetworkVarNames: m_flSimulationTime (float32) + // NetworkVarNames: m_flCreateTime (GameTime_t) + // NetworkVarNames: m_bClientSideRagdoll (bool) + // NetworkVarNames: m_ubInterpolationFrame (uint8) + // NetworkVarNames: m_iTeamNum (uint8) + // NetworkVarNames: m_spawnflags (uint32) + // NetworkVarNames: m_nNextThinkTick (GameTick_t) + // NetworkVarNames: m_fFlags (uint32) + // NetworkVarNames: m_vecVelocity (CNetworkVelocityVector) + // NetworkVarNames: m_vecBaseVelocity (Vector) + // NetworkVarNames: m_hEffectEntity (CHandle) + // NetworkVarNames: m_hOwnerEntity (CHandle) + // NetworkVarNames: m_fEffects (uint32) + // NetworkVarNames: m_hGroundEntity (CHandle) + // NetworkVarNames: m_flFriction (float32) + // NetworkVarNames: m_flElasticity (float32) + // NetworkVarNames: m_flGravityScale (float32) + // NetworkVarNames: m_flTimeScale (float32) + // NetworkVarNames: m_flWaterLevel (float) + // NetworkVarNames: m_bAnimatedEveryTick (bool) + // NetworkVarNames: m_flNavIgnoreUntilTime (GameTime_t) + public static class CBaseEntity { + public const nint m_CBodyComponent = 0x38; // CBodyComponent* + public const nint m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent + public const nint m_aThinkFunctions = 0x4F0; // CUtlVector + public const nint m_iCurrentThinkContext = 0x508; // int32 + public const nint m_nLastThinkTick = 0x50C; // GameTick_t + public const nint m_nDisableContextThinkStartTick = 0x510; // GameTick_t + public const nint m_isSteadyState = 0x520; // CBitVec<64> + public const nint m_lastNetworkChange = 0x528; // float32 + public const nint m_ResponseContexts = 0x540; // CUtlVector + public const nint m_iszResponseContext = 0x558; // CUtlSymbolLarge + public const nint m_iHealth = 0x5A0; // int32 + public const nint m_iMaxHealth = 0x5A4; // int32 + public const nint m_lifeState = 0x5A8; // uint8 + public const nint m_flDamageAccumulator = 0x5AC; // float32 + public const nint m_bTakesDamage = 0x5B0; // bool + public const nint m_nTakeDamageFlags = 0x5B4; // TakeDamageFlags_t + public const nint m_bIsPlatform = 0x5B8; // bool + public const nint m_MoveCollide = 0x5BA; // MoveCollide_t + public const nint m_MoveType = 0x5BB; // MoveType_t + public const nint m_nActualMoveType = 0x5BC; // MoveType_t + public const nint m_nWaterTouch = 0x5BD; // uint8 + public const nint m_nSlimeTouch = 0x5BE; // uint8 + public const nint m_bRestoreInHierarchy = 0x5BF; // bool + public const nint m_target = 0x5C0; // CUtlSymbolLarge + public const nint m_hDamageFilter = 0x5C8; // CHandle + public const nint m_iszDamageFilterName = 0x5D0; // CUtlSymbolLarge + public const nint m_flMoveDoneTime = 0x5D8; // float32 + public const nint m_nSubclassID = 0x5DC; // CUtlStringToken + public const nint m_flAnimTime = 0x5E8; // float32 + public const nint m_flSimulationTime = 0x5EC; // float32 + public const nint m_flCreateTime = 0x5F0; // GameTime_t + public const nint m_bClientSideRagdoll = 0x5F4; // bool + public const nint m_ubInterpolationFrame = 0x5F5; // uint8 + public const nint m_vPrevVPhysicsUpdatePos = 0x5F8; // Vector + public const nint m_iTeamNum = 0x604; // uint8 + public const nint m_iGlobalname = 0x608; // CUtlSymbolLarge + public const nint m_iSentToClients = 0x610; // int32 + public const nint m_flSpeed = 0x614; // float32 + public const nint m_sUniqueHammerID = 0x618; // CUtlString + public const nint m_spawnflags = 0x620; // uint32 + public const nint m_nNextThinkTick = 0x624; // GameTick_t + public const nint m_nSimulationTick = 0x628; // int32 + public const nint m_OnKilled = 0x630; // CEntityIOOutput + public const nint m_fFlags = 0x658; // uint32 + public const nint m_vecAbsVelocity = 0x65C; // Vector + public const nint m_vecVelocity = 0x668; // CNetworkVelocityVector + public const nint m_vecBaseVelocity = 0x698; // Vector + public const nint m_nPushEnumCount = 0x6A4; // int32 + public const nint m_pCollision = 0x6A8; // CCollisionProperty* + public const nint m_hEffectEntity = 0x6B0; // CHandle + public const nint m_hOwnerEntity = 0x6B4; // CHandle + public const nint m_fEffects = 0x6B8; // uint32 + public const nint m_hGroundEntity = 0x6BC; // CHandle + public const nint m_flFriction = 0x6C0; // float32 + public const nint m_flElasticity = 0x6C4; // float32 + public const nint m_flGravityScale = 0x6C8; // float32 + public const nint m_flTimeScale = 0x6CC; // float32 + public const nint m_flWaterLevel = 0x6D0; // float32 + public const nint m_bAnimatedEveryTick = 0x6D4; // bool + public const nint m_bDisableLowViolence = 0x6D5; // bool + public const nint m_nWaterType = 0x6D6; // uint8 + public const nint m_iEFlags = 0x6D8; // int32 + public const nint m_OnUser1 = 0x6E0; // CEntityIOOutput + public const nint m_OnUser2 = 0x708; // CEntityIOOutput + public const nint m_OnUser3 = 0x730; // CEntityIOOutput + public const nint m_OnUser4 = 0x758; // CEntityIOOutput + public const nint m_iInitialTeamNum = 0x780; // int32 + public const nint m_flNavIgnoreUntilTime = 0x784; // GameTime_t + public const nint m_vecAngVelocity = 0x788; // QAngle + public const nint m_bNetworkQuantizeOriginAndAngles = 0x794; // bool + public const nint m_bLagCompensate = 0x795; // bool + public const nint m_flOverriddenFriction = 0x798; // float32 + public const nint m_pBlocker = 0x79C; // CHandle + public const nint m_flLocalTime = 0x7A0; // float32 + public const nint m_flVPhysicsUpdateLocalTime = 0x7A4; // float32 + } + // Parent: CBaseEntity + // Fields count: 17 + // + // Metadata: + // MNetworkIncludeByUserGroup + // NetworkVarNames: m_flFadeInDuration (float32) + // NetworkVarNames: m_flFadeOutDuration (float32) + // NetworkVarNames: m_flMaxWeight (float32) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bMaster (bool) + // NetworkVarNames: m_bClientSide (bool) + // NetworkVarNames: m_bExclusive (bool) + // NetworkVarNames: m_MinFalloff (float32) + // NetworkVarNames: m_MaxFalloff (float32) + // NetworkVarNames: m_flCurWeight (float32) + // NetworkVarNames: m_netlookupFilename (char) + public static class CColorCorrection { + public const nint m_flFadeInDuration = 0x7A8; // float32 + public const nint m_flFadeOutDuration = 0x7AC; // float32 + public const nint m_flStartFadeInWeight = 0x7B0; // float32 + public const nint m_flStartFadeOutWeight = 0x7B4; // float32 + public const nint m_flTimeStartFadeIn = 0x7B8; // GameTime_t + public const nint m_flTimeStartFadeOut = 0x7BC; // GameTime_t + public const nint m_flMaxWeight = 0x7C0; // float32 + public const nint m_bStartDisabled = 0x7C4; // bool + public const nint m_bEnabled = 0x7C5; // bool + public const nint m_bMaster = 0x7C6; // bool + public const nint m_bClientSide = 0x7C7; // bool + public const nint m_bExclusive = 0x7C8; // bool + public const nint m_MinFalloff = 0x7CC; // float32 + public const nint m_MaxFalloff = 0x7D0; // float32 + public const nint m_flCurWeight = 0x7D4; // float32 + public const nint m_netlookupFilename = 0x7D8; // char[512] + public const nint m_lookupFilename = 0x9D8; // CUtlSymbolLarge + } + // Parent: CBaseEntity + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_hEntAttached (CHandle) + // NetworkVarNames: m_bCheapEffect (bool) + public static class CEntityFlame { + public const nint m_hEntAttached = 0x7A8; // CHandle + public const nint m_bCheapEffect = 0x7AC; // bool + public const nint m_flSize = 0x7B0; // float32 + public const nint m_bUseHitboxes = 0x7B4; // bool + public const nint m_iNumHitboxFires = 0x7B8; // int32 + public const nint m_flHitboxFireScale = 0x7BC; // float32 + public const nint m_flLifetime = 0x7C0; // GameTime_t + public const nint m_hAttacker = 0x7C4; // CHandle + public const nint m_iDangerSound = 0x7C8; // int32 + public const nint m_flDirectDamagePerSecond = 0x7CC; // float32 + public const nint m_iCustomDamageType = 0x7D0; // int32 + } + // Parent: CBaseEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_flScale (float32) + // NetworkVarNames: m_flStartScale (float32) + // NetworkVarNames: m_flScaleTime (float32) + // NetworkVarNames: m_nFlags (uint32) + public static class CBaseFire { + public const nint m_flScale = 0x7A8; // float32 + public const nint m_flStartScale = 0x7AC; // float32 + public const nint m_flScaleTime = 0x7B0; // float32 + public const nint m_nFlags = 0x7B4; // uint32 + } + // Parent: CBaseFire + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_nFlameModelIndex (int32) + // NetworkVarNames: m_nFlameFromAboveModelIndex (int32) + public static class CFireSmoke { + public const nint m_nFlameModelIndex = 0x7B8; // int32 + public const nint m_nFlameFromAboveModelIndex = 0x7BC; // int32 + } + // Parent: CBaseEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_skyboxData (sky3dparams_t) + // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) + public static class CSkyCamera { + public const nint m_skyboxData = 0x7A8; // sky3dparams_t + public const nint m_skyboxSlotToken = 0x838; // CUtlStringToken + public const nint m_bUseAngles = 0x83C; // bool + public const nint m_pNext = 0x840; // CSkyCamera* + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNavLinkAnimgraphVar { + public const nint m_strAnimgraphVar = 0x0; // CUtlString + public const nint m_unAlignmentDegrees = 0x8; // uint32 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_nInteractsAs (uint64) + // NetworkVarNames: m_nInteractsWith (uint64) + // NetworkVarNames: m_nInteractsExclude (uint64) + // NetworkVarNames: m_nEntityId (uint32) + // NetworkVarNames: m_nOwnerId (uint32) + // NetworkVarNames: m_nHierarchyId (uint16) + // NetworkVarNames: m_nCollisionGroup (uint8) + // NetworkVarNames: m_nCollisionFunctionMask (uint8) + public static class VPhysicsCollisionAttribute_t { + public const nint m_nInteractsAs = 0x8; // uint64 + public const nint m_nInteractsWith = 0x10; // uint64 + public const nint m_nInteractsExclude = 0x18; // uint64 + public const nint m_nEntityId = 0x20; // uint32 + public const nint m_nOwnerId = 0x24; // uint32 + public const nint m_nHierarchyId = 0x28; // uint16 + public const nint m_nCollisionGroup = 0x2A; // uint8 + public const nint m_nCollisionFunctionMask = 0x2B; // uint8 + } + // Parent: None + // Fields count: 17 + // + // Metadata: + // NetworkVarNames: m_collisionAttribute (VPhysicsCollisionAttribute_t) + // NetworkVarNames: m_vecMins (Vector) + // NetworkVarNames: m_vecMaxs (Vector) + // NetworkVarNames: m_usSolidFlags (uint8) + // NetworkVarNames: m_nSolidType (SolidType_t) + // NetworkVarNames: m_triggerBloat (uint8) + // NetworkVarNames: m_nSurroundType (SurroundingBoundsType_t) + // NetworkVarNames: m_CollisionGroup (uint8) + // NetworkVarNames: m_nEnablePhysics (uint8) + // NetworkVarNames: m_vecSpecifiedSurroundingMins (Vector) + // NetworkVarNames: m_vecSpecifiedSurroundingMaxs (Vector) + // NetworkVarNames: m_vCapsuleCenter1 (Vector) + // NetworkVarNames: m_vCapsuleCenter2 (Vector) + // NetworkVarNames: m_flCapsuleRadius (float) + public static class CCollisionProperty { + public const nint m_collisionAttribute = 0x10; // VPhysicsCollisionAttribute_t + public const nint m_vecMins = 0x40; // Vector + public const nint m_vecMaxs = 0x4C; // Vector + public const nint m_usSolidFlags = 0x5A; // uint8 + public const nint m_nSolidType = 0x5B; // SolidType_t + public const nint m_triggerBloat = 0x5C; // uint8 + public const nint m_nSurroundType = 0x5D; // SurroundingBoundsType_t + public const nint m_CollisionGroup = 0x5E; // uint8 + public const nint m_nEnablePhysics = 0x5F; // uint8 + public const nint m_flBoundingRadius = 0x60; // float32 + public const nint m_vecSpecifiedSurroundingMins = 0x64; // Vector + public const nint m_vecSpecifiedSurroundingMaxs = 0x70; // Vector + public const nint m_vecSurroundingMaxs = 0x7C; // Vector + public const nint m_vecSurroundingMins = 0x88; // Vector + public const nint m_vCapsuleCenter1 = 0x94; // Vector + public const nint m_vCapsuleCenter2 = 0xA0; // Vector + public const nint m_flCapsuleRadius = 0xAC; // float32 + } + // Parent: None + // Fields count: 21 + // + // Metadata: + // NetworkVarNames: m_vOrigin (Vector) + // NetworkVarNames: m_vStart (Vector) + // NetworkVarNames: m_vNormal (Vector) + // NetworkVarNames: m_vAngles (QAngle) + // NetworkVarNames: m_hEntity (CEntityHandle) + // NetworkVarNames: m_hOtherEntity (CEntityHandle) + // NetworkVarNames: m_flScale (float32) + // NetworkVarNames: m_flMagnitude (float32) + // NetworkVarNames: m_flRadius (float32) + // NetworkVarNames: m_nSurfaceProp (CUtlStringToken) + // NetworkVarNames: m_nEffectIndex (HParticleSystemDefinition) + // NetworkVarNames: m_nDamageType (uint32) + // NetworkVarNames: m_nPenetrate (uint8) + // NetworkVarNames: m_nMaterial (uint16) + // NetworkVarNames: m_nHitBox (uint16) + // NetworkVarNames: m_nColor (uint8) + // NetworkVarNames: m_fFlags (uint8) + // NetworkVarNames: m_nAttachmentIndex (AttachmentHandle_t) + // NetworkVarNames: m_nAttachmentName (CUtlStringToken) + // NetworkVarNames: m_iEffectName (uint16) + // NetworkVarNames: m_nExplosionType (uint8) + public static class CEffectData { + public const nint m_vOrigin = 0x8; // Vector + public const nint m_vStart = 0x14; // Vector + public const nint m_vNormal = 0x20; // Vector + public const nint m_vAngles = 0x2C; // QAngle + public const nint m_hEntity = 0x38; // CEntityHandle + public const nint m_hOtherEntity = 0x3C; // CEntityHandle + public const nint m_flScale = 0x40; // float32 + public const nint m_flMagnitude = 0x44; // float32 + public const nint m_flRadius = 0x48; // float32 + public const nint m_nSurfaceProp = 0x4C; // CUtlStringToken + public const nint m_nEffectIndex = 0x50; // CWeakHandle + public const nint m_nDamageType = 0x58; // uint32 + public const nint m_nPenetrate = 0x5C; // uint8 + public const nint m_nMaterial = 0x5E; // uint16 + public const nint m_nHitBox = 0x60; // uint16 + public const nint m_nColor = 0x62; // uint8 + public const nint m_fFlags = 0x63; // uint8 + public const nint m_nAttachmentIndex = 0x64; // AttachmentHandle_t + public const nint m_nAttachmentName = 0x68; // CUtlStringToken + public const nint m_iEffectName = 0x6C; // uint16 + public const nint m_nExplosionType = 0x6E; // uint8 + } + // Parent: CBaseEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_flFadeStartDist (float32) + // NetworkVarNames: m_flFadeEndDist (float32) + public static class CEnvDetailController { + public const nint m_flFadeStartDist = 0x7A8; // float32 + public const nint m_flFadeEndDist = 0x7AC; // float32 + } + // Parent: None + // Fields count: 31 + // + // Metadata: + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_iWindSeed (uint32) + // NetworkVarNames: m_iMinWind (uint16) + // NetworkVarNames: m_iMaxWind (uint16) + // NetworkVarNames: m_windRadius (int32) + // NetworkVarNames: m_iMinGust (uint16) + // NetworkVarNames: m_iMaxGust (uint16) + // NetworkVarNames: m_flMinGustDelay (float32) + // NetworkVarNames: m_flMaxGustDelay (float32) + // NetworkVarNames: m_flGustDuration (float32) + // NetworkVarNames: m_iGustDirChange (uint16) + // NetworkVarNames: m_location (Vector) + // NetworkVarNames: m_iInitialWindDir (uint16) + // NetworkVarNames: m_flInitialWindSpeed (float32) + public static class CEnvWindShared { + public const nint m_flStartTime = 0x8; // GameTime_t + public const nint m_iWindSeed = 0xC; // uint32 + public const nint m_iMinWind = 0x10; // uint16 + public const nint m_iMaxWind = 0x12; // uint16 + public const nint m_windRadius = 0x14; // int32 + public const nint m_iMinGust = 0x18; // uint16 + public const nint m_iMaxGust = 0x1A; // uint16 + public const nint m_flMinGustDelay = 0x1C; // float32 + public const nint m_flMaxGustDelay = 0x20; // float32 + public const nint m_flGustDuration = 0x24; // float32 + public const nint m_iGustDirChange = 0x28; // uint16 + public const nint m_location = 0x2C; // Vector + public const nint m_iszGustSound = 0x38; // int32 + public const nint m_iWindDir = 0x3C; // int32 + public const nint m_flWindSpeed = 0x40; // float32 + public const nint m_currentWindVector = 0x44; // Vector + public const nint m_CurrentSwayVector = 0x50; // Vector + public const nint m_PrevSwayVector = 0x5C; // Vector + public const nint m_iInitialWindDir = 0x68; // uint16 + public const nint m_flInitialWindSpeed = 0x6C; // float32 + public const nint m_OnGustStart = 0x70; // CEntityIOOutput + public const nint m_OnGustEnd = 0x98; // CEntityIOOutput + public const nint m_flVariationTime = 0xC0; // GameTime_t + public const nint m_flSwayTime = 0xC4; // GameTime_t + public const nint m_flSimTime = 0xC8; // GameTime_t + public const nint m_flSwitchTime = 0xCC; // GameTime_t + public const nint m_flAveWindSpeed = 0xD0; // float32 + public const nint m_bGusting = 0xD4; // bool + public const nint m_flWindAngleVariation = 0xD8; // float32 + public const nint m_flWindSpeedVariation = 0xDC; // float32 + public const nint m_iEntIndex = 0xE0; // CEntityIndex + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_nModelID (int32) + // NetworkVarNames: m_hMaterial (HMaterialStrong) + // NetworkVarNames: m_solid (ShardSolid_t) + // NetworkVarNames: m_ShatterPanelMode (ShatterPanelMode) + // NetworkVarNames: m_vecPanelSize (Vector2D) + // NetworkVarNames: m_vecStressPositionA (Vector2D) + // NetworkVarNames: m_vecStressPositionB (Vector2D) + // NetworkVarNames: m_vecPanelVertices (Vector2D) + // NetworkVarNames: m_flGlassHalfThickness (float) + // NetworkVarNames: m_bHasParent (bool) + // NetworkVarNames: m_bParentFrozen (bool) + // NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken) + public static class shard_model_desc_t { + public const nint m_nModelID = 0x8; // int32 + public const nint m_hMaterial = 0x10; // CStrongHandle + public const nint m_solid = 0x18; // ShardSolid_t + public const nint m_ShatterPanelMode = 0x19; // ShatterPanelMode + public const nint m_vecPanelSize = 0x1C; // Vector2D + public const nint m_vecStressPositionA = 0x24; // Vector2D + public const nint m_vecStressPositionB = 0x2C; // Vector2D + public const nint m_vecPanelVertices = 0x38; // CNetworkUtlVectorBase + public const nint m_flGlassHalfThickness = 0x50; // float32 + public const nint m_bHasParent = 0x54; // bool + public const nint m_bParentFrozen = 0x55; // bool + public const nint m_SurfacePropStringToken = 0x58; // CUtlStringToken + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_iGlowType (int32) + // NetworkVarNames: m_iGlowTeam (int32) + // NetworkVarNames: m_nGlowRange (int32) + // NetworkVarNames: m_nGlowRangeMin (int32) + // NetworkVarNames: m_glowColorOverride (Color) + // NetworkVarNames: m_bFlashing (bool) + // NetworkVarNames: m_flGlowTime (float) + // NetworkVarNames: m_flGlowStartTime (float) + // NetworkVarNames: m_bEligibleForScreenHighlight (bool) + public static class CGlowProperty { + public const nint m_fGlowColor = 0x8; // Vector + public const nint m_iGlowType = 0x30; // int32 + public const nint m_iGlowTeam = 0x34; // int32 + public const nint m_nGlowRange = 0x38; // int32 + public const nint m_nGlowRangeMin = 0x3C; // int32 + public const nint m_glowColorOverride = 0x40; // Color + public const nint m_bFlashing = 0x44; // bool + public const nint m_flGlowTime = 0x48; // float32 + public const nint m_flGlowStartTime = 0x4C; // float32 + public const nint m_bEligibleForScreenHighlight = 0x50; // bool + public const nint m_bGlowing = 0x51; // bool + } + // Parent: None + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: dirPrimary (Vector) + // NetworkVarNames: colorPrimary (Color) + // NetworkVarNames: colorSecondary (Color) + // NetworkVarNames: colorPrimaryLerpTo (Color) + // NetworkVarNames: colorSecondaryLerpTo (Color) + // NetworkVarNames: start (float32) + // NetworkVarNames: end (float32) + // NetworkVarNames: farz (float32) + // NetworkVarNames: maxdensity (float32) + // NetworkVarNames: exponent (float32) + // NetworkVarNames: HDRColorScale (float32) + // NetworkVarNames: skyboxFogFactor (float32) + // NetworkVarNames: skyboxFogFactorLerpTo (float32) + // NetworkVarNames: startLerpTo (float32) + // NetworkVarNames: endLerpTo (float32) + // NetworkVarNames: maxdensityLerpTo (float32) + // NetworkVarNames: lerptime (GameTime_t) + // NetworkVarNames: duration (float32) + // NetworkVarNames: blendtobackground (float32) + // NetworkVarNames: scattering (float32) + // NetworkVarNames: locallightscale (float32) + // NetworkVarNames: enable (bool) + // NetworkVarNames: blend (bool) + // NetworkVarNames: m_bNoReflectionFog (bool) + public static class fogparams_t { + public const nint dirPrimary = 0x8; // Vector + public const nint colorPrimary = 0x14; // Color + public const nint colorSecondary = 0x18; // Color + public const nint colorPrimaryLerpTo = 0x1C; // Color + public const nint colorSecondaryLerpTo = 0x20; // Color + public const nint start = 0x24; // float32 + public const nint end = 0x28; // float32 + public const nint farz = 0x2C; // float32 + public const nint maxdensity = 0x30; // float32 + public const nint exponent = 0x34; // float32 + public const nint HDRColorScale = 0x38; // float32 + public const nint skyboxFogFactor = 0x3C; // float32 + public const nint skyboxFogFactorLerpTo = 0x40; // float32 + public const nint startLerpTo = 0x44; // float32 + public const nint endLerpTo = 0x48; // float32 + public const nint maxdensityLerpTo = 0x4C; // float32 + public const nint lerptime = 0x50; // GameTime_t + public const nint duration = 0x54; // float32 + public const nint blendtobackground = 0x58; // float32 + public const nint scattering = 0x5C; // float32 + public const nint locallightscale = 0x60; // float32 + public const nint enable = 0x64; // bool + public const nint blend = 0x65; // bool + public const nint m_bNoReflectionFog = 0x66; // bool + public const nint m_bPadding = 0x67; // bool + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_hCtrl (CHandle) + public static class fogplayerparams_t { + public const nint m_hCtrl = 0x8; // CHandle + public const nint m_flTransitionTime = 0xC; // float32 + public const nint m_OldColor = 0x10; // Color + public const nint m_flOldStart = 0x14; // float32 + public const nint m_flOldEnd = 0x18; // float32 + public const nint m_flOldMaxDensity = 0x1C; // float32 + public const nint m_flOldHDRColorScale = 0x20; // float32 + public const nint m_flOldFarZ = 0x24; // float32 + public const nint m_NewColor = 0x28; // Color + public const nint m_flNewStart = 0x2C; // float32 + public const nint m_flNewEnd = 0x30; // float32 + public const nint m_flNewMaxDensity = 0x34; // float32 + public const nint m_flNewHDRColorScale = 0x38; // float32 + public const nint m_flNewFarZ = 0x3C; // float32 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: scale (int16) + // NetworkVarNames: origin (Vector) + // NetworkVarNames: bClip3DSkyBoxNearToWorldFar (bool) + // NetworkVarNames: flClip3DSkyBoxNearToWorldFarOffset (float32) + // NetworkVarNames: fog (fogparams_t) + // NetworkVarNames: m_nWorldGroupID (WorldGroupId_t) + public static class sky3dparams_t { + public const nint scale = 0x8; // int16 + public const nint origin = 0xC; // Vector + public const nint bClip3DSkyBoxNearToWorldFar = 0x18; // bool + public const nint flClip3DSkyBoxNearToWorldFarOffset = 0x1C; // float32 + public const nint fog = 0x20; // fogparams_t + public const nint m_nWorldGroupID = 0x88; // WorldGroupId_t + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_Transforms (CTransform) + // NetworkVarNames: m_hOwner (EHANDLE) + public static class PhysicsRagdollPose_t { + public const nint __m_pChainEntity = 0x8; // CNetworkVarChainer + public const nint m_Transforms = 0x30; // CNetworkUtlVectorBase + public const nint m_hOwner = 0x48; // CHandle + } + // Parent: CBaseEntity + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_iszStackName (string_t) + // NetworkVarNames: m_iszOperatorName (string_t) + // NetworkVarNames: m_iszOpvarName (string_t) + // NetworkVarNames: m_iOpvarIndex (int) + // NetworkVarNames: m_bUseAutoCompare (bool) + public static class CSoundOpvarSetPointBase { + public const nint m_bDisabled = 0x7A8; // bool + public const nint m_hSource = 0x7AC; // CEntityHandle + public const nint m_iszSourceEntityName = 0x7B8; // CUtlSymbolLarge + public const nint m_vLastPosition = 0x810; // Vector + public const nint m_iszStackName = 0x820; // CUtlSymbolLarge + public const nint m_iszOperatorName = 0x828; // CUtlSymbolLarge + public const nint m_iszOpvarName = 0x830; // CUtlSymbolLarge + public const nint m_iOpvarIndex = 0x838; // int32 + public const nint m_bUseAutoCompare = 0x83C; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_Attributes (CEconItemAttribute) + public static class CAttributeList { + public const nint m_Attributes = 0x8; // CUtlVectorEmbeddedNetworkVar + public const nint m_pManager = 0x58; // CAttributeManager* + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_iAttributeDefinitionIndex (attrib_definition_index_t) + // NetworkVarNames: m_flValue (float) + // NetworkVarNames: m_flInitialValue (float) + // NetworkVarNames: m_nRefundableCurrency (int) + // NetworkVarNames: m_bSetBonus (bool) + public static class CEconItemAttribute { + public const nint m_iAttributeDefinitionIndex = 0x30; // uint16 + public const nint m_flValue = 0x34; // float32 + public const nint m_flInitialValue = 0x38; // float32 + public const nint m_nRefundableCurrency = 0x3C; // int32 + public const nint m_bSetBonus = 0x40; // bool + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_iReapplyProvisionParity (int) + // NetworkVarNames: m_hOuter (EHANDLE) + // NetworkVarNames: m_ProviderType (attributeprovidertypes_t) + public static class CAttributeManager { + public const nint m_Providers = 0x8; // CUtlVector> + public const nint m_iReapplyProvisionParity = 0x20; // int32 + public const nint m_hOuter = 0x24; // CHandle + public const nint m_bPreventLoopback = 0x28; // bool + public const nint m_ProviderType = 0x2C; // attributeprovidertypes_t + public const nint m_CachedResults = 0x30; // CUtlVector + } + // Parent: CAttributeManager + // Fields count: 1 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_Item (CEconItemView) + public static class CAttributeContainer { + public const nint m_Item = 0x50; // CEconItemView + } + // Parent: AmmoTypeInfo_t + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class GameAmmoTypeInfo_t { + public const nint m_nBuySize = 0x34; // int32 + public const nint m_nCost = 0x38; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_bSpotted (bool) + // NetworkVarNames: m_bSpottedByMask (uint32) + public static class EntitySpottedState_t { + public const nint m_bSpotted = 0x8; // bool + public const nint m_bSpottedByMask = 0xC; // uint32[2] + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_pGameRules (CCSGameRules*) + public static class CCSGameRulesProxy { + public const nint m_pGameRules = 0x7A8; // CCSGameRules* + } + // Parent: None + // Fields count: 215 + // + // Metadata: + // NetworkVarNames: m_bFreezePeriod (bool) + // NetworkVarNames: m_bWarmupPeriod (bool) + // NetworkVarNames: m_fWarmupPeriodEnd (GameTime_t) + // NetworkVarNames: m_fWarmupPeriodStart (GameTime_t) + // NetworkVarNames: m_nTotalPausedTicks (int) + // NetworkVarNames: m_nPauseStartTick (int) + // NetworkVarNames: m_bServerPaused (bool) + // NetworkVarNames: m_bGamePaused (bool) + // NetworkVarNames: m_bTerroristTimeOutActive (bool) + // NetworkVarNames: m_bCTTimeOutActive (bool) + // NetworkVarNames: m_flTerroristTimeOutRemaining (float) + // NetworkVarNames: m_flCTTimeOutRemaining (float) + // NetworkVarNames: m_nTerroristTimeOuts (int) + // NetworkVarNames: m_nCTTimeOuts (int) + // NetworkVarNames: m_bTechnicalTimeOut (bool) + // NetworkVarNames: m_bMatchWaitingForResume (bool) + // NetworkVarNames: m_iRoundTime (int) + // NetworkVarNames: m_fMatchStartTime (float) + // NetworkVarNames: m_fRoundStartTime (GameTime_t) + // NetworkVarNames: m_flRestartRoundTime (GameTime_t) + // NetworkVarNames: m_bGameRestart (bool) + // NetworkVarNames: m_flGameStartTime (float) + // NetworkVarNames: m_timeUntilNextPhaseStarts (float) + // NetworkVarNames: m_gamePhase (int) + // NetworkVarNames: m_totalRoundsPlayed (int) + // NetworkVarNames: m_nRoundsPlayedThisPhase (int) + // NetworkVarNames: m_nOvertimePlaying (int) + // NetworkVarNames: m_iHostagesRemaining (int) + // NetworkVarNames: m_bAnyHostageReached (bool) + // NetworkVarNames: m_bMapHasBombTarget (bool) + // NetworkVarNames: m_bMapHasRescueZone (bool) + // NetworkVarNames: m_bMapHasBuyZone (bool) + // NetworkVarNames: m_bIsQueuedMatchmaking (bool) + // NetworkVarNames: m_nQueuedMatchmakingMode (int) + // NetworkVarNames: m_bIsValveDS (bool) + // NetworkVarNames: m_bLogoMap (bool) + // NetworkVarNames: m_bPlayAllStepSoundsOnServer (bool) + // NetworkVarNames: m_iSpectatorSlotCount (int) + // NetworkVarNames: m_MatchDevice (int) + // NetworkVarNames: m_bHasMatchStarted (bool) + // NetworkVarNames: m_nNextMapInMapgroup (int) + // NetworkVarNames: m_szTournamentEventName (char) + // NetworkVarNames: m_szTournamentEventStage (char) + // NetworkVarNames: m_szMatchStatTxt (char) + // NetworkVarNames: m_szTournamentPredictionsTxt (char) + // NetworkVarNames: m_nTournamentPredictionsPct (int) + // NetworkVarNames: m_flCMMItemDropRevealStartTime (GameTime_t) + // NetworkVarNames: m_flCMMItemDropRevealEndTime (GameTime_t) + // NetworkVarNames: m_bIsDroppingItems (bool) + // NetworkVarNames: m_bIsQuestEligible (bool) + // NetworkVarNames: m_bIsHltvActive (bool) + // NetworkVarNames: m_nGuardianModeWaveNumber (int) + // NetworkVarNames: m_nGuardianModeSpecialKillsRemaining (int) + // NetworkVarNames: m_nGuardianModeSpecialWeaponNeeded (int) + // NetworkVarNames: m_numGlobalGiftsGiven (uint32) + // NetworkVarNames: m_numGlobalGifters (uint32) + // NetworkVarNames: m_numGlobalGiftsPeriodSeconds (uint32) + // NetworkVarNames: m_arrFeaturedGiftersAccounts (uint32) + // NetworkVarNames: m_arrFeaturedGiftersGifts (uint32) + // NetworkVarNames: m_arrProhibitedItemIndices (uint16) + // NetworkVarNames: m_arrTournamentActiveCasterAccounts (uint32) + // NetworkVarNames: m_numBestOfMaps (int) + // NetworkVarNames: m_nHalloweenMaskListSeed (int) + // NetworkVarNames: m_bBombDropped (bool) + // NetworkVarNames: m_bBombPlanted (bool) + // NetworkVarNames: m_iRoundWinStatus (int) + // NetworkVarNames: m_eRoundWinReason (int) + // NetworkVarNames: m_bTCantBuy (bool) + // NetworkVarNames: m_bCTCantBuy (bool) + // NetworkVarNames: m_flGuardianBuyUntilTime (GameTime_t) + // NetworkVarNames: m_iMatchStats_RoundResults (int) + // NetworkVarNames: m_iMatchStats_PlayersAlive_CT (int) + // NetworkVarNames: m_iMatchStats_PlayersAlive_T (int) + // NetworkVarNames: m_TeamRespawnWaveTimes (float) + // NetworkVarNames: m_flNextRespawnWave (GameTime_t) + // NetworkVarNames: m_nServerQuestID (int) + // NetworkVarNames: m_vMinimapMins (Vector) + // NetworkVarNames: m_vMinimapMaxs (Vector) + // NetworkVarNames: m_MinimapVerticalSectionHeights (float) + // NetworkVarNames: m_nEndMatchMapGroupVoteTypes (int) + // NetworkVarNames: m_nEndMatchMapGroupVoteOptions (int) + // NetworkVarNames: m_nEndMatchMapVoteWinner (int) + // NetworkVarNames: m_iNumConsecutiveCTLoses (int) + // NetworkVarNames: m_iNumConsecutiveTerroristLoses (int) + // NetworkVarNames: m_nMatchAbortedEarlyReason (int) + // NetworkVarNames: m_pGameModeRules (CCSGameModeRules*) + // NetworkVarNames: m_RetakeRules (CRetakeGameRules) + // NetworkVarNames: m_nMatchEndCount (uint8) + // NetworkVarNames: m_nTTeamIntroVariant (int) + // NetworkVarNames: m_nCTTeamIntroVariant (int) + // NetworkVarNames: m_bTeamIntroPeriod (bool) + // NetworkVarNames: m_iRoundEndWinnerTeam (int) + // NetworkVarNames: m_eRoundEndReason (int) + // NetworkVarNames: m_bRoundEndShowTimerDefend (bool) + // NetworkVarNames: m_iRoundEndTimerTime (int) + // NetworkVarNames: m_sRoundEndFunFactToken (CUtlString) + // NetworkVarNames: m_iRoundEndFunFactPlayerSlot (CPlayerSlot) + // NetworkVarNames: m_iRoundEndFunFactData1 (int) + // NetworkVarNames: m_iRoundEndFunFactData2 (int) + // NetworkVarNames: m_iRoundEndFunFactData3 (int) + // NetworkVarNames: m_sRoundEndMessage (CUtlString) + // NetworkVarNames: m_iRoundEndPlayerCount (int) + // NetworkVarNames: m_bRoundEndNoMusic (bool) + // NetworkVarNames: m_iRoundEndLegacy (int) + // NetworkVarNames: m_nRoundEndCount (uint8) + // NetworkVarNames: m_iRoundStartRoundNumber (int) + // NetworkVarNames: m_nRoundStartCount (uint8) + public static class CCSGameRules { + public const nint __m_pChainEntity = 0x98; // CNetworkVarChainer + public const nint m_coopMissionManager = 0xC0; // CHandle + public const nint m_bFreezePeriod = 0xC4; // bool + public const nint m_bWarmupPeriod = 0xC5; // bool + public const nint m_fWarmupPeriodEnd = 0xC8; // GameTime_t + public const nint m_fWarmupPeriodStart = 0xCC; // GameTime_t + public const nint m_nTotalPausedTicks = 0xD0; // int32 + public const nint m_nPauseStartTick = 0xD4; // int32 + public const nint m_bServerPaused = 0xD8; // bool + public const nint m_bGamePaused = 0xD9; // bool + public const nint m_bTerroristTimeOutActive = 0xDA; // bool + public const nint m_bCTTimeOutActive = 0xDB; // bool + public const nint m_flTerroristTimeOutRemaining = 0xDC; // float32 + public const nint m_flCTTimeOutRemaining = 0xE0; // float32 + public const nint m_nTerroristTimeOuts = 0xE4; // int32 + public const nint m_nCTTimeOuts = 0xE8; // int32 + public const nint m_bTechnicalTimeOut = 0xEC; // bool + public const nint m_bMatchWaitingForResume = 0xED; // bool + public const nint m_iRoundTime = 0xF0; // int32 + public const nint m_fMatchStartTime = 0xF4; // float32 + public const nint m_fRoundStartTime = 0xF8; // GameTime_t + public const nint m_flRestartRoundTime = 0xFC; // GameTime_t + public const nint m_bGameRestart = 0x100; // bool + public const nint m_flGameStartTime = 0x104; // float32 + public const nint m_timeUntilNextPhaseStarts = 0x108; // float32 + public const nint m_gamePhase = 0x10C; // int32 + public const nint m_totalRoundsPlayed = 0x110; // int32 + public const nint m_nRoundsPlayedThisPhase = 0x114; // int32 + public const nint m_nOvertimePlaying = 0x118; // int32 + public const nint m_iHostagesRemaining = 0x11C; // int32 + public const nint m_bAnyHostageReached = 0x120; // bool + public const nint m_bMapHasBombTarget = 0x121; // bool + public const nint m_bMapHasRescueZone = 0x122; // bool + public const nint m_bMapHasBuyZone = 0x123; // bool + public const nint m_bIsQueuedMatchmaking = 0x124; // bool + public const nint m_nQueuedMatchmakingMode = 0x128; // int32 + public const nint m_bIsValveDS = 0x12C; // bool + public const nint m_bLogoMap = 0x12D; // bool + public const nint m_bPlayAllStepSoundsOnServer = 0x12E; // bool + public const nint m_iSpectatorSlotCount = 0x130; // int32 + public const nint m_MatchDevice = 0x134; // int32 + public const nint m_bHasMatchStarted = 0x138; // bool + public const nint m_nNextMapInMapgroup = 0x13C; // int32 + public const nint m_szTournamentEventName = 0x140; // char[512] + public const nint m_szTournamentEventStage = 0x340; // char[512] + public const nint m_szMatchStatTxt = 0x540; // char[512] + public const nint m_szTournamentPredictionsTxt = 0x740; // char[512] + public const nint m_nTournamentPredictionsPct = 0x940; // int32 + public const nint m_flCMMItemDropRevealStartTime = 0x944; // GameTime_t + public const nint m_flCMMItemDropRevealEndTime = 0x948; // GameTime_t + public const nint m_bIsDroppingItems = 0x94C; // bool + public const nint m_bIsQuestEligible = 0x94D; // bool + public const nint m_bIsHltvActive = 0x94E; // bool + public const nint m_nGuardianModeWaveNumber = 0x950; // int32 + public const nint m_nGuardianModeSpecialKillsRemaining = 0x954; // int32 + public const nint m_nGuardianModeSpecialWeaponNeeded = 0x958; // int32 + public const nint m_nGuardianGrenadesToGiveBots = 0x95C; // int32 + public const nint m_nNumHeaviesToSpawn = 0x960; // int32 + public const nint m_numGlobalGiftsGiven = 0x964; // uint32 + public const nint m_numGlobalGifters = 0x968; // uint32 + public const nint m_numGlobalGiftsPeriodSeconds = 0x96C; // uint32 + public const nint m_arrFeaturedGiftersAccounts = 0x970; // uint32[4] + public const nint m_arrFeaturedGiftersGifts = 0x980; // uint32[4] + public const nint m_arrProhibitedItemIndices = 0x990; // uint16[100] + public const nint m_arrTournamentActiveCasterAccounts = 0xA58; // uint32[4] + public const nint m_numBestOfMaps = 0xA68; // int32 + public const nint m_nHalloweenMaskListSeed = 0xA6C; // int32 + public const nint m_bBombDropped = 0xA70; // bool + public const nint m_bBombPlanted = 0xA71; // bool + public const nint m_iRoundWinStatus = 0xA74; // int32 + public const nint m_eRoundWinReason = 0xA78; // int32 + public const nint m_bTCantBuy = 0xA7C; // bool + public const nint m_bCTCantBuy = 0xA7D; // bool + public const nint m_flGuardianBuyUntilTime = 0xA80; // GameTime_t + public const nint m_iMatchStats_RoundResults = 0xA84; // int32[30] + public const nint m_iMatchStats_PlayersAlive_CT = 0xAFC; // int32[30] + public const nint m_iMatchStats_PlayersAlive_T = 0xB74; // int32[30] + public const nint m_TeamRespawnWaveTimes = 0xBEC; // float32[32] + public const nint m_flNextRespawnWave = 0xC6C; // GameTime_t[32] + public const nint m_nServerQuestID = 0xCEC; // int32 + public const nint m_vMinimapMins = 0xCF0; // Vector + public const nint m_vMinimapMaxs = 0xCFC; // Vector + public const nint m_MinimapVerticalSectionHeights = 0xD08; // float32[8] + public const nint m_bDontIncrementCoopWave = 0xD28; // bool + public const nint m_bSpawnedTerrorHuntHeavy = 0xD29; // bool + public const nint m_nEndMatchMapGroupVoteTypes = 0xD2C; // int32[10] + public const nint m_nEndMatchMapGroupVoteOptions = 0xD54; // int32[10] + public const nint m_nEndMatchMapVoteWinner = 0xD7C; // int32 + public const nint m_iNumConsecutiveCTLoses = 0xD80; // int32 + public const nint m_iNumConsecutiveTerroristLoses = 0xD84; // int32 + public const nint m_bHasHostageBeenTouched = 0xDA0; // bool + public const nint m_flIntermissionStartTime = 0xDA4; // GameTime_t + public const nint m_flIntermissionEndTime = 0xDA8; // GameTime_t + public const nint m_bLevelInitialized = 0xDAC; // bool + public const nint m_iTotalRoundsPlayed = 0xDB0; // int32 + public const nint m_iUnBalancedRounds = 0xDB4; // int32 + public const nint m_endMatchOnRoundReset = 0xDB8; // bool + public const nint m_endMatchOnThink = 0xDB9; // bool + public const nint m_iFreezeTime = 0xDBC; // int32 + public const nint m_iNumTerrorist = 0xDC0; // int32 + public const nint m_iNumCT = 0xDC4; // int32 + public const nint m_iNumSpawnableTerrorist = 0xDC8; // int32 + public const nint m_iNumSpawnableCT = 0xDCC; // int32 + public const nint m_arrSelectedHostageSpawnIndices = 0xDD0; // CUtlVector + public const nint m_nSpawnPointsRandomSeed = 0xDE8; // int32 + public const nint m_bFirstConnected = 0xDEC; // bool + public const nint m_bCompleteReset = 0xDED; // bool + public const nint m_bPickNewTeamsOnReset = 0xDEE; // bool + public const nint m_bScrambleTeamsOnRestart = 0xDEF; // bool + public const nint m_bSwapTeamsOnRestart = 0xDF0; // bool + public const nint m_nEndMatchTiedVotes = 0xDF8; // CUtlVector + public const nint m_bNeedToAskPlayersForContinueVote = 0xE14; // bool + public const nint m_numQueuedMatchmakingAccounts = 0xE18; // uint32 + public const nint m_pQueuedMatchmakingReservationString = 0xE20; // char* + public const nint m_numTotalTournamentDrops = 0xE28; // uint32 + public const nint m_numSpectatorsCountMax = 0xE2C; // uint32 + public const nint m_numSpectatorsCountMaxTV = 0xE30; // uint32 + public const nint m_numSpectatorsCountMaxLnk = 0xE34; // uint32 + public const nint m_bForceTeamChangeSilent = 0xE40; // bool + public const nint m_bLoadingRoundBackupData = 0xE41; // bool + public const nint m_nMatchInfoShowType = 0xE78; // int32 + public const nint m_flMatchInfoDecidedTime = 0xE7C; // float32 + public const nint m_flCoopRespawnAndHealTime = 0xE98; // float32 + public const nint m_coopBonusCoinsFound = 0xE9C; // int32 + public const nint m_coopBonusPistolsOnly = 0xEA0; // bool + public const nint m_coopPlayersInDeploymentZone = 0xEA1; // bool + public const nint m_coopMissionDeadPlayerRespawnEnabled = 0xEA2; // bool + public const nint mTeamDMLastWinningTeamNumber = 0xEA4; // int32 + public const nint mTeamDMLastThinkTime = 0xEA8; // float32 + public const nint m_flTeamDMLastAnnouncementTime = 0xEAC; // float32 + public const nint m_iAccountTerrorist = 0xEB0; // int32 + public const nint m_iAccountCT = 0xEB4; // int32 + public const nint m_iSpawnPointCount_Terrorist = 0xEB8; // int32 + public const nint m_iSpawnPointCount_CT = 0xEBC; // int32 + public const nint m_iMaxNumTerrorists = 0xEC0; // int32 + public const nint m_iMaxNumCTs = 0xEC4; // int32 + public const nint m_iLoserBonus = 0xEC8; // int32 + public const nint m_iLoserBonusMostRecentTeam = 0xECC; // int32 + public const nint m_tmNextPeriodicThink = 0xED0; // float32 + public const nint m_bVoiceWonMatchBragFired = 0xED4; // bool + public const nint m_fWarmupNextChatNoticeTime = 0xED8; // float32 + public const nint m_iHostagesRescued = 0xEE0; // int32 + public const nint m_iHostagesTouched = 0xEE4; // int32 + public const nint m_flNextHostageAnnouncement = 0xEE8; // float32 + public const nint m_bNoTerroristsKilled = 0xEEC; // bool + public const nint m_bNoCTsKilled = 0xEED; // bool + public const nint m_bNoEnemiesKilled = 0xEEE; // bool + public const nint m_bCanDonateWeapons = 0xEEF; // bool + public const nint m_firstKillTime = 0xEF4; // float32 + public const nint m_firstBloodTime = 0xEFC; // float32 + public const nint m_hostageWasInjured = 0xF18; // bool + public const nint m_hostageWasKilled = 0xF19; // bool + public const nint m_bVoteCalled = 0xF28; // bool + public const nint m_bServerVoteOnReset = 0xF29; // bool + public const nint m_flVoteCheckThrottle = 0xF2C; // float32 + public const nint m_bBuyTimeEnded = 0xF30; // bool + public const nint m_nLastFreezeEndBeep = 0xF34; // int32 + public const nint m_bTargetBombed = 0xF38; // bool + public const nint m_bBombDefused = 0xF39; // bool + public const nint m_bMapHasBombZone = 0xF3A; // bool + public const nint m_vecMainCTSpawnPos = 0xF58; // Vector + public const nint m_CTSpawnPointsMasterList = 0xF68; // CUtlVector + public const nint m_TerroristSpawnPointsMasterList = 0xF80; // CUtlVector + public const nint m_bRespawningAllRespawnablePlayers = 0xF98; // bool + public const nint m_iNextCTSpawnPoint = 0xF9C; // int32 + public const nint m_flCTSpawnPointUsedTime = 0xFA0; // float32 + public const nint m_iNextTerroristSpawnPoint = 0xFA4; // int32 + public const nint m_flTerroristSpawnPointUsedTime = 0xFA8; // float32 + public const nint m_CTSpawnPoints = 0xFB0; // CUtlVector + public const nint m_TerroristSpawnPoints = 0xFC8; // CUtlVector + public const nint m_bIsUnreservedGameServer = 0xFE0; // bool + public const nint m_fAutobalanceDisplayTime = 0xFE4; // float32 + public const nint m_bAllowWeaponSwitch = 0x1250; // bool + public const nint m_bRoundTimeWarningTriggered = 0x1251; // bool + public const nint m_phaseChangeAnnouncementTime = 0x1254; // GameTime_t + public const nint m_fNextUpdateTeamClanNamesTime = 0x1258; // float32 + public const nint m_flLastThinkTime = 0x125C; // GameTime_t + public const nint m_fAccumulatedRoundOffDamage = 0x1260; // float32 + public const nint m_nShorthandedBonusLastEvalRound = 0x1264; // int32 + public const nint m_nMatchAbortedEarlyReason = 0x14E0; // int32 + public const nint m_bHasTriggeredRoundStartMusic = 0x14E4; // bool + public const nint m_bHasTriggeredCoopSpawnReset = 0x14E5; // bool + public const nint m_bSwitchingTeamsAtRoundReset = 0x14E6; // bool + public const nint m_pGameModeRules = 0x1500; // CCSGameModeRules* + public const nint m_BtGlobalBlackboard = 0x1508; // KeyValues3 + public const nint m_hPlayerResource = 0x1568; // CHandle + public const nint m_RetakeRules = 0x1570; // CRetakeGameRules + public const nint m_GuardianBotSkillLevelMax = 0x1754; // int32 + public const nint m_GuardianBotSkillLevelMin = 0x1758; // int32 + public const nint m_arrTeamUniqueKillWeaponsMatch = 0x1760; // CUtlVector[4] + public const nint m_bTeamLastKillUsedUniqueWeaponMatch = 0x17C0; // bool[4] + public const nint m_nMatchEndCount = 0x17E8; // uint8 + public const nint m_nTTeamIntroVariant = 0x17EC; // int32 + public const nint m_nCTTeamIntroVariant = 0x17F0; // int32 + public const nint m_bTeamIntroPeriod = 0x17F4; // bool + public const nint m_fTeamIntroPeriodEnd = 0x17F8; // GameTime_t + public const nint m_bPlayedTeamIntroVO = 0x17FC; // bool + public const nint m_iRoundEndWinnerTeam = 0x1800; // int32 + public const nint m_eRoundEndReason = 0x1804; // int32 + public const nint m_bRoundEndShowTimerDefend = 0x1808; // bool + public const nint m_iRoundEndTimerTime = 0x180C; // int32 + public const nint m_sRoundEndFunFactToken = 0x1810; // CUtlString + public const nint m_iRoundEndFunFactPlayerSlot = 0x1818; // CPlayerSlot + public const nint m_iRoundEndFunFactData1 = 0x181C; // int32 + public const nint m_iRoundEndFunFactData2 = 0x1820; // int32 + public const nint m_iRoundEndFunFactData3 = 0x1824; // int32 + public const nint m_sRoundEndMessage = 0x1828; // CUtlString + public const nint m_iRoundEndPlayerCount = 0x1830; // int32 + public const nint m_bRoundEndNoMusic = 0x1834; // bool + public const nint m_iRoundEndLegacy = 0x1838; // int32 + public const nint m_nRoundEndCount = 0x183C; // uint8 + public const nint m_iRoundStartRoundNumber = 0x1840; // int32 + public const nint m_nRoundStartCount = 0x1844; // uint8 + public const nint m_flLastPerfSampleTime = 0x5850; // float64 + public const nint m_bSkipNextServerPerfSample = 0x5858; // bool + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CCSTakeDamageInfoAPI { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + public static class CCSGameModeScript { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseLibraryBindings + public static class CCSGameModeScript_ConVars { + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_WeaponSequence (CUtlString) + public static class CCSGameModeRules_ArmsRace { + public const nint m_WeaponSequence = 0x38; // CNetworkUtlVectorBase + } + // Parent: CCSGameModeScript + // Fields count: 1 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + public static class CCSArmsRaceScript { + public const nint m_pOuter = 0xD8; // CCSGameModeRules_ArmsRace* + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_flDMBonusStartTime (GameTime_t) + // NetworkVarNames: m_flDMBonusTimeLength (float) + // NetworkVarNames: m_nDMBonusWeaponLoadoutSlot (int16) + public static class CCSGameModeRules_Deathmatch { + public const nint m_flDMBonusStartTime = 0x38; // GameTime_t + public const nint m_flDMBonusTimeLength = 0x3C; // float32 + public const nint m_nDMBonusWeaponLoadoutSlot = 0x40; // int16 + } + // Parent: CCSGameModeScript + // Fields count: 1 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + public static class CCSDeathmatchScript { + public const nint m_pOuter = 0xD8; // CCSGameModeRules_Deathmatch* + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseLibraryBindings + public static class CCSDeathmatchScript_ConVars { + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_nMatchSeed (int) + // NetworkVarNames: m_bBlockersPresent (bool) + // NetworkVarNames: m_bRoundInProgress (bool) + // NetworkVarNames: m_iFirstSecondHalfRound (int) + // NetworkVarNames: m_iBombSite (int) + public static class CRetakeGameRules { + public const nint m_nMatchSeed = 0xF8; // int32 + public const nint m_bBlockersPresent = 0xFC; // bool + public const nint m_bRoundInProgress = 0xFD; // bool + public const nint m_iFirstSecondHalfRound = 0x100; // int32 + public const nint m_iBombSite = 0x104; // int32 + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_iKills (int) + // NetworkVarNames: m_iDeaths (int) + // NetworkVarNames: m_iAssists (int) + // NetworkVarNames: m_iDamage (int) + // NetworkVarNames: m_iEquipmentValue (int) + // NetworkVarNames: m_iMoneySaved (int) + // NetworkVarNames: m_iKillReward (int) + // NetworkVarNames: m_iLiveTime (int) + // NetworkVarNames: m_iHeadShotKills (int) + // NetworkVarNames: m_iObjective (int) + // NetworkVarNames: m_iCashEarned (int) + // NetworkVarNames: m_iUtilityDamage (int) + // NetworkVarNames: m_iEnemiesFlashed (int) + public static class CSPerRoundStats_t { + public const nint m_iKills = 0x30; // int32 + public const nint m_iDeaths = 0x34; // int32 + public const nint m_iAssists = 0x38; // int32 + public const nint m_iDamage = 0x3C; // int32 + public const nint m_iEquipmentValue = 0x40; // int32 + public const nint m_iMoneySaved = 0x44; // int32 + public const nint m_iKillReward = 0x48; // int32 + public const nint m_iLiveTime = 0x4C; // int32 + public const nint m_iHeadShotKills = 0x50; // int32 + public const nint m_iObjective = 0x54; // int32 + public const nint m_iCashEarned = 0x58; // int32 + public const nint m_iUtilityDamage = 0x5C; // int32 + public const nint m_iEnemiesFlashed = 0x60; // int32 + } + // Parent: CSPerRoundStats_t + // Fields count: 21 + // + // Metadata: + // NetworkVarNames: m_iEnemy5Ks (int) + // NetworkVarNames: m_iEnemy4Ks (int) + // NetworkVarNames: m_iEnemy3Ks (int) + // NetworkVarNames: m_iEnemyKnifeKills (int) + // NetworkVarNames: m_iEnemyTaserKills (int) + public static class CSMatchStats_t { + public const nint m_iEnemy5Ks = 0x64; // int32 + public const nint m_iEnemy4Ks = 0x68; // int32 + public const nint m_iEnemy3Ks = 0x6C; // int32 + public const nint m_iEnemyKnifeKills = 0x70; // int32 + public const nint m_iEnemyTaserKills = 0x74; // int32 + public const nint m_iEnemy2Ks = 0x78; // int32 + public const nint m_iUtility_Count = 0x7C; // int32 + public const nint m_iUtility_Successes = 0x80; // int32 + public const nint m_iUtility_Enemies = 0x84; // int32 + public const nint m_iFlash_Count = 0x88; // int32 + public const nint m_iFlash_Successes = 0x8C; // int32 + public const nint m_nHealthPointsRemovedTotal = 0x90; // int32 + public const nint m_nHealthPointsDealtTotal = 0x94; // int32 + public const nint m_nShotsFiredTotal = 0x98; // int32 + public const nint m_nShotsOnTargetTotal = 0x9C; // int32 + public const nint m_i1v1Count = 0xA0; // int32 + public const nint m_i1v1Wins = 0xA4; // int32 + public const nint m_i1v2Count = 0xA8; // int32 + public const nint m_i1v2Wins = 0xAC; // int32 + public const nint m_iEntryCount = 0xB0; // int32 + public const nint m_iEntryWins = 0xB4; // int32 + } + // Parent: CBaseEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_nVariant (int) + // NetworkVarNames: m_nRandom (int) + // NetworkVarNames: m_nOrdinal (int) + // NetworkVarNames: m_sWeaponName (CUtlString) + // NetworkVarNames: m_xuid (XUID) + // NetworkVarNames: m_agentItem (CEconItemView) + // NetworkVarNames: m_glovesItem (CEconItemView) + // NetworkVarNames: m_weaponItem (CEconItemView) + public static class CCSGO_TeamPreviewCharacterPosition { + public const nint m_nVariant = 0x7A8; // int32 + public const nint m_nRandom = 0x7AC; // int32 + public const nint m_nOrdinal = 0x7B0; // int32 + public const nint m_sWeaponName = 0x7B8; // CUtlString + public const nint m_xuid = 0x7C0; // uint64 + public const nint m_agentItem = 0x7C8; // CEconItemView + public const nint m_glovesItem = 0xA40; // CEconItemView + public const nint m_weaponItem = 0xCB8; // CEconItemView + } + // Parent: CBaseEntity + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_hPlayer (CHandle) + // NetworkVarNames: m_hPingedEntity (CHandle) + // NetworkVarNames: m_iType (int) + // NetworkVarNames: m_bUrgent (bool) + // NetworkVarNames: m_szPlaceName (char) + public static class CPlayerPing { + public const nint m_hPlayer = 0x7B0; // CHandle + public const nint m_hPingedEntity = 0x7B4; // CHandle + public const nint m_iType = 0x7B8; // int32 + public const nint m_bUrgent = 0x7BC; // bool + public const nint m_szPlaceName = 0x7BD; // char[18] + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hPlayerPing (CHandle) + public static class CCSPlayer_PingServices { + public const nint m_flPlayerPingTokens = 0x40; // GameTime_t[5] + public const nint m_hPlayerPing = 0x54; // CHandle + } + // Parent: CBaseEntity + // Fields count: 10 + // + // Metadata: + // NetworkVarNames: m_bHostageAlive (bool) + // NetworkVarNames: m_isHostageFollowingSomeone (bool) + // NetworkVarNames: m_iHostageEntityIDs (CEntityIndex) + // NetworkVarNames: m_bombsiteCenterA (Vector) + // NetworkVarNames: m_bombsiteCenterB (Vector) + // NetworkVarNames: m_hostageRescueX (int) + // NetworkVarNames: m_hostageRescueY (int) + // NetworkVarNames: m_hostageRescueZ (int) + // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) + public static class CCSPlayerResource { + public const nint m_bHostageAlive = 0x7A8; // bool[12] + public const nint m_isHostageFollowingSomeone = 0x7B4; // bool[12] + public const nint m_iHostageEntityIDs = 0x7C0; // CEntityIndex[12] + public const nint m_bombsiteCenterA = 0x7F0; // Vector + public const nint m_bombsiteCenterB = 0x7FC; // Vector + public const nint m_hostageRescueX = 0x808; // int32[4] + public const nint m_hostageRescueY = 0x818; // int32[4] + public const nint m_hostageRescueZ = 0x828; // int32[4] + public const nint m_bEndMatchNextMapAllVoted = 0x838; // bool + public const nint m_foundGoalPositions = 0x839; // bool + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CCSPlayerControllerAPI { + } + // Parent: CPlayer_CameraServices + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_iFOV (uint32) + // NetworkVarNames: m_iFOVStart (uint32) + // NetworkVarNames: m_flFOVTime (GameTime_t) + // NetworkVarNames: m_flFOVRate (float32) + // NetworkVarNames: m_hZoomOwner (CHandle) + public static class CCSPlayerBase_CameraServices { + public const nint m_iFOV = 0x170; // uint32 + public const nint m_iFOVStart = 0x174; // uint32 + public const nint m_flFOVTime = 0x178; // GameTime_t + public const nint m_flFOVRate = 0x17C; // float32 + public const nint m_hZoomOwner = 0x180; // CHandle + public const nint m_hTriggerFogList = 0x188; // CUtlVector> + public const nint m_hLastFogTrigger = 0x1A0; // CHandle + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_nItemDefIndex (uint16) + // NetworkVarNames: m_nCount (uint16) + public static class WeaponPurchaseCount_t { + public const nint m_nItemDefIndex = 0x30; // uint16 + public const nint m_nCount = 0x32; // uint16 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t) + public static class WeaponPurchaseTracker_t { + public const nint m_weaponPurchases = 0x8; // CUtlVectorEmbeddedNetworkVar + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_bIsRescuing (bool) + // NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t) + // NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t) + public static class CCSPlayer_ActionTrackingServices { + public const nint m_hLastWeaponBeforeC4AutoSwitch = 0x208; // CHandle + public const nint m_bIsRescuing = 0x23C; // bool + public const nint m_weaponPurchasesThisMatch = 0x240; // WeaponPurchaseTracker_t + public const nint m_weaponPurchasesThisRound = 0x298; // WeaponPurchaseTracker_t + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_totalHitsOnServer (int32) + public static class CCSPlayer_BulletServices { + public const nint m_totalHitsOnServer = 0x40; // int32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_unDefIdx (item_definition_index_t) + // NetworkVarNames: m_nCost (int) + // NetworkVarNames: m_nPrevArmor (int) + // NetworkVarNames: m_bPrevHelmet (bool) + // NetworkVarNames: m_hItem (CEntityHandle) + public static class SellbackPurchaseEntry_t { + public const nint m_unDefIdx = 0x30; // uint16 + public const nint m_nCost = 0x34; // int32 + public const nint m_nPrevArmor = 0x38; // int32 + public const nint m_bPrevHelmet = 0x3C; // bool + public const nint m_hItem = 0x40; // CEntityHandle + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t) + public static class CCSPlayer_BuyServices { + public const nint m_vecSellbackPurchaseEntries = 0xC8; // CUtlVectorEmbeddedNetworkVar + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hCarriedHostage (CHandle) + // NetworkVarNames: m_hCarriedHostageProp (CHandle) + public static class CCSPlayer_HostageServices { + public const nint m_hCarriedHostage = 0x40; // CHandle + public const nint m_hCarriedHostageProp = 0x44; // CHandle + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_bHasDefuser (bool) + // NetworkVarNames: m_bHasHelmet (bool) + // NetworkVarNames: m_bHasHeavyArmor (bool) + public static class CCSPlayer_ItemServices { + public const nint m_bHasDefuser = 0x40; // bool + public const nint m_bHasHelmet = 0x41; // bool + public const nint m_bHasHeavyArmor = 0x42; // bool + } + // Parent: CPlayer_MovementServices_Humanoid + // Fields count: 39 + // + // Metadata: + // NetworkVarNames: m_flMaxFallVelocity (float) + // NetworkVarNames: m_vecLadderNormal (Vector) + // NetworkVarNames: m_nLadderSurfacePropIndex (int) + // NetworkVarNames: m_flDuckAmount (float) + // NetworkVarNames: m_flDuckSpeed (float) + // NetworkVarNames: m_bDuckOverride (bool) + // NetworkVarNames: m_bDesiresDuck (bool) + // NetworkVarNames: m_nDuckTimeMsecs (uint32) + // NetworkVarNames: m_nDuckJumpTimeMsecs (uint32) + // NetworkVarNames: m_nJumpTimeMsecs (uint32) + // NetworkVarNames: m_flLastDuckTime (float) + // NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int) + // NetworkVarNames: m_bOldJumpPressed (bool) + // NetworkVarNames: m_flJumpUntil (float) + // NetworkVarNames: m_flJumpVel (float) + // NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t) + // NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t) + // NetworkVarNames: m_flOffsetTickCompleteTime (float) + // NetworkVarNames: m_flOffsetTickStashedSpeed (float) + // NetworkVarNames: m_flStamina (float) + public static class CCSPlayer_MovementServices { + public const nint m_flMaxFallVelocity = 0x224; // float32 + public const nint m_vecLadderNormal = 0x228; // Vector + public const nint m_nLadderSurfacePropIndex = 0x234; // int32 + public const nint m_flDuckAmount = 0x238; // float32 + public const nint m_flDuckSpeed = 0x23C; // float32 + public const nint m_bDuckOverride = 0x240; // bool + public const nint m_bDesiresDuck = 0x241; // bool + public const nint m_flDuckOffset = 0x244; // float32 + public const nint m_nDuckTimeMsecs = 0x248; // uint32 + public const nint m_nDuckJumpTimeMsecs = 0x24C; // uint32 + public const nint m_nJumpTimeMsecs = 0x250; // uint32 + public const nint m_flLastDuckTime = 0x254; // float32 + public const nint m_vecLastPositionAtFullCrouchSpeed = 0x260; // Vector2D + public const nint m_duckUntilOnGround = 0x268; // bool + public const nint m_bHasWalkMovedSinceLastJump = 0x269; // bool + public const nint m_bInStuckTest = 0x26A; // bool + public const nint m_flStuckCheckTime = 0x278; // float32[64][2] + public const nint m_nTraceCount = 0x478; // int32 + public const nint m_StuckLast = 0x47C; // int32 + public const nint m_bSpeedCropped = 0x480; // bool + public const nint m_nOldWaterLevel = 0x484; // int32 + public const nint m_flWaterEntryTime = 0x488; // float32 + public const nint m_vecForward = 0x48C; // Vector + public const nint m_vecLeft = 0x498; // Vector + public const nint m_vecUp = 0x4A4; // Vector + public const nint m_nGameCodeHasMovedPlayerAfterCommand = 0x4B0; // int32 + public const nint m_bMadeFootstepNoise = 0x4B4; // bool + public const nint m_iFootsteps = 0x4B8; // int32 + public const nint m_bOldJumpPressed = 0x4BC; // bool + public const nint m_flJumpPressedTime = 0x4C0; // float32 + public const nint m_flJumpUntil = 0x4C4; // float32 + public const nint m_flJumpVel = 0x4C8; // float32 + public const nint m_fStashGrenadeParameterWhen = 0x4CC; // GameTime_t + public const nint m_nButtonDownMaskPrev = 0x4D0; // uint64 + public const nint m_flOffsetTickCompleteTime = 0x4D8; // float32 + public const nint m_flOffsetTickStashedSpeed = 0x4DC; // float32 + public const nint m_flStamina = 0x4E0; // float32 + public const nint m_flHeightAtJumpStart = 0x4E4; // float32 + public const nint m_flMaxJumpHeightThisJump = 0x4E8; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_hViewModel (CHandle) + public static class CCSPlayer_ViewModelServices { + public const nint m_hViewModel = 0x40; // CHandle[3] + } + // Parent: CPlayer_WeaponServices + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_flNextAttack (GameTime_t) + // NetworkVarNames: m_bIsLookingAtWeapon (bool) + // NetworkVarNames: m_bIsHoldingLookAtWeapon (bool) + public static class CCSPlayer_WeaponServices { + public const nint m_flNextAttack = 0xA4; // GameTime_t + public const nint m_bIsLookingAtWeapon = 0xA8; // bool + public const nint m_bIsHoldingLookAtWeapon = 0xA9; // bool + public const nint m_hSavedWeapon = 0xAC; // CHandle + public const nint m_nTimeToMelee = 0xB0; // int32 + public const nint m_nTimeToSecondary = 0xB4; // int32 + public const nint m_nTimeToPrimary = 0xB8; // int32 + public const nint m_nTimeToSniperRifle = 0xBC; // int32 + public const nint m_bIsBeingGivenItem = 0xC0; // bool + public const nint m_bIsPickingUpItemWithUse = 0xC1; // bool + public const nint m_bPickedUpWeapon = 0xC2; // bool + public const nint m_bDisableAutoDeploy = 0xC3; // bool + public const nint m_nOldShootPositionHistoryCount = 0xC4; // uint32 + public const nint m_nOldInputHistoryCount = 0x460; // uint32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_perRoundStats (CSPerRoundStats_t) + // NetworkVarNames: m_matchStats (CSMatchStats_t) + // NetworkVarNames: m_iNumRoundKills (int) + // NetworkVarNames: m_iNumRoundKillsHeadshots (int) + // NetworkVarNames: m_unTotalRoundDamageDealt (uint32) + public static class CCSPlayerController_ActionTrackingServices { + public const nint m_perRoundStats = 0x40; // CUtlVectorEmbeddedNetworkVar + public const nint m_matchStats = 0x90; // CSMatchStats_t + public const nint m_iNumRoundKills = 0x148; // int32 + public const nint m_iNumRoundKillsHeadshots = 0x14C; // int32 + public const nint m_unTotalRoundDamageDealt = 0x150; // uint32 + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_PlayerDamager (CHandle) + // NetworkVarNames: m_PlayerRecipient (CHandle) + // NetworkVarNames: m_hPlayerControllerDamager (CHandle) + // NetworkVarNames: m_hPlayerControllerRecipient (CHandle) + // NetworkVarNames: m_szPlayerDamagerName (CUtlString) + // NetworkVarNames: m_szPlayerRecipientName (CUtlString) + // NetworkVarNames: m_DamagerXuid (uint64) + // NetworkVarNames: m_RecipientXuid (uint64) + // NetworkVarNames: m_iDamage (int) + // NetworkVarNames: m_iActualHealthRemoved (int) + // NetworkVarNames: m_iNumHits (int) + // NetworkVarNames: m_iLastBulletUpdate (int) + // NetworkVarNames: m_bIsOtherEnemy (bool) + // NetworkVarNames: m_killType (EKillTypes_t) + public static class CDamageRecord { + public const nint m_PlayerDamager = 0x28; // CHandle + public const nint m_PlayerRecipient = 0x2C; // CHandle + public const nint m_hPlayerControllerDamager = 0x30; // CHandle + public const nint m_hPlayerControllerRecipient = 0x34; // CHandle + public const nint m_szPlayerDamagerName = 0x38; // CUtlString + public const nint m_szPlayerRecipientName = 0x40; // CUtlString + public const nint m_DamagerXuid = 0x48; // uint64 + public const nint m_RecipientXuid = 0x50; // uint64 + public const nint m_iDamage = 0x58; // int32 + public const nint m_iActualHealthRemoved = 0x5C; // int32 + public const nint m_iNumHits = 0x60; // int32 + public const nint m_iLastBulletUpdate = 0x64; // int32 + public const nint m_bIsOtherEnemy = 0x68; // bool + public const nint m_killType = 0x69; // EKillTypes_t + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_nSendUpdate (int) + // NetworkVarNames: m_DamageList (CDamageRecord) + public static class CCSPlayerController_DamageServices { + public const nint m_nSendUpdate = 0x40; // int32 + public const nint m_DamageList = 0x48; // CUtlVectorEmbeddedNetworkVar + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_iAccount (int) + // NetworkVarNames: m_iStartAccount (int) + // NetworkVarNames: m_iTotalCashSpent (int) + // NetworkVarNames: m_iCashSpentThisRound (int) + public static class CCSPlayerController_InGameMoneyServices { + public const nint m_bReceivesMoneyNextRound = 0x40; // bool + public const nint m_iAccountMoneyEarnedForNextRound = 0x44; // int32 + public const nint m_iAccount = 0x48; // int32 + public const nint m_iStartAccount = 0x4C; // int32 + public const nint m_iTotalCashSpent = 0x50; // int32 + public const nint m_iCashSpentThisRound = 0x54; // int32 + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_unMusicID (item_definition_index_t) + // NetworkVarNames: m_rank (MedalRank_t) + // NetworkVarNames: m_nPersonaDataPublicLevel (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsLeader (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsTeacher (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsFriendly (int) + // NetworkVarNames: m_nPersonaDataXpTrailLevel (int) + // NetworkVarNames: m_vecServerAuthoritativeWeaponSlots (ServerAuthoritativeWeaponSlot_t) + public static class CCSPlayerController_InventoryServices { + public const nint m_unMusicID = 0x40; // uint16 + public const nint m_rank = 0x44; // MedalRank_t[6] + public const nint m_nPersonaDataPublicLevel = 0x5C; // int32 + public const nint m_nPersonaDataPublicCommendsLeader = 0x60; // int32 + public const nint m_nPersonaDataPublicCommendsTeacher = 0x64; // int32 + public const nint m_nPersonaDataPublicCommendsFriendly = 0x68; // int32 + public const nint m_nPersonaDataXpTrailLevel = 0x6C; // int32 + public const nint m_unEquippedPlayerSprayIDs = 0xF48; // uint32[1] + public const nint m_vecServerAuthoritativeWeaponSlots = 0xF50; // CUtlVectorEmbeddedNetworkVar + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CCSWeaponBaseVDataAPI { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CCSWeaponBaseAPI { + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MPropertyCustomEditor + public static class CFiringModeFloat { + public const nint m_flValues = 0x0; // float32[2] + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MPropertyCustomEditor + public static class CFiringModeInt { + public const nint m_nValues = 0x0; // int32[2] + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CCSObserverPawnAPI { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CCSPlayerPawnAPI { + } + // Parent: CBaseEntity + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_iActiveIssueIndex (int) + // NetworkVarNames: m_iOnlyTeamToVote (int) + // NetworkVarNames: m_nVoteOptionCount (int) + // NetworkVarNames: m_nPotentialVotes (int) + // NetworkVarNames: m_bIsYesNoVote (bool) + public static class CVoteController { + public const nint m_iActiveIssueIndex = 0x7A8; // int32 + public const nint m_iOnlyTeamToVote = 0x7AC; // int32 + public const nint m_nVoteOptionCount = 0x7B0; // int32[5] + public const nint m_nPotentialVotes = 0x7C4; // int32 + public const nint m_bIsYesNoVote = 0x7C8; // bool + public const nint m_acceptingVotesTimer = 0x7D0; // CountdownTimer + public const nint m_executeCommandTimer = 0x7E8; // CountdownTimer + public const nint m_resetVoteTimer = 0x800; // CountdownTimer + public const nint m_nVotesCast = 0x818; // int32[64] + public const nint m_playerHoldingVote = 0x918; // CPlayerSlot + public const nint m_playerOverrideForVote = 0x91C; // CPlayerSlot + public const nint m_nHighestCountIndex = 0x920; // int32 + public const nint m_potentialIssues = 0x928; // CUtlVector + public const nint m_VoteOptions = 0x940; // CUtlVector + } + // Parent: CBaseEntity + // Fields count: 24 + // + // Metadata: + // NetworkVarNames: m_nDraftType (int) + // NetworkVarNames: m_nTeamWinningCoinToss (int) + // NetworkVarNames: m_nTeamWithFirstChoice (int) + // NetworkVarNames: m_nVoteMapIdsList (int) + // NetworkVarNames: m_nAccountIDs (int) + // NetworkVarNames: m_nMapId0 (int) + // NetworkVarNames: m_nMapId1 (int) + // NetworkVarNames: m_nMapId2 (int) + // NetworkVarNames: m_nMapId3 (int) + // NetworkVarNames: m_nMapId4 (int) + // NetworkVarNames: m_nMapId5 (int) + // NetworkVarNames: m_nStartingSide0 (int) + // NetworkVarNames: m_nCurrentPhase (int) + // NetworkVarNames: m_nPhaseStartTick (int) + // NetworkVarNames: m_nPhaseDurationTicks (int) + public static class CMapVetoPickController { + public const nint m_bPlayedIntroVcd = 0x7A8; // bool + public const nint m_bNeedToPlayFiveSecondsRemaining = 0x7A9; // bool + public const nint m_dblPreMatchDraftSequenceTime = 0x7C8; // float64 + public const nint m_bPreMatchDraftStateChanged = 0x7D0; // bool + public const nint m_nDraftType = 0x7D4; // int32 + public const nint m_nTeamWinningCoinToss = 0x7D8; // int32 + public const nint m_nTeamWithFirstChoice = 0x7DC; // int32[64] + public const nint m_nVoteMapIdsList = 0x8DC; // int32[7] + public const nint m_nAccountIDs = 0x8F8; // int32[64] + public const nint m_nMapId0 = 0x9F8; // int32[64] + public const nint m_nMapId1 = 0xAF8; // int32[64] + public const nint m_nMapId2 = 0xBF8; // int32[64] + public const nint m_nMapId3 = 0xCF8; // int32[64] + public const nint m_nMapId4 = 0xDF8; // int32[64] + public const nint m_nMapId5 = 0xEF8; // int32[64] + public const nint m_nStartingSide0 = 0xFF8; // int32[64] + public const nint m_nCurrentPhase = 0x10F8; // int32 + public const nint m_nPhaseStartTick = 0x10FC; // int32 + public const nint m_nPhaseDurationTicks = 0x1100; // int32 + public const nint m_OnMapVetoed = 0x1108; // CEntityOutputTemplate + public const nint m_OnMapPicked = 0x1130; // CEntityOutputTemplate + public const nint m_OnSidesPicked = 0x1158; // CEntityOutputTemplate + public const nint m_OnNewPhaseStarted = 0x1180; // CEntityOutputTemplate + public const nint m_OnLevelTransition = 0x11A8; // CEntityOutputTemplate + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseLibraryBindings + // MPropertyFriendlyName + // MPropertyDescription + public static class CCSPulseServerFuncs_Globals { + } + // Parent: CBaseEntity + // Fields count: 24 + // + // Metadata: + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_flBrightness (float) + // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_bCustomCubemapTexture (bool) + // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bMoveable (bool) + // NetworkVarNames: m_nHandshake (int) + // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_nPriority (int) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_flEdgeFadeDist (float) + // NetworkVarNames: m_vEdgeFadeDists (Vector) + // NetworkVarNames: m_nLightProbeSizeX (int) + // NetworkVarNames: m_nLightProbeSizeY (int) + // NetworkVarNames: m_nLightProbeSizeZ (int) + // NetworkVarNames: m_nLightProbeAtlasX (int) + // NetworkVarNames: m_nLightProbeAtlasY (int) + // NetworkVarNames: m_nLightProbeAtlasZ (int) + // NetworkVarNames: m_bEnabled (bool) + public static class CEnvCombinedLightProbeVolume { + public const nint m_Color = 0x1800; // Color + public const nint m_flBrightness = 0x1804; // float32 + public const nint m_hCubemapTexture = 0x1808; // CStrongHandle + public const nint m_bCustomCubemapTexture = 0x1810; // bool + public const nint m_hLightProbeTexture = 0x1818; // CStrongHandle + public const nint m_hLightProbeDirectLightIndicesTexture = 0x1820; // CStrongHandle + public const nint m_hLightProbeDirectLightScalarsTexture = 0x1828; // CStrongHandle + public const nint m_hLightProbeDirectLightShadowsTexture = 0x1830; // CStrongHandle + public const nint m_vBoxMins = 0x1838; // Vector + public const nint m_vBoxMaxs = 0x1844; // Vector + public const nint m_bMoveable = 0x1850; // bool + public const nint m_nHandshake = 0x1854; // int32 + public const nint m_nEnvCubeMapArrayIndex = 0x1858; // int32 + public const nint m_nPriority = 0x185C; // int32 + public const nint m_bStartDisabled = 0x1860; // bool + public const nint m_flEdgeFadeDist = 0x1864; // float32 + public const nint m_vEdgeFadeDists = 0x1868; // Vector + public const nint m_nLightProbeSizeX = 0x1874; // int32 + public const nint m_nLightProbeSizeY = 0x1878; // int32 + public const nint m_nLightProbeSizeZ = 0x187C; // int32 + public const nint m_nLightProbeAtlasX = 0x1880; // int32 + public const nint m_nLightProbeAtlasY = 0x1884; // int32 + public const nint m_nLightProbeAtlasZ = 0x1888; // int32 + public const nint m_bEnabled = 0x18A1; // bool + } + // Parent: CBaseEntity + // Fields count: 18 + // + // Metadata: + // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_bCustomCubemapTexture (bool) + // NetworkVarNames: m_flInfluenceRadius (float) + // NetworkVarNames: m_vBoxProjectMins (Vector) + // NetworkVarNames: m_vBoxProjectMaxs (Vector) + // NetworkVarNames: m_bMoveable (bool) + // NetworkVarNames: m_nHandshake (int) + // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_nPriority (int) + // NetworkVarNames: m_flEdgeFadeDist (float) + // NetworkVarNames: m_vEdgeFadeDists (Vector) + // NetworkVarNames: m_flDiffuseScale (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bDefaultEnvMap (bool) + // NetworkVarNames: m_bDefaultSpecEnvMap (bool) + // NetworkVarNames: m_bIndoorCubeMap (bool) + // NetworkVarNames: m_bCopyDiffuseFromDefaultCubemap (bool) + // NetworkVarNames: m_bEnabled (bool) + public static class CEnvCubemap { + public const nint m_hCubemapTexture = 0x828; // CStrongHandle + public const nint m_bCustomCubemapTexture = 0x830; // bool + public const nint m_flInfluenceRadius = 0x834; // float32 + public const nint m_vBoxProjectMins = 0x838; // Vector + public const nint m_vBoxProjectMaxs = 0x844; // Vector + public const nint m_bMoveable = 0x850; // bool + public const nint m_nHandshake = 0x854; // int32 + public const nint m_nEnvCubeMapArrayIndex = 0x858; // int32 + public const nint m_nPriority = 0x85C; // int32 + public const nint m_flEdgeFadeDist = 0x860; // float32 + public const nint m_vEdgeFadeDists = 0x864; // Vector + public const nint m_flDiffuseScale = 0x870; // float32 + public const nint m_bStartDisabled = 0x874; // bool + public const nint m_bDefaultEnvMap = 0x875; // bool + public const nint m_bDefaultSpecEnvMap = 0x876; // bool + public const nint m_bIndoorCubeMap = 0x877; // bool + public const nint m_bCopyDiffuseFromDefaultCubemap = 0x878; // bool + public const nint m_bEnabled = 0x888; // bool + } + // Parent: CBaseEntity + // Fields count: 18 + // + // Metadata: + // NetworkVarNames: m_flEndDistance (float) + // NetworkVarNames: m_flStartDistance (float) + // NetworkVarNames: m_flFogFalloffExponent (float) + // NetworkVarNames: m_bHeightFogEnabled (bool) + // NetworkVarNames: m_flFogHeightWidth (float) + // NetworkVarNames: m_flFogHeightEnd (float) + // NetworkVarNames: m_flFogHeightStart (float) + // NetworkVarNames: m_flFogHeightExponent (float) + // NetworkVarNames: m_flLODBias (float) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_flFogMaxOpacity (float) + // NetworkVarNames: m_nCubemapSourceType (int) + // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) + // NetworkVarNames: m_iszSkyEntity (string_t) + // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_bHasHeightFogEnd (bool) + public static class CEnvCubemapFog { + public const nint m_flEndDistance = 0x7A8; // float32 + public const nint m_flStartDistance = 0x7AC; // float32 + public const nint m_flFogFalloffExponent = 0x7B0; // float32 + public const nint m_bHeightFogEnabled = 0x7B4; // bool + public const nint m_flFogHeightWidth = 0x7B8; // float32 + public const nint m_flFogHeightEnd = 0x7BC; // float32 + public const nint m_flFogHeightStart = 0x7C0; // float32 + public const nint m_flFogHeightExponent = 0x7C4; // float32 + public const nint m_flLODBias = 0x7C8; // float32 + public const nint m_bActive = 0x7CC; // bool + public const nint m_bStartDisabled = 0x7CD; // bool + public const nint m_flFogMaxOpacity = 0x7D0; // float32 + public const nint m_nCubemapSourceType = 0x7D4; // int32 + public const nint m_hSkyMaterial = 0x7D8; // CStrongHandle + public const nint m_iszSkyEntity = 0x7E0; // CUtlSymbolLarge + public const nint m_hFogCubemapTexture = 0x7E8; // CStrongHandle + public const nint m_bHasHeightFogEnd = 0x7F0; // bool + public const nint m_bFirstTime = 0x7F1; // bool + } + // Parent: CBaseEntity + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_hGradientFogTexture (HRenderTextureStrong) + // NetworkVarNames: m_flFogStartDistance (float) + // NetworkVarNames: m_flFogEndDistance (float) + // NetworkVarNames: m_bHeightFogEnabled (bool) + // NetworkVarNames: m_flFogStartHeight (float) + // NetworkVarNames: m_flFogEndHeight (float) + // NetworkVarNames: m_flFarZ (float) + // NetworkVarNames: m_flFogMaxOpacity (float) + // NetworkVarNames: m_flFogFalloffExponent (float) + // NetworkVarNames: m_flFogVerticalExponent (float) + // NetworkVarNames: m_fogColor (Color) + // NetworkVarNames: m_flFogStrength (float) + // NetworkVarNames: m_flFadeTime (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bIsEnabled (bool) + public static class CGradientFog { + public const nint m_hGradientFogTexture = 0x7A8; // CStrongHandle + public const nint m_flFogStartDistance = 0x7B0; // float32 + public const nint m_flFogEndDistance = 0x7B4; // float32 + public const nint m_bHeightFogEnabled = 0x7B8; // bool + public const nint m_flFogStartHeight = 0x7BC; // float32 + public const nint m_flFogEndHeight = 0x7C0; // float32 + public const nint m_flFarZ = 0x7C4; // float32 + public const nint m_flFogMaxOpacity = 0x7C8; // float32 + public const nint m_flFogFalloffExponent = 0x7CC; // float32 + public const nint m_flFogVerticalExponent = 0x7D0; // float32 + public const nint m_fogColor = 0x7D4; // Color + public const nint m_flFogStrength = 0x7D8; // float32 + public const nint m_flFadeTime = 0x7DC; // float32 + public const nint m_bStartDisabled = 0x7E0; // bool + public const nint m_bIsEnabled = 0x7E1; // bool + public const nint m_bGradientFogNeedsTextures = 0x7E2; // bool + } + // Parent: CBaseEntity + // Fields count: 17 + // + // Metadata: + // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bMoveable (bool) + // NetworkVarNames: m_nHandshake (int) + // NetworkVarNames: m_nPriority (int) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_nLightProbeSizeX (int) + // NetworkVarNames: m_nLightProbeSizeY (int) + // NetworkVarNames: m_nLightProbeSizeZ (int) + // NetworkVarNames: m_nLightProbeAtlasX (int) + // NetworkVarNames: m_nLightProbeAtlasY (int) + // NetworkVarNames: m_nLightProbeAtlasZ (int) + // NetworkVarNames: m_bEnabled (bool) + public static class CEnvLightProbeVolume { + public const nint m_hLightProbeTexture = 0x1780; // CStrongHandle + public const nint m_hLightProbeDirectLightIndicesTexture = 0x1788; // CStrongHandle + public const nint m_hLightProbeDirectLightScalarsTexture = 0x1790; // CStrongHandle + public const nint m_hLightProbeDirectLightShadowsTexture = 0x1798; // CStrongHandle + public const nint m_vBoxMins = 0x17A0; // Vector + public const nint m_vBoxMaxs = 0x17AC; // Vector + public const nint m_bMoveable = 0x17B8; // bool + public const nint m_nHandshake = 0x17BC; // int32 + public const nint m_nPriority = 0x17C0; // int32 + public const nint m_bStartDisabled = 0x17C4; // bool + public const nint m_nLightProbeSizeX = 0x17C8; // int32 + public const nint m_nLightProbeSizeY = 0x17CC; // int32 + public const nint m_nLightProbeSizeZ = 0x17D0; // int32 + public const nint m_nLightProbeAtlasX = 0x17D4; // int32 + public const nint m_nLightProbeAtlasY = 0x17D8; // int32 + public const nint m_nLightProbeAtlasZ = 0x17DC; // int32 + public const nint m_bEnabled = 0x17E9; // bool + } + // Parent: CBaseEntity + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_flVisibilityStrength (float) + // NetworkVarNames: m_flFogDistanceMultiplier (float) + // NetworkVarNames: m_flFogMaxDensityMultiplier (float) + // NetworkVarNames: m_flFadeTime (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bIsEnabled (bool) + public static class CPlayerVisibility { + public const nint m_flVisibilityStrength = 0x7A8; // float32 + public const nint m_flFogDistanceMultiplier = 0x7AC; // float32 + public const nint m_flFogMaxDensityMultiplier = 0x7B0; // float32 + public const nint m_flFadeTime = 0x7B4; // float32 + public const nint m_bStartDisabled = 0x7B8; // bool + public const nint m_bIsEnabled = 0x7B9; // bool + } + // Parent: CBaseEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_flAutoExposureMin (float) + // NetworkVarNames: m_flAutoExposureMax (float) + // NetworkVarNames: m_flTonemapPercentTarget (float) + // NetworkVarNames: m_flTonemapPercentBrightPixels (float) + // NetworkVarNames: m_flTonemapMinAvgLum (float) + // NetworkVarNames: m_flExposureAdaptationSpeedUp (float) + // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) + // NetworkVarNames: m_flTonemapEVSmoothingRange (float) + public static class CTonemapController2 { + public const nint m_flAutoExposureMin = 0x7A8; // float32 + public const nint m_flAutoExposureMax = 0x7AC; // float32 + public const nint m_flTonemapPercentTarget = 0x7B0; // float32 + public const nint m_flTonemapPercentBrightPixels = 0x7B4; // float32 + public const nint m_flTonemapMinAvgLum = 0x7B8; // float32 + public const nint m_flExposureAdaptationSpeedUp = 0x7BC; // float32 + public const nint m_flExposureAdaptationSpeedDown = 0x7C0; // float32 + public const nint m_flTonemapEVSmoothingRange = 0x7C4; // float32 + } + // Parent: CBaseEntity + // Fields count: 28 + // + // Metadata: + // NetworkVarNames: m_flScattering (float) + // NetworkVarNames: m_flAnisotropy (float) + // NetworkVarNames: m_flFadeSpeed (float) + // NetworkVarNames: m_flDrawDistance (float) + // NetworkVarNames: m_flFadeInStart (float) + // NetworkVarNames: m_flFadeInEnd (float) + // NetworkVarNames: m_flIndirectStrength (float) + // NetworkVarNames: m_nIndirectTextureDimX (int) + // NetworkVarNames: m_nIndirectTextureDimY (int) + // NetworkVarNames: m_nIndirectTextureDimZ (int) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_flStartAnisoTime (GameTime_t) + // NetworkVarNames: m_flStartScatterTime (GameTime_t) + // NetworkVarNames: m_flStartDrawDistanceTime (GameTime_t) + // NetworkVarNames: m_flStartAnisotropy (float) + // NetworkVarNames: m_flStartScattering (float) + // NetworkVarNames: m_flStartDrawDistance (float) + // NetworkVarNames: m_flDefaultAnisotropy (float) + // NetworkVarNames: m_flDefaultScattering (float) + // NetworkVarNames: m_flDefaultDrawDistance (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bEnableIndirect (bool) + // NetworkVarNames: m_bIsMaster (bool) + // NetworkVarNames: m_hFogIndirectTexture (HRenderTextureStrong) + // NetworkVarNames: m_nForceRefreshCount (int) + public static class CEnvVolumetricFogController { + public const nint m_flScattering = 0x7A8; // float32 + public const nint m_flAnisotropy = 0x7AC; // float32 + public const nint m_flFadeSpeed = 0x7B0; // float32 + public const nint m_flDrawDistance = 0x7B4; // float32 + public const nint m_flFadeInStart = 0x7B8; // float32 + public const nint m_flFadeInEnd = 0x7BC; // float32 + public const nint m_flIndirectStrength = 0x7C0; // float32 + public const nint m_nIndirectTextureDimX = 0x7C4; // int32 + public const nint m_nIndirectTextureDimY = 0x7C8; // int32 + public const nint m_nIndirectTextureDimZ = 0x7CC; // int32 + public const nint m_vBoxMins = 0x7D0; // Vector + public const nint m_vBoxMaxs = 0x7DC; // Vector + public const nint m_bActive = 0x7E8; // bool + public const nint m_flStartAnisoTime = 0x7EC; // GameTime_t + public const nint m_flStartScatterTime = 0x7F0; // GameTime_t + public const nint m_flStartDrawDistanceTime = 0x7F4; // GameTime_t + public const nint m_flStartAnisotropy = 0x7F8; // float32 + public const nint m_flStartScattering = 0x7FC; // float32 + public const nint m_flStartDrawDistance = 0x800; // float32 + public const nint m_flDefaultAnisotropy = 0x804; // float32 + public const nint m_flDefaultScattering = 0x808; // float32 + public const nint m_flDefaultDrawDistance = 0x80C; // float32 + public const nint m_bStartDisabled = 0x810; // bool + public const nint m_bEnableIndirect = 0x811; // bool + public const nint m_bIsMaster = 0x812; // bool + public const nint m_hFogIndirectTexture = 0x818; // CStrongHandle + public const nint m_nForceRefreshCount = 0x820; // int32 + public const nint m_bFirstTime = 0x824; // bool + } + // Parent: CBaseEntity + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_flStrength (float) + // NetworkVarNames: m_nFalloffShape (int) + // NetworkVarNames: m_flFalloffExponent (float) + public static class CEnvVolumetricFogVolume { + public const nint m_bActive = 0x7A8; // bool + public const nint m_vBoxMins = 0x7AC; // Vector + public const nint m_vBoxMaxs = 0x7B8; // Vector + public const nint m_bStartDisabled = 0x7C4; // bool + public const nint m_flStrength = 0x7C8; // float32 + public const nint m_nFalloffShape = 0x7CC; // int32 + public const nint m_flFalloffExponent = 0x7D0; // float32 + } + // Parent: CBaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_fog (fogparams_t) + public static class CFogController { + public const nint m_fog = 0x7A8; // fogparams_t + public const nint m_bUseAngles = 0x810; // bool + public const nint m_iChangedVariables = 0x814; // int32 + } + // Parent: CBaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_nMode (int) + // NetworkVarNames: m_vBoxSize (Vector) + // NetworkVarNames: m_bEnabled (bool) + public static class CInfoVisibilityBox { + public const nint m_nMode = 0x7AC; // int32 + public const nint m_vBoxSize = 0x7B0; // Vector + public const nint m_bEnabled = 0x7BC; // bool + } + // Parent: CBaseEntity + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_worldName (string_t) + // NetworkVarNames: m_layerName (string_t) + // NetworkVarNames: m_bWorldLayerVisible (bool) + // NetworkVarNames: m_bEntitiesSpawned (bool) + public static class CInfoWorldLayer { + public const nint m_pOutputOnEntitiesSpawned = 0x7A8; // CEntityIOOutput + public const nint m_worldName = 0x7D0; // CUtlSymbolLarge + public const nint m_layerName = 0x7D8; // CUtlSymbolLarge + public const nint m_bWorldLayerVisible = 0x7E0; // bool + public const nint m_bEntitiesSpawned = 0x7E1; // bool + public const nint m_bCreateAsChildSpawnGroup = 0x7E2; // bool + public const nint m_hLayerSpawnGroup = 0x7E4; // uint32 + } + // Parent: CBaseEntity + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: m_FOV (float) + // NetworkVarNames: m_Resolution (float) + // NetworkVarNames: m_bFogEnable (bool) + // NetworkVarNames: m_FogColor (Color) + // NetworkVarNames: m_flFogStart (float) + // NetworkVarNames: m_flFogEnd (float) + // NetworkVarNames: m_flFogMaxDensity (float) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bUseScreenAspectRatio (bool) + // NetworkVarNames: m_flAspectRatio (float) + // NetworkVarNames: m_bNoSky (bool) + // NetworkVarNames: m_fBrightness (float) + // NetworkVarNames: m_flZFar (float) + // NetworkVarNames: m_flZNear (float) + // NetworkVarNames: m_bCanHLTVUse (bool) + // NetworkVarNames: m_bDofEnabled (bool) + // NetworkVarNames: m_flDofNearBlurry (float) + // NetworkVarNames: m_flDofNearCrisp (float) + // NetworkVarNames: m_flDofFarCrisp (float) + // NetworkVarNames: m_flDofFarBlurry (float) + // NetworkVarNames: m_flDofTiltToGround (float) + public static class CPointCamera { + public const nint m_FOV = 0x7A8; // float32 + public const nint m_Resolution = 0x7AC; // float32 + public const nint m_bFogEnable = 0x7B0; // bool + public const nint m_FogColor = 0x7B1; // Color + public const nint m_flFogStart = 0x7B8; // float32 + public const nint m_flFogEnd = 0x7BC; // float32 + public const nint m_flFogMaxDensity = 0x7C0; // float32 + public const nint m_bActive = 0x7C4; // bool + public const nint m_bUseScreenAspectRatio = 0x7C5; // bool + public const nint m_flAspectRatio = 0x7C8; // float32 + public const nint m_bNoSky = 0x7CC; // bool + public const nint m_fBrightness = 0x7D0; // float32 + public const nint m_flZFar = 0x7D4; // float32 + public const nint m_flZNear = 0x7D8; // float32 + public const nint m_bCanHLTVUse = 0x7DC; // bool + public const nint m_bDofEnabled = 0x7DD; // bool + public const nint m_flDofNearBlurry = 0x7E0; // float32 + public const nint m_flDofNearCrisp = 0x7E4; // float32 + public const nint m_flDofFarCrisp = 0x7E8; // float32 + public const nint m_flDofFarBlurry = 0x7EC; // float32 + public const nint m_flDofTiltToGround = 0x7F0; // float32 + public const nint m_TargetFOV = 0x7F4; // float32 + public const nint m_DegreesPerSecond = 0x7F8; // float32 + public const nint m_bIsOn = 0x7FC; // bool + public const nint m_pNext = 0x800; // CPointCamera* + } + // Parent: CBaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_iszSoundAreaType (string_t) + // NetworkVarNames: m_vPos (Vector) + public static class CSoundAreaEntityBase { + public const nint m_bDisabled = 0x7A8; // bool + public const nint m_iszSoundAreaType = 0x7B0; // CUtlSymbolLarge + public const nint m_vPos = 0x7B8; // Vector + } + // Parent: CSoundAreaEntityBase + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_flRadius (float) + public static class CSoundAreaEntitySphere { + public const nint m_flRadius = 0x7C4; // float32 + } + // Parent: CSoundAreaEntityBase + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_vMin (Vector) + // NetworkVarNames: m_vMax (Vector) + public static class CSoundAreaEntityOrientedBox { + public const nint m_vMin = 0x7C4; // Vector + public const nint m_vMax = 0x7D0; // Vector + } + // Parent: CBaseEntity + // Fields count: 4 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_aPlayerControllers (CHandle) + // NetworkVarNames: m_aPlayers (CHandle) + // NetworkVarNames: m_iScore (int32) + // NetworkVarNames: m_szTeamname (char) + public static class CTeam { + public const nint m_aPlayerControllers = 0x7A8; // CNetworkUtlVectorBase> + public const nint m_aPlayers = 0x7C0; // CNetworkUtlVectorBase> + public const nint m_iScore = 0x7D8; // int32 + public const nint m_szTeamname = 0x7DC; // char[129] + } + // Parent: CBaseEntity + // Fields count: 25 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkIncludeByUserGroup + // NetworkVarNames: m_nTickBase (uint32) + // NetworkVarNames: m_hPawn (CHandle) + // NetworkVarNames: m_iConnected (PlayerConnectedState) + // NetworkVarNames: m_iszPlayerName (char) + // NetworkVarNames: m_steamID (uint64) + // NetworkVarNames: m_iDesiredFOV (uint32) + public static class CBasePlayerController { + public const nint m_nInButtonsWhichAreToggles = 0x7B0; // uint64 + public const nint m_nTickBase = 0x7B8; // uint32 + public const nint m_hPawn = 0x7E8; // CHandle + public const nint m_nSplitScreenSlot = 0x7EC; // CSplitScreenSlot + public const nint m_hSplitOwner = 0x7F0; // CHandle + public const nint m_hSplitScreenPlayers = 0x7F8; // CUtlVector> + public const nint m_bIsHLTV = 0x810; // bool + public const nint m_iConnected = 0x814; // PlayerConnectedState + public const nint m_iszPlayerName = 0x818; // char[128] + public const nint m_szNetworkIDString = 0x898; // CUtlString + public const nint m_fLerpTime = 0x8A0; // float32 + public const nint m_bLagCompensation = 0x8A4; // bool + public const nint m_bPredict = 0x8A5; // bool + public const nint m_bAutoKickDisabled = 0x8A6; // bool + public const nint m_bIsLowViolence = 0x8A7; // bool + public const nint m_bGamePaused = 0x8A8; // bool + public const nint m_nLastRealCommandNumberExecuted = 0x934; // int32 + public const nint m_nLastLateCommandExecuted = 0x938; // int32 + public const nint m_iIgnoreGlobalChat = 0x950; // ChatIgnoreType_t + public const nint m_flLastPlayerTalkTime = 0x954; // float32 + public const nint m_flLastEntitySteadyState = 0x958; // float32 + public const nint m_nAvailableEntitySteadyState = 0x95C; // int32 + public const nint m_bHasAnySteadyStateEnts = 0x960; // bool + public const nint m_steamID = 0x970; // uint64 + public const nint m_iDesiredFOV = 0x978; // uint32 + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CBasePlayerVData { + public const nint m_sModelName = 0x28; // CResourceNameTyped> + public const nint m_flHeadDamageMultiplier = 0x108; // CSkillFloat + public const nint m_flChestDamageMultiplier = 0x118; // CSkillFloat + public const nint m_flStomachDamageMultiplier = 0x128; // CSkillFloat + public const nint m_flArmDamageMultiplier = 0x138; // CSkillFloat + public const nint m_flLegDamageMultiplier = 0x148; // CSkillFloat + public const nint m_flHoldBreathTime = 0x158; // float32 + public const nint m_flDrowningDamageInterval = 0x15C; // float32 + public const nint m_nDrowningDamageInitial = 0x160; // int32 + public const nint m_nDrowningDamageMax = 0x164; // int32 + public const nint m_nWaterSpeed = 0x168; // int32 + public const nint m_flUseRange = 0x16C; // float32 + public const nint m_flUseAngleTolerance = 0x170; // float32 + public const nint m_flCrouchTime = 0x174; // float32 + } + // Parent: None + // Fields count: 20 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CBasePlayerWeaponVData { + public const nint m_szWorldModel = 0x28; // CResourceNameTyped> + public const nint m_bBuiltRightHanded = 0x108; // bool + public const nint m_bAllowFlipping = 0x109; // bool + public const nint m_sMuzzleAttachment = 0x110; // CUtlString + public const nint m_szMuzzleFlashParticle = 0x118; // CResourceNameTyped> + public const nint m_iFlags = 0x1F8; // ItemFlagTypes_t + public const nint m_nPrimaryAmmoType = 0x1F9; // AmmoIndex_t + public const nint m_nSecondaryAmmoType = 0x1FA; // AmmoIndex_t + public const nint m_iMaxClip1 = 0x1FC; // int32 + public const nint m_iMaxClip2 = 0x200; // int32 + public const nint m_iDefaultClip1 = 0x204; // int32 + public const nint m_iDefaultClip2 = 0x208; // int32 + public const nint m_iWeight = 0x20C; // int32 + public const nint m_bAutoSwitchTo = 0x210; // bool + public const nint m_bAutoSwitchFrom = 0x211; // bool + public const nint m_iRumbleEffect = 0x214; // RumbleEffect_t + public const nint m_bLinkedCooldowns = 0x218; // bool + public const nint m_aShootSounds = 0x220; // CUtlMap + public const nint m_iSlot = 0x240; // int32 + public const nint m_iPosition = 0x244; // int32 + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) + // NetworkVarNames: m_hSequence (HSequence) + // NetworkVarNames: m_flSeqStartTime (GameTime_t) + // NetworkVarNames: m_flSeqFixedCycle (float) + // NetworkVarNames: m_nAnimLoopMode (AnimLoopMode_t) + public static class CBaseAnimGraphController { + public const nint m_animGraphNetworkedVars = 0x18; // CAnimGraphNetworkedVariables + public const nint m_bSequenceFinished = 0x220; // bool + public const nint m_flSoundSyncTime = 0x224; // float32 + public const nint m_hSequence = 0x228; // HSequence + public const nint m_flSeqStartTime = 0x22C; // GameTime_t + public const nint m_flSeqFixedCycle = 0x230; // float32 + public const nint m_nAnimLoopMode = 0x234; // AnimLoopMode_t + public const nint m_flPlaybackRate = 0x238; // CNetworkedQuantizedFloat + public const nint m_nNotifyState = 0x244; // SequenceFinishNotifyState_t + public const nint m_bNetworkedAnimationInputsChanged = 0x246; // bool + public const nint m_bNetworkedSequenceChanged = 0x247; // bool + public const nint m_bLastUpdateSkipped = 0x248; // bool + public const nint m_flPrevAnimUpdateTime = 0x24C; // GameTime_t + } + // Parent: CBaseEntity + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) + // NetworkVarNames: m_CHitboxComponent (CHitboxComponent::Storage_t) + // NetworkVarNames: m_nRenderMode (RenderMode_t) + // NetworkVarNames: m_nRenderFX (RenderFx_t) + // NetworkVarNames: m_clrRender (Color) + // NetworkVarNames: m_vecRenderAttributes (EntityRenderAttribute_t) + // NetworkVarNames: m_bRenderToCubemaps (bool) + // NetworkVarNames: m_Collision (CCollisionProperty) + // NetworkVarNames: m_Glow (CGlowProperty) + // NetworkVarNames: m_flGlowBackfaceMult (float) + // NetworkVarNames: m_fadeMinDist (float32) + // NetworkVarNames: m_fadeMaxDist (float32) + // NetworkVarNames: m_flFadeScale (float32) + // NetworkVarNames: m_flShadowStrength (float32) + // NetworkVarNames: m_nObjectCulling (uint8) + // NetworkVarNames: m_nAddDecal (int) + // NetworkVarNames: m_vDecalPosition (Vector) + // NetworkVarNames: m_vDecalForwardAxis (Vector) + // NetworkVarNames: m_flDecalHealBloodRate (float) + // NetworkVarNames: m_flDecalHealHeightRate (float) + // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle) + // NetworkVarNames: m_vecViewOffset (CNetworkViewOffsetVector) + public static class CBaseModelEntity { + public const nint m_CRenderComponent = 0x7A8; // CRenderComponent* + public const nint m_CHitboxComponent = 0x7B0; // CHitboxComponent + public const nint m_flDissolveStartTime = 0x7D8; // GameTime_t + public const nint m_OnIgnite = 0x7E0; // CEntityIOOutput + public const nint m_nRenderMode = 0x808; // RenderMode_t + public const nint m_nRenderFX = 0x809; // RenderFx_t + public const nint m_bAllowFadeInView = 0x80A; // bool + public const nint m_clrRender = 0x80B; // Color + public const nint m_vecRenderAttributes = 0x810; // CUtlVectorEmbeddedNetworkVar + public const nint m_bRenderToCubemaps = 0x860; // bool + public const nint m_Collision = 0x868; // CCollisionProperty + public const nint m_Glow = 0x918; // CGlowProperty + public const nint m_flGlowBackfaceMult = 0x970; // float32 + public const nint m_fadeMinDist = 0x974; // float32 + public const nint m_fadeMaxDist = 0x978; // float32 + public const nint m_flFadeScale = 0x97C; // float32 + public const nint m_flShadowStrength = 0x980; // float32 + public const nint m_nObjectCulling = 0x984; // uint8 + public const nint m_nAddDecal = 0x988; // int32 + public const nint m_vDecalPosition = 0x98C; // Vector + public const nint m_vDecalForwardAxis = 0x998; // Vector + public const nint m_flDecalHealBloodRate = 0x9A4; // float32 + public const nint m_flDecalHealHeightRate = 0x9A8; // float32 + public const nint m_ConfigEntitiesToPropagateMaterialDecalsTo = 0x9B0; // CNetworkUtlVectorBase> + public const nint m_vecViewOffset = 0x9C8; // CNetworkViewOffsetVector + } + // Parent: CBaseModelEntity + // Fields count: 22 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_szSnapshotFileName (char) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bFrozen (bool) + // NetworkVarNames: m_flFreezeTransitionDuration (float) + // NetworkVarNames: m_nStopType (int) + // NetworkVarNames: m_bAnimateDuringGameplayPause (bool) + // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flPreSimTime (float32) + // NetworkVarNames: m_vServerControlPoints (Vector) + // NetworkVarNames: m_iServerControlPointAssignments (uint8) + // NetworkVarNames: m_hControlPointEnts (CHandle) + // NetworkVarNames: m_bNoSave (bool) + // NetworkVarNames: m_bNoFreeze (bool) + // NetworkVarNames: m_bNoRamp (bool) + public static class CParticleSystem { + public const nint m_szSnapshotFileName = 0x9F8; // char[512] + public const nint m_bActive = 0xBF8; // bool + public const nint m_bFrozen = 0xBF9; // bool + public const nint m_flFreezeTransitionDuration = 0xBFC; // float32 + public const nint m_nStopType = 0xC00; // int32 + public const nint m_bAnimateDuringGameplayPause = 0xC04; // bool + public const nint m_iEffectIndex = 0xC08; // CStrongHandle + public const nint m_flStartTime = 0xC10; // GameTime_t + public const nint m_flPreSimTime = 0xC14; // float32 + public const nint m_vServerControlPoints = 0xC18; // Vector[4] + public const nint m_iServerControlPointAssignments = 0xC48; // uint8[4] + public const nint m_hControlPointEnts = 0xC4C; // CHandle[64] + public const nint m_bNoSave = 0xD4C; // bool + public const nint m_bNoFreeze = 0xD4D; // bool + public const nint m_bNoRamp = 0xD4E; // bool + public const nint m_bStartActive = 0xD4F; // bool + public const nint m_iszEffectName = 0xD50; // CUtlSymbolLarge + public const nint m_iszControlPointNames = 0xD58; // CUtlSymbolLarge[64] + public const nint m_nDataCP = 0xF58; // int32 + public const nint m_vecDataCPValue = 0xF5C; // Vector + public const nint m_nTintCP = 0xF68; // int32 + public const nint m_clrTint = 0xF6C; // Color + } + // Parent: CBaseEntity + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_flParticleSpacing (float) + // NetworkVarNames: m_flSlack (float) + // NetworkVarNames: m_flRadius (float) + // NetworkVarNames: m_ColorTint (Color) + // NetworkVarNames: m_nEffectState (int) + // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_PathNodes_Position (Vector) + // NetworkVarNames: m_PathNodes_TangentIn (Vector) + // NetworkVarNames: m_PathNodes_TangentOut (Vector) + // NetworkVarNames: m_PathNodes_Color (Vector) + // NetworkVarNames: m_PathNodes_PinEnabled (bool) + // NetworkVarNames: m_PathNodes_RadiusScale (float) + public static class CPathParticleRope { + public const nint m_bStartActive = 0x7A8; // bool + public const nint m_flMaxSimulationTime = 0x7AC; // float32 + public const nint m_iszEffectName = 0x7B0; // CUtlSymbolLarge + public const nint m_PathNodes_Name = 0x7B8; // CUtlVector + public const nint m_flParticleSpacing = 0x7D0; // float32 + public const nint m_flSlack = 0x7D4; // float32 + public const nint m_flRadius = 0x7D8; // float32 + public const nint m_ColorTint = 0x7DC; // Color + public const nint m_nEffectState = 0x7E0; // int32 + public const nint m_iEffectIndex = 0x7E8; // CStrongHandle + public const nint m_PathNodes_Position = 0x7F0; // CNetworkUtlVectorBase + public const nint m_PathNodes_TangentIn = 0x808; // CNetworkUtlVectorBase + public const nint m_PathNodes_TangentOut = 0x820; // CNetworkUtlVectorBase + public const nint m_PathNodes_Color = 0x838; // CNetworkUtlVectorBase + public const nint m_PathNodes_PinEnabled = 0x850; // CNetworkUtlVectorBase + public const nint m_PathNodes_RadiusScale = 0x868; // CNetworkUtlVectorBase + } + // Parent: CBaseModelEntity + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_Flags (uint8) + // NetworkVarNames: m_LightStyle (uint8) + // NetworkVarNames: m_Radius (float32) + // NetworkVarNames: m_Exponent (int32) + // NetworkVarNames: m_InnerAngle (float32) + // NetworkVarNames: m_OuterAngle (float32) + // NetworkVarNames: m_SpotRadius (float32) + public static class CDynamicLight { + public const nint m_ActualFlags = 0x9F8; // uint8 + public const nint m_Flags = 0x9F9; // uint8 + public const nint m_LightStyle = 0x9FA; // uint8 + public const nint m_On = 0x9FB; // bool + public const nint m_Radius = 0x9FC; // float32 + public const nint m_Exponent = 0xA00; // int32 + public const nint m_InnerAngle = 0xA04; // float32 + public const nint m_OuterAngle = 0xA08; // float32 + public const nint m_SpotRadius = 0xA0C; // float32 + } + // Parent: CBaseEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_EnvWindShared (CEnvWindShared) + public static class CEnvWind { + public const nint m_EnvWindShared = 0x7A8; // CEnvWindShared + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_iszOverlayNames (string_t) + // NetworkVarNames: m_flOverlayTimes (float32) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_iDesiredOverlay (int32) + // NetworkVarNames: m_bIsActive (bool) + public static class CEnvScreenOverlay { + public const nint m_iszOverlayNames = 0x7A8; // CUtlSymbolLarge[10] + public const nint m_flOverlayTimes = 0x7F8; // float32[10] + public const nint m_flStartTime = 0x820; // GameTime_t + public const nint m_iDesiredOverlay = 0x824; // int32 + public const nint m_bIsActive = 0x828; // bool + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_fadeColor (Color) + public static class CEnvFade { + public const nint m_fadeColor = 0x7A8; // Color + public const nint m_Duration = 0x7AC; // float32 + public const nint m_HoldDuration = 0x7B0; // float32 + public const nint m_OnBeginFade = 0x7B8; // CEntityIOOutput + } + // Parent: CBaseModelEntity + // Fields count: 7 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_nHorizontalSize (uint32) + // NetworkVarNames: m_nVerticalSize (uint32) + // NetworkVarNames: m_nMinDist (uint32) + // NetworkVarNames: m_nMaxDist (uint32) + // NetworkVarNames: m_nOuterMaxDist (uint32) + // NetworkVarNames: m_flGlowProxySize (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + public static class CLightGlow { + public const nint m_nHorizontalSize = 0x9F8; // uint32 + public const nint m_nVerticalSize = 0x9FC; // uint32 + public const nint m_nMinDist = 0xA00; // uint32 + public const nint m_nMaxDist = 0xA04; // uint32 + public const nint m_nOuterMaxDist = 0xA08; // uint32 + public const nint m_flGlowProxySize = 0xA0C; // float32 + public const nint m_flHDRColorScale = 0xA10; // float32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + public static class CLogicGameEventListener { + public const nint m_OnEventFired = 0x7B8; // CEntityIOOutput + public const nint m_iszGameEventName = 0x7E0; // CUtlSymbolLarge + public const nint m_iszGameEventItem = 0x7E8; // CUtlSymbolLarge + public const nint m_bEnabled = 0x7F0; // bool + public const nint m_bStartDisabled = 0x7F1; // bool + } + // Parent: CBaseEntity + // Fields count: 44 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_bUpdateOnClient (bool) + // NetworkVarNames: m_nInputType (ValueRemapperInputType_t) + // NetworkVarNames: m_hRemapLineStart (CHandle) + // NetworkVarNames: m_hRemapLineEnd (CHandle) + // NetworkVarNames: m_flMaximumChangePerSecond (float) + // NetworkVarNames: m_flDisengageDistance (float) + // NetworkVarNames: m_flEngageDistance (float) + // NetworkVarNames: m_bRequiresUseKey (bool) + // NetworkVarNames: m_nOutputType (ValueRemapperOutputType_t) + // NetworkVarNames: m_hOutputEntities (CHandle) + // NetworkVarNames: m_nHapticsType (ValueRemapperHapticsType_t) + // NetworkVarNames: m_nMomentumType (ValueRemapperMomentumType_t) + // NetworkVarNames: m_flMomentumModifier (float) + // NetworkVarNames: m_flSnapValue (float) + // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) + // NetworkVarNames: m_flInputOffset (float) + public static class CPointValueRemapper { + public const nint m_bDisabled = 0x7A8; // bool + public const nint m_bUpdateOnClient = 0x7A9; // bool + public const nint m_nInputType = 0x7AC; // ValueRemapperInputType_t + public const nint m_iszRemapLineStartName = 0x7B0; // CUtlSymbolLarge + public const nint m_iszRemapLineEndName = 0x7B8; // CUtlSymbolLarge + public const nint m_hRemapLineStart = 0x7C0; // CHandle + public const nint m_hRemapLineEnd = 0x7C4; // CHandle + public const nint m_flMaximumChangePerSecond = 0x7C8; // float32 + public const nint m_flDisengageDistance = 0x7CC; // float32 + public const nint m_flEngageDistance = 0x7D0; // float32 + public const nint m_bRequiresUseKey = 0x7D4; // bool + public const nint m_nOutputType = 0x7D8; // ValueRemapperOutputType_t + public const nint m_iszOutputEntityName = 0x7E0; // CUtlSymbolLarge + public const nint m_iszOutputEntity2Name = 0x7E8; // CUtlSymbolLarge + public const nint m_iszOutputEntity3Name = 0x7F0; // CUtlSymbolLarge + public const nint m_iszOutputEntity4Name = 0x7F8; // CUtlSymbolLarge + public const nint m_hOutputEntities = 0x800; // CNetworkUtlVectorBase> + public const nint m_nHapticsType = 0x818; // ValueRemapperHapticsType_t + public const nint m_nMomentumType = 0x81C; // ValueRemapperMomentumType_t + public const nint m_flMomentumModifier = 0x820; // float32 + public const nint m_flSnapValue = 0x824; // float32 + public const nint m_flCurrentMomentum = 0x828; // float32 + public const nint m_nRatchetType = 0x82C; // ValueRemapperRatchetType_t + public const nint m_flRatchetOffset = 0x830; // float32 + public const nint m_flInputOffset = 0x834; // float32 + public const nint m_bEngaged = 0x838; // bool + public const nint m_bFirstUpdate = 0x839; // bool + public const nint m_flPreviousValue = 0x83C; // float32 + public const nint m_flPreviousUpdateTickTime = 0x840; // GameTime_t + public const nint m_vecPreviousTestPoint = 0x844; // Vector + public const nint m_hUsingPlayer = 0x850; // CHandle + public const nint m_flCustomOutputValue = 0x854; // float32 + public const nint m_iszSoundEngage = 0x858; // CUtlSymbolLarge + public const nint m_iszSoundDisengage = 0x860; // CUtlSymbolLarge + public const nint m_iszSoundReachedValueZero = 0x868; // CUtlSymbolLarge + public const nint m_iszSoundReachedValueOne = 0x870; // CUtlSymbolLarge + public const nint m_iszSoundMovingLoop = 0x878; // CUtlSymbolLarge + public const nint m_Position = 0x888; // CEntityOutputTemplate + public const nint m_PositionDelta = 0x8B0; // CEntityOutputTemplate + public const nint m_OnReachedValueZero = 0x8D8; // CEntityIOOutput + public const nint m_OnReachedValueOne = 0x900; // CEntityIOOutput + public const nint m_OnReachedValueCustom = 0x928; // CEntityIOOutput + public const nint m_OnEngage = 0x950; // CEntityIOOutput + public const nint m_OnDisengage = 0x978; // CEntityIOOutput + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_messageText (char) + // NetworkVarNames: m_FontName (char) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bFullbright (bool) + // NetworkVarNames: m_flWorldUnitsPerPx (float) + // NetworkVarNames: m_flFontSize (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t) + // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) + // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) + public static class CPointWorldText { + public const nint m_messageText = 0x9F8; // char[512] + public const nint m_FontName = 0xBF8; // char[64] + public const nint m_bEnabled = 0xC38; // bool + public const nint m_bFullbright = 0xC39; // bool + public const nint m_flWorldUnitsPerPx = 0xC3C; // float32 + public const nint m_flFontSize = 0xC40; // float32 + public const nint m_flDepthOffset = 0xC44; // float32 + public const nint m_Color = 0xC48; // Color + public const nint m_nJustifyHorizontal = 0xC4C; // PointWorldTextJustifyHorizontal_t + public const nint m_nJustifyVertical = 0xC50; // PointWorldTextJustifyVertical_t + public const nint m_nReorientMode = 0xC54; // PointWorldTextReorientMode_t + } + // Parent: CBaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) + public static class CRagdollManager { + public const nint m_iCurrentMaxRagdollCount = 0x7A8; // int8 + public const nint m_iMaxRagdollCount = 0x7AC; // int32 + public const nint m_bSaveImportant = 0x7B0; // bool + } + // Parent: None + // Fields count: 64 + // + // Metadata: + // NetworkVarNames: m_bIsPlayingBack (bool) + // NetworkVarNames: m_bPaused (bool) + // NetworkVarNames: m_bMultiplayer (bool) + // NetworkVarNames: m_bAutogenerated (bool) + // NetworkVarNames: m_flForceClientTime (float32) + // NetworkVarNames: m_hActorList (CHandle) + // NetworkVarNames: m_nSceneStringIndex (uint16) + public static class CSceneEntity { + public const nint m_iszSceneFile = 0x7B0; // CUtlSymbolLarge + public const nint m_iszResumeSceneFile = 0x7B8; // CUtlSymbolLarge + public const nint m_iszTarget1 = 0x7C0; // CUtlSymbolLarge + public const nint m_iszTarget2 = 0x7C8; // CUtlSymbolLarge + public const nint m_iszTarget3 = 0x7D0; // CUtlSymbolLarge + public const nint m_iszTarget4 = 0x7D8; // CUtlSymbolLarge + public const nint m_iszTarget5 = 0x7E0; // CUtlSymbolLarge + public const nint m_iszTarget6 = 0x7E8; // CUtlSymbolLarge + public const nint m_iszTarget7 = 0x7F0; // CUtlSymbolLarge + public const nint m_iszTarget8 = 0x7F8; // CUtlSymbolLarge + public const nint m_hTarget1 = 0x800; // CHandle + public const nint m_hTarget2 = 0x804; // CHandle + public const nint m_hTarget3 = 0x808; // CHandle + public const nint m_hTarget4 = 0x80C; // CHandle + public const nint m_hTarget5 = 0x810; // CHandle + public const nint m_hTarget6 = 0x814; // CHandle + public const nint m_hTarget7 = 0x818; // CHandle + public const nint m_hTarget8 = 0x81C; // CHandle + public const nint m_bIsPlayingBack = 0x820; // bool + public const nint m_bPaused = 0x821; // bool + public const nint m_bMultiplayer = 0x822; // bool + public const nint m_bAutogenerated = 0x823; // bool + public const nint m_flForceClientTime = 0x824; // float32 + public const nint m_flCurrentTime = 0x828; // float32 + public const nint m_flFrameTime = 0x82C; // float32 + public const nint m_bCancelAtNextInterrupt = 0x830; // bool + public const nint m_fPitch = 0x834; // float32 + public const nint m_bAutomated = 0x838; // bool + public const nint m_nAutomatedAction = 0x83C; // int32 + public const nint m_flAutomationDelay = 0x840; // float32 + public const nint m_flAutomationTime = 0x844; // float32 + public const nint m_hWaitingForThisResumeScene = 0x848; // CHandle + public const nint m_bWaitingForResumeScene = 0x84C; // bool + public const nint m_bPausedViaInput = 0x84D; // bool + public const nint m_bPauseAtNextInterrupt = 0x84E; // bool + public const nint m_bWaitingForActor = 0x84F; // bool + public const nint m_bWaitingForInterrupt = 0x850; // bool + public const nint m_bInterruptedActorsScenes = 0x851; // bool + public const nint m_bBreakOnNonIdle = 0x852; // bool + public const nint m_hActorList = 0x858; // CNetworkUtlVectorBase> + public const nint m_hRemoveActorList = 0x870; // CUtlVector> + public const nint m_nSceneFlushCounter = 0x8B8; // int32 + public const nint m_nSceneStringIndex = 0x8BC; // uint16 + public const nint m_OnStart = 0x8C0; // CEntityIOOutput + public const nint m_OnCompletion = 0x8E8; // CEntityIOOutput + public const nint m_OnCanceled = 0x910; // CEntityIOOutput + public const nint m_OnPaused = 0x938; // CEntityIOOutput + public const nint m_OnResumed = 0x960; // CEntityIOOutput + public const nint m_OnTrigger = 0x988; // CEntityIOOutput[16] + public const nint m_hInterruptScene = 0xC98; // CHandle + public const nint m_nInterruptCount = 0xC9C; // int32 + public const nint m_bSceneMissing = 0xCA0; // bool + public const nint m_bInterrupted = 0xCA1; // bool + public const nint m_bCompletedEarly = 0xCA2; // bool + public const nint m_bInterruptSceneFinished = 0xCA3; // bool + public const nint m_bRestoring = 0xCA4; // bool + public const nint m_hNotifySceneCompletion = 0xCA8; // CUtlVector> + public const nint m_hListManagers = 0xCC0; // CUtlVector> + public const nint m_iszSoundName = 0xCD8; // CUtlSymbolLarge + public const nint m_iszSequenceName = 0xCE0; // CUtlSymbolLarge + public const nint m_hActor = 0xCE8; // CHandle + public const nint m_hActivator = 0xCEC; // CHandle + public const nint m_BusyActor = 0xCF0; // int32 + public const nint m_iPlayerDeathBehavior = 0xCF4; // SceneOnPlayerDeath_t + } + // Parent: CBaseModelEntity + // Fields count: 14 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_vDirection (Vector) + // NetworkVarNames: m_clrOverlay (Color) + // NetworkVarNames: m_iszEffectName (string_t) + // NetworkVarNames: m_iszSSEffectName (string_t) + // NetworkVarNames: m_bOn (bool) + // NetworkVarNames: m_bmaxColor (bool) + // NetworkVarNames: m_flSize (float32) + // NetworkVarNames: m_flRotation (float32) + // NetworkVarNames: m_flHazeScale (float32) + // NetworkVarNames: m_flAlphaHaze (float32) + // NetworkVarNames: m_flAlphaHdr (float32) + // NetworkVarNames: m_flAlphaScale (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + // NetworkVarNames: m_flFarZScale (float32) + public static class CSun { + public const nint m_vDirection = 0x9F8; // Vector + public const nint m_clrOverlay = 0xA04; // Color + public const nint m_iszEffectName = 0xA08; // CUtlSymbolLarge + public const nint m_iszSSEffectName = 0xA10; // CUtlSymbolLarge + public const nint m_bOn = 0xA18; // bool + public const nint m_bmaxColor = 0xA19; // bool + public const nint m_flSize = 0xA1C; // float32 + public const nint m_flRotation = 0xA20; // float32 + public const nint m_flHazeScale = 0xA24; // float32 + public const nint m_flAlphaHaze = 0xA28; // float32 + public const nint m_flAlphaHdr = 0xA2C; // float32 + public const nint m_flAlphaScale = 0xA30; // float32 + public const nint m_flHDRColorScale = 0xA34; // float32 + public const nint m_flFarZScale = 0xA38; // float32 + } + // Parent: CBaseEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_Handle (CHandle) + // NetworkVarNames: m_bSendHandle (bool) + public static class CHandleTest { + public const nint m_Handle = 0x7A8; // CHandle + public const nint m_bSendHandle = 0x7AC; // bool + } + // Parent: None + // Fields count: 24 + // + // Metadata: + // NetworkVarNames: m_glowEntity (CHandle) + // NetworkVarNames: m_usable (bool) + // NetworkVarNames: m_szDisplayText (string_t) + public static class CBaseButton { + public const nint m_angMoveEntitySpace = 0xA78; // QAngle + public const nint m_fStayPushed = 0xA84; // bool + public const nint m_fRotating = 0xA85; // bool + public const nint m_ls = 0xA88; // locksound_t + public const nint m_sUseSound = 0xAA8; // CUtlSymbolLarge + public const nint m_sLockedSound = 0xAB0; // CUtlSymbolLarge + public const nint m_sUnlockedSound = 0xAB8; // CUtlSymbolLarge + public const nint m_bLocked = 0xAC0; // bool + public const nint m_bDisabled = 0xAC1; // bool + public const nint m_flUseLockedTime = 0xAC4; // GameTime_t + public const nint m_bSolidBsp = 0xAC8; // bool + public const nint m_OnDamaged = 0xAD0; // CEntityIOOutput + public const nint m_OnPressed = 0xAF8; // CEntityIOOutput + public const nint m_OnUseLocked = 0xB20; // CEntityIOOutput + public const nint m_OnIn = 0xB48; // CEntityIOOutput + public const nint m_OnOut = 0xB70; // CEntityIOOutput + public const nint m_nState = 0xB98; // int32 + public const nint m_hConstraint = 0xB9C; // CEntityHandle + public const nint m_hConstraintParent = 0xBA0; // CEntityHandle + public const nint m_bForceNpcExclude = 0xBA4; // bool + public const nint m_sGlowEntity = 0xBA8; // CUtlSymbolLarge + public const nint m_glowEntity = 0xBB0; // CHandle + public const nint m_usable = 0xBB4; // bool + public const nint m_szDisplayText = 0xBB8; // CUtlSymbolLarge + } + // Parent: None + // Fields count: 27 + // + // Metadata: + // NetworkVarNames: m_bIsUsable (bool) + public static class CBaseDoor { + public const nint m_angMoveEntitySpace = 0xA84; // QAngle + public const nint m_vecMoveDirParentSpace = 0xA90; // Vector + public const nint m_ls = 0xAA0; // locksound_t + public const nint m_bForceClosed = 0xAC0; // bool + public const nint m_bDoorGroup = 0xAC1; // bool + public const nint m_bLocked = 0xAC2; // bool + public const nint m_bIgnoreDebris = 0xAC3; // bool + public const nint m_eSpawnPosition = 0xAC4; // FuncDoorSpawnPos_t + public const nint m_flBlockDamage = 0xAC8; // float32 + public const nint m_NoiseMoving = 0xAD0; // CUtlSymbolLarge + public const nint m_NoiseArrived = 0xAD8; // CUtlSymbolLarge + public const nint m_NoiseMovingClosed = 0xAE0; // CUtlSymbolLarge + public const nint m_NoiseArrivedClosed = 0xAE8; // CUtlSymbolLarge + public const nint m_ChainTarget = 0xAF0; // CUtlSymbolLarge + public const nint m_OnBlockedClosing = 0xAF8; // CEntityIOOutput + public const nint m_OnBlockedOpening = 0xB20; // CEntityIOOutput + public const nint m_OnUnblockedClosing = 0xB48; // CEntityIOOutput + public const nint m_OnUnblockedOpening = 0xB70; // CEntityIOOutput + public const nint m_OnFullyClosed = 0xB98; // CEntityIOOutput + public const nint m_OnFullyOpen = 0xBC0; // CEntityIOOutput + public const nint m_OnClose = 0xBE8; // CEntityIOOutput + public const nint m_OnOpen = 0xC10; // CEntityIOOutput + public const nint m_OnLockedUse = 0xC38; // CEntityIOOutput + public const nint m_bLoopMoveSound = 0xC60; // bool + public const nint m_bCreateNavObstacle = 0xC78; // bool + public const nint m_isChaining = 0xC79; // bool + public const nint m_bIsUsable = 0xC7A; // bool + } + // Parent: CBaseModelEntity + // Fields count: 10 + // + // Metadata: + // NetworkVarNames: m_flFadeInStart (float32) + // NetworkVarNames: m_flFadeInLength (float32) + // NetworkVarNames: m_flFadeOutModelStart (float32) + // NetworkVarNames: m_flFadeOutModelLength (float32) + // NetworkVarNames: m_flFadeOutStart (float32) + // NetworkVarNames: m_flFadeOutLength (float32) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_nDissolveType (EntityDisolveType_t) + // NetworkVarNames: m_vDissolverOrigin (Vector) + // NetworkVarNames: m_nMagnitude (uint32) + public static class CEntityDissolve { + public const nint m_flFadeInStart = 0x9F8; // float32 + public const nint m_flFadeInLength = 0x9FC; // float32 + public const nint m_flFadeOutModelStart = 0xA00; // float32 + public const nint m_flFadeOutModelLength = 0xA04; // float32 + public const nint m_flFadeOutStart = 0xA08; // float32 + public const nint m_flFadeOutLength = 0xA0C; // float32 + public const nint m_flStartTime = 0xA10; // GameTime_t + public const nint m_nDissolveType = 0xA14; // EntityDisolveType_t + public const nint m_vDissolverOrigin = 0xA18; // Vector + public const nint m_nMagnitude = 0xA24; // uint32 + } + // Parent: None + // Fields count: 30 + // + // Metadata: + // NetworkVarNames: m_hTargetEntity (CHandle) + // NetworkVarNames: m_bState (bool) + // NetworkVarNames: m_bAlwaysUpdate (bool) + // NetworkVarNames: m_flLightFOV (float32) + // NetworkVarNames: m_bEnableShadows (bool) + // NetworkVarNames: m_bSimpleProjection (bool) + // NetworkVarNames: m_bLightOnlyTarget (bool) + // NetworkVarNames: m_bLightWorld (bool) + // NetworkVarNames: m_bCameraSpace (bool) + // NetworkVarNames: m_flBrightnessScale (float32) + // NetworkVarNames: m_LightColor (Color) + // NetworkVarNames: m_flIntensity (float32) + // NetworkVarNames: m_flLinearAttenuation (float32) + // NetworkVarNames: m_flQuadraticAttenuation (float32) + // NetworkVarNames: m_bVolumetric (bool) + // NetworkVarNames: m_flNoiseStrength (float32) + // NetworkVarNames: m_flFlashlightTime (float32) + // NetworkVarNames: m_nNumPlanes (uint32) + // NetworkVarNames: m_flPlaneOffset (float32) + // NetworkVarNames: m_flVolumetricIntensity (float32) + // NetworkVarNames: m_flColorTransitionTime (float32) + // NetworkVarNames: m_flAmbient (float32) + // NetworkVarNames: m_SpotlightTextureName (char) + // NetworkVarNames: m_nSpotlightTextureFrame (int32) + // NetworkVarNames: m_nShadowQuality (uint32) + // NetworkVarNames: m_flNearZ (float32) + // NetworkVarNames: m_flFarZ (float32) + // NetworkVarNames: m_flProjectionSize (float32) + // NetworkVarNames: m_flRotation (float32) + // NetworkVarNames: m_bFlipHorizontal (bool) + public static class CEnvProjectedTexture { + public const nint m_hTargetEntity = 0x9F8; // CHandle + public const nint m_bState = 0x9FC; // bool + public const nint m_bAlwaysUpdate = 0x9FD; // bool + public const nint m_flLightFOV = 0xA00; // float32 + public const nint m_bEnableShadows = 0xA04; // bool + public const nint m_bSimpleProjection = 0xA05; // bool + public const nint m_bLightOnlyTarget = 0xA06; // bool + public const nint m_bLightWorld = 0xA07; // bool + public const nint m_bCameraSpace = 0xA08; // bool + public const nint m_flBrightnessScale = 0xA0C; // float32 + public const nint m_LightColor = 0xA10; // Color + public const nint m_flIntensity = 0xA14; // float32 + public const nint m_flLinearAttenuation = 0xA18; // float32 + public const nint m_flQuadraticAttenuation = 0xA1C; // float32 + public const nint m_bVolumetric = 0xA20; // bool + public const nint m_flNoiseStrength = 0xA24; // float32 + public const nint m_flFlashlightTime = 0xA28; // float32 + public const nint m_nNumPlanes = 0xA2C; // uint32 + public const nint m_flPlaneOffset = 0xA30; // float32 + public const nint m_flVolumetricIntensity = 0xA34; // float32 + public const nint m_flColorTransitionTime = 0xA38; // float32 + public const nint m_flAmbient = 0xA3C; // float32 + public const nint m_SpotlightTextureName = 0xA40; // char[512] + public const nint m_nSpotlightTextureFrame = 0xC40; // int32 + public const nint m_nShadowQuality = 0xC44; // uint32 + public const nint m_flNearZ = 0xC48; // float32 + public const nint m_flFarZ = 0xC4C; // float32 + public const nint m_flProjectionSize = 0xC50; // float32 + public const nint m_flRotation = 0xC54; // float32 + public const nint m_bFlipHorizontal = 0xC58; // bool + } + // Parent: CBaseModelEntity + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_hDecalMaterial (HMaterialStrong) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDepth (float) + // NetworkVarNames: m_nRenderOrder (uint32) + // NetworkVarNames: m_bProjectOnWorld (bool) + // NetworkVarNames: m_bProjectOnCharacters (bool) + // NetworkVarNames: m_bProjectOnWater (bool) + // NetworkVarNames: m_flDepthSortBias (float) + public static class CEnvDecal { + public const nint m_hDecalMaterial = 0x9F8; // CStrongHandle + public const nint m_flWidth = 0xA00; // float32 + public const nint m_flHeight = 0xA04; // float32 + public const nint m_flDepth = 0xA08; // float32 + public const nint m_nRenderOrder = 0xA0C; // uint32 + public const nint m_bProjectOnWorld = 0xA10; // bool + public const nint m_bProjectOnCharacters = 0xA11; // bool + public const nint m_bProjectOnWater = 0xA12; // bool + public const nint m_flDepthSortBias = 0xA14; // float32 + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + public static class CFuncMoveLinear { + public const nint m_authoredPosition = 0xA78; // MoveLinearAuthoredPos_t + public const nint m_angMoveEntitySpace = 0xA7C; // QAngle + public const nint m_vecMoveDirParentSpace = 0xA88; // Vector + public const nint m_soundStart = 0xA98; // CUtlSymbolLarge + public const nint m_soundStop = 0xAA0; // CUtlSymbolLarge + public const nint m_currentSound = 0xAA8; // CUtlSymbolLarge + public const nint m_flBlockDamage = 0xAB0; // float32 + public const nint m_flStartPosition = 0xAB4; // float32 + public const nint m_flMoveDistance = 0xAB8; // float32 + public const nint m_OnFullyOpen = 0xAC8; // CEntityIOOutput + public const nint m_OnFullyClosed = 0xAF0; // CEntityIOOutput + public const nint m_bCreateMovableNavMesh = 0xB18; // bool + public const nint m_bCreateNavObstacle = 0xB19; // bool + } + // Parent: CBaseModelEntity + // Fields count: 19 + // + // Metadata: + // MNetworkOverride + // MNetworkOverride + public static class CFuncRotating { + public const nint m_OnStopped = 0x9F8; // CEntityIOOutput + public const nint m_OnStarted = 0xA20; // CEntityIOOutput + public const nint m_OnReachedStart = 0xA48; // CEntityIOOutput + public const nint m_localRotationVector = 0xA70; // RotationVector + public const nint m_flFanFriction = 0xA7C; // float32 + public const nint m_flAttenuation = 0xA80; // float32 + public const nint m_flVolume = 0xA84; // float32 + public const nint m_flTargetSpeed = 0xA88; // float32 + public const nint m_flMaxSpeed = 0xA8C; // float32 + public const nint m_flBlockDamage = 0xA90; // float32 + public const nint m_flTimeScale = 0xA94; // float32 + public const nint m_NoiseRunning = 0xA98; // CUtlSymbolLarge + public const nint m_bReversed = 0xAA0; // bool + public const nint m_bAccelDecel = 0xAA1; // bool + public const nint m_prevLocalAngles = 0xAAC; // QAngle + public const nint m_angStart = 0xAB8; // QAngle + public const nint m_bStopAtStartPos = 0xAC4; // bool + public const nint m_vecClientOrigin = 0xAC8; // Vector + public const nint m_vecClientAngles = 0xAD4; // QAngle + } + // Parent: CBaseModelEntity + // Fields count: 21 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_RopeFlags (uint16) + // NetworkVarNames: m_Slack (int16) + // NetworkVarNames: m_Width (float32) + // NetworkVarNames: m_TextureScale (float32) + // NetworkVarNames: m_nSegments (uint8) + // NetworkVarNames: m_bConstrainBetweenEndpoints (bool) + // NetworkVarNames: m_iRopeMaterialModelIndex (HMaterialStrong) + // NetworkVarNames: m_Subdiv (uint8) + // NetworkVarNames: m_nChangeCount (uint8) + // NetworkVarNames: m_RopeLength (int16) + // NetworkVarNames: m_fLockedPoints (uint8) + // NetworkVarNames: m_flScrollSpeed (float32) + // NetworkVarNames: m_hStartPoint (CHandle) + // NetworkVarNames: m_hEndPoint (CHandle) + // NetworkVarNames: m_iStartAttachment (AttachmentHandle_t) + // NetworkVarNames: m_iEndAttachment (AttachmentHandle_t) + public static class CRopeKeyframe { + public const nint m_RopeFlags = 0xA00; // uint16 + public const nint m_iNextLinkName = 0xA08; // CUtlSymbolLarge + public const nint m_Slack = 0xA10; // int16 + public const nint m_Width = 0xA14; // float32 + public const nint m_TextureScale = 0xA18; // float32 + public const nint m_nSegments = 0xA1C; // uint8 + public const nint m_bConstrainBetweenEndpoints = 0xA1D; // bool + public const nint m_strRopeMaterialModel = 0xA20; // CUtlSymbolLarge + public const nint m_iRopeMaterialModelIndex = 0xA28; // CStrongHandle + public const nint m_Subdiv = 0xA30; // uint8 + public const nint m_nChangeCount = 0xA31; // uint8 + public const nint m_RopeLength = 0xA32; // int16 + public const nint m_fLockedPoints = 0xA34; // uint8 + public const nint m_bCreatedFromMapFile = 0xA35; // bool + public const nint m_flScrollSpeed = 0xA38; // float32 + public const nint m_bStartPointValid = 0xA3C; // bool + public const nint m_bEndPointValid = 0xA3D; // bool + public const nint m_hStartPoint = 0xA40; // CHandle + public const nint m_hEndPoint = 0xA44; // CHandle + public const nint m_iStartAttachment = 0xA48; // AttachmentHandle_t + public const nint m_iEndAttachment = 0xA49; // AttachmentHandle_t + } + // Parent: CBaseModelEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_flLightScale (float32) + // NetworkVarNames: m_Radius (float32) + public static class CSpotlightEnd { + public const nint m_flLightScale = 0x9F8; // float32 + public const nint m_Radius = 0x9FC; // float32 + public const nint m_vSpotlightDir = 0xA00; // Vector + public const nint m_vSpotlightOrg = 0xA0C; // Vector + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_bClientSidePredicted (bool) + public static class CBaseTrigger { + public const nint m_bDisabled = 0xA78; // bool + public const nint m_iFilterName = 0xA80; // CUtlSymbolLarge + public const nint m_hFilter = 0xA88; // CHandle + public const nint m_OnStartTouch = 0xA90; // CEntityIOOutput + public const nint m_OnStartTouchAll = 0xAB8; // CEntityIOOutput + public const nint m_OnEndTouch = 0xAE0; // CEntityIOOutput + public const nint m_OnEndTouchAll = 0xB08; // CEntityIOOutput + public const nint m_OnTouching = 0xB30; // CEntityIOOutput + public const nint m_OnNotTouching = 0xB58; // CEntityIOOutput + public const nint m_hTouchingEntities = 0xB80; // CUtlVector> + public const nint m_bClientSidePredicted = 0xB98; // bool + } + // Parent: CBaseModelEntity + // Fields count: 24 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + // NetworkVarNames: m_flFrameRate (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + // NetworkVarNames: m_nNumBeamEnts (uint8) + // NetworkVarNames: m_hBaseMaterial (HMaterialStrong) + // NetworkVarNames: m_nHaloIndex (HMaterialStrong) + // NetworkVarNames: m_nBeamType (BeamType_t) + // NetworkVarNames: m_nBeamFlags (uint32) + // NetworkVarNames: m_hAttachEntity (CHandle) + // NetworkVarNames: m_nAttachIndex (AttachmentHandle_t) + // NetworkVarNames: m_fWidth (float32) + // NetworkVarNames: m_fEndWidth (float32) + // NetworkVarNames: m_fFadeLength (float32) + // NetworkVarNames: m_fHaloScale (float32) + // NetworkVarNames: m_fAmplitude (float32) + // NetworkVarNames: m_fStartFrame (float32) + // NetworkVarNames: m_fSpeed (float32) + // NetworkVarNames: m_flFrame (float32) + // NetworkVarNames: m_nClipStyle (BeamClipStyle_t) + // NetworkVarNames: m_bTurnedOff (bool) + // NetworkVarNames: m_vecEndPos (Vector) + public static class CBeam { + public const nint m_flFrameRate = 0x9F8; // float32 + public const nint m_flHDRColorScale = 0x9FC; // float32 + public const nint m_flFireTime = 0xA00; // GameTime_t + public const nint m_flDamage = 0xA04; // float32 + public const nint m_nNumBeamEnts = 0xA08; // uint8 + public const nint m_hBaseMaterial = 0xA10; // CStrongHandle + public const nint m_nHaloIndex = 0xA18; // CStrongHandle + public const nint m_nBeamType = 0xA20; // BeamType_t + public const nint m_nBeamFlags = 0xA24; // uint32 + public const nint m_hAttachEntity = 0xA28; // CHandle[10] + public const nint m_nAttachIndex = 0xA50; // AttachmentHandle_t[10] + public const nint m_fWidth = 0xA5C; // float32 + public const nint m_fEndWidth = 0xA60; // float32 + public const nint m_fFadeLength = 0xA64; // float32 + public const nint m_fHaloScale = 0xA68; // float32 + public const nint m_fAmplitude = 0xA6C; // float32 + public const nint m_fStartFrame = 0xA70; // float32 + public const nint m_fSpeed = 0xA74; // float32 + public const nint m_flFrame = 0xA78; // float32 + public const nint m_nClipStyle = 0xA7C; // BeamClipStyle_t + public const nint m_bTurnedOff = 0xA80; // bool + public const nint m_vecEndPos = 0xA84; // Vector + public const nint m_hEndEntity = 0xA90; // CHandle + public const nint m_nDissolveType = 0xA94; // int32 + } + // Parent: CBaseModelEntity + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_vecLadderDir (Vector) + // NetworkVarNames: m_vecPlayerMountPositionTop (Vector) + // NetworkVarNames: m_vecPlayerMountPositionBottom (Vector) + // NetworkVarNames: m_flAutoRideSpeed (float) + // NetworkVarNames: m_bFakeLadder (bool) + public static class CFuncLadder { + public const nint m_vecLadderDir = 0x9F8; // Vector + public const nint m_Dismounts = 0xA08; // CUtlVector> + public const nint m_vecLocalTop = 0xA20; // Vector + public const nint m_vecPlayerMountPositionTop = 0xA2C; // Vector + public const nint m_vecPlayerMountPositionBottom = 0xA38; // Vector + public const nint m_flAutoRideSpeed = 0xA44; // float32 + public const nint m_bDisabled = 0xA48; // bool + public const nint m_bFakeLadder = 0xA49; // bool + public const nint m_bHasSlack = 0xA4A; // bool + public const nint m_surfacePropName = 0xA50; // CUtlSymbolLarge + public const nint m_OnPlayerGotOnLadder = 0xA58; // CEntityIOOutput + public const nint m_OnPlayerGotOffLadder = 0xA80; // CEntityIOOutput + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPrecipitationVData { + public const nint m_szParticlePrecipitationEffect = 0x28; // CResourceNameTyped> + public const nint m_flInnerDistance = 0x108; // float32 + public const nint m_nAttachType = 0x10C; // ParticleAttachment_t + public const nint m_bBatchSameVolumeType = 0x110; // bool + public const nint m_nRTEnvCP = 0x114; // int32 + public const nint m_nRTEnvCPComponent = 0x118; // int32 + public const nint m_szModifier = 0x120; // CUtlString + } + // Parent: CBaseModelEntity + // Fields count: 23 + // + // Metadata: + // NetworkVarNames: m_hSpriteMaterial (HMaterialStrong) + // NetworkVarNames: m_hAttachedToEntity (CHandle) + // NetworkVarNames: m_nAttachment (AttachmentHandle_t) + // NetworkVarNames: m_flSpriteFramerate (float32) + // NetworkVarNames: m_flFrame (float32) + // NetworkVarNames: m_nBrightness (uint32) + // NetworkVarNames: m_flBrightnessDuration (float32) + // NetworkVarNames: m_flSpriteScale (float32) + // NetworkVarNames: m_flScaleDuration (float32) + // NetworkVarNames: m_bWorldSpaceScale (bool) + // NetworkVarNames: m_flGlowProxySize (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + public static class CSprite { + public const nint m_hSpriteMaterial = 0x9F8; // CStrongHandle + public const nint m_hAttachedToEntity = 0xA00; // CHandle + public const nint m_nAttachment = 0xA04; // AttachmentHandle_t + public const nint m_flSpriteFramerate = 0xA08; // float32 + public const nint m_flFrame = 0xA0C; // float32 + public const nint m_flDieTime = 0xA10; // GameTime_t + public const nint m_nBrightness = 0xA20; // uint32 + public const nint m_flBrightnessDuration = 0xA24; // float32 + public const nint m_flSpriteScale = 0xA28; // float32 + public const nint m_flScaleDuration = 0xA2C; // float32 + public const nint m_bWorldSpaceScale = 0xA30; // bool + public const nint m_flGlowProxySize = 0xA34; // float32 + public const nint m_flHDRColorScale = 0xA38; // float32 + public const nint m_flLastTime = 0xA3C; // GameTime_t + public const nint m_flMaxFrame = 0xA40; // float32 + public const nint m_flStartScale = 0xA44; // float32 + public const nint m_flDestScale = 0xA48; // float32 + public const nint m_flScaleTimeStart = 0xA4C; // GameTime_t + public const nint m_nStartBrightness = 0xA50; // int32 + public const nint m_nDestBrightness = 0xA54; // int32 + public const nint m_flBrightnessTimeStart = 0xA58; // GameTime_t + public const nint m_nSpriteWidth = 0xA5C; // int32 + public const nint m_nSpriteHeight = 0xA60; // int32 + } + // Parent: CBaseModelEntity + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_DialogXMLName (string_t) + // NetworkVarNames: m_PanelClassName (string_t) + // NetworkVarNames: m_PanelID (string_t) + public static class CBaseClientUIEntity { + public const nint m_bEnabled = 0x9F8; // bool + public const nint m_DialogXMLName = 0xA00; // CUtlSymbolLarge + public const nint m_PanelClassName = 0xA08; // CUtlSymbolLarge + public const nint m_PanelID = 0xA10; // CUtlSymbolLarge + public const nint m_CustomOutput0 = 0xA18; // CEntityIOOutput + public const nint m_CustomOutput1 = 0xA40; // CEntityIOOutput + public const nint m_CustomOutput2 = 0xA68; // CEntityIOOutput + public const nint m_CustomOutput3 = 0xA90; // CEntityIOOutput + public const nint m_CustomOutput4 = 0xAB8; // CEntityIOOutput + public const nint m_CustomOutput5 = 0xAE0; // CEntityIOOutput + public const nint m_CustomOutput6 = 0xB08; // CEntityIOOutput + public const nint m_CustomOutput7 = 0xB30; // CEntityIOOutput + public const nint m_CustomOutput8 = 0xB58; // CEntityIOOutput + public const nint m_CustomOutput9 = 0xB80; // CEntityIOOutput + } + // Parent: CBaseClientUIEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hActivator (EHANDLE) + public static class CPointClientUIDialog { + public const nint m_hActivator = 0xBA8; // CHandle + public const nint m_bStartEnabled = 0xBAC; // bool + } + // Parent: CBaseClientUIEntity + // Fields count: 23 + // + // Metadata: + // NetworkVarNames: m_bIgnoreInput (bool) + // NetworkVarNames: m_bLit (bool) + // NetworkVarNames: m_bFollowPlayerAcrossTeleport (bool) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDPI (float) + // NetworkVarNames: m_flInteractDistance (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_unOwnerContext (uint32) + // NetworkVarNames: m_unHorizontalAlign (uint32) + // NetworkVarNames: m_unVerticalAlign (uint32) + // NetworkVarNames: m_unOrientation (uint32) + // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) + // NetworkVarNames: m_vecCSSClasses (string_t) + // NetworkVarNames: m_bOpaque (bool) + // NetworkVarNames: m_bNoDepth (bool) + // NetworkVarNames: m_bRenderBackface (bool) + // NetworkVarNames: m_bUseOffScreenIndicator (bool) + // NetworkVarNames: m_bExcludeFromSaveGames (bool) + // NetworkVarNames: m_bGrabbable (bool) + // NetworkVarNames: m_bOnlyRenderToTexture (bool) + // NetworkVarNames: m_bDisableMipGen (bool) + // NetworkVarNames: m_nExplicitImageLayout (int32) + public static class CPointClientUIWorldPanel { + public const nint m_bIgnoreInput = 0xBA8; // bool + public const nint m_bLit = 0xBA9; // bool + public const nint m_bFollowPlayerAcrossTeleport = 0xBAA; // bool + public const nint m_flWidth = 0xBAC; // float32 + public const nint m_flHeight = 0xBB0; // float32 + public const nint m_flDPI = 0xBB4; // float32 + public const nint m_flInteractDistance = 0xBB8; // float32 + public const nint m_flDepthOffset = 0xBBC; // float32 + public const nint m_unOwnerContext = 0xBC0; // uint32 + public const nint m_unHorizontalAlign = 0xBC4; // uint32 + public const nint m_unVerticalAlign = 0xBC8; // uint32 + public const nint m_unOrientation = 0xBCC; // uint32 + public const nint m_bAllowInteractionFromAllSceneWorlds = 0xBD0; // bool + public const nint m_vecCSSClasses = 0xBD8; // CNetworkUtlVectorBase + public const nint m_bOpaque = 0xBF0; // bool + public const nint m_bNoDepth = 0xBF1; // bool + public const nint m_bRenderBackface = 0xBF2; // bool + public const nint m_bUseOffScreenIndicator = 0xBF3; // bool + public const nint m_bExcludeFromSaveGames = 0xBF4; // bool + public const nint m_bGrabbable = 0xBF5; // bool + public const nint m_bOnlyRenderToTexture = 0xBF6; // bool + public const nint m_bDisableMipGen = 0xBF7; // bool + public const nint m_nExplicitImageLayout = 0xBF8; // int32 + } + // Parent: CPointClientUIWorldPanel + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_messageText (char) + public static class CPointClientUIWorldTextPanel { + public const nint m_messageText = 0xBFC; // char[512] + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_nResolutionX (int) + // NetworkVarNames: m_nResolutionY (int) + // NetworkVarNames: m_szLayoutFileName (string_t) + // NetworkVarNames: m_RenderAttrName (string_t) + // NetworkVarNames: m_TargetEntities (CHandle) + // NetworkVarNames: m_nTargetChangeCount (int) + // NetworkVarNames: m_vecCSSClasses (string_t) + public static class CInfoOffscreenPanoramaTexture { + public const nint m_bDisabled = 0x7A8; // bool + public const nint m_nResolutionX = 0x7AC; // int32 + public const nint m_nResolutionY = 0x7B0; // int32 + public const nint m_szLayoutFileName = 0x7B8; // CUtlSymbolLarge + public const nint m_RenderAttrName = 0x7C0; // CUtlSymbolLarge + public const nint m_TargetEntities = 0x7C8; // CNetworkUtlVectorBase> + public const nint m_nTargetChangeCount = 0x7E0; // int32 + public const nint m_vecCSSClasses = 0x7E8; // CNetworkUtlVectorBase + public const nint m_szTargetsName = 0x800; // CUtlSymbolLarge + public const nint m_AdditionalTargetEntities = 0x808; // CUtlVector> + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_iItemDefinitionIndex (item_definition_index_t) + // NetworkVarNames: m_iEntityQuality (int) + // NetworkVarNames: m_iEntityLevel (uint32) + // NetworkVarNames: m_iItemIDHigh (uint32) + // NetworkVarNames: m_iItemIDLow (uint32) + // NetworkVarNames: m_iAccountID (uint32) + // NetworkVarNames: m_iInventoryPosition (uint32) + // NetworkVarNames: m_bInitialized (bool) + // NetworkVarNames: m_AttributeList (CAttributeList) + // NetworkVarNames: m_NetworkedDynamicAttributes (CAttributeList) + // NetworkVarNames: m_szCustomName (char) + public static class CEconItemView { + public const nint m_iItemDefinitionIndex = 0x38; // uint16 + public const nint m_iEntityQuality = 0x3C; // int32 + public const nint m_iEntityLevel = 0x40; // uint32 + public const nint m_iItemID = 0x48; // uint64 + public const nint m_iItemIDHigh = 0x50; // uint32 + public const nint m_iItemIDLow = 0x54; // uint32 + public const nint m_iAccountID = 0x58; // uint32 + public const nint m_iInventoryPosition = 0x5C; // uint32 + public const nint m_bInitialized = 0x68; // bool + public const nint m_AttributeList = 0x70; // CAttributeList + public const nint m_NetworkedDynamicAttributes = 0xD0; // CAttributeList + public const nint m_szCustomName = 0x130; // char[161] + public const nint m_szCustomNameOverride = 0x1D1; // char[161] + } + // Parent: CBaseTrigger + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_bBombPlantedHere (bool) + public static class CBombTarget { + public const nint m_OnBombExplode = 0xBA0; // CEntityIOOutput + public const nint m_OnBombPlanted = 0xBC8; // CEntityIOOutput + public const nint m_OnBombDefused = 0xBF0; // CEntityIOOutput + public const nint m_bIsBombSiteB = 0xC18; // bool + public const nint m_bIsHeistBombTarget = 0xC19; // bool + public const nint m_bBombPlantedHere = 0xC1A; // bool + public const nint m_szMountTarget = 0xC20; // CUtlSymbolLarge + public const nint m_hInstructorHint = 0xC28; // CHandle + public const nint m_nBombSiteDesignation = 0xC2C; // int32 + } + // Parent: CBaseTrigger + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_flFluidDensity (float) + public static class CTriggerBuoyancy { + public const nint m_BuoyancyHelper = 0xBA0; // CBuoyancyHelper + public const nint m_flFluidDensity = 0xBC0; // float32 + } + // Parent: CBasePlayerController + // Fields count: 86 + // + // Metadata: + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // NetworkVarNames: m_pInGameMoneyServices (CCSPlayerController_InGameMoneyServices*) + // NetworkVarNames: m_pInventoryServices (CCSPlayerController_InventoryServices*) + // NetworkVarNames: m_pActionTrackingServices (CCSPlayerController_ActionTrackingServices*) + // NetworkVarNames: m_pDamageServices (CCSPlayerController_DamageServices*) + // NetworkVarNames: m_iPing (uint32) + // NetworkVarNames: m_bHasCommunicationAbuseMute (bool) + // NetworkVarNames: m_szCrosshairCodes (string_t) + // NetworkVarNames: m_iPendingTeamNum (uint8) + // NetworkVarNames: m_flForceTeamTime (GameTime_t) + // NetworkVarNames: m_iCompTeammateColor (int) + // NetworkVarNames: m_bEverPlayedOnTeam (bool) + // NetworkVarNames: m_szClan (string_t) + // NetworkVarNames: m_iCoachingTeam (int) + // NetworkVarNames: m_nPlayerDominated (uint64) + // NetworkVarNames: m_nPlayerDominatingMe (uint64) + // NetworkVarNames: m_iCompetitiveRanking (int) + // NetworkVarNames: m_iCompetitiveWins (int) + // NetworkVarNames: m_iCompetitiveRankType (int8) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Win (int) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Loss (int) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Tie (int) + // NetworkVarNames: m_nEndMatchNextMapVote (int) + // NetworkVarNames: m_unActiveQuestId (uint16) + // NetworkVarNames: m_nQuestProgressReason (QuestProgress::Reason) + // NetworkVarNames: m_unPlayerTvControlFlags (uint32) + // NetworkVarNames: m_nDisconnectionTick (int) + // NetworkVarNames: m_bControllingBot (bool) + // NetworkVarNames: m_bHasControlledBotThisRound (bool) + // NetworkVarNames: m_bCanControlObservedBot (bool) + // NetworkVarNames: m_hPlayerPawn (CHandle) + // NetworkVarNames: m_hObserverPawn (CHandle) + // NetworkVarNames: m_bPawnIsAlive (bool) + // NetworkVarNames: m_iPawnHealth (uint32) + // NetworkVarNames: m_iPawnArmor (int) + // NetworkVarNames: m_bPawnHasDefuser (bool) + // NetworkVarNames: m_bPawnHasHelmet (bool) + // NetworkVarNames: m_nPawnCharacterDefIndex (item_definition_index_t) + // NetworkVarNames: m_iPawnLifetimeStart (int) + // NetworkVarNames: m_iPawnLifetimeEnd (int) + // NetworkVarNames: m_iPawnBotDifficulty (int) + // NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle) + // NetworkVarNames: m_iScore (int32) + // NetworkVarNames: m_vecKills (EKillTypes_t) + // NetworkVarNames: m_bMvpNoMusic (bool) + // NetworkVarNames: m_eMvpReason (int) + // NetworkVarNames: m_iMusicKitID (int) + // NetworkVarNames: m_iMusicKitMVPs (int) + // NetworkVarNames: m_iMVPs (int) + public static class CCSPlayerController { + public const nint m_pInGameMoneyServices = 0x9A8; // CCSPlayerController_InGameMoneyServices* + public const nint m_pInventoryServices = 0x9B0; // CCSPlayerController_InventoryServices* + public const nint m_pActionTrackingServices = 0x9B8; // CCSPlayerController_ActionTrackingServices* + public const nint m_pDamageServices = 0x9C0; // CCSPlayerController_DamageServices* + public const nint m_iPing = 0x9C8; // uint32 + public const nint m_bHasCommunicationAbuseMute = 0x9CC; // bool + public const nint m_szCrosshairCodes = 0x9D0; // CUtlSymbolLarge + public const nint m_iPendingTeamNum = 0x9D8; // uint8 + public const nint m_flForceTeamTime = 0x9DC; // GameTime_t + public const nint m_iCompTeammateColor = 0x9E0; // int32 + public const nint m_bEverPlayedOnTeam = 0x9E4; // bool + public const nint m_bAttemptedToGetColor = 0x9E5; // bool + public const nint m_iTeammatePreferredColor = 0x9E8; // int32 + public const nint m_bTeamChanged = 0x9EC; // bool + public const nint m_bInSwitchTeam = 0x9ED; // bool + public const nint m_bHasSeenJoinGame = 0x9EE; // bool + public const nint m_bJustBecameSpectator = 0x9EF; // bool + public const nint m_bSwitchTeamsOnNextRoundReset = 0x9F0; // bool + public const nint m_bRemoveAllItemsOnNextRoundReset = 0x9F1; // bool + public const nint m_szClan = 0x9F8; // CUtlSymbolLarge + public const nint m_szClanName = 0xA00; // char[32] + public const nint m_iCoachingTeam = 0xA20; // int32 + public const nint m_nPlayerDominated = 0xA28; // uint64 + public const nint m_nPlayerDominatingMe = 0xA30; // uint64 + public const nint m_iCompetitiveRanking = 0xA38; // int32 + public const nint m_iCompetitiveWins = 0xA3C; // int32 + public const nint m_iCompetitiveRankType = 0xA40; // int8 + public const nint m_iCompetitiveRankingPredicted_Win = 0xA44; // int32 + public const nint m_iCompetitiveRankingPredicted_Loss = 0xA48; // int32 + public const nint m_iCompetitiveRankingPredicted_Tie = 0xA4C; // int32 + public const nint m_nEndMatchNextMapVote = 0xA50; // int32 + public const nint m_unActiveQuestId = 0xA54; // uint16 + public const nint m_nQuestProgressReason = 0xA58; // QuestProgress::Reason + public const nint m_unPlayerTvControlFlags = 0xA5C; // uint32 + public const nint m_iDraftIndex = 0xA88; // int32 + public const nint m_msQueuedModeDisconnectionTimestamp = 0xA8C; // uint32 + public const nint m_uiAbandonRecordedReason = 0xA90; // uint32 + public const nint m_bCannotBeKicked = 0xA94; // bool + public const nint m_bEverFullyConnected = 0xA95; // bool + public const nint m_bAbandonAllowsSurrender = 0xA96; // bool + public const nint m_bAbandonOffersInstantSurrender = 0xA97; // bool + public const nint m_bDisconnection1MinWarningPrinted = 0xA98; // bool + public const nint m_bScoreReported = 0xA99; // bool + public const nint m_nDisconnectionTick = 0xA9C; // int32 + public const nint m_bControllingBot = 0xAA8; // bool + public const nint m_bHasControlledBotThisRound = 0xAA9; // bool + public const nint m_bHasBeenControlledByPlayerThisRound = 0xAAA; // bool + public const nint m_nBotsControlledThisRound = 0xAAC; // int32 + public const nint m_bCanControlObservedBot = 0xAB0; // bool + public const nint m_hPlayerPawn = 0xAB4; // CHandle + public const nint m_hObserverPawn = 0xAB8; // CHandle + public const nint m_DesiredObserverMode = 0xABC; // int32 + public const nint m_hDesiredObserverTarget = 0xAC0; // CEntityHandle + public const nint m_bPawnIsAlive = 0xAC4; // bool + public const nint m_iPawnHealth = 0xAC8; // uint32 + public const nint m_iPawnArmor = 0xACC; // int32 + public const nint m_bPawnHasDefuser = 0xAD0; // bool + public const nint m_bPawnHasHelmet = 0xAD1; // bool + public const nint m_nPawnCharacterDefIndex = 0xAD2; // uint16 + public const nint m_iPawnLifetimeStart = 0xAD4; // int32 + public const nint m_iPawnLifetimeEnd = 0xAD8; // int32 + public const nint m_iPawnBotDifficulty = 0xADC; // int32 + public const nint m_hOriginalControllerOfCurrentPawn = 0xAE0; // CHandle + public const nint m_iScore = 0xAE4; // int32 + public const nint m_iRoundScore = 0xAE8; // int32 + public const nint m_iRoundsWon = 0xAEC; // int32 + public const nint m_vecKills = 0xAF0; // CNetworkUtlVectorBase + public const nint m_bMvpNoMusic = 0xB08; // bool + public const nint m_eMvpReason = 0xB0C; // int32 + public const nint m_iMusicKitID = 0xB10; // int32 + public const nint m_iMusicKitMVPs = 0xB14; // int32 + public const nint m_iMVPs = 0xB18; // int32 + public const nint m_nUpdateCounter = 0xB1C; // int32 + public const nint m_flSmoothedPing = 0xB20; // float32 + public const nint m_lastHeldVoteTimer = 0xFBC8; // IntervalTimer + public const nint m_bShowHints = 0xFBE0; // bool + public const nint m_iNextTimeCheck = 0xFBE4; // int32 + public const nint m_bJustDidTeamKill = 0xFBE8; // bool + public const nint m_bPunishForTeamKill = 0xFBE9; // bool + public const nint m_bGaveTeamDamageWarning = 0xFBEA; // bool + public const nint m_bGaveTeamDamageWarningThisRound = 0xFBEB; // bool + public const nint m_dblLastReceivedPacketPlatFloatTime = 0xFBF0; // float64 + public const nint m_LastTeamDamageWarningTime = 0xFBF8; // GameTime_t + public const nint m_LastTimePlayerWasDisconnectedForPawnsRemove = 0xFBFC; // GameTime_t + public const nint m_nSuspiciousHitCount = 0xFC00; // uint32 + public const nint m_nNonSuspiciousHitStreak = 0xFC04; // uint32 + } + // Parent: CBaseTrigger + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_source (string_t) + // NetworkVarNames: m_destination (string_t) + public static class CFootstepControl { + public const nint m_source = 0xBA0; // CUtlSymbolLarge + public const nint m_destination = 0xBA8; // CUtlSymbolLarge + } + // Parent: CBasePlayerWeaponVData + // Fields count: 92 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertySuppressBaseClassField + // MPropertySuppressBaseClassField + public static class CCSWeaponBaseVData { + public const nint m_WeaponType = 0x248; // CSWeaponType + public const nint m_WeaponCategory = 0x24C; // CSWeaponCategory + public const nint m_szViewModel = 0x250; // CResourceNameTyped> + public const nint m_szPlayerModel = 0x330; // CResourceNameTyped> + public const nint m_szWorldDroppedModel = 0x410; // CResourceNameTyped> + public const nint m_szAimsightLensMaskModel = 0x4F0; // CResourceNameTyped> + public const nint m_szMagazineModel = 0x5D0; // CResourceNameTyped> + public const nint m_szHeatEffect = 0x6B0; // CResourceNameTyped> + public const nint m_szEjectBrassEffect = 0x790; // CResourceNameTyped> + public const nint m_szMuzzleFlashParticleAlt = 0x870; // CResourceNameTyped> + public const nint m_szMuzzleFlashThirdPersonParticle = 0x950; // CResourceNameTyped> + public const nint m_szMuzzleFlashThirdPersonParticleAlt = 0xA30; // CResourceNameTyped> + public const nint m_szTracerParticle = 0xB10; // CResourceNameTyped> + public const nint m_GearSlot = 0xBF0; // gear_slot_t + public const nint m_GearSlotPosition = 0xBF4; // int32 + public const nint m_DefaultLoadoutSlot = 0xBF8; // loadout_slot_t + public const nint m_sWrongTeamMsg = 0xC00; // CUtlString + public const nint m_nPrice = 0xC08; // int32 + public const nint m_nKillAward = 0xC0C; // int32 + public const nint m_nPrimaryReserveAmmoMax = 0xC10; // int32 + public const nint m_nSecondaryReserveAmmoMax = 0xC14; // int32 + public const nint m_bMeleeWeapon = 0xC18; // bool + public const nint m_bHasBurstMode = 0xC19; // bool + public const nint m_bIsRevolver = 0xC1A; // bool + public const nint m_bCannotShootUnderwater = 0xC1B; // bool + public const nint m_szName = 0xC20; // CGlobalSymbol + public const nint m_szAnimExtension = 0xC28; // CUtlString + public const nint m_eSilencerType = 0xC30; // CSWeaponSilencerType + public const nint m_nCrosshairMinDistance = 0xC34; // int32 + public const nint m_nCrosshairDeltaDistance = 0xC38; // int32 + public const nint m_bIsFullAuto = 0xC3C; // bool + public const nint m_nNumBullets = 0xC40; // int32 + public const nint m_flCycleTime = 0xC44; // CFiringModeFloat + public const nint m_flMaxSpeed = 0xC4C; // CFiringModeFloat + public const nint m_flSpread = 0xC54; // CFiringModeFloat + public const nint m_flInaccuracyCrouch = 0xC5C; // CFiringModeFloat + public const nint m_flInaccuracyStand = 0xC64; // CFiringModeFloat + public const nint m_flInaccuracyJump = 0xC6C; // CFiringModeFloat + public const nint m_flInaccuracyLand = 0xC74; // CFiringModeFloat + public const nint m_flInaccuracyLadder = 0xC7C; // CFiringModeFloat + public const nint m_flInaccuracyFire = 0xC84; // CFiringModeFloat + public const nint m_flInaccuracyMove = 0xC8C; // CFiringModeFloat + public const nint m_flRecoilAngle = 0xC94; // CFiringModeFloat + public const nint m_flRecoilAngleVariance = 0xC9C; // CFiringModeFloat + public const nint m_flRecoilMagnitude = 0xCA4; // CFiringModeFloat + public const nint m_flRecoilMagnitudeVariance = 0xCAC; // CFiringModeFloat + public const nint m_nTracerFrequency = 0xCB4; // CFiringModeInt + public const nint m_flInaccuracyJumpInitial = 0xCBC; // float32 + public const nint m_flInaccuracyJumpApex = 0xCC0; // float32 + public const nint m_flInaccuracyReload = 0xCC4; // float32 + public const nint m_nRecoilSeed = 0xCC8; // int32 + public const nint m_nSpreadSeed = 0xCCC; // int32 + public const nint m_flTimeToIdleAfterFire = 0xCD0; // float32 + public const nint m_flIdleInterval = 0xCD4; // float32 + public const nint m_flAttackMovespeedFactor = 0xCD8; // float32 + public const nint m_flHeatPerShot = 0xCDC; // float32 + public const nint m_flInaccuracyPitchShift = 0xCE0; // float32 + public const nint m_flInaccuracyAltSoundThreshold = 0xCE4; // float32 + public const nint m_flBotAudibleRange = 0xCE8; // float32 + public const nint m_szUseRadioSubtitle = 0xCF0; // CUtlString + public const nint m_bUnzoomsAfterShot = 0xCF8; // bool + public const nint m_bHideViewModelWhenZoomed = 0xCF9; // bool + public const nint m_nZoomLevels = 0xCFC; // int32 + public const nint m_nZoomFOV1 = 0xD00; // int32 + public const nint m_nZoomFOV2 = 0xD04; // int32 + public const nint m_flZoomTime0 = 0xD08; // float32 + public const nint m_flZoomTime1 = 0xD0C; // float32 + public const nint m_flZoomTime2 = 0xD10; // float32 + public const nint m_flIronSightPullUpSpeed = 0xD14; // float32 + public const nint m_flIronSightPutDownSpeed = 0xD18; // float32 + public const nint m_flIronSightFOV = 0xD1C; // float32 + public const nint m_flIronSightPivotForward = 0xD20; // float32 + public const nint m_flIronSightLooseness = 0xD24; // float32 + public const nint m_angPivotAngle = 0xD28; // QAngle + public const nint m_vecIronSightEyePos = 0xD34; // Vector + public const nint m_nDamage = 0xD40; // int32 + public const nint m_flHeadshotMultiplier = 0xD44; // float32 + public const nint m_flArmorRatio = 0xD48; // float32 + public const nint m_flPenetration = 0xD4C; // float32 + public const nint m_flRange = 0xD50; // float32 + public const nint m_flRangeModifier = 0xD54; // float32 + public const nint m_flFlinchVelocityModifierLarge = 0xD58; // float32 + public const nint m_flFlinchVelocityModifierSmall = 0xD5C; // float32 + public const nint m_flRecoveryTimeCrouch = 0xD60; // float32 + public const nint m_flRecoveryTimeStand = 0xD64; // float32 + public const nint m_flRecoveryTimeCrouchFinal = 0xD68; // float32 + public const nint m_flRecoveryTimeStandFinal = 0xD6C; // float32 + public const nint m_nRecoveryTransitionStartBullet = 0xD70; // int32 + public const nint m_nRecoveryTransitionEndBullet = 0xD74; // int32 + public const nint m_flThrowVelocity = 0xD78; // float32 + public const nint m_vSmokeColor = 0xD7C; // Vector + public const nint m_szAnimClass = 0xD88; // CGlobalSymbol + } + // Parent: CBaseModelEntity + // Fields count: 9 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkOverride + // NetworkVarNames: m_vecMoveDirEntitySpace (Vector) + // NetworkVarNames: m_flTargetSpeed (float32) + // NetworkVarNames: m_nTransitionStartTick (GameTick_t) + // NetworkVarNames: m_nTransitionDurationTicks (int) + // NetworkVarNames: m_flTransitionStartSpeed (float32) + // NetworkVarNames: m_hConveyorModels (EHANDLE) + public static class CFuncConveyor { + public const nint m_szConveyorModels = 0x9F8; // CUtlSymbolLarge + public const nint m_flTransitionDurationSeconds = 0xA00; // float32 + public const nint m_angMoveEntitySpace = 0xA04; // QAngle + public const nint m_vecMoveDirEntitySpace = 0xA10; // Vector + public const nint m_flTargetSpeed = 0xA1C; // float32 + public const nint m_nTransitionStartTick = 0xA20; // GameTick_t + public const nint m_nTransitionDurationTicks = 0xA24; // int32 + public const nint m_flTransitionStartSpeed = 0xA28; // float32 + public const nint m_hConveyorModels = 0xA30; // CNetworkUtlVectorBase> + } + // Parent: None + // Fields count: 15 + // + // Metadata: + // NetworkVarNames: m_nUniqueID (int) + // NetworkVarNames: m_unAccountID (uint32) + // NetworkVarNames: m_unTraceID (uint32) + // NetworkVarNames: m_rtGcTime (uint32) + // NetworkVarNames: m_vecEndPos (Vector) + // NetworkVarNames: m_vecStart (Vector) + // NetworkVarNames: m_vecLeft (Vector) + // NetworkVarNames: m_vecNormal (Vector) + // NetworkVarNames: m_nPlayer (int) + // NetworkVarNames: m_nEntity (int) + // NetworkVarNames: m_nHitbox (int) + // NetworkVarNames: m_flCreationTime (float) + // NetworkVarNames: m_nTintID (int) + // NetworkVarNames: m_nVersion (uint8) + // NetworkVarNames: m_ubSignature (uint8) + public static class CPlayerSprayDecal { + public const nint m_nUniqueID = 0x9F8; // int32 + public const nint m_unAccountID = 0x9FC; // uint32 + public const nint m_unTraceID = 0xA00; // uint32 + public const nint m_rtGcTime = 0xA04; // uint32 + public const nint m_vecEndPos = 0xA08; // Vector + public const nint m_vecStart = 0xA14; // Vector + public const nint m_vecLeft = 0xA20; // Vector + public const nint m_vecNormal = 0xA2C; // Vector + public const nint m_nPlayer = 0xA38; // int32 + public const nint m_nEntity = 0xA3C; // int32 + public const nint m_nHitbox = 0xA40; // int32 + public const nint m_flCreationTime = 0xA44; // float32 + public const nint m_nTintID = 0xA48; // int32 + public const nint m_nVersion = 0xA4C; // uint8 + public const nint m_ubSignature = 0xA4D; // uint8[128] + } + // Parent: CBaseModelEntity + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: m_firePositions (Vector) + // NetworkVarNames: m_fireParentPositions (Vector) + // NetworkVarNames: m_bFireIsBurning (bool) + // NetworkVarNames: m_BurnNormal (Vector) + // NetworkVarNames: m_fireCount (int) + // NetworkVarNames: m_nInfernoType (int) + // NetworkVarNames: m_nFireEffectTickBegin (int) + // NetworkVarNames: m_nFireLifetime (float) + // NetworkVarNames: m_bInPostEffectTime (bool) + public static class CInferno { + public const nint m_firePositions = 0xA04; // Vector[64] + public const nint m_fireParentPositions = 0xD04; // Vector[64] + public const nint m_bFireIsBurning = 0x1004; // bool[64] + public const nint m_BurnNormal = 0x1044; // Vector[64] + public const nint m_fireCount = 0x1344; // int32 + public const nint m_nInfernoType = 0x1348; // int32 + public const nint m_nFireEffectTickBegin = 0x134C; // int32 + public const nint m_nFireLifetime = 0x1350; // float32 + public const nint m_bInPostEffectTime = 0x1354; // bool + public const nint m_nFiresExtinguishCount = 0x1358; // int32 + public const nint m_bWasCreatedInSmoke = 0x135C; // bool + public const nint m_extent = 0x1560; // Extent + public const nint m_damageTimer = 0x1578; // CountdownTimer + public const nint m_damageRampTimer = 0x1590; // CountdownTimer + public const nint m_splashVelocity = 0x15A8; // Vector + public const nint m_InitialSplashVelocity = 0x15B4; // Vector + public const nint m_startPos = 0x15C0; // Vector + public const nint m_vecOriginalSpawnLocation = 0x15CC; // Vector + public const nint m_activeTimer = 0x15D8; // IntervalTimer + public const nint m_fireSpawnOffset = 0x15E8; // int32 + public const nint m_nMaxFlames = 0x15EC; // int32 + public const nint m_nSpreadCount = 0x15F0; // int32 + public const nint m_BookkeepingTimer = 0x15F8; // CountdownTimer + public const nint m_NextSpreadTimer = 0x1610; // CountdownTimer + public const nint m_nSourceItemDefIndex = 0x1628; // uint16 + } + // Parent: CBaseModelEntity + // Fields count: 52 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_nColorMode (int) + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_flColorTemperature (float) + // NetworkVarNames: m_flBrightness (float) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_nDirectLight (int) + // NetworkVarNames: m_nBakedShadowIndex (int) + // NetworkVarNames: m_nLuminaireShape (int) + // NetworkVarNames: m_flLuminaireSize (float) + // NetworkVarNames: m_flLuminaireAnisotropy (float) + // NetworkVarNames: m_LightStyleString (CUtlString) + // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) + // NetworkVarNames: m_QueuedLightStyleStrings (CUtlString) + // NetworkVarNames: m_LightStyleEvents (CUtlString) + // NetworkVarNames: m_LightStyleTargets (CHandle) + // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) + // NetworkVarNames: m_flShape (float) + // NetworkVarNames: m_flSoftX (float) + // NetworkVarNames: m_flSoftY (float) + // NetworkVarNames: m_flSkirt (float) + // NetworkVarNames: m_flSkirtNear (float) + // NetworkVarNames: m_vSizeParams (Vector) + // NetworkVarNames: m_flRange (float) + // NetworkVarNames: m_vShear (Vector) + // NetworkVarNames: m_nBakeSpecularToCubemaps (int) + // NetworkVarNames: m_vBakeSpecularToCubemapsSize (Vector) + // NetworkVarNames: m_nCastShadows (int) + // NetworkVarNames: m_nShadowMapSize (int) + // NetworkVarNames: m_nShadowPriority (int) + // NetworkVarNames: m_bContactShadow (bool) + // NetworkVarNames: m_nBounceLight (int) + // NetworkVarNames: m_flBounceScale (float) + // NetworkVarNames: m_flMinRoughness (float) + // NetworkVarNames: m_vAlternateColor (Vector) + // NetworkVarNames: m_fAlternateColorBrightness (float) + // NetworkVarNames: m_nFog (int) + // NetworkVarNames: m_flFogStrength (float) + // NetworkVarNames: m_nFogShadows (int) + // NetworkVarNames: m_flFogScale (float) + // NetworkVarNames: m_flFadeSizeStart (float) + // NetworkVarNames: m_flFadeSizeEnd (float) + // NetworkVarNames: m_flShadowFadeSizeStart (float) + // NetworkVarNames: m_flShadowFadeSizeEnd (float) + // NetworkVarNames: m_bPrecomputedFieldsValid (bool) + // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) + // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) + public static class CBarnLight { + public const nint m_bEnabled = 0x9F8; // bool + public const nint m_nColorMode = 0x9FC; // int32 + public const nint m_Color = 0xA00; // Color + public const nint m_flColorTemperature = 0xA04; // float32 + public const nint m_flBrightness = 0xA08; // float32 + public const nint m_flBrightnessScale = 0xA0C; // float32 + public const nint m_nDirectLight = 0xA10; // int32 + public const nint m_nBakedShadowIndex = 0xA14; // int32 + public const nint m_nLuminaireShape = 0xA18; // int32 + public const nint m_flLuminaireSize = 0xA1C; // float32 + public const nint m_flLuminaireAnisotropy = 0xA20; // float32 + public const nint m_LightStyleString = 0xA28; // CUtlString + public const nint m_flLightStyleStartTime = 0xA30; // GameTime_t + public const nint m_QueuedLightStyleStrings = 0xA38; // CNetworkUtlVectorBase + public const nint m_LightStyleEvents = 0xA50; // CNetworkUtlVectorBase + public const nint m_LightStyleTargets = 0xA68; // CNetworkUtlVectorBase> + public const nint m_StyleEvent = 0xA80; // CEntityIOOutput[4] + public const nint m_hLightCookie = 0xB40; // CStrongHandle + public const nint m_flShape = 0xB48; // float32 + public const nint m_flSoftX = 0xB4C; // float32 + public const nint m_flSoftY = 0xB50; // float32 + public const nint m_flSkirt = 0xB54; // float32 + public const nint m_flSkirtNear = 0xB58; // float32 + public const nint m_vSizeParams = 0xB5C; // Vector + public const nint m_flRange = 0xB68; // float32 + public const nint m_vShear = 0xB6C; // Vector + public const nint m_nBakeSpecularToCubemaps = 0xB78; // int32 + public const nint m_vBakeSpecularToCubemapsSize = 0xB7C; // Vector + public const nint m_nCastShadows = 0xB88; // int32 + public const nint m_nShadowMapSize = 0xB8C; // int32 + public const nint m_nShadowPriority = 0xB90; // int32 + public const nint m_bContactShadow = 0xB94; // bool + public const nint m_nBounceLight = 0xB98; // int32 + public const nint m_flBounceScale = 0xB9C; // float32 + public const nint m_flMinRoughness = 0xBA0; // float32 + public const nint m_vAlternateColor = 0xBA4; // Vector + public const nint m_fAlternateColorBrightness = 0xBB0; // float32 + public const nint m_nFog = 0xBB4; // int32 + public const nint m_flFogStrength = 0xBB8; // float32 + public const nint m_nFogShadows = 0xBBC; // int32 + public const nint m_flFogScale = 0xBC0; // float32 + public const nint m_flFadeSizeStart = 0xBC4; // float32 + public const nint m_flFadeSizeEnd = 0xBC8; // float32 + public const nint m_flShadowFadeSizeStart = 0xBCC; // float32 + public const nint m_flShadowFadeSizeEnd = 0xBD0; // float32 + public const nint m_bPrecomputedFieldsValid = 0xBD4; // bool + public const nint m_vPrecomputedBoundsMins = 0xBD8; // Vector + public const nint m_vPrecomputedBoundsMaxs = 0xBE4; // Vector + public const nint m_vPrecomputedOBBOrigin = 0xBF0; // Vector + public const nint m_vPrecomputedOBBAngles = 0xBFC; // QAngle + public const nint m_vPrecomputedOBBExtent = 0xC08; // Vector + public const nint m_bPvsModifyEntity = 0xC14; // bool + } + // Parent: CBarnLight + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bShowLight (bool) + public static class CRectLight { + public const nint m_bShowLight = 0xC20; // bool + } + // Parent: CBarnLight + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_flInnerAngle (float) + // NetworkVarNames: m_flOuterAngle (float) + // NetworkVarNames: m_bShowLight (bool) + public static class COmniLight { + public const nint m_flInnerAngle = 0xC20; // float32 + public const nint m_flOuterAngle = 0xC24; // float32 + public const nint m_bShowLight = 0xC28; // bool + } + // Parent: CTeam + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_bSurrendered (bool) + // NetworkVarNames: m_szTeamMatchStat (char) + // NetworkVarNames: m_numMapVictories (int) + // NetworkVarNames: m_scoreFirstHalf (int32) + // NetworkVarNames: m_scoreSecondHalf (int32) + // NetworkVarNames: m_scoreOvertime (int32) + // NetworkVarNames: m_szClanTeamname (char) + // NetworkVarNames: m_iClanID (uint32) + // NetworkVarNames: m_szTeamFlagImage (char) + // NetworkVarNames: m_szTeamLogoImage (char) + public static class CCSTeam { + public const nint m_nLastRecievedShorthandedRoundBonus = 0x860; // int32 + public const nint m_nShorthandedRoundBonusStartRound = 0x864; // int32 + public const nint m_bSurrendered = 0x868; // bool + public const nint m_szTeamMatchStat = 0x869; // char[512] + public const nint m_numMapVictories = 0xA6C; // int32 + public const nint m_scoreFirstHalf = 0xA70; // int32 + public const nint m_scoreSecondHalf = 0xA74; // int32 + public const nint m_scoreOvertime = 0xA78; // int32 + public const nint m_szClanTeamname = 0xA7C; // char[129] + public const nint m_iClanID = 0xB00; // uint32 + public const nint m_szTeamFlagImage = 0xB04; // char[8] + public const nint m_szTeamLogoImage = 0xB0C; // char[8] + public const nint m_flNextResourceTime = 0xB14; // float32 + public const nint m_iLastUpdateSentAt = 0xB18; // int32 + } + // Parent: CBaseModelEntity + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) + // NetworkVarNames: m_hSkyMaterialLightingOnly (HMaterialStrong) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_vTintColor (Color) + // NetworkVarNames: m_vTintColorLightingOnly (Color) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_nFogType (int) + // NetworkVarNames: m_flFogMinStart (float) + // NetworkVarNames: m_flFogMinEnd (float) + // NetworkVarNames: m_flFogMaxStart (float) + // NetworkVarNames: m_flFogMaxEnd (float) + // NetworkVarNames: m_bEnabled (bool) + public static class CEnvSky { + public const nint m_hSkyMaterial = 0x9F8; // CStrongHandle + public const nint m_hSkyMaterialLightingOnly = 0xA00; // CStrongHandle + public const nint m_bStartDisabled = 0xA08; // bool + public const nint m_vTintColor = 0xA09; // Color + public const nint m_vTintColorLightingOnly = 0xA0D; // Color + public const nint m_flBrightnessScale = 0xA14; // float32 + public const nint m_nFogType = 0xA18; // int32 + public const nint m_flFogMinStart = 0xA1C; // float32 + public const nint m_flFogMinEnd = 0xA20; // float32 + public const nint m_flFogMaxStart = 0xA24; // float32 + public const nint m_flFogMaxEnd = 0xA28; // float32 + public const nint m_bEnabled = 0xA2C; // bool + } + // Parent: CBaseModelEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) + public static class CLightEntity { + public const nint m_CLightComponent = 0x9F8; // CLightComponent* + } + // Parent: CBaseTrigger + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_hPostSettings (HPostProcessingStrong) + // NetworkVarNames: m_flFadeDuration (float) + // NetworkVarNames: m_flMinLogExposure (float) + // NetworkVarNames: m_flMaxLogExposure (float) + // NetworkVarNames: m_flMinExposure (float) + // NetworkVarNames: m_flMaxExposure (float) + // NetworkVarNames: m_flExposureCompensation (float) + // NetworkVarNames: m_flExposureFadeSpeedUp (float) + // NetworkVarNames: m_flExposureFadeSpeedDown (float) + // NetworkVarNames: m_flTonemapEVSmoothingRange (float) + // NetworkVarNames: m_bMaster (bool) + // NetworkVarNames: m_bExposureControl (bool) + // NetworkVarNames: m_flRate (float) + // NetworkVarNames: m_flTonemapPercentTarget (float) + // NetworkVarNames: m_flTonemapPercentBrightPixels (float) + // NetworkVarNames: m_flTonemapMinAvgLum (float) + public static class CPostProcessingVolume { + public const nint m_hPostSettings = 0xBB0; // CStrongHandle + public const nint m_flFadeDuration = 0xBB8; // float32 + public const nint m_flMinLogExposure = 0xBBC; // float32 + public const nint m_flMaxLogExposure = 0xBC0; // float32 + public const nint m_flMinExposure = 0xBC4; // float32 + public const nint m_flMaxExposure = 0xBC8; // float32 + public const nint m_flExposureCompensation = 0xBCC; // float32 + public const nint m_flExposureFadeSpeedUp = 0xBD0; // float32 + public const nint m_flExposureFadeSpeedDown = 0xBD4; // float32 + public const nint m_flTonemapEVSmoothingRange = 0xBD8; // float32 + public const nint m_bMaster = 0xBDC; // bool + public const nint m_bExposureControl = 0xBDD; // bool + public const nint m_flRate = 0xBE0; // float32 + public const nint m_flTonemapPercentTarget = 0xBE4; // float32 + public const nint m_flTonemapPercentBrightPixels = 0xBE8; // float32 + public const nint m_flTonemapMinAvgLum = 0xBEC; // float32 + } + // Parent: CParticleSystem + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_flAlphaScale (float32) + // NetworkVarNames: m_flRadiusScale (float32) + // NetworkVarNames: m_flSelfIllumScale (float32) + // NetworkVarNames: m_ColorTint (Color) + // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) + public static class CEnvParticleGlow { + public const nint m_flAlphaScale = 0xF70; // float32 + public const nint m_flRadiusScale = 0xF74; // float32 + public const nint m_flSelfIllumScale = 0xF78; // float32 + public const nint m_ColorTint = 0xF7C; // Color + public const nint m_hTextureOverride = 0xF80; // CStrongHandle + } + // Parent: CBaseModelEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_bLoop (bool) + // NetworkVarNames: m_flFPS (float) + // NetworkVarNames: m_hPositionKeys (HRenderTextureStrong) + // NetworkVarNames: m_hRotationKeys (HRenderTextureStrong) + // NetworkVarNames: m_vAnimationBoundsMin (Vector) + // NetworkVarNames: m_vAnimationBoundsMax (Vector) + // NetworkVarNames: m_flStartTime (float) + // NetworkVarNames: m_flStartFrame (float) + public static class CTextureBasedAnimatable { + public const nint m_bLoop = 0x9F8; // bool + public const nint m_flFPS = 0x9FC; // float32 + public const nint m_hPositionKeys = 0xA00; // CStrongHandle + public const nint m_hRotationKeys = 0xA08; // CStrongHandle + public const nint m_vAnimationBoundsMin = 0xA10; // Vector + public const nint m_vAnimationBoundsMax = 0xA1C; // Vector + public const nint m_flStartTime = 0xA28; // float32 + public const nint m_flStartFrame = 0xA2C; // float32 + } + // Parent: CBaseModelEntity + // Fields count: 10 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_bInitiallyPopulateInterpHistory (bool) + // NetworkVarNames: m_bAnimGraphUpdateEnabled (bool) + // NetworkVarNames: m_vecForce (Vector) + // NetworkVarNames: m_nForceBone (int32) + // NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*) + // NetworkVarNames: m_bClientRagdoll (bool) + public static class CBaseAnimGraph { + public const nint m_bInitiallyPopulateInterpHistory = 0xA70; // bool + public const nint m_pChoreoServices = 0xA78; // IChoreoServices* + public const nint m_bAnimGraphUpdateEnabled = 0xA80; // bool + public const nint m_flMaxSlopeDistance = 0xA84; // float32 + public const nint m_vLastSlopeCheckPos = 0xA88; // Vector + public const nint m_bAnimationUpdateScheduled = 0xA94; // bool + public const nint m_vecForce = 0xA98; // Vector + public const nint m_nForceBone = 0xAA4; // int32 + public const nint m_pRagdollPose = 0xAB8; // PhysicsRagdollPose_t* + public const nint m_bClientRagdoll = 0xAC0; // bool + } + // Parent: None + // Fields count: 34 + // + // Metadata: + // NetworkVarNames: m_noGhostCollision (bool) + public static class CBreakableProp { + public const nint m_OnBreak = 0xC40; // CEntityIOOutput + public const nint m_OnHealthChanged = 0xC68; // CEntityOutputTemplate + public const nint m_OnTakeDamage = 0xC90; // CEntityIOOutput + public const nint m_impactEnergyScale = 0xCB8; // float32 + public const nint m_iMinHealthDmg = 0xCBC; // int32 + public const nint m_preferredCarryAngles = 0xCC0; // QAngle + public const nint m_flPressureDelay = 0xCCC; // float32 + public const nint m_hBreaker = 0xCD0; // CHandle + public const nint m_PerformanceMode = 0xCD4; // PerformanceMode_t + public const nint m_flDmgModBullet = 0xCD8; // float32 + public const nint m_flDmgModClub = 0xCDC; // float32 + public const nint m_flDmgModExplosive = 0xCE0; // float32 + public const nint m_flDmgModFire = 0xCE4; // float32 + public const nint m_iszPhysicsDamageTableName = 0xCE8; // CUtlSymbolLarge + public const nint m_iszBasePropData = 0xCF0; // CUtlSymbolLarge + public const nint m_iInteractions = 0xCF8; // int32 + public const nint m_flPreventDamageBeforeTime = 0xCFC; // GameTime_t + public const nint m_bHasBreakPiecesOrCommands = 0xD00; // bool + public const nint m_explodeDamage = 0xD04; // float32 + public const nint m_explodeRadius = 0xD08; // float32 + public const nint m_explosionDelay = 0xD10; // float32 + public const nint m_explosionBuildupSound = 0xD18; // CUtlSymbolLarge + public const nint m_explosionCustomEffect = 0xD20; // CUtlSymbolLarge + public const nint m_explosionCustomSound = 0xD28; // CUtlSymbolLarge + public const nint m_explosionModifier = 0xD30; // CUtlSymbolLarge + public const nint m_hPhysicsAttacker = 0xD38; // CHandle + public const nint m_flLastPhysicsInfluenceTime = 0xD3C; // GameTime_t + public const nint m_bOriginalBlockLOS = 0xD40; // bool + public const nint m_flDefaultFadeScale = 0xD44; // float32 + public const nint m_hLastAttacker = 0xD48; // CHandle + public const nint m_hFlareEnt = 0xD4C; // CHandle + public const nint m_bUsePuntSound = 0xD50; // bool + public const nint m_iszPuntSound = 0xD58; // CUtlSymbolLarge + public const nint m_noGhostCollision = 0xD60; // bool + } + // Parent: CBreakableProp + // Fields count: 21 + // + // Metadata: + // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) + // NetworkVarNames: m_bUseAnimGraph (bool) + public static class CDynamicProp { + public const nint m_bCreateNavObstacle = 0xD70; // bool + public const nint m_bUseHitboxesForRenderBox = 0xD71; // bool + public const nint m_bUseAnimGraph = 0xD72; // bool + public const nint m_pOutputAnimBegun = 0xD78; // CEntityIOOutput + public const nint m_pOutputAnimOver = 0xDA0; // CEntityIOOutput + public const nint m_pOutputAnimLoopCycleOver = 0xDC8; // CEntityIOOutput + public const nint m_OnAnimReachedStart = 0xDF0; // CEntityIOOutput + public const nint m_OnAnimReachedEnd = 0xE18; // CEntityIOOutput + public const nint m_iszIdleAnim = 0xE40; // CUtlSymbolLarge + public const nint m_nIdleAnimLoopMode = 0xE48; // AnimLoopMode_t + public const nint m_bRandomizeCycle = 0xE4C; // bool + public const nint m_bStartDisabled = 0xE4D; // bool + public const nint m_bFiredStartEndOutput = 0xE4E; // bool + public const nint m_bForceNpcExclude = 0xE4F; // bool + public const nint m_bCreateNonSolid = 0xE50; // bool + public const nint m_bIsOverrideProp = 0xE51; // bool + public const nint m_iInitialGlowState = 0xE54; // int32 + public const nint m_nGlowRange = 0xE58; // int32 + public const nint m_nGlowRangeMin = 0xE5C; // int32 + public const nint m_glowColor = 0xE60; // Color + public const nint m_nGlowTeam = 0xE64; // int32 + } + // Parent: CBaseTrigger + // Fields count: 10 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_MaxWeight (float32) + // NetworkVarNames: m_FadeDuration (float32) + // NetworkVarNames: m_Weight (float32) + // NetworkVarNames: m_lookupFilename (char) + public static class CColorCorrectionVolume { + public const nint m_bEnabled = 0xB99; // bool + public const nint m_MaxWeight = 0xB9C; // float32 + public const nint m_FadeDuration = 0xBA0; // float32 + public const nint m_bStartDisabled = 0xBA4; // bool + public const nint m_Weight = 0xBA8; // float32 + public const nint m_lookupFilename = 0xBAC; // char[512] + public const nint m_LastEnterWeight = 0xDAC; // float32 + public const nint m_LastEnterTime = 0xDB0; // GameTime_t + public const nint m_LastExitWeight = 0xDB4; // float32 + public const nint m_LastExitTime = 0xDB8; // GameTime_t + } + // Parent: CBaseAnimGraph + // Fields count: 30 + // + // Metadata: + // NetworkVarNames: m_iszCommentaryFile (string_t) + // NetworkVarNames: m_hViewPosition (CHandle) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flStartTimeInCommentary (float32) + // NetworkVarNames: m_iszTitle (string_t) + // NetworkVarNames: m_iszSpeakers (string_t) + // NetworkVarNames: m_iNodeNumber (int) + // NetworkVarNames: m_iNodeNumberMax (int) + // NetworkVarNames: m_bListenedTo (bool) + public static class CPointCommentaryNode { + public const nint m_iszPreCommands = 0xBF0; // CUtlSymbolLarge + public const nint m_iszPostCommands = 0xBF8; // CUtlSymbolLarge + public const nint m_iszCommentaryFile = 0xC00; // CUtlSymbolLarge + public const nint m_iszViewTarget = 0xC08; // CUtlSymbolLarge + public const nint m_hViewTarget = 0xC10; // CHandle + public const nint m_hViewTargetAngles = 0xC14; // CHandle + public const nint m_iszViewPosition = 0xC18; // CUtlSymbolLarge + public const nint m_hViewPosition = 0xC20; // CHandle + public const nint m_hViewPositionMover = 0xC24; // CHandle + public const nint m_bPreventMovement = 0xC28; // bool + public const nint m_bUnderCrosshair = 0xC29; // bool + public const nint m_bUnstoppable = 0xC2A; // bool + public const nint m_flFinishedTime = 0xC2C; // GameTime_t + public const nint m_vecFinishOrigin = 0xC30; // Vector + public const nint m_vecOriginalAngles = 0xC3C; // QAngle + public const nint m_vecFinishAngles = 0xC48; // QAngle + public const nint m_bPreventChangesWhileMoving = 0xC54; // bool + public const nint m_bDisabled = 0xC55; // bool + public const nint m_vecTeleportOrigin = 0xC58; // Vector + public const nint m_flAbortedPlaybackAt = 0xC64; // GameTime_t + public const nint m_pOnCommentaryStarted = 0xC68; // CEntityIOOutput + public const nint m_pOnCommentaryStopped = 0xC90; // CEntityIOOutput + public const nint m_bActive = 0xCB8; // bool + public const nint m_flStartTime = 0xCBC; // GameTime_t + public const nint m_flStartTimeInCommentary = 0xCC0; // float32 + public const nint m_iszTitle = 0xCC8; // CUtlSymbolLarge + public const nint m_iszSpeakers = 0xCD0; // CUtlSymbolLarge + public const nint m_iNodeNumber = 0xCD8; // int32 + public const nint m_iNodeNumberMax = 0xCDC; // int32 + public const nint m_bListenedTo = 0xCE0; // bool + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_targetCamera (CUtlString) + // NetworkVarNames: m_nResolutionEnum (int) + // NetworkVarNames: m_bRenderShadows (bool) + // NetworkVarNames: m_bUseUniqueColorTarget (bool) + // NetworkVarNames: m_brushModelName (CUtlString) + // NetworkVarNames: m_hTargetCamera (EHANDLE) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bDraw3DSkybox (bool) + public static class CFuncMonitor { + public const nint m_targetCamera = 0xA18; // CUtlString + public const nint m_nResolutionEnum = 0xA20; // int32 + public const nint m_bRenderShadows = 0xA24; // bool + public const nint m_bUseUniqueColorTarget = 0xA25; // bool + public const nint m_brushModelName = 0xA28; // CUtlString + public const nint m_hTargetCamera = 0xA30; // CHandle + public const nint m_bEnabled = 0xA34; // bool + public const nint m_bDraw3DSkybox = 0xA35; // bool + public const nint m_bStartEnabled = 0xA36; // bool + } + // Parent: CBaseTrigger + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_strStartTouchEventName (CUtlString) + // NetworkVarNames: m_strEndTouchEventName (CUtlString) + // NetworkVarNames: m_strTriggerID (CUtlString) + public static class CTriggerGameEvent { + public const nint m_strStartTouchEventName = 0xBA0; // CUtlString + public const nint m_strEndTouchEventName = 0xBA8; // CUtlString + public const nint m_strTriggerID = 0xBB0; // CUtlString + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_EffectName (string_t) + public static class CFuncElectrifiedVolume { + public const nint m_EffectName = 0xA18; // CUtlSymbolLarge + public const nint m_EffectInterpenetrateName = 0xA20; // CUtlSymbolLarge + public const nint m_EffectZapName = 0xA28; // CUtlSymbolLarge + public const nint m_iszEffectSource = 0xA30; // CUtlSymbolLarge + } + // Parent: None + // Fields count: 15 + // + // Metadata: + // NetworkVarNames: m_bTestOcclusion (bool) + public static class CTriggerLook { + public const nint m_hLookTarget = 0xBC8; // CHandle + public const nint m_flFieldOfView = 0xBCC; // float32 + public const nint m_flLookTime = 0xBD0; // float32 + public const nint m_flLookTimeTotal = 0xBD4; // float32 + public const nint m_flLookTimeLast = 0xBD8; // GameTime_t + public const nint m_flTimeoutDuration = 0xBDC; // float32 + public const nint m_bTimeoutFired = 0xBE0; // bool + public const nint m_bIsLooking = 0xBE1; // bool + public const nint m_b2DFOV = 0xBE2; // bool + public const nint m_bUseVelocity = 0xBE3; // bool + public const nint m_hActivator = 0xBE4; // CHandle + public const nint m_bTestOcclusion = 0xBE8; // bool + public const nint m_OnTimeout = 0xBF0; // CEntityIOOutput + public const nint m_OnStartLook = 0xC18; // CEntityIOOutput + public const nint m_OnEndLook = 0xC40; // CEntityIOOutput + } + // Parent: CBaseTrigger + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_gravityScale (float) + // NetworkVarNames: m_linearLimit (float) + // NetworkVarNames: m_linearDamping (float) + // NetworkVarNames: m_angularLimit (float) + // NetworkVarNames: m_angularDamping (float) + // NetworkVarNames: m_linearForce (float) + // NetworkVarNames: m_flFrequency (float) + // NetworkVarNames: m_flDampingRatio (float) + // NetworkVarNames: m_vecLinearForcePointAt (Vector) + // NetworkVarNames: m_bCollapseToForcePoint (bool) + // NetworkVarNames: m_vecLinearForcePointAtWorld (Vector) + // NetworkVarNames: m_vecLinearForceDirection (Vector) + // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) + public static class CTriggerPhysics { + public const nint m_gravityScale = 0xBB0; // float32 + public const nint m_linearLimit = 0xBB4; // float32 + public const nint m_linearDamping = 0xBB8; // float32 + public const nint m_angularLimit = 0xBBC; // float32 + public const nint m_angularDamping = 0xBC0; // float32 + public const nint m_linearForce = 0xBC4; // float32 + public const nint m_flFrequency = 0xBC8; // float32 + public const nint m_flDampingRatio = 0xBCC; // float32 + public const nint m_vecLinearForcePointAt = 0xBD0; // Vector + public const nint m_bCollapseToForcePoint = 0xBDC; // bool + public const nint m_vecLinearForcePointAtWorld = 0xBE0; // Vector + public const nint m_vecLinearForceDirection = 0xBEC; // Vector + public const nint m_bConvertToDebrisWhenPossible = 0xBF8; // bool + } + // Parent: CBaseAnimGraph + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_flexWeight (float32) + // NetworkVarNames: m_vLookTargetPosition (Vector) + // NetworkVarNames: m_blinktoggle (bool) + public static class CBaseFlex { + public const nint m_flexWeight = 0xBF0; // CNetworkUtlVectorBase + public const nint m_vLookTargetPosition = 0xC08; // Vector + public const nint m_blinktoggle = 0xC14; // bool + public const nint m_flAllowResponsesEndTime = 0xC68; // GameTime_t + public const nint m_flLastFlexAnimationTime = 0xC6C; // GameTime_t + public const nint m_nNextSceneEventId = 0xC70; // uint32 + public const nint m_bUpdateLayerPriorities = 0xC74; // bool + } + // Parent: CDynamicProp + // Fields count: 37 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkIncludeByName + // NetworkVarNames: m_eDoorState (DoorState_t) + // NetworkVarNames: m_bLocked (bool) + // NetworkVarNames: m_closedPosition (Vector) + // NetworkVarNames: m_closedAngles (QAngle) + // NetworkVarNames: m_hMaster (CHandle) + public static class CBasePropDoor { + public const nint m_flAutoReturnDelay = 0xE74; // float32 + public const nint m_hDoorList = 0xE78; // CUtlVector> + public const nint m_nHardwareType = 0xE90; // int32 + public const nint m_bNeedsHardware = 0xE94; // bool + public const nint m_eDoorState = 0xE98; // DoorState_t + public const nint m_bLocked = 0xE9C; // bool + public const nint m_closedPosition = 0xEA0; // Vector + public const nint m_closedAngles = 0xEAC; // QAngle + public const nint m_hBlocker = 0xEB8; // CHandle + public const nint m_bFirstBlocked = 0xEBC; // bool + public const nint m_ls = 0xEC0; // locksound_t + public const nint m_bForceClosed = 0xEE0; // bool + public const nint m_vecLatchWorldPosition = 0xEE4; // Vector + public const nint m_hActivator = 0xEF0; // CHandle + public const nint m_SoundMoving = 0xF00; // CUtlSymbolLarge + public const nint m_SoundOpen = 0xF08; // CUtlSymbolLarge + public const nint m_SoundClose = 0xF10; // CUtlSymbolLarge + public const nint m_SoundLock = 0xF18; // CUtlSymbolLarge + public const nint m_SoundUnlock = 0xF20; // CUtlSymbolLarge + public const nint m_SoundLatch = 0xF28; // CUtlSymbolLarge + public const nint m_SoundPound = 0xF30; // CUtlSymbolLarge + public const nint m_SoundJiggle = 0xF38; // CUtlSymbolLarge + public const nint m_SoundLockedAnim = 0xF40; // CUtlSymbolLarge + public const nint m_numCloseAttempts = 0xF48; // int32 + public const nint m_nPhysicsMaterial = 0xF4C; // CUtlStringToken + public const nint m_SlaveName = 0xF50; // CUtlSymbolLarge + public const nint m_hMaster = 0xF58; // CHandle + public const nint m_OnBlockedClosing = 0xF60; // CEntityIOOutput + public const nint m_OnBlockedOpening = 0xF88; // CEntityIOOutput + public const nint m_OnUnblockedClosing = 0xFB0; // CEntityIOOutput + public const nint m_OnUnblockedOpening = 0xFD8; // CEntityIOOutput + public const nint m_OnFullyClosed = 0x1000; // CEntityIOOutput + public const nint m_OnFullyOpen = 0x1028; // CEntityIOOutput + public const nint m_OnClose = 0x1050; // CEntityIOOutput + public const nint m_OnOpen = 0x1078; // CEntityIOOutput + public const nint m_OnLockedUse = 0x10A0; // CEntityIOOutput + public const nint m_OnAjarOpen = 0x10C8; // CEntityIOOutput + } + // Parent: CBaseAnimGraph + // Fields count: 24 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_x (float32) + // NetworkVarNames: m_y (float32) + // NetworkVarNames: m_z (float32) + // NetworkVarNames: m_angle (float32) + // NetworkVarNames: m_poolOrigin (Vector) + // NetworkVarNames: m_waterLevel (float32) + public static class CFish { + public const nint m_pool = 0xBF0; // CHandle + public const nint m_id = 0xBF4; // uint32 + public const nint m_x = 0xBF8; // float32 + public const nint m_y = 0xBFC; // float32 + public const nint m_z = 0xC00; // float32 + public const nint m_angle = 0xC04; // float32 + public const nint m_angleChange = 0xC08; // float32 + public const nint m_forward = 0xC0C; // Vector + public const nint m_perp = 0xC18; // Vector + public const nint m_poolOrigin = 0xC24; // Vector + public const nint m_waterLevel = 0xC30; // float32 + public const nint m_speed = 0xC34; // float32 + public const nint m_desiredSpeed = 0xC38; // float32 + public const nint m_calmSpeed = 0xC3C; // float32 + public const nint m_panicSpeed = 0xC40; // float32 + public const nint m_avoidRange = 0xC44; // float32 + public const nint m_turnTimer = 0xC48; // CountdownTimer + public const nint m_turnClockwise = 0xC60; // bool + public const nint m_goTimer = 0xC68; // CountdownTimer + public const nint m_moveTimer = 0xC80; // CountdownTimer + public const nint m_panicTimer = 0xC98; // CountdownTimer + public const nint m_disperseTimer = 0xCB0; // CountdownTimer + public const nint m_proximityTimer = 0xCC8; // CountdownTimer + public const nint m_visible = 0xCE0; // CUtlVector + } + // Parent: CBaseAnimGraph + // Fields count: 28 + // + // Metadata: + // NetworkVarNames: m_ragPos (Vector) + // NetworkVarNames: m_ragAngles (QAngle) + // NetworkVarNames: m_hRagdollSource (EHANDLE) + // NetworkVarNames: m_flBlendWeight (float32) + public static class CRagdollProp { + public const nint m_ragdoll = 0xBF8; // ragdoll_t + public const nint m_bStartDisabled = 0xC30; // bool + public const nint m_ragPos = 0xC38; // CNetworkUtlVectorBase + public const nint m_ragAngles = 0xC50; // CNetworkUtlVectorBase + public const nint m_hRagdollSource = 0xC68; // CHandle + public const nint m_lastUpdateTickCount = 0xC6C; // uint32 + public const nint m_allAsleep = 0xC70; // bool + public const nint m_bFirstCollisionAfterLaunch = 0xC71; // bool + public const nint m_hDamageEntity = 0xC74; // CHandle + public const nint m_hKiller = 0xC78; // CHandle + public const nint m_hPhysicsAttacker = 0xC7C; // CHandle + public const nint m_flLastPhysicsInfluenceTime = 0xC80; // GameTime_t + public const nint m_flFadeOutStartTime = 0xC84; // GameTime_t + public const nint m_flFadeTime = 0xC88; // float32 + public const nint m_vecLastOrigin = 0xC8C; // Vector + public const nint m_flAwakeTime = 0xC98; // GameTime_t + public const nint m_flLastOriginChangeTime = 0xC9C; // GameTime_t + public const nint m_nBloodColor = 0xCA0; // int32 + public const nint m_strOriginClassName = 0xCA8; // CUtlSymbolLarge + public const nint m_strSourceClassName = 0xCB0; // CUtlSymbolLarge + public const nint m_bHasBeenPhysgunned = 0xCB8; // bool + public const nint m_bShouldTeleportPhysics = 0xCB9; // bool + public const nint m_flBlendWeight = 0xCBC; // float32 + public const nint m_flDefaultFadeScale = 0xCC0; // float32 + public const nint m_ragdollMins = 0xCC8; // CUtlVector + public const nint m_ragdollMaxs = 0xCE0; // CUtlVector + public const nint m_bShouldDeleteActivationRecord = 0xCF8; // bool + public const nint m_bValidatePoweredRagdollPose = 0xD58; // bool + } + // Parent: CBreakableProp + // Fields count: 34 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkIncludeByName + // NetworkVarNames: m_bAwake (bool) + public static class CPhysicsProp { + public const nint m_MotionEnabled = 0xD70; // CEntityIOOutput + public const nint m_OnAwakened = 0xD98; // CEntityIOOutput + public const nint m_OnAwake = 0xDC0; // CEntityIOOutput + public const nint m_OnAsleep = 0xDE8; // CEntityIOOutput + public const nint m_OnPlayerUse = 0xE10; // CEntityIOOutput + public const nint m_OnPlayerPickup = 0xE38; // CEntityIOOutput + public const nint m_OnOutOfWorld = 0xE60; // CEntityIOOutput + public const nint m_massScale = 0xE88; // float32 + public const nint m_inertiaScale = 0xE8C; // float32 + public const nint m_buoyancyScale = 0xE90; // float32 + public const nint m_damageType = 0xE94; // int32 + public const nint m_damageToEnableMotion = 0xE98; // int32 + public const nint m_flForceToEnableMotion = 0xE9C; // float32 + public const nint m_bThrownByPlayer = 0xEA0; // bool + public const nint m_bDroppedByPlayer = 0xEA1; // bool + public const nint m_bTouchedByPlayer = 0xEA2; // bool + public const nint m_bFirstCollisionAfterLaunch = 0xEA3; // bool + public const nint m_iExploitableByPlayer = 0xEA4; // int32 + public const nint m_bHasBeenAwakened = 0xEA8; // bool + public const nint m_bIsOverrideProp = 0xEA9; // bool + public const nint m_fNextCheckDisableMotionContactsTime = 0xEAC; // GameTime_t + public const nint m_iInitialGlowState = 0xEB0; // int32 + public const nint m_nGlowRange = 0xEB4; // int32 + public const nint m_nGlowRangeMin = 0xEB8; // int32 + public const nint m_glowColor = 0xEBC; // Color + public const nint m_bForceNavIgnore = 0xEC0; // bool + public const nint m_bNoNavmeshBlocker = 0xEC1; // bool + public const nint m_bForceNpcExclude = 0xEC2; // bool + public const nint m_bShouldAutoConvertBackFromDebris = 0xEC3; // bool + public const nint m_bMuteImpactEffects = 0xEC4; // bool + public const nint m_bAcceptDamageFromHeldObjects = 0xECC; // bool + public const nint m_bEnableUseOutput = 0xECD; // bool + public const nint m_bAwake = 0xECE; // bool + public const nint m_nCollisionGroupOverride = 0xED0; // int32 + } + // Parent: CPhysicsProp + // Fields count: 3 + // + // Metadata: + // MNetworkExcludeByName + // NetworkVarNames: m_ShardDesc (shard_model_desc_t) + public static class CShatterGlassShardPhysics { + public const nint m_bDebris = 0xED4; // bool + public const nint m_hParentShard = 0xED8; // uint32 + public const nint m_ShardDesc = 0xEE0; // shard_model_desc_t + } + // Parent: CBaseFlex + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_AttributeManager (CAttributeContainer) + // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) + // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) + // NetworkVarNames: m_nFallbackPaintKit (int) + // NetworkVarNames: m_nFallbackSeed (int) + // NetworkVarNames: m_flFallbackWear (float) + // NetworkVarNames: m_nFallbackStatTrak (int) + public static class CEconEntity { + public const nint m_AttributeManager = 0xC90; // CAttributeContainer + public const nint m_OriginalOwnerXuidLow = 0xF58; // uint32 + public const nint m_OriginalOwnerXuidHigh = 0xF5C; // uint32 + public const nint m_nFallbackPaintKit = 0xF60; // int32 + public const nint m_nFallbackSeed = 0xF64; // int32 + public const nint m_flFallbackWear = 0xF68; // float32 + public const nint m_nFallbackStatTrak = 0xF6C; // int32 + public const nint m_hOldProvidee = 0xF70; // CHandle + public const nint m_iOldOwnerClass = 0xF74; // int32 + } + // Parent: CBaseFlex + // Fields count: 14 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_bIsLive (bool) + // NetworkVarNames: m_DmgRadius (float32) + // NetworkVarNames: m_flDetonateTime (GameTime_t) + // NetworkVarNames: m_flDamage (float32) + // NetworkVarNames: m_hThrower (CHandle) + public static class CBaseGrenade { + public const nint m_OnPlayerPickup = 0xC88; // CEntityIOOutput + public const nint m_OnExplode = 0xCB0; // CEntityIOOutput + public const nint m_bHasWarnedAI = 0xCD8; // bool + public const nint m_bIsSmokeGrenade = 0xCD9; // bool + public const nint m_bIsLive = 0xCDA; // bool + public const nint m_DmgRadius = 0xCDC; // float32 + public const nint m_flDetonateTime = 0xCE0; // GameTime_t + public const nint m_flWarnAITime = 0xCE4; // float32 + public const nint m_flDamage = 0xCE8; // float32 + public const nint m_iszBounceSound = 0xCF0; // CUtlSymbolLarge + public const nint m_ExplosionSound = 0xCF8; // CUtlString + public const nint m_hThrower = 0xD04; // CHandle + public const nint m_flNextAttack = 0xD1C; // GameTime_t + public const nint m_hOriginalThrower = 0xD20; // CHandle + } + // Parent: CBaseAnimGraph + // Fields count: 11 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkExcludeByUserGroup + // MNetworkOverride + // MNetworkIncludeByName + // NetworkVarNames: m_nViewModelIndex (uint32) + // NetworkVarNames: m_nAnimationParity (uint32) + // NetworkVarNames: m_flAnimationStartTime (float32) + // NetworkVarNames: m_hWeapon (CHandle) + // NetworkVarNames: m_hControlPanel (CHandle) + public static class CBaseViewModel { + public const nint m_vecLastFacing = 0xBF8; // Vector + public const nint m_nViewModelIndex = 0xC04; // uint32 + public const nint m_nAnimationParity = 0xC08; // uint32 + public const nint m_flAnimationStartTime = 0xC0C; // float32 + public const nint m_hWeapon = 0xC10; // CHandle + public const nint m_sVMName = 0xC18; // CUtlSymbolLarge + public const nint m_sAnimationPrefix = 0xC20; // CUtlSymbolLarge + public const nint m_hOldLayerSequence = 0xC28; // HSequence + public const nint m_oldLayer = 0xC2C; // int32 + public const nint m_oldLayerStartTime = 0xC30; // float32 + public const nint m_hControlPanel = 0xC34; // CHandle + } + // Parent: CBaseAnimGraph + // Fields count: 26 + // + // Metadata: + // NetworkVarNames: m_bBombTicking (bool) + // NetworkVarNames: m_flC4Blow (GameTime_t) + // NetworkVarNames: m_nBombSite (int) + // NetworkVarNames: m_nSourceSoundscapeHash (int) + // NetworkVarNames: m_bCannotBeDefused (bool) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_bHasExploded (bool) + // NetworkVarNames: m_flTimerLength (float) + // NetworkVarNames: m_bBeingDefused (bool) + // NetworkVarNames: m_flDefuseLength (float) + // NetworkVarNames: m_flDefuseCountDown (GameTime_t) + // NetworkVarNames: m_bBombDefused (bool) + // NetworkVarNames: m_hBombDefuser (CHandle) + // NetworkVarNames: m_hControlPanel (CHandle) + public static class CPlantedC4 { + public const nint m_bBombTicking = 0xBF0; // bool + public const nint m_flC4Blow = 0xBF4; // GameTime_t + public const nint m_nBombSite = 0xBF8; // int32 + public const nint m_nSourceSoundscapeHash = 0xBFC; // int32 + public const nint m_OnBombDefused = 0xC00; // CEntityIOOutput + public const nint m_OnBombBeginDefuse = 0xC28; // CEntityIOOutput + public const nint m_OnBombDefuseAborted = 0xC50; // CEntityIOOutput + public const nint m_bCannotBeDefused = 0xC78; // bool + public const nint m_entitySpottedState = 0xC80; // EntitySpottedState_t + public const nint m_nSpotRules = 0xC98; // int32 + public const nint m_bTrainingPlacedByPlayer = 0xC9C; // bool + public const nint m_bHasExploded = 0xC9D; // bool + public const nint m_flTimerLength = 0xCA0; // float32 + public const nint m_bBeingDefused = 0xCA4; // bool + public const nint m_fLastDefuseTime = 0xCAC; // GameTime_t + public const nint m_flDefuseLength = 0xCB4; // float32 + public const nint m_flDefuseCountDown = 0xCB8; // GameTime_t + public const nint m_bBombDefused = 0xCBC; // bool + public const nint m_hBombDefuser = 0xCC0; // CHandle + public const nint m_hControlPanel = 0xCC4; // CHandle + public const nint m_iProgressBarTime = 0xCC8; // int32 + public const nint m_bVoiceAlertFired = 0xCCC; // bool + public const nint m_bVoiceAlertPlayed = 0xCCD; // bool[4] + public const nint m_flNextBotBeepTime = 0xCD4; // GameTime_t + public const nint m_angCatchUpToPlayerEye = 0xCDC; // QAngle + public const nint m_flLastSpinDetectionTime = 0xCE8; // GameTime_t + } + // Parent: CBaseGrenade + // Fields count: 18 + // + // Metadata: + // NetworkVarNames: m_vInitialPosition (Vector) + // NetworkVarNames: m_vInitialVelocity (Vector) + // NetworkVarNames: m_nBounces (int) + // NetworkVarNames: m_nExplodeEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_nExplodeEffectTickBegin (int) + // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) + public static class CBaseCSGrenadeProjectile { + public const nint m_vInitialPosition = 0xD24; // Vector + public const nint m_vInitialVelocity = 0xD30; // Vector + public const nint m_nBounces = 0xD3C; // int32 + public const nint m_nExplodeEffectIndex = 0xD40; // CStrongHandle + public const nint m_nExplodeEffectTickBegin = 0xD48; // int32 + public const nint m_vecExplodeEffectOrigin = 0xD4C; // Vector + public const nint m_flSpawnTime = 0xD58; // GameTime_t + public const nint m_unOGSExtraFlags = 0xD5C; // uint8 + public const nint m_bDetonationRecorded = 0xD5D; // bool + public const nint m_flDetonateTime = 0xD60; // GameTime_t + public const nint m_nItemIndex = 0xD64; // uint16 + public const nint m_vecOriginalSpawnLocation = 0xD68; // Vector + public const nint m_flLastBounceSoundTime = 0xD74; // GameTime_t + public const nint m_vecGrenadeSpin = 0xD78; // RotationVector + public const nint m_vecLastHitSurfaceNormal = 0xD84; // Vector + public const nint m_nTicksAtZeroVelocity = 0xD90; // int32 + public const nint m_bHasEverHitPlayer = 0xD94; // bool + public const nint m_bClearFromPlayers = 0xD95; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_OwningPlayer (CHandle) + // NetworkVarNames: m_KillingPlayer (CHandle) + public static class CItemDogtags { + public const nint m_OwningPlayer = 0xCC8; // CHandle + public const nint m_KillingPlayer = 0xCCC; // CHandle + } + // Parent: CDynamicProp + // Fields count: 34 + // + // Metadata: + // NetworkVarNames: m_AttributeManager (CAttributeContainer) + // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) + // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) + // NetworkVarNames: m_jumpedThisFrame (bool) + // NetworkVarNames: m_leader (CHandle) + public static class CChicken { + public const nint m_AttributeManager = 0xE88; // CAttributeContainer + public const nint m_OriginalOwnerXuidLow = 0x1150; // uint32 + public const nint m_OriginalOwnerXuidHigh = 0x1154; // uint32 + public const nint m_updateTimer = 0x1158; // CountdownTimer + public const nint m_stuckAnchor = 0x1170; // Vector + public const nint m_stuckTimer = 0x1180; // CountdownTimer + public const nint m_collisionStuckTimer = 0x1198; // CountdownTimer + public const nint m_isOnGround = 0x11B0; // bool + public const nint m_vFallVelocity = 0x11B4; // Vector + public const nint m_activity = 0x11C0; // ChickenActivity + public const nint m_activityTimer = 0x11C8; // CountdownTimer + public const nint m_turnRate = 0x11E0; // float32 + public const nint m_fleeFrom = 0x11E4; // CHandle + public const nint m_moveRateThrottleTimer = 0x11E8; // CountdownTimer + public const nint m_startleTimer = 0x1200; // CountdownTimer + public const nint m_vocalizeTimer = 0x1218; // CountdownTimer + public const nint m_flWhenZombified = 0x1230; // GameTime_t + public const nint m_jumpedThisFrame = 0x1234; // bool + public const nint m_leader = 0x1238; // CHandle + public const nint m_reuseTimer = 0x1240; // CountdownTimer + public const nint m_hasBeenUsed = 0x1258; // bool + public const nint m_jumpTimer = 0x1260; // CountdownTimer + public const nint m_flLastJumpTime = 0x1278; // float32 + public const nint m_bInJump = 0x127C; // bool + public const nint m_isWaitingForLeader = 0x127D; // bool + public const nint m_repathTimer = 0x3288; // CountdownTimer + public const nint m_inhibitDoorTimer = 0x32A0; // CountdownTimer + public const nint m_inhibitObstacleAvoidanceTimer = 0x3330; // CountdownTimer + public const nint m_vecPathGoal = 0x3350; // Vector + public const nint m_flActiveFollowStartTime = 0x335C; // GameTime_t + public const nint m_followMinuteTimer = 0x3360; // CountdownTimer + public const nint m_vecLastEggPoopPosition = 0x3378; // Vector + public const nint m_vecEggsPooped = 0x3388; // CUtlVector> + public const nint m_BlockDirectionTimer = 0x33A8; // CountdownTimer + } + // Parent: CEconEntity + // Fields count: 8 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkIncludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkUserGroupProxy + // NetworkVarNames: m_nNextPrimaryAttackTick (GameTick_t) + // NetworkVarNames: m_flNextPrimaryAttackTickRatio (float32) + // NetworkVarNames: m_nNextSecondaryAttackTick (GameTick_t) + // NetworkVarNames: m_flNextSecondaryAttackTickRatio (float32) + // NetworkVarNames: m_iClip1 (int32) + // NetworkVarNames: m_iClip2 (int32) + // NetworkVarNames: m_pReserveAmmo (int) + public static class CBasePlayerWeapon { + public const nint m_nNextPrimaryAttackTick = 0xF78; // GameTick_t + public const nint m_flNextPrimaryAttackTickRatio = 0xF7C; // float32 + public const nint m_nNextSecondaryAttackTick = 0xF80; // GameTick_t + public const nint m_flNextSecondaryAttackTickRatio = 0xF84; // float32 + public const nint m_iClip1 = 0xF88; // int32 + public const nint m_iClip2 = 0xF8C; // int32 + public const nint m_pReserveAmmo = 0xF90; // int32[2] + public const nint m_OnPlayerUse = 0xF98; // CEntityIOOutput + } + // Parent: CRagdollProp + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_boneIndexAttached (uint32) + // NetworkVarNames: m_ragdollAttachedObjectIndex (uint32) + // NetworkVarNames: m_attachmentPointBoneSpace (Vector) + // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) + public static class CRagdollPropAttached { + public const nint m_boneIndexAttached = 0xD98; // uint32 + public const nint m_ragdollAttachedObjectIndex = 0xD9C; // uint32 + public const nint m_attachmentPointBoneSpace = 0xDA0; // Vector + public const nint m_attachmentPointRagdollSpace = 0xDAC; // Vector + public const nint m_bShouldDetach = 0xDB8; // bool + public const nint m_bShouldDeleteAttachedActivationRecord = 0xDC8; // bool + } + // Parent: CBaseFlex + // Fields count: 12 + // + // Metadata: + // MNetworkExcludeByUserGroup + // NetworkVarNames: m_hMyWearables (CHandle) + // NetworkVarNames: m_flFieldOfView (float) + public static class CBaseCombatCharacter { + public const nint m_bForceServerRagdoll = 0xC80; // bool + public const nint m_hMyWearables = 0xC88; // CNetworkUtlVectorBase> + public const nint m_flFieldOfView = 0xCA0; // float32 + public const nint m_impactEnergyScale = 0xCA4; // float32 + public const nint m_LastHitGroup = 0xCA8; // HitGroup_t + public const nint m_bApplyStressDamage = 0xCAC; // bool + public const nint m_bloodColor = 0xCB0; // int32 + public const nint m_iDamageCount = 0xCF8; // int32 + public const nint m_pVecRelationships = 0xD00; // CUtlVector* + public const nint m_strRelationships = 0xD08; // CUtlSymbolLarge + public const nint m_eHull = 0xD10; // Hull_t + public const nint m_nNavHullIdx = 0xD14; // uint32 + } + // Parent: CBaseCombatCharacter + // Fields count: 25 + // + // Metadata: + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkExcludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_pWeaponServices (CPlayer_WeaponServices*) + // NetworkVarNames: m_pItemServices (CPlayer_ItemServices*) + // NetworkVarNames: m_pAutoaimServices (CPlayer_AutoaimServices*) + // NetworkVarNames: m_pObserverServices (CPlayer_ObserverServices*) + // NetworkVarNames: m_pWaterServices (CPlayer_WaterServices*) + // NetworkVarNames: m_pUseServices (CPlayer_UseServices*) + // NetworkVarNames: m_pFlashlightServices (CPlayer_FlashlightServices*) + // NetworkVarNames: m_pCameraServices (CPlayer_CameraServices*) + // NetworkVarNames: m_pMovementServices (CPlayer_MovementServices*) + // MNetworkUserGroupProxy + // NetworkVarNames: m_ServerViewAngleChanges (ViewAngleServerChange_t) + // NetworkVarNames: m_iHideHUD (uint32) + // NetworkVarNames: m_skybox3d (sky3dparams_t) + // NetworkVarNames: m_flDeathTime (GameTime_t) + // NetworkVarNames: m_hController (CHandle) + public static class CBasePlayerPawn { + public const nint m_pWeaponServices = 0xD18; // CPlayer_WeaponServices* + public const nint m_pItemServices = 0xD20; // CPlayer_ItemServices* + public const nint m_pAutoaimServices = 0xD28; // CPlayer_AutoaimServices* + public const nint m_pObserverServices = 0xD30; // CPlayer_ObserverServices* + public const nint m_pWaterServices = 0xD38; // CPlayer_WaterServices* + public const nint m_pUseServices = 0xD40; // CPlayer_UseServices* + public const nint m_pFlashlightServices = 0xD48; // CPlayer_FlashlightServices* + public const nint m_pCameraServices = 0xD50; // CPlayer_CameraServices* + public const nint m_pMovementServices = 0xD58; // CPlayer_MovementServices* + public const nint m_ServerViewAngleChanges = 0xD68; // CUtlVectorEmbeddedNetworkVar + public const nint m_nHighestGeneratedServerViewAngleChangeIndex = 0xDB8; // uint32 + public const nint v_angle = 0xDBC; // QAngle + public const nint v_anglePrevious = 0xDC8; // QAngle + public const nint m_iHideHUD = 0xDD4; // uint32 + public const nint m_skybox3d = 0xDD8; // sky3dparams_t + public const nint m_fTimeLastHurt = 0xE68; // GameTime_t + public const nint m_flDeathTime = 0xE6C; // GameTime_t + public const nint m_fNextSuicideTime = 0xE70; // GameTime_t + public const nint m_fInitHUD = 0xE74; // bool + public const nint m_pExpresser = 0xE78; // CAI_Expresser* + public const nint m_hController = 0xE80; // CHandle + public const nint m_fHltvReplayDelay = 0xE88; // float32 + public const nint m_fHltvReplayEnd = 0xE8C; // float32 + public const nint m_iHltvReplayEntity = 0xE90; // CEntityIndex + public const nint m_sndOpvarLatchData = 0xE98; // CUtlVector + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MNetworkOverride + // NetworkVarNames: m_bShouldIgnoreOffsetAndAccuracy (bool) + // NetworkVarNames: m_nWeaponParity (uint32) + public static class CCSGOViewModel { + public const nint m_bShouldIgnoreOffsetAndAccuracy = 0xC38; // bool + public const nint m_nWeaponParity = 0xC3C; // uint32 + public const nint m_nOldWeaponParity = 0xC40; // uint32 + } + // Parent: CBasePlayerWeapon + // Fields count: 62 + // + // Metadata: + // MNetworkExcludeByName + // NetworkVarNames: m_flFireSequenceStartTime (float) + // NetworkVarNames: m_nFireSequenceStartTimeChange (int) + // NetworkVarNames: m_ePlayerFireEvent (PlayerAnimEvent_t) + // NetworkVarNames: m_ePlayerFireEventAttackType (WeaponAttackType_t) + // NetworkVarNames: m_iState (CSWeaponState_t) + // NetworkVarNames: m_nViewModelIndex (uint32) + // NetworkVarNames: m_flTimeWeaponIdle (GameTime_t) + // NetworkVarNames: m_weaponMode (CSWeaponMode) + // NetworkVarNames: m_fAccuracyPenalty (float) + // NetworkVarNames: m_iRecoilIndex (int) + // NetworkVarNames: m_flRecoilIndex (float) + // NetworkVarNames: m_bBurstMode (bool) + // NetworkVarNames: m_nPostponeFireReadyTicks (GameTick_t) + // NetworkVarNames: m_flPostponeFireReadyFrac (float) + // NetworkVarNames: m_bInReload (bool) + // NetworkVarNames: m_bReloadVisuallyComplete (bool) + // NetworkVarNames: m_flDroppedAtTime (GameTime_t) + // NetworkVarNames: m_bIsHauledBack (bool) + // NetworkVarNames: m_bSilencerOn (bool) + // NetworkVarNames: m_flTimeSilencerSwitchComplete (GameTime_t) + // NetworkVarNames: m_iOriginalTeamNumber (int) + // NetworkVarNames: m_hPrevOwner (CHandle) + // NetworkVarNames: m_nDropTick (GameTick_t) + // NetworkVarNames: m_fLastShotTime (GameTime_t) + // NetworkVarNames: m_iIronSightMode (int) + // NetworkVarNames: m_iNumEmptyAttacks (int) + public static class CCSWeaponBase { + public const nint m_bRemoveable = 0xFE8; // bool + public const nint m_flFireSequenceStartTime = 0xFF0; // float32 + public const nint m_nFireSequenceStartTimeChange = 0xFF4; // int32 + public const nint m_nFireSequenceStartTimeAck = 0xFF8; // int32 + public const nint m_ePlayerFireEvent = 0xFFC; // PlayerAnimEvent_t + public const nint m_ePlayerFireEventAttackType = 0x1000; // WeaponAttackType_t + public const nint m_seqIdle = 0x1004; // HSequence + public const nint m_seqFirePrimary = 0x1008; // HSequence + public const nint m_seqFireSecondary = 0x100C; // HSequence + public const nint m_thirdPersonFireSequences = 0x1010; // CUtlVector + public const nint m_hCurrentThirdPersonSequence = 0x1028; // HSequence + public const nint m_nSilencerBoneIndex = 0x102C; // int32 + public const nint m_thirdPersonSequences = 0x1030; // HSequence[7] + public const nint m_bPlayerAmmoStockOnPickup = 0x1058; // bool + public const nint m_bRequireUseToTouch = 0x1059; // bool + public const nint m_iState = 0x105C; // CSWeaponState_t + public const nint m_flLastTimeInAir = 0x1060; // GameTime_t + public const nint m_flLastDeployTime = 0x1064; // GameTime_t + public const nint m_nLastEmptySoundCmdNum = 0x1068; // int32 + public const nint m_nViewModelIndex = 0x106C; // uint32 + public const nint m_bReloadsWithClips = 0x1070; // bool + public const nint m_flTimeWeaponIdle = 0x1090; // GameTime_t + public const nint m_bFireOnEmpty = 0x1094; // bool + public const nint m_OnPlayerPickup = 0x1098; // CEntityIOOutput + public const nint m_weaponMode = 0x10C0; // CSWeaponMode + public const nint m_flTurningInaccuracyDelta = 0x10C4; // float32 + public const nint m_vecTurningInaccuracyEyeDirLast = 0x10C8; // Vector + public const nint m_flTurningInaccuracy = 0x10D4; // float32 + public const nint m_fAccuracyPenalty = 0x10D8; // float32 + public const nint m_flLastAccuracyUpdateTime = 0x10DC; // GameTime_t + public const nint m_fAccuracySmoothedForZoom = 0x10E0; // float32 + public const nint m_fScopeZoomEndTime = 0x10E4; // GameTime_t + public const nint m_iRecoilIndex = 0x10E8; // int32 + public const nint m_flRecoilIndex = 0x10EC; // float32 + public const nint m_bBurstMode = 0x10F0; // bool + public const nint m_nPostponeFireReadyTicks = 0x10F4; // GameTick_t + public const nint m_flPostponeFireReadyFrac = 0x10F8; // float32 + public const nint m_bInReload = 0x10FC; // bool + public const nint m_bReloadVisuallyComplete = 0x10FD; // bool + public const nint m_flDroppedAtTime = 0x1100; // GameTime_t + public const nint m_bIsHauledBack = 0x1104; // bool + public const nint m_bSilencerOn = 0x1105; // bool + public const nint m_flTimeSilencerSwitchComplete = 0x1108; // GameTime_t + public const nint m_iOriginalTeamNumber = 0x110C; // int32 + public const nint m_flNextAttackRenderTimeOffset = 0x1110; // float32 + public const nint m_bCanBePickedUp = 0x1128; // bool + public const nint m_bUseCanOverrideNextOwnerTouchTime = 0x1129; // bool + public const nint m_nextOwnerTouchTime = 0x112C; // GameTime_t + public const nint m_nextPrevOwnerTouchTime = 0x1130; // GameTime_t + public const nint m_hPrevOwner = 0x1134; // CHandle + public const nint m_nDropTick = 0x1138; // GameTick_t + public const nint m_donated = 0x115C; // bool + public const nint m_fLastShotTime = 0x1160; // GameTime_t + public const nint m_bWasOwnedByCT = 0x1164; // bool + public const nint m_bWasOwnedByTerrorist = 0x1165; // bool + public const nint m_bFiredOutOfAmmoEvent = 0x1166; // bool + public const nint m_numRemoveUnownedWeaponThink = 0x1168; // int32 + public const nint m_IronSightController = 0x1170; // CIronSightController + public const nint m_iIronSightMode = 0x1188; // int32 + public const nint m_flLastLOSTraceFailureTime = 0x118C; // GameTime_t + public const nint m_iNumEmptyAttacks = 0x1190; // int32 + public const nint m_flWatTickOffset = 0x1194; // float32 + } + // Parent: CCSWeaponBase + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_zoomLevel (int) + // NetworkVarNames: m_iBurstShotsRemaining (int) + // NetworkVarNames: m_bNeedsBoltAction (bool) + public static class CCSWeaponBaseGun { + public const nint m_zoomLevel = 0x1198; // int32 + public const nint m_iBurstShotsRemaining = 0x119C; // int32 + public const nint m_silencedModelIndex = 0x11A8; // int32 + public const nint m_inPrecache = 0x11AC; // bool + public const nint m_bNeedsBoltAction = 0x11AD; // bool + public const nint m_bSkillReloadAvailable = 0x11AE; // bool + public const nint m_bSkillReloadLiftedReloadKey = 0x11AF; // bool + public const nint m_bSkillBoltInterruptAvailable = 0x11B0; // bool + public const nint m_bSkillBoltLiftedFireKey = 0x11B1; // bool + } + // Parent: CCSWeaponBase + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_bStartedArming (bool) + // NetworkVarNames: m_fArmedTime (GameTime_t) + // NetworkVarNames: m_bBombPlacedAnimation (bool) + // NetworkVarNames: m_bIsPlantingViaUse (bool) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + public static class CC4 { + public const nint m_vecLastValidPlayerHeldPosition = 0x1198; // Vector + public const nint m_vecLastValidDroppedPosition = 0x11A4; // Vector + public const nint m_bDoValidDroppedPositionCheck = 0x11B0; // bool + public const nint m_bStartedArming = 0x11B1; // bool + public const nint m_fArmedTime = 0x11B4; // GameTime_t + public const nint m_bBombPlacedAnimation = 0x11B8; // bool + public const nint m_bIsPlantingViaUse = 0x11B9; // bool + public const nint m_entitySpottedState = 0x11C0; // EntitySpottedState_t + public const nint m_nSpotRules = 0x11D8; // int32 + public const nint m_bPlayedArmingBeeps = 0x11DC; // bool[7] + public const nint m_bBombPlanted = 0x11E3; // bool + } + // Parent: CCSWeaponBaseGun + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_fFireTime (GameTime_t) + public static class CWeaponTaser { + public const nint m_fFireTime = 0x11B4; // GameTime_t + } + // Parent: CCSWeaponBaseGun + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_flDisplayHealth (float) + public static class CWeaponShield { + public const nint m_flBulletDamageAbsorbed = 0x11B4; // float32 + public const nint m_flLastBulletHitSoundTime = 0x11B8; // GameTime_t + public const nint m_flDisplayHealth = 0x11BC; // float32 + } + // Parent: CBaseCSGrenadeProjectile + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_bIsIncGrenade (bool) + public static class CMolotovProjectile { + public const nint m_bIsIncGrenade = 0xD96; // bool + public const nint m_bDetonated = 0xDA0; // bool + public const nint m_stillTimer = 0xDA8; // IntervalTimer + public const nint m_bHasBouncedOffPlayer = 0xE88; // bool + } + // Parent: CBaseCSGrenadeProjectile + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_nDecoyShotTick (int) + public static class CDecoyProjectile { + public const nint m_nDecoyShotTick = 0xDA0; // int32 + public const nint m_shotsRemaining = 0xDA4; // int32 + public const nint m_fExpireTime = 0xDA8; // GameTime_t + public const nint m_decoyWeaponDefIndex = 0xDB8; // uint16 + } + // Parent: CBaseCSGrenadeProjectile + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_nSmokeEffectTickBegin (int) + // NetworkVarNames: m_bDidSmokeEffect (bool) + // NetworkVarNames: m_nRandomSeed (int) + // NetworkVarNames: m_vSmokeColor (Vector) + // NetworkVarNames: m_vSmokeDetonationPos (Vector) + // NetworkVarNames: m_VoxelFrameData (CUtlVector) + public static class CSmokeGrenadeProjectile { + public const nint m_nSmokeEffectTickBegin = 0xDB0; // int32 + public const nint m_bDidSmokeEffect = 0xDB4; // bool + public const nint m_nRandomSeed = 0xDB8; // int32 + public const nint m_vSmokeColor = 0xDBC; // Vector + public const nint m_vSmokeDetonationPos = 0xDC8; // Vector + public const nint m_VoxelFrameData = 0xDD8; // CUtlVector + public const nint m_flLastBounce = 0xDF0; // GameTime_t + public const nint m_fllastSimulationTime = 0xDF4; // GameTime_t + } + // Parent: CCSWeaponBase + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_bRedraw (bool) + // NetworkVarNames: m_bIsHeldByPlayer (bool) + // NetworkVarNames: m_bPinPulled (bool) + // NetworkVarNames: m_bJumpThrow (bool) + // NetworkVarNames: m_bThrowAnimating (bool) + // NetworkVarNames: m_fThrowTime (GameTime_t) + // NetworkVarNames: m_flThrowStrength (float) + // NetworkVarNames: m_flThrowStrengthApproach (float) + // NetworkVarNames: m_fDropTime (GameTime_t) + // NetworkVarNames: m_bJustPulledPin (bool) + // NetworkVarNames: m_nNextHoldTick (GameTick_t) + // NetworkVarNames: m_flNextHoldFrac (float) + // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) + public static class CBaseCSGrenade { + public const nint m_bRedraw = 0x1198; // bool + public const nint m_bIsHeldByPlayer = 0x1199; // bool + public const nint m_bPinPulled = 0x119A; // bool + public const nint m_bJumpThrow = 0x119B; // bool + public const nint m_bThrowAnimating = 0x119C; // bool + public const nint m_fThrowTime = 0x11A0; // GameTime_t + public const nint m_flThrowStrength = 0x11A4; // float32 + public const nint m_flThrowStrengthApproach = 0x11A8; // float32 + public const nint m_fDropTime = 0x11AC; // GameTime_t + public const nint m_bJustPulledPin = 0x11B0; // bool + public const nint m_nNextHoldTick = 0x11B4; // GameTick_t + public const nint m_flNextHoldFrac = 0x11B8; // float32 + public const nint m_hSwitchToWeaponAfterThrow = 0x11BC; // CHandle + } + // Parent: CCSWeaponBase + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer) + // NetworkVarNames: m_bRedraw (bool) + public static class CWeaponBaseItem { + public const nint m_SequenceCompleteTimer = 0x1198; // CountdownTimer + public const nint m_bRedraw = 0x11B0; // bool + } + // Parent: CCSWeaponBase + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_bPlayingUninterruptableAct (bool) + // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) + public static class CFists { + public const nint m_bPlayingUninterruptableAct = 0x1198; // bool + public const nint m_nUninterruptableActivity = 0x119C; // PlayerAnimEvent_t + public const nint m_bRestorePrevWep = 0x11A0; // bool + public const nint m_hWeaponBeforePrevious = 0x11A4; // CHandle + public const nint m_hWeaponPrevious = 0x11A8; // CHandle + public const nint m_bDelayedHardPunchIncoming = 0x11AC; // bool + public const nint m_bDestroyAfterTaunt = 0x11AD; // bool + } + // Parent: CBasePlayerPawn + // Fields count: 136 + // + // Metadata: + // NetworkVarNames: m_CTouchExpansionComponent (CTouchExpansionComponent::Storage_t) + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_pPingServices (CCSPlayer_PingServices*) + // NetworkVarNames: m_pViewModelServices (CPlayer_ViewModelServices*) + // NetworkVarNames: m_hOriginalController (CHandle) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_iPlayerState (CSPlayerState) + // NetworkVarNames: m_bIsScoped (bool) + // NetworkVarNames: m_bIsWalking (bool) + // NetworkVarNames: m_bResumeZoom (bool) + // NetworkVarNames: m_bIsDefusing (bool) + // NetworkVarNames: m_bIsGrabbingHostage (bool) + // NetworkVarNames: m_iBlockingUseActionInProgress (CSPlayerBlockingUseAction_t) + // NetworkVarNames: m_fImmuneToGunGameDamageTime (GameTime_t) + // NetworkVarNames: m_bGunGameImmunity (bool) + // NetworkVarNames: m_GunGameImmunityColor (Color) + // NetworkVarNames: m_fMolotovDamageTime (float) + // NetworkVarNames: m_bHasMovedSinceSpawn (bool) + // NetworkVarNames: m_bCanMoveDuringFreezePeriod (bool) + // NetworkVarNames: m_flGuardianTooFarDistFrac (float) + // NetworkVarNames: m_flDetectedByEnemySensorTime (GameTime_t) + // NetworkVarNames: m_nHeavyAssaultSuitCooldownRemaining (int) + // NetworkVarNames: m_flEmitSoundTime (GameTime_t) + // NetworkVarNames: m_bHasNightVision (bool) + // NetworkVarNames: m_bNightVisionOn (bool) + // NetworkVarNames: m_bInNoDefuseArea (bool) + // NetworkVarNames: m_bKilledByTaser (bool) + // NetworkVarNames: m_iMoveState (int) + // NetworkVarNames: m_nWhichBombZone (int) + // NetworkVarNames: m_iDirection (int) + // NetworkVarNames: m_iShotsFired (int) + // NetworkVarNames: m_ArmorValue (int32) + // NetworkVarNames: m_flVelocityModifier (float) + // NetworkVarNames: m_flHitHeading (float) + // NetworkVarNames: m_nHitBodyPart (int) + // NetworkVarNames: m_flFlashDuration (float) + // NetworkVarNames: m_flFlashMaxAlpha (float) + // NetworkVarNames: m_flProgressBarStartTime (float) + // NetworkVarNames: m_iProgressBarDuration (int) + // NetworkVarNames: m_bWaitForNoAttack (bool) + // NetworkVarNames: m_flLowerBodyYawTarget (float) + // NetworkVarNames: m_bStrafing (bool) + // NetworkVarNames: m_thirdPersonHeading (QAngle) + // NetworkVarNames: m_flSlopeDropOffset (float) + // NetworkVarNames: m_flSlopeDropHeight (float) + // NetworkVarNames: m_vHeadConstraintOffset (Vector) + // NetworkVarNames: m_angEyeAngles (QAngle) + // NetworkVarNames: m_bHideTargetID (bool) + // NetworkVarNames: m_bHud_MiniScoreHidden (bool) + // NetworkVarNames: m_bHud_RadarHidden (bool) + // NetworkVarNames: m_nLastKillerIndex (CEntityIndex) + // NetworkVarNames: m_nLastConcurrentKilled (int) + // NetworkVarNames: m_nDeathCamMusic (int) + // NetworkVarNames: m_iAddonBits (int) + // NetworkVarNames: m_iPrimaryAddon (int) + // NetworkVarNames: m_iSecondaryAddon (int) + // NetworkVarNames: m_vecPlayerPatchEconIndices (uint32) + // NetworkVarNames: m_unCurrentEquipmentValue (uint16) + // NetworkVarNames: m_unRoundStartEquipmentValue (uint16) + // NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16) + // NetworkVarNames: m_nSurvivalTeamNumber (int) + // NetworkVarNames: m_bKilledByHeadshot (bool) + public static class CCSPlayerPawnBase { + public const nint m_CTouchExpansionComponent = 0xEC8; // CTouchExpansionComponent + public const nint m_pPingServices = 0xF18; // CCSPlayer_PingServices* + public const nint m_pViewModelServices = 0xF20; // CPlayer_ViewModelServices* + public const nint m_iDisplayHistoryBits = 0xF28; // uint32 + public const nint m_flLastAttackedTeammate = 0xF2C; // float32 + public const nint m_hOriginalController = 0xF30; // CHandle + public const nint m_blindUntilTime = 0xF34; // GameTime_t + public const nint m_blindStartTime = 0xF38; // GameTime_t + public const nint m_allowAutoFollowTime = 0xF3C; // GameTime_t + public const nint m_entitySpottedState = 0xF40; // EntitySpottedState_t + public const nint m_nSpotRules = 0xF58; // int32 + public const nint m_iPlayerState = 0xF5C; // CSPlayerState + public const nint m_chickenIdleSoundTimer = 0xF68; // CountdownTimer + public const nint m_chickenJumpSoundTimer = 0xF80; // CountdownTimer + public const nint m_vecLastBookmarkedPosition = 0x1038; // Vector + public const nint m_flLastDistanceTraveledNotice = 0x1044; // float32 + public const nint m_flAccumulatedDistanceTraveled = 0x1048; // float32 + public const nint m_flLastFriendlyFireDamageReductionRatio = 0x104C; // float32 + public const nint m_bRespawning = 0x1050; // bool + public const nint m_nLastPickupPriority = 0x1054; // int32 + public const nint m_flLastPickupPriorityTime = 0x1058; // float32 + public const nint m_bIsScoped = 0x105C; // bool + public const nint m_bIsWalking = 0x105D; // bool + public const nint m_bResumeZoom = 0x105E; // bool + public const nint m_bIsDefusing = 0x105F; // bool + public const nint m_bIsGrabbingHostage = 0x1060; // bool + public const nint m_iBlockingUseActionInProgress = 0x1064; // CSPlayerBlockingUseAction_t + public const nint m_fImmuneToGunGameDamageTime = 0x1068; // GameTime_t + public const nint m_bGunGameImmunity = 0x106C; // bool + public const nint m_GunGameImmunityColor = 0x106D; // Color + public const nint m_fMolotovDamageTime = 0x1074; // float32 + public const nint m_bHasMovedSinceSpawn = 0x1078; // bool + public const nint m_bCanMoveDuringFreezePeriod = 0x1079; // bool + public const nint m_flGuardianTooFarDistFrac = 0x107C; // float32 + public const nint m_flNextGuardianTooFarHurtTime = 0x1080; // float32 + public const nint m_flDetectedByEnemySensorTime = 0x1084; // GameTime_t + public const nint m_flDealtDamageToEnemyMostRecentTimestamp = 0x1088; // float32 + public const nint m_flLastEquippedHelmetTime = 0x108C; // GameTime_t + public const nint m_flLastEquippedArmorTime = 0x1090; // GameTime_t + public const nint m_nHeavyAssaultSuitCooldownRemaining = 0x1094; // int32 + public const nint m_bResetArmorNextSpawn = 0x1098; // bool + public const nint m_flLastBumpMineBumpTime = 0x109C; // GameTime_t + public const nint m_flEmitSoundTime = 0x10A0; // GameTime_t + public const nint m_iNumSpawns = 0x10A4; // int32 + public const nint m_iShouldHaveCash = 0x10A8; // int32 + public const nint m_flIdleTimeSinceLastAction = 0x10B0; // float32 + public const nint m_flNameChangeHistory = 0x10B4; // float32[5] + public const nint m_fLastGivenDefuserTime = 0x10C8; // float32 + public const nint m_fLastGivenBombTime = 0x10CC; // float32 + public const nint m_bHasNightVision = 0x10D0; // bool + public const nint m_bNightVisionOn = 0x10D1; // bool + public const nint m_fNextRadarUpdateTime = 0x10D4; // float32 + public const nint m_flLastMoneyUpdateTime = 0x10D8; // float32 + public const nint m_MenuStringBuffer = 0x10DC; // char[1024] + public const nint m_fIntroCamTime = 0x14DC; // float32 + public const nint m_nMyCollisionGroup = 0x14E0; // int32 + public const nint m_bInNoDefuseArea = 0x14E4; // bool + public const nint m_bKilledByTaser = 0x14E5; // bool + public const nint m_iMoveState = 0x14E8; // int32 + public const nint m_grenadeParameterStashTime = 0x14EC; // GameTime_t + public const nint m_bGrenadeParametersStashed = 0x14F0; // bool + public const nint m_angStashedShootAngles = 0x14F4; // QAngle + public const nint m_vecStashedGrenadeThrowPosition = 0x1500; // Vector + public const nint m_vecStashedVelocity = 0x150C; // Vector + public const nint m_angShootAngleHistory = 0x1518; // QAngle[2] + public const nint m_vecThrowPositionHistory = 0x1530; // Vector[2] + public const nint m_vecVelocityHistory = 0x1548; // Vector[2] + public const nint m_bDiedAirborne = 0x1560; // bool + public const nint m_iBombSiteIndex = 0x1564; // CEntityIndex + public const nint m_nWhichBombZone = 0x1568; // int32 + public const nint m_bInBombZoneTrigger = 0x156C; // bool + public const nint m_bWasInBombZoneTrigger = 0x156D; // bool + public const nint m_iDirection = 0x1570; // int32 + public const nint m_iShotsFired = 0x1574; // int32 + public const nint m_ArmorValue = 0x1578; // int32 + public const nint m_flFlinchStack = 0x157C; // float32 + public const nint m_flVelocityModifier = 0x1580; // float32 + public const nint m_flHitHeading = 0x1584; // float32 + public const nint m_nHitBodyPart = 0x1588; // int32 + public const nint m_iHostagesKilled = 0x158C; // int32 + public const nint m_vecTotalBulletForce = 0x1590; // Vector + public const nint m_flFlashDuration = 0x159C; // float32 + public const nint m_flFlashMaxAlpha = 0x15A0; // float32 + public const nint m_flProgressBarStartTime = 0x15A4; // float32 + public const nint m_iProgressBarDuration = 0x15A8; // int32 + public const nint m_bWaitForNoAttack = 0x15AC; // bool + public const nint m_flLowerBodyYawTarget = 0x15B0; // float32 + public const nint m_bStrafing = 0x15B4; // bool + public const nint m_lastStandingPos = 0x15B8; // Vector + public const nint m_ignoreLadderJumpTime = 0x15C4; // float32 + public const nint m_ladderSurpressionTimer = 0x15C8; // CountdownTimer + public const nint m_lastLadderNormal = 0x15E0; // Vector + public const nint m_lastLadderPos = 0x15EC; // Vector + public const nint m_thirdPersonHeading = 0x15F8; // QAngle + public const nint m_flSlopeDropOffset = 0x1604; // float32 + public const nint m_flSlopeDropHeight = 0x1608; // float32 + public const nint m_vHeadConstraintOffset = 0x160C; // Vector + public const nint m_iLastWeaponFireUsercmd = 0x1620; // int32 + public const nint m_angEyeAngles = 0x1624; // QAngle + public const nint m_bVCollisionInitted = 0x1630; // bool + public const nint m_storedSpawnPosition = 0x1634; // Vector + public const nint m_storedSpawnAngle = 0x1640; // QAngle + public const nint m_bIsSpawning = 0x164C; // bool + public const nint m_bHideTargetID = 0x164D; // bool + public const nint m_nNumDangerZoneDamageHits = 0x1650; // int32 + public const nint m_bHud_MiniScoreHidden = 0x1654; // bool + public const nint m_bHud_RadarHidden = 0x1655; // bool + public const nint m_nLastKillerIndex = 0x1658; // CEntityIndex + public const nint m_nLastConcurrentKilled = 0x165C; // int32 + public const nint m_nDeathCamMusic = 0x1660; // int32 + public const nint m_iAddonBits = 0x1664; // int32 + public const nint m_iPrimaryAddon = 0x1668; // int32 + public const nint m_iSecondaryAddon = 0x166C; // int32 + public const nint m_currentDeafnessFilter = 0x1670; // CUtlStringToken + public const nint m_NumEnemiesKilledThisSpawn = 0x1674; // int32 + public const nint m_NumEnemiesKilledThisRound = 0x1678; // int32 + public const nint m_NumEnemiesAtRoundStart = 0x167C; // int32 + public const nint m_wasNotKilledNaturally = 0x1680; // bool + public const nint m_vecPlayerPatchEconIndices = 0x1684; // uint32[5] + public const nint m_iDeathFlags = 0x1698; // int32 + public const nint m_hPet = 0x169C; // CHandle + public const nint m_unCurrentEquipmentValue = 0x1868; // uint16 + public const nint m_unRoundStartEquipmentValue = 0x186A; // uint16 + public const nint m_unFreezetimeEndEquipmentValue = 0x186C; // uint16 + public const nint m_nSurvivalTeamNumber = 0x1870; // int32 + public const nint m_bHasDeathInfo = 0x1874; // bool + public const nint m_flDeathInfoTime = 0x1878; // float32 + public const nint m_vecDeathInfoOrigin = 0x187C; // Vector + public const nint m_bKilledByHeadshot = 0x1888; // bool + public const nint m_LastHitBox = 0x188C; // int32 + public const nint m_LastHealth = 0x1890; // int32 + public const nint m_flLastCollisionCeiling = 0x1894; // float32 + public const nint m_flLastCollisionCeilingChangeTime = 0x1898; // float32 + public const nint m_pBot = 0x18A0; // CCSBot* + public const nint m_bBotAllowActive = 0x18A8; // bool + public const nint m_bCommittingSuicideOnTeamChange = 0x18A9; // bool + } + // Parent: CCSPlayerPawnBase + // Fields count: 0 + // + // Metadata: + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + public static class CCSObserverPawn { + } + // Parent: CCSPlayerPawnBase + // Fields count: 49 + // + // Metadata: + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices*) + // NetworkVarNames: m_pHostageServices (CCSPlayer_HostageServices*) + // NetworkVarNames: m_pBuyServices (CCSPlayer_BuyServices*) + // NetworkVarNames: m_pActionTrackingServices (CCSPlayer_ActionTrackingServices*) + // NetworkVarNames: m_bHasFemaleVoice (bool) + // NetworkVarNames: m_szLastPlaceName (char) + // NetworkVarNames: m_bInBuyZone (bool) + // NetworkVarNames: m_bInHostageRescueZone (bool) + // NetworkVarNames: m_bInBombZone (bool) + // NetworkVarNames: m_iRetakesOffering (int) + // NetworkVarNames: m_iRetakesOfferingCard (int) + // NetworkVarNames: m_bRetakesHasDefuseKit (bool) + // NetworkVarNames: m_bRetakesMVPLastRound (bool) + // NetworkVarNames: m_iRetakesMVPBoostItem (int) + // NetworkVarNames: m_RetakesMVPBoostExtraUtility (loadout_slot_t) + // NetworkVarNames: m_flHealthShotBoostExpirationTime (GameTime_t) + // NetworkVarNames: m_aimPunchAngle (QAngle) + // NetworkVarNames: m_aimPunchAngleVel (QAngle) + // NetworkVarNames: m_aimPunchTickBase (int) + // NetworkVarNames: m_aimPunchTickFraction (float) + // NetworkVarNames: m_bIsBuyMenuOpen (bool) + // NetworkVarNames: m_flTimeOfLastInjury (GameTime_t) + // NetworkVarNames: m_flNextSprayDecalTime (GameTime_t) + // NetworkVarNames: m_nRagdollDamageBone (int) + // NetworkVarNames: m_vRagdollDamageForce (Vector) + // NetworkVarNames: m_vRagdollDamagePosition (Vector) + // NetworkVarNames: m_szRagdollDamageWeaponName (char) + // NetworkVarNames: m_bRagdollDamageHeadshot (bool) + // NetworkVarNames: m_vRagdollServerOrigin (Vector) + // NetworkVarNames: m_EconGloves (CEconItemView) + // NetworkVarNames: m_nEconGlovesChanged (uint8) + // NetworkVarNames: m_qDeathEyeAngles (QAngle) + public static class CCSPlayerPawn { + public const nint m_pBulletServices = 0x18B0; // CCSPlayer_BulletServices* + public const nint m_pHostageServices = 0x18B8; // CCSPlayer_HostageServices* + public const nint m_pBuyServices = 0x18C0; // CCSPlayer_BuyServices* + public const nint m_pActionTrackingServices = 0x18C8; // CCSPlayer_ActionTrackingServices* + public const nint m_pRadioServices = 0x18D0; // CCSPlayer_RadioServices* + public const nint m_pDamageReactServices = 0x18D8; // CCSPlayer_DamageReactServices* + public const nint m_nCharacterDefIndex = 0x18E0; // uint16 + public const nint m_hPreviousModel = 0x18E8; // CStrongHandle + public const nint m_bHasFemaleVoice = 0x18F0; // bool + public const nint m_strVOPrefix = 0x18F8; // CUtlString + public const nint m_szLastPlaceName = 0x1900; // char[18] + public const nint m_bInHostageResetZone = 0x19C0; // bool + public const nint m_bInBuyZone = 0x19C1; // bool + public const nint m_bWasInBuyZone = 0x19C2; // bool + public const nint m_bInHostageRescueZone = 0x19C3; // bool + public const nint m_bInBombZone = 0x19C4; // bool + public const nint m_bWasInHostageRescueZone = 0x19C5; // bool + public const nint m_iRetakesOffering = 0x19C8; // int32 + public const nint m_iRetakesOfferingCard = 0x19CC; // int32 + public const nint m_bRetakesHasDefuseKit = 0x19D0; // bool + public const nint m_bRetakesMVPLastRound = 0x19D1; // bool + public const nint m_iRetakesMVPBoostItem = 0x19D4; // int32 + public const nint m_RetakesMVPBoostExtraUtility = 0x19D8; // loadout_slot_t + public const nint m_flHealthShotBoostExpirationTime = 0x19DC; // GameTime_t + public const nint m_flLandseconds = 0x19E0; // float32 + public const nint m_aimPunchAngle = 0x19E4; // QAngle + public const nint m_aimPunchAngleVel = 0x19F0; // QAngle + public const nint m_aimPunchTickBase = 0x19FC; // int32 + public const nint m_aimPunchTickFraction = 0x1A00; // float32 + public const nint m_aimPunchCache = 0x1A08; // CUtlVector + public const nint m_bIsBuyMenuOpen = 0x1A20; // bool + public const nint m_xLastHeadBoneTransform = 0x2060; // CTransform + public const nint m_bLastHeadBoneTransformIsValid = 0x2080; // bool + public const nint m_lastLandTime = 0x2084; // GameTime_t + public const nint m_bOnGroundLastTick = 0x2088; // bool + public const nint m_iPlayerLocked = 0x208C; // int32 + public const nint m_flTimeOfLastInjury = 0x2094; // GameTime_t + public const nint m_flNextSprayDecalTime = 0x2098; // GameTime_t + public const nint m_bNextSprayDecalTimeExpedited = 0x209C; // bool + public const nint m_nRagdollDamageBone = 0x20A0; // int32 + public const nint m_vRagdollDamageForce = 0x20A4; // Vector + public const nint m_vRagdollDamagePosition = 0x20B0; // Vector + public const nint m_szRagdollDamageWeaponName = 0x20BC; // char[64] + public const nint m_bRagdollDamageHeadshot = 0x20FC; // bool + public const nint m_vRagdollServerOrigin = 0x2100; // Vector + public const nint m_EconGloves = 0x2110; // CEconItemView + public const nint m_nEconGlovesChanged = 0x2388; // uint8 + public const nint m_qDeathEyeAngles = 0x238C; // QAngle + public const nint m_bSkipOneHeadConstraintUpdate = 0x2398; // bool + } + // Parent: None + // Fields count: 39 + // + // Metadata: + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_vel (Vector) + // NetworkVarNames: m_isRescued (bool) + // NetworkVarNames: m_jumpedThisFrame (bool) + // NetworkVarNames: m_nHostageState (int) + // NetworkVarNames: m_leader (CHandle) + // NetworkVarNames: m_reuseTimer (CountdownTimer) + // NetworkVarNames: m_bHandsHaveBeenCut (bool) + // NetworkVarNames: m_hHostageGrabber (CHandle) + // NetworkVarNames: m_flRescueStartTime (GameTime_t) + // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) + // NetworkVarNames: m_flDropStartTime (GameTime_t) + public static class CHostage { + public const nint m_OnHostageBeginGrab = 0xD30; // CEntityIOOutput + public const nint m_OnFirstPickedUp = 0xD58; // CEntityIOOutput + public const nint m_OnDroppedNotRescued = 0xD80; // CEntityIOOutput + public const nint m_OnRescued = 0xDA8; // CEntityIOOutput + public const nint m_entitySpottedState = 0xDD0; // EntitySpottedState_t + public const nint m_nSpotRules = 0xDE8; // int32 + public const nint m_uiHostageSpawnExclusionGroupMask = 0xDEC; // uint32 + public const nint m_nHostageSpawnRandomFactor = 0xDF0; // uint32 + public const nint m_bRemove = 0xDF4; // bool + public const nint m_vel = 0xDF8; // Vector + public const nint m_isRescued = 0xE04; // bool + public const nint m_jumpedThisFrame = 0xE05; // bool + public const nint m_nHostageState = 0xE08; // int32 + public const nint m_leader = 0xE0C; // CHandle + public const nint m_lastLeader = 0xE10; // CHandle + public const nint m_reuseTimer = 0xE18; // CountdownTimer + public const nint m_hasBeenUsed = 0xE30; // bool + public const nint m_accel = 0xE34; // Vector + public const nint m_isRunning = 0xE40; // bool + public const nint m_isCrouching = 0xE41; // bool + public const nint m_jumpTimer = 0xE48; // CountdownTimer + public const nint m_isWaitingForLeader = 0xE60; // bool + public const nint m_repathTimer = 0x2E70; // CountdownTimer + public const nint m_inhibitDoorTimer = 0x2E88; // CountdownTimer + public const nint m_inhibitObstacleAvoidanceTimer = 0x2F18; // CountdownTimer + public const nint m_wiggleTimer = 0x2F38; // CountdownTimer + public const nint m_isAdjusted = 0x2F54; // bool + public const nint m_bHandsHaveBeenCut = 0x2F55; // bool + public const nint m_hHostageGrabber = 0x2F58; // CHandle + public const nint m_fLastGrabTime = 0x2F5C; // GameTime_t + public const nint m_vecPositionWhenStartedDroppingToGround = 0x2F60; // Vector + public const nint m_vecGrabbedPos = 0x2F6C; // Vector + public const nint m_flRescueStartTime = 0x2F78; // GameTime_t + public const nint m_flGrabSuccessTime = 0x2F7C; // GameTime_t + public const nint m_flDropStartTime = 0x2F80; // GameTime_t + public const nint m_nApproachRewardPayouts = 0x2F84; // int32 + public const nint m_nPickupEventCount = 0x2F88; // int32 + public const nint m_vecSpawnGroundPos = 0x2F8C; // Vector + public const nint m_vecHostageResetPosition = 0x2FAC; // Vector + } + } +} diff --git a/output/linux/libserver.so.hpp b/output/linux/libserver.so.hpp new file mode 100644 index 0000000..ed62aee --- /dev/null +++ b/output/linux/libserver.so.hpp @@ -0,0 +1,6198 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:16:02.890657436 UTC + +#pragma once + +#include + +namespace cs2_dumper { + namespace schemas { + // Module: libserver.so + // Classes count: 231 + // Enums count: 0 + namespace libserver { + // Parent: None + // Fields count: 1 + // + // Metadata: + // MPropertyCustomEditor + namespace CRangeFloat { + constexpr std::ptrdiff_t m_pValue = 0x0; // float32[2] + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MPropertyCustomEditor + namespace CRangeInt { + constexpr std::ptrdiff_t m_pValue = 0x0; // int32[2] + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_nameStringableIndex (int32) + namespace CEntityIdentity { + constexpr std::ptrdiff_t m_nameStringableIndex = 0x14; // int32 + constexpr std::ptrdiff_t m_name = 0x18; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_designerName = 0x20; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flags = 0x30; // uint32 + constexpr std::ptrdiff_t m_worldGroupId = 0x38; // WorldGroupId_t + constexpr std::ptrdiff_t m_fDataObjectTypes = 0x3C; // uint32 + constexpr std::ptrdiff_t m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t + constexpr std::ptrdiff_t m_pPrev = 0x58; // CEntityIdentity* + constexpr std::ptrdiff_t m_pNext = 0x60; // CEntityIdentity* + constexpr std::ptrdiff_t m_pPrevByClass = 0x68; // CEntityIdentity* + constexpr std::ptrdiff_t m_pNextByClass = 0x70; // CEntityIdentity* + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_pEntity (CEntityIdentity*) + // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) + namespace CEntityInstance { + constexpr std::ptrdiff_t m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_pEntity = 0x10; // CEntityIdentity* + constexpr std::ptrdiff_t m_CScriptComponent = 0x28; // CScriptComponent* + constexpr std::ptrdiff_t m_bVisibleinPVS = 0x30; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_sceneNode (CGameSceneNode) + namespace CBodyComponentPoint { + constexpr std::ptrdiff_t m_sceneNode = 0x60; // CGameSceneNode + constexpr std::ptrdiff_t __m_pChainEntity = 0x1C0; // CNetworkVarChainer + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) + namespace CBodyComponentSkeletonInstance { + constexpr std::ptrdiff_t m_skeletonInstance = 0x60; // CSkeletonInstance + constexpr std::ptrdiff_t __m_pChainEntity = 0x450; // CNetworkVarChainer + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bvDisabledHitGroups (uint32) + namespace CHitboxComponent { + constexpr std::ptrdiff_t m_bvDisabledHitGroups = 0x24; // uint32[1] + } + // Parent: None + // Fields count: 67 + // + // Metadata: + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_SecondaryColor (Color) + // NetworkVarNames: m_flBrightness (float) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_flBrightnessMult (float) + // NetworkVarNames: m_flRange (float) + // NetworkVarNames: m_flFalloff (float) + // NetworkVarNames: m_flAttenuation0 (float) + // NetworkVarNames: m_flAttenuation1 (float) + // NetworkVarNames: m_flAttenuation2 (float) + // NetworkVarNames: m_flTheta (float) + // NetworkVarNames: m_flPhi (float) + // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) + // NetworkVarNames: m_nCascades (int) + // NetworkVarNames: m_nCastShadows (int) + // NetworkVarNames: m_nShadowWidth (int) + // NetworkVarNames: m_nShadowHeight (int) + // NetworkVarNames: m_bRenderDiffuse (bool) + // NetworkVarNames: m_nRenderSpecular (int) + // NetworkVarNames: m_bRenderTransmissive (bool) + // NetworkVarNames: m_flOrthoLightWidth (float) + // NetworkVarNames: m_flOrthoLightHeight (float) + // NetworkVarNames: m_nStyle (int) + // NetworkVarNames: m_Pattern (CUtlString) + // NetworkVarNames: m_nCascadeRenderStaticObjects (int) + // NetworkVarNames: m_flShadowCascadeCrossFade (float) + // NetworkVarNames: m_flShadowCascadeDistanceFade (float) + // NetworkVarNames: m_flShadowCascadeDistance0 (float) + // NetworkVarNames: m_flShadowCascadeDistance1 (float) + // NetworkVarNames: m_flShadowCascadeDistance2 (float) + // NetworkVarNames: m_flShadowCascadeDistance3 (float) + // NetworkVarNames: m_nShadowCascadeResolution0 (int) + // NetworkVarNames: m_nShadowCascadeResolution1 (int) + // NetworkVarNames: m_nShadowCascadeResolution2 (int) + // NetworkVarNames: m_nShadowCascadeResolution3 (int) + // NetworkVarNames: m_bUsesBakedShadowing (bool) + // NetworkVarNames: m_nShadowPriority (int) + // NetworkVarNames: m_nBakedShadowIndex (int) + // NetworkVarNames: m_bRenderToCubemaps (bool) + // NetworkVarNames: m_nDirectLight (int) + // NetworkVarNames: m_nIndirectLight (int) + // NetworkVarNames: m_flFadeMinDist (float) + // NetworkVarNames: m_flFadeMaxDist (float) + // NetworkVarNames: m_flShadowFadeMinDist (float) + // NetworkVarNames: m_flShadowFadeMaxDist (float) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bFlicker (bool) + // NetworkVarNames: m_bPrecomputedFieldsValid (bool) + // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) + // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) + // NetworkVarNames: m_flPrecomputedMaxRange (float) + // NetworkVarNames: m_nFogLightingMode (int) + // NetworkVarNames: m_flFogContributionStength (float) + // NetworkVarNames: m_flNearClipPlane (float) + // NetworkVarNames: m_SkyColor (Color) + // NetworkVarNames: m_flSkyIntensity (float) + // NetworkVarNames: m_SkyAmbientBounce (Color) + // NetworkVarNames: m_bUseSecondaryColor (bool) + // NetworkVarNames: m_bMixedShadows (bool) + // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) + // NetworkVarNames: m_flCapsuleLength (float) + // NetworkVarNames: m_flMinRoughness (float) + namespace CLightComponent { + constexpr std::ptrdiff_t __m_pChainEntity = 0x58; // CNetworkVarChainer + constexpr std::ptrdiff_t m_Color = 0x95; // Color + constexpr std::ptrdiff_t m_SecondaryColor = 0x99; // Color + constexpr std::ptrdiff_t m_flBrightness = 0xA0; // float32 + constexpr std::ptrdiff_t m_flBrightnessScale = 0xA4; // float32 + constexpr std::ptrdiff_t m_flBrightnessMult = 0xA8; // float32 + constexpr std::ptrdiff_t m_flRange = 0xAC; // float32 + constexpr std::ptrdiff_t m_flFalloff = 0xB0; // float32 + constexpr std::ptrdiff_t m_flAttenuation0 = 0xB4; // float32 + constexpr std::ptrdiff_t m_flAttenuation1 = 0xB8; // float32 + constexpr std::ptrdiff_t m_flAttenuation2 = 0xBC; // float32 + constexpr std::ptrdiff_t m_flTheta = 0xC0; // float32 + constexpr std::ptrdiff_t m_flPhi = 0xC4; // float32 + constexpr std::ptrdiff_t m_hLightCookie = 0xC8; // CStrongHandle + constexpr std::ptrdiff_t m_nCascades = 0xD0; // int32 + constexpr std::ptrdiff_t m_nCastShadows = 0xD4; // int32 + constexpr std::ptrdiff_t m_nShadowWidth = 0xD8; // int32 + constexpr std::ptrdiff_t m_nShadowHeight = 0xDC; // int32 + constexpr std::ptrdiff_t m_bRenderDiffuse = 0xE0; // bool + constexpr std::ptrdiff_t m_nRenderSpecular = 0xE4; // int32 + constexpr std::ptrdiff_t m_bRenderTransmissive = 0xE8; // bool + constexpr std::ptrdiff_t m_flOrthoLightWidth = 0xEC; // float32 + constexpr std::ptrdiff_t m_flOrthoLightHeight = 0xF0; // float32 + constexpr std::ptrdiff_t m_nStyle = 0xF4; // int32 + constexpr std::ptrdiff_t m_Pattern = 0xF8; // CUtlString + constexpr std::ptrdiff_t m_nCascadeRenderStaticObjects = 0x100; // int32 + constexpr std::ptrdiff_t m_flShadowCascadeCrossFade = 0x104; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistanceFade = 0x108; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistance0 = 0x10C; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistance1 = 0x110; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistance2 = 0x114; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistance3 = 0x118; // float32 + constexpr std::ptrdiff_t m_nShadowCascadeResolution0 = 0x11C; // int32 + constexpr std::ptrdiff_t m_nShadowCascadeResolution1 = 0x120; // int32 + constexpr std::ptrdiff_t m_nShadowCascadeResolution2 = 0x124; // int32 + constexpr std::ptrdiff_t m_nShadowCascadeResolution3 = 0x128; // int32 + constexpr std::ptrdiff_t m_bUsesBakedShadowing = 0x12C; // bool + constexpr std::ptrdiff_t m_nShadowPriority = 0x130; // int32 + constexpr std::ptrdiff_t m_nBakedShadowIndex = 0x134; // int32 + constexpr std::ptrdiff_t m_bRenderToCubemaps = 0x138; // bool + constexpr std::ptrdiff_t m_nDirectLight = 0x13C; // int32 + constexpr std::ptrdiff_t m_nIndirectLight = 0x140; // int32 + constexpr std::ptrdiff_t m_flFadeMinDist = 0x144; // float32 + constexpr std::ptrdiff_t m_flFadeMaxDist = 0x148; // float32 + constexpr std::ptrdiff_t m_flShadowFadeMinDist = 0x14C; // float32 + constexpr std::ptrdiff_t m_flShadowFadeMaxDist = 0x150; // float32 + constexpr std::ptrdiff_t m_bEnabled = 0x154; // bool + constexpr std::ptrdiff_t m_bFlicker = 0x155; // bool + constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0x156; // bool + constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0x158; // Vector + constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0x164; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0x170; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0x17C; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0x188; // Vector + constexpr std::ptrdiff_t m_flPrecomputedMaxRange = 0x194; // float32 + constexpr std::ptrdiff_t m_nFogLightingMode = 0x198; // int32 + constexpr std::ptrdiff_t m_flFogContributionStength = 0x19C; // float32 + constexpr std::ptrdiff_t m_flNearClipPlane = 0x1A0; // float32 + constexpr std::ptrdiff_t m_SkyColor = 0x1A4; // Color + constexpr std::ptrdiff_t m_flSkyIntensity = 0x1A8; // float32 + constexpr std::ptrdiff_t m_SkyAmbientBounce = 0x1AC; // Color + constexpr std::ptrdiff_t m_bUseSecondaryColor = 0x1B0; // bool + constexpr std::ptrdiff_t m_bMixedShadows = 0x1B1; // bool + constexpr std::ptrdiff_t m_flLightStyleStartTime = 0x1B4; // GameTime_t + constexpr std::ptrdiff_t m_flCapsuleLength = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flMinRoughness = 0x1BC; // float32 + constexpr std::ptrdiff_t m_bPvsModifyEntity = 0x1D0; // bool + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MPropertyCustomEditor + namespace CSkillFloat { + constexpr std::ptrdiff_t m_pValue = 0x0; // float32[4] + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MPropertyCustomEditor + namespace CSkillInt { + constexpr std::ptrdiff_t m_pValue = 0x0; // int32[4] + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSkillDamage { + constexpr std::ptrdiff_t m_flDamage = 0x0; // CSkillFloat + constexpr std::ptrdiff_t m_flPhysicsForceDamage = 0x10; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MPropertyCustomEditor + namespace CRemapFloat { + constexpr std::ptrdiff_t m_pValue = 0x0; // float32[4] + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CBasePlayerControllerAPI { + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: nType (FixAngleSet_t) + // NetworkVarNames: qAngle (QAngle) + // NetworkVarNames: nIndex (uint32) + namespace ViewAngleServerChange_t { + constexpr std::ptrdiff_t nType = 0x30; // FixAngleSet_t + constexpr std::ptrdiff_t qAngle = 0x34; // QAngle + constexpr std::ptrdiff_t nIndex = 0x40; // uint32 + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CommandToolCommand_t { + constexpr std::ptrdiff_t m_bEnabled = 0x0; // bool + constexpr std::ptrdiff_t m_bOpened = 0x1; // bool + constexpr std::ptrdiff_t m_InternalId = 0x4; // uint32 + constexpr std::ptrdiff_t m_ShortName = 0x8; // CUtlString + constexpr std::ptrdiff_t m_ExecMode = 0x10; // CommandExecMode_t + constexpr std::ptrdiff_t m_SpawnGroup = 0x18; // CUtlString + constexpr std::ptrdiff_t m_PeriodicExecDelay = 0x20; // float32 + constexpr std::ptrdiff_t m_SpecType = 0x24; // CommandEntitySpecType_t + constexpr std::ptrdiff_t m_EntitySpec = 0x28; // CUtlString + constexpr std::ptrdiff_t m_Commands = 0x30; // CUtlString + constexpr std::ptrdiff_t m_SetDebugBits = 0x38; // DebugOverlayBits_t + constexpr std::ptrdiff_t m_ClearDebugBits = 0x40; // DebugOverlayBits_t + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CDynamicPropAPI { + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: localSound (Vector) + // NetworkVarNames: soundscapeIndex (int32) + // NetworkVarNames: localBits (uint8) + // NetworkVarNames: soundscapeEntityListIndex (int) + // NetworkVarNames: soundEventHash (uint32) + namespace audioparams_t { + constexpr std::ptrdiff_t localSound = 0x8; // Vector[8] + constexpr std::ptrdiff_t soundscapeIndex = 0x68; // int32 + constexpr std::ptrdiff_t localBits = 0x6C; // uint8 + constexpr std::ptrdiff_t soundscapeEntityListIndex = 0x70; // int32 + constexpr std::ptrdiff_t soundEventHash = 0x74; // uint32 + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_vecCsViewPunchAngle (QAngle) + // NetworkVarNames: m_nCsViewPunchAngleTick (GameTick_t) + // NetworkVarNames: m_flCsViewPunchAngleTickRatio (float32) + // NetworkVarNames: m_PlayerFog (fogplayerparams_t) + // NetworkVarNames: m_hColorCorrectionCtrl (CHandle) + // NetworkVarNames: m_hViewEntity (CHandle) + // NetworkVarNames: m_hTonemapController (CHandle) + // NetworkVarNames: m_audio (audioparams_t) + // NetworkVarNames: m_PostProcessingVolumes (CHandle) + namespace CPlayer_CameraServices { + constexpr std::ptrdiff_t m_vecCsViewPunchAngle = 0x40; // QAngle + constexpr std::ptrdiff_t m_nCsViewPunchAngleTick = 0x4C; // GameTick_t + constexpr std::ptrdiff_t m_flCsViewPunchAngleTickRatio = 0x50; // float32 + constexpr std::ptrdiff_t m_PlayerFog = 0x58; // fogplayerparams_t + constexpr std::ptrdiff_t m_hColorCorrectionCtrl = 0x98; // CHandle + constexpr std::ptrdiff_t m_hViewEntity = 0x9C; // CHandle + constexpr std::ptrdiff_t m_hTonemapController = 0xA0; // CHandle + constexpr std::ptrdiff_t m_audio = 0xA8; // audioparams_t + constexpr std::ptrdiff_t m_PostProcessingVolumes = 0x120; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_flOldPlayerZ = 0x138; // float32 + constexpr std::ptrdiff_t m_flOldPlayerViewOffsetZ = 0x13C; // float32 + constexpr std::ptrdiff_t m_hTriggerSoundscapeList = 0x158; // CUtlVector> + } + // Parent: None + // Fields count: 15 + // + // Metadata: + // NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t) + // NetworkVarNames: m_flMaxspeed (float32) + // NetworkVarNames: m_arrForceSubtickMoveWhen (float32) + namespace CPlayer_MovementServices { + constexpr std::ptrdiff_t m_nImpulse = 0x40; // int32 + constexpr std::ptrdiff_t m_nButtons = 0x48; // CInButtonState + constexpr std::ptrdiff_t m_nQueuedButtonDownMask = 0x68; // uint64 + constexpr std::ptrdiff_t m_nQueuedButtonChangeMask = 0x70; // uint64 + constexpr std::ptrdiff_t m_nButtonDoublePressed = 0x78; // uint64 + constexpr std::ptrdiff_t m_pButtonPressedCmdNumber = 0x80; // uint32[64] + constexpr std::ptrdiff_t m_nLastCommandNumberProcessed = 0x180; // uint32 + constexpr std::ptrdiff_t m_nToggleButtonDownMask = 0x188; // uint64 + constexpr std::ptrdiff_t m_flMaxspeed = 0x198; // float32 + constexpr std::ptrdiff_t m_arrForceSubtickMoveWhen = 0x19C; // float32[4] + constexpr std::ptrdiff_t m_flForwardMove = 0x1AC; // float32 + constexpr std::ptrdiff_t m_flLeftMove = 0x1B0; // float32 + constexpr std::ptrdiff_t m_flUpMove = 0x1B4; // float32 + constexpr std::ptrdiff_t m_vecLastMovementImpulses = 0x1B8; // Vector + constexpr std::ptrdiff_t m_vecOldViewAngles = 0x1C4; // QAngle + } + // Parent: CPlayer_MovementServices + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_flFallVelocity (float32) + // NetworkVarNames: m_bInCrouch (bool) + // NetworkVarNames: m_nCrouchState (uint32) + // NetworkVarNames: m_flCrouchTransitionStartTime (GameTime_t) + // NetworkVarNames: m_bDucked (bool) + // NetworkVarNames: m_bDucking (bool) + // NetworkVarNames: m_bInDuckJump (bool) + namespace CPlayer_MovementServices_Humanoid { + constexpr std::ptrdiff_t m_flStepSoundTime = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flFallVelocity = 0x1DC; // float32 + constexpr std::ptrdiff_t m_bInCrouch = 0x1E0; // bool + constexpr std::ptrdiff_t m_nCrouchState = 0x1E4; // uint32 + constexpr std::ptrdiff_t m_flCrouchTransitionStartTime = 0x1E8; // GameTime_t + constexpr std::ptrdiff_t m_bDucked = 0x1EC; // bool + constexpr std::ptrdiff_t m_bDucking = 0x1ED; // bool + constexpr std::ptrdiff_t m_bInDuckJump = 0x1EE; // bool + constexpr std::ptrdiff_t m_groundNormal = 0x1F0; // Vector + constexpr std::ptrdiff_t m_flSurfaceFriction = 0x1FC; // float32 + constexpr std::ptrdiff_t m_surfaceProps = 0x200; // CUtlStringToken + constexpr std::ptrdiff_t m_nStepside = 0x210; // int32 + constexpr std::ptrdiff_t m_iTargetVolume = 0x214; // int32 + constexpr std::ptrdiff_t m_vecSmoothedVelocity = 0x218; // Vector + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_iObserverMode (uint8) + // NetworkVarNames: m_hObserverTarget (CHandle) + namespace CPlayer_ObserverServices { + constexpr std::ptrdiff_t m_iObserverMode = 0x40; // uint8 + constexpr std::ptrdiff_t m_hObserverTarget = 0x44; // CHandle + constexpr std::ptrdiff_t m_iObserverLastMode = 0x48; // ObserverMode_t + constexpr std::ptrdiff_t m_bForcedObserverMode = 0x4C; // bool + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_hMyWeapons (CHandle) + // NetworkVarNames: m_hActiveWeapon (CHandle) + // NetworkVarNames: m_hLastWeapon (CHandle) + // NetworkVarNames: m_iAmmo (uint16) + namespace CPlayer_WeaponServices { + constexpr std::ptrdiff_t m_hMyWeapons = 0x40; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_hActiveWeapon = 0x58; // CHandle + constexpr std::ptrdiff_t m_hLastWeapon = 0x5C; // CHandle + constexpr std::ptrdiff_t m_iAmmo = 0x60; // uint16[32] + constexpr std::ptrdiff_t m_bPreventWeaponPickup = 0xA0; // bool + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace AmmoTypeInfo_t { + constexpr std::ptrdiff_t m_nMaxCarry = 0x10; // int32 + constexpr std::ptrdiff_t m_nSplashSize = 0x1C; // CRangeInt + constexpr std::ptrdiff_t m_nFlags = 0x24; // AmmoFlags_t + constexpr std::ptrdiff_t m_flMass = 0x28; // float32 + constexpr std::ptrdiff_t m_flSpeed = 0x2C; // CRangeFloat + } + // Parent: CBodyComponentSkeletonInstance + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_animationController (CBaseAnimGraphController) + namespace CBodyComponentBaseAnimGraph { + constexpr std::ptrdiff_t m_animationController = 0x478; // CBaseAnimGraphController + constexpr std::ptrdiff_t __m_pChainEntity = 0x980; // CNetworkVarChainer + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_ID (CUtlStringToken) + // NetworkVarNames: m_Values (Vector4D) + namespace EntityRenderAttribute_t { + constexpr std::ptrdiff_t m_ID = 0x30; // CUtlStringToken + constexpr std::ptrdiff_t m_Values = 0x34; // Vector4D + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_Handle (ModelConfigHandle_t) + // NetworkVarNames: m_Name (string_t) + // NetworkVarNames: m_AssociatedEntities (CHandle) + // NetworkVarNames: m_AssociatedEntityNames (string_t) + namespace ActiveModelConfig_t { + constexpr std::ptrdiff_t m_Handle = 0x28; // ModelConfigHandle_t + constexpr std::ptrdiff_t m_Name = 0x30; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_AssociatedEntities = 0x38; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_AssociatedEntityNames = 0x50; // CNetworkUtlVectorBase + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hOwner (CEntityHandle) + // NetworkVarNames: m_name (CUtlStringToken) + namespace CGameSceneNodeHandle { + constexpr std::ptrdiff_t m_hOwner = 0x8; // CEntityHandle + constexpr std::ptrdiff_t m_name = 0xC; // CUtlStringToken + } + // Parent: None + // Fields count: 32 + // + // Metadata: + // NetworkVarNames: m_hParent (CGameSceneNodeHandle) + // NetworkVarNames: m_vecOrigin (CNetworkOriginCellCoordQuantizedVector) + // NetworkVarNames: m_angRotation (QAngle) + // NetworkVarNames: m_flScale (float) + // NetworkVarNames: m_name (CUtlStringToken) + // NetworkVarNames: m_hierarchyAttachName (CUtlStringToken) + namespace CGameSceneNode { + constexpr std::ptrdiff_t m_nodeToWorld = 0x10; // CTransform + constexpr std::ptrdiff_t m_pOwner = 0x30; // CEntityInstance* + constexpr std::ptrdiff_t m_pParent = 0x38; // CGameSceneNode* + constexpr std::ptrdiff_t m_pChild = 0x40; // CGameSceneNode* + constexpr std::ptrdiff_t m_pNextSibling = 0x48; // CGameSceneNode* + constexpr std::ptrdiff_t m_hParent = 0x70; // CGameSceneNodeHandle + constexpr std::ptrdiff_t m_vecOrigin = 0x80; // CNetworkOriginCellCoordQuantizedVector + constexpr std::ptrdiff_t m_angRotation = 0xB8; // QAngle + constexpr std::ptrdiff_t m_flScale = 0xC4; // float32 + constexpr std::ptrdiff_t m_vecAbsOrigin = 0xC8; // Vector + constexpr std::ptrdiff_t m_angAbsRotation = 0xD4; // QAngle + constexpr std::ptrdiff_t m_flAbsScale = 0xE0; // float32 + constexpr std::ptrdiff_t m_nParentAttachmentOrBone = 0xE4; // int16 + constexpr std::ptrdiff_t m_bDebugAbsOriginChanges = 0xE6; // bool + constexpr std::ptrdiff_t m_bDormant = 0xE7; // bool + constexpr std::ptrdiff_t m_bForceParentToBeNetworked = 0xE8; // bool + constexpr std::ptrdiff_t m_bDirtyHierarchy = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bDirtyBoneMergeInfo = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bNetworkedPositionChanged = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bNetworkedAnglesChanged = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bNetworkedScaleChanged = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bWillBeCallingPostDataUpdate = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bBoneMergeFlex = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_nLatchAbsOrigin = 0x0; // bitfield:2 + constexpr std::ptrdiff_t m_bDirtyBoneMergeBoneToRoot = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_nHierarchicalDepth = 0xEB; // uint8 + constexpr std::ptrdiff_t m_nHierarchyType = 0xEC; // uint8 + constexpr std::ptrdiff_t m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xED; // uint8 + constexpr std::ptrdiff_t m_name = 0xF0; // CUtlStringToken + constexpr std::ptrdiff_t m_hierarchyAttachName = 0x140; // CUtlStringToken + constexpr std::ptrdiff_t m_flZOffset = 0x144; // float32 + constexpr std::ptrdiff_t m_vRenderOrigin = 0x148; // Vector + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_hSequence (HSequence) + // NetworkVarNames: m_flPrevCycle (float32) + // NetworkVarNames: m_flCycle (float32) + namespace CNetworkedSequenceOperation { + constexpr std::ptrdiff_t m_hSequence = 0x8; // HSequence + constexpr std::ptrdiff_t m_flPrevCycle = 0xC; // float32 + constexpr std::ptrdiff_t m_flCycle = 0x10; // float32 + constexpr std::ptrdiff_t m_flWeight = 0x14; // CNetworkedQuantizedFloat + constexpr std::ptrdiff_t m_bSequenceChangeNetworked = 0x1C; // bool + constexpr std::ptrdiff_t m_bDiscontinuity = 0x1D; // bool + constexpr std::ptrdiff_t m_flPrevCycleFromDiscontinuity = 0x20; // float32 + constexpr std::ptrdiff_t m_flPrevCycleForAnimEventDetection = 0x24; // float32 + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_hModel (HModelStrong) + // NetworkVarNames: m_bClientClothCreationSuppressed (bool) + // NetworkVarNames: m_MeshGroupMask (MeshGroupMask_t) + // NetworkVarNames: m_nIdealMotionType (int8) + namespace CModelState { + constexpr std::ptrdiff_t m_hModel = 0xA0; // CStrongHandle + constexpr std::ptrdiff_t m_ModelName = 0xA8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bClientClothCreationSuppressed = 0xE8; // bool + constexpr std::ptrdiff_t m_MeshGroupMask = 0x180; // uint64 + constexpr std::ptrdiff_t m_nIdealMotionType = 0x212; // int8 + constexpr std::ptrdiff_t m_nForceLOD = 0x213; // int8 + constexpr std::ptrdiff_t m_nClothUpdateFlags = 0x214; // int8 + } + // Parent: CGameSceneNode + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_modelState (CModelState) + // NetworkVarNames: m_bIsAnimationEnabled (bool) + // NetworkVarNames: m_bUseParentRenderBounds (bool) + // NetworkVarNames: m_materialGroup (CUtlStringToken) + // NetworkVarNames: m_nHitboxSet (uint8) + namespace CSkeletonInstance { + constexpr std::ptrdiff_t m_modelState = 0x160; // CModelState + constexpr std::ptrdiff_t m_bIsAnimationEnabled = 0x380; // bool + constexpr std::ptrdiff_t m_bUseParentRenderBounds = 0x381; // bool + constexpr std::ptrdiff_t m_bDisableSolidCollisionsForHierarchy = 0x382; // bool + constexpr std::ptrdiff_t m_bDirtyMotionType = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bIsGeneratingLatchedParentSpaceState = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_materialGroup = 0x384; // CUtlStringToken + constexpr std::ptrdiff_t m_nHitboxSet = 0x388; // uint8 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_timestamp (GameTime_t) + // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) + namespace IntervalTimer { + constexpr std::ptrdiff_t m_timestamp = 0x8; // GameTime_t + constexpr std::ptrdiff_t m_nWorldGroupId = 0xC; // WorldGroupId_t + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_duration (float32) + // NetworkVarNames: m_timestamp (GameTime_t) + // NetworkVarNames: m_timescale (float32) + // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) + namespace CountdownTimer { + constexpr std::ptrdiff_t m_duration = 0x8; // float32 + constexpr std::ptrdiff_t m_timestamp = 0xC; // GameTime_t + constexpr std::ptrdiff_t m_timescale = 0x10; // float32 + constexpr std::ptrdiff_t m_nWorldGroupId = 0x14; // WorldGroupId_t + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_duration (float32) + // NetworkVarNames: m_timestamp (float32) + // NetworkVarNames: m_timescale (float32) + namespace EngineCountdownTimer { + constexpr std::ptrdiff_t m_duration = 0x8; // float32 + constexpr std::ptrdiff_t m_timestamp = 0xC; // float32 + constexpr std::ptrdiff_t m_timescale = 0x10; // float32 + } + // Parent: IntervalTimer + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_flValues (float) + // NetworkVarNames: m_nValueCounts (int) + // NetworkVarNames: m_nBucketCount (int) + // NetworkVarNames: m_flInterval (float) + // NetworkVarNames: m_flFinalValue (float) + // NetworkVarNames: m_nCompressionType (TimelineCompression_t) + // NetworkVarNames: m_bStopped (bool) + namespace CTimeline { + constexpr std::ptrdiff_t m_flValues = 0x10; // float32[64] + constexpr std::ptrdiff_t m_nValueCounts = 0x110; // int32[64] + constexpr std::ptrdiff_t m_nBucketCount = 0x210; // int32 + constexpr std::ptrdiff_t m_flInterval = 0x214; // float32 + constexpr std::ptrdiff_t m_flFinalValue = 0x218; // float32 + constexpr std::ptrdiff_t m_nCompressionType = 0x21C; // TimelineCompression_t + constexpr std::ptrdiff_t m_bStopped = 0x220; // bool + } + // Parent: None + // Fields count: 24 + // + // Metadata: + // NetworkVarNames: m_PredNetBoolVariables (uint32) + // NetworkVarNames: m_PredNetByteVariables (byte) + // NetworkVarNames: m_PredNetUInt16Variables (uint16) + // NetworkVarNames: m_PredNetIntVariables (int32) + // NetworkVarNames: m_PredNetUInt32Variables (uint32) + // NetworkVarNames: m_PredNetUInt64Variables (uint64) + // NetworkVarNames: m_PredNetFloatVariables (float) + // NetworkVarNames: m_PredNetVectorVariables (Vector) + // NetworkVarNames: m_PredNetQuaternionVariables (Quaternion) + // NetworkVarNames: m_PredNetGlobalSymbolVariables (CGlobalSymbol) + // NetworkVarNames: m_OwnerOnlyPredNetBoolVariables (uint32) + // NetworkVarNames: m_OwnerOnlyPredNetByteVariables (byte) + // NetworkVarNames: m_OwnerOnlyPredNetUInt16Variables (uint16) + // NetworkVarNames: m_OwnerOnlyPredNetIntVariables (int32) + // NetworkVarNames: m_OwnerOnlyPredNetUInt32Variables (uint32) + // NetworkVarNames: m_OwnerOnlyPredNetUInt64Variables (uint64) + // NetworkVarNames: m_OwnerOnlyPredNetFloatVariables (float) + // NetworkVarNames: m_OwnerOnlyPredNetVectorVariables (Vector) + // NetworkVarNames: m_OwnerOnlyPredNetQuaternionVariables (Quaternion) + // NetworkVarNames: m_OwnerOnlyPredNetGlobalSymbolVariables (CGlobalSymbol) + // NetworkVarNames: m_nBoolVariablesCount (int) + // NetworkVarNames: m_nOwnerOnlyBoolVariablesCount (int) + // NetworkVarNames: m_nRandomSeedOffset (int) + // NetworkVarNames: m_flLastTeleportTime (float) + namespace CAnimGraphNetworkedVariables { + constexpr std::ptrdiff_t m_PredNetBoolVariables = 0x8; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetByteVariables = 0x20; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetUInt16Variables = 0x38; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetIntVariables = 0x50; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetUInt32Variables = 0x68; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetUInt64Variables = 0x80; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetFloatVariables = 0x98; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetVectorVariables = 0xB0; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetQuaternionVariables = 0xC8; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetGlobalSymbolVariables = 0xE0; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetBoolVariables = 0xF8; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetByteVariables = 0x110; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt16Variables = 0x128; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetIntVariables = 0x140; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt32Variables = 0x158; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt64Variables = 0x170; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetFloatVariables = 0x188; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetVectorVariables = 0x1A0; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetQuaternionVariables = 0x1B8; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetGlobalSymbolVariables = 0x1D0; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_nBoolVariablesCount = 0x1E8; // int32 + constexpr std::ptrdiff_t m_nOwnerOnlyBoolVariablesCount = 0x1EC; // int32 + constexpr std::ptrdiff_t m_nRandomSeedOffset = 0x1F0; // int32 + constexpr std::ptrdiff_t m_flLastTeleportTime = 0x1F4; // float32 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPropertyCustomFGDType + namespace CFootstepTableHandle { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CBaseEntityAPI { + } + // Parent: None + // Fields count: 16 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CGameScriptedMoveData { + constexpr std::ptrdiff_t m_vAccumulatedRootMotion = 0x0; // Vector + constexpr std::ptrdiff_t m_vDest = 0xC; // Vector + constexpr std::ptrdiff_t m_vSrc = 0x18; // Vector + constexpr std::ptrdiff_t m_angSrc = 0x24; // QAngle + constexpr std::ptrdiff_t m_angDst = 0x30; // QAngle + constexpr std::ptrdiff_t m_angCurrent = 0x3C; // QAngle + constexpr std::ptrdiff_t m_flAngRate = 0x48; // float32 + constexpr std::ptrdiff_t m_flDuration = 0x4C; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0x50; // GameTime_t + constexpr std::ptrdiff_t m_bActive = 0x54; // bool + constexpr std::ptrdiff_t m_bTeleportOnEnd = 0x55; // bool + constexpr std::ptrdiff_t m_bIgnoreRotation = 0x56; // bool + constexpr std::ptrdiff_t m_nType = 0x58; // ScriptedMoveType_t + constexpr std::ptrdiff_t m_bSuccess = 0x5C; // bool + constexpr std::ptrdiff_t m_nForcedCrouchState = 0x60; // ForcedCrouchState_t + constexpr std::ptrdiff_t m_bIgnoreCollisions = 0x64; // bool + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CTakeDamageInfoAPI { + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + namespace CPulseGraphInstance_ServerEntity { + constexpr std::ptrdiff_t m_pComponent = 0xD8; // CPulseGraphComponentBase* + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseLibraryBindings + // MPropertyFriendlyName + // MPropertyDescription + namespace CPulseServerFuncs { + } + // Parent: CPulseCell_BaseFlow + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + // MPropertyDescription + namespace CPulseCell_SoundEventStart { + constexpr std::ptrdiff_t m_Type = 0x48; // SoundEventStartType_t + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseLibraryBindings + // MPropertyFriendlyName + // MPropertyDescription + namespace CPulseServerFuncs_Sounds { + } + // Parent: CPulseCell_BaseYieldingInflow + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_Outflow_PlaySceneBase { + constexpr std::ptrdiff_t m_OnFinished = 0x48; // CPulse_ResumePoint + constexpr std::ptrdiff_t m_OnCanceled = 0x58; // CPulse_ResumePoint + constexpr std::ptrdiff_t m_Triggers = 0x68; // CUtlVector + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + namespace PulseScriptedSequenceData_t { + constexpr std::ptrdiff_t m_nActorID = 0x0; // int32 + constexpr std::ptrdiff_t m_szPreIdleSequence = 0x8; // CUtlString + constexpr std::ptrdiff_t m_szEntrySequence = 0x10; // CUtlString + constexpr std::ptrdiff_t m_szSequence = 0x18; // CUtlString + constexpr std::ptrdiff_t m_szExitSequence = 0x20; // CUtlString + constexpr std::ptrdiff_t m_bLoopPreIdleSequence = 0x28; // bool + constexpr std::ptrdiff_t m_bLoopActionSequence = 0x29; // bool + constexpr std::ptrdiff_t m_bLoopPostIdleSequence = 0x2A; // bool + constexpr std::ptrdiff_t m_bIgnoreLookAt = 0x2B; // bool + } + // Parent: CEntityInstance + // Fields count: 75 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_CBodyComponent (CBodyComponent::Storage_t) + // NetworkVarNames: m_iHealth (int32) + // NetworkVarNames: m_iMaxHealth (int32) + // NetworkVarNames: m_lifeState (uint8) + // NetworkVarNames: m_bTakesDamage (bool) + // NetworkVarNames: m_nTakeDamageFlags (TakeDamageFlags_t) + // NetworkVarNames: m_bIsPlatform (bool) + // NetworkVarNames: m_MoveCollide (MoveCollide_t) + // NetworkVarNames: m_MoveType (MoveType_t) + // NetworkVarNames: m_nSubclassID (EntitySubclassID_t) + // NetworkVarNames: m_flAnimTime (float32) + // NetworkVarNames: m_flSimulationTime (float32) + // NetworkVarNames: m_flCreateTime (GameTime_t) + // NetworkVarNames: m_bClientSideRagdoll (bool) + // NetworkVarNames: m_ubInterpolationFrame (uint8) + // NetworkVarNames: m_iTeamNum (uint8) + // NetworkVarNames: m_spawnflags (uint32) + // NetworkVarNames: m_nNextThinkTick (GameTick_t) + // NetworkVarNames: m_fFlags (uint32) + // NetworkVarNames: m_vecVelocity (CNetworkVelocityVector) + // NetworkVarNames: m_vecBaseVelocity (Vector) + // NetworkVarNames: m_hEffectEntity (CHandle) + // NetworkVarNames: m_hOwnerEntity (CHandle) + // NetworkVarNames: m_fEffects (uint32) + // NetworkVarNames: m_hGroundEntity (CHandle) + // NetworkVarNames: m_flFriction (float32) + // NetworkVarNames: m_flElasticity (float32) + // NetworkVarNames: m_flGravityScale (float32) + // NetworkVarNames: m_flTimeScale (float32) + // NetworkVarNames: m_flWaterLevel (float) + // NetworkVarNames: m_bAnimatedEveryTick (bool) + // NetworkVarNames: m_flNavIgnoreUntilTime (GameTime_t) + namespace CBaseEntity { + constexpr std::ptrdiff_t m_CBodyComponent = 0x38; // CBodyComponent* + constexpr std::ptrdiff_t m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent + constexpr std::ptrdiff_t m_aThinkFunctions = 0x4F0; // CUtlVector + constexpr std::ptrdiff_t m_iCurrentThinkContext = 0x508; // int32 + constexpr std::ptrdiff_t m_nLastThinkTick = 0x50C; // GameTick_t + constexpr std::ptrdiff_t m_nDisableContextThinkStartTick = 0x510; // GameTick_t + constexpr std::ptrdiff_t m_isSteadyState = 0x520; // CBitVec<64> + constexpr std::ptrdiff_t m_lastNetworkChange = 0x528; // float32 + constexpr std::ptrdiff_t m_ResponseContexts = 0x540; // CUtlVector + constexpr std::ptrdiff_t m_iszResponseContext = 0x558; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iHealth = 0x5A0; // int32 + constexpr std::ptrdiff_t m_iMaxHealth = 0x5A4; // int32 + constexpr std::ptrdiff_t m_lifeState = 0x5A8; // uint8 + constexpr std::ptrdiff_t m_flDamageAccumulator = 0x5AC; // float32 + constexpr std::ptrdiff_t m_bTakesDamage = 0x5B0; // bool + constexpr std::ptrdiff_t m_nTakeDamageFlags = 0x5B4; // TakeDamageFlags_t + constexpr std::ptrdiff_t m_bIsPlatform = 0x5B8; // bool + constexpr std::ptrdiff_t m_MoveCollide = 0x5BA; // MoveCollide_t + constexpr std::ptrdiff_t m_MoveType = 0x5BB; // MoveType_t + constexpr std::ptrdiff_t m_nActualMoveType = 0x5BC; // MoveType_t + constexpr std::ptrdiff_t m_nWaterTouch = 0x5BD; // uint8 + constexpr std::ptrdiff_t m_nSlimeTouch = 0x5BE; // uint8 + constexpr std::ptrdiff_t m_bRestoreInHierarchy = 0x5BF; // bool + constexpr std::ptrdiff_t m_target = 0x5C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hDamageFilter = 0x5C8; // CHandle + constexpr std::ptrdiff_t m_iszDamageFilterName = 0x5D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flMoveDoneTime = 0x5D8; // float32 + constexpr std::ptrdiff_t m_nSubclassID = 0x5DC; // CUtlStringToken + constexpr std::ptrdiff_t m_flAnimTime = 0x5E8; // float32 + constexpr std::ptrdiff_t m_flSimulationTime = 0x5EC; // float32 + constexpr std::ptrdiff_t m_flCreateTime = 0x5F0; // GameTime_t + constexpr std::ptrdiff_t m_bClientSideRagdoll = 0x5F4; // bool + constexpr std::ptrdiff_t m_ubInterpolationFrame = 0x5F5; // uint8 + constexpr std::ptrdiff_t m_vPrevVPhysicsUpdatePos = 0x5F8; // Vector + constexpr std::ptrdiff_t m_iTeamNum = 0x604; // uint8 + constexpr std::ptrdiff_t m_iGlobalname = 0x608; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iSentToClients = 0x610; // int32 + constexpr std::ptrdiff_t m_flSpeed = 0x614; // float32 + constexpr std::ptrdiff_t m_sUniqueHammerID = 0x618; // CUtlString + constexpr std::ptrdiff_t m_spawnflags = 0x620; // uint32 + constexpr std::ptrdiff_t m_nNextThinkTick = 0x624; // GameTick_t + constexpr std::ptrdiff_t m_nSimulationTick = 0x628; // int32 + constexpr std::ptrdiff_t m_OnKilled = 0x630; // CEntityIOOutput + constexpr std::ptrdiff_t m_fFlags = 0x658; // uint32 + constexpr std::ptrdiff_t m_vecAbsVelocity = 0x65C; // Vector + constexpr std::ptrdiff_t m_vecVelocity = 0x668; // CNetworkVelocityVector + constexpr std::ptrdiff_t m_vecBaseVelocity = 0x698; // Vector + constexpr std::ptrdiff_t m_nPushEnumCount = 0x6A4; // int32 + constexpr std::ptrdiff_t m_pCollision = 0x6A8; // CCollisionProperty* + constexpr std::ptrdiff_t m_hEffectEntity = 0x6B0; // CHandle + constexpr std::ptrdiff_t m_hOwnerEntity = 0x6B4; // CHandle + constexpr std::ptrdiff_t m_fEffects = 0x6B8; // uint32 + constexpr std::ptrdiff_t m_hGroundEntity = 0x6BC; // CHandle + constexpr std::ptrdiff_t m_flFriction = 0x6C0; // float32 + constexpr std::ptrdiff_t m_flElasticity = 0x6C4; // float32 + constexpr std::ptrdiff_t m_flGravityScale = 0x6C8; // float32 + constexpr std::ptrdiff_t m_flTimeScale = 0x6CC; // float32 + constexpr std::ptrdiff_t m_flWaterLevel = 0x6D0; // float32 + constexpr std::ptrdiff_t m_bAnimatedEveryTick = 0x6D4; // bool + constexpr std::ptrdiff_t m_bDisableLowViolence = 0x6D5; // bool + constexpr std::ptrdiff_t m_nWaterType = 0x6D6; // uint8 + constexpr std::ptrdiff_t m_iEFlags = 0x6D8; // int32 + constexpr std::ptrdiff_t m_OnUser1 = 0x6E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUser2 = 0x708; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUser3 = 0x730; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUser4 = 0x758; // CEntityIOOutput + constexpr std::ptrdiff_t m_iInitialTeamNum = 0x780; // int32 + constexpr std::ptrdiff_t m_flNavIgnoreUntilTime = 0x784; // GameTime_t + constexpr std::ptrdiff_t m_vecAngVelocity = 0x788; // QAngle + constexpr std::ptrdiff_t m_bNetworkQuantizeOriginAndAngles = 0x794; // bool + constexpr std::ptrdiff_t m_bLagCompensate = 0x795; // bool + constexpr std::ptrdiff_t m_flOverriddenFriction = 0x798; // float32 + constexpr std::ptrdiff_t m_pBlocker = 0x79C; // CHandle + constexpr std::ptrdiff_t m_flLocalTime = 0x7A0; // float32 + constexpr std::ptrdiff_t m_flVPhysicsUpdateLocalTime = 0x7A4; // float32 + } + // Parent: CBaseEntity + // Fields count: 17 + // + // Metadata: + // MNetworkIncludeByUserGroup + // NetworkVarNames: m_flFadeInDuration (float32) + // NetworkVarNames: m_flFadeOutDuration (float32) + // NetworkVarNames: m_flMaxWeight (float32) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bMaster (bool) + // NetworkVarNames: m_bClientSide (bool) + // NetworkVarNames: m_bExclusive (bool) + // NetworkVarNames: m_MinFalloff (float32) + // NetworkVarNames: m_MaxFalloff (float32) + // NetworkVarNames: m_flCurWeight (float32) + // NetworkVarNames: m_netlookupFilename (char) + namespace CColorCorrection { + constexpr std::ptrdiff_t m_flFadeInDuration = 0x7A8; // float32 + constexpr std::ptrdiff_t m_flFadeOutDuration = 0x7AC; // float32 + constexpr std::ptrdiff_t m_flStartFadeInWeight = 0x7B0; // float32 + constexpr std::ptrdiff_t m_flStartFadeOutWeight = 0x7B4; // float32 + constexpr std::ptrdiff_t m_flTimeStartFadeIn = 0x7B8; // GameTime_t + constexpr std::ptrdiff_t m_flTimeStartFadeOut = 0x7BC; // GameTime_t + constexpr std::ptrdiff_t m_flMaxWeight = 0x7C0; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x7C4; // bool + constexpr std::ptrdiff_t m_bEnabled = 0x7C5; // bool + constexpr std::ptrdiff_t m_bMaster = 0x7C6; // bool + constexpr std::ptrdiff_t m_bClientSide = 0x7C7; // bool + constexpr std::ptrdiff_t m_bExclusive = 0x7C8; // bool + constexpr std::ptrdiff_t m_MinFalloff = 0x7CC; // float32 + constexpr std::ptrdiff_t m_MaxFalloff = 0x7D0; // float32 + constexpr std::ptrdiff_t m_flCurWeight = 0x7D4; // float32 + constexpr std::ptrdiff_t m_netlookupFilename = 0x7D8; // char[512] + constexpr std::ptrdiff_t m_lookupFilename = 0x9D8; // CUtlSymbolLarge + } + // Parent: CBaseEntity + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_hEntAttached (CHandle) + // NetworkVarNames: m_bCheapEffect (bool) + namespace CEntityFlame { + constexpr std::ptrdiff_t m_hEntAttached = 0x7A8; // CHandle + constexpr std::ptrdiff_t m_bCheapEffect = 0x7AC; // bool + constexpr std::ptrdiff_t m_flSize = 0x7B0; // float32 + constexpr std::ptrdiff_t m_bUseHitboxes = 0x7B4; // bool + constexpr std::ptrdiff_t m_iNumHitboxFires = 0x7B8; // int32 + constexpr std::ptrdiff_t m_flHitboxFireScale = 0x7BC; // float32 + constexpr std::ptrdiff_t m_flLifetime = 0x7C0; // GameTime_t + constexpr std::ptrdiff_t m_hAttacker = 0x7C4; // CHandle + constexpr std::ptrdiff_t m_iDangerSound = 0x7C8; // int32 + constexpr std::ptrdiff_t m_flDirectDamagePerSecond = 0x7CC; // float32 + constexpr std::ptrdiff_t m_iCustomDamageType = 0x7D0; // int32 + } + // Parent: CBaseEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_flScale (float32) + // NetworkVarNames: m_flStartScale (float32) + // NetworkVarNames: m_flScaleTime (float32) + // NetworkVarNames: m_nFlags (uint32) + namespace CBaseFire { + constexpr std::ptrdiff_t m_flScale = 0x7A8; // float32 + constexpr std::ptrdiff_t m_flStartScale = 0x7AC; // float32 + constexpr std::ptrdiff_t m_flScaleTime = 0x7B0; // float32 + constexpr std::ptrdiff_t m_nFlags = 0x7B4; // uint32 + } + // Parent: CBaseFire + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_nFlameModelIndex (int32) + // NetworkVarNames: m_nFlameFromAboveModelIndex (int32) + namespace CFireSmoke { + constexpr std::ptrdiff_t m_nFlameModelIndex = 0x7B8; // int32 + constexpr std::ptrdiff_t m_nFlameFromAboveModelIndex = 0x7BC; // int32 + } + // Parent: CBaseEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_skyboxData (sky3dparams_t) + // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) + namespace CSkyCamera { + constexpr std::ptrdiff_t m_skyboxData = 0x7A8; // sky3dparams_t + constexpr std::ptrdiff_t m_skyboxSlotToken = 0x838; // CUtlStringToken + constexpr std::ptrdiff_t m_bUseAngles = 0x83C; // bool + constexpr std::ptrdiff_t m_pNext = 0x840; // CSkyCamera* + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNavLinkAnimgraphVar { + constexpr std::ptrdiff_t m_strAnimgraphVar = 0x0; // CUtlString + constexpr std::ptrdiff_t m_unAlignmentDegrees = 0x8; // uint32 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_nInteractsAs (uint64) + // NetworkVarNames: m_nInteractsWith (uint64) + // NetworkVarNames: m_nInteractsExclude (uint64) + // NetworkVarNames: m_nEntityId (uint32) + // NetworkVarNames: m_nOwnerId (uint32) + // NetworkVarNames: m_nHierarchyId (uint16) + // NetworkVarNames: m_nCollisionGroup (uint8) + // NetworkVarNames: m_nCollisionFunctionMask (uint8) + namespace VPhysicsCollisionAttribute_t { + constexpr std::ptrdiff_t m_nInteractsAs = 0x8; // uint64 + constexpr std::ptrdiff_t m_nInteractsWith = 0x10; // uint64 + constexpr std::ptrdiff_t m_nInteractsExclude = 0x18; // uint64 + constexpr std::ptrdiff_t m_nEntityId = 0x20; // uint32 + constexpr std::ptrdiff_t m_nOwnerId = 0x24; // uint32 + constexpr std::ptrdiff_t m_nHierarchyId = 0x28; // uint16 + constexpr std::ptrdiff_t m_nCollisionGroup = 0x2A; // uint8 + constexpr std::ptrdiff_t m_nCollisionFunctionMask = 0x2B; // uint8 + } + // Parent: None + // Fields count: 17 + // + // Metadata: + // NetworkVarNames: m_collisionAttribute (VPhysicsCollisionAttribute_t) + // NetworkVarNames: m_vecMins (Vector) + // NetworkVarNames: m_vecMaxs (Vector) + // NetworkVarNames: m_usSolidFlags (uint8) + // NetworkVarNames: m_nSolidType (SolidType_t) + // NetworkVarNames: m_triggerBloat (uint8) + // NetworkVarNames: m_nSurroundType (SurroundingBoundsType_t) + // NetworkVarNames: m_CollisionGroup (uint8) + // NetworkVarNames: m_nEnablePhysics (uint8) + // NetworkVarNames: m_vecSpecifiedSurroundingMins (Vector) + // NetworkVarNames: m_vecSpecifiedSurroundingMaxs (Vector) + // NetworkVarNames: m_vCapsuleCenter1 (Vector) + // NetworkVarNames: m_vCapsuleCenter2 (Vector) + // NetworkVarNames: m_flCapsuleRadius (float) + namespace CCollisionProperty { + constexpr std::ptrdiff_t m_collisionAttribute = 0x10; // VPhysicsCollisionAttribute_t + constexpr std::ptrdiff_t m_vecMins = 0x40; // Vector + constexpr std::ptrdiff_t m_vecMaxs = 0x4C; // Vector + constexpr std::ptrdiff_t m_usSolidFlags = 0x5A; // uint8 + constexpr std::ptrdiff_t m_nSolidType = 0x5B; // SolidType_t + constexpr std::ptrdiff_t m_triggerBloat = 0x5C; // uint8 + constexpr std::ptrdiff_t m_nSurroundType = 0x5D; // SurroundingBoundsType_t + constexpr std::ptrdiff_t m_CollisionGroup = 0x5E; // uint8 + constexpr std::ptrdiff_t m_nEnablePhysics = 0x5F; // uint8 + constexpr std::ptrdiff_t m_flBoundingRadius = 0x60; // float32 + constexpr std::ptrdiff_t m_vecSpecifiedSurroundingMins = 0x64; // Vector + constexpr std::ptrdiff_t m_vecSpecifiedSurroundingMaxs = 0x70; // Vector + constexpr std::ptrdiff_t m_vecSurroundingMaxs = 0x7C; // Vector + constexpr std::ptrdiff_t m_vecSurroundingMins = 0x88; // Vector + constexpr std::ptrdiff_t m_vCapsuleCenter1 = 0x94; // Vector + constexpr std::ptrdiff_t m_vCapsuleCenter2 = 0xA0; // Vector + constexpr std::ptrdiff_t m_flCapsuleRadius = 0xAC; // float32 + } + // Parent: None + // Fields count: 21 + // + // Metadata: + // NetworkVarNames: m_vOrigin (Vector) + // NetworkVarNames: m_vStart (Vector) + // NetworkVarNames: m_vNormal (Vector) + // NetworkVarNames: m_vAngles (QAngle) + // NetworkVarNames: m_hEntity (CEntityHandle) + // NetworkVarNames: m_hOtherEntity (CEntityHandle) + // NetworkVarNames: m_flScale (float32) + // NetworkVarNames: m_flMagnitude (float32) + // NetworkVarNames: m_flRadius (float32) + // NetworkVarNames: m_nSurfaceProp (CUtlStringToken) + // NetworkVarNames: m_nEffectIndex (HParticleSystemDefinition) + // NetworkVarNames: m_nDamageType (uint32) + // NetworkVarNames: m_nPenetrate (uint8) + // NetworkVarNames: m_nMaterial (uint16) + // NetworkVarNames: m_nHitBox (uint16) + // NetworkVarNames: m_nColor (uint8) + // NetworkVarNames: m_fFlags (uint8) + // NetworkVarNames: m_nAttachmentIndex (AttachmentHandle_t) + // NetworkVarNames: m_nAttachmentName (CUtlStringToken) + // NetworkVarNames: m_iEffectName (uint16) + // NetworkVarNames: m_nExplosionType (uint8) + namespace CEffectData { + constexpr std::ptrdiff_t m_vOrigin = 0x8; // Vector + constexpr std::ptrdiff_t m_vStart = 0x14; // Vector + constexpr std::ptrdiff_t m_vNormal = 0x20; // Vector + constexpr std::ptrdiff_t m_vAngles = 0x2C; // QAngle + constexpr std::ptrdiff_t m_hEntity = 0x38; // CEntityHandle + constexpr std::ptrdiff_t m_hOtherEntity = 0x3C; // CEntityHandle + constexpr std::ptrdiff_t m_flScale = 0x40; // float32 + constexpr std::ptrdiff_t m_flMagnitude = 0x44; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x48; // float32 + constexpr std::ptrdiff_t m_nSurfaceProp = 0x4C; // CUtlStringToken + constexpr std::ptrdiff_t m_nEffectIndex = 0x50; // CWeakHandle + constexpr std::ptrdiff_t m_nDamageType = 0x58; // uint32 + constexpr std::ptrdiff_t m_nPenetrate = 0x5C; // uint8 + constexpr std::ptrdiff_t m_nMaterial = 0x5E; // uint16 + constexpr std::ptrdiff_t m_nHitBox = 0x60; // uint16 + constexpr std::ptrdiff_t m_nColor = 0x62; // uint8 + constexpr std::ptrdiff_t m_fFlags = 0x63; // uint8 + constexpr std::ptrdiff_t m_nAttachmentIndex = 0x64; // AttachmentHandle_t + constexpr std::ptrdiff_t m_nAttachmentName = 0x68; // CUtlStringToken + constexpr std::ptrdiff_t m_iEffectName = 0x6C; // uint16 + constexpr std::ptrdiff_t m_nExplosionType = 0x6E; // uint8 + } + // Parent: CBaseEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_flFadeStartDist (float32) + // NetworkVarNames: m_flFadeEndDist (float32) + namespace CEnvDetailController { + constexpr std::ptrdiff_t m_flFadeStartDist = 0x7A8; // float32 + constexpr std::ptrdiff_t m_flFadeEndDist = 0x7AC; // float32 + } + // Parent: None + // Fields count: 31 + // + // Metadata: + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_iWindSeed (uint32) + // NetworkVarNames: m_iMinWind (uint16) + // NetworkVarNames: m_iMaxWind (uint16) + // NetworkVarNames: m_windRadius (int32) + // NetworkVarNames: m_iMinGust (uint16) + // NetworkVarNames: m_iMaxGust (uint16) + // NetworkVarNames: m_flMinGustDelay (float32) + // NetworkVarNames: m_flMaxGustDelay (float32) + // NetworkVarNames: m_flGustDuration (float32) + // NetworkVarNames: m_iGustDirChange (uint16) + // NetworkVarNames: m_location (Vector) + // NetworkVarNames: m_iInitialWindDir (uint16) + // NetworkVarNames: m_flInitialWindSpeed (float32) + namespace CEnvWindShared { + constexpr std::ptrdiff_t m_flStartTime = 0x8; // GameTime_t + constexpr std::ptrdiff_t m_iWindSeed = 0xC; // uint32 + constexpr std::ptrdiff_t m_iMinWind = 0x10; // uint16 + constexpr std::ptrdiff_t m_iMaxWind = 0x12; // uint16 + constexpr std::ptrdiff_t m_windRadius = 0x14; // int32 + constexpr std::ptrdiff_t m_iMinGust = 0x18; // uint16 + constexpr std::ptrdiff_t m_iMaxGust = 0x1A; // uint16 + constexpr std::ptrdiff_t m_flMinGustDelay = 0x1C; // float32 + constexpr std::ptrdiff_t m_flMaxGustDelay = 0x20; // float32 + constexpr std::ptrdiff_t m_flGustDuration = 0x24; // float32 + constexpr std::ptrdiff_t m_iGustDirChange = 0x28; // uint16 + constexpr std::ptrdiff_t m_location = 0x2C; // Vector + constexpr std::ptrdiff_t m_iszGustSound = 0x38; // int32 + constexpr std::ptrdiff_t m_iWindDir = 0x3C; // int32 + constexpr std::ptrdiff_t m_flWindSpeed = 0x40; // float32 + constexpr std::ptrdiff_t m_currentWindVector = 0x44; // Vector + constexpr std::ptrdiff_t m_CurrentSwayVector = 0x50; // Vector + constexpr std::ptrdiff_t m_PrevSwayVector = 0x5C; // Vector + constexpr std::ptrdiff_t m_iInitialWindDir = 0x68; // uint16 + constexpr std::ptrdiff_t m_flInitialWindSpeed = 0x6C; // float32 + constexpr std::ptrdiff_t m_OnGustStart = 0x70; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnGustEnd = 0x98; // CEntityIOOutput + constexpr std::ptrdiff_t m_flVariationTime = 0xC0; // GameTime_t + constexpr std::ptrdiff_t m_flSwayTime = 0xC4; // GameTime_t + constexpr std::ptrdiff_t m_flSimTime = 0xC8; // GameTime_t + constexpr std::ptrdiff_t m_flSwitchTime = 0xCC; // GameTime_t + constexpr std::ptrdiff_t m_flAveWindSpeed = 0xD0; // float32 + constexpr std::ptrdiff_t m_bGusting = 0xD4; // bool + constexpr std::ptrdiff_t m_flWindAngleVariation = 0xD8; // float32 + constexpr std::ptrdiff_t m_flWindSpeedVariation = 0xDC; // float32 + constexpr std::ptrdiff_t m_iEntIndex = 0xE0; // CEntityIndex + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_nModelID (int32) + // NetworkVarNames: m_hMaterial (HMaterialStrong) + // NetworkVarNames: m_solid (ShardSolid_t) + // NetworkVarNames: m_ShatterPanelMode (ShatterPanelMode) + // NetworkVarNames: m_vecPanelSize (Vector2D) + // NetworkVarNames: m_vecStressPositionA (Vector2D) + // NetworkVarNames: m_vecStressPositionB (Vector2D) + // NetworkVarNames: m_vecPanelVertices (Vector2D) + // NetworkVarNames: m_flGlassHalfThickness (float) + // NetworkVarNames: m_bHasParent (bool) + // NetworkVarNames: m_bParentFrozen (bool) + // NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken) + namespace shard_model_desc_t { + constexpr std::ptrdiff_t m_nModelID = 0x8; // int32 + constexpr std::ptrdiff_t m_hMaterial = 0x10; // CStrongHandle + constexpr std::ptrdiff_t m_solid = 0x18; // ShardSolid_t + constexpr std::ptrdiff_t m_ShatterPanelMode = 0x19; // ShatterPanelMode + constexpr std::ptrdiff_t m_vecPanelSize = 0x1C; // Vector2D + constexpr std::ptrdiff_t m_vecStressPositionA = 0x24; // Vector2D + constexpr std::ptrdiff_t m_vecStressPositionB = 0x2C; // Vector2D + constexpr std::ptrdiff_t m_vecPanelVertices = 0x38; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_flGlassHalfThickness = 0x50; // float32 + constexpr std::ptrdiff_t m_bHasParent = 0x54; // bool + constexpr std::ptrdiff_t m_bParentFrozen = 0x55; // bool + constexpr std::ptrdiff_t m_SurfacePropStringToken = 0x58; // CUtlStringToken + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_iGlowType (int32) + // NetworkVarNames: m_iGlowTeam (int32) + // NetworkVarNames: m_nGlowRange (int32) + // NetworkVarNames: m_nGlowRangeMin (int32) + // NetworkVarNames: m_glowColorOverride (Color) + // NetworkVarNames: m_bFlashing (bool) + // NetworkVarNames: m_flGlowTime (float) + // NetworkVarNames: m_flGlowStartTime (float) + // NetworkVarNames: m_bEligibleForScreenHighlight (bool) + namespace CGlowProperty { + constexpr std::ptrdiff_t m_fGlowColor = 0x8; // Vector + constexpr std::ptrdiff_t m_iGlowType = 0x30; // int32 + constexpr std::ptrdiff_t m_iGlowTeam = 0x34; // int32 + constexpr std::ptrdiff_t m_nGlowRange = 0x38; // int32 + constexpr std::ptrdiff_t m_nGlowRangeMin = 0x3C; // int32 + constexpr std::ptrdiff_t m_glowColorOverride = 0x40; // Color + constexpr std::ptrdiff_t m_bFlashing = 0x44; // bool + constexpr std::ptrdiff_t m_flGlowTime = 0x48; // float32 + constexpr std::ptrdiff_t m_flGlowStartTime = 0x4C; // float32 + constexpr std::ptrdiff_t m_bEligibleForScreenHighlight = 0x50; // bool + constexpr std::ptrdiff_t m_bGlowing = 0x51; // bool + } + // Parent: None + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: dirPrimary (Vector) + // NetworkVarNames: colorPrimary (Color) + // NetworkVarNames: colorSecondary (Color) + // NetworkVarNames: colorPrimaryLerpTo (Color) + // NetworkVarNames: colorSecondaryLerpTo (Color) + // NetworkVarNames: start (float32) + // NetworkVarNames: end (float32) + // NetworkVarNames: farz (float32) + // NetworkVarNames: maxdensity (float32) + // NetworkVarNames: exponent (float32) + // NetworkVarNames: HDRColorScale (float32) + // NetworkVarNames: skyboxFogFactor (float32) + // NetworkVarNames: skyboxFogFactorLerpTo (float32) + // NetworkVarNames: startLerpTo (float32) + // NetworkVarNames: endLerpTo (float32) + // NetworkVarNames: maxdensityLerpTo (float32) + // NetworkVarNames: lerptime (GameTime_t) + // NetworkVarNames: duration (float32) + // NetworkVarNames: blendtobackground (float32) + // NetworkVarNames: scattering (float32) + // NetworkVarNames: locallightscale (float32) + // NetworkVarNames: enable (bool) + // NetworkVarNames: blend (bool) + // NetworkVarNames: m_bNoReflectionFog (bool) + namespace fogparams_t { + constexpr std::ptrdiff_t dirPrimary = 0x8; // Vector + constexpr std::ptrdiff_t colorPrimary = 0x14; // Color + constexpr std::ptrdiff_t colorSecondary = 0x18; // Color + constexpr std::ptrdiff_t colorPrimaryLerpTo = 0x1C; // Color + constexpr std::ptrdiff_t colorSecondaryLerpTo = 0x20; // Color + constexpr std::ptrdiff_t start = 0x24; // float32 + constexpr std::ptrdiff_t end = 0x28; // float32 + constexpr std::ptrdiff_t farz = 0x2C; // float32 + constexpr std::ptrdiff_t maxdensity = 0x30; // float32 + constexpr std::ptrdiff_t exponent = 0x34; // float32 + constexpr std::ptrdiff_t HDRColorScale = 0x38; // float32 + constexpr std::ptrdiff_t skyboxFogFactor = 0x3C; // float32 + constexpr std::ptrdiff_t skyboxFogFactorLerpTo = 0x40; // float32 + constexpr std::ptrdiff_t startLerpTo = 0x44; // float32 + constexpr std::ptrdiff_t endLerpTo = 0x48; // float32 + constexpr std::ptrdiff_t maxdensityLerpTo = 0x4C; // float32 + constexpr std::ptrdiff_t lerptime = 0x50; // GameTime_t + constexpr std::ptrdiff_t duration = 0x54; // float32 + constexpr std::ptrdiff_t blendtobackground = 0x58; // float32 + constexpr std::ptrdiff_t scattering = 0x5C; // float32 + constexpr std::ptrdiff_t locallightscale = 0x60; // float32 + constexpr std::ptrdiff_t enable = 0x64; // bool + constexpr std::ptrdiff_t blend = 0x65; // bool + constexpr std::ptrdiff_t m_bNoReflectionFog = 0x66; // bool + constexpr std::ptrdiff_t m_bPadding = 0x67; // bool + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_hCtrl (CHandle) + namespace fogplayerparams_t { + constexpr std::ptrdiff_t m_hCtrl = 0x8; // CHandle + constexpr std::ptrdiff_t m_flTransitionTime = 0xC; // float32 + constexpr std::ptrdiff_t m_OldColor = 0x10; // Color + constexpr std::ptrdiff_t m_flOldStart = 0x14; // float32 + constexpr std::ptrdiff_t m_flOldEnd = 0x18; // float32 + constexpr std::ptrdiff_t m_flOldMaxDensity = 0x1C; // float32 + constexpr std::ptrdiff_t m_flOldHDRColorScale = 0x20; // float32 + constexpr std::ptrdiff_t m_flOldFarZ = 0x24; // float32 + constexpr std::ptrdiff_t m_NewColor = 0x28; // Color + constexpr std::ptrdiff_t m_flNewStart = 0x2C; // float32 + constexpr std::ptrdiff_t m_flNewEnd = 0x30; // float32 + constexpr std::ptrdiff_t m_flNewMaxDensity = 0x34; // float32 + constexpr std::ptrdiff_t m_flNewHDRColorScale = 0x38; // float32 + constexpr std::ptrdiff_t m_flNewFarZ = 0x3C; // float32 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: scale (int16) + // NetworkVarNames: origin (Vector) + // NetworkVarNames: bClip3DSkyBoxNearToWorldFar (bool) + // NetworkVarNames: flClip3DSkyBoxNearToWorldFarOffset (float32) + // NetworkVarNames: fog (fogparams_t) + // NetworkVarNames: m_nWorldGroupID (WorldGroupId_t) + namespace sky3dparams_t { + constexpr std::ptrdiff_t scale = 0x8; // int16 + constexpr std::ptrdiff_t origin = 0xC; // Vector + constexpr std::ptrdiff_t bClip3DSkyBoxNearToWorldFar = 0x18; // bool + constexpr std::ptrdiff_t flClip3DSkyBoxNearToWorldFarOffset = 0x1C; // float32 + constexpr std::ptrdiff_t fog = 0x20; // fogparams_t + constexpr std::ptrdiff_t m_nWorldGroupID = 0x88; // WorldGroupId_t + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_Transforms (CTransform) + // NetworkVarNames: m_hOwner (EHANDLE) + namespace PhysicsRagdollPose_t { + constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // CNetworkVarChainer + constexpr std::ptrdiff_t m_Transforms = 0x30; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_hOwner = 0x48; // CHandle + } + // Parent: CBaseEntity + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_iszStackName (string_t) + // NetworkVarNames: m_iszOperatorName (string_t) + // NetworkVarNames: m_iszOpvarName (string_t) + // NetworkVarNames: m_iOpvarIndex (int) + // NetworkVarNames: m_bUseAutoCompare (bool) + namespace CSoundOpvarSetPointBase { + constexpr std::ptrdiff_t m_bDisabled = 0x7A8; // bool + constexpr std::ptrdiff_t m_hSource = 0x7AC; // CEntityHandle + constexpr std::ptrdiff_t m_iszSourceEntityName = 0x7B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_vLastPosition = 0x810; // Vector + constexpr std::ptrdiff_t m_iszStackName = 0x820; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOperatorName = 0x828; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOpvarName = 0x830; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iOpvarIndex = 0x838; // int32 + constexpr std::ptrdiff_t m_bUseAutoCompare = 0x83C; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_Attributes (CEconItemAttribute) + namespace CAttributeList { + constexpr std::ptrdiff_t m_Attributes = 0x8; // CUtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t m_pManager = 0x58; // CAttributeManager* + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_iAttributeDefinitionIndex (attrib_definition_index_t) + // NetworkVarNames: m_flValue (float) + // NetworkVarNames: m_flInitialValue (float) + // NetworkVarNames: m_nRefundableCurrency (int) + // NetworkVarNames: m_bSetBonus (bool) + namespace CEconItemAttribute { + constexpr std::ptrdiff_t m_iAttributeDefinitionIndex = 0x30; // uint16 + constexpr std::ptrdiff_t m_flValue = 0x34; // float32 + constexpr std::ptrdiff_t m_flInitialValue = 0x38; // float32 + constexpr std::ptrdiff_t m_nRefundableCurrency = 0x3C; // int32 + constexpr std::ptrdiff_t m_bSetBonus = 0x40; // bool + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_iReapplyProvisionParity (int) + // NetworkVarNames: m_hOuter (EHANDLE) + // NetworkVarNames: m_ProviderType (attributeprovidertypes_t) + namespace CAttributeManager { + constexpr std::ptrdiff_t m_Providers = 0x8; // CUtlVector> + constexpr std::ptrdiff_t m_iReapplyProvisionParity = 0x20; // int32 + constexpr std::ptrdiff_t m_hOuter = 0x24; // CHandle + constexpr std::ptrdiff_t m_bPreventLoopback = 0x28; // bool + constexpr std::ptrdiff_t m_ProviderType = 0x2C; // attributeprovidertypes_t + constexpr std::ptrdiff_t m_CachedResults = 0x30; // CUtlVector + } + // Parent: CAttributeManager + // Fields count: 1 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_Item (CEconItemView) + namespace CAttributeContainer { + constexpr std::ptrdiff_t m_Item = 0x50; // CEconItemView + } + // Parent: AmmoTypeInfo_t + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace GameAmmoTypeInfo_t { + constexpr std::ptrdiff_t m_nBuySize = 0x34; // int32 + constexpr std::ptrdiff_t m_nCost = 0x38; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_bSpotted (bool) + // NetworkVarNames: m_bSpottedByMask (uint32) + namespace EntitySpottedState_t { + constexpr std::ptrdiff_t m_bSpotted = 0x8; // bool + constexpr std::ptrdiff_t m_bSpottedByMask = 0xC; // uint32[2] + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_pGameRules (CCSGameRules*) + namespace CCSGameRulesProxy { + constexpr std::ptrdiff_t m_pGameRules = 0x7A8; // CCSGameRules* + } + // Parent: None + // Fields count: 215 + // + // Metadata: + // NetworkVarNames: m_bFreezePeriod (bool) + // NetworkVarNames: m_bWarmupPeriod (bool) + // NetworkVarNames: m_fWarmupPeriodEnd (GameTime_t) + // NetworkVarNames: m_fWarmupPeriodStart (GameTime_t) + // NetworkVarNames: m_nTotalPausedTicks (int) + // NetworkVarNames: m_nPauseStartTick (int) + // NetworkVarNames: m_bServerPaused (bool) + // NetworkVarNames: m_bGamePaused (bool) + // NetworkVarNames: m_bTerroristTimeOutActive (bool) + // NetworkVarNames: m_bCTTimeOutActive (bool) + // NetworkVarNames: m_flTerroristTimeOutRemaining (float) + // NetworkVarNames: m_flCTTimeOutRemaining (float) + // NetworkVarNames: m_nTerroristTimeOuts (int) + // NetworkVarNames: m_nCTTimeOuts (int) + // NetworkVarNames: m_bTechnicalTimeOut (bool) + // NetworkVarNames: m_bMatchWaitingForResume (bool) + // NetworkVarNames: m_iRoundTime (int) + // NetworkVarNames: m_fMatchStartTime (float) + // NetworkVarNames: m_fRoundStartTime (GameTime_t) + // NetworkVarNames: m_flRestartRoundTime (GameTime_t) + // NetworkVarNames: m_bGameRestart (bool) + // NetworkVarNames: m_flGameStartTime (float) + // NetworkVarNames: m_timeUntilNextPhaseStarts (float) + // NetworkVarNames: m_gamePhase (int) + // NetworkVarNames: m_totalRoundsPlayed (int) + // NetworkVarNames: m_nRoundsPlayedThisPhase (int) + // NetworkVarNames: m_nOvertimePlaying (int) + // NetworkVarNames: m_iHostagesRemaining (int) + // NetworkVarNames: m_bAnyHostageReached (bool) + // NetworkVarNames: m_bMapHasBombTarget (bool) + // NetworkVarNames: m_bMapHasRescueZone (bool) + // NetworkVarNames: m_bMapHasBuyZone (bool) + // NetworkVarNames: m_bIsQueuedMatchmaking (bool) + // NetworkVarNames: m_nQueuedMatchmakingMode (int) + // NetworkVarNames: m_bIsValveDS (bool) + // NetworkVarNames: m_bLogoMap (bool) + // NetworkVarNames: m_bPlayAllStepSoundsOnServer (bool) + // NetworkVarNames: m_iSpectatorSlotCount (int) + // NetworkVarNames: m_MatchDevice (int) + // NetworkVarNames: m_bHasMatchStarted (bool) + // NetworkVarNames: m_nNextMapInMapgroup (int) + // NetworkVarNames: m_szTournamentEventName (char) + // NetworkVarNames: m_szTournamentEventStage (char) + // NetworkVarNames: m_szMatchStatTxt (char) + // NetworkVarNames: m_szTournamentPredictionsTxt (char) + // NetworkVarNames: m_nTournamentPredictionsPct (int) + // NetworkVarNames: m_flCMMItemDropRevealStartTime (GameTime_t) + // NetworkVarNames: m_flCMMItemDropRevealEndTime (GameTime_t) + // NetworkVarNames: m_bIsDroppingItems (bool) + // NetworkVarNames: m_bIsQuestEligible (bool) + // NetworkVarNames: m_bIsHltvActive (bool) + // NetworkVarNames: m_nGuardianModeWaveNumber (int) + // NetworkVarNames: m_nGuardianModeSpecialKillsRemaining (int) + // NetworkVarNames: m_nGuardianModeSpecialWeaponNeeded (int) + // NetworkVarNames: m_numGlobalGiftsGiven (uint32) + // NetworkVarNames: m_numGlobalGifters (uint32) + // NetworkVarNames: m_numGlobalGiftsPeriodSeconds (uint32) + // NetworkVarNames: m_arrFeaturedGiftersAccounts (uint32) + // NetworkVarNames: m_arrFeaturedGiftersGifts (uint32) + // NetworkVarNames: m_arrProhibitedItemIndices (uint16) + // NetworkVarNames: m_arrTournamentActiveCasterAccounts (uint32) + // NetworkVarNames: m_numBestOfMaps (int) + // NetworkVarNames: m_nHalloweenMaskListSeed (int) + // NetworkVarNames: m_bBombDropped (bool) + // NetworkVarNames: m_bBombPlanted (bool) + // NetworkVarNames: m_iRoundWinStatus (int) + // NetworkVarNames: m_eRoundWinReason (int) + // NetworkVarNames: m_bTCantBuy (bool) + // NetworkVarNames: m_bCTCantBuy (bool) + // NetworkVarNames: m_flGuardianBuyUntilTime (GameTime_t) + // NetworkVarNames: m_iMatchStats_RoundResults (int) + // NetworkVarNames: m_iMatchStats_PlayersAlive_CT (int) + // NetworkVarNames: m_iMatchStats_PlayersAlive_T (int) + // NetworkVarNames: m_TeamRespawnWaveTimes (float) + // NetworkVarNames: m_flNextRespawnWave (GameTime_t) + // NetworkVarNames: m_nServerQuestID (int) + // NetworkVarNames: m_vMinimapMins (Vector) + // NetworkVarNames: m_vMinimapMaxs (Vector) + // NetworkVarNames: m_MinimapVerticalSectionHeights (float) + // NetworkVarNames: m_nEndMatchMapGroupVoteTypes (int) + // NetworkVarNames: m_nEndMatchMapGroupVoteOptions (int) + // NetworkVarNames: m_nEndMatchMapVoteWinner (int) + // NetworkVarNames: m_iNumConsecutiveCTLoses (int) + // NetworkVarNames: m_iNumConsecutiveTerroristLoses (int) + // NetworkVarNames: m_nMatchAbortedEarlyReason (int) + // NetworkVarNames: m_pGameModeRules (CCSGameModeRules*) + // NetworkVarNames: m_RetakeRules (CRetakeGameRules) + // NetworkVarNames: m_nMatchEndCount (uint8) + // NetworkVarNames: m_nTTeamIntroVariant (int) + // NetworkVarNames: m_nCTTeamIntroVariant (int) + // NetworkVarNames: m_bTeamIntroPeriod (bool) + // NetworkVarNames: m_iRoundEndWinnerTeam (int) + // NetworkVarNames: m_eRoundEndReason (int) + // NetworkVarNames: m_bRoundEndShowTimerDefend (bool) + // NetworkVarNames: m_iRoundEndTimerTime (int) + // NetworkVarNames: m_sRoundEndFunFactToken (CUtlString) + // NetworkVarNames: m_iRoundEndFunFactPlayerSlot (CPlayerSlot) + // NetworkVarNames: m_iRoundEndFunFactData1 (int) + // NetworkVarNames: m_iRoundEndFunFactData2 (int) + // NetworkVarNames: m_iRoundEndFunFactData3 (int) + // NetworkVarNames: m_sRoundEndMessage (CUtlString) + // NetworkVarNames: m_iRoundEndPlayerCount (int) + // NetworkVarNames: m_bRoundEndNoMusic (bool) + // NetworkVarNames: m_iRoundEndLegacy (int) + // NetworkVarNames: m_nRoundEndCount (uint8) + // NetworkVarNames: m_iRoundStartRoundNumber (int) + // NetworkVarNames: m_nRoundStartCount (uint8) + namespace CCSGameRules { + constexpr std::ptrdiff_t __m_pChainEntity = 0x98; // CNetworkVarChainer + constexpr std::ptrdiff_t m_coopMissionManager = 0xC0; // CHandle + constexpr std::ptrdiff_t m_bFreezePeriod = 0xC4; // bool + constexpr std::ptrdiff_t m_bWarmupPeriod = 0xC5; // bool + constexpr std::ptrdiff_t m_fWarmupPeriodEnd = 0xC8; // GameTime_t + constexpr std::ptrdiff_t m_fWarmupPeriodStart = 0xCC; // GameTime_t + constexpr std::ptrdiff_t m_nTotalPausedTicks = 0xD0; // int32 + constexpr std::ptrdiff_t m_nPauseStartTick = 0xD4; // int32 + constexpr std::ptrdiff_t m_bServerPaused = 0xD8; // bool + constexpr std::ptrdiff_t m_bGamePaused = 0xD9; // bool + constexpr std::ptrdiff_t m_bTerroristTimeOutActive = 0xDA; // bool + constexpr std::ptrdiff_t m_bCTTimeOutActive = 0xDB; // bool + constexpr std::ptrdiff_t m_flTerroristTimeOutRemaining = 0xDC; // float32 + constexpr std::ptrdiff_t m_flCTTimeOutRemaining = 0xE0; // float32 + constexpr std::ptrdiff_t m_nTerroristTimeOuts = 0xE4; // int32 + constexpr std::ptrdiff_t m_nCTTimeOuts = 0xE8; // int32 + constexpr std::ptrdiff_t m_bTechnicalTimeOut = 0xEC; // bool + constexpr std::ptrdiff_t m_bMatchWaitingForResume = 0xED; // bool + constexpr std::ptrdiff_t m_iRoundTime = 0xF0; // int32 + constexpr std::ptrdiff_t m_fMatchStartTime = 0xF4; // float32 + constexpr std::ptrdiff_t m_fRoundStartTime = 0xF8; // GameTime_t + constexpr std::ptrdiff_t m_flRestartRoundTime = 0xFC; // GameTime_t + constexpr std::ptrdiff_t m_bGameRestart = 0x100; // bool + constexpr std::ptrdiff_t m_flGameStartTime = 0x104; // float32 + constexpr std::ptrdiff_t m_timeUntilNextPhaseStarts = 0x108; // float32 + constexpr std::ptrdiff_t m_gamePhase = 0x10C; // int32 + constexpr std::ptrdiff_t m_totalRoundsPlayed = 0x110; // int32 + constexpr std::ptrdiff_t m_nRoundsPlayedThisPhase = 0x114; // int32 + constexpr std::ptrdiff_t m_nOvertimePlaying = 0x118; // int32 + constexpr std::ptrdiff_t m_iHostagesRemaining = 0x11C; // int32 + constexpr std::ptrdiff_t m_bAnyHostageReached = 0x120; // bool + constexpr std::ptrdiff_t m_bMapHasBombTarget = 0x121; // bool + constexpr std::ptrdiff_t m_bMapHasRescueZone = 0x122; // bool + constexpr std::ptrdiff_t m_bMapHasBuyZone = 0x123; // bool + constexpr std::ptrdiff_t m_bIsQueuedMatchmaking = 0x124; // bool + constexpr std::ptrdiff_t m_nQueuedMatchmakingMode = 0x128; // int32 + constexpr std::ptrdiff_t m_bIsValveDS = 0x12C; // bool + constexpr std::ptrdiff_t m_bLogoMap = 0x12D; // bool + constexpr std::ptrdiff_t m_bPlayAllStepSoundsOnServer = 0x12E; // bool + constexpr std::ptrdiff_t m_iSpectatorSlotCount = 0x130; // int32 + constexpr std::ptrdiff_t m_MatchDevice = 0x134; // int32 + constexpr std::ptrdiff_t m_bHasMatchStarted = 0x138; // bool + constexpr std::ptrdiff_t m_nNextMapInMapgroup = 0x13C; // int32 + constexpr std::ptrdiff_t m_szTournamentEventName = 0x140; // char[512] + constexpr std::ptrdiff_t m_szTournamentEventStage = 0x340; // char[512] + constexpr std::ptrdiff_t m_szMatchStatTxt = 0x540; // char[512] + constexpr std::ptrdiff_t m_szTournamentPredictionsTxt = 0x740; // char[512] + constexpr std::ptrdiff_t m_nTournamentPredictionsPct = 0x940; // int32 + constexpr std::ptrdiff_t m_flCMMItemDropRevealStartTime = 0x944; // GameTime_t + constexpr std::ptrdiff_t m_flCMMItemDropRevealEndTime = 0x948; // GameTime_t + constexpr std::ptrdiff_t m_bIsDroppingItems = 0x94C; // bool + constexpr std::ptrdiff_t m_bIsQuestEligible = 0x94D; // bool + constexpr std::ptrdiff_t m_bIsHltvActive = 0x94E; // bool + constexpr std::ptrdiff_t m_nGuardianModeWaveNumber = 0x950; // int32 + constexpr std::ptrdiff_t m_nGuardianModeSpecialKillsRemaining = 0x954; // int32 + constexpr std::ptrdiff_t m_nGuardianModeSpecialWeaponNeeded = 0x958; // int32 + constexpr std::ptrdiff_t m_nGuardianGrenadesToGiveBots = 0x95C; // int32 + constexpr std::ptrdiff_t m_nNumHeaviesToSpawn = 0x960; // int32 + constexpr std::ptrdiff_t m_numGlobalGiftsGiven = 0x964; // uint32 + constexpr std::ptrdiff_t m_numGlobalGifters = 0x968; // uint32 + constexpr std::ptrdiff_t m_numGlobalGiftsPeriodSeconds = 0x96C; // uint32 + constexpr std::ptrdiff_t m_arrFeaturedGiftersAccounts = 0x970; // uint32[4] + constexpr std::ptrdiff_t m_arrFeaturedGiftersGifts = 0x980; // uint32[4] + constexpr std::ptrdiff_t m_arrProhibitedItemIndices = 0x990; // uint16[100] + constexpr std::ptrdiff_t m_arrTournamentActiveCasterAccounts = 0xA58; // uint32[4] + constexpr std::ptrdiff_t m_numBestOfMaps = 0xA68; // int32 + constexpr std::ptrdiff_t m_nHalloweenMaskListSeed = 0xA6C; // int32 + constexpr std::ptrdiff_t m_bBombDropped = 0xA70; // bool + constexpr std::ptrdiff_t m_bBombPlanted = 0xA71; // bool + constexpr std::ptrdiff_t m_iRoundWinStatus = 0xA74; // int32 + constexpr std::ptrdiff_t m_eRoundWinReason = 0xA78; // int32 + constexpr std::ptrdiff_t m_bTCantBuy = 0xA7C; // bool + constexpr std::ptrdiff_t m_bCTCantBuy = 0xA7D; // bool + constexpr std::ptrdiff_t m_flGuardianBuyUntilTime = 0xA80; // GameTime_t + constexpr std::ptrdiff_t m_iMatchStats_RoundResults = 0xA84; // int32[30] + constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_CT = 0xAFC; // int32[30] + constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_T = 0xB74; // int32[30] + constexpr std::ptrdiff_t m_TeamRespawnWaveTimes = 0xBEC; // float32[32] + constexpr std::ptrdiff_t m_flNextRespawnWave = 0xC6C; // GameTime_t[32] + constexpr std::ptrdiff_t m_nServerQuestID = 0xCEC; // int32 + constexpr std::ptrdiff_t m_vMinimapMins = 0xCF0; // Vector + constexpr std::ptrdiff_t m_vMinimapMaxs = 0xCFC; // Vector + constexpr std::ptrdiff_t m_MinimapVerticalSectionHeights = 0xD08; // float32[8] + constexpr std::ptrdiff_t m_bDontIncrementCoopWave = 0xD28; // bool + constexpr std::ptrdiff_t m_bSpawnedTerrorHuntHeavy = 0xD29; // bool + constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteTypes = 0xD2C; // int32[10] + constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteOptions = 0xD54; // int32[10] + constexpr std::ptrdiff_t m_nEndMatchMapVoteWinner = 0xD7C; // int32 + constexpr std::ptrdiff_t m_iNumConsecutiveCTLoses = 0xD80; // int32 + constexpr std::ptrdiff_t m_iNumConsecutiveTerroristLoses = 0xD84; // int32 + constexpr std::ptrdiff_t m_bHasHostageBeenTouched = 0xDA0; // bool + constexpr std::ptrdiff_t m_flIntermissionStartTime = 0xDA4; // GameTime_t + constexpr std::ptrdiff_t m_flIntermissionEndTime = 0xDA8; // GameTime_t + constexpr std::ptrdiff_t m_bLevelInitialized = 0xDAC; // bool + constexpr std::ptrdiff_t m_iTotalRoundsPlayed = 0xDB0; // int32 + constexpr std::ptrdiff_t m_iUnBalancedRounds = 0xDB4; // int32 + constexpr std::ptrdiff_t m_endMatchOnRoundReset = 0xDB8; // bool + constexpr std::ptrdiff_t m_endMatchOnThink = 0xDB9; // bool + constexpr std::ptrdiff_t m_iFreezeTime = 0xDBC; // int32 + constexpr std::ptrdiff_t m_iNumTerrorist = 0xDC0; // int32 + constexpr std::ptrdiff_t m_iNumCT = 0xDC4; // int32 + constexpr std::ptrdiff_t m_iNumSpawnableTerrorist = 0xDC8; // int32 + constexpr std::ptrdiff_t m_iNumSpawnableCT = 0xDCC; // int32 + constexpr std::ptrdiff_t m_arrSelectedHostageSpawnIndices = 0xDD0; // CUtlVector + constexpr std::ptrdiff_t m_nSpawnPointsRandomSeed = 0xDE8; // int32 + constexpr std::ptrdiff_t m_bFirstConnected = 0xDEC; // bool + constexpr std::ptrdiff_t m_bCompleteReset = 0xDED; // bool + constexpr std::ptrdiff_t m_bPickNewTeamsOnReset = 0xDEE; // bool + constexpr std::ptrdiff_t m_bScrambleTeamsOnRestart = 0xDEF; // bool + constexpr std::ptrdiff_t m_bSwapTeamsOnRestart = 0xDF0; // bool + constexpr std::ptrdiff_t m_nEndMatchTiedVotes = 0xDF8; // CUtlVector + constexpr std::ptrdiff_t m_bNeedToAskPlayersForContinueVote = 0xE14; // bool + constexpr std::ptrdiff_t m_numQueuedMatchmakingAccounts = 0xE18; // uint32 + constexpr std::ptrdiff_t m_pQueuedMatchmakingReservationString = 0xE20; // char* + constexpr std::ptrdiff_t m_numTotalTournamentDrops = 0xE28; // uint32 + constexpr std::ptrdiff_t m_numSpectatorsCountMax = 0xE2C; // uint32 + constexpr std::ptrdiff_t m_numSpectatorsCountMaxTV = 0xE30; // uint32 + constexpr std::ptrdiff_t m_numSpectatorsCountMaxLnk = 0xE34; // uint32 + constexpr std::ptrdiff_t m_bForceTeamChangeSilent = 0xE40; // bool + constexpr std::ptrdiff_t m_bLoadingRoundBackupData = 0xE41; // bool + constexpr std::ptrdiff_t m_nMatchInfoShowType = 0xE78; // int32 + constexpr std::ptrdiff_t m_flMatchInfoDecidedTime = 0xE7C; // float32 + constexpr std::ptrdiff_t m_flCoopRespawnAndHealTime = 0xE98; // float32 + constexpr std::ptrdiff_t m_coopBonusCoinsFound = 0xE9C; // int32 + constexpr std::ptrdiff_t m_coopBonusPistolsOnly = 0xEA0; // bool + constexpr std::ptrdiff_t m_coopPlayersInDeploymentZone = 0xEA1; // bool + constexpr std::ptrdiff_t m_coopMissionDeadPlayerRespawnEnabled = 0xEA2; // bool + constexpr std::ptrdiff_t mTeamDMLastWinningTeamNumber = 0xEA4; // int32 + constexpr std::ptrdiff_t mTeamDMLastThinkTime = 0xEA8; // float32 + constexpr std::ptrdiff_t m_flTeamDMLastAnnouncementTime = 0xEAC; // float32 + constexpr std::ptrdiff_t m_iAccountTerrorist = 0xEB0; // int32 + constexpr std::ptrdiff_t m_iAccountCT = 0xEB4; // int32 + constexpr std::ptrdiff_t m_iSpawnPointCount_Terrorist = 0xEB8; // int32 + constexpr std::ptrdiff_t m_iSpawnPointCount_CT = 0xEBC; // int32 + constexpr std::ptrdiff_t m_iMaxNumTerrorists = 0xEC0; // int32 + constexpr std::ptrdiff_t m_iMaxNumCTs = 0xEC4; // int32 + constexpr std::ptrdiff_t m_iLoserBonus = 0xEC8; // int32 + constexpr std::ptrdiff_t m_iLoserBonusMostRecentTeam = 0xECC; // int32 + constexpr std::ptrdiff_t m_tmNextPeriodicThink = 0xED0; // float32 + constexpr std::ptrdiff_t m_bVoiceWonMatchBragFired = 0xED4; // bool + constexpr std::ptrdiff_t m_fWarmupNextChatNoticeTime = 0xED8; // float32 + constexpr std::ptrdiff_t m_iHostagesRescued = 0xEE0; // int32 + constexpr std::ptrdiff_t m_iHostagesTouched = 0xEE4; // int32 + constexpr std::ptrdiff_t m_flNextHostageAnnouncement = 0xEE8; // float32 + constexpr std::ptrdiff_t m_bNoTerroristsKilled = 0xEEC; // bool + constexpr std::ptrdiff_t m_bNoCTsKilled = 0xEED; // bool + constexpr std::ptrdiff_t m_bNoEnemiesKilled = 0xEEE; // bool + constexpr std::ptrdiff_t m_bCanDonateWeapons = 0xEEF; // bool + constexpr std::ptrdiff_t m_firstKillTime = 0xEF4; // float32 + constexpr std::ptrdiff_t m_firstBloodTime = 0xEFC; // float32 + constexpr std::ptrdiff_t m_hostageWasInjured = 0xF18; // bool + constexpr std::ptrdiff_t m_hostageWasKilled = 0xF19; // bool + constexpr std::ptrdiff_t m_bVoteCalled = 0xF28; // bool + constexpr std::ptrdiff_t m_bServerVoteOnReset = 0xF29; // bool + constexpr std::ptrdiff_t m_flVoteCheckThrottle = 0xF2C; // float32 + constexpr std::ptrdiff_t m_bBuyTimeEnded = 0xF30; // bool + constexpr std::ptrdiff_t m_nLastFreezeEndBeep = 0xF34; // int32 + constexpr std::ptrdiff_t m_bTargetBombed = 0xF38; // bool + constexpr std::ptrdiff_t m_bBombDefused = 0xF39; // bool + constexpr std::ptrdiff_t m_bMapHasBombZone = 0xF3A; // bool + constexpr std::ptrdiff_t m_vecMainCTSpawnPos = 0xF58; // Vector + constexpr std::ptrdiff_t m_CTSpawnPointsMasterList = 0xF68; // CUtlVector + constexpr std::ptrdiff_t m_TerroristSpawnPointsMasterList = 0xF80; // CUtlVector + constexpr std::ptrdiff_t m_bRespawningAllRespawnablePlayers = 0xF98; // bool + constexpr std::ptrdiff_t m_iNextCTSpawnPoint = 0xF9C; // int32 + constexpr std::ptrdiff_t m_flCTSpawnPointUsedTime = 0xFA0; // float32 + constexpr std::ptrdiff_t m_iNextTerroristSpawnPoint = 0xFA4; // int32 + constexpr std::ptrdiff_t m_flTerroristSpawnPointUsedTime = 0xFA8; // float32 + constexpr std::ptrdiff_t m_CTSpawnPoints = 0xFB0; // CUtlVector + constexpr std::ptrdiff_t m_TerroristSpawnPoints = 0xFC8; // CUtlVector + constexpr std::ptrdiff_t m_bIsUnreservedGameServer = 0xFE0; // bool + constexpr std::ptrdiff_t m_fAutobalanceDisplayTime = 0xFE4; // float32 + constexpr std::ptrdiff_t m_bAllowWeaponSwitch = 0x1250; // bool + constexpr std::ptrdiff_t m_bRoundTimeWarningTriggered = 0x1251; // bool + constexpr std::ptrdiff_t m_phaseChangeAnnouncementTime = 0x1254; // GameTime_t + constexpr std::ptrdiff_t m_fNextUpdateTeamClanNamesTime = 0x1258; // float32 + constexpr std::ptrdiff_t m_flLastThinkTime = 0x125C; // GameTime_t + constexpr std::ptrdiff_t m_fAccumulatedRoundOffDamage = 0x1260; // float32 + constexpr std::ptrdiff_t m_nShorthandedBonusLastEvalRound = 0x1264; // int32 + constexpr std::ptrdiff_t m_nMatchAbortedEarlyReason = 0x14E0; // int32 + constexpr std::ptrdiff_t m_bHasTriggeredRoundStartMusic = 0x14E4; // bool + constexpr std::ptrdiff_t m_bHasTriggeredCoopSpawnReset = 0x14E5; // bool + constexpr std::ptrdiff_t m_bSwitchingTeamsAtRoundReset = 0x14E6; // bool + constexpr std::ptrdiff_t m_pGameModeRules = 0x1500; // CCSGameModeRules* + constexpr std::ptrdiff_t m_BtGlobalBlackboard = 0x1508; // KeyValues3 + constexpr std::ptrdiff_t m_hPlayerResource = 0x1568; // CHandle + constexpr std::ptrdiff_t m_RetakeRules = 0x1570; // CRetakeGameRules + constexpr std::ptrdiff_t m_GuardianBotSkillLevelMax = 0x1754; // int32 + constexpr std::ptrdiff_t m_GuardianBotSkillLevelMin = 0x1758; // int32 + constexpr std::ptrdiff_t m_arrTeamUniqueKillWeaponsMatch = 0x1760; // CUtlVector[4] + constexpr std::ptrdiff_t m_bTeamLastKillUsedUniqueWeaponMatch = 0x17C0; // bool[4] + constexpr std::ptrdiff_t m_nMatchEndCount = 0x17E8; // uint8 + constexpr std::ptrdiff_t m_nTTeamIntroVariant = 0x17EC; // int32 + constexpr std::ptrdiff_t m_nCTTeamIntroVariant = 0x17F0; // int32 + constexpr std::ptrdiff_t m_bTeamIntroPeriod = 0x17F4; // bool + constexpr std::ptrdiff_t m_fTeamIntroPeriodEnd = 0x17F8; // GameTime_t + constexpr std::ptrdiff_t m_bPlayedTeamIntroVO = 0x17FC; // bool + constexpr std::ptrdiff_t m_iRoundEndWinnerTeam = 0x1800; // int32 + constexpr std::ptrdiff_t m_eRoundEndReason = 0x1804; // int32 + constexpr std::ptrdiff_t m_bRoundEndShowTimerDefend = 0x1808; // bool + constexpr std::ptrdiff_t m_iRoundEndTimerTime = 0x180C; // int32 + constexpr std::ptrdiff_t m_sRoundEndFunFactToken = 0x1810; // CUtlString + constexpr std::ptrdiff_t m_iRoundEndFunFactPlayerSlot = 0x1818; // CPlayerSlot + constexpr std::ptrdiff_t m_iRoundEndFunFactData1 = 0x181C; // int32 + constexpr std::ptrdiff_t m_iRoundEndFunFactData2 = 0x1820; // int32 + constexpr std::ptrdiff_t m_iRoundEndFunFactData3 = 0x1824; // int32 + constexpr std::ptrdiff_t m_sRoundEndMessage = 0x1828; // CUtlString + constexpr std::ptrdiff_t m_iRoundEndPlayerCount = 0x1830; // int32 + constexpr std::ptrdiff_t m_bRoundEndNoMusic = 0x1834; // bool + constexpr std::ptrdiff_t m_iRoundEndLegacy = 0x1838; // int32 + constexpr std::ptrdiff_t m_nRoundEndCount = 0x183C; // uint8 + constexpr std::ptrdiff_t m_iRoundStartRoundNumber = 0x1840; // int32 + constexpr std::ptrdiff_t m_nRoundStartCount = 0x1844; // uint8 + constexpr std::ptrdiff_t m_flLastPerfSampleTime = 0x5850; // float64 + constexpr std::ptrdiff_t m_bSkipNextServerPerfSample = 0x5858; // bool + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CCSTakeDamageInfoAPI { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + namespace CCSGameModeScript { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseLibraryBindings + namespace CCSGameModeScript_ConVars { + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_WeaponSequence (CUtlString) + namespace CCSGameModeRules_ArmsRace { + constexpr std::ptrdiff_t m_WeaponSequence = 0x38; // CNetworkUtlVectorBase + } + // Parent: CCSGameModeScript + // Fields count: 1 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + namespace CCSArmsRaceScript { + constexpr std::ptrdiff_t m_pOuter = 0xD8; // CCSGameModeRules_ArmsRace* + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_flDMBonusStartTime (GameTime_t) + // NetworkVarNames: m_flDMBonusTimeLength (float) + // NetworkVarNames: m_nDMBonusWeaponLoadoutSlot (int16) + namespace CCSGameModeRules_Deathmatch { + constexpr std::ptrdiff_t m_flDMBonusStartTime = 0x38; // GameTime_t + constexpr std::ptrdiff_t m_flDMBonusTimeLength = 0x3C; // float32 + constexpr std::ptrdiff_t m_nDMBonusWeaponLoadoutSlot = 0x40; // int16 + } + // Parent: CCSGameModeScript + // Fields count: 1 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + namespace CCSDeathmatchScript { + constexpr std::ptrdiff_t m_pOuter = 0xD8; // CCSGameModeRules_Deathmatch* + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseLibraryBindings + namespace CCSDeathmatchScript_ConVars { + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_nMatchSeed (int) + // NetworkVarNames: m_bBlockersPresent (bool) + // NetworkVarNames: m_bRoundInProgress (bool) + // NetworkVarNames: m_iFirstSecondHalfRound (int) + // NetworkVarNames: m_iBombSite (int) + namespace CRetakeGameRules { + constexpr std::ptrdiff_t m_nMatchSeed = 0xF8; // int32 + constexpr std::ptrdiff_t m_bBlockersPresent = 0xFC; // bool + constexpr std::ptrdiff_t m_bRoundInProgress = 0xFD; // bool + constexpr std::ptrdiff_t m_iFirstSecondHalfRound = 0x100; // int32 + constexpr std::ptrdiff_t m_iBombSite = 0x104; // int32 + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_iKills (int) + // NetworkVarNames: m_iDeaths (int) + // NetworkVarNames: m_iAssists (int) + // NetworkVarNames: m_iDamage (int) + // NetworkVarNames: m_iEquipmentValue (int) + // NetworkVarNames: m_iMoneySaved (int) + // NetworkVarNames: m_iKillReward (int) + // NetworkVarNames: m_iLiveTime (int) + // NetworkVarNames: m_iHeadShotKills (int) + // NetworkVarNames: m_iObjective (int) + // NetworkVarNames: m_iCashEarned (int) + // NetworkVarNames: m_iUtilityDamage (int) + // NetworkVarNames: m_iEnemiesFlashed (int) + namespace CSPerRoundStats_t { + constexpr std::ptrdiff_t m_iKills = 0x30; // int32 + constexpr std::ptrdiff_t m_iDeaths = 0x34; // int32 + constexpr std::ptrdiff_t m_iAssists = 0x38; // int32 + constexpr std::ptrdiff_t m_iDamage = 0x3C; // int32 + constexpr std::ptrdiff_t m_iEquipmentValue = 0x40; // int32 + constexpr std::ptrdiff_t m_iMoneySaved = 0x44; // int32 + constexpr std::ptrdiff_t m_iKillReward = 0x48; // int32 + constexpr std::ptrdiff_t m_iLiveTime = 0x4C; // int32 + constexpr std::ptrdiff_t m_iHeadShotKills = 0x50; // int32 + constexpr std::ptrdiff_t m_iObjective = 0x54; // int32 + constexpr std::ptrdiff_t m_iCashEarned = 0x58; // int32 + constexpr std::ptrdiff_t m_iUtilityDamage = 0x5C; // int32 + constexpr std::ptrdiff_t m_iEnemiesFlashed = 0x60; // int32 + } + // Parent: CSPerRoundStats_t + // Fields count: 21 + // + // Metadata: + // NetworkVarNames: m_iEnemy5Ks (int) + // NetworkVarNames: m_iEnemy4Ks (int) + // NetworkVarNames: m_iEnemy3Ks (int) + // NetworkVarNames: m_iEnemyKnifeKills (int) + // NetworkVarNames: m_iEnemyTaserKills (int) + namespace CSMatchStats_t { + constexpr std::ptrdiff_t m_iEnemy5Ks = 0x64; // int32 + constexpr std::ptrdiff_t m_iEnemy4Ks = 0x68; // int32 + constexpr std::ptrdiff_t m_iEnemy3Ks = 0x6C; // int32 + constexpr std::ptrdiff_t m_iEnemyKnifeKills = 0x70; // int32 + constexpr std::ptrdiff_t m_iEnemyTaserKills = 0x74; // int32 + constexpr std::ptrdiff_t m_iEnemy2Ks = 0x78; // int32 + constexpr std::ptrdiff_t m_iUtility_Count = 0x7C; // int32 + constexpr std::ptrdiff_t m_iUtility_Successes = 0x80; // int32 + constexpr std::ptrdiff_t m_iUtility_Enemies = 0x84; // int32 + constexpr std::ptrdiff_t m_iFlash_Count = 0x88; // int32 + constexpr std::ptrdiff_t m_iFlash_Successes = 0x8C; // int32 + constexpr std::ptrdiff_t m_nHealthPointsRemovedTotal = 0x90; // int32 + constexpr std::ptrdiff_t m_nHealthPointsDealtTotal = 0x94; // int32 + constexpr std::ptrdiff_t m_nShotsFiredTotal = 0x98; // int32 + constexpr std::ptrdiff_t m_nShotsOnTargetTotal = 0x9C; // int32 + constexpr std::ptrdiff_t m_i1v1Count = 0xA0; // int32 + constexpr std::ptrdiff_t m_i1v1Wins = 0xA4; // int32 + constexpr std::ptrdiff_t m_i1v2Count = 0xA8; // int32 + constexpr std::ptrdiff_t m_i1v2Wins = 0xAC; // int32 + constexpr std::ptrdiff_t m_iEntryCount = 0xB0; // int32 + constexpr std::ptrdiff_t m_iEntryWins = 0xB4; // int32 + } + // Parent: CBaseEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_nVariant (int) + // NetworkVarNames: m_nRandom (int) + // NetworkVarNames: m_nOrdinal (int) + // NetworkVarNames: m_sWeaponName (CUtlString) + // NetworkVarNames: m_xuid (XUID) + // NetworkVarNames: m_agentItem (CEconItemView) + // NetworkVarNames: m_glovesItem (CEconItemView) + // NetworkVarNames: m_weaponItem (CEconItemView) + namespace CCSGO_TeamPreviewCharacterPosition { + constexpr std::ptrdiff_t m_nVariant = 0x7A8; // int32 + constexpr std::ptrdiff_t m_nRandom = 0x7AC; // int32 + constexpr std::ptrdiff_t m_nOrdinal = 0x7B0; // int32 + constexpr std::ptrdiff_t m_sWeaponName = 0x7B8; // CUtlString + constexpr std::ptrdiff_t m_xuid = 0x7C0; // uint64 + constexpr std::ptrdiff_t m_agentItem = 0x7C8; // CEconItemView + constexpr std::ptrdiff_t m_glovesItem = 0xA40; // CEconItemView + constexpr std::ptrdiff_t m_weaponItem = 0xCB8; // CEconItemView + } + // Parent: CBaseEntity + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_hPlayer (CHandle) + // NetworkVarNames: m_hPingedEntity (CHandle) + // NetworkVarNames: m_iType (int) + // NetworkVarNames: m_bUrgent (bool) + // NetworkVarNames: m_szPlaceName (char) + namespace CPlayerPing { + constexpr std::ptrdiff_t m_hPlayer = 0x7B0; // CHandle + constexpr std::ptrdiff_t m_hPingedEntity = 0x7B4; // CHandle + constexpr std::ptrdiff_t m_iType = 0x7B8; // int32 + constexpr std::ptrdiff_t m_bUrgent = 0x7BC; // bool + constexpr std::ptrdiff_t m_szPlaceName = 0x7BD; // char[18] + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hPlayerPing (CHandle) + namespace CCSPlayer_PingServices { + constexpr std::ptrdiff_t m_flPlayerPingTokens = 0x40; // GameTime_t[5] + constexpr std::ptrdiff_t m_hPlayerPing = 0x54; // CHandle + } + // Parent: CBaseEntity + // Fields count: 10 + // + // Metadata: + // NetworkVarNames: m_bHostageAlive (bool) + // NetworkVarNames: m_isHostageFollowingSomeone (bool) + // NetworkVarNames: m_iHostageEntityIDs (CEntityIndex) + // NetworkVarNames: m_bombsiteCenterA (Vector) + // NetworkVarNames: m_bombsiteCenterB (Vector) + // NetworkVarNames: m_hostageRescueX (int) + // NetworkVarNames: m_hostageRescueY (int) + // NetworkVarNames: m_hostageRescueZ (int) + // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) + namespace CCSPlayerResource { + constexpr std::ptrdiff_t m_bHostageAlive = 0x7A8; // bool[12] + constexpr std::ptrdiff_t m_isHostageFollowingSomeone = 0x7B4; // bool[12] + constexpr std::ptrdiff_t m_iHostageEntityIDs = 0x7C0; // CEntityIndex[12] + constexpr std::ptrdiff_t m_bombsiteCenterA = 0x7F0; // Vector + constexpr std::ptrdiff_t m_bombsiteCenterB = 0x7FC; // Vector + constexpr std::ptrdiff_t m_hostageRescueX = 0x808; // int32[4] + constexpr std::ptrdiff_t m_hostageRescueY = 0x818; // int32[4] + constexpr std::ptrdiff_t m_hostageRescueZ = 0x828; // int32[4] + constexpr std::ptrdiff_t m_bEndMatchNextMapAllVoted = 0x838; // bool + constexpr std::ptrdiff_t m_foundGoalPositions = 0x839; // bool + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CCSPlayerControllerAPI { + } + // Parent: CPlayer_CameraServices + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_iFOV (uint32) + // NetworkVarNames: m_iFOVStart (uint32) + // NetworkVarNames: m_flFOVTime (GameTime_t) + // NetworkVarNames: m_flFOVRate (float32) + // NetworkVarNames: m_hZoomOwner (CHandle) + namespace CCSPlayerBase_CameraServices { + constexpr std::ptrdiff_t m_iFOV = 0x170; // uint32 + constexpr std::ptrdiff_t m_iFOVStart = 0x174; // uint32 + constexpr std::ptrdiff_t m_flFOVTime = 0x178; // GameTime_t + constexpr std::ptrdiff_t m_flFOVRate = 0x17C; // float32 + constexpr std::ptrdiff_t m_hZoomOwner = 0x180; // CHandle + constexpr std::ptrdiff_t m_hTriggerFogList = 0x188; // CUtlVector> + constexpr std::ptrdiff_t m_hLastFogTrigger = 0x1A0; // CHandle + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_nItemDefIndex (uint16) + // NetworkVarNames: m_nCount (uint16) + namespace WeaponPurchaseCount_t { + constexpr std::ptrdiff_t m_nItemDefIndex = 0x30; // uint16 + constexpr std::ptrdiff_t m_nCount = 0x32; // uint16 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t) + namespace WeaponPurchaseTracker_t { + constexpr std::ptrdiff_t m_weaponPurchases = 0x8; // CUtlVectorEmbeddedNetworkVar + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_bIsRescuing (bool) + // NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t) + // NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t) + namespace CCSPlayer_ActionTrackingServices { + constexpr std::ptrdiff_t m_hLastWeaponBeforeC4AutoSwitch = 0x208; // CHandle + constexpr std::ptrdiff_t m_bIsRescuing = 0x23C; // bool + constexpr std::ptrdiff_t m_weaponPurchasesThisMatch = 0x240; // WeaponPurchaseTracker_t + constexpr std::ptrdiff_t m_weaponPurchasesThisRound = 0x298; // WeaponPurchaseTracker_t + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_totalHitsOnServer (int32) + namespace CCSPlayer_BulletServices { + constexpr std::ptrdiff_t m_totalHitsOnServer = 0x40; // int32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_unDefIdx (item_definition_index_t) + // NetworkVarNames: m_nCost (int) + // NetworkVarNames: m_nPrevArmor (int) + // NetworkVarNames: m_bPrevHelmet (bool) + // NetworkVarNames: m_hItem (CEntityHandle) + namespace SellbackPurchaseEntry_t { + constexpr std::ptrdiff_t m_unDefIdx = 0x30; // uint16 + constexpr std::ptrdiff_t m_nCost = 0x34; // int32 + constexpr std::ptrdiff_t m_nPrevArmor = 0x38; // int32 + constexpr std::ptrdiff_t m_bPrevHelmet = 0x3C; // bool + constexpr std::ptrdiff_t m_hItem = 0x40; // CEntityHandle + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t) + namespace CCSPlayer_BuyServices { + constexpr std::ptrdiff_t m_vecSellbackPurchaseEntries = 0xC8; // CUtlVectorEmbeddedNetworkVar + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hCarriedHostage (CHandle) + // NetworkVarNames: m_hCarriedHostageProp (CHandle) + namespace CCSPlayer_HostageServices { + constexpr std::ptrdiff_t m_hCarriedHostage = 0x40; // CHandle + constexpr std::ptrdiff_t m_hCarriedHostageProp = 0x44; // CHandle + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_bHasDefuser (bool) + // NetworkVarNames: m_bHasHelmet (bool) + // NetworkVarNames: m_bHasHeavyArmor (bool) + namespace CCSPlayer_ItemServices { + constexpr std::ptrdiff_t m_bHasDefuser = 0x40; // bool + constexpr std::ptrdiff_t m_bHasHelmet = 0x41; // bool + constexpr std::ptrdiff_t m_bHasHeavyArmor = 0x42; // bool + } + // Parent: CPlayer_MovementServices_Humanoid + // Fields count: 39 + // + // Metadata: + // NetworkVarNames: m_flMaxFallVelocity (float) + // NetworkVarNames: m_vecLadderNormal (Vector) + // NetworkVarNames: m_nLadderSurfacePropIndex (int) + // NetworkVarNames: m_flDuckAmount (float) + // NetworkVarNames: m_flDuckSpeed (float) + // NetworkVarNames: m_bDuckOverride (bool) + // NetworkVarNames: m_bDesiresDuck (bool) + // NetworkVarNames: m_nDuckTimeMsecs (uint32) + // NetworkVarNames: m_nDuckJumpTimeMsecs (uint32) + // NetworkVarNames: m_nJumpTimeMsecs (uint32) + // NetworkVarNames: m_flLastDuckTime (float) + // NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int) + // NetworkVarNames: m_bOldJumpPressed (bool) + // NetworkVarNames: m_flJumpUntil (float) + // NetworkVarNames: m_flJumpVel (float) + // NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t) + // NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t) + // NetworkVarNames: m_flOffsetTickCompleteTime (float) + // NetworkVarNames: m_flOffsetTickStashedSpeed (float) + // NetworkVarNames: m_flStamina (float) + namespace CCSPlayer_MovementServices { + constexpr std::ptrdiff_t m_flMaxFallVelocity = 0x224; // float32 + constexpr std::ptrdiff_t m_vecLadderNormal = 0x228; // Vector + constexpr std::ptrdiff_t m_nLadderSurfacePropIndex = 0x234; // int32 + constexpr std::ptrdiff_t m_flDuckAmount = 0x238; // float32 + constexpr std::ptrdiff_t m_flDuckSpeed = 0x23C; // float32 + constexpr std::ptrdiff_t m_bDuckOverride = 0x240; // bool + constexpr std::ptrdiff_t m_bDesiresDuck = 0x241; // bool + constexpr std::ptrdiff_t m_flDuckOffset = 0x244; // float32 + constexpr std::ptrdiff_t m_nDuckTimeMsecs = 0x248; // uint32 + constexpr std::ptrdiff_t m_nDuckJumpTimeMsecs = 0x24C; // uint32 + constexpr std::ptrdiff_t m_nJumpTimeMsecs = 0x250; // uint32 + constexpr std::ptrdiff_t m_flLastDuckTime = 0x254; // float32 + constexpr std::ptrdiff_t m_vecLastPositionAtFullCrouchSpeed = 0x260; // Vector2D + constexpr std::ptrdiff_t m_duckUntilOnGround = 0x268; // bool + constexpr std::ptrdiff_t m_bHasWalkMovedSinceLastJump = 0x269; // bool + constexpr std::ptrdiff_t m_bInStuckTest = 0x26A; // bool + constexpr std::ptrdiff_t m_flStuckCheckTime = 0x278; // float32[64][2] + constexpr std::ptrdiff_t m_nTraceCount = 0x478; // int32 + constexpr std::ptrdiff_t m_StuckLast = 0x47C; // int32 + constexpr std::ptrdiff_t m_bSpeedCropped = 0x480; // bool + constexpr std::ptrdiff_t m_nOldWaterLevel = 0x484; // int32 + constexpr std::ptrdiff_t m_flWaterEntryTime = 0x488; // float32 + constexpr std::ptrdiff_t m_vecForward = 0x48C; // Vector + constexpr std::ptrdiff_t m_vecLeft = 0x498; // Vector + constexpr std::ptrdiff_t m_vecUp = 0x4A4; // Vector + constexpr std::ptrdiff_t m_nGameCodeHasMovedPlayerAfterCommand = 0x4B0; // int32 + constexpr std::ptrdiff_t m_bMadeFootstepNoise = 0x4B4; // bool + constexpr std::ptrdiff_t m_iFootsteps = 0x4B8; // int32 + constexpr std::ptrdiff_t m_bOldJumpPressed = 0x4BC; // bool + constexpr std::ptrdiff_t m_flJumpPressedTime = 0x4C0; // float32 + constexpr std::ptrdiff_t m_flJumpUntil = 0x4C4; // float32 + constexpr std::ptrdiff_t m_flJumpVel = 0x4C8; // float32 + constexpr std::ptrdiff_t m_fStashGrenadeParameterWhen = 0x4CC; // GameTime_t + constexpr std::ptrdiff_t m_nButtonDownMaskPrev = 0x4D0; // uint64 + constexpr std::ptrdiff_t m_flOffsetTickCompleteTime = 0x4D8; // float32 + constexpr std::ptrdiff_t m_flOffsetTickStashedSpeed = 0x4DC; // float32 + constexpr std::ptrdiff_t m_flStamina = 0x4E0; // float32 + constexpr std::ptrdiff_t m_flHeightAtJumpStart = 0x4E4; // float32 + constexpr std::ptrdiff_t m_flMaxJumpHeightThisJump = 0x4E8; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_hViewModel (CHandle) + namespace CCSPlayer_ViewModelServices { + constexpr std::ptrdiff_t m_hViewModel = 0x40; // CHandle[3] + } + // Parent: CPlayer_WeaponServices + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_flNextAttack (GameTime_t) + // NetworkVarNames: m_bIsLookingAtWeapon (bool) + // NetworkVarNames: m_bIsHoldingLookAtWeapon (bool) + namespace CCSPlayer_WeaponServices { + constexpr std::ptrdiff_t m_flNextAttack = 0xA4; // GameTime_t + constexpr std::ptrdiff_t m_bIsLookingAtWeapon = 0xA8; // bool + constexpr std::ptrdiff_t m_bIsHoldingLookAtWeapon = 0xA9; // bool + constexpr std::ptrdiff_t m_hSavedWeapon = 0xAC; // CHandle + constexpr std::ptrdiff_t m_nTimeToMelee = 0xB0; // int32 + constexpr std::ptrdiff_t m_nTimeToSecondary = 0xB4; // int32 + constexpr std::ptrdiff_t m_nTimeToPrimary = 0xB8; // int32 + constexpr std::ptrdiff_t m_nTimeToSniperRifle = 0xBC; // int32 + constexpr std::ptrdiff_t m_bIsBeingGivenItem = 0xC0; // bool + constexpr std::ptrdiff_t m_bIsPickingUpItemWithUse = 0xC1; // bool + constexpr std::ptrdiff_t m_bPickedUpWeapon = 0xC2; // bool + constexpr std::ptrdiff_t m_bDisableAutoDeploy = 0xC3; // bool + constexpr std::ptrdiff_t m_nOldShootPositionHistoryCount = 0xC4; // uint32 + constexpr std::ptrdiff_t m_nOldInputHistoryCount = 0x460; // uint32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_perRoundStats (CSPerRoundStats_t) + // NetworkVarNames: m_matchStats (CSMatchStats_t) + // NetworkVarNames: m_iNumRoundKills (int) + // NetworkVarNames: m_iNumRoundKillsHeadshots (int) + // NetworkVarNames: m_unTotalRoundDamageDealt (uint32) + namespace CCSPlayerController_ActionTrackingServices { + constexpr std::ptrdiff_t m_perRoundStats = 0x40; // CUtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t m_matchStats = 0x90; // CSMatchStats_t + constexpr std::ptrdiff_t m_iNumRoundKills = 0x148; // int32 + constexpr std::ptrdiff_t m_iNumRoundKillsHeadshots = 0x14C; // int32 + constexpr std::ptrdiff_t m_unTotalRoundDamageDealt = 0x150; // uint32 + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_PlayerDamager (CHandle) + // NetworkVarNames: m_PlayerRecipient (CHandle) + // NetworkVarNames: m_hPlayerControllerDamager (CHandle) + // NetworkVarNames: m_hPlayerControllerRecipient (CHandle) + // NetworkVarNames: m_szPlayerDamagerName (CUtlString) + // NetworkVarNames: m_szPlayerRecipientName (CUtlString) + // NetworkVarNames: m_DamagerXuid (uint64) + // NetworkVarNames: m_RecipientXuid (uint64) + // NetworkVarNames: m_iDamage (int) + // NetworkVarNames: m_iActualHealthRemoved (int) + // NetworkVarNames: m_iNumHits (int) + // NetworkVarNames: m_iLastBulletUpdate (int) + // NetworkVarNames: m_bIsOtherEnemy (bool) + // NetworkVarNames: m_killType (EKillTypes_t) + namespace CDamageRecord { + constexpr std::ptrdiff_t m_PlayerDamager = 0x28; // CHandle + constexpr std::ptrdiff_t m_PlayerRecipient = 0x2C; // CHandle + constexpr std::ptrdiff_t m_hPlayerControllerDamager = 0x30; // CHandle + constexpr std::ptrdiff_t m_hPlayerControllerRecipient = 0x34; // CHandle + constexpr std::ptrdiff_t m_szPlayerDamagerName = 0x38; // CUtlString + constexpr std::ptrdiff_t m_szPlayerRecipientName = 0x40; // CUtlString + constexpr std::ptrdiff_t m_DamagerXuid = 0x48; // uint64 + constexpr std::ptrdiff_t m_RecipientXuid = 0x50; // uint64 + constexpr std::ptrdiff_t m_iDamage = 0x58; // int32 + constexpr std::ptrdiff_t m_iActualHealthRemoved = 0x5C; // int32 + constexpr std::ptrdiff_t m_iNumHits = 0x60; // int32 + constexpr std::ptrdiff_t m_iLastBulletUpdate = 0x64; // int32 + constexpr std::ptrdiff_t m_bIsOtherEnemy = 0x68; // bool + constexpr std::ptrdiff_t m_killType = 0x69; // EKillTypes_t + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_nSendUpdate (int) + // NetworkVarNames: m_DamageList (CDamageRecord) + namespace CCSPlayerController_DamageServices { + constexpr std::ptrdiff_t m_nSendUpdate = 0x40; // int32 + constexpr std::ptrdiff_t m_DamageList = 0x48; // CUtlVectorEmbeddedNetworkVar + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_iAccount (int) + // NetworkVarNames: m_iStartAccount (int) + // NetworkVarNames: m_iTotalCashSpent (int) + // NetworkVarNames: m_iCashSpentThisRound (int) + namespace CCSPlayerController_InGameMoneyServices { + constexpr std::ptrdiff_t m_bReceivesMoneyNextRound = 0x40; // bool + constexpr std::ptrdiff_t m_iAccountMoneyEarnedForNextRound = 0x44; // int32 + constexpr std::ptrdiff_t m_iAccount = 0x48; // int32 + constexpr std::ptrdiff_t m_iStartAccount = 0x4C; // int32 + constexpr std::ptrdiff_t m_iTotalCashSpent = 0x50; // int32 + constexpr std::ptrdiff_t m_iCashSpentThisRound = 0x54; // int32 + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_unMusicID (item_definition_index_t) + // NetworkVarNames: m_rank (MedalRank_t) + // NetworkVarNames: m_nPersonaDataPublicLevel (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsLeader (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsTeacher (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsFriendly (int) + // NetworkVarNames: m_nPersonaDataXpTrailLevel (int) + // NetworkVarNames: m_vecServerAuthoritativeWeaponSlots (ServerAuthoritativeWeaponSlot_t) + namespace CCSPlayerController_InventoryServices { + constexpr std::ptrdiff_t m_unMusicID = 0x40; // uint16 + constexpr std::ptrdiff_t m_rank = 0x44; // MedalRank_t[6] + constexpr std::ptrdiff_t m_nPersonaDataPublicLevel = 0x5C; // int32 + constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsLeader = 0x60; // int32 + constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsTeacher = 0x64; // int32 + constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsFriendly = 0x68; // int32 + constexpr std::ptrdiff_t m_nPersonaDataXpTrailLevel = 0x6C; // int32 + constexpr std::ptrdiff_t m_unEquippedPlayerSprayIDs = 0xF48; // uint32[1] + constexpr std::ptrdiff_t m_vecServerAuthoritativeWeaponSlots = 0xF50; // CUtlVectorEmbeddedNetworkVar + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CCSWeaponBaseVDataAPI { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CCSWeaponBaseAPI { + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MPropertyCustomEditor + namespace CFiringModeFloat { + constexpr std::ptrdiff_t m_flValues = 0x0; // float32[2] + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MPropertyCustomEditor + namespace CFiringModeInt { + constexpr std::ptrdiff_t m_nValues = 0x0; // int32[2] + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CCSObserverPawnAPI { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CCSPlayerPawnAPI { + } + // Parent: CBaseEntity + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_iActiveIssueIndex (int) + // NetworkVarNames: m_iOnlyTeamToVote (int) + // NetworkVarNames: m_nVoteOptionCount (int) + // NetworkVarNames: m_nPotentialVotes (int) + // NetworkVarNames: m_bIsYesNoVote (bool) + namespace CVoteController { + constexpr std::ptrdiff_t m_iActiveIssueIndex = 0x7A8; // int32 + constexpr std::ptrdiff_t m_iOnlyTeamToVote = 0x7AC; // int32 + constexpr std::ptrdiff_t m_nVoteOptionCount = 0x7B0; // int32[5] + constexpr std::ptrdiff_t m_nPotentialVotes = 0x7C4; // int32 + constexpr std::ptrdiff_t m_bIsYesNoVote = 0x7C8; // bool + constexpr std::ptrdiff_t m_acceptingVotesTimer = 0x7D0; // CountdownTimer + constexpr std::ptrdiff_t m_executeCommandTimer = 0x7E8; // CountdownTimer + constexpr std::ptrdiff_t m_resetVoteTimer = 0x800; // CountdownTimer + constexpr std::ptrdiff_t m_nVotesCast = 0x818; // int32[64] + constexpr std::ptrdiff_t m_playerHoldingVote = 0x918; // CPlayerSlot + constexpr std::ptrdiff_t m_playerOverrideForVote = 0x91C; // CPlayerSlot + constexpr std::ptrdiff_t m_nHighestCountIndex = 0x920; // int32 + constexpr std::ptrdiff_t m_potentialIssues = 0x928; // CUtlVector + constexpr std::ptrdiff_t m_VoteOptions = 0x940; // CUtlVector + } + // Parent: CBaseEntity + // Fields count: 24 + // + // Metadata: + // NetworkVarNames: m_nDraftType (int) + // NetworkVarNames: m_nTeamWinningCoinToss (int) + // NetworkVarNames: m_nTeamWithFirstChoice (int) + // NetworkVarNames: m_nVoteMapIdsList (int) + // NetworkVarNames: m_nAccountIDs (int) + // NetworkVarNames: m_nMapId0 (int) + // NetworkVarNames: m_nMapId1 (int) + // NetworkVarNames: m_nMapId2 (int) + // NetworkVarNames: m_nMapId3 (int) + // NetworkVarNames: m_nMapId4 (int) + // NetworkVarNames: m_nMapId5 (int) + // NetworkVarNames: m_nStartingSide0 (int) + // NetworkVarNames: m_nCurrentPhase (int) + // NetworkVarNames: m_nPhaseStartTick (int) + // NetworkVarNames: m_nPhaseDurationTicks (int) + namespace CMapVetoPickController { + constexpr std::ptrdiff_t m_bPlayedIntroVcd = 0x7A8; // bool + constexpr std::ptrdiff_t m_bNeedToPlayFiveSecondsRemaining = 0x7A9; // bool + constexpr std::ptrdiff_t m_dblPreMatchDraftSequenceTime = 0x7C8; // float64 + constexpr std::ptrdiff_t m_bPreMatchDraftStateChanged = 0x7D0; // bool + constexpr std::ptrdiff_t m_nDraftType = 0x7D4; // int32 + constexpr std::ptrdiff_t m_nTeamWinningCoinToss = 0x7D8; // int32 + constexpr std::ptrdiff_t m_nTeamWithFirstChoice = 0x7DC; // int32[64] + constexpr std::ptrdiff_t m_nVoteMapIdsList = 0x8DC; // int32[7] + constexpr std::ptrdiff_t m_nAccountIDs = 0x8F8; // int32[64] + constexpr std::ptrdiff_t m_nMapId0 = 0x9F8; // int32[64] + constexpr std::ptrdiff_t m_nMapId1 = 0xAF8; // int32[64] + constexpr std::ptrdiff_t m_nMapId2 = 0xBF8; // int32[64] + constexpr std::ptrdiff_t m_nMapId3 = 0xCF8; // int32[64] + constexpr std::ptrdiff_t m_nMapId4 = 0xDF8; // int32[64] + constexpr std::ptrdiff_t m_nMapId5 = 0xEF8; // int32[64] + constexpr std::ptrdiff_t m_nStartingSide0 = 0xFF8; // int32[64] + constexpr std::ptrdiff_t m_nCurrentPhase = 0x10F8; // int32 + constexpr std::ptrdiff_t m_nPhaseStartTick = 0x10FC; // int32 + constexpr std::ptrdiff_t m_nPhaseDurationTicks = 0x1100; // int32 + constexpr std::ptrdiff_t m_OnMapVetoed = 0x1108; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnMapPicked = 0x1130; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnSidesPicked = 0x1158; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnNewPhaseStarted = 0x1180; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnLevelTransition = 0x11A8; // CEntityOutputTemplate + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseLibraryBindings + // MPropertyFriendlyName + // MPropertyDescription + namespace CCSPulseServerFuncs_Globals { + } + // Parent: CBaseEntity + // Fields count: 24 + // + // Metadata: + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_flBrightness (float) + // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_bCustomCubemapTexture (bool) + // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bMoveable (bool) + // NetworkVarNames: m_nHandshake (int) + // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_nPriority (int) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_flEdgeFadeDist (float) + // NetworkVarNames: m_vEdgeFadeDists (Vector) + // NetworkVarNames: m_nLightProbeSizeX (int) + // NetworkVarNames: m_nLightProbeSizeY (int) + // NetworkVarNames: m_nLightProbeSizeZ (int) + // NetworkVarNames: m_nLightProbeAtlasX (int) + // NetworkVarNames: m_nLightProbeAtlasY (int) + // NetworkVarNames: m_nLightProbeAtlasZ (int) + // NetworkVarNames: m_bEnabled (bool) + namespace CEnvCombinedLightProbeVolume { + constexpr std::ptrdiff_t m_Color = 0x1800; // Color + constexpr std::ptrdiff_t m_flBrightness = 0x1804; // float32 + constexpr std::ptrdiff_t m_hCubemapTexture = 0x1808; // CStrongHandle + constexpr std::ptrdiff_t m_bCustomCubemapTexture = 0x1810; // bool + constexpr std::ptrdiff_t m_hLightProbeTexture = 0x1818; // CStrongHandle + constexpr std::ptrdiff_t m_hLightProbeDirectLightIndicesTexture = 0x1820; // CStrongHandle + constexpr std::ptrdiff_t m_hLightProbeDirectLightScalarsTexture = 0x1828; // CStrongHandle + constexpr std::ptrdiff_t m_hLightProbeDirectLightShadowsTexture = 0x1830; // CStrongHandle + constexpr std::ptrdiff_t m_vBoxMins = 0x1838; // Vector + constexpr std::ptrdiff_t m_vBoxMaxs = 0x1844; // Vector + constexpr std::ptrdiff_t m_bMoveable = 0x1850; // bool + constexpr std::ptrdiff_t m_nHandshake = 0x1854; // int32 + constexpr std::ptrdiff_t m_nEnvCubeMapArrayIndex = 0x1858; // int32 + constexpr std::ptrdiff_t m_nPriority = 0x185C; // int32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x1860; // bool + constexpr std::ptrdiff_t m_flEdgeFadeDist = 0x1864; // float32 + constexpr std::ptrdiff_t m_vEdgeFadeDists = 0x1868; // Vector + constexpr std::ptrdiff_t m_nLightProbeSizeX = 0x1874; // int32 + constexpr std::ptrdiff_t m_nLightProbeSizeY = 0x1878; // int32 + constexpr std::ptrdiff_t m_nLightProbeSizeZ = 0x187C; // int32 + constexpr std::ptrdiff_t m_nLightProbeAtlasX = 0x1880; // int32 + constexpr std::ptrdiff_t m_nLightProbeAtlasY = 0x1884; // int32 + constexpr std::ptrdiff_t m_nLightProbeAtlasZ = 0x1888; // int32 + constexpr std::ptrdiff_t m_bEnabled = 0x18A1; // bool + } + // Parent: CBaseEntity + // Fields count: 18 + // + // Metadata: + // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_bCustomCubemapTexture (bool) + // NetworkVarNames: m_flInfluenceRadius (float) + // NetworkVarNames: m_vBoxProjectMins (Vector) + // NetworkVarNames: m_vBoxProjectMaxs (Vector) + // NetworkVarNames: m_bMoveable (bool) + // NetworkVarNames: m_nHandshake (int) + // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_nPriority (int) + // NetworkVarNames: m_flEdgeFadeDist (float) + // NetworkVarNames: m_vEdgeFadeDists (Vector) + // NetworkVarNames: m_flDiffuseScale (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bDefaultEnvMap (bool) + // NetworkVarNames: m_bDefaultSpecEnvMap (bool) + // NetworkVarNames: m_bIndoorCubeMap (bool) + // NetworkVarNames: m_bCopyDiffuseFromDefaultCubemap (bool) + // NetworkVarNames: m_bEnabled (bool) + namespace CEnvCubemap { + constexpr std::ptrdiff_t m_hCubemapTexture = 0x828; // CStrongHandle + constexpr std::ptrdiff_t m_bCustomCubemapTexture = 0x830; // bool + constexpr std::ptrdiff_t m_flInfluenceRadius = 0x834; // float32 + constexpr std::ptrdiff_t m_vBoxProjectMins = 0x838; // Vector + constexpr std::ptrdiff_t m_vBoxProjectMaxs = 0x844; // Vector + constexpr std::ptrdiff_t m_bMoveable = 0x850; // bool + constexpr std::ptrdiff_t m_nHandshake = 0x854; // int32 + constexpr std::ptrdiff_t m_nEnvCubeMapArrayIndex = 0x858; // int32 + constexpr std::ptrdiff_t m_nPriority = 0x85C; // int32 + constexpr std::ptrdiff_t m_flEdgeFadeDist = 0x860; // float32 + constexpr std::ptrdiff_t m_vEdgeFadeDists = 0x864; // Vector + constexpr std::ptrdiff_t m_flDiffuseScale = 0x870; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x874; // bool + constexpr std::ptrdiff_t m_bDefaultEnvMap = 0x875; // bool + constexpr std::ptrdiff_t m_bDefaultSpecEnvMap = 0x876; // bool + constexpr std::ptrdiff_t m_bIndoorCubeMap = 0x877; // bool + constexpr std::ptrdiff_t m_bCopyDiffuseFromDefaultCubemap = 0x878; // bool + constexpr std::ptrdiff_t m_bEnabled = 0x888; // bool + } + // Parent: CBaseEntity + // Fields count: 18 + // + // Metadata: + // NetworkVarNames: m_flEndDistance (float) + // NetworkVarNames: m_flStartDistance (float) + // NetworkVarNames: m_flFogFalloffExponent (float) + // NetworkVarNames: m_bHeightFogEnabled (bool) + // NetworkVarNames: m_flFogHeightWidth (float) + // NetworkVarNames: m_flFogHeightEnd (float) + // NetworkVarNames: m_flFogHeightStart (float) + // NetworkVarNames: m_flFogHeightExponent (float) + // NetworkVarNames: m_flLODBias (float) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_flFogMaxOpacity (float) + // NetworkVarNames: m_nCubemapSourceType (int) + // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) + // NetworkVarNames: m_iszSkyEntity (string_t) + // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_bHasHeightFogEnd (bool) + namespace CEnvCubemapFog { + constexpr std::ptrdiff_t m_flEndDistance = 0x7A8; // float32 + constexpr std::ptrdiff_t m_flStartDistance = 0x7AC; // float32 + constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x7B0; // float32 + constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x7B4; // bool + constexpr std::ptrdiff_t m_flFogHeightWidth = 0x7B8; // float32 + constexpr std::ptrdiff_t m_flFogHeightEnd = 0x7BC; // float32 + constexpr std::ptrdiff_t m_flFogHeightStart = 0x7C0; // float32 + constexpr std::ptrdiff_t m_flFogHeightExponent = 0x7C4; // float32 + constexpr std::ptrdiff_t m_flLODBias = 0x7C8; // float32 + constexpr std::ptrdiff_t m_bActive = 0x7CC; // bool + constexpr std::ptrdiff_t m_bStartDisabled = 0x7CD; // bool + constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x7D0; // float32 + constexpr std::ptrdiff_t m_nCubemapSourceType = 0x7D4; // int32 + constexpr std::ptrdiff_t m_hSkyMaterial = 0x7D8; // CStrongHandle + constexpr std::ptrdiff_t m_iszSkyEntity = 0x7E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hFogCubemapTexture = 0x7E8; // CStrongHandle + constexpr std::ptrdiff_t m_bHasHeightFogEnd = 0x7F0; // bool + constexpr std::ptrdiff_t m_bFirstTime = 0x7F1; // bool + } + // Parent: CBaseEntity + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_hGradientFogTexture (HRenderTextureStrong) + // NetworkVarNames: m_flFogStartDistance (float) + // NetworkVarNames: m_flFogEndDistance (float) + // NetworkVarNames: m_bHeightFogEnabled (bool) + // NetworkVarNames: m_flFogStartHeight (float) + // NetworkVarNames: m_flFogEndHeight (float) + // NetworkVarNames: m_flFarZ (float) + // NetworkVarNames: m_flFogMaxOpacity (float) + // NetworkVarNames: m_flFogFalloffExponent (float) + // NetworkVarNames: m_flFogVerticalExponent (float) + // NetworkVarNames: m_fogColor (Color) + // NetworkVarNames: m_flFogStrength (float) + // NetworkVarNames: m_flFadeTime (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bIsEnabled (bool) + namespace CGradientFog { + constexpr std::ptrdiff_t m_hGradientFogTexture = 0x7A8; // CStrongHandle + constexpr std::ptrdiff_t m_flFogStartDistance = 0x7B0; // float32 + constexpr std::ptrdiff_t m_flFogEndDistance = 0x7B4; // float32 + constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x7B8; // bool + constexpr std::ptrdiff_t m_flFogStartHeight = 0x7BC; // float32 + constexpr std::ptrdiff_t m_flFogEndHeight = 0x7C0; // float32 + constexpr std::ptrdiff_t m_flFarZ = 0x7C4; // float32 + constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x7C8; // float32 + constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x7CC; // float32 + constexpr std::ptrdiff_t m_flFogVerticalExponent = 0x7D0; // float32 + constexpr std::ptrdiff_t m_fogColor = 0x7D4; // Color + constexpr std::ptrdiff_t m_flFogStrength = 0x7D8; // float32 + constexpr std::ptrdiff_t m_flFadeTime = 0x7DC; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x7E0; // bool + constexpr std::ptrdiff_t m_bIsEnabled = 0x7E1; // bool + constexpr std::ptrdiff_t m_bGradientFogNeedsTextures = 0x7E2; // bool + } + // Parent: CBaseEntity + // Fields count: 17 + // + // Metadata: + // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bMoveable (bool) + // NetworkVarNames: m_nHandshake (int) + // NetworkVarNames: m_nPriority (int) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_nLightProbeSizeX (int) + // NetworkVarNames: m_nLightProbeSizeY (int) + // NetworkVarNames: m_nLightProbeSizeZ (int) + // NetworkVarNames: m_nLightProbeAtlasX (int) + // NetworkVarNames: m_nLightProbeAtlasY (int) + // NetworkVarNames: m_nLightProbeAtlasZ (int) + // NetworkVarNames: m_bEnabled (bool) + namespace CEnvLightProbeVolume { + constexpr std::ptrdiff_t m_hLightProbeTexture = 0x1780; // CStrongHandle + constexpr std::ptrdiff_t m_hLightProbeDirectLightIndicesTexture = 0x1788; // CStrongHandle + constexpr std::ptrdiff_t m_hLightProbeDirectLightScalarsTexture = 0x1790; // CStrongHandle + constexpr std::ptrdiff_t m_hLightProbeDirectLightShadowsTexture = 0x1798; // CStrongHandle + constexpr std::ptrdiff_t m_vBoxMins = 0x17A0; // Vector + constexpr std::ptrdiff_t m_vBoxMaxs = 0x17AC; // Vector + constexpr std::ptrdiff_t m_bMoveable = 0x17B8; // bool + constexpr std::ptrdiff_t m_nHandshake = 0x17BC; // int32 + constexpr std::ptrdiff_t m_nPriority = 0x17C0; // int32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x17C4; // bool + constexpr std::ptrdiff_t m_nLightProbeSizeX = 0x17C8; // int32 + constexpr std::ptrdiff_t m_nLightProbeSizeY = 0x17CC; // int32 + constexpr std::ptrdiff_t m_nLightProbeSizeZ = 0x17D0; // int32 + constexpr std::ptrdiff_t m_nLightProbeAtlasX = 0x17D4; // int32 + constexpr std::ptrdiff_t m_nLightProbeAtlasY = 0x17D8; // int32 + constexpr std::ptrdiff_t m_nLightProbeAtlasZ = 0x17DC; // int32 + constexpr std::ptrdiff_t m_bEnabled = 0x17E9; // bool + } + // Parent: CBaseEntity + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_flVisibilityStrength (float) + // NetworkVarNames: m_flFogDistanceMultiplier (float) + // NetworkVarNames: m_flFogMaxDensityMultiplier (float) + // NetworkVarNames: m_flFadeTime (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bIsEnabled (bool) + namespace CPlayerVisibility { + constexpr std::ptrdiff_t m_flVisibilityStrength = 0x7A8; // float32 + constexpr std::ptrdiff_t m_flFogDistanceMultiplier = 0x7AC; // float32 + constexpr std::ptrdiff_t m_flFogMaxDensityMultiplier = 0x7B0; // float32 + constexpr std::ptrdiff_t m_flFadeTime = 0x7B4; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x7B8; // bool + constexpr std::ptrdiff_t m_bIsEnabled = 0x7B9; // bool + } + // Parent: CBaseEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_flAutoExposureMin (float) + // NetworkVarNames: m_flAutoExposureMax (float) + // NetworkVarNames: m_flTonemapPercentTarget (float) + // NetworkVarNames: m_flTonemapPercentBrightPixels (float) + // NetworkVarNames: m_flTonemapMinAvgLum (float) + // NetworkVarNames: m_flExposureAdaptationSpeedUp (float) + // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) + // NetworkVarNames: m_flTonemapEVSmoothingRange (float) + namespace CTonemapController2 { + constexpr std::ptrdiff_t m_flAutoExposureMin = 0x7A8; // float32 + constexpr std::ptrdiff_t m_flAutoExposureMax = 0x7AC; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0x7B0; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0x7B4; // float32 + constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0x7B8; // float32 + constexpr std::ptrdiff_t m_flExposureAdaptationSpeedUp = 0x7BC; // float32 + constexpr std::ptrdiff_t m_flExposureAdaptationSpeedDown = 0x7C0; // float32 + constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x7C4; // float32 + } + // Parent: CBaseEntity + // Fields count: 28 + // + // Metadata: + // NetworkVarNames: m_flScattering (float) + // NetworkVarNames: m_flAnisotropy (float) + // NetworkVarNames: m_flFadeSpeed (float) + // NetworkVarNames: m_flDrawDistance (float) + // NetworkVarNames: m_flFadeInStart (float) + // NetworkVarNames: m_flFadeInEnd (float) + // NetworkVarNames: m_flIndirectStrength (float) + // NetworkVarNames: m_nIndirectTextureDimX (int) + // NetworkVarNames: m_nIndirectTextureDimY (int) + // NetworkVarNames: m_nIndirectTextureDimZ (int) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_flStartAnisoTime (GameTime_t) + // NetworkVarNames: m_flStartScatterTime (GameTime_t) + // NetworkVarNames: m_flStartDrawDistanceTime (GameTime_t) + // NetworkVarNames: m_flStartAnisotropy (float) + // NetworkVarNames: m_flStartScattering (float) + // NetworkVarNames: m_flStartDrawDistance (float) + // NetworkVarNames: m_flDefaultAnisotropy (float) + // NetworkVarNames: m_flDefaultScattering (float) + // NetworkVarNames: m_flDefaultDrawDistance (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bEnableIndirect (bool) + // NetworkVarNames: m_bIsMaster (bool) + // NetworkVarNames: m_hFogIndirectTexture (HRenderTextureStrong) + // NetworkVarNames: m_nForceRefreshCount (int) + namespace CEnvVolumetricFogController { + constexpr std::ptrdiff_t m_flScattering = 0x7A8; // float32 + constexpr std::ptrdiff_t m_flAnisotropy = 0x7AC; // float32 + constexpr std::ptrdiff_t m_flFadeSpeed = 0x7B0; // float32 + constexpr std::ptrdiff_t m_flDrawDistance = 0x7B4; // float32 + constexpr std::ptrdiff_t m_flFadeInStart = 0x7B8; // float32 + constexpr std::ptrdiff_t m_flFadeInEnd = 0x7BC; // float32 + constexpr std::ptrdiff_t m_flIndirectStrength = 0x7C0; // float32 + constexpr std::ptrdiff_t m_nIndirectTextureDimX = 0x7C4; // int32 + constexpr std::ptrdiff_t m_nIndirectTextureDimY = 0x7C8; // int32 + constexpr std::ptrdiff_t m_nIndirectTextureDimZ = 0x7CC; // int32 + constexpr std::ptrdiff_t m_vBoxMins = 0x7D0; // Vector + constexpr std::ptrdiff_t m_vBoxMaxs = 0x7DC; // Vector + constexpr std::ptrdiff_t m_bActive = 0x7E8; // bool + constexpr std::ptrdiff_t m_flStartAnisoTime = 0x7EC; // GameTime_t + constexpr std::ptrdiff_t m_flStartScatterTime = 0x7F0; // GameTime_t + constexpr std::ptrdiff_t m_flStartDrawDistanceTime = 0x7F4; // GameTime_t + constexpr std::ptrdiff_t m_flStartAnisotropy = 0x7F8; // float32 + constexpr std::ptrdiff_t m_flStartScattering = 0x7FC; // float32 + constexpr std::ptrdiff_t m_flStartDrawDistance = 0x800; // float32 + constexpr std::ptrdiff_t m_flDefaultAnisotropy = 0x804; // float32 + constexpr std::ptrdiff_t m_flDefaultScattering = 0x808; // float32 + constexpr std::ptrdiff_t m_flDefaultDrawDistance = 0x80C; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x810; // bool + constexpr std::ptrdiff_t m_bEnableIndirect = 0x811; // bool + constexpr std::ptrdiff_t m_bIsMaster = 0x812; // bool + constexpr std::ptrdiff_t m_hFogIndirectTexture = 0x818; // CStrongHandle + constexpr std::ptrdiff_t m_nForceRefreshCount = 0x820; // int32 + constexpr std::ptrdiff_t m_bFirstTime = 0x824; // bool + } + // Parent: CBaseEntity + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_flStrength (float) + // NetworkVarNames: m_nFalloffShape (int) + // NetworkVarNames: m_flFalloffExponent (float) + namespace CEnvVolumetricFogVolume { + constexpr std::ptrdiff_t m_bActive = 0x7A8; // bool + constexpr std::ptrdiff_t m_vBoxMins = 0x7AC; // Vector + constexpr std::ptrdiff_t m_vBoxMaxs = 0x7B8; // Vector + constexpr std::ptrdiff_t m_bStartDisabled = 0x7C4; // bool + constexpr std::ptrdiff_t m_flStrength = 0x7C8; // float32 + constexpr std::ptrdiff_t m_nFalloffShape = 0x7CC; // int32 + constexpr std::ptrdiff_t m_flFalloffExponent = 0x7D0; // float32 + } + // Parent: CBaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_fog (fogparams_t) + namespace CFogController { + constexpr std::ptrdiff_t m_fog = 0x7A8; // fogparams_t + constexpr std::ptrdiff_t m_bUseAngles = 0x810; // bool + constexpr std::ptrdiff_t m_iChangedVariables = 0x814; // int32 + } + // Parent: CBaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_nMode (int) + // NetworkVarNames: m_vBoxSize (Vector) + // NetworkVarNames: m_bEnabled (bool) + namespace CInfoVisibilityBox { + constexpr std::ptrdiff_t m_nMode = 0x7AC; // int32 + constexpr std::ptrdiff_t m_vBoxSize = 0x7B0; // Vector + constexpr std::ptrdiff_t m_bEnabled = 0x7BC; // bool + } + // Parent: CBaseEntity + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_worldName (string_t) + // NetworkVarNames: m_layerName (string_t) + // NetworkVarNames: m_bWorldLayerVisible (bool) + // NetworkVarNames: m_bEntitiesSpawned (bool) + namespace CInfoWorldLayer { + constexpr std::ptrdiff_t m_pOutputOnEntitiesSpawned = 0x7A8; // CEntityIOOutput + constexpr std::ptrdiff_t m_worldName = 0x7D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_layerName = 0x7D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bWorldLayerVisible = 0x7E0; // bool + constexpr std::ptrdiff_t m_bEntitiesSpawned = 0x7E1; // bool + constexpr std::ptrdiff_t m_bCreateAsChildSpawnGroup = 0x7E2; // bool + constexpr std::ptrdiff_t m_hLayerSpawnGroup = 0x7E4; // uint32 + } + // Parent: CBaseEntity + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: m_FOV (float) + // NetworkVarNames: m_Resolution (float) + // NetworkVarNames: m_bFogEnable (bool) + // NetworkVarNames: m_FogColor (Color) + // NetworkVarNames: m_flFogStart (float) + // NetworkVarNames: m_flFogEnd (float) + // NetworkVarNames: m_flFogMaxDensity (float) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bUseScreenAspectRatio (bool) + // NetworkVarNames: m_flAspectRatio (float) + // NetworkVarNames: m_bNoSky (bool) + // NetworkVarNames: m_fBrightness (float) + // NetworkVarNames: m_flZFar (float) + // NetworkVarNames: m_flZNear (float) + // NetworkVarNames: m_bCanHLTVUse (bool) + // NetworkVarNames: m_bDofEnabled (bool) + // NetworkVarNames: m_flDofNearBlurry (float) + // NetworkVarNames: m_flDofNearCrisp (float) + // NetworkVarNames: m_flDofFarCrisp (float) + // NetworkVarNames: m_flDofFarBlurry (float) + // NetworkVarNames: m_flDofTiltToGround (float) + namespace CPointCamera { + constexpr std::ptrdiff_t m_FOV = 0x7A8; // float32 + constexpr std::ptrdiff_t m_Resolution = 0x7AC; // float32 + constexpr std::ptrdiff_t m_bFogEnable = 0x7B0; // bool + constexpr std::ptrdiff_t m_FogColor = 0x7B1; // Color + constexpr std::ptrdiff_t m_flFogStart = 0x7B8; // float32 + constexpr std::ptrdiff_t m_flFogEnd = 0x7BC; // float32 + constexpr std::ptrdiff_t m_flFogMaxDensity = 0x7C0; // float32 + constexpr std::ptrdiff_t m_bActive = 0x7C4; // bool + constexpr std::ptrdiff_t m_bUseScreenAspectRatio = 0x7C5; // bool + constexpr std::ptrdiff_t m_flAspectRatio = 0x7C8; // float32 + constexpr std::ptrdiff_t m_bNoSky = 0x7CC; // bool + constexpr std::ptrdiff_t m_fBrightness = 0x7D0; // float32 + constexpr std::ptrdiff_t m_flZFar = 0x7D4; // float32 + constexpr std::ptrdiff_t m_flZNear = 0x7D8; // float32 + constexpr std::ptrdiff_t m_bCanHLTVUse = 0x7DC; // bool + constexpr std::ptrdiff_t m_bDofEnabled = 0x7DD; // bool + constexpr std::ptrdiff_t m_flDofNearBlurry = 0x7E0; // float32 + constexpr std::ptrdiff_t m_flDofNearCrisp = 0x7E4; // float32 + constexpr std::ptrdiff_t m_flDofFarCrisp = 0x7E8; // float32 + constexpr std::ptrdiff_t m_flDofFarBlurry = 0x7EC; // float32 + constexpr std::ptrdiff_t m_flDofTiltToGround = 0x7F0; // float32 + constexpr std::ptrdiff_t m_TargetFOV = 0x7F4; // float32 + constexpr std::ptrdiff_t m_DegreesPerSecond = 0x7F8; // float32 + constexpr std::ptrdiff_t m_bIsOn = 0x7FC; // bool + constexpr std::ptrdiff_t m_pNext = 0x800; // CPointCamera* + } + // Parent: CBaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_iszSoundAreaType (string_t) + // NetworkVarNames: m_vPos (Vector) + namespace CSoundAreaEntityBase { + constexpr std::ptrdiff_t m_bDisabled = 0x7A8; // bool + constexpr std::ptrdiff_t m_iszSoundAreaType = 0x7B0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_vPos = 0x7B8; // Vector + } + // Parent: CSoundAreaEntityBase + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_flRadius (float) + namespace CSoundAreaEntitySphere { + constexpr std::ptrdiff_t m_flRadius = 0x7C4; // float32 + } + // Parent: CSoundAreaEntityBase + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_vMin (Vector) + // NetworkVarNames: m_vMax (Vector) + namespace CSoundAreaEntityOrientedBox { + constexpr std::ptrdiff_t m_vMin = 0x7C4; // Vector + constexpr std::ptrdiff_t m_vMax = 0x7D0; // Vector + } + // Parent: CBaseEntity + // Fields count: 4 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_aPlayerControllers (CHandle) + // NetworkVarNames: m_aPlayers (CHandle) + // NetworkVarNames: m_iScore (int32) + // NetworkVarNames: m_szTeamname (char) + namespace CTeam { + constexpr std::ptrdiff_t m_aPlayerControllers = 0x7A8; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_aPlayers = 0x7C0; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_iScore = 0x7D8; // int32 + constexpr std::ptrdiff_t m_szTeamname = 0x7DC; // char[129] + } + // Parent: CBaseEntity + // Fields count: 25 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkIncludeByUserGroup + // NetworkVarNames: m_nTickBase (uint32) + // NetworkVarNames: m_hPawn (CHandle) + // NetworkVarNames: m_iConnected (PlayerConnectedState) + // NetworkVarNames: m_iszPlayerName (char) + // NetworkVarNames: m_steamID (uint64) + // NetworkVarNames: m_iDesiredFOV (uint32) + namespace CBasePlayerController { + constexpr std::ptrdiff_t m_nInButtonsWhichAreToggles = 0x7B0; // uint64 + constexpr std::ptrdiff_t m_nTickBase = 0x7B8; // uint32 + constexpr std::ptrdiff_t m_hPawn = 0x7E8; // CHandle + constexpr std::ptrdiff_t m_nSplitScreenSlot = 0x7EC; // CSplitScreenSlot + constexpr std::ptrdiff_t m_hSplitOwner = 0x7F0; // CHandle + constexpr std::ptrdiff_t m_hSplitScreenPlayers = 0x7F8; // CUtlVector> + constexpr std::ptrdiff_t m_bIsHLTV = 0x810; // bool + constexpr std::ptrdiff_t m_iConnected = 0x814; // PlayerConnectedState + constexpr std::ptrdiff_t m_iszPlayerName = 0x818; // char[128] + constexpr std::ptrdiff_t m_szNetworkIDString = 0x898; // CUtlString + constexpr std::ptrdiff_t m_fLerpTime = 0x8A0; // float32 + constexpr std::ptrdiff_t m_bLagCompensation = 0x8A4; // bool + constexpr std::ptrdiff_t m_bPredict = 0x8A5; // bool + constexpr std::ptrdiff_t m_bAutoKickDisabled = 0x8A6; // bool + constexpr std::ptrdiff_t m_bIsLowViolence = 0x8A7; // bool + constexpr std::ptrdiff_t m_bGamePaused = 0x8A8; // bool + constexpr std::ptrdiff_t m_nLastRealCommandNumberExecuted = 0x934; // int32 + constexpr std::ptrdiff_t m_nLastLateCommandExecuted = 0x938; // int32 + constexpr std::ptrdiff_t m_iIgnoreGlobalChat = 0x950; // ChatIgnoreType_t + constexpr std::ptrdiff_t m_flLastPlayerTalkTime = 0x954; // float32 + constexpr std::ptrdiff_t m_flLastEntitySteadyState = 0x958; // float32 + constexpr std::ptrdiff_t m_nAvailableEntitySteadyState = 0x95C; // int32 + constexpr std::ptrdiff_t m_bHasAnySteadyStateEnts = 0x960; // bool + constexpr std::ptrdiff_t m_steamID = 0x970; // uint64 + constexpr std::ptrdiff_t m_iDesiredFOV = 0x978; // uint32 + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CBasePlayerVData { + constexpr std::ptrdiff_t m_sModelName = 0x28; // CResourceNameTyped> + constexpr std::ptrdiff_t m_flHeadDamageMultiplier = 0x108; // CSkillFloat + constexpr std::ptrdiff_t m_flChestDamageMultiplier = 0x118; // CSkillFloat + constexpr std::ptrdiff_t m_flStomachDamageMultiplier = 0x128; // CSkillFloat + constexpr std::ptrdiff_t m_flArmDamageMultiplier = 0x138; // CSkillFloat + constexpr std::ptrdiff_t m_flLegDamageMultiplier = 0x148; // CSkillFloat + constexpr std::ptrdiff_t m_flHoldBreathTime = 0x158; // float32 + constexpr std::ptrdiff_t m_flDrowningDamageInterval = 0x15C; // float32 + constexpr std::ptrdiff_t m_nDrowningDamageInitial = 0x160; // int32 + constexpr std::ptrdiff_t m_nDrowningDamageMax = 0x164; // int32 + constexpr std::ptrdiff_t m_nWaterSpeed = 0x168; // int32 + constexpr std::ptrdiff_t m_flUseRange = 0x16C; // float32 + constexpr std::ptrdiff_t m_flUseAngleTolerance = 0x170; // float32 + constexpr std::ptrdiff_t m_flCrouchTime = 0x174; // float32 + } + // Parent: None + // Fields count: 20 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CBasePlayerWeaponVData { + constexpr std::ptrdiff_t m_szWorldModel = 0x28; // CResourceNameTyped> + constexpr std::ptrdiff_t m_bBuiltRightHanded = 0x108; // bool + constexpr std::ptrdiff_t m_bAllowFlipping = 0x109; // bool + constexpr std::ptrdiff_t m_sMuzzleAttachment = 0x110; // CUtlString + constexpr std::ptrdiff_t m_szMuzzleFlashParticle = 0x118; // CResourceNameTyped> + constexpr std::ptrdiff_t m_iFlags = 0x1F8; // ItemFlagTypes_t + constexpr std::ptrdiff_t m_nPrimaryAmmoType = 0x1F9; // AmmoIndex_t + constexpr std::ptrdiff_t m_nSecondaryAmmoType = 0x1FA; // AmmoIndex_t + constexpr std::ptrdiff_t m_iMaxClip1 = 0x1FC; // int32 + constexpr std::ptrdiff_t m_iMaxClip2 = 0x200; // int32 + constexpr std::ptrdiff_t m_iDefaultClip1 = 0x204; // int32 + constexpr std::ptrdiff_t m_iDefaultClip2 = 0x208; // int32 + constexpr std::ptrdiff_t m_iWeight = 0x20C; // int32 + constexpr std::ptrdiff_t m_bAutoSwitchTo = 0x210; // bool + constexpr std::ptrdiff_t m_bAutoSwitchFrom = 0x211; // bool + constexpr std::ptrdiff_t m_iRumbleEffect = 0x214; // RumbleEffect_t + constexpr std::ptrdiff_t m_bLinkedCooldowns = 0x218; // bool + constexpr std::ptrdiff_t m_aShootSounds = 0x220; // CUtlMap + constexpr std::ptrdiff_t m_iSlot = 0x240; // int32 + constexpr std::ptrdiff_t m_iPosition = 0x244; // int32 + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) + // NetworkVarNames: m_hSequence (HSequence) + // NetworkVarNames: m_flSeqStartTime (GameTime_t) + // NetworkVarNames: m_flSeqFixedCycle (float) + // NetworkVarNames: m_nAnimLoopMode (AnimLoopMode_t) + namespace CBaseAnimGraphController { + constexpr std::ptrdiff_t m_animGraphNetworkedVars = 0x18; // CAnimGraphNetworkedVariables + constexpr std::ptrdiff_t m_bSequenceFinished = 0x220; // bool + constexpr std::ptrdiff_t m_flSoundSyncTime = 0x224; // float32 + constexpr std::ptrdiff_t m_hSequence = 0x228; // HSequence + constexpr std::ptrdiff_t m_flSeqStartTime = 0x22C; // GameTime_t + constexpr std::ptrdiff_t m_flSeqFixedCycle = 0x230; // float32 + constexpr std::ptrdiff_t m_nAnimLoopMode = 0x234; // AnimLoopMode_t + constexpr std::ptrdiff_t m_flPlaybackRate = 0x238; // CNetworkedQuantizedFloat + constexpr std::ptrdiff_t m_nNotifyState = 0x244; // SequenceFinishNotifyState_t + constexpr std::ptrdiff_t m_bNetworkedAnimationInputsChanged = 0x246; // bool + constexpr std::ptrdiff_t m_bNetworkedSequenceChanged = 0x247; // bool + constexpr std::ptrdiff_t m_bLastUpdateSkipped = 0x248; // bool + constexpr std::ptrdiff_t m_flPrevAnimUpdateTime = 0x24C; // GameTime_t + } + // Parent: CBaseEntity + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) + // NetworkVarNames: m_CHitboxComponent (CHitboxComponent::Storage_t) + // NetworkVarNames: m_nRenderMode (RenderMode_t) + // NetworkVarNames: m_nRenderFX (RenderFx_t) + // NetworkVarNames: m_clrRender (Color) + // NetworkVarNames: m_vecRenderAttributes (EntityRenderAttribute_t) + // NetworkVarNames: m_bRenderToCubemaps (bool) + // NetworkVarNames: m_Collision (CCollisionProperty) + // NetworkVarNames: m_Glow (CGlowProperty) + // NetworkVarNames: m_flGlowBackfaceMult (float) + // NetworkVarNames: m_fadeMinDist (float32) + // NetworkVarNames: m_fadeMaxDist (float32) + // NetworkVarNames: m_flFadeScale (float32) + // NetworkVarNames: m_flShadowStrength (float32) + // NetworkVarNames: m_nObjectCulling (uint8) + // NetworkVarNames: m_nAddDecal (int) + // NetworkVarNames: m_vDecalPosition (Vector) + // NetworkVarNames: m_vDecalForwardAxis (Vector) + // NetworkVarNames: m_flDecalHealBloodRate (float) + // NetworkVarNames: m_flDecalHealHeightRate (float) + // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle) + // NetworkVarNames: m_vecViewOffset (CNetworkViewOffsetVector) + namespace CBaseModelEntity { + constexpr std::ptrdiff_t m_CRenderComponent = 0x7A8; // CRenderComponent* + constexpr std::ptrdiff_t m_CHitboxComponent = 0x7B0; // CHitboxComponent + constexpr std::ptrdiff_t m_flDissolveStartTime = 0x7D8; // GameTime_t + constexpr std::ptrdiff_t m_OnIgnite = 0x7E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_nRenderMode = 0x808; // RenderMode_t + constexpr std::ptrdiff_t m_nRenderFX = 0x809; // RenderFx_t + constexpr std::ptrdiff_t m_bAllowFadeInView = 0x80A; // bool + constexpr std::ptrdiff_t m_clrRender = 0x80B; // Color + constexpr std::ptrdiff_t m_vecRenderAttributes = 0x810; // CUtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t m_bRenderToCubemaps = 0x860; // bool + constexpr std::ptrdiff_t m_Collision = 0x868; // CCollisionProperty + constexpr std::ptrdiff_t m_Glow = 0x918; // CGlowProperty + constexpr std::ptrdiff_t m_flGlowBackfaceMult = 0x970; // float32 + constexpr std::ptrdiff_t m_fadeMinDist = 0x974; // float32 + constexpr std::ptrdiff_t m_fadeMaxDist = 0x978; // float32 + constexpr std::ptrdiff_t m_flFadeScale = 0x97C; // float32 + constexpr std::ptrdiff_t m_flShadowStrength = 0x980; // float32 + constexpr std::ptrdiff_t m_nObjectCulling = 0x984; // uint8 + constexpr std::ptrdiff_t m_nAddDecal = 0x988; // int32 + constexpr std::ptrdiff_t m_vDecalPosition = 0x98C; // Vector + constexpr std::ptrdiff_t m_vDecalForwardAxis = 0x998; // Vector + constexpr std::ptrdiff_t m_flDecalHealBloodRate = 0x9A4; // float32 + constexpr std::ptrdiff_t m_flDecalHealHeightRate = 0x9A8; // float32 + constexpr std::ptrdiff_t m_ConfigEntitiesToPropagateMaterialDecalsTo = 0x9B0; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_vecViewOffset = 0x9C8; // CNetworkViewOffsetVector + } + // Parent: CBaseModelEntity + // Fields count: 22 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_szSnapshotFileName (char) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bFrozen (bool) + // NetworkVarNames: m_flFreezeTransitionDuration (float) + // NetworkVarNames: m_nStopType (int) + // NetworkVarNames: m_bAnimateDuringGameplayPause (bool) + // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flPreSimTime (float32) + // NetworkVarNames: m_vServerControlPoints (Vector) + // NetworkVarNames: m_iServerControlPointAssignments (uint8) + // NetworkVarNames: m_hControlPointEnts (CHandle) + // NetworkVarNames: m_bNoSave (bool) + // NetworkVarNames: m_bNoFreeze (bool) + // NetworkVarNames: m_bNoRamp (bool) + namespace CParticleSystem { + constexpr std::ptrdiff_t m_szSnapshotFileName = 0x9F8; // char[512] + constexpr std::ptrdiff_t m_bActive = 0xBF8; // bool + constexpr std::ptrdiff_t m_bFrozen = 0xBF9; // bool + constexpr std::ptrdiff_t m_flFreezeTransitionDuration = 0xBFC; // float32 + constexpr std::ptrdiff_t m_nStopType = 0xC00; // int32 + constexpr std::ptrdiff_t m_bAnimateDuringGameplayPause = 0xC04; // bool + constexpr std::ptrdiff_t m_iEffectIndex = 0xC08; // CStrongHandle + constexpr std::ptrdiff_t m_flStartTime = 0xC10; // GameTime_t + constexpr std::ptrdiff_t m_flPreSimTime = 0xC14; // float32 + constexpr std::ptrdiff_t m_vServerControlPoints = 0xC18; // Vector[4] + constexpr std::ptrdiff_t m_iServerControlPointAssignments = 0xC48; // uint8[4] + constexpr std::ptrdiff_t m_hControlPointEnts = 0xC4C; // CHandle[64] + constexpr std::ptrdiff_t m_bNoSave = 0xD4C; // bool + constexpr std::ptrdiff_t m_bNoFreeze = 0xD4D; // bool + constexpr std::ptrdiff_t m_bNoRamp = 0xD4E; // bool + constexpr std::ptrdiff_t m_bStartActive = 0xD4F; // bool + constexpr std::ptrdiff_t m_iszEffectName = 0xD50; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszControlPointNames = 0xD58; // CUtlSymbolLarge[64] + constexpr std::ptrdiff_t m_nDataCP = 0xF58; // int32 + constexpr std::ptrdiff_t m_vecDataCPValue = 0xF5C; // Vector + constexpr std::ptrdiff_t m_nTintCP = 0xF68; // int32 + constexpr std::ptrdiff_t m_clrTint = 0xF6C; // Color + } + // Parent: CBaseEntity + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_flParticleSpacing (float) + // NetworkVarNames: m_flSlack (float) + // NetworkVarNames: m_flRadius (float) + // NetworkVarNames: m_ColorTint (Color) + // NetworkVarNames: m_nEffectState (int) + // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_PathNodes_Position (Vector) + // NetworkVarNames: m_PathNodes_TangentIn (Vector) + // NetworkVarNames: m_PathNodes_TangentOut (Vector) + // NetworkVarNames: m_PathNodes_Color (Vector) + // NetworkVarNames: m_PathNodes_PinEnabled (bool) + // NetworkVarNames: m_PathNodes_RadiusScale (float) + namespace CPathParticleRope { + constexpr std::ptrdiff_t m_bStartActive = 0x7A8; // bool + constexpr std::ptrdiff_t m_flMaxSimulationTime = 0x7AC; // float32 + constexpr std::ptrdiff_t m_iszEffectName = 0x7B0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_PathNodes_Name = 0x7B8; // CUtlVector + constexpr std::ptrdiff_t m_flParticleSpacing = 0x7D0; // float32 + constexpr std::ptrdiff_t m_flSlack = 0x7D4; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x7D8; // float32 + constexpr std::ptrdiff_t m_ColorTint = 0x7DC; // Color + constexpr std::ptrdiff_t m_nEffectState = 0x7E0; // int32 + constexpr std::ptrdiff_t m_iEffectIndex = 0x7E8; // CStrongHandle + constexpr std::ptrdiff_t m_PathNodes_Position = 0x7F0; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_TangentIn = 0x808; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_TangentOut = 0x820; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_Color = 0x838; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_PinEnabled = 0x850; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_RadiusScale = 0x868; // CNetworkUtlVectorBase + } + // Parent: CBaseModelEntity + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_Flags (uint8) + // NetworkVarNames: m_LightStyle (uint8) + // NetworkVarNames: m_Radius (float32) + // NetworkVarNames: m_Exponent (int32) + // NetworkVarNames: m_InnerAngle (float32) + // NetworkVarNames: m_OuterAngle (float32) + // NetworkVarNames: m_SpotRadius (float32) + namespace CDynamicLight { + constexpr std::ptrdiff_t m_ActualFlags = 0x9F8; // uint8 + constexpr std::ptrdiff_t m_Flags = 0x9F9; // uint8 + constexpr std::ptrdiff_t m_LightStyle = 0x9FA; // uint8 + constexpr std::ptrdiff_t m_On = 0x9FB; // bool + constexpr std::ptrdiff_t m_Radius = 0x9FC; // float32 + constexpr std::ptrdiff_t m_Exponent = 0xA00; // int32 + constexpr std::ptrdiff_t m_InnerAngle = 0xA04; // float32 + constexpr std::ptrdiff_t m_OuterAngle = 0xA08; // float32 + constexpr std::ptrdiff_t m_SpotRadius = 0xA0C; // float32 + } + // Parent: CBaseEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_EnvWindShared (CEnvWindShared) + namespace CEnvWind { + constexpr std::ptrdiff_t m_EnvWindShared = 0x7A8; // CEnvWindShared + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_iszOverlayNames (string_t) + // NetworkVarNames: m_flOverlayTimes (float32) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_iDesiredOverlay (int32) + // NetworkVarNames: m_bIsActive (bool) + namespace CEnvScreenOverlay { + constexpr std::ptrdiff_t m_iszOverlayNames = 0x7A8; // CUtlSymbolLarge[10] + constexpr std::ptrdiff_t m_flOverlayTimes = 0x7F8; // float32[10] + constexpr std::ptrdiff_t m_flStartTime = 0x820; // GameTime_t + constexpr std::ptrdiff_t m_iDesiredOverlay = 0x824; // int32 + constexpr std::ptrdiff_t m_bIsActive = 0x828; // bool + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_fadeColor (Color) + namespace CEnvFade { + constexpr std::ptrdiff_t m_fadeColor = 0x7A8; // Color + constexpr std::ptrdiff_t m_Duration = 0x7AC; // float32 + constexpr std::ptrdiff_t m_HoldDuration = 0x7B0; // float32 + constexpr std::ptrdiff_t m_OnBeginFade = 0x7B8; // CEntityIOOutput + } + // Parent: CBaseModelEntity + // Fields count: 7 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_nHorizontalSize (uint32) + // NetworkVarNames: m_nVerticalSize (uint32) + // NetworkVarNames: m_nMinDist (uint32) + // NetworkVarNames: m_nMaxDist (uint32) + // NetworkVarNames: m_nOuterMaxDist (uint32) + // NetworkVarNames: m_flGlowProxySize (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + namespace CLightGlow { + constexpr std::ptrdiff_t m_nHorizontalSize = 0x9F8; // uint32 + constexpr std::ptrdiff_t m_nVerticalSize = 0x9FC; // uint32 + constexpr std::ptrdiff_t m_nMinDist = 0xA00; // uint32 + constexpr std::ptrdiff_t m_nMaxDist = 0xA04; // uint32 + constexpr std::ptrdiff_t m_nOuterMaxDist = 0xA08; // uint32 + constexpr std::ptrdiff_t m_flGlowProxySize = 0xA0C; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0xA10; // float32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + namespace CLogicGameEventListener { + constexpr std::ptrdiff_t m_OnEventFired = 0x7B8; // CEntityIOOutput + constexpr std::ptrdiff_t m_iszGameEventName = 0x7E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszGameEventItem = 0x7E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bEnabled = 0x7F0; // bool + constexpr std::ptrdiff_t m_bStartDisabled = 0x7F1; // bool + } + // Parent: CBaseEntity + // Fields count: 44 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_bUpdateOnClient (bool) + // NetworkVarNames: m_nInputType (ValueRemapperInputType_t) + // NetworkVarNames: m_hRemapLineStart (CHandle) + // NetworkVarNames: m_hRemapLineEnd (CHandle) + // NetworkVarNames: m_flMaximumChangePerSecond (float) + // NetworkVarNames: m_flDisengageDistance (float) + // NetworkVarNames: m_flEngageDistance (float) + // NetworkVarNames: m_bRequiresUseKey (bool) + // NetworkVarNames: m_nOutputType (ValueRemapperOutputType_t) + // NetworkVarNames: m_hOutputEntities (CHandle) + // NetworkVarNames: m_nHapticsType (ValueRemapperHapticsType_t) + // NetworkVarNames: m_nMomentumType (ValueRemapperMomentumType_t) + // NetworkVarNames: m_flMomentumModifier (float) + // NetworkVarNames: m_flSnapValue (float) + // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) + // NetworkVarNames: m_flInputOffset (float) + namespace CPointValueRemapper { + constexpr std::ptrdiff_t m_bDisabled = 0x7A8; // bool + constexpr std::ptrdiff_t m_bUpdateOnClient = 0x7A9; // bool + constexpr std::ptrdiff_t m_nInputType = 0x7AC; // ValueRemapperInputType_t + constexpr std::ptrdiff_t m_iszRemapLineStartName = 0x7B0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszRemapLineEndName = 0x7B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hRemapLineStart = 0x7C0; // CHandle + constexpr std::ptrdiff_t m_hRemapLineEnd = 0x7C4; // CHandle + constexpr std::ptrdiff_t m_flMaximumChangePerSecond = 0x7C8; // float32 + constexpr std::ptrdiff_t m_flDisengageDistance = 0x7CC; // float32 + constexpr std::ptrdiff_t m_flEngageDistance = 0x7D0; // float32 + constexpr std::ptrdiff_t m_bRequiresUseKey = 0x7D4; // bool + constexpr std::ptrdiff_t m_nOutputType = 0x7D8; // ValueRemapperOutputType_t + constexpr std::ptrdiff_t m_iszOutputEntityName = 0x7E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOutputEntity2Name = 0x7E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOutputEntity3Name = 0x7F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOutputEntity4Name = 0x7F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hOutputEntities = 0x800; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_nHapticsType = 0x818; // ValueRemapperHapticsType_t + constexpr std::ptrdiff_t m_nMomentumType = 0x81C; // ValueRemapperMomentumType_t + constexpr std::ptrdiff_t m_flMomentumModifier = 0x820; // float32 + constexpr std::ptrdiff_t m_flSnapValue = 0x824; // float32 + constexpr std::ptrdiff_t m_flCurrentMomentum = 0x828; // float32 + constexpr std::ptrdiff_t m_nRatchetType = 0x82C; // ValueRemapperRatchetType_t + constexpr std::ptrdiff_t m_flRatchetOffset = 0x830; // float32 + constexpr std::ptrdiff_t m_flInputOffset = 0x834; // float32 + constexpr std::ptrdiff_t m_bEngaged = 0x838; // bool + constexpr std::ptrdiff_t m_bFirstUpdate = 0x839; // bool + constexpr std::ptrdiff_t m_flPreviousValue = 0x83C; // float32 + constexpr std::ptrdiff_t m_flPreviousUpdateTickTime = 0x840; // GameTime_t + constexpr std::ptrdiff_t m_vecPreviousTestPoint = 0x844; // Vector + constexpr std::ptrdiff_t m_hUsingPlayer = 0x850; // CHandle + constexpr std::ptrdiff_t m_flCustomOutputValue = 0x854; // float32 + constexpr std::ptrdiff_t m_iszSoundEngage = 0x858; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSoundDisengage = 0x860; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSoundReachedValueZero = 0x868; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSoundReachedValueOne = 0x870; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSoundMovingLoop = 0x878; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_Position = 0x888; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_PositionDelta = 0x8B0; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnReachedValueZero = 0x8D8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnReachedValueOne = 0x900; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnReachedValueCustom = 0x928; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnEngage = 0x950; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnDisengage = 0x978; // CEntityIOOutput + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_messageText (char) + // NetworkVarNames: m_FontName (char) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bFullbright (bool) + // NetworkVarNames: m_flWorldUnitsPerPx (float) + // NetworkVarNames: m_flFontSize (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t) + // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) + // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) + namespace CPointWorldText { + constexpr std::ptrdiff_t m_messageText = 0x9F8; // char[512] + constexpr std::ptrdiff_t m_FontName = 0xBF8; // char[64] + constexpr std::ptrdiff_t m_bEnabled = 0xC38; // bool + constexpr std::ptrdiff_t m_bFullbright = 0xC39; // bool + constexpr std::ptrdiff_t m_flWorldUnitsPerPx = 0xC3C; // float32 + constexpr std::ptrdiff_t m_flFontSize = 0xC40; // float32 + constexpr std::ptrdiff_t m_flDepthOffset = 0xC44; // float32 + constexpr std::ptrdiff_t m_Color = 0xC48; // Color + constexpr std::ptrdiff_t m_nJustifyHorizontal = 0xC4C; // PointWorldTextJustifyHorizontal_t + constexpr std::ptrdiff_t m_nJustifyVertical = 0xC50; // PointWorldTextJustifyVertical_t + constexpr std::ptrdiff_t m_nReorientMode = 0xC54; // PointWorldTextReorientMode_t + } + // Parent: CBaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) + namespace CRagdollManager { + constexpr std::ptrdiff_t m_iCurrentMaxRagdollCount = 0x7A8; // int8 + constexpr std::ptrdiff_t m_iMaxRagdollCount = 0x7AC; // int32 + constexpr std::ptrdiff_t m_bSaveImportant = 0x7B0; // bool + } + // Parent: None + // Fields count: 64 + // + // Metadata: + // NetworkVarNames: m_bIsPlayingBack (bool) + // NetworkVarNames: m_bPaused (bool) + // NetworkVarNames: m_bMultiplayer (bool) + // NetworkVarNames: m_bAutogenerated (bool) + // NetworkVarNames: m_flForceClientTime (float32) + // NetworkVarNames: m_hActorList (CHandle) + // NetworkVarNames: m_nSceneStringIndex (uint16) + namespace CSceneEntity { + constexpr std::ptrdiff_t m_iszSceneFile = 0x7B0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszResumeSceneFile = 0x7B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget1 = 0x7C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget2 = 0x7C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget3 = 0x7D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget4 = 0x7D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget5 = 0x7E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget6 = 0x7E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget7 = 0x7F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget8 = 0x7F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hTarget1 = 0x800; // CHandle + constexpr std::ptrdiff_t m_hTarget2 = 0x804; // CHandle + constexpr std::ptrdiff_t m_hTarget3 = 0x808; // CHandle + constexpr std::ptrdiff_t m_hTarget4 = 0x80C; // CHandle + constexpr std::ptrdiff_t m_hTarget5 = 0x810; // CHandle + constexpr std::ptrdiff_t m_hTarget6 = 0x814; // CHandle + constexpr std::ptrdiff_t m_hTarget7 = 0x818; // CHandle + constexpr std::ptrdiff_t m_hTarget8 = 0x81C; // CHandle + constexpr std::ptrdiff_t m_bIsPlayingBack = 0x820; // bool + constexpr std::ptrdiff_t m_bPaused = 0x821; // bool + constexpr std::ptrdiff_t m_bMultiplayer = 0x822; // bool + constexpr std::ptrdiff_t m_bAutogenerated = 0x823; // bool + constexpr std::ptrdiff_t m_flForceClientTime = 0x824; // float32 + constexpr std::ptrdiff_t m_flCurrentTime = 0x828; // float32 + constexpr std::ptrdiff_t m_flFrameTime = 0x82C; // float32 + constexpr std::ptrdiff_t m_bCancelAtNextInterrupt = 0x830; // bool + constexpr std::ptrdiff_t m_fPitch = 0x834; // float32 + constexpr std::ptrdiff_t m_bAutomated = 0x838; // bool + constexpr std::ptrdiff_t m_nAutomatedAction = 0x83C; // int32 + constexpr std::ptrdiff_t m_flAutomationDelay = 0x840; // float32 + constexpr std::ptrdiff_t m_flAutomationTime = 0x844; // float32 + constexpr std::ptrdiff_t m_hWaitingForThisResumeScene = 0x848; // CHandle + constexpr std::ptrdiff_t m_bWaitingForResumeScene = 0x84C; // bool + constexpr std::ptrdiff_t m_bPausedViaInput = 0x84D; // bool + constexpr std::ptrdiff_t m_bPauseAtNextInterrupt = 0x84E; // bool + constexpr std::ptrdiff_t m_bWaitingForActor = 0x84F; // bool + constexpr std::ptrdiff_t m_bWaitingForInterrupt = 0x850; // bool + constexpr std::ptrdiff_t m_bInterruptedActorsScenes = 0x851; // bool + constexpr std::ptrdiff_t m_bBreakOnNonIdle = 0x852; // bool + constexpr std::ptrdiff_t m_hActorList = 0x858; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_hRemoveActorList = 0x870; // CUtlVector> + constexpr std::ptrdiff_t m_nSceneFlushCounter = 0x8B8; // int32 + constexpr std::ptrdiff_t m_nSceneStringIndex = 0x8BC; // uint16 + constexpr std::ptrdiff_t m_OnStart = 0x8C0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnCompletion = 0x8E8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnCanceled = 0x910; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPaused = 0x938; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnResumed = 0x960; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTrigger = 0x988; // CEntityIOOutput[16] + constexpr std::ptrdiff_t m_hInterruptScene = 0xC98; // CHandle + constexpr std::ptrdiff_t m_nInterruptCount = 0xC9C; // int32 + constexpr std::ptrdiff_t m_bSceneMissing = 0xCA0; // bool + constexpr std::ptrdiff_t m_bInterrupted = 0xCA1; // bool + constexpr std::ptrdiff_t m_bCompletedEarly = 0xCA2; // bool + constexpr std::ptrdiff_t m_bInterruptSceneFinished = 0xCA3; // bool + constexpr std::ptrdiff_t m_bRestoring = 0xCA4; // bool + constexpr std::ptrdiff_t m_hNotifySceneCompletion = 0xCA8; // CUtlVector> + constexpr std::ptrdiff_t m_hListManagers = 0xCC0; // CUtlVector> + constexpr std::ptrdiff_t m_iszSoundName = 0xCD8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSequenceName = 0xCE0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hActor = 0xCE8; // CHandle + constexpr std::ptrdiff_t m_hActivator = 0xCEC; // CHandle + constexpr std::ptrdiff_t m_BusyActor = 0xCF0; // int32 + constexpr std::ptrdiff_t m_iPlayerDeathBehavior = 0xCF4; // SceneOnPlayerDeath_t + } + // Parent: CBaseModelEntity + // Fields count: 14 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_vDirection (Vector) + // NetworkVarNames: m_clrOverlay (Color) + // NetworkVarNames: m_iszEffectName (string_t) + // NetworkVarNames: m_iszSSEffectName (string_t) + // NetworkVarNames: m_bOn (bool) + // NetworkVarNames: m_bmaxColor (bool) + // NetworkVarNames: m_flSize (float32) + // NetworkVarNames: m_flRotation (float32) + // NetworkVarNames: m_flHazeScale (float32) + // NetworkVarNames: m_flAlphaHaze (float32) + // NetworkVarNames: m_flAlphaHdr (float32) + // NetworkVarNames: m_flAlphaScale (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + // NetworkVarNames: m_flFarZScale (float32) + namespace CSun { + constexpr std::ptrdiff_t m_vDirection = 0x9F8; // Vector + constexpr std::ptrdiff_t m_clrOverlay = 0xA04; // Color + constexpr std::ptrdiff_t m_iszEffectName = 0xA08; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSSEffectName = 0xA10; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bOn = 0xA18; // bool + constexpr std::ptrdiff_t m_bmaxColor = 0xA19; // bool + constexpr std::ptrdiff_t m_flSize = 0xA1C; // float32 + constexpr std::ptrdiff_t m_flRotation = 0xA20; // float32 + constexpr std::ptrdiff_t m_flHazeScale = 0xA24; // float32 + constexpr std::ptrdiff_t m_flAlphaHaze = 0xA28; // float32 + constexpr std::ptrdiff_t m_flAlphaHdr = 0xA2C; // float32 + constexpr std::ptrdiff_t m_flAlphaScale = 0xA30; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0xA34; // float32 + constexpr std::ptrdiff_t m_flFarZScale = 0xA38; // float32 + } + // Parent: CBaseEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_Handle (CHandle) + // NetworkVarNames: m_bSendHandle (bool) + namespace CHandleTest { + constexpr std::ptrdiff_t m_Handle = 0x7A8; // CHandle + constexpr std::ptrdiff_t m_bSendHandle = 0x7AC; // bool + } + // Parent: None + // Fields count: 24 + // + // Metadata: + // NetworkVarNames: m_glowEntity (CHandle) + // NetworkVarNames: m_usable (bool) + // NetworkVarNames: m_szDisplayText (string_t) + namespace CBaseButton { + constexpr std::ptrdiff_t m_angMoveEntitySpace = 0xA78; // QAngle + constexpr std::ptrdiff_t m_fStayPushed = 0xA84; // bool + constexpr std::ptrdiff_t m_fRotating = 0xA85; // bool + constexpr std::ptrdiff_t m_ls = 0xA88; // locksound_t + constexpr std::ptrdiff_t m_sUseSound = 0xAA8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sLockedSound = 0xAB0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sUnlockedSound = 0xAB8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bLocked = 0xAC0; // bool + constexpr std::ptrdiff_t m_bDisabled = 0xAC1; // bool + constexpr std::ptrdiff_t m_flUseLockedTime = 0xAC4; // GameTime_t + constexpr std::ptrdiff_t m_bSolidBsp = 0xAC8; // bool + constexpr std::ptrdiff_t m_OnDamaged = 0xAD0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPressed = 0xAF8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUseLocked = 0xB20; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnIn = 0xB48; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnOut = 0xB70; // CEntityIOOutput + constexpr std::ptrdiff_t m_nState = 0xB98; // int32 + constexpr std::ptrdiff_t m_hConstraint = 0xB9C; // CEntityHandle + constexpr std::ptrdiff_t m_hConstraintParent = 0xBA0; // CEntityHandle + constexpr std::ptrdiff_t m_bForceNpcExclude = 0xBA4; // bool + constexpr std::ptrdiff_t m_sGlowEntity = 0xBA8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_glowEntity = 0xBB0; // CHandle + constexpr std::ptrdiff_t m_usable = 0xBB4; // bool + constexpr std::ptrdiff_t m_szDisplayText = 0xBB8; // CUtlSymbolLarge + } + // Parent: None + // Fields count: 27 + // + // Metadata: + // NetworkVarNames: m_bIsUsable (bool) + namespace CBaseDoor { + constexpr std::ptrdiff_t m_angMoveEntitySpace = 0xA84; // QAngle + constexpr std::ptrdiff_t m_vecMoveDirParentSpace = 0xA90; // Vector + constexpr std::ptrdiff_t m_ls = 0xAA0; // locksound_t + constexpr std::ptrdiff_t m_bForceClosed = 0xAC0; // bool + constexpr std::ptrdiff_t m_bDoorGroup = 0xAC1; // bool + constexpr std::ptrdiff_t m_bLocked = 0xAC2; // bool + constexpr std::ptrdiff_t m_bIgnoreDebris = 0xAC3; // bool + constexpr std::ptrdiff_t m_eSpawnPosition = 0xAC4; // FuncDoorSpawnPos_t + constexpr std::ptrdiff_t m_flBlockDamage = 0xAC8; // float32 + constexpr std::ptrdiff_t m_NoiseMoving = 0xAD0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_NoiseArrived = 0xAD8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_NoiseMovingClosed = 0xAE0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_NoiseArrivedClosed = 0xAE8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_ChainTarget = 0xAF0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_OnBlockedClosing = 0xAF8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBlockedOpening = 0xB20; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUnblockedClosing = 0xB48; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUnblockedOpening = 0xB70; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyClosed = 0xB98; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyOpen = 0xBC0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnClose = 0xBE8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnOpen = 0xC10; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnLockedUse = 0xC38; // CEntityIOOutput + constexpr std::ptrdiff_t m_bLoopMoveSound = 0xC60; // bool + constexpr std::ptrdiff_t m_bCreateNavObstacle = 0xC78; // bool + constexpr std::ptrdiff_t m_isChaining = 0xC79; // bool + constexpr std::ptrdiff_t m_bIsUsable = 0xC7A; // bool + } + // Parent: CBaseModelEntity + // Fields count: 10 + // + // Metadata: + // NetworkVarNames: m_flFadeInStart (float32) + // NetworkVarNames: m_flFadeInLength (float32) + // NetworkVarNames: m_flFadeOutModelStart (float32) + // NetworkVarNames: m_flFadeOutModelLength (float32) + // NetworkVarNames: m_flFadeOutStart (float32) + // NetworkVarNames: m_flFadeOutLength (float32) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_nDissolveType (EntityDisolveType_t) + // NetworkVarNames: m_vDissolverOrigin (Vector) + // NetworkVarNames: m_nMagnitude (uint32) + namespace CEntityDissolve { + constexpr std::ptrdiff_t m_flFadeInStart = 0x9F8; // float32 + constexpr std::ptrdiff_t m_flFadeInLength = 0x9FC; // float32 + constexpr std::ptrdiff_t m_flFadeOutModelStart = 0xA00; // float32 + constexpr std::ptrdiff_t m_flFadeOutModelLength = 0xA04; // float32 + constexpr std::ptrdiff_t m_flFadeOutStart = 0xA08; // float32 + constexpr std::ptrdiff_t m_flFadeOutLength = 0xA0C; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0xA10; // GameTime_t + constexpr std::ptrdiff_t m_nDissolveType = 0xA14; // EntityDisolveType_t + constexpr std::ptrdiff_t m_vDissolverOrigin = 0xA18; // Vector + constexpr std::ptrdiff_t m_nMagnitude = 0xA24; // uint32 + } + // Parent: None + // Fields count: 30 + // + // Metadata: + // NetworkVarNames: m_hTargetEntity (CHandle) + // NetworkVarNames: m_bState (bool) + // NetworkVarNames: m_bAlwaysUpdate (bool) + // NetworkVarNames: m_flLightFOV (float32) + // NetworkVarNames: m_bEnableShadows (bool) + // NetworkVarNames: m_bSimpleProjection (bool) + // NetworkVarNames: m_bLightOnlyTarget (bool) + // NetworkVarNames: m_bLightWorld (bool) + // NetworkVarNames: m_bCameraSpace (bool) + // NetworkVarNames: m_flBrightnessScale (float32) + // NetworkVarNames: m_LightColor (Color) + // NetworkVarNames: m_flIntensity (float32) + // NetworkVarNames: m_flLinearAttenuation (float32) + // NetworkVarNames: m_flQuadraticAttenuation (float32) + // NetworkVarNames: m_bVolumetric (bool) + // NetworkVarNames: m_flNoiseStrength (float32) + // NetworkVarNames: m_flFlashlightTime (float32) + // NetworkVarNames: m_nNumPlanes (uint32) + // NetworkVarNames: m_flPlaneOffset (float32) + // NetworkVarNames: m_flVolumetricIntensity (float32) + // NetworkVarNames: m_flColorTransitionTime (float32) + // NetworkVarNames: m_flAmbient (float32) + // NetworkVarNames: m_SpotlightTextureName (char) + // NetworkVarNames: m_nSpotlightTextureFrame (int32) + // NetworkVarNames: m_nShadowQuality (uint32) + // NetworkVarNames: m_flNearZ (float32) + // NetworkVarNames: m_flFarZ (float32) + // NetworkVarNames: m_flProjectionSize (float32) + // NetworkVarNames: m_flRotation (float32) + // NetworkVarNames: m_bFlipHorizontal (bool) + namespace CEnvProjectedTexture { + constexpr std::ptrdiff_t m_hTargetEntity = 0x9F8; // CHandle + constexpr std::ptrdiff_t m_bState = 0x9FC; // bool + constexpr std::ptrdiff_t m_bAlwaysUpdate = 0x9FD; // bool + constexpr std::ptrdiff_t m_flLightFOV = 0xA00; // float32 + constexpr std::ptrdiff_t m_bEnableShadows = 0xA04; // bool + constexpr std::ptrdiff_t m_bSimpleProjection = 0xA05; // bool + constexpr std::ptrdiff_t m_bLightOnlyTarget = 0xA06; // bool + constexpr std::ptrdiff_t m_bLightWorld = 0xA07; // bool + constexpr std::ptrdiff_t m_bCameraSpace = 0xA08; // bool + constexpr std::ptrdiff_t m_flBrightnessScale = 0xA0C; // float32 + constexpr std::ptrdiff_t m_LightColor = 0xA10; // Color + constexpr std::ptrdiff_t m_flIntensity = 0xA14; // float32 + constexpr std::ptrdiff_t m_flLinearAttenuation = 0xA18; // float32 + constexpr std::ptrdiff_t m_flQuadraticAttenuation = 0xA1C; // float32 + constexpr std::ptrdiff_t m_bVolumetric = 0xA20; // bool + constexpr std::ptrdiff_t m_flNoiseStrength = 0xA24; // float32 + constexpr std::ptrdiff_t m_flFlashlightTime = 0xA28; // float32 + constexpr std::ptrdiff_t m_nNumPlanes = 0xA2C; // uint32 + constexpr std::ptrdiff_t m_flPlaneOffset = 0xA30; // float32 + constexpr std::ptrdiff_t m_flVolumetricIntensity = 0xA34; // float32 + constexpr std::ptrdiff_t m_flColorTransitionTime = 0xA38; // float32 + constexpr std::ptrdiff_t m_flAmbient = 0xA3C; // float32 + constexpr std::ptrdiff_t m_SpotlightTextureName = 0xA40; // char[512] + constexpr std::ptrdiff_t m_nSpotlightTextureFrame = 0xC40; // int32 + constexpr std::ptrdiff_t m_nShadowQuality = 0xC44; // uint32 + constexpr std::ptrdiff_t m_flNearZ = 0xC48; // float32 + constexpr std::ptrdiff_t m_flFarZ = 0xC4C; // float32 + constexpr std::ptrdiff_t m_flProjectionSize = 0xC50; // float32 + constexpr std::ptrdiff_t m_flRotation = 0xC54; // float32 + constexpr std::ptrdiff_t m_bFlipHorizontal = 0xC58; // bool + } + // Parent: CBaseModelEntity + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_hDecalMaterial (HMaterialStrong) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDepth (float) + // NetworkVarNames: m_nRenderOrder (uint32) + // NetworkVarNames: m_bProjectOnWorld (bool) + // NetworkVarNames: m_bProjectOnCharacters (bool) + // NetworkVarNames: m_bProjectOnWater (bool) + // NetworkVarNames: m_flDepthSortBias (float) + namespace CEnvDecal { + constexpr std::ptrdiff_t m_hDecalMaterial = 0x9F8; // CStrongHandle + constexpr std::ptrdiff_t m_flWidth = 0xA00; // float32 + constexpr std::ptrdiff_t m_flHeight = 0xA04; // float32 + constexpr std::ptrdiff_t m_flDepth = 0xA08; // float32 + constexpr std::ptrdiff_t m_nRenderOrder = 0xA0C; // uint32 + constexpr std::ptrdiff_t m_bProjectOnWorld = 0xA10; // bool + constexpr std::ptrdiff_t m_bProjectOnCharacters = 0xA11; // bool + constexpr std::ptrdiff_t m_bProjectOnWater = 0xA12; // bool + constexpr std::ptrdiff_t m_flDepthSortBias = 0xA14; // float32 + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + namespace CFuncMoveLinear { + constexpr std::ptrdiff_t m_authoredPosition = 0xA78; // MoveLinearAuthoredPos_t + constexpr std::ptrdiff_t m_angMoveEntitySpace = 0xA7C; // QAngle + constexpr std::ptrdiff_t m_vecMoveDirParentSpace = 0xA88; // Vector + constexpr std::ptrdiff_t m_soundStart = 0xA98; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_soundStop = 0xAA0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_currentSound = 0xAA8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flBlockDamage = 0xAB0; // float32 + constexpr std::ptrdiff_t m_flStartPosition = 0xAB4; // float32 + constexpr std::ptrdiff_t m_flMoveDistance = 0xAB8; // float32 + constexpr std::ptrdiff_t m_OnFullyOpen = 0xAC8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyClosed = 0xAF0; // CEntityIOOutput + constexpr std::ptrdiff_t m_bCreateMovableNavMesh = 0xB18; // bool + constexpr std::ptrdiff_t m_bCreateNavObstacle = 0xB19; // bool + } + // Parent: CBaseModelEntity + // Fields count: 19 + // + // Metadata: + // MNetworkOverride + // MNetworkOverride + namespace CFuncRotating { + constexpr std::ptrdiff_t m_OnStopped = 0x9F8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnStarted = 0xA20; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnReachedStart = 0xA48; // CEntityIOOutput + constexpr std::ptrdiff_t m_localRotationVector = 0xA70; // RotationVector + constexpr std::ptrdiff_t m_flFanFriction = 0xA7C; // float32 + constexpr std::ptrdiff_t m_flAttenuation = 0xA80; // float32 + constexpr std::ptrdiff_t m_flVolume = 0xA84; // float32 + constexpr std::ptrdiff_t m_flTargetSpeed = 0xA88; // float32 + constexpr std::ptrdiff_t m_flMaxSpeed = 0xA8C; // float32 + constexpr std::ptrdiff_t m_flBlockDamage = 0xA90; // float32 + constexpr std::ptrdiff_t m_flTimeScale = 0xA94; // float32 + constexpr std::ptrdiff_t m_NoiseRunning = 0xA98; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bReversed = 0xAA0; // bool + constexpr std::ptrdiff_t m_bAccelDecel = 0xAA1; // bool + constexpr std::ptrdiff_t m_prevLocalAngles = 0xAAC; // QAngle + constexpr std::ptrdiff_t m_angStart = 0xAB8; // QAngle + constexpr std::ptrdiff_t m_bStopAtStartPos = 0xAC4; // bool + constexpr std::ptrdiff_t m_vecClientOrigin = 0xAC8; // Vector + constexpr std::ptrdiff_t m_vecClientAngles = 0xAD4; // QAngle + } + // Parent: CBaseModelEntity + // Fields count: 21 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_RopeFlags (uint16) + // NetworkVarNames: m_Slack (int16) + // NetworkVarNames: m_Width (float32) + // NetworkVarNames: m_TextureScale (float32) + // NetworkVarNames: m_nSegments (uint8) + // NetworkVarNames: m_bConstrainBetweenEndpoints (bool) + // NetworkVarNames: m_iRopeMaterialModelIndex (HMaterialStrong) + // NetworkVarNames: m_Subdiv (uint8) + // NetworkVarNames: m_nChangeCount (uint8) + // NetworkVarNames: m_RopeLength (int16) + // NetworkVarNames: m_fLockedPoints (uint8) + // NetworkVarNames: m_flScrollSpeed (float32) + // NetworkVarNames: m_hStartPoint (CHandle) + // NetworkVarNames: m_hEndPoint (CHandle) + // NetworkVarNames: m_iStartAttachment (AttachmentHandle_t) + // NetworkVarNames: m_iEndAttachment (AttachmentHandle_t) + namespace CRopeKeyframe { + constexpr std::ptrdiff_t m_RopeFlags = 0xA00; // uint16 + constexpr std::ptrdiff_t m_iNextLinkName = 0xA08; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_Slack = 0xA10; // int16 + constexpr std::ptrdiff_t m_Width = 0xA14; // float32 + constexpr std::ptrdiff_t m_TextureScale = 0xA18; // float32 + constexpr std::ptrdiff_t m_nSegments = 0xA1C; // uint8 + constexpr std::ptrdiff_t m_bConstrainBetweenEndpoints = 0xA1D; // bool + constexpr std::ptrdiff_t m_strRopeMaterialModel = 0xA20; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iRopeMaterialModelIndex = 0xA28; // CStrongHandle + constexpr std::ptrdiff_t m_Subdiv = 0xA30; // uint8 + constexpr std::ptrdiff_t m_nChangeCount = 0xA31; // uint8 + constexpr std::ptrdiff_t m_RopeLength = 0xA32; // int16 + constexpr std::ptrdiff_t m_fLockedPoints = 0xA34; // uint8 + constexpr std::ptrdiff_t m_bCreatedFromMapFile = 0xA35; // bool + constexpr std::ptrdiff_t m_flScrollSpeed = 0xA38; // float32 + constexpr std::ptrdiff_t m_bStartPointValid = 0xA3C; // bool + constexpr std::ptrdiff_t m_bEndPointValid = 0xA3D; // bool + constexpr std::ptrdiff_t m_hStartPoint = 0xA40; // CHandle + constexpr std::ptrdiff_t m_hEndPoint = 0xA44; // CHandle + constexpr std::ptrdiff_t m_iStartAttachment = 0xA48; // AttachmentHandle_t + constexpr std::ptrdiff_t m_iEndAttachment = 0xA49; // AttachmentHandle_t + } + // Parent: CBaseModelEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_flLightScale (float32) + // NetworkVarNames: m_Radius (float32) + namespace CSpotlightEnd { + constexpr std::ptrdiff_t m_flLightScale = 0x9F8; // float32 + constexpr std::ptrdiff_t m_Radius = 0x9FC; // float32 + constexpr std::ptrdiff_t m_vSpotlightDir = 0xA00; // Vector + constexpr std::ptrdiff_t m_vSpotlightOrg = 0xA0C; // Vector + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_bClientSidePredicted (bool) + namespace CBaseTrigger { + constexpr std::ptrdiff_t m_bDisabled = 0xA78; // bool + constexpr std::ptrdiff_t m_iFilterName = 0xA80; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hFilter = 0xA88; // CHandle + constexpr std::ptrdiff_t m_OnStartTouch = 0xA90; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnStartTouchAll = 0xAB8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnEndTouch = 0xAE0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnEndTouchAll = 0xB08; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTouching = 0xB30; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnNotTouching = 0xB58; // CEntityIOOutput + constexpr std::ptrdiff_t m_hTouchingEntities = 0xB80; // CUtlVector> + constexpr std::ptrdiff_t m_bClientSidePredicted = 0xB98; // bool + } + // Parent: CBaseModelEntity + // Fields count: 24 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + // NetworkVarNames: m_flFrameRate (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + // NetworkVarNames: m_nNumBeamEnts (uint8) + // NetworkVarNames: m_hBaseMaterial (HMaterialStrong) + // NetworkVarNames: m_nHaloIndex (HMaterialStrong) + // NetworkVarNames: m_nBeamType (BeamType_t) + // NetworkVarNames: m_nBeamFlags (uint32) + // NetworkVarNames: m_hAttachEntity (CHandle) + // NetworkVarNames: m_nAttachIndex (AttachmentHandle_t) + // NetworkVarNames: m_fWidth (float32) + // NetworkVarNames: m_fEndWidth (float32) + // NetworkVarNames: m_fFadeLength (float32) + // NetworkVarNames: m_fHaloScale (float32) + // NetworkVarNames: m_fAmplitude (float32) + // NetworkVarNames: m_fStartFrame (float32) + // NetworkVarNames: m_fSpeed (float32) + // NetworkVarNames: m_flFrame (float32) + // NetworkVarNames: m_nClipStyle (BeamClipStyle_t) + // NetworkVarNames: m_bTurnedOff (bool) + // NetworkVarNames: m_vecEndPos (Vector) + namespace CBeam { + constexpr std::ptrdiff_t m_flFrameRate = 0x9F8; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0x9FC; // float32 + constexpr std::ptrdiff_t m_flFireTime = 0xA00; // GameTime_t + constexpr std::ptrdiff_t m_flDamage = 0xA04; // float32 + constexpr std::ptrdiff_t m_nNumBeamEnts = 0xA08; // uint8 + constexpr std::ptrdiff_t m_hBaseMaterial = 0xA10; // CStrongHandle + constexpr std::ptrdiff_t m_nHaloIndex = 0xA18; // CStrongHandle + constexpr std::ptrdiff_t m_nBeamType = 0xA20; // BeamType_t + constexpr std::ptrdiff_t m_nBeamFlags = 0xA24; // uint32 + constexpr std::ptrdiff_t m_hAttachEntity = 0xA28; // CHandle[10] + constexpr std::ptrdiff_t m_nAttachIndex = 0xA50; // AttachmentHandle_t[10] + constexpr std::ptrdiff_t m_fWidth = 0xA5C; // float32 + constexpr std::ptrdiff_t m_fEndWidth = 0xA60; // float32 + constexpr std::ptrdiff_t m_fFadeLength = 0xA64; // float32 + constexpr std::ptrdiff_t m_fHaloScale = 0xA68; // float32 + constexpr std::ptrdiff_t m_fAmplitude = 0xA6C; // float32 + constexpr std::ptrdiff_t m_fStartFrame = 0xA70; // float32 + constexpr std::ptrdiff_t m_fSpeed = 0xA74; // float32 + constexpr std::ptrdiff_t m_flFrame = 0xA78; // float32 + constexpr std::ptrdiff_t m_nClipStyle = 0xA7C; // BeamClipStyle_t + constexpr std::ptrdiff_t m_bTurnedOff = 0xA80; // bool + constexpr std::ptrdiff_t m_vecEndPos = 0xA84; // Vector + constexpr std::ptrdiff_t m_hEndEntity = 0xA90; // CHandle + constexpr std::ptrdiff_t m_nDissolveType = 0xA94; // int32 + } + // Parent: CBaseModelEntity + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_vecLadderDir (Vector) + // NetworkVarNames: m_vecPlayerMountPositionTop (Vector) + // NetworkVarNames: m_vecPlayerMountPositionBottom (Vector) + // NetworkVarNames: m_flAutoRideSpeed (float) + // NetworkVarNames: m_bFakeLadder (bool) + namespace CFuncLadder { + constexpr std::ptrdiff_t m_vecLadderDir = 0x9F8; // Vector + constexpr std::ptrdiff_t m_Dismounts = 0xA08; // CUtlVector> + constexpr std::ptrdiff_t m_vecLocalTop = 0xA20; // Vector + constexpr std::ptrdiff_t m_vecPlayerMountPositionTop = 0xA2C; // Vector + constexpr std::ptrdiff_t m_vecPlayerMountPositionBottom = 0xA38; // Vector + constexpr std::ptrdiff_t m_flAutoRideSpeed = 0xA44; // float32 + constexpr std::ptrdiff_t m_bDisabled = 0xA48; // bool + constexpr std::ptrdiff_t m_bFakeLadder = 0xA49; // bool + constexpr std::ptrdiff_t m_bHasSlack = 0xA4A; // bool + constexpr std::ptrdiff_t m_surfacePropName = 0xA50; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_OnPlayerGotOnLadder = 0xA58; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPlayerGotOffLadder = 0xA80; // CEntityIOOutput + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPrecipitationVData { + constexpr std::ptrdiff_t m_szParticlePrecipitationEffect = 0x28; // CResourceNameTyped> + constexpr std::ptrdiff_t m_flInnerDistance = 0x108; // float32 + constexpr std::ptrdiff_t m_nAttachType = 0x10C; // ParticleAttachment_t + constexpr std::ptrdiff_t m_bBatchSameVolumeType = 0x110; // bool + constexpr std::ptrdiff_t m_nRTEnvCP = 0x114; // int32 + constexpr std::ptrdiff_t m_nRTEnvCPComponent = 0x118; // int32 + constexpr std::ptrdiff_t m_szModifier = 0x120; // CUtlString + } + // Parent: CBaseModelEntity + // Fields count: 23 + // + // Metadata: + // NetworkVarNames: m_hSpriteMaterial (HMaterialStrong) + // NetworkVarNames: m_hAttachedToEntity (CHandle) + // NetworkVarNames: m_nAttachment (AttachmentHandle_t) + // NetworkVarNames: m_flSpriteFramerate (float32) + // NetworkVarNames: m_flFrame (float32) + // NetworkVarNames: m_nBrightness (uint32) + // NetworkVarNames: m_flBrightnessDuration (float32) + // NetworkVarNames: m_flSpriteScale (float32) + // NetworkVarNames: m_flScaleDuration (float32) + // NetworkVarNames: m_bWorldSpaceScale (bool) + // NetworkVarNames: m_flGlowProxySize (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + namespace CSprite { + constexpr std::ptrdiff_t m_hSpriteMaterial = 0x9F8; // CStrongHandle + constexpr std::ptrdiff_t m_hAttachedToEntity = 0xA00; // CHandle + constexpr std::ptrdiff_t m_nAttachment = 0xA04; // AttachmentHandle_t + constexpr std::ptrdiff_t m_flSpriteFramerate = 0xA08; // float32 + constexpr std::ptrdiff_t m_flFrame = 0xA0C; // float32 + constexpr std::ptrdiff_t m_flDieTime = 0xA10; // GameTime_t + constexpr std::ptrdiff_t m_nBrightness = 0xA20; // uint32 + constexpr std::ptrdiff_t m_flBrightnessDuration = 0xA24; // float32 + constexpr std::ptrdiff_t m_flSpriteScale = 0xA28; // float32 + constexpr std::ptrdiff_t m_flScaleDuration = 0xA2C; // float32 + constexpr std::ptrdiff_t m_bWorldSpaceScale = 0xA30; // bool + constexpr std::ptrdiff_t m_flGlowProxySize = 0xA34; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0xA38; // float32 + constexpr std::ptrdiff_t m_flLastTime = 0xA3C; // GameTime_t + constexpr std::ptrdiff_t m_flMaxFrame = 0xA40; // float32 + constexpr std::ptrdiff_t m_flStartScale = 0xA44; // float32 + constexpr std::ptrdiff_t m_flDestScale = 0xA48; // float32 + constexpr std::ptrdiff_t m_flScaleTimeStart = 0xA4C; // GameTime_t + constexpr std::ptrdiff_t m_nStartBrightness = 0xA50; // int32 + constexpr std::ptrdiff_t m_nDestBrightness = 0xA54; // int32 + constexpr std::ptrdiff_t m_flBrightnessTimeStart = 0xA58; // GameTime_t + constexpr std::ptrdiff_t m_nSpriteWidth = 0xA5C; // int32 + constexpr std::ptrdiff_t m_nSpriteHeight = 0xA60; // int32 + } + // Parent: CBaseModelEntity + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_DialogXMLName (string_t) + // NetworkVarNames: m_PanelClassName (string_t) + // NetworkVarNames: m_PanelID (string_t) + namespace CBaseClientUIEntity { + constexpr std::ptrdiff_t m_bEnabled = 0x9F8; // bool + constexpr std::ptrdiff_t m_DialogXMLName = 0xA00; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_PanelClassName = 0xA08; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_PanelID = 0xA10; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_CustomOutput0 = 0xA18; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput1 = 0xA40; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput2 = 0xA68; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput3 = 0xA90; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput4 = 0xAB8; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput5 = 0xAE0; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput6 = 0xB08; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput7 = 0xB30; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput8 = 0xB58; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput9 = 0xB80; // CEntityIOOutput + } + // Parent: CBaseClientUIEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hActivator (EHANDLE) + namespace CPointClientUIDialog { + constexpr std::ptrdiff_t m_hActivator = 0xBA8; // CHandle + constexpr std::ptrdiff_t m_bStartEnabled = 0xBAC; // bool + } + // Parent: CBaseClientUIEntity + // Fields count: 23 + // + // Metadata: + // NetworkVarNames: m_bIgnoreInput (bool) + // NetworkVarNames: m_bLit (bool) + // NetworkVarNames: m_bFollowPlayerAcrossTeleport (bool) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDPI (float) + // NetworkVarNames: m_flInteractDistance (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_unOwnerContext (uint32) + // NetworkVarNames: m_unHorizontalAlign (uint32) + // NetworkVarNames: m_unVerticalAlign (uint32) + // NetworkVarNames: m_unOrientation (uint32) + // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) + // NetworkVarNames: m_vecCSSClasses (string_t) + // NetworkVarNames: m_bOpaque (bool) + // NetworkVarNames: m_bNoDepth (bool) + // NetworkVarNames: m_bRenderBackface (bool) + // NetworkVarNames: m_bUseOffScreenIndicator (bool) + // NetworkVarNames: m_bExcludeFromSaveGames (bool) + // NetworkVarNames: m_bGrabbable (bool) + // NetworkVarNames: m_bOnlyRenderToTexture (bool) + // NetworkVarNames: m_bDisableMipGen (bool) + // NetworkVarNames: m_nExplicitImageLayout (int32) + namespace CPointClientUIWorldPanel { + constexpr std::ptrdiff_t m_bIgnoreInput = 0xBA8; // bool + constexpr std::ptrdiff_t m_bLit = 0xBA9; // bool + constexpr std::ptrdiff_t m_bFollowPlayerAcrossTeleport = 0xBAA; // bool + constexpr std::ptrdiff_t m_flWidth = 0xBAC; // float32 + constexpr std::ptrdiff_t m_flHeight = 0xBB0; // float32 + constexpr std::ptrdiff_t m_flDPI = 0xBB4; // float32 + constexpr std::ptrdiff_t m_flInteractDistance = 0xBB8; // float32 + constexpr std::ptrdiff_t m_flDepthOffset = 0xBBC; // float32 + constexpr std::ptrdiff_t m_unOwnerContext = 0xBC0; // uint32 + constexpr std::ptrdiff_t m_unHorizontalAlign = 0xBC4; // uint32 + constexpr std::ptrdiff_t m_unVerticalAlign = 0xBC8; // uint32 + constexpr std::ptrdiff_t m_unOrientation = 0xBCC; // uint32 + constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0xBD0; // bool + constexpr std::ptrdiff_t m_vecCSSClasses = 0xBD8; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_bOpaque = 0xBF0; // bool + constexpr std::ptrdiff_t m_bNoDepth = 0xBF1; // bool + constexpr std::ptrdiff_t m_bRenderBackface = 0xBF2; // bool + constexpr std::ptrdiff_t m_bUseOffScreenIndicator = 0xBF3; // bool + constexpr std::ptrdiff_t m_bExcludeFromSaveGames = 0xBF4; // bool + constexpr std::ptrdiff_t m_bGrabbable = 0xBF5; // bool + constexpr std::ptrdiff_t m_bOnlyRenderToTexture = 0xBF6; // bool + constexpr std::ptrdiff_t m_bDisableMipGen = 0xBF7; // bool + constexpr std::ptrdiff_t m_nExplicitImageLayout = 0xBF8; // int32 + } + // Parent: CPointClientUIWorldPanel + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_messageText (char) + namespace CPointClientUIWorldTextPanel { + constexpr std::ptrdiff_t m_messageText = 0xBFC; // char[512] + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_nResolutionX (int) + // NetworkVarNames: m_nResolutionY (int) + // NetworkVarNames: m_szLayoutFileName (string_t) + // NetworkVarNames: m_RenderAttrName (string_t) + // NetworkVarNames: m_TargetEntities (CHandle) + // NetworkVarNames: m_nTargetChangeCount (int) + // NetworkVarNames: m_vecCSSClasses (string_t) + namespace CInfoOffscreenPanoramaTexture { + constexpr std::ptrdiff_t m_bDisabled = 0x7A8; // bool + constexpr std::ptrdiff_t m_nResolutionX = 0x7AC; // int32 + constexpr std::ptrdiff_t m_nResolutionY = 0x7B0; // int32 + constexpr std::ptrdiff_t m_szLayoutFileName = 0x7B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_RenderAttrName = 0x7C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_TargetEntities = 0x7C8; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_nTargetChangeCount = 0x7E0; // int32 + constexpr std::ptrdiff_t m_vecCSSClasses = 0x7E8; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_szTargetsName = 0x800; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_AdditionalTargetEntities = 0x808; // CUtlVector> + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_iItemDefinitionIndex (item_definition_index_t) + // NetworkVarNames: m_iEntityQuality (int) + // NetworkVarNames: m_iEntityLevel (uint32) + // NetworkVarNames: m_iItemIDHigh (uint32) + // NetworkVarNames: m_iItemIDLow (uint32) + // NetworkVarNames: m_iAccountID (uint32) + // NetworkVarNames: m_iInventoryPosition (uint32) + // NetworkVarNames: m_bInitialized (bool) + // NetworkVarNames: m_AttributeList (CAttributeList) + // NetworkVarNames: m_NetworkedDynamicAttributes (CAttributeList) + // NetworkVarNames: m_szCustomName (char) + namespace CEconItemView { + constexpr std::ptrdiff_t m_iItemDefinitionIndex = 0x38; // uint16 + constexpr std::ptrdiff_t m_iEntityQuality = 0x3C; // int32 + constexpr std::ptrdiff_t m_iEntityLevel = 0x40; // uint32 + constexpr std::ptrdiff_t m_iItemID = 0x48; // uint64 + constexpr std::ptrdiff_t m_iItemIDHigh = 0x50; // uint32 + constexpr std::ptrdiff_t m_iItemIDLow = 0x54; // uint32 + constexpr std::ptrdiff_t m_iAccountID = 0x58; // uint32 + constexpr std::ptrdiff_t m_iInventoryPosition = 0x5C; // uint32 + constexpr std::ptrdiff_t m_bInitialized = 0x68; // bool + constexpr std::ptrdiff_t m_AttributeList = 0x70; // CAttributeList + constexpr std::ptrdiff_t m_NetworkedDynamicAttributes = 0xD0; // CAttributeList + constexpr std::ptrdiff_t m_szCustomName = 0x130; // char[161] + constexpr std::ptrdiff_t m_szCustomNameOverride = 0x1D1; // char[161] + } + // Parent: CBaseTrigger + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_bBombPlantedHere (bool) + namespace CBombTarget { + constexpr std::ptrdiff_t m_OnBombExplode = 0xBA0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBombPlanted = 0xBC8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBombDefused = 0xBF0; // CEntityIOOutput + constexpr std::ptrdiff_t m_bIsBombSiteB = 0xC18; // bool + constexpr std::ptrdiff_t m_bIsHeistBombTarget = 0xC19; // bool + constexpr std::ptrdiff_t m_bBombPlantedHere = 0xC1A; // bool + constexpr std::ptrdiff_t m_szMountTarget = 0xC20; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hInstructorHint = 0xC28; // CHandle + constexpr std::ptrdiff_t m_nBombSiteDesignation = 0xC2C; // int32 + } + // Parent: CBaseTrigger + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_flFluidDensity (float) + namespace CTriggerBuoyancy { + constexpr std::ptrdiff_t m_BuoyancyHelper = 0xBA0; // CBuoyancyHelper + constexpr std::ptrdiff_t m_flFluidDensity = 0xBC0; // float32 + } + // Parent: CBasePlayerController + // Fields count: 86 + // + // Metadata: + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // NetworkVarNames: m_pInGameMoneyServices (CCSPlayerController_InGameMoneyServices*) + // NetworkVarNames: m_pInventoryServices (CCSPlayerController_InventoryServices*) + // NetworkVarNames: m_pActionTrackingServices (CCSPlayerController_ActionTrackingServices*) + // NetworkVarNames: m_pDamageServices (CCSPlayerController_DamageServices*) + // NetworkVarNames: m_iPing (uint32) + // NetworkVarNames: m_bHasCommunicationAbuseMute (bool) + // NetworkVarNames: m_szCrosshairCodes (string_t) + // NetworkVarNames: m_iPendingTeamNum (uint8) + // NetworkVarNames: m_flForceTeamTime (GameTime_t) + // NetworkVarNames: m_iCompTeammateColor (int) + // NetworkVarNames: m_bEverPlayedOnTeam (bool) + // NetworkVarNames: m_szClan (string_t) + // NetworkVarNames: m_iCoachingTeam (int) + // NetworkVarNames: m_nPlayerDominated (uint64) + // NetworkVarNames: m_nPlayerDominatingMe (uint64) + // NetworkVarNames: m_iCompetitiveRanking (int) + // NetworkVarNames: m_iCompetitiveWins (int) + // NetworkVarNames: m_iCompetitiveRankType (int8) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Win (int) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Loss (int) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Tie (int) + // NetworkVarNames: m_nEndMatchNextMapVote (int) + // NetworkVarNames: m_unActiveQuestId (uint16) + // NetworkVarNames: m_nQuestProgressReason (QuestProgress::Reason) + // NetworkVarNames: m_unPlayerTvControlFlags (uint32) + // NetworkVarNames: m_nDisconnectionTick (int) + // NetworkVarNames: m_bControllingBot (bool) + // NetworkVarNames: m_bHasControlledBotThisRound (bool) + // NetworkVarNames: m_bCanControlObservedBot (bool) + // NetworkVarNames: m_hPlayerPawn (CHandle) + // NetworkVarNames: m_hObserverPawn (CHandle) + // NetworkVarNames: m_bPawnIsAlive (bool) + // NetworkVarNames: m_iPawnHealth (uint32) + // NetworkVarNames: m_iPawnArmor (int) + // NetworkVarNames: m_bPawnHasDefuser (bool) + // NetworkVarNames: m_bPawnHasHelmet (bool) + // NetworkVarNames: m_nPawnCharacterDefIndex (item_definition_index_t) + // NetworkVarNames: m_iPawnLifetimeStart (int) + // NetworkVarNames: m_iPawnLifetimeEnd (int) + // NetworkVarNames: m_iPawnBotDifficulty (int) + // NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle) + // NetworkVarNames: m_iScore (int32) + // NetworkVarNames: m_vecKills (EKillTypes_t) + // NetworkVarNames: m_bMvpNoMusic (bool) + // NetworkVarNames: m_eMvpReason (int) + // NetworkVarNames: m_iMusicKitID (int) + // NetworkVarNames: m_iMusicKitMVPs (int) + // NetworkVarNames: m_iMVPs (int) + namespace CCSPlayerController { + constexpr std::ptrdiff_t m_pInGameMoneyServices = 0x9A8; // CCSPlayerController_InGameMoneyServices* + constexpr std::ptrdiff_t m_pInventoryServices = 0x9B0; // CCSPlayerController_InventoryServices* + constexpr std::ptrdiff_t m_pActionTrackingServices = 0x9B8; // CCSPlayerController_ActionTrackingServices* + constexpr std::ptrdiff_t m_pDamageServices = 0x9C0; // CCSPlayerController_DamageServices* + constexpr std::ptrdiff_t m_iPing = 0x9C8; // uint32 + constexpr std::ptrdiff_t m_bHasCommunicationAbuseMute = 0x9CC; // bool + constexpr std::ptrdiff_t m_szCrosshairCodes = 0x9D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iPendingTeamNum = 0x9D8; // uint8 + constexpr std::ptrdiff_t m_flForceTeamTime = 0x9DC; // GameTime_t + constexpr std::ptrdiff_t m_iCompTeammateColor = 0x9E0; // int32 + constexpr std::ptrdiff_t m_bEverPlayedOnTeam = 0x9E4; // bool + constexpr std::ptrdiff_t m_bAttemptedToGetColor = 0x9E5; // bool + constexpr std::ptrdiff_t m_iTeammatePreferredColor = 0x9E8; // int32 + constexpr std::ptrdiff_t m_bTeamChanged = 0x9EC; // bool + constexpr std::ptrdiff_t m_bInSwitchTeam = 0x9ED; // bool + constexpr std::ptrdiff_t m_bHasSeenJoinGame = 0x9EE; // bool + constexpr std::ptrdiff_t m_bJustBecameSpectator = 0x9EF; // bool + constexpr std::ptrdiff_t m_bSwitchTeamsOnNextRoundReset = 0x9F0; // bool + constexpr std::ptrdiff_t m_bRemoveAllItemsOnNextRoundReset = 0x9F1; // bool + constexpr std::ptrdiff_t m_szClan = 0x9F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_szClanName = 0xA00; // char[32] + constexpr std::ptrdiff_t m_iCoachingTeam = 0xA20; // int32 + constexpr std::ptrdiff_t m_nPlayerDominated = 0xA28; // uint64 + constexpr std::ptrdiff_t m_nPlayerDominatingMe = 0xA30; // uint64 + constexpr std::ptrdiff_t m_iCompetitiveRanking = 0xA38; // int32 + constexpr std::ptrdiff_t m_iCompetitiveWins = 0xA3C; // int32 + constexpr std::ptrdiff_t m_iCompetitiveRankType = 0xA40; // int8 + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Win = 0xA44; // int32 + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Loss = 0xA48; // int32 + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Tie = 0xA4C; // int32 + constexpr std::ptrdiff_t m_nEndMatchNextMapVote = 0xA50; // int32 + constexpr std::ptrdiff_t m_unActiveQuestId = 0xA54; // uint16 + constexpr std::ptrdiff_t m_nQuestProgressReason = 0xA58; // QuestProgress::Reason + constexpr std::ptrdiff_t m_unPlayerTvControlFlags = 0xA5C; // uint32 + constexpr std::ptrdiff_t m_iDraftIndex = 0xA88; // int32 + constexpr std::ptrdiff_t m_msQueuedModeDisconnectionTimestamp = 0xA8C; // uint32 + constexpr std::ptrdiff_t m_uiAbandonRecordedReason = 0xA90; // uint32 + constexpr std::ptrdiff_t m_bCannotBeKicked = 0xA94; // bool + constexpr std::ptrdiff_t m_bEverFullyConnected = 0xA95; // bool + constexpr std::ptrdiff_t m_bAbandonAllowsSurrender = 0xA96; // bool + constexpr std::ptrdiff_t m_bAbandonOffersInstantSurrender = 0xA97; // bool + constexpr std::ptrdiff_t m_bDisconnection1MinWarningPrinted = 0xA98; // bool + constexpr std::ptrdiff_t m_bScoreReported = 0xA99; // bool + constexpr std::ptrdiff_t m_nDisconnectionTick = 0xA9C; // int32 + constexpr std::ptrdiff_t m_bControllingBot = 0xAA8; // bool + constexpr std::ptrdiff_t m_bHasControlledBotThisRound = 0xAA9; // bool + constexpr std::ptrdiff_t m_bHasBeenControlledByPlayerThisRound = 0xAAA; // bool + constexpr std::ptrdiff_t m_nBotsControlledThisRound = 0xAAC; // int32 + constexpr std::ptrdiff_t m_bCanControlObservedBot = 0xAB0; // bool + constexpr std::ptrdiff_t m_hPlayerPawn = 0xAB4; // CHandle + constexpr std::ptrdiff_t m_hObserverPawn = 0xAB8; // CHandle + constexpr std::ptrdiff_t m_DesiredObserverMode = 0xABC; // int32 + constexpr std::ptrdiff_t m_hDesiredObserverTarget = 0xAC0; // CEntityHandle + constexpr std::ptrdiff_t m_bPawnIsAlive = 0xAC4; // bool + constexpr std::ptrdiff_t m_iPawnHealth = 0xAC8; // uint32 + constexpr std::ptrdiff_t m_iPawnArmor = 0xACC; // int32 + constexpr std::ptrdiff_t m_bPawnHasDefuser = 0xAD0; // bool + constexpr std::ptrdiff_t m_bPawnHasHelmet = 0xAD1; // bool + constexpr std::ptrdiff_t m_nPawnCharacterDefIndex = 0xAD2; // uint16 + constexpr std::ptrdiff_t m_iPawnLifetimeStart = 0xAD4; // int32 + constexpr std::ptrdiff_t m_iPawnLifetimeEnd = 0xAD8; // int32 + constexpr std::ptrdiff_t m_iPawnBotDifficulty = 0xADC; // int32 + constexpr std::ptrdiff_t m_hOriginalControllerOfCurrentPawn = 0xAE0; // CHandle + constexpr std::ptrdiff_t m_iScore = 0xAE4; // int32 + constexpr std::ptrdiff_t m_iRoundScore = 0xAE8; // int32 + constexpr std::ptrdiff_t m_iRoundsWon = 0xAEC; // int32 + constexpr std::ptrdiff_t m_vecKills = 0xAF0; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_bMvpNoMusic = 0xB08; // bool + constexpr std::ptrdiff_t m_eMvpReason = 0xB0C; // int32 + constexpr std::ptrdiff_t m_iMusicKitID = 0xB10; // int32 + constexpr std::ptrdiff_t m_iMusicKitMVPs = 0xB14; // int32 + constexpr std::ptrdiff_t m_iMVPs = 0xB18; // int32 + constexpr std::ptrdiff_t m_nUpdateCounter = 0xB1C; // int32 + constexpr std::ptrdiff_t m_flSmoothedPing = 0xB20; // float32 + constexpr std::ptrdiff_t m_lastHeldVoteTimer = 0xFBC8; // IntervalTimer + constexpr std::ptrdiff_t m_bShowHints = 0xFBE0; // bool + constexpr std::ptrdiff_t m_iNextTimeCheck = 0xFBE4; // int32 + constexpr std::ptrdiff_t m_bJustDidTeamKill = 0xFBE8; // bool + constexpr std::ptrdiff_t m_bPunishForTeamKill = 0xFBE9; // bool + constexpr std::ptrdiff_t m_bGaveTeamDamageWarning = 0xFBEA; // bool + constexpr std::ptrdiff_t m_bGaveTeamDamageWarningThisRound = 0xFBEB; // bool + constexpr std::ptrdiff_t m_dblLastReceivedPacketPlatFloatTime = 0xFBF0; // float64 + constexpr std::ptrdiff_t m_LastTeamDamageWarningTime = 0xFBF8; // GameTime_t + constexpr std::ptrdiff_t m_LastTimePlayerWasDisconnectedForPawnsRemove = 0xFBFC; // GameTime_t + constexpr std::ptrdiff_t m_nSuspiciousHitCount = 0xFC00; // uint32 + constexpr std::ptrdiff_t m_nNonSuspiciousHitStreak = 0xFC04; // uint32 + } + // Parent: CBaseTrigger + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_source (string_t) + // NetworkVarNames: m_destination (string_t) + namespace CFootstepControl { + constexpr std::ptrdiff_t m_source = 0xBA0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_destination = 0xBA8; // CUtlSymbolLarge + } + // Parent: CBasePlayerWeaponVData + // Fields count: 92 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertySuppressBaseClassField + // MPropertySuppressBaseClassField + namespace CCSWeaponBaseVData { + constexpr std::ptrdiff_t m_WeaponType = 0x248; // CSWeaponType + constexpr std::ptrdiff_t m_WeaponCategory = 0x24C; // CSWeaponCategory + constexpr std::ptrdiff_t m_szViewModel = 0x250; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szPlayerModel = 0x330; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szWorldDroppedModel = 0x410; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szAimsightLensMaskModel = 0x4F0; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szMagazineModel = 0x5D0; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szHeatEffect = 0x6B0; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szEjectBrassEffect = 0x790; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szMuzzleFlashParticleAlt = 0x870; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticle = 0x950; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticleAlt = 0xA30; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szTracerParticle = 0xB10; // CResourceNameTyped> + constexpr std::ptrdiff_t m_GearSlot = 0xBF0; // gear_slot_t + constexpr std::ptrdiff_t m_GearSlotPosition = 0xBF4; // int32 + constexpr std::ptrdiff_t m_DefaultLoadoutSlot = 0xBF8; // loadout_slot_t + constexpr std::ptrdiff_t m_sWrongTeamMsg = 0xC00; // CUtlString + constexpr std::ptrdiff_t m_nPrice = 0xC08; // int32 + constexpr std::ptrdiff_t m_nKillAward = 0xC0C; // int32 + constexpr std::ptrdiff_t m_nPrimaryReserveAmmoMax = 0xC10; // int32 + constexpr std::ptrdiff_t m_nSecondaryReserveAmmoMax = 0xC14; // int32 + constexpr std::ptrdiff_t m_bMeleeWeapon = 0xC18; // bool + constexpr std::ptrdiff_t m_bHasBurstMode = 0xC19; // bool + constexpr std::ptrdiff_t m_bIsRevolver = 0xC1A; // bool + constexpr std::ptrdiff_t m_bCannotShootUnderwater = 0xC1B; // bool + constexpr std::ptrdiff_t m_szName = 0xC20; // CGlobalSymbol + constexpr std::ptrdiff_t m_szAnimExtension = 0xC28; // CUtlString + constexpr std::ptrdiff_t m_eSilencerType = 0xC30; // CSWeaponSilencerType + constexpr std::ptrdiff_t m_nCrosshairMinDistance = 0xC34; // int32 + constexpr std::ptrdiff_t m_nCrosshairDeltaDistance = 0xC38; // int32 + constexpr std::ptrdiff_t m_bIsFullAuto = 0xC3C; // bool + constexpr std::ptrdiff_t m_nNumBullets = 0xC40; // int32 + constexpr std::ptrdiff_t m_flCycleTime = 0xC44; // CFiringModeFloat + constexpr std::ptrdiff_t m_flMaxSpeed = 0xC4C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flSpread = 0xC54; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyCrouch = 0xC5C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyStand = 0xC64; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyJump = 0xC6C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyLand = 0xC74; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyLadder = 0xC7C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyFire = 0xC84; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyMove = 0xC8C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilAngle = 0xC94; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilAngleVariance = 0xC9C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilMagnitude = 0xCA4; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilMagnitudeVariance = 0xCAC; // CFiringModeFloat + constexpr std::ptrdiff_t m_nTracerFrequency = 0xCB4; // CFiringModeInt + constexpr std::ptrdiff_t m_flInaccuracyJumpInitial = 0xCBC; // float32 + constexpr std::ptrdiff_t m_flInaccuracyJumpApex = 0xCC0; // float32 + constexpr std::ptrdiff_t m_flInaccuracyReload = 0xCC4; // float32 + constexpr std::ptrdiff_t m_nRecoilSeed = 0xCC8; // int32 + constexpr std::ptrdiff_t m_nSpreadSeed = 0xCCC; // int32 + constexpr std::ptrdiff_t m_flTimeToIdleAfterFire = 0xCD0; // float32 + constexpr std::ptrdiff_t m_flIdleInterval = 0xCD4; // float32 + constexpr std::ptrdiff_t m_flAttackMovespeedFactor = 0xCD8; // float32 + constexpr std::ptrdiff_t m_flHeatPerShot = 0xCDC; // float32 + constexpr std::ptrdiff_t m_flInaccuracyPitchShift = 0xCE0; // float32 + constexpr std::ptrdiff_t m_flInaccuracyAltSoundThreshold = 0xCE4; // float32 + constexpr std::ptrdiff_t m_flBotAudibleRange = 0xCE8; // float32 + constexpr std::ptrdiff_t m_szUseRadioSubtitle = 0xCF0; // CUtlString + constexpr std::ptrdiff_t m_bUnzoomsAfterShot = 0xCF8; // bool + constexpr std::ptrdiff_t m_bHideViewModelWhenZoomed = 0xCF9; // bool + constexpr std::ptrdiff_t m_nZoomLevels = 0xCFC; // int32 + constexpr std::ptrdiff_t m_nZoomFOV1 = 0xD00; // int32 + constexpr std::ptrdiff_t m_nZoomFOV2 = 0xD04; // int32 + constexpr std::ptrdiff_t m_flZoomTime0 = 0xD08; // float32 + constexpr std::ptrdiff_t m_flZoomTime1 = 0xD0C; // float32 + constexpr std::ptrdiff_t m_flZoomTime2 = 0xD10; // float32 + constexpr std::ptrdiff_t m_flIronSightPullUpSpeed = 0xD14; // float32 + constexpr std::ptrdiff_t m_flIronSightPutDownSpeed = 0xD18; // float32 + constexpr std::ptrdiff_t m_flIronSightFOV = 0xD1C; // float32 + constexpr std::ptrdiff_t m_flIronSightPivotForward = 0xD20; // float32 + constexpr std::ptrdiff_t m_flIronSightLooseness = 0xD24; // float32 + constexpr std::ptrdiff_t m_angPivotAngle = 0xD28; // QAngle + constexpr std::ptrdiff_t m_vecIronSightEyePos = 0xD34; // Vector + constexpr std::ptrdiff_t m_nDamage = 0xD40; // int32 + constexpr std::ptrdiff_t m_flHeadshotMultiplier = 0xD44; // float32 + constexpr std::ptrdiff_t m_flArmorRatio = 0xD48; // float32 + constexpr std::ptrdiff_t m_flPenetration = 0xD4C; // float32 + constexpr std::ptrdiff_t m_flRange = 0xD50; // float32 + constexpr std::ptrdiff_t m_flRangeModifier = 0xD54; // float32 + constexpr std::ptrdiff_t m_flFlinchVelocityModifierLarge = 0xD58; // float32 + constexpr std::ptrdiff_t m_flFlinchVelocityModifierSmall = 0xD5C; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeCrouch = 0xD60; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeStand = 0xD64; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeCrouchFinal = 0xD68; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeStandFinal = 0xD6C; // float32 + constexpr std::ptrdiff_t m_nRecoveryTransitionStartBullet = 0xD70; // int32 + constexpr std::ptrdiff_t m_nRecoveryTransitionEndBullet = 0xD74; // int32 + constexpr std::ptrdiff_t m_flThrowVelocity = 0xD78; // float32 + constexpr std::ptrdiff_t m_vSmokeColor = 0xD7C; // Vector + constexpr std::ptrdiff_t m_szAnimClass = 0xD88; // CGlobalSymbol + } + // Parent: CBaseModelEntity + // Fields count: 9 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkOverride + // NetworkVarNames: m_vecMoveDirEntitySpace (Vector) + // NetworkVarNames: m_flTargetSpeed (float32) + // NetworkVarNames: m_nTransitionStartTick (GameTick_t) + // NetworkVarNames: m_nTransitionDurationTicks (int) + // NetworkVarNames: m_flTransitionStartSpeed (float32) + // NetworkVarNames: m_hConveyorModels (EHANDLE) + namespace CFuncConveyor { + constexpr std::ptrdiff_t m_szConveyorModels = 0x9F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flTransitionDurationSeconds = 0xA00; // float32 + constexpr std::ptrdiff_t m_angMoveEntitySpace = 0xA04; // QAngle + constexpr std::ptrdiff_t m_vecMoveDirEntitySpace = 0xA10; // Vector + constexpr std::ptrdiff_t m_flTargetSpeed = 0xA1C; // float32 + constexpr std::ptrdiff_t m_nTransitionStartTick = 0xA20; // GameTick_t + constexpr std::ptrdiff_t m_nTransitionDurationTicks = 0xA24; // int32 + constexpr std::ptrdiff_t m_flTransitionStartSpeed = 0xA28; // float32 + constexpr std::ptrdiff_t m_hConveyorModels = 0xA30; // CNetworkUtlVectorBase> + } + // Parent: None + // Fields count: 15 + // + // Metadata: + // NetworkVarNames: m_nUniqueID (int) + // NetworkVarNames: m_unAccountID (uint32) + // NetworkVarNames: m_unTraceID (uint32) + // NetworkVarNames: m_rtGcTime (uint32) + // NetworkVarNames: m_vecEndPos (Vector) + // NetworkVarNames: m_vecStart (Vector) + // NetworkVarNames: m_vecLeft (Vector) + // NetworkVarNames: m_vecNormal (Vector) + // NetworkVarNames: m_nPlayer (int) + // NetworkVarNames: m_nEntity (int) + // NetworkVarNames: m_nHitbox (int) + // NetworkVarNames: m_flCreationTime (float) + // NetworkVarNames: m_nTintID (int) + // NetworkVarNames: m_nVersion (uint8) + // NetworkVarNames: m_ubSignature (uint8) + namespace CPlayerSprayDecal { + constexpr std::ptrdiff_t m_nUniqueID = 0x9F8; // int32 + constexpr std::ptrdiff_t m_unAccountID = 0x9FC; // uint32 + constexpr std::ptrdiff_t m_unTraceID = 0xA00; // uint32 + constexpr std::ptrdiff_t m_rtGcTime = 0xA04; // uint32 + constexpr std::ptrdiff_t m_vecEndPos = 0xA08; // Vector + constexpr std::ptrdiff_t m_vecStart = 0xA14; // Vector + constexpr std::ptrdiff_t m_vecLeft = 0xA20; // Vector + constexpr std::ptrdiff_t m_vecNormal = 0xA2C; // Vector + constexpr std::ptrdiff_t m_nPlayer = 0xA38; // int32 + constexpr std::ptrdiff_t m_nEntity = 0xA3C; // int32 + constexpr std::ptrdiff_t m_nHitbox = 0xA40; // int32 + constexpr std::ptrdiff_t m_flCreationTime = 0xA44; // float32 + constexpr std::ptrdiff_t m_nTintID = 0xA48; // int32 + constexpr std::ptrdiff_t m_nVersion = 0xA4C; // uint8 + constexpr std::ptrdiff_t m_ubSignature = 0xA4D; // uint8[128] + } + // Parent: CBaseModelEntity + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: m_firePositions (Vector) + // NetworkVarNames: m_fireParentPositions (Vector) + // NetworkVarNames: m_bFireIsBurning (bool) + // NetworkVarNames: m_BurnNormal (Vector) + // NetworkVarNames: m_fireCount (int) + // NetworkVarNames: m_nInfernoType (int) + // NetworkVarNames: m_nFireEffectTickBegin (int) + // NetworkVarNames: m_nFireLifetime (float) + // NetworkVarNames: m_bInPostEffectTime (bool) + namespace CInferno { + constexpr std::ptrdiff_t m_firePositions = 0xA04; // Vector[64] + constexpr std::ptrdiff_t m_fireParentPositions = 0xD04; // Vector[64] + constexpr std::ptrdiff_t m_bFireIsBurning = 0x1004; // bool[64] + constexpr std::ptrdiff_t m_BurnNormal = 0x1044; // Vector[64] + constexpr std::ptrdiff_t m_fireCount = 0x1344; // int32 + constexpr std::ptrdiff_t m_nInfernoType = 0x1348; // int32 + constexpr std::ptrdiff_t m_nFireEffectTickBegin = 0x134C; // int32 + constexpr std::ptrdiff_t m_nFireLifetime = 0x1350; // float32 + constexpr std::ptrdiff_t m_bInPostEffectTime = 0x1354; // bool + constexpr std::ptrdiff_t m_nFiresExtinguishCount = 0x1358; // int32 + constexpr std::ptrdiff_t m_bWasCreatedInSmoke = 0x135C; // bool + constexpr std::ptrdiff_t m_extent = 0x1560; // Extent + constexpr std::ptrdiff_t m_damageTimer = 0x1578; // CountdownTimer + constexpr std::ptrdiff_t m_damageRampTimer = 0x1590; // CountdownTimer + constexpr std::ptrdiff_t m_splashVelocity = 0x15A8; // Vector + constexpr std::ptrdiff_t m_InitialSplashVelocity = 0x15B4; // Vector + constexpr std::ptrdiff_t m_startPos = 0x15C0; // Vector + constexpr std::ptrdiff_t m_vecOriginalSpawnLocation = 0x15CC; // Vector + constexpr std::ptrdiff_t m_activeTimer = 0x15D8; // IntervalTimer + constexpr std::ptrdiff_t m_fireSpawnOffset = 0x15E8; // int32 + constexpr std::ptrdiff_t m_nMaxFlames = 0x15EC; // int32 + constexpr std::ptrdiff_t m_nSpreadCount = 0x15F0; // int32 + constexpr std::ptrdiff_t m_BookkeepingTimer = 0x15F8; // CountdownTimer + constexpr std::ptrdiff_t m_NextSpreadTimer = 0x1610; // CountdownTimer + constexpr std::ptrdiff_t m_nSourceItemDefIndex = 0x1628; // uint16 + } + // Parent: CBaseModelEntity + // Fields count: 52 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_nColorMode (int) + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_flColorTemperature (float) + // NetworkVarNames: m_flBrightness (float) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_nDirectLight (int) + // NetworkVarNames: m_nBakedShadowIndex (int) + // NetworkVarNames: m_nLuminaireShape (int) + // NetworkVarNames: m_flLuminaireSize (float) + // NetworkVarNames: m_flLuminaireAnisotropy (float) + // NetworkVarNames: m_LightStyleString (CUtlString) + // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) + // NetworkVarNames: m_QueuedLightStyleStrings (CUtlString) + // NetworkVarNames: m_LightStyleEvents (CUtlString) + // NetworkVarNames: m_LightStyleTargets (CHandle) + // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) + // NetworkVarNames: m_flShape (float) + // NetworkVarNames: m_flSoftX (float) + // NetworkVarNames: m_flSoftY (float) + // NetworkVarNames: m_flSkirt (float) + // NetworkVarNames: m_flSkirtNear (float) + // NetworkVarNames: m_vSizeParams (Vector) + // NetworkVarNames: m_flRange (float) + // NetworkVarNames: m_vShear (Vector) + // NetworkVarNames: m_nBakeSpecularToCubemaps (int) + // NetworkVarNames: m_vBakeSpecularToCubemapsSize (Vector) + // NetworkVarNames: m_nCastShadows (int) + // NetworkVarNames: m_nShadowMapSize (int) + // NetworkVarNames: m_nShadowPriority (int) + // NetworkVarNames: m_bContactShadow (bool) + // NetworkVarNames: m_nBounceLight (int) + // NetworkVarNames: m_flBounceScale (float) + // NetworkVarNames: m_flMinRoughness (float) + // NetworkVarNames: m_vAlternateColor (Vector) + // NetworkVarNames: m_fAlternateColorBrightness (float) + // NetworkVarNames: m_nFog (int) + // NetworkVarNames: m_flFogStrength (float) + // NetworkVarNames: m_nFogShadows (int) + // NetworkVarNames: m_flFogScale (float) + // NetworkVarNames: m_flFadeSizeStart (float) + // NetworkVarNames: m_flFadeSizeEnd (float) + // NetworkVarNames: m_flShadowFadeSizeStart (float) + // NetworkVarNames: m_flShadowFadeSizeEnd (float) + // NetworkVarNames: m_bPrecomputedFieldsValid (bool) + // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) + // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) + namespace CBarnLight { + constexpr std::ptrdiff_t m_bEnabled = 0x9F8; // bool + constexpr std::ptrdiff_t m_nColorMode = 0x9FC; // int32 + constexpr std::ptrdiff_t m_Color = 0xA00; // Color + constexpr std::ptrdiff_t m_flColorTemperature = 0xA04; // float32 + constexpr std::ptrdiff_t m_flBrightness = 0xA08; // float32 + constexpr std::ptrdiff_t m_flBrightnessScale = 0xA0C; // float32 + constexpr std::ptrdiff_t m_nDirectLight = 0xA10; // int32 + constexpr std::ptrdiff_t m_nBakedShadowIndex = 0xA14; // int32 + constexpr std::ptrdiff_t m_nLuminaireShape = 0xA18; // int32 + constexpr std::ptrdiff_t m_flLuminaireSize = 0xA1C; // float32 + constexpr std::ptrdiff_t m_flLuminaireAnisotropy = 0xA20; // float32 + constexpr std::ptrdiff_t m_LightStyleString = 0xA28; // CUtlString + constexpr std::ptrdiff_t m_flLightStyleStartTime = 0xA30; // GameTime_t + constexpr std::ptrdiff_t m_QueuedLightStyleStrings = 0xA38; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_LightStyleEvents = 0xA50; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_LightStyleTargets = 0xA68; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_StyleEvent = 0xA80; // CEntityIOOutput[4] + constexpr std::ptrdiff_t m_hLightCookie = 0xB40; // CStrongHandle + constexpr std::ptrdiff_t m_flShape = 0xB48; // float32 + constexpr std::ptrdiff_t m_flSoftX = 0xB4C; // float32 + constexpr std::ptrdiff_t m_flSoftY = 0xB50; // float32 + constexpr std::ptrdiff_t m_flSkirt = 0xB54; // float32 + constexpr std::ptrdiff_t m_flSkirtNear = 0xB58; // float32 + constexpr std::ptrdiff_t m_vSizeParams = 0xB5C; // Vector + constexpr std::ptrdiff_t m_flRange = 0xB68; // float32 + constexpr std::ptrdiff_t m_vShear = 0xB6C; // Vector + constexpr std::ptrdiff_t m_nBakeSpecularToCubemaps = 0xB78; // int32 + constexpr std::ptrdiff_t m_vBakeSpecularToCubemapsSize = 0xB7C; // Vector + constexpr std::ptrdiff_t m_nCastShadows = 0xB88; // int32 + constexpr std::ptrdiff_t m_nShadowMapSize = 0xB8C; // int32 + constexpr std::ptrdiff_t m_nShadowPriority = 0xB90; // int32 + constexpr std::ptrdiff_t m_bContactShadow = 0xB94; // bool + constexpr std::ptrdiff_t m_nBounceLight = 0xB98; // int32 + constexpr std::ptrdiff_t m_flBounceScale = 0xB9C; // float32 + constexpr std::ptrdiff_t m_flMinRoughness = 0xBA0; // float32 + constexpr std::ptrdiff_t m_vAlternateColor = 0xBA4; // Vector + constexpr std::ptrdiff_t m_fAlternateColorBrightness = 0xBB0; // float32 + constexpr std::ptrdiff_t m_nFog = 0xBB4; // int32 + constexpr std::ptrdiff_t m_flFogStrength = 0xBB8; // float32 + constexpr std::ptrdiff_t m_nFogShadows = 0xBBC; // int32 + constexpr std::ptrdiff_t m_flFogScale = 0xBC0; // float32 + constexpr std::ptrdiff_t m_flFadeSizeStart = 0xBC4; // float32 + constexpr std::ptrdiff_t m_flFadeSizeEnd = 0xBC8; // float32 + constexpr std::ptrdiff_t m_flShadowFadeSizeStart = 0xBCC; // float32 + constexpr std::ptrdiff_t m_flShadowFadeSizeEnd = 0xBD0; // float32 + constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0xBD4; // bool + constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0xBD8; // Vector + constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0xBE4; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0xBF0; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0xBFC; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0xC08; // Vector + constexpr std::ptrdiff_t m_bPvsModifyEntity = 0xC14; // bool + } + // Parent: CBarnLight + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bShowLight (bool) + namespace CRectLight { + constexpr std::ptrdiff_t m_bShowLight = 0xC20; // bool + } + // Parent: CBarnLight + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_flInnerAngle (float) + // NetworkVarNames: m_flOuterAngle (float) + // NetworkVarNames: m_bShowLight (bool) + namespace COmniLight { + constexpr std::ptrdiff_t m_flInnerAngle = 0xC20; // float32 + constexpr std::ptrdiff_t m_flOuterAngle = 0xC24; // float32 + constexpr std::ptrdiff_t m_bShowLight = 0xC28; // bool + } + // Parent: CTeam + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_bSurrendered (bool) + // NetworkVarNames: m_szTeamMatchStat (char) + // NetworkVarNames: m_numMapVictories (int) + // NetworkVarNames: m_scoreFirstHalf (int32) + // NetworkVarNames: m_scoreSecondHalf (int32) + // NetworkVarNames: m_scoreOvertime (int32) + // NetworkVarNames: m_szClanTeamname (char) + // NetworkVarNames: m_iClanID (uint32) + // NetworkVarNames: m_szTeamFlagImage (char) + // NetworkVarNames: m_szTeamLogoImage (char) + namespace CCSTeam { + constexpr std::ptrdiff_t m_nLastRecievedShorthandedRoundBonus = 0x860; // int32 + constexpr std::ptrdiff_t m_nShorthandedRoundBonusStartRound = 0x864; // int32 + constexpr std::ptrdiff_t m_bSurrendered = 0x868; // bool + constexpr std::ptrdiff_t m_szTeamMatchStat = 0x869; // char[512] + constexpr std::ptrdiff_t m_numMapVictories = 0xA6C; // int32 + constexpr std::ptrdiff_t m_scoreFirstHalf = 0xA70; // int32 + constexpr std::ptrdiff_t m_scoreSecondHalf = 0xA74; // int32 + constexpr std::ptrdiff_t m_scoreOvertime = 0xA78; // int32 + constexpr std::ptrdiff_t m_szClanTeamname = 0xA7C; // char[129] + constexpr std::ptrdiff_t m_iClanID = 0xB00; // uint32 + constexpr std::ptrdiff_t m_szTeamFlagImage = 0xB04; // char[8] + constexpr std::ptrdiff_t m_szTeamLogoImage = 0xB0C; // char[8] + constexpr std::ptrdiff_t m_flNextResourceTime = 0xB14; // float32 + constexpr std::ptrdiff_t m_iLastUpdateSentAt = 0xB18; // int32 + } + // Parent: CBaseModelEntity + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) + // NetworkVarNames: m_hSkyMaterialLightingOnly (HMaterialStrong) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_vTintColor (Color) + // NetworkVarNames: m_vTintColorLightingOnly (Color) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_nFogType (int) + // NetworkVarNames: m_flFogMinStart (float) + // NetworkVarNames: m_flFogMinEnd (float) + // NetworkVarNames: m_flFogMaxStart (float) + // NetworkVarNames: m_flFogMaxEnd (float) + // NetworkVarNames: m_bEnabled (bool) + namespace CEnvSky { + constexpr std::ptrdiff_t m_hSkyMaterial = 0x9F8; // CStrongHandle + constexpr std::ptrdiff_t m_hSkyMaterialLightingOnly = 0xA00; // CStrongHandle + constexpr std::ptrdiff_t m_bStartDisabled = 0xA08; // bool + constexpr std::ptrdiff_t m_vTintColor = 0xA09; // Color + constexpr std::ptrdiff_t m_vTintColorLightingOnly = 0xA0D; // Color + constexpr std::ptrdiff_t m_flBrightnessScale = 0xA14; // float32 + constexpr std::ptrdiff_t m_nFogType = 0xA18; // int32 + constexpr std::ptrdiff_t m_flFogMinStart = 0xA1C; // float32 + constexpr std::ptrdiff_t m_flFogMinEnd = 0xA20; // float32 + constexpr std::ptrdiff_t m_flFogMaxStart = 0xA24; // float32 + constexpr std::ptrdiff_t m_flFogMaxEnd = 0xA28; // float32 + constexpr std::ptrdiff_t m_bEnabled = 0xA2C; // bool + } + // Parent: CBaseModelEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) + namespace CLightEntity { + constexpr std::ptrdiff_t m_CLightComponent = 0x9F8; // CLightComponent* + } + // Parent: CBaseTrigger + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_hPostSettings (HPostProcessingStrong) + // NetworkVarNames: m_flFadeDuration (float) + // NetworkVarNames: m_flMinLogExposure (float) + // NetworkVarNames: m_flMaxLogExposure (float) + // NetworkVarNames: m_flMinExposure (float) + // NetworkVarNames: m_flMaxExposure (float) + // NetworkVarNames: m_flExposureCompensation (float) + // NetworkVarNames: m_flExposureFadeSpeedUp (float) + // NetworkVarNames: m_flExposureFadeSpeedDown (float) + // NetworkVarNames: m_flTonemapEVSmoothingRange (float) + // NetworkVarNames: m_bMaster (bool) + // NetworkVarNames: m_bExposureControl (bool) + // NetworkVarNames: m_flRate (float) + // NetworkVarNames: m_flTonemapPercentTarget (float) + // NetworkVarNames: m_flTonemapPercentBrightPixels (float) + // NetworkVarNames: m_flTonemapMinAvgLum (float) + namespace CPostProcessingVolume { + constexpr std::ptrdiff_t m_hPostSettings = 0xBB0; // CStrongHandle + constexpr std::ptrdiff_t m_flFadeDuration = 0xBB8; // float32 + constexpr std::ptrdiff_t m_flMinLogExposure = 0xBBC; // float32 + constexpr std::ptrdiff_t m_flMaxLogExposure = 0xBC0; // float32 + constexpr std::ptrdiff_t m_flMinExposure = 0xBC4; // float32 + constexpr std::ptrdiff_t m_flMaxExposure = 0xBC8; // float32 + constexpr std::ptrdiff_t m_flExposureCompensation = 0xBCC; // float32 + constexpr std::ptrdiff_t m_flExposureFadeSpeedUp = 0xBD0; // float32 + constexpr std::ptrdiff_t m_flExposureFadeSpeedDown = 0xBD4; // float32 + constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0xBD8; // float32 + constexpr std::ptrdiff_t m_bMaster = 0xBDC; // bool + constexpr std::ptrdiff_t m_bExposureControl = 0xBDD; // bool + constexpr std::ptrdiff_t m_flRate = 0xBE0; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0xBE4; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0xBE8; // float32 + constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0xBEC; // float32 + } + // Parent: CParticleSystem + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_flAlphaScale (float32) + // NetworkVarNames: m_flRadiusScale (float32) + // NetworkVarNames: m_flSelfIllumScale (float32) + // NetworkVarNames: m_ColorTint (Color) + // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) + namespace CEnvParticleGlow { + constexpr std::ptrdiff_t m_flAlphaScale = 0xF70; // float32 + constexpr std::ptrdiff_t m_flRadiusScale = 0xF74; // float32 + constexpr std::ptrdiff_t m_flSelfIllumScale = 0xF78; // float32 + constexpr std::ptrdiff_t m_ColorTint = 0xF7C; // Color + constexpr std::ptrdiff_t m_hTextureOverride = 0xF80; // CStrongHandle + } + // Parent: CBaseModelEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_bLoop (bool) + // NetworkVarNames: m_flFPS (float) + // NetworkVarNames: m_hPositionKeys (HRenderTextureStrong) + // NetworkVarNames: m_hRotationKeys (HRenderTextureStrong) + // NetworkVarNames: m_vAnimationBoundsMin (Vector) + // NetworkVarNames: m_vAnimationBoundsMax (Vector) + // NetworkVarNames: m_flStartTime (float) + // NetworkVarNames: m_flStartFrame (float) + namespace CTextureBasedAnimatable { + constexpr std::ptrdiff_t m_bLoop = 0x9F8; // bool + constexpr std::ptrdiff_t m_flFPS = 0x9FC; // float32 + constexpr std::ptrdiff_t m_hPositionKeys = 0xA00; // CStrongHandle + constexpr std::ptrdiff_t m_hRotationKeys = 0xA08; // CStrongHandle + constexpr std::ptrdiff_t m_vAnimationBoundsMin = 0xA10; // Vector + constexpr std::ptrdiff_t m_vAnimationBoundsMax = 0xA1C; // Vector + constexpr std::ptrdiff_t m_flStartTime = 0xA28; // float32 + constexpr std::ptrdiff_t m_flStartFrame = 0xA2C; // float32 + } + // Parent: CBaseModelEntity + // Fields count: 10 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_bInitiallyPopulateInterpHistory (bool) + // NetworkVarNames: m_bAnimGraphUpdateEnabled (bool) + // NetworkVarNames: m_vecForce (Vector) + // NetworkVarNames: m_nForceBone (int32) + // NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*) + // NetworkVarNames: m_bClientRagdoll (bool) + namespace CBaseAnimGraph { + constexpr std::ptrdiff_t m_bInitiallyPopulateInterpHistory = 0xA70; // bool + constexpr std::ptrdiff_t m_pChoreoServices = 0xA78; // IChoreoServices* + constexpr std::ptrdiff_t m_bAnimGraphUpdateEnabled = 0xA80; // bool + constexpr std::ptrdiff_t m_flMaxSlopeDistance = 0xA84; // float32 + constexpr std::ptrdiff_t m_vLastSlopeCheckPos = 0xA88; // Vector + constexpr std::ptrdiff_t m_bAnimationUpdateScheduled = 0xA94; // bool + constexpr std::ptrdiff_t m_vecForce = 0xA98; // Vector + constexpr std::ptrdiff_t m_nForceBone = 0xAA4; // int32 + constexpr std::ptrdiff_t m_pRagdollPose = 0xAB8; // PhysicsRagdollPose_t* + constexpr std::ptrdiff_t m_bClientRagdoll = 0xAC0; // bool + } + // Parent: None + // Fields count: 34 + // + // Metadata: + // NetworkVarNames: m_noGhostCollision (bool) + namespace CBreakableProp { + constexpr std::ptrdiff_t m_OnBreak = 0xC40; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnHealthChanged = 0xC68; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnTakeDamage = 0xC90; // CEntityIOOutput + constexpr std::ptrdiff_t m_impactEnergyScale = 0xCB8; // float32 + constexpr std::ptrdiff_t m_iMinHealthDmg = 0xCBC; // int32 + constexpr std::ptrdiff_t m_preferredCarryAngles = 0xCC0; // QAngle + constexpr std::ptrdiff_t m_flPressureDelay = 0xCCC; // float32 + constexpr std::ptrdiff_t m_hBreaker = 0xCD0; // CHandle + constexpr std::ptrdiff_t m_PerformanceMode = 0xCD4; // PerformanceMode_t + constexpr std::ptrdiff_t m_flDmgModBullet = 0xCD8; // float32 + constexpr std::ptrdiff_t m_flDmgModClub = 0xCDC; // float32 + constexpr std::ptrdiff_t m_flDmgModExplosive = 0xCE0; // float32 + constexpr std::ptrdiff_t m_flDmgModFire = 0xCE4; // float32 + constexpr std::ptrdiff_t m_iszPhysicsDamageTableName = 0xCE8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszBasePropData = 0xCF0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iInteractions = 0xCF8; // int32 + constexpr std::ptrdiff_t m_flPreventDamageBeforeTime = 0xCFC; // GameTime_t + constexpr std::ptrdiff_t m_bHasBreakPiecesOrCommands = 0xD00; // bool + constexpr std::ptrdiff_t m_explodeDamage = 0xD04; // float32 + constexpr std::ptrdiff_t m_explodeRadius = 0xD08; // float32 + constexpr std::ptrdiff_t m_explosionDelay = 0xD10; // float32 + constexpr std::ptrdiff_t m_explosionBuildupSound = 0xD18; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_explosionCustomEffect = 0xD20; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_explosionCustomSound = 0xD28; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_explosionModifier = 0xD30; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hPhysicsAttacker = 0xD38; // CHandle + constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0xD3C; // GameTime_t + constexpr std::ptrdiff_t m_bOriginalBlockLOS = 0xD40; // bool + constexpr std::ptrdiff_t m_flDefaultFadeScale = 0xD44; // float32 + constexpr std::ptrdiff_t m_hLastAttacker = 0xD48; // CHandle + constexpr std::ptrdiff_t m_hFlareEnt = 0xD4C; // CHandle + constexpr std::ptrdiff_t m_bUsePuntSound = 0xD50; // bool + constexpr std::ptrdiff_t m_iszPuntSound = 0xD58; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_noGhostCollision = 0xD60; // bool + } + // Parent: CBreakableProp + // Fields count: 21 + // + // Metadata: + // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) + // NetworkVarNames: m_bUseAnimGraph (bool) + namespace CDynamicProp { + constexpr std::ptrdiff_t m_bCreateNavObstacle = 0xD70; // bool + constexpr std::ptrdiff_t m_bUseHitboxesForRenderBox = 0xD71; // bool + constexpr std::ptrdiff_t m_bUseAnimGraph = 0xD72; // bool + constexpr std::ptrdiff_t m_pOutputAnimBegun = 0xD78; // CEntityIOOutput + constexpr std::ptrdiff_t m_pOutputAnimOver = 0xDA0; // CEntityIOOutput + constexpr std::ptrdiff_t m_pOutputAnimLoopCycleOver = 0xDC8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAnimReachedStart = 0xDF0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAnimReachedEnd = 0xE18; // CEntityIOOutput + constexpr std::ptrdiff_t m_iszIdleAnim = 0xE40; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nIdleAnimLoopMode = 0xE48; // AnimLoopMode_t + constexpr std::ptrdiff_t m_bRandomizeCycle = 0xE4C; // bool + constexpr std::ptrdiff_t m_bStartDisabled = 0xE4D; // bool + constexpr std::ptrdiff_t m_bFiredStartEndOutput = 0xE4E; // bool + constexpr std::ptrdiff_t m_bForceNpcExclude = 0xE4F; // bool + constexpr std::ptrdiff_t m_bCreateNonSolid = 0xE50; // bool + constexpr std::ptrdiff_t m_bIsOverrideProp = 0xE51; // bool + constexpr std::ptrdiff_t m_iInitialGlowState = 0xE54; // int32 + constexpr std::ptrdiff_t m_nGlowRange = 0xE58; // int32 + constexpr std::ptrdiff_t m_nGlowRangeMin = 0xE5C; // int32 + constexpr std::ptrdiff_t m_glowColor = 0xE60; // Color + constexpr std::ptrdiff_t m_nGlowTeam = 0xE64; // int32 + } + // Parent: CBaseTrigger + // Fields count: 10 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_MaxWeight (float32) + // NetworkVarNames: m_FadeDuration (float32) + // NetworkVarNames: m_Weight (float32) + // NetworkVarNames: m_lookupFilename (char) + namespace CColorCorrectionVolume { + constexpr std::ptrdiff_t m_bEnabled = 0xB99; // bool + constexpr std::ptrdiff_t m_MaxWeight = 0xB9C; // float32 + constexpr std::ptrdiff_t m_FadeDuration = 0xBA0; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0xBA4; // bool + constexpr std::ptrdiff_t m_Weight = 0xBA8; // float32 + constexpr std::ptrdiff_t m_lookupFilename = 0xBAC; // char[512] + constexpr std::ptrdiff_t m_LastEnterWeight = 0xDAC; // float32 + constexpr std::ptrdiff_t m_LastEnterTime = 0xDB0; // GameTime_t + constexpr std::ptrdiff_t m_LastExitWeight = 0xDB4; // float32 + constexpr std::ptrdiff_t m_LastExitTime = 0xDB8; // GameTime_t + } + // Parent: CBaseAnimGraph + // Fields count: 30 + // + // Metadata: + // NetworkVarNames: m_iszCommentaryFile (string_t) + // NetworkVarNames: m_hViewPosition (CHandle) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flStartTimeInCommentary (float32) + // NetworkVarNames: m_iszTitle (string_t) + // NetworkVarNames: m_iszSpeakers (string_t) + // NetworkVarNames: m_iNodeNumber (int) + // NetworkVarNames: m_iNodeNumberMax (int) + // NetworkVarNames: m_bListenedTo (bool) + namespace CPointCommentaryNode { + constexpr std::ptrdiff_t m_iszPreCommands = 0xBF0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszPostCommands = 0xBF8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszCommentaryFile = 0xC00; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszViewTarget = 0xC08; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hViewTarget = 0xC10; // CHandle + constexpr std::ptrdiff_t m_hViewTargetAngles = 0xC14; // CHandle + constexpr std::ptrdiff_t m_iszViewPosition = 0xC18; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hViewPosition = 0xC20; // CHandle + constexpr std::ptrdiff_t m_hViewPositionMover = 0xC24; // CHandle + constexpr std::ptrdiff_t m_bPreventMovement = 0xC28; // bool + constexpr std::ptrdiff_t m_bUnderCrosshair = 0xC29; // bool + constexpr std::ptrdiff_t m_bUnstoppable = 0xC2A; // bool + constexpr std::ptrdiff_t m_flFinishedTime = 0xC2C; // GameTime_t + constexpr std::ptrdiff_t m_vecFinishOrigin = 0xC30; // Vector + constexpr std::ptrdiff_t m_vecOriginalAngles = 0xC3C; // QAngle + constexpr std::ptrdiff_t m_vecFinishAngles = 0xC48; // QAngle + constexpr std::ptrdiff_t m_bPreventChangesWhileMoving = 0xC54; // bool + constexpr std::ptrdiff_t m_bDisabled = 0xC55; // bool + constexpr std::ptrdiff_t m_vecTeleportOrigin = 0xC58; // Vector + constexpr std::ptrdiff_t m_flAbortedPlaybackAt = 0xC64; // GameTime_t + constexpr std::ptrdiff_t m_pOnCommentaryStarted = 0xC68; // CEntityIOOutput + constexpr std::ptrdiff_t m_pOnCommentaryStopped = 0xC90; // CEntityIOOutput + constexpr std::ptrdiff_t m_bActive = 0xCB8; // bool + constexpr std::ptrdiff_t m_flStartTime = 0xCBC; // GameTime_t + constexpr std::ptrdiff_t m_flStartTimeInCommentary = 0xCC0; // float32 + constexpr std::ptrdiff_t m_iszTitle = 0xCC8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSpeakers = 0xCD0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iNodeNumber = 0xCD8; // int32 + constexpr std::ptrdiff_t m_iNodeNumberMax = 0xCDC; // int32 + constexpr std::ptrdiff_t m_bListenedTo = 0xCE0; // bool + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_targetCamera (CUtlString) + // NetworkVarNames: m_nResolutionEnum (int) + // NetworkVarNames: m_bRenderShadows (bool) + // NetworkVarNames: m_bUseUniqueColorTarget (bool) + // NetworkVarNames: m_brushModelName (CUtlString) + // NetworkVarNames: m_hTargetCamera (EHANDLE) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bDraw3DSkybox (bool) + namespace CFuncMonitor { + constexpr std::ptrdiff_t m_targetCamera = 0xA18; // CUtlString + constexpr std::ptrdiff_t m_nResolutionEnum = 0xA20; // int32 + constexpr std::ptrdiff_t m_bRenderShadows = 0xA24; // bool + constexpr std::ptrdiff_t m_bUseUniqueColorTarget = 0xA25; // bool + constexpr std::ptrdiff_t m_brushModelName = 0xA28; // CUtlString + constexpr std::ptrdiff_t m_hTargetCamera = 0xA30; // CHandle + constexpr std::ptrdiff_t m_bEnabled = 0xA34; // bool + constexpr std::ptrdiff_t m_bDraw3DSkybox = 0xA35; // bool + constexpr std::ptrdiff_t m_bStartEnabled = 0xA36; // bool + } + // Parent: CBaseTrigger + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_strStartTouchEventName (CUtlString) + // NetworkVarNames: m_strEndTouchEventName (CUtlString) + // NetworkVarNames: m_strTriggerID (CUtlString) + namespace CTriggerGameEvent { + constexpr std::ptrdiff_t m_strStartTouchEventName = 0xBA0; // CUtlString + constexpr std::ptrdiff_t m_strEndTouchEventName = 0xBA8; // CUtlString + constexpr std::ptrdiff_t m_strTriggerID = 0xBB0; // CUtlString + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_EffectName (string_t) + namespace CFuncElectrifiedVolume { + constexpr std::ptrdiff_t m_EffectName = 0xA18; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_EffectInterpenetrateName = 0xA20; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_EffectZapName = 0xA28; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszEffectSource = 0xA30; // CUtlSymbolLarge + } + // Parent: None + // Fields count: 15 + // + // Metadata: + // NetworkVarNames: m_bTestOcclusion (bool) + namespace CTriggerLook { + constexpr std::ptrdiff_t m_hLookTarget = 0xBC8; // CHandle + constexpr std::ptrdiff_t m_flFieldOfView = 0xBCC; // float32 + constexpr std::ptrdiff_t m_flLookTime = 0xBD0; // float32 + constexpr std::ptrdiff_t m_flLookTimeTotal = 0xBD4; // float32 + constexpr std::ptrdiff_t m_flLookTimeLast = 0xBD8; // GameTime_t + constexpr std::ptrdiff_t m_flTimeoutDuration = 0xBDC; // float32 + constexpr std::ptrdiff_t m_bTimeoutFired = 0xBE0; // bool + constexpr std::ptrdiff_t m_bIsLooking = 0xBE1; // bool + constexpr std::ptrdiff_t m_b2DFOV = 0xBE2; // bool + constexpr std::ptrdiff_t m_bUseVelocity = 0xBE3; // bool + constexpr std::ptrdiff_t m_hActivator = 0xBE4; // CHandle + constexpr std::ptrdiff_t m_bTestOcclusion = 0xBE8; // bool + constexpr std::ptrdiff_t m_OnTimeout = 0xBF0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnStartLook = 0xC18; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnEndLook = 0xC40; // CEntityIOOutput + } + // Parent: CBaseTrigger + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_gravityScale (float) + // NetworkVarNames: m_linearLimit (float) + // NetworkVarNames: m_linearDamping (float) + // NetworkVarNames: m_angularLimit (float) + // NetworkVarNames: m_angularDamping (float) + // NetworkVarNames: m_linearForce (float) + // NetworkVarNames: m_flFrequency (float) + // NetworkVarNames: m_flDampingRatio (float) + // NetworkVarNames: m_vecLinearForcePointAt (Vector) + // NetworkVarNames: m_bCollapseToForcePoint (bool) + // NetworkVarNames: m_vecLinearForcePointAtWorld (Vector) + // NetworkVarNames: m_vecLinearForceDirection (Vector) + // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) + namespace CTriggerPhysics { + constexpr std::ptrdiff_t m_gravityScale = 0xBB0; // float32 + constexpr std::ptrdiff_t m_linearLimit = 0xBB4; // float32 + constexpr std::ptrdiff_t m_linearDamping = 0xBB8; // float32 + constexpr std::ptrdiff_t m_angularLimit = 0xBBC; // float32 + constexpr std::ptrdiff_t m_angularDamping = 0xBC0; // float32 + constexpr std::ptrdiff_t m_linearForce = 0xBC4; // float32 + constexpr std::ptrdiff_t m_flFrequency = 0xBC8; // float32 + constexpr std::ptrdiff_t m_flDampingRatio = 0xBCC; // float32 + constexpr std::ptrdiff_t m_vecLinearForcePointAt = 0xBD0; // Vector + constexpr std::ptrdiff_t m_bCollapseToForcePoint = 0xBDC; // bool + constexpr std::ptrdiff_t m_vecLinearForcePointAtWorld = 0xBE0; // Vector + constexpr std::ptrdiff_t m_vecLinearForceDirection = 0xBEC; // Vector + constexpr std::ptrdiff_t m_bConvertToDebrisWhenPossible = 0xBF8; // bool + } + // Parent: CBaseAnimGraph + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_flexWeight (float32) + // NetworkVarNames: m_vLookTargetPosition (Vector) + // NetworkVarNames: m_blinktoggle (bool) + namespace CBaseFlex { + constexpr std::ptrdiff_t m_flexWeight = 0xBF0; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_vLookTargetPosition = 0xC08; // Vector + constexpr std::ptrdiff_t m_blinktoggle = 0xC14; // bool + constexpr std::ptrdiff_t m_flAllowResponsesEndTime = 0xC68; // GameTime_t + constexpr std::ptrdiff_t m_flLastFlexAnimationTime = 0xC6C; // GameTime_t + constexpr std::ptrdiff_t m_nNextSceneEventId = 0xC70; // uint32 + constexpr std::ptrdiff_t m_bUpdateLayerPriorities = 0xC74; // bool + } + // Parent: CDynamicProp + // Fields count: 37 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkIncludeByName + // NetworkVarNames: m_eDoorState (DoorState_t) + // NetworkVarNames: m_bLocked (bool) + // NetworkVarNames: m_closedPosition (Vector) + // NetworkVarNames: m_closedAngles (QAngle) + // NetworkVarNames: m_hMaster (CHandle) + namespace CBasePropDoor { + constexpr std::ptrdiff_t m_flAutoReturnDelay = 0xE74; // float32 + constexpr std::ptrdiff_t m_hDoorList = 0xE78; // CUtlVector> + constexpr std::ptrdiff_t m_nHardwareType = 0xE90; // int32 + constexpr std::ptrdiff_t m_bNeedsHardware = 0xE94; // bool + constexpr std::ptrdiff_t m_eDoorState = 0xE98; // DoorState_t + constexpr std::ptrdiff_t m_bLocked = 0xE9C; // bool + constexpr std::ptrdiff_t m_closedPosition = 0xEA0; // Vector + constexpr std::ptrdiff_t m_closedAngles = 0xEAC; // QAngle + constexpr std::ptrdiff_t m_hBlocker = 0xEB8; // CHandle + constexpr std::ptrdiff_t m_bFirstBlocked = 0xEBC; // bool + constexpr std::ptrdiff_t m_ls = 0xEC0; // locksound_t + constexpr std::ptrdiff_t m_bForceClosed = 0xEE0; // bool + constexpr std::ptrdiff_t m_vecLatchWorldPosition = 0xEE4; // Vector + constexpr std::ptrdiff_t m_hActivator = 0xEF0; // CHandle + constexpr std::ptrdiff_t m_SoundMoving = 0xF00; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundOpen = 0xF08; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundClose = 0xF10; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundLock = 0xF18; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundUnlock = 0xF20; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundLatch = 0xF28; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundPound = 0xF30; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundJiggle = 0xF38; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundLockedAnim = 0xF40; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_numCloseAttempts = 0xF48; // int32 + constexpr std::ptrdiff_t m_nPhysicsMaterial = 0xF4C; // CUtlStringToken + constexpr std::ptrdiff_t m_SlaveName = 0xF50; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hMaster = 0xF58; // CHandle + constexpr std::ptrdiff_t m_OnBlockedClosing = 0xF60; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBlockedOpening = 0xF88; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUnblockedClosing = 0xFB0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUnblockedOpening = 0xFD8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyClosed = 0x1000; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyOpen = 0x1028; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnClose = 0x1050; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnOpen = 0x1078; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnLockedUse = 0x10A0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAjarOpen = 0x10C8; // CEntityIOOutput + } + // Parent: CBaseAnimGraph + // Fields count: 24 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_x (float32) + // NetworkVarNames: m_y (float32) + // NetworkVarNames: m_z (float32) + // NetworkVarNames: m_angle (float32) + // NetworkVarNames: m_poolOrigin (Vector) + // NetworkVarNames: m_waterLevel (float32) + namespace CFish { + constexpr std::ptrdiff_t m_pool = 0xBF0; // CHandle + constexpr std::ptrdiff_t m_id = 0xBF4; // uint32 + constexpr std::ptrdiff_t m_x = 0xBF8; // float32 + constexpr std::ptrdiff_t m_y = 0xBFC; // float32 + constexpr std::ptrdiff_t m_z = 0xC00; // float32 + constexpr std::ptrdiff_t m_angle = 0xC04; // float32 + constexpr std::ptrdiff_t m_angleChange = 0xC08; // float32 + constexpr std::ptrdiff_t m_forward = 0xC0C; // Vector + constexpr std::ptrdiff_t m_perp = 0xC18; // Vector + constexpr std::ptrdiff_t m_poolOrigin = 0xC24; // Vector + constexpr std::ptrdiff_t m_waterLevel = 0xC30; // float32 + constexpr std::ptrdiff_t m_speed = 0xC34; // float32 + constexpr std::ptrdiff_t m_desiredSpeed = 0xC38; // float32 + constexpr std::ptrdiff_t m_calmSpeed = 0xC3C; // float32 + constexpr std::ptrdiff_t m_panicSpeed = 0xC40; // float32 + constexpr std::ptrdiff_t m_avoidRange = 0xC44; // float32 + constexpr std::ptrdiff_t m_turnTimer = 0xC48; // CountdownTimer + constexpr std::ptrdiff_t m_turnClockwise = 0xC60; // bool + constexpr std::ptrdiff_t m_goTimer = 0xC68; // CountdownTimer + constexpr std::ptrdiff_t m_moveTimer = 0xC80; // CountdownTimer + constexpr std::ptrdiff_t m_panicTimer = 0xC98; // CountdownTimer + constexpr std::ptrdiff_t m_disperseTimer = 0xCB0; // CountdownTimer + constexpr std::ptrdiff_t m_proximityTimer = 0xCC8; // CountdownTimer + constexpr std::ptrdiff_t m_visible = 0xCE0; // CUtlVector + } + // Parent: CBaseAnimGraph + // Fields count: 28 + // + // Metadata: + // NetworkVarNames: m_ragPos (Vector) + // NetworkVarNames: m_ragAngles (QAngle) + // NetworkVarNames: m_hRagdollSource (EHANDLE) + // NetworkVarNames: m_flBlendWeight (float32) + namespace CRagdollProp { + constexpr std::ptrdiff_t m_ragdoll = 0xBF8; // ragdoll_t + constexpr std::ptrdiff_t m_bStartDisabled = 0xC30; // bool + constexpr std::ptrdiff_t m_ragPos = 0xC38; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_ragAngles = 0xC50; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_hRagdollSource = 0xC68; // CHandle + constexpr std::ptrdiff_t m_lastUpdateTickCount = 0xC6C; // uint32 + constexpr std::ptrdiff_t m_allAsleep = 0xC70; // bool + constexpr std::ptrdiff_t m_bFirstCollisionAfterLaunch = 0xC71; // bool + constexpr std::ptrdiff_t m_hDamageEntity = 0xC74; // CHandle + constexpr std::ptrdiff_t m_hKiller = 0xC78; // CHandle + constexpr std::ptrdiff_t m_hPhysicsAttacker = 0xC7C; // CHandle + constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0xC80; // GameTime_t + constexpr std::ptrdiff_t m_flFadeOutStartTime = 0xC84; // GameTime_t + constexpr std::ptrdiff_t m_flFadeTime = 0xC88; // float32 + constexpr std::ptrdiff_t m_vecLastOrigin = 0xC8C; // Vector + constexpr std::ptrdiff_t m_flAwakeTime = 0xC98; // GameTime_t + constexpr std::ptrdiff_t m_flLastOriginChangeTime = 0xC9C; // GameTime_t + constexpr std::ptrdiff_t m_nBloodColor = 0xCA0; // int32 + constexpr std::ptrdiff_t m_strOriginClassName = 0xCA8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_strSourceClassName = 0xCB0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bHasBeenPhysgunned = 0xCB8; // bool + constexpr std::ptrdiff_t m_bShouldTeleportPhysics = 0xCB9; // bool + constexpr std::ptrdiff_t m_flBlendWeight = 0xCBC; // float32 + constexpr std::ptrdiff_t m_flDefaultFadeScale = 0xCC0; // float32 + constexpr std::ptrdiff_t m_ragdollMins = 0xCC8; // CUtlVector + constexpr std::ptrdiff_t m_ragdollMaxs = 0xCE0; // CUtlVector + constexpr std::ptrdiff_t m_bShouldDeleteActivationRecord = 0xCF8; // bool + constexpr std::ptrdiff_t m_bValidatePoweredRagdollPose = 0xD58; // bool + } + // Parent: CBreakableProp + // Fields count: 34 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkIncludeByName + // NetworkVarNames: m_bAwake (bool) + namespace CPhysicsProp { + constexpr std::ptrdiff_t m_MotionEnabled = 0xD70; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAwakened = 0xD98; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAwake = 0xDC0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAsleep = 0xDE8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPlayerUse = 0xE10; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPlayerPickup = 0xE38; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnOutOfWorld = 0xE60; // CEntityIOOutput + constexpr std::ptrdiff_t m_massScale = 0xE88; // float32 + constexpr std::ptrdiff_t m_inertiaScale = 0xE8C; // float32 + constexpr std::ptrdiff_t m_buoyancyScale = 0xE90; // float32 + constexpr std::ptrdiff_t m_damageType = 0xE94; // int32 + constexpr std::ptrdiff_t m_damageToEnableMotion = 0xE98; // int32 + constexpr std::ptrdiff_t m_flForceToEnableMotion = 0xE9C; // float32 + constexpr std::ptrdiff_t m_bThrownByPlayer = 0xEA0; // bool + constexpr std::ptrdiff_t m_bDroppedByPlayer = 0xEA1; // bool + constexpr std::ptrdiff_t m_bTouchedByPlayer = 0xEA2; // bool + constexpr std::ptrdiff_t m_bFirstCollisionAfterLaunch = 0xEA3; // bool + constexpr std::ptrdiff_t m_iExploitableByPlayer = 0xEA4; // int32 + constexpr std::ptrdiff_t m_bHasBeenAwakened = 0xEA8; // bool + constexpr std::ptrdiff_t m_bIsOverrideProp = 0xEA9; // bool + constexpr std::ptrdiff_t m_fNextCheckDisableMotionContactsTime = 0xEAC; // GameTime_t + constexpr std::ptrdiff_t m_iInitialGlowState = 0xEB0; // int32 + constexpr std::ptrdiff_t m_nGlowRange = 0xEB4; // int32 + constexpr std::ptrdiff_t m_nGlowRangeMin = 0xEB8; // int32 + constexpr std::ptrdiff_t m_glowColor = 0xEBC; // Color + constexpr std::ptrdiff_t m_bForceNavIgnore = 0xEC0; // bool + constexpr std::ptrdiff_t m_bNoNavmeshBlocker = 0xEC1; // bool + constexpr std::ptrdiff_t m_bForceNpcExclude = 0xEC2; // bool + constexpr std::ptrdiff_t m_bShouldAutoConvertBackFromDebris = 0xEC3; // bool + constexpr std::ptrdiff_t m_bMuteImpactEffects = 0xEC4; // bool + constexpr std::ptrdiff_t m_bAcceptDamageFromHeldObjects = 0xECC; // bool + constexpr std::ptrdiff_t m_bEnableUseOutput = 0xECD; // bool + constexpr std::ptrdiff_t m_bAwake = 0xECE; // bool + constexpr std::ptrdiff_t m_nCollisionGroupOverride = 0xED0; // int32 + } + // Parent: CPhysicsProp + // Fields count: 3 + // + // Metadata: + // MNetworkExcludeByName + // NetworkVarNames: m_ShardDesc (shard_model_desc_t) + namespace CShatterGlassShardPhysics { + constexpr std::ptrdiff_t m_bDebris = 0xED4; // bool + constexpr std::ptrdiff_t m_hParentShard = 0xED8; // uint32 + constexpr std::ptrdiff_t m_ShardDesc = 0xEE0; // shard_model_desc_t + } + // Parent: CBaseFlex + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_AttributeManager (CAttributeContainer) + // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) + // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) + // NetworkVarNames: m_nFallbackPaintKit (int) + // NetworkVarNames: m_nFallbackSeed (int) + // NetworkVarNames: m_flFallbackWear (float) + // NetworkVarNames: m_nFallbackStatTrak (int) + namespace CEconEntity { + constexpr std::ptrdiff_t m_AttributeManager = 0xC90; // CAttributeContainer + constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0xF58; // uint32 + constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0xF5C; // uint32 + constexpr std::ptrdiff_t m_nFallbackPaintKit = 0xF60; // int32 + constexpr std::ptrdiff_t m_nFallbackSeed = 0xF64; // int32 + constexpr std::ptrdiff_t m_flFallbackWear = 0xF68; // float32 + constexpr std::ptrdiff_t m_nFallbackStatTrak = 0xF6C; // int32 + constexpr std::ptrdiff_t m_hOldProvidee = 0xF70; // CHandle + constexpr std::ptrdiff_t m_iOldOwnerClass = 0xF74; // int32 + } + // Parent: CBaseFlex + // Fields count: 14 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_bIsLive (bool) + // NetworkVarNames: m_DmgRadius (float32) + // NetworkVarNames: m_flDetonateTime (GameTime_t) + // NetworkVarNames: m_flDamage (float32) + // NetworkVarNames: m_hThrower (CHandle) + namespace CBaseGrenade { + constexpr std::ptrdiff_t m_OnPlayerPickup = 0xC88; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnExplode = 0xCB0; // CEntityIOOutput + constexpr std::ptrdiff_t m_bHasWarnedAI = 0xCD8; // bool + constexpr std::ptrdiff_t m_bIsSmokeGrenade = 0xCD9; // bool + constexpr std::ptrdiff_t m_bIsLive = 0xCDA; // bool + constexpr std::ptrdiff_t m_DmgRadius = 0xCDC; // float32 + constexpr std::ptrdiff_t m_flDetonateTime = 0xCE0; // GameTime_t + constexpr std::ptrdiff_t m_flWarnAITime = 0xCE4; // float32 + constexpr std::ptrdiff_t m_flDamage = 0xCE8; // float32 + constexpr std::ptrdiff_t m_iszBounceSound = 0xCF0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_ExplosionSound = 0xCF8; // CUtlString + constexpr std::ptrdiff_t m_hThrower = 0xD04; // CHandle + constexpr std::ptrdiff_t m_flNextAttack = 0xD1C; // GameTime_t + constexpr std::ptrdiff_t m_hOriginalThrower = 0xD20; // CHandle + } + // Parent: CBaseAnimGraph + // Fields count: 11 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkExcludeByUserGroup + // MNetworkOverride + // MNetworkIncludeByName + // NetworkVarNames: m_nViewModelIndex (uint32) + // NetworkVarNames: m_nAnimationParity (uint32) + // NetworkVarNames: m_flAnimationStartTime (float32) + // NetworkVarNames: m_hWeapon (CHandle) + // NetworkVarNames: m_hControlPanel (CHandle) + namespace CBaseViewModel { + constexpr std::ptrdiff_t m_vecLastFacing = 0xBF8; // Vector + constexpr std::ptrdiff_t m_nViewModelIndex = 0xC04; // uint32 + constexpr std::ptrdiff_t m_nAnimationParity = 0xC08; // uint32 + constexpr std::ptrdiff_t m_flAnimationStartTime = 0xC0C; // float32 + constexpr std::ptrdiff_t m_hWeapon = 0xC10; // CHandle + constexpr std::ptrdiff_t m_sVMName = 0xC18; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sAnimationPrefix = 0xC20; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hOldLayerSequence = 0xC28; // HSequence + constexpr std::ptrdiff_t m_oldLayer = 0xC2C; // int32 + constexpr std::ptrdiff_t m_oldLayerStartTime = 0xC30; // float32 + constexpr std::ptrdiff_t m_hControlPanel = 0xC34; // CHandle + } + // Parent: CBaseAnimGraph + // Fields count: 26 + // + // Metadata: + // NetworkVarNames: m_bBombTicking (bool) + // NetworkVarNames: m_flC4Blow (GameTime_t) + // NetworkVarNames: m_nBombSite (int) + // NetworkVarNames: m_nSourceSoundscapeHash (int) + // NetworkVarNames: m_bCannotBeDefused (bool) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_bHasExploded (bool) + // NetworkVarNames: m_flTimerLength (float) + // NetworkVarNames: m_bBeingDefused (bool) + // NetworkVarNames: m_flDefuseLength (float) + // NetworkVarNames: m_flDefuseCountDown (GameTime_t) + // NetworkVarNames: m_bBombDefused (bool) + // NetworkVarNames: m_hBombDefuser (CHandle) + // NetworkVarNames: m_hControlPanel (CHandle) + namespace CPlantedC4 { + constexpr std::ptrdiff_t m_bBombTicking = 0xBF0; // bool + constexpr std::ptrdiff_t m_flC4Blow = 0xBF4; // GameTime_t + constexpr std::ptrdiff_t m_nBombSite = 0xBF8; // int32 + constexpr std::ptrdiff_t m_nSourceSoundscapeHash = 0xBFC; // int32 + constexpr std::ptrdiff_t m_OnBombDefused = 0xC00; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBombBeginDefuse = 0xC28; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBombDefuseAborted = 0xC50; // CEntityIOOutput + constexpr std::ptrdiff_t m_bCannotBeDefused = 0xC78; // bool + constexpr std::ptrdiff_t m_entitySpottedState = 0xC80; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSpotRules = 0xC98; // int32 + constexpr std::ptrdiff_t m_bTrainingPlacedByPlayer = 0xC9C; // bool + constexpr std::ptrdiff_t m_bHasExploded = 0xC9D; // bool + constexpr std::ptrdiff_t m_flTimerLength = 0xCA0; // float32 + constexpr std::ptrdiff_t m_bBeingDefused = 0xCA4; // bool + constexpr std::ptrdiff_t m_fLastDefuseTime = 0xCAC; // GameTime_t + constexpr std::ptrdiff_t m_flDefuseLength = 0xCB4; // float32 + constexpr std::ptrdiff_t m_flDefuseCountDown = 0xCB8; // GameTime_t + constexpr std::ptrdiff_t m_bBombDefused = 0xCBC; // bool + constexpr std::ptrdiff_t m_hBombDefuser = 0xCC0; // CHandle + constexpr std::ptrdiff_t m_hControlPanel = 0xCC4; // CHandle + constexpr std::ptrdiff_t m_iProgressBarTime = 0xCC8; // int32 + constexpr std::ptrdiff_t m_bVoiceAlertFired = 0xCCC; // bool + constexpr std::ptrdiff_t m_bVoiceAlertPlayed = 0xCCD; // bool[4] + constexpr std::ptrdiff_t m_flNextBotBeepTime = 0xCD4; // GameTime_t + constexpr std::ptrdiff_t m_angCatchUpToPlayerEye = 0xCDC; // QAngle + constexpr std::ptrdiff_t m_flLastSpinDetectionTime = 0xCE8; // GameTime_t + } + // Parent: CBaseGrenade + // Fields count: 18 + // + // Metadata: + // NetworkVarNames: m_vInitialPosition (Vector) + // NetworkVarNames: m_vInitialVelocity (Vector) + // NetworkVarNames: m_nBounces (int) + // NetworkVarNames: m_nExplodeEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_nExplodeEffectTickBegin (int) + // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) + namespace CBaseCSGrenadeProjectile { + constexpr std::ptrdiff_t m_vInitialPosition = 0xD24; // Vector + constexpr std::ptrdiff_t m_vInitialVelocity = 0xD30; // Vector + constexpr std::ptrdiff_t m_nBounces = 0xD3C; // int32 + constexpr std::ptrdiff_t m_nExplodeEffectIndex = 0xD40; // CStrongHandle + constexpr std::ptrdiff_t m_nExplodeEffectTickBegin = 0xD48; // int32 + constexpr std::ptrdiff_t m_vecExplodeEffectOrigin = 0xD4C; // Vector + constexpr std::ptrdiff_t m_flSpawnTime = 0xD58; // GameTime_t + constexpr std::ptrdiff_t m_unOGSExtraFlags = 0xD5C; // uint8 + constexpr std::ptrdiff_t m_bDetonationRecorded = 0xD5D; // bool + constexpr std::ptrdiff_t m_flDetonateTime = 0xD60; // GameTime_t + constexpr std::ptrdiff_t m_nItemIndex = 0xD64; // uint16 + constexpr std::ptrdiff_t m_vecOriginalSpawnLocation = 0xD68; // Vector + constexpr std::ptrdiff_t m_flLastBounceSoundTime = 0xD74; // GameTime_t + constexpr std::ptrdiff_t m_vecGrenadeSpin = 0xD78; // RotationVector + constexpr std::ptrdiff_t m_vecLastHitSurfaceNormal = 0xD84; // Vector + constexpr std::ptrdiff_t m_nTicksAtZeroVelocity = 0xD90; // int32 + constexpr std::ptrdiff_t m_bHasEverHitPlayer = 0xD94; // bool + constexpr std::ptrdiff_t m_bClearFromPlayers = 0xD95; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_OwningPlayer (CHandle) + // NetworkVarNames: m_KillingPlayer (CHandle) + namespace CItemDogtags { + constexpr std::ptrdiff_t m_OwningPlayer = 0xCC8; // CHandle + constexpr std::ptrdiff_t m_KillingPlayer = 0xCCC; // CHandle + } + // Parent: CDynamicProp + // Fields count: 34 + // + // Metadata: + // NetworkVarNames: m_AttributeManager (CAttributeContainer) + // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) + // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) + // NetworkVarNames: m_jumpedThisFrame (bool) + // NetworkVarNames: m_leader (CHandle) + namespace CChicken { + constexpr std::ptrdiff_t m_AttributeManager = 0xE88; // CAttributeContainer + constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0x1150; // uint32 + constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x1154; // uint32 + constexpr std::ptrdiff_t m_updateTimer = 0x1158; // CountdownTimer + constexpr std::ptrdiff_t m_stuckAnchor = 0x1170; // Vector + constexpr std::ptrdiff_t m_stuckTimer = 0x1180; // CountdownTimer + constexpr std::ptrdiff_t m_collisionStuckTimer = 0x1198; // CountdownTimer + constexpr std::ptrdiff_t m_isOnGround = 0x11B0; // bool + constexpr std::ptrdiff_t m_vFallVelocity = 0x11B4; // Vector + constexpr std::ptrdiff_t m_activity = 0x11C0; // ChickenActivity + constexpr std::ptrdiff_t m_activityTimer = 0x11C8; // CountdownTimer + constexpr std::ptrdiff_t m_turnRate = 0x11E0; // float32 + constexpr std::ptrdiff_t m_fleeFrom = 0x11E4; // CHandle + constexpr std::ptrdiff_t m_moveRateThrottleTimer = 0x11E8; // CountdownTimer + constexpr std::ptrdiff_t m_startleTimer = 0x1200; // CountdownTimer + constexpr std::ptrdiff_t m_vocalizeTimer = 0x1218; // CountdownTimer + constexpr std::ptrdiff_t m_flWhenZombified = 0x1230; // GameTime_t + constexpr std::ptrdiff_t m_jumpedThisFrame = 0x1234; // bool + constexpr std::ptrdiff_t m_leader = 0x1238; // CHandle + constexpr std::ptrdiff_t m_reuseTimer = 0x1240; // CountdownTimer + constexpr std::ptrdiff_t m_hasBeenUsed = 0x1258; // bool + constexpr std::ptrdiff_t m_jumpTimer = 0x1260; // CountdownTimer + constexpr std::ptrdiff_t m_flLastJumpTime = 0x1278; // float32 + constexpr std::ptrdiff_t m_bInJump = 0x127C; // bool + constexpr std::ptrdiff_t m_isWaitingForLeader = 0x127D; // bool + constexpr std::ptrdiff_t m_repathTimer = 0x3288; // CountdownTimer + constexpr std::ptrdiff_t m_inhibitDoorTimer = 0x32A0; // CountdownTimer + constexpr std::ptrdiff_t m_inhibitObstacleAvoidanceTimer = 0x3330; // CountdownTimer + constexpr std::ptrdiff_t m_vecPathGoal = 0x3350; // Vector + constexpr std::ptrdiff_t m_flActiveFollowStartTime = 0x335C; // GameTime_t + constexpr std::ptrdiff_t m_followMinuteTimer = 0x3360; // CountdownTimer + constexpr std::ptrdiff_t m_vecLastEggPoopPosition = 0x3378; // Vector + constexpr std::ptrdiff_t m_vecEggsPooped = 0x3388; // CUtlVector> + constexpr std::ptrdiff_t m_BlockDirectionTimer = 0x33A8; // CountdownTimer + } + // Parent: CEconEntity + // Fields count: 8 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkIncludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkUserGroupProxy + // NetworkVarNames: m_nNextPrimaryAttackTick (GameTick_t) + // NetworkVarNames: m_flNextPrimaryAttackTickRatio (float32) + // NetworkVarNames: m_nNextSecondaryAttackTick (GameTick_t) + // NetworkVarNames: m_flNextSecondaryAttackTickRatio (float32) + // NetworkVarNames: m_iClip1 (int32) + // NetworkVarNames: m_iClip2 (int32) + // NetworkVarNames: m_pReserveAmmo (int) + namespace CBasePlayerWeapon { + constexpr std::ptrdiff_t m_nNextPrimaryAttackTick = 0xF78; // GameTick_t + constexpr std::ptrdiff_t m_flNextPrimaryAttackTickRatio = 0xF7C; // float32 + constexpr std::ptrdiff_t m_nNextSecondaryAttackTick = 0xF80; // GameTick_t + constexpr std::ptrdiff_t m_flNextSecondaryAttackTickRatio = 0xF84; // float32 + constexpr std::ptrdiff_t m_iClip1 = 0xF88; // int32 + constexpr std::ptrdiff_t m_iClip2 = 0xF8C; // int32 + constexpr std::ptrdiff_t m_pReserveAmmo = 0xF90; // int32[2] + constexpr std::ptrdiff_t m_OnPlayerUse = 0xF98; // CEntityIOOutput + } + // Parent: CRagdollProp + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_boneIndexAttached (uint32) + // NetworkVarNames: m_ragdollAttachedObjectIndex (uint32) + // NetworkVarNames: m_attachmentPointBoneSpace (Vector) + // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) + namespace CRagdollPropAttached { + constexpr std::ptrdiff_t m_boneIndexAttached = 0xD98; // uint32 + constexpr std::ptrdiff_t m_ragdollAttachedObjectIndex = 0xD9C; // uint32 + constexpr std::ptrdiff_t m_attachmentPointBoneSpace = 0xDA0; // Vector + constexpr std::ptrdiff_t m_attachmentPointRagdollSpace = 0xDAC; // Vector + constexpr std::ptrdiff_t m_bShouldDetach = 0xDB8; // bool + constexpr std::ptrdiff_t m_bShouldDeleteAttachedActivationRecord = 0xDC8; // bool + } + // Parent: CBaseFlex + // Fields count: 12 + // + // Metadata: + // MNetworkExcludeByUserGroup + // NetworkVarNames: m_hMyWearables (CHandle) + // NetworkVarNames: m_flFieldOfView (float) + namespace CBaseCombatCharacter { + constexpr std::ptrdiff_t m_bForceServerRagdoll = 0xC80; // bool + constexpr std::ptrdiff_t m_hMyWearables = 0xC88; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_flFieldOfView = 0xCA0; // float32 + constexpr std::ptrdiff_t m_impactEnergyScale = 0xCA4; // float32 + constexpr std::ptrdiff_t m_LastHitGroup = 0xCA8; // HitGroup_t + constexpr std::ptrdiff_t m_bApplyStressDamage = 0xCAC; // bool + constexpr std::ptrdiff_t m_bloodColor = 0xCB0; // int32 + constexpr std::ptrdiff_t m_iDamageCount = 0xCF8; // int32 + constexpr std::ptrdiff_t m_pVecRelationships = 0xD00; // CUtlVector* + constexpr std::ptrdiff_t m_strRelationships = 0xD08; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_eHull = 0xD10; // Hull_t + constexpr std::ptrdiff_t m_nNavHullIdx = 0xD14; // uint32 + } + // Parent: CBaseCombatCharacter + // Fields count: 25 + // + // Metadata: + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkExcludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_pWeaponServices (CPlayer_WeaponServices*) + // NetworkVarNames: m_pItemServices (CPlayer_ItemServices*) + // NetworkVarNames: m_pAutoaimServices (CPlayer_AutoaimServices*) + // NetworkVarNames: m_pObserverServices (CPlayer_ObserverServices*) + // NetworkVarNames: m_pWaterServices (CPlayer_WaterServices*) + // NetworkVarNames: m_pUseServices (CPlayer_UseServices*) + // NetworkVarNames: m_pFlashlightServices (CPlayer_FlashlightServices*) + // NetworkVarNames: m_pCameraServices (CPlayer_CameraServices*) + // NetworkVarNames: m_pMovementServices (CPlayer_MovementServices*) + // MNetworkUserGroupProxy + // NetworkVarNames: m_ServerViewAngleChanges (ViewAngleServerChange_t) + // NetworkVarNames: m_iHideHUD (uint32) + // NetworkVarNames: m_skybox3d (sky3dparams_t) + // NetworkVarNames: m_flDeathTime (GameTime_t) + // NetworkVarNames: m_hController (CHandle) + namespace CBasePlayerPawn { + constexpr std::ptrdiff_t m_pWeaponServices = 0xD18; // CPlayer_WeaponServices* + constexpr std::ptrdiff_t m_pItemServices = 0xD20; // CPlayer_ItemServices* + constexpr std::ptrdiff_t m_pAutoaimServices = 0xD28; // CPlayer_AutoaimServices* + constexpr std::ptrdiff_t m_pObserverServices = 0xD30; // CPlayer_ObserverServices* + constexpr std::ptrdiff_t m_pWaterServices = 0xD38; // CPlayer_WaterServices* + constexpr std::ptrdiff_t m_pUseServices = 0xD40; // CPlayer_UseServices* + constexpr std::ptrdiff_t m_pFlashlightServices = 0xD48; // CPlayer_FlashlightServices* + constexpr std::ptrdiff_t m_pCameraServices = 0xD50; // CPlayer_CameraServices* + constexpr std::ptrdiff_t m_pMovementServices = 0xD58; // CPlayer_MovementServices* + constexpr std::ptrdiff_t m_ServerViewAngleChanges = 0xD68; // CUtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t m_nHighestGeneratedServerViewAngleChangeIndex = 0xDB8; // uint32 + constexpr std::ptrdiff_t v_angle = 0xDBC; // QAngle + constexpr std::ptrdiff_t v_anglePrevious = 0xDC8; // QAngle + constexpr std::ptrdiff_t m_iHideHUD = 0xDD4; // uint32 + constexpr std::ptrdiff_t m_skybox3d = 0xDD8; // sky3dparams_t + constexpr std::ptrdiff_t m_fTimeLastHurt = 0xE68; // GameTime_t + constexpr std::ptrdiff_t m_flDeathTime = 0xE6C; // GameTime_t + constexpr std::ptrdiff_t m_fNextSuicideTime = 0xE70; // GameTime_t + constexpr std::ptrdiff_t m_fInitHUD = 0xE74; // bool + constexpr std::ptrdiff_t m_pExpresser = 0xE78; // CAI_Expresser* + constexpr std::ptrdiff_t m_hController = 0xE80; // CHandle + constexpr std::ptrdiff_t m_fHltvReplayDelay = 0xE88; // float32 + constexpr std::ptrdiff_t m_fHltvReplayEnd = 0xE8C; // float32 + constexpr std::ptrdiff_t m_iHltvReplayEntity = 0xE90; // CEntityIndex + constexpr std::ptrdiff_t m_sndOpvarLatchData = 0xE98; // CUtlVector + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MNetworkOverride + // NetworkVarNames: m_bShouldIgnoreOffsetAndAccuracy (bool) + // NetworkVarNames: m_nWeaponParity (uint32) + namespace CCSGOViewModel { + constexpr std::ptrdiff_t m_bShouldIgnoreOffsetAndAccuracy = 0xC38; // bool + constexpr std::ptrdiff_t m_nWeaponParity = 0xC3C; // uint32 + constexpr std::ptrdiff_t m_nOldWeaponParity = 0xC40; // uint32 + } + // Parent: CBasePlayerWeapon + // Fields count: 62 + // + // Metadata: + // MNetworkExcludeByName + // NetworkVarNames: m_flFireSequenceStartTime (float) + // NetworkVarNames: m_nFireSequenceStartTimeChange (int) + // NetworkVarNames: m_ePlayerFireEvent (PlayerAnimEvent_t) + // NetworkVarNames: m_ePlayerFireEventAttackType (WeaponAttackType_t) + // NetworkVarNames: m_iState (CSWeaponState_t) + // NetworkVarNames: m_nViewModelIndex (uint32) + // NetworkVarNames: m_flTimeWeaponIdle (GameTime_t) + // NetworkVarNames: m_weaponMode (CSWeaponMode) + // NetworkVarNames: m_fAccuracyPenalty (float) + // NetworkVarNames: m_iRecoilIndex (int) + // NetworkVarNames: m_flRecoilIndex (float) + // NetworkVarNames: m_bBurstMode (bool) + // NetworkVarNames: m_nPostponeFireReadyTicks (GameTick_t) + // NetworkVarNames: m_flPostponeFireReadyFrac (float) + // NetworkVarNames: m_bInReload (bool) + // NetworkVarNames: m_bReloadVisuallyComplete (bool) + // NetworkVarNames: m_flDroppedAtTime (GameTime_t) + // NetworkVarNames: m_bIsHauledBack (bool) + // NetworkVarNames: m_bSilencerOn (bool) + // NetworkVarNames: m_flTimeSilencerSwitchComplete (GameTime_t) + // NetworkVarNames: m_iOriginalTeamNumber (int) + // NetworkVarNames: m_hPrevOwner (CHandle) + // NetworkVarNames: m_nDropTick (GameTick_t) + // NetworkVarNames: m_fLastShotTime (GameTime_t) + // NetworkVarNames: m_iIronSightMode (int) + // NetworkVarNames: m_iNumEmptyAttacks (int) + namespace CCSWeaponBase { + constexpr std::ptrdiff_t m_bRemoveable = 0xFE8; // bool + constexpr std::ptrdiff_t m_flFireSequenceStartTime = 0xFF0; // float32 + constexpr std::ptrdiff_t m_nFireSequenceStartTimeChange = 0xFF4; // int32 + constexpr std::ptrdiff_t m_nFireSequenceStartTimeAck = 0xFF8; // int32 + constexpr std::ptrdiff_t m_ePlayerFireEvent = 0xFFC; // PlayerAnimEvent_t + constexpr std::ptrdiff_t m_ePlayerFireEventAttackType = 0x1000; // WeaponAttackType_t + constexpr std::ptrdiff_t m_seqIdle = 0x1004; // HSequence + constexpr std::ptrdiff_t m_seqFirePrimary = 0x1008; // HSequence + constexpr std::ptrdiff_t m_seqFireSecondary = 0x100C; // HSequence + constexpr std::ptrdiff_t m_thirdPersonFireSequences = 0x1010; // CUtlVector + constexpr std::ptrdiff_t m_hCurrentThirdPersonSequence = 0x1028; // HSequence + constexpr std::ptrdiff_t m_nSilencerBoneIndex = 0x102C; // int32 + constexpr std::ptrdiff_t m_thirdPersonSequences = 0x1030; // HSequence[7] + constexpr std::ptrdiff_t m_bPlayerAmmoStockOnPickup = 0x1058; // bool + constexpr std::ptrdiff_t m_bRequireUseToTouch = 0x1059; // bool + constexpr std::ptrdiff_t m_iState = 0x105C; // CSWeaponState_t + constexpr std::ptrdiff_t m_flLastTimeInAir = 0x1060; // GameTime_t + constexpr std::ptrdiff_t m_flLastDeployTime = 0x1064; // GameTime_t + constexpr std::ptrdiff_t m_nLastEmptySoundCmdNum = 0x1068; // int32 + constexpr std::ptrdiff_t m_nViewModelIndex = 0x106C; // uint32 + constexpr std::ptrdiff_t m_bReloadsWithClips = 0x1070; // bool + constexpr std::ptrdiff_t m_flTimeWeaponIdle = 0x1090; // GameTime_t + constexpr std::ptrdiff_t m_bFireOnEmpty = 0x1094; // bool + constexpr std::ptrdiff_t m_OnPlayerPickup = 0x1098; // CEntityIOOutput + constexpr std::ptrdiff_t m_weaponMode = 0x10C0; // CSWeaponMode + constexpr std::ptrdiff_t m_flTurningInaccuracyDelta = 0x10C4; // float32 + constexpr std::ptrdiff_t m_vecTurningInaccuracyEyeDirLast = 0x10C8; // Vector + constexpr std::ptrdiff_t m_flTurningInaccuracy = 0x10D4; // float32 + constexpr std::ptrdiff_t m_fAccuracyPenalty = 0x10D8; // float32 + constexpr std::ptrdiff_t m_flLastAccuracyUpdateTime = 0x10DC; // GameTime_t + constexpr std::ptrdiff_t m_fAccuracySmoothedForZoom = 0x10E0; // float32 + constexpr std::ptrdiff_t m_fScopeZoomEndTime = 0x10E4; // GameTime_t + constexpr std::ptrdiff_t m_iRecoilIndex = 0x10E8; // int32 + constexpr std::ptrdiff_t m_flRecoilIndex = 0x10EC; // float32 + constexpr std::ptrdiff_t m_bBurstMode = 0x10F0; // bool + constexpr std::ptrdiff_t m_nPostponeFireReadyTicks = 0x10F4; // GameTick_t + constexpr std::ptrdiff_t m_flPostponeFireReadyFrac = 0x10F8; // float32 + constexpr std::ptrdiff_t m_bInReload = 0x10FC; // bool + constexpr std::ptrdiff_t m_bReloadVisuallyComplete = 0x10FD; // bool + constexpr std::ptrdiff_t m_flDroppedAtTime = 0x1100; // GameTime_t + constexpr std::ptrdiff_t m_bIsHauledBack = 0x1104; // bool + constexpr std::ptrdiff_t m_bSilencerOn = 0x1105; // bool + constexpr std::ptrdiff_t m_flTimeSilencerSwitchComplete = 0x1108; // GameTime_t + constexpr std::ptrdiff_t m_iOriginalTeamNumber = 0x110C; // int32 + constexpr std::ptrdiff_t m_flNextAttackRenderTimeOffset = 0x1110; // float32 + constexpr std::ptrdiff_t m_bCanBePickedUp = 0x1128; // bool + constexpr std::ptrdiff_t m_bUseCanOverrideNextOwnerTouchTime = 0x1129; // bool + constexpr std::ptrdiff_t m_nextOwnerTouchTime = 0x112C; // GameTime_t + constexpr std::ptrdiff_t m_nextPrevOwnerTouchTime = 0x1130; // GameTime_t + constexpr std::ptrdiff_t m_hPrevOwner = 0x1134; // CHandle + constexpr std::ptrdiff_t m_nDropTick = 0x1138; // GameTick_t + constexpr std::ptrdiff_t m_donated = 0x115C; // bool + constexpr std::ptrdiff_t m_fLastShotTime = 0x1160; // GameTime_t + constexpr std::ptrdiff_t m_bWasOwnedByCT = 0x1164; // bool + constexpr std::ptrdiff_t m_bWasOwnedByTerrorist = 0x1165; // bool + constexpr std::ptrdiff_t m_bFiredOutOfAmmoEvent = 0x1166; // bool + constexpr std::ptrdiff_t m_numRemoveUnownedWeaponThink = 0x1168; // int32 + constexpr std::ptrdiff_t m_IronSightController = 0x1170; // CIronSightController + constexpr std::ptrdiff_t m_iIronSightMode = 0x1188; // int32 + constexpr std::ptrdiff_t m_flLastLOSTraceFailureTime = 0x118C; // GameTime_t + constexpr std::ptrdiff_t m_iNumEmptyAttacks = 0x1190; // int32 + constexpr std::ptrdiff_t m_flWatTickOffset = 0x1194; // float32 + } + // Parent: CCSWeaponBase + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_zoomLevel (int) + // NetworkVarNames: m_iBurstShotsRemaining (int) + // NetworkVarNames: m_bNeedsBoltAction (bool) + namespace CCSWeaponBaseGun { + constexpr std::ptrdiff_t m_zoomLevel = 0x1198; // int32 + constexpr std::ptrdiff_t m_iBurstShotsRemaining = 0x119C; // int32 + constexpr std::ptrdiff_t m_silencedModelIndex = 0x11A8; // int32 + constexpr std::ptrdiff_t m_inPrecache = 0x11AC; // bool + constexpr std::ptrdiff_t m_bNeedsBoltAction = 0x11AD; // bool + constexpr std::ptrdiff_t m_bSkillReloadAvailable = 0x11AE; // bool + constexpr std::ptrdiff_t m_bSkillReloadLiftedReloadKey = 0x11AF; // bool + constexpr std::ptrdiff_t m_bSkillBoltInterruptAvailable = 0x11B0; // bool + constexpr std::ptrdiff_t m_bSkillBoltLiftedFireKey = 0x11B1; // bool + } + // Parent: CCSWeaponBase + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_bStartedArming (bool) + // NetworkVarNames: m_fArmedTime (GameTime_t) + // NetworkVarNames: m_bBombPlacedAnimation (bool) + // NetworkVarNames: m_bIsPlantingViaUse (bool) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + namespace CC4 { + constexpr std::ptrdiff_t m_vecLastValidPlayerHeldPosition = 0x1198; // Vector + constexpr std::ptrdiff_t m_vecLastValidDroppedPosition = 0x11A4; // Vector + constexpr std::ptrdiff_t m_bDoValidDroppedPositionCheck = 0x11B0; // bool + constexpr std::ptrdiff_t m_bStartedArming = 0x11B1; // bool + constexpr std::ptrdiff_t m_fArmedTime = 0x11B4; // GameTime_t + constexpr std::ptrdiff_t m_bBombPlacedAnimation = 0x11B8; // bool + constexpr std::ptrdiff_t m_bIsPlantingViaUse = 0x11B9; // bool + constexpr std::ptrdiff_t m_entitySpottedState = 0x11C0; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSpotRules = 0x11D8; // int32 + constexpr std::ptrdiff_t m_bPlayedArmingBeeps = 0x11DC; // bool[7] + constexpr std::ptrdiff_t m_bBombPlanted = 0x11E3; // bool + } + // Parent: CCSWeaponBaseGun + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_fFireTime (GameTime_t) + namespace CWeaponTaser { + constexpr std::ptrdiff_t m_fFireTime = 0x11B4; // GameTime_t + } + // Parent: CCSWeaponBaseGun + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_flDisplayHealth (float) + namespace CWeaponShield { + constexpr std::ptrdiff_t m_flBulletDamageAbsorbed = 0x11B4; // float32 + constexpr std::ptrdiff_t m_flLastBulletHitSoundTime = 0x11B8; // GameTime_t + constexpr std::ptrdiff_t m_flDisplayHealth = 0x11BC; // float32 + } + // Parent: CBaseCSGrenadeProjectile + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_bIsIncGrenade (bool) + namespace CMolotovProjectile { + constexpr std::ptrdiff_t m_bIsIncGrenade = 0xD96; // bool + constexpr std::ptrdiff_t m_bDetonated = 0xDA0; // bool + constexpr std::ptrdiff_t m_stillTimer = 0xDA8; // IntervalTimer + constexpr std::ptrdiff_t m_bHasBouncedOffPlayer = 0xE88; // bool + } + // Parent: CBaseCSGrenadeProjectile + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_nDecoyShotTick (int) + namespace CDecoyProjectile { + constexpr std::ptrdiff_t m_nDecoyShotTick = 0xDA0; // int32 + constexpr std::ptrdiff_t m_shotsRemaining = 0xDA4; // int32 + constexpr std::ptrdiff_t m_fExpireTime = 0xDA8; // GameTime_t + constexpr std::ptrdiff_t m_decoyWeaponDefIndex = 0xDB8; // uint16 + } + // Parent: CBaseCSGrenadeProjectile + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_nSmokeEffectTickBegin (int) + // NetworkVarNames: m_bDidSmokeEffect (bool) + // NetworkVarNames: m_nRandomSeed (int) + // NetworkVarNames: m_vSmokeColor (Vector) + // NetworkVarNames: m_vSmokeDetonationPos (Vector) + // NetworkVarNames: m_VoxelFrameData (CUtlVector) + namespace CSmokeGrenadeProjectile { + constexpr std::ptrdiff_t m_nSmokeEffectTickBegin = 0xDB0; // int32 + constexpr std::ptrdiff_t m_bDidSmokeEffect = 0xDB4; // bool + constexpr std::ptrdiff_t m_nRandomSeed = 0xDB8; // int32 + constexpr std::ptrdiff_t m_vSmokeColor = 0xDBC; // Vector + constexpr std::ptrdiff_t m_vSmokeDetonationPos = 0xDC8; // Vector + constexpr std::ptrdiff_t m_VoxelFrameData = 0xDD8; // CUtlVector + constexpr std::ptrdiff_t m_flLastBounce = 0xDF0; // GameTime_t + constexpr std::ptrdiff_t m_fllastSimulationTime = 0xDF4; // GameTime_t + } + // Parent: CCSWeaponBase + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_bRedraw (bool) + // NetworkVarNames: m_bIsHeldByPlayer (bool) + // NetworkVarNames: m_bPinPulled (bool) + // NetworkVarNames: m_bJumpThrow (bool) + // NetworkVarNames: m_bThrowAnimating (bool) + // NetworkVarNames: m_fThrowTime (GameTime_t) + // NetworkVarNames: m_flThrowStrength (float) + // NetworkVarNames: m_flThrowStrengthApproach (float) + // NetworkVarNames: m_fDropTime (GameTime_t) + // NetworkVarNames: m_bJustPulledPin (bool) + // NetworkVarNames: m_nNextHoldTick (GameTick_t) + // NetworkVarNames: m_flNextHoldFrac (float) + // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) + namespace CBaseCSGrenade { + constexpr std::ptrdiff_t m_bRedraw = 0x1198; // bool + constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0x1199; // bool + constexpr std::ptrdiff_t m_bPinPulled = 0x119A; // bool + constexpr std::ptrdiff_t m_bJumpThrow = 0x119B; // bool + constexpr std::ptrdiff_t m_bThrowAnimating = 0x119C; // bool + constexpr std::ptrdiff_t m_fThrowTime = 0x11A0; // GameTime_t + constexpr std::ptrdiff_t m_flThrowStrength = 0x11A4; // float32 + constexpr std::ptrdiff_t m_flThrowStrengthApproach = 0x11A8; // float32 + constexpr std::ptrdiff_t m_fDropTime = 0x11AC; // GameTime_t + constexpr std::ptrdiff_t m_bJustPulledPin = 0x11B0; // bool + constexpr std::ptrdiff_t m_nNextHoldTick = 0x11B4; // GameTick_t + constexpr std::ptrdiff_t m_flNextHoldFrac = 0x11B8; // float32 + constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0x11BC; // CHandle + } + // Parent: CCSWeaponBase + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer) + // NetworkVarNames: m_bRedraw (bool) + namespace CWeaponBaseItem { + constexpr std::ptrdiff_t m_SequenceCompleteTimer = 0x1198; // CountdownTimer + constexpr std::ptrdiff_t m_bRedraw = 0x11B0; // bool + } + // Parent: CCSWeaponBase + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_bPlayingUninterruptableAct (bool) + // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) + namespace CFists { + constexpr std::ptrdiff_t m_bPlayingUninterruptableAct = 0x1198; // bool + constexpr std::ptrdiff_t m_nUninterruptableActivity = 0x119C; // PlayerAnimEvent_t + constexpr std::ptrdiff_t m_bRestorePrevWep = 0x11A0; // bool + constexpr std::ptrdiff_t m_hWeaponBeforePrevious = 0x11A4; // CHandle + constexpr std::ptrdiff_t m_hWeaponPrevious = 0x11A8; // CHandle + constexpr std::ptrdiff_t m_bDelayedHardPunchIncoming = 0x11AC; // bool + constexpr std::ptrdiff_t m_bDestroyAfterTaunt = 0x11AD; // bool + } + // Parent: CBasePlayerPawn + // Fields count: 136 + // + // Metadata: + // NetworkVarNames: m_CTouchExpansionComponent (CTouchExpansionComponent::Storage_t) + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_pPingServices (CCSPlayer_PingServices*) + // NetworkVarNames: m_pViewModelServices (CPlayer_ViewModelServices*) + // NetworkVarNames: m_hOriginalController (CHandle) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_iPlayerState (CSPlayerState) + // NetworkVarNames: m_bIsScoped (bool) + // NetworkVarNames: m_bIsWalking (bool) + // NetworkVarNames: m_bResumeZoom (bool) + // NetworkVarNames: m_bIsDefusing (bool) + // NetworkVarNames: m_bIsGrabbingHostage (bool) + // NetworkVarNames: m_iBlockingUseActionInProgress (CSPlayerBlockingUseAction_t) + // NetworkVarNames: m_fImmuneToGunGameDamageTime (GameTime_t) + // NetworkVarNames: m_bGunGameImmunity (bool) + // NetworkVarNames: m_GunGameImmunityColor (Color) + // NetworkVarNames: m_fMolotovDamageTime (float) + // NetworkVarNames: m_bHasMovedSinceSpawn (bool) + // NetworkVarNames: m_bCanMoveDuringFreezePeriod (bool) + // NetworkVarNames: m_flGuardianTooFarDistFrac (float) + // NetworkVarNames: m_flDetectedByEnemySensorTime (GameTime_t) + // NetworkVarNames: m_nHeavyAssaultSuitCooldownRemaining (int) + // NetworkVarNames: m_flEmitSoundTime (GameTime_t) + // NetworkVarNames: m_bHasNightVision (bool) + // NetworkVarNames: m_bNightVisionOn (bool) + // NetworkVarNames: m_bInNoDefuseArea (bool) + // NetworkVarNames: m_bKilledByTaser (bool) + // NetworkVarNames: m_iMoveState (int) + // NetworkVarNames: m_nWhichBombZone (int) + // NetworkVarNames: m_iDirection (int) + // NetworkVarNames: m_iShotsFired (int) + // NetworkVarNames: m_ArmorValue (int32) + // NetworkVarNames: m_flVelocityModifier (float) + // NetworkVarNames: m_flHitHeading (float) + // NetworkVarNames: m_nHitBodyPart (int) + // NetworkVarNames: m_flFlashDuration (float) + // NetworkVarNames: m_flFlashMaxAlpha (float) + // NetworkVarNames: m_flProgressBarStartTime (float) + // NetworkVarNames: m_iProgressBarDuration (int) + // NetworkVarNames: m_bWaitForNoAttack (bool) + // NetworkVarNames: m_flLowerBodyYawTarget (float) + // NetworkVarNames: m_bStrafing (bool) + // NetworkVarNames: m_thirdPersonHeading (QAngle) + // NetworkVarNames: m_flSlopeDropOffset (float) + // NetworkVarNames: m_flSlopeDropHeight (float) + // NetworkVarNames: m_vHeadConstraintOffset (Vector) + // NetworkVarNames: m_angEyeAngles (QAngle) + // NetworkVarNames: m_bHideTargetID (bool) + // NetworkVarNames: m_bHud_MiniScoreHidden (bool) + // NetworkVarNames: m_bHud_RadarHidden (bool) + // NetworkVarNames: m_nLastKillerIndex (CEntityIndex) + // NetworkVarNames: m_nLastConcurrentKilled (int) + // NetworkVarNames: m_nDeathCamMusic (int) + // NetworkVarNames: m_iAddonBits (int) + // NetworkVarNames: m_iPrimaryAddon (int) + // NetworkVarNames: m_iSecondaryAddon (int) + // NetworkVarNames: m_vecPlayerPatchEconIndices (uint32) + // NetworkVarNames: m_unCurrentEquipmentValue (uint16) + // NetworkVarNames: m_unRoundStartEquipmentValue (uint16) + // NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16) + // NetworkVarNames: m_nSurvivalTeamNumber (int) + // NetworkVarNames: m_bKilledByHeadshot (bool) + namespace CCSPlayerPawnBase { + constexpr std::ptrdiff_t m_CTouchExpansionComponent = 0xEC8; // CTouchExpansionComponent + constexpr std::ptrdiff_t m_pPingServices = 0xF18; // CCSPlayer_PingServices* + constexpr std::ptrdiff_t m_pViewModelServices = 0xF20; // CPlayer_ViewModelServices* + constexpr std::ptrdiff_t m_iDisplayHistoryBits = 0xF28; // uint32 + constexpr std::ptrdiff_t m_flLastAttackedTeammate = 0xF2C; // float32 + constexpr std::ptrdiff_t m_hOriginalController = 0xF30; // CHandle + constexpr std::ptrdiff_t m_blindUntilTime = 0xF34; // GameTime_t + constexpr std::ptrdiff_t m_blindStartTime = 0xF38; // GameTime_t + constexpr std::ptrdiff_t m_allowAutoFollowTime = 0xF3C; // GameTime_t + constexpr std::ptrdiff_t m_entitySpottedState = 0xF40; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSpotRules = 0xF58; // int32 + constexpr std::ptrdiff_t m_iPlayerState = 0xF5C; // CSPlayerState + constexpr std::ptrdiff_t m_chickenIdleSoundTimer = 0xF68; // CountdownTimer + constexpr std::ptrdiff_t m_chickenJumpSoundTimer = 0xF80; // CountdownTimer + constexpr std::ptrdiff_t m_vecLastBookmarkedPosition = 0x1038; // Vector + constexpr std::ptrdiff_t m_flLastDistanceTraveledNotice = 0x1044; // float32 + constexpr std::ptrdiff_t m_flAccumulatedDistanceTraveled = 0x1048; // float32 + constexpr std::ptrdiff_t m_flLastFriendlyFireDamageReductionRatio = 0x104C; // float32 + constexpr std::ptrdiff_t m_bRespawning = 0x1050; // bool + constexpr std::ptrdiff_t m_nLastPickupPriority = 0x1054; // int32 + constexpr std::ptrdiff_t m_flLastPickupPriorityTime = 0x1058; // float32 + constexpr std::ptrdiff_t m_bIsScoped = 0x105C; // bool + constexpr std::ptrdiff_t m_bIsWalking = 0x105D; // bool + constexpr std::ptrdiff_t m_bResumeZoom = 0x105E; // bool + constexpr std::ptrdiff_t m_bIsDefusing = 0x105F; // bool + constexpr std::ptrdiff_t m_bIsGrabbingHostage = 0x1060; // bool + constexpr std::ptrdiff_t m_iBlockingUseActionInProgress = 0x1064; // CSPlayerBlockingUseAction_t + constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTime = 0x1068; // GameTime_t + constexpr std::ptrdiff_t m_bGunGameImmunity = 0x106C; // bool + constexpr std::ptrdiff_t m_GunGameImmunityColor = 0x106D; // Color + constexpr std::ptrdiff_t m_fMolotovDamageTime = 0x1074; // float32 + constexpr std::ptrdiff_t m_bHasMovedSinceSpawn = 0x1078; // bool + constexpr std::ptrdiff_t m_bCanMoveDuringFreezePeriod = 0x1079; // bool + constexpr std::ptrdiff_t m_flGuardianTooFarDistFrac = 0x107C; // float32 + constexpr std::ptrdiff_t m_flNextGuardianTooFarHurtTime = 0x1080; // float32 + constexpr std::ptrdiff_t m_flDetectedByEnemySensorTime = 0x1084; // GameTime_t + constexpr std::ptrdiff_t m_flDealtDamageToEnemyMostRecentTimestamp = 0x1088; // float32 + constexpr std::ptrdiff_t m_flLastEquippedHelmetTime = 0x108C; // GameTime_t + constexpr std::ptrdiff_t m_flLastEquippedArmorTime = 0x1090; // GameTime_t + constexpr std::ptrdiff_t m_nHeavyAssaultSuitCooldownRemaining = 0x1094; // int32 + constexpr std::ptrdiff_t m_bResetArmorNextSpawn = 0x1098; // bool + constexpr std::ptrdiff_t m_flLastBumpMineBumpTime = 0x109C; // GameTime_t + constexpr std::ptrdiff_t m_flEmitSoundTime = 0x10A0; // GameTime_t + constexpr std::ptrdiff_t m_iNumSpawns = 0x10A4; // int32 + constexpr std::ptrdiff_t m_iShouldHaveCash = 0x10A8; // int32 + constexpr std::ptrdiff_t m_flIdleTimeSinceLastAction = 0x10B0; // float32 + constexpr std::ptrdiff_t m_flNameChangeHistory = 0x10B4; // float32[5] + constexpr std::ptrdiff_t m_fLastGivenDefuserTime = 0x10C8; // float32 + constexpr std::ptrdiff_t m_fLastGivenBombTime = 0x10CC; // float32 + constexpr std::ptrdiff_t m_bHasNightVision = 0x10D0; // bool + constexpr std::ptrdiff_t m_bNightVisionOn = 0x10D1; // bool + constexpr std::ptrdiff_t m_fNextRadarUpdateTime = 0x10D4; // float32 + constexpr std::ptrdiff_t m_flLastMoneyUpdateTime = 0x10D8; // float32 + constexpr std::ptrdiff_t m_MenuStringBuffer = 0x10DC; // char[1024] + constexpr std::ptrdiff_t m_fIntroCamTime = 0x14DC; // float32 + constexpr std::ptrdiff_t m_nMyCollisionGroup = 0x14E0; // int32 + constexpr std::ptrdiff_t m_bInNoDefuseArea = 0x14E4; // bool + constexpr std::ptrdiff_t m_bKilledByTaser = 0x14E5; // bool + constexpr std::ptrdiff_t m_iMoveState = 0x14E8; // int32 + constexpr std::ptrdiff_t m_grenadeParameterStashTime = 0x14EC; // GameTime_t + constexpr std::ptrdiff_t m_bGrenadeParametersStashed = 0x14F0; // bool + constexpr std::ptrdiff_t m_angStashedShootAngles = 0x14F4; // QAngle + constexpr std::ptrdiff_t m_vecStashedGrenadeThrowPosition = 0x1500; // Vector + constexpr std::ptrdiff_t m_vecStashedVelocity = 0x150C; // Vector + constexpr std::ptrdiff_t m_angShootAngleHistory = 0x1518; // QAngle[2] + constexpr std::ptrdiff_t m_vecThrowPositionHistory = 0x1530; // Vector[2] + constexpr std::ptrdiff_t m_vecVelocityHistory = 0x1548; // Vector[2] + constexpr std::ptrdiff_t m_bDiedAirborne = 0x1560; // bool + constexpr std::ptrdiff_t m_iBombSiteIndex = 0x1564; // CEntityIndex + constexpr std::ptrdiff_t m_nWhichBombZone = 0x1568; // int32 + constexpr std::ptrdiff_t m_bInBombZoneTrigger = 0x156C; // bool + constexpr std::ptrdiff_t m_bWasInBombZoneTrigger = 0x156D; // bool + constexpr std::ptrdiff_t m_iDirection = 0x1570; // int32 + constexpr std::ptrdiff_t m_iShotsFired = 0x1574; // int32 + constexpr std::ptrdiff_t m_ArmorValue = 0x1578; // int32 + constexpr std::ptrdiff_t m_flFlinchStack = 0x157C; // float32 + constexpr std::ptrdiff_t m_flVelocityModifier = 0x1580; // float32 + constexpr std::ptrdiff_t m_flHitHeading = 0x1584; // float32 + constexpr std::ptrdiff_t m_nHitBodyPart = 0x1588; // int32 + constexpr std::ptrdiff_t m_iHostagesKilled = 0x158C; // int32 + constexpr std::ptrdiff_t m_vecTotalBulletForce = 0x1590; // Vector + constexpr std::ptrdiff_t m_flFlashDuration = 0x159C; // float32 + constexpr std::ptrdiff_t m_flFlashMaxAlpha = 0x15A0; // float32 + constexpr std::ptrdiff_t m_flProgressBarStartTime = 0x15A4; // float32 + constexpr std::ptrdiff_t m_iProgressBarDuration = 0x15A8; // int32 + constexpr std::ptrdiff_t m_bWaitForNoAttack = 0x15AC; // bool + constexpr std::ptrdiff_t m_flLowerBodyYawTarget = 0x15B0; // float32 + constexpr std::ptrdiff_t m_bStrafing = 0x15B4; // bool + constexpr std::ptrdiff_t m_lastStandingPos = 0x15B8; // Vector + constexpr std::ptrdiff_t m_ignoreLadderJumpTime = 0x15C4; // float32 + constexpr std::ptrdiff_t m_ladderSurpressionTimer = 0x15C8; // CountdownTimer + constexpr std::ptrdiff_t m_lastLadderNormal = 0x15E0; // Vector + constexpr std::ptrdiff_t m_lastLadderPos = 0x15EC; // Vector + constexpr std::ptrdiff_t m_thirdPersonHeading = 0x15F8; // QAngle + constexpr std::ptrdiff_t m_flSlopeDropOffset = 0x1604; // float32 + constexpr std::ptrdiff_t m_flSlopeDropHeight = 0x1608; // float32 + constexpr std::ptrdiff_t m_vHeadConstraintOffset = 0x160C; // Vector + constexpr std::ptrdiff_t m_iLastWeaponFireUsercmd = 0x1620; // int32 + constexpr std::ptrdiff_t m_angEyeAngles = 0x1624; // QAngle + constexpr std::ptrdiff_t m_bVCollisionInitted = 0x1630; // bool + constexpr std::ptrdiff_t m_storedSpawnPosition = 0x1634; // Vector + constexpr std::ptrdiff_t m_storedSpawnAngle = 0x1640; // QAngle + constexpr std::ptrdiff_t m_bIsSpawning = 0x164C; // bool + constexpr std::ptrdiff_t m_bHideTargetID = 0x164D; // bool + constexpr std::ptrdiff_t m_nNumDangerZoneDamageHits = 0x1650; // int32 + constexpr std::ptrdiff_t m_bHud_MiniScoreHidden = 0x1654; // bool + constexpr std::ptrdiff_t m_bHud_RadarHidden = 0x1655; // bool + constexpr std::ptrdiff_t m_nLastKillerIndex = 0x1658; // CEntityIndex + constexpr std::ptrdiff_t m_nLastConcurrentKilled = 0x165C; // int32 + constexpr std::ptrdiff_t m_nDeathCamMusic = 0x1660; // int32 + constexpr std::ptrdiff_t m_iAddonBits = 0x1664; // int32 + constexpr std::ptrdiff_t m_iPrimaryAddon = 0x1668; // int32 + constexpr std::ptrdiff_t m_iSecondaryAddon = 0x166C; // int32 + constexpr std::ptrdiff_t m_currentDeafnessFilter = 0x1670; // CUtlStringToken + constexpr std::ptrdiff_t m_NumEnemiesKilledThisSpawn = 0x1674; // int32 + constexpr std::ptrdiff_t m_NumEnemiesKilledThisRound = 0x1678; // int32 + constexpr std::ptrdiff_t m_NumEnemiesAtRoundStart = 0x167C; // int32 + constexpr std::ptrdiff_t m_wasNotKilledNaturally = 0x1680; // bool + constexpr std::ptrdiff_t m_vecPlayerPatchEconIndices = 0x1684; // uint32[5] + constexpr std::ptrdiff_t m_iDeathFlags = 0x1698; // int32 + constexpr std::ptrdiff_t m_hPet = 0x169C; // CHandle + constexpr std::ptrdiff_t m_unCurrentEquipmentValue = 0x1868; // uint16 + constexpr std::ptrdiff_t m_unRoundStartEquipmentValue = 0x186A; // uint16 + constexpr std::ptrdiff_t m_unFreezetimeEndEquipmentValue = 0x186C; // uint16 + constexpr std::ptrdiff_t m_nSurvivalTeamNumber = 0x1870; // int32 + constexpr std::ptrdiff_t m_bHasDeathInfo = 0x1874; // bool + constexpr std::ptrdiff_t m_flDeathInfoTime = 0x1878; // float32 + constexpr std::ptrdiff_t m_vecDeathInfoOrigin = 0x187C; // Vector + constexpr std::ptrdiff_t m_bKilledByHeadshot = 0x1888; // bool + constexpr std::ptrdiff_t m_LastHitBox = 0x188C; // int32 + constexpr std::ptrdiff_t m_LastHealth = 0x1890; // int32 + constexpr std::ptrdiff_t m_flLastCollisionCeiling = 0x1894; // float32 + constexpr std::ptrdiff_t m_flLastCollisionCeilingChangeTime = 0x1898; // float32 + constexpr std::ptrdiff_t m_pBot = 0x18A0; // CCSBot* + constexpr std::ptrdiff_t m_bBotAllowActive = 0x18A8; // bool + constexpr std::ptrdiff_t m_bCommittingSuicideOnTeamChange = 0x18A9; // bool + } + // Parent: CCSPlayerPawnBase + // Fields count: 0 + // + // Metadata: + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + namespace CCSObserverPawn { + } + // Parent: CCSPlayerPawnBase + // Fields count: 49 + // + // Metadata: + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices*) + // NetworkVarNames: m_pHostageServices (CCSPlayer_HostageServices*) + // NetworkVarNames: m_pBuyServices (CCSPlayer_BuyServices*) + // NetworkVarNames: m_pActionTrackingServices (CCSPlayer_ActionTrackingServices*) + // NetworkVarNames: m_bHasFemaleVoice (bool) + // NetworkVarNames: m_szLastPlaceName (char) + // NetworkVarNames: m_bInBuyZone (bool) + // NetworkVarNames: m_bInHostageRescueZone (bool) + // NetworkVarNames: m_bInBombZone (bool) + // NetworkVarNames: m_iRetakesOffering (int) + // NetworkVarNames: m_iRetakesOfferingCard (int) + // NetworkVarNames: m_bRetakesHasDefuseKit (bool) + // NetworkVarNames: m_bRetakesMVPLastRound (bool) + // NetworkVarNames: m_iRetakesMVPBoostItem (int) + // NetworkVarNames: m_RetakesMVPBoostExtraUtility (loadout_slot_t) + // NetworkVarNames: m_flHealthShotBoostExpirationTime (GameTime_t) + // NetworkVarNames: m_aimPunchAngle (QAngle) + // NetworkVarNames: m_aimPunchAngleVel (QAngle) + // NetworkVarNames: m_aimPunchTickBase (int) + // NetworkVarNames: m_aimPunchTickFraction (float) + // NetworkVarNames: m_bIsBuyMenuOpen (bool) + // NetworkVarNames: m_flTimeOfLastInjury (GameTime_t) + // NetworkVarNames: m_flNextSprayDecalTime (GameTime_t) + // NetworkVarNames: m_nRagdollDamageBone (int) + // NetworkVarNames: m_vRagdollDamageForce (Vector) + // NetworkVarNames: m_vRagdollDamagePosition (Vector) + // NetworkVarNames: m_szRagdollDamageWeaponName (char) + // NetworkVarNames: m_bRagdollDamageHeadshot (bool) + // NetworkVarNames: m_vRagdollServerOrigin (Vector) + // NetworkVarNames: m_EconGloves (CEconItemView) + // NetworkVarNames: m_nEconGlovesChanged (uint8) + // NetworkVarNames: m_qDeathEyeAngles (QAngle) + namespace CCSPlayerPawn { + constexpr std::ptrdiff_t m_pBulletServices = 0x18B0; // CCSPlayer_BulletServices* + constexpr std::ptrdiff_t m_pHostageServices = 0x18B8; // CCSPlayer_HostageServices* + constexpr std::ptrdiff_t m_pBuyServices = 0x18C0; // CCSPlayer_BuyServices* + constexpr std::ptrdiff_t m_pActionTrackingServices = 0x18C8; // CCSPlayer_ActionTrackingServices* + constexpr std::ptrdiff_t m_pRadioServices = 0x18D0; // CCSPlayer_RadioServices* + constexpr std::ptrdiff_t m_pDamageReactServices = 0x18D8; // CCSPlayer_DamageReactServices* + constexpr std::ptrdiff_t m_nCharacterDefIndex = 0x18E0; // uint16 + constexpr std::ptrdiff_t m_hPreviousModel = 0x18E8; // CStrongHandle + constexpr std::ptrdiff_t m_bHasFemaleVoice = 0x18F0; // bool + constexpr std::ptrdiff_t m_strVOPrefix = 0x18F8; // CUtlString + constexpr std::ptrdiff_t m_szLastPlaceName = 0x1900; // char[18] + constexpr std::ptrdiff_t m_bInHostageResetZone = 0x19C0; // bool + constexpr std::ptrdiff_t m_bInBuyZone = 0x19C1; // bool + constexpr std::ptrdiff_t m_bWasInBuyZone = 0x19C2; // bool + constexpr std::ptrdiff_t m_bInHostageRescueZone = 0x19C3; // bool + constexpr std::ptrdiff_t m_bInBombZone = 0x19C4; // bool + constexpr std::ptrdiff_t m_bWasInHostageRescueZone = 0x19C5; // bool + constexpr std::ptrdiff_t m_iRetakesOffering = 0x19C8; // int32 + constexpr std::ptrdiff_t m_iRetakesOfferingCard = 0x19CC; // int32 + constexpr std::ptrdiff_t m_bRetakesHasDefuseKit = 0x19D0; // bool + constexpr std::ptrdiff_t m_bRetakesMVPLastRound = 0x19D1; // bool + constexpr std::ptrdiff_t m_iRetakesMVPBoostItem = 0x19D4; // int32 + constexpr std::ptrdiff_t m_RetakesMVPBoostExtraUtility = 0x19D8; // loadout_slot_t + constexpr std::ptrdiff_t m_flHealthShotBoostExpirationTime = 0x19DC; // GameTime_t + constexpr std::ptrdiff_t m_flLandseconds = 0x19E0; // float32 + constexpr std::ptrdiff_t m_aimPunchAngle = 0x19E4; // QAngle + constexpr std::ptrdiff_t m_aimPunchAngleVel = 0x19F0; // QAngle + constexpr std::ptrdiff_t m_aimPunchTickBase = 0x19FC; // int32 + constexpr std::ptrdiff_t m_aimPunchTickFraction = 0x1A00; // float32 + constexpr std::ptrdiff_t m_aimPunchCache = 0x1A08; // CUtlVector + constexpr std::ptrdiff_t m_bIsBuyMenuOpen = 0x1A20; // bool + constexpr std::ptrdiff_t m_xLastHeadBoneTransform = 0x2060; // CTransform + constexpr std::ptrdiff_t m_bLastHeadBoneTransformIsValid = 0x2080; // bool + constexpr std::ptrdiff_t m_lastLandTime = 0x2084; // GameTime_t + constexpr std::ptrdiff_t m_bOnGroundLastTick = 0x2088; // bool + constexpr std::ptrdiff_t m_iPlayerLocked = 0x208C; // int32 + constexpr std::ptrdiff_t m_flTimeOfLastInjury = 0x2094; // GameTime_t + constexpr std::ptrdiff_t m_flNextSprayDecalTime = 0x2098; // GameTime_t + constexpr std::ptrdiff_t m_bNextSprayDecalTimeExpedited = 0x209C; // bool + constexpr std::ptrdiff_t m_nRagdollDamageBone = 0x20A0; // int32 + constexpr std::ptrdiff_t m_vRagdollDamageForce = 0x20A4; // Vector + constexpr std::ptrdiff_t m_vRagdollDamagePosition = 0x20B0; // Vector + constexpr std::ptrdiff_t m_szRagdollDamageWeaponName = 0x20BC; // char[64] + constexpr std::ptrdiff_t m_bRagdollDamageHeadshot = 0x20FC; // bool + constexpr std::ptrdiff_t m_vRagdollServerOrigin = 0x2100; // Vector + constexpr std::ptrdiff_t m_EconGloves = 0x2110; // CEconItemView + constexpr std::ptrdiff_t m_nEconGlovesChanged = 0x2388; // uint8 + constexpr std::ptrdiff_t m_qDeathEyeAngles = 0x238C; // QAngle + constexpr std::ptrdiff_t m_bSkipOneHeadConstraintUpdate = 0x2398; // bool + } + // Parent: None + // Fields count: 39 + // + // Metadata: + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_vel (Vector) + // NetworkVarNames: m_isRescued (bool) + // NetworkVarNames: m_jumpedThisFrame (bool) + // NetworkVarNames: m_nHostageState (int) + // NetworkVarNames: m_leader (CHandle) + // NetworkVarNames: m_reuseTimer (CountdownTimer) + // NetworkVarNames: m_bHandsHaveBeenCut (bool) + // NetworkVarNames: m_hHostageGrabber (CHandle) + // NetworkVarNames: m_flRescueStartTime (GameTime_t) + // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) + // NetworkVarNames: m_flDropStartTime (GameTime_t) + namespace CHostage { + constexpr std::ptrdiff_t m_OnHostageBeginGrab = 0xD30; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFirstPickedUp = 0xD58; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnDroppedNotRescued = 0xD80; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnRescued = 0xDA8; // CEntityIOOutput + constexpr std::ptrdiff_t m_entitySpottedState = 0xDD0; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSpotRules = 0xDE8; // int32 + constexpr std::ptrdiff_t m_uiHostageSpawnExclusionGroupMask = 0xDEC; // uint32 + constexpr std::ptrdiff_t m_nHostageSpawnRandomFactor = 0xDF0; // uint32 + constexpr std::ptrdiff_t m_bRemove = 0xDF4; // bool + constexpr std::ptrdiff_t m_vel = 0xDF8; // Vector + constexpr std::ptrdiff_t m_isRescued = 0xE04; // bool + constexpr std::ptrdiff_t m_jumpedThisFrame = 0xE05; // bool + constexpr std::ptrdiff_t m_nHostageState = 0xE08; // int32 + constexpr std::ptrdiff_t m_leader = 0xE0C; // CHandle + constexpr std::ptrdiff_t m_lastLeader = 0xE10; // CHandle + constexpr std::ptrdiff_t m_reuseTimer = 0xE18; // CountdownTimer + constexpr std::ptrdiff_t m_hasBeenUsed = 0xE30; // bool + constexpr std::ptrdiff_t m_accel = 0xE34; // Vector + constexpr std::ptrdiff_t m_isRunning = 0xE40; // bool + constexpr std::ptrdiff_t m_isCrouching = 0xE41; // bool + constexpr std::ptrdiff_t m_jumpTimer = 0xE48; // CountdownTimer + constexpr std::ptrdiff_t m_isWaitingForLeader = 0xE60; // bool + constexpr std::ptrdiff_t m_repathTimer = 0x2E70; // CountdownTimer + constexpr std::ptrdiff_t m_inhibitDoorTimer = 0x2E88; // CountdownTimer + constexpr std::ptrdiff_t m_inhibitObstacleAvoidanceTimer = 0x2F18; // CountdownTimer + constexpr std::ptrdiff_t m_wiggleTimer = 0x2F38; // CountdownTimer + constexpr std::ptrdiff_t m_isAdjusted = 0x2F54; // bool + constexpr std::ptrdiff_t m_bHandsHaveBeenCut = 0x2F55; // bool + constexpr std::ptrdiff_t m_hHostageGrabber = 0x2F58; // CHandle + constexpr std::ptrdiff_t m_fLastGrabTime = 0x2F5C; // GameTime_t + constexpr std::ptrdiff_t m_vecPositionWhenStartedDroppingToGround = 0x2F60; // Vector + constexpr std::ptrdiff_t m_vecGrabbedPos = 0x2F6C; // Vector + constexpr std::ptrdiff_t m_flRescueStartTime = 0x2F78; // GameTime_t + constexpr std::ptrdiff_t m_flGrabSuccessTime = 0x2F7C; // GameTime_t + constexpr std::ptrdiff_t m_flDropStartTime = 0x2F80; // GameTime_t + constexpr std::ptrdiff_t m_nApproachRewardPayouts = 0x2F84; // int32 + constexpr std::ptrdiff_t m_nPickupEventCount = 0x2F88; // int32 + constexpr std::ptrdiff_t m_vecSpawnGroundPos = 0x2F8C; // Vector + constexpr std::ptrdiff_t m_vecHostageResetPosition = 0x2FAC; // Vector + } + } + } +} diff --git a/output/linux/libserver.so.json b/output/linux/libserver.so.json new file mode 100644 index 0000000..cd46d87 --- /dev/null +++ b/output/linux/libserver.so.json @@ -0,0 +1,13432 @@ +{ + "libserver.so": { + "classes": { + "ActiveModelConfig_t": { + "fields": { + "m_AssociatedEntities": 56, + "m_AssociatedEntityNames": 80, + "m_Handle": 40, + "m_Name": 48 + }, + "metadata": [ + { + "name": "m_Handle", + "ty": "ModelConfigHandle_t", + "type": "NetworkVarNames" + }, + { + "name": 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"m_bConvertToDebrisWhenPossible": 3064, + "m_flDampingRatio": 3020, + "m_flFrequency": 3016, + "m_gravityScale": 2992, + "m_linearDamping": 3000, + "m_linearForce": 3012, + "m_linearLimit": 2996, + "m_vecLinearForceDirection": 3052, + "m_vecLinearForcePointAt": 3024, + "m_vecLinearForcePointAtWorld": 3040 + }, + "metadata": [ + { + "name": "m_gravityScale", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_linearLimit", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_linearDamping", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_angularLimit", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_angularDamping", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_linearForce", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flFrequency", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_flDampingRatio", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_vecLinearForcePointAt", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_bCollapseToForcePoint", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_vecLinearForcePointAtWorld", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_vecLinearForceDirection", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_bConvertToDebrisWhenPossible", + "ty": "bool", + "type": "NetworkVarNames" + } + ], + "parent": "CBaseTrigger" + }, + "CVoteController": { + "fields": { + "m_VoteOptions": 2368, + "m_acceptingVotesTimer": 2000, + "m_bIsYesNoVote": 1992, + "m_executeCommandTimer": 2024, + "m_iActiveIssueIndex": 1960, + "m_iOnlyTeamToVote": 1964, + "m_nHighestCountIndex": 2336, + "m_nPotentialVotes": 1988, + "m_nVoteOptionCount": 1968, + "m_nVotesCast": 2072, + "m_playerHoldingVote": 2328, + "m_playerOverrideForVote": 2332, + "m_potentialIssues": 2344, + "m_resetVoteTimer": 2048 + }, + "metadata": [ + { + "name": "m_iActiveIssueIndex", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_iOnlyTeamToVote", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_nVoteOptionCount", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_nPotentialVotes", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_bIsYesNoVote", + "ty": "bool", + "type": "NetworkVarNames" + } + ], + "parent": "CBaseEntity" + }, + "CWeaponBaseItem": { + "fields": { + "m_SequenceCompleteTimer": 4504, + "m_bRedraw": 4528 + }, + "metadata": [ + { + "name": "m_SequenceCompleteTimer", + "ty": "CountdownTimer", + "type": "NetworkVarNames" + }, + { + "name": "m_bRedraw", + "ty": "bool", + "type": "NetworkVarNames" + } + ], + "parent": "CCSWeaponBase" + }, + "CWeaponShield": { + "fields": { + "m_flBulletDamageAbsorbed": 4532, + "m_flDisplayHealth": 4540, + "m_flLastBulletHitSoundTime": 4536 + }, + "metadata": [ + { + "name": "m_flDisplayHealth", + "ty": "float", + "type": "NetworkVarNames" + } + ], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponTaser": { + "fields": { + "m_fFireTime": 4532 + }, + "metadata": [ + { + "name": "m_fFireTime", + "ty": "GameTime_t", + "type": "NetworkVarNames" + } + ], + "parent": "CCSWeaponBaseGun" + }, + "CommandToolCommand_t": { + "fields": { + "m_ClearDebugBits": 64, + "m_Commands": 48, + "m_EntitySpec": 40, + "m_ExecMode": 16, + "m_InternalId": 4, + "m_PeriodicExecDelay": 32, + "m_SetDebugBits": 56, + "m_ShortName": 8, + "m_SpawnGroup": 24, + "m_SpecType": 36, + "m_bEnabled": 0, + "m_bOpened": 1 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CountdownTimer": { + "fields": { + "m_duration": 8, + "m_nWorldGroupId": 20, + "m_timescale": 16, + "m_timestamp": 12 + }, + "metadata": [ + { + "name": "m_duration", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_timestamp", + "ty": "GameTime_t", + "type": "NetworkVarNames" + }, + { + "name": "m_timescale", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_nWorldGroupId", + "ty": "WorldGroupId_t", + "type": "NetworkVarNames" + } + ], + "parent": null + }, + "EngineCountdownTimer": { + "fields": { + "m_duration": 8, + "m_timescale": 16, + "m_timestamp": 12 + }, + "metadata": [ + { + "name": "m_duration", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_timestamp", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "m_timescale", + "ty": "float32", + "type": "NetworkVarNames" + } + ], + "parent": null + }, + "EntityRenderAttribute_t": { + "fields": { + "m_ID": 48, + "m_Values": 52 + }, + "metadata": [ + { + "name": "m_ID", + "ty": "CUtlStringToken", + "type": "NetworkVarNames" + }, + { + "name": "m_Values", + "ty": "Vector4D", + "type": "NetworkVarNames" + } + ], + "parent": null + }, + "EntitySpottedState_t": { + "fields": { + "m_bSpotted": 8, + "m_bSpottedByMask": 12 + }, + "metadata": [ + { + "name": "m_bSpotted", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bSpottedByMask", + "ty": "uint32", + "type": "NetworkVarNames" + } + ], + "parent": null + }, + "GameAmmoTypeInfo_t": { + "fields": { + "m_nBuySize": 52, + "m_nCost": 56 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "AmmoTypeInfo_t" + }, + "IntervalTimer": { + "fields": { + "m_nWorldGroupId": 12, + "m_timestamp": 8 + }, + "metadata": [ + { + "name": "m_timestamp", + "ty": "GameTime_t", + "type": "NetworkVarNames" + }, + { + "name": "m_nWorldGroupId", + "ty": "WorldGroupId_t", + "type": "NetworkVarNames" + } + ], + "parent": null + }, + "PhysicsRagdollPose_t": { + "fields": { + "__m_pChainEntity": 8, + "m_Transforms": 48, + "m_hOwner": 72 + }, + "metadata": [ + { + "name": "m_Transforms", + "ty": "CTransform", + "type": "NetworkVarNames" + }, + { + "name": "m_hOwner", + "ty": "EHANDLE", + "type": "NetworkVarNames" + } + ], + "parent": null + }, + "PulseScriptedSequenceData_t": { + "fields": { + "m_bIgnoreLookAt": 43, + "m_bLoopActionSequence": 41, + "m_bLoopPostIdleSequence": 42, + "m_bLoopPreIdleSequence": 40, + "m_nActorID": 0, + "m_szEntrySequence": 16, + "m_szExitSequence": 32, + "m_szPreIdleSequence": 8, + "m_szSequence": 24 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "SellbackPurchaseEntry_t": { + "fields": { + "m_bPrevHelmet": 60, + "m_hItem": 64, + "m_nCost": 52, + "m_nPrevArmor": 56, + "m_unDefIdx": 48 + }, + "metadata": [ + { + "name": "m_unDefIdx", + "ty": "item_definition_index_t", + "type": "NetworkVarNames" + }, + { + "name": "m_nCost", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_nPrevArmor", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_bPrevHelmet", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_hItem", + "ty": "CEntityHandle", + "type": "NetworkVarNames" + } + ], + "parent": null + }, + "VPhysicsCollisionAttribute_t": { + "fields": { + "m_nCollisionFunctionMask": 43, + "m_nCollisionGroup": 42, + "m_nEntityId": 32, + "m_nHierarchyId": 40, + "m_nInteractsAs": 8, + "m_nInteractsExclude": 24, + "m_nInteractsWith": 16, + "m_nOwnerId": 36 + }, + "metadata": [ + { + "name": "m_nInteractsAs", + "ty": "uint64", + "type": "NetworkVarNames" + }, + { + "name": "m_nInteractsWith", + "ty": "uint64", + "type": "NetworkVarNames" + }, + { + "name": "m_nInteractsExclude", + "ty": "uint64", + "type": "NetworkVarNames" + }, + { + "name": "m_nEntityId", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_nOwnerId", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_nHierarchyId", + "ty": "uint16", + "type": "NetworkVarNames" + }, + { + "name": "m_nCollisionGroup", + "ty": "uint8", + "type": "NetworkVarNames" + }, + { + "name": "m_nCollisionFunctionMask", + "ty": "uint8", + "type": "NetworkVarNames" + } + ], + "parent": null + }, + "ViewAngleServerChange_t": { + "fields": { + "nIndex": 64, + "nType": 48, + "qAngle": 52 + }, + "metadata": [ + { + "name": "nType", + "ty": "FixAngleSet_t", + "type": "NetworkVarNames" + }, + { + "name": "qAngle", + "ty": "QAngle", + "type": "NetworkVarNames" + }, + { + "name": "nIndex", + "ty": "uint32", + "type": "NetworkVarNames" + } + ], + "parent": null + }, + "WeaponPurchaseCount_t": { + "fields": { + "m_nCount": 50, + "m_nItemDefIndex": 48 + }, + "metadata": [ + { + "name": "m_nItemDefIndex", + "ty": "uint16", + "type": "NetworkVarNames" + }, + { + "name": "m_nCount", + "ty": "uint16", + "type": "NetworkVarNames" + } + ], + "parent": null + }, + "WeaponPurchaseTracker_t": { + "fields": { + "m_weaponPurchases": 8 + }, + "metadata": [ + { + "name": "m_weaponPurchases", + "ty": "WeaponPurchaseCount_t", + "type": "NetworkVarNames" + } + ], + "parent": null + }, + "audioparams_t": { + "fields": { + "localBits": 108, + "localSound": 8, + "soundEventHash": 116, + "soundscapeEntityListIndex": 112, + "soundscapeIndex": 104 + }, + "metadata": [ + { + "name": "localSound", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "soundscapeIndex", + "ty": "int32", + "type": "NetworkVarNames" + }, + { + "name": "localBits", + "ty": "uint8", + "type": "NetworkVarNames" + }, + { + "name": "soundscapeEntityListIndex", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "soundEventHash", + "ty": "uint32", + "type": "NetworkVarNames" + } + ], + "parent": null + }, + "fogparams_t": { + "fields": { + "HDRColorScale": 56, + "blend": 101, + "blendtobackground": 88, + "colorPrimary": 20, + "colorPrimaryLerpTo": 28, + "colorSecondary": 24, + "colorSecondaryLerpTo": 32, + "dirPrimary": 8, + "duration": 84, + "enable": 100, + "end": 40, + "endLerpTo": 72, + "exponent": 52, + "farz": 44, + "lerptime": 80, + "locallightscale": 96, + "m_bNoReflectionFog": 102, + "m_bPadding": 103, + "maxdensity": 48, + "maxdensityLerpTo": 76, + "scattering": 92, + "skyboxFogFactor": 60, + "skyboxFogFactorLerpTo": 64, + "start": 36, + "startLerpTo": 68 + }, + "metadata": [ + { + "name": "dirPrimary", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "colorPrimary", + "ty": "Color", + "type": "NetworkVarNames" + }, + { + "name": "colorSecondary", + "ty": "Color", + "type": "NetworkVarNames" + }, + { + "name": "colorPrimaryLerpTo", + "ty": "Color", + "type": "NetworkVarNames" + }, + { + "name": "colorSecondaryLerpTo", + "ty": "Color", + "type": "NetworkVarNames" + }, + { + "name": "start", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "end", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "farz", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "maxdensity", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "exponent", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "HDRColorScale", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "skyboxFogFactor", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "skyboxFogFactorLerpTo", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "startLerpTo", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "endLerpTo", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "maxdensityLerpTo", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "lerptime", + "ty": "GameTime_t", + "type": "NetworkVarNames" + }, + { + "name": "duration", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "blendtobackground", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "scattering", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "locallightscale", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "enable", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "blend", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bNoReflectionFog", + "ty": "bool", + "type": "NetworkVarNames" + } + ], + "parent": null + }, + "fogplayerparams_t": { + "fields": { + "m_NewColor": 40, + "m_OldColor": 16, + "m_flNewEnd": 48, + "m_flNewFarZ": 60, + "m_flNewHDRColorScale": 56, + "m_flNewMaxDensity": 52, + "m_flNewStart": 44, + "m_flOldEnd": 24, + "m_flOldFarZ": 36, + "m_flOldHDRColorScale": 32, + "m_flOldMaxDensity": 28, + "m_flOldStart": 20, + "m_flTransitionTime": 12, + "m_hCtrl": 8 + }, + "metadata": [ + { + "name": "m_hCtrl", + "ty": "CHandle", + "type": "NetworkVarNames" + } + ], + "parent": null + }, + "shard_model_desc_t": { + "fields": { + "m_ShatterPanelMode": 25, + "m_SurfacePropStringToken": 88, + "m_bHasParent": 84, + "m_bParentFrozen": 85, + "m_flGlassHalfThickness": 80, + "m_hMaterial": 16, + "m_nModelID": 8, + "m_solid": 24, + "m_vecPanelSize": 28, + "m_vecPanelVertices": 56, + "m_vecStressPositionA": 36, + "m_vecStressPositionB": 44 + }, + "metadata": [ + { + "name": "m_nModelID", + "ty": "int32", + "type": "NetworkVarNames" + }, + { + "name": "m_hMaterial", + "ty": "HMaterialStrong", + "type": "NetworkVarNames" + }, + { + "name": "m_solid", + "ty": "ShardSolid_t", + "type": "NetworkVarNames" + }, + { + "name": "m_ShatterPanelMode", + "ty": "ShatterPanelMode", + "type": "NetworkVarNames" + }, + { + "name": "m_vecPanelSize", + "ty": "Vector2D", + "type": "NetworkVarNames" + }, + { + "name": "m_vecStressPositionA", + "ty": "Vector2D", + "type": "NetworkVarNames" + }, + { + "name": "m_vecStressPositionB", + "ty": "Vector2D", + "type": "NetworkVarNames" + }, + { + "name": "m_vecPanelVertices", + "ty": "Vector2D", + "type": "NetworkVarNames" + }, + { + "name": "m_flGlassHalfThickness", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_bHasParent", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bParentFrozen", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_SurfacePropStringToken", + "ty": "CUtlStringToken", + "type": "NetworkVarNames" + } + ], + "parent": null + }, + "sky3dparams_t": { + "fields": { + "bClip3DSkyBoxNearToWorldFar": 24, + "flClip3DSkyBoxNearToWorldFarOffset": 28, + "fog": 32, + "m_nWorldGroupID": 136, + "origin": 12, + "scale": 8 + }, + "metadata": [ + { + "name": "scale", + "ty": "int16", + "type": "NetworkVarNames" + }, + { + "name": "origin", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "bClip3DSkyBoxNearToWorldFar", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "flClip3DSkyBoxNearToWorldFarOffset", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "fog", + "ty": "fogparams_t", + "type": "NetworkVarNames" + }, + { + "name": "m_nWorldGroupID", + "ty": "WorldGroupId_t", + "type": "NetworkVarNames" + } + ], + "parent": null + } + }, + "enums": {} + } +} \ No newline at end of file diff --git a/output/linux/libserver.so.rs b/output/linux/libserver.so.rs new file mode 100644 index 0000000..320fd27 --- /dev/null +++ b/output/linux/libserver.so.rs @@ -0,0 +1,6196 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:16:02.890657436 UTC + +#![allow(non_upper_case_globals, unused)] + +pub mod cs2_dumper { + pub mod schemas { + // Module: libserver.so + // Classes count: 231 + // Enums count: 0 + pub mod libserver { + // Parent: None + // Fields count: 1 + // + // Metadata: + // MPropertyCustomEditor + pub mod CRangeFloat { + pub const m_pValue: usize = 0x0; // float32[2] + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MPropertyCustomEditor + pub mod CRangeInt { + pub const m_pValue: usize = 0x0; // int32[2] + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_nameStringableIndex (int32) + pub mod CEntityIdentity { + pub const m_nameStringableIndex: usize = 0x14; // int32 + pub const m_name: usize = 0x18; // CUtlSymbolLarge + pub const m_designerName: usize = 0x20; // CUtlSymbolLarge + pub const m_flags: usize = 0x30; // uint32 + pub const m_worldGroupId: usize = 0x38; // WorldGroupId_t + pub const m_fDataObjectTypes: usize = 0x3C; // uint32 + pub const m_PathIndex: usize = 0x40; // ChangeAccessorFieldPathIndex_t + pub const m_pPrev: usize = 0x58; // CEntityIdentity* + pub const m_pNext: usize = 0x60; // CEntityIdentity* + pub const m_pPrevByClass: usize = 0x68; // CEntityIdentity* + pub const m_pNextByClass: usize = 0x70; // CEntityIdentity* + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_pEntity (CEntityIdentity*) + // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) + pub mod CEntityInstance { + pub const m_iszPrivateVScripts: usize = 0x8; // CUtlSymbolLarge + pub const m_pEntity: usize = 0x10; // CEntityIdentity* + pub const m_CScriptComponent: usize = 0x28; // CScriptComponent* + pub const m_bVisibleinPVS: usize = 0x30; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_sceneNode (CGameSceneNode) + pub mod CBodyComponentPoint { + pub const m_sceneNode: usize = 0x60; // CGameSceneNode + pub const __m_pChainEntity: usize = 0x1C0; // CNetworkVarChainer + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) + pub mod CBodyComponentSkeletonInstance { + pub const m_skeletonInstance: usize = 0x60; // CSkeletonInstance + pub const __m_pChainEntity: usize = 0x450; // CNetworkVarChainer + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bvDisabledHitGroups (uint32) + pub mod CHitboxComponent { + pub const m_bvDisabledHitGroups: usize = 0x24; // uint32[1] + } + // Parent: None + // Fields count: 67 + // + // Metadata: + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_SecondaryColor (Color) + // NetworkVarNames: m_flBrightness (float) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_flBrightnessMult (float) + // NetworkVarNames: m_flRange (float) + // NetworkVarNames: m_flFalloff (float) + // NetworkVarNames: m_flAttenuation0 (float) + // NetworkVarNames: m_flAttenuation1 (float) + // NetworkVarNames: m_flAttenuation2 (float) + // NetworkVarNames: m_flTheta (float) + // NetworkVarNames: m_flPhi (float) + // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) + // NetworkVarNames: m_nCascades (int) + // NetworkVarNames: m_nCastShadows (int) + // NetworkVarNames: m_nShadowWidth (int) + // NetworkVarNames: m_nShadowHeight (int) + // NetworkVarNames: m_bRenderDiffuse (bool) + // NetworkVarNames: m_nRenderSpecular (int) + // NetworkVarNames: m_bRenderTransmissive (bool) + // NetworkVarNames: m_flOrthoLightWidth (float) + // NetworkVarNames: m_flOrthoLightHeight (float) + // NetworkVarNames: m_nStyle (int) + // NetworkVarNames: m_Pattern (CUtlString) + // NetworkVarNames: m_nCascadeRenderStaticObjects (int) + // NetworkVarNames: m_flShadowCascadeCrossFade (float) + // NetworkVarNames: m_flShadowCascadeDistanceFade (float) + // NetworkVarNames: m_flShadowCascadeDistance0 (float) + // NetworkVarNames: m_flShadowCascadeDistance1 (float) + // NetworkVarNames: m_flShadowCascadeDistance2 (float) + // NetworkVarNames: m_flShadowCascadeDistance3 (float) + // NetworkVarNames: m_nShadowCascadeResolution0 (int) + // NetworkVarNames: m_nShadowCascadeResolution1 (int) + // NetworkVarNames: m_nShadowCascadeResolution2 (int) + // NetworkVarNames: m_nShadowCascadeResolution3 (int) + // NetworkVarNames: m_bUsesBakedShadowing (bool) + // NetworkVarNames: m_nShadowPriority (int) + // NetworkVarNames: m_nBakedShadowIndex (int) + // NetworkVarNames: m_bRenderToCubemaps (bool) + // NetworkVarNames: m_nDirectLight (int) + // NetworkVarNames: m_nIndirectLight (int) + // NetworkVarNames: m_flFadeMinDist (float) + // NetworkVarNames: m_flFadeMaxDist (float) + // NetworkVarNames: m_flShadowFadeMinDist (float) + // NetworkVarNames: m_flShadowFadeMaxDist (float) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bFlicker (bool) + // NetworkVarNames: m_bPrecomputedFieldsValid (bool) + // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) + // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) + // NetworkVarNames: m_flPrecomputedMaxRange (float) + // NetworkVarNames: m_nFogLightingMode (int) + // NetworkVarNames: m_flFogContributionStength (float) + // NetworkVarNames: m_flNearClipPlane (float) + // NetworkVarNames: m_SkyColor (Color) + // NetworkVarNames: m_flSkyIntensity (float) + // NetworkVarNames: m_SkyAmbientBounce (Color) + // NetworkVarNames: m_bUseSecondaryColor (bool) + // NetworkVarNames: m_bMixedShadows (bool) + // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) + // NetworkVarNames: m_flCapsuleLength (float) + // NetworkVarNames: m_flMinRoughness (float) + pub mod CLightComponent { + pub const __m_pChainEntity: usize = 0x58; // CNetworkVarChainer + pub const m_Color: usize = 0x95; // Color + pub const m_SecondaryColor: usize = 0x99; // Color + pub const m_flBrightness: usize = 0xA0; // float32 + pub const m_flBrightnessScale: usize = 0xA4; // float32 + pub const m_flBrightnessMult: usize = 0xA8; // float32 + pub const m_flRange: usize = 0xAC; // float32 + pub const m_flFalloff: usize = 0xB0; // float32 + pub const m_flAttenuation0: usize = 0xB4; // float32 + pub const m_flAttenuation1: usize = 0xB8; // float32 + pub const m_flAttenuation2: usize = 0xBC; // float32 + pub const m_flTheta: usize = 0xC0; // float32 + pub const m_flPhi: usize = 0xC4; // float32 + pub const m_hLightCookie: usize = 0xC8; // CStrongHandle + pub const m_nCascades: usize = 0xD0; // int32 + pub const m_nCastShadows: usize = 0xD4; // int32 + pub const m_nShadowWidth: usize = 0xD8; // int32 + pub const m_nShadowHeight: usize = 0xDC; // int32 + pub const m_bRenderDiffuse: usize = 0xE0; // bool + pub const m_nRenderSpecular: usize = 0xE4; // int32 + pub const m_bRenderTransmissive: usize = 0xE8; // bool + pub const m_flOrthoLightWidth: usize = 0xEC; // float32 + pub const m_flOrthoLightHeight: usize = 0xF0; // float32 + pub const m_nStyle: usize = 0xF4; // int32 + pub const m_Pattern: usize = 0xF8; // CUtlString + pub const m_nCascadeRenderStaticObjects: usize = 0x100; // int32 + pub const m_flShadowCascadeCrossFade: usize = 0x104; // float32 + pub const m_flShadowCascadeDistanceFade: usize = 0x108; // float32 + pub const m_flShadowCascadeDistance0: usize = 0x10C; // float32 + pub const m_flShadowCascadeDistance1: usize = 0x110; // float32 + pub const m_flShadowCascadeDistance2: usize = 0x114; // float32 + pub const m_flShadowCascadeDistance3: usize = 0x118; // float32 + pub const m_nShadowCascadeResolution0: usize = 0x11C; // int32 + pub const m_nShadowCascadeResolution1: usize = 0x120; // int32 + pub const m_nShadowCascadeResolution2: usize = 0x124; // int32 + pub const m_nShadowCascadeResolution3: usize = 0x128; // int32 + pub const m_bUsesBakedShadowing: usize = 0x12C; // bool + pub const m_nShadowPriority: usize = 0x130; // int32 + pub const m_nBakedShadowIndex: usize = 0x134; // int32 + pub const m_bRenderToCubemaps: usize = 0x138; // bool + pub const m_nDirectLight: usize = 0x13C; // int32 + pub const m_nIndirectLight: usize = 0x140; // int32 + pub const m_flFadeMinDist: usize = 0x144; // float32 + pub const m_flFadeMaxDist: usize = 0x148; // float32 + pub const m_flShadowFadeMinDist: usize = 0x14C; // float32 + pub const m_flShadowFadeMaxDist: usize = 0x150; // float32 + pub const m_bEnabled: usize = 0x154; // bool + pub const m_bFlicker: usize = 0x155; // bool + pub const m_bPrecomputedFieldsValid: usize = 0x156; // bool + pub const m_vPrecomputedBoundsMins: usize = 0x158; // Vector + pub const m_vPrecomputedBoundsMaxs: usize = 0x164; // Vector + pub const m_vPrecomputedOBBOrigin: usize = 0x170; // Vector + pub const m_vPrecomputedOBBAngles: usize = 0x17C; // QAngle + pub const m_vPrecomputedOBBExtent: usize = 0x188; // Vector + pub const m_flPrecomputedMaxRange: usize = 0x194; // float32 + pub const m_nFogLightingMode: usize = 0x198; // int32 + pub const m_flFogContributionStength: usize = 0x19C; // float32 + pub const m_flNearClipPlane: usize = 0x1A0; // float32 + pub const m_SkyColor: usize = 0x1A4; // Color + pub const m_flSkyIntensity: usize = 0x1A8; // float32 + pub const m_SkyAmbientBounce: usize = 0x1AC; // Color + pub const m_bUseSecondaryColor: usize = 0x1B0; // bool + pub const m_bMixedShadows: usize = 0x1B1; // bool + pub const m_flLightStyleStartTime: usize = 0x1B4; // GameTime_t + pub const m_flCapsuleLength: usize = 0x1B8; // float32 + pub const m_flMinRoughness: usize = 0x1BC; // float32 + pub const m_bPvsModifyEntity: usize = 0x1D0; // bool + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MPropertyCustomEditor + pub mod CSkillFloat { + pub const m_pValue: usize = 0x0; // float32[4] + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MPropertyCustomEditor + pub mod CSkillInt { + pub const m_pValue: usize = 0x0; // int32[4] + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSkillDamage { + pub const m_flDamage: usize = 0x0; // CSkillFloat + pub const m_flPhysicsForceDamage: usize = 0x10; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MPropertyCustomEditor + pub mod CRemapFloat { + pub const m_pValue: usize = 0x0; // float32[4] + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CBasePlayerControllerAPI { + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: nType (FixAngleSet_t) + // NetworkVarNames: qAngle (QAngle) + // NetworkVarNames: nIndex (uint32) + pub mod ViewAngleServerChange_t { + pub const nType: usize = 0x30; // FixAngleSet_t + pub const qAngle: usize = 0x34; // QAngle + pub const nIndex: usize = 0x40; // uint32 + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CommandToolCommand_t { + pub const m_bEnabled: usize = 0x0; // bool + pub const m_bOpened: usize = 0x1; // bool + pub const m_InternalId: usize = 0x4; // uint32 + pub const m_ShortName: usize = 0x8; // CUtlString + pub const m_ExecMode: usize = 0x10; // CommandExecMode_t + pub const m_SpawnGroup: usize = 0x18; // CUtlString + pub const m_PeriodicExecDelay: usize = 0x20; // float32 + pub const m_SpecType: usize = 0x24; // CommandEntitySpecType_t + pub const m_EntitySpec: usize = 0x28; // CUtlString + pub const m_Commands: usize = 0x30; // CUtlString + pub const m_SetDebugBits: usize = 0x38; // DebugOverlayBits_t + pub const m_ClearDebugBits: usize = 0x40; // DebugOverlayBits_t + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CDynamicPropAPI { + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: localSound (Vector) + // NetworkVarNames: soundscapeIndex (int32) + // NetworkVarNames: localBits (uint8) + // NetworkVarNames: soundscapeEntityListIndex (int) + // NetworkVarNames: soundEventHash (uint32) + pub mod audioparams_t { + pub const localSound: usize = 0x8; // Vector[8] + pub const soundscapeIndex: usize = 0x68; // int32 + pub const localBits: usize = 0x6C; // uint8 + pub const soundscapeEntityListIndex: usize = 0x70; // int32 + pub const soundEventHash: usize = 0x74; // uint32 + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_vecCsViewPunchAngle (QAngle) + // NetworkVarNames: m_nCsViewPunchAngleTick (GameTick_t) + // NetworkVarNames: m_flCsViewPunchAngleTickRatio (float32) + // NetworkVarNames: m_PlayerFog (fogplayerparams_t) + // NetworkVarNames: m_hColorCorrectionCtrl (CHandle) + // NetworkVarNames: m_hViewEntity (CHandle) + // NetworkVarNames: m_hTonemapController (CHandle) + // NetworkVarNames: m_audio (audioparams_t) + // NetworkVarNames: m_PostProcessingVolumes (CHandle) + pub mod CPlayer_CameraServices { + pub const m_vecCsViewPunchAngle: usize = 0x40; // QAngle + pub const m_nCsViewPunchAngleTick: usize = 0x4C; // GameTick_t + pub const m_flCsViewPunchAngleTickRatio: usize = 0x50; // float32 + pub const m_PlayerFog: usize = 0x58; // fogplayerparams_t + pub const m_hColorCorrectionCtrl: usize = 0x98; // CHandle + pub const m_hViewEntity: usize = 0x9C; // CHandle + pub const m_hTonemapController: usize = 0xA0; // CHandle + pub const m_audio: usize = 0xA8; // audioparams_t + pub const m_PostProcessingVolumes: usize = 0x120; // CNetworkUtlVectorBase> + pub const m_flOldPlayerZ: usize = 0x138; // float32 + pub const m_flOldPlayerViewOffsetZ: usize = 0x13C; // float32 + pub const m_hTriggerSoundscapeList: usize = 0x158; // CUtlVector> + } + // Parent: None + // Fields count: 15 + // + // Metadata: + // NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t) + // NetworkVarNames: m_flMaxspeed (float32) + // NetworkVarNames: m_arrForceSubtickMoveWhen (float32) + pub mod CPlayer_MovementServices { + pub const m_nImpulse: usize = 0x40; // int32 + pub const m_nButtons: usize = 0x48; // CInButtonState + pub const m_nQueuedButtonDownMask: usize = 0x68; // uint64 + pub const m_nQueuedButtonChangeMask: usize = 0x70; // uint64 + pub const m_nButtonDoublePressed: usize = 0x78; // uint64 + pub const m_pButtonPressedCmdNumber: usize = 0x80; // uint32[64] + pub const m_nLastCommandNumberProcessed: usize = 0x180; // uint32 + pub const m_nToggleButtonDownMask: usize = 0x188; // uint64 + pub const m_flMaxspeed: usize = 0x198; // float32 + pub const m_arrForceSubtickMoveWhen: usize = 0x19C; // float32[4] + pub const m_flForwardMove: usize = 0x1AC; // float32 + pub const m_flLeftMove: usize = 0x1B0; // float32 + pub const m_flUpMove: usize = 0x1B4; // float32 + pub const m_vecLastMovementImpulses: usize = 0x1B8; // Vector + pub const m_vecOldViewAngles: usize = 0x1C4; // QAngle + } + // Parent: CPlayer_MovementServices + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_flFallVelocity (float32) + // NetworkVarNames: m_bInCrouch (bool) + // NetworkVarNames: m_nCrouchState (uint32) + // NetworkVarNames: m_flCrouchTransitionStartTime (GameTime_t) + // NetworkVarNames: m_bDucked (bool) + // NetworkVarNames: m_bDucking (bool) + // NetworkVarNames: m_bInDuckJump (bool) + pub mod CPlayer_MovementServices_Humanoid { + pub const m_flStepSoundTime: usize = 0x1D8; // float32 + pub const m_flFallVelocity: usize = 0x1DC; // float32 + pub const m_bInCrouch: usize = 0x1E0; // bool + pub const m_nCrouchState: usize = 0x1E4; // uint32 + pub const m_flCrouchTransitionStartTime: usize = 0x1E8; // GameTime_t + pub const m_bDucked: usize = 0x1EC; // bool + pub const m_bDucking: usize = 0x1ED; // bool + pub const m_bInDuckJump: usize = 0x1EE; // bool + pub const m_groundNormal: usize = 0x1F0; // Vector + pub const m_flSurfaceFriction: usize = 0x1FC; // float32 + pub const m_surfaceProps: usize = 0x200; // CUtlStringToken + pub const m_nStepside: usize = 0x210; // int32 + pub const m_iTargetVolume: usize = 0x214; // int32 + pub const m_vecSmoothedVelocity: usize = 0x218; // Vector + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_iObserverMode (uint8) + // NetworkVarNames: m_hObserverTarget (CHandle) + pub mod CPlayer_ObserverServices { + pub const m_iObserverMode: usize = 0x40; // uint8 + pub const m_hObserverTarget: usize = 0x44; // CHandle + pub const m_iObserverLastMode: usize = 0x48; // ObserverMode_t + pub const m_bForcedObserverMode: usize = 0x4C; // bool + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_hMyWeapons (CHandle) + // NetworkVarNames: m_hActiveWeapon (CHandle) + // NetworkVarNames: m_hLastWeapon (CHandle) + // NetworkVarNames: m_iAmmo (uint16) + pub mod CPlayer_WeaponServices { + pub const m_hMyWeapons: usize = 0x40; // CNetworkUtlVectorBase> + pub const m_hActiveWeapon: usize = 0x58; // CHandle + pub const m_hLastWeapon: usize = 0x5C; // CHandle + pub const m_iAmmo: usize = 0x60; // uint16[32] + pub const m_bPreventWeaponPickup: usize = 0xA0; // bool + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod AmmoTypeInfo_t { + pub const m_nMaxCarry: usize = 0x10; // int32 + pub const m_nSplashSize: usize = 0x1C; // CRangeInt + pub const m_nFlags: usize = 0x24; // AmmoFlags_t + pub const m_flMass: usize = 0x28; // float32 + pub const m_flSpeed: usize = 0x2C; // CRangeFloat + } + // Parent: CBodyComponentSkeletonInstance + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_animationController (CBaseAnimGraphController) + pub mod CBodyComponentBaseAnimGraph { + pub const m_animationController: usize = 0x478; // CBaseAnimGraphController + pub const __m_pChainEntity: usize = 0x980; // CNetworkVarChainer + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_ID (CUtlStringToken) + // NetworkVarNames: m_Values (Vector4D) + pub mod EntityRenderAttribute_t { + pub const m_ID: usize = 0x30; // CUtlStringToken + pub const m_Values: usize = 0x34; // Vector4D + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_Handle (ModelConfigHandle_t) + // NetworkVarNames: m_Name (string_t) + // NetworkVarNames: m_AssociatedEntities (CHandle) + // NetworkVarNames: m_AssociatedEntityNames (string_t) + pub mod ActiveModelConfig_t { + pub const m_Handle: usize = 0x28; // ModelConfigHandle_t + pub const m_Name: usize = 0x30; // CUtlSymbolLarge + pub const m_AssociatedEntities: usize = 0x38; // CNetworkUtlVectorBase> + pub const m_AssociatedEntityNames: usize = 0x50; // CNetworkUtlVectorBase + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hOwner (CEntityHandle) + // NetworkVarNames: m_name (CUtlStringToken) + pub mod CGameSceneNodeHandle { + pub const m_hOwner: usize = 0x8; // CEntityHandle + pub const m_name: usize = 0xC; // CUtlStringToken + } + // Parent: None + // Fields count: 32 + // + // Metadata: + // NetworkVarNames: m_hParent (CGameSceneNodeHandle) + // NetworkVarNames: m_vecOrigin (CNetworkOriginCellCoordQuantizedVector) + // NetworkVarNames: m_angRotation (QAngle) + // NetworkVarNames: m_flScale (float) + // NetworkVarNames: m_name (CUtlStringToken) + // NetworkVarNames: m_hierarchyAttachName (CUtlStringToken) + pub mod CGameSceneNode { + pub const m_nodeToWorld: usize = 0x10; // CTransform + pub const m_pOwner: usize = 0x30; // CEntityInstance* + pub const m_pParent: usize = 0x38; // CGameSceneNode* + pub const m_pChild: usize = 0x40; // CGameSceneNode* + pub const m_pNextSibling: usize = 0x48; // CGameSceneNode* + pub const m_hParent: usize = 0x70; // CGameSceneNodeHandle + pub const m_vecOrigin: usize = 0x80; // CNetworkOriginCellCoordQuantizedVector + pub const m_angRotation: usize = 0xB8; // QAngle + pub const m_flScale: usize = 0xC4; // float32 + pub const m_vecAbsOrigin: usize = 0xC8; // Vector + pub const m_angAbsRotation: usize = 0xD4; // QAngle + pub const m_flAbsScale: usize = 0xE0; // float32 + pub const m_nParentAttachmentOrBone: usize = 0xE4; // int16 + pub const m_bDebugAbsOriginChanges: usize = 0xE6; // bool + pub const m_bDormant: usize = 0xE7; // bool + pub const m_bForceParentToBeNetworked: usize = 0xE8; // bool + pub const m_bDirtyHierarchy: usize = 0x0; // bitfield:1 + pub const m_bDirtyBoneMergeInfo: usize = 0x0; // bitfield:1 + pub const m_bNetworkedPositionChanged: usize = 0x0; // bitfield:1 + pub const m_bNetworkedAnglesChanged: usize = 0x0; // bitfield:1 + pub const m_bNetworkedScaleChanged: usize = 0x0; // bitfield:1 + pub const m_bWillBeCallingPostDataUpdate: usize = 0x0; // bitfield:1 + pub const m_bBoneMergeFlex: usize = 0x0; // bitfield:1 + pub const m_nLatchAbsOrigin: usize = 0x0; // bitfield:2 + pub const m_bDirtyBoneMergeBoneToRoot: usize = 0x0; // bitfield:1 + pub const m_nHierarchicalDepth: usize = 0xEB; // uint8 + pub const m_nHierarchyType: usize = 0xEC; // uint8 + pub const m_nDoNotSetAnimTimeInInvalidatePhysicsCount: usize = 0xED; // uint8 + pub const m_name: usize = 0xF0; // CUtlStringToken + pub const m_hierarchyAttachName: usize = 0x140; // CUtlStringToken + pub const m_flZOffset: usize = 0x144; // float32 + pub const m_vRenderOrigin: usize = 0x148; // Vector + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_hSequence (HSequence) + // NetworkVarNames: m_flPrevCycle (float32) + // NetworkVarNames: m_flCycle (float32) + pub mod CNetworkedSequenceOperation { + pub const m_hSequence: usize = 0x8; // HSequence + pub const m_flPrevCycle: usize = 0xC; // float32 + pub const m_flCycle: usize = 0x10; // float32 + pub const m_flWeight: usize = 0x14; // CNetworkedQuantizedFloat + pub const m_bSequenceChangeNetworked: usize = 0x1C; // bool + pub const m_bDiscontinuity: usize = 0x1D; // bool + pub const m_flPrevCycleFromDiscontinuity: usize = 0x20; // float32 + pub const m_flPrevCycleForAnimEventDetection: usize = 0x24; // float32 + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_hModel (HModelStrong) + // NetworkVarNames: m_bClientClothCreationSuppressed (bool) + // NetworkVarNames: m_MeshGroupMask (MeshGroupMask_t) + // NetworkVarNames: m_nIdealMotionType (int8) + pub mod CModelState { + pub const m_hModel: usize = 0xA0; // CStrongHandle + pub const m_ModelName: usize = 0xA8; // CUtlSymbolLarge + pub const m_bClientClothCreationSuppressed: usize = 0xE8; // bool + pub const m_MeshGroupMask: usize = 0x180; // uint64 + pub const m_nIdealMotionType: usize = 0x212; // int8 + pub const m_nForceLOD: usize = 0x213; // int8 + pub const m_nClothUpdateFlags: usize = 0x214; // int8 + } + // Parent: CGameSceneNode + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_modelState (CModelState) + // NetworkVarNames: m_bIsAnimationEnabled (bool) + // NetworkVarNames: m_bUseParentRenderBounds (bool) + // NetworkVarNames: m_materialGroup (CUtlStringToken) + // NetworkVarNames: m_nHitboxSet (uint8) + pub mod CSkeletonInstance { + pub const m_modelState: usize = 0x160; // CModelState + pub const m_bIsAnimationEnabled: usize = 0x380; // bool + pub const m_bUseParentRenderBounds: usize = 0x381; // bool + pub const m_bDisableSolidCollisionsForHierarchy: usize = 0x382; // bool + pub const m_bDirtyMotionType: usize = 0x0; // bitfield:1 + pub const m_bIsGeneratingLatchedParentSpaceState: usize = 0x0; // bitfield:1 + pub const m_materialGroup: usize = 0x384; // CUtlStringToken + pub const m_nHitboxSet: usize = 0x388; // uint8 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_timestamp (GameTime_t) + // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) + pub mod IntervalTimer { + pub const m_timestamp: usize = 0x8; // GameTime_t + pub const m_nWorldGroupId: usize = 0xC; // WorldGroupId_t + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_duration (float32) + // NetworkVarNames: m_timestamp (GameTime_t) + // NetworkVarNames: m_timescale (float32) + // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) + pub mod CountdownTimer { + pub const m_duration: usize = 0x8; // float32 + pub const m_timestamp: usize = 0xC; // GameTime_t + pub const m_timescale: usize = 0x10; // float32 + pub const m_nWorldGroupId: usize = 0x14; // WorldGroupId_t + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_duration (float32) + // NetworkVarNames: m_timestamp (float32) + // NetworkVarNames: m_timescale (float32) + pub mod EngineCountdownTimer { + pub const m_duration: usize = 0x8; // float32 + pub const m_timestamp: usize = 0xC; // float32 + pub const m_timescale: usize = 0x10; // float32 + } + // Parent: IntervalTimer + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_flValues (float) + // NetworkVarNames: m_nValueCounts (int) + // NetworkVarNames: m_nBucketCount (int) + // NetworkVarNames: m_flInterval (float) + // NetworkVarNames: m_flFinalValue (float) + // NetworkVarNames: m_nCompressionType (TimelineCompression_t) + // NetworkVarNames: m_bStopped (bool) + pub mod CTimeline { + pub const m_flValues: usize = 0x10; // float32[64] + pub const m_nValueCounts: usize = 0x110; // int32[64] + pub const m_nBucketCount: usize = 0x210; // int32 + pub const m_flInterval: usize = 0x214; // float32 + pub const m_flFinalValue: usize = 0x218; // float32 + pub const m_nCompressionType: usize = 0x21C; // TimelineCompression_t + pub const m_bStopped: usize = 0x220; // bool + } + // Parent: None + // Fields count: 24 + // + // Metadata: + // NetworkVarNames: m_PredNetBoolVariables (uint32) + // NetworkVarNames: m_PredNetByteVariables (byte) + // NetworkVarNames: m_PredNetUInt16Variables (uint16) + // NetworkVarNames: m_PredNetIntVariables (int32) + // NetworkVarNames: m_PredNetUInt32Variables (uint32) + // NetworkVarNames: m_PredNetUInt64Variables (uint64) + // NetworkVarNames: m_PredNetFloatVariables (float) + // NetworkVarNames: m_PredNetVectorVariables (Vector) + // NetworkVarNames: m_PredNetQuaternionVariables (Quaternion) + // NetworkVarNames: m_PredNetGlobalSymbolVariables (CGlobalSymbol) + // NetworkVarNames: m_OwnerOnlyPredNetBoolVariables (uint32) + // NetworkVarNames: m_OwnerOnlyPredNetByteVariables (byte) + // NetworkVarNames: m_OwnerOnlyPredNetUInt16Variables (uint16) + // NetworkVarNames: m_OwnerOnlyPredNetIntVariables (int32) + // NetworkVarNames: m_OwnerOnlyPredNetUInt32Variables (uint32) + // NetworkVarNames: m_OwnerOnlyPredNetUInt64Variables (uint64) + // NetworkVarNames: m_OwnerOnlyPredNetFloatVariables (float) + // NetworkVarNames: m_OwnerOnlyPredNetVectorVariables (Vector) + // NetworkVarNames: m_OwnerOnlyPredNetQuaternionVariables (Quaternion) + // NetworkVarNames: m_OwnerOnlyPredNetGlobalSymbolVariables (CGlobalSymbol) + // NetworkVarNames: m_nBoolVariablesCount (int) + // NetworkVarNames: m_nOwnerOnlyBoolVariablesCount (int) + // NetworkVarNames: m_nRandomSeedOffset (int) + // NetworkVarNames: m_flLastTeleportTime (float) + pub mod CAnimGraphNetworkedVariables { + pub const m_PredNetBoolVariables: usize = 0x8; // CNetworkUtlVectorBase + pub const m_PredNetByteVariables: usize = 0x20; // CNetworkUtlVectorBase + pub const m_PredNetUInt16Variables: usize = 0x38; // CNetworkUtlVectorBase + pub const m_PredNetIntVariables: usize = 0x50; // CNetworkUtlVectorBase + pub const m_PredNetUInt32Variables: usize = 0x68; // CNetworkUtlVectorBase + pub const m_PredNetUInt64Variables: usize = 0x80; // CNetworkUtlVectorBase + pub const m_PredNetFloatVariables: usize = 0x98; // CNetworkUtlVectorBase + pub const m_PredNetVectorVariables: usize = 0xB0; // CNetworkUtlVectorBase + pub const m_PredNetQuaternionVariables: usize = 0xC8; // CNetworkUtlVectorBase + pub const m_PredNetGlobalSymbolVariables: usize = 0xE0; // CNetworkUtlVectorBase + pub const m_OwnerOnlyPredNetBoolVariables: usize = 0xF8; // CNetworkUtlVectorBase + pub const m_OwnerOnlyPredNetByteVariables: usize = 0x110; // CNetworkUtlVectorBase + pub const m_OwnerOnlyPredNetUInt16Variables: usize = 0x128; // CNetworkUtlVectorBase + pub const m_OwnerOnlyPredNetIntVariables: usize = 0x140; // CNetworkUtlVectorBase + pub const m_OwnerOnlyPredNetUInt32Variables: usize = 0x158; // CNetworkUtlVectorBase + pub const m_OwnerOnlyPredNetUInt64Variables: usize = 0x170; // CNetworkUtlVectorBase + pub const m_OwnerOnlyPredNetFloatVariables: usize = 0x188; // CNetworkUtlVectorBase + pub const m_OwnerOnlyPredNetVectorVariables: usize = 0x1A0; // CNetworkUtlVectorBase + pub const m_OwnerOnlyPredNetQuaternionVariables: usize = 0x1B8; // CNetworkUtlVectorBase + pub const m_OwnerOnlyPredNetGlobalSymbolVariables: usize = 0x1D0; // CNetworkUtlVectorBase + pub const m_nBoolVariablesCount: usize = 0x1E8; // int32 + pub const m_nOwnerOnlyBoolVariablesCount: usize = 0x1EC; // int32 + pub const m_nRandomSeedOffset: usize = 0x1F0; // int32 + pub const m_flLastTeleportTime: usize = 0x1F4; // float32 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPropertyCustomFGDType + pub mod CFootstepTableHandle { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CBaseEntityAPI { + } + // Parent: None + // Fields count: 16 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CGameScriptedMoveData { + pub const m_vAccumulatedRootMotion: usize = 0x0; // Vector + pub const m_vDest: usize = 0xC; // Vector + pub const m_vSrc: usize = 0x18; // Vector + pub const m_angSrc: usize = 0x24; // QAngle + pub const m_angDst: usize = 0x30; // QAngle + pub const m_angCurrent: usize = 0x3C; // QAngle + pub const m_flAngRate: usize = 0x48; // float32 + pub const m_flDuration: usize = 0x4C; // float32 + pub const m_flStartTime: usize = 0x50; // GameTime_t + pub const m_bActive: usize = 0x54; // bool + pub const m_bTeleportOnEnd: usize = 0x55; // bool + pub const m_bIgnoreRotation: usize = 0x56; // bool + pub const m_nType: usize = 0x58; // ScriptedMoveType_t + pub const m_bSuccess: usize = 0x5C; // bool + pub const m_nForcedCrouchState: usize = 0x60; // ForcedCrouchState_t + pub const m_bIgnoreCollisions: usize = 0x64; // bool + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CTakeDamageInfoAPI { + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + pub mod CPulseGraphInstance_ServerEntity { + pub const m_pComponent: usize = 0xD8; // CPulseGraphComponentBase* + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseLibraryBindings + // MPropertyFriendlyName + // MPropertyDescription + pub mod CPulseServerFuncs { + } + // Parent: CPulseCell_BaseFlow + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + // MPropertyDescription + pub mod CPulseCell_SoundEventStart { + pub const m_Type: usize = 0x48; // SoundEventStartType_t + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseLibraryBindings + // MPropertyFriendlyName + // MPropertyDescription + pub mod CPulseServerFuncs_Sounds { + } + // Parent: CPulseCell_BaseYieldingInflow + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_Outflow_PlaySceneBase { + pub const m_OnFinished: usize = 0x48; // CPulse_ResumePoint + pub const m_OnCanceled: usize = 0x58; // CPulse_ResumePoint + pub const m_Triggers: usize = 0x68; // CUtlVector + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod PulseScriptedSequenceData_t { + pub const m_nActorID: usize = 0x0; // int32 + pub const m_szPreIdleSequence: usize = 0x8; // CUtlString + pub const m_szEntrySequence: usize = 0x10; // CUtlString + pub const m_szSequence: usize = 0x18; // CUtlString + pub const m_szExitSequence: usize = 0x20; // CUtlString + pub const m_bLoopPreIdleSequence: usize = 0x28; // bool + pub const m_bLoopActionSequence: usize = 0x29; // bool + pub const m_bLoopPostIdleSequence: usize = 0x2A; // bool + pub const m_bIgnoreLookAt: usize = 0x2B; // bool + } + // Parent: CEntityInstance + // Fields count: 75 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_CBodyComponent (CBodyComponent::Storage_t) + // NetworkVarNames: m_iHealth (int32) + // NetworkVarNames: m_iMaxHealth (int32) + // NetworkVarNames: m_lifeState (uint8) + // NetworkVarNames: m_bTakesDamage (bool) + // NetworkVarNames: m_nTakeDamageFlags (TakeDamageFlags_t) + // NetworkVarNames: m_bIsPlatform (bool) + // NetworkVarNames: m_MoveCollide (MoveCollide_t) + // NetworkVarNames: m_MoveType (MoveType_t) + // NetworkVarNames: m_nSubclassID (EntitySubclassID_t) + // NetworkVarNames: m_flAnimTime (float32) + // NetworkVarNames: m_flSimulationTime (float32) + // NetworkVarNames: m_flCreateTime (GameTime_t) + // NetworkVarNames: m_bClientSideRagdoll (bool) + // NetworkVarNames: m_ubInterpolationFrame (uint8) + // NetworkVarNames: m_iTeamNum (uint8) + // NetworkVarNames: m_spawnflags (uint32) + // NetworkVarNames: m_nNextThinkTick (GameTick_t) + // NetworkVarNames: m_fFlags (uint32) + // NetworkVarNames: m_vecVelocity (CNetworkVelocityVector) + // NetworkVarNames: m_vecBaseVelocity (Vector) + // NetworkVarNames: m_hEffectEntity (CHandle) + // NetworkVarNames: m_hOwnerEntity (CHandle) + // NetworkVarNames: m_fEffects (uint32) + // NetworkVarNames: m_hGroundEntity (CHandle) + // NetworkVarNames: m_flFriction (float32) + // NetworkVarNames: m_flElasticity (float32) + // NetworkVarNames: m_flGravityScale (float32) + // NetworkVarNames: m_flTimeScale (float32) + // NetworkVarNames: m_flWaterLevel (float) + // NetworkVarNames: m_bAnimatedEveryTick (bool) + // NetworkVarNames: m_flNavIgnoreUntilTime (GameTime_t) + pub mod CBaseEntity { + pub const m_CBodyComponent: usize = 0x38; // CBodyComponent* + pub const m_NetworkTransmitComponent: usize = 0x40; // CNetworkTransmitComponent + pub const m_aThinkFunctions: usize = 0x4F0; // CUtlVector + pub const m_iCurrentThinkContext: usize = 0x508; // int32 + pub const m_nLastThinkTick: usize = 0x50C; // GameTick_t + pub const m_nDisableContextThinkStartTick: usize = 0x510; // GameTick_t + pub const m_isSteadyState: usize = 0x520; // CBitVec<64> + pub const m_lastNetworkChange: usize = 0x528; // float32 + pub const m_ResponseContexts: usize = 0x540; // CUtlVector + pub const m_iszResponseContext: usize = 0x558; // CUtlSymbolLarge + pub const m_iHealth: usize = 0x5A0; // int32 + pub const m_iMaxHealth: usize = 0x5A4; // int32 + pub const m_lifeState: usize = 0x5A8; // uint8 + pub const m_flDamageAccumulator: usize = 0x5AC; // float32 + pub const m_bTakesDamage: usize = 0x5B0; // bool + pub const m_nTakeDamageFlags: usize = 0x5B4; // TakeDamageFlags_t + pub const m_bIsPlatform: usize = 0x5B8; // bool + pub const m_MoveCollide: usize = 0x5BA; // MoveCollide_t + pub const m_MoveType: usize = 0x5BB; // MoveType_t + pub const m_nActualMoveType: usize = 0x5BC; // MoveType_t + pub const m_nWaterTouch: usize = 0x5BD; // uint8 + pub const m_nSlimeTouch: usize = 0x5BE; // uint8 + pub const m_bRestoreInHierarchy: usize = 0x5BF; // bool + pub const m_target: usize = 0x5C0; // CUtlSymbolLarge + pub const m_hDamageFilter: usize = 0x5C8; // CHandle + pub const m_iszDamageFilterName: usize = 0x5D0; // CUtlSymbolLarge + pub const m_flMoveDoneTime: usize = 0x5D8; // float32 + pub const m_nSubclassID: usize = 0x5DC; // CUtlStringToken + pub const m_flAnimTime: usize = 0x5E8; // float32 + pub const m_flSimulationTime: usize = 0x5EC; // float32 + pub const m_flCreateTime: usize = 0x5F0; // GameTime_t + pub const m_bClientSideRagdoll: usize = 0x5F4; // bool + pub const m_ubInterpolationFrame: usize = 0x5F5; // uint8 + pub const m_vPrevVPhysicsUpdatePos: usize = 0x5F8; // Vector + pub const m_iTeamNum: usize = 0x604; // uint8 + pub const m_iGlobalname: usize = 0x608; // CUtlSymbolLarge + pub const m_iSentToClients: usize = 0x610; // int32 + pub const m_flSpeed: usize = 0x614; // float32 + pub const m_sUniqueHammerID: usize = 0x618; // CUtlString + pub const m_spawnflags: usize = 0x620; // uint32 + pub const m_nNextThinkTick: usize = 0x624; // GameTick_t + pub const m_nSimulationTick: usize = 0x628; // int32 + pub const m_OnKilled: usize = 0x630; // CEntityIOOutput + pub const m_fFlags: usize = 0x658; // uint32 + pub const m_vecAbsVelocity: usize = 0x65C; // Vector + pub const m_vecVelocity: usize = 0x668; // CNetworkVelocityVector + pub const m_vecBaseVelocity: usize = 0x698; // Vector + pub const m_nPushEnumCount: usize = 0x6A4; // int32 + pub const m_pCollision: usize = 0x6A8; // CCollisionProperty* + pub const m_hEffectEntity: usize = 0x6B0; // CHandle + pub const m_hOwnerEntity: usize = 0x6B4; // CHandle + pub const m_fEffects: usize = 0x6B8; // uint32 + pub const m_hGroundEntity: usize = 0x6BC; // CHandle + pub const m_flFriction: usize = 0x6C0; // float32 + pub const m_flElasticity: usize = 0x6C4; // float32 + pub const m_flGravityScale: usize = 0x6C8; // float32 + pub const m_flTimeScale: usize = 0x6CC; // float32 + pub const m_flWaterLevel: usize = 0x6D0; // float32 + pub const m_bAnimatedEveryTick: usize = 0x6D4; // bool + pub const m_bDisableLowViolence: usize = 0x6D5; // bool + pub const m_nWaterType: usize = 0x6D6; // uint8 + pub const m_iEFlags: usize = 0x6D8; // int32 + pub const m_OnUser1: usize = 0x6E0; // CEntityIOOutput + pub const m_OnUser2: usize = 0x708; // CEntityIOOutput + pub const m_OnUser3: usize = 0x730; // CEntityIOOutput + pub const m_OnUser4: usize = 0x758; // CEntityIOOutput + pub const m_iInitialTeamNum: usize = 0x780; // int32 + pub const m_flNavIgnoreUntilTime: usize = 0x784; // GameTime_t + pub const m_vecAngVelocity: usize = 0x788; // QAngle + pub const m_bNetworkQuantizeOriginAndAngles: usize = 0x794; // bool + pub const m_bLagCompensate: usize = 0x795; // bool + pub const m_flOverriddenFriction: usize = 0x798; // float32 + pub const m_pBlocker: usize = 0x79C; // CHandle + pub const m_flLocalTime: usize = 0x7A0; // float32 + pub const m_flVPhysicsUpdateLocalTime: usize = 0x7A4; // float32 + } + // Parent: CBaseEntity + // Fields count: 17 + // + // Metadata: + // MNetworkIncludeByUserGroup + // NetworkVarNames: m_flFadeInDuration (float32) + // NetworkVarNames: m_flFadeOutDuration (float32) + // NetworkVarNames: m_flMaxWeight (float32) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bMaster (bool) + // NetworkVarNames: m_bClientSide (bool) + // NetworkVarNames: m_bExclusive (bool) + // NetworkVarNames: m_MinFalloff (float32) + // NetworkVarNames: m_MaxFalloff (float32) + // NetworkVarNames: m_flCurWeight (float32) + // NetworkVarNames: m_netlookupFilename (char) + pub mod CColorCorrection { + pub const m_flFadeInDuration: usize = 0x7A8; // float32 + pub const m_flFadeOutDuration: usize = 0x7AC; // float32 + pub const m_flStartFadeInWeight: usize = 0x7B0; // float32 + pub const m_flStartFadeOutWeight: usize = 0x7B4; // float32 + pub const m_flTimeStartFadeIn: usize = 0x7B8; // GameTime_t + pub const m_flTimeStartFadeOut: usize = 0x7BC; // GameTime_t + pub const m_flMaxWeight: usize = 0x7C0; // float32 + pub const m_bStartDisabled: usize = 0x7C4; // bool + pub const m_bEnabled: usize = 0x7C5; // bool + pub const m_bMaster: usize = 0x7C6; // bool + pub const m_bClientSide: usize = 0x7C7; // bool + pub const m_bExclusive: usize = 0x7C8; // bool + pub const m_MinFalloff: usize = 0x7CC; // float32 + pub const m_MaxFalloff: usize = 0x7D0; // float32 + pub const m_flCurWeight: usize = 0x7D4; // float32 + pub const m_netlookupFilename: usize = 0x7D8; // char[512] + pub const m_lookupFilename: usize = 0x9D8; // CUtlSymbolLarge + } + // Parent: CBaseEntity + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_hEntAttached (CHandle) + // NetworkVarNames: m_bCheapEffect (bool) + pub mod CEntityFlame { + pub const m_hEntAttached: usize = 0x7A8; // CHandle + pub const m_bCheapEffect: usize = 0x7AC; // bool + pub const m_flSize: usize = 0x7B0; // float32 + pub const m_bUseHitboxes: usize = 0x7B4; // bool + pub const m_iNumHitboxFires: usize = 0x7B8; // int32 + pub const m_flHitboxFireScale: usize = 0x7BC; // float32 + pub const m_flLifetime: usize = 0x7C0; // GameTime_t + pub const m_hAttacker: usize = 0x7C4; // CHandle + pub const m_iDangerSound: usize = 0x7C8; // int32 + pub const m_flDirectDamagePerSecond: usize = 0x7CC; // float32 + pub const m_iCustomDamageType: usize = 0x7D0; // int32 + } + // Parent: CBaseEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_flScale (float32) + // NetworkVarNames: m_flStartScale (float32) + // NetworkVarNames: m_flScaleTime (float32) + // NetworkVarNames: m_nFlags (uint32) + pub mod CBaseFire { + pub const m_flScale: usize = 0x7A8; // float32 + pub const m_flStartScale: usize = 0x7AC; // float32 + pub const m_flScaleTime: usize = 0x7B0; // float32 + pub const m_nFlags: usize = 0x7B4; // uint32 + } + // Parent: CBaseFire + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_nFlameModelIndex (int32) + // NetworkVarNames: m_nFlameFromAboveModelIndex (int32) + pub mod CFireSmoke { + pub const m_nFlameModelIndex: usize = 0x7B8; // int32 + pub const m_nFlameFromAboveModelIndex: usize = 0x7BC; // int32 + } + // Parent: CBaseEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_skyboxData (sky3dparams_t) + // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) + pub mod CSkyCamera { + pub const m_skyboxData: usize = 0x7A8; // sky3dparams_t + pub const m_skyboxSlotToken: usize = 0x838; // CUtlStringToken + pub const m_bUseAngles: usize = 0x83C; // bool + pub const m_pNext: usize = 0x840; // CSkyCamera* + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNavLinkAnimgraphVar { + pub const m_strAnimgraphVar: usize = 0x0; // CUtlString + pub const m_unAlignmentDegrees: usize = 0x8; // uint32 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_nInteractsAs (uint64) + // NetworkVarNames: m_nInteractsWith (uint64) + // NetworkVarNames: m_nInteractsExclude (uint64) + // NetworkVarNames: m_nEntityId (uint32) + // NetworkVarNames: m_nOwnerId (uint32) + // NetworkVarNames: m_nHierarchyId (uint16) + // NetworkVarNames: m_nCollisionGroup (uint8) + // NetworkVarNames: m_nCollisionFunctionMask (uint8) + pub mod VPhysicsCollisionAttribute_t { + pub const m_nInteractsAs: usize = 0x8; // uint64 + pub const m_nInteractsWith: usize = 0x10; // uint64 + pub const m_nInteractsExclude: usize = 0x18; // uint64 + pub const m_nEntityId: usize = 0x20; // uint32 + pub const m_nOwnerId: usize = 0x24; // uint32 + pub const m_nHierarchyId: usize = 0x28; // uint16 + pub const m_nCollisionGroup: usize = 0x2A; // uint8 + pub const m_nCollisionFunctionMask: usize = 0x2B; // uint8 + } + // Parent: None + // Fields count: 17 + // + // Metadata: + // NetworkVarNames: m_collisionAttribute (VPhysicsCollisionAttribute_t) + // NetworkVarNames: m_vecMins (Vector) + // NetworkVarNames: m_vecMaxs (Vector) + // NetworkVarNames: m_usSolidFlags (uint8) + // NetworkVarNames: m_nSolidType (SolidType_t) + // NetworkVarNames: m_triggerBloat (uint8) + // NetworkVarNames: m_nSurroundType (SurroundingBoundsType_t) + // NetworkVarNames: m_CollisionGroup (uint8) + // NetworkVarNames: m_nEnablePhysics (uint8) + // NetworkVarNames: m_vecSpecifiedSurroundingMins (Vector) + // NetworkVarNames: m_vecSpecifiedSurroundingMaxs (Vector) + // NetworkVarNames: m_vCapsuleCenter1 (Vector) + // NetworkVarNames: m_vCapsuleCenter2 (Vector) + // NetworkVarNames: m_flCapsuleRadius (float) + pub mod CCollisionProperty { + pub const m_collisionAttribute: usize = 0x10; // VPhysicsCollisionAttribute_t + pub const m_vecMins: usize = 0x40; // Vector + pub const m_vecMaxs: usize = 0x4C; // Vector + pub const m_usSolidFlags: usize = 0x5A; // uint8 + pub const m_nSolidType: usize = 0x5B; // SolidType_t + pub const m_triggerBloat: usize = 0x5C; // uint8 + pub const m_nSurroundType: usize = 0x5D; // SurroundingBoundsType_t + pub const m_CollisionGroup: usize = 0x5E; // uint8 + pub const m_nEnablePhysics: usize = 0x5F; // uint8 + pub const m_flBoundingRadius: usize = 0x60; // float32 + pub const m_vecSpecifiedSurroundingMins: usize = 0x64; // Vector + pub const m_vecSpecifiedSurroundingMaxs: usize = 0x70; // Vector + pub const m_vecSurroundingMaxs: usize = 0x7C; // Vector + pub const m_vecSurroundingMins: usize = 0x88; // Vector + pub const m_vCapsuleCenter1: usize = 0x94; // Vector + pub const m_vCapsuleCenter2: usize = 0xA0; // Vector + pub const m_flCapsuleRadius: usize = 0xAC; // float32 + } + // Parent: None + // Fields count: 21 + // + // Metadata: + // NetworkVarNames: m_vOrigin (Vector) + // NetworkVarNames: m_vStart (Vector) + // NetworkVarNames: m_vNormal (Vector) + // NetworkVarNames: m_vAngles (QAngle) + // NetworkVarNames: m_hEntity (CEntityHandle) + // NetworkVarNames: m_hOtherEntity (CEntityHandle) + // NetworkVarNames: m_flScale (float32) + // NetworkVarNames: m_flMagnitude (float32) + // NetworkVarNames: m_flRadius (float32) + // NetworkVarNames: m_nSurfaceProp (CUtlStringToken) + // NetworkVarNames: m_nEffectIndex (HParticleSystemDefinition) + // NetworkVarNames: m_nDamageType (uint32) + // NetworkVarNames: m_nPenetrate (uint8) + // NetworkVarNames: m_nMaterial (uint16) + // NetworkVarNames: m_nHitBox (uint16) + // NetworkVarNames: m_nColor (uint8) + // NetworkVarNames: m_fFlags (uint8) + // NetworkVarNames: m_nAttachmentIndex (AttachmentHandle_t) + // NetworkVarNames: m_nAttachmentName (CUtlStringToken) + // NetworkVarNames: m_iEffectName (uint16) + // NetworkVarNames: m_nExplosionType (uint8) + pub mod CEffectData { + pub const m_vOrigin: usize = 0x8; // Vector + pub const m_vStart: usize = 0x14; // Vector + pub const m_vNormal: usize = 0x20; // Vector + pub const m_vAngles: usize = 0x2C; // QAngle + pub const m_hEntity: usize = 0x38; // CEntityHandle + pub const m_hOtherEntity: usize = 0x3C; // CEntityHandle + pub const m_flScale: usize = 0x40; // float32 + pub const m_flMagnitude: usize = 0x44; // float32 + pub const m_flRadius: usize = 0x48; // float32 + pub const m_nSurfaceProp: usize = 0x4C; // CUtlStringToken + pub const m_nEffectIndex: usize = 0x50; // CWeakHandle + pub const m_nDamageType: usize = 0x58; // uint32 + pub const m_nPenetrate: usize = 0x5C; // uint8 + pub const m_nMaterial: usize = 0x5E; // uint16 + pub const m_nHitBox: usize = 0x60; // uint16 + pub const m_nColor: usize = 0x62; // uint8 + pub const m_fFlags: usize = 0x63; // uint8 + pub const m_nAttachmentIndex: usize = 0x64; // AttachmentHandle_t + pub const m_nAttachmentName: usize = 0x68; // CUtlStringToken + pub const m_iEffectName: usize = 0x6C; // uint16 + pub const m_nExplosionType: usize = 0x6E; // uint8 + } + // Parent: CBaseEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_flFadeStartDist (float32) + // NetworkVarNames: m_flFadeEndDist (float32) + pub mod CEnvDetailController { + pub const m_flFadeStartDist: usize = 0x7A8; // float32 + pub const m_flFadeEndDist: usize = 0x7AC; // float32 + } + // Parent: None + // Fields count: 31 + // + // Metadata: + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_iWindSeed (uint32) + // NetworkVarNames: m_iMinWind (uint16) + // NetworkVarNames: m_iMaxWind (uint16) + // NetworkVarNames: m_windRadius (int32) + // NetworkVarNames: m_iMinGust (uint16) + // NetworkVarNames: m_iMaxGust (uint16) + // NetworkVarNames: m_flMinGustDelay (float32) + // NetworkVarNames: m_flMaxGustDelay (float32) + // NetworkVarNames: m_flGustDuration (float32) + // NetworkVarNames: m_iGustDirChange (uint16) + // NetworkVarNames: m_location (Vector) + // NetworkVarNames: m_iInitialWindDir (uint16) + // NetworkVarNames: m_flInitialWindSpeed (float32) + pub mod CEnvWindShared { + pub const m_flStartTime: usize = 0x8; // GameTime_t + pub const m_iWindSeed: usize = 0xC; // uint32 + pub const m_iMinWind: usize = 0x10; // uint16 + pub const m_iMaxWind: usize = 0x12; // uint16 + pub const m_windRadius: usize = 0x14; // int32 + pub const m_iMinGust: usize = 0x18; // uint16 + pub const m_iMaxGust: usize = 0x1A; // uint16 + pub const m_flMinGustDelay: usize = 0x1C; // float32 + pub const m_flMaxGustDelay: usize = 0x20; // float32 + pub const m_flGustDuration: usize = 0x24; // float32 + pub const m_iGustDirChange: usize = 0x28; // uint16 + pub const m_location: usize = 0x2C; // Vector + pub const m_iszGustSound: usize = 0x38; // int32 + pub const m_iWindDir: usize = 0x3C; // int32 + pub const m_flWindSpeed: usize = 0x40; // float32 + pub const m_currentWindVector: usize = 0x44; // Vector + pub const m_CurrentSwayVector: usize = 0x50; // Vector + pub const m_PrevSwayVector: usize = 0x5C; // Vector + pub const m_iInitialWindDir: usize = 0x68; // uint16 + pub const m_flInitialWindSpeed: usize = 0x6C; // float32 + pub const m_OnGustStart: usize = 0x70; // CEntityIOOutput + pub const m_OnGustEnd: usize = 0x98; // CEntityIOOutput + pub const m_flVariationTime: usize = 0xC0; // GameTime_t + pub const m_flSwayTime: usize = 0xC4; // GameTime_t + pub const m_flSimTime: usize = 0xC8; // GameTime_t + pub const m_flSwitchTime: usize = 0xCC; // GameTime_t + pub const m_flAveWindSpeed: usize = 0xD0; // float32 + pub const m_bGusting: usize = 0xD4; // bool + pub const m_flWindAngleVariation: usize = 0xD8; // float32 + pub const m_flWindSpeedVariation: usize = 0xDC; // float32 + pub const m_iEntIndex: usize = 0xE0; // CEntityIndex + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_nModelID (int32) + // NetworkVarNames: m_hMaterial (HMaterialStrong) + // NetworkVarNames: m_solid (ShardSolid_t) + // NetworkVarNames: m_ShatterPanelMode (ShatterPanelMode) + // NetworkVarNames: m_vecPanelSize (Vector2D) + // NetworkVarNames: m_vecStressPositionA (Vector2D) + // NetworkVarNames: m_vecStressPositionB (Vector2D) + // NetworkVarNames: m_vecPanelVertices (Vector2D) + // NetworkVarNames: m_flGlassHalfThickness (float) + // NetworkVarNames: m_bHasParent (bool) + // NetworkVarNames: m_bParentFrozen (bool) + // NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken) + pub mod shard_model_desc_t { + pub const m_nModelID: usize = 0x8; // int32 + pub const m_hMaterial: usize = 0x10; // CStrongHandle + pub const m_solid: usize = 0x18; // ShardSolid_t + pub const m_ShatterPanelMode: usize = 0x19; // ShatterPanelMode + pub const m_vecPanelSize: usize = 0x1C; // Vector2D + pub const m_vecStressPositionA: usize = 0x24; // Vector2D + pub const m_vecStressPositionB: usize = 0x2C; // Vector2D + pub const m_vecPanelVertices: usize = 0x38; // CNetworkUtlVectorBase + pub const m_flGlassHalfThickness: usize = 0x50; // float32 + pub const m_bHasParent: usize = 0x54; // bool + pub const m_bParentFrozen: usize = 0x55; // bool + pub const m_SurfacePropStringToken: usize = 0x58; // CUtlStringToken + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_iGlowType (int32) + // NetworkVarNames: m_iGlowTeam (int32) + // NetworkVarNames: m_nGlowRange (int32) + // NetworkVarNames: m_nGlowRangeMin (int32) + // NetworkVarNames: m_glowColorOverride (Color) + // NetworkVarNames: m_bFlashing (bool) + // NetworkVarNames: m_flGlowTime (float) + // NetworkVarNames: m_flGlowStartTime (float) + // NetworkVarNames: m_bEligibleForScreenHighlight (bool) + pub mod CGlowProperty { + pub const m_fGlowColor: usize = 0x8; // Vector + pub const m_iGlowType: usize = 0x30; // int32 + pub const m_iGlowTeam: usize = 0x34; // int32 + pub const m_nGlowRange: usize = 0x38; // int32 + pub const m_nGlowRangeMin: usize = 0x3C; // int32 + pub const m_glowColorOverride: usize = 0x40; // Color + pub const m_bFlashing: usize = 0x44; // bool + pub const m_flGlowTime: usize = 0x48; // float32 + pub const m_flGlowStartTime: usize = 0x4C; // float32 + pub const m_bEligibleForScreenHighlight: usize = 0x50; // bool + pub const m_bGlowing: usize = 0x51; // bool + } + // Parent: None + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: dirPrimary (Vector) + // NetworkVarNames: colorPrimary (Color) + // NetworkVarNames: colorSecondary (Color) + // NetworkVarNames: colorPrimaryLerpTo (Color) + // NetworkVarNames: colorSecondaryLerpTo (Color) + // NetworkVarNames: start (float32) + // NetworkVarNames: end (float32) + // NetworkVarNames: farz (float32) + // NetworkVarNames: maxdensity (float32) + // NetworkVarNames: exponent (float32) + // NetworkVarNames: HDRColorScale (float32) + // NetworkVarNames: skyboxFogFactor (float32) + // NetworkVarNames: skyboxFogFactorLerpTo (float32) + // NetworkVarNames: startLerpTo (float32) + // NetworkVarNames: endLerpTo (float32) + // NetworkVarNames: maxdensityLerpTo (float32) + // NetworkVarNames: lerptime (GameTime_t) + // NetworkVarNames: duration (float32) + // NetworkVarNames: blendtobackground (float32) + // NetworkVarNames: scattering (float32) + // NetworkVarNames: locallightscale (float32) + // NetworkVarNames: enable (bool) + // NetworkVarNames: blend (bool) + // NetworkVarNames: m_bNoReflectionFog (bool) + pub mod fogparams_t { + pub const dirPrimary: usize = 0x8; // Vector + pub const colorPrimary: usize = 0x14; // Color + pub const colorSecondary: usize = 0x18; // Color + pub const colorPrimaryLerpTo: usize = 0x1C; // Color + pub const colorSecondaryLerpTo: usize = 0x20; // Color + pub const start: usize = 0x24; // float32 + pub const end: usize = 0x28; // float32 + pub const farz: usize = 0x2C; // float32 + pub const maxdensity: usize = 0x30; // float32 + pub const exponent: usize = 0x34; // float32 + pub const HDRColorScale: usize = 0x38; // float32 + pub const skyboxFogFactor: usize = 0x3C; // float32 + pub const skyboxFogFactorLerpTo: usize = 0x40; // float32 + pub const startLerpTo: usize = 0x44; // float32 + pub const endLerpTo: usize = 0x48; // float32 + pub const maxdensityLerpTo: usize = 0x4C; // float32 + pub const lerptime: usize = 0x50; // GameTime_t + pub const duration: usize = 0x54; // float32 + pub const blendtobackground: usize = 0x58; // float32 + pub const scattering: usize = 0x5C; // float32 + pub const locallightscale: usize = 0x60; // float32 + pub const enable: usize = 0x64; // bool + pub const blend: usize = 0x65; // bool + pub const m_bNoReflectionFog: usize = 0x66; // bool + pub const m_bPadding: usize = 0x67; // bool + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_hCtrl (CHandle) + pub mod fogplayerparams_t { + pub const m_hCtrl: usize = 0x8; // CHandle + pub const m_flTransitionTime: usize = 0xC; // float32 + pub const m_OldColor: usize = 0x10; // Color + pub const m_flOldStart: usize = 0x14; // float32 + pub const m_flOldEnd: usize = 0x18; // float32 + pub const m_flOldMaxDensity: usize = 0x1C; // float32 + pub const m_flOldHDRColorScale: usize = 0x20; // float32 + pub const m_flOldFarZ: usize = 0x24; // float32 + pub const m_NewColor: usize = 0x28; // Color + pub const m_flNewStart: usize = 0x2C; // float32 + pub const m_flNewEnd: usize = 0x30; // float32 + pub const m_flNewMaxDensity: usize = 0x34; // float32 + pub const m_flNewHDRColorScale: usize = 0x38; // float32 + pub const m_flNewFarZ: usize = 0x3C; // float32 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: scale (int16) + // NetworkVarNames: origin (Vector) + // NetworkVarNames: bClip3DSkyBoxNearToWorldFar (bool) + // NetworkVarNames: flClip3DSkyBoxNearToWorldFarOffset (float32) + // NetworkVarNames: fog (fogparams_t) + // NetworkVarNames: m_nWorldGroupID (WorldGroupId_t) + pub mod sky3dparams_t { + pub const scale: usize = 0x8; // int16 + pub const origin: usize = 0xC; // Vector + pub const bClip3DSkyBoxNearToWorldFar: usize = 0x18; // bool + pub const flClip3DSkyBoxNearToWorldFarOffset: usize = 0x1C; // float32 + pub const fog: usize = 0x20; // fogparams_t + pub const m_nWorldGroupID: usize = 0x88; // WorldGroupId_t + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_Transforms (CTransform) + // NetworkVarNames: m_hOwner (EHANDLE) + pub mod PhysicsRagdollPose_t { + pub const __m_pChainEntity: usize = 0x8; // CNetworkVarChainer + pub const m_Transforms: usize = 0x30; // CNetworkUtlVectorBase + pub const m_hOwner: usize = 0x48; // CHandle + } + // Parent: CBaseEntity + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_iszStackName (string_t) + // NetworkVarNames: m_iszOperatorName (string_t) + // NetworkVarNames: m_iszOpvarName (string_t) + // NetworkVarNames: m_iOpvarIndex (int) + // NetworkVarNames: m_bUseAutoCompare (bool) + pub mod CSoundOpvarSetPointBase { + pub const m_bDisabled: usize = 0x7A8; // bool + pub const m_hSource: usize = 0x7AC; // CEntityHandle + pub const m_iszSourceEntityName: usize = 0x7B8; // CUtlSymbolLarge + pub const m_vLastPosition: usize = 0x810; // Vector + pub const m_iszStackName: usize = 0x820; // CUtlSymbolLarge + pub const m_iszOperatorName: usize = 0x828; // CUtlSymbolLarge + pub const m_iszOpvarName: usize = 0x830; // CUtlSymbolLarge + pub const m_iOpvarIndex: usize = 0x838; // int32 + pub const m_bUseAutoCompare: usize = 0x83C; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_Attributes (CEconItemAttribute) + pub mod CAttributeList { + pub const m_Attributes: usize = 0x8; // CUtlVectorEmbeddedNetworkVar + pub const m_pManager: usize = 0x58; // CAttributeManager* + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_iAttributeDefinitionIndex (attrib_definition_index_t) + // NetworkVarNames: m_flValue (float) + // NetworkVarNames: m_flInitialValue (float) + // NetworkVarNames: m_nRefundableCurrency (int) + // NetworkVarNames: m_bSetBonus (bool) + pub mod CEconItemAttribute { + pub const m_iAttributeDefinitionIndex: usize = 0x30; // uint16 + pub const m_flValue: usize = 0x34; // float32 + pub const m_flInitialValue: usize = 0x38; // float32 + pub const m_nRefundableCurrency: usize = 0x3C; // int32 + pub const m_bSetBonus: usize = 0x40; // bool + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_iReapplyProvisionParity (int) + // NetworkVarNames: m_hOuter (EHANDLE) + // NetworkVarNames: m_ProviderType (attributeprovidertypes_t) + pub mod CAttributeManager { + pub const m_Providers: usize = 0x8; // CUtlVector> + pub const m_iReapplyProvisionParity: usize = 0x20; // int32 + pub const m_hOuter: usize = 0x24; // CHandle + pub const m_bPreventLoopback: usize = 0x28; // bool + pub const m_ProviderType: usize = 0x2C; // attributeprovidertypes_t + pub const m_CachedResults: usize = 0x30; // CUtlVector + } + // Parent: CAttributeManager + // Fields count: 1 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_Item (CEconItemView) + pub mod CAttributeContainer { + pub const m_Item: usize = 0x50; // CEconItemView + } + // Parent: AmmoTypeInfo_t + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod GameAmmoTypeInfo_t { + pub const m_nBuySize: usize = 0x34; // int32 + pub const m_nCost: usize = 0x38; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_bSpotted (bool) + // NetworkVarNames: m_bSpottedByMask (uint32) + pub mod EntitySpottedState_t { + pub const m_bSpotted: usize = 0x8; // bool + pub const m_bSpottedByMask: usize = 0xC; // uint32[2] + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_pGameRules (CCSGameRules*) + pub mod CCSGameRulesProxy { + pub const m_pGameRules: usize = 0x7A8; // CCSGameRules* + } + // Parent: None + // Fields count: 215 + // + // Metadata: + // NetworkVarNames: m_bFreezePeriod (bool) + // NetworkVarNames: m_bWarmupPeriod (bool) + // NetworkVarNames: m_fWarmupPeriodEnd (GameTime_t) + // NetworkVarNames: m_fWarmupPeriodStart (GameTime_t) + // NetworkVarNames: m_nTotalPausedTicks (int) + // NetworkVarNames: m_nPauseStartTick (int) + // NetworkVarNames: m_bServerPaused (bool) + // NetworkVarNames: m_bGamePaused (bool) + // NetworkVarNames: m_bTerroristTimeOutActive (bool) + // NetworkVarNames: m_bCTTimeOutActive (bool) + // NetworkVarNames: m_flTerroristTimeOutRemaining (float) + // NetworkVarNames: m_flCTTimeOutRemaining (float) + // NetworkVarNames: m_nTerroristTimeOuts (int) + // NetworkVarNames: m_nCTTimeOuts (int) + // NetworkVarNames: m_bTechnicalTimeOut (bool) + // NetworkVarNames: m_bMatchWaitingForResume (bool) + // NetworkVarNames: m_iRoundTime (int) + // NetworkVarNames: m_fMatchStartTime (float) + // NetworkVarNames: m_fRoundStartTime (GameTime_t) + // NetworkVarNames: m_flRestartRoundTime (GameTime_t) + // NetworkVarNames: m_bGameRestart (bool) + // NetworkVarNames: m_flGameStartTime (float) + // NetworkVarNames: m_timeUntilNextPhaseStarts (float) + // NetworkVarNames: m_gamePhase (int) + // NetworkVarNames: m_totalRoundsPlayed (int) + // NetworkVarNames: m_nRoundsPlayedThisPhase (int) + // NetworkVarNames: m_nOvertimePlaying (int) + // NetworkVarNames: m_iHostagesRemaining (int) + // NetworkVarNames: m_bAnyHostageReached (bool) + // NetworkVarNames: m_bMapHasBombTarget (bool) + // NetworkVarNames: m_bMapHasRescueZone (bool) + // NetworkVarNames: m_bMapHasBuyZone (bool) + // NetworkVarNames: m_bIsQueuedMatchmaking (bool) + // NetworkVarNames: m_nQueuedMatchmakingMode (int) + // NetworkVarNames: m_bIsValveDS (bool) + // NetworkVarNames: m_bLogoMap (bool) + // NetworkVarNames: m_bPlayAllStepSoundsOnServer (bool) + // NetworkVarNames: m_iSpectatorSlotCount (int) + // NetworkVarNames: m_MatchDevice (int) + // NetworkVarNames: m_bHasMatchStarted (bool) + // NetworkVarNames: m_nNextMapInMapgroup (int) + // NetworkVarNames: m_szTournamentEventName (char) + // NetworkVarNames: m_szTournamentEventStage (char) + // NetworkVarNames: m_szMatchStatTxt (char) + // NetworkVarNames: m_szTournamentPredictionsTxt (char) + // NetworkVarNames: m_nTournamentPredictionsPct (int) + // NetworkVarNames: m_flCMMItemDropRevealStartTime (GameTime_t) + // NetworkVarNames: m_flCMMItemDropRevealEndTime (GameTime_t) + // NetworkVarNames: m_bIsDroppingItems (bool) + // NetworkVarNames: m_bIsQuestEligible (bool) + // NetworkVarNames: m_bIsHltvActive (bool) + // NetworkVarNames: m_nGuardianModeWaveNumber (int) + // NetworkVarNames: m_nGuardianModeSpecialKillsRemaining (int) + // NetworkVarNames: m_nGuardianModeSpecialWeaponNeeded (int) + // NetworkVarNames: m_numGlobalGiftsGiven (uint32) + // NetworkVarNames: m_numGlobalGifters (uint32) + // NetworkVarNames: m_numGlobalGiftsPeriodSeconds (uint32) + // NetworkVarNames: m_arrFeaturedGiftersAccounts (uint32) + // NetworkVarNames: m_arrFeaturedGiftersGifts (uint32) + // NetworkVarNames: m_arrProhibitedItemIndices (uint16) + // NetworkVarNames: m_arrTournamentActiveCasterAccounts (uint32) + // NetworkVarNames: m_numBestOfMaps (int) + // NetworkVarNames: m_nHalloweenMaskListSeed (int) + // NetworkVarNames: m_bBombDropped (bool) + // NetworkVarNames: m_bBombPlanted (bool) + // NetworkVarNames: m_iRoundWinStatus (int) + // NetworkVarNames: m_eRoundWinReason (int) + // NetworkVarNames: m_bTCantBuy (bool) + // NetworkVarNames: m_bCTCantBuy (bool) + // NetworkVarNames: m_flGuardianBuyUntilTime (GameTime_t) + // NetworkVarNames: m_iMatchStats_RoundResults (int) + // NetworkVarNames: m_iMatchStats_PlayersAlive_CT (int) + // NetworkVarNames: m_iMatchStats_PlayersAlive_T (int) + // NetworkVarNames: m_TeamRespawnWaveTimes (float) + // NetworkVarNames: m_flNextRespawnWave (GameTime_t) + // NetworkVarNames: m_nServerQuestID (int) + // NetworkVarNames: m_vMinimapMins (Vector) + // NetworkVarNames: m_vMinimapMaxs (Vector) + // NetworkVarNames: m_MinimapVerticalSectionHeights (float) + // NetworkVarNames: m_nEndMatchMapGroupVoteTypes (int) + // NetworkVarNames: m_nEndMatchMapGroupVoteOptions (int) + // NetworkVarNames: m_nEndMatchMapVoteWinner (int) + // NetworkVarNames: m_iNumConsecutiveCTLoses (int) + // NetworkVarNames: m_iNumConsecutiveTerroristLoses (int) + // NetworkVarNames: m_nMatchAbortedEarlyReason (int) + // NetworkVarNames: m_pGameModeRules (CCSGameModeRules*) + // NetworkVarNames: m_RetakeRules (CRetakeGameRules) + // NetworkVarNames: m_nMatchEndCount (uint8) + // NetworkVarNames: m_nTTeamIntroVariant (int) + // NetworkVarNames: m_nCTTeamIntroVariant (int) + // NetworkVarNames: m_bTeamIntroPeriod (bool) + // NetworkVarNames: m_iRoundEndWinnerTeam (int) + // NetworkVarNames: m_eRoundEndReason (int) + // NetworkVarNames: m_bRoundEndShowTimerDefend (bool) + // NetworkVarNames: m_iRoundEndTimerTime (int) + // NetworkVarNames: m_sRoundEndFunFactToken (CUtlString) + // NetworkVarNames: m_iRoundEndFunFactPlayerSlot (CPlayerSlot) + // NetworkVarNames: m_iRoundEndFunFactData1 (int) + // NetworkVarNames: m_iRoundEndFunFactData2 (int) + // NetworkVarNames: m_iRoundEndFunFactData3 (int) + // NetworkVarNames: m_sRoundEndMessage (CUtlString) + // NetworkVarNames: m_iRoundEndPlayerCount (int) + // NetworkVarNames: m_bRoundEndNoMusic (bool) + // NetworkVarNames: m_iRoundEndLegacy (int) + // NetworkVarNames: m_nRoundEndCount (uint8) + // NetworkVarNames: m_iRoundStartRoundNumber (int) + // NetworkVarNames: m_nRoundStartCount (uint8) + pub mod CCSGameRules { + pub const __m_pChainEntity: usize = 0x98; // CNetworkVarChainer + pub const m_coopMissionManager: usize = 0xC0; // CHandle + pub const m_bFreezePeriod: usize = 0xC4; // bool + pub const m_bWarmupPeriod: usize = 0xC5; // bool + pub const m_fWarmupPeriodEnd: usize = 0xC8; // GameTime_t + pub const m_fWarmupPeriodStart: usize = 0xCC; // GameTime_t + pub const m_nTotalPausedTicks: usize = 0xD0; // int32 + pub const m_nPauseStartTick: usize = 0xD4; // int32 + pub const m_bServerPaused: usize = 0xD8; // bool + pub const m_bGamePaused: usize = 0xD9; // bool + pub const m_bTerroristTimeOutActive: usize = 0xDA; // bool + pub const m_bCTTimeOutActive: usize = 0xDB; // bool + pub const m_flTerroristTimeOutRemaining: usize = 0xDC; // float32 + pub const m_flCTTimeOutRemaining: usize = 0xE0; // float32 + pub const m_nTerroristTimeOuts: usize = 0xE4; // int32 + pub const m_nCTTimeOuts: usize = 0xE8; // int32 + pub const m_bTechnicalTimeOut: usize = 0xEC; // bool + pub const m_bMatchWaitingForResume: usize = 0xED; // bool + pub const m_iRoundTime: usize = 0xF0; // int32 + pub const m_fMatchStartTime: usize = 0xF4; // float32 + pub const m_fRoundStartTime: usize = 0xF8; // GameTime_t + pub const m_flRestartRoundTime: usize = 0xFC; // GameTime_t + pub const m_bGameRestart: usize = 0x100; // bool + pub const m_flGameStartTime: usize = 0x104; // float32 + pub const m_timeUntilNextPhaseStarts: usize = 0x108; // float32 + pub const m_gamePhase: usize = 0x10C; // int32 + pub const m_totalRoundsPlayed: usize = 0x110; // int32 + pub const m_nRoundsPlayedThisPhase: usize = 0x114; // int32 + pub const m_nOvertimePlaying: usize = 0x118; // int32 + pub const m_iHostagesRemaining: usize = 0x11C; // int32 + pub const m_bAnyHostageReached: usize = 0x120; // bool + pub const m_bMapHasBombTarget: usize = 0x121; // bool + pub const m_bMapHasRescueZone: usize = 0x122; // bool + pub const m_bMapHasBuyZone: usize = 0x123; // bool + pub const m_bIsQueuedMatchmaking: usize = 0x124; // bool + pub const m_nQueuedMatchmakingMode: usize = 0x128; // int32 + pub const m_bIsValveDS: usize = 0x12C; // bool + pub const m_bLogoMap: usize = 0x12D; // bool + pub const m_bPlayAllStepSoundsOnServer: usize = 0x12E; // bool + pub const m_iSpectatorSlotCount: usize = 0x130; // int32 + pub const m_MatchDevice: usize = 0x134; // int32 + pub const m_bHasMatchStarted: usize = 0x138; // bool + pub const m_nNextMapInMapgroup: usize = 0x13C; // int32 + pub const m_szTournamentEventName: usize = 0x140; // char[512] + pub const m_szTournamentEventStage: usize = 0x340; // char[512] + pub const m_szMatchStatTxt: usize = 0x540; // char[512] + pub const m_szTournamentPredictionsTxt: usize = 0x740; // char[512] + pub const m_nTournamentPredictionsPct: usize = 0x940; // int32 + pub const m_flCMMItemDropRevealStartTime: usize = 0x944; // GameTime_t + pub const m_flCMMItemDropRevealEndTime: usize = 0x948; // GameTime_t + pub const m_bIsDroppingItems: usize = 0x94C; // bool + pub const m_bIsQuestEligible: usize = 0x94D; // bool + pub const m_bIsHltvActive: usize = 0x94E; // bool + pub const m_nGuardianModeWaveNumber: usize = 0x950; // int32 + pub const m_nGuardianModeSpecialKillsRemaining: usize = 0x954; // int32 + pub const m_nGuardianModeSpecialWeaponNeeded: usize = 0x958; // int32 + pub const m_nGuardianGrenadesToGiveBots: usize = 0x95C; // int32 + pub const m_nNumHeaviesToSpawn: usize = 0x960; // int32 + pub const m_numGlobalGiftsGiven: usize = 0x964; // uint32 + pub const m_numGlobalGifters: usize = 0x968; // uint32 + pub const m_numGlobalGiftsPeriodSeconds: usize = 0x96C; // uint32 + pub const m_arrFeaturedGiftersAccounts: usize = 0x970; // uint32[4] + pub const m_arrFeaturedGiftersGifts: usize = 0x980; // uint32[4] + pub const m_arrProhibitedItemIndices: usize = 0x990; // uint16[100] + pub const m_arrTournamentActiveCasterAccounts: usize = 0xA58; // uint32[4] + pub const m_numBestOfMaps: usize = 0xA68; // int32 + pub const m_nHalloweenMaskListSeed: usize = 0xA6C; // int32 + pub const m_bBombDropped: usize = 0xA70; // bool + pub const m_bBombPlanted: usize = 0xA71; // bool + pub const m_iRoundWinStatus: usize = 0xA74; // int32 + pub const m_eRoundWinReason: usize = 0xA78; // int32 + pub const m_bTCantBuy: usize = 0xA7C; // bool + pub const m_bCTCantBuy: usize = 0xA7D; // bool + pub const m_flGuardianBuyUntilTime: usize = 0xA80; // GameTime_t + pub const m_iMatchStats_RoundResults: usize = 0xA84; // int32[30] + pub const m_iMatchStats_PlayersAlive_CT: usize = 0xAFC; // int32[30] + pub const m_iMatchStats_PlayersAlive_T: usize = 0xB74; // int32[30] + pub const m_TeamRespawnWaveTimes: usize = 0xBEC; // float32[32] + pub const m_flNextRespawnWave: usize = 0xC6C; // GameTime_t[32] + pub const m_nServerQuestID: usize = 0xCEC; // int32 + pub const m_vMinimapMins: usize = 0xCF0; // Vector + pub const m_vMinimapMaxs: usize = 0xCFC; // Vector + pub const m_MinimapVerticalSectionHeights: usize = 0xD08; // float32[8] + pub const m_bDontIncrementCoopWave: usize = 0xD28; // bool + pub const m_bSpawnedTerrorHuntHeavy: usize = 0xD29; // bool + pub const m_nEndMatchMapGroupVoteTypes: usize = 0xD2C; // int32[10] + pub const m_nEndMatchMapGroupVoteOptions: usize = 0xD54; // int32[10] + pub const m_nEndMatchMapVoteWinner: usize = 0xD7C; // int32 + pub const m_iNumConsecutiveCTLoses: usize = 0xD80; // int32 + pub const m_iNumConsecutiveTerroristLoses: usize = 0xD84; // int32 + pub const m_bHasHostageBeenTouched: usize = 0xDA0; // bool + pub const m_flIntermissionStartTime: usize = 0xDA4; // GameTime_t + pub const m_flIntermissionEndTime: usize = 0xDA8; // GameTime_t + pub const m_bLevelInitialized: usize = 0xDAC; // bool + pub const m_iTotalRoundsPlayed: usize = 0xDB0; // int32 + pub const m_iUnBalancedRounds: usize = 0xDB4; // int32 + pub const m_endMatchOnRoundReset: usize = 0xDB8; // bool + pub const m_endMatchOnThink: usize = 0xDB9; // bool + pub const m_iFreezeTime: usize = 0xDBC; // int32 + pub const m_iNumTerrorist: usize = 0xDC0; // int32 + pub const m_iNumCT: usize = 0xDC4; // int32 + pub const m_iNumSpawnableTerrorist: usize = 0xDC8; // int32 + pub const m_iNumSpawnableCT: usize = 0xDCC; // int32 + pub const m_arrSelectedHostageSpawnIndices: usize = 0xDD0; // CUtlVector + pub const m_nSpawnPointsRandomSeed: usize = 0xDE8; // int32 + pub const m_bFirstConnected: usize = 0xDEC; // bool + pub const m_bCompleteReset: usize = 0xDED; // bool + pub const m_bPickNewTeamsOnReset: usize = 0xDEE; // bool + pub const m_bScrambleTeamsOnRestart: usize = 0xDEF; // bool + pub const m_bSwapTeamsOnRestart: usize = 0xDF0; // bool + pub const m_nEndMatchTiedVotes: usize = 0xDF8; // CUtlVector + pub const m_bNeedToAskPlayersForContinueVote: usize = 0xE14; // bool + pub const m_numQueuedMatchmakingAccounts: usize = 0xE18; // uint32 + pub const m_pQueuedMatchmakingReservationString: usize = 0xE20; // char* + pub const m_numTotalTournamentDrops: usize = 0xE28; // uint32 + pub const m_numSpectatorsCountMax: usize = 0xE2C; // uint32 + pub const m_numSpectatorsCountMaxTV: usize = 0xE30; // uint32 + pub const m_numSpectatorsCountMaxLnk: usize = 0xE34; // uint32 + pub const m_bForceTeamChangeSilent: usize = 0xE40; // bool + pub const m_bLoadingRoundBackupData: usize = 0xE41; // bool + pub const m_nMatchInfoShowType: usize = 0xE78; // int32 + pub const m_flMatchInfoDecidedTime: usize = 0xE7C; // float32 + pub const m_flCoopRespawnAndHealTime: usize = 0xE98; // float32 + pub const m_coopBonusCoinsFound: usize = 0xE9C; // int32 + pub const m_coopBonusPistolsOnly: usize = 0xEA0; // bool + pub const m_coopPlayersInDeploymentZone: usize = 0xEA1; // bool + pub const m_coopMissionDeadPlayerRespawnEnabled: usize = 0xEA2; // bool + pub const mTeamDMLastWinningTeamNumber: usize = 0xEA4; // int32 + pub const mTeamDMLastThinkTime: usize = 0xEA8; // float32 + pub const m_flTeamDMLastAnnouncementTime: usize = 0xEAC; // float32 + pub const m_iAccountTerrorist: usize = 0xEB0; // int32 + pub const m_iAccountCT: usize = 0xEB4; // int32 + pub const m_iSpawnPointCount_Terrorist: usize = 0xEB8; // int32 + pub const m_iSpawnPointCount_CT: usize = 0xEBC; // int32 + pub const m_iMaxNumTerrorists: usize = 0xEC0; // int32 + pub const m_iMaxNumCTs: usize = 0xEC4; // int32 + pub const m_iLoserBonus: usize = 0xEC8; // int32 + pub const m_iLoserBonusMostRecentTeam: usize = 0xECC; // int32 + pub const m_tmNextPeriodicThink: usize = 0xED0; // float32 + pub const m_bVoiceWonMatchBragFired: usize = 0xED4; // bool + pub const m_fWarmupNextChatNoticeTime: usize = 0xED8; // float32 + pub const m_iHostagesRescued: usize = 0xEE0; // int32 + pub const m_iHostagesTouched: usize = 0xEE4; // int32 + pub const m_flNextHostageAnnouncement: usize = 0xEE8; // float32 + pub const m_bNoTerroristsKilled: usize = 0xEEC; // bool + pub const m_bNoCTsKilled: usize = 0xEED; // bool + pub const m_bNoEnemiesKilled: usize = 0xEEE; // bool + pub const m_bCanDonateWeapons: usize = 0xEEF; // bool + pub const m_firstKillTime: usize = 0xEF4; // float32 + pub const m_firstBloodTime: usize = 0xEFC; // float32 + pub const m_hostageWasInjured: usize = 0xF18; // bool + pub const m_hostageWasKilled: usize = 0xF19; // bool + pub const m_bVoteCalled: usize = 0xF28; // bool + pub const m_bServerVoteOnReset: usize = 0xF29; // bool + pub const m_flVoteCheckThrottle: usize = 0xF2C; // float32 + pub const m_bBuyTimeEnded: usize = 0xF30; // bool + pub const m_nLastFreezeEndBeep: usize = 0xF34; // int32 + pub const m_bTargetBombed: usize = 0xF38; // bool + pub const m_bBombDefused: usize = 0xF39; // bool + pub const m_bMapHasBombZone: usize = 0xF3A; // bool + pub const m_vecMainCTSpawnPos: usize = 0xF58; // Vector + pub const m_CTSpawnPointsMasterList: usize = 0xF68; // CUtlVector + pub const m_TerroristSpawnPointsMasterList: usize = 0xF80; // CUtlVector + pub const m_bRespawningAllRespawnablePlayers: usize = 0xF98; // bool + pub const m_iNextCTSpawnPoint: usize = 0xF9C; // int32 + pub const m_flCTSpawnPointUsedTime: usize = 0xFA0; // float32 + pub const m_iNextTerroristSpawnPoint: usize = 0xFA4; // int32 + pub const m_flTerroristSpawnPointUsedTime: usize = 0xFA8; // float32 + pub const m_CTSpawnPoints: usize = 0xFB0; // CUtlVector + pub const m_TerroristSpawnPoints: usize = 0xFC8; // CUtlVector + pub const m_bIsUnreservedGameServer: usize = 0xFE0; // bool + pub const m_fAutobalanceDisplayTime: usize = 0xFE4; // float32 + pub const m_bAllowWeaponSwitch: usize = 0x1250; // bool + pub const m_bRoundTimeWarningTriggered: usize = 0x1251; // bool + pub const m_phaseChangeAnnouncementTime: usize = 0x1254; // GameTime_t + pub const m_fNextUpdateTeamClanNamesTime: usize = 0x1258; // float32 + pub const m_flLastThinkTime: usize = 0x125C; // GameTime_t + pub const m_fAccumulatedRoundOffDamage: usize = 0x1260; // float32 + pub const m_nShorthandedBonusLastEvalRound: usize = 0x1264; // int32 + pub const m_nMatchAbortedEarlyReason: usize = 0x14E0; // int32 + pub const m_bHasTriggeredRoundStartMusic: usize = 0x14E4; // bool + pub const m_bHasTriggeredCoopSpawnReset: usize = 0x14E5; // bool + pub const m_bSwitchingTeamsAtRoundReset: usize = 0x14E6; // bool + pub const m_pGameModeRules: usize = 0x1500; // CCSGameModeRules* + pub const m_BtGlobalBlackboard: usize = 0x1508; // KeyValues3 + pub const m_hPlayerResource: usize = 0x1568; // CHandle + pub const m_RetakeRules: usize = 0x1570; // CRetakeGameRules + pub const m_GuardianBotSkillLevelMax: usize = 0x1754; // int32 + pub const m_GuardianBotSkillLevelMin: usize = 0x1758; // int32 + pub const m_arrTeamUniqueKillWeaponsMatch: usize = 0x1760; // CUtlVector[4] + pub const m_bTeamLastKillUsedUniqueWeaponMatch: usize = 0x17C0; // bool[4] + pub const m_nMatchEndCount: usize = 0x17E8; // uint8 + pub const m_nTTeamIntroVariant: usize = 0x17EC; // int32 + pub const m_nCTTeamIntroVariant: usize = 0x17F0; // int32 + pub const m_bTeamIntroPeriod: usize = 0x17F4; // bool + pub const m_fTeamIntroPeriodEnd: usize = 0x17F8; // GameTime_t + pub const m_bPlayedTeamIntroVO: usize = 0x17FC; // bool + pub const m_iRoundEndWinnerTeam: usize = 0x1800; // int32 + pub const m_eRoundEndReason: usize = 0x1804; // int32 + pub const m_bRoundEndShowTimerDefend: usize = 0x1808; // bool + pub const m_iRoundEndTimerTime: usize = 0x180C; // int32 + pub const m_sRoundEndFunFactToken: usize = 0x1810; // CUtlString + pub const m_iRoundEndFunFactPlayerSlot: usize = 0x1818; // CPlayerSlot + pub const m_iRoundEndFunFactData1: usize = 0x181C; // int32 + pub const m_iRoundEndFunFactData2: usize = 0x1820; // int32 + pub const m_iRoundEndFunFactData3: usize = 0x1824; // int32 + pub const m_sRoundEndMessage: usize = 0x1828; // CUtlString + pub const m_iRoundEndPlayerCount: usize = 0x1830; // int32 + pub const m_bRoundEndNoMusic: usize = 0x1834; // bool + pub const m_iRoundEndLegacy: usize = 0x1838; // int32 + pub const m_nRoundEndCount: usize = 0x183C; // uint8 + pub const m_iRoundStartRoundNumber: usize = 0x1840; // int32 + pub const m_nRoundStartCount: usize = 0x1844; // uint8 + pub const m_flLastPerfSampleTime: usize = 0x5850; // float64 + pub const m_bSkipNextServerPerfSample: usize = 0x5858; // bool + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CCSTakeDamageInfoAPI { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + pub mod CCSGameModeScript { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseLibraryBindings + pub mod CCSGameModeScript_ConVars { + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_WeaponSequence (CUtlString) + pub mod CCSGameModeRules_ArmsRace { + pub const m_WeaponSequence: usize = 0x38; // CNetworkUtlVectorBase + } + // Parent: CCSGameModeScript + // Fields count: 1 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + pub mod CCSArmsRaceScript { + pub const m_pOuter: usize = 0xD8; // CCSGameModeRules_ArmsRace* + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_flDMBonusStartTime (GameTime_t) + // NetworkVarNames: m_flDMBonusTimeLength (float) + // NetworkVarNames: m_nDMBonusWeaponLoadoutSlot (int16) + pub mod CCSGameModeRules_Deathmatch { + pub const m_flDMBonusStartTime: usize = 0x38; // GameTime_t + pub const m_flDMBonusTimeLength: usize = 0x3C; // float32 + pub const m_nDMBonusWeaponLoadoutSlot: usize = 0x40; // int16 + } + // Parent: CCSGameModeScript + // Fields count: 1 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + pub mod CCSDeathmatchScript { + pub const m_pOuter: usize = 0xD8; // CCSGameModeRules_Deathmatch* + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseLibraryBindings + pub mod CCSDeathmatchScript_ConVars { + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_nMatchSeed (int) + // NetworkVarNames: m_bBlockersPresent (bool) + // NetworkVarNames: m_bRoundInProgress (bool) + // NetworkVarNames: m_iFirstSecondHalfRound (int) + // NetworkVarNames: m_iBombSite (int) + pub mod CRetakeGameRules { + pub const m_nMatchSeed: usize = 0xF8; // int32 + pub const m_bBlockersPresent: usize = 0xFC; // bool + pub const m_bRoundInProgress: usize = 0xFD; // bool + pub const m_iFirstSecondHalfRound: usize = 0x100; // int32 + pub const m_iBombSite: usize = 0x104; // int32 + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_iKills (int) + // NetworkVarNames: m_iDeaths (int) + // NetworkVarNames: m_iAssists (int) + // NetworkVarNames: m_iDamage (int) + // NetworkVarNames: m_iEquipmentValue (int) + // NetworkVarNames: m_iMoneySaved (int) + // NetworkVarNames: m_iKillReward (int) + // NetworkVarNames: m_iLiveTime (int) + // NetworkVarNames: m_iHeadShotKills (int) + // NetworkVarNames: m_iObjective (int) + // NetworkVarNames: m_iCashEarned (int) + // NetworkVarNames: m_iUtilityDamage (int) + // NetworkVarNames: m_iEnemiesFlashed (int) + pub mod CSPerRoundStats_t { + pub const m_iKills: usize = 0x30; // int32 + pub const m_iDeaths: usize = 0x34; // int32 + pub const m_iAssists: usize = 0x38; // int32 + pub const m_iDamage: usize = 0x3C; // int32 + pub const m_iEquipmentValue: usize = 0x40; // int32 + pub const m_iMoneySaved: usize = 0x44; // int32 + pub const m_iKillReward: usize = 0x48; // int32 + pub const m_iLiveTime: usize = 0x4C; // int32 + pub const m_iHeadShotKills: usize = 0x50; // int32 + pub const m_iObjective: usize = 0x54; // int32 + pub const m_iCashEarned: usize = 0x58; // int32 + pub const m_iUtilityDamage: usize = 0x5C; // int32 + pub const m_iEnemiesFlashed: usize = 0x60; // int32 + } + // Parent: CSPerRoundStats_t + // Fields count: 21 + // + // Metadata: + // NetworkVarNames: m_iEnemy5Ks (int) + // NetworkVarNames: m_iEnemy4Ks (int) + // NetworkVarNames: m_iEnemy3Ks (int) + // NetworkVarNames: m_iEnemyKnifeKills (int) + // NetworkVarNames: m_iEnemyTaserKills (int) + pub mod CSMatchStats_t { + pub const m_iEnemy5Ks: usize = 0x64; // int32 + pub const m_iEnemy4Ks: usize = 0x68; // int32 + pub const m_iEnemy3Ks: usize = 0x6C; // int32 + pub const m_iEnemyKnifeKills: usize = 0x70; // int32 + pub const m_iEnemyTaserKills: usize = 0x74; // int32 + pub const m_iEnemy2Ks: usize = 0x78; // int32 + pub const m_iUtility_Count: usize = 0x7C; // int32 + pub const m_iUtility_Successes: usize = 0x80; // int32 + pub const m_iUtility_Enemies: usize = 0x84; // int32 + pub const m_iFlash_Count: usize = 0x88; // int32 + pub const m_iFlash_Successes: usize = 0x8C; // int32 + pub const m_nHealthPointsRemovedTotal: usize = 0x90; // int32 + pub const m_nHealthPointsDealtTotal: usize = 0x94; // int32 + pub const m_nShotsFiredTotal: usize = 0x98; // int32 + pub const m_nShotsOnTargetTotal: usize = 0x9C; // int32 + pub const m_i1v1Count: usize = 0xA0; // int32 + pub const m_i1v1Wins: usize = 0xA4; // int32 + pub const m_i1v2Count: usize = 0xA8; // int32 + pub const m_i1v2Wins: usize = 0xAC; // int32 + pub const m_iEntryCount: usize = 0xB0; // int32 + pub const m_iEntryWins: usize = 0xB4; // int32 + } + // Parent: CBaseEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_nVariant (int) + // NetworkVarNames: m_nRandom (int) + // NetworkVarNames: m_nOrdinal (int) + // NetworkVarNames: m_sWeaponName (CUtlString) + // NetworkVarNames: m_xuid (XUID) + // NetworkVarNames: m_agentItem (CEconItemView) + // NetworkVarNames: m_glovesItem (CEconItemView) + // NetworkVarNames: m_weaponItem (CEconItemView) + pub mod CCSGO_TeamPreviewCharacterPosition { + pub const m_nVariant: usize = 0x7A8; // int32 + pub const m_nRandom: usize = 0x7AC; // int32 + pub const m_nOrdinal: usize = 0x7B0; // int32 + pub const m_sWeaponName: usize = 0x7B8; // CUtlString + pub const m_xuid: usize = 0x7C0; // uint64 + pub const m_agentItem: usize = 0x7C8; // CEconItemView + pub const m_glovesItem: usize = 0xA40; // CEconItemView + pub const m_weaponItem: usize = 0xCB8; // CEconItemView + } + // Parent: CBaseEntity + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_hPlayer (CHandle) + // NetworkVarNames: m_hPingedEntity (CHandle) + // NetworkVarNames: m_iType (int) + // NetworkVarNames: m_bUrgent (bool) + // NetworkVarNames: m_szPlaceName (char) + pub mod CPlayerPing { + pub const m_hPlayer: usize = 0x7B0; // CHandle + pub const m_hPingedEntity: usize = 0x7B4; // CHandle + pub const m_iType: usize = 0x7B8; // int32 + pub const m_bUrgent: usize = 0x7BC; // bool + pub const m_szPlaceName: usize = 0x7BD; // char[18] + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hPlayerPing (CHandle) + pub mod CCSPlayer_PingServices { + pub const m_flPlayerPingTokens: usize = 0x40; // GameTime_t[5] + pub const m_hPlayerPing: usize = 0x54; // CHandle + } + // Parent: CBaseEntity + // Fields count: 10 + // + // Metadata: + // NetworkVarNames: m_bHostageAlive (bool) + // NetworkVarNames: m_isHostageFollowingSomeone (bool) + // NetworkVarNames: m_iHostageEntityIDs (CEntityIndex) + // NetworkVarNames: m_bombsiteCenterA (Vector) + // NetworkVarNames: m_bombsiteCenterB (Vector) + // NetworkVarNames: m_hostageRescueX (int) + // NetworkVarNames: m_hostageRescueY (int) + // NetworkVarNames: m_hostageRescueZ (int) + // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) + pub mod CCSPlayerResource { + pub const m_bHostageAlive: usize = 0x7A8; // bool[12] + pub const m_isHostageFollowingSomeone: usize = 0x7B4; // bool[12] + pub const m_iHostageEntityIDs: usize = 0x7C0; // CEntityIndex[12] + pub const m_bombsiteCenterA: usize = 0x7F0; // Vector + pub const m_bombsiteCenterB: usize = 0x7FC; // Vector + pub const m_hostageRescueX: usize = 0x808; // int32[4] + pub const m_hostageRescueY: usize = 0x818; // int32[4] + pub const m_hostageRescueZ: usize = 0x828; // int32[4] + pub const m_bEndMatchNextMapAllVoted: usize = 0x838; // bool + pub const m_foundGoalPositions: usize = 0x839; // bool + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CCSPlayerControllerAPI { + } + // Parent: CPlayer_CameraServices + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_iFOV (uint32) + // NetworkVarNames: m_iFOVStart (uint32) + // NetworkVarNames: m_flFOVTime (GameTime_t) + // NetworkVarNames: m_flFOVRate (float32) + // NetworkVarNames: m_hZoomOwner (CHandle) + pub mod CCSPlayerBase_CameraServices { + pub const m_iFOV: usize = 0x170; // uint32 + pub const m_iFOVStart: usize = 0x174; // uint32 + pub const m_flFOVTime: usize = 0x178; // GameTime_t + pub const m_flFOVRate: usize = 0x17C; // float32 + pub const m_hZoomOwner: usize = 0x180; // CHandle + pub const m_hTriggerFogList: usize = 0x188; // CUtlVector> + pub const m_hLastFogTrigger: usize = 0x1A0; // CHandle + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_nItemDefIndex (uint16) + // NetworkVarNames: m_nCount (uint16) + pub mod WeaponPurchaseCount_t { + pub const m_nItemDefIndex: usize = 0x30; // uint16 + pub const m_nCount: usize = 0x32; // uint16 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t) + pub mod WeaponPurchaseTracker_t { + pub const m_weaponPurchases: usize = 0x8; // CUtlVectorEmbeddedNetworkVar + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_bIsRescuing (bool) + // NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t) + // NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t) + pub mod CCSPlayer_ActionTrackingServices { + pub const m_hLastWeaponBeforeC4AutoSwitch: usize = 0x208; // CHandle + pub const m_bIsRescuing: usize = 0x23C; // bool + pub const m_weaponPurchasesThisMatch: usize = 0x240; // WeaponPurchaseTracker_t + pub const m_weaponPurchasesThisRound: usize = 0x298; // WeaponPurchaseTracker_t + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_totalHitsOnServer (int32) + pub mod CCSPlayer_BulletServices { + pub const m_totalHitsOnServer: usize = 0x40; // int32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_unDefIdx (item_definition_index_t) + // NetworkVarNames: m_nCost (int) + // NetworkVarNames: m_nPrevArmor (int) + // NetworkVarNames: m_bPrevHelmet (bool) + // NetworkVarNames: m_hItem (CEntityHandle) + pub mod SellbackPurchaseEntry_t { + pub const m_unDefIdx: usize = 0x30; // uint16 + pub const m_nCost: usize = 0x34; // int32 + pub const m_nPrevArmor: usize = 0x38; // int32 + pub const m_bPrevHelmet: usize = 0x3C; // bool + pub const m_hItem: usize = 0x40; // CEntityHandle + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t) + pub mod CCSPlayer_BuyServices { + pub const m_vecSellbackPurchaseEntries: usize = 0xC8; // CUtlVectorEmbeddedNetworkVar + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hCarriedHostage (CHandle) + // NetworkVarNames: m_hCarriedHostageProp (CHandle) + pub mod CCSPlayer_HostageServices { + pub const m_hCarriedHostage: usize = 0x40; // CHandle + pub const m_hCarriedHostageProp: usize = 0x44; // CHandle + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_bHasDefuser (bool) + // NetworkVarNames: m_bHasHelmet (bool) + // NetworkVarNames: m_bHasHeavyArmor (bool) + pub mod CCSPlayer_ItemServices { + pub const m_bHasDefuser: usize = 0x40; // bool + pub const m_bHasHelmet: usize = 0x41; // bool + pub const m_bHasHeavyArmor: usize = 0x42; // bool + } + // Parent: CPlayer_MovementServices_Humanoid + // Fields count: 39 + // + // Metadata: + // NetworkVarNames: m_flMaxFallVelocity (float) + // NetworkVarNames: m_vecLadderNormal (Vector) + // NetworkVarNames: m_nLadderSurfacePropIndex (int) + // NetworkVarNames: m_flDuckAmount (float) + // NetworkVarNames: m_flDuckSpeed (float) + // NetworkVarNames: m_bDuckOverride (bool) + // NetworkVarNames: m_bDesiresDuck (bool) + // NetworkVarNames: m_nDuckTimeMsecs (uint32) + // NetworkVarNames: m_nDuckJumpTimeMsecs (uint32) + // NetworkVarNames: m_nJumpTimeMsecs (uint32) + // NetworkVarNames: m_flLastDuckTime (float) + // NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int) + // NetworkVarNames: m_bOldJumpPressed (bool) + // NetworkVarNames: m_flJumpUntil (float) + // NetworkVarNames: m_flJumpVel (float) + // NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t) + // NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t) + // NetworkVarNames: m_flOffsetTickCompleteTime (float) + // NetworkVarNames: m_flOffsetTickStashedSpeed (float) + // NetworkVarNames: m_flStamina (float) + pub mod CCSPlayer_MovementServices { + pub const m_flMaxFallVelocity: usize = 0x224; // float32 + pub const m_vecLadderNormal: usize = 0x228; // Vector + pub const m_nLadderSurfacePropIndex: usize = 0x234; // int32 + pub const m_flDuckAmount: usize = 0x238; // float32 + pub const m_flDuckSpeed: usize = 0x23C; // float32 + pub const m_bDuckOverride: usize = 0x240; // bool + pub const m_bDesiresDuck: usize = 0x241; // bool + pub const m_flDuckOffset: usize = 0x244; // float32 + pub const m_nDuckTimeMsecs: usize = 0x248; // uint32 + pub const m_nDuckJumpTimeMsecs: usize = 0x24C; // uint32 + pub const m_nJumpTimeMsecs: usize = 0x250; // uint32 + pub const m_flLastDuckTime: usize = 0x254; // float32 + pub const m_vecLastPositionAtFullCrouchSpeed: usize = 0x260; // Vector2D + pub const m_duckUntilOnGround: usize = 0x268; // bool + pub const m_bHasWalkMovedSinceLastJump: usize = 0x269; // bool + pub const m_bInStuckTest: usize = 0x26A; // bool + pub const m_flStuckCheckTime: usize = 0x278; // float32[64][2] + pub const m_nTraceCount: usize = 0x478; // int32 + pub const m_StuckLast: usize = 0x47C; // int32 + pub const m_bSpeedCropped: usize = 0x480; // bool + pub const m_nOldWaterLevel: usize = 0x484; // int32 + pub const m_flWaterEntryTime: usize = 0x488; // float32 + pub const m_vecForward: usize = 0x48C; // Vector + pub const m_vecLeft: usize = 0x498; // Vector + pub const m_vecUp: usize = 0x4A4; // Vector + pub const m_nGameCodeHasMovedPlayerAfterCommand: usize = 0x4B0; // int32 + pub const m_bMadeFootstepNoise: usize = 0x4B4; // bool + pub const m_iFootsteps: usize = 0x4B8; // int32 + pub const m_bOldJumpPressed: usize = 0x4BC; // bool + pub const m_flJumpPressedTime: usize = 0x4C0; // float32 + pub const m_flJumpUntil: usize = 0x4C4; // float32 + pub const m_flJumpVel: usize = 0x4C8; // float32 + pub const m_fStashGrenadeParameterWhen: usize = 0x4CC; // GameTime_t + pub const m_nButtonDownMaskPrev: usize = 0x4D0; // uint64 + pub const m_flOffsetTickCompleteTime: usize = 0x4D8; // float32 + pub const m_flOffsetTickStashedSpeed: usize = 0x4DC; // float32 + pub const m_flStamina: usize = 0x4E0; // float32 + pub const m_flHeightAtJumpStart: usize = 0x4E4; // float32 + pub const m_flMaxJumpHeightThisJump: usize = 0x4E8; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_hViewModel (CHandle) + pub mod CCSPlayer_ViewModelServices { + pub const m_hViewModel: usize = 0x40; // CHandle[3] + } + // Parent: CPlayer_WeaponServices + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_flNextAttack (GameTime_t) + // NetworkVarNames: m_bIsLookingAtWeapon (bool) + // NetworkVarNames: m_bIsHoldingLookAtWeapon (bool) + pub mod CCSPlayer_WeaponServices { + pub const m_flNextAttack: usize = 0xA4; // GameTime_t + pub const m_bIsLookingAtWeapon: usize = 0xA8; // bool + pub const m_bIsHoldingLookAtWeapon: usize = 0xA9; // bool + pub const m_hSavedWeapon: usize = 0xAC; // CHandle + pub const m_nTimeToMelee: usize = 0xB0; // int32 + pub const m_nTimeToSecondary: usize = 0xB4; // int32 + pub const m_nTimeToPrimary: usize = 0xB8; // int32 + pub const m_nTimeToSniperRifle: usize = 0xBC; // int32 + pub const m_bIsBeingGivenItem: usize = 0xC0; // bool + pub const m_bIsPickingUpItemWithUse: usize = 0xC1; // bool + pub const m_bPickedUpWeapon: usize = 0xC2; // bool + pub const m_bDisableAutoDeploy: usize = 0xC3; // bool + pub const m_nOldShootPositionHistoryCount: usize = 0xC4; // uint32 + pub const m_nOldInputHistoryCount: usize = 0x460; // uint32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_perRoundStats (CSPerRoundStats_t) + // NetworkVarNames: m_matchStats (CSMatchStats_t) + // NetworkVarNames: m_iNumRoundKills (int) + // NetworkVarNames: m_iNumRoundKillsHeadshots (int) + // NetworkVarNames: m_unTotalRoundDamageDealt (uint32) + pub mod CCSPlayerController_ActionTrackingServices { + pub const m_perRoundStats: usize = 0x40; // CUtlVectorEmbeddedNetworkVar + pub const m_matchStats: usize = 0x90; // CSMatchStats_t + pub const m_iNumRoundKills: usize = 0x148; // int32 + pub const m_iNumRoundKillsHeadshots: usize = 0x14C; // int32 + pub const m_unTotalRoundDamageDealt: usize = 0x150; // uint32 + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_PlayerDamager (CHandle) + // NetworkVarNames: m_PlayerRecipient (CHandle) + // NetworkVarNames: m_hPlayerControllerDamager (CHandle) + // NetworkVarNames: m_hPlayerControllerRecipient (CHandle) + // NetworkVarNames: m_szPlayerDamagerName (CUtlString) + // NetworkVarNames: m_szPlayerRecipientName (CUtlString) + // NetworkVarNames: m_DamagerXuid (uint64) + // NetworkVarNames: m_RecipientXuid (uint64) + // NetworkVarNames: m_iDamage (int) + // NetworkVarNames: m_iActualHealthRemoved (int) + // NetworkVarNames: m_iNumHits (int) + // NetworkVarNames: m_iLastBulletUpdate (int) + // NetworkVarNames: m_bIsOtherEnemy (bool) + // NetworkVarNames: m_killType (EKillTypes_t) + pub mod CDamageRecord { + pub const m_PlayerDamager: usize = 0x28; // CHandle + pub const m_PlayerRecipient: usize = 0x2C; // CHandle + pub const m_hPlayerControllerDamager: usize = 0x30; // CHandle + pub const m_hPlayerControllerRecipient: usize = 0x34; // CHandle + pub const m_szPlayerDamagerName: usize = 0x38; // CUtlString + pub const m_szPlayerRecipientName: usize = 0x40; // CUtlString + pub const m_DamagerXuid: usize = 0x48; // uint64 + pub const m_RecipientXuid: usize = 0x50; // uint64 + pub const m_iDamage: usize = 0x58; // int32 + pub const m_iActualHealthRemoved: usize = 0x5C; // int32 + pub const m_iNumHits: usize = 0x60; // int32 + pub const m_iLastBulletUpdate: usize = 0x64; // int32 + pub const m_bIsOtherEnemy: usize = 0x68; // bool + pub const m_killType: usize = 0x69; // EKillTypes_t + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_nSendUpdate (int) + // NetworkVarNames: m_DamageList (CDamageRecord) + pub mod CCSPlayerController_DamageServices { + pub const m_nSendUpdate: usize = 0x40; // int32 + pub const m_DamageList: usize = 0x48; // CUtlVectorEmbeddedNetworkVar + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_iAccount (int) + // NetworkVarNames: m_iStartAccount (int) + // NetworkVarNames: m_iTotalCashSpent (int) + // NetworkVarNames: m_iCashSpentThisRound (int) + pub mod CCSPlayerController_InGameMoneyServices { + pub const m_bReceivesMoneyNextRound: usize = 0x40; // bool + pub const m_iAccountMoneyEarnedForNextRound: usize = 0x44; // int32 + pub const m_iAccount: usize = 0x48; // int32 + pub const m_iStartAccount: usize = 0x4C; // int32 + pub const m_iTotalCashSpent: usize = 0x50; // int32 + pub const m_iCashSpentThisRound: usize = 0x54; // int32 + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_unMusicID (item_definition_index_t) + // NetworkVarNames: m_rank (MedalRank_t) + // NetworkVarNames: m_nPersonaDataPublicLevel (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsLeader (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsTeacher (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsFriendly (int) + // NetworkVarNames: m_nPersonaDataXpTrailLevel (int) + // NetworkVarNames: m_vecServerAuthoritativeWeaponSlots (ServerAuthoritativeWeaponSlot_t) + pub mod CCSPlayerController_InventoryServices { + pub const m_unMusicID: usize = 0x40; // uint16 + pub const m_rank: usize = 0x44; // MedalRank_t[6] + pub const m_nPersonaDataPublicLevel: usize = 0x5C; // int32 + pub const m_nPersonaDataPublicCommendsLeader: usize = 0x60; // int32 + pub const m_nPersonaDataPublicCommendsTeacher: usize = 0x64; // int32 + pub const m_nPersonaDataPublicCommendsFriendly: usize = 0x68; // int32 + pub const m_nPersonaDataXpTrailLevel: usize = 0x6C; // int32 + pub const m_unEquippedPlayerSprayIDs: usize = 0xF48; // uint32[1] + pub const m_vecServerAuthoritativeWeaponSlots: usize = 0xF50; // CUtlVectorEmbeddedNetworkVar + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CCSWeaponBaseVDataAPI { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CCSWeaponBaseAPI { + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MPropertyCustomEditor + pub mod CFiringModeFloat { + pub const m_flValues: usize = 0x0; // float32[2] + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MPropertyCustomEditor + pub mod CFiringModeInt { + pub const m_nValues: usize = 0x0; // int32[2] + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CCSObserverPawnAPI { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CCSPlayerPawnAPI { + } + // Parent: CBaseEntity + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_iActiveIssueIndex (int) + // NetworkVarNames: m_iOnlyTeamToVote (int) + // NetworkVarNames: m_nVoteOptionCount (int) + // NetworkVarNames: m_nPotentialVotes (int) + // NetworkVarNames: m_bIsYesNoVote (bool) + pub mod CVoteController { + pub const m_iActiveIssueIndex: usize = 0x7A8; // int32 + pub const m_iOnlyTeamToVote: usize = 0x7AC; // int32 + pub const m_nVoteOptionCount: usize = 0x7B0; // int32[5] + pub const m_nPotentialVotes: usize = 0x7C4; // int32 + pub const m_bIsYesNoVote: usize = 0x7C8; // bool + pub const m_acceptingVotesTimer: usize = 0x7D0; // CountdownTimer + pub const m_executeCommandTimer: usize = 0x7E8; // CountdownTimer + pub const m_resetVoteTimer: usize = 0x800; // CountdownTimer + pub const m_nVotesCast: usize = 0x818; // int32[64] + pub const m_playerHoldingVote: usize = 0x918; // CPlayerSlot + pub const m_playerOverrideForVote: usize = 0x91C; // CPlayerSlot + pub const m_nHighestCountIndex: usize = 0x920; // int32 + pub const m_potentialIssues: usize = 0x928; // CUtlVector + pub const m_VoteOptions: usize = 0x940; // CUtlVector + } + // Parent: CBaseEntity + // Fields count: 24 + // + // Metadata: + // NetworkVarNames: m_nDraftType (int) + // NetworkVarNames: m_nTeamWinningCoinToss (int) + // NetworkVarNames: m_nTeamWithFirstChoice (int) + // NetworkVarNames: m_nVoteMapIdsList (int) + // NetworkVarNames: m_nAccountIDs (int) + // NetworkVarNames: m_nMapId0 (int) + // NetworkVarNames: m_nMapId1 (int) + // NetworkVarNames: m_nMapId2 (int) + // NetworkVarNames: m_nMapId3 (int) + // NetworkVarNames: m_nMapId4 (int) + // NetworkVarNames: m_nMapId5 (int) + // NetworkVarNames: m_nStartingSide0 (int) + // NetworkVarNames: m_nCurrentPhase (int) + // NetworkVarNames: m_nPhaseStartTick (int) + // NetworkVarNames: m_nPhaseDurationTicks (int) + pub mod CMapVetoPickController { + pub const m_bPlayedIntroVcd: usize = 0x7A8; // bool + pub const m_bNeedToPlayFiveSecondsRemaining: usize = 0x7A9; // bool + pub const m_dblPreMatchDraftSequenceTime: usize = 0x7C8; // float64 + pub const m_bPreMatchDraftStateChanged: usize = 0x7D0; // bool + pub const m_nDraftType: usize = 0x7D4; // int32 + pub const m_nTeamWinningCoinToss: usize = 0x7D8; // int32 + pub const m_nTeamWithFirstChoice: usize = 0x7DC; // int32[64] + pub const m_nVoteMapIdsList: usize = 0x8DC; // int32[7] + pub const m_nAccountIDs: usize = 0x8F8; // int32[64] + pub const m_nMapId0: usize = 0x9F8; // int32[64] + pub const m_nMapId1: usize = 0xAF8; // int32[64] + pub const m_nMapId2: usize = 0xBF8; // int32[64] + pub const m_nMapId3: usize = 0xCF8; // int32[64] + pub const m_nMapId4: usize = 0xDF8; // int32[64] + pub const m_nMapId5: usize = 0xEF8; // int32[64] + pub const m_nStartingSide0: usize = 0xFF8; // int32[64] + pub const m_nCurrentPhase: usize = 0x10F8; // int32 + pub const m_nPhaseStartTick: usize = 0x10FC; // int32 + pub const m_nPhaseDurationTicks: usize = 0x1100; // int32 + pub const m_OnMapVetoed: usize = 0x1108; // CEntityOutputTemplate + pub const m_OnMapPicked: usize = 0x1130; // CEntityOutputTemplate + pub const m_OnSidesPicked: usize = 0x1158; // CEntityOutputTemplate + pub const m_OnNewPhaseStarted: usize = 0x1180; // CEntityOutputTemplate + pub const m_OnLevelTransition: usize = 0x11A8; // CEntityOutputTemplate + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseLibraryBindings + // MPropertyFriendlyName + // MPropertyDescription + pub mod CCSPulseServerFuncs_Globals { + } + // Parent: CBaseEntity + // Fields count: 24 + // + // Metadata: + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_flBrightness (float) + // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_bCustomCubemapTexture (bool) + // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bMoveable (bool) + // NetworkVarNames: m_nHandshake (int) + // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_nPriority (int) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_flEdgeFadeDist (float) + // NetworkVarNames: m_vEdgeFadeDists (Vector) + // NetworkVarNames: m_nLightProbeSizeX (int) + // NetworkVarNames: m_nLightProbeSizeY (int) + // NetworkVarNames: m_nLightProbeSizeZ (int) + // NetworkVarNames: m_nLightProbeAtlasX (int) + // NetworkVarNames: m_nLightProbeAtlasY (int) + // NetworkVarNames: m_nLightProbeAtlasZ (int) + // NetworkVarNames: m_bEnabled (bool) + pub mod CEnvCombinedLightProbeVolume { + pub const m_Color: usize = 0x1800; // Color + pub const m_flBrightness: usize = 0x1804; // float32 + pub const m_hCubemapTexture: usize = 0x1808; // CStrongHandle + pub const m_bCustomCubemapTexture: usize = 0x1810; // bool + pub const m_hLightProbeTexture: usize = 0x1818; // CStrongHandle + pub const m_hLightProbeDirectLightIndicesTexture: usize = 0x1820; // CStrongHandle + pub const m_hLightProbeDirectLightScalarsTexture: usize = 0x1828; // CStrongHandle + pub const m_hLightProbeDirectLightShadowsTexture: usize = 0x1830; // CStrongHandle + pub const m_vBoxMins: usize = 0x1838; // Vector + pub const m_vBoxMaxs: usize = 0x1844; // Vector + pub const m_bMoveable: usize = 0x1850; // bool + pub const m_nHandshake: usize = 0x1854; // int32 + pub const m_nEnvCubeMapArrayIndex: usize = 0x1858; // int32 + pub const m_nPriority: usize = 0x185C; // int32 + pub const m_bStartDisabled: usize = 0x1860; // bool + pub const m_flEdgeFadeDist: usize = 0x1864; // float32 + pub const m_vEdgeFadeDists: usize = 0x1868; // Vector + pub const m_nLightProbeSizeX: usize = 0x1874; // int32 + pub const m_nLightProbeSizeY: usize = 0x1878; // int32 + pub const m_nLightProbeSizeZ: usize = 0x187C; // int32 + pub const m_nLightProbeAtlasX: usize = 0x1880; // int32 + pub const m_nLightProbeAtlasY: usize = 0x1884; // int32 + pub const m_nLightProbeAtlasZ: usize = 0x1888; // int32 + pub const m_bEnabled: usize = 0x18A1; // bool + } + // Parent: CBaseEntity + // Fields count: 18 + // + // Metadata: + // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_bCustomCubemapTexture (bool) + // NetworkVarNames: m_flInfluenceRadius (float) + // NetworkVarNames: m_vBoxProjectMins (Vector) + // NetworkVarNames: m_vBoxProjectMaxs (Vector) + // NetworkVarNames: m_bMoveable (bool) + // NetworkVarNames: m_nHandshake (int) + // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_nPriority (int) + // NetworkVarNames: m_flEdgeFadeDist (float) + // NetworkVarNames: m_vEdgeFadeDists (Vector) + // NetworkVarNames: m_flDiffuseScale (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bDefaultEnvMap (bool) + // NetworkVarNames: m_bDefaultSpecEnvMap (bool) + // NetworkVarNames: m_bIndoorCubeMap (bool) + // NetworkVarNames: m_bCopyDiffuseFromDefaultCubemap (bool) + // NetworkVarNames: m_bEnabled (bool) + pub mod CEnvCubemap { + pub const m_hCubemapTexture: usize = 0x828; // CStrongHandle + pub const m_bCustomCubemapTexture: usize = 0x830; // bool + pub const m_flInfluenceRadius: usize = 0x834; // float32 + pub const m_vBoxProjectMins: usize = 0x838; // Vector + pub const m_vBoxProjectMaxs: usize = 0x844; // Vector + pub const m_bMoveable: usize = 0x850; // bool + pub const m_nHandshake: usize = 0x854; // int32 + pub const m_nEnvCubeMapArrayIndex: usize = 0x858; // int32 + pub const m_nPriority: usize = 0x85C; // int32 + pub const m_flEdgeFadeDist: usize = 0x860; // float32 + pub const m_vEdgeFadeDists: usize = 0x864; // Vector + pub const m_flDiffuseScale: usize = 0x870; // float32 + pub const m_bStartDisabled: usize = 0x874; // bool + pub const m_bDefaultEnvMap: usize = 0x875; // bool + pub const m_bDefaultSpecEnvMap: usize = 0x876; // bool + pub const m_bIndoorCubeMap: usize = 0x877; // bool + pub const m_bCopyDiffuseFromDefaultCubemap: usize = 0x878; // bool + pub const m_bEnabled: usize = 0x888; // bool + } + // Parent: CBaseEntity + // Fields count: 18 + // + // Metadata: + // NetworkVarNames: m_flEndDistance (float) + // NetworkVarNames: m_flStartDistance (float) + // NetworkVarNames: m_flFogFalloffExponent (float) + // NetworkVarNames: m_bHeightFogEnabled (bool) + // NetworkVarNames: m_flFogHeightWidth (float) + // NetworkVarNames: m_flFogHeightEnd (float) + // NetworkVarNames: m_flFogHeightStart (float) + // NetworkVarNames: m_flFogHeightExponent (float) + // NetworkVarNames: m_flLODBias (float) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_flFogMaxOpacity (float) + // NetworkVarNames: m_nCubemapSourceType (int) + // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) + // NetworkVarNames: m_iszSkyEntity (string_t) + // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_bHasHeightFogEnd (bool) + pub mod CEnvCubemapFog { + pub const m_flEndDistance: usize = 0x7A8; // float32 + pub const m_flStartDistance: usize = 0x7AC; // float32 + pub const m_flFogFalloffExponent: usize = 0x7B0; // float32 + pub const m_bHeightFogEnabled: usize = 0x7B4; // bool + pub const m_flFogHeightWidth: usize = 0x7B8; // float32 + pub const m_flFogHeightEnd: usize = 0x7BC; // float32 + pub const m_flFogHeightStart: usize = 0x7C0; // float32 + pub const m_flFogHeightExponent: usize = 0x7C4; // float32 + pub const m_flLODBias: usize = 0x7C8; // float32 + pub const m_bActive: usize = 0x7CC; // bool + pub const m_bStartDisabled: usize = 0x7CD; // bool + pub const m_flFogMaxOpacity: usize = 0x7D0; // float32 + pub const m_nCubemapSourceType: usize = 0x7D4; // int32 + pub const m_hSkyMaterial: usize = 0x7D8; // CStrongHandle + pub const m_iszSkyEntity: usize = 0x7E0; // CUtlSymbolLarge + pub const m_hFogCubemapTexture: usize = 0x7E8; // CStrongHandle + pub const m_bHasHeightFogEnd: usize = 0x7F0; // bool + pub const m_bFirstTime: usize = 0x7F1; // bool + } + // Parent: CBaseEntity + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_hGradientFogTexture (HRenderTextureStrong) + // NetworkVarNames: m_flFogStartDistance (float) + // NetworkVarNames: m_flFogEndDistance (float) + // NetworkVarNames: m_bHeightFogEnabled (bool) + // NetworkVarNames: m_flFogStartHeight (float) + // NetworkVarNames: m_flFogEndHeight (float) + // NetworkVarNames: m_flFarZ (float) + // NetworkVarNames: m_flFogMaxOpacity (float) + // NetworkVarNames: m_flFogFalloffExponent (float) + // NetworkVarNames: m_flFogVerticalExponent (float) + // NetworkVarNames: m_fogColor (Color) + // NetworkVarNames: m_flFogStrength (float) + // NetworkVarNames: m_flFadeTime (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bIsEnabled (bool) + pub mod CGradientFog { + pub const m_hGradientFogTexture: usize = 0x7A8; // CStrongHandle + pub const m_flFogStartDistance: usize = 0x7B0; // float32 + pub const m_flFogEndDistance: usize = 0x7B4; // float32 + pub const m_bHeightFogEnabled: usize = 0x7B8; // bool + pub const m_flFogStartHeight: usize = 0x7BC; // float32 + pub const m_flFogEndHeight: usize = 0x7C0; // float32 + pub const m_flFarZ: usize = 0x7C4; // float32 + pub const m_flFogMaxOpacity: usize = 0x7C8; // float32 + pub const m_flFogFalloffExponent: usize = 0x7CC; // float32 + pub const m_flFogVerticalExponent: usize = 0x7D0; // float32 + pub const m_fogColor: usize = 0x7D4; // Color + pub const m_flFogStrength: usize = 0x7D8; // float32 + pub const m_flFadeTime: usize = 0x7DC; // float32 + pub const m_bStartDisabled: usize = 0x7E0; // bool + pub const m_bIsEnabled: usize = 0x7E1; // bool + pub const m_bGradientFogNeedsTextures: usize = 0x7E2; // bool + } + // Parent: CBaseEntity + // Fields count: 17 + // + // Metadata: + // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bMoveable (bool) + // NetworkVarNames: m_nHandshake (int) + // NetworkVarNames: m_nPriority (int) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_nLightProbeSizeX (int) + // NetworkVarNames: m_nLightProbeSizeY (int) + // NetworkVarNames: m_nLightProbeSizeZ (int) + // NetworkVarNames: m_nLightProbeAtlasX (int) + // NetworkVarNames: m_nLightProbeAtlasY (int) + // NetworkVarNames: m_nLightProbeAtlasZ (int) + // NetworkVarNames: m_bEnabled (bool) + pub mod CEnvLightProbeVolume { + pub const m_hLightProbeTexture: usize = 0x1780; // CStrongHandle + pub const m_hLightProbeDirectLightIndicesTexture: usize = 0x1788; // CStrongHandle + pub const m_hLightProbeDirectLightScalarsTexture: usize = 0x1790; // CStrongHandle + pub const m_hLightProbeDirectLightShadowsTexture: usize = 0x1798; // CStrongHandle + pub const m_vBoxMins: usize = 0x17A0; // Vector + pub const m_vBoxMaxs: usize = 0x17AC; // Vector + pub const m_bMoveable: usize = 0x17B8; // bool + pub const m_nHandshake: usize = 0x17BC; // int32 + pub const m_nPriority: usize = 0x17C0; // int32 + pub const m_bStartDisabled: usize = 0x17C4; // bool + pub const m_nLightProbeSizeX: usize = 0x17C8; // int32 + pub const m_nLightProbeSizeY: usize = 0x17CC; // int32 + pub const m_nLightProbeSizeZ: usize = 0x17D0; // int32 + pub const m_nLightProbeAtlasX: usize = 0x17D4; // int32 + pub const m_nLightProbeAtlasY: usize = 0x17D8; // int32 + pub const m_nLightProbeAtlasZ: usize = 0x17DC; // int32 + pub const m_bEnabled: usize = 0x17E9; // bool + } + // Parent: CBaseEntity + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_flVisibilityStrength (float) + // NetworkVarNames: m_flFogDistanceMultiplier (float) + // NetworkVarNames: m_flFogMaxDensityMultiplier (float) + // NetworkVarNames: m_flFadeTime (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bIsEnabled (bool) + pub mod CPlayerVisibility { + pub const m_flVisibilityStrength: usize = 0x7A8; // float32 + pub const m_flFogDistanceMultiplier: usize = 0x7AC; // float32 + pub const m_flFogMaxDensityMultiplier: usize = 0x7B0; // float32 + pub const m_flFadeTime: usize = 0x7B4; // float32 + pub const m_bStartDisabled: usize = 0x7B8; // bool + pub const m_bIsEnabled: usize = 0x7B9; // bool + } + // Parent: CBaseEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_flAutoExposureMin (float) + // NetworkVarNames: m_flAutoExposureMax (float) + // NetworkVarNames: m_flTonemapPercentTarget (float) + // NetworkVarNames: m_flTonemapPercentBrightPixels (float) + // NetworkVarNames: m_flTonemapMinAvgLum (float) + // NetworkVarNames: m_flExposureAdaptationSpeedUp (float) + // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) + // NetworkVarNames: m_flTonemapEVSmoothingRange (float) + pub mod CTonemapController2 { + pub const m_flAutoExposureMin: usize = 0x7A8; // float32 + pub const m_flAutoExposureMax: usize = 0x7AC; // float32 + pub const m_flTonemapPercentTarget: usize = 0x7B0; // float32 + pub const m_flTonemapPercentBrightPixels: usize = 0x7B4; // float32 + pub const m_flTonemapMinAvgLum: usize = 0x7B8; // float32 + pub const m_flExposureAdaptationSpeedUp: usize = 0x7BC; // float32 + pub const m_flExposureAdaptationSpeedDown: usize = 0x7C0; // float32 + pub const m_flTonemapEVSmoothingRange: usize = 0x7C4; // float32 + } + // Parent: CBaseEntity + // Fields count: 28 + // + // Metadata: + // NetworkVarNames: m_flScattering (float) + // NetworkVarNames: m_flAnisotropy (float) + // NetworkVarNames: m_flFadeSpeed (float) + // NetworkVarNames: m_flDrawDistance (float) + // NetworkVarNames: m_flFadeInStart (float) + // NetworkVarNames: m_flFadeInEnd (float) + // NetworkVarNames: m_flIndirectStrength (float) + // NetworkVarNames: m_nIndirectTextureDimX (int) + // NetworkVarNames: m_nIndirectTextureDimY (int) + // NetworkVarNames: m_nIndirectTextureDimZ (int) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_flStartAnisoTime (GameTime_t) + // NetworkVarNames: m_flStartScatterTime (GameTime_t) + // NetworkVarNames: m_flStartDrawDistanceTime (GameTime_t) + // NetworkVarNames: m_flStartAnisotropy (float) + // NetworkVarNames: m_flStartScattering (float) + // NetworkVarNames: m_flStartDrawDistance (float) + // NetworkVarNames: m_flDefaultAnisotropy (float) + // NetworkVarNames: m_flDefaultScattering (float) + // NetworkVarNames: m_flDefaultDrawDistance (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bEnableIndirect (bool) + // NetworkVarNames: m_bIsMaster (bool) + // NetworkVarNames: m_hFogIndirectTexture (HRenderTextureStrong) + // NetworkVarNames: m_nForceRefreshCount (int) + pub mod CEnvVolumetricFogController { + pub const m_flScattering: usize = 0x7A8; // float32 + pub const m_flAnisotropy: usize = 0x7AC; // float32 + pub const m_flFadeSpeed: usize = 0x7B0; // float32 + pub const m_flDrawDistance: usize = 0x7B4; // float32 + pub const m_flFadeInStart: usize = 0x7B8; // float32 + pub const m_flFadeInEnd: usize = 0x7BC; // float32 + pub const m_flIndirectStrength: usize = 0x7C0; // float32 + pub const m_nIndirectTextureDimX: usize = 0x7C4; // int32 + pub const m_nIndirectTextureDimY: usize = 0x7C8; // int32 + pub const m_nIndirectTextureDimZ: usize = 0x7CC; // int32 + pub const m_vBoxMins: usize = 0x7D0; // Vector + pub const m_vBoxMaxs: usize = 0x7DC; // Vector + pub const m_bActive: usize = 0x7E8; // bool + pub const m_flStartAnisoTime: usize = 0x7EC; // GameTime_t + pub const m_flStartScatterTime: usize = 0x7F0; // GameTime_t + pub const m_flStartDrawDistanceTime: usize = 0x7F4; // GameTime_t + pub const m_flStartAnisotropy: usize = 0x7F8; // float32 + pub const m_flStartScattering: usize = 0x7FC; // float32 + pub const m_flStartDrawDistance: usize = 0x800; // float32 + pub const m_flDefaultAnisotropy: usize = 0x804; // float32 + pub const m_flDefaultScattering: usize = 0x808; // float32 + pub const m_flDefaultDrawDistance: usize = 0x80C; // float32 + pub const m_bStartDisabled: usize = 0x810; // bool + pub const m_bEnableIndirect: usize = 0x811; // bool + pub const m_bIsMaster: usize = 0x812; // bool + pub const m_hFogIndirectTexture: usize = 0x818; // CStrongHandle + pub const m_nForceRefreshCount: usize = 0x820; // int32 + pub const m_bFirstTime: usize = 0x824; // bool + } + // Parent: CBaseEntity + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_flStrength (float) + // NetworkVarNames: m_nFalloffShape (int) + // NetworkVarNames: m_flFalloffExponent (float) + pub mod CEnvVolumetricFogVolume { + pub const m_bActive: usize = 0x7A8; // bool + pub const m_vBoxMins: usize = 0x7AC; // Vector + pub const m_vBoxMaxs: usize = 0x7B8; // Vector + pub const m_bStartDisabled: usize = 0x7C4; // bool + pub const m_flStrength: usize = 0x7C8; // float32 + pub const m_nFalloffShape: usize = 0x7CC; // int32 + pub const m_flFalloffExponent: usize = 0x7D0; // float32 + } + // Parent: CBaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_fog (fogparams_t) + pub mod CFogController { + pub const m_fog: usize = 0x7A8; // fogparams_t + pub const m_bUseAngles: usize = 0x810; // bool + pub const m_iChangedVariables: usize = 0x814; // int32 + } + // Parent: CBaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_nMode (int) + // NetworkVarNames: m_vBoxSize (Vector) + // NetworkVarNames: m_bEnabled (bool) + pub mod CInfoVisibilityBox { + pub const m_nMode: usize = 0x7AC; // int32 + pub const m_vBoxSize: usize = 0x7B0; // Vector + pub const m_bEnabled: usize = 0x7BC; // bool + } + // Parent: CBaseEntity + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_worldName (string_t) + // NetworkVarNames: m_layerName (string_t) + // NetworkVarNames: m_bWorldLayerVisible (bool) + // NetworkVarNames: m_bEntitiesSpawned (bool) + pub mod CInfoWorldLayer { + pub const m_pOutputOnEntitiesSpawned: usize = 0x7A8; // CEntityIOOutput + pub const m_worldName: usize = 0x7D0; // CUtlSymbolLarge + pub const m_layerName: usize = 0x7D8; // CUtlSymbolLarge + pub const m_bWorldLayerVisible: usize = 0x7E0; // bool + pub const m_bEntitiesSpawned: usize = 0x7E1; // bool + pub const m_bCreateAsChildSpawnGroup: usize = 0x7E2; // bool + pub const m_hLayerSpawnGroup: usize = 0x7E4; // uint32 + } + // Parent: CBaseEntity + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: m_FOV (float) + // NetworkVarNames: m_Resolution (float) + // NetworkVarNames: m_bFogEnable (bool) + // NetworkVarNames: m_FogColor (Color) + // NetworkVarNames: m_flFogStart (float) + // NetworkVarNames: m_flFogEnd (float) + // NetworkVarNames: m_flFogMaxDensity (float) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bUseScreenAspectRatio (bool) + // NetworkVarNames: m_flAspectRatio (float) + // NetworkVarNames: m_bNoSky (bool) + // NetworkVarNames: m_fBrightness (float) + // NetworkVarNames: m_flZFar (float) + // NetworkVarNames: m_flZNear (float) + // NetworkVarNames: m_bCanHLTVUse (bool) + // NetworkVarNames: m_bDofEnabled (bool) + // NetworkVarNames: m_flDofNearBlurry (float) + // NetworkVarNames: m_flDofNearCrisp (float) + // NetworkVarNames: m_flDofFarCrisp (float) + // NetworkVarNames: m_flDofFarBlurry (float) + // NetworkVarNames: m_flDofTiltToGround (float) + pub mod CPointCamera { + pub const m_FOV: usize = 0x7A8; // float32 + pub const m_Resolution: usize = 0x7AC; // float32 + pub const m_bFogEnable: usize = 0x7B0; // bool + pub const m_FogColor: usize = 0x7B1; // Color + pub const m_flFogStart: usize = 0x7B8; // float32 + pub const m_flFogEnd: usize = 0x7BC; // float32 + pub const m_flFogMaxDensity: usize = 0x7C0; // float32 + pub const m_bActive: usize = 0x7C4; // bool + pub const m_bUseScreenAspectRatio: usize = 0x7C5; // bool + pub const m_flAspectRatio: usize = 0x7C8; // float32 + pub const m_bNoSky: usize = 0x7CC; // bool + pub const m_fBrightness: usize = 0x7D0; // float32 + pub const m_flZFar: usize = 0x7D4; // float32 + pub const m_flZNear: usize = 0x7D8; // float32 + pub const m_bCanHLTVUse: usize = 0x7DC; // bool + pub const m_bDofEnabled: usize = 0x7DD; // bool + pub const m_flDofNearBlurry: usize = 0x7E0; // float32 + pub const m_flDofNearCrisp: usize = 0x7E4; // float32 + pub const m_flDofFarCrisp: usize = 0x7E8; // float32 + pub const m_flDofFarBlurry: usize = 0x7EC; // float32 + pub const m_flDofTiltToGround: usize = 0x7F0; // float32 + pub const m_TargetFOV: usize = 0x7F4; // float32 + pub const m_DegreesPerSecond: usize = 0x7F8; // float32 + pub const m_bIsOn: usize = 0x7FC; // bool + pub const m_pNext: usize = 0x800; // CPointCamera* + } + // Parent: CBaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_iszSoundAreaType (string_t) + // NetworkVarNames: m_vPos (Vector) + pub mod CSoundAreaEntityBase { + pub const m_bDisabled: usize = 0x7A8; // bool + pub const m_iszSoundAreaType: usize = 0x7B0; // CUtlSymbolLarge + pub const m_vPos: usize = 0x7B8; // Vector + } + // Parent: CSoundAreaEntityBase + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_flRadius (float) + pub mod CSoundAreaEntitySphere { + pub const m_flRadius: usize = 0x7C4; // float32 + } + // Parent: CSoundAreaEntityBase + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_vMin (Vector) + // NetworkVarNames: m_vMax (Vector) + pub mod CSoundAreaEntityOrientedBox { + pub const m_vMin: usize = 0x7C4; // Vector + pub const m_vMax: usize = 0x7D0; // Vector + } + // Parent: CBaseEntity + // Fields count: 4 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_aPlayerControllers (CHandle) + // NetworkVarNames: m_aPlayers (CHandle) + // NetworkVarNames: m_iScore (int32) + // NetworkVarNames: m_szTeamname (char) + pub mod CTeam { + pub const m_aPlayerControllers: usize = 0x7A8; // CNetworkUtlVectorBase> + pub const m_aPlayers: usize = 0x7C0; // CNetworkUtlVectorBase> + pub const m_iScore: usize = 0x7D8; // int32 + pub const m_szTeamname: usize = 0x7DC; // char[129] + } + // Parent: CBaseEntity + // Fields count: 25 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkIncludeByUserGroup + // NetworkVarNames: m_nTickBase (uint32) + // NetworkVarNames: m_hPawn (CHandle) + // NetworkVarNames: m_iConnected (PlayerConnectedState) + // NetworkVarNames: m_iszPlayerName (char) + // NetworkVarNames: m_steamID (uint64) + // NetworkVarNames: m_iDesiredFOV (uint32) + pub mod CBasePlayerController { + pub const m_nInButtonsWhichAreToggles: usize = 0x7B0; // uint64 + pub const m_nTickBase: usize = 0x7B8; // uint32 + pub const m_hPawn: usize = 0x7E8; // CHandle + pub const m_nSplitScreenSlot: usize = 0x7EC; // CSplitScreenSlot + pub const m_hSplitOwner: usize = 0x7F0; // CHandle + pub const m_hSplitScreenPlayers: usize = 0x7F8; // CUtlVector> + pub const m_bIsHLTV: usize = 0x810; // bool + pub const m_iConnected: usize = 0x814; // PlayerConnectedState + pub const m_iszPlayerName: usize = 0x818; // char[128] + pub const m_szNetworkIDString: usize = 0x898; // CUtlString + pub const m_fLerpTime: usize = 0x8A0; // float32 + pub const m_bLagCompensation: usize = 0x8A4; // bool + pub const m_bPredict: usize = 0x8A5; // bool + pub const m_bAutoKickDisabled: usize = 0x8A6; // bool + pub const m_bIsLowViolence: usize = 0x8A7; // bool + pub const m_bGamePaused: usize = 0x8A8; // bool + pub const m_nLastRealCommandNumberExecuted: usize = 0x934; // int32 + pub const m_nLastLateCommandExecuted: usize = 0x938; // int32 + pub const m_iIgnoreGlobalChat: usize = 0x950; // ChatIgnoreType_t + pub const m_flLastPlayerTalkTime: usize = 0x954; // float32 + pub const m_flLastEntitySteadyState: usize = 0x958; // float32 + pub const m_nAvailableEntitySteadyState: usize = 0x95C; // int32 + pub const m_bHasAnySteadyStateEnts: usize = 0x960; // bool + pub const m_steamID: usize = 0x970; // uint64 + pub const m_iDesiredFOV: usize = 0x978; // uint32 + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CBasePlayerVData { + pub const m_sModelName: usize = 0x28; // CResourceNameTyped> + pub const m_flHeadDamageMultiplier: usize = 0x108; // CSkillFloat + pub const m_flChestDamageMultiplier: usize = 0x118; // CSkillFloat + pub const m_flStomachDamageMultiplier: usize = 0x128; // CSkillFloat + pub const m_flArmDamageMultiplier: usize = 0x138; // CSkillFloat + pub const m_flLegDamageMultiplier: usize = 0x148; // CSkillFloat + pub const m_flHoldBreathTime: usize = 0x158; // float32 + pub const m_flDrowningDamageInterval: usize = 0x15C; // float32 + pub const m_nDrowningDamageInitial: usize = 0x160; // int32 + pub const m_nDrowningDamageMax: usize = 0x164; // int32 + pub const m_nWaterSpeed: usize = 0x168; // int32 + pub const m_flUseRange: usize = 0x16C; // float32 + pub const m_flUseAngleTolerance: usize = 0x170; // float32 + pub const m_flCrouchTime: usize = 0x174; // float32 + } + // Parent: None + // Fields count: 20 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CBasePlayerWeaponVData { + pub const m_szWorldModel: usize = 0x28; // CResourceNameTyped> + pub const m_bBuiltRightHanded: usize = 0x108; // bool + pub const m_bAllowFlipping: usize = 0x109; // bool + pub const m_sMuzzleAttachment: usize = 0x110; // CUtlString + pub const m_szMuzzleFlashParticle: usize = 0x118; // CResourceNameTyped> + pub const m_iFlags: usize = 0x1F8; // ItemFlagTypes_t + pub const m_nPrimaryAmmoType: usize = 0x1F9; // AmmoIndex_t + pub const m_nSecondaryAmmoType: usize = 0x1FA; // AmmoIndex_t + pub const m_iMaxClip1: usize = 0x1FC; // int32 + pub const m_iMaxClip2: usize = 0x200; // int32 + pub const m_iDefaultClip1: usize = 0x204; // int32 + pub const m_iDefaultClip2: usize = 0x208; // int32 + pub const m_iWeight: usize = 0x20C; // int32 + pub const m_bAutoSwitchTo: usize = 0x210; // bool + pub const m_bAutoSwitchFrom: usize = 0x211; // bool + pub const m_iRumbleEffect: usize = 0x214; // RumbleEffect_t + pub const m_bLinkedCooldowns: usize = 0x218; // bool + pub const m_aShootSounds: usize = 0x220; // CUtlMap + pub const m_iSlot: usize = 0x240; // int32 + pub const m_iPosition: usize = 0x244; // int32 + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) + // NetworkVarNames: m_hSequence (HSequence) + // NetworkVarNames: m_flSeqStartTime (GameTime_t) + // NetworkVarNames: m_flSeqFixedCycle (float) + // NetworkVarNames: m_nAnimLoopMode (AnimLoopMode_t) + pub mod CBaseAnimGraphController { + pub const m_animGraphNetworkedVars: usize = 0x18; // CAnimGraphNetworkedVariables + pub const m_bSequenceFinished: usize = 0x220; // bool + pub const m_flSoundSyncTime: usize = 0x224; // float32 + pub const m_hSequence: usize = 0x228; // HSequence + pub const m_flSeqStartTime: usize = 0x22C; // GameTime_t + pub const m_flSeqFixedCycle: usize = 0x230; // float32 + pub const m_nAnimLoopMode: usize = 0x234; // AnimLoopMode_t + pub const m_flPlaybackRate: usize = 0x238; // CNetworkedQuantizedFloat + pub const m_nNotifyState: usize = 0x244; // SequenceFinishNotifyState_t + pub const m_bNetworkedAnimationInputsChanged: usize = 0x246; // bool + pub const m_bNetworkedSequenceChanged: usize = 0x247; // bool + pub const m_bLastUpdateSkipped: usize = 0x248; // bool + pub const m_flPrevAnimUpdateTime: usize = 0x24C; // GameTime_t + } + // Parent: CBaseEntity + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) + // NetworkVarNames: m_CHitboxComponent (CHitboxComponent::Storage_t) + // NetworkVarNames: m_nRenderMode (RenderMode_t) + // NetworkVarNames: m_nRenderFX (RenderFx_t) + // NetworkVarNames: m_clrRender (Color) + // NetworkVarNames: m_vecRenderAttributes (EntityRenderAttribute_t) + // NetworkVarNames: m_bRenderToCubemaps (bool) + // NetworkVarNames: m_Collision (CCollisionProperty) + // NetworkVarNames: m_Glow (CGlowProperty) + // NetworkVarNames: m_flGlowBackfaceMult (float) + // NetworkVarNames: m_fadeMinDist (float32) + // NetworkVarNames: m_fadeMaxDist (float32) + // NetworkVarNames: m_flFadeScale (float32) + // NetworkVarNames: m_flShadowStrength (float32) + // NetworkVarNames: m_nObjectCulling (uint8) + // NetworkVarNames: m_nAddDecal (int) + // NetworkVarNames: m_vDecalPosition (Vector) + // NetworkVarNames: m_vDecalForwardAxis (Vector) + // NetworkVarNames: m_flDecalHealBloodRate (float) + // NetworkVarNames: m_flDecalHealHeightRate (float) + // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle) + // NetworkVarNames: m_vecViewOffset (CNetworkViewOffsetVector) + pub mod CBaseModelEntity { + pub const m_CRenderComponent: usize = 0x7A8; // CRenderComponent* + pub const m_CHitboxComponent: usize = 0x7B0; // CHitboxComponent + pub const m_flDissolveStartTime: usize = 0x7D8; // GameTime_t + pub const m_OnIgnite: usize = 0x7E0; // CEntityIOOutput + pub const m_nRenderMode: usize = 0x808; // RenderMode_t + pub const m_nRenderFX: usize = 0x809; // RenderFx_t + pub const m_bAllowFadeInView: usize = 0x80A; // bool + pub const m_clrRender: usize = 0x80B; // Color + pub const m_vecRenderAttributes: usize = 0x810; // CUtlVectorEmbeddedNetworkVar + pub const m_bRenderToCubemaps: usize = 0x860; // bool + pub const m_Collision: usize = 0x868; // CCollisionProperty + pub const m_Glow: usize = 0x918; // CGlowProperty + pub const m_flGlowBackfaceMult: usize = 0x970; // float32 + pub const m_fadeMinDist: usize = 0x974; // float32 + pub const m_fadeMaxDist: usize = 0x978; // float32 + pub const m_flFadeScale: usize = 0x97C; // float32 + pub const m_flShadowStrength: usize = 0x980; // float32 + pub const m_nObjectCulling: usize = 0x984; // uint8 + pub const m_nAddDecal: usize = 0x988; // int32 + pub const m_vDecalPosition: usize = 0x98C; // Vector + pub const m_vDecalForwardAxis: usize = 0x998; // Vector + pub const m_flDecalHealBloodRate: usize = 0x9A4; // float32 + pub const m_flDecalHealHeightRate: usize = 0x9A8; // float32 + pub const m_ConfigEntitiesToPropagateMaterialDecalsTo: usize = 0x9B0; // CNetworkUtlVectorBase> + pub const m_vecViewOffset: usize = 0x9C8; // CNetworkViewOffsetVector + } + // Parent: CBaseModelEntity + // Fields count: 22 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_szSnapshotFileName (char) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bFrozen (bool) + // NetworkVarNames: m_flFreezeTransitionDuration (float) + // NetworkVarNames: m_nStopType (int) + // NetworkVarNames: m_bAnimateDuringGameplayPause (bool) + // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flPreSimTime (float32) + // NetworkVarNames: m_vServerControlPoints (Vector) + // NetworkVarNames: m_iServerControlPointAssignments (uint8) + // NetworkVarNames: m_hControlPointEnts (CHandle) + // NetworkVarNames: m_bNoSave (bool) + // NetworkVarNames: m_bNoFreeze (bool) + // NetworkVarNames: m_bNoRamp (bool) + pub mod CParticleSystem { + pub const m_szSnapshotFileName: usize = 0x9F8; // char[512] + pub const m_bActive: usize = 0xBF8; // bool + pub const m_bFrozen: usize = 0xBF9; // bool + pub const m_flFreezeTransitionDuration: usize = 0xBFC; // float32 + pub const m_nStopType: usize = 0xC00; // int32 + pub const m_bAnimateDuringGameplayPause: usize = 0xC04; // bool + pub const m_iEffectIndex: usize = 0xC08; // CStrongHandle + pub const m_flStartTime: usize = 0xC10; // GameTime_t + pub const m_flPreSimTime: usize = 0xC14; // float32 + pub const m_vServerControlPoints: usize = 0xC18; // Vector[4] + pub const m_iServerControlPointAssignments: usize = 0xC48; // uint8[4] + pub const m_hControlPointEnts: usize = 0xC4C; // CHandle[64] + pub const m_bNoSave: usize = 0xD4C; // bool + pub const m_bNoFreeze: usize = 0xD4D; // bool + pub const m_bNoRamp: usize = 0xD4E; // bool + pub const m_bStartActive: usize = 0xD4F; // bool + pub const m_iszEffectName: usize = 0xD50; // CUtlSymbolLarge + pub const m_iszControlPointNames: usize = 0xD58; // CUtlSymbolLarge[64] + pub const m_nDataCP: usize = 0xF58; // int32 + pub const m_vecDataCPValue: usize = 0xF5C; // Vector + pub const m_nTintCP: usize = 0xF68; // int32 + pub const m_clrTint: usize = 0xF6C; // Color + } + // Parent: CBaseEntity + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_flParticleSpacing (float) + // NetworkVarNames: m_flSlack (float) + // NetworkVarNames: m_flRadius (float) + // NetworkVarNames: m_ColorTint (Color) + // NetworkVarNames: m_nEffectState (int) + // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_PathNodes_Position (Vector) + // NetworkVarNames: m_PathNodes_TangentIn (Vector) + // NetworkVarNames: m_PathNodes_TangentOut (Vector) + // NetworkVarNames: m_PathNodes_Color (Vector) + // NetworkVarNames: m_PathNodes_PinEnabled (bool) + // NetworkVarNames: m_PathNodes_RadiusScale (float) + pub mod CPathParticleRope { + pub const m_bStartActive: usize = 0x7A8; // bool + pub const m_flMaxSimulationTime: usize = 0x7AC; // float32 + pub const m_iszEffectName: usize = 0x7B0; // CUtlSymbolLarge + pub const m_PathNodes_Name: usize = 0x7B8; // CUtlVector + pub const m_flParticleSpacing: usize = 0x7D0; // float32 + pub const m_flSlack: usize = 0x7D4; // float32 + pub const m_flRadius: usize = 0x7D8; // float32 + pub const m_ColorTint: usize = 0x7DC; // Color + pub const m_nEffectState: usize = 0x7E0; // int32 + pub const m_iEffectIndex: usize = 0x7E8; // CStrongHandle + pub const m_PathNodes_Position: usize = 0x7F0; // CNetworkUtlVectorBase + pub const m_PathNodes_TangentIn: usize = 0x808; // CNetworkUtlVectorBase + pub const m_PathNodes_TangentOut: usize = 0x820; // CNetworkUtlVectorBase + pub const m_PathNodes_Color: usize = 0x838; // CNetworkUtlVectorBase + pub const m_PathNodes_PinEnabled: usize = 0x850; // CNetworkUtlVectorBase + pub const m_PathNodes_RadiusScale: usize = 0x868; // CNetworkUtlVectorBase + } + // Parent: CBaseModelEntity + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_Flags (uint8) + // NetworkVarNames: m_LightStyle (uint8) + // NetworkVarNames: m_Radius (float32) + // NetworkVarNames: m_Exponent (int32) + // NetworkVarNames: m_InnerAngle (float32) + // NetworkVarNames: m_OuterAngle (float32) + // NetworkVarNames: m_SpotRadius (float32) + pub mod CDynamicLight { + pub const m_ActualFlags: usize = 0x9F8; // uint8 + pub const m_Flags: usize = 0x9F9; // uint8 + pub const m_LightStyle: usize = 0x9FA; // uint8 + pub const m_On: usize = 0x9FB; // bool + pub const m_Radius: usize = 0x9FC; // float32 + pub const m_Exponent: usize = 0xA00; // int32 + pub const m_InnerAngle: usize = 0xA04; // float32 + pub const m_OuterAngle: usize = 0xA08; // float32 + pub const m_SpotRadius: usize = 0xA0C; // float32 + } + // Parent: CBaseEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_EnvWindShared (CEnvWindShared) + pub mod CEnvWind { + pub const m_EnvWindShared: usize = 0x7A8; // CEnvWindShared + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_iszOverlayNames (string_t) + // NetworkVarNames: m_flOverlayTimes (float32) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_iDesiredOverlay (int32) + // NetworkVarNames: m_bIsActive (bool) + pub mod CEnvScreenOverlay { + pub const m_iszOverlayNames: usize = 0x7A8; // CUtlSymbolLarge[10] + pub const m_flOverlayTimes: usize = 0x7F8; // float32[10] + pub const m_flStartTime: usize = 0x820; // GameTime_t + pub const m_iDesiredOverlay: usize = 0x824; // int32 + pub const m_bIsActive: usize = 0x828; // bool + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_fadeColor (Color) + pub mod CEnvFade { + pub const m_fadeColor: usize = 0x7A8; // Color + pub const m_Duration: usize = 0x7AC; // float32 + pub const m_HoldDuration: usize = 0x7B0; // float32 + pub const m_OnBeginFade: usize = 0x7B8; // CEntityIOOutput + } + // Parent: CBaseModelEntity + // Fields count: 7 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_nHorizontalSize (uint32) + // NetworkVarNames: m_nVerticalSize (uint32) + // NetworkVarNames: m_nMinDist (uint32) + // NetworkVarNames: m_nMaxDist (uint32) + // NetworkVarNames: m_nOuterMaxDist (uint32) + // NetworkVarNames: m_flGlowProxySize (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + pub mod CLightGlow { + pub const m_nHorizontalSize: usize = 0x9F8; // uint32 + pub const m_nVerticalSize: usize = 0x9FC; // uint32 + pub const m_nMinDist: usize = 0xA00; // uint32 + pub const m_nMaxDist: usize = 0xA04; // uint32 + pub const m_nOuterMaxDist: usize = 0xA08; // uint32 + pub const m_flGlowProxySize: usize = 0xA0C; // float32 + pub const m_flHDRColorScale: usize = 0xA10; // float32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + pub mod CLogicGameEventListener { + pub const m_OnEventFired: usize = 0x7B8; // CEntityIOOutput + pub const m_iszGameEventName: usize = 0x7E0; // CUtlSymbolLarge + pub const m_iszGameEventItem: usize = 0x7E8; // CUtlSymbolLarge + pub const m_bEnabled: usize = 0x7F0; // bool + pub const m_bStartDisabled: usize = 0x7F1; // bool + } + // Parent: CBaseEntity + // Fields count: 44 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_bUpdateOnClient (bool) + // NetworkVarNames: m_nInputType (ValueRemapperInputType_t) + // NetworkVarNames: m_hRemapLineStart (CHandle) + // NetworkVarNames: m_hRemapLineEnd (CHandle) + // NetworkVarNames: m_flMaximumChangePerSecond (float) + // NetworkVarNames: m_flDisengageDistance (float) + // NetworkVarNames: m_flEngageDistance (float) + // NetworkVarNames: m_bRequiresUseKey (bool) + // NetworkVarNames: m_nOutputType (ValueRemapperOutputType_t) + // NetworkVarNames: m_hOutputEntities (CHandle) + // NetworkVarNames: m_nHapticsType (ValueRemapperHapticsType_t) + // NetworkVarNames: m_nMomentumType (ValueRemapperMomentumType_t) + // NetworkVarNames: m_flMomentumModifier (float) + // NetworkVarNames: m_flSnapValue (float) + // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) + // NetworkVarNames: m_flInputOffset (float) + pub mod CPointValueRemapper { + pub const m_bDisabled: usize = 0x7A8; // bool + pub const m_bUpdateOnClient: usize = 0x7A9; // bool + pub const m_nInputType: usize = 0x7AC; // ValueRemapperInputType_t + pub const m_iszRemapLineStartName: usize = 0x7B0; // CUtlSymbolLarge + pub const m_iszRemapLineEndName: usize = 0x7B8; // CUtlSymbolLarge + pub const m_hRemapLineStart: usize = 0x7C0; // CHandle + pub const m_hRemapLineEnd: usize = 0x7C4; // CHandle + pub const m_flMaximumChangePerSecond: usize = 0x7C8; // float32 + pub const m_flDisengageDistance: usize = 0x7CC; // float32 + pub const m_flEngageDistance: usize = 0x7D0; // float32 + pub const m_bRequiresUseKey: usize = 0x7D4; // bool + pub const m_nOutputType: usize = 0x7D8; // ValueRemapperOutputType_t + pub const m_iszOutputEntityName: usize = 0x7E0; // CUtlSymbolLarge + pub const m_iszOutputEntity2Name: usize = 0x7E8; // CUtlSymbolLarge + pub const m_iszOutputEntity3Name: usize = 0x7F0; // CUtlSymbolLarge + pub const m_iszOutputEntity4Name: usize = 0x7F8; // CUtlSymbolLarge + pub const m_hOutputEntities: usize = 0x800; // CNetworkUtlVectorBase> + pub const m_nHapticsType: usize = 0x818; // ValueRemapperHapticsType_t + pub const m_nMomentumType: usize = 0x81C; // ValueRemapperMomentumType_t + pub const m_flMomentumModifier: usize = 0x820; // float32 + pub const m_flSnapValue: usize = 0x824; // float32 + pub const m_flCurrentMomentum: usize = 0x828; // float32 + pub const m_nRatchetType: usize = 0x82C; // ValueRemapperRatchetType_t + pub const m_flRatchetOffset: usize = 0x830; // float32 + pub const m_flInputOffset: usize = 0x834; // float32 + pub const m_bEngaged: usize = 0x838; // bool + pub const m_bFirstUpdate: usize = 0x839; // bool + pub const m_flPreviousValue: usize = 0x83C; // float32 + pub const m_flPreviousUpdateTickTime: usize = 0x840; // GameTime_t + pub const m_vecPreviousTestPoint: usize = 0x844; // Vector + pub const m_hUsingPlayer: usize = 0x850; // CHandle + pub const m_flCustomOutputValue: usize = 0x854; // float32 + pub const m_iszSoundEngage: usize = 0x858; // CUtlSymbolLarge + pub const m_iszSoundDisengage: usize = 0x860; // CUtlSymbolLarge + pub const m_iszSoundReachedValueZero: usize = 0x868; // CUtlSymbolLarge + pub const m_iszSoundReachedValueOne: usize = 0x870; // CUtlSymbolLarge + pub const m_iszSoundMovingLoop: usize = 0x878; // CUtlSymbolLarge + pub const m_Position: usize = 0x888; // CEntityOutputTemplate + pub const m_PositionDelta: usize = 0x8B0; // CEntityOutputTemplate + pub const m_OnReachedValueZero: usize = 0x8D8; // CEntityIOOutput + pub const m_OnReachedValueOne: usize = 0x900; // CEntityIOOutput + pub const m_OnReachedValueCustom: usize = 0x928; // CEntityIOOutput + pub const m_OnEngage: usize = 0x950; // CEntityIOOutput + pub const m_OnDisengage: usize = 0x978; // CEntityIOOutput + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_messageText (char) + // NetworkVarNames: m_FontName (char) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bFullbright (bool) + // NetworkVarNames: m_flWorldUnitsPerPx (float) + // NetworkVarNames: m_flFontSize (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t) + // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) + // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) + pub mod CPointWorldText { + pub const m_messageText: usize = 0x9F8; // char[512] + pub const m_FontName: usize = 0xBF8; // char[64] + pub const m_bEnabled: usize = 0xC38; // bool + pub const m_bFullbright: usize = 0xC39; // bool + pub const m_flWorldUnitsPerPx: usize = 0xC3C; // float32 + pub const m_flFontSize: usize = 0xC40; // float32 + pub const m_flDepthOffset: usize = 0xC44; // float32 + pub const m_Color: usize = 0xC48; // Color + pub const m_nJustifyHorizontal: usize = 0xC4C; // PointWorldTextJustifyHorizontal_t + pub const m_nJustifyVertical: usize = 0xC50; // PointWorldTextJustifyVertical_t + pub const m_nReorientMode: usize = 0xC54; // PointWorldTextReorientMode_t + } + // Parent: CBaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) + pub mod CRagdollManager { + pub const m_iCurrentMaxRagdollCount: usize = 0x7A8; // int8 + pub const m_iMaxRagdollCount: usize = 0x7AC; // int32 + pub const m_bSaveImportant: usize = 0x7B0; // bool + } + // Parent: None + // Fields count: 64 + // + // Metadata: + // NetworkVarNames: m_bIsPlayingBack (bool) + // NetworkVarNames: m_bPaused (bool) + // NetworkVarNames: m_bMultiplayer (bool) + // NetworkVarNames: m_bAutogenerated (bool) + // NetworkVarNames: m_flForceClientTime (float32) + // NetworkVarNames: m_hActorList (CHandle) + // NetworkVarNames: m_nSceneStringIndex (uint16) + pub mod CSceneEntity { + pub const m_iszSceneFile: usize = 0x7B0; // CUtlSymbolLarge + pub const m_iszResumeSceneFile: usize = 0x7B8; // CUtlSymbolLarge + pub const m_iszTarget1: usize = 0x7C0; // CUtlSymbolLarge + pub const m_iszTarget2: usize = 0x7C8; // CUtlSymbolLarge + pub const m_iszTarget3: usize = 0x7D0; // CUtlSymbolLarge + pub const m_iszTarget4: usize = 0x7D8; // CUtlSymbolLarge + pub const m_iszTarget5: usize = 0x7E0; // CUtlSymbolLarge + pub const m_iszTarget6: usize = 0x7E8; // CUtlSymbolLarge + pub const m_iszTarget7: usize = 0x7F0; // CUtlSymbolLarge + pub const m_iszTarget8: usize = 0x7F8; // CUtlSymbolLarge + pub const m_hTarget1: usize = 0x800; // CHandle + pub const m_hTarget2: usize = 0x804; // CHandle + pub const m_hTarget3: usize = 0x808; // CHandle + pub const m_hTarget4: usize = 0x80C; // CHandle + pub const m_hTarget5: usize = 0x810; // CHandle + pub const m_hTarget6: usize = 0x814; // CHandle + pub const m_hTarget7: usize = 0x818; // CHandle + pub const m_hTarget8: usize = 0x81C; // CHandle + pub const m_bIsPlayingBack: usize = 0x820; // bool + pub const m_bPaused: usize = 0x821; // bool + pub const m_bMultiplayer: usize = 0x822; // bool + pub const m_bAutogenerated: usize = 0x823; // bool + pub const m_flForceClientTime: usize = 0x824; // float32 + pub const m_flCurrentTime: usize = 0x828; // float32 + pub const m_flFrameTime: usize = 0x82C; // float32 + pub const m_bCancelAtNextInterrupt: usize = 0x830; // bool + pub const m_fPitch: usize = 0x834; // float32 + pub const m_bAutomated: usize = 0x838; // bool + pub const m_nAutomatedAction: usize = 0x83C; // int32 + pub const m_flAutomationDelay: usize = 0x840; // float32 + pub const m_flAutomationTime: usize = 0x844; // float32 + pub const m_hWaitingForThisResumeScene: usize = 0x848; // CHandle + pub const m_bWaitingForResumeScene: usize = 0x84C; // bool + pub const m_bPausedViaInput: usize = 0x84D; // bool + pub const m_bPauseAtNextInterrupt: usize = 0x84E; // bool + pub const m_bWaitingForActor: usize = 0x84F; // bool + pub const m_bWaitingForInterrupt: usize = 0x850; // bool + pub const m_bInterruptedActorsScenes: usize = 0x851; // bool + pub const m_bBreakOnNonIdle: usize = 0x852; // bool + pub const m_hActorList: usize = 0x858; // CNetworkUtlVectorBase> + pub const m_hRemoveActorList: usize = 0x870; // CUtlVector> + pub const m_nSceneFlushCounter: usize = 0x8B8; // int32 + pub const m_nSceneStringIndex: usize = 0x8BC; // uint16 + pub const m_OnStart: usize = 0x8C0; // CEntityIOOutput + pub const m_OnCompletion: usize = 0x8E8; // CEntityIOOutput + pub const m_OnCanceled: usize = 0x910; // CEntityIOOutput + pub const m_OnPaused: usize = 0x938; // CEntityIOOutput + pub const m_OnResumed: usize = 0x960; // CEntityIOOutput + pub const m_OnTrigger: usize = 0x988; // CEntityIOOutput[16] + pub const m_hInterruptScene: usize = 0xC98; // CHandle + pub const m_nInterruptCount: usize = 0xC9C; // int32 + pub const m_bSceneMissing: usize = 0xCA0; // bool + pub const m_bInterrupted: usize = 0xCA1; // bool + pub const m_bCompletedEarly: usize = 0xCA2; // bool + pub const m_bInterruptSceneFinished: usize = 0xCA3; // bool + pub const m_bRestoring: usize = 0xCA4; // bool + pub const m_hNotifySceneCompletion: usize = 0xCA8; // CUtlVector> + pub const m_hListManagers: usize = 0xCC0; // CUtlVector> + pub const m_iszSoundName: usize = 0xCD8; // CUtlSymbolLarge + pub const m_iszSequenceName: usize = 0xCE0; // CUtlSymbolLarge + pub const m_hActor: usize = 0xCE8; // CHandle + pub const m_hActivator: usize = 0xCEC; // CHandle + pub const m_BusyActor: usize = 0xCF0; // int32 + pub const m_iPlayerDeathBehavior: usize = 0xCF4; // SceneOnPlayerDeath_t + } + // Parent: CBaseModelEntity + // Fields count: 14 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_vDirection (Vector) + // NetworkVarNames: m_clrOverlay (Color) + // NetworkVarNames: m_iszEffectName (string_t) + // NetworkVarNames: m_iszSSEffectName (string_t) + // NetworkVarNames: m_bOn (bool) + // NetworkVarNames: m_bmaxColor (bool) + // NetworkVarNames: m_flSize (float32) + // NetworkVarNames: m_flRotation (float32) + // NetworkVarNames: m_flHazeScale (float32) + // NetworkVarNames: m_flAlphaHaze (float32) + // NetworkVarNames: m_flAlphaHdr (float32) + // NetworkVarNames: m_flAlphaScale (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + // NetworkVarNames: m_flFarZScale (float32) + pub mod CSun { + pub const m_vDirection: usize = 0x9F8; // Vector + pub const m_clrOverlay: usize = 0xA04; // Color + pub const m_iszEffectName: usize = 0xA08; // CUtlSymbolLarge + pub const m_iszSSEffectName: usize = 0xA10; // CUtlSymbolLarge + pub const m_bOn: usize = 0xA18; // bool + pub const m_bmaxColor: usize = 0xA19; // bool + pub const m_flSize: usize = 0xA1C; // float32 + pub const m_flRotation: usize = 0xA20; // float32 + pub const m_flHazeScale: usize = 0xA24; // float32 + pub const m_flAlphaHaze: usize = 0xA28; // float32 + pub const m_flAlphaHdr: usize = 0xA2C; // float32 + pub const m_flAlphaScale: usize = 0xA30; // float32 + pub const m_flHDRColorScale: usize = 0xA34; // float32 + pub const m_flFarZScale: usize = 0xA38; // float32 + } + // Parent: CBaseEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_Handle (CHandle) + // NetworkVarNames: m_bSendHandle (bool) + pub mod CHandleTest { + pub const m_Handle: usize = 0x7A8; // CHandle + pub const m_bSendHandle: usize = 0x7AC; // bool + } + // Parent: None + // Fields count: 24 + // + // Metadata: + // NetworkVarNames: m_glowEntity (CHandle) + // NetworkVarNames: m_usable (bool) + // NetworkVarNames: m_szDisplayText (string_t) + pub mod CBaseButton { + pub const m_angMoveEntitySpace: usize = 0xA78; // QAngle + pub const m_fStayPushed: usize = 0xA84; // bool + pub const m_fRotating: usize = 0xA85; // bool + pub const m_ls: usize = 0xA88; // locksound_t + pub const m_sUseSound: usize = 0xAA8; // CUtlSymbolLarge + pub const m_sLockedSound: usize = 0xAB0; // CUtlSymbolLarge + pub const m_sUnlockedSound: usize = 0xAB8; // CUtlSymbolLarge + pub const m_bLocked: usize = 0xAC0; // bool + pub const m_bDisabled: usize = 0xAC1; // bool + pub const m_flUseLockedTime: usize = 0xAC4; // GameTime_t + pub const m_bSolidBsp: usize = 0xAC8; // bool + pub const m_OnDamaged: usize = 0xAD0; // CEntityIOOutput + pub const m_OnPressed: usize = 0xAF8; // CEntityIOOutput + pub const m_OnUseLocked: usize = 0xB20; // CEntityIOOutput + pub const m_OnIn: usize = 0xB48; // CEntityIOOutput + pub const m_OnOut: usize = 0xB70; // CEntityIOOutput + pub const m_nState: usize = 0xB98; // int32 + pub const m_hConstraint: usize = 0xB9C; // CEntityHandle + pub const m_hConstraintParent: usize = 0xBA0; // CEntityHandle + pub const m_bForceNpcExclude: usize = 0xBA4; // bool + pub const m_sGlowEntity: usize = 0xBA8; // CUtlSymbolLarge + pub const m_glowEntity: usize = 0xBB0; // CHandle + pub const m_usable: usize = 0xBB4; // bool + pub const m_szDisplayText: usize = 0xBB8; // CUtlSymbolLarge + } + // Parent: None + // Fields count: 27 + // + // Metadata: + // NetworkVarNames: m_bIsUsable (bool) + pub mod CBaseDoor { + pub const m_angMoveEntitySpace: usize = 0xA84; // QAngle + pub const m_vecMoveDirParentSpace: usize = 0xA90; // Vector + pub const m_ls: usize = 0xAA0; // locksound_t + pub const m_bForceClosed: usize = 0xAC0; // bool + pub const m_bDoorGroup: usize = 0xAC1; // bool + pub const m_bLocked: usize = 0xAC2; // bool + pub const m_bIgnoreDebris: usize = 0xAC3; // bool + pub const m_eSpawnPosition: usize = 0xAC4; // FuncDoorSpawnPos_t + pub const m_flBlockDamage: usize = 0xAC8; // float32 + pub const m_NoiseMoving: usize = 0xAD0; // CUtlSymbolLarge + pub const m_NoiseArrived: usize = 0xAD8; // CUtlSymbolLarge + pub const m_NoiseMovingClosed: usize = 0xAE0; // CUtlSymbolLarge + pub const m_NoiseArrivedClosed: usize = 0xAE8; // CUtlSymbolLarge + pub const m_ChainTarget: usize = 0xAF0; // CUtlSymbolLarge + pub const m_OnBlockedClosing: usize = 0xAF8; // CEntityIOOutput + pub const m_OnBlockedOpening: usize = 0xB20; // CEntityIOOutput + pub const m_OnUnblockedClosing: usize = 0xB48; // CEntityIOOutput + pub const m_OnUnblockedOpening: usize = 0xB70; // CEntityIOOutput + pub const m_OnFullyClosed: usize = 0xB98; // CEntityIOOutput + pub const m_OnFullyOpen: usize = 0xBC0; // CEntityIOOutput + pub const m_OnClose: usize = 0xBE8; // CEntityIOOutput + pub const m_OnOpen: usize = 0xC10; // CEntityIOOutput + pub const m_OnLockedUse: usize = 0xC38; // CEntityIOOutput + pub const m_bLoopMoveSound: usize = 0xC60; // bool + pub const m_bCreateNavObstacle: usize = 0xC78; // bool + pub const m_isChaining: usize = 0xC79; // bool + pub const m_bIsUsable: usize = 0xC7A; // bool + } + // Parent: CBaseModelEntity + // Fields count: 10 + // + // Metadata: + // NetworkVarNames: m_flFadeInStart (float32) + // NetworkVarNames: m_flFadeInLength (float32) + // NetworkVarNames: m_flFadeOutModelStart (float32) + // NetworkVarNames: m_flFadeOutModelLength (float32) + // NetworkVarNames: m_flFadeOutStart (float32) + // NetworkVarNames: m_flFadeOutLength (float32) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_nDissolveType (EntityDisolveType_t) + // NetworkVarNames: m_vDissolverOrigin (Vector) + // NetworkVarNames: m_nMagnitude (uint32) + pub mod CEntityDissolve { + pub const m_flFadeInStart: usize = 0x9F8; // float32 + pub const m_flFadeInLength: usize = 0x9FC; // float32 + pub const m_flFadeOutModelStart: usize = 0xA00; // float32 + pub const m_flFadeOutModelLength: usize = 0xA04; // float32 + pub const m_flFadeOutStart: usize = 0xA08; // float32 + pub const m_flFadeOutLength: usize = 0xA0C; // float32 + pub const m_flStartTime: usize = 0xA10; // GameTime_t + pub const m_nDissolveType: usize = 0xA14; // EntityDisolveType_t + pub const m_vDissolverOrigin: usize = 0xA18; // Vector + pub const m_nMagnitude: usize = 0xA24; // uint32 + } + // Parent: None + // Fields count: 30 + // + // Metadata: + // NetworkVarNames: m_hTargetEntity (CHandle) + // NetworkVarNames: m_bState (bool) + // NetworkVarNames: m_bAlwaysUpdate (bool) + // NetworkVarNames: m_flLightFOV (float32) + // NetworkVarNames: m_bEnableShadows (bool) + // NetworkVarNames: m_bSimpleProjection (bool) + // NetworkVarNames: m_bLightOnlyTarget (bool) + // NetworkVarNames: m_bLightWorld (bool) + // NetworkVarNames: m_bCameraSpace (bool) + // NetworkVarNames: m_flBrightnessScale (float32) + // NetworkVarNames: m_LightColor (Color) + // NetworkVarNames: m_flIntensity (float32) + // NetworkVarNames: m_flLinearAttenuation (float32) + // NetworkVarNames: m_flQuadraticAttenuation (float32) + // NetworkVarNames: m_bVolumetric (bool) + // NetworkVarNames: m_flNoiseStrength (float32) + // NetworkVarNames: m_flFlashlightTime (float32) + // NetworkVarNames: m_nNumPlanes (uint32) + // NetworkVarNames: m_flPlaneOffset (float32) + // NetworkVarNames: m_flVolumetricIntensity (float32) + // NetworkVarNames: m_flColorTransitionTime (float32) + // NetworkVarNames: m_flAmbient (float32) + // NetworkVarNames: m_SpotlightTextureName (char) + // NetworkVarNames: m_nSpotlightTextureFrame (int32) + // NetworkVarNames: m_nShadowQuality (uint32) + // NetworkVarNames: m_flNearZ (float32) + // NetworkVarNames: m_flFarZ (float32) + // NetworkVarNames: m_flProjectionSize (float32) + // NetworkVarNames: m_flRotation (float32) + // NetworkVarNames: m_bFlipHorizontal (bool) + pub mod CEnvProjectedTexture { + pub const m_hTargetEntity: usize = 0x9F8; // CHandle + pub const m_bState: usize = 0x9FC; // bool + pub const m_bAlwaysUpdate: usize = 0x9FD; // bool + pub const m_flLightFOV: usize = 0xA00; // float32 + pub const m_bEnableShadows: usize = 0xA04; // bool + pub const m_bSimpleProjection: usize = 0xA05; // bool + pub const m_bLightOnlyTarget: usize = 0xA06; // bool + pub const m_bLightWorld: usize = 0xA07; // bool + pub const m_bCameraSpace: usize = 0xA08; // bool + pub const m_flBrightnessScale: usize = 0xA0C; // float32 + pub const m_LightColor: usize = 0xA10; // Color + pub const m_flIntensity: usize = 0xA14; // float32 + pub const m_flLinearAttenuation: usize = 0xA18; // float32 + pub const m_flQuadraticAttenuation: usize = 0xA1C; // float32 + pub const m_bVolumetric: usize = 0xA20; // bool + pub const m_flNoiseStrength: usize = 0xA24; // float32 + pub const m_flFlashlightTime: usize = 0xA28; // float32 + pub const m_nNumPlanes: usize = 0xA2C; // uint32 + pub const m_flPlaneOffset: usize = 0xA30; // float32 + pub const m_flVolumetricIntensity: usize = 0xA34; // float32 + pub const m_flColorTransitionTime: usize = 0xA38; // float32 + pub const m_flAmbient: usize = 0xA3C; // float32 + pub const m_SpotlightTextureName: usize = 0xA40; // char[512] + pub const m_nSpotlightTextureFrame: usize = 0xC40; // int32 + pub const m_nShadowQuality: usize = 0xC44; // uint32 + pub const m_flNearZ: usize = 0xC48; // float32 + pub const m_flFarZ: usize = 0xC4C; // float32 + pub const m_flProjectionSize: usize = 0xC50; // float32 + pub const m_flRotation: usize = 0xC54; // float32 + pub const m_bFlipHorizontal: usize = 0xC58; // bool + } + // Parent: CBaseModelEntity + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_hDecalMaterial (HMaterialStrong) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDepth (float) + // NetworkVarNames: m_nRenderOrder (uint32) + // NetworkVarNames: m_bProjectOnWorld (bool) + // NetworkVarNames: m_bProjectOnCharacters (bool) + // NetworkVarNames: m_bProjectOnWater (bool) + // NetworkVarNames: m_flDepthSortBias (float) + pub mod CEnvDecal { + pub const m_hDecalMaterial: usize = 0x9F8; // CStrongHandle + pub const m_flWidth: usize = 0xA00; // float32 + pub const m_flHeight: usize = 0xA04; // float32 + pub const m_flDepth: usize = 0xA08; // float32 + pub const m_nRenderOrder: usize = 0xA0C; // uint32 + pub const m_bProjectOnWorld: usize = 0xA10; // bool + pub const m_bProjectOnCharacters: usize = 0xA11; // bool + pub const m_bProjectOnWater: usize = 0xA12; // bool + pub const m_flDepthSortBias: usize = 0xA14; // float32 + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + pub mod CFuncMoveLinear { + pub const m_authoredPosition: usize = 0xA78; // MoveLinearAuthoredPos_t + pub const m_angMoveEntitySpace: usize = 0xA7C; // QAngle + pub const m_vecMoveDirParentSpace: usize = 0xA88; // Vector + pub const m_soundStart: usize = 0xA98; // CUtlSymbolLarge + pub const m_soundStop: usize = 0xAA0; // CUtlSymbolLarge + pub const m_currentSound: usize = 0xAA8; // CUtlSymbolLarge + pub const m_flBlockDamage: usize = 0xAB0; // float32 + pub const m_flStartPosition: usize = 0xAB4; // float32 + pub const m_flMoveDistance: usize = 0xAB8; // float32 + pub const m_OnFullyOpen: usize = 0xAC8; // CEntityIOOutput + pub const m_OnFullyClosed: usize = 0xAF0; // CEntityIOOutput + pub const m_bCreateMovableNavMesh: usize = 0xB18; // bool + pub const m_bCreateNavObstacle: usize = 0xB19; // bool + } + // Parent: CBaseModelEntity + // Fields count: 19 + // + // Metadata: + // MNetworkOverride + // MNetworkOverride + pub mod CFuncRotating { + pub const m_OnStopped: usize = 0x9F8; // CEntityIOOutput + pub const m_OnStarted: usize = 0xA20; // CEntityIOOutput + pub const m_OnReachedStart: usize = 0xA48; // CEntityIOOutput + pub const m_localRotationVector: usize = 0xA70; // RotationVector + pub const m_flFanFriction: usize = 0xA7C; // float32 + pub const m_flAttenuation: usize = 0xA80; // float32 + pub const m_flVolume: usize = 0xA84; // float32 + pub const m_flTargetSpeed: usize = 0xA88; // float32 + pub const m_flMaxSpeed: usize = 0xA8C; // float32 + pub const m_flBlockDamage: usize = 0xA90; // float32 + pub const m_flTimeScale: usize = 0xA94; // float32 + pub const m_NoiseRunning: usize = 0xA98; // CUtlSymbolLarge + pub const m_bReversed: usize = 0xAA0; // bool + pub const m_bAccelDecel: usize = 0xAA1; // bool + pub const m_prevLocalAngles: usize = 0xAAC; // QAngle + pub const m_angStart: usize = 0xAB8; // QAngle + pub const m_bStopAtStartPos: usize = 0xAC4; // bool + pub const m_vecClientOrigin: usize = 0xAC8; // Vector + pub const m_vecClientAngles: usize = 0xAD4; // QAngle + } + // Parent: CBaseModelEntity + // Fields count: 21 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_RopeFlags (uint16) + // NetworkVarNames: m_Slack (int16) + // NetworkVarNames: m_Width (float32) + // NetworkVarNames: m_TextureScale (float32) + // NetworkVarNames: m_nSegments (uint8) + // NetworkVarNames: m_bConstrainBetweenEndpoints (bool) + // NetworkVarNames: m_iRopeMaterialModelIndex (HMaterialStrong) + // NetworkVarNames: m_Subdiv (uint8) + // NetworkVarNames: m_nChangeCount (uint8) + // NetworkVarNames: m_RopeLength (int16) + // NetworkVarNames: m_fLockedPoints (uint8) + // NetworkVarNames: m_flScrollSpeed (float32) + // NetworkVarNames: m_hStartPoint (CHandle) + // NetworkVarNames: m_hEndPoint (CHandle) + // NetworkVarNames: m_iStartAttachment (AttachmentHandle_t) + // NetworkVarNames: m_iEndAttachment (AttachmentHandle_t) + pub mod CRopeKeyframe { + pub const m_RopeFlags: usize = 0xA00; // uint16 + pub const m_iNextLinkName: usize = 0xA08; // CUtlSymbolLarge + pub const m_Slack: usize = 0xA10; // int16 + pub const m_Width: usize = 0xA14; // float32 + pub const m_TextureScale: usize = 0xA18; // float32 + pub const m_nSegments: usize = 0xA1C; // uint8 + pub const m_bConstrainBetweenEndpoints: usize = 0xA1D; // bool + pub const m_strRopeMaterialModel: usize = 0xA20; // CUtlSymbolLarge + pub const m_iRopeMaterialModelIndex: usize = 0xA28; // CStrongHandle + pub const m_Subdiv: usize = 0xA30; // uint8 + pub const m_nChangeCount: usize = 0xA31; // uint8 + pub const m_RopeLength: usize = 0xA32; // int16 + pub const m_fLockedPoints: usize = 0xA34; // uint8 + pub const m_bCreatedFromMapFile: usize = 0xA35; // bool + pub const m_flScrollSpeed: usize = 0xA38; // float32 + pub const m_bStartPointValid: usize = 0xA3C; // bool + pub const m_bEndPointValid: usize = 0xA3D; // bool + pub const m_hStartPoint: usize = 0xA40; // CHandle + pub const m_hEndPoint: usize = 0xA44; // CHandle + pub const m_iStartAttachment: usize = 0xA48; // AttachmentHandle_t + pub const m_iEndAttachment: usize = 0xA49; // AttachmentHandle_t + } + // Parent: CBaseModelEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_flLightScale (float32) + // NetworkVarNames: m_Radius (float32) + pub mod CSpotlightEnd { + pub const m_flLightScale: usize = 0x9F8; // float32 + pub const m_Radius: usize = 0x9FC; // float32 + pub const m_vSpotlightDir: usize = 0xA00; // Vector + pub const m_vSpotlightOrg: usize = 0xA0C; // Vector + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_bClientSidePredicted (bool) + pub mod CBaseTrigger { + pub const m_bDisabled: usize = 0xA78; // bool + pub const m_iFilterName: usize = 0xA80; // CUtlSymbolLarge + pub const m_hFilter: usize = 0xA88; // CHandle + pub const m_OnStartTouch: usize = 0xA90; // CEntityIOOutput + pub const m_OnStartTouchAll: usize = 0xAB8; // CEntityIOOutput + pub const m_OnEndTouch: usize = 0xAE0; // CEntityIOOutput + pub const m_OnEndTouchAll: usize = 0xB08; // CEntityIOOutput + pub const m_OnTouching: usize = 0xB30; // CEntityIOOutput + pub const m_OnNotTouching: usize = 0xB58; // CEntityIOOutput + pub const m_hTouchingEntities: usize = 0xB80; // CUtlVector> + pub const m_bClientSidePredicted: usize = 0xB98; // bool + } + // Parent: CBaseModelEntity + // Fields count: 24 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + // NetworkVarNames: m_flFrameRate (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + // NetworkVarNames: m_nNumBeamEnts (uint8) + // NetworkVarNames: m_hBaseMaterial (HMaterialStrong) + // NetworkVarNames: m_nHaloIndex (HMaterialStrong) + // NetworkVarNames: m_nBeamType (BeamType_t) + // NetworkVarNames: m_nBeamFlags (uint32) + // NetworkVarNames: m_hAttachEntity (CHandle) + // NetworkVarNames: m_nAttachIndex (AttachmentHandle_t) + // NetworkVarNames: m_fWidth (float32) + // NetworkVarNames: m_fEndWidth (float32) + // NetworkVarNames: m_fFadeLength (float32) + // NetworkVarNames: m_fHaloScale (float32) + // NetworkVarNames: m_fAmplitude (float32) + // NetworkVarNames: m_fStartFrame (float32) + // NetworkVarNames: m_fSpeed (float32) + // NetworkVarNames: m_flFrame (float32) + // NetworkVarNames: m_nClipStyle (BeamClipStyle_t) + // NetworkVarNames: m_bTurnedOff (bool) + // NetworkVarNames: m_vecEndPos (Vector) + pub mod CBeam { + pub const m_flFrameRate: usize = 0x9F8; // float32 + pub const m_flHDRColorScale: usize = 0x9FC; // float32 + pub const m_flFireTime: usize = 0xA00; // GameTime_t + pub const m_flDamage: usize = 0xA04; // float32 + pub const m_nNumBeamEnts: usize = 0xA08; // uint8 + pub const m_hBaseMaterial: usize = 0xA10; // CStrongHandle + pub const m_nHaloIndex: usize = 0xA18; // CStrongHandle + pub const m_nBeamType: usize = 0xA20; // BeamType_t + pub const m_nBeamFlags: usize = 0xA24; // uint32 + pub const m_hAttachEntity: usize = 0xA28; // CHandle[10] + pub const m_nAttachIndex: usize = 0xA50; // AttachmentHandle_t[10] + pub const m_fWidth: usize = 0xA5C; // float32 + pub const m_fEndWidth: usize = 0xA60; // float32 + pub const m_fFadeLength: usize = 0xA64; // float32 + pub const m_fHaloScale: usize = 0xA68; // float32 + pub const m_fAmplitude: usize = 0xA6C; // float32 + pub const m_fStartFrame: usize = 0xA70; // float32 + pub const m_fSpeed: usize = 0xA74; // float32 + pub const m_flFrame: usize = 0xA78; // float32 + pub const m_nClipStyle: usize = 0xA7C; // BeamClipStyle_t + pub const m_bTurnedOff: usize = 0xA80; // bool + pub const m_vecEndPos: usize = 0xA84; // Vector + pub const m_hEndEntity: usize = 0xA90; // CHandle + pub const m_nDissolveType: usize = 0xA94; // int32 + } + // Parent: CBaseModelEntity + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_vecLadderDir (Vector) + // NetworkVarNames: m_vecPlayerMountPositionTop (Vector) + // NetworkVarNames: m_vecPlayerMountPositionBottom (Vector) + // NetworkVarNames: m_flAutoRideSpeed (float) + // NetworkVarNames: m_bFakeLadder (bool) + pub mod CFuncLadder { + pub const m_vecLadderDir: usize = 0x9F8; // Vector + pub const m_Dismounts: usize = 0xA08; // CUtlVector> + pub const m_vecLocalTop: usize = 0xA20; // Vector + pub const m_vecPlayerMountPositionTop: usize = 0xA2C; // Vector + pub const m_vecPlayerMountPositionBottom: usize = 0xA38; // Vector + pub const m_flAutoRideSpeed: usize = 0xA44; // float32 + pub const m_bDisabled: usize = 0xA48; // bool + pub const m_bFakeLadder: usize = 0xA49; // bool + pub const m_bHasSlack: usize = 0xA4A; // bool + pub const m_surfacePropName: usize = 0xA50; // CUtlSymbolLarge + pub const m_OnPlayerGotOnLadder: usize = 0xA58; // CEntityIOOutput + pub const m_OnPlayerGotOffLadder: usize = 0xA80; // CEntityIOOutput + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPrecipitationVData { + pub const m_szParticlePrecipitationEffect: usize = 0x28; // CResourceNameTyped> + pub const m_flInnerDistance: usize = 0x108; // float32 + pub const m_nAttachType: usize = 0x10C; // ParticleAttachment_t + pub const m_bBatchSameVolumeType: usize = 0x110; // bool + pub const m_nRTEnvCP: usize = 0x114; // int32 + pub const m_nRTEnvCPComponent: usize = 0x118; // int32 + pub const m_szModifier: usize = 0x120; // CUtlString + } + // Parent: CBaseModelEntity + // Fields count: 23 + // + // Metadata: + // NetworkVarNames: m_hSpriteMaterial (HMaterialStrong) + // NetworkVarNames: m_hAttachedToEntity (CHandle) + // NetworkVarNames: m_nAttachment (AttachmentHandle_t) + // NetworkVarNames: m_flSpriteFramerate (float32) + // NetworkVarNames: m_flFrame (float32) + // NetworkVarNames: m_nBrightness (uint32) + // NetworkVarNames: m_flBrightnessDuration (float32) + // NetworkVarNames: m_flSpriteScale (float32) + // NetworkVarNames: m_flScaleDuration (float32) + // NetworkVarNames: m_bWorldSpaceScale (bool) + // NetworkVarNames: m_flGlowProxySize (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + pub mod CSprite { + pub const m_hSpriteMaterial: usize = 0x9F8; // CStrongHandle + pub const m_hAttachedToEntity: usize = 0xA00; // CHandle + pub const m_nAttachment: usize = 0xA04; // AttachmentHandle_t + pub const m_flSpriteFramerate: usize = 0xA08; // float32 + pub const m_flFrame: usize = 0xA0C; // float32 + pub const m_flDieTime: usize = 0xA10; // GameTime_t + pub const m_nBrightness: usize = 0xA20; // uint32 + pub const m_flBrightnessDuration: usize = 0xA24; // float32 + pub const m_flSpriteScale: usize = 0xA28; // float32 + pub const m_flScaleDuration: usize = 0xA2C; // float32 + pub const m_bWorldSpaceScale: usize = 0xA30; // bool + pub const m_flGlowProxySize: usize = 0xA34; // float32 + pub const m_flHDRColorScale: usize = 0xA38; // float32 + pub const m_flLastTime: usize = 0xA3C; // GameTime_t + pub const m_flMaxFrame: usize = 0xA40; // float32 + pub const m_flStartScale: usize = 0xA44; // float32 + pub const m_flDestScale: usize = 0xA48; // float32 + pub const m_flScaleTimeStart: usize = 0xA4C; // GameTime_t + pub const m_nStartBrightness: usize = 0xA50; // int32 + pub const m_nDestBrightness: usize = 0xA54; // int32 + pub const m_flBrightnessTimeStart: usize = 0xA58; // GameTime_t + pub const m_nSpriteWidth: usize = 0xA5C; // int32 + pub const m_nSpriteHeight: usize = 0xA60; // int32 + } + // Parent: CBaseModelEntity + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_DialogXMLName (string_t) + // NetworkVarNames: m_PanelClassName (string_t) + // NetworkVarNames: m_PanelID (string_t) + pub mod CBaseClientUIEntity { + pub const m_bEnabled: usize = 0x9F8; // bool + pub const m_DialogXMLName: usize = 0xA00; // CUtlSymbolLarge + pub const m_PanelClassName: usize = 0xA08; // CUtlSymbolLarge + pub const m_PanelID: usize = 0xA10; // CUtlSymbolLarge + pub const m_CustomOutput0: usize = 0xA18; // CEntityIOOutput + pub const m_CustomOutput1: usize = 0xA40; // CEntityIOOutput + pub const m_CustomOutput2: usize = 0xA68; // CEntityIOOutput + pub const m_CustomOutput3: usize = 0xA90; // CEntityIOOutput + pub const m_CustomOutput4: usize = 0xAB8; // CEntityIOOutput + pub const m_CustomOutput5: usize = 0xAE0; // CEntityIOOutput + pub const m_CustomOutput6: usize = 0xB08; // CEntityIOOutput + pub const m_CustomOutput7: usize = 0xB30; // CEntityIOOutput + pub const m_CustomOutput8: usize = 0xB58; // CEntityIOOutput + pub const m_CustomOutput9: usize = 0xB80; // CEntityIOOutput + } + // Parent: CBaseClientUIEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hActivator (EHANDLE) + pub mod CPointClientUIDialog { + pub const m_hActivator: usize = 0xBA8; // CHandle + pub const m_bStartEnabled: usize = 0xBAC; // bool + } + // Parent: CBaseClientUIEntity + // Fields count: 23 + // + // Metadata: + // NetworkVarNames: m_bIgnoreInput (bool) + // NetworkVarNames: m_bLit (bool) + // NetworkVarNames: m_bFollowPlayerAcrossTeleport (bool) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDPI (float) + // NetworkVarNames: m_flInteractDistance (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_unOwnerContext (uint32) + // NetworkVarNames: m_unHorizontalAlign (uint32) + // NetworkVarNames: m_unVerticalAlign (uint32) + // NetworkVarNames: m_unOrientation (uint32) + // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) + // NetworkVarNames: m_vecCSSClasses (string_t) + // NetworkVarNames: m_bOpaque (bool) + // NetworkVarNames: m_bNoDepth (bool) + // NetworkVarNames: m_bRenderBackface (bool) + // NetworkVarNames: m_bUseOffScreenIndicator (bool) + // NetworkVarNames: m_bExcludeFromSaveGames (bool) + // NetworkVarNames: m_bGrabbable (bool) + // NetworkVarNames: m_bOnlyRenderToTexture (bool) + // NetworkVarNames: m_bDisableMipGen (bool) + // NetworkVarNames: m_nExplicitImageLayout (int32) + pub mod CPointClientUIWorldPanel { + pub const m_bIgnoreInput: usize = 0xBA8; // bool + pub const m_bLit: usize = 0xBA9; // bool + pub const m_bFollowPlayerAcrossTeleport: usize = 0xBAA; // bool + pub const m_flWidth: usize = 0xBAC; // float32 + pub const m_flHeight: usize = 0xBB0; // float32 + pub const m_flDPI: usize = 0xBB4; // float32 + pub const m_flInteractDistance: usize = 0xBB8; // float32 + pub const m_flDepthOffset: usize = 0xBBC; // float32 + pub const m_unOwnerContext: usize = 0xBC0; // uint32 + pub const m_unHorizontalAlign: usize = 0xBC4; // uint32 + pub const m_unVerticalAlign: usize = 0xBC8; // uint32 + pub const m_unOrientation: usize = 0xBCC; // uint32 + pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0xBD0; // bool + pub const m_vecCSSClasses: usize = 0xBD8; // CNetworkUtlVectorBase + pub const m_bOpaque: usize = 0xBF0; // bool + pub const m_bNoDepth: usize = 0xBF1; // bool + pub const m_bRenderBackface: usize = 0xBF2; // bool + pub const m_bUseOffScreenIndicator: usize = 0xBF3; // bool + pub const m_bExcludeFromSaveGames: usize = 0xBF4; // bool + pub const m_bGrabbable: usize = 0xBF5; // bool + pub const m_bOnlyRenderToTexture: usize = 0xBF6; // bool + pub const m_bDisableMipGen: usize = 0xBF7; // bool + pub const m_nExplicitImageLayout: usize = 0xBF8; // int32 + } + // Parent: CPointClientUIWorldPanel + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_messageText (char) + pub mod CPointClientUIWorldTextPanel { + pub const m_messageText: usize = 0xBFC; // char[512] + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_nResolutionX (int) + // NetworkVarNames: m_nResolutionY (int) + // NetworkVarNames: m_szLayoutFileName (string_t) + // NetworkVarNames: m_RenderAttrName (string_t) + // NetworkVarNames: m_TargetEntities (CHandle) + // NetworkVarNames: m_nTargetChangeCount (int) + // NetworkVarNames: m_vecCSSClasses (string_t) + pub mod CInfoOffscreenPanoramaTexture { + pub const m_bDisabled: usize = 0x7A8; // bool + pub const m_nResolutionX: usize = 0x7AC; // int32 + pub const m_nResolutionY: usize = 0x7B0; // int32 + pub const m_szLayoutFileName: usize = 0x7B8; // CUtlSymbolLarge + pub const m_RenderAttrName: usize = 0x7C0; // CUtlSymbolLarge + pub const m_TargetEntities: usize = 0x7C8; // CNetworkUtlVectorBase> + pub const m_nTargetChangeCount: usize = 0x7E0; // int32 + pub const m_vecCSSClasses: usize = 0x7E8; // CNetworkUtlVectorBase + pub const m_szTargetsName: usize = 0x800; // CUtlSymbolLarge + pub const m_AdditionalTargetEntities: usize = 0x808; // CUtlVector> + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_iItemDefinitionIndex (item_definition_index_t) + // NetworkVarNames: m_iEntityQuality (int) + // NetworkVarNames: m_iEntityLevel (uint32) + // NetworkVarNames: m_iItemIDHigh (uint32) + // NetworkVarNames: m_iItemIDLow (uint32) + // NetworkVarNames: m_iAccountID (uint32) + // NetworkVarNames: m_iInventoryPosition (uint32) + // NetworkVarNames: m_bInitialized (bool) + // NetworkVarNames: m_AttributeList (CAttributeList) + // NetworkVarNames: m_NetworkedDynamicAttributes (CAttributeList) + // NetworkVarNames: m_szCustomName (char) + pub mod CEconItemView { + pub const m_iItemDefinitionIndex: usize = 0x38; // uint16 + pub const m_iEntityQuality: usize = 0x3C; // int32 + pub const m_iEntityLevel: usize = 0x40; // uint32 + pub const m_iItemID: usize = 0x48; // uint64 + pub const m_iItemIDHigh: usize = 0x50; // uint32 + pub const m_iItemIDLow: usize = 0x54; // uint32 + pub const m_iAccountID: usize = 0x58; // uint32 + pub const m_iInventoryPosition: usize = 0x5C; // uint32 + pub const m_bInitialized: usize = 0x68; // bool + pub const m_AttributeList: usize = 0x70; // CAttributeList + pub const m_NetworkedDynamicAttributes: usize = 0xD0; // CAttributeList + pub const m_szCustomName: usize = 0x130; // char[161] + pub const m_szCustomNameOverride: usize = 0x1D1; // char[161] + } + // Parent: CBaseTrigger + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_bBombPlantedHere (bool) + pub mod CBombTarget { + pub const m_OnBombExplode: usize = 0xBA0; // CEntityIOOutput + pub const m_OnBombPlanted: usize = 0xBC8; // CEntityIOOutput + pub const m_OnBombDefused: usize = 0xBF0; // CEntityIOOutput + pub const m_bIsBombSiteB: usize = 0xC18; // bool + pub const m_bIsHeistBombTarget: usize = 0xC19; // bool + pub const m_bBombPlantedHere: usize = 0xC1A; // bool + pub const m_szMountTarget: usize = 0xC20; // CUtlSymbolLarge + pub const m_hInstructorHint: usize = 0xC28; // CHandle + pub const m_nBombSiteDesignation: usize = 0xC2C; // int32 + } + // Parent: CBaseTrigger + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_flFluidDensity (float) + pub mod CTriggerBuoyancy { + pub const m_BuoyancyHelper: usize = 0xBA0; // CBuoyancyHelper + pub const m_flFluidDensity: usize = 0xBC0; // float32 + } + // Parent: CBasePlayerController + // Fields count: 86 + // + // Metadata: + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // NetworkVarNames: m_pInGameMoneyServices (CCSPlayerController_InGameMoneyServices*) + // NetworkVarNames: m_pInventoryServices (CCSPlayerController_InventoryServices*) + // NetworkVarNames: m_pActionTrackingServices (CCSPlayerController_ActionTrackingServices*) + // NetworkVarNames: m_pDamageServices (CCSPlayerController_DamageServices*) + // NetworkVarNames: m_iPing (uint32) + // NetworkVarNames: m_bHasCommunicationAbuseMute (bool) + // NetworkVarNames: m_szCrosshairCodes (string_t) + // NetworkVarNames: m_iPendingTeamNum (uint8) + // NetworkVarNames: m_flForceTeamTime (GameTime_t) + // NetworkVarNames: m_iCompTeammateColor (int) + // NetworkVarNames: m_bEverPlayedOnTeam (bool) + // NetworkVarNames: m_szClan (string_t) + // NetworkVarNames: m_iCoachingTeam (int) + // NetworkVarNames: m_nPlayerDominated (uint64) + // NetworkVarNames: m_nPlayerDominatingMe (uint64) + // NetworkVarNames: m_iCompetitiveRanking (int) + // NetworkVarNames: m_iCompetitiveWins (int) + // NetworkVarNames: m_iCompetitiveRankType (int8) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Win (int) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Loss (int) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Tie (int) + // NetworkVarNames: m_nEndMatchNextMapVote (int) + // NetworkVarNames: m_unActiveQuestId (uint16) + // NetworkVarNames: m_nQuestProgressReason (QuestProgress::Reason) + // NetworkVarNames: m_unPlayerTvControlFlags (uint32) + // NetworkVarNames: m_nDisconnectionTick (int) + // NetworkVarNames: m_bControllingBot (bool) + // NetworkVarNames: m_bHasControlledBotThisRound (bool) + // NetworkVarNames: m_bCanControlObservedBot (bool) + // NetworkVarNames: m_hPlayerPawn (CHandle) + // NetworkVarNames: m_hObserverPawn (CHandle) + // NetworkVarNames: m_bPawnIsAlive (bool) + // NetworkVarNames: m_iPawnHealth (uint32) + // NetworkVarNames: m_iPawnArmor (int) + // NetworkVarNames: m_bPawnHasDefuser (bool) + // NetworkVarNames: m_bPawnHasHelmet (bool) + // NetworkVarNames: m_nPawnCharacterDefIndex (item_definition_index_t) + // NetworkVarNames: m_iPawnLifetimeStart (int) + // NetworkVarNames: m_iPawnLifetimeEnd (int) + // NetworkVarNames: m_iPawnBotDifficulty (int) + // NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle) + // NetworkVarNames: m_iScore (int32) + // NetworkVarNames: m_vecKills (EKillTypes_t) + // NetworkVarNames: m_bMvpNoMusic (bool) + // NetworkVarNames: m_eMvpReason (int) + // NetworkVarNames: m_iMusicKitID (int) + // NetworkVarNames: m_iMusicKitMVPs (int) + // NetworkVarNames: m_iMVPs (int) + pub mod CCSPlayerController { + pub const m_pInGameMoneyServices: usize = 0x9A8; // CCSPlayerController_InGameMoneyServices* + pub const m_pInventoryServices: usize = 0x9B0; // CCSPlayerController_InventoryServices* + pub const m_pActionTrackingServices: usize = 0x9B8; // CCSPlayerController_ActionTrackingServices* + pub const m_pDamageServices: usize = 0x9C0; // CCSPlayerController_DamageServices* + pub const m_iPing: usize = 0x9C8; // uint32 + pub const m_bHasCommunicationAbuseMute: usize = 0x9CC; // bool + pub const m_szCrosshairCodes: usize = 0x9D0; // CUtlSymbolLarge + pub const m_iPendingTeamNum: usize = 0x9D8; // uint8 + pub const m_flForceTeamTime: usize = 0x9DC; // GameTime_t + pub const m_iCompTeammateColor: usize = 0x9E0; // int32 + pub const m_bEverPlayedOnTeam: usize = 0x9E4; // bool + pub const m_bAttemptedToGetColor: usize = 0x9E5; // bool + pub const m_iTeammatePreferredColor: usize = 0x9E8; // int32 + pub const m_bTeamChanged: usize = 0x9EC; // bool + pub const m_bInSwitchTeam: usize = 0x9ED; // bool + pub const m_bHasSeenJoinGame: usize = 0x9EE; // bool + pub const m_bJustBecameSpectator: usize = 0x9EF; // bool + pub const m_bSwitchTeamsOnNextRoundReset: usize = 0x9F0; // bool + pub const m_bRemoveAllItemsOnNextRoundReset: usize = 0x9F1; // bool + pub const m_szClan: usize = 0x9F8; // CUtlSymbolLarge + pub const m_szClanName: usize = 0xA00; // char[32] + pub const m_iCoachingTeam: usize = 0xA20; // int32 + pub const m_nPlayerDominated: usize = 0xA28; // uint64 + pub const m_nPlayerDominatingMe: usize = 0xA30; // uint64 + pub const m_iCompetitiveRanking: usize = 0xA38; // int32 + pub const m_iCompetitiveWins: usize = 0xA3C; // int32 + pub const m_iCompetitiveRankType: usize = 0xA40; // int8 + pub const m_iCompetitiveRankingPredicted_Win: usize = 0xA44; // int32 + pub const m_iCompetitiveRankingPredicted_Loss: usize = 0xA48; // int32 + pub const m_iCompetitiveRankingPredicted_Tie: usize = 0xA4C; // int32 + pub const m_nEndMatchNextMapVote: usize = 0xA50; // int32 + pub const m_unActiveQuestId: usize = 0xA54; // uint16 + pub const m_nQuestProgressReason: usize = 0xA58; // QuestProgress::Reason + pub const m_unPlayerTvControlFlags: usize = 0xA5C; // uint32 + pub const m_iDraftIndex: usize = 0xA88; // int32 + pub const m_msQueuedModeDisconnectionTimestamp: usize = 0xA8C; // uint32 + pub const m_uiAbandonRecordedReason: usize = 0xA90; // uint32 + pub const m_bCannotBeKicked: usize = 0xA94; // bool + pub const m_bEverFullyConnected: usize = 0xA95; // bool + pub const m_bAbandonAllowsSurrender: usize = 0xA96; // bool + pub const m_bAbandonOffersInstantSurrender: usize = 0xA97; // bool + pub const m_bDisconnection1MinWarningPrinted: usize = 0xA98; // bool + pub const m_bScoreReported: usize = 0xA99; // bool + pub const m_nDisconnectionTick: usize = 0xA9C; // int32 + pub const m_bControllingBot: usize = 0xAA8; // bool + pub const m_bHasControlledBotThisRound: usize = 0xAA9; // bool + pub const m_bHasBeenControlledByPlayerThisRound: usize = 0xAAA; // bool + pub const m_nBotsControlledThisRound: usize = 0xAAC; // int32 + pub const m_bCanControlObservedBot: usize = 0xAB0; // bool + pub const m_hPlayerPawn: usize = 0xAB4; // CHandle + pub const m_hObserverPawn: usize = 0xAB8; // CHandle + pub const m_DesiredObserverMode: usize = 0xABC; // int32 + pub const m_hDesiredObserverTarget: usize = 0xAC0; // CEntityHandle + pub const m_bPawnIsAlive: usize = 0xAC4; // bool + pub const m_iPawnHealth: usize = 0xAC8; // uint32 + pub const m_iPawnArmor: usize = 0xACC; // int32 + pub const m_bPawnHasDefuser: usize = 0xAD0; // bool + pub const m_bPawnHasHelmet: usize = 0xAD1; // bool + pub const m_nPawnCharacterDefIndex: usize = 0xAD2; // uint16 + pub const m_iPawnLifetimeStart: usize = 0xAD4; // int32 + pub const m_iPawnLifetimeEnd: usize = 0xAD8; // int32 + pub const m_iPawnBotDifficulty: usize = 0xADC; // int32 + pub const m_hOriginalControllerOfCurrentPawn: usize = 0xAE0; // CHandle + pub const m_iScore: usize = 0xAE4; // int32 + pub const m_iRoundScore: usize = 0xAE8; // int32 + pub const m_iRoundsWon: usize = 0xAEC; // int32 + pub const m_vecKills: usize = 0xAF0; // CNetworkUtlVectorBase + pub const m_bMvpNoMusic: usize = 0xB08; // bool + pub const m_eMvpReason: usize = 0xB0C; // int32 + pub const m_iMusicKitID: usize = 0xB10; // int32 + pub const m_iMusicKitMVPs: usize = 0xB14; // int32 + pub const m_iMVPs: usize = 0xB18; // int32 + pub const m_nUpdateCounter: usize = 0xB1C; // int32 + pub const m_flSmoothedPing: usize = 0xB20; // float32 + pub const m_lastHeldVoteTimer: usize = 0xFBC8; // IntervalTimer + pub const m_bShowHints: usize = 0xFBE0; // bool + pub const m_iNextTimeCheck: usize = 0xFBE4; // int32 + pub const m_bJustDidTeamKill: usize = 0xFBE8; // bool + pub const m_bPunishForTeamKill: usize = 0xFBE9; // bool + pub const m_bGaveTeamDamageWarning: usize = 0xFBEA; // bool + pub const m_bGaveTeamDamageWarningThisRound: usize = 0xFBEB; // bool + pub const m_dblLastReceivedPacketPlatFloatTime: usize = 0xFBF0; // float64 + pub const m_LastTeamDamageWarningTime: usize = 0xFBF8; // GameTime_t + pub const m_LastTimePlayerWasDisconnectedForPawnsRemove: usize = 0xFBFC; // GameTime_t + pub const m_nSuspiciousHitCount: usize = 0xFC00; // uint32 + pub const m_nNonSuspiciousHitStreak: usize = 0xFC04; // uint32 + } + // Parent: CBaseTrigger + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_source (string_t) + // NetworkVarNames: m_destination (string_t) + pub mod CFootstepControl { + pub const m_source: usize = 0xBA0; // CUtlSymbolLarge + pub const m_destination: usize = 0xBA8; // CUtlSymbolLarge + } + // Parent: CBasePlayerWeaponVData + // Fields count: 92 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertySuppressBaseClassField + // MPropertySuppressBaseClassField + pub mod CCSWeaponBaseVData { + pub const m_WeaponType: usize = 0x248; // CSWeaponType + pub const m_WeaponCategory: usize = 0x24C; // CSWeaponCategory + pub const m_szViewModel: usize = 0x250; // CResourceNameTyped> + pub const m_szPlayerModel: usize = 0x330; // CResourceNameTyped> + pub const m_szWorldDroppedModel: usize = 0x410; // CResourceNameTyped> + pub const m_szAimsightLensMaskModel: usize = 0x4F0; // CResourceNameTyped> + pub const m_szMagazineModel: usize = 0x5D0; // CResourceNameTyped> + pub const m_szHeatEffect: usize = 0x6B0; // CResourceNameTyped> + pub const m_szEjectBrassEffect: usize = 0x790; // CResourceNameTyped> + pub const m_szMuzzleFlashParticleAlt: usize = 0x870; // CResourceNameTyped> + pub const m_szMuzzleFlashThirdPersonParticle: usize = 0x950; // CResourceNameTyped> + pub const m_szMuzzleFlashThirdPersonParticleAlt: usize = 0xA30; // CResourceNameTyped> + pub const m_szTracerParticle: usize = 0xB10; // CResourceNameTyped> + pub const m_GearSlot: usize = 0xBF0; // gear_slot_t + pub const m_GearSlotPosition: usize = 0xBF4; // int32 + pub const m_DefaultLoadoutSlot: usize = 0xBF8; // loadout_slot_t + pub const m_sWrongTeamMsg: usize = 0xC00; // CUtlString + pub const m_nPrice: usize = 0xC08; // int32 + pub const m_nKillAward: usize = 0xC0C; // int32 + pub const m_nPrimaryReserveAmmoMax: usize = 0xC10; // int32 + pub const m_nSecondaryReserveAmmoMax: usize = 0xC14; // int32 + pub const m_bMeleeWeapon: usize = 0xC18; // bool + pub const m_bHasBurstMode: usize = 0xC19; // bool + pub const m_bIsRevolver: usize = 0xC1A; // bool + pub const m_bCannotShootUnderwater: usize = 0xC1B; // bool + pub const m_szName: usize = 0xC20; // CGlobalSymbol + pub const m_szAnimExtension: usize = 0xC28; // CUtlString + pub const m_eSilencerType: usize = 0xC30; // CSWeaponSilencerType + pub const m_nCrosshairMinDistance: usize = 0xC34; // int32 + pub const m_nCrosshairDeltaDistance: usize = 0xC38; // int32 + pub const m_bIsFullAuto: usize = 0xC3C; // bool + pub const m_nNumBullets: usize = 0xC40; // int32 + pub const m_flCycleTime: usize = 0xC44; // CFiringModeFloat + pub const m_flMaxSpeed: usize = 0xC4C; // CFiringModeFloat + pub const m_flSpread: usize = 0xC54; // CFiringModeFloat + pub const m_flInaccuracyCrouch: usize = 0xC5C; // CFiringModeFloat + pub const m_flInaccuracyStand: usize = 0xC64; // CFiringModeFloat + pub const m_flInaccuracyJump: usize = 0xC6C; // CFiringModeFloat + pub const m_flInaccuracyLand: usize = 0xC74; // CFiringModeFloat + pub const m_flInaccuracyLadder: usize = 0xC7C; // CFiringModeFloat + pub const m_flInaccuracyFire: usize = 0xC84; // CFiringModeFloat + pub const m_flInaccuracyMove: usize = 0xC8C; // CFiringModeFloat + pub const m_flRecoilAngle: usize = 0xC94; // CFiringModeFloat + pub const m_flRecoilAngleVariance: usize = 0xC9C; // CFiringModeFloat + pub const m_flRecoilMagnitude: usize = 0xCA4; // CFiringModeFloat + pub const m_flRecoilMagnitudeVariance: usize = 0xCAC; // CFiringModeFloat + pub const m_nTracerFrequency: usize = 0xCB4; // CFiringModeInt + pub const m_flInaccuracyJumpInitial: usize = 0xCBC; // float32 + pub const m_flInaccuracyJumpApex: usize = 0xCC0; // float32 + pub const m_flInaccuracyReload: usize = 0xCC4; // float32 + pub const m_nRecoilSeed: usize = 0xCC8; // int32 + pub const m_nSpreadSeed: usize = 0xCCC; // int32 + pub const m_flTimeToIdleAfterFire: usize = 0xCD0; // float32 + pub const m_flIdleInterval: usize = 0xCD4; // float32 + pub const m_flAttackMovespeedFactor: usize = 0xCD8; // float32 + pub const m_flHeatPerShot: usize = 0xCDC; // float32 + pub const m_flInaccuracyPitchShift: usize = 0xCE0; // float32 + pub const m_flInaccuracyAltSoundThreshold: usize = 0xCE4; // float32 + pub const m_flBotAudibleRange: usize = 0xCE8; // float32 + pub const m_szUseRadioSubtitle: usize = 0xCF0; // CUtlString + pub const m_bUnzoomsAfterShot: usize = 0xCF8; // bool + pub const m_bHideViewModelWhenZoomed: usize = 0xCF9; // bool + pub const m_nZoomLevels: usize = 0xCFC; // int32 + pub const m_nZoomFOV1: usize = 0xD00; // int32 + pub const m_nZoomFOV2: usize = 0xD04; // int32 + pub const m_flZoomTime0: usize = 0xD08; // float32 + pub const m_flZoomTime1: usize = 0xD0C; // float32 + pub const m_flZoomTime2: usize = 0xD10; // float32 + pub const m_flIronSightPullUpSpeed: usize = 0xD14; // float32 + pub const m_flIronSightPutDownSpeed: usize = 0xD18; // float32 + pub const m_flIronSightFOV: usize = 0xD1C; // float32 + pub const m_flIronSightPivotForward: usize = 0xD20; // float32 + pub const m_flIronSightLooseness: usize = 0xD24; // float32 + pub const m_angPivotAngle: usize = 0xD28; // QAngle + pub const m_vecIronSightEyePos: usize = 0xD34; // Vector + pub const m_nDamage: usize = 0xD40; // int32 + pub const m_flHeadshotMultiplier: usize = 0xD44; // float32 + pub const m_flArmorRatio: usize = 0xD48; // float32 + pub const m_flPenetration: usize = 0xD4C; // float32 + pub const m_flRange: usize = 0xD50; // float32 + pub const m_flRangeModifier: usize = 0xD54; // float32 + pub const m_flFlinchVelocityModifierLarge: usize = 0xD58; // float32 + pub const m_flFlinchVelocityModifierSmall: usize = 0xD5C; // float32 + pub const m_flRecoveryTimeCrouch: usize = 0xD60; // float32 + pub const m_flRecoveryTimeStand: usize = 0xD64; // float32 + pub const m_flRecoveryTimeCrouchFinal: usize = 0xD68; // float32 + pub const m_flRecoveryTimeStandFinal: usize = 0xD6C; // float32 + pub const m_nRecoveryTransitionStartBullet: usize = 0xD70; // int32 + pub const m_nRecoveryTransitionEndBullet: usize = 0xD74; // int32 + pub const m_flThrowVelocity: usize = 0xD78; // float32 + pub const m_vSmokeColor: usize = 0xD7C; // Vector + pub const m_szAnimClass: usize = 0xD88; // CGlobalSymbol + } + // Parent: CBaseModelEntity + // Fields count: 9 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkOverride + // NetworkVarNames: m_vecMoveDirEntitySpace (Vector) + // NetworkVarNames: m_flTargetSpeed (float32) + // NetworkVarNames: m_nTransitionStartTick (GameTick_t) + // NetworkVarNames: m_nTransitionDurationTicks (int) + // NetworkVarNames: m_flTransitionStartSpeed (float32) + // NetworkVarNames: m_hConveyorModels (EHANDLE) + pub mod CFuncConveyor { + pub const m_szConveyorModels: usize = 0x9F8; // CUtlSymbolLarge + pub const m_flTransitionDurationSeconds: usize = 0xA00; // float32 + pub const m_angMoveEntitySpace: usize = 0xA04; // QAngle + pub const m_vecMoveDirEntitySpace: usize = 0xA10; // Vector + pub const m_flTargetSpeed: usize = 0xA1C; // float32 + pub const m_nTransitionStartTick: usize = 0xA20; // GameTick_t + pub const m_nTransitionDurationTicks: usize = 0xA24; // int32 + pub const m_flTransitionStartSpeed: usize = 0xA28; // float32 + pub const m_hConveyorModels: usize = 0xA30; // CNetworkUtlVectorBase> + } + // Parent: None + // Fields count: 15 + // + // Metadata: + // NetworkVarNames: m_nUniqueID (int) + // NetworkVarNames: m_unAccountID (uint32) + // NetworkVarNames: m_unTraceID (uint32) + // NetworkVarNames: m_rtGcTime (uint32) + // NetworkVarNames: m_vecEndPos (Vector) + // NetworkVarNames: m_vecStart (Vector) + // NetworkVarNames: m_vecLeft (Vector) + // NetworkVarNames: m_vecNormal (Vector) + // NetworkVarNames: m_nPlayer (int) + // NetworkVarNames: m_nEntity (int) + // NetworkVarNames: m_nHitbox (int) + // NetworkVarNames: m_flCreationTime (float) + // NetworkVarNames: m_nTintID (int) + // NetworkVarNames: m_nVersion (uint8) + // NetworkVarNames: m_ubSignature (uint8) + pub mod CPlayerSprayDecal { + pub const m_nUniqueID: usize = 0x9F8; // int32 + pub const m_unAccountID: usize = 0x9FC; // uint32 + pub const m_unTraceID: usize = 0xA00; // uint32 + pub const m_rtGcTime: usize = 0xA04; // uint32 + pub const m_vecEndPos: usize = 0xA08; // Vector + pub const m_vecStart: usize = 0xA14; // Vector + pub const m_vecLeft: usize = 0xA20; // Vector + pub const m_vecNormal: usize = 0xA2C; // Vector + pub const m_nPlayer: usize = 0xA38; // int32 + pub const m_nEntity: usize = 0xA3C; // int32 + pub const m_nHitbox: usize = 0xA40; // int32 + pub const m_flCreationTime: usize = 0xA44; // float32 + pub const m_nTintID: usize = 0xA48; // int32 + pub const m_nVersion: usize = 0xA4C; // uint8 + pub const m_ubSignature: usize = 0xA4D; // uint8[128] + } + // Parent: CBaseModelEntity + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: m_firePositions (Vector) + // NetworkVarNames: m_fireParentPositions (Vector) + // NetworkVarNames: m_bFireIsBurning (bool) + // NetworkVarNames: m_BurnNormal (Vector) + // NetworkVarNames: m_fireCount (int) + // NetworkVarNames: m_nInfernoType (int) + // NetworkVarNames: m_nFireEffectTickBegin (int) + // NetworkVarNames: m_nFireLifetime (float) + // NetworkVarNames: m_bInPostEffectTime (bool) + pub mod CInferno { + pub const m_firePositions: usize = 0xA04; // Vector[64] + pub const m_fireParentPositions: usize = 0xD04; // Vector[64] + pub const m_bFireIsBurning: usize = 0x1004; // bool[64] + pub const m_BurnNormal: usize = 0x1044; // Vector[64] + pub const m_fireCount: usize = 0x1344; // int32 + pub const m_nInfernoType: usize = 0x1348; // int32 + pub const m_nFireEffectTickBegin: usize = 0x134C; // int32 + pub const m_nFireLifetime: usize = 0x1350; // float32 + pub const m_bInPostEffectTime: usize = 0x1354; // bool + pub const m_nFiresExtinguishCount: usize = 0x1358; // int32 + pub const m_bWasCreatedInSmoke: usize = 0x135C; // bool + pub const m_extent: usize = 0x1560; // Extent + pub const m_damageTimer: usize = 0x1578; // CountdownTimer + pub const m_damageRampTimer: usize = 0x1590; // CountdownTimer + pub const m_splashVelocity: usize = 0x15A8; // Vector + pub const m_InitialSplashVelocity: usize = 0x15B4; // Vector + pub const m_startPos: usize = 0x15C0; // Vector + pub const m_vecOriginalSpawnLocation: usize = 0x15CC; // Vector + pub const m_activeTimer: usize = 0x15D8; // IntervalTimer + pub const m_fireSpawnOffset: usize = 0x15E8; // int32 + pub const m_nMaxFlames: usize = 0x15EC; // int32 + pub const m_nSpreadCount: usize = 0x15F0; // int32 + pub const m_BookkeepingTimer: usize = 0x15F8; // CountdownTimer + pub const m_NextSpreadTimer: usize = 0x1610; // CountdownTimer + pub const m_nSourceItemDefIndex: usize = 0x1628; // uint16 + } + // Parent: CBaseModelEntity + // Fields count: 52 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_nColorMode (int) + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_flColorTemperature (float) + // NetworkVarNames: m_flBrightness (float) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_nDirectLight (int) + // NetworkVarNames: m_nBakedShadowIndex (int) + // NetworkVarNames: m_nLuminaireShape (int) + // NetworkVarNames: m_flLuminaireSize (float) + // NetworkVarNames: m_flLuminaireAnisotropy (float) + // NetworkVarNames: m_LightStyleString (CUtlString) + // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) + // NetworkVarNames: m_QueuedLightStyleStrings (CUtlString) + // NetworkVarNames: m_LightStyleEvents (CUtlString) + // NetworkVarNames: m_LightStyleTargets (CHandle) + // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) + // NetworkVarNames: m_flShape (float) + // NetworkVarNames: m_flSoftX (float) + // NetworkVarNames: m_flSoftY (float) + // NetworkVarNames: m_flSkirt (float) + // NetworkVarNames: m_flSkirtNear (float) + // NetworkVarNames: m_vSizeParams (Vector) + // NetworkVarNames: m_flRange (float) + // NetworkVarNames: m_vShear (Vector) + // NetworkVarNames: m_nBakeSpecularToCubemaps (int) + // NetworkVarNames: m_vBakeSpecularToCubemapsSize (Vector) + // NetworkVarNames: m_nCastShadows (int) + // NetworkVarNames: m_nShadowMapSize (int) + // NetworkVarNames: m_nShadowPriority (int) + // NetworkVarNames: m_bContactShadow (bool) + // NetworkVarNames: m_nBounceLight (int) + // NetworkVarNames: m_flBounceScale (float) + // NetworkVarNames: m_flMinRoughness (float) + // NetworkVarNames: m_vAlternateColor (Vector) + // NetworkVarNames: m_fAlternateColorBrightness (float) + // NetworkVarNames: m_nFog (int) + // NetworkVarNames: m_flFogStrength (float) + // NetworkVarNames: m_nFogShadows (int) + // NetworkVarNames: m_flFogScale (float) + // NetworkVarNames: m_flFadeSizeStart (float) + // NetworkVarNames: m_flFadeSizeEnd (float) + // NetworkVarNames: m_flShadowFadeSizeStart (float) + // NetworkVarNames: m_flShadowFadeSizeEnd (float) + // NetworkVarNames: m_bPrecomputedFieldsValid (bool) + // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) + // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) + pub mod CBarnLight { + pub const m_bEnabled: usize = 0x9F8; // bool + pub const m_nColorMode: usize = 0x9FC; // int32 + pub const m_Color: usize = 0xA00; // Color + pub const m_flColorTemperature: usize = 0xA04; // float32 + pub const m_flBrightness: usize = 0xA08; // float32 + pub const m_flBrightnessScale: usize = 0xA0C; // float32 + pub const m_nDirectLight: usize = 0xA10; // int32 + pub const m_nBakedShadowIndex: usize = 0xA14; // int32 + pub const m_nLuminaireShape: usize = 0xA18; // int32 + pub const m_flLuminaireSize: usize = 0xA1C; // float32 + pub const m_flLuminaireAnisotropy: usize = 0xA20; // float32 + pub const m_LightStyleString: usize = 0xA28; // CUtlString + pub const m_flLightStyleStartTime: usize = 0xA30; // GameTime_t + pub const m_QueuedLightStyleStrings: usize = 0xA38; // CNetworkUtlVectorBase + pub const m_LightStyleEvents: usize = 0xA50; // CNetworkUtlVectorBase + pub const m_LightStyleTargets: usize = 0xA68; // CNetworkUtlVectorBase> + pub const m_StyleEvent: usize = 0xA80; // CEntityIOOutput[4] + pub const m_hLightCookie: usize = 0xB40; // CStrongHandle + pub const m_flShape: usize = 0xB48; // float32 + pub const m_flSoftX: usize = 0xB4C; // float32 + pub const m_flSoftY: usize = 0xB50; // float32 + pub const m_flSkirt: usize = 0xB54; // float32 + pub const m_flSkirtNear: usize = 0xB58; // float32 + pub const m_vSizeParams: usize = 0xB5C; // Vector + pub const m_flRange: usize = 0xB68; // float32 + pub const m_vShear: usize = 0xB6C; // Vector + pub const m_nBakeSpecularToCubemaps: usize = 0xB78; // int32 + pub const m_vBakeSpecularToCubemapsSize: usize = 0xB7C; // Vector + pub const m_nCastShadows: usize = 0xB88; // int32 + pub const m_nShadowMapSize: usize = 0xB8C; // int32 + pub const m_nShadowPriority: usize = 0xB90; // int32 + pub const m_bContactShadow: usize = 0xB94; // bool + pub const m_nBounceLight: usize = 0xB98; // int32 + pub const m_flBounceScale: usize = 0xB9C; // float32 + pub const m_flMinRoughness: usize = 0xBA0; // float32 + pub const m_vAlternateColor: usize = 0xBA4; // Vector + pub const m_fAlternateColorBrightness: usize = 0xBB0; // float32 + pub const m_nFog: usize = 0xBB4; // int32 + pub const m_flFogStrength: usize = 0xBB8; // float32 + pub const m_nFogShadows: usize = 0xBBC; // int32 + pub const m_flFogScale: usize = 0xBC0; // float32 + pub const m_flFadeSizeStart: usize = 0xBC4; // float32 + pub const m_flFadeSizeEnd: usize = 0xBC8; // float32 + pub const m_flShadowFadeSizeStart: usize = 0xBCC; // float32 + pub const m_flShadowFadeSizeEnd: usize = 0xBD0; // float32 + pub const m_bPrecomputedFieldsValid: usize = 0xBD4; // bool + pub const m_vPrecomputedBoundsMins: usize = 0xBD8; // Vector + pub const m_vPrecomputedBoundsMaxs: usize = 0xBE4; // Vector + pub const m_vPrecomputedOBBOrigin: usize = 0xBF0; // Vector + pub const m_vPrecomputedOBBAngles: usize = 0xBFC; // QAngle + pub const m_vPrecomputedOBBExtent: usize = 0xC08; // Vector + pub const m_bPvsModifyEntity: usize = 0xC14; // bool + } + // Parent: CBarnLight + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bShowLight (bool) + pub mod CRectLight { + pub const m_bShowLight: usize = 0xC20; // bool + } + // Parent: CBarnLight + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_flInnerAngle (float) + // NetworkVarNames: m_flOuterAngle (float) + // NetworkVarNames: m_bShowLight (bool) + pub mod COmniLight { + pub const m_flInnerAngle: usize = 0xC20; // float32 + pub const m_flOuterAngle: usize = 0xC24; // float32 + pub const m_bShowLight: usize = 0xC28; // bool + } + // Parent: CTeam + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_bSurrendered (bool) + // NetworkVarNames: m_szTeamMatchStat (char) + // NetworkVarNames: m_numMapVictories (int) + // NetworkVarNames: m_scoreFirstHalf (int32) + // NetworkVarNames: m_scoreSecondHalf (int32) + // NetworkVarNames: m_scoreOvertime (int32) + // NetworkVarNames: m_szClanTeamname (char) + // NetworkVarNames: m_iClanID (uint32) + // NetworkVarNames: m_szTeamFlagImage (char) + // NetworkVarNames: m_szTeamLogoImage (char) + pub mod CCSTeam { + pub const m_nLastRecievedShorthandedRoundBonus: usize = 0x860; // int32 + pub const m_nShorthandedRoundBonusStartRound: usize = 0x864; // int32 + pub const m_bSurrendered: usize = 0x868; // bool + pub const m_szTeamMatchStat: usize = 0x869; // char[512] + pub const m_numMapVictories: usize = 0xA6C; // int32 + pub const m_scoreFirstHalf: usize = 0xA70; // int32 + pub const m_scoreSecondHalf: usize = 0xA74; // int32 + pub const m_scoreOvertime: usize = 0xA78; // int32 + pub const m_szClanTeamname: usize = 0xA7C; // char[129] + pub const m_iClanID: usize = 0xB00; // uint32 + pub const m_szTeamFlagImage: usize = 0xB04; // char[8] + pub const m_szTeamLogoImage: usize = 0xB0C; // char[8] + pub const m_flNextResourceTime: usize = 0xB14; // float32 + pub const m_iLastUpdateSentAt: usize = 0xB18; // int32 + } + // Parent: CBaseModelEntity + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) + // NetworkVarNames: m_hSkyMaterialLightingOnly (HMaterialStrong) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_vTintColor (Color) + // NetworkVarNames: m_vTintColorLightingOnly (Color) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_nFogType (int) + // NetworkVarNames: m_flFogMinStart (float) + // NetworkVarNames: m_flFogMinEnd (float) + // NetworkVarNames: m_flFogMaxStart (float) + // NetworkVarNames: m_flFogMaxEnd (float) + // NetworkVarNames: m_bEnabled (bool) + pub mod CEnvSky { + pub const m_hSkyMaterial: usize = 0x9F8; // CStrongHandle + pub const m_hSkyMaterialLightingOnly: usize = 0xA00; // CStrongHandle + pub const m_bStartDisabled: usize = 0xA08; // bool + pub const m_vTintColor: usize = 0xA09; // Color + pub const m_vTintColorLightingOnly: usize = 0xA0D; // Color + pub const m_flBrightnessScale: usize = 0xA14; // float32 + pub const m_nFogType: usize = 0xA18; // int32 + pub const m_flFogMinStart: usize = 0xA1C; // float32 + pub const m_flFogMinEnd: usize = 0xA20; // float32 + pub const m_flFogMaxStart: usize = 0xA24; // float32 + pub const m_flFogMaxEnd: usize = 0xA28; // float32 + pub const m_bEnabled: usize = 0xA2C; // bool + } + // Parent: CBaseModelEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) + pub mod CLightEntity { + pub const m_CLightComponent: usize = 0x9F8; // CLightComponent* + } + // Parent: CBaseTrigger + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_hPostSettings (HPostProcessingStrong) + // NetworkVarNames: m_flFadeDuration (float) + // NetworkVarNames: m_flMinLogExposure (float) + // NetworkVarNames: m_flMaxLogExposure (float) + // NetworkVarNames: m_flMinExposure (float) + // NetworkVarNames: m_flMaxExposure (float) + // NetworkVarNames: m_flExposureCompensation (float) + // NetworkVarNames: m_flExposureFadeSpeedUp (float) + // NetworkVarNames: m_flExposureFadeSpeedDown (float) + // NetworkVarNames: m_flTonemapEVSmoothingRange (float) + // NetworkVarNames: m_bMaster (bool) + // NetworkVarNames: m_bExposureControl (bool) + // NetworkVarNames: m_flRate (float) + // NetworkVarNames: m_flTonemapPercentTarget (float) + // NetworkVarNames: m_flTonemapPercentBrightPixels (float) + // NetworkVarNames: m_flTonemapMinAvgLum (float) + pub mod CPostProcessingVolume { + pub const m_hPostSettings: usize = 0xBB0; // CStrongHandle + pub const m_flFadeDuration: usize = 0xBB8; // float32 + pub const m_flMinLogExposure: usize = 0xBBC; // float32 + pub const m_flMaxLogExposure: usize = 0xBC0; // float32 + pub const m_flMinExposure: usize = 0xBC4; // float32 + pub const m_flMaxExposure: usize = 0xBC8; // float32 + pub const m_flExposureCompensation: usize = 0xBCC; // float32 + pub const m_flExposureFadeSpeedUp: usize = 0xBD0; // float32 + pub const m_flExposureFadeSpeedDown: usize = 0xBD4; // float32 + pub const m_flTonemapEVSmoothingRange: usize = 0xBD8; // float32 + pub const m_bMaster: usize = 0xBDC; // bool + pub const m_bExposureControl: usize = 0xBDD; // bool + pub const m_flRate: usize = 0xBE0; // float32 + pub const m_flTonemapPercentTarget: usize = 0xBE4; // float32 + pub const m_flTonemapPercentBrightPixels: usize = 0xBE8; // float32 + pub const m_flTonemapMinAvgLum: usize = 0xBEC; // float32 + } + // Parent: CParticleSystem + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_flAlphaScale (float32) + // NetworkVarNames: m_flRadiusScale (float32) + // NetworkVarNames: m_flSelfIllumScale (float32) + // NetworkVarNames: m_ColorTint (Color) + // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) + pub mod CEnvParticleGlow { + pub const m_flAlphaScale: usize = 0xF70; // float32 + pub const m_flRadiusScale: usize = 0xF74; // float32 + pub const m_flSelfIllumScale: usize = 0xF78; // float32 + pub const m_ColorTint: usize = 0xF7C; // Color + pub const m_hTextureOverride: usize = 0xF80; // CStrongHandle + } + // Parent: CBaseModelEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_bLoop (bool) + // NetworkVarNames: m_flFPS (float) + // NetworkVarNames: m_hPositionKeys (HRenderTextureStrong) + // NetworkVarNames: m_hRotationKeys (HRenderTextureStrong) + // NetworkVarNames: m_vAnimationBoundsMin (Vector) + // NetworkVarNames: m_vAnimationBoundsMax (Vector) + // NetworkVarNames: m_flStartTime (float) + // NetworkVarNames: m_flStartFrame (float) + pub mod CTextureBasedAnimatable { + pub const m_bLoop: usize = 0x9F8; // bool + pub const m_flFPS: usize = 0x9FC; // float32 + pub const m_hPositionKeys: usize = 0xA00; // CStrongHandle + pub const m_hRotationKeys: usize = 0xA08; // CStrongHandle + pub const m_vAnimationBoundsMin: usize = 0xA10; // Vector + pub const m_vAnimationBoundsMax: usize = 0xA1C; // Vector + pub const m_flStartTime: usize = 0xA28; // float32 + pub const m_flStartFrame: usize = 0xA2C; // float32 + } + // Parent: CBaseModelEntity + // Fields count: 10 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_bInitiallyPopulateInterpHistory (bool) + // NetworkVarNames: m_bAnimGraphUpdateEnabled (bool) + // NetworkVarNames: m_vecForce (Vector) + // NetworkVarNames: m_nForceBone (int32) + // NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*) + // NetworkVarNames: m_bClientRagdoll (bool) + pub mod CBaseAnimGraph { + pub const m_bInitiallyPopulateInterpHistory: usize = 0xA70; // bool + pub const m_pChoreoServices: usize = 0xA78; // IChoreoServices* + pub const m_bAnimGraphUpdateEnabled: usize = 0xA80; // bool + pub const m_flMaxSlopeDistance: usize = 0xA84; // float32 + pub const m_vLastSlopeCheckPos: usize = 0xA88; // Vector + pub const m_bAnimationUpdateScheduled: usize = 0xA94; // bool + pub const m_vecForce: usize = 0xA98; // Vector + pub const m_nForceBone: usize = 0xAA4; // int32 + pub const m_pRagdollPose: usize = 0xAB8; // PhysicsRagdollPose_t* + pub const m_bClientRagdoll: usize = 0xAC0; // bool + } + // Parent: None + // Fields count: 34 + // + // Metadata: + // NetworkVarNames: m_noGhostCollision (bool) + pub mod CBreakableProp { + pub const m_OnBreak: usize = 0xC40; // CEntityIOOutput + pub const m_OnHealthChanged: usize = 0xC68; // CEntityOutputTemplate + pub const m_OnTakeDamage: usize = 0xC90; // CEntityIOOutput + pub const m_impactEnergyScale: usize = 0xCB8; // float32 + pub const m_iMinHealthDmg: usize = 0xCBC; // int32 + pub const m_preferredCarryAngles: usize = 0xCC0; // QAngle + pub const m_flPressureDelay: usize = 0xCCC; // float32 + pub const m_hBreaker: usize = 0xCD0; // CHandle + pub const m_PerformanceMode: usize = 0xCD4; // PerformanceMode_t + pub const m_flDmgModBullet: usize = 0xCD8; // float32 + pub const m_flDmgModClub: usize = 0xCDC; // float32 + pub const m_flDmgModExplosive: usize = 0xCE0; // float32 + pub const m_flDmgModFire: usize = 0xCE4; // float32 + pub const m_iszPhysicsDamageTableName: usize = 0xCE8; // CUtlSymbolLarge + pub const m_iszBasePropData: usize = 0xCF0; // CUtlSymbolLarge + pub const m_iInteractions: usize = 0xCF8; // int32 + pub const m_flPreventDamageBeforeTime: usize = 0xCFC; // GameTime_t + pub const m_bHasBreakPiecesOrCommands: usize = 0xD00; // bool + pub const m_explodeDamage: usize = 0xD04; // float32 + pub const m_explodeRadius: usize = 0xD08; // float32 + pub const m_explosionDelay: usize = 0xD10; // float32 + pub const m_explosionBuildupSound: usize = 0xD18; // CUtlSymbolLarge + pub const m_explosionCustomEffect: usize = 0xD20; // CUtlSymbolLarge + pub const m_explosionCustomSound: usize = 0xD28; // CUtlSymbolLarge + pub const m_explosionModifier: usize = 0xD30; // CUtlSymbolLarge + pub const m_hPhysicsAttacker: usize = 0xD38; // CHandle + pub const m_flLastPhysicsInfluenceTime: usize = 0xD3C; // GameTime_t + pub const m_bOriginalBlockLOS: usize = 0xD40; // bool + pub const m_flDefaultFadeScale: usize = 0xD44; // float32 + pub const m_hLastAttacker: usize = 0xD48; // CHandle + pub const m_hFlareEnt: usize = 0xD4C; // CHandle + pub const m_bUsePuntSound: usize = 0xD50; // bool + pub const m_iszPuntSound: usize = 0xD58; // CUtlSymbolLarge + pub const m_noGhostCollision: usize = 0xD60; // bool + } + // Parent: CBreakableProp + // Fields count: 21 + // + // Metadata: + // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) + // NetworkVarNames: m_bUseAnimGraph (bool) + pub mod CDynamicProp { + pub const m_bCreateNavObstacle: usize = 0xD70; // bool + pub const m_bUseHitboxesForRenderBox: usize = 0xD71; // bool + pub const m_bUseAnimGraph: usize = 0xD72; // bool + pub const m_pOutputAnimBegun: usize = 0xD78; // CEntityIOOutput + pub const m_pOutputAnimOver: usize = 0xDA0; // CEntityIOOutput + pub const m_pOutputAnimLoopCycleOver: usize = 0xDC8; // CEntityIOOutput + pub const m_OnAnimReachedStart: usize = 0xDF0; // CEntityIOOutput + pub const m_OnAnimReachedEnd: usize = 0xE18; // CEntityIOOutput + pub const m_iszIdleAnim: usize = 0xE40; // CUtlSymbolLarge + pub const m_nIdleAnimLoopMode: usize = 0xE48; // AnimLoopMode_t + pub const m_bRandomizeCycle: usize = 0xE4C; // bool + pub const m_bStartDisabled: usize = 0xE4D; // bool + pub const m_bFiredStartEndOutput: usize = 0xE4E; // bool + pub const m_bForceNpcExclude: usize = 0xE4F; // bool + pub const m_bCreateNonSolid: usize = 0xE50; // bool + pub const m_bIsOverrideProp: usize = 0xE51; // bool + pub const m_iInitialGlowState: usize = 0xE54; // int32 + pub const m_nGlowRange: usize = 0xE58; // int32 + pub const m_nGlowRangeMin: usize = 0xE5C; // int32 + pub const m_glowColor: usize = 0xE60; // Color + pub const m_nGlowTeam: usize = 0xE64; // int32 + } + // Parent: CBaseTrigger + // Fields count: 10 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_MaxWeight (float32) + // NetworkVarNames: m_FadeDuration (float32) + // NetworkVarNames: m_Weight (float32) + // NetworkVarNames: m_lookupFilename (char) + pub mod CColorCorrectionVolume { + pub const m_bEnabled: usize = 0xB99; // bool + pub const m_MaxWeight: usize = 0xB9C; // float32 + pub const m_FadeDuration: usize = 0xBA0; // float32 + pub const m_bStartDisabled: usize = 0xBA4; // bool + pub const m_Weight: usize = 0xBA8; // float32 + pub const m_lookupFilename: usize = 0xBAC; // char[512] + pub const m_LastEnterWeight: usize = 0xDAC; // float32 + pub const m_LastEnterTime: usize = 0xDB0; // GameTime_t + pub const m_LastExitWeight: usize = 0xDB4; // float32 + pub const m_LastExitTime: usize = 0xDB8; // GameTime_t + } + // Parent: CBaseAnimGraph + // Fields count: 30 + // + // Metadata: + // NetworkVarNames: m_iszCommentaryFile (string_t) + // NetworkVarNames: m_hViewPosition (CHandle) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flStartTimeInCommentary (float32) + // NetworkVarNames: m_iszTitle (string_t) + // NetworkVarNames: m_iszSpeakers (string_t) + // NetworkVarNames: m_iNodeNumber (int) + // NetworkVarNames: m_iNodeNumberMax (int) + // NetworkVarNames: m_bListenedTo (bool) + pub mod CPointCommentaryNode { + pub const m_iszPreCommands: usize = 0xBF0; // CUtlSymbolLarge + pub const m_iszPostCommands: usize = 0xBF8; // CUtlSymbolLarge + pub const m_iszCommentaryFile: usize = 0xC00; // CUtlSymbolLarge + pub const m_iszViewTarget: usize = 0xC08; // CUtlSymbolLarge + pub const m_hViewTarget: usize = 0xC10; // CHandle + pub const m_hViewTargetAngles: usize = 0xC14; // CHandle + pub const m_iszViewPosition: usize = 0xC18; // CUtlSymbolLarge + pub const m_hViewPosition: usize = 0xC20; // CHandle + pub const m_hViewPositionMover: usize = 0xC24; // CHandle + pub const m_bPreventMovement: usize = 0xC28; // bool + pub const m_bUnderCrosshair: usize = 0xC29; // bool + pub const m_bUnstoppable: usize = 0xC2A; // bool + pub const m_flFinishedTime: usize = 0xC2C; // GameTime_t + pub const m_vecFinishOrigin: usize = 0xC30; // Vector + pub const m_vecOriginalAngles: usize = 0xC3C; // QAngle + pub const m_vecFinishAngles: usize = 0xC48; // QAngle + pub const m_bPreventChangesWhileMoving: usize = 0xC54; // bool + pub const m_bDisabled: usize = 0xC55; // bool + pub const m_vecTeleportOrigin: usize = 0xC58; // Vector + pub const m_flAbortedPlaybackAt: usize = 0xC64; // GameTime_t + pub const m_pOnCommentaryStarted: usize = 0xC68; // CEntityIOOutput + pub const m_pOnCommentaryStopped: usize = 0xC90; // CEntityIOOutput + pub const m_bActive: usize = 0xCB8; // bool + pub const m_flStartTime: usize = 0xCBC; // GameTime_t + pub const m_flStartTimeInCommentary: usize = 0xCC0; // float32 + pub const m_iszTitle: usize = 0xCC8; // CUtlSymbolLarge + pub const m_iszSpeakers: usize = 0xCD0; // CUtlSymbolLarge + pub const m_iNodeNumber: usize = 0xCD8; // int32 + pub const m_iNodeNumberMax: usize = 0xCDC; // int32 + pub const m_bListenedTo: usize = 0xCE0; // bool + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_targetCamera (CUtlString) + // NetworkVarNames: m_nResolutionEnum (int) + // NetworkVarNames: m_bRenderShadows (bool) + // NetworkVarNames: m_bUseUniqueColorTarget (bool) + // NetworkVarNames: m_brushModelName (CUtlString) + // NetworkVarNames: m_hTargetCamera (EHANDLE) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bDraw3DSkybox (bool) + pub mod CFuncMonitor { + pub const m_targetCamera: usize = 0xA18; // CUtlString + pub const m_nResolutionEnum: usize = 0xA20; // int32 + pub const m_bRenderShadows: usize = 0xA24; // bool + pub const m_bUseUniqueColorTarget: usize = 0xA25; // bool + pub const m_brushModelName: usize = 0xA28; // CUtlString + pub const m_hTargetCamera: usize = 0xA30; // CHandle + pub const m_bEnabled: usize = 0xA34; // bool + pub const m_bDraw3DSkybox: usize = 0xA35; // bool + pub const m_bStartEnabled: usize = 0xA36; // bool + } + // Parent: CBaseTrigger + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_strStartTouchEventName (CUtlString) + // NetworkVarNames: m_strEndTouchEventName (CUtlString) + // NetworkVarNames: m_strTriggerID (CUtlString) + pub mod CTriggerGameEvent { + pub const m_strStartTouchEventName: usize = 0xBA0; // CUtlString + pub const m_strEndTouchEventName: usize = 0xBA8; // CUtlString + pub const m_strTriggerID: usize = 0xBB0; // CUtlString + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_EffectName (string_t) + pub mod CFuncElectrifiedVolume { + pub const m_EffectName: usize = 0xA18; // CUtlSymbolLarge + pub const m_EffectInterpenetrateName: usize = 0xA20; // CUtlSymbolLarge + pub const m_EffectZapName: usize = 0xA28; // CUtlSymbolLarge + pub const m_iszEffectSource: usize = 0xA30; // CUtlSymbolLarge + } + // Parent: None + // Fields count: 15 + // + // Metadata: + // NetworkVarNames: m_bTestOcclusion (bool) + pub mod CTriggerLook { + pub const m_hLookTarget: usize = 0xBC8; // CHandle + pub const m_flFieldOfView: usize = 0xBCC; // float32 + pub const m_flLookTime: usize = 0xBD0; // float32 + pub const m_flLookTimeTotal: usize = 0xBD4; // float32 + pub const m_flLookTimeLast: usize = 0xBD8; // GameTime_t + pub const m_flTimeoutDuration: usize = 0xBDC; // float32 + pub const m_bTimeoutFired: usize = 0xBE0; // bool + pub const m_bIsLooking: usize = 0xBE1; // bool + pub const m_b2DFOV: usize = 0xBE2; // bool + pub const m_bUseVelocity: usize = 0xBE3; // bool + pub const m_hActivator: usize = 0xBE4; // CHandle + pub const m_bTestOcclusion: usize = 0xBE8; // bool + pub const m_OnTimeout: usize = 0xBF0; // CEntityIOOutput + pub const m_OnStartLook: usize = 0xC18; // CEntityIOOutput + pub const m_OnEndLook: usize = 0xC40; // CEntityIOOutput + } + // Parent: CBaseTrigger + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_gravityScale (float) + // NetworkVarNames: m_linearLimit (float) + // NetworkVarNames: m_linearDamping (float) + // NetworkVarNames: m_angularLimit (float) + // NetworkVarNames: m_angularDamping (float) + // NetworkVarNames: m_linearForce (float) + // NetworkVarNames: m_flFrequency (float) + // NetworkVarNames: m_flDampingRatio (float) + // NetworkVarNames: m_vecLinearForcePointAt (Vector) + // NetworkVarNames: m_bCollapseToForcePoint (bool) + // NetworkVarNames: m_vecLinearForcePointAtWorld (Vector) + // NetworkVarNames: m_vecLinearForceDirection (Vector) + // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) + pub mod CTriggerPhysics { + pub const m_gravityScale: usize = 0xBB0; // float32 + pub const m_linearLimit: usize = 0xBB4; // float32 + pub const m_linearDamping: usize = 0xBB8; // float32 + pub const m_angularLimit: usize = 0xBBC; // float32 + pub const m_angularDamping: usize = 0xBC0; // float32 + pub const m_linearForce: usize = 0xBC4; // float32 + pub const m_flFrequency: usize = 0xBC8; // float32 + pub const m_flDampingRatio: usize = 0xBCC; // float32 + pub const m_vecLinearForcePointAt: usize = 0xBD0; // Vector + pub const m_bCollapseToForcePoint: usize = 0xBDC; // bool + pub const m_vecLinearForcePointAtWorld: usize = 0xBE0; // Vector + pub const m_vecLinearForceDirection: usize = 0xBEC; // Vector + pub const m_bConvertToDebrisWhenPossible: usize = 0xBF8; // bool + } + // Parent: CBaseAnimGraph + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_flexWeight (float32) + // NetworkVarNames: m_vLookTargetPosition (Vector) + // NetworkVarNames: m_blinktoggle (bool) + pub mod CBaseFlex { + pub const m_flexWeight: usize = 0xBF0; // CNetworkUtlVectorBase + pub const m_vLookTargetPosition: usize = 0xC08; // Vector + pub const m_blinktoggle: usize = 0xC14; // bool + pub const m_flAllowResponsesEndTime: usize = 0xC68; // GameTime_t + pub const m_flLastFlexAnimationTime: usize = 0xC6C; // GameTime_t + pub const m_nNextSceneEventId: usize = 0xC70; // uint32 + pub const m_bUpdateLayerPriorities: usize = 0xC74; // bool + } + // Parent: CDynamicProp + // Fields count: 37 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkIncludeByName + // NetworkVarNames: m_eDoorState (DoorState_t) + // NetworkVarNames: m_bLocked (bool) + // NetworkVarNames: m_closedPosition (Vector) + // NetworkVarNames: m_closedAngles (QAngle) + // NetworkVarNames: m_hMaster (CHandle) + pub mod CBasePropDoor { + pub const m_flAutoReturnDelay: usize = 0xE74; // float32 + pub const m_hDoorList: usize = 0xE78; // CUtlVector> + pub const m_nHardwareType: usize = 0xE90; // int32 + pub const m_bNeedsHardware: usize = 0xE94; // bool + pub const m_eDoorState: usize = 0xE98; // DoorState_t + pub const m_bLocked: usize = 0xE9C; // bool + pub const m_closedPosition: usize = 0xEA0; // Vector + pub const m_closedAngles: usize = 0xEAC; // QAngle + pub const m_hBlocker: usize = 0xEB8; // CHandle + pub const m_bFirstBlocked: usize = 0xEBC; // bool + pub const m_ls: usize = 0xEC0; // locksound_t + pub const m_bForceClosed: usize = 0xEE0; // bool + pub const m_vecLatchWorldPosition: usize = 0xEE4; // Vector + pub const m_hActivator: usize = 0xEF0; // CHandle + pub const m_SoundMoving: usize = 0xF00; // CUtlSymbolLarge + pub const m_SoundOpen: usize = 0xF08; // CUtlSymbolLarge + pub const m_SoundClose: usize = 0xF10; // CUtlSymbolLarge + pub const m_SoundLock: usize = 0xF18; // CUtlSymbolLarge + pub const m_SoundUnlock: usize = 0xF20; // CUtlSymbolLarge + pub const m_SoundLatch: usize = 0xF28; // CUtlSymbolLarge + pub const m_SoundPound: usize = 0xF30; // CUtlSymbolLarge + pub const m_SoundJiggle: usize = 0xF38; // CUtlSymbolLarge + pub const m_SoundLockedAnim: usize = 0xF40; // CUtlSymbolLarge + pub const m_numCloseAttempts: usize = 0xF48; // int32 + pub const m_nPhysicsMaterial: usize = 0xF4C; // CUtlStringToken + pub const m_SlaveName: usize = 0xF50; // CUtlSymbolLarge + pub const m_hMaster: usize = 0xF58; // CHandle + pub const m_OnBlockedClosing: usize = 0xF60; // CEntityIOOutput + pub const m_OnBlockedOpening: usize = 0xF88; // CEntityIOOutput + pub const m_OnUnblockedClosing: usize = 0xFB0; // CEntityIOOutput + pub const m_OnUnblockedOpening: usize = 0xFD8; // CEntityIOOutput + pub const m_OnFullyClosed: usize = 0x1000; // CEntityIOOutput + pub const m_OnFullyOpen: usize = 0x1028; // CEntityIOOutput + pub const m_OnClose: usize = 0x1050; // CEntityIOOutput + pub const m_OnOpen: usize = 0x1078; // CEntityIOOutput + pub const m_OnLockedUse: usize = 0x10A0; // CEntityIOOutput + pub const m_OnAjarOpen: usize = 0x10C8; // CEntityIOOutput + } + // Parent: CBaseAnimGraph + // Fields count: 24 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_x (float32) + // NetworkVarNames: m_y (float32) + // NetworkVarNames: m_z (float32) + // NetworkVarNames: m_angle (float32) + // NetworkVarNames: m_poolOrigin (Vector) + // NetworkVarNames: m_waterLevel (float32) + pub mod CFish { + pub const m_pool: usize = 0xBF0; // CHandle + pub const m_id: usize = 0xBF4; // uint32 + pub const m_x: usize = 0xBF8; // float32 + pub const m_y: usize = 0xBFC; // float32 + pub const m_z: usize = 0xC00; // float32 + pub const m_angle: usize = 0xC04; // float32 + pub const m_angleChange: usize = 0xC08; // float32 + pub const m_forward: usize = 0xC0C; // Vector + pub const m_perp: usize = 0xC18; // Vector + pub const m_poolOrigin: usize = 0xC24; // Vector + pub const m_waterLevel: usize = 0xC30; // float32 + pub const m_speed: usize = 0xC34; // float32 + pub const m_desiredSpeed: usize = 0xC38; // float32 + pub const m_calmSpeed: usize = 0xC3C; // float32 + pub const m_panicSpeed: usize = 0xC40; // float32 + pub const m_avoidRange: usize = 0xC44; // float32 + pub const m_turnTimer: usize = 0xC48; // CountdownTimer + pub const m_turnClockwise: usize = 0xC60; // bool + pub const m_goTimer: usize = 0xC68; // CountdownTimer + pub const m_moveTimer: usize = 0xC80; // CountdownTimer + pub const m_panicTimer: usize = 0xC98; // CountdownTimer + pub const m_disperseTimer: usize = 0xCB0; // CountdownTimer + pub const m_proximityTimer: usize = 0xCC8; // CountdownTimer + pub const m_visible: usize = 0xCE0; // CUtlVector + } + // Parent: CBaseAnimGraph + // Fields count: 28 + // + // Metadata: + // NetworkVarNames: m_ragPos (Vector) + // NetworkVarNames: m_ragAngles (QAngle) + // NetworkVarNames: m_hRagdollSource (EHANDLE) + // NetworkVarNames: m_flBlendWeight (float32) + pub mod CRagdollProp { + pub const m_ragdoll: usize = 0xBF8; // ragdoll_t + pub const m_bStartDisabled: usize = 0xC30; // bool + pub const m_ragPos: usize = 0xC38; // CNetworkUtlVectorBase + pub const m_ragAngles: usize = 0xC50; // CNetworkUtlVectorBase + pub const m_hRagdollSource: usize = 0xC68; // CHandle + pub const m_lastUpdateTickCount: usize = 0xC6C; // uint32 + pub const m_allAsleep: usize = 0xC70; // bool + pub const m_bFirstCollisionAfterLaunch: usize = 0xC71; // bool + pub const m_hDamageEntity: usize = 0xC74; // CHandle + pub const m_hKiller: usize = 0xC78; // CHandle + pub const m_hPhysicsAttacker: usize = 0xC7C; // CHandle + pub const m_flLastPhysicsInfluenceTime: usize = 0xC80; // GameTime_t + pub const m_flFadeOutStartTime: usize = 0xC84; // GameTime_t + pub const m_flFadeTime: usize = 0xC88; // float32 + pub const m_vecLastOrigin: usize = 0xC8C; // Vector + pub const m_flAwakeTime: usize = 0xC98; // GameTime_t + pub const m_flLastOriginChangeTime: usize = 0xC9C; // GameTime_t + pub const m_nBloodColor: usize = 0xCA0; // int32 + pub const m_strOriginClassName: usize = 0xCA8; // CUtlSymbolLarge + pub const m_strSourceClassName: usize = 0xCB0; // CUtlSymbolLarge + pub const m_bHasBeenPhysgunned: usize = 0xCB8; // bool + pub const m_bShouldTeleportPhysics: usize = 0xCB9; // bool + pub const m_flBlendWeight: usize = 0xCBC; // float32 + pub const m_flDefaultFadeScale: usize = 0xCC0; // float32 + pub const m_ragdollMins: usize = 0xCC8; // CUtlVector + pub const m_ragdollMaxs: usize = 0xCE0; // CUtlVector + pub const m_bShouldDeleteActivationRecord: usize = 0xCF8; // bool + pub const m_bValidatePoweredRagdollPose: usize = 0xD58; // bool + } + // Parent: CBreakableProp + // Fields count: 34 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkIncludeByName + // NetworkVarNames: m_bAwake (bool) + pub mod CPhysicsProp { + pub const m_MotionEnabled: usize = 0xD70; // CEntityIOOutput + pub const m_OnAwakened: usize = 0xD98; // CEntityIOOutput + pub const m_OnAwake: usize = 0xDC0; // CEntityIOOutput + pub const m_OnAsleep: usize = 0xDE8; // CEntityIOOutput + pub const m_OnPlayerUse: usize = 0xE10; // CEntityIOOutput + pub const m_OnPlayerPickup: usize = 0xE38; // CEntityIOOutput + pub const m_OnOutOfWorld: usize = 0xE60; // CEntityIOOutput + pub const m_massScale: usize = 0xE88; // float32 + pub const m_inertiaScale: usize = 0xE8C; // float32 + pub const m_buoyancyScale: usize = 0xE90; // float32 + pub const m_damageType: usize = 0xE94; // int32 + pub const m_damageToEnableMotion: usize = 0xE98; // int32 + pub const m_flForceToEnableMotion: usize = 0xE9C; // float32 + pub const m_bThrownByPlayer: usize = 0xEA0; // bool + pub const m_bDroppedByPlayer: usize = 0xEA1; // bool + pub const m_bTouchedByPlayer: usize = 0xEA2; // bool + pub const m_bFirstCollisionAfterLaunch: usize = 0xEA3; // bool + pub const m_iExploitableByPlayer: usize = 0xEA4; // int32 + pub const m_bHasBeenAwakened: usize = 0xEA8; // bool + pub const m_bIsOverrideProp: usize = 0xEA9; // bool + pub const m_fNextCheckDisableMotionContactsTime: usize = 0xEAC; // GameTime_t + pub const m_iInitialGlowState: usize = 0xEB0; // int32 + pub const m_nGlowRange: usize = 0xEB4; // int32 + pub const m_nGlowRangeMin: usize = 0xEB8; // int32 + pub const m_glowColor: usize = 0xEBC; // Color + pub const m_bForceNavIgnore: usize = 0xEC0; // bool + pub const m_bNoNavmeshBlocker: usize = 0xEC1; // bool + pub const m_bForceNpcExclude: usize = 0xEC2; // bool + pub const m_bShouldAutoConvertBackFromDebris: usize = 0xEC3; // bool + pub const m_bMuteImpactEffects: usize = 0xEC4; // bool + pub const m_bAcceptDamageFromHeldObjects: usize = 0xECC; // bool + pub const m_bEnableUseOutput: usize = 0xECD; // bool + pub const m_bAwake: usize = 0xECE; // bool + pub const m_nCollisionGroupOverride: usize = 0xED0; // int32 + } + // Parent: CPhysicsProp + // Fields count: 3 + // + // Metadata: + // MNetworkExcludeByName + // NetworkVarNames: m_ShardDesc (shard_model_desc_t) + pub mod CShatterGlassShardPhysics { + pub const m_bDebris: usize = 0xED4; // bool + pub const m_hParentShard: usize = 0xED8; // uint32 + pub const m_ShardDesc: usize = 0xEE0; // shard_model_desc_t + } + // Parent: CBaseFlex + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_AttributeManager (CAttributeContainer) + // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) + // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) + // NetworkVarNames: m_nFallbackPaintKit (int) + // NetworkVarNames: m_nFallbackSeed (int) + // NetworkVarNames: m_flFallbackWear (float) + // NetworkVarNames: m_nFallbackStatTrak (int) + pub mod CEconEntity { + pub const m_AttributeManager: usize = 0xC90; // CAttributeContainer + pub const m_OriginalOwnerXuidLow: usize = 0xF58; // uint32 + pub const m_OriginalOwnerXuidHigh: usize = 0xF5C; // uint32 + pub const m_nFallbackPaintKit: usize = 0xF60; // int32 + pub const m_nFallbackSeed: usize = 0xF64; // int32 + pub const m_flFallbackWear: usize = 0xF68; // float32 + pub const m_nFallbackStatTrak: usize = 0xF6C; // int32 + pub const m_hOldProvidee: usize = 0xF70; // CHandle + pub const m_iOldOwnerClass: usize = 0xF74; // int32 + } + // Parent: CBaseFlex + // Fields count: 14 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_bIsLive (bool) + // NetworkVarNames: m_DmgRadius (float32) + // NetworkVarNames: m_flDetonateTime (GameTime_t) + // NetworkVarNames: m_flDamage (float32) + // NetworkVarNames: m_hThrower (CHandle) + pub mod CBaseGrenade { + pub const m_OnPlayerPickup: usize = 0xC88; // CEntityIOOutput + pub const m_OnExplode: usize = 0xCB0; // CEntityIOOutput + pub const m_bHasWarnedAI: usize = 0xCD8; // bool + pub const m_bIsSmokeGrenade: usize = 0xCD9; // bool + pub const m_bIsLive: usize = 0xCDA; // bool + pub const m_DmgRadius: usize = 0xCDC; // float32 + pub const m_flDetonateTime: usize = 0xCE0; // GameTime_t + pub const m_flWarnAITime: usize = 0xCE4; // float32 + pub const m_flDamage: usize = 0xCE8; // float32 + pub const m_iszBounceSound: usize = 0xCF0; // CUtlSymbolLarge + pub const m_ExplosionSound: usize = 0xCF8; // CUtlString + pub const m_hThrower: usize = 0xD04; // CHandle + pub const m_flNextAttack: usize = 0xD1C; // GameTime_t + pub const m_hOriginalThrower: usize = 0xD20; // CHandle + } + // Parent: CBaseAnimGraph + // Fields count: 11 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkExcludeByUserGroup + // MNetworkOverride + // MNetworkIncludeByName + // NetworkVarNames: m_nViewModelIndex (uint32) + // NetworkVarNames: m_nAnimationParity (uint32) + // NetworkVarNames: m_flAnimationStartTime (float32) + // NetworkVarNames: m_hWeapon (CHandle) + // NetworkVarNames: m_hControlPanel (CHandle) + pub mod CBaseViewModel { + pub const m_vecLastFacing: usize = 0xBF8; // Vector + pub const m_nViewModelIndex: usize = 0xC04; // uint32 + pub const m_nAnimationParity: usize = 0xC08; // uint32 + pub const m_flAnimationStartTime: usize = 0xC0C; // float32 + pub const m_hWeapon: usize = 0xC10; // CHandle + pub const m_sVMName: usize = 0xC18; // CUtlSymbolLarge + pub const m_sAnimationPrefix: usize = 0xC20; // CUtlSymbolLarge + pub const m_hOldLayerSequence: usize = 0xC28; // HSequence + pub const m_oldLayer: usize = 0xC2C; // int32 + pub const m_oldLayerStartTime: usize = 0xC30; // float32 + pub const m_hControlPanel: usize = 0xC34; // CHandle + } + // Parent: CBaseAnimGraph + // Fields count: 26 + // + // Metadata: + // NetworkVarNames: m_bBombTicking (bool) + // NetworkVarNames: m_flC4Blow (GameTime_t) + // NetworkVarNames: m_nBombSite (int) + // NetworkVarNames: m_nSourceSoundscapeHash (int) + // NetworkVarNames: m_bCannotBeDefused (bool) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_bHasExploded (bool) + // NetworkVarNames: m_flTimerLength (float) + // NetworkVarNames: m_bBeingDefused (bool) + // NetworkVarNames: m_flDefuseLength (float) + // NetworkVarNames: m_flDefuseCountDown (GameTime_t) + // NetworkVarNames: m_bBombDefused (bool) + // NetworkVarNames: m_hBombDefuser (CHandle) + // NetworkVarNames: m_hControlPanel (CHandle) + pub mod CPlantedC4 { + pub const m_bBombTicking: usize = 0xBF0; // bool + pub const m_flC4Blow: usize = 0xBF4; // GameTime_t + pub const m_nBombSite: usize = 0xBF8; // int32 + pub const m_nSourceSoundscapeHash: usize = 0xBFC; // int32 + pub const m_OnBombDefused: usize = 0xC00; // CEntityIOOutput + pub const m_OnBombBeginDefuse: usize = 0xC28; // CEntityIOOutput + pub const m_OnBombDefuseAborted: usize = 0xC50; // CEntityIOOutput + pub const m_bCannotBeDefused: usize = 0xC78; // bool + pub const m_entitySpottedState: usize = 0xC80; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0xC98; // int32 + pub const m_bTrainingPlacedByPlayer: usize = 0xC9C; // bool + pub const m_bHasExploded: usize = 0xC9D; // bool + pub const m_flTimerLength: usize = 0xCA0; // float32 + pub const m_bBeingDefused: usize = 0xCA4; // bool + pub const m_fLastDefuseTime: usize = 0xCAC; // GameTime_t + pub const m_flDefuseLength: usize = 0xCB4; // float32 + pub const m_flDefuseCountDown: usize = 0xCB8; // GameTime_t + pub const m_bBombDefused: usize = 0xCBC; // bool + pub const m_hBombDefuser: usize = 0xCC0; // CHandle + pub const m_hControlPanel: usize = 0xCC4; // CHandle + pub const m_iProgressBarTime: usize = 0xCC8; // int32 + pub const m_bVoiceAlertFired: usize = 0xCCC; // bool + pub const m_bVoiceAlertPlayed: usize = 0xCCD; // bool[4] + pub const m_flNextBotBeepTime: usize = 0xCD4; // GameTime_t + pub const m_angCatchUpToPlayerEye: usize = 0xCDC; // QAngle + pub const m_flLastSpinDetectionTime: usize = 0xCE8; // GameTime_t + } + // Parent: CBaseGrenade + // Fields count: 18 + // + // Metadata: + // NetworkVarNames: m_vInitialPosition (Vector) + // NetworkVarNames: m_vInitialVelocity (Vector) + // NetworkVarNames: m_nBounces (int) + // NetworkVarNames: m_nExplodeEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_nExplodeEffectTickBegin (int) + // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) + pub mod CBaseCSGrenadeProjectile { + pub const m_vInitialPosition: usize = 0xD24; // Vector + pub const m_vInitialVelocity: usize = 0xD30; // Vector + pub const m_nBounces: usize = 0xD3C; // int32 + pub const m_nExplodeEffectIndex: usize = 0xD40; // CStrongHandle + pub const m_nExplodeEffectTickBegin: usize = 0xD48; // int32 + pub const m_vecExplodeEffectOrigin: usize = 0xD4C; // Vector + pub const m_flSpawnTime: usize = 0xD58; // GameTime_t + pub const m_unOGSExtraFlags: usize = 0xD5C; // uint8 + pub const m_bDetonationRecorded: usize = 0xD5D; // bool + pub const m_flDetonateTime: usize = 0xD60; // GameTime_t + pub const m_nItemIndex: usize = 0xD64; // uint16 + pub const m_vecOriginalSpawnLocation: usize = 0xD68; // Vector + pub const m_flLastBounceSoundTime: usize = 0xD74; // GameTime_t + pub const m_vecGrenadeSpin: usize = 0xD78; // RotationVector + pub const m_vecLastHitSurfaceNormal: usize = 0xD84; // Vector + pub const m_nTicksAtZeroVelocity: usize = 0xD90; // int32 + pub const m_bHasEverHitPlayer: usize = 0xD94; // bool + pub const m_bClearFromPlayers: usize = 0xD95; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_OwningPlayer (CHandle) + // NetworkVarNames: m_KillingPlayer (CHandle) + pub mod CItemDogtags { + pub const m_OwningPlayer: usize = 0xCC8; // CHandle + pub const m_KillingPlayer: usize = 0xCCC; // CHandle + } + // Parent: CDynamicProp + // Fields count: 34 + // + // Metadata: + // NetworkVarNames: m_AttributeManager (CAttributeContainer) + // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) + // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) + // NetworkVarNames: m_jumpedThisFrame (bool) + // NetworkVarNames: m_leader (CHandle) + pub mod CChicken { + pub const m_AttributeManager: usize = 0xE88; // CAttributeContainer + pub const m_OriginalOwnerXuidLow: usize = 0x1150; // uint32 + pub const m_OriginalOwnerXuidHigh: usize = 0x1154; // uint32 + pub const m_updateTimer: usize = 0x1158; // CountdownTimer + pub const m_stuckAnchor: usize = 0x1170; // Vector + pub const m_stuckTimer: usize = 0x1180; // CountdownTimer + pub const m_collisionStuckTimer: usize = 0x1198; // CountdownTimer + pub const m_isOnGround: usize = 0x11B0; // bool + pub const m_vFallVelocity: usize = 0x11B4; // Vector + pub const m_activity: usize = 0x11C0; // ChickenActivity + pub const m_activityTimer: usize = 0x11C8; // CountdownTimer + pub const m_turnRate: usize = 0x11E0; // float32 + pub const m_fleeFrom: usize = 0x11E4; // CHandle + pub const m_moveRateThrottleTimer: usize = 0x11E8; // CountdownTimer + pub const m_startleTimer: usize = 0x1200; // CountdownTimer + pub const m_vocalizeTimer: usize = 0x1218; // CountdownTimer + pub const m_flWhenZombified: usize = 0x1230; // GameTime_t + pub const m_jumpedThisFrame: usize = 0x1234; // bool + pub const m_leader: usize = 0x1238; // CHandle + pub const m_reuseTimer: usize = 0x1240; // CountdownTimer + pub const m_hasBeenUsed: usize = 0x1258; // bool + pub const m_jumpTimer: usize = 0x1260; // CountdownTimer + pub const m_flLastJumpTime: usize = 0x1278; // float32 + pub const m_bInJump: usize = 0x127C; // bool + pub const m_isWaitingForLeader: usize = 0x127D; // bool + pub const m_repathTimer: usize = 0x3288; // CountdownTimer + pub const m_inhibitDoorTimer: usize = 0x32A0; // CountdownTimer + pub const m_inhibitObstacleAvoidanceTimer: usize = 0x3330; // CountdownTimer + pub const m_vecPathGoal: usize = 0x3350; // Vector + pub const m_flActiveFollowStartTime: usize = 0x335C; // GameTime_t + pub const m_followMinuteTimer: usize = 0x3360; // CountdownTimer + pub const m_vecLastEggPoopPosition: usize = 0x3378; // Vector + pub const m_vecEggsPooped: usize = 0x3388; // CUtlVector> + pub const m_BlockDirectionTimer: usize = 0x33A8; // CountdownTimer + } + // Parent: CEconEntity + // Fields count: 8 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkIncludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkUserGroupProxy + // NetworkVarNames: m_nNextPrimaryAttackTick (GameTick_t) + // NetworkVarNames: m_flNextPrimaryAttackTickRatio (float32) + // NetworkVarNames: m_nNextSecondaryAttackTick (GameTick_t) + // NetworkVarNames: m_flNextSecondaryAttackTickRatio (float32) + // NetworkVarNames: m_iClip1 (int32) + // NetworkVarNames: m_iClip2 (int32) + // NetworkVarNames: m_pReserveAmmo (int) + pub mod CBasePlayerWeapon { + pub const m_nNextPrimaryAttackTick: usize = 0xF78; // GameTick_t + pub const m_flNextPrimaryAttackTickRatio: usize = 0xF7C; // float32 + pub const m_nNextSecondaryAttackTick: usize = 0xF80; // GameTick_t + pub const m_flNextSecondaryAttackTickRatio: usize = 0xF84; // float32 + pub const m_iClip1: usize = 0xF88; // int32 + pub const m_iClip2: usize = 0xF8C; // int32 + pub const m_pReserveAmmo: usize = 0xF90; // int32[2] + pub const m_OnPlayerUse: usize = 0xF98; // CEntityIOOutput + } + // Parent: CRagdollProp + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_boneIndexAttached (uint32) + // NetworkVarNames: m_ragdollAttachedObjectIndex (uint32) + // NetworkVarNames: m_attachmentPointBoneSpace (Vector) + // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) + pub mod CRagdollPropAttached { + pub const m_boneIndexAttached: usize = 0xD98; // uint32 + pub const m_ragdollAttachedObjectIndex: usize = 0xD9C; // uint32 + pub const m_attachmentPointBoneSpace: usize = 0xDA0; // Vector + pub const m_attachmentPointRagdollSpace: usize = 0xDAC; // Vector + pub const m_bShouldDetach: usize = 0xDB8; // bool + pub const m_bShouldDeleteAttachedActivationRecord: usize = 0xDC8; // bool + } + // Parent: CBaseFlex + // Fields count: 12 + // + // Metadata: + // MNetworkExcludeByUserGroup + // NetworkVarNames: m_hMyWearables (CHandle) + // NetworkVarNames: m_flFieldOfView (float) + pub mod CBaseCombatCharacter { + pub const m_bForceServerRagdoll: usize = 0xC80; // bool + pub const m_hMyWearables: usize = 0xC88; // CNetworkUtlVectorBase> + pub const m_flFieldOfView: usize = 0xCA0; // float32 + pub const m_impactEnergyScale: usize = 0xCA4; // float32 + pub const m_LastHitGroup: usize = 0xCA8; // HitGroup_t + pub const m_bApplyStressDamage: usize = 0xCAC; // bool + pub const m_bloodColor: usize = 0xCB0; // int32 + pub const m_iDamageCount: usize = 0xCF8; // int32 + pub const m_pVecRelationships: usize = 0xD00; // CUtlVector* + pub const m_strRelationships: usize = 0xD08; // CUtlSymbolLarge + pub const m_eHull: usize = 0xD10; // Hull_t + pub const m_nNavHullIdx: usize = 0xD14; // uint32 + } + // Parent: CBaseCombatCharacter + // Fields count: 25 + // + // Metadata: + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkExcludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_pWeaponServices (CPlayer_WeaponServices*) + // NetworkVarNames: m_pItemServices (CPlayer_ItemServices*) + // NetworkVarNames: m_pAutoaimServices (CPlayer_AutoaimServices*) + // NetworkVarNames: m_pObserverServices (CPlayer_ObserverServices*) + // NetworkVarNames: m_pWaterServices (CPlayer_WaterServices*) + // NetworkVarNames: m_pUseServices (CPlayer_UseServices*) + // NetworkVarNames: m_pFlashlightServices (CPlayer_FlashlightServices*) + // NetworkVarNames: m_pCameraServices (CPlayer_CameraServices*) + // NetworkVarNames: m_pMovementServices (CPlayer_MovementServices*) + // MNetworkUserGroupProxy + // NetworkVarNames: m_ServerViewAngleChanges (ViewAngleServerChange_t) + // NetworkVarNames: m_iHideHUD (uint32) + // NetworkVarNames: m_skybox3d (sky3dparams_t) + // NetworkVarNames: m_flDeathTime (GameTime_t) + // NetworkVarNames: m_hController (CHandle) + pub mod CBasePlayerPawn { + pub const m_pWeaponServices: usize = 0xD18; // CPlayer_WeaponServices* + pub const m_pItemServices: usize = 0xD20; // CPlayer_ItemServices* + pub const m_pAutoaimServices: usize = 0xD28; // CPlayer_AutoaimServices* + pub const m_pObserverServices: usize = 0xD30; // CPlayer_ObserverServices* + pub const m_pWaterServices: usize = 0xD38; // CPlayer_WaterServices* + pub const m_pUseServices: usize = 0xD40; // CPlayer_UseServices* + pub const m_pFlashlightServices: usize = 0xD48; // CPlayer_FlashlightServices* + pub const m_pCameraServices: usize = 0xD50; // CPlayer_CameraServices* + pub const m_pMovementServices: usize = 0xD58; // CPlayer_MovementServices* + pub const m_ServerViewAngleChanges: usize = 0xD68; // CUtlVectorEmbeddedNetworkVar + pub const m_nHighestGeneratedServerViewAngleChangeIndex: usize = 0xDB8; // uint32 + pub const v_angle: usize = 0xDBC; // QAngle + pub const v_anglePrevious: usize = 0xDC8; // QAngle + pub const m_iHideHUD: usize = 0xDD4; // uint32 + pub const m_skybox3d: usize = 0xDD8; // sky3dparams_t + pub const m_fTimeLastHurt: usize = 0xE68; // GameTime_t + pub const m_flDeathTime: usize = 0xE6C; // GameTime_t + pub const m_fNextSuicideTime: usize = 0xE70; // GameTime_t + pub const m_fInitHUD: usize = 0xE74; // bool + pub const m_pExpresser: usize = 0xE78; // CAI_Expresser* + pub const m_hController: usize = 0xE80; // CHandle + pub const m_fHltvReplayDelay: usize = 0xE88; // float32 + pub const m_fHltvReplayEnd: usize = 0xE8C; // float32 + pub const m_iHltvReplayEntity: usize = 0xE90; // CEntityIndex + pub const m_sndOpvarLatchData: usize = 0xE98; // CUtlVector + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MNetworkOverride + // NetworkVarNames: m_bShouldIgnoreOffsetAndAccuracy (bool) + // NetworkVarNames: m_nWeaponParity (uint32) + pub mod CCSGOViewModel { + pub const m_bShouldIgnoreOffsetAndAccuracy: usize = 0xC38; // bool + pub const m_nWeaponParity: usize = 0xC3C; // uint32 + pub const m_nOldWeaponParity: usize = 0xC40; // uint32 + } + // Parent: CBasePlayerWeapon + // Fields count: 62 + // + // Metadata: + // MNetworkExcludeByName + // NetworkVarNames: m_flFireSequenceStartTime (float) + // NetworkVarNames: m_nFireSequenceStartTimeChange (int) + // NetworkVarNames: m_ePlayerFireEvent (PlayerAnimEvent_t) + // NetworkVarNames: m_ePlayerFireEventAttackType (WeaponAttackType_t) + // NetworkVarNames: m_iState (CSWeaponState_t) + // NetworkVarNames: m_nViewModelIndex (uint32) + // NetworkVarNames: m_flTimeWeaponIdle (GameTime_t) + // NetworkVarNames: m_weaponMode (CSWeaponMode) + // NetworkVarNames: m_fAccuracyPenalty (float) + // NetworkVarNames: m_iRecoilIndex (int) + // NetworkVarNames: m_flRecoilIndex (float) + // NetworkVarNames: m_bBurstMode (bool) + // NetworkVarNames: m_nPostponeFireReadyTicks (GameTick_t) + // NetworkVarNames: m_flPostponeFireReadyFrac (float) + // NetworkVarNames: m_bInReload (bool) + // NetworkVarNames: m_bReloadVisuallyComplete (bool) + // NetworkVarNames: m_flDroppedAtTime (GameTime_t) + // NetworkVarNames: m_bIsHauledBack (bool) + // NetworkVarNames: m_bSilencerOn (bool) + // NetworkVarNames: m_flTimeSilencerSwitchComplete (GameTime_t) + // NetworkVarNames: m_iOriginalTeamNumber (int) + // NetworkVarNames: m_hPrevOwner (CHandle) + // NetworkVarNames: m_nDropTick (GameTick_t) + // NetworkVarNames: m_fLastShotTime (GameTime_t) + // NetworkVarNames: m_iIronSightMode (int) + // NetworkVarNames: m_iNumEmptyAttacks (int) + pub mod CCSWeaponBase { + pub const m_bRemoveable: usize = 0xFE8; // bool + pub const m_flFireSequenceStartTime: usize = 0xFF0; // float32 + pub const m_nFireSequenceStartTimeChange: usize = 0xFF4; // int32 + pub const m_nFireSequenceStartTimeAck: usize = 0xFF8; // int32 + pub const m_ePlayerFireEvent: usize = 0xFFC; // PlayerAnimEvent_t + pub const m_ePlayerFireEventAttackType: usize = 0x1000; // WeaponAttackType_t + pub const m_seqIdle: usize = 0x1004; // HSequence + pub const m_seqFirePrimary: usize = 0x1008; // HSequence + pub const m_seqFireSecondary: usize = 0x100C; // HSequence + pub const m_thirdPersonFireSequences: usize = 0x1010; // CUtlVector + pub const m_hCurrentThirdPersonSequence: usize = 0x1028; // HSequence + pub const m_nSilencerBoneIndex: usize = 0x102C; // int32 + pub const m_thirdPersonSequences: usize = 0x1030; // HSequence[7] + pub const m_bPlayerAmmoStockOnPickup: usize = 0x1058; // bool + pub const m_bRequireUseToTouch: usize = 0x1059; // bool + pub const m_iState: usize = 0x105C; // CSWeaponState_t + pub const m_flLastTimeInAir: usize = 0x1060; // GameTime_t + pub const m_flLastDeployTime: usize = 0x1064; // GameTime_t + pub const m_nLastEmptySoundCmdNum: usize = 0x1068; // int32 + pub const m_nViewModelIndex: usize = 0x106C; // uint32 + pub const m_bReloadsWithClips: usize = 0x1070; // bool + pub const m_flTimeWeaponIdle: usize = 0x1090; // GameTime_t + pub const m_bFireOnEmpty: usize = 0x1094; // bool + pub const m_OnPlayerPickup: usize = 0x1098; // CEntityIOOutput + pub const m_weaponMode: usize = 0x10C0; // CSWeaponMode + pub const m_flTurningInaccuracyDelta: usize = 0x10C4; // float32 + pub const m_vecTurningInaccuracyEyeDirLast: usize = 0x10C8; // Vector + pub const m_flTurningInaccuracy: usize = 0x10D4; // float32 + pub const m_fAccuracyPenalty: usize = 0x10D8; // float32 + pub const m_flLastAccuracyUpdateTime: usize = 0x10DC; // GameTime_t + pub const m_fAccuracySmoothedForZoom: usize = 0x10E0; // float32 + pub const m_fScopeZoomEndTime: usize = 0x10E4; // GameTime_t + pub const m_iRecoilIndex: usize = 0x10E8; // int32 + pub const m_flRecoilIndex: usize = 0x10EC; // float32 + pub const m_bBurstMode: usize = 0x10F0; // bool + pub const m_nPostponeFireReadyTicks: usize = 0x10F4; // GameTick_t + pub const m_flPostponeFireReadyFrac: usize = 0x10F8; // float32 + pub const m_bInReload: usize = 0x10FC; // bool + pub const m_bReloadVisuallyComplete: usize = 0x10FD; // bool + pub const m_flDroppedAtTime: usize = 0x1100; // GameTime_t + pub const m_bIsHauledBack: usize = 0x1104; // bool + pub const m_bSilencerOn: usize = 0x1105; // bool + pub const m_flTimeSilencerSwitchComplete: usize = 0x1108; // GameTime_t + pub const m_iOriginalTeamNumber: usize = 0x110C; // int32 + pub const m_flNextAttackRenderTimeOffset: usize = 0x1110; // float32 + pub const m_bCanBePickedUp: usize = 0x1128; // bool + pub const m_bUseCanOverrideNextOwnerTouchTime: usize = 0x1129; // bool + pub const m_nextOwnerTouchTime: usize = 0x112C; // GameTime_t + pub const m_nextPrevOwnerTouchTime: usize = 0x1130; // GameTime_t + pub const m_hPrevOwner: usize = 0x1134; // CHandle + pub const m_nDropTick: usize = 0x1138; // GameTick_t + pub const m_donated: usize = 0x115C; // bool + pub const m_fLastShotTime: usize = 0x1160; // GameTime_t + pub const m_bWasOwnedByCT: usize = 0x1164; // bool + pub const m_bWasOwnedByTerrorist: usize = 0x1165; // bool + pub const m_bFiredOutOfAmmoEvent: usize = 0x1166; // bool + pub const m_numRemoveUnownedWeaponThink: usize = 0x1168; // int32 + pub const m_IronSightController: usize = 0x1170; // CIronSightController + pub const m_iIronSightMode: usize = 0x1188; // int32 + pub const m_flLastLOSTraceFailureTime: usize = 0x118C; // GameTime_t + pub const m_iNumEmptyAttacks: usize = 0x1190; // int32 + pub const m_flWatTickOffset: usize = 0x1194; // float32 + } + // Parent: CCSWeaponBase + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_zoomLevel (int) + // NetworkVarNames: m_iBurstShotsRemaining (int) + // NetworkVarNames: m_bNeedsBoltAction (bool) + pub mod CCSWeaponBaseGun { + pub const m_zoomLevel: usize = 0x1198; // int32 + pub const m_iBurstShotsRemaining: usize = 0x119C; // int32 + pub const m_silencedModelIndex: usize = 0x11A8; // int32 + pub const m_inPrecache: usize = 0x11AC; // bool + pub const m_bNeedsBoltAction: usize = 0x11AD; // bool + pub const m_bSkillReloadAvailable: usize = 0x11AE; // bool + pub const m_bSkillReloadLiftedReloadKey: usize = 0x11AF; // bool + pub const m_bSkillBoltInterruptAvailable: usize = 0x11B0; // bool + pub const m_bSkillBoltLiftedFireKey: usize = 0x11B1; // bool + } + // Parent: CCSWeaponBase + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_bStartedArming (bool) + // NetworkVarNames: m_fArmedTime (GameTime_t) + // NetworkVarNames: m_bBombPlacedAnimation (bool) + // NetworkVarNames: m_bIsPlantingViaUse (bool) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + pub mod CC4 { + pub const m_vecLastValidPlayerHeldPosition: usize = 0x1198; // Vector + pub const m_vecLastValidDroppedPosition: usize = 0x11A4; // Vector + pub const m_bDoValidDroppedPositionCheck: usize = 0x11B0; // bool + pub const m_bStartedArming: usize = 0x11B1; // bool + pub const m_fArmedTime: usize = 0x11B4; // GameTime_t + pub const m_bBombPlacedAnimation: usize = 0x11B8; // bool + pub const m_bIsPlantingViaUse: usize = 0x11B9; // bool + pub const m_entitySpottedState: usize = 0x11C0; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0x11D8; // int32 + pub const m_bPlayedArmingBeeps: usize = 0x11DC; // bool[7] + pub const m_bBombPlanted: usize = 0x11E3; // bool + } + // Parent: CCSWeaponBaseGun + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_fFireTime (GameTime_t) + pub mod CWeaponTaser { + pub const m_fFireTime: usize = 0x11B4; // GameTime_t + } + // Parent: CCSWeaponBaseGun + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_flDisplayHealth (float) + pub mod CWeaponShield { + pub const m_flBulletDamageAbsorbed: usize = 0x11B4; // float32 + pub const m_flLastBulletHitSoundTime: usize = 0x11B8; // GameTime_t + pub const m_flDisplayHealth: usize = 0x11BC; // float32 + } + // Parent: CBaseCSGrenadeProjectile + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_bIsIncGrenade (bool) + pub mod CMolotovProjectile { + pub const m_bIsIncGrenade: usize = 0xD96; // bool + pub const m_bDetonated: usize = 0xDA0; // bool + pub const m_stillTimer: usize = 0xDA8; // IntervalTimer + pub const m_bHasBouncedOffPlayer: usize = 0xE88; // bool + } + // Parent: CBaseCSGrenadeProjectile + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_nDecoyShotTick (int) + pub mod CDecoyProjectile { + pub const m_nDecoyShotTick: usize = 0xDA0; // int32 + pub const m_shotsRemaining: usize = 0xDA4; // int32 + pub const m_fExpireTime: usize = 0xDA8; // GameTime_t + pub const m_decoyWeaponDefIndex: usize = 0xDB8; // uint16 + } + // Parent: CBaseCSGrenadeProjectile + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_nSmokeEffectTickBegin (int) + // NetworkVarNames: m_bDidSmokeEffect (bool) + // NetworkVarNames: m_nRandomSeed (int) + // NetworkVarNames: m_vSmokeColor (Vector) + // NetworkVarNames: m_vSmokeDetonationPos (Vector) + // NetworkVarNames: m_VoxelFrameData (CUtlVector) + pub mod CSmokeGrenadeProjectile { + pub const m_nSmokeEffectTickBegin: usize = 0xDB0; // int32 + pub const m_bDidSmokeEffect: usize = 0xDB4; // bool + pub const m_nRandomSeed: usize = 0xDB8; // int32 + pub const m_vSmokeColor: usize = 0xDBC; // Vector + pub const m_vSmokeDetonationPos: usize = 0xDC8; // Vector + pub const m_VoxelFrameData: usize = 0xDD8; // CUtlVector + pub const m_flLastBounce: usize = 0xDF0; // GameTime_t + pub const m_fllastSimulationTime: usize = 0xDF4; // GameTime_t + } + // Parent: CCSWeaponBase + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_bRedraw (bool) + // NetworkVarNames: m_bIsHeldByPlayer (bool) + // NetworkVarNames: m_bPinPulled (bool) + // NetworkVarNames: m_bJumpThrow (bool) + // NetworkVarNames: m_bThrowAnimating (bool) + // NetworkVarNames: m_fThrowTime (GameTime_t) + // NetworkVarNames: m_flThrowStrength (float) + // NetworkVarNames: m_flThrowStrengthApproach (float) + // NetworkVarNames: m_fDropTime (GameTime_t) + // NetworkVarNames: m_bJustPulledPin (bool) + // NetworkVarNames: m_nNextHoldTick (GameTick_t) + // NetworkVarNames: m_flNextHoldFrac (float) + // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) + pub mod CBaseCSGrenade { + pub const m_bRedraw: usize = 0x1198; // bool + pub const m_bIsHeldByPlayer: usize = 0x1199; // bool + pub const m_bPinPulled: usize = 0x119A; // bool + pub const m_bJumpThrow: usize = 0x119B; // bool + pub const m_bThrowAnimating: usize = 0x119C; // bool + pub const m_fThrowTime: usize = 0x11A0; // GameTime_t + pub const m_flThrowStrength: usize = 0x11A4; // float32 + pub const m_flThrowStrengthApproach: usize = 0x11A8; // float32 + pub const m_fDropTime: usize = 0x11AC; // GameTime_t + pub const m_bJustPulledPin: usize = 0x11B0; // bool + pub const m_nNextHoldTick: usize = 0x11B4; // GameTick_t + pub const m_flNextHoldFrac: usize = 0x11B8; // float32 + pub const m_hSwitchToWeaponAfterThrow: usize = 0x11BC; // CHandle + } + // Parent: CCSWeaponBase + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer) + // NetworkVarNames: m_bRedraw (bool) + pub mod CWeaponBaseItem { + pub const m_SequenceCompleteTimer: usize = 0x1198; // CountdownTimer + pub const m_bRedraw: usize = 0x11B0; // bool + } + // Parent: CCSWeaponBase + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_bPlayingUninterruptableAct (bool) + // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) + pub mod CFists { + pub const m_bPlayingUninterruptableAct: usize = 0x1198; // bool + pub const m_nUninterruptableActivity: usize = 0x119C; // PlayerAnimEvent_t + pub const m_bRestorePrevWep: usize = 0x11A0; // bool + pub const m_hWeaponBeforePrevious: usize = 0x11A4; // CHandle + pub const m_hWeaponPrevious: usize = 0x11A8; // CHandle + pub const m_bDelayedHardPunchIncoming: usize = 0x11AC; // bool + pub const m_bDestroyAfterTaunt: usize = 0x11AD; // bool + } + // Parent: CBasePlayerPawn + // Fields count: 136 + // + // Metadata: + // NetworkVarNames: m_CTouchExpansionComponent (CTouchExpansionComponent::Storage_t) + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_pPingServices (CCSPlayer_PingServices*) + // NetworkVarNames: m_pViewModelServices (CPlayer_ViewModelServices*) + // NetworkVarNames: m_hOriginalController (CHandle) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_iPlayerState (CSPlayerState) + // NetworkVarNames: m_bIsScoped (bool) + // NetworkVarNames: m_bIsWalking (bool) + // NetworkVarNames: m_bResumeZoom (bool) + // NetworkVarNames: m_bIsDefusing (bool) + // NetworkVarNames: m_bIsGrabbingHostage (bool) + // NetworkVarNames: m_iBlockingUseActionInProgress (CSPlayerBlockingUseAction_t) + // NetworkVarNames: m_fImmuneToGunGameDamageTime (GameTime_t) + // NetworkVarNames: m_bGunGameImmunity (bool) + // NetworkVarNames: m_GunGameImmunityColor (Color) + // NetworkVarNames: m_fMolotovDamageTime (float) + // NetworkVarNames: m_bHasMovedSinceSpawn (bool) + // NetworkVarNames: m_bCanMoveDuringFreezePeriod (bool) + // NetworkVarNames: m_flGuardianTooFarDistFrac (float) + // NetworkVarNames: m_flDetectedByEnemySensorTime (GameTime_t) + // NetworkVarNames: m_nHeavyAssaultSuitCooldownRemaining (int) + // NetworkVarNames: m_flEmitSoundTime (GameTime_t) + // NetworkVarNames: m_bHasNightVision (bool) + // NetworkVarNames: m_bNightVisionOn (bool) + // NetworkVarNames: m_bInNoDefuseArea (bool) + // NetworkVarNames: m_bKilledByTaser (bool) + // NetworkVarNames: m_iMoveState (int) + // NetworkVarNames: m_nWhichBombZone (int) + // NetworkVarNames: m_iDirection (int) + // NetworkVarNames: m_iShotsFired (int) + // NetworkVarNames: m_ArmorValue (int32) + // NetworkVarNames: m_flVelocityModifier (float) + // NetworkVarNames: m_flHitHeading (float) + // NetworkVarNames: m_nHitBodyPart (int) + // NetworkVarNames: m_flFlashDuration (float) + // NetworkVarNames: m_flFlashMaxAlpha (float) + // NetworkVarNames: m_flProgressBarStartTime (float) + // NetworkVarNames: m_iProgressBarDuration (int) + // NetworkVarNames: m_bWaitForNoAttack (bool) + // NetworkVarNames: m_flLowerBodyYawTarget (float) + // NetworkVarNames: m_bStrafing (bool) + // NetworkVarNames: m_thirdPersonHeading (QAngle) + // NetworkVarNames: m_flSlopeDropOffset (float) + // NetworkVarNames: m_flSlopeDropHeight (float) + // NetworkVarNames: m_vHeadConstraintOffset (Vector) + // NetworkVarNames: m_angEyeAngles (QAngle) + // NetworkVarNames: m_bHideTargetID (bool) + // NetworkVarNames: m_bHud_MiniScoreHidden (bool) + // NetworkVarNames: m_bHud_RadarHidden (bool) + // NetworkVarNames: m_nLastKillerIndex (CEntityIndex) + // NetworkVarNames: m_nLastConcurrentKilled (int) + // NetworkVarNames: m_nDeathCamMusic (int) + // NetworkVarNames: m_iAddonBits (int) + // NetworkVarNames: m_iPrimaryAddon (int) + // NetworkVarNames: m_iSecondaryAddon (int) + // NetworkVarNames: m_vecPlayerPatchEconIndices (uint32) + // NetworkVarNames: m_unCurrentEquipmentValue (uint16) + // NetworkVarNames: m_unRoundStartEquipmentValue (uint16) + // NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16) + // NetworkVarNames: m_nSurvivalTeamNumber (int) + // NetworkVarNames: m_bKilledByHeadshot (bool) + pub mod CCSPlayerPawnBase { + pub const m_CTouchExpansionComponent: usize = 0xEC8; // CTouchExpansionComponent + pub const m_pPingServices: usize = 0xF18; // CCSPlayer_PingServices* + pub const m_pViewModelServices: usize = 0xF20; // CPlayer_ViewModelServices* + pub const m_iDisplayHistoryBits: usize = 0xF28; // uint32 + pub const m_flLastAttackedTeammate: usize = 0xF2C; // float32 + pub const m_hOriginalController: usize = 0xF30; // CHandle + pub const m_blindUntilTime: usize = 0xF34; // GameTime_t + pub const m_blindStartTime: usize = 0xF38; // GameTime_t + pub const m_allowAutoFollowTime: usize = 0xF3C; // GameTime_t + pub const m_entitySpottedState: usize = 0xF40; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0xF58; // int32 + pub const m_iPlayerState: usize = 0xF5C; // CSPlayerState + pub const m_chickenIdleSoundTimer: usize = 0xF68; // CountdownTimer + pub const m_chickenJumpSoundTimer: usize = 0xF80; // CountdownTimer + pub const m_vecLastBookmarkedPosition: usize = 0x1038; // Vector + pub const m_flLastDistanceTraveledNotice: usize = 0x1044; // float32 + pub const m_flAccumulatedDistanceTraveled: usize = 0x1048; // float32 + pub const m_flLastFriendlyFireDamageReductionRatio: usize = 0x104C; // float32 + pub const m_bRespawning: usize = 0x1050; // bool + pub const m_nLastPickupPriority: usize = 0x1054; // int32 + pub const m_flLastPickupPriorityTime: usize = 0x1058; // float32 + pub const m_bIsScoped: usize = 0x105C; // bool + pub const m_bIsWalking: usize = 0x105D; // bool + pub const m_bResumeZoom: usize = 0x105E; // bool + pub const m_bIsDefusing: usize = 0x105F; // bool + pub const m_bIsGrabbingHostage: usize = 0x1060; // bool + pub const m_iBlockingUseActionInProgress: usize = 0x1064; // CSPlayerBlockingUseAction_t + pub const m_fImmuneToGunGameDamageTime: usize = 0x1068; // GameTime_t + pub const m_bGunGameImmunity: usize = 0x106C; // bool + pub const m_GunGameImmunityColor: usize = 0x106D; // Color + pub const m_fMolotovDamageTime: usize = 0x1074; // float32 + pub const m_bHasMovedSinceSpawn: usize = 0x1078; // bool + pub const m_bCanMoveDuringFreezePeriod: usize = 0x1079; // bool + pub const m_flGuardianTooFarDistFrac: usize = 0x107C; // float32 + pub const m_flNextGuardianTooFarHurtTime: usize = 0x1080; // float32 + pub const m_flDetectedByEnemySensorTime: usize = 0x1084; // GameTime_t + pub const m_flDealtDamageToEnemyMostRecentTimestamp: usize = 0x1088; // float32 + pub const m_flLastEquippedHelmetTime: usize = 0x108C; // GameTime_t + pub const m_flLastEquippedArmorTime: usize = 0x1090; // GameTime_t + pub const m_nHeavyAssaultSuitCooldownRemaining: usize = 0x1094; // int32 + pub const m_bResetArmorNextSpawn: usize = 0x1098; // bool + pub const m_flLastBumpMineBumpTime: usize = 0x109C; // GameTime_t + pub const m_flEmitSoundTime: usize = 0x10A0; // GameTime_t + pub const m_iNumSpawns: usize = 0x10A4; // int32 + pub const m_iShouldHaveCash: usize = 0x10A8; // int32 + pub const m_flIdleTimeSinceLastAction: usize = 0x10B0; // float32 + pub const m_flNameChangeHistory: usize = 0x10B4; // float32[5] + pub const m_fLastGivenDefuserTime: usize = 0x10C8; // float32 + pub const m_fLastGivenBombTime: usize = 0x10CC; // float32 + pub const m_bHasNightVision: usize = 0x10D0; // bool + pub const m_bNightVisionOn: usize = 0x10D1; // bool + pub const m_fNextRadarUpdateTime: usize = 0x10D4; // float32 + pub const m_flLastMoneyUpdateTime: usize = 0x10D8; // float32 + pub const m_MenuStringBuffer: usize = 0x10DC; // char[1024] + pub const m_fIntroCamTime: usize = 0x14DC; // float32 + pub const m_nMyCollisionGroup: usize = 0x14E0; // int32 + pub const m_bInNoDefuseArea: usize = 0x14E4; // bool + pub const m_bKilledByTaser: usize = 0x14E5; // bool + pub const m_iMoveState: usize = 0x14E8; // int32 + pub const m_grenadeParameterStashTime: usize = 0x14EC; // GameTime_t + pub const m_bGrenadeParametersStashed: usize = 0x14F0; // bool + pub const m_angStashedShootAngles: usize = 0x14F4; // QAngle + pub const m_vecStashedGrenadeThrowPosition: usize = 0x1500; // Vector + pub const m_vecStashedVelocity: usize = 0x150C; // Vector + pub const m_angShootAngleHistory: usize = 0x1518; // QAngle[2] + pub const m_vecThrowPositionHistory: usize = 0x1530; // Vector[2] + pub const m_vecVelocityHistory: usize = 0x1548; // Vector[2] + pub const m_bDiedAirborne: usize = 0x1560; // bool + pub const m_iBombSiteIndex: usize = 0x1564; // CEntityIndex + pub const m_nWhichBombZone: usize = 0x1568; // int32 + pub const m_bInBombZoneTrigger: usize = 0x156C; // bool + pub const m_bWasInBombZoneTrigger: usize = 0x156D; // bool + pub const m_iDirection: usize = 0x1570; // int32 + pub const m_iShotsFired: usize = 0x1574; // int32 + pub const m_ArmorValue: usize = 0x1578; // int32 + pub const m_flFlinchStack: usize = 0x157C; // float32 + pub const m_flVelocityModifier: usize = 0x1580; // float32 + pub const m_flHitHeading: usize = 0x1584; // float32 + pub const m_nHitBodyPart: usize = 0x1588; // int32 + pub const m_iHostagesKilled: usize = 0x158C; // int32 + pub const m_vecTotalBulletForce: usize = 0x1590; // Vector + pub const m_flFlashDuration: usize = 0x159C; // float32 + pub const m_flFlashMaxAlpha: usize = 0x15A0; // float32 + pub const m_flProgressBarStartTime: usize = 0x15A4; // float32 + pub const m_iProgressBarDuration: usize = 0x15A8; // int32 + pub const m_bWaitForNoAttack: usize = 0x15AC; // bool + pub const m_flLowerBodyYawTarget: usize = 0x15B0; // float32 + pub const m_bStrafing: usize = 0x15B4; // bool + pub const m_lastStandingPos: usize = 0x15B8; // Vector + pub const m_ignoreLadderJumpTime: usize = 0x15C4; // float32 + pub const m_ladderSurpressionTimer: usize = 0x15C8; // CountdownTimer + pub const m_lastLadderNormal: usize = 0x15E0; // Vector + pub const m_lastLadderPos: usize = 0x15EC; // Vector + pub const m_thirdPersonHeading: usize = 0x15F8; // QAngle + pub const m_flSlopeDropOffset: usize = 0x1604; // float32 + pub const m_flSlopeDropHeight: usize = 0x1608; // float32 + pub const m_vHeadConstraintOffset: usize = 0x160C; // Vector + pub const m_iLastWeaponFireUsercmd: usize = 0x1620; // int32 + pub const m_angEyeAngles: usize = 0x1624; // QAngle + pub const m_bVCollisionInitted: usize = 0x1630; // bool + pub const m_storedSpawnPosition: usize = 0x1634; // Vector + pub const m_storedSpawnAngle: usize = 0x1640; // QAngle + pub const m_bIsSpawning: usize = 0x164C; // bool + pub const m_bHideTargetID: usize = 0x164D; // bool + pub const m_nNumDangerZoneDamageHits: usize = 0x1650; // int32 + pub const m_bHud_MiniScoreHidden: usize = 0x1654; // bool + pub const m_bHud_RadarHidden: usize = 0x1655; // bool + pub const m_nLastKillerIndex: usize = 0x1658; // CEntityIndex + pub const m_nLastConcurrentKilled: usize = 0x165C; // int32 + pub const m_nDeathCamMusic: usize = 0x1660; // int32 + pub const m_iAddonBits: usize = 0x1664; // int32 + pub const m_iPrimaryAddon: usize = 0x1668; // int32 + pub const m_iSecondaryAddon: usize = 0x166C; // int32 + pub const m_currentDeafnessFilter: usize = 0x1670; // CUtlStringToken + pub const m_NumEnemiesKilledThisSpawn: usize = 0x1674; // int32 + pub const m_NumEnemiesKilledThisRound: usize = 0x1678; // int32 + pub const m_NumEnemiesAtRoundStart: usize = 0x167C; // int32 + pub const m_wasNotKilledNaturally: usize = 0x1680; // bool + pub const m_vecPlayerPatchEconIndices: usize = 0x1684; // uint32[5] + pub const m_iDeathFlags: usize = 0x1698; // int32 + pub const m_hPet: usize = 0x169C; // CHandle + pub const m_unCurrentEquipmentValue: usize = 0x1868; // uint16 + pub const m_unRoundStartEquipmentValue: usize = 0x186A; // uint16 + pub const m_unFreezetimeEndEquipmentValue: usize = 0x186C; // uint16 + pub const m_nSurvivalTeamNumber: usize = 0x1870; // int32 + pub const m_bHasDeathInfo: usize = 0x1874; // bool + pub const m_flDeathInfoTime: usize = 0x1878; // float32 + pub const m_vecDeathInfoOrigin: usize = 0x187C; // Vector + pub const m_bKilledByHeadshot: usize = 0x1888; // bool + pub const m_LastHitBox: usize = 0x188C; // int32 + pub const m_LastHealth: usize = 0x1890; // int32 + pub const m_flLastCollisionCeiling: usize = 0x1894; // float32 + pub const m_flLastCollisionCeilingChangeTime: usize = 0x1898; // float32 + pub const m_pBot: usize = 0x18A0; // CCSBot* + pub const m_bBotAllowActive: usize = 0x18A8; // bool + pub const m_bCommittingSuicideOnTeamChange: usize = 0x18A9; // bool + } + // Parent: CCSPlayerPawnBase + // Fields count: 0 + // + // Metadata: + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + pub mod CCSObserverPawn { + } + // Parent: CCSPlayerPawnBase + // Fields count: 49 + // + // Metadata: + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices*) + // NetworkVarNames: m_pHostageServices (CCSPlayer_HostageServices*) + // NetworkVarNames: m_pBuyServices (CCSPlayer_BuyServices*) + // NetworkVarNames: m_pActionTrackingServices (CCSPlayer_ActionTrackingServices*) + // NetworkVarNames: m_bHasFemaleVoice (bool) + // NetworkVarNames: m_szLastPlaceName (char) + // NetworkVarNames: m_bInBuyZone (bool) + // NetworkVarNames: m_bInHostageRescueZone (bool) + // NetworkVarNames: m_bInBombZone (bool) + // NetworkVarNames: m_iRetakesOffering (int) + // NetworkVarNames: m_iRetakesOfferingCard (int) + // NetworkVarNames: m_bRetakesHasDefuseKit (bool) + // NetworkVarNames: m_bRetakesMVPLastRound (bool) + // NetworkVarNames: m_iRetakesMVPBoostItem (int) + // NetworkVarNames: m_RetakesMVPBoostExtraUtility (loadout_slot_t) + // NetworkVarNames: m_flHealthShotBoostExpirationTime (GameTime_t) + // NetworkVarNames: m_aimPunchAngle (QAngle) + // NetworkVarNames: m_aimPunchAngleVel (QAngle) + // NetworkVarNames: m_aimPunchTickBase (int) + // NetworkVarNames: m_aimPunchTickFraction (float) + // NetworkVarNames: m_bIsBuyMenuOpen (bool) + // NetworkVarNames: m_flTimeOfLastInjury (GameTime_t) + // NetworkVarNames: m_flNextSprayDecalTime (GameTime_t) + // NetworkVarNames: m_nRagdollDamageBone (int) + // NetworkVarNames: m_vRagdollDamageForce (Vector) + // NetworkVarNames: m_vRagdollDamagePosition (Vector) + // NetworkVarNames: m_szRagdollDamageWeaponName (char) + // NetworkVarNames: m_bRagdollDamageHeadshot (bool) + // NetworkVarNames: m_vRagdollServerOrigin (Vector) + // NetworkVarNames: m_EconGloves (CEconItemView) + // NetworkVarNames: m_nEconGlovesChanged (uint8) + // NetworkVarNames: m_qDeathEyeAngles (QAngle) + pub mod CCSPlayerPawn { + pub const m_pBulletServices: usize = 0x18B0; // CCSPlayer_BulletServices* + pub const m_pHostageServices: usize = 0x18B8; // CCSPlayer_HostageServices* + pub const m_pBuyServices: usize = 0x18C0; // CCSPlayer_BuyServices* + pub const m_pActionTrackingServices: usize = 0x18C8; // CCSPlayer_ActionTrackingServices* + pub const m_pRadioServices: usize = 0x18D0; // CCSPlayer_RadioServices* + pub const m_pDamageReactServices: usize = 0x18D8; // CCSPlayer_DamageReactServices* + pub const m_nCharacterDefIndex: usize = 0x18E0; // uint16 + pub const m_hPreviousModel: usize = 0x18E8; // CStrongHandle + pub const m_bHasFemaleVoice: usize = 0x18F0; // bool + pub const m_strVOPrefix: usize = 0x18F8; // CUtlString + pub const m_szLastPlaceName: usize = 0x1900; // char[18] + pub const m_bInHostageResetZone: usize = 0x19C0; // bool + pub const m_bInBuyZone: usize = 0x19C1; // bool + pub const m_bWasInBuyZone: usize = 0x19C2; // bool + pub const m_bInHostageRescueZone: usize = 0x19C3; // bool + pub const m_bInBombZone: usize = 0x19C4; // bool + pub const m_bWasInHostageRescueZone: usize = 0x19C5; // bool + pub const m_iRetakesOffering: usize = 0x19C8; // int32 + pub const m_iRetakesOfferingCard: usize = 0x19CC; // int32 + pub const m_bRetakesHasDefuseKit: usize = 0x19D0; // bool + pub const m_bRetakesMVPLastRound: usize = 0x19D1; // bool + pub const m_iRetakesMVPBoostItem: usize = 0x19D4; // int32 + pub const m_RetakesMVPBoostExtraUtility: usize = 0x19D8; // loadout_slot_t + pub const m_flHealthShotBoostExpirationTime: usize = 0x19DC; // GameTime_t + pub const m_flLandseconds: usize = 0x19E0; // float32 + pub const m_aimPunchAngle: usize = 0x19E4; // QAngle + pub const m_aimPunchAngleVel: usize = 0x19F0; // QAngle + pub const m_aimPunchTickBase: usize = 0x19FC; // int32 + pub const m_aimPunchTickFraction: usize = 0x1A00; // float32 + pub const m_aimPunchCache: usize = 0x1A08; // CUtlVector + pub const m_bIsBuyMenuOpen: usize = 0x1A20; // bool + pub const m_xLastHeadBoneTransform: usize = 0x2060; // CTransform + pub const m_bLastHeadBoneTransformIsValid: usize = 0x2080; // bool + pub const m_lastLandTime: usize = 0x2084; // GameTime_t + pub const m_bOnGroundLastTick: usize = 0x2088; // bool + pub const m_iPlayerLocked: usize = 0x208C; // int32 + pub const m_flTimeOfLastInjury: usize = 0x2094; // GameTime_t + pub const m_flNextSprayDecalTime: usize = 0x2098; // GameTime_t + pub const m_bNextSprayDecalTimeExpedited: usize = 0x209C; // bool + pub const m_nRagdollDamageBone: usize = 0x20A0; // int32 + pub const m_vRagdollDamageForce: usize = 0x20A4; // Vector + pub const m_vRagdollDamagePosition: usize = 0x20B0; // Vector + pub const m_szRagdollDamageWeaponName: usize = 0x20BC; // char[64] + pub const m_bRagdollDamageHeadshot: usize = 0x20FC; // bool + pub const m_vRagdollServerOrigin: usize = 0x2100; // Vector + pub const m_EconGloves: usize = 0x2110; // CEconItemView + pub const m_nEconGlovesChanged: usize = 0x2388; // uint8 + pub const m_qDeathEyeAngles: usize = 0x238C; // QAngle + pub const m_bSkipOneHeadConstraintUpdate: usize = 0x2398; // bool + } + // Parent: None + // Fields count: 39 + // + // Metadata: + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_vel (Vector) + // NetworkVarNames: m_isRescued (bool) + // NetworkVarNames: m_jumpedThisFrame (bool) + // NetworkVarNames: m_nHostageState (int) + // NetworkVarNames: m_leader (CHandle) + // NetworkVarNames: m_reuseTimer (CountdownTimer) + // NetworkVarNames: m_bHandsHaveBeenCut (bool) + // NetworkVarNames: m_hHostageGrabber (CHandle) + // NetworkVarNames: m_flRescueStartTime (GameTime_t) + // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) + // NetworkVarNames: m_flDropStartTime (GameTime_t) + pub mod CHostage { + pub const m_OnHostageBeginGrab: usize = 0xD30; // CEntityIOOutput + pub const m_OnFirstPickedUp: usize = 0xD58; // CEntityIOOutput + pub const m_OnDroppedNotRescued: usize = 0xD80; // CEntityIOOutput + pub const m_OnRescued: usize = 0xDA8; // CEntityIOOutput + pub const m_entitySpottedState: usize = 0xDD0; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0xDE8; // int32 + pub const m_uiHostageSpawnExclusionGroupMask: usize = 0xDEC; // uint32 + pub const m_nHostageSpawnRandomFactor: usize = 0xDF0; // uint32 + pub const m_bRemove: usize = 0xDF4; // bool + pub const m_vel: usize = 0xDF8; // Vector + pub const m_isRescued: usize = 0xE04; // bool + pub const m_jumpedThisFrame: usize = 0xE05; // bool + pub const m_nHostageState: usize = 0xE08; // int32 + pub const m_leader: usize = 0xE0C; // CHandle + pub const m_lastLeader: usize = 0xE10; // CHandle + pub const m_reuseTimer: usize = 0xE18; // CountdownTimer + pub const m_hasBeenUsed: usize = 0xE30; // bool + pub const m_accel: usize = 0xE34; // Vector + pub const m_isRunning: usize = 0xE40; // bool + pub const m_isCrouching: usize = 0xE41; // bool + pub const m_jumpTimer: usize = 0xE48; // CountdownTimer + pub const m_isWaitingForLeader: usize = 0xE60; // bool + pub const m_repathTimer: usize = 0x2E70; // CountdownTimer + pub const m_inhibitDoorTimer: usize = 0x2E88; // CountdownTimer + pub const m_inhibitObstacleAvoidanceTimer: usize = 0x2F18; // CountdownTimer + pub const m_wiggleTimer: usize = 0x2F38; // CountdownTimer + pub const m_isAdjusted: usize = 0x2F54; // bool + pub const m_bHandsHaveBeenCut: usize = 0x2F55; // bool + pub const m_hHostageGrabber: usize = 0x2F58; // CHandle + pub const m_fLastGrabTime: usize = 0x2F5C; // GameTime_t + pub const m_vecPositionWhenStartedDroppingToGround: usize = 0x2F60; // Vector + pub const m_vecGrabbedPos: usize = 0x2F6C; // Vector + pub const m_flRescueStartTime: usize = 0x2F78; // GameTime_t + pub const m_flGrabSuccessTime: usize = 0x2F7C; // GameTime_t + pub const m_flDropStartTime: usize = 0x2F80; // GameTime_t + pub const m_nApproachRewardPayouts: usize = 0x2F84; // int32 + pub const m_nPickupEventCount: usize = 0x2F88; // int32 + pub const m_vecSpawnGroundPos: usize = 0x2F8C; // Vector + pub const m_vecHostageResetPosition: usize = 0x2FAC; // Vector + } + } + } +} diff --git a/output/linux/libsoundsystem.so.cs b/output/linux/libsoundsystem.so.cs new file mode 100644 index 0000000..302f681 --- /dev/null +++ b/output/linux/libsoundsystem.so.cs @@ -0,0 +1,590 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:16:02.890657436 UTC + +namespace CS2Dumper.Schemas { + // Module: libsoundsystem.so + // Classes count: 50 + // Enums count: 0 + public static class Libsoundsystem { + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CVoiceContainerBase { + public const nint m_curves = 0x20; // CUtlDict + } + // Parent: CVoiceContainerBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CVoiceContainerDefault { + } + // Parent: CVoiceContainerBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CVoiceContainerWavFileReader { + public const nint m_wavFilePath = 0x60; // CUtlString + } + // Parent: CVoiceContainerWavFileReader + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CVoiceContainerTestConstant { + public const nint m_flTestConstantParam = 0x68; // bool + } + // Parent: CVoiceContainerBase + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CVoiceContainerTestNestedDynamic { + public const nint m_SoundToPlay = 0x60; // CStrongHandle + public const nint m_flTestConstantParam = 0x68; // float32 + } + // Parent: CVoiceContainerBase + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CVoiceContainerDecayingSineWave { + public const nint m_flFrequency = 0x60; // float32 + public const nint m_flDecayTime = 0x64; // float32 + } + // Parent: CVoiceContainerDecayingSineWave + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CVoiceContainerAmpedDecayingSineWave { + public const nint m_flGainAmount = 0x68; // float32 + } + // Parent: CVoiceContainerBase + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CVoiceContainerRealtimeFMSineWave { + public const nint m_flCarrierFrequency = 0x60; // float32 + public const nint m_flModulatorFrequency = 0x64; // float32 + public const nint m_flModulatorAmount = 0x68; // float32 + } + // Parent: CVoiceContainerBase + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CVoiceContainerBlend { + public const nint m_hSoundOne = 0x60; // CStrongHandle + public const nint m_hSoundTwo = 0x68; // CStrongHandle + public const nint m_flBlendAmount = 0x70; // float32 + } + // Parent: CVoiceContainerBase + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CVoiceContainerEngineSound { + public const nint m_SoundToPlay = 0x60; // CStrongHandle + public const nint m_flTestConstantParam = 0x68; // float32 + public const nint m_flTestSoundEventBoundParam = 0x6C; // float32 + public const nint m_flEngineRPM = 0x70; // float32 + } + // Parent: CVoiceContainerWavFileReader + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CVoiceContainerEnvelopeAnalyzer { + public const nint m_envBuffer = 0x68; // CUtlVector + } + // Parent: CVoiceContainerBase + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CVoiceContainerRandomSampler { + public const nint m_flLoudAmplitude = 0x60; // float32 + public const nint m_flLoudAmplitudeJitter = 0x64; // float32 + public const nint m_flSoftAmplitude = 0x68; // float32 + public const nint m_flSoftAmplitudeJitter = 0x6C; // float32 + public const nint m_flLoudTimeJitter = 0x70; // float32 + public const nint m_flSoftTimeJitter = 0x74; // float32 + public const nint m_grainResources = 0x78; // CUtlVector> + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VMixFilterDesc_t { + public const nint m_nFilterType = 0x0; // VMixFilterType_t + public const nint m_nFilterSlope = 0x2; // VMixFilterSlope_t + public const nint m_bEnabled = 0x3; // bool + public const nint m_fldbGain = 0x4; // float32 + public const nint m_flCutoffFreq = 0x8; // float32 + public const nint m_flQ = 0xC; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VMixEQ8Desc_t { + public const nint m_stages = 0x0; // VMixFilterDesc_t[8] + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VMixDelayDesc_t { + public const nint m_feedbackFilter = 0x0; // VMixFilterDesc_t + public const nint m_bEnableFilter = 0x10; // bool + public const nint m_flDelay = 0x14; // float32 + public const nint m_flDirectGain = 0x18; // float32 + public const nint m_flDelayGain = 0x1C; // float32 + public const nint m_flFeedbackGain = 0x20; // float32 + public const nint m_flWidth = 0x24; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VMixPannerDesc_t { + public const nint m_type = 0x0; // VMixPannerType_t + public const nint m_flStrength = 0x4; // float32 + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VMixModDelayDesc_t { + public const nint m_feedbackFilter = 0x0; // VMixFilterDesc_t + public const nint m_bPhaseInvert = 0x10; // bool + public const nint m_flGlideTime = 0x14; // float32 + public const nint m_flDelay = 0x18; // float32 + public const nint m_flOutputGain = 0x1C; // float32 + public const nint m_flFeedbackGain = 0x20; // float32 + public const nint m_flModRate = 0x24; // float32 + public const nint m_flModDepth = 0x28; // float32 + public const nint m_bApplyAntialiasing = 0x2C; // bool + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VMixDiffusorDesc_t { + public const nint m_flSize = 0x0; // float32 + public const nint m_flComplexity = 0x4; // float32 + public const nint m_flFeedback = 0x8; // float32 + public const nint m_flOutputGain = 0xC; // float32 + } + // Parent: None + // Fields count: 17 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VMixBoxverbDesc_t { + public const nint m_flSizeMax = 0x0; // float32 + public const nint m_flSizeMin = 0x4; // float32 + public const nint m_flComplexity = 0x8; // float32 + public const nint m_flDiffusion = 0xC; // float32 + public const nint m_flModDepth = 0x10; // float32 + public const nint m_flModRate = 0x14; // float32 + public const nint m_bParallel = 0x18; // bool + public const nint m_filterType = 0x1C; // VMixFilterDesc_t + public const nint m_flWidth = 0x2C; // float32 + public const nint m_flHeight = 0x30; // float32 + public const nint m_flDepth = 0x34; // float32 + public const nint m_flFeedbackScale = 0x38; // float32 + public const nint m_flFeedbackWidth = 0x3C; // float32 + public const nint m_flFeedbackHeight = 0x40; // float32 + public const nint m_flFeedbackDepth = 0x44; // float32 + public const nint m_flOutputGain = 0x48; // float32 + public const nint m_flTaps = 0x4C; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VMixFreeverbDesc_t { + public const nint m_flRoomSize = 0x0; // float32 + public const nint m_flDamp = 0x4; // float32 + public const nint m_flWidth = 0x8; // float32 + public const nint m_flLateReflections = 0xC; // float32 + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VMixPlateverbDesc_t { + public const nint m_flPrefilter = 0x0; // float32 + public const nint m_flInputDiffusion1 = 0x4; // float32 + public const nint m_flInputDiffusion2 = 0x8; // float32 + public const nint m_flDecay = 0xC; // float32 + public const nint m_flDamp = 0x10; // float32 + public const nint m_flFeedbackDiffusion1 = 0x14; // float32 + public const nint m_flFeedbackDiffusion2 = 0x18; // float32 + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VMixDynamicsDesc_t { + public const nint m_fldbGain = 0x0; // float32 + public const nint m_fldbNoiseGateThreshold = 0x4; // float32 + public const nint m_fldbCompressionThreshold = 0x8; // float32 + public const nint m_fldbLimiterThreshold = 0xC; // float32 + public const nint m_fldbKneeWidth = 0x10; // float32 + public const nint m_flRatio = 0x14; // float32 + public const nint m_flLimiterRatio = 0x18; // float32 + public const nint m_flAttackTimeMS = 0x1C; // float32 + public const nint m_flReleaseTimeMS = 0x20; // float32 + public const nint m_flRMSTimeMS = 0x24; // float32 + public const nint m_flWetMix = 0x28; // float32 + public const nint m_bPeakMode = 0x2C; // bool + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VMixDynamicsCompressorDesc_t { + public const nint m_fldbOutputGain = 0x0; // float32 + public const nint m_fldbCompressionThreshold = 0x4; // float32 + public const nint m_fldbKneeWidth = 0x8; // float32 + public const nint m_flCompressionRatio = 0xC; // float32 + public const nint m_flAttackTimeMS = 0x10; // float32 + public const nint m_flReleaseTimeMS = 0x14; // float32 + public const nint m_flRMSTimeMS = 0x18; // float32 + public const nint m_flWetMix = 0x1C; // float32 + public const nint m_bPeakMode = 0x20; // bool + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VMixDynamicsBand_t { + public const nint m_fldbGainInput = 0x0; // float32 + public const nint m_fldbGainOutput = 0x4; // float32 + public const nint m_fldbThresholdBelow = 0x8; // float32 + public const nint m_fldbThresholdAbove = 0xC; // float32 + public const nint m_flRatioBelow = 0x10; // float32 + public const nint m_flRatioAbove = 0x14; // float32 + public const nint m_flAttackTimeMS = 0x18; // float32 + public const nint m_flReleaseTimeMS = 0x1C; // float32 + public const nint m_bEnable = 0x20; // bool + public const nint m_bSolo = 0x21; // bool + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VMixDynamics3BandDesc_t { + public const nint m_fldbGainOutput = 0x0; // float32 + public const nint m_flRMSTimeMS = 0x4; // float32 + public const nint m_fldbKneeWidth = 0x8; // float32 + public const nint m_flDepth = 0xC; // float32 + public const nint m_flWetMix = 0x10; // float32 + public const nint m_flTimeScale = 0x14; // float32 + public const nint m_flLowCutoffFreq = 0x18; // float32 + public const nint m_flHighCutoffFreq = 0x1C; // float32 + public const nint m_bPeakMode = 0x20; // bool + public const nint m_bandDesc = 0x24; // VMixDynamicsBand_t[3] + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VMixEnvelopeDesc_t { + public const nint m_flAttackTimeMS = 0x0; // float32 + public const nint m_flHoldTimeMS = 0x4; // float32 + public const nint m_flReleaseTimeMS = 0x8; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VMixPitchShiftDesc_t { + public const nint m_nGrainSampleCount = 0x0; // int32 + public const nint m_flPitchShift = 0x4; // float32 + public const nint m_nQuality = 0x8; // int32 + public const nint m_nProcType = 0xC; // int32 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VMixConvolutionDesc_t { + public const nint m_fldbGain = 0x0; // float32 + public const nint m_flPreDelayMS = 0x4; // float32 + public const nint m_flWetMix = 0x8; // float32 + public const nint m_fldbLow = 0xC; // float32 + public const nint m_fldbMid = 0x10; // float32 + public const nint m_fldbHigh = 0x14; // float32 + public const nint m_flLowCutoffFreq = 0x18; // float32 + public const nint m_flHighCutoffFreq = 0x1C; // float32 + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VMixVocoderDesc_t { + public const nint m_nBandCount = 0x0; // int32 + public const nint m_flBandwidth = 0x4; // float32 + public const nint m_fldBModGain = 0x8; // float32 + public const nint m_flFreqRangeStart = 0xC; // float32 + public const nint m_flFreqRangeEnd = 0x10; // float32 + public const nint m_fldBUnvoicedGain = 0x14; // float32 + public const nint m_flAttackTimeMS = 0x18; // float32 + public const nint m_flReleaseTimeMS = 0x1C; // float32 + public const nint m_nDebugBand = 0x20; // int32 + public const nint m_bPeakMode = 0x24; // bool + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VMixShaperDesc_t { + public const nint m_nShape = 0x0; // int32 + public const nint m_fldbDrive = 0x4; // float32 + public const nint m_fldbOutputGain = 0x8; // float32 + public const nint m_flWetMix = 0xC; // float32 + public const nint m_nOversampleFactor = 0x10; // int32 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VMixUtilityDesc_t { + public const nint m_nOp = 0x0; // VMixChannelOperation_t + public const nint m_flInputPan = 0x4; // float32 + public const nint m_flOutputBalance = 0x8; // float32 + public const nint m_fldbOutputGain = 0xC; // float32 + public const nint m_bBassMono = 0x10; // bool + public const nint m_flBassFreq = 0x14; // float32 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VMixAutoFilterDesc_t { + public const nint m_flEnvelopeAmount = 0x0; // float32 + public const nint m_flAttackTimeMS = 0x4; // float32 + public const nint m_flReleaseTimeMS = 0x8; // float32 + public const nint m_filter = 0xC; // VMixFilterDesc_t + public const nint m_flLFOAmount = 0x1C; // float32 + public const nint m_flLFORate = 0x20; // float32 + public const nint m_flPhase = 0x24; // float32 + public const nint m_nLFOShape = 0x28; // VMixLFOShape_t + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VMixOscDesc_t { + public const nint oscType = 0x0; // VMixLFOShape_t + public const nint m_freq = 0x4; // float32 + public const nint m_flPhase = 0x8; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VMixEffectChainDesc_t { + public const nint m_flCrossfadeTime = 0x0; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VMixSubgraphSwitchDesc_t { + public const nint m_interpolationMode = 0x0; // VMixSubgraphSwitchInterpolationType_t + public const nint m_bOnlyTailsOnFadeOut = 0x4; // bool + public const nint m_flInterpolationTime = 0x8; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyElementNameFn + public static class CSosGroupActionSchema { + public const nint m_name = 0x8; // CUtlString + public const nint m_actionType = 0x10; // ActionType_t + public const nint m_actionInstanceType = 0x14; // ActionType_t + } + // Parent: CSosGroupActionSchema + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSosGroupActionLimitSchema { + public const nint m_nMaxCount = 0x18; // int32 + public const nint m_nStopType = 0x1C; // SosActionStopType_t + public const nint m_nSortType = 0x20; // SosActionSortType_t + } + // Parent: CSosGroupActionSchema + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSosGroupActionTimeLimitSchema { + public const nint m_flMaxDuration = 0x18; // float32 + } + // Parent: CSosGroupActionSchema + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSosGroupActionTimeBlockLimitSchema { + public const nint m_nMaxCount = 0x18; // int32 + public const nint m_flMaxDuration = 0x1C; // float32 + } + // Parent: CSosGroupActionSchema + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSosGroupActionSetSoundeventParameterSchema { + public const nint m_nMaxCount = 0x18; // int32 + public const nint m_flMinValue = 0x1C; // float32 + public const nint m_flMaxValue = 0x20; // float32 + public const nint m_opvarName = 0x28; // CUtlString + public const nint m_nSortType = 0x30; // SosActionSortType_t + } + // Parent: CSosGroupActionSchema + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSosGroupActionSoundeventClusterSchema { + public const nint m_nMinNearby = 0x18; // int32 + public const nint m_flClusterEpsilon = 0x1C; // float32 + public const nint m_shouldPlayOpvar = 0x20; // CUtlString + public const nint m_shouldPlayClusterChild = 0x28; // CUtlString + public const nint m_clusterSizeOpvar = 0x30; // CUtlString + public const nint m_groupBoundingBoxMinsOpvar = 0x38; // CUtlString + public const nint m_groupBoundingBoxMaxsOpvar = 0x40; // CUtlString + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSosGroupBranchPattern { + public const nint m_bMatchEventName = 0x8; // bool + public const nint m_bMatchEventSubString = 0x9; // bool + public const nint m_bMatchEntIndex = 0xA; // bool + public const nint m_bMatchOpvar = 0xB; // bool + } + // Parent: CSosGroupBranchPattern + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSosGroupMatchPattern { + public const nint m_matchSoundEventName = 0x10; // CUtlString + public const nint m_matchSoundEventSubString = 0x18; // CUtlString + public const nint m_flEntIndex = 0x20; // float32 + public const nint m_flOpvar = 0x24; // float32 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyElementNameFn + public static class CSosSoundEventGroupSchema { + public const nint m_name = 0x0; // CUtlString + public const nint m_nType = 0x8; // SosGroupType_t + public const nint m_bIsBlocking = 0xC; // bool + public const nint m_nBlockMaxCount = 0x10; // int32 + public const nint m_bInvertMatch = 0x14; // bool + public const nint m_matchPattern = 0x18; // CSosGroupMatchPattern + public const nint m_branchPattern = 0x40; // CSosGroupBranchPattern + public const nint m_vActions = 0xB0; // CSosGroupActionSchema*[4] + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSosSoundEventGroupListSchema { + public const nint m_groupList = 0x0; // CUtlVector + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class SosEditItemInfo_t { + public const nint itemType = 0x0; // SosEditItemType_t + public const nint itemName = 0x8; // CUtlString + public const nint itemTypeName = 0x10; // CUtlString + public const nint itemKVString = 0x20; // CUtlString + public const nint itemPos = 0x28; // Vector2D + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class SelectedEditItemInfo_t { + public const nint m_EditItems = 0x0; // CUtlVector + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSoundEventMetaData { + public const nint m_soundEventVMix = 0x0; // CStrongHandle + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CDSPMixgroupModifier { + public const nint m_mixgroup = 0x0; // CUtlString + public const nint m_flModifier = 0x8; // float32 + public const nint m_flModifierMin = 0xC; // float32 + public const nint m_flSourceModifier = 0x10; // float32 + public const nint m_flSourceModifierMin = 0x14; // float32 + public const nint m_flListenerReverbModifierWhenSourceReverbIsActive = 0x18; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CDspPresetModifierList { + public const nint m_dspName = 0x0; // CUtlString + public const nint m_modifiers = 0x8; // CUtlVector + } + } +} diff --git a/output/linux/libsoundsystem.so.hpp b/output/linux/libsoundsystem.so.hpp new file mode 100644 index 0000000..01d4aba --- /dev/null +++ b/output/linux/libsoundsystem.so.hpp @@ -0,0 +1,596 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:16:02.890657436 UTC + +#pragma once + +#include + +namespace cs2_dumper { + namespace schemas { + // Module: libsoundsystem.so + // Classes count: 50 + // Enums count: 0 + namespace libsoundsystem { + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CVoiceContainerBase { + constexpr std::ptrdiff_t m_curves = 0x20; // CUtlDict + } + // Parent: CVoiceContainerBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CVoiceContainerDefault { + } + // Parent: CVoiceContainerBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CVoiceContainerWavFileReader { + constexpr std::ptrdiff_t m_wavFilePath = 0x60; // CUtlString + } + // Parent: CVoiceContainerWavFileReader + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CVoiceContainerTestConstant { + constexpr std::ptrdiff_t m_flTestConstantParam = 0x68; // bool + } + // Parent: CVoiceContainerBase + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CVoiceContainerTestNestedDynamic { + constexpr std::ptrdiff_t m_SoundToPlay = 0x60; // CStrongHandle + constexpr std::ptrdiff_t m_flTestConstantParam = 0x68; // float32 + } + // Parent: CVoiceContainerBase + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CVoiceContainerDecayingSineWave { + constexpr std::ptrdiff_t m_flFrequency = 0x60; // float32 + constexpr std::ptrdiff_t m_flDecayTime = 0x64; // float32 + } + // Parent: CVoiceContainerDecayingSineWave + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CVoiceContainerAmpedDecayingSineWave { + constexpr std::ptrdiff_t m_flGainAmount = 0x68; // float32 + } + // Parent: CVoiceContainerBase + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CVoiceContainerRealtimeFMSineWave { + constexpr std::ptrdiff_t m_flCarrierFrequency = 0x60; // float32 + constexpr std::ptrdiff_t m_flModulatorFrequency = 0x64; // float32 + constexpr std::ptrdiff_t m_flModulatorAmount = 0x68; // float32 + } + // Parent: CVoiceContainerBase + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CVoiceContainerBlend { + constexpr std::ptrdiff_t m_hSoundOne = 0x60; // CStrongHandle + constexpr std::ptrdiff_t m_hSoundTwo = 0x68; // CStrongHandle + constexpr std::ptrdiff_t m_flBlendAmount = 0x70; // float32 + } + // Parent: CVoiceContainerBase + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CVoiceContainerEngineSound { + constexpr std::ptrdiff_t m_SoundToPlay = 0x60; // CStrongHandle + constexpr std::ptrdiff_t m_flTestConstantParam = 0x68; // float32 + constexpr std::ptrdiff_t m_flTestSoundEventBoundParam = 0x6C; // float32 + constexpr std::ptrdiff_t m_flEngineRPM = 0x70; // float32 + } + // Parent: CVoiceContainerWavFileReader + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CVoiceContainerEnvelopeAnalyzer { + constexpr std::ptrdiff_t m_envBuffer = 0x68; // CUtlVector + } + // Parent: CVoiceContainerBase + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CVoiceContainerRandomSampler { + constexpr std::ptrdiff_t m_flLoudAmplitude = 0x60; // float32 + constexpr std::ptrdiff_t m_flLoudAmplitudeJitter = 0x64; // float32 + constexpr std::ptrdiff_t m_flSoftAmplitude = 0x68; // float32 + constexpr std::ptrdiff_t m_flSoftAmplitudeJitter = 0x6C; // float32 + constexpr std::ptrdiff_t m_flLoudTimeJitter = 0x70; // float32 + constexpr std::ptrdiff_t m_flSoftTimeJitter = 0x74; // float32 + constexpr std::ptrdiff_t m_grainResources = 0x78; // CUtlVector> + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VMixFilterDesc_t { + constexpr std::ptrdiff_t m_nFilterType = 0x0; // VMixFilterType_t + constexpr std::ptrdiff_t m_nFilterSlope = 0x2; // VMixFilterSlope_t + constexpr std::ptrdiff_t m_bEnabled = 0x3; // bool + constexpr std::ptrdiff_t m_fldbGain = 0x4; // float32 + constexpr std::ptrdiff_t m_flCutoffFreq = 0x8; // float32 + constexpr std::ptrdiff_t m_flQ = 0xC; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VMixEQ8Desc_t { + constexpr std::ptrdiff_t m_stages = 0x0; // VMixFilterDesc_t[8] + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VMixDelayDesc_t { + constexpr std::ptrdiff_t m_feedbackFilter = 0x0; // VMixFilterDesc_t + constexpr std::ptrdiff_t m_bEnableFilter = 0x10; // bool + constexpr std::ptrdiff_t m_flDelay = 0x14; // float32 + constexpr std::ptrdiff_t m_flDirectGain = 0x18; // float32 + constexpr std::ptrdiff_t m_flDelayGain = 0x1C; // float32 + constexpr std::ptrdiff_t m_flFeedbackGain = 0x20; // float32 + constexpr std::ptrdiff_t m_flWidth = 0x24; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VMixPannerDesc_t { + constexpr std::ptrdiff_t m_type = 0x0; // VMixPannerType_t + constexpr std::ptrdiff_t m_flStrength = 0x4; // float32 + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VMixModDelayDesc_t { + constexpr std::ptrdiff_t m_feedbackFilter = 0x0; // VMixFilterDesc_t + constexpr std::ptrdiff_t m_bPhaseInvert = 0x10; // bool + constexpr std::ptrdiff_t m_flGlideTime = 0x14; // float32 + constexpr std::ptrdiff_t m_flDelay = 0x18; // float32 + constexpr std::ptrdiff_t m_flOutputGain = 0x1C; // float32 + constexpr std::ptrdiff_t m_flFeedbackGain = 0x20; // float32 + constexpr std::ptrdiff_t m_flModRate = 0x24; // float32 + constexpr std::ptrdiff_t m_flModDepth = 0x28; // float32 + constexpr std::ptrdiff_t m_bApplyAntialiasing = 0x2C; // bool + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VMixDiffusorDesc_t { + constexpr std::ptrdiff_t m_flSize = 0x0; // float32 + constexpr std::ptrdiff_t m_flComplexity = 0x4; // float32 + constexpr std::ptrdiff_t m_flFeedback = 0x8; // float32 + constexpr std::ptrdiff_t m_flOutputGain = 0xC; // float32 + } + // Parent: None + // Fields count: 17 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VMixBoxverbDesc_t { + constexpr std::ptrdiff_t m_flSizeMax = 0x0; // float32 + constexpr std::ptrdiff_t m_flSizeMin = 0x4; // float32 + constexpr std::ptrdiff_t m_flComplexity = 0x8; // float32 + constexpr std::ptrdiff_t m_flDiffusion = 0xC; // float32 + constexpr std::ptrdiff_t m_flModDepth = 0x10; // float32 + constexpr std::ptrdiff_t m_flModRate = 0x14; // float32 + constexpr std::ptrdiff_t m_bParallel = 0x18; // bool + constexpr std::ptrdiff_t m_filterType = 0x1C; // VMixFilterDesc_t + constexpr std::ptrdiff_t m_flWidth = 0x2C; // float32 + constexpr std::ptrdiff_t m_flHeight = 0x30; // float32 + constexpr std::ptrdiff_t m_flDepth = 0x34; // float32 + constexpr std::ptrdiff_t m_flFeedbackScale = 0x38; // float32 + constexpr std::ptrdiff_t m_flFeedbackWidth = 0x3C; // float32 + constexpr std::ptrdiff_t m_flFeedbackHeight = 0x40; // float32 + constexpr std::ptrdiff_t m_flFeedbackDepth = 0x44; // float32 + constexpr std::ptrdiff_t m_flOutputGain = 0x48; // float32 + constexpr std::ptrdiff_t m_flTaps = 0x4C; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VMixFreeverbDesc_t { + constexpr std::ptrdiff_t m_flRoomSize = 0x0; // float32 + constexpr std::ptrdiff_t m_flDamp = 0x4; // float32 + constexpr std::ptrdiff_t m_flWidth = 0x8; // float32 + constexpr std::ptrdiff_t m_flLateReflections = 0xC; // float32 + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VMixPlateverbDesc_t { + constexpr std::ptrdiff_t m_flPrefilter = 0x0; // float32 + constexpr std::ptrdiff_t m_flInputDiffusion1 = 0x4; // float32 + constexpr std::ptrdiff_t m_flInputDiffusion2 = 0x8; // float32 + constexpr std::ptrdiff_t m_flDecay = 0xC; // float32 + constexpr std::ptrdiff_t m_flDamp = 0x10; // float32 + constexpr std::ptrdiff_t m_flFeedbackDiffusion1 = 0x14; // float32 + constexpr std::ptrdiff_t m_flFeedbackDiffusion2 = 0x18; // float32 + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VMixDynamicsDesc_t { + constexpr std::ptrdiff_t m_fldbGain = 0x0; // float32 + constexpr std::ptrdiff_t m_fldbNoiseGateThreshold = 0x4; // float32 + constexpr std::ptrdiff_t m_fldbCompressionThreshold = 0x8; // float32 + constexpr std::ptrdiff_t m_fldbLimiterThreshold = 0xC; // float32 + constexpr std::ptrdiff_t m_fldbKneeWidth = 0x10; // float32 + constexpr std::ptrdiff_t m_flRatio = 0x14; // float32 + constexpr std::ptrdiff_t m_flLimiterRatio = 0x18; // float32 + constexpr std::ptrdiff_t m_flAttackTimeMS = 0x1C; // float32 + constexpr std::ptrdiff_t m_flReleaseTimeMS = 0x20; // float32 + constexpr std::ptrdiff_t m_flRMSTimeMS = 0x24; // float32 + constexpr std::ptrdiff_t m_flWetMix = 0x28; // float32 + constexpr std::ptrdiff_t m_bPeakMode = 0x2C; // bool + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VMixDynamicsCompressorDesc_t { + constexpr std::ptrdiff_t m_fldbOutputGain = 0x0; // float32 + constexpr std::ptrdiff_t m_fldbCompressionThreshold = 0x4; // float32 + constexpr std::ptrdiff_t m_fldbKneeWidth = 0x8; // float32 + constexpr std::ptrdiff_t m_flCompressionRatio = 0xC; // float32 + constexpr std::ptrdiff_t m_flAttackTimeMS = 0x10; // float32 + constexpr std::ptrdiff_t m_flReleaseTimeMS = 0x14; // float32 + constexpr std::ptrdiff_t m_flRMSTimeMS = 0x18; // float32 + constexpr std::ptrdiff_t m_flWetMix = 0x1C; // float32 + constexpr std::ptrdiff_t m_bPeakMode = 0x20; // bool + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VMixDynamicsBand_t { + constexpr std::ptrdiff_t m_fldbGainInput = 0x0; // float32 + constexpr std::ptrdiff_t m_fldbGainOutput = 0x4; // float32 + constexpr std::ptrdiff_t m_fldbThresholdBelow = 0x8; // float32 + constexpr std::ptrdiff_t m_fldbThresholdAbove = 0xC; // float32 + constexpr std::ptrdiff_t m_flRatioBelow = 0x10; // float32 + constexpr std::ptrdiff_t m_flRatioAbove = 0x14; // float32 + constexpr std::ptrdiff_t m_flAttackTimeMS = 0x18; // float32 + constexpr std::ptrdiff_t m_flReleaseTimeMS = 0x1C; // float32 + constexpr std::ptrdiff_t m_bEnable = 0x20; // bool + constexpr std::ptrdiff_t m_bSolo = 0x21; // bool + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VMixDynamics3BandDesc_t { + constexpr std::ptrdiff_t m_fldbGainOutput = 0x0; // float32 + constexpr std::ptrdiff_t m_flRMSTimeMS = 0x4; // float32 + constexpr std::ptrdiff_t m_fldbKneeWidth = 0x8; // float32 + constexpr std::ptrdiff_t m_flDepth = 0xC; // float32 + constexpr std::ptrdiff_t m_flWetMix = 0x10; // float32 + constexpr std::ptrdiff_t m_flTimeScale = 0x14; // float32 + constexpr std::ptrdiff_t m_flLowCutoffFreq = 0x18; // float32 + constexpr std::ptrdiff_t m_flHighCutoffFreq = 0x1C; // float32 + constexpr std::ptrdiff_t m_bPeakMode = 0x20; // bool + constexpr std::ptrdiff_t m_bandDesc = 0x24; // VMixDynamicsBand_t[3] + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VMixEnvelopeDesc_t { + constexpr std::ptrdiff_t m_flAttackTimeMS = 0x0; // float32 + constexpr std::ptrdiff_t m_flHoldTimeMS = 0x4; // float32 + constexpr std::ptrdiff_t m_flReleaseTimeMS = 0x8; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VMixPitchShiftDesc_t { + constexpr std::ptrdiff_t m_nGrainSampleCount = 0x0; // int32 + constexpr std::ptrdiff_t m_flPitchShift = 0x4; // float32 + constexpr std::ptrdiff_t m_nQuality = 0x8; // int32 + constexpr std::ptrdiff_t m_nProcType = 0xC; // int32 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VMixConvolutionDesc_t { + constexpr std::ptrdiff_t m_fldbGain = 0x0; // float32 + constexpr std::ptrdiff_t m_flPreDelayMS = 0x4; // float32 + constexpr std::ptrdiff_t m_flWetMix = 0x8; // float32 + constexpr std::ptrdiff_t m_fldbLow = 0xC; // float32 + constexpr std::ptrdiff_t m_fldbMid = 0x10; // float32 + constexpr std::ptrdiff_t m_fldbHigh = 0x14; // float32 + constexpr std::ptrdiff_t m_flLowCutoffFreq = 0x18; // float32 + constexpr std::ptrdiff_t m_flHighCutoffFreq = 0x1C; // float32 + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VMixVocoderDesc_t { + constexpr std::ptrdiff_t m_nBandCount = 0x0; // int32 + constexpr std::ptrdiff_t m_flBandwidth = 0x4; // float32 + constexpr std::ptrdiff_t m_fldBModGain = 0x8; // float32 + constexpr std::ptrdiff_t m_flFreqRangeStart = 0xC; // float32 + constexpr std::ptrdiff_t m_flFreqRangeEnd = 0x10; // float32 + constexpr std::ptrdiff_t m_fldBUnvoicedGain = 0x14; // float32 + constexpr std::ptrdiff_t m_flAttackTimeMS = 0x18; // float32 + constexpr std::ptrdiff_t m_flReleaseTimeMS = 0x1C; // float32 + constexpr std::ptrdiff_t m_nDebugBand = 0x20; // int32 + constexpr std::ptrdiff_t m_bPeakMode = 0x24; // bool + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VMixShaperDesc_t { + constexpr std::ptrdiff_t m_nShape = 0x0; // int32 + constexpr std::ptrdiff_t m_fldbDrive = 0x4; // float32 + constexpr std::ptrdiff_t m_fldbOutputGain = 0x8; // float32 + constexpr std::ptrdiff_t m_flWetMix = 0xC; // float32 + constexpr std::ptrdiff_t m_nOversampleFactor = 0x10; // int32 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VMixUtilityDesc_t { + constexpr std::ptrdiff_t m_nOp = 0x0; // VMixChannelOperation_t + constexpr std::ptrdiff_t m_flInputPan = 0x4; // float32 + constexpr std::ptrdiff_t m_flOutputBalance = 0x8; // float32 + constexpr std::ptrdiff_t m_fldbOutputGain = 0xC; // float32 + constexpr std::ptrdiff_t m_bBassMono = 0x10; // bool + constexpr std::ptrdiff_t m_flBassFreq = 0x14; // float32 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VMixAutoFilterDesc_t { + constexpr std::ptrdiff_t m_flEnvelopeAmount = 0x0; // float32 + constexpr std::ptrdiff_t m_flAttackTimeMS = 0x4; // float32 + constexpr std::ptrdiff_t m_flReleaseTimeMS = 0x8; // float32 + constexpr std::ptrdiff_t m_filter = 0xC; // VMixFilterDesc_t + constexpr std::ptrdiff_t m_flLFOAmount = 0x1C; // float32 + constexpr std::ptrdiff_t m_flLFORate = 0x20; // float32 + constexpr std::ptrdiff_t m_flPhase = 0x24; // float32 + constexpr std::ptrdiff_t m_nLFOShape = 0x28; // VMixLFOShape_t + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VMixOscDesc_t { + constexpr std::ptrdiff_t oscType = 0x0; // VMixLFOShape_t + constexpr std::ptrdiff_t m_freq = 0x4; // float32 + constexpr std::ptrdiff_t m_flPhase = 0x8; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VMixEffectChainDesc_t { + constexpr std::ptrdiff_t m_flCrossfadeTime = 0x0; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VMixSubgraphSwitchDesc_t { + constexpr std::ptrdiff_t m_interpolationMode = 0x0; // VMixSubgraphSwitchInterpolationType_t + constexpr std::ptrdiff_t m_bOnlyTailsOnFadeOut = 0x4; // bool + constexpr std::ptrdiff_t m_flInterpolationTime = 0x8; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyElementNameFn + namespace CSosGroupActionSchema { + constexpr std::ptrdiff_t m_name = 0x8; // CUtlString + constexpr std::ptrdiff_t m_actionType = 0x10; // ActionType_t + constexpr std::ptrdiff_t m_actionInstanceType = 0x14; // ActionType_t + } + // Parent: CSosGroupActionSchema + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSosGroupActionLimitSchema { + constexpr std::ptrdiff_t m_nMaxCount = 0x18; // int32 + constexpr std::ptrdiff_t m_nStopType = 0x1C; // SosActionStopType_t + constexpr std::ptrdiff_t m_nSortType = 0x20; // SosActionSortType_t + } + // Parent: CSosGroupActionSchema + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSosGroupActionTimeLimitSchema { + constexpr std::ptrdiff_t m_flMaxDuration = 0x18; // float32 + } + // Parent: CSosGroupActionSchema + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSosGroupActionTimeBlockLimitSchema { + constexpr std::ptrdiff_t m_nMaxCount = 0x18; // int32 + constexpr std::ptrdiff_t m_flMaxDuration = 0x1C; // float32 + } + // Parent: CSosGroupActionSchema + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSosGroupActionSetSoundeventParameterSchema { + constexpr std::ptrdiff_t m_nMaxCount = 0x18; // int32 + constexpr std::ptrdiff_t m_flMinValue = 0x1C; // float32 + constexpr std::ptrdiff_t m_flMaxValue = 0x20; // float32 + constexpr std::ptrdiff_t m_opvarName = 0x28; // CUtlString + constexpr std::ptrdiff_t m_nSortType = 0x30; // SosActionSortType_t + } + // Parent: CSosGroupActionSchema + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSosGroupActionSoundeventClusterSchema { + constexpr std::ptrdiff_t m_nMinNearby = 0x18; // int32 + constexpr std::ptrdiff_t m_flClusterEpsilon = 0x1C; // float32 + constexpr std::ptrdiff_t m_shouldPlayOpvar = 0x20; // CUtlString + constexpr std::ptrdiff_t m_shouldPlayClusterChild = 0x28; // CUtlString + constexpr std::ptrdiff_t m_clusterSizeOpvar = 0x30; // CUtlString + constexpr std::ptrdiff_t m_groupBoundingBoxMinsOpvar = 0x38; // CUtlString + constexpr std::ptrdiff_t m_groupBoundingBoxMaxsOpvar = 0x40; // CUtlString + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSosGroupBranchPattern { + constexpr std::ptrdiff_t m_bMatchEventName = 0x8; // bool + constexpr std::ptrdiff_t m_bMatchEventSubString = 0x9; // bool + constexpr std::ptrdiff_t m_bMatchEntIndex = 0xA; // bool + constexpr std::ptrdiff_t m_bMatchOpvar = 0xB; // bool + } + // Parent: CSosGroupBranchPattern + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSosGroupMatchPattern { + constexpr std::ptrdiff_t m_matchSoundEventName = 0x10; // CUtlString + constexpr std::ptrdiff_t m_matchSoundEventSubString = 0x18; // CUtlString + constexpr std::ptrdiff_t m_flEntIndex = 0x20; // float32 + constexpr std::ptrdiff_t m_flOpvar = 0x24; // float32 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyElementNameFn + namespace CSosSoundEventGroupSchema { + constexpr std::ptrdiff_t m_name = 0x0; // CUtlString + constexpr std::ptrdiff_t m_nType = 0x8; // SosGroupType_t + constexpr std::ptrdiff_t m_bIsBlocking = 0xC; // bool + constexpr std::ptrdiff_t m_nBlockMaxCount = 0x10; // int32 + constexpr std::ptrdiff_t m_bInvertMatch = 0x14; // bool + constexpr std::ptrdiff_t m_matchPattern = 0x18; // CSosGroupMatchPattern + constexpr std::ptrdiff_t m_branchPattern = 0x40; // CSosGroupBranchPattern + constexpr std::ptrdiff_t m_vActions = 0xB0; // CSosGroupActionSchema*[4] + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSosSoundEventGroupListSchema { + constexpr std::ptrdiff_t m_groupList = 0x0; // CUtlVector + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace SosEditItemInfo_t { + constexpr std::ptrdiff_t itemType = 0x0; // SosEditItemType_t + constexpr std::ptrdiff_t itemName = 0x8; // CUtlString + constexpr std::ptrdiff_t itemTypeName = 0x10; // CUtlString + constexpr std::ptrdiff_t itemKVString = 0x20; // CUtlString + constexpr std::ptrdiff_t itemPos = 0x28; // Vector2D + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace SelectedEditItemInfo_t { + constexpr std::ptrdiff_t m_EditItems = 0x0; // CUtlVector + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSoundEventMetaData { + constexpr std::ptrdiff_t m_soundEventVMix = 0x0; // CStrongHandle + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CDSPMixgroupModifier { + constexpr std::ptrdiff_t m_mixgroup = 0x0; // CUtlString + constexpr std::ptrdiff_t m_flModifier = 0x8; // float32 + constexpr std::ptrdiff_t m_flModifierMin = 0xC; // float32 + constexpr std::ptrdiff_t m_flSourceModifier = 0x10; // float32 + constexpr std::ptrdiff_t m_flSourceModifierMin = 0x14; // float32 + constexpr std::ptrdiff_t m_flListenerReverbModifierWhenSourceReverbIsActive = 0x18; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CDspPresetModifierList { + constexpr std::ptrdiff_t m_dspName = 0x0; // CUtlString + constexpr std::ptrdiff_t m_modifiers = 0x8; // CUtlVector + } + } + } +} diff --git a/output/linux/libsoundsystem.so.json b/output/linux/libsoundsystem.so.json new file mode 100644 index 0000000..6827d90 --- /dev/null +++ b/output/linux/libsoundsystem.so.json @@ -0,0 +1,792 @@ +{ + "libsoundsystem.so": { + "classes": { + "CDSPMixgroupModifier": { + "fields": { + "m_flListenerReverbModifierWhenSourceReverbIsActive": 24, + "m_flModifier": 8, + "m_flModifierMin": 12, + "m_flSourceModifier": 16, + "m_flSourceModifierMin": 20, + "m_mixgroup": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CDspPresetModifierList": { + "fields": { + "m_dspName": 0, + "m_modifiers": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CSosGroupActionLimitSchema": { + "fields": { + "m_nMaxCount": 24, + "m_nSortType": 32, + "m_nStopType": 28 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CSosGroupActionSchema" + }, + "CSosGroupActionSchema": { + "fields": { + "m_actionInstanceType": 20, + "m_actionType": 16, + "m_name": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyElementNameFn", + "type": "Unknown" + } + ], + "parent": null + }, + "CSosGroupActionSetSoundeventParameterSchema": { + "fields": { + "m_flMaxValue": 32, + "m_flMinValue": 28, + "m_nMaxCount": 24, + "m_nSortType": 48, + "m_opvarName": 40 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CSosGroupActionSchema" + }, + "CSosGroupActionSoundeventClusterSchema": { + "fields": { + "m_clusterSizeOpvar": 48, + "m_flClusterEpsilon": 28, + "m_groupBoundingBoxMaxsOpvar": 64, + "m_groupBoundingBoxMinsOpvar": 56, + "m_nMinNearby": 24, + "m_shouldPlayClusterChild": 40, + "m_shouldPlayOpvar": 32 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CSosGroupActionSchema" + }, + "CSosGroupActionTimeBlockLimitSchema": { + "fields": { + "m_flMaxDuration": 28, + "m_nMaxCount": 24 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CSosGroupActionSchema" + }, + "CSosGroupActionTimeLimitSchema": { + "fields": { + "m_flMaxDuration": 24 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CSosGroupActionSchema" + }, + "CSosGroupBranchPattern": { + "fields": { + "m_bMatchEntIndex": 10, + "m_bMatchEventName": 8, + "m_bMatchEventSubString": 9, + "m_bMatchOpvar": 11 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CSosGroupMatchPattern": { + "fields": { + "m_flEntIndex": 32, + "m_flOpvar": 36, + "m_matchSoundEventName": 16, + "m_matchSoundEventSubString": 24 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CSosGroupBranchPattern" + }, + "CSosSoundEventGroupListSchema": { + "fields": { + "m_groupList": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CSosSoundEventGroupSchema": { + "fields": { + "m_bInvertMatch": 20, + "m_bIsBlocking": 12, + "m_branchPattern": 64, + "m_matchPattern": 24, + "m_nBlockMaxCount": 16, + "m_nType": 8, + "m_name": 0, + "m_vActions": 176 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyElementNameFn", + "type": "Unknown" + } + ], + "parent": null + }, + "CSoundEventMetaData": { + "fields": { + "m_soundEventVMix": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CVoiceContainerAmpedDecayingSineWave": { + "fields": { + "m_flGainAmount": 104 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CVoiceContainerDecayingSineWave" + }, + "CVoiceContainerBase": { + "fields": { + "m_curves": 32 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CVoiceContainerBlend": { + "fields": { + "m_flBlendAmount": 112, + "m_hSoundOne": 96, + "m_hSoundTwo": 104 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CVoiceContainerBase" + }, + "CVoiceContainerDecayingSineWave": { + "fields": { + "m_flDecayTime": 100, + "m_flFrequency": 96 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CVoiceContainerBase" + }, + "CVoiceContainerDefault": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CVoiceContainerBase" + }, + "CVoiceContainerEngineSound": { + "fields": { + "m_SoundToPlay": 96, + "m_flEngineRPM": 112, + "m_flTestConstantParam": 104, + "m_flTestSoundEventBoundParam": 108 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CVoiceContainerBase" + }, + "CVoiceContainerEnvelopeAnalyzer": { + "fields": { + "m_envBuffer": 104 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CVoiceContainerWavFileReader" + }, + "CVoiceContainerRandomSampler": { + "fields": { + "m_flLoudAmplitude": 96, + "m_flLoudAmplitudeJitter": 100, + "m_flLoudTimeJitter": 112, + "m_flSoftAmplitude": 104, + "m_flSoftAmplitudeJitter": 108, + "m_flSoftTimeJitter": 116, + "m_grainResources": 120 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CVoiceContainerBase" + }, + "CVoiceContainerRealtimeFMSineWave": { + "fields": { + "m_flCarrierFrequency": 96, + "m_flModulatorAmount": 104, + "m_flModulatorFrequency": 100 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CVoiceContainerBase" + }, + "CVoiceContainerTestConstant": { + "fields": { + "m_flTestConstantParam": 104 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CVoiceContainerWavFileReader" + }, + "CVoiceContainerTestNestedDynamic": { + "fields": { + "m_SoundToPlay": 96, + "m_flTestConstantParam": 104 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CVoiceContainerBase" + }, + "CVoiceContainerWavFileReader": { + "fields": { + "m_wavFilePath": 96 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CVoiceContainerBase" + }, + "SelectedEditItemInfo_t": { + "fields": { + "m_EditItems": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "SosEditItemInfo_t": { + "fields": { + "itemKVString": 32, + "itemName": 8, + "itemPos": 40, + "itemType": 0, + "itemTypeName": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "VMixAutoFilterDesc_t": { + "fields": { + "m_filter": 12, + "m_flAttackTimeMS": 4, + "m_flEnvelopeAmount": 0, + "m_flLFOAmount": 28, + "m_flLFORate": 32, + "m_flPhase": 36, + "m_flReleaseTimeMS": 8, + "m_nLFOShape": 40 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "VMixBoxverbDesc_t": { + "fields": { + "m_bParallel": 24, + "m_filterType": 28, + "m_flComplexity": 8, + "m_flDepth": 52, + "m_flDiffusion": 12, + "m_flFeedbackDepth": 68, + "m_flFeedbackHeight": 64, + "m_flFeedbackScale": 56, + "m_flFeedbackWidth": 60, + "m_flHeight": 48, + "m_flModDepth": 16, + "m_flModRate": 20, + "m_flOutputGain": 72, + "m_flSizeMax": 0, + "m_flSizeMin": 4, + "m_flTaps": 76, + "m_flWidth": 44 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "VMixConvolutionDesc_t": { + "fields": { + "m_flHighCutoffFreq": 28, + "m_flLowCutoffFreq": 24, + "m_flPreDelayMS": 4, + "m_flWetMix": 8, + "m_fldbGain": 0, + "m_fldbHigh": 20, + "m_fldbLow": 12, + "m_fldbMid": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "VMixDelayDesc_t": { + "fields": { + "m_bEnableFilter": 16, + "m_feedbackFilter": 0, + "m_flDelay": 20, + "m_flDelayGain": 28, + "m_flDirectGain": 24, + "m_flFeedbackGain": 32, + "m_flWidth": 36 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "VMixDiffusorDesc_t": { + "fields": { + "m_flComplexity": 4, + "m_flFeedback": 8, + "m_flOutputGain": 12, + "m_flSize": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "VMixDynamics3BandDesc_t": { + "fields": { + "m_bPeakMode": 32, + "m_bandDesc": 36, + "m_flDepth": 12, + "m_flHighCutoffFreq": 28, + "m_flLowCutoffFreq": 24, + "m_flRMSTimeMS": 4, + "m_flTimeScale": 20, + "m_flWetMix": 16, + "m_fldbGainOutput": 0, + "m_fldbKneeWidth": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "VMixDynamicsBand_t": { + "fields": { + "m_bEnable": 32, + "m_bSolo": 33, + "m_flAttackTimeMS": 24, + "m_flRatioAbove": 20, + "m_flRatioBelow": 16, + "m_flReleaseTimeMS": 28, + "m_fldbGainInput": 0, + "m_fldbGainOutput": 4, + "m_fldbThresholdAbove": 12, + "m_fldbThresholdBelow": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "VMixDynamicsCompressorDesc_t": { + "fields": { + "m_bPeakMode": 32, + "m_flAttackTimeMS": 16, + "m_flCompressionRatio": 12, + "m_flRMSTimeMS": 24, + "m_flReleaseTimeMS": 20, + "m_flWetMix": 28, + "m_fldbCompressionThreshold": 4, + "m_fldbKneeWidth": 8, + "m_fldbOutputGain": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "VMixDynamicsDesc_t": { + "fields": { + "m_bPeakMode": 44, + "m_flAttackTimeMS": 28, + "m_flLimiterRatio": 24, + "m_flRMSTimeMS": 36, + "m_flRatio": 20, + "m_flReleaseTimeMS": 32, + "m_flWetMix": 40, + "m_fldbCompressionThreshold": 8, + "m_fldbGain": 0, + "m_fldbKneeWidth": 16, + "m_fldbLimiterThreshold": 12, + "m_fldbNoiseGateThreshold": 4 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "VMixEQ8Desc_t": { + "fields": { + "m_stages": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "VMixEffectChainDesc_t": { + "fields": { + "m_flCrossfadeTime": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "VMixEnvelopeDesc_t": { + "fields": { + "m_flAttackTimeMS": 0, + "m_flHoldTimeMS": 4, + "m_flReleaseTimeMS": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "VMixFilterDesc_t": { + "fields": { + "m_bEnabled": 3, + "m_flCutoffFreq": 8, + "m_flQ": 12, + "m_fldbGain": 4, + "m_nFilterSlope": 2, + "m_nFilterType": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "VMixFreeverbDesc_t": { + "fields": { + "m_flDamp": 4, + "m_flLateReflections": 12, + "m_flRoomSize": 0, + "m_flWidth": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "VMixModDelayDesc_t": { + "fields": { + "m_bApplyAntialiasing": 44, + "m_bPhaseInvert": 16, + "m_feedbackFilter": 0, + "m_flDelay": 24, + "m_flFeedbackGain": 32, + "m_flGlideTime": 20, + "m_flModDepth": 40, + "m_flModRate": 36, + "m_flOutputGain": 28 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "VMixOscDesc_t": { + "fields": { + "m_flPhase": 8, + "m_freq": 4, + "oscType": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "VMixPannerDesc_t": { + "fields": { + "m_flStrength": 4, + "m_type": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "VMixPitchShiftDesc_t": { + "fields": { + "m_flPitchShift": 4, + "m_nGrainSampleCount": 0, + "m_nProcType": 12, + "m_nQuality": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "VMixPlateverbDesc_t": { + "fields": { + "m_flDamp": 16, + "m_flDecay": 12, + "m_flFeedbackDiffusion1": 20, + "m_flFeedbackDiffusion2": 24, + "m_flInputDiffusion1": 4, + "m_flInputDiffusion2": 8, + "m_flPrefilter": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "VMixShaperDesc_t": { + "fields": { + "m_flWetMix": 12, + "m_fldbDrive": 4, + "m_fldbOutputGain": 8, + "m_nOversampleFactor": 16, + "m_nShape": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "VMixSubgraphSwitchDesc_t": { + "fields": { + "m_bOnlyTailsOnFadeOut": 4, + "m_flInterpolationTime": 8, + "m_interpolationMode": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "VMixUtilityDesc_t": { + "fields": { + "m_bBassMono": 16, + "m_flBassFreq": 20, + "m_flInputPan": 4, + "m_flOutputBalance": 8, + "m_fldbOutputGain": 12, + "m_nOp": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "VMixVocoderDesc_t": { + "fields": { + "m_bPeakMode": 36, + "m_flAttackTimeMS": 24, + "m_flBandwidth": 4, + "m_flFreqRangeEnd": 16, + "m_flFreqRangeStart": 12, + "m_flReleaseTimeMS": 28, + "m_fldBModGain": 8, + "m_fldBUnvoicedGain": 20, + "m_nBandCount": 0, + "m_nDebugBand": 32 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + } + }, + "enums": {} + } +} \ No newline at end of file diff --git a/output/linux/libsoundsystem.so.rs b/output/linux/libsoundsystem.so.rs new file mode 100644 index 0000000..4bf6529 --- /dev/null +++ b/output/linux/libsoundsystem.so.rs @@ -0,0 +1,594 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:16:02.890657436 UTC + +#![allow(non_upper_case_globals, unused)] + +pub mod cs2_dumper { + pub mod schemas { + // Module: libsoundsystem.so + // Classes count: 50 + // Enums count: 0 + pub mod libsoundsystem { + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CVoiceContainerBase { + pub const m_curves: usize = 0x20; // CUtlDict + } + // Parent: CVoiceContainerBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CVoiceContainerDefault { + } + // Parent: CVoiceContainerBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CVoiceContainerWavFileReader { + pub const m_wavFilePath: usize = 0x60; // CUtlString + } + // Parent: CVoiceContainerWavFileReader + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CVoiceContainerTestConstant { + pub const m_flTestConstantParam: usize = 0x68; // bool + } + // Parent: CVoiceContainerBase + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CVoiceContainerTestNestedDynamic { + pub const m_SoundToPlay: usize = 0x60; // CStrongHandle + pub const m_flTestConstantParam: usize = 0x68; // float32 + } + // Parent: CVoiceContainerBase + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CVoiceContainerDecayingSineWave { + pub const m_flFrequency: usize = 0x60; // float32 + pub const m_flDecayTime: usize = 0x64; // float32 + } + // Parent: CVoiceContainerDecayingSineWave + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CVoiceContainerAmpedDecayingSineWave { + pub const m_flGainAmount: usize = 0x68; // float32 + } + // Parent: CVoiceContainerBase + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CVoiceContainerRealtimeFMSineWave { + pub const m_flCarrierFrequency: usize = 0x60; // float32 + pub const m_flModulatorFrequency: usize = 0x64; // float32 + pub const m_flModulatorAmount: usize = 0x68; // float32 + } + // Parent: CVoiceContainerBase + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CVoiceContainerBlend { + pub const m_hSoundOne: usize = 0x60; // CStrongHandle + pub const m_hSoundTwo: usize = 0x68; // CStrongHandle + pub const m_flBlendAmount: usize = 0x70; // float32 + } + // Parent: CVoiceContainerBase + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CVoiceContainerEngineSound { + pub const m_SoundToPlay: usize = 0x60; // CStrongHandle + pub const m_flTestConstantParam: usize = 0x68; // float32 + pub const m_flTestSoundEventBoundParam: usize = 0x6C; // float32 + pub const m_flEngineRPM: usize = 0x70; // float32 + } + // Parent: CVoiceContainerWavFileReader + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CVoiceContainerEnvelopeAnalyzer { + pub const m_envBuffer: usize = 0x68; // CUtlVector + } + // Parent: CVoiceContainerBase + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CVoiceContainerRandomSampler { + pub const m_flLoudAmplitude: usize = 0x60; // float32 + pub const m_flLoudAmplitudeJitter: usize = 0x64; // float32 + pub const m_flSoftAmplitude: usize = 0x68; // float32 + pub const m_flSoftAmplitudeJitter: usize = 0x6C; // float32 + pub const m_flLoudTimeJitter: usize = 0x70; // float32 + pub const m_flSoftTimeJitter: usize = 0x74; // float32 + pub const m_grainResources: usize = 0x78; // CUtlVector> + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VMixFilterDesc_t { + pub const m_nFilterType: usize = 0x0; // VMixFilterType_t + pub const m_nFilterSlope: usize = 0x2; // VMixFilterSlope_t + pub const m_bEnabled: usize = 0x3; // bool + pub const m_fldbGain: usize = 0x4; // float32 + pub const m_flCutoffFreq: usize = 0x8; // float32 + pub const m_flQ: usize = 0xC; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VMixEQ8Desc_t { + pub const m_stages: usize = 0x0; // VMixFilterDesc_t[8] + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VMixDelayDesc_t { + pub const m_feedbackFilter: usize = 0x0; // VMixFilterDesc_t + pub const m_bEnableFilter: usize = 0x10; // bool + pub const m_flDelay: usize = 0x14; // float32 + pub const m_flDirectGain: usize = 0x18; // float32 + pub const m_flDelayGain: usize = 0x1C; // float32 + pub const m_flFeedbackGain: usize = 0x20; // float32 + pub const m_flWidth: usize = 0x24; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VMixPannerDesc_t { + pub const m_type: usize = 0x0; // VMixPannerType_t + pub const m_flStrength: usize = 0x4; // float32 + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VMixModDelayDesc_t { + pub const m_feedbackFilter: usize = 0x0; // VMixFilterDesc_t + pub const m_bPhaseInvert: usize = 0x10; // bool + pub const m_flGlideTime: usize = 0x14; // float32 + pub const m_flDelay: usize = 0x18; // float32 + pub const m_flOutputGain: usize = 0x1C; // float32 + pub const m_flFeedbackGain: usize = 0x20; // float32 + pub const m_flModRate: usize = 0x24; // float32 + pub const m_flModDepth: usize = 0x28; // float32 + pub const m_bApplyAntialiasing: usize = 0x2C; // bool + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VMixDiffusorDesc_t { + pub const m_flSize: usize = 0x0; // float32 + pub const m_flComplexity: usize = 0x4; // float32 + pub const m_flFeedback: usize = 0x8; // float32 + pub const m_flOutputGain: usize = 0xC; // float32 + } + // Parent: None + // Fields count: 17 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VMixBoxverbDesc_t { + pub const m_flSizeMax: usize = 0x0; // float32 + pub const m_flSizeMin: usize = 0x4; // float32 + pub const m_flComplexity: usize = 0x8; // float32 + pub const m_flDiffusion: usize = 0xC; // float32 + pub const m_flModDepth: usize = 0x10; // float32 + pub const m_flModRate: usize = 0x14; // float32 + pub const m_bParallel: usize = 0x18; // bool + pub const m_filterType: usize = 0x1C; // VMixFilterDesc_t + pub const m_flWidth: usize = 0x2C; // float32 + pub const m_flHeight: usize = 0x30; // float32 + pub const m_flDepth: usize = 0x34; // float32 + pub const m_flFeedbackScale: usize = 0x38; // float32 + pub const m_flFeedbackWidth: usize = 0x3C; // float32 + pub const m_flFeedbackHeight: usize = 0x40; // float32 + pub const m_flFeedbackDepth: usize = 0x44; // float32 + pub const m_flOutputGain: usize = 0x48; // float32 + pub const m_flTaps: usize = 0x4C; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VMixFreeverbDesc_t { + pub const m_flRoomSize: usize = 0x0; // float32 + pub const m_flDamp: usize = 0x4; // float32 + pub const m_flWidth: usize = 0x8; // float32 + pub const m_flLateReflections: usize = 0xC; // float32 + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VMixPlateverbDesc_t { + pub const m_flPrefilter: usize = 0x0; // float32 + pub const m_flInputDiffusion1: usize = 0x4; // float32 + pub const m_flInputDiffusion2: usize = 0x8; // float32 + pub const m_flDecay: usize = 0xC; // float32 + pub const m_flDamp: usize = 0x10; // float32 + pub const m_flFeedbackDiffusion1: usize = 0x14; // float32 + pub const m_flFeedbackDiffusion2: usize = 0x18; // float32 + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VMixDynamicsDesc_t { + pub const m_fldbGain: usize = 0x0; // float32 + pub const m_fldbNoiseGateThreshold: usize = 0x4; // float32 + pub const m_fldbCompressionThreshold: usize = 0x8; // float32 + pub const m_fldbLimiterThreshold: usize = 0xC; // float32 + pub const m_fldbKneeWidth: usize = 0x10; // float32 + pub const m_flRatio: usize = 0x14; // float32 + pub const m_flLimiterRatio: usize = 0x18; // float32 + pub const m_flAttackTimeMS: usize = 0x1C; // float32 + pub const m_flReleaseTimeMS: usize = 0x20; // float32 + pub const m_flRMSTimeMS: usize = 0x24; // float32 + pub const m_flWetMix: usize = 0x28; // float32 + pub const m_bPeakMode: usize = 0x2C; // bool + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VMixDynamicsCompressorDesc_t { + pub const m_fldbOutputGain: usize = 0x0; // float32 + pub const m_fldbCompressionThreshold: usize = 0x4; // float32 + pub const m_fldbKneeWidth: usize = 0x8; // float32 + pub const m_flCompressionRatio: usize = 0xC; // float32 + pub const m_flAttackTimeMS: usize = 0x10; // float32 + pub const m_flReleaseTimeMS: usize = 0x14; // float32 + pub const m_flRMSTimeMS: usize = 0x18; // float32 + pub const m_flWetMix: usize = 0x1C; // float32 + pub const m_bPeakMode: usize = 0x20; // bool + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VMixDynamicsBand_t { + pub const m_fldbGainInput: usize = 0x0; // float32 + pub const m_fldbGainOutput: usize = 0x4; // float32 + pub const m_fldbThresholdBelow: usize = 0x8; // float32 + pub const m_fldbThresholdAbove: usize = 0xC; // float32 + pub const m_flRatioBelow: usize = 0x10; // float32 + pub const m_flRatioAbove: usize = 0x14; // float32 + pub const m_flAttackTimeMS: usize = 0x18; // float32 + pub const m_flReleaseTimeMS: usize = 0x1C; // float32 + pub const m_bEnable: usize = 0x20; // bool + pub const m_bSolo: usize = 0x21; // bool + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VMixDynamics3BandDesc_t { + pub const m_fldbGainOutput: usize = 0x0; // float32 + pub const m_flRMSTimeMS: usize = 0x4; // float32 + pub const m_fldbKneeWidth: usize = 0x8; // float32 + pub const m_flDepth: usize = 0xC; // float32 + pub const m_flWetMix: usize = 0x10; // float32 + pub const m_flTimeScale: usize = 0x14; // float32 + pub const m_flLowCutoffFreq: usize = 0x18; // float32 + pub const m_flHighCutoffFreq: usize = 0x1C; // float32 + pub const m_bPeakMode: usize = 0x20; // bool + pub const m_bandDesc: usize = 0x24; // VMixDynamicsBand_t[3] + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VMixEnvelopeDesc_t { + pub const m_flAttackTimeMS: usize = 0x0; // float32 + pub const m_flHoldTimeMS: usize = 0x4; // float32 + pub const m_flReleaseTimeMS: usize = 0x8; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VMixPitchShiftDesc_t { + pub const m_nGrainSampleCount: usize = 0x0; // int32 + pub const m_flPitchShift: usize = 0x4; // float32 + pub const m_nQuality: usize = 0x8; // int32 + pub const m_nProcType: usize = 0xC; // int32 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VMixConvolutionDesc_t { + pub const m_fldbGain: usize = 0x0; // float32 + pub const m_flPreDelayMS: usize = 0x4; // float32 + pub const m_flWetMix: usize = 0x8; // float32 + pub const m_fldbLow: usize = 0xC; // float32 + pub const m_fldbMid: usize = 0x10; // float32 + pub const m_fldbHigh: usize = 0x14; // float32 + pub const m_flLowCutoffFreq: usize = 0x18; // float32 + pub const m_flHighCutoffFreq: usize = 0x1C; // float32 + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VMixVocoderDesc_t { + pub const m_nBandCount: usize = 0x0; // int32 + pub const m_flBandwidth: usize = 0x4; // float32 + pub const m_fldBModGain: usize = 0x8; // float32 + pub const m_flFreqRangeStart: usize = 0xC; // float32 + pub const m_flFreqRangeEnd: usize = 0x10; // float32 + pub const m_fldBUnvoicedGain: usize = 0x14; // float32 + pub const m_flAttackTimeMS: usize = 0x18; // float32 + pub const m_flReleaseTimeMS: usize = 0x1C; // float32 + pub const m_nDebugBand: usize = 0x20; // int32 + pub const m_bPeakMode: usize = 0x24; // bool + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VMixShaperDesc_t { + pub const m_nShape: usize = 0x0; // int32 + pub const m_fldbDrive: usize = 0x4; // float32 + pub const m_fldbOutputGain: usize = 0x8; // float32 + pub const m_flWetMix: usize = 0xC; // float32 + pub const m_nOversampleFactor: usize = 0x10; // int32 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VMixUtilityDesc_t { + pub const m_nOp: usize = 0x0; // VMixChannelOperation_t + pub const m_flInputPan: usize = 0x4; // float32 + pub const m_flOutputBalance: usize = 0x8; // float32 + pub const m_fldbOutputGain: usize = 0xC; // float32 + pub const m_bBassMono: usize = 0x10; // bool + pub const m_flBassFreq: usize = 0x14; // float32 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VMixAutoFilterDesc_t { + pub const m_flEnvelopeAmount: usize = 0x0; // float32 + pub const m_flAttackTimeMS: usize = 0x4; // float32 + pub const m_flReleaseTimeMS: usize = 0x8; // float32 + pub const m_filter: usize = 0xC; // VMixFilterDesc_t + pub const m_flLFOAmount: usize = 0x1C; // float32 + pub const m_flLFORate: usize = 0x20; // float32 + pub const m_flPhase: usize = 0x24; // float32 + pub const m_nLFOShape: usize = 0x28; // VMixLFOShape_t + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VMixOscDesc_t { + pub const oscType: usize = 0x0; // VMixLFOShape_t + pub const m_freq: usize = 0x4; // float32 + pub const m_flPhase: usize = 0x8; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VMixEffectChainDesc_t { + pub const m_flCrossfadeTime: usize = 0x0; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VMixSubgraphSwitchDesc_t { + pub const m_interpolationMode: usize = 0x0; // VMixSubgraphSwitchInterpolationType_t + pub const m_bOnlyTailsOnFadeOut: usize = 0x4; // bool + pub const m_flInterpolationTime: usize = 0x8; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyElementNameFn + pub mod CSosGroupActionSchema { + pub const m_name: usize = 0x8; // CUtlString + pub const m_actionType: usize = 0x10; // ActionType_t + pub const m_actionInstanceType: usize = 0x14; // ActionType_t + } + // Parent: CSosGroupActionSchema + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSosGroupActionLimitSchema { + pub const m_nMaxCount: usize = 0x18; // int32 + pub const m_nStopType: usize = 0x1C; // SosActionStopType_t + pub const m_nSortType: usize = 0x20; // SosActionSortType_t + } + // Parent: CSosGroupActionSchema + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSosGroupActionTimeLimitSchema { + pub const m_flMaxDuration: usize = 0x18; // float32 + } + // Parent: CSosGroupActionSchema + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSosGroupActionTimeBlockLimitSchema { + pub const m_nMaxCount: usize = 0x18; // int32 + pub const m_flMaxDuration: usize = 0x1C; // float32 + } + // Parent: CSosGroupActionSchema + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSosGroupActionSetSoundeventParameterSchema { + pub const m_nMaxCount: usize = 0x18; // int32 + pub const m_flMinValue: usize = 0x1C; // float32 + pub const m_flMaxValue: usize = 0x20; // float32 + pub const m_opvarName: usize = 0x28; // CUtlString + pub const m_nSortType: usize = 0x30; // SosActionSortType_t + } + // Parent: CSosGroupActionSchema + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSosGroupActionSoundeventClusterSchema { + pub const m_nMinNearby: usize = 0x18; // int32 + pub const m_flClusterEpsilon: usize = 0x1C; // float32 + pub const m_shouldPlayOpvar: usize = 0x20; // CUtlString + pub const m_shouldPlayClusterChild: usize = 0x28; // CUtlString + pub const m_clusterSizeOpvar: usize = 0x30; // CUtlString + pub const m_groupBoundingBoxMinsOpvar: usize = 0x38; // CUtlString + pub const m_groupBoundingBoxMaxsOpvar: usize = 0x40; // CUtlString + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSosGroupBranchPattern { + pub const m_bMatchEventName: usize = 0x8; // bool + pub const m_bMatchEventSubString: usize = 0x9; // bool + pub const m_bMatchEntIndex: usize = 0xA; // bool + pub const m_bMatchOpvar: usize = 0xB; // bool + } + // Parent: CSosGroupBranchPattern + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSosGroupMatchPattern { + pub const m_matchSoundEventName: usize = 0x10; // CUtlString + pub const m_matchSoundEventSubString: usize = 0x18; // CUtlString + pub const m_flEntIndex: usize = 0x20; // float32 + pub const m_flOpvar: usize = 0x24; // float32 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyElementNameFn + pub mod CSosSoundEventGroupSchema { + pub const m_name: usize = 0x0; // CUtlString + pub const m_nType: usize = 0x8; // SosGroupType_t + pub const m_bIsBlocking: usize = 0xC; // bool + pub const m_nBlockMaxCount: usize = 0x10; // int32 + pub const m_bInvertMatch: usize = 0x14; // bool + pub const m_matchPattern: usize = 0x18; // CSosGroupMatchPattern + pub const m_branchPattern: usize = 0x40; // CSosGroupBranchPattern + pub const m_vActions: usize = 0xB0; // CSosGroupActionSchema*[4] + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSosSoundEventGroupListSchema { + pub const m_groupList: usize = 0x0; // CUtlVector + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod SosEditItemInfo_t { + pub const itemType: usize = 0x0; // SosEditItemType_t + pub const itemName: usize = 0x8; // CUtlString + pub const itemTypeName: usize = 0x10; // CUtlString + pub const itemKVString: usize = 0x20; // CUtlString + pub const itemPos: usize = 0x28; // Vector2D + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod SelectedEditItemInfo_t { + pub const m_EditItems: usize = 0x0; // CUtlVector + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSoundEventMetaData { + pub const m_soundEventVMix: usize = 0x0; // CStrongHandle + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CDSPMixgroupModifier { + pub const m_mixgroup: usize = 0x0; // CUtlString + pub const m_flModifier: usize = 0x8; // float32 + pub const m_flModifierMin: usize = 0xC; // float32 + pub const m_flSourceModifier: usize = 0x10; // float32 + pub const m_flSourceModifierMin: usize = 0x14; // float32 + pub const m_flListenerReverbModifierWhenSourceReverbIsActive: usize = 0x18; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CDspPresetModifierList { + pub const m_dspName: usize = 0x0; // CUtlString + pub const m_modifiers: usize = 0x8; // CUtlVector + } + } + } +} diff --git a/output/linux/libvphysics2.so.cs b/output/linux/libvphysics2.so.cs new file mode 100644 index 0000000..a5528ac --- /dev/null +++ b/output/linux/libvphysics2.so.cs @@ -0,0 +1,1055 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:16:02.890657436 UTC + +namespace CS2Dumper.Schemas { + // Module: libvphysics2.so + // Classes count: 82 + // Enums count: 0 + public static class Libvphysics2 { + // Parent: None + // Fields count: 35 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CFeJiggleBone { + public const nint m_nFlags = 0x0; // uint32 + public const nint m_flLength = 0x4; // float32 + public const nint m_flTipMass = 0x8; // float32 + public const nint m_flYawStiffness = 0xC; // float32 + public const nint m_flYawDamping = 0x10; // float32 + public const nint m_flPitchStiffness = 0x14; // float32 + public const nint m_flPitchDamping = 0x18; // float32 + public const nint m_flAlongStiffness = 0x1C; // float32 + public const nint m_flAlongDamping = 0x20; // float32 + public const nint m_flAngleLimit = 0x24; // float32 + public const nint m_flMinYaw = 0x28; // float32 + public const nint m_flMaxYaw = 0x2C; // float32 + public const nint m_flYawFriction = 0x30; // float32 + public const nint m_flYawBounce = 0x34; // float32 + public const nint m_flMinPitch = 0x38; // float32 + public const nint m_flMaxPitch = 0x3C; // float32 + public const nint m_flPitchFriction = 0x40; // float32 + public const nint m_flPitchBounce = 0x44; // float32 + public const nint m_flBaseMass = 0x48; // float32 + public const nint m_flBaseStiffness = 0x4C; // float32 + public const nint m_flBaseDamping = 0x50; // float32 + public const nint m_flBaseMinLeft = 0x54; // float32 + public const nint m_flBaseMaxLeft = 0x58; // float32 + public const nint m_flBaseLeftFriction = 0x5C; // float32 + public const nint m_flBaseMinUp = 0x60; // float32 + public const nint m_flBaseMaxUp = 0x64; // float32 + public const nint m_flBaseUpFriction = 0x68; // float32 + public const nint m_flBaseMinForward = 0x6C; // float32 + public const nint m_flBaseMaxForward = 0x70; // float32 + public const nint m_flBaseForwardFriction = 0x74; // float32 + public const nint m_flRadius0 = 0x78; // float32 + public const nint m_flRadius1 = 0x7C; // float32 + public const nint m_vPoint0 = 0x80; // Vector + public const nint m_vPoint1 = 0x8C; // Vector + public const nint m_nCollisionMask = 0x98; // uint16 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CFeNamedJiggleBone { + public const nint m_strParentBone = 0x0; // CUtlString + public const nint m_transform = 0x10; // CTransform + public const nint m_nJiggleParent = 0x30; // uint32 + public const nint m_jiggleBone = 0x34; // CFeJiggleBone + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CFeIndexedJiggleBone { + public const nint m_nNode = 0x0; // uint32 + public const nint m_nJiggleParent = 0x4; // uint32 + public const nint m_jiggleBone = 0x8; // CFeJiggleBone + } + // Parent: None + // Fields count: 100 + // + // Metadata: + // MGetKV3ClassDefaults + public static class PhysFeModelDesc_t { + public const nint m_CtrlHash = 0x0; // CUtlVector + public const nint m_CtrlName = 0x18; // CUtlVector + public const nint m_nStaticNodeFlags = 0x30; // uint32 + public const nint m_nDynamicNodeFlags = 0x34; // uint32 + public const nint m_flLocalForce = 0x38; // float32 + public const nint m_flLocalRotation = 0x3C; // float32 + public const nint m_nNodeCount = 0x40; // uint16 + public const nint m_nStaticNodes = 0x42; // uint16 + public const nint m_nRotLockStaticNodes = 0x44; // uint16 + public const nint m_nFirstPositionDrivenNode = 0x46; // uint16 + public const nint m_nSimdTriCount1 = 0x48; // uint16 + public const nint m_nSimdTriCount2 = 0x4A; // uint16 + public const nint m_nSimdQuadCount1 = 0x4C; // uint16 + public const nint m_nSimdQuadCount2 = 0x4E; // uint16 + public const nint m_nQuadCount1 = 0x50; // uint16 + public const nint m_nQuadCount2 = 0x52; // uint16 + public const nint m_nTreeDepth = 0x54; // uint16 + public const nint m_nNodeBaseJiggleboneDependsCount = 0x56; // uint16 + public const nint m_nRopeCount = 0x58; // uint16 + public const nint m_Ropes = 0x60; // CUtlVector + public const nint m_NodeBases = 0x78; // CUtlVector + public const nint m_SimdNodeBases = 0x90; // CUtlVector + public const nint m_Quads = 0xA8; // CUtlVector + public const nint m_SimdQuads = 0xC0; // CUtlVector + public const nint m_SimdTris = 0xD8; // CUtlVector + public const nint m_SimdRods = 0xF0; // CUtlVector + public const nint m_SimdRodsAnim = 0x108; // CUtlVector + public const nint m_InitPose = 0x120; // CUtlVector + public const nint m_Rods = 0x138; // CUtlVector + public const nint m_Twists = 0x150; // CUtlVector + public const nint m_AxialEdges = 0x168; // CUtlVector + public const nint m_NodeInvMasses = 0x180; // CUtlVector + public const nint m_CtrlOffsets = 0x198; // CUtlVector + public const nint m_CtrlOsOffsets = 0x1B0; // CUtlVector + public const nint m_FollowNodes = 0x1C8; // CUtlVector + public const nint m_CollisionPlanes = 0x1E0; // CUtlVector + public const nint m_NodeIntegrator = 0x1F8; // CUtlVector + public const nint m_SpringIntegrator = 0x210; // CUtlVector + public const nint m_SimdSpringIntegrator = 0x228; // CUtlVector + public const nint m_WorldCollisionParams = 0x240; // CUtlVector + public const nint m_LegacyStretchForce = 0x258; // CUtlVector + public const nint m_NodeCollisionRadii = 0x270; // CUtlVector + public const nint m_DynNodeFriction = 0x288; // CUtlVector + public const nint m_LocalRotation = 0x2A0; // CUtlVector + public const nint m_LocalForce = 0x2B8; // CUtlVector + public const nint m_TaperedCapsuleStretches = 0x2D0; // CUtlVector + public const nint m_TaperedCapsuleRigids = 0x2E8; // CUtlVector + public const nint m_SphereRigids = 0x300; // CUtlVector + public const nint m_WorldCollisionNodes = 0x318; // CUtlVector + public const nint m_TreeParents = 0x330; // CUtlVector + public const nint m_TreeCollisionMasks = 0x348; // CUtlVector + public const nint m_TreeChildren = 0x360; // CUtlVector + public const nint m_FreeNodes = 0x378; // CUtlVector + public const nint m_FitMatrices = 0x390; // CUtlVector + public const nint m_FitWeights = 0x3A8; // CUtlVector + public const nint m_ReverseOffsets = 0x3C0; // CUtlVector + public const nint m_AnimStrayRadii = 0x3D8; // CUtlVector + public const nint m_SimdAnimStrayRadii = 0x3F0; // CUtlVector + public const nint m_KelagerBends = 0x408; // CUtlVector + public const nint m_CtrlSoftOffsets = 0x420; // CUtlVector + public const nint m_JiggleBones = 0x438; // CUtlVector + public const nint m_SourceElems = 0x450; // CUtlVector + public const nint m_GoalDampedSpringIntegrators = 0x468; // CUtlVector + public const nint m_Tris = 0x480; // CUtlVector + public const nint m_nTriCount1 = 0x498; // uint16 + public const nint m_nTriCount2 = 0x49A; // uint16 + public const nint m_nReservedUint8 = 0x49C; // uint8 + public const nint m_nExtraPressureIterations = 0x49D; // uint8 + public const nint m_nExtraGoalIterations = 0x49E; // uint8 + public const nint m_nExtraIterations = 0x49F; // uint8 + public const nint m_BoxRigids = 0x4A0; // CUtlVector + public const nint m_DynNodeVertexSet = 0x4B8; // CUtlVector + public const nint m_VertexSetNames = 0x4D0; // CUtlVector + public const nint m_RigidColliderPriorities = 0x4E8; // CUtlVector + public const nint m_MorphLayers = 0x500; // CUtlVector + public const nint m_MorphSetData = 0x518; // CUtlVector + public const nint m_VertexMaps = 0x530; // CUtlVector + public const nint m_VertexMapValues = 0x548; // CUtlVector + public const nint m_Effects = 0x560; // CUtlVector + public const nint m_LockToParent = 0x578; // CUtlVector + public const nint m_LockToGoal = 0x590; // CUtlVector + public const nint m_SkelParents = 0x5A8; // CUtlVector + public const nint m_DynNodeWindBases = 0x5C0; // CUtlVector + public const nint m_flInternalPressure = 0x5D8; // float32 + public const nint m_flDefaultTimeDilation = 0x5DC; // float32 + public const nint m_flWindage = 0x5E0; // float32 + public const nint m_flWindDrag = 0x5E4; // float32 + public const nint m_flDefaultSurfaceStretch = 0x5E8; // float32 + public const nint m_flDefaultThreadStretch = 0x5EC; // float32 + public const nint m_flDefaultGravityScale = 0x5F0; // float32 + public const nint m_flDefaultVelAirDrag = 0x5F4; // float32 + public const nint m_flDefaultExpAirDrag = 0x5F8; // float32 + public const nint m_flDefaultVelQuadAirDrag = 0x5FC; // float32 + public const nint m_flDefaultExpQuadAirDrag = 0x600; // float32 + public const nint m_flRodVelocitySmoothRate = 0x604; // float32 + public const nint m_flQuadVelocitySmoothRate = 0x608; // float32 + public const nint m_flAddWorldCollisionRadius = 0x60C; // float32 + public const nint m_flDefaultVolumetricSolveAmount = 0x610; // float32 + public const nint m_nRodVelocitySmoothIterations = 0x614; // uint16 + public const nint m_nQuadVelocitySmoothIterations = 0x616; // uint16 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FourVectors2D { + public const nint x = 0x0; // fltx4 + public const nint y = 0x10; // fltx4 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeEdgeDesc_t { + public const nint nEdge = 0x0; // uint16[2] + public const nint nSide = 0x4; // uint16[2][2] + public const nint nVirtElem = 0xC; // uint16[2] + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + public static class OldFeEdge_t { + public const nint m_flK = 0x0; // float32[3] + public const nint invA = 0xC; // float32 + public const nint t = 0x10; // float32 + public const nint flThetaRelaxed = 0x14; // float32 + public const nint flThetaFactor = 0x18; // float32 + public const nint c01 = 0x1C; // float32 + public const nint c02 = 0x20; // float32 + public const nint c03 = 0x24; // float32 + public const nint c04 = 0x28; // float32 + public const nint flAxialModelDist = 0x2C; // float32 + public const nint flAxialModelWeights = 0x30; // float32[4] + public const nint m_nNode = 0x40; // uint16[4] + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeWeightedNode_t { + public const nint nNode = 0x0; // uint16 + public const nint nWeight = 0x2; // uint16 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeKelagerBend2_t { + public const nint flWeight = 0x0; // float32[3] + public const nint flHeight0 = 0xC; // float32 + public const nint nNode = 0x10; // uint16[3] + public const nint nReserved = 0x16; // uint16 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeStiffHingeBuild_t { + public const nint flMaxAngle = 0x0; // float32 + public const nint flStrength = 0x4; // float32 + public const nint flMotionBias = 0x8; // float32[3] + public const nint nNode = 0x14; // uint16[3] + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeTri_t { + public const nint nNode = 0x0; // uint16[3] + public const nint w1 = 0x8; // float32 + public const nint w2 = 0xC; // float32 + public const nint v1x = 0x10; // float32 + public const nint v2 = 0x14; // Vector2D + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeSimdTri_t { + public const nint nNode = 0x0; // uint32[4][3] + public const nint w1 = 0x30; // fltx4 + public const nint w2 = 0x40; // fltx4 + public const nint v1x = 0x50; // fltx4 + public const nint v2 = 0x60; // FourVectors2D + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeQuad_t { + public const nint nNode = 0x0; // uint16[4] + public const nint flSlack = 0x8; // float32 + public const nint vShape = 0xC; // Vector4D[4] + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeNodeBase_t { + public const nint nNode = 0x0; // uint16 + public const nint nDummy = 0x2; // uint16[3] + public const nint nNodeX0 = 0x8; // uint16 + public const nint nNodeX1 = 0xA; // uint16 + public const nint nNodeY0 = 0xC; // uint16 + public const nint nNodeY1 = 0xE; // uint16 + public const nint qAdjust = 0x10; // QuaternionStorage + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeNodeWindBase_t { + public const nint nNodeX0 = 0x0; // uint16 + public const nint nNodeX1 = 0x2; // uint16 + public const nint nNodeY0 = 0x4; // uint16 + public const nint nNodeY1 = 0x6; // uint16 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeNodeReverseOffset_t { + public const nint vOffset = 0x0; // Vector + public const nint nBoneCtrl = 0xC; // uint16 + public const nint nTargetNode = 0xE; // uint16 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeSimdQuad_t { + public const nint nNode = 0x0; // uint16[4][4] + public const nint f4Slack = 0x20; // fltx4 + public const nint vShape = 0x30; // FourVectors[4] + public const nint f4Weights = 0xF0; // fltx4[4] + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeAxialEdgeBend_t { + public const nint te = 0x0; // float32 + public const nint tv = 0x4; // float32 + public const nint flDist = 0x8; // float32 + public const nint flWeight = 0xC; // float32[4] + public const nint nNode = 0x1C; // uint16[6] + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeBandBendLimit_t { + public const nint flDistMin = 0x0; // float32 + public const nint flDistMax = 0x4; // float32 + public const nint nNode = 0x8; // uint16[6] + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeRodConstraint_t { + public const nint nNode = 0x0; // uint16[2] + public const nint flMaxDist = 0x4; // float32 + public const nint flMinDist = 0x8; // float32 + public const nint flWeight0 = 0xC; // float32 + public const nint flRelaxationFactor = 0x10; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeTwistConstraint_t { + public const nint nNodeOrient = 0x0; // uint16 + public const nint nNodeEnd = 0x2; // uint16 + public const nint flTwistRelax = 0x4; // float32 + public const nint flSwingRelax = 0x8; // float32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeSimdRodConstraint_t { + public const nint nNode = 0x0; // uint16[4][2] + public const nint f4MaxDist = 0x10; // fltx4 + public const nint f4MinDist = 0x20; // fltx4 + public const nint f4Weight0 = 0x30; // fltx4 + public const nint f4RelaxationFactor = 0x40; // fltx4 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeSimdRodConstraintAnim_t { + public const nint nNode = 0x0; // uint16[4][2] + public const nint f4Weight0 = 0x10; // fltx4 + public const nint f4RelaxationFactor = 0x20; // fltx4 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeAnimStrayRadius_t { + public const nint nNode = 0x0; // uint16[2] + public const nint flMaxDist = 0x4; // float32 + public const nint flRelaxationFactor = 0x8; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeSimdAnimStrayRadius_t { + public const nint nNode = 0x0; // uint16[4][2] + public const nint flMaxDist = 0x10; // fltx4 + public const nint flRelaxationFactor = 0x20; // fltx4 + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeSimdNodeBase_t { + public const nint nNode = 0x0; // uint16[4] + public const nint nNodeX0 = 0x8; // uint16[4] + public const nint nNodeX1 = 0x10; // uint16[4] + public const nint nNodeY0 = 0x18; // uint16[4] + public const nint nNodeY1 = 0x20; // uint16[4] + public const nint nDummy = 0x28; // uint16[4] + public const nint qAdjust = 0x30; // FourQuaternions + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeNodeIntegrator_t { + public const nint flPointDamping = 0x0; // float32 + public const nint flAnimationForceAttraction = 0x4; // float32 + public const nint flAnimationVertexAttraction = 0x8; // float32 + public const nint flGravity = 0xC; // float32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeSpringIntegrator_t { + public const nint nNode = 0x0; // uint16[2] + public const nint flSpringRestLength = 0x4; // float32 + public const nint flSpringConstant = 0x8; // float32 + public const nint flSpringDamping = 0xC; // float32 + public const nint flNodeWeight0 = 0x10; // float32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeSimdSpringIntegrator_t { + public const nint nNode = 0x0; // uint16[4][2] + public const nint flSpringRestLength = 0x10; // fltx4 + public const nint flSpringConstant = 0x20; // fltx4 + public const nint flSpringDamping = 0x30; // fltx4 + public const nint flNodeWeight0 = 0x40; // fltx4 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeCtrlOffset_t { + public const nint vOffset = 0x0; // Vector + public const nint nCtrlParent = 0xC; // uint16 + public const nint nCtrlChild = 0xE; // uint16 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeSoftParent_t { + public const nint nParent = 0x0; // int32 + public const nint flAlpha = 0x4; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeCtrlSoftOffset_t { + public const nint nCtrlParent = 0x0; // uint16 + public const nint nCtrlChild = 0x2; // uint16 + public const nint vOffset = 0x4; // Vector + public const nint flAlpha = 0x10; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeCtrlOsOffset_t { + public const nint nCtrlParent = 0x0; // uint16 + public const nint nCtrlChild = 0x2; // uint16 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeFollowNode_t { + public const nint nParentNode = 0x0; // uint16 + public const nint nChildNode = 0x2; // uint16 + public const nint flWeight = 0x4; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeCollisionPlane_t { + public const nint nCtrlParent = 0x0; // uint16 + public const nint nChildNode = 0x2; // uint16 + public const nint m_Plane = 0x4; // RnPlane_t + public const nint flStrength = 0x14; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeWorldCollisionParams_t { + public const nint flWorldFriction = 0x0; // float32 + public const nint flGroundFriction = 0x4; // float32 + public const nint nListBegin = 0x8; // uint16 + public const nint nListEnd = 0xA; // uint16 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeTreeChildren_t { + public const nint nChild = 0x0; // uint16[2] + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeTaperedCapsuleRigid_t { + public const nint vSphere = 0x0; // fltx4[2] + public const nint nNode = 0x20; // uint16 + public const nint nCollisionMask = 0x22; // uint16 + public const nint nVertexMapIndex = 0x24; // uint16 + public const nint nFlags = 0x26; // uint16 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeSphereRigid_t { + public const nint vSphere = 0x0; // fltx4 + public const nint nNode = 0x10; // uint16 + public const nint nCollisionMask = 0x12; // uint16 + public const nint nVertexMapIndex = 0x14; // uint16 + public const nint nFlags = 0x16; // uint16 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeTaperedCapsuleStretch_t { + public const nint nNode = 0x0; // uint16[2] + public const nint nCollisionMask = 0x4; // uint16 + public const nint nDummy = 0x6; // uint16 + public const nint flRadius = 0x8; // float32[2] + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeBoxRigid_t { + public const nint tmFrame2 = 0x0; // CTransform + public const nint nNode = 0x20; // uint16 + public const nint nCollisionMask = 0x22; // uint16 + public const nint vSize = 0x24; // Vector + public const nint nVertexMapIndex = 0x30; // uint16 + public const nint nFlags = 0x32; // uint16 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CovMatrix3 { + public const nint m_vDiag = 0x0; // Vector + public const nint m_flXY = 0xC; // float32 + public const nint m_flXZ = 0x10; // float32 + public const nint m_flYZ = 0x14; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FourCovMatrices3 { + public const nint m_vDiag = 0x0; // FourVectors + public const nint m_flXY = 0x30; // fltx4 + public const nint m_flXZ = 0x40; // fltx4 + public const nint m_flYZ = 0x50; // fltx4 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeFitWeight_t { + public const nint flWeight = 0x0; // float32 + public const nint nNode = 0x4; // uint16 + public const nint nDummy = 0x6; // uint16 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeFitInfluence_t { + public const nint nVertexNode = 0x0; // uint32 + public const nint flWeight = 0x4; // float32 + public const nint nMatrixNode = 0x8; // uint32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeFitMatrix_t { + public const nint bone = 0x0; // CTransform + public const nint vCenter = 0x20; // Vector + public const nint nEnd = 0x2C; // uint16 + public const nint nNode = 0x2E; // uint16 + public const nint nBeginDynamic = 0x30; // uint16 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeRigidColliderIndices_t { + public const nint m_nTaperedCapsuleRigidIndex = 0x0; // uint16 + public const nint m_nSphereRigidIndex = 0x2; // uint16 + public const nint m_nBoxRigidIndex = 0x4; // uint16 + public const nint m_nCollisionPlaneIndex = 0x6; // uint16 + } + // Parent: FeTaperedCapsuleRigid_t + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeBuildTaperedCapsuleRigid_t { + public const nint m_nPriority = 0x30; // int32 + public const nint m_nVertexMapHash = 0x34; // uint32 + } + // Parent: FeBoxRigid_t + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeBuildBoxRigid_t { + public const nint m_nPriority = 0x34; // int32 + public const nint m_nVertexMapHash = 0x38; // uint32 + } + // Parent: FeSphereRigid_t + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeBuildSphereRigid_t { + public const nint m_nPriority = 0x20; // int32 + public const nint m_nVertexMapHash = 0x24; // uint32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeSourceEdge_t { + public const nint nNode = 0x0; // uint16[2] + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeEffectDesc_t { + public const nint sName = 0x0; // CUtlString + public const nint nNameHash = 0x8; // uint32 + public const nint nType = 0xC; // int32 + public const nint m_Params = 0x10; // KeyValues3 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeVertexMapBuild_t { + public const nint m_VertexMapName = 0x0; // CUtlString + public const nint m_nNameHash = 0x8; // uint32 + public const nint m_Color = 0xC; // Color + public const nint m_flVolumetricSolveStrength = 0x10; // float32 + public const nint m_nScaleSourceNode = 0x14; // int32 + public const nint m_Weights = 0x18; // CUtlVector + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CFeVertexMapBuildArray { + public const nint m_Array = 0x0; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeProxyVertexMap_t { + public const nint m_Name = 0x0; // CUtlString + public const nint m_flWeight = 0x8; // float32 + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeVertexMapDesc_t { + public const nint sName = 0x0; // CUtlString + public const nint nNameHash = 0x8; // uint32 + public const nint nColor = 0xC; // uint32 + public const nint nFlags = 0x10; // uint32 + public const nint nVertexBase = 0x14; // uint16 + public const nint nVertexCount = 0x16; // uint16 + public const nint nMapOffset = 0x18; // uint32 + public const nint nNodeListOffset = 0x1C; // uint32 + public const nint vCenterOfMass = 0x20; // Vector + public const nint flVolumetricSolveStrength = 0x2C; // float32 + public const nint nScaleSourceNode = 0x30; // int16 + public const nint nNodeListCount = 0x32; // uint16 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeMorphLayerDepr_t { + public const nint m_Name = 0x0; // CUtlString + public const nint m_nNameHash = 0x8; // uint32 + public const nint m_Nodes = 0x10; // CUtlVector + public const nint m_InitPos = 0x28; // CUtlVector + public const nint m_Gravity = 0x40; // CUtlVector + public const nint m_GoalStrength = 0x58; // CUtlVector + public const nint m_GoalDamping = 0x70; // CUtlVector + public const nint m_nFlags = 0x88; // uint32 + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CFeMorphLayer { + public const nint m_Name = 0x0; // CUtlString + public const nint m_nNameHash = 0x8; // uint32 + public const nint m_Nodes = 0x10; // CUtlVector + public const nint m_InitPos = 0x28; // CUtlVector + public const nint m_Gravity = 0x40; // CUtlVector + public const nint m_GoalStrength = 0x58; // CUtlVector + public const nint m_GoalDamping = 0x70; // CUtlVector + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class Dop26_t { + public const nint m_flSupport = 0x0; // float32[26] + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class RnCapsule_t { + public const nint m_vCenter = 0x0; // Vector[2] + public const nint m_flRadius = 0x18; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class RnPlane_t { + public const nint m_vNormal = 0x0; // Vector + public const nint m_flOffset = 0xC; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class RnVertex_t { + public const nint m_nEdge = 0x0; // uint8 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class RnHalfEdge_t { + public const nint m_nNext = 0x0; // uint8 + public const nint m_nTwin = 0x1; // uint8 + public const nint m_nOrigin = 0x2; // uint8 + public const nint m_nFace = 0x3; // uint8 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class RnFace_t { + public const nint m_nEdge = 0x0; // uint8 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CRegionSVM { + public const nint m_Planes = 0x0; // CUtlVector + public const nint m_Nodes = 0x18; // CUtlVector + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + public static class RnHull_t { + public const nint m_vCentroid = 0x0; // Vector + public const nint m_flMaxAngularRadius = 0xC; // float32 + public const nint m_Bounds = 0x10; // AABB_t + public const nint m_vOrthographicAreas = 0x28; // Vector + public const nint m_MassProperties = 0x34; // matrix3x4_t + public const nint m_flVolume = 0x64; // float32 + public const nint m_flSurfaceArea = 0x68; // float32 + public const nint m_Vertices = 0x70; // CUtlVector + public const nint m_VertexPositions = 0x88; // CUtlVector + public const nint m_Edges = 0xA0; // CUtlVector + public const nint m_Faces = 0xB8; // CUtlVector + public const nint m_FacePlanes = 0xD0; // CUtlVector + public const nint m_nFlags = 0xE8; // uint32 + public const nint m_pRegionSVM = 0xF0; // CRegionSVM* + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class RnTriangle_t { + public const nint m_nIndex = 0x0; // int32[3] + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class RnWing_t { + public const nint m_nIndex = 0x0; // int32[3] + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class RnNode_t { + public const nint m_vMin = 0x0; // Vector + public const nint m_nChildren = 0xC; // uint32 + public const nint m_vMax = 0x10; // Vector + public const nint m_nTriangleOffset = 0x1C; // uint32 + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class RnMesh_t { + public const nint m_vMin = 0x0; // Vector + public const nint m_vMax = 0xC; // Vector + public const nint m_Nodes = 0x18; // CUtlVector + public const nint m_Vertices = 0x30; // CUtlVectorSIMDPaddedVector + public const nint m_Triangles = 0x48; // CUtlVector + public const nint m_Wings = 0x60; // CUtlVector + public const nint m_Materials = 0x78; // CUtlVector + public const nint m_vOrthographicAreas = 0x90; // Vector + public const nint m_nFlags = 0x9C; // uint32 + public const nint m_nDebugFlags = 0xA0; // uint32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class RnShapeDesc_t { + public const nint m_nCollisionAttributeIndex = 0x0; // uint32 + public const nint m_nSurfacePropertyIndex = 0x4; // uint32 + public const nint m_UserFriendlyName = 0x8; // CUtlString + } + // Parent: RnShapeDesc_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class RnSphereDesc_t { + public const nint m_Sphere = 0x10; // SphereBase_t + } + // Parent: RnShapeDesc_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class RnCapsuleDesc_t { + public const nint m_Capsule = 0x10; // RnCapsule_t + } + // Parent: RnShapeDesc_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class RnHullDesc_t { + public const nint m_Hull = 0x10; // RnHull_t + } + // Parent: RnShapeDesc_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class RnMeshDesc_t { + public const nint m_Mesh = 0x10; // RnMesh_t + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class RnSoftbodyParticle_t { + public const nint m_flMassInv = 0x0; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class RnSoftbodySpring_t { + public const nint m_nParticle = 0x0; // uint16[2] + public const nint m_flLength = 0x4; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class RnSoftbodyCapsule_t { + public const nint m_vCenter = 0x0; // Vector[2] + public const nint m_flRadius = 0x18; // float32 + public const nint m_nParticle = 0x1C; // uint16[2] + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class RnBlendVertex_t { + public const nint m_nWeight0 = 0x0; // uint16 + public const nint m_nIndex0 = 0x2; // uint16 + public const nint m_nWeight1 = 0x4; // uint16 + public const nint m_nIndex1 = 0x6; // uint16 + public const nint m_nWeight2 = 0x8; // uint16 + public const nint m_nIndex2 = 0xA; // uint16 + public const nint m_nFlags = 0xC; // uint16 + public const nint m_nTargetIndex = 0xE; // uint16 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CastSphereSATParams_t { + public const nint m_vRayStart = 0x0; // Vector + public const nint m_vRayDelta = 0xC; // Vector + public const nint m_flRadius = 0x18; // float32 + public const nint m_flMaxFraction = 0x1C; // float32 + public const nint m_flScale = 0x20; // float32 + public const nint m_pHull = 0x28; // RnHull_t* + } + // Parent: None + // Fields count: 35 + // + // Metadata: + // MGetKV3ClassDefaults + public static class RnBodyDesc_t { + public const nint m_sDebugName = 0x0; // CUtlString + public const nint m_vPosition = 0x8; // Vector + public const nint m_qOrientation = 0x14; // QuaternionStorage + public const nint m_vLinearVelocity = 0x24; // Vector + public const nint m_vAngularVelocity = 0x30; // Vector + public const nint m_vLocalMassCenter = 0x3C; // Vector + public const nint m_LocalInertiaInv = 0x48; // Vector[3] + public const nint m_flMassInv = 0x6C; // float32 + public const nint m_flGameMass = 0x70; // float32 + public const nint m_flInertiaScaleInv = 0x74; // float32 + public const nint m_flLinearDamping = 0x78; // float32 + public const nint m_flAngularDamping = 0x7C; // float32 + public const nint m_flLinearDrag = 0x80; // float32 + public const nint m_flAngularDrag = 0x84; // float32 + public const nint m_flLinearBuoyancyDrag = 0x88; // float32 + public const nint m_flAngularBuoyancyDrag = 0x8C; // float32 + public const nint m_vLastAwakeForceAccum = 0x90; // Vector + public const nint m_vLastAwakeTorqueAccum = 0x9C; // Vector + public const nint m_flBuoyancyFactor = 0xA8; // float32 + public const nint m_flGravityScale = 0xAC; // float32 + public const nint m_flTimeScale = 0xB0; // float32 + public const nint m_nBodyType = 0xB4; // int32 + public const nint m_nGameIndex = 0xB8; // uint32 + public const nint m_nGameFlags = 0xBC; // uint32 + public const nint m_nMinVelocityIterations = 0xC0; // int8 + public const nint m_nMinPositionIterations = 0xC1; // int8 + public const nint m_nMassPriority = 0xC2; // int8 + public const nint m_bEnabled = 0xC3; // bool + public const nint m_bSleeping = 0xC4; // bool + public const nint m_bIsContinuousEnabled = 0xC5; // bool + public const nint m_bDragEnabled = 0xC6; // bool + public const nint m_bBuoyancyDragEnabled = 0xC7; // bool + public const nint m_bGravityDisabled = 0xC8; // bool + public const nint m_bSpeculativeEnabled = 0xC9; // bool + public const nint m_bHasShadowController = 0xCA; // bool + } + // Parent: RnBodyDesc_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class vphysics_save_cphysicsbody_t { + public const nint m_nOldPointer = 0xD0; // uint64 + } + } +} diff --git a/output/linux/libvphysics2.so.hpp b/output/linux/libvphysics2.so.hpp new file mode 100644 index 0000000..35fe025 --- /dev/null +++ b/output/linux/libvphysics2.so.hpp @@ -0,0 +1,1061 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:16:02.890657436 UTC + +#pragma once + +#include + +namespace cs2_dumper { + namespace schemas { + // Module: libvphysics2.so + // Classes count: 82 + // Enums count: 0 + namespace libvphysics2 { + // Parent: None + // Fields count: 35 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CFeJiggleBone { + constexpr std::ptrdiff_t m_nFlags = 0x0; // uint32 + constexpr std::ptrdiff_t m_flLength = 0x4; // float32 + constexpr std::ptrdiff_t m_flTipMass = 0x8; // float32 + constexpr std::ptrdiff_t m_flYawStiffness = 0xC; // float32 + constexpr std::ptrdiff_t m_flYawDamping = 0x10; // float32 + constexpr std::ptrdiff_t m_flPitchStiffness = 0x14; // float32 + constexpr std::ptrdiff_t m_flPitchDamping = 0x18; // float32 + constexpr std::ptrdiff_t m_flAlongStiffness = 0x1C; // float32 + constexpr std::ptrdiff_t m_flAlongDamping = 0x20; // float32 + constexpr std::ptrdiff_t m_flAngleLimit = 0x24; // float32 + constexpr std::ptrdiff_t m_flMinYaw = 0x28; // float32 + constexpr std::ptrdiff_t m_flMaxYaw = 0x2C; // float32 + constexpr std::ptrdiff_t m_flYawFriction = 0x30; // float32 + constexpr std::ptrdiff_t m_flYawBounce = 0x34; // float32 + constexpr std::ptrdiff_t m_flMinPitch = 0x38; // float32 + constexpr std::ptrdiff_t m_flMaxPitch = 0x3C; // float32 + constexpr std::ptrdiff_t m_flPitchFriction = 0x40; // float32 + constexpr std::ptrdiff_t m_flPitchBounce = 0x44; // float32 + constexpr std::ptrdiff_t m_flBaseMass = 0x48; // float32 + constexpr std::ptrdiff_t m_flBaseStiffness = 0x4C; // float32 + constexpr std::ptrdiff_t m_flBaseDamping = 0x50; // float32 + constexpr std::ptrdiff_t m_flBaseMinLeft = 0x54; // float32 + constexpr std::ptrdiff_t m_flBaseMaxLeft = 0x58; // float32 + constexpr std::ptrdiff_t m_flBaseLeftFriction = 0x5C; // float32 + constexpr std::ptrdiff_t m_flBaseMinUp = 0x60; // float32 + constexpr std::ptrdiff_t m_flBaseMaxUp = 0x64; // float32 + constexpr std::ptrdiff_t m_flBaseUpFriction = 0x68; // float32 + constexpr std::ptrdiff_t m_flBaseMinForward = 0x6C; // float32 + constexpr std::ptrdiff_t m_flBaseMaxForward = 0x70; // float32 + constexpr std::ptrdiff_t m_flBaseForwardFriction = 0x74; // float32 + constexpr std::ptrdiff_t m_flRadius0 = 0x78; // float32 + constexpr std::ptrdiff_t m_flRadius1 = 0x7C; // float32 + constexpr std::ptrdiff_t m_vPoint0 = 0x80; // Vector + constexpr std::ptrdiff_t m_vPoint1 = 0x8C; // Vector + constexpr std::ptrdiff_t m_nCollisionMask = 0x98; // uint16 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CFeNamedJiggleBone { + constexpr std::ptrdiff_t m_strParentBone = 0x0; // CUtlString + constexpr std::ptrdiff_t m_transform = 0x10; // CTransform + constexpr std::ptrdiff_t m_nJiggleParent = 0x30; // uint32 + constexpr std::ptrdiff_t m_jiggleBone = 0x34; // CFeJiggleBone + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CFeIndexedJiggleBone { + constexpr std::ptrdiff_t m_nNode = 0x0; // uint32 + constexpr std::ptrdiff_t m_nJiggleParent = 0x4; // uint32 + constexpr std::ptrdiff_t m_jiggleBone = 0x8; // CFeJiggleBone + } + // Parent: None + // Fields count: 100 + // + // Metadata: + // MGetKV3ClassDefaults + namespace PhysFeModelDesc_t { + constexpr std::ptrdiff_t m_CtrlHash = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_CtrlName = 0x18; // CUtlVector + constexpr std::ptrdiff_t m_nStaticNodeFlags = 0x30; // uint32 + constexpr std::ptrdiff_t m_nDynamicNodeFlags = 0x34; // uint32 + constexpr std::ptrdiff_t m_flLocalForce = 0x38; // float32 + constexpr std::ptrdiff_t m_flLocalRotation = 0x3C; // float32 + constexpr std::ptrdiff_t m_nNodeCount = 0x40; // uint16 + constexpr std::ptrdiff_t m_nStaticNodes = 0x42; // uint16 + constexpr std::ptrdiff_t m_nRotLockStaticNodes = 0x44; // uint16 + constexpr std::ptrdiff_t m_nFirstPositionDrivenNode = 0x46; // uint16 + constexpr std::ptrdiff_t m_nSimdTriCount1 = 0x48; // uint16 + constexpr std::ptrdiff_t m_nSimdTriCount2 = 0x4A; // uint16 + constexpr std::ptrdiff_t m_nSimdQuadCount1 = 0x4C; // uint16 + constexpr std::ptrdiff_t m_nSimdQuadCount2 = 0x4E; // uint16 + constexpr std::ptrdiff_t m_nQuadCount1 = 0x50; // uint16 + constexpr std::ptrdiff_t m_nQuadCount2 = 0x52; // uint16 + constexpr std::ptrdiff_t m_nTreeDepth = 0x54; // uint16 + constexpr std::ptrdiff_t m_nNodeBaseJiggleboneDependsCount = 0x56; // uint16 + constexpr std::ptrdiff_t m_nRopeCount = 0x58; // uint16 + constexpr std::ptrdiff_t m_Ropes = 0x60; // CUtlVector + constexpr std::ptrdiff_t m_NodeBases = 0x78; // CUtlVector + constexpr std::ptrdiff_t m_SimdNodeBases = 0x90; // CUtlVector + constexpr std::ptrdiff_t m_Quads = 0xA8; // CUtlVector + constexpr std::ptrdiff_t m_SimdQuads = 0xC0; // CUtlVector + constexpr std::ptrdiff_t m_SimdTris = 0xD8; // CUtlVector + constexpr std::ptrdiff_t m_SimdRods = 0xF0; // CUtlVector + constexpr std::ptrdiff_t m_SimdRodsAnim = 0x108; // CUtlVector + constexpr std::ptrdiff_t m_InitPose = 0x120; // CUtlVector + constexpr std::ptrdiff_t m_Rods = 0x138; // CUtlVector + constexpr std::ptrdiff_t m_Twists = 0x150; // CUtlVector + constexpr std::ptrdiff_t m_AxialEdges = 0x168; // CUtlVector + constexpr std::ptrdiff_t m_NodeInvMasses = 0x180; // CUtlVector + constexpr std::ptrdiff_t m_CtrlOffsets = 0x198; // CUtlVector + constexpr std::ptrdiff_t m_CtrlOsOffsets = 0x1B0; // CUtlVector + constexpr std::ptrdiff_t m_FollowNodes = 0x1C8; // CUtlVector + constexpr std::ptrdiff_t m_CollisionPlanes = 0x1E0; // CUtlVector + constexpr std::ptrdiff_t m_NodeIntegrator = 0x1F8; // CUtlVector + constexpr std::ptrdiff_t m_SpringIntegrator = 0x210; // CUtlVector + constexpr std::ptrdiff_t m_SimdSpringIntegrator = 0x228; // CUtlVector + constexpr std::ptrdiff_t m_WorldCollisionParams = 0x240; // CUtlVector + constexpr std::ptrdiff_t m_LegacyStretchForce = 0x258; // CUtlVector + constexpr std::ptrdiff_t m_NodeCollisionRadii = 0x270; // CUtlVector + constexpr std::ptrdiff_t m_DynNodeFriction = 0x288; // CUtlVector + constexpr std::ptrdiff_t m_LocalRotation = 0x2A0; // CUtlVector + constexpr std::ptrdiff_t m_LocalForce = 0x2B8; // CUtlVector + constexpr std::ptrdiff_t m_TaperedCapsuleStretches = 0x2D0; // CUtlVector + constexpr std::ptrdiff_t m_TaperedCapsuleRigids = 0x2E8; // CUtlVector + constexpr std::ptrdiff_t m_SphereRigids = 0x300; // CUtlVector + constexpr std::ptrdiff_t m_WorldCollisionNodes = 0x318; // CUtlVector + constexpr std::ptrdiff_t m_TreeParents = 0x330; // CUtlVector + constexpr std::ptrdiff_t m_TreeCollisionMasks = 0x348; // CUtlVector + constexpr std::ptrdiff_t m_TreeChildren = 0x360; // CUtlVector + constexpr std::ptrdiff_t m_FreeNodes = 0x378; // CUtlVector + constexpr std::ptrdiff_t m_FitMatrices = 0x390; // CUtlVector + constexpr std::ptrdiff_t m_FitWeights = 0x3A8; // CUtlVector + constexpr std::ptrdiff_t m_ReverseOffsets = 0x3C0; // CUtlVector + constexpr std::ptrdiff_t m_AnimStrayRadii = 0x3D8; // CUtlVector + constexpr std::ptrdiff_t m_SimdAnimStrayRadii = 0x3F0; // CUtlVector + constexpr std::ptrdiff_t m_KelagerBends = 0x408; // CUtlVector + constexpr std::ptrdiff_t m_CtrlSoftOffsets = 0x420; // CUtlVector + constexpr std::ptrdiff_t m_JiggleBones = 0x438; // CUtlVector + constexpr std::ptrdiff_t m_SourceElems = 0x450; // CUtlVector + constexpr std::ptrdiff_t m_GoalDampedSpringIntegrators = 0x468; // CUtlVector + constexpr std::ptrdiff_t m_Tris = 0x480; // CUtlVector + constexpr std::ptrdiff_t m_nTriCount1 = 0x498; // uint16 + constexpr std::ptrdiff_t m_nTriCount2 = 0x49A; // uint16 + constexpr std::ptrdiff_t m_nReservedUint8 = 0x49C; // uint8 + constexpr std::ptrdiff_t m_nExtraPressureIterations = 0x49D; // uint8 + constexpr std::ptrdiff_t m_nExtraGoalIterations = 0x49E; // uint8 + constexpr std::ptrdiff_t m_nExtraIterations = 0x49F; // uint8 + constexpr std::ptrdiff_t m_BoxRigids = 0x4A0; // CUtlVector + constexpr std::ptrdiff_t m_DynNodeVertexSet = 0x4B8; // CUtlVector + constexpr std::ptrdiff_t m_VertexSetNames = 0x4D0; // CUtlVector + constexpr std::ptrdiff_t m_RigidColliderPriorities = 0x4E8; // CUtlVector + constexpr std::ptrdiff_t m_MorphLayers = 0x500; // CUtlVector + constexpr std::ptrdiff_t m_MorphSetData = 0x518; // CUtlVector + constexpr std::ptrdiff_t m_VertexMaps = 0x530; // CUtlVector + constexpr std::ptrdiff_t m_VertexMapValues = 0x548; // CUtlVector + constexpr std::ptrdiff_t m_Effects = 0x560; // CUtlVector + constexpr std::ptrdiff_t m_LockToParent = 0x578; // CUtlVector + constexpr std::ptrdiff_t m_LockToGoal = 0x590; // CUtlVector + constexpr std::ptrdiff_t m_SkelParents = 0x5A8; // CUtlVector + constexpr std::ptrdiff_t m_DynNodeWindBases = 0x5C0; // CUtlVector + constexpr std::ptrdiff_t m_flInternalPressure = 0x5D8; // float32 + constexpr std::ptrdiff_t m_flDefaultTimeDilation = 0x5DC; // float32 + constexpr std::ptrdiff_t m_flWindage = 0x5E0; // float32 + constexpr std::ptrdiff_t m_flWindDrag = 0x5E4; // float32 + constexpr std::ptrdiff_t m_flDefaultSurfaceStretch = 0x5E8; // float32 + constexpr std::ptrdiff_t m_flDefaultThreadStretch = 0x5EC; // float32 + constexpr std::ptrdiff_t m_flDefaultGravityScale = 0x5F0; // float32 + constexpr std::ptrdiff_t m_flDefaultVelAirDrag = 0x5F4; // float32 + constexpr std::ptrdiff_t m_flDefaultExpAirDrag = 0x5F8; // float32 + constexpr std::ptrdiff_t m_flDefaultVelQuadAirDrag = 0x5FC; // float32 + constexpr std::ptrdiff_t m_flDefaultExpQuadAirDrag = 0x600; // float32 + constexpr std::ptrdiff_t m_flRodVelocitySmoothRate = 0x604; // float32 + constexpr std::ptrdiff_t m_flQuadVelocitySmoothRate = 0x608; // float32 + constexpr std::ptrdiff_t m_flAddWorldCollisionRadius = 0x60C; // float32 + constexpr std::ptrdiff_t m_flDefaultVolumetricSolveAmount = 0x610; // float32 + constexpr std::ptrdiff_t m_nRodVelocitySmoothIterations = 0x614; // uint16 + constexpr std::ptrdiff_t m_nQuadVelocitySmoothIterations = 0x616; // uint16 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FourVectors2D { + constexpr std::ptrdiff_t x = 0x0; // fltx4 + constexpr std::ptrdiff_t y = 0x10; // fltx4 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeEdgeDesc_t { + constexpr std::ptrdiff_t nEdge = 0x0; // uint16[2] + constexpr std::ptrdiff_t nSide = 0x4; // uint16[2][2] + constexpr std::ptrdiff_t nVirtElem = 0xC; // uint16[2] + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + namespace OldFeEdge_t { + constexpr std::ptrdiff_t m_flK = 0x0; // float32[3] + constexpr std::ptrdiff_t invA = 0xC; // float32 + constexpr std::ptrdiff_t t = 0x10; // float32 + constexpr std::ptrdiff_t flThetaRelaxed = 0x14; // float32 + constexpr std::ptrdiff_t flThetaFactor = 0x18; // float32 + constexpr std::ptrdiff_t c01 = 0x1C; // float32 + constexpr std::ptrdiff_t c02 = 0x20; // float32 + constexpr std::ptrdiff_t c03 = 0x24; // float32 + constexpr std::ptrdiff_t c04 = 0x28; // float32 + constexpr std::ptrdiff_t flAxialModelDist = 0x2C; // float32 + constexpr std::ptrdiff_t flAxialModelWeights = 0x30; // float32[4] + constexpr std::ptrdiff_t m_nNode = 0x40; // uint16[4] + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeWeightedNode_t { + constexpr std::ptrdiff_t nNode = 0x0; // uint16 + constexpr std::ptrdiff_t nWeight = 0x2; // uint16 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeKelagerBend2_t { + constexpr std::ptrdiff_t flWeight = 0x0; // float32[3] + constexpr std::ptrdiff_t flHeight0 = 0xC; // float32 + constexpr std::ptrdiff_t nNode = 0x10; // uint16[3] + constexpr std::ptrdiff_t nReserved = 0x16; // uint16 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeStiffHingeBuild_t { + constexpr std::ptrdiff_t flMaxAngle = 0x0; // float32 + constexpr std::ptrdiff_t flStrength = 0x4; // float32 + constexpr std::ptrdiff_t flMotionBias = 0x8; // float32[3] + constexpr std::ptrdiff_t nNode = 0x14; // uint16[3] + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeTri_t { + constexpr std::ptrdiff_t nNode = 0x0; // uint16[3] + constexpr std::ptrdiff_t w1 = 0x8; // float32 + constexpr std::ptrdiff_t w2 = 0xC; // float32 + constexpr std::ptrdiff_t v1x = 0x10; // float32 + constexpr std::ptrdiff_t v2 = 0x14; // Vector2D + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeSimdTri_t { + constexpr std::ptrdiff_t nNode = 0x0; // uint32[4][3] + constexpr std::ptrdiff_t w1 = 0x30; // fltx4 + constexpr std::ptrdiff_t w2 = 0x40; // fltx4 + constexpr std::ptrdiff_t v1x = 0x50; // fltx4 + constexpr std::ptrdiff_t v2 = 0x60; // FourVectors2D + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeQuad_t { + constexpr std::ptrdiff_t nNode = 0x0; // uint16[4] + constexpr std::ptrdiff_t flSlack = 0x8; // float32 + constexpr std::ptrdiff_t vShape = 0xC; // Vector4D[4] + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeNodeBase_t { + constexpr std::ptrdiff_t nNode = 0x0; // uint16 + constexpr std::ptrdiff_t nDummy = 0x2; // uint16[3] + constexpr std::ptrdiff_t nNodeX0 = 0x8; // uint16 + constexpr std::ptrdiff_t nNodeX1 = 0xA; // uint16 + constexpr std::ptrdiff_t nNodeY0 = 0xC; // uint16 + constexpr std::ptrdiff_t nNodeY1 = 0xE; // uint16 + constexpr std::ptrdiff_t qAdjust = 0x10; // QuaternionStorage + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeNodeWindBase_t { + constexpr std::ptrdiff_t nNodeX0 = 0x0; // uint16 + constexpr std::ptrdiff_t nNodeX1 = 0x2; // uint16 + constexpr std::ptrdiff_t nNodeY0 = 0x4; // uint16 + constexpr std::ptrdiff_t nNodeY1 = 0x6; // uint16 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeNodeReverseOffset_t { + constexpr std::ptrdiff_t vOffset = 0x0; // Vector + constexpr std::ptrdiff_t nBoneCtrl = 0xC; // uint16 + constexpr std::ptrdiff_t nTargetNode = 0xE; // uint16 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeSimdQuad_t { + constexpr std::ptrdiff_t nNode = 0x0; // uint16[4][4] + constexpr std::ptrdiff_t f4Slack = 0x20; // fltx4 + constexpr std::ptrdiff_t vShape = 0x30; // FourVectors[4] + constexpr std::ptrdiff_t f4Weights = 0xF0; // fltx4[4] + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeAxialEdgeBend_t { + constexpr std::ptrdiff_t te = 0x0; // float32 + constexpr std::ptrdiff_t tv = 0x4; // float32 + constexpr std::ptrdiff_t flDist = 0x8; // float32 + constexpr std::ptrdiff_t flWeight = 0xC; // float32[4] + constexpr std::ptrdiff_t nNode = 0x1C; // uint16[6] + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeBandBendLimit_t { + constexpr std::ptrdiff_t flDistMin = 0x0; // float32 + constexpr std::ptrdiff_t flDistMax = 0x4; // float32 + constexpr std::ptrdiff_t nNode = 0x8; // uint16[6] + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeRodConstraint_t { + constexpr std::ptrdiff_t nNode = 0x0; // uint16[2] + constexpr std::ptrdiff_t flMaxDist = 0x4; // float32 + constexpr std::ptrdiff_t flMinDist = 0x8; // float32 + constexpr std::ptrdiff_t flWeight0 = 0xC; // float32 + constexpr std::ptrdiff_t flRelaxationFactor = 0x10; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeTwistConstraint_t { + constexpr std::ptrdiff_t nNodeOrient = 0x0; // uint16 + constexpr std::ptrdiff_t nNodeEnd = 0x2; // uint16 + constexpr std::ptrdiff_t flTwistRelax = 0x4; // float32 + constexpr std::ptrdiff_t flSwingRelax = 0x8; // float32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeSimdRodConstraint_t { + constexpr std::ptrdiff_t nNode = 0x0; // uint16[4][2] + constexpr std::ptrdiff_t f4MaxDist = 0x10; // fltx4 + constexpr std::ptrdiff_t f4MinDist = 0x20; // fltx4 + constexpr std::ptrdiff_t f4Weight0 = 0x30; // fltx4 + constexpr std::ptrdiff_t f4RelaxationFactor = 0x40; // fltx4 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeSimdRodConstraintAnim_t { + constexpr std::ptrdiff_t nNode = 0x0; // uint16[4][2] + constexpr std::ptrdiff_t f4Weight0 = 0x10; // fltx4 + constexpr std::ptrdiff_t f4RelaxationFactor = 0x20; // fltx4 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeAnimStrayRadius_t { + constexpr std::ptrdiff_t nNode = 0x0; // uint16[2] + constexpr std::ptrdiff_t flMaxDist = 0x4; // float32 + constexpr std::ptrdiff_t flRelaxationFactor = 0x8; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeSimdAnimStrayRadius_t { + constexpr std::ptrdiff_t nNode = 0x0; // uint16[4][2] + constexpr std::ptrdiff_t flMaxDist = 0x10; // fltx4 + constexpr std::ptrdiff_t flRelaxationFactor = 0x20; // fltx4 + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeSimdNodeBase_t { + constexpr std::ptrdiff_t nNode = 0x0; // uint16[4] + constexpr std::ptrdiff_t nNodeX0 = 0x8; // uint16[4] + constexpr std::ptrdiff_t nNodeX1 = 0x10; // uint16[4] + constexpr std::ptrdiff_t nNodeY0 = 0x18; // uint16[4] + constexpr std::ptrdiff_t nNodeY1 = 0x20; // uint16[4] + constexpr std::ptrdiff_t nDummy = 0x28; // uint16[4] + constexpr std::ptrdiff_t qAdjust = 0x30; // FourQuaternions + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeNodeIntegrator_t { + constexpr std::ptrdiff_t flPointDamping = 0x0; // float32 + constexpr std::ptrdiff_t flAnimationForceAttraction = 0x4; // float32 + constexpr std::ptrdiff_t flAnimationVertexAttraction = 0x8; // float32 + constexpr std::ptrdiff_t flGravity = 0xC; // float32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeSpringIntegrator_t { + constexpr std::ptrdiff_t nNode = 0x0; // uint16[2] + constexpr std::ptrdiff_t flSpringRestLength = 0x4; // float32 + constexpr std::ptrdiff_t flSpringConstant = 0x8; // float32 + constexpr std::ptrdiff_t flSpringDamping = 0xC; // float32 + constexpr std::ptrdiff_t flNodeWeight0 = 0x10; // float32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeSimdSpringIntegrator_t { + constexpr std::ptrdiff_t nNode = 0x0; // uint16[4][2] + constexpr std::ptrdiff_t flSpringRestLength = 0x10; // fltx4 + constexpr std::ptrdiff_t flSpringConstant = 0x20; // fltx4 + constexpr std::ptrdiff_t flSpringDamping = 0x30; // fltx4 + constexpr std::ptrdiff_t flNodeWeight0 = 0x40; // fltx4 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeCtrlOffset_t { + constexpr std::ptrdiff_t vOffset = 0x0; // Vector + constexpr std::ptrdiff_t nCtrlParent = 0xC; // uint16 + constexpr std::ptrdiff_t nCtrlChild = 0xE; // uint16 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeSoftParent_t { + constexpr std::ptrdiff_t nParent = 0x0; // int32 + constexpr std::ptrdiff_t flAlpha = 0x4; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeCtrlSoftOffset_t { + constexpr std::ptrdiff_t nCtrlParent = 0x0; // uint16 + constexpr std::ptrdiff_t nCtrlChild = 0x2; // uint16 + constexpr std::ptrdiff_t vOffset = 0x4; // Vector + constexpr std::ptrdiff_t flAlpha = 0x10; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeCtrlOsOffset_t { + constexpr std::ptrdiff_t nCtrlParent = 0x0; // uint16 + constexpr std::ptrdiff_t nCtrlChild = 0x2; // uint16 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeFollowNode_t { + constexpr std::ptrdiff_t nParentNode = 0x0; // uint16 + constexpr std::ptrdiff_t nChildNode = 0x2; // uint16 + constexpr std::ptrdiff_t flWeight = 0x4; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeCollisionPlane_t { + constexpr std::ptrdiff_t nCtrlParent = 0x0; // uint16 + constexpr std::ptrdiff_t nChildNode = 0x2; // uint16 + constexpr std::ptrdiff_t m_Plane = 0x4; // RnPlane_t + constexpr std::ptrdiff_t flStrength = 0x14; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeWorldCollisionParams_t { + constexpr std::ptrdiff_t flWorldFriction = 0x0; // float32 + constexpr std::ptrdiff_t flGroundFriction = 0x4; // float32 + constexpr std::ptrdiff_t nListBegin = 0x8; // uint16 + constexpr std::ptrdiff_t nListEnd = 0xA; // uint16 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeTreeChildren_t { + constexpr std::ptrdiff_t nChild = 0x0; // uint16[2] + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeTaperedCapsuleRigid_t { + constexpr std::ptrdiff_t vSphere = 0x0; // fltx4[2] + constexpr std::ptrdiff_t nNode = 0x20; // uint16 + constexpr std::ptrdiff_t nCollisionMask = 0x22; // uint16 + constexpr std::ptrdiff_t nVertexMapIndex = 0x24; // uint16 + constexpr std::ptrdiff_t nFlags = 0x26; // uint16 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeSphereRigid_t { + constexpr std::ptrdiff_t vSphere = 0x0; // fltx4 + constexpr std::ptrdiff_t nNode = 0x10; // uint16 + constexpr std::ptrdiff_t nCollisionMask = 0x12; // uint16 + constexpr std::ptrdiff_t nVertexMapIndex = 0x14; // uint16 + constexpr std::ptrdiff_t nFlags = 0x16; // uint16 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeTaperedCapsuleStretch_t { + constexpr std::ptrdiff_t nNode = 0x0; // uint16[2] + constexpr std::ptrdiff_t nCollisionMask = 0x4; // uint16 + constexpr std::ptrdiff_t nDummy = 0x6; // uint16 + constexpr std::ptrdiff_t flRadius = 0x8; // float32[2] + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeBoxRigid_t { + constexpr std::ptrdiff_t tmFrame2 = 0x0; // CTransform + constexpr std::ptrdiff_t nNode = 0x20; // uint16 + constexpr std::ptrdiff_t nCollisionMask = 0x22; // uint16 + constexpr std::ptrdiff_t vSize = 0x24; // Vector + constexpr std::ptrdiff_t nVertexMapIndex = 0x30; // uint16 + constexpr std::ptrdiff_t nFlags = 0x32; // uint16 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CovMatrix3 { + constexpr std::ptrdiff_t m_vDiag = 0x0; // Vector + constexpr std::ptrdiff_t m_flXY = 0xC; // float32 + constexpr std::ptrdiff_t m_flXZ = 0x10; // float32 + constexpr std::ptrdiff_t m_flYZ = 0x14; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FourCovMatrices3 { + constexpr std::ptrdiff_t m_vDiag = 0x0; // FourVectors + constexpr std::ptrdiff_t m_flXY = 0x30; // fltx4 + constexpr std::ptrdiff_t m_flXZ = 0x40; // fltx4 + constexpr std::ptrdiff_t m_flYZ = 0x50; // fltx4 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeFitWeight_t { + constexpr std::ptrdiff_t flWeight = 0x0; // float32 + constexpr std::ptrdiff_t nNode = 0x4; // uint16 + constexpr std::ptrdiff_t nDummy = 0x6; // uint16 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeFitInfluence_t { + constexpr std::ptrdiff_t nVertexNode = 0x0; // uint32 + constexpr std::ptrdiff_t flWeight = 0x4; // float32 + constexpr std::ptrdiff_t nMatrixNode = 0x8; // uint32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeFitMatrix_t { + constexpr std::ptrdiff_t bone = 0x0; // CTransform + constexpr std::ptrdiff_t vCenter = 0x20; // Vector + constexpr std::ptrdiff_t nEnd = 0x2C; // uint16 + constexpr std::ptrdiff_t nNode = 0x2E; // uint16 + constexpr std::ptrdiff_t nBeginDynamic = 0x30; // uint16 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeRigidColliderIndices_t { + constexpr std::ptrdiff_t m_nTaperedCapsuleRigidIndex = 0x0; // uint16 + constexpr std::ptrdiff_t m_nSphereRigidIndex = 0x2; // uint16 + constexpr std::ptrdiff_t m_nBoxRigidIndex = 0x4; // uint16 + constexpr std::ptrdiff_t m_nCollisionPlaneIndex = 0x6; // uint16 + } + // Parent: FeTaperedCapsuleRigid_t + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeBuildTaperedCapsuleRigid_t { + constexpr std::ptrdiff_t m_nPriority = 0x30; // int32 + constexpr std::ptrdiff_t m_nVertexMapHash = 0x34; // uint32 + } + // Parent: FeBoxRigid_t + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeBuildBoxRigid_t { + constexpr std::ptrdiff_t m_nPriority = 0x34; // int32 + constexpr std::ptrdiff_t m_nVertexMapHash = 0x38; // uint32 + } + // Parent: FeSphereRigid_t + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeBuildSphereRigid_t { + constexpr std::ptrdiff_t m_nPriority = 0x20; // int32 + constexpr std::ptrdiff_t m_nVertexMapHash = 0x24; // uint32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeSourceEdge_t { + constexpr std::ptrdiff_t nNode = 0x0; // uint16[2] + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeEffectDesc_t { + constexpr std::ptrdiff_t sName = 0x0; // CUtlString + constexpr std::ptrdiff_t nNameHash = 0x8; // uint32 + constexpr std::ptrdiff_t nType = 0xC; // int32 + constexpr std::ptrdiff_t m_Params = 0x10; // KeyValues3 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeVertexMapBuild_t { + constexpr std::ptrdiff_t m_VertexMapName = 0x0; // CUtlString + constexpr std::ptrdiff_t m_nNameHash = 0x8; // uint32 + constexpr std::ptrdiff_t m_Color = 0xC; // Color + constexpr std::ptrdiff_t m_flVolumetricSolveStrength = 0x10; // float32 + constexpr std::ptrdiff_t m_nScaleSourceNode = 0x14; // int32 + constexpr std::ptrdiff_t m_Weights = 0x18; // CUtlVector + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CFeVertexMapBuildArray { + constexpr std::ptrdiff_t m_Array = 0x0; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeProxyVertexMap_t { + constexpr std::ptrdiff_t m_Name = 0x0; // CUtlString + constexpr std::ptrdiff_t m_flWeight = 0x8; // float32 + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeVertexMapDesc_t { + constexpr std::ptrdiff_t sName = 0x0; // CUtlString + constexpr std::ptrdiff_t nNameHash = 0x8; // uint32 + constexpr std::ptrdiff_t nColor = 0xC; // uint32 + constexpr std::ptrdiff_t nFlags = 0x10; // uint32 + constexpr std::ptrdiff_t nVertexBase = 0x14; // uint16 + constexpr std::ptrdiff_t nVertexCount = 0x16; // uint16 + constexpr std::ptrdiff_t nMapOffset = 0x18; // uint32 + constexpr std::ptrdiff_t nNodeListOffset = 0x1C; // uint32 + constexpr std::ptrdiff_t vCenterOfMass = 0x20; // Vector + constexpr std::ptrdiff_t flVolumetricSolveStrength = 0x2C; // float32 + constexpr std::ptrdiff_t nScaleSourceNode = 0x30; // int16 + constexpr std::ptrdiff_t nNodeListCount = 0x32; // uint16 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeMorphLayerDepr_t { + constexpr std::ptrdiff_t m_Name = 0x0; // CUtlString + constexpr std::ptrdiff_t m_nNameHash = 0x8; // uint32 + constexpr std::ptrdiff_t m_Nodes = 0x10; // CUtlVector + constexpr std::ptrdiff_t m_InitPos = 0x28; // CUtlVector + constexpr std::ptrdiff_t m_Gravity = 0x40; // CUtlVector + constexpr std::ptrdiff_t m_GoalStrength = 0x58; // CUtlVector + constexpr std::ptrdiff_t m_GoalDamping = 0x70; // CUtlVector + constexpr std::ptrdiff_t m_nFlags = 0x88; // uint32 + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CFeMorphLayer { + constexpr std::ptrdiff_t m_Name = 0x0; // CUtlString + constexpr std::ptrdiff_t m_nNameHash = 0x8; // uint32 + constexpr std::ptrdiff_t m_Nodes = 0x10; // CUtlVector + constexpr std::ptrdiff_t m_InitPos = 0x28; // CUtlVector + constexpr std::ptrdiff_t m_Gravity = 0x40; // CUtlVector + constexpr std::ptrdiff_t m_GoalStrength = 0x58; // CUtlVector + constexpr std::ptrdiff_t m_GoalDamping = 0x70; // CUtlVector + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace Dop26_t { + constexpr std::ptrdiff_t m_flSupport = 0x0; // float32[26] + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace RnCapsule_t { + constexpr std::ptrdiff_t m_vCenter = 0x0; // Vector[2] + constexpr std::ptrdiff_t m_flRadius = 0x18; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace RnPlane_t { + constexpr std::ptrdiff_t m_vNormal = 0x0; // Vector + constexpr std::ptrdiff_t m_flOffset = 0xC; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace RnVertex_t { + constexpr std::ptrdiff_t m_nEdge = 0x0; // uint8 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace RnHalfEdge_t { + constexpr std::ptrdiff_t m_nNext = 0x0; // uint8 + constexpr std::ptrdiff_t m_nTwin = 0x1; // uint8 + constexpr std::ptrdiff_t m_nOrigin = 0x2; // uint8 + constexpr std::ptrdiff_t m_nFace = 0x3; // uint8 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace RnFace_t { + constexpr std::ptrdiff_t m_nEdge = 0x0; // uint8 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CRegionSVM { + constexpr std::ptrdiff_t m_Planes = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_Nodes = 0x18; // CUtlVector + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + namespace RnHull_t { + constexpr std::ptrdiff_t m_vCentroid = 0x0; // Vector + constexpr std::ptrdiff_t m_flMaxAngularRadius = 0xC; // float32 + constexpr std::ptrdiff_t m_Bounds = 0x10; // AABB_t + constexpr std::ptrdiff_t m_vOrthographicAreas = 0x28; // Vector + constexpr std::ptrdiff_t m_MassProperties = 0x34; // matrix3x4_t + constexpr std::ptrdiff_t m_flVolume = 0x64; // float32 + constexpr std::ptrdiff_t m_flSurfaceArea = 0x68; // float32 + constexpr std::ptrdiff_t m_Vertices = 0x70; // CUtlVector + constexpr std::ptrdiff_t m_VertexPositions = 0x88; // CUtlVector + constexpr std::ptrdiff_t m_Edges = 0xA0; // CUtlVector + constexpr std::ptrdiff_t m_Faces = 0xB8; // CUtlVector + constexpr std::ptrdiff_t m_FacePlanes = 0xD0; // CUtlVector + constexpr std::ptrdiff_t m_nFlags = 0xE8; // uint32 + constexpr std::ptrdiff_t m_pRegionSVM = 0xF0; // CRegionSVM* + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace RnTriangle_t { + constexpr std::ptrdiff_t m_nIndex = 0x0; // int32[3] + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace RnWing_t { + constexpr std::ptrdiff_t m_nIndex = 0x0; // int32[3] + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace RnNode_t { + constexpr std::ptrdiff_t m_vMin = 0x0; // Vector + constexpr std::ptrdiff_t m_nChildren = 0xC; // uint32 + constexpr std::ptrdiff_t m_vMax = 0x10; // Vector + constexpr std::ptrdiff_t m_nTriangleOffset = 0x1C; // uint32 + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace RnMesh_t { + constexpr std::ptrdiff_t m_vMin = 0x0; // Vector + constexpr std::ptrdiff_t m_vMax = 0xC; // Vector + constexpr std::ptrdiff_t m_Nodes = 0x18; // CUtlVector + constexpr std::ptrdiff_t m_Vertices = 0x30; // CUtlVectorSIMDPaddedVector + constexpr std::ptrdiff_t m_Triangles = 0x48; // CUtlVector + constexpr std::ptrdiff_t m_Wings = 0x60; // CUtlVector + constexpr std::ptrdiff_t m_Materials = 0x78; // CUtlVector + constexpr std::ptrdiff_t m_vOrthographicAreas = 0x90; // Vector + constexpr std::ptrdiff_t m_nFlags = 0x9C; // uint32 + constexpr std::ptrdiff_t m_nDebugFlags = 0xA0; // uint32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace RnShapeDesc_t { + constexpr std::ptrdiff_t m_nCollisionAttributeIndex = 0x0; // uint32 + constexpr std::ptrdiff_t m_nSurfacePropertyIndex = 0x4; // uint32 + constexpr std::ptrdiff_t m_UserFriendlyName = 0x8; // CUtlString + } + // Parent: RnShapeDesc_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace RnSphereDesc_t { + constexpr std::ptrdiff_t m_Sphere = 0x10; // SphereBase_t + } + // Parent: RnShapeDesc_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace RnCapsuleDesc_t { + constexpr std::ptrdiff_t m_Capsule = 0x10; // RnCapsule_t + } + // Parent: RnShapeDesc_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace RnHullDesc_t { + constexpr std::ptrdiff_t m_Hull = 0x10; // RnHull_t + } + // Parent: RnShapeDesc_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace RnMeshDesc_t { + constexpr std::ptrdiff_t m_Mesh = 0x10; // RnMesh_t + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace RnSoftbodyParticle_t { + constexpr std::ptrdiff_t m_flMassInv = 0x0; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace RnSoftbodySpring_t { + constexpr std::ptrdiff_t m_nParticle = 0x0; // uint16[2] + constexpr std::ptrdiff_t m_flLength = 0x4; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace RnSoftbodyCapsule_t { + constexpr std::ptrdiff_t m_vCenter = 0x0; // Vector[2] + constexpr std::ptrdiff_t m_flRadius = 0x18; // float32 + constexpr std::ptrdiff_t m_nParticle = 0x1C; // uint16[2] + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace RnBlendVertex_t { + constexpr std::ptrdiff_t m_nWeight0 = 0x0; // uint16 + constexpr std::ptrdiff_t m_nIndex0 = 0x2; // uint16 + constexpr std::ptrdiff_t m_nWeight1 = 0x4; // uint16 + constexpr std::ptrdiff_t m_nIndex1 = 0x6; // uint16 + constexpr std::ptrdiff_t m_nWeight2 = 0x8; // uint16 + constexpr std::ptrdiff_t m_nIndex2 = 0xA; // uint16 + constexpr std::ptrdiff_t m_nFlags = 0xC; // uint16 + constexpr std::ptrdiff_t m_nTargetIndex = 0xE; // uint16 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CastSphereSATParams_t { + constexpr std::ptrdiff_t m_vRayStart = 0x0; // Vector + constexpr std::ptrdiff_t m_vRayDelta = 0xC; // Vector + constexpr std::ptrdiff_t m_flRadius = 0x18; // float32 + constexpr std::ptrdiff_t m_flMaxFraction = 0x1C; // float32 + constexpr std::ptrdiff_t m_flScale = 0x20; // float32 + constexpr std::ptrdiff_t m_pHull = 0x28; // RnHull_t* + } + // Parent: None + // Fields count: 35 + // + // Metadata: + // MGetKV3ClassDefaults + namespace RnBodyDesc_t { + constexpr std::ptrdiff_t m_sDebugName = 0x0; // CUtlString + constexpr std::ptrdiff_t m_vPosition = 0x8; // Vector + constexpr std::ptrdiff_t m_qOrientation = 0x14; // QuaternionStorage + constexpr std::ptrdiff_t m_vLinearVelocity = 0x24; // Vector + constexpr std::ptrdiff_t m_vAngularVelocity = 0x30; // Vector + constexpr std::ptrdiff_t m_vLocalMassCenter = 0x3C; // Vector + constexpr std::ptrdiff_t m_LocalInertiaInv = 0x48; // Vector[3] + constexpr std::ptrdiff_t m_flMassInv = 0x6C; // float32 + constexpr std::ptrdiff_t m_flGameMass = 0x70; // float32 + constexpr std::ptrdiff_t m_flInertiaScaleInv = 0x74; // float32 + constexpr std::ptrdiff_t m_flLinearDamping = 0x78; // float32 + constexpr std::ptrdiff_t m_flAngularDamping = 0x7C; // float32 + constexpr std::ptrdiff_t m_flLinearDrag = 0x80; // float32 + constexpr std::ptrdiff_t m_flAngularDrag = 0x84; // float32 + constexpr std::ptrdiff_t m_flLinearBuoyancyDrag = 0x88; // float32 + constexpr std::ptrdiff_t m_flAngularBuoyancyDrag = 0x8C; // float32 + constexpr std::ptrdiff_t m_vLastAwakeForceAccum = 0x90; // Vector + constexpr std::ptrdiff_t m_vLastAwakeTorqueAccum = 0x9C; // Vector + constexpr std::ptrdiff_t m_flBuoyancyFactor = 0xA8; // float32 + constexpr std::ptrdiff_t m_flGravityScale = 0xAC; // float32 + constexpr std::ptrdiff_t m_flTimeScale = 0xB0; // float32 + constexpr std::ptrdiff_t m_nBodyType = 0xB4; // int32 + constexpr std::ptrdiff_t m_nGameIndex = 0xB8; // uint32 + constexpr std::ptrdiff_t m_nGameFlags = 0xBC; // uint32 + constexpr std::ptrdiff_t m_nMinVelocityIterations = 0xC0; // int8 + constexpr std::ptrdiff_t m_nMinPositionIterations = 0xC1; // int8 + constexpr std::ptrdiff_t m_nMassPriority = 0xC2; // int8 + constexpr std::ptrdiff_t m_bEnabled = 0xC3; // bool + constexpr std::ptrdiff_t m_bSleeping = 0xC4; // bool + constexpr std::ptrdiff_t m_bIsContinuousEnabled = 0xC5; // bool + constexpr std::ptrdiff_t m_bDragEnabled = 0xC6; // bool + constexpr std::ptrdiff_t m_bBuoyancyDragEnabled = 0xC7; // bool + constexpr std::ptrdiff_t m_bGravityDisabled = 0xC8; // bool + constexpr std::ptrdiff_t m_bSpeculativeEnabled = 0xC9; // bool + constexpr std::ptrdiff_t m_bHasShadowController = 0xCA; // bool + } + // Parent: RnBodyDesc_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace vphysics_save_cphysicsbody_t { + constexpr std::ptrdiff_t m_nOldPointer = 0xD0; // uint64 + } + } + } +} diff --git a/output/linux/libvphysics2.so.json b/output/linux/libvphysics2.so.json new file mode 100644 index 0000000..64db6d6 --- /dev/null +++ b/output/linux/libvphysics2.so.json @@ -0,0 +1,1380 @@ +{ + "libvphysics2.so": { + "classes": { + "CFeIndexedJiggleBone": { + "fields": { + "m_jiggleBone": 8, + "m_nJiggleParent": 4, + "m_nNode": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CFeJiggleBone": { + "fields": { + "m_flAlongDamping": 32, + "m_flAlongStiffness": 28, + "m_flAngleLimit": 36, + "m_flBaseDamping": 80, + "m_flBaseForwardFriction": 116, + "m_flBaseLeftFriction": 92, + "m_flBaseMass": 72, + "m_flBaseMaxForward": 112, + "m_flBaseMaxLeft": 88, + "m_flBaseMaxUp": 100, + "m_flBaseMinForward": 108, + "m_flBaseMinLeft": 84, + "m_flBaseMinUp": 96, + "m_flBaseStiffness": 76, + "m_flBaseUpFriction": 104, + "m_flLength": 4, + "m_flMaxPitch": 60, + "m_flMaxYaw": 44, + "m_flMinPitch": 56, + "m_flMinYaw": 40, + "m_flPitchBounce": 68, + "m_flPitchDamping": 24, + "m_flPitchFriction": 64, + "m_flPitchStiffness": 20, + "m_flRadius0": 120, + "m_flRadius1": 124, + "m_flTipMass": 8, + "m_flYawBounce": 52, + "m_flYawDamping": 16, + "m_flYawFriction": 48, + "m_flYawStiffness": 12, + "m_nCollisionMask": 152, + "m_nFlags": 0, + "m_vPoint0": 128, + "m_vPoint1": 140 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CFeMorphLayer": { + "fields": { + "m_GoalDamping": 112, + "m_GoalStrength": 88, + "m_Gravity": 64, + "m_InitPos": 40, + "m_Name": 0, + "m_Nodes": 16, + "m_nNameHash": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CFeNamedJiggleBone": { + "fields": { + "m_jiggleBone": 52, + "m_nJiggleParent": 48, + "m_strParentBone": 0, + "m_transform": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CFeVertexMapBuildArray": { + "fields": { + "m_Array": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CRegionSVM": { + "fields": { + "m_Nodes": 24, + "m_Planes": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CastSphereSATParams_t": { + "fields": { + "m_flMaxFraction": 28, + "m_flRadius": 24, + "m_flScale": 32, + "m_pHull": 40, + "m_vRayDelta": 12, + "m_vRayStart": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CovMatrix3": { + "fields": { + "m_flXY": 12, + "m_flXZ": 16, + "m_flYZ": 20, + "m_vDiag": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "Dop26_t": { + "fields": { + "m_flSupport": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "FeAnimStrayRadius_t": { + "fields": { + "flMaxDist": 4, + "flRelaxationFactor": 8, + "nNode": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "FeAxialEdgeBend_t": { + "fields": { + "flDist": 8, + "flWeight": 12, + "nNode": 28, + "te": 0, + "tv": 4 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "FeBandBendLimit_t": { + "fields": { + "flDistMax": 4, + "flDistMin": 0, + "nNode": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "FeBoxRigid_t": { + "fields": { + "nCollisionMask": 34, + "nFlags": 50, + "nNode": 32, + "nVertexMapIndex": 48, + "tmFrame2": 0, + "vSize": 36 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "FeBuildBoxRigid_t": { + "fields": { + "m_nPriority": 52, + "m_nVertexMapHash": 56 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "FeBoxRigid_t" + }, + "FeBuildSphereRigid_t": { + "fields": { + "m_nPriority": 32, + "m_nVertexMapHash": 36 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "FeSphereRigid_t" + }, + "FeBuildTaperedCapsuleRigid_t": { + "fields": { + "m_nPriority": 48, + "m_nVertexMapHash": 52 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "FeTaperedCapsuleRigid_t" + }, + "FeCollisionPlane_t": { + "fields": { + "flStrength": 20, + "m_Plane": 4, + "nChildNode": 2, + "nCtrlParent": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "FeCtrlOffset_t": { + "fields": { + "nCtrlChild": 14, + "nCtrlParent": 12, + "vOffset": 0 + }, + "metadata": [ + { + "name": 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"Unknown" + } + ], + "parent": "RnBodyDesc_t" + } + }, + "enums": {} + } +} \ No newline at end of file diff --git a/output/linux/libvphysics2.so.rs b/output/linux/libvphysics2.so.rs new file mode 100644 index 0000000..d4df16d --- /dev/null +++ b/output/linux/libvphysics2.so.rs @@ -0,0 +1,1059 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:16:02.890657436 UTC + +#![allow(non_upper_case_globals, unused)] + +pub mod cs2_dumper { + pub mod schemas { + // Module: libvphysics2.so + // Classes count: 82 + // Enums count: 0 + pub mod libvphysics2 { + // Parent: None + // Fields count: 35 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CFeJiggleBone { + pub const m_nFlags: usize = 0x0; // uint32 + pub const m_flLength: usize = 0x4; // float32 + pub const m_flTipMass: usize = 0x8; // float32 + pub const m_flYawStiffness: usize = 0xC; // float32 + pub const m_flYawDamping: usize = 0x10; // float32 + pub const m_flPitchStiffness: usize = 0x14; // float32 + pub const m_flPitchDamping: usize = 0x18; // float32 + pub const m_flAlongStiffness: usize = 0x1C; // float32 + pub const m_flAlongDamping: usize = 0x20; // float32 + pub const m_flAngleLimit: usize = 0x24; // float32 + pub const m_flMinYaw: usize = 0x28; // float32 + pub const m_flMaxYaw: usize = 0x2C; // float32 + pub const m_flYawFriction: usize = 0x30; // float32 + pub const m_flYawBounce: usize = 0x34; // float32 + pub const m_flMinPitch: usize = 0x38; // float32 + pub const m_flMaxPitch: usize = 0x3C; // float32 + pub const m_flPitchFriction: usize = 0x40; // float32 + pub const m_flPitchBounce: usize = 0x44; // float32 + pub const m_flBaseMass: usize = 0x48; // float32 + pub const m_flBaseStiffness: usize = 0x4C; // float32 + pub const m_flBaseDamping: usize = 0x50; // float32 + pub const m_flBaseMinLeft: usize = 0x54; // float32 + pub const m_flBaseMaxLeft: usize = 0x58; // float32 + pub const m_flBaseLeftFriction: usize = 0x5C; // float32 + pub const m_flBaseMinUp: usize = 0x60; // float32 + pub const m_flBaseMaxUp: usize = 0x64; // float32 + pub const m_flBaseUpFriction: usize = 0x68; // float32 + pub const m_flBaseMinForward: usize = 0x6C; // float32 + pub const m_flBaseMaxForward: usize = 0x70; // float32 + pub const m_flBaseForwardFriction: usize = 0x74; // float32 + pub const m_flRadius0: usize = 0x78; // float32 + pub const m_flRadius1: usize = 0x7C; // float32 + pub const m_vPoint0: usize = 0x80; // Vector + pub const m_vPoint1: usize = 0x8C; // Vector + pub const m_nCollisionMask: usize = 0x98; // uint16 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CFeNamedJiggleBone { + pub const m_strParentBone: usize = 0x0; // CUtlString + pub const m_transform: usize = 0x10; // CTransform + pub const m_nJiggleParent: usize = 0x30; // uint32 + pub const m_jiggleBone: usize = 0x34; // CFeJiggleBone + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CFeIndexedJiggleBone { + pub const m_nNode: usize = 0x0; // uint32 + pub const m_nJiggleParent: usize = 0x4; // uint32 + pub const m_jiggleBone: usize = 0x8; // CFeJiggleBone + } + // Parent: None + // Fields count: 100 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod PhysFeModelDesc_t { + pub const m_CtrlHash: usize = 0x0; // CUtlVector + pub const m_CtrlName: usize = 0x18; // CUtlVector + pub const m_nStaticNodeFlags: usize = 0x30; // uint32 + pub const m_nDynamicNodeFlags: usize = 0x34; // uint32 + pub const m_flLocalForce: usize = 0x38; // float32 + pub const m_flLocalRotation: usize = 0x3C; // float32 + pub const m_nNodeCount: usize = 0x40; // uint16 + pub const m_nStaticNodes: usize = 0x42; // uint16 + pub const m_nRotLockStaticNodes: usize = 0x44; // uint16 + pub const m_nFirstPositionDrivenNode: usize = 0x46; // uint16 + pub const m_nSimdTriCount1: usize = 0x48; // uint16 + pub const m_nSimdTriCount2: usize = 0x4A; // uint16 + pub const m_nSimdQuadCount1: usize = 0x4C; // uint16 + pub const m_nSimdQuadCount2: usize = 0x4E; // uint16 + pub const m_nQuadCount1: usize = 0x50; // uint16 + pub const m_nQuadCount2: usize = 0x52; // uint16 + pub const m_nTreeDepth: usize = 0x54; // uint16 + pub const m_nNodeBaseJiggleboneDependsCount: usize = 0x56; // uint16 + pub const m_nRopeCount: usize = 0x58; // uint16 + pub const m_Ropes: usize = 0x60; // CUtlVector + pub const m_NodeBases: usize = 0x78; // CUtlVector + pub const m_SimdNodeBases: usize = 0x90; // CUtlVector + pub const m_Quads: usize = 0xA8; // CUtlVector + pub const m_SimdQuads: usize = 0xC0; // CUtlVector + pub const m_SimdTris: usize = 0xD8; // CUtlVector + pub const m_SimdRods: usize = 0xF0; // CUtlVector + pub const m_SimdRodsAnim: usize = 0x108; // CUtlVector + pub const m_InitPose: usize = 0x120; // CUtlVector + pub const m_Rods: usize = 0x138; // CUtlVector + pub const m_Twists: usize = 0x150; // CUtlVector + pub const m_AxialEdges: usize = 0x168; // CUtlVector + pub const m_NodeInvMasses: usize = 0x180; // CUtlVector + pub const m_CtrlOffsets: usize = 0x198; // CUtlVector + pub const m_CtrlOsOffsets: usize = 0x1B0; // CUtlVector + pub const m_FollowNodes: usize = 0x1C8; // CUtlVector + pub const m_CollisionPlanes: usize = 0x1E0; // CUtlVector + pub const m_NodeIntegrator: usize = 0x1F8; // CUtlVector + pub const m_SpringIntegrator: usize = 0x210; // CUtlVector + pub const m_SimdSpringIntegrator: usize = 0x228; // CUtlVector + pub const m_WorldCollisionParams: usize = 0x240; // CUtlVector + pub const m_LegacyStretchForce: usize = 0x258; // CUtlVector + pub const m_NodeCollisionRadii: usize = 0x270; // CUtlVector + pub const m_DynNodeFriction: usize = 0x288; // CUtlVector + pub const m_LocalRotation: usize = 0x2A0; // CUtlVector + pub const m_LocalForce: usize = 0x2B8; // CUtlVector + pub const m_TaperedCapsuleStretches: usize = 0x2D0; // CUtlVector + pub const m_TaperedCapsuleRigids: usize = 0x2E8; // CUtlVector + pub const m_SphereRigids: usize = 0x300; // CUtlVector + pub const m_WorldCollisionNodes: usize = 0x318; // CUtlVector + pub const m_TreeParents: usize = 0x330; // CUtlVector + pub const m_TreeCollisionMasks: usize = 0x348; // CUtlVector + pub const m_TreeChildren: usize = 0x360; // CUtlVector + pub const m_FreeNodes: usize = 0x378; // CUtlVector + pub const m_FitMatrices: usize = 0x390; // CUtlVector + pub const m_FitWeights: usize = 0x3A8; // CUtlVector + pub const m_ReverseOffsets: usize = 0x3C0; // CUtlVector + pub const m_AnimStrayRadii: usize = 0x3D8; // CUtlVector + pub const m_SimdAnimStrayRadii: usize = 0x3F0; // CUtlVector + pub const m_KelagerBends: usize = 0x408; // CUtlVector + pub const m_CtrlSoftOffsets: usize = 0x420; // CUtlVector + pub const m_JiggleBones: usize = 0x438; // CUtlVector + pub const m_SourceElems: usize = 0x450; // CUtlVector + pub const m_GoalDampedSpringIntegrators: usize = 0x468; // CUtlVector + pub const m_Tris: usize = 0x480; // CUtlVector + pub const m_nTriCount1: usize = 0x498; // uint16 + pub const m_nTriCount2: usize = 0x49A; // uint16 + pub const m_nReservedUint8: usize = 0x49C; // uint8 + pub const m_nExtraPressureIterations: usize = 0x49D; // uint8 + pub const m_nExtraGoalIterations: usize = 0x49E; // uint8 + pub const m_nExtraIterations: usize = 0x49F; // uint8 + pub const m_BoxRigids: usize = 0x4A0; // CUtlVector + pub const m_DynNodeVertexSet: usize = 0x4B8; // CUtlVector + pub const m_VertexSetNames: usize = 0x4D0; // CUtlVector + pub const m_RigidColliderPriorities: usize = 0x4E8; // CUtlVector + pub const m_MorphLayers: usize = 0x500; // CUtlVector + pub const m_MorphSetData: usize = 0x518; // CUtlVector + pub const m_VertexMaps: usize = 0x530; // CUtlVector + pub const m_VertexMapValues: usize = 0x548; // CUtlVector + pub const m_Effects: usize = 0x560; // CUtlVector + pub const m_LockToParent: usize = 0x578; // CUtlVector + pub const m_LockToGoal: usize = 0x590; // CUtlVector + pub const m_SkelParents: usize = 0x5A8; // CUtlVector + pub const m_DynNodeWindBases: usize = 0x5C0; // CUtlVector + pub const m_flInternalPressure: usize = 0x5D8; // float32 + pub const m_flDefaultTimeDilation: usize = 0x5DC; // float32 + pub const m_flWindage: usize = 0x5E0; // float32 + pub const m_flWindDrag: usize = 0x5E4; // float32 + pub const m_flDefaultSurfaceStretch: usize = 0x5E8; // float32 + pub const m_flDefaultThreadStretch: usize = 0x5EC; // float32 + pub const m_flDefaultGravityScale: usize = 0x5F0; // float32 + pub const m_flDefaultVelAirDrag: usize = 0x5F4; // float32 + pub const m_flDefaultExpAirDrag: usize = 0x5F8; // float32 + pub const m_flDefaultVelQuadAirDrag: usize = 0x5FC; // float32 + pub const m_flDefaultExpQuadAirDrag: usize = 0x600; // float32 + pub const m_flRodVelocitySmoothRate: usize = 0x604; // float32 + pub const m_flQuadVelocitySmoothRate: usize = 0x608; // float32 + pub const m_flAddWorldCollisionRadius: usize = 0x60C; // float32 + pub const m_flDefaultVolumetricSolveAmount: usize = 0x610; // float32 + pub const m_nRodVelocitySmoothIterations: usize = 0x614; // uint16 + pub const m_nQuadVelocitySmoothIterations: usize = 0x616; // uint16 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FourVectors2D { + pub const x: usize = 0x0; // fltx4 + pub const y: usize = 0x10; // fltx4 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeEdgeDesc_t { + pub const nEdge: usize = 0x0; // uint16[2] + pub const nSide: usize = 0x4; // uint16[2][2] + pub const nVirtElem: usize = 0xC; // uint16[2] + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod OldFeEdge_t { + pub const m_flK: usize = 0x0; // float32[3] + pub const invA: usize = 0xC; // float32 + pub const t: usize = 0x10; // float32 + pub const flThetaRelaxed: usize = 0x14; // float32 + pub const flThetaFactor: usize = 0x18; // float32 + pub const c01: usize = 0x1C; // float32 + pub const c02: usize = 0x20; // float32 + pub const c03: usize = 0x24; // float32 + pub const c04: usize = 0x28; // float32 + pub const flAxialModelDist: usize = 0x2C; // float32 + pub const flAxialModelWeights: usize = 0x30; // float32[4] + pub const m_nNode: usize = 0x40; // uint16[4] + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeWeightedNode_t { + pub const nNode: usize = 0x0; // uint16 + pub const nWeight: usize = 0x2; // uint16 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeKelagerBend2_t { + pub const flWeight: usize = 0x0; // float32[3] + pub const flHeight0: usize = 0xC; // float32 + pub const nNode: usize = 0x10; // uint16[3] + pub const nReserved: usize = 0x16; // uint16 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeStiffHingeBuild_t { + pub const flMaxAngle: usize = 0x0; // float32 + pub const flStrength: usize = 0x4; // float32 + pub const flMotionBias: usize = 0x8; // float32[3] + pub const nNode: usize = 0x14; // uint16[3] + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeTri_t { + pub const nNode: usize = 0x0; // uint16[3] + pub const w1: usize = 0x8; // float32 + pub const w2: usize = 0xC; // float32 + pub const v1x: usize = 0x10; // float32 + pub const v2: usize = 0x14; // Vector2D + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeSimdTri_t { + pub const nNode: usize = 0x0; // uint32[4][3] + pub const w1: usize = 0x30; // fltx4 + pub const w2: usize = 0x40; // fltx4 + pub const v1x: usize = 0x50; // fltx4 + pub const v2: usize = 0x60; // FourVectors2D + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeQuad_t { + pub const nNode: usize = 0x0; // uint16[4] + pub const flSlack: usize = 0x8; // float32 + pub const vShape: usize = 0xC; // Vector4D[4] + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeNodeBase_t { + pub const nNode: usize = 0x0; // uint16 + pub const nDummy: usize = 0x2; // uint16[3] + pub const nNodeX0: usize = 0x8; // uint16 + pub const nNodeX1: usize = 0xA; // uint16 + pub const nNodeY0: usize = 0xC; // uint16 + pub const nNodeY1: usize = 0xE; // uint16 + pub const qAdjust: usize = 0x10; // QuaternionStorage + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeNodeWindBase_t { + pub const nNodeX0: usize = 0x0; // uint16 + pub const nNodeX1: usize = 0x2; // uint16 + pub const nNodeY0: usize = 0x4; // uint16 + pub const nNodeY1: usize = 0x6; // uint16 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeNodeReverseOffset_t { + pub const vOffset: usize = 0x0; // Vector + pub const nBoneCtrl: usize = 0xC; // uint16 + pub const nTargetNode: usize = 0xE; // uint16 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeSimdQuad_t { + pub const nNode: usize = 0x0; // uint16[4][4] + pub const f4Slack: usize = 0x20; // fltx4 + pub const vShape: usize = 0x30; // FourVectors[4] + pub const f4Weights: usize = 0xF0; // fltx4[4] + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeAxialEdgeBend_t { + pub const te: usize = 0x0; // float32 + pub const tv: usize = 0x4; // float32 + pub const flDist: usize = 0x8; // float32 + pub const flWeight: usize = 0xC; // float32[4] + pub const nNode: usize = 0x1C; // uint16[6] + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeBandBendLimit_t { + pub const flDistMin: usize = 0x0; // float32 + pub const flDistMax: usize = 0x4; // float32 + pub const nNode: usize = 0x8; // uint16[6] + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeRodConstraint_t { + pub const nNode: usize = 0x0; // uint16[2] + pub const flMaxDist: usize = 0x4; // float32 + pub const flMinDist: usize = 0x8; // float32 + pub const flWeight0: usize = 0xC; // float32 + pub const flRelaxationFactor: usize = 0x10; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeTwistConstraint_t { + pub const nNodeOrient: usize = 0x0; // uint16 + pub const nNodeEnd: usize = 0x2; // uint16 + pub const flTwistRelax: usize = 0x4; // float32 + pub const flSwingRelax: usize = 0x8; // float32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeSimdRodConstraint_t { + pub const nNode: usize = 0x0; // uint16[4][2] + pub const f4MaxDist: usize = 0x10; // fltx4 + pub const f4MinDist: usize = 0x20; // fltx4 + pub const f4Weight0: usize = 0x30; // fltx4 + pub const f4RelaxationFactor: usize = 0x40; // fltx4 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeSimdRodConstraintAnim_t { + pub const nNode: usize = 0x0; // uint16[4][2] + pub const f4Weight0: usize = 0x10; // fltx4 + pub const f4RelaxationFactor: usize = 0x20; // fltx4 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeAnimStrayRadius_t { + pub const nNode: usize = 0x0; // uint16[2] + pub const flMaxDist: usize = 0x4; // float32 + pub const flRelaxationFactor: usize = 0x8; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeSimdAnimStrayRadius_t { + pub const nNode: usize = 0x0; // uint16[4][2] + pub const flMaxDist: usize = 0x10; // fltx4 + pub const flRelaxationFactor: usize = 0x20; // fltx4 + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeSimdNodeBase_t { + pub const nNode: usize = 0x0; // uint16[4] + pub const nNodeX0: usize = 0x8; // uint16[4] + pub const nNodeX1: usize = 0x10; // uint16[4] + pub const nNodeY0: usize = 0x18; // uint16[4] + pub const nNodeY1: usize = 0x20; // uint16[4] + pub const nDummy: usize = 0x28; // uint16[4] + pub const qAdjust: usize = 0x30; // FourQuaternions + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeNodeIntegrator_t { + pub const flPointDamping: usize = 0x0; // float32 + pub const flAnimationForceAttraction: usize = 0x4; // float32 + pub const flAnimationVertexAttraction: usize = 0x8; // float32 + pub const flGravity: usize = 0xC; // float32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeSpringIntegrator_t { + pub const nNode: usize = 0x0; // uint16[2] + pub const flSpringRestLength: usize = 0x4; // float32 + pub const flSpringConstant: usize = 0x8; // float32 + pub const flSpringDamping: usize = 0xC; // float32 + pub const flNodeWeight0: usize = 0x10; // float32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeSimdSpringIntegrator_t { + pub const nNode: usize = 0x0; // uint16[4][2] + pub const flSpringRestLength: usize = 0x10; // fltx4 + pub const flSpringConstant: usize = 0x20; // fltx4 + pub const flSpringDamping: usize = 0x30; // fltx4 + pub const flNodeWeight0: usize = 0x40; // fltx4 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeCtrlOffset_t { + pub const vOffset: usize = 0x0; // Vector + pub const nCtrlParent: usize = 0xC; // uint16 + pub const nCtrlChild: usize = 0xE; // uint16 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeSoftParent_t { + pub const nParent: usize = 0x0; // int32 + pub const flAlpha: usize = 0x4; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeCtrlSoftOffset_t { + pub const nCtrlParent: usize = 0x0; // uint16 + pub const nCtrlChild: usize = 0x2; // uint16 + pub const vOffset: usize = 0x4; // Vector + pub const flAlpha: usize = 0x10; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeCtrlOsOffset_t { + pub const nCtrlParent: usize = 0x0; // uint16 + pub const nCtrlChild: usize = 0x2; // uint16 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeFollowNode_t { + pub const nParentNode: usize = 0x0; // uint16 + pub const nChildNode: usize = 0x2; // uint16 + pub const flWeight: usize = 0x4; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeCollisionPlane_t { + pub const nCtrlParent: usize = 0x0; // uint16 + pub const nChildNode: usize = 0x2; // uint16 + pub const m_Plane: usize = 0x4; // RnPlane_t + pub const flStrength: usize = 0x14; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeWorldCollisionParams_t { + pub const flWorldFriction: usize = 0x0; // float32 + pub const flGroundFriction: usize = 0x4; // float32 + pub const nListBegin: usize = 0x8; // uint16 + pub const nListEnd: usize = 0xA; // uint16 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeTreeChildren_t { + pub const nChild: usize = 0x0; // uint16[2] + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeTaperedCapsuleRigid_t { + pub const vSphere: usize = 0x0; // fltx4[2] + pub const nNode: usize = 0x20; // uint16 + pub const nCollisionMask: usize = 0x22; // uint16 + pub const nVertexMapIndex: usize = 0x24; // uint16 + pub const nFlags: usize = 0x26; // uint16 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeSphereRigid_t { + pub const vSphere: usize = 0x0; // fltx4 + pub const nNode: usize = 0x10; // uint16 + pub const nCollisionMask: usize = 0x12; // uint16 + pub const nVertexMapIndex: usize = 0x14; // uint16 + pub const nFlags: usize = 0x16; // uint16 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeTaperedCapsuleStretch_t { + pub const nNode: usize = 0x0; // uint16[2] + pub const nCollisionMask: usize = 0x4; // uint16 + pub const nDummy: usize = 0x6; // uint16 + pub const flRadius: usize = 0x8; // float32[2] + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeBoxRigid_t { + pub const tmFrame2: usize = 0x0; // CTransform + pub const nNode: usize = 0x20; // uint16 + pub const nCollisionMask: usize = 0x22; // uint16 + pub const vSize: usize = 0x24; // Vector + pub const nVertexMapIndex: usize = 0x30; // uint16 + pub const nFlags: usize = 0x32; // uint16 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CovMatrix3 { + pub const m_vDiag: usize = 0x0; // Vector + pub const m_flXY: usize = 0xC; // float32 + pub const m_flXZ: usize = 0x10; // float32 + pub const m_flYZ: usize = 0x14; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FourCovMatrices3 { + pub const m_vDiag: usize = 0x0; // FourVectors + pub const m_flXY: usize = 0x30; // fltx4 + pub const m_flXZ: usize = 0x40; // fltx4 + pub const m_flYZ: usize = 0x50; // fltx4 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeFitWeight_t { + pub const flWeight: usize = 0x0; // float32 + pub const nNode: usize = 0x4; // uint16 + pub const nDummy: usize = 0x6; // uint16 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeFitInfluence_t { + pub const nVertexNode: usize = 0x0; // uint32 + pub const flWeight: usize = 0x4; // float32 + pub const nMatrixNode: usize = 0x8; // uint32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeFitMatrix_t { + pub const bone: usize = 0x0; // CTransform + pub const vCenter: usize = 0x20; // Vector + pub const nEnd: usize = 0x2C; // uint16 + pub const nNode: usize = 0x2E; // uint16 + pub const nBeginDynamic: usize = 0x30; // uint16 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeRigidColliderIndices_t { + pub const m_nTaperedCapsuleRigidIndex: usize = 0x0; // uint16 + pub const m_nSphereRigidIndex: usize = 0x2; // uint16 + pub const m_nBoxRigidIndex: usize = 0x4; // uint16 + pub const m_nCollisionPlaneIndex: usize = 0x6; // uint16 + } + // Parent: FeTaperedCapsuleRigid_t + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeBuildTaperedCapsuleRigid_t { + pub const m_nPriority: usize = 0x30; // int32 + pub const m_nVertexMapHash: usize = 0x34; // uint32 + } + // Parent: FeBoxRigid_t + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeBuildBoxRigid_t { + pub const m_nPriority: usize = 0x34; // int32 + pub const m_nVertexMapHash: usize = 0x38; // uint32 + } + // Parent: FeSphereRigid_t + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeBuildSphereRigid_t { + pub const m_nPriority: usize = 0x20; // int32 + pub const m_nVertexMapHash: usize = 0x24; // uint32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeSourceEdge_t { + pub const nNode: usize = 0x0; // uint16[2] + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeEffectDesc_t { + pub const sName: usize = 0x0; // CUtlString + pub const nNameHash: usize = 0x8; // uint32 + pub const nType: usize = 0xC; // int32 + pub const m_Params: usize = 0x10; // KeyValues3 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeVertexMapBuild_t { + pub const m_VertexMapName: usize = 0x0; // CUtlString + pub const m_nNameHash: usize = 0x8; // uint32 + pub const m_Color: usize = 0xC; // Color + pub const m_flVolumetricSolveStrength: usize = 0x10; // float32 + pub const m_nScaleSourceNode: usize = 0x14; // int32 + pub const m_Weights: usize = 0x18; // CUtlVector + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CFeVertexMapBuildArray { + pub const m_Array: usize = 0x0; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeProxyVertexMap_t { + pub const m_Name: usize = 0x0; // CUtlString + pub const m_flWeight: usize = 0x8; // float32 + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeVertexMapDesc_t { + pub const sName: usize = 0x0; // CUtlString + pub const nNameHash: usize = 0x8; // uint32 + pub const nColor: usize = 0xC; // uint32 + pub const nFlags: usize = 0x10; // uint32 + pub const nVertexBase: usize = 0x14; // uint16 + pub const nVertexCount: usize = 0x16; // uint16 + pub const nMapOffset: usize = 0x18; // uint32 + pub const nNodeListOffset: usize = 0x1C; // uint32 + pub const vCenterOfMass: usize = 0x20; // Vector + pub const flVolumetricSolveStrength: usize = 0x2C; // float32 + pub const nScaleSourceNode: usize = 0x30; // int16 + pub const nNodeListCount: usize = 0x32; // uint16 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeMorphLayerDepr_t { + pub const m_Name: usize = 0x0; // CUtlString + pub const m_nNameHash: usize = 0x8; // uint32 + pub const m_Nodes: usize = 0x10; // CUtlVector + pub const m_InitPos: usize = 0x28; // CUtlVector + pub const m_Gravity: usize = 0x40; // CUtlVector + pub const m_GoalStrength: usize = 0x58; // CUtlVector + pub const m_GoalDamping: usize = 0x70; // CUtlVector + pub const m_nFlags: usize = 0x88; // uint32 + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CFeMorphLayer { + pub const m_Name: usize = 0x0; // CUtlString + pub const m_nNameHash: usize = 0x8; // uint32 + pub const m_Nodes: usize = 0x10; // CUtlVector + pub const m_InitPos: usize = 0x28; // CUtlVector + pub const m_Gravity: usize = 0x40; // CUtlVector + pub const m_GoalStrength: usize = 0x58; // CUtlVector + pub const m_GoalDamping: usize = 0x70; // CUtlVector + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod Dop26_t { + pub const m_flSupport: usize = 0x0; // float32[26] + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod RnCapsule_t { + pub const m_vCenter: usize = 0x0; // Vector[2] + pub const m_flRadius: usize = 0x18; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod RnPlane_t { + pub const m_vNormal: usize = 0x0; // Vector + pub const m_flOffset: usize = 0xC; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod RnVertex_t { + pub const m_nEdge: usize = 0x0; // uint8 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod RnHalfEdge_t { + pub const m_nNext: usize = 0x0; // uint8 + pub const m_nTwin: usize = 0x1; // uint8 + pub const m_nOrigin: usize = 0x2; // uint8 + pub const m_nFace: usize = 0x3; // uint8 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod RnFace_t { + pub const m_nEdge: usize = 0x0; // uint8 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CRegionSVM { + pub const m_Planes: usize = 0x0; // CUtlVector + pub const m_Nodes: usize = 0x18; // CUtlVector + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod RnHull_t { + pub const m_vCentroid: usize = 0x0; // Vector + pub const m_flMaxAngularRadius: usize = 0xC; // float32 + pub const m_Bounds: usize = 0x10; // AABB_t + pub const m_vOrthographicAreas: usize = 0x28; // Vector + pub const m_MassProperties: usize = 0x34; // matrix3x4_t + pub const m_flVolume: usize = 0x64; // float32 + pub const m_flSurfaceArea: usize = 0x68; // float32 + pub const m_Vertices: usize = 0x70; // CUtlVector + pub const m_VertexPositions: usize = 0x88; // CUtlVector + pub const m_Edges: usize = 0xA0; // CUtlVector + pub const m_Faces: usize = 0xB8; // CUtlVector + pub const m_FacePlanes: usize = 0xD0; // CUtlVector + pub const m_nFlags: usize = 0xE8; // uint32 + pub const m_pRegionSVM: usize = 0xF0; // CRegionSVM* + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod RnTriangle_t { + pub const m_nIndex: usize = 0x0; // int32[3] + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod RnWing_t { + pub const m_nIndex: usize = 0x0; // int32[3] + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod RnNode_t { + pub const m_vMin: usize = 0x0; // Vector + pub const m_nChildren: usize = 0xC; // uint32 + pub const m_vMax: usize = 0x10; // Vector + pub const m_nTriangleOffset: usize = 0x1C; // uint32 + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod RnMesh_t { + pub const m_vMin: usize = 0x0; // Vector + pub const m_vMax: usize = 0xC; // Vector + pub const m_Nodes: usize = 0x18; // CUtlVector + pub const m_Vertices: usize = 0x30; // CUtlVectorSIMDPaddedVector + pub const m_Triangles: usize = 0x48; // CUtlVector + pub const m_Wings: usize = 0x60; // CUtlVector + pub const m_Materials: usize = 0x78; // CUtlVector + pub const m_vOrthographicAreas: usize = 0x90; // Vector + pub const m_nFlags: usize = 0x9C; // uint32 + pub const m_nDebugFlags: usize = 0xA0; // uint32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod RnShapeDesc_t { + pub const m_nCollisionAttributeIndex: usize = 0x0; // uint32 + pub const m_nSurfacePropertyIndex: usize = 0x4; // uint32 + pub const m_UserFriendlyName: usize = 0x8; // CUtlString + } + // Parent: RnShapeDesc_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod RnSphereDesc_t { + pub const m_Sphere: usize = 0x10; // SphereBase_t + } + // Parent: RnShapeDesc_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod RnCapsuleDesc_t { + pub const m_Capsule: usize = 0x10; // RnCapsule_t + } + // Parent: RnShapeDesc_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod RnHullDesc_t { + pub const m_Hull: usize = 0x10; // RnHull_t + } + // Parent: RnShapeDesc_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod RnMeshDesc_t { + pub const m_Mesh: usize = 0x10; // RnMesh_t + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod RnSoftbodyParticle_t { + pub const m_flMassInv: usize = 0x0; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod RnSoftbodySpring_t { + pub const m_nParticle: usize = 0x0; // uint16[2] + pub const m_flLength: usize = 0x4; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod RnSoftbodyCapsule_t { + pub const m_vCenter: usize = 0x0; // Vector[2] + pub const m_flRadius: usize = 0x18; // float32 + pub const m_nParticle: usize = 0x1C; // uint16[2] + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod RnBlendVertex_t { + pub const m_nWeight0: usize = 0x0; // uint16 + pub const m_nIndex0: usize = 0x2; // uint16 + pub const m_nWeight1: usize = 0x4; // uint16 + pub const m_nIndex1: usize = 0x6; // uint16 + pub const m_nWeight2: usize = 0x8; // uint16 + pub const m_nIndex2: usize = 0xA; // uint16 + pub const m_nFlags: usize = 0xC; // uint16 + pub const m_nTargetIndex: usize = 0xE; // uint16 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CastSphereSATParams_t { + pub const m_vRayStart: usize = 0x0; // Vector + pub const m_vRayDelta: usize = 0xC; // Vector + pub const m_flRadius: usize = 0x18; // float32 + pub const m_flMaxFraction: usize = 0x1C; // float32 + pub const m_flScale: usize = 0x20; // float32 + pub const m_pHull: usize = 0x28; // RnHull_t* + } + // Parent: None + // Fields count: 35 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod RnBodyDesc_t { + pub const m_sDebugName: usize = 0x0; // CUtlString + pub const m_vPosition: usize = 0x8; // Vector + pub const m_qOrientation: usize = 0x14; // QuaternionStorage + pub const m_vLinearVelocity: usize = 0x24; // Vector + pub const m_vAngularVelocity: usize = 0x30; // Vector + pub const m_vLocalMassCenter: usize = 0x3C; // Vector + pub const m_LocalInertiaInv: usize = 0x48; // Vector[3] + pub const m_flMassInv: usize = 0x6C; // float32 + pub const m_flGameMass: usize = 0x70; // float32 + pub const m_flInertiaScaleInv: usize = 0x74; // float32 + pub const m_flLinearDamping: usize = 0x78; // float32 + pub const m_flAngularDamping: usize = 0x7C; // float32 + pub const m_flLinearDrag: usize = 0x80; // float32 + pub const m_flAngularDrag: usize = 0x84; // float32 + pub const m_flLinearBuoyancyDrag: usize = 0x88; // float32 + pub const m_flAngularBuoyancyDrag: usize = 0x8C; // float32 + pub const m_vLastAwakeForceAccum: usize = 0x90; // Vector + pub const m_vLastAwakeTorqueAccum: usize = 0x9C; // Vector + pub const m_flBuoyancyFactor: usize = 0xA8; // float32 + pub const m_flGravityScale: usize = 0xAC; // float32 + pub const m_flTimeScale: usize = 0xB0; // float32 + pub const m_nBodyType: usize = 0xB4; // int32 + pub const m_nGameIndex: usize = 0xB8; // uint32 + pub const m_nGameFlags: usize = 0xBC; // uint32 + pub const m_nMinVelocityIterations: usize = 0xC0; // int8 + pub const m_nMinPositionIterations: usize = 0xC1; // int8 + pub const m_nMassPriority: usize = 0xC2; // int8 + pub const m_bEnabled: usize = 0xC3; // bool + pub const m_bSleeping: usize = 0xC4; // bool + pub const m_bIsContinuousEnabled: usize = 0xC5; // bool + pub const m_bDragEnabled: usize = 0xC6; // bool + pub const m_bBuoyancyDragEnabled: usize = 0xC7; // bool + pub const m_bGravityDisabled: usize = 0xC8; // bool + pub const m_bSpeculativeEnabled: usize = 0xC9; // bool + pub const m_bHasShadowController: usize = 0xCA; // bool + } + // Parent: RnBodyDesc_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod vphysics_save_cphysicsbody_t { + pub const m_nOldPointer: usize = 0xD0; // uint64 + } + } + } +} diff --git a/output/linux/libworldrenderer.so.cs b/output/linux/libworldrenderer.so.cs new file mode 100644 index 0000000..6750dd9 --- /dev/null +++ b/output/linux/libworldrenderer.so.cs @@ -0,0 +1,323 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:16:02.890657436 UTC + +namespace CS2Dumper.Schemas { + // Module: libworldrenderer.so + // Classes count: 24 + // Enums count: 0 + public static class Libworldrenderer { + // Parent: None + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_nameStringableIndex (int32) + public static class CEntityIdentity { + public const nint m_nameStringableIndex = 0x14; // int32 + public const nint m_name = 0x18; // CUtlSymbolLarge + public const nint m_designerName = 0x20; // CUtlSymbolLarge + public const nint m_flags = 0x30; // uint32 + public const nint m_worldGroupId = 0x38; // WorldGroupId_t + public const nint m_fDataObjectTypes = 0x3C; // uint32 + public const nint m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t + public const nint m_pPrev = 0x58; // CEntityIdentity* + public const nint m_pNext = 0x60; // CEntityIdentity* + public const nint m_pPrevByClass = 0x68; // CEntityIdentity* + public const nint m_pNextByClass = 0x70; // CEntityIdentity* + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_pEntity (CEntityIdentity*) + // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) + public static class CEntityInstance { + public const nint m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge + public const nint m_pEntity = 0x10; // CEntityIdentity* + public const nint m_CScriptComponent = 0x28; // CScriptComponent* + public const nint m_bVisibleinPVS = 0x30; // bool + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class EntityIOConnectionData_t { + public const nint m_outputName = 0x0; // CUtlString + public const nint m_targetType = 0x8; // uint32 + public const nint m_targetName = 0x10; // CUtlString + public const nint m_inputName = 0x18; // CUtlString + public const nint m_overrideParam = 0x20; // CUtlString + public const nint m_flDelay = 0x28; // float32 + public const nint m_nTimesToFire = 0x2C; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class EntityKeyValueData_t { + public const nint m_connections = 0x8; // CUtlVector + public const nint m_keyValuesData = 0x20; // CUtlBinaryBlock + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class PermEntityLumpData_t { + public const nint m_name = 0x8; // CUtlString + public const nint m_hammerUniqueId = 0x10; // CUtlString + public const nint m_childLumps = 0x18; // CUtlVector> + public const nint m_entityKeyValues = 0x30; // CUtlLeanVector + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + public static class SceneObject_t { + public const nint m_nObjectID = 0x0; // uint32 + public const nint m_vTransform = 0x4; // Vector4D[3] + public const nint m_flFadeStartDistance = 0x34; // float32 + public const nint m_flFadeEndDistance = 0x38; // float32 + public const nint m_vTintColor = 0x3C; // Vector4D + public const nint m_skin = 0x50; // CUtlString + public const nint m_nObjectTypeFlags = 0x58; // ObjectTypeFlags_t + public const nint m_vLightingOrigin = 0x5C; // Vector + public const nint m_nOverlayRenderOrder = 0x68; // int16 + public const nint m_nLODOverride = 0x6A; // int16 + public const nint m_nCubeMapPrecomputedHandshake = 0x6C; // int32 + public const nint m_nLightProbeVolumePrecomputedHandshake = 0x70; // int32 + public const nint m_renderableModel = 0x78; // CStrongHandle + public const nint m_renderable = 0x80; // CStrongHandle + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class BaseSceneObjectOverride_t { + public const nint m_nSceneObjectIndex = 0x0; // uint32 + } + // Parent: BaseSceneObjectOverride_t + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class ExtraVertexStreamOverride_t { + public const nint m_nSubSceneObject = 0x4; // uint32 + public const nint m_nDrawCallIndex = 0x8; // uint32 + public const nint m_nAdditionalMeshDrawPrimitiveFlags = 0xC; // MeshDrawPrimitiveFlags_t + public const nint m_extraBufferBinding = 0x10; // CRenderBufferBinding + } + // Parent: BaseSceneObjectOverride_t + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class MaterialOverride_t { + public const nint m_nSubSceneObject = 0x4; // uint32 + public const nint m_nDrawCallIndex = 0x8; // uint32 + public const nint m_pMaterial = 0x10; // CStrongHandle + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class InfoOverlayData_t { + public const nint m_transform = 0x0; // matrix3x4_t + public const nint m_flWidth = 0x30; // float32 + public const nint m_flHeight = 0x34; // float32 + public const nint m_flDepth = 0x38; // float32 + public const nint m_vUVStart = 0x3C; // Vector2D + public const nint m_vUVEnd = 0x44; // Vector2D + public const nint m_pMaterial = 0x50; // CStrongHandle + public const nint m_nRenderOrder = 0x58; // int32 + public const nint m_vTintColor = 0x5C; // Vector4D + public const nint m_nSequenceOverride = 0x6C; // int32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class BakedLightingInfo_t { + public const nint m_nLightmapVersionNumber = 0x0; // uint32 + public const nint m_nLightmapGameVersionNumber = 0x4; // uint32 + public const nint m_vLightmapUvScale = 0x8; // Vector2D + public const nint m_bHasLightmaps = 0x10; // bool + public const nint m_lightMaps = 0x18; // CUtlVector> + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class WorldNodeOnDiskBufferData_t { + public const nint m_nElementCount = 0x0; // int32 + public const nint m_nElementSizeInBytes = 0x4; // int32 + public const nint m_inputLayoutFields = 0x8; // CUtlVector + public const nint m_pData = 0x20; // CUtlVector + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class AggregateMeshInfo_t { + public const nint m_nVisClusterMemberOffset = 0x0; // uint32 + public const nint m_nVisClusterMemberCount = 0x4; // uint8 + public const nint m_bHasTransform = 0x5; // bool + public const nint m_nDrawCallIndex = 0x6; // int16 + public const nint m_nLODSetupIndex = 0x8; // int16 + public const nint m_nLODGroupMask = 0xA; // uint8 + public const nint m_vTintColor = 0xB; // Color + public const nint m_objectFlags = 0x10; // ObjectTypeFlags_t + public const nint m_nLightProbeVolumePrecomputedHandshake = 0x14; // int32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class AggregateLODSetup_t { + public const nint m_vLODOrigin = 0x0; // Vector + public const nint m_fMaxObjectScale = 0xC; // float32 + public const nint m_fSwitchDistances = 0x10; // CUtlVectorFixedGrowable + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class AggregateSceneObject_t { + public const nint m_allFlags = 0x0; // ObjectTypeFlags_t + public const nint m_anyFlags = 0x4; // ObjectTypeFlags_t + public const nint m_nLayer = 0x8; // int16 + public const nint m_aggregateMeshes = 0x10; // CUtlVector + public const nint m_lodSetups = 0x28; // CUtlVector + public const nint m_visClusterMembership = 0x40; // CUtlVector + public const nint m_fragmentTransforms = 0x58; // CUtlVector + public const nint m_renderableModel = 0x70; // CStrongHandle + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class ClutterTile_t { + public const nint m_nFirstInstance = 0x0; // uint32 + public const nint m_nLastInstance = 0x4; // uint32 + public const nint m_BoundsWs = 0x8; // AABB_t + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class ClutterSceneObject_t { + public const nint m_Bounds = 0x0; // AABB_t + public const nint m_flags = 0x18; // ObjectTypeFlags_t + public const nint m_nLayer = 0x1C; // int16 + public const nint m_instancePositions = 0x20; // CUtlVector + public const nint m_instanceScales = 0x50; // CUtlVector + public const nint m_instanceTintSrgb = 0x68; // CUtlVector + public const nint m_tiles = 0x80; // CUtlVector + public const nint m_renderableModel = 0x98; // CStrongHandle + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + public static class WorldNode_t { + public const nint m_sceneObjects = 0x0; // CUtlVector + public const nint m_infoOverlays = 0x18; // CUtlVector + public const nint m_visClusterMembership = 0x30; // CUtlVector + public const nint m_aggregateSceneObjects = 0x48; // CUtlVector + public const nint m_clutterSceneObjects = 0x60; // CUtlVector + public const nint m_extraVertexStreamOverrides = 0x78; // CUtlVector + public const nint m_materialOverrides = 0x90; // CUtlVector + public const nint m_extraVertexStreams = 0xA8; // CUtlVector + public const nint m_layerNames = 0xC0; // CUtlVector + public const nint m_sceneObjectLayerIndices = 0xD8; // CUtlVector + public const nint m_overlayLayerIndices = 0xF0; // CUtlVector + public const nint m_grassFileName = 0x108; // CUtlString + public const nint m_nodeLightingInfo = 0x110; // BakedLightingInfo_t + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class WorldBuilderParams_t { + public const nint m_flMinDrawVolumeSize = 0x0; // float32 + public const nint m_bBuildBakedLighting = 0x4; // bool + public const nint m_vLightmapUvScale = 0x8; // Vector2D + public const nint m_nCompileTimestamp = 0x10; // uint64 + public const nint m_nCompileFingerprint = 0x18; // uint64 + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class NodeData_t { + public const nint m_nParent = 0x0; // int32 + public const nint m_vOrigin = 0x4; // Vector + public const nint m_vMinBounds = 0x10; // Vector + public const nint m_vMaxBounds = 0x1C; // Vector + public const nint m_flMinimumDistance = 0x28; // float32 + public const nint m_ChildNodeIndices = 0x30; // CUtlVector + public const nint m_worldNodePrefix = 0x48; // CUtlString + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class World_t { + public const nint m_builderParams = 0x0; // WorldBuilderParams_t + public const nint m_worldNodes = 0x20; // CUtlVector + public const nint m_worldLightingInfo = 0x38; // BakedLightingInfo_t + public const nint m_entityLumps = 0x68; // CUtlVector> + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VoxelVisBlockOffset_t { + public const nint m_nOffset = 0x0; // uint32 + public const nint m_nElementCount = 0x4; // uint32 + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CVoxelVisibility { + public const nint m_nBaseClusterCount = 0x40; // uint32 + public const nint m_nPVSBytesPerCluster = 0x44; // uint32 + public const nint m_vMinBounds = 0x48; // Vector + public const nint m_vMaxBounds = 0x54; // Vector + public const nint m_flGridSize = 0x60; // float32 + public const nint m_nSkyVisibilityCluster = 0x64; // uint32 + public const nint m_nSunVisibilityCluster = 0x68; // uint32 + public const nint m_NodeBlock = 0x6C; // VoxelVisBlockOffset_t + public const nint m_RegionBlock = 0x74; // VoxelVisBlockOffset_t + public const nint m_EnclosedClusterListBlock = 0x7C; // VoxelVisBlockOffset_t + public const nint m_EnclosedClustersBlock = 0x84; // VoxelVisBlockOffset_t + public const nint m_MasksBlock = 0x8C; // VoxelVisBlockOffset_t + public const nint m_nVisBlocks = 0x94; // VoxelVisBlockOffset_t + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeVMapResourceData_t { + } + } +} diff --git a/output/linux/libworldrenderer.so.hpp b/output/linux/libworldrenderer.so.hpp new file mode 100644 index 0000000..1e9eb68 --- /dev/null +++ b/output/linux/libworldrenderer.so.hpp @@ -0,0 +1,329 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:16:02.890657436 UTC + +#pragma once + +#include + +namespace cs2_dumper { + namespace schemas { + // Module: libworldrenderer.so + // Classes count: 24 + // Enums count: 0 + namespace libworldrenderer { + // Parent: None + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_nameStringableIndex (int32) + namespace CEntityIdentity { + constexpr std::ptrdiff_t m_nameStringableIndex = 0x14; // int32 + constexpr std::ptrdiff_t m_name = 0x18; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_designerName = 0x20; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flags = 0x30; // uint32 + constexpr std::ptrdiff_t m_worldGroupId = 0x38; // WorldGroupId_t + constexpr std::ptrdiff_t m_fDataObjectTypes = 0x3C; // uint32 + constexpr std::ptrdiff_t m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t + constexpr std::ptrdiff_t m_pPrev = 0x58; // CEntityIdentity* + constexpr std::ptrdiff_t m_pNext = 0x60; // CEntityIdentity* + constexpr std::ptrdiff_t m_pPrevByClass = 0x68; // CEntityIdentity* + constexpr std::ptrdiff_t m_pNextByClass = 0x70; // CEntityIdentity* + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_pEntity (CEntityIdentity*) + // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) + namespace CEntityInstance { + constexpr std::ptrdiff_t m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_pEntity = 0x10; // CEntityIdentity* + constexpr std::ptrdiff_t m_CScriptComponent = 0x28; // CScriptComponent* + constexpr std::ptrdiff_t m_bVisibleinPVS = 0x30; // bool + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace EntityIOConnectionData_t { + constexpr std::ptrdiff_t m_outputName = 0x0; // CUtlString + constexpr std::ptrdiff_t m_targetType = 0x8; // uint32 + constexpr std::ptrdiff_t m_targetName = 0x10; // CUtlString + constexpr std::ptrdiff_t m_inputName = 0x18; // CUtlString + constexpr std::ptrdiff_t m_overrideParam = 0x20; // CUtlString + constexpr std::ptrdiff_t m_flDelay = 0x28; // float32 + constexpr std::ptrdiff_t m_nTimesToFire = 0x2C; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace EntityKeyValueData_t { + constexpr std::ptrdiff_t m_connections = 0x8; // CUtlVector + constexpr std::ptrdiff_t m_keyValuesData = 0x20; // CUtlBinaryBlock + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace PermEntityLumpData_t { + constexpr std::ptrdiff_t m_name = 0x8; // CUtlString + constexpr std::ptrdiff_t m_hammerUniqueId = 0x10; // CUtlString + constexpr std::ptrdiff_t m_childLumps = 0x18; // CUtlVector> + constexpr std::ptrdiff_t m_entityKeyValues = 0x30; // CUtlLeanVector + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + namespace SceneObject_t { + constexpr std::ptrdiff_t m_nObjectID = 0x0; // uint32 + constexpr std::ptrdiff_t m_vTransform = 0x4; // Vector4D[3] + constexpr std::ptrdiff_t m_flFadeStartDistance = 0x34; // float32 + constexpr std::ptrdiff_t m_flFadeEndDistance = 0x38; // float32 + constexpr std::ptrdiff_t m_vTintColor = 0x3C; // Vector4D + constexpr std::ptrdiff_t m_skin = 0x50; // CUtlString + constexpr std::ptrdiff_t m_nObjectTypeFlags = 0x58; // ObjectTypeFlags_t + constexpr std::ptrdiff_t m_vLightingOrigin = 0x5C; // Vector + constexpr std::ptrdiff_t m_nOverlayRenderOrder = 0x68; // int16 + constexpr std::ptrdiff_t m_nLODOverride = 0x6A; // int16 + constexpr std::ptrdiff_t m_nCubeMapPrecomputedHandshake = 0x6C; // int32 + constexpr std::ptrdiff_t m_nLightProbeVolumePrecomputedHandshake = 0x70; // int32 + constexpr std::ptrdiff_t m_renderableModel = 0x78; // CStrongHandle + constexpr std::ptrdiff_t m_renderable = 0x80; // CStrongHandle + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace BaseSceneObjectOverride_t { + constexpr std::ptrdiff_t m_nSceneObjectIndex = 0x0; // uint32 + } + // Parent: BaseSceneObjectOverride_t + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace ExtraVertexStreamOverride_t { + constexpr std::ptrdiff_t m_nSubSceneObject = 0x4; // uint32 + constexpr std::ptrdiff_t m_nDrawCallIndex = 0x8; // uint32 + constexpr std::ptrdiff_t m_nAdditionalMeshDrawPrimitiveFlags = 0xC; // MeshDrawPrimitiveFlags_t + constexpr std::ptrdiff_t m_extraBufferBinding = 0x10; // CRenderBufferBinding + } + // Parent: BaseSceneObjectOverride_t + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace MaterialOverride_t { + constexpr std::ptrdiff_t m_nSubSceneObject = 0x4; // uint32 + constexpr std::ptrdiff_t m_nDrawCallIndex = 0x8; // uint32 + constexpr std::ptrdiff_t m_pMaterial = 0x10; // CStrongHandle + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace InfoOverlayData_t { + constexpr std::ptrdiff_t m_transform = 0x0; // matrix3x4_t + constexpr std::ptrdiff_t m_flWidth = 0x30; // float32 + constexpr std::ptrdiff_t m_flHeight = 0x34; // float32 + constexpr std::ptrdiff_t m_flDepth = 0x38; // float32 + constexpr std::ptrdiff_t m_vUVStart = 0x3C; // Vector2D + constexpr std::ptrdiff_t m_vUVEnd = 0x44; // Vector2D + constexpr std::ptrdiff_t m_pMaterial = 0x50; // CStrongHandle + constexpr std::ptrdiff_t m_nRenderOrder = 0x58; // int32 + constexpr std::ptrdiff_t m_vTintColor = 0x5C; // Vector4D + constexpr std::ptrdiff_t m_nSequenceOverride = 0x6C; // int32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace BakedLightingInfo_t { + constexpr std::ptrdiff_t m_nLightmapVersionNumber = 0x0; // uint32 + constexpr std::ptrdiff_t m_nLightmapGameVersionNumber = 0x4; // uint32 + constexpr std::ptrdiff_t m_vLightmapUvScale = 0x8; // Vector2D + constexpr std::ptrdiff_t m_bHasLightmaps = 0x10; // bool + constexpr std::ptrdiff_t m_lightMaps = 0x18; // CUtlVector> + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace WorldNodeOnDiskBufferData_t { + constexpr std::ptrdiff_t m_nElementCount = 0x0; // int32 + constexpr std::ptrdiff_t m_nElementSizeInBytes = 0x4; // int32 + constexpr std::ptrdiff_t m_inputLayoutFields = 0x8; // CUtlVector + constexpr std::ptrdiff_t m_pData = 0x20; // CUtlVector + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + namespace AggregateMeshInfo_t { + constexpr std::ptrdiff_t m_nVisClusterMemberOffset = 0x0; // uint32 + constexpr std::ptrdiff_t m_nVisClusterMemberCount = 0x4; // uint8 + constexpr std::ptrdiff_t m_bHasTransform = 0x5; // bool + constexpr std::ptrdiff_t m_nDrawCallIndex = 0x6; // int16 + constexpr std::ptrdiff_t m_nLODSetupIndex = 0x8; // int16 + constexpr std::ptrdiff_t m_nLODGroupMask = 0xA; // uint8 + constexpr std::ptrdiff_t m_vTintColor = 0xB; // Color + constexpr std::ptrdiff_t m_objectFlags = 0x10; // ObjectTypeFlags_t + constexpr std::ptrdiff_t m_nLightProbeVolumePrecomputedHandshake = 0x14; // int32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace AggregateLODSetup_t { + constexpr std::ptrdiff_t m_vLODOrigin = 0x0; // Vector + constexpr std::ptrdiff_t m_fMaxObjectScale = 0xC; // float32 + constexpr std::ptrdiff_t m_fSwitchDistances = 0x10; // CUtlVectorFixedGrowable + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace AggregateSceneObject_t { + constexpr std::ptrdiff_t m_allFlags = 0x0; // ObjectTypeFlags_t + constexpr std::ptrdiff_t m_anyFlags = 0x4; // ObjectTypeFlags_t + constexpr std::ptrdiff_t m_nLayer = 0x8; // int16 + constexpr std::ptrdiff_t m_aggregateMeshes = 0x10; // CUtlVector + constexpr std::ptrdiff_t m_lodSetups = 0x28; // CUtlVector + constexpr std::ptrdiff_t m_visClusterMembership = 0x40; // CUtlVector + constexpr std::ptrdiff_t m_fragmentTransforms = 0x58; // CUtlVector + constexpr std::ptrdiff_t m_renderableModel = 0x70; // CStrongHandle + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace ClutterTile_t { + constexpr std::ptrdiff_t m_nFirstInstance = 0x0; // uint32 + constexpr std::ptrdiff_t m_nLastInstance = 0x4; // uint32 + constexpr std::ptrdiff_t m_BoundsWs = 0x8; // AABB_t + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace ClutterSceneObject_t { + constexpr std::ptrdiff_t m_Bounds = 0x0; // AABB_t + constexpr std::ptrdiff_t m_flags = 0x18; // ObjectTypeFlags_t + constexpr std::ptrdiff_t m_nLayer = 0x1C; // int16 + constexpr std::ptrdiff_t m_instancePositions = 0x20; // CUtlVector + constexpr std::ptrdiff_t m_instanceScales = 0x50; // CUtlVector + constexpr std::ptrdiff_t m_instanceTintSrgb = 0x68; // CUtlVector + constexpr std::ptrdiff_t m_tiles = 0x80; // CUtlVector + constexpr std::ptrdiff_t m_renderableModel = 0x98; // CStrongHandle + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + namespace WorldNode_t { + constexpr std::ptrdiff_t m_sceneObjects = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_infoOverlays = 0x18; // CUtlVector + constexpr std::ptrdiff_t m_visClusterMembership = 0x30; // CUtlVector + constexpr std::ptrdiff_t m_aggregateSceneObjects = 0x48; // CUtlVector + constexpr std::ptrdiff_t m_clutterSceneObjects = 0x60; // CUtlVector + constexpr std::ptrdiff_t m_extraVertexStreamOverrides = 0x78; // CUtlVector + constexpr std::ptrdiff_t m_materialOverrides = 0x90; // CUtlVector + constexpr std::ptrdiff_t m_extraVertexStreams = 0xA8; // CUtlVector + constexpr std::ptrdiff_t m_layerNames = 0xC0; // CUtlVector + constexpr std::ptrdiff_t m_sceneObjectLayerIndices = 0xD8; // CUtlVector + constexpr std::ptrdiff_t m_overlayLayerIndices = 0xF0; // CUtlVector + constexpr std::ptrdiff_t m_grassFileName = 0x108; // CUtlString + constexpr std::ptrdiff_t m_nodeLightingInfo = 0x110; // BakedLightingInfo_t + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace WorldBuilderParams_t { + constexpr std::ptrdiff_t m_flMinDrawVolumeSize = 0x0; // float32 + constexpr std::ptrdiff_t m_bBuildBakedLighting = 0x4; // bool + constexpr std::ptrdiff_t m_vLightmapUvScale = 0x8; // Vector2D + constexpr std::ptrdiff_t m_nCompileTimestamp = 0x10; // uint64 + constexpr std::ptrdiff_t m_nCompileFingerprint = 0x18; // uint64 + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace NodeData_t { + constexpr std::ptrdiff_t m_nParent = 0x0; // int32 + constexpr std::ptrdiff_t m_vOrigin = 0x4; // Vector + constexpr std::ptrdiff_t m_vMinBounds = 0x10; // Vector + constexpr std::ptrdiff_t m_vMaxBounds = 0x1C; // Vector + constexpr std::ptrdiff_t m_flMinimumDistance = 0x28; // float32 + constexpr std::ptrdiff_t m_ChildNodeIndices = 0x30; // CUtlVector + constexpr std::ptrdiff_t m_worldNodePrefix = 0x48; // CUtlString + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace World_t { + constexpr std::ptrdiff_t m_builderParams = 0x0; // WorldBuilderParams_t + constexpr std::ptrdiff_t m_worldNodes = 0x20; // CUtlVector + constexpr std::ptrdiff_t m_worldLightingInfo = 0x38; // BakedLightingInfo_t + constexpr std::ptrdiff_t m_entityLumps = 0x68; // CUtlVector> + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VoxelVisBlockOffset_t { + constexpr std::ptrdiff_t m_nOffset = 0x0; // uint32 + constexpr std::ptrdiff_t m_nElementCount = 0x4; // uint32 + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CVoxelVisibility { + constexpr std::ptrdiff_t m_nBaseClusterCount = 0x40; // uint32 + constexpr std::ptrdiff_t m_nPVSBytesPerCluster = 0x44; // uint32 + constexpr std::ptrdiff_t m_vMinBounds = 0x48; // Vector + constexpr std::ptrdiff_t m_vMaxBounds = 0x54; // Vector + constexpr std::ptrdiff_t m_flGridSize = 0x60; // float32 + constexpr std::ptrdiff_t m_nSkyVisibilityCluster = 0x64; // uint32 + constexpr std::ptrdiff_t m_nSunVisibilityCluster = 0x68; // uint32 + constexpr std::ptrdiff_t m_NodeBlock = 0x6C; // VoxelVisBlockOffset_t + constexpr std::ptrdiff_t m_RegionBlock = 0x74; // VoxelVisBlockOffset_t + constexpr std::ptrdiff_t m_EnclosedClusterListBlock = 0x7C; // VoxelVisBlockOffset_t + constexpr std::ptrdiff_t m_EnclosedClustersBlock = 0x84; // VoxelVisBlockOffset_t + constexpr std::ptrdiff_t m_MasksBlock = 0x8C; // VoxelVisBlockOffset_t + constexpr std::ptrdiff_t m_nVisBlocks = 0x94; // VoxelVisBlockOffset_t + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeVMapResourceData_t { + } + } + } +} diff --git a/output/linux/libworldrenderer.so.json b/output/linux/libworldrenderer.so.json new file mode 100644 index 0000000..956aaf9 --- /dev/null +++ b/output/linux/libworldrenderer.so.json @@ -0,0 +1,421 @@ +{ + "libworldrenderer.so": { + "classes": { + "AggregateLODSetup_t": { + "fields": { + "m_fMaxObjectScale": 12, + "m_fSwitchDistances": 16, + "m_vLODOrigin": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "AggregateMeshInfo_t": { + "fields": { + "m_bHasTransform": 5, + "m_nDrawCallIndex": 6, + "m_nLODGroupMask": 10, + "m_nLODSetupIndex": 8, + "m_nLightProbeVolumePrecomputedHandshake": 20, + "m_nVisClusterMemberCount": 4, + "m_nVisClusterMemberOffset": 0, + "m_objectFlags": 16, + "m_vTintColor": 11 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "AggregateSceneObject_t": { + "fields": { + "m_aggregateMeshes": 16, + "m_allFlags": 0, + "m_anyFlags": 4, + "m_fragmentTransforms": 88, + "m_lodSetups": 40, + "m_nLayer": 8, + "m_renderableModel": 112, + "m_visClusterMembership": 64 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "BakedLightingInfo_t": { + "fields": { + "m_bHasLightmaps": 16, + "m_lightMaps": 24, + "m_nLightmapGameVersionNumber": 4, + "m_nLightmapVersionNumber": 0, + "m_vLightmapUvScale": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "BaseSceneObjectOverride_t": { + "fields": { + "m_nSceneObjectIndex": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CEntityIdentity": { + "fields": { + "m_PathIndex": 64, + "m_designerName": 32, + "m_fDataObjectTypes": 60, + "m_flags": 48, + "m_name": 24, + "m_nameStringableIndex": 20, + "m_pNext": 96, + "m_pNextByClass": 112, + "m_pPrev": 88, + "m_pPrevByClass": 104, + "m_worldGroupId": 56 + }, + "metadata": [ + { + "name": "m_nameStringableIndex", + "ty": "int32", + "type": "NetworkVarNames" + } + ], + "parent": null + }, + "CEntityInstance": { + "fields": { + "m_CScriptComponent": 40, + "m_bVisibleinPVS": 48, + "m_iszPrivateVScripts": 8, + "m_pEntity": 16 + }, + "metadata": [ + { + "name": "m_pEntity", + "ty": "CEntityIdentity*", + "type": "NetworkVarNames" + }, + { + "name": "m_CScriptComponent", + "ty": "CScriptComponent::Storage_t", + "type": "NetworkVarNames" + } + ], + "parent": null + }, + "CVoxelVisibility": { + "fields": { + "m_EnclosedClusterListBlock": 124, + "m_EnclosedClustersBlock": 132, + "m_MasksBlock": 140, + "m_NodeBlock": 108, + "m_RegionBlock": 116, + "m_flGridSize": 96, + "m_nBaseClusterCount": 64, + "m_nPVSBytesPerCluster": 68, + "m_nSkyVisibilityCluster": 100, + "m_nSunVisibilityCluster": 104, + "m_nVisBlocks": 148, + "m_vMaxBounds": 84, + "m_vMinBounds": 72 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "ClutterSceneObject_t": { + "fields": { + "m_Bounds": 0, + "m_flags": 24, + "m_instancePositions": 32, + "m_instanceScales": 80, + "m_instanceTintSrgb": 104, + "m_nLayer": 28, + "m_renderableModel": 152, + "m_tiles": 128 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "ClutterTile_t": { + "fields": { + "m_BoundsWs": 8, + "m_nFirstInstance": 0, + "m_nLastInstance": 4 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "EntityIOConnectionData_t": { + "fields": { + "m_flDelay": 40, + "m_inputName": 24, + "m_nTimesToFire": 44, + "m_outputName": 0, + "m_overrideParam": 32, + "m_targetName": 16, + "m_targetType": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "EntityKeyValueData_t": { + "fields": { + "m_connections": 8, + "m_keyValuesData": 32 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "ExtraVertexStreamOverride_t": { + "fields": { + "m_extraBufferBinding": 16, + "m_nAdditionalMeshDrawPrimitiveFlags": 12, + "m_nDrawCallIndex": 8, + "m_nSubSceneObject": 4 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "BaseSceneObjectOverride_t" + }, + "InfoForResourceTypeVMapResourceData_t": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoOverlayData_t": { + "fields": { + "m_flDepth": 56, + "m_flHeight": 52, + "m_flWidth": 48, + "m_nRenderOrder": 88, + "m_nSequenceOverride": 108, + "m_pMaterial": 80, + "m_transform": 0, + "m_vTintColor": 92, + "m_vUVEnd": 68, + "m_vUVStart": 60 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "MaterialOverride_t": { + "fields": { + "m_nDrawCallIndex": 8, + "m_nSubSceneObject": 4, + "m_pMaterial": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "BaseSceneObjectOverride_t" + }, + "NodeData_t": { + "fields": { + "m_ChildNodeIndices": 48, + "m_flMinimumDistance": 40, + "m_nParent": 0, + "m_vMaxBounds": 28, + "m_vMinBounds": 16, + "m_vOrigin": 4, + "m_worldNodePrefix": 72 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "PermEntityLumpData_t": { + "fields": { + "m_childLumps": 24, + "m_entityKeyValues": 48, + "m_hammerUniqueId": 16, + "m_name": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "SceneObject_t": { + "fields": { + "m_flFadeEndDistance": 56, + "m_flFadeStartDistance": 52, + "m_nCubeMapPrecomputedHandshake": 108, + "m_nLODOverride": 106, + "m_nLightProbeVolumePrecomputedHandshake": 112, + "m_nObjectID": 0, + "m_nObjectTypeFlags": 88, + "m_nOverlayRenderOrder": 104, + "m_renderable": 128, + "m_renderableModel": 120, + "m_skin": 80, + "m_vLightingOrigin": 92, + "m_vTintColor": 60, + "m_vTransform": 4 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "VoxelVisBlockOffset_t": { + "fields": { + "m_nElementCount": 4, + "m_nOffset": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "WorldBuilderParams_t": { + "fields": { + "m_bBuildBakedLighting": 4, + "m_flMinDrawVolumeSize": 0, + "m_nCompileFingerprint": 24, + "m_nCompileTimestamp": 16, + "m_vLightmapUvScale": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "WorldNodeOnDiskBufferData_t": { + "fields": { + "m_inputLayoutFields": 8, + "m_nElementCount": 0, + "m_nElementSizeInBytes": 4, + "m_pData": 32 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "WorldNode_t": { + "fields": { + "m_aggregateSceneObjects": 72, + "m_clutterSceneObjects": 96, + "m_extraVertexStreamOverrides": 120, + "m_extraVertexStreams": 168, + "m_grassFileName": 264, + "m_infoOverlays": 24, + "m_layerNames": 192, + "m_materialOverrides": 144, + "m_nodeLightingInfo": 272, + "m_overlayLayerIndices": 240, + "m_sceneObjectLayerIndices": 216, + "m_sceneObjects": 0, + "m_visClusterMembership": 48 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "World_t": { + "fields": { + "m_builderParams": 0, + "m_entityLumps": 104, + "m_worldLightingInfo": 56, + "m_worldNodes": 32 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + } + }, + "enums": {} + } +} \ No newline at end of file diff --git a/output/linux/libworldrenderer.so.rs b/output/linux/libworldrenderer.so.rs new file mode 100644 index 0000000..9e7904a --- /dev/null +++ b/output/linux/libworldrenderer.so.rs @@ -0,0 +1,327 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:16:02.890657436 UTC + +#![allow(non_upper_case_globals, unused)] + +pub mod cs2_dumper { + pub mod schemas { + // Module: libworldrenderer.so + // Classes count: 24 + // Enums count: 0 + pub mod libworldrenderer { + // Parent: None + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_nameStringableIndex (int32) + pub mod CEntityIdentity { + pub const m_nameStringableIndex: usize = 0x14; // int32 + pub const m_name: usize = 0x18; // CUtlSymbolLarge + pub const m_designerName: usize = 0x20; // CUtlSymbolLarge + pub const m_flags: usize = 0x30; // uint32 + pub const m_worldGroupId: usize = 0x38; // WorldGroupId_t + pub const m_fDataObjectTypes: usize = 0x3C; // uint32 + pub const m_PathIndex: usize = 0x40; // ChangeAccessorFieldPathIndex_t + pub const m_pPrev: usize = 0x58; // CEntityIdentity* + pub const m_pNext: usize = 0x60; // CEntityIdentity* + pub const m_pPrevByClass: usize = 0x68; // CEntityIdentity* + pub const m_pNextByClass: usize = 0x70; // CEntityIdentity* + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_pEntity (CEntityIdentity*) + // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) + pub mod CEntityInstance { + pub const m_iszPrivateVScripts: usize = 0x8; // CUtlSymbolLarge + pub const m_pEntity: usize = 0x10; // CEntityIdentity* + pub const m_CScriptComponent: usize = 0x28; // CScriptComponent* + pub const m_bVisibleinPVS: usize = 0x30; // bool + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod EntityIOConnectionData_t { + pub const m_outputName: usize = 0x0; // CUtlString + pub const m_targetType: usize = 0x8; // uint32 + pub const m_targetName: usize = 0x10; // CUtlString + pub const m_inputName: usize = 0x18; // CUtlString + pub const m_overrideParam: usize = 0x20; // CUtlString + pub const m_flDelay: usize = 0x28; // float32 + pub const m_nTimesToFire: usize = 0x2C; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod EntityKeyValueData_t { + pub const m_connections: usize = 0x8; // CUtlVector + pub const m_keyValuesData: usize = 0x20; // CUtlBinaryBlock + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod PermEntityLumpData_t { + pub const m_name: usize = 0x8; // CUtlString + pub const m_hammerUniqueId: usize = 0x10; // CUtlString + pub const m_childLumps: usize = 0x18; // CUtlVector> + pub const m_entityKeyValues: usize = 0x30; // CUtlLeanVector + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod SceneObject_t { + pub const m_nObjectID: usize = 0x0; // uint32 + pub const m_vTransform: usize = 0x4; // Vector4D[3] + pub const m_flFadeStartDistance: usize = 0x34; // float32 + pub const m_flFadeEndDistance: usize = 0x38; // float32 + pub const m_vTintColor: usize = 0x3C; // Vector4D + pub const m_skin: usize = 0x50; // CUtlString + pub const m_nObjectTypeFlags: usize = 0x58; // ObjectTypeFlags_t + pub const m_vLightingOrigin: usize = 0x5C; // Vector + pub const m_nOverlayRenderOrder: usize = 0x68; // int16 + pub const m_nLODOverride: usize = 0x6A; // int16 + pub const m_nCubeMapPrecomputedHandshake: usize = 0x6C; // int32 + pub const m_nLightProbeVolumePrecomputedHandshake: usize = 0x70; // int32 + pub const m_renderableModel: usize = 0x78; // CStrongHandle + pub const m_renderable: usize = 0x80; // CStrongHandle + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod BaseSceneObjectOverride_t { + pub const m_nSceneObjectIndex: usize = 0x0; // uint32 + } + // Parent: BaseSceneObjectOverride_t + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod ExtraVertexStreamOverride_t { + pub const m_nSubSceneObject: usize = 0x4; // uint32 + pub const m_nDrawCallIndex: usize = 0x8; // uint32 + pub const m_nAdditionalMeshDrawPrimitiveFlags: usize = 0xC; // MeshDrawPrimitiveFlags_t + pub const m_extraBufferBinding: usize = 0x10; // CRenderBufferBinding + } + // Parent: BaseSceneObjectOverride_t + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod MaterialOverride_t { + pub const m_nSubSceneObject: usize = 0x4; // uint32 + pub const m_nDrawCallIndex: usize = 0x8; // uint32 + pub const m_pMaterial: usize = 0x10; // CStrongHandle + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod InfoOverlayData_t { + pub const m_transform: usize = 0x0; // matrix3x4_t + pub const m_flWidth: usize = 0x30; // float32 + pub const m_flHeight: usize = 0x34; // float32 + pub const m_flDepth: usize = 0x38; // float32 + pub const m_vUVStart: usize = 0x3C; // Vector2D + pub const m_vUVEnd: usize = 0x44; // Vector2D + pub const m_pMaterial: usize = 0x50; // CStrongHandle + pub const m_nRenderOrder: usize = 0x58; // int32 + pub const m_vTintColor: usize = 0x5C; // Vector4D + pub const m_nSequenceOverride: usize = 0x6C; // int32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod BakedLightingInfo_t { + pub const m_nLightmapVersionNumber: usize = 0x0; // uint32 + pub const m_nLightmapGameVersionNumber: usize = 0x4; // uint32 + pub const m_vLightmapUvScale: usize = 0x8; // Vector2D + pub const m_bHasLightmaps: usize = 0x10; // bool + pub const m_lightMaps: usize = 0x18; // CUtlVector> + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod WorldNodeOnDiskBufferData_t { + pub const m_nElementCount: usize = 0x0; // int32 + pub const m_nElementSizeInBytes: usize = 0x4; // int32 + pub const m_inputLayoutFields: usize = 0x8; // CUtlVector + pub const m_pData: usize = 0x20; // CUtlVector + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod AggregateMeshInfo_t { + pub const m_nVisClusterMemberOffset: usize = 0x0; // uint32 + pub const m_nVisClusterMemberCount: usize = 0x4; // uint8 + pub const m_bHasTransform: usize = 0x5; // bool + pub const m_nDrawCallIndex: usize = 0x6; // int16 + pub const m_nLODSetupIndex: usize = 0x8; // int16 + pub const m_nLODGroupMask: usize = 0xA; // uint8 + pub const m_vTintColor: usize = 0xB; // Color + pub const m_objectFlags: usize = 0x10; // ObjectTypeFlags_t + pub const m_nLightProbeVolumePrecomputedHandshake: usize = 0x14; // int32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod AggregateLODSetup_t { + pub const m_vLODOrigin: usize = 0x0; // Vector + pub const m_fMaxObjectScale: usize = 0xC; // float32 + pub const m_fSwitchDistances: usize = 0x10; // CUtlVectorFixedGrowable + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod AggregateSceneObject_t { + pub const m_allFlags: usize = 0x0; // ObjectTypeFlags_t + pub const m_anyFlags: usize = 0x4; // ObjectTypeFlags_t + pub const m_nLayer: usize = 0x8; // int16 + pub const m_aggregateMeshes: usize = 0x10; // CUtlVector + pub const m_lodSetups: usize = 0x28; // CUtlVector + pub const m_visClusterMembership: usize = 0x40; // CUtlVector + pub const m_fragmentTransforms: usize = 0x58; // CUtlVector + pub const m_renderableModel: usize = 0x70; // CStrongHandle + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod ClutterTile_t { + pub const m_nFirstInstance: usize = 0x0; // uint32 + pub const m_nLastInstance: usize = 0x4; // uint32 + pub const m_BoundsWs: usize = 0x8; // AABB_t + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod ClutterSceneObject_t { + pub const m_Bounds: usize = 0x0; // AABB_t + pub const m_flags: usize = 0x18; // ObjectTypeFlags_t + pub const m_nLayer: usize = 0x1C; // int16 + pub const m_instancePositions: usize = 0x20; // CUtlVector + pub const m_instanceScales: usize = 0x50; // CUtlVector + pub const m_instanceTintSrgb: usize = 0x68; // CUtlVector + pub const m_tiles: usize = 0x80; // CUtlVector + pub const m_renderableModel: usize = 0x98; // CStrongHandle + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod WorldNode_t { + pub const m_sceneObjects: usize = 0x0; // CUtlVector + pub const m_infoOverlays: usize = 0x18; // CUtlVector + pub const m_visClusterMembership: usize = 0x30; // CUtlVector + pub const m_aggregateSceneObjects: usize = 0x48; // CUtlVector + pub const m_clutterSceneObjects: usize = 0x60; // CUtlVector + pub const m_extraVertexStreamOverrides: usize = 0x78; // CUtlVector + pub const m_materialOverrides: usize = 0x90; // CUtlVector + pub const m_extraVertexStreams: usize = 0xA8; // CUtlVector + pub const m_layerNames: usize = 0xC0; // CUtlVector + pub const m_sceneObjectLayerIndices: usize = 0xD8; // CUtlVector + pub const m_overlayLayerIndices: usize = 0xF0; // CUtlVector + pub const m_grassFileName: usize = 0x108; // CUtlString + pub const m_nodeLightingInfo: usize = 0x110; // BakedLightingInfo_t + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod WorldBuilderParams_t { + pub const m_flMinDrawVolumeSize: usize = 0x0; // float32 + pub const m_bBuildBakedLighting: usize = 0x4; // bool + pub const m_vLightmapUvScale: usize = 0x8; // Vector2D + pub const m_nCompileTimestamp: usize = 0x10; // uint64 + pub const m_nCompileFingerprint: usize = 0x18; // uint64 + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod NodeData_t { + pub const m_nParent: usize = 0x0; // int32 + pub const m_vOrigin: usize = 0x4; // Vector + pub const m_vMinBounds: usize = 0x10; // Vector + pub const m_vMaxBounds: usize = 0x1C; // Vector + pub const m_flMinimumDistance: usize = 0x28; // float32 + pub const m_ChildNodeIndices: usize = 0x30; // CUtlVector + pub const m_worldNodePrefix: usize = 0x48; // CUtlString + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod World_t { + pub const m_builderParams: usize = 0x0; // WorldBuilderParams_t + pub const m_worldNodes: usize = 0x20; // CUtlVector + pub const m_worldLightingInfo: usize = 0x38; // BakedLightingInfo_t + pub const m_entityLumps: usize = 0x68; // CUtlVector> + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VoxelVisBlockOffset_t { + pub const m_nOffset: usize = 0x0; // uint32 + pub const m_nElementCount: usize = 0x4; // uint32 + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CVoxelVisibility { + pub const m_nBaseClusterCount: usize = 0x40; // uint32 + pub const m_nPVSBytesPerCluster: usize = 0x44; // uint32 + pub const m_vMinBounds: usize = 0x48; // Vector + pub const m_vMaxBounds: usize = 0x54; // Vector + pub const m_flGridSize: usize = 0x60; // float32 + pub const m_nSkyVisibilityCluster: usize = 0x64; // uint32 + pub const m_nSunVisibilityCluster: usize = 0x68; // uint32 + pub const m_NodeBlock: usize = 0x6C; // VoxelVisBlockOffset_t + pub const m_RegionBlock: usize = 0x74; // VoxelVisBlockOffset_t + pub const m_EnclosedClusterListBlock: usize = 0x7C; // VoxelVisBlockOffset_t + pub const m_EnclosedClustersBlock: usize = 0x84; // VoxelVisBlockOffset_t + pub const m_MasksBlock: usize = 0x8C; // VoxelVisBlockOffset_t + pub const m_nVisBlocks: usize = 0x94; // VoxelVisBlockOffset_t + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeVMapResourceData_t { + } + } + } +} diff --git a/output/linux/offsets.cs b/output/linux/offsets.cs index ca02a66..155a195 100644 --- a/output/linux/offsets.cs +++ b/output/linux/offsets.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-03-29 14:38:50.188610842 UTC +// 2024-03-29 21:16:02.890657436 UTC namespace CS2Dumper.Offsets { // Module: libclient.so diff --git a/output/linux/offsets.hpp b/output/linux/offsets.hpp index acddf92..66d28ca 100644 --- a/output/linux/offsets.hpp +++ b/output/linux/offsets.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-03-29 14:38:50.188610842 UTC +// 2024-03-29 21:16:02.890657436 UTC #pragma once diff --git a/output/linux/offsets.rs b/output/linux/offsets.rs index daeebf5..832630d 100644 --- a/output/linux/offsets.rs +++ b/output/linux/offsets.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-03-29 14:38:50.188610842 UTC +// 2024-03-29 21:16:02.890657436 UTC #![allow(non_upper_case_globals, unused)] diff --git a/output/linux/schemas.cs b/output/linux/schemas.cs deleted file mode 100644 index ee76635..0000000 --- a/output/linux/schemas.cs +++ /dev/null @@ -1,24904 +0,0 @@ -// Generated using https://github.com/a2x/cs2-dumper -// 2024-03-29 14:38:50.188610842 UTC - -namespace CS2Dumper.Schemas { - // Module: libanimationsystem.so - // Classes count: 353 - // Enums count: 0 - public static class Libanimationsystem { - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class BoneDemoCaptureSettings_t { - public const nint m_boneName = 0x0; // CUtlString - public const nint m_flChainLength = 0x8; // float32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class IKDemoCaptureSettings_t { - public const nint m_parentBoneName = 0x0; // CUtlString - public const nint m_eMode = 0x8; // IKChannelMode - public const nint m_ikChainName = 0x10; // CUtlString - public const nint m_oneBoneStart = 0x18; // CUtlString - public const nint m_oneBoneEnd = 0x20; // CUtlString - } - // Parent: None - // Fields count: 16 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimDemoCaptureSettings { - public const nint m_rangeBoneChainLength = 0x0; // Vector2D - public const nint m_rangeMaxSplineErrorRotation = 0x8; // Vector2D - public const nint m_flMaxSplineErrorTranslation = 0x10; // float32 - public const nint m_flMaxSplineErrorScale = 0x14; // float32 - public const nint m_flIkRotation_MaxSplineError = 0x18; // float32 - public const nint m_flIkTranslation_MaxSplineError = 0x1C; // float32 - public const nint m_flMaxQuantizationErrorRotation = 0x20; // float32 - public const nint m_flMaxQuantizationErrorTranslation = 0x24; // float32 - public const nint m_flMaxQuantizationErrorScale = 0x28; // float32 - public const nint m_flIkRotation_MaxQuantizationError = 0x2C; // float32 - public const nint m_flIkTranslation_MaxQuantizationError = 0x30; // float32 - public const nint m_baseSequence = 0x38; // CUtlString - public const nint m_nBaseSequenceFrame = 0x40; // int32 - public const nint m_boneSelectionMode = 0x44; // EDemoBoneSelectionMode - public const nint m_bones = 0x48; // CUtlVector - public const nint m_ikChains = 0x60; // CUtlVector - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimReplayFrame { - public const nint m_inputDataBlocks = 0x10; // CUtlVector - public const nint m_instanceData = 0x28; // CUtlBinaryBlock - public const nint m_startingLocalToWorldTransform = 0x40; // CTransform - public const nint m_localToWorldTransform = 0x60; // CTransform - public const nint m_timeStamp = 0x80; // float32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimGraphDebugReplay { - public const nint m_animGraphFileName = 0x40; // CUtlString - public const nint m_frameList = 0x48; // CUtlVector> - public const nint m_startIndex = 0x60; // int32 - public const nint m_writeIndex = 0x64; // int32 - public const nint m_frameCount = 0x68; // int32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimGraphModelBinding { - public const nint m_modelName = 0x8; // CUtlString - public const nint m_pSharedData = 0x10; // CSmartPtr - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - public static class CAnimInputDamping { - public const nint m_speedFunction = 0x8; // DampingSpeedFunction - public const nint m_fSpeedScale = 0xC; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimParamHandle { - public const nint m_type = 0x0; // AnimParamType_t - public const nint m_index = 0x1; // uint8 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimParamHandleMap { - public const nint m_list = 0x0; // CUtlHashtable - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimParameterManagerUpdater { - public const nint m_parameters = 0x18; // CUtlVector> - public const nint m_idToIndexMap = 0x30; // CUtlHashtable - public const nint m_nameToIndexMap = 0x50; // CUtlHashtable - public const nint m_indexToHandle = 0x70; // CUtlVector - public const nint m_autoResetParams = 0x88; // CUtlVector> - public const nint m_autoResetMap = 0xA0; // CUtlHashtable - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimUpdateSharedData { - public const nint m_nodes = 0x10; // CUtlVector> - public const nint m_nodeIndexMap = 0x28; // CUtlHashtable - public const nint m_components = 0x48; // CUtlVector> - public const nint m_pParamListUpdater = 0x60; // CSmartPtr - public const nint m_pTagManagerUpdater = 0x68; // CSmartPtr - public const nint m_scriptManager = 0x70; // CSmartPtr - public const nint m_settings = 0x78; // CAnimGraphSettingsManager - public const nint m_pStaticPoseCache = 0xA8; // CSmartPtr - public const nint m_pSkeleton = 0xB0; // CSmartPtr - public const nint m_rootNodePath = 0xB8; // CAnimNodePath - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CBlendCurve { - public const nint m_flControlPoint1 = 0x0; // float32 - public const nint m_flControlPoint2 = 0x4; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class ParamSpanSample_t { - public const nint m_value = 0x0; // CAnimVariant - public const nint m_flCycle = 0x14; // float32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class ParamSpan_t { - public const nint m_samples = 0x0; // CUtlVector - public const nint m_hParam = 0x18; // CAnimParamHandle - public const nint m_eParamType = 0x1A; // AnimParamType_t - public const nint m_flStartCycle = 0x1C; // float32 - public const nint m_flEndCycle = 0x20; // float32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CParamSpanUpdater { - public const nint m_spans = 0x0; // CUtlVector - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimGraphSettingsGroup { - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimGraphSettingsManager { - public const nint m_settingsGroups = 0x18; // CUtlVector> - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CCachedPose { - public const nint m_transforms = 0x8; // CUtlVector - public const nint m_morphWeights = 0x20; // CUtlVector - public const nint m_hSequence = 0x38; // HSequence - public const nint m_flCycle = 0x3C; // float32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CStaticPoseCache { - public const nint m_poses = 0x10; // CUtlVector - public const nint m_nBoneCount = 0x28; // int32 - public const nint m_nMorphCount = 0x2C; // int32 - } - // Parent: CStaticPoseCache - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CStaticPoseCacheBuilder { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimActionUpdater { - } - // Parent: CAnimActionUpdater - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CEmitTagActionUpdater { - public const nint m_nTagIndex = 0x18; // int32 - public const nint m_bIsZeroDuration = 0x1C; // bool - } - // Parent: CAnimActionUpdater - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSetParameterActionUpdater { - public const nint m_hParam = 0x18; // CAnimParamHandle - public const nint m_value = 0x1A; // CAnimVariant - } - // Parent: CAnimActionUpdater - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CToggleComponentActionUpdater { - public const nint m_componentID = 0x18; // AnimComponentID - public const nint m_bSetEnabled = 0x1C; // bool - } - // Parent: CAnimActionUpdater - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CExpressionActionUpdater { - public const nint m_hParam = 0x18; // CAnimParamHandle - public const nint m_eParamType = 0x1A; // AnimParamType_t - public const nint m_hScript = 0x1C; // AnimScriptHandle - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimTagBase { - public const nint m_name = 0x18; // CGlobalSymbol - public const nint m_group = 0x20; // CGlobalSymbol - public const nint m_tagID = 0x28; // AnimTagID - public const nint m_bIsReferenced = 0x40; // bool - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimTagManagerUpdater { - public const nint m_tags = 0x18; // CUtlVector> - } - // Parent: CAnimTagBase - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - public static class CAudioAnimTag { - public const nint m_clipName = 0x50; // CUtlString - public const nint m_attachmentName = 0x58; // CUtlString - public const nint m_flVolume = 0x60; // float32 - public const nint m_bStopWhenTagEnds = 0x64; // bool - public const nint m_bStopWhenGraphEnds = 0x65; // bool - public const nint m_bPlayOnServer = 0x66; // bool - public const nint m_bPlayOnClient = 0x67; // bool - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyElementNameFn - public static class CBodyGroupSetting { - public const nint m_BodyGroupName = 0x0; // CUtlString - public const nint m_nBodyGroupOption = 0x8; // int32 - } - // Parent: CAnimTagBase - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - public static class CBodyGroupAnimTag { - public const nint m_nPriority = 0x50; // int32 - public const nint m_bodyGroupSettings = 0x58; // CUtlVector - } - // Parent: CAnimTagBase - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - public static class CClothSettingsAnimTag { - public const nint m_flStiffness = 0x50; // float32 - public const nint m_flEaseIn = 0x54; // float32 - public const nint m_flEaseOut = 0x58; // float32 - public const nint m_nVertexSet = 0x60; // CUtlString - } - // Parent: CAnimTagBase - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - public static class CFootFallAnimTag { - public const nint m_foot = 0x50; // FootFallTagFoot_t - } - // Parent: CAnimTagBase - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - public static class CFootstepLandedAnimTag { - public const nint m_FootstepType = 0x50; // FootstepLandedFootSoundType_t - public const nint m_OverrideSoundName = 0x58; // CUtlString - public const nint m_DebugAnimSourceString = 0x60; // CUtlString - public const nint m_BoneName = 0x68; // CUtlString - } - // Parent: CAnimTagBase - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - public static class CMaterialAttributeAnimTag { - public const nint m_AttributeName = 0x50; // CUtlString - public const nint m_AttributeType = 0x58; // MatterialAttributeTagType_t - public const nint m_flValue = 0x5C; // float32 - public const nint m_Color = 0x60; // Color - } - // Parent: CAnimTagBase - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - public static class CParticleAnimTag { - public const nint m_hParticleSystem = 0x50; // CStrongHandle - public const nint m_particleSystemName = 0x58; // CUtlString - public const nint m_configName = 0x60; // CUtlString - public const nint m_bDetachFromOwner = 0x68; // bool - public const nint m_bStopWhenTagEnds = 0x69; // bool - public const nint m_bTagEndStopIsInstant = 0x6A; // bool - public const nint m_attachmentName = 0x70; // CUtlString - public const nint m_attachmentType = 0x78; // ParticleAttachment_t - public const nint m_attachmentCP1Name = 0x80; // CUtlString - public const nint m_attachmentCP1Type = 0x88; // ParticleAttachment_t - } - // Parent: CAnimTagBase - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - public static class CRagdollAnimTag { - public const nint m_nPoseControl = 0x50; // AnimPoseControl - public const nint m_flFrequency = 0x54; // float32 - public const nint m_flDampingRatio = 0x58; // float32 - public const nint m_flDecayDuration = 0x5C; // float32 - public const nint m_flDecayBias = 0x60; // float32 - public const nint m_bDestroy = 0x64; // bool - } - // Parent: CAnimTagBase - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - public static class CSequenceFinishedAnimTag { - public const nint m_sequenceName = 0x50; // CUtlString - } - // Parent: CAnimTagBase - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - public static class CStringAnimTag { - } - // Parent: CAnimTagBase - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - public static class CTaskStatusAnimTag { - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimComponentUpdater { - public const nint m_name = 0x18; // CUtlString - public const nint m_id = 0x20; // AnimComponentID - public const nint m_networkMode = 0x24; // AnimNodeNetworkMode - public const nint m_bStartEnabled = 0x28; // bool - } - // Parent: CAnimComponentUpdater - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimScriptComponentUpdater { - public const nint m_hScript = 0x30; // AnimScriptHandle - } - // Parent: CAnimComponentUpdater - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CCPPScriptComponentUpdater { - public const nint m_scriptsToRun = 0x30; // CUtlVector - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CDampedValueUpdateItem { - public const nint m_damping = 0x0; // CAnimInputDamping - public const nint m_hParamIn = 0x18; // CAnimParamHandle - public const nint m_hParamOut = 0x1A; // CAnimParamHandle - } - // Parent: CAnimComponentUpdater - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CDampedValueComponentUpdater { - public const nint m_items = 0x30; // CUtlVector - } - // Parent: CAnimComponentUpdater - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CDemoSettingsComponentUpdater { - public const nint m_settings = 0x30; // CAnimDemoCaptureSettings - } - // Parent: CAnimComponentUpdater - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CLODComponentUpdater { - public const nint m_nServerLOD = 0x30; // int32 - } - // Parent: CAnimComponentUpdater - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CLookComponentUpdater { - public const nint m_hLookHeading = 0x34; // CAnimParamHandle - public const nint m_hLookHeadingVelocity = 0x36; // CAnimParamHandle - public const nint m_hLookPitch = 0x38; // CAnimParamHandle - public const nint m_hLookDistance = 0x3A; // CAnimParamHandle - public const nint m_hLookDirection = 0x3C; // CAnimParamHandle - public const nint m_hLookTarget = 0x3E; // CAnimParamHandle - public const nint m_hLookTargetWorldSpace = 0x40; // CAnimParamHandle - public const nint m_bNetworkLookTarget = 0x42; // bool - } - // Parent: CAnimComponentUpdater - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CMovementComponentUpdater { - public const nint m_motors = 0x30; // CUtlVector> - public const nint m_facingDamping = 0x48; // CAnimInputDamping - public const nint m_eDefaultFacingMode = 0x58; // FacingMode - public const nint m_nDefaultMotorIndex = 0x64; // int32 - public const nint m_flDefaultRunSpeed = 0x68; // float32 - public const nint m_bMoveVarsDisabled = 0x6C; // bool - public const nint m_bNetworkPath = 0x6D; // bool - public const nint m_bNetworkFacing = 0x6E; // bool - public const nint m_paramHandles = 0x6F; // CAnimParamHandle[30] - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class WeightList { - public const nint m_name = 0x0; // CUtlString - public const nint m_weights = 0x8; // CUtlVector - } - // Parent: CAnimComponentUpdater - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CRagdollComponentUpdater { - public const nint m_ragdollNodePaths = 0x30; // CUtlVector - public const nint m_boneIndices = 0x48; // CUtlVector - public const nint m_boneNames = 0x60; // CUtlVector - public const nint m_weightLists = 0x78; // CUtlVector - public const nint m_flSpringFrequencyMin = 0x90; // float32 - public const nint m_flSpringFrequencyMax = 0x94; // float32 - public const nint m_flMaxStretch = 0x98; // float32 - public const nint m_bSolidCollisionAtZeroWeight = 0x9C; // bool - } - // Parent: CAnimComponentUpdater - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSlopeComponentUpdater { - public const nint m_flTraceDistance = 0x34; // float32 - public const nint m_hSlopeAngle = 0x38; // CAnimParamHandle - public const nint m_hSlopeAngleFront = 0x3A; // CAnimParamHandle - public const nint m_hSlopeAngleSide = 0x3C; // CAnimParamHandle - public const nint m_hSlopeHeading = 0x3E; // CAnimParamHandle - public const nint m_hSlopeNormal = 0x40; // CAnimParamHandle - public const nint m_hSlopeNormal_WorldSpace = 0x42; // CAnimParamHandle - } - // Parent: CAnimComponentUpdater - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CStateMachineComponentUpdater { - public const nint m_stateMachine = 0x30; // CAnimStateMachineUpdater - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CMotionDataSet { - public const nint m_groups = 0x0; // CUtlVector - public const nint m_nDimensionCount = 0x18; // int32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CMotionGraphGroup { - public const nint m_searchDB = 0x0; // CMotionSearchDB - public const nint m_motionGraphs = 0xB8; // CUtlVector> - public const nint m_motionGraphConfigs = 0xD0; // CUtlVector - public const nint m_sampleToConfig = 0xE8; // CUtlVector - public const nint m_hIsActiveScript = 0x100; // AnimScriptHandle - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class SampleCode { - public const nint m_subCode = 0x0; // uint8[8] - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class MotionDBIndex { - public const nint m_nIndex = 0x0; // uint32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CVectorQuantizer { - public const nint m_centroidVectors = 0x0; // CUtlVector - public const nint m_nCentroids = 0x18; // int32 - public const nint m_nDimensions = 0x1C; // int32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CProductQuantizer { - public const nint m_subQuantizers = 0x0; // CUtlVector - public const nint m_nDimensions = 0x18; // int32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CMotionSearchNode { - public const nint m_children = 0x0; // CUtlVector - public const nint m_quantizer = 0x18; // CVectorQuantizer - public const nint m_sampleCodes = 0x38; // CUtlVector> - public const nint m_sampleIndices = 0x50; // CUtlVector> - public const nint m_selectableSamples = 0x68; // CUtlVector - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CMotionSearchDB { - public const nint m_rootNode = 0x0; // CMotionSearchNode - public const nint m_residualQuantizer = 0x80; // CProductQuantizer - public const nint m_codeIndices = 0xA0; // CUtlVector - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CMotionGraph { - public const nint m_paramSpans = 0x10; // CParamSpanUpdater - public const nint m_tags = 0x28; // CUtlVector - public const nint m_pRootNode = 0x40; // CSmartPtr - public const nint m_nParameterCount = 0x48; // int32 - public const nint m_nConfigStartIndex = 0x4C; // int32 - public const nint m_nConfigCount = 0x50; // int32 - public const nint m_bLoop = 0x54; // bool - } - // Parent: CMotionGraph - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CEditableMotionGraph { - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CMotionNode { - public const nint m_name = 0x18; // CUtlString - public const nint m_id = 0x20; // AnimNodeID - } - // Parent: CMotionNode - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CMotionNodeSequence { - public const nint m_tags = 0x28; // CUtlVector - public const nint m_hSequence = 0x40; // HSequence - public const nint m_flPlaybackSpeed = 0x44; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class MotionBlendItem { - public const nint m_pChild = 0x0; // CSmartPtr - public const nint m_flKeyValue = 0x8; // float32 - } - // Parent: CMotionNode - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CMotionNodeBlend1D { - public const nint m_blendItems = 0x28; // CUtlVector - public const nint m_nParamIndex = 0x40; // int32 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CMotionMetricEvaluator { - public const nint m_means = 0x18; // CUtlVector - public const nint m_standardDeviations = 0x30; // CUtlVector - public const nint m_flWeight = 0x48; // float32 - public const nint m_nDimensionStartIndex = 0x4C; // int32 - } - // Parent: CMotionMetricEvaluator - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CBlockSelectionMetricEvaluator { - } - // Parent: CMotionMetricEvaluator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CBonePositionMetricEvaluator { - public const nint m_nBoneIndex = 0x50; // int32 - } - // Parent: CMotionMetricEvaluator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CBoneVelocityMetricEvaluator { - public const nint m_nBoneIndex = 0x50; // int32 - } - // Parent: CMotionMetricEvaluator - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CCurrentRotationVelocityMetricEvaluator { - } - // Parent: CMotionMetricEvaluator - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CCurrentVelocityMetricEvaluator { - } - // Parent: CMotionMetricEvaluator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CDistanceRemainingMetricEvaluator { - public const nint m_flMaxDistance = 0x50; // float32 - public const nint m_flMinDistance = 0x54; // float32 - public const nint m_flStartGoalFilterDistance = 0x58; // float32 - public const nint m_flMaxGoalOvershootScale = 0x5C; // float32 - public const nint m_bFilterFixedMinDistance = 0x60; // bool - public const nint m_bFilterGoalDistance = 0x61; // bool - public const nint m_bFilterGoalOvershoot = 0x62; // bool - } - // Parent: CMotionMetricEvaluator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CFootCycleMetricEvaluator { - public const nint m_footIndices = 0x50; // CUtlVector - } - // Parent: CMotionMetricEvaluator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CFootPositionMetricEvaluator { - public const nint m_footIndices = 0x50; // CUtlVector - public const nint m_bIgnoreSlope = 0x68; // bool - } - // Parent: CMotionMetricEvaluator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CFutureFacingMetricEvaluator { - public const nint m_flDistance = 0x50; // float32 - public const nint m_flTime = 0x54; // float32 - } - // Parent: CMotionMetricEvaluator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CFutureVelocityMetricEvaluator { - public const nint m_flDistance = 0x50; // float32 - public const nint m_flStoppingDistance = 0x54; // float32 - public const nint m_flTargetSpeed = 0x58; // float32 - public const nint m_eMode = 0x5C; // VelocityMetricMode - } - // Parent: CMotionMetricEvaluator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPathMetricEvaluator { - public const nint m_pathTimeSamples = 0x50; // CUtlVector - public const nint m_flDistance = 0x68; // float32 - public const nint m_bExtrapolateMovement = 0x6C; // bool - public const nint m_flMinExtrapolationSpeed = 0x70; // float32 - } - // Parent: CMotionMetricEvaluator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CStepsRemainingMetricEvaluator { - public const nint m_footIndices = 0x50; // CUtlVector - public const nint m_flMinStepsRemaining = 0x68; // float32 - } - // Parent: CMotionMetricEvaluator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CTimeRemainingMetricEvaluator { - public const nint m_bMatchByTimeRemaining = 0x50; // bool - public const nint m_flMaxTimeRemaining = 0x54; // float32 - public const nint m_bFilterByTimeRemaining = 0x58; // bool - public const nint m_flMinTimeRemaining = 0x5C; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimMotorUpdaterBase { - public const nint m_name = 0x10; // CUtlString - public const nint m_bDefault = 0x18; // bool - } - // Parent: CAnimMotorUpdaterBase - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPathAnimMotorUpdaterBase { - public const nint m_bLockToPath = 0x19; // bool - } - // Parent: CPathAnimMotorUpdaterBase - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CDampedPathAnimMotorUpdater { - public const nint m_flAnticipationTime = 0x20; // float32 - public const nint m_flMinSpeedScale = 0x24; // float32 - public const nint m_hAnticipationPosParam = 0x28; // CAnimParamHandle - public const nint m_hAnticipationHeadingParam = 0x2A; // CAnimParamHandle - public const nint m_flSpringConstant = 0x2C; // float32 - public const nint m_flMinSpringTension = 0x30; // float32 - public const nint m_flMaxSpringTension = 0x34; // float32 - } - // Parent: CPathAnimMotorUpdaterBase - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPathAnimMotorUpdater { - } - // Parent: CAnimMotorUpdaterBase - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPlayerInputAnimMotorUpdater { - public const nint m_sampleTimes = 0x20; // CUtlVector - public const nint m_flSpringConstant = 0x3C; // float32 - public const nint m_flAnticipationDistance = 0x40; // float32 - public const nint m_hAnticipationPosParam = 0x44; // CAnimParamHandle - public const nint m_hAnticipationHeadingParam = 0x46; // CAnimParamHandle - public const nint m_bUseAcceleration = 0x48; // bool - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class AimMatrixOpFixedSettings_t { - public const nint m_attachment = 0x0; // CAnimAttachment - public const nint m_damping = 0x80; // CAnimInputDamping - public const nint m_poseCacheHandles = 0x90; // CPoseHandle[10] - public const nint m_eBlendMode = 0xB8; // AimMatrixBlendMode - public const nint m_fAngleIncrement = 0xBC; // float32 - public const nint m_nSequenceMaxFrame = 0xC0; // int32 - public const nint m_nBoneMaskIndex = 0xC4; // int32 - public const nint m_bTargetIsPosition = 0xC8; // bool - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FollowAttachmentSettings_t { - public const nint m_attachment = 0x0; // CAnimAttachment - public const nint m_boneIndex = 0x80; // int32 - public const nint m_bMatchTranslation = 0x84; // bool - public const nint m_bMatchRotation = 0x85; // bool - } - // Parent: None - // Fields count: 18 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FootLockPoseOpFixedSettings { - public const nint m_footInfo = 0x0; // CUtlVector - public const nint m_hipDampingSettings = 0x18; // CAnimInputDamping - public const nint m_nHipBoneIndex = 0x28; // int32 - public const nint m_ikSolverType = 0x2C; // IKSolverType - public const nint m_bApplyTilt = 0x30; // bool - public const nint m_bApplyHipDrop = 0x31; // bool - public const nint m_bAlwaysUseFallbackHinge = 0x32; // bool - public const nint m_bApplyFootRotationLimits = 0x33; // bool - public const nint m_bApplyLegTwistLimits = 0x34; // bool - public const nint m_flMaxFootHeight = 0x38; // float32 - public const nint m_flExtensionScale = 0x3C; // float32 - public const nint m_flMaxLegTwist = 0x40; // float32 - public const nint m_bEnableLockBreaking = 0x44; // bool - public const nint m_flLockBreakTolerance = 0x48; // float32 - public const nint m_flLockBlendTime = 0x4C; // float32 - public const nint m_bEnableStretching = 0x50; // bool - public const nint m_flMaxStretchAmount = 0x54; // float32 - public const nint m_flStretchExtensionScale = 0x58; // float32 - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FootPinningPoseOpFixedData_t { - public const nint m_footInfo = 0x0; // CUtlVector - public const nint m_flBlendTime = 0x18; // float32 - public const nint m_flLockBreakDistance = 0x1C; // float32 - public const nint m_flMaxLegTwist = 0x20; // float32 - public const nint m_nHipBoneIndex = 0x24; // int32 - public const nint m_bApplyLegTwistLimits = 0x28; // bool - public const nint m_bApplyFootRotationLimits = 0x29; // bool - } - // Parent: None - // Fields count: 17 - // - // Metadata: - // MGetKV3ClassDefaults - public static class HitReactFixedSettings_t { - public const nint m_nWeightListIndex = 0x0; // int32 - public const nint m_nEffectedBoneCount = 0x4; // int32 - public const nint m_flMaxImpactForce = 0x8; // float32 - public const nint m_flMinImpactForce = 0xC; // float32 - public const nint m_flWhipImpactScale = 0x10; // float32 - public const nint m_flCounterRotationScale = 0x14; // float32 - public const nint m_flDistanceFadeScale = 0x18; // float32 - public const nint m_flPropagationScale = 0x1C; // float32 - public const nint m_flWhipDelay = 0x20; // float32 - public const nint m_flSpringStrength = 0x24; // float32 - public const nint m_flWhipSpringStrength = 0x28; // float32 - public const nint m_flMaxAngleRadians = 0x2C; // float32 - public const nint m_nHipBoneIndex = 0x30; // int32 - public const nint m_flHipBoneTranslationScale = 0x34; // float32 - public const nint m_flHipDipSpringStrength = 0x38; // float32 - public const nint m_flHipDipImpactScale = 0x3C; // float32 - public const nint m_flHipDipDelay = 0x40; // float32 - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class JiggleBoneSettings_t { - public const nint m_nBoneIndex = 0x0; // int32 - public const nint m_flSpringStrength = 0x4; // float32 - public const nint m_flMaxTimeStep = 0x8; // float32 - public const nint m_flDamping = 0xC; // float32 - public const nint m_vBoundsMaxLS = 0x10; // Vector - public const nint m_vBoundsMinLS = 0x1C; // Vector - public const nint m_eSimSpace = 0x28; // JiggleBoneSimSpace - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class JiggleBoneSettingsList_t { - public const nint m_boneSettings = 0x0; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class LookAtBone_t { - public const nint m_index = 0x0; // int32 - public const nint m_weight = 0x4; // float32 - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - public static class LookAtOpFixedSettings_t { - public const nint m_attachment = 0x0; // CAnimAttachment - public const nint m_damping = 0x80; // CAnimInputDamping - public const nint m_bones = 0x90; // CUtlVector - public const nint m_flYawLimit = 0xA8; // float32 - public const nint m_flPitchLimit = 0xAC; // float32 - public const nint m_flHysteresisInnerAngle = 0xB0; // float32 - public const nint m_flHysteresisOuterAngle = 0xB4; // float32 - public const nint m_bRotateYawForward = 0xB8; // bool - public const nint m_bMaintainUpDirection = 0xB9; // bool - public const nint m_bTargetIsPosition = 0xBA; // bool - public const nint m_bUseHysteresis = 0xBB; // bool - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class ChainToSolveData_t { - public const nint m_nChainIndex = 0x0; // int32 - public const nint m_SolverSettings = 0x4; // IKSolverSettings_t - public const nint m_TargetSettings = 0x10; // IKTargetSettings_t - public const nint m_DebugSetting = 0x38; // SolveIKChainAnimNodeDebugSetting - public const nint m_flDebugNormalizedValue = 0x3C; // float32 - public const nint m_vDebugOffset = 0x40; // VectorAligned - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class SolveIKChainPoseOpFixedSettings_t { - public const nint m_ChainsToSolveData = 0x0; // CUtlVector - public const nint m_bMatchTargetOrientation = 0x18; // bool - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimParameterBase { - public const nint m_name = 0x18; // CGlobalSymbol - public const nint m_group = 0x20; // CUtlString - public const nint m_id = 0x28; // AnimParamID - public const nint m_componentName = 0x40; // CUtlString - public const nint m_bNetworkingRequested = 0x60; // bool - public const nint m_bIsReferenced = 0x61; // bool - } - // Parent: CAnimParameterBase - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CConcreteAnimParameter { - public const nint m_previewButton = 0x64; // AnimParamButton_t - public const nint m_eNetworkSetting = 0x68; // AnimParamNetworkSetting - public const nint m_bUseMostRecentValue = 0x6C; // bool - public const nint m_bAutoReset = 0x6D; // bool - public const nint m_bGameWritable = 0x6E; // bool - public const nint m_bGraphWritable = 0x6F; // bool - } - // Parent: CAnimParameterBase - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CVirtualAnimParameter { - public const nint m_expressionString = 0x68; // CUtlString - public const nint m_eParamType = 0x70; // AnimParamType_t - } - // Parent: CConcreteAnimParameter - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - public static class CBoolAnimParameter { - public const nint m_bDefaultValue = 0x70; // bool - } - // Parent: CConcreteAnimParameter - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - public static class CEnumAnimParameter { - public const nint m_defaultValue = 0x78; // uint8 - public const nint m_enumOptions = 0x80; // CUtlVector - } - // Parent: CConcreteAnimParameter - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - public static class CIntAnimParameter { - public const nint m_defaultValue = 0x70; // int32 - public const nint m_minValue = 0x74; // int32 - public const nint m_maxValue = 0x78; // int32 - } - // Parent: CConcreteAnimParameter - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - public static class CFloatAnimParameter { - public const nint m_fDefaultValue = 0x70; // float32 - public const nint m_fMinValue = 0x74; // float32 - public const nint m_fMaxValue = 0x78; // float32 - public const nint m_bInterpolate = 0x7C; // bool - } - // Parent: CConcreteAnimParameter - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - public static class CVectorAnimParameter { - public const nint m_defaultValue = 0x70; // Vector - public const nint m_bInterpolate = 0x7C; // bool - } - // Parent: CConcreteAnimParameter - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - public static class CQuaternionAnimParameter { - public const nint m_defaultValue = 0x70; // Quaternion - public const nint m_bInterpolate = 0x80; // bool - } - // Parent: CConcreteAnimParameter - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - public static class CSymbolAnimParameter { - public const nint m_defaultValue = 0x70; // CGlobalSymbol - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class ScriptInfo_t { - public const nint m_code = 0x0; // CUtlString - public const nint m_paramsModified = 0x8; // CUtlVector - public const nint m_proxyReadParams = 0x20; // CUtlVector - public const nint m_proxyWriteParams = 0x38; // CUtlVector - public const nint m_eScriptType = 0x50; // AnimScriptType - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimScriptManager { - public const nint m_scriptInfo = 0x10; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CStateActionUpdater { - public const nint m_pAction = 0x0; // CSmartPtr - public const nint m_eBehavior = 0x8; // StateActionBehavior - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CTransitionUpdateData { - public const nint m_srcStateIndex = 0x0; // uint8 - public const nint m_destStateIndex = 0x1; // uint8 - public const nint m_bDisabled = 0x0; // bitfield:1 - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CStateUpdateData { - public const nint m_name = 0x0; // CUtlString - public const nint m_hScript = 0x8; // AnimScriptHandle - public const nint m_transitionIndices = 0x10; // CUtlVector - public const nint m_actions = 0x28; // CUtlVector - public const nint m_stateID = 0x40; // AnimStateID - public const nint m_bIsStartState = 0x0; // bitfield:1 - public const nint m_bIsEndState = 0x0; // bitfield:1 - public const nint m_bIsPassthrough = 0x0; // bitfield:1 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimStateMachineUpdater { - public const nint m_states = 0x8; // CUtlVector - public const nint m_transitions = 0x20; // CUtlVector - public const nint m_startStateIndex = 0x50; // int32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimUpdateNodeRef { - public const nint m_nodeIndex = 0x8; // int32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimUpdateNodeBase { - public const nint m_nodePath = 0x14; // CAnimNodePath - public const nint m_networkMode = 0x44; // AnimNodeNetworkMode - public const nint m_name = 0x50; // CUtlString - } - // Parent: CAnimUpdateNodeBase - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CBinaryUpdateNode { - public const nint m_pChild1 = 0x58; // CAnimUpdateNodeRef - public const nint m_pChild2 = 0x68; // CAnimUpdateNodeRef - public const nint m_timingBehavior = 0x78; // BinaryNodeTiming - public const nint m_flTimingBlend = 0x7C; // float32 - public const nint m_bResetChild1 = 0x80; // bool - public const nint m_bResetChild2 = 0x81; // bool - } - // Parent: CAnimUpdateNodeBase - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CBlendUpdateNode { - public const nint m_children = 0x60; // CUtlVector - public const nint m_sortedOrder = 0x78; // CUtlVector - public const nint m_targetValues = 0x90; // CUtlVector - public const nint m_blendValueSource = 0xAC; // AnimValueSource - public const nint m_paramIndex = 0xB0; // CAnimParamHandle - public const nint m_damping = 0xB8; // CAnimInputDamping - public const nint m_blendKeyType = 0xC8; // BlendKeyType - public const nint m_bLockBlendOnReset = 0xCC; // bool - public const nint m_bSyncCycles = 0xCD; // bool - public const nint m_bLoop = 0xCE; // bool - public const nint m_bLockWhenWaning = 0xCF; // bool - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class BlendItem_t { - public const nint m_tags = 0x0; // CUtlVector - public const nint m_pChild = 0x18; // CAnimUpdateNodeRef - public const nint m_hSequence = 0x28; // HSequence - public const nint m_vPos = 0x2C; // Vector2D - public const nint m_flDuration = 0x34; // float32 - public const nint m_bUseCustomDuration = 0x38; // bool - } - // Parent: CAnimUpdateNodeBase - // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CBlend2DUpdateNode { - public const nint m_items = 0x60; // CUtlVector - public const nint m_tags = 0x78; // CUtlVector - public const nint m_paramSpans = 0x90; // CParamSpanUpdater - public const nint m_nodeItemIndices = 0xA8; // CUtlVector - public const nint m_damping = 0xC0; // CAnimInputDamping - public const nint m_blendSourceX = 0xD0; // AnimValueSource - public const nint m_paramX = 0xD4; // CAnimParamHandle - public const nint m_blendSourceY = 0xD8; // AnimValueSource - public const nint m_paramY = 0xDC; // CAnimParamHandle - public const nint m_eBlendMode = 0xE0; // Blend2DMode - public const nint m_playbackSpeed = 0xE4; // float32 - public const nint m_bLoop = 0xE8; // bool - public const nint m_bLockBlendOnReset = 0xE9; // bool - public const nint m_bLockWhenWaning = 0xEA; // bool - public const nint m_bAnimEventsAndTagsOnMostWeightedOnly = 0xEB; // bool - } - // Parent: CBinaryUpdateNode - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CBoneMaskUpdateNode { - public const nint m_nWeightListIndex = 0x88; // int32 - public const nint m_flRootMotionBlend = 0x8C; // float32 - public const nint m_blendSpace = 0x90; // BoneMaskBlendSpace - public const nint m_footMotionTiming = 0x94; // BinaryNodeChildOption - public const nint m_bUseBlendScale = 0x98; // bool - public const nint m_blendValueSource = 0x9C; // AnimValueSource - public const nint m_hBlendParameter = 0xA0; // CAnimParamHandle - } - // Parent: CAnimUpdateNodeBase - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CChoiceUpdateNode { - public const nint m_children = 0x58; // CUtlVector - public const nint m_weights = 0x70; // CUtlVector - public const nint m_blendTimes = 0x88; // CUtlVector - public const nint m_choiceMethod = 0xA0; // ChoiceMethod - public const nint m_choiceChangeMethod = 0xA4; // ChoiceChangeMethod - public const nint m_blendMethod = 0xA8; // ChoiceBlendMethod - public const nint m_blendTime = 0xAC; // float32 - public const nint m_bCrossFade = 0xB0; // bool - public const nint m_bResetChosen = 0xB1; // bool - public const nint m_bDontResetSameSelection = 0xB2; // bool - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CDirectPlaybackTagData { - public const nint m_sequenceName = 0x0; // CUtlString - public const nint m_tags = 0x8; // CUtlVector - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FootFixedData_t { - public const nint m_vToeOffset = 0x0; // VectorAligned - public const nint m_vHeelOffset = 0x10; // VectorAligned - public const nint m_nTargetBoneIndex = 0x20; // int32 - public const nint m_nAnkleBoneIndex = 0x24; // int32 - public const nint m_nIKAnchorBoneIndex = 0x28; // int32 - public const nint m_ikChainIndex = 0x2C; // int32 - public const nint m_flMaxIKLength = 0x30; // float32 - public const nint m_nFootIndex = 0x34; // int32 - public const nint m_nTagIndex = 0x38; // int32 - public const nint m_flMaxRotationLeft = 0x3C; // float32 - public const nint m_flMaxRotationRight = 0x40; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class TraceSettings_t { - public const nint m_flTraceHeight = 0x0; // float32 - public const nint m_flTraceRadius = 0x4; // float32 - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FootFixedSettings { - public const nint m_traceSettings = 0x0; // TraceSettings_t - public const nint m_vFootBaseBindPosePositionMS = 0x10; // VectorAligned - public const nint m_flFootBaseLength = 0x20; // float32 - public const nint m_flMaxRotationLeft = 0x24; // float32 - public const nint m_flMaxRotationRight = 0x28; // float32 - public const nint m_footstepLandedTagIndex = 0x2C; // int32 - public const nint m_bEnableTracing = 0x30; // bool - public const nint m_flTraceAngleBlend = 0x34; // float32 - public const nint m_nDisableTagIndex = 0x38; // int32 - public const nint m_nFootIndex = 0x3C; // int32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FootStepTrigger { - public const nint m_tags = 0x0; // CUtlVector - public const nint m_nFootIndex = 0x18; // int32 - public const nint m_triggerPhase = 0x1C; // StepPhase - } - // Parent: CAnimUpdateNodeBase - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CLeafUpdateNode { - } - // Parent: CLeafUpdateNode - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CLeanMatrixUpdateNode { - public const nint m_frameCorners = 0x5C; // int32[3][3] - public const nint m_poses = 0x80; // CPoseHandle[9] - public const nint m_damping = 0xA8; // CAnimInputDamping - public const nint m_blendSource = 0xB8; // AnimVectorSource - public const nint m_paramIndex = 0xBC; // CAnimParamHandle - public const nint m_verticalAxis = 0xC0; // Vector - public const nint m_horizontalAxis = 0xCC; // Vector - public const nint m_hSequence = 0xD8; // HSequence - public const nint m_flMaxValue = 0xDC; // float32 - public const nint m_nSequenceMaxFrame = 0xE0; // int32 - } - // Parent: CLeafUpdateNode - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CMotionGraphUpdateNode { - public const nint m_pMotionGraph = 0x58; // CSmartPtr - } - // Parent: CLeafUpdateNode - // Fields count: 23 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CMotionMatchingUpdateNode { - public const nint m_dataSet = 0x58; // CMotionDataSet - public const nint m_metrics = 0x78; // CUtlVector> - public const nint m_weights = 0x90; // CUtlVector - public const nint m_bSearchEveryTick = 0xE0; // bool - public const nint m_flSearchInterval = 0xE4; // float32 - public const nint m_bSearchWhenClipEnds = 0xE8; // bool - public const nint m_bSearchWhenGoalChanges = 0xE9; // bool - public const nint m_blendCurve = 0xEC; // CBlendCurve - public const nint m_flSampleRate = 0xF4; // float32 - public const nint m_flBlendTime = 0xF8; // float32 - public const nint m_bLockClipWhenWaning = 0xFC; // bool - public const nint m_flSelectionThreshold = 0x100; // float32 - public const nint m_flReselectionTimeWindow = 0x104; // float32 - public const nint m_bEnableRotationCorrection = 0x108; // bool - public const nint m_bGoalAssist = 0x109; // bool - public const nint m_flGoalAssistDistance = 0x10C; // float32 - public const nint m_flGoalAssistTolerance = 0x110; // float32 - public const nint m_distanceScale_Damping = 0x118; // CAnimInputDamping - public const nint m_flDistanceScale_OuterRadius = 0x128; // float32 - public const nint m_flDistanceScale_InnerRadius = 0x12C; // float32 - public const nint m_flDistanceScale_MaxScale = 0x130; // float32 - public const nint m_flDistanceScale_MinScale = 0x134; // float32 - public const nint m_bEnableDistanceScaling = 0x138; // bool - } - // Parent: CAnimUpdateNodeBase - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSelectorUpdateNode { - public const nint m_children = 0x58; // CUtlVector - public const nint m_tags = 0x70; // CUtlVector - public const nint m_blendCurve = 0x8C; // CBlendCurve - public const nint m_flBlendTime = 0x94; // CAnimValue - public const nint m_hParameter = 0x9C; // CAnimParamHandle - public const nint m_eTagBehavior = 0xA0; // SelectorTagBehavior_t - public const nint m_bResetOnChange = 0xA4; // bool - public const nint m_bSyncCyclesOnChange = 0xA5; // bool - } - // Parent: CLeafUpdateNode - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSequenceUpdateNode { - public const nint m_paramSpans = 0x60; // CParamSpanUpdater - public const nint m_tags = 0x78; // CUtlVector - public const nint m_hSequence = 0x94; // HSequence - public const nint m_playbackSpeed = 0x98; // float32 - public const nint m_duration = 0x9C; // float32 - public const nint m_bLoop = 0xA0; // bool - } - // Parent: CLeafUpdateNode - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSingleFrameUpdateNode { - public const nint m_actions = 0x58; // CUtlVector> - public const nint m_hPoseCacheHandle = 0x70; // CPoseHandle - public const nint m_hSequence = 0x74; // HSequence - public const nint m_flCycle = 0x78; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSolveIKTargetHandle_t { - public const nint m_positionHandle = 0x0; // CAnimParamHandle - public const nint m_orientationHandle = 0x2; // CAnimParamHandle - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class StanceInfo_t { - public const nint m_vPosition = 0x0; // Vector - public const nint m_flDirection = 0xC; // float32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CStateNodeTransitionData { - public const nint m_curve = 0x0; // CBlendCurve - public const nint m_blendDuration = 0x8; // CAnimValue - public const nint m_resetCycleValue = 0x10; // CAnimValue - public const nint m_bReset = 0x0; // bitfield:1 - public const nint m_resetCycleOption = 0x0; // bitfield:3 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CStateNodeStateData { - public const nint m_pChild = 0x0; // CAnimUpdateNodeRef - public const nint m_bExclusiveRootMotion = 0x0; // bitfield:1 - } - // Parent: CAnimUpdateNodeBase - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CStateMachineUpdateNode { - public const nint m_stateMachine = 0x68; // CAnimStateMachineUpdater - public const nint m_stateData = 0xC0; // CUtlVector - public const nint m_transitionData = 0xD8; // CUtlVector - public const nint m_bBlockWaningTags = 0xF4; // bool - public const nint m_bLockStateWhenWaning = 0xF5; // bool - } - // Parent: CBinaryUpdateNode - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSubtractUpdateNode { - public const nint m_footMotionTiming = 0x88; // BinaryNodeChildOption - public const nint m_bApplyToFootMotion = 0x8C; // bool - public const nint m_bApplyChannelsSeparately = 0x8D; // bool - public const nint m_bUseModelSpace = 0x8E; // bool - } - // Parent: None - // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults - public static class TwoBoneIKSettings_t { - public const nint m_endEffectorType = 0x0; // IkEndEffectorType - public const nint m_endEffectorAttachment = 0x10; // CAnimAttachment - public const nint m_targetType = 0x90; // IkTargetType - public const nint m_targetAttachment = 0xA0; // CAnimAttachment - public const nint m_targetBoneIndex = 0x120; // int32 - public const nint m_hPositionParam = 0x124; // CAnimParamHandle - public const nint m_hRotationParam = 0x126; // CAnimParamHandle - public const nint m_bAlwaysUseFallbackHinge = 0x128; // bool - public const nint m_vLsFallbackHingeAxis = 0x130; // VectorAligned - public const nint m_nFixedBoneIndex = 0x140; // int32 - public const nint m_nMiddleBoneIndex = 0x144; // int32 - public const nint m_nEndBoneIndex = 0x148; // int32 - public const nint m_bMatchTargetOrientation = 0x14C; // bool - public const nint m_bConstrainTwist = 0x14D; // bool - public const nint m_flMaxTwist = 0x150; // float32 - } - // Parent: CAnimUpdateNodeBase - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CUnaryUpdateNode { - public const nint m_pChildNode = 0x58; // CAnimUpdateNodeRef - } - // Parent: CUnaryUpdateNode - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CWayPointHelperUpdateNode { - public const nint m_flStartCycle = 0x6C; // float32 - public const nint m_flEndCycle = 0x70; // float32 - public const nint m_bOnlyGoals = 0x74; // bool - public const nint m_bPreventOvershoot = 0x75; // bool - public const nint m_bPreventUndershoot = 0x76; // bool - } - // Parent: CLeafUpdateNode - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CZeroPoseUpdateNode { - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class TagSpan_t { - public const nint m_tagIndex = 0x0; // int32 - public const nint m_startCycle = 0x4; // float32 - public const nint m_endCycle = 0x8; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimNodePath { - public const nint m_path = 0x0; // AnimNodeID[11] - public const nint m_nCount = 0x2C; // int32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class ConfigIndex { - public const nint m_nGroup = 0x0; // uint16 - public const nint m_nConfig = 0x2; // uint16 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class MotionIndex { - public const nint m_nGroup = 0x0; // uint16 - public const nint m_nMotion = 0x2; // uint16 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CMotionGraphConfig { - public const nint m_paramValues = 0x0; // float32[4] - public const nint m_flDuration = 0x10; // float32 - public const nint m_nMotionIndex = 0x14; // MotionIndex - public const nint m_nSampleStart = 0x18; // int32 - public const nint m_nSampleCount = 0x1C; // int32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPoseHandle { - public const nint m_nIndex = 0x0; // uint16 - public const nint m_eType = 0x2; // PoseType_t - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimationGraphVisualizerPrimitiveBase { - public const nint m_Type = 0x8; // CAnimationGraphVisualizerPrimitiveType - public const nint m_OwningAnimNodePaths = 0xC; // AnimNodeID[11] - public const nint m_nOwningAnimNodePathCount = 0x38; // int32 - } - // Parent: CAnimationGraphVisualizerPrimitiveBase - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimationGraphVisualizerText { - public const nint m_vWsPosition = 0x40; // VectorAligned - public const nint m_Color = 0x50; // Color - public const nint m_Text = 0x58; // CUtlString - } - // Parent: CAnimationGraphVisualizerPrimitiveBase - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimationGraphVisualizerSphere { - public const nint m_vWsPosition = 0x40; // VectorAligned - public const nint m_flRadius = 0x50; // float32 - public const nint m_Color = 0x54; // Color - } - // Parent: CAnimationGraphVisualizerPrimitiveBase - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimationGraphVisualizerLine { - public const nint m_vWsPositionStart = 0x40; // VectorAligned - public const nint m_vWsPositionEnd = 0x50; // VectorAligned - public const nint m_Color = 0x60; // Color - } - // Parent: CAnimationGraphVisualizerPrimitiveBase - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimationGraphVisualizerPie { - public const nint m_vWsCenter = 0x40; // VectorAligned - public const nint m_vWsStart = 0x50; // VectorAligned - public const nint m_vWsEnd = 0x60; // VectorAligned - public const nint m_Color = 0x70; // Color - } - // Parent: CAnimationGraphVisualizerPrimitiveBase - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimationGraphVisualizerAxis { - public const nint m_xWsTransform = 0x40; // CTransform - public const nint m_flAxisSize = 0x60; // float32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyEditClassAsString - public static class AnimNodeID { - public const nint m_id = 0x0; // uint32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyEditClassAsString - public static class AnimNodeOutputID { - public const nint m_id = 0x0; // uint32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyEditClassAsString - public static class AnimStateID { - public const nint m_id = 0x0; // uint32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyEditClassAsString - public static class AnimParamID { - public const nint m_id = 0x0; // uint32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyEditClassAsString - public static class AnimTagID { - public const nint m_id = 0x0; // uint32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyEditClassAsString - public static class AnimComponentID { - public const nint m_id = 0x0; // uint32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyEditClassAsString - public static class AnimScriptHandle { - public const nint m_id = 0x0; // uint32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimAttachment { - public const nint m_influenceRotations = 0x0; // Quaternion[3] - public const nint m_influenceOffsets = 0x30; // VectorAligned[3] - public const nint m_influenceIndices = 0x60; // int32[3] - public const nint m_influenceWeights = 0x6C; // float32[3] - public const nint m_numInfluences = 0x78; // uint8 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class VPhysics2ShapeDef_t { - public const nint m_spheres = 0x0; // CUtlVector - public const nint m_capsules = 0x18; // CUtlVector - public const nint m_hulls = 0x30; // CUtlVector - public const nint m_meshes = 0x48; // CUtlVector - public const nint m_CollisionAttributeIndices = 0x60; // CUtlVector - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class VPhysXBodyPart_t { - public const nint m_nFlags = 0x0; // uint32 - public const nint m_flMass = 0x4; // float32 - public const nint m_rnShape = 0x8; // VPhysics2ShapeDef_t - public const nint m_nCollisionAttributeIndex = 0x80; // uint16 - public const nint m_nReserved = 0x82; // uint16 - public const nint m_flInertiaScale = 0x84; // float32 - public const nint m_flLinearDamping = 0x88; // float32 - public const nint m_flAngularDamping = 0x8C; // float32 - public const nint m_bOverrideMassCenter = 0x90; // bool - public const nint m_vMassCenterOverride = 0x94; // Vector - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class VPhysXCollisionAttributes_t { - public const nint m_CollisionGroup = 0x0; // uint32 - public const nint m_InteractAs = 0x8; // CUtlVector - public const nint m_InteractWith = 0x20; // CUtlVector - public const nint m_InteractExclude = 0x38; // CUtlVector - public const nint m_CollisionGroupString = 0x50; // CUtlString - public const nint m_InteractAsStrings = 0x58; // CUtlVector - public const nint m_InteractWithStrings = 0x70; // CUtlVector - public const nint m_InteractExcludeStrings = 0x88; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class VPhysXRange_t { - public const nint m_flMin = 0x0; // float32 - public const nint m_flMax = 0x4; // float32 - } - // Parent: None - // Fields count: 46 - // - // Metadata: - // MGetKV3ClassDefaults - public static class VPhysXConstraintParams_t { - public const nint m_nType = 0x0; // int8 - public const nint m_nTranslateMotion = 0x1; // int8 - public const nint m_nRotateMotion = 0x2; // int8 - public const nint m_nFlags = 0x3; // int8 - public const nint m_anchor = 0x4; // Vector[2] - public const nint m_axes = 0x1C; // QuaternionStorage[2] - public const nint m_maxForce = 0x3C; // float32 - public const nint m_maxTorque = 0x40; // float32 - public const nint m_linearLimitValue = 0x44; // float32 - public const nint m_linearLimitRestitution = 0x48; // float32 - public const nint m_linearLimitSpring = 0x4C; // float32 - public const nint m_linearLimitDamping = 0x50; // float32 - public const nint m_twistLowLimitValue = 0x54; // float32 - public const nint m_twistLowLimitRestitution = 0x58; // float32 - public const nint m_twistLowLimitSpring = 0x5C; // float32 - public const nint m_twistLowLimitDamping = 0x60; // float32 - public const nint m_twistHighLimitValue = 0x64; // float32 - public const nint m_twistHighLimitRestitution = 0x68; // float32 - public const nint m_twistHighLimitSpring = 0x6C; // float32 - public const nint m_twistHighLimitDamping = 0x70; // float32 - public const nint m_swing1LimitValue = 0x74; // float32 - public const nint m_swing1LimitRestitution = 0x78; // float32 - public const nint m_swing1LimitSpring = 0x7C; // float32 - public const nint m_swing1LimitDamping = 0x80; // float32 - public const nint m_swing2LimitValue = 0x84; // float32 - public const nint m_swing2LimitRestitution = 0x88; // float32 - public const nint m_swing2LimitSpring = 0x8C; // float32 - public const nint m_swing2LimitDamping = 0x90; // float32 - public const nint m_goalPosition = 0x94; // Vector - public const nint m_goalOrientation = 0xA0; // QuaternionStorage - public const nint m_goalAngularVelocity = 0xB0; // Vector - public const nint m_driveSpringX = 0xBC; // float32 - public const nint m_driveSpringY = 0xC0; // float32 - public const nint m_driveSpringZ = 0xC4; // float32 - public const nint m_driveDampingX = 0xC8; // float32 - public const nint m_driveDampingY = 0xCC; // float32 - public const nint m_driveDampingZ = 0xD0; // float32 - public const nint m_driveSpringTwist = 0xD4; // float32 - public const nint m_driveSpringSwing = 0xD8; // float32 - public const nint m_driveSpringSlerp = 0xDC; // float32 - public const nint m_driveDampingTwist = 0xE0; // float32 - public const nint m_driveDampingSwing = 0xE4; // float32 - public const nint m_driveDampingSlerp = 0xE8; // float32 - public const nint m_solverIterationCount = 0xEC; // int32 - public const nint m_projectionLinearTolerance = 0xF0; // float32 - public const nint m_projectionAngularTolerance = 0xF4; // float32 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class VPhysXConstraint2_t { - public const nint m_nFlags = 0x0; // uint32 - public const nint m_nParent = 0x4; // uint16 - public const nint m_nChild = 0x6; // uint16 - public const nint m_params = 0x8; // VPhysXConstraintParams_t - } - // Parent: None - // Fields count: 24 - // - // Metadata: - // MGetKV3ClassDefaults - public static class VPhysXJoint_t { - public const nint m_nType = 0x0; // uint16 - public const nint m_nBody1 = 0x2; // uint16 - public const nint m_nBody2 = 0x4; // uint16 - public const nint m_nFlags = 0x6; // uint16 - public const nint m_Frame1 = 0x10; // CTransform - public const nint m_Frame2 = 0x30; // CTransform - public const nint m_bEnableCollision = 0x50; // bool - public const nint m_bEnableLinearLimit = 0x51; // bool - public const nint m_LinearLimit = 0x54; // VPhysXRange_t - public const nint m_bEnableLinearMotor = 0x5C; // bool - public const nint m_vLinearTargetVelocity = 0x60; // Vector - public const nint m_flMaxForce = 0x6C; // float32 - public const nint m_bEnableSwingLimit = 0x70; // bool - public const nint m_SwingLimit = 0x74; // VPhysXRange_t - public const nint m_bEnableTwistLimit = 0x7C; // bool - public const nint m_TwistLimit = 0x80; // VPhysXRange_t - public const nint m_bEnableAngularMotor = 0x88; // bool - public const nint m_vAngularTargetVelocity = 0x8C; // Vector - public const nint m_flMaxTorque = 0x98; // float32 - public const nint m_flLinearFrequency = 0x9C; // float32 - public const nint m_flLinearDampingRatio = 0xA0; // float32 - public const nint m_flAngularFrequency = 0xA4; // float32 - public const nint m_flAngularDampingRatio = 0xA8; // float32 - public const nint m_flFriction = 0xAC; // float32 - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class PhysSoftbodyDesc_t { - public const nint m_ParticleBoneHash = 0x0; // CUtlVector - public const nint m_Particles = 0x18; // CUtlVector - public const nint m_Springs = 0x30; // CUtlVector - public const nint m_Capsules = 0x48; // CUtlVector - public const nint m_InitPose = 0x60; // CUtlVector - public const nint m_ParticleBoneName = 0x78; // CUtlVector - } - // Parent: None - // Fields count: 16 - // - // Metadata: - // MGetKV3ClassDefaults - public static class VPhysXAggregateData_t { - public const nint m_nFlags = 0x0; // uint16 - public const nint m_nRefCounter = 0x2; // uint16 - public const nint m_bonesHash = 0x8; // CUtlVector - public const nint m_boneNames = 0x20; // CUtlVector - public const nint m_indexNames = 0x38; // CUtlVector - public const nint m_indexHash = 0x50; // CUtlVector - public const nint m_bindPose = 0x68; // CUtlVector - public const nint m_parts = 0x80; // CUtlVector - public const nint m_constraints2 = 0x98; // CUtlVector - public const nint m_joints = 0xB0; // CUtlVector - public const nint m_pFeModel = 0xC8; // PhysFeModelDesc_t* - public const nint m_boneParents = 0xD0; // CUtlVector - public const nint m_surfacePropertyHashes = 0xE8; // CUtlVector - public const nint m_collisionAttributes = 0x100; // CUtlVector - public const nint m_debugPartNames = 0x118; // CUtlVector - public const nint m_embeddedKeyvalues = 0x130; // CUtlString - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPhysSurfacePropertiesPhysics { - public const nint m_friction = 0x0; // float32 - public const nint m_elasticity = 0x4; // float32 - public const nint m_density = 0x8; // float32 - public const nint m_thickness = 0xC; // float32 - public const nint m_softContactFrequency = 0x10; // float32 - public const nint m_softContactDampingRatio = 0x14; // float32 - public const nint m_wheelDrag = 0x18; // float32 - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPhysSurfacePropertiesAudio { - public const nint m_reflectivity = 0x0; // float32 - public const nint m_hardnessFactor = 0x4; // float32 - public const nint m_roughnessFactor = 0x8; // float32 - public const nint m_roughThreshold = 0xC; // float32 - public const nint m_hardThreshold = 0x10; // float32 - public const nint m_hardVelocityThreshold = 0x14; // float32 - public const nint m_flStaticImpactVolume = 0x18; // float32 - public const nint m_flOcclusionFactor = 0x1C; // float32 - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPhysSurfacePropertiesSoundNames { - public const nint m_impactSoft = 0x0; // CUtlString - public const nint m_impactHard = 0x8; // CUtlString - public const nint m_scrapeSmooth = 0x10; // CUtlString - public const nint m_scrapeRough = 0x18; // CUtlString - public const nint m_bulletImpact = 0x20; // CUtlString - public const nint m_rolling = 0x28; // CUtlString - public const nint m_break = 0x30; // CUtlString - public const nint m_strain = 0x38; // CUtlString - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPhysSurfaceProperties { - public const nint m_name = 0x0; // CUtlString - public const nint m_nameHash = 0x8; // uint32 - public const nint m_baseNameHash = 0xC; // uint32 - public const nint m_bHidden = 0x18; // bool - public const nint m_description = 0x20; // CUtlString - public const nint m_physics = 0x28; // CPhysSurfacePropertiesPhysics - public const nint m_audioSounds = 0x48; // CPhysSurfacePropertiesSoundNames - public const nint m_audioParams = 0x88; // CPhysSurfacePropertiesAudio - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CVPhysXSurfacePropertiesList { - public const nint m_surfacePropertiesList = 0x0; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class MaterialGroup_t { - public const nint m_name = 0x0; // CUtlString - public const nint m_materials = 0x8; // CUtlVector> - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class ModelSkeletonData_t { - public const nint m_boneName = 0x0; // CUtlVector - public const nint m_nParent = 0x18; // CUtlVector - public const nint m_boneSphere = 0x30; // CUtlVector - public const nint m_nFlag = 0x48; // CUtlVector - public const nint m_bonePosParent = 0x60; // CUtlVector - public const nint m_boneRotParent = 0x78; // CUtlVector - public const nint m_boneScaleParent = 0x90; // CUtlVector - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class PermModelInfo_t { - public const nint m_nFlags = 0x0; // uint32 - public const nint m_vHullMin = 0x4; // Vector - public const nint m_vHullMax = 0x10; // Vector - public const nint m_vViewMin = 0x1C; // Vector - public const nint m_vViewMax = 0x28; // Vector - public const nint m_flMass = 0x34; // float32 - public const nint m_vEyePosition = 0x38; // Vector - public const nint m_flMaxEyeDeflection = 0x44; // float32 - public const nint m_sSurfaceProperty = 0x48; // CUtlString - public const nint m_keyValueText = 0x50; // CUtlString - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class PermModelExtPart_t { - public const nint m_Transform = 0x0; // CTransform - public const nint m_Name = 0x20; // CUtlString - public const nint m_nParent = 0x28; // int32 - public const nint m_refModel = 0x30; // CStrongHandle - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class ModelBoneFlexDriverControl_t { - public const nint m_nBoneComponent = 0x0; // ModelBoneFlexComponent_t - public const nint m_flexController = 0x8; // CUtlString - public const nint m_flexControllerToken = 0x10; // uint32 - public const nint m_flMin = 0x14; // float32 - public const nint m_flMax = 0x18; // float32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class ModelBoneFlexDriver_t { - public const nint m_boneName = 0x0; // CUtlString - public const nint m_boneNameToken = 0x8; // uint32 - public const nint m_controls = 0x10; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class PermModelDataAnimatedMaterialAttribute_t { - public const nint m_AttributeName = 0x0; // CUtlString - public const nint m_nNumChannels = 0x8; // int32 - } - // Parent: None - // Fields count: 23 - // - // Metadata: - // MGetKV3ClassDefaults - public static class PermModelData_t { - public const nint m_name = 0x0; // CUtlString - public const nint m_modelInfo = 0x8; // PermModelInfo_t - public const nint m_ExtParts = 0x60; // CUtlVector - public const nint m_refMeshes = 0x78; // CUtlVector> - public const nint m_refMeshGroupMasks = 0x90; // CUtlVector - public const nint m_refPhysGroupMasks = 0xA8; // CUtlVector - public const nint m_refLODGroupMasks = 0xC0; // CUtlVector - public const nint m_lodGroupSwitchDistances = 0xD8; // CUtlVector - public const nint m_refPhysicsData = 0xF0; // CUtlVector> - public const nint m_refPhysicsHitboxData = 0x108; // CUtlVector> - public const nint m_refAnimGroups = 0x120; // CUtlVector> - public const nint m_refSequenceGroups = 0x138; // CUtlVector> - public const nint m_meshGroups = 0x150; // CUtlVector - public const nint m_materialGroups = 0x168; // CUtlVector - public const nint m_nDefaultMeshGroupMask = 0x180; // uint64 - public const nint m_modelSkeleton = 0x188; // ModelSkeletonData_t - public const nint m_remappingTable = 0x230; // CUtlVector - public const nint m_remappingTableStarts = 0x248; // CUtlVector - public const nint m_boneFlexDrivers = 0x260; // CUtlVector - public const nint m_pModelConfigList = 0x278; // CModelConfigList* - public const nint m_BodyGroupsHiddenInTools = 0x280; // CUtlVector - public const nint m_refAnimIncludeModels = 0x298; // CUtlVector> - public const nint m_AnimatedMaterialAttributes = 0x2B0; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CModelConfigElement { - public const nint m_ElementName = 0x8; // CUtlString - public const nint m_NestedElements = 0x10; // CUtlVector - } - // Parent: CModelConfigElement - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CModelConfigElement_AttachedModel { - public const nint m_InstanceName = 0x48; // CUtlString - public const nint m_EntityClass = 0x50; // CUtlString - public const nint m_hModel = 0x58; // CStrongHandle - public const nint m_vOffset = 0x60; // Vector - public const nint m_aAngOffset = 0x6C; // QAngle - public const nint m_AttachmentName = 0x78; // CUtlString - public const nint m_LocalAttachmentOffsetName = 0x80; // CUtlString - public const nint m_AttachmentType = 0x88; // ModelConfigAttachmentType_t - public const nint m_bBoneMergeFlex = 0x8C; // bool - public const nint m_bUserSpecifiedColor = 0x8D; // bool - public const nint m_bUserSpecifiedMaterialGroup = 0x8E; // bool - public const nint m_bAcceptParentMaterialDrivenDecals = 0x8F; // bool - public const nint m_BodygroupOnOtherModels = 0x90; // CUtlString - public const nint m_MaterialGroupOnOtherModels = 0x98; // CUtlString - } - // Parent: CModelConfigElement - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CModelConfigElement_UserPick { - public const nint m_Choices = 0x48; // CUtlVector - } - // Parent: CModelConfigElement - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CModelConfigElement_RandomPick { - public const nint m_Choices = 0x48; // CUtlVector - public const nint m_ChoiceWeights = 0x60; // CUtlVector - } - // Parent: CModelConfigElement - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CModelConfigElement_SetMaterialGroup { - public const nint m_MaterialGroupName = 0x48; // CUtlString - } - // Parent: CModelConfigElement - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CModelConfigElement_SetMaterialGroupOnAttachedModels { - public const nint m_MaterialGroupName = 0x48; // CUtlString - } - // Parent: CModelConfigElement - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CModelConfigElement_SetRenderColor { - public const nint m_Color = 0x48; // Color - } - // Parent: CModelConfigElement - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CModelConfigElement_RandomColor { - public const nint m_Gradient = 0x48; // CColorGradient - } - // Parent: CModelConfigElement - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CModelConfigElement_SetBodygroup { - public const nint m_GroupName = 0x48; // CUtlString - public const nint m_nChoice = 0x50; // int32 - } - // Parent: CModelConfigElement - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CModelConfigElement_SetBodygroupOnAttachedModels { - public const nint m_GroupName = 0x48; // CUtlString - public const nint m_nChoice = 0x50; // int32 - } - // Parent: CModelConfigElement - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CModelConfigElement_Command { - public const nint m_Command = 0x48; // CUtlString - public const nint m_Args = 0x50; // KeyValues3 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CModelConfig { - public const nint m_ConfigName = 0x0; // CUtlString - public const nint m_Elements = 0x8; // CUtlVector - public const nint m_bTopLevel = 0x20; // bool - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CModelConfigList { - public const nint m_bHideMaterialGroupInTools = 0x0; // bool - public const nint m_bHideRenderColorInTools = 0x1; // bool - public const nint m_Configs = 0x8; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CRenderBufferBinding { - public const nint m_hBuffer = 0x0; // uint64 - public const nint m_nBindOffsetBytes = 0x10; // uint32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class SkeletonBoneBounds_t { - public const nint m_vecCenter = 0x0; // Vector - public const nint m_vecSize = 0xC; // Vector - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class RenderSkeletonBone_t { - public const nint m_boneName = 0x0; // CUtlString - public const nint m_parentName = 0x8; // CUtlString - public const nint m_invBindPose = 0x10; // matrix3x4_t - public const nint m_bbox = 0x40; // SkeletonBoneBounds_t - public const nint m_flSphereRadius = 0x58; // float32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CRenderSkeleton { - public const nint m_bones = 0x0; // CUtlVector - public const nint m_boneParents = 0x30; // CUtlVector - public const nint m_nBoneWeightCount = 0x48; // int32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CDrawCullingData { - public const nint m_vConeApex = 0x0; // Vector - public const nint m_ConeAxis = 0xC; // int8[3] - public const nint m_ConeCutoff = 0xF; // int8 - } - // Parent: None - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CMaterialDrawDescriptor { - public const nint m_nPrimitiveType = 0x0; // RenderPrimitiveType_t - public const nint m_nBaseVertex = 0x4; // int32 - public const nint m_nVertexCount = 0x8; // int32 - public const nint m_nStartIndex = 0xC; // int32 - public const nint m_nIndexCount = 0x10; // int32 - public const nint m_flUvDensity = 0x14; // float32 - public const nint m_vTintColor = 0x18; // Vector - public const nint m_flAlpha = 0x24; // float32 - public const nint m_nFirstMeshlet = 0x2C; // uint32 - public const nint m_nNumMeshlets = 0x30; // uint16 - public const nint m_indexBuffer = 0xB8; // CRenderBufferBinding - public const nint m_material = 0xE0; // CStrongHandle - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CMeshletDescriptor { - public const nint m_PackedAABB = 0x0; // PackedAABB_t - public const nint m_CullingData = 0x8; // CDrawCullingData - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSceneObjectData { - public const nint m_vMinBounds = 0x0; // Vector - public const nint m_vMaxBounds = 0xC; // Vector - public const nint m_drawCalls = 0x18; // CUtlVector - public const nint m_drawBounds = 0x30; // CUtlVector - public const nint m_meshlets = 0x48; // CUtlVector - public const nint m_vTintColor = 0x60; // Vector4D - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAttachment { - public const nint m_name = 0x0; // CUtlString - public const nint m_influenceNames = 0x8; // CUtlString[3] - public const nint m_vInfluenceRotations = 0x20; // Quaternion[3] - public const nint m_vInfluenceOffsets = 0x50; // Vector[3] - public const nint m_influenceWeights = 0x74; // float32[3] - public const nint m_bInfluenceRootTransform = 0x80; // bool[3] - public const nint m_nInfluences = 0x83; // uint8 - public const nint m_bIgnoreRotation = 0x84; // bool - } - // Parent: None - // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CHitBox { - public const nint m_name = 0x0; // CUtlString - public const nint m_sSurfaceProperty = 0x8; // CUtlString - public const nint m_sBoneName = 0x10; // CUtlString - public const nint m_vMinBounds = 0x18; // Vector - public const nint m_vMaxBounds = 0x24; // Vector - public const nint m_flShapeRadius = 0x30; // float32 - public const nint m_nBoneNameHash = 0x34; // uint32 - public const nint m_nGroupId = 0x38; // int32 - public const nint m_nShapeType = 0x3C; // uint8 - public const nint m_bTranslationOnly = 0x3D; // bool - public const nint m_CRC = 0x40; // uint32 - public const nint m_cRenderColor = 0x44; // Color - public const nint m_nHitBoxIndex = 0x48; // uint16 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CHitBoxSet { - public const nint m_name = 0x0; // CUtlString - public const nint m_nNameHash = 0x8; // uint32 - public const nint m_HitBoxes = 0x10; // CUtlVector - public const nint m_SourceFilename = 0x28; // CUtlString - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CHitBoxSetList { - public const nint m_HitBoxSets = 0x0; // CUtlVector - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class DynamicMeshDeformParams_t { - public const nint m_flTensionCompressScale = 0x0; // float32 - public const nint m_flTensionStretchScale = 0x4; // float32 - public const nint m_bRecomputeSmoothNormalsAfterAnimation = 0x8; // bool - public const nint m_bComputeDynamicMeshTensionAfterAnimation = 0x9; // bool - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class RenderHairStrandInfo_t { - public const nint m_nGuideIdx = 0x0; // uint32[3] - public const nint m_nBaseTriIdx = 0xC; // uint32 - public const nint m_vGuideBarycentric = 0x10; // Vector2D - public const nint m_vBaseBarycentric = 0x18; // Vector2D - public const nint m_vRootOffset_flLengthScale = 0x20; // uint16[4] - public const nint m_nPackedBaseMeshUv = 0x28; // uint32 - public const nint m_nPad = 0x2C; // uint32 - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CRenderGroom { - public const nint m_nSegmentsPerHairStrand = 0x0; // int32 - public const nint m_nGuideHairCount = 0x4; // int32 - public const nint m_nHairCount = 0x8; // int32 - public const nint m_nGroomGroupID = 0xC; // int32 - public const nint m_nAttachBoneIdx = 0x10; // int32 - public const nint m_hairInfoBufferData = 0x18; // CUtlBinaryBlock - public const nint m_hairs = 0x30; // CUtlVector - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CRenderMesh { - public const nint m_sceneObjects = 0x10; // CUtlVectorFixedGrowable - public const nint m_constraints = 0xA0; // CUtlVector - public const nint m_skeleton = 0xB8; // CRenderSkeleton - public const nint m_meshDeformParams = 0x1E0; // DynamicMeshDeformParams_t - public const nint m_pGroomData = 0x1F0; // CRenderGroom* - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CConstraintTarget { - public const nint m_qOffset = 0x20; // Quaternion - public const nint m_vOffset = 0x30; // Vector - public const nint m_nBoneHash = 0x3C; // uint32 - public const nint m_sName = 0x40; // CUtlString - public const nint m_flWeight = 0x48; // float32 - public const nint m_bIsAttachment = 0x59; // bool - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CConstraintSlave { - public const nint m_qBaseOrientation = 0x0; // Quaternion - public const nint m_vBasePosition = 0x10; // Vector - public const nint m_nBoneHash = 0x1C; // uint32 - public const nint m_flWeight = 0x20; // float32 - public const nint m_sName = 0x28; // CUtlString - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CBoneConstraintBase { - } - // Parent: CBoneConstraintBase - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CBaseConstraint { - public const nint m_name = 0x28; // CUtlString - public const nint m_vUpVector = 0x30; // Vector - public const nint m_slaves = 0x40; // CUtlVector - public const nint m_targets = 0x58; // CUtlVector - } - // Parent: CBaseConstraint - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPointConstraint { - } - // Parent: CBaseConstraint - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class COrientConstraint { - } - // Parent: CBaseConstraint - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAimConstraint { - public const nint m_qAimOffset = 0x70; // Quaternion - public const nint m_nUpType = 0x80; // uint32 - } - // Parent: CBaseConstraint - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CTwistConstraint { - public const nint m_bInverse = 0x70; // bool - public const nint m_qParentBindRotation = 0x80; // Quaternion - public const nint m_qChildBindRotation = 0x90; // Quaternion - } - // Parent: CBaseConstraint - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CTiltTwistConstraint { - public const nint m_nTargetAxis = 0x70; // int32 - public const nint m_nSlaveAxis = 0x74; // int32 - } - // Parent: CBaseConstraint - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CMorphConstraint { - public const nint m_sTargetMorph = 0x70; // CUtlString - public const nint m_nSlaveChannel = 0x78; // int32 - public const nint m_flMin = 0x7C; // float32 - public const nint m_flMax = 0x80; // float32 - } - // Parent: CBaseConstraint - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CParentConstraint { - } - // Parent: CBoneConstraintBase - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CBoneConstraintPoseSpaceMorph { - public const nint m_sBoneName = 0x28; // CUtlString - public const nint m_sAttachmentName = 0x30; // CUtlString - public const nint m_outputMorph = 0x38; // CUtlVector - public const nint m_inputList = 0x50; // CUtlVector - public const nint m_bClamp = 0x68; // bool - } - // Parent: CBaseConstraint - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CBoneConstraintPoseSpaceBone { - public const nint m_inputList = 0x70; // CUtlVector - } - // Parent: CBoneConstraintBase - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CBoneConstraintDotToMorph { - public const nint m_sBoneName = 0x28; // CUtlString - public const nint m_sTargetBoneName = 0x30; // CUtlString - public const nint m_sMorphChannelName = 0x38; // CUtlString - public const nint m_flRemap = 0x40; // float32[4] - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CFlexOp { - public const nint m_OpCode = 0x0; // FlexOpCode_t - public const nint m_Data = 0x4; // int32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CFlexRule { - public const nint m_nFlex = 0x0; // int32 - public const nint m_FlexOps = 0x8; // CUtlVector - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CFlexDesc { - public const nint m_szFacs = 0x0; // CUtlString - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CFlexController { - public const nint m_szName = 0x0; // CUtlString - public const nint m_szType = 0x8; // CUtlString - public const nint min = 0x10; // float32 - public const nint max = 0x14; // float32 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CMorphBundleData { - public const nint m_flULeftSrc = 0x0; // float32 - public const nint m_flVTopSrc = 0x4; // float32 - public const nint m_offsets = 0x8; // CUtlVector - public const nint m_ranges = 0x20; // CUtlVector - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CMorphRectData { - public const nint m_nXLeftDst = 0x0; // int16 - public const nint m_nYTopDst = 0x2; // int16 - public const nint m_flUWidthSrc = 0x4; // float32 - public const nint m_flVHeightSrc = 0x8; // float32 - public const nint m_bundleDatas = 0x10; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CMorphData { - public const nint m_name = 0x0; // CUtlString - public const nint m_morphRectDatas = 0x8; // CUtlVector - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CMorphSetData { - public const nint m_nWidth = 0xC; // int32 - public const nint m_nHeight = 0x10; // int32 - public const nint m_bundleTypes = 0x18; // CUtlVector - public const nint m_morphDatas = 0x30; // CUtlVector - public const nint m_pTextureAtlas = 0x48; // CStrongHandle - public const nint m_FlexDesc = 0x50; // CUtlVector - public const nint m_FlexControllers = 0x68; // CUtlVector - public const nint m_FlexRules = 0x80; // CUtlVector - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimFoot { - public const nint m_name = 0x0; // CUtlString - public const nint m_vBallOffset = 0x8; // Vector - public const nint m_vHeelOffset = 0x14; // Vector - public const nint m_ankleBoneIndex = 0x20; // int32 - public const nint m_toeBoneIndex = 0x24; // int32 - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimSkeleton { - public const nint m_localSpaceTransforms = 0x10; // CUtlVector - public const nint m_modelSpaceTransforms = 0x28; // CUtlVector - public const nint m_boneNames = 0x40; // CUtlVector - public const nint m_children = 0x58; // CUtlVector> - public const nint m_parents = 0x70; // CUtlVector - public const nint m_feet = 0x88; // CUtlVector - public const nint m_morphNames = 0xA0; // CUtlVector - public const nint m_lodBoneCounts = 0xB8; // CUtlVector - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CFootDefinition { - public const nint m_name = 0x0; // CUtlString - public const nint m_ankleBoneName = 0x8; // CUtlString - public const nint m_toeBoneName = 0x10; // CUtlString - public const nint m_vBallOffset = 0x18; // Vector - public const nint m_vHeelOffset = 0x24; // Vector - public const nint m_flFootLength = 0x30; // float32 - public const nint m_flBindPoseDirectionMS = 0x34; // float32 - public const nint m_flTraceHeight = 0x38; // float32 - public const nint m_flTraceRadius = 0x3C; // float32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CCycleBase { - public const nint m_flCycle = 0x0; // float32 - } - // Parent: CCycleBase - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimCycle { - } - // Parent: CCycleBase - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CFootCycle { - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CFootCycleDefinition { - public const nint m_vStancePositionMS = 0x0; // Vector - public const nint m_vMidpointPositionMS = 0xC; // Vector - public const nint m_flStanceDirectionMS = 0x18; // float32 - public const nint m_vToStrideStartPos = 0x1C; // Vector - public const nint m_stanceCycle = 0x28; // CAnimCycle - public const nint m_footLiftCycle = 0x2C; // CFootCycle - public const nint m_footOffCycle = 0x30; // CFootCycle - public const nint m_footStrikeCycle = 0x34; // CFootCycle - public const nint m_footLandCycle = 0x38; // CFootCycle - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CFootTrajectory { - public const nint m_vOffset = 0x0; // Vector - public const nint m_flRotationOffset = 0xC; // float32 - public const nint m_flProgression = 0x10; // float32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CFootTrajectories { - public const nint m_trajectories = 0x0; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CFootStride { - public const nint m_definition = 0x0; // CFootCycleDefinition - public const nint m_trajectories = 0x40; // CFootTrajectories - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CFootMotion { - public const nint m_strides = 0x0; // CUtlVector - public const nint m_name = 0x18; // CUtlString - public const nint m_bAdditive = 0x20; // bool - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class SkeletonAnimCapture_t { - public const nint m_nEntIndex = 0x0; // CEntityIndex - public const nint m_nEntParent = 0x4; // CEntityIndex - public const nint m_ImportedCollision = 0x8; // CUtlVector - public const nint m_ModelName = 0x20; // CUtlString - public const nint m_CaptureName = 0x28; // CUtlString - public const nint m_ModelBindPose = 0x30; // CUtlVector - public const nint m_FeModelInitPose = 0x48; // CUtlVector - public const nint m_nFlexControllers = 0x60; // int32 - public const nint m_bPredicted = 0x64; // bool - public const nint m_Frames = 0xA8; // CUtlVector - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class SkeletonAnimCapture_t__Bone_t { - public const nint m_Name = 0x0; // CUtlString - public const nint m_BindPose = 0x10; // CTransform - public const nint m_nParent = 0x30; // int32 - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class SkeletonAnimCapture_t__FrameStamp_t { - public const nint m_flTime = 0x0; // float32 - public const nint m_flEntitySimTime = 0x4; // float32 - public const nint m_bTeleportTick = 0x8; // bool - public const nint m_bPredicted = 0x9; // bool - public const nint m_flCurTime = 0xC; // float32 - public const nint m_flRealTime = 0x10; // float32 - public const nint m_nFrameCount = 0x14; // int32 - public const nint m_nTickCount = 0x18; // int32 - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - public static class SkeletonAnimCapture_t__Frame_t { - public const nint m_flTime = 0x0; // float32 - public const nint m_Stamp = 0x4; // SkeletonAnimCapture_t::FrameStamp_t - public const nint m_Transform = 0x20; // CTransform - public const nint m_bTeleport = 0x40; // bool - public const nint m_CompositeBones = 0x48; // CUtlVector - public const nint m_SimStateBones = 0x60; // CUtlVector - public const nint m_FeModelAnims = 0x78; // CUtlVector - public const nint m_FeModelPos = 0x90; // CUtlVector - public const nint m_FlexControllerWeights = 0xA8; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class SkeletonAnimCapture_t__Camera_t { - public const nint m_tmCamera = 0x0; // CTransform - public const nint m_flTime = 0x20; // float32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class SkeletonDemoDb_t { - public const nint m_AnimCaptures = 0x0; // CUtlVector - public const nint m_CameraTrack = 0x18; // CUtlVector - public const nint m_flRecordingTime = 0x30; // float32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CNmBoneMask { - public const nint m_ID = 0x0; // CGlobalSymbol - public const nint m_weightInfo = 0x8; // CNmBoneMask::WeightInfo_t - public const nint m_weights = 0x18; // CUtlVector - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CNmClip { - public const nint m_skeleton = 0x0; // CStrongHandle - public const nint m_nNumFrames = 0x8; // uint32 - public const nint m_flDuration = 0xC; // float32 - public const nint m_compressedPoseData = 0x10; // CUtlBinaryBlock - public const nint m_trackCompressionSettings = 0x28; // CUtlVector - public const nint m_compressedPoseOffsets = 0x40; // CUtlVector - public const nint m_syncTrack = 0xA0; // CNmSyncTrack - public const nint m_rootMotion = 0x150; // CNmRootMotionData - public const nint m_bIsAdditive = 0x1A0; // bool - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class NmCompressionSettings_t { - public const nint m_translationRangeX = 0x0; // NmCompressionSettings_t::QuantizationRange_t - public const nint m_translationRangeY = 0x8; // NmCompressionSettings_t::QuantizationRange_t - public const nint m_translationRangeZ = 0x10; // NmCompressionSettings_t::QuantizationRange_t - public const nint m_scaleRange = 0x18; // NmCompressionSettings_t::QuantizationRange_t - public const nint m_constantRotation = 0x20; // Quaternion - public const nint m_bIsRotationStatic = 0x30; // bool - public const nint m_bIsTranslationStatic = 0x31; // bool - public const nint m_bIsScaleStatic = 0x32; // bool - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class NmCompressionSettings_t__QuantizationRange_t { - public const nint m_flRangeStart = 0x0; // float32 - public const nint m_flRangeLength = 0x4; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CNmEvent { - public const nint m_flStartTime = 0x8; // float32 - public const nint m_flDuration = 0xC; // float32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CNmRootMotionData { - public const nint m_transforms = 0x0; // CUtlVector - public const nint m_nNumFrames = 0x18; // int32 - public const nint m_flAverageLinearVelocity = 0x1C; // float32 - public const nint m_flAverageAngularVelocityRadians = 0x20; // float32 - public const nint m_totalDelta = 0x30; // CTransform - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CNmSkeleton { - public const nint m_ID = 0x0; // CGlobalSymbol - public const nint m_boneIDs = 0x8; // CUtlLeanVector - public const nint m_parentIndices = 0x18; // CUtlVector - public const nint m_parentSpaceReferencePose = 0x30; // CUtlVector - public const nint m_modelSpaceReferencePose = 0x48; // CUtlVector - public const nint m_numBonesToSampleAtLowLOD = 0x60; // int32 - public const nint m_boneMasks = 0x68; // CUtlLeanVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class NmSyncTrackTime_t { - public const nint m_nEventIdx = 0x0; // int32 - public const nint m_percentageThrough = 0x4; // NmPercent_t - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class NmSyncTrackTimeRange_t { - public const nint m_startTime = 0x0; // NmSyncTrackTime_t - public const nint m_endTime = 0x8; // NmSyncTrackTime_t - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CNmSyncTrack { - public const nint m_syncEvents = 0x0; // CUtlLeanVectorFixedGrowable - public const nint m_nStartEventOffset = 0xA8; // int32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CNmSyncTrack__EventMarker_t { - public const nint m_startTime = 0x0; // NmPercent_t - public const nint m_ID = 0x8; // CGlobalSymbol - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CNmSyncTrack__Event_t { - public const nint m_ID = 0x0; // CGlobalSymbol - public const nint m_startTime = 0x8; // NmPercent_t - public const nint m_duration = 0xC; // NmPercent_t - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class NmPercent_t { - public const nint m_flValue = 0x0; // float32 - } - // Parent: CNmEvent - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CNmLegacyEvent { - } - // Parent: CNmEvent - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CNmFootEvent { - public const nint m_phase = 0x10; // NmFootPhase_t - } - // Parent: CNmEvent - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CNmIDEvent { - public const nint m_ID = 0x10; // CGlobalSymbol - } - // Parent: CNmEvent - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CNmTransitionEvent { - public const nint m_rule = 0x10; // NmTransitionRule_t - public const nint m_ID = 0x18; // CGlobalSymbol - } - // Parent: CNmEvent - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CNmFrameSnapEvent { - public const nint m_frameSnapMode = 0x10; // NmFrameSnapEventMode_t - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CNmGraphDataSet { - public const nint m_variationID = 0x0; // CGlobalSymbol - public const nint m_skeleton = 0x8; // CStrongHandle - public const nint m_resources = 0x10; // CUtlVector - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CNmGraph { - public const nint m_persistentNodeIndices = 0x0; // CUtlVector - public const nint m_instanceNodeStartOffsets = 0x18; // CUtlVector - public const nint m_instanceRequiredMemory = 0x30; // uint32 - public const nint m_instanceRequiredAlignment = 0x34; // uint32 - public const nint m_rootNodeIdx = 0x38; // int16 - public const nint m_controlParameterIDs = 0x40; // CUtlVector - public const nint m_virtualParameterIDs = 0x58; // CUtlVector - public const nint m_virtualParameterNodeIndices = 0x70; // CUtlVector - public const nint m_childGraphSlots = 0x88; // CUtlVector - public const nint m_externalGraphSlots = 0xA0; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CNmGraph__ExternalGraphSlot_t { - public const nint m_nNodeIdx = 0x0; // int16 - public const nint m_slotID = 0x8; // CGlobalSymbol - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CNmGraph__ChildGraphSlot_t { - public const nint m_nNodeIdx = 0x0; // int16 - public const nint m_dataSlotIdx = 0x2; // int16 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CNmGraphVariation { - public const nint m_graph = 0x0; // CStrongHandle - public const nint m_dataSet = 0x8; // CStrongHandle - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyArrayElementNameKey - public static class MoodAnimation_t { - public const nint m_sName = 0x0; // CUtlString - public const nint m_flWeight = 0x8; // float32 - } - // Parent: None - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyArrayElementNameKey - public static class MoodAnimationLayer_t { - public const nint m_sName = 0x0; // CUtlString - public const nint m_bActiveListening = 0x8; // bool - public const nint m_bActiveTalking = 0x9; // bool - public const nint m_layerAnimations = 0x10; // CUtlVector - public const nint m_flIntensity = 0x28; // CRangeFloat - public const nint m_flDurationScale = 0x30; // CRangeFloat - public const nint m_bScaleWithInts = 0x38; // bool - public const nint m_flNextStart = 0x3C; // CRangeFloat - public const nint m_flStartOffset = 0x44; // CRangeFloat - public const nint m_flEndOffset = 0x4C; // CRangeFloat - public const nint m_flFadeIn = 0x54; // float32 - public const nint m_flFadeOut = 0x58; // float32 - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class AnimationDecodeDebugDumpElement_t { - public const nint m_nEntityIndex = 0x0; // int32 - public const nint m_modelName = 0x8; // CUtlString - public const nint m_poseParams = 0x10; // CUtlVector - public const nint m_decodeOps = 0x28; // CUtlVector - public const nint m_internalOps = 0x40; // CUtlVector - public const nint m_decodedAnims = 0x58; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class AnimationDecodeDebugDump_t { - public const nint m_processingType = 0x0; // AnimationProcessingType_t - public const nint m_elems = 0x8; // CUtlVector - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - public static class AnimationSnapshotBase_t { - public const nint m_flRealTime = 0x0; // float32 - public const nint m_rootToWorld = 0x10; // matrix3x4a_t - public const nint m_bBonesInWorldSpace = 0x40; // bool - public const nint m_boneSetupMask = 0x48; // CUtlVector - public const nint m_boneTransforms = 0x60; // CUtlVector - public const nint m_flexControllers = 0x78; // CUtlVector - public const nint m_SnapshotType = 0x90; // AnimationSnapshotType_t - public const nint m_bHasDecodeDump = 0x94; // bool - public const nint m_DecodeDump = 0x98; // AnimationDecodeDebugDumpElement_t - } - // Parent: AnimationSnapshotBase_t - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class AnimationSnapshot_t { - public const nint m_nEntIndex = 0x108; // int32 - public const nint m_modelName = 0x110; // CUtlString - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimBoneDifference { - public const nint m_name = 0x0; // CBufferString - public const nint m_parent = 0x10; // CBufferString - public const nint m_posError = 0x20; // Vector - public const nint m_bHasRotation = 0x2C; // bool - public const nint m_bHasMovement = 0x2D; // bool - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimMorphDifference { - public const nint m_name = 0x0; // CBufferString - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimUserDifference { - public const nint m_name = 0x0; // CBufferString - public const nint m_nType = 0x10; // int32 - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimEncodeDifference { - public const nint m_boneArray = 0x0; // CUtlVector - public const nint m_morphArray = 0x18; // CUtlVector - public const nint m_userArray = 0x30; // CUtlVector - public const nint m_bHasRotationBitArray = 0x48; // CUtlVector - public const nint m_bHasMovementBitArray = 0x60; // CUtlVector - public const nint m_bHasMorphBitArray = 0x78; // CUtlVector - public const nint m_bHasUserBitArray = 0x90; // CUtlVector - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimEventDefinition { - public const nint m_nFrame = 0x8; // int32 - public const nint m_flCycle = 0xC; // float32 - public const nint m_EventData = 0x10; // KeyValues3 - public const nint m_sLegacyOptions = 0x20; // CBufferString - public const nint m_sEventName = 0x30; // CGlobalSymbol - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimMovement { - public const nint endframe = 0x0; // int32 - public const nint motionflags = 0x4; // int32 - public const nint v0 = 0x8; // float32 - public const nint v1 = 0xC; // float32 - public const nint angle = 0x10; // float32 - public const nint vector = 0x14; // Vector - public const nint position = 0x20; // Vector - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimLocalHierarchy { - public const nint m_sBone = 0x0; // CBufferString - public const nint m_sNewParent = 0x10; // CBufferString - public const nint m_nStartFrame = 0x20; // int32 - public const nint m_nPeakFrame = 0x24; // int32 - public const nint m_nTailFrame = 0x28; // int32 - public const nint m_nEndFrame = 0x2C; // int32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimDecoder { - public const nint m_szName = 0x0; // CBufferString - public const nint m_nVersion = 0x10; // int32 - public const nint m_nType = 0x14; // int32 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimFrameSegment { - public const nint m_nUniqueFrameIndex = 0x0; // int32 - public const nint m_nLocalElementMasks = 0x4; // uint32 - public const nint m_nLocalChannel = 0x8; // int32 - public const nint m_container = 0x10; // CUtlBinaryBlock - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimFrameBlockAnim { - public const nint m_nStartFrame = 0x0; // int32 - public const nint m_nEndFrame = 0x4; // int32 - public const nint m_segmentIndexArray = 0x8; // CUtlVector - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimEncodedFrames { - public const nint m_fileName = 0x0; // CBufferString - public const nint m_nFrames = 0x10; // int32 - public const nint m_nFramesPerBlock = 0x14; // int32 - public const nint m_frameblockArray = 0x18; // CUtlVector - public const nint m_usageDifferences = 0x30; // CAnimEncodeDifference - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimDesc_Flag { - public const nint m_bLooping = 0x0; // bool - public const nint m_bAllZeros = 0x1; // bool - public const nint m_bHidden = 0x2; // bool - public const nint m_bDelta = 0x3; // bool - public const nint m_bLegacyWorldspace = 0x4; // bool - public const nint m_bModelDoc = 0x5; // bool - public const nint m_bImplicitSeqIgnoreDelta = 0x6; // bool - public const nint m_bAnimGraphAdditive = 0x7; // bool - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimSequenceParams { - public const nint m_flFadeInTime = 0x0; // float32 - public const nint m_flFadeOutTime = 0x4; // float32 - } - // Parent: None - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimDesc { - public const nint m_name = 0x0; // CBufferString - public const nint m_flags = 0x10; // CAnimDesc_Flag - public const nint fps = 0x18; // float32 - public const nint m_Data = 0x20; // CAnimEncodedFrames - public const nint m_movementArray = 0xF8; // CUtlVector - public const nint m_eventArray = 0x110; // CUtlVector - public const nint m_activityArray = 0x128; // CUtlVector - public const nint m_hierarchyArray = 0x140; // CUtlVector - public const nint framestalltime = 0x158; // float32 - public const nint m_vecRootMin = 0x15C; // Vector - public const nint m_vecRootMax = 0x168; // Vector - public const nint m_vecBoneWorldMin = 0x178; // CUtlVector - public const nint m_vecBoneWorldMax = 0x190; // CUtlVector - public const nint m_sequenceParams = 0x1A8; // CAnimSequenceParams - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimActivity { - public const nint m_name = 0x0; // CBufferString - public const nint m_nActivity = 0x10; // int32 - public const nint m_nFlags = 0x14; // int32 - public const nint m_nWeight = 0x18; // int32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimData { - public const nint m_name = 0x10; // CBufferString - public const nint m_animArray = 0x20; // CUtlVector - public const nint m_decoderArray = 0x38; // CUtlVector - public const nint m_nMaxUniqueFrameIndex = 0x50; // int32 - public const nint m_segmentArray = 0x58; // CUtlVector - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimBone { - public const nint m_name = 0x0; // CBufferString - public const nint m_parent = 0x10; // int32 - public const nint m_pos = 0x14; // Vector - public const nint m_quat = 0x20; // QuaternionStorage - public const nint m_scale = 0x30; // float32 - public const nint m_qAlignment = 0x34; // QuaternionStorage - public const nint m_flags = 0x44; // int32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimUser { - public const nint m_name = 0x0; // CBufferString - public const nint m_nType = 0x10; // int32 - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimDataChannelDesc { - public const nint m_szChannelClass = 0x0; // CBufferString - public const nint m_szVariableName = 0x10; // CBufferString - public const nint m_nFlags = 0x20; // int32 - public const nint m_nType = 0x24; // int32 - public const nint m_szGrouping = 0x28; // CBufferString - public const nint m_szDescription = 0x38; // CBufferString - public const nint m_szElementNameArray = 0x48; // CUtlVector - public const nint m_nElementIndexArray = 0x60; // CUtlVector - public const nint m_nElementMaskArray = 0x78; // CUtlVector - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimKeyData { - public const nint m_name = 0x0; // CBufferString - public const nint m_boneArray = 0x10; // CUtlVector - public const nint m_userArray = 0x28; // CUtlVector - public const nint m_morphArray = 0x40; // CUtlVector - public const nint m_nChannelElements = 0x58; // int32 - public const nint m_dataChannelArray = 0x60; // CUtlVector - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimationGroup { - public const nint m_nFlags = 0xC; // uint32 - public const nint m_name = 0x10; // CBufferString - public const nint m_localHAnimArray_Handle = 0x58; // CUtlVector> - public const nint m_includedGroupArray_Handle = 0x70; // CUtlVector> - public const nint m_directHSeqGroup_Handle = 0x88; // CStrongHandle - public const nint m_decodeKey = 0x90; // CAnimKeyData - public const nint m_szScripts = 0x108; // CUtlVector - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSeqAutoLayerFlag { - public const nint m_bPost = 0x0; // bool - public const nint m_bSpline = 0x1; // bool - public const nint m_bXFade = 0x2; // bool - public const nint m_bNoBlend = 0x3; // bool - public const nint m_bLocal = 0x4; // bool - public const nint m_bPose = 0x5; // bool - public const nint m_bFetchFrame = 0x6; // bool - public const nint m_bSubtract = 0x7; // bool - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSeqAutoLayer { - public const nint m_nLocalReference = 0x0; // int16 - public const nint m_nLocalPose = 0x2; // int16 - public const nint m_flags = 0x4; // CSeqAutoLayerFlag - public const nint m_start = 0xC; // float32 - public const nint m_peak = 0x10; // float32 - public const nint m_tail = 0x14; // float32 - public const nint m_end = 0x18; // float32 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSeqIKLock { - public const nint m_flPosWeight = 0x0; // float32 - public const nint m_flAngleWeight = 0x4; // float32 - public const nint m_nLocalBone = 0x8; // int16 - public const nint m_bBonesOrientedAlongPositiveX = 0xA; // bool - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSeqBoneMaskList { - public const nint m_sName = 0x0; // CBufferString - public const nint m_nLocalBoneArray = 0x10; // CUtlVector - public const nint m_flBoneWeightArray = 0x28; // CUtlVector - public const nint m_flDefaultMorphCtrlWeight = 0x40; // float32 - public const nint m_morphCtrlWeightArray = 0x48; // CUtlVector> - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSeqScaleSet { - public const nint m_sName = 0x0; // CBufferString - public const nint m_bRootOffset = 0x10; // bool - public const nint m_vRootOffset = 0x14; // Vector - public const nint m_nLocalBoneArray = 0x20; // CUtlVector - public const nint m_flBoneScaleArray = 0x38; // CUtlVector - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSeqMultiFetchFlag { - public const nint m_bRealtime = 0x0; // bool - public const nint m_bCylepose = 0x1; // bool - public const nint m_b0D = 0x2; // bool - public const nint m_b1D = 0x3; // bool - public const nint m_b2D = 0x4; // bool - public const nint m_b2D_TRI = 0x5; // bool - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSeqMultiFetch { - public const nint m_flags = 0x0; // CSeqMultiFetchFlag - public const nint m_localReferenceArray = 0x8; // CUtlVector - public const nint m_nGroupSize = 0x20; // int32[2] - public const nint m_nLocalPose = 0x28; // int32[2] - public const nint m_poseKeyArray0 = 0x30; // CUtlVector - public const nint m_poseKeyArray1 = 0x48; // CUtlVector - public const nint m_nLocalCyclePoseParameter = 0x60; // int32 - public const nint m_bCalculatePoseParameters = 0x64; // bool - public const nint m_bFixedBlendWeight = 0x65; // bool - public const nint m_flFixedBlendWeightVals = 0x68; // float32[2] - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSeqSeqDescFlag { - public const nint m_bLooping = 0x0; // bool - public const nint m_bSnap = 0x1; // bool - public const nint m_bAutoplay = 0x2; // bool - public const nint m_bPost = 0x3; // bool - public const nint m_bHidden = 0x4; // bool - public const nint m_bMulti = 0x5; // bool - public const nint m_bLegacyDelta = 0x6; // bool - public const nint m_bLegacyWorldspace = 0x7; // bool - public const nint m_bLegacyCyclepose = 0x8; // bool - public const nint m_bLegacyRealtime = 0x9; // bool - public const nint m_bModelDoc = 0xA; // bool - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSeqTransition { - public const nint m_flFadeInTime = 0x0; // float32 - public const nint m_flFadeOutTime = 0x4; // float32 - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSeqS1SeqDesc { - public const nint m_sName = 0x0; // CBufferString - public const nint m_flags = 0x10; // CSeqSeqDescFlag - public const nint m_fetch = 0x20; // CSeqMultiFetch - public const nint m_nLocalWeightlist = 0x90; // int32 - public const nint m_autoLayerArray = 0x98; // CUtlVector - public const nint m_IKLockArray = 0xB0; // CUtlVector - public const nint m_transition = 0xC8; // CSeqTransition - public const nint m_SequenceKeys = 0xD0; // KeyValues3 - public const nint m_LegacyKeyValueText = 0xE0; // CBufferString - public const nint m_activityArray = 0xF0; // CUtlVector - public const nint m_footMotion = 0x108; // CUtlVector - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSeqSynthAnimDesc { - public const nint m_sName = 0x0; // CBufferString - public const nint m_flags = 0x10; // CSeqSeqDescFlag - public const nint m_transition = 0x1C; // CSeqTransition - public const nint m_nLocalBaseReference = 0x24; // int16 - public const nint m_nLocalBoneMask = 0x26; // int16 - public const nint m_activityArray = 0x28; // CUtlVector - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSeqCmdLayer { - public const nint m_cmd = 0x0; // int16 - public const nint m_nLocalReference = 0x2; // int16 - public const nint m_nLocalBonemask = 0x4; // int16 - public const nint m_nDstResult = 0x6; // int16 - public const nint m_nSrcResult = 0x8; // int16 - public const nint m_bSpline = 0xA; // bool - public const nint m_flVar1 = 0xC; // float32 - public const nint m_flVar2 = 0x10; // float32 - public const nint m_nLineNumber = 0x14; // int16 - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSeqPoseSetting { - public const nint m_sPoseParameter = 0x0; // CBufferString - public const nint m_sAttachment = 0x10; // CBufferString - public const nint m_sReferenceSequence = 0x20; // CBufferString - public const nint m_flValue = 0x30; // float32 - public const nint m_bX = 0x34; // bool - public const nint m_bY = 0x35; // bool - public const nint m_bZ = 0x36; // bool - public const nint m_eType = 0x38; // int32 - } - // Parent: None - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSeqCmdSeqDesc { - public const nint m_sName = 0x0; // CBufferString - public const nint m_flags = 0x10; // CSeqSeqDescFlag - public const nint m_transition = 0x1C; // CSeqTransition - public const nint m_nFrameRangeSequence = 0x24; // int16 - public const nint m_nFrameCount = 0x26; // int16 - public const nint m_flFPS = 0x28; // float32 - public const nint m_nSubCycles = 0x2C; // int16 - public const nint m_numLocalResults = 0x2E; // int16 - public const nint m_cmdLayerArray = 0x30; // CUtlVector - public const nint m_eventArray = 0x48; // CUtlVector - public const nint m_activityArray = 0x60; // CUtlVector - public const nint m_poseSettingArray = 0x78; // CUtlVector - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSeqPoseParamDesc { - public const nint m_sName = 0x0; // CBufferString - public const nint m_flStart = 0x10; // float32 - public const nint m_flEnd = 0x14; // float32 - public const nint m_flLoop = 0x18; // float32 - public const nint m_bLooping = 0x1C; // bool - } - // Parent: None - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSequenceGroupData { - public const nint m_sName = 0x10; // CBufferString - public const nint m_nFlags = 0x20; // uint32 - public const nint m_localSequenceNameArray = 0x28; // CUtlVector - public const nint m_localS1SeqDescArray = 0x40; // CUtlVector - public const nint m_localMultiSeqDescArray = 0x58; // CUtlVector - public const nint m_localSynthAnimDescArray = 0x70; // CUtlVector - public const nint m_localCmdSeqDescArray = 0x88; // CUtlVector - public const nint m_localBoneMaskArray = 0xA0; // CUtlVector - public const nint m_localScaleSetArray = 0xB8; // CUtlVector - public const nint m_localBoneNameArray = 0xD0; // CUtlVector - public const nint m_localNodeName = 0xE8; // CBufferString - public const nint m_localPoseParamArray = 0xF8; // CUtlVector - public const nint m_keyValues = 0x110; // KeyValues3 - public const nint m_localIKAutoplayLockArray = 0x120; // CUtlVector - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MPropertyEditClassAsString - public static class CAnimEnum { - public const nint m_value = 0x0; // uint8 - } - // Parent: CAnimGraphSettingsGroup - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - public static class CAnimGraphNetworkSettings { - public const nint m_bNetworkingEnabled = 0x20; // bool - } - // Parent: CAnimComponentUpdater - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CActionComponentUpdater { - public const nint m_actions = 0x30; // CUtlVector> - } - // Parent: CBinaryUpdateNode - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAddUpdateNode { - public const nint m_footMotionTiming = 0x88; // BinaryNodeChildOption - public const nint m_bApplyToFootMotion = 0x8C; // bool - public const nint m_bApplyChannelsSeparately = 0x8D; // bool - public const nint m_bUseModelSpace = 0x8E; // bool - } - // Parent: CUnaryUpdateNode - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAimMatrixUpdateNode { - public const nint m_opFixedSettings = 0x70; // AimMatrixOpFixedSettings_t - public const nint m_target = 0x148; // AnimVectorSource - public const nint m_paramIndex = 0x14C; // CAnimParamHandle - public const nint m_hSequence = 0x150; // HSequence - public const nint m_bResetChild = 0x154; // bool - public const nint m_bLockWhenWaning = 0x155; // bool - } - // Parent: CLeafUpdateNode - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CBindPoseUpdateNode { - } - // Parent: CUnaryUpdateNode - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CChoreoUpdateNode { - } - // Parent: CUnaryUpdateNode - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CCycleControlUpdateNode { - public const nint m_valueSource = 0x68; // AnimValueSource - public const nint m_paramIndex = 0x6C; // CAnimParamHandle - } - // Parent: CLeafUpdateNode - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CCycleControlClipUpdateNode { - public const nint m_tags = 0x60; // CUtlVector - public const nint m_hSequence = 0x7C; // HSequence - public const nint m_duration = 0x80; // float32 - public const nint m_valueSource = 0x84; // AnimValueSource - public const nint m_paramIndex = 0x88; // CAnimParamHandle - } - // Parent: CLeafUpdateNode - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CDirectionalBlendUpdateNode { - public const nint m_hSequences = 0x5C; // HSequence[8] - public const nint m_damping = 0x80; // CAnimInputDamping - public const nint m_blendValueSource = 0x90; // AnimValueSource - public const nint m_paramIndex = 0x94; // CAnimParamHandle - public const nint m_playbackSpeed = 0x98; // float32 - public const nint m_duration = 0x9C; // float32 - public const nint m_bLoop = 0xA0; // bool - public const nint m_bLockBlendOnReset = 0xA1; // bool - } - // Parent: CUnaryUpdateNode - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CDirectPlaybackUpdateNode { - public const nint m_bFinishEarly = 0x6C; // bool - public const nint m_bResetOnFinish = 0x6D; // bool - public const nint m_allTags = 0x70; // CUtlVector - } - // Parent: CUnaryUpdateNode - // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CFollowPathUpdateNode { - public const nint m_flBlendOutTime = 0x6C; // float32 - public const nint m_bBlockNonPathMovement = 0x70; // bool - public const nint m_bStopFeetAtGoal = 0x71; // bool - public const nint m_bScaleSpeed = 0x72; // bool - public const nint m_flScale = 0x74; // float32 - public const nint m_flMinAngle = 0x78; // float32 - public const nint m_flMaxAngle = 0x7C; // float32 - public const nint m_flSpeedScaleBlending = 0x80; // float32 - public const nint m_turnDamping = 0x88; // CAnimInputDamping - public const nint m_facingTarget = 0x98; // AnimValueSource - public const nint m_hParam = 0x9C; // CAnimParamHandle - public const nint m_flTurnToFaceOffset = 0xA0; // float32 - public const nint m_bTurnToFace = 0xA4; // bool - } - // Parent: CUnaryUpdateNode - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CFollowAttachmentUpdateNode { - public const nint m_opFixedData = 0x70; // FollowAttachmentSettings_t - } - // Parent: CUnaryUpdateNode - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CFootAdjustmentUpdateNode { - public const nint m_clips = 0x70; // CUtlVector - public const nint m_hBasePoseCacheHandle = 0x88; // CPoseHandle - public const nint m_facingTarget = 0x8C; // CAnimParamHandle - public const nint m_flTurnTimeMin = 0x90; // float32 - public const nint m_flTurnTimeMax = 0x94; // float32 - public const nint m_flStepHeightMax = 0x98; // float32 - public const nint m_flStepHeightMaxAngle = 0x9C; // float32 - public const nint m_bResetChild = 0xA0; // bool - public const nint m_bAnimationDriven = 0xA1; // bool - } - // Parent: CUnaryUpdateNode - // Fields count: 20 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CFootLockUpdateNode { - public const nint m_opFixedSettings = 0x68; // FootLockPoseOpFixedSettings - public const nint m_footSettings = 0xD0; // CUtlVector - public const nint m_hipShiftDamping = 0xE8; // CAnimInputDamping - public const nint m_rootHeightDamping = 0xF8; // CAnimInputDamping - public const nint m_flStrideCurveScale = 0x108; // float32 - public const nint m_flStrideCurveLimitScale = 0x10C; // float32 - public const nint m_flStepHeightIncreaseScale = 0x110; // float32 - public const nint m_flStepHeightDecreaseScale = 0x114; // float32 - public const nint m_flHipShiftScale = 0x118; // float32 - public const nint m_flBlendTime = 0x11C; // float32 - public const nint m_flMaxRootHeightOffset = 0x120; // float32 - public const nint m_flMinRootHeightOffset = 0x124; // float32 - public const nint m_flTiltPlanePitchSpringStrength = 0x128; // float32 - public const nint m_flTiltPlaneRollSpringStrength = 0x12C; // float32 - public const nint m_bApplyFootRotationLimits = 0x130; // bool - public const nint m_bApplyHipShift = 0x131; // bool - public const nint m_bModulateStepHeight = 0x132; // bool - public const nint m_bResetChild = 0x133; // bool - public const nint m_bEnableVerticalCurvedPaths = 0x134; // bool - public const nint m_bEnableRootHeightDamping = 0x135; // bool - } - // Parent: CUnaryUpdateNode - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CFootPinningUpdateNode { - public const nint m_poseOpFixedData = 0x70; // FootPinningPoseOpFixedData_t - public const nint m_eTimingSource = 0xA0; // FootPinningTimingSource - public const nint m_params = 0xA8; // CUtlVector - public const nint m_bResetChild = 0xC0; // bool - } - // Parent: CUnaryUpdateNode - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CFootStepTriggerUpdateNode { - public const nint m_triggers = 0x68; // CUtlVector - public const nint m_flTolerance = 0x84; // float32 - } - // Parent: CUnaryUpdateNode - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CHitReactUpdateNode { - public const nint m_opFixedSettings = 0x68; // HitReactFixedSettings_t - public const nint m_triggerParam = 0xB4; // CAnimParamHandle - public const nint m_hitBoneParam = 0xB6; // CAnimParamHandle - public const nint m_hitOffsetParam = 0xB8; // CAnimParamHandle - public const nint m_hitDirectionParam = 0xBA; // CAnimParamHandle - public const nint m_hitStrengthParam = 0xBC; // CAnimParamHandle - public const nint m_flMinDelayBetweenHits = 0xC0; // float32 - public const nint m_bResetChild = 0xC4; // bool - } - // Parent: CLeafUpdateNode - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CInputStreamUpdateNode { - } - // Parent: CUnaryUpdateNode - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CJiggleBoneUpdateNode { - public const nint m_opFixedData = 0x68; // JiggleBoneSettingsList_t - } - // Parent: CSequenceUpdateNode - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CJumpHelperUpdateNode { - public const nint m_hTargetParam = 0xA1; // CAnimParamHandle - public const nint m_flOriginalJumpMovement = 0xA4; // Vector - public const nint m_flOriginalJumpDuration = 0xB0; // float32 - public const nint m_flJumpStartCycle = 0xB4; // float32 - public const nint m_flJumpEndCycle = 0xB8; // float32 - public const nint m_eCorrectionMethod = 0xBC; // JumpCorrectionMethod - public const nint m_bTranslationAxis = 0xC0; // bool[3] - public const nint m_bScaleSpeed = 0xC3; // bool - } - // Parent: CUnaryUpdateNode - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CLookAtUpdateNode { - public const nint m_opFixedSettings = 0x70; // LookAtOpFixedSettings_t - public const nint m_target = 0x138; // AnimVectorSource - public const nint m_paramIndex = 0x13C; // CAnimParamHandle - public const nint m_weightParamIndex = 0x13E; // CAnimParamHandle - public const nint m_bResetChild = 0x140; // bool - public const nint m_bLockWhenWaning = 0x141; // bool - } - // Parent: CUnaryUpdateNode - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CMoverUpdateNode { - public const nint m_damping = 0x70; // CAnimInputDamping - public const nint m_facingTarget = 0x80; // AnimValueSource - public const nint m_hMoveVecParam = 0x84; // CAnimParamHandle - public const nint m_hMoveHeadingParam = 0x86; // CAnimParamHandle - public const nint m_hTurnToFaceParam = 0x88; // CAnimParamHandle - public const nint m_flTurnToFaceOffset = 0x8C; // float32 - public const nint m_flTurnToFaceLimit = 0x90; // float32 - public const nint m_bAdditive = 0x94; // bool - public const nint m_bApplyMovement = 0x95; // bool - public const nint m_bOrientMovement = 0x96; // bool - public const nint m_bApplyRotation = 0x97; // bool - public const nint m_bLimitOnly = 0x98; // bool - } - // Parent: CUnaryUpdateNode - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPathHelperUpdateNode { - public const nint m_flStoppingRadius = 0x68; // float32 - public const nint m_flStoppingSpeedScale = 0x6C; // float32 - } - // Parent: CUnaryUpdateNode - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CRagdollUpdateNode { - public const nint m_nWeightListIndex = 0x68; // int32 - public const nint m_poseControlMethod = 0x6C; // RagdollPoseControl - } - // Parent: CUnaryUpdateNode - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CRootUpdateNode { - } - // Parent: CUnaryUpdateNode - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSetFacingUpdateNode { - public const nint m_facingMode = 0x68; // FacingMode - public const nint m_bResetChild = 0x6C; // bool - } - // Parent: CUnaryUpdateNode - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSlowDownOnSlopesUpdateNode { - public const nint m_flSlowDownStrength = 0x68; // float32 - } - // Parent: CUnaryUpdateNode - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSolveIKChainUpdateNode { - public const nint m_targetHandles = 0x68; // CUtlVector - public const nint m_opFixedData = 0x80; // SolveIKChainPoseOpFixedSettings_t - } - // Parent: CUnaryUpdateNode - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSpeedScaleUpdateNode { - public const nint m_paramIndex = 0x68; // CAnimParamHandle - } - // Parent: CUnaryUpdateNode - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CStanceOverrideUpdateNode { - public const nint m_footStanceInfo = 0x68; // CUtlVector - public const nint m_pStanceSourceNode = 0x80; // CAnimUpdateNodeRef - public const nint m_hParameter = 0x90; // CAnimParamHandle - public const nint m_eMode = 0x94; // StanceOverrideMode - } - // Parent: CUnaryUpdateNode - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CStanceScaleUpdateNode { - public const nint m_hParam = 0x68; // CAnimParamHandle - } - // Parent: CUnaryUpdateNode - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CStopAtGoalUpdateNode { - public const nint m_flOuterRadius = 0x6C; // float32 - public const nint m_flInnerRadius = 0x70; // float32 - public const nint m_flMaxScale = 0x74; // float32 - public const nint m_flMinScale = 0x78; // float32 - public const nint m_damping = 0x80; // CAnimInputDamping - } - // Parent: CUnaryUpdateNode - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CTurnHelperUpdateNode { - public const nint m_facingTarget = 0x6C; // AnimValueSource - public const nint m_turnStartTimeOffset = 0x70; // float32 - public const nint m_turnDuration = 0x74; // float32 - public const nint m_bMatchChildDuration = 0x78; // bool - public const nint m_manualTurnOffset = 0x7C; // float32 - public const nint m_bUseManualTurnOffset = 0x80; // bool - } - // Parent: CUnaryUpdateNode - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CTwoBoneIKUpdateNode { - public const nint m_opFixedData = 0x70; // TwoBoneIKSettings_t - } - } - // Module: libclient.so - // Classes count: 220 - // Enums count: 0 - public static class Libclient { - // Parent: None - // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_nameStringableIndex (int32) - public static class CEntityIdentity { - public const nint m_nameStringableIndex = 0x14; // int32 - public const nint m_name = 0x18; // CUtlSymbolLarge - public const nint m_designerName = 0x20; // CUtlSymbolLarge - public const nint m_flags = 0x30; // uint32 - public const nint m_worldGroupId = 0x38; // WorldGroupId_t - public const nint m_fDataObjectTypes = 0x3C; // uint32 - public const nint m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t - public const nint m_pPrev = 0x58; // CEntityIdentity* - public const nint m_pNext = 0x60; // CEntityIdentity* - public const nint m_pPrevByClass = 0x68; // CEntityIdentity* - public const nint m_pNextByClass = 0x70; // CEntityIdentity* - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_pEntity (CEntityIdentity*) - // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) - public static class CEntityInstance { - public const nint m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge - public const nint m_pEntity = 0x10; // CEntityIdentity* - public const nint m_CScriptComponent = 0x28; // CScriptComponent* - public const nint m_bVisibleinPVS = 0x30; // bool - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_sceneNode (CGameSceneNode) - public static class CBodyComponentPoint { - public const nint m_sceneNode = 0x60; // CGameSceneNode - public const nint __m_pChainEntity = 0x1C0; // CNetworkVarChainer - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) - public static class CBodyComponentSkeletonInstance { - public const nint m_skeletonInstance = 0x60; // CSkeletonInstance - public const nint __m_pChainEntity = 0x450; // CNetworkVarChainer - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_bvDisabledHitGroups (uint32) - public static class CHitboxComponent { - public const nint m_bvDisabledHitGroups = 0x24; // uint32[1] - } - // Parent: None - // Fields count: 66 - // - // Metadata: - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_SecondaryColor (Color) - // NetworkVarNames: m_flBrightness (float) - // NetworkVarNames: m_flBrightnessScale (float) - // NetworkVarNames: m_flBrightnessMult (float) - // NetworkVarNames: m_flRange (float) - // NetworkVarNames: m_flFalloff (float) - // NetworkVarNames: m_flAttenuation0 (float) - // NetworkVarNames: m_flAttenuation1 (float) - // NetworkVarNames: m_flAttenuation2 (float) - // NetworkVarNames: m_flTheta (float) - // NetworkVarNames: m_flPhi (float) - // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) - // NetworkVarNames: m_nCascades (int) - // NetworkVarNames: m_nCastShadows (int) - // NetworkVarNames: m_nShadowWidth (int) - // NetworkVarNames: m_nShadowHeight (int) - // NetworkVarNames: m_bRenderDiffuse (bool) - // NetworkVarNames: m_nRenderSpecular (int) - // NetworkVarNames: m_bRenderTransmissive (bool) - // NetworkVarNames: m_flOrthoLightWidth (float) - // NetworkVarNames: m_flOrthoLightHeight (float) - // NetworkVarNames: m_nStyle (int) - // NetworkVarNames: m_Pattern (CUtlString) - // NetworkVarNames: m_nCascadeRenderStaticObjects (int) - // NetworkVarNames: m_flShadowCascadeCrossFade (float) - // NetworkVarNames: m_flShadowCascadeDistanceFade (float) - // NetworkVarNames: m_flShadowCascadeDistance0 (float) - // NetworkVarNames: m_flShadowCascadeDistance1 (float) - // NetworkVarNames: m_flShadowCascadeDistance2 (float) - // NetworkVarNames: m_flShadowCascadeDistance3 (float) - // NetworkVarNames: m_nShadowCascadeResolution0 (int) - // NetworkVarNames: m_nShadowCascadeResolution1 (int) - // NetworkVarNames: m_nShadowCascadeResolution2 (int) - // NetworkVarNames: m_nShadowCascadeResolution3 (int) - // NetworkVarNames: m_bUsesBakedShadowing (bool) - // NetworkVarNames: m_nShadowPriority (int) - // NetworkVarNames: m_nBakedShadowIndex (int) - // NetworkVarNames: m_bRenderToCubemaps (bool) - // NetworkVarNames: m_nDirectLight (int) - // NetworkVarNames: m_nIndirectLight (int) - // NetworkVarNames: m_flFadeMinDist (float) - // NetworkVarNames: m_flFadeMaxDist (float) - // NetworkVarNames: m_flShadowFadeMinDist (float) - // NetworkVarNames: m_flShadowFadeMaxDist (float) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bFlicker (bool) - // NetworkVarNames: m_bPrecomputedFieldsValid (bool) - // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) - // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) - // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) - // NetworkVarNames: m_flPrecomputedMaxRange (float) - // NetworkVarNames: m_nFogLightingMode (int) - // NetworkVarNames: m_flFogContributionStength (float) - // NetworkVarNames: m_flNearClipPlane (float) - // NetworkVarNames: m_SkyColor (Color) - // NetworkVarNames: m_flSkyIntensity (float) - // NetworkVarNames: m_SkyAmbientBounce (Color) - // NetworkVarNames: m_bUseSecondaryColor (bool) - // NetworkVarNames: m_bMixedShadows (bool) - // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) - // NetworkVarNames: m_flCapsuleLength (float) - // NetworkVarNames: m_flMinRoughness (float) - public static class CLightComponent { - public const nint __m_pChainEntity = 0x58; // CNetworkVarChainer - public const nint m_Color = 0x95; // Color - public const nint m_SecondaryColor = 0x99; // Color - public const nint m_flBrightness = 0xA0; // float32 - public const nint m_flBrightnessScale = 0xA4; // float32 - public const nint m_flBrightnessMult = 0xA8; // float32 - public const nint m_flRange = 0xAC; // float32 - public const nint m_flFalloff = 0xB0; // float32 - public const nint m_flAttenuation0 = 0xB4; // float32 - public const nint m_flAttenuation1 = 0xB8; // float32 - public const nint m_flAttenuation2 = 0xBC; // float32 - public const nint m_flTheta = 0xC0; // float32 - public const nint m_flPhi = 0xC4; // float32 - public const nint m_hLightCookie = 0xC8; // CStrongHandle - public const nint m_nCascades = 0xD0; // int32 - public const nint m_nCastShadows = 0xD4; // int32 - public const nint m_nShadowWidth = 0xD8; // int32 - public const nint m_nShadowHeight = 0xDC; // int32 - public const nint m_bRenderDiffuse = 0xE0; // bool - public const nint m_nRenderSpecular = 0xE4; // int32 - public const nint m_bRenderTransmissive = 0xE8; // bool - public const nint m_flOrthoLightWidth = 0xEC; // float32 - public const nint m_flOrthoLightHeight = 0xF0; // float32 - public const nint m_nStyle = 0xF4; // int32 - public const nint m_Pattern = 0xF8; // CUtlString - public const nint m_nCascadeRenderStaticObjects = 0x100; // int32 - public const nint m_flShadowCascadeCrossFade = 0x104; // float32 - public const nint m_flShadowCascadeDistanceFade = 0x108; // float32 - public const nint m_flShadowCascadeDistance0 = 0x10C; // float32 - public const nint m_flShadowCascadeDistance1 = 0x110; // float32 - public const nint m_flShadowCascadeDistance2 = 0x114; // float32 - public const nint m_flShadowCascadeDistance3 = 0x118; // float32 - public const nint m_nShadowCascadeResolution0 = 0x11C; // int32 - public const nint m_nShadowCascadeResolution1 = 0x120; // int32 - public const nint m_nShadowCascadeResolution2 = 0x124; // int32 - public const nint m_nShadowCascadeResolution3 = 0x128; // int32 - public const nint m_bUsesBakedShadowing = 0x12C; // bool - public const nint m_nShadowPriority = 0x130; // int32 - public const nint m_nBakedShadowIndex = 0x134; // int32 - public const nint m_bRenderToCubemaps = 0x138; // bool - public const nint m_nDirectLight = 0x13C; // int32 - public const nint m_nIndirectLight = 0x140; // int32 - public const nint m_flFadeMinDist = 0x144; // float32 - public const nint m_flFadeMaxDist = 0x148; // float32 - public const nint m_flShadowFadeMinDist = 0x14C; // float32 - public const nint m_flShadowFadeMaxDist = 0x150; // float32 - public const nint m_bEnabled = 0x154; // bool - public const nint m_bFlicker = 0x155; // bool - public const nint m_bPrecomputedFieldsValid = 0x156; // bool - public const nint m_vPrecomputedBoundsMins = 0x158; // Vector - public const nint m_vPrecomputedBoundsMaxs = 0x164; // Vector - public const nint m_vPrecomputedOBBOrigin = 0x170; // Vector - public const nint m_vPrecomputedOBBAngles = 0x17C; // QAngle - public const nint m_vPrecomputedOBBExtent = 0x188; // Vector - public const nint m_flPrecomputedMaxRange = 0x194; // float32 - public const nint m_nFogLightingMode = 0x198; // int32 - public const nint m_flFogContributionStength = 0x19C; // float32 - public const nint m_flNearClipPlane = 0x1A0; // float32 - public const nint m_SkyColor = 0x1A4; // Color - public const nint m_flSkyIntensity = 0x1A8; // float32 - public const nint m_SkyAmbientBounce = 0x1AC; // Color - public const nint m_bUseSecondaryColor = 0x1B0; // bool - public const nint m_bMixedShadows = 0x1B1; // bool - public const nint m_flLightStyleStartTime = 0x1B4; // GameTime_t - public const nint m_flCapsuleLength = 0x1B8; // float32 - public const nint m_flMinRoughness = 0x1BC; // float32 - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - public static class CBasePlayerControllerAPI { - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: nType (FixAngleSet_t) - // NetworkVarNames: qAngle (QAngle) - // NetworkVarNames: nIndex (uint32) - public static class ViewAngleServerChange_t { - public const nint nType = 0x30; // FixAngleSet_t - public const nint qAngle = 0x34; // QAngle - public const nint nIndex = 0x40; // uint32 - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - public static class CDynamicPropAPI { - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: localSound (Vector) - // NetworkVarNames: soundscapeIndex (int32) - // NetworkVarNames: localBits (uint8) - // NetworkVarNames: soundscapeEntityListIndex (int) - // NetworkVarNames: soundEventHash (uint32) - public static class audioparams_t { - public const nint localSound = 0x8; // Vector[8] - public const nint soundscapeIndex = 0x68; // int32 - public const nint localBits = 0x6C; // uint8 - public const nint soundscapeEntityListIndex = 0x70; // int32 - public const nint soundEventHash = 0x74; // uint32 - } - // Parent: None - // Fields count: 20 - // - // Metadata: - // NetworkVarNames: m_vecCsViewPunchAngle (QAngle) - // NetworkVarNames: m_nCsViewPunchAngleTick (GameTick_t) - // NetworkVarNames: m_flCsViewPunchAngleTickRatio (float32) - // NetworkVarNames: m_PlayerFog (fogplayerparams_t) - // NetworkVarNames: m_hColorCorrectionCtrl (CHandle) - // NetworkVarNames: m_hViewEntity (CHandle) - // NetworkVarNames: m_hTonemapController (CHandle) - // NetworkVarNames: m_audio (audioparams_t) - // NetworkVarNames: m_PostProcessingVolumes (CHandle) - public static class CPlayer_CameraServices { - public const nint m_vecCsViewPunchAngle = 0x40; // QAngle - public const nint m_nCsViewPunchAngleTick = 0x4C; // GameTick_t - public const nint m_flCsViewPunchAngleTickRatio = 0x50; // float32 - public const nint m_PlayerFog = 0x58; // C_fogplayerparams_t - public const nint m_hColorCorrectionCtrl = 0x98; // CHandle - public const nint m_hViewEntity = 0x9C; // CHandle - public const nint m_hTonemapController = 0xA0; // CHandle - public const nint m_audio = 0xA8; // audioparams_t - public const nint m_PostProcessingVolumes = 0x120; // C_NetworkUtlVectorBase> - public const nint m_flOldPlayerZ = 0x138; // float32 - public const nint m_flOldPlayerViewOffsetZ = 0x13C; // float32 - public const nint m_CurrentFog = 0x140; // fogparams_t - public const nint m_hOldFogController = 0x1A8; // CHandle - public const nint m_bOverrideFogColor = 0x1AC; // bool[5] - public const nint m_OverrideFogColor = 0x1B1; // Color[5] - public const nint m_bOverrideFogStartEnd = 0x1C5; // bool[5] - public const nint m_fOverrideFogStart = 0x1CC; // float32[5] - public const nint m_fOverrideFogEnd = 0x1E0; // float32[5] - public const nint m_hActivePostProcessingVolume = 0x1F4; // CHandle - public const nint m_angDemoViewAngles = 0x1F8; // QAngle - } - // Parent: None - // Fields count: 15 - // - // Metadata: - // NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t) - // NetworkVarNames: m_flMaxspeed (float32) - // NetworkVarNames: m_arrForceSubtickMoveWhen (float32) - public static class CPlayer_MovementServices { - public const nint m_nImpulse = 0x40; // int32 - public const nint m_nButtons = 0x48; // CInButtonState - public const nint m_nQueuedButtonDownMask = 0x68; // uint64 - public const nint m_nQueuedButtonChangeMask = 0x70; // uint64 - public const nint m_nButtonDoublePressed = 0x78; // uint64 - public const nint m_pButtonPressedCmdNumber = 0x80; // uint32[64] - public const nint m_nLastCommandNumberProcessed = 0x180; // uint32 - public const nint m_nToggleButtonDownMask = 0x188; // uint64 - public const nint m_flMaxspeed = 0x198; // float32 - public const nint m_arrForceSubtickMoveWhen = 0x19C; // float32[4] - public const nint m_flForwardMove = 0x1AC; // float32 - public const nint m_flLeftMove = 0x1B0; // float32 - public const nint m_flUpMove = 0x1B4; // float32 - public const nint m_vecLastMovementImpulses = 0x1B8; // Vector - public const nint m_vecOldViewAngles = 0x1C4; // QAngle - } - // Parent: CPlayer_MovementServices - // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_flFallVelocity (float32) - // NetworkVarNames: m_bInCrouch (bool) - // NetworkVarNames: m_nCrouchState (uint32) - // NetworkVarNames: m_flCrouchTransitionStartTime (GameTime_t) - // NetworkVarNames: m_bDucked (bool) - // NetworkVarNames: m_bDucking (bool) - // NetworkVarNames: m_bInDuckJump (bool) - public static class CPlayer_MovementServices_Humanoid { - public const nint m_flStepSoundTime = 0x1D8; // float32 - public const nint m_flFallVelocity = 0x1DC; // float32 - public const nint m_bInCrouch = 0x1E0; // bool - public const nint m_nCrouchState = 0x1E4; // uint32 - public const nint m_flCrouchTransitionStartTime = 0x1E8; // GameTime_t - public const nint m_bDucked = 0x1EC; // bool - public const nint m_bDucking = 0x1ED; // bool - public const nint m_bInDuckJump = 0x1EE; // bool - public const nint m_groundNormal = 0x1F0; // Vector - public const nint m_flSurfaceFriction = 0x1FC; // float32 - public const nint m_surfaceProps = 0x200; // CUtlStringToken - public const nint m_nStepside = 0x210; // int32 - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_iObserverMode (uint8) - // NetworkVarNames: m_hObserverTarget (CHandle) - public static class CPlayer_ObserverServices { - public const nint m_iObserverMode = 0x40; // uint8 - public const nint m_hObserverTarget = 0x44; // CHandle - public const nint m_iObserverLastMode = 0x48; // ObserverMode_t - public const nint m_bForcedObserverMode = 0x4C; // bool - public const nint m_flObserverChaseDistance = 0x50; // float32 - public const nint m_flObserverChaseDistanceCalcTime = 0x54; // GameTime_t - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_hMyWeapons (CHandle) - // NetworkVarNames: m_hActiveWeapon (CHandle) - // NetworkVarNames: m_hLastWeapon (CHandle) - // NetworkVarNames: m_iAmmo (uint16) - public static class CPlayer_WeaponServices { - public const nint m_hMyWeapons = 0x40; // C_NetworkUtlVectorBase> - public const nint m_hActiveWeapon = 0x58; // CHandle - public const nint m_hLastWeapon = 0x5C; // CHandle - public const nint m_iAmmo = 0x60; // uint16[32] - } - // Parent: CBodyComponentSkeletonInstance - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_animationController (CBaseAnimGraphController) - public static class CBodyComponentBaseAnimGraph { - public const nint m_animationController = 0x478; // CBaseAnimGraphController - public const nint __m_pChainEntity = 0x1C68; // CNetworkVarChainer - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_ID (CUtlStringToken) - // NetworkVarNames: m_Values (Vector4D) - public static class EntityRenderAttribute_t { - public const nint m_ID = 0x30; // CUtlStringToken - public const nint m_Values = 0x34; // Vector4D - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_Handle (ModelConfigHandle_t) - // NetworkVarNames: m_Name (string_t) - // NetworkVarNames: m_AssociatedEntities (CHandle) - // NetworkVarNames: m_AssociatedEntityNames (string_t) - public static class ActiveModelConfig_t { - public const nint m_Handle = 0x28; // ModelConfigHandle_t - public const nint m_Name = 0x30; // CUtlSymbolLarge - public const nint m_AssociatedEntities = 0x38; // C_NetworkUtlVectorBase> - public const nint m_AssociatedEntityNames = 0x50; // C_NetworkUtlVectorBase - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_hOwner (CEntityHandle) - // NetworkVarNames: m_name (CUtlStringToken) - public static class CGameSceneNodeHandle { - public const nint m_hOwner = 0x8; // CEntityHandle - public const nint m_name = 0xC; // CUtlStringToken - } - // Parent: None - // Fields count: 32 - // - // Metadata: - // NetworkVarNames: m_hParent (CGameSceneNodeHandle) - // NetworkVarNames: m_vecOrigin (CNetworkOriginCellCoordQuantizedVector) - // NetworkVarNames: m_angRotation (QAngle) - // NetworkVarNames: m_flScale (float) - // NetworkVarNames: m_name (CUtlStringToken) - // NetworkVarNames: m_hierarchyAttachName (CUtlStringToken) - public static class CGameSceneNode { - public const nint m_nodeToWorld = 0x10; // CTransform - public const nint m_pOwner = 0x30; // CEntityInstance* - public const nint m_pParent = 0x38; // CGameSceneNode* - public const nint m_pChild = 0x40; // CGameSceneNode* - public const nint m_pNextSibling = 0x48; // CGameSceneNode* - public const nint m_hParent = 0x70; // CGameSceneNodeHandle - public const nint m_vecOrigin = 0x80; // CNetworkOriginCellCoordQuantizedVector - public const nint m_angRotation = 0xB8; // QAngle - public const nint m_flScale = 0xC4; // float32 - public const nint m_vecAbsOrigin = 0xC8; // Vector - public const nint m_angAbsRotation = 0xD4; // QAngle - public const nint m_flAbsScale = 0xE0; // float32 - public const nint m_nParentAttachmentOrBone = 0xE4; // int16 - public const nint m_bDebugAbsOriginChanges = 0xE6; // bool - public const nint m_bDormant = 0xE7; // bool - public const nint m_bForceParentToBeNetworked = 0xE8; // bool - public const nint m_bDirtyHierarchy = 0x0; // bitfield:1 - public const nint m_bDirtyBoneMergeInfo = 0x0; // bitfield:1 - public const nint m_bNetworkedPositionChanged = 0x0; // bitfield:1 - public const nint m_bNetworkedAnglesChanged = 0x0; // bitfield:1 - public const nint m_bNetworkedScaleChanged = 0x0; // bitfield:1 - public const nint m_bWillBeCallingPostDataUpdate = 0x0; // bitfield:1 - public const nint m_bBoneMergeFlex = 0x0; // bitfield:1 - public const nint m_nLatchAbsOrigin = 0x0; // bitfield:2 - public const nint m_bDirtyBoneMergeBoneToRoot = 0x0; // bitfield:1 - public const nint m_nHierarchicalDepth = 0xEB; // uint8 - public const nint m_nHierarchyType = 0xEC; // uint8 - public const nint m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xED; // uint8 - public const nint m_name = 0xF0; // CUtlStringToken - public const nint m_hierarchyAttachName = 0x140; // CUtlStringToken - public const nint m_flZOffset = 0x144; // float32 - public const nint m_vRenderOrigin = 0x148; // Vector - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_hSequence (HSequence) - // NetworkVarNames: m_flPrevCycle (float32) - // NetworkVarNames: m_flCycle (float32) - public static class CNetworkedSequenceOperation { - public const nint m_hSequence = 0x8; // HSequence - public const nint m_flPrevCycle = 0xC; // float32 - public const nint m_flCycle = 0x10; // float32 - public const nint m_flWeight = 0x14; // CNetworkedQuantizedFloat - public const nint m_bSequenceChangeNetworked = 0x1C; // bool - public const nint m_bDiscontinuity = 0x1D; // bool - public const nint m_flPrevCycleFromDiscontinuity = 0x20; // float32 - public const nint m_flPrevCycleForAnimEventDetection = 0x24; // float32 - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_hModel (HModelStrong) - // NetworkVarNames: m_bClientClothCreationSuppressed (bool) - // NetworkVarNames: m_MeshGroupMask (MeshGroupMask_t) - // NetworkVarNames: m_nIdealMotionType (int8) - public static class CModelState { - public const nint m_hModel = 0xA0; // CStrongHandle - public const nint m_ModelName = 0xA8; // CUtlSymbolLarge - public const nint m_bClientClothCreationSuppressed = 0xE8; // bool - public const nint m_MeshGroupMask = 0x180; // uint64 - public const nint m_nIdealMotionType = 0x212; // int8 - public const nint m_nForceLOD = 0x213; // int8 - public const nint m_nClothUpdateFlags = 0x214; // int8 - } - // Parent: CGameSceneNode - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_modelState (CModelState) - // NetworkVarNames: m_bIsAnimationEnabled (bool) - // NetworkVarNames: m_bUseParentRenderBounds (bool) - // NetworkVarNames: m_materialGroup (CUtlStringToken) - // NetworkVarNames: m_nHitboxSet (uint8) - public static class CSkeletonInstance { - public const nint m_modelState = 0x160; // CModelState - public const nint m_bIsAnimationEnabled = 0x380; // bool - public const nint m_bUseParentRenderBounds = 0x381; // bool - public const nint m_bDisableSolidCollisionsForHierarchy = 0x382; // bool - public const nint m_bDirtyMotionType = 0x0; // bitfield:1 - public const nint m_bIsGeneratingLatchedParentSpaceState = 0x0; // bitfield:1 - public const nint m_materialGroup = 0x384; // CUtlStringToken - public const nint m_nHitboxSet = 0x388; // uint8 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_timestamp (GameTime_t) - // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) - public static class IntervalTimer { - public const nint m_timestamp = 0x8; // GameTime_t - public const nint m_nWorldGroupId = 0xC; // WorldGroupId_t - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_duration (float32) - // NetworkVarNames: m_timestamp (GameTime_t) - // NetworkVarNames: m_timescale (float32) - // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) - public static class CountdownTimer { - public const nint m_duration = 0x8; // float32 - public const nint m_timestamp = 0xC; // GameTime_t - public const nint m_timescale = 0x10; // float32 - public const nint m_nWorldGroupId = 0x14; // WorldGroupId_t - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_duration (float32) - // NetworkVarNames: m_timestamp (float32) - // NetworkVarNames: m_timescale (float32) - public static class EngineCountdownTimer { - public const nint m_duration = 0x8; // float32 - public const nint m_timestamp = 0xC; // float32 - public const nint m_timescale = 0x10; // float32 - } - // Parent: IntervalTimer - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_flValues (float) - // NetworkVarNames: m_nValueCounts (int) - // NetworkVarNames: m_nBucketCount (int) - // NetworkVarNames: m_flInterval (float) - // NetworkVarNames: m_flFinalValue (float) - // NetworkVarNames: m_nCompressionType (TimelineCompression_t) - // NetworkVarNames: m_bStopped (bool) - public static class CTimeline { - public const nint m_flValues = 0x10; // float32[64] - public const nint m_nValueCounts = 0x110; // int32[64] - public const nint m_nBucketCount = 0x210; // int32 - public const nint m_flInterval = 0x214; // float32 - public const nint m_flFinalValue = 0x218; // float32 - public const nint m_nCompressionType = 0x21C; // TimelineCompression_t - public const nint m_bStopped = 0x220; // bool - } - // Parent: None - // Fields count: 24 - // - // Metadata: - // NetworkVarNames: m_PredNetBoolVariables (uint32) - // NetworkVarNames: m_PredNetByteVariables (byte) - // NetworkVarNames: m_PredNetUInt16Variables (uint16) - // NetworkVarNames: m_PredNetIntVariables (int32) - // NetworkVarNames: m_PredNetUInt32Variables (uint32) - // NetworkVarNames: m_PredNetUInt64Variables (uint64) - // NetworkVarNames: m_PredNetFloatVariables (float) - // NetworkVarNames: m_PredNetVectorVariables (Vector) - // NetworkVarNames: m_PredNetQuaternionVariables (Quaternion) - // NetworkVarNames: m_PredNetGlobalSymbolVariables (CGlobalSymbol) - // NetworkVarNames: m_OwnerOnlyPredNetBoolVariables (uint32) - // NetworkVarNames: m_OwnerOnlyPredNetByteVariables (byte) - // NetworkVarNames: m_OwnerOnlyPredNetUInt16Variables (uint16) - // NetworkVarNames: m_OwnerOnlyPredNetIntVariables (int32) - // NetworkVarNames: m_OwnerOnlyPredNetUInt32Variables (uint32) - // NetworkVarNames: m_OwnerOnlyPredNetUInt64Variables (uint64) - // NetworkVarNames: m_OwnerOnlyPredNetFloatVariables (float) - // NetworkVarNames: m_OwnerOnlyPredNetVectorVariables (Vector) - // NetworkVarNames: m_OwnerOnlyPredNetQuaternionVariables (Quaternion) - // NetworkVarNames: m_OwnerOnlyPredNetGlobalSymbolVariables (CGlobalSymbol) - // NetworkVarNames: m_nBoolVariablesCount (int) - // NetworkVarNames: m_nOwnerOnlyBoolVariablesCount (int) - // NetworkVarNames: m_nRandomSeedOffset (int) - // NetworkVarNames: m_flLastTeleportTime (float) - public static class CAnimGraphNetworkedVariables { - public const nint m_PredNetBoolVariables = 0x8; // C_NetworkUtlVectorBase - public const nint m_PredNetByteVariables = 0x20; // C_NetworkUtlVectorBase - public const nint m_PredNetUInt16Variables = 0x38; // C_NetworkUtlVectorBase - public const nint m_PredNetIntVariables = 0x50; // C_NetworkUtlVectorBase - public const nint m_PredNetUInt32Variables = 0x68; // C_NetworkUtlVectorBase - public const nint m_PredNetUInt64Variables = 0x80; // C_NetworkUtlVectorBase - public const nint m_PredNetFloatVariables = 0x98; // C_NetworkUtlVectorBase - public const nint m_PredNetVectorVariables = 0xB0; // C_NetworkUtlVectorBase - public const nint m_PredNetQuaternionVariables = 0xC8; // C_NetworkUtlVectorBase - public const nint m_PredNetGlobalSymbolVariables = 0xE0; // C_NetworkUtlVectorBase - public const nint m_OwnerOnlyPredNetBoolVariables = 0xF8; // C_NetworkUtlVectorBase - public const nint m_OwnerOnlyPredNetByteVariables = 0x110; // C_NetworkUtlVectorBase - public const nint m_OwnerOnlyPredNetUInt16Variables = 0x128; // C_NetworkUtlVectorBase - public const nint m_OwnerOnlyPredNetIntVariables = 0x140; // C_NetworkUtlVectorBase - public const nint m_OwnerOnlyPredNetUInt32Variables = 0x158; // C_NetworkUtlVectorBase - public const nint m_OwnerOnlyPredNetUInt64Variables = 0x170; // C_NetworkUtlVectorBase - public const nint m_OwnerOnlyPredNetFloatVariables = 0x188; // C_NetworkUtlVectorBase - public const nint m_OwnerOnlyPredNetVectorVariables = 0x1A0; // C_NetworkUtlVectorBase - public const nint m_OwnerOnlyPredNetQuaternionVariables = 0x1B8; // C_NetworkUtlVectorBase - public const nint m_OwnerOnlyPredNetGlobalSymbolVariables = 0x1D0; // C_NetworkUtlVectorBase - public const nint m_nBoolVariablesCount = 0x1E8; // int32 - public const nint m_nOwnerOnlyBoolVariablesCount = 0x1EC; // int32 - public const nint m_nRandomSeedOffset = 0x1F0; // int32 - public const nint m_flLastTeleportTime = 0x1F4; // float32 - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - public static class C_BaseEntityAPI { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - public static class CTakeDamageInfoAPI { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - public static class CClientPointEntityAPI { - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag - public static class CPulseGraphInstance_ClientEntity { - public const nint m_pParent = 0xD8; // CClientScriptEntity* - } - // Parent: CEntityInstance - // Fields count: 80 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // NetworkVarNames: m_CBodyComponent (CBodyComponent::Storage_t) - // NetworkVarNames: m_iMaxHealth (int32) - // NetworkVarNames: m_iHealth (int32) - // NetworkVarNames: m_lifeState (uint8) - // NetworkVarNames: m_bTakesDamage (bool) - // NetworkVarNames: m_nTakeDamageFlags (TakeDamageFlags_t) - // NetworkVarNames: m_bIsPlatform (bool) - // NetworkVarNames: m_ubInterpolationFrame (uint8) - // NetworkVarNames: m_nSubclassID (EntitySubclassID_t) - // NetworkVarNames: m_flAnimTime (float32) - // NetworkVarNames: m_flSimulationTime (float32) - // NetworkVarNames: m_flCreateTime (GameTime_t) - // NetworkVarNames: m_bClientSideRagdoll (bool) - // NetworkVarNames: m_iTeamNum (uint8) - // NetworkVarNames: m_spawnflags (uint32) - // NetworkVarNames: m_nNextThinkTick (GameTick_t) - // NetworkVarNames: m_fFlags (uint32) - // NetworkVarNames: m_vecBaseVelocity (Vector) - // NetworkVarNames: m_hEffectEntity (CHandle) - // NetworkVarNames: m_hOwnerEntity (CHandle) - // NetworkVarNames: m_MoveCollide (MoveCollide_t) - // NetworkVarNames: m_MoveType (MoveType_t) - // NetworkVarNames: m_flWaterLevel (float32) - // NetworkVarNames: m_fEffects (uint32) - // NetworkVarNames: m_hGroundEntity (CHandle) - // NetworkVarNames: m_flFriction (float32) - // NetworkVarNames: m_flElasticity (float32) - // NetworkVarNames: m_flGravityScale (float32) - // NetworkVarNames: m_flTimeScale (float32) - // NetworkVarNames: m_bAnimatedEveryTick (bool) - // NetworkVarNames: m_flNavIgnoreUntilTime (GameTime_t) - public static class C_BaseEntity { - public const nint m_CBodyComponent = 0x38; // CBodyComponent* - public const nint m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent - public const nint m_nLastThinkTick = 0x488; // GameTick_t - public const nint m_pGameSceneNode = 0x490; // CGameSceneNode* - public const nint m_pRenderComponent = 0x498; // CRenderComponent* - public const nint m_pCollision = 0x4A0; // CCollisionProperty* - public const nint m_iMaxHealth = 0x4A8; // int32 - public const nint m_iHealth = 0x4AC; // int32 - public const nint m_lifeState = 0x4B0; // uint8 - public const nint m_bTakesDamage = 0x4B1; // bool - public const nint m_nTakeDamageFlags = 0x4B4; // TakeDamageFlags_t - public const nint m_bIsPlatform = 0x4B8; // bool - public const nint m_ubInterpolationFrame = 0x4B9; // uint8 - public const nint m_hSceneObjectController = 0x4BC; // CHandle - public const nint m_nNoInterpolationTick = 0x4C0; // int32 - public const nint m_nVisibilityNoInterpolationTick = 0x4C4; // int32 - public const nint m_flProxyRandomValue = 0x4C8; // float32 - public const nint m_iEFlags = 0x4CC; // int32 - public const nint m_nWaterType = 0x4D0; // uint8 - public const nint m_bInterpolateEvenWithNoModel = 0x4D1; // bool - public const nint m_bPredictionEligible = 0x4D2; // bool - public const nint m_bApplyLayerMatchIDToModel = 0x4D3; // bool - public const nint m_tokLayerMatchID = 0x4D4; // CUtlStringToken - public const nint m_nSubclassID = 0x4D8; // CUtlStringToken - public const nint m_nSimulationTick = 0x4E8; // int32 - public const nint m_iCurrentThinkContext = 0x4EC; // int32 - public const nint m_aThinkFunctions = 0x4F0; // CUtlVector - public const nint m_nDisableContextThinkStartTick = 0x508; // GameTick_t - public const nint m_flAnimTime = 0x50C; // float32 - public const nint m_flSimulationTime = 0x510; // float32 - public const nint m_nSceneObjectOverrideFlags = 0x514; // uint8 - public const nint m_bHasSuccessfullyInterpolated = 0x515; // bool - public const nint m_bHasAddedVarsToInterpolation = 0x516; // bool - public const nint m_bRenderEvenWhenNotSuccessfullyInterpolated = 0x517; // bool - public const nint m_nInterpolationLatchDirtyFlags = 0x518; // int32[2] - public const nint m_ListEntry = 0x520; // uint16[11] - public const nint m_flCreateTime = 0x538; // GameTime_t - public const nint m_flSpeed = 0x53C; // float32 - public const nint m_EntClientFlags = 0x540; // uint16 - public const nint m_bClientSideRagdoll = 0x542; // bool - public const nint m_iTeamNum = 0x543; // uint8 - public const nint m_spawnflags = 0x544; // uint32 - public const nint m_nNextThinkTick = 0x548; // GameTick_t - public const nint m_fFlags = 0x54C; // uint32 - public const nint m_vecAbsVelocity = 0x550; // Vector - public const nint m_vecVelocity = 0x560; // CNetworkVelocityVector - public const nint m_vecBaseVelocity = 0x590; // Vector - public const nint m_hEffectEntity = 0x59C; // CHandle - public const nint m_hOwnerEntity = 0x5A0; // CHandle - public const nint m_MoveCollide = 0x5A4; // MoveCollide_t - public const nint m_MoveType = 0x5A5; // MoveType_t - public const nint m_nActualMoveType = 0x5A6; // MoveType_t - public const nint m_flWaterLevel = 0x5A8; // float32 - public const nint m_fEffects = 0x5AC; // uint32 - public const nint m_hGroundEntity = 0x5B0; // CHandle - public const nint m_flFriction = 0x5B4; // float32 - public const nint m_flElasticity = 0x5B8; // float32 - public const nint m_flGravityScale = 0x5BC; // float32 - public const nint m_flTimeScale = 0x5C0; // float32 - public const nint m_bAnimatedEveryTick = 0x5C4; // bool - public const nint m_flNavIgnoreUntilTime = 0x5C8; // GameTime_t - public const nint m_hThink = 0x5CC; // uint16 - public const nint m_fBBoxVisFlags = 0x5D8; // uint8 - public const nint m_bPredictable = 0x5D9; // bool - public const nint m_bRenderWithViewModels = 0x5DA; // bool - public const nint m_nSplitUserPlayerPredictionSlot = 0x5DC; // CSplitScreenSlot - public const nint m_nFirstPredictableCommand = 0x5E0; // int32 - public const nint m_nLastPredictableCommand = 0x5E4; // int32 - public const nint m_hOldMoveParent = 0x5E8; // CHandle - public const nint m_Particles = 0x5F0; // CParticleProperty - public const nint m_vecPredictedScriptFloats = 0x618; // CUtlVector - public const nint m_vecPredictedScriptFloatIDs = 0x630; // CUtlVector - public const nint m_nNextScriptVarRecordID = 0x660; // int32 - public const nint m_vecAngVelocity = 0x670; // QAngle - public const nint m_DataChangeEventRef = 0x67C; // int32 - public const nint m_dependencies = 0x680; // CUtlVector - public const nint m_nCreationTick = 0x698; // int32 - public const nint m_bAnimTimeChanged = 0x6B9; // bool - public const nint m_bSimulationTimeChanged = 0x6BA; // bool - public const nint m_sUniqueHammerID = 0x6C8; // CUtlString - } - // Parent: C_BaseEntity - // Fields count: 18 - // - // Metadata: - // MNetworkIncludeByUserGroup - // NetworkVarNames: m_MinFalloff (float32) - // NetworkVarNames: m_MaxFalloff (float32) - // NetworkVarNames: m_flFadeInDuration (float32) - // NetworkVarNames: m_flFadeOutDuration (float32) - // NetworkVarNames: m_flMaxWeight (float32) - // NetworkVarNames: m_flCurWeight (float32) - // NetworkVarNames: m_netlookupFilename (char) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bMaster (bool) - // NetworkVarNames: m_bClientSide (bool) - // NetworkVarNames: m_bExclusive (bool) - public static class C_ColorCorrection { - public const nint m_vecOrigin = 0x6D0; // Vector - public const nint m_MinFalloff = 0x6DC; // float32 - public const nint m_MaxFalloff = 0x6E0; // float32 - public const nint m_flFadeInDuration = 0x6E4; // float32 - public const nint m_flFadeOutDuration = 0x6E8; // float32 - public const nint m_flMaxWeight = 0x6EC; // float32 - public const nint m_flCurWeight = 0x6F0; // float32 - public const nint m_netlookupFilename = 0x6F4; // char[512] - public const nint m_bEnabled = 0x8F4; // bool - public const nint m_bMaster = 0x8F5; // bool - public const nint m_bClientSide = 0x8F6; // bool - public const nint m_bExclusive = 0x8F7; // bool - public const nint m_bEnabledOnClient = 0x8F8; // bool[1] - public const nint m_flCurWeightOnClient = 0x8FC; // float32[1] - public const nint m_bFadingIn = 0x900; // bool[1] - public const nint m_flFadeStartWeight = 0x904; // float32[1] - public const nint m_flFadeStartTime = 0x908; // float32[1] - public const nint m_flFadeDuration = 0x90C; // float32[1] - } - // Parent: C_BaseEntity - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_EnvWindShared (CEnvWindShared) - public static class C_EnvWindClientside { - public const nint m_EnvWindShared = 0x6D0; // C_EnvWindShared - } - // Parent: C_BaseEntity - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_hEntAttached (CHandle) - // NetworkVarNames: m_bCheapEffect (bool) - public static class C_EntityFlame { - public const nint m_hEntAttached = 0x6D0; // CHandle - public const nint m_hOldAttached = 0x6F8; // CHandle - public const nint m_bCheapEffect = 0x6FC; // bool - } - // Parent: None - // Fields count: 30 - // - // Metadata: - // NetworkVarNames: m_hTargetEntity (CHandle) - // NetworkVarNames: m_bState (bool) - // NetworkVarNames: m_bAlwaysUpdate (bool) - // NetworkVarNames: m_flLightFOV (float32) - // NetworkVarNames: m_bEnableShadows (bool) - // NetworkVarNames: m_bSimpleProjection (bool) - // NetworkVarNames: m_bLightOnlyTarget (bool) - // NetworkVarNames: m_bLightWorld (bool) - // NetworkVarNames: m_bCameraSpace (bool) - // NetworkVarNames: m_flBrightnessScale (float32) - // NetworkVarNames: m_LightColor (Color) - // NetworkVarNames: m_flIntensity (float32) - // NetworkVarNames: m_flLinearAttenuation (float32) - // NetworkVarNames: m_flQuadraticAttenuation (float32) - // NetworkVarNames: m_bVolumetric (bool) - // NetworkVarNames: m_flVolumetricIntensity (float32) - // NetworkVarNames: m_flNoiseStrength (float32) - // NetworkVarNames: m_flFlashlightTime (float32) - // NetworkVarNames: m_nNumPlanes (uint32) - // NetworkVarNames: m_flPlaneOffset (float32) - // NetworkVarNames: m_flColorTransitionTime (float32) - // NetworkVarNames: m_flAmbient (float32) - // NetworkVarNames: m_SpotlightTextureName (char) - // NetworkVarNames: m_nSpotlightTextureFrame (int32) - // NetworkVarNames: m_nShadowQuality (uint32) - // NetworkVarNames: m_flNearZ (float32) - // NetworkVarNames: m_flFarZ (float32) - // NetworkVarNames: m_flProjectionSize (float32) - // NetworkVarNames: m_flRotation (float32) - // NetworkVarNames: m_bFlipHorizontal (bool) - public static class CProjectedTextureBase { - public const nint m_hTargetEntity = 0xC; // CHandle - public const nint m_bState = 0x10; // bool - public const nint m_bAlwaysUpdate = 0x11; // bool - public const nint m_flLightFOV = 0x14; // float32 - public const nint m_bEnableShadows = 0x18; // bool - public const nint m_bSimpleProjection = 0x19; // bool - public const nint m_bLightOnlyTarget = 0x1A; // bool - public const nint m_bLightWorld = 0x1B; // bool - public const nint m_bCameraSpace = 0x1C; // bool - public const nint m_flBrightnessScale = 0x20; // float32 - public const nint m_LightColor = 0x24; // Color - public const nint m_flIntensity = 0x28; // float32 - public const nint m_flLinearAttenuation = 0x2C; // float32 - public const nint m_flQuadraticAttenuation = 0x30; // float32 - public const nint m_bVolumetric = 0x34; // bool - public const nint m_flVolumetricIntensity = 0x38; // float32 - public const nint m_flNoiseStrength = 0x3C; // float32 - public const nint m_flFlashlightTime = 0x40; // float32 - public const nint m_nNumPlanes = 0x44; // uint32 - public const nint m_flPlaneOffset = 0x48; // float32 - public const nint m_flColorTransitionTime = 0x4C; // float32 - public const nint m_flAmbient = 0x50; // float32 - public const nint m_SpotlightTextureName = 0x54; // char[512] - public const nint m_nSpotlightTextureFrame = 0x254; // int32 - public const nint m_nShadowQuality = 0x258; // uint32 - public const nint m_flNearZ = 0x25C; // float32 - public const nint m_flFarZ = 0x260; // float32 - public const nint m_flProjectionSize = 0x264; // float32 - public const nint m_flRotation = 0x268; // float32 - public const nint m_bFlipHorizontal = 0x26C; // bool - } - // Parent: C_BaseEntity - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_flScale (float32) - // NetworkVarNames: m_flStartScale (float32) - // NetworkVarNames: m_flScaleTime (float) - // NetworkVarNames: m_nFlags (uint32) - public static class C_BaseFire { - public const nint m_flScale = 0x6D0; // float32 - public const nint m_flStartScale = 0x6D4; // float32 - public const nint m_flScaleTime = 0x6D8; // float32 - public const nint m_nFlags = 0x6DC; // uint32 - } - // Parent: C_BaseFire - // Fields count: 13 - // - // Metadata: - // MNetworkOverride - // MNetworkOverride - // NetworkVarNames: m_nFlameModelIndex (int32) - // NetworkVarNames: m_nFlameFromAboveModelIndex (int32) - public static class C_FireSmoke { - public const nint m_nFlameModelIndex = 0x6E0; // int32 - public const nint m_nFlameFromAboveModelIndex = 0x6E4; // int32 - public const nint m_flScaleRegister = 0x6E8; // float32 - public const nint m_flScaleStart = 0x6EC; // float32 - public const nint m_flScaleEnd = 0x6F0; // float32 - public const nint m_flScaleTimeStart = 0x6F4; // GameTime_t - public const nint m_flScaleTimeEnd = 0x6F8; // GameTime_t - public const nint m_flChildFlameSpread = 0x6FC; // float32 - public const nint m_flClipPerc = 0x710; // float32 - public const nint m_bClipTested = 0x714; // bool - public const nint m_bFadingOut = 0x715; // bool - public const nint m_tParticleSpawn = 0x718; // TimedEvent - public const nint m_pFireOverlay = 0x720; // CFireOverlay* - } - // Parent: C_BaseEntity - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_skyboxData (sky3dparams_t) - // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) - public static class C_SkyCamera { - public const nint m_skyboxData = 0x6D0; // sky3dparams_t - public const nint m_skyboxSlotToken = 0x760; // CUtlStringToken - public const nint m_bUseAngles = 0x764; // bool - public const nint m_pNext = 0x768; // C_SkyCamera* - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_nInteractsAs (uint64) - // NetworkVarNames: m_nInteractsWith (uint64) - // NetworkVarNames: m_nInteractsExclude (uint64) - // NetworkVarNames: m_nEntityId (uint32) - // NetworkVarNames: m_nOwnerId (uint32) - // NetworkVarNames: m_nHierarchyId (uint16) - // NetworkVarNames: m_nCollisionGroup (uint8) - // NetworkVarNames: m_nCollisionFunctionMask (uint8) - public static class VPhysicsCollisionAttribute_t { - public const nint m_nInteractsAs = 0x8; // uint64 - public const nint m_nInteractsWith = 0x10; // uint64 - public const nint m_nInteractsExclude = 0x18; // uint64 - public const nint m_nEntityId = 0x20; // uint32 - public const nint m_nOwnerId = 0x24; // uint32 - public const nint m_nHierarchyId = 0x28; // uint16 - public const nint m_nCollisionGroup = 0x2A; // uint8 - public const nint m_nCollisionFunctionMask = 0x2B; // uint8 - } - // Parent: None - // Fields count: 17 - // - // Metadata: - // NetworkVarNames: m_collisionAttribute (VPhysicsCollisionAttribute_t) - // NetworkVarNames: m_vecMins (Vector) - // NetworkVarNames: m_vecMaxs (Vector) - // NetworkVarNames: m_usSolidFlags (uint8) - // NetworkVarNames: m_nSolidType (SolidType_t) - // NetworkVarNames: m_triggerBloat (uint8) - // NetworkVarNames: m_nSurroundType (SurroundingBoundsType_t) - // NetworkVarNames: m_CollisionGroup (uint8) - // NetworkVarNames: m_nEnablePhysics (uint8) - // NetworkVarNames: m_vecSpecifiedSurroundingMins (Vector) - // NetworkVarNames: m_vecSpecifiedSurroundingMaxs (Vector) - // NetworkVarNames: m_vCapsuleCenter1 (Vector) - // NetworkVarNames: m_vCapsuleCenter2 (Vector) - // NetworkVarNames: m_flCapsuleRadius (float) - public static class CCollisionProperty { - public const nint m_collisionAttribute = 0x10; // VPhysicsCollisionAttribute_t - public const nint m_vecMins = 0x40; // Vector - public const nint m_vecMaxs = 0x4C; // Vector - public const nint m_usSolidFlags = 0x5A; // uint8 - public const nint m_nSolidType = 0x5B; // SolidType_t - public const nint m_triggerBloat = 0x5C; // uint8 - public const nint m_nSurroundType = 0x5D; // SurroundingBoundsType_t - public const nint m_CollisionGroup = 0x5E; // uint8 - public const nint m_nEnablePhysics = 0x5F; // uint8 - public const nint m_flBoundingRadius = 0x60; // float32 - public const nint m_vecSpecifiedSurroundingMins = 0x64; // Vector - public const nint m_vecSpecifiedSurroundingMaxs = 0x70; // Vector - public const nint m_vecSurroundingMaxs = 0x7C; // Vector - public const nint m_vecSurroundingMins = 0x88; // Vector - public const nint m_vCapsuleCenter1 = 0x94; // Vector - public const nint m_vCapsuleCenter2 = 0xA0; // Vector - public const nint m_flCapsuleRadius = 0xAC; // float32 - } - // Parent: None - // Fields count: 21 - // - // Metadata: - // NetworkVarNames: m_vOrigin (Vector) - // NetworkVarNames: m_vStart (Vector) - // NetworkVarNames: m_vNormal (Vector) - // NetworkVarNames: m_vAngles (QAngle) - // NetworkVarNames: m_hEntity (CEntityHandle) - // NetworkVarNames: m_hOtherEntity (CEntityHandle) - // NetworkVarNames: m_flScale (float32) - // NetworkVarNames: m_flMagnitude (float32) - // NetworkVarNames: m_flRadius (float32) - // NetworkVarNames: m_nSurfaceProp (CUtlStringToken) - // NetworkVarNames: m_nEffectIndex (HParticleSystemDefinition) - // NetworkVarNames: m_nDamageType (uint32) - // NetworkVarNames: m_nPenetrate (uint8) - // NetworkVarNames: m_nMaterial (uint16) - // NetworkVarNames: m_nHitBox (uint16) - // NetworkVarNames: m_nColor (uint8) - // NetworkVarNames: m_fFlags (uint8) - // NetworkVarNames: m_nAttachmentIndex (AttachmentHandle_t) - // NetworkVarNames: m_nAttachmentName (CUtlStringToken) - // NetworkVarNames: m_iEffectName (uint16) - // NetworkVarNames: m_nExplosionType (uint8) - public static class CEffectData { - public const nint m_vOrigin = 0x8; // Vector - public const nint m_vStart = 0x14; // Vector - public const nint m_vNormal = 0x20; // Vector - public const nint m_vAngles = 0x2C; // QAngle - public const nint m_hEntity = 0x38; // CEntityHandle - public const nint m_hOtherEntity = 0x3C; // CEntityHandle - public const nint m_flScale = 0x40; // float32 - public const nint m_flMagnitude = 0x44; // float32 - public const nint m_flRadius = 0x48; // float32 - public const nint m_nSurfaceProp = 0x4C; // CUtlStringToken - public const nint m_nEffectIndex = 0x50; // CWeakHandle - public const nint m_nDamageType = 0x58; // uint32 - public const nint m_nPenetrate = 0x5C; // uint8 - public const nint m_nMaterial = 0x5E; // uint16 - public const nint m_nHitBox = 0x60; // uint16 - public const nint m_nColor = 0x62; // uint8 - public const nint m_fFlags = 0x63; // uint8 - public const nint m_nAttachmentIndex = 0x64; // AttachmentHandle_t - public const nint m_nAttachmentName = 0x68; // CUtlStringToken - public const nint m_iEffectName = 0x6C; // uint16 - public const nint m_nExplosionType = 0x6E; // uint8 - } - // Parent: C_BaseEntity - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_flFadeStartDist (float32) - // NetworkVarNames: m_flFadeEndDist (float32) - public static class C_EnvDetailController { - public const nint m_flFadeStartDist = 0x6D0; // float32 - public const nint m_flFadeEndDist = 0x6D4; // float32 - } - // Parent: None - // Fields count: 29 - // - // Metadata: - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_iWindSeed (uint32) - // NetworkVarNames: m_iMinWind (uint16) - // NetworkVarNames: m_iMaxWind (uint16) - // NetworkVarNames: m_windRadius (int32) - // NetworkVarNames: m_iMinGust (uint16) - // NetworkVarNames: m_iMaxGust (uint16) - // NetworkVarNames: m_flMinGustDelay (float32) - // NetworkVarNames: m_flMaxGustDelay (float32) - // NetworkVarNames: m_flGustDuration (float32) - // NetworkVarNames: m_iGustDirChange (uint16) - // NetworkVarNames: m_location (Vector) - // NetworkVarNames: m_iInitialWindDir (uint16) - // NetworkVarNames: m_flInitialWindSpeed (float32) - public static class C_EnvWindShared { - public const nint m_flStartTime = 0x8; // GameTime_t - public const nint m_iWindSeed = 0xC; // uint32 - public const nint m_iMinWind = 0x10; // uint16 - public const nint m_iMaxWind = 0x12; // uint16 - public const nint m_windRadius = 0x14; // int32 - public const nint m_iMinGust = 0x18; // uint16 - public const nint m_iMaxGust = 0x1A; // uint16 - public const nint m_flMinGustDelay = 0x1C; // float32 - public const nint m_flMaxGustDelay = 0x20; // float32 - public const nint m_flGustDuration = 0x24; // float32 - public const nint m_iGustDirChange = 0x28; // uint16 - public const nint m_location = 0x2C; // Vector - public const nint m_iszGustSound = 0x38; // int32 - public const nint m_iWindDir = 0x3C; // int32 - public const nint m_flWindSpeed = 0x40; // float32 - public const nint m_currentWindVector = 0x44; // Vector - public const nint m_CurrentSwayVector = 0x50; // Vector - public const nint m_PrevSwayVector = 0x5C; // Vector - public const nint m_iInitialWindDir = 0x68; // uint16 - public const nint m_flInitialWindSpeed = 0x6C; // float32 - public const nint m_flVariationTime = 0x70; // GameTime_t - public const nint m_flSwayTime = 0x74; // GameTime_t - public const nint m_flSimTime = 0x78; // GameTime_t - public const nint m_flSwitchTime = 0x7C; // GameTime_t - public const nint m_flAveWindSpeed = 0x80; // float32 - public const nint m_bGusting = 0x84; // bool - public const nint m_flWindAngleVariation = 0x88; // float32 - public const nint m_flWindSpeedVariation = 0x8C; // float32 - public const nint m_iEntIndex = 0x90; // CEntityIndex - } - // Parent: None - // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_nModelID (int32) - // NetworkVarNames: m_hMaterial (HMaterialStrong) - // NetworkVarNames: m_solid (ShardSolid_t) - // NetworkVarNames: m_ShatterPanelMode (ShatterPanelMode) - // NetworkVarNames: m_vecPanelSize (Vector2D) - // NetworkVarNames: m_vecStressPositionA (Vector2D) - // NetworkVarNames: m_vecStressPositionB (Vector2D) - // NetworkVarNames: m_vecPanelVertices (Vector2D) - // NetworkVarNames: m_flGlassHalfThickness (float) - // NetworkVarNames: m_bHasParent (bool) - // NetworkVarNames: m_bParentFrozen (bool) - // NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken) - public static class shard_model_desc_t { - public const nint m_nModelID = 0x8; // int32 - public const nint m_hMaterial = 0x10; // CStrongHandle - public const nint m_solid = 0x18; // ShardSolid_t - public const nint m_ShatterPanelMode = 0x19; // ShatterPanelMode - public const nint m_vecPanelSize = 0x1C; // Vector2D - public const nint m_vecStressPositionA = 0x24; // Vector2D - public const nint m_vecStressPositionB = 0x2C; // Vector2D - public const nint m_vecPanelVertices = 0x38; // C_NetworkUtlVectorBase - public const nint m_flGlassHalfThickness = 0x50; // float32 - public const nint m_bHasParent = 0x54; // bool - public const nint m_bParentFrozen = 0x55; // bool - public const nint m_SurfacePropStringToken = 0x58; // CUtlStringToken - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_iGlowType (int32) - // NetworkVarNames: m_iGlowTeam (int32) - // NetworkVarNames: m_nGlowRange (int32) - // NetworkVarNames: m_nGlowRangeMin (int32) - // NetworkVarNames: m_glowColorOverride (Color) - // NetworkVarNames: m_bFlashing (bool) - // NetworkVarNames: m_flGlowTime (float) - // NetworkVarNames: m_flGlowStartTime (float) - // NetworkVarNames: m_bEligibleForScreenHighlight (bool) - public static class CGlowProperty { - public const nint m_fGlowColor = 0x8; // Vector - public const nint m_iGlowType = 0x30; // int32 - public const nint m_iGlowTeam = 0x34; // int32 - public const nint m_nGlowRange = 0x38; // int32 - public const nint m_nGlowRangeMin = 0x3C; // int32 - public const nint m_glowColorOverride = 0x40; // Color - public const nint m_bFlashing = 0x44; // bool - public const nint m_flGlowTime = 0x48; // float32 - public const nint m_flGlowStartTime = 0x4C; // float32 - public const nint m_bEligibleForScreenHighlight = 0x50; // bool - public const nint m_bGlowing = 0x51; // bool - } - // Parent: None - // Fields count: 25 - // - // Metadata: - // NetworkVarNames: dirPrimary (Vector) - // NetworkVarNames: colorPrimary (Color) - // NetworkVarNames: colorSecondary (Color) - // NetworkVarNames: colorPrimaryLerpTo (Color) - // NetworkVarNames: colorSecondaryLerpTo (Color) - // NetworkVarNames: start (float32) - // NetworkVarNames: end (float32) - // NetworkVarNames: farz (float32) - // NetworkVarNames: maxdensity (float32) - // NetworkVarNames: exponent (float32) - // NetworkVarNames: HDRColorScale (float32) - // NetworkVarNames: skyboxFogFactor (float32) - // NetworkVarNames: skyboxFogFactorLerpTo (float32) - // NetworkVarNames: startLerpTo (float32) - // NetworkVarNames: endLerpTo (float32) - // NetworkVarNames: maxdensityLerpTo (float32) - // NetworkVarNames: lerptime (GameTime_t) - // NetworkVarNames: duration (float32) - // NetworkVarNames: blendtobackground (float32) - // NetworkVarNames: scattering (float32) - // NetworkVarNames: locallightscale (float32) - // NetworkVarNames: enable (bool) - // NetworkVarNames: blend (bool) - // NetworkVarNames: m_bNoReflectionFog (bool) - public static class fogparams_t { - public const nint dirPrimary = 0x8; // Vector - public const nint colorPrimary = 0x14; // Color - public const nint colorSecondary = 0x18; // Color - public const nint colorPrimaryLerpTo = 0x1C; // Color - public const nint colorSecondaryLerpTo = 0x20; // Color - public const nint start = 0x24; // float32 - public const nint end = 0x28; // float32 - public const nint farz = 0x2C; // float32 - public const nint maxdensity = 0x30; // float32 - public const nint exponent = 0x34; // float32 - public const nint HDRColorScale = 0x38; // float32 - public const nint skyboxFogFactor = 0x3C; // float32 - public const nint skyboxFogFactorLerpTo = 0x40; // float32 - public const nint startLerpTo = 0x44; // float32 - public const nint endLerpTo = 0x48; // float32 - public const nint maxdensityLerpTo = 0x4C; // float32 - public const nint lerptime = 0x50; // GameTime_t - public const nint duration = 0x54; // float32 - public const nint blendtobackground = 0x58; // float32 - public const nint scattering = 0x5C; // float32 - public const nint locallightscale = 0x60; // float32 - public const nint enable = 0x64; // bool - public const nint blend = 0x65; // bool - public const nint m_bNoReflectionFog = 0x66; // bool - public const nint m_bPadding = 0x67; // bool - } - // Parent: None - // Fields count: 14 - // - // Metadata: - // NetworkVarNames: m_hCtrl (CHandle) - public static class C_fogplayerparams_t { - public const nint m_hCtrl = 0x8; // CHandle - public const nint m_flTransitionTime = 0xC; // float32 - public const nint m_OldColor = 0x10; // Color - public const nint m_flOldStart = 0x14; // float32 - public const nint m_flOldEnd = 0x18; // float32 - public const nint m_flOldMaxDensity = 0x1C; // float32 - public const nint m_flOldHDRColorScale = 0x20; // float32 - public const nint m_flOldFarZ = 0x24; // float32 - public const nint m_NewColor = 0x28; // Color - public const nint m_flNewStart = 0x2C; // float32 - public const nint m_flNewEnd = 0x30; // float32 - public const nint m_flNewMaxDensity = 0x34; // float32 - public const nint m_flNewHDRColorScale = 0x38; // float32 - public const nint m_flNewFarZ = 0x3C; // float32 - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // NetworkVarNames: scale (int16) - // NetworkVarNames: origin (Vector) - // NetworkVarNames: bClip3DSkyBoxNearToWorldFar (bool) - // NetworkVarNames: flClip3DSkyBoxNearToWorldFarOffset (float32) - // NetworkVarNames: fog (fogparams_t) - // NetworkVarNames: m_nWorldGroupID (WorldGroupId_t) - public static class sky3dparams_t { - public const nint scale = 0x8; // int16 - public const nint origin = 0xC; // Vector - public const nint bClip3DSkyBoxNearToWorldFar = 0x18; // bool - public const nint flClip3DSkyBoxNearToWorldFarOffset = 0x1C; // float32 - public const nint fog = 0x20; // fogparams_t - public const nint m_nWorldGroupID = 0x88; // WorldGroupId_t - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_Transforms (CTransform) - // NetworkVarNames: m_hOwner (EHANDLE) - public static class PhysicsRagdollPose_t { - public const nint __m_pChainEntity = 0x8; // CNetworkVarChainer - public const nint m_Transforms = 0x30; // C_NetworkUtlVectorBase - public const nint m_hOwner = 0x48; // CHandle - public const nint m_bDirty = 0x68; // bool - } - // Parent: C_BaseEntity - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_iszStackName (string_t) - // NetworkVarNames: m_iszOperatorName (string_t) - // NetworkVarNames: m_iszOpvarName (string_t) - // NetworkVarNames: m_iOpvarIndex (int) - // NetworkVarNames: m_bUseAutoCompare (bool) - public static class C_SoundOpvarSetPointBase { - public const nint m_iszStackName = 0x6D0; // CUtlSymbolLarge - public const nint m_iszOperatorName = 0x6D8; // CUtlSymbolLarge - public const nint m_iszOpvarName = 0x6E0; // CUtlSymbolLarge - public const nint m_iOpvarIndex = 0x6E8; // int32 - public const nint m_bUseAutoCompare = 0x6EC; // bool - } - // Parent: C_BaseEntity - // Fields count: 30 - // - // Metadata: - // NetworkVarNames: m_bTimerPaused (bool) - // NetworkVarNames: m_flTimeRemaining (float) - // NetworkVarNames: m_flTimerEndTime (GameTime_t) - // NetworkVarNames: m_bIsDisabled (bool) - // NetworkVarNames: m_bShowInHUD (bool) - // NetworkVarNames: m_nTimerLength (int) - // NetworkVarNames: m_nTimerInitialLength (int) - // NetworkVarNames: m_nTimerMaxLength (int) - // NetworkVarNames: m_bAutoCountdown (bool) - // NetworkVarNames: m_nSetupTimeLength (int) - // NetworkVarNames: m_nState (int) - // NetworkVarNames: m_bStartPaused (bool) - // NetworkVarNames: m_bInCaptureWatchState (bool) - // NetworkVarNames: m_flTotalTime (float) - // NetworkVarNames: m_bStopWatchTimer (bool) - public static class C_TeamRoundTimer { - public const nint m_bTimerPaused = 0x6D0; // bool - public const nint m_flTimeRemaining = 0x6D4; // float32 - public const nint m_flTimerEndTime = 0x6D8; // GameTime_t - public const nint m_bIsDisabled = 0x6DC; // bool - public const nint m_bShowInHUD = 0x6DD; // bool - public const nint m_nTimerLength = 0x6E0; // int32 - public const nint m_nTimerInitialLength = 0x6E4; // int32 - public const nint m_nTimerMaxLength = 0x6E8; // int32 - public const nint m_bAutoCountdown = 0x6EC; // bool - public const nint m_nSetupTimeLength = 0x6F0; // int32 - public const nint m_nState = 0x6F4; // int32 - public const nint m_bStartPaused = 0x6F8; // bool - public const nint m_bInCaptureWatchState = 0x6F9; // bool - public const nint m_flTotalTime = 0x6FC; // float32 - public const nint m_bStopWatchTimer = 0x700; // bool - public const nint m_bFireFinished = 0x701; // bool - public const nint m_bFire5MinRemain = 0x702; // bool - public const nint m_bFire4MinRemain = 0x703; // bool - public const nint m_bFire3MinRemain = 0x704; // bool - public const nint m_bFire2MinRemain = 0x705; // bool - public const nint m_bFire1MinRemain = 0x706; // bool - public const nint m_bFire30SecRemain = 0x707; // bool - public const nint m_bFire10SecRemain = 0x708; // bool - public const nint m_bFire5SecRemain = 0x709; // bool - public const nint m_bFire4SecRemain = 0x70A; // bool - public const nint m_bFire3SecRemain = 0x70B; // bool - public const nint m_bFire2SecRemain = 0x70C; // bool - public const nint m_bFire1SecRemain = 0x70D; // bool - public const nint m_nOldTimerLength = 0x710; // int32 - public const nint m_nOldTimerState = 0x714; // int32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_Attributes (CEconItemAttribute) - public static class CAttributeList { - public const nint m_Attributes = 0x8; // C_UtlVectorEmbeddedNetworkVar - public const nint m_pManager = 0x58; // CAttributeManager* - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_iAttributeDefinitionIndex (attrib_definition_index_t) - // NetworkVarNames: m_flValue (float) - // NetworkVarNames: m_flInitialValue (float) - // NetworkVarNames: m_nRefundableCurrency (int) - // NetworkVarNames: m_bSetBonus (bool) - public static class CEconItemAttribute { - public const nint m_iAttributeDefinitionIndex = 0x30; // uint16 - public const nint m_flValue = 0x34; // float32 - public const nint m_flInitialValue = 0x38; // float32 - public const nint m_nRefundableCurrency = 0x3C; // int32 - public const nint m_bSetBonus = 0x40; // bool - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_iReapplyProvisionParity (int) - // NetworkVarNames: m_hOuter (EHANDLE) - // NetworkVarNames: m_ProviderType (attributeprovidertypes_t) - public static class CAttributeManager { - public const nint m_Providers = 0x8; // CUtlVector> - public const nint m_iReapplyProvisionParity = 0x20; // int32 - public const nint m_hOuter = 0x24; // CHandle - public const nint m_bPreventLoopback = 0x28; // bool - public const nint m_ProviderType = 0x2C; // attributeprovidertypes_t - public const nint m_CachedResults = 0x30; // CUtlVector - } - // Parent: CAttributeManager - // Fields count: 3 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_Item (CEconItemView) - public static class C_AttributeContainer { - public const nint m_Item = 0x50; // C_EconItemView - public const nint m_iExternalItemProviderRegisteredToken = 0x13A0; // int32 - public const nint m_ullRegisteredAsItemID = 0x13A8; // uint64 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_bSpotted (bool) - // NetworkVarNames: m_bSpottedByMask (uint32) - public static class EntitySpottedState_t { - public const nint m_bSpotted = 0x8; // bool - public const nint m_bSpottedByMask = 0xC; // uint32[2] - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_pGameRules (CCSGameRules*) - public static class C_CSGameRulesProxy { - public const nint m_pGameRules = 0x6D0; // C_CSGameRules* - } - // Parent: None - // Fields count: 117 - // - // Metadata: - // NetworkVarNames: m_bFreezePeriod (bool) - // NetworkVarNames: m_bWarmupPeriod (bool) - // NetworkVarNames: m_fWarmupPeriodEnd (GameTime_t) - // NetworkVarNames: m_fWarmupPeriodStart (GameTime_t) - // NetworkVarNames: m_nTotalPausedTicks (int) - // NetworkVarNames: m_nPauseStartTick (int) - // NetworkVarNames: m_bServerPaused (bool) - // NetworkVarNames: m_bGamePaused (bool) - // NetworkVarNames: m_bTerroristTimeOutActive (bool) - // NetworkVarNames: m_bCTTimeOutActive (bool) - // NetworkVarNames: m_flTerroristTimeOutRemaining (float) - // NetworkVarNames: m_flCTTimeOutRemaining (float) - // NetworkVarNames: m_nTerroristTimeOuts (int) - // NetworkVarNames: m_nCTTimeOuts (int) - // NetworkVarNames: m_bTechnicalTimeOut (bool) - // NetworkVarNames: m_bMatchWaitingForResume (bool) - // NetworkVarNames: m_iRoundTime (int) - // NetworkVarNames: m_fMatchStartTime (float) - // NetworkVarNames: m_fRoundStartTime (GameTime_t) - // NetworkVarNames: m_flRestartRoundTime (GameTime_t) - // NetworkVarNames: m_bGameRestart (bool) - // NetworkVarNames: m_flGameStartTime (float) - // NetworkVarNames: m_timeUntilNextPhaseStarts (float) - // NetworkVarNames: m_gamePhase (int) - // NetworkVarNames: m_totalRoundsPlayed (int) - // NetworkVarNames: m_nRoundsPlayedThisPhase (int) - // NetworkVarNames: m_nOvertimePlaying (int) - // NetworkVarNames: m_iHostagesRemaining (int) - // NetworkVarNames: m_bAnyHostageReached (bool) - // NetworkVarNames: m_bMapHasBombTarget (bool) - // NetworkVarNames: m_bMapHasRescueZone (bool) - // NetworkVarNames: m_bMapHasBuyZone (bool) - // NetworkVarNames: m_bIsQueuedMatchmaking (bool) - // NetworkVarNames: m_nQueuedMatchmakingMode (int) - // NetworkVarNames: m_bIsValveDS (bool) - // NetworkVarNames: m_bLogoMap (bool) - // NetworkVarNames: m_bPlayAllStepSoundsOnServer (bool) - // NetworkVarNames: m_iSpectatorSlotCount (int) - // NetworkVarNames: m_MatchDevice (int) - // NetworkVarNames: m_bHasMatchStarted (bool) - // NetworkVarNames: m_nNextMapInMapgroup (int) - // NetworkVarNames: m_szTournamentEventName (char) - // NetworkVarNames: m_szTournamentEventStage (char) - // NetworkVarNames: m_szMatchStatTxt (char) - // NetworkVarNames: m_szTournamentPredictionsTxt (char) - // NetworkVarNames: m_nTournamentPredictionsPct (int) - // NetworkVarNames: m_flCMMItemDropRevealStartTime (GameTime_t) - // NetworkVarNames: m_flCMMItemDropRevealEndTime (GameTime_t) - // NetworkVarNames: m_bIsDroppingItems (bool) - // NetworkVarNames: m_bIsQuestEligible (bool) - // NetworkVarNames: m_bIsHltvActive (bool) - // NetworkVarNames: m_nGuardianModeWaveNumber (int) - // NetworkVarNames: m_nGuardianModeSpecialKillsRemaining (int) - // NetworkVarNames: m_nGuardianModeSpecialWeaponNeeded (int) - // NetworkVarNames: m_numGlobalGiftsGiven (uint32) - // NetworkVarNames: m_numGlobalGifters (uint32) - // NetworkVarNames: m_numGlobalGiftsPeriodSeconds (uint32) - // NetworkVarNames: m_arrFeaturedGiftersAccounts (uint32) - // NetworkVarNames: m_arrFeaturedGiftersGifts (uint32) - // NetworkVarNames: m_arrProhibitedItemIndices (uint16) - // NetworkVarNames: m_arrTournamentActiveCasterAccounts (uint32) - // NetworkVarNames: m_numBestOfMaps (int) - // NetworkVarNames: m_nHalloweenMaskListSeed (int) - // NetworkVarNames: m_bBombDropped (bool) - // NetworkVarNames: m_bBombPlanted (bool) - // NetworkVarNames: m_iRoundWinStatus (int) - // NetworkVarNames: m_eRoundWinReason (int) - // NetworkVarNames: m_bTCantBuy (bool) - // NetworkVarNames: m_bCTCantBuy (bool) - // NetworkVarNames: m_flGuardianBuyUntilTime (GameTime_t) - // NetworkVarNames: m_iMatchStats_RoundResults (int) - // NetworkVarNames: m_iMatchStats_PlayersAlive_CT (int) - // NetworkVarNames: m_iMatchStats_PlayersAlive_T (int) - // NetworkVarNames: m_TeamRespawnWaveTimes (float) - // NetworkVarNames: m_flNextRespawnWave (GameTime_t) - // NetworkVarNames: m_nServerQuestID (int) - // NetworkVarNames: m_vMinimapMins (Vector) - // NetworkVarNames: m_vMinimapMaxs (Vector) - // NetworkVarNames: m_MinimapVerticalSectionHeights (float) - // NetworkVarNames: m_nEndMatchMapGroupVoteTypes (int) - // NetworkVarNames: m_nEndMatchMapGroupVoteOptions (int) - // NetworkVarNames: m_nEndMatchMapVoteWinner (int) - // NetworkVarNames: m_iNumConsecutiveCTLoses (int) - // NetworkVarNames: m_iNumConsecutiveTerroristLoses (int) - // NetworkVarNames: m_nMatchAbortedEarlyReason (int) - // NetworkVarNames: m_pGameModeRules (CCSGameModeRules*) - // NetworkVarNames: m_RetakeRules (CRetakeGameRules) - // NetworkVarNames: m_nMatchEndCount (uint8) - // NetworkVarNames: m_nTTeamIntroVariant (int) - // NetworkVarNames: m_nCTTeamIntroVariant (int) - // NetworkVarNames: m_bTeamIntroPeriod (bool) - // NetworkVarNames: m_iRoundEndWinnerTeam (int) - // NetworkVarNames: m_eRoundEndReason (int) - // NetworkVarNames: m_bRoundEndShowTimerDefend (bool) - // NetworkVarNames: m_iRoundEndTimerTime (int) - // NetworkVarNames: m_sRoundEndFunFactToken (CUtlString) - // NetworkVarNames: m_iRoundEndFunFactPlayerSlot (CPlayerSlot) - // NetworkVarNames: m_iRoundEndFunFactData1 (int) - // NetworkVarNames: m_iRoundEndFunFactData2 (int) - // NetworkVarNames: m_iRoundEndFunFactData3 (int) - // NetworkVarNames: m_sRoundEndMessage (CUtlString) - // NetworkVarNames: m_iRoundEndPlayerCount (int) - // NetworkVarNames: m_bRoundEndNoMusic (bool) - // NetworkVarNames: m_iRoundEndLegacy (int) - // NetworkVarNames: m_nRoundEndCount (uint8) - // NetworkVarNames: m_iRoundStartRoundNumber (int) - // NetworkVarNames: m_nRoundStartCount (uint8) - public static class C_CSGameRules { - public const nint __m_pChainEntity = 0x8; // CNetworkVarChainer - public const nint m_bFreezePeriod = 0x30; // bool - public const nint m_bWarmupPeriod = 0x31; // bool - public const nint m_fWarmupPeriodEnd = 0x34; // GameTime_t - public const nint m_fWarmupPeriodStart = 0x38; // GameTime_t - public const nint m_nTotalPausedTicks = 0x3C; // int32 - public const nint m_nPauseStartTick = 0x40; // int32 - public const nint m_bServerPaused = 0x44; // bool - public const nint m_bGamePaused = 0x45; // bool - public const nint m_bTerroristTimeOutActive = 0x46; // bool - public const nint m_bCTTimeOutActive = 0x47; // bool - public const nint m_flTerroristTimeOutRemaining = 0x48; // float32 - public const nint m_flCTTimeOutRemaining = 0x4C; // float32 - public const nint m_nTerroristTimeOuts = 0x50; // int32 - public const nint m_nCTTimeOuts = 0x54; // int32 - public const nint m_bTechnicalTimeOut = 0x58; // bool - public const nint m_bMatchWaitingForResume = 0x59; // bool - public const nint m_iRoundTime = 0x5C; // int32 - public const nint m_fMatchStartTime = 0x60; // float32 - public const nint m_fRoundStartTime = 0x64; // GameTime_t - public const nint m_flRestartRoundTime = 0x68; // GameTime_t - public const nint m_bGameRestart = 0x6C; // bool - public const nint m_flGameStartTime = 0x70; // float32 - public const nint m_timeUntilNextPhaseStarts = 0x74; // float32 - public const nint m_gamePhase = 0x78; // int32 - public const nint m_totalRoundsPlayed = 0x7C; // int32 - public const nint m_nRoundsPlayedThisPhase = 0x80; // int32 - public const nint m_nOvertimePlaying = 0x84; // int32 - public const nint m_iHostagesRemaining = 0x88; // int32 - public const nint m_bAnyHostageReached = 0x8C; // bool - public const nint m_bMapHasBombTarget = 0x8D; // bool - public const nint m_bMapHasRescueZone = 0x8E; // bool - public const nint m_bMapHasBuyZone = 0x8F; // bool - public const nint m_bIsQueuedMatchmaking = 0x90; // bool - public const nint m_nQueuedMatchmakingMode = 0x94; // int32 - public const nint m_bIsValveDS = 0x98; // bool - public const nint m_bLogoMap = 0x99; // bool - public const nint m_bPlayAllStepSoundsOnServer = 0x9A; // bool - public const nint m_iSpectatorSlotCount = 0x9C; // int32 - public const nint m_MatchDevice = 0xA0; // int32 - public const nint m_bHasMatchStarted = 0xA4; // bool - public const nint m_nNextMapInMapgroup = 0xA8; // int32 - public const nint m_szTournamentEventName = 0xAC; // char[512] - public const nint m_szTournamentEventStage = 0x2AC; // char[512] - public const nint m_szMatchStatTxt = 0x4AC; // char[512] - public const nint m_szTournamentPredictionsTxt = 0x6AC; // char[512] - public const nint m_nTournamentPredictionsPct = 0x8AC; // int32 - public const nint m_flCMMItemDropRevealStartTime = 0x8B0; // GameTime_t - public const nint m_flCMMItemDropRevealEndTime = 0x8B4; // GameTime_t - public const nint m_bIsDroppingItems = 0x8B8; // bool - public const nint m_bIsQuestEligible = 0x8B9; // bool - public const nint m_bIsHltvActive = 0x8BA; // bool - public const nint m_nGuardianModeWaveNumber = 0x8BC; // int32 - public const nint m_nGuardianModeSpecialKillsRemaining = 0x8C0; // int32 - public const nint m_nGuardianModeSpecialWeaponNeeded = 0x8C4; // int32 - public const nint m_nGuardianGrenadesToGiveBots = 0x8C8; // int32 - public const nint m_nNumHeaviesToSpawn = 0x8CC; // int32 - public const nint m_numGlobalGiftsGiven = 0x8D0; // uint32 - public const nint m_numGlobalGifters = 0x8D4; // uint32 - public const nint m_numGlobalGiftsPeriodSeconds = 0x8D8; // uint32 - public const nint m_arrFeaturedGiftersAccounts = 0x8DC; // uint32[4] - public const nint m_arrFeaturedGiftersGifts = 0x8EC; // uint32[4] - public const nint m_arrProhibitedItemIndices = 0x8FC; // uint16[100] - public const nint m_arrTournamentActiveCasterAccounts = 0x9C4; // uint32[4] - public const nint m_numBestOfMaps = 0x9D4; // int32 - public const nint m_nHalloweenMaskListSeed = 0x9D8; // int32 - public const nint m_bBombDropped = 0x9DC; // bool - public const nint m_bBombPlanted = 0x9DD; // bool - public const nint m_iRoundWinStatus = 0x9E0; // int32 - public const nint m_eRoundWinReason = 0x9E4; // int32 - public const nint m_bTCantBuy = 0x9E8; // bool - public const nint m_bCTCantBuy = 0x9E9; // bool - public const nint m_flGuardianBuyUntilTime = 0x9EC; // GameTime_t - public const nint m_iMatchStats_RoundResults = 0x9F0; // int32[30] - public const nint m_iMatchStats_PlayersAlive_CT = 0xA68; // int32[30] - public const nint m_iMatchStats_PlayersAlive_T = 0xAE0; // int32[30] - public const nint m_TeamRespawnWaveTimes = 0xB58; // float32[32] - public const nint m_flNextRespawnWave = 0xBD8; // GameTime_t[32] - public const nint m_nServerQuestID = 0xC58; // int32 - public const nint m_vMinimapMins = 0xC5C; // Vector - public const nint m_vMinimapMaxs = 0xC68; // Vector - public const nint m_MinimapVerticalSectionHeights = 0xC74; // float32[8] - public const nint m_bDontIncrementCoopWave = 0xC94; // bool - public const nint m_bSpawnedTerrorHuntHeavy = 0xC95; // bool - public const nint m_nEndMatchMapGroupVoteTypes = 0xC98; // int32[10] - public const nint m_nEndMatchMapGroupVoteOptions = 0xCC0; // int32[10] - public const nint m_nEndMatchMapVoteWinner = 0xCE8; // int32 - public const nint m_iNumConsecutiveCTLoses = 0xCEC; // int32 - public const nint m_iNumConsecutiveTerroristLoses = 0xCF0; // int32 - public const nint m_bMarkClientStopRecordAtRoundEnd = 0xD10; // bool - public const nint m_nMatchAbortedEarlyReason = 0xD68; // int32 - public const nint m_bHasTriggeredRoundStartMusic = 0xD6C; // bool - public const nint m_bHasTriggeredCoopSpawnReset = 0xD6D; // bool - public const nint m_bSwitchingTeamsAtRoundReset = 0xD6E; // bool - public const nint m_pGameModeRules = 0xD88; // CCSGameModeRules* - public const nint m_RetakeRules = 0xD90; // C_RetakeGameRules - public const nint m_nMatchEndCount = 0xEA8; // uint8 - public const nint m_nTTeamIntroVariant = 0xEAC; // int32 - public const nint m_nCTTeamIntroVariant = 0xEB0; // int32 - public const nint m_bTeamIntroPeriod = 0xEB4; // bool - public const nint m_iRoundEndWinnerTeam = 0xEB8; // int32 - public const nint m_eRoundEndReason = 0xEBC; // int32 - public const nint m_bRoundEndShowTimerDefend = 0xEC0; // bool - public const nint m_iRoundEndTimerTime = 0xEC4; // int32 - public const nint m_sRoundEndFunFactToken = 0xEC8; // CUtlString - public const nint m_iRoundEndFunFactPlayerSlot = 0xED0; // CPlayerSlot - public const nint m_iRoundEndFunFactData1 = 0xED4; // int32 - public const nint m_iRoundEndFunFactData2 = 0xED8; // int32 - public const nint m_iRoundEndFunFactData3 = 0xEDC; // int32 - public const nint m_sRoundEndMessage = 0xEE0; // CUtlString - public const nint m_iRoundEndPlayerCount = 0xEE8; // int32 - public const nint m_bRoundEndNoMusic = 0xEEC; // bool - public const nint m_iRoundEndLegacy = 0xEF0; // int32 - public const nint m_nRoundEndCount = 0xEF4; // uint8 - public const nint m_iRoundStartRoundNumber = 0xEF8; // int32 - public const nint m_nRoundStartCount = 0xEFC; // uint8 - public const nint m_flLastPerfSampleTime = 0x4F08; // float64 - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - public static class CCSTakeDamageInfoAPI { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag - public static class CCSGameModeScript { - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_WeaponSequence (CUtlString) - public static class CCSGameModeRules_ArmsRace { - public const nint m_WeaponSequence = 0x38; // C_NetworkUtlVectorBase - } - // Parent: CCSGameModeScript - // Fields count: 1 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag - public static class CCSArmsRaceScript { - public const nint m_pOuter = 0xD8; // CCSGameModeRules_ArmsRace* - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_flDMBonusStartTime (GameTime_t) - // NetworkVarNames: m_flDMBonusTimeLength (float) - // NetworkVarNames: m_nDMBonusWeaponLoadoutSlot (int16) - public static class CCSGameModeRules_Deathmatch { - public const nint m_flDMBonusStartTime = 0x38; // GameTime_t - public const nint m_flDMBonusTimeLength = 0x3C; // float32 - public const nint m_nDMBonusWeaponLoadoutSlot = 0x40; // int16 - } - // Parent: CCSGameModeScript - // Fields count: 1 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag - public static class CCSDeathmatchScript { - public const nint m_pOuter = 0xD8; // CCSGameModeRules_Deathmatch* - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_nMatchSeed (int) - // NetworkVarNames: m_bBlockersPresent (bool) - // NetworkVarNames: m_bRoundInProgress (bool) - // NetworkVarNames: m_iFirstSecondHalfRound (int) - // NetworkVarNames: m_iBombSite (int) - public static class C_RetakeGameRules { - public const nint m_nMatchSeed = 0xF8; // int32 - public const nint m_bBlockersPresent = 0xFC; // bool - public const nint m_bRoundInProgress = 0xFD; // bool - public const nint m_iFirstSecondHalfRound = 0x100; // int32 - public const nint m_iBombSite = 0x104; // int32 - } - // Parent: None - // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_iKills (int) - // NetworkVarNames: m_iDeaths (int) - // NetworkVarNames: m_iAssists (int) - // NetworkVarNames: m_iDamage (int) - // NetworkVarNames: m_iEquipmentValue (int) - // NetworkVarNames: m_iMoneySaved (int) - // NetworkVarNames: m_iKillReward (int) - // NetworkVarNames: m_iLiveTime (int) - // NetworkVarNames: m_iHeadShotKills (int) - // NetworkVarNames: m_iObjective (int) - // NetworkVarNames: m_iCashEarned (int) - // NetworkVarNames: m_iUtilityDamage (int) - // NetworkVarNames: m_iEnemiesFlashed (int) - public static class CSPerRoundStats_t { - public const nint m_iKills = 0x30; // int32 - public const nint m_iDeaths = 0x34; // int32 - public const nint m_iAssists = 0x38; // int32 - public const nint m_iDamage = 0x3C; // int32 - public const nint m_iEquipmentValue = 0x40; // int32 - public const nint m_iMoneySaved = 0x44; // int32 - public const nint m_iKillReward = 0x48; // int32 - public const nint m_iLiveTime = 0x4C; // int32 - public const nint m_iHeadShotKills = 0x50; // int32 - public const nint m_iObjective = 0x54; // int32 - public const nint m_iCashEarned = 0x58; // int32 - public const nint m_iUtilityDamage = 0x5C; // int32 - public const nint m_iEnemiesFlashed = 0x60; // int32 - } - // Parent: CSPerRoundStats_t - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_iEnemy5Ks (int) - // NetworkVarNames: m_iEnemy4Ks (int) - // NetworkVarNames: m_iEnemy3Ks (int) - // NetworkVarNames: m_iEnemyKnifeKills (int) - // NetworkVarNames: m_iEnemyTaserKills (int) - public static class CSMatchStats_t { - public const nint m_iEnemy5Ks = 0x64; // int32 - public const nint m_iEnemy4Ks = 0x68; // int32 - public const nint m_iEnemy3Ks = 0x6C; // int32 - public const nint m_iEnemyKnifeKills = 0x70; // int32 - public const nint m_iEnemyTaserKills = 0x74; // int32 - } - // Parent: C_BaseEntity - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_nVariant (int) - // NetworkVarNames: m_nRandom (int) - // NetworkVarNames: m_nOrdinal (int) - // NetworkVarNames: m_sWeaponName (CUtlString) - // NetworkVarNames: m_xuid (XUID) - // NetworkVarNames: m_agentItem (CEconItemView) - // NetworkVarNames: m_glovesItem (CEconItemView) - // NetworkVarNames: m_weaponItem (CEconItemView) - public static class C_CSGO_TeamPreviewCharacterPosition { - public const nint m_nVariant = 0x6D0; // int32 - public const nint m_nRandom = 0x6D4; // int32 - public const nint m_nOrdinal = 0x6D8; // int32 - public const nint m_sWeaponName = 0x6E0; // CUtlString - public const nint m_xuid = 0x6E8; // uint64 - public const nint m_agentItem = 0x6F0; // C_EconItemView - public const nint m_glovesItem = 0x1A40; // C_EconItemView - public const nint m_weaponItem = 0x2D90; // C_EconItemView - } - // Parent: C_BaseEntity - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_hPlayer (CHandle) - // NetworkVarNames: m_hPingedEntity (CHandle) - // NetworkVarNames: m_iType (int) - // NetworkVarNames: m_bUrgent (bool) - // NetworkVarNames: m_szPlaceName (char) - public static class C_PlayerPing { - public const nint m_hPlayer = 0x700; // CHandle - public const nint m_hPingedEntity = 0x704; // CHandle - public const nint m_iType = 0x708; // int32 - public const nint m_bUrgent = 0x70C; // bool - public const nint m_szPlaceName = 0x70D; // char[18] - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_hPlayerPing (CHandle) - public static class CCSPlayer_PingServices { - public const nint m_hPlayerPing = 0x40; // CHandle - } - // Parent: C_BaseEntity - // Fields count: 10 - // - // Metadata: - // NetworkVarNames: m_bHostageAlive (bool) - // NetworkVarNames: m_isHostageFollowingSomeone (bool) - // NetworkVarNames: m_iHostageEntityIDs (CEntityIndex) - // NetworkVarNames: m_bombsiteCenterA (Vector) - // NetworkVarNames: m_bombsiteCenterB (Vector) - // NetworkVarNames: m_hostageRescueX (int) - // NetworkVarNames: m_hostageRescueY (int) - // NetworkVarNames: m_hostageRescueZ (int) - // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) - public static class C_CSPlayerResource { - public const nint m_bHostageAlive = 0x6D0; // bool[12] - public const nint m_isHostageFollowingSomeone = 0x6DC; // bool[12] - public const nint m_iHostageEntityIDs = 0x6E8; // CEntityIndex[12] - public const nint m_bombsiteCenterA = 0x718; // Vector - public const nint m_bombsiteCenterB = 0x724; // Vector - public const nint m_hostageRescueX = 0x730; // int32[4] - public const nint m_hostageRescueY = 0x740; // int32[4] - public const nint m_hostageRescueZ = 0x750; // int32[4] - public const nint m_bEndMatchNextMapAllVoted = 0x760; // bool - public const nint m_foundGoalPositions = 0x761; // bool - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - public static class CCSPlayerControllerAPI { - } - // Parent: CPlayer_CameraServices - // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_iFOV (uint32) - // NetworkVarNames: m_iFOVStart (uint32) - // NetworkVarNames: m_flFOVTime (GameTime_t) - // NetworkVarNames: m_flFOVRate (float32) - // NetworkVarNames: m_hZoomOwner (CHandle) - public static class CCSPlayerBase_CameraServices { - public const nint m_iFOV = 0x210; // uint32 - public const nint m_iFOVStart = 0x214; // uint32 - public const nint m_flFOVTime = 0x218; // GameTime_t - public const nint m_flFOVRate = 0x21C; // float32 - public const nint m_hZoomOwner = 0x220; // CHandle - public const nint m_flLastShotFOV = 0x224; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_nItemDefIndex (uint16) - // NetworkVarNames: m_nCount (uint16) - public static class WeaponPurchaseCount_t { - public const nint m_nItemDefIndex = 0x30; // uint16 - public const nint m_nCount = 0x32; // uint16 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t) - public static class WeaponPurchaseTracker_t { - public const nint m_weaponPurchases = 0x8; // C_UtlVectorEmbeddedNetworkVar - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_bIsRescuing (bool) - // NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t) - // NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t) - public static class CCSPlayer_ActionTrackingServices { - public const nint m_hLastWeaponBeforeC4AutoSwitch = 0x40; // CHandle - public const nint m_bIsRescuing = 0x44; // bool - public const nint m_weaponPurchasesThisMatch = 0x48; // WeaponPurchaseTracker_t - public const nint m_weaponPurchasesThisRound = 0xA0; // WeaponPurchaseTracker_t - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_totalHitsOnServer (int32) - public static class CCSPlayer_BulletServices { - public const nint m_totalHitsOnServer = 0x40; // int32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_unDefIdx (item_definition_index_t) - // NetworkVarNames: m_nCost (int) - // NetworkVarNames: m_nPrevArmor (int) - // NetworkVarNames: m_bPrevHelmet (bool) - // NetworkVarNames: m_hItem (CEntityHandle) - public static class SellbackPurchaseEntry_t { - public const nint m_unDefIdx = 0x30; // uint16 - public const nint m_nCost = 0x34; // int32 - public const nint m_nPrevArmor = 0x38; // int32 - public const nint m_bPrevHelmet = 0x3C; // bool - public const nint m_hItem = 0x40; // CEntityHandle - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t) - public static class CCSPlayer_BuyServices { - public const nint m_vecSellbackPurchaseEntries = 0x40; // C_UtlVectorEmbeddedNetworkVar - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_hCarriedHostage (CHandle) - // NetworkVarNames: m_hCarriedHostageProp (CHandle) - public static class CCSPlayer_HostageServices { - public const nint m_hCarriedHostage = 0x40; // CHandle - public const nint m_hCarriedHostageProp = 0x44; // CHandle - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_bHasDefuser (bool) - // NetworkVarNames: m_bHasHelmet (bool) - // NetworkVarNames: m_bHasHeavyArmor (bool) - public static class CCSPlayer_ItemServices { - public const nint m_bHasDefuser = 0x40; // bool - public const nint m_bHasHelmet = 0x41; // bool - public const nint m_bHasHeavyArmor = 0x42; // bool - } - // Parent: CPlayer_MovementServices_Humanoid - // Fields count: 37 - // - // Metadata: - // NetworkVarNames: m_flMaxFallVelocity (float) - // NetworkVarNames: m_vecLadderNormal (Vector) - // NetworkVarNames: m_nLadderSurfacePropIndex (int) - // NetworkVarNames: m_flDuckAmount (float) - // NetworkVarNames: m_flDuckSpeed (float) - // NetworkVarNames: m_bDuckOverride (bool) - // NetworkVarNames: m_bDesiresDuck (bool) - // NetworkVarNames: m_nDuckTimeMsecs (uint32) - // NetworkVarNames: m_nDuckJumpTimeMsecs (uint32) - // NetworkVarNames: m_nJumpTimeMsecs (uint32) - // NetworkVarNames: m_flLastDuckTime (float) - // NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int) - // NetworkVarNames: m_bOldJumpPressed (bool) - // NetworkVarNames: m_flJumpUntil (float) - // NetworkVarNames: m_flJumpVel (float) - // NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t) - // NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t) - // NetworkVarNames: m_flOffsetTickCompleteTime (float) - // NetworkVarNames: m_flOffsetTickStashedSpeed (float) - // NetworkVarNames: m_flStamina (float) - public static class CCSPlayer_MovementServices { - public const nint m_flMaxFallVelocity = 0x214; // float32 - public const nint m_vecLadderNormal = 0x218; // Vector - public const nint m_nLadderSurfacePropIndex = 0x224; // int32 - public const nint m_flDuckAmount = 0x228; // float32 - public const nint m_flDuckSpeed = 0x22C; // float32 - public const nint m_bDuckOverride = 0x230; // bool - public const nint m_bDesiresDuck = 0x231; // bool - public const nint m_flDuckOffset = 0x234; // float32 - public const nint m_nDuckTimeMsecs = 0x238; // uint32 - public const nint m_nDuckJumpTimeMsecs = 0x23C; // uint32 - public const nint m_nJumpTimeMsecs = 0x240; // uint32 - public const nint m_flLastDuckTime = 0x244; // float32 - public const nint m_vecLastPositionAtFullCrouchSpeed = 0x250; // Vector2D - public const nint m_duckUntilOnGround = 0x258; // bool - public const nint m_bHasWalkMovedSinceLastJump = 0x259; // bool - public const nint m_bInStuckTest = 0x25A; // bool - public const nint m_flStuckCheckTime = 0x268; // float32[64][2] - public const nint m_nTraceCount = 0x468; // int32 - public const nint m_StuckLast = 0x46C; // int32 - public const nint m_bSpeedCropped = 0x470; // bool - public const nint m_nOldWaterLevel = 0x474; // int32 - public const nint m_flWaterEntryTime = 0x478; // float32 - public const nint m_vecForward = 0x47C; // Vector - public const nint m_vecLeft = 0x488; // Vector - public const nint m_vecUp = 0x494; // Vector - public const nint m_nGameCodeHasMovedPlayerAfterCommand = 0x4A0; // int32 - public const nint m_bOldJumpPressed = 0x4A4; // bool - public const nint m_flJumpPressedTime = 0x4A8; // float32 - public const nint m_flJumpUntil = 0x4AC; // float32 - public const nint m_flJumpVel = 0x4B0; // float32 - public const nint m_fStashGrenadeParameterWhen = 0x4B4; // GameTime_t - public const nint m_nButtonDownMaskPrev = 0x4B8; // uint64 - public const nint m_flOffsetTickCompleteTime = 0x4C0; // float32 - public const nint m_flOffsetTickStashedSpeed = 0x4C4; // float32 - public const nint m_flStamina = 0x4C8; // float32 - public const nint m_flHeightAtJumpStart = 0x4CC; // float32 - public const nint m_flMaxJumpHeightThisJump = 0x4D0; // float32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_hViewModel (CHandle) - public static class CCSPlayer_ViewModelServices { - public const nint m_hViewModel = 0x40; // CHandle[3] - } - // Parent: CPlayer_WeaponServices - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_flNextAttack (GameTime_t) - // NetworkVarNames: m_bIsLookingAtWeapon (bool) - // NetworkVarNames: m_bIsHoldingLookAtWeapon (bool) - public static class CCSPlayer_WeaponServices { - public const nint m_flNextAttack = 0xB8; // GameTime_t - public const nint m_bIsLookingAtWeapon = 0xBC; // bool - public const nint m_bIsHoldingLookAtWeapon = 0xBD; // bool - public const nint m_nOldShootPositionHistoryCount = 0xC0; // uint32 - public const nint m_nOldInputHistoryCount = 0x458; // uint32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_perRoundStats (CSPerRoundStats_t) - // NetworkVarNames: m_matchStats (CSMatchStats_t) - // NetworkVarNames: m_iNumRoundKills (int) - // NetworkVarNames: m_iNumRoundKillsHeadshots (int) - // NetworkVarNames: m_unTotalRoundDamageDealt (uint32) - public static class CCSPlayerController_ActionTrackingServices { - public const nint m_perRoundStats = 0x40; // C_UtlVectorEmbeddedNetworkVar - public const nint m_matchStats = 0x90; // CSMatchStats_t - public const nint m_iNumRoundKills = 0x108; // int32 - public const nint m_iNumRoundKillsHeadshots = 0x10C; // int32 - public const nint m_unTotalRoundDamageDealt = 0x110; // uint32 - } - // Parent: None - // Fields count: 14 - // - // Metadata: - // NetworkVarNames: m_PlayerDamager (CHandle) - // NetworkVarNames: m_PlayerRecipient (CHandle) - // NetworkVarNames: m_hPlayerControllerDamager (CHandle) - // NetworkVarNames: m_hPlayerControllerRecipient (CHandle) - // NetworkVarNames: m_szPlayerDamagerName (CUtlString) - // NetworkVarNames: m_szPlayerRecipientName (CUtlString) - // NetworkVarNames: m_DamagerXuid (uint64) - // NetworkVarNames: m_RecipientXuid (uint64) - // NetworkVarNames: m_iDamage (int) - // NetworkVarNames: m_iActualHealthRemoved (int) - // NetworkVarNames: m_iNumHits (int) - // NetworkVarNames: m_iLastBulletUpdate (int) - // NetworkVarNames: m_bIsOtherEnemy (bool) - // NetworkVarNames: m_killType (EKillTypes_t) - public static class CDamageRecord { - public const nint m_PlayerDamager = 0x28; // CHandle - public const nint m_PlayerRecipient = 0x2C; // CHandle - public const nint m_hPlayerControllerDamager = 0x30; // CHandle - public const nint m_hPlayerControllerRecipient = 0x34; // CHandle - public const nint m_szPlayerDamagerName = 0x38; // CUtlString - public const nint m_szPlayerRecipientName = 0x40; // CUtlString - public const nint m_DamagerXuid = 0x48; // uint64 - public const nint m_RecipientXuid = 0x50; // uint64 - public const nint m_iDamage = 0x58; // int32 - public const nint m_iActualHealthRemoved = 0x5C; // int32 - public const nint m_iNumHits = 0x60; // int32 - public const nint m_iLastBulletUpdate = 0x64; // int32 - public const nint m_bIsOtherEnemy = 0x68; // bool - public const nint m_killType = 0x69; // EKillTypes_t - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_nSendUpdate (int) - // NetworkVarNames: m_DamageList (CDamageRecord) - public static class CCSPlayerController_DamageServices { - public const nint m_nSendUpdate = 0x40; // int32 - public const nint m_DamageList = 0x48; // C_UtlVectorEmbeddedNetworkVar - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_iAccount (int) - // NetworkVarNames: m_iStartAccount (int) - // NetworkVarNames: m_iTotalCashSpent (int) - // NetworkVarNames: m_iCashSpentThisRound (int) - public static class CCSPlayerController_InGameMoneyServices { - public const nint m_iAccount = 0x40; // int32 - public const nint m_iStartAccount = 0x44; // int32 - public const nint m_iTotalCashSpent = 0x48; // int32 - public const nint m_iCashSpentThisRound = 0x4C; // int32 - public const nint m_nPreviousAccount = 0x50; // int32 - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_unMusicID (item_definition_index_t) - // NetworkVarNames: m_rank (MedalRank_t) - // NetworkVarNames: m_nPersonaDataPublicLevel (int) - // NetworkVarNames: m_nPersonaDataPublicCommendsLeader (int) - // NetworkVarNames: m_nPersonaDataPublicCommendsTeacher (int) - // NetworkVarNames: m_nPersonaDataPublicCommendsFriendly (int) - // NetworkVarNames: m_nPersonaDataXpTrailLevel (int) - // NetworkVarNames: m_vecServerAuthoritativeWeaponSlots (ServerAuthoritativeWeaponSlot_t) - public static class CCSPlayerController_InventoryServices { - public const nint m_unMusicID = 0x40; // uint16 - public const nint m_rank = 0x44; // MedalRank_t[6] - public const nint m_nPersonaDataPublicLevel = 0x5C; // int32 - public const nint m_nPersonaDataPublicCommendsLeader = 0x60; // int32 - public const nint m_nPersonaDataPublicCommendsTeacher = 0x64; // int32 - public const nint m_nPersonaDataPublicCommendsFriendly = 0x68; // int32 - public const nint m_nPersonaDataXpTrailLevel = 0x6C; // int32 - public const nint m_vecServerAuthoritativeWeaponSlots = 0x70; // C_UtlVectorEmbeddedNetworkVar - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - public static class CCSWeaponBaseVDataAPI { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - public static class CCSWeaponBaseAPI { - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn - public static class CompositeMaterialMatchFilter_t { - public const nint m_nCompositeMaterialMatchFilterType = 0x0; // CompositeMaterialMatchFilterType_t - public const nint m_strMatchFilter = 0x8; // CUtlString - public const nint m_strMatchValue = 0x10; // CUtlString - public const nint m_bPassWhenTrue = 0x18; // bool - } - // Parent: None - // Fields count: 34 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn - public static class CompositeMaterialInputLooseVariable_t { - public const nint m_strName = 0x0; // CUtlString - public const nint m_bExposeExternally = 0x8; // bool - public const nint m_strExposedFriendlyName = 0x10; // CUtlString - public const nint m_strExposedFriendlyGroupName = 0x18; // CUtlString - public const nint m_bExposedVariableIsFixedRange = 0x20; // bool - public const nint m_strExposedVisibleWhenTrue = 0x28; // CUtlString - public const nint m_strExposedHiddenWhenTrue = 0x30; // CUtlString - public const nint m_nVariableType = 0x38; // CompositeMaterialInputLooseVariableType_t - public const nint m_bValueBoolean = 0x3C; // bool - public const nint m_nValueIntX = 0x40; // int32 - public const nint m_nValueIntY = 0x44; // int32 - public const nint m_nValueIntZ = 0x48; // int32 - public const nint m_nValueIntW = 0x4C; // int32 - public const nint m_bHasFloatBounds = 0x50; // bool - public const nint m_flValueFloatX = 0x54; // float32 - public const nint m_flValueFloatX_Min = 0x58; // float32 - public const nint m_flValueFloatX_Max = 0x5C; // float32 - public const nint m_flValueFloatY = 0x60; // float32 - public const nint m_flValueFloatY_Min = 0x64; // float32 - public const nint m_flValueFloatY_Max = 0x68; // float32 - public const nint m_flValueFloatZ = 0x6C; // float32 - public const nint m_flValueFloatZ_Min = 0x70; // float32 - public const nint m_flValueFloatZ_Max = 0x74; // float32 - public const nint m_flValueFloatW = 0x78; // float32 - public const nint m_flValueFloatW_Min = 0x7C; // float32 - public const nint m_flValueFloatW_Max = 0x80; // float32 - public const nint m_cValueColor4 = 0x84; // Color - public const nint m_nValueSystemVar = 0x88; // CompositeMaterialVarSystemVar_t - public const nint m_strResourceMaterial = 0x90; // CResourceName - public const nint m_strTextureContentAssetPath = 0x170; // CUtlString - public const nint m_strTextureRuntimeResourcePath = 0x178; // CResourceName - public const nint m_strTextureCompilationVtexTemplate = 0x258; // CUtlString - public const nint m_nTextureType = 0x260; // CompositeMaterialInputTextureType_t - public const nint m_strString = 0x268; // CUtlString - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn - public static class CompMatMutatorCondition_t { - public const nint m_nMutatorCondition = 0x0; // CompMatPropertyMutatorConditionType_t - public const nint m_strMutatorConditionContainerName = 0x8; // CUtlString - public const nint m_strMutatorConditionContainerVarName = 0x10; // CUtlString - public const nint m_strMutatorConditionContainerVarValue = 0x18; // CUtlString - public const nint m_bPassWhenTrue = 0x20; // bool - } - // Parent: None - // Fields count: 28 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn - public static class CompMatPropertyMutator_t { - public const nint m_bEnabled = 0x0; // bool - public const nint m_nMutatorCommandType = 0x4; // CompMatPropertyMutatorType_t - public const nint m_strInitWith_Container = 0x8; // CUtlString - public const nint m_strCopyProperty_InputContainerSrc = 0x10; // CUtlString - public const nint m_strCopyProperty_InputContainerProperty = 0x18; // CUtlString - public const nint m_strCopyProperty_TargetProperty = 0x20; // CUtlString - public const nint m_strRandomRollInputVars_SeedInputVar = 0x28; // CUtlString - public const nint m_vecRandomRollInputVars_InputVarsToRoll = 0x30; // CUtlVector - public const nint m_strCopyMatchingKeys_InputContainerSrc = 0x48; // CUtlString - public const nint m_strCopyKeysWithSuffix_InputContainerSrc = 0x50; // CUtlString - public const nint m_strCopyKeysWithSuffix_FindSuffix = 0x58; // CUtlString - public const nint m_strCopyKeysWithSuffix_ReplaceSuffix = 0x60; // CUtlString - public const nint m_nSetValue_Value = 0x68; // CompositeMaterialInputLooseVariable_t - public const nint m_strGenerateTexture_TargetParam = 0x2D8; // CUtlString - public const nint m_strGenerateTexture_InitialContainer = 0x2E0; // CUtlString - public const nint m_nResolution = 0x2E8; // int32 - public const nint m_bIsScratchTarget = 0x2EC; // bool - public const nint m_bSplatDebugInfo = 0x2ED; // bool - public const nint m_bCaptureInRenderDoc = 0x2EE; // bool - public const nint m_vecTexGenInstructions = 0x2F0; // CUtlVector - public const nint m_vecConditionalMutators = 0x308; // CUtlVector - public const nint m_strPopInputQueue_Container = 0x320; // CUtlString - public const nint m_strDrawText_InputContainerSrc = 0x328; // CUtlString - public const nint m_strDrawText_InputContainerProperty = 0x330; // CUtlString - public const nint m_vecDrawText_Position = 0x338; // Vector2D - public const nint m_colDrawText_Color = 0x340; // Color - public const nint m_strDrawText_Font = 0x348; // CUtlString - public const nint m_vecConditions = 0x350; // CUtlVector - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn - public static class CompositeMaterialInputContainer_t { - public const nint m_bEnabled = 0x0; // bool - public const nint m_nCompositeMaterialInputContainerSourceType = 0x4; // CompositeMaterialInputContainerSourceType_t - public const nint m_strSpecificContainerMaterial = 0x8; // CResourceName - public const nint m_strAttrName = 0xE8; // CUtlString - public const nint m_strAlias = 0xF0; // CUtlString - public const nint m_vecLooseVariables = 0xF8; // CUtlVector - public const nint m_strAttrNameForVar = 0x110; // CUtlString - public const nint m_bExposeExternally = 0x118; // bool - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn - public static class CompositeMaterialAssemblyProcedure_t { - public const nint m_vecCompMatIncludes = 0x0; // CUtlVector - public const nint m_vecMatchFilters = 0x18; // CUtlVector - public const nint m_vecCompositeInputContainers = 0x30; // CUtlVector - public const nint m_vecPropertyMutators = 0x48; // CUtlVector - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MPropertyElementNameFn - public static class GeneratedTextureHandle_t { - public const nint m_strBitmapName = 0x0; // CUtlString - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MPropertyElementNameFn - public static class CompositeMaterial_t { - public const nint m_TargetKVs = 0x8; // KeyValues3 - public const nint m_PreGenerationKVs = 0x18; // KeyValues3 - public const nint m_FinalKVs = 0x28; // KeyValues3 - public const nint m_vecGeneratedTextures = 0x40; // CUtlVector - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CompositeMaterialEditorPoint_t { - public const nint m_ModelName = 0x0; // CResourceName - public const nint m_nSequenceIndex = 0xE0; // int32 - public const nint m_flCycle = 0xE4; // float32 - public const nint m_KVModelStateChoices = 0xE8; // KeyValues3 - public const nint m_bEnableChildModel = 0xF8; // bool - public const nint m_ChildModelName = 0x100; // CResourceName - public const nint m_vecCompositeMaterialAssemblyProcedures = 0x1E0; // CUtlVector - public const nint m_vecCompositeMaterials = 0x1F8; // CUtlVector - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CCompositeMaterialEditorDoc { - public const nint m_nVersion = 0x8; // int32 - public const nint m_Points = 0x10; // CUtlVector - public const nint m_KVthumbnail = 0x28; // KeyValues3 - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - public static class C_CSObserverPawnAPI { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - public static class C_CSPlayerPawnAPI { - } - // Parent: C_BaseEntity - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_iActiveIssueIndex (int) - // NetworkVarNames: m_iOnlyTeamToVote (int) - // NetworkVarNames: m_nVoteOptionCount (int) - // NetworkVarNames: m_nPotentialVotes (int) - // NetworkVarNames: m_bIsYesNoVote (bool) - public static class C_VoteController { - public const nint m_iActiveIssueIndex = 0x6DC; // int32 - public const nint m_iOnlyTeamToVote = 0x6E0; // int32 - public const nint m_nVoteOptionCount = 0x6E4; // int32[5] - public const nint m_nPotentialVotes = 0x6F8; // int32 - public const nint m_bVotesDirty = 0x6FC; // bool - public const nint m_bTypeDirty = 0x6FD; // bool - public const nint m_bIsYesNoVote = 0x6FE; // bool - } - // Parent: C_BaseEntity - // Fields count: 17 - // - // Metadata: - // NetworkVarNames: m_nDraftType (int) - // NetworkVarNames: m_nTeamWinningCoinToss (int) - // NetworkVarNames: m_nTeamWithFirstChoice (int) - // NetworkVarNames: m_nVoteMapIdsList (int) - // NetworkVarNames: m_nAccountIDs (int) - // NetworkVarNames: m_nMapId0 (int) - // NetworkVarNames: m_nMapId1 (int) - // NetworkVarNames: m_nMapId2 (int) - // NetworkVarNames: m_nMapId3 (int) - // NetworkVarNames: m_nMapId4 (int) - // NetworkVarNames: m_nMapId5 (int) - // NetworkVarNames: m_nStartingSide0 (int) - // NetworkVarNames: m_nCurrentPhase (int) - // NetworkVarNames: m_nPhaseStartTick (int) - // NetworkVarNames: m_nPhaseDurationTicks (int) - public static class C_MapVetoPickController { - public const nint m_nDraftType = 0x6DC; // int32 - public const nint m_nTeamWinningCoinToss = 0x6E0; // int32 - public const nint m_nTeamWithFirstChoice = 0x6E4; // int32[64] - public const nint m_nVoteMapIdsList = 0x7E4; // int32[7] - public const nint m_nAccountIDs = 0x800; // int32[64] - public const nint m_nMapId0 = 0x900; // int32[64] - public const nint m_nMapId1 = 0xA00; // int32[64] - public const nint m_nMapId2 = 0xB00; // int32[64] - public const nint m_nMapId3 = 0xC00; // int32[64] - public const nint m_nMapId4 = 0xD00; // int32[64] - public const nint m_nMapId5 = 0xE00; // int32[64] - public const nint m_nStartingSide0 = 0xF00; // int32[64] - public const nint m_nCurrentPhase = 0x1000; // int32 - public const nint m_nPhaseStartTick = 0x1004; // int32 - public const nint m_nPhaseDurationTicks = 0x1008; // int32 - public const nint m_nPostDataUpdateTick = 0x100C; // int32 - public const nint m_bDisabledHud = 0x1010; // bool - } - // Parent: C_BaseEntity - // Fields count: 24 - // - // Metadata: - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_flBrightness (float) - // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_bCustomCubemapTexture (bool) - // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_flEdgeFadeDist (float) - // NetworkVarNames: m_vEdgeFadeDists (Vector) - // NetworkVarNames: m_nLightProbeSizeX (int) - // NetworkVarNames: m_nLightProbeSizeY (int) - // NetworkVarNames: m_nLightProbeSizeZ (int) - // NetworkVarNames: m_nLightProbeAtlasX (int) - // NetworkVarNames: m_nLightProbeAtlasY (int) - // NetworkVarNames: m_nLightProbeAtlasZ (int) - // NetworkVarNames: m_bEnabled (bool) - public static class C_EnvCombinedLightProbeVolume { - public const nint m_Color = 0x1728; // Color - public const nint m_flBrightness = 0x172C; // float32 - public const nint m_hCubemapTexture = 0x1730; // CStrongHandle - public const nint m_bCustomCubemapTexture = 0x1738; // bool - public const nint m_hLightProbeTexture = 0x1740; // CStrongHandle - public const nint m_hLightProbeDirectLightIndicesTexture = 0x1748; // CStrongHandle - public const nint m_hLightProbeDirectLightScalarsTexture = 0x1750; // CStrongHandle - public const nint m_hLightProbeDirectLightShadowsTexture = 0x1758; // CStrongHandle - public const nint m_vBoxMins = 0x1760; // Vector - public const nint m_vBoxMaxs = 0x176C; // Vector - public const nint m_bMoveable = 0x1778; // bool - public const nint m_nHandshake = 0x177C; // int32 - public const nint m_nEnvCubeMapArrayIndex = 0x1780; // int32 - public const nint m_nPriority = 0x1784; // int32 - public const nint m_bStartDisabled = 0x1788; // bool - public const nint m_flEdgeFadeDist = 0x178C; // float32 - public const nint m_vEdgeFadeDists = 0x1790; // Vector - public const nint m_nLightProbeSizeX = 0x179C; // int32 - public const nint m_nLightProbeSizeY = 0x17A0; // int32 - public const nint m_nLightProbeSizeZ = 0x17A4; // int32 - public const nint m_nLightProbeAtlasX = 0x17A8; // int32 - public const nint m_nLightProbeAtlasY = 0x17AC; // int32 - public const nint m_nLightProbeAtlasZ = 0x17B0; // int32 - public const nint m_bEnabled = 0x17C9; // bool - } - // Parent: C_BaseEntity - // Fields count: 18 - // - // Metadata: - // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_bCustomCubemapTexture (bool) - // NetworkVarNames: m_flInfluenceRadius (float) - // NetworkVarNames: m_vBoxProjectMins (Vector) - // NetworkVarNames: m_vBoxProjectMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_flEdgeFadeDist (float) - // NetworkVarNames: m_vEdgeFadeDists (Vector) - // NetworkVarNames: m_flDiffuseScale (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bDefaultEnvMap (bool) - // NetworkVarNames: m_bDefaultSpecEnvMap (bool) - // NetworkVarNames: m_bIndoorCubeMap (bool) - // NetworkVarNames: m_bCopyDiffuseFromDefaultCubemap (bool) - // NetworkVarNames: m_bEnabled (bool) - public static class C_EnvCubemap { - public const nint m_hCubemapTexture = 0x750; // CStrongHandle - public const nint m_bCustomCubemapTexture = 0x758; // bool - public const nint m_flInfluenceRadius = 0x75C; // float32 - public const nint m_vBoxProjectMins = 0x760; // Vector - public const nint m_vBoxProjectMaxs = 0x76C; // Vector - public const nint m_bMoveable = 0x778; // bool - public const nint m_nHandshake = 0x77C; // int32 - public const nint m_nEnvCubeMapArrayIndex = 0x780; // int32 - public const nint m_nPriority = 0x784; // int32 - public const nint m_flEdgeFadeDist = 0x788; // float32 - public const nint m_vEdgeFadeDists = 0x78C; // Vector - public const nint m_flDiffuseScale = 0x798; // float32 - public const nint m_bStartDisabled = 0x79C; // bool - public const nint m_bDefaultEnvMap = 0x79D; // bool - public const nint m_bDefaultSpecEnvMap = 0x79E; // bool - public const nint m_bIndoorCubeMap = 0x79F; // bool - public const nint m_bCopyDiffuseFromDefaultCubemap = 0x7A0; // bool - public const nint m_bEnabled = 0x7B0; // bool - } - // Parent: C_BaseEntity - // Fields count: 18 - // - // Metadata: - // NetworkVarNames: m_flEndDistance (float) - // NetworkVarNames: m_flStartDistance (float) - // NetworkVarNames: m_flFogFalloffExponent (float) - // NetworkVarNames: m_bHeightFogEnabled (bool) - // NetworkVarNames: m_flFogHeightWidth (float) - // NetworkVarNames: m_flFogHeightEnd (float) - // NetworkVarNames: m_flFogHeightStart (float) - // NetworkVarNames: m_flFogHeightExponent (float) - // NetworkVarNames: m_flLODBias (float) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_flFogMaxOpacity (float) - // NetworkVarNames: m_nCubemapSourceType (int) - // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) - // NetworkVarNames: m_iszSkyEntity (string_t) - // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_bHasHeightFogEnd (bool) - public static class C_EnvCubemapFog { - public const nint m_flEndDistance = 0x6D0; // float32 - public const nint m_flStartDistance = 0x6D4; // float32 - public const nint m_flFogFalloffExponent = 0x6D8; // float32 - public const nint m_bHeightFogEnabled = 0x6DC; // bool - public const nint m_flFogHeightWidth = 0x6E0; // float32 - public const nint m_flFogHeightEnd = 0x6E4; // float32 - public const nint m_flFogHeightStart = 0x6E8; // float32 - public const nint m_flFogHeightExponent = 0x6EC; // float32 - public const nint m_flLODBias = 0x6F0; // float32 - public const nint m_bActive = 0x6F4; // bool - public const nint m_bStartDisabled = 0x6F5; // bool - public const nint m_flFogMaxOpacity = 0x6F8; // float32 - public const nint m_nCubemapSourceType = 0x6FC; // int32 - public const nint m_hSkyMaterial = 0x700; // CStrongHandle - public const nint m_iszSkyEntity = 0x708; // CUtlSymbolLarge - public const nint m_hFogCubemapTexture = 0x710; // CStrongHandle - public const nint m_bHasHeightFogEnd = 0x718; // bool - public const nint m_bFirstTime = 0x719; // bool - } - // Parent: C_BaseEntity - // Fields count: 16 - // - // Metadata: - // NetworkVarNames: m_hGradientFogTexture (HRenderTextureStrong) - // NetworkVarNames: m_flFogStartDistance (float) - // NetworkVarNames: m_flFogEndDistance (float) - // NetworkVarNames: m_bHeightFogEnabled (bool) - // NetworkVarNames: m_flFogStartHeight (float) - // NetworkVarNames: m_flFogEndHeight (float) - // NetworkVarNames: m_flFarZ (float) - // NetworkVarNames: m_flFogMaxOpacity (float) - // NetworkVarNames: m_flFogFalloffExponent (float) - // NetworkVarNames: m_flFogVerticalExponent (float) - // NetworkVarNames: m_fogColor (Color) - // NetworkVarNames: m_flFogStrength (float) - // NetworkVarNames: m_flFadeTime (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bIsEnabled (bool) - public static class C_GradientFog { - public const nint m_hGradientFogTexture = 0x6D0; // CStrongHandle - public const nint m_flFogStartDistance = 0x6D8; // float32 - public const nint m_flFogEndDistance = 0x6DC; // float32 - public const nint m_bHeightFogEnabled = 0x6E0; // bool - public const nint m_flFogStartHeight = 0x6E4; // float32 - public const nint m_flFogEndHeight = 0x6E8; // float32 - public const nint m_flFarZ = 0x6EC; // float32 - public const nint m_flFogMaxOpacity = 0x6F0; // float32 - public const nint m_flFogFalloffExponent = 0x6F4; // float32 - public const nint m_flFogVerticalExponent = 0x6F8; // float32 - public const nint m_fogColor = 0x6FC; // Color - public const nint m_flFogStrength = 0x700; // float32 - public const nint m_flFadeTime = 0x704; // float32 - public const nint m_bStartDisabled = 0x708; // bool - public const nint m_bIsEnabled = 0x709; // bool - public const nint m_bGradientFogNeedsTextures = 0x70A; // bool - } - // Parent: C_BaseEntity - // Fields count: 17 - // - // Metadata: - // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_nLightProbeSizeX (int) - // NetworkVarNames: m_nLightProbeSizeY (int) - // NetworkVarNames: m_nLightProbeSizeZ (int) - // NetworkVarNames: m_nLightProbeAtlasX (int) - // NetworkVarNames: m_nLightProbeAtlasY (int) - // NetworkVarNames: m_nLightProbeAtlasZ (int) - // NetworkVarNames: m_bEnabled (bool) - public static class C_EnvLightProbeVolume { - public const nint m_hLightProbeTexture = 0x16A8; // CStrongHandle - public const nint m_hLightProbeDirectLightIndicesTexture = 0x16B0; // CStrongHandle - public const nint m_hLightProbeDirectLightScalarsTexture = 0x16B8; // CStrongHandle - public const nint m_hLightProbeDirectLightShadowsTexture = 0x16C0; // CStrongHandle - public const nint m_vBoxMins = 0x16C8; // Vector - public const nint m_vBoxMaxs = 0x16D4; // Vector - public const nint m_bMoveable = 0x16E0; // bool - public const nint m_nHandshake = 0x16E4; // int32 - public const nint m_nPriority = 0x16E8; // int32 - public const nint m_bStartDisabled = 0x16EC; // bool - public const nint m_nLightProbeSizeX = 0x16F0; // int32 - public const nint m_nLightProbeSizeY = 0x16F4; // int32 - public const nint m_nLightProbeSizeZ = 0x16F8; // int32 - public const nint m_nLightProbeAtlasX = 0x16FC; // int32 - public const nint m_nLightProbeAtlasY = 0x1700; // int32 - public const nint m_nLightProbeAtlasZ = 0x1704; // int32 - public const nint m_bEnabled = 0x1711; // bool - } - // Parent: C_BaseEntity - // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_flVisibilityStrength (float) - // NetworkVarNames: m_flFogDistanceMultiplier (float) - // NetworkVarNames: m_flFogMaxDensityMultiplier (float) - // NetworkVarNames: m_flFadeTime (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bIsEnabled (bool) - public static class C_PlayerVisibility { - public const nint m_flVisibilityStrength = 0x6D0; // float32 - public const nint m_flFogDistanceMultiplier = 0x6D4; // float32 - public const nint m_flFogMaxDensityMultiplier = 0x6D8; // float32 - public const nint m_flFadeTime = 0x6DC; // float32 - public const nint m_bStartDisabled = 0x6E0; // bool - public const nint m_bIsEnabled = 0x6E1; // bool - } - // Parent: C_BaseEntity - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_flAutoExposureMin (float) - // NetworkVarNames: m_flAutoExposureMax (float) - // NetworkVarNames: m_flTonemapPercentTarget (float) - // NetworkVarNames: m_flTonemapPercentBrightPixels (float) - // NetworkVarNames: m_flTonemapMinAvgLum (float) - // NetworkVarNames: m_flExposureAdaptationSpeedUp (float) - // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) - // NetworkVarNames: m_flTonemapEVSmoothingRange (float) - public static class C_TonemapController2 { - public const nint m_flAutoExposureMin = 0x6D0; // float32 - public const nint m_flAutoExposureMax = 0x6D4; // float32 - public const nint m_flTonemapPercentTarget = 0x6D8; // float32 - public const nint m_flTonemapPercentBrightPixels = 0x6DC; // float32 - public const nint m_flTonemapMinAvgLum = 0x6E0; // float32 - public const nint m_flExposureAdaptationSpeedUp = 0x6E4; // float32 - public const nint m_flExposureAdaptationSpeedDown = 0x6E8; // float32 - public const nint m_flTonemapEVSmoothingRange = 0x6EC; // float32 - } - // Parent: C_BaseEntity - // Fields count: 28 - // - // Metadata: - // NetworkVarNames: m_flScattering (float) - // NetworkVarNames: m_flAnisotropy (float) - // NetworkVarNames: m_flFadeSpeed (float) - // NetworkVarNames: m_flDrawDistance (float) - // NetworkVarNames: m_flFadeInStart (float) - // NetworkVarNames: m_flFadeInEnd (float) - // NetworkVarNames: m_flIndirectStrength (float) - // NetworkVarNames: m_nIndirectTextureDimX (int) - // NetworkVarNames: m_nIndirectTextureDimY (int) - // NetworkVarNames: m_nIndirectTextureDimZ (int) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_flStartAnisoTime (GameTime_t) - // NetworkVarNames: m_flStartScatterTime (GameTime_t) - // NetworkVarNames: m_flStartDrawDistanceTime (GameTime_t) - // NetworkVarNames: m_flStartAnisotropy (float) - // NetworkVarNames: m_flStartScattering (float) - // NetworkVarNames: m_flStartDrawDistance (float) - // NetworkVarNames: m_flDefaultAnisotropy (float) - // NetworkVarNames: m_flDefaultScattering (float) - // NetworkVarNames: m_flDefaultDrawDistance (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bEnableIndirect (bool) - // NetworkVarNames: m_bIsMaster (bool) - // NetworkVarNames: m_hFogIndirectTexture (HRenderTextureStrong) - // NetworkVarNames: m_nForceRefreshCount (int) - public static class C_EnvVolumetricFogController { - public const nint m_flScattering = 0x6D0; // float32 - public const nint m_flAnisotropy = 0x6D4; // float32 - public const nint m_flFadeSpeed = 0x6D8; // float32 - public const nint m_flDrawDistance = 0x6DC; // float32 - public const nint m_flFadeInStart = 0x6E0; // float32 - public const nint m_flFadeInEnd = 0x6E4; // float32 - public const nint m_flIndirectStrength = 0x6E8; // float32 - public const nint m_nIndirectTextureDimX = 0x6EC; // int32 - public const nint m_nIndirectTextureDimY = 0x6F0; // int32 - public const nint m_nIndirectTextureDimZ = 0x6F4; // int32 - public const nint m_vBoxMins = 0x6F8; // Vector - public const nint m_vBoxMaxs = 0x704; // Vector - public const nint m_bActive = 0x710; // bool - public const nint m_flStartAnisoTime = 0x714; // GameTime_t - public const nint m_flStartScatterTime = 0x718; // GameTime_t - public const nint m_flStartDrawDistanceTime = 0x71C; // GameTime_t - public const nint m_flStartAnisotropy = 0x720; // float32 - public const nint m_flStartScattering = 0x724; // float32 - public const nint m_flStartDrawDistance = 0x728; // float32 - public const nint m_flDefaultAnisotropy = 0x72C; // float32 - public const nint m_flDefaultScattering = 0x730; // float32 - public const nint m_flDefaultDrawDistance = 0x734; // float32 - public const nint m_bStartDisabled = 0x738; // bool - public const nint m_bEnableIndirect = 0x739; // bool - public const nint m_bIsMaster = 0x73A; // bool - public const nint m_hFogIndirectTexture = 0x740; // CStrongHandle - public const nint m_nForceRefreshCount = 0x748; // int32 - public const nint m_bFirstTime = 0x74C; // bool - } - // Parent: C_BaseEntity - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_flStrength (float) - // NetworkVarNames: m_nFalloffShape (int) - // NetworkVarNames: m_flFalloffExponent (float) - public static class C_EnvVolumetricFogVolume { - public const nint m_bActive = 0x6D0; // bool - public const nint m_vBoxMins = 0x6D4; // Vector - public const nint m_vBoxMaxs = 0x6E0; // Vector - public const nint m_bStartDisabled = 0x6EC; // bool - public const nint m_flStrength = 0x6F0; // float32 - public const nint m_nFalloffShape = 0x6F4; // int32 - public const nint m_flFalloffExponent = 0x6F8; // float32 - } - // Parent: C_BaseEntity - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_fog (fogparams_t) - public static class C_FogController { - public const nint m_fog = 0x6D0; // fogparams_t - public const nint m_bUseAngles = 0x738; // bool - public const nint m_iChangedVariables = 0x73C; // int32 - } - // Parent: C_BaseEntity - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_nMode (int) - // NetworkVarNames: m_vBoxSize (Vector) - // NetworkVarNames: m_bEnabled (bool) - public static class C_InfoVisibilityBox { - public const nint m_nMode = 0x6D4; // int32 - public const nint m_vBoxSize = 0x6D8; // Vector - public const nint m_bEnabled = 0x6E4; // bool - } - // Parent: C_BaseEntity - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_worldName (string_t) - // NetworkVarNames: m_layerName (string_t) - // NetworkVarNames: m_bWorldLayerVisible (bool) - // NetworkVarNames: m_bEntitiesSpawned (bool) - public static class CInfoWorldLayer { - public const nint m_pOutputOnEntitiesSpawned = 0x6D0; // CEntityIOOutput - public const nint m_worldName = 0x6F8; // CUtlSymbolLarge - public const nint m_layerName = 0x700; // CUtlSymbolLarge - public const nint m_bWorldLayerVisible = 0x708; // bool - public const nint m_bEntitiesSpawned = 0x709; // bool - public const nint m_bCreateAsChildSpawnGroup = 0x70A; // bool - public const nint m_hLayerSpawnGroup = 0x70C; // uint32 - public const nint m_bWorldLayerActuallyVisible = 0x710; // bool - } - // Parent: C_BaseEntity - // Fields count: 25 - // - // Metadata: - // NetworkVarNames: m_FOV (float) - // NetworkVarNames: m_Resolution (float) - // NetworkVarNames: m_bFogEnable (bool) - // NetworkVarNames: m_FogColor (Color) - // NetworkVarNames: m_flFogStart (float) - // NetworkVarNames: m_flFogEnd (float) - // NetworkVarNames: m_flFogMaxDensity (float) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_bUseScreenAspectRatio (bool) - // NetworkVarNames: m_flAspectRatio (float) - // NetworkVarNames: m_bNoSky (bool) - // NetworkVarNames: m_fBrightness (float) - // NetworkVarNames: m_flZFar (float) - // NetworkVarNames: m_flZNear (float) - // NetworkVarNames: m_bCanHLTVUse (bool) - // NetworkVarNames: m_bDofEnabled (bool) - // NetworkVarNames: m_flDofNearBlurry (float) - // NetworkVarNames: m_flDofNearCrisp (float) - // NetworkVarNames: m_flDofFarCrisp (float) - // NetworkVarNames: m_flDofFarBlurry (float) - // NetworkVarNames: m_flDofTiltToGround (float) - public static class C_PointCamera { - public const nint m_FOV = 0x6D0; // float32 - public const nint m_Resolution = 0x6D4; // float32 - public const nint m_bFogEnable = 0x6D8; // bool - public const nint m_FogColor = 0x6D9; // Color - public const nint m_flFogStart = 0x6E0; // float32 - public const nint m_flFogEnd = 0x6E4; // float32 - public const nint m_flFogMaxDensity = 0x6E8; // float32 - public const nint m_bActive = 0x6EC; // bool - public const nint m_bUseScreenAspectRatio = 0x6ED; // bool - public const nint m_flAspectRatio = 0x6F0; // float32 - public const nint m_bNoSky = 0x6F4; // bool - public const nint m_fBrightness = 0x6F8; // float32 - public const nint m_flZFar = 0x6FC; // float32 - public const nint m_flZNear = 0x700; // float32 - public const nint m_bCanHLTVUse = 0x704; // bool - public const nint m_bDofEnabled = 0x705; // bool - public const nint m_flDofNearBlurry = 0x708; // float32 - public const nint m_flDofNearCrisp = 0x70C; // float32 - public const nint m_flDofFarCrisp = 0x710; // float32 - public const nint m_flDofFarBlurry = 0x714; // float32 - public const nint m_flDofTiltToGround = 0x718; // float32 - public const nint m_TargetFOV = 0x71C; // float32 - public const nint m_DegreesPerSecond = 0x720; // float32 - public const nint m_bIsOn = 0x724; // bool - public const nint m_pNext = 0x728; // C_PointCamera* - } - // Parent: C_BaseEntity - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_iszSoundAreaType (string_t) - // NetworkVarNames: m_vPos (Vector) - public static class C_SoundAreaEntityBase { - public const nint m_bDisabled = 0x6D0; // bool - public const nint m_bWasEnabled = 0x6D8; // bool - public const nint m_iszSoundAreaType = 0x6E0; // CUtlSymbolLarge - public const nint m_vPos = 0x6E8; // Vector - } - // Parent: C_SoundAreaEntityBase - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_flRadius (float) - public static class C_SoundAreaEntitySphere { - public const nint m_flRadius = 0x6F4; // float32 - } - // Parent: C_SoundAreaEntityBase - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_vMin (Vector) - // NetworkVarNames: m_vMax (Vector) - public static class C_SoundAreaEntityOrientedBox { - public const nint m_vMin = 0x6F4; // Vector - public const nint m_vMax = 0x700; // Vector - } - // Parent: C_BaseEntity - // Fields count: 4 - // - // Metadata: - // MNetworkIncludeByName - // NetworkVarNames: m_aPlayerControllers (CHandle) - // NetworkVarNames: m_aPlayers (CHandle) - // NetworkVarNames: m_iScore (int32) - // NetworkVarNames: m_szTeamname (char) - public static class C_Team { - public const nint m_aPlayerControllers = 0x6D0; // C_NetworkUtlVectorBase> - public const nint m_aPlayers = 0x6E8; // C_NetworkUtlVectorBase> - public const nint m_iScore = 0x700; // int32 - public const nint m_szTeamname = 0x704; // char[129] - } - // Parent: C_BaseEntity - // Fields count: 15 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // MNetworkIncludeByUserGroup - // NetworkVarNames: m_nTickBase (uint32) - // NetworkVarNames: m_hPawn (CHandle) - // NetworkVarNames: m_iConnected (PlayerConnectedState) - // NetworkVarNames: m_iszPlayerName (char) - // NetworkVarNames: m_steamID (uint64) - // NetworkVarNames: m_iDesiredFOV (uint32) - // MNetworkReplayCompatField - public static class CBasePlayerController { - public const nint m_nFinalPredictedTick = 0x6D8; // int32 - public const nint m_CommandContext = 0x6E0; // C_CommandContext - public const nint m_nInButtonsWhichAreToggles = 0x778; // uint64 - public const nint m_nTickBase = 0x780; // uint32 - public const nint m_hPawn = 0x784; // CHandle - public const nint m_hPredictedPawn = 0x788; // CHandle - public const nint m_nSplitScreenSlot = 0x78C; // CSplitScreenSlot - public const nint m_hSplitOwner = 0x790; // CHandle - public const nint m_hSplitScreenPlayers = 0x798; // CUtlVector> - public const nint m_bIsHLTV = 0x7B0; // bool - public const nint m_iConnected = 0x7B4; // PlayerConnectedState - public const nint m_iszPlayerName = 0x7B8; // char[128] - public const nint m_steamID = 0x840; // uint64 - public const nint m_bIsLocalPlayerController = 0x848; // bool - public const nint m_iDesiredFOV = 0x84C; // uint32 - } - // Parent: None - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CBasePlayerVData { - public const nint m_sModelName = 0x28; // CResourceNameTyped> - public const nint m_flHeadDamageMultiplier = 0x108; // CSkillFloat - public const nint m_flChestDamageMultiplier = 0x118; // CSkillFloat - public const nint m_flStomachDamageMultiplier = 0x128; // CSkillFloat - public const nint m_flArmDamageMultiplier = 0x138; // CSkillFloat - public const nint m_flLegDamageMultiplier = 0x148; // CSkillFloat - public const nint m_flHoldBreathTime = 0x158; // float32 - public const nint m_flDrowningDamageInterval = 0x15C; // float32 - public const nint m_nDrowningDamageInitial = 0x160; // int32 - public const nint m_nDrowningDamageMax = 0x164; // int32 - public const nint m_nWaterSpeed = 0x168; // int32 - public const nint m_flUseRange = 0x16C; // float32 - public const nint m_flUseAngleTolerance = 0x170; // float32 - public const nint m_flCrouchTime = 0x174; // float32 - } - // Parent: None - // Fields count: 20 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CBasePlayerWeaponVData { - public const nint m_szWorldModel = 0x28; // CResourceNameTyped> - public const nint m_bBuiltRightHanded = 0x108; // bool - public const nint m_bAllowFlipping = 0x109; // bool - public const nint m_sMuzzleAttachment = 0x110; // CUtlString - public const nint m_szMuzzleFlashParticle = 0x118; // CResourceNameTyped> - public const nint m_iFlags = 0x1F8; // ItemFlagTypes_t - public const nint m_nPrimaryAmmoType = 0x1F9; // AmmoIndex_t - public const nint m_nSecondaryAmmoType = 0x1FA; // AmmoIndex_t - public const nint m_iMaxClip1 = 0x1FC; // int32 - public const nint m_iMaxClip2 = 0x200; // int32 - public const nint m_iDefaultClip1 = 0x204; // int32 - public const nint m_iDefaultClip2 = 0x208; // int32 - public const nint m_iWeight = 0x20C; // int32 - public const nint m_bAutoSwitchTo = 0x210; // bool - public const nint m_bAutoSwitchFrom = 0x211; // bool - public const nint m_iRumbleEffect = 0x214; // RumbleEffect_t - public const nint m_bLinkedCooldowns = 0x218; // bool - public const nint m_aShootSounds = 0x220; // CUtlMap - public const nint m_iSlot = 0x240; // int32 - public const nint m_iPosition = 0x244; // int32 - } - // Parent: None - // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) - // NetworkVarNames: m_hSequence (HSequence) - // NetworkVarNames: m_flSeqStartTime (GameTime_t) - // NetworkVarNames: m_flSeqFixedCycle (float) - // NetworkVarNames: m_nAnimLoopMode (AnimLoopMode_t) - public static class CBaseAnimGraphController { - public const nint m_animGraphNetworkedVars = 0x18; // CAnimGraphNetworkedVariables - public const nint m_bSequenceFinished = 0x14A8; // bool - public const nint m_flSoundSyncTime = 0x14AC; // float32 - public const nint m_hSequence = 0x14B0; // HSequence - public const nint m_flSeqStartTime = 0x14B4; // GameTime_t - public const nint m_flSeqFixedCycle = 0x14B8; // float32 - public const nint m_nAnimLoopMode = 0x14BC; // AnimLoopMode_t - public const nint m_flPlaybackRate = 0x14C0; // CNetworkedQuantizedFloat - public const nint m_nNotifyState = 0x14CC; // SequenceFinishNotifyState_t - public const nint m_bNetworkedAnimationInputsChanged = 0x14CE; // bool - public const nint m_bNetworkedSequenceChanged = 0x14CF; // bool - public const nint m_bLastUpdateSkipped = 0x14D0; // bool - public const nint m_flPrevAnimUpdateTime = 0x14D4; // GameTime_t - } - // Parent: C_BaseEntity - // Fields count: 31 - // - // Metadata: - // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) - // NetworkVarNames: m_CHitboxComponent (CHitboxComponent::Storage_t) - // NetworkVarNames: m_nRenderMode (RenderMode_t) - // NetworkVarNames: m_nRenderFX (RenderFx_t) - // NetworkVarNames: m_clrRender (Color) - // NetworkVarNames: m_vecRenderAttributes (EntityRenderAttribute_t) - // NetworkVarNames: m_bRenderToCubemaps (bool) - // NetworkVarNames: m_Collision (CCollisionProperty) - // NetworkVarNames: m_Glow (CGlowProperty) - // NetworkVarNames: m_flGlowBackfaceMult (float) - // NetworkVarNames: m_fadeMinDist (float32) - // NetworkVarNames: m_fadeMaxDist (float32) - // NetworkVarNames: m_flFadeScale (float32) - // NetworkVarNames: m_flShadowStrength (float32) - // NetworkVarNames: m_nObjectCulling (uint8) - // NetworkVarNames: m_nAddDecal (int) - // NetworkVarNames: m_vDecalPosition (Vector) - // NetworkVarNames: m_vDecalForwardAxis (Vector) - // NetworkVarNames: m_flDecalHealBloodRate (float) - // NetworkVarNames: m_flDecalHealHeightRate (float) - // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle) - public static class C_BaseModelEntity { - public const nint m_CRenderComponent = 0x9A0; // CRenderComponent* - public const nint m_CHitboxComponent = 0x9A8; // CHitboxComponent - public const nint m_bInitModelEffects = 0x9F0; // bool - public const nint m_bIsStaticProp = 0x9F1; // bool - public const nint m_nLastAddDecal = 0x9F4; // int32 - public const nint m_nDecalsAdded = 0x9F8; // int32 - public const nint m_iOldHealth = 0x9FC; // int32 - public const nint m_nRenderMode = 0xA00; // RenderMode_t - public const nint m_nRenderFX = 0xA01; // RenderFx_t - public const nint m_bAllowFadeInView = 0xA02; // bool - public const nint m_clrRender = 0xA03; // Color - public const nint m_vecRenderAttributes = 0xA08; // C_UtlVectorEmbeddedNetworkVar - public const nint m_bRenderToCubemaps = 0xA70; // bool - public const nint m_Collision = 0xA78; // CCollisionProperty - public const nint m_Glow = 0xB28; // CGlowProperty - public const nint m_flGlowBackfaceMult = 0xB80; // float32 - public const nint m_fadeMinDist = 0xB84; // float32 - public const nint m_fadeMaxDist = 0xB88; // float32 - public const nint m_flFadeScale = 0xB8C; // float32 - public const nint m_flShadowStrength = 0xB90; // float32 - public const nint m_nObjectCulling = 0xB94; // uint8 - public const nint m_nAddDecal = 0xB98; // int32 - public const nint m_vDecalPosition = 0xB9C; // Vector - public const nint m_vDecalForwardAxis = 0xBA8; // Vector - public const nint m_flDecalHealBloodRate = 0xBB4; // float32 - public const nint m_flDecalHealHeightRate = 0xBB8; // float32 - public const nint m_ConfigEntitiesToPropagateMaterialDecalsTo = 0xBC0; // C_NetworkUtlVectorBase> - public const nint m_vecViewOffset = 0xBD8; // CNetworkViewOffsetVector - public const nint m_pClientAlphaProperty = 0xC08; // CClientAlphaProperty* - public const nint m_ClientOverrideTint = 0xC10; // Color - public const nint m_bUseClientOverrideTint = 0xC14; // bool - } - // Parent: C_BaseModelEntity - // Fields count: 24 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_szSnapshotFileName (char) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_bFrozen (bool) - // NetworkVarNames: m_flFreezeTransitionDuration (float) - // NetworkVarNames: m_nStopType (int) - // NetworkVarNames: m_bAnimateDuringGameplayPause (bool) - // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_flPreSimTime (float32) - // NetworkVarNames: m_vServerControlPoints (Vector) - // NetworkVarNames: m_iServerControlPointAssignments (uint8) - // NetworkVarNames: m_hControlPointEnts (CHandle) - // NetworkVarNames: m_bNoSave (bool) - // NetworkVarNames: m_bNoFreeze (bool) - // NetworkVarNames: m_bNoRamp (bool) - public static class C_ParticleSystem { - public const nint m_szSnapshotFileName = 0xC50; // char[512] - public const nint m_bActive = 0xE50; // bool - public const nint m_bFrozen = 0xE51; // bool - public const nint m_flFreezeTransitionDuration = 0xE54; // float32 - public const nint m_nStopType = 0xE58; // int32 - public const nint m_bAnimateDuringGameplayPause = 0xE5C; // bool - public const nint m_iEffectIndex = 0xE60; // CStrongHandle - public const nint m_flStartTime = 0xE68; // GameTime_t - public const nint m_flPreSimTime = 0xE6C; // float32 - public const nint m_vServerControlPoints = 0xE70; // Vector[4] - public const nint m_iServerControlPointAssignments = 0xEA0; // uint8[4] - public const nint m_hControlPointEnts = 0xEA4; // CHandle[64] - public const nint m_bNoSave = 0xFA4; // bool - public const nint m_bNoFreeze = 0xFA5; // bool - public const nint m_bNoRamp = 0xFA6; // bool - public const nint m_bStartActive = 0xFA7; // bool - public const nint m_iszEffectName = 0xFA8; // CUtlSymbolLarge - public const nint m_iszControlPointNames = 0xFB0; // CUtlSymbolLarge[64] - public const nint m_nDataCP = 0x11B0; // int32 - public const nint m_vecDataCPValue = 0x11B4; // Vector - public const nint m_nTintCP = 0x11C0; // int32 - public const nint m_clrTint = 0x11C4; // Color - public const nint m_bOldActive = 0x11E8; // bool - public const nint m_bOldFrozen = 0x11E9; // bool - } - // Parent: C_BaseEntity - // Fields count: 16 - // - // Metadata: - // NetworkVarNames: m_flParticleSpacing (float) - // NetworkVarNames: m_flSlack (float) - // NetworkVarNames: m_flRadius (float) - // NetworkVarNames: m_ColorTint (Color) - // NetworkVarNames: m_nEffectState (int) - // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) - // NetworkVarNames: m_PathNodes_Position (Vector) - // NetworkVarNames: m_PathNodes_TangentIn (Vector) - // NetworkVarNames: m_PathNodes_TangentOut (Vector) - // NetworkVarNames: m_PathNodes_Color (Vector) - // NetworkVarNames: m_PathNodes_PinEnabled (bool) - // NetworkVarNames: m_PathNodes_RadiusScale (float) - public static class C_PathParticleRope { - public const nint m_bStartActive = 0x6D0; // bool - public const nint m_flMaxSimulationTime = 0x6D4; // float32 - public const nint m_iszEffectName = 0x6D8; // CUtlSymbolLarge - public const nint m_PathNodes_Name = 0x6E0; // CUtlVector - public const nint m_flParticleSpacing = 0x6F8; // float32 - public const nint m_flSlack = 0x6FC; // float32 - public const nint m_flRadius = 0x700; // float32 - public const nint m_ColorTint = 0x704; // Color - public const nint m_nEffectState = 0x708; // int32 - public const nint m_iEffectIndex = 0x710; // CStrongHandle - public const nint m_PathNodes_Position = 0x718; // C_NetworkUtlVectorBase - public const nint m_PathNodes_TangentIn = 0x730; // C_NetworkUtlVectorBase - public const nint m_PathNodes_TangentOut = 0x748; // C_NetworkUtlVectorBase - public const nint m_PathNodes_Color = 0x760; // C_NetworkUtlVectorBase - public const nint m_PathNodes_PinEnabled = 0x778; // C_NetworkUtlVectorBase - public const nint m_PathNodes_RadiusScale = 0x790; // C_NetworkUtlVectorBase - } - // Parent: C_BaseModelEntity - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_Flags (uint8) - // NetworkVarNames: m_LightStyle (uint8) - // NetworkVarNames: m_Radius (float32) - // NetworkVarNames: m_Exponent (int32) - // NetworkVarNames: m_InnerAngle (float32) - // NetworkVarNames: m_OuterAngle (float32) - // NetworkVarNames: m_SpotRadius (float32) - public static class C_DynamicLight { - public const nint m_Flags = 0xC50; // uint8 - public const nint m_LightStyle = 0xC51; // uint8 - public const nint m_Radius = 0xC54; // float32 - public const nint m_Exponent = 0xC58; // int32 - public const nint m_InnerAngle = 0xC5C; // float32 - public const nint m_OuterAngle = 0xC60; // float32 - public const nint m_SpotRadius = 0xC64; // float32 - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_iszOverlayNames (string_t) - // NetworkVarNames: m_flOverlayTimes (float32) - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_iDesiredOverlay (int32) - // NetworkVarNames: m_bIsActive (bool) - public static class C_EnvScreenOverlay { - public const nint m_iszOverlayNames = 0x6D0; // CUtlSymbolLarge[10] - public const nint m_flOverlayTimes = 0x720; // float32[10] - public const nint m_flStartTime = 0x748; // GameTime_t - public const nint m_iDesiredOverlay = 0x74C; // int32 - public const nint m_bIsActive = 0x750; // bool - public const nint m_bWasActive = 0x751; // bool - public const nint m_iCachedDesiredOverlay = 0x754; // int32 - public const nint m_iCurrentOverlay = 0x758; // int32 - public const nint m_flCurrentOverlayTime = 0x75C; // GameTime_t - } - // Parent: C_BaseModelEntity - // Fields count: 8 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_nHorizontalSize (uint32) - // NetworkVarNames: m_nVerticalSize (uint32) - // NetworkVarNames: m_nMinDist (uint32) - // NetworkVarNames: m_nMaxDist (uint32) - // NetworkVarNames: m_nOuterMaxDist (uint32) - // NetworkVarNames: m_flGlowProxySize (float32) - // NetworkVarNames: m_flHDRColorScale (float32) - public static class C_LightGlow { - public const nint m_nHorizontalSize = 0xC50; // uint32 - public const nint m_nVerticalSize = 0xC54; // uint32 - public const nint m_nMinDist = 0xC58; // uint32 - public const nint m_nMaxDist = 0xC5C; // uint32 - public const nint m_nOuterMaxDist = 0xC60; // uint32 - public const nint m_flGlowProxySize = 0xC64; // float32 - public const nint m_flHDRColorScale = 0xC68; // float32 - public const nint m_Glow = 0xC70; // C_LightGlowOverlay - } - // Parent: C_BaseEntity - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) - public static class C_RagdollManager { - public const nint m_iCurrentMaxRagdollCount = 0x6D0; // int8 - } - // Parent: C_BaseModelEntity - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_flLightScale (float32) - // NetworkVarNames: m_Radius (float32) - public static class C_SpotlightEnd { - public const nint m_flLightScale = 0xC50; // float32 - public const nint m_Radius = 0xC54; // float32 - } - // Parent: C_BaseEntity - // Fields count: 25 - // - // Metadata: - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_bUpdateOnClient (bool) - // NetworkVarNames: m_nInputType (ValueRemapperInputType_t) - // NetworkVarNames: m_hRemapLineStart (CHandle) - // NetworkVarNames: m_hRemapLineEnd (CHandle) - // NetworkVarNames: m_flMaximumChangePerSecond (float) - // NetworkVarNames: m_flDisengageDistance (float) - // NetworkVarNames: m_flEngageDistance (float) - // NetworkVarNames: m_bRequiresUseKey (bool) - // NetworkVarNames: m_nOutputType (ValueRemapperOutputType_t) - // NetworkVarNames: m_hOutputEntities (CHandle) - // NetworkVarNames: m_nHapticsType (ValueRemapperHapticsType_t) - // NetworkVarNames: m_nMomentumType (ValueRemapperMomentumType_t) - // NetworkVarNames: m_flMomentumModifier (float) - // NetworkVarNames: m_flSnapValue (float) - // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) - // NetworkVarNames: m_flInputOffset (float) - public static class C_PointValueRemapper { - public const nint m_bDisabled = 0x6D0; // bool - public const nint m_bDisabledOld = 0x6D1; // bool - public const nint m_bUpdateOnClient = 0x6D2; // bool - public const nint m_nInputType = 0x6D4; // ValueRemapperInputType_t - public const nint m_hRemapLineStart = 0x6D8; // CHandle - public const nint m_hRemapLineEnd = 0x6DC; // CHandle - public const nint m_flMaximumChangePerSecond = 0x6E0; // float32 - public const nint m_flDisengageDistance = 0x6E4; // float32 - public const nint m_flEngageDistance = 0x6E8; // float32 - public const nint m_bRequiresUseKey = 0x6EC; // bool - public const nint m_nOutputType = 0x6F0; // ValueRemapperOutputType_t - public const nint m_hOutputEntities = 0x6F8; // C_NetworkUtlVectorBase> - public const nint m_nHapticsType = 0x710; // ValueRemapperHapticsType_t - public const nint m_nMomentumType = 0x714; // ValueRemapperMomentumType_t - public const nint m_flMomentumModifier = 0x718; // float32 - public const nint m_flSnapValue = 0x71C; // float32 - public const nint m_flCurrentMomentum = 0x720; // float32 - public const nint m_nRatchetType = 0x724; // ValueRemapperRatchetType_t - public const nint m_flRatchetOffset = 0x728; // float32 - public const nint m_flInputOffset = 0x72C; // float32 - public const nint m_bEngaged = 0x730; // bool - public const nint m_bFirstUpdate = 0x731; // bool - public const nint m_flPreviousValue = 0x734; // float32 - public const nint m_flPreviousUpdateTickTime = 0x738; // GameTime_t - public const nint m_vecPreviousTestPoint = 0x73C; // Vector - } - // Parent: None - // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_messageText (char) - // NetworkVarNames: m_FontName (char) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bFullbright (bool) - // NetworkVarNames: m_flWorldUnitsPerPx (float) - // NetworkVarNames: m_flFontSize (float) - // NetworkVarNames: m_flDepthOffset (float) - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t) - // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) - // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) - public static class C_PointWorldText { - public const nint m_bForceRecreateNextUpdate = 0xC58; // bool - public const nint m_messageText = 0xC68; // char[512] - public const nint m_FontName = 0xE68; // char[64] - public const nint m_bEnabled = 0xEA8; // bool - public const nint m_bFullbright = 0xEA9; // bool - public const nint m_flWorldUnitsPerPx = 0xEAC; // float32 - public const nint m_flFontSize = 0xEB0; // float32 - public const nint m_flDepthOffset = 0xEB4; // float32 - public const nint m_Color = 0xEB8; // Color - public const nint m_nJustifyHorizontal = 0xEBC; // PointWorldTextJustifyHorizontal_t - public const nint m_nJustifyVertical = 0xEC0; // PointWorldTextJustifyVertical_t - public const nint m_nReorientMode = 0xEC4; // PointWorldTextReorientMode_t - } - // Parent: C_BaseEntity - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_Handle (CHandle) - // NetworkVarNames: m_bSendHandle (bool) - public static class C_HandleTest { - public const nint m_Handle = 0x6D0; // CHandle - public const nint m_bSendHandle = 0x6D4; // bool - } - // Parent: C_BaseEntity - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_EnvWindShared (CEnvWindShared) - public static class C_EnvWind { - public const nint m_EnvWindShared = 0x6D0; // C_EnvWindShared - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_glowEntity (CHandle) - // NetworkVarNames: m_usable (bool) - // NetworkVarNames: m_szDisplayText (string_t) - public static class C_BaseButton { - public const nint m_glowEntity = 0xC50; // CHandle - public const nint m_usable = 0xC54; // bool - public const nint m_szDisplayText = 0xC58; // CUtlSymbolLarge - } - // Parent: C_BaseModelEntity - // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_flFadeInStart (float32) - // NetworkVarNames: m_flFadeInLength (float32) - // NetworkVarNames: m_flFadeOutModelStart (float32) - // NetworkVarNames: m_flFadeOutModelLength (float32) - // NetworkVarNames: m_flFadeOutStart (float32) - // NetworkVarNames: m_flFadeOutLength (float32) - // NetworkVarNames: m_nDissolveType (EntityDisolveType_t) - // NetworkVarNames: m_vDissolverOrigin (Vector) - // NetworkVarNames: m_nMagnitude (uint32) - public static class C_EntityDissolve { - public const nint m_flStartTime = 0xC58; // GameTime_t - public const nint m_flFadeInStart = 0xC5C; // float32 - public const nint m_flFadeInLength = 0xC60; // float32 - public const nint m_flFadeOutModelStart = 0xC64; // float32 - public const nint m_flFadeOutModelLength = 0xC68; // float32 - public const nint m_flFadeOutStart = 0xC6C; // float32 - public const nint m_flFadeOutLength = 0xC70; // float32 - public const nint m_flNextSparkTime = 0xC74; // GameTime_t - public const nint m_nDissolveType = 0xC78; // EntityDisolveType_t - public const nint m_vDissolverOrigin = 0xC7C; // Vector - public const nint m_nMagnitude = 0xC88; // uint32 - public const nint m_bCoreExplode = 0xC8C; // bool - public const nint m_bLinkedToServerEnt = 0xC8D; // bool - } - // Parent: C_BaseModelEntity - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_hDecalMaterial (HMaterialStrong) - // NetworkVarNames: m_flWidth (float) - // NetworkVarNames: m_flHeight (float) - // NetworkVarNames: m_flDepth (float) - // NetworkVarNames: m_nRenderOrder (uint32) - // NetworkVarNames: m_bProjectOnWorld (bool) - // NetworkVarNames: m_bProjectOnCharacters (bool) - // NetworkVarNames: m_bProjectOnWater (bool) - // NetworkVarNames: m_flDepthSortBias (float) - public static class C_EnvDecal { - public const nint m_hDecalMaterial = 0xC50; // CStrongHandle - public const nint m_flWidth = 0xC58; // float32 - public const nint m_flHeight = 0xC5C; // float32 - public const nint m_flDepth = 0xC60; // float32 - public const nint m_nRenderOrder = 0xC64; // uint32 - public const nint m_bProjectOnWorld = 0xC68; // bool - public const nint m_bProjectOnCharacters = 0xC69; // bool - public const nint m_bProjectOnWater = 0xC6A; // bool - public const nint m_flDepthSortBias = 0xC6C; // float32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_EffectName (string_t) - // NetworkVarNames: m_bState (bool) - public static class C_FuncElectrifiedVolume { - public const nint m_nAmbientEffect = 0xC50; // ParticleIndex_t - public const nint m_EffectName = 0xC58; // CUtlSymbolLarge - public const nint m_bState = 0xC60; // bool - } - // Parent: C_BaseModelEntity - // Fields count: 0 - // - // Metadata: - // MNetworkOverride - // MNetworkOverride - public static class C_FuncRotating { - } - // Parent: C_BaseModelEntity - // Fields count: 41 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_flScrollSpeed (float32) - // NetworkVarNames: m_RopeFlags (uint16) - // NetworkVarNames: m_iRopeMaterialModelIndex (HMaterialStrong) - // NetworkVarNames: m_nSegments (uint8) - // NetworkVarNames: m_hStartPoint (CHandle) - // NetworkVarNames: m_hEndPoint (CHandle) - // NetworkVarNames: m_iStartAttachment (AttachmentHandle_t) - // NetworkVarNames: m_iEndAttachment (AttachmentHandle_t) - // NetworkVarNames: m_Subdiv (uint8) - // NetworkVarNames: m_RopeLength (int16) - // NetworkVarNames: m_Slack (int16) - // NetworkVarNames: m_TextureScale (float32) - // NetworkVarNames: m_fLockedPoints (uint8) - // NetworkVarNames: m_nChangeCount (uint8) - // NetworkVarNames: m_Width (float32) - // NetworkVarNames: m_bConstrainBetweenEndpoints (bool) - public static class C_RopeKeyframe { - public const nint m_LinksTouchingSomething = 0xC58; // CBitVec<10> - public const nint m_nLinksTouchingSomething = 0xC5C; // int32 - public const nint m_bApplyWind = 0xC60; // bool - public const nint m_fPrevLockedPoints = 0xC64; // int32 - public const nint m_iForcePointMoveCounter = 0xC68; // int32 - public const nint m_bPrevEndPointPos = 0xC6C; // bool[2] - public const nint m_vPrevEndPointPos = 0xC70; // Vector[2] - public const nint m_flCurScroll = 0xC88; // float32 - public const nint m_flScrollSpeed = 0xC8C; // float32 - public const nint m_RopeFlags = 0xC90; // uint16 - public const nint m_iRopeMaterialModelIndex = 0xC98; // CStrongHandle - public const nint m_LightValues = 0xF10; // Vector[10] - public const nint m_nSegments = 0xF88; // uint8 - public const nint m_hStartPoint = 0xF8C; // CHandle - public const nint m_hEndPoint = 0xF90; // CHandle - public const nint m_iStartAttachment = 0xF94; // AttachmentHandle_t - public const nint m_iEndAttachment = 0xF95; // AttachmentHandle_t - public const nint m_Subdiv = 0xF96; // uint8 - public const nint m_RopeLength = 0xF98; // int16 - public const nint m_Slack = 0xF9A; // int16 - public const nint m_TextureScale = 0xF9C; // float32 - public const nint m_fLockedPoints = 0xFA0; // uint8 - public const nint m_nChangeCount = 0xFA1; // uint8 - public const nint m_Width = 0xFA4; // float32 - public const nint m_PhysicsDelegate = 0xFA8; // C_RopeKeyframe::CPhysicsDelegate - public const nint m_hMaterial = 0xFB8; // CStrongHandle - public const nint m_TextureHeight = 0xFC0; // int32 - public const nint m_vecImpulse = 0xFC4; // Vector - public const nint m_vecPreviousImpulse = 0xFD0; // Vector - public const nint m_flCurrentGustTimer = 0xFDC; // float32 - public const nint m_flCurrentGustLifetime = 0xFE0; // float32 - public const nint m_flTimeToNextGust = 0xFE4; // float32 - public const nint m_vWindDir = 0xFE8; // Vector - public const nint m_vColorMod = 0xFF4; // Vector - public const nint m_vCachedEndPointAttachmentPos = 0x1000; // Vector[2] - public const nint m_vCachedEndPointAttachmentAngle = 0x1018; // QAngle[2] - public const nint m_bConstrainBetweenEndpoints = 0x1030; // bool - public const nint m_bEndPointAttachmentPositionsDirty = 0x0; // bitfield:1 - public const nint m_bEndPointAttachmentAnglesDirty = 0x0; // bitfield:1 - public const nint m_bNewDataThisFrame = 0x0; // bitfield:1 - public const nint m_bPhysicsInitted = 0x0; // bitfield:1 - } - // Parent: None - // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_bIsPlayingBack (bool) - // NetworkVarNames: m_bPaused (bool) - // NetworkVarNames: m_bMultiplayer (bool) - // NetworkVarNames: m_bAutogenerated (bool) - // NetworkVarNames: m_flForceClientTime (float32) - // NetworkVarNames: m_nSceneStringIndex (uint16) - // NetworkVarNames: m_hActorList (CHandle) - public static class C_SceneEntity { - public const nint m_bIsPlayingBack = 0x6D8; // bool - public const nint m_bPaused = 0x6D9; // bool - public const nint m_bMultiplayer = 0x6DA; // bool - public const nint m_bAutogenerated = 0x6DB; // bool - public const nint m_flForceClientTime = 0x6DC; // float32 - public const nint m_nSceneStringIndex = 0x6E0; // uint16 - public const nint m_bClientOnly = 0x6E2; // bool - public const nint m_hOwner = 0x6E4; // CHandle - public const nint m_hActorList = 0x6E8; // C_NetworkUtlVectorBase> - public const nint m_bWasPlaying = 0x700; // bool - public const nint m_QueuedEvents = 0x710; // CUtlVector - public const nint m_flCurrentTime = 0x728; // float32 - } - // Parent: C_BaseModelEntity - // Fields count: 18 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkExcludeByName - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_vDirection (Vector) - // NetworkVarNames: m_iszEffectName (string_t) - // NetworkVarNames: m_iszSSEffectName (string_t) - // NetworkVarNames: m_clrOverlay (Color) - // NetworkVarNames: m_bOn (bool) - // NetworkVarNames: m_bmaxColor (bool) - // NetworkVarNames: m_flSize (float32) - // NetworkVarNames: m_flHazeScale (float32) - // NetworkVarNames: m_flRotation (float32) - // NetworkVarNames: m_flHDRColorScale (float32) - // NetworkVarNames: m_flAlphaHaze (float32) - // NetworkVarNames: m_flAlphaScale (float32) - // NetworkVarNames: m_flAlphaHdr (float32) - // NetworkVarNames: m_flFarZScale (float32) - public static class C_Sun { - public const nint m_fxSSSunFlareEffectIndex = 0xC50; // ParticleIndex_t - public const nint m_fxSunFlareEffectIndex = 0xC54; // ParticleIndex_t - public const nint m_fdistNormalize = 0xC58; // float32 - public const nint m_vSunPos = 0xC5C; // Vector - public const nint m_vDirection = 0xC68; // Vector - public const nint m_iszEffectName = 0xC78; // CUtlSymbolLarge - public const nint m_iszSSEffectName = 0xC80; // CUtlSymbolLarge - public const nint m_clrOverlay = 0xC88; // Color - public const nint m_bOn = 0xC8C; // bool - public const nint m_bmaxColor = 0xC8D; // bool - public const nint m_flSize = 0xC90; // float32 - public const nint m_flHazeScale = 0xC94; // float32 - public const nint m_flRotation = 0xC98; // float32 - public const nint m_flHDRColorScale = 0xC9C; // float32 - public const nint m_flAlphaHaze = 0xCA0; // float32 - public const nint m_flAlphaScale = 0xCA4; // float32 - public const nint m_flAlphaHdr = 0xCA8; // float32 - public const nint m_flFarZScale = 0xCAC; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MNetworkIncludeByName - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_bClientSidePredicted (bool) - public static class C_BaseTrigger { - public const nint m_bDisabled = 0xC50; // bool - public const nint m_bClientSidePredicted = 0xC51; // bool - } - // Parent: C_BaseTrigger - // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_gravityScale (float) - // NetworkVarNames: m_linearLimit (float) - // NetworkVarNames: m_linearDamping (float) - // NetworkVarNames: m_angularLimit (float) - // NetworkVarNames: m_angularDamping (float) - // NetworkVarNames: m_linearForce (float) - // NetworkVarNames: m_flFrequency (float) - // NetworkVarNames: m_flDampingRatio (float) - // NetworkVarNames: m_vecLinearForcePointAt (Vector) - // NetworkVarNames: m_bCollapseToForcePoint (bool) - // NetworkVarNames: m_vecLinearForcePointAtWorld (Vector) - // NetworkVarNames: m_vecLinearForceDirection (Vector) - // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) - public static class C_TriggerPhysics { - public const nint m_gravityScale = 0xC54; // float32 - public const nint m_linearLimit = 0xC58; // float32 - public const nint m_linearDamping = 0xC5C; // float32 - public const nint m_angularLimit = 0xC60; // float32 - public const nint m_angularDamping = 0xC64; // float32 - public const nint m_linearForce = 0xC68; // float32 - public const nint m_flFrequency = 0xC6C; // float32 - public const nint m_flDampingRatio = 0xC70; // float32 - public const nint m_vecLinearForcePointAt = 0xC74; // Vector - public const nint m_bCollapseToForcePoint = 0xC80; // bool - public const nint m_vecLinearForcePointAtWorld = 0xC84; // Vector - public const nint m_vecLinearForceDirection = 0xC90; // Vector - public const nint m_bConvertToDebrisWhenPossible = 0xC9C; // bool - } - // Parent: C_BaseModelEntity - // Fields count: 24 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkOverride - // NetworkVarNames: m_flFrameRate (float32) - // NetworkVarNames: m_flHDRColorScale (float32) - // NetworkVarNames: m_nNumBeamEnts (uint8) - // NetworkVarNames: m_hBaseMaterial (HMaterialStrong) - // NetworkVarNames: m_nHaloIndex (HMaterialStrong) - // NetworkVarNames: m_nBeamType (BeamType_t) - // NetworkVarNames: m_nBeamFlags (uint32) - // NetworkVarNames: m_hAttachEntity (CHandle) - // NetworkVarNames: m_nAttachIndex (AttachmentHandle_t) - // NetworkVarNames: m_fWidth (float32) - // NetworkVarNames: m_fEndWidth (float32) - // NetworkVarNames: m_fFadeLength (float32) - // NetworkVarNames: m_fHaloScale (float32) - // NetworkVarNames: m_fAmplitude (float32) - // NetworkVarNames: m_fStartFrame (float32) - // NetworkVarNames: m_fSpeed (float32) - // NetworkVarNames: m_flFrame (float32) - // NetworkVarNames: m_nClipStyle (BeamClipStyle_t) - // NetworkVarNames: m_bTurnedOff (bool) - // NetworkVarNames: m_vecEndPos (Vector) - public static class C_Beam { - public const nint m_flFrameRate = 0xC50; // float32 - public const nint m_flHDRColorScale = 0xC54; // float32 - public const nint m_flFireTime = 0xC58; // GameTime_t - public const nint m_flDamage = 0xC5C; // float32 - public const nint m_nNumBeamEnts = 0xC60; // uint8 - public const nint m_queryHandleHalo = 0xC64; // int32 - public const nint m_hBaseMaterial = 0xC88; // CStrongHandle - public const nint m_nHaloIndex = 0xC90; // CStrongHandle - public const nint m_nBeamType = 0xC98; // BeamType_t - public const nint m_nBeamFlags = 0xC9C; // uint32 - public const nint m_hAttachEntity = 0xCA0; // CHandle[10] - public const nint m_nAttachIndex = 0xCC8; // AttachmentHandle_t[10] - public const nint m_fWidth = 0xCD4; // float32 - public const nint m_fEndWidth = 0xCD8; // float32 - public const nint m_fFadeLength = 0xCDC; // float32 - public const nint m_fHaloScale = 0xCE0; // float32 - public const nint m_fAmplitude = 0xCE4; // float32 - public const nint m_fStartFrame = 0xCE8; // float32 - public const nint m_fSpeed = 0xCEC; // float32 - public const nint m_flFrame = 0xCF0; // float32 - public const nint m_nClipStyle = 0xCF4; // BeamClipStyle_t - public const nint m_bTurnedOff = 0xCF8; // bool - public const nint m_vecEndPos = 0xCFC; // Vector - public const nint m_hEndEntity = 0xD08; // CHandle - } - // Parent: C_BaseModelEntity - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_vecLadderDir (Vector) - // NetworkVarNames: m_vecPlayerMountPositionTop (Vector) - // NetworkVarNames: m_vecPlayerMountPositionBottom (Vector) - // NetworkVarNames: m_flAutoRideSpeed (float) - // NetworkVarNames: m_bFakeLadder (bool) - public static class C_FuncLadder { - public const nint m_vecLadderDir = 0xC50; // Vector - public const nint m_Dismounts = 0xC60; // CUtlVector> - public const nint m_vecLocalTop = 0xC78; // Vector - public const nint m_vecPlayerMountPositionTop = 0xC84; // Vector - public const nint m_vecPlayerMountPositionBottom = 0xC90; // Vector - public const nint m_flAutoRideSpeed = 0xC9C; // float32 - public const nint m_bDisabled = 0xCA0; // bool - public const nint m_bFakeLadder = 0xCA1; // bool - public const nint m_bHasSlack = 0xCA2; // bool - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPrecipitationVData { - public const nint m_szParticlePrecipitationEffect = 0x28; // CResourceNameTyped> - public const nint m_flInnerDistance = 0x108; // float32 - public const nint m_nAttachType = 0x10C; // ParticleAttachment_t - public const nint m_bBatchSameVolumeType = 0x110; // bool - public const nint m_nRTEnvCP = 0x114; // int32 - public const nint m_nRTEnvCPComponent = 0x118; // int32 - public const nint m_szModifier = 0x120; // CUtlString - } - // Parent: C_BaseModelEntity - // Fields count: 24 - // - // Metadata: - // NetworkVarNames: m_hSpriteMaterial (HMaterialStrong) - // NetworkVarNames: m_hAttachedToEntity (CHandle) - // NetworkVarNames: m_nAttachment (AttachmentHandle_t) - // NetworkVarNames: m_flSpriteFramerate (float32) - // NetworkVarNames: m_flFrame (float32) - // NetworkVarNames: m_nBrightness (uint32) - // NetworkVarNames: m_flBrightnessDuration (float32) - // NetworkVarNames: m_flSpriteScale (float32) - // NetworkVarNames: m_flScaleDuration (float32) - // NetworkVarNames: m_bWorldSpaceScale (bool) - // NetworkVarNames: m_flGlowProxySize (float32) - // NetworkVarNames: m_flHDRColorScale (float32) - public static class C_Sprite { - public const nint m_hSpriteMaterial = 0xC68; // CStrongHandle - public const nint m_hAttachedToEntity = 0xC70; // CHandle - public const nint m_nAttachment = 0xC74; // AttachmentHandle_t - public const nint m_flSpriteFramerate = 0xC78; // float32 - public const nint m_flFrame = 0xC7C; // float32 - public const nint m_flDieTime = 0xC80; // GameTime_t - public const nint m_nBrightness = 0xC90; // uint32 - public const nint m_flBrightnessDuration = 0xC94; // float32 - public const nint m_flSpriteScale = 0xC98; // float32 - public const nint m_flScaleDuration = 0xC9C; // float32 - public const nint m_bWorldSpaceScale = 0xCA0; // bool - public const nint m_flGlowProxySize = 0xCA4; // float32 - public const nint m_flHDRColorScale = 0xCA8; // float32 - public const nint m_flLastTime = 0xCAC; // GameTime_t - public const nint m_flMaxFrame = 0xCB0; // float32 - public const nint m_flStartScale = 0xCB4; // float32 - public const nint m_flDestScale = 0xCB8; // float32 - public const nint m_flScaleTimeStart = 0xCBC; // GameTime_t - public const nint m_nStartBrightness = 0xCC0; // int32 - public const nint m_nDestBrightness = 0xCC4; // int32 - public const nint m_flBrightnessTimeStart = 0xCC8; // GameTime_t - public const nint m_hOldSpriteMaterial = 0xCD0; // CWeakHandle - public const nint m_nSpriteWidth = 0xD78; // int32 - public const nint m_nSpriteHeight = 0xD7C; // int32 - } - // Parent: C_BaseModelEntity - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_DialogXMLName (string_t) - // NetworkVarNames: m_PanelClassName (string_t) - // NetworkVarNames: m_PanelID (string_t) - public static class C_BaseClientUIEntity { - public const nint m_bEnabled = 0xC58; // bool - public const nint m_DialogXMLName = 0xC60; // CUtlSymbolLarge - public const nint m_PanelClassName = 0xC68; // CUtlSymbolLarge - public const nint m_PanelID = 0xC70; // CUtlSymbolLarge - } - // Parent: C_BaseClientUIEntity - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_hActivator (EHANDLE) - public static class C_PointClientUIDialog { - public const nint m_hActivator = 0xC80; // CHandle - public const nint m_bStartEnabled = 0xC84; // bool - } - // Parent: C_BaseClientUIEntity - // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_bIgnoreInput (bool) - // NetworkVarNames: m_flWidth (float) - // NetworkVarNames: m_flHeight (float) - // NetworkVarNames: m_flDPI (float) - // NetworkVarNames: m_flInteractDistance (float) - // NetworkVarNames: m_flDepthOffset (float) - // NetworkVarNames: m_unOwnerContext (uint32) - // NetworkVarNames: m_unHorizontalAlign (uint32) - // NetworkVarNames: m_unVerticalAlign (uint32) - // NetworkVarNames: m_unOrientation (uint32) - // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) - // NetworkVarNames: m_vecCSSClasses (string_t) - public static class C_PointClientUIHUD { - public const nint m_bCheckCSSClasses = 0xC88; // bool - public const nint m_bIgnoreInput = 0xE10; // bool - public const nint m_flWidth = 0xE14; // float32 - public const nint m_flHeight = 0xE18; // float32 - public const nint m_flDPI = 0xE1C; // float32 - public const nint m_flInteractDistance = 0xE20; // float32 - public const nint m_flDepthOffset = 0xE24; // float32 - public const nint m_unOwnerContext = 0xE28; // uint32 - public const nint m_unHorizontalAlign = 0xE2C; // uint32 - public const nint m_unVerticalAlign = 0xE30; // uint32 - public const nint m_unOrientation = 0xE34; // uint32 - public const nint m_bAllowInteractionFromAllSceneWorlds = 0xE38; // bool - public const nint m_vecCSSClasses = 0xE40; // C_NetworkUtlVectorBase - } - // Parent: C_BaseClientUIEntity - // Fields count: 28 - // - // Metadata: - // NetworkVarNames: m_bIgnoreInput (bool) - // NetworkVarNames: m_bLit (bool) - // NetworkVarNames: m_bFollowPlayerAcrossTeleport (bool) - // NetworkVarNames: m_flWidth (float) - // NetworkVarNames: m_flHeight (float) - // NetworkVarNames: m_flDPI (float) - // NetworkVarNames: m_flInteractDistance (float) - // NetworkVarNames: m_flDepthOffset (float) - // NetworkVarNames: m_unOwnerContext (uint32) - // NetworkVarNames: m_unHorizontalAlign (uint32) - // NetworkVarNames: m_unVerticalAlign (uint32) - // NetworkVarNames: m_unOrientation (uint32) - // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) - // NetworkVarNames: m_vecCSSClasses (string_t) - // NetworkVarNames: m_bOpaque (bool) - // NetworkVarNames: m_bNoDepth (bool) - // NetworkVarNames: m_bRenderBackface (bool) - // NetworkVarNames: m_bUseOffScreenIndicator (bool) - // NetworkVarNames: m_bExcludeFromSaveGames (bool) - // NetworkVarNames: m_bGrabbable (bool) - // NetworkVarNames: m_bOnlyRenderToTexture (bool) - // NetworkVarNames: m_bDisableMipGen (bool) - // NetworkVarNames: m_nExplicitImageLayout (int32) - public static class C_PointClientUIWorldPanel { - public const nint m_bForceRecreateNextUpdate = 0xC88; // bool - public const nint m_bMoveViewToPlayerNextThink = 0xC89; // bool - public const nint m_bCheckCSSClasses = 0xC8A; // bool - public const nint m_anchorDeltaTransform = 0xC90; // CTransform - public const nint m_pOffScreenIndicator = 0xE30; // CPointOffScreenIndicatorUi* - public const nint m_bIgnoreInput = 0xE58; // bool - public const nint m_bLit = 0xE59; // bool - public const nint m_bFollowPlayerAcrossTeleport = 0xE5A; // bool - public const nint m_flWidth = 0xE5C; // float32 - public const nint m_flHeight = 0xE60; // float32 - public const nint m_flDPI = 0xE64; // float32 - public const nint m_flInteractDistance = 0xE68; // float32 - public const nint m_flDepthOffset = 0xE6C; // float32 - public const nint m_unOwnerContext = 0xE70; // uint32 - public const nint m_unHorizontalAlign = 0xE74; // uint32 - public const nint m_unVerticalAlign = 0xE78; // uint32 - public const nint m_unOrientation = 0xE7C; // uint32 - public const nint m_bAllowInteractionFromAllSceneWorlds = 0xE80; // bool - public const nint m_vecCSSClasses = 0xE88; // C_NetworkUtlVectorBase - public const nint m_bOpaque = 0xEA0; // bool - public const nint m_bNoDepth = 0xEA1; // bool - public const nint m_bRenderBackface = 0xEA2; // bool - public const nint m_bUseOffScreenIndicator = 0xEA3; // bool - public const nint m_bExcludeFromSaveGames = 0xEA4; // bool - public const nint m_bGrabbable = 0xEA5; // bool - public const nint m_bOnlyRenderToTexture = 0xEA6; // bool - public const nint m_bDisableMipGen = 0xEA7; // bool - public const nint m_nExplicitImageLayout = 0xEA8; // int32 - } - // Parent: C_PointClientUIWorldPanel - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_messageText (char) - public static class C_PointClientUIWorldTextPanel { - public const nint m_messageText = 0xEAC; // char[512] - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_nResolutionX (int) - // NetworkVarNames: m_nResolutionY (int) - // NetworkVarNames: m_szLayoutFileName (string_t) - // NetworkVarNames: m_RenderAttrName (string_t) - // NetworkVarNames: m_TargetEntities (CHandle) - // NetworkVarNames: m_nTargetChangeCount (int) - // NetworkVarNames: m_vecCSSClasses (string_t) - public static class CInfoOffscreenPanoramaTexture { - public const nint m_bDisabled = 0x6D0; // bool - public const nint m_nResolutionX = 0x6D4; // int32 - public const nint m_nResolutionY = 0x6D8; // int32 - public const nint m_szLayoutFileName = 0x6E0; // CUtlSymbolLarge - public const nint m_RenderAttrName = 0x6E8; // CUtlSymbolLarge - public const nint m_TargetEntities = 0x6F0; // C_NetworkUtlVectorBase> - public const nint m_nTargetChangeCount = 0x708; // int32 - public const nint m_vecCSSClasses = 0x710; // C_NetworkUtlVectorBase - public const nint m_bCheckCSSClasses = 0x888; // bool - } - // Parent: None - // Fields count: 28 - // - // Metadata: - // NetworkVarNames: m_iItemDefinitionIndex (item_definition_index_t) - // NetworkVarNames: m_iEntityQuality (int) - // NetworkVarNames: m_iEntityLevel (uint32) - // NetworkVarNames: m_iItemIDHigh (uint32) - // NetworkVarNames: m_iItemIDLow (uint32) - // NetworkVarNames: m_iAccountID (uint32) - // NetworkVarNames: m_iInventoryPosition (uint32) - // NetworkVarNames: m_bInitialized (bool) - // NetworkVarNames: m_AttributeList (CAttributeList) - // NetworkVarNames: m_NetworkedDynamicAttributes (CAttributeList) - // NetworkVarNames: m_szCustomName (char) - public static class C_EconItemView { - public const nint m_bInventoryImageRgbaRequested = 0x70; // bool - public const nint m_bInventoryImageTriedCache = 0x71; // bool - public const nint m_nInventoryImageRgbaWidth = 0x90; // int32 - public const nint m_nInventoryImageRgbaHeight = 0x94; // int32 - public const nint m_szCurrentLoadCachedFileName = 0x98; // char[4096] - public const nint m_bRestoreCustomMaterialAfterPrecache = 0x10C0; // bool - public const nint m_iItemDefinitionIndex = 0x10C2; // uint16 - public const nint m_iEntityQuality = 0x10C4; // int32 - public const nint m_iEntityLevel = 0x10C8; // uint32 - public const nint m_iItemID = 0x10D0; // uint64 - public const nint m_iItemIDHigh = 0x10D8; // uint32 - public const nint m_iItemIDLow = 0x10DC; // uint32 - public const nint m_iAccountID = 0x10E0; // uint32 - public const nint m_iInventoryPosition = 0x10E4; // uint32 - public const nint m_bInitialized = 0x10F0; // bool - public const nint m_bDisallowSOC = 0x10F1; // bool - public const nint m_bIsStoreItem = 0x10F2; // bool - public const nint m_bIsTradeItem = 0x10F3; // bool - public const nint m_iEntityQuantity = 0x10F4; // int32 - public const nint m_iRarityOverride = 0x10F8; // int32 - public const nint m_iQualityOverride = 0x10FC; // int32 - public const nint m_unClientFlags = 0x1100; // uint8 - public const nint m_unOverrideStyle = 0x1101; // uint8 - public const nint m_AttributeList = 0x1118; // CAttributeList - public const nint m_NetworkedDynamicAttributes = 0x1178; // CAttributeList - public const nint m_szCustomName = 0x11D8; // char[161] - public const nint m_szCustomNameOverride = 0x1279; // char[161] - public const nint m_bInitializedTags = 0x1348; // bool - } - // Parent: C_BaseTrigger - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_bBombPlantedHere (bool) - public static class CBombTarget { - public const nint m_bBombPlantedHere = 0xC52; // bool - } - // Parent: C_BaseTrigger - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_flFluidDensity (float) - public static class C_TriggerBuoyancy { - public const nint m_BuoyancyHelper = 0xC58; // CBuoyancyHelper - public const nint m_flFluidDensity = 0xC78; // float32 - } - // Parent: CBasePlayerController - // Fields count: 62 - // - // Metadata: - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // NetworkVarNames: m_pInGameMoneyServices (CCSPlayerController_InGameMoneyServices*) - // NetworkVarNames: m_pInventoryServices (CCSPlayerController_InventoryServices*) - // NetworkVarNames: m_pActionTrackingServices (CCSPlayerController_ActionTrackingServices*) - // NetworkVarNames: m_pDamageServices (CCSPlayerController_DamageServices*) - // NetworkVarNames: m_iPing (uint32) - // NetworkVarNames: m_bHasCommunicationAbuseMute (bool) - // NetworkVarNames: m_szCrosshairCodes (string_t) - // NetworkVarNames: m_iPendingTeamNum (uint8) - // NetworkVarNames: m_flForceTeamTime (GameTime_t) - // NetworkVarNames: m_iCompTeammateColor (int) - // NetworkVarNames: m_bEverPlayedOnTeam (bool) - // NetworkVarNames: m_szClan (string_t) - // NetworkVarNames: m_iCoachingTeam (int) - // NetworkVarNames: m_nPlayerDominated (uint64) - // NetworkVarNames: m_nPlayerDominatingMe (uint64) - // NetworkVarNames: m_iCompetitiveRanking (int) - // NetworkVarNames: m_iCompetitiveWins (int) - // NetworkVarNames: m_iCompetitiveRankType (int8) - // NetworkVarNames: m_iCompetitiveRankingPredicted_Win (int) - // NetworkVarNames: m_iCompetitiveRankingPredicted_Loss (int) - // NetworkVarNames: m_iCompetitiveRankingPredicted_Tie (int) - // NetworkVarNames: m_nEndMatchNextMapVote (int) - // NetworkVarNames: m_unActiveQuestId (uint16) - // NetworkVarNames: m_nQuestProgressReason (QuestProgress::Reason) - // NetworkVarNames: m_unPlayerTvControlFlags (uint32) - // NetworkVarNames: m_nDisconnectionTick (int) - // NetworkVarNames: m_bControllingBot (bool) - // NetworkVarNames: m_bHasControlledBotThisRound (bool) - // NetworkVarNames: m_bCanControlObservedBot (bool) - // NetworkVarNames: m_hPlayerPawn (CHandle) - // NetworkVarNames: m_hObserverPawn (CHandle) - // NetworkVarNames: m_bPawnIsAlive (bool) - // NetworkVarNames: m_iPawnHealth (uint32) - // NetworkVarNames: m_iPawnArmor (int) - // NetworkVarNames: m_bPawnHasDefuser (bool) - // NetworkVarNames: m_bPawnHasHelmet (bool) - // NetworkVarNames: m_nPawnCharacterDefIndex (item_definition_index_t) - // NetworkVarNames: m_iPawnLifetimeStart (int) - // NetworkVarNames: m_iPawnLifetimeEnd (int) - // NetworkVarNames: m_iPawnBotDifficulty (int) - // NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle) - // NetworkVarNames: m_iScore (int32) - // NetworkVarNames: m_vecKills (EKillTypes_t) - // NetworkVarNames: m_bMvpNoMusic (bool) - // NetworkVarNames: m_eMvpReason (int) - // NetworkVarNames: m_iMusicKitID (int) - // NetworkVarNames: m_iMusicKitMVPs (int) - // NetworkVarNames: m_iMVPs (int) - public static class CCSPlayerController { - public const nint m_pInGameMoneyServices = 0x878; // CCSPlayerController_InGameMoneyServices* - public const nint m_pInventoryServices = 0x880; // CCSPlayerController_InventoryServices* - public const nint m_pActionTrackingServices = 0x888; // CCSPlayerController_ActionTrackingServices* - public const nint m_pDamageServices = 0x890; // CCSPlayerController_DamageServices* - public const nint m_iPing = 0x898; // uint32 - public const nint m_bHasCommunicationAbuseMute = 0x89C; // bool - public const nint m_szCrosshairCodes = 0x8A0; // CUtlSymbolLarge - public const nint m_iPendingTeamNum = 0x8A8; // uint8 - public const nint m_flForceTeamTime = 0x8AC; // GameTime_t - public const nint m_iCompTeammateColor = 0x8B0; // int32 - public const nint m_bEverPlayedOnTeam = 0x8B4; // bool - public const nint m_flPreviousForceJoinTeamTime = 0x8B8; // GameTime_t - public const nint m_szClan = 0x8C0; // CUtlSymbolLarge - public const nint m_sSanitizedPlayerName = 0x8C8; // CUtlString - public const nint m_iCoachingTeam = 0x8D0; // int32 - public const nint m_nPlayerDominated = 0x8D8; // uint64 - public const nint m_nPlayerDominatingMe = 0x8E0; // uint64 - public const nint m_iCompetitiveRanking = 0x8E8; // int32 - public const nint m_iCompetitiveWins = 0x8EC; // int32 - public const nint m_iCompetitiveRankType = 0x8F0; // int8 - public const nint m_iCompetitiveRankingPredicted_Win = 0x8F4; // int32 - public const nint m_iCompetitiveRankingPredicted_Loss = 0x8F8; // int32 - public const nint m_iCompetitiveRankingPredicted_Tie = 0x8FC; // int32 - public const nint m_nEndMatchNextMapVote = 0x900; // int32 - public const nint m_unActiveQuestId = 0x904; // uint16 - public const nint m_nQuestProgressReason = 0x908; // QuestProgress::Reason - public const nint m_unPlayerTvControlFlags = 0x90C; // uint32 - public const nint m_iDraftIndex = 0x938; // int32 - public const nint m_msQueuedModeDisconnectionTimestamp = 0x93C; // uint32 - public const nint m_uiAbandonRecordedReason = 0x940; // uint32 - public const nint m_bCannotBeKicked = 0x944; // bool - public const nint m_bEverFullyConnected = 0x945; // bool - public const nint m_bAbandonAllowsSurrender = 0x946; // bool - public const nint m_bAbandonOffersInstantSurrender = 0x947; // bool - public const nint m_bDisconnection1MinWarningPrinted = 0x948; // bool - public const nint m_bScoreReported = 0x949; // bool - public const nint m_nDisconnectionTick = 0x94C; // int32 - public const nint m_bControllingBot = 0x958; // bool - public const nint m_bHasControlledBotThisRound = 0x959; // bool - public const nint m_bHasBeenControlledByPlayerThisRound = 0x95A; // bool - public const nint m_nBotsControlledThisRound = 0x95C; // int32 - public const nint m_bCanControlObservedBot = 0x960; // bool - public const nint m_hPlayerPawn = 0x964; // CHandle - public const nint m_hObserverPawn = 0x968; // CHandle - public const nint m_bPawnIsAlive = 0x96C; // bool - public const nint m_iPawnHealth = 0x970; // uint32 - public const nint m_iPawnArmor = 0x974; // int32 - public const nint m_bPawnHasDefuser = 0x978; // bool - public const nint m_bPawnHasHelmet = 0x979; // bool - public const nint m_nPawnCharacterDefIndex = 0x97A; // uint16 - public const nint m_iPawnLifetimeStart = 0x97C; // int32 - public const nint m_iPawnLifetimeEnd = 0x980; // int32 - public const nint m_iPawnBotDifficulty = 0x984; // int32 - public const nint m_hOriginalControllerOfCurrentPawn = 0x988; // CHandle - public const nint m_iScore = 0x98C; // int32 - public const nint m_vecKills = 0x990; // C_NetworkUtlVectorBase - public const nint m_bMvpNoMusic = 0x9A8; // bool - public const nint m_eMvpReason = 0x9AC; // int32 - public const nint m_iMusicKitID = 0x9B0; // int32 - public const nint m_iMusicKitMVPs = 0x9B4; // int32 - public const nint m_iMVPs = 0x9B8; // int32 - public const nint m_bIsPlayerNameDirty = 0x9BC; // bool - } - // Parent: C_BaseTrigger - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_source (string_t) - // NetworkVarNames: m_destination (string_t) - public static class C_FootstepControl { - public const nint m_source = 0xC58; // CUtlSymbolLarge - public const nint m_destination = 0xC60; // CUtlSymbolLarge - } - // Parent: CBasePlayerWeaponVData - // Fields count: 92 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertySuppressBaseClassField - // MPropertySuppressBaseClassField - public static class CCSWeaponBaseVData { - public const nint m_WeaponType = 0x248; // CSWeaponType - public const nint m_WeaponCategory = 0x24C; // CSWeaponCategory - public const nint m_szViewModel = 0x250; // CResourceNameTyped> - public const nint m_szPlayerModel = 0x330; // CResourceNameTyped> - public const nint m_szWorldDroppedModel = 0x410; // CResourceNameTyped> - public const nint m_szAimsightLensMaskModel = 0x4F0; // CResourceNameTyped> - public const nint m_szMagazineModel = 0x5D0; // CResourceNameTyped> - public const nint m_szHeatEffect = 0x6B0; // CResourceNameTyped> - public const nint m_szEjectBrassEffect = 0x790; // CResourceNameTyped> - public const nint m_szMuzzleFlashParticleAlt = 0x870; // CResourceNameTyped> - public const nint m_szMuzzleFlashThirdPersonParticle = 0x950; // CResourceNameTyped> - public const nint m_szMuzzleFlashThirdPersonParticleAlt = 0xA30; // CResourceNameTyped> - public const nint m_szTracerParticle = 0xB10; // CResourceNameTyped> - public const nint m_GearSlot = 0xBF0; // gear_slot_t - public const nint m_GearSlotPosition = 0xBF4; // int32 - public const nint m_DefaultLoadoutSlot = 0xBF8; // loadout_slot_t - public const nint m_sWrongTeamMsg = 0xC00; // CUtlString - public const nint m_nPrice = 0xC08; // int32 - public const nint m_nKillAward = 0xC0C; // int32 - public const nint m_nPrimaryReserveAmmoMax = 0xC10; // int32 - public const nint m_nSecondaryReserveAmmoMax = 0xC14; // int32 - public const nint m_bMeleeWeapon = 0xC18; // bool - public const nint m_bHasBurstMode = 0xC19; // bool - public const nint m_bIsRevolver = 0xC1A; // bool - public const nint m_bCannotShootUnderwater = 0xC1B; // bool - public const nint m_szName = 0xC20; // CGlobalSymbol - public const nint m_szAnimExtension = 0xC28; // CUtlString - public const nint m_eSilencerType = 0xC30; // CSWeaponSilencerType - public const nint m_nCrosshairMinDistance = 0xC34; // int32 - public const nint m_nCrosshairDeltaDistance = 0xC38; // int32 - public const nint m_bIsFullAuto = 0xC3C; // bool - public const nint m_nNumBullets = 0xC40; // int32 - public const nint m_flCycleTime = 0xC44; // CFiringModeFloat - public const nint m_flMaxSpeed = 0xC4C; // CFiringModeFloat - public const nint m_flSpread = 0xC54; // CFiringModeFloat - public const nint m_flInaccuracyCrouch = 0xC5C; // CFiringModeFloat - public const nint m_flInaccuracyStand = 0xC64; // CFiringModeFloat - public const nint m_flInaccuracyJump = 0xC6C; // CFiringModeFloat - public const nint m_flInaccuracyLand = 0xC74; // CFiringModeFloat - public const nint m_flInaccuracyLadder = 0xC7C; // CFiringModeFloat - public const nint m_flInaccuracyFire = 0xC84; // CFiringModeFloat - public const nint m_flInaccuracyMove = 0xC8C; // CFiringModeFloat - public const nint m_flRecoilAngle = 0xC94; // CFiringModeFloat - public const nint m_flRecoilAngleVariance = 0xC9C; // CFiringModeFloat - public const nint m_flRecoilMagnitude = 0xCA4; // CFiringModeFloat - public const nint m_flRecoilMagnitudeVariance = 0xCAC; // CFiringModeFloat - public const nint m_nTracerFrequency = 0xCB4; // CFiringModeInt - public const nint m_flInaccuracyJumpInitial = 0xCBC; // float32 - public const nint m_flInaccuracyJumpApex = 0xCC0; // float32 - public const nint m_flInaccuracyReload = 0xCC4; // float32 - public const nint m_nRecoilSeed = 0xCC8; // int32 - public const nint m_nSpreadSeed = 0xCCC; // int32 - public const nint m_flTimeToIdleAfterFire = 0xCD0; // float32 - public const nint m_flIdleInterval = 0xCD4; // float32 - public const nint m_flAttackMovespeedFactor = 0xCD8; // float32 - public const nint m_flHeatPerShot = 0xCDC; // float32 - public const nint m_flInaccuracyPitchShift = 0xCE0; // float32 - public const nint m_flInaccuracyAltSoundThreshold = 0xCE4; // float32 - public const nint m_flBotAudibleRange = 0xCE8; // float32 - public const nint m_szUseRadioSubtitle = 0xCF0; // CUtlString - public const nint m_bUnzoomsAfterShot = 0xCF8; // bool - public const nint m_bHideViewModelWhenZoomed = 0xCF9; // bool - public const nint m_nZoomLevels = 0xCFC; // int32 - public const nint m_nZoomFOV1 = 0xD00; // int32 - public const nint m_nZoomFOV2 = 0xD04; // int32 - public const nint m_flZoomTime0 = 0xD08; // float32 - public const nint m_flZoomTime1 = 0xD0C; // float32 - public const nint m_flZoomTime2 = 0xD10; // float32 - public const nint m_flIronSightPullUpSpeed = 0xD14; // float32 - public const nint m_flIronSightPutDownSpeed = 0xD18; // float32 - public const nint m_flIronSightFOV = 0xD1C; // float32 - public const nint m_flIronSightPivotForward = 0xD20; // float32 - public const nint m_flIronSightLooseness = 0xD24; // float32 - public const nint m_angPivotAngle = 0xD28; // QAngle - public const nint m_vecIronSightEyePos = 0xD34; // Vector - public const nint m_nDamage = 0xD40; // int32 - public const nint m_flHeadshotMultiplier = 0xD44; // float32 - public const nint m_flArmorRatio = 0xD48; // float32 - public const nint m_flPenetration = 0xD4C; // float32 - public const nint m_flRange = 0xD50; // float32 - public const nint m_flRangeModifier = 0xD54; // float32 - public const nint m_flFlinchVelocityModifierLarge = 0xD58; // float32 - public const nint m_flFlinchVelocityModifierSmall = 0xD5C; // float32 - public const nint m_flRecoveryTimeCrouch = 0xD60; // float32 - public const nint m_flRecoveryTimeStand = 0xD64; // float32 - public const nint m_flRecoveryTimeCrouchFinal = 0xD68; // float32 - public const nint m_flRecoveryTimeStandFinal = 0xD6C; // float32 - public const nint m_nRecoveryTransitionStartBullet = 0xD70; // int32 - public const nint m_nRecoveryTransitionEndBullet = 0xD74; // int32 - public const nint m_flThrowVelocity = 0xD78; // float32 - public const nint m_vSmokeColor = 0xD7C; // Vector - public const nint m_szAnimClass = 0xD88; // CGlobalSymbol - } - // Parent: None - // Fields count: 16 - // - // Metadata: - // NetworkVarNames: m_nUniqueID (int) - // NetworkVarNames: m_unAccountID (uint32) - // NetworkVarNames: m_unTraceID (uint32) - // NetworkVarNames: m_rtGcTime (uint32) - // NetworkVarNames: m_vecEndPos (Vector) - // NetworkVarNames: m_vecStart (Vector) - // NetworkVarNames: m_vecLeft (Vector) - // NetworkVarNames: m_vecNormal (Vector) - // NetworkVarNames: m_nPlayer (int) - // NetworkVarNames: m_nEntity (int) - // NetworkVarNames: m_nHitbox (int) - // NetworkVarNames: m_flCreationTime (float) - // NetworkVarNames: m_nTintID (int) - // NetworkVarNames: m_nVersion (uint8) - // NetworkVarNames: m_ubSignature (uint8) - public static class C_PlayerSprayDecal { - public const nint m_nUniqueID = 0xC50; // int32 - public const nint m_unAccountID = 0xC54; // uint32 - public const nint m_unTraceID = 0xC58; // uint32 - public const nint m_rtGcTime = 0xC5C; // uint32 - public const nint m_vecEndPos = 0xC60; // Vector - public const nint m_vecStart = 0xC6C; // Vector - public const nint m_vecLeft = 0xC78; // Vector - public const nint m_vecNormal = 0xC84; // Vector - public const nint m_nPlayer = 0xC90; // int32 - public const nint m_nEntity = 0xC94; // int32 - public const nint m_nHitbox = 0xC98; // int32 - public const nint m_flCreationTime = 0xC9C; // float32 - public const nint m_nTintID = 0xCA0; // int32 - public const nint m_nVersion = 0xCA4; // uint8 - public const nint m_ubSignature = 0xCA5; // uint8[128] - public const nint m_SprayRenderHelper = 0xD30; // CPlayerSprayDecalRenderHelper - } - // Parent: C_BaseModelEntity - // Fields count: 8 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkOverride - // NetworkVarNames: m_vecMoveDirEntitySpace (Vector) - // NetworkVarNames: m_flTargetSpeed (float32) - // NetworkVarNames: m_nTransitionStartTick (GameTick_t) - // NetworkVarNames: m_nTransitionDurationTicks (int) - // NetworkVarNames: m_flTransitionStartSpeed (float32) - // NetworkVarNames: m_hConveyorModels (EHANDLE) - public static class C_FuncConveyor { - public const nint m_vecMoveDirEntitySpace = 0xC58; // Vector - public const nint m_flTargetSpeed = 0xC64; // float32 - public const nint m_nTransitionStartTick = 0xC68; // GameTick_t - public const nint m_nTransitionDurationTicks = 0xC6C; // int32 - public const nint m_flTransitionStartSpeed = 0xC70; // float32 - public const nint m_hConveyorModels = 0xC78; // C_NetworkUtlVectorBase> - public const nint m_flCurrentConveyorOffset = 0xC90; // float32 - public const nint m_flCurrentConveyorSpeed = 0xC94; // float32 - } - // Parent: C_BaseModelEntity - // Fields count: 19 - // - // Metadata: - // NetworkVarNames: m_firePositions (Vector) - // NetworkVarNames: m_fireParentPositions (Vector) - // NetworkVarNames: m_bFireIsBurning (bool) - // NetworkVarNames: m_BurnNormal (Vector) - // NetworkVarNames: m_fireCount (int) - // NetworkVarNames: m_nInfernoType (int) - // NetworkVarNames: m_nFireLifetime (float) - // NetworkVarNames: m_bInPostEffectTime (bool) - // NetworkVarNames: m_nFireEffectTickBegin (int) - public static class C_Inferno { - public const nint m_nfxFireDamageEffect = 0xC90; // ParticleIndex_t - public const nint m_firePositions = 0xC94; // Vector[64] - public const nint m_fireParentPositions = 0xF94; // Vector[64] - public const nint m_bFireIsBurning = 0x1294; // bool[64] - public const nint m_BurnNormal = 0x12D4; // Vector[64] - public const nint m_fireCount = 0x15D4; // int32 - public const nint m_nInfernoType = 0x15D8; // int32 - public const nint m_nFireLifetime = 0x15DC; // float32 - public const nint m_bInPostEffectTime = 0x15E0; // bool - public const nint m_lastFireCount = 0x15E4; // int32 - public const nint m_nFireEffectTickBegin = 0x15E8; // int32 - public const nint m_drawableCount = 0x81F0; // int32 - public const nint m_blosCheck = 0x81F4; // bool - public const nint m_nlosperiod = 0x81F8; // int32 - public const nint m_maxFireHalfWidth = 0x81FC; // float32 - public const nint m_maxFireHeight = 0x8200; // float32 - public const nint m_minBounds = 0x8204; // Vector - public const nint m_maxBounds = 0x8210; // Vector - public const nint m_flLastGrassBurnThink = 0x821C; // float32 - } - // Parent: C_BaseModelEntity - // Fields count: 51 - // - // Metadata: - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_nColorMode (int) - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_flColorTemperature (float) - // NetworkVarNames: m_flBrightness (float) - // NetworkVarNames: m_flBrightnessScale (float) - // NetworkVarNames: m_nDirectLight (int) - // NetworkVarNames: m_nBakedShadowIndex (int) - // NetworkVarNames: m_nLuminaireShape (int) - // NetworkVarNames: m_flLuminaireSize (float) - // NetworkVarNames: m_flLuminaireAnisotropy (float) - // NetworkVarNames: m_LightStyleString (CUtlString) - // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) - // NetworkVarNames: m_QueuedLightStyleStrings (CUtlString) - // NetworkVarNames: m_LightStyleEvents (CUtlString) - // NetworkVarNames: m_LightStyleTargets (CHandle) - // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) - // NetworkVarNames: m_flShape (float) - // NetworkVarNames: m_flSoftX (float) - // NetworkVarNames: m_flSoftY (float) - // NetworkVarNames: m_flSkirt (float) - // NetworkVarNames: m_flSkirtNear (float) - // NetworkVarNames: m_vSizeParams (Vector) - // NetworkVarNames: m_flRange (float) - // NetworkVarNames: m_vShear (Vector) - // NetworkVarNames: m_nBakeSpecularToCubemaps (int) - // NetworkVarNames: m_vBakeSpecularToCubemapsSize (Vector) - // NetworkVarNames: m_nCastShadows (int) - // NetworkVarNames: m_nShadowMapSize (int) - // NetworkVarNames: m_nShadowPriority (int) - // NetworkVarNames: m_bContactShadow (bool) - // NetworkVarNames: m_nBounceLight (int) - // NetworkVarNames: m_flBounceScale (float) - // NetworkVarNames: m_flMinRoughness (float) - // NetworkVarNames: m_vAlternateColor (Vector) - // NetworkVarNames: m_fAlternateColorBrightness (float) - // NetworkVarNames: m_nFog (int) - // NetworkVarNames: m_flFogStrength (float) - // NetworkVarNames: m_nFogShadows (int) - // NetworkVarNames: m_flFogScale (float) - // NetworkVarNames: m_flFadeSizeStart (float) - // NetworkVarNames: m_flFadeSizeEnd (float) - // NetworkVarNames: m_flShadowFadeSizeStart (float) - // NetworkVarNames: m_flShadowFadeSizeEnd (float) - // NetworkVarNames: m_bPrecomputedFieldsValid (bool) - // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) - // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) - // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) - public static class C_BarnLight { - public const nint m_bEnabled = 0xC50; // bool - public const nint m_nColorMode = 0xC54; // int32 - public const nint m_Color = 0xC58; // Color - public const nint m_flColorTemperature = 0xC5C; // float32 - public const nint m_flBrightness = 0xC60; // float32 - public const nint m_flBrightnessScale = 0xC64; // float32 - public const nint m_nDirectLight = 0xC68; // int32 - public const nint m_nBakedShadowIndex = 0xC6C; // int32 - public const nint m_nLuminaireShape = 0xC70; // int32 - public const nint m_flLuminaireSize = 0xC74; // float32 - public const nint m_flLuminaireAnisotropy = 0xC78; // float32 - public const nint m_LightStyleString = 0xC80; // CUtlString - public const nint m_flLightStyleStartTime = 0xC88; // GameTime_t - public const nint m_QueuedLightStyleStrings = 0xC90; // C_NetworkUtlVectorBase - public const nint m_LightStyleEvents = 0xCA8; // C_NetworkUtlVectorBase - public const nint m_LightStyleTargets = 0xCC0; // C_NetworkUtlVectorBase> - public const nint m_StyleEvent = 0xCD8; // CEntityIOOutput[4] - public const nint m_hLightCookie = 0xD78; // CStrongHandle - public const nint m_flShape = 0xD80; // float32 - public const nint m_flSoftX = 0xD84; // float32 - public const nint m_flSoftY = 0xD88; // float32 - public const nint m_flSkirt = 0xD8C; // float32 - public const nint m_flSkirtNear = 0xD90; // float32 - public const nint m_vSizeParams = 0xD94; // Vector - public const nint m_flRange = 0xDA0; // float32 - public const nint m_vShear = 0xDA4; // Vector - public const nint m_nBakeSpecularToCubemaps = 0xDB0; // int32 - public const nint m_vBakeSpecularToCubemapsSize = 0xDB4; // Vector - public const nint m_nCastShadows = 0xDC0; // int32 - public const nint m_nShadowMapSize = 0xDC4; // int32 - public const nint m_nShadowPriority = 0xDC8; // int32 - public const nint m_bContactShadow = 0xDCC; // bool - public const nint m_nBounceLight = 0xDD0; // int32 - public const nint m_flBounceScale = 0xDD4; // float32 - public const nint m_flMinRoughness = 0xDD8; // float32 - public const nint m_vAlternateColor = 0xDDC; // Vector - public const nint m_fAlternateColorBrightness = 0xDE8; // float32 - public const nint m_nFog = 0xDEC; // int32 - public const nint m_flFogStrength = 0xDF0; // float32 - public const nint m_nFogShadows = 0xDF4; // int32 - public const nint m_flFogScale = 0xDF8; // float32 - public const nint m_flFadeSizeStart = 0xDFC; // float32 - public const nint m_flFadeSizeEnd = 0xE00; // float32 - public const nint m_flShadowFadeSizeStart = 0xE04; // float32 - public const nint m_flShadowFadeSizeEnd = 0xE08; // float32 - public const nint m_bPrecomputedFieldsValid = 0xE0C; // bool - public const nint m_vPrecomputedBoundsMins = 0xE10; // Vector - public const nint m_vPrecomputedBoundsMaxs = 0xE1C; // Vector - public const nint m_vPrecomputedOBBOrigin = 0xE28; // Vector - public const nint m_vPrecomputedOBBAngles = 0xE34; // QAngle - public const nint m_vPrecomputedOBBExtent = 0xE40; // Vector - } - // Parent: C_BarnLight - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_bShowLight (bool) - public static class C_RectLight { - public const nint m_bShowLight = 0xE98; // bool - } - // Parent: C_BarnLight - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_flInnerAngle (float) - // NetworkVarNames: m_flOuterAngle (float) - // NetworkVarNames: m_bShowLight (bool) - public static class C_OmniLight { - public const nint m_flInnerAngle = 0xE98; // float32 - public const nint m_flOuterAngle = 0xE9C; // float32 - public const nint m_bShowLight = 0xEA0; // bool - } - // Parent: C_Team - // Fields count: 10 - // - // Metadata: - // NetworkVarNames: m_szTeamMatchStat (char) - // NetworkVarNames: m_numMapVictories (int) - // NetworkVarNames: m_bSurrendered (bool) - // NetworkVarNames: m_scoreFirstHalf (int32) - // NetworkVarNames: m_scoreSecondHalf (int32) - // NetworkVarNames: m_scoreOvertime (int32) - // NetworkVarNames: m_szClanTeamname (char) - // NetworkVarNames: m_iClanID (uint32) - // NetworkVarNames: m_szTeamFlagImage (char) - // NetworkVarNames: m_szTeamLogoImage (char) - public static class C_CSTeam { - public const nint m_szTeamMatchStat = 0x785; // char[512] - public const nint m_numMapVictories = 0x988; // int32 - public const nint m_bSurrendered = 0x98C; // bool - public const nint m_scoreFirstHalf = 0x990; // int32 - public const nint m_scoreSecondHalf = 0x994; // int32 - public const nint m_scoreOvertime = 0x998; // int32 - public const nint m_szClanTeamname = 0x99C; // char[129] - public const nint m_iClanID = 0xA20; // uint32 - public const nint m_szTeamFlagImage = 0xA24; // char[8] - public const nint m_szTeamLogoImage = 0xA2C; // char[8] - } - // Parent: C_BaseModelEntity - // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) - // NetworkVarNames: m_hSkyMaterialLightingOnly (HMaterialStrong) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_vTintColor (Color) - // NetworkVarNames: m_vTintColorLightingOnly (Color) - // NetworkVarNames: m_flBrightnessScale (float) - // NetworkVarNames: m_nFogType (int) - // NetworkVarNames: m_flFogMinStart (float) - // NetworkVarNames: m_flFogMinEnd (float) - // NetworkVarNames: m_flFogMaxStart (float) - // NetworkVarNames: m_flFogMaxEnd (float) - // NetworkVarNames: m_bEnabled (bool) - public static class C_EnvSky { - public const nint m_hSkyMaterial = 0xC50; // CStrongHandle - public const nint m_hSkyMaterialLightingOnly = 0xC58; // CStrongHandle - public const nint m_bStartDisabled = 0xC60; // bool - public const nint m_vTintColor = 0xC61; // Color - public const nint m_vTintColorLightingOnly = 0xC65; // Color - public const nint m_flBrightnessScale = 0xC6C; // float32 - public const nint m_nFogType = 0xC70; // int32 - public const nint m_flFogMinStart = 0xC74; // float32 - public const nint m_flFogMinEnd = 0xC78; // float32 - public const nint m_flFogMaxStart = 0xC7C; // float32 - public const nint m_flFogMaxEnd = 0xC80; // float32 - public const nint m_bEnabled = 0xC84; // bool - } - // Parent: C_BaseModelEntity - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) - public static class C_LightEntity { - public const nint m_CLightComponent = 0xC50; // CLightComponent* - } - // Parent: C_BaseTrigger - // Fields count: 16 - // - // Metadata: - // NetworkVarNames: m_hPostSettings (HPostProcessingStrong) - // NetworkVarNames: m_flFadeDuration (float) - // NetworkVarNames: m_flMinLogExposure (float) - // NetworkVarNames: m_flMaxLogExposure (float) - // NetworkVarNames: m_flMinExposure (float) - // NetworkVarNames: m_flMaxExposure (float) - // NetworkVarNames: m_flExposureCompensation (float) - // NetworkVarNames: m_flExposureFadeSpeedUp (float) - // NetworkVarNames: m_flExposureFadeSpeedDown (float) - // NetworkVarNames: m_flTonemapEVSmoothingRange (float) - // NetworkVarNames: m_bMaster (bool) - // NetworkVarNames: m_bExposureControl (bool) - // NetworkVarNames: m_flRate (float) - // NetworkVarNames: m_flTonemapPercentTarget (float) - // NetworkVarNames: m_flTonemapPercentBrightPixels (float) - // NetworkVarNames: m_flTonemapMinAvgLum (float) - public static class C_PostProcessingVolume { - public const nint m_hPostSettings = 0xC68; // CStrongHandle - public const nint m_flFadeDuration = 0xC70; // float32 - public const nint m_flMinLogExposure = 0xC74; // float32 - public const nint m_flMaxLogExposure = 0xC78; // float32 - public const nint m_flMinExposure = 0xC7C; // float32 - public const nint m_flMaxExposure = 0xC80; // float32 - public const nint m_flExposureCompensation = 0xC84; // float32 - public const nint m_flExposureFadeSpeedUp = 0xC88; // float32 - public const nint m_flExposureFadeSpeedDown = 0xC8C; // float32 - public const nint m_flTonemapEVSmoothingRange = 0xC90; // float32 - public const nint m_bMaster = 0xC94; // bool - public const nint m_bExposureControl = 0xC95; // bool - public const nint m_flRate = 0xC98; // float32 - public const nint m_flTonemapPercentTarget = 0xC9C; // float32 - public const nint m_flTonemapPercentBrightPixels = 0xCA0; // float32 - public const nint m_flTonemapMinAvgLum = 0xCA4; // float32 - } - // Parent: C_ParticleSystem - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_flAlphaScale (float32) - // NetworkVarNames: m_flRadiusScale (float32) - // NetworkVarNames: m_flSelfIllumScale (float32) - // NetworkVarNames: m_ColorTint (Color) - // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) - public static class C_EnvParticleGlow { - public const nint m_flAlphaScale = 0x1200; // float32 - public const nint m_flRadiusScale = 0x1204; // float32 - public const nint m_flSelfIllumScale = 0x1208; // float32 - public const nint m_ColorTint = 0x120C; // Color - public const nint m_hTextureOverride = 0x1210; // CStrongHandle - } - // Parent: C_BaseModelEntity - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_bLoop (bool) - // NetworkVarNames: m_flFPS (float) - // NetworkVarNames: m_hPositionKeys (HRenderTextureStrong) - // NetworkVarNames: m_hRotationKeys (HRenderTextureStrong) - // NetworkVarNames: m_vAnimationBoundsMin (Vector) - // NetworkVarNames: m_vAnimationBoundsMax (Vector) - // NetworkVarNames: m_flStartTime (float) - // NetworkVarNames: m_flStartFrame (float) - public static class C_TextureBasedAnimatable { - public const nint m_bLoop = 0xC50; // bool - public const nint m_flFPS = 0xC54; // float32 - public const nint m_hPositionKeys = 0xC58; // CStrongHandle - public const nint m_hRotationKeys = 0xC60; // CStrongHandle - public const nint m_vAnimationBoundsMin = 0xC68; // Vector - public const nint m_vAnimationBoundsMax = 0xC74; // Vector - public const nint m_flStartTime = 0xC80; // float32 - public const nint m_flStartFrame = 0xC84; // float32 - } - // Parent: C_BaseModelEntity - // Fields count: 13 - // - // Metadata: - // MNetworkIncludeByName - // NetworkVarNames: m_bInitiallyPopulateInterpHistory (bool) - // NetworkVarNames: m_bAnimGraphUpdateEnabled (bool) - // NetworkVarNames: m_vecForce (Vector) - // NetworkVarNames: m_nForceBone (int32) - // NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*) - // NetworkVarNames: m_bClientRagdoll (bool) - public static class CBaseAnimGraph { - public const nint m_bInitiallyPopulateInterpHistory = 0xCC8; // bool - public const nint m_bSuppressAnimEventSounds = 0xCCA; // bool - public const nint m_bAnimGraphUpdateEnabled = 0xCD8; // bool - public const nint m_flMaxSlopeDistance = 0xCDC; // float32 - public const nint m_vLastSlopeCheckPos = 0xCE0; // Vector - public const nint m_bAnimationUpdateScheduled = 0xCEC; // bool - public const nint m_vecForce = 0xCF0; // Vector - public const nint m_nForceBone = 0xCFC; // int32 - public const nint m_pClientsideRagdoll = 0xD00; // CBaseAnimGraph* - public const nint m_bBuiltRagdoll = 0xD08; // bool - public const nint m_pRagdollPose = 0xD20; // PhysicsRagdollPose_t* - public const nint m_bClientRagdoll = 0xD28; // bool - public const nint m_bHasAnimatedMaterialAttributes = 0xD38; // bool - } - // Parent: None - // Fields count: 30 - // - // Metadata: - // NetworkVarNames: m_noGhostCollision (bool) - public static class C_BreakableProp { - public const nint m_OnBreak = 0xEC0; // CEntityIOOutput - public const nint m_OnHealthChanged = 0xEE8; // CEntityOutputTemplate - public const nint m_OnTakeDamage = 0xF10; // CEntityIOOutput - public const nint m_impactEnergyScale = 0xF38; // float32 - public const nint m_iMinHealthDmg = 0xF3C; // int32 - public const nint m_flPressureDelay = 0xF40; // float32 - public const nint m_hBreaker = 0xF44; // CHandle - public const nint m_PerformanceMode = 0xF48; // PerformanceMode_t - public const nint m_flDmgModBullet = 0xF4C; // float32 - public const nint m_flDmgModClub = 0xF50; // float32 - public const nint m_flDmgModExplosive = 0xF54; // float32 - public const nint m_flDmgModFire = 0xF58; // float32 - public const nint m_iszPhysicsDamageTableName = 0xF60; // CUtlSymbolLarge - public const nint m_iszBasePropData = 0xF68; // CUtlSymbolLarge - public const nint m_iInteractions = 0xF70; // int32 - public const nint m_flPreventDamageBeforeTime = 0xF74; // GameTime_t - public const nint m_bHasBreakPiecesOrCommands = 0xF78; // bool - public const nint m_explodeDamage = 0xF7C; // float32 - public const nint m_explodeRadius = 0xF80; // float32 - public const nint m_explosionDelay = 0xF88; // float32 - public const nint m_explosionBuildupSound = 0xF90; // CUtlSymbolLarge - public const nint m_explosionCustomEffect = 0xF98; // CUtlSymbolLarge - public const nint m_explosionCustomSound = 0xFA0; // CUtlSymbolLarge - public const nint m_explosionModifier = 0xFA8; // CUtlSymbolLarge - public const nint m_hPhysicsAttacker = 0xFB0; // CHandle - public const nint m_flLastPhysicsInfluenceTime = 0xFB4; // GameTime_t - public const nint m_flDefaultFadeScale = 0xFB8; // float32 - public const nint m_hLastAttacker = 0xFBC; // CHandle - public const nint m_hFlareEnt = 0xFC0; // CHandle - public const nint m_noGhostCollision = 0xFC4; // bool - } - // Parent: C_BreakableProp - // Fields count: 23 - // - // Metadata: - // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) - // NetworkVarNames: m_bUseAnimGraph (bool) - public static class C_DynamicProp { - public const nint m_bUseHitboxesForRenderBox = 0xFC5; // bool - public const nint m_bUseAnimGraph = 0xFC6; // bool - public const nint m_pOutputAnimBegun = 0xFC8; // CEntityIOOutput - public const nint m_pOutputAnimOver = 0xFF0; // CEntityIOOutput - public const nint m_pOutputAnimLoopCycleOver = 0x1018; // CEntityIOOutput - public const nint m_OnAnimReachedStart = 0x1040; // CEntityIOOutput - public const nint m_OnAnimReachedEnd = 0x1068; // CEntityIOOutput - public const nint m_iszIdleAnim = 0x1090; // CUtlSymbolLarge - public const nint m_nIdleAnimLoopMode = 0x1098; // AnimLoopMode_t - public const nint m_bRandomizeCycle = 0x109C; // bool - public const nint m_bStartDisabled = 0x109D; // bool - public const nint m_bFiredStartEndOutput = 0x109E; // bool - public const nint m_bForceNpcExclude = 0x109F; // bool - public const nint m_bCreateNonSolid = 0x10A0; // bool - public const nint m_bIsOverrideProp = 0x10A1; // bool - public const nint m_iInitialGlowState = 0x10A4; // int32 - public const nint m_nGlowRange = 0x10A8; // int32 - public const nint m_nGlowRangeMin = 0x10AC; // int32 - public const nint m_glowColor = 0x10B0; // Color - public const nint m_nGlowTeam = 0x10B4; // int32 - public const nint m_iCachedFrameCount = 0x10B8; // int32 - public const nint m_vecCachedRenderMins = 0x10BC; // Vector - public const nint m_vecCachedRenderMaxs = 0x10C8; // Vector - } - // Parent: C_BaseTrigger - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_MaxWeight (float) - // NetworkVarNames: m_FadeDuration (float) - // NetworkVarNames: m_Weight (float) - // NetworkVarNames: m_lookupFilename (char) - public static class C_ColorCorrectionVolume { - public const nint m_LastEnterWeight = 0xC54; // float32 - public const nint m_LastEnterTime = 0xC58; // float32 - public const nint m_LastExitWeight = 0xC5C; // float32 - public const nint m_LastExitTime = 0xC60; // float32 - public const nint m_bEnabled = 0xC64; // bool - public const nint m_MaxWeight = 0xC68; // float32 - public const nint m_FadeDuration = 0xC6C; // float32 - public const nint m_Weight = 0xC70; // float32 - public const nint m_lookupFilename = 0xC74; // char[512] - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_targetCamera (CUtlString) - // NetworkVarNames: m_nResolutionEnum (int) - // NetworkVarNames: m_bRenderShadows (bool) - // NetworkVarNames: m_bUseUniqueColorTarget (bool) - // NetworkVarNames: m_brushModelName (CUtlString) - // NetworkVarNames: m_hTargetCamera (EHANDLE) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bDraw3DSkybox (bool) - public static class C_FuncMonitor { - public const nint m_targetCamera = 0xC50; // CUtlString - public const nint m_nResolutionEnum = 0xC58; // int32 - public const nint m_bRenderShadows = 0xC5C; // bool - public const nint m_bUseUniqueColorTarget = 0xC5D; // bool - public const nint m_brushModelName = 0xC60; // CUtlString - public const nint m_hTargetCamera = 0xC68; // CHandle - public const nint m_bEnabled = 0xC6C; // bool - public const nint m_bDraw3DSkybox = 0xC6D; // bool - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkOverride - public static class C_FuncMoveLinear { - } - // Parent: CBaseAnimGraph - // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_flStartTimeInCommentary (float32) - // NetworkVarNames: m_iszCommentaryFile (string_t) - // NetworkVarNames: m_iszTitle (string_t) - // NetworkVarNames: m_iszSpeakers (string_t) - // NetworkVarNames: m_iNodeNumber (int) - // NetworkVarNames: m_iNodeNumberMax (int) - // NetworkVarNames: m_bListenedTo (bool) - // NetworkVarNames: m_hViewPosition (CHandle) - public static class C_PointCommentaryNode { - public const nint m_bActive = 0xE80; // bool - public const nint m_bWasActive = 0xE81; // bool - public const nint m_flEndTime = 0xE84; // GameTime_t - public const nint m_flStartTime = 0xE88; // GameTime_t - public const nint m_flStartTimeInCommentary = 0xE8C; // float32 - public const nint m_iszCommentaryFile = 0xE90; // CUtlSymbolLarge - public const nint m_iszTitle = 0xE98; // CUtlSymbolLarge - public const nint m_iszSpeakers = 0xEA0; // CUtlSymbolLarge - public const nint m_iNodeNumber = 0xEA8; // int32 - public const nint m_iNodeNumberMax = 0xEAC; // int32 - public const nint m_bListenedTo = 0xEB0; // bool - public const nint m_hViewPosition = 0xEC0; // CHandle - public const nint m_bRestartAfterRestore = 0xEC4; // bool - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_bIsUsable (bool) - public static class C_BaseDoor { - public const nint m_bIsUsable = 0xC50; // bool - } - // Parent: CBaseAnimGraph - // Fields count: 19 - // - // Metadata: - // NetworkVarNames: m_flexWeight (float32) - // NetworkVarNames: m_blinktoggle (bool) - public static class C_BaseFlex { - public const nint m_flexWeight = 0xE88; // C_NetworkUtlVectorBase - public const nint m_vLookTargetPosition = 0xEA0; // Vector - public const nint m_blinktoggle = 0xEB8; // bool - public const nint m_nLastFlexUpdateFrameCount = 0xF18; // int32 - public const nint m_CachedViewTarget = 0xF1C; // Vector - public const nint m_nNextSceneEventId = 0xF28; // uint32 - public const nint m_iBlink = 0xF2C; // int32 - public const nint m_blinktime = 0xF30; // float32 - public const nint m_prevblinktoggle = 0xF34; // bool - public const nint m_iJawOpen = 0xF38; // int32 - public const nint m_flJawOpenAmount = 0xF3C; // float32 - public const nint m_flBlinkAmount = 0xF40; // float32 - public const nint m_iMouthAttachment = 0xF44; // AttachmentHandle_t - public const nint m_iEyeAttachment = 0xF45; // AttachmentHandle_t - public const nint m_bResetFlexWeightsOnModelChange = 0xF46; // bool - public const nint m_nEyeOcclusionRendererBone = 0xF60; // int32 - public const nint m_mEyeOcclusionRendererCameraToBoneTransform = 0xF64; // matrix3x4_t - public const nint m_vEyeOcclusionRendererHalfExtent = 0xF94; // Vector - public const nint m_PhonemeClasses = 0xFB0; // C_BaseFlex::Emphasized_Phoneme[3] - } - // Parent: CBaseAnimGraph - // Fields count: 23 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_poolOrigin (Vector) - // NetworkVarNames: m_waterLevel (float32) - // NetworkVarNames: m_x (float32) - // NetworkVarNames: m_y (float32) - // NetworkVarNames: m_z (float32) - // NetworkVarNames: m_angle (float32) - public static class C_Fish { - public const nint m_pos = 0xE78; // Vector - public const nint m_vel = 0xE84; // Vector - public const nint m_angles = 0xE90; // QAngle - public const nint m_localLifeState = 0xE9C; // int32 - public const nint m_deathDepth = 0xEA0; // float32 - public const nint m_deathAngle = 0xEA4; // float32 - public const nint m_buoyancy = 0xEA8; // float32 - public const nint m_wiggleTimer = 0xEB0; // CountdownTimer - public const nint m_wigglePhase = 0xEC8; // float32 - public const nint m_wiggleRate = 0xECC; // float32 - public const nint m_actualPos = 0xED0; // Vector - public const nint m_actualAngles = 0xEDC; // QAngle - public const nint m_poolOrigin = 0xEE8; // Vector - public const nint m_waterLevel = 0xEF4; // float32 - public const nint m_gotUpdate = 0xEF8; // bool - public const nint m_x = 0xEFC; // float32 - public const nint m_y = 0xF00; // float32 - public const nint m_z = 0xF04; // float32 - public const nint m_angle = 0xF08; // float32 - public const nint m_errorHistory = 0xF0C; // float32[20] - public const nint m_errorHistoryIndex = 0xF5C; // int32 - public const nint m_errorHistoryCount = 0xF60; // int32 - public const nint m_averageError = 0xF64; // float32 - } - // Parent: C_BreakableProp - // Fields count: 1 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkIncludeByName - // NetworkVarNames: m_bAwake (bool) - public static class C_PhysicsProp { - public const nint m_bAwake = 0xFC5; // bool - } - // Parent: C_DynamicProp - // Fields count: 7 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkIncludeByName - // NetworkVarNames: m_eDoorState (DoorState_t) - // NetworkVarNames: m_bLocked (bool) - // NetworkVarNames: m_closedPosition (Vector) - // NetworkVarNames: m_closedAngles (QAngle) - // NetworkVarNames: m_hMaster (CHandle) - public static class C_BasePropDoor { - public const nint m_eDoorState = 0x10E4; // DoorState_t - public const nint m_modelChanged = 0x10E8; // bool - public const nint m_bLocked = 0x10E9; // bool - public const nint m_closedPosition = 0x10EC; // Vector - public const nint m_closedAngles = 0x10F8; // QAngle - public const nint m_hMaster = 0x1104; // CHandle - public const nint m_vWhereToSetLightingOrigin = 0x1108; // Vector - } - // Parent: CBaseAnimGraph - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_ragPos (Vector) - // NetworkVarNames: m_ragAngles (QAngle) - // NetworkVarNames: m_flBlendWeight (float32) - // NetworkVarNames: m_hRagdollSource (EHANDLE) - public static class C_RagdollProp { - public const nint m_ragPos = 0xE80; // C_NetworkUtlVectorBase - public const nint m_ragAngles = 0xE98; // C_NetworkUtlVectorBase - public const nint m_flBlendWeight = 0xEB0; // float32 - public const nint m_hRagdollSource = 0xEB4; // CHandle - public const nint m_iEyeAttachment = 0xEB8; // AttachmentHandle_t - public const nint m_flBlendWeightCurrent = 0xEBC; // float32 - public const nint m_parentPhysicsBoneIndices = 0xEC0; // CUtlVector - public const nint m_worldSpaceBoneComputationOrder = 0xED8; // CUtlVector - } - // Parent: C_PhysicsProp - // Fields count: 1 - // - // Metadata: - // MNetworkExcludeByName - // NetworkVarNames: m_ShardDesc (shard_model_desc_t) - public static class C_ShatterGlassShardPhysics { - public const nint m_ShardDesc = 0xFD0; // shard_model_desc_t - } - // Parent: C_BaseFlex - // Fields count: 20 - // - // Metadata: - // NetworkVarNames: m_AttributeManager (CAttributeContainer) - // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) - // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) - // NetworkVarNames: m_nFallbackPaintKit (int) - // NetworkVarNames: m_nFallbackSeed (int) - // NetworkVarNames: m_flFallbackWear (float) - // NetworkVarNames: m_nFallbackStatTrak (int) - public static class C_EconEntity { - public const nint m_flFlexDelayTime = 0x1020; // float32 - public const nint m_flFlexDelayedWeight = 0x1028; // float32* - public const nint m_bAttributesInitialized = 0x1030; // bool - public const nint m_AttributeManager = 0x1038; // C_AttributeContainer - public const nint m_OriginalOwnerXuidLow = 0x23E8; // uint32 - public const nint m_OriginalOwnerXuidHigh = 0x23EC; // uint32 - public const nint m_nFallbackPaintKit = 0x23F0; // int32 - public const nint m_nFallbackSeed = 0x23F4; // int32 - public const nint m_flFallbackWear = 0x23F8; // float32 - public const nint m_nFallbackStatTrak = 0x23FC; // int32 - public const nint m_bClientside = 0x2400; // bool - public const nint m_bParticleSystemsCreated = 0x2401; // bool - public const nint m_vecAttachedParticles = 0x2408; // CUtlVector - public const nint m_hViewmodelAttachment = 0x2420; // CHandle - public const nint m_iOldTeam = 0x2424; // int32 - public const nint m_bAttachmentDirty = 0x2428; // bool - public const nint m_nUnloadedModelIndex = 0x242C; // int32 - public const nint m_iNumOwnerValidationRetries = 0x2430; // int32 - public const nint m_hOldProvidee = 0x2440; // CHandle - public const nint m_vecAttachedModels = 0x2448; // CUtlVector - } - // Parent: C_BaseFlex - // Fields count: 12 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // NetworkVarNames: m_bIsLive (bool) - // NetworkVarNames: m_DmgRadius (float32) - // NetworkVarNames: m_flDetonateTime (GameTime_t) - // NetworkVarNames: m_flDamage (float32) - // NetworkVarNames: m_hThrower (CHandle) - public static class C_BaseGrenade { - public const nint m_bHasWarnedAI = 0x1010; // bool - public const nint m_bIsSmokeGrenade = 0x1011; // bool - public const nint m_bIsLive = 0x1012; // bool - public const nint m_DmgRadius = 0x1014; // float32 - public const nint m_flDetonateTime = 0x1018; // GameTime_t - public const nint m_flWarnAITime = 0x101C; // float32 - public const nint m_flDamage = 0x1020; // float32 - public const nint m_iszBounceSound = 0x1028; // CUtlSymbolLarge - public const nint m_ExplosionSound = 0x1030; // CUtlString - public const nint m_hThrower = 0x103C; // CHandle - public const nint m_flNextAttack = 0x1054; // GameTime_t - public const nint m_hOriginalThrower = 0x1058; // CHandle - } - // Parent: CBaseAnimGraph - // Fields count: 17 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkExcludeByUserGroup - // MNetworkOverride - // MNetworkIncludeByName - // NetworkVarNames: m_nViewModelIndex (uint32) - // NetworkVarNames: m_nAnimationParity (uint32) - // NetworkVarNames: m_flAnimationStartTime (float32) - // NetworkVarNames: m_hWeapon (CHandle) - // NetworkVarNames: m_hControlPanel (CHandle) - public static class C_BaseViewModel { - public const nint m_vecLastFacing = 0xE80; // Vector - public const nint m_nViewModelIndex = 0xE8C; // uint32 - public const nint m_nAnimationParity = 0xE90; // uint32 - public const nint m_flAnimationStartTime = 0xE94; // float32 - public const nint m_hWeapon = 0xE98; // CHandle - public const nint m_sVMName = 0xEA0; // CUtlSymbolLarge - public const nint m_sAnimationPrefix = 0xEA8; // CUtlSymbolLarge - public const nint m_hWeaponModel = 0xEB0; // CHandle - public const nint m_iCameraAttachment = 0xEB4; // AttachmentHandle_t - public const nint m_vecLastCameraAngles = 0xEB8; // QAngle - public const nint m_previousElapsedDuration = 0xEC4; // float32 - public const nint m_previousCycle = 0xEC8; // float32 - public const nint m_nOldAnimationParity = 0xECC; // int32 - public const nint m_hOldLayerSequence = 0xED0; // HSequence - public const nint m_oldLayer = 0xED4; // int32 - public const nint m_oldLayerStartTime = 0xED8; // float32 - public const nint m_hControlPanel = 0xEDC; // CHandle - } - // Parent: C_BaseGrenade - // Fields count: 16 - // - // Metadata: - // NetworkVarNames: m_vInitialPosition (Vector) - // NetworkVarNames: m_vInitialVelocity (Vector) - // NetworkVarNames: m_nBounces (int) - // NetworkVarNames: m_nExplodeEffectIndex (HParticleSystemDefinitionStrong) - // NetworkVarNames: m_nExplodeEffectTickBegin (int) - // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) - public static class C_BaseCSGrenadeProjectile { - public const nint m_vInitialPosition = 0x105C; // Vector - public const nint m_vInitialVelocity = 0x1068; // Vector - public const nint m_nBounces = 0x1074; // int32 - public const nint m_nExplodeEffectIndex = 0x1078; // CStrongHandle - public const nint m_nExplodeEffectTickBegin = 0x1080; // int32 - public const nint m_vecExplodeEffectOrigin = 0x1084; // Vector - public const nint m_flSpawnTime = 0x1090; // GameTime_t - public const nint vecLastTrailLinePos = 0x1094; // Vector - public const nint flNextTrailLineTime = 0x10A0; // GameTime_t - public const nint m_bExplodeEffectBegan = 0x10A4; // bool - public const nint m_bCanCreateGrenadeTrail = 0x10A5; // bool - public const nint m_nSnapshotTrajectoryEffectIndex = 0x10A8; // ParticleIndex_t - public const nint m_hSnapshotTrajectoryParticleSnapshot = 0x10B0; // CStrongHandle - public const nint m_arrTrajectoryTrailPoints = 0x10B8; // CUtlVector - public const nint m_arrTrajectoryTrailPointCreationTimes = 0x10D0; // CUtlVector - public const nint m_flTrajectoryTrailEffectCreationTime = 0x10E8; // float32 - } - // Parent: CBaseAnimGraph - // Fields count: 29 - // - // Metadata: - // NetworkVarNames: m_bBombTicking (bool) - // NetworkVarNames: m_nBombSite (int) - // NetworkVarNames: m_nSourceSoundscapeHash (int) - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - // NetworkVarNames: m_flC4Blow (GameTime_t) - // NetworkVarNames: m_bCannotBeDefused (bool) - // NetworkVarNames: m_bHasExploded (bool) - // NetworkVarNames: m_flTimerLength (float) - // NetworkVarNames: m_bBeingDefused (bool) - // NetworkVarNames: m_flDefuseLength (float) - // NetworkVarNames: m_flDefuseCountDown (GameTime_t) - // NetworkVarNames: m_bBombDefused (bool) - // NetworkVarNames: m_hBombDefuser (CHandle) - // NetworkVarNames: m_hControlPanel (CHandle) - public static class C_PlantedC4 { - public const nint m_bBombTicking = 0xE78; // bool - public const nint m_nBombSite = 0xE7C; // int32 - public const nint m_nSourceSoundscapeHash = 0xE80; // int32 - public const nint m_entitySpottedState = 0xE88; // EntitySpottedState_t - public const nint m_flNextGlow = 0xEA0; // GameTime_t - public const nint m_flNextBeep = 0xEA4; // GameTime_t - public const nint m_flC4Blow = 0xEA8; // GameTime_t - public const nint m_bCannotBeDefused = 0xEAC; // bool - public const nint m_bHasExploded = 0xEAD; // bool - public const nint m_flTimerLength = 0xEB0; // float32 - public const nint m_bBeingDefused = 0xEB4; // bool - public const nint m_bTriggerWarning = 0xEB8; // float32 - public const nint m_bExplodeWarning = 0xEBC; // float32 - public const nint m_bC4Activated = 0xEC0; // bool - public const nint m_bTenSecWarning = 0xEC1; // bool - public const nint m_flDefuseLength = 0xEC4; // float32 - public const nint m_flDefuseCountDown = 0xEC8; // GameTime_t - public const nint m_bBombDefused = 0xECC; // bool - public const nint m_hBombDefuser = 0xED0; // CHandle - public const nint m_hControlPanel = 0xED4; // CHandle - public const nint m_hDefuserMultimeter = 0xED8; // CHandle - public const nint m_flNextRadarFlashTime = 0xEDC; // GameTime_t - public const nint m_bRadarFlash = 0xEE0; // bool - public const nint m_pBombDefuser = 0xEE4; // CHandle - public const nint m_fLastDefuseTime = 0xEE8; // GameTime_t - public const nint m_pPredictionOwner = 0xEF0; // CBasePlayerController* - public const nint m_vecC4ExplodeSpectatePos = 0xEF8; // Vector - public const nint m_vecC4ExplodeSpectateAng = 0xF04; // QAngle - public const nint m_flC4ExplodeSpectateDuration = 0xF10; // float32 - } - // Parent: C_EconEntity - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_bShouldGlow (bool) - public static class C_Item { - public const nint m_bShouldGlow = 0x2460; // bool - public const nint m_pReticleHintTextName = 0x2461; // char[256] - } - // Parent: C_DynamicProp - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_jumpedThisFrame (bool) - // NetworkVarNames: m_leader (CHandle) - // NetworkVarNames: m_AttributeManager (CAttributeContainer) - // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) - // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) - public static class C_Chicken { - public const nint m_hHolidayHatAddon = 0x10E0; // CHandle - public const nint m_jumpedThisFrame = 0x10E4; // bool - public const nint m_leader = 0x10E8; // CHandle - public const nint m_AttributeManager = 0x10F0; // C_AttributeContainer - public const nint m_OriginalOwnerXuidLow = 0x24A0; // uint32 - public const nint m_OriginalOwnerXuidHigh = 0x24A4; // uint32 - public const nint m_bAttributesInitialized = 0x24A8; // bool - public const nint m_hWaterWakeParticles = 0x24AC; // ParticleIndex_t - } - // Parent: C_EconEntity - // Fields count: 7 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkIncludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkUserGroupProxy - // NetworkVarNames: m_nNextPrimaryAttackTick (GameTick_t) - // NetworkVarNames: m_flNextPrimaryAttackTickRatio (float32) - // NetworkVarNames: m_nNextSecondaryAttackTick (GameTick_t) - // NetworkVarNames: m_flNextSecondaryAttackTickRatio (float32) - // NetworkVarNames: m_iClip1 (int32) - // NetworkVarNames: m_iClip2 (int32) - // NetworkVarNames: m_pReserveAmmo (int) - public static class C_BasePlayerWeapon { - public const nint m_nNextPrimaryAttackTick = 0x2460; // GameTick_t - public const nint m_flNextPrimaryAttackTickRatio = 0x2464; // float32 - public const nint m_nNextSecondaryAttackTick = 0x2468; // GameTick_t - public const nint m_flNextSecondaryAttackTickRatio = 0x246C; // float32 - public const nint m_iClip1 = 0x2470; // int32 - public const nint m_iClip2 = 0x2474; // int32 - public const nint m_pReserveAmmo = 0x2478; // int32[2] - } - // Parent: C_RagdollProp - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_boneIndexAttached (uint32) - // NetworkVarNames: m_ragdollAttachedObjectIndex (uint32) - // NetworkVarNames: m_attachmentPointBoneSpace (Vector) - // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) - public static class C_RagdollPropAttached { - public const nint m_boneIndexAttached = 0xEF0; // uint32 - public const nint m_ragdollAttachedObjectIndex = 0xEF4; // uint32 - public const nint m_attachmentPointBoneSpace = 0xEF8; // Vector - public const nint m_attachmentPointRagdollSpace = 0xF04; // Vector - public const nint m_vecOffset = 0xF10; // Vector - public const nint m_parentTime = 0xF1C; // float32 - public const nint m_bHasParent = 0xF20; // bool - } - // Parent: C_BaseFlex - // Fields count: 8 - // - // Metadata: - // MNetworkExcludeByUserGroup - // NetworkVarNames: m_hMyWearables (CHandle) - // NetworkVarNames: m_flFieldOfView (float) - public static class C_BaseCombatCharacter { - public const nint m_hMyWearables = 0x1010; // C_NetworkUtlVectorBase> - public const nint m_bloodColor = 0x1028; // int32 - public const nint m_leftFootAttachment = 0x102C; // AttachmentHandle_t - public const nint m_rightFootAttachment = 0x102D; // AttachmentHandle_t - public const nint m_nWaterWakeMode = 0x1030; // C_BaseCombatCharacter::WaterWakeMode_t - public const nint m_flWaterWorldZ = 0x1034; // float32 - public const nint m_flWaterNextTraceTime = 0x1038; // float32 - public const nint m_flFieldOfView = 0x103C; // float32 - } - // Parent: C_BaseCombatCharacter - // Fields count: 28 - // - // Metadata: - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // MNetworkExcludeByUserGroup - // MNetworkIncludeByUserGroup - // MNetworkIncludeByUserGroup - // MNetworkIncludeByUserGroup - // MNetworkOverride - // MNetworkOverride - // MNetworkOverride - // MNetworkOverride - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // NetworkVarNames: m_pWeaponServices (CPlayer_WeaponServices*) - // NetworkVarNames: m_pItemServices (CPlayer_ItemServices*) - // NetworkVarNames: m_pAutoaimServices (CPlayer_AutoaimServices*) - // NetworkVarNames: m_pObserverServices (CPlayer_ObserverServices*) - // NetworkVarNames: m_pWaterServices (CPlayer_WaterServices*) - // NetworkVarNames: m_pUseServices (CPlayer_UseServices*) - // NetworkVarNames: m_pFlashlightServices (CPlayer_FlashlightServices*) - // NetworkVarNames: m_pCameraServices (CPlayer_CameraServices*) - // NetworkVarNames: m_pMovementServices (CPlayer_MovementServices*) - // NetworkVarNames: m_ServerViewAngleChanges (ViewAngleServerChange_t) - // NetworkVarNames: m_iHideHUD (uint32) - // NetworkVarNames: m_skybox3d (sky3dparams_t) - // NetworkVarNames: m_flDeathTime (GameTime_t) - // NetworkVarNames: m_hController (CHandle) - public static class C_BasePlayerPawn { - public const nint m_pWeaponServices = 0x10A0; // CPlayer_WeaponServices* - public const nint m_pItemServices = 0x10A8; // CPlayer_ItemServices* - public const nint m_pAutoaimServices = 0x10B0; // CPlayer_AutoaimServices* - public const nint m_pObserverServices = 0x10B8; // CPlayer_ObserverServices* - public const nint m_pWaterServices = 0x10C0; // CPlayer_WaterServices* - public const nint m_pUseServices = 0x10C8; // CPlayer_UseServices* - public const nint m_pFlashlightServices = 0x10D0; // CPlayer_FlashlightServices* - public const nint m_pCameraServices = 0x10D8; // CPlayer_CameraServices* - public const nint m_pMovementServices = 0x10E0; // CPlayer_MovementServices* - public const nint m_ServerViewAngleChanges = 0x10F0; // C_UtlVectorEmbeddedNetworkVar - public const nint m_nHighestConsumedServerViewAngleChangeIndex = 0x1140; // uint32 - public const nint v_angle = 0x1144; // QAngle - public const nint v_anglePrevious = 0x1150; // QAngle - public const nint m_iHideHUD = 0x115C; // uint32 - public const nint m_skybox3d = 0x1160; // sky3dparams_t - public const nint m_flDeathTime = 0x11F0; // GameTime_t - public const nint m_vecPredictionError = 0x11F4; // Vector - public const nint m_flPredictionErrorTime = 0x1200; // GameTime_t - public const nint m_vecLastCameraSetupLocalOrigin = 0x1204; // Vector - public const nint m_flLastCameraSetupTime = 0x1210; // GameTime_t - public const nint m_flFOVSensitivityAdjust = 0x1214; // float32 - public const nint m_flMouseSensitivity = 0x1218; // float32 - public const nint m_vOldOrigin = 0x121C; // Vector - public const nint m_flOldSimulationTime = 0x1228; // float32 - public const nint m_nLastExecutedCommandNumber = 0x122C; // int32 - public const nint m_nLastExecutedCommandTick = 0x1230; // int32 - public const nint m_hController = 0x1234; // CHandle - public const nint m_bIsSwappingToPredictableController = 0x1238; // bool - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MNetworkOverride - // NetworkVarNames: m_bShouldIgnoreOffsetAndAccuracy (bool) - // NetworkVarNames: m_nWeaponParity (uint32) - public static class C_CSGOViewModel { - public const nint m_bShouldIgnoreOffsetAndAccuracy = 0xF04; // bool - public const nint m_nWeaponParity = 0xF08; // uint32 - public const nint m_nOldWeaponParity = 0xF0C; // uint32 - public const nint m_nLastKnownAssociatedWeaponEntIndex = 0xF10; // CEntityIndex - public const nint m_bNeedToQueueHighResComposite = 0xF14; // bool - public const nint m_vLoweredWeaponOffset = 0xF74; // QAngle - } - // Parent: C_BasePlayerWeapon - // Fields count: 71 - // - // Metadata: - // MNetworkExcludeByName - // NetworkVarNames: m_flFireSequenceStartTime (float) - // NetworkVarNames: m_nFireSequenceStartTimeChange (int) - // NetworkVarNames: m_ePlayerFireEvent (PlayerAnimEvent_t) - // NetworkVarNames: m_ePlayerFireEventAttackType (WeaponAttackType_t) - // NetworkVarNames: m_iState (CSWeaponState_t) - // NetworkVarNames: m_nViewModelIndex (uint32) - // NetworkVarNames: m_flTimeWeaponIdle (GameTime_t) - // NetworkVarNames: m_weaponMode (CSWeaponMode) - // NetworkVarNames: m_fAccuracyPenalty (float) - // NetworkVarNames: m_iRecoilIndex (int) - // NetworkVarNames: m_flRecoilIndex (float) - // NetworkVarNames: m_bBurstMode (bool) - // NetworkVarNames: m_nPostponeFireReadyTicks (GameTick_t) - // NetworkVarNames: m_flPostponeFireReadyFrac (float) - // NetworkVarNames: m_bInReload (bool) - // NetworkVarNames: m_bReloadVisuallyComplete (bool) - // NetworkVarNames: m_flDroppedAtTime (GameTime_t) - // NetworkVarNames: m_bIsHauledBack (bool) - // NetworkVarNames: m_bSilencerOn (bool) - // NetworkVarNames: m_flTimeSilencerSwitchComplete (GameTime_t) - // NetworkVarNames: m_iOriginalTeamNumber (int) - // NetworkVarNames: m_hPrevOwner (CHandle) - // NetworkVarNames: m_nDropTick (GameTick_t) - // NetworkVarNames: m_fLastShotTime (GameTime_t) - // NetworkVarNames: m_iIronSightMode (int) - // NetworkVarNames: m_iNumEmptyAttacks (int) - public static class C_CSWeaponBase { - public const nint m_flFireSequenceStartTime = 0x24CC; // float32 - public const nint m_nFireSequenceStartTimeChange = 0x24D0; // int32 - public const nint m_nFireSequenceStartTimeAck = 0x24D4; // int32 - public const nint m_ePlayerFireEvent = 0x24D8; // PlayerAnimEvent_t - public const nint m_ePlayerFireEventAttackType = 0x24DC; // WeaponAttackType_t - public const nint m_seqIdle = 0x24E0; // HSequence - public const nint m_seqFirePrimary = 0x24E4; // HSequence - public const nint m_seqFireSecondary = 0x24E8; // HSequence - public const nint m_thirdPersonFireSequences = 0x24F0; // CUtlVector - public const nint m_hCurrentThirdPersonSequence = 0x2508; // HSequence - public const nint m_nSilencerBoneIndex = 0x250C; // int32 - public const nint m_thirdPersonSequences = 0x2510; // HSequence[7] - public const nint m_ClientPreviousWeaponState = 0x2548; // CSWeaponState_t - public const nint m_iState = 0x254C; // CSWeaponState_t - public const nint m_flCrosshairDistance = 0x2550; // float32 - public const nint m_iAmmoLastCheck = 0x2554; // int32 - public const nint m_iAlpha = 0x2558; // int32 - public const nint m_iScopeTextureID = 0x255C; // int32 - public const nint m_iCrosshairTextureID = 0x2560; // int32 - public const nint m_flGunAccuracyPositionDeprecated = 0x2564; // float32 - public const nint m_nLastEmptySoundCmdNum = 0x2568; // int32 - public const nint m_nViewModelIndex = 0x256C; // uint32 - public const nint m_bReloadsWithClips = 0x2570; // bool - public const nint m_flTimeWeaponIdle = 0x2574; // GameTime_t - public const nint m_bFireOnEmpty = 0x2578; // bool - public const nint m_OnPlayerPickup = 0x2580; // CEntityIOOutput - public const nint m_weaponMode = 0x25A8; // CSWeaponMode - public const nint m_flTurningInaccuracyDelta = 0x25AC; // float32 - public const nint m_vecTurningInaccuracyEyeDirLast = 0x25B0; // Vector - public const nint m_flTurningInaccuracy = 0x25BC; // float32 - public const nint m_fAccuracyPenalty = 0x25C0; // float32 - public const nint m_flLastAccuracyUpdateTime = 0x25C4; // GameTime_t - public const nint m_fAccuracySmoothedForZoom = 0x25C8; // float32 - public const nint m_fScopeZoomEndTime = 0x25CC; // GameTime_t - public const nint m_iRecoilIndex = 0x25D0; // int32 - public const nint m_flRecoilIndex = 0x25D4; // float32 - public const nint m_bBurstMode = 0x25D8; // bool - public const nint m_nPostponeFireReadyTicks = 0x25DC; // GameTick_t - public const nint m_flPostponeFireReadyFrac = 0x25E0; // float32 - public const nint m_bInReload = 0x25E4; // bool - public const nint m_bReloadVisuallyComplete = 0x25E5; // bool - public const nint m_flDroppedAtTime = 0x25E8; // GameTime_t - public const nint m_bIsHauledBack = 0x25EC; // bool - public const nint m_bSilencerOn = 0x25ED; // bool - public const nint m_flTimeSilencerSwitchComplete = 0x25F0; // GameTime_t - public const nint m_iOriginalTeamNumber = 0x25F4; // int32 - public const nint m_flNextAttackRenderTimeOffset = 0x25F8; // float32 - public const nint m_bVisualsDataSet = 0x2680; // bool - public const nint m_bOldFirstPersonSpectatedState = 0x2681; // bool - public const nint m_hOurPing = 0x2684; // CHandle - public const nint m_nOurPingIndex = 0x2688; // CEntityIndex - public const nint m_vecOurPingPos = 0x268C; // Vector - public const nint m_bGlowForPing = 0x2698; // bool - public const nint m_bUIWeapon = 0x2699; // bool - public const nint m_hPrevOwner = 0x26A8; // CHandle - public const nint m_nDropTick = 0x26AC; // GameTick_t - public const nint m_donated = 0x26CC; // bool - public const nint m_fLastShotTime = 0x26D0; // GameTime_t - public const nint m_bWasOwnedByCT = 0x26D4; // bool - public const nint m_bWasOwnedByTerrorist = 0x26D5; // bool - public const nint m_gunHeat = 0x26D8; // float32 - public const nint m_smokeAttachments = 0x26DC; // uint32 - public const nint m_lastSmokeTime = 0x26E0; // GameTime_t - public const nint m_flNextClientFireBulletTime = 0x26E4; // float32 - public const nint m_flNextClientFireBulletTime_Repredict = 0x26E8; // float32 - public const nint m_IronSightController = 0x27C0; // C_IronSightController - public const nint m_iIronSightMode = 0x2870; // int32 - public const nint m_flLastLOSTraceFailureTime = 0x2880; // GameTime_t - public const nint m_iNumEmptyAttacks = 0x2884; // int32 - public const nint m_flLastMagDropRequestTime = 0x2900; // GameTime_t - public const nint m_flWatTickOffset = 0x2904; // float32 - } - // Parent: C_CSWeaponBase - // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_zoomLevel (int) - // NetworkVarNames: m_iBurstShotsRemaining (int) - // NetworkVarNames: m_bNeedsBoltAction (bool) - public static class C_CSWeaponBaseGun { - public const nint m_zoomLevel = 0x2908; // int32 - public const nint m_iBurstShotsRemaining = 0x290C; // int32 - public const nint m_iSilencerBodygroup = 0x2910; // int32 - public const nint m_silencedModelIndex = 0x2920; // int32 - public const nint m_inPrecache = 0x2924; // bool - public const nint m_bNeedsBoltAction = 0x2925; // bool - } - // Parent: C_CSWeaponBase - // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_bStartedArming (bool) - // NetworkVarNames: m_fArmedTime (GameTime_t) - // NetworkVarNames: m_bBombPlacedAnimation (bool) - // NetworkVarNames: m_bIsPlantingViaUse (bool) - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - public static class C_C4 { - public const nint m_szScreenText = 0x2908; // char[32] - public const nint m_activeLightParticleIndex = 0x2928; // ParticleIndex_t - public const nint m_eActiveLightEffect = 0x292C; // C4LightEffect_t - public const nint m_bStartedArming = 0x2930; // bool - public const nint m_fArmedTime = 0x2934; // GameTime_t - public const nint m_bBombPlacedAnimation = 0x2938; // bool - public const nint m_bIsPlantingViaUse = 0x2939; // bool - public const nint m_entitySpottedState = 0x2940; // EntitySpottedState_t - public const nint m_nSpotRules = 0x2958; // int32 - public const nint m_bPlayedArmingBeeps = 0x295C; // bool[7] - public const nint m_bBombPlanted = 0x2963; // bool - } - // Parent: C_CSWeaponBaseGun - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_fFireTime (GameTime_t) - public static class C_WeaponTaser { - public const nint m_fFireTime = 0x2928; // GameTime_t - } - // Parent: C_CSWeaponBaseGun - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_flDisplayHealth (float) - public static class C_WeaponShield { - public const nint m_flDisplayHealth = 0x2928; // float32 - } - // Parent: C_BaseCSGrenadeProjectile - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_bIsIncGrenade (bool) - public static class C_MolotovProjectile { - public const nint m_bIsIncGrenade = 0x10EC; // bool - } - // Parent: C_BaseCSGrenadeProjectile - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_nDecoyShotTick (int) - public static class C_DecoyProjectile { - public const nint m_nDecoyShotTick = 0x10EC; // int32 - public const nint m_nClientLastKnownDecoyShotTick = 0x10F0; // int32 - public const nint m_flTimeParticleEffectSpawn = 0x1118; // GameTime_t - } - // Parent: C_BaseCSGrenadeProjectile - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_nSmokeEffectTickBegin (int) - // NetworkVarNames: m_bDidSmokeEffect (bool) - // NetworkVarNames: m_nRandomSeed (int) - // NetworkVarNames: m_vSmokeColor (Vector) - // NetworkVarNames: m_vSmokeDetonationPos (Vector) - // NetworkVarNames: m_VoxelFrameData (CUtlVector) - public static class C_SmokeGrenadeProjectile { - public const nint m_nSmokeEffectTickBegin = 0x10F8; // int32 - public const nint m_bDidSmokeEffect = 0x10FC; // bool - public const nint m_nRandomSeed = 0x1100; // int32 - public const nint m_vSmokeColor = 0x1104; // Vector - public const nint m_vSmokeDetonationPos = 0x1110; // Vector - public const nint m_VoxelFrameData = 0x1120; // CUtlVector - public const nint m_bSmokeVolumeDataReceived = 0x1138; // bool - public const nint m_bSmokeEffectSpawned = 0x1139; // bool - } - // Parent: C_CSWeaponBase - // Fields count: 14 - // - // Metadata: - // NetworkVarNames: m_bRedraw (bool) - // NetworkVarNames: m_bIsHeldByPlayer (bool) - // NetworkVarNames: m_bPinPulled (bool) - // NetworkVarNames: m_bJumpThrow (bool) - // NetworkVarNames: m_bThrowAnimating (bool) - // NetworkVarNames: m_fThrowTime (GameTime_t) - // NetworkVarNames: m_flThrowStrength (float) - // NetworkVarNames: m_flThrowStrengthApproach (float) - // NetworkVarNames: m_fDropTime (GameTime_t) - // NetworkVarNames: m_bJustPulledPin (bool) - // NetworkVarNames: m_nNextHoldTick (GameTick_t) - // NetworkVarNames: m_flNextHoldFrac (float) - // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) - public static class C_BaseCSGrenade { - public const nint m_bClientPredictDelete = 0x2908; // bool - public const nint m_bRedraw = 0x2909; // bool - public const nint m_bIsHeldByPlayer = 0x290A; // bool - public const nint m_bPinPulled = 0x290B; // bool - public const nint m_bJumpThrow = 0x290C; // bool - public const nint m_bThrowAnimating = 0x290D; // bool - public const nint m_fThrowTime = 0x2910; // GameTime_t - public const nint m_flThrowStrength = 0x2914; // float32 - public const nint m_flThrowStrengthApproach = 0x2918; // float32 - public const nint m_fDropTime = 0x291C; // GameTime_t - public const nint m_bJustPulledPin = 0x2920; // bool - public const nint m_nNextHoldTick = 0x2924; // GameTick_t - public const nint m_flNextHoldFrac = 0x2928; // float32 - public const nint m_hSwitchToWeaponAfterThrow = 0x292C; // CHandle - } - // Parent: C_CSWeaponBase - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer) - // NetworkVarNames: m_bRedraw (bool) - public static class C_WeaponBaseItem { - public const nint m_SequenceCompleteTimer = 0x2908; // CountdownTimer - public const nint m_bRedraw = 0x2920; // bool - } - // Parent: C_Item - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_OwningPlayer (CHandle) - // NetworkVarNames: m_KillingPlayer (CHandle) - public static class C_ItemDogtags { - public const nint m_OwningPlayer = 0x2564; // CHandle - public const nint m_KillingPlayer = 0x2568; // CHandle - } - // Parent: C_CSWeaponBase - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_bPlayingUninterruptableAct (bool) - // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) - public static class C_Fists { - public const nint m_bPlayingUninterruptableAct = 0x2908; // bool - public const nint m_nUninterruptableActivity = 0x290C; // PlayerAnimEvent_t - } - // Parent: C_BasePlayerPawn - // Fields count: 142 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_pPingServices (CCSPlayer_PingServices*) - // NetworkVarNames: m_pViewModelServices (CPlayer_ViewModelServices*) - // NetworkVarNames: m_bIsScoped (bool) - // NetworkVarNames: m_bIsWalking (bool) - // NetworkVarNames: m_bResumeZoom (bool) - // NetworkVarNames: m_iPlayerState (CSPlayerState) - // NetworkVarNames: m_bIsDefusing (bool) - // NetworkVarNames: m_bIsGrabbingHostage (bool) - // NetworkVarNames: m_iBlockingUseActionInProgress (CSPlayerBlockingUseAction_t) - // NetworkVarNames: m_bIsRescuing (bool) - // NetworkVarNames: m_fImmuneToGunGameDamageTime (GameTime_t) - // NetworkVarNames: m_bGunGameImmunity (bool) - // NetworkVarNames: m_GunGameImmunityColor (Color) - // NetworkVarNames: m_bHasMovedSinceSpawn (bool) - // NetworkVarNames: m_fMolotovUseTime (float) - // NetworkVarNames: m_fMolotovDamageTime (float) - // NetworkVarNames: m_nWhichBombZone (int) - // NetworkVarNames: m_bInNoDefuseArea (bool) - // NetworkVarNames: m_iThrowGrenadeCounter (int) - // NetworkVarNames: m_bWaitForNoAttack (bool) - // NetworkVarNames: m_flGuardianTooFarDistFrac (float) - // NetworkVarNames: m_flDetectedByEnemySensorTime (GameTime_t) - // NetworkVarNames: m_bKilledByTaser (bool) - // NetworkVarNames: m_iMoveState (int) - // NetworkVarNames: m_bCanMoveDuringFreezePeriod (bool) - // NetworkVarNames: m_flLowerBodyYawTarget (float) - // NetworkVarNames: m_bStrafing (bool) - // NetworkVarNames: m_flEmitSoundTime (GameTime_t) - // NetworkVarNames: m_iAddonBits (int) - // NetworkVarNames: m_iPrimaryAddon (int) - // NetworkVarNames: m_iSecondaryAddon (int) - // NetworkVarNames: m_iProgressBarDuration (int) - // NetworkVarNames: m_flProgressBarStartTime (float) - // NetworkVarNames: m_iDirection (int) - // NetworkVarNames: m_iShotsFired (int) - // NetworkVarNames: m_bNightVisionOn (bool) - // NetworkVarNames: m_bHasNightVision (bool) - // NetworkVarNames: m_flVelocityModifier (float) - // NetworkVarNames: m_flHitHeading (float) - // NetworkVarNames: m_nHitBodyPart (int) - // NetworkVarNames: m_iStartAccount (int) - // NetworkVarNames: m_flFlashMaxAlpha (float) - // NetworkVarNames: m_flFlashDuration (float) - // NetworkVarNames: m_unCurrentEquipmentValue (uint16) - // NetworkVarNames: m_unRoundStartEquipmentValue (uint16) - // NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16) - // NetworkVarNames: m_nHeavyAssaultSuitCooldownRemaining (int) - // NetworkVarNames: m_ArmorValue (int32) - // NetworkVarNames: m_bHud_MiniScoreHidden (bool) - // NetworkVarNames: m_bHud_RadarHidden (bool) - // NetworkVarNames: m_nLastKillerIndex (CEntityIndex) - // NetworkVarNames: m_nLastConcurrentKilled (int) - // NetworkVarNames: m_nDeathCamMusic (int) - // NetworkVarNames: m_cycleLatch (int) - // NetworkVarNames: m_vecPlayerPatchEconIndices (uint32) - // NetworkVarNames: m_bHideTargetID (bool) - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - // NetworkVarNames: m_nSurvivalTeamNumber (int) - // NetworkVarNames: m_bKilledByHeadshot (bool) - // NetworkVarNames: m_hOriginalController (CHandle) - public static class C_CSPlayerPawnBase { - public const nint m_pPingServices = 0x1260; // CCSPlayer_PingServices* - public const nint m_pViewModelServices = 0x1268; // CPlayer_ViewModelServices* - public const nint m_fRenderingClipPlane = 0x1278; // float32[4] - public const nint m_nLastClipPlaneSetupFrame = 0x1288; // int32 - public const nint m_vecLastClipCameraPos = 0x128C; // Vector - public const nint m_vecLastClipCameraForward = 0x1298; // Vector - public const nint m_bClipHitStaticWorld = 0x12A4; // bool - public const nint m_bCachedPlaneIsValid = 0x12A5; // bool - public const nint m_pClippingWeapon = 0x12A8; // C_CSWeaponBase* - public const nint m_previousPlayerState = 0x12B0; // CSPlayerState - public const nint m_flLastCollisionCeiling = 0x12B4; // float32 - public const nint m_flLastCollisionCeilingChangeTime = 0x12B8; // float32 - public const nint m_grenadeParameterStashTime = 0x12D8; // GameTime_t - public const nint m_bGrenadeParametersStashed = 0x12DC; // bool - public const nint m_angStashedShootAngles = 0x12E0; // QAngle - public const nint m_vecStashedGrenadeThrowPosition = 0x12EC; // Vector - public const nint m_vecStashedVelocity = 0x12F8; // Vector - public const nint m_angShootAngleHistory = 0x1304; // QAngle[2] - public const nint m_vecThrowPositionHistory = 0x131C; // Vector[2] - public const nint m_vecVelocityHistory = 0x1334; // Vector[2] - public const nint m_thirdPersonHeading = 0x1350; // QAngle - public const nint m_flSlopeDropOffset = 0x1368; // float32 - public const nint m_flSlopeDropHeight = 0x1378; // float32 - public const nint m_vHeadConstraintOffset = 0x1388; // Vector - public const nint m_bIsScoped = 0x13A0; // bool - public const nint m_bIsWalking = 0x13A1; // bool - public const nint m_bResumeZoom = 0x13A2; // bool - public const nint m_iPlayerState = 0x13A4; // CSPlayerState - public const nint m_bIsDefusing = 0x13A8; // bool - public const nint m_bIsGrabbingHostage = 0x13A9; // bool - public const nint m_iBlockingUseActionInProgress = 0x13AC; // CSPlayerBlockingUseAction_t - public const nint m_bIsRescuing = 0x13B0; // bool - public const nint m_fImmuneToGunGameDamageTime = 0x13B4; // GameTime_t - public const nint m_fImmuneToGunGameDamageTimeLast = 0x13B8; // GameTime_t - public const nint m_bGunGameImmunity = 0x13BC; // bool - public const nint m_GunGameImmunityColor = 0x13BD; // Color - public const nint m_bHasMovedSinceSpawn = 0x13C1; // bool - public const nint m_fMolotovUseTime = 0x13C4; // float32 - public const nint m_fMolotovDamageTime = 0x13C8; // float32 - public const nint m_nWhichBombZone = 0x13CC; // int32 - public const nint m_bInNoDefuseArea = 0x13D0; // bool - public const nint m_iThrowGrenadeCounter = 0x13D4; // int32 - public const nint m_bWaitForNoAttack = 0x13D8; // bool - public const nint m_flGuardianTooFarDistFrac = 0x13DC; // float32 - public const nint m_flDetectedByEnemySensorTime = 0x13E0; // GameTime_t - public const nint m_flNextGuardianTooFarWarning = 0x13E4; // float32 - public const nint m_bSuppressGuardianTooFarWarningAudio = 0x13E8; // bool - public const nint m_bKilledByTaser = 0x13E9; // bool - public const nint m_iMoveState = 0x13EC; // int32 - public const nint m_bCanMoveDuringFreezePeriod = 0x13F0; // bool - public const nint m_flLowerBodyYawTarget = 0x13F4; // float32 - public const nint m_bStrafing = 0x13F8; // bool - public const nint m_flLastSpawnTimeIndex = 0x13FC; // GameTime_t - public const nint m_flEmitSoundTime = 0x1400; // GameTime_t - public const nint m_iAddonBits = 0x1404; // int32 - public const nint m_iPrimaryAddon = 0x1408; // int32 - public const nint m_iSecondaryAddon = 0x140C; // int32 - public const nint m_iProgressBarDuration = 0x1410; // int32 - public const nint m_flProgressBarStartTime = 0x1414; // float32 - public const nint m_iDirection = 0x1418; // int32 - public const nint m_iShotsFired = 0x141C; // int32 - public const nint m_bNightVisionOn = 0x1420; // bool - public const nint m_bHasNightVision = 0x1421; // bool - public const nint m_flVelocityModifier = 0x1424; // float32 - public const nint m_flHitHeading = 0x1428; // float32 - public const nint m_nHitBodyPart = 0x142C; // int32 - public const nint m_iStartAccount = 0x1430; // int32 - public const nint m_vecIntroStartEyePosition = 0x1434; // Vector - public const nint m_vecIntroStartPlayerForward = 0x1440; // Vector - public const nint m_flClientDeathTime = 0x144C; // GameTime_t - public const nint m_flNightVisionAlpha = 0x1450; // float32 - public const nint m_bScreenTearFrameCaptured = 0x1454; // bool - public const nint m_flFlashBangTime = 0x1458; // float32 - public const nint m_flFlashScreenshotAlpha = 0x145C; // float32 - public const nint m_flFlashOverlayAlpha = 0x1460; // float32 - public const nint m_bFlashBuildUp = 0x1464; // bool - public const nint m_bFlashDspHasBeenCleared = 0x1465; // bool - public const nint m_bFlashScreenshotHasBeenGrabbed = 0x1466; // bool - public const nint m_flFlashMaxAlpha = 0x1468; // float32 - public const nint m_flFlashDuration = 0x146C; // float32 - public const nint m_lastStandingPos = 0x1470; // Vector - public const nint m_vecLastMuzzleFlashPos = 0x147C; // Vector - public const nint m_angLastMuzzleFlashAngle = 0x1488; // QAngle - public const nint m_hMuzzleFlashShape = 0x1494; // CHandle - public const nint m_iHealthBarRenderMaskIndex = 0x1498; // int32 - public const nint m_flHealthFadeValue = 0x149C; // float32 - public const nint m_flHealthFadeAlpha = 0x14A0; // float32 - public const nint m_nMyCollisionGroup = 0x14A4; // int32 - public const nint m_ignoreLadderJumpTime = 0x14A8; // float32 - public const nint m_ladderSurpressionTimer = 0x14B0; // CountdownTimer - public const nint m_lastLadderNormal = 0x14C8; // Vector - public const nint m_lastLadderPos = 0x14D4; // Vector - public const nint m_flDeathCCWeight = 0x14E8; // float32 - public const nint m_bOldIsScoped = 0x14EC; // bool - public const nint m_flPrevRoundEndTime = 0x14F0; // float32 - public const nint m_flPrevMatchEndTime = 0x14F4; // float32 - public const nint m_unCurrentEquipmentValue = 0x14F8; // uint16 - public const nint m_unRoundStartEquipmentValue = 0x14FA; // uint16 - public const nint m_unFreezetimeEndEquipmentValue = 0x14FC; // uint16 - public const nint m_vecThirdPersonViewPositionOverride = 0x1500; // Vector - public const nint m_nHeavyAssaultSuitCooldownRemaining = 0x150C; // int32 - public const nint m_ArmorValue = 0x1510; // int32 - public const nint m_angEyeAngles = 0x1518; // QAngle - public const nint m_fNextThinkPushAway = 0x1530; // float32 - public const nint m_bShouldAutobuyDMWeapons = 0x1534; // bool - public const nint m_bShouldAutobuyNow = 0x1535; // bool - public const nint m_bHud_MiniScoreHidden = 0x1536; // bool - public const nint m_bHud_RadarHidden = 0x1537; // bool - public const nint m_nLastKillerIndex = 0x1538; // CEntityIndex - public const nint m_nLastConcurrentKilled = 0x153C; // int32 - public const nint m_nDeathCamMusic = 0x1540; // int32 - public const nint m_iIDEntIndex = 0x1544; // CEntityIndex - public const nint m_delayTargetIDTimer = 0x1548; // CountdownTimer - public const nint m_iTargetedWeaponEntIndex = 0x1560; // CEntityIndex - public const nint m_iOldIDEntIndex = 0x1564; // CEntityIndex - public const nint m_holdTargetIDTimer = 0x1568; // CountdownTimer - public const nint m_flCurrentMusicStartTime = 0x1584; // float32 - public const nint m_flMusicRoundStartTime = 0x1588; // float32 - public const nint m_bDeferStartMusicOnWarmup = 0x158C; // bool - public const nint m_cycleLatch = 0x1590; // int32 - public const nint m_serverIntendedCycle = 0x1594; // float32 - public const nint m_vecPlayerPatchEconIndices = 0x1598; // uint32[5] - public const nint m_bHideTargetID = 0x15B4; // bool - public const nint m_flLastSmokeOverlayAlpha = 0x15B8; // float32 - public const nint m_flLastSmokeAge = 0x15BC; // float32 - public const nint m_vLastSmokeOverlayColor = 0x15C0; // Vector - public const nint m_nPlayerSmokedFx = 0x15CC; // ParticleIndex_t - public const nint m_nPlayerInfernoBodyFx = 0x15D0; // ParticleIndex_t - public const nint m_nPlayerInfernoFootFx = 0x15D4; // ParticleIndex_t - public const nint m_flNextMagDropTime = 0x15D8; // float32 - public const nint m_nLastMagDropAttachmentIndex = 0x15DC; // int32 - public const nint m_vecBulletHitModels = 0x15E0; // CUtlVector - public const nint m_vecPickupModelSlerpers = 0x15F8; // CUtlVector - public const nint m_vecLastAliveLocalVelocity = 0x1610; // Vector - public const nint m_entitySpottedState = 0x1638; // EntitySpottedState_t - public const nint m_nSurvivalTeamNumber = 0x1650; // int32 - public const nint m_bGuardianShouldSprayCustomXMark = 0x1654; // bool - public const nint m_bHasDeathInfo = 0x1655; // bool - public const nint m_flDeathInfoTime = 0x1658; // float32 - public const nint m_vecDeathInfoOrigin = 0x165C; // Vector - public const nint m_bKilledByHeadshot = 0x1668; // bool - public const nint m_hOriginalController = 0x166C; // CHandle - } - // Parent: C_CSPlayerPawnBase - // Fields count: 1 - // - // Metadata: - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - public static class C_CSObserverPawn { - public const nint m_hDetectParentChange = 0x16B4; // CEntityHandle - } - // Parent: C_CSPlayerPawnBase - // Fields count: 52 - // - // Metadata: - // NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices*) - // NetworkVarNames: m_pHostageServices (CCSPlayer_HostageServices*) - // NetworkVarNames: m_pBuyServices (CCSPlayer_BuyServices*) - // NetworkVarNames: m_pGlowServices (CCSPlayer_GlowServices*) - // NetworkVarNames: m_pActionTrackingServices (CCSPlayer_ActionTrackingServices*) - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // NetworkVarNames: m_flHealthShotBoostExpirationTime (GameTime_t) - // NetworkVarNames: m_bHasFemaleVoice (bool) - // NetworkVarNames: m_szLastPlaceName (char) - // NetworkVarNames: m_bInBuyZone (bool) - // NetworkVarNames: m_aimPunchAngle (QAngle) - // NetworkVarNames: m_aimPunchAngleVel (QAngle) - // NetworkVarNames: m_aimPunchTickBase (int) - // NetworkVarNames: m_aimPunchTickFraction (float) - // NetworkVarNames: m_bInHostageRescueZone (bool) - // NetworkVarNames: m_bInBombZone (bool) - // NetworkVarNames: m_bIsBuyMenuOpen (bool) - // NetworkVarNames: m_flTimeOfLastInjury (GameTime_t) - // NetworkVarNames: m_flNextSprayDecalTime (GameTime_t) - // NetworkVarNames: m_iRetakesOffering (int) - // NetworkVarNames: m_iRetakesOfferingCard (int) - // NetworkVarNames: m_bRetakesHasDefuseKit (bool) - // NetworkVarNames: m_bRetakesMVPLastRound (bool) - // NetworkVarNames: m_iRetakesMVPBoostItem (int) - // NetworkVarNames: m_RetakesMVPBoostExtraUtility (loadout_slot_t) - // NetworkVarNames: m_EconGloves (CEconItemView) - // NetworkVarNames: m_nEconGlovesChanged (uint8) - // NetworkVarNames: m_nRagdollDamageBone (int) - // NetworkVarNames: m_vRagdollDamageForce (Vector) - // NetworkVarNames: m_vRagdollDamagePosition (Vector) - // NetworkVarNames: m_szRagdollDamageWeaponName (char) - // NetworkVarNames: m_bRagdollDamageHeadshot (bool) - // NetworkVarNames: m_vRagdollServerOrigin (Vector) - // NetworkVarNames: m_qDeathEyeAngles (QAngle) - public static class C_CSPlayerPawn { - public const nint m_pBulletServices = 0x16B8; // CCSPlayer_BulletServices* - public const nint m_pHostageServices = 0x16C0; // CCSPlayer_HostageServices* - public const nint m_pBuyServices = 0x16C8; // CCSPlayer_BuyServices* - public const nint m_pGlowServices = 0x16D0; // CCSPlayer_GlowServices* - public const nint m_pActionTrackingServices = 0x16D8; // CCSPlayer_ActionTrackingServices* - public const nint m_flHealthShotBoostExpirationTime = 0x16E0; // GameTime_t - public const nint m_flLastFiredWeaponTime = 0x16E4; // GameTime_t - public const nint m_bHasFemaleVoice = 0x16E8; // bool - public const nint m_flLandseconds = 0x16EC; // float32 - public const nint m_flOldFallVelocity = 0x16F0; // float32 - public const nint m_szLastPlaceName = 0x16F4; // char[18] - public const nint m_bPrevDefuser = 0x1706; // bool - public const nint m_bPrevHelmet = 0x1707; // bool - public const nint m_nPrevArmorVal = 0x1708; // int32 - public const nint m_nPrevGrenadeAmmoCount = 0x170C; // int32 - public const nint m_unPreviousWeaponHash = 0x1710; // uint32 - public const nint m_unWeaponHash = 0x1714; // uint32 - public const nint m_bInBuyZone = 0x1718; // bool - public const nint m_bPreviouslyInBuyZone = 0x1719; // bool - public const nint m_aimPunchAngle = 0x171C; // QAngle - public const nint m_aimPunchAngleVel = 0x1728; // QAngle - public const nint m_aimPunchTickBase = 0x1734; // int32 - public const nint m_aimPunchTickFraction = 0x1738; // float32 - public const nint m_aimPunchCache = 0x1740; // CUtlVector - public const nint m_bInLanding = 0x1760; // bool - public const nint m_flLandingTime = 0x1764; // float32 - public const nint m_bInHostageRescueZone = 0x1768; // bool - public const nint m_bInBombZone = 0x1769; // bool - public const nint m_bIsBuyMenuOpen = 0x176A; // bool - public const nint m_flTimeOfLastInjury = 0x176C; // GameTime_t - public const nint m_flNextSprayDecalTime = 0x1770; // GameTime_t - public const nint m_iRetakesOffering = 0x1888; // int32 - public const nint m_iRetakesOfferingCard = 0x188C; // int32 - public const nint m_bRetakesHasDefuseKit = 0x1890; // bool - public const nint m_bRetakesMVPLastRound = 0x1891; // bool - public const nint m_iRetakesMVPBoostItem = 0x1894; // int32 - public const nint m_RetakesMVPBoostExtraUtility = 0x1898; // loadout_slot_t - public const nint m_bNeedToReApplyGloves = 0x18B8; // bool - public const nint m_EconGloves = 0x18C0; // C_EconItemView - public const nint m_nEconGlovesChanged = 0x2C10; // uint8 - public const nint m_bMustSyncRagdollState = 0x2C11; // bool - public const nint m_nRagdollDamageBone = 0x2C14; // int32 - public const nint m_vRagdollDamageForce = 0x2C18; // Vector - public const nint m_vRagdollDamagePosition = 0x2C24; // Vector - public const nint m_szRagdollDamageWeaponName = 0x2C30; // char[64] - public const nint m_bRagdollDamageHeadshot = 0x2C70; // bool - public const nint m_vRagdollServerOrigin = 0x2C74; // Vector - public const nint m_bLastHeadBoneTransformIsValid = 0x3288; // bool - public const nint m_lastLandTime = 0x328C; // GameTime_t - public const nint m_bOnGroundLastTick = 0x3290; // bool - public const nint m_qDeathEyeAngles = 0x32AC; // QAngle - public const nint m_bSkipOneHeadConstraintUpdate = 0x32B8; // bool - } - // Parent: C_BaseCombatCharacter - // Fields count: 23 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkOverride - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - // NetworkVarNames: m_leader (CHandle) - // NetworkVarNames: m_reuseTimer (CountdownTimer) - // NetworkVarNames: m_vel (Vector) - // NetworkVarNames: m_isRescued (bool) - // NetworkVarNames: m_jumpedThisFrame (bool) - // NetworkVarNames: m_nHostageState (int) - // NetworkVarNames: m_bHandsHaveBeenCut (bool) - // NetworkVarNames: m_hHostageGrabber (CHandle) - // NetworkVarNames: m_flRescueStartTime (GameTime_t) - // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) - // NetworkVarNames: m_flDropStartTime (GameTime_t) - public static class C_Hostage { - public const nint m_entitySpottedState = 0x10A0; // EntitySpottedState_t - public const nint m_leader = 0x10B8; // CHandle - public const nint m_reuseTimer = 0x10C0; // CountdownTimer - public const nint m_vel = 0x10D8; // Vector - public const nint m_isRescued = 0x10E4; // bool - public const nint m_jumpedThisFrame = 0x10E5; // bool - public const nint m_nHostageState = 0x10E8; // int32 - public const nint m_bHandsHaveBeenCut = 0x10EC; // bool - public const nint m_hHostageGrabber = 0x10F0; // CHandle - public const nint m_fLastGrabTime = 0x10F4; // GameTime_t - public const nint m_vecGrabbedPos = 0x10F8; // Vector - public const nint m_flRescueStartTime = 0x1104; // GameTime_t - public const nint m_flGrabSuccessTime = 0x1108; // GameTime_t - public const nint m_flDropStartTime = 0x110C; // GameTime_t - public const nint m_flDeadOrRescuedTime = 0x1110; // GameTime_t - public const nint m_blinkTimer = 0x1118; // CountdownTimer - public const nint m_lookAt = 0x1130; // Vector - public const nint m_lookAroundTimer = 0x1140; // CountdownTimer - public const nint m_isInit = 0x1158; // bool - public const nint m_eyeAttachment = 0x1159; // AttachmentHandle_t - public const nint m_chestAttachment = 0x115A; // AttachmentHandle_t - public const nint m_pPredictionOwner = 0x1160; // CBasePlayerController* - public const nint m_fNewestAlphaThinkTime = 0x1168; // GameTime_t - } - } - // Module: libengine2.so - // Classes count: 2 - // Enums count: 0 - public static class Libengine2 { - // Parent: None - // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_nameStringableIndex (int32) - public static class CEntityIdentity { - public const nint m_nameStringableIndex = 0x14; // int32 - public const nint m_name = 0x18; // CUtlSymbolLarge - public const nint m_designerName = 0x20; // CUtlSymbolLarge - public const nint m_flags = 0x30; // uint32 - public const nint m_worldGroupId = 0x38; // WorldGroupId_t - public const nint m_fDataObjectTypes = 0x3C; // uint32 - public const nint m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t - public const nint m_pPrev = 0x58; // CEntityIdentity* - public const nint m_pNext = 0x60; // CEntityIdentity* - public const nint m_pPrevByClass = 0x68; // CEntityIdentity* - public const nint m_pNextByClass = 0x70; // CEntityIdentity* - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_pEntity (CEntityIdentity*) - // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) - public static class CEntityInstance { - public const nint m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge - public const nint m_pEntity = 0x10; // CEntityIdentity* - public const nint m_CScriptComponent = 0x28; // CScriptComponent* - public const nint m_bVisibleinPVS = 0x30; // bool - } - } - // Module: libhost.so - // Classes count: 0 - // Enums count: 0 - public static class Libhost { - } - // Module: libmaterialsystem2.so - // Classes count: 13 - // Enums count: 0 - public static class Libmaterialsystem2 { - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class MaterialParam_t { - public const nint m_name = 0x0; // CUtlString - } - // Parent: MaterialParam_t - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class MaterialParamInt_t { - public const nint m_nValue = 0x8; // int32 - } - // Parent: MaterialParam_t - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class MaterialParamFloat_t { - public const nint m_flValue = 0x8; // float32 - } - // Parent: MaterialParam_t - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class MaterialParamVector_t { - public const nint m_value = 0x8; // Vector4D - } - // Parent: MaterialParam_t - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class MaterialParamTexture_t { - public const nint m_pValue = 0x8; // CStrongHandle - } - // Parent: MaterialParam_t - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class MaterialParamString_t { - public const nint m_value = 0x8; // CUtlString - } - // Parent: MaterialParam_t - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class MaterialParamBuffer_t { - public const nint m_value = 0x8; // CUtlBinaryBlock - } - // Parent: None - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - public static class MaterialResourceData_t { - public const nint m_materialName = 0x0; // CUtlString - public const nint m_shaderName = 0x8; // CUtlString - public const nint m_intParams = 0x10; // CUtlVector - public const nint m_floatParams = 0x28; // CUtlVector - public const nint m_vectorParams = 0x40; // CUtlVector - public const nint m_textureParams = 0x58; // CUtlVector - public const nint m_dynamicParams = 0x70; // CUtlVector - public const nint m_dynamicTextureParams = 0x88; // CUtlVector - public const nint m_intAttributes = 0xA0; // CUtlVector - public const nint m_floatAttributes = 0xB8; // CUtlVector - public const nint m_vectorAttributes = 0xD0; // CUtlVector - public const nint m_textureAttributes = 0xE8; // CUtlVector - public const nint m_stringAttributes = 0x100; // CUtlVector - public const nint m_renderAttributesUsed = 0x118; // CUtlVector - } - // Parent: None - // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults - public static class PostProcessingTonemapParameters_t { - public const nint m_flExposureBias = 0x0; // float32 - public const nint m_flShoulderStrength = 0x4; // float32 - public const nint m_flLinearStrength = 0x8; // float32 - public const nint m_flLinearAngle = 0xC; // float32 - public const nint m_flToeStrength = 0x10; // float32 - public const nint m_flToeNum = 0x14; // float32 - public const nint m_flToeDenom = 0x18; // float32 - public const nint m_flWhitePoint = 0x1C; // float32 - public const nint m_flLuminanceSource = 0x20; // float32 - public const nint m_flExposureBiasShadows = 0x24; // float32 - public const nint m_flExposureBiasHighlights = 0x28; // float32 - public const nint m_flMinShadowLum = 0x2C; // float32 - public const nint m_flMaxShadowLum = 0x30; // float32 - public const nint m_flMinHighlightLum = 0x34; // float32 - public const nint m_flMaxHighlightLum = 0x38; // float32 - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class PostProcessingBloomParameters_t { - public const nint m_blendMode = 0x0; // BloomBlendMode_t - public const nint m_flBloomStrength = 0x4; // float32 - public const nint m_flScreenBloomStrength = 0x8; // float32 - public const nint m_flBlurBloomStrength = 0xC; // float32 - public const nint m_flBloomThreshold = 0x10; // float32 - public const nint m_flBloomThresholdWidth = 0x14; // float32 - public const nint m_flSkyboxBloomStrength = 0x18; // float32 - public const nint m_flBloomStartValue = 0x1C; // float32 - public const nint m_flBlurWeight = 0x20; // float32[5] - public const nint m_vBlurTint = 0x34; // Vector[5] - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class PostProcessingVignetteParameters_t { - public const nint m_flVignetteStrength = 0x0; // float32 - public const nint m_vCenter = 0x4; // Vector2D - public const nint m_flRadius = 0xC; // float32 - public const nint m_flRoundness = 0x10; // float32 - public const nint m_flFeather = 0x14; // float32 - public const nint m_vColorTint = 0x18; // Vector - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class PostProcessingLocalContrastParameters_t { - public const nint m_flLocalContrastStrength = 0x0; // float32 - public const nint m_flLocalContrastEdgeStrength = 0x4; // float32 - public const nint m_flLocalContrastVignetteStart = 0x8; // float32 - public const nint m_flLocalContrastVignetteEnd = 0xC; // float32 - public const nint m_flLocalContrastVignetteBlur = 0x10; // float32 - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - public static class PostProcessingResource_t { - public const nint m_bHasTonemapParams = 0x0; // bool - public const nint m_toneMapParams = 0x4; // PostProcessingTonemapParameters_t - public const nint m_bHasBloomParams = 0x40; // bool - public const nint m_bloomParams = 0x44; // PostProcessingBloomParameters_t - public const nint m_bHasVignetteParams = 0xB4; // bool - public const nint m_vignetteParams = 0xB8; // PostProcessingVignetteParameters_t - public const nint m_bHasLocalContrastParams = 0xDC; // bool - public const nint m_localConstrastParams = 0xE0; // PostProcessingLocalContrastParameters_t - public const nint m_nColorCorrectionVolumeDim = 0xF4; // int32 - public const nint m_colorCorrectionVolumeData = 0xF8; // CUtlBinaryBlock - public const nint m_bHasColorCorrection = 0x110; // bool - } - } - // Module: libmeshsystem.so - // Classes count: 0 - // Enums count: 0 - public static class Libmeshsystem { - } - // Module: libnetworksystem.so - // Classes count: 0 - // Enums count: 0 - public static class Libnetworksystem { - } - // Module: libpanorama.so - // Classes count: 0 - // Enums count: 0 - public static class Libpanorama { - } - // Module: libparticles.so - // Classes count: 424 - // Enums count: 0 - public static class Libparticles { - // Parent: None - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CParticleInput { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor - public static class CPerParticleFloatInput { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor - public static class CParticleCollectionFloatInput { - } - // Parent: CParticleCollectionFloatInput - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor - public static class CParticleCollectionRendererFloatInput { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor - public static class CParticleRemapFloatInput { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor - public static class CPerParticleVecInput { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor - public static class CParticleCollectionVecInput { - } - // Parent: CParticleCollectionVecInput - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor - public static class CParticleCollectionRendererVecInput { - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class ParticleNamedValueConfiguration_t { - public const nint m_ConfigName = 0x0; // CUtlString - public const nint m_ConfigValue = 0x8; // KeyValues3 - public const nint m_iAttachType = 0x18; // ParticleAttachment_t - public const nint m_BoundEntityPath = 0x20; // CUtlString - public const nint m_strEntityScope = 0x28; // CUtlString - public const nint m_strAttachmentName = 0x30; // CUtlString - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class ParticleNamedValueSource_t { - public const nint m_Name = 0x0; // CUtlString - public const nint m_IsPublic = 0x8; // bool - public const nint m_ValueType = 0xC; // PulseValueType_t - public const nint m_DefaultConfig = 0x10; // ParticleNamedValueConfiguration_t - public const nint m_NamedConfigs = 0x48; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor - public static class CParticleVariableRef { - public const nint m_variableName = 0x0; // CKV3MemberNameWithStorage - public const nint m_variableType = 0x38; // PulseValueType_t - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CRandomNumberGeneratorParameters { - public const nint m_bDistributeEvenly = 0x0; // bool - public const nint m_nSeed = 0x4; // int32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class MaterialVariable_t { - public const nint m_strVariable = 0x0; // CUtlString - public const nint m_nVariableField = 0x8; // ParticleAttributeIndex_t - public const nint m_flScale = 0xC; // float32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class RenderProjectedMaterial_t { - public const nint m_hMaterial = 0x0; // CStrongHandle - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class ParticlePreviewBodyGroup_t { - public const nint m_bodyGroupName = 0x0; // CUtlString - public const nint m_nValue = 0x8; // int32 - } - // Parent: None - // Fields count: 16 - // - // Metadata: - // MGetKV3ClassDefaults - public static class ParticlePreviewState_t { - public const nint m_previewModel = 0x0; // CUtlString - public const nint m_nModSpecificData = 0x8; // uint32 - public const nint m_groundType = 0xC; // PetGroundType_t - public const nint m_sequenceName = 0x10; // CUtlString - public const nint m_nFireParticleOnSequenceFrame = 0x18; // int32 - public const nint m_hitboxSetName = 0x20; // CUtlString - public const nint m_materialGroupName = 0x28; // CUtlString - public const nint m_vecBodyGroups = 0x30; // CUtlVector - public const nint m_flPlaybackSpeed = 0x48; // float32 - public const nint m_flParticleSimulationRate = 0x4C; // float32 - public const nint m_bShouldDrawHitboxes = 0x50; // bool - public const nint m_bShouldDrawAttachments = 0x51; // bool - public const nint m_bShouldDrawAttachmentNames = 0x52; // bool - public const nint m_bShouldDrawControlPointAxes = 0x53; // bool - public const nint m_bAnimationNonLooping = 0x54; // bool - public const nint m_vecPreviewGravity = 0x58; // Vector - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class ParticleControlPointDriver_t { - public const nint m_iControlPoint = 0x0; // int32 - public const nint m_iAttachType = 0x4; // ParticleAttachment_t - public const nint m_attachmentName = 0x8; // CUtlString - public const nint m_vecOffset = 0x10; // Vector - public const nint m_angOffset = 0x1C; // QAngle - public const nint m_entityName = 0x28; // CUtlString - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class ParticleControlPointConfiguration_t { - public const nint m_name = 0x0; // CUtlString - public const nint m_drivers = 0x8; // CUtlVector - public const nint m_previewState = 0x20; // ParticlePreviewState_t - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class IParticleSystemDefinition { - } - // Parent: None - // Fields count: 18 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CParticleVisibilityInputs { - public const nint m_flCameraBias = 0x0; // float32 - public const nint m_nCPin = 0x4; // int32 - public const nint m_flProxyRadius = 0x8; // float32 - public const nint m_flInputMin = 0xC; // float32 - public const nint m_flInputMax = 0x10; // float32 - public const nint m_flNoPixelVisibilityFallback = 0x14; // float32 - public const nint m_flDistanceInputMin = 0x18; // float32 - public const nint m_flDistanceInputMax = 0x1C; // float32 - public const nint m_flDotInputMin = 0x20; // float32 - public const nint m_flDotInputMax = 0x24; // float32 - public const nint m_bDotCPAngles = 0x28; // bool - public const nint m_bDotCameraAngles = 0x29; // bool - public const nint m_flAlphaScaleMin = 0x2C; // float32 - public const nint m_flAlphaScaleMax = 0x30; // float32 - public const nint m_flRadiusScaleMin = 0x34; // float32 - public const nint m_flRadiusScaleMax = 0x38; // float32 - public const nint m_flRadiusScaleFOVBase = 0x3C; // float32 - public const nint m_bRightEye = 0x40; // bool - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPathParameters { - public const nint m_nStartControlPointNumber = 0x0; // int32 - public const nint m_nEndControlPointNumber = 0x4; // int32 - public const nint m_nBulgeControl = 0x8; // int32 - public const nint m_flBulge = 0xC; // float32 - public const nint m_flMidPoint = 0x10; // float32 - public const nint m_vStartPointOffset = 0x14; // Vector - public const nint m_vMidPointOffset = 0x20; // Vector - public const nint m_vEndOffset = 0x2C; // Vector - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class ParticleChildrenInfo_t { - public const nint m_ChildRef = 0x0; // CStrongHandle - public const nint m_flDelay = 0x8; // float32 - public const nint m_bEndCap = 0xC; // bool - public const nint m_bDisableChild = 0xD; // bool - public const nint m_nDetailLevel = 0x10; // ParticleDetailLevel_t - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class ControlPointReference_t { - public const nint m_controlPointNameString = 0x0; // int32 - public const nint m_vOffsetFromControlPoint = 0x4; // Vector - public const nint m_bOffsetInLocalSpace = 0x10; // bool - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class ModelReference_t { - public const nint m_model = 0x0; // CStrongHandle - public const nint m_flRelativeProbabilityOfSpawn = 0x8; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class SequenceWeightedList_t { - public const nint m_nSequence = 0x0; // int32 - public const nint m_flRelativeWeight = 0x4; // float32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CollisionGroupContext_t { - public const nint m_nCollisionGroupNumber = 0x0; // int32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class PointDefinition_t { - public const nint m_nControlPoint = 0x0; // int32 - public const nint m_bLocalCoords = 0x4; // bool - public const nint m_vOffset = 0x8; // Vector - } - // Parent: PointDefinition_t - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class PointDefinitionWithTimeValues_t { - public const nint m_flTimeDuration = 0x14; // float32 - } - // Parent: IParticleSystemDefinition - // Fields count: 64 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CParticleSystemDefinition { - public const nint m_nBehaviorVersion = 0x8; // int32 - public const nint m_PreEmissionOperators = 0x10; // CUtlVector - public const nint m_Emitters = 0x28; // CUtlVector - public const nint m_Initializers = 0x40; // CUtlVector - public const nint m_Operators = 0x58; // CUtlVector - public const nint m_ForceGenerators = 0x70; // CUtlVector - public const nint m_Constraints = 0x88; // CUtlVector - public const nint m_Renderers = 0xA0; // CUtlVector - public const nint m_Children = 0xB8; // CUtlVector - public const nint m_nFirstMultipleOverride_BackwardCompat = 0x178; // int32 - public const nint m_nInitialParticles = 0x210; // int32 - public const nint m_nMaxParticles = 0x214; // int32 - public const nint m_nGroupID = 0x218; // int32 - public const nint m_BoundingBoxMin = 0x21C; // Vector - public const nint m_BoundingBoxMax = 0x228; // Vector - public const nint m_flDepthSortBias = 0x234; // float32 - public const nint m_nSortOverridePositionCP = 0x238; // int32 - public const nint m_bInfiniteBounds = 0x23C; // bool - public const nint m_bEnableNamedValues = 0x23D; // bool - public const nint m_NamedValueDomain = 0x240; // CUtlString - public const nint m_NamedValueLocals = 0x248; // CUtlVector - public const nint m_ConstantColor = 0x260; // Color - public const nint m_ConstantNormal = 0x264; // Vector - public const nint m_flConstantRadius = 0x270; // float32 - public const nint m_flConstantRotation = 0x274; // float32 - public const nint m_flConstantRotationSpeed = 0x278; // float32 - public const nint m_flConstantLifespan = 0x27C; // float32 - public const nint m_nConstantSequenceNumber = 0x280; // int32 - public const nint m_nConstantSequenceNumber1 = 0x284; // int32 - public const nint m_nSnapshotControlPoint = 0x288; // int32 - public const nint m_hSnapshot = 0x290; // CStrongHandle - public const nint m_pszCullReplacementName = 0x298; // CStrongHandle - public const nint m_flCullRadius = 0x2A0; // float32 - public const nint m_flCullFillCost = 0x2A4; // float32 - public const nint m_nCullControlPoint = 0x2A8; // int32 - public const nint m_hFallback = 0x2B0; // CStrongHandle - public const nint m_nFallbackMaxCount = 0x2B8; // int32 - public const nint m_hLowViolenceDef = 0x2C0; // CStrongHandle - public const nint m_hReferenceReplacement = 0x2C8; // CStrongHandle - public const nint m_flPreSimulationTime = 0x2D0; // float32 - public const nint m_flStopSimulationAfterTime = 0x2D4; // float32 - public const nint m_flMaximumTimeStep = 0x2D8; // float32 - public const nint m_flMaximumSimTime = 0x2DC; // float32 - public const nint m_flMinimumSimTime = 0x2E0; // float32 - public const nint m_flMinimumTimeStep = 0x2E4; // float32 - public const nint m_nMinimumFrames = 0x2E8; // int32 - public const nint m_nMinCPULevel = 0x2EC; // int32 - public const nint m_nMinGPULevel = 0x2F0; // int32 - public const nint m_flNoDrawTimeToGoToSleep = 0x2F4; // float32 - public const nint m_flMaxDrawDistance = 0x2F8; // float32 - public const nint m_flStartFadeDistance = 0x2FC; // float32 - public const nint m_flMaxCreationDistance = 0x300; // float32 - public const nint m_nAggregationMinAvailableParticles = 0x304; // int32 - public const nint m_flAggregateRadius = 0x308; // float32 - public const nint m_bShouldBatch = 0x30C; // bool - public const nint m_bShouldHitboxesFallbackToRenderBounds = 0x30D; // bool - public const nint m_bShouldHitboxesFallbackToSnapshot = 0x30E; // bool - public const nint m_nViewModelEffect = 0x310; // InheritableBoolType_t - public const nint m_bScreenSpaceEffect = 0x314; // bool - public const nint m_pszTargetLayerID = 0x318; // CUtlSymbolLarge - public const nint m_nSkipRenderControlPoint = 0x320; // int32 - public const nint m_nAllowRenderControlPoint = 0x324; // int32 - public const nint m_bShouldSort = 0x328; // bool - public const nint m_controlPointConfigurations = 0x370; // CUtlVector - } - // Parent: None - // Fields count: 16 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CParticleFunction { - public const nint m_flOpStrength = 0x8; // CParticleCollectionFloatInput - public const nint m_nOpEndCapState = 0x158; // ParticleEndcapMode_t - public const nint m_flOpStartFadeInTime = 0x15C; // float32 - public const nint m_flOpEndFadeInTime = 0x160; // float32 - public const nint m_flOpStartFadeOutTime = 0x164; // float32 - public const nint m_flOpEndFadeOutTime = 0x168; // float32 - public const nint m_flOpFadeOscillatePeriod = 0x16C; // float32 - public const nint m_bNormalizeToStopTime = 0x170; // bool - public const nint m_flOpTimeOffsetMin = 0x174; // float32 - public const nint m_flOpTimeOffsetMax = 0x178; // float32 - public const nint m_nOpTimeOffsetSeed = 0x17C; // int32 - public const nint m_nOpTimeScaleSeed = 0x180; // int32 - public const nint m_flOpTimeScaleMin = 0x184; // float32 - public const nint m_flOpTimeScaleMax = 0x188; // float32 - public const nint m_bDisableOperator = 0x18E; // bool - public const nint m_Notes = 0x190; // CUtlString - } - // Parent: CParticleFunction - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CParticleFunctionInitializer { - public const nint m_nAssociatedEmitterIndex = 0x1B0; // int32 - } - // Parent: CParticleFunction - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CParticleFunctionEmitter { - public const nint m_nEmitterIndex = 0x1B0; // int32 - } - // Parent: CParticleFunction - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CParticleFunctionConstraint { - } - // Parent: CParticleFunction - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CParticleFunctionOperator { - } - // Parent: CParticleFunction - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CParticleFunctionForce { - } - // Parent: CParticleFunctionOperator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CParticleFunctionPreEmission { - public const nint m_bRunOnce = 0x1B0; // bool - } - // Parent: CParticleFunction - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CParticleFunctionRenderer { - public const nint VisibilityInputs = 0x1B0; // CParticleVisibilityInputs - public const nint m_bCannotBeRefracted = 0x1F4; // bool - public const nint m_bSkipRenderingOnMobile = 0x1F5; // bool - } - // Parent: None - // Fields count: 16 - // - // Metadata: - // MGetKV3ClassDefaults - public static class TextureControls_t { - public const nint m_flFinalTextureScaleU = 0x0; // CParticleCollectionRendererFloatInput - public const nint m_flFinalTextureScaleV = 0x150; // CParticleCollectionRendererFloatInput - public const nint m_flFinalTextureOffsetU = 0x2A0; // CParticleCollectionRendererFloatInput - public const nint m_flFinalTextureOffsetV = 0x3F0; // CParticleCollectionRendererFloatInput - public const nint m_flFinalTextureUVRotation = 0x540; // CParticleCollectionRendererFloatInput - public const nint m_flZoomScale = 0x690; // CParticleCollectionRendererFloatInput - public const nint m_flDistortion = 0x7E0; // CParticleCollectionRendererFloatInput - public const nint m_bRandomizeOffsets = 0x930; // bool - public const nint m_bClampUVs = 0x931; // bool - public const nint m_nPerParticleBlend = 0x934; // SpriteCardPerParticleScale_t - public const nint m_nPerParticleScale = 0x938; // SpriteCardPerParticleScale_t - public const nint m_nPerParticleOffsetU = 0x93C; // SpriteCardPerParticleScale_t - public const nint m_nPerParticleOffsetV = 0x940; // SpriteCardPerParticleScale_t - public const nint m_nPerParticleRotation = 0x944; // SpriteCardPerParticleScale_t - public const nint m_nPerParticleZoom = 0x948; // SpriteCardPerParticleScale_t - public const nint m_nPerParticleDistortion = 0x94C; // SpriteCardPerParticleScale_t - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - public static class TextureGroup_t { - public const nint m_bEnabled = 0x0; // bool - public const nint m_bReplaceTextureWithGradient = 0x1; // bool - public const nint m_hTexture = 0x8; // CStrongHandle - public const nint m_Gradient = 0x10; // CColorGradient - public const nint m_nTextureType = 0x28; // SpriteCardTextureType_t - public const nint m_nTextureChannels = 0x2C; // SpriteCardTextureChannel_t - public const nint m_nTextureBlendMode = 0x30; // ParticleTextureLayerBlendType_t - public const nint m_flTextureBlend = 0x38; // CParticleCollectionRendererFloatInput - public const nint m_TextureControls = 0x188; // TextureControls_t - } - // Parent: CParticleFunctionRenderer - // Fields count: 62 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CBaseRendererSource2 { - public const nint m_flRadiusScale = 0x1F8; // CParticleCollectionRendererFloatInput - public const nint m_flAlphaScale = 0x348; // CParticleCollectionRendererFloatInput - public const nint m_flRollScale = 0x498; // CParticleCollectionRendererFloatInput - public const nint m_nAlpha2Field = 0x5E8; // ParticleAttributeIndex_t - public const nint m_vecColorScale = 0x5F0; // CParticleCollectionRendererVecInput - public const nint m_nColorBlendType = 0xC20; // ParticleColorBlendType_t - public const nint m_nShaderType = 0xC24; // SpriteCardShaderType_t - public const nint m_strShaderOverride = 0xC28; // CUtlString - public const nint m_flCenterXOffset = 0xC30; // CParticleCollectionRendererFloatInput - public const nint m_flCenterYOffset = 0xD80; // CParticleCollectionRendererFloatInput - public const nint m_flBumpStrength = 0xED0; // float32 - public const nint m_nCropTextureOverride = 0xED4; // ParticleSequenceCropOverride_t - public const nint m_vecTexturesInput = 0xED8; // CUtlVector - public const nint m_flAnimationRate = 0xEF0; // float32 - public const nint m_nAnimationType = 0xEF4; // AnimationType_t - public const nint m_bAnimateInFPS = 0xEF8; // bool - public const nint m_flSelfIllumAmount = 0xF00; // CParticleCollectionRendererFloatInput - public const nint m_flDiffuseAmount = 0x1050; // CParticleCollectionRendererFloatInput - public const nint m_flDiffuseClamp = 0x11A0; // CParticleCollectionRendererFloatInput - public const nint m_nLightingControlPoint = 0x12F0; // int32 - public const nint m_nSelfIllumPerParticle = 0x12F4; // ParticleAttributeIndex_t - public const nint m_nOutputBlendMode = 0x12F8; // ParticleOutputBlendMode_t - public const nint m_bGammaCorrectVertexColors = 0x12FC; // bool - public const nint m_bSaturateColorPreAlphaBlend = 0x12FD; // bool - public const nint m_flAddSelfAmount = 0x1300; // CParticleCollectionRendererFloatInput - public const nint m_flDesaturation = 0x1450; // CParticleCollectionRendererFloatInput - public const nint m_flOverbrightFactor = 0x15A0; // CParticleCollectionRendererFloatInput - public const nint m_nHSVShiftControlPoint = 0x16F0; // int32 - public const nint m_nFogType = 0x16F4; // ParticleFogType_t - public const nint m_flFogAmount = 0x16F8; // CParticleCollectionRendererFloatInput - public const nint m_bTintByFOW = 0x1848; // bool - public const nint m_bTintByGlobalLight = 0x1849; // bool - public const nint m_nPerParticleAlphaReference = 0x184C; // SpriteCardPerParticleScale_t - public const nint m_nPerParticleAlphaRefWindow = 0x1850; // SpriteCardPerParticleScale_t - public const nint m_nAlphaReferenceType = 0x1854; // ParticleAlphaReferenceType_t - public const nint m_flAlphaReferenceSoftness = 0x1858; // CParticleCollectionRendererFloatInput - public const nint m_flSourceAlphaValueToMapToZero = 0x19A8; // CParticleCollectionRendererFloatInput - public const nint m_flSourceAlphaValueToMapToOne = 0x1AF8; // CParticleCollectionRendererFloatInput - public const nint m_bRefract = 0x1C48; // bool - public const nint m_bRefractSolid = 0x1C49; // bool - public const nint m_flRefractAmount = 0x1C50; // CParticleCollectionRendererFloatInput - public const nint m_nRefractBlurRadius = 0x1DA0; // int32 - public const nint m_nRefractBlurType = 0x1DA4; // BlurFilterType_t - public const nint m_bOnlyRenderInEffectsBloomPass = 0x1DA8; // bool - public const nint m_bOnlyRenderInEffectsWaterPass = 0x1DA9; // bool - public const nint m_bUseMixedResolutionRendering = 0x1DAA; // bool - public const nint m_bOnlyRenderInEffecsGameOverlay = 0x1DAB; // bool - public const nint m_stencilTestID = 0x1DAC; // char[128] - public const nint m_bStencilTestExclude = 0x1E2C; // bool - public const nint m_stencilWriteID = 0x1E2D; // char[128] - public const nint m_bWriteStencilOnDepthPass = 0x1EAD; // bool - public const nint m_bWriteStencilOnDepthFail = 0x1EAE; // bool - public const nint m_bReverseZBuffering = 0x1EAF; // bool - public const nint m_bDisableZBuffering = 0x1EB0; // bool - public const nint m_nFeatheringMode = 0x1EB4; // ParticleDepthFeatheringMode_t - public const nint m_flFeatheringMinDist = 0x1EB8; // CParticleCollectionRendererFloatInput - public const nint m_flFeatheringMaxDist = 0x2008; // CParticleCollectionRendererFloatInput - public const nint m_flFeatheringFilter = 0x2158; // CParticleCollectionRendererFloatInput - public const nint m_flDepthBias = 0x22A8; // CParticleCollectionRendererFloatInput - public const nint m_nSortMethod = 0x23F8; // ParticleSortingChoiceList_t - public const nint m_bBlendFramesSeq0 = 0x23FC; // bool - public const nint m_bMaxLuminanceBlendingSequence0 = 0x23FD; // bool - } - // Parent: CBaseRendererSource2 - // Fields count: 27 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderSprites { - public const nint m_nSequenceOverride = 0x2638; // CParticleCollectionRendererFloatInput - public const nint m_nOrientationType = 0x2788; // ParticleOrientationChoiceList_t - public const nint m_nOrientationControlPoint = 0x278C; // int32 - public const nint m_bUseYawWithNormalAligned = 0x2790; // bool - public const nint m_flMinSize = 0x2798; // CParticleCollectionRendererFloatInput - public const nint m_flMaxSize = 0x28E8; // CParticleCollectionRendererFloatInput - public const nint m_flAlphaAdjustWithSizeAdjust = 0x2A38; // CParticleCollectionRendererFloatInput - public const nint m_flStartFadeSize = 0x2B88; // CParticleCollectionRendererFloatInput - public const nint m_flEndFadeSize = 0x2CD8; // CParticleCollectionRendererFloatInput - public const nint m_flStartFadeDot = 0x2E28; // float32 - public const nint m_flEndFadeDot = 0x2E2C; // float32 - public const nint m_bDistanceAlpha = 0x2E30; // bool - public const nint m_bSoftEdges = 0x2E31; // bool - public const nint m_flEdgeSoftnessStart = 0x2E34; // float32 - public const nint m_flEdgeSoftnessEnd = 0x2E38; // float32 - public const nint m_bOutline = 0x2E3C; // bool - public const nint m_OutlineColor = 0x2E3D; // Color - public const nint m_nOutlineAlpha = 0x2E44; // int32 - public const nint m_flOutlineStart0 = 0x2E48; // float32 - public const nint m_flOutlineStart1 = 0x2E4C; // float32 - public const nint m_flOutlineEnd0 = 0x2E50; // float32 - public const nint m_flOutlineEnd1 = 0x2E54; // float32 - public const nint m_nLightingMode = 0x2E58; // ParticleLightingQuality_t - public const nint m_flLightingTessellation = 0x2E60; // CParticleCollectionRendererFloatInput - public const nint m_flLightingDirectionality = 0x2FB0; // CParticleCollectionRendererFloatInput - public const nint m_bParticleShadows = 0x3100; // bool - public const nint m_flShadowDensity = 0x3104; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FloatInputMaterialVariable_t { - public const nint m_strVariable = 0x0; // CUtlString - public const nint m_flInput = 0x8; // CParticleCollectionFloatInput - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class VecInputMaterialVariable_t { - public const nint m_strVariable = 0x0; // CUtlString - public const nint m_vecInput = 0x8; // CParticleCollectionVecInput - } - // Parent: CParticleFunctionRenderer - // Fields count: 22 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderCables { - public const nint m_flRadiusScale = 0x1F8; // CParticleCollectionFloatInput - public const nint m_flAlphaScale = 0x348; // CParticleCollectionFloatInput - public const nint m_vecColorScale = 0x498; // CParticleCollectionVecInput - public const nint m_nColorBlendType = 0xAC8; // ParticleColorBlendType_t - public const nint m_hMaterial = 0xAD0; // CStrongHandle - public const nint m_nTextureRepetitionMode = 0xAD8; // TextureRepetitionMode_t - public const nint m_flTextureRepeatsPerSegment = 0xAE0; // CParticleCollectionFloatInput - public const nint m_flTextureRepeatsCircumference = 0xC30; // CParticleCollectionFloatInput - public const nint m_flColorMapOffsetV = 0xD80; // CParticleCollectionFloatInput - public const nint m_flColorMapOffsetU = 0xED0; // CParticleCollectionFloatInput - public const nint m_flNormalMapOffsetV = 0x1020; // CParticleCollectionFloatInput - public const nint m_flNormalMapOffsetU = 0x1170; // CParticleCollectionFloatInput - public const nint m_bDrawCableCaps = 0x12C0; // bool - public const nint m_flCapRoundness = 0x12C4; // float32 - public const nint m_flCapOffsetAmount = 0x12C8; // float32 - public const nint m_flTessScale = 0x12CC; // float32 - public const nint m_nMinTesselation = 0x12D0; // int32 - public const nint m_nMaxTesselation = 0x12D4; // int32 - public const nint m_nRoundness = 0x12D8; // int32 - public const nint m_LightingTransform = 0x12E0; // CParticleTransformInput - public const nint m_MaterialFloatVars = 0x1340; // CUtlVector - public const nint m_MaterialVecVars = 0x1370; // CUtlVector - } - // Parent: CParticleFunctionConstraint - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ConstrainDistance { - public const nint m_fMinDistance = 0x1B0; // CParticleCollectionFloatInput - public const nint m_fMaxDistance = 0x300; // CParticleCollectionFloatInput - public const nint m_nControlPointNumber = 0x450; // int32 - public const nint m_CenterOffset = 0x454; // Vector - public const nint m_bGlobalCenter = 0x460; // bool - } - // Parent: CParticleFunctionConstraint - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_CollideWithSelf { - public const nint m_flRadiusScale = 0x1B0; // CPerParticleFloatInput - public const nint m_flMinimumSpeed = 0x300; // CPerParticleFloatInput - } - // Parent: CParticleFunctionConstraint - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_CollideWithParentParticles { - public const nint m_flParentRadiusScale = 0x1B0; // CPerParticleFloatInput - public const nint m_flRadiusScale = 0x300; // CPerParticleFloatInput - } - // Parent: CParticleFunctionConstraint - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ConstrainDistanceToPath { - public const nint m_fMinDistance = 0x1B0; // float32 - public const nint m_flMaxDistance0 = 0x1B4; // float32 - public const nint m_flMaxDistanceMid = 0x1B8; // float32 - public const nint m_flMaxDistance1 = 0x1BC; // float32 - public const nint m_PathParameters = 0x1C0; // CPathParameters - public const nint m_flTravelTime = 0x200; // float32 - public const nint m_nFieldScale = 0x204; // ParticleAttributeIndex_t - public const nint m_nManualTField = 0x208; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionConstraint - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ConstrainDistanceToUserSpecifiedPath { - public const nint m_fMinDistance = 0x1B0; // float32 - public const nint m_flMaxDistance = 0x1B4; // float32 - public const nint m_flTimeScale = 0x1B8; // float32 - public const nint m_bLoopedPath = 0x1BC; // bool - public const nint m_pointList = 0x1C0; // CUtlVector - } - // Parent: CParticleFunctionConstraint - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_PlanarConstraint { - public const nint m_PointOnPlane = 0x1B0; // Vector - public const nint m_PlaneNormal = 0x1BC; // Vector - public const nint m_nControlPointNumber = 0x1C8; // int32 - public const nint m_bGlobalOrigin = 0x1CC; // bool - public const nint m_bGlobalNormal = 0x1CD; // bool - public const nint m_flRadiusScale = 0x1D0; // CPerParticleFloatInput - public const nint m_flMaximumDistanceToCP = 0x320; // CParticleCollectionFloatInput - public const nint m_bUseOldCode = 0x470; // bool - } - // Parent: CParticleFunctionConstraint - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_WorldCollideConstraint { - } - // Parent: CParticleFunctionConstraint - // Fields count: 27 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_WorldTraceConstraint { - public const nint m_nCP = 0x1B0; // int32 - public const nint m_vecCpOffset = 0x1B4; // Vector - public const nint m_nCollisionMode = 0x1C0; // ParticleCollisionMode_t - public const nint m_nCollisionModeMin = 0x1C4; // ParticleCollisionMode_t - public const nint m_nTraceSet = 0x1C8; // ParticleTraceSet_t - public const nint m_CollisionGroupName = 0x1CC; // char[128] - public const nint m_bWorldOnly = 0x24C; // bool - public const nint m_bBrushOnly = 0x24D; // bool - public const nint m_bIncludeWater = 0x24E; // bool - public const nint m_nIgnoreCP = 0x250; // int32 - public const nint m_flCpMovementTolerance = 0x254; // float32 - public const nint m_flRetestRate = 0x258; // float32 - public const nint m_flTraceTolerance = 0x25C; // float32 - public const nint m_flCollisionConfirmationSpeed = 0x260; // float32 - public const nint m_nMaxTracesPerFrame = 0x264; // float32 - public const nint m_flRadiusScale = 0x268; // CPerParticleFloatInput - public const nint m_flBounceAmount = 0x3B8; // CPerParticleFloatInput - public const nint m_flSlideAmount = 0x508; // CPerParticleFloatInput - public const nint m_flRandomDirScale = 0x658; // CPerParticleFloatInput - public const nint m_bDecayBounce = 0x7A8; // bool - public const nint m_bKillonContact = 0x7A9; // bool - public const nint m_flMinSpeed = 0x7AC; // float32 - public const nint m_bSetNormal = 0x7B0; // bool - public const nint m_nStickOnCollisionField = 0x7B4; // ParticleAttributeIndex_t - public const nint m_flStopSpeed = 0x7B8; // CPerParticleFloatInput - public const nint m_nEntityStickDataField = 0x908; // ParticleAttributeIndex_t - public const nint m_nEntityStickNormalField = 0x90C; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionConstraint - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_BoxConstraint { - public const nint m_vecMin = 0x1B0; // CParticleCollectionVecInput - public const nint m_vecMax = 0x7E0; // CParticleCollectionVecInput - public const nint m_nCP = 0xE10; // int32 - public const nint m_bLocalSpace = 0xE14; // bool - public const nint m_bAccountForRadius = 0xE15; // bool - } - // Parent: CParticleFunctionConstraint - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ShapeMatchingConstraint { - public const nint m_flShapeRestorationTime = 0x1B0; // float32 - } - // Parent: CParticleFunctionConstraint - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RopeSpringConstraint { - public const nint m_flRestLength = 0x1B0; // CParticleCollectionFloatInput - public const nint m_flMinDistance = 0x300; // CParticleCollectionFloatInput - public const nint m_flMaxDistance = 0x450; // CParticleCollectionFloatInput - public const nint m_flAdjustmentScale = 0x5A0; // float32 - public const nint m_flInitialRestingLength = 0x5A8; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionConstraint - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SpringToVectorConstraint { - public const nint m_flRestLength = 0x1B0; // CPerParticleFloatInput - public const nint m_flMinDistance = 0x300; // CPerParticleFloatInput - public const nint m_flMaxDistance = 0x450; // CPerParticleFloatInput - public const nint m_flRestingLength = 0x5A0; // CPerParticleFloatInput - public const nint m_vecAnchorVector = 0x6F0; // CPerParticleVecInput - } - // Parent: CParticleFunctionConstraint - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ConstrainLineLength { - public const nint m_flMinDistance = 0x1B0; // float32 - public const nint m_flMaxDistance = 0x1B4; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RingWave { - public const nint m_TransformInput = 0x1B8; // CParticleTransformInput - public const nint m_flParticlesPerOrbit = 0x218; // CParticleCollectionFloatInput - public const nint m_flInitialRadius = 0x368; // CPerParticleFloatInput - public const nint m_flThickness = 0x4B8; // CPerParticleFloatInput - public const nint m_flInitialSpeedMin = 0x608; // CPerParticleFloatInput - public const nint m_flInitialSpeedMax = 0x758; // CPerParticleFloatInput - public const nint m_flRoll = 0x8A8; // CPerParticleFloatInput - public const nint m_flPitch = 0x9F8; // CPerParticleFloatInput - public const nint m_flYaw = 0xB48; // CPerParticleFloatInput - public const nint m_bEvenDistribution = 0xC98; // bool - public const nint m_bXYVelocityOnly = 0xC99; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_CreateSpiralSphere { - public const nint m_nControlPointNumber = 0x1B4; // int32 - public const nint m_nOverrideCP = 0x1B8; // int32 - public const nint m_nDensity = 0x1BC; // int32 - public const nint m_flInitialRadius = 0x1C0; // float32 - public const nint m_flInitialSpeedMin = 0x1C4; // float32 - public const nint m_flInitialSpeedMax = 0x1C8; // float32 - public const nint m_bUseParticleCount = 0x1CC; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_CreateInEpitrochoid { - public const nint m_nComponent1 = 0x1B4; // int32 - public const nint m_nComponent2 = 0x1B8; // int32 - public const nint m_TransformInput = 0x1C0; // CParticleTransformInput - public const nint m_flParticleDensity = 0x220; // CPerParticleFloatInput - public const nint m_flOffset = 0x370; // CPerParticleFloatInput - public const nint m_flRadius1 = 0x4C0; // CPerParticleFloatInput - public const nint m_flRadius2 = 0x610; // CPerParticleFloatInput - public const nint m_bUseCount = 0x760; // bool - public const nint m_bUseLocalCoords = 0x761; // bool - public const nint m_bOffsetExistingPos = 0x762; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_CreatePhyllotaxis { - public const nint m_nControlPointNumber = 0x1B4; // int32 - public const nint m_nScaleCP = 0x1B8; // int32 - public const nint m_nComponent = 0x1BC; // int32 - public const nint m_fRadCentCore = 0x1C0; // float32 - public const nint m_fRadPerPoint = 0x1C4; // float32 - public const nint m_fRadPerPointTo = 0x1C8; // float32 - public const nint m_fpointAngle = 0x1CC; // float32 - public const nint m_fsizeOverall = 0x1D0; // float32 - public const nint m_fRadBias = 0x1D4; // float32 - public const nint m_fMinRad = 0x1D8; // float32 - public const nint m_fDistBias = 0x1DC; // float32 - public const nint m_bUseLocalCoords = 0x1E0; // bool - public const nint m_bUseWithContEmit = 0x1E1; // bool - public const nint m_bUseOrigRadius = 0x1E2; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_CreateOnModel { - public const nint m_modelInput = 0x1B8; // CParticleModelInput - public const nint m_transformInput = 0x210; // CParticleTransformInput - public const nint m_nForceInModel = 0x270; // int32 - public const nint m_nDesiredHitbox = 0x274; // int32 - public const nint m_nHitboxValueFromControlPointIndex = 0x278; // int32 - public const nint m_vecHitBoxScale = 0x280; // CParticleCollectionVecInput - public const nint m_flBoneVelocity = 0x8B0; // float32 - public const nint m_flMaxBoneVelocity = 0x8B4; // float32 - public const nint m_vecDirectionBias = 0x8B8; // CParticleCollectionVecInput - public const nint m_HitboxSetName = 0xEE8; // char[128] - public const nint m_bLocalCoords = 0xF68; // bool - public const nint m_bUseBones = 0xF69; // bool - public const nint m_bUseMesh = 0xF6A; // bool - public const nint m_flShellSize = 0xF70; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionInitializer - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_CreateOnModelAtHeight { - public const nint m_bUseBones = 0x1B4; // bool - public const nint m_bForceZ = 0x1B5; // bool - public const nint m_nControlPointNumber = 0x1B8; // int32 - public const nint m_nHeightCP = 0x1BC; // int32 - public const nint m_bUseWaterHeight = 0x1C0; // bool - public const nint m_flDesiredHeight = 0x1C8; // CParticleCollectionFloatInput - public const nint m_vecHitBoxScale = 0x318; // CParticleCollectionVecInput - public const nint m_vecDirectionBias = 0x948; // CParticleCollectionVecInput - public const nint m_nBiasType = 0xF78; // ParticleHitboxBiasType_t - public const nint m_bLocalCoords = 0xF7C; // bool - public const nint m_bPreferMovingBoxes = 0xF7D; // bool - public const nint m_HitboxSetName = 0xF7E; // char[128] - public const nint m_flHitboxVelocityScale = 0x1000; // CParticleCollectionFloatInput - public const nint m_flMaxBoneVelocity = 0x1150; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionInitializer - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_SetHitboxToClosest { - public const nint m_nControlPointNumber = 0x1B4; // int32 - public const nint m_nDesiredHitbox = 0x1B8; // int32 - public const nint m_vecHitBoxScale = 0x1C0; // CParticleCollectionVecInput - public const nint m_HitboxSetName = 0x7F0; // char[128] - public const nint m_bUseBones = 0x870; // bool - public const nint m_bUseClosestPointOnHitbox = 0x871; // bool - public const nint m_nTestType = 0x874; // ClosestPointTestType_t - public const nint m_flHybridRatio = 0x878; // CParticleCollectionFloatInput - public const nint m_bUpdatePosition = 0x9C8; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_SetHitboxToModel { - public const nint m_nControlPointNumber = 0x1B4; // int32 - public const nint m_nForceInModel = 0x1B8; // int32 - public const nint m_nDesiredHitbox = 0x1BC; // int32 - public const nint m_vecHitBoxScale = 0x1C0; // CParticleCollectionVecInput - public const nint m_vecDirectionBias = 0x7F0; // Vector - public const nint m_bMaintainHitbox = 0x7FC; // bool - public const nint m_bUseBones = 0x7FD; // bool - public const nint m_HitboxSetName = 0x7FE; // char[128] - public const nint m_flShellSize = 0x880; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionInitializer - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_CreateWithinSphereTransform { - public const nint m_fRadiusMin = 0x1B8; // CPerParticleFloatInput - public const nint m_fRadiusMax = 0x308; // CPerParticleFloatInput - public const nint m_vecDistanceBias = 0x458; // CPerParticleVecInput - public const nint m_vecDistanceBiasAbs = 0xA88; // Vector - public const nint m_TransformInput = 0xA98; // CParticleTransformInput - public const nint m_fSpeedMin = 0xAF8; // CPerParticleFloatInput - public const nint m_fSpeedMax = 0xC48; // CPerParticleFloatInput - public const nint m_fSpeedRandExp = 0xD98; // float32 - public const nint m_bLocalCoords = 0xD9C; // bool - public const nint m_flEndCPGrowthTime = 0xDA0; // float32 - public const nint m_LocalCoordinateSystemSpeedMin = 0xDA8; // CPerParticleVecInput - public const nint m_LocalCoordinateSystemSpeedMax = 0x13D8; // CPerParticleVecInput - public const nint m_nFieldOutput = 0x1A08; // ParticleAttributeIndex_t - public const nint m_nFieldVelocity = 0x1A0C; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_CreateWithinBox { - public const nint m_vecMin = 0x1B8; // CPerParticleVecInput - public const nint m_vecMax = 0x7E8; // CPerParticleVecInput - public const nint m_nControlPointNumber = 0xE18; // int32 - public const nint m_bLocalSpace = 0xE1C; // bool - public const nint m_randomnessParameters = 0xE20; // CRandomNumberGeneratorParameters - } - // Parent: CParticleFunctionInitializer - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_CreateOnGrid { - public const nint m_nXCount = 0x1B8; // CParticleCollectionFloatInput - public const nint m_nYCount = 0x308; // CParticleCollectionFloatInput - public const nint m_nZCount = 0x458; // CParticleCollectionFloatInput - public const nint m_nXSpacing = 0x5A8; // CParticleCollectionFloatInput - public const nint m_nYSpacing = 0x6F8; // CParticleCollectionFloatInput - public const nint m_nZSpacing = 0x848; // CParticleCollectionFloatInput - public const nint m_nControlPointNumber = 0x998; // int32 - public const nint m_bLocalSpace = 0x99C; // bool - public const nint m_bCenter = 0x99D; // bool - public const nint m_bHollow = 0x99E; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_PositionOffset { - public const nint m_OffsetMin = 0x1B8; // CPerParticleVecInput - public const nint m_OffsetMax = 0x7E8; // CPerParticleVecInput - public const nint m_TransformInput = 0xE18; // CParticleTransformInput - public const nint m_bLocalCoords = 0xE78; // bool - public const nint m_bProportional = 0xE79; // bool - public const nint m_randomnessParameters = 0xE7C; // CRandomNumberGeneratorParameters - } - // Parent: CParticleFunctionInitializer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_PositionOffsetToCP { - public const nint m_nControlPointNumberStart = 0x1B4; // int32 - public const nint m_nControlPointNumberEnd = 0x1B8; // int32 - public const nint m_bLocalCoords = 0x1BC; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_PositionPlaceOnGround { - public const nint m_flOffset = 0x1B8; // CPerParticleFloatInput - public const nint m_flMaxTraceLength = 0x308; // CPerParticleFloatInput - public const nint m_CollisionGroupName = 0x458; // char[128] - public const nint m_nTraceSet = 0x4D8; // ParticleTraceSet_t - public const nint m_nTraceMissBehavior = 0x4E8; // ParticleTraceMissBehavior_t - public const nint m_bIncludeWater = 0x4EC; // bool - public const nint m_bSetNormal = 0x4ED; // bool - public const nint m_bSetPXYZOnly = 0x4EE; // bool - public const nint m_bTraceAlongNormal = 0x4EF; // bool - public const nint m_bOffsetonColOnly = 0x4F0; // bool - public const nint m_flOffsetByRadiusFactor = 0x4F4; // float32 - public const nint m_nPreserveOffsetCP = 0x4F8; // int32 - public const nint m_nIgnoreCP = 0x4FC; // int32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_VelocityFromNormal { - public const nint m_fSpeedMin = 0x1B4; // float32 - public const nint m_fSpeedMax = 0x1B8; // float32 - public const nint m_bIgnoreDt = 0x1BC; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_VelocityRandom { - public const nint m_nControlPointNumber = 0x1B4; // int32 - public const nint m_fSpeedMin = 0x1B8; // CPerParticleFloatInput - public const nint m_fSpeedMax = 0x308; // CPerParticleFloatInput - public const nint m_LocalCoordinateSystemSpeedMin = 0x458; // CPerParticleVecInput - public const nint m_LocalCoordinateSystemSpeedMax = 0xA88; // CPerParticleVecInput - public const nint m_bIgnoreDT = 0x10B8; // bool - public const nint m_randomnessParameters = 0x10BC; // CRandomNumberGeneratorParameters - } - // Parent: CParticleFunctionInitializer - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_InitialVelocityNoise { - public const nint m_vecAbsVal = 0x1B4; // Vector - public const nint m_vecAbsValInv = 0x1C0; // Vector - public const nint m_vecOffsetLoc = 0x1D0; // CPerParticleVecInput - public const nint m_flOffset = 0x800; // CPerParticleFloatInput - public const nint m_vecOutputMin = 0x950; // CPerParticleVecInput - public const nint m_vecOutputMax = 0xF80; // CPerParticleVecInput - public const nint m_flNoiseScale = 0x15B0; // CPerParticleFloatInput - public const nint m_flNoiseScaleLoc = 0x1700; // CPerParticleFloatInput - public const nint m_TransformInput = 0x1850; // CParticleTransformInput - public const nint m_bIgnoreDt = 0x18B0; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_InitialVelocityFromHitbox { - public const nint m_flVelocityMin = 0x1B4; // float32 - public const nint m_flVelocityMax = 0x1B8; // float32 - public const nint m_nControlPointNumber = 0x1BC; // int32 - public const nint m_HitboxSetName = 0x1C0; // char[128] - public const nint m_bUseBones = 0x240; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_VelocityRadialRandom { - public const nint m_nControlPointNumber = 0x1B4; // int32 - public const nint m_fSpeedMin = 0x1B8; // float32 - public const nint m_fSpeedMax = 0x1BC; // float32 - public const nint m_vecLocalCoordinateSystemSpeedScale = 0x1C0; // Vector - public const nint m_bIgnoreDelta = 0x1CD; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RandomLifeTime { - public const nint m_fLifetimeMin = 0x1B4; // float32 - public const nint m_fLifetimeMax = 0x1B8; // float32 - public const nint m_fLifetimeRandExponent = 0x1BC; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RandomScalar { - public const nint m_flMin = 0x1B4; // float32 - public const nint m_flMax = 0x1B8; // float32 - public const nint m_flExponent = 0x1BC; // float32 - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionInitializer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RandomVector { - public const nint m_vecMin = 0x1B4; // Vector - public const nint m_vecMax = 0x1C0; // Vector - public const nint m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t - public const nint m_randomnessParameters = 0x1D0; // CRandomNumberGeneratorParameters - } - // Parent: CParticleFunctionInitializer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RandomVectorComponent { - public const nint m_flMin = 0x1B4; // float32 - public const nint m_flMax = 0x1B8; // float32 - public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t - public const nint m_nComponent = 0x1C0; // int32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_AddVectorToVector { - public const nint m_vecScale = 0x1B4; // Vector - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_vOffsetMin = 0x1C8; // Vector - public const nint m_vOffsetMax = 0x1D4; // Vector - public const nint m_randomnessParameters = 0x1E0; // CRandomNumberGeneratorParameters - } - // Parent: CParticleFunctionInitializer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RandomAlphaWindowThreshold { - public const nint m_flMin = 0x1B4; // float32 - public const nint m_flMax = 0x1B8; // float32 - public const nint m_flExponent = 0x1BC; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RandomRadius { - public const nint m_flRadiusMin = 0x1B4; // float32 - public const nint m_flRadiusMax = 0x1B8; // float32 - public const nint m_flRadiusRandExponent = 0x1BC; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RandomAlpha { - public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - public const nint m_nAlphaMin = 0x1B8; // int32 - public const nint m_nAlphaMax = 0x1BC; // int32 - public const nint m_flAlphaRandExponent = 0x1C8; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CGeneralRandomRotation { - public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - public const nint m_flDegrees = 0x1B8; // float32 - public const nint m_flDegreesMin = 0x1BC; // float32 - public const nint m_flDegreesMax = 0x1C0; // float32 - public const nint m_flRotationRandExponent = 0x1C4; // float32 - public const nint m_bRandomlyFlipDirection = 0x1C8; // bool - } - // Parent: CGeneralRandomRotation - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RandomRotation { - } - // Parent: CParticleFunctionInitializer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_Orient2DRelToCP { - public const nint m_nCP = 0x1B4; // int32 - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_flRotOffset = 0x1BC; // float32 - } - // Parent: CGeneralRandomRotation - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RandomRotationSpeed { - } - // Parent: CGeneralRandomRotation - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RandomYaw { - } - // Parent: CParticleFunctionInitializer - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RandomColor { - public const nint m_ColorMin = 0x1D0; // Color - public const nint m_ColorMax = 0x1D4; // Color - public const nint m_TintMin = 0x1D8; // Color - public const nint m_TintMax = 0x1DC; // Color - public const nint m_flTintPerc = 0x1E0; // float32 - public const nint m_flUpdateThreshold = 0x1E4; // float32 - public const nint m_nTintCP = 0x1E8; // int32 - public const nint m_nFieldOutput = 0x1EC; // ParticleAttributeIndex_t - public const nint m_nTintBlendMode = 0x1F0; // ParticleColorBlendMode_t - public const nint m_flLightAmplification = 0x1F4; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_ColorLitPerParticle { - public const nint m_ColorMin = 0x1CC; // Color - public const nint m_ColorMax = 0x1D0; // Color - public const nint m_TintMin = 0x1D4; // Color - public const nint m_TintMax = 0x1D8; // Color - public const nint m_flTintPerc = 0x1DC; // float32 - public const nint m_nTintBlendMode = 0x1E0; // ParticleColorBlendMode_t - public const nint m_flLightAmplification = 0x1E4; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RandomTrailLength { - public const nint m_flMinLength = 0x1B4; // float32 - public const nint m_flMaxLength = 0x1B8; // float32 - public const nint m_flLengthRandExponent = 0x1BC; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RandomSequence { - public const nint m_nSequenceMin = 0x1B4; // int32 - public const nint m_nSequenceMax = 0x1B8; // int32 - public const nint m_bShuffle = 0x1BC; // bool - public const nint m_bLinear = 0x1BD; // bool - public const nint m_WeightedList = 0x1C0; // CUtlVector - } - // Parent: CParticleFunctionInitializer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_SequenceFromCP { - public const nint m_bKillUnused = 0x1B4; // bool - public const nint m_bRadiusScale = 0x1B5; // bool - public const nint m_nCP = 0x1B8; // int32 - public const nint m_vecOffset = 0x1BC; // Vector - } - // Parent: CParticleFunctionInitializer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RandomModelSequence { - public const nint m_ActivityName = 0x1B4; // char[256] - public const nint m_SequenceName = 0x2B4; // char[256] - public const nint m_hModel = 0x3B8; // CStrongHandle - } - // Parent: CParticleFunctionInitializer - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_ScaleVelocity { - public const nint m_vecScale = 0x1B8; // CParticleCollectionVecInput - } - // Parent: CParticleFunctionInitializer - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_PositionWarp { - public const nint m_vecWarpMin = 0x1B8; // CParticleCollectionVecInput - public const nint m_vecWarpMax = 0x7E8; // CParticleCollectionVecInput - public const nint m_nScaleControlPointNumber = 0xE18; // int32 - public const nint m_nControlPointNumber = 0xE1C; // int32 - public const nint m_nRadiusComponent = 0xE20; // int32 - public const nint m_flWarpTime = 0xE24; // float32 - public const nint m_flWarpStartTime = 0xE28; // float32 - public const nint m_flPrevPosScale = 0xE2C; // float32 - public const nint m_bInvertWarp = 0xE30; // bool - public const nint m_bUseCount = 0xE31; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_PositionWarpScalar { - public const nint m_vecWarpMin = 0x1B4; // Vector - public const nint m_vecWarpMax = 0x1C0; // Vector - public const nint m_InputValue = 0x1D0; // CPerParticleFloatInput - public const nint m_flPrevPosScale = 0x320; // float32 - public const nint m_nScaleControlPointNumber = 0x324; // int32 - public const nint m_nControlPointNumber = 0x328; // int32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_CreationNoise { - public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - public const nint m_bAbsVal = 0x1B8; // bool - public const nint m_bAbsValInv = 0x1B9; // bool - public const nint m_flOffset = 0x1BC; // float32 - public const nint m_flOutputMin = 0x1C0; // float32 - public const nint m_flOutputMax = 0x1C4; // float32 - public const nint m_flNoiseScale = 0x1C8; // float32 - public const nint m_flNoiseScaleLoc = 0x1CC; // float32 - public const nint m_vecOffsetLoc = 0x1D0; // Vector - public const nint m_flWorldTimeScale = 0x1DC; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_CreateAlongPath { - public const nint m_fMaxDistance = 0x1B4; // float32 - public const nint m_PathParams = 0x1C0; // CPathParameters - public const nint m_bUseRandomCPs = 0x200; // bool - public const nint m_vEndOffset = 0x204; // Vector - public const nint m_bSaveOffset = 0x210; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_MoveBetweenPoints { - public const nint m_flSpeedMin = 0x1B8; // CPerParticleFloatInput - public const nint m_flSpeedMax = 0x308; // CPerParticleFloatInput - public const nint m_flEndSpread = 0x458; // CPerParticleFloatInput - public const nint m_flStartOffset = 0x5A8; // CPerParticleFloatInput - public const nint m_flEndOffset = 0x6F8; // CPerParticleFloatInput - public const nint m_nEndControlPointNumber = 0x848; // int32 - public const nint m_bTrailBias = 0x84C; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RemapScalar { - public const nint m_nFieldInput = 0x1B4; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1BC; // float32 - public const nint m_flInputMax = 0x1C0; // float32 - public const nint m_flOutputMin = 0x1C4; // float32 - public const nint m_flOutputMax = 0x1C8; // float32 - public const nint m_flStartTime = 0x1CC; // float32 - public const nint m_flEndTime = 0x1D0; // float32 - public const nint m_nSetMethod = 0x1D4; // ParticleSetMethod_t - public const nint m_bActiveRange = 0x1D8; // bool - public const nint m_flRemapBias = 0x1DC; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RemapParticleCountToScalar { - public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - public const nint m_nInputMin = 0x1B8; // int32 - public const nint m_nInputMax = 0x1BC; // int32 - public const nint m_nScaleControlPoint = 0x1C0; // int32 - public const nint m_nScaleControlPointField = 0x1C4; // int32 - public const nint m_flOutputMin = 0x1C8; // float32 - public const nint m_flOutputMax = 0x1CC; // float32 - public const nint m_nSetMethod = 0x1D0; // ParticleSetMethod_t - public const nint m_bActiveRange = 0x1D4; // bool - public const nint m_bInvert = 0x1D5; // bool - public const nint m_bWrap = 0x1D6; // bool - public const nint m_flRemapBias = 0x1D8; // float32 - } - // Parent: C_INIT_RemapParticleCountToScalar - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RemapParticleCountToNamedModelElementScalar { - public const nint m_hModel = 0x1E0; // CStrongHandle - public const nint m_outputMinName = 0x1E8; // CUtlString - public const nint m_outputMaxName = 0x1F0; // CUtlString - public const nint m_bModelFromRenderer = 0x1F8; // bool - } - // Parent: C_INIT_RemapParticleCountToNamedModelElementScalar - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RemapParticleCountToNamedModelSequenceScalar { - } - // Parent: C_INIT_RemapParticleCountToNamedModelElementScalar - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RemapParticleCountToNamedModelBodyPartScalar { - } - // Parent: C_INIT_RemapParticleCountToNamedModelElementScalar - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RemapParticleCountToNamedModelMeshGroupScalar { - } - // Parent: CParticleFunctionInitializer - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_InheritVelocity { - public const nint m_nControlPointNumber = 0x1B4; // int32 - public const nint m_flVelocityScale = 0x1B8; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_VelocityFromCP { - public const nint m_velocityInput = 0x1B8; // CParticleCollectionVecInput - public const nint m_transformInput = 0x7E8; // CParticleTransformInput - public const nint m_flVelocityScale = 0x848; // float32 - public const nint m_bDirectionOnly = 0x84C; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_AgeNoise { - public const nint m_bAbsVal = 0x1B4; // bool - public const nint m_bAbsValInv = 0x1B5; // bool - public const nint m_flOffset = 0x1B8; // float32 - public const nint m_flAgeMin = 0x1BC; // float32 - public const nint m_flAgeMax = 0x1C0; // float32 - public const nint m_flNoiseScale = 0x1C4; // float32 - public const nint m_flNoiseScaleLoc = 0x1C8; // float32 - public const nint m_vecOffsetLoc = 0x1CC; // Vector - } - // Parent: CParticleFunctionInitializer - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_SequenceLifeTime { - public const nint m_flFramerate = 0x1B4; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RemapScalarToVector { - public const nint m_nFieldInput = 0x1B4; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1BC; // float32 - public const nint m_flInputMax = 0x1C0; // float32 - public const nint m_vecOutputMin = 0x1C4; // Vector - public const nint m_vecOutputMax = 0x1D0; // Vector - public const nint m_flStartTime = 0x1DC; // float32 - public const nint m_flEndTime = 0x1E0; // float32 - public const nint m_nSetMethod = 0x1E4; // ParticleSetMethod_t - public const nint m_nControlPointNumber = 0x1E8; // int32 - public const nint m_bLocalCoords = 0x1EC; // bool - public const nint m_flRemapBias = 0x1F0; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_OffsetVectorToVector { - public const nint m_nFieldInput = 0x1B4; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_vecOutputMin = 0x1BC; // Vector - public const nint m_vecOutputMax = 0x1C8; // Vector - public const nint m_randomnessParameters = 0x1D4; // CRandomNumberGeneratorParameters - } - // Parent: CParticleFunctionInitializer - // Fields count: 6 - // - // Metadata: - // MParticleMinVersion - // MGetKV3ClassDefaults - public static class C_INIT_CreateSequentialPathV2 { - public const nint m_fMaxDistance = 0x1B8; // CPerParticleFloatInput - public const nint m_flNumToAssign = 0x308; // CParticleCollectionFloatInput - public const nint m_bLoop = 0x458; // bool - public const nint m_bCPPairs = 0x459; // bool - public const nint m_bSaveOffset = 0x45A; // bool - public const nint m_PathParams = 0x460; // CPathParameters - } - // Parent: CParticleFunctionInitializer - // Fields count: 6 - // - // Metadata: - // MParticleMaxVersion - // MParticleReplacementOp - // MGetKV3ClassDefaults - public static class C_INIT_CreateSequentialPath { - public const nint m_fMaxDistance = 0x1B4; // float32 - public const nint m_flNumToAssign = 0x1B8; // float32 - public const nint m_bLoop = 0x1BC; // bool - public const nint m_bCPPairs = 0x1BD; // bool - public const nint m_bSaveOffset = 0x1BE; // bool - public const nint m_PathParams = 0x1C0; // CPathParameters - } - // Parent: CParticleFunctionInitializer - // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_InitialRepulsionVelocity { - public const nint m_CollisionGroupName = 0x1B4; // char[128] - public const nint m_nTraceSet = 0x234; // ParticleTraceSet_t - public const nint m_vecOutputMin = 0x238; // Vector - public const nint m_vecOutputMax = 0x244; // Vector - public const nint m_nControlPointNumber = 0x250; // int32 - public const nint m_bPerParticle = 0x254; // bool - public const nint m_bTranslate = 0x255; // bool - public const nint m_bProportional = 0x256; // bool - public const nint m_flTraceLength = 0x258; // float32 - public const nint m_bPerParticleTR = 0x25C; // bool - public const nint m_bInherit = 0x25D; // bool - public const nint m_nChildCP = 0x260; // int32 - public const nint m_nChildGroupID = 0x264; // int32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RandomYawFlip { - public const nint m_flPercent = 0x1B4; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RandomSecondSequence { - public const nint m_nSequenceMin = 0x1B4; // int32 - public const nint m_nSequenceMax = 0x1B8; // int32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RemapCPtoScalar { - public const nint m_nCPInput = 0x1B4; // int32 - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_nField = 0x1BC; // int32 - public const nint m_flInputMin = 0x1C0; // float32 - public const nint m_flInputMax = 0x1C4; // float32 - public const nint m_flOutputMin = 0x1C8; // float32 - public const nint m_flOutputMax = 0x1CC; // float32 - public const nint m_flStartTime = 0x1D0; // float32 - public const nint m_flEndTime = 0x1D4; // float32 - public const nint m_nSetMethod = 0x1D8; // ParticleSetMethod_t - public const nint m_flRemapBias = 0x1DC; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RemapTransformToVector { - public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - public const nint m_vInputMin = 0x1B8; // Vector - public const nint m_vInputMax = 0x1C4; // Vector - public const nint m_vOutputMin = 0x1D0; // Vector - public const nint m_vOutputMax = 0x1DC; // Vector - public const nint m_TransformInput = 0x1E8; // CParticleTransformInput - public const nint m_LocalSpaceTransform = 0x248; // CParticleTransformInput - public const nint m_flStartTime = 0x2A8; // float32 - public const nint m_flEndTime = 0x2AC; // float32 - public const nint m_nSetMethod = 0x2B0; // ParticleSetMethod_t - public const nint m_bOffset = 0x2B4; // bool - public const nint m_bAccelerate = 0x2B5; // bool - public const nint m_flRemapBias = 0x2B8; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_ChaoticAttractor { - public const nint m_flAParm = 0x1B4; // float32 - public const nint m_flBParm = 0x1B8; // float32 - public const nint m_flCParm = 0x1BC; // float32 - public const nint m_flDParm = 0x1C0; // float32 - public const nint m_flScale = 0x1C4; // float32 - public const nint m_flSpeedMin = 0x1C8; // float32 - public const nint m_flSpeedMax = 0x1CC; // float32 - public const nint m_nBaseCP = 0x1D0; // int32 - public const nint m_bUniformSpeed = 0x1D4; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_CreateFromParentParticles { - public const nint m_flVelocityScale = 0x1B4; // float32 - public const nint m_flIncrement = 0x1B8; // float32 - public const nint m_bRandomDistribution = 0x1BC; // bool - public const nint m_nRandomSeed = 0x1C0; // int32 - public const nint m_bSubFrame = 0x1C4; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_InheritFromParentParticles { - public const nint m_flScale = 0x1B4; // float32 - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_nIncrement = 0x1BC; // int32 - public const nint m_bRandomDistribution = 0x1C0; // bool - public const nint m_nRandomSeed = 0x1C4; // int32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_CreateFromCPs { - public const nint m_nIncrement = 0x1B4; // int32 - public const nint m_nMinCP = 0x1B8; // int32 - public const nint m_nMaxCP = 0x1BC; // int32 - public const nint m_nDynamicCPCount = 0x1C0; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionInitializer - // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_DistanceToCPInit { - public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1B8; // CPerParticleFloatInput - public const nint m_flInputMax = 0x308; // CPerParticleFloatInput - public const nint m_flOutputMin = 0x458; // CPerParticleFloatInput - public const nint m_flOutputMax = 0x5A8; // CPerParticleFloatInput - public const nint m_nStartCP = 0x6F8; // int32 - public const nint m_bLOS = 0x6FC; // bool - public const nint m_CollisionGroupName = 0x6FD; // char[128] - public const nint m_nTraceSet = 0x780; // ParticleTraceSet_t - public const nint m_flMaxTraceLength = 0x788; // CPerParticleFloatInput - public const nint m_flLOSScale = 0x8D8; // float32 - public const nint m_nSetMethod = 0x8DC; // ParticleSetMethod_t - public const nint m_bActiveRange = 0x8E0; // bool - public const nint m_vecDistanceScale = 0x8E4; // Vector - public const nint m_flRemapBias = 0x8F0; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_LifespanFromVelocity { - public const nint m_vecComponentScale = 0x1B4; // Vector - public const nint m_flTraceOffset = 0x1C0; // float32 - public const nint m_flMaxTraceLength = 0x1C4; // float32 - public const nint m_flTraceTolerance = 0x1C8; // float32 - public const nint m_nMaxPlanes = 0x1CC; // int32 - public const nint m_CollisionGroupName = 0x1D4; // char[128] - public const nint m_nTraceSet = 0x254; // ParticleTraceSet_t - public const nint m_bIncludeWater = 0x260; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_CreateFromPlaneCache { - public const nint m_vecOffsetMin = 0x1B4; // Vector - public const nint m_vecOffsetMax = 0x1C0; // Vector - public const nint m_bUseNormal = 0x1CD; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_ModelCull { - public const nint m_nControlPointNumber = 0x1B4; // int32 - public const nint m_bBoundBox = 0x1B8; // bool - public const nint m_bCullOutside = 0x1B9; // bool - public const nint m_bUseBones = 0x1BA; // bool - public const nint m_HitboxSetName = 0x1BB; // char[128] - } - // Parent: CParticleFunctionInitializer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_DistanceCull { - public const nint m_nControlPoint = 0x1B4; // int32 - public const nint m_flDistance = 0x1B8; // CParticleCollectionFloatInput - public const nint m_bCullInside = 0x308; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_PlaneCull { - public const nint m_nControlPoint = 0x1B4; // int32 - public const nint m_flDistance = 0x1B8; // CParticleCollectionFloatInput - public const nint m_bCullInside = 0x308; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_DistanceToNeighborCull { - public const nint m_flDistance = 0x1B8; // CPerParticleFloatInput - } - // Parent: CParticleFunctionInitializer - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RtEnvCull { - public const nint m_vecTestDir = 0x1B4; // Vector - public const nint m_vecTestNormal = 0x1C0; // Vector - public const nint m_bUseVelocity = 0x1CC; // bool - public const nint m_bCullOnMiss = 0x1CD; // bool - public const nint m_bLifeAdjust = 0x1CE; // bool - public const nint m_RtEnvName = 0x1CF; // char[128] - public const nint m_nRTEnvCP = 0x250; // int32 - public const nint m_nComponent = 0x254; // int32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_NormalAlignToCP { - public const nint m_transformInput = 0x1B8; // CParticleTransformInput - public const nint m_nControlPointAxis = 0x218; // ParticleControlPointAxis_t - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_NormalOffset { - public const nint m_OffsetMin = 0x1B4; // Vector - public const nint m_OffsetMax = 0x1C0; // Vector - public const nint m_nControlPointNumber = 0x1CC; // int32 - public const nint m_bLocalCoords = 0x1D0; // bool - public const nint m_bNormalize = 0x1D1; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RemapSpeedToScalar { - public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - public const nint m_nControlPointNumber = 0x1B8; // int32 - public const nint m_flStartTime = 0x1BC; // float32 - public const nint m_flEndTime = 0x1C0; // float32 - public const nint m_flInputMin = 0x1C4; // float32 - public const nint m_flInputMax = 0x1C8; // float32 - public const nint m_flOutputMin = 0x1CC; // float32 - public const nint m_flOutputMax = 0x1D0; // float32 - public const nint m_nSetMethod = 0x1D4; // ParticleSetMethod_t - public const nint m_bPerParticle = 0x1D8; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_InitFromCPSnapshot { - public const nint m_nControlPointNumber = 0x1B4; // int32 - public const nint m_nAttributeToRead = 0x1B8; // ParticleAttributeIndex_t - public const nint m_nAttributeToWrite = 0x1BC; // ParticleAttributeIndex_t - public const nint m_nLocalSpaceCP = 0x1C0; // int32 - public const nint m_bRandom = 0x1C4; // bool - public const nint m_bReverse = 0x1C5; // bool - public const nint m_nSnapShotIncrement = 0x1C8; // CParticleCollectionFloatInput - public const nint m_nManualSnapshotIndex = 0x318; // CPerParticleFloatInput - public const nint m_nRandomSeed = 0x468; // int32 - public const nint m_bLocalSpaceAngles = 0x46C; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 19 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_InitSkinnedPositionFromCPSnapshot { - public const nint m_nSnapshotControlPointNumber = 0x1B4; // int32 - public const nint m_nControlPointNumber = 0x1B8; // int32 - public const nint m_bRandom = 0x1BC; // bool - public const nint m_nRandomSeed = 0x1C0; // int32 - public const nint m_bRigid = 0x1C4; // bool - public const nint m_bSetNormal = 0x1C5; // bool - public const nint m_bIgnoreDt = 0x1C6; // bool - public const nint m_flMinNormalVelocity = 0x1C8; // float32 - public const nint m_flMaxNormalVelocity = 0x1CC; // float32 - public const nint m_nIndexType = 0x1D0; // SnapshotIndexType_t - public const nint m_flReadIndex = 0x1D8; // CPerParticleFloatInput - public const nint m_flIncrement = 0x328; // float32 - public const nint m_nFullLoopIncrement = 0x32C; // int32 - public const nint m_nSnapShotStartPoint = 0x330; // int32 - public const nint m_flBoneVelocity = 0x334; // float32 - public const nint m_flBoneVelocityMax = 0x338; // float32 - public const nint m_bCopyColor = 0x33C; // bool - public const nint m_bCopyAlpha = 0x33D; // bool - public const nint m_bSetRadius = 0x33E; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_InitFromParentKilled { - public const nint m_nAttributeToCopy = 0x1B4; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_InitFromVectorFieldSnapshot { - public const nint m_nControlPointNumber = 0x1B4; // int32 - public const nint m_nLocalSpaceCP = 0x1B8; // int32 - public const nint m_nWeightUpdateCP = 0x1BC; // int32 - public const nint m_bUseVerticalVelocity = 0x1C0; // bool - public const nint m_vecScale = 0x1C8; // CPerParticleVecInput - } - // Parent: CParticleFunctionInitializer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RemapInitialDirectionToTransformToVector { - public const nint m_TransformInput = 0x1B8; // CParticleTransformInput - public const nint m_nFieldOutput = 0x218; // ParticleAttributeIndex_t - public const nint m_flScale = 0x21C; // float32 - public const nint m_flOffsetRot = 0x220; // float32 - public const nint m_vecOffsetAxis = 0x224; // Vector - public const nint m_bNormalize = 0x230; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RemapInitialTransformDirectionToRotation { - public const nint m_TransformInput = 0x1B8; // CParticleTransformInput - public const nint m_nFieldOutput = 0x218; // ParticleAttributeIndex_t - public const nint m_flOffsetRot = 0x21C; // float32 - public const nint m_nComponent = 0x220; // int32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RemapQAnglesToRotation { - public const nint m_TransformInput = 0x1B8; // CParticleTransformInput - } - // Parent: CParticleFunctionInitializer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RemapTransformOrientationToRotations { - public const nint m_TransformInput = 0x1B8; // CParticleTransformInput - public const nint m_vecRotation = 0x218; // Vector - public const nint m_bUseQuat = 0x224; // bool - public const nint m_bWriteNormal = 0x225; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_SetRigidAttachment { - public const nint m_nControlPointNumber = 0x1B4; // int32 - public const nint m_nFieldInput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t - public const nint m_bLocalSpace = 0x1C0; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RemapInitialVisibilityScalar { - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1BC; // float32 - public const nint m_flInputMax = 0x1C0; // float32 - public const nint m_flOutputMin = 0x1C4; // float32 - public const nint m_flOutputMax = 0x1C8; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RadiusFromCPObject { - public const nint m_nControlPoint = 0x1B4; // int32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_InitialSequenceFromModel { - public const nint m_nControlPointNumber = 0x1B4; // int32 - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_nFieldOutputAnim = 0x1BC; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C0; // float32 - public const nint m_flInputMax = 0x1C4; // float32 - public const nint m_flOutputMin = 0x1C8; // float32 - public const nint m_flOutputMax = 0x1CC; // float32 - public const nint m_nSetMethod = 0x1D0; // ParticleSetMethod_t - } - // Parent: CParticleFunctionInitializer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_GlobalScale { - public const nint m_flScale = 0x1B4; // float32 - public const nint m_nScaleControlPointNumber = 0x1B8; // int32 - public const nint m_nControlPointNumber = 0x1BC; // int32 - public const nint m_bScaleRadius = 0x1C0; // bool - public const nint m_bScalePosition = 0x1C1; // bool - public const nint m_bScaleVelocity = 0x1C2; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_PointList { - public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - public const nint m_pointList = 0x1B8; // CUtlVector - public const nint m_bPlaceAlongPath = 0x1D0; // bool - public const nint m_bClosedLoop = 0x1D1; // bool - public const nint m_nNumPointsAlongPath = 0x1D4; // int32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RandomNamedModelElement { - public const nint m_hModel = 0x1B8; // CStrongHandle - public const nint m_names = 0x1C0; // CUtlVector - public const nint m_bShuffle = 0x1D8; // bool - public const nint m_bLinear = 0x1D9; // bool - public const nint m_bModelFromRenderer = 0x1DA; // bool - public const nint m_nFieldOutput = 0x1DC; // ParticleAttributeIndex_t - } - // Parent: C_INIT_RandomNamedModelElement - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RandomNamedModelSequence { - } - // Parent: C_INIT_RandomNamedModelElement - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RandomNamedModelBodyPart { - } - // Parent: C_INIT_RandomNamedModelElement - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RandomNamedModelMeshGroup { - } - // Parent: CParticleFunctionInitializer - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RemapNamedModelElementToScalar { - public const nint m_hModel = 0x1B8; // CStrongHandle - public const nint m_names = 0x1C0; // CUtlVector - public const nint m_values = 0x1D8; // CUtlVector - public const nint m_nFieldInput = 0x1F0; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1F4; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0x1F8; // ParticleSetMethod_t - public const nint m_bModelFromRenderer = 0x1FC; // bool - } - // Parent: C_INIT_RemapNamedModelElementToScalar - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RemapNamedModelSequenceToScalar { - } - // Parent: C_INIT_RemapNamedModelElementToScalar - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RemapNamedModelBodyPartToScalar { - } - // Parent: C_INIT_RemapNamedModelElementToScalar - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RemapNamedModelMeshGroupToScalar { - } - // Parent: CParticleFunctionInitializer - // Fields count: 18 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_StatusEffect { - public const nint m_nDetail2Combo = 0x1B4; // Detail2Combo_t - public const nint m_flDetail2Rotation = 0x1B8; // float32 - public const nint m_flDetail2Scale = 0x1BC; // float32 - public const nint m_flDetail2BlendFactor = 0x1C0; // float32 - public const nint m_flColorWarpIntensity = 0x1C4; // float32 - public const nint m_flDiffuseWarpBlendToFull = 0x1C8; // float32 - public const nint m_flEnvMapIntensity = 0x1CC; // float32 - public const nint m_flAmbientScale = 0x1D0; // float32 - public const nint m_specularColor = 0x1D4; // Color - public const nint m_flSpecularScale = 0x1D8; // float32 - public const nint m_flSpecularExponent = 0x1DC; // float32 - public const nint m_flSpecularExponentBlendToFull = 0x1E0; // float32 - public const nint m_flSpecularBlendToFull = 0x1E4; // float32 - public const nint m_rimLightColor = 0x1E8; // Color - public const nint m_flRimLightScale = 0x1EC; // float32 - public const nint m_flReflectionsTintByBaseBlendToNone = 0x1F0; // float32 - public const nint m_flMetalnessBlendToFull = 0x1F4; // float32 - public const nint m_flSelfIllumBlendToFull = 0x1F8; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 19 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_StatusEffectCitadel { - public const nint m_flSFXColorWarpAmount = 0x1B4; // float32 - public const nint m_flSFXNormalAmount = 0x1B8; // float32 - public const nint m_flSFXMetalnessAmount = 0x1BC; // float32 - public const nint m_flSFXRoughnessAmount = 0x1C0; // float32 - public const nint m_flSFXSelfIllumAmount = 0x1C4; // float32 - public const nint m_flSFXSScale = 0x1C8; // float32 - public const nint m_flSFXSScrollX = 0x1CC; // float32 - public const nint m_flSFXSScrollY = 0x1D0; // float32 - public const nint m_flSFXSScrollZ = 0x1D4; // float32 - public const nint m_flSFXSOffsetX = 0x1D8; // float32 - public const nint m_flSFXSOffsetY = 0x1DC; // float32 - public const nint m_flSFXSOffsetZ = 0x1E0; // float32 - public const nint m_nDetailCombo = 0x1E4; // DetailCombo_t - public const nint m_flSFXSDetailAmount = 0x1E8; // float32 - public const nint m_flSFXSDetailScale = 0x1EC; // float32 - public const nint m_flSFXSDetailScrollX = 0x1F0; // float32 - public const nint m_flSFXSDetailScrollY = 0x1F4; // float32 - public const nint m_flSFXSDetailScrollZ = 0x1F8; // float32 - public const nint m_flSFXSUseModelUVs = 0x1FC; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_CreateParticleImpulse { - public const nint m_InputRadius = 0x1B8; // CPerParticleFloatInput - public const nint m_InputMagnitude = 0x308; // CPerParticleFloatInput - public const nint m_nFalloffFunction = 0x458; // ParticleFalloffFunction_t - public const nint m_InputFalloffExp = 0x460; // CPerParticleFloatInput - public const nint m_nImpulseType = 0x5B0; // ParticleImpulseType_t - } - // Parent: CParticleFunctionInitializer - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_QuantizeFloat { - public const nint m_InputValue = 0x1B8; // CPerParticleFloatInput - public const nint m_nOutputField = 0x308; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionInitializer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_SetAttributeToScalarExpression { - public const nint m_nExpression = 0x1B4; // ScalarExpressionType_t - public const nint m_flInput1 = 0x1B8; // CPerParticleFloatInput - public const nint m_flInput2 = 0x308; // CPerParticleFloatInput - public const nint m_flOutputRemap = 0x458; // CParticleRemapFloatInput - public const nint m_nOutputField = 0x5A8; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0x5AC; // ParticleSetMethod_t - } - // Parent: CParticleFunctionInitializer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_SetVectorAttributeToVectorExpression { - public const nint m_nExpression = 0x1B4; // VectorExpressionType_t - public const nint m_vInput1 = 0x1B8; // CPerParticleVecInput - public const nint m_vInput2 = 0x7E8; // CPerParticleVecInput - public const nint m_nOutputField = 0xE18; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0xE1C; // ParticleSetMethod_t - public const nint m_bNormalizedOutput = 0xE20; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_InitFloatCollection { - public const nint m_InputValue = 0x1B8; // CParticleCollectionFloatInput - public const nint m_nOutputField = 0x308; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionInitializer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_InitFloat { - public const nint m_InputValue = 0x1B8; // CPerParticleFloatInput - public const nint m_nOutputField = 0x308; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0x30C; // ParticleSetMethod_t - public const nint m_InputStrength = 0x310; // CPerParticleFloatInput - } - // Parent: CParticleFunctionInitializer - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_InitVecCollection { - public const nint m_InputValue = 0x1B8; // CParticleCollectionVecInput - public const nint m_nOutputField = 0x7E8; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_InitVec { - public const nint m_InputValue = 0x1B8; // CPerParticleVecInput - public const nint m_nOutputField = 0x7E8; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0x7EC; // ParticleSetMethod_t - public const nint m_bNormalizedOutput = 0x7F0; // bool - public const nint m_bWritePreviousPosition = 0x7F1; // bool - } - // Parent: CParticleFunctionEmitter - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_InstantaneousEmitter { - public const nint m_nParticlesToEmit = 0x1B8; // CParticleCollectionFloatInput - public const nint m_flStartTime = 0x308; // CParticleCollectionFloatInput - public const nint m_flInitFromKilledParentParticles = 0x458; // float32 - public const nint m_flParentParticleScale = 0x460; // CParticleCollectionFloatInput - public const nint m_nMaxEmittedPerFrame = 0x5B0; // int32 - public const nint m_nSnapshotControlPoint = 0x5B4; // int32 - } - // Parent: CParticleFunctionEmitter - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ContinuousEmitter { - public const nint m_flEmissionDuration = 0x1B8; // CParticleCollectionFloatInput - public const nint m_flStartTime = 0x308; // CParticleCollectionFloatInput - public const nint m_flEmitRate = 0x458; // CParticleCollectionFloatInput - public const nint m_flEmissionScale = 0x5A8; // float32 - public const nint m_flScalePerParentParticle = 0x5AC; // float32 - public const nint m_bInitFromKilledParentParticles = 0x5B0; // bool - public const nint m_nSnapshotControlPoint = 0x5B4; // int32 - public const nint m_nLimitPerUpdate = 0x5B8; // int32 - public const nint m_bForceEmitOnFirstUpdate = 0x5BC; // bool - public const nint m_bForceEmitOnLastUpdate = 0x5BD; // bool - } - // Parent: CParticleFunctionEmitter - // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_NoiseEmitter { - public const nint m_flEmissionDuration = 0x1B4; // float32 - public const nint m_flStartTime = 0x1B8; // float32 - public const nint m_flEmissionScale = 0x1BC; // float32 - public const nint m_nScaleControlPoint = 0x1C0; // int32 - public const nint m_nScaleControlPointField = 0x1C4; // int32 - public const nint m_nWorldNoisePoint = 0x1C8; // int32 - public const nint m_bAbsVal = 0x1CC; // bool - public const nint m_bAbsValInv = 0x1CD; // bool - public const nint m_flOffset = 0x1D0; // float32 - public const nint m_flOutputMin = 0x1D4; // float32 - public const nint m_flOutputMax = 0x1D8; // float32 - public const nint m_flNoiseScale = 0x1DC; // float32 - public const nint m_flWorldNoiseScale = 0x1E0; // float32 - public const nint m_vecOffsetLoc = 0x1E4; // Vector - public const nint m_flWorldTimeScale = 0x1F0; // float32 - } - // Parent: CParticleFunctionEmitter - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_MaintainEmitter { - public const nint m_nParticlesToMaintain = 0x1B8; // CParticleCollectionFloatInput - public const nint m_flStartTime = 0x308; // float32 - public const nint m_flEmissionDuration = 0x310; // CParticleCollectionFloatInput - public const nint m_flEmissionRate = 0x460; // float32 - public const nint m_nSnapshotControlPoint = 0x464; // int32 - public const nint m_bEmitInstantaneously = 0x468; // bool - public const nint m_bFinalEmitOnStop = 0x469; // bool - public const nint m_flScale = 0x470; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionForce - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RandomForce { - public const nint m_MinForce = 0x1BC; // Vector - public const nint m_MaxForce = 0x1C8; // Vector - } - // Parent: CParticleFunctionForce - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_CPVelocityForce { - public const nint m_nControlPointNumber = 0x1BC; // int32 - public const nint m_flScale = 0x1C0; // CPerParticleFloatInput - } - // Parent: CParticleFunctionForce - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ParentVortices { - public const nint m_flForceScale = 0x1BC; // float32 - public const nint m_vecTwistAxis = 0x1C0; // Vector - public const nint m_bFlipBasedOnYaw = 0x1CC; // bool - } - // Parent: CParticleFunctionForce - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_TwistAroundAxis { - public const nint m_fForceAmount = 0x1BC; // float32 - public const nint m_TwistAxis = 0x1C0; // Vector - public const nint m_bLocalSpace = 0x1CC; // bool - public const nint m_nControlPointNumber = 0x1D0; // int32 - } - // Parent: CParticleFunctionForce - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_AttractToControlPoint { - public const nint m_vecComponentScale = 0x1BC; // Vector - public const nint m_fForceAmount = 0x1C8; // CPerParticleFloatInput - public const nint m_fFalloffPower = 0x318; // float32 - public const nint m_TransformInput = 0x320; // CParticleTransformInput - public const nint m_fForceAmountMin = 0x380; // CPerParticleFloatInput - public const nint m_bApplyMinForce = 0x4D0; // bool - } - // Parent: CParticleFunctionForce - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ForceBasedOnDistanceToPlane { - public const nint m_flMinDist = 0x1BC; // float32 - public const nint m_vecForceAtMinDist = 0x1C0; // Vector - public const nint m_flMaxDist = 0x1CC; // float32 - public const nint m_vecForceAtMaxDist = 0x1D0; // Vector - public const nint m_vecPlaneNormal = 0x1DC; // Vector - public const nint m_nControlPointNumber = 0x1E8; // int32 - public const nint m_flExponent = 0x1EC; // float32 - } - // Parent: CParticleFunctionForce - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_TimeVaryingForce { - public const nint m_flStartLerpTime = 0x1BC; // float32 - public const nint m_StartingForce = 0x1C0; // Vector - public const nint m_flEndLerpTime = 0x1CC; // float32 - public const nint m_EndingForce = 0x1D0; // Vector - } - // Parent: CParticleFunctionForce - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_TurbulenceForce { - public const nint m_flNoiseCoordScale0 = 0x1BC; // float32 - public const nint m_flNoiseCoordScale1 = 0x1C0; // float32 - public const nint m_flNoiseCoordScale2 = 0x1C4; // float32 - public const nint m_flNoiseCoordScale3 = 0x1C8; // float32 - public const nint m_vecNoiseAmount0 = 0x1CC; // Vector - public const nint m_vecNoiseAmount1 = 0x1D8; // Vector - public const nint m_vecNoiseAmount2 = 0x1E4; // Vector - public const nint m_vecNoiseAmount3 = 0x1F0; // Vector - } - // Parent: CParticleFunctionForce - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_CurlNoiseForce { - public const nint m_nNoiseType = 0x1BC; // ParticleDirectionNoiseType_t - public const nint m_vecNoiseFreq = 0x1C0; // CPerParticleVecInput - public const nint m_vecNoiseScale = 0x7F0; // CPerParticleVecInput - public const nint m_vecOffset = 0xE20; // CPerParticleVecInput - public const nint m_vecOffsetRate = 0x1450; // CPerParticleVecInput - public const nint m_flWorleySeed = 0x1A80; // CPerParticleFloatInput - public const nint m_flWorleyJitter = 0x1BD0; // CPerParticleFloatInput - } - // Parent: CParticleFunctionForce - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_PerParticleForce { - public const nint m_flForceScale = 0x1C0; // CPerParticleFloatInput - public const nint m_vForce = 0x310; // CPerParticleVecInput - public const nint m_nCP = 0x940; // int32 - } - // Parent: CParticleFunctionForce - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_WindForce { - public const nint m_vForce = 0x1BC; // Vector - } - // Parent: CParticleFunctionForce - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ExternalWindForce { - public const nint m_vecSamplePosition = 0x1C0; // CPerParticleVecInput - public const nint m_vecScale = 0x7F0; // CPerParticleVecInput - public const nint m_bSampleWind = 0xE20; // bool - public const nint m_bSampleWater = 0xE21; // bool - public const nint m_bDampenNearWaterPlane = 0xE22; // bool - public const nint m_bSampleGravity = 0xE23; // bool - public const nint m_vecGravityForce = 0xE28; // CPerParticleVecInput - public const nint m_bUseBasicMovementGravity = 0x1458; // bool - public const nint m_flLocalGravityScale = 0x1460; // CPerParticleFloatInput - public const nint m_flLocalBuoyancyScale = 0x15B0; // CPerParticleFloatInput - public const nint m_vecBuoyancyForce = 0x1700; // CPerParticleVecInput - } - // Parent: CParticleFunctionForce - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ExternalGameImpulseForce { - public const nint m_flForceScale = 0x1C0; // CPerParticleFloatInput - public const nint m_bRopes = 0x310; // bool - public const nint m_bRopesZOnly = 0x311; // bool - public const nint m_bExplosions = 0x312; // bool - public const nint m_bParticles = 0x313; // bool - } - // Parent: CParticleFunctionForce - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_LocalAccelerationForce { - public const nint m_nCP = 0x1BC; // int32 - public const nint m_nScaleCP = 0x1C0; // int32 - public const nint m_vecAccel = 0x1C8; // CParticleCollectionVecInput - } - // Parent: CParticleFunctionForce - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_DensityForce { - public const nint m_flRadiusScale = 0x1BC; // float32 - public const nint m_flForceScale = 0x1C0; // float32 - public const nint m_flTargetDensity = 0x1C4; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_BasicMovement { - public const nint m_Gravity = 0x1B0; // CParticleCollectionVecInput - public const nint m_fDrag = 0x7E0; // CParticleCollectionFloatInput - public const nint m_nMaxConstraintPasses = 0x930; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_FadeAndKill { - public const nint m_flStartFadeInTime = 0x1B0; // float32 - public const nint m_flEndFadeInTime = 0x1B4; // float32 - public const nint m_flStartFadeOutTime = 0x1B8; // float32 - public const nint m_flEndFadeOutTime = 0x1BC; // float32 - public const nint m_flStartAlpha = 0x1C0; // float32 - public const nint m_flEndAlpha = 0x1C4; // float32 - public const nint m_bForcePreserveParticleOrder = 0x1C8; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_FadeAndKillForTracers { - public const nint m_flStartFadeInTime = 0x1B0; // float32 - public const nint m_flEndFadeInTime = 0x1B4; // float32 - public const nint m_flStartFadeOutTime = 0x1B8; // float32 - public const nint m_flEndFadeOutTime = 0x1BC; // float32 - public const nint m_flStartAlpha = 0x1C0; // float32 - public const nint m_flEndAlpha = 0x1C4; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_FadeIn { - public const nint m_flFadeInTimeMin = 0x1B0; // float32 - public const nint m_flFadeInTimeMax = 0x1B4; // float32 - public const nint m_flFadeInTimeExp = 0x1B8; // float32 - public const nint m_bProportional = 0x1BC; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_FadeOut { - public const nint m_flFadeOutTimeMin = 0x1B0; // float32 - public const nint m_flFadeOutTimeMax = 0x1B4; // float32 - public const nint m_flFadeOutTimeExp = 0x1B8; // float32 - public const nint m_flFadeBias = 0x1BC; // float32 - public const nint m_bProportional = 0x1F0; // bool - public const nint m_bEaseInAndOut = 0x1F1; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_FadeInSimple { - public const nint m_flFadeInTime = 0x1B0; // float32 - public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_FadeOutSimple { - public const nint m_flFadeOutTime = 0x1B0; // float32 - public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ClampScalar { - public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - public const nint m_flOutputMin = 0x1B8; // CPerParticleFloatInput - public const nint m_flOutputMax = 0x308; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ClampVector { - public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - public const nint m_vecOutputMin = 0x1B8; // CPerParticleVecInput - public const nint m_vecOutputMax = 0x7E8; // CPerParticleVecInput - } - // Parent: CParticleFunctionOperator - // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_OscillateScalar { - public const nint m_RateMin = 0x1B0; // float32 - public const nint m_RateMax = 0x1B4; // float32 - public const nint m_FrequencyMin = 0x1B8; // float32 - public const nint m_FrequencyMax = 0x1BC; // float32 - public const nint m_nField = 0x1C0; // ParticleAttributeIndex_t - public const nint m_bProportional = 0x1C4; // bool - public const nint m_bProportionalOp = 0x1C5; // bool - public const nint m_flStartTime_min = 0x1C8; // float32 - public const nint m_flStartTime_max = 0x1CC; // float32 - public const nint m_flEndTime_min = 0x1D0; // float32 - public const nint m_flEndTime_max = 0x1D4; // float32 - public const nint m_flOscMult = 0x1D8; // float32 - public const nint m_flOscAdd = 0x1DC; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_OscillateScalarSimple { - public const nint m_Rate = 0x1B0; // float32 - public const nint m_Frequency = 0x1B4; // float32 - public const nint m_nField = 0x1B8; // ParticleAttributeIndex_t - public const nint m_flOscMult = 0x1BC; // float32 - public const nint m_flOscAdd = 0x1C0; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_OscillateVector { - public const nint m_RateMin = 0x1B0; // Vector - public const nint m_RateMax = 0x1BC; // Vector - public const nint m_FrequencyMin = 0x1C8; // Vector - public const nint m_FrequencyMax = 0x1D4; // Vector - public const nint m_nField = 0x1E0; // ParticleAttributeIndex_t - public const nint m_bProportional = 0x1E4; // bool - public const nint m_bProportionalOp = 0x1E5; // bool - public const nint m_bOffset = 0x1E6; // bool - public const nint m_flStartTime_min = 0x1E8; // float32 - public const nint m_flStartTime_max = 0x1EC; // float32 - public const nint m_flEndTime_min = 0x1F0; // float32 - public const nint m_flEndTime_max = 0x1F4; // float32 - public const nint m_flOscMult = 0x1F8; // CPerParticleFloatInput - public const nint m_flOscAdd = 0x348; // CPerParticleFloatInput - public const nint m_flRateScale = 0x498; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_OscillateVectorSimple { - public const nint m_Rate = 0x1B0; // Vector - public const nint m_Frequency = 0x1BC; // Vector - public const nint m_nField = 0x1C8; // ParticleAttributeIndex_t - public const nint m_flOscMult = 0x1CC; // float32 - public const nint m_flOscAdd = 0x1D0; // float32 - public const nint m_bOffset = 0x1D4; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_DifferencePreviousParticle { - public const nint m_nFieldInput = 0x1B0; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1B8; // float32 - public const nint m_flInputMax = 0x1BC; // float32 - public const nint m_flOutputMin = 0x1C0; // float32 - public const nint m_flOutputMax = 0x1C4; // float32 - public const nint m_nSetMethod = 0x1C8; // ParticleSetMethod_t - public const nint m_bActiveRange = 0x1CC; // bool - public const nint m_bSetPreviousParticle = 0x1CD; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_PointVectorAtNextParticle { - public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - public const nint m_flInterpolation = 0x1B8; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapScalar { - public const nint m_nFieldInput = 0x1B0; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1B8; // float32 - public const nint m_flInputMax = 0x1BC; // float32 - public const nint m_flOutputMin = 0x1C0; // float32 - public const nint m_flOutputMax = 0x1C4; // float32 - public const nint m_bOldCode = 0x1C8; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapDensityToVector { - public const nint m_flRadiusScale = 0x1B0; // float32 - public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - public const nint m_flDensityMin = 0x1B8; // float32 - public const nint m_flDensityMax = 0x1BC; // float32 - public const nint m_vecOutputMin = 0x1C0; // Vector - public const nint m_vecOutputMax = 0x1CC; // Vector - public const nint m_bUseParentDensity = 0x1D8; // bool - public const nint m_nVoxelGridResolution = 0x1DC; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_Diffusion { - public const nint m_flRadiusScale = 0x1B0; // float32 - public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - public const nint m_nVoxelGridResolution = 0x1B8; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapScalarEndCap { - public const nint m_nFieldInput = 0x1B0; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1B8; // float32 - public const nint m_flInputMax = 0x1BC; // float32 - public const nint m_flOutputMin = 0x1C0; // float32 - public const nint m_flOutputMax = 0x1C4; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ReinitializeScalarEndCap { - public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - public const nint m_flOutputMin = 0x1B4; // float32 - public const nint m_flOutputMax = 0x1B8; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapScalarOnceTimed { - public const nint m_bProportional = 0x1B0; // bool - public const nint m_nFieldInput = 0x1B4; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1BC; // float32 - public const nint m_flInputMax = 0x1C0; // float32 - public const nint m_flOutputMin = 0x1C4; // float32 - public const nint m_flOutputMax = 0x1C8; // float32 - public const nint m_flRemapTime = 0x1CC; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapParticleCountOnScalarEndCap { - public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - public const nint m_nInputMin = 0x1B4; // int32 - public const nint m_nInputMax = 0x1B8; // int32 - public const nint m_flOutputMin = 0x1BC; // float32 - public const nint m_flOutputMax = 0x1C0; // float32 - public const nint m_bBackwards = 0x1C4; // bool - public const nint m_nSetMethod = 0x1C8; // ParticleSetMethod_t - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapParticleCountToScalar { - public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - public const nint m_nInputMin = 0x1B8; // CParticleCollectionFloatInput - public const nint m_nInputMax = 0x308; // CParticleCollectionFloatInput - public const nint m_flOutputMin = 0x458; // CParticleCollectionFloatInput - public const nint m_flOutputMax = 0x5A8; // CParticleCollectionFloatInput - public const nint m_bActiveRange = 0x6F8; // bool - public const nint m_nSetMethod = 0x6FC; // ParticleSetMethod_t - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapVisibilityScalar { - public const nint m_nFieldInput = 0x1B0; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1B8; // float32 - public const nint m_flInputMax = 0x1BC; // float32 - public const nint m_flOutputMin = 0x1C0; // float32 - public const nint m_flOutputMax = 0x1C4; // float32 - public const nint m_flRadiusScale = 0x1C8; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapTransformVisibilityToScalar { - public const nint m_nSetMethod = 0x1B0; // ParticleSetMethod_t - public const nint m_TransformInput = 0x1B8; // CParticleTransformInput - public const nint m_nFieldOutput = 0x218; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x21C; // float32 - public const nint m_flInputMax = 0x220; // float32 - public const nint m_flOutputMin = 0x224; // float32 - public const nint m_flOutputMax = 0x228; // float32 - public const nint m_flRadius = 0x22C; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapTransformVisibilityToVector { - public const nint m_nSetMethod = 0x1B0; // ParticleSetMethod_t - public const nint m_TransformInput = 0x1B8; // CParticleTransformInput - public const nint m_nFieldOutput = 0x218; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x21C; // float32 - public const nint m_flInputMax = 0x220; // float32 - public const nint m_vecOutputMin = 0x224; // Vector - public const nint m_vecOutputMax = 0x230; // Vector - public const nint m_flRadius = 0x23C; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_LerpScalar { - public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - public const nint m_flOutput = 0x1B8; // CPerParticleFloatInput - public const nint m_flStartTime = 0x308; // float32 - public const nint m_flEndTime = 0x30C; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_LerpEndCapScalar { - public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - public const nint m_flOutput = 0x1B4; // float32 - public const nint m_flLerpTime = 0x1B8; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_LerpEndCapVector { - public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - public const nint m_vecOutput = 0x1B4; // Vector - public const nint m_flLerpTime = 0x1C0; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_LerpVector { - public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - public const nint m_vecOutput = 0x1B4; // Vector - public const nint m_flStartTime = 0x1C0; // float32 - public const nint m_flEndTime = 0x1C4; // float32 - public const nint m_nSetMethod = 0x1C8; // ParticleSetMethod_t - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_LerpToOtherAttribute { - public const nint m_flInterpolation = 0x1B0; // CPerParticleFloatInput - public const nint m_nFieldInputFrom = 0x300; // ParticleAttributeIndex_t - public const nint m_nFieldInput = 0x304; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x308; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapSpeed { - public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1B4; // float32 - public const nint m_flInputMax = 0x1B8; // float32 - public const nint m_flOutputMin = 0x1BC; // float32 - public const nint m_flOutputMax = 0x1C0; // float32 - public const nint m_nSetMethod = 0x1C4; // ParticleSetMethod_t - public const nint m_bIgnoreDelta = 0x1C8; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapVectortoCP { - public const nint m_nOutControlPointNumber = 0x1B0; // int32 - public const nint m_nFieldInput = 0x1B4; // ParticleAttributeIndex_t - public const nint m_nParticleNumber = 0x1B8; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RampScalarLinear { - public const nint m_RateMin = 0x1B0; // float32 - public const nint m_RateMax = 0x1B4; // float32 - public const nint m_flStartTime_min = 0x1B8; // float32 - public const nint m_flStartTime_max = 0x1BC; // float32 - public const nint m_flEndTime_min = 0x1C0; // float32 - public const nint m_flEndTime_max = 0x1C4; // float32 - public const nint m_nField = 0x1F0; // ParticleAttributeIndex_t - public const nint m_bProportionalOp = 0x1F4; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RampScalarSpline { - public const nint m_RateMin = 0x1B0; // float32 - public const nint m_RateMax = 0x1B4; // float32 - public const nint m_flStartTime_min = 0x1B8; // float32 - public const nint m_flStartTime_max = 0x1BC; // float32 - public const nint m_flEndTime_min = 0x1C0; // float32 - public const nint m_flEndTime_max = 0x1C4; // float32 - public const nint m_flBias = 0x1C8; // float32 - public const nint m_nField = 0x1F0; // ParticleAttributeIndex_t - public const nint m_bProportionalOp = 0x1F4; // bool - public const nint m_bEaseOut = 0x1F5; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RampScalarLinearSimple { - public const nint m_Rate = 0x1B0; // float32 - public const nint m_flStartTime = 0x1B4; // float32 - public const nint m_flEndTime = 0x1B8; // float32 - public const nint m_nField = 0x1E0; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RampScalarSplineSimple { - public const nint m_Rate = 0x1B0; // float32 - public const nint m_flStartTime = 0x1B4; // float32 - public const nint m_flEndTime = 0x1B8; // float32 - public const nint m_nField = 0x1E0; // ParticleAttributeIndex_t - public const nint m_bEaseOut = 0x1E4; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ChladniWave { - public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1B8; // CPerParticleFloatInput - public const nint m_flInputMax = 0x308; // CPerParticleFloatInput - public const nint m_flOutputMin = 0x458; // CPerParticleFloatInput - public const nint m_flOutputMax = 0x5A8; // CPerParticleFloatInput - public const nint m_vecWaveLength = 0x6F8; // CPerParticleVecInput - public const nint m_vecHarmonics = 0xD28; // CPerParticleVecInput - public const nint m_nSetMethod = 0x1358; // ParticleSetMethod_t - public const nint m_nLocalSpaceControlPoint = 0x135C; // int32 - public const nint m_b3D = 0x1360; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_Noise { - public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - public const nint m_flOutputMin = 0x1B4; // float32 - public const nint m_flOutputMax = 0x1B8; // float32 - public const nint m_fl4NoiseScale = 0x1BC; // float32 - public const nint m_bAdditive = 0x1C0; // bool - public const nint m_flNoiseAnimationTimeScale = 0x1C4; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_VectorNoise { - public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - public const nint m_vecOutputMin = 0x1B4; // Vector - public const nint m_vecOutputMax = 0x1C0; // Vector - public const nint m_fl4NoiseScale = 0x1CC; // float32 - public const nint m_bAdditive = 0x1D0; // bool - public const nint m_bOffset = 0x1D1; // bool - public const nint m_flNoiseAnimationTimeScale = 0x1D4; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_Decay { - public const nint m_bRopeDecay = 0x1B0; // bool - public const nint m_bForcePreserveParticleOrder = 0x1B1; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_DecayOffscreen { - public const nint m_flOffscreenTime = 0x1B0; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_EndCapTimedFreeze { - public const nint m_flFreezeTime = 0x1B0; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_EndCapTimedDecay { - public const nint m_flDecayTime = 0x1B0; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_EndCapDecay { - } - // Parent: CParticleFunctionOperator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_VelocityDecay { - public const nint m_flMinVelocity = 0x1B0; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_AlphaDecay { - public const nint m_flMinAlpha = 0x1B0; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RadiusDecay { - public const nint m_flMinRadius = 0x1B0; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_DecayMaintainCount { - public const nint m_nParticlesToMaintain = 0x1B0; // int32 - public const nint m_flDecayDelay = 0x1B4; // float32 - public const nint m_nSnapshotControlPoint = 0x1B8; // int32 - public const nint m_bLifespanDecay = 0x1BC; // bool - public const nint m_flScale = 0x1C0; // CParticleCollectionFloatInput - public const nint m_bKillNewest = 0x310; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_DecayClampCount { - public const nint m_nCount = 0x1B0; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_Cull { - public const nint m_flCullPerc = 0x1B0; // float32 - public const nint m_flCullStart = 0x1B4; // float32 - public const nint m_flCullEnd = 0x1B8; // float32 - public const nint m_flCullExp = 0x1BC; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CGeneralSpin { - public const nint m_nSpinRateDegrees = 0x1B0; // int32 - public const nint m_nSpinRateMinDegrees = 0x1B4; // int32 - public const nint m_fSpinRateStopTime = 0x1BC; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSpinUpdateBase { - } - // Parent: CGeneralSpin - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_Spin { - } - // Parent: CSpinUpdateBase - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SpinUpdate { - } - // Parent: CGeneralSpin - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SpinYaw { - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_InterpolateRadius { - public const nint m_flStartTime = 0x1B0; // float32 - public const nint m_flEndTime = 0x1B4; // float32 - public const nint m_flStartScale = 0x1B8; // float32 - public const nint m_flEndScale = 0x1BC; // float32 - public const nint m_bEaseInAndOut = 0x1C0; // bool - public const nint m_flBias = 0x1C4; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ColorInterpolate { - public const nint m_ColorFade = 0x1B0; // Color - public const nint m_flFadeStartTime = 0x1C0; // float32 - public const nint m_flFadeEndTime = 0x1C4; // float32 - public const nint m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t - public const nint m_bEaseInOut = 0x1CC; // bool - public const nint m_bUseNewCode = 0x1CD; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ColorInterpolateRandom { - public const nint m_ColorFadeMin = 0x1B0; // Color - public const nint m_ColorFadeMax = 0x1CC; // Color - public const nint m_flFadeStartTime = 0x1DC; // float32 - public const nint m_flFadeEndTime = 0x1E0; // float32 - public const nint m_nFieldOutput = 0x1E4; // ParticleAttributeIndex_t - public const nint m_bEaseInOut = 0x1E8; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_PositionLock { - public const nint m_TransformInput = 0x1B0; // CParticleTransformInput - public const nint m_flStartTime_min = 0x210; // float32 - public const nint m_flStartTime_max = 0x214; // float32 - public const nint m_flStartTime_exp = 0x218; // float32 - public const nint m_flEndTime_min = 0x21C; // float32 - public const nint m_flEndTime_max = 0x220; // float32 - public const nint m_flEndTime_exp = 0x224; // float32 - public const nint m_flRange = 0x228; // float32 - public const nint m_flRangeBias = 0x230; // CParticleCollectionFloatInput - public const nint m_flJumpThreshold = 0x380; // float32 - public const nint m_flPrevPosScale = 0x384; // float32 - public const nint m_bLockRot = 0x388; // bool - public const nint m_vecScale = 0x390; // CParticleCollectionVecInput - public const nint m_nFieldOutput = 0x9C0; // ParticleAttributeIndex_t - public const nint m_nFieldOutputPrev = 0x9C4; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 33 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ControlpointLight { - public const nint m_flScale = 0x1B0; // float32 - public const nint m_nControlPoint1 = 0x640; // int32 - public const nint m_nControlPoint2 = 0x644; // int32 - public const nint m_nControlPoint3 = 0x648; // int32 - public const nint m_nControlPoint4 = 0x64C; // int32 - public const nint m_vecCPOffset1 = 0x650; // Vector - public const nint m_vecCPOffset2 = 0x65C; // Vector - public const nint m_vecCPOffset3 = 0x668; // Vector - public const nint m_vecCPOffset4 = 0x674; // Vector - public const nint m_LightFiftyDist1 = 0x680; // float32 - public const nint m_LightZeroDist1 = 0x684; // float32 - public const nint m_LightFiftyDist2 = 0x688; // float32 - public const nint m_LightZeroDist2 = 0x68C; // float32 - public const nint m_LightFiftyDist3 = 0x690; // float32 - public const nint m_LightZeroDist3 = 0x694; // float32 - public const nint m_LightFiftyDist4 = 0x698; // float32 - public const nint m_LightZeroDist4 = 0x69C; // float32 - public const nint m_LightColor1 = 0x6A0; // Color - public const nint m_LightColor2 = 0x6A4; // Color - public const nint m_LightColor3 = 0x6A8; // Color - public const nint m_LightColor4 = 0x6AC; // Color - public const nint m_bLightType1 = 0x6B0; // bool - public const nint m_bLightType2 = 0x6B1; // bool - public const nint m_bLightType3 = 0x6B2; // bool - public const nint m_bLightType4 = 0x6B3; // bool - public const nint m_bLightDynamic1 = 0x6B4; // bool - public const nint m_bLightDynamic2 = 0x6B5; // bool - public const nint m_bLightDynamic3 = 0x6B6; // bool - public const nint m_bLightDynamic4 = 0x6B7; // bool - public const nint m_bUseNormal = 0x6B8; // bool - public const nint m_bUseHLambert = 0x6B9; // bool - public const nint m_bClampLowerRange = 0x6BE; // bool - public const nint m_bClampUpperRange = 0x6BF; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_GlobalLight { - public const nint m_flScale = 0x1B0; // float32 - public const nint m_bClampLowerRange = 0x1B4; // bool - public const nint m_bClampUpperRange = 0x1B5; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetChildControlPoints { - public const nint m_nChildGroupID = 0x1B0; // int32 - public const nint m_nFirstControlPoint = 0x1B4; // int32 - public const nint m_nNumControlPoints = 0x1B8; // int32 - public const nint m_nFirstSourcePoint = 0x1C0; // CParticleCollectionFloatInput - public const nint m_bReverse = 0x310; // bool - public const nint m_bSetOrientation = 0x311; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetControlPointsToParticle { - public const nint m_nChildGroupID = 0x1B0; // int32 - public const nint m_nFirstControlPoint = 0x1B4; // int32 - public const nint m_nNumControlPoints = 0x1B8; // int32 - public const nint m_nFirstSourcePoint = 0x1BC; // int32 - public const nint m_bSetOrientation = 0x1C0; // bool - public const nint m_nOrientationMode = 0x1C4; // ParticleOrientationSetMode_t - public const nint m_nSetParent = 0x1C8; // ParticleParentSetMode_t - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetControlPointsToModelParticles { - public const nint m_HitboxSetName = 0x1B0; // char[128] - public const nint m_AttachmentName = 0x230; // char[128] - public const nint m_nFirstControlPoint = 0x2B0; // int32 - public const nint m_nNumControlPoints = 0x2B4; // int32 - public const nint m_nFirstSourcePoint = 0x2B8; // int32 - public const nint m_bSkin = 0x2BC; // bool - public const nint m_bAttachment = 0x2BD; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetPerChildControlPoint { - public const nint m_nChildGroupID = 0x1B0; // int32 - public const nint m_nFirstControlPoint = 0x1B4; // int32 - public const nint m_nNumControlPoints = 0x1B8; // int32 - public const nint m_nParticleIncrement = 0x1C0; // CParticleCollectionFloatInput - public const nint m_nFirstSourcePoint = 0x310; // CParticleCollectionFloatInput - public const nint m_bSetOrientation = 0x460; // bool - public const nint m_nOrientationField = 0x464; // ParticleAttributeIndex_t - public const nint m_bNumBasedOnParticleCount = 0x468; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetPerChildControlPointFromAttribute { - public const nint m_nChildGroupID = 0x1B0; // int32 - public const nint m_nFirstControlPoint = 0x1B4; // int32 - public const nint m_nNumControlPoints = 0x1B8; // int32 - public const nint m_nParticleIncrement = 0x1BC; // int32 - public const nint m_nFirstSourcePoint = 0x1C0; // int32 - public const nint m_bNumBasedOnParticleCount = 0x1C4; // bool - public const nint m_nAttributeToRead = 0x1C8; // ParticleAttributeIndex_t - public const nint m_nCPField = 0x1CC; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapTransformOrientationToYaw { - public const nint m_TransformInput = 0x1B0; // CParticleTransformInput - public const nint m_nFieldOutput = 0x210; // ParticleAttributeIndex_t - public const nint m_flRotOffset = 0x214; // float32 - public const nint m_flSpinStrength = 0x218; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_DampenToCP { - public const nint m_nControlPointNumber = 0x1B0; // int32 - public const nint m_flRange = 0x1B4; // float32 - public const nint m_flScale = 0x1B8; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetToCP { - public const nint m_nControlPointNumber = 0x1B0; // int32 - public const nint m_vecOffset = 0x1B4; // Vector - public const nint m_bOffsetLocal = 0x1C0; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_PinParticleToCP { - public const nint m_nControlPointNumber = 0x1B0; // int32 - public const nint m_vecOffset = 0x1B8; // CParticleCollectionVecInput - public const nint m_bOffsetLocal = 0x7E8; // bool - public const nint m_nParticleSelection = 0x7EC; // ParticleSelection_t - public const nint m_nParticleNumber = 0x7F0; // CParticleCollectionFloatInput - public const nint m_nPinBreakType = 0x940; // ParticlePinDistance_t - public const nint m_flBreakDistance = 0x948; // CParticleCollectionFloatInput - public const nint m_flBreakSpeed = 0xA98; // CParticleCollectionFloatInput - public const nint m_flAge = 0xBE8; // CParticleCollectionFloatInput - public const nint m_nBreakControlPointNumber = 0xD38; // int32 - public const nint m_nBreakControlPointNumber2 = 0xD3C; // int32 - public const nint m_flBreakValue = 0xD40; // CParticleCollectionFloatInput - public const nint m_flInterpolation = 0xE90; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_MovementRigidAttachToCP { - public const nint m_nControlPointNumber = 0x1B0; // int32 - public const nint m_nScaleControlPoint = 0x1B4; // int32 - public const nint m_nScaleCPField = 0x1B8; // int32 - public const nint m_nFieldInput = 0x1BC; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_bOffsetLocal = 0x1C4; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_LerpToInitialPosition { - public const nint m_nControlPointNumber = 0x1B0; // int32 - public const nint m_flInterpolation = 0x1B8; // CPerParticleFloatInput - public const nint m_nCacheField = 0x308; // ParticleAttributeIndex_t - public const nint m_flScale = 0x310; // CParticleCollectionFloatInput - public const nint m_vecScale = 0x460; // CParticleCollectionVecInput - } - // Parent: CParticleFunctionOperator - // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_DistanceBetweenTransforms { - public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - public const nint m_TransformStart = 0x1B8; // CParticleTransformInput - public const nint m_TransformEnd = 0x218; // CParticleTransformInput - public const nint m_flInputMin = 0x278; // CPerParticleFloatInput - public const nint m_flInputMax = 0x3C8; // CPerParticleFloatInput - public const nint m_flOutputMin = 0x518; // CPerParticleFloatInput - public const nint m_flOutputMax = 0x668; // CPerParticleFloatInput - public const nint m_flMaxTraceLength = 0x7B8; // float32 - public const nint m_flLOSScale = 0x7BC; // float32 - public const nint m_CollisionGroupName = 0x7C0; // char[128] - public const nint m_nTraceSet = 0x840; // ParticleTraceSet_t - public const nint m_bLOS = 0x844; // bool - public const nint m_nSetMethod = 0x848; // ParticleSetMethod_t - } - // Parent: CParticleFunctionOperator - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_PercentageBetweenTransforms { - public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1B4; // float32 - public const nint m_flInputMax = 0x1B8; // float32 - public const nint m_flOutputMin = 0x1BC; // float32 - public const nint m_flOutputMax = 0x1C0; // float32 - public const nint m_TransformStart = 0x1C8; // CParticleTransformInput - public const nint m_TransformEnd = 0x228; // CParticleTransformInput - public const nint m_nSetMethod = 0x288; // ParticleSetMethod_t - public const nint m_bActiveRange = 0x28C; // bool - public const nint m_bRadialCheck = 0x28D; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_PercentageBetweenTransformsVector { - public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1B4; // float32 - public const nint m_flInputMax = 0x1B8; // float32 - public const nint m_vecOutputMin = 0x1BC; // Vector - public const nint m_vecOutputMax = 0x1C8; // Vector - public const nint m_TransformStart = 0x1D8; // CParticleTransformInput - public const nint m_TransformEnd = 0x238; // CParticleTransformInput - public const nint m_nSetMethod = 0x298; // ParticleSetMethod_t - public const nint m_bActiveRange = 0x29C; // bool - public const nint m_bRadialCheck = 0x29D; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_PercentageBetweenTransformLerpCPs { - public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1B4; // float32 - public const nint m_flInputMax = 0x1B8; // float32 - public const nint m_TransformStart = 0x1C0; // CParticleTransformInput - public const nint m_TransformEnd = 0x220; // CParticleTransformInput - public const nint m_nOutputStartCP = 0x280; // int32 - public const nint m_nOutputStartField = 0x284; // int32 - public const nint m_nOutputEndCP = 0x288; // int32 - public const nint m_nOutputEndField = 0x28C; // int32 - public const nint m_nSetMethod = 0x290; // ParticleSetMethod_t - public const nint m_bActiveRange = 0x294; // bool - public const nint m_bRadialCheck = 0x295; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_DistanceBetweenVecs { - public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - public const nint m_vecPoint1 = 0x1B8; // CPerParticleVecInput - public const nint m_vecPoint2 = 0x7E8; // CPerParticleVecInput - public const nint m_flInputMin = 0xE18; // CPerParticleFloatInput - public const nint m_flInputMax = 0xF68; // CPerParticleFloatInput - public const nint m_flOutputMin = 0x10B8; // CPerParticleFloatInput - public const nint m_flOutputMax = 0x1208; // CPerParticleFloatInput - public const nint m_nSetMethod = 0x1358; // ParticleSetMethod_t - public const nint m_bDeltaTime = 0x135C; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_DirectionBetweenVecsToVec { - public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - public const nint m_vecPoint1 = 0x1B8; // CPerParticleVecInput - public const nint m_vecPoint2 = 0x7E8; // CPerParticleVecInput - } - // Parent: CParticleFunctionOperator - // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_DistanceToTransform { - public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1B8; // CPerParticleFloatInput - public const nint m_flInputMax = 0x308; // CPerParticleFloatInput - public const nint m_flOutputMin = 0x458; // CPerParticleFloatInput - public const nint m_flOutputMax = 0x5A8; // CPerParticleFloatInput - public const nint m_TransformStart = 0x6F8; // CParticleTransformInput - public const nint m_bLOS = 0x758; // bool - public const nint m_CollisionGroupName = 0x759; // char[128] - public const nint m_nTraceSet = 0x7DC; // ParticleTraceSet_t - public const nint m_flMaxTraceLength = 0x7E0; // float32 - public const nint m_flLOSScale = 0x7E4; // float32 - public const nint m_nSetMethod = 0x7E8; // ParticleSetMethod_t - public const nint m_bActiveRange = 0x7EC; // bool - public const nint m_bAdditive = 0x7ED; // bool - public const nint m_vecComponentScale = 0x7F0; // CPerParticleVecInput - } - // Parent: CParticleFunctionOperator - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_CylindricalDistanceToTransform { - public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1B8; // CPerParticleFloatInput - public const nint m_flInputMax = 0x308; // CPerParticleFloatInput - public const nint m_flOutputMin = 0x458; // CPerParticleFloatInput - public const nint m_flOutputMax = 0x5A8; // CPerParticleFloatInput - public const nint m_TransformStart = 0x6F8; // CParticleTransformInput - public const nint m_TransformEnd = 0x758; // CParticleTransformInput - public const nint m_nSetMethod = 0x7B8; // ParticleSetMethod_t - public const nint m_bActiveRange = 0x7BC; // bool - public const nint m_bAdditive = 0x7BD; // bool - public const nint m_bCapsule = 0x7BE; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RtEnvCull { - public const nint m_vecTestDir = 0x1B0; // Vector - public const nint m_vecTestNormal = 0x1BC; // Vector - public const nint m_bCullOnMiss = 0x1C8; // bool - public const nint m_bStickInsteadOfCull = 0x1C9; // bool - public const nint m_RtEnvName = 0x1CA; // char[128] - public const nint m_nRTEnvCP = 0x24C; // int32 - public const nint m_nComponent = 0x250; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_MovementLoopInsideSphere { - public const nint m_nCP = 0x1B0; // int32 - public const nint m_flDistance = 0x1B8; // CParticleCollectionFloatInput - public const nint m_vecScale = 0x308; // CParticleCollectionVecInput - public const nint m_nDistSqrAttr = 0x938; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_MoveToHitbox { - public const nint m_modelInput = 0x1B0; // CParticleModelInput - public const nint m_transformInput = 0x208; // CParticleTransformInput - public const nint m_flLifeTimeLerpStart = 0x26C; // float32 - public const nint m_flLifeTimeLerpEnd = 0x270; // float32 - public const nint m_flPrevPosScale = 0x274; // float32 - public const nint m_HitboxSetName = 0x278; // char[128] - public const nint m_bUseBones = 0x2F8; // bool - public const nint m_nLerpType = 0x2FC; // HitboxLerpType_t - public const nint m_flInterpolation = 0x300; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_LockToBone { - public const nint m_modelInput = 0x1B0; // CParticleModelInput - public const nint m_transformInput = 0x208; // CParticleTransformInput - public const nint m_flLifeTimeFadeStart = 0x268; // float32 - public const nint m_flLifeTimeFadeEnd = 0x26C; // float32 - public const nint m_flJumpThreshold = 0x270; // float32 - public const nint m_flPrevPosScale = 0x274; // float32 - public const nint m_HitboxSetName = 0x278; // char[128] - public const nint m_bRigid = 0x2F8; // bool - public const nint m_bUseBones = 0x2F9; // bool - public const nint m_nFieldOutput = 0x2FC; // ParticleAttributeIndex_t - public const nint m_nFieldOutputPrev = 0x300; // ParticleAttributeIndex_t - public const nint m_nRotationSetType = 0x304; // ParticleRotationLockType_t - public const nint m_bRigidRotationLock = 0x308; // bool - public const nint m_vecRotation = 0x310; // CPerParticleVecInput - public const nint m_flRotLerp = 0x940; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SnapshotRigidSkinToBones { - public const nint m_bTransformNormals = 0x1B0; // bool - public const nint m_bTransformRadii = 0x1B1; // bool - public const nint m_nControlPointNumber = 0x1B4; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SnapshotSkinToBones { - public const nint m_bTransformNormals = 0x1B0; // bool - public const nint m_bTransformRadii = 0x1B1; // bool - public const nint m_nControlPointNumber = 0x1B4; // int32 - public const nint m_flLifeTimeFadeStart = 0x1B8; // float32 - public const nint m_flLifeTimeFadeEnd = 0x1BC; // float32 - public const nint m_flJumpThreshold = 0x1C0; // float32 - public const nint m_flPrevPosScale = 0x1C4; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_CPOffsetToPercentageBetweenCPs { - public const nint m_flInputMin = 0x1B0; // float32 - public const nint m_flInputMax = 0x1B4; // float32 - public const nint m_flInputBias = 0x1B8; // float32 - public const nint m_nStartCP = 0x1BC; // int32 - public const nint m_nEndCP = 0x1C0; // int32 - public const nint m_nOffsetCP = 0x1C4; // int32 - public const nint m_nOuputCP = 0x1C8; // int32 - public const nint m_nInputCP = 0x1CC; // int32 - public const nint m_bRadialCheck = 0x1D0; // bool - public const nint m_bScaleOffset = 0x1D1; // bool - public const nint m_vecOffset = 0x1D4; // Vector - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_PlaneCull { - public const nint m_nPlaneControlPoint = 0x1B0; // int32 - public const nint m_vecPlaneDirection = 0x1B4; // Vector - public const nint m_bLocalSpace = 0x1C0; // bool - public const nint m_flPlaneOffset = 0x1C4; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_DistanceCull { - public const nint m_nControlPoint = 0x1B0; // int32 - public const nint m_vecPointOffset = 0x1B4; // Vector - public const nint m_flDistance = 0x1C0; // float32 - public const nint m_bCullInside = 0x1C4; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ModelCull { - public const nint m_nControlPointNumber = 0x1B0; // int32 - public const nint m_bBoundBox = 0x1B4; // bool - public const nint m_bCullOutside = 0x1B5; // bool - public const nint m_bUseBones = 0x1B6; // bool - public const nint m_HitboxSetName = 0x1B7; // char[128] - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ModelDampenMovement { - public const nint m_nControlPointNumber = 0x1B0; // int32 - public const nint m_bBoundBox = 0x1B4; // bool - public const nint m_bOutside = 0x1B5; // bool - public const nint m_bUseBones = 0x1B6; // bool - public const nint m_HitboxSetName = 0x1B7; // char[128] - public const nint m_vecPosOffset = 0x238; // CPerParticleVecInput - public const nint m_fDrag = 0x868; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SequenceFromModel { - public const nint m_nControlPointNumber = 0x1B0; // int32 - public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - public const nint m_nFieldOutputAnim = 0x1B8; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1BC; // float32 - public const nint m_flInputMax = 0x1C0; // float32 - public const nint m_flOutputMin = 0x1C4; // float32 - public const nint m_flOutputMax = 0x1C8; // float32 - public const nint m_nSetMethod = 0x1CC; // ParticleSetMethod_t - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_VelocityMatchingForce { - public const nint m_flDirScale = 0x1B0; // float32 - public const nint m_flSpdScale = 0x1B4; // float32 - public const nint m_nCPBroadcast = 0x1B8; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_MovementMaintainOffset { - public const nint m_vecOffset = 0x1B0; // Vector - public const nint m_nCP = 0x1BC; // int32 - public const nint m_bRadiusScale = 0x1C0; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 17 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_MovementPlaceOnGround { - public const nint m_flOffset = 0x1B0; // CPerParticleFloatInput - public const nint m_flMaxTraceLength = 0x300; // float32 - public const nint m_flTolerance = 0x304; // float32 - public const nint m_flTraceOffset = 0x308; // float32 - public const nint m_flLerpRate = 0x30C; // float32 - public const nint m_CollisionGroupName = 0x310; // char[128] - public const nint m_nTraceSet = 0x390; // ParticleTraceSet_t - public const nint m_nRefCP1 = 0x394; // int32 - public const nint m_nRefCP2 = 0x398; // int32 - public const nint m_nLerpCP = 0x39C; // int32 - public const nint m_nTraceMissBehavior = 0x3A8; // ParticleTraceMissBehavior_t - public const nint m_bIncludeShotHull = 0x3AC; // bool - public const nint m_bIncludeWater = 0x3AD; // bool - public const nint m_bSetNormal = 0x3B0; // bool - public const nint m_bScaleOffset = 0x3B1; // bool - public const nint m_nPreserveOffsetCP = 0x3B4; // int32 - public const nint m_nIgnoreCP = 0x3B8; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MParticleMaxVersion - // MParticleReplacementOp - // MGetKV3ClassDefaults - public static class C_OP_InheritFromParentParticles { - public const nint m_flScale = 0x1B0; // float32 - public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - public const nint m_nIncrement = 0x1B8; // int32 - public const nint m_bRandomDistribution = 0x1BC; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MParticleMinVersion - // MGetKV3ClassDefaults - public static class C_OP_InheritFromParentParticlesV2 { - public const nint m_flScale = 0x1B0; // float32 - public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - public const nint m_nIncrement = 0x1B8; // int32 - public const nint m_bRandomDistribution = 0x1BC; // bool - public const nint m_nMissingParentBehavior = 0x1C0; // MissingParentInheritBehavior_t - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ReadFromNeighboringParticle { - public const nint m_nFieldInput = 0x1B0; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - public const nint m_nIncrement = 0x1B8; // int32 - public const nint m_DistanceCheck = 0x1C0; // CPerParticleFloatInput - public const nint m_flInterpolation = 0x310; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_InheritFromPeerSystem { - public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - public const nint m_nFieldInput = 0x1B4; // ParticleAttributeIndex_t - public const nint m_nIncrement = 0x1B8; // int32 - public const nint m_nGroupID = 0x1BC; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapVectorComponentToScalar { - public const nint m_nFieldInput = 0x1B0; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - public const nint m_nComponent = 0x1B8; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_OrientTo2dDirection { - public const nint m_flRotOffset = 0x1B0; // float32 - public const nint m_flSpinStrength = 0x1B4; // float32 - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RestartAfterDuration { - public const nint m_flDurationMin = 0x1B0; // float32 - public const nint m_flDurationMax = 0x1B4; // float32 - public const nint m_nCP = 0x1B8; // int32 - public const nint m_nCPField = 0x1BC; // int32 - public const nint m_nChildGroupID = 0x1C0; // int32 - public const nint m_bOnlyChildren = 0x1C4; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_Orient2DRelToCP { - public const nint m_flRotOffset = 0x1B0; // float32 - public const nint m_flSpinStrength = 0x1B4; // float32 - public const nint m_nCP = 0x1B8; // int32 - public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_MovementRotateParticleAroundAxis { - public const nint m_vecRotAxis = 0x1B0; // CParticleCollectionVecInput - public const nint m_flRotRate = 0x7E0; // CParticleCollectionFloatInput - public const nint m_TransformInput = 0x930; // CParticleTransformInput - public const nint m_bLocalSpace = 0x990; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RotateVector { - public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - public const nint m_vecRotAxisMin = 0x1B4; // Vector - public const nint m_vecRotAxisMax = 0x1C0; // Vector - public const nint m_flRotRateMin = 0x1CC; // float32 - public const nint m_flRotRateMax = 0x1D0; // float32 - public const nint m_bNormalize = 0x1D4; // bool - public const nint m_flScale = 0x1D8; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_MaxVelocity { - public const nint m_flMaxVelocity = 0x1B0; // float32 - public const nint m_flMinVelocity = 0x1B4; // float32 - public const nint m_nOverrideCP = 0x1B8; // int32 - public const nint m_nOverrideCPField = 0x1BC; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_LagCompensation { - public const nint m_nDesiredVelocityCP = 0x1B0; // int32 - public const nint m_nLatencyCP = 0x1B4; // int32 - public const nint m_nLatencyCPField = 0x1B8; // int32 - public const nint m_nDesiredVelocityCPField = 0x1BC; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_MaintainSequentialPath { - public const nint m_fMaxDistance = 0x1B0; // float32 - public const nint m_flNumToAssign = 0x1B4; // float32 - public const nint m_flCohesionStrength = 0x1B8; // float32 - public const nint m_flTolerance = 0x1BC; // float32 - public const nint m_bLoop = 0x1C0; // bool - public const nint m_bUseParticleCount = 0x1C1; // bool - public const nint m_PathParams = 0x1D0; // CPathParameters - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MParticleMinVersion - // MGetKV3ClassDefaults - public static class C_OP_LockToSavedSequentialPathV2 { - public const nint m_flFadeStart = 0x1B0; // float32 - public const nint m_flFadeEnd = 0x1B4; // float32 - public const nint m_bCPPairs = 0x1B8; // bool - public const nint m_PathParams = 0x1C0; // CPathParameters - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MParticleMaxVersion - // MParticleReplacementOp - // MGetKV3ClassDefaults - public static class C_OP_LockToSavedSequentialPath { - public const nint m_flFadeStart = 0x1B4; // float32 - public const nint m_flFadeEnd = 0x1B8; // float32 - public const nint m_bCPPairs = 0x1BC; // bool - public const nint m_PathParams = 0x1C0; // CPathParameters - } - // Parent: CParticleFunctionOperator - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapDotProductToScalar { - public const nint m_nInputCP1 = 0x1B0; // int32 - public const nint m_nInputCP2 = 0x1B4; // int32 - public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1BC; // float32 - public const nint m_flInputMax = 0x1C0; // float32 - public const nint m_flOutputMin = 0x1C4; // float32 - public const nint m_flOutputMax = 0x1C8; // float32 - public const nint m_bUseParticleVelocity = 0x1CC; // bool - public const nint m_nSetMethod = 0x1D0; // ParticleSetMethod_t - public const nint m_bActiveRange = 0x1D4; // bool - public const nint m_bUseParticleNormal = 0x1D5; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapCPtoScalar { - public const nint m_nCPInput = 0x1B0; // int32 - public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - public const nint m_nField = 0x1B8; // int32 - public const nint m_flInputMin = 0x1BC; // float32 - public const nint m_flInputMax = 0x1C0; // float32 - public const nint m_flOutputMin = 0x1C4; // float32 - public const nint m_flOutputMax = 0x1C8; // float32 - public const nint m_flStartTime = 0x1CC; // float32 - public const nint m_flEndTime = 0x1D0; // float32 - public const nint m_flInterpRate = 0x1D4; // float32 - public const nint m_nSetMethod = 0x1D8; // ParticleSetMethod_t - } - // Parent: CParticleFunctionOperator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_NormalLock { - public const nint m_nControlPointNumber = 0x1B0; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapCPtoVector { - public const nint m_nCPInput = 0x1B0; // int32 - public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - public const nint m_nLocalSpaceCP = 0x1B8; // int32 - public const nint m_vInputMin = 0x1BC; // Vector - public const nint m_vInputMax = 0x1C8; // Vector - public const nint m_vOutputMin = 0x1D4; // Vector - public const nint m_vOutputMax = 0x1E0; // Vector - public const nint m_flStartTime = 0x1EC; // float32 - public const nint m_flEndTime = 0x1F0; // float32 - public const nint m_flInterpRate = 0x1F4; // float32 - public const nint m_nSetMethod = 0x1F8; // ParticleSetMethod_t - public const nint m_bOffset = 0x1FC; // bool - public const nint m_bAccelerate = 0x1FD; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetCPtoVector { - public const nint m_nCPInput = 0x1B0; // int32 - public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapTransformToVelocity { - public const nint m_TransformInput = 0x1B0; // CParticleTransformInput - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapVelocityToVector { - public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - public const nint m_flScale = 0x1B4; // float32 - public const nint m_bNormalize = 0x1B8; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapCPVelocityToVector { - public const nint m_nControlPoint = 0x1B0; // int32 - public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - public const nint m_flScale = 0x1B8; // float32 - public const nint m_bNormalize = 0x1BC; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetCPOrientationToDirection { - public const nint m_nInputControlPoint = 0x1B0; // int32 - public const nint m_nOutputControlPoint = 0x1B4; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapDirectionToCPToVector { - public const nint m_nCP = 0x1B0; // int32 - public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - public const nint m_flScale = 0x1B8; // float32 - public const nint m_flOffsetRot = 0x1BC; // float32 - public const nint m_vecOffsetAxis = 0x1C0; // Vector - public const nint m_bNormalize = 0x1CC; // bool - public const nint m_nFieldStrength = 0x1D0; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapCrossProductOfTwoVectorsToVector { - public const nint m_InputVec1 = 0x1B0; // CPerParticleVecInput - public const nint m_InputVec2 = 0x7E0; // CPerParticleVecInput - public const nint m_nFieldOutput = 0xE10; // ParticleAttributeIndex_t - public const nint m_bNormalize = 0xE14; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_NormalizeVector { - public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - public const nint m_flScale = 0x1B4; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapControlPointDirectionToVector { - public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - public const nint m_flScale = 0x1B4; // float32 - public const nint m_nControlPointNumber = 0x1B8; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetCPOrientationToGroundNormal { - public const nint m_flInterpRate = 0x1B0; // float32 - public const nint m_flMaxTraceLength = 0x1B4; // float32 - public const nint m_flTolerance = 0x1B8; // float32 - public const nint m_flTraceOffset = 0x1BC; // float32 - public const nint m_CollisionGroupName = 0x1C0; // char[128] - public const nint m_nTraceSet = 0x240; // ParticleTraceSet_t - public const nint m_nInputCP = 0x244; // int32 - public const nint m_nOutputCP = 0x248; // int32 - public const nint m_bIncludeWater = 0x258; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapTransformOrientationToRotations { - public const nint m_TransformInput = 0x1B0; // CParticleTransformInput - public const nint m_vecRotation = 0x210; // Vector - public const nint m_bUseQuat = 0x21C; // bool - public const nint m_bWriteNormal = 0x21D; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapControlPointOrientationToRotation { - public const nint m_nCP = 0x1B0; // int32 - public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - public const nint m_flOffsetRot = 0x1B8; // float32 - public const nint m_nComponent = 0x1BC; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_LockToPointList { - public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - public const nint m_pointList = 0x1B8; // CUtlVector - public const nint m_bPlaceAlongPath = 0x1D0; // bool - public const nint m_bClosedLoop = 0x1D1; // bool - public const nint m_nNumPointsAlongPath = 0x1D4; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapNamedModelElementOnceTimed { - public const nint m_hModel = 0x1B0; // CStrongHandle - public const nint m_inNames = 0x1B8; // CUtlVector - public const nint m_outNames = 0x1D0; // CUtlVector - public const nint m_fallbackNames = 0x1E8; // CUtlVector - public const nint m_bModelFromRenderer = 0x200; // bool - public const nint m_bProportional = 0x201; // bool - public const nint m_nFieldInput = 0x204; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x208; // ParticleAttributeIndex_t - public const nint m_flRemapTime = 0x20C; // float32 - } - // Parent: C_OP_RemapNamedModelElementOnceTimed - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapNamedModelSequenceOnceTimed { - } - // Parent: C_OP_RemapNamedModelElementOnceTimed - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapNamedModelBodyPartOnceTimed { - } - // Parent: C_OP_RemapNamedModelElementOnceTimed - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapNamedModelMeshGroupOnceTimed { - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapNamedModelElementEndCap { - public const nint m_hModel = 0x1B0; // CStrongHandle - public const nint m_inNames = 0x1B8; // CUtlVector - public const nint m_outNames = 0x1D0; // CUtlVector - public const nint m_fallbackNames = 0x1E8; // CUtlVector - public const nint m_bModelFromRenderer = 0x200; // bool - public const nint m_nFieldInput = 0x204; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x208; // ParticleAttributeIndex_t - } - // Parent: C_OP_RemapNamedModelElementEndCap - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapNamedModelSequenceEndCap { - } - // Parent: C_OP_RemapNamedModelElementEndCap - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapNamedModelBodyPartEndCap { - } - // Parent: C_OP_RemapNamedModelElementEndCap - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapNamedModelMeshGroupEndCap { - } - // Parent: CParticleFunctionOperator - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetFromCPSnapshot { - public const nint m_nControlPointNumber = 0x1B0; // int32 - public const nint m_nAttributeToRead = 0x1B4; // ParticleAttributeIndex_t - public const nint m_nAttributeToWrite = 0x1B8; // ParticleAttributeIndex_t - public const nint m_nLocalSpaceCP = 0x1BC; // int32 - public const nint m_bRandom = 0x1C0; // bool - public const nint m_bReverse = 0x1C1; // bool - public const nint m_nRandomSeed = 0x1C4; // int32 - public const nint m_nSnapShotStartPoint = 0x1C8; // CParticleCollectionFloatInput - public const nint m_nSnapShotIncrement = 0x318; // CParticleCollectionFloatInput - public const nint m_flInterpolation = 0x468; // CPerParticleFloatInput - public const nint m_bSubSample = 0x5B8; // bool - public const nint m_bPrev = 0x5B9; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_VectorFieldSnapshot { - public const nint m_nControlPointNumber = 0x1B0; // int32 - public const nint m_nAttributeToWrite = 0x1B4; // ParticleAttributeIndex_t - public const nint m_nLocalSpaceCP = 0x1B8; // int32 - public const nint m_flInterpolation = 0x1C0; // CPerParticleFloatInput - public const nint m_vecScale = 0x310; // CPerParticleVecInput - public const nint m_flBoundaryDampening = 0x940; // float32 - public const nint m_bSetVelocity = 0x944; // bool - public const nint m_bLockToSurface = 0x945; // bool - public const nint m_flGridSpacing = 0x948; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetAttributeToScalarExpression { - public const nint m_nExpression = 0x1B0; // ScalarExpressionType_t - public const nint m_flInput1 = 0x1B8; // CPerParticleFloatInput - public const nint m_flInput2 = 0x308; // CPerParticleFloatInput - public const nint m_flOutputRemap = 0x458; // CParticleRemapFloatInput - public const nint m_nOutputField = 0x5A8; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0x5AC; // ParticleSetMethod_t - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetVectorAttributeToVectorExpression { - public const nint m_nExpression = 0x1B0; // VectorExpressionType_t - public const nint m_vInput1 = 0x1B8; // CPerParticleVecInput - public const nint m_vInput2 = 0x7E8; // CPerParticleVecInput - public const nint m_nOutputField = 0xE18; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0xE1C; // ParticleSetMethod_t - public const nint m_bNormalizedOutput = 0xE20; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetFloatAttributeToVectorExpression { - public const nint m_nExpression = 0x1B0; // VectorFloatExpressionType_t - public const nint m_vInput1 = 0x1B8; // CPerParticleVecInput - public const nint m_vInput2 = 0x7E8; // CPerParticleVecInput - public const nint m_flOutputRemap = 0xE18; // CParticleRemapFloatInput - public const nint m_nOutputField = 0xF68; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0xF6C; // ParticleSetMethod_t - } - // Parent: CParticleFunctionOperator - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_MovementSkinnedPositionFromCPSnapshot { - public const nint m_nSnapshotControlPointNumber = 0x1B0; // int32 - public const nint m_nControlPointNumber = 0x1B4; // int32 - public const nint m_bRandom = 0x1B8; // bool - public const nint m_nRandomSeed = 0x1BC; // int32 - public const nint m_bSetNormal = 0x1C0; // bool - public const nint m_bSetRadius = 0x1C1; // bool - public const nint m_nIndexType = 0x1C4; // SnapshotIndexType_t - public const nint m_flReadIndex = 0x1C8; // CPerParticleFloatInput - public const nint m_flIncrement = 0x318; // CParticleCollectionFloatInput - public const nint m_nFullLoopIncrement = 0x468; // CParticleCollectionFloatInput - public const nint m_nSnapShotStartPoint = 0x5B8; // CParticleCollectionFloatInput - public const nint m_flInterpolation = 0x708; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_MovementMoveAlongSkinnedCPSnapshot { - public const nint m_nControlPointNumber = 0x1B0; // int32 - public const nint m_nSnapshotControlPointNumber = 0x1B4; // int32 - public const nint m_bSetNormal = 0x1B8; // bool - public const nint m_bSetRadius = 0x1B9; // bool - public const nint m_flInterpolation = 0x1C0; // CPerParticleFloatInput - public const nint m_flTValue = 0x310; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_QuantizeFloat { - public const nint m_InputValue = 0x1B0; // CPerParticleFloatInput - public const nint m_nOutputField = 0x300; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetFloatCollection { - public const nint m_InputValue = 0x1B0; // CParticleCollectionFloatInput - public const nint m_nOutputField = 0x300; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0x304; // ParticleSetMethod_t - public const nint m_Lerp = 0x308; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetFloat { - public const nint m_InputValue = 0x1B0; // CPerParticleFloatInput - public const nint m_nOutputField = 0x300; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0x304; // ParticleSetMethod_t - public const nint m_Lerp = 0x308; // CPerParticleFloatInput - public const nint m_bUseNewCode = 0x458; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetVec { - public const nint m_InputValue = 0x1B0; // CPerParticleVecInput - public const nint m_nOutputField = 0x7E0; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0x7E4; // ParticleSetMethod_t - public const nint m_Lerp = 0x7E8; // CPerParticleFloatInput - public const nint m_bNormalizedOutput = 0x938; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_DragRelativeToPlane { - public const nint m_flDragAtPlane = 0x1B0; // CParticleCollectionFloatInput - public const nint m_flFalloff = 0x300; // CParticleCollectionFloatInput - public const nint m_bDirectional = 0x450; // bool - public const nint m_vecPlaneNormal = 0x458; // CParticleCollectionVecInput - public const nint m_nControlPointNumber = 0xA88; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapDensityGradientToVectorAttribute { - public const nint m_flRadiusScale = 0x1B0; // float32 - public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_LockPoints { - public const nint m_nMinCol = 0x1B0; // int32 - public const nint m_nMaxCol = 0x1B4; // int32 - public const nint m_nMinRow = 0x1B8; // int32 - public const nint m_nMaxRow = 0x1BC; // int32 - public const nint m_nControlPoint = 0x1C0; // int32 - public const nint m_flBlendValue = 0x1C4; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapDistanceToLineSegmentBase { - public const nint m_nCP0 = 0x1B0; // int32 - public const nint m_nCP1 = 0x1B4; // int32 - public const nint m_flMinInputValue = 0x1B8; // float32 - public const nint m_flMaxInputValue = 0x1BC; // float32 - public const nint m_bInfiniteLine = 0x1C0; // bool - } - // Parent: C_OP_RemapDistanceToLineSegmentBase - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapDistanceToLineSegmentToScalar { - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_flMinOutputValue = 0x1C8; // float32 - public const nint m_flMaxOutputValue = 0x1CC; // float32 - } - // Parent: C_OP_RemapDistanceToLineSegmentBase - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapDistanceToLineSegmentToVector { - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_vMinOutputValue = 0x1C8; // Vector - public const nint m_vMaxOutputValue = 0x1D4; // Vector - } - // Parent: CParticleFunctionOperator - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_TeleportBeam { - public const nint m_nCPPosition = 0x1B0; // int32 - public const nint m_nCPVelocity = 0x1B4; // int32 - public const nint m_nCPMisc = 0x1B8; // int32 - public const nint m_nCPColor = 0x1BC; // int32 - public const nint m_nCPInvalidColor = 0x1C0; // int32 - public const nint m_nCPExtraArcData = 0x1C4; // int32 - public const nint m_vGravity = 0x1C8; // Vector - public const nint m_flArcMaxDuration = 0x1D4; // float32 - public const nint m_flSegmentBreak = 0x1D8; // float32 - public const nint m_flArcSpeed = 0x1DC; // float32 - public const nint m_flAlpha = 0x1E0; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_CycleScalar { - public const nint m_nDestField = 0x1B0; // ParticleAttributeIndex_t - public const nint m_flStartValue = 0x1B4; // float32 - public const nint m_flEndValue = 0x1B8; // float32 - public const nint m_flCycleTime = 0x1BC; // float32 - public const nint m_bDoNotRepeatCycle = 0x1C0; // bool - public const nint m_bSynchronizeParticles = 0x1C1; // bool - public const nint m_nCPScale = 0x1C4; // int32 - public const nint m_nCPFieldMin = 0x1C8; // int32 - public const nint m_nCPFieldMax = 0x1CC; // int32 - public const nint m_nSetMethod = 0x1D0; // ParticleSetMethod_t - } - // Parent: CParticleFunctionOperator - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_CalculateVectorAttribute { - public const nint m_vStartValue = 0x1B0; // Vector - public const nint m_nFieldInput1 = 0x1BC; // ParticleAttributeIndex_t - public const nint m_flInputScale1 = 0x1C0; // float32 - public const nint m_nFieldInput2 = 0x1C4; // ParticleAttributeIndex_t - public const nint m_flInputScale2 = 0x1C8; // float32 - public const nint m_nControlPointInput1 = 0x1CC; // ControlPointReference_t - public const nint m_flControlPointScale1 = 0x1E0; // float32 - public const nint m_nControlPointInput2 = 0x1E4; // ControlPointReference_t - public const nint m_flControlPointScale2 = 0x1F8; // float32 - public const nint m_nFieldOutput = 0x1FC; // ParticleAttributeIndex_t - public const nint m_vFinalOutputScale = 0x200; // Vector - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ColorAdjustHSL { - public const nint m_flHueAdjust = 0x1B0; // CPerParticleFloatInput - public const nint m_flSaturationAdjust = 0x300; // CPerParticleFloatInput - public const nint m_flLightnessAdjust = 0x450; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ConnectParentParticleToNearest { - public const nint m_nFirstControlPoint = 0x1B0; // int32 - public const nint m_nSecondControlPoint = 0x1B4; // int32 - public const nint m_bUseRadius = 0x1B8; // bool - public const nint m_flRadiusScale = 0x1C0; // CParticleCollectionFloatInput - public const nint m_flParentRadiusScale = 0x310; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_UpdateLightSource { - public const nint m_vColorTint = 0x1B0; // Color - public const nint m_flBrightnessScale = 0x1B4; // float32 - public const nint m_flRadiusScale = 0x1B8; // float32 - public const nint m_flMinimumLightingRadius = 0x1BC; // float32 - public const nint m_flMaximumLightingRadius = 0x1C0; // float32 - public const nint m_flPositionDampingConstant = 0x1C4; // float32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapSpeedtoCP { - public const nint m_nInControlPointNumber = 0x1B4; // int32 - public const nint m_nOutControlPointNumber = 0x1B8; // int32 - public const nint m_nField = 0x1BC; // int32 - public const nint m_flInputMin = 0x1C0; // float32 - public const nint m_flInputMax = 0x1C4; // float32 - public const nint m_flOutputMin = 0x1C8; // float32 - public const nint m_flOutputMax = 0x1CC; // float32 - public const nint m_bUseDeltaV = 0x1D0; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapAverageHitboxSpeedtoCP { - public const nint m_nInControlPointNumber = 0x1B4; // int32 - public const nint m_nOutControlPointNumber = 0x1B8; // int32 - public const nint m_nField = 0x1BC; // int32 - public const nint m_nHitboxDataType = 0x1C0; // ParticleHitboxDataSelection_t - public const nint m_flInputMin = 0x1C8; // CParticleCollectionFloatInput - public const nint m_flInputMax = 0x318; // CParticleCollectionFloatInput - public const nint m_flOutputMin = 0x468; // CParticleCollectionFloatInput - public const nint m_flOutputMax = 0x5B8; // CParticleCollectionFloatInput - public const nint m_nHeightControlPointNumber = 0x708; // int32 - public const nint m_vecComparisonVelocity = 0x710; // CParticleCollectionVecInput - public const nint m_HitboxSetName = 0xD40; // char[128] - } - // Parent: CParticleFunctionPreEmission - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapDotProductToCP { - public const nint m_nInputCP1 = 0x1B4; // int32 - public const nint m_nInputCP2 = 0x1B8; // int32 - public const nint m_nOutputCP = 0x1BC; // int32 - public const nint m_nOutVectorField = 0x1C0; // int32 - public const nint m_flInputMin = 0x1C8; // CParticleCollectionFloatInput - public const nint m_flInputMax = 0x318; // CParticleCollectionFloatInput - public const nint m_flOutputMin = 0x468; // CParticleCollectionFloatInput - public const nint m_flOutputMax = 0x5B8; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionPreEmission - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetControlPointFieldToScalarExpression { - public const nint m_nExpression = 0x1B4; // ScalarExpressionType_t - public const nint m_flInput1 = 0x1B8; // CParticleCollectionFloatInput - public const nint m_flInput2 = 0x308; // CParticleCollectionFloatInput - public const nint m_flOutputRemap = 0x458; // CParticleRemapFloatInput - public const nint m_nOutputCP = 0x5A8; // int32 - public const nint m_nOutVectorField = 0x5AC; // int32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetControlPointFieldFromVectorExpression { - public const nint m_nExpression = 0x1B4; // VectorFloatExpressionType_t - public const nint m_vecInput1 = 0x1B8; // CParticleCollectionVecInput - public const nint m_vecInput2 = 0x7E8; // CParticleCollectionVecInput - public const nint m_flOutputRemap = 0xE18; // CParticleRemapFloatInput - public const nint m_nOutputCP = 0xF68; // int32 - public const nint m_nOutVectorField = 0xF6C; // int32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetControlPointToVectorExpression { - public const nint m_nExpression = 0x1B4; // VectorExpressionType_t - public const nint m_nOutputCP = 0x1B8; // int32 - public const nint m_vInput1 = 0x1C0; // CParticleCollectionVecInput - public const nint m_vInput2 = 0x7F0; // CParticleCollectionVecInput - public const nint m_bNormalizedOutput = 0xE20; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapModelVolumetoCP { - public const nint m_nBBoxType = 0x1B4; // BBoxVolumeType_t - public const nint m_nInControlPointNumber = 0x1B8; // int32 - public const nint m_nOutControlPointNumber = 0x1BC; // int32 - public const nint m_nOutControlPointMaxNumber = 0x1C0; // int32 - public const nint m_nField = 0x1C4; // int32 - public const nint m_flInputMin = 0x1C8; // float32 - public const nint m_flInputMax = 0x1CC; // float32 - public const nint m_flOutputMin = 0x1D0; // float32 - public const nint m_flOutputMax = 0x1D4; // float32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapBoundingVolumetoCP { - public const nint m_nOutControlPointNumber = 0x1B4; // int32 - public const nint m_flInputMin = 0x1B8; // float32 - public const nint m_flInputMax = 0x1BC; // float32 - public const nint m_flOutputMin = 0x1C0; // float32 - public const nint m_flOutputMax = 0x1C4; // float32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapAverageScalarValuetoCP { - public const nint m_nOutControlPointNumber = 0x1B4; // int32 - public const nint m_nOutVectorField = 0x1B8; // int32 - public const nint m_nField = 0x1BC; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C0; // float32 - public const nint m_flInputMax = 0x1C4; // float32 - public const nint m_flOutputMin = 0x1C8; // float32 - public const nint m_flOutputMax = 0x1CC; // float32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RampCPLinearRandom { - public const nint m_nOutControlPointNumber = 0x1B4; // int32 - public const nint m_vecRateMin = 0x1B8; // Vector - public const nint m_vecRateMax = 0x1C4; // Vector - } - // Parent: CParticleFunctionPreEmission - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetParentControlPointsToChildCP { - public const nint m_nChildGroupID = 0x1B4; // int32 - public const nint m_nChildControlPoint = 0x1B8; // int32 - public const nint m_nNumControlPoints = 0x1BC; // int32 - public const nint m_nFirstSourcePoint = 0x1C0; // int32 - public const nint m_bSetOrientation = 0x1C4; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetVariable { - public const nint m_variableReference = 0x1B8; // CParticleVariableRef - public const nint m_transformInput = 0x1F8; // CParticleTransformInput - public const nint m_positionOffset = 0x258; // Vector - public const nint m_rotationOffset = 0x264; // QAngle - public const nint m_vecInput = 0x270; // CParticleCollectionVecInput - public const nint m_floatInput = 0x8A0; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionPreEmission - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetControlPointPositions { - public const nint m_bUseWorldLocation = 0x1B1; // bool - public const nint m_bOrient = 0x1B2; // bool - public const nint m_bSetOnce = 0x1B3; // bool - public const nint m_nCP1 = 0x1B4; // int32 - public const nint m_nCP2 = 0x1B8; // int32 - public const nint m_nCP3 = 0x1BC; // int32 - public const nint m_nCP4 = 0x1C0; // int32 - public const nint m_vecCP1Pos = 0x1C4; // Vector - public const nint m_vecCP2Pos = 0x1D0; // Vector - public const nint m_vecCP3Pos = 0x1DC; // Vector - public const nint m_vecCP4Pos = 0x1E8; // Vector - public const nint m_nHeadLocation = 0x1F4; // int32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetSingleControlPointPosition { - public const nint m_bSetOnce = 0x1B1; // bool - public const nint m_nCP1 = 0x1B4; // int32 - public const nint m_vecCP1Pos = 0x1B8; // CParticleCollectionVecInput - public const nint m_transformInput = 0x7E8; // CParticleTransformInput - } - // Parent: CParticleFunctionPreEmission - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetControlPointPositionToRandomActiveCP { - public const nint m_nCP1 = 0x1B4; // int32 - public const nint m_nHeadLocationMin = 0x1B8; // int32 - public const nint m_nHeadLocationMax = 0x1BC; // int32 - public const nint m_flResetRate = 0x1C0; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionPreEmission - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetRandomControlPointPosition { - public const nint m_bUseWorldLocation = 0x1B1; // bool - public const nint m_bOrient = 0x1B2; // bool - public const nint m_nCP1 = 0x1B4; // int32 - public const nint m_nHeadLocation = 0x1B8; // int32 - public const nint m_flReRandomRate = 0x1C0; // CParticleCollectionFloatInput - public const nint m_vecCPMinPos = 0x310; // Vector - public const nint m_vecCPMaxPos = 0x31C; // Vector - public const nint m_flInterpolation = 0x328; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionPreEmission - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetControlPointOrientation { - public const nint m_bUseWorldLocation = 0x1B1; // bool - public const nint m_bRandomize = 0x1B3; // bool - public const nint m_bSetOnce = 0x1B4; // bool - public const nint m_nCP = 0x1B8; // int32 - public const nint m_nHeadLocation = 0x1BC; // int32 - public const nint m_vecRotation = 0x1C0; // QAngle - public const nint m_vecRotationB = 0x1CC; // QAngle - public const nint m_flInterpolation = 0x1D8; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionPreEmission - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetControlPointFromObjectScale { - public const nint m_nCPInput = 0x1B4; // int32 - public const nint m_nCPOutput = 0x1B8; // int32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_DistanceBetweenCPsToCP { - public const nint m_nStartCP = 0x1B4; // int32 - public const nint m_nEndCP = 0x1B8; // int32 - public const nint m_nOutputCP = 0x1BC; // int32 - public const nint m_nOutputCPField = 0x1C0; // int32 - public const nint m_bSetOnce = 0x1C4; // bool - public const nint m_flInputMin = 0x1C8; // float32 - public const nint m_flInputMax = 0x1CC; // float32 - public const nint m_flOutputMin = 0x1D0; // float32 - public const nint m_flOutputMax = 0x1D4; // float32 - public const nint m_flMaxTraceLength = 0x1D8; // float32 - public const nint m_flLOSScale = 0x1DC; // float32 - public const nint m_bLOS = 0x1E0; // bool - public const nint m_CollisionGroupName = 0x1E1; // char[128] - public const nint m_nTraceSet = 0x264; // ParticleTraceSet_t - public const nint m_nSetParent = 0x268; // ParticleParentSetMode_t - } - // Parent: CParticleFunctionPreEmission - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetControlPointToPlayer { - public const nint m_nCP1 = 0x1B4; // int32 - public const nint m_vecCP1Pos = 0x1B8; // Vector - public const nint m_bOrientToEyes = 0x1C4; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetControlPointToHand { - public const nint m_nCP1 = 0x1B4; // int32 - public const nint m_nHand = 0x1B8; // int32 - public const nint m_vecCP1Pos = 0x1BC; // Vector - public const nint m_bOrientToHand = 0x1C8; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetControlPointToHMD { - public const nint m_nCP1 = 0x1B4; // int32 - public const nint m_vecCP1Pos = 0x1B8; // Vector - public const nint m_bOrientToHMD = 0x1C4; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetControlPointPositionToTimeOfDayValue { - public const nint m_nControlPointNumber = 0x1B4; // int32 - public const nint m_pszTimeOfDayParameter = 0x1B8; // char[128] - public const nint m_vecDefaultValue = 0x238; // Vector - } - // Parent: CParticleFunctionPreEmission - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetControlPointToCenter { - public const nint m_nCP1 = 0x1B4; // int32 - public const nint m_vecCP1Pos = 0x1B8; // Vector - public const nint m_nSetParent = 0x1C4; // ParticleParentSetMode_t - } - // Parent: CParticleFunctionPreEmission - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetControlPointToCPVelocity { - public const nint m_nCPInput = 0x1B4; // int32 - public const nint m_nCPOutputVel = 0x1B8; // int32 - public const nint m_bNormalize = 0x1BC; // bool - public const nint m_nCPOutputMag = 0x1C0; // int32 - public const nint m_nCPField = 0x1C4; // int32 - public const nint m_vecComparisonVelocity = 0x1C8; // CParticleCollectionVecInput - } - // Parent: CParticleFunctionPreEmission - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetControlPointOrientationToCPVelocity { - public const nint m_nCPInput = 0x1B4; // int32 - public const nint m_nCPOutput = 0x1B8; // int32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_StopAfterCPDuration { - public const nint m_flDuration = 0x1B8; // CParticleCollectionFloatInput - public const nint m_bDestroyImmediately = 0x308; // bool - public const nint m_bPlayEndCap = 0x309; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetControlPointRotation { - public const nint m_vecRotAxis = 0x1B8; // CParticleCollectionVecInput - public const nint m_flRotRate = 0x7E8; // CParticleCollectionFloatInput - public const nint m_nCP = 0x938; // int32 - public const nint m_nLocalCP = 0x93C; // int32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapCPtoCP { - public const nint m_nInputControlPoint = 0x1B4; // int32 - public const nint m_nOutputControlPoint = 0x1B8; // int32 - public const nint m_nInputField = 0x1BC; // int32 - public const nint m_nOutputField = 0x1C0; // int32 - public const nint m_flInputMin = 0x1C4; // float32 - public const nint m_flInputMax = 0x1C8; // float32 - public const nint m_flOutputMin = 0x1CC; // float32 - public const nint m_flOutputMax = 0x1D0; // float32 - public const nint m_bDerivative = 0x1D4; // bool - public const nint m_flInterpRate = 0x1D8; // float32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_HSVShiftToCP { - public const nint m_nColorCP = 0x1B4; // int32 - public const nint m_nColorGemEnableCP = 0x1B8; // int32 - public const nint m_nOutputCP = 0x1BC; // int32 - public const nint m_DefaultHSVColor = 0x1C0; // Color - } - // Parent: CParticleFunctionPreEmission - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetControlPointToImpactPoint { - public const nint m_nCPOut = 0x1B4; // int32 - public const nint m_nCPIn = 0x1B8; // int32 - public const nint m_flUpdateRate = 0x1BC; // float32 - public const nint m_flTraceLength = 0x1C0; // CParticleCollectionFloatInput - public const nint m_flStartOffset = 0x310; // float32 - public const nint m_flOffset = 0x314; // float32 - public const nint m_vecTraceDir = 0x318; // Vector - public const nint m_CollisionGroupName = 0x324; // char[128] - public const nint m_nTraceSet = 0x3A4; // ParticleTraceSet_t - public const nint m_bSetToEndpoint = 0x3A8; // bool - public const nint m_bTraceToClosestSurface = 0x3A9; // bool - public const nint m_bIncludeWater = 0x3AA; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetCPOrientationToPointAtCP { - public const nint m_nInputCP = 0x1B4; // int32 - public const nint m_nOutputCP = 0x1B8; // int32 - public const nint m_flInterpolation = 0x1C0; // CParticleCollectionFloatInput - public const nint m_b2DOrientation = 0x310; // bool - public const nint m_bAvoidSingularity = 0x311; // bool - public const nint m_bPointAway = 0x312; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_EnableChildrenFromParentParticleCount { - public const nint m_nChildGroupID = 0x1B4; // int32 - public const nint m_nFirstChild = 0x1B8; // int32 - public const nint m_nNumChildrenToEnable = 0x1C0; // CParticleCollectionFloatInput - public const nint m_bDisableChildren = 0x310; // bool - public const nint m_bPlayEndcapOnStop = 0x311; // bool - public const nint m_bDestroyImmediately = 0x312; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SelectivelyEnableChildren { - public const nint m_nChildGroupID = 0x1B8; // CParticleCollectionFloatInput - public const nint m_nFirstChild = 0x308; // CParticleCollectionFloatInput - public const nint m_nNumChildrenToEnable = 0x458; // CParticleCollectionFloatInput - public const nint m_bPlayEndcapOnStop = 0x5A8; // bool - public const nint m_bDestroyImmediately = 0x5A9; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_PlayEndCapWhenFinished { - public const nint m_bFireOnEmissionEnd = 0x1B1; // bool - public const nint m_bIncludeChildren = 0x1B2; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ForceControlPointStub { - public const nint m_ControlPoint = 0x1B4; // int32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_DriveCPFromGlobalSoundFloat { - public const nint m_nOutputControlPoint = 0x1B4; // int32 - public const nint m_nOutputField = 0x1B8; // int32 - public const nint m_flInputMin = 0x1BC; // float32 - public const nint m_flInputMax = 0x1C0; // float32 - public const nint m_flOutputMin = 0x1C4; // float32 - public const nint m_flOutputMax = 0x1C8; // float32 - public const nint m_StackName = 0x1D0; // CUtlString - public const nint m_OperatorName = 0x1D8; // CUtlString - public const nint m_FieldName = 0x1E0; // CUtlString - } - // Parent: CParticleFunctionPreEmission - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetControlPointFieldToWater { - public const nint m_nSourceCP = 0x1B4; // int32 - public const nint m_nDestCP = 0x1B8; // int32 - public const nint m_nCPField = 0x1BC; // int32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetControlPointToWaterSurface { - public const nint m_nSourceCP = 0x1B4; // int32 - public const nint m_nDestCP = 0x1B8; // int32 - public const nint m_nFlowCP = 0x1BC; // int32 - public const nint m_nActiveCP = 0x1C0; // int32 - public const nint m_nActiveCPField = 0x1C4; // int32 - public const nint m_flRetestRate = 0x1C8; // CParticleCollectionFloatInput - public const nint m_bAdaptiveThreshold = 0x318; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RepeatedTriggerChildGroup { - public const nint m_nChildGroupID = 0x1B4; // int32 - public const nint m_flClusterRefireTime = 0x1B8; // CParticleCollectionFloatInput - public const nint m_flClusterSize = 0x308; // CParticleCollectionFloatInput - public const nint m_flClusterCooldown = 0x458; // CParticleCollectionFloatInput - public const nint m_bLimitChildCount = 0x5A8; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ChooseRandomChildrenInGroup { - public const nint m_nChildGroupID = 0x1B4; // int32 - public const nint m_flNumberOfChildren = 0x1B8; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionPreEmission - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetSimulationRate { - public const nint m_flSimulationScale = 0x1B8; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionPreEmission - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ControlPointToRadialScreenSpace { - public const nint m_nCPIn = 0x1B4; // int32 - public const nint m_vecCP1Pos = 0x1B8; // Vector - public const nint m_nCPOut = 0x1C4; // int32 - public const nint m_nCPOutField = 0x1C8; // int32 - public const nint m_nCPSSPosOut = 0x1CC; // int32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_LightningSnapshotGenerator { - public const nint m_nCPSnapshot = 0x1B4; // int32 - public const nint m_nCPStartPnt = 0x1B8; // int32 - public const nint m_nCPEndPnt = 0x1BC; // int32 - public const nint m_flSegments = 0x1C0; // CParticleCollectionFloatInput - public const nint m_flOffset = 0x310; // CParticleCollectionFloatInput - public const nint m_flOffsetDecay = 0x460; // CParticleCollectionFloatInput - public const nint m_flRecalcRate = 0x5B0; // CParticleCollectionFloatInput - public const nint m_flUVScale = 0x700; // CParticleCollectionFloatInput - public const nint m_flUVOffset = 0x850; // CParticleCollectionFloatInput - public const nint m_flSplitRate = 0x9A0; // CParticleCollectionFloatInput - public const nint m_flBranchTwist = 0xAF0; // CParticleCollectionFloatInput - public const nint m_nBranchBehavior = 0xC40; // ParticleLightnintBranchBehavior_t - public const nint m_flRadiusStart = 0xC48; // CParticleCollectionFloatInput - public const nint m_flRadiusEnd = 0xD98; // CParticleCollectionFloatInput - public const nint m_flDedicatedPool = 0xEE8; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionPreEmission - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapExternalWindToCP { - public const nint m_nCP = 0x1B4; // int32 - public const nint m_nCPOutput = 0x1B8; // int32 - public const nint m_vecScale = 0x1C0; // CParticleCollectionVecInput - public const nint m_bSetMagnitude = 0x7F0; // bool - public const nint m_nOutVectorField = 0x7F4; // int32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetGravityToCP { - public const nint m_nCPInput = 0x1B4; // int32 - public const nint m_nCPOutput = 0x1B8; // int32 - public const nint m_flScale = 0x1C0; // CParticleCollectionFloatInput - public const nint m_bSetOrientation = 0x310; // bool - public const nint m_bSetZDown = 0x311; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_QuantizeCPComponent { - public const nint m_flInputValue = 0x1B8; // CParticleCollectionFloatInput - public const nint m_nCPOutput = 0x308; // int32 - public const nint m_nOutVectorField = 0x30C; // int32 - public const nint m_flQuantizeValue = 0x310; // CParticleCollectionFloatInput - } - // Parent: CBaseRendererSource2 - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CBaseTrailRenderer { - public const nint m_nOrientationType = 0x2638; // ParticleOrientationChoiceList_t - public const nint m_nOrientationControlPoint = 0x263C; // int32 - public const nint m_flMinSize = 0x2640; // float32 - public const nint m_flMaxSize = 0x2644; // float32 - public const nint m_flStartFadeSize = 0x2648; // CParticleCollectionRendererFloatInput - public const nint m_flEndFadeSize = 0x2798; // CParticleCollectionRendererFloatInput - public const nint m_bClampV = 0x28E8; // bool - } - // Parent: CBaseTrailRenderer - // Fields count: 20 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderTrails { - public const nint m_bEnableFadingAndClamping = 0x28E9; // bool - public const nint m_flStartFadeDot = 0x28EC; // float32 - public const nint m_flEndFadeDot = 0x28F0; // float32 - public const nint m_nPrevPntSource = 0x28F4; // ParticleAttributeIndex_t - public const nint m_flMaxLength = 0x28F8; // float32 - public const nint m_flMinLength = 0x28FC; // float32 - public const nint m_bIgnoreDT = 0x2900; // bool - public const nint m_flConstrainRadiusToLengthRatio = 0x2904; // float32 - public const nint m_flLengthScale = 0x2908; // float32 - public const nint m_flLengthFadeInTime = 0x290C; // float32 - public const nint m_flRadiusHeadTaper = 0x2910; // CPerParticleFloatInput - public const nint m_vecHeadColorScale = 0x2A60; // CParticleCollectionVecInput - public const nint m_flHeadAlphaScale = 0x3090; // CPerParticleFloatInput - public const nint m_flRadiusTaper = 0x31E0; // CPerParticleFloatInput - public const nint m_vecTailColorScale = 0x3330; // CParticleCollectionVecInput - public const nint m_flTailAlphaScale = 0x3960; // CPerParticleFloatInput - public const nint m_nHorizCropField = 0x3AB0; // ParticleAttributeIndex_t - public const nint m_nVertCropField = 0x3AB4; // ParticleAttributeIndex_t - public const nint m_flForwardShift = 0x3AB8; // float32 - public const nint m_bFlipUVBasedOnPitchYaw = 0x3ABC; // bool - } - // Parent: CBaseRendererSource2 - // Fields count: 30 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderRopes { - public const nint m_bEnableFadingAndClamping = 0x2638; // bool - public const nint m_flMinSize = 0x263C; // float32 - public const nint m_flMaxSize = 0x2640; // float32 - public const nint m_flStartFadeSize = 0x2644; // float32 - public const nint m_flEndFadeSize = 0x2648; // float32 - public const nint m_flStartFadeDot = 0x264C; // float32 - public const nint m_flEndFadeDot = 0x2650; // float32 - public const nint m_flRadiusTaper = 0x2654; // float32 - public const nint m_nMinTesselation = 0x2658; // int32 - public const nint m_nMaxTesselation = 0x265C; // int32 - public const nint m_flTessScale = 0x2660; // float32 - public const nint m_flTextureVWorldSize = 0x2668; // CParticleCollectionRendererFloatInput - public const nint m_flTextureVScrollRate = 0x27B8; // CParticleCollectionRendererFloatInput - public const nint m_flTextureVOffset = 0x2908; // CParticleCollectionRendererFloatInput - public const nint m_nTextureVParamsCP = 0x2A58; // int32 - public const nint m_bClampV = 0x2A5C; // bool - public const nint m_nScaleCP1 = 0x2A60; // int32 - public const nint m_nScaleCP2 = 0x2A64; // int32 - public const nint m_flScaleVSizeByControlPointDistance = 0x2A68; // float32 - public const nint m_flScaleVScrollByControlPointDistance = 0x2A6C; // float32 - public const nint m_flScaleVOffsetByControlPointDistance = 0x2A70; // float32 - public const nint m_bUseScalarForTextureCoordinate = 0x2A75; // bool - public const nint m_nScalarFieldForTextureCoordinate = 0x2A78; // ParticleAttributeIndex_t - public const nint m_flScalarAttributeTextureCoordScale = 0x2A7C; // float32 - public const nint m_bReverseOrder = 0x2A80; // bool - public const nint m_bClosedLoop = 0x2A81; // bool - public const nint m_nOrientationType = 0x2A84; // ParticleOrientationChoiceList_t - public const nint m_nVectorFieldForOrientation = 0x2A88; // ParticleAttributeIndex_t - public const nint m_bDrawAsOpaque = 0x2A8C; // bool - public const nint m_bGenerateNormals = 0x2A8D; // bool - } - // Parent: CParticleFunctionRenderer - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderAsModels { - public const nint m_ModelList = 0x1F8; // CUtlVector - public const nint m_flModelScale = 0x214; // float32 - public const nint m_bFitToModelSize = 0x218; // bool - public const nint m_bNonUniformScaling = 0x219; // bool - public const nint m_nXAxisScalingAttribute = 0x21C; // ParticleAttributeIndex_t - public const nint m_nYAxisScalingAttribute = 0x220; // ParticleAttributeIndex_t - public const nint m_nZAxisScalingAttribute = 0x224; // ParticleAttributeIndex_t - public const nint m_nSizeCullBloat = 0x228; // int32 - } - // Parent: CParticleFunctionRenderer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderBlobs { - public const nint m_cubeWidth = 0x1F8; // CParticleCollectionRendererFloatInput - public const nint m_cutoffRadius = 0x348; // CParticleCollectionRendererFloatInput - public const nint m_renderRadius = 0x498; // CParticleCollectionRendererFloatInput - public const nint m_nScaleCP = 0x5E8; // int32 - public const nint m_MaterialVars = 0x5F0; // CUtlVector - public const nint m_hMaterial = 0x620; // CStrongHandle - } - // Parent: CParticleFunctionRenderer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderGpuImplicit { - public const nint m_bUsePerParticleRadius = 0x1F6; // bool - public const nint m_fGridSize = 0x1F8; // CParticleCollectionRendererFloatInput - public const nint m_fRadiusScale = 0x348; // CParticleCollectionRendererFloatInput - public const nint m_fIsosurfaceThreshold = 0x498; // CParticleCollectionRendererFloatInput - public const nint m_nScaleCP = 0x5E8; // int32 - public const nint m_hMaterial = 0x5F0; // CStrongHandle - } - // Parent: CParticleFunctionRenderer - // Fields count: 54 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderModels { - public const nint m_bOnlyRenderInEffectsBloomPass = 0x1F6; // bool - public const nint m_bOnlyRenderInEffectsWaterPass = 0x1F7; // bool - public const nint m_bUseMixedResolutionRendering = 0x1F8; // bool - public const nint m_bOnlyRenderInEffecsGameOverlay = 0x1F9; // bool - public const nint m_ModelList = 0x200; // CUtlVector - public const nint m_nBodyGroupField = 0x21C; // ParticleAttributeIndex_t - public const nint m_nSubModelField = 0x220; // ParticleAttributeIndex_t - public const nint m_bIgnoreNormal = 0x224; // bool - public const nint m_bOrientZ = 0x225; // bool - public const nint m_bCenterOffset = 0x226; // bool - public const nint m_vecLocalOffset = 0x228; // CPerParticleVecInput - public const nint m_vecLocalRotation = 0x858; // CPerParticleVecInput - public const nint m_bIgnoreRadius = 0xE88; // bool - public const nint m_nModelScaleCP = 0xE8C; // int32 - public const nint m_vecComponentScale = 0xE90; // CPerParticleVecInput - public const nint m_bLocalScale = 0x14C0; // bool - public const nint m_nSizeCullBloat = 0x14C4; // int32 - public const nint m_bAnimated = 0x14C8; // bool - public const nint m_flAnimationRate = 0x14D0; // CPerParticleFloatInput - public const nint m_bScaleAnimationRate = 0x1620; // bool - public const nint m_bForceLoopingAnimation = 0x1621; // bool - public const nint m_bResetAnimOnStop = 0x1622; // bool - public const nint m_bManualAnimFrame = 0x1623; // bool - public const nint m_nAnimationScaleField = 0x1624; // ParticleAttributeIndex_t - public const nint m_nAnimationField = 0x1628; // ParticleAttributeIndex_t - public const nint m_nManualFrameField = 0x162C; // ParticleAttributeIndex_t - public const nint m_ActivityName = 0x1630; // char[256] - public const nint m_SequenceName = 0x1730; // char[256] - public const nint m_bEnableClothSimulation = 0x1830; // bool - public const nint m_hOverrideMaterial = 0x1838; // CStrongHandle - public const nint m_bOverrideTranslucentMaterials = 0x1840; // bool - public const nint m_nSkin = 0x1848; // CPerParticleFloatInput - public const nint m_MaterialVars = 0x1998; // CUtlVector - public const nint m_flManualModelSelection = 0x19B0; // CPerParticleFloatInput - public const nint m_modelInput = 0x1B00; // CParticleModelInput - public const nint m_nLOD = 0x1B58; // int32 - public const nint m_EconSlotName = 0x1B5C; // char[256] - public const nint m_bOriginalModel = 0x1C5C; // bool - public const nint m_bSuppressTint = 0x1C5D; // bool - public const nint m_bUseRawMeshGroup = 0x1C5E; // bool - public const nint m_bDisableShadows = 0x1C5F; // bool - public const nint m_bDisableDepthPrepass = 0x1C60; // bool - public const nint m_bAcceptsDecals = 0x1C61; // bool - public const nint m_bForceDrawInterlevedWithSiblings = 0x1C62; // bool - public const nint m_bDoNotDrawInParticlePass = 0x1C63; // bool - public const nint m_bUseFastModelCollectionRenderPath = 0x1C64; // bool - public const nint m_bAllowApproximateTransforms = 0x1C65; // bool - public const nint m_szRenderAttribute = 0x1C66; // char[4096] - public const nint m_flRadiusScale = 0x2C68; // CParticleCollectionFloatInput - public const nint m_flAlphaScale = 0x2DB8; // CParticleCollectionFloatInput - public const nint m_flRollScale = 0x2F08; // CParticleCollectionFloatInput - public const nint m_nAlpha2Field = 0x3058; // ParticleAttributeIndex_t - public const nint m_vecColorScale = 0x3060; // CParticleCollectionVecInput - public const nint m_nColorBlendType = 0x3690; // ParticleColorBlendType_t - } - // Parent: CParticleFunctionRenderer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderSimpleModelCollection { - public const nint m_bCenterOffset = 0x1F6; // bool - public const nint m_modelInput = 0x1F8; // CParticleModelInput - public const nint m_nLOD = 0x250; // int32 - public const nint m_bDisableShadows = 0x254; // bool - public const nint m_bAcceptsDecals = 0x255; // bool - } - // Parent: CParticleFunctionRenderer - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderMaterialProxy { - public const nint m_nMaterialControlPoint = 0x1F8; // int32 - public const nint m_nProxyType = 0x1FC; // MaterialProxyType_t - public const nint m_MaterialVars = 0x200; // CUtlVector - public const nint m_hOverrideMaterial = 0x218; // CStrongHandle - public const nint m_flMaterialOverrideEnabled = 0x220; // CParticleCollectionFloatInput - public const nint m_vecColorScale = 0x370; // CParticleCollectionVecInput - public const nint m_flAlpha = 0x9A0; // CPerParticleFloatInput - public const nint m_nColorBlendType = 0xAF0; // ParticleColorBlendType_t - } - // Parent: CParticleFunctionRenderer - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderProjected { - public const nint m_bProjectCharacter = 0x1F6; // bool - public const nint m_bProjectWorld = 0x1F7; // bool - public const nint m_bProjectWater = 0x1F8; // bool - public const nint m_bFlipHorizontal = 0x1F9; // bool - public const nint m_bEnableProjectedDepthControls = 0x1FA; // bool - public const nint m_flMinProjectionDepth = 0x1FC; // float32 - public const nint m_flMaxProjectionDepth = 0x200; // float32 - public const nint m_vecProjectedMaterials = 0x208; // CUtlVector - public const nint m_flMaterialSelection = 0x220; // CPerParticleFloatInput - public const nint m_flAnimationTimeScale = 0x370; // float32 - public const nint m_bOrientToNormal = 0x374; // bool - public const nint m_MaterialVars = 0x378; // CUtlVector - } - // Parent: CParticleFunctionRenderer - // Fields count: 16 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderDeferredLight { - public const nint m_bUseAlphaTestWindow = 0x1F6; // bool - public const nint m_bUseTexture = 0x1F7; // bool - public const nint m_flRadiusScale = 0x1F8; // float32 - public const nint m_flAlphaScale = 0x1FC; // float32 - public const nint m_nAlpha2Field = 0x200; // ParticleAttributeIndex_t - public const nint m_vecColorScale = 0x208; // CParticleCollectionVecInput - public const nint m_nColorBlendType = 0x838; // ParticleColorBlendType_t - public const nint m_flLightDistance = 0x83C; // float32 - public const nint m_flStartFalloff = 0x840; // float32 - public const nint m_flDistanceFalloff = 0x844; // float32 - public const nint m_flSpotFoV = 0x848; // float32 - public const nint m_nAlphaTestPointField = 0x84C; // ParticleAttributeIndex_t - public const nint m_nAlphaTestRangeField = 0x850; // ParticleAttributeIndex_t - public const nint m_nAlphaTestSharpnessField = 0x854; // ParticleAttributeIndex_t - public const nint m_hTexture = 0x858; // CStrongHandle - public const nint m_nHSVShiftControlPoint = 0x860; // int32 - } - // Parent: CParticleFunctionRenderer - // Fields count: 29 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderStandardLight { - public const nint m_nLightType = 0x1F8; // ParticleLightTypeChoiceList_t - public const nint m_vecColorScale = 0x200; // CParticleCollectionVecInput - public const nint m_nColorBlendType = 0x830; // ParticleColorBlendType_t - public const nint m_flIntensity = 0x838; // CParticleCollectionFloatInput - public const nint m_bCastShadows = 0x988; // bool - public const nint m_flTheta = 0x990; // CParticleCollectionFloatInput - public const nint m_flPhi = 0xAE0; // CParticleCollectionFloatInput - public const nint m_flRadiusMultiplier = 0xC30; // CParticleCollectionFloatInput - public const nint m_nAttenuationStyle = 0xD80; // StandardLightingAttenuationStyle_t - public const nint m_flFalloffLinearity = 0xD88; // CParticleCollectionFloatInput - public const nint m_flFiftyPercentFalloff = 0xED8; // CParticleCollectionFloatInput - public const nint m_flZeroPercentFalloff = 0x1028; // CParticleCollectionFloatInput - public const nint m_bRenderDiffuse = 0x1178; // bool - public const nint m_bRenderSpecular = 0x1179; // bool - public const nint m_lightCookie = 0x1180; // CUtlString - public const nint m_nPriority = 0x1188; // int32 - public const nint m_nFogLightingMode = 0x118C; // ParticleLightFogLightingMode_t - public const nint m_flFogContribution = 0x1190; // CParticleCollectionRendererFloatInput - public const nint m_nCapsuleLightBehavior = 0x12E0; // ParticleLightBehaviorChoiceList_t - public const nint m_flCapsuleLength = 0x12E4; // float32 - public const nint m_bReverseOrder = 0x12E8; // bool - public const nint m_bClosedLoop = 0x12E9; // bool - public const nint m_nPrevPntSource = 0x12EC; // ParticleAttributeIndex_t - public const nint m_flMaxLength = 0x12F0; // float32 - public const nint m_flMinLength = 0x12F4; // float32 - public const nint m_bIgnoreDT = 0x12F8; // bool - public const nint m_flConstrainRadiusToLengthRatio = 0x12FC; // float32 - public const nint m_flLengthScale = 0x1300; // float32 - public const nint m_flLengthFadeInTime = 0x1304; // float32 - } - // Parent: CParticleFunctionRenderer - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderOmni2Light { - public const nint m_nLightType = 0x1F8; // ParticleOmni2LightTypeChoiceList_t - public const nint m_vColorBlend = 0x200; // CParticleCollectionVecInput - public const nint m_nColorBlendType = 0x830; // ParticleColorBlendType_t - public const nint m_nBrightnessUnit = 0x834; // ParticleLightUnitChoiceList_t - public const nint m_flBrightnessLumens = 0x838; // CPerParticleFloatInput - public const nint m_flBrightnessCandelas = 0x988; // CPerParticleFloatInput - public const nint m_bCastShadows = 0xAD8; // bool - public const nint m_flLuminaireRadius = 0xAE0; // CPerParticleFloatInput - public const nint m_flSkirt = 0xC30; // CPerParticleFloatInput - public const nint m_flRange = 0xD80; // CPerParticleFloatInput - public const nint m_flInnerConeAngle = 0xED0; // CPerParticleFloatInput - public const nint m_flOuterConeAngle = 0x1020; // CPerParticleFloatInput - public const nint m_hLightCookie = 0x1170; // CStrongHandle - public const nint m_bSphericalCookie = 0x1178; // bool - } - // Parent: CParticleFunctionRenderer - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderLightBeam { - public const nint m_vColorBlend = 0x1F8; // CParticleCollectionVecInput - public const nint m_nColorBlendType = 0x828; // ParticleColorBlendType_t - public const nint m_flBrightnessLumensPerMeter = 0x830; // CParticleCollectionFloatInput - public const nint m_bCastShadows = 0x980; // bool - public const nint m_flSkirt = 0x988; // CParticleCollectionFloatInput - public const nint m_flRange = 0xAD8; // CParticleCollectionFloatInput - public const nint m_flThickness = 0xC28; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionRenderer - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_Callback { - } - // Parent: CParticleFunctionRenderer - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderScreenShake { - public const nint m_flDurationScale = 0x1F8; // float32 - public const nint m_flRadiusScale = 0x1FC; // float32 - public const nint m_flFrequencyScale = 0x200; // float32 - public const nint m_flAmplitudeScale = 0x204; // float32 - public const nint m_nRadiusField = 0x208; // ParticleAttributeIndex_t - public const nint m_nDurationField = 0x20C; // ParticleAttributeIndex_t - public const nint m_nFrequencyField = 0x210; // ParticleAttributeIndex_t - public const nint m_nAmplitudeField = 0x214; // ParticleAttributeIndex_t - public const nint m_nFilterCP = 0x218; // int32 - } - // Parent: CParticleFunctionRenderer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderTonemapController { - public const nint m_flTonemapLevel = 0x1F8; // float32 - public const nint m_flTonemapWeight = 0x1FC; // float32 - public const nint m_nTonemapLevelField = 0x200; // ParticleAttributeIndex_t - public const nint m_nTonemapWeightField = 0x204; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionRenderer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderPostProcessing { - public const nint m_flPostProcessStrength = 0x1F8; // CPerParticleFloatInput - public const nint m_hPostTexture = 0x348; // CStrongHandle - public const nint m_nPriority = 0x350; // ParticlePostProcessPriorityGroup_t - } - // Parent: CParticleFunctionRenderer - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderSound { - public const nint m_flDurationScale = 0x1F8; // float32 - public const nint m_flSndLvlScale = 0x1FC; // float32 - public const nint m_flPitchScale = 0x200; // float32 - public const nint m_flVolumeScale = 0x204; // float32 - public const nint m_nSndLvlField = 0x208; // ParticleAttributeIndex_t - public const nint m_nDurationField = 0x20C; // ParticleAttributeIndex_t - public const nint m_nPitchField = 0x210; // ParticleAttributeIndex_t - public const nint m_nVolumeField = 0x214; // ParticleAttributeIndex_t - public const nint m_nChannel = 0x218; // int32 - public const nint m_nCPReference = 0x21C; // int32 - public const nint m_pszSoundName = 0x220; // char[256] - public const nint m_bSuppressStopSoundEvent = 0x320; // bool - } - // Parent: CParticleFunctionRenderer - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderStatusEffect { - public const nint m_pTextureColorWarp = 0x1F8; // CStrongHandle - public const nint m_pTextureDetail2 = 0x200; // CStrongHandle - public const nint m_pTextureDiffuseWarp = 0x208; // CStrongHandle - public const nint m_pTextureFresnelColorWarp = 0x210; // CStrongHandle - public const nint m_pTextureFresnelWarp = 0x218; // CStrongHandle - public const nint m_pTextureSpecularWarp = 0x220; // CStrongHandle - public const nint m_pTextureEnvMap = 0x228; // CStrongHandle - } - // Parent: CParticleFunctionRenderer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderStatusEffectCitadel { - public const nint m_pTextureColorWarp = 0x1F8; // CStrongHandle - public const nint m_pTextureNormal = 0x200; // CStrongHandle - public const nint m_pTextureMetalness = 0x208; // CStrongHandle - public const nint m_pTextureRoughness = 0x210; // CStrongHandle - public const nint m_pTextureSelfIllum = 0x218; // CStrongHandle - public const nint m_pTextureDetail = 0x220; // CStrongHandle - } - // Parent: CParticleFunctionRenderer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderFlattenGrass { - public const nint m_flFlattenStrength = 0x1F8; // float32 - public const nint m_nStrengthFieldOverride = 0x1FC; // ParticleAttributeIndex_t - public const nint m_flRadiusScale = 0x200; // float32 - } - // Parent: CParticleFunctionRenderer - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderTreeShake { - public const nint m_flPeakStrength = 0x1F8; // float32 - public const nint m_nPeakStrengthFieldOverride = 0x1FC; // ParticleAttributeIndex_t - public const nint m_flRadius = 0x200; // float32 - public const nint m_nRadiusFieldOverride = 0x204; // ParticleAttributeIndex_t - public const nint m_flShakeDuration = 0x208; // float32 - public const nint m_flTransitionTime = 0x20C; // float32 - public const nint m_flTwistAmount = 0x210; // float32 - public const nint m_flRadialAmount = 0x214; // float32 - public const nint m_flControlPointOrientationAmount = 0x218; // float32 - public const nint m_nControlPointForLinearDirection = 0x21C; // int32 - } - // Parent: CParticleFunctionRenderer - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderText { - public const nint m_OutlineColor = 0x1F6; // Color - public const nint m_DefaultText = 0x200; // CUtlString - } - // Parent: CParticleFunctionRenderer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderVRHapticEvent { - public const nint m_nHand = 0x1F8; // ParticleVRHandChoiceList_t - public const nint m_nOutputHandCP = 0x1FC; // int32 - public const nint m_nOutputField = 0x200; // int32 - public const nint m_flAmplitude = 0x208; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapSDFDistanceToScalarAttribute { - public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - public const nint m_nVectorFieldInput = 0x1B4; // ParticleAttributeIndex_t - public const nint m_flMinDistance = 0x1B8; // CParticleCollectionFloatInput - public const nint m_flMaxDistance = 0x308; // CParticleCollectionFloatInput - public const nint m_flValueBelowMin = 0x458; // CParticleCollectionFloatInput - public const nint m_flValueAtMin = 0x5A8; // CParticleCollectionFloatInput - public const nint m_flValueAtMax = 0x6F8; // CParticleCollectionFloatInput - public const nint m_flValueAboveMax = 0x848; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapSDFDistanceToVectorAttribute { - public const nint m_nVectorFieldOutput = 0x1B0; // ParticleAttributeIndex_t - public const nint m_nVectorFieldInput = 0x1B4; // ParticleAttributeIndex_t - public const nint m_flMinDistance = 0x1B8; // CParticleCollectionFloatInput - public const nint m_flMaxDistance = 0x308; // CParticleCollectionFloatInput - public const nint m_vValueBelowMin = 0x458; // Vector - public const nint m_vValueAtMin = 0x464; // Vector - public const nint m_vValueAtMax = 0x470; // Vector - public const nint m_vValueAboveMax = 0x47C; // Vector - } - // Parent: CParticleFunctionForce - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SDFForce { - public const nint m_flForceScale = 0x1BC; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapSDFGradientToVectorAttribute { - public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SDFLighting { - public const nint m_vLightingDir = 0x1B0; // Vector - public const nint m_vTint_0 = 0x1BC; // Vector - public const nint m_vTint_1 = 0x1C8; // Vector - } - // Parent: CParticleFunctionConstraint - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SDFConstraint { - public const nint m_flMinDist = 0x1B0; // CParticleCollectionFloatInput - public const nint m_flMaxDist = 0x300; // CParticleCollectionFloatInput - public const nint m_nMaxIterations = 0x450; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ParticlePhysics { - public const nint m_Gravity = 0x1B0; // CParticleCollectionVecInput - public const nint m_fDrag = 0x7E0; // CParticleCollectionFloatInput - public const nint m_nMaxConstraintPasses = 0x930; // int32 - } - } - // Module: libpulse_system.so - // Classes count: 49 - // Enums count: 0 - public static class LibpulseSystem { - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - public static class FakeEntity_tAPI { - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulse_RegisterInfo { - public const nint m_nReg = 0x0; // PulseRuntimeRegisterIndex_t - public const nint m_Type = 0x8; // CPulseValueFullType - public const nint m_OriginName = 0x18; // CKV3MemberNameWithStorage - public const nint m_nWrittenByInstruction = 0x50; // int32 - public const nint m_nLastReadByInstruction = 0x54; // int32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulse_Chunk { - public const nint m_Instructions = 0x0; // CUtlLeanVector - public const nint m_Registers = 0x10; // CUtlLeanVector - public const nint m_InstructionEditorIDs = 0x20; // CUtlLeanVector - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulse_Variable { - public const nint m_Name = 0x0; // CUtlSymbolLarge - public const nint m_Description = 0x8; // CUtlString - public const nint m_Type = 0x10; // CPulseValueFullType - public const nint m_DefaultValue = 0x20; // KeyValues3 - public const nint m_bIsPublic = 0x32; // bool - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulse_Constant { - public const nint m_Type = 0x0; // CPulseValueFullType - public const nint m_Value = 0x10; // KeyValues3 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulse_PublicOutput { - public const nint m_Name = 0x0; // CUtlSymbolLarge - public const nint m_Description = 0x8; // CUtlString - public const nint m_ParamType = 0x10; // CPulseValueFullType - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulse_OutputConnection { - public const nint m_SourceOutput = 0x0; // CUtlSymbolLarge - public const nint m_TargetEntity = 0x8; // CUtlSymbolLarge - public const nint m_TargetInput = 0x10; // CUtlSymbolLarge - public const nint m_Param = 0x18; // CUtlSymbolLarge - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulse_InvokeBinding { - public const nint m_RegisterMap = 0x0; // PulseRegisterMap_t - public const nint m_FuncName = 0x20; // CUtlSymbolLarge - public const nint m_nCellIndex = 0x28; // PulseRuntimeCellIndex_t - public const nint m_nSrcChunk = 0x2C; // PulseRuntimeChunkIndex_t - public const nint m_nSrcInstruction = 0x30; // int32 - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulse_CallInfo { - public const nint m_PortName = 0x0; // CUtlSymbolLarge - public const nint m_nEditorNodeID = 0x8; // PulseDocNodeID_t - public const nint m_RegisterMap = 0x10; // PulseRegisterMap_t - public const nint m_CallMethodID = 0x30; // PulseDocNodeID_t - public const nint m_nSrcChunk = 0x34; // PulseRuntimeChunkIndex_t - public const nint m_nSrcInstruction = 0x38; // int32 - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseGraphDef { - public const nint m_DomainIdentifier = 0x8; // CUtlSymbolLarge - public const nint m_ParentMapName = 0x10; // CUtlSymbolLarge - public const nint m_Chunks = 0x18; // CUtlVector - public const nint m_Cells = 0x30; // CUtlVector - public const nint m_Vars = 0x48; // CUtlVector - public const nint m_PublicOutputs = 0x60; // CUtlVector - public const nint m_InvokeBindings = 0x78; // CUtlVector - public const nint m_CallInfos = 0x90; // CUtlVector - public const nint m_Constants = 0xA8; // CUtlVector - public const nint m_OutputConnections = 0xC0; // CUtlVector - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - // MPropertyDescription - public static class CPulseMathlib { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - // MPropertyDescription - public static class CPulseTestScriptLib { - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class PulseRegisterMap_t { - public const nint m_Inparams = 0x0; // KeyValues3 - public const nint m_Outparams = 0x10; // KeyValues3 - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - public static class PGDInstruction_t { - public const nint m_nCode = 0x0; // PulseInstructionCode_t - public const nint m_nVar = 0x4; // PulseRuntimeVarIndex_t - public const nint m_nReg0 = 0x8; // PulseRuntimeRegisterIndex_t - public const nint m_nReg1 = 0xA; // PulseRuntimeRegisterIndex_t - public const nint m_nReg2 = 0xC; // PulseRuntimeRegisterIndex_t - public const nint m_nInvokeBindingIndex = 0x10; // PulseRuntimeInvokeIndex_t - public const nint m_nChunk = 0x14; // PulseRuntimeChunkIndex_t - public const nint m_nDestInstruction = 0x18; // int32 - public const nint m_nCallInfoIndex = 0x1C; // PulseRuntimeCallInfoIndex_t - public const nint m_nConstIdx = 0x20; // PulseRuntimeConstantIndex_t - public const nint m_DomainValue = 0x28; // CBufferString - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulse_OutflowConnection { - public const nint m_SourceOutflowName = 0x0; // CUtlSymbolLarge - public const nint m_nDestChunk = 0x8; // PulseRuntimeChunkIndex_t - public const nint m_nInstruction = 0xC; // int32 - } - // Parent: CPulse_OutflowConnection - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulse_ResumePoint { - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_Base { - public const nint m_nEditorNodeID = 0x8; // PulseDocNodeID_t - } - // Parent: CPulseCell_Base - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_BaseFlow { - } - // Parent: CPulseCell_BaseFlow - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_Inflow_BaseEntrypoint { - public const nint m_EntryChunk = 0x48; // PulseRuntimeChunkIndex_t - public const nint m_RegisterMap = 0x50; // PulseRegisterMap_t - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseRuntimeMethodArg { - public const nint m_Name = 0x0; // CKV3MemberNameWithStorage - public const nint m_Description = 0x38; // CUtlString - public const nint m_Type = 0x40; // CPulseValueFullType - } - // Parent: CPulseCell_BaseFlow - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_BaseYieldingInflow { - } - // Parent: CPulseCell_Base - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_BaseValue { - } - // Parent: CPulseCell_BaseYieldingInflow - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon - public static class CPulseCell_Inflow_Wait { - public const nint m_WakeResume = 0x48; // CPulse_ResumePoint - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_Outflow_CycleOrdered__InstanceState_t { - public const nint m_nNextIndex = 0x0; // int32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_Outflow_CycleShuffled__InstanceState_t { - public const nint m_Shuffle = 0x0; // CUtlVectorFixedGrowable - public const nint m_nNextShuffle = 0x20; // int32 - } - // Parent: CPulseCell_BaseFlow - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPropertyDescription - public static class CPulseCell_Outflow_TestRandomYesNo { - public const nint m_Yes = 0x48; // CPulse_OutflowConnection - public const nint m_No = 0x58; // CPulse_OutflowConnection - } - // Parent: CPulseCell_BaseFlow - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPropertyDescription - public static class CPulseCell_Outflow_TestExplicitYesNo { - public const nint m_Yes = 0x48; // CPulse_OutflowConnection - public const nint m_No = 0x58; // CPulse_OutflowConnection - } - // Parent: CPulseCell_BaseValue - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPropertyDescription - public static class CPulseCell_Value_TestValue50 { - } - // Parent: CPulseCell_BaseValue - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon - public static class CPulseCell_Value_RandomInt { - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_Timeline__TimelineEvent_t { - public const nint m_flTimeFromPrevious = 0x0; // float32 - public const nint m_bPauseForPreviousEvents = 0x4; // bool - public const nint m_bCallModeSync = 0x5; // bool - public const nint m_EventOutflow = 0x8; // CPulse_OutflowConnection - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag - public static class CPulseGraphInstance_TestDomain { - public const nint m_bIsRunningUnitTests = 0xD8; // bool - public const nint m_bExplicitTimeStepping = 0xD9; // bool - public const nint m_bExpectingToDestroyWithYieldedCursors = 0xDA; // bool - public const nint m_nNextValidateIndex = 0xDC; // int32 - public const nint m_Tracepoints = 0xE0; // CUtlVector - public const nint m_bTestYesOrNoPath = 0xF8; // bool - } - // Parent: CPulseCell_BaseFlow - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - public static class CPulseCell_Step_TestDomainTracepoint { - } - // Parent: CPulseCell_BaseFlow - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - public static class CPulseCell_Step_TestDomainCreateFakeEntity { - } - // Parent: CPulseCell_BaseFlow - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - public static class CPulseCell_Step_TestDomainDestroyFakeEntity { - } - // Parent: CPulseCell_BaseFlow - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPulseEditorHeaderText - public static class CPulseCell_Step_TestDomainEntFire { - public const nint m_Input = 0x48; // CUtlString - } - // Parent: CPulseCell_BaseValue - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - public static class CPulseCell_Val_TestDomainGetEntityName { - } - // Parent: CPulseCell_BaseValue - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - public static class CPulseCell_Val_TestDomainFindEntityByName { - } - // Parent: CPulseCell_BaseYieldingInflow - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - public static class CPulseCell_TestWaitWithCursorState { - public const nint m_WakeResume = 0x48; // CPulse_ResumePoint - public const nint m_WakeCancel = 0x58; // CPulse_ResumePoint - public const nint m_WakeFail = 0x68; // CPulse_ResumePoint - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_TestWaitWithCursorState__CursorState_t { - public const nint flWaitValue = 0x0; // float32 - public const nint bFailOnCancel = 0x4; // bool - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - // MPropertyDescription - public static class CPulseTestFuncs_DerivedDomain { - } - // Parent: CPulseCell_BaseFlow - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - public static class CPulseCell_Test_NoInflow { - } - // Parent: CPulseCell_BaseFlow - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - public static class CPulseCell_Test_MultiInflow_WithDefault { - } - // Parent: CPulseCell_BaseFlow - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - public static class CPulseCell_Test_MultiInflow_NoDefault { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - public static class CPulseGraphInstance_TurtleGraphics { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - // MPropertyDescription - public static class CPulseCursorFuncs { - } - // Parent: CPulseCell_BaseYieldingInflow - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_WaitForCursorsWithTagBase { - public const nint m_nCursorsAllowedToWait = 0x48; // int32 - public const nint m_WaitComplete = 0x50; // CPulse_ResumePoint - } - // Parent: CPulseCell_WaitForCursorsWithTagBase - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon - public static class CPulseCell_WaitForCursorsWithTag { - public const nint m_bTagSelfWhenComplete = 0x60; // bool - public const nint m_nDesiredKillPriority = 0x64; // PulseCursorCancelPriority_t - } - // Parent: CPulseCell_WaitForCursorsWithTagBase - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon - public static class CPulseCell_CursorQueue { - public const nint m_nCursorsAllowedToRunParallel = 0x60; // int32 - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - // MPropertyDescription - public static class CPulseTestFuncs_LibraryA { - } - } - // Module: librendersystemvulkan.so - // Classes count: 0 - // Enums count: 0 - public static class Librendersystemvulkan { - } - // Module: libresourcesystem.so - // Classes count: 54 - // Enums count: 0 - public static class Libresourcesystem { - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class ConstantInfo_t { - public const nint m_name = 0x0; // CUtlString - public const nint m_nameToken = 0x8; // CUtlStringToken - public const nint m_flValue = 0xC; // float32 - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class VariableInfo_t { - public const nint m_name = 0x0; // CUtlString - public const nint m_nameToken = 0x8; // CUtlStringToken - public const nint m_nIndex = 0xC; // FuseVariableIndex_t - public const nint m_nNumComponents = 0xE; // uint8 - public const nint m_eVarType = 0xF; // FuseVariableType_t - public const nint m_eAccess = 0x10; // FuseVariableAccess_t - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FunctionInfo_t { - public const nint m_name = 0x8; // CUtlString - public const nint m_nameToken = 0x10; // CUtlStringToken - public const nint m_nParamCount = 0x14; // int32 - public const nint m_nIndex = 0x18; // FuseFunctionIndex_t - public const nint m_bIsPure = 0x1A; // bool - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CFuseProgram { - public const nint m_programBuffer = 0x0; // CUtlVector - public const nint m_variablesRead = 0x18; // CUtlVector - public const nint m_variablesWritten = 0x30; // CUtlVector - public const nint m_nMaxTempVarsUsed = 0x48; // int32 - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CFuseSymbolTable { - public const nint m_constants = 0x0; // CUtlVector - public const nint m_variables = 0x18; // CUtlVector - public const nint m_functions = 0x30; // CUtlVector - public const nint m_constantMap = 0x48; // CUtlHashtable - public const nint m_variableMap = 0x68; // CUtlHashtable - public const nint m_functionMap = 0x88; // CUtlHashtable - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class TestResource_t { - public const nint m_name = 0x0; // CUtlString - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeTestResource_t { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeProceduralTestResource_t { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeManifestTestResource_t { - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class ManifestTestResource_t { - public const nint m_name = 0x0; // CUtlString - public const nint m_child = 0x8; // CStrongHandle - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeCVDataResource { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeIPulseGraphDef { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeCTypeScriptResource { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeCJavaScriptResource { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeIParticleSystemDefinition { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeIParticleSnapshot { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeCAnimData { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeCAnimationGroup { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeCSequenceGroupData { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeIMaterial2 { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeCMorphSetData { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeCRenderMesh { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeCModel { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeCTextureBase { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeIVectorGraphic { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeCVSoundEventScriptList { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeCVSoundStackScriptList { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeCVoiceContainerBase { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeCVMixListResource { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeCPhysAggregateData { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeCVPhysXSurfacePropertiesList { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeCEntityLump { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeCWorldNode { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeWorld_t { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeCVoxelVisibility { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeCPostProcessingResource { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeCPanoramaStyle { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeCPanoramaLayout { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeCPanoramaDynamicImages { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeCDotaItemDefinitionResource { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeCDOTAPatchNotesList { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeCDOTANovelsList { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeIAnimGraphModelBinding { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeCChoreoSceneFileData { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeCDACGameDefsData { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeCCompositeMaterialKit { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeCGcExportableExternalData { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeCSmartProp { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeCCSGOEconItem { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeCResponseRulesList { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeCNmSkeleton { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeCNmClip { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeCNmGraph { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeCNmGraphDataSet { - } - } - // Module: libscenefilecache.so - // Classes count: 0 - // Enums count: 0 - public static class Libscenefilecache { - } - // Module: libscenesystem.so - // Classes count: 9 - // Enums count: 0 - public static class Libscenesystem { - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSSDSEndFrameViewInfo { - public const nint m_nViewId = 0x0; // uint64 - public const nint m_ViewName = 0x8; // CUtlString - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSSDSMsg_EndFrame { - public const nint m_Views = 0x0; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class SceneViewId_t { - public const nint m_nViewId = 0x0; // uint64 - public const nint m_nFrameCount = 0x8; // uint64 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSSDSMsg_ViewRender { - public const nint m_viewId = 0x0; // SceneViewId_t - public const nint m_ViewName = 0x10; // CUtlString - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSSDSMsg_LayerBase { - public const nint m_viewId = 0x0; // SceneViewId_t - public const nint m_ViewName = 0x10; // CUtlString - public const nint m_nLayerIndex = 0x18; // int32 - public const nint m_nLayerId = 0x20; // uint64 - public const nint m_LayerName = 0x28; // CUtlString - public const nint m_displayText = 0x30; // CUtlString - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSSDSMsg_ViewTarget { - public const nint m_Name = 0x0; // CUtlString - public const nint m_TextureId = 0x8; // uint64 - public const nint m_nWidth = 0x10; // int32 - public const nint m_nHeight = 0x14; // int32 - public const nint m_nRequestedWidth = 0x18; // int32 - public const nint m_nRequestedHeight = 0x1C; // int32 - public const nint m_nNumMipLevels = 0x20; // int32 - public const nint m_nDepth = 0x24; // int32 - public const nint m_nMultisampleNumSamples = 0x28; // int32 - public const nint m_nFormat = 0x2C; // int32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSSDSMsg_ViewTargetList { - public const nint m_viewId = 0x0; // SceneViewId_t - public const nint m_ViewName = 0x10; // CUtlString - public const nint m_Targets = 0x18; // CUtlVector - } - // Parent: CSSDSMsg_LayerBase - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSSDSMsg_PreLayer { - } - // Parent: CSSDSMsg_LayerBase - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSSDSMsg_PostLayer { - } - } - // Module: libschemasystem.so - // Classes count: 5 - // Enums count: 0 - public static class Libschemasystem { - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeCResourceManifestInternal { - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CExampleSchemaVData_Monomorphic { - public const nint m_nExample1 = 0x0; // int32 - public const nint m_nExample2 = 0x4; // int32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CExampleSchemaVData_PolymorphicBase { - public const nint m_nBase = 0x8; // int32 - } - // Parent: CExampleSchemaVData_PolymorphicBase - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CExampleSchemaVData_PolymorphicDerivedA { - public const nint m_nDerivedA = 0xC; // int32 - } - // Parent: CExampleSchemaVData_PolymorphicBase - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CExampleSchemaVData_PolymorphicDerivedB { - public const nint m_nDerivedB = 0xC; // int32 - } - } - // Module: libserver.so - // Classes count: 231 - // Enums count: 0 - public static class Libserver { - // Parent: None - // Fields count: 1 - // - // Metadata: - // MPropertyCustomEditor - public static class CRangeFloat { - public const nint m_pValue = 0x0; // float32[2] - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MPropertyCustomEditor - public static class CRangeInt { - public const nint m_pValue = 0x0; // int32[2] - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_nameStringableIndex (int32) - public static class CEntityIdentity { - public const nint m_nameStringableIndex = 0x14; // int32 - public const nint m_name = 0x18; // CUtlSymbolLarge - public const nint m_designerName = 0x20; // CUtlSymbolLarge - public const nint m_flags = 0x30; // uint32 - public const nint m_worldGroupId = 0x38; // WorldGroupId_t - public const nint m_fDataObjectTypes = 0x3C; // uint32 - public const nint m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t - public const nint m_pPrev = 0x58; // CEntityIdentity* - public const nint m_pNext = 0x60; // CEntityIdentity* - public const nint m_pPrevByClass = 0x68; // CEntityIdentity* - public const nint m_pNextByClass = 0x70; // CEntityIdentity* - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_pEntity (CEntityIdentity*) - // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) - public static class CEntityInstance { - public const nint m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge - public const nint m_pEntity = 0x10; // CEntityIdentity* - public const nint m_CScriptComponent = 0x28; // CScriptComponent* - public const nint m_bVisibleinPVS = 0x30; // bool - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_sceneNode (CGameSceneNode) - public static class CBodyComponentPoint { - public const nint m_sceneNode = 0x60; // CGameSceneNode - public const nint __m_pChainEntity = 0x1C0; // CNetworkVarChainer - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) - public static class CBodyComponentSkeletonInstance { - public const nint m_skeletonInstance = 0x60; // CSkeletonInstance - public const nint __m_pChainEntity = 0x450; // CNetworkVarChainer - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_bvDisabledHitGroups (uint32) - public static class CHitboxComponent { - public const nint m_bvDisabledHitGroups = 0x24; // uint32[1] - } - // Parent: None - // Fields count: 67 - // - // Metadata: - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_SecondaryColor (Color) - // NetworkVarNames: m_flBrightness (float) - // NetworkVarNames: m_flBrightnessScale (float) - // NetworkVarNames: m_flBrightnessMult (float) - // NetworkVarNames: m_flRange (float) - // NetworkVarNames: m_flFalloff (float) - // NetworkVarNames: m_flAttenuation0 (float) - // NetworkVarNames: m_flAttenuation1 (float) - // NetworkVarNames: m_flAttenuation2 (float) - // NetworkVarNames: m_flTheta (float) - // NetworkVarNames: m_flPhi (float) - // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) - // NetworkVarNames: m_nCascades (int) - // NetworkVarNames: m_nCastShadows (int) - // NetworkVarNames: m_nShadowWidth (int) - // NetworkVarNames: m_nShadowHeight (int) - // NetworkVarNames: m_bRenderDiffuse (bool) - // NetworkVarNames: m_nRenderSpecular (int) - // NetworkVarNames: m_bRenderTransmissive (bool) - // NetworkVarNames: m_flOrthoLightWidth (float) - // NetworkVarNames: m_flOrthoLightHeight (float) - // NetworkVarNames: m_nStyle (int) - // NetworkVarNames: m_Pattern (CUtlString) - // NetworkVarNames: m_nCascadeRenderStaticObjects (int) - // NetworkVarNames: m_flShadowCascadeCrossFade (float) - // NetworkVarNames: m_flShadowCascadeDistanceFade (float) - // NetworkVarNames: m_flShadowCascadeDistance0 (float) - // NetworkVarNames: m_flShadowCascadeDistance1 (float) - // NetworkVarNames: m_flShadowCascadeDistance2 (float) - // NetworkVarNames: m_flShadowCascadeDistance3 (float) - // NetworkVarNames: m_nShadowCascadeResolution0 (int) - // NetworkVarNames: m_nShadowCascadeResolution1 (int) - // NetworkVarNames: m_nShadowCascadeResolution2 (int) - // NetworkVarNames: m_nShadowCascadeResolution3 (int) - // NetworkVarNames: m_bUsesBakedShadowing (bool) - // NetworkVarNames: m_nShadowPriority (int) - // NetworkVarNames: m_nBakedShadowIndex (int) - // NetworkVarNames: m_bRenderToCubemaps (bool) - // NetworkVarNames: m_nDirectLight (int) - // NetworkVarNames: m_nIndirectLight (int) - // NetworkVarNames: m_flFadeMinDist (float) - // NetworkVarNames: m_flFadeMaxDist (float) - // NetworkVarNames: m_flShadowFadeMinDist (float) - // NetworkVarNames: m_flShadowFadeMaxDist (float) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bFlicker (bool) - // NetworkVarNames: m_bPrecomputedFieldsValid (bool) - // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) - // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) - // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) - // NetworkVarNames: m_flPrecomputedMaxRange (float) - // NetworkVarNames: m_nFogLightingMode (int) - // NetworkVarNames: m_flFogContributionStength (float) - // NetworkVarNames: m_flNearClipPlane (float) - // NetworkVarNames: m_SkyColor (Color) - // NetworkVarNames: m_flSkyIntensity (float) - // NetworkVarNames: m_SkyAmbientBounce (Color) - // NetworkVarNames: m_bUseSecondaryColor (bool) - // NetworkVarNames: m_bMixedShadows (bool) - // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) - // NetworkVarNames: m_flCapsuleLength (float) - // NetworkVarNames: m_flMinRoughness (float) - public static class CLightComponent { - public const nint __m_pChainEntity = 0x58; // CNetworkVarChainer - public const nint m_Color = 0x95; // Color - public const nint m_SecondaryColor = 0x99; // Color - public const nint m_flBrightness = 0xA0; // float32 - public const nint m_flBrightnessScale = 0xA4; // float32 - public const nint m_flBrightnessMult = 0xA8; // float32 - public const nint m_flRange = 0xAC; // float32 - public const nint m_flFalloff = 0xB0; // float32 - public const nint m_flAttenuation0 = 0xB4; // float32 - public const nint m_flAttenuation1 = 0xB8; // float32 - public const nint m_flAttenuation2 = 0xBC; // float32 - public const nint m_flTheta = 0xC0; // float32 - public const nint m_flPhi = 0xC4; // float32 - public const nint m_hLightCookie = 0xC8; // CStrongHandle - public const nint m_nCascades = 0xD0; // int32 - public const nint m_nCastShadows = 0xD4; // int32 - public const nint m_nShadowWidth = 0xD8; // int32 - public const nint m_nShadowHeight = 0xDC; // int32 - public const nint m_bRenderDiffuse = 0xE0; // bool - public const nint m_nRenderSpecular = 0xE4; // int32 - public const nint m_bRenderTransmissive = 0xE8; // bool - public const nint m_flOrthoLightWidth = 0xEC; // float32 - public const nint m_flOrthoLightHeight = 0xF0; // float32 - public const nint m_nStyle = 0xF4; // int32 - public const nint m_Pattern = 0xF8; // CUtlString - public const nint m_nCascadeRenderStaticObjects = 0x100; // int32 - public const nint m_flShadowCascadeCrossFade = 0x104; // float32 - public const nint m_flShadowCascadeDistanceFade = 0x108; // float32 - public const nint m_flShadowCascadeDistance0 = 0x10C; // float32 - public const nint m_flShadowCascadeDistance1 = 0x110; // float32 - public const nint m_flShadowCascadeDistance2 = 0x114; // float32 - public const nint m_flShadowCascadeDistance3 = 0x118; // float32 - public const nint m_nShadowCascadeResolution0 = 0x11C; // int32 - public const nint m_nShadowCascadeResolution1 = 0x120; // int32 - public const nint m_nShadowCascadeResolution2 = 0x124; // int32 - public const nint m_nShadowCascadeResolution3 = 0x128; // int32 - public const nint m_bUsesBakedShadowing = 0x12C; // bool - public const nint m_nShadowPriority = 0x130; // int32 - public const nint m_nBakedShadowIndex = 0x134; // int32 - public const nint m_bRenderToCubemaps = 0x138; // bool - public const nint m_nDirectLight = 0x13C; // int32 - public const nint m_nIndirectLight = 0x140; // int32 - public const nint m_flFadeMinDist = 0x144; // float32 - public const nint m_flFadeMaxDist = 0x148; // float32 - public const nint m_flShadowFadeMinDist = 0x14C; // float32 - public const nint m_flShadowFadeMaxDist = 0x150; // float32 - public const nint m_bEnabled = 0x154; // bool - public const nint m_bFlicker = 0x155; // bool - public const nint m_bPrecomputedFieldsValid = 0x156; // bool - public const nint m_vPrecomputedBoundsMins = 0x158; // Vector - public const nint m_vPrecomputedBoundsMaxs = 0x164; // Vector - public const nint m_vPrecomputedOBBOrigin = 0x170; // Vector - public const nint m_vPrecomputedOBBAngles = 0x17C; // QAngle - public const nint m_vPrecomputedOBBExtent = 0x188; // Vector - public const nint m_flPrecomputedMaxRange = 0x194; // float32 - public const nint m_nFogLightingMode = 0x198; // int32 - public const nint m_flFogContributionStength = 0x19C; // float32 - public const nint m_flNearClipPlane = 0x1A0; // float32 - public const nint m_SkyColor = 0x1A4; // Color - public const nint m_flSkyIntensity = 0x1A8; // float32 - public const nint m_SkyAmbientBounce = 0x1AC; // Color - public const nint m_bUseSecondaryColor = 0x1B0; // bool - public const nint m_bMixedShadows = 0x1B1; // bool - public const nint m_flLightStyleStartTime = 0x1B4; // GameTime_t - public const nint m_flCapsuleLength = 0x1B8; // float32 - public const nint m_flMinRoughness = 0x1BC; // float32 - public const nint m_bPvsModifyEntity = 0x1D0; // bool - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MPropertyCustomEditor - public static class CSkillFloat { - public const nint m_pValue = 0x0; // float32[4] - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MPropertyCustomEditor - public static class CSkillInt { - public const nint m_pValue = 0x0; // int32[4] - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSkillDamage { - public const nint m_flDamage = 0x0; // CSkillFloat - public const nint m_flPhysicsForceDamage = 0x10; // float32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MPropertyCustomEditor - public static class CRemapFloat { - public const nint m_pValue = 0x0; // float32[4] - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - public static class CBasePlayerControllerAPI { - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: nType (FixAngleSet_t) - // NetworkVarNames: qAngle (QAngle) - // NetworkVarNames: nIndex (uint32) - public static class ViewAngleServerChange_t { - public const nint nType = 0x30; // FixAngleSet_t - public const nint qAngle = 0x34; // QAngle - public const nint nIndex = 0x40; // uint32 - } - // Parent: None - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CommandToolCommand_t { - public const nint m_bEnabled = 0x0; // bool - public const nint m_bOpened = 0x1; // bool - public const nint m_InternalId = 0x4; // uint32 - public const nint m_ShortName = 0x8; // CUtlString - public const nint m_ExecMode = 0x10; // CommandExecMode_t - public const nint m_SpawnGroup = 0x18; // CUtlString - public const nint m_PeriodicExecDelay = 0x20; // float32 - public const nint m_SpecType = 0x24; // CommandEntitySpecType_t - public const nint m_EntitySpec = 0x28; // CUtlString - public const nint m_Commands = 0x30; // CUtlString - public const nint m_SetDebugBits = 0x38; // DebugOverlayBits_t - public const nint m_ClearDebugBits = 0x40; // DebugOverlayBits_t - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - public static class CDynamicPropAPI { - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: localSound (Vector) - // NetworkVarNames: soundscapeIndex (int32) - // NetworkVarNames: localBits (uint8) - // NetworkVarNames: soundscapeEntityListIndex (int) - // NetworkVarNames: soundEventHash (uint32) - public static class audioparams_t { - public const nint localSound = 0x8; // Vector[8] - public const nint soundscapeIndex = 0x68; // int32 - public const nint localBits = 0x6C; // uint8 - public const nint soundscapeEntityListIndex = 0x70; // int32 - public const nint soundEventHash = 0x74; // uint32 - } - // Parent: None - // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_vecCsViewPunchAngle (QAngle) - // NetworkVarNames: m_nCsViewPunchAngleTick (GameTick_t) - // NetworkVarNames: m_flCsViewPunchAngleTickRatio (float32) - // NetworkVarNames: m_PlayerFog (fogplayerparams_t) - // NetworkVarNames: m_hColorCorrectionCtrl (CHandle) - // NetworkVarNames: m_hViewEntity (CHandle) - // NetworkVarNames: m_hTonemapController (CHandle) - // NetworkVarNames: m_audio (audioparams_t) - // NetworkVarNames: m_PostProcessingVolumes (CHandle) - public static class CPlayer_CameraServices { - public const nint m_vecCsViewPunchAngle = 0x40; // QAngle - public const nint m_nCsViewPunchAngleTick = 0x4C; // GameTick_t - public const nint m_flCsViewPunchAngleTickRatio = 0x50; // float32 - public const nint m_PlayerFog = 0x58; // fogplayerparams_t - public const nint m_hColorCorrectionCtrl = 0x98; // CHandle - public const nint m_hViewEntity = 0x9C; // CHandle - public const nint m_hTonemapController = 0xA0; // CHandle - public const nint m_audio = 0xA8; // audioparams_t - public const nint m_PostProcessingVolumes = 0x120; // CNetworkUtlVectorBase> - public const nint m_flOldPlayerZ = 0x138; // float32 - public const nint m_flOldPlayerViewOffsetZ = 0x13C; // float32 - public const nint m_hTriggerSoundscapeList = 0x158; // CUtlVector> - } - // Parent: None - // Fields count: 15 - // - // Metadata: - // NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t) - // NetworkVarNames: m_flMaxspeed (float32) - // NetworkVarNames: m_arrForceSubtickMoveWhen (float32) - public static class CPlayer_MovementServices { - public const nint m_nImpulse = 0x40; // int32 - public const nint m_nButtons = 0x48; // CInButtonState - public const nint m_nQueuedButtonDownMask = 0x68; // uint64 - public const nint m_nQueuedButtonChangeMask = 0x70; // uint64 - public const nint m_nButtonDoublePressed = 0x78; // uint64 - public const nint m_pButtonPressedCmdNumber = 0x80; // uint32[64] - public const nint m_nLastCommandNumberProcessed = 0x180; // uint32 - public const nint m_nToggleButtonDownMask = 0x188; // uint64 - public const nint m_flMaxspeed = 0x198; // float32 - public const nint m_arrForceSubtickMoveWhen = 0x19C; // float32[4] - public const nint m_flForwardMove = 0x1AC; // float32 - public const nint m_flLeftMove = 0x1B0; // float32 - public const nint m_flUpMove = 0x1B4; // float32 - public const nint m_vecLastMovementImpulses = 0x1B8; // Vector - public const nint m_vecOldViewAngles = 0x1C4; // QAngle - } - // Parent: CPlayer_MovementServices - // Fields count: 14 - // - // Metadata: - // NetworkVarNames: m_flFallVelocity (float32) - // NetworkVarNames: m_bInCrouch (bool) - // NetworkVarNames: m_nCrouchState (uint32) - // NetworkVarNames: m_flCrouchTransitionStartTime (GameTime_t) - // NetworkVarNames: m_bDucked (bool) - // NetworkVarNames: m_bDucking (bool) - // NetworkVarNames: m_bInDuckJump (bool) - public static class CPlayer_MovementServices_Humanoid { - public const nint m_flStepSoundTime = 0x1D8; // float32 - public const nint m_flFallVelocity = 0x1DC; // float32 - public const nint m_bInCrouch = 0x1E0; // bool - public const nint m_nCrouchState = 0x1E4; // uint32 - public const nint m_flCrouchTransitionStartTime = 0x1E8; // GameTime_t - public const nint m_bDucked = 0x1EC; // bool - public const nint m_bDucking = 0x1ED; // bool - public const nint m_bInDuckJump = 0x1EE; // bool - public const nint m_groundNormal = 0x1F0; // Vector - public const nint m_flSurfaceFriction = 0x1FC; // float32 - public const nint m_surfaceProps = 0x200; // CUtlStringToken - public const nint m_nStepside = 0x210; // int32 - public const nint m_iTargetVolume = 0x214; // int32 - public const nint m_vecSmoothedVelocity = 0x218; // Vector - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_iObserverMode (uint8) - // NetworkVarNames: m_hObserverTarget (CHandle) - public static class CPlayer_ObserverServices { - public const nint m_iObserverMode = 0x40; // uint8 - public const nint m_hObserverTarget = 0x44; // CHandle - public const nint m_iObserverLastMode = 0x48; // ObserverMode_t - public const nint m_bForcedObserverMode = 0x4C; // bool - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_hMyWeapons (CHandle) - // NetworkVarNames: m_hActiveWeapon (CHandle) - // NetworkVarNames: m_hLastWeapon (CHandle) - // NetworkVarNames: m_iAmmo (uint16) - public static class CPlayer_WeaponServices { - public const nint m_hMyWeapons = 0x40; // CNetworkUtlVectorBase> - public const nint m_hActiveWeapon = 0x58; // CHandle - public const nint m_hLastWeapon = 0x5C; // CHandle - public const nint m_iAmmo = 0x60; // uint16[32] - public const nint m_bPreventWeaponPickup = 0xA0; // bool - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class AmmoTypeInfo_t { - public const nint m_nMaxCarry = 0x10; // int32 - public const nint m_nSplashSize = 0x1C; // CRangeInt - public const nint m_nFlags = 0x24; // AmmoFlags_t - public const nint m_flMass = 0x28; // float32 - public const nint m_flSpeed = 0x2C; // CRangeFloat - } - // Parent: CBodyComponentSkeletonInstance - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_animationController (CBaseAnimGraphController) - public static class CBodyComponentBaseAnimGraph { - public const nint m_animationController = 0x478; // CBaseAnimGraphController - public const nint __m_pChainEntity = 0x980; // CNetworkVarChainer - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_ID (CUtlStringToken) - // NetworkVarNames: m_Values (Vector4D) - public static class EntityRenderAttribute_t { - public const nint m_ID = 0x30; // CUtlStringToken - public const nint m_Values = 0x34; // Vector4D - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_Handle (ModelConfigHandle_t) - // NetworkVarNames: m_Name (string_t) - // NetworkVarNames: m_AssociatedEntities (CHandle) - // NetworkVarNames: m_AssociatedEntityNames (string_t) - public static class ActiveModelConfig_t { - public const nint m_Handle = 0x28; // ModelConfigHandle_t - public const nint m_Name = 0x30; // CUtlSymbolLarge - public const nint m_AssociatedEntities = 0x38; // CNetworkUtlVectorBase> - public const nint m_AssociatedEntityNames = 0x50; // CNetworkUtlVectorBase - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_hOwner (CEntityHandle) - // NetworkVarNames: m_name (CUtlStringToken) - public static class CGameSceneNodeHandle { - public const nint m_hOwner = 0x8; // CEntityHandle - public const nint m_name = 0xC; // CUtlStringToken - } - // Parent: None - // Fields count: 32 - // - // Metadata: - // NetworkVarNames: m_hParent (CGameSceneNodeHandle) - // NetworkVarNames: m_vecOrigin (CNetworkOriginCellCoordQuantizedVector) - // NetworkVarNames: m_angRotation (QAngle) - // NetworkVarNames: m_flScale (float) - // NetworkVarNames: m_name (CUtlStringToken) - // NetworkVarNames: m_hierarchyAttachName (CUtlStringToken) - public static class CGameSceneNode { - public const nint m_nodeToWorld = 0x10; // CTransform - public const nint m_pOwner = 0x30; // CEntityInstance* - public const nint m_pParent = 0x38; // CGameSceneNode* - public const nint m_pChild = 0x40; // CGameSceneNode* - public const nint m_pNextSibling = 0x48; // CGameSceneNode* - public const nint m_hParent = 0x70; // CGameSceneNodeHandle - public const nint m_vecOrigin = 0x80; // CNetworkOriginCellCoordQuantizedVector - public const nint m_angRotation = 0xB8; // QAngle - public const nint m_flScale = 0xC4; // float32 - public const nint m_vecAbsOrigin = 0xC8; // Vector - public const nint m_angAbsRotation = 0xD4; // QAngle - public const nint m_flAbsScale = 0xE0; // float32 - public const nint m_nParentAttachmentOrBone = 0xE4; // int16 - public const nint m_bDebugAbsOriginChanges = 0xE6; // bool - public const nint m_bDormant = 0xE7; // bool - public const nint m_bForceParentToBeNetworked = 0xE8; // bool - public const nint m_bDirtyHierarchy = 0x0; // bitfield:1 - public const nint m_bDirtyBoneMergeInfo = 0x0; // bitfield:1 - public const nint m_bNetworkedPositionChanged = 0x0; // bitfield:1 - public const nint m_bNetworkedAnglesChanged = 0x0; // bitfield:1 - public const nint m_bNetworkedScaleChanged = 0x0; // bitfield:1 - public const nint m_bWillBeCallingPostDataUpdate = 0x0; // bitfield:1 - public const nint m_bBoneMergeFlex = 0x0; // bitfield:1 - public const nint m_nLatchAbsOrigin = 0x0; // bitfield:2 - public const nint m_bDirtyBoneMergeBoneToRoot = 0x0; // bitfield:1 - public const nint m_nHierarchicalDepth = 0xEB; // uint8 - public const nint m_nHierarchyType = 0xEC; // uint8 - public const nint m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xED; // uint8 - public const nint m_name = 0xF0; // CUtlStringToken - public const nint m_hierarchyAttachName = 0x140; // CUtlStringToken - public const nint m_flZOffset = 0x144; // float32 - public const nint m_vRenderOrigin = 0x148; // Vector - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_hSequence (HSequence) - // NetworkVarNames: m_flPrevCycle (float32) - // NetworkVarNames: m_flCycle (float32) - public static class CNetworkedSequenceOperation { - public const nint m_hSequence = 0x8; // HSequence - public const nint m_flPrevCycle = 0xC; // float32 - public const nint m_flCycle = 0x10; // float32 - public const nint m_flWeight = 0x14; // CNetworkedQuantizedFloat - public const nint m_bSequenceChangeNetworked = 0x1C; // bool - public const nint m_bDiscontinuity = 0x1D; // bool - public const nint m_flPrevCycleFromDiscontinuity = 0x20; // float32 - public const nint m_flPrevCycleForAnimEventDetection = 0x24; // float32 - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_hModel (HModelStrong) - // NetworkVarNames: m_bClientClothCreationSuppressed (bool) - // NetworkVarNames: m_MeshGroupMask (MeshGroupMask_t) - // NetworkVarNames: m_nIdealMotionType (int8) - public static class CModelState { - public const nint m_hModel = 0xA0; // CStrongHandle - public const nint m_ModelName = 0xA8; // CUtlSymbolLarge - public const nint m_bClientClothCreationSuppressed = 0xE8; // bool - public const nint m_MeshGroupMask = 0x180; // uint64 - public const nint m_nIdealMotionType = 0x212; // int8 - public const nint m_nForceLOD = 0x213; // int8 - public const nint m_nClothUpdateFlags = 0x214; // int8 - } - // Parent: CGameSceneNode - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_modelState (CModelState) - // NetworkVarNames: m_bIsAnimationEnabled (bool) - // NetworkVarNames: m_bUseParentRenderBounds (bool) - // NetworkVarNames: m_materialGroup (CUtlStringToken) - // NetworkVarNames: m_nHitboxSet (uint8) - public static class CSkeletonInstance { - public const nint m_modelState = 0x160; // CModelState - public const nint m_bIsAnimationEnabled = 0x380; // bool - public const nint m_bUseParentRenderBounds = 0x381; // bool - public const nint m_bDisableSolidCollisionsForHierarchy = 0x382; // bool - public const nint m_bDirtyMotionType = 0x0; // bitfield:1 - public const nint m_bIsGeneratingLatchedParentSpaceState = 0x0; // bitfield:1 - public const nint m_materialGroup = 0x384; // CUtlStringToken - public const nint m_nHitboxSet = 0x388; // uint8 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_timestamp (GameTime_t) - // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) - public static class IntervalTimer { - public const nint m_timestamp = 0x8; // GameTime_t - public const nint m_nWorldGroupId = 0xC; // WorldGroupId_t - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_duration (float32) - // NetworkVarNames: m_timestamp (GameTime_t) - // NetworkVarNames: m_timescale (float32) - // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) - public static class CountdownTimer { - public const nint m_duration = 0x8; // float32 - public const nint m_timestamp = 0xC; // GameTime_t - public const nint m_timescale = 0x10; // float32 - public const nint m_nWorldGroupId = 0x14; // WorldGroupId_t - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_duration (float32) - // NetworkVarNames: m_timestamp (float32) - // NetworkVarNames: m_timescale (float32) - public static class EngineCountdownTimer { - public const nint m_duration = 0x8; // float32 - public const nint m_timestamp = 0xC; // float32 - public const nint m_timescale = 0x10; // float32 - } - // Parent: IntervalTimer - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_flValues (float) - // NetworkVarNames: m_nValueCounts (int) - // NetworkVarNames: m_nBucketCount (int) - // NetworkVarNames: m_flInterval (float) - // NetworkVarNames: m_flFinalValue (float) - // NetworkVarNames: m_nCompressionType (TimelineCompression_t) - // NetworkVarNames: m_bStopped (bool) - public static class CTimeline { - public const nint m_flValues = 0x10; // float32[64] - public const nint m_nValueCounts = 0x110; // int32[64] - public const nint m_nBucketCount = 0x210; // int32 - public const nint m_flInterval = 0x214; // float32 - public const nint m_flFinalValue = 0x218; // float32 - public const nint m_nCompressionType = 0x21C; // TimelineCompression_t - public const nint m_bStopped = 0x220; // bool - } - // Parent: None - // Fields count: 24 - // - // Metadata: - // NetworkVarNames: m_PredNetBoolVariables (uint32) - // NetworkVarNames: m_PredNetByteVariables (byte) - // NetworkVarNames: m_PredNetUInt16Variables (uint16) - // NetworkVarNames: m_PredNetIntVariables (int32) - // NetworkVarNames: m_PredNetUInt32Variables (uint32) - // NetworkVarNames: m_PredNetUInt64Variables (uint64) - // NetworkVarNames: m_PredNetFloatVariables (float) - // NetworkVarNames: m_PredNetVectorVariables (Vector) - // NetworkVarNames: m_PredNetQuaternionVariables (Quaternion) - // NetworkVarNames: m_PredNetGlobalSymbolVariables (CGlobalSymbol) - // NetworkVarNames: m_OwnerOnlyPredNetBoolVariables (uint32) - // NetworkVarNames: m_OwnerOnlyPredNetByteVariables (byte) - // NetworkVarNames: m_OwnerOnlyPredNetUInt16Variables (uint16) - // NetworkVarNames: m_OwnerOnlyPredNetIntVariables (int32) - // NetworkVarNames: m_OwnerOnlyPredNetUInt32Variables (uint32) - // NetworkVarNames: m_OwnerOnlyPredNetUInt64Variables (uint64) - // NetworkVarNames: m_OwnerOnlyPredNetFloatVariables (float) - // NetworkVarNames: m_OwnerOnlyPredNetVectorVariables (Vector) - // NetworkVarNames: m_OwnerOnlyPredNetQuaternionVariables (Quaternion) - // NetworkVarNames: m_OwnerOnlyPredNetGlobalSymbolVariables (CGlobalSymbol) - // NetworkVarNames: m_nBoolVariablesCount (int) - // NetworkVarNames: m_nOwnerOnlyBoolVariablesCount (int) - // NetworkVarNames: m_nRandomSeedOffset (int) - // NetworkVarNames: m_flLastTeleportTime (float) - public static class CAnimGraphNetworkedVariables { - public const nint m_PredNetBoolVariables = 0x8; // CNetworkUtlVectorBase - public const nint m_PredNetByteVariables = 0x20; // CNetworkUtlVectorBase - public const nint m_PredNetUInt16Variables = 0x38; // CNetworkUtlVectorBase - public const nint m_PredNetIntVariables = 0x50; // CNetworkUtlVectorBase - public const nint m_PredNetUInt32Variables = 0x68; // CNetworkUtlVectorBase - public const nint m_PredNetUInt64Variables = 0x80; // CNetworkUtlVectorBase - public const nint m_PredNetFloatVariables = 0x98; // CNetworkUtlVectorBase - public const nint m_PredNetVectorVariables = 0xB0; // CNetworkUtlVectorBase - public const nint m_PredNetQuaternionVariables = 0xC8; // CNetworkUtlVectorBase - public const nint m_PredNetGlobalSymbolVariables = 0xE0; // CNetworkUtlVectorBase - public const nint m_OwnerOnlyPredNetBoolVariables = 0xF8; // CNetworkUtlVectorBase - public const nint m_OwnerOnlyPredNetByteVariables = 0x110; // CNetworkUtlVectorBase - public const nint m_OwnerOnlyPredNetUInt16Variables = 0x128; // CNetworkUtlVectorBase - public const nint m_OwnerOnlyPredNetIntVariables = 0x140; // CNetworkUtlVectorBase - public const nint m_OwnerOnlyPredNetUInt32Variables = 0x158; // CNetworkUtlVectorBase - public const nint m_OwnerOnlyPredNetUInt64Variables = 0x170; // CNetworkUtlVectorBase - public const nint m_OwnerOnlyPredNetFloatVariables = 0x188; // CNetworkUtlVectorBase - public const nint m_OwnerOnlyPredNetVectorVariables = 0x1A0; // CNetworkUtlVectorBase - public const nint m_OwnerOnlyPredNetQuaternionVariables = 0x1B8; // CNetworkUtlVectorBase - public const nint m_OwnerOnlyPredNetGlobalSymbolVariables = 0x1D0; // CNetworkUtlVectorBase - public const nint m_nBoolVariablesCount = 0x1E8; // int32 - public const nint m_nOwnerOnlyBoolVariablesCount = 0x1EC; // int32 - public const nint m_nRandomSeedOffset = 0x1F0; // int32 - public const nint m_flLastTeleportTime = 0x1F4; // float32 - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPropertyCustomFGDType - public static class CFootstepTableHandle { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - public static class CBaseEntityAPI { - } - // Parent: None - // Fields count: 16 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CGameScriptedMoveData { - public const nint m_vAccumulatedRootMotion = 0x0; // Vector - public const nint m_vDest = 0xC; // Vector - public const nint m_vSrc = 0x18; // Vector - public const nint m_angSrc = 0x24; // QAngle - public const nint m_angDst = 0x30; // QAngle - public const nint m_angCurrent = 0x3C; // QAngle - public const nint m_flAngRate = 0x48; // float32 - public const nint m_flDuration = 0x4C; // float32 - public const nint m_flStartTime = 0x50; // GameTime_t - public const nint m_bActive = 0x54; // bool - public const nint m_bTeleportOnEnd = 0x55; // bool - public const nint m_bIgnoreRotation = 0x56; // bool - public const nint m_nType = 0x58; // ScriptedMoveType_t - public const nint m_bSuccess = 0x5C; // bool - public const nint m_nForcedCrouchState = 0x60; // ForcedCrouchState_t - public const nint m_bIgnoreCollisions = 0x64; // bool - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - public static class CTakeDamageInfoAPI { - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag - public static class CPulseGraphInstance_ServerEntity { - public const nint m_pComponent = 0xD8; // CPulseGraphComponentBase* - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - // MPropertyFriendlyName - // MPropertyDescription - public static class CPulseServerFuncs { - } - // Parent: CPulseCell_BaseFlow - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPropertyDescription - public static class CPulseCell_SoundEventStart { - public const nint m_Type = 0x48; // SoundEventStartType_t - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - // MPropertyFriendlyName - // MPropertyDescription - public static class CPulseServerFuncs_Sounds { - } - // Parent: CPulseCell_BaseYieldingInflow - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_Outflow_PlaySceneBase { - public const nint m_OnFinished = 0x48; // CPulse_ResumePoint - public const nint m_OnCanceled = 0x58; // CPulse_ResumePoint - public const nint m_Triggers = 0x68; // CUtlVector - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - public static class PulseScriptedSequenceData_t { - public const nint m_nActorID = 0x0; // int32 - public const nint m_szPreIdleSequence = 0x8; // CUtlString - public const nint m_szEntrySequence = 0x10; // CUtlString - public const nint m_szSequence = 0x18; // CUtlString - public const nint m_szExitSequence = 0x20; // CUtlString - public const nint m_bLoopPreIdleSequence = 0x28; // bool - public const nint m_bLoopActionSequence = 0x29; // bool - public const nint m_bLoopPostIdleSequence = 0x2A; // bool - public const nint m_bIgnoreLookAt = 0x2B; // bool - } - // Parent: CEntityInstance - // Fields count: 75 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // NetworkVarNames: m_CBodyComponent (CBodyComponent::Storage_t) - // NetworkVarNames: m_iHealth (int32) - // NetworkVarNames: m_iMaxHealth (int32) - // NetworkVarNames: m_lifeState (uint8) - // NetworkVarNames: m_bTakesDamage (bool) - // NetworkVarNames: m_nTakeDamageFlags (TakeDamageFlags_t) - // NetworkVarNames: m_bIsPlatform (bool) - // NetworkVarNames: m_MoveCollide (MoveCollide_t) - // NetworkVarNames: m_MoveType (MoveType_t) - // NetworkVarNames: m_nSubclassID (EntitySubclassID_t) - // NetworkVarNames: m_flAnimTime (float32) - // NetworkVarNames: m_flSimulationTime (float32) - // NetworkVarNames: m_flCreateTime (GameTime_t) - // NetworkVarNames: m_bClientSideRagdoll (bool) - // NetworkVarNames: m_ubInterpolationFrame (uint8) - // NetworkVarNames: m_iTeamNum (uint8) - // NetworkVarNames: m_spawnflags (uint32) - // NetworkVarNames: m_nNextThinkTick (GameTick_t) - // NetworkVarNames: m_fFlags (uint32) - // NetworkVarNames: m_vecVelocity (CNetworkVelocityVector) - // NetworkVarNames: m_vecBaseVelocity (Vector) - // NetworkVarNames: m_hEffectEntity (CHandle) - // NetworkVarNames: m_hOwnerEntity (CHandle) - // NetworkVarNames: m_fEffects (uint32) - // NetworkVarNames: m_hGroundEntity (CHandle) - // NetworkVarNames: m_flFriction (float32) - // NetworkVarNames: m_flElasticity (float32) - // NetworkVarNames: m_flGravityScale (float32) - // NetworkVarNames: m_flTimeScale (float32) - // NetworkVarNames: m_flWaterLevel (float) - // NetworkVarNames: m_bAnimatedEveryTick (bool) - // NetworkVarNames: m_flNavIgnoreUntilTime (GameTime_t) - public static class CBaseEntity { - public const nint m_CBodyComponent = 0x38; // CBodyComponent* - public const nint m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent - public const nint m_aThinkFunctions = 0x4F0; // CUtlVector - public const nint m_iCurrentThinkContext = 0x508; // int32 - public const nint m_nLastThinkTick = 0x50C; // GameTick_t - public const nint m_nDisableContextThinkStartTick = 0x510; // GameTick_t - public const nint m_isSteadyState = 0x520; // CBitVec<64> - public const nint m_lastNetworkChange = 0x528; // float32 - public const nint m_ResponseContexts = 0x540; // CUtlVector - public const nint m_iszResponseContext = 0x558; // CUtlSymbolLarge - public const nint m_iHealth = 0x5A0; // int32 - public const nint m_iMaxHealth = 0x5A4; // int32 - public const nint m_lifeState = 0x5A8; // uint8 - public const nint m_flDamageAccumulator = 0x5AC; // float32 - public const nint m_bTakesDamage = 0x5B0; // bool - public const nint m_nTakeDamageFlags = 0x5B4; // TakeDamageFlags_t - public const nint m_bIsPlatform = 0x5B8; // bool - public const nint m_MoveCollide = 0x5BA; // MoveCollide_t - public const nint m_MoveType = 0x5BB; // MoveType_t - public const nint m_nActualMoveType = 0x5BC; // MoveType_t - public const nint m_nWaterTouch = 0x5BD; // uint8 - public const nint m_nSlimeTouch = 0x5BE; // uint8 - public const nint m_bRestoreInHierarchy = 0x5BF; // bool - public const nint m_target = 0x5C0; // CUtlSymbolLarge - public const nint m_hDamageFilter = 0x5C8; // CHandle - public const nint m_iszDamageFilterName = 0x5D0; // CUtlSymbolLarge - public const nint m_flMoveDoneTime = 0x5D8; // float32 - public const nint m_nSubclassID = 0x5DC; // CUtlStringToken - public const nint m_flAnimTime = 0x5E8; // float32 - public const nint m_flSimulationTime = 0x5EC; // float32 - public const nint m_flCreateTime = 0x5F0; // GameTime_t - public const nint m_bClientSideRagdoll = 0x5F4; // bool - public const nint m_ubInterpolationFrame = 0x5F5; // uint8 - public const nint m_vPrevVPhysicsUpdatePos = 0x5F8; // Vector - public const nint m_iTeamNum = 0x604; // uint8 - public const nint m_iGlobalname = 0x608; // CUtlSymbolLarge - public const nint m_iSentToClients = 0x610; // int32 - public const nint m_flSpeed = 0x614; // float32 - public const nint m_sUniqueHammerID = 0x618; // CUtlString - public const nint m_spawnflags = 0x620; // uint32 - public const nint m_nNextThinkTick = 0x624; // GameTick_t - public const nint m_nSimulationTick = 0x628; // int32 - public const nint m_OnKilled = 0x630; // CEntityIOOutput - public const nint m_fFlags = 0x658; // uint32 - public const nint m_vecAbsVelocity = 0x65C; // Vector - public const nint m_vecVelocity = 0x668; // CNetworkVelocityVector - public const nint m_vecBaseVelocity = 0x698; // Vector - public const nint m_nPushEnumCount = 0x6A4; // int32 - public const nint m_pCollision = 0x6A8; // CCollisionProperty* - public const nint m_hEffectEntity = 0x6B0; // CHandle - public const nint m_hOwnerEntity = 0x6B4; // CHandle - public const nint m_fEffects = 0x6B8; // uint32 - public const nint m_hGroundEntity = 0x6BC; // CHandle - public const nint m_flFriction = 0x6C0; // float32 - public const nint m_flElasticity = 0x6C4; // float32 - public const nint m_flGravityScale = 0x6C8; // float32 - public const nint m_flTimeScale = 0x6CC; // float32 - public const nint m_flWaterLevel = 0x6D0; // float32 - public const nint m_bAnimatedEveryTick = 0x6D4; // bool - public const nint m_bDisableLowViolence = 0x6D5; // bool - public const nint m_nWaterType = 0x6D6; // uint8 - public const nint m_iEFlags = 0x6D8; // int32 - public const nint m_OnUser1 = 0x6E0; // CEntityIOOutput - public const nint m_OnUser2 = 0x708; // CEntityIOOutput - public const nint m_OnUser3 = 0x730; // CEntityIOOutput - public const nint m_OnUser4 = 0x758; // CEntityIOOutput - public const nint m_iInitialTeamNum = 0x780; // int32 - public const nint m_flNavIgnoreUntilTime = 0x784; // GameTime_t - public const nint m_vecAngVelocity = 0x788; // QAngle - public const nint m_bNetworkQuantizeOriginAndAngles = 0x794; // bool - public const nint m_bLagCompensate = 0x795; // bool - public const nint m_flOverriddenFriction = 0x798; // float32 - public const nint m_pBlocker = 0x79C; // CHandle - public const nint m_flLocalTime = 0x7A0; // float32 - public const nint m_flVPhysicsUpdateLocalTime = 0x7A4; // float32 - } - // Parent: CBaseEntity - // Fields count: 17 - // - // Metadata: - // MNetworkIncludeByUserGroup - // NetworkVarNames: m_flFadeInDuration (float32) - // NetworkVarNames: m_flFadeOutDuration (float32) - // NetworkVarNames: m_flMaxWeight (float32) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bMaster (bool) - // NetworkVarNames: m_bClientSide (bool) - // NetworkVarNames: m_bExclusive (bool) - // NetworkVarNames: m_MinFalloff (float32) - // NetworkVarNames: m_MaxFalloff (float32) - // NetworkVarNames: m_flCurWeight (float32) - // NetworkVarNames: m_netlookupFilename (char) - public static class CColorCorrection { - public const nint m_flFadeInDuration = 0x7A8; // float32 - public const nint m_flFadeOutDuration = 0x7AC; // float32 - public const nint m_flStartFadeInWeight = 0x7B0; // float32 - public const nint m_flStartFadeOutWeight = 0x7B4; // float32 - public const nint m_flTimeStartFadeIn = 0x7B8; // GameTime_t - public const nint m_flTimeStartFadeOut = 0x7BC; // GameTime_t - public const nint m_flMaxWeight = 0x7C0; // float32 - public const nint m_bStartDisabled = 0x7C4; // bool - public const nint m_bEnabled = 0x7C5; // bool - public const nint m_bMaster = 0x7C6; // bool - public const nint m_bClientSide = 0x7C7; // bool - public const nint m_bExclusive = 0x7C8; // bool - public const nint m_MinFalloff = 0x7CC; // float32 - public const nint m_MaxFalloff = 0x7D0; // float32 - public const nint m_flCurWeight = 0x7D4; // float32 - public const nint m_netlookupFilename = 0x7D8; // char[512] - public const nint m_lookupFilename = 0x9D8; // CUtlSymbolLarge - } - // Parent: CBaseEntity - // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_hEntAttached (CHandle) - // NetworkVarNames: m_bCheapEffect (bool) - public static class CEntityFlame { - public const nint m_hEntAttached = 0x7A8; // CHandle - public const nint m_bCheapEffect = 0x7AC; // bool - public const nint m_flSize = 0x7B0; // float32 - public const nint m_bUseHitboxes = 0x7B4; // bool - public const nint m_iNumHitboxFires = 0x7B8; // int32 - public const nint m_flHitboxFireScale = 0x7BC; // float32 - public const nint m_flLifetime = 0x7C0; // GameTime_t - public const nint m_hAttacker = 0x7C4; // CHandle - public const nint m_iDangerSound = 0x7C8; // int32 - public const nint m_flDirectDamagePerSecond = 0x7CC; // float32 - public const nint m_iCustomDamageType = 0x7D0; // int32 - } - // Parent: CBaseEntity - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_flScale (float32) - // NetworkVarNames: m_flStartScale (float32) - // NetworkVarNames: m_flScaleTime (float32) - // NetworkVarNames: m_nFlags (uint32) - public static class CBaseFire { - public const nint m_flScale = 0x7A8; // float32 - public const nint m_flStartScale = 0x7AC; // float32 - public const nint m_flScaleTime = 0x7B0; // float32 - public const nint m_nFlags = 0x7B4; // uint32 - } - // Parent: CBaseFire - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_nFlameModelIndex (int32) - // NetworkVarNames: m_nFlameFromAboveModelIndex (int32) - public static class CFireSmoke { - public const nint m_nFlameModelIndex = 0x7B8; // int32 - public const nint m_nFlameFromAboveModelIndex = 0x7BC; // int32 - } - // Parent: CBaseEntity - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_skyboxData (sky3dparams_t) - // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) - public static class CSkyCamera { - public const nint m_skyboxData = 0x7A8; // sky3dparams_t - public const nint m_skyboxSlotToken = 0x838; // CUtlStringToken - public const nint m_bUseAngles = 0x83C; // bool - public const nint m_pNext = 0x840; // CSkyCamera* - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CNavLinkAnimgraphVar { - public const nint m_strAnimgraphVar = 0x0; // CUtlString - public const nint m_unAlignmentDegrees = 0x8; // uint32 - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_nInteractsAs (uint64) - // NetworkVarNames: m_nInteractsWith (uint64) - // NetworkVarNames: m_nInteractsExclude (uint64) - // NetworkVarNames: m_nEntityId (uint32) - // NetworkVarNames: m_nOwnerId (uint32) - // NetworkVarNames: m_nHierarchyId (uint16) - // NetworkVarNames: m_nCollisionGroup (uint8) - // NetworkVarNames: m_nCollisionFunctionMask (uint8) - public static class VPhysicsCollisionAttribute_t { - public const nint m_nInteractsAs = 0x8; // uint64 - public const nint m_nInteractsWith = 0x10; // uint64 - public const nint m_nInteractsExclude = 0x18; // uint64 - public const nint m_nEntityId = 0x20; // uint32 - public const nint m_nOwnerId = 0x24; // uint32 - public const nint m_nHierarchyId = 0x28; // uint16 - public const nint m_nCollisionGroup = 0x2A; // uint8 - public const nint m_nCollisionFunctionMask = 0x2B; // uint8 - } - // Parent: None - // Fields count: 17 - // - // Metadata: - // NetworkVarNames: m_collisionAttribute (VPhysicsCollisionAttribute_t) - // NetworkVarNames: m_vecMins (Vector) - // NetworkVarNames: m_vecMaxs (Vector) - // NetworkVarNames: m_usSolidFlags (uint8) - // NetworkVarNames: m_nSolidType (SolidType_t) - // NetworkVarNames: m_triggerBloat (uint8) - // NetworkVarNames: m_nSurroundType (SurroundingBoundsType_t) - // NetworkVarNames: m_CollisionGroup (uint8) - // NetworkVarNames: m_nEnablePhysics (uint8) - // NetworkVarNames: m_vecSpecifiedSurroundingMins (Vector) - // NetworkVarNames: m_vecSpecifiedSurroundingMaxs (Vector) - // NetworkVarNames: m_vCapsuleCenter1 (Vector) - // NetworkVarNames: m_vCapsuleCenter2 (Vector) - // NetworkVarNames: m_flCapsuleRadius (float) - public static class CCollisionProperty { - public const nint m_collisionAttribute = 0x10; // VPhysicsCollisionAttribute_t - public const nint m_vecMins = 0x40; // Vector - public const nint m_vecMaxs = 0x4C; // Vector - public const nint m_usSolidFlags = 0x5A; // uint8 - public const nint m_nSolidType = 0x5B; // SolidType_t - public const nint m_triggerBloat = 0x5C; // uint8 - public const nint m_nSurroundType = 0x5D; // SurroundingBoundsType_t - public const nint m_CollisionGroup = 0x5E; // uint8 - public const nint m_nEnablePhysics = 0x5F; // uint8 - public const nint m_flBoundingRadius = 0x60; // float32 - public const nint m_vecSpecifiedSurroundingMins = 0x64; // Vector - public const nint m_vecSpecifiedSurroundingMaxs = 0x70; // Vector - public const nint m_vecSurroundingMaxs = 0x7C; // Vector - public const nint m_vecSurroundingMins = 0x88; // Vector - public const nint m_vCapsuleCenter1 = 0x94; // Vector - public const nint m_vCapsuleCenter2 = 0xA0; // Vector - public const nint m_flCapsuleRadius = 0xAC; // float32 - } - // Parent: None - // Fields count: 21 - // - // Metadata: - // NetworkVarNames: m_vOrigin (Vector) - // NetworkVarNames: m_vStart (Vector) - // NetworkVarNames: m_vNormal (Vector) - // NetworkVarNames: m_vAngles (QAngle) - // NetworkVarNames: m_hEntity (CEntityHandle) - // NetworkVarNames: m_hOtherEntity (CEntityHandle) - // NetworkVarNames: m_flScale (float32) - // NetworkVarNames: m_flMagnitude (float32) - // NetworkVarNames: m_flRadius (float32) - // NetworkVarNames: m_nSurfaceProp (CUtlStringToken) - // NetworkVarNames: m_nEffectIndex (HParticleSystemDefinition) - // NetworkVarNames: m_nDamageType (uint32) - // NetworkVarNames: m_nPenetrate (uint8) - // NetworkVarNames: m_nMaterial (uint16) - // NetworkVarNames: m_nHitBox (uint16) - // NetworkVarNames: m_nColor (uint8) - // NetworkVarNames: m_fFlags (uint8) - // NetworkVarNames: m_nAttachmentIndex (AttachmentHandle_t) - // NetworkVarNames: m_nAttachmentName (CUtlStringToken) - // NetworkVarNames: m_iEffectName (uint16) - // NetworkVarNames: m_nExplosionType (uint8) - public static class CEffectData { - public const nint m_vOrigin = 0x8; // Vector - public const nint m_vStart = 0x14; // Vector - public const nint m_vNormal = 0x20; // Vector - public const nint m_vAngles = 0x2C; // QAngle - public const nint m_hEntity = 0x38; // CEntityHandle - public const nint m_hOtherEntity = 0x3C; // CEntityHandle - public const nint m_flScale = 0x40; // float32 - public const nint m_flMagnitude = 0x44; // float32 - public const nint m_flRadius = 0x48; // float32 - public const nint m_nSurfaceProp = 0x4C; // CUtlStringToken - public const nint m_nEffectIndex = 0x50; // CWeakHandle - public const nint m_nDamageType = 0x58; // uint32 - public const nint m_nPenetrate = 0x5C; // uint8 - public const nint m_nMaterial = 0x5E; // uint16 - public const nint m_nHitBox = 0x60; // uint16 - public const nint m_nColor = 0x62; // uint8 - public const nint m_fFlags = 0x63; // uint8 - public const nint m_nAttachmentIndex = 0x64; // AttachmentHandle_t - public const nint m_nAttachmentName = 0x68; // CUtlStringToken - public const nint m_iEffectName = 0x6C; // uint16 - public const nint m_nExplosionType = 0x6E; // uint8 - } - // Parent: CBaseEntity - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_flFadeStartDist (float32) - // NetworkVarNames: m_flFadeEndDist (float32) - public static class CEnvDetailController { - public const nint m_flFadeStartDist = 0x7A8; // float32 - public const nint m_flFadeEndDist = 0x7AC; // float32 - } - // Parent: None - // Fields count: 31 - // - // Metadata: - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_iWindSeed (uint32) - // NetworkVarNames: m_iMinWind (uint16) - // NetworkVarNames: m_iMaxWind (uint16) - // NetworkVarNames: m_windRadius (int32) - // NetworkVarNames: m_iMinGust (uint16) - // NetworkVarNames: m_iMaxGust (uint16) - // NetworkVarNames: m_flMinGustDelay (float32) - // NetworkVarNames: m_flMaxGustDelay (float32) - // NetworkVarNames: m_flGustDuration (float32) - // NetworkVarNames: m_iGustDirChange (uint16) - // NetworkVarNames: m_location (Vector) - // NetworkVarNames: m_iInitialWindDir (uint16) - // NetworkVarNames: m_flInitialWindSpeed (float32) - public static class CEnvWindShared { - public const nint m_flStartTime = 0x8; // GameTime_t - public const nint m_iWindSeed = 0xC; // uint32 - public const nint m_iMinWind = 0x10; // uint16 - public const nint m_iMaxWind = 0x12; // uint16 - public const nint m_windRadius = 0x14; // int32 - public const nint m_iMinGust = 0x18; // uint16 - public const nint m_iMaxGust = 0x1A; // uint16 - public const nint m_flMinGustDelay = 0x1C; // float32 - public const nint m_flMaxGustDelay = 0x20; // float32 - public const nint m_flGustDuration = 0x24; // float32 - public const nint m_iGustDirChange = 0x28; // uint16 - public const nint m_location = 0x2C; // Vector - public const nint m_iszGustSound = 0x38; // int32 - public const nint m_iWindDir = 0x3C; // int32 - public const nint m_flWindSpeed = 0x40; // float32 - public const nint m_currentWindVector = 0x44; // Vector - public const nint m_CurrentSwayVector = 0x50; // Vector - public const nint m_PrevSwayVector = 0x5C; // Vector - public const nint m_iInitialWindDir = 0x68; // uint16 - public const nint m_flInitialWindSpeed = 0x6C; // float32 - public const nint m_OnGustStart = 0x70; // CEntityIOOutput - public const nint m_OnGustEnd = 0x98; // CEntityIOOutput - public const nint m_flVariationTime = 0xC0; // GameTime_t - public const nint m_flSwayTime = 0xC4; // GameTime_t - public const nint m_flSimTime = 0xC8; // GameTime_t - public const nint m_flSwitchTime = 0xCC; // GameTime_t - public const nint m_flAveWindSpeed = 0xD0; // float32 - public const nint m_bGusting = 0xD4; // bool - public const nint m_flWindAngleVariation = 0xD8; // float32 - public const nint m_flWindSpeedVariation = 0xDC; // float32 - public const nint m_iEntIndex = 0xE0; // CEntityIndex - } - // Parent: None - // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_nModelID (int32) - // NetworkVarNames: m_hMaterial (HMaterialStrong) - // NetworkVarNames: m_solid (ShardSolid_t) - // NetworkVarNames: m_ShatterPanelMode (ShatterPanelMode) - // NetworkVarNames: m_vecPanelSize (Vector2D) - // NetworkVarNames: m_vecStressPositionA (Vector2D) - // NetworkVarNames: m_vecStressPositionB (Vector2D) - // NetworkVarNames: m_vecPanelVertices (Vector2D) - // NetworkVarNames: m_flGlassHalfThickness (float) - // NetworkVarNames: m_bHasParent (bool) - // NetworkVarNames: m_bParentFrozen (bool) - // NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken) - public static class shard_model_desc_t { - public const nint m_nModelID = 0x8; // int32 - public const nint m_hMaterial = 0x10; // CStrongHandle - public const nint m_solid = 0x18; // ShardSolid_t - public const nint m_ShatterPanelMode = 0x19; // ShatterPanelMode - public const nint m_vecPanelSize = 0x1C; // Vector2D - public const nint m_vecStressPositionA = 0x24; // Vector2D - public const nint m_vecStressPositionB = 0x2C; // Vector2D - public const nint m_vecPanelVertices = 0x38; // CNetworkUtlVectorBase - public const nint m_flGlassHalfThickness = 0x50; // float32 - public const nint m_bHasParent = 0x54; // bool - public const nint m_bParentFrozen = 0x55; // bool - public const nint m_SurfacePropStringToken = 0x58; // CUtlStringToken - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_iGlowType (int32) - // NetworkVarNames: m_iGlowTeam (int32) - // NetworkVarNames: m_nGlowRange (int32) - // NetworkVarNames: m_nGlowRangeMin (int32) - // NetworkVarNames: m_glowColorOverride (Color) - // NetworkVarNames: m_bFlashing (bool) - // NetworkVarNames: m_flGlowTime (float) - // NetworkVarNames: m_flGlowStartTime (float) - // NetworkVarNames: m_bEligibleForScreenHighlight (bool) - public static class CGlowProperty { - public const nint m_fGlowColor = 0x8; // Vector - public const nint m_iGlowType = 0x30; // int32 - public const nint m_iGlowTeam = 0x34; // int32 - public const nint m_nGlowRange = 0x38; // int32 - public const nint m_nGlowRangeMin = 0x3C; // int32 - public const nint m_glowColorOverride = 0x40; // Color - public const nint m_bFlashing = 0x44; // bool - public const nint m_flGlowTime = 0x48; // float32 - public const nint m_flGlowStartTime = 0x4C; // float32 - public const nint m_bEligibleForScreenHighlight = 0x50; // bool - public const nint m_bGlowing = 0x51; // bool - } - // Parent: None - // Fields count: 25 - // - // Metadata: - // NetworkVarNames: dirPrimary (Vector) - // NetworkVarNames: colorPrimary (Color) - // NetworkVarNames: colorSecondary (Color) - // NetworkVarNames: colorPrimaryLerpTo (Color) - // NetworkVarNames: colorSecondaryLerpTo (Color) - // NetworkVarNames: start (float32) - // NetworkVarNames: end (float32) - // NetworkVarNames: farz (float32) - // NetworkVarNames: maxdensity (float32) - // NetworkVarNames: exponent (float32) - // NetworkVarNames: HDRColorScale (float32) - // NetworkVarNames: skyboxFogFactor (float32) - // NetworkVarNames: skyboxFogFactorLerpTo (float32) - // NetworkVarNames: startLerpTo (float32) - // NetworkVarNames: endLerpTo (float32) - // NetworkVarNames: maxdensityLerpTo (float32) - // NetworkVarNames: lerptime (GameTime_t) - // NetworkVarNames: duration (float32) - // NetworkVarNames: blendtobackground (float32) - // NetworkVarNames: scattering (float32) - // NetworkVarNames: locallightscale (float32) - // NetworkVarNames: enable (bool) - // NetworkVarNames: blend (bool) - // NetworkVarNames: m_bNoReflectionFog (bool) - public static class fogparams_t { - public const nint dirPrimary = 0x8; // Vector - public const nint colorPrimary = 0x14; // Color - public const nint colorSecondary = 0x18; // Color - public const nint colorPrimaryLerpTo = 0x1C; // Color - public const nint colorSecondaryLerpTo = 0x20; // Color - public const nint start = 0x24; // float32 - public const nint end = 0x28; // float32 - public const nint farz = 0x2C; // float32 - public const nint maxdensity = 0x30; // float32 - public const nint exponent = 0x34; // float32 - public const nint HDRColorScale = 0x38; // float32 - public const nint skyboxFogFactor = 0x3C; // float32 - public const nint skyboxFogFactorLerpTo = 0x40; // float32 - public const nint startLerpTo = 0x44; // float32 - public const nint endLerpTo = 0x48; // float32 - public const nint maxdensityLerpTo = 0x4C; // float32 - public const nint lerptime = 0x50; // GameTime_t - public const nint duration = 0x54; // float32 - public const nint blendtobackground = 0x58; // float32 - public const nint scattering = 0x5C; // float32 - public const nint locallightscale = 0x60; // float32 - public const nint enable = 0x64; // bool - public const nint blend = 0x65; // bool - public const nint m_bNoReflectionFog = 0x66; // bool - public const nint m_bPadding = 0x67; // bool - } - // Parent: None - // Fields count: 14 - // - // Metadata: - // NetworkVarNames: m_hCtrl (CHandle) - public static class fogplayerparams_t { - public const nint m_hCtrl = 0x8; // CHandle - public const nint m_flTransitionTime = 0xC; // float32 - public const nint m_OldColor = 0x10; // Color - public const nint m_flOldStart = 0x14; // float32 - public const nint m_flOldEnd = 0x18; // float32 - public const nint m_flOldMaxDensity = 0x1C; // float32 - public const nint m_flOldHDRColorScale = 0x20; // float32 - public const nint m_flOldFarZ = 0x24; // float32 - public const nint m_NewColor = 0x28; // Color - public const nint m_flNewStart = 0x2C; // float32 - public const nint m_flNewEnd = 0x30; // float32 - public const nint m_flNewMaxDensity = 0x34; // float32 - public const nint m_flNewHDRColorScale = 0x38; // float32 - public const nint m_flNewFarZ = 0x3C; // float32 - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // NetworkVarNames: scale (int16) - // NetworkVarNames: origin (Vector) - // NetworkVarNames: bClip3DSkyBoxNearToWorldFar (bool) - // NetworkVarNames: flClip3DSkyBoxNearToWorldFarOffset (float32) - // NetworkVarNames: fog (fogparams_t) - // NetworkVarNames: m_nWorldGroupID (WorldGroupId_t) - public static class sky3dparams_t { - public const nint scale = 0x8; // int16 - public const nint origin = 0xC; // Vector - public const nint bClip3DSkyBoxNearToWorldFar = 0x18; // bool - public const nint flClip3DSkyBoxNearToWorldFarOffset = 0x1C; // float32 - public const nint fog = 0x20; // fogparams_t - public const nint m_nWorldGroupID = 0x88; // WorldGroupId_t - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_Transforms (CTransform) - // NetworkVarNames: m_hOwner (EHANDLE) - public static class PhysicsRagdollPose_t { - public const nint __m_pChainEntity = 0x8; // CNetworkVarChainer - public const nint m_Transforms = 0x30; // CNetworkUtlVectorBase - public const nint m_hOwner = 0x48; // CHandle - } - // Parent: CBaseEntity - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_iszStackName (string_t) - // NetworkVarNames: m_iszOperatorName (string_t) - // NetworkVarNames: m_iszOpvarName (string_t) - // NetworkVarNames: m_iOpvarIndex (int) - // NetworkVarNames: m_bUseAutoCompare (bool) - public static class CSoundOpvarSetPointBase { - public const nint m_bDisabled = 0x7A8; // bool - public const nint m_hSource = 0x7AC; // CEntityHandle - public const nint m_iszSourceEntityName = 0x7B8; // CUtlSymbolLarge - public const nint m_vLastPosition = 0x810; // Vector - public const nint m_iszStackName = 0x820; // CUtlSymbolLarge - public const nint m_iszOperatorName = 0x828; // CUtlSymbolLarge - public const nint m_iszOpvarName = 0x830; // CUtlSymbolLarge - public const nint m_iOpvarIndex = 0x838; // int32 - public const nint m_bUseAutoCompare = 0x83C; // bool - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_Attributes (CEconItemAttribute) - public static class CAttributeList { - public const nint m_Attributes = 0x8; // CUtlVectorEmbeddedNetworkVar - public const nint m_pManager = 0x58; // CAttributeManager* - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_iAttributeDefinitionIndex (attrib_definition_index_t) - // NetworkVarNames: m_flValue (float) - // NetworkVarNames: m_flInitialValue (float) - // NetworkVarNames: m_nRefundableCurrency (int) - // NetworkVarNames: m_bSetBonus (bool) - public static class CEconItemAttribute { - public const nint m_iAttributeDefinitionIndex = 0x30; // uint16 - public const nint m_flValue = 0x34; // float32 - public const nint m_flInitialValue = 0x38; // float32 - public const nint m_nRefundableCurrency = 0x3C; // int32 - public const nint m_bSetBonus = 0x40; // bool - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_iReapplyProvisionParity (int) - // NetworkVarNames: m_hOuter (EHANDLE) - // NetworkVarNames: m_ProviderType (attributeprovidertypes_t) - public static class CAttributeManager { - public const nint m_Providers = 0x8; // CUtlVector> - public const nint m_iReapplyProvisionParity = 0x20; // int32 - public const nint m_hOuter = 0x24; // CHandle - public const nint m_bPreventLoopback = 0x28; // bool - public const nint m_ProviderType = 0x2C; // attributeprovidertypes_t - public const nint m_CachedResults = 0x30; // CUtlVector - } - // Parent: CAttributeManager - // Fields count: 1 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_Item (CEconItemView) - public static class CAttributeContainer { - public const nint m_Item = 0x50; // CEconItemView - } - // Parent: AmmoTypeInfo_t - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class GameAmmoTypeInfo_t { - public const nint m_nBuySize = 0x34; // int32 - public const nint m_nCost = 0x38; // int32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_bSpotted (bool) - // NetworkVarNames: m_bSpottedByMask (uint32) - public static class EntitySpottedState_t { - public const nint m_bSpotted = 0x8; // bool - public const nint m_bSpottedByMask = 0xC; // uint32[2] - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_pGameRules (CCSGameRules*) - public static class CCSGameRulesProxy { - public const nint m_pGameRules = 0x7A8; // CCSGameRules* - } - // Parent: None - // Fields count: 215 - // - // Metadata: - // NetworkVarNames: m_bFreezePeriod (bool) - // NetworkVarNames: m_bWarmupPeriod (bool) - // NetworkVarNames: m_fWarmupPeriodEnd (GameTime_t) - // NetworkVarNames: m_fWarmupPeriodStart (GameTime_t) - // NetworkVarNames: m_nTotalPausedTicks (int) - // NetworkVarNames: m_nPauseStartTick (int) - // NetworkVarNames: m_bServerPaused (bool) - // NetworkVarNames: m_bGamePaused (bool) - // NetworkVarNames: m_bTerroristTimeOutActive (bool) - // NetworkVarNames: m_bCTTimeOutActive (bool) - // NetworkVarNames: m_flTerroristTimeOutRemaining (float) - // NetworkVarNames: m_flCTTimeOutRemaining (float) - // NetworkVarNames: m_nTerroristTimeOuts (int) - // NetworkVarNames: m_nCTTimeOuts (int) - // NetworkVarNames: m_bTechnicalTimeOut (bool) - // NetworkVarNames: m_bMatchWaitingForResume (bool) - // NetworkVarNames: m_iRoundTime (int) - // NetworkVarNames: m_fMatchStartTime (float) - // NetworkVarNames: m_fRoundStartTime (GameTime_t) - // NetworkVarNames: m_flRestartRoundTime (GameTime_t) - // NetworkVarNames: m_bGameRestart (bool) - // NetworkVarNames: m_flGameStartTime (float) - // NetworkVarNames: m_timeUntilNextPhaseStarts (float) - // NetworkVarNames: m_gamePhase (int) - // NetworkVarNames: m_totalRoundsPlayed (int) - // NetworkVarNames: m_nRoundsPlayedThisPhase (int) - // NetworkVarNames: m_nOvertimePlaying (int) - // NetworkVarNames: m_iHostagesRemaining (int) - // NetworkVarNames: m_bAnyHostageReached (bool) - // NetworkVarNames: m_bMapHasBombTarget (bool) - // NetworkVarNames: m_bMapHasRescueZone (bool) - // NetworkVarNames: m_bMapHasBuyZone (bool) - // NetworkVarNames: m_bIsQueuedMatchmaking (bool) - // NetworkVarNames: m_nQueuedMatchmakingMode (int) - // NetworkVarNames: m_bIsValveDS (bool) - // NetworkVarNames: m_bLogoMap (bool) - // NetworkVarNames: m_bPlayAllStepSoundsOnServer (bool) - // NetworkVarNames: m_iSpectatorSlotCount (int) - // NetworkVarNames: m_MatchDevice (int) - // NetworkVarNames: m_bHasMatchStarted (bool) - // NetworkVarNames: m_nNextMapInMapgroup (int) - // NetworkVarNames: m_szTournamentEventName (char) - // NetworkVarNames: m_szTournamentEventStage (char) - // NetworkVarNames: m_szMatchStatTxt (char) - // NetworkVarNames: m_szTournamentPredictionsTxt (char) - // NetworkVarNames: m_nTournamentPredictionsPct (int) - // NetworkVarNames: m_flCMMItemDropRevealStartTime (GameTime_t) - // NetworkVarNames: m_flCMMItemDropRevealEndTime (GameTime_t) - // NetworkVarNames: m_bIsDroppingItems (bool) - // NetworkVarNames: m_bIsQuestEligible (bool) - // NetworkVarNames: m_bIsHltvActive (bool) - // NetworkVarNames: m_nGuardianModeWaveNumber (int) - // NetworkVarNames: m_nGuardianModeSpecialKillsRemaining (int) - // NetworkVarNames: m_nGuardianModeSpecialWeaponNeeded (int) - // NetworkVarNames: m_numGlobalGiftsGiven (uint32) - // NetworkVarNames: m_numGlobalGifters (uint32) - // NetworkVarNames: m_numGlobalGiftsPeriodSeconds (uint32) - // NetworkVarNames: m_arrFeaturedGiftersAccounts (uint32) - // NetworkVarNames: m_arrFeaturedGiftersGifts (uint32) - // NetworkVarNames: m_arrProhibitedItemIndices (uint16) - // NetworkVarNames: m_arrTournamentActiveCasterAccounts (uint32) - // NetworkVarNames: m_numBestOfMaps (int) - // NetworkVarNames: m_nHalloweenMaskListSeed (int) - // NetworkVarNames: m_bBombDropped (bool) - // NetworkVarNames: m_bBombPlanted (bool) - // NetworkVarNames: m_iRoundWinStatus (int) - // NetworkVarNames: m_eRoundWinReason (int) - // NetworkVarNames: m_bTCantBuy (bool) - // NetworkVarNames: m_bCTCantBuy (bool) - // NetworkVarNames: m_flGuardianBuyUntilTime (GameTime_t) - // NetworkVarNames: m_iMatchStats_RoundResults (int) - // NetworkVarNames: m_iMatchStats_PlayersAlive_CT (int) - // NetworkVarNames: m_iMatchStats_PlayersAlive_T (int) - // NetworkVarNames: m_TeamRespawnWaveTimes (float) - // NetworkVarNames: m_flNextRespawnWave (GameTime_t) - // NetworkVarNames: m_nServerQuestID (int) - // NetworkVarNames: m_vMinimapMins (Vector) - // NetworkVarNames: m_vMinimapMaxs (Vector) - // NetworkVarNames: m_MinimapVerticalSectionHeights (float) - // NetworkVarNames: m_nEndMatchMapGroupVoteTypes (int) - // NetworkVarNames: m_nEndMatchMapGroupVoteOptions (int) - // NetworkVarNames: m_nEndMatchMapVoteWinner (int) - // NetworkVarNames: m_iNumConsecutiveCTLoses (int) - // NetworkVarNames: m_iNumConsecutiveTerroristLoses (int) - // NetworkVarNames: m_nMatchAbortedEarlyReason (int) - // NetworkVarNames: m_pGameModeRules (CCSGameModeRules*) - // NetworkVarNames: m_RetakeRules (CRetakeGameRules) - // NetworkVarNames: m_nMatchEndCount (uint8) - // NetworkVarNames: m_nTTeamIntroVariant (int) - // NetworkVarNames: m_nCTTeamIntroVariant (int) - // NetworkVarNames: m_bTeamIntroPeriod (bool) - // NetworkVarNames: m_iRoundEndWinnerTeam (int) - // NetworkVarNames: m_eRoundEndReason (int) - // NetworkVarNames: m_bRoundEndShowTimerDefend (bool) - // NetworkVarNames: m_iRoundEndTimerTime (int) - // NetworkVarNames: m_sRoundEndFunFactToken (CUtlString) - // NetworkVarNames: m_iRoundEndFunFactPlayerSlot (CPlayerSlot) - // NetworkVarNames: m_iRoundEndFunFactData1 (int) - // NetworkVarNames: m_iRoundEndFunFactData2 (int) - // NetworkVarNames: m_iRoundEndFunFactData3 (int) - // NetworkVarNames: m_sRoundEndMessage (CUtlString) - // NetworkVarNames: m_iRoundEndPlayerCount (int) - // NetworkVarNames: m_bRoundEndNoMusic (bool) - // NetworkVarNames: m_iRoundEndLegacy (int) - // NetworkVarNames: m_nRoundEndCount (uint8) - // NetworkVarNames: m_iRoundStartRoundNumber (int) - // NetworkVarNames: m_nRoundStartCount (uint8) - public static class CCSGameRules { - public const nint __m_pChainEntity = 0x98; // CNetworkVarChainer - public const nint m_coopMissionManager = 0xC0; // CHandle - public const nint m_bFreezePeriod = 0xC4; // bool - public const nint m_bWarmupPeriod = 0xC5; // bool - public const nint m_fWarmupPeriodEnd = 0xC8; // GameTime_t - public const nint m_fWarmupPeriodStart = 0xCC; // GameTime_t - public const nint m_nTotalPausedTicks = 0xD0; // int32 - public const nint m_nPauseStartTick = 0xD4; // int32 - public const nint m_bServerPaused = 0xD8; // bool - public const nint m_bGamePaused = 0xD9; // bool - public const nint m_bTerroristTimeOutActive = 0xDA; // bool - public const nint m_bCTTimeOutActive = 0xDB; // bool - public const nint m_flTerroristTimeOutRemaining = 0xDC; // float32 - public const nint m_flCTTimeOutRemaining = 0xE0; // float32 - public const nint m_nTerroristTimeOuts = 0xE4; // int32 - public const nint m_nCTTimeOuts = 0xE8; // int32 - public const nint m_bTechnicalTimeOut = 0xEC; // bool - public const nint m_bMatchWaitingForResume = 0xED; // bool - public const nint m_iRoundTime = 0xF0; // int32 - public const nint m_fMatchStartTime = 0xF4; // float32 - public const nint m_fRoundStartTime = 0xF8; // GameTime_t - public const nint m_flRestartRoundTime = 0xFC; // GameTime_t - public const nint m_bGameRestart = 0x100; // bool - public const nint m_flGameStartTime = 0x104; // float32 - public const nint m_timeUntilNextPhaseStarts = 0x108; // float32 - public const nint m_gamePhase = 0x10C; // int32 - public const nint m_totalRoundsPlayed = 0x110; // int32 - public const nint m_nRoundsPlayedThisPhase = 0x114; // int32 - public const nint m_nOvertimePlaying = 0x118; // int32 - public const nint m_iHostagesRemaining = 0x11C; // int32 - public const nint m_bAnyHostageReached = 0x120; // bool - public const nint m_bMapHasBombTarget = 0x121; // bool - public const nint m_bMapHasRescueZone = 0x122; // bool - public const nint m_bMapHasBuyZone = 0x123; // bool - public const nint m_bIsQueuedMatchmaking = 0x124; // bool - public const nint m_nQueuedMatchmakingMode = 0x128; // int32 - public const nint m_bIsValveDS = 0x12C; // bool - public const nint m_bLogoMap = 0x12D; // bool - public const nint m_bPlayAllStepSoundsOnServer = 0x12E; // bool - public const nint m_iSpectatorSlotCount = 0x130; // int32 - public const nint m_MatchDevice = 0x134; // int32 - public const nint m_bHasMatchStarted = 0x138; // bool - public const nint m_nNextMapInMapgroup = 0x13C; // int32 - public const nint m_szTournamentEventName = 0x140; // char[512] - public const nint m_szTournamentEventStage = 0x340; // char[512] - public const nint m_szMatchStatTxt = 0x540; // char[512] - public const nint m_szTournamentPredictionsTxt = 0x740; // char[512] - public const nint m_nTournamentPredictionsPct = 0x940; // int32 - public const nint m_flCMMItemDropRevealStartTime = 0x944; // GameTime_t - public const nint m_flCMMItemDropRevealEndTime = 0x948; // GameTime_t - public const nint m_bIsDroppingItems = 0x94C; // bool - public const nint m_bIsQuestEligible = 0x94D; // bool - public const nint m_bIsHltvActive = 0x94E; // bool - public const nint m_nGuardianModeWaveNumber = 0x950; // int32 - public const nint m_nGuardianModeSpecialKillsRemaining = 0x954; // int32 - public const nint m_nGuardianModeSpecialWeaponNeeded = 0x958; // int32 - public const nint m_nGuardianGrenadesToGiveBots = 0x95C; // int32 - public const nint m_nNumHeaviesToSpawn = 0x960; // int32 - public const nint m_numGlobalGiftsGiven = 0x964; // uint32 - public const nint m_numGlobalGifters = 0x968; // uint32 - public const nint m_numGlobalGiftsPeriodSeconds = 0x96C; // uint32 - public const nint m_arrFeaturedGiftersAccounts = 0x970; // uint32[4] - public const nint m_arrFeaturedGiftersGifts = 0x980; // uint32[4] - public const nint m_arrProhibitedItemIndices = 0x990; // uint16[100] - public const nint m_arrTournamentActiveCasterAccounts = 0xA58; // uint32[4] - public const nint m_numBestOfMaps = 0xA68; // int32 - public const nint m_nHalloweenMaskListSeed = 0xA6C; // int32 - public const nint m_bBombDropped = 0xA70; // bool - public const nint m_bBombPlanted = 0xA71; // bool - public const nint m_iRoundWinStatus = 0xA74; // int32 - public const nint m_eRoundWinReason = 0xA78; // int32 - public const nint m_bTCantBuy = 0xA7C; // bool - public const nint m_bCTCantBuy = 0xA7D; // bool - public const nint m_flGuardianBuyUntilTime = 0xA80; // GameTime_t - public const nint m_iMatchStats_RoundResults = 0xA84; // int32[30] - public const nint m_iMatchStats_PlayersAlive_CT = 0xAFC; // int32[30] - public const nint m_iMatchStats_PlayersAlive_T = 0xB74; // int32[30] - public const nint m_TeamRespawnWaveTimes = 0xBEC; // float32[32] - public const nint m_flNextRespawnWave = 0xC6C; // GameTime_t[32] - public const nint m_nServerQuestID = 0xCEC; // int32 - public const nint m_vMinimapMins = 0xCF0; // Vector - public const nint m_vMinimapMaxs = 0xCFC; // Vector - public const nint m_MinimapVerticalSectionHeights = 0xD08; // float32[8] - public const nint m_bDontIncrementCoopWave = 0xD28; // bool - public const nint m_bSpawnedTerrorHuntHeavy = 0xD29; // bool - public const nint m_nEndMatchMapGroupVoteTypes = 0xD2C; // int32[10] - public const nint m_nEndMatchMapGroupVoteOptions = 0xD54; // int32[10] - public const nint m_nEndMatchMapVoteWinner = 0xD7C; // int32 - public const nint m_iNumConsecutiveCTLoses = 0xD80; // int32 - public const nint m_iNumConsecutiveTerroristLoses = 0xD84; // int32 - public const nint m_bHasHostageBeenTouched = 0xDA0; // bool - public const nint m_flIntermissionStartTime = 0xDA4; // GameTime_t - public const nint m_flIntermissionEndTime = 0xDA8; // GameTime_t - public const nint m_bLevelInitialized = 0xDAC; // bool - public const nint m_iTotalRoundsPlayed = 0xDB0; // int32 - public const nint m_iUnBalancedRounds = 0xDB4; // int32 - public const nint m_endMatchOnRoundReset = 0xDB8; // bool - public const nint m_endMatchOnThink = 0xDB9; // bool - public const nint m_iFreezeTime = 0xDBC; // int32 - public const nint m_iNumTerrorist = 0xDC0; // int32 - public const nint m_iNumCT = 0xDC4; // int32 - public const nint m_iNumSpawnableTerrorist = 0xDC8; // int32 - public const nint m_iNumSpawnableCT = 0xDCC; // int32 - public const nint m_arrSelectedHostageSpawnIndices = 0xDD0; // CUtlVector - public const nint m_nSpawnPointsRandomSeed = 0xDE8; // int32 - public const nint m_bFirstConnected = 0xDEC; // bool - public const nint m_bCompleteReset = 0xDED; // bool - public const nint m_bPickNewTeamsOnReset = 0xDEE; // bool - public const nint m_bScrambleTeamsOnRestart = 0xDEF; // bool - public const nint m_bSwapTeamsOnRestart = 0xDF0; // bool - public const nint m_nEndMatchTiedVotes = 0xDF8; // CUtlVector - public const nint m_bNeedToAskPlayersForContinueVote = 0xE14; // bool - public const nint m_numQueuedMatchmakingAccounts = 0xE18; // uint32 - public const nint m_pQueuedMatchmakingReservationString = 0xE20; // char* - public const nint m_numTotalTournamentDrops = 0xE28; // uint32 - public const nint m_numSpectatorsCountMax = 0xE2C; // uint32 - public const nint m_numSpectatorsCountMaxTV = 0xE30; // uint32 - public const nint m_numSpectatorsCountMaxLnk = 0xE34; // uint32 - public const nint m_bForceTeamChangeSilent = 0xE40; // bool - public const nint m_bLoadingRoundBackupData = 0xE41; // bool - public const nint m_nMatchInfoShowType = 0xE78; // int32 - public const nint m_flMatchInfoDecidedTime = 0xE7C; // float32 - public const nint m_flCoopRespawnAndHealTime = 0xE98; // float32 - public const nint m_coopBonusCoinsFound = 0xE9C; // int32 - public const nint m_coopBonusPistolsOnly = 0xEA0; // bool - public const nint m_coopPlayersInDeploymentZone = 0xEA1; // bool - public const nint m_coopMissionDeadPlayerRespawnEnabled = 0xEA2; // bool - public const nint mTeamDMLastWinningTeamNumber = 0xEA4; // int32 - public const nint mTeamDMLastThinkTime = 0xEA8; // float32 - public const nint m_flTeamDMLastAnnouncementTime = 0xEAC; // float32 - public const nint m_iAccountTerrorist = 0xEB0; // int32 - public const nint m_iAccountCT = 0xEB4; // int32 - public const nint m_iSpawnPointCount_Terrorist = 0xEB8; // int32 - public const nint m_iSpawnPointCount_CT = 0xEBC; // int32 - public const nint m_iMaxNumTerrorists = 0xEC0; // int32 - public const nint m_iMaxNumCTs = 0xEC4; // int32 - public const nint m_iLoserBonus = 0xEC8; // int32 - public const nint m_iLoserBonusMostRecentTeam = 0xECC; // int32 - public const nint m_tmNextPeriodicThink = 0xED0; // float32 - public const nint m_bVoiceWonMatchBragFired = 0xED4; // bool - public const nint m_fWarmupNextChatNoticeTime = 0xED8; // float32 - public const nint m_iHostagesRescued = 0xEE0; // int32 - public const nint m_iHostagesTouched = 0xEE4; // int32 - public const nint m_flNextHostageAnnouncement = 0xEE8; // float32 - public const nint m_bNoTerroristsKilled = 0xEEC; // bool - public const nint m_bNoCTsKilled = 0xEED; // bool - public const nint m_bNoEnemiesKilled = 0xEEE; // bool - public const nint m_bCanDonateWeapons = 0xEEF; // bool - public const nint m_firstKillTime = 0xEF4; // float32 - public const nint m_firstBloodTime = 0xEFC; // float32 - public const nint m_hostageWasInjured = 0xF18; // bool - public const nint m_hostageWasKilled = 0xF19; // bool - public const nint m_bVoteCalled = 0xF28; // bool - public const nint m_bServerVoteOnReset = 0xF29; // bool - public const nint m_flVoteCheckThrottle = 0xF2C; // float32 - public const nint m_bBuyTimeEnded = 0xF30; // bool - public const nint m_nLastFreezeEndBeep = 0xF34; // int32 - public const nint m_bTargetBombed = 0xF38; // bool - public const nint m_bBombDefused = 0xF39; // bool - public const nint m_bMapHasBombZone = 0xF3A; // bool - public const nint m_vecMainCTSpawnPos = 0xF58; // Vector - public const nint m_CTSpawnPointsMasterList = 0xF68; // CUtlVector - public const nint m_TerroristSpawnPointsMasterList = 0xF80; // CUtlVector - public const nint m_bRespawningAllRespawnablePlayers = 0xF98; // bool - public const nint m_iNextCTSpawnPoint = 0xF9C; // int32 - public const nint m_flCTSpawnPointUsedTime = 0xFA0; // float32 - public const nint m_iNextTerroristSpawnPoint = 0xFA4; // int32 - public const nint m_flTerroristSpawnPointUsedTime = 0xFA8; // float32 - public const nint m_CTSpawnPoints = 0xFB0; // CUtlVector - public const nint m_TerroristSpawnPoints = 0xFC8; // CUtlVector - public const nint m_bIsUnreservedGameServer = 0xFE0; // bool - public const nint m_fAutobalanceDisplayTime = 0xFE4; // float32 - public const nint m_bAllowWeaponSwitch = 0x1250; // bool - public const nint m_bRoundTimeWarningTriggered = 0x1251; // bool - public const nint m_phaseChangeAnnouncementTime = 0x1254; // GameTime_t - public const nint m_fNextUpdateTeamClanNamesTime = 0x1258; // float32 - public const nint m_flLastThinkTime = 0x125C; // GameTime_t - public const nint m_fAccumulatedRoundOffDamage = 0x1260; // float32 - public const nint m_nShorthandedBonusLastEvalRound = 0x1264; // int32 - public const nint m_nMatchAbortedEarlyReason = 0x14E0; // int32 - public const nint m_bHasTriggeredRoundStartMusic = 0x14E4; // bool - public const nint m_bHasTriggeredCoopSpawnReset = 0x14E5; // bool - public const nint m_bSwitchingTeamsAtRoundReset = 0x14E6; // bool - public const nint m_pGameModeRules = 0x1500; // CCSGameModeRules* - public const nint m_BtGlobalBlackboard = 0x1508; // KeyValues3 - public const nint m_hPlayerResource = 0x1568; // CHandle - public const nint m_RetakeRules = 0x1570; // CRetakeGameRules - public const nint m_GuardianBotSkillLevelMax = 0x1754; // int32 - public const nint m_GuardianBotSkillLevelMin = 0x1758; // int32 - public const nint m_arrTeamUniqueKillWeaponsMatch = 0x1760; // CUtlVector[4] - public const nint m_bTeamLastKillUsedUniqueWeaponMatch = 0x17C0; // bool[4] - public const nint m_nMatchEndCount = 0x17E8; // uint8 - public const nint m_nTTeamIntroVariant = 0x17EC; // int32 - public const nint m_nCTTeamIntroVariant = 0x17F0; // int32 - public const nint m_bTeamIntroPeriod = 0x17F4; // bool - public const nint m_fTeamIntroPeriodEnd = 0x17F8; // GameTime_t - public const nint m_bPlayedTeamIntroVO = 0x17FC; // bool - public const nint m_iRoundEndWinnerTeam = 0x1800; // int32 - public const nint m_eRoundEndReason = 0x1804; // int32 - public const nint m_bRoundEndShowTimerDefend = 0x1808; // bool - public const nint m_iRoundEndTimerTime = 0x180C; // int32 - public const nint m_sRoundEndFunFactToken = 0x1810; // CUtlString - public const nint m_iRoundEndFunFactPlayerSlot = 0x1818; // CPlayerSlot - public const nint m_iRoundEndFunFactData1 = 0x181C; // int32 - public const nint m_iRoundEndFunFactData2 = 0x1820; // int32 - public const nint m_iRoundEndFunFactData3 = 0x1824; // int32 - public const nint m_sRoundEndMessage = 0x1828; // CUtlString - public const nint m_iRoundEndPlayerCount = 0x1830; // int32 - public const nint m_bRoundEndNoMusic = 0x1834; // bool - public const nint m_iRoundEndLegacy = 0x1838; // int32 - public const nint m_nRoundEndCount = 0x183C; // uint8 - public const nint m_iRoundStartRoundNumber = 0x1840; // int32 - public const nint m_nRoundStartCount = 0x1844; // uint8 - public const nint m_flLastPerfSampleTime = 0x5850; // float64 - public const nint m_bSkipNextServerPerfSample = 0x5858; // bool - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - public static class CCSTakeDamageInfoAPI { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag - public static class CCSGameModeScript { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - public static class CCSGameModeScript_ConVars { - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_WeaponSequence (CUtlString) - public static class CCSGameModeRules_ArmsRace { - public const nint m_WeaponSequence = 0x38; // CNetworkUtlVectorBase - } - // Parent: CCSGameModeScript - // Fields count: 1 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag - public static class CCSArmsRaceScript { - public const nint m_pOuter = 0xD8; // CCSGameModeRules_ArmsRace* - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_flDMBonusStartTime (GameTime_t) - // NetworkVarNames: m_flDMBonusTimeLength (float) - // NetworkVarNames: m_nDMBonusWeaponLoadoutSlot (int16) - public static class CCSGameModeRules_Deathmatch { - public const nint m_flDMBonusStartTime = 0x38; // GameTime_t - public const nint m_flDMBonusTimeLength = 0x3C; // float32 - public const nint m_nDMBonusWeaponLoadoutSlot = 0x40; // int16 - } - // Parent: CCSGameModeScript - // Fields count: 1 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag - public static class CCSDeathmatchScript { - public const nint m_pOuter = 0xD8; // CCSGameModeRules_Deathmatch* - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - public static class CCSDeathmatchScript_ConVars { - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_nMatchSeed (int) - // NetworkVarNames: m_bBlockersPresent (bool) - // NetworkVarNames: m_bRoundInProgress (bool) - // NetworkVarNames: m_iFirstSecondHalfRound (int) - // NetworkVarNames: m_iBombSite (int) - public static class CRetakeGameRules { - public const nint m_nMatchSeed = 0xF8; // int32 - public const nint m_bBlockersPresent = 0xFC; // bool - public const nint m_bRoundInProgress = 0xFD; // bool - public const nint m_iFirstSecondHalfRound = 0x100; // int32 - public const nint m_iBombSite = 0x104; // int32 - } - // Parent: None - // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_iKills (int) - // NetworkVarNames: m_iDeaths (int) - // NetworkVarNames: m_iAssists (int) - // NetworkVarNames: m_iDamage (int) - // NetworkVarNames: m_iEquipmentValue (int) - // NetworkVarNames: m_iMoneySaved (int) - // NetworkVarNames: m_iKillReward (int) - // NetworkVarNames: m_iLiveTime (int) - // NetworkVarNames: m_iHeadShotKills (int) - // NetworkVarNames: m_iObjective (int) - // NetworkVarNames: m_iCashEarned (int) - // NetworkVarNames: m_iUtilityDamage (int) - // NetworkVarNames: m_iEnemiesFlashed (int) - public static class CSPerRoundStats_t { - public const nint m_iKills = 0x30; // int32 - public const nint m_iDeaths = 0x34; // int32 - public const nint m_iAssists = 0x38; // int32 - public const nint m_iDamage = 0x3C; // int32 - public const nint m_iEquipmentValue = 0x40; // int32 - public const nint m_iMoneySaved = 0x44; // int32 - public const nint m_iKillReward = 0x48; // int32 - public const nint m_iLiveTime = 0x4C; // int32 - public const nint m_iHeadShotKills = 0x50; // int32 - public const nint m_iObjective = 0x54; // int32 - public const nint m_iCashEarned = 0x58; // int32 - public const nint m_iUtilityDamage = 0x5C; // int32 - public const nint m_iEnemiesFlashed = 0x60; // int32 - } - // Parent: CSPerRoundStats_t - // Fields count: 21 - // - // Metadata: - // NetworkVarNames: m_iEnemy5Ks (int) - // NetworkVarNames: m_iEnemy4Ks (int) - // NetworkVarNames: m_iEnemy3Ks (int) - // NetworkVarNames: m_iEnemyKnifeKills (int) - // NetworkVarNames: m_iEnemyTaserKills (int) - public static class CSMatchStats_t { - public const nint m_iEnemy5Ks = 0x64; // int32 - public const nint m_iEnemy4Ks = 0x68; // int32 - public const nint m_iEnemy3Ks = 0x6C; // int32 - public const nint m_iEnemyKnifeKills = 0x70; // int32 - public const nint m_iEnemyTaserKills = 0x74; // int32 - public const nint m_iEnemy2Ks = 0x78; // int32 - public const nint m_iUtility_Count = 0x7C; // int32 - public const nint m_iUtility_Successes = 0x80; // int32 - public const nint m_iUtility_Enemies = 0x84; // int32 - public const nint m_iFlash_Count = 0x88; // int32 - public const nint m_iFlash_Successes = 0x8C; // int32 - public const nint m_nHealthPointsRemovedTotal = 0x90; // int32 - public const nint m_nHealthPointsDealtTotal = 0x94; // int32 - public const nint m_nShotsFiredTotal = 0x98; // int32 - public const nint m_nShotsOnTargetTotal = 0x9C; // int32 - public const nint m_i1v1Count = 0xA0; // int32 - public const nint m_i1v1Wins = 0xA4; // int32 - public const nint m_i1v2Count = 0xA8; // int32 - public const nint m_i1v2Wins = 0xAC; // int32 - public const nint m_iEntryCount = 0xB0; // int32 - public const nint m_iEntryWins = 0xB4; // int32 - } - // Parent: CBaseEntity - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_nVariant (int) - // NetworkVarNames: m_nRandom (int) - // NetworkVarNames: m_nOrdinal (int) - // NetworkVarNames: m_sWeaponName (CUtlString) - // NetworkVarNames: m_xuid (XUID) - // NetworkVarNames: m_agentItem (CEconItemView) - // NetworkVarNames: m_glovesItem (CEconItemView) - // NetworkVarNames: m_weaponItem (CEconItemView) - public static class CCSGO_TeamPreviewCharacterPosition { - public const nint m_nVariant = 0x7A8; // int32 - public const nint m_nRandom = 0x7AC; // int32 - public const nint m_nOrdinal = 0x7B0; // int32 - public const nint m_sWeaponName = 0x7B8; // CUtlString - public const nint m_xuid = 0x7C0; // uint64 - public const nint m_agentItem = 0x7C8; // CEconItemView - public const nint m_glovesItem = 0xA40; // CEconItemView - public const nint m_weaponItem = 0xCB8; // CEconItemView - } - // Parent: CBaseEntity - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_hPlayer (CHandle) - // NetworkVarNames: m_hPingedEntity (CHandle) - // NetworkVarNames: m_iType (int) - // NetworkVarNames: m_bUrgent (bool) - // NetworkVarNames: m_szPlaceName (char) - public static class CPlayerPing { - public const nint m_hPlayer = 0x7B0; // CHandle - public const nint m_hPingedEntity = 0x7B4; // CHandle - public const nint m_iType = 0x7B8; // int32 - public const nint m_bUrgent = 0x7BC; // bool - public const nint m_szPlaceName = 0x7BD; // char[18] - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_hPlayerPing (CHandle) - public static class CCSPlayer_PingServices { - public const nint m_flPlayerPingTokens = 0x40; // GameTime_t[5] - public const nint m_hPlayerPing = 0x54; // CHandle - } - // Parent: CBaseEntity - // Fields count: 10 - // - // Metadata: - // NetworkVarNames: m_bHostageAlive (bool) - // NetworkVarNames: m_isHostageFollowingSomeone (bool) - // NetworkVarNames: m_iHostageEntityIDs (CEntityIndex) - // NetworkVarNames: m_bombsiteCenterA (Vector) - // NetworkVarNames: m_bombsiteCenterB (Vector) - // NetworkVarNames: m_hostageRescueX (int) - // NetworkVarNames: m_hostageRescueY (int) - // NetworkVarNames: m_hostageRescueZ (int) - // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) - public static class CCSPlayerResource { - public const nint m_bHostageAlive = 0x7A8; // bool[12] - public const nint m_isHostageFollowingSomeone = 0x7B4; // bool[12] - public const nint m_iHostageEntityIDs = 0x7C0; // CEntityIndex[12] - public const nint m_bombsiteCenterA = 0x7F0; // Vector - public const nint m_bombsiteCenterB = 0x7FC; // Vector - public const nint m_hostageRescueX = 0x808; // int32[4] - public const nint m_hostageRescueY = 0x818; // int32[4] - public const nint m_hostageRescueZ = 0x828; // int32[4] - public const nint m_bEndMatchNextMapAllVoted = 0x838; // bool - public const nint m_foundGoalPositions = 0x839; // bool - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - public static class CCSPlayerControllerAPI { - } - // Parent: CPlayer_CameraServices - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_iFOV (uint32) - // NetworkVarNames: m_iFOVStart (uint32) - // NetworkVarNames: m_flFOVTime (GameTime_t) - // NetworkVarNames: m_flFOVRate (float32) - // NetworkVarNames: m_hZoomOwner (CHandle) - public static class CCSPlayerBase_CameraServices { - public const nint m_iFOV = 0x170; // uint32 - public const nint m_iFOVStart = 0x174; // uint32 - public const nint m_flFOVTime = 0x178; // GameTime_t - public const nint m_flFOVRate = 0x17C; // float32 - public const nint m_hZoomOwner = 0x180; // CHandle - public const nint m_hTriggerFogList = 0x188; // CUtlVector> - public const nint m_hLastFogTrigger = 0x1A0; // CHandle - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_nItemDefIndex (uint16) - // NetworkVarNames: m_nCount (uint16) - public static class WeaponPurchaseCount_t { - public const nint m_nItemDefIndex = 0x30; // uint16 - public const nint m_nCount = 0x32; // uint16 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t) - public static class WeaponPurchaseTracker_t { - public const nint m_weaponPurchases = 0x8; // CUtlVectorEmbeddedNetworkVar - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_bIsRescuing (bool) - // NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t) - // NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t) - public static class CCSPlayer_ActionTrackingServices { - public const nint m_hLastWeaponBeforeC4AutoSwitch = 0x208; // CHandle - public const nint m_bIsRescuing = 0x23C; // bool - public const nint m_weaponPurchasesThisMatch = 0x240; // WeaponPurchaseTracker_t - public const nint m_weaponPurchasesThisRound = 0x298; // WeaponPurchaseTracker_t - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_totalHitsOnServer (int32) - public static class CCSPlayer_BulletServices { - public const nint m_totalHitsOnServer = 0x40; // int32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_unDefIdx (item_definition_index_t) - // NetworkVarNames: m_nCost (int) - // NetworkVarNames: m_nPrevArmor (int) - // NetworkVarNames: m_bPrevHelmet (bool) - // NetworkVarNames: m_hItem (CEntityHandle) - public static class SellbackPurchaseEntry_t { - public const nint m_unDefIdx = 0x30; // uint16 - public const nint m_nCost = 0x34; // int32 - public const nint m_nPrevArmor = 0x38; // int32 - public const nint m_bPrevHelmet = 0x3C; // bool - public const nint m_hItem = 0x40; // CEntityHandle - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t) - public static class CCSPlayer_BuyServices { - public const nint m_vecSellbackPurchaseEntries = 0xC8; // CUtlVectorEmbeddedNetworkVar - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_hCarriedHostage (CHandle) - // NetworkVarNames: m_hCarriedHostageProp (CHandle) - public static class CCSPlayer_HostageServices { - public const nint m_hCarriedHostage = 0x40; // CHandle - public const nint m_hCarriedHostageProp = 0x44; // CHandle - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_bHasDefuser (bool) - // NetworkVarNames: m_bHasHelmet (bool) - // NetworkVarNames: m_bHasHeavyArmor (bool) - public static class CCSPlayer_ItemServices { - public const nint m_bHasDefuser = 0x40; // bool - public const nint m_bHasHelmet = 0x41; // bool - public const nint m_bHasHeavyArmor = 0x42; // bool - } - // Parent: CPlayer_MovementServices_Humanoid - // Fields count: 39 - // - // Metadata: - // NetworkVarNames: m_flMaxFallVelocity (float) - // NetworkVarNames: m_vecLadderNormal (Vector) - // NetworkVarNames: m_nLadderSurfacePropIndex (int) - // NetworkVarNames: m_flDuckAmount (float) - // NetworkVarNames: m_flDuckSpeed (float) - // NetworkVarNames: m_bDuckOverride (bool) - // NetworkVarNames: m_bDesiresDuck (bool) - // NetworkVarNames: m_nDuckTimeMsecs (uint32) - // NetworkVarNames: m_nDuckJumpTimeMsecs (uint32) - // NetworkVarNames: m_nJumpTimeMsecs (uint32) - // NetworkVarNames: m_flLastDuckTime (float) - // NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int) - // NetworkVarNames: m_bOldJumpPressed (bool) - // NetworkVarNames: m_flJumpUntil (float) - // NetworkVarNames: m_flJumpVel (float) - // NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t) - // NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t) - // NetworkVarNames: m_flOffsetTickCompleteTime (float) - // NetworkVarNames: m_flOffsetTickStashedSpeed (float) - // NetworkVarNames: m_flStamina (float) - public static class CCSPlayer_MovementServices { - public const nint m_flMaxFallVelocity = 0x224; // float32 - public const nint m_vecLadderNormal = 0x228; // Vector - public const nint m_nLadderSurfacePropIndex = 0x234; // int32 - public const nint m_flDuckAmount = 0x238; // float32 - public const nint m_flDuckSpeed = 0x23C; // float32 - public const nint m_bDuckOverride = 0x240; // bool - public const nint m_bDesiresDuck = 0x241; // bool - public const nint m_flDuckOffset = 0x244; // float32 - public const nint m_nDuckTimeMsecs = 0x248; // uint32 - public const nint m_nDuckJumpTimeMsecs = 0x24C; // uint32 - public const nint m_nJumpTimeMsecs = 0x250; // uint32 - public const nint m_flLastDuckTime = 0x254; // float32 - public const nint m_vecLastPositionAtFullCrouchSpeed = 0x260; // Vector2D - public const nint m_duckUntilOnGround = 0x268; // bool - public const nint m_bHasWalkMovedSinceLastJump = 0x269; // bool - public const nint m_bInStuckTest = 0x26A; // bool - public const nint m_flStuckCheckTime = 0x278; // float32[64][2] - public const nint m_nTraceCount = 0x478; // int32 - public const nint m_StuckLast = 0x47C; // int32 - public const nint m_bSpeedCropped = 0x480; // bool - public const nint m_nOldWaterLevel = 0x484; // int32 - public const nint m_flWaterEntryTime = 0x488; // float32 - public const nint m_vecForward = 0x48C; // Vector - public const nint m_vecLeft = 0x498; // Vector - public const nint m_vecUp = 0x4A4; // Vector - public const nint m_nGameCodeHasMovedPlayerAfterCommand = 0x4B0; // int32 - public const nint m_bMadeFootstepNoise = 0x4B4; // bool - public const nint m_iFootsteps = 0x4B8; // int32 - public const nint m_bOldJumpPressed = 0x4BC; // bool - public const nint m_flJumpPressedTime = 0x4C0; // float32 - public const nint m_flJumpUntil = 0x4C4; // float32 - public const nint m_flJumpVel = 0x4C8; // float32 - public const nint m_fStashGrenadeParameterWhen = 0x4CC; // GameTime_t - public const nint m_nButtonDownMaskPrev = 0x4D0; // uint64 - public const nint m_flOffsetTickCompleteTime = 0x4D8; // float32 - public const nint m_flOffsetTickStashedSpeed = 0x4DC; // float32 - public const nint m_flStamina = 0x4E0; // float32 - public const nint m_flHeightAtJumpStart = 0x4E4; // float32 - public const nint m_flMaxJumpHeightThisJump = 0x4E8; // float32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_hViewModel (CHandle) - public static class CCSPlayer_ViewModelServices { - public const nint m_hViewModel = 0x40; // CHandle[3] - } - // Parent: CPlayer_WeaponServices - // Fields count: 14 - // - // Metadata: - // NetworkVarNames: m_flNextAttack (GameTime_t) - // NetworkVarNames: m_bIsLookingAtWeapon (bool) - // NetworkVarNames: m_bIsHoldingLookAtWeapon (bool) - public static class CCSPlayer_WeaponServices { - public const nint m_flNextAttack = 0xA4; // GameTime_t - public const nint m_bIsLookingAtWeapon = 0xA8; // bool - public const nint m_bIsHoldingLookAtWeapon = 0xA9; // bool - public const nint m_hSavedWeapon = 0xAC; // CHandle - public const nint m_nTimeToMelee = 0xB0; // int32 - public const nint m_nTimeToSecondary = 0xB4; // int32 - public const nint m_nTimeToPrimary = 0xB8; // int32 - public const nint m_nTimeToSniperRifle = 0xBC; // int32 - public const nint m_bIsBeingGivenItem = 0xC0; // bool - public const nint m_bIsPickingUpItemWithUse = 0xC1; // bool - public const nint m_bPickedUpWeapon = 0xC2; // bool - public const nint m_bDisableAutoDeploy = 0xC3; // bool - public const nint m_nOldShootPositionHistoryCount = 0xC4; // uint32 - public const nint m_nOldInputHistoryCount = 0x460; // uint32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_perRoundStats (CSPerRoundStats_t) - // NetworkVarNames: m_matchStats (CSMatchStats_t) - // NetworkVarNames: m_iNumRoundKills (int) - // NetworkVarNames: m_iNumRoundKillsHeadshots (int) - // NetworkVarNames: m_unTotalRoundDamageDealt (uint32) - public static class CCSPlayerController_ActionTrackingServices { - public const nint m_perRoundStats = 0x40; // CUtlVectorEmbeddedNetworkVar - public const nint m_matchStats = 0x90; // CSMatchStats_t - public const nint m_iNumRoundKills = 0x148; // int32 - public const nint m_iNumRoundKillsHeadshots = 0x14C; // int32 - public const nint m_unTotalRoundDamageDealt = 0x150; // uint32 - } - // Parent: None - // Fields count: 14 - // - // Metadata: - // NetworkVarNames: m_PlayerDamager (CHandle) - // NetworkVarNames: m_PlayerRecipient (CHandle) - // NetworkVarNames: m_hPlayerControllerDamager (CHandle) - // NetworkVarNames: m_hPlayerControllerRecipient (CHandle) - // NetworkVarNames: m_szPlayerDamagerName (CUtlString) - // NetworkVarNames: m_szPlayerRecipientName (CUtlString) - // NetworkVarNames: m_DamagerXuid (uint64) - // NetworkVarNames: m_RecipientXuid (uint64) - // NetworkVarNames: m_iDamage (int) - // NetworkVarNames: m_iActualHealthRemoved (int) - // NetworkVarNames: m_iNumHits (int) - // NetworkVarNames: m_iLastBulletUpdate (int) - // NetworkVarNames: m_bIsOtherEnemy (bool) - // NetworkVarNames: m_killType (EKillTypes_t) - public static class CDamageRecord { - public const nint m_PlayerDamager = 0x28; // CHandle - public const nint m_PlayerRecipient = 0x2C; // CHandle - public const nint m_hPlayerControllerDamager = 0x30; // CHandle - public const nint m_hPlayerControllerRecipient = 0x34; // CHandle - public const nint m_szPlayerDamagerName = 0x38; // CUtlString - public const nint m_szPlayerRecipientName = 0x40; // CUtlString - public const nint m_DamagerXuid = 0x48; // uint64 - public const nint m_RecipientXuid = 0x50; // uint64 - public const nint m_iDamage = 0x58; // int32 - public const nint m_iActualHealthRemoved = 0x5C; // int32 - public const nint m_iNumHits = 0x60; // int32 - public const nint m_iLastBulletUpdate = 0x64; // int32 - public const nint m_bIsOtherEnemy = 0x68; // bool - public const nint m_killType = 0x69; // EKillTypes_t - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_nSendUpdate (int) - // NetworkVarNames: m_DamageList (CDamageRecord) - public static class CCSPlayerController_DamageServices { - public const nint m_nSendUpdate = 0x40; // int32 - public const nint m_DamageList = 0x48; // CUtlVectorEmbeddedNetworkVar - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_iAccount (int) - // NetworkVarNames: m_iStartAccount (int) - // NetworkVarNames: m_iTotalCashSpent (int) - // NetworkVarNames: m_iCashSpentThisRound (int) - public static class CCSPlayerController_InGameMoneyServices { - public const nint m_bReceivesMoneyNextRound = 0x40; // bool - public const nint m_iAccountMoneyEarnedForNextRound = 0x44; // int32 - public const nint m_iAccount = 0x48; // int32 - public const nint m_iStartAccount = 0x4C; // int32 - public const nint m_iTotalCashSpent = 0x50; // int32 - public const nint m_iCashSpentThisRound = 0x54; // int32 - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_unMusicID (item_definition_index_t) - // NetworkVarNames: m_rank (MedalRank_t) - // NetworkVarNames: m_nPersonaDataPublicLevel (int) - // NetworkVarNames: m_nPersonaDataPublicCommendsLeader (int) - // NetworkVarNames: m_nPersonaDataPublicCommendsTeacher (int) - // NetworkVarNames: m_nPersonaDataPublicCommendsFriendly (int) - // NetworkVarNames: m_nPersonaDataXpTrailLevel (int) - // NetworkVarNames: m_vecServerAuthoritativeWeaponSlots (ServerAuthoritativeWeaponSlot_t) - public static class CCSPlayerController_InventoryServices { - public const nint m_unMusicID = 0x40; // uint16 - public const nint m_rank = 0x44; // MedalRank_t[6] - public const nint m_nPersonaDataPublicLevel = 0x5C; // int32 - public const nint m_nPersonaDataPublicCommendsLeader = 0x60; // int32 - public const nint m_nPersonaDataPublicCommendsTeacher = 0x64; // int32 - public const nint m_nPersonaDataPublicCommendsFriendly = 0x68; // int32 - public const nint m_nPersonaDataXpTrailLevel = 0x6C; // int32 - public const nint m_unEquippedPlayerSprayIDs = 0xF48; // uint32[1] - public const nint m_vecServerAuthoritativeWeaponSlots = 0xF50; // CUtlVectorEmbeddedNetworkVar - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - public static class CCSWeaponBaseVDataAPI { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - public static class CCSWeaponBaseAPI { - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MPropertyCustomEditor - public static class CFiringModeFloat { - public const nint m_flValues = 0x0; // float32[2] - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MPropertyCustomEditor - public static class CFiringModeInt { - public const nint m_nValues = 0x0; // int32[2] - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - public static class CCSObserverPawnAPI { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - public static class CCSPlayerPawnAPI { - } - // Parent: CBaseEntity - // Fields count: 14 - // - // Metadata: - // NetworkVarNames: m_iActiveIssueIndex (int) - // NetworkVarNames: m_iOnlyTeamToVote (int) - // NetworkVarNames: m_nVoteOptionCount (int) - // NetworkVarNames: m_nPotentialVotes (int) - // NetworkVarNames: m_bIsYesNoVote (bool) - public static class CVoteController { - public const nint m_iActiveIssueIndex = 0x7A8; // int32 - public const nint m_iOnlyTeamToVote = 0x7AC; // int32 - public const nint m_nVoteOptionCount = 0x7B0; // int32[5] - public const nint m_nPotentialVotes = 0x7C4; // int32 - public const nint m_bIsYesNoVote = 0x7C8; // bool - public const nint m_acceptingVotesTimer = 0x7D0; // CountdownTimer - public const nint m_executeCommandTimer = 0x7E8; // CountdownTimer - public const nint m_resetVoteTimer = 0x800; // CountdownTimer - public const nint m_nVotesCast = 0x818; // int32[64] - public const nint m_playerHoldingVote = 0x918; // CPlayerSlot - public const nint m_playerOverrideForVote = 0x91C; // CPlayerSlot - public const nint m_nHighestCountIndex = 0x920; // int32 - public const nint m_potentialIssues = 0x928; // CUtlVector - public const nint m_VoteOptions = 0x940; // CUtlVector - } - // Parent: CBaseEntity - // Fields count: 24 - // - // Metadata: - // NetworkVarNames: m_nDraftType (int) - // NetworkVarNames: m_nTeamWinningCoinToss (int) - // NetworkVarNames: m_nTeamWithFirstChoice (int) - // NetworkVarNames: m_nVoteMapIdsList (int) - // NetworkVarNames: m_nAccountIDs (int) - // NetworkVarNames: m_nMapId0 (int) - // NetworkVarNames: m_nMapId1 (int) - // NetworkVarNames: m_nMapId2 (int) - // NetworkVarNames: m_nMapId3 (int) - // NetworkVarNames: m_nMapId4 (int) - // NetworkVarNames: m_nMapId5 (int) - // NetworkVarNames: m_nStartingSide0 (int) - // NetworkVarNames: m_nCurrentPhase (int) - // NetworkVarNames: m_nPhaseStartTick (int) - // NetworkVarNames: m_nPhaseDurationTicks (int) - public static class CMapVetoPickController { - public const nint m_bPlayedIntroVcd = 0x7A8; // bool - public const nint m_bNeedToPlayFiveSecondsRemaining = 0x7A9; // bool - public const nint m_dblPreMatchDraftSequenceTime = 0x7C8; // float64 - public const nint m_bPreMatchDraftStateChanged = 0x7D0; // bool - public const nint m_nDraftType = 0x7D4; // int32 - public const nint m_nTeamWinningCoinToss = 0x7D8; // int32 - public const nint m_nTeamWithFirstChoice = 0x7DC; // int32[64] - public const nint m_nVoteMapIdsList = 0x8DC; // int32[7] - public const nint m_nAccountIDs = 0x8F8; // int32[64] - public const nint m_nMapId0 = 0x9F8; // int32[64] - public const nint m_nMapId1 = 0xAF8; // int32[64] - public const nint m_nMapId2 = 0xBF8; // int32[64] - public const nint m_nMapId3 = 0xCF8; // int32[64] - public const nint m_nMapId4 = 0xDF8; // int32[64] - public const nint m_nMapId5 = 0xEF8; // int32[64] - public const nint m_nStartingSide0 = 0xFF8; // int32[64] - public const nint m_nCurrentPhase = 0x10F8; // int32 - public const nint m_nPhaseStartTick = 0x10FC; // int32 - public const nint m_nPhaseDurationTicks = 0x1100; // int32 - public const nint m_OnMapVetoed = 0x1108; // CEntityOutputTemplate - public const nint m_OnMapPicked = 0x1130; // CEntityOutputTemplate - public const nint m_OnSidesPicked = 0x1158; // CEntityOutputTemplate - public const nint m_OnNewPhaseStarted = 0x1180; // CEntityOutputTemplate - public const nint m_OnLevelTransition = 0x11A8; // CEntityOutputTemplate - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - // MPropertyFriendlyName - // MPropertyDescription - public static class CCSPulseServerFuncs_Globals { - } - // Parent: CBaseEntity - // Fields count: 24 - // - // Metadata: - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_flBrightness (float) - // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_bCustomCubemapTexture (bool) - // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_flEdgeFadeDist (float) - // NetworkVarNames: m_vEdgeFadeDists (Vector) - // NetworkVarNames: m_nLightProbeSizeX (int) - // NetworkVarNames: m_nLightProbeSizeY (int) - // NetworkVarNames: m_nLightProbeSizeZ (int) - // NetworkVarNames: m_nLightProbeAtlasX (int) - // NetworkVarNames: m_nLightProbeAtlasY (int) - // NetworkVarNames: m_nLightProbeAtlasZ (int) - // NetworkVarNames: m_bEnabled (bool) - public static class CEnvCombinedLightProbeVolume { - public const nint m_Color = 0x1800; // Color - public const nint m_flBrightness = 0x1804; // float32 - public const nint m_hCubemapTexture = 0x1808; // CStrongHandle - public const nint m_bCustomCubemapTexture = 0x1810; // bool - public const nint m_hLightProbeTexture = 0x1818; // CStrongHandle - public const nint m_hLightProbeDirectLightIndicesTexture = 0x1820; // CStrongHandle - public const nint m_hLightProbeDirectLightScalarsTexture = 0x1828; // CStrongHandle - public const nint m_hLightProbeDirectLightShadowsTexture = 0x1830; // CStrongHandle - public const nint m_vBoxMins = 0x1838; // Vector - public const nint m_vBoxMaxs = 0x1844; // Vector - public const nint m_bMoveable = 0x1850; // bool - public const nint m_nHandshake = 0x1854; // int32 - public const nint m_nEnvCubeMapArrayIndex = 0x1858; // int32 - public const nint m_nPriority = 0x185C; // int32 - public const nint m_bStartDisabled = 0x1860; // bool - public const nint m_flEdgeFadeDist = 0x1864; // float32 - public const nint m_vEdgeFadeDists = 0x1868; // Vector - public const nint m_nLightProbeSizeX = 0x1874; // int32 - public const nint m_nLightProbeSizeY = 0x1878; // int32 - public const nint m_nLightProbeSizeZ = 0x187C; // int32 - public const nint m_nLightProbeAtlasX = 0x1880; // int32 - public const nint m_nLightProbeAtlasY = 0x1884; // int32 - public const nint m_nLightProbeAtlasZ = 0x1888; // int32 - public const nint m_bEnabled = 0x18A1; // bool - } - // Parent: CBaseEntity - // Fields count: 18 - // - // Metadata: - // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_bCustomCubemapTexture (bool) - // NetworkVarNames: m_flInfluenceRadius (float) - // NetworkVarNames: m_vBoxProjectMins (Vector) - // NetworkVarNames: m_vBoxProjectMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_flEdgeFadeDist (float) - // NetworkVarNames: m_vEdgeFadeDists (Vector) - // NetworkVarNames: m_flDiffuseScale (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bDefaultEnvMap (bool) - // NetworkVarNames: m_bDefaultSpecEnvMap (bool) - // NetworkVarNames: m_bIndoorCubeMap (bool) - // NetworkVarNames: m_bCopyDiffuseFromDefaultCubemap (bool) - // NetworkVarNames: m_bEnabled (bool) - public static class CEnvCubemap { - public const nint m_hCubemapTexture = 0x828; // CStrongHandle - public const nint m_bCustomCubemapTexture = 0x830; // bool - public const nint m_flInfluenceRadius = 0x834; // float32 - public const nint m_vBoxProjectMins = 0x838; // Vector - public const nint m_vBoxProjectMaxs = 0x844; // Vector - public const nint m_bMoveable = 0x850; // bool - public const nint m_nHandshake = 0x854; // int32 - public const nint m_nEnvCubeMapArrayIndex = 0x858; // int32 - public const nint m_nPriority = 0x85C; // int32 - public const nint m_flEdgeFadeDist = 0x860; // float32 - public const nint m_vEdgeFadeDists = 0x864; // Vector - public const nint m_flDiffuseScale = 0x870; // float32 - public const nint m_bStartDisabled = 0x874; // bool - public const nint m_bDefaultEnvMap = 0x875; // bool - public const nint m_bDefaultSpecEnvMap = 0x876; // bool - public const nint m_bIndoorCubeMap = 0x877; // bool - public const nint m_bCopyDiffuseFromDefaultCubemap = 0x878; // bool - public const nint m_bEnabled = 0x888; // bool - } - // Parent: CBaseEntity - // Fields count: 18 - // - // Metadata: - // NetworkVarNames: m_flEndDistance (float) - // NetworkVarNames: m_flStartDistance (float) - // NetworkVarNames: m_flFogFalloffExponent (float) - // NetworkVarNames: m_bHeightFogEnabled (bool) - // NetworkVarNames: m_flFogHeightWidth (float) - // NetworkVarNames: m_flFogHeightEnd (float) - // NetworkVarNames: m_flFogHeightStart (float) - // NetworkVarNames: m_flFogHeightExponent (float) - // NetworkVarNames: m_flLODBias (float) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_flFogMaxOpacity (float) - // NetworkVarNames: m_nCubemapSourceType (int) - // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) - // NetworkVarNames: m_iszSkyEntity (string_t) - // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_bHasHeightFogEnd (bool) - public static class CEnvCubemapFog { - public const nint m_flEndDistance = 0x7A8; // float32 - public const nint m_flStartDistance = 0x7AC; // float32 - public const nint m_flFogFalloffExponent = 0x7B0; // float32 - public const nint m_bHeightFogEnabled = 0x7B4; // bool - public const nint m_flFogHeightWidth = 0x7B8; // float32 - public const nint m_flFogHeightEnd = 0x7BC; // float32 - public const nint m_flFogHeightStart = 0x7C0; // float32 - public const nint m_flFogHeightExponent = 0x7C4; // float32 - public const nint m_flLODBias = 0x7C8; // float32 - public const nint m_bActive = 0x7CC; // bool - public const nint m_bStartDisabled = 0x7CD; // bool - public const nint m_flFogMaxOpacity = 0x7D0; // float32 - public const nint m_nCubemapSourceType = 0x7D4; // int32 - public const nint m_hSkyMaterial = 0x7D8; // CStrongHandle - public const nint m_iszSkyEntity = 0x7E0; // CUtlSymbolLarge - public const nint m_hFogCubemapTexture = 0x7E8; // CStrongHandle - public const nint m_bHasHeightFogEnd = 0x7F0; // bool - public const nint m_bFirstTime = 0x7F1; // bool - } - // Parent: CBaseEntity - // Fields count: 16 - // - // Metadata: - // NetworkVarNames: m_hGradientFogTexture (HRenderTextureStrong) - // NetworkVarNames: m_flFogStartDistance (float) - // NetworkVarNames: m_flFogEndDistance (float) - // NetworkVarNames: m_bHeightFogEnabled (bool) - // NetworkVarNames: m_flFogStartHeight (float) - // NetworkVarNames: m_flFogEndHeight (float) - // NetworkVarNames: m_flFarZ (float) - // NetworkVarNames: m_flFogMaxOpacity (float) - // NetworkVarNames: m_flFogFalloffExponent (float) - // NetworkVarNames: m_flFogVerticalExponent (float) - // NetworkVarNames: m_fogColor (Color) - // NetworkVarNames: m_flFogStrength (float) - // NetworkVarNames: m_flFadeTime (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bIsEnabled (bool) - public static class CGradientFog { - public const nint m_hGradientFogTexture = 0x7A8; // CStrongHandle - public const nint m_flFogStartDistance = 0x7B0; // float32 - public const nint m_flFogEndDistance = 0x7B4; // float32 - public const nint m_bHeightFogEnabled = 0x7B8; // bool - public const nint m_flFogStartHeight = 0x7BC; // float32 - public const nint m_flFogEndHeight = 0x7C0; // float32 - public const nint m_flFarZ = 0x7C4; // float32 - public const nint m_flFogMaxOpacity = 0x7C8; // float32 - public const nint m_flFogFalloffExponent = 0x7CC; // float32 - public const nint m_flFogVerticalExponent = 0x7D0; // float32 - public const nint m_fogColor = 0x7D4; // Color - public const nint m_flFogStrength = 0x7D8; // float32 - public const nint m_flFadeTime = 0x7DC; // float32 - public const nint m_bStartDisabled = 0x7E0; // bool - public const nint m_bIsEnabled = 0x7E1; // bool - public const nint m_bGradientFogNeedsTextures = 0x7E2; // bool - } - // Parent: CBaseEntity - // Fields count: 17 - // - // Metadata: - // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_nLightProbeSizeX (int) - // NetworkVarNames: m_nLightProbeSizeY (int) - // NetworkVarNames: m_nLightProbeSizeZ (int) - // NetworkVarNames: m_nLightProbeAtlasX (int) - // NetworkVarNames: m_nLightProbeAtlasY (int) - // NetworkVarNames: m_nLightProbeAtlasZ (int) - // NetworkVarNames: m_bEnabled (bool) - public static class CEnvLightProbeVolume { - public const nint m_hLightProbeTexture = 0x1780; // CStrongHandle - public const nint m_hLightProbeDirectLightIndicesTexture = 0x1788; // CStrongHandle - public const nint m_hLightProbeDirectLightScalarsTexture = 0x1790; // CStrongHandle - public const nint m_hLightProbeDirectLightShadowsTexture = 0x1798; // CStrongHandle - public const nint m_vBoxMins = 0x17A0; // Vector - public const nint m_vBoxMaxs = 0x17AC; // Vector - public const nint m_bMoveable = 0x17B8; // bool - public const nint m_nHandshake = 0x17BC; // int32 - public const nint m_nPriority = 0x17C0; // int32 - public const nint m_bStartDisabled = 0x17C4; // bool - public const nint m_nLightProbeSizeX = 0x17C8; // int32 - public const nint m_nLightProbeSizeY = 0x17CC; // int32 - public const nint m_nLightProbeSizeZ = 0x17D0; // int32 - public const nint m_nLightProbeAtlasX = 0x17D4; // int32 - public const nint m_nLightProbeAtlasY = 0x17D8; // int32 - public const nint m_nLightProbeAtlasZ = 0x17DC; // int32 - public const nint m_bEnabled = 0x17E9; // bool - } - // Parent: CBaseEntity - // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_flVisibilityStrength (float) - // NetworkVarNames: m_flFogDistanceMultiplier (float) - // NetworkVarNames: m_flFogMaxDensityMultiplier (float) - // NetworkVarNames: m_flFadeTime (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bIsEnabled (bool) - public static class CPlayerVisibility { - public const nint m_flVisibilityStrength = 0x7A8; // float32 - public const nint m_flFogDistanceMultiplier = 0x7AC; // float32 - public const nint m_flFogMaxDensityMultiplier = 0x7B0; // float32 - public const nint m_flFadeTime = 0x7B4; // float32 - public const nint m_bStartDisabled = 0x7B8; // bool - public const nint m_bIsEnabled = 0x7B9; // bool - } - // Parent: CBaseEntity - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_flAutoExposureMin (float) - // NetworkVarNames: m_flAutoExposureMax (float) - // NetworkVarNames: m_flTonemapPercentTarget (float) - // NetworkVarNames: m_flTonemapPercentBrightPixels (float) - // NetworkVarNames: m_flTonemapMinAvgLum (float) - // NetworkVarNames: m_flExposureAdaptationSpeedUp (float) - // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) - // NetworkVarNames: m_flTonemapEVSmoothingRange (float) - public static class CTonemapController2 { - public const nint m_flAutoExposureMin = 0x7A8; // float32 - public const nint m_flAutoExposureMax = 0x7AC; // float32 - public const nint m_flTonemapPercentTarget = 0x7B0; // float32 - public const nint m_flTonemapPercentBrightPixels = 0x7B4; // float32 - public const nint m_flTonemapMinAvgLum = 0x7B8; // float32 - public const nint m_flExposureAdaptationSpeedUp = 0x7BC; // float32 - public const nint m_flExposureAdaptationSpeedDown = 0x7C0; // float32 - public const nint m_flTonemapEVSmoothingRange = 0x7C4; // float32 - } - // Parent: CBaseEntity - // Fields count: 28 - // - // Metadata: - // NetworkVarNames: m_flScattering (float) - // NetworkVarNames: m_flAnisotropy (float) - // NetworkVarNames: m_flFadeSpeed (float) - // NetworkVarNames: m_flDrawDistance (float) - // NetworkVarNames: m_flFadeInStart (float) - // NetworkVarNames: m_flFadeInEnd (float) - // NetworkVarNames: m_flIndirectStrength (float) - // NetworkVarNames: m_nIndirectTextureDimX (int) - // NetworkVarNames: m_nIndirectTextureDimY (int) - // NetworkVarNames: m_nIndirectTextureDimZ (int) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_flStartAnisoTime (GameTime_t) - // NetworkVarNames: m_flStartScatterTime (GameTime_t) - // NetworkVarNames: m_flStartDrawDistanceTime (GameTime_t) - // NetworkVarNames: m_flStartAnisotropy (float) - // NetworkVarNames: m_flStartScattering (float) - // NetworkVarNames: m_flStartDrawDistance (float) - // NetworkVarNames: m_flDefaultAnisotropy (float) - // NetworkVarNames: m_flDefaultScattering (float) - // NetworkVarNames: m_flDefaultDrawDistance (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bEnableIndirect (bool) - // NetworkVarNames: m_bIsMaster (bool) - // NetworkVarNames: m_hFogIndirectTexture (HRenderTextureStrong) - // NetworkVarNames: m_nForceRefreshCount (int) - public static class CEnvVolumetricFogController { - public const nint m_flScattering = 0x7A8; // float32 - public const nint m_flAnisotropy = 0x7AC; // float32 - public const nint m_flFadeSpeed = 0x7B0; // float32 - public const nint m_flDrawDistance = 0x7B4; // float32 - public const nint m_flFadeInStart = 0x7B8; // float32 - public const nint m_flFadeInEnd = 0x7BC; // float32 - public const nint m_flIndirectStrength = 0x7C0; // float32 - public const nint m_nIndirectTextureDimX = 0x7C4; // int32 - public const nint m_nIndirectTextureDimY = 0x7C8; // int32 - public const nint m_nIndirectTextureDimZ = 0x7CC; // int32 - public const nint m_vBoxMins = 0x7D0; // Vector - public const nint m_vBoxMaxs = 0x7DC; // Vector - public const nint m_bActive = 0x7E8; // bool - public const nint m_flStartAnisoTime = 0x7EC; // GameTime_t - public const nint m_flStartScatterTime = 0x7F0; // GameTime_t - public const nint m_flStartDrawDistanceTime = 0x7F4; // GameTime_t - public const nint m_flStartAnisotropy = 0x7F8; // float32 - public const nint m_flStartScattering = 0x7FC; // float32 - public const nint m_flStartDrawDistance = 0x800; // float32 - public const nint m_flDefaultAnisotropy = 0x804; // float32 - public const nint m_flDefaultScattering = 0x808; // float32 - public const nint m_flDefaultDrawDistance = 0x80C; // float32 - public const nint m_bStartDisabled = 0x810; // bool - public const nint m_bEnableIndirect = 0x811; // bool - public const nint m_bIsMaster = 0x812; // bool - public const nint m_hFogIndirectTexture = 0x818; // CStrongHandle - public const nint m_nForceRefreshCount = 0x820; // int32 - public const nint m_bFirstTime = 0x824; // bool - } - // Parent: CBaseEntity - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_flStrength (float) - // NetworkVarNames: m_nFalloffShape (int) - // NetworkVarNames: m_flFalloffExponent (float) - public static class CEnvVolumetricFogVolume { - public const nint m_bActive = 0x7A8; // bool - public const nint m_vBoxMins = 0x7AC; // Vector - public const nint m_vBoxMaxs = 0x7B8; // Vector - public const nint m_bStartDisabled = 0x7C4; // bool - public const nint m_flStrength = 0x7C8; // float32 - public const nint m_nFalloffShape = 0x7CC; // int32 - public const nint m_flFalloffExponent = 0x7D0; // float32 - } - // Parent: CBaseEntity - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_fog (fogparams_t) - public static class CFogController { - public const nint m_fog = 0x7A8; // fogparams_t - public const nint m_bUseAngles = 0x810; // bool - public const nint m_iChangedVariables = 0x814; // int32 - } - // Parent: CBaseEntity - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_nMode (int) - // NetworkVarNames: m_vBoxSize (Vector) - // NetworkVarNames: m_bEnabled (bool) - public static class CInfoVisibilityBox { - public const nint m_nMode = 0x7AC; // int32 - public const nint m_vBoxSize = 0x7B0; // Vector - public const nint m_bEnabled = 0x7BC; // bool - } - // Parent: CBaseEntity - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_worldName (string_t) - // NetworkVarNames: m_layerName (string_t) - // NetworkVarNames: m_bWorldLayerVisible (bool) - // NetworkVarNames: m_bEntitiesSpawned (bool) - public static class CInfoWorldLayer { - public const nint m_pOutputOnEntitiesSpawned = 0x7A8; // CEntityIOOutput - public const nint m_worldName = 0x7D0; // CUtlSymbolLarge - public const nint m_layerName = 0x7D8; // CUtlSymbolLarge - public const nint m_bWorldLayerVisible = 0x7E0; // bool - public const nint m_bEntitiesSpawned = 0x7E1; // bool - public const nint m_bCreateAsChildSpawnGroup = 0x7E2; // bool - public const nint m_hLayerSpawnGroup = 0x7E4; // uint32 - } - // Parent: CBaseEntity - // Fields count: 25 - // - // Metadata: - // NetworkVarNames: m_FOV (float) - // NetworkVarNames: m_Resolution (float) - // NetworkVarNames: m_bFogEnable (bool) - // NetworkVarNames: m_FogColor (Color) - // NetworkVarNames: m_flFogStart (float) - // NetworkVarNames: m_flFogEnd (float) - // NetworkVarNames: m_flFogMaxDensity (float) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_bUseScreenAspectRatio (bool) - // NetworkVarNames: m_flAspectRatio (float) - // NetworkVarNames: m_bNoSky (bool) - // NetworkVarNames: m_fBrightness (float) - // NetworkVarNames: m_flZFar (float) - // NetworkVarNames: m_flZNear (float) - // NetworkVarNames: m_bCanHLTVUse (bool) - // NetworkVarNames: m_bDofEnabled (bool) - // NetworkVarNames: m_flDofNearBlurry (float) - // NetworkVarNames: m_flDofNearCrisp (float) - // NetworkVarNames: m_flDofFarCrisp (float) - // NetworkVarNames: m_flDofFarBlurry (float) - // NetworkVarNames: m_flDofTiltToGround (float) - public static class CPointCamera { - public const nint m_FOV = 0x7A8; // float32 - public const nint m_Resolution = 0x7AC; // float32 - public const nint m_bFogEnable = 0x7B0; // bool - public const nint m_FogColor = 0x7B1; // Color - public const nint m_flFogStart = 0x7B8; // float32 - public const nint m_flFogEnd = 0x7BC; // float32 - public const nint m_flFogMaxDensity = 0x7C0; // float32 - public const nint m_bActive = 0x7C4; // bool - public const nint m_bUseScreenAspectRatio = 0x7C5; // bool - public const nint m_flAspectRatio = 0x7C8; // float32 - public const nint m_bNoSky = 0x7CC; // bool - public const nint m_fBrightness = 0x7D0; // float32 - public const nint m_flZFar = 0x7D4; // float32 - public const nint m_flZNear = 0x7D8; // float32 - public const nint m_bCanHLTVUse = 0x7DC; // bool - public const nint m_bDofEnabled = 0x7DD; // bool - public const nint m_flDofNearBlurry = 0x7E0; // float32 - public const nint m_flDofNearCrisp = 0x7E4; // float32 - public const nint m_flDofFarCrisp = 0x7E8; // float32 - public const nint m_flDofFarBlurry = 0x7EC; // float32 - public const nint m_flDofTiltToGround = 0x7F0; // float32 - public const nint m_TargetFOV = 0x7F4; // float32 - public const nint m_DegreesPerSecond = 0x7F8; // float32 - public const nint m_bIsOn = 0x7FC; // bool - public const nint m_pNext = 0x800; // CPointCamera* - } - // Parent: CBaseEntity - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_iszSoundAreaType (string_t) - // NetworkVarNames: m_vPos (Vector) - public static class CSoundAreaEntityBase { - public const nint m_bDisabled = 0x7A8; // bool - public const nint m_iszSoundAreaType = 0x7B0; // CUtlSymbolLarge - public const nint m_vPos = 0x7B8; // Vector - } - // Parent: CSoundAreaEntityBase - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_flRadius (float) - public static class CSoundAreaEntitySphere { - public const nint m_flRadius = 0x7C4; // float32 - } - // Parent: CSoundAreaEntityBase - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_vMin (Vector) - // NetworkVarNames: m_vMax (Vector) - public static class CSoundAreaEntityOrientedBox { - public const nint m_vMin = 0x7C4; // Vector - public const nint m_vMax = 0x7D0; // Vector - } - // Parent: CBaseEntity - // Fields count: 4 - // - // Metadata: - // MNetworkIncludeByName - // NetworkVarNames: m_aPlayerControllers (CHandle) - // NetworkVarNames: m_aPlayers (CHandle) - // NetworkVarNames: m_iScore (int32) - // NetworkVarNames: m_szTeamname (char) - public static class CTeam { - public const nint m_aPlayerControllers = 0x7A8; // CNetworkUtlVectorBase> - public const nint m_aPlayers = 0x7C0; // CNetworkUtlVectorBase> - public const nint m_iScore = 0x7D8; // int32 - public const nint m_szTeamname = 0x7DC; // char[129] - } - // Parent: CBaseEntity - // Fields count: 25 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // MNetworkIncludeByUserGroup - // NetworkVarNames: m_nTickBase (uint32) - // NetworkVarNames: m_hPawn (CHandle) - // NetworkVarNames: m_iConnected (PlayerConnectedState) - // NetworkVarNames: m_iszPlayerName (char) - // NetworkVarNames: m_steamID (uint64) - // NetworkVarNames: m_iDesiredFOV (uint32) - public static class CBasePlayerController { - public const nint m_nInButtonsWhichAreToggles = 0x7B0; // uint64 - public const nint m_nTickBase = 0x7B8; // uint32 - public const nint m_hPawn = 0x7E8; // CHandle - public const nint m_nSplitScreenSlot = 0x7EC; // CSplitScreenSlot - public const nint m_hSplitOwner = 0x7F0; // CHandle - public const nint m_hSplitScreenPlayers = 0x7F8; // CUtlVector> - public const nint m_bIsHLTV = 0x810; // bool - public const nint m_iConnected = 0x814; // PlayerConnectedState - public const nint m_iszPlayerName = 0x818; // char[128] - public const nint m_szNetworkIDString = 0x898; // CUtlString - public const nint m_fLerpTime = 0x8A0; // float32 - public const nint m_bLagCompensation = 0x8A4; // bool - public const nint m_bPredict = 0x8A5; // bool - public const nint m_bAutoKickDisabled = 0x8A6; // bool - public const nint m_bIsLowViolence = 0x8A7; // bool - public const nint m_bGamePaused = 0x8A8; // bool - public const nint m_nLastRealCommandNumberExecuted = 0x934; // int32 - public const nint m_nLastLateCommandExecuted = 0x938; // int32 - public const nint m_iIgnoreGlobalChat = 0x950; // ChatIgnoreType_t - public const nint m_flLastPlayerTalkTime = 0x954; // float32 - public const nint m_flLastEntitySteadyState = 0x958; // float32 - public const nint m_nAvailableEntitySteadyState = 0x95C; // int32 - public const nint m_bHasAnySteadyStateEnts = 0x960; // bool - public const nint m_steamID = 0x970; // uint64 - public const nint m_iDesiredFOV = 0x978; // uint32 - } - // Parent: None - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CBasePlayerVData { - public const nint m_sModelName = 0x28; // CResourceNameTyped> - public const nint m_flHeadDamageMultiplier = 0x108; // CSkillFloat - public const nint m_flChestDamageMultiplier = 0x118; // CSkillFloat - public const nint m_flStomachDamageMultiplier = 0x128; // CSkillFloat - public const nint m_flArmDamageMultiplier = 0x138; // CSkillFloat - public const nint m_flLegDamageMultiplier = 0x148; // CSkillFloat - public const nint m_flHoldBreathTime = 0x158; // float32 - public const nint m_flDrowningDamageInterval = 0x15C; // float32 - public const nint m_nDrowningDamageInitial = 0x160; // int32 - public const nint m_nDrowningDamageMax = 0x164; // int32 - public const nint m_nWaterSpeed = 0x168; // int32 - public const nint m_flUseRange = 0x16C; // float32 - public const nint m_flUseAngleTolerance = 0x170; // float32 - public const nint m_flCrouchTime = 0x174; // float32 - } - // Parent: None - // Fields count: 20 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CBasePlayerWeaponVData { - public const nint m_szWorldModel = 0x28; // CResourceNameTyped> - public const nint m_bBuiltRightHanded = 0x108; // bool - public const nint m_bAllowFlipping = 0x109; // bool - public const nint m_sMuzzleAttachment = 0x110; // CUtlString - public const nint m_szMuzzleFlashParticle = 0x118; // CResourceNameTyped> - public const nint m_iFlags = 0x1F8; // ItemFlagTypes_t - public const nint m_nPrimaryAmmoType = 0x1F9; // AmmoIndex_t - public const nint m_nSecondaryAmmoType = 0x1FA; // AmmoIndex_t - public const nint m_iMaxClip1 = 0x1FC; // int32 - public const nint m_iMaxClip2 = 0x200; // int32 - public const nint m_iDefaultClip1 = 0x204; // int32 - public const nint m_iDefaultClip2 = 0x208; // int32 - public const nint m_iWeight = 0x20C; // int32 - public const nint m_bAutoSwitchTo = 0x210; // bool - public const nint m_bAutoSwitchFrom = 0x211; // bool - public const nint m_iRumbleEffect = 0x214; // RumbleEffect_t - public const nint m_bLinkedCooldowns = 0x218; // bool - public const nint m_aShootSounds = 0x220; // CUtlMap - public const nint m_iSlot = 0x240; // int32 - public const nint m_iPosition = 0x244; // int32 - } - // Parent: None - // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) - // NetworkVarNames: m_hSequence (HSequence) - // NetworkVarNames: m_flSeqStartTime (GameTime_t) - // NetworkVarNames: m_flSeqFixedCycle (float) - // NetworkVarNames: m_nAnimLoopMode (AnimLoopMode_t) - public static class CBaseAnimGraphController { - public const nint m_animGraphNetworkedVars = 0x18; // CAnimGraphNetworkedVariables - public const nint m_bSequenceFinished = 0x220; // bool - public const nint m_flSoundSyncTime = 0x224; // float32 - public const nint m_hSequence = 0x228; // HSequence - public const nint m_flSeqStartTime = 0x22C; // GameTime_t - public const nint m_flSeqFixedCycle = 0x230; // float32 - public const nint m_nAnimLoopMode = 0x234; // AnimLoopMode_t - public const nint m_flPlaybackRate = 0x238; // CNetworkedQuantizedFloat - public const nint m_nNotifyState = 0x244; // SequenceFinishNotifyState_t - public const nint m_bNetworkedAnimationInputsChanged = 0x246; // bool - public const nint m_bNetworkedSequenceChanged = 0x247; // bool - public const nint m_bLastUpdateSkipped = 0x248; // bool - public const nint m_flPrevAnimUpdateTime = 0x24C; // GameTime_t - } - // Parent: CBaseEntity - // Fields count: 25 - // - // Metadata: - // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) - // NetworkVarNames: m_CHitboxComponent (CHitboxComponent::Storage_t) - // NetworkVarNames: m_nRenderMode (RenderMode_t) - // NetworkVarNames: m_nRenderFX (RenderFx_t) - // NetworkVarNames: m_clrRender (Color) - // NetworkVarNames: m_vecRenderAttributes (EntityRenderAttribute_t) - // NetworkVarNames: m_bRenderToCubemaps (bool) - // NetworkVarNames: m_Collision (CCollisionProperty) - // NetworkVarNames: m_Glow (CGlowProperty) - // NetworkVarNames: m_flGlowBackfaceMult (float) - // NetworkVarNames: m_fadeMinDist (float32) - // NetworkVarNames: m_fadeMaxDist (float32) - // NetworkVarNames: m_flFadeScale (float32) - // NetworkVarNames: m_flShadowStrength (float32) - // NetworkVarNames: m_nObjectCulling (uint8) - // NetworkVarNames: m_nAddDecal (int) - // NetworkVarNames: m_vDecalPosition (Vector) - // NetworkVarNames: m_vDecalForwardAxis (Vector) - // NetworkVarNames: m_flDecalHealBloodRate (float) - // NetworkVarNames: m_flDecalHealHeightRate (float) - // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle) - // NetworkVarNames: m_vecViewOffset (CNetworkViewOffsetVector) - public static class CBaseModelEntity { - public const nint m_CRenderComponent = 0x7A8; // CRenderComponent* - public const nint m_CHitboxComponent = 0x7B0; // CHitboxComponent - public const nint m_flDissolveStartTime = 0x7D8; // GameTime_t - public const nint m_OnIgnite = 0x7E0; // CEntityIOOutput - public const nint m_nRenderMode = 0x808; // RenderMode_t - public const nint m_nRenderFX = 0x809; // RenderFx_t - public const nint m_bAllowFadeInView = 0x80A; // bool - public const nint m_clrRender = 0x80B; // Color - public const nint m_vecRenderAttributes = 0x810; // CUtlVectorEmbeddedNetworkVar - public const nint m_bRenderToCubemaps = 0x860; // bool - public const nint m_Collision = 0x868; // CCollisionProperty - public const nint m_Glow = 0x918; // CGlowProperty - public const nint m_flGlowBackfaceMult = 0x970; // float32 - public const nint m_fadeMinDist = 0x974; // float32 - public const nint m_fadeMaxDist = 0x978; // float32 - public const nint m_flFadeScale = 0x97C; // float32 - public const nint m_flShadowStrength = 0x980; // float32 - public const nint m_nObjectCulling = 0x984; // uint8 - public const nint m_nAddDecal = 0x988; // int32 - public const nint m_vDecalPosition = 0x98C; // Vector - public const nint m_vDecalForwardAxis = 0x998; // Vector - public const nint m_flDecalHealBloodRate = 0x9A4; // float32 - public const nint m_flDecalHealHeightRate = 0x9A8; // float32 - public const nint m_ConfigEntitiesToPropagateMaterialDecalsTo = 0x9B0; // CNetworkUtlVectorBase> - public const nint m_vecViewOffset = 0x9C8; // CNetworkViewOffsetVector - } - // Parent: CBaseModelEntity - // Fields count: 22 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_szSnapshotFileName (char) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_bFrozen (bool) - // NetworkVarNames: m_flFreezeTransitionDuration (float) - // NetworkVarNames: m_nStopType (int) - // NetworkVarNames: m_bAnimateDuringGameplayPause (bool) - // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_flPreSimTime (float32) - // NetworkVarNames: m_vServerControlPoints (Vector) - // NetworkVarNames: m_iServerControlPointAssignments (uint8) - // NetworkVarNames: m_hControlPointEnts (CHandle) - // NetworkVarNames: m_bNoSave (bool) - // NetworkVarNames: m_bNoFreeze (bool) - // NetworkVarNames: m_bNoRamp (bool) - public static class CParticleSystem { - public const nint m_szSnapshotFileName = 0x9F8; // char[512] - public const nint m_bActive = 0xBF8; // bool - public const nint m_bFrozen = 0xBF9; // bool - public const nint m_flFreezeTransitionDuration = 0xBFC; // float32 - public const nint m_nStopType = 0xC00; // int32 - public const nint m_bAnimateDuringGameplayPause = 0xC04; // bool - public const nint m_iEffectIndex = 0xC08; // CStrongHandle - public const nint m_flStartTime = 0xC10; // GameTime_t - public const nint m_flPreSimTime = 0xC14; // float32 - public const nint m_vServerControlPoints = 0xC18; // Vector[4] - public const nint m_iServerControlPointAssignments = 0xC48; // uint8[4] - public const nint m_hControlPointEnts = 0xC4C; // CHandle[64] - public const nint m_bNoSave = 0xD4C; // bool - public const nint m_bNoFreeze = 0xD4D; // bool - public const nint m_bNoRamp = 0xD4E; // bool - public const nint m_bStartActive = 0xD4F; // bool - public const nint m_iszEffectName = 0xD50; // CUtlSymbolLarge - public const nint m_iszControlPointNames = 0xD58; // CUtlSymbolLarge[64] - public const nint m_nDataCP = 0xF58; // int32 - public const nint m_vecDataCPValue = 0xF5C; // Vector - public const nint m_nTintCP = 0xF68; // int32 - public const nint m_clrTint = 0xF6C; // Color - } - // Parent: CBaseEntity - // Fields count: 16 - // - // Metadata: - // NetworkVarNames: m_flParticleSpacing (float) - // NetworkVarNames: m_flSlack (float) - // NetworkVarNames: m_flRadius (float) - // NetworkVarNames: m_ColorTint (Color) - // NetworkVarNames: m_nEffectState (int) - // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) - // NetworkVarNames: m_PathNodes_Position (Vector) - // NetworkVarNames: m_PathNodes_TangentIn (Vector) - // NetworkVarNames: m_PathNodes_TangentOut (Vector) - // NetworkVarNames: m_PathNodes_Color (Vector) - // NetworkVarNames: m_PathNodes_PinEnabled (bool) - // NetworkVarNames: m_PathNodes_RadiusScale (float) - public static class CPathParticleRope { - public const nint m_bStartActive = 0x7A8; // bool - public const nint m_flMaxSimulationTime = 0x7AC; // float32 - public const nint m_iszEffectName = 0x7B0; // CUtlSymbolLarge - public const nint m_PathNodes_Name = 0x7B8; // CUtlVector - public const nint m_flParticleSpacing = 0x7D0; // float32 - public const nint m_flSlack = 0x7D4; // float32 - public const nint m_flRadius = 0x7D8; // float32 - public const nint m_ColorTint = 0x7DC; // Color - public const nint m_nEffectState = 0x7E0; // int32 - public const nint m_iEffectIndex = 0x7E8; // CStrongHandle - public const nint m_PathNodes_Position = 0x7F0; // CNetworkUtlVectorBase - public const nint m_PathNodes_TangentIn = 0x808; // CNetworkUtlVectorBase - public const nint m_PathNodes_TangentOut = 0x820; // CNetworkUtlVectorBase - public const nint m_PathNodes_Color = 0x838; // CNetworkUtlVectorBase - public const nint m_PathNodes_PinEnabled = 0x850; // CNetworkUtlVectorBase - public const nint m_PathNodes_RadiusScale = 0x868; // CNetworkUtlVectorBase - } - // Parent: CBaseModelEntity - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_Flags (uint8) - // NetworkVarNames: m_LightStyle (uint8) - // NetworkVarNames: m_Radius (float32) - // NetworkVarNames: m_Exponent (int32) - // NetworkVarNames: m_InnerAngle (float32) - // NetworkVarNames: m_OuterAngle (float32) - // NetworkVarNames: m_SpotRadius (float32) - public static class CDynamicLight { - public const nint m_ActualFlags = 0x9F8; // uint8 - public const nint m_Flags = 0x9F9; // uint8 - public const nint m_LightStyle = 0x9FA; // uint8 - public const nint m_On = 0x9FB; // bool - public const nint m_Radius = 0x9FC; // float32 - public const nint m_Exponent = 0xA00; // int32 - public const nint m_InnerAngle = 0xA04; // float32 - public const nint m_OuterAngle = 0xA08; // float32 - public const nint m_SpotRadius = 0xA0C; // float32 - } - // Parent: CBaseEntity - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_EnvWindShared (CEnvWindShared) - public static class CEnvWind { - public const nint m_EnvWindShared = 0x7A8; // CEnvWindShared - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_iszOverlayNames (string_t) - // NetworkVarNames: m_flOverlayTimes (float32) - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_iDesiredOverlay (int32) - // NetworkVarNames: m_bIsActive (bool) - public static class CEnvScreenOverlay { - public const nint m_iszOverlayNames = 0x7A8; // CUtlSymbolLarge[10] - public const nint m_flOverlayTimes = 0x7F8; // float32[10] - public const nint m_flStartTime = 0x820; // GameTime_t - public const nint m_iDesiredOverlay = 0x824; // int32 - public const nint m_bIsActive = 0x828; // bool - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_fadeColor (Color) - public static class CEnvFade { - public const nint m_fadeColor = 0x7A8; // Color - public const nint m_Duration = 0x7AC; // float32 - public const nint m_HoldDuration = 0x7B0; // float32 - public const nint m_OnBeginFade = 0x7B8; // CEntityIOOutput - } - // Parent: CBaseModelEntity - // Fields count: 7 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_nHorizontalSize (uint32) - // NetworkVarNames: m_nVerticalSize (uint32) - // NetworkVarNames: m_nMinDist (uint32) - // NetworkVarNames: m_nMaxDist (uint32) - // NetworkVarNames: m_nOuterMaxDist (uint32) - // NetworkVarNames: m_flGlowProxySize (float32) - // NetworkVarNames: m_flHDRColorScale (float32) - public static class CLightGlow { - public const nint m_nHorizontalSize = 0x9F8; // uint32 - public const nint m_nVerticalSize = 0x9FC; // uint32 - public const nint m_nMinDist = 0xA00; // uint32 - public const nint m_nMaxDist = 0xA04; // uint32 - public const nint m_nOuterMaxDist = 0xA08; // uint32 - public const nint m_flGlowProxySize = 0xA0C; // float32 - public const nint m_flHDRColorScale = 0xA10; // float32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_bEnabled (bool) - public static class CLogicGameEventListener { - public const nint m_OnEventFired = 0x7B8; // CEntityIOOutput - public const nint m_iszGameEventName = 0x7E0; // CUtlSymbolLarge - public const nint m_iszGameEventItem = 0x7E8; // CUtlSymbolLarge - public const nint m_bEnabled = 0x7F0; // bool - public const nint m_bStartDisabled = 0x7F1; // bool - } - // Parent: CBaseEntity - // Fields count: 44 - // - // Metadata: - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_bUpdateOnClient (bool) - // NetworkVarNames: m_nInputType (ValueRemapperInputType_t) - // NetworkVarNames: m_hRemapLineStart (CHandle) - // NetworkVarNames: m_hRemapLineEnd (CHandle) - // NetworkVarNames: m_flMaximumChangePerSecond (float) - // NetworkVarNames: m_flDisengageDistance (float) - // NetworkVarNames: m_flEngageDistance (float) - // NetworkVarNames: m_bRequiresUseKey (bool) - // NetworkVarNames: m_nOutputType (ValueRemapperOutputType_t) - // NetworkVarNames: m_hOutputEntities (CHandle) - // NetworkVarNames: m_nHapticsType (ValueRemapperHapticsType_t) - // NetworkVarNames: m_nMomentumType (ValueRemapperMomentumType_t) - // NetworkVarNames: m_flMomentumModifier (float) - // NetworkVarNames: m_flSnapValue (float) - // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) - // NetworkVarNames: m_flInputOffset (float) - public static class CPointValueRemapper { - public const nint m_bDisabled = 0x7A8; // bool - public const nint m_bUpdateOnClient = 0x7A9; // bool - public const nint m_nInputType = 0x7AC; // ValueRemapperInputType_t - public const nint m_iszRemapLineStartName = 0x7B0; // CUtlSymbolLarge - public const nint m_iszRemapLineEndName = 0x7B8; // CUtlSymbolLarge - public const nint m_hRemapLineStart = 0x7C0; // CHandle - public const nint m_hRemapLineEnd = 0x7C4; // CHandle - public const nint m_flMaximumChangePerSecond = 0x7C8; // float32 - public const nint m_flDisengageDistance = 0x7CC; // float32 - public const nint m_flEngageDistance = 0x7D0; // float32 - public const nint m_bRequiresUseKey = 0x7D4; // bool - public const nint m_nOutputType = 0x7D8; // ValueRemapperOutputType_t - public const nint m_iszOutputEntityName = 0x7E0; // CUtlSymbolLarge - public const nint m_iszOutputEntity2Name = 0x7E8; // CUtlSymbolLarge - public const nint m_iszOutputEntity3Name = 0x7F0; // CUtlSymbolLarge - public const nint m_iszOutputEntity4Name = 0x7F8; // CUtlSymbolLarge - public const nint m_hOutputEntities = 0x800; // CNetworkUtlVectorBase> - public const nint m_nHapticsType = 0x818; // ValueRemapperHapticsType_t - public const nint m_nMomentumType = 0x81C; // ValueRemapperMomentumType_t - public const nint m_flMomentumModifier = 0x820; // float32 - public const nint m_flSnapValue = 0x824; // float32 - public const nint m_flCurrentMomentum = 0x828; // float32 - public const nint m_nRatchetType = 0x82C; // ValueRemapperRatchetType_t - public const nint m_flRatchetOffset = 0x830; // float32 - public const nint m_flInputOffset = 0x834; // float32 - public const nint m_bEngaged = 0x838; // bool - public const nint m_bFirstUpdate = 0x839; // bool - public const nint m_flPreviousValue = 0x83C; // float32 - public const nint m_flPreviousUpdateTickTime = 0x840; // GameTime_t - public const nint m_vecPreviousTestPoint = 0x844; // Vector - public const nint m_hUsingPlayer = 0x850; // CHandle - public const nint m_flCustomOutputValue = 0x854; // float32 - public const nint m_iszSoundEngage = 0x858; // CUtlSymbolLarge - public const nint m_iszSoundDisengage = 0x860; // CUtlSymbolLarge - public const nint m_iszSoundReachedValueZero = 0x868; // CUtlSymbolLarge - public const nint m_iszSoundReachedValueOne = 0x870; // CUtlSymbolLarge - public const nint m_iszSoundMovingLoop = 0x878; // CUtlSymbolLarge - public const nint m_Position = 0x888; // CEntityOutputTemplate - public const nint m_PositionDelta = 0x8B0; // CEntityOutputTemplate - public const nint m_OnReachedValueZero = 0x8D8; // CEntityIOOutput - public const nint m_OnReachedValueOne = 0x900; // CEntityIOOutput - public const nint m_OnReachedValueCustom = 0x928; // CEntityIOOutput - public const nint m_OnEngage = 0x950; // CEntityIOOutput - public const nint m_OnDisengage = 0x978; // CEntityIOOutput - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_messageText (char) - // NetworkVarNames: m_FontName (char) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bFullbright (bool) - // NetworkVarNames: m_flWorldUnitsPerPx (float) - // NetworkVarNames: m_flFontSize (float) - // NetworkVarNames: m_flDepthOffset (float) - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t) - // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) - // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) - public static class CPointWorldText { - public const nint m_messageText = 0x9F8; // char[512] - public const nint m_FontName = 0xBF8; // char[64] - public const nint m_bEnabled = 0xC38; // bool - public const nint m_bFullbright = 0xC39; // bool - public const nint m_flWorldUnitsPerPx = 0xC3C; // float32 - public const nint m_flFontSize = 0xC40; // float32 - public const nint m_flDepthOffset = 0xC44; // float32 - public const nint m_Color = 0xC48; // Color - public const nint m_nJustifyHorizontal = 0xC4C; // PointWorldTextJustifyHorizontal_t - public const nint m_nJustifyVertical = 0xC50; // PointWorldTextJustifyVertical_t - public const nint m_nReorientMode = 0xC54; // PointWorldTextReorientMode_t - } - // Parent: CBaseEntity - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) - public static class CRagdollManager { - public const nint m_iCurrentMaxRagdollCount = 0x7A8; // int8 - public const nint m_iMaxRagdollCount = 0x7AC; // int32 - public const nint m_bSaveImportant = 0x7B0; // bool - } - // Parent: None - // Fields count: 64 - // - // Metadata: - // NetworkVarNames: m_bIsPlayingBack (bool) - // NetworkVarNames: m_bPaused (bool) - // NetworkVarNames: m_bMultiplayer (bool) - // NetworkVarNames: m_bAutogenerated (bool) - // NetworkVarNames: m_flForceClientTime (float32) - // NetworkVarNames: m_hActorList (CHandle) - // NetworkVarNames: m_nSceneStringIndex (uint16) - public static class CSceneEntity { - public const nint m_iszSceneFile = 0x7B0; // CUtlSymbolLarge - public const nint m_iszResumeSceneFile = 0x7B8; // CUtlSymbolLarge - public const nint m_iszTarget1 = 0x7C0; // CUtlSymbolLarge - public const nint m_iszTarget2 = 0x7C8; // CUtlSymbolLarge - public const nint m_iszTarget3 = 0x7D0; // CUtlSymbolLarge - public const nint m_iszTarget4 = 0x7D8; // CUtlSymbolLarge - public const nint m_iszTarget5 = 0x7E0; // CUtlSymbolLarge - public const nint m_iszTarget6 = 0x7E8; // CUtlSymbolLarge - public const nint m_iszTarget7 = 0x7F0; // CUtlSymbolLarge - public const nint m_iszTarget8 = 0x7F8; // CUtlSymbolLarge - public const nint m_hTarget1 = 0x800; // CHandle - public const nint m_hTarget2 = 0x804; // CHandle - public const nint m_hTarget3 = 0x808; // CHandle - public const nint m_hTarget4 = 0x80C; // CHandle - public const nint m_hTarget5 = 0x810; // CHandle - public const nint m_hTarget6 = 0x814; // CHandle - public const nint m_hTarget7 = 0x818; // CHandle - public const nint m_hTarget8 = 0x81C; // CHandle - public const nint m_bIsPlayingBack = 0x820; // bool - public const nint m_bPaused = 0x821; // bool - public const nint m_bMultiplayer = 0x822; // bool - public const nint m_bAutogenerated = 0x823; // bool - public const nint m_flForceClientTime = 0x824; // float32 - public const nint m_flCurrentTime = 0x828; // float32 - public const nint m_flFrameTime = 0x82C; // float32 - public const nint m_bCancelAtNextInterrupt = 0x830; // bool - public const nint m_fPitch = 0x834; // float32 - public const nint m_bAutomated = 0x838; // bool - public const nint m_nAutomatedAction = 0x83C; // int32 - public const nint m_flAutomationDelay = 0x840; // float32 - public const nint m_flAutomationTime = 0x844; // float32 - public const nint m_hWaitingForThisResumeScene = 0x848; // CHandle - public const nint m_bWaitingForResumeScene = 0x84C; // bool - public const nint m_bPausedViaInput = 0x84D; // bool - public const nint m_bPauseAtNextInterrupt = 0x84E; // bool - public const nint m_bWaitingForActor = 0x84F; // bool - public const nint m_bWaitingForInterrupt = 0x850; // bool - public const nint m_bInterruptedActorsScenes = 0x851; // bool - public const nint m_bBreakOnNonIdle = 0x852; // bool - public const nint m_hActorList = 0x858; // CNetworkUtlVectorBase> - public const nint m_hRemoveActorList = 0x870; // CUtlVector> - public const nint m_nSceneFlushCounter = 0x8B8; // int32 - public const nint m_nSceneStringIndex = 0x8BC; // uint16 - public const nint m_OnStart = 0x8C0; // CEntityIOOutput - public const nint m_OnCompletion = 0x8E8; // CEntityIOOutput - public const nint m_OnCanceled = 0x910; // CEntityIOOutput - public const nint m_OnPaused = 0x938; // CEntityIOOutput - public const nint m_OnResumed = 0x960; // CEntityIOOutput - public const nint m_OnTrigger = 0x988; // CEntityIOOutput[16] - public const nint m_hInterruptScene = 0xC98; // CHandle - public const nint m_nInterruptCount = 0xC9C; // int32 - public const nint m_bSceneMissing = 0xCA0; // bool - public const nint m_bInterrupted = 0xCA1; // bool - public const nint m_bCompletedEarly = 0xCA2; // bool - public const nint m_bInterruptSceneFinished = 0xCA3; // bool - public const nint m_bRestoring = 0xCA4; // bool - public const nint m_hNotifySceneCompletion = 0xCA8; // CUtlVector> - public const nint m_hListManagers = 0xCC0; // CUtlVector> - public const nint m_iszSoundName = 0xCD8; // CUtlSymbolLarge - public const nint m_iszSequenceName = 0xCE0; // CUtlSymbolLarge - public const nint m_hActor = 0xCE8; // CHandle - public const nint m_hActivator = 0xCEC; // CHandle - public const nint m_BusyActor = 0xCF0; // int32 - public const nint m_iPlayerDeathBehavior = 0xCF4; // SceneOnPlayerDeath_t - } - // Parent: CBaseModelEntity - // Fields count: 14 - // - // Metadata: - // MNetworkIncludeByName - // NetworkVarNames: m_vDirection (Vector) - // NetworkVarNames: m_clrOverlay (Color) - // NetworkVarNames: m_iszEffectName (string_t) - // NetworkVarNames: m_iszSSEffectName (string_t) - // NetworkVarNames: m_bOn (bool) - // NetworkVarNames: m_bmaxColor (bool) - // NetworkVarNames: m_flSize (float32) - // NetworkVarNames: m_flRotation (float32) - // NetworkVarNames: m_flHazeScale (float32) - // NetworkVarNames: m_flAlphaHaze (float32) - // NetworkVarNames: m_flAlphaHdr (float32) - // NetworkVarNames: m_flAlphaScale (float32) - // NetworkVarNames: m_flHDRColorScale (float32) - // NetworkVarNames: m_flFarZScale (float32) - public static class CSun { - public const nint m_vDirection = 0x9F8; // Vector - public const nint m_clrOverlay = 0xA04; // Color - public const nint m_iszEffectName = 0xA08; // CUtlSymbolLarge - public const nint m_iszSSEffectName = 0xA10; // CUtlSymbolLarge - public const nint m_bOn = 0xA18; // bool - public const nint m_bmaxColor = 0xA19; // bool - public const nint m_flSize = 0xA1C; // float32 - public const nint m_flRotation = 0xA20; // float32 - public const nint m_flHazeScale = 0xA24; // float32 - public const nint m_flAlphaHaze = 0xA28; // float32 - public const nint m_flAlphaHdr = 0xA2C; // float32 - public const nint m_flAlphaScale = 0xA30; // float32 - public const nint m_flHDRColorScale = 0xA34; // float32 - public const nint m_flFarZScale = 0xA38; // float32 - } - // Parent: CBaseEntity - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_Handle (CHandle) - // NetworkVarNames: m_bSendHandle (bool) - public static class CHandleTest { - public const nint m_Handle = 0x7A8; // CHandle - public const nint m_bSendHandle = 0x7AC; // bool - } - // Parent: None - // Fields count: 24 - // - // Metadata: - // NetworkVarNames: m_glowEntity (CHandle) - // NetworkVarNames: m_usable (bool) - // NetworkVarNames: m_szDisplayText (string_t) - public static class CBaseButton { - public const nint m_angMoveEntitySpace = 0xA78; // QAngle - public const nint m_fStayPushed = 0xA84; // bool - public const nint m_fRotating = 0xA85; // bool - public const nint m_ls = 0xA88; // locksound_t - public const nint m_sUseSound = 0xAA8; // CUtlSymbolLarge - public const nint m_sLockedSound = 0xAB0; // CUtlSymbolLarge - public const nint m_sUnlockedSound = 0xAB8; // CUtlSymbolLarge - public const nint m_bLocked = 0xAC0; // bool - public const nint m_bDisabled = 0xAC1; // bool - public const nint m_flUseLockedTime = 0xAC4; // GameTime_t - public const nint m_bSolidBsp = 0xAC8; // bool - public const nint m_OnDamaged = 0xAD0; // CEntityIOOutput - public const nint m_OnPressed = 0xAF8; // CEntityIOOutput - public const nint m_OnUseLocked = 0xB20; // CEntityIOOutput - public const nint m_OnIn = 0xB48; // CEntityIOOutput - public const nint m_OnOut = 0xB70; // CEntityIOOutput - public const nint m_nState = 0xB98; // int32 - public const nint m_hConstraint = 0xB9C; // CEntityHandle - public const nint m_hConstraintParent = 0xBA0; // CEntityHandle - public const nint m_bForceNpcExclude = 0xBA4; // bool - public const nint m_sGlowEntity = 0xBA8; // CUtlSymbolLarge - public const nint m_glowEntity = 0xBB0; // CHandle - public const nint m_usable = 0xBB4; // bool - public const nint m_szDisplayText = 0xBB8; // CUtlSymbolLarge - } - // Parent: None - // Fields count: 27 - // - // Metadata: - // NetworkVarNames: m_bIsUsable (bool) - public static class CBaseDoor { - public const nint m_angMoveEntitySpace = 0xA84; // QAngle - public const nint m_vecMoveDirParentSpace = 0xA90; // Vector - public const nint m_ls = 0xAA0; // locksound_t - public const nint m_bForceClosed = 0xAC0; // bool - public const nint m_bDoorGroup = 0xAC1; // bool - public const nint m_bLocked = 0xAC2; // bool - public const nint m_bIgnoreDebris = 0xAC3; // bool - public const nint m_eSpawnPosition = 0xAC4; // FuncDoorSpawnPos_t - public const nint m_flBlockDamage = 0xAC8; // float32 - public const nint m_NoiseMoving = 0xAD0; // CUtlSymbolLarge - public const nint m_NoiseArrived = 0xAD8; // CUtlSymbolLarge - public const nint m_NoiseMovingClosed = 0xAE0; // CUtlSymbolLarge - public const nint m_NoiseArrivedClosed = 0xAE8; // CUtlSymbolLarge - public const nint m_ChainTarget = 0xAF0; // CUtlSymbolLarge - public const nint m_OnBlockedClosing = 0xAF8; // CEntityIOOutput - public const nint m_OnBlockedOpening = 0xB20; // CEntityIOOutput - public const nint m_OnUnblockedClosing = 0xB48; // CEntityIOOutput - public const nint m_OnUnblockedOpening = 0xB70; // CEntityIOOutput - public const nint m_OnFullyClosed = 0xB98; // CEntityIOOutput - public const nint m_OnFullyOpen = 0xBC0; // CEntityIOOutput - public const nint m_OnClose = 0xBE8; // CEntityIOOutput - public const nint m_OnOpen = 0xC10; // CEntityIOOutput - public const nint m_OnLockedUse = 0xC38; // CEntityIOOutput - public const nint m_bLoopMoveSound = 0xC60; // bool - public const nint m_bCreateNavObstacle = 0xC78; // bool - public const nint m_isChaining = 0xC79; // bool - public const nint m_bIsUsable = 0xC7A; // bool - } - // Parent: CBaseModelEntity - // Fields count: 10 - // - // Metadata: - // NetworkVarNames: m_flFadeInStart (float32) - // NetworkVarNames: m_flFadeInLength (float32) - // NetworkVarNames: m_flFadeOutModelStart (float32) - // NetworkVarNames: m_flFadeOutModelLength (float32) - // NetworkVarNames: m_flFadeOutStart (float32) - // NetworkVarNames: m_flFadeOutLength (float32) - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_nDissolveType (EntityDisolveType_t) - // NetworkVarNames: m_vDissolverOrigin (Vector) - // NetworkVarNames: m_nMagnitude (uint32) - public static class CEntityDissolve { - public const nint m_flFadeInStart = 0x9F8; // float32 - public const nint m_flFadeInLength = 0x9FC; // float32 - public const nint m_flFadeOutModelStart = 0xA00; // float32 - public const nint m_flFadeOutModelLength = 0xA04; // float32 - public const nint m_flFadeOutStart = 0xA08; // float32 - public const nint m_flFadeOutLength = 0xA0C; // float32 - public const nint m_flStartTime = 0xA10; // GameTime_t - public const nint m_nDissolveType = 0xA14; // EntityDisolveType_t - public const nint m_vDissolverOrigin = 0xA18; // Vector - public const nint m_nMagnitude = 0xA24; // uint32 - } - // Parent: None - // Fields count: 30 - // - // Metadata: - // NetworkVarNames: m_hTargetEntity (CHandle) - // NetworkVarNames: m_bState (bool) - // NetworkVarNames: m_bAlwaysUpdate (bool) - // NetworkVarNames: m_flLightFOV (float32) - // NetworkVarNames: m_bEnableShadows (bool) - // NetworkVarNames: m_bSimpleProjection (bool) - // NetworkVarNames: m_bLightOnlyTarget (bool) - // NetworkVarNames: m_bLightWorld (bool) - // NetworkVarNames: m_bCameraSpace (bool) - // NetworkVarNames: m_flBrightnessScale (float32) - // NetworkVarNames: m_LightColor (Color) - // NetworkVarNames: m_flIntensity (float32) - // NetworkVarNames: m_flLinearAttenuation (float32) - // NetworkVarNames: m_flQuadraticAttenuation (float32) - // NetworkVarNames: m_bVolumetric (bool) - // NetworkVarNames: m_flNoiseStrength (float32) - // NetworkVarNames: m_flFlashlightTime (float32) - // NetworkVarNames: m_nNumPlanes (uint32) - // NetworkVarNames: m_flPlaneOffset (float32) - // NetworkVarNames: m_flVolumetricIntensity (float32) - // NetworkVarNames: m_flColorTransitionTime (float32) - // NetworkVarNames: m_flAmbient (float32) - // NetworkVarNames: m_SpotlightTextureName (char) - // NetworkVarNames: m_nSpotlightTextureFrame (int32) - // NetworkVarNames: m_nShadowQuality (uint32) - // NetworkVarNames: m_flNearZ (float32) - // NetworkVarNames: m_flFarZ (float32) - // NetworkVarNames: m_flProjectionSize (float32) - // NetworkVarNames: m_flRotation (float32) - // NetworkVarNames: m_bFlipHorizontal (bool) - public static class CEnvProjectedTexture { - public const nint m_hTargetEntity = 0x9F8; // CHandle - public const nint m_bState = 0x9FC; // bool - public const nint m_bAlwaysUpdate = 0x9FD; // bool - public const nint m_flLightFOV = 0xA00; // float32 - public const nint m_bEnableShadows = 0xA04; // bool - public const nint m_bSimpleProjection = 0xA05; // bool - public const nint m_bLightOnlyTarget = 0xA06; // bool - public const nint m_bLightWorld = 0xA07; // bool - public const nint m_bCameraSpace = 0xA08; // bool - public const nint m_flBrightnessScale = 0xA0C; // float32 - public const nint m_LightColor = 0xA10; // Color - public const nint m_flIntensity = 0xA14; // float32 - public const nint m_flLinearAttenuation = 0xA18; // float32 - public const nint m_flQuadraticAttenuation = 0xA1C; // float32 - public const nint m_bVolumetric = 0xA20; // bool - public const nint m_flNoiseStrength = 0xA24; // float32 - public const nint m_flFlashlightTime = 0xA28; // float32 - public const nint m_nNumPlanes = 0xA2C; // uint32 - public const nint m_flPlaneOffset = 0xA30; // float32 - public const nint m_flVolumetricIntensity = 0xA34; // float32 - public const nint m_flColorTransitionTime = 0xA38; // float32 - public const nint m_flAmbient = 0xA3C; // float32 - public const nint m_SpotlightTextureName = 0xA40; // char[512] - public const nint m_nSpotlightTextureFrame = 0xC40; // int32 - public const nint m_nShadowQuality = 0xC44; // uint32 - public const nint m_flNearZ = 0xC48; // float32 - public const nint m_flFarZ = 0xC4C; // float32 - public const nint m_flProjectionSize = 0xC50; // float32 - public const nint m_flRotation = 0xC54; // float32 - public const nint m_bFlipHorizontal = 0xC58; // bool - } - // Parent: CBaseModelEntity - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_hDecalMaterial (HMaterialStrong) - // NetworkVarNames: m_flWidth (float) - // NetworkVarNames: m_flHeight (float) - // NetworkVarNames: m_flDepth (float) - // NetworkVarNames: m_nRenderOrder (uint32) - // NetworkVarNames: m_bProjectOnWorld (bool) - // NetworkVarNames: m_bProjectOnCharacters (bool) - // NetworkVarNames: m_bProjectOnWater (bool) - // NetworkVarNames: m_flDepthSortBias (float) - public static class CEnvDecal { - public const nint m_hDecalMaterial = 0x9F8; // CStrongHandle - public const nint m_flWidth = 0xA00; // float32 - public const nint m_flHeight = 0xA04; // float32 - public const nint m_flDepth = 0xA08; // float32 - public const nint m_nRenderOrder = 0xA0C; // uint32 - public const nint m_bProjectOnWorld = 0xA10; // bool - public const nint m_bProjectOnCharacters = 0xA11; // bool - public const nint m_bProjectOnWater = 0xA12; // bool - public const nint m_flDepthSortBias = 0xA14; // float32 - } - // Parent: None - // Fields count: 13 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkOverride - public static class CFuncMoveLinear { - public const nint m_authoredPosition = 0xA78; // MoveLinearAuthoredPos_t - public const nint m_angMoveEntitySpace = 0xA7C; // QAngle - public const nint m_vecMoveDirParentSpace = 0xA88; // Vector - public const nint m_soundStart = 0xA98; // CUtlSymbolLarge - public const nint m_soundStop = 0xAA0; // CUtlSymbolLarge - public const nint m_currentSound = 0xAA8; // CUtlSymbolLarge - public const nint m_flBlockDamage = 0xAB0; // float32 - public const nint m_flStartPosition = 0xAB4; // float32 - public const nint m_flMoveDistance = 0xAB8; // float32 - public const nint m_OnFullyOpen = 0xAC8; // CEntityIOOutput - public const nint m_OnFullyClosed = 0xAF0; // CEntityIOOutput - public const nint m_bCreateMovableNavMesh = 0xB18; // bool - public const nint m_bCreateNavObstacle = 0xB19; // bool - } - // Parent: CBaseModelEntity - // Fields count: 19 - // - // Metadata: - // MNetworkOverride - // MNetworkOverride - public static class CFuncRotating { - public const nint m_OnStopped = 0x9F8; // CEntityIOOutput - public const nint m_OnStarted = 0xA20; // CEntityIOOutput - public const nint m_OnReachedStart = 0xA48; // CEntityIOOutput - public const nint m_localRotationVector = 0xA70; // RotationVector - public const nint m_flFanFriction = 0xA7C; // float32 - public const nint m_flAttenuation = 0xA80; // float32 - public const nint m_flVolume = 0xA84; // float32 - public const nint m_flTargetSpeed = 0xA88; // float32 - public const nint m_flMaxSpeed = 0xA8C; // float32 - public const nint m_flBlockDamage = 0xA90; // float32 - public const nint m_flTimeScale = 0xA94; // float32 - public const nint m_NoiseRunning = 0xA98; // CUtlSymbolLarge - public const nint m_bReversed = 0xAA0; // bool - public const nint m_bAccelDecel = 0xAA1; // bool - public const nint m_prevLocalAngles = 0xAAC; // QAngle - public const nint m_angStart = 0xAB8; // QAngle - public const nint m_bStopAtStartPos = 0xAC4; // bool - public const nint m_vecClientOrigin = 0xAC8; // Vector - public const nint m_vecClientAngles = 0xAD4; // QAngle - } - // Parent: CBaseModelEntity - // Fields count: 21 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_RopeFlags (uint16) - // NetworkVarNames: m_Slack (int16) - // NetworkVarNames: m_Width (float32) - // NetworkVarNames: m_TextureScale (float32) - // NetworkVarNames: m_nSegments (uint8) - // NetworkVarNames: m_bConstrainBetweenEndpoints (bool) - // NetworkVarNames: m_iRopeMaterialModelIndex (HMaterialStrong) - // NetworkVarNames: m_Subdiv (uint8) - // NetworkVarNames: m_nChangeCount (uint8) - // NetworkVarNames: m_RopeLength (int16) - // NetworkVarNames: m_fLockedPoints (uint8) - // NetworkVarNames: m_flScrollSpeed (float32) - // NetworkVarNames: m_hStartPoint (CHandle) - // NetworkVarNames: m_hEndPoint (CHandle) - // NetworkVarNames: m_iStartAttachment (AttachmentHandle_t) - // NetworkVarNames: m_iEndAttachment (AttachmentHandle_t) - public static class CRopeKeyframe { - public const nint m_RopeFlags = 0xA00; // uint16 - public const nint m_iNextLinkName = 0xA08; // CUtlSymbolLarge - public const nint m_Slack = 0xA10; // int16 - public const nint m_Width = 0xA14; // float32 - public const nint m_TextureScale = 0xA18; // float32 - public const nint m_nSegments = 0xA1C; // uint8 - public const nint m_bConstrainBetweenEndpoints = 0xA1D; // bool - public const nint m_strRopeMaterialModel = 0xA20; // CUtlSymbolLarge - public const nint m_iRopeMaterialModelIndex = 0xA28; // CStrongHandle - public const nint m_Subdiv = 0xA30; // uint8 - public const nint m_nChangeCount = 0xA31; // uint8 - public const nint m_RopeLength = 0xA32; // int16 - public const nint m_fLockedPoints = 0xA34; // uint8 - public const nint m_bCreatedFromMapFile = 0xA35; // bool - public const nint m_flScrollSpeed = 0xA38; // float32 - public const nint m_bStartPointValid = 0xA3C; // bool - public const nint m_bEndPointValid = 0xA3D; // bool - public const nint m_hStartPoint = 0xA40; // CHandle - public const nint m_hEndPoint = 0xA44; // CHandle - public const nint m_iStartAttachment = 0xA48; // AttachmentHandle_t - public const nint m_iEndAttachment = 0xA49; // AttachmentHandle_t - } - // Parent: CBaseModelEntity - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_flLightScale (float32) - // NetworkVarNames: m_Radius (float32) - public static class CSpotlightEnd { - public const nint m_flLightScale = 0x9F8; // float32 - public const nint m_Radius = 0x9FC; // float32 - public const nint m_vSpotlightDir = 0xA00; // Vector - public const nint m_vSpotlightOrg = 0xA0C; // Vector - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // MNetworkIncludeByName - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_bClientSidePredicted (bool) - public static class CBaseTrigger { - public const nint m_bDisabled = 0xA78; // bool - public const nint m_iFilterName = 0xA80; // CUtlSymbolLarge - public const nint m_hFilter = 0xA88; // CHandle - public const nint m_OnStartTouch = 0xA90; // CEntityIOOutput - public const nint m_OnStartTouchAll = 0xAB8; // CEntityIOOutput - public const nint m_OnEndTouch = 0xAE0; // CEntityIOOutput - public const nint m_OnEndTouchAll = 0xB08; // CEntityIOOutput - public const nint m_OnTouching = 0xB30; // CEntityIOOutput - public const nint m_OnNotTouching = 0xB58; // CEntityIOOutput - public const nint m_hTouchingEntities = 0xB80; // CUtlVector> - public const nint m_bClientSidePredicted = 0xB98; // bool - } - // Parent: CBaseModelEntity - // Fields count: 24 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkOverride - // NetworkVarNames: m_flFrameRate (float32) - // NetworkVarNames: m_flHDRColorScale (float32) - // NetworkVarNames: m_nNumBeamEnts (uint8) - // NetworkVarNames: m_hBaseMaterial (HMaterialStrong) - // NetworkVarNames: m_nHaloIndex (HMaterialStrong) - // NetworkVarNames: m_nBeamType (BeamType_t) - // NetworkVarNames: m_nBeamFlags (uint32) - // NetworkVarNames: m_hAttachEntity (CHandle) - // NetworkVarNames: m_nAttachIndex (AttachmentHandle_t) - // NetworkVarNames: m_fWidth (float32) - // NetworkVarNames: m_fEndWidth (float32) - // NetworkVarNames: m_fFadeLength (float32) - // NetworkVarNames: m_fHaloScale (float32) - // NetworkVarNames: m_fAmplitude (float32) - // NetworkVarNames: m_fStartFrame (float32) - // NetworkVarNames: m_fSpeed (float32) - // NetworkVarNames: m_flFrame (float32) - // NetworkVarNames: m_nClipStyle (BeamClipStyle_t) - // NetworkVarNames: m_bTurnedOff (bool) - // NetworkVarNames: m_vecEndPos (Vector) - public static class CBeam { - public const nint m_flFrameRate = 0x9F8; // float32 - public const nint m_flHDRColorScale = 0x9FC; // float32 - public const nint m_flFireTime = 0xA00; // GameTime_t - public const nint m_flDamage = 0xA04; // float32 - public const nint m_nNumBeamEnts = 0xA08; // uint8 - public const nint m_hBaseMaterial = 0xA10; // CStrongHandle - public const nint m_nHaloIndex = 0xA18; // CStrongHandle - public const nint m_nBeamType = 0xA20; // BeamType_t - public const nint m_nBeamFlags = 0xA24; // uint32 - public const nint m_hAttachEntity = 0xA28; // CHandle[10] - public const nint m_nAttachIndex = 0xA50; // AttachmentHandle_t[10] - public const nint m_fWidth = 0xA5C; // float32 - public const nint m_fEndWidth = 0xA60; // float32 - public const nint m_fFadeLength = 0xA64; // float32 - public const nint m_fHaloScale = 0xA68; // float32 - public const nint m_fAmplitude = 0xA6C; // float32 - public const nint m_fStartFrame = 0xA70; // float32 - public const nint m_fSpeed = 0xA74; // float32 - public const nint m_flFrame = 0xA78; // float32 - public const nint m_nClipStyle = 0xA7C; // BeamClipStyle_t - public const nint m_bTurnedOff = 0xA80; // bool - public const nint m_vecEndPos = 0xA84; // Vector - public const nint m_hEndEntity = 0xA90; // CHandle - public const nint m_nDissolveType = 0xA94; // int32 - } - // Parent: CBaseModelEntity - // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_vecLadderDir (Vector) - // NetworkVarNames: m_vecPlayerMountPositionTop (Vector) - // NetworkVarNames: m_vecPlayerMountPositionBottom (Vector) - // NetworkVarNames: m_flAutoRideSpeed (float) - // NetworkVarNames: m_bFakeLadder (bool) - public static class CFuncLadder { - public const nint m_vecLadderDir = 0x9F8; // Vector - public const nint m_Dismounts = 0xA08; // CUtlVector> - public const nint m_vecLocalTop = 0xA20; // Vector - public const nint m_vecPlayerMountPositionTop = 0xA2C; // Vector - public const nint m_vecPlayerMountPositionBottom = 0xA38; // Vector - public const nint m_flAutoRideSpeed = 0xA44; // float32 - public const nint m_bDisabled = 0xA48; // bool - public const nint m_bFakeLadder = 0xA49; // bool - public const nint m_bHasSlack = 0xA4A; // bool - public const nint m_surfacePropName = 0xA50; // CUtlSymbolLarge - public const nint m_OnPlayerGotOnLadder = 0xA58; // CEntityIOOutput - public const nint m_OnPlayerGotOffLadder = 0xA80; // CEntityIOOutput - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPrecipitationVData { - public const nint m_szParticlePrecipitationEffect = 0x28; // CResourceNameTyped> - public const nint m_flInnerDistance = 0x108; // float32 - public const nint m_nAttachType = 0x10C; // ParticleAttachment_t - public const nint m_bBatchSameVolumeType = 0x110; // bool - public const nint m_nRTEnvCP = 0x114; // int32 - public const nint m_nRTEnvCPComponent = 0x118; // int32 - public const nint m_szModifier = 0x120; // CUtlString - } - // Parent: CBaseModelEntity - // Fields count: 23 - // - // Metadata: - // NetworkVarNames: m_hSpriteMaterial (HMaterialStrong) - // NetworkVarNames: m_hAttachedToEntity (CHandle) - // NetworkVarNames: m_nAttachment (AttachmentHandle_t) - // NetworkVarNames: m_flSpriteFramerate (float32) - // NetworkVarNames: m_flFrame (float32) - // NetworkVarNames: m_nBrightness (uint32) - // NetworkVarNames: m_flBrightnessDuration (float32) - // NetworkVarNames: m_flSpriteScale (float32) - // NetworkVarNames: m_flScaleDuration (float32) - // NetworkVarNames: m_bWorldSpaceScale (bool) - // NetworkVarNames: m_flGlowProxySize (float32) - // NetworkVarNames: m_flHDRColorScale (float32) - public static class CSprite { - public const nint m_hSpriteMaterial = 0x9F8; // CStrongHandle - public const nint m_hAttachedToEntity = 0xA00; // CHandle - public const nint m_nAttachment = 0xA04; // AttachmentHandle_t - public const nint m_flSpriteFramerate = 0xA08; // float32 - public const nint m_flFrame = 0xA0C; // float32 - public const nint m_flDieTime = 0xA10; // GameTime_t - public const nint m_nBrightness = 0xA20; // uint32 - public const nint m_flBrightnessDuration = 0xA24; // float32 - public const nint m_flSpriteScale = 0xA28; // float32 - public const nint m_flScaleDuration = 0xA2C; // float32 - public const nint m_bWorldSpaceScale = 0xA30; // bool - public const nint m_flGlowProxySize = 0xA34; // float32 - public const nint m_flHDRColorScale = 0xA38; // float32 - public const nint m_flLastTime = 0xA3C; // GameTime_t - public const nint m_flMaxFrame = 0xA40; // float32 - public const nint m_flStartScale = 0xA44; // float32 - public const nint m_flDestScale = 0xA48; // float32 - public const nint m_flScaleTimeStart = 0xA4C; // GameTime_t - public const nint m_nStartBrightness = 0xA50; // int32 - public const nint m_nDestBrightness = 0xA54; // int32 - public const nint m_flBrightnessTimeStart = 0xA58; // GameTime_t - public const nint m_nSpriteWidth = 0xA5C; // int32 - public const nint m_nSpriteHeight = 0xA60; // int32 - } - // Parent: CBaseModelEntity - // Fields count: 14 - // - // Metadata: - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_DialogXMLName (string_t) - // NetworkVarNames: m_PanelClassName (string_t) - // NetworkVarNames: m_PanelID (string_t) - public static class CBaseClientUIEntity { - public const nint m_bEnabled = 0x9F8; // bool - public const nint m_DialogXMLName = 0xA00; // CUtlSymbolLarge - public const nint m_PanelClassName = 0xA08; // CUtlSymbolLarge - public const nint m_PanelID = 0xA10; // CUtlSymbolLarge - public const nint m_CustomOutput0 = 0xA18; // CEntityIOOutput - public const nint m_CustomOutput1 = 0xA40; // CEntityIOOutput - public const nint m_CustomOutput2 = 0xA68; // CEntityIOOutput - public const nint m_CustomOutput3 = 0xA90; // CEntityIOOutput - public const nint m_CustomOutput4 = 0xAB8; // CEntityIOOutput - public const nint m_CustomOutput5 = 0xAE0; // CEntityIOOutput - public const nint m_CustomOutput6 = 0xB08; // CEntityIOOutput - public const nint m_CustomOutput7 = 0xB30; // CEntityIOOutput - public const nint m_CustomOutput8 = 0xB58; // CEntityIOOutput - public const nint m_CustomOutput9 = 0xB80; // CEntityIOOutput - } - // Parent: CBaseClientUIEntity - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_hActivator (EHANDLE) - public static class CPointClientUIDialog { - public const nint m_hActivator = 0xBA8; // CHandle - public const nint m_bStartEnabled = 0xBAC; // bool - } - // Parent: CBaseClientUIEntity - // Fields count: 23 - // - // Metadata: - // NetworkVarNames: m_bIgnoreInput (bool) - // NetworkVarNames: m_bLit (bool) - // NetworkVarNames: m_bFollowPlayerAcrossTeleport (bool) - // NetworkVarNames: m_flWidth (float) - // NetworkVarNames: m_flHeight (float) - // NetworkVarNames: m_flDPI (float) - // NetworkVarNames: m_flInteractDistance (float) - // NetworkVarNames: m_flDepthOffset (float) - // NetworkVarNames: m_unOwnerContext (uint32) - // NetworkVarNames: m_unHorizontalAlign (uint32) - // NetworkVarNames: m_unVerticalAlign (uint32) - // NetworkVarNames: m_unOrientation (uint32) - // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) - // NetworkVarNames: m_vecCSSClasses (string_t) - // NetworkVarNames: m_bOpaque (bool) - // NetworkVarNames: m_bNoDepth (bool) - // NetworkVarNames: m_bRenderBackface (bool) - // NetworkVarNames: m_bUseOffScreenIndicator (bool) - // NetworkVarNames: m_bExcludeFromSaveGames (bool) - // NetworkVarNames: m_bGrabbable (bool) - // NetworkVarNames: m_bOnlyRenderToTexture (bool) - // NetworkVarNames: m_bDisableMipGen (bool) - // NetworkVarNames: m_nExplicitImageLayout (int32) - public static class CPointClientUIWorldPanel { - public const nint m_bIgnoreInput = 0xBA8; // bool - public const nint m_bLit = 0xBA9; // bool - public const nint m_bFollowPlayerAcrossTeleport = 0xBAA; // bool - public const nint m_flWidth = 0xBAC; // float32 - public const nint m_flHeight = 0xBB0; // float32 - public const nint m_flDPI = 0xBB4; // float32 - public const nint m_flInteractDistance = 0xBB8; // float32 - public const nint m_flDepthOffset = 0xBBC; // float32 - public const nint m_unOwnerContext = 0xBC0; // uint32 - public const nint m_unHorizontalAlign = 0xBC4; // uint32 - public const nint m_unVerticalAlign = 0xBC8; // uint32 - public const nint m_unOrientation = 0xBCC; // uint32 - public const nint m_bAllowInteractionFromAllSceneWorlds = 0xBD0; // bool - public const nint m_vecCSSClasses = 0xBD8; // CNetworkUtlVectorBase - public const nint m_bOpaque = 0xBF0; // bool - public const nint m_bNoDepth = 0xBF1; // bool - public const nint m_bRenderBackface = 0xBF2; // bool - public const nint m_bUseOffScreenIndicator = 0xBF3; // bool - public const nint m_bExcludeFromSaveGames = 0xBF4; // bool - public const nint m_bGrabbable = 0xBF5; // bool - public const nint m_bOnlyRenderToTexture = 0xBF6; // bool - public const nint m_bDisableMipGen = 0xBF7; // bool - public const nint m_nExplicitImageLayout = 0xBF8; // int32 - } - // Parent: CPointClientUIWorldPanel - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_messageText (char) - public static class CPointClientUIWorldTextPanel { - public const nint m_messageText = 0xBFC; // char[512] - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_nResolutionX (int) - // NetworkVarNames: m_nResolutionY (int) - // NetworkVarNames: m_szLayoutFileName (string_t) - // NetworkVarNames: m_RenderAttrName (string_t) - // NetworkVarNames: m_TargetEntities (CHandle) - // NetworkVarNames: m_nTargetChangeCount (int) - // NetworkVarNames: m_vecCSSClasses (string_t) - public static class CInfoOffscreenPanoramaTexture { - public const nint m_bDisabled = 0x7A8; // bool - public const nint m_nResolutionX = 0x7AC; // int32 - public const nint m_nResolutionY = 0x7B0; // int32 - public const nint m_szLayoutFileName = 0x7B8; // CUtlSymbolLarge - public const nint m_RenderAttrName = 0x7C0; // CUtlSymbolLarge - public const nint m_TargetEntities = 0x7C8; // CNetworkUtlVectorBase> - public const nint m_nTargetChangeCount = 0x7E0; // int32 - public const nint m_vecCSSClasses = 0x7E8; // CNetworkUtlVectorBase - public const nint m_szTargetsName = 0x800; // CUtlSymbolLarge - public const nint m_AdditionalTargetEntities = 0x808; // CUtlVector> - } - // Parent: None - // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_iItemDefinitionIndex (item_definition_index_t) - // NetworkVarNames: m_iEntityQuality (int) - // NetworkVarNames: m_iEntityLevel (uint32) - // NetworkVarNames: m_iItemIDHigh (uint32) - // NetworkVarNames: m_iItemIDLow (uint32) - // NetworkVarNames: m_iAccountID (uint32) - // NetworkVarNames: m_iInventoryPosition (uint32) - // NetworkVarNames: m_bInitialized (bool) - // NetworkVarNames: m_AttributeList (CAttributeList) - // NetworkVarNames: m_NetworkedDynamicAttributes (CAttributeList) - // NetworkVarNames: m_szCustomName (char) - public static class CEconItemView { - public const nint m_iItemDefinitionIndex = 0x38; // uint16 - public const nint m_iEntityQuality = 0x3C; // int32 - public const nint m_iEntityLevel = 0x40; // uint32 - public const nint m_iItemID = 0x48; // uint64 - public const nint m_iItemIDHigh = 0x50; // uint32 - public const nint m_iItemIDLow = 0x54; // uint32 - public const nint m_iAccountID = 0x58; // uint32 - public const nint m_iInventoryPosition = 0x5C; // uint32 - public const nint m_bInitialized = 0x68; // bool - public const nint m_AttributeList = 0x70; // CAttributeList - public const nint m_NetworkedDynamicAttributes = 0xD0; // CAttributeList - public const nint m_szCustomName = 0x130; // char[161] - public const nint m_szCustomNameOverride = 0x1D1; // char[161] - } - // Parent: CBaseTrigger - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_bBombPlantedHere (bool) - public static class CBombTarget { - public const nint m_OnBombExplode = 0xBA0; // CEntityIOOutput - public const nint m_OnBombPlanted = 0xBC8; // CEntityIOOutput - public const nint m_OnBombDefused = 0xBF0; // CEntityIOOutput - public const nint m_bIsBombSiteB = 0xC18; // bool - public const nint m_bIsHeistBombTarget = 0xC19; // bool - public const nint m_bBombPlantedHere = 0xC1A; // bool - public const nint m_szMountTarget = 0xC20; // CUtlSymbolLarge - public const nint m_hInstructorHint = 0xC28; // CHandle - public const nint m_nBombSiteDesignation = 0xC2C; // int32 - } - // Parent: CBaseTrigger - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_flFluidDensity (float) - public static class CTriggerBuoyancy { - public const nint m_BuoyancyHelper = 0xBA0; // CBuoyancyHelper - public const nint m_flFluidDensity = 0xBC0; // float32 - } - // Parent: CBasePlayerController - // Fields count: 86 - // - // Metadata: - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // NetworkVarNames: m_pInGameMoneyServices (CCSPlayerController_InGameMoneyServices*) - // NetworkVarNames: m_pInventoryServices (CCSPlayerController_InventoryServices*) - // NetworkVarNames: m_pActionTrackingServices (CCSPlayerController_ActionTrackingServices*) - // NetworkVarNames: m_pDamageServices (CCSPlayerController_DamageServices*) - // NetworkVarNames: m_iPing (uint32) - // NetworkVarNames: m_bHasCommunicationAbuseMute (bool) - // NetworkVarNames: m_szCrosshairCodes (string_t) - // NetworkVarNames: m_iPendingTeamNum (uint8) - // NetworkVarNames: m_flForceTeamTime (GameTime_t) - // NetworkVarNames: m_iCompTeammateColor (int) - // NetworkVarNames: m_bEverPlayedOnTeam (bool) - // NetworkVarNames: m_szClan (string_t) - // NetworkVarNames: m_iCoachingTeam (int) - // NetworkVarNames: m_nPlayerDominated (uint64) - // NetworkVarNames: m_nPlayerDominatingMe (uint64) - // NetworkVarNames: m_iCompetitiveRanking (int) - // NetworkVarNames: m_iCompetitiveWins (int) - // NetworkVarNames: m_iCompetitiveRankType (int8) - // NetworkVarNames: m_iCompetitiveRankingPredicted_Win (int) - // NetworkVarNames: m_iCompetitiveRankingPredicted_Loss (int) - // NetworkVarNames: m_iCompetitiveRankingPredicted_Tie (int) - // NetworkVarNames: m_nEndMatchNextMapVote (int) - // NetworkVarNames: m_unActiveQuestId (uint16) - // NetworkVarNames: m_nQuestProgressReason (QuestProgress::Reason) - // NetworkVarNames: m_unPlayerTvControlFlags (uint32) - // NetworkVarNames: m_nDisconnectionTick (int) - // NetworkVarNames: m_bControllingBot (bool) - // NetworkVarNames: m_bHasControlledBotThisRound (bool) - // NetworkVarNames: m_bCanControlObservedBot (bool) - // NetworkVarNames: m_hPlayerPawn (CHandle) - // NetworkVarNames: m_hObserverPawn (CHandle) - // NetworkVarNames: m_bPawnIsAlive (bool) - // NetworkVarNames: m_iPawnHealth (uint32) - // NetworkVarNames: m_iPawnArmor (int) - // NetworkVarNames: m_bPawnHasDefuser (bool) - // NetworkVarNames: m_bPawnHasHelmet (bool) - // NetworkVarNames: m_nPawnCharacterDefIndex (item_definition_index_t) - // NetworkVarNames: m_iPawnLifetimeStart (int) - // NetworkVarNames: m_iPawnLifetimeEnd (int) - // NetworkVarNames: m_iPawnBotDifficulty (int) - // NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle) - // NetworkVarNames: m_iScore (int32) - // NetworkVarNames: m_vecKills (EKillTypes_t) - // NetworkVarNames: m_bMvpNoMusic (bool) - // NetworkVarNames: m_eMvpReason (int) - // NetworkVarNames: m_iMusicKitID (int) - // NetworkVarNames: m_iMusicKitMVPs (int) - // NetworkVarNames: m_iMVPs (int) - public static class CCSPlayerController { - public const nint m_pInGameMoneyServices = 0x9A8; // CCSPlayerController_InGameMoneyServices* - public const nint m_pInventoryServices = 0x9B0; // CCSPlayerController_InventoryServices* - public const nint m_pActionTrackingServices = 0x9B8; // CCSPlayerController_ActionTrackingServices* - public const nint m_pDamageServices = 0x9C0; // CCSPlayerController_DamageServices* - public const nint m_iPing = 0x9C8; // uint32 - public const nint m_bHasCommunicationAbuseMute = 0x9CC; // bool - public const nint m_szCrosshairCodes = 0x9D0; // CUtlSymbolLarge - public const nint m_iPendingTeamNum = 0x9D8; // uint8 - public const nint m_flForceTeamTime = 0x9DC; // GameTime_t - public const nint m_iCompTeammateColor = 0x9E0; // int32 - public const nint m_bEverPlayedOnTeam = 0x9E4; // bool - public const nint m_bAttemptedToGetColor = 0x9E5; // bool - public const nint m_iTeammatePreferredColor = 0x9E8; // int32 - public const nint m_bTeamChanged = 0x9EC; // bool - public const nint m_bInSwitchTeam = 0x9ED; // bool - public const nint m_bHasSeenJoinGame = 0x9EE; // bool - public const nint m_bJustBecameSpectator = 0x9EF; // bool - public const nint m_bSwitchTeamsOnNextRoundReset = 0x9F0; // bool - public const nint m_bRemoveAllItemsOnNextRoundReset = 0x9F1; // bool - public const nint m_szClan = 0x9F8; // CUtlSymbolLarge - public const nint m_szClanName = 0xA00; // char[32] - public const nint m_iCoachingTeam = 0xA20; // int32 - public const nint m_nPlayerDominated = 0xA28; // uint64 - public const nint m_nPlayerDominatingMe = 0xA30; // uint64 - public const nint m_iCompetitiveRanking = 0xA38; // int32 - public const nint m_iCompetitiveWins = 0xA3C; // int32 - public const nint m_iCompetitiveRankType = 0xA40; // int8 - public const nint m_iCompetitiveRankingPredicted_Win = 0xA44; // int32 - public const nint m_iCompetitiveRankingPredicted_Loss = 0xA48; // int32 - public const nint m_iCompetitiveRankingPredicted_Tie = 0xA4C; // int32 - public const nint m_nEndMatchNextMapVote = 0xA50; // int32 - public const nint m_unActiveQuestId = 0xA54; // uint16 - public const nint m_nQuestProgressReason = 0xA58; // QuestProgress::Reason - public const nint m_unPlayerTvControlFlags = 0xA5C; // uint32 - public const nint m_iDraftIndex = 0xA88; // int32 - public const nint m_msQueuedModeDisconnectionTimestamp = 0xA8C; // uint32 - public const nint m_uiAbandonRecordedReason = 0xA90; // uint32 - public const nint m_bCannotBeKicked = 0xA94; // bool - public const nint m_bEverFullyConnected = 0xA95; // bool - public const nint m_bAbandonAllowsSurrender = 0xA96; // bool - public const nint m_bAbandonOffersInstantSurrender = 0xA97; // bool - public const nint m_bDisconnection1MinWarningPrinted = 0xA98; // bool - public const nint m_bScoreReported = 0xA99; // bool - public const nint m_nDisconnectionTick = 0xA9C; // int32 - public const nint m_bControllingBot = 0xAA8; // bool - public const nint m_bHasControlledBotThisRound = 0xAA9; // bool - public const nint m_bHasBeenControlledByPlayerThisRound = 0xAAA; // bool - public const nint m_nBotsControlledThisRound = 0xAAC; // int32 - public const nint m_bCanControlObservedBot = 0xAB0; // bool - public const nint m_hPlayerPawn = 0xAB4; // CHandle - public const nint m_hObserverPawn = 0xAB8; // CHandle - public const nint m_DesiredObserverMode = 0xABC; // int32 - public const nint m_hDesiredObserverTarget = 0xAC0; // CEntityHandle - public const nint m_bPawnIsAlive = 0xAC4; // bool - public const nint m_iPawnHealth = 0xAC8; // uint32 - public const nint m_iPawnArmor = 0xACC; // int32 - public const nint m_bPawnHasDefuser = 0xAD0; // bool - public const nint m_bPawnHasHelmet = 0xAD1; // bool - public const nint m_nPawnCharacterDefIndex = 0xAD2; // uint16 - public const nint m_iPawnLifetimeStart = 0xAD4; // int32 - public const nint m_iPawnLifetimeEnd = 0xAD8; // int32 - public const nint m_iPawnBotDifficulty = 0xADC; // int32 - public const nint m_hOriginalControllerOfCurrentPawn = 0xAE0; // CHandle - public const nint m_iScore = 0xAE4; // int32 - public const nint m_iRoundScore = 0xAE8; // int32 - public const nint m_iRoundsWon = 0xAEC; // int32 - public const nint m_vecKills = 0xAF0; // CNetworkUtlVectorBase - public const nint m_bMvpNoMusic = 0xB08; // bool - public const nint m_eMvpReason = 0xB0C; // int32 - public const nint m_iMusicKitID = 0xB10; // int32 - public const nint m_iMusicKitMVPs = 0xB14; // int32 - public const nint m_iMVPs = 0xB18; // int32 - public const nint m_nUpdateCounter = 0xB1C; // int32 - public const nint m_flSmoothedPing = 0xB20; // float32 - public const nint m_lastHeldVoteTimer = 0xFBC8; // IntervalTimer - public const nint m_bShowHints = 0xFBE0; // bool - public const nint m_iNextTimeCheck = 0xFBE4; // int32 - public const nint m_bJustDidTeamKill = 0xFBE8; // bool - public const nint m_bPunishForTeamKill = 0xFBE9; // bool - public const nint m_bGaveTeamDamageWarning = 0xFBEA; // bool - public const nint m_bGaveTeamDamageWarningThisRound = 0xFBEB; // bool - public const nint m_dblLastReceivedPacketPlatFloatTime = 0xFBF0; // float64 - public const nint m_LastTeamDamageWarningTime = 0xFBF8; // GameTime_t - public const nint m_LastTimePlayerWasDisconnectedForPawnsRemove = 0xFBFC; // GameTime_t - public const nint m_nSuspiciousHitCount = 0xFC00; // uint32 - public const nint m_nNonSuspiciousHitStreak = 0xFC04; // uint32 - } - // Parent: CBaseTrigger - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_source (string_t) - // NetworkVarNames: m_destination (string_t) - public static class CFootstepControl { - public const nint m_source = 0xBA0; // CUtlSymbolLarge - public const nint m_destination = 0xBA8; // CUtlSymbolLarge - } - // Parent: CBasePlayerWeaponVData - // Fields count: 92 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertySuppressBaseClassField - // MPropertySuppressBaseClassField - public static class CCSWeaponBaseVData { - public const nint m_WeaponType = 0x248; // CSWeaponType - public const nint m_WeaponCategory = 0x24C; // CSWeaponCategory - public const nint m_szViewModel = 0x250; // CResourceNameTyped> - public const nint m_szPlayerModel = 0x330; // CResourceNameTyped> - public const nint m_szWorldDroppedModel = 0x410; // CResourceNameTyped> - public const nint m_szAimsightLensMaskModel = 0x4F0; // CResourceNameTyped> - public const nint m_szMagazineModel = 0x5D0; // CResourceNameTyped> - public const nint m_szHeatEffect = 0x6B0; // CResourceNameTyped> - public const nint m_szEjectBrassEffect = 0x790; // CResourceNameTyped> - public const nint m_szMuzzleFlashParticleAlt = 0x870; // CResourceNameTyped> - public const nint m_szMuzzleFlashThirdPersonParticle = 0x950; // CResourceNameTyped> - public const nint m_szMuzzleFlashThirdPersonParticleAlt = 0xA30; // CResourceNameTyped> - public const nint m_szTracerParticle = 0xB10; // CResourceNameTyped> - public const nint m_GearSlot = 0xBF0; // gear_slot_t - public const nint m_GearSlotPosition = 0xBF4; // int32 - public const nint m_DefaultLoadoutSlot = 0xBF8; // loadout_slot_t - public const nint m_sWrongTeamMsg = 0xC00; // CUtlString - public const nint m_nPrice = 0xC08; // int32 - public const nint m_nKillAward = 0xC0C; // int32 - public const nint m_nPrimaryReserveAmmoMax = 0xC10; // int32 - public const nint m_nSecondaryReserveAmmoMax = 0xC14; // int32 - public const nint m_bMeleeWeapon = 0xC18; // bool - public const nint m_bHasBurstMode = 0xC19; // bool - public const nint m_bIsRevolver = 0xC1A; // bool - public const nint m_bCannotShootUnderwater = 0xC1B; // bool - public const nint m_szName = 0xC20; // CGlobalSymbol - public const nint m_szAnimExtension = 0xC28; // CUtlString - public const nint m_eSilencerType = 0xC30; // CSWeaponSilencerType - public const nint m_nCrosshairMinDistance = 0xC34; // int32 - public const nint m_nCrosshairDeltaDistance = 0xC38; // int32 - public const nint m_bIsFullAuto = 0xC3C; // bool - public const nint m_nNumBullets = 0xC40; // int32 - public const nint m_flCycleTime = 0xC44; // CFiringModeFloat - public const nint m_flMaxSpeed = 0xC4C; // CFiringModeFloat - public const nint m_flSpread = 0xC54; // CFiringModeFloat - public const nint m_flInaccuracyCrouch = 0xC5C; // CFiringModeFloat - public const nint m_flInaccuracyStand = 0xC64; // CFiringModeFloat - public const nint m_flInaccuracyJump = 0xC6C; // CFiringModeFloat - public const nint m_flInaccuracyLand = 0xC74; // CFiringModeFloat - public const nint m_flInaccuracyLadder = 0xC7C; // CFiringModeFloat - public const nint m_flInaccuracyFire = 0xC84; // CFiringModeFloat - public const nint m_flInaccuracyMove = 0xC8C; // CFiringModeFloat - public const nint m_flRecoilAngle = 0xC94; // CFiringModeFloat - public const nint m_flRecoilAngleVariance = 0xC9C; // CFiringModeFloat - public const nint m_flRecoilMagnitude = 0xCA4; // CFiringModeFloat - public const nint m_flRecoilMagnitudeVariance = 0xCAC; // CFiringModeFloat - public const nint m_nTracerFrequency = 0xCB4; // CFiringModeInt - public const nint m_flInaccuracyJumpInitial = 0xCBC; // float32 - public const nint m_flInaccuracyJumpApex = 0xCC0; // float32 - public const nint m_flInaccuracyReload = 0xCC4; // float32 - public const nint m_nRecoilSeed = 0xCC8; // int32 - public const nint m_nSpreadSeed = 0xCCC; // int32 - public const nint m_flTimeToIdleAfterFire = 0xCD0; // float32 - public const nint m_flIdleInterval = 0xCD4; // float32 - public const nint m_flAttackMovespeedFactor = 0xCD8; // float32 - public const nint m_flHeatPerShot = 0xCDC; // float32 - public const nint m_flInaccuracyPitchShift = 0xCE0; // float32 - public const nint m_flInaccuracyAltSoundThreshold = 0xCE4; // float32 - public const nint m_flBotAudibleRange = 0xCE8; // float32 - public const nint m_szUseRadioSubtitle = 0xCF0; // CUtlString - public const nint m_bUnzoomsAfterShot = 0xCF8; // bool - public const nint m_bHideViewModelWhenZoomed = 0xCF9; // bool - public const nint m_nZoomLevels = 0xCFC; // int32 - public const nint m_nZoomFOV1 = 0xD00; // int32 - public const nint m_nZoomFOV2 = 0xD04; // int32 - public const nint m_flZoomTime0 = 0xD08; // float32 - public const nint m_flZoomTime1 = 0xD0C; // float32 - public const nint m_flZoomTime2 = 0xD10; // float32 - public const nint m_flIronSightPullUpSpeed = 0xD14; // float32 - public const nint m_flIronSightPutDownSpeed = 0xD18; // float32 - public const nint m_flIronSightFOV = 0xD1C; // float32 - public const nint m_flIronSightPivotForward = 0xD20; // float32 - public const nint m_flIronSightLooseness = 0xD24; // float32 - public const nint m_angPivotAngle = 0xD28; // QAngle - public const nint m_vecIronSightEyePos = 0xD34; // Vector - public const nint m_nDamage = 0xD40; // int32 - public const nint m_flHeadshotMultiplier = 0xD44; // float32 - public const nint m_flArmorRatio = 0xD48; // float32 - public const nint m_flPenetration = 0xD4C; // float32 - public const nint m_flRange = 0xD50; // float32 - public const nint m_flRangeModifier = 0xD54; // float32 - public const nint m_flFlinchVelocityModifierLarge = 0xD58; // float32 - public const nint m_flFlinchVelocityModifierSmall = 0xD5C; // float32 - public const nint m_flRecoveryTimeCrouch = 0xD60; // float32 - public const nint m_flRecoveryTimeStand = 0xD64; // float32 - public const nint m_flRecoveryTimeCrouchFinal = 0xD68; // float32 - public const nint m_flRecoveryTimeStandFinal = 0xD6C; // float32 - public const nint m_nRecoveryTransitionStartBullet = 0xD70; // int32 - public const nint m_nRecoveryTransitionEndBullet = 0xD74; // int32 - public const nint m_flThrowVelocity = 0xD78; // float32 - public const nint m_vSmokeColor = 0xD7C; // Vector - public const nint m_szAnimClass = 0xD88; // CGlobalSymbol - } - // Parent: CBaseModelEntity - // Fields count: 9 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkOverride - // NetworkVarNames: m_vecMoveDirEntitySpace (Vector) - // NetworkVarNames: m_flTargetSpeed (float32) - // NetworkVarNames: m_nTransitionStartTick (GameTick_t) - // NetworkVarNames: m_nTransitionDurationTicks (int) - // NetworkVarNames: m_flTransitionStartSpeed (float32) - // NetworkVarNames: m_hConveyorModels (EHANDLE) - public static class CFuncConveyor { - public const nint m_szConveyorModels = 0x9F8; // CUtlSymbolLarge - public const nint m_flTransitionDurationSeconds = 0xA00; // float32 - public const nint m_angMoveEntitySpace = 0xA04; // QAngle - public const nint m_vecMoveDirEntitySpace = 0xA10; // Vector - public const nint m_flTargetSpeed = 0xA1C; // float32 - public const nint m_nTransitionStartTick = 0xA20; // GameTick_t - public const nint m_nTransitionDurationTicks = 0xA24; // int32 - public const nint m_flTransitionStartSpeed = 0xA28; // float32 - public const nint m_hConveyorModels = 0xA30; // CNetworkUtlVectorBase> - } - // Parent: None - // Fields count: 15 - // - // Metadata: - // NetworkVarNames: m_nUniqueID (int) - // NetworkVarNames: m_unAccountID (uint32) - // NetworkVarNames: m_unTraceID (uint32) - // NetworkVarNames: m_rtGcTime (uint32) - // NetworkVarNames: m_vecEndPos (Vector) - // NetworkVarNames: m_vecStart (Vector) - // NetworkVarNames: m_vecLeft (Vector) - // NetworkVarNames: m_vecNormal (Vector) - // NetworkVarNames: m_nPlayer (int) - // NetworkVarNames: m_nEntity (int) - // NetworkVarNames: m_nHitbox (int) - // NetworkVarNames: m_flCreationTime (float) - // NetworkVarNames: m_nTintID (int) - // NetworkVarNames: m_nVersion (uint8) - // NetworkVarNames: m_ubSignature (uint8) - public static class CPlayerSprayDecal { - public const nint m_nUniqueID = 0x9F8; // int32 - public const nint m_unAccountID = 0x9FC; // uint32 - public const nint m_unTraceID = 0xA00; // uint32 - public const nint m_rtGcTime = 0xA04; // uint32 - public const nint m_vecEndPos = 0xA08; // Vector - public const nint m_vecStart = 0xA14; // Vector - public const nint m_vecLeft = 0xA20; // Vector - public const nint m_vecNormal = 0xA2C; // Vector - public const nint m_nPlayer = 0xA38; // int32 - public const nint m_nEntity = 0xA3C; // int32 - public const nint m_nHitbox = 0xA40; // int32 - public const nint m_flCreationTime = 0xA44; // float32 - public const nint m_nTintID = 0xA48; // int32 - public const nint m_nVersion = 0xA4C; // uint8 - public const nint m_ubSignature = 0xA4D; // uint8[128] - } - // Parent: CBaseModelEntity - // Fields count: 25 - // - // Metadata: - // NetworkVarNames: m_firePositions (Vector) - // NetworkVarNames: m_fireParentPositions (Vector) - // NetworkVarNames: m_bFireIsBurning (bool) - // NetworkVarNames: m_BurnNormal (Vector) - // NetworkVarNames: m_fireCount (int) - // NetworkVarNames: m_nInfernoType (int) - // NetworkVarNames: m_nFireEffectTickBegin (int) - // NetworkVarNames: m_nFireLifetime (float) - // NetworkVarNames: m_bInPostEffectTime (bool) - public static class CInferno { - public const nint m_firePositions = 0xA04; // Vector[64] - public const nint m_fireParentPositions = 0xD04; // Vector[64] - public const nint m_bFireIsBurning = 0x1004; // bool[64] - public const nint m_BurnNormal = 0x1044; // Vector[64] - public const nint m_fireCount = 0x1344; // int32 - public const nint m_nInfernoType = 0x1348; // int32 - public const nint m_nFireEffectTickBegin = 0x134C; // int32 - public const nint m_nFireLifetime = 0x1350; // float32 - public const nint m_bInPostEffectTime = 0x1354; // bool - public const nint m_nFiresExtinguishCount = 0x1358; // int32 - public const nint m_bWasCreatedInSmoke = 0x135C; // bool - public const nint m_extent = 0x1560; // Extent - public const nint m_damageTimer = 0x1578; // CountdownTimer - public const nint m_damageRampTimer = 0x1590; // CountdownTimer - public const nint m_splashVelocity = 0x15A8; // Vector - public const nint m_InitialSplashVelocity = 0x15B4; // Vector - public const nint m_startPos = 0x15C0; // Vector - public const nint m_vecOriginalSpawnLocation = 0x15CC; // Vector - public const nint m_activeTimer = 0x15D8; // IntervalTimer - public const nint m_fireSpawnOffset = 0x15E8; // int32 - public const nint m_nMaxFlames = 0x15EC; // int32 - public const nint m_nSpreadCount = 0x15F0; // int32 - public const nint m_BookkeepingTimer = 0x15F8; // CountdownTimer - public const nint m_NextSpreadTimer = 0x1610; // CountdownTimer - public const nint m_nSourceItemDefIndex = 0x1628; // uint16 - } - // Parent: CBaseModelEntity - // Fields count: 52 - // - // Metadata: - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_nColorMode (int) - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_flColorTemperature (float) - // NetworkVarNames: m_flBrightness (float) - // NetworkVarNames: m_flBrightnessScale (float) - // NetworkVarNames: m_nDirectLight (int) - // NetworkVarNames: m_nBakedShadowIndex (int) - // NetworkVarNames: m_nLuminaireShape (int) - // NetworkVarNames: m_flLuminaireSize (float) - // NetworkVarNames: m_flLuminaireAnisotropy (float) - // NetworkVarNames: m_LightStyleString (CUtlString) - // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) - // NetworkVarNames: m_QueuedLightStyleStrings (CUtlString) - // NetworkVarNames: m_LightStyleEvents (CUtlString) - // NetworkVarNames: m_LightStyleTargets (CHandle) - // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) - // NetworkVarNames: m_flShape (float) - // NetworkVarNames: m_flSoftX (float) - // NetworkVarNames: m_flSoftY (float) - // NetworkVarNames: m_flSkirt (float) - // NetworkVarNames: m_flSkirtNear (float) - // NetworkVarNames: m_vSizeParams (Vector) - // NetworkVarNames: m_flRange (float) - // NetworkVarNames: m_vShear (Vector) - // NetworkVarNames: m_nBakeSpecularToCubemaps (int) - // NetworkVarNames: m_vBakeSpecularToCubemapsSize (Vector) - // NetworkVarNames: m_nCastShadows (int) - // NetworkVarNames: m_nShadowMapSize (int) - // NetworkVarNames: m_nShadowPriority (int) - // NetworkVarNames: m_bContactShadow (bool) - // NetworkVarNames: m_nBounceLight (int) - // NetworkVarNames: m_flBounceScale (float) - // NetworkVarNames: m_flMinRoughness (float) - // NetworkVarNames: m_vAlternateColor (Vector) - // NetworkVarNames: m_fAlternateColorBrightness (float) - // NetworkVarNames: m_nFog (int) - // NetworkVarNames: m_flFogStrength (float) - // NetworkVarNames: m_nFogShadows (int) - // NetworkVarNames: m_flFogScale (float) - // NetworkVarNames: m_flFadeSizeStart (float) - // NetworkVarNames: m_flFadeSizeEnd (float) - // NetworkVarNames: m_flShadowFadeSizeStart (float) - // NetworkVarNames: m_flShadowFadeSizeEnd (float) - // NetworkVarNames: m_bPrecomputedFieldsValid (bool) - // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) - // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) - // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) - public static class CBarnLight { - public const nint m_bEnabled = 0x9F8; // bool - public const nint m_nColorMode = 0x9FC; // int32 - public const nint m_Color = 0xA00; // Color - public const nint m_flColorTemperature = 0xA04; // float32 - public const nint m_flBrightness = 0xA08; // float32 - public const nint m_flBrightnessScale = 0xA0C; // float32 - public const nint m_nDirectLight = 0xA10; // int32 - public const nint m_nBakedShadowIndex = 0xA14; // int32 - public const nint m_nLuminaireShape = 0xA18; // int32 - public const nint m_flLuminaireSize = 0xA1C; // float32 - public const nint m_flLuminaireAnisotropy = 0xA20; // float32 - public const nint m_LightStyleString = 0xA28; // CUtlString - public const nint m_flLightStyleStartTime = 0xA30; // GameTime_t - public const nint m_QueuedLightStyleStrings = 0xA38; // CNetworkUtlVectorBase - public const nint m_LightStyleEvents = 0xA50; // CNetworkUtlVectorBase - public const nint m_LightStyleTargets = 0xA68; // CNetworkUtlVectorBase> - public const nint m_StyleEvent = 0xA80; // CEntityIOOutput[4] - public const nint m_hLightCookie = 0xB40; // CStrongHandle - public const nint m_flShape = 0xB48; // float32 - public const nint m_flSoftX = 0xB4C; // float32 - public const nint m_flSoftY = 0xB50; // float32 - public const nint m_flSkirt = 0xB54; // float32 - public const nint m_flSkirtNear = 0xB58; // float32 - public const nint m_vSizeParams = 0xB5C; // Vector - public const nint m_flRange = 0xB68; // float32 - public const nint m_vShear = 0xB6C; // Vector - public const nint m_nBakeSpecularToCubemaps = 0xB78; // int32 - public const nint m_vBakeSpecularToCubemapsSize = 0xB7C; // Vector - public const nint m_nCastShadows = 0xB88; // int32 - public const nint m_nShadowMapSize = 0xB8C; // int32 - public const nint m_nShadowPriority = 0xB90; // int32 - public const nint m_bContactShadow = 0xB94; // bool - public const nint m_nBounceLight = 0xB98; // int32 - public const nint m_flBounceScale = 0xB9C; // float32 - public const nint m_flMinRoughness = 0xBA0; // float32 - public const nint m_vAlternateColor = 0xBA4; // Vector - public const nint m_fAlternateColorBrightness = 0xBB0; // float32 - public const nint m_nFog = 0xBB4; // int32 - public const nint m_flFogStrength = 0xBB8; // float32 - public const nint m_nFogShadows = 0xBBC; // int32 - public const nint m_flFogScale = 0xBC0; // float32 - public const nint m_flFadeSizeStart = 0xBC4; // float32 - public const nint m_flFadeSizeEnd = 0xBC8; // float32 - public const nint m_flShadowFadeSizeStart = 0xBCC; // float32 - public const nint m_flShadowFadeSizeEnd = 0xBD0; // float32 - public const nint m_bPrecomputedFieldsValid = 0xBD4; // bool - public const nint m_vPrecomputedBoundsMins = 0xBD8; // Vector - public const nint m_vPrecomputedBoundsMaxs = 0xBE4; // Vector - public const nint m_vPrecomputedOBBOrigin = 0xBF0; // Vector - public const nint m_vPrecomputedOBBAngles = 0xBFC; // QAngle - public const nint m_vPrecomputedOBBExtent = 0xC08; // Vector - public const nint m_bPvsModifyEntity = 0xC14; // bool - } - // Parent: CBarnLight - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_bShowLight (bool) - public static class CRectLight { - public const nint m_bShowLight = 0xC20; // bool - } - // Parent: CBarnLight - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_flInnerAngle (float) - // NetworkVarNames: m_flOuterAngle (float) - // NetworkVarNames: m_bShowLight (bool) - public static class COmniLight { - public const nint m_flInnerAngle = 0xC20; // float32 - public const nint m_flOuterAngle = 0xC24; // float32 - public const nint m_bShowLight = 0xC28; // bool - } - // Parent: CTeam - // Fields count: 14 - // - // Metadata: - // NetworkVarNames: m_bSurrendered (bool) - // NetworkVarNames: m_szTeamMatchStat (char) - // NetworkVarNames: m_numMapVictories (int) - // NetworkVarNames: m_scoreFirstHalf (int32) - // NetworkVarNames: m_scoreSecondHalf (int32) - // NetworkVarNames: m_scoreOvertime (int32) - // NetworkVarNames: m_szClanTeamname (char) - // NetworkVarNames: m_iClanID (uint32) - // NetworkVarNames: m_szTeamFlagImage (char) - // NetworkVarNames: m_szTeamLogoImage (char) - public static class CCSTeam { - public const nint m_nLastRecievedShorthandedRoundBonus = 0x860; // int32 - public const nint m_nShorthandedRoundBonusStartRound = 0x864; // int32 - public const nint m_bSurrendered = 0x868; // bool - public const nint m_szTeamMatchStat = 0x869; // char[512] - public const nint m_numMapVictories = 0xA6C; // int32 - public const nint m_scoreFirstHalf = 0xA70; // int32 - public const nint m_scoreSecondHalf = 0xA74; // int32 - public const nint m_scoreOvertime = 0xA78; // int32 - public const nint m_szClanTeamname = 0xA7C; // char[129] - public const nint m_iClanID = 0xB00; // uint32 - public const nint m_szTeamFlagImage = 0xB04; // char[8] - public const nint m_szTeamLogoImage = 0xB0C; // char[8] - public const nint m_flNextResourceTime = 0xB14; // float32 - public const nint m_iLastUpdateSentAt = 0xB18; // int32 - } - // Parent: CBaseModelEntity - // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) - // NetworkVarNames: m_hSkyMaterialLightingOnly (HMaterialStrong) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_vTintColor (Color) - // NetworkVarNames: m_vTintColorLightingOnly (Color) - // NetworkVarNames: m_flBrightnessScale (float) - // NetworkVarNames: m_nFogType (int) - // NetworkVarNames: m_flFogMinStart (float) - // NetworkVarNames: m_flFogMinEnd (float) - // NetworkVarNames: m_flFogMaxStart (float) - // NetworkVarNames: m_flFogMaxEnd (float) - // NetworkVarNames: m_bEnabled (bool) - public static class CEnvSky { - public const nint m_hSkyMaterial = 0x9F8; // CStrongHandle - public const nint m_hSkyMaterialLightingOnly = 0xA00; // CStrongHandle - public const nint m_bStartDisabled = 0xA08; // bool - public const nint m_vTintColor = 0xA09; // Color - public const nint m_vTintColorLightingOnly = 0xA0D; // Color - public const nint m_flBrightnessScale = 0xA14; // float32 - public const nint m_nFogType = 0xA18; // int32 - public const nint m_flFogMinStart = 0xA1C; // float32 - public const nint m_flFogMinEnd = 0xA20; // float32 - public const nint m_flFogMaxStart = 0xA24; // float32 - public const nint m_flFogMaxEnd = 0xA28; // float32 - public const nint m_bEnabled = 0xA2C; // bool - } - // Parent: CBaseModelEntity - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) - public static class CLightEntity { - public const nint m_CLightComponent = 0x9F8; // CLightComponent* - } - // Parent: CBaseTrigger - // Fields count: 16 - // - // Metadata: - // NetworkVarNames: m_hPostSettings (HPostProcessingStrong) - // NetworkVarNames: m_flFadeDuration (float) - // NetworkVarNames: m_flMinLogExposure (float) - // NetworkVarNames: m_flMaxLogExposure (float) - // NetworkVarNames: m_flMinExposure (float) - // NetworkVarNames: m_flMaxExposure (float) - // NetworkVarNames: m_flExposureCompensation (float) - // NetworkVarNames: m_flExposureFadeSpeedUp (float) - // NetworkVarNames: m_flExposureFadeSpeedDown (float) - // NetworkVarNames: m_flTonemapEVSmoothingRange (float) - // NetworkVarNames: m_bMaster (bool) - // NetworkVarNames: m_bExposureControl (bool) - // NetworkVarNames: m_flRate (float) - // NetworkVarNames: m_flTonemapPercentTarget (float) - // NetworkVarNames: m_flTonemapPercentBrightPixels (float) - // NetworkVarNames: m_flTonemapMinAvgLum (float) - public static class CPostProcessingVolume { - public const nint m_hPostSettings = 0xBB0; // CStrongHandle - public const nint m_flFadeDuration = 0xBB8; // float32 - public const nint m_flMinLogExposure = 0xBBC; // float32 - public const nint m_flMaxLogExposure = 0xBC0; // float32 - public const nint m_flMinExposure = 0xBC4; // float32 - public const nint m_flMaxExposure = 0xBC8; // float32 - public const nint m_flExposureCompensation = 0xBCC; // float32 - public const nint m_flExposureFadeSpeedUp = 0xBD0; // float32 - public const nint m_flExposureFadeSpeedDown = 0xBD4; // float32 - public const nint m_flTonemapEVSmoothingRange = 0xBD8; // float32 - public const nint m_bMaster = 0xBDC; // bool - public const nint m_bExposureControl = 0xBDD; // bool - public const nint m_flRate = 0xBE0; // float32 - public const nint m_flTonemapPercentTarget = 0xBE4; // float32 - public const nint m_flTonemapPercentBrightPixels = 0xBE8; // float32 - public const nint m_flTonemapMinAvgLum = 0xBEC; // float32 - } - // Parent: CParticleSystem - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_flAlphaScale (float32) - // NetworkVarNames: m_flRadiusScale (float32) - // NetworkVarNames: m_flSelfIllumScale (float32) - // NetworkVarNames: m_ColorTint (Color) - // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) - public static class CEnvParticleGlow { - public const nint m_flAlphaScale = 0xF70; // float32 - public const nint m_flRadiusScale = 0xF74; // float32 - public const nint m_flSelfIllumScale = 0xF78; // float32 - public const nint m_ColorTint = 0xF7C; // Color - public const nint m_hTextureOverride = 0xF80; // CStrongHandle - } - // Parent: CBaseModelEntity - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_bLoop (bool) - // NetworkVarNames: m_flFPS (float) - // NetworkVarNames: m_hPositionKeys (HRenderTextureStrong) - // NetworkVarNames: m_hRotationKeys (HRenderTextureStrong) - // NetworkVarNames: m_vAnimationBoundsMin (Vector) - // NetworkVarNames: m_vAnimationBoundsMax (Vector) - // NetworkVarNames: m_flStartTime (float) - // NetworkVarNames: m_flStartFrame (float) - public static class CTextureBasedAnimatable { - public const nint m_bLoop = 0x9F8; // bool - public const nint m_flFPS = 0x9FC; // float32 - public const nint m_hPositionKeys = 0xA00; // CStrongHandle - public const nint m_hRotationKeys = 0xA08; // CStrongHandle - public const nint m_vAnimationBoundsMin = 0xA10; // Vector - public const nint m_vAnimationBoundsMax = 0xA1C; // Vector - public const nint m_flStartTime = 0xA28; // float32 - public const nint m_flStartFrame = 0xA2C; // float32 - } - // Parent: CBaseModelEntity - // Fields count: 10 - // - // Metadata: - // MNetworkIncludeByName - // NetworkVarNames: m_bInitiallyPopulateInterpHistory (bool) - // NetworkVarNames: m_bAnimGraphUpdateEnabled (bool) - // NetworkVarNames: m_vecForce (Vector) - // NetworkVarNames: m_nForceBone (int32) - // NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*) - // NetworkVarNames: m_bClientRagdoll (bool) - public static class CBaseAnimGraph { - public const nint m_bInitiallyPopulateInterpHistory = 0xA70; // bool - public const nint m_pChoreoServices = 0xA78; // IChoreoServices* - public const nint m_bAnimGraphUpdateEnabled = 0xA80; // bool - public const nint m_flMaxSlopeDistance = 0xA84; // float32 - public const nint m_vLastSlopeCheckPos = 0xA88; // Vector - public const nint m_bAnimationUpdateScheduled = 0xA94; // bool - public const nint m_vecForce = 0xA98; // Vector - public const nint m_nForceBone = 0xAA4; // int32 - public const nint m_pRagdollPose = 0xAB8; // PhysicsRagdollPose_t* - public const nint m_bClientRagdoll = 0xAC0; // bool - } - // Parent: None - // Fields count: 34 - // - // Metadata: - // NetworkVarNames: m_noGhostCollision (bool) - public static class CBreakableProp { - public const nint m_OnBreak = 0xC40; // CEntityIOOutput - public const nint m_OnHealthChanged = 0xC68; // CEntityOutputTemplate - public const nint m_OnTakeDamage = 0xC90; // CEntityIOOutput - public const nint m_impactEnergyScale = 0xCB8; // float32 - public const nint m_iMinHealthDmg = 0xCBC; // int32 - public const nint m_preferredCarryAngles = 0xCC0; // QAngle - public const nint m_flPressureDelay = 0xCCC; // float32 - public const nint m_hBreaker = 0xCD0; // CHandle - public const nint m_PerformanceMode = 0xCD4; // PerformanceMode_t - public const nint m_flDmgModBullet = 0xCD8; // float32 - public const nint m_flDmgModClub = 0xCDC; // float32 - public const nint m_flDmgModExplosive = 0xCE0; // float32 - public const nint m_flDmgModFire = 0xCE4; // float32 - public const nint m_iszPhysicsDamageTableName = 0xCE8; // CUtlSymbolLarge - public const nint m_iszBasePropData = 0xCF0; // CUtlSymbolLarge - public const nint m_iInteractions = 0xCF8; // int32 - public const nint m_flPreventDamageBeforeTime = 0xCFC; // GameTime_t - public const nint m_bHasBreakPiecesOrCommands = 0xD00; // bool - public const nint m_explodeDamage = 0xD04; // float32 - public const nint m_explodeRadius = 0xD08; // float32 - public const nint m_explosionDelay = 0xD10; // float32 - public const nint m_explosionBuildupSound = 0xD18; // CUtlSymbolLarge - public const nint m_explosionCustomEffect = 0xD20; // CUtlSymbolLarge - public const nint m_explosionCustomSound = 0xD28; // CUtlSymbolLarge - public const nint m_explosionModifier = 0xD30; // CUtlSymbolLarge - public const nint m_hPhysicsAttacker = 0xD38; // CHandle - public const nint m_flLastPhysicsInfluenceTime = 0xD3C; // GameTime_t - public const nint m_bOriginalBlockLOS = 0xD40; // bool - public const nint m_flDefaultFadeScale = 0xD44; // float32 - public const nint m_hLastAttacker = 0xD48; // CHandle - public const nint m_hFlareEnt = 0xD4C; // CHandle - public const nint m_bUsePuntSound = 0xD50; // bool - public const nint m_iszPuntSound = 0xD58; // CUtlSymbolLarge - public const nint m_noGhostCollision = 0xD60; // bool - } - // Parent: CBreakableProp - // Fields count: 21 - // - // Metadata: - // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) - // NetworkVarNames: m_bUseAnimGraph (bool) - public static class CDynamicProp { - public const nint m_bCreateNavObstacle = 0xD70; // bool - public const nint m_bUseHitboxesForRenderBox = 0xD71; // bool - public const nint m_bUseAnimGraph = 0xD72; // bool - public const nint m_pOutputAnimBegun = 0xD78; // CEntityIOOutput - public const nint m_pOutputAnimOver = 0xDA0; // CEntityIOOutput - public const nint m_pOutputAnimLoopCycleOver = 0xDC8; // CEntityIOOutput - public const nint m_OnAnimReachedStart = 0xDF0; // CEntityIOOutput - public const nint m_OnAnimReachedEnd = 0xE18; // CEntityIOOutput - public const nint m_iszIdleAnim = 0xE40; // CUtlSymbolLarge - public const nint m_nIdleAnimLoopMode = 0xE48; // AnimLoopMode_t - public const nint m_bRandomizeCycle = 0xE4C; // bool - public const nint m_bStartDisabled = 0xE4D; // bool - public const nint m_bFiredStartEndOutput = 0xE4E; // bool - public const nint m_bForceNpcExclude = 0xE4F; // bool - public const nint m_bCreateNonSolid = 0xE50; // bool - public const nint m_bIsOverrideProp = 0xE51; // bool - public const nint m_iInitialGlowState = 0xE54; // int32 - public const nint m_nGlowRange = 0xE58; // int32 - public const nint m_nGlowRangeMin = 0xE5C; // int32 - public const nint m_glowColor = 0xE60; // Color - public const nint m_nGlowTeam = 0xE64; // int32 - } - // Parent: CBaseTrigger - // Fields count: 10 - // - // Metadata: - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_MaxWeight (float32) - // NetworkVarNames: m_FadeDuration (float32) - // NetworkVarNames: m_Weight (float32) - // NetworkVarNames: m_lookupFilename (char) - public static class CColorCorrectionVolume { - public const nint m_bEnabled = 0xB99; // bool - public const nint m_MaxWeight = 0xB9C; // float32 - public const nint m_FadeDuration = 0xBA0; // float32 - public const nint m_bStartDisabled = 0xBA4; // bool - public const nint m_Weight = 0xBA8; // float32 - public const nint m_lookupFilename = 0xBAC; // char[512] - public const nint m_LastEnterWeight = 0xDAC; // float32 - public const nint m_LastEnterTime = 0xDB0; // GameTime_t - public const nint m_LastExitWeight = 0xDB4; // float32 - public const nint m_LastExitTime = 0xDB8; // GameTime_t - } - // Parent: CBaseAnimGraph - // Fields count: 30 - // - // Metadata: - // NetworkVarNames: m_iszCommentaryFile (string_t) - // NetworkVarNames: m_hViewPosition (CHandle) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_flStartTimeInCommentary (float32) - // NetworkVarNames: m_iszTitle (string_t) - // NetworkVarNames: m_iszSpeakers (string_t) - // NetworkVarNames: m_iNodeNumber (int) - // NetworkVarNames: m_iNodeNumberMax (int) - // NetworkVarNames: m_bListenedTo (bool) - public static class CPointCommentaryNode { - public const nint m_iszPreCommands = 0xBF0; // CUtlSymbolLarge - public const nint m_iszPostCommands = 0xBF8; // CUtlSymbolLarge - public const nint m_iszCommentaryFile = 0xC00; // CUtlSymbolLarge - public const nint m_iszViewTarget = 0xC08; // CUtlSymbolLarge - public const nint m_hViewTarget = 0xC10; // CHandle - public const nint m_hViewTargetAngles = 0xC14; // CHandle - public const nint m_iszViewPosition = 0xC18; // CUtlSymbolLarge - public const nint m_hViewPosition = 0xC20; // CHandle - public const nint m_hViewPositionMover = 0xC24; // CHandle - public const nint m_bPreventMovement = 0xC28; // bool - public const nint m_bUnderCrosshair = 0xC29; // bool - public const nint m_bUnstoppable = 0xC2A; // bool - public const nint m_flFinishedTime = 0xC2C; // GameTime_t - public const nint m_vecFinishOrigin = 0xC30; // Vector - public const nint m_vecOriginalAngles = 0xC3C; // QAngle - public const nint m_vecFinishAngles = 0xC48; // QAngle - public const nint m_bPreventChangesWhileMoving = 0xC54; // bool - public const nint m_bDisabled = 0xC55; // bool - public const nint m_vecTeleportOrigin = 0xC58; // Vector - public const nint m_flAbortedPlaybackAt = 0xC64; // GameTime_t - public const nint m_pOnCommentaryStarted = 0xC68; // CEntityIOOutput - public const nint m_pOnCommentaryStopped = 0xC90; // CEntityIOOutput - public const nint m_bActive = 0xCB8; // bool - public const nint m_flStartTime = 0xCBC; // GameTime_t - public const nint m_flStartTimeInCommentary = 0xCC0; // float32 - public const nint m_iszTitle = 0xCC8; // CUtlSymbolLarge - public const nint m_iszSpeakers = 0xCD0; // CUtlSymbolLarge - public const nint m_iNodeNumber = 0xCD8; // int32 - public const nint m_iNodeNumberMax = 0xCDC; // int32 - public const nint m_bListenedTo = 0xCE0; // bool - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_targetCamera (CUtlString) - // NetworkVarNames: m_nResolutionEnum (int) - // NetworkVarNames: m_bRenderShadows (bool) - // NetworkVarNames: m_bUseUniqueColorTarget (bool) - // NetworkVarNames: m_brushModelName (CUtlString) - // NetworkVarNames: m_hTargetCamera (EHANDLE) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bDraw3DSkybox (bool) - public static class CFuncMonitor { - public const nint m_targetCamera = 0xA18; // CUtlString - public const nint m_nResolutionEnum = 0xA20; // int32 - public const nint m_bRenderShadows = 0xA24; // bool - public const nint m_bUseUniqueColorTarget = 0xA25; // bool - public const nint m_brushModelName = 0xA28; // CUtlString - public const nint m_hTargetCamera = 0xA30; // CHandle - public const nint m_bEnabled = 0xA34; // bool - public const nint m_bDraw3DSkybox = 0xA35; // bool - public const nint m_bStartEnabled = 0xA36; // bool - } - // Parent: CBaseTrigger - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_strStartTouchEventName (CUtlString) - // NetworkVarNames: m_strEndTouchEventName (CUtlString) - // NetworkVarNames: m_strTriggerID (CUtlString) - public static class CTriggerGameEvent { - public const nint m_strStartTouchEventName = 0xBA0; // CUtlString - public const nint m_strEndTouchEventName = 0xBA8; // CUtlString - public const nint m_strTriggerID = 0xBB0; // CUtlString - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_EffectName (string_t) - public static class CFuncElectrifiedVolume { - public const nint m_EffectName = 0xA18; // CUtlSymbolLarge - public const nint m_EffectInterpenetrateName = 0xA20; // CUtlSymbolLarge - public const nint m_EffectZapName = 0xA28; // CUtlSymbolLarge - public const nint m_iszEffectSource = 0xA30; // CUtlSymbolLarge - } - // Parent: None - // Fields count: 15 - // - // Metadata: - // NetworkVarNames: m_bTestOcclusion (bool) - public static class CTriggerLook { - public const nint m_hLookTarget = 0xBC8; // CHandle - public const nint m_flFieldOfView = 0xBCC; // float32 - public const nint m_flLookTime = 0xBD0; // float32 - public const nint m_flLookTimeTotal = 0xBD4; // float32 - public const nint m_flLookTimeLast = 0xBD8; // GameTime_t - public const nint m_flTimeoutDuration = 0xBDC; // float32 - public const nint m_bTimeoutFired = 0xBE0; // bool - public const nint m_bIsLooking = 0xBE1; // bool - public const nint m_b2DFOV = 0xBE2; // bool - public const nint m_bUseVelocity = 0xBE3; // bool - public const nint m_hActivator = 0xBE4; // CHandle - public const nint m_bTestOcclusion = 0xBE8; // bool - public const nint m_OnTimeout = 0xBF0; // CEntityIOOutput - public const nint m_OnStartLook = 0xC18; // CEntityIOOutput - public const nint m_OnEndLook = 0xC40; // CEntityIOOutput - } - // Parent: CBaseTrigger - // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_gravityScale (float) - // NetworkVarNames: m_linearLimit (float) - // NetworkVarNames: m_linearDamping (float) - // NetworkVarNames: m_angularLimit (float) - // NetworkVarNames: m_angularDamping (float) - // NetworkVarNames: m_linearForce (float) - // NetworkVarNames: m_flFrequency (float) - // NetworkVarNames: m_flDampingRatio (float) - // NetworkVarNames: m_vecLinearForcePointAt (Vector) - // NetworkVarNames: m_bCollapseToForcePoint (bool) - // NetworkVarNames: m_vecLinearForcePointAtWorld (Vector) - // NetworkVarNames: m_vecLinearForceDirection (Vector) - // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) - public static class CTriggerPhysics { - public const nint m_gravityScale = 0xBB0; // float32 - public const nint m_linearLimit = 0xBB4; // float32 - public const nint m_linearDamping = 0xBB8; // float32 - public const nint m_angularLimit = 0xBBC; // float32 - public const nint m_angularDamping = 0xBC0; // float32 - public const nint m_linearForce = 0xBC4; // float32 - public const nint m_flFrequency = 0xBC8; // float32 - public const nint m_flDampingRatio = 0xBCC; // float32 - public const nint m_vecLinearForcePointAt = 0xBD0; // Vector - public const nint m_bCollapseToForcePoint = 0xBDC; // bool - public const nint m_vecLinearForcePointAtWorld = 0xBE0; // Vector - public const nint m_vecLinearForceDirection = 0xBEC; // Vector - public const nint m_bConvertToDebrisWhenPossible = 0xBF8; // bool - } - // Parent: CBaseAnimGraph - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_flexWeight (float32) - // NetworkVarNames: m_vLookTargetPosition (Vector) - // NetworkVarNames: m_blinktoggle (bool) - public static class CBaseFlex { - public const nint m_flexWeight = 0xBF0; // CNetworkUtlVectorBase - public const nint m_vLookTargetPosition = 0xC08; // Vector - public const nint m_blinktoggle = 0xC14; // bool - public const nint m_flAllowResponsesEndTime = 0xC68; // GameTime_t - public const nint m_flLastFlexAnimationTime = 0xC6C; // GameTime_t - public const nint m_nNextSceneEventId = 0xC70; // uint32 - public const nint m_bUpdateLayerPriorities = 0xC74; // bool - } - // Parent: CDynamicProp - // Fields count: 37 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkIncludeByName - // NetworkVarNames: m_eDoorState (DoorState_t) - // NetworkVarNames: m_bLocked (bool) - // NetworkVarNames: m_closedPosition (Vector) - // NetworkVarNames: m_closedAngles (QAngle) - // NetworkVarNames: m_hMaster (CHandle) - public static class CBasePropDoor { - public const nint m_flAutoReturnDelay = 0xE74; // float32 - public const nint m_hDoorList = 0xE78; // CUtlVector> - public const nint m_nHardwareType = 0xE90; // int32 - public const nint m_bNeedsHardware = 0xE94; // bool - public const nint m_eDoorState = 0xE98; // DoorState_t - public const nint m_bLocked = 0xE9C; // bool - public const nint m_closedPosition = 0xEA0; // Vector - public const nint m_closedAngles = 0xEAC; // QAngle - public const nint m_hBlocker = 0xEB8; // CHandle - public const nint m_bFirstBlocked = 0xEBC; // bool - public const nint m_ls = 0xEC0; // locksound_t - public const nint m_bForceClosed = 0xEE0; // bool - public const nint m_vecLatchWorldPosition = 0xEE4; // Vector - public const nint m_hActivator = 0xEF0; // CHandle - public const nint m_SoundMoving = 0xF00; // CUtlSymbolLarge - public const nint m_SoundOpen = 0xF08; // CUtlSymbolLarge - public const nint m_SoundClose = 0xF10; // CUtlSymbolLarge - public const nint m_SoundLock = 0xF18; // CUtlSymbolLarge - public const nint m_SoundUnlock = 0xF20; // CUtlSymbolLarge - public const nint m_SoundLatch = 0xF28; // CUtlSymbolLarge - public const nint m_SoundPound = 0xF30; // CUtlSymbolLarge - public const nint m_SoundJiggle = 0xF38; // CUtlSymbolLarge - public const nint m_SoundLockedAnim = 0xF40; // CUtlSymbolLarge - public const nint m_numCloseAttempts = 0xF48; // int32 - public const nint m_nPhysicsMaterial = 0xF4C; // CUtlStringToken - public const nint m_SlaveName = 0xF50; // CUtlSymbolLarge - public const nint m_hMaster = 0xF58; // CHandle - public const nint m_OnBlockedClosing = 0xF60; // CEntityIOOutput - public const nint m_OnBlockedOpening = 0xF88; // CEntityIOOutput - public const nint m_OnUnblockedClosing = 0xFB0; // CEntityIOOutput - public const nint m_OnUnblockedOpening = 0xFD8; // CEntityIOOutput - public const nint m_OnFullyClosed = 0x1000; // CEntityIOOutput - public const nint m_OnFullyOpen = 0x1028; // CEntityIOOutput - public const nint m_OnClose = 0x1050; // CEntityIOOutput - public const nint m_OnOpen = 0x1078; // CEntityIOOutput - public const nint m_OnLockedUse = 0x10A0; // CEntityIOOutput - public const nint m_OnAjarOpen = 0x10C8; // CEntityIOOutput - } - // Parent: CBaseAnimGraph - // Fields count: 24 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_x (float32) - // NetworkVarNames: m_y (float32) - // NetworkVarNames: m_z (float32) - // NetworkVarNames: m_angle (float32) - // NetworkVarNames: m_poolOrigin (Vector) - // NetworkVarNames: m_waterLevel (float32) - public static class CFish { - public const nint m_pool = 0xBF0; // CHandle - public const nint m_id = 0xBF4; // uint32 - public const nint m_x = 0xBF8; // float32 - public const nint m_y = 0xBFC; // float32 - public const nint m_z = 0xC00; // float32 - public const nint m_angle = 0xC04; // float32 - public const nint m_angleChange = 0xC08; // float32 - public const nint m_forward = 0xC0C; // Vector - public const nint m_perp = 0xC18; // Vector - public const nint m_poolOrigin = 0xC24; // Vector - public const nint m_waterLevel = 0xC30; // float32 - public const nint m_speed = 0xC34; // float32 - public const nint m_desiredSpeed = 0xC38; // float32 - public const nint m_calmSpeed = 0xC3C; // float32 - public const nint m_panicSpeed = 0xC40; // float32 - public const nint m_avoidRange = 0xC44; // float32 - public const nint m_turnTimer = 0xC48; // CountdownTimer - public const nint m_turnClockwise = 0xC60; // bool - public const nint m_goTimer = 0xC68; // CountdownTimer - public const nint m_moveTimer = 0xC80; // CountdownTimer - public const nint m_panicTimer = 0xC98; // CountdownTimer - public const nint m_disperseTimer = 0xCB0; // CountdownTimer - public const nint m_proximityTimer = 0xCC8; // CountdownTimer - public const nint m_visible = 0xCE0; // CUtlVector - } - // Parent: CBaseAnimGraph - // Fields count: 28 - // - // Metadata: - // NetworkVarNames: m_ragPos (Vector) - // NetworkVarNames: m_ragAngles (QAngle) - // NetworkVarNames: m_hRagdollSource (EHANDLE) - // NetworkVarNames: m_flBlendWeight (float32) - public static class CRagdollProp { - public const nint m_ragdoll = 0xBF8; // ragdoll_t - public const nint m_bStartDisabled = 0xC30; // bool - public const nint m_ragPos = 0xC38; // CNetworkUtlVectorBase - public const nint m_ragAngles = 0xC50; // CNetworkUtlVectorBase - public const nint m_hRagdollSource = 0xC68; // CHandle - public const nint m_lastUpdateTickCount = 0xC6C; // uint32 - public const nint m_allAsleep = 0xC70; // bool - public const nint m_bFirstCollisionAfterLaunch = 0xC71; // bool - public const nint m_hDamageEntity = 0xC74; // CHandle - public const nint m_hKiller = 0xC78; // CHandle - public const nint m_hPhysicsAttacker = 0xC7C; // CHandle - public const nint m_flLastPhysicsInfluenceTime = 0xC80; // GameTime_t - public const nint m_flFadeOutStartTime = 0xC84; // GameTime_t - public const nint m_flFadeTime = 0xC88; // float32 - public const nint m_vecLastOrigin = 0xC8C; // Vector - public const nint m_flAwakeTime = 0xC98; // GameTime_t - public const nint m_flLastOriginChangeTime = 0xC9C; // GameTime_t - public const nint m_nBloodColor = 0xCA0; // int32 - public const nint m_strOriginClassName = 0xCA8; // CUtlSymbolLarge - public const nint m_strSourceClassName = 0xCB0; // CUtlSymbolLarge - public const nint m_bHasBeenPhysgunned = 0xCB8; // bool - public const nint m_bShouldTeleportPhysics = 0xCB9; // bool - public const nint m_flBlendWeight = 0xCBC; // float32 - public const nint m_flDefaultFadeScale = 0xCC0; // float32 - public const nint m_ragdollMins = 0xCC8; // CUtlVector - public const nint m_ragdollMaxs = 0xCE0; // CUtlVector - public const nint m_bShouldDeleteActivationRecord = 0xCF8; // bool - public const nint m_bValidatePoweredRagdollPose = 0xD58; // bool - } - // Parent: CBreakableProp - // Fields count: 34 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkIncludeByName - // NetworkVarNames: m_bAwake (bool) - public static class CPhysicsProp { - public const nint m_MotionEnabled = 0xD70; // CEntityIOOutput - public const nint m_OnAwakened = 0xD98; // CEntityIOOutput - public const nint m_OnAwake = 0xDC0; // CEntityIOOutput - public const nint m_OnAsleep = 0xDE8; // CEntityIOOutput - public const nint m_OnPlayerUse = 0xE10; // CEntityIOOutput - public const nint m_OnPlayerPickup = 0xE38; // CEntityIOOutput - public const nint m_OnOutOfWorld = 0xE60; // CEntityIOOutput - public const nint m_massScale = 0xE88; // float32 - public const nint m_inertiaScale = 0xE8C; // float32 - public const nint m_buoyancyScale = 0xE90; // float32 - public const nint m_damageType = 0xE94; // int32 - public const nint m_damageToEnableMotion = 0xE98; // int32 - public const nint m_flForceToEnableMotion = 0xE9C; // float32 - public const nint m_bThrownByPlayer = 0xEA0; // bool - public const nint m_bDroppedByPlayer = 0xEA1; // bool - public const nint m_bTouchedByPlayer = 0xEA2; // bool - public const nint m_bFirstCollisionAfterLaunch = 0xEA3; // bool - public const nint m_iExploitableByPlayer = 0xEA4; // int32 - public const nint m_bHasBeenAwakened = 0xEA8; // bool - public const nint m_bIsOverrideProp = 0xEA9; // bool - public const nint m_fNextCheckDisableMotionContactsTime = 0xEAC; // GameTime_t - public const nint m_iInitialGlowState = 0xEB0; // int32 - public const nint m_nGlowRange = 0xEB4; // int32 - public const nint m_nGlowRangeMin = 0xEB8; // int32 - public const nint m_glowColor = 0xEBC; // Color - public const nint m_bForceNavIgnore = 0xEC0; // bool - public const nint m_bNoNavmeshBlocker = 0xEC1; // bool - public const nint m_bForceNpcExclude = 0xEC2; // bool - public const nint m_bShouldAutoConvertBackFromDebris = 0xEC3; // bool - public const nint m_bMuteImpactEffects = 0xEC4; // bool - public const nint m_bAcceptDamageFromHeldObjects = 0xECC; // bool - public const nint m_bEnableUseOutput = 0xECD; // bool - public const nint m_bAwake = 0xECE; // bool - public const nint m_nCollisionGroupOverride = 0xED0; // int32 - } - // Parent: CPhysicsProp - // Fields count: 3 - // - // Metadata: - // MNetworkExcludeByName - // NetworkVarNames: m_ShardDesc (shard_model_desc_t) - public static class CShatterGlassShardPhysics { - public const nint m_bDebris = 0xED4; // bool - public const nint m_hParentShard = 0xED8; // uint32 - public const nint m_ShardDesc = 0xEE0; // shard_model_desc_t - } - // Parent: CBaseFlex - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_AttributeManager (CAttributeContainer) - // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) - // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) - // NetworkVarNames: m_nFallbackPaintKit (int) - // NetworkVarNames: m_nFallbackSeed (int) - // NetworkVarNames: m_flFallbackWear (float) - // NetworkVarNames: m_nFallbackStatTrak (int) - public static class CEconEntity { - public const nint m_AttributeManager = 0xC90; // CAttributeContainer - public const nint m_OriginalOwnerXuidLow = 0xF58; // uint32 - public const nint m_OriginalOwnerXuidHigh = 0xF5C; // uint32 - public const nint m_nFallbackPaintKit = 0xF60; // int32 - public const nint m_nFallbackSeed = 0xF64; // int32 - public const nint m_flFallbackWear = 0xF68; // float32 - public const nint m_nFallbackStatTrak = 0xF6C; // int32 - public const nint m_hOldProvidee = 0xF70; // CHandle - public const nint m_iOldOwnerClass = 0xF74; // int32 - } - // Parent: CBaseFlex - // Fields count: 14 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // NetworkVarNames: m_bIsLive (bool) - // NetworkVarNames: m_DmgRadius (float32) - // NetworkVarNames: m_flDetonateTime (GameTime_t) - // NetworkVarNames: m_flDamage (float32) - // NetworkVarNames: m_hThrower (CHandle) - public static class CBaseGrenade { - public const nint m_OnPlayerPickup = 0xC88; // CEntityIOOutput - public const nint m_OnExplode = 0xCB0; // CEntityIOOutput - public const nint m_bHasWarnedAI = 0xCD8; // bool - public const nint m_bIsSmokeGrenade = 0xCD9; // bool - public const nint m_bIsLive = 0xCDA; // bool - public const nint m_DmgRadius = 0xCDC; // float32 - public const nint m_flDetonateTime = 0xCE0; // GameTime_t - public const nint m_flWarnAITime = 0xCE4; // float32 - public const nint m_flDamage = 0xCE8; // float32 - public const nint m_iszBounceSound = 0xCF0; // CUtlSymbolLarge - public const nint m_ExplosionSound = 0xCF8; // CUtlString - public const nint m_hThrower = 0xD04; // CHandle - public const nint m_flNextAttack = 0xD1C; // GameTime_t - public const nint m_hOriginalThrower = 0xD20; // CHandle - } - // Parent: CBaseAnimGraph - // Fields count: 11 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkExcludeByUserGroup - // MNetworkOverride - // MNetworkIncludeByName - // NetworkVarNames: m_nViewModelIndex (uint32) - // NetworkVarNames: m_nAnimationParity (uint32) - // NetworkVarNames: m_flAnimationStartTime (float32) - // NetworkVarNames: m_hWeapon (CHandle) - // NetworkVarNames: m_hControlPanel (CHandle) - public static class CBaseViewModel { - public const nint m_vecLastFacing = 0xBF8; // Vector - public const nint m_nViewModelIndex = 0xC04; // uint32 - public const nint m_nAnimationParity = 0xC08; // uint32 - public const nint m_flAnimationStartTime = 0xC0C; // float32 - public const nint m_hWeapon = 0xC10; // CHandle - public const nint m_sVMName = 0xC18; // CUtlSymbolLarge - public const nint m_sAnimationPrefix = 0xC20; // CUtlSymbolLarge - public const nint m_hOldLayerSequence = 0xC28; // HSequence - public const nint m_oldLayer = 0xC2C; // int32 - public const nint m_oldLayerStartTime = 0xC30; // float32 - public const nint m_hControlPanel = 0xC34; // CHandle - } - // Parent: CBaseAnimGraph - // Fields count: 26 - // - // Metadata: - // NetworkVarNames: m_bBombTicking (bool) - // NetworkVarNames: m_flC4Blow (GameTime_t) - // NetworkVarNames: m_nBombSite (int) - // NetworkVarNames: m_nSourceSoundscapeHash (int) - // NetworkVarNames: m_bCannotBeDefused (bool) - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - // NetworkVarNames: m_bHasExploded (bool) - // NetworkVarNames: m_flTimerLength (float) - // NetworkVarNames: m_bBeingDefused (bool) - // NetworkVarNames: m_flDefuseLength (float) - // NetworkVarNames: m_flDefuseCountDown (GameTime_t) - // NetworkVarNames: m_bBombDefused (bool) - // NetworkVarNames: m_hBombDefuser (CHandle) - // NetworkVarNames: m_hControlPanel (CHandle) - public static class CPlantedC4 { - public const nint m_bBombTicking = 0xBF0; // bool - public const nint m_flC4Blow = 0xBF4; // GameTime_t - public const nint m_nBombSite = 0xBF8; // int32 - public const nint m_nSourceSoundscapeHash = 0xBFC; // int32 - public const nint m_OnBombDefused = 0xC00; // CEntityIOOutput - public const nint m_OnBombBeginDefuse = 0xC28; // CEntityIOOutput - public const nint m_OnBombDefuseAborted = 0xC50; // CEntityIOOutput - public const nint m_bCannotBeDefused = 0xC78; // bool - public const nint m_entitySpottedState = 0xC80; // EntitySpottedState_t - public const nint m_nSpotRules = 0xC98; // int32 - public const nint m_bTrainingPlacedByPlayer = 0xC9C; // bool - public const nint m_bHasExploded = 0xC9D; // bool - public const nint m_flTimerLength = 0xCA0; // float32 - public const nint m_bBeingDefused = 0xCA4; // bool - public const nint m_fLastDefuseTime = 0xCAC; // GameTime_t - public const nint m_flDefuseLength = 0xCB4; // float32 - public const nint m_flDefuseCountDown = 0xCB8; // GameTime_t - public const nint m_bBombDefused = 0xCBC; // bool - public const nint m_hBombDefuser = 0xCC0; // CHandle - public const nint m_hControlPanel = 0xCC4; // CHandle - public const nint m_iProgressBarTime = 0xCC8; // int32 - public const nint m_bVoiceAlertFired = 0xCCC; // bool - public const nint m_bVoiceAlertPlayed = 0xCCD; // bool[4] - public const nint m_flNextBotBeepTime = 0xCD4; // GameTime_t - public const nint m_angCatchUpToPlayerEye = 0xCDC; // QAngle - public const nint m_flLastSpinDetectionTime = 0xCE8; // GameTime_t - } - // Parent: CBaseGrenade - // Fields count: 18 - // - // Metadata: - // NetworkVarNames: m_vInitialPosition (Vector) - // NetworkVarNames: m_vInitialVelocity (Vector) - // NetworkVarNames: m_nBounces (int) - // NetworkVarNames: m_nExplodeEffectIndex (HParticleSystemDefinitionStrong) - // NetworkVarNames: m_nExplodeEffectTickBegin (int) - // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) - public static class CBaseCSGrenadeProjectile { - public const nint m_vInitialPosition = 0xD24; // Vector - public const nint m_vInitialVelocity = 0xD30; // Vector - public const nint m_nBounces = 0xD3C; // int32 - public const nint m_nExplodeEffectIndex = 0xD40; // CStrongHandle - public const nint m_nExplodeEffectTickBegin = 0xD48; // int32 - public const nint m_vecExplodeEffectOrigin = 0xD4C; // Vector - public const nint m_flSpawnTime = 0xD58; // GameTime_t - public const nint m_unOGSExtraFlags = 0xD5C; // uint8 - public const nint m_bDetonationRecorded = 0xD5D; // bool - public const nint m_flDetonateTime = 0xD60; // GameTime_t - public const nint m_nItemIndex = 0xD64; // uint16 - public const nint m_vecOriginalSpawnLocation = 0xD68; // Vector - public const nint m_flLastBounceSoundTime = 0xD74; // GameTime_t - public const nint m_vecGrenadeSpin = 0xD78; // RotationVector - public const nint m_vecLastHitSurfaceNormal = 0xD84; // Vector - public const nint m_nTicksAtZeroVelocity = 0xD90; // int32 - public const nint m_bHasEverHitPlayer = 0xD94; // bool - public const nint m_bClearFromPlayers = 0xD95; // bool - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_OwningPlayer (CHandle) - // NetworkVarNames: m_KillingPlayer (CHandle) - public static class CItemDogtags { - public const nint m_OwningPlayer = 0xCC8; // CHandle - public const nint m_KillingPlayer = 0xCCC; // CHandle - } - // Parent: CDynamicProp - // Fields count: 34 - // - // Metadata: - // NetworkVarNames: m_AttributeManager (CAttributeContainer) - // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) - // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) - // NetworkVarNames: m_jumpedThisFrame (bool) - // NetworkVarNames: m_leader (CHandle) - public static class CChicken { - public const nint m_AttributeManager = 0xE88; // CAttributeContainer - public const nint m_OriginalOwnerXuidLow = 0x1150; // uint32 - public const nint m_OriginalOwnerXuidHigh = 0x1154; // uint32 - public const nint m_updateTimer = 0x1158; // CountdownTimer - public const nint m_stuckAnchor = 0x1170; // Vector - public const nint m_stuckTimer = 0x1180; // CountdownTimer - public const nint m_collisionStuckTimer = 0x1198; // CountdownTimer - public const nint m_isOnGround = 0x11B0; // bool - public const nint m_vFallVelocity = 0x11B4; // Vector - public const nint m_activity = 0x11C0; // ChickenActivity - public const nint m_activityTimer = 0x11C8; // CountdownTimer - public const nint m_turnRate = 0x11E0; // float32 - public const nint m_fleeFrom = 0x11E4; // CHandle - public const nint m_moveRateThrottleTimer = 0x11E8; // CountdownTimer - public const nint m_startleTimer = 0x1200; // CountdownTimer - public const nint m_vocalizeTimer = 0x1218; // CountdownTimer - public const nint m_flWhenZombified = 0x1230; // GameTime_t - public const nint m_jumpedThisFrame = 0x1234; // bool - public const nint m_leader = 0x1238; // CHandle - public const nint m_reuseTimer = 0x1240; // CountdownTimer - public const nint m_hasBeenUsed = 0x1258; // bool - public const nint m_jumpTimer = 0x1260; // CountdownTimer - public const nint m_flLastJumpTime = 0x1278; // float32 - public const nint m_bInJump = 0x127C; // bool - public const nint m_isWaitingForLeader = 0x127D; // bool - public const nint m_repathTimer = 0x3288; // CountdownTimer - public const nint m_inhibitDoorTimer = 0x32A0; // CountdownTimer - public const nint m_inhibitObstacleAvoidanceTimer = 0x3330; // CountdownTimer - public const nint m_vecPathGoal = 0x3350; // Vector - public const nint m_flActiveFollowStartTime = 0x335C; // GameTime_t - public const nint m_followMinuteTimer = 0x3360; // CountdownTimer - public const nint m_vecLastEggPoopPosition = 0x3378; // Vector - public const nint m_vecEggsPooped = 0x3388; // CUtlVector> - public const nint m_BlockDirectionTimer = 0x33A8; // CountdownTimer - } - // Parent: CEconEntity - // Fields count: 8 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkIncludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkUserGroupProxy - // NetworkVarNames: m_nNextPrimaryAttackTick (GameTick_t) - // NetworkVarNames: m_flNextPrimaryAttackTickRatio (float32) - // NetworkVarNames: m_nNextSecondaryAttackTick (GameTick_t) - // NetworkVarNames: m_flNextSecondaryAttackTickRatio (float32) - // NetworkVarNames: m_iClip1 (int32) - // NetworkVarNames: m_iClip2 (int32) - // NetworkVarNames: m_pReserveAmmo (int) - public static class CBasePlayerWeapon { - public const nint m_nNextPrimaryAttackTick = 0xF78; // GameTick_t - public const nint m_flNextPrimaryAttackTickRatio = 0xF7C; // float32 - public const nint m_nNextSecondaryAttackTick = 0xF80; // GameTick_t - public const nint m_flNextSecondaryAttackTickRatio = 0xF84; // float32 - public const nint m_iClip1 = 0xF88; // int32 - public const nint m_iClip2 = 0xF8C; // int32 - public const nint m_pReserveAmmo = 0xF90; // int32[2] - public const nint m_OnPlayerUse = 0xF98; // CEntityIOOutput - } - // Parent: CRagdollProp - // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_boneIndexAttached (uint32) - // NetworkVarNames: m_ragdollAttachedObjectIndex (uint32) - // NetworkVarNames: m_attachmentPointBoneSpace (Vector) - // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) - public static class CRagdollPropAttached { - public const nint m_boneIndexAttached = 0xD98; // uint32 - public const nint m_ragdollAttachedObjectIndex = 0xD9C; // uint32 - public const nint m_attachmentPointBoneSpace = 0xDA0; // Vector - public const nint m_attachmentPointRagdollSpace = 0xDAC; // Vector - public const nint m_bShouldDetach = 0xDB8; // bool - public const nint m_bShouldDeleteAttachedActivationRecord = 0xDC8; // bool - } - // Parent: CBaseFlex - // Fields count: 12 - // - // Metadata: - // MNetworkExcludeByUserGroup - // NetworkVarNames: m_hMyWearables (CHandle) - // NetworkVarNames: m_flFieldOfView (float) - public static class CBaseCombatCharacter { - public const nint m_bForceServerRagdoll = 0xC80; // bool - public const nint m_hMyWearables = 0xC88; // CNetworkUtlVectorBase> - public const nint m_flFieldOfView = 0xCA0; // float32 - public const nint m_impactEnergyScale = 0xCA4; // float32 - public const nint m_LastHitGroup = 0xCA8; // HitGroup_t - public const nint m_bApplyStressDamage = 0xCAC; // bool - public const nint m_bloodColor = 0xCB0; // int32 - public const nint m_iDamageCount = 0xCF8; // int32 - public const nint m_pVecRelationships = 0xD00; // CUtlVector* - public const nint m_strRelationships = 0xD08; // CUtlSymbolLarge - public const nint m_eHull = 0xD10; // Hull_t - public const nint m_nNavHullIdx = 0xD14; // uint32 - } - // Parent: CBaseCombatCharacter - // Fields count: 25 - // - // Metadata: - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // MNetworkExcludeByUserGroup - // MNetworkIncludeByUserGroup - // MNetworkIncludeByUserGroup - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkOverride - // MNetworkOverride - // MNetworkOverride - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // NetworkVarNames: m_pWeaponServices (CPlayer_WeaponServices*) - // NetworkVarNames: m_pItemServices (CPlayer_ItemServices*) - // NetworkVarNames: m_pAutoaimServices (CPlayer_AutoaimServices*) - // NetworkVarNames: m_pObserverServices (CPlayer_ObserverServices*) - // NetworkVarNames: m_pWaterServices (CPlayer_WaterServices*) - // NetworkVarNames: m_pUseServices (CPlayer_UseServices*) - // NetworkVarNames: m_pFlashlightServices (CPlayer_FlashlightServices*) - // NetworkVarNames: m_pCameraServices (CPlayer_CameraServices*) - // NetworkVarNames: m_pMovementServices (CPlayer_MovementServices*) - // MNetworkUserGroupProxy - // NetworkVarNames: m_ServerViewAngleChanges (ViewAngleServerChange_t) - // NetworkVarNames: m_iHideHUD (uint32) - // NetworkVarNames: m_skybox3d (sky3dparams_t) - // NetworkVarNames: m_flDeathTime (GameTime_t) - // NetworkVarNames: m_hController (CHandle) - public static class CBasePlayerPawn { - public const nint m_pWeaponServices = 0xD18; // CPlayer_WeaponServices* - public const nint m_pItemServices = 0xD20; // CPlayer_ItemServices* - public const nint m_pAutoaimServices = 0xD28; // CPlayer_AutoaimServices* - public const nint m_pObserverServices = 0xD30; // CPlayer_ObserverServices* - public const nint m_pWaterServices = 0xD38; // CPlayer_WaterServices* - public const nint m_pUseServices = 0xD40; // CPlayer_UseServices* - public const nint m_pFlashlightServices = 0xD48; // CPlayer_FlashlightServices* - public const nint m_pCameraServices = 0xD50; // CPlayer_CameraServices* - public const nint m_pMovementServices = 0xD58; // CPlayer_MovementServices* - public const nint m_ServerViewAngleChanges = 0xD68; // CUtlVectorEmbeddedNetworkVar - public const nint m_nHighestGeneratedServerViewAngleChangeIndex = 0xDB8; // uint32 - public const nint v_angle = 0xDBC; // QAngle - public const nint v_anglePrevious = 0xDC8; // QAngle - public const nint m_iHideHUD = 0xDD4; // uint32 - public const nint m_skybox3d = 0xDD8; // sky3dparams_t - public const nint m_fTimeLastHurt = 0xE68; // GameTime_t - public const nint m_flDeathTime = 0xE6C; // GameTime_t - public const nint m_fNextSuicideTime = 0xE70; // GameTime_t - public const nint m_fInitHUD = 0xE74; // bool - public const nint m_pExpresser = 0xE78; // CAI_Expresser* - public const nint m_hController = 0xE80; // CHandle - public const nint m_fHltvReplayDelay = 0xE88; // float32 - public const nint m_fHltvReplayEnd = 0xE8C; // float32 - public const nint m_iHltvReplayEntity = 0xE90; // CEntityIndex - public const nint m_sndOpvarLatchData = 0xE98; // CUtlVector - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MNetworkOverride - // NetworkVarNames: m_bShouldIgnoreOffsetAndAccuracy (bool) - // NetworkVarNames: m_nWeaponParity (uint32) - public static class CCSGOViewModel { - public const nint m_bShouldIgnoreOffsetAndAccuracy = 0xC38; // bool - public const nint m_nWeaponParity = 0xC3C; // uint32 - public const nint m_nOldWeaponParity = 0xC40; // uint32 - } - // Parent: CBasePlayerWeapon - // Fields count: 62 - // - // Metadata: - // MNetworkExcludeByName - // NetworkVarNames: m_flFireSequenceStartTime (float) - // NetworkVarNames: m_nFireSequenceStartTimeChange (int) - // NetworkVarNames: m_ePlayerFireEvent (PlayerAnimEvent_t) - // NetworkVarNames: m_ePlayerFireEventAttackType (WeaponAttackType_t) - // NetworkVarNames: m_iState (CSWeaponState_t) - // NetworkVarNames: m_nViewModelIndex (uint32) - // NetworkVarNames: m_flTimeWeaponIdle (GameTime_t) - // NetworkVarNames: m_weaponMode (CSWeaponMode) - // NetworkVarNames: m_fAccuracyPenalty (float) - // NetworkVarNames: m_iRecoilIndex (int) - // NetworkVarNames: m_flRecoilIndex (float) - // NetworkVarNames: m_bBurstMode (bool) - // NetworkVarNames: m_nPostponeFireReadyTicks (GameTick_t) - // NetworkVarNames: m_flPostponeFireReadyFrac (float) - // NetworkVarNames: m_bInReload (bool) - // NetworkVarNames: m_bReloadVisuallyComplete (bool) - // NetworkVarNames: m_flDroppedAtTime (GameTime_t) - // NetworkVarNames: m_bIsHauledBack (bool) - // NetworkVarNames: m_bSilencerOn (bool) - // NetworkVarNames: m_flTimeSilencerSwitchComplete (GameTime_t) - // NetworkVarNames: m_iOriginalTeamNumber (int) - // NetworkVarNames: m_hPrevOwner (CHandle) - // NetworkVarNames: m_nDropTick (GameTick_t) - // NetworkVarNames: m_fLastShotTime (GameTime_t) - // NetworkVarNames: m_iIronSightMode (int) - // NetworkVarNames: m_iNumEmptyAttacks (int) - public static class CCSWeaponBase { - public const nint m_bRemoveable = 0xFE8; // bool - public const nint m_flFireSequenceStartTime = 0xFF0; // float32 - public const nint m_nFireSequenceStartTimeChange = 0xFF4; // int32 - public const nint m_nFireSequenceStartTimeAck = 0xFF8; // int32 - public const nint m_ePlayerFireEvent = 0xFFC; // PlayerAnimEvent_t - public const nint m_ePlayerFireEventAttackType = 0x1000; // WeaponAttackType_t - public const nint m_seqIdle = 0x1004; // HSequence - public const nint m_seqFirePrimary = 0x1008; // HSequence - public const nint m_seqFireSecondary = 0x100C; // HSequence - public const nint m_thirdPersonFireSequences = 0x1010; // CUtlVector - public const nint m_hCurrentThirdPersonSequence = 0x1028; // HSequence - public const nint m_nSilencerBoneIndex = 0x102C; // int32 - public const nint m_thirdPersonSequences = 0x1030; // HSequence[7] - public const nint m_bPlayerAmmoStockOnPickup = 0x1058; // bool - public const nint m_bRequireUseToTouch = 0x1059; // bool - public const nint m_iState = 0x105C; // CSWeaponState_t - public const nint m_flLastTimeInAir = 0x1060; // GameTime_t - public const nint m_flLastDeployTime = 0x1064; // GameTime_t - public const nint m_nLastEmptySoundCmdNum = 0x1068; // int32 - public const nint m_nViewModelIndex = 0x106C; // uint32 - public const nint m_bReloadsWithClips = 0x1070; // bool - public const nint m_flTimeWeaponIdle = 0x1090; // GameTime_t - public const nint m_bFireOnEmpty = 0x1094; // bool - public const nint m_OnPlayerPickup = 0x1098; // CEntityIOOutput - public const nint m_weaponMode = 0x10C0; // CSWeaponMode - public const nint m_flTurningInaccuracyDelta = 0x10C4; // float32 - public const nint m_vecTurningInaccuracyEyeDirLast = 0x10C8; // Vector - public const nint m_flTurningInaccuracy = 0x10D4; // float32 - public const nint m_fAccuracyPenalty = 0x10D8; // float32 - public const nint m_flLastAccuracyUpdateTime = 0x10DC; // GameTime_t - public const nint m_fAccuracySmoothedForZoom = 0x10E0; // float32 - public const nint m_fScopeZoomEndTime = 0x10E4; // GameTime_t - public const nint m_iRecoilIndex = 0x10E8; // int32 - public const nint m_flRecoilIndex = 0x10EC; // float32 - public const nint m_bBurstMode = 0x10F0; // bool - public const nint m_nPostponeFireReadyTicks = 0x10F4; // GameTick_t - public const nint m_flPostponeFireReadyFrac = 0x10F8; // float32 - public const nint m_bInReload = 0x10FC; // bool - public const nint m_bReloadVisuallyComplete = 0x10FD; // bool - public const nint m_flDroppedAtTime = 0x1100; // GameTime_t - public const nint m_bIsHauledBack = 0x1104; // bool - public const nint m_bSilencerOn = 0x1105; // bool - public const nint m_flTimeSilencerSwitchComplete = 0x1108; // GameTime_t - public const nint m_iOriginalTeamNumber = 0x110C; // int32 - public const nint m_flNextAttackRenderTimeOffset = 0x1110; // float32 - public const nint m_bCanBePickedUp = 0x1128; // bool - public const nint m_bUseCanOverrideNextOwnerTouchTime = 0x1129; // bool - public const nint m_nextOwnerTouchTime = 0x112C; // GameTime_t - public const nint m_nextPrevOwnerTouchTime = 0x1130; // GameTime_t - public const nint m_hPrevOwner = 0x1134; // CHandle - public const nint m_nDropTick = 0x1138; // GameTick_t - public const nint m_donated = 0x115C; // bool - public const nint m_fLastShotTime = 0x1160; // GameTime_t - public const nint m_bWasOwnedByCT = 0x1164; // bool - public const nint m_bWasOwnedByTerrorist = 0x1165; // bool - public const nint m_bFiredOutOfAmmoEvent = 0x1166; // bool - public const nint m_numRemoveUnownedWeaponThink = 0x1168; // int32 - public const nint m_IronSightController = 0x1170; // CIronSightController - public const nint m_iIronSightMode = 0x1188; // int32 - public const nint m_flLastLOSTraceFailureTime = 0x118C; // GameTime_t - public const nint m_iNumEmptyAttacks = 0x1190; // int32 - public const nint m_flWatTickOffset = 0x1194; // float32 - } - // Parent: CCSWeaponBase - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_zoomLevel (int) - // NetworkVarNames: m_iBurstShotsRemaining (int) - // NetworkVarNames: m_bNeedsBoltAction (bool) - public static class CCSWeaponBaseGun { - public const nint m_zoomLevel = 0x1198; // int32 - public const nint m_iBurstShotsRemaining = 0x119C; // int32 - public const nint m_silencedModelIndex = 0x11A8; // int32 - public const nint m_inPrecache = 0x11AC; // bool - public const nint m_bNeedsBoltAction = 0x11AD; // bool - public const nint m_bSkillReloadAvailable = 0x11AE; // bool - public const nint m_bSkillReloadLiftedReloadKey = 0x11AF; // bool - public const nint m_bSkillBoltInterruptAvailable = 0x11B0; // bool - public const nint m_bSkillBoltLiftedFireKey = 0x11B1; // bool - } - // Parent: CCSWeaponBase - // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_bStartedArming (bool) - // NetworkVarNames: m_fArmedTime (GameTime_t) - // NetworkVarNames: m_bBombPlacedAnimation (bool) - // NetworkVarNames: m_bIsPlantingViaUse (bool) - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - public static class CC4 { - public const nint m_vecLastValidPlayerHeldPosition = 0x1198; // Vector - public const nint m_vecLastValidDroppedPosition = 0x11A4; // Vector - public const nint m_bDoValidDroppedPositionCheck = 0x11B0; // bool - public const nint m_bStartedArming = 0x11B1; // bool - public const nint m_fArmedTime = 0x11B4; // GameTime_t - public const nint m_bBombPlacedAnimation = 0x11B8; // bool - public const nint m_bIsPlantingViaUse = 0x11B9; // bool - public const nint m_entitySpottedState = 0x11C0; // EntitySpottedState_t - public const nint m_nSpotRules = 0x11D8; // int32 - public const nint m_bPlayedArmingBeeps = 0x11DC; // bool[7] - public const nint m_bBombPlanted = 0x11E3; // bool - } - // Parent: CCSWeaponBaseGun - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_fFireTime (GameTime_t) - public static class CWeaponTaser { - public const nint m_fFireTime = 0x11B4; // GameTime_t - } - // Parent: CCSWeaponBaseGun - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_flDisplayHealth (float) - public static class CWeaponShield { - public const nint m_flBulletDamageAbsorbed = 0x11B4; // float32 - public const nint m_flLastBulletHitSoundTime = 0x11B8; // GameTime_t - public const nint m_flDisplayHealth = 0x11BC; // float32 - } - // Parent: CBaseCSGrenadeProjectile - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_bIsIncGrenade (bool) - public static class CMolotovProjectile { - public const nint m_bIsIncGrenade = 0xD96; // bool - public const nint m_bDetonated = 0xDA0; // bool - public const nint m_stillTimer = 0xDA8; // IntervalTimer - public const nint m_bHasBouncedOffPlayer = 0xE88; // bool - } - // Parent: CBaseCSGrenadeProjectile - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_nDecoyShotTick (int) - public static class CDecoyProjectile { - public const nint m_nDecoyShotTick = 0xDA0; // int32 - public const nint m_shotsRemaining = 0xDA4; // int32 - public const nint m_fExpireTime = 0xDA8; // GameTime_t - public const nint m_decoyWeaponDefIndex = 0xDB8; // uint16 - } - // Parent: CBaseCSGrenadeProjectile - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_nSmokeEffectTickBegin (int) - // NetworkVarNames: m_bDidSmokeEffect (bool) - // NetworkVarNames: m_nRandomSeed (int) - // NetworkVarNames: m_vSmokeColor (Vector) - // NetworkVarNames: m_vSmokeDetonationPos (Vector) - // NetworkVarNames: m_VoxelFrameData (CUtlVector) - public static class CSmokeGrenadeProjectile { - public const nint m_nSmokeEffectTickBegin = 0xDB0; // int32 - public const nint m_bDidSmokeEffect = 0xDB4; // bool - public const nint m_nRandomSeed = 0xDB8; // int32 - public const nint m_vSmokeColor = 0xDBC; // Vector - public const nint m_vSmokeDetonationPos = 0xDC8; // Vector - public const nint m_VoxelFrameData = 0xDD8; // CUtlVector - public const nint m_flLastBounce = 0xDF0; // GameTime_t - public const nint m_fllastSimulationTime = 0xDF4; // GameTime_t - } - // Parent: CCSWeaponBase - // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_bRedraw (bool) - // NetworkVarNames: m_bIsHeldByPlayer (bool) - // NetworkVarNames: m_bPinPulled (bool) - // NetworkVarNames: m_bJumpThrow (bool) - // NetworkVarNames: m_bThrowAnimating (bool) - // NetworkVarNames: m_fThrowTime (GameTime_t) - // NetworkVarNames: m_flThrowStrength (float) - // NetworkVarNames: m_flThrowStrengthApproach (float) - // NetworkVarNames: m_fDropTime (GameTime_t) - // NetworkVarNames: m_bJustPulledPin (bool) - // NetworkVarNames: m_nNextHoldTick (GameTick_t) - // NetworkVarNames: m_flNextHoldFrac (float) - // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) - public static class CBaseCSGrenade { - public const nint m_bRedraw = 0x1198; // bool - public const nint m_bIsHeldByPlayer = 0x1199; // bool - public const nint m_bPinPulled = 0x119A; // bool - public const nint m_bJumpThrow = 0x119B; // bool - public const nint m_bThrowAnimating = 0x119C; // bool - public const nint m_fThrowTime = 0x11A0; // GameTime_t - public const nint m_flThrowStrength = 0x11A4; // float32 - public const nint m_flThrowStrengthApproach = 0x11A8; // float32 - public const nint m_fDropTime = 0x11AC; // GameTime_t - public const nint m_bJustPulledPin = 0x11B0; // bool - public const nint m_nNextHoldTick = 0x11B4; // GameTick_t - public const nint m_flNextHoldFrac = 0x11B8; // float32 - public const nint m_hSwitchToWeaponAfterThrow = 0x11BC; // CHandle - } - // Parent: CCSWeaponBase - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer) - // NetworkVarNames: m_bRedraw (bool) - public static class CWeaponBaseItem { - public const nint m_SequenceCompleteTimer = 0x1198; // CountdownTimer - public const nint m_bRedraw = 0x11B0; // bool - } - // Parent: CCSWeaponBase - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_bPlayingUninterruptableAct (bool) - // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) - public static class CFists { - public const nint m_bPlayingUninterruptableAct = 0x1198; // bool - public const nint m_nUninterruptableActivity = 0x119C; // PlayerAnimEvent_t - public const nint m_bRestorePrevWep = 0x11A0; // bool - public const nint m_hWeaponBeforePrevious = 0x11A4; // CHandle - public const nint m_hWeaponPrevious = 0x11A8; // CHandle - public const nint m_bDelayedHardPunchIncoming = 0x11AC; // bool - public const nint m_bDestroyAfterTaunt = 0x11AD; // bool - } - // Parent: CBasePlayerPawn - // Fields count: 136 - // - // Metadata: - // NetworkVarNames: m_CTouchExpansionComponent (CTouchExpansionComponent::Storage_t) - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByName - // NetworkVarNames: m_pPingServices (CCSPlayer_PingServices*) - // NetworkVarNames: m_pViewModelServices (CPlayer_ViewModelServices*) - // NetworkVarNames: m_hOriginalController (CHandle) - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - // NetworkVarNames: m_iPlayerState (CSPlayerState) - // NetworkVarNames: m_bIsScoped (bool) - // NetworkVarNames: m_bIsWalking (bool) - // NetworkVarNames: m_bResumeZoom (bool) - // NetworkVarNames: m_bIsDefusing (bool) - // NetworkVarNames: m_bIsGrabbingHostage (bool) - // NetworkVarNames: m_iBlockingUseActionInProgress (CSPlayerBlockingUseAction_t) - // NetworkVarNames: m_fImmuneToGunGameDamageTime (GameTime_t) - // NetworkVarNames: m_bGunGameImmunity (bool) - // NetworkVarNames: m_GunGameImmunityColor (Color) - // NetworkVarNames: m_fMolotovDamageTime (float) - // NetworkVarNames: m_bHasMovedSinceSpawn (bool) - // NetworkVarNames: m_bCanMoveDuringFreezePeriod (bool) - // NetworkVarNames: m_flGuardianTooFarDistFrac (float) - // NetworkVarNames: m_flDetectedByEnemySensorTime (GameTime_t) - // NetworkVarNames: m_nHeavyAssaultSuitCooldownRemaining (int) - // NetworkVarNames: m_flEmitSoundTime (GameTime_t) - // NetworkVarNames: m_bHasNightVision (bool) - // NetworkVarNames: m_bNightVisionOn (bool) - // NetworkVarNames: m_bInNoDefuseArea (bool) - // NetworkVarNames: m_bKilledByTaser (bool) - // NetworkVarNames: m_iMoveState (int) - // NetworkVarNames: m_nWhichBombZone (int) - // NetworkVarNames: m_iDirection (int) - // NetworkVarNames: m_iShotsFired (int) - // NetworkVarNames: m_ArmorValue (int32) - // NetworkVarNames: m_flVelocityModifier (float) - // NetworkVarNames: m_flHitHeading (float) - // NetworkVarNames: m_nHitBodyPart (int) - // NetworkVarNames: m_flFlashDuration (float) - // NetworkVarNames: m_flFlashMaxAlpha (float) - // NetworkVarNames: m_flProgressBarStartTime (float) - // NetworkVarNames: m_iProgressBarDuration (int) - // NetworkVarNames: m_bWaitForNoAttack (bool) - // NetworkVarNames: m_flLowerBodyYawTarget (float) - // NetworkVarNames: m_bStrafing (bool) - // NetworkVarNames: m_thirdPersonHeading (QAngle) - // NetworkVarNames: m_flSlopeDropOffset (float) - // NetworkVarNames: m_flSlopeDropHeight (float) - // NetworkVarNames: m_vHeadConstraintOffset (Vector) - // NetworkVarNames: m_angEyeAngles (QAngle) - // NetworkVarNames: m_bHideTargetID (bool) - // NetworkVarNames: m_bHud_MiniScoreHidden (bool) - // NetworkVarNames: m_bHud_RadarHidden (bool) - // NetworkVarNames: m_nLastKillerIndex (CEntityIndex) - // NetworkVarNames: m_nLastConcurrentKilled (int) - // NetworkVarNames: m_nDeathCamMusic (int) - // NetworkVarNames: m_iAddonBits (int) - // NetworkVarNames: m_iPrimaryAddon (int) - // NetworkVarNames: m_iSecondaryAddon (int) - // NetworkVarNames: m_vecPlayerPatchEconIndices (uint32) - // NetworkVarNames: m_unCurrentEquipmentValue (uint16) - // NetworkVarNames: m_unRoundStartEquipmentValue (uint16) - // NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16) - // NetworkVarNames: m_nSurvivalTeamNumber (int) - // NetworkVarNames: m_bKilledByHeadshot (bool) - public static class CCSPlayerPawnBase { - public const nint m_CTouchExpansionComponent = 0xEC8; // CTouchExpansionComponent - public const nint m_pPingServices = 0xF18; // CCSPlayer_PingServices* - public const nint m_pViewModelServices = 0xF20; // CPlayer_ViewModelServices* - public const nint m_iDisplayHistoryBits = 0xF28; // uint32 - public const nint m_flLastAttackedTeammate = 0xF2C; // float32 - public const nint m_hOriginalController = 0xF30; // CHandle - public const nint m_blindUntilTime = 0xF34; // GameTime_t - public const nint m_blindStartTime = 0xF38; // GameTime_t - public const nint m_allowAutoFollowTime = 0xF3C; // GameTime_t - public const nint m_entitySpottedState = 0xF40; // EntitySpottedState_t - public const nint m_nSpotRules = 0xF58; // int32 - public const nint m_iPlayerState = 0xF5C; // CSPlayerState - public const nint m_chickenIdleSoundTimer = 0xF68; // CountdownTimer - public const nint m_chickenJumpSoundTimer = 0xF80; // CountdownTimer - public const nint m_vecLastBookmarkedPosition = 0x1038; // Vector - public const nint m_flLastDistanceTraveledNotice = 0x1044; // float32 - public const nint m_flAccumulatedDistanceTraveled = 0x1048; // float32 - public const nint m_flLastFriendlyFireDamageReductionRatio = 0x104C; // float32 - public const nint m_bRespawning = 0x1050; // bool - public const nint m_nLastPickupPriority = 0x1054; // int32 - public const nint m_flLastPickupPriorityTime = 0x1058; // float32 - public const nint m_bIsScoped = 0x105C; // bool - public const nint m_bIsWalking = 0x105D; // bool - public const nint m_bResumeZoom = 0x105E; // bool - public const nint m_bIsDefusing = 0x105F; // bool - public const nint m_bIsGrabbingHostage = 0x1060; // bool - public const nint m_iBlockingUseActionInProgress = 0x1064; // CSPlayerBlockingUseAction_t - public const nint m_fImmuneToGunGameDamageTime = 0x1068; // GameTime_t - public const nint m_bGunGameImmunity = 0x106C; // bool - public const nint m_GunGameImmunityColor = 0x106D; // Color - public const nint m_fMolotovDamageTime = 0x1074; // float32 - public const nint m_bHasMovedSinceSpawn = 0x1078; // bool - public const nint m_bCanMoveDuringFreezePeriod = 0x1079; // bool - public const nint m_flGuardianTooFarDistFrac = 0x107C; // float32 - public const nint m_flNextGuardianTooFarHurtTime = 0x1080; // float32 - public const nint m_flDetectedByEnemySensorTime = 0x1084; // GameTime_t - public const nint m_flDealtDamageToEnemyMostRecentTimestamp = 0x1088; // float32 - public const nint m_flLastEquippedHelmetTime = 0x108C; // GameTime_t - public const nint m_flLastEquippedArmorTime = 0x1090; // GameTime_t - public const nint m_nHeavyAssaultSuitCooldownRemaining = 0x1094; // int32 - public const nint m_bResetArmorNextSpawn = 0x1098; // bool - public const nint m_flLastBumpMineBumpTime = 0x109C; // GameTime_t - public const nint m_flEmitSoundTime = 0x10A0; // GameTime_t - public const nint m_iNumSpawns = 0x10A4; // int32 - public const nint m_iShouldHaveCash = 0x10A8; // int32 - public const nint m_flIdleTimeSinceLastAction = 0x10B0; // float32 - public const nint m_flNameChangeHistory = 0x10B4; // float32[5] - public const nint m_fLastGivenDefuserTime = 0x10C8; // float32 - public const nint m_fLastGivenBombTime = 0x10CC; // float32 - public const nint m_bHasNightVision = 0x10D0; // bool - public const nint m_bNightVisionOn = 0x10D1; // bool - public const nint m_fNextRadarUpdateTime = 0x10D4; // float32 - public const nint m_flLastMoneyUpdateTime = 0x10D8; // float32 - public const nint m_MenuStringBuffer = 0x10DC; // char[1024] - public const nint m_fIntroCamTime = 0x14DC; // float32 - public const nint m_nMyCollisionGroup = 0x14E0; // int32 - public const nint m_bInNoDefuseArea = 0x14E4; // bool - public const nint m_bKilledByTaser = 0x14E5; // bool - public const nint m_iMoveState = 0x14E8; // int32 - public const nint m_grenadeParameterStashTime = 0x14EC; // GameTime_t - public const nint m_bGrenadeParametersStashed = 0x14F0; // bool - public const nint m_angStashedShootAngles = 0x14F4; // QAngle - public const nint m_vecStashedGrenadeThrowPosition = 0x1500; // Vector - public const nint m_vecStashedVelocity = 0x150C; // Vector - public const nint m_angShootAngleHistory = 0x1518; // QAngle[2] - public const nint m_vecThrowPositionHistory = 0x1530; // Vector[2] - public const nint m_vecVelocityHistory = 0x1548; // Vector[2] - public const nint m_bDiedAirborne = 0x1560; // bool - public const nint m_iBombSiteIndex = 0x1564; // CEntityIndex - public const nint m_nWhichBombZone = 0x1568; // int32 - public const nint m_bInBombZoneTrigger = 0x156C; // bool - public const nint m_bWasInBombZoneTrigger = 0x156D; // bool - public const nint m_iDirection = 0x1570; // int32 - public const nint m_iShotsFired = 0x1574; // int32 - public const nint m_ArmorValue = 0x1578; // int32 - public const nint m_flFlinchStack = 0x157C; // float32 - public const nint m_flVelocityModifier = 0x1580; // float32 - public const nint m_flHitHeading = 0x1584; // float32 - public const nint m_nHitBodyPart = 0x1588; // int32 - public const nint m_iHostagesKilled = 0x158C; // int32 - public const nint m_vecTotalBulletForce = 0x1590; // Vector - public const nint m_flFlashDuration = 0x159C; // float32 - public const nint m_flFlashMaxAlpha = 0x15A0; // float32 - public const nint m_flProgressBarStartTime = 0x15A4; // float32 - public const nint m_iProgressBarDuration = 0x15A8; // int32 - public const nint m_bWaitForNoAttack = 0x15AC; // bool - public const nint m_flLowerBodyYawTarget = 0x15B0; // float32 - public const nint m_bStrafing = 0x15B4; // bool - public const nint m_lastStandingPos = 0x15B8; // Vector - public const nint m_ignoreLadderJumpTime = 0x15C4; // float32 - public const nint m_ladderSurpressionTimer = 0x15C8; // CountdownTimer - public const nint m_lastLadderNormal = 0x15E0; // Vector - public const nint m_lastLadderPos = 0x15EC; // Vector - public const nint m_thirdPersonHeading = 0x15F8; // QAngle - public const nint m_flSlopeDropOffset = 0x1604; // float32 - public const nint m_flSlopeDropHeight = 0x1608; // float32 - public const nint m_vHeadConstraintOffset = 0x160C; // Vector - public const nint m_iLastWeaponFireUsercmd = 0x1620; // int32 - public const nint m_angEyeAngles = 0x1624; // QAngle - public const nint m_bVCollisionInitted = 0x1630; // bool - public const nint m_storedSpawnPosition = 0x1634; // Vector - public const nint m_storedSpawnAngle = 0x1640; // QAngle - public const nint m_bIsSpawning = 0x164C; // bool - public const nint m_bHideTargetID = 0x164D; // bool - public const nint m_nNumDangerZoneDamageHits = 0x1650; // int32 - public const nint m_bHud_MiniScoreHidden = 0x1654; // bool - public const nint m_bHud_RadarHidden = 0x1655; // bool - public const nint m_nLastKillerIndex = 0x1658; // CEntityIndex - public const nint m_nLastConcurrentKilled = 0x165C; // int32 - public const nint m_nDeathCamMusic = 0x1660; // int32 - public const nint m_iAddonBits = 0x1664; // int32 - public const nint m_iPrimaryAddon = 0x1668; // int32 - public const nint m_iSecondaryAddon = 0x166C; // int32 - public const nint m_currentDeafnessFilter = 0x1670; // CUtlStringToken - public const nint m_NumEnemiesKilledThisSpawn = 0x1674; // int32 - public const nint m_NumEnemiesKilledThisRound = 0x1678; // int32 - public const nint m_NumEnemiesAtRoundStart = 0x167C; // int32 - public const nint m_wasNotKilledNaturally = 0x1680; // bool - public const nint m_vecPlayerPatchEconIndices = 0x1684; // uint32[5] - public const nint m_iDeathFlags = 0x1698; // int32 - public const nint m_hPet = 0x169C; // CHandle - public const nint m_unCurrentEquipmentValue = 0x1868; // uint16 - public const nint m_unRoundStartEquipmentValue = 0x186A; // uint16 - public const nint m_unFreezetimeEndEquipmentValue = 0x186C; // uint16 - public const nint m_nSurvivalTeamNumber = 0x1870; // int32 - public const nint m_bHasDeathInfo = 0x1874; // bool - public const nint m_flDeathInfoTime = 0x1878; // float32 - public const nint m_vecDeathInfoOrigin = 0x187C; // Vector - public const nint m_bKilledByHeadshot = 0x1888; // bool - public const nint m_LastHitBox = 0x188C; // int32 - public const nint m_LastHealth = 0x1890; // int32 - public const nint m_flLastCollisionCeiling = 0x1894; // float32 - public const nint m_flLastCollisionCeilingChangeTime = 0x1898; // float32 - public const nint m_pBot = 0x18A0; // CCSBot* - public const nint m_bBotAllowActive = 0x18A8; // bool - public const nint m_bCommittingSuicideOnTeamChange = 0x18A9; // bool - } - // Parent: CCSPlayerPawnBase - // Fields count: 0 - // - // Metadata: - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - public static class CCSObserverPawn { - } - // Parent: CCSPlayerPawnBase - // Fields count: 49 - // - // Metadata: - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices*) - // NetworkVarNames: m_pHostageServices (CCSPlayer_HostageServices*) - // NetworkVarNames: m_pBuyServices (CCSPlayer_BuyServices*) - // NetworkVarNames: m_pActionTrackingServices (CCSPlayer_ActionTrackingServices*) - // NetworkVarNames: m_bHasFemaleVoice (bool) - // NetworkVarNames: m_szLastPlaceName (char) - // NetworkVarNames: m_bInBuyZone (bool) - // NetworkVarNames: m_bInHostageRescueZone (bool) - // NetworkVarNames: m_bInBombZone (bool) - // NetworkVarNames: m_iRetakesOffering (int) - // NetworkVarNames: m_iRetakesOfferingCard (int) - // NetworkVarNames: m_bRetakesHasDefuseKit (bool) - // NetworkVarNames: m_bRetakesMVPLastRound (bool) - // NetworkVarNames: m_iRetakesMVPBoostItem (int) - // NetworkVarNames: m_RetakesMVPBoostExtraUtility (loadout_slot_t) - // NetworkVarNames: m_flHealthShotBoostExpirationTime (GameTime_t) - // NetworkVarNames: m_aimPunchAngle (QAngle) - // NetworkVarNames: m_aimPunchAngleVel (QAngle) - // NetworkVarNames: m_aimPunchTickBase (int) - // NetworkVarNames: m_aimPunchTickFraction (float) - // NetworkVarNames: m_bIsBuyMenuOpen (bool) - // NetworkVarNames: m_flTimeOfLastInjury (GameTime_t) - // NetworkVarNames: m_flNextSprayDecalTime (GameTime_t) - // NetworkVarNames: m_nRagdollDamageBone (int) - // NetworkVarNames: m_vRagdollDamageForce (Vector) - // NetworkVarNames: m_vRagdollDamagePosition (Vector) - // NetworkVarNames: m_szRagdollDamageWeaponName (char) - // NetworkVarNames: m_bRagdollDamageHeadshot (bool) - // NetworkVarNames: m_vRagdollServerOrigin (Vector) - // NetworkVarNames: m_EconGloves (CEconItemView) - // NetworkVarNames: m_nEconGlovesChanged (uint8) - // NetworkVarNames: m_qDeathEyeAngles (QAngle) - public static class CCSPlayerPawn { - public const nint m_pBulletServices = 0x18B0; // CCSPlayer_BulletServices* - public const nint m_pHostageServices = 0x18B8; // CCSPlayer_HostageServices* - public const nint m_pBuyServices = 0x18C0; // CCSPlayer_BuyServices* - public const nint m_pActionTrackingServices = 0x18C8; // CCSPlayer_ActionTrackingServices* - public const nint m_pRadioServices = 0x18D0; // CCSPlayer_RadioServices* - public const nint m_pDamageReactServices = 0x18D8; // CCSPlayer_DamageReactServices* - public const nint m_nCharacterDefIndex = 0x18E0; // uint16 - public const nint m_hPreviousModel = 0x18E8; // CStrongHandle - public const nint m_bHasFemaleVoice = 0x18F0; // bool - public const nint m_strVOPrefix = 0x18F8; // CUtlString - public const nint m_szLastPlaceName = 0x1900; // char[18] - public const nint m_bInHostageResetZone = 0x19C0; // bool - public const nint m_bInBuyZone = 0x19C1; // bool - public const nint m_bWasInBuyZone = 0x19C2; // bool - public const nint m_bInHostageRescueZone = 0x19C3; // bool - public const nint m_bInBombZone = 0x19C4; // bool - public const nint m_bWasInHostageRescueZone = 0x19C5; // bool - public const nint m_iRetakesOffering = 0x19C8; // int32 - public const nint m_iRetakesOfferingCard = 0x19CC; // int32 - public const nint m_bRetakesHasDefuseKit = 0x19D0; // bool - public const nint m_bRetakesMVPLastRound = 0x19D1; // bool - public const nint m_iRetakesMVPBoostItem = 0x19D4; // int32 - public const nint m_RetakesMVPBoostExtraUtility = 0x19D8; // loadout_slot_t - public const nint m_flHealthShotBoostExpirationTime = 0x19DC; // GameTime_t - public const nint m_flLandseconds = 0x19E0; // float32 - public const nint m_aimPunchAngle = 0x19E4; // QAngle - public const nint m_aimPunchAngleVel = 0x19F0; // QAngle - public const nint m_aimPunchTickBase = 0x19FC; // int32 - public const nint m_aimPunchTickFraction = 0x1A00; // float32 - public const nint m_aimPunchCache = 0x1A08; // CUtlVector - public const nint m_bIsBuyMenuOpen = 0x1A20; // bool - public const nint m_xLastHeadBoneTransform = 0x2060; // CTransform - public const nint m_bLastHeadBoneTransformIsValid = 0x2080; // bool - public const nint m_lastLandTime = 0x2084; // GameTime_t - public const nint m_bOnGroundLastTick = 0x2088; // bool - public const nint m_iPlayerLocked = 0x208C; // int32 - public const nint m_flTimeOfLastInjury = 0x2094; // GameTime_t - public const nint m_flNextSprayDecalTime = 0x2098; // GameTime_t - public const nint m_bNextSprayDecalTimeExpedited = 0x209C; // bool - public const nint m_nRagdollDamageBone = 0x20A0; // int32 - public const nint m_vRagdollDamageForce = 0x20A4; // Vector - public const nint m_vRagdollDamagePosition = 0x20B0; // Vector - public const nint m_szRagdollDamageWeaponName = 0x20BC; // char[64] - public const nint m_bRagdollDamageHeadshot = 0x20FC; // bool - public const nint m_vRagdollServerOrigin = 0x2100; // Vector - public const nint m_EconGloves = 0x2110; // CEconItemView - public const nint m_nEconGlovesChanged = 0x2388; // uint8 - public const nint m_qDeathEyeAngles = 0x238C; // QAngle - public const nint m_bSkipOneHeadConstraintUpdate = 0x2398; // bool - } - // Parent: None - // Fields count: 39 - // - // Metadata: - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_vel (Vector) - // NetworkVarNames: m_isRescued (bool) - // NetworkVarNames: m_jumpedThisFrame (bool) - // NetworkVarNames: m_nHostageState (int) - // NetworkVarNames: m_leader (CHandle) - // NetworkVarNames: m_reuseTimer (CountdownTimer) - // NetworkVarNames: m_bHandsHaveBeenCut (bool) - // NetworkVarNames: m_hHostageGrabber (CHandle) - // NetworkVarNames: m_flRescueStartTime (GameTime_t) - // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) - // NetworkVarNames: m_flDropStartTime (GameTime_t) - public static class CHostage { - public const nint m_OnHostageBeginGrab = 0xD30; // CEntityIOOutput - public const nint m_OnFirstPickedUp = 0xD58; // CEntityIOOutput - public const nint m_OnDroppedNotRescued = 0xD80; // CEntityIOOutput - public const nint m_OnRescued = 0xDA8; // CEntityIOOutput - public const nint m_entitySpottedState = 0xDD0; // EntitySpottedState_t - public const nint m_nSpotRules = 0xDE8; // int32 - public const nint m_uiHostageSpawnExclusionGroupMask = 0xDEC; // uint32 - public const nint m_nHostageSpawnRandomFactor = 0xDF0; // uint32 - public const nint m_bRemove = 0xDF4; // bool - public const nint m_vel = 0xDF8; // Vector - public const nint m_isRescued = 0xE04; // bool - public const nint m_jumpedThisFrame = 0xE05; // bool - public const nint m_nHostageState = 0xE08; // int32 - public const nint m_leader = 0xE0C; // CHandle - public const nint m_lastLeader = 0xE10; // CHandle - public const nint m_reuseTimer = 0xE18; // CountdownTimer - public const nint m_hasBeenUsed = 0xE30; // bool - public const nint m_accel = 0xE34; // Vector - public const nint m_isRunning = 0xE40; // bool - public const nint m_isCrouching = 0xE41; // bool - public const nint m_jumpTimer = 0xE48; // CountdownTimer - public const nint m_isWaitingForLeader = 0xE60; // bool - public const nint m_repathTimer = 0x2E70; // CountdownTimer - public const nint m_inhibitDoorTimer = 0x2E88; // CountdownTimer - public const nint m_inhibitObstacleAvoidanceTimer = 0x2F18; // CountdownTimer - public const nint m_wiggleTimer = 0x2F38; // CountdownTimer - public const nint m_isAdjusted = 0x2F54; // bool - public const nint m_bHandsHaveBeenCut = 0x2F55; // bool - public const nint m_hHostageGrabber = 0x2F58; // CHandle - public const nint m_fLastGrabTime = 0x2F5C; // GameTime_t - public const nint m_vecPositionWhenStartedDroppingToGround = 0x2F60; // Vector - public const nint m_vecGrabbedPos = 0x2F6C; // Vector - public const nint m_flRescueStartTime = 0x2F78; // GameTime_t - public const nint m_flGrabSuccessTime = 0x2F7C; // GameTime_t - public const nint m_flDropStartTime = 0x2F80; // GameTime_t - public const nint m_nApproachRewardPayouts = 0x2F84; // int32 - public const nint m_nPickupEventCount = 0x2F88; // int32 - public const nint m_vecSpawnGroundPos = 0x2F8C; // Vector - public const nint m_vecHostageResetPosition = 0x2FAC; // Vector - } - } - // Module: libsoundsystem.so - // Classes count: 50 - // Enums count: 0 - public static class Libsoundsystem { - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CVoiceContainerBase { - public const nint m_curves = 0x20; // CUtlDict - } - // Parent: CVoiceContainerBase - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CVoiceContainerDefault { - } - // Parent: CVoiceContainerBase - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CVoiceContainerWavFileReader { - public const nint m_wavFilePath = 0x60; // CUtlString - } - // Parent: CVoiceContainerWavFileReader - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CVoiceContainerTestConstant { - public const nint m_flTestConstantParam = 0x68; // bool - } - // Parent: CVoiceContainerBase - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CVoiceContainerTestNestedDynamic { - public const nint m_SoundToPlay = 0x60; // CStrongHandle - public const nint m_flTestConstantParam = 0x68; // float32 - } - // Parent: CVoiceContainerBase - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CVoiceContainerDecayingSineWave { - public const nint m_flFrequency = 0x60; // float32 - public const nint m_flDecayTime = 0x64; // float32 - } - // Parent: CVoiceContainerDecayingSineWave - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CVoiceContainerAmpedDecayingSineWave { - public const nint m_flGainAmount = 0x68; // float32 - } - // Parent: CVoiceContainerBase - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CVoiceContainerRealtimeFMSineWave { - public const nint m_flCarrierFrequency = 0x60; // float32 - public const nint m_flModulatorFrequency = 0x64; // float32 - public const nint m_flModulatorAmount = 0x68; // float32 - } - // Parent: CVoiceContainerBase - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CVoiceContainerBlend { - public const nint m_hSoundOne = 0x60; // CStrongHandle - public const nint m_hSoundTwo = 0x68; // CStrongHandle - public const nint m_flBlendAmount = 0x70; // float32 - } - // Parent: CVoiceContainerBase - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CVoiceContainerEngineSound { - public const nint m_SoundToPlay = 0x60; // CStrongHandle - public const nint m_flTestConstantParam = 0x68; // float32 - public const nint m_flTestSoundEventBoundParam = 0x6C; // float32 - public const nint m_flEngineRPM = 0x70; // float32 - } - // Parent: CVoiceContainerWavFileReader - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CVoiceContainerEnvelopeAnalyzer { - public const nint m_envBuffer = 0x68; // CUtlVector - } - // Parent: CVoiceContainerBase - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CVoiceContainerRandomSampler { - public const nint m_flLoudAmplitude = 0x60; // float32 - public const nint m_flLoudAmplitudeJitter = 0x64; // float32 - public const nint m_flSoftAmplitude = 0x68; // float32 - public const nint m_flSoftAmplitudeJitter = 0x6C; // float32 - public const nint m_flLoudTimeJitter = 0x70; // float32 - public const nint m_flSoftTimeJitter = 0x74; // float32 - public const nint m_grainResources = 0x78; // CUtlVector> - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class VMixFilterDesc_t { - public const nint m_nFilterType = 0x0; // VMixFilterType_t - public const nint m_nFilterSlope = 0x2; // VMixFilterSlope_t - public const nint m_bEnabled = 0x3; // bool - public const nint m_fldbGain = 0x4; // float32 - public const nint m_flCutoffFreq = 0x8; // float32 - public const nint m_flQ = 0xC; // float32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class VMixEQ8Desc_t { - public const nint m_stages = 0x0; // VMixFilterDesc_t[8] - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class VMixDelayDesc_t { - public const nint m_feedbackFilter = 0x0; // VMixFilterDesc_t - public const nint m_bEnableFilter = 0x10; // bool - public const nint m_flDelay = 0x14; // float32 - public const nint m_flDirectGain = 0x18; // float32 - public const nint m_flDelayGain = 0x1C; // float32 - public const nint m_flFeedbackGain = 0x20; // float32 - public const nint m_flWidth = 0x24; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class VMixPannerDesc_t { - public const nint m_type = 0x0; // VMixPannerType_t - public const nint m_flStrength = 0x4; // float32 - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - public static class VMixModDelayDesc_t { - public const nint m_feedbackFilter = 0x0; // VMixFilterDesc_t - public const nint m_bPhaseInvert = 0x10; // bool - public const nint m_flGlideTime = 0x14; // float32 - public const nint m_flDelay = 0x18; // float32 - public const nint m_flOutputGain = 0x1C; // float32 - public const nint m_flFeedbackGain = 0x20; // float32 - public const nint m_flModRate = 0x24; // float32 - public const nint m_flModDepth = 0x28; // float32 - public const nint m_bApplyAntialiasing = 0x2C; // bool - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class VMixDiffusorDesc_t { - public const nint m_flSize = 0x0; // float32 - public const nint m_flComplexity = 0x4; // float32 - public const nint m_flFeedback = 0x8; // float32 - public const nint m_flOutputGain = 0xC; // float32 - } - // Parent: None - // Fields count: 17 - // - // Metadata: - // MGetKV3ClassDefaults - public static class VMixBoxverbDesc_t { - public const nint m_flSizeMax = 0x0; // float32 - public const nint m_flSizeMin = 0x4; // float32 - public const nint m_flComplexity = 0x8; // float32 - public const nint m_flDiffusion = 0xC; // float32 - public const nint m_flModDepth = 0x10; // float32 - public const nint m_flModRate = 0x14; // float32 - public const nint m_bParallel = 0x18; // bool - public const nint m_filterType = 0x1C; // VMixFilterDesc_t - public const nint m_flWidth = 0x2C; // float32 - public const nint m_flHeight = 0x30; // float32 - public const nint m_flDepth = 0x34; // float32 - public const nint m_flFeedbackScale = 0x38; // float32 - public const nint m_flFeedbackWidth = 0x3C; // float32 - public const nint m_flFeedbackHeight = 0x40; // float32 - public const nint m_flFeedbackDepth = 0x44; // float32 - public const nint m_flOutputGain = 0x48; // float32 - public const nint m_flTaps = 0x4C; // float32 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class VMixFreeverbDesc_t { - public const nint m_flRoomSize = 0x0; // float32 - public const nint m_flDamp = 0x4; // float32 - public const nint m_flWidth = 0x8; // float32 - public const nint m_flLateReflections = 0xC; // float32 - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class VMixPlateverbDesc_t { - public const nint m_flPrefilter = 0x0; // float32 - public const nint m_flInputDiffusion1 = 0x4; // float32 - public const nint m_flInputDiffusion2 = 0x8; // float32 - public const nint m_flDecay = 0xC; // float32 - public const nint m_flDamp = 0x10; // float32 - public const nint m_flFeedbackDiffusion1 = 0x14; // float32 - public const nint m_flFeedbackDiffusion2 = 0x18; // float32 - } - // Parent: None - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - public static class VMixDynamicsDesc_t { - public const nint m_fldbGain = 0x0; // float32 - public const nint m_fldbNoiseGateThreshold = 0x4; // float32 - public const nint m_fldbCompressionThreshold = 0x8; // float32 - public const nint m_fldbLimiterThreshold = 0xC; // float32 - public const nint m_fldbKneeWidth = 0x10; // float32 - public const nint m_flRatio = 0x14; // float32 - public const nint m_flLimiterRatio = 0x18; // float32 - public const nint m_flAttackTimeMS = 0x1C; // float32 - public const nint m_flReleaseTimeMS = 0x20; // float32 - public const nint m_flRMSTimeMS = 0x24; // float32 - public const nint m_flWetMix = 0x28; // float32 - public const nint m_bPeakMode = 0x2C; // bool - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - public static class VMixDynamicsCompressorDesc_t { - public const nint m_fldbOutputGain = 0x0; // float32 - public const nint m_fldbCompressionThreshold = 0x4; // float32 - public const nint m_fldbKneeWidth = 0x8; // float32 - public const nint m_flCompressionRatio = 0xC; // float32 - public const nint m_flAttackTimeMS = 0x10; // float32 - public const nint m_flReleaseTimeMS = 0x14; // float32 - public const nint m_flRMSTimeMS = 0x18; // float32 - public const nint m_flWetMix = 0x1C; // float32 - public const nint m_bPeakMode = 0x20; // bool - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class VMixDynamicsBand_t { - public const nint m_fldbGainInput = 0x0; // float32 - public const nint m_fldbGainOutput = 0x4; // float32 - public const nint m_fldbThresholdBelow = 0x8; // float32 - public const nint m_fldbThresholdAbove = 0xC; // float32 - public const nint m_flRatioBelow = 0x10; // float32 - public const nint m_flRatioAbove = 0x14; // float32 - public const nint m_flAttackTimeMS = 0x18; // float32 - public const nint m_flReleaseTimeMS = 0x1C; // float32 - public const nint m_bEnable = 0x20; // bool - public const nint m_bSolo = 0x21; // bool - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class VMixDynamics3BandDesc_t { - public const nint m_fldbGainOutput = 0x0; // float32 - public const nint m_flRMSTimeMS = 0x4; // float32 - public const nint m_fldbKneeWidth = 0x8; // float32 - public const nint m_flDepth = 0xC; // float32 - public const nint m_flWetMix = 0x10; // float32 - public const nint m_flTimeScale = 0x14; // float32 - public const nint m_flLowCutoffFreq = 0x18; // float32 - public const nint m_flHighCutoffFreq = 0x1C; // float32 - public const nint m_bPeakMode = 0x20; // bool - public const nint m_bandDesc = 0x24; // VMixDynamicsBand_t[3] - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class VMixEnvelopeDesc_t { - public const nint m_flAttackTimeMS = 0x0; // float32 - public const nint m_flHoldTimeMS = 0x4; // float32 - public const nint m_flReleaseTimeMS = 0x8; // float32 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class VMixPitchShiftDesc_t { - public const nint m_nGrainSampleCount = 0x0; // int32 - public const nint m_flPitchShift = 0x4; // float32 - public const nint m_nQuality = 0x8; // int32 - public const nint m_nProcType = 0xC; // int32 - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class VMixConvolutionDesc_t { - public const nint m_fldbGain = 0x0; // float32 - public const nint m_flPreDelayMS = 0x4; // float32 - public const nint m_flWetMix = 0x8; // float32 - public const nint m_fldbLow = 0xC; // float32 - public const nint m_fldbMid = 0x10; // float32 - public const nint m_fldbHigh = 0x14; // float32 - public const nint m_flLowCutoffFreq = 0x18; // float32 - public const nint m_flHighCutoffFreq = 0x1C; // float32 - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class VMixVocoderDesc_t { - public const nint m_nBandCount = 0x0; // int32 - public const nint m_flBandwidth = 0x4; // float32 - public const nint m_fldBModGain = 0x8; // float32 - public const nint m_flFreqRangeStart = 0xC; // float32 - public const nint m_flFreqRangeEnd = 0x10; // float32 - public const nint m_fldBUnvoicedGain = 0x14; // float32 - public const nint m_flAttackTimeMS = 0x18; // float32 - public const nint m_flReleaseTimeMS = 0x1C; // float32 - public const nint m_nDebugBand = 0x20; // int32 - public const nint m_bPeakMode = 0x24; // bool - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class VMixShaperDesc_t { - public const nint m_nShape = 0x0; // int32 - public const nint m_fldbDrive = 0x4; // float32 - public const nint m_fldbOutputGain = 0x8; // float32 - public const nint m_flWetMix = 0xC; // float32 - public const nint m_nOversampleFactor = 0x10; // int32 - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class VMixUtilityDesc_t { - public const nint m_nOp = 0x0; // VMixChannelOperation_t - public const nint m_flInputPan = 0x4; // float32 - public const nint m_flOutputBalance = 0x8; // float32 - public const nint m_fldbOutputGain = 0xC; // float32 - public const nint m_bBassMono = 0x10; // bool - public const nint m_flBassFreq = 0x14; // float32 - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class VMixAutoFilterDesc_t { - public const nint m_flEnvelopeAmount = 0x0; // float32 - public const nint m_flAttackTimeMS = 0x4; // float32 - public const nint m_flReleaseTimeMS = 0x8; // float32 - public const nint m_filter = 0xC; // VMixFilterDesc_t - public const nint m_flLFOAmount = 0x1C; // float32 - public const nint m_flLFORate = 0x20; // float32 - public const nint m_flPhase = 0x24; // float32 - public const nint m_nLFOShape = 0x28; // VMixLFOShape_t - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class VMixOscDesc_t { - public const nint oscType = 0x0; // VMixLFOShape_t - public const nint m_freq = 0x4; // float32 - public const nint m_flPhase = 0x8; // float32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class VMixEffectChainDesc_t { - public const nint m_flCrossfadeTime = 0x0; // float32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class VMixSubgraphSwitchDesc_t { - public const nint m_interpolationMode = 0x0; // VMixSubgraphSwitchInterpolationType_t - public const nint m_bOnlyTailsOnFadeOut = 0x4; // bool - public const nint m_flInterpolationTime = 0x8; // float32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn - public static class CSosGroupActionSchema { - public const nint m_name = 0x8; // CUtlString - public const nint m_actionType = 0x10; // ActionType_t - public const nint m_actionInstanceType = 0x14; // ActionType_t - } - // Parent: CSosGroupActionSchema - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSosGroupActionLimitSchema { - public const nint m_nMaxCount = 0x18; // int32 - public const nint m_nStopType = 0x1C; // SosActionStopType_t - public const nint m_nSortType = 0x20; // SosActionSortType_t - } - // Parent: CSosGroupActionSchema - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSosGroupActionTimeLimitSchema { - public const nint m_flMaxDuration = 0x18; // float32 - } - // Parent: CSosGroupActionSchema - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSosGroupActionTimeBlockLimitSchema { - public const nint m_nMaxCount = 0x18; // int32 - public const nint m_flMaxDuration = 0x1C; // float32 - } - // Parent: CSosGroupActionSchema - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSosGroupActionSetSoundeventParameterSchema { - public const nint m_nMaxCount = 0x18; // int32 - public const nint m_flMinValue = 0x1C; // float32 - public const nint m_flMaxValue = 0x20; // float32 - public const nint m_opvarName = 0x28; // CUtlString - public const nint m_nSortType = 0x30; // SosActionSortType_t - } - // Parent: CSosGroupActionSchema - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSosGroupActionSoundeventClusterSchema { - public const nint m_nMinNearby = 0x18; // int32 - public const nint m_flClusterEpsilon = 0x1C; // float32 - public const nint m_shouldPlayOpvar = 0x20; // CUtlString - public const nint m_shouldPlayClusterChild = 0x28; // CUtlString - public const nint m_clusterSizeOpvar = 0x30; // CUtlString - public const nint m_groupBoundingBoxMinsOpvar = 0x38; // CUtlString - public const nint m_groupBoundingBoxMaxsOpvar = 0x40; // CUtlString - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSosGroupBranchPattern { - public const nint m_bMatchEventName = 0x8; // bool - public const nint m_bMatchEventSubString = 0x9; // bool - public const nint m_bMatchEntIndex = 0xA; // bool - public const nint m_bMatchOpvar = 0xB; // bool - } - // Parent: CSosGroupBranchPattern - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSosGroupMatchPattern { - public const nint m_matchSoundEventName = 0x10; // CUtlString - public const nint m_matchSoundEventSubString = 0x18; // CUtlString - public const nint m_flEntIndex = 0x20; // float32 - public const nint m_flOpvar = 0x24; // float32 - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn - public static class CSosSoundEventGroupSchema { - public const nint m_name = 0x0; // CUtlString - public const nint m_nType = 0x8; // SosGroupType_t - public const nint m_bIsBlocking = 0xC; // bool - public const nint m_nBlockMaxCount = 0x10; // int32 - public const nint m_bInvertMatch = 0x14; // bool - public const nint m_matchPattern = 0x18; // CSosGroupMatchPattern - public const nint m_branchPattern = 0x40; // CSosGroupBranchPattern - public const nint m_vActions = 0xB0; // CSosGroupActionSchema*[4] - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSosSoundEventGroupListSchema { - public const nint m_groupList = 0x0; // CUtlVector - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class SosEditItemInfo_t { - public const nint itemType = 0x0; // SosEditItemType_t - public const nint itemName = 0x8; // CUtlString - public const nint itemTypeName = 0x10; // CUtlString - public const nint itemKVString = 0x20; // CUtlString - public const nint itemPos = 0x28; // Vector2D - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class SelectedEditItemInfo_t { - public const nint m_EditItems = 0x0; // CUtlVector - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSoundEventMetaData { - public const nint m_soundEventVMix = 0x0; // CStrongHandle - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CDSPMixgroupModifier { - public const nint m_mixgroup = 0x0; // CUtlString - public const nint m_flModifier = 0x8; // float32 - public const nint m_flModifierMin = 0xC; // float32 - public const nint m_flSourceModifier = 0x10; // float32 - public const nint m_flSourceModifierMin = 0x14; // float32 - public const nint m_flListenerReverbModifierWhenSourceReverbIsActive = 0x18; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CDspPresetModifierList { - public const nint m_dspName = 0x0; // CUtlString - public const nint m_modifiers = 0x8; // CUtlVector - } - } - // Module: libvphysics2.so - // Classes count: 82 - // Enums count: 0 - public static class Libvphysics2 { - // Parent: None - // Fields count: 35 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CFeJiggleBone { - public const nint m_nFlags = 0x0; // uint32 - public const nint m_flLength = 0x4; // float32 - public const nint m_flTipMass = 0x8; // float32 - public const nint m_flYawStiffness = 0xC; // float32 - public const nint m_flYawDamping = 0x10; // float32 - public const nint m_flPitchStiffness = 0x14; // float32 - public const nint m_flPitchDamping = 0x18; // float32 - public const nint m_flAlongStiffness = 0x1C; // float32 - public const nint m_flAlongDamping = 0x20; // float32 - public const nint m_flAngleLimit = 0x24; // float32 - public const nint m_flMinYaw = 0x28; // float32 - public const nint m_flMaxYaw = 0x2C; // float32 - public const nint m_flYawFriction = 0x30; // float32 - public const nint m_flYawBounce = 0x34; // float32 - public const nint m_flMinPitch = 0x38; // float32 - public const nint m_flMaxPitch = 0x3C; // float32 - public const nint m_flPitchFriction = 0x40; // float32 - public const nint m_flPitchBounce = 0x44; // float32 - public const nint m_flBaseMass = 0x48; // float32 - public const nint m_flBaseStiffness = 0x4C; // float32 - public const nint m_flBaseDamping = 0x50; // float32 - public const nint m_flBaseMinLeft = 0x54; // float32 - public const nint m_flBaseMaxLeft = 0x58; // float32 - public const nint m_flBaseLeftFriction = 0x5C; // float32 - public const nint m_flBaseMinUp = 0x60; // float32 - public const nint m_flBaseMaxUp = 0x64; // float32 - public const nint m_flBaseUpFriction = 0x68; // float32 - public const nint m_flBaseMinForward = 0x6C; // float32 - public const nint m_flBaseMaxForward = 0x70; // float32 - public const nint m_flBaseForwardFriction = 0x74; // float32 - public const nint m_flRadius0 = 0x78; // float32 - public const nint m_flRadius1 = 0x7C; // float32 - public const nint m_vPoint0 = 0x80; // Vector - public const nint m_vPoint1 = 0x8C; // Vector - public const nint m_nCollisionMask = 0x98; // uint16 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CFeNamedJiggleBone { - public const nint m_strParentBone = 0x0; // CUtlString - public const nint m_transform = 0x10; // CTransform - public const nint m_nJiggleParent = 0x30; // uint32 - public const nint m_jiggleBone = 0x34; // CFeJiggleBone - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CFeIndexedJiggleBone { - public const nint m_nNode = 0x0; // uint32 - public const nint m_nJiggleParent = 0x4; // uint32 - public const nint m_jiggleBone = 0x8; // CFeJiggleBone - } - // Parent: None - // Fields count: 100 - // - // Metadata: - // MGetKV3ClassDefaults - public static class PhysFeModelDesc_t { - public const nint m_CtrlHash = 0x0; // CUtlVector - public const nint m_CtrlName = 0x18; // CUtlVector - public const nint m_nStaticNodeFlags = 0x30; // uint32 - public const nint m_nDynamicNodeFlags = 0x34; // uint32 - public const nint m_flLocalForce = 0x38; // float32 - public const nint m_flLocalRotation = 0x3C; // float32 - public const nint m_nNodeCount = 0x40; // uint16 - public const nint m_nStaticNodes = 0x42; // uint16 - public const nint m_nRotLockStaticNodes = 0x44; // uint16 - public const nint m_nFirstPositionDrivenNode = 0x46; // uint16 - public const nint m_nSimdTriCount1 = 0x48; // uint16 - public const nint m_nSimdTriCount2 = 0x4A; // uint16 - public const nint m_nSimdQuadCount1 = 0x4C; // uint16 - public const nint m_nSimdQuadCount2 = 0x4E; // uint16 - public const nint m_nQuadCount1 = 0x50; // uint16 - public const nint m_nQuadCount2 = 0x52; // uint16 - public const nint m_nTreeDepth = 0x54; // uint16 - public const nint m_nNodeBaseJiggleboneDependsCount = 0x56; // uint16 - public const nint m_nRopeCount = 0x58; // uint16 - public const nint m_Ropes = 0x60; // CUtlVector - public const nint m_NodeBases = 0x78; // CUtlVector - public const nint m_SimdNodeBases = 0x90; // CUtlVector - public const nint m_Quads = 0xA8; // CUtlVector - public const nint m_SimdQuads = 0xC0; // CUtlVector - public const nint m_SimdTris = 0xD8; // CUtlVector - public const nint m_SimdRods = 0xF0; // CUtlVector - public const nint m_SimdRodsAnim = 0x108; // CUtlVector - public const nint m_InitPose = 0x120; // CUtlVector - public const nint m_Rods = 0x138; // CUtlVector - public const nint m_Twists = 0x150; // CUtlVector - public const nint m_AxialEdges = 0x168; // CUtlVector - public const nint m_NodeInvMasses = 0x180; // CUtlVector - public const nint m_CtrlOffsets = 0x198; // CUtlVector - public const nint m_CtrlOsOffsets = 0x1B0; // CUtlVector - public const nint m_FollowNodes = 0x1C8; // CUtlVector - public const nint m_CollisionPlanes = 0x1E0; // CUtlVector - public const nint m_NodeIntegrator = 0x1F8; // CUtlVector - public const nint m_SpringIntegrator = 0x210; // CUtlVector - public const nint m_SimdSpringIntegrator = 0x228; // CUtlVector - public const nint m_WorldCollisionParams = 0x240; // CUtlVector - public const nint m_LegacyStretchForce = 0x258; // CUtlVector - public const nint m_NodeCollisionRadii = 0x270; // CUtlVector - public const nint m_DynNodeFriction = 0x288; // CUtlVector - public const nint m_LocalRotation = 0x2A0; // CUtlVector - public const nint m_LocalForce = 0x2B8; // CUtlVector - public const nint m_TaperedCapsuleStretches = 0x2D0; // CUtlVector - public const nint m_TaperedCapsuleRigids = 0x2E8; // CUtlVector - public const nint m_SphereRigids = 0x300; // CUtlVector - public const nint m_WorldCollisionNodes = 0x318; // CUtlVector - public const nint m_TreeParents = 0x330; // CUtlVector - public const nint m_TreeCollisionMasks = 0x348; // CUtlVector - public const nint m_TreeChildren = 0x360; // CUtlVector - public const nint m_FreeNodes = 0x378; // CUtlVector - public const nint m_FitMatrices = 0x390; // CUtlVector - public const nint m_FitWeights = 0x3A8; // CUtlVector - public const nint m_ReverseOffsets = 0x3C0; // CUtlVector - public const nint m_AnimStrayRadii = 0x3D8; // CUtlVector - public const nint m_SimdAnimStrayRadii = 0x3F0; // CUtlVector - public const nint m_KelagerBends = 0x408; // CUtlVector - public const nint m_CtrlSoftOffsets = 0x420; // CUtlVector - public const nint m_JiggleBones = 0x438; // CUtlVector - public const nint m_SourceElems = 0x450; // CUtlVector - public const nint m_GoalDampedSpringIntegrators = 0x468; // CUtlVector - public const nint m_Tris = 0x480; // CUtlVector - public const nint m_nTriCount1 = 0x498; // uint16 - public const nint m_nTriCount2 = 0x49A; // uint16 - public const nint m_nReservedUint8 = 0x49C; // uint8 - public const nint m_nExtraPressureIterations = 0x49D; // uint8 - public const nint m_nExtraGoalIterations = 0x49E; // uint8 - public const nint m_nExtraIterations = 0x49F; // uint8 - public const nint m_BoxRigids = 0x4A0; // CUtlVector - public const nint m_DynNodeVertexSet = 0x4B8; // CUtlVector - public const nint m_VertexSetNames = 0x4D0; // CUtlVector - public const nint m_RigidColliderPriorities = 0x4E8; // CUtlVector - public const nint m_MorphLayers = 0x500; // CUtlVector - public const nint m_MorphSetData = 0x518; // CUtlVector - public const nint m_VertexMaps = 0x530; // CUtlVector - public const nint m_VertexMapValues = 0x548; // CUtlVector - public const nint m_Effects = 0x560; // CUtlVector - public const nint m_LockToParent = 0x578; // CUtlVector - public const nint m_LockToGoal = 0x590; // CUtlVector - public const nint m_SkelParents = 0x5A8; // CUtlVector - public const nint m_DynNodeWindBases = 0x5C0; // CUtlVector - public const nint m_flInternalPressure = 0x5D8; // float32 - public const nint m_flDefaultTimeDilation = 0x5DC; // float32 - public const nint m_flWindage = 0x5E0; // float32 - public const nint m_flWindDrag = 0x5E4; // float32 - public const nint m_flDefaultSurfaceStretch = 0x5E8; // float32 - public const nint m_flDefaultThreadStretch = 0x5EC; // float32 - public const nint m_flDefaultGravityScale = 0x5F0; // float32 - public const nint m_flDefaultVelAirDrag = 0x5F4; // float32 - public const nint m_flDefaultExpAirDrag = 0x5F8; // float32 - public const nint m_flDefaultVelQuadAirDrag = 0x5FC; // float32 - public const nint m_flDefaultExpQuadAirDrag = 0x600; // float32 - public const nint m_flRodVelocitySmoothRate = 0x604; // float32 - public const nint m_flQuadVelocitySmoothRate = 0x608; // float32 - public const nint m_flAddWorldCollisionRadius = 0x60C; // float32 - public const nint m_flDefaultVolumetricSolveAmount = 0x610; // float32 - public const nint m_nRodVelocitySmoothIterations = 0x614; // uint16 - public const nint m_nQuadVelocitySmoothIterations = 0x616; // uint16 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FourVectors2D { - public const nint x = 0x0; // fltx4 - public const nint y = 0x10; // fltx4 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeEdgeDesc_t { - public const nint nEdge = 0x0; // uint16[2] - public const nint nSide = 0x4; // uint16[2][2] - public const nint nVirtElem = 0xC; // uint16[2] - } - // Parent: None - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - public static class OldFeEdge_t { - public const nint m_flK = 0x0; // float32[3] - public const nint invA = 0xC; // float32 - public const nint t = 0x10; // float32 - public const nint flThetaRelaxed = 0x14; // float32 - public const nint flThetaFactor = 0x18; // float32 - public const nint c01 = 0x1C; // float32 - public const nint c02 = 0x20; // float32 - public const nint c03 = 0x24; // float32 - public const nint c04 = 0x28; // float32 - public const nint flAxialModelDist = 0x2C; // float32 - public const nint flAxialModelWeights = 0x30; // float32[4] - public const nint m_nNode = 0x40; // uint16[4] - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeWeightedNode_t { - public const nint nNode = 0x0; // uint16 - public const nint nWeight = 0x2; // uint16 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeKelagerBend2_t { - public const nint flWeight = 0x0; // float32[3] - public const nint flHeight0 = 0xC; // float32 - public const nint nNode = 0x10; // uint16[3] - public const nint nReserved = 0x16; // uint16 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeStiffHingeBuild_t { - public const nint flMaxAngle = 0x0; // float32 - public const nint flStrength = 0x4; // float32 - public const nint flMotionBias = 0x8; // float32[3] - public const nint nNode = 0x14; // uint16[3] - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeTri_t { - public const nint nNode = 0x0; // uint16[3] - public const nint w1 = 0x8; // float32 - public const nint w2 = 0xC; // float32 - public const nint v1x = 0x10; // float32 - public const nint v2 = 0x14; // Vector2D - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeSimdTri_t { - public const nint nNode = 0x0; // uint32[4][3] - public const nint w1 = 0x30; // fltx4 - public const nint w2 = 0x40; // fltx4 - public const nint v1x = 0x50; // fltx4 - public const nint v2 = 0x60; // FourVectors2D - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeQuad_t { - public const nint nNode = 0x0; // uint16[4] - public const nint flSlack = 0x8; // float32 - public const nint vShape = 0xC; // Vector4D[4] - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeNodeBase_t { - public const nint nNode = 0x0; // uint16 - public const nint nDummy = 0x2; // uint16[3] - public const nint nNodeX0 = 0x8; // uint16 - public const nint nNodeX1 = 0xA; // uint16 - public const nint nNodeY0 = 0xC; // uint16 - public const nint nNodeY1 = 0xE; // uint16 - public const nint qAdjust = 0x10; // QuaternionStorage - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeNodeWindBase_t { - public const nint nNodeX0 = 0x0; // uint16 - public const nint nNodeX1 = 0x2; // uint16 - public const nint nNodeY0 = 0x4; // uint16 - public const nint nNodeY1 = 0x6; // uint16 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeNodeReverseOffset_t { - public const nint vOffset = 0x0; // Vector - public const nint nBoneCtrl = 0xC; // uint16 - public const nint nTargetNode = 0xE; // uint16 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeSimdQuad_t { - public const nint nNode = 0x0; // uint16[4][4] - public const nint f4Slack = 0x20; // fltx4 - public const nint vShape = 0x30; // FourVectors[4] - public const nint f4Weights = 0xF0; // fltx4[4] - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeAxialEdgeBend_t { - public const nint te = 0x0; // float32 - public const nint tv = 0x4; // float32 - public const nint flDist = 0x8; // float32 - public const nint flWeight = 0xC; // float32[4] - public const nint nNode = 0x1C; // uint16[6] - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeBandBendLimit_t { - public const nint flDistMin = 0x0; // float32 - public const nint flDistMax = 0x4; // float32 - public const nint nNode = 0x8; // uint16[6] - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeRodConstraint_t { - public const nint nNode = 0x0; // uint16[2] - public const nint flMaxDist = 0x4; // float32 - public const nint flMinDist = 0x8; // float32 - public const nint flWeight0 = 0xC; // float32 - public const nint flRelaxationFactor = 0x10; // float32 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeTwistConstraint_t { - public const nint nNodeOrient = 0x0; // uint16 - public const nint nNodeEnd = 0x2; // uint16 - public const nint flTwistRelax = 0x4; // float32 - public const nint flSwingRelax = 0x8; // float32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeSimdRodConstraint_t { - public const nint nNode = 0x0; // uint16[4][2] - public const nint f4MaxDist = 0x10; // fltx4 - public const nint f4MinDist = 0x20; // fltx4 - public const nint f4Weight0 = 0x30; // fltx4 - public const nint f4RelaxationFactor = 0x40; // fltx4 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeSimdRodConstraintAnim_t { - public const nint nNode = 0x0; // uint16[4][2] - public const nint f4Weight0 = 0x10; // fltx4 - public const nint f4RelaxationFactor = 0x20; // fltx4 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeAnimStrayRadius_t { - public const nint nNode = 0x0; // uint16[2] - public const nint flMaxDist = 0x4; // float32 - public const nint flRelaxationFactor = 0x8; // float32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeSimdAnimStrayRadius_t { - public const nint nNode = 0x0; // uint16[4][2] - public const nint flMaxDist = 0x10; // fltx4 - public const nint flRelaxationFactor = 0x20; // fltx4 - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeSimdNodeBase_t { - public const nint nNode = 0x0; // uint16[4] - public const nint nNodeX0 = 0x8; // uint16[4] - public const nint nNodeX1 = 0x10; // uint16[4] - public const nint nNodeY0 = 0x18; // uint16[4] - public const nint nNodeY1 = 0x20; // uint16[4] - public const nint nDummy = 0x28; // uint16[4] - public const nint qAdjust = 0x30; // FourQuaternions - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeNodeIntegrator_t { - public const nint flPointDamping = 0x0; // float32 - public const nint flAnimationForceAttraction = 0x4; // float32 - public const nint flAnimationVertexAttraction = 0x8; // float32 - public const nint flGravity = 0xC; // float32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeSpringIntegrator_t { - public const nint nNode = 0x0; // uint16[2] - public const nint flSpringRestLength = 0x4; // float32 - public const nint flSpringConstant = 0x8; // float32 - public const nint flSpringDamping = 0xC; // float32 - public const nint flNodeWeight0 = 0x10; // float32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeSimdSpringIntegrator_t { - public const nint nNode = 0x0; // uint16[4][2] - public const nint flSpringRestLength = 0x10; // fltx4 - public const nint flSpringConstant = 0x20; // fltx4 - public const nint flSpringDamping = 0x30; // fltx4 - public const nint flNodeWeight0 = 0x40; // fltx4 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeCtrlOffset_t { - public const nint vOffset = 0x0; // Vector - public const nint nCtrlParent = 0xC; // uint16 - public const nint nCtrlChild = 0xE; // uint16 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeSoftParent_t { - public const nint nParent = 0x0; // int32 - public const nint flAlpha = 0x4; // float32 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeCtrlSoftOffset_t { - public const nint nCtrlParent = 0x0; // uint16 - public const nint nCtrlChild = 0x2; // uint16 - public const nint vOffset = 0x4; // Vector - public const nint flAlpha = 0x10; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeCtrlOsOffset_t { - public const nint nCtrlParent = 0x0; // uint16 - public const nint nCtrlChild = 0x2; // uint16 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeFollowNode_t { - public const nint nParentNode = 0x0; // uint16 - public const nint nChildNode = 0x2; // uint16 - public const nint flWeight = 0x4; // float32 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeCollisionPlane_t { - public const nint nCtrlParent = 0x0; // uint16 - public const nint nChildNode = 0x2; // uint16 - public const nint m_Plane = 0x4; // RnPlane_t - public const nint flStrength = 0x14; // float32 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeWorldCollisionParams_t { - public const nint flWorldFriction = 0x0; // float32 - public const nint flGroundFriction = 0x4; // float32 - public const nint nListBegin = 0x8; // uint16 - public const nint nListEnd = 0xA; // uint16 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeTreeChildren_t { - public const nint nChild = 0x0; // uint16[2] - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeTaperedCapsuleRigid_t { - public const nint vSphere = 0x0; // fltx4[2] - public const nint nNode = 0x20; // uint16 - public const nint nCollisionMask = 0x22; // uint16 - public const nint nVertexMapIndex = 0x24; // uint16 - public const nint nFlags = 0x26; // uint16 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeSphereRigid_t { - public const nint vSphere = 0x0; // fltx4 - public const nint nNode = 0x10; // uint16 - public const nint nCollisionMask = 0x12; // uint16 - public const nint nVertexMapIndex = 0x14; // uint16 - public const nint nFlags = 0x16; // uint16 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeTaperedCapsuleStretch_t { - public const nint nNode = 0x0; // uint16[2] - public const nint nCollisionMask = 0x4; // uint16 - public const nint nDummy = 0x6; // uint16 - public const nint flRadius = 0x8; // float32[2] - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeBoxRigid_t { - public const nint tmFrame2 = 0x0; // CTransform - public const nint nNode = 0x20; // uint16 - public const nint nCollisionMask = 0x22; // uint16 - public const nint vSize = 0x24; // Vector - public const nint nVertexMapIndex = 0x30; // uint16 - public const nint nFlags = 0x32; // uint16 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CovMatrix3 { - public const nint m_vDiag = 0x0; // Vector - public const nint m_flXY = 0xC; // float32 - public const nint m_flXZ = 0x10; // float32 - public const nint m_flYZ = 0x14; // float32 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FourCovMatrices3 { - public const nint m_vDiag = 0x0; // FourVectors - public const nint m_flXY = 0x30; // fltx4 - public const nint m_flXZ = 0x40; // fltx4 - public const nint m_flYZ = 0x50; // fltx4 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeFitWeight_t { - public const nint flWeight = 0x0; // float32 - public const nint nNode = 0x4; // uint16 - public const nint nDummy = 0x6; // uint16 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeFitInfluence_t { - public const nint nVertexNode = 0x0; // uint32 - public const nint flWeight = 0x4; // float32 - public const nint nMatrixNode = 0x8; // uint32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeFitMatrix_t { - public const nint bone = 0x0; // CTransform - public const nint vCenter = 0x20; // Vector - public const nint nEnd = 0x2C; // uint16 - public const nint nNode = 0x2E; // uint16 - public const nint nBeginDynamic = 0x30; // uint16 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeRigidColliderIndices_t { - public const nint m_nTaperedCapsuleRigidIndex = 0x0; // uint16 - public const nint m_nSphereRigidIndex = 0x2; // uint16 - public const nint m_nBoxRigidIndex = 0x4; // uint16 - public const nint m_nCollisionPlaneIndex = 0x6; // uint16 - } - // Parent: FeTaperedCapsuleRigid_t - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeBuildTaperedCapsuleRigid_t { - public const nint m_nPriority = 0x30; // int32 - public const nint m_nVertexMapHash = 0x34; // uint32 - } - // Parent: FeBoxRigid_t - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeBuildBoxRigid_t { - public const nint m_nPriority = 0x34; // int32 - public const nint m_nVertexMapHash = 0x38; // uint32 - } - // Parent: FeSphereRigid_t - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeBuildSphereRigid_t { - public const nint m_nPriority = 0x20; // int32 - public const nint m_nVertexMapHash = 0x24; // uint32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeSourceEdge_t { - public const nint nNode = 0x0; // uint16[2] - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeEffectDesc_t { - public const nint sName = 0x0; // CUtlString - public const nint nNameHash = 0x8; // uint32 - public const nint nType = 0xC; // int32 - public const nint m_Params = 0x10; // KeyValues3 - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeVertexMapBuild_t { - public const nint m_VertexMapName = 0x0; // CUtlString - public const nint m_nNameHash = 0x8; // uint32 - public const nint m_Color = 0xC; // Color - public const nint m_flVolumetricSolveStrength = 0x10; // float32 - public const nint m_nScaleSourceNode = 0x14; // int32 - public const nint m_Weights = 0x18; // CUtlVector - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CFeVertexMapBuildArray { - public const nint m_Array = 0x0; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeProxyVertexMap_t { - public const nint m_Name = 0x0; // CUtlString - public const nint m_flWeight = 0x8; // float32 - } - // Parent: None - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeVertexMapDesc_t { - public const nint sName = 0x0; // CUtlString - public const nint nNameHash = 0x8; // uint32 - public const nint nColor = 0xC; // uint32 - public const nint nFlags = 0x10; // uint32 - public const nint nVertexBase = 0x14; // uint16 - public const nint nVertexCount = 0x16; // uint16 - public const nint nMapOffset = 0x18; // uint32 - public const nint nNodeListOffset = 0x1C; // uint32 - public const nint vCenterOfMass = 0x20; // Vector - public const nint flVolumetricSolveStrength = 0x2C; // float32 - public const nint nScaleSourceNode = 0x30; // int16 - public const nint nNodeListCount = 0x32; // uint16 - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeMorphLayerDepr_t { - public const nint m_Name = 0x0; // CUtlString - public const nint m_nNameHash = 0x8; // uint32 - public const nint m_Nodes = 0x10; // CUtlVector - public const nint m_InitPos = 0x28; // CUtlVector - public const nint m_Gravity = 0x40; // CUtlVector - public const nint m_GoalStrength = 0x58; // CUtlVector - public const nint m_GoalDamping = 0x70; // CUtlVector - public const nint m_nFlags = 0x88; // uint32 - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CFeMorphLayer { - public const nint m_Name = 0x0; // CUtlString - public const nint m_nNameHash = 0x8; // uint32 - public const nint m_Nodes = 0x10; // CUtlVector - public const nint m_InitPos = 0x28; // CUtlVector - public const nint m_Gravity = 0x40; // CUtlVector - public const nint m_GoalStrength = 0x58; // CUtlVector - public const nint m_GoalDamping = 0x70; // CUtlVector - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class Dop26_t { - public const nint m_flSupport = 0x0; // float32[26] - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class RnCapsule_t { - public const nint m_vCenter = 0x0; // Vector[2] - public const nint m_flRadius = 0x18; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class RnPlane_t { - public const nint m_vNormal = 0x0; // Vector - public const nint m_flOffset = 0xC; // float32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class RnVertex_t { - public const nint m_nEdge = 0x0; // uint8 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class RnHalfEdge_t { - public const nint m_nNext = 0x0; // uint8 - public const nint m_nTwin = 0x1; // uint8 - public const nint m_nOrigin = 0x2; // uint8 - public const nint m_nFace = 0x3; // uint8 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class RnFace_t { - public const nint m_nEdge = 0x0; // uint8 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CRegionSVM { - public const nint m_Planes = 0x0; // CUtlVector - public const nint m_Nodes = 0x18; // CUtlVector - } - // Parent: None - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - public static class RnHull_t { - public const nint m_vCentroid = 0x0; // Vector - public const nint m_flMaxAngularRadius = 0xC; // float32 - public const nint m_Bounds = 0x10; // AABB_t - public const nint m_vOrthographicAreas = 0x28; // Vector - public const nint m_MassProperties = 0x34; // matrix3x4_t - public const nint m_flVolume = 0x64; // float32 - public const nint m_flSurfaceArea = 0x68; // float32 - public const nint m_Vertices = 0x70; // CUtlVector - public const nint m_VertexPositions = 0x88; // CUtlVector - public const nint m_Edges = 0xA0; // CUtlVector - public const nint m_Faces = 0xB8; // CUtlVector - public const nint m_FacePlanes = 0xD0; // CUtlVector - public const nint m_nFlags = 0xE8; // uint32 - public const nint m_pRegionSVM = 0xF0; // CRegionSVM* - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class RnTriangle_t { - public const nint m_nIndex = 0x0; // int32[3] - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class RnWing_t { - public const nint m_nIndex = 0x0; // int32[3] - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class RnNode_t { - public const nint m_vMin = 0x0; // Vector - public const nint m_nChildren = 0xC; // uint32 - public const nint m_vMax = 0x10; // Vector - public const nint m_nTriangleOffset = 0x1C; // uint32 - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class RnMesh_t { - public const nint m_vMin = 0x0; // Vector - public const nint m_vMax = 0xC; // Vector - public const nint m_Nodes = 0x18; // CUtlVector - public const nint m_Vertices = 0x30; // CUtlVectorSIMDPaddedVector - public const nint m_Triangles = 0x48; // CUtlVector - public const nint m_Wings = 0x60; // CUtlVector - public const nint m_Materials = 0x78; // CUtlVector - public const nint m_vOrthographicAreas = 0x90; // Vector - public const nint m_nFlags = 0x9C; // uint32 - public const nint m_nDebugFlags = 0xA0; // uint32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class RnShapeDesc_t { - public const nint m_nCollisionAttributeIndex = 0x0; // uint32 - public const nint m_nSurfacePropertyIndex = 0x4; // uint32 - public const nint m_UserFriendlyName = 0x8; // CUtlString - } - // Parent: RnShapeDesc_t - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class RnSphereDesc_t { - public const nint m_Sphere = 0x10; // SphereBase_t - } - // Parent: RnShapeDesc_t - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class RnCapsuleDesc_t { - public const nint m_Capsule = 0x10; // RnCapsule_t - } - // Parent: RnShapeDesc_t - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class RnHullDesc_t { - public const nint m_Hull = 0x10; // RnHull_t - } - // Parent: RnShapeDesc_t - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class RnMeshDesc_t { - public const nint m_Mesh = 0x10; // RnMesh_t - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class RnSoftbodyParticle_t { - public const nint m_flMassInv = 0x0; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class RnSoftbodySpring_t { - public const nint m_nParticle = 0x0; // uint16[2] - public const nint m_flLength = 0x4; // float32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class RnSoftbodyCapsule_t { - public const nint m_vCenter = 0x0; // Vector[2] - public const nint m_flRadius = 0x18; // float32 - public const nint m_nParticle = 0x1C; // uint16[2] - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class RnBlendVertex_t { - public const nint m_nWeight0 = 0x0; // uint16 - public const nint m_nIndex0 = 0x2; // uint16 - public const nint m_nWeight1 = 0x4; // uint16 - public const nint m_nIndex1 = 0x6; // uint16 - public const nint m_nWeight2 = 0x8; // uint16 - public const nint m_nIndex2 = 0xA; // uint16 - public const nint m_nFlags = 0xC; // uint16 - public const nint m_nTargetIndex = 0xE; // uint16 - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CastSphereSATParams_t { - public const nint m_vRayStart = 0x0; // Vector - public const nint m_vRayDelta = 0xC; // Vector - public const nint m_flRadius = 0x18; // float32 - public const nint m_flMaxFraction = 0x1C; // float32 - public const nint m_flScale = 0x20; // float32 - public const nint m_pHull = 0x28; // RnHull_t* - } - // Parent: None - // Fields count: 35 - // - // Metadata: - // MGetKV3ClassDefaults - public static class RnBodyDesc_t { - public const nint m_sDebugName = 0x0; // CUtlString - public const nint m_vPosition = 0x8; // Vector - public const nint m_qOrientation = 0x14; // QuaternionStorage - public const nint m_vLinearVelocity = 0x24; // Vector - public const nint m_vAngularVelocity = 0x30; // Vector - public const nint m_vLocalMassCenter = 0x3C; // Vector - public const nint m_LocalInertiaInv = 0x48; // Vector[3] - public const nint m_flMassInv = 0x6C; // float32 - public const nint m_flGameMass = 0x70; // float32 - public const nint m_flInertiaScaleInv = 0x74; // float32 - public const nint m_flLinearDamping = 0x78; // float32 - public const nint m_flAngularDamping = 0x7C; // float32 - public const nint m_flLinearDrag = 0x80; // float32 - public const nint m_flAngularDrag = 0x84; // float32 - public const nint m_flLinearBuoyancyDrag = 0x88; // float32 - public const nint m_flAngularBuoyancyDrag = 0x8C; // float32 - public const nint m_vLastAwakeForceAccum = 0x90; // Vector - public const nint m_vLastAwakeTorqueAccum = 0x9C; // Vector - public const nint m_flBuoyancyFactor = 0xA8; // float32 - public const nint m_flGravityScale = 0xAC; // float32 - public const nint m_flTimeScale = 0xB0; // float32 - public const nint m_nBodyType = 0xB4; // int32 - public const nint m_nGameIndex = 0xB8; // uint32 - public const nint m_nGameFlags = 0xBC; // uint32 - public const nint m_nMinVelocityIterations = 0xC0; // int8 - public const nint m_nMinPositionIterations = 0xC1; // int8 - public const nint m_nMassPriority = 0xC2; // int8 - public const nint m_bEnabled = 0xC3; // bool - public const nint m_bSleeping = 0xC4; // bool - public const nint m_bIsContinuousEnabled = 0xC5; // bool - public const nint m_bDragEnabled = 0xC6; // bool - public const nint m_bBuoyancyDragEnabled = 0xC7; // bool - public const nint m_bGravityDisabled = 0xC8; // bool - public const nint m_bSpeculativeEnabled = 0xC9; // bool - public const nint m_bHasShadowController = 0xCA; // bool - } - // Parent: RnBodyDesc_t - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class vphysics_save_cphysicsbody_t { - public const nint m_nOldPointer = 0xD0; // uint64 - } - } - // Module: libworldrenderer.so - // Classes count: 24 - // Enums count: 0 - public static class Libworldrenderer { - // Parent: None - // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_nameStringableIndex (int32) - public static class CEntityIdentity { - public const nint m_nameStringableIndex = 0x14; // int32 - public const nint m_name = 0x18; // CUtlSymbolLarge - public const nint m_designerName = 0x20; // CUtlSymbolLarge - public const nint m_flags = 0x30; // uint32 - public const nint m_worldGroupId = 0x38; // WorldGroupId_t - public const nint m_fDataObjectTypes = 0x3C; // uint32 - public const nint m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t - public const nint m_pPrev = 0x58; // CEntityIdentity* - public const nint m_pNext = 0x60; // CEntityIdentity* - public const nint m_pPrevByClass = 0x68; // CEntityIdentity* - public const nint m_pNextByClass = 0x70; // CEntityIdentity* - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_pEntity (CEntityIdentity*) - // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) - public static class CEntityInstance { - public const nint m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge - public const nint m_pEntity = 0x10; // CEntityIdentity* - public const nint m_CScriptComponent = 0x28; // CScriptComponent* - public const nint m_bVisibleinPVS = 0x30; // bool - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class EntityIOConnectionData_t { - public const nint m_outputName = 0x0; // CUtlString - public const nint m_targetType = 0x8; // uint32 - public const nint m_targetName = 0x10; // CUtlString - public const nint m_inputName = 0x18; // CUtlString - public const nint m_overrideParam = 0x20; // CUtlString - public const nint m_flDelay = 0x28; // float32 - public const nint m_nTimesToFire = 0x2C; // int32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class EntityKeyValueData_t { - public const nint m_connections = 0x8; // CUtlVector - public const nint m_keyValuesData = 0x20; // CUtlBinaryBlock - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class PermEntityLumpData_t { - public const nint m_name = 0x8; // CUtlString - public const nint m_hammerUniqueId = 0x10; // CUtlString - public const nint m_childLumps = 0x18; // CUtlVector> - public const nint m_entityKeyValues = 0x30; // CUtlLeanVector - } - // Parent: None - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - public static class SceneObject_t { - public const nint m_nObjectID = 0x0; // uint32 - public const nint m_vTransform = 0x4; // Vector4D[3] - public const nint m_flFadeStartDistance = 0x34; // float32 - public const nint m_flFadeEndDistance = 0x38; // float32 - public const nint m_vTintColor = 0x3C; // Vector4D - public const nint m_skin = 0x50; // CUtlString - public const nint m_nObjectTypeFlags = 0x58; // ObjectTypeFlags_t - public const nint m_vLightingOrigin = 0x5C; // Vector - public const nint m_nOverlayRenderOrder = 0x68; // int16 - public const nint m_nLODOverride = 0x6A; // int16 - public const nint m_nCubeMapPrecomputedHandshake = 0x6C; // int32 - public const nint m_nLightProbeVolumePrecomputedHandshake = 0x70; // int32 - public const nint m_renderableModel = 0x78; // CStrongHandle - public const nint m_renderable = 0x80; // CStrongHandle - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class BaseSceneObjectOverride_t { - public const nint m_nSceneObjectIndex = 0x0; // uint32 - } - // Parent: BaseSceneObjectOverride_t - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class ExtraVertexStreamOverride_t { - public const nint m_nSubSceneObject = 0x4; // uint32 - public const nint m_nDrawCallIndex = 0x8; // uint32 - public const nint m_nAdditionalMeshDrawPrimitiveFlags = 0xC; // MeshDrawPrimitiveFlags_t - public const nint m_extraBufferBinding = 0x10; // CRenderBufferBinding - } - // Parent: BaseSceneObjectOverride_t - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class MaterialOverride_t { - public const nint m_nSubSceneObject = 0x4; // uint32 - public const nint m_nDrawCallIndex = 0x8; // uint32 - public const nint m_pMaterial = 0x10; // CStrongHandle - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class InfoOverlayData_t { - public const nint m_transform = 0x0; // matrix3x4_t - public const nint m_flWidth = 0x30; // float32 - public const nint m_flHeight = 0x34; // float32 - public const nint m_flDepth = 0x38; // float32 - public const nint m_vUVStart = 0x3C; // Vector2D - public const nint m_vUVEnd = 0x44; // Vector2D - public const nint m_pMaterial = 0x50; // CStrongHandle - public const nint m_nRenderOrder = 0x58; // int32 - public const nint m_vTintColor = 0x5C; // Vector4D - public const nint m_nSequenceOverride = 0x6C; // int32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class BakedLightingInfo_t { - public const nint m_nLightmapVersionNumber = 0x0; // uint32 - public const nint m_nLightmapGameVersionNumber = 0x4; // uint32 - public const nint m_vLightmapUvScale = 0x8; // Vector2D - public const nint m_bHasLightmaps = 0x10; // bool - public const nint m_lightMaps = 0x18; // CUtlVector> - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class WorldNodeOnDiskBufferData_t { - public const nint m_nElementCount = 0x0; // int32 - public const nint m_nElementSizeInBytes = 0x4; // int32 - public const nint m_inputLayoutFields = 0x8; // CUtlVector - public const nint m_pData = 0x20; // CUtlVector - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - public static class AggregateMeshInfo_t { - public const nint m_nVisClusterMemberOffset = 0x0; // uint32 - public const nint m_nVisClusterMemberCount = 0x4; // uint8 - public const nint m_bHasTransform = 0x5; // bool - public const nint m_nDrawCallIndex = 0x6; // int16 - public const nint m_nLODSetupIndex = 0x8; // int16 - public const nint m_nLODGroupMask = 0xA; // uint8 - public const nint m_vTintColor = 0xB; // Color - public const nint m_objectFlags = 0x10; // ObjectTypeFlags_t - public const nint m_nLightProbeVolumePrecomputedHandshake = 0x14; // int32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class AggregateLODSetup_t { - public const nint m_vLODOrigin = 0x0; // Vector - public const nint m_fMaxObjectScale = 0xC; // float32 - public const nint m_fSwitchDistances = 0x10; // CUtlVectorFixedGrowable - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class AggregateSceneObject_t { - public const nint m_allFlags = 0x0; // ObjectTypeFlags_t - public const nint m_anyFlags = 0x4; // ObjectTypeFlags_t - public const nint m_nLayer = 0x8; // int16 - public const nint m_aggregateMeshes = 0x10; // CUtlVector - public const nint m_lodSetups = 0x28; // CUtlVector - public const nint m_visClusterMembership = 0x40; // CUtlVector - public const nint m_fragmentTransforms = 0x58; // CUtlVector - public const nint m_renderableModel = 0x70; // CStrongHandle - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class ClutterTile_t { - public const nint m_nFirstInstance = 0x0; // uint32 - public const nint m_nLastInstance = 0x4; // uint32 - public const nint m_BoundsWs = 0x8; // AABB_t - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class ClutterSceneObject_t { - public const nint m_Bounds = 0x0; // AABB_t - public const nint m_flags = 0x18; // ObjectTypeFlags_t - public const nint m_nLayer = 0x1C; // int16 - public const nint m_instancePositions = 0x20; // CUtlVector - public const nint m_instanceScales = 0x50; // CUtlVector - public const nint m_instanceTintSrgb = 0x68; // CUtlVector - public const nint m_tiles = 0x80; // CUtlVector - public const nint m_renderableModel = 0x98; // CStrongHandle - } - // Parent: None - // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults - public static class WorldNode_t { - public const nint m_sceneObjects = 0x0; // CUtlVector - public const nint m_infoOverlays = 0x18; // CUtlVector - public const nint m_visClusterMembership = 0x30; // CUtlVector - public const nint m_aggregateSceneObjects = 0x48; // CUtlVector - public const nint m_clutterSceneObjects = 0x60; // CUtlVector - public const nint m_extraVertexStreamOverrides = 0x78; // CUtlVector - public const nint m_materialOverrides = 0x90; // CUtlVector - public const nint m_extraVertexStreams = 0xA8; // CUtlVector - public const nint m_layerNames = 0xC0; // CUtlVector - public const nint m_sceneObjectLayerIndices = 0xD8; // CUtlVector - public const nint m_overlayLayerIndices = 0xF0; // CUtlVector - public const nint m_grassFileName = 0x108; // CUtlString - public const nint m_nodeLightingInfo = 0x110; // BakedLightingInfo_t - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class WorldBuilderParams_t { - public const nint m_flMinDrawVolumeSize = 0x0; // float32 - public const nint m_bBuildBakedLighting = 0x4; // bool - public const nint m_vLightmapUvScale = 0x8; // Vector2D - public const nint m_nCompileTimestamp = 0x10; // uint64 - public const nint m_nCompileFingerprint = 0x18; // uint64 - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class NodeData_t { - public const nint m_nParent = 0x0; // int32 - public const nint m_vOrigin = 0x4; // Vector - public const nint m_vMinBounds = 0x10; // Vector - public const nint m_vMaxBounds = 0x1C; // Vector - public const nint m_flMinimumDistance = 0x28; // float32 - public const nint m_ChildNodeIndices = 0x30; // CUtlVector - public const nint m_worldNodePrefix = 0x48; // CUtlString - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class World_t { - public const nint m_builderParams = 0x0; // WorldBuilderParams_t - public const nint m_worldNodes = 0x20; // CUtlVector - public const nint m_worldLightingInfo = 0x38; // BakedLightingInfo_t - public const nint m_entityLumps = 0x68; // CUtlVector> - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class VoxelVisBlockOffset_t { - public const nint m_nOffset = 0x0; // uint32 - public const nint m_nElementCount = 0x4; // uint32 - } - // Parent: None - // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CVoxelVisibility { - public const nint m_nBaseClusterCount = 0x40; // uint32 - public const nint m_nPVSBytesPerCluster = 0x44; // uint32 - public const nint m_vMinBounds = 0x48; // Vector - public const nint m_vMaxBounds = 0x54; // Vector - public const nint m_flGridSize = 0x60; // float32 - public const nint m_nSkyVisibilityCluster = 0x64; // uint32 - public const nint m_nSunVisibilityCluster = 0x68; // uint32 - public const nint m_NodeBlock = 0x6C; // VoxelVisBlockOffset_t - public const nint m_RegionBlock = 0x74; // VoxelVisBlockOffset_t - public const nint m_EnclosedClusterListBlock = 0x7C; // VoxelVisBlockOffset_t - public const nint m_EnclosedClustersBlock = 0x84; // VoxelVisBlockOffset_t - public const nint m_MasksBlock = 0x8C; // VoxelVisBlockOffset_t - public const nint m_nVisBlocks = 0x94; // VoxelVisBlockOffset_t - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeVMapResourceData_t { - } - } -} diff --git a/output/linux/schemas.hpp b/output/linux/schemas.hpp deleted file mode 100644 index 1a8bb77..0000000 --- a/output/linux/schemas.hpp +++ /dev/null @@ -1,24910 +0,0 @@ -// Generated using https://github.com/a2x/cs2-dumper -// 2024-03-29 14:38:50.188610842 UTC - -#pragma once - -#include - -namespace cs2_dumper { - namespace schemas { - // Module: libanimationsystem.so - // Classes count: 353 - // Enums count: 0 - namespace libanimationsystem { - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace BoneDemoCaptureSettings_t { - constexpr std::ptrdiff_t m_boneName = 0x0; // CUtlString - constexpr std::ptrdiff_t m_flChainLength = 0x8; // float32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace IKDemoCaptureSettings_t { - constexpr std::ptrdiff_t m_parentBoneName = 0x0; // CUtlString - constexpr std::ptrdiff_t m_eMode = 0x8; // IKChannelMode - constexpr std::ptrdiff_t m_ikChainName = 0x10; // CUtlString - constexpr std::ptrdiff_t m_oneBoneStart = 0x18; // CUtlString - constexpr std::ptrdiff_t m_oneBoneEnd = 0x20; // CUtlString - } - // Parent: None - // Fields count: 16 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimDemoCaptureSettings { - constexpr std::ptrdiff_t m_rangeBoneChainLength = 0x0; // Vector2D - constexpr std::ptrdiff_t m_rangeMaxSplineErrorRotation = 0x8; // Vector2D - constexpr std::ptrdiff_t m_flMaxSplineErrorTranslation = 0x10; // float32 - constexpr std::ptrdiff_t m_flMaxSplineErrorScale = 0x14; // float32 - constexpr std::ptrdiff_t m_flIkRotation_MaxSplineError = 0x18; // float32 - constexpr std::ptrdiff_t m_flIkTranslation_MaxSplineError = 0x1C; // float32 - constexpr std::ptrdiff_t m_flMaxQuantizationErrorRotation = 0x20; // float32 - constexpr std::ptrdiff_t m_flMaxQuantizationErrorTranslation = 0x24; // float32 - constexpr std::ptrdiff_t m_flMaxQuantizationErrorScale = 0x28; // float32 - constexpr std::ptrdiff_t m_flIkRotation_MaxQuantizationError = 0x2C; // float32 - constexpr std::ptrdiff_t m_flIkTranslation_MaxQuantizationError = 0x30; // float32 - constexpr std::ptrdiff_t m_baseSequence = 0x38; // CUtlString - constexpr std::ptrdiff_t m_nBaseSequenceFrame = 0x40; // int32 - constexpr std::ptrdiff_t m_boneSelectionMode = 0x44; // EDemoBoneSelectionMode - constexpr std::ptrdiff_t m_bones = 0x48; // CUtlVector - constexpr std::ptrdiff_t m_ikChains = 0x60; // CUtlVector - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimReplayFrame { - constexpr std::ptrdiff_t m_inputDataBlocks = 0x10; // CUtlVector - constexpr std::ptrdiff_t m_instanceData = 0x28; // CUtlBinaryBlock - constexpr std::ptrdiff_t m_startingLocalToWorldTransform = 0x40; // CTransform - constexpr std::ptrdiff_t m_localToWorldTransform = 0x60; // CTransform - constexpr std::ptrdiff_t m_timeStamp = 0x80; // float32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimGraphDebugReplay { - constexpr std::ptrdiff_t m_animGraphFileName = 0x40; // CUtlString - constexpr std::ptrdiff_t m_frameList = 0x48; // CUtlVector> - constexpr std::ptrdiff_t m_startIndex = 0x60; // int32 - constexpr std::ptrdiff_t m_writeIndex = 0x64; // int32 - constexpr std::ptrdiff_t m_frameCount = 0x68; // int32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimGraphModelBinding { - constexpr std::ptrdiff_t m_modelName = 0x8; // CUtlString - constexpr std::ptrdiff_t m_pSharedData = 0x10; // CSmartPtr - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - namespace CAnimInputDamping { - constexpr std::ptrdiff_t m_speedFunction = 0x8; // DampingSpeedFunction - constexpr std::ptrdiff_t m_fSpeedScale = 0xC; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimParamHandle { - constexpr std::ptrdiff_t m_type = 0x0; // AnimParamType_t - constexpr std::ptrdiff_t m_index = 0x1; // uint8 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimParamHandleMap { - constexpr std::ptrdiff_t m_list = 0x0; // CUtlHashtable - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimParameterManagerUpdater { - constexpr std::ptrdiff_t m_parameters = 0x18; // CUtlVector> - constexpr std::ptrdiff_t m_idToIndexMap = 0x30; // CUtlHashtable - constexpr std::ptrdiff_t m_nameToIndexMap = 0x50; // CUtlHashtable - constexpr std::ptrdiff_t m_indexToHandle = 0x70; // CUtlVector - constexpr std::ptrdiff_t m_autoResetParams = 0x88; // CUtlVector> - constexpr std::ptrdiff_t m_autoResetMap = 0xA0; // CUtlHashtable - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimUpdateSharedData { - constexpr std::ptrdiff_t m_nodes = 0x10; // CUtlVector> - constexpr std::ptrdiff_t m_nodeIndexMap = 0x28; // CUtlHashtable - constexpr std::ptrdiff_t m_components = 0x48; // CUtlVector> - constexpr std::ptrdiff_t m_pParamListUpdater = 0x60; // CSmartPtr - constexpr std::ptrdiff_t m_pTagManagerUpdater = 0x68; // CSmartPtr - constexpr std::ptrdiff_t m_scriptManager = 0x70; // CSmartPtr - constexpr std::ptrdiff_t m_settings = 0x78; // CAnimGraphSettingsManager - constexpr std::ptrdiff_t m_pStaticPoseCache = 0xA8; // CSmartPtr - constexpr std::ptrdiff_t m_pSkeleton = 0xB0; // CSmartPtr - constexpr std::ptrdiff_t m_rootNodePath = 0xB8; // CAnimNodePath - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CBlendCurve { - constexpr std::ptrdiff_t m_flControlPoint1 = 0x0; // float32 - constexpr std::ptrdiff_t m_flControlPoint2 = 0x4; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace ParamSpanSample_t { - constexpr std::ptrdiff_t m_value = 0x0; // CAnimVariant - constexpr std::ptrdiff_t m_flCycle = 0x14; // float32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace ParamSpan_t { - constexpr std::ptrdiff_t m_samples = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_hParam = 0x18; // CAnimParamHandle - constexpr std::ptrdiff_t m_eParamType = 0x1A; // AnimParamType_t - constexpr std::ptrdiff_t m_flStartCycle = 0x1C; // float32 - constexpr std::ptrdiff_t m_flEndCycle = 0x20; // float32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CParamSpanUpdater { - constexpr std::ptrdiff_t m_spans = 0x0; // CUtlVector - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimGraphSettingsGroup { - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimGraphSettingsManager { - constexpr std::ptrdiff_t m_settingsGroups = 0x18; // CUtlVector> - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CCachedPose { - constexpr std::ptrdiff_t m_transforms = 0x8; // CUtlVector - constexpr std::ptrdiff_t m_morphWeights = 0x20; // CUtlVector - constexpr std::ptrdiff_t m_hSequence = 0x38; // HSequence - constexpr std::ptrdiff_t m_flCycle = 0x3C; // float32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CStaticPoseCache { - constexpr std::ptrdiff_t m_poses = 0x10; // CUtlVector - constexpr std::ptrdiff_t m_nBoneCount = 0x28; // int32 - constexpr std::ptrdiff_t m_nMorphCount = 0x2C; // int32 - } - // Parent: CStaticPoseCache - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CStaticPoseCacheBuilder { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimActionUpdater { - } - // Parent: CAnimActionUpdater - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CEmitTagActionUpdater { - constexpr std::ptrdiff_t m_nTagIndex = 0x18; // int32 - constexpr std::ptrdiff_t m_bIsZeroDuration = 0x1C; // bool - } - // Parent: CAnimActionUpdater - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSetParameterActionUpdater { - constexpr std::ptrdiff_t m_hParam = 0x18; // CAnimParamHandle - constexpr std::ptrdiff_t m_value = 0x1A; // CAnimVariant - } - // Parent: CAnimActionUpdater - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CToggleComponentActionUpdater { - constexpr std::ptrdiff_t m_componentID = 0x18; // AnimComponentID - constexpr std::ptrdiff_t m_bSetEnabled = 0x1C; // bool - } - // Parent: CAnimActionUpdater - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CExpressionActionUpdater { - constexpr std::ptrdiff_t m_hParam = 0x18; // CAnimParamHandle - constexpr std::ptrdiff_t m_eParamType = 0x1A; // AnimParamType_t - constexpr std::ptrdiff_t m_hScript = 0x1C; // AnimScriptHandle - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimTagBase { - constexpr std::ptrdiff_t m_name = 0x18; // CGlobalSymbol - constexpr std::ptrdiff_t m_group = 0x20; // CGlobalSymbol - constexpr std::ptrdiff_t m_tagID = 0x28; // AnimTagID - constexpr std::ptrdiff_t m_bIsReferenced = 0x40; // bool - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimTagManagerUpdater { - constexpr std::ptrdiff_t m_tags = 0x18; // CUtlVector> - } - // Parent: CAnimTagBase - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - namespace CAudioAnimTag { - constexpr std::ptrdiff_t m_clipName = 0x50; // CUtlString - constexpr std::ptrdiff_t m_attachmentName = 0x58; // CUtlString - constexpr std::ptrdiff_t m_flVolume = 0x60; // float32 - constexpr std::ptrdiff_t m_bStopWhenTagEnds = 0x64; // bool - constexpr std::ptrdiff_t m_bStopWhenGraphEnds = 0x65; // bool - constexpr std::ptrdiff_t m_bPlayOnServer = 0x66; // bool - constexpr std::ptrdiff_t m_bPlayOnClient = 0x67; // bool - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyElementNameFn - namespace CBodyGroupSetting { - constexpr std::ptrdiff_t m_BodyGroupName = 0x0; // CUtlString - constexpr std::ptrdiff_t m_nBodyGroupOption = 0x8; // int32 - } - // Parent: CAnimTagBase - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - namespace CBodyGroupAnimTag { - constexpr std::ptrdiff_t m_nPriority = 0x50; // int32 - constexpr std::ptrdiff_t m_bodyGroupSettings = 0x58; // CUtlVector - } - // Parent: CAnimTagBase - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - namespace CClothSettingsAnimTag { - constexpr std::ptrdiff_t m_flStiffness = 0x50; // float32 - constexpr std::ptrdiff_t m_flEaseIn = 0x54; // float32 - constexpr std::ptrdiff_t m_flEaseOut = 0x58; // float32 - constexpr std::ptrdiff_t m_nVertexSet = 0x60; // CUtlString - } - // Parent: CAnimTagBase - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - namespace CFootFallAnimTag { - constexpr std::ptrdiff_t m_foot = 0x50; // FootFallTagFoot_t - } - // Parent: CAnimTagBase - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - namespace CFootstepLandedAnimTag { - constexpr std::ptrdiff_t m_FootstepType = 0x50; // FootstepLandedFootSoundType_t - constexpr std::ptrdiff_t m_OverrideSoundName = 0x58; // CUtlString - constexpr std::ptrdiff_t m_DebugAnimSourceString = 0x60; // CUtlString - constexpr std::ptrdiff_t m_BoneName = 0x68; // CUtlString - } - // Parent: CAnimTagBase - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - namespace CMaterialAttributeAnimTag { - constexpr std::ptrdiff_t m_AttributeName = 0x50; // CUtlString - constexpr std::ptrdiff_t m_AttributeType = 0x58; // MatterialAttributeTagType_t - constexpr std::ptrdiff_t m_flValue = 0x5C; // float32 - constexpr std::ptrdiff_t m_Color = 0x60; // Color - } - // Parent: CAnimTagBase - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - namespace CParticleAnimTag { - constexpr std::ptrdiff_t m_hParticleSystem = 0x50; // CStrongHandle - constexpr std::ptrdiff_t m_particleSystemName = 0x58; // CUtlString - constexpr std::ptrdiff_t m_configName = 0x60; // CUtlString - constexpr std::ptrdiff_t m_bDetachFromOwner = 0x68; // bool - constexpr std::ptrdiff_t m_bStopWhenTagEnds = 0x69; // bool - constexpr std::ptrdiff_t m_bTagEndStopIsInstant = 0x6A; // bool - constexpr std::ptrdiff_t m_attachmentName = 0x70; // CUtlString - constexpr std::ptrdiff_t m_attachmentType = 0x78; // ParticleAttachment_t - constexpr std::ptrdiff_t m_attachmentCP1Name = 0x80; // CUtlString - constexpr std::ptrdiff_t m_attachmentCP1Type = 0x88; // ParticleAttachment_t - } - // Parent: CAnimTagBase - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - namespace CRagdollAnimTag { - constexpr std::ptrdiff_t m_nPoseControl = 0x50; // AnimPoseControl - constexpr std::ptrdiff_t m_flFrequency = 0x54; // float32 - constexpr std::ptrdiff_t m_flDampingRatio = 0x58; // float32 - constexpr std::ptrdiff_t m_flDecayDuration = 0x5C; // float32 - constexpr std::ptrdiff_t m_flDecayBias = 0x60; // float32 - constexpr std::ptrdiff_t m_bDestroy = 0x64; // bool - } - // Parent: CAnimTagBase - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - namespace CSequenceFinishedAnimTag { - constexpr std::ptrdiff_t m_sequenceName = 0x50; // CUtlString - } - // Parent: CAnimTagBase - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - namespace CStringAnimTag { - } - // Parent: CAnimTagBase - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - namespace CTaskStatusAnimTag { - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimComponentUpdater { - constexpr std::ptrdiff_t m_name = 0x18; // CUtlString - constexpr std::ptrdiff_t m_id = 0x20; // AnimComponentID - constexpr std::ptrdiff_t m_networkMode = 0x24; // AnimNodeNetworkMode - constexpr std::ptrdiff_t m_bStartEnabled = 0x28; // bool - } - // Parent: CAnimComponentUpdater - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimScriptComponentUpdater { - constexpr std::ptrdiff_t m_hScript = 0x30; // AnimScriptHandle - } - // Parent: CAnimComponentUpdater - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CCPPScriptComponentUpdater { - constexpr std::ptrdiff_t m_scriptsToRun = 0x30; // CUtlVector - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CDampedValueUpdateItem { - constexpr std::ptrdiff_t m_damping = 0x0; // CAnimInputDamping - constexpr std::ptrdiff_t m_hParamIn = 0x18; // CAnimParamHandle - constexpr std::ptrdiff_t m_hParamOut = 0x1A; // CAnimParamHandle - } - // Parent: CAnimComponentUpdater - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CDampedValueComponentUpdater { - constexpr std::ptrdiff_t m_items = 0x30; // CUtlVector - } - // Parent: CAnimComponentUpdater - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CDemoSettingsComponentUpdater { - constexpr std::ptrdiff_t m_settings = 0x30; // CAnimDemoCaptureSettings - } - // Parent: CAnimComponentUpdater - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CLODComponentUpdater { - constexpr std::ptrdiff_t m_nServerLOD = 0x30; // int32 - } - // Parent: CAnimComponentUpdater - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CLookComponentUpdater { - constexpr std::ptrdiff_t m_hLookHeading = 0x34; // CAnimParamHandle - constexpr std::ptrdiff_t m_hLookHeadingVelocity = 0x36; // CAnimParamHandle - constexpr std::ptrdiff_t m_hLookPitch = 0x38; // CAnimParamHandle - constexpr std::ptrdiff_t m_hLookDistance = 0x3A; // CAnimParamHandle - constexpr std::ptrdiff_t m_hLookDirection = 0x3C; // CAnimParamHandle - constexpr std::ptrdiff_t m_hLookTarget = 0x3E; // CAnimParamHandle - constexpr std::ptrdiff_t m_hLookTargetWorldSpace = 0x40; // CAnimParamHandle - constexpr std::ptrdiff_t m_bNetworkLookTarget = 0x42; // bool - } - // Parent: CAnimComponentUpdater - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CMovementComponentUpdater { - constexpr std::ptrdiff_t m_motors = 0x30; // CUtlVector> - constexpr std::ptrdiff_t m_facingDamping = 0x48; // CAnimInputDamping - constexpr std::ptrdiff_t m_eDefaultFacingMode = 0x58; // FacingMode - constexpr std::ptrdiff_t m_nDefaultMotorIndex = 0x64; // int32 - constexpr std::ptrdiff_t m_flDefaultRunSpeed = 0x68; // float32 - constexpr std::ptrdiff_t m_bMoveVarsDisabled = 0x6C; // bool - constexpr std::ptrdiff_t m_bNetworkPath = 0x6D; // bool - constexpr std::ptrdiff_t m_bNetworkFacing = 0x6E; // bool - constexpr std::ptrdiff_t m_paramHandles = 0x6F; // CAnimParamHandle[30] - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace WeightList { - constexpr std::ptrdiff_t m_name = 0x0; // CUtlString - constexpr std::ptrdiff_t m_weights = 0x8; // CUtlVector - } - // Parent: CAnimComponentUpdater - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CRagdollComponentUpdater { - constexpr std::ptrdiff_t m_ragdollNodePaths = 0x30; // CUtlVector - constexpr std::ptrdiff_t m_boneIndices = 0x48; // CUtlVector - constexpr std::ptrdiff_t m_boneNames = 0x60; // CUtlVector - constexpr std::ptrdiff_t m_weightLists = 0x78; // CUtlVector - constexpr std::ptrdiff_t m_flSpringFrequencyMin = 0x90; // float32 - constexpr std::ptrdiff_t m_flSpringFrequencyMax = 0x94; // float32 - constexpr std::ptrdiff_t m_flMaxStretch = 0x98; // float32 - constexpr std::ptrdiff_t m_bSolidCollisionAtZeroWeight = 0x9C; // bool - } - // Parent: CAnimComponentUpdater - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSlopeComponentUpdater { - constexpr std::ptrdiff_t m_flTraceDistance = 0x34; // float32 - constexpr std::ptrdiff_t m_hSlopeAngle = 0x38; // CAnimParamHandle - constexpr std::ptrdiff_t m_hSlopeAngleFront = 0x3A; // CAnimParamHandle - constexpr std::ptrdiff_t m_hSlopeAngleSide = 0x3C; // CAnimParamHandle - constexpr std::ptrdiff_t m_hSlopeHeading = 0x3E; // CAnimParamHandle - constexpr std::ptrdiff_t m_hSlopeNormal = 0x40; // CAnimParamHandle - constexpr std::ptrdiff_t m_hSlopeNormal_WorldSpace = 0x42; // CAnimParamHandle - } - // Parent: CAnimComponentUpdater - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CStateMachineComponentUpdater { - constexpr std::ptrdiff_t m_stateMachine = 0x30; // CAnimStateMachineUpdater - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CMotionDataSet { - constexpr std::ptrdiff_t m_groups = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_nDimensionCount = 0x18; // int32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CMotionGraphGroup { - constexpr std::ptrdiff_t m_searchDB = 0x0; // CMotionSearchDB - constexpr std::ptrdiff_t m_motionGraphs = 0xB8; // CUtlVector> - constexpr std::ptrdiff_t m_motionGraphConfigs = 0xD0; // CUtlVector - constexpr std::ptrdiff_t m_sampleToConfig = 0xE8; // CUtlVector - constexpr std::ptrdiff_t m_hIsActiveScript = 0x100; // AnimScriptHandle - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace SampleCode { - constexpr std::ptrdiff_t m_subCode = 0x0; // uint8[8] - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace MotionDBIndex { - constexpr std::ptrdiff_t m_nIndex = 0x0; // uint32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CVectorQuantizer { - constexpr std::ptrdiff_t m_centroidVectors = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_nCentroids = 0x18; // int32 - constexpr std::ptrdiff_t m_nDimensions = 0x1C; // int32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CProductQuantizer { - constexpr std::ptrdiff_t m_subQuantizers = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_nDimensions = 0x18; // int32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CMotionSearchNode { - constexpr std::ptrdiff_t m_children = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_quantizer = 0x18; // CVectorQuantizer - constexpr std::ptrdiff_t m_sampleCodes = 0x38; // CUtlVector> - constexpr std::ptrdiff_t m_sampleIndices = 0x50; // CUtlVector> - constexpr std::ptrdiff_t m_selectableSamples = 0x68; // CUtlVector - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CMotionSearchDB { - constexpr std::ptrdiff_t m_rootNode = 0x0; // CMotionSearchNode - constexpr std::ptrdiff_t m_residualQuantizer = 0x80; // CProductQuantizer - constexpr std::ptrdiff_t m_codeIndices = 0xA0; // CUtlVector - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CMotionGraph { - constexpr std::ptrdiff_t m_paramSpans = 0x10; // CParamSpanUpdater - constexpr std::ptrdiff_t m_tags = 0x28; // CUtlVector - constexpr std::ptrdiff_t m_pRootNode = 0x40; // CSmartPtr - constexpr std::ptrdiff_t m_nParameterCount = 0x48; // int32 - constexpr std::ptrdiff_t m_nConfigStartIndex = 0x4C; // int32 - constexpr std::ptrdiff_t m_nConfigCount = 0x50; // int32 - constexpr std::ptrdiff_t m_bLoop = 0x54; // bool - } - // Parent: CMotionGraph - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CEditableMotionGraph { - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CMotionNode { - constexpr std::ptrdiff_t m_name = 0x18; // CUtlString - constexpr std::ptrdiff_t m_id = 0x20; // AnimNodeID - } - // Parent: CMotionNode - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CMotionNodeSequence { - constexpr std::ptrdiff_t m_tags = 0x28; // CUtlVector - constexpr std::ptrdiff_t m_hSequence = 0x40; // HSequence - constexpr std::ptrdiff_t m_flPlaybackSpeed = 0x44; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace MotionBlendItem { - constexpr std::ptrdiff_t m_pChild = 0x0; // CSmartPtr - constexpr std::ptrdiff_t m_flKeyValue = 0x8; // float32 - } - // Parent: CMotionNode - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CMotionNodeBlend1D { - constexpr std::ptrdiff_t m_blendItems = 0x28; // CUtlVector - constexpr std::ptrdiff_t m_nParamIndex = 0x40; // int32 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CMotionMetricEvaluator { - constexpr std::ptrdiff_t m_means = 0x18; // CUtlVector - constexpr std::ptrdiff_t m_standardDeviations = 0x30; // CUtlVector - constexpr std::ptrdiff_t m_flWeight = 0x48; // float32 - constexpr std::ptrdiff_t m_nDimensionStartIndex = 0x4C; // int32 - } - // Parent: CMotionMetricEvaluator - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CBlockSelectionMetricEvaluator { - } - // Parent: CMotionMetricEvaluator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CBonePositionMetricEvaluator { - constexpr std::ptrdiff_t m_nBoneIndex = 0x50; // int32 - } - // Parent: CMotionMetricEvaluator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CBoneVelocityMetricEvaluator { - constexpr std::ptrdiff_t m_nBoneIndex = 0x50; // int32 - } - // Parent: CMotionMetricEvaluator - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CCurrentRotationVelocityMetricEvaluator { - } - // Parent: CMotionMetricEvaluator - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CCurrentVelocityMetricEvaluator { - } - // Parent: CMotionMetricEvaluator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CDistanceRemainingMetricEvaluator { - constexpr std::ptrdiff_t m_flMaxDistance = 0x50; // float32 - constexpr std::ptrdiff_t m_flMinDistance = 0x54; // float32 - constexpr std::ptrdiff_t m_flStartGoalFilterDistance = 0x58; // float32 - constexpr std::ptrdiff_t m_flMaxGoalOvershootScale = 0x5C; // float32 - constexpr std::ptrdiff_t m_bFilterFixedMinDistance = 0x60; // bool - constexpr std::ptrdiff_t m_bFilterGoalDistance = 0x61; // bool - constexpr std::ptrdiff_t m_bFilterGoalOvershoot = 0x62; // bool - } - // Parent: CMotionMetricEvaluator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CFootCycleMetricEvaluator { - constexpr std::ptrdiff_t m_footIndices = 0x50; // CUtlVector - } - // Parent: CMotionMetricEvaluator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CFootPositionMetricEvaluator { - constexpr std::ptrdiff_t m_footIndices = 0x50; // CUtlVector - constexpr std::ptrdiff_t m_bIgnoreSlope = 0x68; // bool - } - // Parent: CMotionMetricEvaluator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CFutureFacingMetricEvaluator { - constexpr std::ptrdiff_t m_flDistance = 0x50; // float32 - constexpr std::ptrdiff_t m_flTime = 0x54; // float32 - } - // Parent: CMotionMetricEvaluator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CFutureVelocityMetricEvaluator { - constexpr std::ptrdiff_t m_flDistance = 0x50; // float32 - constexpr std::ptrdiff_t m_flStoppingDistance = 0x54; // float32 - constexpr std::ptrdiff_t m_flTargetSpeed = 0x58; // float32 - constexpr std::ptrdiff_t m_eMode = 0x5C; // VelocityMetricMode - } - // Parent: CMotionMetricEvaluator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPathMetricEvaluator { - constexpr std::ptrdiff_t m_pathTimeSamples = 0x50; // CUtlVector - constexpr std::ptrdiff_t m_flDistance = 0x68; // float32 - constexpr std::ptrdiff_t m_bExtrapolateMovement = 0x6C; // bool - constexpr std::ptrdiff_t m_flMinExtrapolationSpeed = 0x70; // float32 - } - // Parent: CMotionMetricEvaluator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CStepsRemainingMetricEvaluator { - constexpr std::ptrdiff_t m_footIndices = 0x50; // CUtlVector - constexpr std::ptrdiff_t m_flMinStepsRemaining = 0x68; // float32 - } - // Parent: CMotionMetricEvaluator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CTimeRemainingMetricEvaluator { - constexpr std::ptrdiff_t m_bMatchByTimeRemaining = 0x50; // bool - constexpr std::ptrdiff_t m_flMaxTimeRemaining = 0x54; // float32 - constexpr std::ptrdiff_t m_bFilterByTimeRemaining = 0x58; // bool - constexpr std::ptrdiff_t m_flMinTimeRemaining = 0x5C; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimMotorUpdaterBase { - constexpr std::ptrdiff_t m_name = 0x10; // CUtlString - constexpr std::ptrdiff_t m_bDefault = 0x18; // bool - } - // Parent: CAnimMotorUpdaterBase - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPathAnimMotorUpdaterBase { - constexpr std::ptrdiff_t m_bLockToPath = 0x19; // bool - } - // Parent: CPathAnimMotorUpdaterBase - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CDampedPathAnimMotorUpdater { - constexpr std::ptrdiff_t m_flAnticipationTime = 0x20; // float32 - constexpr std::ptrdiff_t m_flMinSpeedScale = 0x24; // float32 - constexpr std::ptrdiff_t m_hAnticipationPosParam = 0x28; // CAnimParamHandle - constexpr std::ptrdiff_t m_hAnticipationHeadingParam = 0x2A; // CAnimParamHandle - constexpr std::ptrdiff_t m_flSpringConstant = 0x2C; // float32 - constexpr std::ptrdiff_t m_flMinSpringTension = 0x30; // float32 - constexpr std::ptrdiff_t m_flMaxSpringTension = 0x34; // float32 - } - // Parent: CPathAnimMotorUpdaterBase - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPathAnimMotorUpdater { - } - // Parent: CAnimMotorUpdaterBase - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPlayerInputAnimMotorUpdater { - constexpr std::ptrdiff_t m_sampleTimes = 0x20; // CUtlVector - constexpr std::ptrdiff_t m_flSpringConstant = 0x3C; // float32 - constexpr std::ptrdiff_t m_flAnticipationDistance = 0x40; // float32 - constexpr std::ptrdiff_t m_hAnticipationPosParam = 0x44; // CAnimParamHandle - constexpr std::ptrdiff_t m_hAnticipationHeadingParam = 0x46; // CAnimParamHandle - constexpr std::ptrdiff_t m_bUseAcceleration = 0x48; // bool - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace AimMatrixOpFixedSettings_t { - constexpr std::ptrdiff_t m_attachment = 0x0; // CAnimAttachment - constexpr std::ptrdiff_t m_damping = 0x80; // CAnimInputDamping - constexpr std::ptrdiff_t m_poseCacheHandles = 0x90; // CPoseHandle[10] - constexpr std::ptrdiff_t m_eBlendMode = 0xB8; // AimMatrixBlendMode - constexpr std::ptrdiff_t m_fAngleIncrement = 0xBC; // float32 - constexpr std::ptrdiff_t m_nSequenceMaxFrame = 0xC0; // int32 - constexpr std::ptrdiff_t m_nBoneMaskIndex = 0xC4; // int32 - constexpr std::ptrdiff_t m_bTargetIsPosition = 0xC8; // bool - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FollowAttachmentSettings_t { - constexpr std::ptrdiff_t m_attachment = 0x0; // CAnimAttachment - constexpr std::ptrdiff_t m_boneIndex = 0x80; // int32 - constexpr std::ptrdiff_t m_bMatchTranslation = 0x84; // bool - constexpr std::ptrdiff_t m_bMatchRotation = 0x85; // bool - } - // Parent: None - // Fields count: 18 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FootLockPoseOpFixedSettings { - constexpr std::ptrdiff_t m_footInfo = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_hipDampingSettings = 0x18; // CAnimInputDamping - constexpr std::ptrdiff_t m_nHipBoneIndex = 0x28; // int32 - constexpr std::ptrdiff_t m_ikSolverType = 0x2C; // IKSolverType - constexpr std::ptrdiff_t m_bApplyTilt = 0x30; // bool - constexpr std::ptrdiff_t m_bApplyHipDrop = 0x31; // bool - constexpr std::ptrdiff_t m_bAlwaysUseFallbackHinge = 0x32; // bool - constexpr std::ptrdiff_t m_bApplyFootRotationLimits = 0x33; // bool - constexpr std::ptrdiff_t m_bApplyLegTwistLimits = 0x34; // bool - constexpr std::ptrdiff_t m_flMaxFootHeight = 0x38; // float32 - constexpr std::ptrdiff_t m_flExtensionScale = 0x3C; // float32 - constexpr std::ptrdiff_t m_flMaxLegTwist = 0x40; // float32 - constexpr std::ptrdiff_t m_bEnableLockBreaking = 0x44; // bool - constexpr std::ptrdiff_t m_flLockBreakTolerance = 0x48; // float32 - constexpr std::ptrdiff_t m_flLockBlendTime = 0x4C; // float32 - constexpr std::ptrdiff_t m_bEnableStretching = 0x50; // bool - constexpr std::ptrdiff_t m_flMaxStretchAmount = 0x54; // float32 - constexpr std::ptrdiff_t m_flStretchExtensionScale = 0x58; // float32 - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FootPinningPoseOpFixedData_t { - constexpr std::ptrdiff_t m_footInfo = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_flBlendTime = 0x18; // float32 - constexpr std::ptrdiff_t m_flLockBreakDistance = 0x1C; // float32 - constexpr std::ptrdiff_t m_flMaxLegTwist = 0x20; // float32 - constexpr std::ptrdiff_t m_nHipBoneIndex = 0x24; // int32 - constexpr std::ptrdiff_t m_bApplyLegTwistLimits = 0x28; // bool - constexpr std::ptrdiff_t m_bApplyFootRotationLimits = 0x29; // bool - } - // Parent: None - // Fields count: 17 - // - // Metadata: - // MGetKV3ClassDefaults - namespace HitReactFixedSettings_t { - constexpr std::ptrdiff_t m_nWeightListIndex = 0x0; // int32 - constexpr std::ptrdiff_t m_nEffectedBoneCount = 0x4; // int32 - constexpr std::ptrdiff_t m_flMaxImpactForce = 0x8; // float32 - constexpr std::ptrdiff_t m_flMinImpactForce = 0xC; // float32 - constexpr std::ptrdiff_t m_flWhipImpactScale = 0x10; // float32 - constexpr std::ptrdiff_t m_flCounterRotationScale = 0x14; // float32 - constexpr std::ptrdiff_t m_flDistanceFadeScale = 0x18; // float32 - constexpr std::ptrdiff_t m_flPropagationScale = 0x1C; // float32 - constexpr std::ptrdiff_t m_flWhipDelay = 0x20; // float32 - constexpr std::ptrdiff_t m_flSpringStrength = 0x24; // float32 - constexpr std::ptrdiff_t m_flWhipSpringStrength = 0x28; // float32 - constexpr std::ptrdiff_t m_flMaxAngleRadians = 0x2C; // float32 - constexpr std::ptrdiff_t m_nHipBoneIndex = 0x30; // int32 - constexpr std::ptrdiff_t m_flHipBoneTranslationScale = 0x34; // float32 - constexpr std::ptrdiff_t m_flHipDipSpringStrength = 0x38; // float32 - constexpr std::ptrdiff_t m_flHipDipImpactScale = 0x3C; // float32 - constexpr std::ptrdiff_t m_flHipDipDelay = 0x40; // float32 - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace JiggleBoneSettings_t { - constexpr std::ptrdiff_t m_nBoneIndex = 0x0; // int32 - constexpr std::ptrdiff_t m_flSpringStrength = 0x4; // float32 - constexpr std::ptrdiff_t m_flMaxTimeStep = 0x8; // float32 - constexpr std::ptrdiff_t m_flDamping = 0xC; // float32 - constexpr std::ptrdiff_t m_vBoundsMaxLS = 0x10; // Vector - constexpr std::ptrdiff_t m_vBoundsMinLS = 0x1C; // Vector - constexpr std::ptrdiff_t m_eSimSpace = 0x28; // JiggleBoneSimSpace - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace JiggleBoneSettingsList_t { - constexpr std::ptrdiff_t m_boneSettings = 0x0; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace LookAtBone_t { - constexpr std::ptrdiff_t m_index = 0x0; // int32 - constexpr std::ptrdiff_t m_weight = 0x4; // float32 - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - namespace LookAtOpFixedSettings_t { - constexpr std::ptrdiff_t m_attachment = 0x0; // CAnimAttachment - constexpr std::ptrdiff_t m_damping = 0x80; // CAnimInputDamping - constexpr std::ptrdiff_t m_bones = 0x90; // CUtlVector - constexpr std::ptrdiff_t m_flYawLimit = 0xA8; // float32 - constexpr std::ptrdiff_t m_flPitchLimit = 0xAC; // float32 - constexpr std::ptrdiff_t m_flHysteresisInnerAngle = 0xB0; // float32 - constexpr std::ptrdiff_t m_flHysteresisOuterAngle = 0xB4; // float32 - constexpr std::ptrdiff_t m_bRotateYawForward = 0xB8; // bool - constexpr std::ptrdiff_t m_bMaintainUpDirection = 0xB9; // bool - constexpr std::ptrdiff_t m_bTargetIsPosition = 0xBA; // bool - constexpr std::ptrdiff_t m_bUseHysteresis = 0xBB; // bool - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace ChainToSolveData_t { - constexpr std::ptrdiff_t m_nChainIndex = 0x0; // int32 - constexpr std::ptrdiff_t m_SolverSettings = 0x4; // IKSolverSettings_t - constexpr std::ptrdiff_t m_TargetSettings = 0x10; // IKTargetSettings_t - constexpr std::ptrdiff_t m_DebugSetting = 0x38; // SolveIKChainAnimNodeDebugSetting - constexpr std::ptrdiff_t m_flDebugNormalizedValue = 0x3C; // float32 - constexpr std::ptrdiff_t m_vDebugOffset = 0x40; // VectorAligned - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace SolveIKChainPoseOpFixedSettings_t { - constexpr std::ptrdiff_t m_ChainsToSolveData = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_bMatchTargetOrientation = 0x18; // bool - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimParameterBase { - constexpr std::ptrdiff_t m_name = 0x18; // CGlobalSymbol - constexpr std::ptrdiff_t m_group = 0x20; // CUtlString - constexpr std::ptrdiff_t m_id = 0x28; // AnimParamID - constexpr std::ptrdiff_t m_componentName = 0x40; // CUtlString - constexpr std::ptrdiff_t m_bNetworkingRequested = 0x60; // bool - constexpr std::ptrdiff_t m_bIsReferenced = 0x61; // bool - } - // Parent: CAnimParameterBase - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CConcreteAnimParameter { - constexpr std::ptrdiff_t m_previewButton = 0x64; // AnimParamButton_t - constexpr std::ptrdiff_t m_eNetworkSetting = 0x68; // AnimParamNetworkSetting - constexpr std::ptrdiff_t m_bUseMostRecentValue = 0x6C; // bool - constexpr std::ptrdiff_t m_bAutoReset = 0x6D; // bool - constexpr std::ptrdiff_t m_bGameWritable = 0x6E; // bool - constexpr std::ptrdiff_t m_bGraphWritable = 0x6F; // bool - } - // Parent: CAnimParameterBase - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CVirtualAnimParameter { - constexpr std::ptrdiff_t m_expressionString = 0x68; // CUtlString - constexpr std::ptrdiff_t m_eParamType = 0x70; // AnimParamType_t - } - // Parent: CConcreteAnimParameter - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - namespace CBoolAnimParameter { - constexpr std::ptrdiff_t m_bDefaultValue = 0x70; // bool - } - // Parent: CConcreteAnimParameter - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - namespace CEnumAnimParameter { - constexpr std::ptrdiff_t m_defaultValue = 0x78; // uint8 - constexpr std::ptrdiff_t m_enumOptions = 0x80; // CUtlVector - } - // Parent: CConcreteAnimParameter - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - namespace CIntAnimParameter { - constexpr std::ptrdiff_t m_defaultValue = 0x70; // int32 - constexpr std::ptrdiff_t m_minValue = 0x74; // int32 - constexpr std::ptrdiff_t m_maxValue = 0x78; // int32 - } - // Parent: CConcreteAnimParameter - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - namespace CFloatAnimParameter { - constexpr std::ptrdiff_t m_fDefaultValue = 0x70; // float32 - constexpr std::ptrdiff_t m_fMinValue = 0x74; // float32 - constexpr std::ptrdiff_t m_fMaxValue = 0x78; // float32 - constexpr std::ptrdiff_t m_bInterpolate = 0x7C; // bool - } - // Parent: CConcreteAnimParameter - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - namespace CVectorAnimParameter { - constexpr std::ptrdiff_t m_defaultValue = 0x70; // Vector - constexpr std::ptrdiff_t m_bInterpolate = 0x7C; // bool - } - // Parent: CConcreteAnimParameter - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - namespace CQuaternionAnimParameter { - constexpr std::ptrdiff_t m_defaultValue = 0x70; // Quaternion - constexpr std::ptrdiff_t m_bInterpolate = 0x80; // bool - } - // Parent: CConcreteAnimParameter - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - namespace CSymbolAnimParameter { - constexpr std::ptrdiff_t m_defaultValue = 0x70; // CGlobalSymbol - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace ScriptInfo_t { - constexpr std::ptrdiff_t m_code = 0x0; // CUtlString - constexpr std::ptrdiff_t m_paramsModified = 0x8; // CUtlVector - constexpr std::ptrdiff_t m_proxyReadParams = 0x20; // CUtlVector - constexpr std::ptrdiff_t m_proxyWriteParams = 0x38; // CUtlVector - constexpr std::ptrdiff_t m_eScriptType = 0x50; // AnimScriptType - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimScriptManager { - constexpr std::ptrdiff_t m_scriptInfo = 0x10; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CStateActionUpdater { - constexpr std::ptrdiff_t m_pAction = 0x0; // CSmartPtr - constexpr std::ptrdiff_t m_eBehavior = 0x8; // StateActionBehavior - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CTransitionUpdateData { - constexpr std::ptrdiff_t m_srcStateIndex = 0x0; // uint8 - constexpr std::ptrdiff_t m_destStateIndex = 0x1; // uint8 - constexpr std::ptrdiff_t m_bDisabled = 0x0; // bitfield:1 - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CStateUpdateData { - constexpr std::ptrdiff_t m_name = 0x0; // CUtlString - constexpr std::ptrdiff_t m_hScript = 0x8; // AnimScriptHandle - constexpr std::ptrdiff_t m_transitionIndices = 0x10; // CUtlVector - constexpr std::ptrdiff_t m_actions = 0x28; // CUtlVector - constexpr std::ptrdiff_t m_stateID = 0x40; // AnimStateID - constexpr std::ptrdiff_t m_bIsStartState = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bIsEndState = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bIsPassthrough = 0x0; // bitfield:1 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimStateMachineUpdater { - constexpr std::ptrdiff_t m_states = 0x8; // CUtlVector - constexpr std::ptrdiff_t m_transitions = 0x20; // CUtlVector - constexpr std::ptrdiff_t m_startStateIndex = 0x50; // int32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimUpdateNodeRef { - constexpr std::ptrdiff_t m_nodeIndex = 0x8; // int32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimUpdateNodeBase { - constexpr std::ptrdiff_t m_nodePath = 0x14; // CAnimNodePath - constexpr std::ptrdiff_t m_networkMode = 0x44; // AnimNodeNetworkMode - constexpr std::ptrdiff_t m_name = 0x50; // CUtlString - } - // Parent: CAnimUpdateNodeBase - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CBinaryUpdateNode { - constexpr std::ptrdiff_t m_pChild1 = 0x58; // CAnimUpdateNodeRef - constexpr std::ptrdiff_t m_pChild2 = 0x68; // CAnimUpdateNodeRef - constexpr std::ptrdiff_t m_timingBehavior = 0x78; // BinaryNodeTiming - constexpr std::ptrdiff_t m_flTimingBlend = 0x7C; // float32 - constexpr std::ptrdiff_t m_bResetChild1 = 0x80; // bool - constexpr std::ptrdiff_t m_bResetChild2 = 0x81; // bool - } - // Parent: CAnimUpdateNodeBase - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CBlendUpdateNode { - constexpr std::ptrdiff_t m_children = 0x60; // CUtlVector - constexpr std::ptrdiff_t m_sortedOrder = 0x78; // CUtlVector - constexpr std::ptrdiff_t m_targetValues = 0x90; // CUtlVector - constexpr std::ptrdiff_t m_blendValueSource = 0xAC; // AnimValueSource - constexpr std::ptrdiff_t m_paramIndex = 0xB0; // CAnimParamHandle - constexpr std::ptrdiff_t m_damping = 0xB8; // CAnimInputDamping - constexpr std::ptrdiff_t m_blendKeyType = 0xC8; // BlendKeyType - constexpr std::ptrdiff_t m_bLockBlendOnReset = 0xCC; // bool - constexpr std::ptrdiff_t m_bSyncCycles = 0xCD; // bool - constexpr std::ptrdiff_t m_bLoop = 0xCE; // bool - constexpr std::ptrdiff_t m_bLockWhenWaning = 0xCF; // bool - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace BlendItem_t { - constexpr std::ptrdiff_t m_tags = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_pChild = 0x18; // CAnimUpdateNodeRef - constexpr std::ptrdiff_t m_hSequence = 0x28; // HSequence - constexpr std::ptrdiff_t m_vPos = 0x2C; // Vector2D - constexpr std::ptrdiff_t m_flDuration = 0x34; // float32 - constexpr std::ptrdiff_t m_bUseCustomDuration = 0x38; // bool - } - // Parent: CAnimUpdateNodeBase - // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CBlend2DUpdateNode { - constexpr std::ptrdiff_t m_items = 0x60; // CUtlVector - constexpr std::ptrdiff_t m_tags = 0x78; // CUtlVector - constexpr std::ptrdiff_t m_paramSpans = 0x90; // CParamSpanUpdater - constexpr std::ptrdiff_t m_nodeItemIndices = 0xA8; // CUtlVector - constexpr std::ptrdiff_t m_damping = 0xC0; // CAnimInputDamping - constexpr std::ptrdiff_t m_blendSourceX = 0xD0; // AnimValueSource - constexpr std::ptrdiff_t m_paramX = 0xD4; // CAnimParamHandle - constexpr std::ptrdiff_t m_blendSourceY = 0xD8; // AnimValueSource - constexpr std::ptrdiff_t m_paramY = 0xDC; // CAnimParamHandle - constexpr std::ptrdiff_t m_eBlendMode = 0xE0; // Blend2DMode - constexpr std::ptrdiff_t m_playbackSpeed = 0xE4; // float32 - constexpr std::ptrdiff_t m_bLoop = 0xE8; // bool - constexpr std::ptrdiff_t m_bLockBlendOnReset = 0xE9; // bool - constexpr std::ptrdiff_t m_bLockWhenWaning = 0xEA; // bool - constexpr std::ptrdiff_t m_bAnimEventsAndTagsOnMostWeightedOnly = 0xEB; // bool - } - // Parent: CBinaryUpdateNode - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CBoneMaskUpdateNode { - constexpr std::ptrdiff_t m_nWeightListIndex = 0x88; // int32 - constexpr std::ptrdiff_t m_flRootMotionBlend = 0x8C; // float32 - constexpr std::ptrdiff_t m_blendSpace = 0x90; // BoneMaskBlendSpace - constexpr std::ptrdiff_t m_footMotionTiming = 0x94; // BinaryNodeChildOption - constexpr std::ptrdiff_t m_bUseBlendScale = 0x98; // bool - constexpr std::ptrdiff_t m_blendValueSource = 0x9C; // AnimValueSource - constexpr std::ptrdiff_t m_hBlendParameter = 0xA0; // CAnimParamHandle - } - // Parent: CAnimUpdateNodeBase - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CChoiceUpdateNode { - constexpr std::ptrdiff_t m_children = 0x58; // CUtlVector - constexpr std::ptrdiff_t m_weights = 0x70; // CUtlVector - constexpr std::ptrdiff_t m_blendTimes = 0x88; // CUtlVector - constexpr std::ptrdiff_t m_choiceMethod = 0xA0; // ChoiceMethod - constexpr std::ptrdiff_t m_choiceChangeMethod = 0xA4; // ChoiceChangeMethod - constexpr std::ptrdiff_t m_blendMethod = 0xA8; // ChoiceBlendMethod - constexpr std::ptrdiff_t m_blendTime = 0xAC; // float32 - constexpr std::ptrdiff_t m_bCrossFade = 0xB0; // bool - constexpr std::ptrdiff_t m_bResetChosen = 0xB1; // bool - constexpr std::ptrdiff_t m_bDontResetSameSelection = 0xB2; // bool - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CDirectPlaybackTagData { - constexpr std::ptrdiff_t m_sequenceName = 0x0; // CUtlString - constexpr std::ptrdiff_t m_tags = 0x8; // CUtlVector - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FootFixedData_t { - constexpr std::ptrdiff_t m_vToeOffset = 0x0; // VectorAligned - constexpr std::ptrdiff_t m_vHeelOffset = 0x10; // VectorAligned - constexpr std::ptrdiff_t m_nTargetBoneIndex = 0x20; // int32 - constexpr std::ptrdiff_t m_nAnkleBoneIndex = 0x24; // int32 - constexpr std::ptrdiff_t m_nIKAnchorBoneIndex = 0x28; // int32 - constexpr std::ptrdiff_t m_ikChainIndex = 0x2C; // int32 - constexpr std::ptrdiff_t m_flMaxIKLength = 0x30; // float32 - constexpr std::ptrdiff_t m_nFootIndex = 0x34; // int32 - constexpr std::ptrdiff_t m_nTagIndex = 0x38; // int32 - constexpr std::ptrdiff_t m_flMaxRotationLeft = 0x3C; // float32 - constexpr std::ptrdiff_t m_flMaxRotationRight = 0x40; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace TraceSettings_t { - constexpr std::ptrdiff_t m_flTraceHeight = 0x0; // float32 - constexpr std::ptrdiff_t m_flTraceRadius = 0x4; // float32 - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FootFixedSettings { - constexpr std::ptrdiff_t m_traceSettings = 0x0; // TraceSettings_t - constexpr std::ptrdiff_t m_vFootBaseBindPosePositionMS = 0x10; // VectorAligned - constexpr std::ptrdiff_t m_flFootBaseLength = 0x20; // float32 - constexpr std::ptrdiff_t m_flMaxRotationLeft = 0x24; // float32 - constexpr std::ptrdiff_t m_flMaxRotationRight = 0x28; // float32 - constexpr std::ptrdiff_t m_footstepLandedTagIndex = 0x2C; // int32 - constexpr std::ptrdiff_t m_bEnableTracing = 0x30; // bool - constexpr std::ptrdiff_t m_flTraceAngleBlend = 0x34; // float32 - constexpr std::ptrdiff_t m_nDisableTagIndex = 0x38; // int32 - constexpr std::ptrdiff_t m_nFootIndex = 0x3C; // int32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FootStepTrigger { - constexpr std::ptrdiff_t m_tags = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_nFootIndex = 0x18; // int32 - constexpr std::ptrdiff_t m_triggerPhase = 0x1C; // StepPhase - } - // Parent: CAnimUpdateNodeBase - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CLeafUpdateNode { - } - // Parent: CLeafUpdateNode - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CLeanMatrixUpdateNode { - constexpr std::ptrdiff_t m_frameCorners = 0x5C; // int32[3][3] - constexpr std::ptrdiff_t m_poses = 0x80; // CPoseHandle[9] - constexpr std::ptrdiff_t m_damping = 0xA8; // CAnimInputDamping - constexpr std::ptrdiff_t m_blendSource = 0xB8; // AnimVectorSource - constexpr std::ptrdiff_t m_paramIndex = 0xBC; // CAnimParamHandle - constexpr std::ptrdiff_t m_verticalAxis = 0xC0; // Vector - constexpr std::ptrdiff_t m_horizontalAxis = 0xCC; // Vector - constexpr std::ptrdiff_t m_hSequence = 0xD8; // HSequence - constexpr std::ptrdiff_t m_flMaxValue = 0xDC; // float32 - constexpr std::ptrdiff_t m_nSequenceMaxFrame = 0xE0; // int32 - } - // Parent: CLeafUpdateNode - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CMotionGraphUpdateNode { - constexpr std::ptrdiff_t m_pMotionGraph = 0x58; // CSmartPtr - } - // Parent: CLeafUpdateNode - // Fields count: 23 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CMotionMatchingUpdateNode { - constexpr std::ptrdiff_t m_dataSet = 0x58; // CMotionDataSet - constexpr std::ptrdiff_t m_metrics = 0x78; // CUtlVector> - constexpr std::ptrdiff_t m_weights = 0x90; // CUtlVector - constexpr std::ptrdiff_t m_bSearchEveryTick = 0xE0; // bool - constexpr std::ptrdiff_t m_flSearchInterval = 0xE4; // float32 - constexpr std::ptrdiff_t m_bSearchWhenClipEnds = 0xE8; // bool - constexpr std::ptrdiff_t m_bSearchWhenGoalChanges = 0xE9; // bool - constexpr std::ptrdiff_t m_blendCurve = 0xEC; // CBlendCurve - constexpr std::ptrdiff_t m_flSampleRate = 0xF4; // float32 - constexpr std::ptrdiff_t m_flBlendTime = 0xF8; // float32 - constexpr std::ptrdiff_t m_bLockClipWhenWaning = 0xFC; // bool - constexpr std::ptrdiff_t m_flSelectionThreshold = 0x100; // float32 - constexpr std::ptrdiff_t m_flReselectionTimeWindow = 0x104; // float32 - constexpr std::ptrdiff_t m_bEnableRotationCorrection = 0x108; // bool - constexpr std::ptrdiff_t m_bGoalAssist = 0x109; // bool - constexpr std::ptrdiff_t m_flGoalAssistDistance = 0x10C; // float32 - constexpr std::ptrdiff_t m_flGoalAssistTolerance = 0x110; // float32 - constexpr std::ptrdiff_t m_distanceScale_Damping = 0x118; // CAnimInputDamping - constexpr std::ptrdiff_t m_flDistanceScale_OuterRadius = 0x128; // float32 - constexpr std::ptrdiff_t m_flDistanceScale_InnerRadius = 0x12C; // float32 - constexpr std::ptrdiff_t m_flDistanceScale_MaxScale = 0x130; // float32 - constexpr std::ptrdiff_t m_flDistanceScale_MinScale = 0x134; // float32 - constexpr std::ptrdiff_t m_bEnableDistanceScaling = 0x138; // bool - } - // Parent: CAnimUpdateNodeBase - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSelectorUpdateNode { - constexpr std::ptrdiff_t m_children = 0x58; // CUtlVector - constexpr std::ptrdiff_t m_tags = 0x70; // CUtlVector - constexpr std::ptrdiff_t m_blendCurve = 0x8C; // CBlendCurve - constexpr std::ptrdiff_t m_flBlendTime = 0x94; // CAnimValue - constexpr std::ptrdiff_t m_hParameter = 0x9C; // CAnimParamHandle - constexpr std::ptrdiff_t m_eTagBehavior = 0xA0; // SelectorTagBehavior_t - constexpr std::ptrdiff_t m_bResetOnChange = 0xA4; // bool - constexpr std::ptrdiff_t m_bSyncCyclesOnChange = 0xA5; // bool - } - // Parent: CLeafUpdateNode - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSequenceUpdateNode { - constexpr std::ptrdiff_t m_paramSpans = 0x60; // CParamSpanUpdater - constexpr std::ptrdiff_t m_tags = 0x78; // CUtlVector - constexpr std::ptrdiff_t m_hSequence = 0x94; // HSequence - constexpr std::ptrdiff_t m_playbackSpeed = 0x98; // float32 - constexpr std::ptrdiff_t m_duration = 0x9C; // float32 - constexpr std::ptrdiff_t m_bLoop = 0xA0; // bool - } - // Parent: CLeafUpdateNode - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSingleFrameUpdateNode { - constexpr std::ptrdiff_t m_actions = 0x58; // CUtlVector> - constexpr std::ptrdiff_t m_hPoseCacheHandle = 0x70; // CPoseHandle - constexpr std::ptrdiff_t m_hSequence = 0x74; // HSequence - constexpr std::ptrdiff_t m_flCycle = 0x78; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSolveIKTargetHandle_t { - constexpr std::ptrdiff_t m_positionHandle = 0x0; // CAnimParamHandle - constexpr std::ptrdiff_t m_orientationHandle = 0x2; // CAnimParamHandle - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace StanceInfo_t { - constexpr std::ptrdiff_t m_vPosition = 0x0; // Vector - constexpr std::ptrdiff_t m_flDirection = 0xC; // float32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CStateNodeTransitionData { - constexpr std::ptrdiff_t m_curve = 0x0; // CBlendCurve - constexpr std::ptrdiff_t m_blendDuration = 0x8; // CAnimValue - constexpr std::ptrdiff_t m_resetCycleValue = 0x10; // CAnimValue - constexpr std::ptrdiff_t m_bReset = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_resetCycleOption = 0x0; // bitfield:3 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CStateNodeStateData { - constexpr std::ptrdiff_t m_pChild = 0x0; // CAnimUpdateNodeRef - constexpr std::ptrdiff_t m_bExclusiveRootMotion = 0x0; // bitfield:1 - } - // Parent: CAnimUpdateNodeBase - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CStateMachineUpdateNode { - constexpr std::ptrdiff_t m_stateMachine = 0x68; // CAnimStateMachineUpdater - constexpr std::ptrdiff_t m_stateData = 0xC0; // CUtlVector - constexpr std::ptrdiff_t m_transitionData = 0xD8; // CUtlVector - constexpr std::ptrdiff_t m_bBlockWaningTags = 0xF4; // bool - constexpr std::ptrdiff_t m_bLockStateWhenWaning = 0xF5; // bool - } - // Parent: CBinaryUpdateNode - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSubtractUpdateNode { - constexpr std::ptrdiff_t m_footMotionTiming = 0x88; // BinaryNodeChildOption - constexpr std::ptrdiff_t m_bApplyToFootMotion = 0x8C; // bool - constexpr std::ptrdiff_t m_bApplyChannelsSeparately = 0x8D; // bool - constexpr std::ptrdiff_t m_bUseModelSpace = 0x8E; // bool - } - // Parent: None - // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults - namespace TwoBoneIKSettings_t { - constexpr std::ptrdiff_t m_endEffectorType = 0x0; // IkEndEffectorType - constexpr std::ptrdiff_t m_endEffectorAttachment = 0x10; // CAnimAttachment - constexpr std::ptrdiff_t m_targetType = 0x90; // IkTargetType - constexpr std::ptrdiff_t m_targetAttachment = 0xA0; // CAnimAttachment - constexpr std::ptrdiff_t m_targetBoneIndex = 0x120; // int32 - constexpr std::ptrdiff_t m_hPositionParam = 0x124; // CAnimParamHandle - constexpr std::ptrdiff_t m_hRotationParam = 0x126; // CAnimParamHandle - constexpr std::ptrdiff_t m_bAlwaysUseFallbackHinge = 0x128; // bool - constexpr std::ptrdiff_t m_vLsFallbackHingeAxis = 0x130; // VectorAligned - constexpr std::ptrdiff_t m_nFixedBoneIndex = 0x140; // int32 - constexpr std::ptrdiff_t m_nMiddleBoneIndex = 0x144; // int32 - constexpr std::ptrdiff_t m_nEndBoneIndex = 0x148; // int32 - constexpr std::ptrdiff_t m_bMatchTargetOrientation = 0x14C; // bool - constexpr std::ptrdiff_t m_bConstrainTwist = 0x14D; // bool - constexpr std::ptrdiff_t m_flMaxTwist = 0x150; // float32 - } - // Parent: CAnimUpdateNodeBase - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CUnaryUpdateNode { - constexpr std::ptrdiff_t m_pChildNode = 0x58; // CAnimUpdateNodeRef - } - // Parent: CUnaryUpdateNode - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CWayPointHelperUpdateNode { - constexpr std::ptrdiff_t m_flStartCycle = 0x6C; // float32 - constexpr std::ptrdiff_t m_flEndCycle = 0x70; // float32 - constexpr std::ptrdiff_t m_bOnlyGoals = 0x74; // bool - constexpr std::ptrdiff_t m_bPreventOvershoot = 0x75; // bool - constexpr std::ptrdiff_t m_bPreventUndershoot = 0x76; // bool - } - // Parent: CLeafUpdateNode - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CZeroPoseUpdateNode { - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace TagSpan_t { - constexpr std::ptrdiff_t m_tagIndex = 0x0; // int32 - constexpr std::ptrdiff_t m_startCycle = 0x4; // float32 - constexpr std::ptrdiff_t m_endCycle = 0x8; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimNodePath { - constexpr std::ptrdiff_t m_path = 0x0; // AnimNodeID[11] - constexpr std::ptrdiff_t m_nCount = 0x2C; // int32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace ConfigIndex { - constexpr std::ptrdiff_t m_nGroup = 0x0; // uint16 - constexpr std::ptrdiff_t m_nConfig = 0x2; // uint16 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace MotionIndex { - constexpr std::ptrdiff_t m_nGroup = 0x0; // uint16 - constexpr std::ptrdiff_t m_nMotion = 0x2; // uint16 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CMotionGraphConfig { - constexpr std::ptrdiff_t m_paramValues = 0x0; // float32[4] - constexpr std::ptrdiff_t m_flDuration = 0x10; // float32 - constexpr std::ptrdiff_t m_nMotionIndex = 0x14; // MotionIndex - constexpr std::ptrdiff_t m_nSampleStart = 0x18; // int32 - constexpr std::ptrdiff_t m_nSampleCount = 0x1C; // int32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPoseHandle { - constexpr std::ptrdiff_t m_nIndex = 0x0; // uint16 - constexpr std::ptrdiff_t m_eType = 0x2; // PoseType_t - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimationGraphVisualizerPrimitiveBase { - constexpr std::ptrdiff_t m_Type = 0x8; // CAnimationGraphVisualizerPrimitiveType - constexpr std::ptrdiff_t m_OwningAnimNodePaths = 0xC; // AnimNodeID[11] - constexpr std::ptrdiff_t m_nOwningAnimNodePathCount = 0x38; // int32 - } - // Parent: CAnimationGraphVisualizerPrimitiveBase - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimationGraphVisualizerText { - constexpr std::ptrdiff_t m_vWsPosition = 0x40; // VectorAligned - constexpr std::ptrdiff_t m_Color = 0x50; // Color - constexpr std::ptrdiff_t m_Text = 0x58; // CUtlString - } - // Parent: CAnimationGraphVisualizerPrimitiveBase - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimationGraphVisualizerSphere { - constexpr std::ptrdiff_t m_vWsPosition = 0x40; // VectorAligned - constexpr std::ptrdiff_t m_flRadius = 0x50; // float32 - constexpr std::ptrdiff_t m_Color = 0x54; // Color - } - // Parent: CAnimationGraphVisualizerPrimitiveBase - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimationGraphVisualizerLine { - constexpr std::ptrdiff_t m_vWsPositionStart = 0x40; // VectorAligned - constexpr std::ptrdiff_t m_vWsPositionEnd = 0x50; // VectorAligned - constexpr std::ptrdiff_t m_Color = 0x60; // Color - } - // Parent: CAnimationGraphVisualizerPrimitiveBase - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimationGraphVisualizerPie { - constexpr std::ptrdiff_t m_vWsCenter = 0x40; // VectorAligned - constexpr std::ptrdiff_t m_vWsStart = 0x50; // VectorAligned - constexpr std::ptrdiff_t m_vWsEnd = 0x60; // VectorAligned - constexpr std::ptrdiff_t m_Color = 0x70; // Color - } - // Parent: CAnimationGraphVisualizerPrimitiveBase - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimationGraphVisualizerAxis { - constexpr std::ptrdiff_t m_xWsTransform = 0x40; // CTransform - constexpr std::ptrdiff_t m_flAxisSize = 0x60; // float32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyEditClassAsString - namespace AnimNodeID { - constexpr std::ptrdiff_t m_id = 0x0; // uint32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyEditClassAsString - namespace AnimNodeOutputID { - constexpr std::ptrdiff_t m_id = 0x0; // uint32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyEditClassAsString - namespace AnimStateID { - constexpr std::ptrdiff_t m_id = 0x0; // uint32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyEditClassAsString - namespace AnimParamID { - constexpr std::ptrdiff_t m_id = 0x0; // uint32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyEditClassAsString - namespace AnimTagID { - constexpr std::ptrdiff_t m_id = 0x0; // uint32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyEditClassAsString - namespace AnimComponentID { - constexpr std::ptrdiff_t m_id = 0x0; // uint32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyEditClassAsString - namespace AnimScriptHandle { - constexpr std::ptrdiff_t m_id = 0x0; // uint32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimAttachment { - constexpr std::ptrdiff_t m_influenceRotations = 0x0; // Quaternion[3] - constexpr std::ptrdiff_t m_influenceOffsets = 0x30; // VectorAligned[3] - constexpr std::ptrdiff_t m_influenceIndices = 0x60; // int32[3] - constexpr std::ptrdiff_t m_influenceWeights = 0x6C; // float32[3] - constexpr std::ptrdiff_t m_numInfluences = 0x78; // uint8 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace VPhysics2ShapeDef_t { - constexpr std::ptrdiff_t m_spheres = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_capsules = 0x18; // CUtlVector - constexpr std::ptrdiff_t m_hulls = 0x30; // CUtlVector - constexpr std::ptrdiff_t m_meshes = 0x48; // CUtlVector - constexpr std::ptrdiff_t m_CollisionAttributeIndices = 0x60; // CUtlVector - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - namespace VPhysXBodyPart_t { - constexpr std::ptrdiff_t m_nFlags = 0x0; // uint32 - constexpr std::ptrdiff_t m_flMass = 0x4; // float32 - constexpr std::ptrdiff_t m_rnShape = 0x8; // VPhysics2ShapeDef_t - constexpr std::ptrdiff_t m_nCollisionAttributeIndex = 0x80; // uint16 - constexpr std::ptrdiff_t m_nReserved = 0x82; // uint16 - constexpr std::ptrdiff_t m_flInertiaScale = 0x84; // float32 - constexpr std::ptrdiff_t m_flLinearDamping = 0x88; // float32 - constexpr std::ptrdiff_t m_flAngularDamping = 0x8C; // float32 - constexpr std::ptrdiff_t m_bOverrideMassCenter = 0x90; // bool - constexpr std::ptrdiff_t m_vMassCenterOverride = 0x94; // Vector - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace VPhysXCollisionAttributes_t { - constexpr std::ptrdiff_t m_CollisionGroup = 0x0; // uint32 - constexpr std::ptrdiff_t m_InteractAs = 0x8; // CUtlVector - constexpr std::ptrdiff_t m_InteractWith = 0x20; // CUtlVector - constexpr std::ptrdiff_t m_InteractExclude = 0x38; // CUtlVector - constexpr std::ptrdiff_t m_CollisionGroupString = 0x50; // CUtlString - constexpr std::ptrdiff_t m_InteractAsStrings = 0x58; // CUtlVector - constexpr std::ptrdiff_t m_InteractWithStrings = 0x70; // CUtlVector - constexpr std::ptrdiff_t m_InteractExcludeStrings = 0x88; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace VPhysXRange_t { - constexpr std::ptrdiff_t m_flMin = 0x0; // float32 - constexpr std::ptrdiff_t m_flMax = 0x4; // float32 - } - // Parent: None - // Fields count: 46 - // - // Metadata: - // MGetKV3ClassDefaults - namespace VPhysXConstraintParams_t { - constexpr std::ptrdiff_t m_nType = 0x0; // int8 - constexpr std::ptrdiff_t m_nTranslateMotion = 0x1; // int8 - constexpr std::ptrdiff_t m_nRotateMotion = 0x2; // int8 - constexpr std::ptrdiff_t m_nFlags = 0x3; // int8 - constexpr std::ptrdiff_t m_anchor = 0x4; // Vector[2] - constexpr std::ptrdiff_t m_axes = 0x1C; // QuaternionStorage[2] - constexpr std::ptrdiff_t m_maxForce = 0x3C; // float32 - constexpr std::ptrdiff_t m_maxTorque = 0x40; // float32 - constexpr std::ptrdiff_t m_linearLimitValue = 0x44; // float32 - constexpr std::ptrdiff_t m_linearLimitRestitution = 0x48; // float32 - constexpr std::ptrdiff_t m_linearLimitSpring = 0x4C; // float32 - constexpr std::ptrdiff_t m_linearLimitDamping = 0x50; // float32 - constexpr std::ptrdiff_t m_twistLowLimitValue = 0x54; // float32 - constexpr std::ptrdiff_t m_twistLowLimitRestitution = 0x58; // float32 - constexpr std::ptrdiff_t m_twistLowLimitSpring = 0x5C; // float32 - constexpr std::ptrdiff_t m_twistLowLimitDamping = 0x60; // float32 - constexpr std::ptrdiff_t m_twistHighLimitValue = 0x64; // float32 - constexpr std::ptrdiff_t m_twistHighLimitRestitution = 0x68; // float32 - constexpr std::ptrdiff_t m_twistHighLimitSpring = 0x6C; // float32 - constexpr std::ptrdiff_t m_twistHighLimitDamping = 0x70; // float32 - constexpr std::ptrdiff_t m_swing1LimitValue = 0x74; // float32 - constexpr std::ptrdiff_t m_swing1LimitRestitution = 0x78; // float32 - constexpr std::ptrdiff_t m_swing1LimitSpring = 0x7C; // float32 - constexpr std::ptrdiff_t m_swing1LimitDamping = 0x80; // float32 - constexpr std::ptrdiff_t m_swing2LimitValue = 0x84; // float32 - constexpr std::ptrdiff_t m_swing2LimitRestitution = 0x88; // float32 - constexpr std::ptrdiff_t m_swing2LimitSpring = 0x8C; // float32 - constexpr std::ptrdiff_t m_swing2LimitDamping = 0x90; // float32 - constexpr std::ptrdiff_t m_goalPosition = 0x94; // Vector - constexpr std::ptrdiff_t m_goalOrientation = 0xA0; // QuaternionStorage - constexpr std::ptrdiff_t m_goalAngularVelocity = 0xB0; // Vector - constexpr std::ptrdiff_t m_driveSpringX = 0xBC; // float32 - constexpr std::ptrdiff_t m_driveSpringY = 0xC0; // float32 - constexpr std::ptrdiff_t m_driveSpringZ = 0xC4; // float32 - constexpr std::ptrdiff_t m_driveDampingX = 0xC8; // float32 - constexpr std::ptrdiff_t m_driveDampingY = 0xCC; // float32 - constexpr std::ptrdiff_t m_driveDampingZ = 0xD0; // float32 - constexpr std::ptrdiff_t m_driveSpringTwist = 0xD4; // float32 - constexpr std::ptrdiff_t m_driveSpringSwing = 0xD8; // float32 - constexpr std::ptrdiff_t m_driveSpringSlerp = 0xDC; // float32 - constexpr std::ptrdiff_t m_driveDampingTwist = 0xE0; // float32 - constexpr std::ptrdiff_t m_driveDampingSwing = 0xE4; // float32 - constexpr std::ptrdiff_t m_driveDampingSlerp = 0xE8; // float32 - constexpr std::ptrdiff_t m_solverIterationCount = 0xEC; // int32 - constexpr std::ptrdiff_t m_projectionLinearTolerance = 0xF0; // float32 - constexpr std::ptrdiff_t m_projectionAngularTolerance = 0xF4; // float32 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace VPhysXConstraint2_t { - constexpr std::ptrdiff_t m_nFlags = 0x0; // uint32 - constexpr std::ptrdiff_t m_nParent = 0x4; // uint16 - constexpr std::ptrdiff_t m_nChild = 0x6; // uint16 - constexpr std::ptrdiff_t m_params = 0x8; // VPhysXConstraintParams_t - } - // Parent: None - // Fields count: 24 - // - // Metadata: - // MGetKV3ClassDefaults - namespace VPhysXJoint_t { - constexpr std::ptrdiff_t m_nType = 0x0; // uint16 - constexpr std::ptrdiff_t m_nBody1 = 0x2; // uint16 - constexpr std::ptrdiff_t m_nBody2 = 0x4; // uint16 - constexpr std::ptrdiff_t m_nFlags = 0x6; // uint16 - constexpr std::ptrdiff_t m_Frame1 = 0x10; // CTransform - constexpr std::ptrdiff_t m_Frame2 = 0x30; // CTransform - constexpr std::ptrdiff_t m_bEnableCollision = 0x50; // bool - constexpr std::ptrdiff_t m_bEnableLinearLimit = 0x51; // bool - constexpr std::ptrdiff_t m_LinearLimit = 0x54; // VPhysXRange_t - constexpr std::ptrdiff_t m_bEnableLinearMotor = 0x5C; // bool - constexpr std::ptrdiff_t m_vLinearTargetVelocity = 0x60; // Vector - constexpr std::ptrdiff_t m_flMaxForce = 0x6C; // float32 - constexpr std::ptrdiff_t m_bEnableSwingLimit = 0x70; // bool - constexpr std::ptrdiff_t m_SwingLimit = 0x74; // VPhysXRange_t - constexpr std::ptrdiff_t m_bEnableTwistLimit = 0x7C; // bool - constexpr std::ptrdiff_t m_TwistLimit = 0x80; // VPhysXRange_t - constexpr std::ptrdiff_t m_bEnableAngularMotor = 0x88; // bool - constexpr std::ptrdiff_t m_vAngularTargetVelocity = 0x8C; // Vector - constexpr std::ptrdiff_t m_flMaxTorque = 0x98; // float32 - constexpr std::ptrdiff_t m_flLinearFrequency = 0x9C; // float32 - constexpr std::ptrdiff_t m_flLinearDampingRatio = 0xA0; // float32 - constexpr std::ptrdiff_t m_flAngularFrequency = 0xA4; // float32 - constexpr std::ptrdiff_t m_flAngularDampingRatio = 0xA8; // float32 - constexpr std::ptrdiff_t m_flFriction = 0xAC; // float32 - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace PhysSoftbodyDesc_t { - constexpr std::ptrdiff_t m_ParticleBoneHash = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_Particles = 0x18; // CUtlVector - constexpr std::ptrdiff_t m_Springs = 0x30; // CUtlVector - constexpr std::ptrdiff_t m_Capsules = 0x48; // CUtlVector - constexpr std::ptrdiff_t m_InitPose = 0x60; // CUtlVector - constexpr std::ptrdiff_t m_ParticleBoneName = 0x78; // CUtlVector - } - // Parent: None - // Fields count: 16 - // - // Metadata: - // MGetKV3ClassDefaults - namespace VPhysXAggregateData_t { - constexpr std::ptrdiff_t m_nFlags = 0x0; // uint16 - constexpr std::ptrdiff_t m_nRefCounter = 0x2; // uint16 - constexpr std::ptrdiff_t m_bonesHash = 0x8; // CUtlVector - constexpr std::ptrdiff_t m_boneNames = 0x20; // CUtlVector - constexpr std::ptrdiff_t m_indexNames = 0x38; // CUtlVector - constexpr std::ptrdiff_t m_indexHash = 0x50; // CUtlVector - constexpr std::ptrdiff_t m_bindPose = 0x68; // CUtlVector - constexpr std::ptrdiff_t m_parts = 0x80; // CUtlVector - constexpr std::ptrdiff_t m_constraints2 = 0x98; // CUtlVector - constexpr std::ptrdiff_t m_joints = 0xB0; // CUtlVector - constexpr std::ptrdiff_t m_pFeModel = 0xC8; // PhysFeModelDesc_t* - constexpr std::ptrdiff_t m_boneParents = 0xD0; // CUtlVector - constexpr std::ptrdiff_t m_surfacePropertyHashes = 0xE8; // CUtlVector - constexpr std::ptrdiff_t m_collisionAttributes = 0x100; // CUtlVector - constexpr std::ptrdiff_t m_debugPartNames = 0x118; // CUtlVector - constexpr std::ptrdiff_t m_embeddedKeyvalues = 0x130; // CUtlString - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPhysSurfacePropertiesPhysics { - constexpr std::ptrdiff_t m_friction = 0x0; // float32 - constexpr std::ptrdiff_t m_elasticity = 0x4; // float32 - constexpr std::ptrdiff_t m_density = 0x8; // float32 - constexpr std::ptrdiff_t m_thickness = 0xC; // float32 - constexpr std::ptrdiff_t m_softContactFrequency = 0x10; // float32 - constexpr std::ptrdiff_t m_softContactDampingRatio = 0x14; // float32 - constexpr std::ptrdiff_t m_wheelDrag = 0x18; // float32 - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPhysSurfacePropertiesAudio { - constexpr std::ptrdiff_t m_reflectivity = 0x0; // float32 - constexpr std::ptrdiff_t m_hardnessFactor = 0x4; // float32 - constexpr std::ptrdiff_t m_roughnessFactor = 0x8; // float32 - constexpr std::ptrdiff_t m_roughThreshold = 0xC; // float32 - constexpr std::ptrdiff_t m_hardThreshold = 0x10; // float32 - constexpr std::ptrdiff_t m_hardVelocityThreshold = 0x14; // float32 - constexpr std::ptrdiff_t m_flStaticImpactVolume = 0x18; // float32 - constexpr std::ptrdiff_t m_flOcclusionFactor = 0x1C; // float32 - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPhysSurfacePropertiesSoundNames { - constexpr std::ptrdiff_t m_impactSoft = 0x0; // CUtlString - constexpr std::ptrdiff_t m_impactHard = 0x8; // CUtlString - constexpr std::ptrdiff_t m_scrapeSmooth = 0x10; // CUtlString - constexpr std::ptrdiff_t m_scrapeRough = 0x18; // CUtlString - constexpr std::ptrdiff_t m_bulletImpact = 0x20; // CUtlString - constexpr std::ptrdiff_t m_rolling = 0x28; // CUtlString - constexpr std::ptrdiff_t m_break = 0x30; // CUtlString - constexpr std::ptrdiff_t m_strain = 0x38; // CUtlString - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPhysSurfaceProperties { - constexpr std::ptrdiff_t m_name = 0x0; // CUtlString - constexpr std::ptrdiff_t m_nameHash = 0x8; // uint32 - constexpr std::ptrdiff_t m_baseNameHash = 0xC; // uint32 - constexpr std::ptrdiff_t m_bHidden = 0x18; // bool - constexpr std::ptrdiff_t m_description = 0x20; // CUtlString - constexpr std::ptrdiff_t m_physics = 0x28; // CPhysSurfacePropertiesPhysics - constexpr std::ptrdiff_t m_audioSounds = 0x48; // CPhysSurfacePropertiesSoundNames - constexpr std::ptrdiff_t m_audioParams = 0x88; // CPhysSurfacePropertiesAudio - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CVPhysXSurfacePropertiesList { - constexpr std::ptrdiff_t m_surfacePropertiesList = 0x0; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace MaterialGroup_t { - constexpr std::ptrdiff_t m_name = 0x0; // CUtlString - constexpr std::ptrdiff_t m_materials = 0x8; // CUtlVector> - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace ModelSkeletonData_t { - constexpr std::ptrdiff_t m_boneName = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_nParent = 0x18; // CUtlVector - constexpr std::ptrdiff_t m_boneSphere = 0x30; // CUtlVector - constexpr std::ptrdiff_t m_nFlag = 0x48; // CUtlVector - constexpr std::ptrdiff_t m_bonePosParent = 0x60; // CUtlVector - constexpr std::ptrdiff_t m_boneRotParent = 0x78; // CUtlVector - constexpr std::ptrdiff_t m_boneScaleParent = 0x90; // CUtlVector - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - namespace PermModelInfo_t { - constexpr std::ptrdiff_t m_nFlags = 0x0; // uint32 - constexpr std::ptrdiff_t m_vHullMin = 0x4; // Vector - constexpr std::ptrdiff_t m_vHullMax = 0x10; // Vector - constexpr std::ptrdiff_t m_vViewMin = 0x1C; // Vector - constexpr std::ptrdiff_t m_vViewMax = 0x28; // Vector - constexpr std::ptrdiff_t m_flMass = 0x34; // float32 - constexpr std::ptrdiff_t m_vEyePosition = 0x38; // Vector - constexpr std::ptrdiff_t m_flMaxEyeDeflection = 0x44; // float32 - constexpr std::ptrdiff_t m_sSurfaceProperty = 0x48; // CUtlString - constexpr std::ptrdiff_t m_keyValueText = 0x50; // CUtlString - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace PermModelExtPart_t { - constexpr std::ptrdiff_t m_Transform = 0x0; // CTransform - constexpr std::ptrdiff_t m_Name = 0x20; // CUtlString - constexpr std::ptrdiff_t m_nParent = 0x28; // int32 - constexpr std::ptrdiff_t m_refModel = 0x30; // CStrongHandle - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace ModelBoneFlexDriverControl_t { - constexpr std::ptrdiff_t m_nBoneComponent = 0x0; // ModelBoneFlexComponent_t - constexpr std::ptrdiff_t m_flexController = 0x8; // CUtlString - constexpr std::ptrdiff_t m_flexControllerToken = 0x10; // uint32 - constexpr std::ptrdiff_t m_flMin = 0x14; // float32 - constexpr std::ptrdiff_t m_flMax = 0x18; // float32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace ModelBoneFlexDriver_t { - constexpr std::ptrdiff_t m_boneName = 0x0; // CUtlString - constexpr std::ptrdiff_t m_boneNameToken = 0x8; // uint32 - constexpr std::ptrdiff_t m_controls = 0x10; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace PermModelDataAnimatedMaterialAttribute_t { - constexpr std::ptrdiff_t m_AttributeName = 0x0; // CUtlString - constexpr std::ptrdiff_t m_nNumChannels = 0x8; // int32 - } - // Parent: None - // Fields count: 23 - // - // Metadata: - // MGetKV3ClassDefaults - namespace PermModelData_t { - constexpr std::ptrdiff_t m_name = 0x0; // CUtlString - constexpr std::ptrdiff_t m_modelInfo = 0x8; // PermModelInfo_t - constexpr std::ptrdiff_t m_ExtParts = 0x60; // CUtlVector - constexpr std::ptrdiff_t m_refMeshes = 0x78; // CUtlVector> - constexpr std::ptrdiff_t m_refMeshGroupMasks = 0x90; // CUtlVector - constexpr std::ptrdiff_t m_refPhysGroupMasks = 0xA8; // CUtlVector - constexpr std::ptrdiff_t m_refLODGroupMasks = 0xC0; // CUtlVector - constexpr std::ptrdiff_t m_lodGroupSwitchDistances = 0xD8; // CUtlVector - constexpr std::ptrdiff_t m_refPhysicsData = 0xF0; // CUtlVector> - constexpr std::ptrdiff_t m_refPhysicsHitboxData = 0x108; // CUtlVector> - constexpr std::ptrdiff_t m_refAnimGroups = 0x120; // CUtlVector> - constexpr std::ptrdiff_t m_refSequenceGroups = 0x138; // CUtlVector> - constexpr std::ptrdiff_t m_meshGroups = 0x150; // CUtlVector - constexpr std::ptrdiff_t m_materialGroups = 0x168; // CUtlVector - constexpr std::ptrdiff_t m_nDefaultMeshGroupMask = 0x180; // uint64 - constexpr std::ptrdiff_t m_modelSkeleton = 0x188; // ModelSkeletonData_t - constexpr std::ptrdiff_t m_remappingTable = 0x230; // CUtlVector - constexpr std::ptrdiff_t m_remappingTableStarts = 0x248; // CUtlVector - constexpr std::ptrdiff_t m_boneFlexDrivers = 0x260; // CUtlVector - constexpr std::ptrdiff_t m_pModelConfigList = 0x278; // CModelConfigList* - constexpr std::ptrdiff_t m_BodyGroupsHiddenInTools = 0x280; // CUtlVector - constexpr std::ptrdiff_t m_refAnimIncludeModels = 0x298; // CUtlVector> - constexpr std::ptrdiff_t m_AnimatedMaterialAttributes = 0x2B0; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CModelConfigElement { - constexpr std::ptrdiff_t m_ElementName = 0x8; // CUtlString - constexpr std::ptrdiff_t m_NestedElements = 0x10; // CUtlVector - } - // Parent: CModelConfigElement - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CModelConfigElement_AttachedModel { - constexpr std::ptrdiff_t m_InstanceName = 0x48; // CUtlString - constexpr std::ptrdiff_t m_EntityClass = 0x50; // CUtlString - constexpr std::ptrdiff_t m_hModel = 0x58; // CStrongHandle - constexpr std::ptrdiff_t m_vOffset = 0x60; // Vector - constexpr std::ptrdiff_t m_aAngOffset = 0x6C; // QAngle - constexpr std::ptrdiff_t m_AttachmentName = 0x78; // CUtlString - constexpr std::ptrdiff_t m_LocalAttachmentOffsetName = 0x80; // CUtlString - constexpr std::ptrdiff_t m_AttachmentType = 0x88; // ModelConfigAttachmentType_t - constexpr std::ptrdiff_t m_bBoneMergeFlex = 0x8C; // bool - constexpr std::ptrdiff_t m_bUserSpecifiedColor = 0x8D; // bool - constexpr std::ptrdiff_t m_bUserSpecifiedMaterialGroup = 0x8E; // bool - constexpr std::ptrdiff_t m_bAcceptParentMaterialDrivenDecals = 0x8F; // bool - constexpr std::ptrdiff_t m_BodygroupOnOtherModels = 0x90; // CUtlString - constexpr std::ptrdiff_t m_MaterialGroupOnOtherModels = 0x98; // CUtlString - } - // Parent: CModelConfigElement - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CModelConfigElement_UserPick { - constexpr std::ptrdiff_t m_Choices = 0x48; // CUtlVector - } - // Parent: CModelConfigElement - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CModelConfigElement_RandomPick { - constexpr std::ptrdiff_t m_Choices = 0x48; // CUtlVector - constexpr std::ptrdiff_t m_ChoiceWeights = 0x60; // CUtlVector - } - // Parent: CModelConfigElement - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CModelConfigElement_SetMaterialGroup { - constexpr std::ptrdiff_t m_MaterialGroupName = 0x48; // CUtlString - } - // Parent: CModelConfigElement - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CModelConfigElement_SetMaterialGroupOnAttachedModels { - constexpr std::ptrdiff_t m_MaterialGroupName = 0x48; // CUtlString - } - // Parent: CModelConfigElement - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CModelConfigElement_SetRenderColor { - constexpr std::ptrdiff_t m_Color = 0x48; // Color - } - // Parent: CModelConfigElement - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CModelConfigElement_RandomColor { - constexpr std::ptrdiff_t m_Gradient = 0x48; // CColorGradient - } - // Parent: CModelConfigElement - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CModelConfigElement_SetBodygroup { - constexpr std::ptrdiff_t m_GroupName = 0x48; // CUtlString - constexpr std::ptrdiff_t m_nChoice = 0x50; // int32 - } - // Parent: CModelConfigElement - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CModelConfigElement_SetBodygroupOnAttachedModels { - constexpr std::ptrdiff_t m_GroupName = 0x48; // CUtlString - constexpr std::ptrdiff_t m_nChoice = 0x50; // int32 - } - // Parent: CModelConfigElement - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CModelConfigElement_Command { - constexpr std::ptrdiff_t m_Command = 0x48; // CUtlString - constexpr std::ptrdiff_t m_Args = 0x50; // KeyValues3 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CModelConfig { - constexpr std::ptrdiff_t m_ConfigName = 0x0; // CUtlString - constexpr std::ptrdiff_t m_Elements = 0x8; // CUtlVector - constexpr std::ptrdiff_t m_bTopLevel = 0x20; // bool - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CModelConfigList { - constexpr std::ptrdiff_t m_bHideMaterialGroupInTools = 0x0; // bool - constexpr std::ptrdiff_t m_bHideRenderColorInTools = 0x1; // bool - constexpr std::ptrdiff_t m_Configs = 0x8; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CRenderBufferBinding { - constexpr std::ptrdiff_t m_hBuffer = 0x0; // uint64 - constexpr std::ptrdiff_t m_nBindOffsetBytes = 0x10; // uint32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace SkeletonBoneBounds_t { - constexpr std::ptrdiff_t m_vecCenter = 0x0; // Vector - constexpr std::ptrdiff_t m_vecSize = 0xC; // Vector - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace RenderSkeletonBone_t { - constexpr std::ptrdiff_t m_boneName = 0x0; // CUtlString - constexpr std::ptrdiff_t m_parentName = 0x8; // CUtlString - constexpr std::ptrdiff_t m_invBindPose = 0x10; // matrix3x4_t - constexpr std::ptrdiff_t m_bbox = 0x40; // SkeletonBoneBounds_t - constexpr std::ptrdiff_t m_flSphereRadius = 0x58; // float32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CRenderSkeleton { - constexpr std::ptrdiff_t m_bones = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_boneParents = 0x30; // CUtlVector - constexpr std::ptrdiff_t m_nBoneWeightCount = 0x48; // int32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CDrawCullingData { - constexpr std::ptrdiff_t m_vConeApex = 0x0; // Vector - constexpr std::ptrdiff_t m_ConeAxis = 0xC; // int8[3] - constexpr std::ptrdiff_t m_ConeCutoff = 0xF; // int8 - } - // Parent: None - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CMaterialDrawDescriptor { - constexpr std::ptrdiff_t m_nPrimitiveType = 0x0; // RenderPrimitiveType_t - constexpr std::ptrdiff_t m_nBaseVertex = 0x4; // int32 - constexpr std::ptrdiff_t m_nVertexCount = 0x8; // int32 - constexpr std::ptrdiff_t m_nStartIndex = 0xC; // int32 - constexpr std::ptrdiff_t m_nIndexCount = 0x10; // int32 - constexpr std::ptrdiff_t m_flUvDensity = 0x14; // float32 - constexpr std::ptrdiff_t m_vTintColor = 0x18; // Vector - constexpr std::ptrdiff_t m_flAlpha = 0x24; // float32 - constexpr std::ptrdiff_t m_nFirstMeshlet = 0x2C; // uint32 - constexpr std::ptrdiff_t m_nNumMeshlets = 0x30; // uint16 - constexpr std::ptrdiff_t m_indexBuffer = 0xB8; // CRenderBufferBinding - constexpr std::ptrdiff_t m_material = 0xE0; // CStrongHandle - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CMeshletDescriptor { - constexpr std::ptrdiff_t m_PackedAABB = 0x0; // PackedAABB_t - constexpr std::ptrdiff_t m_CullingData = 0x8; // CDrawCullingData - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSceneObjectData { - constexpr std::ptrdiff_t m_vMinBounds = 0x0; // Vector - constexpr std::ptrdiff_t m_vMaxBounds = 0xC; // Vector - constexpr std::ptrdiff_t m_drawCalls = 0x18; // CUtlVector - constexpr std::ptrdiff_t m_drawBounds = 0x30; // CUtlVector - constexpr std::ptrdiff_t m_meshlets = 0x48; // CUtlVector - constexpr std::ptrdiff_t m_vTintColor = 0x60; // Vector4D - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAttachment { - constexpr std::ptrdiff_t m_name = 0x0; // CUtlString - constexpr std::ptrdiff_t m_influenceNames = 0x8; // CUtlString[3] - constexpr std::ptrdiff_t m_vInfluenceRotations = 0x20; // Quaternion[3] - constexpr std::ptrdiff_t m_vInfluenceOffsets = 0x50; // Vector[3] - constexpr std::ptrdiff_t m_influenceWeights = 0x74; // float32[3] - constexpr std::ptrdiff_t m_bInfluenceRootTransform = 0x80; // bool[3] - constexpr std::ptrdiff_t m_nInfluences = 0x83; // uint8 - constexpr std::ptrdiff_t m_bIgnoreRotation = 0x84; // bool - } - // Parent: None - // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CHitBox { - constexpr std::ptrdiff_t m_name = 0x0; // CUtlString - constexpr std::ptrdiff_t m_sSurfaceProperty = 0x8; // CUtlString - constexpr std::ptrdiff_t m_sBoneName = 0x10; // CUtlString - constexpr std::ptrdiff_t m_vMinBounds = 0x18; // Vector - constexpr std::ptrdiff_t m_vMaxBounds = 0x24; // Vector - constexpr std::ptrdiff_t m_flShapeRadius = 0x30; // float32 - constexpr std::ptrdiff_t m_nBoneNameHash = 0x34; // uint32 - constexpr std::ptrdiff_t m_nGroupId = 0x38; // int32 - constexpr std::ptrdiff_t m_nShapeType = 0x3C; // uint8 - constexpr std::ptrdiff_t m_bTranslationOnly = 0x3D; // bool - constexpr std::ptrdiff_t m_CRC = 0x40; // uint32 - constexpr std::ptrdiff_t m_cRenderColor = 0x44; // Color - constexpr std::ptrdiff_t m_nHitBoxIndex = 0x48; // uint16 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CHitBoxSet { - constexpr std::ptrdiff_t m_name = 0x0; // CUtlString - constexpr std::ptrdiff_t m_nNameHash = 0x8; // uint32 - constexpr std::ptrdiff_t m_HitBoxes = 0x10; // CUtlVector - constexpr std::ptrdiff_t m_SourceFilename = 0x28; // CUtlString - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CHitBoxSetList { - constexpr std::ptrdiff_t m_HitBoxSets = 0x0; // CUtlVector - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace DynamicMeshDeformParams_t { - constexpr std::ptrdiff_t m_flTensionCompressScale = 0x0; // float32 - constexpr std::ptrdiff_t m_flTensionStretchScale = 0x4; // float32 - constexpr std::ptrdiff_t m_bRecomputeSmoothNormalsAfterAnimation = 0x8; // bool - constexpr std::ptrdiff_t m_bComputeDynamicMeshTensionAfterAnimation = 0x9; // bool - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace RenderHairStrandInfo_t { - constexpr std::ptrdiff_t m_nGuideIdx = 0x0; // uint32[3] - constexpr std::ptrdiff_t m_nBaseTriIdx = 0xC; // uint32 - constexpr std::ptrdiff_t m_vGuideBarycentric = 0x10; // Vector2D - constexpr std::ptrdiff_t m_vBaseBarycentric = 0x18; // Vector2D - constexpr std::ptrdiff_t m_vRootOffset_flLengthScale = 0x20; // uint16[4] - constexpr std::ptrdiff_t m_nPackedBaseMeshUv = 0x28; // uint32 - constexpr std::ptrdiff_t m_nPad = 0x2C; // uint32 - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CRenderGroom { - constexpr std::ptrdiff_t m_nSegmentsPerHairStrand = 0x0; // int32 - constexpr std::ptrdiff_t m_nGuideHairCount = 0x4; // int32 - constexpr std::ptrdiff_t m_nHairCount = 0x8; // int32 - constexpr std::ptrdiff_t m_nGroomGroupID = 0xC; // int32 - constexpr std::ptrdiff_t m_nAttachBoneIdx = 0x10; // int32 - constexpr std::ptrdiff_t m_hairInfoBufferData = 0x18; // CUtlBinaryBlock - constexpr std::ptrdiff_t m_hairs = 0x30; // CUtlVector - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CRenderMesh { - constexpr std::ptrdiff_t m_sceneObjects = 0x10; // CUtlVectorFixedGrowable - constexpr std::ptrdiff_t m_constraints = 0xA0; // CUtlVector - constexpr std::ptrdiff_t m_skeleton = 0xB8; // CRenderSkeleton - constexpr std::ptrdiff_t m_meshDeformParams = 0x1E0; // DynamicMeshDeformParams_t - constexpr std::ptrdiff_t m_pGroomData = 0x1F0; // CRenderGroom* - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CConstraintTarget { - constexpr std::ptrdiff_t m_qOffset = 0x20; // Quaternion - constexpr std::ptrdiff_t m_vOffset = 0x30; // Vector - constexpr std::ptrdiff_t m_nBoneHash = 0x3C; // uint32 - constexpr std::ptrdiff_t m_sName = 0x40; // CUtlString - constexpr std::ptrdiff_t m_flWeight = 0x48; // float32 - constexpr std::ptrdiff_t m_bIsAttachment = 0x59; // bool - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CConstraintSlave { - constexpr std::ptrdiff_t m_qBaseOrientation = 0x0; // Quaternion - constexpr std::ptrdiff_t m_vBasePosition = 0x10; // Vector - constexpr std::ptrdiff_t m_nBoneHash = 0x1C; // uint32 - constexpr std::ptrdiff_t m_flWeight = 0x20; // float32 - constexpr std::ptrdiff_t m_sName = 0x28; // CUtlString - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CBoneConstraintBase { - } - // Parent: CBoneConstraintBase - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CBaseConstraint { - constexpr std::ptrdiff_t m_name = 0x28; // CUtlString - constexpr std::ptrdiff_t m_vUpVector = 0x30; // Vector - constexpr std::ptrdiff_t m_slaves = 0x40; // CUtlVector - constexpr std::ptrdiff_t m_targets = 0x58; // CUtlVector - } - // Parent: CBaseConstraint - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPointConstraint { - } - // Parent: CBaseConstraint - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace COrientConstraint { - } - // Parent: CBaseConstraint - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAimConstraint { - constexpr std::ptrdiff_t m_qAimOffset = 0x70; // Quaternion - constexpr std::ptrdiff_t m_nUpType = 0x80; // uint32 - } - // Parent: CBaseConstraint - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CTwistConstraint { - constexpr std::ptrdiff_t m_bInverse = 0x70; // bool - constexpr std::ptrdiff_t m_qParentBindRotation = 0x80; // Quaternion - constexpr std::ptrdiff_t m_qChildBindRotation = 0x90; // Quaternion - } - // Parent: CBaseConstraint - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CTiltTwistConstraint { - constexpr std::ptrdiff_t m_nTargetAxis = 0x70; // int32 - constexpr std::ptrdiff_t m_nSlaveAxis = 0x74; // int32 - } - // Parent: CBaseConstraint - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CMorphConstraint { - constexpr std::ptrdiff_t m_sTargetMorph = 0x70; // CUtlString - constexpr std::ptrdiff_t m_nSlaveChannel = 0x78; // int32 - constexpr std::ptrdiff_t m_flMin = 0x7C; // float32 - constexpr std::ptrdiff_t m_flMax = 0x80; // float32 - } - // Parent: CBaseConstraint - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CParentConstraint { - } - // Parent: CBoneConstraintBase - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CBoneConstraintPoseSpaceMorph { - constexpr std::ptrdiff_t m_sBoneName = 0x28; // CUtlString - constexpr std::ptrdiff_t m_sAttachmentName = 0x30; // CUtlString - constexpr std::ptrdiff_t m_outputMorph = 0x38; // CUtlVector - constexpr std::ptrdiff_t m_inputList = 0x50; // CUtlVector - constexpr std::ptrdiff_t m_bClamp = 0x68; // bool - } - // Parent: CBaseConstraint - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CBoneConstraintPoseSpaceBone { - constexpr std::ptrdiff_t m_inputList = 0x70; // CUtlVector - } - // Parent: CBoneConstraintBase - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CBoneConstraintDotToMorph { - constexpr std::ptrdiff_t m_sBoneName = 0x28; // CUtlString - constexpr std::ptrdiff_t m_sTargetBoneName = 0x30; // CUtlString - constexpr std::ptrdiff_t m_sMorphChannelName = 0x38; // CUtlString - constexpr std::ptrdiff_t m_flRemap = 0x40; // float32[4] - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CFlexOp { - constexpr std::ptrdiff_t m_OpCode = 0x0; // FlexOpCode_t - constexpr std::ptrdiff_t m_Data = 0x4; // int32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CFlexRule { - constexpr std::ptrdiff_t m_nFlex = 0x0; // int32 - constexpr std::ptrdiff_t m_FlexOps = 0x8; // CUtlVector - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CFlexDesc { - constexpr std::ptrdiff_t m_szFacs = 0x0; // CUtlString - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CFlexController { - constexpr std::ptrdiff_t m_szName = 0x0; // CUtlString - constexpr std::ptrdiff_t m_szType = 0x8; // CUtlString - constexpr std::ptrdiff_t min = 0x10; // float32 - constexpr std::ptrdiff_t max = 0x14; // float32 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CMorphBundleData { - constexpr std::ptrdiff_t m_flULeftSrc = 0x0; // float32 - constexpr std::ptrdiff_t m_flVTopSrc = 0x4; // float32 - constexpr std::ptrdiff_t m_offsets = 0x8; // CUtlVector - constexpr std::ptrdiff_t m_ranges = 0x20; // CUtlVector - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CMorphRectData { - constexpr std::ptrdiff_t m_nXLeftDst = 0x0; // int16 - constexpr std::ptrdiff_t m_nYTopDst = 0x2; // int16 - constexpr std::ptrdiff_t m_flUWidthSrc = 0x4; // float32 - constexpr std::ptrdiff_t m_flVHeightSrc = 0x8; // float32 - constexpr std::ptrdiff_t m_bundleDatas = 0x10; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CMorphData { - constexpr std::ptrdiff_t m_name = 0x0; // CUtlString - constexpr std::ptrdiff_t m_morphRectDatas = 0x8; // CUtlVector - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CMorphSetData { - constexpr std::ptrdiff_t m_nWidth = 0xC; // int32 - constexpr std::ptrdiff_t m_nHeight = 0x10; // int32 - constexpr std::ptrdiff_t m_bundleTypes = 0x18; // CUtlVector - constexpr std::ptrdiff_t m_morphDatas = 0x30; // CUtlVector - constexpr std::ptrdiff_t m_pTextureAtlas = 0x48; // CStrongHandle - constexpr std::ptrdiff_t m_FlexDesc = 0x50; // CUtlVector - constexpr std::ptrdiff_t m_FlexControllers = 0x68; // CUtlVector - constexpr std::ptrdiff_t m_FlexRules = 0x80; // CUtlVector - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimFoot { - constexpr std::ptrdiff_t m_name = 0x0; // CUtlString - constexpr std::ptrdiff_t m_vBallOffset = 0x8; // Vector - constexpr std::ptrdiff_t m_vHeelOffset = 0x14; // Vector - constexpr std::ptrdiff_t m_ankleBoneIndex = 0x20; // int32 - constexpr std::ptrdiff_t m_toeBoneIndex = 0x24; // int32 - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimSkeleton { - constexpr std::ptrdiff_t m_localSpaceTransforms = 0x10; // CUtlVector - constexpr std::ptrdiff_t m_modelSpaceTransforms = 0x28; // CUtlVector - constexpr std::ptrdiff_t m_boneNames = 0x40; // CUtlVector - constexpr std::ptrdiff_t m_children = 0x58; // CUtlVector> - constexpr std::ptrdiff_t m_parents = 0x70; // CUtlVector - constexpr std::ptrdiff_t m_feet = 0x88; // CUtlVector - constexpr std::ptrdiff_t m_morphNames = 0xA0; // CUtlVector - constexpr std::ptrdiff_t m_lodBoneCounts = 0xB8; // CUtlVector - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CFootDefinition { - constexpr std::ptrdiff_t m_name = 0x0; // CUtlString - constexpr std::ptrdiff_t m_ankleBoneName = 0x8; // CUtlString - constexpr std::ptrdiff_t m_toeBoneName = 0x10; // CUtlString - constexpr std::ptrdiff_t m_vBallOffset = 0x18; // Vector - constexpr std::ptrdiff_t m_vHeelOffset = 0x24; // Vector - constexpr std::ptrdiff_t m_flFootLength = 0x30; // float32 - constexpr std::ptrdiff_t m_flBindPoseDirectionMS = 0x34; // float32 - constexpr std::ptrdiff_t m_flTraceHeight = 0x38; // float32 - constexpr std::ptrdiff_t m_flTraceRadius = 0x3C; // float32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CCycleBase { - constexpr std::ptrdiff_t m_flCycle = 0x0; // float32 - } - // Parent: CCycleBase - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimCycle { - } - // Parent: CCycleBase - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CFootCycle { - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CFootCycleDefinition { - constexpr std::ptrdiff_t m_vStancePositionMS = 0x0; // Vector - constexpr std::ptrdiff_t m_vMidpointPositionMS = 0xC; // Vector - constexpr std::ptrdiff_t m_flStanceDirectionMS = 0x18; // float32 - constexpr std::ptrdiff_t m_vToStrideStartPos = 0x1C; // Vector - constexpr std::ptrdiff_t m_stanceCycle = 0x28; // CAnimCycle - constexpr std::ptrdiff_t m_footLiftCycle = 0x2C; // CFootCycle - constexpr std::ptrdiff_t m_footOffCycle = 0x30; // CFootCycle - constexpr std::ptrdiff_t m_footStrikeCycle = 0x34; // CFootCycle - constexpr std::ptrdiff_t m_footLandCycle = 0x38; // CFootCycle - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CFootTrajectory { - constexpr std::ptrdiff_t m_vOffset = 0x0; // Vector - constexpr std::ptrdiff_t m_flRotationOffset = 0xC; // float32 - constexpr std::ptrdiff_t m_flProgression = 0x10; // float32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CFootTrajectories { - constexpr std::ptrdiff_t m_trajectories = 0x0; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CFootStride { - constexpr std::ptrdiff_t m_definition = 0x0; // CFootCycleDefinition - constexpr std::ptrdiff_t m_trajectories = 0x40; // CFootTrajectories - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CFootMotion { - constexpr std::ptrdiff_t m_strides = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_name = 0x18; // CUtlString - constexpr std::ptrdiff_t m_bAdditive = 0x20; // bool - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - namespace SkeletonAnimCapture_t { - constexpr std::ptrdiff_t m_nEntIndex = 0x0; // CEntityIndex - constexpr std::ptrdiff_t m_nEntParent = 0x4; // CEntityIndex - constexpr std::ptrdiff_t m_ImportedCollision = 0x8; // CUtlVector - constexpr std::ptrdiff_t m_ModelName = 0x20; // CUtlString - constexpr std::ptrdiff_t m_CaptureName = 0x28; // CUtlString - constexpr std::ptrdiff_t m_ModelBindPose = 0x30; // CUtlVector - constexpr std::ptrdiff_t m_FeModelInitPose = 0x48; // CUtlVector - constexpr std::ptrdiff_t m_nFlexControllers = 0x60; // int32 - constexpr std::ptrdiff_t m_bPredicted = 0x64; // bool - constexpr std::ptrdiff_t m_Frames = 0xA8; // CUtlVector - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace SkeletonAnimCapture_t__Bone_t { - constexpr std::ptrdiff_t m_Name = 0x0; // CUtlString - constexpr std::ptrdiff_t m_BindPose = 0x10; // CTransform - constexpr std::ptrdiff_t m_nParent = 0x30; // int32 - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace SkeletonAnimCapture_t__FrameStamp_t { - constexpr std::ptrdiff_t m_flTime = 0x0; // float32 - constexpr std::ptrdiff_t m_flEntitySimTime = 0x4; // float32 - constexpr std::ptrdiff_t m_bTeleportTick = 0x8; // bool - constexpr std::ptrdiff_t m_bPredicted = 0x9; // bool - constexpr std::ptrdiff_t m_flCurTime = 0xC; // float32 - constexpr std::ptrdiff_t m_flRealTime = 0x10; // float32 - constexpr std::ptrdiff_t m_nFrameCount = 0x14; // int32 - constexpr std::ptrdiff_t m_nTickCount = 0x18; // int32 - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - namespace SkeletonAnimCapture_t__Frame_t { - constexpr std::ptrdiff_t m_flTime = 0x0; // float32 - constexpr std::ptrdiff_t m_Stamp = 0x4; // SkeletonAnimCapture_t::FrameStamp_t - constexpr std::ptrdiff_t m_Transform = 0x20; // CTransform - constexpr std::ptrdiff_t m_bTeleport = 0x40; // bool - constexpr std::ptrdiff_t m_CompositeBones = 0x48; // CUtlVector - constexpr std::ptrdiff_t m_SimStateBones = 0x60; // CUtlVector - constexpr std::ptrdiff_t m_FeModelAnims = 0x78; // CUtlVector - constexpr std::ptrdiff_t m_FeModelPos = 0x90; // CUtlVector - constexpr std::ptrdiff_t m_FlexControllerWeights = 0xA8; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace SkeletonAnimCapture_t__Camera_t { - constexpr std::ptrdiff_t m_tmCamera = 0x0; // CTransform - constexpr std::ptrdiff_t m_flTime = 0x20; // float32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace SkeletonDemoDb_t { - constexpr std::ptrdiff_t m_AnimCaptures = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_CameraTrack = 0x18; // CUtlVector - constexpr std::ptrdiff_t m_flRecordingTime = 0x30; // float32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CNmBoneMask { - constexpr std::ptrdiff_t m_ID = 0x0; // CGlobalSymbol - constexpr std::ptrdiff_t m_weightInfo = 0x8; // CNmBoneMask::WeightInfo_t - constexpr std::ptrdiff_t m_weights = 0x18; // CUtlVector - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CNmClip { - constexpr std::ptrdiff_t m_skeleton = 0x0; // CStrongHandle - constexpr std::ptrdiff_t m_nNumFrames = 0x8; // uint32 - constexpr std::ptrdiff_t m_flDuration = 0xC; // float32 - constexpr std::ptrdiff_t m_compressedPoseData = 0x10; // CUtlBinaryBlock - constexpr std::ptrdiff_t m_trackCompressionSettings = 0x28; // CUtlVector - constexpr std::ptrdiff_t m_compressedPoseOffsets = 0x40; // CUtlVector - constexpr std::ptrdiff_t m_syncTrack = 0xA0; // CNmSyncTrack - constexpr std::ptrdiff_t m_rootMotion = 0x150; // CNmRootMotionData - constexpr std::ptrdiff_t m_bIsAdditive = 0x1A0; // bool - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace NmCompressionSettings_t { - constexpr std::ptrdiff_t m_translationRangeX = 0x0; // NmCompressionSettings_t::QuantizationRange_t - constexpr std::ptrdiff_t m_translationRangeY = 0x8; // NmCompressionSettings_t::QuantizationRange_t - constexpr std::ptrdiff_t m_translationRangeZ = 0x10; // NmCompressionSettings_t::QuantizationRange_t - constexpr std::ptrdiff_t m_scaleRange = 0x18; // NmCompressionSettings_t::QuantizationRange_t - constexpr std::ptrdiff_t m_constantRotation = 0x20; // Quaternion - constexpr std::ptrdiff_t m_bIsRotationStatic = 0x30; // bool - constexpr std::ptrdiff_t m_bIsTranslationStatic = 0x31; // bool - constexpr std::ptrdiff_t m_bIsScaleStatic = 0x32; // bool - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace NmCompressionSettings_t__QuantizationRange_t { - constexpr std::ptrdiff_t m_flRangeStart = 0x0; // float32 - constexpr std::ptrdiff_t m_flRangeLength = 0x4; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CNmEvent { - constexpr std::ptrdiff_t m_flStartTime = 0x8; // float32 - constexpr std::ptrdiff_t m_flDuration = 0xC; // float32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CNmRootMotionData { - constexpr std::ptrdiff_t m_transforms = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_nNumFrames = 0x18; // int32 - constexpr std::ptrdiff_t m_flAverageLinearVelocity = 0x1C; // float32 - constexpr std::ptrdiff_t m_flAverageAngularVelocityRadians = 0x20; // float32 - constexpr std::ptrdiff_t m_totalDelta = 0x30; // CTransform - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CNmSkeleton { - constexpr std::ptrdiff_t m_ID = 0x0; // CGlobalSymbol - constexpr std::ptrdiff_t m_boneIDs = 0x8; // CUtlLeanVector - constexpr std::ptrdiff_t m_parentIndices = 0x18; // CUtlVector - constexpr std::ptrdiff_t m_parentSpaceReferencePose = 0x30; // CUtlVector - constexpr std::ptrdiff_t m_modelSpaceReferencePose = 0x48; // CUtlVector - constexpr std::ptrdiff_t m_numBonesToSampleAtLowLOD = 0x60; // int32 - constexpr std::ptrdiff_t m_boneMasks = 0x68; // CUtlLeanVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace NmSyncTrackTime_t { - constexpr std::ptrdiff_t m_nEventIdx = 0x0; // int32 - constexpr std::ptrdiff_t m_percentageThrough = 0x4; // NmPercent_t - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace NmSyncTrackTimeRange_t { - constexpr std::ptrdiff_t m_startTime = 0x0; // NmSyncTrackTime_t - constexpr std::ptrdiff_t m_endTime = 0x8; // NmSyncTrackTime_t - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CNmSyncTrack { - constexpr std::ptrdiff_t m_syncEvents = 0x0; // CUtlLeanVectorFixedGrowable - constexpr std::ptrdiff_t m_nStartEventOffset = 0xA8; // int32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CNmSyncTrack__EventMarker_t { - constexpr std::ptrdiff_t m_startTime = 0x0; // NmPercent_t - constexpr std::ptrdiff_t m_ID = 0x8; // CGlobalSymbol - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CNmSyncTrack__Event_t { - constexpr std::ptrdiff_t m_ID = 0x0; // CGlobalSymbol - constexpr std::ptrdiff_t m_startTime = 0x8; // NmPercent_t - constexpr std::ptrdiff_t m_duration = 0xC; // NmPercent_t - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace NmPercent_t { - constexpr std::ptrdiff_t m_flValue = 0x0; // float32 - } - // Parent: CNmEvent - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CNmLegacyEvent { - } - // Parent: CNmEvent - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CNmFootEvent { - constexpr std::ptrdiff_t m_phase = 0x10; // NmFootPhase_t - } - // Parent: CNmEvent - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CNmIDEvent { - constexpr std::ptrdiff_t m_ID = 0x10; // CGlobalSymbol - } - // Parent: CNmEvent - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CNmTransitionEvent { - constexpr std::ptrdiff_t m_rule = 0x10; // NmTransitionRule_t - constexpr std::ptrdiff_t m_ID = 0x18; // CGlobalSymbol - } - // Parent: CNmEvent - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CNmFrameSnapEvent { - constexpr std::ptrdiff_t m_frameSnapMode = 0x10; // NmFrameSnapEventMode_t - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CNmGraphDataSet { - constexpr std::ptrdiff_t m_variationID = 0x0; // CGlobalSymbol - constexpr std::ptrdiff_t m_skeleton = 0x8; // CStrongHandle - constexpr std::ptrdiff_t m_resources = 0x10; // CUtlVector - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CNmGraph { - constexpr std::ptrdiff_t m_persistentNodeIndices = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_instanceNodeStartOffsets = 0x18; // CUtlVector - constexpr std::ptrdiff_t m_instanceRequiredMemory = 0x30; // uint32 - constexpr std::ptrdiff_t m_instanceRequiredAlignment = 0x34; // uint32 - constexpr std::ptrdiff_t m_rootNodeIdx = 0x38; // int16 - constexpr std::ptrdiff_t m_controlParameterIDs = 0x40; // CUtlVector - constexpr std::ptrdiff_t m_virtualParameterIDs = 0x58; // CUtlVector - constexpr std::ptrdiff_t m_virtualParameterNodeIndices = 0x70; // CUtlVector - constexpr std::ptrdiff_t m_childGraphSlots = 0x88; // CUtlVector - constexpr std::ptrdiff_t m_externalGraphSlots = 0xA0; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CNmGraph__ExternalGraphSlot_t { - constexpr std::ptrdiff_t m_nNodeIdx = 0x0; // int16 - constexpr std::ptrdiff_t m_slotID = 0x8; // CGlobalSymbol - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CNmGraph__ChildGraphSlot_t { - constexpr std::ptrdiff_t m_nNodeIdx = 0x0; // int16 - constexpr std::ptrdiff_t m_dataSlotIdx = 0x2; // int16 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CNmGraphVariation { - constexpr std::ptrdiff_t m_graph = 0x0; // CStrongHandle - constexpr std::ptrdiff_t m_dataSet = 0x8; // CStrongHandle - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyArrayElementNameKey - namespace MoodAnimation_t { - constexpr std::ptrdiff_t m_sName = 0x0; // CUtlString - constexpr std::ptrdiff_t m_flWeight = 0x8; // float32 - } - // Parent: None - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyArrayElementNameKey - namespace MoodAnimationLayer_t { - constexpr std::ptrdiff_t m_sName = 0x0; // CUtlString - constexpr std::ptrdiff_t m_bActiveListening = 0x8; // bool - constexpr std::ptrdiff_t m_bActiveTalking = 0x9; // bool - constexpr std::ptrdiff_t m_layerAnimations = 0x10; // CUtlVector - constexpr std::ptrdiff_t m_flIntensity = 0x28; // CRangeFloat - constexpr std::ptrdiff_t m_flDurationScale = 0x30; // CRangeFloat - constexpr std::ptrdiff_t m_bScaleWithInts = 0x38; // bool - constexpr std::ptrdiff_t m_flNextStart = 0x3C; // CRangeFloat - constexpr std::ptrdiff_t m_flStartOffset = 0x44; // CRangeFloat - constexpr std::ptrdiff_t m_flEndOffset = 0x4C; // CRangeFloat - constexpr std::ptrdiff_t m_flFadeIn = 0x54; // float32 - constexpr std::ptrdiff_t m_flFadeOut = 0x58; // float32 - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace AnimationDecodeDebugDumpElement_t { - constexpr std::ptrdiff_t m_nEntityIndex = 0x0; // int32 - constexpr std::ptrdiff_t m_modelName = 0x8; // CUtlString - constexpr std::ptrdiff_t m_poseParams = 0x10; // CUtlVector - constexpr std::ptrdiff_t m_decodeOps = 0x28; // CUtlVector - constexpr std::ptrdiff_t m_internalOps = 0x40; // CUtlVector - constexpr std::ptrdiff_t m_decodedAnims = 0x58; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace AnimationDecodeDebugDump_t { - constexpr std::ptrdiff_t m_processingType = 0x0; // AnimationProcessingType_t - constexpr std::ptrdiff_t m_elems = 0x8; // CUtlVector - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - namespace AnimationSnapshotBase_t { - constexpr std::ptrdiff_t m_flRealTime = 0x0; // float32 - constexpr std::ptrdiff_t m_rootToWorld = 0x10; // matrix3x4a_t - constexpr std::ptrdiff_t m_bBonesInWorldSpace = 0x40; // bool - constexpr std::ptrdiff_t m_boneSetupMask = 0x48; // CUtlVector - constexpr std::ptrdiff_t m_boneTransforms = 0x60; // CUtlVector - constexpr std::ptrdiff_t m_flexControllers = 0x78; // CUtlVector - constexpr std::ptrdiff_t m_SnapshotType = 0x90; // AnimationSnapshotType_t - constexpr std::ptrdiff_t m_bHasDecodeDump = 0x94; // bool - constexpr std::ptrdiff_t m_DecodeDump = 0x98; // AnimationDecodeDebugDumpElement_t - } - // Parent: AnimationSnapshotBase_t - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace AnimationSnapshot_t { - constexpr std::ptrdiff_t m_nEntIndex = 0x108; // int32 - constexpr std::ptrdiff_t m_modelName = 0x110; // CUtlString - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimBoneDifference { - constexpr std::ptrdiff_t m_name = 0x0; // CBufferString - constexpr std::ptrdiff_t m_parent = 0x10; // CBufferString - constexpr std::ptrdiff_t m_posError = 0x20; // Vector - constexpr std::ptrdiff_t m_bHasRotation = 0x2C; // bool - constexpr std::ptrdiff_t m_bHasMovement = 0x2D; // bool - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimMorphDifference { - constexpr std::ptrdiff_t m_name = 0x0; // CBufferString - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimUserDifference { - constexpr std::ptrdiff_t m_name = 0x0; // CBufferString - constexpr std::ptrdiff_t m_nType = 0x10; // int32 - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimEncodeDifference { - constexpr std::ptrdiff_t m_boneArray = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_morphArray = 0x18; // CUtlVector - constexpr std::ptrdiff_t m_userArray = 0x30; // CUtlVector - constexpr std::ptrdiff_t m_bHasRotationBitArray = 0x48; // CUtlVector - constexpr std::ptrdiff_t m_bHasMovementBitArray = 0x60; // CUtlVector - constexpr std::ptrdiff_t m_bHasMorphBitArray = 0x78; // CUtlVector - constexpr std::ptrdiff_t m_bHasUserBitArray = 0x90; // CUtlVector - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimEventDefinition { - constexpr std::ptrdiff_t m_nFrame = 0x8; // int32 - constexpr std::ptrdiff_t m_flCycle = 0xC; // float32 - constexpr std::ptrdiff_t m_EventData = 0x10; // KeyValues3 - constexpr std::ptrdiff_t m_sLegacyOptions = 0x20; // CBufferString - constexpr std::ptrdiff_t m_sEventName = 0x30; // CGlobalSymbol - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimMovement { - constexpr std::ptrdiff_t endframe = 0x0; // int32 - constexpr std::ptrdiff_t motionflags = 0x4; // int32 - constexpr std::ptrdiff_t v0 = 0x8; // float32 - constexpr std::ptrdiff_t v1 = 0xC; // float32 - constexpr std::ptrdiff_t angle = 0x10; // float32 - constexpr std::ptrdiff_t vector = 0x14; // Vector - constexpr std::ptrdiff_t position = 0x20; // Vector - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimLocalHierarchy { - constexpr std::ptrdiff_t m_sBone = 0x0; // CBufferString - constexpr std::ptrdiff_t m_sNewParent = 0x10; // CBufferString - constexpr std::ptrdiff_t m_nStartFrame = 0x20; // int32 - constexpr std::ptrdiff_t m_nPeakFrame = 0x24; // int32 - constexpr std::ptrdiff_t m_nTailFrame = 0x28; // int32 - constexpr std::ptrdiff_t m_nEndFrame = 0x2C; // int32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimDecoder { - constexpr std::ptrdiff_t m_szName = 0x0; // CBufferString - constexpr std::ptrdiff_t m_nVersion = 0x10; // int32 - constexpr std::ptrdiff_t m_nType = 0x14; // int32 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimFrameSegment { - constexpr std::ptrdiff_t m_nUniqueFrameIndex = 0x0; // int32 - constexpr std::ptrdiff_t m_nLocalElementMasks = 0x4; // uint32 - constexpr std::ptrdiff_t m_nLocalChannel = 0x8; // int32 - constexpr std::ptrdiff_t m_container = 0x10; // CUtlBinaryBlock - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimFrameBlockAnim { - constexpr std::ptrdiff_t m_nStartFrame = 0x0; // int32 - constexpr std::ptrdiff_t m_nEndFrame = 0x4; // int32 - constexpr std::ptrdiff_t m_segmentIndexArray = 0x8; // CUtlVector - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimEncodedFrames { - constexpr std::ptrdiff_t m_fileName = 0x0; // CBufferString - constexpr std::ptrdiff_t m_nFrames = 0x10; // int32 - constexpr std::ptrdiff_t m_nFramesPerBlock = 0x14; // int32 - constexpr std::ptrdiff_t m_frameblockArray = 0x18; // CUtlVector - constexpr std::ptrdiff_t m_usageDifferences = 0x30; // CAnimEncodeDifference - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimDesc_Flag { - constexpr std::ptrdiff_t m_bLooping = 0x0; // bool - constexpr std::ptrdiff_t m_bAllZeros = 0x1; // bool - constexpr std::ptrdiff_t m_bHidden = 0x2; // bool - constexpr std::ptrdiff_t m_bDelta = 0x3; // bool - constexpr std::ptrdiff_t m_bLegacyWorldspace = 0x4; // bool - constexpr std::ptrdiff_t m_bModelDoc = 0x5; // bool - constexpr std::ptrdiff_t m_bImplicitSeqIgnoreDelta = 0x6; // bool - constexpr std::ptrdiff_t m_bAnimGraphAdditive = 0x7; // bool - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimSequenceParams { - constexpr std::ptrdiff_t m_flFadeInTime = 0x0; // float32 - constexpr std::ptrdiff_t m_flFadeOutTime = 0x4; // float32 - } - // Parent: None - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimDesc { - constexpr std::ptrdiff_t m_name = 0x0; // CBufferString - constexpr std::ptrdiff_t m_flags = 0x10; // CAnimDesc_Flag - constexpr std::ptrdiff_t fps = 0x18; // float32 - constexpr std::ptrdiff_t m_Data = 0x20; // CAnimEncodedFrames - constexpr std::ptrdiff_t m_movementArray = 0xF8; // CUtlVector - constexpr std::ptrdiff_t m_eventArray = 0x110; // CUtlVector - constexpr std::ptrdiff_t m_activityArray = 0x128; // CUtlVector - constexpr std::ptrdiff_t m_hierarchyArray = 0x140; // CUtlVector - constexpr std::ptrdiff_t framestalltime = 0x158; // float32 - constexpr std::ptrdiff_t m_vecRootMin = 0x15C; // Vector - constexpr std::ptrdiff_t m_vecRootMax = 0x168; // Vector - constexpr std::ptrdiff_t m_vecBoneWorldMin = 0x178; // CUtlVector - constexpr std::ptrdiff_t m_vecBoneWorldMax = 0x190; // CUtlVector - constexpr std::ptrdiff_t m_sequenceParams = 0x1A8; // CAnimSequenceParams - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimActivity { - constexpr std::ptrdiff_t m_name = 0x0; // CBufferString - constexpr std::ptrdiff_t m_nActivity = 0x10; // int32 - constexpr std::ptrdiff_t m_nFlags = 0x14; // int32 - constexpr std::ptrdiff_t m_nWeight = 0x18; // int32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimData { - constexpr std::ptrdiff_t m_name = 0x10; // CBufferString - constexpr std::ptrdiff_t m_animArray = 0x20; // CUtlVector - constexpr std::ptrdiff_t m_decoderArray = 0x38; // CUtlVector - constexpr std::ptrdiff_t m_nMaxUniqueFrameIndex = 0x50; // int32 - constexpr std::ptrdiff_t m_segmentArray = 0x58; // CUtlVector - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimBone { - constexpr std::ptrdiff_t m_name = 0x0; // CBufferString - constexpr std::ptrdiff_t m_parent = 0x10; // int32 - constexpr std::ptrdiff_t m_pos = 0x14; // Vector - constexpr std::ptrdiff_t m_quat = 0x20; // QuaternionStorage - constexpr std::ptrdiff_t m_scale = 0x30; // float32 - constexpr std::ptrdiff_t m_qAlignment = 0x34; // QuaternionStorage - constexpr std::ptrdiff_t m_flags = 0x44; // int32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimUser { - constexpr std::ptrdiff_t m_name = 0x0; // CBufferString - constexpr std::ptrdiff_t m_nType = 0x10; // int32 - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimDataChannelDesc { - constexpr std::ptrdiff_t m_szChannelClass = 0x0; // CBufferString - constexpr std::ptrdiff_t m_szVariableName = 0x10; // CBufferString - constexpr std::ptrdiff_t m_nFlags = 0x20; // int32 - constexpr std::ptrdiff_t m_nType = 0x24; // int32 - constexpr std::ptrdiff_t m_szGrouping = 0x28; // CBufferString - constexpr std::ptrdiff_t m_szDescription = 0x38; // CBufferString - constexpr std::ptrdiff_t m_szElementNameArray = 0x48; // CUtlVector - constexpr std::ptrdiff_t m_nElementIndexArray = 0x60; // CUtlVector - constexpr std::ptrdiff_t m_nElementMaskArray = 0x78; // CUtlVector - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimKeyData { - constexpr std::ptrdiff_t m_name = 0x0; // CBufferString - constexpr std::ptrdiff_t m_boneArray = 0x10; // CUtlVector - constexpr std::ptrdiff_t m_userArray = 0x28; // CUtlVector - constexpr std::ptrdiff_t m_morphArray = 0x40; // CUtlVector - constexpr std::ptrdiff_t m_nChannelElements = 0x58; // int32 - constexpr std::ptrdiff_t m_dataChannelArray = 0x60; // CUtlVector - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimationGroup { - constexpr std::ptrdiff_t m_nFlags = 0xC; // uint32 - constexpr std::ptrdiff_t m_name = 0x10; // CBufferString - constexpr std::ptrdiff_t m_localHAnimArray_Handle = 0x58; // CUtlVector> - constexpr std::ptrdiff_t m_includedGroupArray_Handle = 0x70; // CUtlVector> - constexpr std::ptrdiff_t m_directHSeqGroup_Handle = 0x88; // CStrongHandle - constexpr std::ptrdiff_t m_decodeKey = 0x90; // CAnimKeyData - constexpr std::ptrdiff_t m_szScripts = 0x108; // CUtlVector - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSeqAutoLayerFlag { - constexpr std::ptrdiff_t m_bPost = 0x0; // bool - constexpr std::ptrdiff_t m_bSpline = 0x1; // bool - constexpr std::ptrdiff_t m_bXFade = 0x2; // bool - constexpr std::ptrdiff_t m_bNoBlend = 0x3; // bool - constexpr std::ptrdiff_t m_bLocal = 0x4; // bool - constexpr std::ptrdiff_t m_bPose = 0x5; // bool - constexpr std::ptrdiff_t m_bFetchFrame = 0x6; // bool - constexpr std::ptrdiff_t m_bSubtract = 0x7; // bool - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSeqAutoLayer { - constexpr std::ptrdiff_t m_nLocalReference = 0x0; // int16 - constexpr std::ptrdiff_t m_nLocalPose = 0x2; // int16 - constexpr std::ptrdiff_t m_flags = 0x4; // CSeqAutoLayerFlag - constexpr std::ptrdiff_t m_start = 0xC; // float32 - constexpr std::ptrdiff_t m_peak = 0x10; // float32 - constexpr std::ptrdiff_t m_tail = 0x14; // float32 - constexpr std::ptrdiff_t m_end = 0x18; // float32 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSeqIKLock { - constexpr std::ptrdiff_t m_flPosWeight = 0x0; // float32 - constexpr std::ptrdiff_t m_flAngleWeight = 0x4; // float32 - constexpr std::ptrdiff_t m_nLocalBone = 0x8; // int16 - constexpr std::ptrdiff_t m_bBonesOrientedAlongPositiveX = 0xA; // bool - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSeqBoneMaskList { - constexpr std::ptrdiff_t m_sName = 0x0; // CBufferString - constexpr std::ptrdiff_t m_nLocalBoneArray = 0x10; // CUtlVector - constexpr std::ptrdiff_t m_flBoneWeightArray = 0x28; // CUtlVector - constexpr std::ptrdiff_t m_flDefaultMorphCtrlWeight = 0x40; // float32 - constexpr std::ptrdiff_t m_morphCtrlWeightArray = 0x48; // CUtlVector> - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSeqScaleSet { - constexpr std::ptrdiff_t m_sName = 0x0; // CBufferString - constexpr std::ptrdiff_t m_bRootOffset = 0x10; // bool - constexpr std::ptrdiff_t m_vRootOffset = 0x14; // Vector - constexpr std::ptrdiff_t m_nLocalBoneArray = 0x20; // CUtlVector - constexpr std::ptrdiff_t m_flBoneScaleArray = 0x38; // CUtlVector - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSeqMultiFetchFlag { - constexpr std::ptrdiff_t m_bRealtime = 0x0; // bool - constexpr std::ptrdiff_t m_bCylepose = 0x1; // bool - constexpr std::ptrdiff_t m_b0D = 0x2; // bool - constexpr std::ptrdiff_t m_b1D = 0x3; // bool - constexpr std::ptrdiff_t m_b2D = 0x4; // bool - constexpr std::ptrdiff_t m_b2D_TRI = 0x5; // bool - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSeqMultiFetch { - constexpr std::ptrdiff_t m_flags = 0x0; // CSeqMultiFetchFlag - constexpr std::ptrdiff_t m_localReferenceArray = 0x8; // CUtlVector - constexpr std::ptrdiff_t m_nGroupSize = 0x20; // int32[2] - constexpr std::ptrdiff_t m_nLocalPose = 0x28; // int32[2] - constexpr std::ptrdiff_t m_poseKeyArray0 = 0x30; // CUtlVector - constexpr std::ptrdiff_t m_poseKeyArray1 = 0x48; // CUtlVector - constexpr std::ptrdiff_t m_nLocalCyclePoseParameter = 0x60; // int32 - constexpr std::ptrdiff_t m_bCalculatePoseParameters = 0x64; // bool - constexpr std::ptrdiff_t m_bFixedBlendWeight = 0x65; // bool - constexpr std::ptrdiff_t m_flFixedBlendWeightVals = 0x68; // float32[2] - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSeqSeqDescFlag { - constexpr std::ptrdiff_t m_bLooping = 0x0; // bool - constexpr std::ptrdiff_t m_bSnap = 0x1; // bool - constexpr std::ptrdiff_t m_bAutoplay = 0x2; // bool - constexpr std::ptrdiff_t m_bPost = 0x3; // bool - constexpr std::ptrdiff_t m_bHidden = 0x4; // bool - constexpr std::ptrdiff_t m_bMulti = 0x5; // bool - constexpr std::ptrdiff_t m_bLegacyDelta = 0x6; // bool - constexpr std::ptrdiff_t m_bLegacyWorldspace = 0x7; // bool - constexpr std::ptrdiff_t m_bLegacyCyclepose = 0x8; // bool - constexpr std::ptrdiff_t m_bLegacyRealtime = 0x9; // bool - constexpr std::ptrdiff_t m_bModelDoc = 0xA; // bool - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSeqTransition { - constexpr std::ptrdiff_t m_flFadeInTime = 0x0; // float32 - constexpr std::ptrdiff_t m_flFadeOutTime = 0x4; // float32 - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSeqS1SeqDesc { - constexpr std::ptrdiff_t m_sName = 0x0; // CBufferString - constexpr std::ptrdiff_t m_flags = 0x10; // CSeqSeqDescFlag - constexpr std::ptrdiff_t m_fetch = 0x20; // CSeqMultiFetch - constexpr std::ptrdiff_t m_nLocalWeightlist = 0x90; // int32 - constexpr std::ptrdiff_t m_autoLayerArray = 0x98; // CUtlVector - constexpr std::ptrdiff_t m_IKLockArray = 0xB0; // CUtlVector - constexpr std::ptrdiff_t m_transition = 0xC8; // CSeqTransition - constexpr std::ptrdiff_t m_SequenceKeys = 0xD0; // KeyValues3 - constexpr std::ptrdiff_t m_LegacyKeyValueText = 0xE0; // CBufferString - constexpr std::ptrdiff_t m_activityArray = 0xF0; // CUtlVector - constexpr std::ptrdiff_t m_footMotion = 0x108; // CUtlVector - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSeqSynthAnimDesc { - constexpr std::ptrdiff_t m_sName = 0x0; // CBufferString - constexpr std::ptrdiff_t m_flags = 0x10; // CSeqSeqDescFlag - constexpr std::ptrdiff_t m_transition = 0x1C; // CSeqTransition - constexpr std::ptrdiff_t m_nLocalBaseReference = 0x24; // int16 - constexpr std::ptrdiff_t m_nLocalBoneMask = 0x26; // int16 - constexpr std::ptrdiff_t m_activityArray = 0x28; // CUtlVector - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSeqCmdLayer { - constexpr std::ptrdiff_t m_cmd = 0x0; // int16 - constexpr std::ptrdiff_t m_nLocalReference = 0x2; // int16 - constexpr std::ptrdiff_t m_nLocalBonemask = 0x4; // int16 - constexpr std::ptrdiff_t m_nDstResult = 0x6; // int16 - constexpr std::ptrdiff_t m_nSrcResult = 0x8; // int16 - constexpr std::ptrdiff_t m_bSpline = 0xA; // bool - constexpr std::ptrdiff_t m_flVar1 = 0xC; // float32 - constexpr std::ptrdiff_t m_flVar2 = 0x10; // float32 - constexpr std::ptrdiff_t m_nLineNumber = 0x14; // int16 - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSeqPoseSetting { - constexpr std::ptrdiff_t m_sPoseParameter = 0x0; // CBufferString - constexpr std::ptrdiff_t m_sAttachment = 0x10; // CBufferString - constexpr std::ptrdiff_t m_sReferenceSequence = 0x20; // CBufferString - constexpr std::ptrdiff_t m_flValue = 0x30; // float32 - constexpr std::ptrdiff_t m_bX = 0x34; // bool - constexpr std::ptrdiff_t m_bY = 0x35; // bool - constexpr std::ptrdiff_t m_bZ = 0x36; // bool - constexpr std::ptrdiff_t m_eType = 0x38; // int32 - } - // Parent: None - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSeqCmdSeqDesc { - constexpr std::ptrdiff_t m_sName = 0x0; // CBufferString - constexpr std::ptrdiff_t m_flags = 0x10; // CSeqSeqDescFlag - constexpr std::ptrdiff_t m_transition = 0x1C; // CSeqTransition - constexpr std::ptrdiff_t m_nFrameRangeSequence = 0x24; // int16 - constexpr std::ptrdiff_t m_nFrameCount = 0x26; // int16 - constexpr std::ptrdiff_t m_flFPS = 0x28; // float32 - constexpr std::ptrdiff_t m_nSubCycles = 0x2C; // int16 - constexpr std::ptrdiff_t m_numLocalResults = 0x2E; // int16 - constexpr std::ptrdiff_t m_cmdLayerArray = 0x30; // CUtlVector - constexpr std::ptrdiff_t m_eventArray = 0x48; // CUtlVector - constexpr std::ptrdiff_t m_activityArray = 0x60; // CUtlVector - constexpr std::ptrdiff_t m_poseSettingArray = 0x78; // CUtlVector - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSeqPoseParamDesc { - constexpr std::ptrdiff_t m_sName = 0x0; // CBufferString - constexpr std::ptrdiff_t m_flStart = 0x10; // float32 - constexpr std::ptrdiff_t m_flEnd = 0x14; // float32 - constexpr std::ptrdiff_t m_flLoop = 0x18; // float32 - constexpr std::ptrdiff_t m_bLooping = 0x1C; // bool - } - // Parent: None - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSequenceGroupData { - constexpr std::ptrdiff_t m_sName = 0x10; // CBufferString - constexpr std::ptrdiff_t m_nFlags = 0x20; // uint32 - constexpr std::ptrdiff_t m_localSequenceNameArray = 0x28; // CUtlVector - constexpr std::ptrdiff_t m_localS1SeqDescArray = 0x40; // CUtlVector - constexpr std::ptrdiff_t m_localMultiSeqDescArray = 0x58; // CUtlVector - constexpr std::ptrdiff_t m_localSynthAnimDescArray = 0x70; // CUtlVector - constexpr std::ptrdiff_t m_localCmdSeqDescArray = 0x88; // CUtlVector - constexpr std::ptrdiff_t m_localBoneMaskArray = 0xA0; // CUtlVector - constexpr std::ptrdiff_t m_localScaleSetArray = 0xB8; // CUtlVector - constexpr std::ptrdiff_t m_localBoneNameArray = 0xD0; // CUtlVector - constexpr std::ptrdiff_t m_localNodeName = 0xE8; // CBufferString - constexpr std::ptrdiff_t m_localPoseParamArray = 0xF8; // CUtlVector - constexpr std::ptrdiff_t m_keyValues = 0x110; // KeyValues3 - constexpr std::ptrdiff_t m_localIKAutoplayLockArray = 0x120; // CUtlVector - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MPropertyEditClassAsString - namespace CAnimEnum { - constexpr std::ptrdiff_t m_value = 0x0; // uint8 - } - // Parent: CAnimGraphSettingsGroup - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - namespace CAnimGraphNetworkSettings { - constexpr std::ptrdiff_t m_bNetworkingEnabled = 0x20; // bool - } - // Parent: CAnimComponentUpdater - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CActionComponentUpdater { - constexpr std::ptrdiff_t m_actions = 0x30; // CUtlVector> - } - // Parent: CBinaryUpdateNode - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAddUpdateNode { - constexpr std::ptrdiff_t m_footMotionTiming = 0x88; // BinaryNodeChildOption - constexpr std::ptrdiff_t m_bApplyToFootMotion = 0x8C; // bool - constexpr std::ptrdiff_t m_bApplyChannelsSeparately = 0x8D; // bool - constexpr std::ptrdiff_t m_bUseModelSpace = 0x8E; // bool - } - // Parent: CUnaryUpdateNode - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAimMatrixUpdateNode { - constexpr std::ptrdiff_t m_opFixedSettings = 0x70; // AimMatrixOpFixedSettings_t - constexpr std::ptrdiff_t m_target = 0x148; // AnimVectorSource - constexpr std::ptrdiff_t m_paramIndex = 0x14C; // CAnimParamHandle - constexpr std::ptrdiff_t m_hSequence = 0x150; // HSequence - constexpr std::ptrdiff_t m_bResetChild = 0x154; // bool - constexpr std::ptrdiff_t m_bLockWhenWaning = 0x155; // bool - } - // Parent: CLeafUpdateNode - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CBindPoseUpdateNode { - } - // Parent: CUnaryUpdateNode - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CChoreoUpdateNode { - } - // Parent: CUnaryUpdateNode - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CCycleControlUpdateNode { - constexpr std::ptrdiff_t m_valueSource = 0x68; // AnimValueSource - constexpr std::ptrdiff_t m_paramIndex = 0x6C; // CAnimParamHandle - } - // Parent: CLeafUpdateNode - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CCycleControlClipUpdateNode { - constexpr std::ptrdiff_t m_tags = 0x60; // CUtlVector - constexpr std::ptrdiff_t m_hSequence = 0x7C; // HSequence - constexpr std::ptrdiff_t m_duration = 0x80; // float32 - constexpr std::ptrdiff_t m_valueSource = 0x84; // AnimValueSource - constexpr std::ptrdiff_t m_paramIndex = 0x88; // CAnimParamHandle - } - // Parent: CLeafUpdateNode - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CDirectionalBlendUpdateNode { - constexpr std::ptrdiff_t m_hSequences = 0x5C; // HSequence[8] - constexpr std::ptrdiff_t m_damping = 0x80; // CAnimInputDamping - constexpr std::ptrdiff_t m_blendValueSource = 0x90; // AnimValueSource - constexpr std::ptrdiff_t m_paramIndex = 0x94; // CAnimParamHandle - constexpr std::ptrdiff_t m_playbackSpeed = 0x98; // float32 - constexpr std::ptrdiff_t m_duration = 0x9C; // float32 - constexpr std::ptrdiff_t m_bLoop = 0xA0; // bool - constexpr std::ptrdiff_t m_bLockBlendOnReset = 0xA1; // bool - } - // Parent: CUnaryUpdateNode - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CDirectPlaybackUpdateNode { - constexpr std::ptrdiff_t m_bFinishEarly = 0x6C; // bool - constexpr std::ptrdiff_t m_bResetOnFinish = 0x6D; // bool - constexpr std::ptrdiff_t m_allTags = 0x70; // CUtlVector - } - // Parent: CUnaryUpdateNode - // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CFollowPathUpdateNode { - constexpr std::ptrdiff_t m_flBlendOutTime = 0x6C; // float32 - constexpr std::ptrdiff_t m_bBlockNonPathMovement = 0x70; // bool - constexpr std::ptrdiff_t m_bStopFeetAtGoal = 0x71; // bool - constexpr std::ptrdiff_t m_bScaleSpeed = 0x72; // bool - constexpr std::ptrdiff_t m_flScale = 0x74; // float32 - constexpr std::ptrdiff_t m_flMinAngle = 0x78; // float32 - constexpr std::ptrdiff_t m_flMaxAngle = 0x7C; // float32 - constexpr std::ptrdiff_t m_flSpeedScaleBlending = 0x80; // float32 - constexpr std::ptrdiff_t m_turnDamping = 0x88; // CAnimInputDamping - constexpr std::ptrdiff_t m_facingTarget = 0x98; // AnimValueSource - constexpr std::ptrdiff_t m_hParam = 0x9C; // CAnimParamHandle - constexpr std::ptrdiff_t m_flTurnToFaceOffset = 0xA0; // float32 - constexpr std::ptrdiff_t m_bTurnToFace = 0xA4; // bool - } - // Parent: CUnaryUpdateNode - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CFollowAttachmentUpdateNode { - constexpr std::ptrdiff_t m_opFixedData = 0x70; // FollowAttachmentSettings_t - } - // Parent: CUnaryUpdateNode - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CFootAdjustmentUpdateNode { - constexpr std::ptrdiff_t m_clips = 0x70; // CUtlVector - constexpr std::ptrdiff_t m_hBasePoseCacheHandle = 0x88; // CPoseHandle - constexpr std::ptrdiff_t m_facingTarget = 0x8C; // CAnimParamHandle - constexpr std::ptrdiff_t m_flTurnTimeMin = 0x90; // float32 - constexpr std::ptrdiff_t m_flTurnTimeMax = 0x94; // float32 - constexpr std::ptrdiff_t m_flStepHeightMax = 0x98; // float32 - constexpr std::ptrdiff_t m_flStepHeightMaxAngle = 0x9C; // float32 - constexpr std::ptrdiff_t m_bResetChild = 0xA0; // bool - constexpr std::ptrdiff_t m_bAnimationDriven = 0xA1; // bool - } - // Parent: CUnaryUpdateNode - // Fields count: 20 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CFootLockUpdateNode { - constexpr std::ptrdiff_t m_opFixedSettings = 0x68; // FootLockPoseOpFixedSettings - constexpr std::ptrdiff_t m_footSettings = 0xD0; // CUtlVector - constexpr std::ptrdiff_t m_hipShiftDamping = 0xE8; // CAnimInputDamping - constexpr std::ptrdiff_t m_rootHeightDamping = 0xF8; // CAnimInputDamping - constexpr std::ptrdiff_t m_flStrideCurveScale = 0x108; // float32 - constexpr std::ptrdiff_t m_flStrideCurveLimitScale = 0x10C; // float32 - constexpr std::ptrdiff_t m_flStepHeightIncreaseScale = 0x110; // float32 - constexpr std::ptrdiff_t m_flStepHeightDecreaseScale = 0x114; // float32 - constexpr std::ptrdiff_t m_flHipShiftScale = 0x118; // float32 - constexpr std::ptrdiff_t m_flBlendTime = 0x11C; // float32 - constexpr std::ptrdiff_t m_flMaxRootHeightOffset = 0x120; // float32 - constexpr std::ptrdiff_t m_flMinRootHeightOffset = 0x124; // float32 - constexpr std::ptrdiff_t m_flTiltPlanePitchSpringStrength = 0x128; // float32 - constexpr std::ptrdiff_t m_flTiltPlaneRollSpringStrength = 0x12C; // float32 - constexpr std::ptrdiff_t m_bApplyFootRotationLimits = 0x130; // bool - constexpr std::ptrdiff_t m_bApplyHipShift = 0x131; // bool - constexpr std::ptrdiff_t m_bModulateStepHeight = 0x132; // bool - constexpr std::ptrdiff_t m_bResetChild = 0x133; // bool - constexpr std::ptrdiff_t m_bEnableVerticalCurvedPaths = 0x134; // bool - constexpr std::ptrdiff_t m_bEnableRootHeightDamping = 0x135; // bool - } - // Parent: CUnaryUpdateNode - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CFootPinningUpdateNode { - constexpr std::ptrdiff_t m_poseOpFixedData = 0x70; // FootPinningPoseOpFixedData_t - constexpr std::ptrdiff_t m_eTimingSource = 0xA0; // FootPinningTimingSource - constexpr std::ptrdiff_t m_params = 0xA8; // CUtlVector - constexpr std::ptrdiff_t m_bResetChild = 0xC0; // bool - } - // Parent: CUnaryUpdateNode - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CFootStepTriggerUpdateNode { - constexpr std::ptrdiff_t m_triggers = 0x68; // CUtlVector - constexpr std::ptrdiff_t m_flTolerance = 0x84; // float32 - } - // Parent: CUnaryUpdateNode - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CHitReactUpdateNode { - constexpr std::ptrdiff_t m_opFixedSettings = 0x68; // HitReactFixedSettings_t - constexpr std::ptrdiff_t m_triggerParam = 0xB4; // CAnimParamHandle - constexpr std::ptrdiff_t m_hitBoneParam = 0xB6; // CAnimParamHandle - constexpr std::ptrdiff_t m_hitOffsetParam = 0xB8; // CAnimParamHandle - constexpr std::ptrdiff_t m_hitDirectionParam = 0xBA; // CAnimParamHandle - constexpr std::ptrdiff_t m_hitStrengthParam = 0xBC; // CAnimParamHandle - constexpr std::ptrdiff_t m_flMinDelayBetweenHits = 0xC0; // float32 - constexpr std::ptrdiff_t m_bResetChild = 0xC4; // bool - } - // Parent: CLeafUpdateNode - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CInputStreamUpdateNode { - } - // Parent: CUnaryUpdateNode - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CJiggleBoneUpdateNode { - constexpr std::ptrdiff_t m_opFixedData = 0x68; // JiggleBoneSettingsList_t - } - // Parent: CSequenceUpdateNode - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CJumpHelperUpdateNode { - constexpr std::ptrdiff_t m_hTargetParam = 0xA1; // CAnimParamHandle - constexpr std::ptrdiff_t m_flOriginalJumpMovement = 0xA4; // Vector - constexpr std::ptrdiff_t m_flOriginalJumpDuration = 0xB0; // float32 - constexpr std::ptrdiff_t m_flJumpStartCycle = 0xB4; // float32 - constexpr std::ptrdiff_t m_flJumpEndCycle = 0xB8; // float32 - constexpr std::ptrdiff_t m_eCorrectionMethod = 0xBC; // JumpCorrectionMethod - constexpr std::ptrdiff_t m_bTranslationAxis = 0xC0; // bool[3] - constexpr std::ptrdiff_t m_bScaleSpeed = 0xC3; // bool - } - // Parent: CUnaryUpdateNode - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CLookAtUpdateNode { - constexpr std::ptrdiff_t m_opFixedSettings = 0x70; // LookAtOpFixedSettings_t - constexpr std::ptrdiff_t m_target = 0x138; // AnimVectorSource - constexpr std::ptrdiff_t m_paramIndex = 0x13C; // CAnimParamHandle - constexpr std::ptrdiff_t m_weightParamIndex = 0x13E; // CAnimParamHandle - constexpr std::ptrdiff_t m_bResetChild = 0x140; // bool - constexpr std::ptrdiff_t m_bLockWhenWaning = 0x141; // bool - } - // Parent: CUnaryUpdateNode - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CMoverUpdateNode { - constexpr std::ptrdiff_t m_damping = 0x70; // CAnimInputDamping - constexpr std::ptrdiff_t m_facingTarget = 0x80; // AnimValueSource - constexpr std::ptrdiff_t m_hMoveVecParam = 0x84; // CAnimParamHandle - constexpr std::ptrdiff_t m_hMoveHeadingParam = 0x86; // CAnimParamHandle - constexpr std::ptrdiff_t m_hTurnToFaceParam = 0x88; // CAnimParamHandle - constexpr std::ptrdiff_t m_flTurnToFaceOffset = 0x8C; // float32 - constexpr std::ptrdiff_t m_flTurnToFaceLimit = 0x90; // float32 - constexpr std::ptrdiff_t m_bAdditive = 0x94; // bool - constexpr std::ptrdiff_t m_bApplyMovement = 0x95; // bool - constexpr std::ptrdiff_t m_bOrientMovement = 0x96; // bool - constexpr std::ptrdiff_t m_bApplyRotation = 0x97; // bool - constexpr std::ptrdiff_t m_bLimitOnly = 0x98; // bool - } - // Parent: CUnaryUpdateNode - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPathHelperUpdateNode { - constexpr std::ptrdiff_t m_flStoppingRadius = 0x68; // float32 - constexpr std::ptrdiff_t m_flStoppingSpeedScale = 0x6C; // float32 - } - // Parent: CUnaryUpdateNode - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CRagdollUpdateNode { - constexpr std::ptrdiff_t m_nWeightListIndex = 0x68; // int32 - constexpr std::ptrdiff_t m_poseControlMethod = 0x6C; // RagdollPoseControl - } - // Parent: CUnaryUpdateNode - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CRootUpdateNode { - } - // Parent: CUnaryUpdateNode - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSetFacingUpdateNode { - constexpr std::ptrdiff_t m_facingMode = 0x68; // FacingMode - constexpr std::ptrdiff_t m_bResetChild = 0x6C; // bool - } - // Parent: CUnaryUpdateNode - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSlowDownOnSlopesUpdateNode { - constexpr std::ptrdiff_t m_flSlowDownStrength = 0x68; // float32 - } - // Parent: CUnaryUpdateNode - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSolveIKChainUpdateNode { - constexpr std::ptrdiff_t m_targetHandles = 0x68; // CUtlVector - constexpr std::ptrdiff_t m_opFixedData = 0x80; // SolveIKChainPoseOpFixedSettings_t - } - // Parent: CUnaryUpdateNode - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSpeedScaleUpdateNode { - constexpr std::ptrdiff_t m_paramIndex = 0x68; // CAnimParamHandle - } - // Parent: CUnaryUpdateNode - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CStanceOverrideUpdateNode { - constexpr std::ptrdiff_t m_footStanceInfo = 0x68; // CUtlVector - constexpr std::ptrdiff_t m_pStanceSourceNode = 0x80; // CAnimUpdateNodeRef - constexpr std::ptrdiff_t m_hParameter = 0x90; // CAnimParamHandle - constexpr std::ptrdiff_t m_eMode = 0x94; // StanceOverrideMode - } - // Parent: CUnaryUpdateNode - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CStanceScaleUpdateNode { - constexpr std::ptrdiff_t m_hParam = 0x68; // CAnimParamHandle - } - // Parent: CUnaryUpdateNode - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CStopAtGoalUpdateNode { - constexpr std::ptrdiff_t m_flOuterRadius = 0x6C; // float32 - constexpr std::ptrdiff_t m_flInnerRadius = 0x70; // float32 - constexpr std::ptrdiff_t m_flMaxScale = 0x74; // float32 - constexpr std::ptrdiff_t m_flMinScale = 0x78; // float32 - constexpr std::ptrdiff_t m_damping = 0x80; // CAnimInputDamping - } - // Parent: CUnaryUpdateNode - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CTurnHelperUpdateNode { - constexpr std::ptrdiff_t m_facingTarget = 0x6C; // AnimValueSource - constexpr std::ptrdiff_t m_turnStartTimeOffset = 0x70; // float32 - constexpr std::ptrdiff_t m_turnDuration = 0x74; // float32 - constexpr std::ptrdiff_t m_bMatchChildDuration = 0x78; // bool - constexpr std::ptrdiff_t m_manualTurnOffset = 0x7C; // float32 - constexpr std::ptrdiff_t m_bUseManualTurnOffset = 0x80; // bool - } - // Parent: CUnaryUpdateNode - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CTwoBoneIKUpdateNode { - constexpr std::ptrdiff_t m_opFixedData = 0x70; // TwoBoneIKSettings_t - } - } - // Module: libclient.so - // Classes count: 220 - // Enums count: 0 - namespace libclient { - // Parent: None - // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_nameStringableIndex (int32) - namespace CEntityIdentity { - constexpr std::ptrdiff_t m_nameStringableIndex = 0x14; // int32 - constexpr std::ptrdiff_t m_name = 0x18; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_designerName = 0x20; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flags = 0x30; // uint32 - constexpr std::ptrdiff_t m_worldGroupId = 0x38; // WorldGroupId_t - constexpr std::ptrdiff_t m_fDataObjectTypes = 0x3C; // uint32 - constexpr std::ptrdiff_t m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t - constexpr std::ptrdiff_t m_pPrev = 0x58; // CEntityIdentity* - constexpr std::ptrdiff_t m_pNext = 0x60; // CEntityIdentity* - constexpr std::ptrdiff_t m_pPrevByClass = 0x68; // CEntityIdentity* - constexpr std::ptrdiff_t m_pNextByClass = 0x70; // CEntityIdentity* - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_pEntity (CEntityIdentity*) - // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) - namespace CEntityInstance { - constexpr std::ptrdiff_t m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_pEntity = 0x10; // CEntityIdentity* - constexpr std::ptrdiff_t m_CScriptComponent = 0x28; // CScriptComponent* - constexpr std::ptrdiff_t m_bVisibleinPVS = 0x30; // bool - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_sceneNode (CGameSceneNode) - namespace CBodyComponentPoint { - constexpr std::ptrdiff_t m_sceneNode = 0x60; // CGameSceneNode - constexpr std::ptrdiff_t __m_pChainEntity = 0x1C0; // CNetworkVarChainer - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) - namespace CBodyComponentSkeletonInstance { - constexpr std::ptrdiff_t m_skeletonInstance = 0x60; // CSkeletonInstance - constexpr std::ptrdiff_t __m_pChainEntity = 0x450; // CNetworkVarChainer - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_bvDisabledHitGroups (uint32) - namespace CHitboxComponent { - constexpr std::ptrdiff_t m_bvDisabledHitGroups = 0x24; // uint32[1] - } - // Parent: None - // Fields count: 66 - // - // Metadata: - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_SecondaryColor (Color) - // NetworkVarNames: m_flBrightness (float) - // NetworkVarNames: m_flBrightnessScale (float) - // NetworkVarNames: m_flBrightnessMult (float) - // NetworkVarNames: m_flRange (float) - // NetworkVarNames: m_flFalloff (float) - // NetworkVarNames: m_flAttenuation0 (float) - // NetworkVarNames: m_flAttenuation1 (float) - // NetworkVarNames: m_flAttenuation2 (float) - // NetworkVarNames: m_flTheta (float) - // NetworkVarNames: m_flPhi (float) - // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) - // NetworkVarNames: m_nCascades (int) - // NetworkVarNames: m_nCastShadows (int) - // NetworkVarNames: m_nShadowWidth (int) - // NetworkVarNames: m_nShadowHeight (int) - // NetworkVarNames: m_bRenderDiffuse (bool) - // NetworkVarNames: m_nRenderSpecular (int) - // NetworkVarNames: m_bRenderTransmissive (bool) - // NetworkVarNames: m_flOrthoLightWidth (float) - // NetworkVarNames: m_flOrthoLightHeight (float) - // NetworkVarNames: m_nStyle (int) - // NetworkVarNames: m_Pattern (CUtlString) - // NetworkVarNames: m_nCascadeRenderStaticObjects (int) - // NetworkVarNames: m_flShadowCascadeCrossFade (float) - // NetworkVarNames: m_flShadowCascadeDistanceFade (float) - // NetworkVarNames: m_flShadowCascadeDistance0 (float) - // NetworkVarNames: m_flShadowCascadeDistance1 (float) - // NetworkVarNames: m_flShadowCascadeDistance2 (float) - // NetworkVarNames: m_flShadowCascadeDistance3 (float) - // NetworkVarNames: m_nShadowCascadeResolution0 (int) - // NetworkVarNames: m_nShadowCascadeResolution1 (int) - // NetworkVarNames: m_nShadowCascadeResolution2 (int) - // NetworkVarNames: m_nShadowCascadeResolution3 (int) - // NetworkVarNames: m_bUsesBakedShadowing (bool) - // NetworkVarNames: m_nShadowPriority (int) - // NetworkVarNames: m_nBakedShadowIndex (int) - // NetworkVarNames: m_bRenderToCubemaps (bool) - // NetworkVarNames: m_nDirectLight (int) - // NetworkVarNames: m_nIndirectLight (int) - // NetworkVarNames: m_flFadeMinDist (float) - // NetworkVarNames: m_flFadeMaxDist (float) - // NetworkVarNames: m_flShadowFadeMinDist (float) - // NetworkVarNames: m_flShadowFadeMaxDist (float) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bFlicker (bool) - // NetworkVarNames: m_bPrecomputedFieldsValid (bool) - // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) - // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) - // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) - // NetworkVarNames: m_flPrecomputedMaxRange (float) - // NetworkVarNames: m_nFogLightingMode (int) - // NetworkVarNames: m_flFogContributionStength (float) - // NetworkVarNames: m_flNearClipPlane (float) - // NetworkVarNames: m_SkyColor (Color) - // NetworkVarNames: m_flSkyIntensity (float) - // NetworkVarNames: m_SkyAmbientBounce (Color) - // NetworkVarNames: m_bUseSecondaryColor (bool) - // NetworkVarNames: m_bMixedShadows (bool) - // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) - // NetworkVarNames: m_flCapsuleLength (float) - // NetworkVarNames: m_flMinRoughness (float) - namespace CLightComponent { - constexpr std::ptrdiff_t __m_pChainEntity = 0x58; // CNetworkVarChainer - constexpr std::ptrdiff_t m_Color = 0x95; // Color - constexpr std::ptrdiff_t m_SecondaryColor = 0x99; // Color - constexpr std::ptrdiff_t m_flBrightness = 0xA0; // float32 - constexpr std::ptrdiff_t m_flBrightnessScale = 0xA4; // float32 - constexpr std::ptrdiff_t m_flBrightnessMult = 0xA8; // float32 - constexpr std::ptrdiff_t m_flRange = 0xAC; // float32 - constexpr std::ptrdiff_t m_flFalloff = 0xB0; // float32 - constexpr std::ptrdiff_t m_flAttenuation0 = 0xB4; // float32 - constexpr std::ptrdiff_t m_flAttenuation1 = 0xB8; // float32 - constexpr std::ptrdiff_t m_flAttenuation2 = 0xBC; // float32 - constexpr std::ptrdiff_t m_flTheta = 0xC0; // float32 - constexpr std::ptrdiff_t m_flPhi = 0xC4; // float32 - constexpr std::ptrdiff_t m_hLightCookie = 0xC8; // CStrongHandle - constexpr std::ptrdiff_t m_nCascades = 0xD0; // int32 - constexpr std::ptrdiff_t m_nCastShadows = 0xD4; // int32 - constexpr std::ptrdiff_t m_nShadowWidth = 0xD8; // int32 - constexpr std::ptrdiff_t m_nShadowHeight = 0xDC; // int32 - constexpr std::ptrdiff_t m_bRenderDiffuse = 0xE0; // bool - constexpr std::ptrdiff_t m_nRenderSpecular = 0xE4; // int32 - constexpr std::ptrdiff_t m_bRenderTransmissive = 0xE8; // bool - constexpr std::ptrdiff_t m_flOrthoLightWidth = 0xEC; // float32 - constexpr std::ptrdiff_t m_flOrthoLightHeight = 0xF0; // float32 - constexpr std::ptrdiff_t m_nStyle = 0xF4; // int32 - constexpr std::ptrdiff_t m_Pattern = 0xF8; // CUtlString - constexpr std::ptrdiff_t m_nCascadeRenderStaticObjects = 0x100; // int32 - constexpr std::ptrdiff_t m_flShadowCascadeCrossFade = 0x104; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistanceFade = 0x108; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistance0 = 0x10C; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistance1 = 0x110; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistance2 = 0x114; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistance3 = 0x118; // float32 - constexpr std::ptrdiff_t m_nShadowCascadeResolution0 = 0x11C; // int32 - constexpr std::ptrdiff_t m_nShadowCascadeResolution1 = 0x120; // int32 - constexpr std::ptrdiff_t m_nShadowCascadeResolution2 = 0x124; // int32 - constexpr std::ptrdiff_t m_nShadowCascadeResolution3 = 0x128; // int32 - constexpr std::ptrdiff_t m_bUsesBakedShadowing = 0x12C; // bool - constexpr std::ptrdiff_t m_nShadowPriority = 0x130; // int32 - constexpr std::ptrdiff_t m_nBakedShadowIndex = 0x134; // int32 - constexpr std::ptrdiff_t m_bRenderToCubemaps = 0x138; // bool - constexpr std::ptrdiff_t m_nDirectLight = 0x13C; // int32 - constexpr std::ptrdiff_t m_nIndirectLight = 0x140; // int32 - constexpr std::ptrdiff_t m_flFadeMinDist = 0x144; // float32 - constexpr std::ptrdiff_t m_flFadeMaxDist = 0x148; // float32 - constexpr std::ptrdiff_t m_flShadowFadeMinDist = 0x14C; // float32 - constexpr std::ptrdiff_t m_flShadowFadeMaxDist = 0x150; // float32 - constexpr std::ptrdiff_t m_bEnabled = 0x154; // bool - constexpr std::ptrdiff_t m_bFlicker = 0x155; // bool - constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0x156; // bool - constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0x158; // Vector - constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0x164; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0x170; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0x17C; // QAngle - constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0x188; // Vector - constexpr std::ptrdiff_t m_flPrecomputedMaxRange = 0x194; // float32 - constexpr std::ptrdiff_t m_nFogLightingMode = 0x198; // int32 - constexpr std::ptrdiff_t m_flFogContributionStength = 0x19C; // float32 - constexpr std::ptrdiff_t m_flNearClipPlane = 0x1A0; // float32 - constexpr std::ptrdiff_t m_SkyColor = 0x1A4; // Color - constexpr std::ptrdiff_t m_flSkyIntensity = 0x1A8; // float32 - constexpr std::ptrdiff_t m_SkyAmbientBounce = 0x1AC; // Color - constexpr std::ptrdiff_t m_bUseSecondaryColor = 0x1B0; // bool - constexpr std::ptrdiff_t m_bMixedShadows = 0x1B1; // bool - constexpr std::ptrdiff_t m_flLightStyleStartTime = 0x1B4; // GameTime_t - constexpr std::ptrdiff_t m_flCapsuleLength = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flMinRoughness = 0x1BC; // float32 - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - namespace CBasePlayerControllerAPI { - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: nType (FixAngleSet_t) - // NetworkVarNames: qAngle (QAngle) - // NetworkVarNames: nIndex (uint32) - namespace ViewAngleServerChange_t { - constexpr std::ptrdiff_t nType = 0x30; // FixAngleSet_t - constexpr std::ptrdiff_t qAngle = 0x34; // QAngle - constexpr std::ptrdiff_t nIndex = 0x40; // uint32 - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - namespace CDynamicPropAPI { - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: localSound (Vector) - // NetworkVarNames: soundscapeIndex (int32) - // NetworkVarNames: localBits (uint8) - // NetworkVarNames: soundscapeEntityListIndex (int) - // NetworkVarNames: soundEventHash (uint32) - namespace audioparams_t { - constexpr std::ptrdiff_t localSound = 0x8; // Vector[8] - constexpr std::ptrdiff_t soundscapeIndex = 0x68; // int32 - constexpr std::ptrdiff_t localBits = 0x6C; // uint8 - constexpr std::ptrdiff_t soundscapeEntityListIndex = 0x70; // int32 - constexpr std::ptrdiff_t soundEventHash = 0x74; // uint32 - } - // Parent: None - // Fields count: 20 - // - // Metadata: - // NetworkVarNames: m_vecCsViewPunchAngle (QAngle) - // NetworkVarNames: m_nCsViewPunchAngleTick (GameTick_t) - // NetworkVarNames: m_flCsViewPunchAngleTickRatio (float32) - // NetworkVarNames: m_PlayerFog (fogplayerparams_t) - // NetworkVarNames: m_hColorCorrectionCtrl (CHandle) - // NetworkVarNames: m_hViewEntity (CHandle) - // NetworkVarNames: m_hTonemapController (CHandle) - // NetworkVarNames: m_audio (audioparams_t) - // NetworkVarNames: m_PostProcessingVolumes (CHandle) - namespace CPlayer_CameraServices { - constexpr std::ptrdiff_t m_vecCsViewPunchAngle = 0x40; // QAngle - constexpr std::ptrdiff_t m_nCsViewPunchAngleTick = 0x4C; // GameTick_t - constexpr std::ptrdiff_t m_flCsViewPunchAngleTickRatio = 0x50; // float32 - constexpr std::ptrdiff_t m_PlayerFog = 0x58; // C_fogplayerparams_t - constexpr std::ptrdiff_t m_hColorCorrectionCtrl = 0x98; // CHandle - constexpr std::ptrdiff_t m_hViewEntity = 0x9C; // CHandle - constexpr std::ptrdiff_t m_hTonemapController = 0xA0; // CHandle - constexpr std::ptrdiff_t m_audio = 0xA8; // audioparams_t - constexpr std::ptrdiff_t m_PostProcessingVolumes = 0x120; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_flOldPlayerZ = 0x138; // float32 - constexpr std::ptrdiff_t m_flOldPlayerViewOffsetZ = 0x13C; // float32 - constexpr std::ptrdiff_t m_CurrentFog = 0x140; // fogparams_t - constexpr std::ptrdiff_t m_hOldFogController = 0x1A8; // CHandle - constexpr std::ptrdiff_t m_bOverrideFogColor = 0x1AC; // bool[5] - constexpr std::ptrdiff_t m_OverrideFogColor = 0x1B1; // Color[5] - constexpr std::ptrdiff_t m_bOverrideFogStartEnd = 0x1C5; // bool[5] - constexpr std::ptrdiff_t m_fOverrideFogStart = 0x1CC; // float32[5] - constexpr std::ptrdiff_t m_fOverrideFogEnd = 0x1E0; // float32[5] - constexpr std::ptrdiff_t m_hActivePostProcessingVolume = 0x1F4; // CHandle - constexpr std::ptrdiff_t m_angDemoViewAngles = 0x1F8; // QAngle - } - // Parent: None - // Fields count: 15 - // - // Metadata: - // NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t) - // NetworkVarNames: m_flMaxspeed (float32) - // NetworkVarNames: m_arrForceSubtickMoveWhen (float32) - namespace CPlayer_MovementServices { - constexpr std::ptrdiff_t m_nImpulse = 0x40; // int32 - constexpr std::ptrdiff_t m_nButtons = 0x48; // CInButtonState - constexpr std::ptrdiff_t m_nQueuedButtonDownMask = 0x68; // uint64 - constexpr std::ptrdiff_t m_nQueuedButtonChangeMask = 0x70; // uint64 - constexpr std::ptrdiff_t m_nButtonDoublePressed = 0x78; // uint64 - constexpr std::ptrdiff_t m_pButtonPressedCmdNumber = 0x80; // uint32[64] - constexpr std::ptrdiff_t m_nLastCommandNumberProcessed = 0x180; // uint32 - constexpr std::ptrdiff_t m_nToggleButtonDownMask = 0x188; // uint64 - constexpr std::ptrdiff_t m_flMaxspeed = 0x198; // float32 - constexpr std::ptrdiff_t m_arrForceSubtickMoveWhen = 0x19C; // float32[4] - constexpr std::ptrdiff_t m_flForwardMove = 0x1AC; // float32 - constexpr std::ptrdiff_t m_flLeftMove = 0x1B0; // float32 - constexpr std::ptrdiff_t m_flUpMove = 0x1B4; // float32 - constexpr std::ptrdiff_t m_vecLastMovementImpulses = 0x1B8; // Vector - constexpr std::ptrdiff_t m_vecOldViewAngles = 0x1C4; // QAngle - } - // Parent: CPlayer_MovementServices - // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_flFallVelocity (float32) - // NetworkVarNames: m_bInCrouch (bool) - // NetworkVarNames: m_nCrouchState (uint32) - // NetworkVarNames: m_flCrouchTransitionStartTime (GameTime_t) - // NetworkVarNames: m_bDucked (bool) - // NetworkVarNames: m_bDucking (bool) - // NetworkVarNames: m_bInDuckJump (bool) - namespace CPlayer_MovementServices_Humanoid { - constexpr std::ptrdiff_t m_flStepSoundTime = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flFallVelocity = 0x1DC; // float32 - constexpr std::ptrdiff_t m_bInCrouch = 0x1E0; // bool - constexpr std::ptrdiff_t m_nCrouchState = 0x1E4; // uint32 - constexpr std::ptrdiff_t m_flCrouchTransitionStartTime = 0x1E8; // GameTime_t - constexpr std::ptrdiff_t m_bDucked = 0x1EC; // bool - constexpr std::ptrdiff_t m_bDucking = 0x1ED; // bool - constexpr std::ptrdiff_t m_bInDuckJump = 0x1EE; // bool - constexpr std::ptrdiff_t m_groundNormal = 0x1F0; // Vector - constexpr std::ptrdiff_t m_flSurfaceFriction = 0x1FC; // float32 - constexpr std::ptrdiff_t m_surfaceProps = 0x200; // CUtlStringToken - constexpr std::ptrdiff_t m_nStepside = 0x210; // int32 - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_iObserverMode (uint8) - // NetworkVarNames: m_hObserverTarget (CHandle) - namespace CPlayer_ObserverServices { - constexpr std::ptrdiff_t m_iObserverMode = 0x40; // uint8 - constexpr std::ptrdiff_t m_hObserverTarget = 0x44; // CHandle - constexpr std::ptrdiff_t m_iObserverLastMode = 0x48; // ObserverMode_t - constexpr std::ptrdiff_t m_bForcedObserverMode = 0x4C; // bool - constexpr std::ptrdiff_t m_flObserverChaseDistance = 0x50; // float32 - constexpr std::ptrdiff_t m_flObserverChaseDistanceCalcTime = 0x54; // GameTime_t - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_hMyWeapons (CHandle) - // NetworkVarNames: m_hActiveWeapon (CHandle) - // NetworkVarNames: m_hLastWeapon (CHandle) - // NetworkVarNames: m_iAmmo (uint16) - namespace CPlayer_WeaponServices { - constexpr std::ptrdiff_t m_hMyWeapons = 0x40; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_hActiveWeapon = 0x58; // CHandle - constexpr std::ptrdiff_t m_hLastWeapon = 0x5C; // CHandle - constexpr std::ptrdiff_t m_iAmmo = 0x60; // uint16[32] - } - // Parent: CBodyComponentSkeletonInstance - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_animationController (CBaseAnimGraphController) - namespace CBodyComponentBaseAnimGraph { - constexpr std::ptrdiff_t m_animationController = 0x478; // CBaseAnimGraphController - constexpr std::ptrdiff_t __m_pChainEntity = 0x1C68; // CNetworkVarChainer - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_ID (CUtlStringToken) - // NetworkVarNames: m_Values (Vector4D) - namespace EntityRenderAttribute_t { - constexpr std::ptrdiff_t m_ID = 0x30; // CUtlStringToken - constexpr std::ptrdiff_t m_Values = 0x34; // Vector4D - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_Handle (ModelConfigHandle_t) - // NetworkVarNames: m_Name (string_t) - // NetworkVarNames: m_AssociatedEntities (CHandle) - // NetworkVarNames: m_AssociatedEntityNames (string_t) - namespace ActiveModelConfig_t { - constexpr std::ptrdiff_t m_Handle = 0x28; // ModelConfigHandle_t - constexpr std::ptrdiff_t m_Name = 0x30; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_AssociatedEntities = 0x38; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_AssociatedEntityNames = 0x50; // C_NetworkUtlVectorBase - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_hOwner (CEntityHandle) - // NetworkVarNames: m_name (CUtlStringToken) - namespace CGameSceneNodeHandle { - constexpr std::ptrdiff_t m_hOwner = 0x8; // CEntityHandle - constexpr std::ptrdiff_t m_name = 0xC; // CUtlStringToken - } - // Parent: None - // Fields count: 32 - // - // Metadata: - // NetworkVarNames: m_hParent (CGameSceneNodeHandle) - // NetworkVarNames: m_vecOrigin (CNetworkOriginCellCoordQuantizedVector) - // NetworkVarNames: m_angRotation (QAngle) - // NetworkVarNames: m_flScale (float) - // NetworkVarNames: m_name (CUtlStringToken) - // NetworkVarNames: m_hierarchyAttachName (CUtlStringToken) - namespace CGameSceneNode { - constexpr std::ptrdiff_t m_nodeToWorld = 0x10; // CTransform - constexpr std::ptrdiff_t m_pOwner = 0x30; // CEntityInstance* - constexpr std::ptrdiff_t m_pParent = 0x38; // CGameSceneNode* - constexpr std::ptrdiff_t m_pChild = 0x40; // CGameSceneNode* - constexpr std::ptrdiff_t m_pNextSibling = 0x48; // CGameSceneNode* - constexpr std::ptrdiff_t m_hParent = 0x70; // CGameSceneNodeHandle - constexpr std::ptrdiff_t m_vecOrigin = 0x80; // CNetworkOriginCellCoordQuantizedVector - constexpr std::ptrdiff_t m_angRotation = 0xB8; // QAngle - constexpr std::ptrdiff_t m_flScale = 0xC4; // float32 - constexpr std::ptrdiff_t m_vecAbsOrigin = 0xC8; // Vector - constexpr std::ptrdiff_t m_angAbsRotation = 0xD4; // QAngle - constexpr std::ptrdiff_t m_flAbsScale = 0xE0; // float32 - constexpr std::ptrdiff_t m_nParentAttachmentOrBone = 0xE4; // int16 - constexpr std::ptrdiff_t m_bDebugAbsOriginChanges = 0xE6; // bool - constexpr std::ptrdiff_t m_bDormant = 0xE7; // bool - constexpr std::ptrdiff_t m_bForceParentToBeNetworked = 0xE8; // bool - constexpr std::ptrdiff_t m_bDirtyHierarchy = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bDirtyBoneMergeInfo = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bNetworkedPositionChanged = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bNetworkedAnglesChanged = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bNetworkedScaleChanged = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bWillBeCallingPostDataUpdate = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bBoneMergeFlex = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_nLatchAbsOrigin = 0x0; // bitfield:2 - constexpr std::ptrdiff_t m_bDirtyBoneMergeBoneToRoot = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_nHierarchicalDepth = 0xEB; // uint8 - constexpr std::ptrdiff_t m_nHierarchyType = 0xEC; // uint8 - constexpr std::ptrdiff_t m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xED; // uint8 - constexpr std::ptrdiff_t m_name = 0xF0; // CUtlStringToken - constexpr std::ptrdiff_t m_hierarchyAttachName = 0x140; // CUtlStringToken - constexpr std::ptrdiff_t m_flZOffset = 0x144; // float32 - constexpr std::ptrdiff_t m_vRenderOrigin = 0x148; // Vector - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_hSequence (HSequence) - // NetworkVarNames: m_flPrevCycle (float32) - // NetworkVarNames: m_flCycle (float32) - namespace CNetworkedSequenceOperation { - constexpr std::ptrdiff_t m_hSequence = 0x8; // HSequence - constexpr std::ptrdiff_t m_flPrevCycle = 0xC; // float32 - constexpr std::ptrdiff_t m_flCycle = 0x10; // float32 - constexpr std::ptrdiff_t m_flWeight = 0x14; // CNetworkedQuantizedFloat - constexpr std::ptrdiff_t m_bSequenceChangeNetworked = 0x1C; // bool - constexpr std::ptrdiff_t m_bDiscontinuity = 0x1D; // bool - constexpr std::ptrdiff_t m_flPrevCycleFromDiscontinuity = 0x20; // float32 - constexpr std::ptrdiff_t m_flPrevCycleForAnimEventDetection = 0x24; // float32 - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_hModel (HModelStrong) - // NetworkVarNames: m_bClientClothCreationSuppressed (bool) - // NetworkVarNames: m_MeshGroupMask (MeshGroupMask_t) - // NetworkVarNames: m_nIdealMotionType (int8) - namespace CModelState { - constexpr std::ptrdiff_t m_hModel = 0xA0; // CStrongHandle - constexpr std::ptrdiff_t m_ModelName = 0xA8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bClientClothCreationSuppressed = 0xE8; // bool - constexpr std::ptrdiff_t m_MeshGroupMask = 0x180; // uint64 - constexpr std::ptrdiff_t m_nIdealMotionType = 0x212; // int8 - constexpr std::ptrdiff_t m_nForceLOD = 0x213; // int8 - constexpr std::ptrdiff_t m_nClothUpdateFlags = 0x214; // int8 - } - // Parent: CGameSceneNode - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_modelState (CModelState) - // NetworkVarNames: m_bIsAnimationEnabled (bool) - // NetworkVarNames: m_bUseParentRenderBounds (bool) - // NetworkVarNames: m_materialGroup (CUtlStringToken) - // NetworkVarNames: m_nHitboxSet (uint8) - namespace CSkeletonInstance { - constexpr std::ptrdiff_t m_modelState = 0x160; // CModelState - constexpr std::ptrdiff_t m_bIsAnimationEnabled = 0x380; // bool - constexpr std::ptrdiff_t m_bUseParentRenderBounds = 0x381; // bool - constexpr std::ptrdiff_t m_bDisableSolidCollisionsForHierarchy = 0x382; // bool - constexpr std::ptrdiff_t m_bDirtyMotionType = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bIsGeneratingLatchedParentSpaceState = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_materialGroup = 0x384; // CUtlStringToken - constexpr std::ptrdiff_t m_nHitboxSet = 0x388; // uint8 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_timestamp (GameTime_t) - // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) - namespace IntervalTimer { - constexpr std::ptrdiff_t m_timestamp = 0x8; // GameTime_t - constexpr std::ptrdiff_t m_nWorldGroupId = 0xC; // WorldGroupId_t - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_duration (float32) - // NetworkVarNames: m_timestamp (GameTime_t) - // NetworkVarNames: m_timescale (float32) - // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) - namespace CountdownTimer { - constexpr std::ptrdiff_t m_duration = 0x8; // float32 - constexpr std::ptrdiff_t m_timestamp = 0xC; // GameTime_t - constexpr std::ptrdiff_t m_timescale = 0x10; // float32 - constexpr std::ptrdiff_t m_nWorldGroupId = 0x14; // WorldGroupId_t - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_duration (float32) - // NetworkVarNames: m_timestamp (float32) - // NetworkVarNames: m_timescale (float32) - namespace EngineCountdownTimer { - constexpr std::ptrdiff_t m_duration = 0x8; // float32 - constexpr std::ptrdiff_t m_timestamp = 0xC; // float32 - constexpr std::ptrdiff_t m_timescale = 0x10; // float32 - } - // Parent: IntervalTimer - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_flValues (float) - // NetworkVarNames: m_nValueCounts (int) - // NetworkVarNames: m_nBucketCount (int) - // NetworkVarNames: m_flInterval (float) - // NetworkVarNames: m_flFinalValue (float) - // NetworkVarNames: m_nCompressionType (TimelineCompression_t) - // NetworkVarNames: m_bStopped (bool) - namespace CTimeline { - constexpr std::ptrdiff_t m_flValues = 0x10; // float32[64] - constexpr std::ptrdiff_t m_nValueCounts = 0x110; // int32[64] - constexpr std::ptrdiff_t m_nBucketCount = 0x210; // int32 - constexpr std::ptrdiff_t m_flInterval = 0x214; // float32 - constexpr std::ptrdiff_t m_flFinalValue = 0x218; // float32 - constexpr std::ptrdiff_t m_nCompressionType = 0x21C; // TimelineCompression_t - constexpr std::ptrdiff_t m_bStopped = 0x220; // bool - } - // Parent: None - // Fields count: 24 - // - // Metadata: - // NetworkVarNames: m_PredNetBoolVariables (uint32) - // NetworkVarNames: m_PredNetByteVariables (byte) - // NetworkVarNames: m_PredNetUInt16Variables (uint16) - // NetworkVarNames: m_PredNetIntVariables (int32) - // NetworkVarNames: m_PredNetUInt32Variables (uint32) - // NetworkVarNames: m_PredNetUInt64Variables (uint64) - // NetworkVarNames: m_PredNetFloatVariables (float) - // NetworkVarNames: m_PredNetVectorVariables (Vector) - // NetworkVarNames: m_PredNetQuaternionVariables (Quaternion) - // NetworkVarNames: m_PredNetGlobalSymbolVariables (CGlobalSymbol) - // NetworkVarNames: m_OwnerOnlyPredNetBoolVariables (uint32) - // NetworkVarNames: m_OwnerOnlyPredNetByteVariables (byte) - // NetworkVarNames: m_OwnerOnlyPredNetUInt16Variables (uint16) - // NetworkVarNames: m_OwnerOnlyPredNetIntVariables (int32) - // NetworkVarNames: m_OwnerOnlyPredNetUInt32Variables (uint32) - // NetworkVarNames: m_OwnerOnlyPredNetUInt64Variables (uint64) - // NetworkVarNames: m_OwnerOnlyPredNetFloatVariables (float) - // NetworkVarNames: m_OwnerOnlyPredNetVectorVariables (Vector) - // NetworkVarNames: m_OwnerOnlyPredNetQuaternionVariables (Quaternion) - // NetworkVarNames: m_OwnerOnlyPredNetGlobalSymbolVariables (CGlobalSymbol) - // NetworkVarNames: m_nBoolVariablesCount (int) - // NetworkVarNames: m_nOwnerOnlyBoolVariablesCount (int) - // NetworkVarNames: m_nRandomSeedOffset (int) - // NetworkVarNames: m_flLastTeleportTime (float) - namespace CAnimGraphNetworkedVariables { - constexpr std::ptrdiff_t m_PredNetBoolVariables = 0x8; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_PredNetByteVariables = 0x20; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_PredNetUInt16Variables = 0x38; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_PredNetIntVariables = 0x50; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_PredNetUInt32Variables = 0x68; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_PredNetUInt64Variables = 0x80; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_PredNetFloatVariables = 0x98; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_PredNetVectorVariables = 0xB0; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_PredNetQuaternionVariables = 0xC8; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_PredNetGlobalSymbolVariables = 0xE0; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_OwnerOnlyPredNetBoolVariables = 0xF8; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_OwnerOnlyPredNetByteVariables = 0x110; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt16Variables = 0x128; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_OwnerOnlyPredNetIntVariables = 0x140; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt32Variables = 0x158; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt64Variables = 0x170; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_OwnerOnlyPredNetFloatVariables = 0x188; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_OwnerOnlyPredNetVectorVariables = 0x1A0; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_OwnerOnlyPredNetQuaternionVariables = 0x1B8; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_OwnerOnlyPredNetGlobalSymbolVariables = 0x1D0; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_nBoolVariablesCount = 0x1E8; // int32 - constexpr std::ptrdiff_t m_nOwnerOnlyBoolVariablesCount = 0x1EC; // int32 - constexpr std::ptrdiff_t m_nRandomSeedOffset = 0x1F0; // int32 - constexpr std::ptrdiff_t m_flLastTeleportTime = 0x1F4; // float32 - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - namespace C_BaseEntityAPI { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - namespace CTakeDamageInfoAPI { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - namespace CClientPointEntityAPI { - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag - namespace CPulseGraphInstance_ClientEntity { - constexpr std::ptrdiff_t m_pParent = 0xD8; // CClientScriptEntity* - } - // Parent: CEntityInstance - // Fields count: 80 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // NetworkVarNames: m_CBodyComponent (CBodyComponent::Storage_t) - // NetworkVarNames: m_iMaxHealth (int32) - // NetworkVarNames: m_iHealth (int32) - // NetworkVarNames: m_lifeState (uint8) - // NetworkVarNames: m_bTakesDamage (bool) - // NetworkVarNames: m_nTakeDamageFlags (TakeDamageFlags_t) - // NetworkVarNames: m_bIsPlatform (bool) - // NetworkVarNames: m_ubInterpolationFrame (uint8) - // NetworkVarNames: m_nSubclassID (EntitySubclassID_t) - // NetworkVarNames: m_flAnimTime (float32) - // NetworkVarNames: m_flSimulationTime (float32) - // NetworkVarNames: m_flCreateTime (GameTime_t) - // NetworkVarNames: m_bClientSideRagdoll (bool) - // NetworkVarNames: m_iTeamNum (uint8) - // NetworkVarNames: m_spawnflags (uint32) - // NetworkVarNames: m_nNextThinkTick (GameTick_t) - // NetworkVarNames: m_fFlags (uint32) - // NetworkVarNames: m_vecBaseVelocity (Vector) - // NetworkVarNames: m_hEffectEntity (CHandle) - // NetworkVarNames: m_hOwnerEntity (CHandle) - // NetworkVarNames: m_MoveCollide (MoveCollide_t) - // NetworkVarNames: m_MoveType (MoveType_t) - // NetworkVarNames: m_flWaterLevel (float32) - // NetworkVarNames: m_fEffects (uint32) - // NetworkVarNames: m_hGroundEntity (CHandle) - // NetworkVarNames: m_flFriction (float32) - // NetworkVarNames: m_flElasticity (float32) - // NetworkVarNames: m_flGravityScale (float32) - // NetworkVarNames: m_flTimeScale (float32) - // NetworkVarNames: m_bAnimatedEveryTick (bool) - // NetworkVarNames: m_flNavIgnoreUntilTime (GameTime_t) - namespace C_BaseEntity { - constexpr std::ptrdiff_t m_CBodyComponent = 0x38; // CBodyComponent* - constexpr std::ptrdiff_t m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent - constexpr std::ptrdiff_t m_nLastThinkTick = 0x488; // GameTick_t - constexpr std::ptrdiff_t m_pGameSceneNode = 0x490; // CGameSceneNode* - constexpr std::ptrdiff_t m_pRenderComponent = 0x498; // CRenderComponent* - constexpr std::ptrdiff_t m_pCollision = 0x4A0; // CCollisionProperty* - constexpr std::ptrdiff_t m_iMaxHealth = 0x4A8; // int32 - constexpr std::ptrdiff_t m_iHealth = 0x4AC; // int32 - constexpr std::ptrdiff_t m_lifeState = 0x4B0; // uint8 - constexpr std::ptrdiff_t m_bTakesDamage = 0x4B1; // bool - constexpr std::ptrdiff_t m_nTakeDamageFlags = 0x4B4; // TakeDamageFlags_t - constexpr std::ptrdiff_t m_bIsPlatform = 0x4B8; // bool - constexpr std::ptrdiff_t m_ubInterpolationFrame = 0x4B9; // uint8 - constexpr std::ptrdiff_t m_hSceneObjectController = 0x4BC; // CHandle - constexpr std::ptrdiff_t m_nNoInterpolationTick = 0x4C0; // int32 - constexpr std::ptrdiff_t m_nVisibilityNoInterpolationTick = 0x4C4; // int32 - constexpr std::ptrdiff_t m_flProxyRandomValue = 0x4C8; // float32 - constexpr std::ptrdiff_t m_iEFlags = 0x4CC; // int32 - constexpr std::ptrdiff_t m_nWaterType = 0x4D0; // uint8 - constexpr std::ptrdiff_t m_bInterpolateEvenWithNoModel = 0x4D1; // bool - constexpr std::ptrdiff_t m_bPredictionEligible = 0x4D2; // bool - constexpr std::ptrdiff_t m_bApplyLayerMatchIDToModel = 0x4D3; // bool - constexpr std::ptrdiff_t m_tokLayerMatchID = 0x4D4; // CUtlStringToken - constexpr std::ptrdiff_t m_nSubclassID = 0x4D8; // CUtlStringToken - constexpr std::ptrdiff_t m_nSimulationTick = 0x4E8; // int32 - constexpr std::ptrdiff_t m_iCurrentThinkContext = 0x4EC; // int32 - constexpr std::ptrdiff_t m_aThinkFunctions = 0x4F0; // CUtlVector - constexpr std::ptrdiff_t m_nDisableContextThinkStartTick = 0x508; // GameTick_t - constexpr std::ptrdiff_t m_flAnimTime = 0x50C; // float32 - constexpr std::ptrdiff_t m_flSimulationTime = 0x510; // float32 - constexpr std::ptrdiff_t m_nSceneObjectOverrideFlags = 0x514; // uint8 - constexpr std::ptrdiff_t m_bHasSuccessfullyInterpolated = 0x515; // bool - constexpr std::ptrdiff_t m_bHasAddedVarsToInterpolation = 0x516; // bool - constexpr std::ptrdiff_t m_bRenderEvenWhenNotSuccessfullyInterpolated = 0x517; // bool - constexpr std::ptrdiff_t m_nInterpolationLatchDirtyFlags = 0x518; // int32[2] - constexpr std::ptrdiff_t m_ListEntry = 0x520; // uint16[11] - constexpr std::ptrdiff_t m_flCreateTime = 0x538; // GameTime_t - constexpr std::ptrdiff_t m_flSpeed = 0x53C; // float32 - constexpr std::ptrdiff_t m_EntClientFlags = 0x540; // uint16 - constexpr std::ptrdiff_t m_bClientSideRagdoll = 0x542; // bool - constexpr std::ptrdiff_t m_iTeamNum = 0x543; // uint8 - constexpr std::ptrdiff_t m_spawnflags = 0x544; // uint32 - constexpr std::ptrdiff_t m_nNextThinkTick = 0x548; // GameTick_t - constexpr std::ptrdiff_t m_fFlags = 0x54C; // uint32 - constexpr std::ptrdiff_t m_vecAbsVelocity = 0x550; // Vector - constexpr std::ptrdiff_t m_vecVelocity = 0x560; // CNetworkVelocityVector - constexpr std::ptrdiff_t m_vecBaseVelocity = 0x590; // Vector - constexpr std::ptrdiff_t m_hEffectEntity = 0x59C; // CHandle - constexpr std::ptrdiff_t m_hOwnerEntity = 0x5A0; // CHandle - constexpr std::ptrdiff_t m_MoveCollide = 0x5A4; // MoveCollide_t - constexpr std::ptrdiff_t m_MoveType = 0x5A5; // MoveType_t - constexpr std::ptrdiff_t m_nActualMoveType = 0x5A6; // MoveType_t - constexpr std::ptrdiff_t m_flWaterLevel = 0x5A8; // float32 - constexpr std::ptrdiff_t m_fEffects = 0x5AC; // uint32 - constexpr std::ptrdiff_t m_hGroundEntity = 0x5B0; // CHandle - constexpr std::ptrdiff_t m_flFriction = 0x5B4; // float32 - constexpr std::ptrdiff_t m_flElasticity = 0x5B8; // float32 - constexpr std::ptrdiff_t m_flGravityScale = 0x5BC; // float32 - constexpr std::ptrdiff_t m_flTimeScale = 0x5C0; // float32 - constexpr std::ptrdiff_t m_bAnimatedEveryTick = 0x5C4; // bool - constexpr std::ptrdiff_t m_flNavIgnoreUntilTime = 0x5C8; // GameTime_t - constexpr std::ptrdiff_t m_hThink = 0x5CC; // uint16 - constexpr std::ptrdiff_t m_fBBoxVisFlags = 0x5D8; // uint8 - constexpr std::ptrdiff_t m_bPredictable = 0x5D9; // bool - constexpr std::ptrdiff_t m_bRenderWithViewModels = 0x5DA; // bool - constexpr std::ptrdiff_t m_nSplitUserPlayerPredictionSlot = 0x5DC; // CSplitScreenSlot - constexpr std::ptrdiff_t m_nFirstPredictableCommand = 0x5E0; // int32 - constexpr std::ptrdiff_t m_nLastPredictableCommand = 0x5E4; // int32 - constexpr std::ptrdiff_t m_hOldMoveParent = 0x5E8; // CHandle - constexpr std::ptrdiff_t m_Particles = 0x5F0; // CParticleProperty - constexpr std::ptrdiff_t m_vecPredictedScriptFloats = 0x618; // CUtlVector - constexpr std::ptrdiff_t m_vecPredictedScriptFloatIDs = 0x630; // CUtlVector - constexpr std::ptrdiff_t m_nNextScriptVarRecordID = 0x660; // int32 - constexpr std::ptrdiff_t m_vecAngVelocity = 0x670; // QAngle - constexpr std::ptrdiff_t m_DataChangeEventRef = 0x67C; // int32 - constexpr std::ptrdiff_t m_dependencies = 0x680; // CUtlVector - constexpr std::ptrdiff_t m_nCreationTick = 0x698; // int32 - constexpr std::ptrdiff_t m_bAnimTimeChanged = 0x6B9; // bool - constexpr std::ptrdiff_t m_bSimulationTimeChanged = 0x6BA; // bool - constexpr std::ptrdiff_t m_sUniqueHammerID = 0x6C8; // CUtlString - } - // Parent: C_BaseEntity - // Fields count: 18 - // - // Metadata: - // MNetworkIncludeByUserGroup - // NetworkVarNames: m_MinFalloff (float32) - // NetworkVarNames: m_MaxFalloff (float32) - // NetworkVarNames: m_flFadeInDuration (float32) - // NetworkVarNames: m_flFadeOutDuration (float32) - // NetworkVarNames: m_flMaxWeight (float32) - // NetworkVarNames: m_flCurWeight (float32) - // NetworkVarNames: m_netlookupFilename (char) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bMaster (bool) - // NetworkVarNames: m_bClientSide (bool) - // NetworkVarNames: m_bExclusive (bool) - namespace C_ColorCorrection { - constexpr std::ptrdiff_t m_vecOrigin = 0x6D0; // Vector - constexpr std::ptrdiff_t m_MinFalloff = 0x6DC; // float32 - constexpr std::ptrdiff_t m_MaxFalloff = 0x6E0; // float32 - constexpr std::ptrdiff_t m_flFadeInDuration = 0x6E4; // float32 - constexpr std::ptrdiff_t m_flFadeOutDuration = 0x6E8; // float32 - constexpr std::ptrdiff_t m_flMaxWeight = 0x6EC; // float32 - constexpr std::ptrdiff_t m_flCurWeight = 0x6F0; // float32 - constexpr std::ptrdiff_t m_netlookupFilename = 0x6F4; // char[512] - constexpr std::ptrdiff_t m_bEnabled = 0x8F4; // bool - constexpr std::ptrdiff_t m_bMaster = 0x8F5; // bool - constexpr std::ptrdiff_t m_bClientSide = 0x8F6; // bool - constexpr std::ptrdiff_t m_bExclusive = 0x8F7; // bool - constexpr std::ptrdiff_t m_bEnabledOnClient = 0x8F8; // bool[1] - constexpr std::ptrdiff_t m_flCurWeightOnClient = 0x8FC; // float32[1] - constexpr std::ptrdiff_t m_bFadingIn = 0x900; // bool[1] - constexpr std::ptrdiff_t m_flFadeStartWeight = 0x904; // float32[1] - constexpr std::ptrdiff_t m_flFadeStartTime = 0x908; // float32[1] - constexpr std::ptrdiff_t m_flFadeDuration = 0x90C; // float32[1] - } - // Parent: C_BaseEntity - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_EnvWindShared (CEnvWindShared) - namespace C_EnvWindClientside { - constexpr std::ptrdiff_t m_EnvWindShared = 0x6D0; // C_EnvWindShared - } - // Parent: C_BaseEntity - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_hEntAttached (CHandle) - // NetworkVarNames: m_bCheapEffect (bool) - namespace C_EntityFlame { - constexpr std::ptrdiff_t m_hEntAttached = 0x6D0; // CHandle - constexpr std::ptrdiff_t m_hOldAttached = 0x6F8; // CHandle - constexpr std::ptrdiff_t m_bCheapEffect = 0x6FC; // bool - } - // Parent: None - // Fields count: 30 - // - // Metadata: - // NetworkVarNames: m_hTargetEntity (CHandle) - // NetworkVarNames: m_bState (bool) - // NetworkVarNames: m_bAlwaysUpdate (bool) - // NetworkVarNames: m_flLightFOV (float32) - // NetworkVarNames: m_bEnableShadows (bool) - // NetworkVarNames: m_bSimpleProjection (bool) - // NetworkVarNames: m_bLightOnlyTarget (bool) - // NetworkVarNames: m_bLightWorld (bool) - // NetworkVarNames: m_bCameraSpace (bool) - // NetworkVarNames: m_flBrightnessScale (float32) - // NetworkVarNames: m_LightColor (Color) - // NetworkVarNames: m_flIntensity (float32) - // NetworkVarNames: m_flLinearAttenuation (float32) - // NetworkVarNames: m_flQuadraticAttenuation (float32) - // NetworkVarNames: m_bVolumetric (bool) - // NetworkVarNames: m_flVolumetricIntensity (float32) - // NetworkVarNames: m_flNoiseStrength (float32) - // NetworkVarNames: m_flFlashlightTime (float32) - // NetworkVarNames: m_nNumPlanes (uint32) - // NetworkVarNames: m_flPlaneOffset (float32) - // NetworkVarNames: m_flColorTransitionTime (float32) - // NetworkVarNames: m_flAmbient (float32) - // NetworkVarNames: m_SpotlightTextureName (char) - // NetworkVarNames: m_nSpotlightTextureFrame (int32) - // NetworkVarNames: m_nShadowQuality (uint32) - // NetworkVarNames: m_flNearZ (float32) - // NetworkVarNames: m_flFarZ (float32) - // NetworkVarNames: m_flProjectionSize (float32) - // NetworkVarNames: m_flRotation (float32) - // NetworkVarNames: m_bFlipHorizontal (bool) - namespace CProjectedTextureBase { - constexpr std::ptrdiff_t m_hTargetEntity = 0xC; // CHandle - constexpr std::ptrdiff_t m_bState = 0x10; // bool - constexpr std::ptrdiff_t m_bAlwaysUpdate = 0x11; // bool - constexpr std::ptrdiff_t m_flLightFOV = 0x14; // float32 - constexpr std::ptrdiff_t m_bEnableShadows = 0x18; // bool - constexpr std::ptrdiff_t m_bSimpleProjection = 0x19; // bool - constexpr std::ptrdiff_t m_bLightOnlyTarget = 0x1A; // bool - constexpr std::ptrdiff_t m_bLightWorld = 0x1B; // bool - constexpr std::ptrdiff_t m_bCameraSpace = 0x1C; // bool - constexpr std::ptrdiff_t m_flBrightnessScale = 0x20; // float32 - constexpr std::ptrdiff_t m_LightColor = 0x24; // Color - constexpr std::ptrdiff_t m_flIntensity = 0x28; // float32 - constexpr std::ptrdiff_t m_flLinearAttenuation = 0x2C; // float32 - constexpr std::ptrdiff_t m_flQuadraticAttenuation = 0x30; // float32 - constexpr std::ptrdiff_t m_bVolumetric = 0x34; // bool - constexpr std::ptrdiff_t m_flVolumetricIntensity = 0x38; // float32 - constexpr std::ptrdiff_t m_flNoiseStrength = 0x3C; // float32 - constexpr std::ptrdiff_t m_flFlashlightTime = 0x40; // float32 - constexpr std::ptrdiff_t m_nNumPlanes = 0x44; // uint32 - constexpr std::ptrdiff_t m_flPlaneOffset = 0x48; // float32 - constexpr std::ptrdiff_t m_flColorTransitionTime = 0x4C; // float32 - constexpr std::ptrdiff_t m_flAmbient = 0x50; // float32 - constexpr std::ptrdiff_t m_SpotlightTextureName = 0x54; // char[512] - constexpr std::ptrdiff_t m_nSpotlightTextureFrame = 0x254; // int32 - constexpr std::ptrdiff_t m_nShadowQuality = 0x258; // uint32 - constexpr std::ptrdiff_t m_flNearZ = 0x25C; // float32 - constexpr std::ptrdiff_t m_flFarZ = 0x260; // float32 - constexpr std::ptrdiff_t m_flProjectionSize = 0x264; // float32 - constexpr std::ptrdiff_t m_flRotation = 0x268; // float32 - constexpr std::ptrdiff_t m_bFlipHorizontal = 0x26C; // bool - } - // Parent: C_BaseEntity - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_flScale (float32) - // NetworkVarNames: m_flStartScale (float32) - // NetworkVarNames: m_flScaleTime (float) - // NetworkVarNames: m_nFlags (uint32) - namespace C_BaseFire { - constexpr std::ptrdiff_t m_flScale = 0x6D0; // float32 - constexpr std::ptrdiff_t m_flStartScale = 0x6D4; // float32 - constexpr std::ptrdiff_t m_flScaleTime = 0x6D8; // float32 - constexpr std::ptrdiff_t m_nFlags = 0x6DC; // uint32 - } - // Parent: C_BaseFire - // Fields count: 13 - // - // Metadata: - // MNetworkOverride - // MNetworkOverride - // NetworkVarNames: m_nFlameModelIndex (int32) - // NetworkVarNames: m_nFlameFromAboveModelIndex (int32) - namespace C_FireSmoke { - constexpr std::ptrdiff_t m_nFlameModelIndex = 0x6E0; // int32 - constexpr std::ptrdiff_t m_nFlameFromAboveModelIndex = 0x6E4; // int32 - constexpr std::ptrdiff_t m_flScaleRegister = 0x6E8; // float32 - constexpr std::ptrdiff_t m_flScaleStart = 0x6EC; // float32 - constexpr std::ptrdiff_t m_flScaleEnd = 0x6F0; // float32 - constexpr std::ptrdiff_t m_flScaleTimeStart = 0x6F4; // GameTime_t - constexpr std::ptrdiff_t m_flScaleTimeEnd = 0x6F8; // GameTime_t - constexpr std::ptrdiff_t m_flChildFlameSpread = 0x6FC; // float32 - constexpr std::ptrdiff_t m_flClipPerc = 0x710; // float32 - constexpr std::ptrdiff_t m_bClipTested = 0x714; // bool - constexpr std::ptrdiff_t m_bFadingOut = 0x715; // bool - constexpr std::ptrdiff_t m_tParticleSpawn = 0x718; // TimedEvent - constexpr std::ptrdiff_t m_pFireOverlay = 0x720; // CFireOverlay* - } - // Parent: C_BaseEntity - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_skyboxData (sky3dparams_t) - // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) - namespace C_SkyCamera { - constexpr std::ptrdiff_t m_skyboxData = 0x6D0; // sky3dparams_t - constexpr std::ptrdiff_t m_skyboxSlotToken = 0x760; // CUtlStringToken - constexpr std::ptrdiff_t m_bUseAngles = 0x764; // bool - constexpr std::ptrdiff_t m_pNext = 0x768; // C_SkyCamera* - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_nInteractsAs (uint64) - // NetworkVarNames: m_nInteractsWith (uint64) - // NetworkVarNames: m_nInteractsExclude (uint64) - // NetworkVarNames: m_nEntityId (uint32) - // NetworkVarNames: m_nOwnerId (uint32) - // NetworkVarNames: m_nHierarchyId (uint16) - // NetworkVarNames: m_nCollisionGroup (uint8) - // NetworkVarNames: m_nCollisionFunctionMask (uint8) - namespace VPhysicsCollisionAttribute_t { - constexpr std::ptrdiff_t m_nInteractsAs = 0x8; // uint64 - constexpr std::ptrdiff_t m_nInteractsWith = 0x10; // uint64 - constexpr std::ptrdiff_t m_nInteractsExclude = 0x18; // uint64 - constexpr std::ptrdiff_t m_nEntityId = 0x20; // uint32 - constexpr std::ptrdiff_t m_nOwnerId = 0x24; // uint32 - constexpr std::ptrdiff_t m_nHierarchyId = 0x28; // uint16 - constexpr std::ptrdiff_t m_nCollisionGroup = 0x2A; // uint8 - constexpr std::ptrdiff_t m_nCollisionFunctionMask = 0x2B; // uint8 - } - // Parent: None - // Fields count: 17 - // - // Metadata: - // NetworkVarNames: m_collisionAttribute (VPhysicsCollisionAttribute_t) - // NetworkVarNames: m_vecMins (Vector) - // NetworkVarNames: m_vecMaxs (Vector) - // NetworkVarNames: m_usSolidFlags (uint8) - // NetworkVarNames: m_nSolidType (SolidType_t) - // NetworkVarNames: m_triggerBloat (uint8) - // NetworkVarNames: m_nSurroundType (SurroundingBoundsType_t) - // NetworkVarNames: m_CollisionGroup (uint8) - // NetworkVarNames: m_nEnablePhysics (uint8) - // NetworkVarNames: m_vecSpecifiedSurroundingMins (Vector) - // NetworkVarNames: m_vecSpecifiedSurroundingMaxs (Vector) - // NetworkVarNames: m_vCapsuleCenter1 (Vector) - // NetworkVarNames: m_vCapsuleCenter2 (Vector) - // NetworkVarNames: m_flCapsuleRadius (float) - namespace CCollisionProperty { - constexpr std::ptrdiff_t m_collisionAttribute = 0x10; // VPhysicsCollisionAttribute_t - constexpr std::ptrdiff_t m_vecMins = 0x40; // Vector - constexpr std::ptrdiff_t m_vecMaxs = 0x4C; // Vector - constexpr std::ptrdiff_t m_usSolidFlags = 0x5A; // uint8 - constexpr std::ptrdiff_t m_nSolidType = 0x5B; // SolidType_t - constexpr std::ptrdiff_t m_triggerBloat = 0x5C; // uint8 - constexpr std::ptrdiff_t m_nSurroundType = 0x5D; // SurroundingBoundsType_t - constexpr std::ptrdiff_t m_CollisionGroup = 0x5E; // uint8 - constexpr std::ptrdiff_t m_nEnablePhysics = 0x5F; // uint8 - constexpr std::ptrdiff_t m_flBoundingRadius = 0x60; // float32 - constexpr std::ptrdiff_t m_vecSpecifiedSurroundingMins = 0x64; // Vector - constexpr std::ptrdiff_t m_vecSpecifiedSurroundingMaxs = 0x70; // Vector - constexpr std::ptrdiff_t m_vecSurroundingMaxs = 0x7C; // Vector - constexpr std::ptrdiff_t m_vecSurroundingMins = 0x88; // Vector - constexpr std::ptrdiff_t m_vCapsuleCenter1 = 0x94; // Vector - constexpr std::ptrdiff_t m_vCapsuleCenter2 = 0xA0; // Vector - constexpr std::ptrdiff_t m_flCapsuleRadius = 0xAC; // float32 - } - // Parent: None - // Fields count: 21 - // - // Metadata: - // NetworkVarNames: m_vOrigin (Vector) - // NetworkVarNames: m_vStart (Vector) - // NetworkVarNames: m_vNormal (Vector) - // NetworkVarNames: m_vAngles (QAngle) - // NetworkVarNames: m_hEntity (CEntityHandle) - // NetworkVarNames: m_hOtherEntity (CEntityHandle) - // NetworkVarNames: m_flScale (float32) - // NetworkVarNames: m_flMagnitude (float32) - // NetworkVarNames: m_flRadius (float32) - // NetworkVarNames: m_nSurfaceProp (CUtlStringToken) - // NetworkVarNames: m_nEffectIndex (HParticleSystemDefinition) - // NetworkVarNames: m_nDamageType (uint32) - // NetworkVarNames: m_nPenetrate (uint8) - // NetworkVarNames: m_nMaterial (uint16) - // NetworkVarNames: m_nHitBox (uint16) - // NetworkVarNames: m_nColor (uint8) - // NetworkVarNames: m_fFlags (uint8) - // NetworkVarNames: m_nAttachmentIndex (AttachmentHandle_t) - // NetworkVarNames: m_nAttachmentName (CUtlStringToken) - // NetworkVarNames: m_iEffectName (uint16) - // NetworkVarNames: m_nExplosionType (uint8) - namespace CEffectData { - constexpr std::ptrdiff_t m_vOrigin = 0x8; // Vector - constexpr std::ptrdiff_t m_vStart = 0x14; // Vector - constexpr std::ptrdiff_t m_vNormal = 0x20; // Vector - constexpr std::ptrdiff_t m_vAngles = 0x2C; // QAngle - constexpr std::ptrdiff_t m_hEntity = 0x38; // CEntityHandle - constexpr std::ptrdiff_t m_hOtherEntity = 0x3C; // CEntityHandle - constexpr std::ptrdiff_t m_flScale = 0x40; // float32 - constexpr std::ptrdiff_t m_flMagnitude = 0x44; // float32 - constexpr std::ptrdiff_t m_flRadius = 0x48; // float32 - constexpr std::ptrdiff_t m_nSurfaceProp = 0x4C; // CUtlStringToken - constexpr std::ptrdiff_t m_nEffectIndex = 0x50; // CWeakHandle - constexpr std::ptrdiff_t m_nDamageType = 0x58; // uint32 - constexpr std::ptrdiff_t m_nPenetrate = 0x5C; // uint8 - constexpr std::ptrdiff_t m_nMaterial = 0x5E; // uint16 - constexpr std::ptrdiff_t m_nHitBox = 0x60; // uint16 - constexpr std::ptrdiff_t m_nColor = 0x62; // uint8 - constexpr std::ptrdiff_t m_fFlags = 0x63; // uint8 - constexpr std::ptrdiff_t m_nAttachmentIndex = 0x64; // AttachmentHandle_t - constexpr std::ptrdiff_t m_nAttachmentName = 0x68; // CUtlStringToken - constexpr std::ptrdiff_t m_iEffectName = 0x6C; // uint16 - constexpr std::ptrdiff_t m_nExplosionType = 0x6E; // uint8 - } - // Parent: C_BaseEntity - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_flFadeStartDist (float32) - // NetworkVarNames: m_flFadeEndDist (float32) - namespace C_EnvDetailController { - constexpr std::ptrdiff_t m_flFadeStartDist = 0x6D0; // float32 - constexpr std::ptrdiff_t m_flFadeEndDist = 0x6D4; // float32 - } - // Parent: None - // Fields count: 29 - // - // Metadata: - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_iWindSeed (uint32) - // NetworkVarNames: m_iMinWind (uint16) - // NetworkVarNames: m_iMaxWind (uint16) - // NetworkVarNames: m_windRadius (int32) - // NetworkVarNames: m_iMinGust (uint16) - // NetworkVarNames: m_iMaxGust (uint16) - // NetworkVarNames: m_flMinGustDelay (float32) - // NetworkVarNames: m_flMaxGustDelay (float32) - // NetworkVarNames: m_flGustDuration (float32) - // NetworkVarNames: m_iGustDirChange (uint16) - // NetworkVarNames: m_location (Vector) - // NetworkVarNames: m_iInitialWindDir (uint16) - // NetworkVarNames: m_flInitialWindSpeed (float32) - namespace C_EnvWindShared { - constexpr std::ptrdiff_t m_flStartTime = 0x8; // GameTime_t - constexpr std::ptrdiff_t m_iWindSeed = 0xC; // uint32 - constexpr std::ptrdiff_t m_iMinWind = 0x10; // uint16 - constexpr std::ptrdiff_t m_iMaxWind = 0x12; // uint16 - constexpr std::ptrdiff_t m_windRadius = 0x14; // int32 - constexpr std::ptrdiff_t m_iMinGust = 0x18; // uint16 - constexpr std::ptrdiff_t m_iMaxGust = 0x1A; // uint16 - constexpr std::ptrdiff_t m_flMinGustDelay = 0x1C; // float32 - constexpr std::ptrdiff_t m_flMaxGustDelay = 0x20; // float32 - constexpr std::ptrdiff_t m_flGustDuration = 0x24; // float32 - constexpr std::ptrdiff_t m_iGustDirChange = 0x28; // uint16 - constexpr std::ptrdiff_t m_location = 0x2C; // Vector - constexpr std::ptrdiff_t m_iszGustSound = 0x38; // int32 - constexpr std::ptrdiff_t m_iWindDir = 0x3C; // int32 - constexpr std::ptrdiff_t m_flWindSpeed = 0x40; // float32 - constexpr std::ptrdiff_t m_currentWindVector = 0x44; // Vector - constexpr std::ptrdiff_t m_CurrentSwayVector = 0x50; // Vector - constexpr std::ptrdiff_t m_PrevSwayVector = 0x5C; // Vector - constexpr std::ptrdiff_t m_iInitialWindDir = 0x68; // uint16 - constexpr std::ptrdiff_t m_flInitialWindSpeed = 0x6C; // float32 - constexpr std::ptrdiff_t m_flVariationTime = 0x70; // GameTime_t - constexpr std::ptrdiff_t m_flSwayTime = 0x74; // GameTime_t - constexpr std::ptrdiff_t m_flSimTime = 0x78; // GameTime_t - constexpr std::ptrdiff_t m_flSwitchTime = 0x7C; // GameTime_t - constexpr std::ptrdiff_t m_flAveWindSpeed = 0x80; // float32 - constexpr std::ptrdiff_t m_bGusting = 0x84; // bool - constexpr std::ptrdiff_t m_flWindAngleVariation = 0x88; // float32 - constexpr std::ptrdiff_t m_flWindSpeedVariation = 0x8C; // float32 - constexpr std::ptrdiff_t m_iEntIndex = 0x90; // CEntityIndex - } - // Parent: None - // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_nModelID (int32) - // NetworkVarNames: m_hMaterial (HMaterialStrong) - // NetworkVarNames: m_solid (ShardSolid_t) - // NetworkVarNames: m_ShatterPanelMode (ShatterPanelMode) - // NetworkVarNames: m_vecPanelSize (Vector2D) - // NetworkVarNames: m_vecStressPositionA (Vector2D) - // NetworkVarNames: m_vecStressPositionB (Vector2D) - // NetworkVarNames: m_vecPanelVertices (Vector2D) - // NetworkVarNames: m_flGlassHalfThickness (float) - // NetworkVarNames: m_bHasParent (bool) - // NetworkVarNames: m_bParentFrozen (bool) - // NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken) - namespace shard_model_desc_t { - constexpr std::ptrdiff_t m_nModelID = 0x8; // int32 - constexpr std::ptrdiff_t m_hMaterial = 0x10; // CStrongHandle - constexpr std::ptrdiff_t m_solid = 0x18; // ShardSolid_t - constexpr std::ptrdiff_t m_ShatterPanelMode = 0x19; // ShatterPanelMode - constexpr std::ptrdiff_t m_vecPanelSize = 0x1C; // Vector2D - constexpr std::ptrdiff_t m_vecStressPositionA = 0x24; // Vector2D - constexpr std::ptrdiff_t m_vecStressPositionB = 0x2C; // Vector2D - constexpr std::ptrdiff_t m_vecPanelVertices = 0x38; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_flGlassHalfThickness = 0x50; // float32 - constexpr std::ptrdiff_t m_bHasParent = 0x54; // bool - constexpr std::ptrdiff_t m_bParentFrozen = 0x55; // bool - constexpr std::ptrdiff_t m_SurfacePropStringToken = 0x58; // CUtlStringToken - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_iGlowType (int32) - // NetworkVarNames: m_iGlowTeam (int32) - // NetworkVarNames: m_nGlowRange (int32) - // NetworkVarNames: m_nGlowRangeMin (int32) - // NetworkVarNames: m_glowColorOverride (Color) - // NetworkVarNames: m_bFlashing (bool) - // NetworkVarNames: m_flGlowTime (float) - // NetworkVarNames: m_flGlowStartTime (float) - // NetworkVarNames: m_bEligibleForScreenHighlight (bool) - namespace CGlowProperty { - constexpr std::ptrdiff_t m_fGlowColor = 0x8; // Vector - constexpr std::ptrdiff_t m_iGlowType = 0x30; // int32 - constexpr std::ptrdiff_t m_iGlowTeam = 0x34; // int32 - constexpr std::ptrdiff_t m_nGlowRange = 0x38; // int32 - constexpr std::ptrdiff_t m_nGlowRangeMin = 0x3C; // int32 - constexpr std::ptrdiff_t m_glowColorOverride = 0x40; // Color - constexpr std::ptrdiff_t m_bFlashing = 0x44; // bool - constexpr std::ptrdiff_t m_flGlowTime = 0x48; // float32 - constexpr std::ptrdiff_t m_flGlowStartTime = 0x4C; // float32 - constexpr std::ptrdiff_t m_bEligibleForScreenHighlight = 0x50; // bool - constexpr std::ptrdiff_t m_bGlowing = 0x51; // bool - } - // Parent: None - // Fields count: 25 - // - // Metadata: - // NetworkVarNames: dirPrimary (Vector) - // NetworkVarNames: colorPrimary (Color) - // NetworkVarNames: colorSecondary (Color) - // NetworkVarNames: colorPrimaryLerpTo (Color) - // NetworkVarNames: colorSecondaryLerpTo (Color) - // NetworkVarNames: start (float32) - // NetworkVarNames: end (float32) - // NetworkVarNames: farz (float32) - // NetworkVarNames: maxdensity (float32) - // NetworkVarNames: exponent (float32) - // NetworkVarNames: HDRColorScale (float32) - // NetworkVarNames: skyboxFogFactor (float32) - // NetworkVarNames: skyboxFogFactorLerpTo (float32) - // NetworkVarNames: startLerpTo (float32) - // NetworkVarNames: endLerpTo (float32) - // NetworkVarNames: maxdensityLerpTo (float32) - // NetworkVarNames: lerptime (GameTime_t) - // NetworkVarNames: duration (float32) - // NetworkVarNames: blendtobackground (float32) - // NetworkVarNames: scattering (float32) - // NetworkVarNames: locallightscale (float32) - // NetworkVarNames: enable (bool) - // NetworkVarNames: blend (bool) - // NetworkVarNames: m_bNoReflectionFog (bool) - namespace fogparams_t { - constexpr std::ptrdiff_t dirPrimary = 0x8; // Vector - constexpr std::ptrdiff_t colorPrimary = 0x14; // Color - constexpr std::ptrdiff_t colorSecondary = 0x18; // Color - constexpr std::ptrdiff_t colorPrimaryLerpTo = 0x1C; // Color - constexpr std::ptrdiff_t colorSecondaryLerpTo = 0x20; // Color - constexpr std::ptrdiff_t start = 0x24; // float32 - constexpr std::ptrdiff_t end = 0x28; // float32 - constexpr std::ptrdiff_t farz = 0x2C; // float32 - constexpr std::ptrdiff_t maxdensity = 0x30; // float32 - constexpr std::ptrdiff_t exponent = 0x34; // float32 - constexpr std::ptrdiff_t HDRColorScale = 0x38; // float32 - constexpr std::ptrdiff_t skyboxFogFactor = 0x3C; // float32 - constexpr std::ptrdiff_t skyboxFogFactorLerpTo = 0x40; // float32 - constexpr std::ptrdiff_t startLerpTo = 0x44; // float32 - constexpr std::ptrdiff_t endLerpTo = 0x48; // float32 - constexpr std::ptrdiff_t maxdensityLerpTo = 0x4C; // float32 - constexpr std::ptrdiff_t lerptime = 0x50; // GameTime_t - constexpr std::ptrdiff_t duration = 0x54; // float32 - constexpr std::ptrdiff_t blendtobackground = 0x58; // float32 - constexpr std::ptrdiff_t scattering = 0x5C; // float32 - constexpr std::ptrdiff_t locallightscale = 0x60; // float32 - constexpr std::ptrdiff_t enable = 0x64; // bool - constexpr std::ptrdiff_t blend = 0x65; // bool - constexpr std::ptrdiff_t m_bNoReflectionFog = 0x66; // bool - constexpr std::ptrdiff_t m_bPadding = 0x67; // bool - } - // Parent: None - // Fields count: 14 - // - // Metadata: - // NetworkVarNames: m_hCtrl (CHandle) - namespace C_fogplayerparams_t { - constexpr std::ptrdiff_t m_hCtrl = 0x8; // CHandle - constexpr std::ptrdiff_t m_flTransitionTime = 0xC; // float32 - constexpr std::ptrdiff_t m_OldColor = 0x10; // Color - constexpr std::ptrdiff_t m_flOldStart = 0x14; // float32 - constexpr std::ptrdiff_t m_flOldEnd = 0x18; // float32 - constexpr std::ptrdiff_t m_flOldMaxDensity = 0x1C; // float32 - constexpr std::ptrdiff_t m_flOldHDRColorScale = 0x20; // float32 - constexpr std::ptrdiff_t m_flOldFarZ = 0x24; // float32 - constexpr std::ptrdiff_t m_NewColor = 0x28; // Color - constexpr std::ptrdiff_t m_flNewStart = 0x2C; // float32 - constexpr std::ptrdiff_t m_flNewEnd = 0x30; // float32 - constexpr std::ptrdiff_t m_flNewMaxDensity = 0x34; // float32 - constexpr std::ptrdiff_t m_flNewHDRColorScale = 0x38; // float32 - constexpr std::ptrdiff_t m_flNewFarZ = 0x3C; // float32 - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // NetworkVarNames: scale (int16) - // NetworkVarNames: origin (Vector) - // NetworkVarNames: bClip3DSkyBoxNearToWorldFar (bool) - // NetworkVarNames: flClip3DSkyBoxNearToWorldFarOffset (float32) - // NetworkVarNames: fog (fogparams_t) - // NetworkVarNames: m_nWorldGroupID (WorldGroupId_t) - namespace sky3dparams_t { - constexpr std::ptrdiff_t scale = 0x8; // int16 - constexpr std::ptrdiff_t origin = 0xC; // Vector - constexpr std::ptrdiff_t bClip3DSkyBoxNearToWorldFar = 0x18; // bool - constexpr std::ptrdiff_t flClip3DSkyBoxNearToWorldFarOffset = 0x1C; // float32 - constexpr std::ptrdiff_t fog = 0x20; // fogparams_t - constexpr std::ptrdiff_t m_nWorldGroupID = 0x88; // WorldGroupId_t - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_Transforms (CTransform) - // NetworkVarNames: m_hOwner (EHANDLE) - namespace PhysicsRagdollPose_t { - constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // CNetworkVarChainer - constexpr std::ptrdiff_t m_Transforms = 0x30; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_hOwner = 0x48; // CHandle - constexpr std::ptrdiff_t m_bDirty = 0x68; // bool - } - // Parent: C_BaseEntity - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_iszStackName (string_t) - // NetworkVarNames: m_iszOperatorName (string_t) - // NetworkVarNames: m_iszOpvarName (string_t) - // NetworkVarNames: m_iOpvarIndex (int) - // NetworkVarNames: m_bUseAutoCompare (bool) - namespace C_SoundOpvarSetPointBase { - constexpr std::ptrdiff_t m_iszStackName = 0x6D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOperatorName = 0x6D8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOpvarName = 0x6E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iOpvarIndex = 0x6E8; // int32 - constexpr std::ptrdiff_t m_bUseAutoCompare = 0x6EC; // bool - } - // Parent: C_BaseEntity - // Fields count: 30 - // - // Metadata: - // NetworkVarNames: m_bTimerPaused (bool) - // NetworkVarNames: m_flTimeRemaining (float) - // NetworkVarNames: m_flTimerEndTime (GameTime_t) - // NetworkVarNames: m_bIsDisabled (bool) - // NetworkVarNames: m_bShowInHUD (bool) - // NetworkVarNames: m_nTimerLength (int) - // NetworkVarNames: m_nTimerInitialLength (int) - // NetworkVarNames: m_nTimerMaxLength (int) - // NetworkVarNames: m_bAutoCountdown (bool) - // NetworkVarNames: m_nSetupTimeLength (int) - // NetworkVarNames: m_nState (int) - // NetworkVarNames: m_bStartPaused (bool) - // NetworkVarNames: m_bInCaptureWatchState (bool) - // NetworkVarNames: m_flTotalTime (float) - // NetworkVarNames: m_bStopWatchTimer (bool) - namespace C_TeamRoundTimer { - constexpr std::ptrdiff_t m_bTimerPaused = 0x6D0; // bool - constexpr std::ptrdiff_t m_flTimeRemaining = 0x6D4; // float32 - constexpr std::ptrdiff_t m_flTimerEndTime = 0x6D8; // GameTime_t - constexpr std::ptrdiff_t m_bIsDisabled = 0x6DC; // bool - constexpr std::ptrdiff_t m_bShowInHUD = 0x6DD; // bool - constexpr std::ptrdiff_t m_nTimerLength = 0x6E0; // int32 - constexpr std::ptrdiff_t m_nTimerInitialLength = 0x6E4; // int32 - constexpr std::ptrdiff_t m_nTimerMaxLength = 0x6E8; // int32 - constexpr std::ptrdiff_t m_bAutoCountdown = 0x6EC; // bool - constexpr std::ptrdiff_t m_nSetupTimeLength = 0x6F0; // int32 - constexpr std::ptrdiff_t m_nState = 0x6F4; // int32 - constexpr std::ptrdiff_t m_bStartPaused = 0x6F8; // bool - constexpr std::ptrdiff_t m_bInCaptureWatchState = 0x6F9; // bool - constexpr std::ptrdiff_t m_flTotalTime = 0x6FC; // float32 - constexpr std::ptrdiff_t m_bStopWatchTimer = 0x700; // bool - constexpr std::ptrdiff_t m_bFireFinished = 0x701; // bool - constexpr std::ptrdiff_t m_bFire5MinRemain = 0x702; // bool - constexpr std::ptrdiff_t m_bFire4MinRemain = 0x703; // bool - constexpr std::ptrdiff_t m_bFire3MinRemain = 0x704; // bool - constexpr std::ptrdiff_t m_bFire2MinRemain = 0x705; // bool - constexpr std::ptrdiff_t m_bFire1MinRemain = 0x706; // bool - constexpr std::ptrdiff_t m_bFire30SecRemain = 0x707; // bool - constexpr std::ptrdiff_t m_bFire10SecRemain = 0x708; // bool - constexpr std::ptrdiff_t m_bFire5SecRemain = 0x709; // bool - constexpr std::ptrdiff_t m_bFire4SecRemain = 0x70A; // bool - constexpr std::ptrdiff_t m_bFire3SecRemain = 0x70B; // bool - constexpr std::ptrdiff_t m_bFire2SecRemain = 0x70C; // bool - constexpr std::ptrdiff_t m_bFire1SecRemain = 0x70D; // bool - constexpr std::ptrdiff_t m_nOldTimerLength = 0x710; // int32 - constexpr std::ptrdiff_t m_nOldTimerState = 0x714; // int32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_Attributes (CEconItemAttribute) - namespace CAttributeList { - constexpr std::ptrdiff_t m_Attributes = 0x8; // C_UtlVectorEmbeddedNetworkVar - constexpr std::ptrdiff_t m_pManager = 0x58; // CAttributeManager* - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_iAttributeDefinitionIndex (attrib_definition_index_t) - // NetworkVarNames: m_flValue (float) - // NetworkVarNames: m_flInitialValue (float) - // NetworkVarNames: m_nRefundableCurrency (int) - // NetworkVarNames: m_bSetBonus (bool) - namespace CEconItemAttribute { - constexpr std::ptrdiff_t m_iAttributeDefinitionIndex = 0x30; // uint16 - constexpr std::ptrdiff_t m_flValue = 0x34; // float32 - constexpr std::ptrdiff_t m_flInitialValue = 0x38; // float32 - constexpr std::ptrdiff_t m_nRefundableCurrency = 0x3C; // int32 - constexpr std::ptrdiff_t m_bSetBonus = 0x40; // bool - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_iReapplyProvisionParity (int) - // NetworkVarNames: m_hOuter (EHANDLE) - // NetworkVarNames: m_ProviderType (attributeprovidertypes_t) - namespace CAttributeManager { - constexpr std::ptrdiff_t m_Providers = 0x8; // CUtlVector> - constexpr std::ptrdiff_t m_iReapplyProvisionParity = 0x20; // int32 - constexpr std::ptrdiff_t m_hOuter = 0x24; // CHandle - constexpr std::ptrdiff_t m_bPreventLoopback = 0x28; // bool - constexpr std::ptrdiff_t m_ProviderType = 0x2C; // attributeprovidertypes_t - constexpr std::ptrdiff_t m_CachedResults = 0x30; // CUtlVector - } - // Parent: CAttributeManager - // Fields count: 3 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_Item (CEconItemView) - namespace C_AttributeContainer { - constexpr std::ptrdiff_t m_Item = 0x50; // C_EconItemView - constexpr std::ptrdiff_t m_iExternalItemProviderRegisteredToken = 0x13A0; // int32 - constexpr std::ptrdiff_t m_ullRegisteredAsItemID = 0x13A8; // uint64 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_bSpotted (bool) - // NetworkVarNames: m_bSpottedByMask (uint32) - namespace EntitySpottedState_t { - constexpr std::ptrdiff_t m_bSpotted = 0x8; // bool - constexpr std::ptrdiff_t m_bSpottedByMask = 0xC; // uint32[2] - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_pGameRules (CCSGameRules*) - namespace C_CSGameRulesProxy { - constexpr std::ptrdiff_t m_pGameRules = 0x6D0; // C_CSGameRules* - } - // Parent: None - // Fields count: 117 - // - // Metadata: - // NetworkVarNames: m_bFreezePeriod (bool) - // NetworkVarNames: m_bWarmupPeriod (bool) - // NetworkVarNames: m_fWarmupPeriodEnd (GameTime_t) - // NetworkVarNames: m_fWarmupPeriodStart (GameTime_t) - // NetworkVarNames: m_nTotalPausedTicks (int) - // NetworkVarNames: m_nPauseStartTick (int) - // NetworkVarNames: m_bServerPaused (bool) - // NetworkVarNames: m_bGamePaused (bool) - // NetworkVarNames: m_bTerroristTimeOutActive (bool) - // NetworkVarNames: m_bCTTimeOutActive (bool) - // NetworkVarNames: m_flTerroristTimeOutRemaining (float) - // NetworkVarNames: m_flCTTimeOutRemaining (float) - // NetworkVarNames: m_nTerroristTimeOuts (int) - // NetworkVarNames: m_nCTTimeOuts (int) - // NetworkVarNames: m_bTechnicalTimeOut (bool) - // NetworkVarNames: m_bMatchWaitingForResume (bool) - // NetworkVarNames: m_iRoundTime (int) - // NetworkVarNames: m_fMatchStartTime (float) - // NetworkVarNames: m_fRoundStartTime (GameTime_t) - // NetworkVarNames: m_flRestartRoundTime (GameTime_t) - // NetworkVarNames: m_bGameRestart (bool) - // NetworkVarNames: m_flGameStartTime (float) - // NetworkVarNames: m_timeUntilNextPhaseStarts (float) - // NetworkVarNames: m_gamePhase (int) - // NetworkVarNames: m_totalRoundsPlayed (int) - // NetworkVarNames: m_nRoundsPlayedThisPhase (int) - // NetworkVarNames: m_nOvertimePlaying (int) - // NetworkVarNames: m_iHostagesRemaining (int) - // NetworkVarNames: m_bAnyHostageReached (bool) - // NetworkVarNames: m_bMapHasBombTarget (bool) - // NetworkVarNames: m_bMapHasRescueZone (bool) - // NetworkVarNames: m_bMapHasBuyZone (bool) - // NetworkVarNames: m_bIsQueuedMatchmaking (bool) - // NetworkVarNames: m_nQueuedMatchmakingMode (int) - // NetworkVarNames: m_bIsValveDS (bool) - // NetworkVarNames: m_bLogoMap (bool) - // NetworkVarNames: m_bPlayAllStepSoundsOnServer (bool) - // NetworkVarNames: m_iSpectatorSlotCount (int) - // NetworkVarNames: m_MatchDevice (int) - // NetworkVarNames: m_bHasMatchStarted (bool) - // NetworkVarNames: m_nNextMapInMapgroup (int) - // NetworkVarNames: m_szTournamentEventName (char) - // NetworkVarNames: m_szTournamentEventStage (char) - // NetworkVarNames: m_szMatchStatTxt (char) - // NetworkVarNames: m_szTournamentPredictionsTxt (char) - // NetworkVarNames: m_nTournamentPredictionsPct (int) - // NetworkVarNames: m_flCMMItemDropRevealStartTime (GameTime_t) - // NetworkVarNames: m_flCMMItemDropRevealEndTime (GameTime_t) - // NetworkVarNames: m_bIsDroppingItems (bool) - // NetworkVarNames: m_bIsQuestEligible (bool) - // NetworkVarNames: m_bIsHltvActive (bool) - // NetworkVarNames: m_nGuardianModeWaveNumber (int) - // NetworkVarNames: m_nGuardianModeSpecialKillsRemaining (int) - // NetworkVarNames: m_nGuardianModeSpecialWeaponNeeded (int) - // NetworkVarNames: m_numGlobalGiftsGiven (uint32) - // NetworkVarNames: m_numGlobalGifters (uint32) - // NetworkVarNames: m_numGlobalGiftsPeriodSeconds (uint32) - // NetworkVarNames: m_arrFeaturedGiftersAccounts (uint32) - // NetworkVarNames: m_arrFeaturedGiftersGifts (uint32) - // NetworkVarNames: m_arrProhibitedItemIndices (uint16) - // NetworkVarNames: m_arrTournamentActiveCasterAccounts (uint32) - // NetworkVarNames: m_numBestOfMaps (int) - // NetworkVarNames: m_nHalloweenMaskListSeed (int) - // NetworkVarNames: m_bBombDropped (bool) - // NetworkVarNames: m_bBombPlanted (bool) - // NetworkVarNames: m_iRoundWinStatus (int) - // NetworkVarNames: m_eRoundWinReason (int) - // NetworkVarNames: m_bTCantBuy (bool) - // NetworkVarNames: m_bCTCantBuy (bool) - // NetworkVarNames: m_flGuardianBuyUntilTime (GameTime_t) - // NetworkVarNames: m_iMatchStats_RoundResults (int) - // NetworkVarNames: m_iMatchStats_PlayersAlive_CT (int) - // NetworkVarNames: m_iMatchStats_PlayersAlive_T (int) - // NetworkVarNames: m_TeamRespawnWaveTimes (float) - // NetworkVarNames: m_flNextRespawnWave (GameTime_t) - // NetworkVarNames: m_nServerQuestID (int) - // NetworkVarNames: m_vMinimapMins (Vector) - // NetworkVarNames: m_vMinimapMaxs (Vector) - // NetworkVarNames: m_MinimapVerticalSectionHeights (float) - // NetworkVarNames: m_nEndMatchMapGroupVoteTypes (int) - // NetworkVarNames: m_nEndMatchMapGroupVoteOptions (int) - // NetworkVarNames: m_nEndMatchMapVoteWinner (int) - // NetworkVarNames: m_iNumConsecutiveCTLoses (int) - // NetworkVarNames: m_iNumConsecutiveTerroristLoses (int) - // NetworkVarNames: m_nMatchAbortedEarlyReason (int) - // NetworkVarNames: m_pGameModeRules (CCSGameModeRules*) - // NetworkVarNames: m_RetakeRules (CRetakeGameRules) - // NetworkVarNames: m_nMatchEndCount (uint8) - // NetworkVarNames: m_nTTeamIntroVariant (int) - // NetworkVarNames: m_nCTTeamIntroVariant (int) - // NetworkVarNames: m_bTeamIntroPeriod (bool) - // NetworkVarNames: m_iRoundEndWinnerTeam (int) - // NetworkVarNames: m_eRoundEndReason (int) - // NetworkVarNames: m_bRoundEndShowTimerDefend (bool) - // NetworkVarNames: m_iRoundEndTimerTime (int) - // NetworkVarNames: m_sRoundEndFunFactToken (CUtlString) - // NetworkVarNames: m_iRoundEndFunFactPlayerSlot (CPlayerSlot) - // NetworkVarNames: m_iRoundEndFunFactData1 (int) - // NetworkVarNames: m_iRoundEndFunFactData2 (int) - // NetworkVarNames: m_iRoundEndFunFactData3 (int) - // NetworkVarNames: m_sRoundEndMessage (CUtlString) - // NetworkVarNames: m_iRoundEndPlayerCount (int) - // NetworkVarNames: m_bRoundEndNoMusic (bool) - // NetworkVarNames: m_iRoundEndLegacy (int) - // NetworkVarNames: m_nRoundEndCount (uint8) - // NetworkVarNames: m_iRoundStartRoundNumber (int) - // NetworkVarNames: m_nRoundStartCount (uint8) - namespace C_CSGameRules { - constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // CNetworkVarChainer - constexpr std::ptrdiff_t m_bFreezePeriod = 0x30; // bool - constexpr std::ptrdiff_t m_bWarmupPeriod = 0x31; // bool - constexpr std::ptrdiff_t m_fWarmupPeriodEnd = 0x34; // GameTime_t - constexpr std::ptrdiff_t m_fWarmupPeriodStart = 0x38; // GameTime_t - constexpr std::ptrdiff_t m_nTotalPausedTicks = 0x3C; // int32 - constexpr std::ptrdiff_t m_nPauseStartTick = 0x40; // int32 - constexpr std::ptrdiff_t m_bServerPaused = 0x44; // bool - constexpr std::ptrdiff_t m_bGamePaused = 0x45; // bool - constexpr std::ptrdiff_t m_bTerroristTimeOutActive = 0x46; // bool - constexpr std::ptrdiff_t m_bCTTimeOutActive = 0x47; // bool - constexpr std::ptrdiff_t m_flTerroristTimeOutRemaining = 0x48; // float32 - constexpr std::ptrdiff_t m_flCTTimeOutRemaining = 0x4C; // float32 - constexpr std::ptrdiff_t m_nTerroristTimeOuts = 0x50; // int32 - constexpr std::ptrdiff_t m_nCTTimeOuts = 0x54; // int32 - constexpr std::ptrdiff_t m_bTechnicalTimeOut = 0x58; // bool - constexpr std::ptrdiff_t m_bMatchWaitingForResume = 0x59; // bool - constexpr std::ptrdiff_t m_iRoundTime = 0x5C; // int32 - constexpr std::ptrdiff_t m_fMatchStartTime = 0x60; // float32 - constexpr std::ptrdiff_t m_fRoundStartTime = 0x64; // GameTime_t - constexpr std::ptrdiff_t m_flRestartRoundTime = 0x68; // GameTime_t - constexpr std::ptrdiff_t m_bGameRestart = 0x6C; // bool - constexpr std::ptrdiff_t m_flGameStartTime = 0x70; // float32 - constexpr std::ptrdiff_t m_timeUntilNextPhaseStarts = 0x74; // float32 - constexpr std::ptrdiff_t m_gamePhase = 0x78; // int32 - constexpr std::ptrdiff_t m_totalRoundsPlayed = 0x7C; // int32 - constexpr std::ptrdiff_t m_nRoundsPlayedThisPhase = 0x80; // int32 - constexpr std::ptrdiff_t m_nOvertimePlaying = 0x84; // int32 - constexpr std::ptrdiff_t m_iHostagesRemaining = 0x88; // int32 - constexpr std::ptrdiff_t m_bAnyHostageReached = 0x8C; // bool - constexpr std::ptrdiff_t m_bMapHasBombTarget = 0x8D; // bool - constexpr std::ptrdiff_t m_bMapHasRescueZone = 0x8E; // bool - constexpr std::ptrdiff_t m_bMapHasBuyZone = 0x8F; // bool - constexpr std::ptrdiff_t m_bIsQueuedMatchmaking = 0x90; // bool - constexpr std::ptrdiff_t m_nQueuedMatchmakingMode = 0x94; // int32 - constexpr std::ptrdiff_t m_bIsValveDS = 0x98; // bool - constexpr std::ptrdiff_t m_bLogoMap = 0x99; // bool - constexpr std::ptrdiff_t m_bPlayAllStepSoundsOnServer = 0x9A; // bool - constexpr std::ptrdiff_t m_iSpectatorSlotCount = 0x9C; // int32 - constexpr std::ptrdiff_t m_MatchDevice = 0xA0; // int32 - constexpr std::ptrdiff_t m_bHasMatchStarted = 0xA4; // bool - constexpr std::ptrdiff_t m_nNextMapInMapgroup = 0xA8; // int32 - constexpr std::ptrdiff_t m_szTournamentEventName = 0xAC; // char[512] - constexpr std::ptrdiff_t m_szTournamentEventStage = 0x2AC; // char[512] - constexpr std::ptrdiff_t m_szMatchStatTxt = 0x4AC; // char[512] - constexpr std::ptrdiff_t m_szTournamentPredictionsTxt = 0x6AC; // char[512] - constexpr std::ptrdiff_t m_nTournamentPredictionsPct = 0x8AC; // int32 - constexpr std::ptrdiff_t m_flCMMItemDropRevealStartTime = 0x8B0; // GameTime_t - constexpr std::ptrdiff_t m_flCMMItemDropRevealEndTime = 0x8B4; // GameTime_t - constexpr std::ptrdiff_t m_bIsDroppingItems = 0x8B8; // bool - constexpr std::ptrdiff_t m_bIsQuestEligible = 0x8B9; // bool - constexpr std::ptrdiff_t m_bIsHltvActive = 0x8BA; // bool - constexpr std::ptrdiff_t m_nGuardianModeWaveNumber = 0x8BC; // int32 - constexpr std::ptrdiff_t m_nGuardianModeSpecialKillsRemaining = 0x8C0; // int32 - constexpr std::ptrdiff_t m_nGuardianModeSpecialWeaponNeeded = 0x8C4; // int32 - constexpr std::ptrdiff_t m_nGuardianGrenadesToGiveBots = 0x8C8; // int32 - constexpr std::ptrdiff_t m_nNumHeaviesToSpawn = 0x8CC; // int32 - constexpr std::ptrdiff_t m_numGlobalGiftsGiven = 0x8D0; // uint32 - constexpr std::ptrdiff_t m_numGlobalGifters = 0x8D4; // uint32 - constexpr std::ptrdiff_t m_numGlobalGiftsPeriodSeconds = 0x8D8; // uint32 - constexpr std::ptrdiff_t m_arrFeaturedGiftersAccounts = 0x8DC; // uint32[4] - constexpr std::ptrdiff_t m_arrFeaturedGiftersGifts = 0x8EC; // uint32[4] - constexpr std::ptrdiff_t m_arrProhibitedItemIndices = 0x8FC; // uint16[100] - constexpr std::ptrdiff_t m_arrTournamentActiveCasterAccounts = 0x9C4; // uint32[4] - constexpr std::ptrdiff_t m_numBestOfMaps = 0x9D4; // int32 - constexpr std::ptrdiff_t m_nHalloweenMaskListSeed = 0x9D8; // int32 - constexpr std::ptrdiff_t m_bBombDropped = 0x9DC; // bool - constexpr std::ptrdiff_t m_bBombPlanted = 0x9DD; // bool - constexpr std::ptrdiff_t m_iRoundWinStatus = 0x9E0; // int32 - constexpr std::ptrdiff_t m_eRoundWinReason = 0x9E4; // int32 - constexpr std::ptrdiff_t m_bTCantBuy = 0x9E8; // bool - constexpr std::ptrdiff_t m_bCTCantBuy = 0x9E9; // bool - constexpr std::ptrdiff_t m_flGuardianBuyUntilTime = 0x9EC; // GameTime_t - constexpr std::ptrdiff_t m_iMatchStats_RoundResults = 0x9F0; // int32[30] - constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_CT = 0xA68; // int32[30] - constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_T = 0xAE0; // int32[30] - constexpr std::ptrdiff_t m_TeamRespawnWaveTimes = 0xB58; // float32[32] - constexpr std::ptrdiff_t m_flNextRespawnWave = 0xBD8; // GameTime_t[32] - constexpr std::ptrdiff_t m_nServerQuestID = 0xC58; // int32 - constexpr std::ptrdiff_t m_vMinimapMins = 0xC5C; // Vector - constexpr std::ptrdiff_t m_vMinimapMaxs = 0xC68; // Vector - constexpr std::ptrdiff_t m_MinimapVerticalSectionHeights = 0xC74; // float32[8] - constexpr std::ptrdiff_t m_bDontIncrementCoopWave = 0xC94; // bool - constexpr std::ptrdiff_t m_bSpawnedTerrorHuntHeavy = 0xC95; // bool - constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteTypes = 0xC98; // int32[10] - constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteOptions = 0xCC0; // int32[10] - constexpr std::ptrdiff_t m_nEndMatchMapVoteWinner = 0xCE8; // int32 - constexpr std::ptrdiff_t m_iNumConsecutiveCTLoses = 0xCEC; // int32 - constexpr std::ptrdiff_t m_iNumConsecutiveTerroristLoses = 0xCF0; // int32 - constexpr std::ptrdiff_t m_bMarkClientStopRecordAtRoundEnd = 0xD10; // bool - constexpr std::ptrdiff_t m_nMatchAbortedEarlyReason = 0xD68; // int32 - constexpr std::ptrdiff_t m_bHasTriggeredRoundStartMusic = 0xD6C; // bool - constexpr std::ptrdiff_t m_bHasTriggeredCoopSpawnReset = 0xD6D; // bool - constexpr std::ptrdiff_t m_bSwitchingTeamsAtRoundReset = 0xD6E; // bool - constexpr std::ptrdiff_t m_pGameModeRules = 0xD88; // CCSGameModeRules* - constexpr std::ptrdiff_t m_RetakeRules = 0xD90; // C_RetakeGameRules - constexpr std::ptrdiff_t m_nMatchEndCount = 0xEA8; // uint8 - constexpr std::ptrdiff_t m_nTTeamIntroVariant = 0xEAC; // int32 - constexpr std::ptrdiff_t m_nCTTeamIntroVariant = 0xEB0; // int32 - constexpr std::ptrdiff_t m_bTeamIntroPeriod = 0xEB4; // bool - constexpr std::ptrdiff_t m_iRoundEndWinnerTeam = 0xEB8; // int32 - constexpr std::ptrdiff_t m_eRoundEndReason = 0xEBC; // int32 - constexpr std::ptrdiff_t m_bRoundEndShowTimerDefend = 0xEC0; // bool - constexpr std::ptrdiff_t m_iRoundEndTimerTime = 0xEC4; // int32 - constexpr std::ptrdiff_t m_sRoundEndFunFactToken = 0xEC8; // CUtlString - constexpr std::ptrdiff_t m_iRoundEndFunFactPlayerSlot = 0xED0; // CPlayerSlot - constexpr std::ptrdiff_t m_iRoundEndFunFactData1 = 0xED4; // int32 - constexpr std::ptrdiff_t m_iRoundEndFunFactData2 = 0xED8; // int32 - constexpr std::ptrdiff_t m_iRoundEndFunFactData3 = 0xEDC; // int32 - constexpr std::ptrdiff_t m_sRoundEndMessage = 0xEE0; // CUtlString - constexpr std::ptrdiff_t m_iRoundEndPlayerCount = 0xEE8; // int32 - constexpr std::ptrdiff_t m_bRoundEndNoMusic = 0xEEC; // bool - constexpr std::ptrdiff_t m_iRoundEndLegacy = 0xEF0; // int32 - constexpr std::ptrdiff_t m_nRoundEndCount = 0xEF4; // uint8 - constexpr std::ptrdiff_t m_iRoundStartRoundNumber = 0xEF8; // int32 - constexpr std::ptrdiff_t m_nRoundStartCount = 0xEFC; // uint8 - constexpr std::ptrdiff_t m_flLastPerfSampleTime = 0x4F08; // float64 - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - namespace CCSTakeDamageInfoAPI { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag - namespace CCSGameModeScript { - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_WeaponSequence (CUtlString) - namespace CCSGameModeRules_ArmsRace { - constexpr std::ptrdiff_t m_WeaponSequence = 0x38; // C_NetworkUtlVectorBase - } - // Parent: CCSGameModeScript - // Fields count: 1 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag - namespace CCSArmsRaceScript { - constexpr std::ptrdiff_t m_pOuter = 0xD8; // CCSGameModeRules_ArmsRace* - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_flDMBonusStartTime (GameTime_t) - // NetworkVarNames: m_flDMBonusTimeLength (float) - // NetworkVarNames: m_nDMBonusWeaponLoadoutSlot (int16) - namespace CCSGameModeRules_Deathmatch { - constexpr std::ptrdiff_t m_flDMBonusStartTime = 0x38; // GameTime_t - constexpr std::ptrdiff_t m_flDMBonusTimeLength = 0x3C; // float32 - constexpr std::ptrdiff_t m_nDMBonusWeaponLoadoutSlot = 0x40; // int16 - } - // Parent: CCSGameModeScript - // Fields count: 1 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag - namespace CCSDeathmatchScript { - constexpr std::ptrdiff_t m_pOuter = 0xD8; // CCSGameModeRules_Deathmatch* - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_nMatchSeed (int) - // NetworkVarNames: m_bBlockersPresent (bool) - // NetworkVarNames: m_bRoundInProgress (bool) - // NetworkVarNames: m_iFirstSecondHalfRound (int) - // NetworkVarNames: m_iBombSite (int) - namespace C_RetakeGameRules { - constexpr std::ptrdiff_t m_nMatchSeed = 0xF8; // int32 - constexpr std::ptrdiff_t m_bBlockersPresent = 0xFC; // bool - constexpr std::ptrdiff_t m_bRoundInProgress = 0xFD; // bool - constexpr std::ptrdiff_t m_iFirstSecondHalfRound = 0x100; // int32 - constexpr std::ptrdiff_t m_iBombSite = 0x104; // int32 - } - // Parent: None - // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_iKills (int) - // NetworkVarNames: m_iDeaths (int) - // NetworkVarNames: m_iAssists (int) - // NetworkVarNames: m_iDamage (int) - // NetworkVarNames: m_iEquipmentValue (int) - // NetworkVarNames: m_iMoneySaved (int) - // NetworkVarNames: m_iKillReward (int) - // NetworkVarNames: m_iLiveTime (int) - // NetworkVarNames: m_iHeadShotKills (int) - // NetworkVarNames: m_iObjective (int) - // NetworkVarNames: m_iCashEarned (int) - // NetworkVarNames: m_iUtilityDamage (int) - // NetworkVarNames: m_iEnemiesFlashed (int) - namespace CSPerRoundStats_t { - constexpr std::ptrdiff_t m_iKills = 0x30; // int32 - constexpr std::ptrdiff_t m_iDeaths = 0x34; // int32 - constexpr std::ptrdiff_t m_iAssists = 0x38; // int32 - constexpr std::ptrdiff_t m_iDamage = 0x3C; // int32 - constexpr std::ptrdiff_t m_iEquipmentValue = 0x40; // int32 - constexpr std::ptrdiff_t m_iMoneySaved = 0x44; // int32 - constexpr std::ptrdiff_t m_iKillReward = 0x48; // int32 - constexpr std::ptrdiff_t m_iLiveTime = 0x4C; // int32 - constexpr std::ptrdiff_t m_iHeadShotKills = 0x50; // int32 - constexpr std::ptrdiff_t m_iObjective = 0x54; // int32 - constexpr std::ptrdiff_t m_iCashEarned = 0x58; // int32 - constexpr std::ptrdiff_t m_iUtilityDamage = 0x5C; // int32 - constexpr std::ptrdiff_t m_iEnemiesFlashed = 0x60; // int32 - } - // Parent: CSPerRoundStats_t - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_iEnemy5Ks (int) - // NetworkVarNames: m_iEnemy4Ks (int) - // NetworkVarNames: m_iEnemy3Ks (int) - // NetworkVarNames: m_iEnemyKnifeKills (int) - // NetworkVarNames: m_iEnemyTaserKills (int) - namespace CSMatchStats_t { - constexpr std::ptrdiff_t m_iEnemy5Ks = 0x64; // int32 - constexpr std::ptrdiff_t m_iEnemy4Ks = 0x68; // int32 - constexpr std::ptrdiff_t m_iEnemy3Ks = 0x6C; // int32 - constexpr std::ptrdiff_t m_iEnemyKnifeKills = 0x70; // int32 - constexpr std::ptrdiff_t m_iEnemyTaserKills = 0x74; // int32 - } - // Parent: C_BaseEntity - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_nVariant (int) - // NetworkVarNames: m_nRandom (int) - // NetworkVarNames: m_nOrdinal (int) - // NetworkVarNames: m_sWeaponName (CUtlString) - // NetworkVarNames: m_xuid (XUID) - // NetworkVarNames: m_agentItem (CEconItemView) - // NetworkVarNames: m_glovesItem (CEconItemView) - // NetworkVarNames: m_weaponItem (CEconItemView) - namespace C_CSGO_TeamPreviewCharacterPosition { - constexpr std::ptrdiff_t m_nVariant = 0x6D0; // int32 - constexpr std::ptrdiff_t m_nRandom = 0x6D4; // int32 - constexpr std::ptrdiff_t m_nOrdinal = 0x6D8; // int32 - constexpr std::ptrdiff_t m_sWeaponName = 0x6E0; // CUtlString - constexpr std::ptrdiff_t m_xuid = 0x6E8; // uint64 - constexpr std::ptrdiff_t m_agentItem = 0x6F0; // C_EconItemView - constexpr std::ptrdiff_t m_glovesItem = 0x1A40; // C_EconItemView - constexpr std::ptrdiff_t m_weaponItem = 0x2D90; // C_EconItemView - } - // Parent: C_BaseEntity - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_hPlayer (CHandle) - // NetworkVarNames: m_hPingedEntity (CHandle) - // NetworkVarNames: m_iType (int) - // NetworkVarNames: m_bUrgent (bool) - // NetworkVarNames: m_szPlaceName (char) - namespace C_PlayerPing { - constexpr std::ptrdiff_t m_hPlayer = 0x700; // CHandle - constexpr std::ptrdiff_t m_hPingedEntity = 0x704; // CHandle - constexpr std::ptrdiff_t m_iType = 0x708; // int32 - constexpr std::ptrdiff_t m_bUrgent = 0x70C; // bool - constexpr std::ptrdiff_t m_szPlaceName = 0x70D; // char[18] - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_hPlayerPing (CHandle) - namespace CCSPlayer_PingServices { - constexpr std::ptrdiff_t m_hPlayerPing = 0x40; // CHandle - } - // Parent: C_BaseEntity - // Fields count: 10 - // - // Metadata: - // NetworkVarNames: m_bHostageAlive (bool) - // NetworkVarNames: m_isHostageFollowingSomeone (bool) - // NetworkVarNames: m_iHostageEntityIDs (CEntityIndex) - // NetworkVarNames: m_bombsiteCenterA (Vector) - // NetworkVarNames: m_bombsiteCenterB (Vector) - // NetworkVarNames: m_hostageRescueX (int) - // NetworkVarNames: m_hostageRescueY (int) - // NetworkVarNames: m_hostageRescueZ (int) - // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) - namespace C_CSPlayerResource { - constexpr std::ptrdiff_t m_bHostageAlive = 0x6D0; // bool[12] - constexpr std::ptrdiff_t m_isHostageFollowingSomeone = 0x6DC; // bool[12] - constexpr std::ptrdiff_t m_iHostageEntityIDs = 0x6E8; // CEntityIndex[12] - constexpr std::ptrdiff_t m_bombsiteCenterA = 0x718; // Vector - constexpr std::ptrdiff_t m_bombsiteCenterB = 0x724; // Vector - constexpr std::ptrdiff_t m_hostageRescueX = 0x730; // int32[4] - constexpr std::ptrdiff_t m_hostageRescueY = 0x740; // int32[4] - constexpr std::ptrdiff_t m_hostageRescueZ = 0x750; // int32[4] - constexpr std::ptrdiff_t m_bEndMatchNextMapAllVoted = 0x760; // bool - constexpr std::ptrdiff_t m_foundGoalPositions = 0x761; // bool - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - namespace CCSPlayerControllerAPI { - } - // Parent: CPlayer_CameraServices - // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_iFOV (uint32) - // NetworkVarNames: m_iFOVStart (uint32) - // NetworkVarNames: m_flFOVTime (GameTime_t) - // NetworkVarNames: m_flFOVRate (float32) - // NetworkVarNames: m_hZoomOwner (CHandle) - namespace CCSPlayerBase_CameraServices { - constexpr std::ptrdiff_t m_iFOV = 0x210; // uint32 - constexpr std::ptrdiff_t m_iFOVStart = 0x214; // uint32 - constexpr std::ptrdiff_t m_flFOVTime = 0x218; // GameTime_t - constexpr std::ptrdiff_t m_flFOVRate = 0x21C; // float32 - constexpr std::ptrdiff_t m_hZoomOwner = 0x220; // CHandle - constexpr std::ptrdiff_t m_flLastShotFOV = 0x224; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_nItemDefIndex (uint16) - // NetworkVarNames: m_nCount (uint16) - namespace WeaponPurchaseCount_t { - constexpr std::ptrdiff_t m_nItemDefIndex = 0x30; // uint16 - constexpr std::ptrdiff_t m_nCount = 0x32; // uint16 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t) - namespace WeaponPurchaseTracker_t { - constexpr std::ptrdiff_t m_weaponPurchases = 0x8; // C_UtlVectorEmbeddedNetworkVar - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_bIsRescuing (bool) - // NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t) - // NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t) - namespace CCSPlayer_ActionTrackingServices { - constexpr std::ptrdiff_t m_hLastWeaponBeforeC4AutoSwitch = 0x40; // CHandle - constexpr std::ptrdiff_t m_bIsRescuing = 0x44; // bool - constexpr std::ptrdiff_t m_weaponPurchasesThisMatch = 0x48; // WeaponPurchaseTracker_t - constexpr std::ptrdiff_t m_weaponPurchasesThisRound = 0xA0; // WeaponPurchaseTracker_t - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_totalHitsOnServer (int32) - namespace CCSPlayer_BulletServices { - constexpr std::ptrdiff_t m_totalHitsOnServer = 0x40; // int32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_unDefIdx (item_definition_index_t) - // NetworkVarNames: m_nCost (int) - // NetworkVarNames: m_nPrevArmor (int) - // NetworkVarNames: m_bPrevHelmet (bool) - // NetworkVarNames: m_hItem (CEntityHandle) - namespace SellbackPurchaseEntry_t { - constexpr std::ptrdiff_t m_unDefIdx = 0x30; // uint16 - constexpr std::ptrdiff_t m_nCost = 0x34; // int32 - constexpr std::ptrdiff_t m_nPrevArmor = 0x38; // int32 - constexpr std::ptrdiff_t m_bPrevHelmet = 0x3C; // bool - constexpr std::ptrdiff_t m_hItem = 0x40; // CEntityHandle - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t) - namespace CCSPlayer_BuyServices { - constexpr std::ptrdiff_t m_vecSellbackPurchaseEntries = 0x40; // C_UtlVectorEmbeddedNetworkVar - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_hCarriedHostage (CHandle) - // NetworkVarNames: m_hCarriedHostageProp (CHandle) - namespace CCSPlayer_HostageServices { - constexpr std::ptrdiff_t m_hCarriedHostage = 0x40; // CHandle - constexpr std::ptrdiff_t m_hCarriedHostageProp = 0x44; // CHandle - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_bHasDefuser (bool) - // NetworkVarNames: m_bHasHelmet (bool) - // NetworkVarNames: m_bHasHeavyArmor (bool) - namespace CCSPlayer_ItemServices { - constexpr std::ptrdiff_t m_bHasDefuser = 0x40; // bool - constexpr std::ptrdiff_t m_bHasHelmet = 0x41; // bool - constexpr std::ptrdiff_t m_bHasHeavyArmor = 0x42; // bool - } - // Parent: CPlayer_MovementServices_Humanoid - // Fields count: 37 - // - // Metadata: - // NetworkVarNames: m_flMaxFallVelocity (float) - // NetworkVarNames: m_vecLadderNormal (Vector) - // NetworkVarNames: m_nLadderSurfacePropIndex (int) - // NetworkVarNames: m_flDuckAmount (float) - // NetworkVarNames: m_flDuckSpeed (float) - // NetworkVarNames: m_bDuckOverride (bool) - // NetworkVarNames: m_bDesiresDuck (bool) - // NetworkVarNames: m_nDuckTimeMsecs (uint32) - // NetworkVarNames: m_nDuckJumpTimeMsecs (uint32) - // NetworkVarNames: m_nJumpTimeMsecs (uint32) - // NetworkVarNames: m_flLastDuckTime (float) - // NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int) - // NetworkVarNames: m_bOldJumpPressed (bool) - // NetworkVarNames: m_flJumpUntil (float) - // NetworkVarNames: m_flJumpVel (float) - // NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t) - // NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t) - // NetworkVarNames: m_flOffsetTickCompleteTime (float) - // NetworkVarNames: m_flOffsetTickStashedSpeed (float) - // NetworkVarNames: m_flStamina (float) - namespace CCSPlayer_MovementServices { - constexpr std::ptrdiff_t m_flMaxFallVelocity = 0x214; // float32 - constexpr std::ptrdiff_t m_vecLadderNormal = 0x218; // Vector - constexpr std::ptrdiff_t m_nLadderSurfacePropIndex = 0x224; // int32 - constexpr std::ptrdiff_t m_flDuckAmount = 0x228; // float32 - constexpr std::ptrdiff_t m_flDuckSpeed = 0x22C; // float32 - constexpr std::ptrdiff_t m_bDuckOverride = 0x230; // bool - constexpr std::ptrdiff_t m_bDesiresDuck = 0x231; // bool - constexpr std::ptrdiff_t m_flDuckOffset = 0x234; // float32 - constexpr std::ptrdiff_t m_nDuckTimeMsecs = 0x238; // uint32 - constexpr std::ptrdiff_t m_nDuckJumpTimeMsecs = 0x23C; // uint32 - constexpr std::ptrdiff_t m_nJumpTimeMsecs = 0x240; // uint32 - constexpr std::ptrdiff_t m_flLastDuckTime = 0x244; // float32 - constexpr std::ptrdiff_t m_vecLastPositionAtFullCrouchSpeed = 0x250; // Vector2D - constexpr std::ptrdiff_t m_duckUntilOnGround = 0x258; // bool - constexpr std::ptrdiff_t m_bHasWalkMovedSinceLastJump = 0x259; // bool - constexpr std::ptrdiff_t m_bInStuckTest = 0x25A; // bool - constexpr std::ptrdiff_t m_flStuckCheckTime = 0x268; // float32[64][2] - constexpr std::ptrdiff_t m_nTraceCount = 0x468; // int32 - constexpr std::ptrdiff_t m_StuckLast = 0x46C; // int32 - constexpr std::ptrdiff_t m_bSpeedCropped = 0x470; // bool - constexpr std::ptrdiff_t m_nOldWaterLevel = 0x474; // int32 - constexpr std::ptrdiff_t m_flWaterEntryTime = 0x478; // float32 - constexpr std::ptrdiff_t m_vecForward = 0x47C; // Vector - constexpr std::ptrdiff_t m_vecLeft = 0x488; // Vector - constexpr std::ptrdiff_t m_vecUp = 0x494; // Vector - constexpr std::ptrdiff_t m_nGameCodeHasMovedPlayerAfterCommand = 0x4A0; // int32 - constexpr std::ptrdiff_t m_bOldJumpPressed = 0x4A4; // bool - constexpr std::ptrdiff_t m_flJumpPressedTime = 0x4A8; // float32 - constexpr std::ptrdiff_t m_flJumpUntil = 0x4AC; // float32 - constexpr std::ptrdiff_t m_flJumpVel = 0x4B0; // float32 - constexpr std::ptrdiff_t m_fStashGrenadeParameterWhen = 0x4B4; // GameTime_t - constexpr std::ptrdiff_t m_nButtonDownMaskPrev = 0x4B8; // uint64 - constexpr std::ptrdiff_t m_flOffsetTickCompleteTime = 0x4C0; // float32 - constexpr std::ptrdiff_t m_flOffsetTickStashedSpeed = 0x4C4; // float32 - constexpr std::ptrdiff_t m_flStamina = 0x4C8; // float32 - constexpr std::ptrdiff_t m_flHeightAtJumpStart = 0x4CC; // float32 - constexpr std::ptrdiff_t m_flMaxJumpHeightThisJump = 0x4D0; // float32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_hViewModel (CHandle) - namespace CCSPlayer_ViewModelServices { - constexpr std::ptrdiff_t m_hViewModel = 0x40; // CHandle[3] - } - // Parent: CPlayer_WeaponServices - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_flNextAttack (GameTime_t) - // NetworkVarNames: m_bIsLookingAtWeapon (bool) - // NetworkVarNames: m_bIsHoldingLookAtWeapon (bool) - namespace CCSPlayer_WeaponServices { - constexpr std::ptrdiff_t m_flNextAttack = 0xB8; // GameTime_t - constexpr std::ptrdiff_t m_bIsLookingAtWeapon = 0xBC; // bool - constexpr std::ptrdiff_t m_bIsHoldingLookAtWeapon = 0xBD; // bool - constexpr std::ptrdiff_t m_nOldShootPositionHistoryCount = 0xC0; // uint32 - constexpr std::ptrdiff_t m_nOldInputHistoryCount = 0x458; // uint32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_perRoundStats (CSPerRoundStats_t) - // NetworkVarNames: m_matchStats (CSMatchStats_t) - // NetworkVarNames: m_iNumRoundKills (int) - // NetworkVarNames: m_iNumRoundKillsHeadshots (int) - // NetworkVarNames: m_unTotalRoundDamageDealt (uint32) - namespace CCSPlayerController_ActionTrackingServices { - constexpr std::ptrdiff_t m_perRoundStats = 0x40; // C_UtlVectorEmbeddedNetworkVar - constexpr std::ptrdiff_t m_matchStats = 0x90; // CSMatchStats_t - constexpr std::ptrdiff_t m_iNumRoundKills = 0x108; // int32 - constexpr std::ptrdiff_t m_iNumRoundKillsHeadshots = 0x10C; // int32 - constexpr std::ptrdiff_t m_unTotalRoundDamageDealt = 0x110; // uint32 - } - // Parent: None - // Fields count: 14 - // - // Metadata: - // NetworkVarNames: m_PlayerDamager (CHandle) - // NetworkVarNames: m_PlayerRecipient (CHandle) - // NetworkVarNames: m_hPlayerControllerDamager (CHandle) - // NetworkVarNames: m_hPlayerControllerRecipient (CHandle) - // NetworkVarNames: m_szPlayerDamagerName (CUtlString) - // NetworkVarNames: m_szPlayerRecipientName (CUtlString) - // NetworkVarNames: m_DamagerXuid (uint64) - // NetworkVarNames: m_RecipientXuid (uint64) - // NetworkVarNames: m_iDamage (int) - // NetworkVarNames: m_iActualHealthRemoved (int) - // NetworkVarNames: m_iNumHits (int) - // NetworkVarNames: m_iLastBulletUpdate (int) - // NetworkVarNames: m_bIsOtherEnemy (bool) - // NetworkVarNames: m_killType (EKillTypes_t) - namespace CDamageRecord { - constexpr std::ptrdiff_t m_PlayerDamager = 0x28; // CHandle - constexpr std::ptrdiff_t m_PlayerRecipient = 0x2C; // CHandle - constexpr std::ptrdiff_t m_hPlayerControllerDamager = 0x30; // CHandle - constexpr std::ptrdiff_t m_hPlayerControllerRecipient = 0x34; // CHandle - constexpr std::ptrdiff_t m_szPlayerDamagerName = 0x38; // CUtlString - constexpr std::ptrdiff_t m_szPlayerRecipientName = 0x40; // CUtlString - constexpr std::ptrdiff_t m_DamagerXuid = 0x48; // uint64 - constexpr std::ptrdiff_t m_RecipientXuid = 0x50; // uint64 - constexpr std::ptrdiff_t m_iDamage = 0x58; // int32 - constexpr std::ptrdiff_t m_iActualHealthRemoved = 0x5C; // int32 - constexpr std::ptrdiff_t m_iNumHits = 0x60; // int32 - constexpr std::ptrdiff_t m_iLastBulletUpdate = 0x64; // int32 - constexpr std::ptrdiff_t m_bIsOtherEnemy = 0x68; // bool - constexpr std::ptrdiff_t m_killType = 0x69; // EKillTypes_t - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_nSendUpdate (int) - // NetworkVarNames: m_DamageList (CDamageRecord) - namespace CCSPlayerController_DamageServices { - constexpr std::ptrdiff_t m_nSendUpdate = 0x40; // int32 - constexpr std::ptrdiff_t m_DamageList = 0x48; // C_UtlVectorEmbeddedNetworkVar - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_iAccount (int) - // NetworkVarNames: m_iStartAccount (int) - // NetworkVarNames: m_iTotalCashSpent (int) - // NetworkVarNames: m_iCashSpentThisRound (int) - namespace CCSPlayerController_InGameMoneyServices { - constexpr std::ptrdiff_t m_iAccount = 0x40; // int32 - constexpr std::ptrdiff_t m_iStartAccount = 0x44; // int32 - constexpr std::ptrdiff_t m_iTotalCashSpent = 0x48; // int32 - constexpr std::ptrdiff_t m_iCashSpentThisRound = 0x4C; // int32 - constexpr std::ptrdiff_t m_nPreviousAccount = 0x50; // int32 - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_unMusicID (item_definition_index_t) - // NetworkVarNames: m_rank (MedalRank_t) - // NetworkVarNames: m_nPersonaDataPublicLevel (int) - // NetworkVarNames: m_nPersonaDataPublicCommendsLeader (int) - // NetworkVarNames: m_nPersonaDataPublicCommendsTeacher (int) - // NetworkVarNames: m_nPersonaDataPublicCommendsFriendly (int) - // NetworkVarNames: m_nPersonaDataXpTrailLevel (int) - // NetworkVarNames: m_vecServerAuthoritativeWeaponSlots (ServerAuthoritativeWeaponSlot_t) - namespace CCSPlayerController_InventoryServices { - constexpr std::ptrdiff_t m_unMusicID = 0x40; // uint16 - constexpr std::ptrdiff_t m_rank = 0x44; // MedalRank_t[6] - constexpr std::ptrdiff_t m_nPersonaDataPublicLevel = 0x5C; // int32 - constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsLeader = 0x60; // int32 - constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsTeacher = 0x64; // int32 - constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsFriendly = 0x68; // int32 - constexpr std::ptrdiff_t m_nPersonaDataXpTrailLevel = 0x6C; // int32 - constexpr std::ptrdiff_t m_vecServerAuthoritativeWeaponSlots = 0x70; // C_UtlVectorEmbeddedNetworkVar - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - namespace CCSWeaponBaseVDataAPI { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - namespace CCSWeaponBaseAPI { - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn - namespace CompositeMaterialMatchFilter_t { - constexpr std::ptrdiff_t m_nCompositeMaterialMatchFilterType = 0x0; // CompositeMaterialMatchFilterType_t - constexpr std::ptrdiff_t m_strMatchFilter = 0x8; // CUtlString - constexpr std::ptrdiff_t m_strMatchValue = 0x10; // CUtlString - constexpr std::ptrdiff_t m_bPassWhenTrue = 0x18; // bool - } - // Parent: None - // Fields count: 34 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn - namespace CompositeMaterialInputLooseVariable_t { - constexpr std::ptrdiff_t m_strName = 0x0; // CUtlString - constexpr std::ptrdiff_t m_bExposeExternally = 0x8; // bool - constexpr std::ptrdiff_t m_strExposedFriendlyName = 0x10; // CUtlString - constexpr std::ptrdiff_t m_strExposedFriendlyGroupName = 0x18; // CUtlString - constexpr std::ptrdiff_t m_bExposedVariableIsFixedRange = 0x20; // bool - constexpr std::ptrdiff_t m_strExposedVisibleWhenTrue = 0x28; // CUtlString - constexpr std::ptrdiff_t m_strExposedHiddenWhenTrue = 0x30; // CUtlString - constexpr std::ptrdiff_t m_nVariableType = 0x38; // CompositeMaterialInputLooseVariableType_t - constexpr std::ptrdiff_t m_bValueBoolean = 0x3C; // bool - constexpr std::ptrdiff_t m_nValueIntX = 0x40; // int32 - constexpr std::ptrdiff_t m_nValueIntY = 0x44; // int32 - constexpr std::ptrdiff_t m_nValueIntZ = 0x48; // int32 - constexpr std::ptrdiff_t m_nValueIntW = 0x4C; // int32 - constexpr std::ptrdiff_t m_bHasFloatBounds = 0x50; // bool - constexpr std::ptrdiff_t m_flValueFloatX = 0x54; // float32 - constexpr std::ptrdiff_t m_flValueFloatX_Min = 0x58; // float32 - constexpr std::ptrdiff_t m_flValueFloatX_Max = 0x5C; // float32 - constexpr std::ptrdiff_t m_flValueFloatY = 0x60; // float32 - constexpr std::ptrdiff_t m_flValueFloatY_Min = 0x64; // float32 - constexpr std::ptrdiff_t m_flValueFloatY_Max = 0x68; // float32 - constexpr std::ptrdiff_t m_flValueFloatZ = 0x6C; // float32 - constexpr std::ptrdiff_t m_flValueFloatZ_Min = 0x70; // float32 - constexpr std::ptrdiff_t m_flValueFloatZ_Max = 0x74; // float32 - constexpr std::ptrdiff_t m_flValueFloatW = 0x78; // float32 - constexpr std::ptrdiff_t m_flValueFloatW_Min = 0x7C; // float32 - constexpr std::ptrdiff_t m_flValueFloatW_Max = 0x80; // float32 - constexpr std::ptrdiff_t m_cValueColor4 = 0x84; // Color - constexpr std::ptrdiff_t m_nValueSystemVar = 0x88; // CompositeMaterialVarSystemVar_t - constexpr std::ptrdiff_t m_strResourceMaterial = 0x90; // CResourceName - constexpr std::ptrdiff_t m_strTextureContentAssetPath = 0x170; // CUtlString - constexpr std::ptrdiff_t m_strTextureRuntimeResourcePath = 0x178; // CResourceName - constexpr std::ptrdiff_t m_strTextureCompilationVtexTemplate = 0x258; // CUtlString - constexpr std::ptrdiff_t m_nTextureType = 0x260; // CompositeMaterialInputTextureType_t - constexpr std::ptrdiff_t m_strString = 0x268; // CUtlString - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn - namespace CompMatMutatorCondition_t { - constexpr std::ptrdiff_t m_nMutatorCondition = 0x0; // CompMatPropertyMutatorConditionType_t - constexpr std::ptrdiff_t m_strMutatorConditionContainerName = 0x8; // CUtlString - constexpr std::ptrdiff_t m_strMutatorConditionContainerVarName = 0x10; // CUtlString - constexpr std::ptrdiff_t m_strMutatorConditionContainerVarValue = 0x18; // CUtlString - constexpr std::ptrdiff_t m_bPassWhenTrue = 0x20; // bool - } - // Parent: None - // Fields count: 28 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn - namespace CompMatPropertyMutator_t { - constexpr std::ptrdiff_t m_bEnabled = 0x0; // bool - constexpr std::ptrdiff_t m_nMutatorCommandType = 0x4; // CompMatPropertyMutatorType_t - constexpr std::ptrdiff_t m_strInitWith_Container = 0x8; // CUtlString - constexpr std::ptrdiff_t m_strCopyProperty_InputContainerSrc = 0x10; // CUtlString - constexpr std::ptrdiff_t m_strCopyProperty_InputContainerProperty = 0x18; // CUtlString - constexpr std::ptrdiff_t m_strCopyProperty_TargetProperty = 0x20; // CUtlString - constexpr std::ptrdiff_t m_strRandomRollInputVars_SeedInputVar = 0x28; // CUtlString - constexpr std::ptrdiff_t m_vecRandomRollInputVars_InputVarsToRoll = 0x30; // CUtlVector - constexpr std::ptrdiff_t m_strCopyMatchingKeys_InputContainerSrc = 0x48; // CUtlString - constexpr std::ptrdiff_t m_strCopyKeysWithSuffix_InputContainerSrc = 0x50; // CUtlString - constexpr std::ptrdiff_t m_strCopyKeysWithSuffix_FindSuffix = 0x58; // CUtlString - constexpr std::ptrdiff_t m_strCopyKeysWithSuffix_ReplaceSuffix = 0x60; // CUtlString - constexpr std::ptrdiff_t m_nSetValue_Value = 0x68; // CompositeMaterialInputLooseVariable_t - constexpr std::ptrdiff_t m_strGenerateTexture_TargetParam = 0x2D8; // CUtlString - constexpr std::ptrdiff_t m_strGenerateTexture_InitialContainer = 0x2E0; // CUtlString - constexpr std::ptrdiff_t m_nResolution = 0x2E8; // int32 - constexpr std::ptrdiff_t m_bIsScratchTarget = 0x2EC; // bool - constexpr std::ptrdiff_t m_bSplatDebugInfo = 0x2ED; // bool - constexpr std::ptrdiff_t m_bCaptureInRenderDoc = 0x2EE; // bool - constexpr std::ptrdiff_t m_vecTexGenInstructions = 0x2F0; // CUtlVector - constexpr std::ptrdiff_t m_vecConditionalMutators = 0x308; // CUtlVector - constexpr std::ptrdiff_t m_strPopInputQueue_Container = 0x320; // CUtlString - constexpr std::ptrdiff_t m_strDrawText_InputContainerSrc = 0x328; // CUtlString - constexpr std::ptrdiff_t m_strDrawText_InputContainerProperty = 0x330; // CUtlString - constexpr std::ptrdiff_t m_vecDrawText_Position = 0x338; // Vector2D - constexpr std::ptrdiff_t m_colDrawText_Color = 0x340; // Color - constexpr std::ptrdiff_t m_strDrawText_Font = 0x348; // CUtlString - constexpr std::ptrdiff_t m_vecConditions = 0x350; // CUtlVector - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn - namespace CompositeMaterialInputContainer_t { - constexpr std::ptrdiff_t m_bEnabled = 0x0; // bool - constexpr std::ptrdiff_t m_nCompositeMaterialInputContainerSourceType = 0x4; // CompositeMaterialInputContainerSourceType_t - constexpr std::ptrdiff_t m_strSpecificContainerMaterial = 0x8; // CResourceName - constexpr std::ptrdiff_t m_strAttrName = 0xE8; // CUtlString - constexpr std::ptrdiff_t m_strAlias = 0xF0; // CUtlString - constexpr std::ptrdiff_t m_vecLooseVariables = 0xF8; // CUtlVector - constexpr std::ptrdiff_t m_strAttrNameForVar = 0x110; // CUtlString - constexpr std::ptrdiff_t m_bExposeExternally = 0x118; // bool - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn - namespace CompositeMaterialAssemblyProcedure_t { - constexpr std::ptrdiff_t m_vecCompMatIncludes = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_vecMatchFilters = 0x18; // CUtlVector - constexpr std::ptrdiff_t m_vecCompositeInputContainers = 0x30; // CUtlVector - constexpr std::ptrdiff_t m_vecPropertyMutators = 0x48; // CUtlVector - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MPropertyElementNameFn - namespace GeneratedTextureHandle_t { - constexpr std::ptrdiff_t m_strBitmapName = 0x0; // CUtlString - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MPropertyElementNameFn - namespace CompositeMaterial_t { - constexpr std::ptrdiff_t m_TargetKVs = 0x8; // KeyValues3 - constexpr std::ptrdiff_t m_PreGenerationKVs = 0x18; // KeyValues3 - constexpr std::ptrdiff_t m_FinalKVs = 0x28; // KeyValues3 - constexpr std::ptrdiff_t m_vecGeneratedTextures = 0x40; // CUtlVector - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CompositeMaterialEditorPoint_t { - constexpr std::ptrdiff_t m_ModelName = 0x0; // CResourceName - constexpr std::ptrdiff_t m_nSequenceIndex = 0xE0; // int32 - constexpr std::ptrdiff_t m_flCycle = 0xE4; // float32 - constexpr std::ptrdiff_t m_KVModelStateChoices = 0xE8; // KeyValues3 - constexpr std::ptrdiff_t m_bEnableChildModel = 0xF8; // bool - constexpr std::ptrdiff_t m_ChildModelName = 0x100; // CResourceName - constexpr std::ptrdiff_t m_vecCompositeMaterialAssemblyProcedures = 0x1E0; // CUtlVector - constexpr std::ptrdiff_t m_vecCompositeMaterials = 0x1F8; // CUtlVector - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CCompositeMaterialEditorDoc { - constexpr std::ptrdiff_t m_nVersion = 0x8; // int32 - constexpr std::ptrdiff_t m_Points = 0x10; // CUtlVector - constexpr std::ptrdiff_t m_KVthumbnail = 0x28; // KeyValues3 - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - namespace C_CSObserverPawnAPI { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - namespace C_CSPlayerPawnAPI { - } - // Parent: C_BaseEntity - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_iActiveIssueIndex (int) - // NetworkVarNames: m_iOnlyTeamToVote (int) - // NetworkVarNames: m_nVoteOptionCount (int) - // NetworkVarNames: m_nPotentialVotes (int) - // NetworkVarNames: m_bIsYesNoVote (bool) - namespace C_VoteController { - constexpr std::ptrdiff_t m_iActiveIssueIndex = 0x6DC; // int32 - constexpr std::ptrdiff_t m_iOnlyTeamToVote = 0x6E0; // int32 - constexpr std::ptrdiff_t m_nVoteOptionCount = 0x6E4; // int32[5] - constexpr std::ptrdiff_t m_nPotentialVotes = 0x6F8; // int32 - constexpr std::ptrdiff_t m_bVotesDirty = 0x6FC; // bool - constexpr std::ptrdiff_t m_bTypeDirty = 0x6FD; // bool - constexpr std::ptrdiff_t m_bIsYesNoVote = 0x6FE; // bool - } - // Parent: C_BaseEntity - // Fields count: 17 - // - // Metadata: - // NetworkVarNames: m_nDraftType (int) - // NetworkVarNames: m_nTeamWinningCoinToss (int) - // NetworkVarNames: m_nTeamWithFirstChoice (int) - // NetworkVarNames: m_nVoteMapIdsList (int) - // NetworkVarNames: m_nAccountIDs (int) - // NetworkVarNames: m_nMapId0 (int) - // NetworkVarNames: m_nMapId1 (int) - // NetworkVarNames: m_nMapId2 (int) - // NetworkVarNames: m_nMapId3 (int) - // NetworkVarNames: m_nMapId4 (int) - // NetworkVarNames: m_nMapId5 (int) - // NetworkVarNames: m_nStartingSide0 (int) - // NetworkVarNames: m_nCurrentPhase (int) - // NetworkVarNames: m_nPhaseStartTick (int) - // NetworkVarNames: m_nPhaseDurationTicks (int) - namespace C_MapVetoPickController { - constexpr std::ptrdiff_t m_nDraftType = 0x6DC; // int32 - constexpr std::ptrdiff_t m_nTeamWinningCoinToss = 0x6E0; // int32 - constexpr std::ptrdiff_t m_nTeamWithFirstChoice = 0x6E4; // int32[64] - constexpr std::ptrdiff_t m_nVoteMapIdsList = 0x7E4; // int32[7] - constexpr std::ptrdiff_t m_nAccountIDs = 0x800; // int32[64] - constexpr std::ptrdiff_t m_nMapId0 = 0x900; // int32[64] - constexpr std::ptrdiff_t m_nMapId1 = 0xA00; // int32[64] - constexpr std::ptrdiff_t m_nMapId2 = 0xB00; // int32[64] - constexpr std::ptrdiff_t m_nMapId3 = 0xC00; // int32[64] - constexpr std::ptrdiff_t m_nMapId4 = 0xD00; // int32[64] - constexpr std::ptrdiff_t m_nMapId5 = 0xE00; // int32[64] - constexpr std::ptrdiff_t m_nStartingSide0 = 0xF00; // int32[64] - constexpr std::ptrdiff_t m_nCurrentPhase = 0x1000; // int32 - constexpr std::ptrdiff_t m_nPhaseStartTick = 0x1004; // int32 - constexpr std::ptrdiff_t m_nPhaseDurationTicks = 0x1008; // int32 - constexpr std::ptrdiff_t m_nPostDataUpdateTick = 0x100C; // int32 - constexpr std::ptrdiff_t m_bDisabledHud = 0x1010; // bool - } - // Parent: C_BaseEntity - // Fields count: 24 - // - // Metadata: - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_flBrightness (float) - // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_bCustomCubemapTexture (bool) - // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_flEdgeFadeDist (float) - // NetworkVarNames: m_vEdgeFadeDists (Vector) - // NetworkVarNames: m_nLightProbeSizeX (int) - // NetworkVarNames: m_nLightProbeSizeY (int) - // NetworkVarNames: m_nLightProbeSizeZ (int) - // NetworkVarNames: m_nLightProbeAtlasX (int) - // NetworkVarNames: m_nLightProbeAtlasY (int) - // NetworkVarNames: m_nLightProbeAtlasZ (int) - // NetworkVarNames: m_bEnabled (bool) - namespace C_EnvCombinedLightProbeVolume { - constexpr std::ptrdiff_t m_Color = 0x1728; // Color - constexpr std::ptrdiff_t m_flBrightness = 0x172C; // float32 - constexpr std::ptrdiff_t m_hCubemapTexture = 0x1730; // CStrongHandle - constexpr std::ptrdiff_t m_bCustomCubemapTexture = 0x1738; // bool - constexpr std::ptrdiff_t m_hLightProbeTexture = 0x1740; // CStrongHandle - constexpr std::ptrdiff_t m_hLightProbeDirectLightIndicesTexture = 0x1748; // CStrongHandle - constexpr std::ptrdiff_t m_hLightProbeDirectLightScalarsTexture = 0x1750; // CStrongHandle - constexpr std::ptrdiff_t m_hLightProbeDirectLightShadowsTexture = 0x1758; // CStrongHandle - constexpr std::ptrdiff_t m_vBoxMins = 0x1760; // Vector - constexpr std::ptrdiff_t m_vBoxMaxs = 0x176C; // Vector - constexpr std::ptrdiff_t m_bMoveable = 0x1778; // bool - constexpr std::ptrdiff_t m_nHandshake = 0x177C; // int32 - constexpr std::ptrdiff_t m_nEnvCubeMapArrayIndex = 0x1780; // int32 - constexpr std::ptrdiff_t m_nPriority = 0x1784; // int32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x1788; // bool - constexpr std::ptrdiff_t m_flEdgeFadeDist = 0x178C; // float32 - constexpr std::ptrdiff_t m_vEdgeFadeDists = 0x1790; // Vector - constexpr std::ptrdiff_t m_nLightProbeSizeX = 0x179C; // int32 - constexpr std::ptrdiff_t m_nLightProbeSizeY = 0x17A0; // int32 - constexpr std::ptrdiff_t m_nLightProbeSizeZ = 0x17A4; // int32 - constexpr std::ptrdiff_t m_nLightProbeAtlasX = 0x17A8; // int32 - constexpr std::ptrdiff_t m_nLightProbeAtlasY = 0x17AC; // int32 - constexpr std::ptrdiff_t m_nLightProbeAtlasZ = 0x17B0; // int32 - constexpr std::ptrdiff_t m_bEnabled = 0x17C9; // bool - } - // Parent: C_BaseEntity - // Fields count: 18 - // - // Metadata: - // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_bCustomCubemapTexture (bool) - // NetworkVarNames: m_flInfluenceRadius (float) - // NetworkVarNames: m_vBoxProjectMins (Vector) - // NetworkVarNames: m_vBoxProjectMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_flEdgeFadeDist (float) - // NetworkVarNames: m_vEdgeFadeDists (Vector) - // NetworkVarNames: m_flDiffuseScale (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bDefaultEnvMap (bool) - // NetworkVarNames: m_bDefaultSpecEnvMap (bool) - // NetworkVarNames: m_bIndoorCubeMap (bool) - // NetworkVarNames: m_bCopyDiffuseFromDefaultCubemap (bool) - // NetworkVarNames: m_bEnabled (bool) - namespace C_EnvCubemap { - constexpr std::ptrdiff_t m_hCubemapTexture = 0x750; // CStrongHandle - constexpr std::ptrdiff_t m_bCustomCubemapTexture = 0x758; // bool - constexpr std::ptrdiff_t m_flInfluenceRadius = 0x75C; // float32 - constexpr std::ptrdiff_t m_vBoxProjectMins = 0x760; // Vector - constexpr std::ptrdiff_t m_vBoxProjectMaxs = 0x76C; // Vector - constexpr std::ptrdiff_t m_bMoveable = 0x778; // bool - constexpr std::ptrdiff_t m_nHandshake = 0x77C; // int32 - constexpr std::ptrdiff_t m_nEnvCubeMapArrayIndex = 0x780; // int32 - constexpr std::ptrdiff_t m_nPriority = 0x784; // int32 - constexpr std::ptrdiff_t m_flEdgeFadeDist = 0x788; // float32 - constexpr std::ptrdiff_t m_vEdgeFadeDists = 0x78C; // Vector - constexpr std::ptrdiff_t m_flDiffuseScale = 0x798; // float32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x79C; // bool - constexpr std::ptrdiff_t m_bDefaultEnvMap = 0x79D; // bool - constexpr std::ptrdiff_t m_bDefaultSpecEnvMap = 0x79E; // bool - constexpr std::ptrdiff_t m_bIndoorCubeMap = 0x79F; // bool - constexpr std::ptrdiff_t m_bCopyDiffuseFromDefaultCubemap = 0x7A0; // bool - constexpr std::ptrdiff_t m_bEnabled = 0x7B0; // bool - } - // Parent: C_BaseEntity - // Fields count: 18 - // - // Metadata: - // NetworkVarNames: m_flEndDistance (float) - // NetworkVarNames: m_flStartDistance (float) - // NetworkVarNames: m_flFogFalloffExponent (float) - // NetworkVarNames: m_bHeightFogEnabled (bool) - // NetworkVarNames: m_flFogHeightWidth (float) - // NetworkVarNames: m_flFogHeightEnd (float) - // NetworkVarNames: m_flFogHeightStart (float) - // NetworkVarNames: m_flFogHeightExponent (float) - // NetworkVarNames: m_flLODBias (float) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_flFogMaxOpacity (float) - // NetworkVarNames: m_nCubemapSourceType (int) - // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) - // NetworkVarNames: m_iszSkyEntity (string_t) - // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_bHasHeightFogEnd (bool) - namespace C_EnvCubemapFog { - constexpr std::ptrdiff_t m_flEndDistance = 0x6D0; // float32 - constexpr std::ptrdiff_t m_flStartDistance = 0x6D4; // float32 - constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x6D8; // float32 - constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x6DC; // bool - constexpr std::ptrdiff_t m_flFogHeightWidth = 0x6E0; // float32 - constexpr std::ptrdiff_t m_flFogHeightEnd = 0x6E4; // float32 - constexpr std::ptrdiff_t m_flFogHeightStart = 0x6E8; // float32 - constexpr std::ptrdiff_t m_flFogHeightExponent = 0x6EC; // float32 - constexpr std::ptrdiff_t m_flLODBias = 0x6F0; // float32 - constexpr std::ptrdiff_t m_bActive = 0x6F4; // bool - constexpr std::ptrdiff_t m_bStartDisabled = 0x6F5; // bool - constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x6F8; // float32 - constexpr std::ptrdiff_t m_nCubemapSourceType = 0x6FC; // int32 - constexpr std::ptrdiff_t m_hSkyMaterial = 0x700; // CStrongHandle - constexpr std::ptrdiff_t m_iszSkyEntity = 0x708; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hFogCubemapTexture = 0x710; // CStrongHandle - constexpr std::ptrdiff_t m_bHasHeightFogEnd = 0x718; // bool - constexpr std::ptrdiff_t m_bFirstTime = 0x719; // bool - } - // Parent: C_BaseEntity - // Fields count: 16 - // - // Metadata: - // NetworkVarNames: m_hGradientFogTexture (HRenderTextureStrong) - // NetworkVarNames: m_flFogStartDistance (float) - // NetworkVarNames: m_flFogEndDistance (float) - // NetworkVarNames: m_bHeightFogEnabled (bool) - // NetworkVarNames: m_flFogStartHeight (float) - // NetworkVarNames: m_flFogEndHeight (float) - // NetworkVarNames: m_flFarZ (float) - // NetworkVarNames: m_flFogMaxOpacity (float) - // NetworkVarNames: m_flFogFalloffExponent (float) - // NetworkVarNames: m_flFogVerticalExponent (float) - // NetworkVarNames: m_fogColor (Color) - // NetworkVarNames: m_flFogStrength (float) - // NetworkVarNames: m_flFadeTime (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bIsEnabled (bool) - namespace C_GradientFog { - constexpr std::ptrdiff_t m_hGradientFogTexture = 0x6D0; // CStrongHandle - constexpr std::ptrdiff_t m_flFogStartDistance = 0x6D8; // float32 - constexpr std::ptrdiff_t m_flFogEndDistance = 0x6DC; // float32 - constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x6E0; // bool - constexpr std::ptrdiff_t m_flFogStartHeight = 0x6E4; // float32 - constexpr std::ptrdiff_t m_flFogEndHeight = 0x6E8; // float32 - constexpr std::ptrdiff_t m_flFarZ = 0x6EC; // float32 - constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x6F0; // float32 - constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x6F4; // float32 - constexpr std::ptrdiff_t m_flFogVerticalExponent = 0x6F8; // float32 - constexpr std::ptrdiff_t m_fogColor = 0x6FC; // Color - constexpr std::ptrdiff_t m_flFogStrength = 0x700; // float32 - constexpr std::ptrdiff_t m_flFadeTime = 0x704; // float32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x708; // bool - constexpr std::ptrdiff_t m_bIsEnabled = 0x709; // bool - constexpr std::ptrdiff_t m_bGradientFogNeedsTextures = 0x70A; // bool - } - // Parent: C_BaseEntity - // Fields count: 17 - // - // Metadata: - // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_nLightProbeSizeX (int) - // NetworkVarNames: m_nLightProbeSizeY (int) - // NetworkVarNames: m_nLightProbeSizeZ (int) - // NetworkVarNames: m_nLightProbeAtlasX (int) - // NetworkVarNames: m_nLightProbeAtlasY (int) - // NetworkVarNames: m_nLightProbeAtlasZ (int) - // NetworkVarNames: m_bEnabled (bool) - namespace C_EnvLightProbeVolume { - constexpr std::ptrdiff_t m_hLightProbeTexture = 0x16A8; // CStrongHandle - constexpr std::ptrdiff_t m_hLightProbeDirectLightIndicesTexture = 0x16B0; // CStrongHandle - constexpr std::ptrdiff_t m_hLightProbeDirectLightScalarsTexture = 0x16B8; // CStrongHandle - constexpr std::ptrdiff_t m_hLightProbeDirectLightShadowsTexture = 0x16C0; // CStrongHandle - constexpr std::ptrdiff_t m_vBoxMins = 0x16C8; // Vector - constexpr std::ptrdiff_t m_vBoxMaxs = 0x16D4; // Vector - constexpr std::ptrdiff_t m_bMoveable = 0x16E0; // bool - constexpr std::ptrdiff_t m_nHandshake = 0x16E4; // int32 - constexpr std::ptrdiff_t m_nPriority = 0x16E8; // int32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x16EC; // bool - constexpr std::ptrdiff_t m_nLightProbeSizeX = 0x16F0; // int32 - constexpr std::ptrdiff_t m_nLightProbeSizeY = 0x16F4; // int32 - constexpr std::ptrdiff_t m_nLightProbeSizeZ = 0x16F8; // int32 - constexpr std::ptrdiff_t m_nLightProbeAtlasX = 0x16FC; // int32 - constexpr std::ptrdiff_t m_nLightProbeAtlasY = 0x1700; // int32 - constexpr std::ptrdiff_t m_nLightProbeAtlasZ = 0x1704; // int32 - constexpr std::ptrdiff_t m_bEnabled = 0x1711; // bool - } - // Parent: C_BaseEntity - // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_flVisibilityStrength (float) - // NetworkVarNames: m_flFogDistanceMultiplier (float) - // NetworkVarNames: m_flFogMaxDensityMultiplier (float) - // NetworkVarNames: m_flFadeTime (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bIsEnabled (bool) - namespace C_PlayerVisibility { - constexpr std::ptrdiff_t m_flVisibilityStrength = 0x6D0; // float32 - constexpr std::ptrdiff_t m_flFogDistanceMultiplier = 0x6D4; // float32 - constexpr std::ptrdiff_t m_flFogMaxDensityMultiplier = 0x6D8; // float32 - constexpr std::ptrdiff_t m_flFadeTime = 0x6DC; // float32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x6E0; // bool - constexpr std::ptrdiff_t m_bIsEnabled = 0x6E1; // bool - } - // Parent: C_BaseEntity - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_flAutoExposureMin (float) - // NetworkVarNames: m_flAutoExposureMax (float) - // NetworkVarNames: m_flTonemapPercentTarget (float) - // NetworkVarNames: m_flTonemapPercentBrightPixels (float) - // NetworkVarNames: m_flTonemapMinAvgLum (float) - // NetworkVarNames: m_flExposureAdaptationSpeedUp (float) - // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) - // NetworkVarNames: m_flTonemapEVSmoothingRange (float) - namespace C_TonemapController2 { - constexpr std::ptrdiff_t m_flAutoExposureMin = 0x6D0; // float32 - constexpr std::ptrdiff_t m_flAutoExposureMax = 0x6D4; // float32 - constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0x6D8; // float32 - constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0x6DC; // float32 - constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0x6E0; // float32 - constexpr std::ptrdiff_t m_flExposureAdaptationSpeedUp = 0x6E4; // float32 - constexpr std::ptrdiff_t m_flExposureAdaptationSpeedDown = 0x6E8; // float32 - constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x6EC; // float32 - } - // Parent: C_BaseEntity - // Fields count: 28 - // - // Metadata: - // NetworkVarNames: m_flScattering (float) - // NetworkVarNames: m_flAnisotropy (float) - // NetworkVarNames: m_flFadeSpeed (float) - // NetworkVarNames: m_flDrawDistance (float) - // NetworkVarNames: m_flFadeInStart (float) - // NetworkVarNames: m_flFadeInEnd (float) - // NetworkVarNames: m_flIndirectStrength (float) - // NetworkVarNames: m_nIndirectTextureDimX (int) - // NetworkVarNames: m_nIndirectTextureDimY (int) - // NetworkVarNames: m_nIndirectTextureDimZ (int) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_flStartAnisoTime (GameTime_t) - // NetworkVarNames: m_flStartScatterTime (GameTime_t) - // NetworkVarNames: m_flStartDrawDistanceTime (GameTime_t) - // NetworkVarNames: m_flStartAnisotropy (float) - // NetworkVarNames: m_flStartScattering (float) - // NetworkVarNames: m_flStartDrawDistance (float) - // NetworkVarNames: m_flDefaultAnisotropy (float) - // NetworkVarNames: m_flDefaultScattering (float) - // NetworkVarNames: m_flDefaultDrawDistance (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bEnableIndirect (bool) - // NetworkVarNames: m_bIsMaster (bool) - // NetworkVarNames: m_hFogIndirectTexture (HRenderTextureStrong) - // NetworkVarNames: m_nForceRefreshCount (int) - namespace C_EnvVolumetricFogController { - constexpr std::ptrdiff_t m_flScattering = 0x6D0; // float32 - constexpr std::ptrdiff_t m_flAnisotropy = 0x6D4; // float32 - constexpr std::ptrdiff_t m_flFadeSpeed = 0x6D8; // float32 - constexpr std::ptrdiff_t m_flDrawDistance = 0x6DC; // float32 - constexpr std::ptrdiff_t m_flFadeInStart = 0x6E0; // float32 - constexpr std::ptrdiff_t m_flFadeInEnd = 0x6E4; // float32 - constexpr std::ptrdiff_t m_flIndirectStrength = 0x6E8; // float32 - constexpr std::ptrdiff_t m_nIndirectTextureDimX = 0x6EC; // int32 - constexpr std::ptrdiff_t m_nIndirectTextureDimY = 0x6F0; // int32 - constexpr std::ptrdiff_t m_nIndirectTextureDimZ = 0x6F4; // int32 - constexpr std::ptrdiff_t m_vBoxMins = 0x6F8; // Vector - constexpr std::ptrdiff_t m_vBoxMaxs = 0x704; // Vector - constexpr std::ptrdiff_t m_bActive = 0x710; // bool - constexpr std::ptrdiff_t m_flStartAnisoTime = 0x714; // GameTime_t - constexpr std::ptrdiff_t m_flStartScatterTime = 0x718; // GameTime_t - constexpr std::ptrdiff_t m_flStartDrawDistanceTime = 0x71C; // GameTime_t - constexpr std::ptrdiff_t m_flStartAnisotropy = 0x720; // float32 - constexpr std::ptrdiff_t m_flStartScattering = 0x724; // float32 - constexpr std::ptrdiff_t m_flStartDrawDistance = 0x728; // float32 - constexpr std::ptrdiff_t m_flDefaultAnisotropy = 0x72C; // float32 - constexpr std::ptrdiff_t m_flDefaultScattering = 0x730; // float32 - constexpr std::ptrdiff_t m_flDefaultDrawDistance = 0x734; // float32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x738; // bool - constexpr std::ptrdiff_t m_bEnableIndirect = 0x739; // bool - constexpr std::ptrdiff_t m_bIsMaster = 0x73A; // bool - constexpr std::ptrdiff_t m_hFogIndirectTexture = 0x740; // CStrongHandle - constexpr std::ptrdiff_t m_nForceRefreshCount = 0x748; // int32 - constexpr std::ptrdiff_t m_bFirstTime = 0x74C; // bool - } - // Parent: C_BaseEntity - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_flStrength (float) - // NetworkVarNames: m_nFalloffShape (int) - // NetworkVarNames: m_flFalloffExponent (float) - namespace C_EnvVolumetricFogVolume { - constexpr std::ptrdiff_t m_bActive = 0x6D0; // bool - constexpr std::ptrdiff_t m_vBoxMins = 0x6D4; // Vector - constexpr std::ptrdiff_t m_vBoxMaxs = 0x6E0; // Vector - constexpr std::ptrdiff_t m_bStartDisabled = 0x6EC; // bool - constexpr std::ptrdiff_t m_flStrength = 0x6F0; // float32 - constexpr std::ptrdiff_t m_nFalloffShape = 0x6F4; // int32 - constexpr std::ptrdiff_t m_flFalloffExponent = 0x6F8; // float32 - } - // Parent: C_BaseEntity - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_fog (fogparams_t) - namespace C_FogController { - constexpr std::ptrdiff_t m_fog = 0x6D0; // fogparams_t - constexpr std::ptrdiff_t m_bUseAngles = 0x738; // bool - constexpr std::ptrdiff_t m_iChangedVariables = 0x73C; // int32 - } - // Parent: C_BaseEntity - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_nMode (int) - // NetworkVarNames: m_vBoxSize (Vector) - // NetworkVarNames: m_bEnabled (bool) - namespace C_InfoVisibilityBox { - constexpr std::ptrdiff_t m_nMode = 0x6D4; // int32 - constexpr std::ptrdiff_t m_vBoxSize = 0x6D8; // Vector - constexpr std::ptrdiff_t m_bEnabled = 0x6E4; // bool - } - // Parent: C_BaseEntity - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_worldName (string_t) - // NetworkVarNames: m_layerName (string_t) - // NetworkVarNames: m_bWorldLayerVisible (bool) - // NetworkVarNames: m_bEntitiesSpawned (bool) - namespace CInfoWorldLayer { - constexpr std::ptrdiff_t m_pOutputOnEntitiesSpawned = 0x6D0; // CEntityIOOutput - constexpr std::ptrdiff_t m_worldName = 0x6F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_layerName = 0x700; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bWorldLayerVisible = 0x708; // bool - constexpr std::ptrdiff_t m_bEntitiesSpawned = 0x709; // bool - constexpr std::ptrdiff_t m_bCreateAsChildSpawnGroup = 0x70A; // bool - constexpr std::ptrdiff_t m_hLayerSpawnGroup = 0x70C; // uint32 - constexpr std::ptrdiff_t m_bWorldLayerActuallyVisible = 0x710; // bool - } - // Parent: C_BaseEntity - // Fields count: 25 - // - // Metadata: - // NetworkVarNames: m_FOV (float) - // NetworkVarNames: m_Resolution (float) - // NetworkVarNames: m_bFogEnable (bool) - // NetworkVarNames: m_FogColor (Color) - // NetworkVarNames: m_flFogStart (float) - // NetworkVarNames: m_flFogEnd (float) - // NetworkVarNames: m_flFogMaxDensity (float) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_bUseScreenAspectRatio (bool) - // NetworkVarNames: m_flAspectRatio (float) - // NetworkVarNames: m_bNoSky (bool) - // NetworkVarNames: m_fBrightness (float) - // NetworkVarNames: m_flZFar (float) - // NetworkVarNames: m_flZNear (float) - // NetworkVarNames: m_bCanHLTVUse (bool) - // NetworkVarNames: m_bDofEnabled (bool) - // NetworkVarNames: m_flDofNearBlurry (float) - // NetworkVarNames: m_flDofNearCrisp (float) - // NetworkVarNames: m_flDofFarCrisp (float) - // NetworkVarNames: m_flDofFarBlurry (float) - // NetworkVarNames: m_flDofTiltToGround (float) - namespace C_PointCamera { - constexpr std::ptrdiff_t m_FOV = 0x6D0; // float32 - constexpr std::ptrdiff_t m_Resolution = 0x6D4; // float32 - constexpr std::ptrdiff_t m_bFogEnable = 0x6D8; // bool - constexpr std::ptrdiff_t m_FogColor = 0x6D9; // Color - constexpr std::ptrdiff_t m_flFogStart = 0x6E0; // float32 - constexpr std::ptrdiff_t m_flFogEnd = 0x6E4; // float32 - constexpr std::ptrdiff_t m_flFogMaxDensity = 0x6E8; // float32 - constexpr std::ptrdiff_t m_bActive = 0x6EC; // bool - constexpr std::ptrdiff_t m_bUseScreenAspectRatio = 0x6ED; // bool - constexpr std::ptrdiff_t m_flAspectRatio = 0x6F0; // float32 - constexpr std::ptrdiff_t m_bNoSky = 0x6F4; // bool - constexpr std::ptrdiff_t m_fBrightness = 0x6F8; // float32 - constexpr std::ptrdiff_t m_flZFar = 0x6FC; // float32 - constexpr std::ptrdiff_t m_flZNear = 0x700; // float32 - constexpr std::ptrdiff_t m_bCanHLTVUse = 0x704; // bool - constexpr std::ptrdiff_t m_bDofEnabled = 0x705; // bool - constexpr std::ptrdiff_t m_flDofNearBlurry = 0x708; // float32 - constexpr std::ptrdiff_t m_flDofNearCrisp = 0x70C; // float32 - constexpr std::ptrdiff_t m_flDofFarCrisp = 0x710; // float32 - constexpr std::ptrdiff_t m_flDofFarBlurry = 0x714; // float32 - constexpr std::ptrdiff_t m_flDofTiltToGround = 0x718; // float32 - constexpr std::ptrdiff_t m_TargetFOV = 0x71C; // float32 - constexpr std::ptrdiff_t m_DegreesPerSecond = 0x720; // float32 - constexpr std::ptrdiff_t m_bIsOn = 0x724; // bool - constexpr std::ptrdiff_t m_pNext = 0x728; // C_PointCamera* - } - // Parent: C_BaseEntity - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_iszSoundAreaType (string_t) - // NetworkVarNames: m_vPos (Vector) - namespace C_SoundAreaEntityBase { - constexpr std::ptrdiff_t m_bDisabled = 0x6D0; // bool - constexpr std::ptrdiff_t m_bWasEnabled = 0x6D8; // bool - constexpr std::ptrdiff_t m_iszSoundAreaType = 0x6E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_vPos = 0x6E8; // Vector - } - // Parent: C_SoundAreaEntityBase - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_flRadius (float) - namespace C_SoundAreaEntitySphere { - constexpr std::ptrdiff_t m_flRadius = 0x6F4; // float32 - } - // Parent: C_SoundAreaEntityBase - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_vMin (Vector) - // NetworkVarNames: m_vMax (Vector) - namespace C_SoundAreaEntityOrientedBox { - constexpr std::ptrdiff_t m_vMin = 0x6F4; // Vector - constexpr std::ptrdiff_t m_vMax = 0x700; // Vector - } - // Parent: C_BaseEntity - // Fields count: 4 - // - // Metadata: - // MNetworkIncludeByName - // NetworkVarNames: m_aPlayerControllers (CHandle) - // NetworkVarNames: m_aPlayers (CHandle) - // NetworkVarNames: m_iScore (int32) - // NetworkVarNames: m_szTeamname (char) - namespace C_Team { - constexpr std::ptrdiff_t m_aPlayerControllers = 0x6D0; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_aPlayers = 0x6E8; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_iScore = 0x700; // int32 - constexpr std::ptrdiff_t m_szTeamname = 0x704; // char[129] - } - // Parent: C_BaseEntity - // Fields count: 15 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // MNetworkIncludeByUserGroup - // NetworkVarNames: m_nTickBase (uint32) - // NetworkVarNames: m_hPawn (CHandle) - // NetworkVarNames: m_iConnected (PlayerConnectedState) - // NetworkVarNames: m_iszPlayerName (char) - // NetworkVarNames: m_steamID (uint64) - // NetworkVarNames: m_iDesiredFOV (uint32) - // MNetworkReplayCompatField - namespace CBasePlayerController { - constexpr std::ptrdiff_t m_nFinalPredictedTick = 0x6D8; // int32 - constexpr std::ptrdiff_t m_CommandContext = 0x6E0; // C_CommandContext - constexpr std::ptrdiff_t m_nInButtonsWhichAreToggles = 0x778; // uint64 - constexpr std::ptrdiff_t m_nTickBase = 0x780; // uint32 - constexpr std::ptrdiff_t m_hPawn = 0x784; // CHandle - constexpr std::ptrdiff_t m_hPredictedPawn = 0x788; // CHandle - constexpr std::ptrdiff_t m_nSplitScreenSlot = 0x78C; // CSplitScreenSlot - constexpr std::ptrdiff_t m_hSplitOwner = 0x790; // CHandle - constexpr std::ptrdiff_t m_hSplitScreenPlayers = 0x798; // CUtlVector> - constexpr std::ptrdiff_t m_bIsHLTV = 0x7B0; // bool - constexpr std::ptrdiff_t m_iConnected = 0x7B4; // PlayerConnectedState - constexpr std::ptrdiff_t m_iszPlayerName = 0x7B8; // char[128] - constexpr std::ptrdiff_t m_steamID = 0x840; // uint64 - constexpr std::ptrdiff_t m_bIsLocalPlayerController = 0x848; // bool - constexpr std::ptrdiff_t m_iDesiredFOV = 0x84C; // uint32 - } - // Parent: None - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CBasePlayerVData { - constexpr std::ptrdiff_t m_sModelName = 0x28; // CResourceNameTyped> - constexpr std::ptrdiff_t m_flHeadDamageMultiplier = 0x108; // CSkillFloat - constexpr std::ptrdiff_t m_flChestDamageMultiplier = 0x118; // CSkillFloat - constexpr std::ptrdiff_t m_flStomachDamageMultiplier = 0x128; // CSkillFloat - constexpr std::ptrdiff_t m_flArmDamageMultiplier = 0x138; // CSkillFloat - constexpr std::ptrdiff_t m_flLegDamageMultiplier = 0x148; // CSkillFloat - constexpr std::ptrdiff_t m_flHoldBreathTime = 0x158; // float32 - constexpr std::ptrdiff_t m_flDrowningDamageInterval = 0x15C; // float32 - constexpr std::ptrdiff_t m_nDrowningDamageInitial = 0x160; // int32 - constexpr std::ptrdiff_t m_nDrowningDamageMax = 0x164; // int32 - constexpr std::ptrdiff_t m_nWaterSpeed = 0x168; // int32 - constexpr std::ptrdiff_t m_flUseRange = 0x16C; // float32 - constexpr std::ptrdiff_t m_flUseAngleTolerance = 0x170; // float32 - constexpr std::ptrdiff_t m_flCrouchTime = 0x174; // float32 - } - // Parent: None - // Fields count: 20 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CBasePlayerWeaponVData { - constexpr std::ptrdiff_t m_szWorldModel = 0x28; // CResourceNameTyped> - constexpr std::ptrdiff_t m_bBuiltRightHanded = 0x108; // bool - constexpr std::ptrdiff_t m_bAllowFlipping = 0x109; // bool - constexpr std::ptrdiff_t m_sMuzzleAttachment = 0x110; // CUtlString - constexpr std::ptrdiff_t m_szMuzzleFlashParticle = 0x118; // CResourceNameTyped> - constexpr std::ptrdiff_t m_iFlags = 0x1F8; // ItemFlagTypes_t - constexpr std::ptrdiff_t m_nPrimaryAmmoType = 0x1F9; // AmmoIndex_t - constexpr std::ptrdiff_t m_nSecondaryAmmoType = 0x1FA; // AmmoIndex_t - constexpr std::ptrdiff_t m_iMaxClip1 = 0x1FC; // int32 - constexpr std::ptrdiff_t m_iMaxClip2 = 0x200; // int32 - constexpr std::ptrdiff_t m_iDefaultClip1 = 0x204; // int32 - constexpr std::ptrdiff_t m_iDefaultClip2 = 0x208; // int32 - constexpr std::ptrdiff_t m_iWeight = 0x20C; // int32 - constexpr std::ptrdiff_t m_bAutoSwitchTo = 0x210; // bool - constexpr std::ptrdiff_t m_bAutoSwitchFrom = 0x211; // bool - constexpr std::ptrdiff_t m_iRumbleEffect = 0x214; // RumbleEffect_t - constexpr std::ptrdiff_t m_bLinkedCooldowns = 0x218; // bool - constexpr std::ptrdiff_t m_aShootSounds = 0x220; // CUtlMap - constexpr std::ptrdiff_t m_iSlot = 0x240; // int32 - constexpr std::ptrdiff_t m_iPosition = 0x244; // int32 - } - // Parent: None - // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) - // NetworkVarNames: m_hSequence (HSequence) - // NetworkVarNames: m_flSeqStartTime (GameTime_t) - // NetworkVarNames: m_flSeqFixedCycle (float) - // NetworkVarNames: m_nAnimLoopMode (AnimLoopMode_t) - namespace CBaseAnimGraphController { - constexpr std::ptrdiff_t m_animGraphNetworkedVars = 0x18; // CAnimGraphNetworkedVariables - constexpr std::ptrdiff_t m_bSequenceFinished = 0x14A8; // bool - constexpr std::ptrdiff_t m_flSoundSyncTime = 0x14AC; // float32 - constexpr std::ptrdiff_t m_hSequence = 0x14B0; // HSequence - constexpr std::ptrdiff_t m_flSeqStartTime = 0x14B4; // GameTime_t - constexpr std::ptrdiff_t m_flSeqFixedCycle = 0x14B8; // float32 - constexpr std::ptrdiff_t m_nAnimLoopMode = 0x14BC; // AnimLoopMode_t - constexpr std::ptrdiff_t m_flPlaybackRate = 0x14C0; // CNetworkedQuantizedFloat - constexpr std::ptrdiff_t m_nNotifyState = 0x14CC; // SequenceFinishNotifyState_t - constexpr std::ptrdiff_t m_bNetworkedAnimationInputsChanged = 0x14CE; // bool - constexpr std::ptrdiff_t m_bNetworkedSequenceChanged = 0x14CF; // bool - constexpr std::ptrdiff_t m_bLastUpdateSkipped = 0x14D0; // bool - constexpr std::ptrdiff_t m_flPrevAnimUpdateTime = 0x14D4; // GameTime_t - } - // Parent: C_BaseEntity - // Fields count: 31 - // - // Metadata: - // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) - // NetworkVarNames: m_CHitboxComponent (CHitboxComponent::Storage_t) - // NetworkVarNames: m_nRenderMode (RenderMode_t) - // NetworkVarNames: m_nRenderFX (RenderFx_t) - // NetworkVarNames: m_clrRender (Color) - // NetworkVarNames: m_vecRenderAttributes (EntityRenderAttribute_t) - // NetworkVarNames: m_bRenderToCubemaps (bool) - // NetworkVarNames: m_Collision (CCollisionProperty) - // NetworkVarNames: m_Glow (CGlowProperty) - // NetworkVarNames: m_flGlowBackfaceMult (float) - // NetworkVarNames: m_fadeMinDist (float32) - // NetworkVarNames: m_fadeMaxDist (float32) - // NetworkVarNames: m_flFadeScale (float32) - // NetworkVarNames: m_flShadowStrength (float32) - // NetworkVarNames: m_nObjectCulling (uint8) - // NetworkVarNames: m_nAddDecal (int) - // NetworkVarNames: m_vDecalPosition (Vector) - // NetworkVarNames: m_vDecalForwardAxis (Vector) - // NetworkVarNames: m_flDecalHealBloodRate (float) - // NetworkVarNames: m_flDecalHealHeightRate (float) - // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle) - namespace C_BaseModelEntity { - constexpr std::ptrdiff_t m_CRenderComponent = 0x9A0; // CRenderComponent* - constexpr std::ptrdiff_t m_CHitboxComponent = 0x9A8; // CHitboxComponent - constexpr std::ptrdiff_t m_bInitModelEffects = 0x9F0; // bool - constexpr std::ptrdiff_t m_bIsStaticProp = 0x9F1; // bool - constexpr std::ptrdiff_t m_nLastAddDecal = 0x9F4; // int32 - constexpr std::ptrdiff_t m_nDecalsAdded = 0x9F8; // int32 - constexpr std::ptrdiff_t m_iOldHealth = 0x9FC; // int32 - constexpr std::ptrdiff_t m_nRenderMode = 0xA00; // RenderMode_t - constexpr std::ptrdiff_t m_nRenderFX = 0xA01; // RenderFx_t - constexpr std::ptrdiff_t m_bAllowFadeInView = 0xA02; // bool - constexpr std::ptrdiff_t m_clrRender = 0xA03; // Color - constexpr std::ptrdiff_t m_vecRenderAttributes = 0xA08; // C_UtlVectorEmbeddedNetworkVar - constexpr std::ptrdiff_t m_bRenderToCubemaps = 0xA70; // bool - constexpr std::ptrdiff_t m_Collision = 0xA78; // CCollisionProperty - constexpr std::ptrdiff_t m_Glow = 0xB28; // CGlowProperty - constexpr std::ptrdiff_t m_flGlowBackfaceMult = 0xB80; // float32 - constexpr std::ptrdiff_t m_fadeMinDist = 0xB84; // float32 - constexpr std::ptrdiff_t m_fadeMaxDist = 0xB88; // float32 - constexpr std::ptrdiff_t m_flFadeScale = 0xB8C; // float32 - constexpr std::ptrdiff_t m_flShadowStrength = 0xB90; // float32 - constexpr std::ptrdiff_t m_nObjectCulling = 0xB94; // uint8 - constexpr std::ptrdiff_t m_nAddDecal = 0xB98; // int32 - constexpr std::ptrdiff_t m_vDecalPosition = 0xB9C; // Vector - constexpr std::ptrdiff_t m_vDecalForwardAxis = 0xBA8; // Vector - constexpr std::ptrdiff_t m_flDecalHealBloodRate = 0xBB4; // float32 - constexpr std::ptrdiff_t m_flDecalHealHeightRate = 0xBB8; // float32 - constexpr std::ptrdiff_t m_ConfigEntitiesToPropagateMaterialDecalsTo = 0xBC0; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_vecViewOffset = 0xBD8; // CNetworkViewOffsetVector - constexpr std::ptrdiff_t m_pClientAlphaProperty = 0xC08; // CClientAlphaProperty* - constexpr std::ptrdiff_t m_ClientOverrideTint = 0xC10; // Color - constexpr std::ptrdiff_t m_bUseClientOverrideTint = 0xC14; // bool - } - // Parent: C_BaseModelEntity - // Fields count: 24 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_szSnapshotFileName (char) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_bFrozen (bool) - // NetworkVarNames: m_flFreezeTransitionDuration (float) - // NetworkVarNames: m_nStopType (int) - // NetworkVarNames: m_bAnimateDuringGameplayPause (bool) - // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_flPreSimTime (float32) - // NetworkVarNames: m_vServerControlPoints (Vector) - // NetworkVarNames: m_iServerControlPointAssignments (uint8) - // NetworkVarNames: m_hControlPointEnts (CHandle) - // NetworkVarNames: m_bNoSave (bool) - // NetworkVarNames: m_bNoFreeze (bool) - // NetworkVarNames: m_bNoRamp (bool) - namespace C_ParticleSystem { - constexpr std::ptrdiff_t m_szSnapshotFileName = 0xC50; // char[512] - constexpr std::ptrdiff_t m_bActive = 0xE50; // bool - constexpr std::ptrdiff_t m_bFrozen = 0xE51; // bool - constexpr std::ptrdiff_t m_flFreezeTransitionDuration = 0xE54; // float32 - constexpr std::ptrdiff_t m_nStopType = 0xE58; // int32 - constexpr std::ptrdiff_t m_bAnimateDuringGameplayPause = 0xE5C; // bool - constexpr std::ptrdiff_t m_iEffectIndex = 0xE60; // CStrongHandle - constexpr std::ptrdiff_t m_flStartTime = 0xE68; // GameTime_t - constexpr std::ptrdiff_t m_flPreSimTime = 0xE6C; // float32 - constexpr std::ptrdiff_t m_vServerControlPoints = 0xE70; // Vector[4] - constexpr std::ptrdiff_t m_iServerControlPointAssignments = 0xEA0; // uint8[4] - constexpr std::ptrdiff_t m_hControlPointEnts = 0xEA4; // CHandle[64] - constexpr std::ptrdiff_t m_bNoSave = 0xFA4; // bool - constexpr std::ptrdiff_t m_bNoFreeze = 0xFA5; // bool - constexpr std::ptrdiff_t m_bNoRamp = 0xFA6; // bool - constexpr std::ptrdiff_t m_bStartActive = 0xFA7; // bool - constexpr std::ptrdiff_t m_iszEffectName = 0xFA8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszControlPointNames = 0xFB0; // CUtlSymbolLarge[64] - constexpr std::ptrdiff_t m_nDataCP = 0x11B0; // int32 - constexpr std::ptrdiff_t m_vecDataCPValue = 0x11B4; // Vector - constexpr std::ptrdiff_t m_nTintCP = 0x11C0; // int32 - constexpr std::ptrdiff_t m_clrTint = 0x11C4; // Color - constexpr std::ptrdiff_t m_bOldActive = 0x11E8; // bool - constexpr std::ptrdiff_t m_bOldFrozen = 0x11E9; // bool - } - // Parent: C_BaseEntity - // Fields count: 16 - // - // Metadata: - // NetworkVarNames: m_flParticleSpacing (float) - // NetworkVarNames: m_flSlack (float) - // NetworkVarNames: m_flRadius (float) - // NetworkVarNames: m_ColorTint (Color) - // NetworkVarNames: m_nEffectState (int) - // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) - // NetworkVarNames: m_PathNodes_Position (Vector) - // NetworkVarNames: m_PathNodes_TangentIn (Vector) - // NetworkVarNames: m_PathNodes_TangentOut (Vector) - // NetworkVarNames: m_PathNodes_Color (Vector) - // NetworkVarNames: m_PathNodes_PinEnabled (bool) - // NetworkVarNames: m_PathNodes_RadiusScale (float) - namespace C_PathParticleRope { - constexpr std::ptrdiff_t m_bStartActive = 0x6D0; // bool - constexpr std::ptrdiff_t m_flMaxSimulationTime = 0x6D4; // float32 - constexpr std::ptrdiff_t m_iszEffectName = 0x6D8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_PathNodes_Name = 0x6E0; // CUtlVector - constexpr std::ptrdiff_t m_flParticleSpacing = 0x6F8; // float32 - constexpr std::ptrdiff_t m_flSlack = 0x6FC; // float32 - constexpr std::ptrdiff_t m_flRadius = 0x700; // float32 - constexpr std::ptrdiff_t m_ColorTint = 0x704; // Color - constexpr std::ptrdiff_t m_nEffectState = 0x708; // int32 - constexpr std::ptrdiff_t m_iEffectIndex = 0x710; // CStrongHandle - constexpr std::ptrdiff_t m_PathNodes_Position = 0x718; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_PathNodes_TangentIn = 0x730; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_PathNodes_TangentOut = 0x748; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_PathNodes_Color = 0x760; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_PathNodes_PinEnabled = 0x778; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_PathNodes_RadiusScale = 0x790; // C_NetworkUtlVectorBase - } - // Parent: C_BaseModelEntity - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_Flags (uint8) - // NetworkVarNames: m_LightStyle (uint8) - // NetworkVarNames: m_Radius (float32) - // NetworkVarNames: m_Exponent (int32) - // NetworkVarNames: m_InnerAngle (float32) - // NetworkVarNames: m_OuterAngle (float32) - // NetworkVarNames: m_SpotRadius (float32) - namespace C_DynamicLight { - constexpr std::ptrdiff_t m_Flags = 0xC50; // uint8 - constexpr std::ptrdiff_t m_LightStyle = 0xC51; // uint8 - constexpr std::ptrdiff_t m_Radius = 0xC54; // float32 - constexpr std::ptrdiff_t m_Exponent = 0xC58; // int32 - constexpr std::ptrdiff_t m_InnerAngle = 0xC5C; // float32 - constexpr std::ptrdiff_t m_OuterAngle = 0xC60; // float32 - constexpr std::ptrdiff_t m_SpotRadius = 0xC64; // float32 - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_iszOverlayNames (string_t) - // NetworkVarNames: m_flOverlayTimes (float32) - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_iDesiredOverlay (int32) - // NetworkVarNames: m_bIsActive (bool) - namespace C_EnvScreenOverlay { - constexpr std::ptrdiff_t m_iszOverlayNames = 0x6D0; // CUtlSymbolLarge[10] - constexpr std::ptrdiff_t m_flOverlayTimes = 0x720; // float32[10] - constexpr std::ptrdiff_t m_flStartTime = 0x748; // GameTime_t - constexpr std::ptrdiff_t m_iDesiredOverlay = 0x74C; // int32 - constexpr std::ptrdiff_t m_bIsActive = 0x750; // bool - constexpr std::ptrdiff_t m_bWasActive = 0x751; // bool - constexpr std::ptrdiff_t m_iCachedDesiredOverlay = 0x754; // int32 - constexpr std::ptrdiff_t m_iCurrentOverlay = 0x758; // int32 - constexpr std::ptrdiff_t m_flCurrentOverlayTime = 0x75C; // GameTime_t - } - // Parent: C_BaseModelEntity - // Fields count: 8 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_nHorizontalSize (uint32) - // NetworkVarNames: m_nVerticalSize (uint32) - // NetworkVarNames: m_nMinDist (uint32) - // NetworkVarNames: m_nMaxDist (uint32) - // NetworkVarNames: m_nOuterMaxDist (uint32) - // NetworkVarNames: m_flGlowProxySize (float32) - // NetworkVarNames: m_flHDRColorScale (float32) - namespace C_LightGlow { - constexpr std::ptrdiff_t m_nHorizontalSize = 0xC50; // uint32 - constexpr std::ptrdiff_t m_nVerticalSize = 0xC54; // uint32 - constexpr std::ptrdiff_t m_nMinDist = 0xC58; // uint32 - constexpr std::ptrdiff_t m_nMaxDist = 0xC5C; // uint32 - constexpr std::ptrdiff_t m_nOuterMaxDist = 0xC60; // uint32 - constexpr std::ptrdiff_t m_flGlowProxySize = 0xC64; // float32 - constexpr std::ptrdiff_t m_flHDRColorScale = 0xC68; // float32 - constexpr std::ptrdiff_t m_Glow = 0xC70; // C_LightGlowOverlay - } - // Parent: C_BaseEntity - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) - namespace C_RagdollManager { - constexpr std::ptrdiff_t m_iCurrentMaxRagdollCount = 0x6D0; // int8 - } - // Parent: C_BaseModelEntity - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_flLightScale (float32) - // NetworkVarNames: m_Radius (float32) - namespace C_SpotlightEnd { - constexpr std::ptrdiff_t m_flLightScale = 0xC50; // float32 - constexpr std::ptrdiff_t m_Radius = 0xC54; // float32 - } - // Parent: C_BaseEntity - // Fields count: 25 - // - // Metadata: - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_bUpdateOnClient (bool) - // NetworkVarNames: m_nInputType (ValueRemapperInputType_t) - // NetworkVarNames: m_hRemapLineStart (CHandle) - // NetworkVarNames: m_hRemapLineEnd (CHandle) - // NetworkVarNames: m_flMaximumChangePerSecond (float) - // NetworkVarNames: m_flDisengageDistance (float) - // NetworkVarNames: m_flEngageDistance (float) - // NetworkVarNames: m_bRequiresUseKey (bool) - // NetworkVarNames: m_nOutputType (ValueRemapperOutputType_t) - // NetworkVarNames: m_hOutputEntities (CHandle) - // NetworkVarNames: m_nHapticsType (ValueRemapperHapticsType_t) - // NetworkVarNames: m_nMomentumType (ValueRemapperMomentumType_t) - // NetworkVarNames: m_flMomentumModifier (float) - // NetworkVarNames: m_flSnapValue (float) - // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) - // NetworkVarNames: m_flInputOffset (float) - namespace C_PointValueRemapper { - constexpr std::ptrdiff_t m_bDisabled = 0x6D0; // bool - constexpr std::ptrdiff_t m_bDisabledOld = 0x6D1; // bool - constexpr std::ptrdiff_t m_bUpdateOnClient = 0x6D2; // bool - constexpr std::ptrdiff_t m_nInputType = 0x6D4; // ValueRemapperInputType_t - constexpr std::ptrdiff_t m_hRemapLineStart = 0x6D8; // CHandle - constexpr std::ptrdiff_t m_hRemapLineEnd = 0x6DC; // CHandle - constexpr std::ptrdiff_t m_flMaximumChangePerSecond = 0x6E0; // float32 - constexpr std::ptrdiff_t m_flDisengageDistance = 0x6E4; // float32 - constexpr std::ptrdiff_t m_flEngageDistance = 0x6E8; // float32 - constexpr std::ptrdiff_t m_bRequiresUseKey = 0x6EC; // bool - constexpr std::ptrdiff_t m_nOutputType = 0x6F0; // ValueRemapperOutputType_t - constexpr std::ptrdiff_t m_hOutputEntities = 0x6F8; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_nHapticsType = 0x710; // ValueRemapperHapticsType_t - constexpr std::ptrdiff_t m_nMomentumType = 0x714; // ValueRemapperMomentumType_t - constexpr std::ptrdiff_t m_flMomentumModifier = 0x718; // float32 - constexpr std::ptrdiff_t m_flSnapValue = 0x71C; // float32 - constexpr std::ptrdiff_t m_flCurrentMomentum = 0x720; // float32 - constexpr std::ptrdiff_t m_nRatchetType = 0x724; // ValueRemapperRatchetType_t - constexpr std::ptrdiff_t m_flRatchetOffset = 0x728; // float32 - constexpr std::ptrdiff_t m_flInputOffset = 0x72C; // float32 - constexpr std::ptrdiff_t m_bEngaged = 0x730; // bool - constexpr std::ptrdiff_t m_bFirstUpdate = 0x731; // bool - constexpr std::ptrdiff_t m_flPreviousValue = 0x734; // float32 - constexpr std::ptrdiff_t m_flPreviousUpdateTickTime = 0x738; // GameTime_t - constexpr std::ptrdiff_t m_vecPreviousTestPoint = 0x73C; // Vector - } - // Parent: None - // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_messageText (char) - // NetworkVarNames: m_FontName (char) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bFullbright (bool) - // NetworkVarNames: m_flWorldUnitsPerPx (float) - // NetworkVarNames: m_flFontSize (float) - // NetworkVarNames: m_flDepthOffset (float) - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t) - // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) - // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) - namespace C_PointWorldText { - constexpr std::ptrdiff_t m_bForceRecreateNextUpdate = 0xC58; // bool - constexpr std::ptrdiff_t m_messageText = 0xC68; // char[512] - constexpr std::ptrdiff_t m_FontName = 0xE68; // char[64] - constexpr std::ptrdiff_t m_bEnabled = 0xEA8; // bool - constexpr std::ptrdiff_t m_bFullbright = 0xEA9; // bool - constexpr std::ptrdiff_t m_flWorldUnitsPerPx = 0xEAC; // float32 - constexpr std::ptrdiff_t m_flFontSize = 0xEB0; // float32 - constexpr std::ptrdiff_t m_flDepthOffset = 0xEB4; // float32 - constexpr std::ptrdiff_t m_Color = 0xEB8; // Color - constexpr std::ptrdiff_t m_nJustifyHorizontal = 0xEBC; // PointWorldTextJustifyHorizontal_t - constexpr std::ptrdiff_t m_nJustifyVertical = 0xEC0; // PointWorldTextJustifyVertical_t - constexpr std::ptrdiff_t m_nReorientMode = 0xEC4; // PointWorldTextReorientMode_t - } - // Parent: C_BaseEntity - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_Handle (CHandle) - // NetworkVarNames: m_bSendHandle (bool) - namespace C_HandleTest { - constexpr std::ptrdiff_t m_Handle = 0x6D0; // CHandle - constexpr std::ptrdiff_t m_bSendHandle = 0x6D4; // bool - } - // Parent: C_BaseEntity - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_EnvWindShared (CEnvWindShared) - namespace C_EnvWind { - constexpr std::ptrdiff_t m_EnvWindShared = 0x6D0; // C_EnvWindShared - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_glowEntity (CHandle) - // NetworkVarNames: m_usable (bool) - // NetworkVarNames: m_szDisplayText (string_t) - namespace C_BaseButton { - constexpr std::ptrdiff_t m_glowEntity = 0xC50; // CHandle - constexpr std::ptrdiff_t m_usable = 0xC54; // bool - constexpr std::ptrdiff_t m_szDisplayText = 0xC58; // CUtlSymbolLarge - } - // Parent: C_BaseModelEntity - // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_flFadeInStart (float32) - // NetworkVarNames: m_flFadeInLength (float32) - // NetworkVarNames: m_flFadeOutModelStart (float32) - // NetworkVarNames: m_flFadeOutModelLength (float32) - // NetworkVarNames: m_flFadeOutStart (float32) - // NetworkVarNames: m_flFadeOutLength (float32) - // NetworkVarNames: m_nDissolveType (EntityDisolveType_t) - // NetworkVarNames: m_vDissolverOrigin (Vector) - // NetworkVarNames: m_nMagnitude (uint32) - namespace C_EntityDissolve { - constexpr std::ptrdiff_t m_flStartTime = 0xC58; // GameTime_t - constexpr std::ptrdiff_t m_flFadeInStart = 0xC5C; // float32 - constexpr std::ptrdiff_t m_flFadeInLength = 0xC60; // float32 - constexpr std::ptrdiff_t m_flFadeOutModelStart = 0xC64; // float32 - constexpr std::ptrdiff_t m_flFadeOutModelLength = 0xC68; // float32 - constexpr std::ptrdiff_t m_flFadeOutStart = 0xC6C; // float32 - constexpr std::ptrdiff_t m_flFadeOutLength = 0xC70; // float32 - constexpr std::ptrdiff_t m_flNextSparkTime = 0xC74; // GameTime_t - constexpr std::ptrdiff_t m_nDissolveType = 0xC78; // EntityDisolveType_t - constexpr std::ptrdiff_t m_vDissolverOrigin = 0xC7C; // Vector - constexpr std::ptrdiff_t m_nMagnitude = 0xC88; // uint32 - constexpr std::ptrdiff_t m_bCoreExplode = 0xC8C; // bool - constexpr std::ptrdiff_t m_bLinkedToServerEnt = 0xC8D; // bool - } - // Parent: C_BaseModelEntity - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_hDecalMaterial (HMaterialStrong) - // NetworkVarNames: m_flWidth (float) - // NetworkVarNames: m_flHeight (float) - // NetworkVarNames: m_flDepth (float) - // NetworkVarNames: m_nRenderOrder (uint32) - // NetworkVarNames: m_bProjectOnWorld (bool) - // NetworkVarNames: m_bProjectOnCharacters (bool) - // NetworkVarNames: m_bProjectOnWater (bool) - // NetworkVarNames: m_flDepthSortBias (float) - namespace C_EnvDecal { - constexpr std::ptrdiff_t m_hDecalMaterial = 0xC50; // CStrongHandle - constexpr std::ptrdiff_t m_flWidth = 0xC58; // float32 - constexpr std::ptrdiff_t m_flHeight = 0xC5C; // float32 - constexpr std::ptrdiff_t m_flDepth = 0xC60; // float32 - constexpr std::ptrdiff_t m_nRenderOrder = 0xC64; // uint32 - constexpr std::ptrdiff_t m_bProjectOnWorld = 0xC68; // bool - constexpr std::ptrdiff_t m_bProjectOnCharacters = 0xC69; // bool - constexpr std::ptrdiff_t m_bProjectOnWater = 0xC6A; // bool - constexpr std::ptrdiff_t m_flDepthSortBias = 0xC6C; // float32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_EffectName (string_t) - // NetworkVarNames: m_bState (bool) - namespace C_FuncElectrifiedVolume { - constexpr std::ptrdiff_t m_nAmbientEffect = 0xC50; // ParticleIndex_t - constexpr std::ptrdiff_t m_EffectName = 0xC58; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bState = 0xC60; // bool - } - // Parent: C_BaseModelEntity - // Fields count: 0 - // - // Metadata: - // MNetworkOverride - // MNetworkOverride - namespace C_FuncRotating { - } - // Parent: C_BaseModelEntity - // Fields count: 41 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_flScrollSpeed (float32) - // NetworkVarNames: m_RopeFlags (uint16) - // NetworkVarNames: m_iRopeMaterialModelIndex (HMaterialStrong) - // NetworkVarNames: m_nSegments (uint8) - // NetworkVarNames: m_hStartPoint (CHandle) - // NetworkVarNames: m_hEndPoint (CHandle) - // NetworkVarNames: m_iStartAttachment (AttachmentHandle_t) - // NetworkVarNames: m_iEndAttachment (AttachmentHandle_t) - // NetworkVarNames: m_Subdiv (uint8) - // NetworkVarNames: m_RopeLength (int16) - // NetworkVarNames: m_Slack (int16) - // NetworkVarNames: m_TextureScale (float32) - // NetworkVarNames: m_fLockedPoints (uint8) - // NetworkVarNames: m_nChangeCount (uint8) - // NetworkVarNames: m_Width (float32) - // NetworkVarNames: m_bConstrainBetweenEndpoints (bool) - namespace C_RopeKeyframe { - constexpr std::ptrdiff_t m_LinksTouchingSomething = 0xC58; // CBitVec<10> - constexpr std::ptrdiff_t m_nLinksTouchingSomething = 0xC5C; // int32 - constexpr std::ptrdiff_t m_bApplyWind = 0xC60; // bool - constexpr std::ptrdiff_t m_fPrevLockedPoints = 0xC64; // int32 - constexpr std::ptrdiff_t m_iForcePointMoveCounter = 0xC68; // int32 - constexpr std::ptrdiff_t m_bPrevEndPointPos = 0xC6C; // bool[2] - constexpr std::ptrdiff_t m_vPrevEndPointPos = 0xC70; // Vector[2] - constexpr std::ptrdiff_t m_flCurScroll = 0xC88; // float32 - constexpr std::ptrdiff_t m_flScrollSpeed = 0xC8C; // float32 - constexpr std::ptrdiff_t m_RopeFlags = 0xC90; // uint16 - constexpr std::ptrdiff_t m_iRopeMaterialModelIndex = 0xC98; // CStrongHandle - constexpr std::ptrdiff_t m_LightValues = 0xF10; // Vector[10] - constexpr std::ptrdiff_t m_nSegments = 0xF88; // uint8 - constexpr std::ptrdiff_t m_hStartPoint = 0xF8C; // CHandle - constexpr std::ptrdiff_t m_hEndPoint = 0xF90; // CHandle - constexpr std::ptrdiff_t m_iStartAttachment = 0xF94; // AttachmentHandle_t - constexpr std::ptrdiff_t m_iEndAttachment = 0xF95; // AttachmentHandle_t - constexpr std::ptrdiff_t m_Subdiv = 0xF96; // uint8 - constexpr std::ptrdiff_t m_RopeLength = 0xF98; // int16 - constexpr std::ptrdiff_t m_Slack = 0xF9A; // int16 - constexpr std::ptrdiff_t m_TextureScale = 0xF9C; // float32 - constexpr std::ptrdiff_t m_fLockedPoints = 0xFA0; // uint8 - constexpr std::ptrdiff_t m_nChangeCount = 0xFA1; // uint8 - constexpr std::ptrdiff_t m_Width = 0xFA4; // float32 - constexpr std::ptrdiff_t m_PhysicsDelegate = 0xFA8; // C_RopeKeyframe::CPhysicsDelegate - constexpr std::ptrdiff_t m_hMaterial = 0xFB8; // CStrongHandle - constexpr std::ptrdiff_t m_TextureHeight = 0xFC0; // int32 - constexpr std::ptrdiff_t m_vecImpulse = 0xFC4; // Vector - constexpr std::ptrdiff_t m_vecPreviousImpulse = 0xFD0; // Vector - constexpr std::ptrdiff_t m_flCurrentGustTimer = 0xFDC; // float32 - constexpr std::ptrdiff_t m_flCurrentGustLifetime = 0xFE0; // float32 - constexpr std::ptrdiff_t m_flTimeToNextGust = 0xFE4; // float32 - constexpr std::ptrdiff_t m_vWindDir = 0xFE8; // Vector - constexpr std::ptrdiff_t m_vColorMod = 0xFF4; // Vector - constexpr std::ptrdiff_t m_vCachedEndPointAttachmentPos = 0x1000; // Vector[2] - constexpr std::ptrdiff_t m_vCachedEndPointAttachmentAngle = 0x1018; // QAngle[2] - constexpr std::ptrdiff_t m_bConstrainBetweenEndpoints = 0x1030; // bool - constexpr std::ptrdiff_t m_bEndPointAttachmentPositionsDirty = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bEndPointAttachmentAnglesDirty = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bNewDataThisFrame = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bPhysicsInitted = 0x0; // bitfield:1 - } - // Parent: None - // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_bIsPlayingBack (bool) - // NetworkVarNames: m_bPaused (bool) - // NetworkVarNames: m_bMultiplayer (bool) - // NetworkVarNames: m_bAutogenerated (bool) - // NetworkVarNames: m_flForceClientTime (float32) - // NetworkVarNames: m_nSceneStringIndex (uint16) - // NetworkVarNames: m_hActorList (CHandle) - namespace C_SceneEntity { - constexpr std::ptrdiff_t m_bIsPlayingBack = 0x6D8; // bool - constexpr std::ptrdiff_t m_bPaused = 0x6D9; // bool - constexpr std::ptrdiff_t m_bMultiplayer = 0x6DA; // bool - constexpr std::ptrdiff_t m_bAutogenerated = 0x6DB; // bool - constexpr std::ptrdiff_t m_flForceClientTime = 0x6DC; // float32 - constexpr std::ptrdiff_t m_nSceneStringIndex = 0x6E0; // uint16 - constexpr std::ptrdiff_t m_bClientOnly = 0x6E2; // bool - constexpr std::ptrdiff_t m_hOwner = 0x6E4; // CHandle - constexpr std::ptrdiff_t m_hActorList = 0x6E8; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_bWasPlaying = 0x700; // bool - constexpr std::ptrdiff_t m_QueuedEvents = 0x710; // CUtlVector - constexpr std::ptrdiff_t m_flCurrentTime = 0x728; // float32 - } - // Parent: C_BaseModelEntity - // Fields count: 18 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkExcludeByName - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_vDirection (Vector) - // NetworkVarNames: m_iszEffectName (string_t) - // NetworkVarNames: m_iszSSEffectName (string_t) - // NetworkVarNames: m_clrOverlay (Color) - // NetworkVarNames: m_bOn (bool) - // NetworkVarNames: m_bmaxColor (bool) - // NetworkVarNames: m_flSize (float32) - // NetworkVarNames: m_flHazeScale (float32) - // NetworkVarNames: m_flRotation (float32) - // NetworkVarNames: m_flHDRColorScale (float32) - // NetworkVarNames: m_flAlphaHaze (float32) - // NetworkVarNames: m_flAlphaScale (float32) - // NetworkVarNames: m_flAlphaHdr (float32) - // NetworkVarNames: m_flFarZScale (float32) - namespace C_Sun { - constexpr std::ptrdiff_t m_fxSSSunFlareEffectIndex = 0xC50; // ParticleIndex_t - constexpr std::ptrdiff_t m_fxSunFlareEffectIndex = 0xC54; // ParticleIndex_t - constexpr std::ptrdiff_t m_fdistNormalize = 0xC58; // float32 - constexpr std::ptrdiff_t m_vSunPos = 0xC5C; // Vector - constexpr std::ptrdiff_t m_vDirection = 0xC68; // Vector - constexpr std::ptrdiff_t m_iszEffectName = 0xC78; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSSEffectName = 0xC80; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_clrOverlay = 0xC88; // Color - constexpr std::ptrdiff_t m_bOn = 0xC8C; // bool - constexpr std::ptrdiff_t m_bmaxColor = 0xC8D; // bool - constexpr std::ptrdiff_t m_flSize = 0xC90; // float32 - constexpr std::ptrdiff_t m_flHazeScale = 0xC94; // float32 - constexpr std::ptrdiff_t m_flRotation = 0xC98; // float32 - constexpr std::ptrdiff_t m_flHDRColorScale = 0xC9C; // float32 - constexpr std::ptrdiff_t m_flAlphaHaze = 0xCA0; // float32 - constexpr std::ptrdiff_t m_flAlphaScale = 0xCA4; // float32 - constexpr std::ptrdiff_t m_flAlphaHdr = 0xCA8; // float32 - constexpr std::ptrdiff_t m_flFarZScale = 0xCAC; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MNetworkIncludeByName - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_bClientSidePredicted (bool) - namespace C_BaseTrigger { - constexpr std::ptrdiff_t m_bDisabled = 0xC50; // bool - constexpr std::ptrdiff_t m_bClientSidePredicted = 0xC51; // bool - } - // Parent: C_BaseTrigger - // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_gravityScale (float) - // NetworkVarNames: m_linearLimit (float) - // NetworkVarNames: m_linearDamping (float) - // NetworkVarNames: m_angularLimit (float) - // NetworkVarNames: m_angularDamping (float) - // NetworkVarNames: m_linearForce (float) - // NetworkVarNames: m_flFrequency (float) - // NetworkVarNames: m_flDampingRatio (float) - // NetworkVarNames: m_vecLinearForcePointAt (Vector) - // NetworkVarNames: m_bCollapseToForcePoint (bool) - // NetworkVarNames: m_vecLinearForcePointAtWorld (Vector) - // NetworkVarNames: m_vecLinearForceDirection (Vector) - // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) - namespace C_TriggerPhysics { - constexpr std::ptrdiff_t m_gravityScale = 0xC54; // float32 - constexpr std::ptrdiff_t m_linearLimit = 0xC58; // float32 - constexpr std::ptrdiff_t m_linearDamping = 0xC5C; // float32 - constexpr std::ptrdiff_t m_angularLimit = 0xC60; // float32 - constexpr std::ptrdiff_t m_angularDamping = 0xC64; // float32 - constexpr std::ptrdiff_t m_linearForce = 0xC68; // float32 - constexpr std::ptrdiff_t m_flFrequency = 0xC6C; // float32 - constexpr std::ptrdiff_t m_flDampingRatio = 0xC70; // float32 - constexpr std::ptrdiff_t m_vecLinearForcePointAt = 0xC74; // Vector - constexpr std::ptrdiff_t m_bCollapseToForcePoint = 0xC80; // bool - constexpr std::ptrdiff_t m_vecLinearForcePointAtWorld = 0xC84; // Vector - constexpr std::ptrdiff_t m_vecLinearForceDirection = 0xC90; // Vector - constexpr std::ptrdiff_t m_bConvertToDebrisWhenPossible = 0xC9C; // bool - } - // Parent: C_BaseModelEntity - // Fields count: 24 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkOverride - // NetworkVarNames: m_flFrameRate (float32) - // NetworkVarNames: m_flHDRColorScale (float32) - // NetworkVarNames: m_nNumBeamEnts (uint8) - // NetworkVarNames: m_hBaseMaterial (HMaterialStrong) - // NetworkVarNames: m_nHaloIndex (HMaterialStrong) - // NetworkVarNames: m_nBeamType (BeamType_t) - // NetworkVarNames: m_nBeamFlags (uint32) - // NetworkVarNames: m_hAttachEntity (CHandle) - // NetworkVarNames: m_nAttachIndex (AttachmentHandle_t) - // NetworkVarNames: m_fWidth (float32) - // NetworkVarNames: m_fEndWidth (float32) - // NetworkVarNames: m_fFadeLength (float32) - // NetworkVarNames: m_fHaloScale (float32) - // NetworkVarNames: m_fAmplitude (float32) - // NetworkVarNames: m_fStartFrame (float32) - // NetworkVarNames: m_fSpeed (float32) - // NetworkVarNames: m_flFrame (float32) - // NetworkVarNames: m_nClipStyle (BeamClipStyle_t) - // NetworkVarNames: m_bTurnedOff (bool) - // NetworkVarNames: m_vecEndPos (Vector) - namespace C_Beam { - constexpr std::ptrdiff_t m_flFrameRate = 0xC50; // float32 - constexpr std::ptrdiff_t m_flHDRColorScale = 0xC54; // float32 - constexpr std::ptrdiff_t m_flFireTime = 0xC58; // GameTime_t - constexpr std::ptrdiff_t m_flDamage = 0xC5C; // float32 - constexpr std::ptrdiff_t m_nNumBeamEnts = 0xC60; // uint8 - constexpr std::ptrdiff_t m_queryHandleHalo = 0xC64; // int32 - constexpr std::ptrdiff_t m_hBaseMaterial = 0xC88; // CStrongHandle - constexpr std::ptrdiff_t m_nHaloIndex = 0xC90; // CStrongHandle - constexpr std::ptrdiff_t m_nBeamType = 0xC98; // BeamType_t - constexpr std::ptrdiff_t m_nBeamFlags = 0xC9C; // uint32 - constexpr std::ptrdiff_t m_hAttachEntity = 0xCA0; // CHandle[10] - constexpr std::ptrdiff_t m_nAttachIndex = 0xCC8; // AttachmentHandle_t[10] - constexpr std::ptrdiff_t m_fWidth = 0xCD4; // float32 - constexpr std::ptrdiff_t m_fEndWidth = 0xCD8; // float32 - constexpr std::ptrdiff_t m_fFadeLength = 0xCDC; // float32 - constexpr std::ptrdiff_t m_fHaloScale = 0xCE0; // float32 - constexpr std::ptrdiff_t m_fAmplitude = 0xCE4; // float32 - constexpr std::ptrdiff_t m_fStartFrame = 0xCE8; // float32 - constexpr std::ptrdiff_t m_fSpeed = 0xCEC; // float32 - constexpr std::ptrdiff_t m_flFrame = 0xCF0; // float32 - constexpr std::ptrdiff_t m_nClipStyle = 0xCF4; // BeamClipStyle_t - constexpr std::ptrdiff_t m_bTurnedOff = 0xCF8; // bool - constexpr std::ptrdiff_t m_vecEndPos = 0xCFC; // Vector - constexpr std::ptrdiff_t m_hEndEntity = 0xD08; // CHandle - } - // Parent: C_BaseModelEntity - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_vecLadderDir (Vector) - // NetworkVarNames: m_vecPlayerMountPositionTop (Vector) - // NetworkVarNames: m_vecPlayerMountPositionBottom (Vector) - // NetworkVarNames: m_flAutoRideSpeed (float) - // NetworkVarNames: m_bFakeLadder (bool) - namespace C_FuncLadder { - constexpr std::ptrdiff_t m_vecLadderDir = 0xC50; // Vector - constexpr std::ptrdiff_t m_Dismounts = 0xC60; // CUtlVector> - constexpr std::ptrdiff_t m_vecLocalTop = 0xC78; // Vector - constexpr std::ptrdiff_t m_vecPlayerMountPositionTop = 0xC84; // Vector - constexpr std::ptrdiff_t m_vecPlayerMountPositionBottom = 0xC90; // Vector - constexpr std::ptrdiff_t m_flAutoRideSpeed = 0xC9C; // float32 - constexpr std::ptrdiff_t m_bDisabled = 0xCA0; // bool - constexpr std::ptrdiff_t m_bFakeLadder = 0xCA1; // bool - constexpr std::ptrdiff_t m_bHasSlack = 0xCA2; // bool - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPrecipitationVData { - constexpr std::ptrdiff_t m_szParticlePrecipitationEffect = 0x28; // CResourceNameTyped> - constexpr std::ptrdiff_t m_flInnerDistance = 0x108; // float32 - constexpr std::ptrdiff_t m_nAttachType = 0x10C; // ParticleAttachment_t - constexpr std::ptrdiff_t m_bBatchSameVolumeType = 0x110; // bool - constexpr std::ptrdiff_t m_nRTEnvCP = 0x114; // int32 - constexpr std::ptrdiff_t m_nRTEnvCPComponent = 0x118; // int32 - constexpr std::ptrdiff_t m_szModifier = 0x120; // CUtlString - } - // Parent: C_BaseModelEntity - // Fields count: 24 - // - // Metadata: - // NetworkVarNames: m_hSpriteMaterial (HMaterialStrong) - // NetworkVarNames: m_hAttachedToEntity (CHandle) - // NetworkVarNames: m_nAttachment (AttachmentHandle_t) - // NetworkVarNames: m_flSpriteFramerate (float32) - // NetworkVarNames: m_flFrame (float32) - // NetworkVarNames: m_nBrightness (uint32) - // NetworkVarNames: m_flBrightnessDuration (float32) - // NetworkVarNames: m_flSpriteScale (float32) - // NetworkVarNames: m_flScaleDuration (float32) - // NetworkVarNames: m_bWorldSpaceScale (bool) - // NetworkVarNames: m_flGlowProxySize (float32) - // NetworkVarNames: m_flHDRColorScale (float32) - namespace C_Sprite { - constexpr std::ptrdiff_t m_hSpriteMaterial = 0xC68; // CStrongHandle - constexpr std::ptrdiff_t m_hAttachedToEntity = 0xC70; // CHandle - constexpr std::ptrdiff_t m_nAttachment = 0xC74; // AttachmentHandle_t - constexpr std::ptrdiff_t m_flSpriteFramerate = 0xC78; // float32 - constexpr std::ptrdiff_t m_flFrame = 0xC7C; // float32 - constexpr std::ptrdiff_t m_flDieTime = 0xC80; // GameTime_t - constexpr std::ptrdiff_t m_nBrightness = 0xC90; // uint32 - constexpr std::ptrdiff_t m_flBrightnessDuration = 0xC94; // float32 - constexpr std::ptrdiff_t m_flSpriteScale = 0xC98; // float32 - constexpr std::ptrdiff_t m_flScaleDuration = 0xC9C; // float32 - constexpr std::ptrdiff_t m_bWorldSpaceScale = 0xCA0; // bool - constexpr std::ptrdiff_t m_flGlowProxySize = 0xCA4; // float32 - constexpr std::ptrdiff_t m_flHDRColorScale = 0xCA8; // float32 - constexpr std::ptrdiff_t m_flLastTime = 0xCAC; // GameTime_t - constexpr std::ptrdiff_t m_flMaxFrame = 0xCB0; // float32 - constexpr std::ptrdiff_t m_flStartScale = 0xCB4; // float32 - constexpr std::ptrdiff_t m_flDestScale = 0xCB8; // float32 - constexpr std::ptrdiff_t m_flScaleTimeStart = 0xCBC; // GameTime_t - constexpr std::ptrdiff_t m_nStartBrightness = 0xCC0; // int32 - constexpr std::ptrdiff_t m_nDestBrightness = 0xCC4; // int32 - constexpr std::ptrdiff_t m_flBrightnessTimeStart = 0xCC8; // GameTime_t - constexpr std::ptrdiff_t m_hOldSpriteMaterial = 0xCD0; // CWeakHandle - constexpr std::ptrdiff_t m_nSpriteWidth = 0xD78; // int32 - constexpr std::ptrdiff_t m_nSpriteHeight = 0xD7C; // int32 - } - // Parent: C_BaseModelEntity - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_DialogXMLName (string_t) - // NetworkVarNames: m_PanelClassName (string_t) - // NetworkVarNames: m_PanelID (string_t) - namespace C_BaseClientUIEntity { - constexpr std::ptrdiff_t m_bEnabled = 0xC58; // bool - constexpr std::ptrdiff_t m_DialogXMLName = 0xC60; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_PanelClassName = 0xC68; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_PanelID = 0xC70; // CUtlSymbolLarge - } - // Parent: C_BaseClientUIEntity - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_hActivator (EHANDLE) - namespace C_PointClientUIDialog { - constexpr std::ptrdiff_t m_hActivator = 0xC80; // CHandle - constexpr std::ptrdiff_t m_bStartEnabled = 0xC84; // bool - } - // Parent: C_BaseClientUIEntity - // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_bIgnoreInput (bool) - // NetworkVarNames: m_flWidth (float) - // NetworkVarNames: m_flHeight (float) - // NetworkVarNames: m_flDPI (float) - // NetworkVarNames: m_flInteractDistance (float) - // NetworkVarNames: m_flDepthOffset (float) - // NetworkVarNames: m_unOwnerContext (uint32) - // NetworkVarNames: m_unHorizontalAlign (uint32) - // NetworkVarNames: m_unVerticalAlign (uint32) - // NetworkVarNames: m_unOrientation (uint32) - // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) - // NetworkVarNames: m_vecCSSClasses (string_t) - namespace C_PointClientUIHUD { - constexpr std::ptrdiff_t m_bCheckCSSClasses = 0xC88; // bool - constexpr std::ptrdiff_t m_bIgnoreInput = 0xE10; // bool - constexpr std::ptrdiff_t m_flWidth = 0xE14; // float32 - constexpr std::ptrdiff_t m_flHeight = 0xE18; // float32 - constexpr std::ptrdiff_t m_flDPI = 0xE1C; // float32 - constexpr std::ptrdiff_t m_flInteractDistance = 0xE20; // float32 - constexpr std::ptrdiff_t m_flDepthOffset = 0xE24; // float32 - constexpr std::ptrdiff_t m_unOwnerContext = 0xE28; // uint32 - constexpr std::ptrdiff_t m_unHorizontalAlign = 0xE2C; // uint32 - constexpr std::ptrdiff_t m_unVerticalAlign = 0xE30; // uint32 - constexpr std::ptrdiff_t m_unOrientation = 0xE34; // uint32 - constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0xE38; // bool - constexpr std::ptrdiff_t m_vecCSSClasses = 0xE40; // C_NetworkUtlVectorBase - } - // Parent: C_BaseClientUIEntity - // Fields count: 28 - // - // Metadata: - // NetworkVarNames: m_bIgnoreInput (bool) - // NetworkVarNames: m_bLit (bool) - // NetworkVarNames: m_bFollowPlayerAcrossTeleport (bool) - // NetworkVarNames: m_flWidth (float) - // NetworkVarNames: m_flHeight (float) - // NetworkVarNames: m_flDPI (float) - // NetworkVarNames: m_flInteractDistance (float) - // NetworkVarNames: m_flDepthOffset (float) - // NetworkVarNames: m_unOwnerContext (uint32) - // NetworkVarNames: m_unHorizontalAlign (uint32) - // NetworkVarNames: m_unVerticalAlign (uint32) - // NetworkVarNames: m_unOrientation (uint32) - // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) - // NetworkVarNames: m_vecCSSClasses (string_t) - // NetworkVarNames: m_bOpaque (bool) - // NetworkVarNames: m_bNoDepth (bool) - // NetworkVarNames: m_bRenderBackface (bool) - // NetworkVarNames: m_bUseOffScreenIndicator (bool) - // NetworkVarNames: m_bExcludeFromSaveGames (bool) - // NetworkVarNames: m_bGrabbable (bool) - // NetworkVarNames: m_bOnlyRenderToTexture (bool) - // NetworkVarNames: m_bDisableMipGen (bool) - // NetworkVarNames: m_nExplicitImageLayout (int32) - namespace C_PointClientUIWorldPanel { - constexpr std::ptrdiff_t m_bForceRecreateNextUpdate = 0xC88; // bool - constexpr std::ptrdiff_t m_bMoveViewToPlayerNextThink = 0xC89; // bool - constexpr std::ptrdiff_t m_bCheckCSSClasses = 0xC8A; // bool - constexpr std::ptrdiff_t m_anchorDeltaTransform = 0xC90; // CTransform - constexpr std::ptrdiff_t m_pOffScreenIndicator = 0xE30; // CPointOffScreenIndicatorUi* - constexpr std::ptrdiff_t m_bIgnoreInput = 0xE58; // bool - constexpr std::ptrdiff_t m_bLit = 0xE59; // bool - constexpr std::ptrdiff_t m_bFollowPlayerAcrossTeleport = 0xE5A; // bool - constexpr std::ptrdiff_t m_flWidth = 0xE5C; // float32 - constexpr std::ptrdiff_t m_flHeight = 0xE60; // float32 - constexpr std::ptrdiff_t m_flDPI = 0xE64; // float32 - constexpr std::ptrdiff_t m_flInteractDistance = 0xE68; // float32 - constexpr std::ptrdiff_t m_flDepthOffset = 0xE6C; // float32 - constexpr std::ptrdiff_t m_unOwnerContext = 0xE70; // uint32 - constexpr std::ptrdiff_t m_unHorizontalAlign = 0xE74; // uint32 - constexpr std::ptrdiff_t m_unVerticalAlign = 0xE78; // uint32 - constexpr std::ptrdiff_t m_unOrientation = 0xE7C; // uint32 - constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0xE80; // bool - constexpr std::ptrdiff_t m_vecCSSClasses = 0xE88; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_bOpaque = 0xEA0; // bool - constexpr std::ptrdiff_t m_bNoDepth = 0xEA1; // bool - constexpr std::ptrdiff_t m_bRenderBackface = 0xEA2; // bool - constexpr std::ptrdiff_t m_bUseOffScreenIndicator = 0xEA3; // bool - constexpr std::ptrdiff_t m_bExcludeFromSaveGames = 0xEA4; // bool - constexpr std::ptrdiff_t m_bGrabbable = 0xEA5; // bool - constexpr std::ptrdiff_t m_bOnlyRenderToTexture = 0xEA6; // bool - constexpr std::ptrdiff_t m_bDisableMipGen = 0xEA7; // bool - constexpr std::ptrdiff_t m_nExplicitImageLayout = 0xEA8; // int32 - } - // Parent: C_PointClientUIWorldPanel - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_messageText (char) - namespace C_PointClientUIWorldTextPanel { - constexpr std::ptrdiff_t m_messageText = 0xEAC; // char[512] - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_nResolutionX (int) - // NetworkVarNames: m_nResolutionY (int) - // NetworkVarNames: m_szLayoutFileName (string_t) - // NetworkVarNames: m_RenderAttrName (string_t) - // NetworkVarNames: m_TargetEntities (CHandle) - // NetworkVarNames: m_nTargetChangeCount (int) - // NetworkVarNames: m_vecCSSClasses (string_t) - namespace CInfoOffscreenPanoramaTexture { - constexpr std::ptrdiff_t m_bDisabled = 0x6D0; // bool - constexpr std::ptrdiff_t m_nResolutionX = 0x6D4; // int32 - constexpr std::ptrdiff_t m_nResolutionY = 0x6D8; // int32 - constexpr std::ptrdiff_t m_szLayoutFileName = 0x6E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_RenderAttrName = 0x6E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_TargetEntities = 0x6F0; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_nTargetChangeCount = 0x708; // int32 - constexpr std::ptrdiff_t m_vecCSSClasses = 0x710; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_bCheckCSSClasses = 0x888; // bool - } - // Parent: None - // Fields count: 28 - // - // Metadata: - // NetworkVarNames: m_iItemDefinitionIndex (item_definition_index_t) - // NetworkVarNames: m_iEntityQuality (int) - // NetworkVarNames: m_iEntityLevel (uint32) - // NetworkVarNames: m_iItemIDHigh (uint32) - // NetworkVarNames: m_iItemIDLow (uint32) - // NetworkVarNames: m_iAccountID (uint32) - // NetworkVarNames: m_iInventoryPosition (uint32) - // NetworkVarNames: m_bInitialized (bool) - // NetworkVarNames: m_AttributeList (CAttributeList) - // NetworkVarNames: m_NetworkedDynamicAttributes (CAttributeList) - // NetworkVarNames: m_szCustomName (char) - namespace C_EconItemView { - constexpr std::ptrdiff_t m_bInventoryImageRgbaRequested = 0x70; // bool - constexpr std::ptrdiff_t m_bInventoryImageTriedCache = 0x71; // bool - constexpr std::ptrdiff_t m_nInventoryImageRgbaWidth = 0x90; // int32 - constexpr std::ptrdiff_t m_nInventoryImageRgbaHeight = 0x94; // int32 - constexpr std::ptrdiff_t m_szCurrentLoadCachedFileName = 0x98; // char[4096] - constexpr std::ptrdiff_t m_bRestoreCustomMaterialAfterPrecache = 0x10C0; // bool - constexpr std::ptrdiff_t m_iItemDefinitionIndex = 0x10C2; // uint16 - constexpr std::ptrdiff_t m_iEntityQuality = 0x10C4; // int32 - constexpr std::ptrdiff_t m_iEntityLevel = 0x10C8; // uint32 - constexpr std::ptrdiff_t m_iItemID = 0x10D0; // uint64 - constexpr std::ptrdiff_t m_iItemIDHigh = 0x10D8; // uint32 - constexpr std::ptrdiff_t m_iItemIDLow = 0x10DC; // uint32 - constexpr std::ptrdiff_t m_iAccountID = 0x10E0; // uint32 - constexpr std::ptrdiff_t m_iInventoryPosition = 0x10E4; // uint32 - constexpr std::ptrdiff_t m_bInitialized = 0x10F0; // bool - constexpr std::ptrdiff_t m_bDisallowSOC = 0x10F1; // bool - constexpr std::ptrdiff_t m_bIsStoreItem = 0x10F2; // bool - constexpr std::ptrdiff_t m_bIsTradeItem = 0x10F3; // bool - constexpr std::ptrdiff_t m_iEntityQuantity = 0x10F4; // int32 - constexpr std::ptrdiff_t m_iRarityOverride = 0x10F8; // int32 - constexpr std::ptrdiff_t m_iQualityOverride = 0x10FC; // int32 - constexpr std::ptrdiff_t m_unClientFlags = 0x1100; // uint8 - constexpr std::ptrdiff_t m_unOverrideStyle = 0x1101; // uint8 - constexpr std::ptrdiff_t m_AttributeList = 0x1118; // CAttributeList - constexpr std::ptrdiff_t m_NetworkedDynamicAttributes = 0x1178; // CAttributeList - constexpr std::ptrdiff_t m_szCustomName = 0x11D8; // char[161] - constexpr std::ptrdiff_t m_szCustomNameOverride = 0x1279; // char[161] - constexpr std::ptrdiff_t m_bInitializedTags = 0x1348; // bool - } - // Parent: C_BaseTrigger - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_bBombPlantedHere (bool) - namespace CBombTarget { - constexpr std::ptrdiff_t m_bBombPlantedHere = 0xC52; // bool - } - // Parent: C_BaseTrigger - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_flFluidDensity (float) - namespace C_TriggerBuoyancy { - constexpr std::ptrdiff_t m_BuoyancyHelper = 0xC58; // CBuoyancyHelper - constexpr std::ptrdiff_t m_flFluidDensity = 0xC78; // float32 - } - // Parent: CBasePlayerController - // Fields count: 62 - // - // Metadata: - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // NetworkVarNames: m_pInGameMoneyServices (CCSPlayerController_InGameMoneyServices*) - // NetworkVarNames: m_pInventoryServices (CCSPlayerController_InventoryServices*) - // NetworkVarNames: m_pActionTrackingServices (CCSPlayerController_ActionTrackingServices*) - // NetworkVarNames: m_pDamageServices (CCSPlayerController_DamageServices*) - // NetworkVarNames: m_iPing (uint32) - // NetworkVarNames: m_bHasCommunicationAbuseMute (bool) - // NetworkVarNames: m_szCrosshairCodes (string_t) - // NetworkVarNames: m_iPendingTeamNum (uint8) - // NetworkVarNames: m_flForceTeamTime (GameTime_t) - // NetworkVarNames: m_iCompTeammateColor (int) - // NetworkVarNames: m_bEverPlayedOnTeam (bool) - // NetworkVarNames: m_szClan (string_t) - // NetworkVarNames: m_iCoachingTeam (int) - // NetworkVarNames: m_nPlayerDominated (uint64) - // NetworkVarNames: m_nPlayerDominatingMe (uint64) - // NetworkVarNames: m_iCompetitiveRanking (int) - // NetworkVarNames: m_iCompetitiveWins (int) - // NetworkVarNames: m_iCompetitiveRankType (int8) - // NetworkVarNames: m_iCompetitiveRankingPredicted_Win (int) - // NetworkVarNames: m_iCompetitiveRankingPredicted_Loss (int) - // NetworkVarNames: m_iCompetitiveRankingPredicted_Tie (int) - // NetworkVarNames: m_nEndMatchNextMapVote (int) - // NetworkVarNames: m_unActiveQuestId (uint16) - // NetworkVarNames: m_nQuestProgressReason (QuestProgress::Reason) - // NetworkVarNames: m_unPlayerTvControlFlags (uint32) - // NetworkVarNames: m_nDisconnectionTick (int) - // NetworkVarNames: m_bControllingBot (bool) - // NetworkVarNames: m_bHasControlledBotThisRound (bool) - // NetworkVarNames: m_bCanControlObservedBot (bool) - // NetworkVarNames: m_hPlayerPawn (CHandle) - // NetworkVarNames: m_hObserverPawn (CHandle) - // NetworkVarNames: m_bPawnIsAlive (bool) - // NetworkVarNames: m_iPawnHealth (uint32) - // NetworkVarNames: m_iPawnArmor (int) - // NetworkVarNames: m_bPawnHasDefuser (bool) - // NetworkVarNames: m_bPawnHasHelmet (bool) - // NetworkVarNames: m_nPawnCharacterDefIndex (item_definition_index_t) - // NetworkVarNames: m_iPawnLifetimeStart (int) - // NetworkVarNames: m_iPawnLifetimeEnd (int) - // NetworkVarNames: m_iPawnBotDifficulty (int) - // NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle) - // NetworkVarNames: m_iScore (int32) - // NetworkVarNames: m_vecKills (EKillTypes_t) - // NetworkVarNames: m_bMvpNoMusic (bool) - // NetworkVarNames: m_eMvpReason (int) - // NetworkVarNames: m_iMusicKitID (int) - // NetworkVarNames: m_iMusicKitMVPs (int) - // NetworkVarNames: m_iMVPs (int) - namespace CCSPlayerController { - constexpr std::ptrdiff_t m_pInGameMoneyServices = 0x878; // CCSPlayerController_InGameMoneyServices* - constexpr std::ptrdiff_t m_pInventoryServices = 0x880; // CCSPlayerController_InventoryServices* - constexpr std::ptrdiff_t m_pActionTrackingServices = 0x888; // CCSPlayerController_ActionTrackingServices* - constexpr std::ptrdiff_t m_pDamageServices = 0x890; // CCSPlayerController_DamageServices* - constexpr std::ptrdiff_t m_iPing = 0x898; // uint32 - constexpr std::ptrdiff_t m_bHasCommunicationAbuseMute = 0x89C; // bool - constexpr std::ptrdiff_t m_szCrosshairCodes = 0x8A0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iPendingTeamNum = 0x8A8; // uint8 - constexpr std::ptrdiff_t m_flForceTeamTime = 0x8AC; // GameTime_t - constexpr std::ptrdiff_t m_iCompTeammateColor = 0x8B0; // int32 - constexpr std::ptrdiff_t m_bEverPlayedOnTeam = 0x8B4; // bool - constexpr std::ptrdiff_t m_flPreviousForceJoinTeamTime = 0x8B8; // GameTime_t - constexpr std::ptrdiff_t m_szClan = 0x8C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_sSanitizedPlayerName = 0x8C8; // CUtlString - constexpr std::ptrdiff_t m_iCoachingTeam = 0x8D0; // int32 - constexpr std::ptrdiff_t m_nPlayerDominated = 0x8D8; // uint64 - constexpr std::ptrdiff_t m_nPlayerDominatingMe = 0x8E0; // uint64 - constexpr std::ptrdiff_t m_iCompetitiveRanking = 0x8E8; // int32 - constexpr std::ptrdiff_t m_iCompetitiveWins = 0x8EC; // int32 - constexpr std::ptrdiff_t m_iCompetitiveRankType = 0x8F0; // int8 - constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Win = 0x8F4; // int32 - constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Loss = 0x8F8; // int32 - constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Tie = 0x8FC; // int32 - constexpr std::ptrdiff_t m_nEndMatchNextMapVote = 0x900; // int32 - constexpr std::ptrdiff_t m_unActiveQuestId = 0x904; // uint16 - constexpr std::ptrdiff_t m_nQuestProgressReason = 0x908; // QuestProgress::Reason - constexpr std::ptrdiff_t m_unPlayerTvControlFlags = 0x90C; // uint32 - constexpr std::ptrdiff_t m_iDraftIndex = 0x938; // int32 - constexpr std::ptrdiff_t m_msQueuedModeDisconnectionTimestamp = 0x93C; // uint32 - constexpr std::ptrdiff_t m_uiAbandonRecordedReason = 0x940; // uint32 - constexpr std::ptrdiff_t m_bCannotBeKicked = 0x944; // bool - constexpr std::ptrdiff_t m_bEverFullyConnected = 0x945; // bool - constexpr std::ptrdiff_t m_bAbandonAllowsSurrender = 0x946; // bool - constexpr std::ptrdiff_t m_bAbandonOffersInstantSurrender = 0x947; // bool - constexpr std::ptrdiff_t m_bDisconnection1MinWarningPrinted = 0x948; // bool - constexpr std::ptrdiff_t m_bScoreReported = 0x949; // bool - constexpr std::ptrdiff_t m_nDisconnectionTick = 0x94C; // int32 - constexpr std::ptrdiff_t m_bControllingBot = 0x958; // bool - constexpr std::ptrdiff_t m_bHasControlledBotThisRound = 0x959; // bool - constexpr std::ptrdiff_t m_bHasBeenControlledByPlayerThisRound = 0x95A; // bool - constexpr std::ptrdiff_t m_nBotsControlledThisRound = 0x95C; // int32 - constexpr std::ptrdiff_t m_bCanControlObservedBot = 0x960; // bool - constexpr std::ptrdiff_t m_hPlayerPawn = 0x964; // CHandle - constexpr std::ptrdiff_t m_hObserverPawn = 0x968; // CHandle - constexpr std::ptrdiff_t m_bPawnIsAlive = 0x96C; // bool - constexpr std::ptrdiff_t m_iPawnHealth = 0x970; // uint32 - constexpr std::ptrdiff_t m_iPawnArmor = 0x974; // int32 - constexpr std::ptrdiff_t m_bPawnHasDefuser = 0x978; // bool - constexpr std::ptrdiff_t m_bPawnHasHelmet = 0x979; // bool - constexpr std::ptrdiff_t m_nPawnCharacterDefIndex = 0x97A; // uint16 - constexpr std::ptrdiff_t m_iPawnLifetimeStart = 0x97C; // int32 - constexpr std::ptrdiff_t m_iPawnLifetimeEnd = 0x980; // int32 - constexpr std::ptrdiff_t m_iPawnBotDifficulty = 0x984; // int32 - constexpr std::ptrdiff_t m_hOriginalControllerOfCurrentPawn = 0x988; // CHandle - constexpr std::ptrdiff_t m_iScore = 0x98C; // int32 - constexpr std::ptrdiff_t m_vecKills = 0x990; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_bMvpNoMusic = 0x9A8; // bool - constexpr std::ptrdiff_t m_eMvpReason = 0x9AC; // int32 - constexpr std::ptrdiff_t m_iMusicKitID = 0x9B0; // int32 - constexpr std::ptrdiff_t m_iMusicKitMVPs = 0x9B4; // int32 - constexpr std::ptrdiff_t m_iMVPs = 0x9B8; // int32 - constexpr std::ptrdiff_t m_bIsPlayerNameDirty = 0x9BC; // bool - } - // Parent: C_BaseTrigger - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_source (string_t) - // NetworkVarNames: m_destination (string_t) - namespace C_FootstepControl { - constexpr std::ptrdiff_t m_source = 0xC58; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_destination = 0xC60; // CUtlSymbolLarge - } - // Parent: CBasePlayerWeaponVData - // Fields count: 92 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertySuppressBaseClassField - // MPropertySuppressBaseClassField - namespace CCSWeaponBaseVData { - constexpr std::ptrdiff_t m_WeaponType = 0x248; // CSWeaponType - constexpr std::ptrdiff_t m_WeaponCategory = 0x24C; // CSWeaponCategory - constexpr std::ptrdiff_t m_szViewModel = 0x250; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szPlayerModel = 0x330; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szWorldDroppedModel = 0x410; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szAimsightLensMaskModel = 0x4F0; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szMagazineModel = 0x5D0; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szHeatEffect = 0x6B0; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szEjectBrassEffect = 0x790; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szMuzzleFlashParticleAlt = 0x870; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticle = 0x950; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticleAlt = 0xA30; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szTracerParticle = 0xB10; // CResourceNameTyped> - constexpr std::ptrdiff_t m_GearSlot = 0xBF0; // gear_slot_t - constexpr std::ptrdiff_t m_GearSlotPosition = 0xBF4; // int32 - constexpr std::ptrdiff_t m_DefaultLoadoutSlot = 0xBF8; // loadout_slot_t - constexpr std::ptrdiff_t m_sWrongTeamMsg = 0xC00; // CUtlString - constexpr std::ptrdiff_t m_nPrice = 0xC08; // int32 - constexpr std::ptrdiff_t m_nKillAward = 0xC0C; // int32 - constexpr std::ptrdiff_t m_nPrimaryReserveAmmoMax = 0xC10; // int32 - constexpr std::ptrdiff_t m_nSecondaryReserveAmmoMax = 0xC14; // int32 - constexpr std::ptrdiff_t m_bMeleeWeapon = 0xC18; // bool - constexpr std::ptrdiff_t m_bHasBurstMode = 0xC19; // bool - constexpr std::ptrdiff_t m_bIsRevolver = 0xC1A; // bool - constexpr std::ptrdiff_t m_bCannotShootUnderwater = 0xC1B; // bool - constexpr std::ptrdiff_t m_szName = 0xC20; // CGlobalSymbol - constexpr std::ptrdiff_t m_szAnimExtension = 0xC28; // CUtlString - constexpr std::ptrdiff_t m_eSilencerType = 0xC30; // CSWeaponSilencerType - constexpr std::ptrdiff_t m_nCrosshairMinDistance = 0xC34; // int32 - constexpr std::ptrdiff_t m_nCrosshairDeltaDistance = 0xC38; // int32 - constexpr std::ptrdiff_t m_bIsFullAuto = 0xC3C; // bool - constexpr std::ptrdiff_t m_nNumBullets = 0xC40; // int32 - constexpr std::ptrdiff_t m_flCycleTime = 0xC44; // CFiringModeFloat - constexpr std::ptrdiff_t m_flMaxSpeed = 0xC4C; // CFiringModeFloat - constexpr std::ptrdiff_t m_flSpread = 0xC54; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyCrouch = 0xC5C; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyStand = 0xC64; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyJump = 0xC6C; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyLand = 0xC74; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyLadder = 0xC7C; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyFire = 0xC84; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyMove = 0xC8C; // CFiringModeFloat - constexpr std::ptrdiff_t m_flRecoilAngle = 0xC94; // CFiringModeFloat - constexpr std::ptrdiff_t m_flRecoilAngleVariance = 0xC9C; // CFiringModeFloat - constexpr std::ptrdiff_t m_flRecoilMagnitude = 0xCA4; // CFiringModeFloat - constexpr std::ptrdiff_t m_flRecoilMagnitudeVariance = 0xCAC; // CFiringModeFloat - constexpr std::ptrdiff_t m_nTracerFrequency = 0xCB4; // CFiringModeInt - constexpr std::ptrdiff_t m_flInaccuracyJumpInitial = 0xCBC; // float32 - constexpr std::ptrdiff_t m_flInaccuracyJumpApex = 0xCC0; // float32 - constexpr std::ptrdiff_t m_flInaccuracyReload = 0xCC4; // float32 - constexpr std::ptrdiff_t m_nRecoilSeed = 0xCC8; // int32 - constexpr std::ptrdiff_t m_nSpreadSeed = 0xCCC; // int32 - constexpr std::ptrdiff_t m_flTimeToIdleAfterFire = 0xCD0; // float32 - constexpr std::ptrdiff_t m_flIdleInterval = 0xCD4; // float32 - constexpr std::ptrdiff_t m_flAttackMovespeedFactor = 0xCD8; // float32 - constexpr std::ptrdiff_t m_flHeatPerShot = 0xCDC; // float32 - constexpr std::ptrdiff_t m_flInaccuracyPitchShift = 0xCE0; // float32 - constexpr std::ptrdiff_t m_flInaccuracyAltSoundThreshold = 0xCE4; // float32 - constexpr std::ptrdiff_t m_flBotAudibleRange = 0xCE8; // float32 - constexpr std::ptrdiff_t m_szUseRadioSubtitle = 0xCF0; // CUtlString - constexpr std::ptrdiff_t m_bUnzoomsAfterShot = 0xCF8; // bool - constexpr std::ptrdiff_t m_bHideViewModelWhenZoomed = 0xCF9; // bool - constexpr std::ptrdiff_t m_nZoomLevels = 0xCFC; // int32 - constexpr std::ptrdiff_t m_nZoomFOV1 = 0xD00; // int32 - constexpr std::ptrdiff_t m_nZoomFOV2 = 0xD04; // int32 - constexpr std::ptrdiff_t m_flZoomTime0 = 0xD08; // float32 - constexpr std::ptrdiff_t m_flZoomTime1 = 0xD0C; // float32 - constexpr std::ptrdiff_t m_flZoomTime2 = 0xD10; // float32 - constexpr std::ptrdiff_t m_flIronSightPullUpSpeed = 0xD14; // float32 - constexpr std::ptrdiff_t m_flIronSightPutDownSpeed = 0xD18; // float32 - constexpr std::ptrdiff_t m_flIronSightFOV = 0xD1C; // float32 - constexpr std::ptrdiff_t m_flIronSightPivotForward = 0xD20; // float32 - constexpr std::ptrdiff_t m_flIronSightLooseness = 0xD24; // float32 - constexpr std::ptrdiff_t m_angPivotAngle = 0xD28; // QAngle - constexpr std::ptrdiff_t m_vecIronSightEyePos = 0xD34; // Vector - constexpr std::ptrdiff_t m_nDamage = 0xD40; // int32 - constexpr std::ptrdiff_t m_flHeadshotMultiplier = 0xD44; // float32 - constexpr std::ptrdiff_t m_flArmorRatio = 0xD48; // float32 - constexpr std::ptrdiff_t m_flPenetration = 0xD4C; // float32 - constexpr std::ptrdiff_t m_flRange = 0xD50; // float32 - constexpr std::ptrdiff_t m_flRangeModifier = 0xD54; // float32 - constexpr std::ptrdiff_t m_flFlinchVelocityModifierLarge = 0xD58; // float32 - constexpr std::ptrdiff_t m_flFlinchVelocityModifierSmall = 0xD5C; // float32 - constexpr std::ptrdiff_t m_flRecoveryTimeCrouch = 0xD60; // float32 - constexpr std::ptrdiff_t m_flRecoveryTimeStand = 0xD64; // float32 - constexpr std::ptrdiff_t m_flRecoveryTimeCrouchFinal = 0xD68; // float32 - constexpr std::ptrdiff_t m_flRecoveryTimeStandFinal = 0xD6C; // float32 - constexpr std::ptrdiff_t m_nRecoveryTransitionStartBullet = 0xD70; // int32 - constexpr std::ptrdiff_t m_nRecoveryTransitionEndBullet = 0xD74; // int32 - constexpr std::ptrdiff_t m_flThrowVelocity = 0xD78; // float32 - constexpr std::ptrdiff_t m_vSmokeColor = 0xD7C; // Vector - constexpr std::ptrdiff_t m_szAnimClass = 0xD88; // CGlobalSymbol - } - // Parent: None - // Fields count: 16 - // - // Metadata: - // NetworkVarNames: m_nUniqueID (int) - // NetworkVarNames: m_unAccountID (uint32) - // NetworkVarNames: m_unTraceID (uint32) - // NetworkVarNames: m_rtGcTime (uint32) - // NetworkVarNames: m_vecEndPos (Vector) - // NetworkVarNames: m_vecStart (Vector) - // NetworkVarNames: m_vecLeft (Vector) - // NetworkVarNames: m_vecNormal (Vector) - // NetworkVarNames: m_nPlayer (int) - // NetworkVarNames: m_nEntity (int) - // NetworkVarNames: m_nHitbox (int) - // NetworkVarNames: m_flCreationTime (float) - // NetworkVarNames: m_nTintID (int) - // NetworkVarNames: m_nVersion (uint8) - // NetworkVarNames: m_ubSignature (uint8) - namespace C_PlayerSprayDecal { - constexpr std::ptrdiff_t m_nUniqueID = 0xC50; // int32 - constexpr std::ptrdiff_t m_unAccountID = 0xC54; // uint32 - constexpr std::ptrdiff_t m_unTraceID = 0xC58; // uint32 - constexpr std::ptrdiff_t m_rtGcTime = 0xC5C; // uint32 - constexpr std::ptrdiff_t m_vecEndPos = 0xC60; // Vector - constexpr std::ptrdiff_t m_vecStart = 0xC6C; // Vector - constexpr std::ptrdiff_t m_vecLeft = 0xC78; // Vector - constexpr std::ptrdiff_t m_vecNormal = 0xC84; // Vector - constexpr std::ptrdiff_t m_nPlayer = 0xC90; // int32 - constexpr std::ptrdiff_t m_nEntity = 0xC94; // int32 - constexpr std::ptrdiff_t m_nHitbox = 0xC98; // int32 - constexpr std::ptrdiff_t m_flCreationTime = 0xC9C; // float32 - constexpr std::ptrdiff_t m_nTintID = 0xCA0; // int32 - constexpr std::ptrdiff_t m_nVersion = 0xCA4; // uint8 - constexpr std::ptrdiff_t m_ubSignature = 0xCA5; // uint8[128] - constexpr std::ptrdiff_t m_SprayRenderHelper = 0xD30; // CPlayerSprayDecalRenderHelper - } - // Parent: C_BaseModelEntity - // Fields count: 8 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkOverride - // NetworkVarNames: m_vecMoveDirEntitySpace (Vector) - // NetworkVarNames: m_flTargetSpeed (float32) - // NetworkVarNames: m_nTransitionStartTick (GameTick_t) - // NetworkVarNames: m_nTransitionDurationTicks (int) - // NetworkVarNames: m_flTransitionStartSpeed (float32) - // NetworkVarNames: m_hConveyorModels (EHANDLE) - namespace C_FuncConveyor { - constexpr std::ptrdiff_t m_vecMoveDirEntitySpace = 0xC58; // Vector - constexpr std::ptrdiff_t m_flTargetSpeed = 0xC64; // float32 - constexpr std::ptrdiff_t m_nTransitionStartTick = 0xC68; // GameTick_t - constexpr std::ptrdiff_t m_nTransitionDurationTicks = 0xC6C; // int32 - constexpr std::ptrdiff_t m_flTransitionStartSpeed = 0xC70; // float32 - constexpr std::ptrdiff_t m_hConveyorModels = 0xC78; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_flCurrentConveyorOffset = 0xC90; // float32 - constexpr std::ptrdiff_t m_flCurrentConveyorSpeed = 0xC94; // float32 - } - // Parent: C_BaseModelEntity - // Fields count: 19 - // - // Metadata: - // NetworkVarNames: m_firePositions (Vector) - // NetworkVarNames: m_fireParentPositions (Vector) - // NetworkVarNames: m_bFireIsBurning (bool) - // NetworkVarNames: m_BurnNormal (Vector) - // NetworkVarNames: m_fireCount (int) - // NetworkVarNames: m_nInfernoType (int) - // NetworkVarNames: m_nFireLifetime (float) - // NetworkVarNames: m_bInPostEffectTime (bool) - // NetworkVarNames: m_nFireEffectTickBegin (int) - namespace C_Inferno { - constexpr std::ptrdiff_t m_nfxFireDamageEffect = 0xC90; // ParticleIndex_t - constexpr std::ptrdiff_t m_firePositions = 0xC94; // Vector[64] - constexpr std::ptrdiff_t m_fireParentPositions = 0xF94; // Vector[64] - constexpr std::ptrdiff_t m_bFireIsBurning = 0x1294; // bool[64] - constexpr std::ptrdiff_t m_BurnNormal = 0x12D4; // Vector[64] - constexpr std::ptrdiff_t m_fireCount = 0x15D4; // int32 - constexpr std::ptrdiff_t m_nInfernoType = 0x15D8; // int32 - constexpr std::ptrdiff_t m_nFireLifetime = 0x15DC; // float32 - constexpr std::ptrdiff_t m_bInPostEffectTime = 0x15E0; // bool - constexpr std::ptrdiff_t m_lastFireCount = 0x15E4; // int32 - constexpr std::ptrdiff_t m_nFireEffectTickBegin = 0x15E8; // int32 - constexpr std::ptrdiff_t m_drawableCount = 0x81F0; // int32 - constexpr std::ptrdiff_t m_blosCheck = 0x81F4; // bool - constexpr std::ptrdiff_t m_nlosperiod = 0x81F8; // int32 - constexpr std::ptrdiff_t m_maxFireHalfWidth = 0x81FC; // float32 - constexpr std::ptrdiff_t m_maxFireHeight = 0x8200; // float32 - constexpr std::ptrdiff_t m_minBounds = 0x8204; // Vector - constexpr std::ptrdiff_t m_maxBounds = 0x8210; // Vector - constexpr std::ptrdiff_t m_flLastGrassBurnThink = 0x821C; // float32 - } - // Parent: C_BaseModelEntity - // Fields count: 51 - // - // Metadata: - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_nColorMode (int) - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_flColorTemperature (float) - // NetworkVarNames: m_flBrightness (float) - // NetworkVarNames: m_flBrightnessScale (float) - // NetworkVarNames: m_nDirectLight (int) - // NetworkVarNames: m_nBakedShadowIndex (int) - // NetworkVarNames: m_nLuminaireShape (int) - // NetworkVarNames: m_flLuminaireSize (float) - // NetworkVarNames: m_flLuminaireAnisotropy (float) - // NetworkVarNames: m_LightStyleString (CUtlString) - // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) - // NetworkVarNames: m_QueuedLightStyleStrings (CUtlString) - // NetworkVarNames: m_LightStyleEvents (CUtlString) - // NetworkVarNames: m_LightStyleTargets (CHandle) - // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) - // NetworkVarNames: m_flShape (float) - // NetworkVarNames: m_flSoftX (float) - // NetworkVarNames: m_flSoftY (float) - // NetworkVarNames: m_flSkirt (float) - // NetworkVarNames: m_flSkirtNear (float) - // NetworkVarNames: m_vSizeParams (Vector) - // NetworkVarNames: m_flRange (float) - // NetworkVarNames: m_vShear (Vector) - // NetworkVarNames: m_nBakeSpecularToCubemaps (int) - // NetworkVarNames: m_vBakeSpecularToCubemapsSize (Vector) - // NetworkVarNames: m_nCastShadows (int) - // NetworkVarNames: m_nShadowMapSize (int) - // NetworkVarNames: m_nShadowPriority (int) - // NetworkVarNames: m_bContactShadow (bool) - // NetworkVarNames: m_nBounceLight (int) - // NetworkVarNames: m_flBounceScale (float) - // NetworkVarNames: m_flMinRoughness (float) - // NetworkVarNames: m_vAlternateColor (Vector) - // NetworkVarNames: m_fAlternateColorBrightness (float) - // NetworkVarNames: m_nFog (int) - // NetworkVarNames: m_flFogStrength (float) - // NetworkVarNames: m_nFogShadows (int) - // NetworkVarNames: m_flFogScale (float) - // NetworkVarNames: m_flFadeSizeStart (float) - // NetworkVarNames: m_flFadeSizeEnd (float) - // NetworkVarNames: m_flShadowFadeSizeStart (float) - // NetworkVarNames: m_flShadowFadeSizeEnd (float) - // NetworkVarNames: m_bPrecomputedFieldsValid (bool) - // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) - // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) - // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) - namespace C_BarnLight { - constexpr std::ptrdiff_t m_bEnabled = 0xC50; // bool - constexpr std::ptrdiff_t m_nColorMode = 0xC54; // int32 - constexpr std::ptrdiff_t m_Color = 0xC58; // Color - constexpr std::ptrdiff_t m_flColorTemperature = 0xC5C; // float32 - constexpr std::ptrdiff_t m_flBrightness = 0xC60; // float32 - constexpr std::ptrdiff_t m_flBrightnessScale = 0xC64; // float32 - constexpr std::ptrdiff_t m_nDirectLight = 0xC68; // int32 - constexpr std::ptrdiff_t m_nBakedShadowIndex = 0xC6C; // int32 - constexpr std::ptrdiff_t m_nLuminaireShape = 0xC70; // int32 - constexpr std::ptrdiff_t m_flLuminaireSize = 0xC74; // float32 - constexpr std::ptrdiff_t m_flLuminaireAnisotropy = 0xC78; // float32 - constexpr std::ptrdiff_t m_LightStyleString = 0xC80; // CUtlString - constexpr std::ptrdiff_t m_flLightStyleStartTime = 0xC88; // GameTime_t - constexpr std::ptrdiff_t m_QueuedLightStyleStrings = 0xC90; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_LightStyleEvents = 0xCA8; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_LightStyleTargets = 0xCC0; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_StyleEvent = 0xCD8; // CEntityIOOutput[4] - constexpr std::ptrdiff_t m_hLightCookie = 0xD78; // CStrongHandle - constexpr std::ptrdiff_t m_flShape = 0xD80; // float32 - constexpr std::ptrdiff_t m_flSoftX = 0xD84; // float32 - constexpr std::ptrdiff_t m_flSoftY = 0xD88; // float32 - constexpr std::ptrdiff_t m_flSkirt = 0xD8C; // float32 - constexpr std::ptrdiff_t m_flSkirtNear = 0xD90; // float32 - constexpr std::ptrdiff_t m_vSizeParams = 0xD94; // Vector - constexpr std::ptrdiff_t m_flRange = 0xDA0; // float32 - constexpr std::ptrdiff_t m_vShear = 0xDA4; // Vector - constexpr std::ptrdiff_t m_nBakeSpecularToCubemaps = 0xDB0; // int32 - constexpr std::ptrdiff_t m_vBakeSpecularToCubemapsSize = 0xDB4; // Vector - constexpr std::ptrdiff_t m_nCastShadows = 0xDC0; // int32 - constexpr std::ptrdiff_t m_nShadowMapSize = 0xDC4; // int32 - constexpr std::ptrdiff_t m_nShadowPriority = 0xDC8; // int32 - constexpr std::ptrdiff_t m_bContactShadow = 0xDCC; // bool - constexpr std::ptrdiff_t m_nBounceLight = 0xDD0; // int32 - constexpr std::ptrdiff_t m_flBounceScale = 0xDD4; // float32 - constexpr std::ptrdiff_t m_flMinRoughness = 0xDD8; // float32 - constexpr std::ptrdiff_t m_vAlternateColor = 0xDDC; // Vector - constexpr std::ptrdiff_t m_fAlternateColorBrightness = 0xDE8; // float32 - constexpr std::ptrdiff_t m_nFog = 0xDEC; // int32 - constexpr std::ptrdiff_t m_flFogStrength = 0xDF0; // float32 - constexpr std::ptrdiff_t m_nFogShadows = 0xDF4; // int32 - constexpr std::ptrdiff_t m_flFogScale = 0xDF8; // float32 - constexpr std::ptrdiff_t m_flFadeSizeStart = 0xDFC; // float32 - constexpr std::ptrdiff_t m_flFadeSizeEnd = 0xE00; // float32 - constexpr std::ptrdiff_t m_flShadowFadeSizeStart = 0xE04; // float32 - constexpr std::ptrdiff_t m_flShadowFadeSizeEnd = 0xE08; // float32 - constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0xE0C; // bool - constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0xE10; // Vector - constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0xE1C; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0xE28; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0xE34; // QAngle - constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0xE40; // Vector - } - // Parent: C_BarnLight - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_bShowLight (bool) - namespace C_RectLight { - constexpr std::ptrdiff_t m_bShowLight = 0xE98; // bool - } - // Parent: C_BarnLight - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_flInnerAngle (float) - // NetworkVarNames: m_flOuterAngle (float) - // NetworkVarNames: m_bShowLight (bool) - namespace C_OmniLight { - constexpr std::ptrdiff_t m_flInnerAngle = 0xE98; // float32 - constexpr std::ptrdiff_t m_flOuterAngle = 0xE9C; // float32 - constexpr std::ptrdiff_t m_bShowLight = 0xEA0; // bool - } - // Parent: C_Team - // Fields count: 10 - // - // Metadata: - // NetworkVarNames: m_szTeamMatchStat (char) - // NetworkVarNames: m_numMapVictories (int) - // NetworkVarNames: m_bSurrendered (bool) - // NetworkVarNames: m_scoreFirstHalf (int32) - // NetworkVarNames: m_scoreSecondHalf (int32) - // NetworkVarNames: m_scoreOvertime (int32) - // NetworkVarNames: m_szClanTeamname (char) - // NetworkVarNames: m_iClanID (uint32) - // NetworkVarNames: m_szTeamFlagImage (char) - // NetworkVarNames: m_szTeamLogoImage (char) - namespace C_CSTeam { - constexpr std::ptrdiff_t m_szTeamMatchStat = 0x785; // char[512] - constexpr std::ptrdiff_t m_numMapVictories = 0x988; // int32 - constexpr std::ptrdiff_t m_bSurrendered = 0x98C; // bool - constexpr std::ptrdiff_t m_scoreFirstHalf = 0x990; // int32 - constexpr std::ptrdiff_t m_scoreSecondHalf = 0x994; // int32 - constexpr std::ptrdiff_t m_scoreOvertime = 0x998; // int32 - constexpr std::ptrdiff_t m_szClanTeamname = 0x99C; // char[129] - constexpr std::ptrdiff_t m_iClanID = 0xA20; // uint32 - constexpr std::ptrdiff_t m_szTeamFlagImage = 0xA24; // char[8] - constexpr std::ptrdiff_t m_szTeamLogoImage = 0xA2C; // char[8] - } - // Parent: C_BaseModelEntity - // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) - // NetworkVarNames: m_hSkyMaterialLightingOnly (HMaterialStrong) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_vTintColor (Color) - // NetworkVarNames: m_vTintColorLightingOnly (Color) - // NetworkVarNames: m_flBrightnessScale (float) - // NetworkVarNames: m_nFogType (int) - // NetworkVarNames: m_flFogMinStart (float) - // NetworkVarNames: m_flFogMinEnd (float) - // NetworkVarNames: m_flFogMaxStart (float) - // NetworkVarNames: m_flFogMaxEnd (float) - // NetworkVarNames: m_bEnabled (bool) - namespace C_EnvSky { - constexpr std::ptrdiff_t m_hSkyMaterial = 0xC50; // CStrongHandle - constexpr std::ptrdiff_t m_hSkyMaterialLightingOnly = 0xC58; // CStrongHandle - constexpr std::ptrdiff_t m_bStartDisabled = 0xC60; // bool - constexpr std::ptrdiff_t m_vTintColor = 0xC61; // Color - constexpr std::ptrdiff_t m_vTintColorLightingOnly = 0xC65; // Color - constexpr std::ptrdiff_t m_flBrightnessScale = 0xC6C; // float32 - constexpr std::ptrdiff_t m_nFogType = 0xC70; // int32 - constexpr std::ptrdiff_t m_flFogMinStart = 0xC74; // float32 - constexpr std::ptrdiff_t m_flFogMinEnd = 0xC78; // float32 - constexpr std::ptrdiff_t m_flFogMaxStart = 0xC7C; // float32 - constexpr std::ptrdiff_t m_flFogMaxEnd = 0xC80; // float32 - constexpr std::ptrdiff_t m_bEnabled = 0xC84; // bool - } - // Parent: C_BaseModelEntity - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) - namespace C_LightEntity { - constexpr std::ptrdiff_t m_CLightComponent = 0xC50; // CLightComponent* - } - // Parent: C_BaseTrigger - // Fields count: 16 - // - // Metadata: - // NetworkVarNames: m_hPostSettings (HPostProcessingStrong) - // NetworkVarNames: m_flFadeDuration (float) - // NetworkVarNames: m_flMinLogExposure (float) - // NetworkVarNames: m_flMaxLogExposure (float) - // NetworkVarNames: m_flMinExposure (float) - // NetworkVarNames: m_flMaxExposure (float) - // NetworkVarNames: m_flExposureCompensation (float) - // NetworkVarNames: m_flExposureFadeSpeedUp (float) - // NetworkVarNames: m_flExposureFadeSpeedDown (float) - // NetworkVarNames: m_flTonemapEVSmoothingRange (float) - // NetworkVarNames: m_bMaster (bool) - // NetworkVarNames: m_bExposureControl (bool) - // NetworkVarNames: m_flRate (float) - // NetworkVarNames: m_flTonemapPercentTarget (float) - // NetworkVarNames: m_flTonemapPercentBrightPixels (float) - // NetworkVarNames: m_flTonemapMinAvgLum (float) - namespace C_PostProcessingVolume { - constexpr std::ptrdiff_t m_hPostSettings = 0xC68; // CStrongHandle - constexpr std::ptrdiff_t m_flFadeDuration = 0xC70; // float32 - constexpr std::ptrdiff_t m_flMinLogExposure = 0xC74; // float32 - constexpr std::ptrdiff_t m_flMaxLogExposure = 0xC78; // float32 - constexpr std::ptrdiff_t m_flMinExposure = 0xC7C; // float32 - constexpr std::ptrdiff_t m_flMaxExposure = 0xC80; // float32 - constexpr std::ptrdiff_t m_flExposureCompensation = 0xC84; // float32 - constexpr std::ptrdiff_t m_flExposureFadeSpeedUp = 0xC88; // float32 - constexpr std::ptrdiff_t m_flExposureFadeSpeedDown = 0xC8C; // float32 - constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0xC90; // float32 - constexpr std::ptrdiff_t m_bMaster = 0xC94; // bool - constexpr std::ptrdiff_t m_bExposureControl = 0xC95; // bool - constexpr std::ptrdiff_t m_flRate = 0xC98; // float32 - constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0xC9C; // float32 - constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0xCA0; // float32 - constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0xCA4; // float32 - } - // Parent: C_ParticleSystem - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_flAlphaScale (float32) - // NetworkVarNames: m_flRadiusScale (float32) - // NetworkVarNames: m_flSelfIllumScale (float32) - // NetworkVarNames: m_ColorTint (Color) - // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) - namespace C_EnvParticleGlow { - constexpr std::ptrdiff_t m_flAlphaScale = 0x1200; // float32 - constexpr std::ptrdiff_t m_flRadiusScale = 0x1204; // float32 - constexpr std::ptrdiff_t m_flSelfIllumScale = 0x1208; // float32 - constexpr std::ptrdiff_t m_ColorTint = 0x120C; // Color - constexpr std::ptrdiff_t m_hTextureOverride = 0x1210; // CStrongHandle - } - // Parent: C_BaseModelEntity - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_bLoop (bool) - // NetworkVarNames: m_flFPS (float) - // NetworkVarNames: m_hPositionKeys (HRenderTextureStrong) - // NetworkVarNames: m_hRotationKeys (HRenderTextureStrong) - // NetworkVarNames: m_vAnimationBoundsMin (Vector) - // NetworkVarNames: m_vAnimationBoundsMax (Vector) - // NetworkVarNames: m_flStartTime (float) - // NetworkVarNames: m_flStartFrame (float) - namespace C_TextureBasedAnimatable { - constexpr std::ptrdiff_t m_bLoop = 0xC50; // bool - constexpr std::ptrdiff_t m_flFPS = 0xC54; // float32 - constexpr std::ptrdiff_t m_hPositionKeys = 0xC58; // CStrongHandle - constexpr std::ptrdiff_t m_hRotationKeys = 0xC60; // CStrongHandle - constexpr std::ptrdiff_t m_vAnimationBoundsMin = 0xC68; // Vector - constexpr std::ptrdiff_t m_vAnimationBoundsMax = 0xC74; // Vector - constexpr std::ptrdiff_t m_flStartTime = 0xC80; // float32 - constexpr std::ptrdiff_t m_flStartFrame = 0xC84; // float32 - } - // Parent: C_BaseModelEntity - // Fields count: 13 - // - // Metadata: - // MNetworkIncludeByName - // NetworkVarNames: m_bInitiallyPopulateInterpHistory (bool) - // NetworkVarNames: m_bAnimGraphUpdateEnabled (bool) - // NetworkVarNames: m_vecForce (Vector) - // NetworkVarNames: m_nForceBone (int32) - // NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*) - // NetworkVarNames: m_bClientRagdoll (bool) - namespace CBaseAnimGraph { - constexpr std::ptrdiff_t m_bInitiallyPopulateInterpHistory = 0xCC8; // bool - constexpr std::ptrdiff_t m_bSuppressAnimEventSounds = 0xCCA; // bool - constexpr std::ptrdiff_t m_bAnimGraphUpdateEnabled = 0xCD8; // bool - constexpr std::ptrdiff_t m_flMaxSlopeDistance = 0xCDC; // float32 - constexpr std::ptrdiff_t m_vLastSlopeCheckPos = 0xCE0; // Vector - constexpr std::ptrdiff_t m_bAnimationUpdateScheduled = 0xCEC; // bool - constexpr std::ptrdiff_t m_vecForce = 0xCF0; // Vector - constexpr std::ptrdiff_t m_nForceBone = 0xCFC; // int32 - constexpr std::ptrdiff_t m_pClientsideRagdoll = 0xD00; // CBaseAnimGraph* - constexpr std::ptrdiff_t m_bBuiltRagdoll = 0xD08; // bool - constexpr std::ptrdiff_t m_pRagdollPose = 0xD20; // PhysicsRagdollPose_t* - constexpr std::ptrdiff_t m_bClientRagdoll = 0xD28; // bool - constexpr std::ptrdiff_t m_bHasAnimatedMaterialAttributes = 0xD38; // bool - } - // Parent: None - // Fields count: 30 - // - // Metadata: - // NetworkVarNames: m_noGhostCollision (bool) - namespace C_BreakableProp { - constexpr std::ptrdiff_t m_OnBreak = 0xEC0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnHealthChanged = 0xEE8; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnTakeDamage = 0xF10; // CEntityIOOutput - constexpr std::ptrdiff_t m_impactEnergyScale = 0xF38; // float32 - constexpr std::ptrdiff_t m_iMinHealthDmg = 0xF3C; // int32 - constexpr std::ptrdiff_t m_flPressureDelay = 0xF40; // float32 - constexpr std::ptrdiff_t m_hBreaker = 0xF44; // CHandle - constexpr std::ptrdiff_t m_PerformanceMode = 0xF48; // PerformanceMode_t - constexpr std::ptrdiff_t m_flDmgModBullet = 0xF4C; // float32 - constexpr std::ptrdiff_t m_flDmgModClub = 0xF50; // float32 - constexpr std::ptrdiff_t m_flDmgModExplosive = 0xF54; // float32 - constexpr std::ptrdiff_t m_flDmgModFire = 0xF58; // float32 - constexpr std::ptrdiff_t m_iszPhysicsDamageTableName = 0xF60; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszBasePropData = 0xF68; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iInteractions = 0xF70; // int32 - constexpr std::ptrdiff_t m_flPreventDamageBeforeTime = 0xF74; // GameTime_t - constexpr std::ptrdiff_t m_bHasBreakPiecesOrCommands = 0xF78; // bool - constexpr std::ptrdiff_t m_explodeDamage = 0xF7C; // float32 - constexpr std::ptrdiff_t m_explodeRadius = 0xF80; // float32 - constexpr std::ptrdiff_t m_explosionDelay = 0xF88; // float32 - constexpr std::ptrdiff_t m_explosionBuildupSound = 0xF90; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_explosionCustomEffect = 0xF98; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_explosionCustomSound = 0xFA0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_explosionModifier = 0xFA8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hPhysicsAttacker = 0xFB0; // CHandle - constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0xFB4; // GameTime_t - constexpr std::ptrdiff_t m_flDefaultFadeScale = 0xFB8; // float32 - constexpr std::ptrdiff_t m_hLastAttacker = 0xFBC; // CHandle - constexpr std::ptrdiff_t m_hFlareEnt = 0xFC0; // CHandle - constexpr std::ptrdiff_t m_noGhostCollision = 0xFC4; // bool - } - // Parent: C_BreakableProp - // Fields count: 23 - // - // Metadata: - // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) - // NetworkVarNames: m_bUseAnimGraph (bool) - namespace C_DynamicProp { - constexpr std::ptrdiff_t m_bUseHitboxesForRenderBox = 0xFC5; // bool - constexpr std::ptrdiff_t m_bUseAnimGraph = 0xFC6; // bool - constexpr std::ptrdiff_t m_pOutputAnimBegun = 0xFC8; // CEntityIOOutput - constexpr std::ptrdiff_t m_pOutputAnimOver = 0xFF0; // CEntityIOOutput - constexpr std::ptrdiff_t m_pOutputAnimLoopCycleOver = 0x1018; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAnimReachedStart = 0x1040; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAnimReachedEnd = 0x1068; // CEntityIOOutput - constexpr std::ptrdiff_t m_iszIdleAnim = 0x1090; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nIdleAnimLoopMode = 0x1098; // AnimLoopMode_t - constexpr std::ptrdiff_t m_bRandomizeCycle = 0x109C; // bool - constexpr std::ptrdiff_t m_bStartDisabled = 0x109D; // bool - constexpr std::ptrdiff_t m_bFiredStartEndOutput = 0x109E; // bool - constexpr std::ptrdiff_t m_bForceNpcExclude = 0x109F; // bool - constexpr std::ptrdiff_t m_bCreateNonSolid = 0x10A0; // bool - constexpr std::ptrdiff_t m_bIsOverrideProp = 0x10A1; // bool - constexpr std::ptrdiff_t m_iInitialGlowState = 0x10A4; // int32 - constexpr std::ptrdiff_t m_nGlowRange = 0x10A8; // int32 - constexpr std::ptrdiff_t m_nGlowRangeMin = 0x10AC; // int32 - constexpr std::ptrdiff_t m_glowColor = 0x10B0; // Color - constexpr std::ptrdiff_t m_nGlowTeam = 0x10B4; // int32 - constexpr std::ptrdiff_t m_iCachedFrameCount = 0x10B8; // int32 - constexpr std::ptrdiff_t m_vecCachedRenderMins = 0x10BC; // Vector - constexpr std::ptrdiff_t m_vecCachedRenderMaxs = 0x10C8; // Vector - } - // Parent: C_BaseTrigger - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_MaxWeight (float) - // NetworkVarNames: m_FadeDuration (float) - // NetworkVarNames: m_Weight (float) - // NetworkVarNames: m_lookupFilename (char) - namespace C_ColorCorrectionVolume { - constexpr std::ptrdiff_t m_LastEnterWeight = 0xC54; // float32 - constexpr std::ptrdiff_t m_LastEnterTime = 0xC58; // float32 - constexpr std::ptrdiff_t m_LastExitWeight = 0xC5C; // float32 - constexpr std::ptrdiff_t m_LastExitTime = 0xC60; // float32 - constexpr std::ptrdiff_t m_bEnabled = 0xC64; // bool - constexpr std::ptrdiff_t m_MaxWeight = 0xC68; // float32 - constexpr std::ptrdiff_t m_FadeDuration = 0xC6C; // float32 - constexpr std::ptrdiff_t m_Weight = 0xC70; // float32 - constexpr std::ptrdiff_t m_lookupFilename = 0xC74; // char[512] - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_targetCamera (CUtlString) - // NetworkVarNames: m_nResolutionEnum (int) - // NetworkVarNames: m_bRenderShadows (bool) - // NetworkVarNames: m_bUseUniqueColorTarget (bool) - // NetworkVarNames: m_brushModelName (CUtlString) - // NetworkVarNames: m_hTargetCamera (EHANDLE) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bDraw3DSkybox (bool) - namespace C_FuncMonitor { - constexpr std::ptrdiff_t m_targetCamera = 0xC50; // CUtlString - constexpr std::ptrdiff_t m_nResolutionEnum = 0xC58; // int32 - constexpr std::ptrdiff_t m_bRenderShadows = 0xC5C; // bool - constexpr std::ptrdiff_t m_bUseUniqueColorTarget = 0xC5D; // bool - constexpr std::ptrdiff_t m_brushModelName = 0xC60; // CUtlString - constexpr std::ptrdiff_t m_hTargetCamera = 0xC68; // CHandle - constexpr std::ptrdiff_t m_bEnabled = 0xC6C; // bool - constexpr std::ptrdiff_t m_bDraw3DSkybox = 0xC6D; // bool - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkOverride - namespace C_FuncMoveLinear { - } - // Parent: CBaseAnimGraph - // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_flStartTimeInCommentary (float32) - // NetworkVarNames: m_iszCommentaryFile (string_t) - // NetworkVarNames: m_iszTitle (string_t) - // NetworkVarNames: m_iszSpeakers (string_t) - // NetworkVarNames: m_iNodeNumber (int) - // NetworkVarNames: m_iNodeNumberMax (int) - // NetworkVarNames: m_bListenedTo (bool) - // NetworkVarNames: m_hViewPosition (CHandle) - namespace C_PointCommentaryNode { - constexpr std::ptrdiff_t m_bActive = 0xE80; // bool - constexpr std::ptrdiff_t m_bWasActive = 0xE81; // bool - constexpr std::ptrdiff_t m_flEndTime = 0xE84; // GameTime_t - constexpr std::ptrdiff_t m_flStartTime = 0xE88; // GameTime_t - constexpr std::ptrdiff_t m_flStartTimeInCommentary = 0xE8C; // float32 - constexpr std::ptrdiff_t m_iszCommentaryFile = 0xE90; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszTitle = 0xE98; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSpeakers = 0xEA0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iNodeNumber = 0xEA8; // int32 - constexpr std::ptrdiff_t m_iNodeNumberMax = 0xEAC; // int32 - constexpr std::ptrdiff_t m_bListenedTo = 0xEB0; // bool - constexpr std::ptrdiff_t m_hViewPosition = 0xEC0; // CHandle - constexpr std::ptrdiff_t m_bRestartAfterRestore = 0xEC4; // bool - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_bIsUsable (bool) - namespace C_BaseDoor { - constexpr std::ptrdiff_t m_bIsUsable = 0xC50; // bool - } - // Parent: CBaseAnimGraph - // Fields count: 19 - // - // Metadata: - // NetworkVarNames: m_flexWeight (float32) - // NetworkVarNames: m_blinktoggle (bool) - namespace C_BaseFlex { - constexpr std::ptrdiff_t m_flexWeight = 0xE88; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_vLookTargetPosition = 0xEA0; // Vector - constexpr std::ptrdiff_t m_blinktoggle = 0xEB8; // bool - constexpr std::ptrdiff_t m_nLastFlexUpdateFrameCount = 0xF18; // int32 - constexpr std::ptrdiff_t m_CachedViewTarget = 0xF1C; // Vector - constexpr std::ptrdiff_t m_nNextSceneEventId = 0xF28; // uint32 - constexpr std::ptrdiff_t m_iBlink = 0xF2C; // int32 - constexpr std::ptrdiff_t m_blinktime = 0xF30; // float32 - constexpr std::ptrdiff_t m_prevblinktoggle = 0xF34; // bool - constexpr std::ptrdiff_t m_iJawOpen = 0xF38; // int32 - constexpr std::ptrdiff_t m_flJawOpenAmount = 0xF3C; // float32 - constexpr std::ptrdiff_t m_flBlinkAmount = 0xF40; // float32 - constexpr std::ptrdiff_t m_iMouthAttachment = 0xF44; // AttachmentHandle_t - constexpr std::ptrdiff_t m_iEyeAttachment = 0xF45; // AttachmentHandle_t - constexpr std::ptrdiff_t m_bResetFlexWeightsOnModelChange = 0xF46; // bool - constexpr std::ptrdiff_t m_nEyeOcclusionRendererBone = 0xF60; // int32 - constexpr std::ptrdiff_t m_mEyeOcclusionRendererCameraToBoneTransform = 0xF64; // matrix3x4_t - constexpr std::ptrdiff_t m_vEyeOcclusionRendererHalfExtent = 0xF94; // Vector - constexpr std::ptrdiff_t m_PhonemeClasses = 0xFB0; // C_BaseFlex::Emphasized_Phoneme[3] - } - // Parent: CBaseAnimGraph - // Fields count: 23 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_poolOrigin (Vector) - // NetworkVarNames: m_waterLevel (float32) - // NetworkVarNames: m_x (float32) - // NetworkVarNames: m_y (float32) - // NetworkVarNames: m_z (float32) - // NetworkVarNames: m_angle (float32) - namespace C_Fish { - constexpr std::ptrdiff_t m_pos = 0xE78; // Vector - constexpr std::ptrdiff_t m_vel = 0xE84; // Vector - constexpr std::ptrdiff_t m_angles = 0xE90; // QAngle - constexpr std::ptrdiff_t m_localLifeState = 0xE9C; // int32 - constexpr std::ptrdiff_t m_deathDepth = 0xEA0; // float32 - constexpr std::ptrdiff_t m_deathAngle = 0xEA4; // float32 - constexpr std::ptrdiff_t m_buoyancy = 0xEA8; // float32 - constexpr std::ptrdiff_t m_wiggleTimer = 0xEB0; // CountdownTimer - constexpr std::ptrdiff_t m_wigglePhase = 0xEC8; // float32 - constexpr std::ptrdiff_t m_wiggleRate = 0xECC; // float32 - constexpr std::ptrdiff_t m_actualPos = 0xED0; // Vector - constexpr std::ptrdiff_t m_actualAngles = 0xEDC; // QAngle - constexpr std::ptrdiff_t m_poolOrigin = 0xEE8; // Vector - constexpr std::ptrdiff_t m_waterLevel = 0xEF4; // float32 - constexpr std::ptrdiff_t m_gotUpdate = 0xEF8; // bool - constexpr std::ptrdiff_t m_x = 0xEFC; // float32 - constexpr std::ptrdiff_t m_y = 0xF00; // float32 - constexpr std::ptrdiff_t m_z = 0xF04; // float32 - constexpr std::ptrdiff_t m_angle = 0xF08; // float32 - constexpr std::ptrdiff_t m_errorHistory = 0xF0C; // float32[20] - constexpr std::ptrdiff_t m_errorHistoryIndex = 0xF5C; // int32 - constexpr std::ptrdiff_t m_errorHistoryCount = 0xF60; // int32 - constexpr std::ptrdiff_t m_averageError = 0xF64; // float32 - } - // Parent: C_BreakableProp - // Fields count: 1 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkIncludeByName - // NetworkVarNames: m_bAwake (bool) - namespace C_PhysicsProp { - constexpr std::ptrdiff_t m_bAwake = 0xFC5; // bool - } - // Parent: C_DynamicProp - // Fields count: 7 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkIncludeByName - // NetworkVarNames: m_eDoorState (DoorState_t) - // NetworkVarNames: m_bLocked (bool) - // NetworkVarNames: m_closedPosition (Vector) - // NetworkVarNames: m_closedAngles (QAngle) - // NetworkVarNames: m_hMaster (CHandle) - namespace C_BasePropDoor { - constexpr std::ptrdiff_t m_eDoorState = 0x10E4; // DoorState_t - constexpr std::ptrdiff_t m_modelChanged = 0x10E8; // bool - constexpr std::ptrdiff_t m_bLocked = 0x10E9; // bool - constexpr std::ptrdiff_t m_closedPosition = 0x10EC; // Vector - constexpr std::ptrdiff_t m_closedAngles = 0x10F8; // QAngle - constexpr std::ptrdiff_t m_hMaster = 0x1104; // CHandle - constexpr std::ptrdiff_t m_vWhereToSetLightingOrigin = 0x1108; // Vector - } - // Parent: CBaseAnimGraph - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_ragPos (Vector) - // NetworkVarNames: m_ragAngles (QAngle) - // NetworkVarNames: m_flBlendWeight (float32) - // NetworkVarNames: m_hRagdollSource (EHANDLE) - namespace C_RagdollProp { - constexpr std::ptrdiff_t m_ragPos = 0xE80; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_ragAngles = 0xE98; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_flBlendWeight = 0xEB0; // float32 - constexpr std::ptrdiff_t m_hRagdollSource = 0xEB4; // CHandle - constexpr std::ptrdiff_t m_iEyeAttachment = 0xEB8; // AttachmentHandle_t - constexpr std::ptrdiff_t m_flBlendWeightCurrent = 0xEBC; // float32 - constexpr std::ptrdiff_t m_parentPhysicsBoneIndices = 0xEC0; // CUtlVector - constexpr std::ptrdiff_t m_worldSpaceBoneComputationOrder = 0xED8; // CUtlVector - } - // Parent: C_PhysicsProp - // Fields count: 1 - // - // Metadata: - // MNetworkExcludeByName - // NetworkVarNames: m_ShardDesc (shard_model_desc_t) - namespace C_ShatterGlassShardPhysics { - constexpr std::ptrdiff_t m_ShardDesc = 0xFD0; // shard_model_desc_t - } - // Parent: C_BaseFlex - // Fields count: 20 - // - // Metadata: - // NetworkVarNames: m_AttributeManager (CAttributeContainer) - // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) - // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) - // NetworkVarNames: m_nFallbackPaintKit (int) - // NetworkVarNames: m_nFallbackSeed (int) - // NetworkVarNames: m_flFallbackWear (float) - // NetworkVarNames: m_nFallbackStatTrak (int) - namespace C_EconEntity { - constexpr std::ptrdiff_t m_flFlexDelayTime = 0x1020; // float32 - constexpr std::ptrdiff_t m_flFlexDelayedWeight = 0x1028; // float32* - constexpr std::ptrdiff_t m_bAttributesInitialized = 0x1030; // bool - constexpr std::ptrdiff_t m_AttributeManager = 0x1038; // C_AttributeContainer - constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0x23E8; // uint32 - constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x23EC; // uint32 - constexpr std::ptrdiff_t m_nFallbackPaintKit = 0x23F0; // int32 - constexpr std::ptrdiff_t m_nFallbackSeed = 0x23F4; // int32 - constexpr std::ptrdiff_t m_flFallbackWear = 0x23F8; // float32 - constexpr std::ptrdiff_t m_nFallbackStatTrak = 0x23FC; // int32 - constexpr std::ptrdiff_t m_bClientside = 0x2400; // bool - constexpr std::ptrdiff_t m_bParticleSystemsCreated = 0x2401; // bool - constexpr std::ptrdiff_t m_vecAttachedParticles = 0x2408; // CUtlVector - constexpr std::ptrdiff_t m_hViewmodelAttachment = 0x2420; // CHandle - constexpr std::ptrdiff_t m_iOldTeam = 0x2424; // int32 - constexpr std::ptrdiff_t m_bAttachmentDirty = 0x2428; // bool - constexpr std::ptrdiff_t m_nUnloadedModelIndex = 0x242C; // int32 - constexpr std::ptrdiff_t m_iNumOwnerValidationRetries = 0x2430; // int32 - constexpr std::ptrdiff_t m_hOldProvidee = 0x2440; // CHandle - constexpr std::ptrdiff_t m_vecAttachedModels = 0x2448; // CUtlVector - } - // Parent: C_BaseFlex - // Fields count: 12 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // NetworkVarNames: m_bIsLive (bool) - // NetworkVarNames: m_DmgRadius (float32) - // NetworkVarNames: m_flDetonateTime (GameTime_t) - // NetworkVarNames: m_flDamage (float32) - // NetworkVarNames: m_hThrower (CHandle) - namespace C_BaseGrenade { - constexpr std::ptrdiff_t m_bHasWarnedAI = 0x1010; // bool - constexpr std::ptrdiff_t m_bIsSmokeGrenade = 0x1011; // bool - constexpr std::ptrdiff_t m_bIsLive = 0x1012; // bool - constexpr std::ptrdiff_t m_DmgRadius = 0x1014; // float32 - constexpr std::ptrdiff_t m_flDetonateTime = 0x1018; // GameTime_t - constexpr std::ptrdiff_t m_flWarnAITime = 0x101C; // float32 - constexpr std::ptrdiff_t m_flDamage = 0x1020; // float32 - constexpr std::ptrdiff_t m_iszBounceSound = 0x1028; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_ExplosionSound = 0x1030; // CUtlString - constexpr std::ptrdiff_t m_hThrower = 0x103C; // CHandle - constexpr std::ptrdiff_t m_flNextAttack = 0x1054; // GameTime_t - constexpr std::ptrdiff_t m_hOriginalThrower = 0x1058; // CHandle - } - // Parent: CBaseAnimGraph - // Fields count: 17 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkExcludeByUserGroup - // MNetworkOverride - // MNetworkIncludeByName - // NetworkVarNames: m_nViewModelIndex (uint32) - // NetworkVarNames: m_nAnimationParity (uint32) - // NetworkVarNames: m_flAnimationStartTime (float32) - // NetworkVarNames: m_hWeapon (CHandle) - // NetworkVarNames: m_hControlPanel (CHandle) - namespace C_BaseViewModel { - constexpr std::ptrdiff_t m_vecLastFacing = 0xE80; // Vector - constexpr std::ptrdiff_t m_nViewModelIndex = 0xE8C; // uint32 - constexpr std::ptrdiff_t m_nAnimationParity = 0xE90; // uint32 - constexpr std::ptrdiff_t m_flAnimationStartTime = 0xE94; // float32 - constexpr std::ptrdiff_t m_hWeapon = 0xE98; // CHandle - constexpr std::ptrdiff_t m_sVMName = 0xEA0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_sAnimationPrefix = 0xEA8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hWeaponModel = 0xEB0; // CHandle - constexpr std::ptrdiff_t m_iCameraAttachment = 0xEB4; // AttachmentHandle_t - constexpr std::ptrdiff_t m_vecLastCameraAngles = 0xEB8; // QAngle - constexpr std::ptrdiff_t m_previousElapsedDuration = 0xEC4; // float32 - constexpr std::ptrdiff_t m_previousCycle = 0xEC8; // float32 - constexpr std::ptrdiff_t m_nOldAnimationParity = 0xECC; // int32 - constexpr std::ptrdiff_t m_hOldLayerSequence = 0xED0; // HSequence - constexpr std::ptrdiff_t m_oldLayer = 0xED4; // int32 - constexpr std::ptrdiff_t m_oldLayerStartTime = 0xED8; // float32 - constexpr std::ptrdiff_t m_hControlPanel = 0xEDC; // CHandle - } - // Parent: C_BaseGrenade - // Fields count: 16 - // - // Metadata: - // NetworkVarNames: m_vInitialPosition (Vector) - // NetworkVarNames: m_vInitialVelocity (Vector) - // NetworkVarNames: m_nBounces (int) - // NetworkVarNames: m_nExplodeEffectIndex (HParticleSystemDefinitionStrong) - // NetworkVarNames: m_nExplodeEffectTickBegin (int) - // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) - namespace C_BaseCSGrenadeProjectile { - constexpr std::ptrdiff_t m_vInitialPosition = 0x105C; // Vector - constexpr std::ptrdiff_t m_vInitialVelocity = 0x1068; // Vector - constexpr std::ptrdiff_t m_nBounces = 0x1074; // int32 - constexpr std::ptrdiff_t m_nExplodeEffectIndex = 0x1078; // CStrongHandle - constexpr std::ptrdiff_t m_nExplodeEffectTickBegin = 0x1080; // int32 - constexpr std::ptrdiff_t m_vecExplodeEffectOrigin = 0x1084; // Vector - constexpr std::ptrdiff_t m_flSpawnTime = 0x1090; // GameTime_t - constexpr std::ptrdiff_t vecLastTrailLinePos = 0x1094; // Vector - constexpr std::ptrdiff_t flNextTrailLineTime = 0x10A0; // GameTime_t - constexpr std::ptrdiff_t m_bExplodeEffectBegan = 0x10A4; // bool - constexpr std::ptrdiff_t m_bCanCreateGrenadeTrail = 0x10A5; // bool - constexpr std::ptrdiff_t m_nSnapshotTrajectoryEffectIndex = 0x10A8; // ParticleIndex_t - constexpr std::ptrdiff_t m_hSnapshotTrajectoryParticleSnapshot = 0x10B0; // CStrongHandle - constexpr std::ptrdiff_t m_arrTrajectoryTrailPoints = 0x10B8; // CUtlVector - constexpr std::ptrdiff_t m_arrTrajectoryTrailPointCreationTimes = 0x10D0; // CUtlVector - constexpr std::ptrdiff_t m_flTrajectoryTrailEffectCreationTime = 0x10E8; // float32 - } - // Parent: CBaseAnimGraph - // Fields count: 29 - // - // Metadata: - // NetworkVarNames: m_bBombTicking (bool) - // NetworkVarNames: m_nBombSite (int) - // NetworkVarNames: m_nSourceSoundscapeHash (int) - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - // NetworkVarNames: m_flC4Blow (GameTime_t) - // NetworkVarNames: m_bCannotBeDefused (bool) - // NetworkVarNames: m_bHasExploded (bool) - // NetworkVarNames: m_flTimerLength (float) - // NetworkVarNames: m_bBeingDefused (bool) - // NetworkVarNames: m_flDefuseLength (float) - // NetworkVarNames: m_flDefuseCountDown (GameTime_t) - // NetworkVarNames: m_bBombDefused (bool) - // NetworkVarNames: m_hBombDefuser (CHandle) - // NetworkVarNames: m_hControlPanel (CHandle) - namespace C_PlantedC4 { - constexpr std::ptrdiff_t m_bBombTicking = 0xE78; // bool - constexpr std::ptrdiff_t m_nBombSite = 0xE7C; // int32 - constexpr std::ptrdiff_t m_nSourceSoundscapeHash = 0xE80; // int32 - constexpr std::ptrdiff_t m_entitySpottedState = 0xE88; // EntitySpottedState_t - constexpr std::ptrdiff_t m_flNextGlow = 0xEA0; // GameTime_t - constexpr std::ptrdiff_t m_flNextBeep = 0xEA4; // GameTime_t - constexpr std::ptrdiff_t m_flC4Blow = 0xEA8; // GameTime_t - constexpr std::ptrdiff_t m_bCannotBeDefused = 0xEAC; // bool - constexpr std::ptrdiff_t m_bHasExploded = 0xEAD; // bool - constexpr std::ptrdiff_t m_flTimerLength = 0xEB0; // float32 - constexpr std::ptrdiff_t m_bBeingDefused = 0xEB4; // bool - constexpr std::ptrdiff_t m_bTriggerWarning = 0xEB8; // float32 - constexpr std::ptrdiff_t m_bExplodeWarning = 0xEBC; // float32 - constexpr std::ptrdiff_t m_bC4Activated = 0xEC0; // bool - constexpr std::ptrdiff_t m_bTenSecWarning = 0xEC1; // bool - constexpr std::ptrdiff_t m_flDefuseLength = 0xEC4; // float32 - constexpr std::ptrdiff_t m_flDefuseCountDown = 0xEC8; // GameTime_t - constexpr std::ptrdiff_t m_bBombDefused = 0xECC; // bool - constexpr std::ptrdiff_t m_hBombDefuser = 0xED0; // CHandle - constexpr std::ptrdiff_t m_hControlPanel = 0xED4; // CHandle - constexpr std::ptrdiff_t m_hDefuserMultimeter = 0xED8; // CHandle - constexpr std::ptrdiff_t m_flNextRadarFlashTime = 0xEDC; // GameTime_t - constexpr std::ptrdiff_t m_bRadarFlash = 0xEE0; // bool - constexpr std::ptrdiff_t m_pBombDefuser = 0xEE4; // CHandle - constexpr std::ptrdiff_t m_fLastDefuseTime = 0xEE8; // GameTime_t - constexpr std::ptrdiff_t m_pPredictionOwner = 0xEF0; // CBasePlayerController* - constexpr std::ptrdiff_t m_vecC4ExplodeSpectatePos = 0xEF8; // Vector - constexpr std::ptrdiff_t m_vecC4ExplodeSpectateAng = 0xF04; // QAngle - constexpr std::ptrdiff_t m_flC4ExplodeSpectateDuration = 0xF10; // float32 - } - // Parent: C_EconEntity - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_bShouldGlow (bool) - namespace C_Item { - constexpr std::ptrdiff_t m_bShouldGlow = 0x2460; // bool - constexpr std::ptrdiff_t m_pReticleHintTextName = 0x2461; // char[256] - } - // Parent: C_DynamicProp - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_jumpedThisFrame (bool) - // NetworkVarNames: m_leader (CHandle) - // NetworkVarNames: m_AttributeManager (CAttributeContainer) - // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) - // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) - namespace C_Chicken { - constexpr std::ptrdiff_t m_hHolidayHatAddon = 0x10E0; // CHandle - constexpr std::ptrdiff_t m_jumpedThisFrame = 0x10E4; // bool - constexpr std::ptrdiff_t m_leader = 0x10E8; // CHandle - constexpr std::ptrdiff_t m_AttributeManager = 0x10F0; // C_AttributeContainer - constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0x24A0; // uint32 - constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x24A4; // uint32 - constexpr std::ptrdiff_t m_bAttributesInitialized = 0x24A8; // bool - constexpr std::ptrdiff_t m_hWaterWakeParticles = 0x24AC; // ParticleIndex_t - } - // Parent: C_EconEntity - // Fields count: 7 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkIncludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkUserGroupProxy - // NetworkVarNames: m_nNextPrimaryAttackTick (GameTick_t) - // NetworkVarNames: m_flNextPrimaryAttackTickRatio (float32) - // NetworkVarNames: m_nNextSecondaryAttackTick (GameTick_t) - // NetworkVarNames: m_flNextSecondaryAttackTickRatio (float32) - // NetworkVarNames: m_iClip1 (int32) - // NetworkVarNames: m_iClip2 (int32) - // NetworkVarNames: m_pReserveAmmo (int) - namespace C_BasePlayerWeapon { - constexpr std::ptrdiff_t m_nNextPrimaryAttackTick = 0x2460; // GameTick_t - constexpr std::ptrdiff_t m_flNextPrimaryAttackTickRatio = 0x2464; // float32 - constexpr std::ptrdiff_t m_nNextSecondaryAttackTick = 0x2468; // GameTick_t - constexpr std::ptrdiff_t m_flNextSecondaryAttackTickRatio = 0x246C; // float32 - constexpr std::ptrdiff_t m_iClip1 = 0x2470; // int32 - constexpr std::ptrdiff_t m_iClip2 = 0x2474; // int32 - constexpr std::ptrdiff_t m_pReserveAmmo = 0x2478; // int32[2] - } - // Parent: C_RagdollProp - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_boneIndexAttached (uint32) - // NetworkVarNames: m_ragdollAttachedObjectIndex (uint32) - // NetworkVarNames: m_attachmentPointBoneSpace (Vector) - // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) - namespace C_RagdollPropAttached { - constexpr std::ptrdiff_t m_boneIndexAttached = 0xEF0; // uint32 - constexpr std::ptrdiff_t m_ragdollAttachedObjectIndex = 0xEF4; // uint32 - constexpr std::ptrdiff_t m_attachmentPointBoneSpace = 0xEF8; // Vector - constexpr std::ptrdiff_t m_attachmentPointRagdollSpace = 0xF04; // Vector - constexpr std::ptrdiff_t m_vecOffset = 0xF10; // Vector - constexpr std::ptrdiff_t m_parentTime = 0xF1C; // float32 - constexpr std::ptrdiff_t m_bHasParent = 0xF20; // bool - } - // Parent: C_BaseFlex - // Fields count: 8 - // - // Metadata: - // MNetworkExcludeByUserGroup - // NetworkVarNames: m_hMyWearables (CHandle) - // NetworkVarNames: m_flFieldOfView (float) - namespace C_BaseCombatCharacter { - constexpr std::ptrdiff_t m_hMyWearables = 0x1010; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_bloodColor = 0x1028; // int32 - constexpr std::ptrdiff_t m_leftFootAttachment = 0x102C; // AttachmentHandle_t - constexpr std::ptrdiff_t m_rightFootAttachment = 0x102D; // AttachmentHandle_t - constexpr std::ptrdiff_t m_nWaterWakeMode = 0x1030; // C_BaseCombatCharacter::WaterWakeMode_t - constexpr std::ptrdiff_t m_flWaterWorldZ = 0x1034; // float32 - constexpr std::ptrdiff_t m_flWaterNextTraceTime = 0x1038; // float32 - constexpr std::ptrdiff_t m_flFieldOfView = 0x103C; // float32 - } - // Parent: C_BaseCombatCharacter - // Fields count: 28 - // - // Metadata: - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // MNetworkExcludeByUserGroup - // MNetworkIncludeByUserGroup - // MNetworkIncludeByUserGroup - // MNetworkIncludeByUserGroup - // MNetworkOverride - // MNetworkOverride - // MNetworkOverride - // MNetworkOverride - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // NetworkVarNames: m_pWeaponServices (CPlayer_WeaponServices*) - // NetworkVarNames: m_pItemServices (CPlayer_ItemServices*) - // NetworkVarNames: m_pAutoaimServices (CPlayer_AutoaimServices*) - // NetworkVarNames: m_pObserverServices (CPlayer_ObserverServices*) - // NetworkVarNames: m_pWaterServices (CPlayer_WaterServices*) - // NetworkVarNames: m_pUseServices (CPlayer_UseServices*) - // NetworkVarNames: m_pFlashlightServices (CPlayer_FlashlightServices*) - // NetworkVarNames: m_pCameraServices (CPlayer_CameraServices*) - // NetworkVarNames: m_pMovementServices (CPlayer_MovementServices*) - // NetworkVarNames: m_ServerViewAngleChanges (ViewAngleServerChange_t) - // NetworkVarNames: m_iHideHUD (uint32) - // NetworkVarNames: m_skybox3d (sky3dparams_t) - // NetworkVarNames: m_flDeathTime (GameTime_t) - // NetworkVarNames: m_hController (CHandle) - namespace C_BasePlayerPawn { - constexpr std::ptrdiff_t m_pWeaponServices = 0x10A0; // CPlayer_WeaponServices* - constexpr std::ptrdiff_t m_pItemServices = 0x10A8; // CPlayer_ItemServices* - constexpr std::ptrdiff_t m_pAutoaimServices = 0x10B0; // CPlayer_AutoaimServices* - constexpr std::ptrdiff_t m_pObserverServices = 0x10B8; // CPlayer_ObserverServices* - constexpr std::ptrdiff_t m_pWaterServices = 0x10C0; // CPlayer_WaterServices* - constexpr std::ptrdiff_t m_pUseServices = 0x10C8; // CPlayer_UseServices* - constexpr std::ptrdiff_t m_pFlashlightServices = 0x10D0; // CPlayer_FlashlightServices* - constexpr std::ptrdiff_t m_pCameraServices = 0x10D8; // CPlayer_CameraServices* - constexpr std::ptrdiff_t m_pMovementServices = 0x10E0; // CPlayer_MovementServices* - constexpr std::ptrdiff_t m_ServerViewAngleChanges = 0x10F0; // C_UtlVectorEmbeddedNetworkVar - constexpr std::ptrdiff_t m_nHighestConsumedServerViewAngleChangeIndex = 0x1140; // uint32 - constexpr std::ptrdiff_t v_angle = 0x1144; // QAngle - constexpr std::ptrdiff_t v_anglePrevious = 0x1150; // QAngle - constexpr std::ptrdiff_t m_iHideHUD = 0x115C; // uint32 - constexpr std::ptrdiff_t m_skybox3d = 0x1160; // sky3dparams_t - constexpr std::ptrdiff_t m_flDeathTime = 0x11F0; // GameTime_t - constexpr std::ptrdiff_t m_vecPredictionError = 0x11F4; // Vector - constexpr std::ptrdiff_t m_flPredictionErrorTime = 0x1200; // GameTime_t - constexpr std::ptrdiff_t m_vecLastCameraSetupLocalOrigin = 0x1204; // Vector - constexpr std::ptrdiff_t m_flLastCameraSetupTime = 0x1210; // GameTime_t - constexpr std::ptrdiff_t m_flFOVSensitivityAdjust = 0x1214; // float32 - constexpr std::ptrdiff_t m_flMouseSensitivity = 0x1218; // float32 - constexpr std::ptrdiff_t m_vOldOrigin = 0x121C; // Vector - constexpr std::ptrdiff_t m_flOldSimulationTime = 0x1228; // float32 - constexpr std::ptrdiff_t m_nLastExecutedCommandNumber = 0x122C; // int32 - constexpr std::ptrdiff_t m_nLastExecutedCommandTick = 0x1230; // int32 - constexpr std::ptrdiff_t m_hController = 0x1234; // CHandle - constexpr std::ptrdiff_t m_bIsSwappingToPredictableController = 0x1238; // bool - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MNetworkOverride - // NetworkVarNames: m_bShouldIgnoreOffsetAndAccuracy (bool) - // NetworkVarNames: m_nWeaponParity (uint32) - namespace C_CSGOViewModel { - constexpr std::ptrdiff_t m_bShouldIgnoreOffsetAndAccuracy = 0xF04; // bool - constexpr std::ptrdiff_t m_nWeaponParity = 0xF08; // uint32 - constexpr std::ptrdiff_t m_nOldWeaponParity = 0xF0C; // uint32 - constexpr std::ptrdiff_t m_nLastKnownAssociatedWeaponEntIndex = 0xF10; // CEntityIndex - constexpr std::ptrdiff_t m_bNeedToQueueHighResComposite = 0xF14; // bool - constexpr std::ptrdiff_t m_vLoweredWeaponOffset = 0xF74; // QAngle - } - // Parent: C_BasePlayerWeapon - // Fields count: 71 - // - // Metadata: - // MNetworkExcludeByName - // NetworkVarNames: m_flFireSequenceStartTime (float) - // NetworkVarNames: m_nFireSequenceStartTimeChange (int) - // NetworkVarNames: m_ePlayerFireEvent (PlayerAnimEvent_t) - // NetworkVarNames: m_ePlayerFireEventAttackType (WeaponAttackType_t) - // NetworkVarNames: m_iState (CSWeaponState_t) - // NetworkVarNames: m_nViewModelIndex (uint32) - // NetworkVarNames: m_flTimeWeaponIdle (GameTime_t) - // NetworkVarNames: m_weaponMode (CSWeaponMode) - // NetworkVarNames: m_fAccuracyPenalty (float) - // NetworkVarNames: m_iRecoilIndex (int) - // NetworkVarNames: m_flRecoilIndex (float) - // NetworkVarNames: m_bBurstMode (bool) - // NetworkVarNames: m_nPostponeFireReadyTicks (GameTick_t) - // NetworkVarNames: m_flPostponeFireReadyFrac (float) - // NetworkVarNames: m_bInReload (bool) - // NetworkVarNames: m_bReloadVisuallyComplete (bool) - // NetworkVarNames: m_flDroppedAtTime (GameTime_t) - // NetworkVarNames: m_bIsHauledBack (bool) - // NetworkVarNames: m_bSilencerOn (bool) - // NetworkVarNames: m_flTimeSilencerSwitchComplete (GameTime_t) - // NetworkVarNames: m_iOriginalTeamNumber (int) - // NetworkVarNames: m_hPrevOwner (CHandle) - // NetworkVarNames: m_nDropTick (GameTick_t) - // NetworkVarNames: m_fLastShotTime (GameTime_t) - // NetworkVarNames: m_iIronSightMode (int) - // NetworkVarNames: m_iNumEmptyAttacks (int) - namespace C_CSWeaponBase { - constexpr std::ptrdiff_t m_flFireSequenceStartTime = 0x24CC; // float32 - constexpr std::ptrdiff_t m_nFireSequenceStartTimeChange = 0x24D0; // int32 - constexpr std::ptrdiff_t m_nFireSequenceStartTimeAck = 0x24D4; // int32 - constexpr std::ptrdiff_t m_ePlayerFireEvent = 0x24D8; // PlayerAnimEvent_t - constexpr std::ptrdiff_t m_ePlayerFireEventAttackType = 0x24DC; // WeaponAttackType_t - constexpr std::ptrdiff_t m_seqIdle = 0x24E0; // HSequence - constexpr std::ptrdiff_t m_seqFirePrimary = 0x24E4; // HSequence - constexpr std::ptrdiff_t m_seqFireSecondary = 0x24E8; // HSequence - constexpr std::ptrdiff_t m_thirdPersonFireSequences = 0x24F0; // CUtlVector - constexpr std::ptrdiff_t m_hCurrentThirdPersonSequence = 0x2508; // HSequence - constexpr std::ptrdiff_t m_nSilencerBoneIndex = 0x250C; // int32 - constexpr std::ptrdiff_t m_thirdPersonSequences = 0x2510; // HSequence[7] - constexpr std::ptrdiff_t m_ClientPreviousWeaponState = 0x2548; // CSWeaponState_t - constexpr std::ptrdiff_t m_iState = 0x254C; // CSWeaponState_t - constexpr std::ptrdiff_t m_flCrosshairDistance = 0x2550; // float32 - constexpr std::ptrdiff_t m_iAmmoLastCheck = 0x2554; // int32 - constexpr std::ptrdiff_t m_iAlpha = 0x2558; // int32 - constexpr std::ptrdiff_t m_iScopeTextureID = 0x255C; // int32 - constexpr std::ptrdiff_t m_iCrosshairTextureID = 0x2560; // int32 - constexpr std::ptrdiff_t m_flGunAccuracyPositionDeprecated = 0x2564; // float32 - constexpr std::ptrdiff_t m_nLastEmptySoundCmdNum = 0x2568; // int32 - constexpr std::ptrdiff_t m_nViewModelIndex = 0x256C; // uint32 - constexpr std::ptrdiff_t m_bReloadsWithClips = 0x2570; // bool - constexpr std::ptrdiff_t m_flTimeWeaponIdle = 0x2574; // GameTime_t - constexpr std::ptrdiff_t m_bFireOnEmpty = 0x2578; // bool - constexpr std::ptrdiff_t m_OnPlayerPickup = 0x2580; // CEntityIOOutput - constexpr std::ptrdiff_t m_weaponMode = 0x25A8; // CSWeaponMode - constexpr std::ptrdiff_t m_flTurningInaccuracyDelta = 0x25AC; // float32 - constexpr std::ptrdiff_t m_vecTurningInaccuracyEyeDirLast = 0x25B0; // Vector - constexpr std::ptrdiff_t m_flTurningInaccuracy = 0x25BC; // float32 - constexpr std::ptrdiff_t m_fAccuracyPenalty = 0x25C0; // float32 - constexpr std::ptrdiff_t m_flLastAccuracyUpdateTime = 0x25C4; // GameTime_t - constexpr std::ptrdiff_t m_fAccuracySmoothedForZoom = 0x25C8; // float32 - constexpr std::ptrdiff_t m_fScopeZoomEndTime = 0x25CC; // GameTime_t - constexpr std::ptrdiff_t m_iRecoilIndex = 0x25D0; // int32 - constexpr std::ptrdiff_t m_flRecoilIndex = 0x25D4; // float32 - constexpr std::ptrdiff_t m_bBurstMode = 0x25D8; // bool - constexpr std::ptrdiff_t m_nPostponeFireReadyTicks = 0x25DC; // GameTick_t - constexpr std::ptrdiff_t m_flPostponeFireReadyFrac = 0x25E0; // float32 - constexpr std::ptrdiff_t m_bInReload = 0x25E4; // bool - constexpr std::ptrdiff_t m_bReloadVisuallyComplete = 0x25E5; // bool - constexpr std::ptrdiff_t m_flDroppedAtTime = 0x25E8; // GameTime_t - constexpr std::ptrdiff_t m_bIsHauledBack = 0x25EC; // bool - constexpr std::ptrdiff_t m_bSilencerOn = 0x25ED; // bool - constexpr std::ptrdiff_t m_flTimeSilencerSwitchComplete = 0x25F0; // GameTime_t - constexpr std::ptrdiff_t m_iOriginalTeamNumber = 0x25F4; // int32 - constexpr std::ptrdiff_t m_flNextAttackRenderTimeOffset = 0x25F8; // float32 - constexpr std::ptrdiff_t m_bVisualsDataSet = 0x2680; // bool - constexpr std::ptrdiff_t m_bOldFirstPersonSpectatedState = 0x2681; // bool - constexpr std::ptrdiff_t m_hOurPing = 0x2684; // CHandle - constexpr std::ptrdiff_t m_nOurPingIndex = 0x2688; // CEntityIndex - constexpr std::ptrdiff_t m_vecOurPingPos = 0x268C; // Vector - constexpr std::ptrdiff_t m_bGlowForPing = 0x2698; // bool - constexpr std::ptrdiff_t m_bUIWeapon = 0x2699; // bool - constexpr std::ptrdiff_t m_hPrevOwner = 0x26A8; // CHandle - constexpr std::ptrdiff_t m_nDropTick = 0x26AC; // GameTick_t - constexpr std::ptrdiff_t m_donated = 0x26CC; // bool - constexpr std::ptrdiff_t m_fLastShotTime = 0x26D0; // GameTime_t - constexpr std::ptrdiff_t m_bWasOwnedByCT = 0x26D4; // bool - constexpr std::ptrdiff_t m_bWasOwnedByTerrorist = 0x26D5; // bool - constexpr std::ptrdiff_t m_gunHeat = 0x26D8; // float32 - constexpr std::ptrdiff_t m_smokeAttachments = 0x26DC; // uint32 - constexpr std::ptrdiff_t m_lastSmokeTime = 0x26E0; // GameTime_t - constexpr std::ptrdiff_t m_flNextClientFireBulletTime = 0x26E4; // float32 - constexpr std::ptrdiff_t m_flNextClientFireBulletTime_Repredict = 0x26E8; // float32 - constexpr std::ptrdiff_t m_IronSightController = 0x27C0; // C_IronSightController - constexpr std::ptrdiff_t m_iIronSightMode = 0x2870; // int32 - constexpr std::ptrdiff_t m_flLastLOSTraceFailureTime = 0x2880; // GameTime_t - constexpr std::ptrdiff_t m_iNumEmptyAttacks = 0x2884; // int32 - constexpr std::ptrdiff_t m_flLastMagDropRequestTime = 0x2900; // GameTime_t - constexpr std::ptrdiff_t m_flWatTickOffset = 0x2904; // float32 - } - // Parent: C_CSWeaponBase - // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_zoomLevel (int) - // NetworkVarNames: m_iBurstShotsRemaining (int) - // NetworkVarNames: m_bNeedsBoltAction (bool) - namespace C_CSWeaponBaseGun { - constexpr std::ptrdiff_t m_zoomLevel = 0x2908; // int32 - constexpr std::ptrdiff_t m_iBurstShotsRemaining = 0x290C; // int32 - constexpr std::ptrdiff_t m_iSilencerBodygroup = 0x2910; // int32 - constexpr std::ptrdiff_t m_silencedModelIndex = 0x2920; // int32 - constexpr std::ptrdiff_t m_inPrecache = 0x2924; // bool - constexpr std::ptrdiff_t m_bNeedsBoltAction = 0x2925; // bool - } - // Parent: C_CSWeaponBase - // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_bStartedArming (bool) - // NetworkVarNames: m_fArmedTime (GameTime_t) - // NetworkVarNames: m_bBombPlacedAnimation (bool) - // NetworkVarNames: m_bIsPlantingViaUse (bool) - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - namespace C_C4 { - constexpr std::ptrdiff_t m_szScreenText = 0x2908; // char[32] - constexpr std::ptrdiff_t m_activeLightParticleIndex = 0x2928; // ParticleIndex_t - constexpr std::ptrdiff_t m_eActiveLightEffect = 0x292C; // C4LightEffect_t - constexpr std::ptrdiff_t m_bStartedArming = 0x2930; // bool - constexpr std::ptrdiff_t m_fArmedTime = 0x2934; // GameTime_t - constexpr std::ptrdiff_t m_bBombPlacedAnimation = 0x2938; // bool - constexpr std::ptrdiff_t m_bIsPlantingViaUse = 0x2939; // bool - constexpr std::ptrdiff_t m_entitySpottedState = 0x2940; // EntitySpottedState_t - constexpr std::ptrdiff_t m_nSpotRules = 0x2958; // int32 - constexpr std::ptrdiff_t m_bPlayedArmingBeeps = 0x295C; // bool[7] - constexpr std::ptrdiff_t m_bBombPlanted = 0x2963; // bool - } - // Parent: C_CSWeaponBaseGun - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_fFireTime (GameTime_t) - namespace C_WeaponTaser { - constexpr std::ptrdiff_t m_fFireTime = 0x2928; // GameTime_t - } - // Parent: C_CSWeaponBaseGun - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_flDisplayHealth (float) - namespace C_WeaponShield { - constexpr std::ptrdiff_t m_flDisplayHealth = 0x2928; // float32 - } - // Parent: C_BaseCSGrenadeProjectile - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_bIsIncGrenade (bool) - namespace C_MolotovProjectile { - constexpr std::ptrdiff_t m_bIsIncGrenade = 0x10EC; // bool - } - // Parent: C_BaseCSGrenadeProjectile - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_nDecoyShotTick (int) - namespace C_DecoyProjectile { - constexpr std::ptrdiff_t m_nDecoyShotTick = 0x10EC; // int32 - constexpr std::ptrdiff_t m_nClientLastKnownDecoyShotTick = 0x10F0; // int32 - constexpr std::ptrdiff_t m_flTimeParticleEffectSpawn = 0x1118; // GameTime_t - } - // Parent: C_BaseCSGrenadeProjectile - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_nSmokeEffectTickBegin (int) - // NetworkVarNames: m_bDidSmokeEffect (bool) - // NetworkVarNames: m_nRandomSeed (int) - // NetworkVarNames: m_vSmokeColor (Vector) - // NetworkVarNames: m_vSmokeDetonationPos (Vector) - // NetworkVarNames: m_VoxelFrameData (CUtlVector) - namespace C_SmokeGrenadeProjectile { - constexpr std::ptrdiff_t m_nSmokeEffectTickBegin = 0x10F8; // int32 - constexpr std::ptrdiff_t m_bDidSmokeEffect = 0x10FC; // bool - constexpr std::ptrdiff_t m_nRandomSeed = 0x1100; // int32 - constexpr std::ptrdiff_t m_vSmokeColor = 0x1104; // Vector - constexpr std::ptrdiff_t m_vSmokeDetonationPos = 0x1110; // Vector - constexpr std::ptrdiff_t m_VoxelFrameData = 0x1120; // CUtlVector - constexpr std::ptrdiff_t m_bSmokeVolumeDataReceived = 0x1138; // bool - constexpr std::ptrdiff_t m_bSmokeEffectSpawned = 0x1139; // bool - } - // Parent: C_CSWeaponBase - // Fields count: 14 - // - // Metadata: - // NetworkVarNames: m_bRedraw (bool) - // NetworkVarNames: m_bIsHeldByPlayer (bool) - // NetworkVarNames: m_bPinPulled (bool) - // NetworkVarNames: m_bJumpThrow (bool) - // NetworkVarNames: m_bThrowAnimating (bool) - // NetworkVarNames: m_fThrowTime (GameTime_t) - // NetworkVarNames: m_flThrowStrength (float) - // NetworkVarNames: m_flThrowStrengthApproach (float) - // NetworkVarNames: m_fDropTime (GameTime_t) - // NetworkVarNames: m_bJustPulledPin (bool) - // NetworkVarNames: m_nNextHoldTick (GameTick_t) - // NetworkVarNames: m_flNextHoldFrac (float) - // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) - namespace C_BaseCSGrenade { - constexpr std::ptrdiff_t m_bClientPredictDelete = 0x2908; // bool - constexpr std::ptrdiff_t m_bRedraw = 0x2909; // bool - constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0x290A; // bool - constexpr std::ptrdiff_t m_bPinPulled = 0x290B; // bool - constexpr std::ptrdiff_t m_bJumpThrow = 0x290C; // bool - constexpr std::ptrdiff_t m_bThrowAnimating = 0x290D; // bool - constexpr std::ptrdiff_t m_fThrowTime = 0x2910; // GameTime_t - constexpr std::ptrdiff_t m_flThrowStrength = 0x2914; // float32 - constexpr std::ptrdiff_t m_flThrowStrengthApproach = 0x2918; // float32 - constexpr std::ptrdiff_t m_fDropTime = 0x291C; // GameTime_t - constexpr std::ptrdiff_t m_bJustPulledPin = 0x2920; // bool - constexpr std::ptrdiff_t m_nNextHoldTick = 0x2924; // GameTick_t - constexpr std::ptrdiff_t m_flNextHoldFrac = 0x2928; // float32 - constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0x292C; // CHandle - } - // Parent: C_CSWeaponBase - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer) - // NetworkVarNames: m_bRedraw (bool) - namespace C_WeaponBaseItem { - constexpr std::ptrdiff_t m_SequenceCompleteTimer = 0x2908; // CountdownTimer - constexpr std::ptrdiff_t m_bRedraw = 0x2920; // bool - } - // Parent: C_Item - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_OwningPlayer (CHandle) - // NetworkVarNames: m_KillingPlayer (CHandle) - namespace C_ItemDogtags { - constexpr std::ptrdiff_t m_OwningPlayer = 0x2564; // CHandle - constexpr std::ptrdiff_t m_KillingPlayer = 0x2568; // CHandle - } - // Parent: C_CSWeaponBase - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_bPlayingUninterruptableAct (bool) - // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) - namespace C_Fists { - constexpr std::ptrdiff_t m_bPlayingUninterruptableAct = 0x2908; // bool - constexpr std::ptrdiff_t m_nUninterruptableActivity = 0x290C; // PlayerAnimEvent_t - } - // Parent: C_BasePlayerPawn - // Fields count: 142 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_pPingServices (CCSPlayer_PingServices*) - // NetworkVarNames: m_pViewModelServices (CPlayer_ViewModelServices*) - // NetworkVarNames: m_bIsScoped (bool) - // NetworkVarNames: m_bIsWalking (bool) - // NetworkVarNames: m_bResumeZoom (bool) - // NetworkVarNames: m_iPlayerState (CSPlayerState) - // NetworkVarNames: m_bIsDefusing (bool) - // NetworkVarNames: m_bIsGrabbingHostage (bool) - // NetworkVarNames: m_iBlockingUseActionInProgress (CSPlayerBlockingUseAction_t) - // NetworkVarNames: m_bIsRescuing (bool) - // NetworkVarNames: m_fImmuneToGunGameDamageTime (GameTime_t) - // NetworkVarNames: m_bGunGameImmunity (bool) - // NetworkVarNames: m_GunGameImmunityColor (Color) - // NetworkVarNames: m_bHasMovedSinceSpawn (bool) - // NetworkVarNames: m_fMolotovUseTime (float) - // NetworkVarNames: m_fMolotovDamageTime (float) - // NetworkVarNames: m_nWhichBombZone (int) - // NetworkVarNames: m_bInNoDefuseArea (bool) - // NetworkVarNames: m_iThrowGrenadeCounter (int) - // NetworkVarNames: m_bWaitForNoAttack (bool) - // NetworkVarNames: m_flGuardianTooFarDistFrac (float) - // NetworkVarNames: m_flDetectedByEnemySensorTime (GameTime_t) - // NetworkVarNames: m_bKilledByTaser (bool) - // NetworkVarNames: m_iMoveState (int) - // NetworkVarNames: m_bCanMoveDuringFreezePeriod (bool) - // NetworkVarNames: m_flLowerBodyYawTarget (float) - // NetworkVarNames: m_bStrafing (bool) - // NetworkVarNames: m_flEmitSoundTime (GameTime_t) - // NetworkVarNames: m_iAddonBits (int) - // NetworkVarNames: m_iPrimaryAddon (int) - // NetworkVarNames: m_iSecondaryAddon (int) - // NetworkVarNames: m_iProgressBarDuration (int) - // NetworkVarNames: m_flProgressBarStartTime (float) - // NetworkVarNames: m_iDirection (int) - // NetworkVarNames: m_iShotsFired (int) - // NetworkVarNames: m_bNightVisionOn (bool) - // NetworkVarNames: m_bHasNightVision (bool) - // NetworkVarNames: m_flVelocityModifier (float) - // NetworkVarNames: m_flHitHeading (float) - // NetworkVarNames: m_nHitBodyPart (int) - // NetworkVarNames: m_iStartAccount (int) - // NetworkVarNames: m_flFlashMaxAlpha (float) - // NetworkVarNames: m_flFlashDuration (float) - // NetworkVarNames: m_unCurrentEquipmentValue (uint16) - // NetworkVarNames: m_unRoundStartEquipmentValue (uint16) - // NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16) - // NetworkVarNames: m_nHeavyAssaultSuitCooldownRemaining (int) - // NetworkVarNames: m_ArmorValue (int32) - // NetworkVarNames: m_bHud_MiniScoreHidden (bool) - // NetworkVarNames: m_bHud_RadarHidden (bool) - // NetworkVarNames: m_nLastKillerIndex (CEntityIndex) - // NetworkVarNames: m_nLastConcurrentKilled (int) - // NetworkVarNames: m_nDeathCamMusic (int) - // NetworkVarNames: m_cycleLatch (int) - // NetworkVarNames: m_vecPlayerPatchEconIndices (uint32) - // NetworkVarNames: m_bHideTargetID (bool) - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - // NetworkVarNames: m_nSurvivalTeamNumber (int) - // NetworkVarNames: m_bKilledByHeadshot (bool) - // NetworkVarNames: m_hOriginalController (CHandle) - namespace C_CSPlayerPawnBase { - constexpr std::ptrdiff_t m_pPingServices = 0x1260; // CCSPlayer_PingServices* - constexpr std::ptrdiff_t m_pViewModelServices = 0x1268; // CPlayer_ViewModelServices* - constexpr std::ptrdiff_t m_fRenderingClipPlane = 0x1278; // float32[4] - constexpr std::ptrdiff_t m_nLastClipPlaneSetupFrame = 0x1288; // int32 - constexpr std::ptrdiff_t m_vecLastClipCameraPos = 0x128C; // Vector - constexpr std::ptrdiff_t m_vecLastClipCameraForward = 0x1298; // Vector - constexpr std::ptrdiff_t m_bClipHitStaticWorld = 0x12A4; // bool - constexpr std::ptrdiff_t m_bCachedPlaneIsValid = 0x12A5; // bool - constexpr std::ptrdiff_t m_pClippingWeapon = 0x12A8; // C_CSWeaponBase* - constexpr std::ptrdiff_t m_previousPlayerState = 0x12B0; // CSPlayerState - constexpr std::ptrdiff_t m_flLastCollisionCeiling = 0x12B4; // float32 - constexpr std::ptrdiff_t m_flLastCollisionCeilingChangeTime = 0x12B8; // float32 - constexpr std::ptrdiff_t m_grenadeParameterStashTime = 0x12D8; // GameTime_t - constexpr std::ptrdiff_t m_bGrenadeParametersStashed = 0x12DC; // bool - constexpr std::ptrdiff_t m_angStashedShootAngles = 0x12E0; // QAngle - constexpr std::ptrdiff_t m_vecStashedGrenadeThrowPosition = 0x12EC; // Vector - constexpr std::ptrdiff_t m_vecStashedVelocity = 0x12F8; // Vector - constexpr std::ptrdiff_t m_angShootAngleHistory = 0x1304; // QAngle[2] - constexpr std::ptrdiff_t m_vecThrowPositionHistory = 0x131C; // Vector[2] - constexpr std::ptrdiff_t m_vecVelocityHistory = 0x1334; // Vector[2] - constexpr std::ptrdiff_t m_thirdPersonHeading = 0x1350; // QAngle - constexpr std::ptrdiff_t m_flSlopeDropOffset = 0x1368; // float32 - constexpr std::ptrdiff_t m_flSlopeDropHeight = 0x1378; // float32 - constexpr std::ptrdiff_t m_vHeadConstraintOffset = 0x1388; // Vector - constexpr std::ptrdiff_t m_bIsScoped = 0x13A0; // bool - constexpr std::ptrdiff_t m_bIsWalking = 0x13A1; // bool - constexpr std::ptrdiff_t m_bResumeZoom = 0x13A2; // bool - constexpr std::ptrdiff_t m_iPlayerState = 0x13A4; // CSPlayerState - constexpr std::ptrdiff_t m_bIsDefusing = 0x13A8; // bool - constexpr std::ptrdiff_t m_bIsGrabbingHostage = 0x13A9; // bool - constexpr std::ptrdiff_t m_iBlockingUseActionInProgress = 0x13AC; // CSPlayerBlockingUseAction_t - constexpr std::ptrdiff_t m_bIsRescuing = 0x13B0; // bool - constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTime = 0x13B4; // GameTime_t - constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTimeLast = 0x13B8; // GameTime_t - constexpr std::ptrdiff_t m_bGunGameImmunity = 0x13BC; // bool - constexpr std::ptrdiff_t m_GunGameImmunityColor = 0x13BD; // Color - constexpr std::ptrdiff_t m_bHasMovedSinceSpawn = 0x13C1; // bool - constexpr std::ptrdiff_t m_fMolotovUseTime = 0x13C4; // float32 - constexpr std::ptrdiff_t m_fMolotovDamageTime = 0x13C8; // float32 - constexpr std::ptrdiff_t m_nWhichBombZone = 0x13CC; // int32 - constexpr std::ptrdiff_t m_bInNoDefuseArea = 0x13D0; // bool - constexpr std::ptrdiff_t m_iThrowGrenadeCounter = 0x13D4; // int32 - constexpr std::ptrdiff_t m_bWaitForNoAttack = 0x13D8; // bool - constexpr std::ptrdiff_t m_flGuardianTooFarDistFrac = 0x13DC; // float32 - constexpr std::ptrdiff_t m_flDetectedByEnemySensorTime = 0x13E0; // GameTime_t - constexpr std::ptrdiff_t m_flNextGuardianTooFarWarning = 0x13E4; // float32 - constexpr std::ptrdiff_t m_bSuppressGuardianTooFarWarningAudio = 0x13E8; // bool - constexpr std::ptrdiff_t m_bKilledByTaser = 0x13E9; // bool - constexpr std::ptrdiff_t m_iMoveState = 0x13EC; // int32 - constexpr std::ptrdiff_t m_bCanMoveDuringFreezePeriod = 0x13F0; // bool - constexpr std::ptrdiff_t m_flLowerBodyYawTarget = 0x13F4; // float32 - constexpr std::ptrdiff_t m_bStrafing = 0x13F8; // bool - constexpr std::ptrdiff_t m_flLastSpawnTimeIndex = 0x13FC; // GameTime_t - constexpr std::ptrdiff_t m_flEmitSoundTime = 0x1400; // GameTime_t - constexpr std::ptrdiff_t m_iAddonBits = 0x1404; // int32 - constexpr std::ptrdiff_t m_iPrimaryAddon = 0x1408; // int32 - constexpr std::ptrdiff_t m_iSecondaryAddon = 0x140C; // int32 - constexpr std::ptrdiff_t m_iProgressBarDuration = 0x1410; // int32 - constexpr std::ptrdiff_t m_flProgressBarStartTime = 0x1414; // float32 - constexpr std::ptrdiff_t m_iDirection = 0x1418; // int32 - constexpr std::ptrdiff_t m_iShotsFired = 0x141C; // int32 - constexpr std::ptrdiff_t m_bNightVisionOn = 0x1420; // bool - constexpr std::ptrdiff_t m_bHasNightVision = 0x1421; // bool - constexpr std::ptrdiff_t m_flVelocityModifier = 0x1424; // float32 - constexpr std::ptrdiff_t m_flHitHeading = 0x1428; // float32 - constexpr std::ptrdiff_t m_nHitBodyPart = 0x142C; // int32 - constexpr std::ptrdiff_t m_iStartAccount = 0x1430; // int32 - constexpr std::ptrdiff_t m_vecIntroStartEyePosition = 0x1434; // Vector - constexpr std::ptrdiff_t m_vecIntroStartPlayerForward = 0x1440; // Vector - constexpr std::ptrdiff_t m_flClientDeathTime = 0x144C; // GameTime_t - constexpr std::ptrdiff_t m_flNightVisionAlpha = 0x1450; // float32 - constexpr std::ptrdiff_t m_bScreenTearFrameCaptured = 0x1454; // bool - constexpr std::ptrdiff_t m_flFlashBangTime = 0x1458; // float32 - constexpr std::ptrdiff_t m_flFlashScreenshotAlpha = 0x145C; // float32 - constexpr std::ptrdiff_t m_flFlashOverlayAlpha = 0x1460; // float32 - constexpr std::ptrdiff_t m_bFlashBuildUp = 0x1464; // bool - constexpr std::ptrdiff_t m_bFlashDspHasBeenCleared = 0x1465; // bool - constexpr std::ptrdiff_t m_bFlashScreenshotHasBeenGrabbed = 0x1466; // bool - constexpr std::ptrdiff_t m_flFlashMaxAlpha = 0x1468; // float32 - constexpr std::ptrdiff_t m_flFlashDuration = 0x146C; // float32 - constexpr std::ptrdiff_t m_lastStandingPos = 0x1470; // Vector - constexpr std::ptrdiff_t m_vecLastMuzzleFlashPos = 0x147C; // Vector - constexpr std::ptrdiff_t m_angLastMuzzleFlashAngle = 0x1488; // QAngle - constexpr std::ptrdiff_t m_hMuzzleFlashShape = 0x1494; // CHandle - constexpr std::ptrdiff_t m_iHealthBarRenderMaskIndex = 0x1498; // int32 - constexpr std::ptrdiff_t m_flHealthFadeValue = 0x149C; // float32 - constexpr std::ptrdiff_t m_flHealthFadeAlpha = 0x14A0; // float32 - constexpr std::ptrdiff_t m_nMyCollisionGroup = 0x14A4; // int32 - constexpr std::ptrdiff_t m_ignoreLadderJumpTime = 0x14A8; // float32 - constexpr std::ptrdiff_t m_ladderSurpressionTimer = 0x14B0; // CountdownTimer - constexpr std::ptrdiff_t m_lastLadderNormal = 0x14C8; // Vector - constexpr std::ptrdiff_t m_lastLadderPos = 0x14D4; // Vector - constexpr std::ptrdiff_t m_flDeathCCWeight = 0x14E8; // float32 - constexpr std::ptrdiff_t m_bOldIsScoped = 0x14EC; // bool - constexpr std::ptrdiff_t m_flPrevRoundEndTime = 0x14F0; // float32 - constexpr std::ptrdiff_t m_flPrevMatchEndTime = 0x14F4; // float32 - constexpr std::ptrdiff_t m_unCurrentEquipmentValue = 0x14F8; // uint16 - constexpr std::ptrdiff_t m_unRoundStartEquipmentValue = 0x14FA; // uint16 - constexpr std::ptrdiff_t m_unFreezetimeEndEquipmentValue = 0x14FC; // uint16 - constexpr std::ptrdiff_t m_vecThirdPersonViewPositionOverride = 0x1500; // Vector - constexpr std::ptrdiff_t m_nHeavyAssaultSuitCooldownRemaining = 0x150C; // int32 - constexpr std::ptrdiff_t m_ArmorValue = 0x1510; // int32 - constexpr std::ptrdiff_t m_angEyeAngles = 0x1518; // QAngle - constexpr std::ptrdiff_t m_fNextThinkPushAway = 0x1530; // float32 - constexpr std::ptrdiff_t m_bShouldAutobuyDMWeapons = 0x1534; // bool - constexpr std::ptrdiff_t m_bShouldAutobuyNow = 0x1535; // bool - constexpr std::ptrdiff_t m_bHud_MiniScoreHidden = 0x1536; // bool - constexpr std::ptrdiff_t m_bHud_RadarHidden = 0x1537; // bool - constexpr std::ptrdiff_t m_nLastKillerIndex = 0x1538; // CEntityIndex - constexpr std::ptrdiff_t m_nLastConcurrentKilled = 0x153C; // int32 - constexpr std::ptrdiff_t m_nDeathCamMusic = 0x1540; // int32 - constexpr std::ptrdiff_t m_iIDEntIndex = 0x1544; // CEntityIndex - constexpr std::ptrdiff_t m_delayTargetIDTimer = 0x1548; // CountdownTimer - constexpr std::ptrdiff_t m_iTargetedWeaponEntIndex = 0x1560; // CEntityIndex - constexpr std::ptrdiff_t m_iOldIDEntIndex = 0x1564; // CEntityIndex - constexpr std::ptrdiff_t m_holdTargetIDTimer = 0x1568; // CountdownTimer - constexpr std::ptrdiff_t m_flCurrentMusicStartTime = 0x1584; // float32 - constexpr std::ptrdiff_t m_flMusicRoundStartTime = 0x1588; // float32 - constexpr std::ptrdiff_t m_bDeferStartMusicOnWarmup = 0x158C; // bool - constexpr std::ptrdiff_t m_cycleLatch = 0x1590; // int32 - constexpr std::ptrdiff_t m_serverIntendedCycle = 0x1594; // float32 - constexpr std::ptrdiff_t m_vecPlayerPatchEconIndices = 0x1598; // uint32[5] - constexpr std::ptrdiff_t m_bHideTargetID = 0x15B4; // bool - constexpr std::ptrdiff_t m_flLastSmokeOverlayAlpha = 0x15B8; // float32 - constexpr std::ptrdiff_t m_flLastSmokeAge = 0x15BC; // float32 - constexpr std::ptrdiff_t m_vLastSmokeOverlayColor = 0x15C0; // Vector - constexpr std::ptrdiff_t m_nPlayerSmokedFx = 0x15CC; // ParticleIndex_t - constexpr std::ptrdiff_t m_nPlayerInfernoBodyFx = 0x15D0; // ParticleIndex_t - constexpr std::ptrdiff_t m_nPlayerInfernoFootFx = 0x15D4; // ParticleIndex_t - constexpr std::ptrdiff_t m_flNextMagDropTime = 0x15D8; // float32 - constexpr std::ptrdiff_t m_nLastMagDropAttachmentIndex = 0x15DC; // int32 - constexpr std::ptrdiff_t m_vecBulletHitModels = 0x15E0; // CUtlVector - constexpr std::ptrdiff_t m_vecPickupModelSlerpers = 0x15F8; // CUtlVector - constexpr std::ptrdiff_t m_vecLastAliveLocalVelocity = 0x1610; // Vector - constexpr std::ptrdiff_t m_entitySpottedState = 0x1638; // EntitySpottedState_t - constexpr std::ptrdiff_t m_nSurvivalTeamNumber = 0x1650; // int32 - constexpr std::ptrdiff_t m_bGuardianShouldSprayCustomXMark = 0x1654; // bool - constexpr std::ptrdiff_t m_bHasDeathInfo = 0x1655; // bool - constexpr std::ptrdiff_t m_flDeathInfoTime = 0x1658; // float32 - constexpr std::ptrdiff_t m_vecDeathInfoOrigin = 0x165C; // Vector - constexpr std::ptrdiff_t m_bKilledByHeadshot = 0x1668; // bool - constexpr std::ptrdiff_t m_hOriginalController = 0x166C; // CHandle - } - // Parent: C_CSPlayerPawnBase - // Fields count: 1 - // - // Metadata: - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - namespace C_CSObserverPawn { - constexpr std::ptrdiff_t m_hDetectParentChange = 0x16B4; // CEntityHandle - } - // Parent: C_CSPlayerPawnBase - // Fields count: 52 - // - // Metadata: - // NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices*) - // NetworkVarNames: m_pHostageServices (CCSPlayer_HostageServices*) - // NetworkVarNames: m_pBuyServices (CCSPlayer_BuyServices*) - // NetworkVarNames: m_pGlowServices (CCSPlayer_GlowServices*) - // NetworkVarNames: m_pActionTrackingServices (CCSPlayer_ActionTrackingServices*) - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // NetworkVarNames: m_flHealthShotBoostExpirationTime (GameTime_t) - // NetworkVarNames: m_bHasFemaleVoice (bool) - // NetworkVarNames: m_szLastPlaceName (char) - // NetworkVarNames: m_bInBuyZone (bool) - // NetworkVarNames: m_aimPunchAngle (QAngle) - // NetworkVarNames: m_aimPunchAngleVel (QAngle) - // NetworkVarNames: m_aimPunchTickBase (int) - // NetworkVarNames: m_aimPunchTickFraction (float) - // NetworkVarNames: m_bInHostageRescueZone (bool) - // NetworkVarNames: m_bInBombZone (bool) - // NetworkVarNames: m_bIsBuyMenuOpen (bool) - // NetworkVarNames: m_flTimeOfLastInjury (GameTime_t) - // NetworkVarNames: m_flNextSprayDecalTime (GameTime_t) - // NetworkVarNames: m_iRetakesOffering (int) - // NetworkVarNames: m_iRetakesOfferingCard (int) - // NetworkVarNames: m_bRetakesHasDefuseKit (bool) - // NetworkVarNames: m_bRetakesMVPLastRound (bool) - // NetworkVarNames: m_iRetakesMVPBoostItem (int) - // NetworkVarNames: m_RetakesMVPBoostExtraUtility (loadout_slot_t) - // NetworkVarNames: m_EconGloves (CEconItemView) - // NetworkVarNames: m_nEconGlovesChanged (uint8) - // NetworkVarNames: m_nRagdollDamageBone (int) - // NetworkVarNames: m_vRagdollDamageForce (Vector) - // NetworkVarNames: m_vRagdollDamagePosition (Vector) - // NetworkVarNames: m_szRagdollDamageWeaponName (char) - // NetworkVarNames: m_bRagdollDamageHeadshot (bool) - // NetworkVarNames: m_vRagdollServerOrigin (Vector) - // NetworkVarNames: m_qDeathEyeAngles (QAngle) - namespace C_CSPlayerPawn { - constexpr std::ptrdiff_t m_pBulletServices = 0x16B8; // CCSPlayer_BulletServices* - constexpr std::ptrdiff_t m_pHostageServices = 0x16C0; // CCSPlayer_HostageServices* - constexpr std::ptrdiff_t m_pBuyServices = 0x16C8; // CCSPlayer_BuyServices* - constexpr std::ptrdiff_t m_pGlowServices = 0x16D0; // CCSPlayer_GlowServices* - constexpr std::ptrdiff_t m_pActionTrackingServices = 0x16D8; // CCSPlayer_ActionTrackingServices* - constexpr std::ptrdiff_t m_flHealthShotBoostExpirationTime = 0x16E0; // GameTime_t - constexpr std::ptrdiff_t m_flLastFiredWeaponTime = 0x16E4; // GameTime_t - constexpr std::ptrdiff_t m_bHasFemaleVoice = 0x16E8; // bool - constexpr std::ptrdiff_t m_flLandseconds = 0x16EC; // float32 - constexpr std::ptrdiff_t m_flOldFallVelocity = 0x16F0; // float32 - constexpr std::ptrdiff_t m_szLastPlaceName = 0x16F4; // char[18] - constexpr std::ptrdiff_t m_bPrevDefuser = 0x1706; // bool - constexpr std::ptrdiff_t m_bPrevHelmet = 0x1707; // bool - constexpr std::ptrdiff_t m_nPrevArmorVal = 0x1708; // int32 - constexpr std::ptrdiff_t m_nPrevGrenadeAmmoCount = 0x170C; // int32 - constexpr std::ptrdiff_t m_unPreviousWeaponHash = 0x1710; // uint32 - constexpr std::ptrdiff_t m_unWeaponHash = 0x1714; // uint32 - constexpr std::ptrdiff_t m_bInBuyZone = 0x1718; // bool - constexpr std::ptrdiff_t m_bPreviouslyInBuyZone = 0x1719; // bool - constexpr std::ptrdiff_t m_aimPunchAngle = 0x171C; // QAngle - constexpr std::ptrdiff_t m_aimPunchAngleVel = 0x1728; // QAngle - constexpr std::ptrdiff_t m_aimPunchTickBase = 0x1734; // int32 - constexpr std::ptrdiff_t m_aimPunchTickFraction = 0x1738; // float32 - constexpr std::ptrdiff_t m_aimPunchCache = 0x1740; // CUtlVector - constexpr std::ptrdiff_t m_bInLanding = 0x1760; // bool - constexpr std::ptrdiff_t m_flLandingTime = 0x1764; // float32 - constexpr std::ptrdiff_t m_bInHostageRescueZone = 0x1768; // bool - constexpr std::ptrdiff_t m_bInBombZone = 0x1769; // bool - constexpr std::ptrdiff_t m_bIsBuyMenuOpen = 0x176A; // bool - constexpr std::ptrdiff_t m_flTimeOfLastInjury = 0x176C; // GameTime_t - constexpr std::ptrdiff_t m_flNextSprayDecalTime = 0x1770; // GameTime_t - constexpr std::ptrdiff_t m_iRetakesOffering = 0x1888; // int32 - constexpr std::ptrdiff_t m_iRetakesOfferingCard = 0x188C; // int32 - constexpr std::ptrdiff_t m_bRetakesHasDefuseKit = 0x1890; // bool - constexpr std::ptrdiff_t m_bRetakesMVPLastRound = 0x1891; // bool - constexpr std::ptrdiff_t m_iRetakesMVPBoostItem = 0x1894; // int32 - constexpr std::ptrdiff_t m_RetakesMVPBoostExtraUtility = 0x1898; // loadout_slot_t - constexpr std::ptrdiff_t m_bNeedToReApplyGloves = 0x18B8; // bool - constexpr std::ptrdiff_t m_EconGloves = 0x18C0; // C_EconItemView - constexpr std::ptrdiff_t m_nEconGlovesChanged = 0x2C10; // uint8 - constexpr std::ptrdiff_t m_bMustSyncRagdollState = 0x2C11; // bool - constexpr std::ptrdiff_t m_nRagdollDamageBone = 0x2C14; // int32 - constexpr std::ptrdiff_t m_vRagdollDamageForce = 0x2C18; // Vector - constexpr std::ptrdiff_t m_vRagdollDamagePosition = 0x2C24; // Vector - constexpr std::ptrdiff_t m_szRagdollDamageWeaponName = 0x2C30; // char[64] - constexpr std::ptrdiff_t m_bRagdollDamageHeadshot = 0x2C70; // bool - constexpr std::ptrdiff_t m_vRagdollServerOrigin = 0x2C74; // Vector - constexpr std::ptrdiff_t m_bLastHeadBoneTransformIsValid = 0x3288; // bool - constexpr std::ptrdiff_t m_lastLandTime = 0x328C; // GameTime_t - constexpr std::ptrdiff_t m_bOnGroundLastTick = 0x3290; // bool - constexpr std::ptrdiff_t m_qDeathEyeAngles = 0x32AC; // QAngle - constexpr std::ptrdiff_t m_bSkipOneHeadConstraintUpdate = 0x32B8; // bool - } - // Parent: C_BaseCombatCharacter - // Fields count: 23 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkOverride - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - // NetworkVarNames: m_leader (CHandle) - // NetworkVarNames: m_reuseTimer (CountdownTimer) - // NetworkVarNames: m_vel (Vector) - // NetworkVarNames: m_isRescued (bool) - // NetworkVarNames: m_jumpedThisFrame (bool) - // NetworkVarNames: m_nHostageState (int) - // NetworkVarNames: m_bHandsHaveBeenCut (bool) - // NetworkVarNames: m_hHostageGrabber (CHandle) - // NetworkVarNames: m_flRescueStartTime (GameTime_t) - // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) - // NetworkVarNames: m_flDropStartTime (GameTime_t) - namespace C_Hostage { - constexpr std::ptrdiff_t m_entitySpottedState = 0x10A0; // EntitySpottedState_t - constexpr std::ptrdiff_t m_leader = 0x10B8; // CHandle - constexpr std::ptrdiff_t m_reuseTimer = 0x10C0; // CountdownTimer - constexpr std::ptrdiff_t m_vel = 0x10D8; // Vector - constexpr std::ptrdiff_t m_isRescued = 0x10E4; // bool - constexpr std::ptrdiff_t m_jumpedThisFrame = 0x10E5; // bool - constexpr std::ptrdiff_t m_nHostageState = 0x10E8; // int32 - constexpr std::ptrdiff_t m_bHandsHaveBeenCut = 0x10EC; // bool - constexpr std::ptrdiff_t m_hHostageGrabber = 0x10F0; // CHandle - constexpr std::ptrdiff_t m_fLastGrabTime = 0x10F4; // GameTime_t - constexpr std::ptrdiff_t m_vecGrabbedPos = 0x10F8; // Vector - constexpr std::ptrdiff_t m_flRescueStartTime = 0x1104; // GameTime_t - constexpr std::ptrdiff_t m_flGrabSuccessTime = 0x1108; // GameTime_t - constexpr std::ptrdiff_t m_flDropStartTime = 0x110C; // GameTime_t - constexpr std::ptrdiff_t m_flDeadOrRescuedTime = 0x1110; // GameTime_t - constexpr std::ptrdiff_t m_blinkTimer = 0x1118; // CountdownTimer - constexpr std::ptrdiff_t m_lookAt = 0x1130; // Vector - constexpr std::ptrdiff_t m_lookAroundTimer = 0x1140; // CountdownTimer - constexpr std::ptrdiff_t m_isInit = 0x1158; // bool - constexpr std::ptrdiff_t m_eyeAttachment = 0x1159; // AttachmentHandle_t - constexpr std::ptrdiff_t m_chestAttachment = 0x115A; // AttachmentHandle_t - constexpr std::ptrdiff_t m_pPredictionOwner = 0x1160; // CBasePlayerController* - constexpr std::ptrdiff_t m_fNewestAlphaThinkTime = 0x1168; // GameTime_t - } - } - // Module: libengine2.so - // Classes count: 2 - // Enums count: 0 - namespace libengine2 { - // Parent: None - // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_nameStringableIndex (int32) - namespace CEntityIdentity { - constexpr std::ptrdiff_t m_nameStringableIndex = 0x14; // int32 - constexpr std::ptrdiff_t m_name = 0x18; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_designerName = 0x20; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flags = 0x30; // uint32 - constexpr std::ptrdiff_t m_worldGroupId = 0x38; // WorldGroupId_t - constexpr std::ptrdiff_t m_fDataObjectTypes = 0x3C; // uint32 - constexpr std::ptrdiff_t m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t - constexpr std::ptrdiff_t m_pPrev = 0x58; // CEntityIdentity* - constexpr std::ptrdiff_t m_pNext = 0x60; // CEntityIdentity* - constexpr std::ptrdiff_t m_pPrevByClass = 0x68; // CEntityIdentity* - constexpr std::ptrdiff_t m_pNextByClass = 0x70; // CEntityIdentity* - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_pEntity (CEntityIdentity*) - // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) - namespace CEntityInstance { - constexpr std::ptrdiff_t m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_pEntity = 0x10; // CEntityIdentity* - constexpr std::ptrdiff_t m_CScriptComponent = 0x28; // CScriptComponent* - constexpr std::ptrdiff_t m_bVisibleinPVS = 0x30; // bool - } - } - // Module: libhost.so - // Classes count: 0 - // Enums count: 0 - namespace libhost { - } - // Module: libmaterialsystem2.so - // Classes count: 13 - // Enums count: 0 - namespace libmaterialsystem2 { - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace MaterialParam_t { - constexpr std::ptrdiff_t m_name = 0x0; // CUtlString - } - // Parent: MaterialParam_t - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace MaterialParamInt_t { - constexpr std::ptrdiff_t m_nValue = 0x8; // int32 - } - // Parent: MaterialParam_t - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace MaterialParamFloat_t { - constexpr std::ptrdiff_t m_flValue = 0x8; // float32 - } - // Parent: MaterialParam_t - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace MaterialParamVector_t { - constexpr std::ptrdiff_t m_value = 0x8; // Vector4D - } - // Parent: MaterialParam_t - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace MaterialParamTexture_t { - constexpr std::ptrdiff_t m_pValue = 0x8; // CStrongHandle - } - // Parent: MaterialParam_t - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace MaterialParamString_t { - constexpr std::ptrdiff_t m_value = 0x8; // CUtlString - } - // Parent: MaterialParam_t - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace MaterialParamBuffer_t { - constexpr std::ptrdiff_t m_value = 0x8; // CUtlBinaryBlock - } - // Parent: None - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - namespace MaterialResourceData_t { - constexpr std::ptrdiff_t m_materialName = 0x0; // CUtlString - constexpr std::ptrdiff_t m_shaderName = 0x8; // CUtlString - constexpr std::ptrdiff_t m_intParams = 0x10; // CUtlVector - constexpr std::ptrdiff_t m_floatParams = 0x28; // CUtlVector - constexpr std::ptrdiff_t m_vectorParams = 0x40; // CUtlVector - constexpr std::ptrdiff_t m_textureParams = 0x58; // CUtlVector - constexpr std::ptrdiff_t m_dynamicParams = 0x70; // CUtlVector - constexpr std::ptrdiff_t m_dynamicTextureParams = 0x88; // CUtlVector - constexpr std::ptrdiff_t m_intAttributes = 0xA0; // CUtlVector - constexpr std::ptrdiff_t m_floatAttributes = 0xB8; // CUtlVector - constexpr std::ptrdiff_t m_vectorAttributes = 0xD0; // CUtlVector - constexpr std::ptrdiff_t m_textureAttributes = 0xE8; // CUtlVector - constexpr std::ptrdiff_t m_stringAttributes = 0x100; // CUtlVector - constexpr std::ptrdiff_t m_renderAttributesUsed = 0x118; // CUtlVector - } - // Parent: None - // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults - namespace PostProcessingTonemapParameters_t { - constexpr std::ptrdiff_t m_flExposureBias = 0x0; // float32 - constexpr std::ptrdiff_t m_flShoulderStrength = 0x4; // float32 - constexpr std::ptrdiff_t m_flLinearStrength = 0x8; // float32 - constexpr std::ptrdiff_t m_flLinearAngle = 0xC; // float32 - constexpr std::ptrdiff_t m_flToeStrength = 0x10; // float32 - constexpr std::ptrdiff_t m_flToeNum = 0x14; // float32 - constexpr std::ptrdiff_t m_flToeDenom = 0x18; // float32 - constexpr std::ptrdiff_t m_flWhitePoint = 0x1C; // float32 - constexpr std::ptrdiff_t m_flLuminanceSource = 0x20; // float32 - constexpr std::ptrdiff_t m_flExposureBiasShadows = 0x24; // float32 - constexpr std::ptrdiff_t m_flExposureBiasHighlights = 0x28; // float32 - constexpr std::ptrdiff_t m_flMinShadowLum = 0x2C; // float32 - constexpr std::ptrdiff_t m_flMaxShadowLum = 0x30; // float32 - constexpr std::ptrdiff_t m_flMinHighlightLum = 0x34; // float32 - constexpr std::ptrdiff_t m_flMaxHighlightLum = 0x38; // float32 - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - namespace PostProcessingBloomParameters_t { - constexpr std::ptrdiff_t m_blendMode = 0x0; // BloomBlendMode_t - constexpr std::ptrdiff_t m_flBloomStrength = 0x4; // float32 - constexpr std::ptrdiff_t m_flScreenBloomStrength = 0x8; // float32 - constexpr std::ptrdiff_t m_flBlurBloomStrength = 0xC; // float32 - constexpr std::ptrdiff_t m_flBloomThreshold = 0x10; // float32 - constexpr std::ptrdiff_t m_flBloomThresholdWidth = 0x14; // float32 - constexpr std::ptrdiff_t m_flSkyboxBloomStrength = 0x18; // float32 - constexpr std::ptrdiff_t m_flBloomStartValue = 0x1C; // float32 - constexpr std::ptrdiff_t m_flBlurWeight = 0x20; // float32[5] - constexpr std::ptrdiff_t m_vBlurTint = 0x34; // Vector[5] - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace PostProcessingVignetteParameters_t { - constexpr std::ptrdiff_t m_flVignetteStrength = 0x0; // float32 - constexpr std::ptrdiff_t m_vCenter = 0x4; // Vector2D - constexpr std::ptrdiff_t m_flRadius = 0xC; // float32 - constexpr std::ptrdiff_t m_flRoundness = 0x10; // float32 - constexpr std::ptrdiff_t m_flFeather = 0x14; // float32 - constexpr std::ptrdiff_t m_vColorTint = 0x18; // Vector - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace PostProcessingLocalContrastParameters_t { - constexpr std::ptrdiff_t m_flLocalContrastStrength = 0x0; // float32 - constexpr std::ptrdiff_t m_flLocalContrastEdgeStrength = 0x4; // float32 - constexpr std::ptrdiff_t m_flLocalContrastVignetteStart = 0x8; // float32 - constexpr std::ptrdiff_t m_flLocalContrastVignetteEnd = 0xC; // float32 - constexpr std::ptrdiff_t m_flLocalContrastVignetteBlur = 0x10; // float32 - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - namespace PostProcessingResource_t { - constexpr std::ptrdiff_t m_bHasTonemapParams = 0x0; // bool - constexpr std::ptrdiff_t m_toneMapParams = 0x4; // PostProcessingTonemapParameters_t - constexpr std::ptrdiff_t m_bHasBloomParams = 0x40; // bool - constexpr std::ptrdiff_t m_bloomParams = 0x44; // PostProcessingBloomParameters_t - constexpr std::ptrdiff_t m_bHasVignetteParams = 0xB4; // bool - constexpr std::ptrdiff_t m_vignetteParams = 0xB8; // PostProcessingVignetteParameters_t - constexpr std::ptrdiff_t m_bHasLocalContrastParams = 0xDC; // bool - constexpr std::ptrdiff_t m_localConstrastParams = 0xE0; // PostProcessingLocalContrastParameters_t - constexpr std::ptrdiff_t m_nColorCorrectionVolumeDim = 0xF4; // int32 - constexpr std::ptrdiff_t m_colorCorrectionVolumeData = 0xF8; // CUtlBinaryBlock - constexpr std::ptrdiff_t m_bHasColorCorrection = 0x110; // bool - } - } - // Module: libmeshsystem.so - // Classes count: 0 - // Enums count: 0 - namespace libmeshsystem { - } - // Module: libnetworksystem.so - // Classes count: 0 - // Enums count: 0 - namespace libnetworksystem { - } - // Module: libpanorama.so - // Classes count: 0 - // Enums count: 0 - namespace libpanorama { - } - // Module: libparticles.so - // Classes count: 424 - // Enums count: 0 - namespace libparticles { - // Parent: None - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CParticleInput { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor - namespace CPerParticleFloatInput { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor - namespace CParticleCollectionFloatInput { - } - // Parent: CParticleCollectionFloatInput - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor - namespace CParticleCollectionRendererFloatInput { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor - namespace CParticleRemapFloatInput { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor - namespace CPerParticleVecInput { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor - namespace CParticleCollectionVecInput { - } - // Parent: CParticleCollectionVecInput - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor - namespace CParticleCollectionRendererVecInput { - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace ParticleNamedValueConfiguration_t { - constexpr std::ptrdiff_t m_ConfigName = 0x0; // CUtlString - constexpr std::ptrdiff_t m_ConfigValue = 0x8; // KeyValues3 - constexpr std::ptrdiff_t m_iAttachType = 0x18; // ParticleAttachment_t - constexpr std::ptrdiff_t m_BoundEntityPath = 0x20; // CUtlString - constexpr std::ptrdiff_t m_strEntityScope = 0x28; // CUtlString - constexpr std::ptrdiff_t m_strAttachmentName = 0x30; // CUtlString - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace ParticleNamedValueSource_t { - constexpr std::ptrdiff_t m_Name = 0x0; // CUtlString - constexpr std::ptrdiff_t m_IsPublic = 0x8; // bool - constexpr std::ptrdiff_t m_ValueType = 0xC; // PulseValueType_t - constexpr std::ptrdiff_t m_DefaultConfig = 0x10; // ParticleNamedValueConfiguration_t - constexpr std::ptrdiff_t m_NamedConfigs = 0x48; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor - namespace CParticleVariableRef { - constexpr std::ptrdiff_t m_variableName = 0x0; // CKV3MemberNameWithStorage - constexpr std::ptrdiff_t m_variableType = 0x38; // PulseValueType_t - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CRandomNumberGeneratorParameters { - constexpr std::ptrdiff_t m_bDistributeEvenly = 0x0; // bool - constexpr std::ptrdiff_t m_nSeed = 0x4; // int32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace MaterialVariable_t { - constexpr std::ptrdiff_t m_strVariable = 0x0; // CUtlString - constexpr std::ptrdiff_t m_nVariableField = 0x8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flScale = 0xC; // float32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace RenderProjectedMaterial_t { - constexpr std::ptrdiff_t m_hMaterial = 0x0; // CStrongHandle - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace ParticlePreviewBodyGroup_t { - constexpr std::ptrdiff_t m_bodyGroupName = 0x0; // CUtlString - constexpr std::ptrdiff_t m_nValue = 0x8; // int32 - } - // Parent: None - // Fields count: 16 - // - // Metadata: - // MGetKV3ClassDefaults - namespace ParticlePreviewState_t { - constexpr std::ptrdiff_t m_previewModel = 0x0; // CUtlString - constexpr std::ptrdiff_t m_nModSpecificData = 0x8; // uint32 - constexpr std::ptrdiff_t m_groundType = 0xC; // PetGroundType_t - constexpr std::ptrdiff_t m_sequenceName = 0x10; // CUtlString - constexpr std::ptrdiff_t m_nFireParticleOnSequenceFrame = 0x18; // int32 - constexpr std::ptrdiff_t m_hitboxSetName = 0x20; // CUtlString - constexpr std::ptrdiff_t m_materialGroupName = 0x28; // CUtlString - constexpr std::ptrdiff_t m_vecBodyGroups = 0x30; // CUtlVector - constexpr std::ptrdiff_t m_flPlaybackSpeed = 0x48; // float32 - constexpr std::ptrdiff_t m_flParticleSimulationRate = 0x4C; // float32 - constexpr std::ptrdiff_t m_bShouldDrawHitboxes = 0x50; // bool - constexpr std::ptrdiff_t m_bShouldDrawAttachments = 0x51; // bool - constexpr std::ptrdiff_t m_bShouldDrawAttachmentNames = 0x52; // bool - constexpr std::ptrdiff_t m_bShouldDrawControlPointAxes = 0x53; // bool - constexpr std::ptrdiff_t m_bAnimationNonLooping = 0x54; // bool - constexpr std::ptrdiff_t m_vecPreviewGravity = 0x58; // Vector - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace ParticleControlPointDriver_t { - constexpr std::ptrdiff_t m_iControlPoint = 0x0; // int32 - constexpr std::ptrdiff_t m_iAttachType = 0x4; // ParticleAttachment_t - constexpr std::ptrdiff_t m_attachmentName = 0x8; // CUtlString - constexpr std::ptrdiff_t m_vecOffset = 0x10; // Vector - constexpr std::ptrdiff_t m_angOffset = 0x1C; // QAngle - constexpr std::ptrdiff_t m_entityName = 0x28; // CUtlString - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace ParticleControlPointConfiguration_t { - constexpr std::ptrdiff_t m_name = 0x0; // CUtlString - constexpr std::ptrdiff_t m_drivers = 0x8; // CUtlVector - constexpr std::ptrdiff_t m_previewState = 0x20; // ParticlePreviewState_t - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace IParticleSystemDefinition { - } - // Parent: None - // Fields count: 18 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CParticleVisibilityInputs { - constexpr std::ptrdiff_t m_flCameraBias = 0x0; // float32 - constexpr std::ptrdiff_t m_nCPin = 0x4; // int32 - constexpr std::ptrdiff_t m_flProxyRadius = 0x8; // float32 - constexpr std::ptrdiff_t m_flInputMin = 0xC; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x10; // float32 - constexpr std::ptrdiff_t m_flNoPixelVisibilityFallback = 0x14; // float32 - constexpr std::ptrdiff_t m_flDistanceInputMin = 0x18; // float32 - constexpr std::ptrdiff_t m_flDistanceInputMax = 0x1C; // float32 - constexpr std::ptrdiff_t m_flDotInputMin = 0x20; // float32 - constexpr std::ptrdiff_t m_flDotInputMax = 0x24; // float32 - constexpr std::ptrdiff_t m_bDotCPAngles = 0x28; // bool - constexpr std::ptrdiff_t m_bDotCameraAngles = 0x29; // bool - constexpr std::ptrdiff_t m_flAlphaScaleMin = 0x2C; // float32 - constexpr std::ptrdiff_t m_flAlphaScaleMax = 0x30; // float32 - constexpr std::ptrdiff_t m_flRadiusScaleMin = 0x34; // float32 - constexpr std::ptrdiff_t m_flRadiusScaleMax = 0x38; // float32 - constexpr std::ptrdiff_t m_flRadiusScaleFOVBase = 0x3C; // float32 - constexpr std::ptrdiff_t m_bRightEye = 0x40; // bool - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPathParameters { - constexpr std::ptrdiff_t m_nStartControlPointNumber = 0x0; // int32 - constexpr std::ptrdiff_t m_nEndControlPointNumber = 0x4; // int32 - constexpr std::ptrdiff_t m_nBulgeControl = 0x8; // int32 - constexpr std::ptrdiff_t m_flBulge = 0xC; // float32 - constexpr std::ptrdiff_t m_flMidPoint = 0x10; // float32 - constexpr std::ptrdiff_t m_vStartPointOffset = 0x14; // Vector - constexpr std::ptrdiff_t m_vMidPointOffset = 0x20; // Vector - constexpr std::ptrdiff_t m_vEndOffset = 0x2C; // Vector - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace ParticleChildrenInfo_t { - constexpr std::ptrdiff_t m_ChildRef = 0x0; // CStrongHandle - constexpr std::ptrdiff_t m_flDelay = 0x8; // float32 - constexpr std::ptrdiff_t m_bEndCap = 0xC; // bool - constexpr std::ptrdiff_t m_bDisableChild = 0xD; // bool - constexpr std::ptrdiff_t m_nDetailLevel = 0x10; // ParticleDetailLevel_t - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace ControlPointReference_t { - constexpr std::ptrdiff_t m_controlPointNameString = 0x0; // int32 - constexpr std::ptrdiff_t m_vOffsetFromControlPoint = 0x4; // Vector - constexpr std::ptrdiff_t m_bOffsetInLocalSpace = 0x10; // bool - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace ModelReference_t { - constexpr std::ptrdiff_t m_model = 0x0; // CStrongHandle - constexpr std::ptrdiff_t m_flRelativeProbabilityOfSpawn = 0x8; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace SequenceWeightedList_t { - constexpr std::ptrdiff_t m_nSequence = 0x0; // int32 - constexpr std::ptrdiff_t m_flRelativeWeight = 0x4; // float32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CollisionGroupContext_t { - constexpr std::ptrdiff_t m_nCollisionGroupNumber = 0x0; // int32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace PointDefinition_t { - constexpr std::ptrdiff_t m_nControlPoint = 0x0; // int32 - constexpr std::ptrdiff_t m_bLocalCoords = 0x4; // bool - constexpr std::ptrdiff_t m_vOffset = 0x8; // Vector - } - // Parent: PointDefinition_t - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace PointDefinitionWithTimeValues_t { - constexpr std::ptrdiff_t m_flTimeDuration = 0x14; // float32 - } - // Parent: IParticleSystemDefinition - // Fields count: 64 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CParticleSystemDefinition { - constexpr std::ptrdiff_t m_nBehaviorVersion = 0x8; // int32 - constexpr std::ptrdiff_t m_PreEmissionOperators = 0x10; // CUtlVector - constexpr std::ptrdiff_t m_Emitters = 0x28; // CUtlVector - constexpr std::ptrdiff_t m_Initializers = 0x40; // CUtlVector - constexpr std::ptrdiff_t m_Operators = 0x58; // CUtlVector - constexpr std::ptrdiff_t m_ForceGenerators = 0x70; // CUtlVector - constexpr std::ptrdiff_t m_Constraints = 0x88; // CUtlVector - constexpr std::ptrdiff_t m_Renderers = 0xA0; // CUtlVector - constexpr std::ptrdiff_t m_Children = 0xB8; // CUtlVector - constexpr std::ptrdiff_t m_nFirstMultipleOverride_BackwardCompat = 0x178; // int32 - constexpr std::ptrdiff_t m_nInitialParticles = 0x210; // int32 - constexpr std::ptrdiff_t m_nMaxParticles = 0x214; // int32 - constexpr std::ptrdiff_t m_nGroupID = 0x218; // int32 - constexpr std::ptrdiff_t m_BoundingBoxMin = 0x21C; // Vector - constexpr std::ptrdiff_t m_BoundingBoxMax = 0x228; // Vector - constexpr std::ptrdiff_t m_flDepthSortBias = 0x234; // float32 - constexpr std::ptrdiff_t m_nSortOverridePositionCP = 0x238; // int32 - constexpr std::ptrdiff_t m_bInfiniteBounds = 0x23C; // bool - constexpr std::ptrdiff_t m_bEnableNamedValues = 0x23D; // bool - constexpr std::ptrdiff_t m_NamedValueDomain = 0x240; // CUtlString - constexpr std::ptrdiff_t m_NamedValueLocals = 0x248; // CUtlVector - constexpr std::ptrdiff_t m_ConstantColor = 0x260; // Color - constexpr std::ptrdiff_t m_ConstantNormal = 0x264; // Vector - constexpr std::ptrdiff_t m_flConstantRadius = 0x270; // float32 - constexpr std::ptrdiff_t m_flConstantRotation = 0x274; // float32 - constexpr std::ptrdiff_t m_flConstantRotationSpeed = 0x278; // float32 - constexpr std::ptrdiff_t m_flConstantLifespan = 0x27C; // float32 - constexpr std::ptrdiff_t m_nConstantSequenceNumber = 0x280; // int32 - constexpr std::ptrdiff_t m_nConstantSequenceNumber1 = 0x284; // int32 - constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x288; // int32 - constexpr std::ptrdiff_t m_hSnapshot = 0x290; // CStrongHandle - constexpr std::ptrdiff_t m_pszCullReplacementName = 0x298; // CStrongHandle - constexpr std::ptrdiff_t m_flCullRadius = 0x2A0; // float32 - constexpr std::ptrdiff_t m_flCullFillCost = 0x2A4; // float32 - constexpr std::ptrdiff_t m_nCullControlPoint = 0x2A8; // int32 - constexpr std::ptrdiff_t m_hFallback = 0x2B0; // CStrongHandle - constexpr std::ptrdiff_t m_nFallbackMaxCount = 0x2B8; // int32 - constexpr std::ptrdiff_t m_hLowViolenceDef = 0x2C0; // CStrongHandle - constexpr std::ptrdiff_t m_hReferenceReplacement = 0x2C8; // CStrongHandle - constexpr std::ptrdiff_t m_flPreSimulationTime = 0x2D0; // float32 - constexpr std::ptrdiff_t m_flStopSimulationAfterTime = 0x2D4; // float32 - constexpr std::ptrdiff_t m_flMaximumTimeStep = 0x2D8; // float32 - constexpr std::ptrdiff_t m_flMaximumSimTime = 0x2DC; // float32 - constexpr std::ptrdiff_t m_flMinimumSimTime = 0x2E0; // float32 - constexpr std::ptrdiff_t m_flMinimumTimeStep = 0x2E4; // float32 - constexpr std::ptrdiff_t m_nMinimumFrames = 0x2E8; // int32 - constexpr std::ptrdiff_t m_nMinCPULevel = 0x2EC; // int32 - constexpr std::ptrdiff_t m_nMinGPULevel = 0x2F0; // int32 - constexpr std::ptrdiff_t m_flNoDrawTimeToGoToSleep = 0x2F4; // float32 - constexpr std::ptrdiff_t m_flMaxDrawDistance = 0x2F8; // float32 - constexpr std::ptrdiff_t m_flStartFadeDistance = 0x2FC; // float32 - constexpr std::ptrdiff_t m_flMaxCreationDistance = 0x300; // float32 - constexpr std::ptrdiff_t m_nAggregationMinAvailableParticles = 0x304; // int32 - constexpr std::ptrdiff_t m_flAggregateRadius = 0x308; // float32 - constexpr std::ptrdiff_t m_bShouldBatch = 0x30C; // bool - constexpr std::ptrdiff_t m_bShouldHitboxesFallbackToRenderBounds = 0x30D; // bool - constexpr std::ptrdiff_t m_bShouldHitboxesFallbackToSnapshot = 0x30E; // bool - constexpr std::ptrdiff_t m_nViewModelEffect = 0x310; // InheritableBoolType_t - constexpr std::ptrdiff_t m_bScreenSpaceEffect = 0x314; // bool - constexpr std::ptrdiff_t m_pszTargetLayerID = 0x318; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nSkipRenderControlPoint = 0x320; // int32 - constexpr std::ptrdiff_t m_nAllowRenderControlPoint = 0x324; // int32 - constexpr std::ptrdiff_t m_bShouldSort = 0x328; // bool - constexpr std::ptrdiff_t m_controlPointConfigurations = 0x370; // CUtlVector - } - // Parent: None - // Fields count: 16 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CParticleFunction { - constexpr std::ptrdiff_t m_flOpStrength = 0x8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nOpEndCapState = 0x158; // ParticleEndcapMode_t - constexpr std::ptrdiff_t m_flOpStartFadeInTime = 0x15C; // float32 - constexpr std::ptrdiff_t m_flOpEndFadeInTime = 0x160; // float32 - constexpr std::ptrdiff_t m_flOpStartFadeOutTime = 0x164; // float32 - constexpr std::ptrdiff_t m_flOpEndFadeOutTime = 0x168; // float32 - constexpr std::ptrdiff_t m_flOpFadeOscillatePeriod = 0x16C; // float32 - constexpr std::ptrdiff_t m_bNormalizeToStopTime = 0x170; // bool - constexpr std::ptrdiff_t m_flOpTimeOffsetMin = 0x174; // float32 - constexpr std::ptrdiff_t m_flOpTimeOffsetMax = 0x178; // float32 - constexpr std::ptrdiff_t m_nOpTimeOffsetSeed = 0x17C; // int32 - constexpr std::ptrdiff_t m_nOpTimeScaleSeed = 0x180; // int32 - constexpr std::ptrdiff_t m_flOpTimeScaleMin = 0x184; // float32 - constexpr std::ptrdiff_t m_flOpTimeScaleMax = 0x188; // float32 - constexpr std::ptrdiff_t m_bDisableOperator = 0x18E; // bool - constexpr std::ptrdiff_t m_Notes = 0x190; // CUtlString - } - // Parent: CParticleFunction - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CParticleFunctionInitializer { - constexpr std::ptrdiff_t m_nAssociatedEmitterIndex = 0x1B0; // int32 - } - // Parent: CParticleFunction - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CParticleFunctionEmitter { - constexpr std::ptrdiff_t m_nEmitterIndex = 0x1B0; // int32 - } - // Parent: CParticleFunction - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CParticleFunctionConstraint { - } - // Parent: CParticleFunction - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CParticleFunctionOperator { - } - // Parent: CParticleFunction - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CParticleFunctionForce { - } - // Parent: CParticleFunctionOperator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CParticleFunctionPreEmission { - constexpr std::ptrdiff_t m_bRunOnce = 0x1B0; // bool - } - // Parent: CParticleFunction - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CParticleFunctionRenderer { - constexpr std::ptrdiff_t VisibilityInputs = 0x1B0; // CParticleVisibilityInputs - constexpr std::ptrdiff_t m_bCannotBeRefracted = 0x1F4; // bool - constexpr std::ptrdiff_t m_bSkipRenderingOnMobile = 0x1F5; // bool - } - // Parent: None - // Fields count: 16 - // - // Metadata: - // MGetKV3ClassDefaults - namespace TextureControls_t { - constexpr std::ptrdiff_t m_flFinalTextureScaleU = 0x0; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flFinalTextureScaleV = 0x150; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flFinalTextureOffsetU = 0x2A0; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flFinalTextureOffsetV = 0x3F0; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flFinalTextureUVRotation = 0x540; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flZoomScale = 0x690; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flDistortion = 0x7E0; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_bRandomizeOffsets = 0x930; // bool - constexpr std::ptrdiff_t m_bClampUVs = 0x931; // bool - constexpr std::ptrdiff_t m_nPerParticleBlend = 0x934; // SpriteCardPerParticleScale_t - constexpr std::ptrdiff_t m_nPerParticleScale = 0x938; // SpriteCardPerParticleScale_t - constexpr std::ptrdiff_t m_nPerParticleOffsetU = 0x93C; // SpriteCardPerParticleScale_t - constexpr std::ptrdiff_t m_nPerParticleOffsetV = 0x940; // SpriteCardPerParticleScale_t - constexpr std::ptrdiff_t m_nPerParticleRotation = 0x944; // SpriteCardPerParticleScale_t - constexpr std::ptrdiff_t m_nPerParticleZoom = 0x948; // SpriteCardPerParticleScale_t - constexpr std::ptrdiff_t m_nPerParticleDistortion = 0x94C; // SpriteCardPerParticleScale_t - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - namespace TextureGroup_t { - constexpr std::ptrdiff_t m_bEnabled = 0x0; // bool - constexpr std::ptrdiff_t m_bReplaceTextureWithGradient = 0x1; // bool - constexpr std::ptrdiff_t m_hTexture = 0x8; // CStrongHandle - constexpr std::ptrdiff_t m_Gradient = 0x10; // CColorGradient - constexpr std::ptrdiff_t m_nTextureType = 0x28; // SpriteCardTextureType_t - constexpr std::ptrdiff_t m_nTextureChannels = 0x2C; // SpriteCardTextureChannel_t - constexpr std::ptrdiff_t m_nTextureBlendMode = 0x30; // ParticleTextureLayerBlendType_t - constexpr std::ptrdiff_t m_flTextureBlend = 0x38; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_TextureControls = 0x188; // TextureControls_t - } - // Parent: CParticleFunctionRenderer - // Fields count: 62 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CBaseRendererSource2 { - constexpr std::ptrdiff_t m_flRadiusScale = 0x1F8; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flAlphaScale = 0x348; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flRollScale = 0x498; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nAlpha2Field = 0x5E8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecColorScale = 0x5F0; // CParticleCollectionRendererVecInput - constexpr std::ptrdiff_t m_nColorBlendType = 0xC20; // ParticleColorBlendType_t - constexpr std::ptrdiff_t m_nShaderType = 0xC24; // SpriteCardShaderType_t - constexpr std::ptrdiff_t m_strShaderOverride = 0xC28; // CUtlString - constexpr std::ptrdiff_t m_flCenterXOffset = 0xC30; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flCenterYOffset = 0xD80; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flBumpStrength = 0xED0; // float32 - constexpr std::ptrdiff_t m_nCropTextureOverride = 0xED4; // ParticleSequenceCropOverride_t - constexpr std::ptrdiff_t m_vecTexturesInput = 0xED8; // CUtlVector - constexpr std::ptrdiff_t m_flAnimationRate = 0xEF0; // float32 - constexpr std::ptrdiff_t m_nAnimationType = 0xEF4; // AnimationType_t - constexpr std::ptrdiff_t m_bAnimateInFPS = 0xEF8; // bool - constexpr std::ptrdiff_t m_flSelfIllumAmount = 0xF00; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flDiffuseAmount = 0x1050; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flDiffuseClamp = 0x11A0; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nLightingControlPoint = 0x12F0; // int32 - constexpr std::ptrdiff_t m_nSelfIllumPerParticle = 0x12F4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nOutputBlendMode = 0x12F8; // ParticleOutputBlendMode_t - constexpr std::ptrdiff_t m_bGammaCorrectVertexColors = 0x12FC; // bool - constexpr std::ptrdiff_t m_bSaturateColorPreAlphaBlend = 0x12FD; // bool - constexpr std::ptrdiff_t m_flAddSelfAmount = 0x1300; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flDesaturation = 0x1450; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flOverbrightFactor = 0x15A0; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nHSVShiftControlPoint = 0x16F0; // int32 - constexpr std::ptrdiff_t m_nFogType = 0x16F4; // ParticleFogType_t - constexpr std::ptrdiff_t m_flFogAmount = 0x16F8; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_bTintByFOW = 0x1848; // bool - constexpr std::ptrdiff_t m_bTintByGlobalLight = 0x1849; // bool - constexpr std::ptrdiff_t m_nPerParticleAlphaReference = 0x184C; // SpriteCardPerParticleScale_t - constexpr std::ptrdiff_t m_nPerParticleAlphaRefWindow = 0x1850; // SpriteCardPerParticleScale_t - constexpr std::ptrdiff_t m_nAlphaReferenceType = 0x1854; // ParticleAlphaReferenceType_t - constexpr std::ptrdiff_t m_flAlphaReferenceSoftness = 0x1858; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flSourceAlphaValueToMapToZero = 0x19A8; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flSourceAlphaValueToMapToOne = 0x1AF8; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_bRefract = 0x1C48; // bool - constexpr std::ptrdiff_t m_bRefractSolid = 0x1C49; // bool - constexpr std::ptrdiff_t m_flRefractAmount = 0x1C50; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nRefractBlurRadius = 0x1DA0; // int32 - constexpr std::ptrdiff_t m_nRefractBlurType = 0x1DA4; // BlurFilterType_t - constexpr std::ptrdiff_t m_bOnlyRenderInEffectsBloomPass = 0x1DA8; // bool - constexpr std::ptrdiff_t m_bOnlyRenderInEffectsWaterPass = 0x1DA9; // bool - constexpr std::ptrdiff_t m_bUseMixedResolutionRendering = 0x1DAA; // bool - constexpr std::ptrdiff_t m_bOnlyRenderInEffecsGameOverlay = 0x1DAB; // bool - constexpr std::ptrdiff_t m_stencilTestID = 0x1DAC; // char[128] - constexpr std::ptrdiff_t m_bStencilTestExclude = 0x1E2C; // bool - constexpr std::ptrdiff_t m_stencilWriteID = 0x1E2D; // char[128] - constexpr std::ptrdiff_t m_bWriteStencilOnDepthPass = 0x1EAD; // bool - constexpr std::ptrdiff_t m_bWriteStencilOnDepthFail = 0x1EAE; // bool - constexpr std::ptrdiff_t m_bReverseZBuffering = 0x1EAF; // bool - constexpr std::ptrdiff_t m_bDisableZBuffering = 0x1EB0; // bool - constexpr std::ptrdiff_t m_nFeatheringMode = 0x1EB4; // ParticleDepthFeatheringMode_t - constexpr std::ptrdiff_t m_flFeatheringMinDist = 0x1EB8; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flFeatheringMaxDist = 0x2008; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flFeatheringFilter = 0x2158; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flDepthBias = 0x22A8; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nSortMethod = 0x23F8; // ParticleSortingChoiceList_t - constexpr std::ptrdiff_t m_bBlendFramesSeq0 = 0x23FC; // bool - constexpr std::ptrdiff_t m_bMaxLuminanceBlendingSequence0 = 0x23FD; // bool - } - // Parent: CBaseRendererSource2 - // Fields count: 27 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RenderSprites { - constexpr std::ptrdiff_t m_nSequenceOverride = 0x2638; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nOrientationType = 0x2788; // ParticleOrientationChoiceList_t - constexpr std::ptrdiff_t m_nOrientationControlPoint = 0x278C; // int32 - constexpr std::ptrdiff_t m_bUseYawWithNormalAligned = 0x2790; // bool - constexpr std::ptrdiff_t m_flMinSize = 0x2798; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flMaxSize = 0x28E8; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flAlphaAdjustWithSizeAdjust = 0x2A38; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flStartFadeSize = 0x2B88; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flEndFadeSize = 0x2CD8; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flStartFadeDot = 0x2E28; // float32 - constexpr std::ptrdiff_t m_flEndFadeDot = 0x2E2C; // float32 - constexpr std::ptrdiff_t m_bDistanceAlpha = 0x2E30; // bool - constexpr std::ptrdiff_t m_bSoftEdges = 0x2E31; // bool - constexpr std::ptrdiff_t m_flEdgeSoftnessStart = 0x2E34; // float32 - constexpr std::ptrdiff_t m_flEdgeSoftnessEnd = 0x2E38; // float32 - constexpr std::ptrdiff_t m_bOutline = 0x2E3C; // bool - constexpr std::ptrdiff_t m_OutlineColor = 0x2E3D; // Color - constexpr std::ptrdiff_t m_nOutlineAlpha = 0x2E44; // int32 - constexpr std::ptrdiff_t m_flOutlineStart0 = 0x2E48; // float32 - constexpr std::ptrdiff_t m_flOutlineStart1 = 0x2E4C; // float32 - constexpr std::ptrdiff_t m_flOutlineEnd0 = 0x2E50; // float32 - constexpr std::ptrdiff_t m_flOutlineEnd1 = 0x2E54; // float32 - constexpr std::ptrdiff_t m_nLightingMode = 0x2E58; // ParticleLightingQuality_t - constexpr std::ptrdiff_t m_flLightingTessellation = 0x2E60; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flLightingDirectionality = 0x2FB0; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_bParticleShadows = 0x3100; // bool - constexpr std::ptrdiff_t m_flShadowDensity = 0x3104; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FloatInputMaterialVariable_t { - constexpr std::ptrdiff_t m_strVariable = 0x0; // CUtlString - constexpr std::ptrdiff_t m_flInput = 0x8; // CParticleCollectionFloatInput - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace VecInputMaterialVariable_t { - constexpr std::ptrdiff_t m_strVariable = 0x0; // CUtlString - constexpr std::ptrdiff_t m_vecInput = 0x8; // CParticleCollectionVecInput - } - // Parent: CParticleFunctionRenderer - // Fields count: 22 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RenderCables { - constexpr std::ptrdiff_t m_flRadiusScale = 0x1F8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flAlphaScale = 0x348; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_vecColorScale = 0x498; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nColorBlendType = 0xAC8; // ParticleColorBlendType_t - constexpr std::ptrdiff_t m_hMaterial = 0xAD0; // CStrongHandle - constexpr std::ptrdiff_t m_nTextureRepetitionMode = 0xAD8; // TextureRepetitionMode_t - constexpr std::ptrdiff_t m_flTextureRepeatsPerSegment = 0xAE0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flTextureRepeatsCircumference = 0xC30; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flColorMapOffsetV = 0xD80; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flColorMapOffsetU = 0xED0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flNormalMapOffsetV = 0x1020; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flNormalMapOffsetU = 0x1170; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bDrawCableCaps = 0x12C0; // bool - constexpr std::ptrdiff_t m_flCapRoundness = 0x12C4; // float32 - constexpr std::ptrdiff_t m_flCapOffsetAmount = 0x12C8; // float32 - constexpr std::ptrdiff_t m_flTessScale = 0x12CC; // float32 - constexpr std::ptrdiff_t m_nMinTesselation = 0x12D0; // int32 - constexpr std::ptrdiff_t m_nMaxTesselation = 0x12D4; // int32 - constexpr std::ptrdiff_t m_nRoundness = 0x12D8; // int32 - constexpr std::ptrdiff_t m_LightingTransform = 0x12E0; // CParticleTransformInput - constexpr std::ptrdiff_t m_MaterialFloatVars = 0x1340; // CUtlVector - constexpr std::ptrdiff_t m_MaterialVecVars = 0x1370; // CUtlVector - } - // Parent: CParticleFunctionConstraint - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_ConstrainDistance { - constexpr std::ptrdiff_t m_fMinDistance = 0x1B0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_fMaxDistance = 0x300; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nControlPointNumber = 0x450; // int32 - constexpr std::ptrdiff_t m_CenterOffset = 0x454; // Vector - constexpr std::ptrdiff_t m_bGlobalCenter = 0x460; // bool - } - // Parent: CParticleFunctionConstraint - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_CollideWithSelf { - constexpr std::ptrdiff_t m_flRadiusScale = 0x1B0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flMinimumSpeed = 0x300; // CPerParticleFloatInput - } - // Parent: CParticleFunctionConstraint - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_CollideWithParentParticles { - constexpr std::ptrdiff_t m_flParentRadiusScale = 0x1B0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flRadiusScale = 0x300; // CPerParticleFloatInput - } - // Parent: CParticleFunctionConstraint - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_ConstrainDistanceToPath { - constexpr std::ptrdiff_t m_fMinDistance = 0x1B0; // float32 - constexpr std::ptrdiff_t m_flMaxDistance0 = 0x1B4; // float32 - constexpr std::ptrdiff_t m_flMaxDistanceMid = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flMaxDistance1 = 0x1BC; // float32 - constexpr std::ptrdiff_t m_PathParameters = 0x1C0; // CPathParameters - constexpr std::ptrdiff_t m_flTravelTime = 0x200; // float32 - constexpr std::ptrdiff_t m_nFieldScale = 0x204; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nManualTField = 0x208; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionConstraint - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_ConstrainDistanceToUserSpecifiedPath { - constexpr std::ptrdiff_t m_fMinDistance = 0x1B0; // float32 - constexpr std::ptrdiff_t m_flMaxDistance = 0x1B4; // float32 - constexpr std::ptrdiff_t m_flTimeScale = 0x1B8; // float32 - constexpr std::ptrdiff_t m_bLoopedPath = 0x1BC; // bool - constexpr std::ptrdiff_t m_pointList = 0x1C0; // CUtlVector - } - // Parent: CParticleFunctionConstraint - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_PlanarConstraint { - constexpr std::ptrdiff_t m_PointOnPlane = 0x1B0; // Vector - constexpr std::ptrdiff_t m_PlaneNormal = 0x1BC; // Vector - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C8; // int32 - constexpr std::ptrdiff_t m_bGlobalOrigin = 0x1CC; // bool - constexpr std::ptrdiff_t m_bGlobalNormal = 0x1CD; // bool - constexpr std::ptrdiff_t m_flRadiusScale = 0x1D0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flMaximumDistanceToCP = 0x320; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bUseOldCode = 0x470; // bool - } - // Parent: CParticleFunctionConstraint - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_WorldCollideConstraint { - } - // Parent: CParticleFunctionConstraint - // Fields count: 27 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_WorldTraceConstraint { - constexpr std::ptrdiff_t m_nCP = 0x1B0; // int32 - constexpr std::ptrdiff_t m_vecCpOffset = 0x1B4; // Vector - constexpr std::ptrdiff_t m_nCollisionMode = 0x1C0; // ParticleCollisionMode_t - constexpr std::ptrdiff_t m_nCollisionModeMin = 0x1C4; // ParticleCollisionMode_t - constexpr std::ptrdiff_t m_nTraceSet = 0x1C8; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_CollisionGroupName = 0x1CC; // char[128] - constexpr std::ptrdiff_t m_bWorldOnly = 0x24C; // bool - constexpr std::ptrdiff_t m_bBrushOnly = 0x24D; // bool - constexpr std::ptrdiff_t m_bIncludeWater = 0x24E; // bool - constexpr std::ptrdiff_t m_nIgnoreCP = 0x250; // int32 - constexpr std::ptrdiff_t m_flCpMovementTolerance = 0x254; // float32 - constexpr std::ptrdiff_t m_flRetestRate = 0x258; // float32 - constexpr std::ptrdiff_t m_flTraceTolerance = 0x25C; // float32 - constexpr std::ptrdiff_t m_flCollisionConfirmationSpeed = 0x260; // float32 - constexpr std::ptrdiff_t m_nMaxTracesPerFrame = 0x264; // float32 - constexpr std::ptrdiff_t m_flRadiusScale = 0x268; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flBounceAmount = 0x3B8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flSlideAmount = 0x508; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flRandomDirScale = 0x658; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_bDecayBounce = 0x7A8; // bool - constexpr std::ptrdiff_t m_bKillonContact = 0x7A9; // bool - constexpr std::ptrdiff_t m_flMinSpeed = 0x7AC; // float32 - constexpr std::ptrdiff_t m_bSetNormal = 0x7B0; // bool - constexpr std::ptrdiff_t m_nStickOnCollisionField = 0x7B4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flStopSpeed = 0x7B8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nEntityStickDataField = 0x908; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nEntityStickNormalField = 0x90C; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionConstraint - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_BoxConstraint { - constexpr std::ptrdiff_t m_vecMin = 0x1B0; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_vecMax = 0x7E0; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nCP = 0xE10; // int32 - constexpr std::ptrdiff_t m_bLocalSpace = 0xE14; // bool - constexpr std::ptrdiff_t m_bAccountForRadius = 0xE15; // bool - } - // Parent: CParticleFunctionConstraint - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_ShapeMatchingConstraint { - constexpr std::ptrdiff_t m_flShapeRestorationTime = 0x1B0; // float32 - } - // Parent: CParticleFunctionConstraint - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RopeSpringConstraint { - constexpr std::ptrdiff_t m_flRestLength = 0x1B0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flMinDistance = 0x300; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flMaxDistance = 0x450; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flAdjustmentScale = 0x5A0; // float32 - constexpr std::ptrdiff_t m_flInitialRestingLength = 0x5A8; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionConstraint - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SpringToVectorConstraint { - constexpr std::ptrdiff_t m_flRestLength = 0x1B0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flMinDistance = 0x300; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flMaxDistance = 0x450; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flRestingLength = 0x5A0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_vecAnchorVector = 0x6F0; // CPerParticleVecInput - } - // Parent: CParticleFunctionConstraint - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_ConstrainLineLength { - constexpr std::ptrdiff_t m_flMinDistance = 0x1B0; // float32 - constexpr std::ptrdiff_t m_flMaxDistance = 0x1B4; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RingWave { - constexpr std::ptrdiff_t m_TransformInput = 0x1B8; // CParticleTransformInput - constexpr std::ptrdiff_t m_flParticlesPerOrbit = 0x218; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flInitialRadius = 0x368; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flThickness = 0x4B8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInitialSpeedMin = 0x608; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInitialSpeedMax = 0x758; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flRoll = 0x8A8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flPitch = 0x9F8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flYaw = 0xB48; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_bEvenDistribution = 0xC98; // bool - constexpr std::ptrdiff_t m_bXYVelocityOnly = 0xC99; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_CreateSpiralSphere { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nOverrideCP = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nDensity = 0x1BC; // int32 - constexpr std::ptrdiff_t m_flInitialRadius = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flInitialSpeedMin = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flInitialSpeedMax = 0x1C8; // float32 - constexpr std::ptrdiff_t m_bUseParticleCount = 0x1CC; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_CreateInEpitrochoid { - constexpr std::ptrdiff_t m_nComponent1 = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nComponent2 = 0x1B8; // int32 - constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput - constexpr std::ptrdiff_t m_flParticleDensity = 0x220; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOffset = 0x370; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flRadius1 = 0x4C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flRadius2 = 0x610; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_bUseCount = 0x760; // bool - constexpr std::ptrdiff_t m_bUseLocalCoords = 0x761; // bool - constexpr std::ptrdiff_t m_bOffsetExistingPos = 0x762; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_CreatePhyllotaxis { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nScaleCP = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nComponent = 0x1BC; // int32 - constexpr std::ptrdiff_t m_fRadCentCore = 0x1C0; // float32 - constexpr std::ptrdiff_t m_fRadPerPoint = 0x1C4; // float32 - constexpr std::ptrdiff_t m_fRadPerPointTo = 0x1C8; // float32 - constexpr std::ptrdiff_t m_fpointAngle = 0x1CC; // float32 - constexpr std::ptrdiff_t m_fsizeOverall = 0x1D0; // float32 - constexpr std::ptrdiff_t m_fRadBias = 0x1D4; // float32 - constexpr std::ptrdiff_t m_fMinRad = 0x1D8; // float32 - constexpr std::ptrdiff_t m_fDistBias = 0x1DC; // float32 - constexpr std::ptrdiff_t m_bUseLocalCoords = 0x1E0; // bool - constexpr std::ptrdiff_t m_bUseWithContEmit = 0x1E1; // bool - constexpr std::ptrdiff_t m_bUseOrigRadius = 0x1E2; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_CreateOnModel { - constexpr std::ptrdiff_t m_modelInput = 0x1B8; // CParticleModelInput - constexpr std::ptrdiff_t m_transformInput = 0x210; // CParticleTransformInput - constexpr std::ptrdiff_t m_nForceInModel = 0x270; // int32 - constexpr std::ptrdiff_t m_nDesiredHitbox = 0x274; // int32 - constexpr std::ptrdiff_t m_nHitboxValueFromControlPointIndex = 0x278; // int32 - constexpr std::ptrdiff_t m_vecHitBoxScale = 0x280; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_flBoneVelocity = 0x8B0; // float32 - constexpr std::ptrdiff_t m_flMaxBoneVelocity = 0x8B4; // float32 - constexpr std::ptrdiff_t m_vecDirectionBias = 0x8B8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_HitboxSetName = 0xEE8; // char[128] - constexpr std::ptrdiff_t m_bLocalCoords = 0xF68; // bool - constexpr std::ptrdiff_t m_bUseBones = 0xF69; // bool - constexpr std::ptrdiff_t m_bUseMesh = 0xF6A; // bool - constexpr std::ptrdiff_t m_flShellSize = 0xF70; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionInitializer - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_CreateOnModelAtHeight { - constexpr std::ptrdiff_t m_bUseBones = 0x1B4; // bool - constexpr std::ptrdiff_t m_bForceZ = 0x1B5; // bool - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nHeightCP = 0x1BC; // int32 - constexpr std::ptrdiff_t m_bUseWaterHeight = 0x1C0; // bool - constexpr std::ptrdiff_t m_flDesiredHeight = 0x1C8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_vecHitBoxScale = 0x318; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_vecDirectionBias = 0x948; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nBiasType = 0xF78; // ParticleHitboxBiasType_t - constexpr std::ptrdiff_t m_bLocalCoords = 0xF7C; // bool - constexpr std::ptrdiff_t m_bPreferMovingBoxes = 0xF7D; // bool - constexpr std::ptrdiff_t m_HitboxSetName = 0xF7E; // char[128] - constexpr std::ptrdiff_t m_flHitboxVelocityScale = 0x1000; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flMaxBoneVelocity = 0x1150; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionInitializer - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_SetHitboxToClosest { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nDesiredHitbox = 0x1B8; // int32 - constexpr std::ptrdiff_t m_vecHitBoxScale = 0x1C0; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_HitboxSetName = 0x7F0; // char[128] - constexpr std::ptrdiff_t m_bUseBones = 0x870; // bool - constexpr std::ptrdiff_t m_bUseClosestPointOnHitbox = 0x871; // bool - constexpr std::ptrdiff_t m_nTestType = 0x874; // ClosestPointTestType_t - constexpr std::ptrdiff_t m_flHybridRatio = 0x878; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bUpdatePosition = 0x9C8; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_SetHitboxToModel { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nForceInModel = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nDesiredHitbox = 0x1BC; // int32 - constexpr std::ptrdiff_t m_vecHitBoxScale = 0x1C0; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_vecDirectionBias = 0x7F0; // Vector - constexpr std::ptrdiff_t m_bMaintainHitbox = 0x7FC; // bool - constexpr std::ptrdiff_t m_bUseBones = 0x7FD; // bool - constexpr std::ptrdiff_t m_HitboxSetName = 0x7FE; // char[128] - constexpr std::ptrdiff_t m_flShellSize = 0x880; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionInitializer - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_CreateWithinSphereTransform { - constexpr std::ptrdiff_t m_fRadiusMin = 0x1B8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_fRadiusMax = 0x308; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_vecDistanceBias = 0x458; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecDistanceBiasAbs = 0xA88; // Vector - constexpr std::ptrdiff_t m_TransformInput = 0xA98; // CParticleTransformInput - constexpr std::ptrdiff_t m_fSpeedMin = 0xAF8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_fSpeedMax = 0xC48; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_fSpeedRandExp = 0xD98; // float32 - constexpr std::ptrdiff_t m_bLocalCoords = 0xD9C; // bool - constexpr std::ptrdiff_t m_flEndCPGrowthTime = 0xDA0; // float32 - constexpr std::ptrdiff_t m_LocalCoordinateSystemSpeedMin = 0xDA8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_LocalCoordinateSystemSpeedMax = 0x13D8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_nFieldOutput = 0x1A08; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldVelocity = 0x1A0C; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_CreateWithinBox { - constexpr std::ptrdiff_t m_vecMin = 0x1B8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecMax = 0x7E8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_nControlPointNumber = 0xE18; // int32 - constexpr std::ptrdiff_t m_bLocalSpace = 0xE1C; // bool - constexpr std::ptrdiff_t m_randomnessParameters = 0xE20; // CRandomNumberGeneratorParameters - } - // Parent: CParticleFunctionInitializer - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_CreateOnGrid { - constexpr std::ptrdiff_t m_nXCount = 0x1B8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nYCount = 0x308; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nZCount = 0x458; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nXSpacing = 0x5A8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nYSpacing = 0x6F8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nZSpacing = 0x848; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nControlPointNumber = 0x998; // int32 - constexpr std::ptrdiff_t m_bLocalSpace = 0x99C; // bool - constexpr std::ptrdiff_t m_bCenter = 0x99D; // bool - constexpr std::ptrdiff_t m_bHollow = 0x99E; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_PositionOffset { - constexpr std::ptrdiff_t m_OffsetMin = 0x1B8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_OffsetMax = 0x7E8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_TransformInput = 0xE18; // CParticleTransformInput - constexpr std::ptrdiff_t m_bLocalCoords = 0xE78; // bool - constexpr std::ptrdiff_t m_bProportional = 0xE79; // bool - constexpr std::ptrdiff_t m_randomnessParameters = 0xE7C; // CRandomNumberGeneratorParameters - } - // Parent: CParticleFunctionInitializer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_PositionOffsetToCP { - constexpr std::ptrdiff_t m_nControlPointNumberStart = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nControlPointNumberEnd = 0x1B8; // int32 - constexpr std::ptrdiff_t m_bLocalCoords = 0x1BC; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_PositionPlaceOnGround { - constexpr std::ptrdiff_t m_flOffset = 0x1B8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flMaxTraceLength = 0x308; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_CollisionGroupName = 0x458; // char[128] - constexpr std::ptrdiff_t m_nTraceSet = 0x4D8; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_nTraceMissBehavior = 0x4E8; // ParticleTraceMissBehavior_t - constexpr std::ptrdiff_t m_bIncludeWater = 0x4EC; // bool - constexpr std::ptrdiff_t m_bSetNormal = 0x4ED; // bool - constexpr std::ptrdiff_t m_bSetPXYZOnly = 0x4EE; // bool - constexpr std::ptrdiff_t m_bTraceAlongNormal = 0x4EF; // bool - constexpr std::ptrdiff_t m_bOffsetonColOnly = 0x4F0; // bool - constexpr std::ptrdiff_t m_flOffsetByRadiusFactor = 0x4F4; // float32 - constexpr std::ptrdiff_t m_nPreserveOffsetCP = 0x4F8; // int32 - constexpr std::ptrdiff_t m_nIgnoreCP = 0x4FC; // int32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_VelocityFromNormal { - constexpr std::ptrdiff_t m_fSpeedMin = 0x1B4; // float32 - constexpr std::ptrdiff_t m_fSpeedMax = 0x1B8; // float32 - constexpr std::ptrdiff_t m_bIgnoreDt = 0x1BC; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_VelocityRandom { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B4; // int32 - constexpr std::ptrdiff_t m_fSpeedMin = 0x1B8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_fSpeedMax = 0x308; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_LocalCoordinateSystemSpeedMin = 0x458; // CPerParticleVecInput - constexpr std::ptrdiff_t m_LocalCoordinateSystemSpeedMax = 0xA88; // CPerParticleVecInput - constexpr std::ptrdiff_t m_bIgnoreDT = 0x10B8; // bool - constexpr std::ptrdiff_t m_randomnessParameters = 0x10BC; // CRandomNumberGeneratorParameters - } - // Parent: CParticleFunctionInitializer - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_InitialVelocityNoise { - constexpr std::ptrdiff_t m_vecAbsVal = 0x1B4; // Vector - constexpr std::ptrdiff_t m_vecAbsValInv = 0x1C0; // Vector - constexpr std::ptrdiff_t m_vecOffsetLoc = 0x1D0; // CPerParticleVecInput - constexpr std::ptrdiff_t m_flOffset = 0x800; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_vecOutputMin = 0x950; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecOutputMax = 0xF80; // CPerParticleVecInput - constexpr std::ptrdiff_t m_flNoiseScale = 0x15B0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flNoiseScaleLoc = 0x1700; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_TransformInput = 0x1850; // CParticleTransformInput - constexpr std::ptrdiff_t m_bIgnoreDt = 0x18B0; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_InitialVelocityFromHitbox { - constexpr std::ptrdiff_t m_flVelocityMin = 0x1B4; // float32 - constexpr std::ptrdiff_t m_flVelocityMax = 0x1B8; // float32 - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1BC; // int32 - constexpr std::ptrdiff_t m_HitboxSetName = 0x1C0; // char[128] - constexpr std::ptrdiff_t m_bUseBones = 0x240; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_VelocityRadialRandom { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B4; // int32 - constexpr std::ptrdiff_t m_fSpeedMin = 0x1B8; // float32 - constexpr std::ptrdiff_t m_fSpeedMax = 0x1BC; // float32 - constexpr std::ptrdiff_t m_vecLocalCoordinateSystemSpeedScale = 0x1C0; // Vector - constexpr std::ptrdiff_t m_bIgnoreDelta = 0x1CD; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RandomLifeTime { - constexpr std::ptrdiff_t m_fLifetimeMin = 0x1B4; // float32 - constexpr std::ptrdiff_t m_fLifetimeMax = 0x1B8; // float32 - constexpr std::ptrdiff_t m_fLifetimeRandExponent = 0x1BC; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RandomScalar { - constexpr std::ptrdiff_t m_flMin = 0x1B4; // float32 - constexpr std::ptrdiff_t m_flMax = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flExponent = 0x1BC; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionInitializer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RandomVector { - constexpr std::ptrdiff_t m_vecMin = 0x1B4; // Vector - constexpr std::ptrdiff_t m_vecMax = 0x1C0; // Vector - constexpr std::ptrdiff_t m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_randomnessParameters = 0x1D0; // CRandomNumberGeneratorParameters - } - // Parent: CParticleFunctionInitializer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RandomVectorComponent { - constexpr std::ptrdiff_t m_flMin = 0x1B4; // float32 - constexpr std::ptrdiff_t m_flMax = 0x1B8; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nComponent = 0x1C0; // int32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_AddVectorToVector { - constexpr std::ptrdiff_t m_vecScale = 0x1B4; // Vector - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vOffsetMin = 0x1C8; // Vector - constexpr std::ptrdiff_t m_vOffsetMax = 0x1D4; // Vector - constexpr std::ptrdiff_t m_randomnessParameters = 0x1E0; // CRandomNumberGeneratorParameters - } - // Parent: CParticleFunctionInitializer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RandomAlphaWindowThreshold { - constexpr std::ptrdiff_t m_flMin = 0x1B4; // float32 - constexpr std::ptrdiff_t m_flMax = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flExponent = 0x1BC; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RandomRadius { - constexpr std::ptrdiff_t m_flRadiusMin = 0x1B4; // float32 - constexpr std::ptrdiff_t m_flRadiusMax = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flRadiusRandExponent = 0x1BC; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RandomAlpha { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nAlphaMin = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nAlphaMax = 0x1BC; // int32 - constexpr std::ptrdiff_t m_flAlphaRandExponent = 0x1C8; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CGeneralRandomRotation { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flDegrees = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flDegreesMin = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flDegreesMax = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flRotationRandExponent = 0x1C4; // float32 - constexpr std::ptrdiff_t m_bRandomlyFlipDirection = 0x1C8; // bool - } - // Parent: CGeneralRandomRotation - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RandomRotation { - } - // Parent: CParticleFunctionInitializer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_Orient2DRelToCP { - constexpr std::ptrdiff_t m_nCP = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flRotOffset = 0x1BC; // float32 - } - // Parent: CGeneralRandomRotation - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RandomRotationSpeed { - } - // Parent: CGeneralRandomRotation - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RandomYaw { - } - // Parent: CParticleFunctionInitializer - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RandomColor { - constexpr std::ptrdiff_t m_ColorMin = 0x1D0; // Color - constexpr std::ptrdiff_t m_ColorMax = 0x1D4; // Color - constexpr std::ptrdiff_t m_TintMin = 0x1D8; // Color - constexpr std::ptrdiff_t m_TintMax = 0x1DC; // Color - constexpr std::ptrdiff_t m_flTintPerc = 0x1E0; // float32 - constexpr std::ptrdiff_t m_flUpdateThreshold = 0x1E4; // float32 - constexpr std::ptrdiff_t m_nTintCP = 0x1E8; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1EC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nTintBlendMode = 0x1F0; // ParticleColorBlendMode_t - constexpr std::ptrdiff_t m_flLightAmplification = 0x1F4; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_ColorLitPerParticle { - constexpr std::ptrdiff_t m_ColorMin = 0x1CC; // Color - constexpr std::ptrdiff_t m_ColorMax = 0x1D0; // Color - constexpr std::ptrdiff_t m_TintMin = 0x1D4; // Color - constexpr std::ptrdiff_t m_TintMax = 0x1D8; // Color - constexpr std::ptrdiff_t m_flTintPerc = 0x1DC; // float32 - constexpr std::ptrdiff_t m_nTintBlendMode = 0x1E0; // ParticleColorBlendMode_t - constexpr std::ptrdiff_t m_flLightAmplification = 0x1E4; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RandomTrailLength { - constexpr std::ptrdiff_t m_flMinLength = 0x1B4; // float32 - constexpr std::ptrdiff_t m_flMaxLength = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flLengthRandExponent = 0x1BC; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RandomSequence { - constexpr std::ptrdiff_t m_nSequenceMin = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nSequenceMax = 0x1B8; // int32 - constexpr std::ptrdiff_t m_bShuffle = 0x1BC; // bool - constexpr std::ptrdiff_t m_bLinear = 0x1BD; // bool - constexpr std::ptrdiff_t m_WeightedList = 0x1C0; // CUtlVector - } - // Parent: CParticleFunctionInitializer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_SequenceFromCP { - constexpr std::ptrdiff_t m_bKillUnused = 0x1B4; // bool - constexpr std::ptrdiff_t m_bRadiusScale = 0x1B5; // bool - constexpr std::ptrdiff_t m_nCP = 0x1B8; // int32 - constexpr std::ptrdiff_t m_vecOffset = 0x1BC; // Vector - } - // Parent: CParticleFunctionInitializer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RandomModelSequence { - constexpr std::ptrdiff_t m_ActivityName = 0x1B4; // char[256] - constexpr std::ptrdiff_t m_SequenceName = 0x2B4; // char[256] - constexpr std::ptrdiff_t m_hModel = 0x3B8; // CStrongHandle - } - // Parent: CParticleFunctionInitializer - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_ScaleVelocity { - constexpr std::ptrdiff_t m_vecScale = 0x1B8; // CParticleCollectionVecInput - } - // Parent: CParticleFunctionInitializer - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_PositionWarp { - constexpr std::ptrdiff_t m_vecWarpMin = 0x1B8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_vecWarpMax = 0x7E8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nScaleControlPointNumber = 0xE18; // int32 - constexpr std::ptrdiff_t m_nControlPointNumber = 0xE1C; // int32 - constexpr std::ptrdiff_t m_nRadiusComponent = 0xE20; // int32 - constexpr std::ptrdiff_t m_flWarpTime = 0xE24; // float32 - constexpr std::ptrdiff_t m_flWarpStartTime = 0xE28; // float32 - constexpr std::ptrdiff_t m_flPrevPosScale = 0xE2C; // float32 - constexpr std::ptrdiff_t m_bInvertWarp = 0xE30; // bool - constexpr std::ptrdiff_t m_bUseCount = 0xE31; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_PositionWarpScalar { - constexpr std::ptrdiff_t m_vecWarpMin = 0x1B4; // Vector - constexpr std::ptrdiff_t m_vecWarpMax = 0x1C0; // Vector - constexpr std::ptrdiff_t m_InputValue = 0x1D0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flPrevPosScale = 0x320; // float32 - constexpr std::ptrdiff_t m_nScaleControlPointNumber = 0x324; // int32 - constexpr std::ptrdiff_t m_nControlPointNumber = 0x328; // int32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_CreationNoise { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bAbsVal = 0x1B8; // bool - constexpr std::ptrdiff_t m_bAbsValInv = 0x1B9; // bool - constexpr std::ptrdiff_t m_flOffset = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flNoiseScale = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flNoiseScaleLoc = 0x1CC; // float32 - constexpr std::ptrdiff_t m_vecOffsetLoc = 0x1D0; // Vector - constexpr std::ptrdiff_t m_flWorldTimeScale = 0x1DC; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_CreateAlongPath { - constexpr std::ptrdiff_t m_fMaxDistance = 0x1B4; // float32 - constexpr std::ptrdiff_t m_PathParams = 0x1C0; // CPathParameters - constexpr std::ptrdiff_t m_bUseRandomCPs = 0x200; // bool - constexpr std::ptrdiff_t m_vEndOffset = 0x204; // Vector - constexpr std::ptrdiff_t m_bSaveOffset = 0x210; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_MoveBetweenPoints { - constexpr std::ptrdiff_t m_flSpeedMin = 0x1B8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flSpeedMax = 0x308; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flEndSpread = 0x458; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flStartOffset = 0x5A8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flEndOffset = 0x6F8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nEndControlPointNumber = 0x848; // int32 - constexpr std::ptrdiff_t m_bTrailBias = 0x84C; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RemapScalar { - constexpr std::ptrdiff_t m_nFieldInput = 0x1B4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flStartTime = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x1D0; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1D4; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bActiveRange = 0x1D8; // bool - constexpr std::ptrdiff_t m_flRemapBias = 0x1DC; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RemapParticleCountToScalar { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nInputMin = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nInputMax = 0x1BC; // int32 - constexpr std::ptrdiff_t m_nScaleControlPoint = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nScaleControlPointField = 0x1C4; // int32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1CC; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1D0; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bActiveRange = 0x1D4; // bool - constexpr std::ptrdiff_t m_bInvert = 0x1D5; // bool - constexpr std::ptrdiff_t m_bWrap = 0x1D6; // bool - constexpr std::ptrdiff_t m_flRemapBias = 0x1D8; // float32 - } - // Parent: C_INIT_RemapParticleCountToScalar - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RemapParticleCountToNamedModelElementScalar { - constexpr std::ptrdiff_t m_hModel = 0x1E0; // CStrongHandle - constexpr std::ptrdiff_t m_outputMinName = 0x1E8; // CUtlString - constexpr std::ptrdiff_t m_outputMaxName = 0x1F0; // CUtlString - constexpr std::ptrdiff_t m_bModelFromRenderer = 0x1F8; // bool - } - // Parent: C_INIT_RemapParticleCountToNamedModelElementScalar - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RemapParticleCountToNamedModelSequenceScalar { - } - // Parent: C_INIT_RemapParticleCountToNamedModelElementScalar - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RemapParticleCountToNamedModelBodyPartScalar { - } - // Parent: C_INIT_RemapParticleCountToNamedModelElementScalar - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RemapParticleCountToNamedModelMeshGroupScalar { - } - // Parent: CParticleFunctionInitializer - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_InheritVelocity { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B4; // int32 - constexpr std::ptrdiff_t m_flVelocityScale = 0x1B8; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_VelocityFromCP { - constexpr std::ptrdiff_t m_velocityInput = 0x1B8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_transformInput = 0x7E8; // CParticleTransformInput - constexpr std::ptrdiff_t m_flVelocityScale = 0x848; // float32 - constexpr std::ptrdiff_t m_bDirectionOnly = 0x84C; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_AgeNoise { - constexpr std::ptrdiff_t m_bAbsVal = 0x1B4; // bool - constexpr std::ptrdiff_t m_bAbsValInv = 0x1B5; // bool - constexpr std::ptrdiff_t m_flOffset = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flAgeMin = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flAgeMax = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flNoiseScale = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flNoiseScaleLoc = 0x1C8; // float32 - constexpr std::ptrdiff_t m_vecOffsetLoc = 0x1CC; // Vector - } - // Parent: CParticleFunctionInitializer - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_SequenceLifeTime { - constexpr std::ptrdiff_t m_flFramerate = 0x1B4; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RemapScalarToVector { - constexpr std::ptrdiff_t m_nFieldInput = 0x1B4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1C0; // float32 - constexpr std::ptrdiff_t m_vecOutputMin = 0x1C4; // Vector - constexpr std::ptrdiff_t m_vecOutputMax = 0x1D0; // Vector - constexpr std::ptrdiff_t m_flStartTime = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x1E0; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1E4; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1E8; // int32 - constexpr std::ptrdiff_t m_bLocalCoords = 0x1EC; // bool - constexpr std::ptrdiff_t m_flRemapBias = 0x1F0; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_OffsetVectorToVector { - constexpr std::ptrdiff_t m_nFieldInput = 0x1B4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecOutputMin = 0x1BC; // Vector - constexpr std::ptrdiff_t m_vecOutputMax = 0x1C8; // Vector - constexpr std::ptrdiff_t m_randomnessParameters = 0x1D4; // CRandomNumberGeneratorParameters - } - // Parent: CParticleFunctionInitializer - // Fields count: 6 - // - // Metadata: - // MParticleMinVersion - // MGetKV3ClassDefaults - namespace C_INIT_CreateSequentialPathV2 { - constexpr std::ptrdiff_t m_fMaxDistance = 0x1B8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flNumToAssign = 0x308; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bLoop = 0x458; // bool - constexpr std::ptrdiff_t m_bCPPairs = 0x459; // bool - constexpr std::ptrdiff_t m_bSaveOffset = 0x45A; // bool - constexpr std::ptrdiff_t m_PathParams = 0x460; // CPathParameters - } - // Parent: CParticleFunctionInitializer - // Fields count: 6 - // - // Metadata: - // MParticleMaxVersion - // MParticleReplacementOp - // MGetKV3ClassDefaults - namespace C_INIT_CreateSequentialPath { - constexpr std::ptrdiff_t m_fMaxDistance = 0x1B4; // float32 - constexpr std::ptrdiff_t m_flNumToAssign = 0x1B8; // float32 - constexpr std::ptrdiff_t m_bLoop = 0x1BC; // bool - constexpr std::ptrdiff_t m_bCPPairs = 0x1BD; // bool - constexpr std::ptrdiff_t m_bSaveOffset = 0x1BE; // bool - constexpr std::ptrdiff_t m_PathParams = 0x1C0; // CPathParameters - } - // Parent: CParticleFunctionInitializer - // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_InitialRepulsionVelocity { - constexpr std::ptrdiff_t m_CollisionGroupName = 0x1B4; // char[128] - constexpr std::ptrdiff_t m_nTraceSet = 0x234; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_vecOutputMin = 0x238; // Vector - constexpr std::ptrdiff_t m_vecOutputMax = 0x244; // Vector - constexpr std::ptrdiff_t m_nControlPointNumber = 0x250; // int32 - constexpr std::ptrdiff_t m_bPerParticle = 0x254; // bool - constexpr std::ptrdiff_t m_bTranslate = 0x255; // bool - constexpr std::ptrdiff_t m_bProportional = 0x256; // bool - constexpr std::ptrdiff_t m_flTraceLength = 0x258; // float32 - constexpr std::ptrdiff_t m_bPerParticleTR = 0x25C; // bool - constexpr std::ptrdiff_t m_bInherit = 0x25D; // bool - constexpr std::ptrdiff_t m_nChildCP = 0x260; // int32 - constexpr std::ptrdiff_t m_nChildGroupID = 0x264; // int32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RandomYawFlip { - constexpr std::ptrdiff_t m_flPercent = 0x1B4; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RandomSecondSequence { - constexpr std::ptrdiff_t m_nSequenceMin = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nSequenceMax = 0x1B8; // int32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RemapCPtoScalar { - constexpr std::ptrdiff_t m_nCPInput = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nField = 0x1BC; // int32 - constexpr std::ptrdiff_t m_flInputMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flStartTime = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x1D4; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1D8; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_flRemapBias = 0x1DC; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RemapTransformToVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vInputMin = 0x1B8; // Vector - constexpr std::ptrdiff_t m_vInputMax = 0x1C4; // Vector - constexpr std::ptrdiff_t m_vOutputMin = 0x1D0; // Vector - constexpr std::ptrdiff_t m_vOutputMax = 0x1DC; // Vector - constexpr std::ptrdiff_t m_TransformInput = 0x1E8; // CParticleTransformInput - constexpr std::ptrdiff_t m_LocalSpaceTransform = 0x248; // CParticleTransformInput - constexpr std::ptrdiff_t m_flStartTime = 0x2A8; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x2AC; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x2B0; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bOffset = 0x2B4; // bool - constexpr std::ptrdiff_t m_bAccelerate = 0x2B5; // bool - constexpr std::ptrdiff_t m_flRemapBias = 0x2B8; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_ChaoticAttractor { - constexpr std::ptrdiff_t m_flAParm = 0x1B4; // float32 - constexpr std::ptrdiff_t m_flBParm = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flCParm = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flDParm = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flScale = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flSpeedMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flSpeedMax = 0x1CC; // float32 - constexpr std::ptrdiff_t m_nBaseCP = 0x1D0; // int32 - constexpr std::ptrdiff_t m_bUniformSpeed = 0x1D4; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_CreateFromParentParticles { - constexpr std::ptrdiff_t m_flVelocityScale = 0x1B4; // float32 - constexpr std::ptrdiff_t m_flIncrement = 0x1B8; // float32 - constexpr std::ptrdiff_t m_bRandomDistribution = 0x1BC; // bool - constexpr std::ptrdiff_t m_nRandomSeed = 0x1C0; // int32 - constexpr std::ptrdiff_t m_bSubFrame = 0x1C4; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_InheritFromParentParticles { - constexpr std::ptrdiff_t m_flScale = 0x1B4; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nIncrement = 0x1BC; // int32 - constexpr std::ptrdiff_t m_bRandomDistribution = 0x1C0; // bool - constexpr std::ptrdiff_t m_nRandomSeed = 0x1C4; // int32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_CreateFromCPs { - constexpr std::ptrdiff_t m_nIncrement = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nMinCP = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nMaxCP = 0x1BC; // int32 - constexpr std::ptrdiff_t m_nDynamicCPCount = 0x1C0; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionInitializer - // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_DistanceToCPInit { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1B8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInputMax = 0x308; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMin = 0x458; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMax = 0x5A8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nStartCP = 0x6F8; // int32 - constexpr std::ptrdiff_t m_bLOS = 0x6FC; // bool - constexpr std::ptrdiff_t m_CollisionGroupName = 0x6FD; // char[128] - constexpr std::ptrdiff_t m_nTraceSet = 0x780; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_flMaxTraceLength = 0x788; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flLOSScale = 0x8D8; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x8DC; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bActiveRange = 0x8E0; // bool - constexpr std::ptrdiff_t m_vecDistanceScale = 0x8E4; // Vector - constexpr std::ptrdiff_t m_flRemapBias = 0x8F0; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_LifespanFromVelocity { - constexpr std::ptrdiff_t m_vecComponentScale = 0x1B4; // Vector - constexpr std::ptrdiff_t m_flTraceOffset = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flMaxTraceLength = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flTraceTolerance = 0x1C8; // float32 - constexpr std::ptrdiff_t m_nMaxPlanes = 0x1CC; // int32 - constexpr std::ptrdiff_t m_CollisionGroupName = 0x1D4; // char[128] - constexpr std::ptrdiff_t m_nTraceSet = 0x254; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_bIncludeWater = 0x260; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_CreateFromPlaneCache { - constexpr std::ptrdiff_t m_vecOffsetMin = 0x1B4; // Vector - constexpr std::ptrdiff_t m_vecOffsetMax = 0x1C0; // Vector - constexpr std::ptrdiff_t m_bUseNormal = 0x1CD; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_ModelCull { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B4; // int32 - constexpr std::ptrdiff_t m_bBoundBox = 0x1B8; // bool - constexpr std::ptrdiff_t m_bCullOutside = 0x1B9; // bool - constexpr std::ptrdiff_t m_bUseBones = 0x1BA; // bool - constexpr std::ptrdiff_t m_HitboxSetName = 0x1BB; // char[128] - } - // Parent: CParticleFunctionInitializer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_DistanceCull { - constexpr std::ptrdiff_t m_nControlPoint = 0x1B4; // int32 - constexpr std::ptrdiff_t m_flDistance = 0x1B8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bCullInside = 0x308; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_PlaneCull { - constexpr std::ptrdiff_t m_nControlPoint = 0x1B4; // int32 - constexpr std::ptrdiff_t m_flDistance = 0x1B8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bCullInside = 0x308; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_DistanceToNeighborCull { - constexpr std::ptrdiff_t m_flDistance = 0x1B8; // CPerParticleFloatInput - } - // Parent: CParticleFunctionInitializer - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RtEnvCull { - constexpr std::ptrdiff_t m_vecTestDir = 0x1B4; // Vector - constexpr std::ptrdiff_t m_vecTestNormal = 0x1C0; // Vector - constexpr std::ptrdiff_t m_bUseVelocity = 0x1CC; // bool - constexpr std::ptrdiff_t m_bCullOnMiss = 0x1CD; // bool - constexpr std::ptrdiff_t m_bLifeAdjust = 0x1CE; // bool - constexpr std::ptrdiff_t m_RtEnvName = 0x1CF; // char[128] - constexpr std::ptrdiff_t m_nRTEnvCP = 0x250; // int32 - constexpr std::ptrdiff_t m_nComponent = 0x254; // int32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_NormalAlignToCP { - constexpr std::ptrdiff_t m_transformInput = 0x1B8; // CParticleTransformInput - constexpr std::ptrdiff_t m_nControlPointAxis = 0x218; // ParticleControlPointAxis_t - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_NormalOffset { - constexpr std::ptrdiff_t m_OffsetMin = 0x1B4; // Vector - constexpr std::ptrdiff_t m_OffsetMax = 0x1C0; // Vector - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1CC; // int32 - constexpr std::ptrdiff_t m_bLocalCoords = 0x1D0; // bool - constexpr std::ptrdiff_t m_bNormalize = 0x1D1; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RemapSpeedToScalar { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B8; // int32 - constexpr std::ptrdiff_t m_flStartTime = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flInputMin = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D0; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1D4; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bPerParticle = 0x1D8; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_InitFromCPSnapshot { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nAttributeToRead = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nAttributeToWrite = 0x1BC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1C0; // int32 - constexpr std::ptrdiff_t m_bRandom = 0x1C4; // bool - constexpr std::ptrdiff_t m_bReverse = 0x1C5; // bool - constexpr std::ptrdiff_t m_nSnapShotIncrement = 0x1C8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nManualSnapshotIndex = 0x318; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nRandomSeed = 0x468; // int32 - constexpr std::ptrdiff_t m_bLocalSpaceAngles = 0x46C; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 19 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_InitSkinnedPositionFromCPSnapshot { - constexpr std::ptrdiff_t m_nSnapshotControlPointNumber = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B8; // int32 - constexpr std::ptrdiff_t m_bRandom = 0x1BC; // bool - constexpr std::ptrdiff_t m_nRandomSeed = 0x1C0; // int32 - constexpr std::ptrdiff_t m_bRigid = 0x1C4; // bool - constexpr std::ptrdiff_t m_bSetNormal = 0x1C5; // bool - constexpr std::ptrdiff_t m_bIgnoreDt = 0x1C6; // bool - constexpr std::ptrdiff_t m_flMinNormalVelocity = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flMaxNormalVelocity = 0x1CC; // float32 - constexpr std::ptrdiff_t m_nIndexType = 0x1D0; // SnapshotIndexType_t - constexpr std::ptrdiff_t m_flReadIndex = 0x1D8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flIncrement = 0x328; // float32 - constexpr std::ptrdiff_t m_nFullLoopIncrement = 0x32C; // int32 - constexpr std::ptrdiff_t m_nSnapShotStartPoint = 0x330; // int32 - constexpr std::ptrdiff_t m_flBoneVelocity = 0x334; // float32 - constexpr std::ptrdiff_t m_flBoneVelocityMax = 0x338; // float32 - constexpr std::ptrdiff_t m_bCopyColor = 0x33C; // bool - constexpr std::ptrdiff_t m_bCopyAlpha = 0x33D; // bool - constexpr std::ptrdiff_t m_bSetRadius = 0x33E; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_InitFromParentKilled { - constexpr std::ptrdiff_t m_nAttributeToCopy = 0x1B4; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_InitFromVectorFieldSnapshot { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nWeightUpdateCP = 0x1BC; // int32 - constexpr std::ptrdiff_t m_bUseVerticalVelocity = 0x1C0; // bool - constexpr std::ptrdiff_t m_vecScale = 0x1C8; // CPerParticleVecInput - } - // Parent: CParticleFunctionInitializer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RemapInitialDirectionToTransformToVector { - constexpr std::ptrdiff_t m_TransformInput = 0x1B8; // CParticleTransformInput - constexpr std::ptrdiff_t m_nFieldOutput = 0x218; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flScale = 0x21C; // float32 - constexpr std::ptrdiff_t m_flOffsetRot = 0x220; // float32 - constexpr std::ptrdiff_t m_vecOffsetAxis = 0x224; // Vector - constexpr std::ptrdiff_t m_bNormalize = 0x230; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RemapInitialTransformDirectionToRotation { - constexpr std::ptrdiff_t m_TransformInput = 0x1B8; // CParticleTransformInput - constexpr std::ptrdiff_t m_nFieldOutput = 0x218; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flOffsetRot = 0x21C; // float32 - constexpr std::ptrdiff_t m_nComponent = 0x220; // int32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RemapQAnglesToRotation { - constexpr std::ptrdiff_t m_TransformInput = 0x1B8; // CParticleTransformInput - } - // Parent: CParticleFunctionInitializer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RemapTransformOrientationToRotations { - constexpr std::ptrdiff_t m_TransformInput = 0x1B8; // CParticleTransformInput - constexpr std::ptrdiff_t m_vecRotation = 0x218; // Vector - constexpr std::ptrdiff_t m_bUseQuat = 0x224; // bool - constexpr std::ptrdiff_t m_bWriteNormal = 0x225; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_SetRigidAttachment { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nFieldInput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bLocalSpace = 0x1C0; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RemapInitialVisibilityScalar { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1C8; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RadiusFromCPObject { - constexpr std::ptrdiff_t m_nControlPoint = 0x1B4; // int32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_InitialSequenceFromModel { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutputAnim = 0x1BC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1CC; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1D0; // ParticleSetMethod_t - } - // Parent: CParticleFunctionInitializer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_GlobalScale { - constexpr std::ptrdiff_t m_flScale = 0x1B4; // float32 - constexpr std::ptrdiff_t m_nScaleControlPointNumber = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1BC; // int32 - constexpr std::ptrdiff_t m_bScaleRadius = 0x1C0; // bool - constexpr std::ptrdiff_t m_bScalePosition = 0x1C1; // bool - constexpr std::ptrdiff_t m_bScaleVelocity = 0x1C2; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_PointList { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_pointList = 0x1B8; // CUtlVector - constexpr std::ptrdiff_t m_bPlaceAlongPath = 0x1D0; // bool - constexpr std::ptrdiff_t m_bClosedLoop = 0x1D1; // bool - constexpr std::ptrdiff_t m_nNumPointsAlongPath = 0x1D4; // int32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RandomNamedModelElement { - constexpr std::ptrdiff_t m_hModel = 0x1B8; // CStrongHandle - constexpr std::ptrdiff_t m_names = 0x1C0; // CUtlVector - constexpr std::ptrdiff_t m_bShuffle = 0x1D8; // bool - constexpr std::ptrdiff_t m_bLinear = 0x1D9; // bool - constexpr std::ptrdiff_t m_bModelFromRenderer = 0x1DA; // bool - constexpr std::ptrdiff_t m_nFieldOutput = 0x1DC; // ParticleAttributeIndex_t - } - // Parent: C_INIT_RandomNamedModelElement - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RandomNamedModelSequence { - } - // Parent: C_INIT_RandomNamedModelElement - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RandomNamedModelBodyPart { - } - // Parent: C_INIT_RandomNamedModelElement - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RandomNamedModelMeshGroup { - } - // Parent: CParticleFunctionInitializer - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RemapNamedModelElementToScalar { - constexpr std::ptrdiff_t m_hModel = 0x1B8; // CStrongHandle - constexpr std::ptrdiff_t m_names = 0x1C0; // CUtlVector - constexpr std::ptrdiff_t m_values = 0x1D8; // CUtlVector - constexpr std::ptrdiff_t m_nFieldInput = 0x1F0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1F4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0x1F8; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bModelFromRenderer = 0x1FC; // bool - } - // Parent: C_INIT_RemapNamedModelElementToScalar - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RemapNamedModelSequenceToScalar { - } - // Parent: C_INIT_RemapNamedModelElementToScalar - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RemapNamedModelBodyPartToScalar { - } - // Parent: C_INIT_RemapNamedModelElementToScalar - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RemapNamedModelMeshGroupToScalar { - } - // Parent: CParticleFunctionInitializer - // Fields count: 18 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_StatusEffect { - constexpr std::ptrdiff_t m_nDetail2Combo = 0x1B4; // Detail2Combo_t - constexpr std::ptrdiff_t m_flDetail2Rotation = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flDetail2Scale = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flDetail2BlendFactor = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flColorWarpIntensity = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flDiffuseWarpBlendToFull = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flEnvMapIntensity = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flAmbientScale = 0x1D0; // float32 - constexpr std::ptrdiff_t m_specularColor = 0x1D4; // Color - constexpr std::ptrdiff_t m_flSpecularScale = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flSpecularExponent = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flSpecularExponentBlendToFull = 0x1E0; // float32 - constexpr std::ptrdiff_t m_flSpecularBlendToFull = 0x1E4; // float32 - constexpr std::ptrdiff_t m_rimLightColor = 0x1E8; // Color - constexpr std::ptrdiff_t m_flRimLightScale = 0x1EC; // float32 - constexpr std::ptrdiff_t m_flReflectionsTintByBaseBlendToNone = 0x1F0; // float32 - constexpr std::ptrdiff_t m_flMetalnessBlendToFull = 0x1F4; // float32 - constexpr std::ptrdiff_t m_flSelfIllumBlendToFull = 0x1F8; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 19 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_StatusEffectCitadel { - constexpr std::ptrdiff_t m_flSFXColorWarpAmount = 0x1B4; // float32 - constexpr std::ptrdiff_t m_flSFXNormalAmount = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flSFXMetalnessAmount = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flSFXRoughnessAmount = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flSFXSelfIllumAmount = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flSFXSScale = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flSFXSScrollX = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flSFXSScrollY = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flSFXSScrollZ = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flSFXSOffsetX = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flSFXSOffsetY = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flSFXSOffsetZ = 0x1E0; // float32 - constexpr std::ptrdiff_t m_nDetailCombo = 0x1E4; // DetailCombo_t - constexpr std::ptrdiff_t m_flSFXSDetailAmount = 0x1E8; // float32 - constexpr std::ptrdiff_t m_flSFXSDetailScale = 0x1EC; // float32 - constexpr std::ptrdiff_t m_flSFXSDetailScrollX = 0x1F0; // float32 - constexpr std::ptrdiff_t m_flSFXSDetailScrollY = 0x1F4; // float32 - constexpr std::ptrdiff_t m_flSFXSDetailScrollZ = 0x1F8; // float32 - constexpr std::ptrdiff_t m_flSFXSUseModelUVs = 0x1FC; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_CreateParticleImpulse { - constexpr std::ptrdiff_t m_InputRadius = 0x1B8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_InputMagnitude = 0x308; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nFalloffFunction = 0x458; // ParticleFalloffFunction_t - constexpr std::ptrdiff_t m_InputFalloffExp = 0x460; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nImpulseType = 0x5B0; // ParticleImpulseType_t - } - // Parent: CParticleFunctionInitializer - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_QuantizeFloat { - constexpr std::ptrdiff_t m_InputValue = 0x1B8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nOutputField = 0x308; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionInitializer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_SetAttributeToScalarExpression { - constexpr std::ptrdiff_t m_nExpression = 0x1B4; // ScalarExpressionType_t - constexpr std::ptrdiff_t m_flInput1 = 0x1B8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInput2 = 0x308; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputRemap = 0x458; // CParticleRemapFloatInput - constexpr std::ptrdiff_t m_nOutputField = 0x5A8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0x5AC; // ParticleSetMethod_t - } - // Parent: CParticleFunctionInitializer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_SetVectorAttributeToVectorExpression { - constexpr std::ptrdiff_t m_nExpression = 0x1B4; // VectorExpressionType_t - constexpr std::ptrdiff_t m_vInput1 = 0x1B8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vInput2 = 0x7E8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_nOutputField = 0xE18; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0xE1C; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bNormalizedOutput = 0xE20; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_InitFloatCollection { - constexpr std::ptrdiff_t m_InputValue = 0x1B8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nOutputField = 0x308; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionInitializer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_InitFloat { - constexpr std::ptrdiff_t m_InputValue = 0x1B8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nOutputField = 0x308; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0x30C; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_InputStrength = 0x310; // CPerParticleFloatInput - } - // Parent: CParticleFunctionInitializer - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_InitVecCollection { - constexpr std::ptrdiff_t m_InputValue = 0x1B8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nOutputField = 0x7E8; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_InitVec { - constexpr std::ptrdiff_t m_InputValue = 0x1B8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_nOutputField = 0x7E8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0x7EC; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bNormalizedOutput = 0x7F0; // bool - constexpr std::ptrdiff_t m_bWritePreviousPosition = 0x7F1; // bool - } - // Parent: CParticleFunctionEmitter - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_InstantaneousEmitter { - constexpr std::ptrdiff_t m_nParticlesToEmit = 0x1B8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flStartTime = 0x308; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flInitFromKilledParentParticles = 0x458; // float32 - constexpr std::ptrdiff_t m_flParentParticleScale = 0x460; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nMaxEmittedPerFrame = 0x5B0; // int32 - constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x5B4; // int32 - } - // Parent: CParticleFunctionEmitter - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_ContinuousEmitter { - constexpr std::ptrdiff_t m_flEmissionDuration = 0x1B8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flStartTime = 0x308; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flEmitRate = 0x458; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flEmissionScale = 0x5A8; // float32 - constexpr std::ptrdiff_t m_flScalePerParentParticle = 0x5AC; // float32 - constexpr std::ptrdiff_t m_bInitFromKilledParentParticles = 0x5B0; // bool - constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x5B4; // int32 - constexpr std::ptrdiff_t m_nLimitPerUpdate = 0x5B8; // int32 - constexpr std::ptrdiff_t m_bForceEmitOnFirstUpdate = 0x5BC; // bool - constexpr std::ptrdiff_t m_bForceEmitOnLastUpdate = 0x5BD; // bool - } - // Parent: CParticleFunctionEmitter - // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_NoiseEmitter { - constexpr std::ptrdiff_t m_flEmissionDuration = 0x1B4; // float32 - constexpr std::ptrdiff_t m_flStartTime = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flEmissionScale = 0x1BC; // float32 - constexpr std::ptrdiff_t m_nScaleControlPoint = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nScaleControlPointField = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nWorldNoisePoint = 0x1C8; // int32 - constexpr std::ptrdiff_t m_bAbsVal = 0x1CC; // bool - constexpr std::ptrdiff_t m_bAbsValInv = 0x1CD; // bool - constexpr std::ptrdiff_t m_flOffset = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flNoiseScale = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flWorldNoiseScale = 0x1E0; // float32 - constexpr std::ptrdiff_t m_vecOffsetLoc = 0x1E4; // Vector - constexpr std::ptrdiff_t m_flWorldTimeScale = 0x1F0; // float32 - } - // Parent: CParticleFunctionEmitter - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_MaintainEmitter { - constexpr std::ptrdiff_t m_nParticlesToMaintain = 0x1B8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flStartTime = 0x308; // float32 - constexpr std::ptrdiff_t m_flEmissionDuration = 0x310; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flEmissionRate = 0x460; // float32 - constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x464; // int32 - constexpr std::ptrdiff_t m_bEmitInstantaneously = 0x468; // bool - constexpr std::ptrdiff_t m_bFinalEmitOnStop = 0x469; // bool - constexpr std::ptrdiff_t m_flScale = 0x470; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionForce - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RandomForce { - constexpr std::ptrdiff_t m_MinForce = 0x1BC; // Vector - constexpr std::ptrdiff_t m_MaxForce = 0x1C8; // Vector - } - // Parent: CParticleFunctionForce - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_CPVelocityForce { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1BC; // int32 - constexpr std::ptrdiff_t m_flScale = 0x1C0; // CPerParticleFloatInput - } - // Parent: CParticleFunctionForce - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_ParentVortices { - constexpr std::ptrdiff_t m_flForceScale = 0x1BC; // float32 - constexpr std::ptrdiff_t m_vecTwistAxis = 0x1C0; // Vector - constexpr std::ptrdiff_t m_bFlipBasedOnYaw = 0x1CC; // bool - } - // Parent: CParticleFunctionForce - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_TwistAroundAxis { - constexpr std::ptrdiff_t m_fForceAmount = 0x1BC; // float32 - constexpr std::ptrdiff_t m_TwistAxis = 0x1C0; // Vector - constexpr std::ptrdiff_t m_bLocalSpace = 0x1CC; // bool - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D0; // int32 - } - // Parent: CParticleFunctionForce - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_AttractToControlPoint { - constexpr std::ptrdiff_t m_vecComponentScale = 0x1BC; // Vector - constexpr std::ptrdiff_t m_fForceAmount = 0x1C8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_fFalloffPower = 0x318; // float32 - constexpr std::ptrdiff_t m_TransformInput = 0x320; // CParticleTransformInput - constexpr std::ptrdiff_t m_fForceAmountMin = 0x380; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_bApplyMinForce = 0x4D0; // bool - } - // Parent: CParticleFunctionForce - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_ForceBasedOnDistanceToPlane { - constexpr std::ptrdiff_t m_flMinDist = 0x1BC; // float32 - constexpr std::ptrdiff_t m_vecForceAtMinDist = 0x1C0; // Vector - constexpr std::ptrdiff_t m_flMaxDist = 0x1CC; // float32 - constexpr std::ptrdiff_t m_vecForceAtMaxDist = 0x1D0; // Vector - constexpr std::ptrdiff_t m_vecPlaneNormal = 0x1DC; // Vector - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1E8; // int32 - constexpr std::ptrdiff_t m_flExponent = 0x1EC; // float32 - } - // Parent: CParticleFunctionForce - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_TimeVaryingForce { - constexpr std::ptrdiff_t m_flStartLerpTime = 0x1BC; // float32 - constexpr std::ptrdiff_t m_StartingForce = 0x1C0; // Vector - constexpr std::ptrdiff_t m_flEndLerpTime = 0x1CC; // float32 - constexpr std::ptrdiff_t m_EndingForce = 0x1D0; // Vector - } - // Parent: CParticleFunctionForce - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_TurbulenceForce { - constexpr std::ptrdiff_t m_flNoiseCoordScale0 = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flNoiseCoordScale1 = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flNoiseCoordScale2 = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flNoiseCoordScale3 = 0x1C8; // float32 - constexpr std::ptrdiff_t m_vecNoiseAmount0 = 0x1CC; // Vector - constexpr std::ptrdiff_t m_vecNoiseAmount1 = 0x1D8; // Vector - constexpr std::ptrdiff_t m_vecNoiseAmount2 = 0x1E4; // Vector - constexpr std::ptrdiff_t m_vecNoiseAmount3 = 0x1F0; // Vector - } - // Parent: CParticleFunctionForce - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_CurlNoiseForce { - constexpr std::ptrdiff_t m_nNoiseType = 0x1BC; // ParticleDirectionNoiseType_t - constexpr std::ptrdiff_t m_vecNoiseFreq = 0x1C0; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecNoiseScale = 0x7F0; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecOffset = 0xE20; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecOffsetRate = 0x1450; // CPerParticleVecInput - constexpr std::ptrdiff_t m_flWorleySeed = 0x1A80; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flWorleyJitter = 0x1BD0; // CPerParticleFloatInput - } - // Parent: CParticleFunctionForce - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_PerParticleForce { - constexpr std::ptrdiff_t m_flForceScale = 0x1C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_vForce = 0x310; // CPerParticleVecInput - constexpr std::ptrdiff_t m_nCP = 0x940; // int32 - } - // Parent: CParticleFunctionForce - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_WindForce { - constexpr std::ptrdiff_t m_vForce = 0x1BC; // Vector - } - // Parent: CParticleFunctionForce - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_ExternalWindForce { - constexpr std::ptrdiff_t m_vecSamplePosition = 0x1C0; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecScale = 0x7F0; // CPerParticleVecInput - constexpr std::ptrdiff_t m_bSampleWind = 0xE20; // bool - constexpr std::ptrdiff_t m_bSampleWater = 0xE21; // bool - constexpr std::ptrdiff_t m_bDampenNearWaterPlane = 0xE22; // bool - constexpr std::ptrdiff_t m_bSampleGravity = 0xE23; // bool - constexpr std::ptrdiff_t m_vecGravityForce = 0xE28; // CPerParticleVecInput - constexpr std::ptrdiff_t m_bUseBasicMovementGravity = 0x1458; // bool - constexpr std::ptrdiff_t m_flLocalGravityScale = 0x1460; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flLocalBuoyancyScale = 0x15B0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_vecBuoyancyForce = 0x1700; // CPerParticleVecInput - } - // Parent: CParticleFunctionForce - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_ExternalGameImpulseForce { - constexpr std::ptrdiff_t m_flForceScale = 0x1C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_bRopes = 0x310; // bool - constexpr std::ptrdiff_t m_bRopesZOnly = 0x311; // bool - constexpr std::ptrdiff_t m_bExplosions = 0x312; // bool - constexpr std::ptrdiff_t m_bParticles = 0x313; // bool - } - // Parent: CParticleFunctionForce - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_LocalAccelerationForce { - constexpr std::ptrdiff_t m_nCP = 0x1BC; // int32 - constexpr std::ptrdiff_t m_nScaleCP = 0x1C0; // int32 - constexpr std::ptrdiff_t m_vecAccel = 0x1C8; // CParticleCollectionVecInput - } - // Parent: CParticleFunctionForce - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_DensityForce { - constexpr std::ptrdiff_t m_flRadiusScale = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flForceScale = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flTargetDensity = 0x1C4; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_BasicMovement { - constexpr std::ptrdiff_t m_Gravity = 0x1B0; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_fDrag = 0x7E0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nMaxConstraintPasses = 0x930; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_FadeAndKill { - constexpr std::ptrdiff_t m_flStartFadeInTime = 0x1B0; // float32 - constexpr std::ptrdiff_t m_flEndFadeInTime = 0x1B4; // float32 - constexpr std::ptrdiff_t m_flStartFadeOutTime = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flEndFadeOutTime = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flStartAlpha = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flEndAlpha = 0x1C4; // float32 - constexpr std::ptrdiff_t m_bForcePreserveParticleOrder = 0x1C8; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_FadeAndKillForTracers { - constexpr std::ptrdiff_t m_flStartFadeInTime = 0x1B0; // float32 - constexpr std::ptrdiff_t m_flEndFadeInTime = 0x1B4; // float32 - constexpr std::ptrdiff_t m_flStartFadeOutTime = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flEndFadeOutTime = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flStartAlpha = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flEndAlpha = 0x1C4; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_FadeIn { - constexpr std::ptrdiff_t m_flFadeInTimeMin = 0x1B0; // float32 - constexpr std::ptrdiff_t m_flFadeInTimeMax = 0x1B4; // float32 - constexpr std::ptrdiff_t m_flFadeInTimeExp = 0x1B8; // float32 - constexpr std::ptrdiff_t m_bProportional = 0x1BC; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_FadeOut { - constexpr std::ptrdiff_t m_flFadeOutTimeMin = 0x1B0; // float32 - constexpr std::ptrdiff_t m_flFadeOutTimeMax = 0x1B4; // float32 - constexpr std::ptrdiff_t m_flFadeOutTimeExp = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flFadeBias = 0x1BC; // float32 - constexpr std::ptrdiff_t m_bProportional = 0x1F0; // bool - constexpr std::ptrdiff_t m_bEaseInAndOut = 0x1F1; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_FadeInSimple { - constexpr std::ptrdiff_t m_flFadeInTime = 0x1B0; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_FadeOutSimple { - constexpr std::ptrdiff_t m_flFadeOutTime = 0x1B0; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_ClampScalar { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flOutputMin = 0x1B8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMax = 0x308; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_ClampVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecOutputMin = 0x1B8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecOutputMax = 0x7E8; // CPerParticleVecInput - } - // Parent: CParticleFunctionOperator - // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_OscillateScalar { - constexpr std::ptrdiff_t m_RateMin = 0x1B0; // float32 - constexpr std::ptrdiff_t m_RateMax = 0x1B4; // float32 - constexpr std::ptrdiff_t m_FrequencyMin = 0x1B8; // float32 - constexpr std::ptrdiff_t m_FrequencyMax = 0x1BC; // float32 - constexpr std::ptrdiff_t m_nField = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bProportional = 0x1C4; // bool - constexpr std::ptrdiff_t m_bProportionalOp = 0x1C5; // bool - constexpr std::ptrdiff_t m_flStartTime_min = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flStartTime_max = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flEndTime_min = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flEndTime_max = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flOscMult = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flOscAdd = 0x1DC; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_OscillateScalarSimple { - constexpr std::ptrdiff_t m_Rate = 0x1B0; // float32 - constexpr std::ptrdiff_t m_Frequency = 0x1B4; // float32 - constexpr std::ptrdiff_t m_nField = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flOscMult = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flOscAdd = 0x1C0; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_OscillateVector { - constexpr std::ptrdiff_t m_RateMin = 0x1B0; // Vector - constexpr std::ptrdiff_t m_RateMax = 0x1BC; // Vector - constexpr std::ptrdiff_t m_FrequencyMin = 0x1C8; // Vector - constexpr std::ptrdiff_t m_FrequencyMax = 0x1D4; // Vector - constexpr std::ptrdiff_t m_nField = 0x1E0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bProportional = 0x1E4; // bool - constexpr std::ptrdiff_t m_bProportionalOp = 0x1E5; // bool - constexpr std::ptrdiff_t m_bOffset = 0x1E6; // bool - constexpr std::ptrdiff_t m_flStartTime_min = 0x1E8; // float32 - constexpr std::ptrdiff_t m_flStartTime_max = 0x1EC; // float32 - constexpr std::ptrdiff_t m_flEndTime_min = 0x1F0; // float32 - constexpr std::ptrdiff_t m_flEndTime_max = 0x1F4; // float32 - constexpr std::ptrdiff_t m_flOscMult = 0x1F8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOscAdd = 0x348; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flRateScale = 0x498; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_OscillateVectorSimple { - constexpr std::ptrdiff_t m_Rate = 0x1B0; // Vector - constexpr std::ptrdiff_t m_Frequency = 0x1BC; // Vector - constexpr std::ptrdiff_t m_nField = 0x1C8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flOscMult = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flOscAdd = 0x1D0; // float32 - constexpr std::ptrdiff_t m_bOffset = 0x1D4; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_DifferencePreviousParticle { - constexpr std::ptrdiff_t m_nFieldInput = 0x1B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1C8; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bActiveRange = 0x1CC; // bool - constexpr std::ptrdiff_t m_bSetPreviousParticle = 0x1CD; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_PointVectorAtNextParticle { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInterpolation = 0x1B8; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapScalar { - constexpr std::ptrdiff_t m_nFieldInput = 0x1B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_bOldCode = 0x1C8; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapDensityToVector { - constexpr std::ptrdiff_t m_flRadiusScale = 0x1B0; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flDensityMin = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flDensityMax = 0x1BC; // float32 - constexpr std::ptrdiff_t m_vecOutputMin = 0x1C0; // Vector - constexpr std::ptrdiff_t m_vecOutputMax = 0x1CC; // Vector - constexpr std::ptrdiff_t m_bUseParentDensity = 0x1D8; // bool - constexpr std::ptrdiff_t m_nVoxelGridResolution = 0x1DC; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_Diffusion { - constexpr std::ptrdiff_t m_flRadiusScale = 0x1B0; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nVoxelGridResolution = 0x1B8; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapScalarEndCap { - constexpr std::ptrdiff_t m_nFieldInput = 0x1B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1C4; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_ReinitializeScalarEndCap { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flOutputMin = 0x1B4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1B8; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapScalarOnceTimed { - constexpr std::ptrdiff_t m_bProportional = 0x1B0; // bool - constexpr std::ptrdiff_t m_nFieldInput = 0x1B4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flRemapTime = 0x1CC; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapParticleCountOnScalarEndCap { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nInputMin = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nInputMax = 0x1B8; // int32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1C0; // float32 - constexpr std::ptrdiff_t m_bBackwards = 0x1C4; // bool - constexpr std::ptrdiff_t m_nSetMethod = 0x1C8; // ParticleSetMethod_t - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapParticleCountToScalar { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nInputMin = 0x1B8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nInputMax = 0x308; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flOutputMin = 0x458; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flOutputMax = 0x5A8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bActiveRange = 0x6F8; // bool - constexpr std::ptrdiff_t m_nSetMethod = 0x6FC; // ParticleSetMethod_t - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapVisibilityScalar { - constexpr std::ptrdiff_t m_nFieldInput = 0x1B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flRadiusScale = 0x1C8; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapTransformVisibilityToScalar { - constexpr std::ptrdiff_t m_nSetMethod = 0x1B0; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_TransformInput = 0x1B8; // CParticleTransformInput - constexpr std::ptrdiff_t m_nFieldOutput = 0x218; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x21C; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x220; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x224; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x228; // float32 - constexpr std::ptrdiff_t m_flRadius = 0x22C; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapTransformVisibilityToVector { - constexpr std::ptrdiff_t m_nSetMethod = 0x1B0; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_TransformInput = 0x1B8; // CParticleTransformInput - constexpr std::ptrdiff_t m_nFieldOutput = 0x218; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x21C; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x220; // float32 - constexpr std::ptrdiff_t m_vecOutputMin = 0x224; // Vector - constexpr std::ptrdiff_t m_vecOutputMax = 0x230; // Vector - constexpr std::ptrdiff_t m_flRadius = 0x23C; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_LerpScalar { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flOutput = 0x1B8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flStartTime = 0x308; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x30C; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_LerpEndCapScalar { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flOutput = 0x1B4; // float32 - constexpr std::ptrdiff_t m_flLerpTime = 0x1B8; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_LerpEndCapVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecOutput = 0x1B4; // Vector - constexpr std::ptrdiff_t m_flLerpTime = 0x1C0; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_LerpVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecOutput = 0x1B4; // Vector - constexpr std::ptrdiff_t m_flStartTime = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x1C4; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1C8; // ParticleSetMethod_t - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_LerpToOtherAttribute { - constexpr std::ptrdiff_t m_flInterpolation = 0x1B0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nFieldInputFrom = 0x300; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldInput = 0x304; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x308; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapSpeed { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1B4; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1C0; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1C4; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bIgnoreDelta = 0x1C8; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapVectortoCP { - constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1B0; // int32 - constexpr std::ptrdiff_t m_nFieldInput = 0x1B4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nParticleNumber = 0x1B8; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RampScalarLinear { - constexpr std::ptrdiff_t m_RateMin = 0x1B0; // float32 - constexpr std::ptrdiff_t m_RateMax = 0x1B4; // float32 - constexpr std::ptrdiff_t m_flStartTime_min = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flStartTime_max = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flEndTime_min = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flEndTime_max = 0x1C4; // float32 - constexpr std::ptrdiff_t m_nField = 0x1F0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bProportionalOp = 0x1F4; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RampScalarSpline { - constexpr std::ptrdiff_t m_RateMin = 0x1B0; // float32 - constexpr std::ptrdiff_t m_RateMax = 0x1B4; // float32 - constexpr std::ptrdiff_t m_flStartTime_min = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flStartTime_max = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flEndTime_min = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flEndTime_max = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flBias = 0x1C8; // float32 - constexpr std::ptrdiff_t m_nField = 0x1F0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bProportionalOp = 0x1F4; // bool - constexpr std::ptrdiff_t m_bEaseOut = 0x1F5; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RampScalarLinearSimple { - constexpr std::ptrdiff_t m_Rate = 0x1B0; // float32 - constexpr std::ptrdiff_t m_flStartTime = 0x1B4; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x1B8; // float32 - constexpr std::ptrdiff_t m_nField = 0x1E0; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RampScalarSplineSimple { - constexpr std::ptrdiff_t m_Rate = 0x1B0; // float32 - constexpr std::ptrdiff_t m_flStartTime = 0x1B4; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x1B8; // float32 - constexpr std::ptrdiff_t m_nField = 0x1E0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bEaseOut = 0x1E4; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_ChladniWave { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1B8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInputMax = 0x308; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMin = 0x458; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMax = 0x5A8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_vecWaveLength = 0x6F8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecHarmonics = 0xD28; // CPerParticleVecInput - constexpr std::ptrdiff_t m_nSetMethod = 0x1358; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_nLocalSpaceControlPoint = 0x135C; // int32 - constexpr std::ptrdiff_t m_b3D = 0x1360; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_Noise { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flOutputMin = 0x1B4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1B8; // float32 - constexpr std::ptrdiff_t m_fl4NoiseScale = 0x1BC; // float32 - constexpr std::ptrdiff_t m_bAdditive = 0x1C0; // bool - constexpr std::ptrdiff_t m_flNoiseAnimationTimeScale = 0x1C4; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_VectorNoise { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecOutputMin = 0x1B4; // Vector - constexpr std::ptrdiff_t m_vecOutputMax = 0x1C0; // Vector - constexpr std::ptrdiff_t m_fl4NoiseScale = 0x1CC; // float32 - constexpr std::ptrdiff_t m_bAdditive = 0x1D0; // bool - constexpr std::ptrdiff_t m_bOffset = 0x1D1; // bool - constexpr std::ptrdiff_t m_flNoiseAnimationTimeScale = 0x1D4; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_Decay { - constexpr std::ptrdiff_t m_bRopeDecay = 0x1B0; // bool - constexpr std::ptrdiff_t m_bForcePreserveParticleOrder = 0x1B1; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_DecayOffscreen { - constexpr std::ptrdiff_t m_flOffscreenTime = 0x1B0; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_EndCapTimedFreeze { - constexpr std::ptrdiff_t m_flFreezeTime = 0x1B0; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_EndCapTimedDecay { - constexpr std::ptrdiff_t m_flDecayTime = 0x1B0; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_EndCapDecay { - } - // Parent: CParticleFunctionOperator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_VelocityDecay { - constexpr std::ptrdiff_t m_flMinVelocity = 0x1B0; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_AlphaDecay { - constexpr std::ptrdiff_t m_flMinAlpha = 0x1B0; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RadiusDecay { - constexpr std::ptrdiff_t m_flMinRadius = 0x1B0; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_DecayMaintainCount { - constexpr std::ptrdiff_t m_nParticlesToMaintain = 0x1B0; // int32 - constexpr std::ptrdiff_t m_flDecayDelay = 0x1B4; // float32 - constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x1B8; // int32 - constexpr std::ptrdiff_t m_bLifespanDecay = 0x1BC; // bool - constexpr std::ptrdiff_t m_flScale = 0x1C0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bKillNewest = 0x310; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_DecayClampCount { - constexpr std::ptrdiff_t m_nCount = 0x1B0; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_Cull { - constexpr std::ptrdiff_t m_flCullPerc = 0x1B0; // float32 - constexpr std::ptrdiff_t m_flCullStart = 0x1B4; // float32 - constexpr std::ptrdiff_t m_flCullEnd = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flCullExp = 0x1BC; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CGeneralSpin { - constexpr std::ptrdiff_t m_nSpinRateDegrees = 0x1B0; // int32 - constexpr std::ptrdiff_t m_nSpinRateMinDegrees = 0x1B4; // int32 - constexpr std::ptrdiff_t m_fSpinRateStopTime = 0x1BC; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSpinUpdateBase { - } - // Parent: CGeneralSpin - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_Spin { - } - // Parent: CSpinUpdateBase - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SpinUpdate { - } - // Parent: CGeneralSpin - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SpinYaw { - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_InterpolateRadius { - constexpr std::ptrdiff_t m_flStartTime = 0x1B0; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x1B4; // float32 - constexpr std::ptrdiff_t m_flStartScale = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flEndScale = 0x1BC; // float32 - constexpr std::ptrdiff_t m_bEaseInAndOut = 0x1C0; // bool - constexpr std::ptrdiff_t m_flBias = 0x1C4; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_ColorInterpolate { - constexpr std::ptrdiff_t m_ColorFade = 0x1B0; // Color - constexpr std::ptrdiff_t m_flFadeStartTime = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flFadeEndTime = 0x1C4; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bEaseInOut = 0x1CC; // bool - constexpr std::ptrdiff_t m_bUseNewCode = 0x1CD; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_ColorInterpolateRandom { - constexpr std::ptrdiff_t m_ColorFadeMin = 0x1B0; // Color - constexpr std::ptrdiff_t m_ColorFadeMax = 0x1CC; // Color - constexpr std::ptrdiff_t m_flFadeStartTime = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flFadeEndTime = 0x1E0; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1E4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bEaseInOut = 0x1E8; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_PositionLock { - constexpr std::ptrdiff_t m_TransformInput = 0x1B0; // CParticleTransformInput - constexpr std::ptrdiff_t m_flStartTime_min = 0x210; // float32 - constexpr std::ptrdiff_t m_flStartTime_max = 0x214; // float32 - constexpr std::ptrdiff_t m_flStartTime_exp = 0x218; // float32 - constexpr std::ptrdiff_t m_flEndTime_min = 0x21C; // float32 - constexpr std::ptrdiff_t m_flEndTime_max = 0x220; // float32 - constexpr std::ptrdiff_t m_flEndTime_exp = 0x224; // float32 - constexpr std::ptrdiff_t m_flRange = 0x228; // float32 - constexpr std::ptrdiff_t m_flRangeBias = 0x230; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flJumpThreshold = 0x380; // float32 - constexpr std::ptrdiff_t m_flPrevPosScale = 0x384; // float32 - constexpr std::ptrdiff_t m_bLockRot = 0x388; // bool - constexpr std::ptrdiff_t m_vecScale = 0x390; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nFieldOutput = 0x9C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutputPrev = 0x9C4; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 33 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_ControlpointLight { - constexpr std::ptrdiff_t m_flScale = 0x1B0; // float32 - constexpr std::ptrdiff_t m_nControlPoint1 = 0x640; // int32 - constexpr std::ptrdiff_t m_nControlPoint2 = 0x644; // int32 - constexpr std::ptrdiff_t m_nControlPoint3 = 0x648; // int32 - constexpr std::ptrdiff_t m_nControlPoint4 = 0x64C; // int32 - constexpr std::ptrdiff_t m_vecCPOffset1 = 0x650; // Vector - constexpr std::ptrdiff_t m_vecCPOffset2 = 0x65C; // Vector - constexpr std::ptrdiff_t m_vecCPOffset3 = 0x668; // Vector - constexpr std::ptrdiff_t m_vecCPOffset4 = 0x674; // Vector - constexpr std::ptrdiff_t m_LightFiftyDist1 = 0x680; // float32 - constexpr std::ptrdiff_t m_LightZeroDist1 = 0x684; // float32 - constexpr std::ptrdiff_t m_LightFiftyDist2 = 0x688; // float32 - constexpr std::ptrdiff_t m_LightZeroDist2 = 0x68C; // float32 - constexpr std::ptrdiff_t m_LightFiftyDist3 = 0x690; // float32 - constexpr std::ptrdiff_t m_LightZeroDist3 = 0x694; // float32 - constexpr std::ptrdiff_t m_LightFiftyDist4 = 0x698; // float32 - constexpr std::ptrdiff_t m_LightZeroDist4 = 0x69C; // float32 - constexpr std::ptrdiff_t m_LightColor1 = 0x6A0; // Color - constexpr std::ptrdiff_t m_LightColor2 = 0x6A4; // Color - constexpr std::ptrdiff_t m_LightColor3 = 0x6A8; // Color - constexpr std::ptrdiff_t m_LightColor4 = 0x6AC; // Color - constexpr std::ptrdiff_t m_bLightType1 = 0x6B0; // bool - constexpr std::ptrdiff_t m_bLightType2 = 0x6B1; // bool - constexpr std::ptrdiff_t m_bLightType3 = 0x6B2; // bool - constexpr std::ptrdiff_t m_bLightType4 = 0x6B3; // bool - constexpr std::ptrdiff_t m_bLightDynamic1 = 0x6B4; // bool - constexpr std::ptrdiff_t m_bLightDynamic2 = 0x6B5; // bool - constexpr std::ptrdiff_t m_bLightDynamic3 = 0x6B6; // bool - constexpr std::ptrdiff_t m_bLightDynamic4 = 0x6B7; // bool - constexpr std::ptrdiff_t m_bUseNormal = 0x6B8; // bool - constexpr std::ptrdiff_t m_bUseHLambert = 0x6B9; // bool - constexpr std::ptrdiff_t m_bClampLowerRange = 0x6BE; // bool - constexpr std::ptrdiff_t m_bClampUpperRange = 0x6BF; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_GlobalLight { - constexpr std::ptrdiff_t m_flScale = 0x1B0; // float32 - constexpr std::ptrdiff_t m_bClampLowerRange = 0x1B4; // bool - constexpr std::ptrdiff_t m_bClampUpperRange = 0x1B5; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetChildControlPoints { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1B0; // int32 - constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nNumControlPoints = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1C0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bReverse = 0x310; // bool - constexpr std::ptrdiff_t m_bSetOrientation = 0x311; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetControlPointsToParticle { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1B0; // int32 - constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nNumControlPoints = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1BC; // int32 - constexpr std::ptrdiff_t m_bSetOrientation = 0x1C0; // bool - constexpr std::ptrdiff_t m_nOrientationMode = 0x1C4; // ParticleOrientationSetMode_t - constexpr std::ptrdiff_t m_nSetParent = 0x1C8; // ParticleParentSetMode_t - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetControlPointsToModelParticles { - constexpr std::ptrdiff_t m_HitboxSetName = 0x1B0; // char[128] - constexpr std::ptrdiff_t m_AttachmentName = 0x230; // char[128] - constexpr std::ptrdiff_t m_nFirstControlPoint = 0x2B0; // int32 - constexpr std::ptrdiff_t m_nNumControlPoints = 0x2B4; // int32 - constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x2B8; // int32 - constexpr std::ptrdiff_t m_bSkin = 0x2BC; // bool - constexpr std::ptrdiff_t m_bAttachment = 0x2BD; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetPerChildControlPoint { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1B0; // int32 - constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nNumControlPoints = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nParticleIncrement = 0x1C0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x310; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bSetOrientation = 0x460; // bool - constexpr std::ptrdiff_t m_nOrientationField = 0x464; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bNumBasedOnParticleCount = 0x468; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetPerChildControlPointFromAttribute { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1B0; // int32 - constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nNumControlPoints = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nParticleIncrement = 0x1BC; // int32 - constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1C0; // int32 - constexpr std::ptrdiff_t m_bNumBasedOnParticleCount = 0x1C4; // bool - constexpr std::ptrdiff_t m_nAttributeToRead = 0x1C8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nCPField = 0x1CC; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapTransformOrientationToYaw { - constexpr std::ptrdiff_t m_TransformInput = 0x1B0; // CParticleTransformInput - constexpr std::ptrdiff_t m_nFieldOutput = 0x210; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flRotOffset = 0x214; // float32 - constexpr std::ptrdiff_t m_flSpinStrength = 0x218; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_DampenToCP { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B0; // int32 - constexpr std::ptrdiff_t m_flRange = 0x1B4; // float32 - constexpr std::ptrdiff_t m_flScale = 0x1B8; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetToCP { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B0; // int32 - constexpr std::ptrdiff_t m_vecOffset = 0x1B4; // Vector - constexpr std::ptrdiff_t m_bOffsetLocal = 0x1C0; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_PinParticleToCP { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B0; // int32 - constexpr std::ptrdiff_t m_vecOffset = 0x1B8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_bOffsetLocal = 0x7E8; // bool - constexpr std::ptrdiff_t m_nParticleSelection = 0x7EC; // ParticleSelection_t - constexpr std::ptrdiff_t m_nParticleNumber = 0x7F0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nPinBreakType = 0x940; // ParticlePinDistance_t - constexpr std::ptrdiff_t m_flBreakDistance = 0x948; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flBreakSpeed = 0xA98; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flAge = 0xBE8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nBreakControlPointNumber = 0xD38; // int32 - constexpr std::ptrdiff_t m_nBreakControlPointNumber2 = 0xD3C; // int32 - constexpr std::ptrdiff_t m_flBreakValue = 0xD40; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flInterpolation = 0xE90; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_MovementRigidAttachToCP { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B0; // int32 - constexpr std::ptrdiff_t m_nScaleControlPoint = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nScaleCPField = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nFieldInput = 0x1BC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bOffsetLocal = 0x1C4; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_LerpToInitialPosition { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B0; // int32 - constexpr std::ptrdiff_t m_flInterpolation = 0x1B8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nCacheField = 0x308; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flScale = 0x310; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_vecScale = 0x460; // CParticleCollectionVecInput - } - // Parent: CParticleFunctionOperator - // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_DistanceBetweenTransforms { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_TransformStart = 0x1B8; // CParticleTransformInput - constexpr std::ptrdiff_t m_TransformEnd = 0x218; // CParticleTransformInput - constexpr std::ptrdiff_t m_flInputMin = 0x278; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInputMax = 0x3C8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMin = 0x518; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMax = 0x668; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flMaxTraceLength = 0x7B8; // float32 - constexpr std::ptrdiff_t m_flLOSScale = 0x7BC; // float32 - constexpr std::ptrdiff_t m_CollisionGroupName = 0x7C0; // char[128] - constexpr std::ptrdiff_t m_nTraceSet = 0x840; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_bLOS = 0x844; // bool - constexpr std::ptrdiff_t m_nSetMethod = 0x848; // ParticleSetMethod_t - } - // Parent: CParticleFunctionOperator - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_PercentageBetweenTransforms { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1B4; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1C0; // float32 - constexpr std::ptrdiff_t m_TransformStart = 0x1C8; // CParticleTransformInput - constexpr std::ptrdiff_t m_TransformEnd = 0x228; // CParticleTransformInput - constexpr std::ptrdiff_t m_nSetMethod = 0x288; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bActiveRange = 0x28C; // bool - constexpr std::ptrdiff_t m_bRadialCheck = 0x28D; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_PercentageBetweenTransformsVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1B4; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1B8; // float32 - constexpr std::ptrdiff_t m_vecOutputMin = 0x1BC; // Vector - constexpr std::ptrdiff_t m_vecOutputMax = 0x1C8; // Vector - constexpr std::ptrdiff_t m_TransformStart = 0x1D8; // CParticleTransformInput - constexpr std::ptrdiff_t m_TransformEnd = 0x238; // CParticleTransformInput - constexpr std::ptrdiff_t m_nSetMethod = 0x298; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bActiveRange = 0x29C; // bool - constexpr std::ptrdiff_t m_bRadialCheck = 0x29D; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_PercentageBetweenTransformLerpCPs { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1B4; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1B8; // float32 - constexpr std::ptrdiff_t m_TransformStart = 0x1C0; // CParticleTransformInput - constexpr std::ptrdiff_t m_TransformEnd = 0x220; // CParticleTransformInput - constexpr std::ptrdiff_t m_nOutputStartCP = 0x280; // int32 - constexpr std::ptrdiff_t m_nOutputStartField = 0x284; // int32 - constexpr std::ptrdiff_t m_nOutputEndCP = 0x288; // int32 - constexpr std::ptrdiff_t m_nOutputEndField = 0x28C; // int32 - constexpr std::ptrdiff_t m_nSetMethod = 0x290; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bActiveRange = 0x294; // bool - constexpr std::ptrdiff_t m_bRadialCheck = 0x295; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_DistanceBetweenVecs { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecPoint1 = 0x1B8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecPoint2 = 0x7E8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_flInputMin = 0xE18; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInputMax = 0xF68; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMin = 0x10B8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMax = 0x1208; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nSetMethod = 0x1358; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bDeltaTime = 0x135C; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_DirectionBetweenVecsToVec { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecPoint1 = 0x1B8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecPoint2 = 0x7E8; // CPerParticleVecInput - } - // Parent: CParticleFunctionOperator - // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_DistanceToTransform { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1B8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInputMax = 0x308; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMin = 0x458; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMax = 0x5A8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_TransformStart = 0x6F8; // CParticleTransformInput - constexpr std::ptrdiff_t m_bLOS = 0x758; // bool - constexpr std::ptrdiff_t m_CollisionGroupName = 0x759; // char[128] - constexpr std::ptrdiff_t m_nTraceSet = 0x7DC; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_flMaxTraceLength = 0x7E0; // float32 - constexpr std::ptrdiff_t m_flLOSScale = 0x7E4; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x7E8; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bActiveRange = 0x7EC; // bool - constexpr std::ptrdiff_t m_bAdditive = 0x7ED; // bool - constexpr std::ptrdiff_t m_vecComponentScale = 0x7F0; // CPerParticleVecInput - } - // Parent: CParticleFunctionOperator - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_CylindricalDistanceToTransform { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1B8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInputMax = 0x308; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMin = 0x458; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMax = 0x5A8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_TransformStart = 0x6F8; // CParticleTransformInput - constexpr std::ptrdiff_t m_TransformEnd = 0x758; // CParticleTransformInput - constexpr std::ptrdiff_t m_nSetMethod = 0x7B8; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bActiveRange = 0x7BC; // bool - constexpr std::ptrdiff_t m_bAdditive = 0x7BD; // bool - constexpr std::ptrdiff_t m_bCapsule = 0x7BE; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RtEnvCull { - constexpr std::ptrdiff_t m_vecTestDir = 0x1B0; // Vector - constexpr std::ptrdiff_t m_vecTestNormal = 0x1BC; // Vector - constexpr std::ptrdiff_t m_bCullOnMiss = 0x1C8; // bool - constexpr std::ptrdiff_t m_bStickInsteadOfCull = 0x1C9; // bool - constexpr std::ptrdiff_t m_RtEnvName = 0x1CA; // char[128] - constexpr std::ptrdiff_t m_nRTEnvCP = 0x24C; // int32 - constexpr std::ptrdiff_t m_nComponent = 0x250; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_MovementLoopInsideSphere { - constexpr std::ptrdiff_t m_nCP = 0x1B0; // int32 - constexpr std::ptrdiff_t m_flDistance = 0x1B8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_vecScale = 0x308; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nDistSqrAttr = 0x938; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_MoveToHitbox { - constexpr std::ptrdiff_t m_modelInput = 0x1B0; // CParticleModelInput - constexpr std::ptrdiff_t m_transformInput = 0x208; // CParticleTransformInput - constexpr std::ptrdiff_t m_flLifeTimeLerpStart = 0x26C; // float32 - constexpr std::ptrdiff_t m_flLifeTimeLerpEnd = 0x270; // float32 - constexpr std::ptrdiff_t m_flPrevPosScale = 0x274; // float32 - constexpr std::ptrdiff_t m_HitboxSetName = 0x278; // char[128] - constexpr std::ptrdiff_t m_bUseBones = 0x2F8; // bool - constexpr std::ptrdiff_t m_nLerpType = 0x2FC; // HitboxLerpType_t - constexpr std::ptrdiff_t m_flInterpolation = 0x300; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_LockToBone { - constexpr std::ptrdiff_t m_modelInput = 0x1B0; // CParticleModelInput - constexpr std::ptrdiff_t m_transformInput = 0x208; // CParticleTransformInput - constexpr std::ptrdiff_t m_flLifeTimeFadeStart = 0x268; // float32 - constexpr std::ptrdiff_t m_flLifeTimeFadeEnd = 0x26C; // float32 - constexpr std::ptrdiff_t m_flJumpThreshold = 0x270; // float32 - constexpr std::ptrdiff_t m_flPrevPosScale = 0x274; // float32 - constexpr std::ptrdiff_t m_HitboxSetName = 0x278; // char[128] - constexpr std::ptrdiff_t m_bRigid = 0x2F8; // bool - constexpr std::ptrdiff_t m_bUseBones = 0x2F9; // bool - constexpr std::ptrdiff_t m_nFieldOutput = 0x2FC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutputPrev = 0x300; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nRotationSetType = 0x304; // ParticleRotationLockType_t - constexpr std::ptrdiff_t m_bRigidRotationLock = 0x308; // bool - constexpr std::ptrdiff_t m_vecRotation = 0x310; // CPerParticleVecInput - constexpr std::ptrdiff_t m_flRotLerp = 0x940; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SnapshotRigidSkinToBones { - constexpr std::ptrdiff_t m_bTransformNormals = 0x1B0; // bool - constexpr std::ptrdiff_t m_bTransformRadii = 0x1B1; // bool - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B4; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SnapshotSkinToBones { - constexpr std::ptrdiff_t m_bTransformNormals = 0x1B0; // bool - constexpr std::ptrdiff_t m_bTransformRadii = 0x1B1; // bool - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B4; // int32 - constexpr std::ptrdiff_t m_flLifeTimeFadeStart = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flLifeTimeFadeEnd = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flJumpThreshold = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flPrevPosScale = 0x1C4; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_CPOffsetToPercentageBetweenCPs { - constexpr std::ptrdiff_t m_flInputMin = 0x1B0; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1B4; // float32 - constexpr std::ptrdiff_t m_flInputBias = 0x1B8; // float32 - constexpr std::ptrdiff_t m_nStartCP = 0x1BC; // int32 - constexpr std::ptrdiff_t m_nEndCP = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nOffsetCP = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nOuputCP = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nInputCP = 0x1CC; // int32 - constexpr std::ptrdiff_t m_bRadialCheck = 0x1D0; // bool - constexpr std::ptrdiff_t m_bScaleOffset = 0x1D1; // bool - constexpr std::ptrdiff_t m_vecOffset = 0x1D4; // Vector - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_PlaneCull { - constexpr std::ptrdiff_t m_nPlaneControlPoint = 0x1B0; // int32 - constexpr std::ptrdiff_t m_vecPlaneDirection = 0x1B4; // Vector - constexpr std::ptrdiff_t m_bLocalSpace = 0x1C0; // bool - constexpr std::ptrdiff_t m_flPlaneOffset = 0x1C4; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_DistanceCull { - constexpr std::ptrdiff_t m_nControlPoint = 0x1B0; // int32 - constexpr std::ptrdiff_t m_vecPointOffset = 0x1B4; // Vector - constexpr std::ptrdiff_t m_flDistance = 0x1C0; // float32 - constexpr std::ptrdiff_t m_bCullInside = 0x1C4; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_ModelCull { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B0; // int32 - constexpr std::ptrdiff_t m_bBoundBox = 0x1B4; // bool - constexpr std::ptrdiff_t m_bCullOutside = 0x1B5; // bool - constexpr std::ptrdiff_t m_bUseBones = 0x1B6; // bool - constexpr std::ptrdiff_t m_HitboxSetName = 0x1B7; // char[128] - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_ModelDampenMovement { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B0; // int32 - constexpr std::ptrdiff_t m_bBoundBox = 0x1B4; // bool - constexpr std::ptrdiff_t m_bOutside = 0x1B5; // bool - constexpr std::ptrdiff_t m_bUseBones = 0x1B6; // bool - constexpr std::ptrdiff_t m_HitboxSetName = 0x1B7; // char[128] - constexpr std::ptrdiff_t m_vecPosOffset = 0x238; // CPerParticleVecInput - constexpr std::ptrdiff_t m_fDrag = 0x868; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SequenceFromModel { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B0; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutputAnim = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1C8; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1CC; // ParticleSetMethod_t - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_VelocityMatchingForce { - constexpr std::ptrdiff_t m_flDirScale = 0x1B0; // float32 - constexpr std::ptrdiff_t m_flSpdScale = 0x1B4; // float32 - constexpr std::ptrdiff_t m_nCPBroadcast = 0x1B8; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_MovementMaintainOffset { - constexpr std::ptrdiff_t m_vecOffset = 0x1B0; // Vector - constexpr std::ptrdiff_t m_nCP = 0x1BC; // int32 - constexpr std::ptrdiff_t m_bRadiusScale = 0x1C0; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 17 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_MovementPlaceOnGround { - constexpr std::ptrdiff_t m_flOffset = 0x1B0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flMaxTraceLength = 0x300; // float32 - constexpr std::ptrdiff_t m_flTolerance = 0x304; // float32 - constexpr std::ptrdiff_t m_flTraceOffset = 0x308; // float32 - constexpr std::ptrdiff_t m_flLerpRate = 0x30C; // float32 - constexpr std::ptrdiff_t m_CollisionGroupName = 0x310; // char[128] - constexpr std::ptrdiff_t m_nTraceSet = 0x390; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_nRefCP1 = 0x394; // int32 - constexpr std::ptrdiff_t m_nRefCP2 = 0x398; // int32 - constexpr std::ptrdiff_t m_nLerpCP = 0x39C; // int32 - constexpr std::ptrdiff_t m_nTraceMissBehavior = 0x3A8; // ParticleTraceMissBehavior_t - constexpr std::ptrdiff_t m_bIncludeShotHull = 0x3AC; // bool - constexpr std::ptrdiff_t m_bIncludeWater = 0x3AD; // bool - constexpr std::ptrdiff_t m_bSetNormal = 0x3B0; // bool - constexpr std::ptrdiff_t m_bScaleOffset = 0x3B1; // bool - constexpr std::ptrdiff_t m_nPreserveOffsetCP = 0x3B4; // int32 - constexpr std::ptrdiff_t m_nIgnoreCP = 0x3B8; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MParticleMaxVersion - // MParticleReplacementOp - // MGetKV3ClassDefaults - namespace C_OP_InheritFromParentParticles { - constexpr std::ptrdiff_t m_flScale = 0x1B0; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nIncrement = 0x1B8; // int32 - constexpr std::ptrdiff_t m_bRandomDistribution = 0x1BC; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MParticleMinVersion - // MGetKV3ClassDefaults - namespace C_OP_InheritFromParentParticlesV2 { - constexpr std::ptrdiff_t m_flScale = 0x1B0; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nIncrement = 0x1B8; // int32 - constexpr std::ptrdiff_t m_bRandomDistribution = 0x1BC; // bool - constexpr std::ptrdiff_t m_nMissingParentBehavior = 0x1C0; // MissingParentInheritBehavior_t - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_ReadFromNeighboringParticle { - constexpr std::ptrdiff_t m_nFieldInput = 0x1B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nIncrement = 0x1B8; // int32 - constexpr std::ptrdiff_t m_DistanceCheck = 0x1C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInterpolation = 0x310; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_InheritFromPeerSystem { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldInput = 0x1B4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nIncrement = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nGroupID = 0x1BC; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapVectorComponentToScalar { - constexpr std::ptrdiff_t m_nFieldInput = 0x1B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nComponent = 0x1B8; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_OrientTo2dDirection { - constexpr std::ptrdiff_t m_flRotOffset = 0x1B0; // float32 - constexpr std::ptrdiff_t m_flSpinStrength = 0x1B4; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RestartAfterDuration { - constexpr std::ptrdiff_t m_flDurationMin = 0x1B0; // float32 - constexpr std::ptrdiff_t m_flDurationMax = 0x1B4; // float32 - constexpr std::ptrdiff_t m_nCP = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nCPField = 0x1BC; // int32 - constexpr std::ptrdiff_t m_nChildGroupID = 0x1C0; // int32 - constexpr std::ptrdiff_t m_bOnlyChildren = 0x1C4; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_Orient2DRelToCP { - constexpr std::ptrdiff_t m_flRotOffset = 0x1B0; // float32 - constexpr std::ptrdiff_t m_flSpinStrength = 0x1B4; // float32 - constexpr std::ptrdiff_t m_nCP = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_MovementRotateParticleAroundAxis { - constexpr std::ptrdiff_t m_vecRotAxis = 0x1B0; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_flRotRate = 0x7E0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_TransformInput = 0x930; // CParticleTransformInput - constexpr std::ptrdiff_t m_bLocalSpace = 0x990; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RotateVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecRotAxisMin = 0x1B4; // Vector - constexpr std::ptrdiff_t m_vecRotAxisMax = 0x1C0; // Vector - constexpr std::ptrdiff_t m_flRotRateMin = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flRotRateMax = 0x1D0; // float32 - constexpr std::ptrdiff_t m_bNormalize = 0x1D4; // bool - constexpr std::ptrdiff_t m_flScale = 0x1D8; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_MaxVelocity { - constexpr std::ptrdiff_t m_flMaxVelocity = 0x1B0; // float32 - constexpr std::ptrdiff_t m_flMinVelocity = 0x1B4; // float32 - constexpr std::ptrdiff_t m_nOverrideCP = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nOverrideCPField = 0x1BC; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_LagCompensation { - constexpr std::ptrdiff_t m_nDesiredVelocityCP = 0x1B0; // int32 - constexpr std::ptrdiff_t m_nLatencyCP = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nLatencyCPField = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nDesiredVelocityCPField = 0x1BC; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_MaintainSequentialPath { - constexpr std::ptrdiff_t m_fMaxDistance = 0x1B0; // float32 - constexpr std::ptrdiff_t m_flNumToAssign = 0x1B4; // float32 - constexpr std::ptrdiff_t m_flCohesionStrength = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flTolerance = 0x1BC; // float32 - constexpr std::ptrdiff_t m_bLoop = 0x1C0; // bool - constexpr std::ptrdiff_t m_bUseParticleCount = 0x1C1; // bool - constexpr std::ptrdiff_t m_PathParams = 0x1D0; // CPathParameters - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MParticleMinVersion - // MGetKV3ClassDefaults - namespace C_OP_LockToSavedSequentialPathV2 { - constexpr std::ptrdiff_t m_flFadeStart = 0x1B0; // float32 - constexpr std::ptrdiff_t m_flFadeEnd = 0x1B4; // float32 - constexpr std::ptrdiff_t m_bCPPairs = 0x1B8; // bool - constexpr std::ptrdiff_t m_PathParams = 0x1C0; // CPathParameters - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MParticleMaxVersion - // MParticleReplacementOp - // MGetKV3ClassDefaults - namespace C_OP_LockToSavedSequentialPath { - constexpr std::ptrdiff_t m_flFadeStart = 0x1B4; // float32 - constexpr std::ptrdiff_t m_flFadeEnd = 0x1B8; // float32 - constexpr std::ptrdiff_t m_bCPPairs = 0x1BC; // bool - constexpr std::ptrdiff_t m_PathParams = 0x1C0; // CPathParameters - } - // Parent: CParticleFunctionOperator - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapDotProductToScalar { - constexpr std::ptrdiff_t m_nInputCP1 = 0x1B0; // int32 - constexpr std::ptrdiff_t m_nInputCP2 = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1C8; // float32 - constexpr std::ptrdiff_t m_bUseParticleVelocity = 0x1CC; // bool - constexpr std::ptrdiff_t m_nSetMethod = 0x1D0; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bActiveRange = 0x1D4; // bool - constexpr std::ptrdiff_t m_bUseParticleNormal = 0x1D5; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapCPtoScalar { - constexpr std::ptrdiff_t m_nCPInput = 0x1B0; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nField = 0x1B8; // int32 - constexpr std::ptrdiff_t m_flInputMin = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flStartTime = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flInterpRate = 0x1D4; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1D8; // ParticleSetMethod_t - } - // Parent: CParticleFunctionOperator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_NormalLock { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B0; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapCPtoVector { - constexpr std::ptrdiff_t m_nCPInput = 0x1B0; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1B8; // int32 - constexpr std::ptrdiff_t m_vInputMin = 0x1BC; // Vector - constexpr std::ptrdiff_t m_vInputMax = 0x1C8; // Vector - constexpr std::ptrdiff_t m_vOutputMin = 0x1D4; // Vector - constexpr std::ptrdiff_t m_vOutputMax = 0x1E0; // Vector - constexpr std::ptrdiff_t m_flStartTime = 0x1EC; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x1F0; // float32 - constexpr std::ptrdiff_t m_flInterpRate = 0x1F4; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1F8; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bOffset = 0x1FC; // bool - constexpr std::ptrdiff_t m_bAccelerate = 0x1FD; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetCPtoVector { - constexpr std::ptrdiff_t m_nCPInput = 0x1B0; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapTransformToVelocity { - constexpr std::ptrdiff_t m_TransformInput = 0x1B0; // CParticleTransformInput - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapVelocityToVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flScale = 0x1B4; // float32 - constexpr std::ptrdiff_t m_bNormalize = 0x1B8; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapCPVelocityToVector { - constexpr std::ptrdiff_t m_nControlPoint = 0x1B0; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flScale = 0x1B8; // float32 - constexpr std::ptrdiff_t m_bNormalize = 0x1BC; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetCPOrientationToDirection { - constexpr std::ptrdiff_t m_nInputControlPoint = 0x1B0; // int32 - constexpr std::ptrdiff_t m_nOutputControlPoint = 0x1B4; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapDirectionToCPToVector { - constexpr std::ptrdiff_t m_nCP = 0x1B0; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flScale = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flOffsetRot = 0x1BC; // float32 - constexpr std::ptrdiff_t m_vecOffsetAxis = 0x1C0; // Vector - constexpr std::ptrdiff_t m_bNormalize = 0x1CC; // bool - constexpr std::ptrdiff_t m_nFieldStrength = 0x1D0; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapCrossProductOfTwoVectorsToVector { - constexpr std::ptrdiff_t m_InputVec1 = 0x1B0; // CPerParticleVecInput - constexpr std::ptrdiff_t m_InputVec2 = 0x7E0; // CPerParticleVecInput - constexpr std::ptrdiff_t m_nFieldOutput = 0xE10; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bNormalize = 0xE14; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_NormalizeVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flScale = 0x1B4; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapControlPointDirectionToVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flScale = 0x1B4; // float32 - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B8; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetCPOrientationToGroundNormal { - constexpr std::ptrdiff_t m_flInterpRate = 0x1B0; // float32 - constexpr std::ptrdiff_t m_flMaxTraceLength = 0x1B4; // float32 - constexpr std::ptrdiff_t m_flTolerance = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flTraceOffset = 0x1BC; // float32 - constexpr std::ptrdiff_t m_CollisionGroupName = 0x1C0; // char[128] - constexpr std::ptrdiff_t m_nTraceSet = 0x240; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_nInputCP = 0x244; // int32 - constexpr std::ptrdiff_t m_nOutputCP = 0x248; // int32 - constexpr std::ptrdiff_t m_bIncludeWater = 0x258; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapTransformOrientationToRotations { - constexpr std::ptrdiff_t m_TransformInput = 0x1B0; // CParticleTransformInput - constexpr std::ptrdiff_t m_vecRotation = 0x210; // Vector - constexpr std::ptrdiff_t m_bUseQuat = 0x21C; // bool - constexpr std::ptrdiff_t m_bWriteNormal = 0x21D; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapControlPointOrientationToRotation { - constexpr std::ptrdiff_t m_nCP = 0x1B0; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flOffsetRot = 0x1B8; // float32 - constexpr std::ptrdiff_t m_nComponent = 0x1BC; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_LockToPointList { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_pointList = 0x1B8; // CUtlVector - constexpr std::ptrdiff_t m_bPlaceAlongPath = 0x1D0; // bool - constexpr std::ptrdiff_t m_bClosedLoop = 0x1D1; // bool - constexpr std::ptrdiff_t m_nNumPointsAlongPath = 0x1D4; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapNamedModelElementOnceTimed { - constexpr std::ptrdiff_t m_hModel = 0x1B0; // CStrongHandle - constexpr std::ptrdiff_t m_inNames = 0x1B8; // CUtlVector - constexpr std::ptrdiff_t m_outNames = 0x1D0; // CUtlVector - constexpr std::ptrdiff_t m_fallbackNames = 0x1E8; // CUtlVector - constexpr std::ptrdiff_t m_bModelFromRenderer = 0x200; // bool - constexpr std::ptrdiff_t m_bProportional = 0x201; // bool - constexpr std::ptrdiff_t m_nFieldInput = 0x204; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x208; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flRemapTime = 0x20C; // float32 - } - // Parent: C_OP_RemapNamedModelElementOnceTimed - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapNamedModelSequenceOnceTimed { - } - // Parent: C_OP_RemapNamedModelElementOnceTimed - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapNamedModelBodyPartOnceTimed { - } - // Parent: C_OP_RemapNamedModelElementOnceTimed - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapNamedModelMeshGroupOnceTimed { - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapNamedModelElementEndCap { - constexpr std::ptrdiff_t m_hModel = 0x1B0; // CStrongHandle - constexpr std::ptrdiff_t m_inNames = 0x1B8; // CUtlVector - constexpr std::ptrdiff_t m_outNames = 0x1D0; // CUtlVector - constexpr std::ptrdiff_t m_fallbackNames = 0x1E8; // CUtlVector - constexpr std::ptrdiff_t m_bModelFromRenderer = 0x200; // bool - constexpr std::ptrdiff_t m_nFieldInput = 0x204; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x208; // ParticleAttributeIndex_t - } - // Parent: C_OP_RemapNamedModelElementEndCap - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapNamedModelSequenceEndCap { - } - // Parent: C_OP_RemapNamedModelElementEndCap - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapNamedModelBodyPartEndCap { - } - // Parent: C_OP_RemapNamedModelElementEndCap - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapNamedModelMeshGroupEndCap { - } - // Parent: CParticleFunctionOperator - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetFromCPSnapshot { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B0; // int32 - constexpr std::ptrdiff_t m_nAttributeToRead = 0x1B4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nAttributeToWrite = 0x1B8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1BC; // int32 - constexpr std::ptrdiff_t m_bRandom = 0x1C0; // bool - constexpr std::ptrdiff_t m_bReverse = 0x1C1; // bool - constexpr std::ptrdiff_t m_nRandomSeed = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nSnapShotStartPoint = 0x1C8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nSnapShotIncrement = 0x318; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flInterpolation = 0x468; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_bSubSample = 0x5B8; // bool - constexpr std::ptrdiff_t m_bPrev = 0x5B9; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_VectorFieldSnapshot { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B0; // int32 - constexpr std::ptrdiff_t m_nAttributeToWrite = 0x1B4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1B8; // int32 - constexpr std::ptrdiff_t m_flInterpolation = 0x1C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_vecScale = 0x310; // CPerParticleVecInput - constexpr std::ptrdiff_t m_flBoundaryDampening = 0x940; // float32 - constexpr std::ptrdiff_t m_bSetVelocity = 0x944; // bool - constexpr std::ptrdiff_t m_bLockToSurface = 0x945; // bool - constexpr std::ptrdiff_t m_flGridSpacing = 0x948; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetAttributeToScalarExpression { - constexpr std::ptrdiff_t m_nExpression = 0x1B0; // ScalarExpressionType_t - constexpr std::ptrdiff_t m_flInput1 = 0x1B8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInput2 = 0x308; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputRemap = 0x458; // CParticleRemapFloatInput - constexpr std::ptrdiff_t m_nOutputField = 0x5A8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0x5AC; // ParticleSetMethod_t - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetVectorAttributeToVectorExpression { - constexpr std::ptrdiff_t m_nExpression = 0x1B0; // VectorExpressionType_t - constexpr std::ptrdiff_t m_vInput1 = 0x1B8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vInput2 = 0x7E8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_nOutputField = 0xE18; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0xE1C; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bNormalizedOutput = 0xE20; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetFloatAttributeToVectorExpression { - constexpr std::ptrdiff_t m_nExpression = 0x1B0; // VectorFloatExpressionType_t - constexpr std::ptrdiff_t m_vInput1 = 0x1B8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vInput2 = 0x7E8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_flOutputRemap = 0xE18; // CParticleRemapFloatInput - constexpr std::ptrdiff_t m_nOutputField = 0xF68; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0xF6C; // ParticleSetMethod_t - } - // Parent: CParticleFunctionOperator - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_MovementSkinnedPositionFromCPSnapshot { - constexpr std::ptrdiff_t m_nSnapshotControlPointNumber = 0x1B0; // int32 - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B4; // int32 - constexpr std::ptrdiff_t m_bRandom = 0x1B8; // bool - constexpr std::ptrdiff_t m_nRandomSeed = 0x1BC; // int32 - constexpr std::ptrdiff_t m_bSetNormal = 0x1C0; // bool - constexpr std::ptrdiff_t m_bSetRadius = 0x1C1; // bool - constexpr std::ptrdiff_t m_nIndexType = 0x1C4; // SnapshotIndexType_t - constexpr std::ptrdiff_t m_flReadIndex = 0x1C8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flIncrement = 0x318; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nFullLoopIncrement = 0x468; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nSnapShotStartPoint = 0x5B8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flInterpolation = 0x708; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_MovementMoveAlongSkinnedCPSnapshot { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B0; // int32 - constexpr std::ptrdiff_t m_nSnapshotControlPointNumber = 0x1B4; // int32 - constexpr std::ptrdiff_t m_bSetNormal = 0x1B8; // bool - constexpr std::ptrdiff_t m_bSetRadius = 0x1B9; // bool - constexpr std::ptrdiff_t m_flInterpolation = 0x1C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flTValue = 0x310; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_QuantizeFloat { - constexpr std::ptrdiff_t m_InputValue = 0x1B0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nOutputField = 0x300; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetFloatCollection { - constexpr std::ptrdiff_t m_InputValue = 0x1B0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nOutputField = 0x300; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0x304; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_Lerp = 0x308; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetFloat { - constexpr std::ptrdiff_t m_InputValue = 0x1B0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nOutputField = 0x300; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0x304; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_Lerp = 0x308; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_bUseNewCode = 0x458; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetVec { - constexpr std::ptrdiff_t m_InputValue = 0x1B0; // CPerParticleVecInput - constexpr std::ptrdiff_t m_nOutputField = 0x7E0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0x7E4; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_Lerp = 0x7E8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_bNormalizedOutput = 0x938; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_DragRelativeToPlane { - constexpr std::ptrdiff_t m_flDragAtPlane = 0x1B0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flFalloff = 0x300; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bDirectional = 0x450; // bool - constexpr std::ptrdiff_t m_vecPlaneNormal = 0x458; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nControlPointNumber = 0xA88; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapDensityGradientToVectorAttribute { - constexpr std::ptrdiff_t m_flRadiusScale = 0x1B0; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_LockPoints { - constexpr std::ptrdiff_t m_nMinCol = 0x1B0; // int32 - constexpr std::ptrdiff_t m_nMaxCol = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nMinRow = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nMaxRow = 0x1BC; // int32 - constexpr std::ptrdiff_t m_nControlPoint = 0x1C0; // int32 - constexpr std::ptrdiff_t m_flBlendValue = 0x1C4; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapDistanceToLineSegmentBase { - constexpr std::ptrdiff_t m_nCP0 = 0x1B0; // int32 - constexpr std::ptrdiff_t m_nCP1 = 0x1B4; // int32 - constexpr std::ptrdiff_t m_flMinInputValue = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flMaxInputValue = 0x1BC; // float32 - constexpr std::ptrdiff_t m_bInfiniteLine = 0x1C0; // bool - } - // Parent: C_OP_RemapDistanceToLineSegmentBase - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapDistanceToLineSegmentToScalar { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flMinOutputValue = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flMaxOutputValue = 0x1CC; // float32 - } - // Parent: C_OP_RemapDistanceToLineSegmentBase - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapDistanceToLineSegmentToVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vMinOutputValue = 0x1C8; // Vector - constexpr std::ptrdiff_t m_vMaxOutputValue = 0x1D4; // Vector - } - // Parent: CParticleFunctionOperator - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_TeleportBeam { - constexpr std::ptrdiff_t m_nCPPosition = 0x1B0; // int32 - constexpr std::ptrdiff_t m_nCPVelocity = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nCPMisc = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nCPColor = 0x1BC; // int32 - constexpr std::ptrdiff_t m_nCPInvalidColor = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nCPExtraArcData = 0x1C4; // int32 - constexpr std::ptrdiff_t m_vGravity = 0x1C8; // Vector - constexpr std::ptrdiff_t m_flArcMaxDuration = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flSegmentBreak = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flArcSpeed = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flAlpha = 0x1E0; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_CycleScalar { - constexpr std::ptrdiff_t m_nDestField = 0x1B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flStartValue = 0x1B4; // float32 - constexpr std::ptrdiff_t m_flEndValue = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flCycleTime = 0x1BC; // float32 - constexpr std::ptrdiff_t m_bDoNotRepeatCycle = 0x1C0; // bool - constexpr std::ptrdiff_t m_bSynchronizeParticles = 0x1C1; // bool - constexpr std::ptrdiff_t m_nCPScale = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nCPFieldMin = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nCPFieldMax = 0x1CC; // int32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1D0; // ParticleSetMethod_t - } - // Parent: CParticleFunctionOperator - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_CalculateVectorAttribute { - constexpr std::ptrdiff_t m_vStartValue = 0x1B0; // Vector - constexpr std::ptrdiff_t m_nFieldInput1 = 0x1BC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputScale1 = 0x1C0; // float32 - constexpr std::ptrdiff_t m_nFieldInput2 = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputScale2 = 0x1C8; // float32 - constexpr std::ptrdiff_t m_nControlPointInput1 = 0x1CC; // ControlPointReference_t - constexpr std::ptrdiff_t m_flControlPointScale1 = 0x1E0; // float32 - constexpr std::ptrdiff_t m_nControlPointInput2 = 0x1E4; // ControlPointReference_t - constexpr std::ptrdiff_t m_flControlPointScale2 = 0x1F8; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1FC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vFinalOutputScale = 0x200; // Vector - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_ColorAdjustHSL { - constexpr std::ptrdiff_t m_flHueAdjust = 0x1B0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flSaturationAdjust = 0x300; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flLightnessAdjust = 0x450; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_ConnectParentParticleToNearest { - constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1B0; // int32 - constexpr std::ptrdiff_t m_nSecondControlPoint = 0x1B4; // int32 - constexpr std::ptrdiff_t m_bUseRadius = 0x1B8; // bool - constexpr std::ptrdiff_t m_flRadiusScale = 0x1C0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flParentRadiusScale = 0x310; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_UpdateLightSource { - constexpr std::ptrdiff_t m_vColorTint = 0x1B0; // Color - constexpr std::ptrdiff_t m_flBrightnessScale = 0x1B4; // float32 - constexpr std::ptrdiff_t m_flRadiusScale = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flMinimumLightingRadius = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flMaximumLightingRadius = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flPositionDampingConstant = 0x1C4; // float32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapSpeedtoCP { - constexpr std::ptrdiff_t m_nInControlPointNumber = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nField = 0x1BC; // int32 - constexpr std::ptrdiff_t m_flInputMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1CC; // float32 - constexpr std::ptrdiff_t m_bUseDeltaV = 0x1D0; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapAverageHitboxSpeedtoCP { - constexpr std::ptrdiff_t m_nInControlPointNumber = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nField = 0x1BC; // int32 - constexpr std::ptrdiff_t m_nHitboxDataType = 0x1C0; // ParticleHitboxDataSelection_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flInputMax = 0x318; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flOutputMin = 0x468; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flOutputMax = 0x5B8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nHeightControlPointNumber = 0x708; // int32 - constexpr std::ptrdiff_t m_vecComparisonVelocity = 0x710; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_HitboxSetName = 0xD40; // char[128] - } - // Parent: CParticleFunctionPreEmission - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapDotProductToCP { - constexpr std::ptrdiff_t m_nInputCP1 = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nInputCP2 = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nOutputCP = 0x1BC; // int32 - constexpr std::ptrdiff_t m_nOutVectorField = 0x1C0; // int32 - constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flInputMax = 0x318; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flOutputMin = 0x468; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flOutputMax = 0x5B8; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionPreEmission - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetControlPointFieldToScalarExpression { - constexpr std::ptrdiff_t m_nExpression = 0x1B4; // ScalarExpressionType_t - constexpr std::ptrdiff_t m_flInput1 = 0x1B8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flInput2 = 0x308; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flOutputRemap = 0x458; // CParticleRemapFloatInput - constexpr std::ptrdiff_t m_nOutputCP = 0x5A8; // int32 - constexpr std::ptrdiff_t m_nOutVectorField = 0x5AC; // int32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetControlPointFieldFromVectorExpression { - constexpr std::ptrdiff_t m_nExpression = 0x1B4; // VectorFloatExpressionType_t - constexpr std::ptrdiff_t m_vecInput1 = 0x1B8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_vecInput2 = 0x7E8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_flOutputRemap = 0xE18; // CParticleRemapFloatInput - constexpr std::ptrdiff_t m_nOutputCP = 0xF68; // int32 - constexpr std::ptrdiff_t m_nOutVectorField = 0xF6C; // int32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetControlPointToVectorExpression { - constexpr std::ptrdiff_t m_nExpression = 0x1B4; // VectorExpressionType_t - constexpr std::ptrdiff_t m_nOutputCP = 0x1B8; // int32 - constexpr std::ptrdiff_t m_vInput1 = 0x1C0; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_vInput2 = 0x7F0; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_bNormalizedOutput = 0xE20; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapModelVolumetoCP { - constexpr std::ptrdiff_t m_nBBoxType = 0x1B4; // BBoxVolumeType_t - constexpr std::ptrdiff_t m_nInControlPointNumber = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1BC; // int32 - constexpr std::ptrdiff_t m_nOutControlPointMaxNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nField = 0x1C4; // int32 - constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; // float32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapBoundingVolumetoCP { - constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1B4; // int32 - constexpr std::ptrdiff_t m_flInputMin = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1C4; // float32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapAverageScalarValuetoCP { - constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nOutVectorField = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nField = 0x1BC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1CC; // float32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RampCPLinearRandom { - constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1B4; // int32 - constexpr std::ptrdiff_t m_vecRateMin = 0x1B8; // Vector - constexpr std::ptrdiff_t m_vecRateMax = 0x1C4; // Vector - } - // Parent: CParticleFunctionPreEmission - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetParentControlPointsToChildCP { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nChildControlPoint = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nNumControlPoints = 0x1BC; // int32 - constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1C0; // int32 - constexpr std::ptrdiff_t m_bSetOrientation = 0x1C4; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetVariable { - constexpr std::ptrdiff_t m_variableReference = 0x1B8; // CParticleVariableRef - constexpr std::ptrdiff_t m_transformInput = 0x1F8; // CParticleTransformInput - constexpr std::ptrdiff_t m_positionOffset = 0x258; // Vector - constexpr std::ptrdiff_t m_rotationOffset = 0x264; // QAngle - constexpr std::ptrdiff_t m_vecInput = 0x270; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_floatInput = 0x8A0; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionPreEmission - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetControlPointPositions { - constexpr std::ptrdiff_t m_bUseWorldLocation = 0x1B1; // bool - constexpr std::ptrdiff_t m_bOrient = 0x1B2; // bool - constexpr std::ptrdiff_t m_bSetOnce = 0x1B3; // bool - constexpr std::ptrdiff_t m_nCP1 = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nCP2 = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nCP3 = 0x1BC; // int32 - constexpr std::ptrdiff_t m_nCP4 = 0x1C0; // int32 - constexpr std::ptrdiff_t m_vecCP1Pos = 0x1C4; // Vector - constexpr std::ptrdiff_t m_vecCP2Pos = 0x1D0; // Vector - constexpr std::ptrdiff_t m_vecCP3Pos = 0x1DC; // Vector - constexpr std::ptrdiff_t m_vecCP4Pos = 0x1E8; // Vector - constexpr std::ptrdiff_t m_nHeadLocation = 0x1F4; // int32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetSingleControlPointPosition { - constexpr std::ptrdiff_t m_bSetOnce = 0x1B1; // bool - constexpr std::ptrdiff_t m_nCP1 = 0x1B4; // int32 - constexpr std::ptrdiff_t m_vecCP1Pos = 0x1B8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_transformInput = 0x7E8; // CParticleTransformInput - } - // Parent: CParticleFunctionPreEmission - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetControlPointPositionToRandomActiveCP { - constexpr std::ptrdiff_t m_nCP1 = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nHeadLocationMin = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nHeadLocationMax = 0x1BC; // int32 - constexpr std::ptrdiff_t m_flResetRate = 0x1C0; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionPreEmission - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetRandomControlPointPosition { - constexpr std::ptrdiff_t m_bUseWorldLocation = 0x1B1; // bool - constexpr std::ptrdiff_t m_bOrient = 0x1B2; // bool - constexpr std::ptrdiff_t m_nCP1 = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nHeadLocation = 0x1B8; // int32 - constexpr std::ptrdiff_t m_flReRandomRate = 0x1C0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_vecCPMinPos = 0x310; // Vector - constexpr std::ptrdiff_t m_vecCPMaxPos = 0x31C; // Vector - constexpr std::ptrdiff_t m_flInterpolation = 0x328; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionPreEmission - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetControlPointOrientation { - constexpr std::ptrdiff_t m_bUseWorldLocation = 0x1B1; // bool - constexpr std::ptrdiff_t m_bRandomize = 0x1B3; // bool - constexpr std::ptrdiff_t m_bSetOnce = 0x1B4; // bool - constexpr std::ptrdiff_t m_nCP = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nHeadLocation = 0x1BC; // int32 - constexpr std::ptrdiff_t m_vecRotation = 0x1C0; // QAngle - constexpr std::ptrdiff_t m_vecRotationB = 0x1CC; // QAngle - constexpr std::ptrdiff_t m_flInterpolation = 0x1D8; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionPreEmission - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetControlPointFromObjectScale { - constexpr std::ptrdiff_t m_nCPInput = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nCPOutput = 0x1B8; // int32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_DistanceBetweenCPsToCP { - constexpr std::ptrdiff_t m_nStartCP = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nEndCP = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nOutputCP = 0x1BC; // int32 - constexpr std::ptrdiff_t m_nOutputCPField = 0x1C0; // int32 - constexpr std::ptrdiff_t m_bSetOnce = 0x1C4; // bool - constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flMaxTraceLength = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flLOSScale = 0x1DC; // float32 - constexpr std::ptrdiff_t m_bLOS = 0x1E0; // bool - constexpr std::ptrdiff_t m_CollisionGroupName = 0x1E1; // char[128] - constexpr std::ptrdiff_t m_nTraceSet = 0x264; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_nSetParent = 0x268; // ParticleParentSetMode_t - } - // Parent: CParticleFunctionPreEmission - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetControlPointToPlayer { - constexpr std::ptrdiff_t m_nCP1 = 0x1B4; // int32 - constexpr std::ptrdiff_t m_vecCP1Pos = 0x1B8; // Vector - constexpr std::ptrdiff_t m_bOrientToEyes = 0x1C4; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetControlPointToHand { - constexpr std::ptrdiff_t m_nCP1 = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nHand = 0x1B8; // int32 - constexpr std::ptrdiff_t m_vecCP1Pos = 0x1BC; // Vector - constexpr std::ptrdiff_t m_bOrientToHand = 0x1C8; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetControlPointToHMD { - constexpr std::ptrdiff_t m_nCP1 = 0x1B4; // int32 - constexpr std::ptrdiff_t m_vecCP1Pos = 0x1B8; // Vector - constexpr std::ptrdiff_t m_bOrientToHMD = 0x1C4; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetControlPointPositionToTimeOfDayValue { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B4; // int32 - constexpr std::ptrdiff_t m_pszTimeOfDayParameter = 0x1B8; // char[128] - constexpr std::ptrdiff_t m_vecDefaultValue = 0x238; // Vector - } - // Parent: CParticleFunctionPreEmission - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetControlPointToCenter { - constexpr std::ptrdiff_t m_nCP1 = 0x1B4; // int32 - constexpr std::ptrdiff_t m_vecCP1Pos = 0x1B8; // Vector - constexpr std::ptrdiff_t m_nSetParent = 0x1C4; // ParticleParentSetMode_t - } - // Parent: CParticleFunctionPreEmission - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetControlPointToCPVelocity { - constexpr std::ptrdiff_t m_nCPInput = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nCPOutputVel = 0x1B8; // int32 - constexpr std::ptrdiff_t m_bNormalize = 0x1BC; // bool - constexpr std::ptrdiff_t m_nCPOutputMag = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nCPField = 0x1C4; // int32 - constexpr std::ptrdiff_t m_vecComparisonVelocity = 0x1C8; // CParticleCollectionVecInput - } - // Parent: CParticleFunctionPreEmission - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetControlPointOrientationToCPVelocity { - constexpr std::ptrdiff_t m_nCPInput = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nCPOutput = 0x1B8; // int32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_StopAfterCPDuration { - constexpr std::ptrdiff_t m_flDuration = 0x1B8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bDestroyImmediately = 0x308; // bool - constexpr std::ptrdiff_t m_bPlayEndCap = 0x309; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetControlPointRotation { - constexpr std::ptrdiff_t m_vecRotAxis = 0x1B8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_flRotRate = 0x7E8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nCP = 0x938; // int32 - constexpr std::ptrdiff_t m_nLocalCP = 0x93C; // int32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapCPtoCP { - constexpr std::ptrdiff_t m_nInputControlPoint = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nOutputControlPoint = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nInputField = 0x1BC; // int32 - constexpr std::ptrdiff_t m_nOutputField = 0x1C0; // int32 - constexpr std::ptrdiff_t m_flInputMin = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D0; // float32 - constexpr std::ptrdiff_t m_bDerivative = 0x1D4; // bool - constexpr std::ptrdiff_t m_flInterpRate = 0x1D8; // float32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_HSVShiftToCP { - constexpr std::ptrdiff_t m_nColorCP = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nColorGemEnableCP = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nOutputCP = 0x1BC; // int32 - constexpr std::ptrdiff_t m_DefaultHSVColor = 0x1C0; // Color - } - // Parent: CParticleFunctionPreEmission - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetControlPointToImpactPoint { - constexpr std::ptrdiff_t m_nCPOut = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nCPIn = 0x1B8; // int32 - constexpr std::ptrdiff_t m_flUpdateRate = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flTraceLength = 0x1C0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flStartOffset = 0x310; // float32 - constexpr std::ptrdiff_t m_flOffset = 0x314; // float32 - constexpr std::ptrdiff_t m_vecTraceDir = 0x318; // Vector - constexpr std::ptrdiff_t m_CollisionGroupName = 0x324; // char[128] - constexpr std::ptrdiff_t m_nTraceSet = 0x3A4; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_bSetToEndpoint = 0x3A8; // bool - constexpr std::ptrdiff_t m_bTraceToClosestSurface = 0x3A9; // bool - constexpr std::ptrdiff_t m_bIncludeWater = 0x3AA; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetCPOrientationToPointAtCP { - constexpr std::ptrdiff_t m_nInputCP = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nOutputCP = 0x1B8; // int32 - constexpr std::ptrdiff_t m_flInterpolation = 0x1C0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_b2DOrientation = 0x310; // bool - constexpr std::ptrdiff_t m_bAvoidSingularity = 0x311; // bool - constexpr std::ptrdiff_t m_bPointAway = 0x312; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_EnableChildrenFromParentParticleCount { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nFirstChild = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nNumChildrenToEnable = 0x1C0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bDisableChildren = 0x310; // bool - constexpr std::ptrdiff_t m_bPlayEndcapOnStop = 0x311; // bool - constexpr std::ptrdiff_t m_bDestroyImmediately = 0x312; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SelectivelyEnableChildren { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1B8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nFirstChild = 0x308; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nNumChildrenToEnable = 0x458; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bPlayEndcapOnStop = 0x5A8; // bool - constexpr std::ptrdiff_t m_bDestroyImmediately = 0x5A9; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_PlayEndCapWhenFinished { - constexpr std::ptrdiff_t m_bFireOnEmissionEnd = 0x1B1; // bool - constexpr std::ptrdiff_t m_bIncludeChildren = 0x1B2; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_ForceControlPointStub { - constexpr std::ptrdiff_t m_ControlPoint = 0x1B4; // int32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_DriveCPFromGlobalSoundFloat { - constexpr std::ptrdiff_t m_nOutputControlPoint = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nOutputField = 0x1B8; // int32 - constexpr std::ptrdiff_t m_flInputMin = 0x1BC; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1C8; // float32 - constexpr std::ptrdiff_t m_StackName = 0x1D0; // CUtlString - constexpr std::ptrdiff_t m_OperatorName = 0x1D8; // CUtlString - constexpr std::ptrdiff_t m_FieldName = 0x1E0; // CUtlString - } - // Parent: CParticleFunctionPreEmission - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetControlPointFieldToWater { - constexpr std::ptrdiff_t m_nSourceCP = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nDestCP = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nCPField = 0x1BC; // int32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetControlPointToWaterSurface { - constexpr std::ptrdiff_t m_nSourceCP = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nDestCP = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nFlowCP = 0x1BC; // int32 - constexpr std::ptrdiff_t m_nActiveCP = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nActiveCPField = 0x1C4; // int32 - constexpr std::ptrdiff_t m_flRetestRate = 0x1C8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bAdaptiveThreshold = 0x318; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RepeatedTriggerChildGroup { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1B4; // int32 - constexpr std::ptrdiff_t m_flClusterRefireTime = 0x1B8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flClusterSize = 0x308; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flClusterCooldown = 0x458; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bLimitChildCount = 0x5A8; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_ChooseRandomChildrenInGroup { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1B4; // int32 - constexpr std::ptrdiff_t m_flNumberOfChildren = 0x1B8; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionPreEmission - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetSimulationRate { - constexpr std::ptrdiff_t m_flSimulationScale = 0x1B8; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionPreEmission - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_ControlPointToRadialScreenSpace { - constexpr std::ptrdiff_t m_nCPIn = 0x1B4; // int32 - constexpr std::ptrdiff_t m_vecCP1Pos = 0x1B8; // Vector - constexpr std::ptrdiff_t m_nCPOut = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nCPOutField = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nCPSSPosOut = 0x1CC; // int32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_LightningSnapshotGenerator { - constexpr std::ptrdiff_t m_nCPSnapshot = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nCPStartPnt = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nCPEndPnt = 0x1BC; // int32 - constexpr std::ptrdiff_t m_flSegments = 0x1C0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flOffset = 0x310; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flOffsetDecay = 0x460; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flRecalcRate = 0x5B0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flUVScale = 0x700; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flUVOffset = 0x850; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flSplitRate = 0x9A0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flBranchTwist = 0xAF0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nBranchBehavior = 0xC40; // ParticleLightnintBranchBehavior_t - constexpr std::ptrdiff_t m_flRadiusStart = 0xC48; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flRadiusEnd = 0xD98; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flDedicatedPool = 0xEE8; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionPreEmission - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapExternalWindToCP { - constexpr std::ptrdiff_t m_nCP = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nCPOutput = 0x1B8; // int32 - constexpr std::ptrdiff_t m_vecScale = 0x1C0; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_bSetMagnitude = 0x7F0; // bool - constexpr std::ptrdiff_t m_nOutVectorField = 0x7F4; // int32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetGravityToCP { - constexpr std::ptrdiff_t m_nCPInput = 0x1B4; // int32 - constexpr std::ptrdiff_t m_nCPOutput = 0x1B8; // int32 - constexpr std::ptrdiff_t m_flScale = 0x1C0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bSetOrientation = 0x310; // bool - constexpr std::ptrdiff_t m_bSetZDown = 0x311; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_QuantizeCPComponent { - constexpr std::ptrdiff_t m_flInputValue = 0x1B8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nCPOutput = 0x308; // int32 - constexpr std::ptrdiff_t m_nOutVectorField = 0x30C; // int32 - constexpr std::ptrdiff_t m_flQuantizeValue = 0x310; // CParticleCollectionFloatInput - } - // Parent: CBaseRendererSource2 - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CBaseTrailRenderer { - constexpr std::ptrdiff_t m_nOrientationType = 0x2638; // ParticleOrientationChoiceList_t - constexpr std::ptrdiff_t m_nOrientationControlPoint = 0x263C; // int32 - constexpr std::ptrdiff_t m_flMinSize = 0x2640; // float32 - constexpr std::ptrdiff_t m_flMaxSize = 0x2644; // float32 - constexpr std::ptrdiff_t m_flStartFadeSize = 0x2648; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flEndFadeSize = 0x2798; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_bClampV = 0x28E8; // bool - } - // Parent: CBaseTrailRenderer - // Fields count: 20 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RenderTrails { - constexpr std::ptrdiff_t m_bEnableFadingAndClamping = 0x28E9; // bool - constexpr std::ptrdiff_t m_flStartFadeDot = 0x28EC; // float32 - constexpr std::ptrdiff_t m_flEndFadeDot = 0x28F0; // float32 - constexpr std::ptrdiff_t m_nPrevPntSource = 0x28F4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flMaxLength = 0x28F8; // float32 - constexpr std::ptrdiff_t m_flMinLength = 0x28FC; // float32 - constexpr std::ptrdiff_t m_bIgnoreDT = 0x2900; // bool - constexpr std::ptrdiff_t m_flConstrainRadiusToLengthRatio = 0x2904; // float32 - constexpr std::ptrdiff_t m_flLengthScale = 0x2908; // float32 - constexpr std::ptrdiff_t m_flLengthFadeInTime = 0x290C; // float32 - constexpr std::ptrdiff_t m_flRadiusHeadTaper = 0x2910; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_vecHeadColorScale = 0x2A60; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_flHeadAlphaScale = 0x3090; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flRadiusTaper = 0x31E0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_vecTailColorScale = 0x3330; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_flTailAlphaScale = 0x3960; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nHorizCropField = 0x3AB0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nVertCropField = 0x3AB4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flForwardShift = 0x3AB8; // float32 - constexpr std::ptrdiff_t m_bFlipUVBasedOnPitchYaw = 0x3ABC; // bool - } - // Parent: CBaseRendererSource2 - // Fields count: 30 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RenderRopes { - constexpr std::ptrdiff_t m_bEnableFadingAndClamping = 0x2638; // bool - constexpr std::ptrdiff_t m_flMinSize = 0x263C; // float32 - constexpr std::ptrdiff_t m_flMaxSize = 0x2640; // float32 - constexpr std::ptrdiff_t m_flStartFadeSize = 0x2644; // float32 - constexpr std::ptrdiff_t m_flEndFadeSize = 0x2648; // float32 - constexpr std::ptrdiff_t m_flStartFadeDot = 0x264C; // float32 - constexpr std::ptrdiff_t m_flEndFadeDot = 0x2650; // float32 - constexpr std::ptrdiff_t m_flRadiusTaper = 0x2654; // float32 - constexpr std::ptrdiff_t m_nMinTesselation = 0x2658; // int32 - constexpr std::ptrdiff_t m_nMaxTesselation = 0x265C; // int32 - constexpr std::ptrdiff_t m_flTessScale = 0x2660; // float32 - constexpr std::ptrdiff_t m_flTextureVWorldSize = 0x2668; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flTextureVScrollRate = 0x27B8; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flTextureVOffset = 0x2908; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nTextureVParamsCP = 0x2A58; // int32 - constexpr std::ptrdiff_t m_bClampV = 0x2A5C; // bool - constexpr std::ptrdiff_t m_nScaleCP1 = 0x2A60; // int32 - constexpr std::ptrdiff_t m_nScaleCP2 = 0x2A64; // int32 - constexpr std::ptrdiff_t m_flScaleVSizeByControlPointDistance = 0x2A68; // float32 - constexpr std::ptrdiff_t m_flScaleVScrollByControlPointDistance = 0x2A6C; // float32 - constexpr std::ptrdiff_t m_flScaleVOffsetByControlPointDistance = 0x2A70; // float32 - constexpr std::ptrdiff_t m_bUseScalarForTextureCoordinate = 0x2A75; // bool - constexpr std::ptrdiff_t m_nScalarFieldForTextureCoordinate = 0x2A78; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flScalarAttributeTextureCoordScale = 0x2A7C; // float32 - constexpr std::ptrdiff_t m_bReverseOrder = 0x2A80; // bool - constexpr std::ptrdiff_t m_bClosedLoop = 0x2A81; // bool - constexpr std::ptrdiff_t m_nOrientationType = 0x2A84; // ParticleOrientationChoiceList_t - constexpr std::ptrdiff_t m_nVectorFieldForOrientation = 0x2A88; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bDrawAsOpaque = 0x2A8C; // bool - constexpr std::ptrdiff_t m_bGenerateNormals = 0x2A8D; // bool - } - // Parent: CParticleFunctionRenderer - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RenderAsModels { - constexpr std::ptrdiff_t m_ModelList = 0x1F8; // CUtlVector - constexpr std::ptrdiff_t m_flModelScale = 0x214; // float32 - constexpr std::ptrdiff_t m_bFitToModelSize = 0x218; // bool - constexpr std::ptrdiff_t m_bNonUniformScaling = 0x219; // bool - constexpr std::ptrdiff_t m_nXAxisScalingAttribute = 0x21C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nYAxisScalingAttribute = 0x220; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nZAxisScalingAttribute = 0x224; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSizeCullBloat = 0x228; // int32 - } - // Parent: CParticleFunctionRenderer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RenderBlobs { - constexpr std::ptrdiff_t m_cubeWidth = 0x1F8; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_cutoffRadius = 0x348; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_renderRadius = 0x498; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nScaleCP = 0x5E8; // int32 - constexpr std::ptrdiff_t m_MaterialVars = 0x5F0; // CUtlVector - constexpr std::ptrdiff_t m_hMaterial = 0x620; // CStrongHandle - } - // Parent: CParticleFunctionRenderer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RenderGpuImplicit { - constexpr std::ptrdiff_t m_bUsePerParticleRadius = 0x1F6; // bool - constexpr std::ptrdiff_t m_fGridSize = 0x1F8; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_fRadiusScale = 0x348; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_fIsosurfaceThreshold = 0x498; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nScaleCP = 0x5E8; // int32 - constexpr std::ptrdiff_t m_hMaterial = 0x5F0; // CStrongHandle - } - // Parent: CParticleFunctionRenderer - // Fields count: 54 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RenderModels { - constexpr std::ptrdiff_t m_bOnlyRenderInEffectsBloomPass = 0x1F6; // bool - constexpr std::ptrdiff_t m_bOnlyRenderInEffectsWaterPass = 0x1F7; // bool - constexpr std::ptrdiff_t m_bUseMixedResolutionRendering = 0x1F8; // bool - constexpr std::ptrdiff_t m_bOnlyRenderInEffecsGameOverlay = 0x1F9; // bool - constexpr std::ptrdiff_t m_ModelList = 0x200; // CUtlVector - constexpr std::ptrdiff_t m_nBodyGroupField = 0x21C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSubModelField = 0x220; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bIgnoreNormal = 0x224; // bool - constexpr std::ptrdiff_t m_bOrientZ = 0x225; // bool - constexpr std::ptrdiff_t m_bCenterOffset = 0x226; // bool - constexpr std::ptrdiff_t m_vecLocalOffset = 0x228; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecLocalRotation = 0x858; // CPerParticleVecInput - constexpr std::ptrdiff_t m_bIgnoreRadius = 0xE88; // bool - constexpr std::ptrdiff_t m_nModelScaleCP = 0xE8C; // int32 - constexpr std::ptrdiff_t m_vecComponentScale = 0xE90; // CPerParticleVecInput - constexpr std::ptrdiff_t m_bLocalScale = 0x14C0; // bool - constexpr std::ptrdiff_t m_nSizeCullBloat = 0x14C4; // int32 - constexpr std::ptrdiff_t m_bAnimated = 0x14C8; // bool - constexpr std::ptrdiff_t m_flAnimationRate = 0x14D0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_bScaleAnimationRate = 0x1620; // bool - constexpr std::ptrdiff_t m_bForceLoopingAnimation = 0x1621; // bool - constexpr std::ptrdiff_t m_bResetAnimOnStop = 0x1622; // bool - constexpr std::ptrdiff_t m_bManualAnimFrame = 0x1623; // bool - constexpr std::ptrdiff_t m_nAnimationScaleField = 0x1624; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nAnimationField = 0x1628; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nManualFrameField = 0x162C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_ActivityName = 0x1630; // char[256] - constexpr std::ptrdiff_t m_SequenceName = 0x1730; // char[256] - constexpr std::ptrdiff_t m_bEnableClothSimulation = 0x1830; // bool - constexpr std::ptrdiff_t m_hOverrideMaterial = 0x1838; // CStrongHandle - constexpr std::ptrdiff_t m_bOverrideTranslucentMaterials = 0x1840; // bool - constexpr std::ptrdiff_t m_nSkin = 0x1848; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_MaterialVars = 0x1998; // CUtlVector - constexpr std::ptrdiff_t m_flManualModelSelection = 0x19B0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_modelInput = 0x1B00; // CParticleModelInput - constexpr std::ptrdiff_t m_nLOD = 0x1B58; // int32 - constexpr std::ptrdiff_t m_EconSlotName = 0x1B5C; // char[256] - constexpr std::ptrdiff_t m_bOriginalModel = 0x1C5C; // bool - constexpr std::ptrdiff_t m_bSuppressTint = 0x1C5D; // bool - constexpr std::ptrdiff_t m_bUseRawMeshGroup = 0x1C5E; // bool - constexpr std::ptrdiff_t m_bDisableShadows = 0x1C5F; // bool - constexpr std::ptrdiff_t m_bDisableDepthPrepass = 0x1C60; // bool - constexpr std::ptrdiff_t m_bAcceptsDecals = 0x1C61; // bool - constexpr std::ptrdiff_t m_bForceDrawInterlevedWithSiblings = 0x1C62; // bool - constexpr std::ptrdiff_t m_bDoNotDrawInParticlePass = 0x1C63; // bool - constexpr std::ptrdiff_t m_bUseFastModelCollectionRenderPath = 0x1C64; // bool - constexpr std::ptrdiff_t m_bAllowApproximateTransforms = 0x1C65; // bool - constexpr std::ptrdiff_t m_szRenderAttribute = 0x1C66; // char[4096] - constexpr std::ptrdiff_t m_flRadiusScale = 0x2C68; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flAlphaScale = 0x2DB8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flRollScale = 0x2F08; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nAlpha2Field = 0x3058; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecColorScale = 0x3060; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nColorBlendType = 0x3690; // ParticleColorBlendType_t - } - // Parent: CParticleFunctionRenderer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RenderSimpleModelCollection { - constexpr std::ptrdiff_t m_bCenterOffset = 0x1F6; // bool - constexpr std::ptrdiff_t m_modelInput = 0x1F8; // CParticleModelInput - constexpr std::ptrdiff_t m_nLOD = 0x250; // int32 - constexpr std::ptrdiff_t m_bDisableShadows = 0x254; // bool - constexpr std::ptrdiff_t m_bAcceptsDecals = 0x255; // bool - } - // Parent: CParticleFunctionRenderer - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RenderMaterialProxy { - constexpr std::ptrdiff_t m_nMaterialControlPoint = 0x1F8; // int32 - constexpr std::ptrdiff_t m_nProxyType = 0x1FC; // MaterialProxyType_t - constexpr std::ptrdiff_t m_MaterialVars = 0x200; // CUtlVector - constexpr std::ptrdiff_t m_hOverrideMaterial = 0x218; // CStrongHandle - constexpr std::ptrdiff_t m_flMaterialOverrideEnabled = 0x220; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_vecColorScale = 0x370; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_flAlpha = 0x9A0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nColorBlendType = 0xAF0; // ParticleColorBlendType_t - } - // Parent: CParticleFunctionRenderer - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RenderProjected { - constexpr std::ptrdiff_t m_bProjectCharacter = 0x1F6; // bool - constexpr std::ptrdiff_t m_bProjectWorld = 0x1F7; // bool - constexpr std::ptrdiff_t m_bProjectWater = 0x1F8; // bool - constexpr std::ptrdiff_t m_bFlipHorizontal = 0x1F9; // bool - constexpr std::ptrdiff_t m_bEnableProjectedDepthControls = 0x1FA; // bool - constexpr std::ptrdiff_t m_flMinProjectionDepth = 0x1FC; // float32 - constexpr std::ptrdiff_t m_flMaxProjectionDepth = 0x200; // float32 - constexpr std::ptrdiff_t m_vecProjectedMaterials = 0x208; // CUtlVector - constexpr std::ptrdiff_t m_flMaterialSelection = 0x220; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flAnimationTimeScale = 0x370; // float32 - constexpr std::ptrdiff_t m_bOrientToNormal = 0x374; // bool - constexpr std::ptrdiff_t m_MaterialVars = 0x378; // CUtlVector - } - // Parent: CParticleFunctionRenderer - // Fields count: 16 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RenderDeferredLight { - constexpr std::ptrdiff_t m_bUseAlphaTestWindow = 0x1F6; // bool - constexpr std::ptrdiff_t m_bUseTexture = 0x1F7; // bool - constexpr std::ptrdiff_t m_flRadiusScale = 0x1F8; // float32 - constexpr std::ptrdiff_t m_flAlphaScale = 0x1FC; // float32 - constexpr std::ptrdiff_t m_nAlpha2Field = 0x200; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecColorScale = 0x208; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nColorBlendType = 0x838; // ParticleColorBlendType_t - constexpr std::ptrdiff_t m_flLightDistance = 0x83C; // float32 - constexpr std::ptrdiff_t m_flStartFalloff = 0x840; // float32 - constexpr std::ptrdiff_t m_flDistanceFalloff = 0x844; // float32 - constexpr std::ptrdiff_t m_flSpotFoV = 0x848; // float32 - constexpr std::ptrdiff_t m_nAlphaTestPointField = 0x84C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nAlphaTestRangeField = 0x850; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nAlphaTestSharpnessField = 0x854; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_hTexture = 0x858; // CStrongHandle - constexpr std::ptrdiff_t m_nHSVShiftControlPoint = 0x860; // int32 - } - // Parent: CParticleFunctionRenderer - // Fields count: 29 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RenderStandardLight { - constexpr std::ptrdiff_t m_nLightType = 0x1F8; // ParticleLightTypeChoiceList_t - constexpr std::ptrdiff_t m_vecColorScale = 0x200; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nColorBlendType = 0x830; // ParticleColorBlendType_t - constexpr std::ptrdiff_t m_flIntensity = 0x838; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bCastShadows = 0x988; // bool - constexpr std::ptrdiff_t m_flTheta = 0x990; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flPhi = 0xAE0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flRadiusMultiplier = 0xC30; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nAttenuationStyle = 0xD80; // StandardLightingAttenuationStyle_t - constexpr std::ptrdiff_t m_flFalloffLinearity = 0xD88; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flFiftyPercentFalloff = 0xED8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flZeroPercentFalloff = 0x1028; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bRenderDiffuse = 0x1178; // bool - constexpr std::ptrdiff_t m_bRenderSpecular = 0x1179; // bool - constexpr std::ptrdiff_t m_lightCookie = 0x1180; // CUtlString - constexpr std::ptrdiff_t m_nPriority = 0x1188; // int32 - constexpr std::ptrdiff_t m_nFogLightingMode = 0x118C; // ParticleLightFogLightingMode_t - constexpr std::ptrdiff_t m_flFogContribution = 0x1190; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nCapsuleLightBehavior = 0x12E0; // ParticleLightBehaviorChoiceList_t - constexpr std::ptrdiff_t m_flCapsuleLength = 0x12E4; // float32 - constexpr std::ptrdiff_t m_bReverseOrder = 0x12E8; // bool - constexpr std::ptrdiff_t m_bClosedLoop = 0x12E9; // bool - constexpr std::ptrdiff_t m_nPrevPntSource = 0x12EC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flMaxLength = 0x12F0; // float32 - constexpr std::ptrdiff_t m_flMinLength = 0x12F4; // float32 - constexpr std::ptrdiff_t m_bIgnoreDT = 0x12F8; // bool - constexpr std::ptrdiff_t m_flConstrainRadiusToLengthRatio = 0x12FC; // float32 - constexpr std::ptrdiff_t m_flLengthScale = 0x1300; // float32 - constexpr std::ptrdiff_t m_flLengthFadeInTime = 0x1304; // float32 - } - // Parent: CParticleFunctionRenderer - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RenderOmni2Light { - constexpr std::ptrdiff_t m_nLightType = 0x1F8; // ParticleOmni2LightTypeChoiceList_t - constexpr std::ptrdiff_t m_vColorBlend = 0x200; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nColorBlendType = 0x830; // ParticleColorBlendType_t - constexpr std::ptrdiff_t m_nBrightnessUnit = 0x834; // ParticleLightUnitChoiceList_t - constexpr std::ptrdiff_t m_flBrightnessLumens = 0x838; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flBrightnessCandelas = 0x988; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_bCastShadows = 0xAD8; // bool - constexpr std::ptrdiff_t m_flLuminaireRadius = 0xAE0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flSkirt = 0xC30; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flRange = 0xD80; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInnerConeAngle = 0xED0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOuterConeAngle = 0x1020; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_hLightCookie = 0x1170; // CStrongHandle - constexpr std::ptrdiff_t m_bSphericalCookie = 0x1178; // bool - } - // Parent: CParticleFunctionRenderer - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RenderLightBeam { - constexpr std::ptrdiff_t m_vColorBlend = 0x1F8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nColorBlendType = 0x828; // ParticleColorBlendType_t - constexpr std::ptrdiff_t m_flBrightnessLumensPerMeter = 0x830; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bCastShadows = 0x980; // bool - constexpr std::ptrdiff_t m_flSkirt = 0x988; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flRange = 0xAD8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flThickness = 0xC28; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionRenderer - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_Callback { - } - // Parent: CParticleFunctionRenderer - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RenderScreenShake { - constexpr std::ptrdiff_t m_flDurationScale = 0x1F8; // float32 - constexpr std::ptrdiff_t m_flRadiusScale = 0x1FC; // float32 - constexpr std::ptrdiff_t m_flFrequencyScale = 0x200; // float32 - constexpr std::ptrdiff_t m_flAmplitudeScale = 0x204; // float32 - constexpr std::ptrdiff_t m_nRadiusField = 0x208; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nDurationField = 0x20C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFrequencyField = 0x210; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nAmplitudeField = 0x214; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFilterCP = 0x218; // int32 - } - // Parent: CParticleFunctionRenderer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RenderTonemapController { - constexpr std::ptrdiff_t m_flTonemapLevel = 0x1F8; // float32 - constexpr std::ptrdiff_t m_flTonemapWeight = 0x1FC; // float32 - constexpr std::ptrdiff_t m_nTonemapLevelField = 0x200; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nTonemapWeightField = 0x204; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionRenderer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RenderPostProcessing { - constexpr std::ptrdiff_t m_flPostProcessStrength = 0x1F8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_hPostTexture = 0x348; // CStrongHandle - constexpr std::ptrdiff_t m_nPriority = 0x350; // ParticlePostProcessPriorityGroup_t - } - // Parent: CParticleFunctionRenderer - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RenderSound { - constexpr std::ptrdiff_t m_flDurationScale = 0x1F8; // float32 - constexpr std::ptrdiff_t m_flSndLvlScale = 0x1FC; // float32 - constexpr std::ptrdiff_t m_flPitchScale = 0x200; // float32 - constexpr std::ptrdiff_t m_flVolumeScale = 0x204; // float32 - constexpr std::ptrdiff_t m_nSndLvlField = 0x208; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nDurationField = 0x20C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nPitchField = 0x210; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nVolumeField = 0x214; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nChannel = 0x218; // int32 - constexpr std::ptrdiff_t m_nCPReference = 0x21C; // int32 - constexpr std::ptrdiff_t m_pszSoundName = 0x220; // char[256] - constexpr std::ptrdiff_t m_bSuppressStopSoundEvent = 0x320; // bool - } - // Parent: CParticleFunctionRenderer - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RenderStatusEffect { - constexpr std::ptrdiff_t m_pTextureColorWarp = 0x1F8; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureDetail2 = 0x200; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureDiffuseWarp = 0x208; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureFresnelColorWarp = 0x210; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureFresnelWarp = 0x218; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureSpecularWarp = 0x220; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureEnvMap = 0x228; // CStrongHandle - } - // Parent: CParticleFunctionRenderer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RenderStatusEffectCitadel { - constexpr std::ptrdiff_t m_pTextureColorWarp = 0x1F8; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureNormal = 0x200; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureMetalness = 0x208; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureRoughness = 0x210; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureSelfIllum = 0x218; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureDetail = 0x220; // CStrongHandle - } - // Parent: CParticleFunctionRenderer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RenderFlattenGrass { - constexpr std::ptrdiff_t m_flFlattenStrength = 0x1F8; // float32 - constexpr std::ptrdiff_t m_nStrengthFieldOverride = 0x1FC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flRadiusScale = 0x200; // float32 - } - // Parent: CParticleFunctionRenderer - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RenderTreeShake { - constexpr std::ptrdiff_t m_flPeakStrength = 0x1F8; // float32 - constexpr std::ptrdiff_t m_nPeakStrengthFieldOverride = 0x1FC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flRadius = 0x200; // float32 - constexpr std::ptrdiff_t m_nRadiusFieldOverride = 0x204; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flShakeDuration = 0x208; // float32 - constexpr std::ptrdiff_t m_flTransitionTime = 0x20C; // float32 - constexpr std::ptrdiff_t m_flTwistAmount = 0x210; // float32 - constexpr std::ptrdiff_t m_flRadialAmount = 0x214; // float32 - constexpr std::ptrdiff_t m_flControlPointOrientationAmount = 0x218; // float32 - constexpr std::ptrdiff_t m_nControlPointForLinearDirection = 0x21C; // int32 - } - // Parent: CParticleFunctionRenderer - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RenderText { - constexpr std::ptrdiff_t m_OutlineColor = 0x1F6; // Color - constexpr std::ptrdiff_t m_DefaultText = 0x200; // CUtlString - } - // Parent: CParticleFunctionRenderer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RenderVRHapticEvent { - constexpr std::ptrdiff_t m_nHand = 0x1F8; // ParticleVRHandChoiceList_t - constexpr std::ptrdiff_t m_nOutputHandCP = 0x1FC; // int32 - constexpr std::ptrdiff_t m_nOutputField = 0x200; // int32 - constexpr std::ptrdiff_t m_flAmplitude = 0x208; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapSDFDistanceToScalarAttribute { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nVectorFieldInput = 0x1B4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flMinDistance = 0x1B8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flMaxDistance = 0x308; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flValueBelowMin = 0x458; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flValueAtMin = 0x5A8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flValueAtMax = 0x6F8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flValueAboveMax = 0x848; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapSDFDistanceToVectorAttribute { - constexpr std::ptrdiff_t m_nVectorFieldOutput = 0x1B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nVectorFieldInput = 0x1B4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flMinDistance = 0x1B8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flMaxDistance = 0x308; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_vValueBelowMin = 0x458; // Vector - constexpr std::ptrdiff_t m_vValueAtMin = 0x464; // Vector - constexpr std::ptrdiff_t m_vValueAtMax = 0x470; // Vector - constexpr std::ptrdiff_t m_vValueAboveMax = 0x47C; // Vector - } - // Parent: CParticleFunctionForce - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SDFForce { - constexpr std::ptrdiff_t m_flForceScale = 0x1BC; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapSDFGradientToVectorAttribute { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SDFLighting { - constexpr std::ptrdiff_t m_vLightingDir = 0x1B0; // Vector - constexpr std::ptrdiff_t m_vTint_0 = 0x1BC; // Vector - constexpr std::ptrdiff_t m_vTint_1 = 0x1C8; // Vector - } - // Parent: CParticleFunctionConstraint - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SDFConstraint { - constexpr std::ptrdiff_t m_flMinDist = 0x1B0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flMaxDist = 0x300; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nMaxIterations = 0x450; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_ParticlePhysics { - constexpr std::ptrdiff_t m_Gravity = 0x1B0; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_fDrag = 0x7E0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nMaxConstraintPasses = 0x930; // int32 - } - } - // Module: libpulse_system.so - // Classes count: 49 - // Enums count: 0 - namespace libpulse_system { - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - namespace FakeEntity_tAPI { - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulse_RegisterInfo { - constexpr std::ptrdiff_t m_nReg = 0x0; // PulseRuntimeRegisterIndex_t - constexpr std::ptrdiff_t m_Type = 0x8; // CPulseValueFullType - constexpr std::ptrdiff_t m_OriginName = 0x18; // CKV3MemberNameWithStorage - constexpr std::ptrdiff_t m_nWrittenByInstruction = 0x50; // int32 - constexpr std::ptrdiff_t m_nLastReadByInstruction = 0x54; // int32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulse_Chunk { - constexpr std::ptrdiff_t m_Instructions = 0x0; // CUtlLeanVector - constexpr std::ptrdiff_t m_Registers = 0x10; // CUtlLeanVector - constexpr std::ptrdiff_t m_InstructionEditorIDs = 0x20; // CUtlLeanVector - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulse_Variable { - constexpr std::ptrdiff_t m_Name = 0x0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_Description = 0x8; // CUtlString - constexpr std::ptrdiff_t m_Type = 0x10; // CPulseValueFullType - constexpr std::ptrdiff_t m_DefaultValue = 0x20; // KeyValues3 - constexpr std::ptrdiff_t m_bIsPublic = 0x32; // bool - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulse_Constant { - constexpr std::ptrdiff_t m_Type = 0x0; // CPulseValueFullType - constexpr std::ptrdiff_t m_Value = 0x10; // KeyValues3 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulse_PublicOutput { - constexpr std::ptrdiff_t m_Name = 0x0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_Description = 0x8; // CUtlString - constexpr std::ptrdiff_t m_ParamType = 0x10; // CPulseValueFullType - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulse_OutputConnection { - constexpr std::ptrdiff_t m_SourceOutput = 0x0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_TargetEntity = 0x8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_TargetInput = 0x10; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_Param = 0x18; // CUtlSymbolLarge - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulse_InvokeBinding { - constexpr std::ptrdiff_t m_RegisterMap = 0x0; // PulseRegisterMap_t - constexpr std::ptrdiff_t m_FuncName = 0x20; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nCellIndex = 0x28; // PulseRuntimeCellIndex_t - constexpr std::ptrdiff_t m_nSrcChunk = 0x2C; // PulseRuntimeChunkIndex_t - constexpr std::ptrdiff_t m_nSrcInstruction = 0x30; // int32 - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulse_CallInfo { - constexpr std::ptrdiff_t m_PortName = 0x0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nEditorNodeID = 0x8; // PulseDocNodeID_t - constexpr std::ptrdiff_t m_RegisterMap = 0x10; // PulseRegisterMap_t - constexpr std::ptrdiff_t m_CallMethodID = 0x30; // PulseDocNodeID_t - constexpr std::ptrdiff_t m_nSrcChunk = 0x34; // PulseRuntimeChunkIndex_t - constexpr std::ptrdiff_t m_nSrcInstruction = 0x38; // int32 - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseGraphDef { - constexpr std::ptrdiff_t m_DomainIdentifier = 0x8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_ParentMapName = 0x10; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_Chunks = 0x18; // CUtlVector - constexpr std::ptrdiff_t m_Cells = 0x30; // CUtlVector - constexpr std::ptrdiff_t m_Vars = 0x48; // CUtlVector - constexpr std::ptrdiff_t m_PublicOutputs = 0x60; // CUtlVector - constexpr std::ptrdiff_t m_InvokeBindings = 0x78; // CUtlVector - constexpr std::ptrdiff_t m_CallInfos = 0x90; // CUtlVector - constexpr std::ptrdiff_t m_Constants = 0xA8; // CUtlVector - constexpr std::ptrdiff_t m_OutputConnections = 0xC0; // CUtlVector - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - // MPropertyDescription - namespace CPulseMathlib { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - // MPropertyDescription - namespace CPulseTestScriptLib { - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace PulseRegisterMap_t { - constexpr std::ptrdiff_t m_Inparams = 0x0; // KeyValues3 - constexpr std::ptrdiff_t m_Outparams = 0x10; // KeyValues3 - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - namespace PGDInstruction_t { - constexpr std::ptrdiff_t m_nCode = 0x0; // PulseInstructionCode_t - constexpr std::ptrdiff_t m_nVar = 0x4; // PulseRuntimeVarIndex_t - constexpr std::ptrdiff_t m_nReg0 = 0x8; // PulseRuntimeRegisterIndex_t - constexpr std::ptrdiff_t m_nReg1 = 0xA; // PulseRuntimeRegisterIndex_t - constexpr std::ptrdiff_t m_nReg2 = 0xC; // PulseRuntimeRegisterIndex_t - constexpr std::ptrdiff_t m_nInvokeBindingIndex = 0x10; // PulseRuntimeInvokeIndex_t - constexpr std::ptrdiff_t m_nChunk = 0x14; // PulseRuntimeChunkIndex_t - constexpr std::ptrdiff_t m_nDestInstruction = 0x18; // int32 - constexpr std::ptrdiff_t m_nCallInfoIndex = 0x1C; // PulseRuntimeCallInfoIndex_t - constexpr std::ptrdiff_t m_nConstIdx = 0x20; // PulseRuntimeConstantIndex_t - constexpr std::ptrdiff_t m_DomainValue = 0x28; // CBufferString - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulse_OutflowConnection { - constexpr std::ptrdiff_t m_SourceOutflowName = 0x0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nDestChunk = 0x8; // PulseRuntimeChunkIndex_t - constexpr std::ptrdiff_t m_nInstruction = 0xC; // int32 - } - // Parent: CPulse_OutflowConnection - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulse_ResumePoint { - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_Base { - constexpr std::ptrdiff_t m_nEditorNodeID = 0x8; // PulseDocNodeID_t - } - // Parent: CPulseCell_Base - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_BaseFlow { - } - // Parent: CPulseCell_BaseFlow - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_Inflow_BaseEntrypoint { - constexpr std::ptrdiff_t m_EntryChunk = 0x48; // PulseRuntimeChunkIndex_t - constexpr std::ptrdiff_t m_RegisterMap = 0x50; // PulseRegisterMap_t - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseRuntimeMethodArg { - constexpr std::ptrdiff_t m_Name = 0x0; // CKV3MemberNameWithStorage - constexpr std::ptrdiff_t m_Description = 0x38; // CUtlString - constexpr std::ptrdiff_t m_Type = 0x40; // CPulseValueFullType - } - // Parent: CPulseCell_BaseFlow - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_BaseYieldingInflow { - } - // Parent: CPulseCell_Base - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_BaseValue { - } - // Parent: CPulseCell_BaseYieldingInflow - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon - namespace CPulseCell_Inflow_Wait { - constexpr std::ptrdiff_t m_WakeResume = 0x48; // CPulse_ResumePoint - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_Outflow_CycleOrdered__InstanceState_t { - constexpr std::ptrdiff_t m_nNextIndex = 0x0; // int32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_Outflow_CycleShuffled__InstanceState_t { - constexpr std::ptrdiff_t m_Shuffle = 0x0; // CUtlVectorFixedGrowable - constexpr std::ptrdiff_t m_nNextShuffle = 0x20; // int32 - } - // Parent: CPulseCell_BaseFlow - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPropertyDescription - namespace CPulseCell_Outflow_TestRandomYesNo { - constexpr std::ptrdiff_t m_Yes = 0x48; // CPulse_OutflowConnection - constexpr std::ptrdiff_t m_No = 0x58; // CPulse_OutflowConnection - } - // Parent: CPulseCell_BaseFlow - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPropertyDescription - namespace CPulseCell_Outflow_TestExplicitYesNo { - constexpr std::ptrdiff_t m_Yes = 0x48; // CPulse_OutflowConnection - constexpr std::ptrdiff_t m_No = 0x58; // CPulse_OutflowConnection - } - // Parent: CPulseCell_BaseValue - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPropertyDescription - namespace CPulseCell_Value_TestValue50 { - } - // Parent: CPulseCell_BaseValue - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon - namespace CPulseCell_Value_RandomInt { - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_Timeline__TimelineEvent_t { - constexpr std::ptrdiff_t m_flTimeFromPrevious = 0x0; // float32 - constexpr std::ptrdiff_t m_bPauseForPreviousEvents = 0x4; // bool - constexpr std::ptrdiff_t m_bCallModeSync = 0x5; // bool - constexpr std::ptrdiff_t m_EventOutflow = 0x8; // CPulse_OutflowConnection - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag - namespace CPulseGraphInstance_TestDomain { - constexpr std::ptrdiff_t m_bIsRunningUnitTests = 0xD8; // bool - constexpr std::ptrdiff_t m_bExplicitTimeStepping = 0xD9; // bool - constexpr std::ptrdiff_t m_bExpectingToDestroyWithYieldedCursors = 0xDA; // bool - constexpr std::ptrdiff_t m_nNextValidateIndex = 0xDC; // int32 - constexpr std::ptrdiff_t m_Tracepoints = 0xE0; // CUtlVector - constexpr std::ptrdiff_t m_bTestYesOrNoPath = 0xF8; // bool - } - // Parent: CPulseCell_BaseFlow - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - namespace CPulseCell_Step_TestDomainTracepoint { - } - // Parent: CPulseCell_BaseFlow - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - namespace CPulseCell_Step_TestDomainCreateFakeEntity { - } - // Parent: CPulseCell_BaseFlow - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - namespace CPulseCell_Step_TestDomainDestroyFakeEntity { - } - // Parent: CPulseCell_BaseFlow - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPulseEditorHeaderText - namespace CPulseCell_Step_TestDomainEntFire { - constexpr std::ptrdiff_t m_Input = 0x48; // CUtlString - } - // Parent: CPulseCell_BaseValue - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - namespace CPulseCell_Val_TestDomainGetEntityName { - } - // Parent: CPulseCell_BaseValue - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - namespace CPulseCell_Val_TestDomainFindEntityByName { - } - // Parent: CPulseCell_BaseYieldingInflow - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - namespace CPulseCell_TestWaitWithCursorState { - constexpr std::ptrdiff_t m_WakeResume = 0x48; // CPulse_ResumePoint - constexpr std::ptrdiff_t m_WakeCancel = 0x58; // CPulse_ResumePoint - constexpr std::ptrdiff_t m_WakeFail = 0x68; // CPulse_ResumePoint - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_TestWaitWithCursorState__CursorState_t { - constexpr std::ptrdiff_t flWaitValue = 0x0; // float32 - constexpr std::ptrdiff_t bFailOnCancel = 0x4; // bool - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - // MPropertyDescription - namespace CPulseTestFuncs_DerivedDomain { - } - // Parent: CPulseCell_BaseFlow - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - namespace CPulseCell_Test_NoInflow { - } - // Parent: CPulseCell_BaseFlow - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - namespace CPulseCell_Test_MultiInflow_WithDefault { - } - // Parent: CPulseCell_BaseFlow - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - namespace CPulseCell_Test_MultiInflow_NoDefault { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - namespace CPulseGraphInstance_TurtleGraphics { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - // MPropertyDescription - namespace CPulseCursorFuncs { - } - // Parent: CPulseCell_BaseYieldingInflow - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_WaitForCursorsWithTagBase { - constexpr std::ptrdiff_t m_nCursorsAllowedToWait = 0x48; // int32 - constexpr std::ptrdiff_t m_WaitComplete = 0x50; // CPulse_ResumePoint - } - // Parent: CPulseCell_WaitForCursorsWithTagBase - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon - namespace CPulseCell_WaitForCursorsWithTag { - constexpr std::ptrdiff_t m_bTagSelfWhenComplete = 0x60; // bool - constexpr std::ptrdiff_t m_nDesiredKillPriority = 0x64; // PulseCursorCancelPriority_t - } - // Parent: CPulseCell_WaitForCursorsWithTagBase - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon - namespace CPulseCell_CursorQueue { - constexpr std::ptrdiff_t m_nCursorsAllowedToRunParallel = 0x60; // int32 - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - // MPropertyDescription - namespace CPulseTestFuncs_LibraryA { - } - } - // Module: librendersystemvulkan.so - // Classes count: 0 - // Enums count: 0 - namespace librendersystemvulkan { - } - // Module: libresourcesystem.so - // Classes count: 54 - // Enums count: 0 - namespace libresourcesystem { - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace ConstantInfo_t { - constexpr std::ptrdiff_t m_name = 0x0; // CUtlString - constexpr std::ptrdiff_t m_nameToken = 0x8; // CUtlStringToken - constexpr std::ptrdiff_t m_flValue = 0xC; // float32 - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace VariableInfo_t { - constexpr std::ptrdiff_t m_name = 0x0; // CUtlString - constexpr std::ptrdiff_t m_nameToken = 0x8; // CUtlStringToken - constexpr std::ptrdiff_t m_nIndex = 0xC; // FuseVariableIndex_t - constexpr std::ptrdiff_t m_nNumComponents = 0xE; // uint8 - constexpr std::ptrdiff_t m_eVarType = 0xF; // FuseVariableType_t - constexpr std::ptrdiff_t m_eAccess = 0x10; // FuseVariableAccess_t - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FunctionInfo_t { - constexpr std::ptrdiff_t m_name = 0x8; // CUtlString - constexpr std::ptrdiff_t m_nameToken = 0x10; // CUtlStringToken - constexpr std::ptrdiff_t m_nParamCount = 0x14; // int32 - constexpr std::ptrdiff_t m_nIndex = 0x18; // FuseFunctionIndex_t - constexpr std::ptrdiff_t m_bIsPure = 0x1A; // bool - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CFuseProgram { - constexpr std::ptrdiff_t m_programBuffer = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_variablesRead = 0x18; // CUtlVector - constexpr std::ptrdiff_t m_variablesWritten = 0x30; // CUtlVector - constexpr std::ptrdiff_t m_nMaxTempVarsUsed = 0x48; // int32 - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CFuseSymbolTable { - constexpr std::ptrdiff_t m_constants = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_variables = 0x18; // CUtlVector - constexpr std::ptrdiff_t m_functions = 0x30; // CUtlVector - constexpr std::ptrdiff_t m_constantMap = 0x48; // CUtlHashtable - constexpr std::ptrdiff_t m_variableMap = 0x68; // CUtlHashtable - constexpr std::ptrdiff_t m_functionMap = 0x88; // CUtlHashtable - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace TestResource_t { - constexpr std::ptrdiff_t m_name = 0x0; // CUtlString - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeTestResource_t { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeProceduralTestResource_t { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeManifestTestResource_t { - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace ManifestTestResource_t { - constexpr std::ptrdiff_t m_name = 0x0; // CUtlString - constexpr std::ptrdiff_t m_child = 0x8; // CStrongHandle - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeCVDataResource { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeIPulseGraphDef { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeCTypeScriptResource { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeCJavaScriptResource { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeIParticleSystemDefinition { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeIParticleSnapshot { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeCAnimData { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeCAnimationGroup { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeCSequenceGroupData { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeIMaterial2 { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeCMorphSetData { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeCRenderMesh { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeCModel { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeCTextureBase { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeIVectorGraphic { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeCVSoundEventScriptList { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeCVSoundStackScriptList { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeCVoiceContainerBase { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeCVMixListResource { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeCPhysAggregateData { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeCVPhysXSurfacePropertiesList { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeCEntityLump { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeCWorldNode { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeWorld_t { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeCVoxelVisibility { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeCPostProcessingResource { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeCPanoramaStyle { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeCPanoramaLayout { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeCPanoramaDynamicImages { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeCDotaItemDefinitionResource { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeCDOTAPatchNotesList { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeCDOTANovelsList { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeIAnimGraphModelBinding { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeCChoreoSceneFileData { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeCDACGameDefsData { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeCCompositeMaterialKit { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeCGcExportableExternalData { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeCSmartProp { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeCCSGOEconItem { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeCResponseRulesList { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeCNmSkeleton { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeCNmClip { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeCNmGraph { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeCNmGraphDataSet { - } - } - // Module: libscenefilecache.so - // Classes count: 0 - // Enums count: 0 - namespace libscenefilecache { - } - // Module: libscenesystem.so - // Classes count: 9 - // Enums count: 0 - namespace libscenesystem { - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSSDSEndFrameViewInfo { - constexpr std::ptrdiff_t m_nViewId = 0x0; // uint64 - constexpr std::ptrdiff_t m_ViewName = 0x8; // CUtlString - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSSDSMsg_EndFrame { - constexpr std::ptrdiff_t m_Views = 0x0; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace SceneViewId_t { - constexpr std::ptrdiff_t m_nViewId = 0x0; // uint64 - constexpr std::ptrdiff_t m_nFrameCount = 0x8; // uint64 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSSDSMsg_ViewRender { - constexpr std::ptrdiff_t m_viewId = 0x0; // SceneViewId_t - constexpr std::ptrdiff_t m_ViewName = 0x10; // CUtlString - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSSDSMsg_LayerBase { - constexpr std::ptrdiff_t m_viewId = 0x0; // SceneViewId_t - constexpr std::ptrdiff_t m_ViewName = 0x10; // CUtlString - constexpr std::ptrdiff_t m_nLayerIndex = 0x18; // int32 - constexpr std::ptrdiff_t m_nLayerId = 0x20; // uint64 - constexpr std::ptrdiff_t m_LayerName = 0x28; // CUtlString - constexpr std::ptrdiff_t m_displayText = 0x30; // CUtlString - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSSDSMsg_ViewTarget { - constexpr std::ptrdiff_t m_Name = 0x0; // CUtlString - constexpr std::ptrdiff_t m_TextureId = 0x8; // uint64 - constexpr std::ptrdiff_t m_nWidth = 0x10; // int32 - constexpr std::ptrdiff_t m_nHeight = 0x14; // int32 - constexpr std::ptrdiff_t m_nRequestedWidth = 0x18; // int32 - constexpr std::ptrdiff_t m_nRequestedHeight = 0x1C; // int32 - constexpr std::ptrdiff_t m_nNumMipLevels = 0x20; // int32 - constexpr std::ptrdiff_t m_nDepth = 0x24; // int32 - constexpr std::ptrdiff_t m_nMultisampleNumSamples = 0x28; // int32 - constexpr std::ptrdiff_t m_nFormat = 0x2C; // int32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSSDSMsg_ViewTargetList { - constexpr std::ptrdiff_t m_viewId = 0x0; // SceneViewId_t - constexpr std::ptrdiff_t m_ViewName = 0x10; // CUtlString - constexpr std::ptrdiff_t m_Targets = 0x18; // CUtlVector - } - // Parent: CSSDSMsg_LayerBase - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSSDSMsg_PreLayer { - } - // Parent: CSSDSMsg_LayerBase - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSSDSMsg_PostLayer { - } - } - // Module: libschemasystem.so - // Classes count: 5 - // Enums count: 0 - namespace libschemasystem { - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeCResourceManifestInternal { - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CExampleSchemaVData_Monomorphic { - constexpr std::ptrdiff_t m_nExample1 = 0x0; // int32 - constexpr std::ptrdiff_t m_nExample2 = 0x4; // int32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CExampleSchemaVData_PolymorphicBase { - constexpr std::ptrdiff_t m_nBase = 0x8; // int32 - } - // Parent: CExampleSchemaVData_PolymorphicBase - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CExampleSchemaVData_PolymorphicDerivedA { - constexpr std::ptrdiff_t m_nDerivedA = 0xC; // int32 - } - // Parent: CExampleSchemaVData_PolymorphicBase - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CExampleSchemaVData_PolymorphicDerivedB { - constexpr std::ptrdiff_t m_nDerivedB = 0xC; // int32 - } - } - // Module: libserver.so - // Classes count: 231 - // Enums count: 0 - namespace libserver { - // Parent: None - // Fields count: 1 - // - // Metadata: - // MPropertyCustomEditor - namespace CRangeFloat { - constexpr std::ptrdiff_t m_pValue = 0x0; // float32[2] - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MPropertyCustomEditor - namespace CRangeInt { - constexpr std::ptrdiff_t m_pValue = 0x0; // int32[2] - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_nameStringableIndex (int32) - namespace CEntityIdentity { - constexpr std::ptrdiff_t m_nameStringableIndex = 0x14; // int32 - constexpr std::ptrdiff_t m_name = 0x18; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_designerName = 0x20; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flags = 0x30; // uint32 - constexpr std::ptrdiff_t m_worldGroupId = 0x38; // WorldGroupId_t - constexpr std::ptrdiff_t m_fDataObjectTypes = 0x3C; // uint32 - constexpr std::ptrdiff_t m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t - constexpr std::ptrdiff_t m_pPrev = 0x58; // CEntityIdentity* - constexpr std::ptrdiff_t m_pNext = 0x60; // CEntityIdentity* - constexpr std::ptrdiff_t m_pPrevByClass = 0x68; // CEntityIdentity* - constexpr std::ptrdiff_t m_pNextByClass = 0x70; // CEntityIdentity* - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_pEntity (CEntityIdentity*) - // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) - namespace CEntityInstance { - constexpr std::ptrdiff_t m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_pEntity = 0x10; // CEntityIdentity* - constexpr std::ptrdiff_t m_CScriptComponent = 0x28; // CScriptComponent* - constexpr std::ptrdiff_t m_bVisibleinPVS = 0x30; // bool - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_sceneNode (CGameSceneNode) - namespace CBodyComponentPoint { - constexpr std::ptrdiff_t m_sceneNode = 0x60; // CGameSceneNode - constexpr std::ptrdiff_t __m_pChainEntity = 0x1C0; // CNetworkVarChainer - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) - namespace CBodyComponentSkeletonInstance { - constexpr std::ptrdiff_t m_skeletonInstance = 0x60; // CSkeletonInstance - constexpr std::ptrdiff_t __m_pChainEntity = 0x450; // CNetworkVarChainer - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_bvDisabledHitGroups (uint32) - namespace CHitboxComponent { - constexpr std::ptrdiff_t m_bvDisabledHitGroups = 0x24; // uint32[1] - } - // Parent: None - // Fields count: 67 - // - // Metadata: - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_SecondaryColor (Color) - // NetworkVarNames: m_flBrightness (float) - // NetworkVarNames: m_flBrightnessScale (float) - // NetworkVarNames: m_flBrightnessMult (float) - // NetworkVarNames: m_flRange (float) - // NetworkVarNames: m_flFalloff (float) - // NetworkVarNames: m_flAttenuation0 (float) - // NetworkVarNames: m_flAttenuation1 (float) - // NetworkVarNames: m_flAttenuation2 (float) - // NetworkVarNames: m_flTheta (float) - // NetworkVarNames: m_flPhi (float) - // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) - // NetworkVarNames: m_nCascades (int) - // NetworkVarNames: m_nCastShadows (int) - // NetworkVarNames: m_nShadowWidth (int) - // NetworkVarNames: m_nShadowHeight (int) - // NetworkVarNames: m_bRenderDiffuse (bool) - // NetworkVarNames: m_nRenderSpecular (int) - // NetworkVarNames: m_bRenderTransmissive (bool) - // NetworkVarNames: m_flOrthoLightWidth (float) - // NetworkVarNames: m_flOrthoLightHeight (float) - // NetworkVarNames: m_nStyle (int) - // NetworkVarNames: m_Pattern (CUtlString) - // NetworkVarNames: m_nCascadeRenderStaticObjects (int) - // NetworkVarNames: m_flShadowCascadeCrossFade (float) - // NetworkVarNames: m_flShadowCascadeDistanceFade (float) - // NetworkVarNames: m_flShadowCascadeDistance0 (float) - // NetworkVarNames: m_flShadowCascadeDistance1 (float) - // NetworkVarNames: m_flShadowCascadeDistance2 (float) - // NetworkVarNames: m_flShadowCascadeDistance3 (float) - // NetworkVarNames: m_nShadowCascadeResolution0 (int) - // NetworkVarNames: m_nShadowCascadeResolution1 (int) - // NetworkVarNames: m_nShadowCascadeResolution2 (int) - // NetworkVarNames: m_nShadowCascadeResolution3 (int) - // NetworkVarNames: m_bUsesBakedShadowing (bool) - // NetworkVarNames: m_nShadowPriority (int) - // NetworkVarNames: m_nBakedShadowIndex (int) - // NetworkVarNames: m_bRenderToCubemaps (bool) - // NetworkVarNames: m_nDirectLight (int) - // NetworkVarNames: m_nIndirectLight (int) - // NetworkVarNames: m_flFadeMinDist (float) - // NetworkVarNames: m_flFadeMaxDist (float) - // NetworkVarNames: m_flShadowFadeMinDist (float) - // NetworkVarNames: m_flShadowFadeMaxDist (float) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bFlicker (bool) - // NetworkVarNames: m_bPrecomputedFieldsValid (bool) - // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) - // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) - // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) - // NetworkVarNames: m_flPrecomputedMaxRange (float) - // NetworkVarNames: m_nFogLightingMode (int) - // NetworkVarNames: m_flFogContributionStength (float) - // NetworkVarNames: m_flNearClipPlane (float) - // NetworkVarNames: m_SkyColor (Color) - // NetworkVarNames: m_flSkyIntensity (float) - // NetworkVarNames: m_SkyAmbientBounce (Color) - // NetworkVarNames: m_bUseSecondaryColor (bool) - // NetworkVarNames: m_bMixedShadows (bool) - // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) - // NetworkVarNames: m_flCapsuleLength (float) - // NetworkVarNames: m_flMinRoughness (float) - namespace CLightComponent { - constexpr std::ptrdiff_t __m_pChainEntity = 0x58; // CNetworkVarChainer - constexpr std::ptrdiff_t m_Color = 0x95; // Color - constexpr std::ptrdiff_t m_SecondaryColor = 0x99; // Color - constexpr std::ptrdiff_t m_flBrightness = 0xA0; // float32 - constexpr std::ptrdiff_t m_flBrightnessScale = 0xA4; // float32 - constexpr std::ptrdiff_t m_flBrightnessMult = 0xA8; // float32 - constexpr std::ptrdiff_t m_flRange = 0xAC; // float32 - constexpr std::ptrdiff_t m_flFalloff = 0xB0; // float32 - constexpr std::ptrdiff_t m_flAttenuation0 = 0xB4; // float32 - constexpr std::ptrdiff_t m_flAttenuation1 = 0xB8; // float32 - constexpr std::ptrdiff_t m_flAttenuation2 = 0xBC; // float32 - constexpr std::ptrdiff_t m_flTheta = 0xC0; // float32 - constexpr std::ptrdiff_t m_flPhi = 0xC4; // float32 - constexpr std::ptrdiff_t m_hLightCookie = 0xC8; // CStrongHandle - constexpr std::ptrdiff_t m_nCascades = 0xD0; // int32 - constexpr std::ptrdiff_t m_nCastShadows = 0xD4; // int32 - constexpr std::ptrdiff_t m_nShadowWidth = 0xD8; // int32 - constexpr std::ptrdiff_t m_nShadowHeight = 0xDC; // int32 - constexpr std::ptrdiff_t m_bRenderDiffuse = 0xE0; // bool - constexpr std::ptrdiff_t m_nRenderSpecular = 0xE4; // int32 - constexpr std::ptrdiff_t m_bRenderTransmissive = 0xE8; // bool - constexpr std::ptrdiff_t m_flOrthoLightWidth = 0xEC; // float32 - constexpr std::ptrdiff_t m_flOrthoLightHeight = 0xF0; // float32 - constexpr std::ptrdiff_t m_nStyle = 0xF4; // int32 - constexpr std::ptrdiff_t m_Pattern = 0xF8; // CUtlString - constexpr std::ptrdiff_t m_nCascadeRenderStaticObjects = 0x100; // int32 - constexpr std::ptrdiff_t m_flShadowCascadeCrossFade = 0x104; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistanceFade = 0x108; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistance0 = 0x10C; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistance1 = 0x110; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistance2 = 0x114; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistance3 = 0x118; // float32 - constexpr std::ptrdiff_t m_nShadowCascadeResolution0 = 0x11C; // int32 - constexpr std::ptrdiff_t m_nShadowCascadeResolution1 = 0x120; // int32 - constexpr std::ptrdiff_t m_nShadowCascadeResolution2 = 0x124; // int32 - constexpr std::ptrdiff_t m_nShadowCascadeResolution3 = 0x128; // int32 - constexpr std::ptrdiff_t m_bUsesBakedShadowing = 0x12C; // bool - constexpr std::ptrdiff_t m_nShadowPriority = 0x130; // int32 - constexpr std::ptrdiff_t m_nBakedShadowIndex = 0x134; // int32 - constexpr std::ptrdiff_t m_bRenderToCubemaps = 0x138; // bool - constexpr std::ptrdiff_t m_nDirectLight = 0x13C; // int32 - constexpr std::ptrdiff_t m_nIndirectLight = 0x140; // int32 - constexpr std::ptrdiff_t m_flFadeMinDist = 0x144; // float32 - constexpr std::ptrdiff_t m_flFadeMaxDist = 0x148; // float32 - constexpr std::ptrdiff_t m_flShadowFadeMinDist = 0x14C; // float32 - constexpr std::ptrdiff_t m_flShadowFadeMaxDist = 0x150; // float32 - constexpr std::ptrdiff_t m_bEnabled = 0x154; // bool - constexpr std::ptrdiff_t m_bFlicker = 0x155; // bool - constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0x156; // bool - constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0x158; // Vector - constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0x164; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0x170; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0x17C; // QAngle - constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0x188; // Vector - constexpr std::ptrdiff_t m_flPrecomputedMaxRange = 0x194; // float32 - constexpr std::ptrdiff_t m_nFogLightingMode = 0x198; // int32 - constexpr std::ptrdiff_t m_flFogContributionStength = 0x19C; // float32 - constexpr std::ptrdiff_t m_flNearClipPlane = 0x1A0; // float32 - constexpr std::ptrdiff_t m_SkyColor = 0x1A4; // Color - constexpr std::ptrdiff_t m_flSkyIntensity = 0x1A8; // float32 - constexpr std::ptrdiff_t m_SkyAmbientBounce = 0x1AC; // Color - constexpr std::ptrdiff_t m_bUseSecondaryColor = 0x1B0; // bool - constexpr std::ptrdiff_t m_bMixedShadows = 0x1B1; // bool - constexpr std::ptrdiff_t m_flLightStyleStartTime = 0x1B4; // GameTime_t - constexpr std::ptrdiff_t m_flCapsuleLength = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flMinRoughness = 0x1BC; // float32 - constexpr std::ptrdiff_t m_bPvsModifyEntity = 0x1D0; // bool - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MPropertyCustomEditor - namespace CSkillFloat { - constexpr std::ptrdiff_t m_pValue = 0x0; // float32[4] - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MPropertyCustomEditor - namespace CSkillInt { - constexpr std::ptrdiff_t m_pValue = 0x0; // int32[4] - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSkillDamage { - constexpr std::ptrdiff_t m_flDamage = 0x0; // CSkillFloat - constexpr std::ptrdiff_t m_flPhysicsForceDamage = 0x10; // float32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MPropertyCustomEditor - namespace CRemapFloat { - constexpr std::ptrdiff_t m_pValue = 0x0; // float32[4] - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - namespace CBasePlayerControllerAPI { - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: nType (FixAngleSet_t) - // NetworkVarNames: qAngle (QAngle) - // NetworkVarNames: nIndex (uint32) - namespace ViewAngleServerChange_t { - constexpr std::ptrdiff_t nType = 0x30; // FixAngleSet_t - constexpr std::ptrdiff_t qAngle = 0x34; // QAngle - constexpr std::ptrdiff_t nIndex = 0x40; // uint32 - } - // Parent: None - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CommandToolCommand_t { - constexpr std::ptrdiff_t m_bEnabled = 0x0; // bool - constexpr std::ptrdiff_t m_bOpened = 0x1; // bool - constexpr std::ptrdiff_t m_InternalId = 0x4; // uint32 - constexpr std::ptrdiff_t m_ShortName = 0x8; // CUtlString - constexpr std::ptrdiff_t m_ExecMode = 0x10; // CommandExecMode_t - constexpr std::ptrdiff_t m_SpawnGroup = 0x18; // CUtlString - constexpr std::ptrdiff_t m_PeriodicExecDelay = 0x20; // float32 - constexpr std::ptrdiff_t m_SpecType = 0x24; // CommandEntitySpecType_t - constexpr std::ptrdiff_t m_EntitySpec = 0x28; // CUtlString - constexpr std::ptrdiff_t m_Commands = 0x30; // CUtlString - constexpr std::ptrdiff_t m_SetDebugBits = 0x38; // DebugOverlayBits_t - constexpr std::ptrdiff_t m_ClearDebugBits = 0x40; // DebugOverlayBits_t - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - namespace CDynamicPropAPI { - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: localSound (Vector) - // NetworkVarNames: soundscapeIndex (int32) - // NetworkVarNames: localBits (uint8) - // NetworkVarNames: soundscapeEntityListIndex (int) - // NetworkVarNames: soundEventHash (uint32) - namespace audioparams_t { - constexpr std::ptrdiff_t localSound = 0x8; // Vector[8] - constexpr std::ptrdiff_t soundscapeIndex = 0x68; // int32 - constexpr std::ptrdiff_t localBits = 0x6C; // uint8 - constexpr std::ptrdiff_t soundscapeEntityListIndex = 0x70; // int32 - constexpr std::ptrdiff_t soundEventHash = 0x74; // uint32 - } - // Parent: None - // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_vecCsViewPunchAngle (QAngle) - // NetworkVarNames: m_nCsViewPunchAngleTick (GameTick_t) - // NetworkVarNames: m_flCsViewPunchAngleTickRatio (float32) - // NetworkVarNames: m_PlayerFog (fogplayerparams_t) - // NetworkVarNames: m_hColorCorrectionCtrl (CHandle) - // NetworkVarNames: m_hViewEntity (CHandle) - // NetworkVarNames: m_hTonemapController (CHandle) - // NetworkVarNames: m_audio (audioparams_t) - // NetworkVarNames: m_PostProcessingVolumes (CHandle) - namespace CPlayer_CameraServices { - constexpr std::ptrdiff_t m_vecCsViewPunchAngle = 0x40; // QAngle - constexpr std::ptrdiff_t m_nCsViewPunchAngleTick = 0x4C; // GameTick_t - constexpr std::ptrdiff_t m_flCsViewPunchAngleTickRatio = 0x50; // float32 - constexpr std::ptrdiff_t m_PlayerFog = 0x58; // fogplayerparams_t - constexpr std::ptrdiff_t m_hColorCorrectionCtrl = 0x98; // CHandle - constexpr std::ptrdiff_t m_hViewEntity = 0x9C; // CHandle - constexpr std::ptrdiff_t m_hTonemapController = 0xA0; // CHandle - constexpr std::ptrdiff_t m_audio = 0xA8; // audioparams_t - constexpr std::ptrdiff_t m_PostProcessingVolumes = 0x120; // CNetworkUtlVectorBase> - constexpr std::ptrdiff_t m_flOldPlayerZ = 0x138; // float32 - constexpr std::ptrdiff_t m_flOldPlayerViewOffsetZ = 0x13C; // float32 - constexpr std::ptrdiff_t m_hTriggerSoundscapeList = 0x158; // CUtlVector> - } - // Parent: None - // Fields count: 15 - // - // Metadata: - // NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t) - // NetworkVarNames: m_flMaxspeed (float32) - // NetworkVarNames: m_arrForceSubtickMoveWhen (float32) - namespace CPlayer_MovementServices { - constexpr std::ptrdiff_t m_nImpulse = 0x40; // int32 - constexpr std::ptrdiff_t m_nButtons = 0x48; // CInButtonState - constexpr std::ptrdiff_t m_nQueuedButtonDownMask = 0x68; // uint64 - constexpr std::ptrdiff_t m_nQueuedButtonChangeMask = 0x70; // uint64 - constexpr std::ptrdiff_t m_nButtonDoublePressed = 0x78; // uint64 - constexpr std::ptrdiff_t m_pButtonPressedCmdNumber = 0x80; // uint32[64] - constexpr std::ptrdiff_t m_nLastCommandNumberProcessed = 0x180; // uint32 - constexpr std::ptrdiff_t m_nToggleButtonDownMask = 0x188; // uint64 - constexpr std::ptrdiff_t m_flMaxspeed = 0x198; // float32 - constexpr std::ptrdiff_t m_arrForceSubtickMoveWhen = 0x19C; // float32[4] - constexpr std::ptrdiff_t m_flForwardMove = 0x1AC; // float32 - constexpr std::ptrdiff_t m_flLeftMove = 0x1B0; // float32 - constexpr std::ptrdiff_t m_flUpMove = 0x1B4; // float32 - constexpr std::ptrdiff_t m_vecLastMovementImpulses = 0x1B8; // Vector - constexpr std::ptrdiff_t m_vecOldViewAngles = 0x1C4; // QAngle - } - // Parent: CPlayer_MovementServices - // Fields count: 14 - // - // Metadata: - // NetworkVarNames: m_flFallVelocity (float32) - // NetworkVarNames: m_bInCrouch (bool) - // NetworkVarNames: m_nCrouchState (uint32) - // NetworkVarNames: m_flCrouchTransitionStartTime (GameTime_t) - // NetworkVarNames: m_bDucked (bool) - // NetworkVarNames: m_bDucking (bool) - // NetworkVarNames: m_bInDuckJump (bool) - namespace CPlayer_MovementServices_Humanoid { - constexpr std::ptrdiff_t m_flStepSoundTime = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flFallVelocity = 0x1DC; // float32 - constexpr std::ptrdiff_t m_bInCrouch = 0x1E0; // bool - constexpr std::ptrdiff_t m_nCrouchState = 0x1E4; // uint32 - constexpr std::ptrdiff_t m_flCrouchTransitionStartTime = 0x1E8; // GameTime_t - constexpr std::ptrdiff_t m_bDucked = 0x1EC; // bool - constexpr std::ptrdiff_t m_bDucking = 0x1ED; // bool - constexpr std::ptrdiff_t m_bInDuckJump = 0x1EE; // bool - constexpr std::ptrdiff_t m_groundNormal = 0x1F0; // Vector - constexpr std::ptrdiff_t m_flSurfaceFriction = 0x1FC; // float32 - constexpr std::ptrdiff_t m_surfaceProps = 0x200; // CUtlStringToken - constexpr std::ptrdiff_t m_nStepside = 0x210; // int32 - constexpr std::ptrdiff_t m_iTargetVolume = 0x214; // int32 - constexpr std::ptrdiff_t m_vecSmoothedVelocity = 0x218; // Vector - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_iObserverMode (uint8) - // NetworkVarNames: m_hObserverTarget (CHandle) - namespace CPlayer_ObserverServices { - constexpr std::ptrdiff_t m_iObserverMode = 0x40; // uint8 - constexpr std::ptrdiff_t m_hObserverTarget = 0x44; // CHandle - constexpr std::ptrdiff_t m_iObserverLastMode = 0x48; // ObserverMode_t - constexpr std::ptrdiff_t m_bForcedObserverMode = 0x4C; // bool - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_hMyWeapons (CHandle) - // NetworkVarNames: m_hActiveWeapon (CHandle) - // NetworkVarNames: m_hLastWeapon (CHandle) - // NetworkVarNames: m_iAmmo (uint16) - namespace CPlayer_WeaponServices { - constexpr std::ptrdiff_t m_hMyWeapons = 0x40; // CNetworkUtlVectorBase> - constexpr std::ptrdiff_t m_hActiveWeapon = 0x58; // CHandle - constexpr std::ptrdiff_t m_hLastWeapon = 0x5C; // CHandle - constexpr std::ptrdiff_t m_iAmmo = 0x60; // uint16[32] - constexpr std::ptrdiff_t m_bPreventWeaponPickup = 0xA0; // bool - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace AmmoTypeInfo_t { - constexpr std::ptrdiff_t m_nMaxCarry = 0x10; // int32 - constexpr std::ptrdiff_t m_nSplashSize = 0x1C; // CRangeInt - constexpr std::ptrdiff_t m_nFlags = 0x24; // AmmoFlags_t - constexpr std::ptrdiff_t m_flMass = 0x28; // float32 - constexpr std::ptrdiff_t m_flSpeed = 0x2C; // CRangeFloat - } - // Parent: CBodyComponentSkeletonInstance - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_animationController (CBaseAnimGraphController) - namespace CBodyComponentBaseAnimGraph { - constexpr std::ptrdiff_t m_animationController = 0x478; // CBaseAnimGraphController - constexpr std::ptrdiff_t __m_pChainEntity = 0x980; // CNetworkVarChainer - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_ID (CUtlStringToken) - // NetworkVarNames: m_Values (Vector4D) - namespace EntityRenderAttribute_t { - constexpr std::ptrdiff_t m_ID = 0x30; // CUtlStringToken - constexpr std::ptrdiff_t m_Values = 0x34; // Vector4D - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_Handle (ModelConfigHandle_t) - // NetworkVarNames: m_Name (string_t) - // NetworkVarNames: m_AssociatedEntities (CHandle) - // NetworkVarNames: m_AssociatedEntityNames (string_t) - namespace ActiveModelConfig_t { - constexpr std::ptrdiff_t m_Handle = 0x28; // ModelConfigHandle_t - constexpr std::ptrdiff_t m_Name = 0x30; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_AssociatedEntities = 0x38; // CNetworkUtlVectorBase> - constexpr std::ptrdiff_t m_AssociatedEntityNames = 0x50; // CNetworkUtlVectorBase - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_hOwner (CEntityHandle) - // NetworkVarNames: m_name (CUtlStringToken) - namespace CGameSceneNodeHandle { - constexpr std::ptrdiff_t m_hOwner = 0x8; // CEntityHandle - constexpr std::ptrdiff_t m_name = 0xC; // CUtlStringToken - } - // Parent: None - // Fields count: 32 - // - // Metadata: - // NetworkVarNames: m_hParent (CGameSceneNodeHandle) - // NetworkVarNames: m_vecOrigin (CNetworkOriginCellCoordQuantizedVector) - // NetworkVarNames: m_angRotation (QAngle) - // NetworkVarNames: m_flScale (float) - // NetworkVarNames: m_name (CUtlStringToken) - // NetworkVarNames: m_hierarchyAttachName (CUtlStringToken) - namespace CGameSceneNode { - constexpr std::ptrdiff_t m_nodeToWorld = 0x10; // CTransform - constexpr std::ptrdiff_t m_pOwner = 0x30; // CEntityInstance* - constexpr std::ptrdiff_t m_pParent = 0x38; // CGameSceneNode* - constexpr std::ptrdiff_t m_pChild = 0x40; // CGameSceneNode* - constexpr std::ptrdiff_t m_pNextSibling = 0x48; // CGameSceneNode* - constexpr std::ptrdiff_t m_hParent = 0x70; // CGameSceneNodeHandle - constexpr std::ptrdiff_t m_vecOrigin = 0x80; // CNetworkOriginCellCoordQuantizedVector - constexpr std::ptrdiff_t m_angRotation = 0xB8; // QAngle - constexpr std::ptrdiff_t m_flScale = 0xC4; // float32 - constexpr std::ptrdiff_t m_vecAbsOrigin = 0xC8; // Vector - constexpr std::ptrdiff_t m_angAbsRotation = 0xD4; // QAngle - constexpr std::ptrdiff_t m_flAbsScale = 0xE0; // float32 - constexpr std::ptrdiff_t m_nParentAttachmentOrBone = 0xE4; // int16 - constexpr std::ptrdiff_t m_bDebugAbsOriginChanges = 0xE6; // bool - constexpr std::ptrdiff_t m_bDormant = 0xE7; // bool - constexpr std::ptrdiff_t m_bForceParentToBeNetworked = 0xE8; // bool - constexpr std::ptrdiff_t m_bDirtyHierarchy = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bDirtyBoneMergeInfo = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bNetworkedPositionChanged = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bNetworkedAnglesChanged = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bNetworkedScaleChanged = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bWillBeCallingPostDataUpdate = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bBoneMergeFlex = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_nLatchAbsOrigin = 0x0; // bitfield:2 - constexpr std::ptrdiff_t m_bDirtyBoneMergeBoneToRoot = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_nHierarchicalDepth = 0xEB; // uint8 - constexpr std::ptrdiff_t m_nHierarchyType = 0xEC; // uint8 - constexpr std::ptrdiff_t m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xED; // uint8 - constexpr std::ptrdiff_t m_name = 0xF0; // CUtlStringToken - constexpr std::ptrdiff_t m_hierarchyAttachName = 0x140; // CUtlStringToken - constexpr std::ptrdiff_t m_flZOffset = 0x144; // float32 - constexpr std::ptrdiff_t m_vRenderOrigin = 0x148; // Vector - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_hSequence (HSequence) - // NetworkVarNames: m_flPrevCycle (float32) - // NetworkVarNames: m_flCycle (float32) - namespace CNetworkedSequenceOperation { - constexpr std::ptrdiff_t m_hSequence = 0x8; // HSequence - constexpr std::ptrdiff_t m_flPrevCycle = 0xC; // float32 - constexpr std::ptrdiff_t m_flCycle = 0x10; // float32 - constexpr std::ptrdiff_t m_flWeight = 0x14; // CNetworkedQuantizedFloat - constexpr std::ptrdiff_t m_bSequenceChangeNetworked = 0x1C; // bool - constexpr std::ptrdiff_t m_bDiscontinuity = 0x1D; // bool - constexpr std::ptrdiff_t m_flPrevCycleFromDiscontinuity = 0x20; // float32 - constexpr std::ptrdiff_t m_flPrevCycleForAnimEventDetection = 0x24; // float32 - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_hModel (HModelStrong) - // NetworkVarNames: m_bClientClothCreationSuppressed (bool) - // NetworkVarNames: m_MeshGroupMask (MeshGroupMask_t) - // NetworkVarNames: m_nIdealMotionType (int8) - namespace CModelState { - constexpr std::ptrdiff_t m_hModel = 0xA0; // CStrongHandle - constexpr std::ptrdiff_t m_ModelName = 0xA8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bClientClothCreationSuppressed = 0xE8; // bool - constexpr std::ptrdiff_t m_MeshGroupMask = 0x180; // uint64 - constexpr std::ptrdiff_t m_nIdealMotionType = 0x212; // int8 - constexpr std::ptrdiff_t m_nForceLOD = 0x213; // int8 - constexpr std::ptrdiff_t m_nClothUpdateFlags = 0x214; // int8 - } - // Parent: CGameSceneNode - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_modelState (CModelState) - // NetworkVarNames: m_bIsAnimationEnabled (bool) - // NetworkVarNames: m_bUseParentRenderBounds (bool) - // NetworkVarNames: m_materialGroup (CUtlStringToken) - // NetworkVarNames: m_nHitboxSet (uint8) - namespace CSkeletonInstance { - constexpr std::ptrdiff_t m_modelState = 0x160; // CModelState - constexpr std::ptrdiff_t m_bIsAnimationEnabled = 0x380; // bool - constexpr std::ptrdiff_t m_bUseParentRenderBounds = 0x381; // bool - constexpr std::ptrdiff_t m_bDisableSolidCollisionsForHierarchy = 0x382; // bool - constexpr std::ptrdiff_t m_bDirtyMotionType = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bIsGeneratingLatchedParentSpaceState = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_materialGroup = 0x384; // CUtlStringToken - constexpr std::ptrdiff_t m_nHitboxSet = 0x388; // uint8 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_timestamp (GameTime_t) - // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) - namespace IntervalTimer { - constexpr std::ptrdiff_t m_timestamp = 0x8; // GameTime_t - constexpr std::ptrdiff_t m_nWorldGroupId = 0xC; // WorldGroupId_t - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_duration (float32) - // NetworkVarNames: m_timestamp (GameTime_t) - // NetworkVarNames: m_timescale (float32) - // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) - namespace CountdownTimer { - constexpr std::ptrdiff_t m_duration = 0x8; // float32 - constexpr std::ptrdiff_t m_timestamp = 0xC; // GameTime_t - constexpr std::ptrdiff_t m_timescale = 0x10; // float32 - constexpr std::ptrdiff_t m_nWorldGroupId = 0x14; // WorldGroupId_t - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_duration (float32) - // NetworkVarNames: m_timestamp (float32) - // NetworkVarNames: m_timescale (float32) - namespace EngineCountdownTimer { - constexpr std::ptrdiff_t m_duration = 0x8; // float32 - constexpr std::ptrdiff_t m_timestamp = 0xC; // float32 - constexpr std::ptrdiff_t m_timescale = 0x10; // float32 - } - // Parent: IntervalTimer - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_flValues (float) - // NetworkVarNames: m_nValueCounts (int) - // NetworkVarNames: m_nBucketCount (int) - // NetworkVarNames: m_flInterval (float) - // NetworkVarNames: m_flFinalValue (float) - // NetworkVarNames: m_nCompressionType (TimelineCompression_t) - // NetworkVarNames: m_bStopped (bool) - namespace CTimeline { - constexpr std::ptrdiff_t m_flValues = 0x10; // float32[64] - constexpr std::ptrdiff_t m_nValueCounts = 0x110; // int32[64] - constexpr std::ptrdiff_t m_nBucketCount = 0x210; // int32 - constexpr std::ptrdiff_t m_flInterval = 0x214; // float32 - constexpr std::ptrdiff_t m_flFinalValue = 0x218; // float32 - constexpr std::ptrdiff_t m_nCompressionType = 0x21C; // TimelineCompression_t - constexpr std::ptrdiff_t m_bStopped = 0x220; // bool - } - // Parent: None - // Fields count: 24 - // - // Metadata: - // NetworkVarNames: m_PredNetBoolVariables (uint32) - // NetworkVarNames: m_PredNetByteVariables (byte) - // NetworkVarNames: m_PredNetUInt16Variables (uint16) - // NetworkVarNames: m_PredNetIntVariables (int32) - // NetworkVarNames: m_PredNetUInt32Variables (uint32) - // NetworkVarNames: m_PredNetUInt64Variables (uint64) - // NetworkVarNames: m_PredNetFloatVariables (float) - // NetworkVarNames: m_PredNetVectorVariables (Vector) - // NetworkVarNames: m_PredNetQuaternionVariables (Quaternion) - // NetworkVarNames: m_PredNetGlobalSymbolVariables (CGlobalSymbol) - // NetworkVarNames: m_OwnerOnlyPredNetBoolVariables (uint32) - // NetworkVarNames: m_OwnerOnlyPredNetByteVariables (byte) - // NetworkVarNames: m_OwnerOnlyPredNetUInt16Variables (uint16) - // NetworkVarNames: m_OwnerOnlyPredNetIntVariables (int32) - // NetworkVarNames: m_OwnerOnlyPredNetUInt32Variables (uint32) - // NetworkVarNames: m_OwnerOnlyPredNetUInt64Variables (uint64) - // NetworkVarNames: m_OwnerOnlyPredNetFloatVariables (float) - // NetworkVarNames: m_OwnerOnlyPredNetVectorVariables (Vector) - // NetworkVarNames: m_OwnerOnlyPredNetQuaternionVariables (Quaternion) - // NetworkVarNames: m_OwnerOnlyPredNetGlobalSymbolVariables (CGlobalSymbol) - // NetworkVarNames: m_nBoolVariablesCount (int) - // NetworkVarNames: m_nOwnerOnlyBoolVariablesCount (int) - // NetworkVarNames: m_nRandomSeedOffset (int) - // NetworkVarNames: m_flLastTeleportTime (float) - namespace CAnimGraphNetworkedVariables { - constexpr std::ptrdiff_t m_PredNetBoolVariables = 0x8; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_PredNetByteVariables = 0x20; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_PredNetUInt16Variables = 0x38; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_PredNetIntVariables = 0x50; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_PredNetUInt32Variables = 0x68; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_PredNetUInt64Variables = 0x80; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_PredNetFloatVariables = 0x98; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_PredNetVectorVariables = 0xB0; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_PredNetQuaternionVariables = 0xC8; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_PredNetGlobalSymbolVariables = 0xE0; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_OwnerOnlyPredNetBoolVariables = 0xF8; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_OwnerOnlyPredNetByteVariables = 0x110; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt16Variables = 0x128; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_OwnerOnlyPredNetIntVariables = 0x140; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt32Variables = 0x158; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt64Variables = 0x170; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_OwnerOnlyPredNetFloatVariables = 0x188; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_OwnerOnlyPredNetVectorVariables = 0x1A0; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_OwnerOnlyPredNetQuaternionVariables = 0x1B8; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_OwnerOnlyPredNetGlobalSymbolVariables = 0x1D0; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_nBoolVariablesCount = 0x1E8; // int32 - constexpr std::ptrdiff_t m_nOwnerOnlyBoolVariablesCount = 0x1EC; // int32 - constexpr std::ptrdiff_t m_nRandomSeedOffset = 0x1F0; // int32 - constexpr std::ptrdiff_t m_flLastTeleportTime = 0x1F4; // float32 - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPropertyCustomFGDType - namespace CFootstepTableHandle { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - namespace CBaseEntityAPI { - } - // Parent: None - // Fields count: 16 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CGameScriptedMoveData { - constexpr std::ptrdiff_t m_vAccumulatedRootMotion = 0x0; // Vector - constexpr std::ptrdiff_t m_vDest = 0xC; // Vector - constexpr std::ptrdiff_t m_vSrc = 0x18; // Vector - constexpr std::ptrdiff_t m_angSrc = 0x24; // QAngle - constexpr std::ptrdiff_t m_angDst = 0x30; // QAngle - constexpr std::ptrdiff_t m_angCurrent = 0x3C; // QAngle - constexpr std::ptrdiff_t m_flAngRate = 0x48; // float32 - constexpr std::ptrdiff_t m_flDuration = 0x4C; // float32 - constexpr std::ptrdiff_t m_flStartTime = 0x50; // GameTime_t - constexpr std::ptrdiff_t m_bActive = 0x54; // bool - constexpr std::ptrdiff_t m_bTeleportOnEnd = 0x55; // bool - constexpr std::ptrdiff_t m_bIgnoreRotation = 0x56; // bool - constexpr std::ptrdiff_t m_nType = 0x58; // ScriptedMoveType_t - constexpr std::ptrdiff_t m_bSuccess = 0x5C; // bool - constexpr std::ptrdiff_t m_nForcedCrouchState = 0x60; // ForcedCrouchState_t - constexpr std::ptrdiff_t m_bIgnoreCollisions = 0x64; // bool - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - namespace CTakeDamageInfoAPI { - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag - namespace CPulseGraphInstance_ServerEntity { - constexpr std::ptrdiff_t m_pComponent = 0xD8; // CPulseGraphComponentBase* - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - // MPropertyFriendlyName - // MPropertyDescription - namespace CPulseServerFuncs { - } - // Parent: CPulseCell_BaseFlow - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPropertyDescription - namespace CPulseCell_SoundEventStart { - constexpr std::ptrdiff_t m_Type = 0x48; // SoundEventStartType_t - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - // MPropertyFriendlyName - // MPropertyDescription - namespace CPulseServerFuncs_Sounds { - } - // Parent: CPulseCell_BaseYieldingInflow - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_Outflow_PlaySceneBase { - constexpr std::ptrdiff_t m_OnFinished = 0x48; // CPulse_ResumePoint - constexpr std::ptrdiff_t m_OnCanceled = 0x58; // CPulse_ResumePoint - constexpr std::ptrdiff_t m_Triggers = 0x68; // CUtlVector - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - namespace PulseScriptedSequenceData_t { - constexpr std::ptrdiff_t m_nActorID = 0x0; // int32 - constexpr std::ptrdiff_t m_szPreIdleSequence = 0x8; // CUtlString - constexpr std::ptrdiff_t m_szEntrySequence = 0x10; // CUtlString - constexpr std::ptrdiff_t m_szSequence = 0x18; // CUtlString - constexpr std::ptrdiff_t m_szExitSequence = 0x20; // CUtlString - constexpr std::ptrdiff_t m_bLoopPreIdleSequence = 0x28; // bool - constexpr std::ptrdiff_t m_bLoopActionSequence = 0x29; // bool - constexpr std::ptrdiff_t m_bLoopPostIdleSequence = 0x2A; // bool - constexpr std::ptrdiff_t m_bIgnoreLookAt = 0x2B; // bool - } - // Parent: CEntityInstance - // Fields count: 75 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // NetworkVarNames: m_CBodyComponent (CBodyComponent::Storage_t) - // NetworkVarNames: m_iHealth (int32) - // NetworkVarNames: m_iMaxHealth (int32) - // NetworkVarNames: m_lifeState (uint8) - // NetworkVarNames: m_bTakesDamage (bool) - // NetworkVarNames: m_nTakeDamageFlags (TakeDamageFlags_t) - // NetworkVarNames: m_bIsPlatform (bool) - // NetworkVarNames: m_MoveCollide (MoveCollide_t) - // NetworkVarNames: m_MoveType (MoveType_t) - // NetworkVarNames: m_nSubclassID (EntitySubclassID_t) - // NetworkVarNames: m_flAnimTime (float32) - // NetworkVarNames: m_flSimulationTime (float32) - // NetworkVarNames: m_flCreateTime (GameTime_t) - // NetworkVarNames: m_bClientSideRagdoll (bool) - // NetworkVarNames: m_ubInterpolationFrame (uint8) - // NetworkVarNames: m_iTeamNum (uint8) - // NetworkVarNames: m_spawnflags (uint32) - // NetworkVarNames: m_nNextThinkTick (GameTick_t) - // NetworkVarNames: m_fFlags (uint32) - // NetworkVarNames: m_vecVelocity (CNetworkVelocityVector) - // NetworkVarNames: m_vecBaseVelocity (Vector) - // NetworkVarNames: m_hEffectEntity (CHandle) - // NetworkVarNames: m_hOwnerEntity (CHandle) - // NetworkVarNames: m_fEffects (uint32) - // NetworkVarNames: m_hGroundEntity (CHandle) - // NetworkVarNames: m_flFriction (float32) - // NetworkVarNames: m_flElasticity (float32) - // NetworkVarNames: m_flGravityScale (float32) - // NetworkVarNames: m_flTimeScale (float32) - // NetworkVarNames: m_flWaterLevel (float) - // NetworkVarNames: m_bAnimatedEveryTick (bool) - // NetworkVarNames: m_flNavIgnoreUntilTime (GameTime_t) - namespace CBaseEntity { - constexpr std::ptrdiff_t m_CBodyComponent = 0x38; // CBodyComponent* - constexpr std::ptrdiff_t m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent - constexpr std::ptrdiff_t m_aThinkFunctions = 0x4F0; // CUtlVector - constexpr std::ptrdiff_t m_iCurrentThinkContext = 0x508; // int32 - constexpr std::ptrdiff_t m_nLastThinkTick = 0x50C; // GameTick_t - constexpr std::ptrdiff_t m_nDisableContextThinkStartTick = 0x510; // GameTick_t - constexpr std::ptrdiff_t m_isSteadyState = 0x520; // CBitVec<64> - constexpr std::ptrdiff_t m_lastNetworkChange = 0x528; // float32 - constexpr std::ptrdiff_t m_ResponseContexts = 0x540; // CUtlVector - constexpr std::ptrdiff_t m_iszResponseContext = 0x558; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iHealth = 0x5A0; // int32 - constexpr std::ptrdiff_t m_iMaxHealth = 0x5A4; // int32 - constexpr std::ptrdiff_t m_lifeState = 0x5A8; // uint8 - constexpr std::ptrdiff_t m_flDamageAccumulator = 0x5AC; // float32 - constexpr std::ptrdiff_t m_bTakesDamage = 0x5B0; // bool - constexpr std::ptrdiff_t m_nTakeDamageFlags = 0x5B4; // TakeDamageFlags_t - constexpr std::ptrdiff_t m_bIsPlatform = 0x5B8; // bool - constexpr std::ptrdiff_t m_MoveCollide = 0x5BA; // MoveCollide_t - constexpr std::ptrdiff_t m_MoveType = 0x5BB; // MoveType_t - constexpr std::ptrdiff_t m_nActualMoveType = 0x5BC; // MoveType_t - constexpr std::ptrdiff_t m_nWaterTouch = 0x5BD; // uint8 - constexpr std::ptrdiff_t m_nSlimeTouch = 0x5BE; // uint8 - constexpr std::ptrdiff_t m_bRestoreInHierarchy = 0x5BF; // bool - constexpr std::ptrdiff_t m_target = 0x5C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hDamageFilter = 0x5C8; // CHandle - constexpr std::ptrdiff_t m_iszDamageFilterName = 0x5D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flMoveDoneTime = 0x5D8; // float32 - constexpr std::ptrdiff_t m_nSubclassID = 0x5DC; // CUtlStringToken - constexpr std::ptrdiff_t m_flAnimTime = 0x5E8; // float32 - constexpr std::ptrdiff_t m_flSimulationTime = 0x5EC; // float32 - constexpr std::ptrdiff_t m_flCreateTime = 0x5F0; // GameTime_t - constexpr std::ptrdiff_t m_bClientSideRagdoll = 0x5F4; // bool - constexpr std::ptrdiff_t m_ubInterpolationFrame = 0x5F5; // uint8 - constexpr std::ptrdiff_t m_vPrevVPhysicsUpdatePos = 0x5F8; // Vector - constexpr std::ptrdiff_t m_iTeamNum = 0x604; // uint8 - constexpr std::ptrdiff_t m_iGlobalname = 0x608; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iSentToClients = 0x610; // int32 - constexpr std::ptrdiff_t m_flSpeed = 0x614; // float32 - constexpr std::ptrdiff_t m_sUniqueHammerID = 0x618; // CUtlString - constexpr std::ptrdiff_t m_spawnflags = 0x620; // uint32 - constexpr std::ptrdiff_t m_nNextThinkTick = 0x624; // GameTick_t - constexpr std::ptrdiff_t m_nSimulationTick = 0x628; // int32 - constexpr std::ptrdiff_t m_OnKilled = 0x630; // CEntityIOOutput - constexpr std::ptrdiff_t m_fFlags = 0x658; // uint32 - constexpr std::ptrdiff_t m_vecAbsVelocity = 0x65C; // Vector - constexpr std::ptrdiff_t m_vecVelocity = 0x668; // CNetworkVelocityVector - constexpr std::ptrdiff_t m_vecBaseVelocity = 0x698; // Vector - constexpr std::ptrdiff_t m_nPushEnumCount = 0x6A4; // int32 - constexpr std::ptrdiff_t m_pCollision = 0x6A8; // CCollisionProperty* - constexpr std::ptrdiff_t m_hEffectEntity = 0x6B0; // CHandle - constexpr std::ptrdiff_t m_hOwnerEntity = 0x6B4; // CHandle - constexpr std::ptrdiff_t m_fEffects = 0x6B8; // uint32 - constexpr std::ptrdiff_t m_hGroundEntity = 0x6BC; // CHandle - constexpr std::ptrdiff_t m_flFriction = 0x6C0; // float32 - constexpr std::ptrdiff_t m_flElasticity = 0x6C4; // float32 - constexpr std::ptrdiff_t m_flGravityScale = 0x6C8; // float32 - constexpr std::ptrdiff_t m_flTimeScale = 0x6CC; // float32 - constexpr std::ptrdiff_t m_flWaterLevel = 0x6D0; // float32 - constexpr std::ptrdiff_t m_bAnimatedEveryTick = 0x6D4; // bool - constexpr std::ptrdiff_t m_bDisableLowViolence = 0x6D5; // bool - constexpr std::ptrdiff_t m_nWaterType = 0x6D6; // uint8 - constexpr std::ptrdiff_t m_iEFlags = 0x6D8; // int32 - constexpr std::ptrdiff_t m_OnUser1 = 0x6E0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnUser2 = 0x708; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnUser3 = 0x730; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnUser4 = 0x758; // CEntityIOOutput - constexpr std::ptrdiff_t m_iInitialTeamNum = 0x780; // int32 - constexpr std::ptrdiff_t m_flNavIgnoreUntilTime = 0x784; // GameTime_t - constexpr std::ptrdiff_t m_vecAngVelocity = 0x788; // QAngle - constexpr std::ptrdiff_t m_bNetworkQuantizeOriginAndAngles = 0x794; // bool - constexpr std::ptrdiff_t m_bLagCompensate = 0x795; // bool - constexpr std::ptrdiff_t m_flOverriddenFriction = 0x798; // float32 - constexpr std::ptrdiff_t m_pBlocker = 0x79C; // CHandle - constexpr std::ptrdiff_t m_flLocalTime = 0x7A0; // float32 - constexpr std::ptrdiff_t m_flVPhysicsUpdateLocalTime = 0x7A4; // float32 - } - // Parent: CBaseEntity - // Fields count: 17 - // - // Metadata: - // MNetworkIncludeByUserGroup - // NetworkVarNames: m_flFadeInDuration (float32) - // NetworkVarNames: m_flFadeOutDuration (float32) - // NetworkVarNames: m_flMaxWeight (float32) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bMaster (bool) - // NetworkVarNames: m_bClientSide (bool) - // NetworkVarNames: m_bExclusive (bool) - // NetworkVarNames: m_MinFalloff (float32) - // NetworkVarNames: m_MaxFalloff (float32) - // NetworkVarNames: m_flCurWeight (float32) - // NetworkVarNames: m_netlookupFilename (char) - namespace CColorCorrection { - constexpr std::ptrdiff_t m_flFadeInDuration = 0x7A8; // float32 - constexpr std::ptrdiff_t m_flFadeOutDuration = 0x7AC; // float32 - constexpr std::ptrdiff_t m_flStartFadeInWeight = 0x7B0; // float32 - constexpr std::ptrdiff_t m_flStartFadeOutWeight = 0x7B4; // float32 - constexpr std::ptrdiff_t m_flTimeStartFadeIn = 0x7B8; // GameTime_t - constexpr std::ptrdiff_t m_flTimeStartFadeOut = 0x7BC; // GameTime_t - constexpr std::ptrdiff_t m_flMaxWeight = 0x7C0; // float32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x7C4; // bool - constexpr std::ptrdiff_t m_bEnabled = 0x7C5; // bool - constexpr std::ptrdiff_t m_bMaster = 0x7C6; // bool - constexpr std::ptrdiff_t m_bClientSide = 0x7C7; // bool - constexpr std::ptrdiff_t m_bExclusive = 0x7C8; // bool - constexpr std::ptrdiff_t m_MinFalloff = 0x7CC; // float32 - constexpr std::ptrdiff_t m_MaxFalloff = 0x7D0; // float32 - constexpr std::ptrdiff_t m_flCurWeight = 0x7D4; // float32 - constexpr std::ptrdiff_t m_netlookupFilename = 0x7D8; // char[512] - constexpr std::ptrdiff_t m_lookupFilename = 0x9D8; // CUtlSymbolLarge - } - // Parent: CBaseEntity - // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_hEntAttached (CHandle) - // NetworkVarNames: m_bCheapEffect (bool) - namespace CEntityFlame { - constexpr std::ptrdiff_t m_hEntAttached = 0x7A8; // CHandle - constexpr std::ptrdiff_t m_bCheapEffect = 0x7AC; // bool - constexpr std::ptrdiff_t m_flSize = 0x7B0; // float32 - constexpr std::ptrdiff_t m_bUseHitboxes = 0x7B4; // bool - constexpr std::ptrdiff_t m_iNumHitboxFires = 0x7B8; // int32 - constexpr std::ptrdiff_t m_flHitboxFireScale = 0x7BC; // float32 - constexpr std::ptrdiff_t m_flLifetime = 0x7C0; // GameTime_t - constexpr std::ptrdiff_t m_hAttacker = 0x7C4; // CHandle - constexpr std::ptrdiff_t m_iDangerSound = 0x7C8; // int32 - constexpr std::ptrdiff_t m_flDirectDamagePerSecond = 0x7CC; // float32 - constexpr std::ptrdiff_t m_iCustomDamageType = 0x7D0; // int32 - } - // Parent: CBaseEntity - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_flScale (float32) - // NetworkVarNames: m_flStartScale (float32) - // NetworkVarNames: m_flScaleTime (float32) - // NetworkVarNames: m_nFlags (uint32) - namespace CBaseFire { - constexpr std::ptrdiff_t m_flScale = 0x7A8; // float32 - constexpr std::ptrdiff_t m_flStartScale = 0x7AC; // float32 - constexpr std::ptrdiff_t m_flScaleTime = 0x7B0; // float32 - constexpr std::ptrdiff_t m_nFlags = 0x7B4; // uint32 - } - // Parent: CBaseFire - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_nFlameModelIndex (int32) - // NetworkVarNames: m_nFlameFromAboveModelIndex (int32) - namespace CFireSmoke { - constexpr std::ptrdiff_t m_nFlameModelIndex = 0x7B8; // int32 - constexpr std::ptrdiff_t m_nFlameFromAboveModelIndex = 0x7BC; // int32 - } - // Parent: CBaseEntity - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_skyboxData (sky3dparams_t) - // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) - namespace CSkyCamera { - constexpr std::ptrdiff_t m_skyboxData = 0x7A8; // sky3dparams_t - constexpr std::ptrdiff_t m_skyboxSlotToken = 0x838; // CUtlStringToken - constexpr std::ptrdiff_t m_bUseAngles = 0x83C; // bool - constexpr std::ptrdiff_t m_pNext = 0x840; // CSkyCamera* - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CNavLinkAnimgraphVar { - constexpr std::ptrdiff_t m_strAnimgraphVar = 0x0; // CUtlString - constexpr std::ptrdiff_t m_unAlignmentDegrees = 0x8; // uint32 - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_nInteractsAs (uint64) - // NetworkVarNames: m_nInteractsWith (uint64) - // NetworkVarNames: m_nInteractsExclude (uint64) - // NetworkVarNames: m_nEntityId (uint32) - // NetworkVarNames: m_nOwnerId (uint32) - // NetworkVarNames: m_nHierarchyId (uint16) - // NetworkVarNames: m_nCollisionGroup (uint8) - // NetworkVarNames: m_nCollisionFunctionMask (uint8) - namespace VPhysicsCollisionAttribute_t { - constexpr std::ptrdiff_t m_nInteractsAs = 0x8; // uint64 - constexpr std::ptrdiff_t m_nInteractsWith = 0x10; // uint64 - constexpr std::ptrdiff_t m_nInteractsExclude = 0x18; // uint64 - constexpr std::ptrdiff_t m_nEntityId = 0x20; // uint32 - constexpr std::ptrdiff_t m_nOwnerId = 0x24; // uint32 - constexpr std::ptrdiff_t m_nHierarchyId = 0x28; // uint16 - constexpr std::ptrdiff_t m_nCollisionGroup = 0x2A; // uint8 - constexpr std::ptrdiff_t m_nCollisionFunctionMask = 0x2B; // uint8 - } - // Parent: None - // Fields count: 17 - // - // Metadata: - // NetworkVarNames: m_collisionAttribute (VPhysicsCollisionAttribute_t) - // NetworkVarNames: m_vecMins (Vector) - // NetworkVarNames: m_vecMaxs (Vector) - // NetworkVarNames: m_usSolidFlags (uint8) - // NetworkVarNames: m_nSolidType (SolidType_t) - // NetworkVarNames: m_triggerBloat (uint8) - // NetworkVarNames: m_nSurroundType (SurroundingBoundsType_t) - // NetworkVarNames: m_CollisionGroup (uint8) - // NetworkVarNames: m_nEnablePhysics (uint8) - // NetworkVarNames: m_vecSpecifiedSurroundingMins (Vector) - // NetworkVarNames: m_vecSpecifiedSurroundingMaxs (Vector) - // NetworkVarNames: m_vCapsuleCenter1 (Vector) - // NetworkVarNames: m_vCapsuleCenter2 (Vector) - // NetworkVarNames: m_flCapsuleRadius (float) - namespace CCollisionProperty { - constexpr std::ptrdiff_t m_collisionAttribute = 0x10; // VPhysicsCollisionAttribute_t - constexpr std::ptrdiff_t m_vecMins = 0x40; // Vector - constexpr std::ptrdiff_t m_vecMaxs = 0x4C; // Vector - constexpr std::ptrdiff_t m_usSolidFlags = 0x5A; // uint8 - constexpr std::ptrdiff_t m_nSolidType = 0x5B; // SolidType_t - constexpr std::ptrdiff_t m_triggerBloat = 0x5C; // uint8 - constexpr std::ptrdiff_t m_nSurroundType = 0x5D; // SurroundingBoundsType_t - constexpr std::ptrdiff_t m_CollisionGroup = 0x5E; // uint8 - constexpr std::ptrdiff_t m_nEnablePhysics = 0x5F; // uint8 - constexpr std::ptrdiff_t m_flBoundingRadius = 0x60; // float32 - constexpr std::ptrdiff_t m_vecSpecifiedSurroundingMins = 0x64; // Vector - constexpr std::ptrdiff_t m_vecSpecifiedSurroundingMaxs = 0x70; // Vector - constexpr std::ptrdiff_t m_vecSurroundingMaxs = 0x7C; // Vector - constexpr std::ptrdiff_t m_vecSurroundingMins = 0x88; // Vector - constexpr std::ptrdiff_t m_vCapsuleCenter1 = 0x94; // Vector - constexpr std::ptrdiff_t m_vCapsuleCenter2 = 0xA0; // Vector - constexpr std::ptrdiff_t m_flCapsuleRadius = 0xAC; // float32 - } - // Parent: None - // Fields count: 21 - // - // Metadata: - // NetworkVarNames: m_vOrigin (Vector) - // NetworkVarNames: m_vStart (Vector) - // NetworkVarNames: m_vNormal (Vector) - // NetworkVarNames: m_vAngles (QAngle) - // NetworkVarNames: m_hEntity (CEntityHandle) - // NetworkVarNames: m_hOtherEntity (CEntityHandle) - // NetworkVarNames: m_flScale (float32) - // NetworkVarNames: m_flMagnitude (float32) - // NetworkVarNames: m_flRadius (float32) - // NetworkVarNames: m_nSurfaceProp (CUtlStringToken) - // NetworkVarNames: m_nEffectIndex (HParticleSystemDefinition) - // NetworkVarNames: m_nDamageType (uint32) - // NetworkVarNames: m_nPenetrate (uint8) - // NetworkVarNames: m_nMaterial (uint16) - // NetworkVarNames: m_nHitBox (uint16) - // NetworkVarNames: m_nColor (uint8) - // NetworkVarNames: m_fFlags (uint8) - // NetworkVarNames: m_nAttachmentIndex (AttachmentHandle_t) - // NetworkVarNames: m_nAttachmentName (CUtlStringToken) - // NetworkVarNames: m_iEffectName (uint16) - // NetworkVarNames: m_nExplosionType (uint8) - namespace CEffectData { - constexpr std::ptrdiff_t m_vOrigin = 0x8; // Vector - constexpr std::ptrdiff_t m_vStart = 0x14; // Vector - constexpr std::ptrdiff_t m_vNormal = 0x20; // Vector - constexpr std::ptrdiff_t m_vAngles = 0x2C; // QAngle - constexpr std::ptrdiff_t m_hEntity = 0x38; // CEntityHandle - constexpr std::ptrdiff_t m_hOtherEntity = 0x3C; // CEntityHandle - constexpr std::ptrdiff_t m_flScale = 0x40; // float32 - constexpr std::ptrdiff_t m_flMagnitude = 0x44; // float32 - constexpr std::ptrdiff_t m_flRadius = 0x48; // float32 - constexpr std::ptrdiff_t m_nSurfaceProp = 0x4C; // CUtlStringToken - constexpr std::ptrdiff_t m_nEffectIndex = 0x50; // CWeakHandle - constexpr std::ptrdiff_t m_nDamageType = 0x58; // uint32 - constexpr std::ptrdiff_t m_nPenetrate = 0x5C; // uint8 - constexpr std::ptrdiff_t m_nMaterial = 0x5E; // uint16 - constexpr std::ptrdiff_t m_nHitBox = 0x60; // uint16 - constexpr std::ptrdiff_t m_nColor = 0x62; // uint8 - constexpr std::ptrdiff_t m_fFlags = 0x63; // uint8 - constexpr std::ptrdiff_t m_nAttachmentIndex = 0x64; // AttachmentHandle_t - constexpr std::ptrdiff_t m_nAttachmentName = 0x68; // CUtlStringToken - constexpr std::ptrdiff_t m_iEffectName = 0x6C; // uint16 - constexpr std::ptrdiff_t m_nExplosionType = 0x6E; // uint8 - } - // Parent: CBaseEntity - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_flFadeStartDist (float32) - // NetworkVarNames: m_flFadeEndDist (float32) - namespace CEnvDetailController { - constexpr std::ptrdiff_t m_flFadeStartDist = 0x7A8; // float32 - constexpr std::ptrdiff_t m_flFadeEndDist = 0x7AC; // float32 - } - // Parent: None - // Fields count: 31 - // - // Metadata: - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_iWindSeed (uint32) - // NetworkVarNames: m_iMinWind (uint16) - // NetworkVarNames: m_iMaxWind (uint16) - // NetworkVarNames: m_windRadius (int32) - // NetworkVarNames: m_iMinGust (uint16) - // NetworkVarNames: m_iMaxGust (uint16) - // NetworkVarNames: m_flMinGustDelay (float32) - // NetworkVarNames: m_flMaxGustDelay (float32) - // NetworkVarNames: m_flGustDuration (float32) - // NetworkVarNames: m_iGustDirChange (uint16) - // NetworkVarNames: m_location (Vector) - // NetworkVarNames: m_iInitialWindDir (uint16) - // NetworkVarNames: m_flInitialWindSpeed (float32) - namespace CEnvWindShared { - constexpr std::ptrdiff_t m_flStartTime = 0x8; // GameTime_t - constexpr std::ptrdiff_t m_iWindSeed = 0xC; // uint32 - constexpr std::ptrdiff_t m_iMinWind = 0x10; // uint16 - constexpr std::ptrdiff_t m_iMaxWind = 0x12; // uint16 - constexpr std::ptrdiff_t m_windRadius = 0x14; // int32 - constexpr std::ptrdiff_t m_iMinGust = 0x18; // uint16 - constexpr std::ptrdiff_t m_iMaxGust = 0x1A; // uint16 - constexpr std::ptrdiff_t m_flMinGustDelay = 0x1C; // float32 - constexpr std::ptrdiff_t m_flMaxGustDelay = 0x20; // float32 - constexpr std::ptrdiff_t m_flGustDuration = 0x24; // float32 - constexpr std::ptrdiff_t m_iGustDirChange = 0x28; // uint16 - constexpr std::ptrdiff_t m_location = 0x2C; // Vector - constexpr std::ptrdiff_t m_iszGustSound = 0x38; // int32 - constexpr std::ptrdiff_t m_iWindDir = 0x3C; // int32 - constexpr std::ptrdiff_t m_flWindSpeed = 0x40; // float32 - constexpr std::ptrdiff_t m_currentWindVector = 0x44; // Vector - constexpr std::ptrdiff_t m_CurrentSwayVector = 0x50; // Vector - constexpr std::ptrdiff_t m_PrevSwayVector = 0x5C; // Vector - constexpr std::ptrdiff_t m_iInitialWindDir = 0x68; // uint16 - constexpr std::ptrdiff_t m_flInitialWindSpeed = 0x6C; // float32 - constexpr std::ptrdiff_t m_OnGustStart = 0x70; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnGustEnd = 0x98; // CEntityIOOutput - constexpr std::ptrdiff_t m_flVariationTime = 0xC0; // GameTime_t - constexpr std::ptrdiff_t m_flSwayTime = 0xC4; // GameTime_t - constexpr std::ptrdiff_t m_flSimTime = 0xC8; // GameTime_t - constexpr std::ptrdiff_t m_flSwitchTime = 0xCC; // GameTime_t - constexpr std::ptrdiff_t m_flAveWindSpeed = 0xD0; // float32 - constexpr std::ptrdiff_t m_bGusting = 0xD4; // bool - constexpr std::ptrdiff_t m_flWindAngleVariation = 0xD8; // float32 - constexpr std::ptrdiff_t m_flWindSpeedVariation = 0xDC; // float32 - constexpr std::ptrdiff_t m_iEntIndex = 0xE0; // CEntityIndex - } - // Parent: None - // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_nModelID (int32) - // NetworkVarNames: m_hMaterial (HMaterialStrong) - // NetworkVarNames: m_solid (ShardSolid_t) - // NetworkVarNames: m_ShatterPanelMode (ShatterPanelMode) - // NetworkVarNames: m_vecPanelSize (Vector2D) - // NetworkVarNames: m_vecStressPositionA (Vector2D) - // NetworkVarNames: m_vecStressPositionB (Vector2D) - // NetworkVarNames: m_vecPanelVertices (Vector2D) - // NetworkVarNames: m_flGlassHalfThickness (float) - // NetworkVarNames: m_bHasParent (bool) - // NetworkVarNames: m_bParentFrozen (bool) - // NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken) - namespace shard_model_desc_t { - constexpr std::ptrdiff_t m_nModelID = 0x8; // int32 - constexpr std::ptrdiff_t m_hMaterial = 0x10; // CStrongHandle - constexpr std::ptrdiff_t m_solid = 0x18; // ShardSolid_t - constexpr std::ptrdiff_t m_ShatterPanelMode = 0x19; // ShatterPanelMode - constexpr std::ptrdiff_t m_vecPanelSize = 0x1C; // Vector2D - constexpr std::ptrdiff_t m_vecStressPositionA = 0x24; // Vector2D - constexpr std::ptrdiff_t m_vecStressPositionB = 0x2C; // Vector2D - constexpr std::ptrdiff_t m_vecPanelVertices = 0x38; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_flGlassHalfThickness = 0x50; // float32 - constexpr std::ptrdiff_t m_bHasParent = 0x54; // bool - constexpr std::ptrdiff_t m_bParentFrozen = 0x55; // bool - constexpr std::ptrdiff_t m_SurfacePropStringToken = 0x58; // CUtlStringToken - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_iGlowType (int32) - // NetworkVarNames: m_iGlowTeam (int32) - // NetworkVarNames: m_nGlowRange (int32) - // NetworkVarNames: m_nGlowRangeMin (int32) - // NetworkVarNames: m_glowColorOverride (Color) - // NetworkVarNames: m_bFlashing (bool) - // NetworkVarNames: m_flGlowTime (float) - // NetworkVarNames: m_flGlowStartTime (float) - // NetworkVarNames: m_bEligibleForScreenHighlight (bool) - namespace CGlowProperty { - constexpr std::ptrdiff_t m_fGlowColor = 0x8; // Vector - constexpr std::ptrdiff_t m_iGlowType = 0x30; // int32 - constexpr std::ptrdiff_t m_iGlowTeam = 0x34; // int32 - constexpr std::ptrdiff_t m_nGlowRange = 0x38; // int32 - constexpr std::ptrdiff_t m_nGlowRangeMin = 0x3C; // int32 - constexpr std::ptrdiff_t m_glowColorOverride = 0x40; // Color - constexpr std::ptrdiff_t m_bFlashing = 0x44; // bool - constexpr std::ptrdiff_t m_flGlowTime = 0x48; // float32 - constexpr std::ptrdiff_t m_flGlowStartTime = 0x4C; // float32 - constexpr std::ptrdiff_t m_bEligibleForScreenHighlight = 0x50; // bool - constexpr std::ptrdiff_t m_bGlowing = 0x51; // bool - } - // Parent: None - // Fields count: 25 - // - // Metadata: - // NetworkVarNames: dirPrimary (Vector) - // NetworkVarNames: colorPrimary (Color) - // NetworkVarNames: colorSecondary (Color) - // NetworkVarNames: colorPrimaryLerpTo (Color) - // NetworkVarNames: colorSecondaryLerpTo (Color) - // NetworkVarNames: start (float32) - // NetworkVarNames: end (float32) - // NetworkVarNames: farz (float32) - // NetworkVarNames: maxdensity (float32) - // NetworkVarNames: exponent (float32) - // NetworkVarNames: HDRColorScale (float32) - // NetworkVarNames: skyboxFogFactor (float32) - // NetworkVarNames: skyboxFogFactorLerpTo (float32) - // NetworkVarNames: startLerpTo (float32) - // NetworkVarNames: endLerpTo (float32) - // NetworkVarNames: maxdensityLerpTo (float32) - // NetworkVarNames: lerptime (GameTime_t) - // NetworkVarNames: duration (float32) - // NetworkVarNames: blendtobackground (float32) - // NetworkVarNames: scattering (float32) - // NetworkVarNames: locallightscale (float32) - // NetworkVarNames: enable (bool) - // NetworkVarNames: blend (bool) - // NetworkVarNames: m_bNoReflectionFog (bool) - namespace fogparams_t { - constexpr std::ptrdiff_t dirPrimary = 0x8; // Vector - constexpr std::ptrdiff_t colorPrimary = 0x14; // Color - constexpr std::ptrdiff_t colorSecondary = 0x18; // Color - constexpr std::ptrdiff_t colorPrimaryLerpTo = 0x1C; // Color - constexpr std::ptrdiff_t colorSecondaryLerpTo = 0x20; // Color - constexpr std::ptrdiff_t start = 0x24; // float32 - constexpr std::ptrdiff_t end = 0x28; // float32 - constexpr std::ptrdiff_t farz = 0x2C; // float32 - constexpr std::ptrdiff_t maxdensity = 0x30; // float32 - constexpr std::ptrdiff_t exponent = 0x34; // float32 - constexpr std::ptrdiff_t HDRColorScale = 0x38; // float32 - constexpr std::ptrdiff_t skyboxFogFactor = 0x3C; // float32 - constexpr std::ptrdiff_t skyboxFogFactorLerpTo = 0x40; // float32 - constexpr std::ptrdiff_t startLerpTo = 0x44; // float32 - constexpr std::ptrdiff_t endLerpTo = 0x48; // float32 - constexpr std::ptrdiff_t maxdensityLerpTo = 0x4C; // float32 - constexpr std::ptrdiff_t lerptime = 0x50; // GameTime_t - constexpr std::ptrdiff_t duration = 0x54; // float32 - constexpr std::ptrdiff_t blendtobackground = 0x58; // float32 - constexpr std::ptrdiff_t scattering = 0x5C; // float32 - constexpr std::ptrdiff_t locallightscale = 0x60; // float32 - constexpr std::ptrdiff_t enable = 0x64; // bool - constexpr std::ptrdiff_t blend = 0x65; // bool - constexpr std::ptrdiff_t m_bNoReflectionFog = 0x66; // bool - constexpr std::ptrdiff_t m_bPadding = 0x67; // bool - } - // Parent: None - // Fields count: 14 - // - // Metadata: - // NetworkVarNames: m_hCtrl (CHandle) - namespace fogplayerparams_t { - constexpr std::ptrdiff_t m_hCtrl = 0x8; // CHandle - constexpr std::ptrdiff_t m_flTransitionTime = 0xC; // float32 - constexpr std::ptrdiff_t m_OldColor = 0x10; // Color - constexpr std::ptrdiff_t m_flOldStart = 0x14; // float32 - constexpr std::ptrdiff_t m_flOldEnd = 0x18; // float32 - constexpr std::ptrdiff_t m_flOldMaxDensity = 0x1C; // float32 - constexpr std::ptrdiff_t m_flOldHDRColorScale = 0x20; // float32 - constexpr std::ptrdiff_t m_flOldFarZ = 0x24; // float32 - constexpr std::ptrdiff_t m_NewColor = 0x28; // Color - constexpr std::ptrdiff_t m_flNewStart = 0x2C; // float32 - constexpr std::ptrdiff_t m_flNewEnd = 0x30; // float32 - constexpr std::ptrdiff_t m_flNewMaxDensity = 0x34; // float32 - constexpr std::ptrdiff_t m_flNewHDRColorScale = 0x38; // float32 - constexpr std::ptrdiff_t m_flNewFarZ = 0x3C; // float32 - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // NetworkVarNames: scale (int16) - // NetworkVarNames: origin (Vector) - // NetworkVarNames: bClip3DSkyBoxNearToWorldFar (bool) - // NetworkVarNames: flClip3DSkyBoxNearToWorldFarOffset (float32) - // NetworkVarNames: fog (fogparams_t) - // NetworkVarNames: m_nWorldGroupID (WorldGroupId_t) - namespace sky3dparams_t { - constexpr std::ptrdiff_t scale = 0x8; // int16 - constexpr std::ptrdiff_t origin = 0xC; // Vector - constexpr std::ptrdiff_t bClip3DSkyBoxNearToWorldFar = 0x18; // bool - constexpr std::ptrdiff_t flClip3DSkyBoxNearToWorldFarOffset = 0x1C; // float32 - constexpr std::ptrdiff_t fog = 0x20; // fogparams_t - constexpr std::ptrdiff_t m_nWorldGroupID = 0x88; // WorldGroupId_t - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_Transforms (CTransform) - // NetworkVarNames: m_hOwner (EHANDLE) - namespace PhysicsRagdollPose_t { - constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // CNetworkVarChainer - constexpr std::ptrdiff_t m_Transforms = 0x30; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_hOwner = 0x48; // CHandle - } - // Parent: CBaseEntity - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_iszStackName (string_t) - // NetworkVarNames: m_iszOperatorName (string_t) - // NetworkVarNames: m_iszOpvarName (string_t) - // NetworkVarNames: m_iOpvarIndex (int) - // NetworkVarNames: m_bUseAutoCompare (bool) - namespace CSoundOpvarSetPointBase { - constexpr std::ptrdiff_t m_bDisabled = 0x7A8; // bool - constexpr std::ptrdiff_t m_hSource = 0x7AC; // CEntityHandle - constexpr std::ptrdiff_t m_iszSourceEntityName = 0x7B8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_vLastPosition = 0x810; // Vector - constexpr std::ptrdiff_t m_iszStackName = 0x820; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOperatorName = 0x828; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOpvarName = 0x830; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iOpvarIndex = 0x838; // int32 - constexpr std::ptrdiff_t m_bUseAutoCompare = 0x83C; // bool - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_Attributes (CEconItemAttribute) - namespace CAttributeList { - constexpr std::ptrdiff_t m_Attributes = 0x8; // CUtlVectorEmbeddedNetworkVar - constexpr std::ptrdiff_t m_pManager = 0x58; // CAttributeManager* - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_iAttributeDefinitionIndex (attrib_definition_index_t) - // NetworkVarNames: m_flValue (float) - // NetworkVarNames: m_flInitialValue (float) - // NetworkVarNames: m_nRefundableCurrency (int) - // NetworkVarNames: m_bSetBonus (bool) - namespace CEconItemAttribute { - constexpr std::ptrdiff_t m_iAttributeDefinitionIndex = 0x30; // uint16 - constexpr std::ptrdiff_t m_flValue = 0x34; // float32 - constexpr std::ptrdiff_t m_flInitialValue = 0x38; // float32 - constexpr std::ptrdiff_t m_nRefundableCurrency = 0x3C; // int32 - constexpr std::ptrdiff_t m_bSetBonus = 0x40; // bool - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_iReapplyProvisionParity (int) - // NetworkVarNames: m_hOuter (EHANDLE) - // NetworkVarNames: m_ProviderType (attributeprovidertypes_t) - namespace CAttributeManager { - constexpr std::ptrdiff_t m_Providers = 0x8; // CUtlVector> - constexpr std::ptrdiff_t m_iReapplyProvisionParity = 0x20; // int32 - constexpr std::ptrdiff_t m_hOuter = 0x24; // CHandle - constexpr std::ptrdiff_t m_bPreventLoopback = 0x28; // bool - constexpr std::ptrdiff_t m_ProviderType = 0x2C; // attributeprovidertypes_t - constexpr std::ptrdiff_t m_CachedResults = 0x30; // CUtlVector - } - // Parent: CAttributeManager - // Fields count: 1 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_Item (CEconItemView) - namespace CAttributeContainer { - constexpr std::ptrdiff_t m_Item = 0x50; // CEconItemView - } - // Parent: AmmoTypeInfo_t - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace GameAmmoTypeInfo_t { - constexpr std::ptrdiff_t m_nBuySize = 0x34; // int32 - constexpr std::ptrdiff_t m_nCost = 0x38; // int32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_bSpotted (bool) - // NetworkVarNames: m_bSpottedByMask (uint32) - namespace EntitySpottedState_t { - constexpr std::ptrdiff_t m_bSpotted = 0x8; // bool - constexpr std::ptrdiff_t m_bSpottedByMask = 0xC; // uint32[2] - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_pGameRules (CCSGameRules*) - namespace CCSGameRulesProxy { - constexpr std::ptrdiff_t m_pGameRules = 0x7A8; // CCSGameRules* - } - // Parent: None - // Fields count: 215 - // - // Metadata: - // NetworkVarNames: m_bFreezePeriod (bool) - // NetworkVarNames: m_bWarmupPeriod (bool) - // NetworkVarNames: m_fWarmupPeriodEnd (GameTime_t) - // NetworkVarNames: m_fWarmupPeriodStart (GameTime_t) - // NetworkVarNames: m_nTotalPausedTicks (int) - // NetworkVarNames: m_nPauseStartTick (int) - // NetworkVarNames: m_bServerPaused (bool) - // NetworkVarNames: m_bGamePaused (bool) - // NetworkVarNames: m_bTerroristTimeOutActive (bool) - // NetworkVarNames: m_bCTTimeOutActive (bool) - // NetworkVarNames: m_flTerroristTimeOutRemaining (float) - // NetworkVarNames: m_flCTTimeOutRemaining (float) - // NetworkVarNames: m_nTerroristTimeOuts (int) - // NetworkVarNames: m_nCTTimeOuts (int) - // NetworkVarNames: m_bTechnicalTimeOut (bool) - // NetworkVarNames: m_bMatchWaitingForResume (bool) - // NetworkVarNames: m_iRoundTime (int) - // NetworkVarNames: m_fMatchStartTime (float) - // NetworkVarNames: m_fRoundStartTime (GameTime_t) - // NetworkVarNames: m_flRestartRoundTime (GameTime_t) - // NetworkVarNames: m_bGameRestart (bool) - // NetworkVarNames: m_flGameStartTime (float) - // NetworkVarNames: m_timeUntilNextPhaseStarts (float) - // NetworkVarNames: m_gamePhase (int) - // NetworkVarNames: m_totalRoundsPlayed (int) - // NetworkVarNames: m_nRoundsPlayedThisPhase (int) - // NetworkVarNames: m_nOvertimePlaying (int) - // NetworkVarNames: m_iHostagesRemaining (int) - // NetworkVarNames: m_bAnyHostageReached (bool) - // NetworkVarNames: m_bMapHasBombTarget (bool) - // NetworkVarNames: m_bMapHasRescueZone (bool) - // NetworkVarNames: m_bMapHasBuyZone (bool) - // NetworkVarNames: m_bIsQueuedMatchmaking (bool) - // NetworkVarNames: m_nQueuedMatchmakingMode (int) - // NetworkVarNames: m_bIsValveDS (bool) - // NetworkVarNames: m_bLogoMap (bool) - // NetworkVarNames: m_bPlayAllStepSoundsOnServer (bool) - // NetworkVarNames: m_iSpectatorSlotCount (int) - // NetworkVarNames: m_MatchDevice (int) - // NetworkVarNames: m_bHasMatchStarted (bool) - // NetworkVarNames: m_nNextMapInMapgroup (int) - // NetworkVarNames: m_szTournamentEventName (char) - // NetworkVarNames: m_szTournamentEventStage (char) - // NetworkVarNames: m_szMatchStatTxt (char) - // NetworkVarNames: m_szTournamentPredictionsTxt (char) - // NetworkVarNames: m_nTournamentPredictionsPct (int) - // NetworkVarNames: m_flCMMItemDropRevealStartTime (GameTime_t) - // NetworkVarNames: m_flCMMItemDropRevealEndTime (GameTime_t) - // NetworkVarNames: m_bIsDroppingItems (bool) - // NetworkVarNames: m_bIsQuestEligible (bool) - // NetworkVarNames: m_bIsHltvActive (bool) - // NetworkVarNames: m_nGuardianModeWaveNumber (int) - // NetworkVarNames: m_nGuardianModeSpecialKillsRemaining (int) - // NetworkVarNames: m_nGuardianModeSpecialWeaponNeeded (int) - // NetworkVarNames: m_numGlobalGiftsGiven (uint32) - // NetworkVarNames: m_numGlobalGifters (uint32) - // NetworkVarNames: m_numGlobalGiftsPeriodSeconds (uint32) - // NetworkVarNames: m_arrFeaturedGiftersAccounts (uint32) - // NetworkVarNames: m_arrFeaturedGiftersGifts (uint32) - // NetworkVarNames: m_arrProhibitedItemIndices (uint16) - // NetworkVarNames: m_arrTournamentActiveCasterAccounts (uint32) - // NetworkVarNames: m_numBestOfMaps (int) - // NetworkVarNames: m_nHalloweenMaskListSeed (int) - // NetworkVarNames: m_bBombDropped (bool) - // NetworkVarNames: m_bBombPlanted (bool) - // NetworkVarNames: m_iRoundWinStatus (int) - // NetworkVarNames: m_eRoundWinReason (int) - // NetworkVarNames: m_bTCantBuy (bool) - // NetworkVarNames: m_bCTCantBuy (bool) - // NetworkVarNames: m_flGuardianBuyUntilTime (GameTime_t) - // NetworkVarNames: m_iMatchStats_RoundResults (int) - // NetworkVarNames: m_iMatchStats_PlayersAlive_CT (int) - // NetworkVarNames: m_iMatchStats_PlayersAlive_T (int) - // NetworkVarNames: m_TeamRespawnWaveTimes (float) - // NetworkVarNames: m_flNextRespawnWave (GameTime_t) - // NetworkVarNames: m_nServerQuestID (int) - // NetworkVarNames: m_vMinimapMins (Vector) - // NetworkVarNames: m_vMinimapMaxs (Vector) - // NetworkVarNames: m_MinimapVerticalSectionHeights (float) - // NetworkVarNames: m_nEndMatchMapGroupVoteTypes (int) - // NetworkVarNames: m_nEndMatchMapGroupVoteOptions (int) - // NetworkVarNames: m_nEndMatchMapVoteWinner (int) - // NetworkVarNames: m_iNumConsecutiveCTLoses (int) - // NetworkVarNames: m_iNumConsecutiveTerroristLoses (int) - // NetworkVarNames: m_nMatchAbortedEarlyReason (int) - // NetworkVarNames: m_pGameModeRules (CCSGameModeRules*) - // NetworkVarNames: m_RetakeRules (CRetakeGameRules) - // NetworkVarNames: m_nMatchEndCount (uint8) - // NetworkVarNames: m_nTTeamIntroVariant (int) - // NetworkVarNames: m_nCTTeamIntroVariant (int) - // NetworkVarNames: m_bTeamIntroPeriod (bool) - // NetworkVarNames: m_iRoundEndWinnerTeam (int) - // NetworkVarNames: m_eRoundEndReason (int) - // NetworkVarNames: m_bRoundEndShowTimerDefend (bool) - // NetworkVarNames: m_iRoundEndTimerTime (int) - // NetworkVarNames: m_sRoundEndFunFactToken (CUtlString) - // NetworkVarNames: m_iRoundEndFunFactPlayerSlot (CPlayerSlot) - // NetworkVarNames: m_iRoundEndFunFactData1 (int) - // NetworkVarNames: m_iRoundEndFunFactData2 (int) - // NetworkVarNames: m_iRoundEndFunFactData3 (int) - // NetworkVarNames: m_sRoundEndMessage (CUtlString) - // NetworkVarNames: m_iRoundEndPlayerCount (int) - // NetworkVarNames: m_bRoundEndNoMusic (bool) - // NetworkVarNames: m_iRoundEndLegacy (int) - // NetworkVarNames: m_nRoundEndCount (uint8) - // NetworkVarNames: m_iRoundStartRoundNumber (int) - // NetworkVarNames: m_nRoundStartCount (uint8) - namespace CCSGameRules { - constexpr std::ptrdiff_t __m_pChainEntity = 0x98; // CNetworkVarChainer - constexpr std::ptrdiff_t m_coopMissionManager = 0xC0; // CHandle - constexpr std::ptrdiff_t m_bFreezePeriod = 0xC4; // bool - constexpr std::ptrdiff_t m_bWarmupPeriod = 0xC5; // bool - constexpr std::ptrdiff_t m_fWarmupPeriodEnd = 0xC8; // GameTime_t - constexpr std::ptrdiff_t m_fWarmupPeriodStart = 0xCC; // GameTime_t - constexpr std::ptrdiff_t m_nTotalPausedTicks = 0xD0; // int32 - constexpr std::ptrdiff_t m_nPauseStartTick = 0xD4; // int32 - constexpr std::ptrdiff_t m_bServerPaused = 0xD8; // bool - constexpr std::ptrdiff_t m_bGamePaused = 0xD9; // bool - constexpr std::ptrdiff_t m_bTerroristTimeOutActive = 0xDA; // bool - constexpr std::ptrdiff_t m_bCTTimeOutActive = 0xDB; // bool - constexpr std::ptrdiff_t m_flTerroristTimeOutRemaining = 0xDC; // float32 - constexpr std::ptrdiff_t m_flCTTimeOutRemaining = 0xE0; // float32 - constexpr std::ptrdiff_t m_nTerroristTimeOuts = 0xE4; // int32 - constexpr std::ptrdiff_t m_nCTTimeOuts = 0xE8; // int32 - constexpr std::ptrdiff_t m_bTechnicalTimeOut = 0xEC; // bool - constexpr std::ptrdiff_t m_bMatchWaitingForResume = 0xED; // bool - constexpr std::ptrdiff_t m_iRoundTime = 0xF0; // int32 - constexpr std::ptrdiff_t m_fMatchStartTime = 0xF4; // float32 - constexpr std::ptrdiff_t m_fRoundStartTime = 0xF8; // GameTime_t - constexpr std::ptrdiff_t m_flRestartRoundTime = 0xFC; // GameTime_t - constexpr std::ptrdiff_t m_bGameRestart = 0x100; // bool - constexpr std::ptrdiff_t m_flGameStartTime = 0x104; // float32 - constexpr std::ptrdiff_t m_timeUntilNextPhaseStarts = 0x108; // float32 - constexpr std::ptrdiff_t m_gamePhase = 0x10C; // int32 - constexpr std::ptrdiff_t m_totalRoundsPlayed = 0x110; // int32 - constexpr std::ptrdiff_t m_nRoundsPlayedThisPhase = 0x114; // int32 - constexpr std::ptrdiff_t m_nOvertimePlaying = 0x118; // int32 - constexpr std::ptrdiff_t m_iHostagesRemaining = 0x11C; // int32 - constexpr std::ptrdiff_t m_bAnyHostageReached = 0x120; // bool - constexpr std::ptrdiff_t m_bMapHasBombTarget = 0x121; // bool - constexpr std::ptrdiff_t m_bMapHasRescueZone = 0x122; // bool - constexpr std::ptrdiff_t m_bMapHasBuyZone = 0x123; // bool - constexpr std::ptrdiff_t m_bIsQueuedMatchmaking = 0x124; // bool - constexpr std::ptrdiff_t m_nQueuedMatchmakingMode = 0x128; // int32 - constexpr std::ptrdiff_t m_bIsValveDS = 0x12C; // bool - constexpr std::ptrdiff_t m_bLogoMap = 0x12D; // bool - constexpr std::ptrdiff_t m_bPlayAllStepSoundsOnServer = 0x12E; // bool - constexpr std::ptrdiff_t m_iSpectatorSlotCount = 0x130; // int32 - constexpr std::ptrdiff_t m_MatchDevice = 0x134; // int32 - constexpr std::ptrdiff_t m_bHasMatchStarted = 0x138; // bool - constexpr std::ptrdiff_t m_nNextMapInMapgroup = 0x13C; // int32 - constexpr std::ptrdiff_t m_szTournamentEventName = 0x140; // char[512] - constexpr std::ptrdiff_t m_szTournamentEventStage = 0x340; // char[512] - constexpr std::ptrdiff_t m_szMatchStatTxt = 0x540; // char[512] - constexpr std::ptrdiff_t m_szTournamentPredictionsTxt = 0x740; // char[512] - constexpr std::ptrdiff_t m_nTournamentPredictionsPct = 0x940; // int32 - constexpr std::ptrdiff_t m_flCMMItemDropRevealStartTime = 0x944; // GameTime_t - constexpr std::ptrdiff_t m_flCMMItemDropRevealEndTime = 0x948; // GameTime_t - constexpr std::ptrdiff_t m_bIsDroppingItems = 0x94C; // bool - constexpr std::ptrdiff_t m_bIsQuestEligible = 0x94D; // bool - constexpr std::ptrdiff_t m_bIsHltvActive = 0x94E; // bool - constexpr std::ptrdiff_t m_nGuardianModeWaveNumber = 0x950; // int32 - constexpr std::ptrdiff_t m_nGuardianModeSpecialKillsRemaining = 0x954; // int32 - constexpr std::ptrdiff_t m_nGuardianModeSpecialWeaponNeeded = 0x958; // int32 - constexpr std::ptrdiff_t m_nGuardianGrenadesToGiveBots = 0x95C; // int32 - constexpr std::ptrdiff_t m_nNumHeaviesToSpawn = 0x960; // int32 - constexpr std::ptrdiff_t m_numGlobalGiftsGiven = 0x964; // uint32 - constexpr std::ptrdiff_t m_numGlobalGifters = 0x968; // uint32 - constexpr std::ptrdiff_t m_numGlobalGiftsPeriodSeconds = 0x96C; // uint32 - constexpr std::ptrdiff_t m_arrFeaturedGiftersAccounts = 0x970; // uint32[4] - constexpr std::ptrdiff_t m_arrFeaturedGiftersGifts = 0x980; // uint32[4] - constexpr std::ptrdiff_t m_arrProhibitedItemIndices = 0x990; // uint16[100] - constexpr std::ptrdiff_t m_arrTournamentActiveCasterAccounts = 0xA58; // uint32[4] - constexpr std::ptrdiff_t m_numBestOfMaps = 0xA68; // int32 - constexpr std::ptrdiff_t m_nHalloweenMaskListSeed = 0xA6C; // int32 - constexpr std::ptrdiff_t m_bBombDropped = 0xA70; // bool - constexpr std::ptrdiff_t m_bBombPlanted = 0xA71; // bool - constexpr std::ptrdiff_t m_iRoundWinStatus = 0xA74; // int32 - constexpr std::ptrdiff_t m_eRoundWinReason = 0xA78; // int32 - constexpr std::ptrdiff_t m_bTCantBuy = 0xA7C; // bool - constexpr std::ptrdiff_t m_bCTCantBuy = 0xA7D; // bool - constexpr std::ptrdiff_t m_flGuardianBuyUntilTime = 0xA80; // GameTime_t - constexpr std::ptrdiff_t m_iMatchStats_RoundResults = 0xA84; // int32[30] - constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_CT = 0xAFC; // int32[30] - constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_T = 0xB74; // int32[30] - constexpr std::ptrdiff_t m_TeamRespawnWaveTimes = 0xBEC; // float32[32] - constexpr std::ptrdiff_t m_flNextRespawnWave = 0xC6C; // GameTime_t[32] - constexpr std::ptrdiff_t m_nServerQuestID = 0xCEC; // int32 - constexpr std::ptrdiff_t m_vMinimapMins = 0xCF0; // Vector - constexpr std::ptrdiff_t m_vMinimapMaxs = 0xCFC; // Vector - constexpr std::ptrdiff_t m_MinimapVerticalSectionHeights = 0xD08; // float32[8] - constexpr std::ptrdiff_t m_bDontIncrementCoopWave = 0xD28; // bool - constexpr std::ptrdiff_t m_bSpawnedTerrorHuntHeavy = 0xD29; // bool - constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteTypes = 0xD2C; // int32[10] - constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteOptions = 0xD54; // int32[10] - constexpr std::ptrdiff_t m_nEndMatchMapVoteWinner = 0xD7C; // int32 - constexpr std::ptrdiff_t m_iNumConsecutiveCTLoses = 0xD80; // int32 - constexpr std::ptrdiff_t m_iNumConsecutiveTerroristLoses = 0xD84; // int32 - constexpr std::ptrdiff_t m_bHasHostageBeenTouched = 0xDA0; // bool - constexpr std::ptrdiff_t m_flIntermissionStartTime = 0xDA4; // GameTime_t - constexpr std::ptrdiff_t m_flIntermissionEndTime = 0xDA8; // GameTime_t - constexpr std::ptrdiff_t m_bLevelInitialized = 0xDAC; // bool - constexpr std::ptrdiff_t m_iTotalRoundsPlayed = 0xDB0; // int32 - constexpr std::ptrdiff_t m_iUnBalancedRounds = 0xDB4; // int32 - constexpr std::ptrdiff_t m_endMatchOnRoundReset = 0xDB8; // bool - constexpr std::ptrdiff_t m_endMatchOnThink = 0xDB9; // bool - constexpr std::ptrdiff_t m_iFreezeTime = 0xDBC; // int32 - constexpr std::ptrdiff_t m_iNumTerrorist = 0xDC0; // int32 - constexpr std::ptrdiff_t m_iNumCT = 0xDC4; // int32 - constexpr std::ptrdiff_t m_iNumSpawnableTerrorist = 0xDC8; // int32 - constexpr std::ptrdiff_t m_iNumSpawnableCT = 0xDCC; // int32 - constexpr std::ptrdiff_t m_arrSelectedHostageSpawnIndices = 0xDD0; // CUtlVector - constexpr std::ptrdiff_t m_nSpawnPointsRandomSeed = 0xDE8; // int32 - constexpr std::ptrdiff_t m_bFirstConnected = 0xDEC; // bool - constexpr std::ptrdiff_t m_bCompleteReset = 0xDED; // bool - constexpr std::ptrdiff_t m_bPickNewTeamsOnReset = 0xDEE; // bool - constexpr std::ptrdiff_t m_bScrambleTeamsOnRestart = 0xDEF; // bool - constexpr std::ptrdiff_t m_bSwapTeamsOnRestart = 0xDF0; // bool - constexpr std::ptrdiff_t m_nEndMatchTiedVotes = 0xDF8; // CUtlVector - constexpr std::ptrdiff_t m_bNeedToAskPlayersForContinueVote = 0xE14; // bool - constexpr std::ptrdiff_t m_numQueuedMatchmakingAccounts = 0xE18; // uint32 - constexpr std::ptrdiff_t m_pQueuedMatchmakingReservationString = 0xE20; // char* - constexpr std::ptrdiff_t m_numTotalTournamentDrops = 0xE28; // uint32 - constexpr std::ptrdiff_t m_numSpectatorsCountMax = 0xE2C; // uint32 - constexpr std::ptrdiff_t m_numSpectatorsCountMaxTV = 0xE30; // uint32 - constexpr std::ptrdiff_t m_numSpectatorsCountMaxLnk = 0xE34; // uint32 - constexpr std::ptrdiff_t m_bForceTeamChangeSilent = 0xE40; // bool - constexpr std::ptrdiff_t m_bLoadingRoundBackupData = 0xE41; // bool - constexpr std::ptrdiff_t m_nMatchInfoShowType = 0xE78; // int32 - constexpr std::ptrdiff_t m_flMatchInfoDecidedTime = 0xE7C; // float32 - constexpr std::ptrdiff_t m_flCoopRespawnAndHealTime = 0xE98; // float32 - constexpr std::ptrdiff_t m_coopBonusCoinsFound = 0xE9C; // int32 - constexpr std::ptrdiff_t m_coopBonusPistolsOnly = 0xEA0; // bool - constexpr std::ptrdiff_t m_coopPlayersInDeploymentZone = 0xEA1; // bool - constexpr std::ptrdiff_t m_coopMissionDeadPlayerRespawnEnabled = 0xEA2; // bool - constexpr std::ptrdiff_t mTeamDMLastWinningTeamNumber = 0xEA4; // int32 - constexpr std::ptrdiff_t mTeamDMLastThinkTime = 0xEA8; // float32 - constexpr std::ptrdiff_t m_flTeamDMLastAnnouncementTime = 0xEAC; // float32 - constexpr std::ptrdiff_t m_iAccountTerrorist = 0xEB0; // int32 - constexpr std::ptrdiff_t m_iAccountCT = 0xEB4; // int32 - constexpr std::ptrdiff_t m_iSpawnPointCount_Terrorist = 0xEB8; // int32 - constexpr std::ptrdiff_t m_iSpawnPointCount_CT = 0xEBC; // int32 - constexpr std::ptrdiff_t m_iMaxNumTerrorists = 0xEC0; // int32 - constexpr std::ptrdiff_t m_iMaxNumCTs = 0xEC4; // int32 - constexpr std::ptrdiff_t m_iLoserBonus = 0xEC8; // int32 - constexpr std::ptrdiff_t m_iLoserBonusMostRecentTeam = 0xECC; // int32 - constexpr std::ptrdiff_t m_tmNextPeriodicThink = 0xED0; // float32 - constexpr std::ptrdiff_t m_bVoiceWonMatchBragFired = 0xED4; // bool - constexpr std::ptrdiff_t m_fWarmupNextChatNoticeTime = 0xED8; // float32 - constexpr std::ptrdiff_t m_iHostagesRescued = 0xEE0; // int32 - constexpr std::ptrdiff_t m_iHostagesTouched = 0xEE4; // int32 - constexpr std::ptrdiff_t m_flNextHostageAnnouncement = 0xEE8; // float32 - constexpr std::ptrdiff_t m_bNoTerroristsKilled = 0xEEC; // bool - constexpr std::ptrdiff_t m_bNoCTsKilled = 0xEED; // bool - constexpr std::ptrdiff_t m_bNoEnemiesKilled = 0xEEE; // bool - constexpr std::ptrdiff_t m_bCanDonateWeapons = 0xEEF; // bool - constexpr std::ptrdiff_t m_firstKillTime = 0xEF4; // float32 - constexpr std::ptrdiff_t m_firstBloodTime = 0xEFC; // float32 - constexpr std::ptrdiff_t m_hostageWasInjured = 0xF18; // bool - constexpr std::ptrdiff_t m_hostageWasKilled = 0xF19; // bool - constexpr std::ptrdiff_t m_bVoteCalled = 0xF28; // bool - constexpr std::ptrdiff_t m_bServerVoteOnReset = 0xF29; // bool - constexpr std::ptrdiff_t m_flVoteCheckThrottle = 0xF2C; // float32 - constexpr std::ptrdiff_t m_bBuyTimeEnded = 0xF30; // bool - constexpr std::ptrdiff_t m_nLastFreezeEndBeep = 0xF34; // int32 - constexpr std::ptrdiff_t m_bTargetBombed = 0xF38; // bool - constexpr std::ptrdiff_t m_bBombDefused = 0xF39; // bool - constexpr std::ptrdiff_t m_bMapHasBombZone = 0xF3A; // bool - constexpr std::ptrdiff_t m_vecMainCTSpawnPos = 0xF58; // Vector - constexpr std::ptrdiff_t m_CTSpawnPointsMasterList = 0xF68; // CUtlVector - constexpr std::ptrdiff_t m_TerroristSpawnPointsMasterList = 0xF80; // CUtlVector - constexpr std::ptrdiff_t m_bRespawningAllRespawnablePlayers = 0xF98; // bool - constexpr std::ptrdiff_t m_iNextCTSpawnPoint = 0xF9C; // int32 - constexpr std::ptrdiff_t m_flCTSpawnPointUsedTime = 0xFA0; // float32 - constexpr std::ptrdiff_t m_iNextTerroristSpawnPoint = 0xFA4; // int32 - constexpr std::ptrdiff_t m_flTerroristSpawnPointUsedTime = 0xFA8; // float32 - constexpr std::ptrdiff_t m_CTSpawnPoints = 0xFB0; // CUtlVector - constexpr std::ptrdiff_t m_TerroristSpawnPoints = 0xFC8; // CUtlVector - constexpr std::ptrdiff_t m_bIsUnreservedGameServer = 0xFE0; // bool - constexpr std::ptrdiff_t m_fAutobalanceDisplayTime = 0xFE4; // float32 - constexpr std::ptrdiff_t m_bAllowWeaponSwitch = 0x1250; // bool - constexpr std::ptrdiff_t m_bRoundTimeWarningTriggered = 0x1251; // bool - constexpr std::ptrdiff_t m_phaseChangeAnnouncementTime = 0x1254; // GameTime_t - constexpr std::ptrdiff_t m_fNextUpdateTeamClanNamesTime = 0x1258; // float32 - constexpr std::ptrdiff_t m_flLastThinkTime = 0x125C; // GameTime_t - constexpr std::ptrdiff_t m_fAccumulatedRoundOffDamage = 0x1260; // float32 - constexpr std::ptrdiff_t m_nShorthandedBonusLastEvalRound = 0x1264; // int32 - constexpr std::ptrdiff_t m_nMatchAbortedEarlyReason = 0x14E0; // int32 - constexpr std::ptrdiff_t m_bHasTriggeredRoundStartMusic = 0x14E4; // bool - constexpr std::ptrdiff_t m_bHasTriggeredCoopSpawnReset = 0x14E5; // bool - constexpr std::ptrdiff_t m_bSwitchingTeamsAtRoundReset = 0x14E6; // bool - constexpr std::ptrdiff_t m_pGameModeRules = 0x1500; // CCSGameModeRules* - constexpr std::ptrdiff_t m_BtGlobalBlackboard = 0x1508; // KeyValues3 - constexpr std::ptrdiff_t m_hPlayerResource = 0x1568; // CHandle - constexpr std::ptrdiff_t m_RetakeRules = 0x1570; // CRetakeGameRules - constexpr std::ptrdiff_t m_GuardianBotSkillLevelMax = 0x1754; // int32 - constexpr std::ptrdiff_t m_GuardianBotSkillLevelMin = 0x1758; // int32 - constexpr std::ptrdiff_t m_arrTeamUniqueKillWeaponsMatch = 0x1760; // CUtlVector[4] - constexpr std::ptrdiff_t m_bTeamLastKillUsedUniqueWeaponMatch = 0x17C0; // bool[4] - constexpr std::ptrdiff_t m_nMatchEndCount = 0x17E8; // uint8 - constexpr std::ptrdiff_t m_nTTeamIntroVariant = 0x17EC; // int32 - constexpr std::ptrdiff_t m_nCTTeamIntroVariant = 0x17F0; // int32 - constexpr std::ptrdiff_t m_bTeamIntroPeriod = 0x17F4; // bool - constexpr std::ptrdiff_t m_fTeamIntroPeriodEnd = 0x17F8; // GameTime_t - constexpr std::ptrdiff_t m_bPlayedTeamIntroVO = 0x17FC; // bool - constexpr std::ptrdiff_t m_iRoundEndWinnerTeam = 0x1800; // int32 - constexpr std::ptrdiff_t m_eRoundEndReason = 0x1804; // int32 - constexpr std::ptrdiff_t m_bRoundEndShowTimerDefend = 0x1808; // bool - constexpr std::ptrdiff_t m_iRoundEndTimerTime = 0x180C; // int32 - constexpr std::ptrdiff_t m_sRoundEndFunFactToken = 0x1810; // CUtlString - constexpr std::ptrdiff_t m_iRoundEndFunFactPlayerSlot = 0x1818; // CPlayerSlot - constexpr std::ptrdiff_t m_iRoundEndFunFactData1 = 0x181C; // int32 - constexpr std::ptrdiff_t m_iRoundEndFunFactData2 = 0x1820; // int32 - constexpr std::ptrdiff_t m_iRoundEndFunFactData3 = 0x1824; // int32 - constexpr std::ptrdiff_t m_sRoundEndMessage = 0x1828; // CUtlString - constexpr std::ptrdiff_t m_iRoundEndPlayerCount = 0x1830; // int32 - constexpr std::ptrdiff_t m_bRoundEndNoMusic = 0x1834; // bool - constexpr std::ptrdiff_t m_iRoundEndLegacy = 0x1838; // int32 - constexpr std::ptrdiff_t m_nRoundEndCount = 0x183C; // uint8 - constexpr std::ptrdiff_t m_iRoundStartRoundNumber = 0x1840; // int32 - constexpr std::ptrdiff_t m_nRoundStartCount = 0x1844; // uint8 - constexpr std::ptrdiff_t m_flLastPerfSampleTime = 0x5850; // float64 - constexpr std::ptrdiff_t m_bSkipNextServerPerfSample = 0x5858; // bool - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - namespace CCSTakeDamageInfoAPI { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag - namespace CCSGameModeScript { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - namespace CCSGameModeScript_ConVars { - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_WeaponSequence (CUtlString) - namespace CCSGameModeRules_ArmsRace { - constexpr std::ptrdiff_t m_WeaponSequence = 0x38; // CNetworkUtlVectorBase - } - // Parent: CCSGameModeScript - // Fields count: 1 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag - namespace CCSArmsRaceScript { - constexpr std::ptrdiff_t m_pOuter = 0xD8; // CCSGameModeRules_ArmsRace* - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_flDMBonusStartTime (GameTime_t) - // NetworkVarNames: m_flDMBonusTimeLength (float) - // NetworkVarNames: m_nDMBonusWeaponLoadoutSlot (int16) - namespace CCSGameModeRules_Deathmatch { - constexpr std::ptrdiff_t m_flDMBonusStartTime = 0x38; // GameTime_t - constexpr std::ptrdiff_t m_flDMBonusTimeLength = 0x3C; // float32 - constexpr std::ptrdiff_t m_nDMBonusWeaponLoadoutSlot = 0x40; // int16 - } - // Parent: CCSGameModeScript - // Fields count: 1 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag - namespace CCSDeathmatchScript { - constexpr std::ptrdiff_t m_pOuter = 0xD8; // CCSGameModeRules_Deathmatch* - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - namespace CCSDeathmatchScript_ConVars { - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_nMatchSeed (int) - // NetworkVarNames: m_bBlockersPresent (bool) - // NetworkVarNames: m_bRoundInProgress (bool) - // NetworkVarNames: m_iFirstSecondHalfRound (int) - // NetworkVarNames: m_iBombSite (int) - namespace CRetakeGameRules { - constexpr std::ptrdiff_t m_nMatchSeed = 0xF8; // int32 - constexpr std::ptrdiff_t m_bBlockersPresent = 0xFC; // bool - constexpr std::ptrdiff_t m_bRoundInProgress = 0xFD; // bool - constexpr std::ptrdiff_t m_iFirstSecondHalfRound = 0x100; // int32 - constexpr std::ptrdiff_t m_iBombSite = 0x104; // int32 - } - // Parent: None - // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_iKills (int) - // NetworkVarNames: m_iDeaths (int) - // NetworkVarNames: m_iAssists (int) - // NetworkVarNames: m_iDamage (int) - // NetworkVarNames: m_iEquipmentValue (int) - // NetworkVarNames: m_iMoneySaved (int) - // NetworkVarNames: m_iKillReward (int) - // NetworkVarNames: m_iLiveTime (int) - // NetworkVarNames: m_iHeadShotKills (int) - // NetworkVarNames: m_iObjective (int) - // NetworkVarNames: m_iCashEarned (int) - // NetworkVarNames: m_iUtilityDamage (int) - // NetworkVarNames: m_iEnemiesFlashed (int) - namespace CSPerRoundStats_t { - constexpr std::ptrdiff_t m_iKills = 0x30; // int32 - constexpr std::ptrdiff_t m_iDeaths = 0x34; // int32 - constexpr std::ptrdiff_t m_iAssists = 0x38; // int32 - constexpr std::ptrdiff_t m_iDamage = 0x3C; // int32 - constexpr std::ptrdiff_t m_iEquipmentValue = 0x40; // int32 - constexpr std::ptrdiff_t m_iMoneySaved = 0x44; // int32 - constexpr std::ptrdiff_t m_iKillReward = 0x48; // int32 - constexpr std::ptrdiff_t m_iLiveTime = 0x4C; // int32 - constexpr std::ptrdiff_t m_iHeadShotKills = 0x50; // int32 - constexpr std::ptrdiff_t m_iObjective = 0x54; // int32 - constexpr std::ptrdiff_t m_iCashEarned = 0x58; // int32 - constexpr std::ptrdiff_t m_iUtilityDamage = 0x5C; // int32 - constexpr std::ptrdiff_t m_iEnemiesFlashed = 0x60; // int32 - } - // Parent: CSPerRoundStats_t - // Fields count: 21 - // - // Metadata: - // NetworkVarNames: m_iEnemy5Ks (int) - // NetworkVarNames: m_iEnemy4Ks (int) - // NetworkVarNames: m_iEnemy3Ks (int) - // NetworkVarNames: m_iEnemyKnifeKills (int) - // NetworkVarNames: m_iEnemyTaserKills (int) - namespace CSMatchStats_t { - constexpr std::ptrdiff_t m_iEnemy5Ks = 0x64; // int32 - constexpr std::ptrdiff_t m_iEnemy4Ks = 0x68; // int32 - constexpr std::ptrdiff_t m_iEnemy3Ks = 0x6C; // int32 - constexpr std::ptrdiff_t m_iEnemyKnifeKills = 0x70; // int32 - constexpr std::ptrdiff_t m_iEnemyTaserKills = 0x74; // int32 - constexpr std::ptrdiff_t m_iEnemy2Ks = 0x78; // int32 - constexpr std::ptrdiff_t m_iUtility_Count = 0x7C; // int32 - constexpr std::ptrdiff_t m_iUtility_Successes = 0x80; // int32 - constexpr std::ptrdiff_t m_iUtility_Enemies = 0x84; // int32 - constexpr std::ptrdiff_t m_iFlash_Count = 0x88; // int32 - constexpr std::ptrdiff_t m_iFlash_Successes = 0x8C; // int32 - constexpr std::ptrdiff_t m_nHealthPointsRemovedTotal = 0x90; // int32 - constexpr std::ptrdiff_t m_nHealthPointsDealtTotal = 0x94; // int32 - constexpr std::ptrdiff_t m_nShotsFiredTotal = 0x98; // int32 - constexpr std::ptrdiff_t m_nShotsOnTargetTotal = 0x9C; // int32 - constexpr std::ptrdiff_t m_i1v1Count = 0xA0; // int32 - constexpr std::ptrdiff_t m_i1v1Wins = 0xA4; // int32 - constexpr std::ptrdiff_t m_i1v2Count = 0xA8; // int32 - constexpr std::ptrdiff_t m_i1v2Wins = 0xAC; // int32 - constexpr std::ptrdiff_t m_iEntryCount = 0xB0; // int32 - constexpr std::ptrdiff_t m_iEntryWins = 0xB4; // int32 - } - // Parent: CBaseEntity - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_nVariant (int) - // NetworkVarNames: m_nRandom (int) - // NetworkVarNames: m_nOrdinal (int) - // NetworkVarNames: m_sWeaponName (CUtlString) - // NetworkVarNames: m_xuid (XUID) - // NetworkVarNames: m_agentItem (CEconItemView) - // NetworkVarNames: m_glovesItem (CEconItemView) - // NetworkVarNames: m_weaponItem (CEconItemView) - namespace CCSGO_TeamPreviewCharacterPosition { - constexpr std::ptrdiff_t m_nVariant = 0x7A8; // int32 - constexpr std::ptrdiff_t m_nRandom = 0x7AC; // int32 - constexpr std::ptrdiff_t m_nOrdinal = 0x7B0; // int32 - constexpr std::ptrdiff_t m_sWeaponName = 0x7B8; // CUtlString - constexpr std::ptrdiff_t m_xuid = 0x7C0; // uint64 - constexpr std::ptrdiff_t m_agentItem = 0x7C8; // CEconItemView - constexpr std::ptrdiff_t m_glovesItem = 0xA40; // CEconItemView - constexpr std::ptrdiff_t m_weaponItem = 0xCB8; // CEconItemView - } - // Parent: CBaseEntity - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_hPlayer (CHandle) - // NetworkVarNames: m_hPingedEntity (CHandle) - // NetworkVarNames: m_iType (int) - // NetworkVarNames: m_bUrgent (bool) - // NetworkVarNames: m_szPlaceName (char) - namespace CPlayerPing { - constexpr std::ptrdiff_t m_hPlayer = 0x7B0; // CHandle - constexpr std::ptrdiff_t m_hPingedEntity = 0x7B4; // CHandle - constexpr std::ptrdiff_t m_iType = 0x7B8; // int32 - constexpr std::ptrdiff_t m_bUrgent = 0x7BC; // bool - constexpr std::ptrdiff_t m_szPlaceName = 0x7BD; // char[18] - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_hPlayerPing (CHandle) - namespace CCSPlayer_PingServices { - constexpr std::ptrdiff_t m_flPlayerPingTokens = 0x40; // GameTime_t[5] - constexpr std::ptrdiff_t m_hPlayerPing = 0x54; // CHandle - } - // Parent: CBaseEntity - // Fields count: 10 - // - // Metadata: - // NetworkVarNames: m_bHostageAlive (bool) - // NetworkVarNames: m_isHostageFollowingSomeone (bool) - // NetworkVarNames: m_iHostageEntityIDs (CEntityIndex) - // NetworkVarNames: m_bombsiteCenterA (Vector) - // NetworkVarNames: m_bombsiteCenterB (Vector) - // NetworkVarNames: m_hostageRescueX (int) - // NetworkVarNames: m_hostageRescueY (int) - // NetworkVarNames: m_hostageRescueZ (int) - // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) - namespace CCSPlayerResource { - constexpr std::ptrdiff_t m_bHostageAlive = 0x7A8; // bool[12] - constexpr std::ptrdiff_t m_isHostageFollowingSomeone = 0x7B4; // bool[12] - constexpr std::ptrdiff_t m_iHostageEntityIDs = 0x7C0; // CEntityIndex[12] - constexpr std::ptrdiff_t m_bombsiteCenterA = 0x7F0; // Vector - constexpr std::ptrdiff_t m_bombsiteCenterB = 0x7FC; // Vector - constexpr std::ptrdiff_t m_hostageRescueX = 0x808; // int32[4] - constexpr std::ptrdiff_t m_hostageRescueY = 0x818; // int32[4] - constexpr std::ptrdiff_t m_hostageRescueZ = 0x828; // int32[4] - constexpr std::ptrdiff_t m_bEndMatchNextMapAllVoted = 0x838; // bool - constexpr std::ptrdiff_t m_foundGoalPositions = 0x839; // bool - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - namespace CCSPlayerControllerAPI { - } - // Parent: CPlayer_CameraServices - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_iFOV (uint32) - // NetworkVarNames: m_iFOVStart (uint32) - // NetworkVarNames: m_flFOVTime (GameTime_t) - // NetworkVarNames: m_flFOVRate (float32) - // NetworkVarNames: m_hZoomOwner (CHandle) - namespace CCSPlayerBase_CameraServices { - constexpr std::ptrdiff_t m_iFOV = 0x170; // uint32 - constexpr std::ptrdiff_t m_iFOVStart = 0x174; // uint32 - constexpr std::ptrdiff_t m_flFOVTime = 0x178; // GameTime_t - constexpr std::ptrdiff_t m_flFOVRate = 0x17C; // float32 - constexpr std::ptrdiff_t m_hZoomOwner = 0x180; // CHandle - constexpr std::ptrdiff_t m_hTriggerFogList = 0x188; // CUtlVector> - constexpr std::ptrdiff_t m_hLastFogTrigger = 0x1A0; // CHandle - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_nItemDefIndex (uint16) - // NetworkVarNames: m_nCount (uint16) - namespace WeaponPurchaseCount_t { - constexpr std::ptrdiff_t m_nItemDefIndex = 0x30; // uint16 - constexpr std::ptrdiff_t m_nCount = 0x32; // uint16 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t) - namespace WeaponPurchaseTracker_t { - constexpr std::ptrdiff_t m_weaponPurchases = 0x8; // CUtlVectorEmbeddedNetworkVar - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_bIsRescuing (bool) - // NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t) - // NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t) - namespace CCSPlayer_ActionTrackingServices { - constexpr std::ptrdiff_t m_hLastWeaponBeforeC4AutoSwitch = 0x208; // CHandle - constexpr std::ptrdiff_t m_bIsRescuing = 0x23C; // bool - constexpr std::ptrdiff_t m_weaponPurchasesThisMatch = 0x240; // WeaponPurchaseTracker_t - constexpr std::ptrdiff_t m_weaponPurchasesThisRound = 0x298; // WeaponPurchaseTracker_t - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_totalHitsOnServer (int32) - namespace CCSPlayer_BulletServices { - constexpr std::ptrdiff_t m_totalHitsOnServer = 0x40; // int32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_unDefIdx (item_definition_index_t) - // NetworkVarNames: m_nCost (int) - // NetworkVarNames: m_nPrevArmor (int) - // NetworkVarNames: m_bPrevHelmet (bool) - // NetworkVarNames: m_hItem (CEntityHandle) - namespace SellbackPurchaseEntry_t { - constexpr std::ptrdiff_t m_unDefIdx = 0x30; // uint16 - constexpr std::ptrdiff_t m_nCost = 0x34; // int32 - constexpr std::ptrdiff_t m_nPrevArmor = 0x38; // int32 - constexpr std::ptrdiff_t m_bPrevHelmet = 0x3C; // bool - constexpr std::ptrdiff_t m_hItem = 0x40; // CEntityHandle - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t) - namespace CCSPlayer_BuyServices { - constexpr std::ptrdiff_t m_vecSellbackPurchaseEntries = 0xC8; // CUtlVectorEmbeddedNetworkVar - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_hCarriedHostage (CHandle) - // NetworkVarNames: m_hCarriedHostageProp (CHandle) - namespace CCSPlayer_HostageServices { - constexpr std::ptrdiff_t m_hCarriedHostage = 0x40; // CHandle - constexpr std::ptrdiff_t m_hCarriedHostageProp = 0x44; // CHandle - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_bHasDefuser (bool) - // NetworkVarNames: m_bHasHelmet (bool) - // NetworkVarNames: m_bHasHeavyArmor (bool) - namespace CCSPlayer_ItemServices { - constexpr std::ptrdiff_t m_bHasDefuser = 0x40; // bool - constexpr std::ptrdiff_t m_bHasHelmet = 0x41; // bool - constexpr std::ptrdiff_t m_bHasHeavyArmor = 0x42; // bool - } - // Parent: CPlayer_MovementServices_Humanoid - // Fields count: 39 - // - // Metadata: - // NetworkVarNames: m_flMaxFallVelocity (float) - // NetworkVarNames: m_vecLadderNormal (Vector) - // NetworkVarNames: m_nLadderSurfacePropIndex (int) - // NetworkVarNames: m_flDuckAmount (float) - // NetworkVarNames: m_flDuckSpeed (float) - // NetworkVarNames: m_bDuckOverride (bool) - // NetworkVarNames: m_bDesiresDuck (bool) - // NetworkVarNames: m_nDuckTimeMsecs (uint32) - // NetworkVarNames: m_nDuckJumpTimeMsecs (uint32) - // NetworkVarNames: m_nJumpTimeMsecs (uint32) - // NetworkVarNames: m_flLastDuckTime (float) - // NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int) - // NetworkVarNames: m_bOldJumpPressed (bool) - // NetworkVarNames: m_flJumpUntil (float) - // NetworkVarNames: m_flJumpVel (float) - // NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t) - // NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t) - // NetworkVarNames: m_flOffsetTickCompleteTime (float) - // NetworkVarNames: m_flOffsetTickStashedSpeed (float) - // NetworkVarNames: m_flStamina (float) - namespace CCSPlayer_MovementServices { - constexpr std::ptrdiff_t m_flMaxFallVelocity = 0x224; // float32 - constexpr std::ptrdiff_t m_vecLadderNormal = 0x228; // Vector - constexpr std::ptrdiff_t m_nLadderSurfacePropIndex = 0x234; // int32 - constexpr std::ptrdiff_t m_flDuckAmount = 0x238; // float32 - constexpr std::ptrdiff_t m_flDuckSpeed = 0x23C; // float32 - constexpr std::ptrdiff_t m_bDuckOverride = 0x240; // bool - constexpr std::ptrdiff_t m_bDesiresDuck = 0x241; // bool - constexpr std::ptrdiff_t m_flDuckOffset = 0x244; // float32 - constexpr std::ptrdiff_t m_nDuckTimeMsecs = 0x248; // uint32 - constexpr std::ptrdiff_t m_nDuckJumpTimeMsecs = 0x24C; // uint32 - constexpr std::ptrdiff_t m_nJumpTimeMsecs = 0x250; // uint32 - constexpr std::ptrdiff_t m_flLastDuckTime = 0x254; // float32 - constexpr std::ptrdiff_t m_vecLastPositionAtFullCrouchSpeed = 0x260; // Vector2D - constexpr std::ptrdiff_t m_duckUntilOnGround = 0x268; // bool - constexpr std::ptrdiff_t m_bHasWalkMovedSinceLastJump = 0x269; // bool - constexpr std::ptrdiff_t m_bInStuckTest = 0x26A; // bool - constexpr std::ptrdiff_t m_flStuckCheckTime = 0x278; // float32[64][2] - constexpr std::ptrdiff_t m_nTraceCount = 0x478; // int32 - constexpr std::ptrdiff_t m_StuckLast = 0x47C; // int32 - constexpr std::ptrdiff_t m_bSpeedCropped = 0x480; // bool - constexpr std::ptrdiff_t m_nOldWaterLevel = 0x484; // int32 - constexpr std::ptrdiff_t m_flWaterEntryTime = 0x488; // float32 - constexpr std::ptrdiff_t m_vecForward = 0x48C; // Vector - constexpr std::ptrdiff_t m_vecLeft = 0x498; // Vector - constexpr std::ptrdiff_t m_vecUp = 0x4A4; // Vector - constexpr std::ptrdiff_t m_nGameCodeHasMovedPlayerAfterCommand = 0x4B0; // int32 - constexpr std::ptrdiff_t m_bMadeFootstepNoise = 0x4B4; // bool - constexpr std::ptrdiff_t m_iFootsteps = 0x4B8; // int32 - constexpr std::ptrdiff_t m_bOldJumpPressed = 0x4BC; // bool - constexpr std::ptrdiff_t m_flJumpPressedTime = 0x4C0; // float32 - constexpr std::ptrdiff_t m_flJumpUntil = 0x4C4; // float32 - constexpr std::ptrdiff_t m_flJumpVel = 0x4C8; // float32 - constexpr std::ptrdiff_t m_fStashGrenadeParameterWhen = 0x4CC; // GameTime_t - constexpr std::ptrdiff_t m_nButtonDownMaskPrev = 0x4D0; // uint64 - constexpr std::ptrdiff_t m_flOffsetTickCompleteTime = 0x4D8; // float32 - constexpr std::ptrdiff_t m_flOffsetTickStashedSpeed = 0x4DC; // float32 - constexpr std::ptrdiff_t m_flStamina = 0x4E0; // float32 - constexpr std::ptrdiff_t m_flHeightAtJumpStart = 0x4E4; // float32 - constexpr std::ptrdiff_t m_flMaxJumpHeightThisJump = 0x4E8; // float32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_hViewModel (CHandle) - namespace CCSPlayer_ViewModelServices { - constexpr std::ptrdiff_t m_hViewModel = 0x40; // CHandle[3] - } - // Parent: CPlayer_WeaponServices - // Fields count: 14 - // - // Metadata: - // NetworkVarNames: m_flNextAttack (GameTime_t) - // NetworkVarNames: m_bIsLookingAtWeapon (bool) - // NetworkVarNames: m_bIsHoldingLookAtWeapon (bool) - namespace CCSPlayer_WeaponServices { - constexpr std::ptrdiff_t m_flNextAttack = 0xA4; // GameTime_t - constexpr std::ptrdiff_t m_bIsLookingAtWeapon = 0xA8; // bool - constexpr std::ptrdiff_t m_bIsHoldingLookAtWeapon = 0xA9; // bool - constexpr std::ptrdiff_t m_hSavedWeapon = 0xAC; // CHandle - constexpr std::ptrdiff_t m_nTimeToMelee = 0xB0; // int32 - constexpr std::ptrdiff_t m_nTimeToSecondary = 0xB4; // int32 - constexpr std::ptrdiff_t m_nTimeToPrimary = 0xB8; // int32 - constexpr std::ptrdiff_t m_nTimeToSniperRifle = 0xBC; // int32 - constexpr std::ptrdiff_t m_bIsBeingGivenItem = 0xC0; // bool - constexpr std::ptrdiff_t m_bIsPickingUpItemWithUse = 0xC1; // bool - constexpr std::ptrdiff_t m_bPickedUpWeapon = 0xC2; // bool - constexpr std::ptrdiff_t m_bDisableAutoDeploy = 0xC3; // bool - constexpr std::ptrdiff_t m_nOldShootPositionHistoryCount = 0xC4; // uint32 - constexpr std::ptrdiff_t m_nOldInputHistoryCount = 0x460; // uint32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_perRoundStats (CSPerRoundStats_t) - // NetworkVarNames: m_matchStats (CSMatchStats_t) - // NetworkVarNames: m_iNumRoundKills (int) - // NetworkVarNames: m_iNumRoundKillsHeadshots (int) - // NetworkVarNames: m_unTotalRoundDamageDealt (uint32) - namespace CCSPlayerController_ActionTrackingServices { - constexpr std::ptrdiff_t m_perRoundStats = 0x40; // CUtlVectorEmbeddedNetworkVar - constexpr std::ptrdiff_t m_matchStats = 0x90; // CSMatchStats_t - constexpr std::ptrdiff_t m_iNumRoundKills = 0x148; // int32 - constexpr std::ptrdiff_t m_iNumRoundKillsHeadshots = 0x14C; // int32 - constexpr std::ptrdiff_t m_unTotalRoundDamageDealt = 0x150; // uint32 - } - // Parent: None - // Fields count: 14 - // - // Metadata: - // NetworkVarNames: m_PlayerDamager (CHandle) - // NetworkVarNames: m_PlayerRecipient (CHandle) - // NetworkVarNames: m_hPlayerControllerDamager (CHandle) - // NetworkVarNames: m_hPlayerControllerRecipient (CHandle) - // NetworkVarNames: m_szPlayerDamagerName (CUtlString) - // NetworkVarNames: m_szPlayerRecipientName (CUtlString) - // NetworkVarNames: m_DamagerXuid (uint64) - // NetworkVarNames: m_RecipientXuid (uint64) - // NetworkVarNames: m_iDamage (int) - // NetworkVarNames: m_iActualHealthRemoved (int) - // NetworkVarNames: m_iNumHits (int) - // NetworkVarNames: m_iLastBulletUpdate (int) - // NetworkVarNames: m_bIsOtherEnemy (bool) - // NetworkVarNames: m_killType (EKillTypes_t) - namespace CDamageRecord { - constexpr std::ptrdiff_t m_PlayerDamager = 0x28; // CHandle - constexpr std::ptrdiff_t m_PlayerRecipient = 0x2C; // CHandle - constexpr std::ptrdiff_t m_hPlayerControllerDamager = 0x30; // CHandle - constexpr std::ptrdiff_t m_hPlayerControllerRecipient = 0x34; // CHandle - constexpr std::ptrdiff_t m_szPlayerDamagerName = 0x38; // CUtlString - constexpr std::ptrdiff_t m_szPlayerRecipientName = 0x40; // CUtlString - constexpr std::ptrdiff_t m_DamagerXuid = 0x48; // uint64 - constexpr std::ptrdiff_t m_RecipientXuid = 0x50; // uint64 - constexpr std::ptrdiff_t m_iDamage = 0x58; // int32 - constexpr std::ptrdiff_t m_iActualHealthRemoved = 0x5C; // int32 - constexpr std::ptrdiff_t m_iNumHits = 0x60; // int32 - constexpr std::ptrdiff_t m_iLastBulletUpdate = 0x64; // int32 - constexpr std::ptrdiff_t m_bIsOtherEnemy = 0x68; // bool - constexpr std::ptrdiff_t m_killType = 0x69; // EKillTypes_t - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_nSendUpdate (int) - // NetworkVarNames: m_DamageList (CDamageRecord) - namespace CCSPlayerController_DamageServices { - constexpr std::ptrdiff_t m_nSendUpdate = 0x40; // int32 - constexpr std::ptrdiff_t m_DamageList = 0x48; // CUtlVectorEmbeddedNetworkVar - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_iAccount (int) - // NetworkVarNames: m_iStartAccount (int) - // NetworkVarNames: m_iTotalCashSpent (int) - // NetworkVarNames: m_iCashSpentThisRound (int) - namespace CCSPlayerController_InGameMoneyServices { - constexpr std::ptrdiff_t m_bReceivesMoneyNextRound = 0x40; // bool - constexpr std::ptrdiff_t m_iAccountMoneyEarnedForNextRound = 0x44; // int32 - constexpr std::ptrdiff_t m_iAccount = 0x48; // int32 - constexpr std::ptrdiff_t m_iStartAccount = 0x4C; // int32 - constexpr std::ptrdiff_t m_iTotalCashSpent = 0x50; // int32 - constexpr std::ptrdiff_t m_iCashSpentThisRound = 0x54; // int32 - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_unMusicID (item_definition_index_t) - // NetworkVarNames: m_rank (MedalRank_t) - // NetworkVarNames: m_nPersonaDataPublicLevel (int) - // NetworkVarNames: m_nPersonaDataPublicCommendsLeader (int) - // NetworkVarNames: m_nPersonaDataPublicCommendsTeacher (int) - // NetworkVarNames: m_nPersonaDataPublicCommendsFriendly (int) - // NetworkVarNames: m_nPersonaDataXpTrailLevel (int) - // NetworkVarNames: m_vecServerAuthoritativeWeaponSlots (ServerAuthoritativeWeaponSlot_t) - namespace CCSPlayerController_InventoryServices { - constexpr std::ptrdiff_t m_unMusicID = 0x40; // uint16 - constexpr std::ptrdiff_t m_rank = 0x44; // MedalRank_t[6] - constexpr std::ptrdiff_t m_nPersonaDataPublicLevel = 0x5C; // int32 - constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsLeader = 0x60; // int32 - constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsTeacher = 0x64; // int32 - constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsFriendly = 0x68; // int32 - constexpr std::ptrdiff_t m_nPersonaDataXpTrailLevel = 0x6C; // int32 - constexpr std::ptrdiff_t m_unEquippedPlayerSprayIDs = 0xF48; // uint32[1] - constexpr std::ptrdiff_t m_vecServerAuthoritativeWeaponSlots = 0xF50; // CUtlVectorEmbeddedNetworkVar - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - namespace CCSWeaponBaseVDataAPI { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - namespace CCSWeaponBaseAPI { - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MPropertyCustomEditor - namespace CFiringModeFloat { - constexpr std::ptrdiff_t m_flValues = 0x0; // float32[2] - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MPropertyCustomEditor - namespace CFiringModeInt { - constexpr std::ptrdiff_t m_nValues = 0x0; // int32[2] - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - namespace CCSObserverPawnAPI { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - namespace CCSPlayerPawnAPI { - } - // Parent: CBaseEntity - // Fields count: 14 - // - // Metadata: - // NetworkVarNames: m_iActiveIssueIndex (int) - // NetworkVarNames: m_iOnlyTeamToVote (int) - // NetworkVarNames: m_nVoteOptionCount (int) - // NetworkVarNames: m_nPotentialVotes (int) - // NetworkVarNames: m_bIsYesNoVote (bool) - namespace CVoteController { - constexpr std::ptrdiff_t m_iActiveIssueIndex = 0x7A8; // int32 - constexpr std::ptrdiff_t m_iOnlyTeamToVote = 0x7AC; // int32 - constexpr std::ptrdiff_t m_nVoteOptionCount = 0x7B0; // int32[5] - constexpr std::ptrdiff_t m_nPotentialVotes = 0x7C4; // int32 - constexpr std::ptrdiff_t m_bIsYesNoVote = 0x7C8; // bool - constexpr std::ptrdiff_t m_acceptingVotesTimer = 0x7D0; // CountdownTimer - constexpr std::ptrdiff_t m_executeCommandTimer = 0x7E8; // CountdownTimer - constexpr std::ptrdiff_t m_resetVoteTimer = 0x800; // CountdownTimer - constexpr std::ptrdiff_t m_nVotesCast = 0x818; // int32[64] - constexpr std::ptrdiff_t m_playerHoldingVote = 0x918; // CPlayerSlot - constexpr std::ptrdiff_t m_playerOverrideForVote = 0x91C; // CPlayerSlot - constexpr std::ptrdiff_t m_nHighestCountIndex = 0x920; // int32 - constexpr std::ptrdiff_t m_potentialIssues = 0x928; // CUtlVector - constexpr std::ptrdiff_t m_VoteOptions = 0x940; // CUtlVector - } - // Parent: CBaseEntity - // Fields count: 24 - // - // Metadata: - // NetworkVarNames: m_nDraftType (int) - // NetworkVarNames: m_nTeamWinningCoinToss (int) - // NetworkVarNames: m_nTeamWithFirstChoice (int) - // NetworkVarNames: m_nVoteMapIdsList (int) - // NetworkVarNames: m_nAccountIDs (int) - // NetworkVarNames: m_nMapId0 (int) - // NetworkVarNames: m_nMapId1 (int) - // NetworkVarNames: m_nMapId2 (int) - // NetworkVarNames: m_nMapId3 (int) - // NetworkVarNames: m_nMapId4 (int) - // NetworkVarNames: m_nMapId5 (int) - // NetworkVarNames: m_nStartingSide0 (int) - // NetworkVarNames: m_nCurrentPhase (int) - // NetworkVarNames: m_nPhaseStartTick (int) - // NetworkVarNames: m_nPhaseDurationTicks (int) - namespace CMapVetoPickController { - constexpr std::ptrdiff_t m_bPlayedIntroVcd = 0x7A8; // bool - constexpr std::ptrdiff_t m_bNeedToPlayFiveSecondsRemaining = 0x7A9; // bool - constexpr std::ptrdiff_t m_dblPreMatchDraftSequenceTime = 0x7C8; // float64 - constexpr std::ptrdiff_t m_bPreMatchDraftStateChanged = 0x7D0; // bool - constexpr std::ptrdiff_t m_nDraftType = 0x7D4; // int32 - constexpr std::ptrdiff_t m_nTeamWinningCoinToss = 0x7D8; // int32 - constexpr std::ptrdiff_t m_nTeamWithFirstChoice = 0x7DC; // int32[64] - constexpr std::ptrdiff_t m_nVoteMapIdsList = 0x8DC; // int32[7] - constexpr std::ptrdiff_t m_nAccountIDs = 0x8F8; // int32[64] - constexpr std::ptrdiff_t m_nMapId0 = 0x9F8; // int32[64] - constexpr std::ptrdiff_t m_nMapId1 = 0xAF8; // int32[64] - constexpr std::ptrdiff_t m_nMapId2 = 0xBF8; // int32[64] - constexpr std::ptrdiff_t m_nMapId3 = 0xCF8; // int32[64] - constexpr std::ptrdiff_t m_nMapId4 = 0xDF8; // int32[64] - constexpr std::ptrdiff_t m_nMapId5 = 0xEF8; // int32[64] - constexpr std::ptrdiff_t m_nStartingSide0 = 0xFF8; // int32[64] - constexpr std::ptrdiff_t m_nCurrentPhase = 0x10F8; // int32 - constexpr std::ptrdiff_t m_nPhaseStartTick = 0x10FC; // int32 - constexpr std::ptrdiff_t m_nPhaseDurationTicks = 0x1100; // int32 - constexpr std::ptrdiff_t m_OnMapVetoed = 0x1108; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnMapPicked = 0x1130; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnSidesPicked = 0x1158; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnNewPhaseStarted = 0x1180; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnLevelTransition = 0x11A8; // CEntityOutputTemplate - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - // MPropertyFriendlyName - // MPropertyDescription - namespace CCSPulseServerFuncs_Globals { - } - // Parent: CBaseEntity - // Fields count: 24 - // - // Metadata: - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_flBrightness (float) - // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_bCustomCubemapTexture (bool) - // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_flEdgeFadeDist (float) - // NetworkVarNames: m_vEdgeFadeDists (Vector) - // NetworkVarNames: m_nLightProbeSizeX (int) - // NetworkVarNames: m_nLightProbeSizeY (int) - // NetworkVarNames: m_nLightProbeSizeZ (int) - // NetworkVarNames: m_nLightProbeAtlasX (int) - // NetworkVarNames: m_nLightProbeAtlasY (int) - // NetworkVarNames: m_nLightProbeAtlasZ (int) - // NetworkVarNames: m_bEnabled (bool) - namespace CEnvCombinedLightProbeVolume { - constexpr std::ptrdiff_t m_Color = 0x1800; // Color - constexpr std::ptrdiff_t m_flBrightness = 0x1804; // float32 - constexpr std::ptrdiff_t m_hCubemapTexture = 0x1808; // CStrongHandle - constexpr std::ptrdiff_t m_bCustomCubemapTexture = 0x1810; // bool - constexpr std::ptrdiff_t m_hLightProbeTexture = 0x1818; // CStrongHandle - constexpr std::ptrdiff_t m_hLightProbeDirectLightIndicesTexture = 0x1820; // CStrongHandle - constexpr std::ptrdiff_t m_hLightProbeDirectLightScalarsTexture = 0x1828; // CStrongHandle - constexpr std::ptrdiff_t m_hLightProbeDirectLightShadowsTexture = 0x1830; // CStrongHandle - constexpr std::ptrdiff_t m_vBoxMins = 0x1838; // Vector - constexpr std::ptrdiff_t m_vBoxMaxs = 0x1844; // Vector - constexpr std::ptrdiff_t m_bMoveable = 0x1850; // bool - constexpr std::ptrdiff_t m_nHandshake = 0x1854; // int32 - constexpr std::ptrdiff_t m_nEnvCubeMapArrayIndex = 0x1858; // int32 - constexpr std::ptrdiff_t m_nPriority = 0x185C; // int32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x1860; // bool - constexpr std::ptrdiff_t m_flEdgeFadeDist = 0x1864; // float32 - constexpr std::ptrdiff_t m_vEdgeFadeDists = 0x1868; // Vector - constexpr std::ptrdiff_t m_nLightProbeSizeX = 0x1874; // int32 - constexpr std::ptrdiff_t m_nLightProbeSizeY = 0x1878; // int32 - constexpr std::ptrdiff_t m_nLightProbeSizeZ = 0x187C; // int32 - constexpr std::ptrdiff_t m_nLightProbeAtlasX = 0x1880; // int32 - constexpr std::ptrdiff_t m_nLightProbeAtlasY = 0x1884; // int32 - constexpr std::ptrdiff_t m_nLightProbeAtlasZ = 0x1888; // int32 - constexpr std::ptrdiff_t m_bEnabled = 0x18A1; // bool - } - // Parent: CBaseEntity - // Fields count: 18 - // - // Metadata: - // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_bCustomCubemapTexture (bool) - // NetworkVarNames: m_flInfluenceRadius (float) - // NetworkVarNames: m_vBoxProjectMins (Vector) - // NetworkVarNames: m_vBoxProjectMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_flEdgeFadeDist (float) - // NetworkVarNames: m_vEdgeFadeDists (Vector) - // NetworkVarNames: m_flDiffuseScale (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bDefaultEnvMap (bool) - // NetworkVarNames: m_bDefaultSpecEnvMap (bool) - // NetworkVarNames: m_bIndoorCubeMap (bool) - // NetworkVarNames: m_bCopyDiffuseFromDefaultCubemap (bool) - // NetworkVarNames: m_bEnabled (bool) - namespace CEnvCubemap { - constexpr std::ptrdiff_t m_hCubemapTexture = 0x828; // CStrongHandle - constexpr std::ptrdiff_t m_bCustomCubemapTexture = 0x830; // bool - constexpr std::ptrdiff_t m_flInfluenceRadius = 0x834; // float32 - constexpr std::ptrdiff_t m_vBoxProjectMins = 0x838; // Vector - constexpr std::ptrdiff_t m_vBoxProjectMaxs = 0x844; // Vector - constexpr std::ptrdiff_t m_bMoveable = 0x850; // bool - constexpr std::ptrdiff_t m_nHandshake = 0x854; // int32 - constexpr std::ptrdiff_t m_nEnvCubeMapArrayIndex = 0x858; // int32 - constexpr std::ptrdiff_t m_nPriority = 0x85C; // int32 - constexpr std::ptrdiff_t m_flEdgeFadeDist = 0x860; // float32 - constexpr std::ptrdiff_t m_vEdgeFadeDists = 0x864; // Vector - constexpr std::ptrdiff_t m_flDiffuseScale = 0x870; // float32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x874; // bool - constexpr std::ptrdiff_t m_bDefaultEnvMap = 0x875; // bool - constexpr std::ptrdiff_t m_bDefaultSpecEnvMap = 0x876; // bool - constexpr std::ptrdiff_t m_bIndoorCubeMap = 0x877; // bool - constexpr std::ptrdiff_t m_bCopyDiffuseFromDefaultCubemap = 0x878; // bool - constexpr std::ptrdiff_t m_bEnabled = 0x888; // bool - } - // Parent: CBaseEntity - // Fields count: 18 - // - // Metadata: - // NetworkVarNames: m_flEndDistance (float) - // NetworkVarNames: m_flStartDistance (float) - // NetworkVarNames: m_flFogFalloffExponent (float) - // NetworkVarNames: m_bHeightFogEnabled (bool) - // NetworkVarNames: m_flFogHeightWidth (float) - // NetworkVarNames: m_flFogHeightEnd (float) - // NetworkVarNames: m_flFogHeightStart (float) - // NetworkVarNames: m_flFogHeightExponent (float) - // NetworkVarNames: m_flLODBias (float) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_flFogMaxOpacity (float) - // NetworkVarNames: m_nCubemapSourceType (int) - // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) - // NetworkVarNames: m_iszSkyEntity (string_t) - // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_bHasHeightFogEnd (bool) - namespace CEnvCubemapFog { - constexpr std::ptrdiff_t m_flEndDistance = 0x7A8; // float32 - constexpr std::ptrdiff_t m_flStartDistance = 0x7AC; // float32 - constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x7B0; // float32 - constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x7B4; // bool - constexpr std::ptrdiff_t m_flFogHeightWidth = 0x7B8; // float32 - constexpr std::ptrdiff_t m_flFogHeightEnd = 0x7BC; // float32 - constexpr std::ptrdiff_t m_flFogHeightStart = 0x7C0; // float32 - constexpr std::ptrdiff_t m_flFogHeightExponent = 0x7C4; // float32 - constexpr std::ptrdiff_t m_flLODBias = 0x7C8; // float32 - constexpr std::ptrdiff_t m_bActive = 0x7CC; // bool - constexpr std::ptrdiff_t m_bStartDisabled = 0x7CD; // bool - constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x7D0; // float32 - constexpr std::ptrdiff_t m_nCubemapSourceType = 0x7D4; // int32 - constexpr std::ptrdiff_t m_hSkyMaterial = 0x7D8; // CStrongHandle - constexpr std::ptrdiff_t m_iszSkyEntity = 0x7E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hFogCubemapTexture = 0x7E8; // CStrongHandle - constexpr std::ptrdiff_t m_bHasHeightFogEnd = 0x7F0; // bool - constexpr std::ptrdiff_t m_bFirstTime = 0x7F1; // bool - } - // Parent: CBaseEntity - // Fields count: 16 - // - // Metadata: - // NetworkVarNames: m_hGradientFogTexture (HRenderTextureStrong) - // NetworkVarNames: m_flFogStartDistance (float) - // NetworkVarNames: m_flFogEndDistance (float) - // NetworkVarNames: m_bHeightFogEnabled (bool) - // NetworkVarNames: m_flFogStartHeight (float) - // NetworkVarNames: m_flFogEndHeight (float) - // NetworkVarNames: m_flFarZ (float) - // NetworkVarNames: m_flFogMaxOpacity (float) - // NetworkVarNames: m_flFogFalloffExponent (float) - // NetworkVarNames: m_flFogVerticalExponent (float) - // NetworkVarNames: m_fogColor (Color) - // NetworkVarNames: m_flFogStrength (float) - // NetworkVarNames: m_flFadeTime (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bIsEnabled (bool) - namespace CGradientFog { - constexpr std::ptrdiff_t m_hGradientFogTexture = 0x7A8; // CStrongHandle - constexpr std::ptrdiff_t m_flFogStartDistance = 0x7B0; // float32 - constexpr std::ptrdiff_t m_flFogEndDistance = 0x7B4; // float32 - constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x7B8; // bool - constexpr std::ptrdiff_t m_flFogStartHeight = 0x7BC; // float32 - constexpr std::ptrdiff_t m_flFogEndHeight = 0x7C0; // float32 - constexpr std::ptrdiff_t m_flFarZ = 0x7C4; // float32 - constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x7C8; // float32 - constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x7CC; // float32 - constexpr std::ptrdiff_t m_flFogVerticalExponent = 0x7D0; // float32 - constexpr std::ptrdiff_t m_fogColor = 0x7D4; // Color - constexpr std::ptrdiff_t m_flFogStrength = 0x7D8; // float32 - constexpr std::ptrdiff_t m_flFadeTime = 0x7DC; // float32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x7E0; // bool - constexpr std::ptrdiff_t m_bIsEnabled = 0x7E1; // bool - constexpr std::ptrdiff_t m_bGradientFogNeedsTextures = 0x7E2; // bool - } - // Parent: CBaseEntity - // Fields count: 17 - // - // Metadata: - // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_nLightProbeSizeX (int) - // NetworkVarNames: m_nLightProbeSizeY (int) - // NetworkVarNames: m_nLightProbeSizeZ (int) - // NetworkVarNames: m_nLightProbeAtlasX (int) - // NetworkVarNames: m_nLightProbeAtlasY (int) - // NetworkVarNames: m_nLightProbeAtlasZ (int) - // NetworkVarNames: m_bEnabled (bool) - namespace CEnvLightProbeVolume { - constexpr std::ptrdiff_t m_hLightProbeTexture = 0x1780; // CStrongHandle - constexpr std::ptrdiff_t m_hLightProbeDirectLightIndicesTexture = 0x1788; // CStrongHandle - constexpr std::ptrdiff_t m_hLightProbeDirectLightScalarsTexture = 0x1790; // CStrongHandle - constexpr std::ptrdiff_t m_hLightProbeDirectLightShadowsTexture = 0x1798; // CStrongHandle - constexpr std::ptrdiff_t m_vBoxMins = 0x17A0; // Vector - constexpr std::ptrdiff_t m_vBoxMaxs = 0x17AC; // Vector - constexpr std::ptrdiff_t m_bMoveable = 0x17B8; // bool - constexpr std::ptrdiff_t m_nHandshake = 0x17BC; // int32 - constexpr std::ptrdiff_t m_nPriority = 0x17C0; // int32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x17C4; // bool - constexpr std::ptrdiff_t m_nLightProbeSizeX = 0x17C8; // int32 - constexpr std::ptrdiff_t m_nLightProbeSizeY = 0x17CC; // int32 - constexpr std::ptrdiff_t m_nLightProbeSizeZ = 0x17D0; // int32 - constexpr std::ptrdiff_t m_nLightProbeAtlasX = 0x17D4; // int32 - constexpr std::ptrdiff_t m_nLightProbeAtlasY = 0x17D8; // int32 - constexpr std::ptrdiff_t m_nLightProbeAtlasZ = 0x17DC; // int32 - constexpr std::ptrdiff_t m_bEnabled = 0x17E9; // bool - } - // Parent: CBaseEntity - // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_flVisibilityStrength (float) - // NetworkVarNames: m_flFogDistanceMultiplier (float) - // NetworkVarNames: m_flFogMaxDensityMultiplier (float) - // NetworkVarNames: m_flFadeTime (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bIsEnabled (bool) - namespace CPlayerVisibility { - constexpr std::ptrdiff_t m_flVisibilityStrength = 0x7A8; // float32 - constexpr std::ptrdiff_t m_flFogDistanceMultiplier = 0x7AC; // float32 - constexpr std::ptrdiff_t m_flFogMaxDensityMultiplier = 0x7B0; // float32 - constexpr std::ptrdiff_t m_flFadeTime = 0x7B4; // float32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x7B8; // bool - constexpr std::ptrdiff_t m_bIsEnabled = 0x7B9; // bool - } - // Parent: CBaseEntity - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_flAutoExposureMin (float) - // NetworkVarNames: m_flAutoExposureMax (float) - // NetworkVarNames: m_flTonemapPercentTarget (float) - // NetworkVarNames: m_flTonemapPercentBrightPixels (float) - // NetworkVarNames: m_flTonemapMinAvgLum (float) - // NetworkVarNames: m_flExposureAdaptationSpeedUp (float) - // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) - // NetworkVarNames: m_flTonemapEVSmoothingRange (float) - namespace CTonemapController2 { - constexpr std::ptrdiff_t m_flAutoExposureMin = 0x7A8; // float32 - constexpr std::ptrdiff_t m_flAutoExposureMax = 0x7AC; // float32 - constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0x7B0; // float32 - constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0x7B4; // float32 - constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0x7B8; // float32 - constexpr std::ptrdiff_t m_flExposureAdaptationSpeedUp = 0x7BC; // float32 - constexpr std::ptrdiff_t m_flExposureAdaptationSpeedDown = 0x7C0; // float32 - constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x7C4; // float32 - } - // Parent: CBaseEntity - // Fields count: 28 - // - // Metadata: - // NetworkVarNames: m_flScattering (float) - // NetworkVarNames: m_flAnisotropy (float) - // NetworkVarNames: m_flFadeSpeed (float) - // NetworkVarNames: m_flDrawDistance (float) - // NetworkVarNames: m_flFadeInStart (float) - // NetworkVarNames: m_flFadeInEnd (float) - // NetworkVarNames: m_flIndirectStrength (float) - // NetworkVarNames: m_nIndirectTextureDimX (int) - // NetworkVarNames: m_nIndirectTextureDimY (int) - // NetworkVarNames: m_nIndirectTextureDimZ (int) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_flStartAnisoTime (GameTime_t) - // NetworkVarNames: m_flStartScatterTime (GameTime_t) - // NetworkVarNames: m_flStartDrawDistanceTime (GameTime_t) - // NetworkVarNames: m_flStartAnisotropy (float) - // NetworkVarNames: m_flStartScattering (float) - // NetworkVarNames: m_flStartDrawDistance (float) - // NetworkVarNames: m_flDefaultAnisotropy (float) - // NetworkVarNames: m_flDefaultScattering (float) - // NetworkVarNames: m_flDefaultDrawDistance (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bEnableIndirect (bool) - // NetworkVarNames: m_bIsMaster (bool) - // NetworkVarNames: m_hFogIndirectTexture (HRenderTextureStrong) - // NetworkVarNames: m_nForceRefreshCount (int) - namespace CEnvVolumetricFogController { - constexpr std::ptrdiff_t m_flScattering = 0x7A8; // float32 - constexpr std::ptrdiff_t m_flAnisotropy = 0x7AC; // float32 - constexpr std::ptrdiff_t m_flFadeSpeed = 0x7B0; // float32 - constexpr std::ptrdiff_t m_flDrawDistance = 0x7B4; // float32 - constexpr std::ptrdiff_t m_flFadeInStart = 0x7B8; // float32 - constexpr std::ptrdiff_t m_flFadeInEnd = 0x7BC; // float32 - constexpr std::ptrdiff_t m_flIndirectStrength = 0x7C0; // float32 - constexpr std::ptrdiff_t m_nIndirectTextureDimX = 0x7C4; // int32 - constexpr std::ptrdiff_t m_nIndirectTextureDimY = 0x7C8; // int32 - constexpr std::ptrdiff_t m_nIndirectTextureDimZ = 0x7CC; // int32 - constexpr std::ptrdiff_t m_vBoxMins = 0x7D0; // Vector - constexpr std::ptrdiff_t m_vBoxMaxs = 0x7DC; // Vector - constexpr std::ptrdiff_t m_bActive = 0x7E8; // bool - constexpr std::ptrdiff_t m_flStartAnisoTime = 0x7EC; // GameTime_t - constexpr std::ptrdiff_t m_flStartScatterTime = 0x7F0; // GameTime_t - constexpr std::ptrdiff_t m_flStartDrawDistanceTime = 0x7F4; // GameTime_t - constexpr std::ptrdiff_t m_flStartAnisotropy = 0x7F8; // float32 - constexpr std::ptrdiff_t m_flStartScattering = 0x7FC; // float32 - constexpr std::ptrdiff_t m_flStartDrawDistance = 0x800; // float32 - constexpr std::ptrdiff_t m_flDefaultAnisotropy = 0x804; // float32 - constexpr std::ptrdiff_t m_flDefaultScattering = 0x808; // float32 - constexpr std::ptrdiff_t m_flDefaultDrawDistance = 0x80C; // float32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x810; // bool - constexpr std::ptrdiff_t m_bEnableIndirect = 0x811; // bool - constexpr std::ptrdiff_t m_bIsMaster = 0x812; // bool - constexpr std::ptrdiff_t m_hFogIndirectTexture = 0x818; // CStrongHandle - constexpr std::ptrdiff_t m_nForceRefreshCount = 0x820; // int32 - constexpr std::ptrdiff_t m_bFirstTime = 0x824; // bool - } - // Parent: CBaseEntity - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_flStrength (float) - // NetworkVarNames: m_nFalloffShape (int) - // NetworkVarNames: m_flFalloffExponent (float) - namespace CEnvVolumetricFogVolume { - constexpr std::ptrdiff_t m_bActive = 0x7A8; // bool - constexpr std::ptrdiff_t m_vBoxMins = 0x7AC; // Vector - constexpr std::ptrdiff_t m_vBoxMaxs = 0x7B8; // Vector - constexpr std::ptrdiff_t m_bStartDisabled = 0x7C4; // bool - constexpr std::ptrdiff_t m_flStrength = 0x7C8; // float32 - constexpr std::ptrdiff_t m_nFalloffShape = 0x7CC; // int32 - constexpr std::ptrdiff_t m_flFalloffExponent = 0x7D0; // float32 - } - // Parent: CBaseEntity - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_fog (fogparams_t) - namespace CFogController { - constexpr std::ptrdiff_t m_fog = 0x7A8; // fogparams_t - constexpr std::ptrdiff_t m_bUseAngles = 0x810; // bool - constexpr std::ptrdiff_t m_iChangedVariables = 0x814; // int32 - } - // Parent: CBaseEntity - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_nMode (int) - // NetworkVarNames: m_vBoxSize (Vector) - // NetworkVarNames: m_bEnabled (bool) - namespace CInfoVisibilityBox { - constexpr std::ptrdiff_t m_nMode = 0x7AC; // int32 - constexpr std::ptrdiff_t m_vBoxSize = 0x7B0; // Vector - constexpr std::ptrdiff_t m_bEnabled = 0x7BC; // bool - } - // Parent: CBaseEntity - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_worldName (string_t) - // NetworkVarNames: m_layerName (string_t) - // NetworkVarNames: m_bWorldLayerVisible (bool) - // NetworkVarNames: m_bEntitiesSpawned (bool) - namespace CInfoWorldLayer { - constexpr std::ptrdiff_t m_pOutputOnEntitiesSpawned = 0x7A8; // CEntityIOOutput - constexpr std::ptrdiff_t m_worldName = 0x7D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_layerName = 0x7D8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bWorldLayerVisible = 0x7E0; // bool - constexpr std::ptrdiff_t m_bEntitiesSpawned = 0x7E1; // bool - constexpr std::ptrdiff_t m_bCreateAsChildSpawnGroup = 0x7E2; // bool - constexpr std::ptrdiff_t m_hLayerSpawnGroup = 0x7E4; // uint32 - } - // Parent: CBaseEntity - // Fields count: 25 - // - // Metadata: - // NetworkVarNames: m_FOV (float) - // NetworkVarNames: m_Resolution (float) - // NetworkVarNames: m_bFogEnable (bool) - // NetworkVarNames: m_FogColor (Color) - // NetworkVarNames: m_flFogStart (float) - // NetworkVarNames: m_flFogEnd (float) - // NetworkVarNames: m_flFogMaxDensity (float) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_bUseScreenAspectRatio (bool) - // NetworkVarNames: m_flAspectRatio (float) - // NetworkVarNames: m_bNoSky (bool) - // NetworkVarNames: m_fBrightness (float) - // NetworkVarNames: m_flZFar (float) - // NetworkVarNames: m_flZNear (float) - // NetworkVarNames: m_bCanHLTVUse (bool) - // NetworkVarNames: m_bDofEnabled (bool) - // NetworkVarNames: m_flDofNearBlurry (float) - // NetworkVarNames: m_flDofNearCrisp (float) - // NetworkVarNames: m_flDofFarCrisp (float) - // NetworkVarNames: m_flDofFarBlurry (float) - // NetworkVarNames: m_flDofTiltToGround (float) - namespace CPointCamera { - constexpr std::ptrdiff_t m_FOV = 0x7A8; // float32 - constexpr std::ptrdiff_t m_Resolution = 0x7AC; // float32 - constexpr std::ptrdiff_t m_bFogEnable = 0x7B0; // bool - constexpr std::ptrdiff_t m_FogColor = 0x7B1; // Color - constexpr std::ptrdiff_t m_flFogStart = 0x7B8; // float32 - constexpr std::ptrdiff_t m_flFogEnd = 0x7BC; // float32 - constexpr std::ptrdiff_t m_flFogMaxDensity = 0x7C0; // float32 - constexpr std::ptrdiff_t m_bActive = 0x7C4; // bool - constexpr std::ptrdiff_t m_bUseScreenAspectRatio = 0x7C5; // bool - constexpr std::ptrdiff_t m_flAspectRatio = 0x7C8; // float32 - constexpr std::ptrdiff_t m_bNoSky = 0x7CC; // bool - constexpr std::ptrdiff_t m_fBrightness = 0x7D0; // float32 - constexpr std::ptrdiff_t m_flZFar = 0x7D4; // float32 - constexpr std::ptrdiff_t m_flZNear = 0x7D8; // float32 - constexpr std::ptrdiff_t m_bCanHLTVUse = 0x7DC; // bool - constexpr std::ptrdiff_t m_bDofEnabled = 0x7DD; // bool - constexpr std::ptrdiff_t m_flDofNearBlurry = 0x7E0; // float32 - constexpr std::ptrdiff_t m_flDofNearCrisp = 0x7E4; // float32 - constexpr std::ptrdiff_t m_flDofFarCrisp = 0x7E8; // float32 - constexpr std::ptrdiff_t m_flDofFarBlurry = 0x7EC; // float32 - constexpr std::ptrdiff_t m_flDofTiltToGround = 0x7F0; // float32 - constexpr std::ptrdiff_t m_TargetFOV = 0x7F4; // float32 - constexpr std::ptrdiff_t m_DegreesPerSecond = 0x7F8; // float32 - constexpr std::ptrdiff_t m_bIsOn = 0x7FC; // bool - constexpr std::ptrdiff_t m_pNext = 0x800; // CPointCamera* - } - // Parent: CBaseEntity - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_iszSoundAreaType (string_t) - // NetworkVarNames: m_vPos (Vector) - namespace CSoundAreaEntityBase { - constexpr std::ptrdiff_t m_bDisabled = 0x7A8; // bool - constexpr std::ptrdiff_t m_iszSoundAreaType = 0x7B0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_vPos = 0x7B8; // Vector - } - // Parent: CSoundAreaEntityBase - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_flRadius (float) - namespace CSoundAreaEntitySphere { - constexpr std::ptrdiff_t m_flRadius = 0x7C4; // float32 - } - // Parent: CSoundAreaEntityBase - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_vMin (Vector) - // NetworkVarNames: m_vMax (Vector) - namespace CSoundAreaEntityOrientedBox { - constexpr std::ptrdiff_t m_vMin = 0x7C4; // Vector - constexpr std::ptrdiff_t m_vMax = 0x7D0; // Vector - } - // Parent: CBaseEntity - // Fields count: 4 - // - // Metadata: - // MNetworkIncludeByName - // NetworkVarNames: m_aPlayerControllers (CHandle) - // NetworkVarNames: m_aPlayers (CHandle) - // NetworkVarNames: m_iScore (int32) - // NetworkVarNames: m_szTeamname (char) - namespace CTeam { - constexpr std::ptrdiff_t m_aPlayerControllers = 0x7A8; // CNetworkUtlVectorBase> - constexpr std::ptrdiff_t m_aPlayers = 0x7C0; // CNetworkUtlVectorBase> - constexpr std::ptrdiff_t m_iScore = 0x7D8; // int32 - constexpr std::ptrdiff_t m_szTeamname = 0x7DC; // char[129] - } - // Parent: CBaseEntity - // Fields count: 25 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // MNetworkIncludeByUserGroup - // NetworkVarNames: m_nTickBase (uint32) - // NetworkVarNames: m_hPawn (CHandle) - // NetworkVarNames: m_iConnected (PlayerConnectedState) - // NetworkVarNames: m_iszPlayerName (char) - // NetworkVarNames: m_steamID (uint64) - // NetworkVarNames: m_iDesiredFOV (uint32) - namespace CBasePlayerController { - constexpr std::ptrdiff_t m_nInButtonsWhichAreToggles = 0x7B0; // uint64 - constexpr std::ptrdiff_t m_nTickBase = 0x7B8; // uint32 - constexpr std::ptrdiff_t m_hPawn = 0x7E8; // CHandle - constexpr std::ptrdiff_t m_nSplitScreenSlot = 0x7EC; // CSplitScreenSlot - constexpr std::ptrdiff_t m_hSplitOwner = 0x7F0; // CHandle - constexpr std::ptrdiff_t m_hSplitScreenPlayers = 0x7F8; // CUtlVector> - constexpr std::ptrdiff_t m_bIsHLTV = 0x810; // bool - constexpr std::ptrdiff_t m_iConnected = 0x814; // PlayerConnectedState - constexpr std::ptrdiff_t m_iszPlayerName = 0x818; // char[128] - constexpr std::ptrdiff_t m_szNetworkIDString = 0x898; // CUtlString - constexpr std::ptrdiff_t m_fLerpTime = 0x8A0; // float32 - constexpr std::ptrdiff_t m_bLagCompensation = 0x8A4; // bool - constexpr std::ptrdiff_t m_bPredict = 0x8A5; // bool - constexpr std::ptrdiff_t m_bAutoKickDisabled = 0x8A6; // bool - constexpr std::ptrdiff_t m_bIsLowViolence = 0x8A7; // bool - constexpr std::ptrdiff_t m_bGamePaused = 0x8A8; // bool - constexpr std::ptrdiff_t m_nLastRealCommandNumberExecuted = 0x934; // int32 - constexpr std::ptrdiff_t m_nLastLateCommandExecuted = 0x938; // int32 - constexpr std::ptrdiff_t m_iIgnoreGlobalChat = 0x950; // ChatIgnoreType_t - constexpr std::ptrdiff_t m_flLastPlayerTalkTime = 0x954; // float32 - constexpr std::ptrdiff_t m_flLastEntitySteadyState = 0x958; // float32 - constexpr std::ptrdiff_t m_nAvailableEntitySteadyState = 0x95C; // int32 - constexpr std::ptrdiff_t m_bHasAnySteadyStateEnts = 0x960; // bool - constexpr std::ptrdiff_t m_steamID = 0x970; // uint64 - constexpr std::ptrdiff_t m_iDesiredFOV = 0x978; // uint32 - } - // Parent: None - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CBasePlayerVData { - constexpr std::ptrdiff_t m_sModelName = 0x28; // CResourceNameTyped> - constexpr std::ptrdiff_t m_flHeadDamageMultiplier = 0x108; // CSkillFloat - constexpr std::ptrdiff_t m_flChestDamageMultiplier = 0x118; // CSkillFloat - constexpr std::ptrdiff_t m_flStomachDamageMultiplier = 0x128; // CSkillFloat - constexpr std::ptrdiff_t m_flArmDamageMultiplier = 0x138; // CSkillFloat - constexpr std::ptrdiff_t m_flLegDamageMultiplier = 0x148; // CSkillFloat - constexpr std::ptrdiff_t m_flHoldBreathTime = 0x158; // float32 - constexpr std::ptrdiff_t m_flDrowningDamageInterval = 0x15C; // float32 - constexpr std::ptrdiff_t m_nDrowningDamageInitial = 0x160; // int32 - constexpr std::ptrdiff_t m_nDrowningDamageMax = 0x164; // int32 - constexpr std::ptrdiff_t m_nWaterSpeed = 0x168; // int32 - constexpr std::ptrdiff_t m_flUseRange = 0x16C; // float32 - constexpr std::ptrdiff_t m_flUseAngleTolerance = 0x170; // float32 - constexpr std::ptrdiff_t m_flCrouchTime = 0x174; // float32 - } - // Parent: None - // Fields count: 20 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CBasePlayerWeaponVData { - constexpr std::ptrdiff_t m_szWorldModel = 0x28; // CResourceNameTyped> - constexpr std::ptrdiff_t m_bBuiltRightHanded = 0x108; // bool - constexpr std::ptrdiff_t m_bAllowFlipping = 0x109; // bool - constexpr std::ptrdiff_t m_sMuzzleAttachment = 0x110; // CUtlString - constexpr std::ptrdiff_t m_szMuzzleFlashParticle = 0x118; // CResourceNameTyped> - constexpr std::ptrdiff_t m_iFlags = 0x1F8; // ItemFlagTypes_t - constexpr std::ptrdiff_t m_nPrimaryAmmoType = 0x1F9; // AmmoIndex_t - constexpr std::ptrdiff_t m_nSecondaryAmmoType = 0x1FA; // AmmoIndex_t - constexpr std::ptrdiff_t m_iMaxClip1 = 0x1FC; // int32 - constexpr std::ptrdiff_t m_iMaxClip2 = 0x200; // int32 - constexpr std::ptrdiff_t m_iDefaultClip1 = 0x204; // int32 - constexpr std::ptrdiff_t m_iDefaultClip2 = 0x208; // int32 - constexpr std::ptrdiff_t m_iWeight = 0x20C; // int32 - constexpr std::ptrdiff_t m_bAutoSwitchTo = 0x210; // bool - constexpr std::ptrdiff_t m_bAutoSwitchFrom = 0x211; // bool - constexpr std::ptrdiff_t m_iRumbleEffect = 0x214; // RumbleEffect_t - constexpr std::ptrdiff_t m_bLinkedCooldowns = 0x218; // bool - constexpr std::ptrdiff_t m_aShootSounds = 0x220; // CUtlMap - constexpr std::ptrdiff_t m_iSlot = 0x240; // int32 - constexpr std::ptrdiff_t m_iPosition = 0x244; // int32 - } - // Parent: None - // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) - // NetworkVarNames: m_hSequence (HSequence) - // NetworkVarNames: m_flSeqStartTime (GameTime_t) - // NetworkVarNames: m_flSeqFixedCycle (float) - // NetworkVarNames: m_nAnimLoopMode (AnimLoopMode_t) - namespace CBaseAnimGraphController { - constexpr std::ptrdiff_t m_animGraphNetworkedVars = 0x18; // CAnimGraphNetworkedVariables - constexpr std::ptrdiff_t m_bSequenceFinished = 0x220; // bool - constexpr std::ptrdiff_t m_flSoundSyncTime = 0x224; // float32 - constexpr std::ptrdiff_t m_hSequence = 0x228; // HSequence - constexpr std::ptrdiff_t m_flSeqStartTime = 0x22C; // GameTime_t - constexpr std::ptrdiff_t m_flSeqFixedCycle = 0x230; // float32 - constexpr std::ptrdiff_t m_nAnimLoopMode = 0x234; // AnimLoopMode_t - constexpr std::ptrdiff_t m_flPlaybackRate = 0x238; // CNetworkedQuantizedFloat - constexpr std::ptrdiff_t m_nNotifyState = 0x244; // SequenceFinishNotifyState_t - constexpr std::ptrdiff_t m_bNetworkedAnimationInputsChanged = 0x246; // bool - constexpr std::ptrdiff_t m_bNetworkedSequenceChanged = 0x247; // bool - constexpr std::ptrdiff_t m_bLastUpdateSkipped = 0x248; // bool - constexpr std::ptrdiff_t m_flPrevAnimUpdateTime = 0x24C; // GameTime_t - } - // Parent: CBaseEntity - // Fields count: 25 - // - // Metadata: - // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) - // NetworkVarNames: m_CHitboxComponent (CHitboxComponent::Storage_t) - // NetworkVarNames: m_nRenderMode (RenderMode_t) - // NetworkVarNames: m_nRenderFX (RenderFx_t) - // NetworkVarNames: m_clrRender (Color) - // NetworkVarNames: m_vecRenderAttributes (EntityRenderAttribute_t) - // NetworkVarNames: m_bRenderToCubemaps (bool) - // NetworkVarNames: m_Collision (CCollisionProperty) - // NetworkVarNames: m_Glow (CGlowProperty) - // NetworkVarNames: m_flGlowBackfaceMult (float) - // NetworkVarNames: m_fadeMinDist (float32) - // NetworkVarNames: m_fadeMaxDist (float32) - // NetworkVarNames: m_flFadeScale (float32) - // NetworkVarNames: m_flShadowStrength (float32) - // NetworkVarNames: m_nObjectCulling (uint8) - // NetworkVarNames: m_nAddDecal (int) - // NetworkVarNames: m_vDecalPosition (Vector) - // NetworkVarNames: m_vDecalForwardAxis (Vector) - // NetworkVarNames: m_flDecalHealBloodRate (float) - // NetworkVarNames: m_flDecalHealHeightRate (float) - // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle) - // NetworkVarNames: m_vecViewOffset (CNetworkViewOffsetVector) - namespace CBaseModelEntity { - constexpr std::ptrdiff_t m_CRenderComponent = 0x7A8; // CRenderComponent* - constexpr std::ptrdiff_t m_CHitboxComponent = 0x7B0; // CHitboxComponent - constexpr std::ptrdiff_t m_flDissolveStartTime = 0x7D8; // GameTime_t - constexpr std::ptrdiff_t m_OnIgnite = 0x7E0; // CEntityIOOutput - constexpr std::ptrdiff_t m_nRenderMode = 0x808; // RenderMode_t - constexpr std::ptrdiff_t m_nRenderFX = 0x809; // RenderFx_t - constexpr std::ptrdiff_t m_bAllowFadeInView = 0x80A; // bool - constexpr std::ptrdiff_t m_clrRender = 0x80B; // Color - constexpr std::ptrdiff_t m_vecRenderAttributes = 0x810; // CUtlVectorEmbeddedNetworkVar - constexpr std::ptrdiff_t m_bRenderToCubemaps = 0x860; // bool - constexpr std::ptrdiff_t m_Collision = 0x868; // CCollisionProperty - constexpr std::ptrdiff_t m_Glow = 0x918; // CGlowProperty - constexpr std::ptrdiff_t m_flGlowBackfaceMult = 0x970; // float32 - constexpr std::ptrdiff_t m_fadeMinDist = 0x974; // float32 - constexpr std::ptrdiff_t m_fadeMaxDist = 0x978; // float32 - constexpr std::ptrdiff_t m_flFadeScale = 0x97C; // float32 - constexpr std::ptrdiff_t m_flShadowStrength = 0x980; // float32 - constexpr std::ptrdiff_t m_nObjectCulling = 0x984; // uint8 - constexpr std::ptrdiff_t m_nAddDecal = 0x988; // int32 - constexpr std::ptrdiff_t m_vDecalPosition = 0x98C; // Vector - constexpr std::ptrdiff_t m_vDecalForwardAxis = 0x998; // Vector - constexpr std::ptrdiff_t m_flDecalHealBloodRate = 0x9A4; // float32 - constexpr std::ptrdiff_t m_flDecalHealHeightRate = 0x9A8; // float32 - constexpr std::ptrdiff_t m_ConfigEntitiesToPropagateMaterialDecalsTo = 0x9B0; // CNetworkUtlVectorBase> - constexpr std::ptrdiff_t m_vecViewOffset = 0x9C8; // CNetworkViewOffsetVector - } - // Parent: CBaseModelEntity - // Fields count: 22 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_szSnapshotFileName (char) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_bFrozen (bool) - // NetworkVarNames: m_flFreezeTransitionDuration (float) - // NetworkVarNames: m_nStopType (int) - // NetworkVarNames: m_bAnimateDuringGameplayPause (bool) - // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_flPreSimTime (float32) - // NetworkVarNames: m_vServerControlPoints (Vector) - // NetworkVarNames: m_iServerControlPointAssignments (uint8) - // NetworkVarNames: m_hControlPointEnts (CHandle) - // NetworkVarNames: m_bNoSave (bool) - // NetworkVarNames: m_bNoFreeze (bool) - // NetworkVarNames: m_bNoRamp (bool) - namespace CParticleSystem { - constexpr std::ptrdiff_t m_szSnapshotFileName = 0x9F8; // char[512] - constexpr std::ptrdiff_t m_bActive = 0xBF8; // bool - constexpr std::ptrdiff_t m_bFrozen = 0xBF9; // bool - constexpr std::ptrdiff_t m_flFreezeTransitionDuration = 0xBFC; // float32 - constexpr std::ptrdiff_t m_nStopType = 0xC00; // int32 - constexpr std::ptrdiff_t m_bAnimateDuringGameplayPause = 0xC04; // bool - constexpr std::ptrdiff_t m_iEffectIndex = 0xC08; // CStrongHandle - constexpr std::ptrdiff_t m_flStartTime = 0xC10; // GameTime_t - constexpr std::ptrdiff_t m_flPreSimTime = 0xC14; // float32 - constexpr std::ptrdiff_t m_vServerControlPoints = 0xC18; // Vector[4] - constexpr std::ptrdiff_t m_iServerControlPointAssignments = 0xC48; // uint8[4] - constexpr std::ptrdiff_t m_hControlPointEnts = 0xC4C; // CHandle[64] - constexpr std::ptrdiff_t m_bNoSave = 0xD4C; // bool - constexpr std::ptrdiff_t m_bNoFreeze = 0xD4D; // bool - constexpr std::ptrdiff_t m_bNoRamp = 0xD4E; // bool - constexpr std::ptrdiff_t m_bStartActive = 0xD4F; // bool - constexpr std::ptrdiff_t m_iszEffectName = 0xD50; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszControlPointNames = 0xD58; // CUtlSymbolLarge[64] - constexpr std::ptrdiff_t m_nDataCP = 0xF58; // int32 - constexpr std::ptrdiff_t m_vecDataCPValue = 0xF5C; // Vector - constexpr std::ptrdiff_t m_nTintCP = 0xF68; // int32 - constexpr std::ptrdiff_t m_clrTint = 0xF6C; // Color - } - // Parent: CBaseEntity - // Fields count: 16 - // - // Metadata: - // NetworkVarNames: m_flParticleSpacing (float) - // NetworkVarNames: m_flSlack (float) - // NetworkVarNames: m_flRadius (float) - // NetworkVarNames: m_ColorTint (Color) - // NetworkVarNames: m_nEffectState (int) - // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) - // NetworkVarNames: m_PathNodes_Position (Vector) - // NetworkVarNames: m_PathNodes_TangentIn (Vector) - // NetworkVarNames: m_PathNodes_TangentOut (Vector) - // NetworkVarNames: m_PathNodes_Color (Vector) - // NetworkVarNames: m_PathNodes_PinEnabled (bool) - // NetworkVarNames: m_PathNodes_RadiusScale (float) - namespace CPathParticleRope { - constexpr std::ptrdiff_t m_bStartActive = 0x7A8; // bool - constexpr std::ptrdiff_t m_flMaxSimulationTime = 0x7AC; // float32 - constexpr std::ptrdiff_t m_iszEffectName = 0x7B0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_PathNodes_Name = 0x7B8; // CUtlVector - constexpr std::ptrdiff_t m_flParticleSpacing = 0x7D0; // float32 - constexpr std::ptrdiff_t m_flSlack = 0x7D4; // float32 - constexpr std::ptrdiff_t m_flRadius = 0x7D8; // float32 - constexpr std::ptrdiff_t m_ColorTint = 0x7DC; // Color - constexpr std::ptrdiff_t m_nEffectState = 0x7E0; // int32 - constexpr std::ptrdiff_t m_iEffectIndex = 0x7E8; // CStrongHandle - constexpr std::ptrdiff_t m_PathNodes_Position = 0x7F0; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_PathNodes_TangentIn = 0x808; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_PathNodes_TangentOut = 0x820; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_PathNodes_Color = 0x838; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_PathNodes_PinEnabled = 0x850; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_PathNodes_RadiusScale = 0x868; // CNetworkUtlVectorBase - } - // Parent: CBaseModelEntity - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_Flags (uint8) - // NetworkVarNames: m_LightStyle (uint8) - // NetworkVarNames: m_Radius (float32) - // NetworkVarNames: m_Exponent (int32) - // NetworkVarNames: m_InnerAngle (float32) - // NetworkVarNames: m_OuterAngle (float32) - // NetworkVarNames: m_SpotRadius (float32) - namespace CDynamicLight { - constexpr std::ptrdiff_t m_ActualFlags = 0x9F8; // uint8 - constexpr std::ptrdiff_t m_Flags = 0x9F9; // uint8 - constexpr std::ptrdiff_t m_LightStyle = 0x9FA; // uint8 - constexpr std::ptrdiff_t m_On = 0x9FB; // bool - constexpr std::ptrdiff_t m_Radius = 0x9FC; // float32 - constexpr std::ptrdiff_t m_Exponent = 0xA00; // int32 - constexpr std::ptrdiff_t m_InnerAngle = 0xA04; // float32 - constexpr std::ptrdiff_t m_OuterAngle = 0xA08; // float32 - constexpr std::ptrdiff_t m_SpotRadius = 0xA0C; // float32 - } - // Parent: CBaseEntity - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_EnvWindShared (CEnvWindShared) - namespace CEnvWind { - constexpr std::ptrdiff_t m_EnvWindShared = 0x7A8; // CEnvWindShared - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_iszOverlayNames (string_t) - // NetworkVarNames: m_flOverlayTimes (float32) - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_iDesiredOverlay (int32) - // NetworkVarNames: m_bIsActive (bool) - namespace CEnvScreenOverlay { - constexpr std::ptrdiff_t m_iszOverlayNames = 0x7A8; // CUtlSymbolLarge[10] - constexpr std::ptrdiff_t m_flOverlayTimes = 0x7F8; // float32[10] - constexpr std::ptrdiff_t m_flStartTime = 0x820; // GameTime_t - constexpr std::ptrdiff_t m_iDesiredOverlay = 0x824; // int32 - constexpr std::ptrdiff_t m_bIsActive = 0x828; // bool - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_fadeColor (Color) - namespace CEnvFade { - constexpr std::ptrdiff_t m_fadeColor = 0x7A8; // Color - constexpr std::ptrdiff_t m_Duration = 0x7AC; // float32 - constexpr std::ptrdiff_t m_HoldDuration = 0x7B0; // float32 - constexpr std::ptrdiff_t m_OnBeginFade = 0x7B8; // CEntityIOOutput - } - // Parent: CBaseModelEntity - // Fields count: 7 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_nHorizontalSize (uint32) - // NetworkVarNames: m_nVerticalSize (uint32) - // NetworkVarNames: m_nMinDist (uint32) - // NetworkVarNames: m_nMaxDist (uint32) - // NetworkVarNames: m_nOuterMaxDist (uint32) - // NetworkVarNames: m_flGlowProxySize (float32) - // NetworkVarNames: m_flHDRColorScale (float32) - namespace CLightGlow { - constexpr std::ptrdiff_t m_nHorizontalSize = 0x9F8; // uint32 - constexpr std::ptrdiff_t m_nVerticalSize = 0x9FC; // uint32 - constexpr std::ptrdiff_t m_nMinDist = 0xA00; // uint32 - constexpr std::ptrdiff_t m_nMaxDist = 0xA04; // uint32 - constexpr std::ptrdiff_t m_nOuterMaxDist = 0xA08; // uint32 - constexpr std::ptrdiff_t m_flGlowProxySize = 0xA0C; // float32 - constexpr std::ptrdiff_t m_flHDRColorScale = 0xA10; // float32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_bEnabled (bool) - namespace CLogicGameEventListener { - constexpr std::ptrdiff_t m_OnEventFired = 0x7B8; // CEntityIOOutput - constexpr std::ptrdiff_t m_iszGameEventName = 0x7E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszGameEventItem = 0x7E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bEnabled = 0x7F0; // bool - constexpr std::ptrdiff_t m_bStartDisabled = 0x7F1; // bool - } - // Parent: CBaseEntity - // Fields count: 44 - // - // Metadata: - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_bUpdateOnClient (bool) - // NetworkVarNames: m_nInputType (ValueRemapperInputType_t) - // NetworkVarNames: m_hRemapLineStart (CHandle) - // NetworkVarNames: m_hRemapLineEnd (CHandle) - // NetworkVarNames: m_flMaximumChangePerSecond (float) - // NetworkVarNames: m_flDisengageDistance (float) - // NetworkVarNames: m_flEngageDistance (float) - // NetworkVarNames: m_bRequiresUseKey (bool) - // NetworkVarNames: m_nOutputType (ValueRemapperOutputType_t) - // NetworkVarNames: m_hOutputEntities (CHandle) - // NetworkVarNames: m_nHapticsType (ValueRemapperHapticsType_t) - // NetworkVarNames: m_nMomentumType (ValueRemapperMomentumType_t) - // NetworkVarNames: m_flMomentumModifier (float) - // NetworkVarNames: m_flSnapValue (float) - // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) - // NetworkVarNames: m_flInputOffset (float) - namespace CPointValueRemapper { - constexpr std::ptrdiff_t m_bDisabled = 0x7A8; // bool - constexpr std::ptrdiff_t m_bUpdateOnClient = 0x7A9; // bool - constexpr std::ptrdiff_t m_nInputType = 0x7AC; // ValueRemapperInputType_t - constexpr std::ptrdiff_t m_iszRemapLineStartName = 0x7B0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszRemapLineEndName = 0x7B8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hRemapLineStart = 0x7C0; // CHandle - constexpr std::ptrdiff_t m_hRemapLineEnd = 0x7C4; // CHandle - constexpr std::ptrdiff_t m_flMaximumChangePerSecond = 0x7C8; // float32 - constexpr std::ptrdiff_t m_flDisengageDistance = 0x7CC; // float32 - constexpr std::ptrdiff_t m_flEngageDistance = 0x7D0; // float32 - constexpr std::ptrdiff_t m_bRequiresUseKey = 0x7D4; // bool - constexpr std::ptrdiff_t m_nOutputType = 0x7D8; // ValueRemapperOutputType_t - constexpr std::ptrdiff_t m_iszOutputEntityName = 0x7E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOutputEntity2Name = 0x7E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOutputEntity3Name = 0x7F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOutputEntity4Name = 0x7F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hOutputEntities = 0x800; // CNetworkUtlVectorBase> - constexpr std::ptrdiff_t m_nHapticsType = 0x818; // ValueRemapperHapticsType_t - constexpr std::ptrdiff_t m_nMomentumType = 0x81C; // ValueRemapperMomentumType_t - constexpr std::ptrdiff_t m_flMomentumModifier = 0x820; // float32 - constexpr std::ptrdiff_t m_flSnapValue = 0x824; // float32 - constexpr std::ptrdiff_t m_flCurrentMomentum = 0x828; // float32 - constexpr std::ptrdiff_t m_nRatchetType = 0x82C; // ValueRemapperRatchetType_t - constexpr std::ptrdiff_t m_flRatchetOffset = 0x830; // float32 - constexpr std::ptrdiff_t m_flInputOffset = 0x834; // float32 - constexpr std::ptrdiff_t m_bEngaged = 0x838; // bool - constexpr std::ptrdiff_t m_bFirstUpdate = 0x839; // bool - constexpr std::ptrdiff_t m_flPreviousValue = 0x83C; // float32 - constexpr std::ptrdiff_t m_flPreviousUpdateTickTime = 0x840; // GameTime_t - constexpr std::ptrdiff_t m_vecPreviousTestPoint = 0x844; // Vector - constexpr std::ptrdiff_t m_hUsingPlayer = 0x850; // CHandle - constexpr std::ptrdiff_t m_flCustomOutputValue = 0x854; // float32 - constexpr std::ptrdiff_t m_iszSoundEngage = 0x858; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSoundDisengage = 0x860; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSoundReachedValueZero = 0x868; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSoundReachedValueOne = 0x870; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSoundMovingLoop = 0x878; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_Position = 0x888; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_PositionDelta = 0x8B0; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnReachedValueZero = 0x8D8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnReachedValueOne = 0x900; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnReachedValueCustom = 0x928; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnEngage = 0x950; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnDisengage = 0x978; // CEntityIOOutput - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_messageText (char) - // NetworkVarNames: m_FontName (char) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bFullbright (bool) - // NetworkVarNames: m_flWorldUnitsPerPx (float) - // NetworkVarNames: m_flFontSize (float) - // NetworkVarNames: m_flDepthOffset (float) - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t) - // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) - // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) - namespace CPointWorldText { - constexpr std::ptrdiff_t m_messageText = 0x9F8; // char[512] - constexpr std::ptrdiff_t m_FontName = 0xBF8; // char[64] - constexpr std::ptrdiff_t m_bEnabled = 0xC38; // bool - constexpr std::ptrdiff_t m_bFullbright = 0xC39; // bool - constexpr std::ptrdiff_t m_flWorldUnitsPerPx = 0xC3C; // float32 - constexpr std::ptrdiff_t m_flFontSize = 0xC40; // float32 - constexpr std::ptrdiff_t m_flDepthOffset = 0xC44; // float32 - constexpr std::ptrdiff_t m_Color = 0xC48; // Color - constexpr std::ptrdiff_t m_nJustifyHorizontal = 0xC4C; // PointWorldTextJustifyHorizontal_t - constexpr std::ptrdiff_t m_nJustifyVertical = 0xC50; // PointWorldTextJustifyVertical_t - constexpr std::ptrdiff_t m_nReorientMode = 0xC54; // PointWorldTextReorientMode_t - } - // Parent: CBaseEntity - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) - namespace CRagdollManager { - constexpr std::ptrdiff_t m_iCurrentMaxRagdollCount = 0x7A8; // int8 - constexpr std::ptrdiff_t m_iMaxRagdollCount = 0x7AC; // int32 - constexpr std::ptrdiff_t m_bSaveImportant = 0x7B0; // bool - } - // Parent: None - // Fields count: 64 - // - // Metadata: - // NetworkVarNames: m_bIsPlayingBack (bool) - // NetworkVarNames: m_bPaused (bool) - // NetworkVarNames: m_bMultiplayer (bool) - // NetworkVarNames: m_bAutogenerated (bool) - // NetworkVarNames: m_flForceClientTime (float32) - // NetworkVarNames: m_hActorList (CHandle) - // NetworkVarNames: m_nSceneStringIndex (uint16) - namespace CSceneEntity { - constexpr std::ptrdiff_t m_iszSceneFile = 0x7B0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszResumeSceneFile = 0x7B8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszTarget1 = 0x7C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszTarget2 = 0x7C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszTarget3 = 0x7D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszTarget4 = 0x7D8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszTarget5 = 0x7E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszTarget6 = 0x7E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszTarget7 = 0x7F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszTarget8 = 0x7F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hTarget1 = 0x800; // CHandle - constexpr std::ptrdiff_t m_hTarget2 = 0x804; // CHandle - constexpr std::ptrdiff_t m_hTarget3 = 0x808; // CHandle - constexpr std::ptrdiff_t m_hTarget4 = 0x80C; // CHandle - constexpr std::ptrdiff_t m_hTarget5 = 0x810; // CHandle - constexpr std::ptrdiff_t m_hTarget6 = 0x814; // CHandle - constexpr std::ptrdiff_t m_hTarget7 = 0x818; // CHandle - constexpr std::ptrdiff_t m_hTarget8 = 0x81C; // CHandle - constexpr std::ptrdiff_t m_bIsPlayingBack = 0x820; // bool - constexpr std::ptrdiff_t m_bPaused = 0x821; // bool - constexpr std::ptrdiff_t m_bMultiplayer = 0x822; // bool - constexpr std::ptrdiff_t m_bAutogenerated = 0x823; // bool - constexpr std::ptrdiff_t m_flForceClientTime = 0x824; // float32 - constexpr std::ptrdiff_t m_flCurrentTime = 0x828; // float32 - constexpr std::ptrdiff_t m_flFrameTime = 0x82C; // float32 - constexpr std::ptrdiff_t m_bCancelAtNextInterrupt = 0x830; // bool - constexpr std::ptrdiff_t m_fPitch = 0x834; // float32 - constexpr std::ptrdiff_t m_bAutomated = 0x838; // bool - constexpr std::ptrdiff_t m_nAutomatedAction = 0x83C; // int32 - constexpr std::ptrdiff_t m_flAutomationDelay = 0x840; // float32 - constexpr std::ptrdiff_t m_flAutomationTime = 0x844; // float32 - constexpr std::ptrdiff_t m_hWaitingForThisResumeScene = 0x848; // CHandle - constexpr std::ptrdiff_t m_bWaitingForResumeScene = 0x84C; // bool - constexpr std::ptrdiff_t m_bPausedViaInput = 0x84D; // bool - constexpr std::ptrdiff_t m_bPauseAtNextInterrupt = 0x84E; // bool - constexpr std::ptrdiff_t m_bWaitingForActor = 0x84F; // bool - constexpr std::ptrdiff_t m_bWaitingForInterrupt = 0x850; // bool - constexpr std::ptrdiff_t m_bInterruptedActorsScenes = 0x851; // bool - constexpr std::ptrdiff_t m_bBreakOnNonIdle = 0x852; // bool - constexpr std::ptrdiff_t m_hActorList = 0x858; // CNetworkUtlVectorBase> - constexpr std::ptrdiff_t m_hRemoveActorList = 0x870; // CUtlVector> - constexpr std::ptrdiff_t m_nSceneFlushCounter = 0x8B8; // int32 - constexpr std::ptrdiff_t m_nSceneStringIndex = 0x8BC; // uint16 - constexpr std::ptrdiff_t m_OnStart = 0x8C0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnCompletion = 0x8E8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnCanceled = 0x910; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnPaused = 0x938; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnResumed = 0x960; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnTrigger = 0x988; // CEntityIOOutput[16] - constexpr std::ptrdiff_t m_hInterruptScene = 0xC98; // CHandle - constexpr std::ptrdiff_t m_nInterruptCount = 0xC9C; // int32 - constexpr std::ptrdiff_t m_bSceneMissing = 0xCA0; // bool - constexpr std::ptrdiff_t m_bInterrupted = 0xCA1; // bool - constexpr std::ptrdiff_t m_bCompletedEarly = 0xCA2; // bool - constexpr std::ptrdiff_t m_bInterruptSceneFinished = 0xCA3; // bool - constexpr std::ptrdiff_t m_bRestoring = 0xCA4; // bool - constexpr std::ptrdiff_t m_hNotifySceneCompletion = 0xCA8; // CUtlVector> - constexpr std::ptrdiff_t m_hListManagers = 0xCC0; // CUtlVector> - constexpr std::ptrdiff_t m_iszSoundName = 0xCD8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSequenceName = 0xCE0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hActor = 0xCE8; // CHandle - constexpr std::ptrdiff_t m_hActivator = 0xCEC; // CHandle - constexpr std::ptrdiff_t m_BusyActor = 0xCF0; // int32 - constexpr std::ptrdiff_t m_iPlayerDeathBehavior = 0xCF4; // SceneOnPlayerDeath_t - } - // Parent: CBaseModelEntity - // Fields count: 14 - // - // Metadata: - // MNetworkIncludeByName - // NetworkVarNames: m_vDirection (Vector) - // NetworkVarNames: m_clrOverlay (Color) - // NetworkVarNames: m_iszEffectName (string_t) - // NetworkVarNames: m_iszSSEffectName (string_t) - // NetworkVarNames: m_bOn (bool) - // NetworkVarNames: m_bmaxColor (bool) - // NetworkVarNames: m_flSize (float32) - // NetworkVarNames: m_flRotation (float32) - // NetworkVarNames: m_flHazeScale (float32) - // NetworkVarNames: m_flAlphaHaze (float32) - // NetworkVarNames: m_flAlphaHdr (float32) - // NetworkVarNames: m_flAlphaScale (float32) - // NetworkVarNames: m_flHDRColorScale (float32) - // NetworkVarNames: m_flFarZScale (float32) - namespace CSun { - constexpr std::ptrdiff_t m_vDirection = 0x9F8; // Vector - constexpr std::ptrdiff_t m_clrOverlay = 0xA04; // Color - constexpr std::ptrdiff_t m_iszEffectName = 0xA08; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSSEffectName = 0xA10; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bOn = 0xA18; // bool - constexpr std::ptrdiff_t m_bmaxColor = 0xA19; // bool - constexpr std::ptrdiff_t m_flSize = 0xA1C; // float32 - constexpr std::ptrdiff_t m_flRotation = 0xA20; // float32 - constexpr std::ptrdiff_t m_flHazeScale = 0xA24; // float32 - constexpr std::ptrdiff_t m_flAlphaHaze = 0xA28; // float32 - constexpr std::ptrdiff_t m_flAlphaHdr = 0xA2C; // float32 - constexpr std::ptrdiff_t m_flAlphaScale = 0xA30; // float32 - constexpr std::ptrdiff_t m_flHDRColorScale = 0xA34; // float32 - constexpr std::ptrdiff_t m_flFarZScale = 0xA38; // float32 - } - // Parent: CBaseEntity - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_Handle (CHandle) - // NetworkVarNames: m_bSendHandle (bool) - namespace CHandleTest { - constexpr std::ptrdiff_t m_Handle = 0x7A8; // CHandle - constexpr std::ptrdiff_t m_bSendHandle = 0x7AC; // bool - } - // Parent: None - // Fields count: 24 - // - // Metadata: - // NetworkVarNames: m_glowEntity (CHandle) - // NetworkVarNames: m_usable (bool) - // NetworkVarNames: m_szDisplayText (string_t) - namespace CBaseButton { - constexpr std::ptrdiff_t m_angMoveEntitySpace = 0xA78; // QAngle - constexpr std::ptrdiff_t m_fStayPushed = 0xA84; // bool - constexpr std::ptrdiff_t m_fRotating = 0xA85; // bool - constexpr std::ptrdiff_t m_ls = 0xA88; // locksound_t - constexpr std::ptrdiff_t m_sUseSound = 0xAA8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_sLockedSound = 0xAB0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_sUnlockedSound = 0xAB8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bLocked = 0xAC0; // bool - constexpr std::ptrdiff_t m_bDisabled = 0xAC1; // bool - constexpr std::ptrdiff_t m_flUseLockedTime = 0xAC4; // GameTime_t - constexpr std::ptrdiff_t m_bSolidBsp = 0xAC8; // bool - constexpr std::ptrdiff_t m_OnDamaged = 0xAD0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnPressed = 0xAF8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnUseLocked = 0xB20; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnIn = 0xB48; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnOut = 0xB70; // CEntityIOOutput - constexpr std::ptrdiff_t m_nState = 0xB98; // int32 - constexpr std::ptrdiff_t m_hConstraint = 0xB9C; // CEntityHandle - constexpr std::ptrdiff_t m_hConstraintParent = 0xBA0; // CEntityHandle - constexpr std::ptrdiff_t m_bForceNpcExclude = 0xBA4; // bool - constexpr std::ptrdiff_t m_sGlowEntity = 0xBA8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_glowEntity = 0xBB0; // CHandle - constexpr std::ptrdiff_t m_usable = 0xBB4; // bool - constexpr std::ptrdiff_t m_szDisplayText = 0xBB8; // CUtlSymbolLarge - } - // Parent: None - // Fields count: 27 - // - // Metadata: - // NetworkVarNames: m_bIsUsable (bool) - namespace CBaseDoor { - constexpr std::ptrdiff_t m_angMoveEntitySpace = 0xA84; // QAngle - constexpr std::ptrdiff_t m_vecMoveDirParentSpace = 0xA90; // Vector - constexpr std::ptrdiff_t m_ls = 0xAA0; // locksound_t - constexpr std::ptrdiff_t m_bForceClosed = 0xAC0; // bool - constexpr std::ptrdiff_t m_bDoorGroup = 0xAC1; // bool - constexpr std::ptrdiff_t m_bLocked = 0xAC2; // bool - constexpr std::ptrdiff_t m_bIgnoreDebris = 0xAC3; // bool - constexpr std::ptrdiff_t m_eSpawnPosition = 0xAC4; // FuncDoorSpawnPos_t - constexpr std::ptrdiff_t m_flBlockDamage = 0xAC8; // float32 - constexpr std::ptrdiff_t m_NoiseMoving = 0xAD0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_NoiseArrived = 0xAD8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_NoiseMovingClosed = 0xAE0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_NoiseArrivedClosed = 0xAE8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_ChainTarget = 0xAF0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_OnBlockedClosing = 0xAF8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnBlockedOpening = 0xB20; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnUnblockedClosing = 0xB48; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnUnblockedOpening = 0xB70; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFullyClosed = 0xB98; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFullyOpen = 0xBC0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnClose = 0xBE8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnOpen = 0xC10; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnLockedUse = 0xC38; // CEntityIOOutput - constexpr std::ptrdiff_t m_bLoopMoveSound = 0xC60; // bool - constexpr std::ptrdiff_t m_bCreateNavObstacle = 0xC78; // bool - constexpr std::ptrdiff_t m_isChaining = 0xC79; // bool - constexpr std::ptrdiff_t m_bIsUsable = 0xC7A; // bool - } - // Parent: CBaseModelEntity - // Fields count: 10 - // - // Metadata: - // NetworkVarNames: m_flFadeInStart (float32) - // NetworkVarNames: m_flFadeInLength (float32) - // NetworkVarNames: m_flFadeOutModelStart (float32) - // NetworkVarNames: m_flFadeOutModelLength (float32) - // NetworkVarNames: m_flFadeOutStart (float32) - // NetworkVarNames: m_flFadeOutLength (float32) - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_nDissolveType (EntityDisolveType_t) - // NetworkVarNames: m_vDissolverOrigin (Vector) - // NetworkVarNames: m_nMagnitude (uint32) - namespace CEntityDissolve { - constexpr std::ptrdiff_t m_flFadeInStart = 0x9F8; // float32 - constexpr std::ptrdiff_t m_flFadeInLength = 0x9FC; // float32 - constexpr std::ptrdiff_t m_flFadeOutModelStart = 0xA00; // float32 - constexpr std::ptrdiff_t m_flFadeOutModelLength = 0xA04; // float32 - constexpr std::ptrdiff_t m_flFadeOutStart = 0xA08; // float32 - constexpr std::ptrdiff_t m_flFadeOutLength = 0xA0C; // float32 - constexpr std::ptrdiff_t m_flStartTime = 0xA10; // GameTime_t - constexpr std::ptrdiff_t m_nDissolveType = 0xA14; // EntityDisolveType_t - constexpr std::ptrdiff_t m_vDissolverOrigin = 0xA18; // Vector - constexpr std::ptrdiff_t m_nMagnitude = 0xA24; // uint32 - } - // Parent: None - // Fields count: 30 - // - // Metadata: - // NetworkVarNames: m_hTargetEntity (CHandle) - // NetworkVarNames: m_bState (bool) - // NetworkVarNames: m_bAlwaysUpdate (bool) - // NetworkVarNames: m_flLightFOV (float32) - // NetworkVarNames: m_bEnableShadows (bool) - // NetworkVarNames: m_bSimpleProjection (bool) - // NetworkVarNames: m_bLightOnlyTarget (bool) - // NetworkVarNames: m_bLightWorld (bool) - // NetworkVarNames: m_bCameraSpace (bool) - // NetworkVarNames: m_flBrightnessScale (float32) - // NetworkVarNames: m_LightColor (Color) - // NetworkVarNames: m_flIntensity (float32) - // NetworkVarNames: m_flLinearAttenuation (float32) - // NetworkVarNames: m_flQuadraticAttenuation (float32) - // NetworkVarNames: m_bVolumetric (bool) - // NetworkVarNames: m_flNoiseStrength (float32) - // NetworkVarNames: m_flFlashlightTime (float32) - // NetworkVarNames: m_nNumPlanes (uint32) - // NetworkVarNames: m_flPlaneOffset (float32) - // NetworkVarNames: m_flVolumetricIntensity (float32) - // NetworkVarNames: m_flColorTransitionTime (float32) - // NetworkVarNames: m_flAmbient (float32) - // NetworkVarNames: m_SpotlightTextureName (char) - // NetworkVarNames: m_nSpotlightTextureFrame (int32) - // NetworkVarNames: m_nShadowQuality (uint32) - // NetworkVarNames: m_flNearZ (float32) - // NetworkVarNames: m_flFarZ (float32) - // NetworkVarNames: m_flProjectionSize (float32) - // NetworkVarNames: m_flRotation (float32) - // NetworkVarNames: m_bFlipHorizontal (bool) - namespace CEnvProjectedTexture { - constexpr std::ptrdiff_t m_hTargetEntity = 0x9F8; // CHandle - constexpr std::ptrdiff_t m_bState = 0x9FC; // bool - constexpr std::ptrdiff_t m_bAlwaysUpdate = 0x9FD; // bool - constexpr std::ptrdiff_t m_flLightFOV = 0xA00; // float32 - constexpr std::ptrdiff_t m_bEnableShadows = 0xA04; // bool - constexpr std::ptrdiff_t m_bSimpleProjection = 0xA05; // bool - constexpr std::ptrdiff_t m_bLightOnlyTarget = 0xA06; // bool - constexpr std::ptrdiff_t m_bLightWorld = 0xA07; // bool - constexpr std::ptrdiff_t m_bCameraSpace = 0xA08; // bool - constexpr std::ptrdiff_t m_flBrightnessScale = 0xA0C; // float32 - constexpr std::ptrdiff_t m_LightColor = 0xA10; // Color - constexpr std::ptrdiff_t m_flIntensity = 0xA14; // float32 - constexpr std::ptrdiff_t m_flLinearAttenuation = 0xA18; // float32 - constexpr std::ptrdiff_t m_flQuadraticAttenuation = 0xA1C; // float32 - constexpr std::ptrdiff_t m_bVolumetric = 0xA20; // bool - constexpr std::ptrdiff_t m_flNoiseStrength = 0xA24; // float32 - constexpr std::ptrdiff_t m_flFlashlightTime = 0xA28; // float32 - constexpr std::ptrdiff_t m_nNumPlanes = 0xA2C; // uint32 - constexpr std::ptrdiff_t m_flPlaneOffset = 0xA30; // float32 - constexpr std::ptrdiff_t m_flVolumetricIntensity = 0xA34; // float32 - constexpr std::ptrdiff_t m_flColorTransitionTime = 0xA38; // float32 - constexpr std::ptrdiff_t m_flAmbient = 0xA3C; // float32 - constexpr std::ptrdiff_t m_SpotlightTextureName = 0xA40; // char[512] - constexpr std::ptrdiff_t m_nSpotlightTextureFrame = 0xC40; // int32 - constexpr std::ptrdiff_t m_nShadowQuality = 0xC44; // uint32 - constexpr std::ptrdiff_t m_flNearZ = 0xC48; // float32 - constexpr std::ptrdiff_t m_flFarZ = 0xC4C; // float32 - constexpr std::ptrdiff_t m_flProjectionSize = 0xC50; // float32 - constexpr std::ptrdiff_t m_flRotation = 0xC54; // float32 - constexpr std::ptrdiff_t m_bFlipHorizontal = 0xC58; // bool - } - // Parent: CBaseModelEntity - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_hDecalMaterial (HMaterialStrong) - // NetworkVarNames: m_flWidth (float) - // NetworkVarNames: m_flHeight (float) - // NetworkVarNames: m_flDepth (float) - // NetworkVarNames: m_nRenderOrder (uint32) - // NetworkVarNames: m_bProjectOnWorld (bool) - // NetworkVarNames: m_bProjectOnCharacters (bool) - // NetworkVarNames: m_bProjectOnWater (bool) - // NetworkVarNames: m_flDepthSortBias (float) - namespace CEnvDecal { - constexpr std::ptrdiff_t m_hDecalMaterial = 0x9F8; // CStrongHandle - constexpr std::ptrdiff_t m_flWidth = 0xA00; // float32 - constexpr std::ptrdiff_t m_flHeight = 0xA04; // float32 - constexpr std::ptrdiff_t m_flDepth = 0xA08; // float32 - constexpr std::ptrdiff_t m_nRenderOrder = 0xA0C; // uint32 - constexpr std::ptrdiff_t m_bProjectOnWorld = 0xA10; // bool - constexpr std::ptrdiff_t m_bProjectOnCharacters = 0xA11; // bool - constexpr std::ptrdiff_t m_bProjectOnWater = 0xA12; // bool - constexpr std::ptrdiff_t m_flDepthSortBias = 0xA14; // float32 - } - // Parent: None - // Fields count: 13 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkOverride - namespace CFuncMoveLinear { - constexpr std::ptrdiff_t m_authoredPosition = 0xA78; // MoveLinearAuthoredPos_t - constexpr std::ptrdiff_t m_angMoveEntitySpace = 0xA7C; // QAngle - constexpr std::ptrdiff_t m_vecMoveDirParentSpace = 0xA88; // Vector - constexpr std::ptrdiff_t m_soundStart = 0xA98; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_soundStop = 0xAA0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_currentSound = 0xAA8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flBlockDamage = 0xAB0; // float32 - constexpr std::ptrdiff_t m_flStartPosition = 0xAB4; // float32 - constexpr std::ptrdiff_t m_flMoveDistance = 0xAB8; // float32 - constexpr std::ptrdiff_t m_OnFullyOpen = 0xAC8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFullyClosed = 0xAF0; // CEntityIOOutput - constexpr std::ptrdiff_t m_bCreateMovableNavMesh = 0xB18; // bool - constexpr std::ptrdiff_t m_bCreateNavObstacle = 0xB19; // bool - } - // Parent: CBaseModelEntity - // Fields count: 19 - // - // Metadata: - // MNetworkOverride - // MNetworkOverride - namespace CFuncRotating { - constexpr std::ptrdiff_t m_OnStopped = 0x9F8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnStarted = 0xA20; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnReachedStart = 0xA48; // CEntityIOOutput - constexpr std::ptrdiff_t m_localRotationVector = 0xA70; // RotationVector - constexpr std::ptrdiff_t m_flFanFriction = 0xA7C; // float32 - constexpr std::ptrdiff_t m_flAttenuation = 0xA80; // float32 - constexpr std::ptrdiff_t m_flVolume = 0xA84; // float32 - constexpr std::ptrdiff_t m_flTargetSpeed = 0xA88; // float32 - constexpr std::ptrdiff_t m_flMaxSpeed = 0xA8C; // float32 - constexpr std::ptrdiff_t m_flBlockDamage = 0xA90; // float32 - constexpr std::ptrdiff_t m_flTimeScale = 0xA94; // float32 - constexpr std::ptrdiff_t m_NoiseRunning = 0xA98; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bReversed = 0xAA0; // bool - constexpr std::ptrdiff_t m_bAccelDecel = 0xAA1; // bool - constexpr std::ptrdiff_t m_prevLocalAngles = 0xAAC; // QAngle - constexpr std::ptrdiff_t m_angStart = 0xAB8; // QAngle - constexpr std::ptrdiff_t m_bStopAtStartPos = 0xAC4; // bool - constexpr std::ptrdiff_t m_vecClientOrigin = 0xAC8; // Vector - constexpr std::ptrdiff_t m_vecClientAngles = 0xAD4; // QAngle - } - // Parent: CBaseModelEntity - // Fields count: 21 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_RopeFlags (uint16) - // NetworkVarNames: m_Slack (int16) - // NetworkVarNames: m_Width (float32) - // NetworkVarNames: m_TextureScale (float32) - // NetworkVarNames: m_nSegments (uint8) - // NetworkVarNames: m_bConstrainBetweenEndpoints (bool) - // NetworkVarNames: m_iRopeMaterialModelIndex (HMaterialStrong) - // NetworkVarNames: m_Subdiv (uint8) - // NetworkVarNames: m_nChangeCount (uint8) - // NetworkVarNames: m_RopeLength (int16) - // NetworkVarNames: m_fLockedPoints (uint8) - // NetworkVarNames: m_flScrollSpeed (float32) - // NetworkVarNames: m_hStartPoint (CHandle) - // NetworkVarNames: m_hEndPoint (CHandle) - // NetworkVarNames: m_iStartAttachment (AttachmentHandle_t) - // NetworkVarNames: m_iEndAttachment (AttachmentHandle_t) - namespace CRopeKeyframe { - constexpr std::ptrdiff_t m_RopeFlags = 0xA00; // uint16 - constexpr std::ptrdiff_t m_iNextLinkName = 0xA08; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_Slack = 0xA10; // int16 - constexpr std::ptrdiff_t m_Width = 0xA14; // float32 - constexpr std::ptrdiff_t m_TextureScale = 0xA18; // float32 - constexpr std::ptrdiff_t m_nSegments = 0xA1C; // uint8 - constexpr std::ptrdiff_t m_bConstrainBetweenEndpoints = 0xA1D; // bool - constexpr std::ptrdiff_t m_strRopeMaterialModel = 0xA20; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iRopeMaterialModelIndex = 0xA28; // CStrongHandle - constexpr std::ptrdiff_t m_Subdiv = 0xA30; // uint8 - constexpr std::ptrdiff_t m_nChangeCount = 0xA31; // uint8 - constexpr std::ptrdiff_t m_RopeLength = 0xA32; // int16 - constexpr std::ptrdiff_t m_fLockedPoints = 0xA34; // uint8 - constexpr std::ptrdiff_t m_bCreatedFromMapFile = 0xA35; // bool - constexpr std::ptrdiff_t m_flScrollSpeed = 0xA38; // float32 - constexpr std::ptrdiff_t m_bStartPointValid = 0xA3C; // bool - constexpr std::ptrdiff_t m_bEndPointValid = 0xA3D; // bool - constexpr std::ptrdiff_t m_hStartPoint = 0xA40; // CHandle - constexpr std::ptrdiff_t m_hEndPoint = 0xA44; // CHandle - constexpr std::ptrdiff_t m_iStartAttachment = 0xA48; // AttachmentHandle_t - constexpr std::ptrdiff_t m_iEndAttachment = 0xA49; // AttachmentHandle_t - } - // Parent: CBaseModelEntity - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_flLightScale (float32) - // NetworkVarNames: m_Radius (float32) - namespace CSpotlightEnd { - constexpr std::ptrdiff_t m_flLightScale = 0x9F8; // float32 - constexpr std::ptrdiff_t m_Radius = 0x9FC; // float32 - constexpr std::ptrdiff_t m_vSpotlightDir = 0xA00; // Vector - constexpr std::ptrdiff_t m_vSpotlightOrg = 0xA0C; // Vector - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // MNetworkIncludeByName - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_bClientSidePredicted (bool) - namespace CBaseTrigger { - constexpr std::ptrdiff_t m_bDisabled = 0xA78; // bool - constexpr std::ptrdiff_t m_iFilterName = 0xA80; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hFilter = 0xA88; // CHandle - constexpr std::ptrdiff_t m_OnStartTouch = 0xA90; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnStartTouchAll = 0xAB8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnEndTouch = 0xAE0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnEndTouchAll = 0xB08; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnTouching = 0xB30; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnNotTouching = 0xB58; // CEntityIOOutput - constexpr std::ptrdiff_t m_hTouchingEntities = 0xB80; // CUtlVector> - constexpr std::ptrdiff_t m_bClientSidePredicted = 0xB98; // bool - } - // Parent: CBaseModelEntity - // Fields count: 24 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkOverride - // NetworkVarNames: m_flFrameRate (float32) - // NetworkVarNames: m_flHDRColorScale (float32) - // NetworkVarNames: m_nNumBeamEnts (uint8) - // NetworkVarNames: m_hBaseMaterial (HMaterialStrong) - // NetworkVarNames: m_nHaloIndex (HMaterialStrong) - // NetworkVarNames: m_nBeamType (BeamType_t) - // NetworkVarNames: m_nBeamFlags (uint32) - // NetworkVarNames: m_hAttachEntity (CHandle) - // NetworkVarNames: m_nAttachIndex (AttachmentHandle_t) - // NetworkVarNames: m_fWidth (float32) - // NetworkVarNames: m_fEndWidth (float32) - // NetworkVarNames: m_fFadeLength (float32) - // NetworkVarNames: m_fHaloScale (float32) - // NetworkVarNames: m_fAmplitude (float32) - // NetworkVarNames: m_fStartFrame (float32) - // NetworkVarNames: m_fSpeed (float32) - // NetworkVarNames: m_flFrame (float32) - // NetworkVarNames: m_nClipStyle (BeamClipStyle_t) - // NetworkVarNames: m_bTurnedOff (bool) - // NetworkVarNames: m_vecEndPos (Vector) - namespace CBeam { - constexpr std::ptrdiff_t m_flFrameRate = 0x9F8; // float32 - constexpr std::ptrdiff_t m_flHDRColorScale = 0x9FC; // float32 - constexpr std::ptrdiff_t m_flFireTime = 0xA00; // GameTime_t - constexpr std::ptrdiff_t m_flDamage = 0xA04; // float32 - constexpr std::ptrdiff_t m_nNumBeamEnts = 0xA08; // uint8 - constexpr std::ptrdiff_t m_hBaseMaterial = 0xA10; // CStrongHandle - constexpr std::ptrdiff_t m_nHaloIndex = 0xA18; // CStrongHandle - constexpr std::ptrdiff_t m_nBeamType = 0xA20; // BeamType_t - constexpr std::ptrdiff_t m_nBeamFlags = 0xA24; // uint32 - constexpr std::ptrdiff_t m_hAttachEntity = 0xA28; // CHandle[10] - constexpr std::ptrdiff_t m_nAttachIndex = 0xA50; // AttachmentHandle_t[10] - constexpr std::ptrdiff_t m_fWidth = 0xA5C; // float32 - constexpr std::ptrdiff_t m_fEndWidth = 0xA60; // float32 - constexpr std::ptrdiff_t m_fFadeLength = 0xA64; // float32 - constexpr std::ptrdiff_t m_fHaloScale = 0xA68; // float32 - constexpr std::ptrdiff_t m_fAmplitude = 0xA6C; // float32 - constexpr std::ptrdiff_t m_fStartFrame = 0xA70; // float32 - constexpr std::ptrdiff_t m_fSpeed = 0xA74; // float32 - constexpr std::ptrdiff_t m_flFrame = 0xA78; // float32 - constexpr std::ptrdiff_t m_nClipStyle = 0xA7C; // BeamClipStyle_t - constexpr std::ptrdiff_t m_bTurnedOff = 0xA80; // bool - constexpr std::ptrdiff_t m_vecEndPos = 0xA84; // Vector - constexpr std::ptrdiff_t m_hEndEntity = 0xA90; // CHandle - constexpr std::ptrdiff_t m_nDissolveType = 0xA94; // int32 - } - // Parent: CBaseModelEntity - // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_vecLadderDir (Vector) - // NetworkVarNames: m_vecPlayerMountPositionTop (Vector) - // NetworkVarNames: m_vecPlayerMountPositionBottom (Vector) - // NetworkVarNames: m_flAutoRideSpeed (float) - // NetworkVarNames: m_bFakeLadder (bool) - namespace CFuncLadder { - constexpr std::ptrdiff_t m_vecLadderDir = 0x9F8; // Vector - constexpr std::ptrdiff_t m_Dismounts = 0xA08; // CUtlVector> - constexpr std::ptrdiff_t m_vecLocalTop = 0xA20; // Vector - constexpr std::ptrdiff_t m_vecPlayerMountPositionTop = 0xA2C; // Vector - constexpr std::ptrdiff_t m_vecPlayerMountPositionBottom = 0xA38; // Vector - constexpr std::ptrdiff_t m_flAutoRideSpeed = 0xA44; // float32 - constexpr std::ptrdiff_t m_bDisabled = 0xA48; // bool - constexpr std::ptrdiff_t m_bFakeLadder = 0xA49; // bool - constexpr std::ptrdiff_t m_bHasSlack = 0xA4A; // bool - constexpr std::ptrdiff_t m_surfacePropName = 0xA50; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_OnPlayerGotOnLadder = 0xA58; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnPlayerGotOffLadder = 0xA80; // CEntityIOOutput - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPrecipitationVData { - constexpr std::ptrdiff_t m_szParticlePrecipitationEffect = 0x28; // CResourceNameTyped> - constexpr std::ptrdiff_t m_flInnerDistance = 0x108; // float32 - constexpr std::ptrdiff_t m_nAttachType = 0x10C; // ParticleAttachment_t - constexpr std::ptrdiff_t m_bBatchSameVolumeType = 0x110; // bool - constexpr std::ptrdiff_t m_nRTEnvCP = 0x114; // int32 - constexpr std::ptrdiff_t m_nRTEnvCPComponent = 0x118; // int32 - constexpr std::ptrdiff_t m_szModifier = 0x120; // CUtlString - } - // Parent: CBaseModelEntity - // Fields count: 23 - // - // Metadata: - // NetworkVarNames: m_hSpriteMaterial (HMaterialStrong) - // NetworkVarNames: m_hAttachedToEntity (CHandle) - // NetworkVarNames: m_nAttachment (AttachmentHandle_t) - // NetworkVarNames: m_flSpriteFramerate (float32) - // NetworkVarNames: m_flFrame (float32) - // NetworkVarNames: m_nBrightness (uint32) - // NetworkVarNames: m_flBrightnessDuration (float32) - // NetworkVarNames: m_flSpriteScale (float32) - // NetworkVarNames: m_flScaleDuration (float32) - // NetworkVarNames: m_bWorldSpaceScale (bool) - // NetworkVarNames: m_flGlowProxySize (float32) - // NetworkVarNames: m_flHDRColorScale (float32) - namespace CSprite { - constexpr std::ptrdiff_t m_hSpriteMaterial = 0x9F8; // CStrongHandle - constexpr std::ptrdiff_t m_hAttachedToEntity = 0xA00; // CHandle - constexpr std::ptrdiff_t m_nAttachment = 0xA04; // AttachmentHandle_t - constexpr std::ptrdiff_t m_flSpriteFramerate = 0xA08; // float32 - constexpr std::ptrdiff_t m_flFrame = 0xA0C; // float32 - constexpr std::ptrdiff_t m_flDieTime = 0xA10; // GameTime_t - constexpr std::ptrdiff_t m_nBrightness = 0xA20; // uint32 - constexpr std::ptrdiff_t m_flBrightnessDuration = 0xA24; // float32 - constexpr std::ptrdiff_t m_flSpriteScale = 0xA28; // float32 - constexpr std::ptrdiff_t m_flScaleDuration = 0xA2C; // float32 - constexpr std::ptrdiff_t m_bWorldSpaceScale = 0xA30; // bool - constexpr std::ptrdiff_t m_flGlowProxySize = 0xA34; // float32 - constexpr std::ptrdiff_t m_flHDRColorScale = 0xA38; // float32 - constexpr std::ptrdiff_t m_flLastTime = 0xA3C; // GameTime_t - constexpr std::ptrdiff_t m_flMaxFrame = 0xA40; // float32 - constexpr std::ptrdiff_t m_flStartScale = 0xA44; // float32 - constexpr std::ptrdiff_t m_flDestScale = 0xA48; // float32 - constexpr std::ptrdiff_t m_flScaleTimeStart = 0xA4C; // GameTime_t - constexpr std::ptrdiff_t m_nStartBrightness = 0xA50; // int32 - constexpr std::ptrdiff_t m_nDestBrightness = 0xA54; // int32 - constexpr std::ptrdiff_t m_flBrightnessTimeStart = 0xA58; // GameTime_t - constexpr std::ptrdiff_t m_nSpriteWidth = 0xA5C; // int32 - constexpr std::ptrdiff_t m_nSpriteHeight = 0xA60; // int32 - } - // Parent: CBaseModelEntity - // Fields count: 14 - // - // Metadata: - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_DialogXMLName (string_t) - // NetworkVarNames: m_PanelClassName (string_t) - // NetworkVarNames: m_PanelID (string_t) - namespace CBaseClientUIEntity { - constexpr std::ptrdiff_t m_bEnabled = 0x9F8; // bool - constexpr std::ptrdiff_t m_DialogXMLName = 0xA00; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_PanelClassName = 0xA08; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_PanelID = 0xA10; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_CustomOutput0 = 0xA18; // CEntityIOOutput - constexpr std::ptrdiff_t m_CustomOutput1 = 0xA40; // CEntityIOOutput - constexpr std::ptrdiff_t m_CustomOutput2 = 0xA68; // CEntityIOOutput - constexpr std::ptrdiff_t m_CustomOutput3 = 0xA90; // CEntityIOOutput - constexpr std::ptrdiff_t m_CustomOutput4 = 0xAB8; // CEntityIOOutput - constexpr std::ptrdiff_t m_CustomOutput5 = 0xAE0; // CEntityIOOutput - constexpr std::ptrdiff_t m_CustomOutput6 = 0xB08; // CEntityIOOutput - constexpr std::ptrdiff_t m_CustomOutput7 = 0xB30; // CEntityIOOutput - constexpr std::ptrdiff_t m_CustomOutput8 = 0xB58; // CEntityIOOutput - constexpr std::ptrdiff_t m_CustomOutput9 = 0xB80; // CEntityIOOutput - } - // Parent: CBaseClientUIEntity - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_hActivator (EHANDLE) - namespace CPointClientUIDialog { - constexpr std::ptrdiff_t m_hActivator = 0xBA8; // CHandle - constexpr std::ptrdiff_t m_bStartEnabled = 0xBAC; // bool - } - // Parent: CBaseClientUIEntity - // Fields count: 23 - // - // Metadata: - // NetworkVarNames: m_bIgnoreInput (bool) - // NetworkVarNames: m_bLit (bool) - // NetworkVarNames: m_bFollowPlayerAcrossTeleport (bool) - // NetworkVarNames: m_flWidth (float) - // NetworkVarNames: m_flHeight (float) - // NetworkVarNames: m_flDPI (float) - // NetworkVarNames: m_flInteractDistance (float) - // NetworkVarNames: m_flDepthOffset (float) - // NetworkVarNames: m_unOwnerContext (uint32) - // NetworkVarNames: m_unHorizontalAlign (uint32) - // NetworkVarNames: m_unVerticalAlign (uint32) - // NetworkVarNames: m_unOrientation (uint32) - // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) - // NetworkVarNames: m_vecCSSClasses (string_t) - // NetworkVarNames: m_bOpaque (bool) - // NetworkVarNames: m_bNoDepth (bool) - // NetworkVarNames: m_bRenderBackface (bool) - // NetworkVarNames: m_bUseOffScreenIndicator (bool) - // NetworkVarNames: m_bExcludeFromSaveGames (bool) - // NetworkVarNames: m_bGrabbable (bool) - // NetworkVarNames: m_bOnlyRenderToTexture (bool) - // NetworkVarNames: m_bDisableMipGen (bool) - // NetworkVarNames: m_nExplicitImageLayout (int32) - namespace CPointClientUIWorldPanel { - constexpr std::ptrdiff_t m_bIgnoreInput = 0xBA8; // bool - constexpr std::ptrdiff_t m_bLit = 0xBA9; // bool - constexpr std::ptrdiff_t m_bFollowPlayerAcrossTeleport = 0xBAA; // bool - constexpr std::ptrdiff_t m_flWidth = 0xBAC; // float32 - constexpr std::ptrdiff_t m_flHeight = 0xBB0; // float32 - constexpr std::ptrdiff_t m_flDPI = 0xBB4; // float32 - constexpr std::ptrdiff_t m_flInteractDistance = 0xBB8; // float32 - constexpr std::ptrdiff_t m_flDepthOffset = 0xBBC; // float32 - constexpr std::ptrdiff_t m_unOwnerContext = 0xBC0; // uint32 - constexpr std::ptrdiff_t m_unHorizontalAlign = 0xBC4; // uint32 - constexpr std::ptrdiff_t m_unVerticalAlign = 0xBC8; // uint32 - constexpr std::ptrdiff_t m_unOrientation = 0xBCC; // uint32 - constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0xBD0; // bool - constexpr std::ptrdiff_t m_vecCSSClasses = 0xBD8; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_bOpaque = 0xBF0; // bool - constexpr std::ptrdiff_t m_bNoDepth = 0xBF1; // bool - constexpr std::ptrdiff_t m_bRenderBackface = 0xBF2; // bool - constexpr std::ptrdiff_t m_bUseOffScreenIndicator = 0xBF3; // bool - constexpr std::ptrdiff_t m_bExcludeFromSaveGames = 0xBF4; // bool - constexpr std::ptrdiff_t m_bGrabbable = 0xBF5; // bool - constexpr std::ptrdiff_t m_bOnlyRenderToTexture = 0xBF6; // bool - constexpr std::ptrdiff_t m_bDisableMipGen = 0xBF7; // bool - constexpr std::ptrdiff_t m_nExplicitImageLayout = 0xBF8; // int32 - } - // Parent: CPointClientUIWorldPanel - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_messageText (char) - namespace CPointClientUIWorldTextPanel { - constexpr std::ptrdiff_t m_messageText = 0xBFC; // char[512] - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_nResolutionX (int) - // NetworkVarNames: m_nResolutionY (int) - // NetworkVarNames: m_szLayoutFileName (string_t) - // NetworkVarNames: m_RenderAttrName (string_t) - // NetworkVarNames: m_TargetEntities (CHandle) - // NetworkVarNames: m_nTargetChangeCount (int) - // NetworkVarNames: m_vecCSSClasses (string_t) - namespace CInfoOffscreenPanoramaTexture { - constexpr std::ptrdiff_t m_bDisabled = 0x7A8; // bool - constexpr std::ptrdiff_t m_nResolutionX = 0x7AC; // int32 - constexpr std::ptrdiff_t m_nResolutionY = 0x7B0; // int32 - constexpr std::ptrdiff_t m_szLayoutFileName = 0x7B8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_RenderAttrName = 0x7C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_TargetEntities = 0x7C8; // CNetworkUtlVectorBase> - constexpr std::ptrdiff_t m_nTargetChangeCount = 0x7E0; // int32 - constexpr std::ptrdiff_t m_vecCSSClasses = 0x7E8; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_szTargetsName = 0x800; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_AdditionalTargetEntities = 0x808; // CUtlVector> - } - // Parent: None - // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_iItemDefinitionIndex (item_definition_index_t) - // NetworkVarNames: m_iEntityQuality (int) - // NetworkVarNames: m_iEntityLevel (uint32) - // NetworkVarNames: m_iItemIDHigh (uint32) - // NetworkVarNames: m_iItemIDLow (uint32) - // NetworkVarNames: m_iAccountID (uint32) - // NetworkVarNames: m_iInventoryPosition (uint32) - // NetworkVarNames: m_bInitialized (bool) - // NetworkVarNames: m_AttributeList (CAttributeList) - // NetworkVarNames: m_NetworkedDynamicAttributes (CAttributeList) - // NetworkVarNames: m_szCustomName (char) - namespace CEconItemView { - constexpr std::ptrdiff_t m_iItemDefinitionIndex = 0x38; // uint16 - constexpr std::ptrdiff_t m_iEntityQuality = 0x3C; // int32 - constexpr std::ptrdiff_t m_iEntityLevel = 0x40; // uint32 - constexpr std::ptrdiff_t m_iItemID = 0x48; // uint64 - constexpr std::ptrdiff_t m_iItemIDHigh = 0x50; // uint32 - constexpr std::ptrdiff_t m_iItemIDLow = 0x54; // uint32 - constexpr std::ptrdiff_t m_iAccountID = 0x58; // uint32 - constexpr std::ptrdiff_t m_iInventoryPosition = 0x5C; // uint32 - constexpr std::ptrdiff_t m_bInitialized = 0x68; // bool - constexpr std::ptrdiff_t m_AttributeList = 0x70; // CAttributeList - constexpr std::ptrdiff_t m_NetworkedDynamicAttributes = 0xD0; // CAttributeList - constexpr std::ptrdiff_t m_szCustomName = 0x130; // char[161] - constexpr std::ptrdiff_t m_szCustomNameOverride = 0x1D1; // char[161] - } - // Parent: CBaseTrigger - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_bBombPlantedHere (bool) - namespace CBombTarget { - constexpr std::ptrdiff_t m_OnBombExplode = 0xBA0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnBombPlanted = 0xBC8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnBombDefused = 0xBF0; // CEntityIOOutput - constexpr std::ptrdiff_t m_bIsBombSiteB = 0xC18; // bool - constexpr std::ptrdiff_t m_bIsHeistBombTarget = 0xC19; // bool - constexpr std::ptrdiff_t m_bBombPlantedHere = 0xC1A; // bool - constexpr std::ptrdiff_t m_szMountTarget = 0xC20; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hInstructorHint = 0xC28; // CHandle - constexpr std::ptrdiff_t m_nBombSiteDesignation = 0xC2C; // int32 - } - // Parent: CBaseTrigger - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_flFluidDensity (float) - namespace CTriggerBuoyancy { - constexpr std::ptrdiff_t m_BuoyancyHelper = 0xBA0; // CBuoyancyHelper - constexpr std::ptrdiff_t m_flFluidDensity = 0xBC0; // float32 - } - // Parent: CBasePlayerController - // Fields count: 86 - // - // Metadata: - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // NetworkVarNames: m_pInGameMoneyServices (CCSPlayerController_InGameMoneyServices*) - // NetworkVarNames: m_pInventoryServices (CCSPlayerController_InventoryServices*) - // NetworkVarNames: m_pActionTrackingServices (CCSPlayerController_ActionTrackingServices*) - // NetworkVarNames: m_pDamageServices (CCSPlayerController_DamageServices*) - // NetworkVarNames: m_iPing (uint32) - // NetworkVarNames: m_bHasCommunicationAbuseMute (bool) - // NetworkVarNames: m_szCrosshairCodes (string_t) - // NetworkVarNames: m_iPendingTeamNum (uint8) - // NetworkVarNames: m_flForceTeamTime (GameTime_t) - // NetworkVarNames: m_iCompTeammateColor (int) - // NetworkVarNames: m_bEverPlayedOnTeam (bool) - // NetworkVarNames: m_szClan (string_t) - // NetworkVarNames: m_iCoachingTeam (int) - // NetworkVarNames: m_nPlayerDominated (uint64) - // NetworkVarNames: m_nPlayerDominatingMe (uint64) - // NetworkVarNames: m_iCompetitiveRanking (int) - // NetworkVarNames: m_iCompetitiveWins (int) - // NetworkVarNames: m_iCompetitiveRankType (int8) - // NetworkVarNames: m_iCompetitiveRankingPredicted_Win (int) - // NetworkVarNames: m_iCompetitiveRankingPredicted_Loss (int) - // NetworkVarNames: m_iCompetitiveRankingPredicted_Tie (int) - // NetworkVarNames: m_nEndMatchNextMapVote (int) - // NetworkVarNames: m_unActiveQuestId (uint16) - // NetworkVarNames: m_nQuestProgressReason (QuestProgress::Reason) - // NetworkVarNames: m_unPlayerTvControlFlags (uint32) - // NetworkVarNames: m_nDisconnectionTick (int) - // NetworkVarNames: m_bControllingBot (bool) - // NetworkVarNames: m_bHasControlledBotThisRound (bool) - // NetworkVarNames: m_bCanControlObservedBot (bool) - // NetworkVarNames: m_hPlayerPawn (CHandle) - // NetworkVarNames: m_hObserverPawn (CHandle) - // NetworkVarNames: m_bPawnIsAlive (bool) - // NetworkVarNames: m_iPawnHealth (uint32) - // NetworkVarNames: m_iPawnArmor (int) - // NetworkVarNames: m_bPawnHasDefuser (bool) - // NetworkVarNames: m_bPawnHasHelmet (bool) - // NetworkVarNames: m_nPawnCharacterDefIndex (item_definition_index_t) - // NetworkVarNames: m_iPawnLifetimeStart (int) - // NetworkVarNames: m_iPawnLifetimeEnd (int) - // NetworkVarNames: m_iPawnBotDifficulty (int) - // NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle) - // NetworkVarNames: m_iScore (int32) - // NetworkVarNames: m_vecKills (EKillTypes_t) - // NetworkVarNames: m_bMvpNoMusic (bool) - // NetworkVarNames: m_eMvpReason (int) - // NetworkVarNames: m_iMusicKitID (int) - // NetworkVarNames: m_iMusicKitMVPs (int) - // NetworkVarNames: m_iMVPs (int) - namespace CCSPlayerController { - constexpr std::ptrdiff_t m_pInGameMoneyServices = 0x9A8; // CCSPlayerController_InGameMoneyServices* - constexpr std::ptrdiff_t m_pInventoryServices = 0x9B0; // CCSPlayerController_InventoryServices* - constexpr std::ptrdiff_t m_pActionTrackingServices = 0x9B8; // CCSPlayerController_ActionTrackingServices* - constexpr std::ptrdiff_t m_pDamageServices = 0x9C0; // CCSPlayerController_DamageServices* - constexpr std::ptrdiff_t m_iPing = 0x9C8; // uint32 - constexpr std::ptrdiff_t m_bHasCommunicationAbuseMute = 0x9CC; // bool - constexpr std::ptrdiff_t m_szCrosshairCodes = 0x9D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iPendingTeamNum = 0x9D8; // uint8 - constexpr std::ptrdiff_t m_flForceTeamTime = 0x9DC; // GameTime_t - constexpr std::ptrdiff_t m_iCompTeammateColor = 0x9E0; // int32 - constexpr std::ptrdiff_t m_bEverPlayedOnTeam = 0x9E4; // bool - constexpr std::ptrdiff_t m_bAttemptedToGetColor = 0x9E5; // bool - constexpr std::ptrdiff_t m_iTeammatePreferredColor = 0x9E8; // int32 - constexpr std::ptrdiff_t m_bTeamChanged = 0x9EC; // bool - constexpr std::ptrdiff_t m_bInSwitchTeam = 0x9ED; // bool - constexpr std::ptrdiff_t m_bHasSeenJoinGame = 0x9EE; // bool - constexpr std::ptrdiff_t m_bJustBecameSpectator = 0x9EF; // bool - constexpr std::ptrdiff_t m_bSwitchTeamsOnNextRoundReset = 0x9F0; // bool - constexpr std::ptrdiff_t m_bRemoveAllItemsOnNextRoundReset = 0x9F1; // bool - constexpr std::ptrdiff_t m_szClan = 0x9F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_szClanName = 0xA00; // char[32] - constexpr std::ptrdiff_t m_iCoachingTeam = 0xA20; // int32 - constexpr std::ptrdiff_t m_nPlayerDominated = 0xA28; // uint64 - constexpr std::ptrdiff_t m_nPlayerDominatingMe = 0xA30; // uint64 - constexpr std::ptrdiff_t m_iCompetitiveRanking = 0xA38; // int32 - constexpr std::ptrdiff_t m_iCompetitiveWins = 0xA3C; // int32 - constexpr std::ptrdiff_t m_iCompetitiveRankType = 0xA40; // int8 - constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Win = 0xA44; // int32 - constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Loss = 0xA48; // int32 - constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Tie = 0xA4C; // int32 - constexpr std::ptrdiff_t m_nEndMatchNextMapVote = 0xA50; // int32 - constexpr std::ptrdiff_t m_unActiveQuestId = 0xA54; // uint16 - constexpr std::ptrdiff_t m_nQuestProgressReason = 0xA58; // QuestProgress::Reason - constexpr std::ptrdiff_t m_unPlayerTvControlFlags = 0xA5C; // uint32 - constexpr std::ptrdiff_t m_iDraftIndex = 0xA88; // int32 - constexpr std::ptrdiff_t m_msQueuedModeDisconnectionTimestamp = 0xA8C; // uint32 - constexpr std::ptrdiff_t m_uiAbandonRecordedReason = 0xA90; // uint32 - constexpr std::ptrdiff_t m_bCannotBeKicked = 0xA94; // bool - constexpr std::ptrdiff_t m_bEverFullyConnected = 0xA95; // bool - constexpr std::ptrdiff_t m_bAbandonAllowsSurrender = 0xA96; // bool - constexpr std::ptrdiff_t m_bAbandonOffersInstantSurrender = 0xA97; // bool - constexpr std::ptrdiff_t m_bDisconnection1MinWarningPrinted = 0xA98; // bool - constexpr std::ptrdiff_t m_bScoreReported = 0xA99; // bool - constexpr std::ptrdiff_t m_nDisconnectionTick = 0xA9C; // int32 - constexpr std::ptrdiff_t m_bControllingBot = 0xAA8; // bool - constexpr std::ptrdiff_t m_bHasControlledBotThisRound = 0xAA9; // bool - constexpr std::ptrdiff_t m_bHasBeenControlledByPlayerThisRound = 0xAAA; // bool - constexpr std::ptrdiff_t m_nBotsControlledThisRound = 0xAAC; // int32 - constexpr std::ptrdiff_t m_bCanControlObservedBot = 0xAB0; // bool - constexpr std::ptrdiff_t m_hPlayerPawn = 0xAB4; // CHandle - constexpr std::ptrdiff_t m_hObserverPawn = 0xAB8; // CHandle - constexpr std::ptrdiff_t m_DesiredObserverMode = 0xABC; // int32 - constexpr std::ptrdiff_t m_hDesiredObserverTarget = 0xAC0; // CEntityHandle - constexpr std::ptrdiff_t m_bPawnIsAlive = 0xAC4; // bool - constexpr std::ptrdiff_t m_iPawnHealth = 0xAC8; // uint32 - constexpr std::ptrdiff_t m_iPawnArmor = 0xACC; // int32 - constexpr std::ptrdiff_t m_bPawnHasDefuser = 0xAD0; // bool - constexpr std::ptrdiff_t m_bPawnHasHelmet = 0xAD1; // bool - constexpr std::ptrdiff_t m_nPawnCharacterDefIndex = 0xAD2; // uint16 - constexpr std::ptrdiff_t m_iPawnLifetimeStart = 0xAD4; // int32 - constexpr std::ptrdiff_t m_iPawnLifetimeEnd = 0xAD8; // int32 - constexpr std::ptrdiff_t m_iPawnBotDifficulty = 0xADC; // int32 - constexpr std::ptrdiff_t m_hOriginalControllerOfCurrentPawn = 0xAE0; // CHandle - constexpr std::ptrdiff_t m_iScore = 0xAE4; // int32 - constexpr std::ptrdiff_t m_iRoundScore = 0xAE8; // int32 - constexpr std::ptrdiff_t m_iRoundsWon = 0xAEC; // int32 - constexpr std::ptrdiff_t m_vecKills = 0xAF0; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_bMvpNoMusic = 0xB08; // bool - constexpr std::ptrdiff_t m_eMvpReason = 0xB0C; // int32 - constexpr std::ptrdiff_t m_iMusicKitID = 0xB10; // int32 - constexpr std::ptrdiff_t m_iMusicKitMVPs = 0xB14; // int32 - constexpr std::ptrdiff_t m_iMVPs = 0xB18; // int32 - constexpr std::ptrdiff_t m_nUpdateCounter = 0xB1C; // int32 - constexpr std::ptrdiff_t m_flSmoothedPing = 0xB20; // float32 - constexpr std::ptrdiff_t m_lastHeldVoteTimer = 0xFBC8; // IntervalTimer - constexpr std::ptrdiff_t m_bShowHints = 0xFBE0; // bool - constexpr std::ptrdiff_t m_iNextTimeCheck = 0xFBE4; // int32 - constexpr std::ptrdiff_t m_bJustDidTeamKill = 0xFBE8; // bool - constexpr std::ptrdiff_t m_bPunishForTeamKill = 0xFBE9; // bool - constexpr std::ptrdiff_t m_bGaveTeamDamageWarning = 0xFBEA; // bool - constexpr std::ptrdiff_t m_bGaveTeamDamageWarningThisRound = 0xFBEB; // bool - constexpr std::ptrdiff_t m_dblLastReceivedPacketPlatFloatTime = 0xFBF0; // float64 - constexpr std::ptrdiff_t m_LastTeamDamageWarningTime = 0xFBF8; // GameTime_t - constexpr std::ptrdiff_t m_LastTimePlayerWasDisconnectedForPawnsRemove = 0xFBFC; // GameTime_t - constexpr std::ptrdiff_t m_nSuspiciousHitCount = 0xFC00; // uint32 - constexpr std::ptrdiff_t m_nNonSuspiciousHitStreak = 0xFC04; // uint32 - } - // Parent: CBaseTrigger - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_source (string_t) - // NetworkVarNames: m_destination (string_t) - namespace CFootstepControl { - constexpr std::ptrdiff_t m_source = 0xBA0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_destination = 0xBA8; // CUtlSymbolLarge - } - // Parent: CBasePlayerWeaponVData - // Fields count: 92 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertySuppressBaseClassField - // MPropertySuppressBaseClassField - namespace CCSWeaponBaseVData { - constexpr std::ptrdiff_t m_WeaponType = 0x248; // CSWeaponType - constexpr std::ptrdiff_t m_WeaponCategory = 0x24C; // CSWeaponCategory - constexpr std::ptrdiff_t m_szViewModel = 0x250; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szPlayerModel = 0x330; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szWorldDroppedModel = 0x410; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szAimsightLensMaskModel = 0x4F0; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szMagazineModel = 0x5D0; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szHeatEffect = 0x6B0; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szEjectBrassEffect = 0x790; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szMuzzleFlashParticleAlt = 0x870; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticle = 0x950; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticleAlt = 0xA30; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szTracerParticle = 0xB10; // CResourceNameTyped> - constexpr std::ptrdiff_t m_GearSlot = 0xBF0; // gear_slot_t - constexpr std::ptrdiff_t m_GearSlotPosition = 0xBF4; // int32 - constexpr std::ptrdiff_t m_DefaultLoadoutSlot = 0xBF8; // loadout_slot_t - constexpr std::ptrdiff_t m_sWrongTeamMsg = 0xC00; // CUtlString - constexpr std::ptrdiff_t m_nPrice = 0xC08; // int32 - constexpr std::ptrdiff_t m_nKillAward = 0xC0C; // int32 - constexpr std::ptrdiff_t m_nPrimaryReserveAmmoMax = 0xC10; // int32 - constexpr std::ptrdiff_t m_nSecondaryReserveAmmoMax = 0xC14; // int32 - constexpr std::ptrdiff_t m_bMeleeWeapon = 0xC18; // bool - constexpr std::ptrdiff_t m_bHasBurstMode = 0xC19; // bool - constexpr std::ptrdiff_t m_bIsRevolver = 0xC1A; // bool - constexpr std::ptrdiff_t m_bCannotShootUnderwater = 0xC1B; // bool - constexpr std::ptrdiff_t m_szName = 0xC20; // CGlobalSymbol - constexpr std::ptrdiff_t m_szAnimExtension = 0xC28; // CUtlString - constexpr std::ptrdiff_t m_eSilencerType = 0xC30; // CSWeaponSilencerType - constexpr std::ptrdiff_t m_nCrosshairMinDistance = 0xC34; // int32 - constexpr std::ptrdiff_t m_nCrosshairDeltaDistance = 0xC38; // int32 - constexpr std::ptrdiff_t m_bIsFullAuto = 0xC3C; // bool - constexpr std::ptrdiff_t m_nNumBullets = 0xC40; // int32 - constexpr std::ptrdiff_t m_flCycleTime = 0xC44; // CFiringModeFloat - constexpr std::ptrdiff_t m_flMaxSpeed = 0xC4C; // CFiringModeFloat - constexpr std::ptrdiff_t m_flSpread = 0xC54; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyCrouch = 0xC5C; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyStand = 0xC64; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyJump = 0xC6C; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyLand = 0xC74; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyLadder = 0xC7C; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyFire = 0xC84; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyMove = 0xC8C; // CFiringModeFloat - constexpr std::ptrdiff_t m_flRecoilAngle = 0xC94; // CFiringModeFloat - constexpr std::ptrdiff_t m_flRecoilAngleVariance = 0xC9C; // CFiringModeFloat - constexpr std::ptrdiff_t m_flRecoilMagnitude = 0xCA4; // CFiringModeFloat - constexpr std::ptrdiff_t m_flRecoilMagnitudeVariance = 0xCAC; // CFiringModeFloat - constexpr std::ptrdiff_t m_nTracerFrequency = 0xCB4; // CFiringModeInt - constexpr std::ptrdiff_t m_flInaccuracyJumpInitial = 0xCBC; // float32 - constexpr std::ptrdiff_t m_flInaccuracyJumpApex = 0xCC0; // float32 - constexpr std::ptrdiff_t m_flInaccuracyReload = 0xCC4; // float32 - constexpr std::ptrdiff_t m_nRecoilSeed = 0xCC8; // int32 - constexpr std::ptrdiff_t m_nSpreadSeed = 0xCCC; // int32 - constexpr std::ptrdiff_t m_flTimeToIdleAfterFire = 0xCD0; // float32 - constexpr std::ptrdiff_t m_flIdleInterval = 0xCD4; // float32 - constexpr std::ptrdiff_t m_flAttackMovespeedFactor = 0xCD8; // float32 - constexpr std::ptrdiff_t m_flHeatPerShot = 0xCDC; // float32 - constexpr std::ptrdiff_t m_flInaccuracyPitchShift = 0xCE0; // float32 - constexpr std::ptrdiff_t m_flInaccuracyAltSoundThreshold = 0xCE4; // float32 - constexpr std::ptrdiff_t m_flBotAudibleRange = 0xCE8; // float32 - constexpr std::ptrdiff_t m_szUseRadioSubtitle = 0xCF0; // CUtlString - constexpr std::ptrdiff_t m_bUnzoomsAfterShot = 0xCF8; // bool - constexpr std::ptrdiff_t m_bHideViewModelWhenZoomed = 0xCF9; // bool - constexpr std::ptrdiff_t m_nZoomLevels = 0xCFC; // int32 - constexpr std::ptrdiff_t m_nZoomFOV1 = 0xD00; // int32 - constexpr std::ptrdiff_t m_nZoomFOV2 = 0xD04; // int32 - constexpr std::ptrdiff_t m_flZoomTime0 = 0xD08; // float32 - constexpr std::ptrdiff_t m_flZoomTime1 = 0xD0C; // float32 - constexpr std::ptrdiff_t m_flZoomTime2 = 0xD10; // float32 - constexpr std::ptrdiff_t m_flIronSightPullUpSpeed = 0xD14; // float32 - constexpr std::ptrdiff_t m_flIronSightPutDownSpeed = 0xD18; // float32 - constexpr std::ptrdiff_t m_flIronSightFOV = 0xD1C; // float32 - constexpr std::ptrdiff_t m_flIronSightPivotForward = 0xD20; // float32 - constexpr std::ptrdiff_t m_flIronSightLooseness = 0xD24; // float32 - constexpr std::ptrdiff_t m_angPivotAngle = 0xD28; // QAngle - constexpr std::ptrdiff_t m_vecIronSightEyePos = 0xD34; // Vector - constexpr std::ptrdiff_t m_nDamage = 0xD40; // int32 - constexpr std::ptrdiff_t m_flHeadshotMultiplier = 0xD44; // float32 - constexpr std::ptrdiff_t m_flArmorRatio = 0xD48; // float32 - constexpr std::ptrdiff_t m_flPenetration = 0xD4C; // float32 - constexpr std::ptrdiff_t m_flRange = 0xD50; // float32 - constexpr std::ptrdiff_t m_flRangeModifier = 0xD54; // float32 - constexpr std::ptrdiff_t m_flFlinchVelocityModifierLarge = 0xD58; // float32 - constexpr std::ptrdiff_t m_flFlinchVelocityModifierSmall = 0xD5C; // float32 - constexpr std::ptrdiff_t m_flRecoveryTimeCrouch = 0xD60; // float32 - constexpr std::ptrdiff_t m_flRecoveryTimeStand = 0xD64; // float32 - constexpr std::ptrdiff_t m_flRecoveryTimeCrouchFinal = 0xD68; // float32 - constexpr std::ptrdiff_t m_flRecoveryTimeStandFinal = 0xD6C; // float32 - constexpr std::ptrdiff_t m_nRecoveryTransitionStartBullet = 0xD70; // int32 - constexpr std::ptrdiff_t m_nRecoveryTransitionEndBullet = 0xD74; // int32 - constexpr std::ptrdiff_t m_flThrowVelocity = 0xD78; // float32 - constexpr std::ptrdiff_t m_vSmokeColor = 0xD7C; // Vector - constexpr std::ptrdiff_t m_szAnimClass = 0xD88; // CGlobalSymbol - } - // Parent: CBaseModelEntity - // Fields count: 9 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkOverride - // NetworkVarNames: m_vecMoveDirEntitySpace (Vector) - // NetworkVarNames: m_flTargetSpeed (float32) - // NetworkVarNames: m_nTransitionStartTick (GameTick_t) - // NetworkVarNames: m_nTransitionDurationTicks (int) - // NetworkVarNames: m_flTransitionStartSpeed (float32) - // NetworkVarNames: m_hConveyorModels (EHANDLE) - namespace CFuncConveyor { - constexpr std::ptrdiff_t m_szConveyorModels = 0x9F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flTransitionDurationSeconds = 0xA00; // float32 - constexpr std::ptrdiff_t m_angMoveEntitySpace = 0xA04; // QAngle - constexpr std::ptrdiff_t m_vecMoveDirEntitySpace = 0xA10; // Vector - constexpr std::ptrdiff_t m_flTargetSpeed = 0xA1C; // float32 - constexpr std::ptrdiff_t m_nTransitionStartTick = 0xA20; // GameTick_t - constexpr std::ptrdiff_t m_nTransitionDurationTicks = 0xA24; // int32 - constexpr std::ptrdiff_t m_flTransitionStartSpeed = 0xA28; // float32 - constexpr std::ptrdiff_t m_hConveyorModels = 0xA30; // CNetworkUtlVectorBase> - } - // Parent: None - // Fields count: 15 - // - // Metadata: - // NetworkVarNames: m_nUniqueID (int) - // NetworkVarNames: m_unAccountID (uint32) - // NetworkVarNames: m_unTraceID (uint32) - // NetworkVarNames: m_rtGcTime (uint32) - // NetworkVarNames: m_vecEndPos (Vector) - // NetworkVarNames: m_vecStart (Vector) - // NetworkVarNames: m_vecLeft (Vector) - // NetworkVarNames: m_vecNormal (Vector) - // NetworkVarNames: m_nPlayer (int) - // NetworkVarNames: m_nEntity (int) - // NetworkVarNames: m_nHitbox (int) - // NetworkVarNames: m_flCreationTime (float) - // NetworkVarNames: m_nTintID (int) - // NetworkVarNames: m_nVersion (uint8) - // NetworkVarNames: m_ubSignature (uint8) - namespace CPlayerSprayDecal { - constexpr std::ptrdiff_t m_nUniqueID = 0x9F8; // int32 - constexpr std::ptrdiff_t m_unAccountID = 0x9FC; // uint32 - constexpr std::ptrdiff_t m_unTraceID = 0xA00; // uint32 - constexpr std::ptrdiff_t m_rtGcTime = 0xA04; // uint32 - constexpr std::ptrdiff_t m_vecEndPos = 0xA08; // Vector - constexpr std::ptrdiff_t m_vecStart = 0xA14; // Vector - constexpr std::ptrdiff_t m_vecLeft = 0xA20; // Vector - constexpr std::ptrdiff_t m_vecNormal = 0xA2C; // Vector - constexpr std::ptrdiff_t m_nPlayer = 0xA38; // int32 - constexpr std::ptrdiff_t m_nEntity = 0xA3C; // int32 - constexpr std::ptrdiff_t m_nHitbox = 0xA40; // int32 - constexpr std::ptrdiff_t m_flCreationTime = 0xA44; // float32 - constexpr std::ptrdiff_t m_nTintID = 0xA48; // int32 - constexpr std::ptrdiff_t m_nVersion = 0xA4C; // uint8 - constexpr std::ptrdiff_t m_ubSignature = 0xA4D; // uint8[128] - } - // Parent: CBaseModelEntity - // Fields count: 25 - // - // Metadata: - // NetworkVarNames: m_firePositions (Vector) - // NetworkVarNames: m_fireParentPositions (Vector) - // NetworkVarNames: m_bFireIsBurning (bool) - // NetworkVarNames: m_BurnNormal (Vector) - // NetworkVarNames: m_fireCount (int) - // NetworkVarNames: m_nInfernoType (int) - // NetworkVarNames: m_nFireEffectTickBegin (int) - // NetworkVarNames: m_nFireLifetime (float) - // NetworkVarNames: m_bInPostEffectTime (bool) - namespace CInferno { - constexpr std::ptrdiff_t m_firePositions = 0xA04; // Vector[64] - constexpr std::ptrdiff_t m_fireParentPositions = 0xD04; // Vector[64] - constexpr std::ptrdiff_t m_bFireIsBurning = 0x1004; // bool[64] - constexpr std::ptrdiff_t m_BurnNormal = 0x1044; // Vector[64] - constexpr std::ptrdiff_t m_fireCount = 0x1344; // int32 - constexpr std::ptrdiff_t m_nInfernoType = 0x1348; // int32 - constexpr std::ptrdiff_t m_nFireEffectTickBegin = 0x134C; // int32 - constexpr std::ptrdiff_t m_nFireLifetime = 0x1350; // float32 - constexpr std::ptrdiff_t m_bInPostEffectTime = 0x1354; // bool - constexpr std::ptrdiff_t m_nFiresExtinguishCount = 0x1358; // int32 - constexpr std::ptrdiff_t m_bWasCreatedInSmoke = 0x135C; // bool - constexpr std::ptrdiff_t m_extent = 0x1560; // Extent - constexpr std::ptrdiff_t m_damageTimer = 0x1578; // CountdownTimer - constexpr std::ptrdiff_t m_damageRampTimer = 0x1590; // CountdownTimer - constexpr std::ptrdiff_t m_splashVelocity = 0x15A8; // Vector - constexpr std::ptrdiff_t m_InitialSplashVelocity = 0x15B4; // Vector - constexpr std::ptrdiff_t m_startPos = 0x15C0; // Vector - constexpr std::ptrdiff_t m_vecOriginalSpawnLocation = 0x15CC; // Vector - constexpr std::ptrdiff_t m_activeTimer = 0x15D8; // IntervalTimer - constexpr std::ptrdiff_t m_fireSpawnOffset = 0x15E8; // int32 - constexpr std::ptrdiff_t m_nMaxFlames = 0x15EC; // int32 - constexpr std::ptrdiff_t m_nSpreadCount = 0x15F0; // int32 - constexpr std::ptrdiff_t m_BookkeepingTimer = 0x15F8; // CountdownTimer - constexpr std::ptrdiff_t m_NextSpreadTimer = 0x1610; // CountdownTimer - constexpr std::ptrdiff_t m_nSourceItemDefIndex = 0x1628; // uint16 - } - // Parent: CBaseModelEntity - // Fields count: 52 - // - // Metadata: - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_nColorMode (int) - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_flColorTemperature (float) - // NetworkVarNames: m_flBrightness (float) - // NetworkVarNames: m_flBrightnessScale (float) - // NetworkVarNames: m_nDirectLight (int) - // NetworkVarNames: m_nBakedShadowIndex (int) - // NetworkVarNames: m_nLuminaireShape (int) - // NetworkVarNames: m_flLuminaireSize (float) - // NetworkVarNames: m_flLuminaireAnisotropy (float) - // NetworkVarNames: m_LightStyleString (CUtlString) - // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) - // NetworkVarNames: m_QueuedLightStyleStrings (CUtlString) - // NetworkVarNames: m_LightStyleEvents (CUtlString) - // NetworkVarNames: m_LightStyleTargets (CHandle) - // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) - // NetworkVarNames: m_flShape (float) - // NetworkVarNames: m_flSoftX (float) - // NetworkVarNames: m_flSoftY (float) - // NetworkVarNames: m_flSkirt (float) - // NetworkVarNames: m_flSkirtNear (float) - // NetworkVarNames: m_vSizeParams (Vector) - // NetworkVarNames: m_flRange (float) - // NetworkVarNames: m_vShear (Vector) - // NetworkVarNames: m_nBakeSpecularToCubemaps (int) - // NetworkVarNames: m_vBakeSpecularToCubemapsSize (Vector) - // NetworkVarNames: m_nCastShadows (int) - // NetworkVarNames: m_nShadowMapSize (int) - // NetworkVarNames: m_nShadowPriority (int) - // NetworkVarNames: m_bContactShadow (bool) - // NetworkVarNames: m_nBounceLight (int) - // NetworkVarNames: m_flBounceScale (float) - // NetworkVarNames: m_flMinRoughness (float) - // NetworkVarNames: m_vAlternateColor (Vector) - // NetworkVarNames: m_fAlternateColorBrightness (float) - // NetworkVarNames: m_nFog (int) - // NetworkVarNames: m_flFogStrength (float) - // NetworkVarNames: m_nFogShadows (int) - // NetworkVarNames: m_flFogScale (float) - // NetworkVarNames: m_flFadeSizeStart (float) - // NetworkVarNames: m_flFadeSizeEnd (float) - // NetworkVarNames: m_flShadowFadeSizeStart (float) - // NetworkVarNames: m_flShadowFadeSizeEnd (float) - // NetworkVarNames: m_bPrecomputedFieldsValid (bool) - // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) - // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) - // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) - namespace CBarnLight { - constexpr std::ptrdiff_t m_bEnabled = 0x9F8; // bool - constexpr std::ptrdiff_t m_nColorMode = 0x9FC; // int32 - constexpr std::ptrdiff_t m_Color = 0xA00; // Color - constexpr std::ptrdiff_t m_flColorTemperature = 0xA04; // float32 - constexpr std::ptrdiff_t m_flBrightness = 0xA08; // float32 - constexpr std::ptrdiff_t m_flBrightnessScale = 0xA0C; // float32 - constexpr std::ptrdiff_t m_nDirectLight = 0xA10; // int32 - constexpr std::ptrdiff_t m_nBakedShadowIndex = 0xA14; // int32 - constexpr std::ptrdiff_t m_nLuminaireShape = 0xA18; // int32 - constexpr std::ptrdiff_t m_flLuminaireSize = 0xA1C; // float32 - constexpr std::ptrdiff_t m_flLuminaireAnisotropy = 0xA20; // float32 - constexpr std::ptrdiff_t m_LightStyleString = 0xA28; // CUtlString - constexpr std::ptrdiff_t m_flLightStyleStartTime = 0xA30; // GameTime_t - constexpr std::ptrdiff_t m_QueuedLightStyleStrings = 0xA38; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_LightStyleEvents = 0xA50; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_LightStyleTargets = 0xA68; // CNetworkUtlVectorBase> - constexpr std::ptrdiff_t m_StyleEvent = 0xA80; // CEntityIOOutput[4] - constexpr std::ptrdiff_t m_hLightCookie = 0xB40; // CStrongHandle - constexpr std::ptrdiff_t m_flShape = 0xB48; // float32 - constexpr std::ptrdiff_t m_flSoftX = 0xB4C; // float32 - constexpr std::ptrdiff_t m_flSoftY = 0xB50; // float32 - constexpr std::ptrdiff_t m_flSkirt = 0xB54; // float32 - constexpr std::ptrdiff_t m_flSkirtNear = 0xB58; // float32 - constexpr std::ptrdiff_t m_vSizeParams = 0xB5C; // Vector - constexpr std::ptrdiff_t m_flRange = 0xB68; // float32 - constexpr std::ptrdiff_t m_vShear = 0xB6C; // Vector - constexpr std::ptrdiff_t m_nBakeSpecularToCubemaps = 0xB78; // int32 - constexpr std::ptrdiff_t m_vBakeSpecularToCubemapsSize = 0xB7C; // Vector - constexpr std::ptrdiff_t m_nCastShadows = 0xB88; // int32 - constexpr std::ptrdiff_t m_nShadowMapSize = 0xB8C; // int32 - constexpr std::ptrdiff_t m_nShadowPriority = 0xB90; // int32 - constexpr std::ptrdiff_t m_bContactShadow = 0xB94; // bool - constexpr std::ptrdiff_t m_nBounceLight = 0xB98; // int32 - constexpr std::ptrdiff_t m_flBounceScale = 0xB9C; // float32 - constexpr std::ptrdiff_t m_flMinRoughness = 0xBA0; // float32 - constexpr std::ptrdiff_t m_vAlternateColor = 0xBA4; // Vector - constexpr std::ptrdiff_t m_fAlternateColorBrightness = 0xBB0; // float32 - constexpr std::ptrdiff_t m_nFog = 0xBB4; // int32 - constexpr std::ptrdiff_t m_flFogStrength = 0xBB8; // float32 - constexpr std::ptrdiff_t m_nFogShadows = 0xBBC; // int32 - constexpr std::ptrdiff_t m_flFogScale = 0xBC0; // float32 - constexpr std::ptrdiff_t m_flFadeSizeStart = 0xBC4; // float32 - constexpr std::ptrdiff_t m_flFadeSizeEnd = 0xBC8; // float32 - constexpr std::ptrdiff_t m_flShadowFadeSizeStart = 0xBCC; // float32 - constexpr std::ptrdiff_t m_flShadowFadeSizeEnd = 0xBD0; // float32 - constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0xBD4; // bool - constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0xBD8; // Vector - constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0xBE4; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0xBF0; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0xBFC; // QAngle - constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0xC08; // Vector - constexpr std::ptrdiff_t m_bPvsModifyEntity = 0xC14; // bool - } - // Parent: CBarnLight - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_bShowLight (bool) - namespace CRectLight { - constexpr std::ptrdiff_t m_bShowLight = 0xC20; // bool - } - // Parent: CBarnLight - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_flInnerAngle (float) - // NetworkVarNames: m_flOuterAngle (float) - // NetworkVarNames: m_bShowLight (bool) - namespace COmniLight { - constexpr std::ptrdiff_t m_flInnerAngle = 0xC20; // float32 - constexpr std::ptrdiff_t m_flOuterAngle = 0xC24; // float32 - constexpr std::ptrdiff_t m_bShowLight = 0xC28; // bool - } - // Parent: CTeam - // Fields count: 14 - // - // Metadata: - // NetworkVarNames: m_bSurrendered (bool) - // NetworkVarNames: m_szTeamMatchStat (char) - // NetworkVarNames: m_numMapVictories (int) - // NetworkVarNames: m_scoreFirstHalf (int32) - // NetworkVarNames: m_scoreSecondHalf (int32) - // NetworkVarNames: m_scoreOvertime (int32) - // NetworkVarNames: m_szClanTeamname (char) - // NetworkVarNames: m_iClanID (uint32) - // NetworkVarNames: m_szTeamFlagImage (char) - // NetworkVarNames: m_szTeamLogoImage (char) - namespace CCSTeam { - constexpr std::ptrdiff_t m_nLastRecievedShorthandedRoundBonus = 0x860; // int32 - constexpr std::ptrdiff_t m_nShorthandedRoundBonusStartRound = 0x864; // int32 - constexpr std::ptrdiff_t m_bSurrendered = 0x868; // bool - constexpr std::ptrdiff_t m_szTeamMatchStat = 0x869; // char[512] - constexpr std::ptrdiff_t m_numMapVictories = 0xA6C; // int32 - constexpr std::ptrdiff_t m_scoreFirstHalf = 0xA70; // int32 - constexpr std::ptrdiff_t m_scoreSecondHalf = 0xA74; // int32 - constexpr std::ptrdiff_t m_scoreOvertime = 0xA78; // int32 - constexpr std::ptrdiff_t m_szClanTeamname = 0xA7C; // char[129] - constexpr std::ptrdiff_t m_iClanID = 0xB00; // uint32 - constexpr std::ptrdiff_t m_szTeamFlagImage = 0xB04; // char[8] - constexpr std::ptrdiff_t m_szTeamLogoImage = 0xB0C; // char[8] - constexpr std::ptrdiff_t m_flNextResourceTime = 0xB14; // float32 - constexpr std::ptrdiff_t m_iLastUpdateSentAt = 0xB18; // int32 - } - // Parent: CBaseModelEntity - // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) - // NetworkVarNames: m_hSkyMaterialLightingOnly (HMaterialStrong) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_vTintColor (Color) - // NetworkVarNames: m_vTintColorLightingOnly (Color) - // NetworkVarNames: m_flBrightnessScale (float) - // NetworkVarNames: m_nFogType (int) - // NetworkVarNames: m_flFogMinStart (float) - // NetworkVarNames: m_flFogMinEnd (float) - // NetworkVarNames: m_flFogMaxStart (float) - // NetworkVarNames: m_flFogMaxEnd (float) - // NetworkVarNames: m_bEnabled (bool) - namespace CEnvSky { - constexpr std::ptrdiff_t m_hSkyMaterial = 0x9F8; // CStrongHandle - constexpr std::ptrdiff_t m_hSkyMaterialLightingOnly = 0xA00; // CStrongHandle - constexpr std::ptrdiff_t m_bStartDisabled = 0xA08; // bool - constexpr std::ptrdiff_t m_vTintColor = 0xA09; // Color - constexpr std::ptrdiff_t m_vTintColorLightingOnly = 0xA0D; // Color - constexpr std::ptrdiff_t m_flBrightnessScale = 0xA14; // float32 - constexpr std::ptrdiff_t m_nFogType = 0xA18; // int32 - constexpr std::ptrdiff_t m_flFogMinStart = 0xA1C; // float32 - constexpr std::ptrdiff_t m_flFogMinEnd = 0xA20; // float32 - constexpr std::ptrdiff_t m_flFogMaxStart = 0xA24; // float32 - constexpr std::ptrdiff_t m_flFogMaxEnd = 0xA28; // float32 - constexpr std::ptrdiff_t m_bEnabled = 0xA2C; // bool - } - // Parent: CBaseModelEntity - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) - namespace CLightEntity { - constexpr std::ptrdiff_t m_CLightComponent = 0x9F8; // CLightComponent* - } - // Parent: CBaseTrigger - // Fields count: 16 - // - // Metadata: - // NetworkVarNames: m_hPostSettings (HPostProcessingStrong) - // NetworkVarNames: m_flFadeDuration (float) - // NetworkVarNames: m_flMinLogExposure (float) - // NetworkVarNames: m_flMaxLogExposure (float) - // NetworkVarNames: m_flMinExposure (float) - // NetworkVarNames: m_flMaxExposure (float) - // NetworkVarNames: m_flExposureCompensation (float) - // NetworkVarNames: m_flExposureFadeSpeedUp (float) - // NetworkVarNames: m_flExposureFadeSpeedDown (float) - // NetworkVarNames: m_flTonemapEVSmoothingRange (float) - // NetworkVarNames: m_bMaster (bool) - // NetworkVarNames: m_bExposureControl (bool) - // NetworkVarNames: m_flRate (float) - // NetworkVarNames: m_flTonemapPercentTarget (float) - // NetworkVarNames: m_flTonemapPercentBrightPixels (float) - // NetworkVarNames: m_flTonemapMinAvgLum (float) - namespace CPostProcessingVolume { - constexpr std::ptrdiff_t m_hPostSettings = 0xBB0; // CStrongHandle - constexpr std::ptrdiff_t m_flFadeDuration = 0xBB8; // float32 - constexpr std::ptrdiff_t m_flMinLogExposure = 0xBBC; // float32 - constexpr std::ptrdiff_t m_flMaxLogExposure = 0xBC0; // float32 - constexpr std::ptrdiff_t m_flMinExposure = 0xBC4; // float32 - constexpr std::ptrdiff_t m_flMaxExposure = 0xBC8; // float32 - constexpr std::ptrdiff_t m_flExposureCompensation = 0xBCC; // float32 - constexpr std::ptrdiff_t m_flExposureFadeSpeedUp = 0xBD0; // float32 - constexpr std::ptrdiff_t m_flExposureFadeSpeedDown = 0xBD4; // float32 - constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0xBD8; // float32 - constexpr std::ptrdiff_t m_bMaster = 0xBDC; // bool - constexpr std::ptrdiff_t m_bExposureControl = 0xBDD; // bool - constexpr std::ptrdiff_t m_flRate = 0xBE0; // float32 - constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0xBE4; // float32 - constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0xBE8; // float32 - constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0xBEC; // float32 - } - // Parent: CParticleSystem - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_flAlphaScale (float32) - // NetworkVarNames: m_flRadiusScale (float32) - // NetworkVarNames: m_flSelfIllumScale (float32) - // NetworkVarNames: m_ColorTint (Color) - // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) - namespace CEnvParticleGlow { - constexpr std::ptrdiff_t m_flAlphaScale = 0xF70; // float32 - constexpr std::ptrdiff_t m_flRadiusScale = 0xF74; // float32 - constexpr std::ptrdiff_t m_flSelfIllumScale = 0xF78; // float32 - constexpr std::ptrdiff_t m_ColorTint = 0xF7C; // Color - constexpr std::ptrdiff_t m_hTextureOverride = 0xF80; // CStrongHandle - } - // Parent: CBaseModelEntity - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_bLoop (bool) - // NetworkVarNames: m_flFPS (float) - // NetworkVarNames: m_hPositionKeys (HRenderTextureStrong) - // NetworkVarNames: m_hRotationKeys (HRenderTextureStrong) - // NetworkVarNames: m_vAnimationBoundsMin (Vector) - // NetworkVarNames: m_vAnimationBoundsMax (Vector) - // NetworkVarNames: m_flStartTime (float) - // NetworkVarNames: m_flStartFrame (float) - namespace CTextureBasedAnimatable { - constexpr std::ptrdiff_t m_bLoop = 0x9F8; // bool - constexpr std::ptrdiff_t m_flFPS = 0x9FC; // float32 - constexpr std::ptrdiff_t m_hPositionKeys = 0xA00; // CStrongHandle - constexpr std::ptrdiff_t m_hRotationKeys = 0xA08; // CStrongHandle - constexpr std::ptrdiff_t m_vAnimationBoundsMin = 0xA10; // Vector - constexpr std::ptrdiff_t m_vAnimationBoundsMax = 0xA1C; // Vector - constexpr std::ptrdiff_t m_flStartTime = 0xA28; // float32 - constexpr std::ptrdiff_t m_flStartFrame = 0xA2C; // float32 - } - // Parent: CBaseModelEntity - // Fields count: 10 - // - // Metadata: - // MNetworkIncludeByName - // NetworkVarNames: m_bInitiallyPopulateInterpHistory (bool) - // NetworkVarNames: m_bAnimGraphUpdateEnabled (bool) - // NetworkVarNames: m_vecForce (Vector) - // NetworkVarNames: m_nForceBone (int32) - // NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*) - // NetworkVarNames: m_bClientRagdoll (bool) - namespace CBaseAnimGraph { - constexpr std::ptrdiff_t m_bInitiallyPopulateInterpHistory = 0xA70; // bool - constexpr std::ptrdiff_t m_pChoreoServices = 0xA78; // IChoreoServices* - constexpr std::ptrdiff_t m_bAnimGraphUpdateEnabled = 0xA80; // bool - constexpr std::ptrdiff_t m_flMaxSlopeDistance = 0xA84; // float32 - constexpr std::ptrdiff_t m_vLastSlopeCheckPos = 0xA88; // Vector - constexpr std::ptrdiff_t m_bAnimationUpdateScheduled = 0xA94; // bool - constexpr std::ptrdiff_t m_vecForce = 0xA98; // Vector - constexpr std::ptrdiff_t m_nForceBone = 0xAA4; // int32 - constexpr std::ptrdiff_t m_pRagdollPose = 0xAB8; // PhysicsRagdollPose_t* - constexpr std::ptrdiff_t m_bClientRagdoll = 0xAC0; // bool - } - // Parent: None - // Fields count: 34 - // - // Metadata: - // NetworkVarNames: m_noGhostCollision (bool) - namespace CBreakableProp { - constexpr std::ptrdiff_t m_OnBreak = 0xC40; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnHealthChanged = 0xC68; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnTakeDamage = 0xC90; // CEntityIOOutput - constexpr std::ptrdiff_t m_impactEnergyScale = 0xCB8; // float32 - constexpr std::ptrdiff_t m_iMinHealthDmg = 0xCBC; // int32 - constexpr std::ptrdiff_t m_preferredCarryAngles = 0xCC0; // QAngle - constexpr std::ptrdiff_t m_flPressureDelay = 0xCCC; // float32 - constexpr std::ptrdiff_t m_hBreaker = 0xCD0; // CHandle - constexpr std::ptrdiff_t m_PerformanceMode = 0xCD4; // PerformanceMode_t - constexpr std::ptrdiff_t m_flDmgModBullet = 0xCD8; // float32 - constexpr std::ptrdiff_t m_flDmgModClub = 0xCDC; // float32 - constexpr std::ptrdiff_t m_flDmgModExplosive = 0xCE0; // float32 - constexpr std::ptrdiff_t m_flDmgModFire = 0xCE4; // float32 - constexpr std::ptrdiff_t m_iszPhysicsDamageTableName = 0xCE8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszBasePropData = 0xCF0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iInteractions = 0xCF8; // int32 - constexpr std::ptrdiff_t m_flPreventDamageBeforeTime = 0xCFC; // GameTime_t - constexpr std::ptrdiff_t m_bHasBreakPiecesOrCommands = 0xD00; // bool - constexpr std::ptrdiff_t m_explodeDamage = 0xD04; // float32 - constexpr std::ptrdiff_t m_explodeRadius = 0xD08; // float32 - constexpr std::ptrdiff_t m_explosionDelay = 0xD10; // float32 - constexpr std::ptrdiff_t m_explosionBuildupSound = 0xD18; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_explosionCustomEffect = 0xD20; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_explosionCustomSound = 0xD28; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_explosionModifier = 0xD30; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hPhysicsAttacker = 0xD38; // CHandle - constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0xD3C; // GameTime_t - constexpr std::ptrdiff_t m_bOriginalBlockLOS = 0xD40; // bool - constexpr std::ptrdiff_t m_flDefaultFadeScale = 0xD44; // float32 - constexpr std::ptrdiff_t m_hLastAttacker = 0xD48; // CHandle - constexpr std::ptrdiff_t m_hFlareEnt = 0xD4C; // CHandle - constexpr std::ptrdiff_t m_bUsePuntSound = 0xD50; // bool - constexpr std::ptrdiff_t m_iszPuntSound = 0xD58; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_noGhostCollision = 0xD60; // bool - } - // Parent: CBreakableProp - // Fields count: 21 - // - // Metadata: - // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) - // NetworkVarNames: m_bUseAnimGraph (bool) - namespace CDynamicProp { - constexpr std::ptrdiff_t m_bCreateNavObstacle = 0xD70; // bool - constexpr std::ptrdiff_t m_bUseHitboxesForRenderBox = 0xD71; // bool - constexpr std::ptrdiff_t m_bUseAnimGraph = 0xD72; // bool - constexpr std::ptrdiff_t m_pOutputAnimBegun = 0xD78; // CEntityIOOutput - constexpr std::ptrdiff_t m_pOutputAnimOver = 0xDA0; // CEntityIOOutput - constexpr std::ptrdiff_t m_pOutputAnimLoopCycleOver = 0xDC8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAnimReachedStart = 0xDF0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAnimReachedEnd = 0xE18; // CEntityIOOutput - constexpr std::ptrdiff_t m_iszIdleAnim = 0xE40; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nIdleAnimLoopMode = 0xE48; // AnimLoopMode_t - constexpr std::ptrdiff_t m_bRandomizeCycle = 0xE4C; // bool - constexpr std::ptrdiff_t m_bStartDisabled = 0xE4D; // bool - constexpr std::ptrdiff_t m_bFiredStartEndOutput = 0xE4E; // bool - constexpr std::ptrdiff_t m_bForceNpcExclude = 0xE4F; // bool - constexpr std::ptrdiff_t m_bCreateNonSolid = 0xE50; // bool - constexpr std::ptrdiff_t m_bIsOverrideProp = 0xE51; // bool - constexpr std::ptrdiff_t m_iInitialGlowState = 0xE54; // int32 - constexpr std::ptrdiff_t m_nGlowRange = 0xE58; // int32 - constexpr std::ptrdiff_t m_nGlowRangeMin = 0xE5C; // int32 - constexpr std::ptrdiff_t m_glowColor = 0xE60; // Color - constexpr std::ptrdiff_t m_nGlowTeam = 0xE64; // int32 - } - // Parent: CBaseTrigger - // Fields count: 10 - // - // Metadata: - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_MaxWeight (float32) - // NetworkVarNames: m_FadeDuration (float32) - // NetworkVarNames: m_Weight (float32) - // NetworkVarNames: m_lookupFilename (char) - namespace CColorCorrectionVolume { - constexpr std::ptrdiff_t m_bEnabled = 0xB99; // bool - constexpr std::ptrdiff_t m_MaxWeight = 0xB9C; // float32 - constexpr std::ptrdiff_t m_FadeDuration = 0xBA0; // float32 - constexpr std::ptrdiff_t m_bStartDisabled = 0xBA4; // bool - constexpr std::ptrdiff_t m_Weight = 0xBA8; // float32 - constexpr std::ptrdiff_t m_lookupFilename = 0xBAC; // char[512] - constexpr std::ptrdiff_t m_LastEnterWeight = 0xDAC; // float32 - constexpr std::ptrdiff_t m_LastEnterTime = 0xDB0; // GameTime_t - constexpr std::ptrdiff_t m_LastExitWeight = 0xDB4; // float32 - constexpr std::ptrdiff_t m_LastExitTime = 0xDB8; // GameTime_t - } - // Parent: CBaseAnimGraph - // Fields count: 30 - // - // Metadata: - // NetworkVarNames: m_iszCommentaryFile (string_t) - // NetworkVarNames: m_hViewPosition (CHandle) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_flStartTimeInCommentary (float32) - // NetworkVarNames: m_iszTitle (string_t) - // NetworkVarNames: m_iszSpeakers (string_t) - // NetworkVarNames: m_iNodeNumber (int) - // NetworkVarNames: m_iNodeNumberMax (int) - // NetworkVarNames: m_bListenedTo (bool) - namespace CPointCommentaryNode { - constexpr std::ptrdiff_t m_iszPreCommands = 0xBF0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszPostCommands = 0xBF8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszCommentaryFile = 0xC00; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszViewTarget = 0xC08; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hViewTarget = 0xC10; // CHandle - constexpr std::ptrdiff_t m_hViewTargetAngles = 0xC14; // CHandle - constexpr std::ptrdiff_t m_iszViewPosition = 0xC18; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hViewPosition = 0xC20; // CHandle - constexpr std::ptrdiff_t m_hViewPositionMover = 0xC24; // CHandle - constexpr std::ptrdiff_t m_bPreventMovement = 0xC28; // bool - constexpr std::ptrdiff_t m_bUnderCrosshair = 0xC29; // bool - constexpr std::ptrdiff_t m_bUnstoppable = 0xC2A; // bool - constexpr std::ptrdiff_t m_flFinishedTime = 0xC2C; // GameTime_t - constexpr std::ptrdiff_t m_vecFinishOrigin = 0xC30; // Vector - constexpr std::ptrdiff_t m_vecOriginalAngles = 0xC3C; // QAngle - constexpr std::ptrdiff_t m_vecFinishAngles = 0xC48; // QAngle - constexpr std::ptrdiff_t m_bPreventChangesWhileMoving = 0xC54; // bool - constexpr std::ptrdiff_t m_bDisabled = 0xC55; // bool - constexpr std::ptrdiff_t m_vecTeleportOrigin = 0xC58; // Vector - constexpr std::ptrdiff_t m_flAbortedPlaybackAt = 0xC64; // GameTime_t - constexpr std::ptrdiff_t m_pOnCommentaryStarted = 0xC68; // CEntityIOOutput - constexpr std::ptrdiff_t m_pOnCommentaryStopped = 0xC90; // CEntityIOOutput - constexpr std::ptrdiff_t m_bActive = 0xCB8; // bool - constexpr std::ptrdiff_t m_flStartTime = 0xCBC; // GameTime_t - constexpr std::ptrdiff_t m_flStartTimeInCommentary = 0xCC0; // float32 - constexpr std::ptrdiff_t m_iszTitle = 0xCC8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSpeakers = 0xCD0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iNodeNumber = 0xCD8; // int32 - constexpr std::ptrdiff_t m_iNodeNumberMax = 0xCDC; // int32 - constexpr std::ptrdiff_t m_bListenedTo = 0xCE0; // bool - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_targetCamera (CUtlString) - // NetworkVarNames: m_nResolutionEnum (int) - // NetworkVarNames: m_bRenderShadows (bool) - // NetworkVarNames: m_bUseUniqueColorTarget (bool) - // NetworkVarNames: m_brushModelName (CUtlString) - // NetworkVarNames: m_hTargetCamera (EHANDLE) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bDraw3DSkybox (bool) - namespace CFuncMonitor { - constexpr std::ptrdiff_t m_targetCamera = 0xA18; // CUtlString - constexpr std::ptrdiff_t m_nResolutionEnum = 0xA20; // int32 - constexpr std::ptrdiff_t m_bRenderShadows = 0xA24; // bool - constexpr std::ptrdiff_t m_bUseUniqueColorTarget = 0xA25; // bool - constexpr std::ptrdiff_t m_brushModelName = 0xA28; // CUtlString - constexpr std::ptrdiff_t m_hTargetCamera = 0xA30; // CHandle - constexpr std::ptrdiff_t m_bEnabled = 0xA34; // bool - constexpr std::ptrdiff_t m_bDraw3DSkybox = 0xA35; // bool - constexpr std::ptrdiff_t m_bStartEnabled = 0xA36; // bool - } - // Parent: CBaseTrigger - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_strStartTouchEventName (CUtlString) - // NetworkVarNames: m_strEndTouchEventName (CUtlString) - // NetworkVarNames: m_strTriggerID (CUtlString) - namespace CTriggerGameEvent { - constexpr std::ptrdiff_t m_strStartTouchEventName = 0xBA0; // CUtlString - constexpr std::ptrdiff_t m_strEndTouchEventName = 0xBA8; // CUtlString - constexpr std::ptrdiff_t m_strTriggerID = 0xBB0; // CUtlString - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_EffectName (string_t) - namespace CFuncElectrifiedVolume { - constexpr std::ptrdiff_t m_EffectName = 0xA18; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_EffectInterpenetrateName = 0xA20; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_EffectZapName = 0xA28; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszEffectSource = 0xA30; // CUtlSymbolLarge - } - // Parent: None - // Fields count: 15 - // - // Metadata: - // NetworkVarNames: m_bTestOcclusion (bool) - namespace CTriggerLook { - constexpr std::ptrdiff_t m_hLookTarget = 0xBC8; // CHandle - constexpr std::ptrdiff_t m_flFieldOfView = 0xBCC; // float32 - constexpr std::ptrdiff_t m_flLookTime = 0xBD0; // float32 - constexpr std::ptrdiff_t m_flLookTimeTotal = 0xBD4; // float32 - constexpr std::ptrdiff_t m_flLookTimeLast = 0xBD8; // GameTime_t - constexpr std::ptrdiff_t m_flTimeoutDuration = 0xBDC; // float32 - constexpr std::ptrdiff_t m_bTimeoutFired = 0xBE0; // bool - constexpr std::ptrdiff_t m_bIsLooking = 0xBE1; // bool - constexpr std::ptrdiff_t m_b2DFOV = 0xBE2; // bool - constexpr std::ptrdiff_t m_bUseVelocity = 0xBE3; // bool - constexpr std::ptrdiff_t m_hActivator = 0xBE4; // CHandle - constexpr std::ptrdiff_t m_bTestOcclusion = 0xBE8; // bool - constexpr std::ptrdiff_t m_OnTimeout = 0xBF0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnStartLook = 0xC18; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnEndLook = 0xC40; // CEntityIOOutput - } - // Parent: CBaseTrigger - // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_gravityScale (float) - // NetworkVarNames: m_linearLimit (float) - // NetworkVarNames: m_linearDamping (float) - // NetworkVarNames: m_angularLimit (float) - // NetworkVarNames: m_angularDamping (float) - // NetworkVarNames: m_linearForce (float) - // NetworkVarNames: m_flFrequency (float) - // NetworkVarNames: m_flDampingRatio (float) - // NetworkVarNames: m_vecLinearForcePointAt (Vector) - // NetworkVarNames: m_bCollapseToForcePoint (bool) - // NetworkVarNames: m_vecLinearForcePointAtWorld (Vector) - // NetworkVarNames: m_vecLinearForceDirection (Vector) - // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) - namespace CTriggerPhysics { - constexpr std::ptrdiff_t m_gravityScale = 0xBB0; // float32 - constexpr std::ptrdiff_t m_linearLimit = 0xBB4; // float32 - constexpr std::ptrdiff_t m_linearDamping = 0xBB8; // float32 - constexpr std::ptrdiff_t m_angularLimit = 0xBBC; // float32 - constexpr std::ptrdiff_t m_angularDamping = 0xBC0; // float32 - constexpr std::ptrdiff_t m_linearForce = 0xBC4; // float32 - constexpr std::ptrdiff_t m_flFrequency = 0xBC8; // float32 - constexpr std::ptrdiff_t m_flDampingRatio = 0xBCC; // float32 - constexpr std::ptrdiff_t m_vecLinearForcePointAt = 0xBD0; // Vector - constexpr std::ptrdiff_t m_bCollapseToForcePoint = 0xBDC; // bool - constexpr std::ptrdiff_t m_vecLinearForcePointAtWorld = 0xBE0; // Vector - constexpr std::ptrdiff_t m_vecLinearForceDirection = 0xBEC; // Vector - constexpr std::ptrdiff_t m_bConvertToDebrisWhenPossible = 0xBF8; // bool - } - // Parent: CBaseAnimGraph - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_flexWeight (float32) - // NetworkVarNames: m_vLookTargetPosition (Vector) - // NetworkVarNames: m_blinktoggle (bool) - namespace CBaseFlex { - constexpr std::ptrdiff_t m_flexWeight = 0xBF0; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_vLookTargetPosition = 0xC08; // Vector - constexpr std::ptrdiff_t m_blinktoggle = 0xC14; // bool - constexpr std::ptrdiff_t m_flAllowResponsesEndTime = 0xC68; // GameTime_t - constexpr std::ptrdiff_t m_flLastFlexAnimationTime = 0xC6C; // GameTime_t - constexpr std::ptrdiff_t m_nNextSceneEventId = 0xC70; // uint32 - constexpr std::ptrdiff_t m_bUpdateLayerPriorities = 0xC74; // bool - } - // Parent: CDynamicProp - // Fields count: 37 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkIncludeByName - // NetworkVarNames: m_eDoorState (DoorState_t) - // NetworkVarNames: m_bLocked (bool) - // NetworkVarNames: m_closedPosition (Vector) - // NetworkVarNames: m_closedAngles (QAngle) - // NetworkVarNames: m_hMaster (CHandle) - namespace CBasePropDoor { - constexpr std::ptrdiff_t m_flAutoReturnDelay = 0xE74; // float32 - constexpr std::ptrdiff_t m_hDoorList = 0xE78; // CUtlVector> - constexpr std::ptrdiff_t m_nHardwareType = 0xE90; // int32 - constexpr std::ptrdiff_t m_bNeedsHardware = 0xE94; // bool - constexpr std::ptrdiff_t m_eDoorState = 0xE98; // DoorState_t - constexpr std::ptrdiff_t m_bLocked = 0xE9C; // bool - constexpr std::ptrdiff_t m_closedPosition = 0xEA0; // Vector - constexpr std::ptrdiff_t m_closedAngles = 0xEAC; // QAngle - constexpr std::ptrdiff_t m_hBlocker = 0xEB8; // CHandle - constexpr std::ptrdiff_t m_bFirstBlocked = 0xEBC; // bool - constexpr std::ptrdiff_t m_ls = 0xEC0; // locksound_t - constexpr std::ptrdiff_t m_bForceClosed = 0xEE0; // bool - constexpr std::ptrdiff_t m_vecLatchWorldPosition = 0xEE4; // Vector - constexpr std::ptrdiff_t m_hActivator = 0xEF0; // CHandle - constexpr std::ptrdiff_t m_SoundMoving = 0xF00; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_SoundOpen = 0xF08; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_SoundClose = 0xF10; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_SoundLock = 0xF18; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_SoundUnlock = 0xF20; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_SoundLatch = 0xF28; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_SoundPound = 0xF30; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_SoundJiggle = 0xF38; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_SoundLockedAnim = 0xF40; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_numCloseAttempts = 0xF48; // int32 - constexpr std::ptrdiff_t m_nPhysicsMaterial = 0xF4C; // CUtlStringToken - constexpr std::ptrdiff_t m_SlaveName = 0xF50; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hMaster = 0xF58; // CHandle - constexpr std::ptrdiff_t m_OnBlockedClosing = 0xF60; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnBlockedOpening = 0xF88; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnUnblockedClosing = 0xFB0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnUnblockedOpening = 0xFD8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFullyClosed = 0x1000; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFullyOpen = 0x1028; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnClose = 0x1050; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnOpen = 0x1078; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnLockedUse = 0x10A0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAjarOpen = 0x10C8; // CEntityIOOutput - } - // Parent: CBaseAnimGraph - // Fields count: 24 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_x (float32) - // NetworkVarNames: m_y (float32) - // NetworkVarNames: m_z (float32) - // NetworkVarNames: m_angle (float32) - // NetworkVarNames: m_poolOrigin (Vector) - // NetworkVarNames: m_waterLevel (float32) - namespace CFish { - constexpr std::ptrdiff_t m_pool = 0xBF0; // CHandle - constexpr std::ptrdiff_t m_id = 0xBF4; // uint32 - constexpr std::ptrdiff_t m_x = 0xBF8; // float32 - constexpr std::ptrdiff_t m_y = 0xBFC; // float32 - constexpr std::ptrdiff_t m_z = 0xC00; // float32 - constexpr std::ptrdiff_t m_angle = 0xC04; // float32 - constexpr std::ptrdiff_t m_angleChange = 0xC08; // float32 - constexpr std::ptrdiff_t m_forward = 0xC0C; // Vector - constexpr std::ptrdiff_t m_perp = 0xC18; // Vector - constexpr std::ptrdiff_t m_poolOrigin = 0xC24; // Vector - constexpr std::ptrdiff_t m_waterLevel = 0xC30; // float32 - constexpr std::ptrdiff_t m_speed = 0xC34; // float32 - constexpr std::ptrdiff_t m_desiredSpeed = 0xC38; // float32 - constexpr std::ptrdiff_t m_calmSpeed = 0xC3C; // float32 - constexpr std::ptrdiff_t m_panicSpeed = 0xC40; // float32 - constexpr std::ptrdiff_t m_avoidRange = 0xC44; // float32 - constexpr std::ptrdiff_t m_turnTimer = 0xC48; // CountdownTimer - constexpr std::ptrdiff_t m_turnClockwise = 0xC60; // bool - constexpr std::ptrdiff_t m_goTimer = 0xC68; // CountdownTimer - constexpr std::ptrdiff_t m_moveTimer = 0xC80; // CountdownTimer - constexpr std::ptrdiff_t m_panicTimer = 0xC98; // CountdownTimer - constexpr std::ptrdiff_t m_disperseTimer = 0xCB0; // CountdownTimer - constexpr std::ptrdiff_t m_proximityTimer = 0xCC8; // CountdownTimer - constexpr std::ptrdiff_t m_visible = 0xCE0; // CUtlVector - } - // Parent: CBaseAnimGraph - // Fields count: 28 - // - // Metadata: - // NetworkVarNames: m_ragPos (Vector) - // NetworkVarNames: m_ragAngles (QAngle) - // NetworkVarNames: m_hRagdollSource (EHANDLE) - // NetworkVarNames: m_flBlendWeight (float32) - namespace CRagdollProp { - constexpr std::ptrdiff_t m_ragdoll = 0xBF8; // ragdoll_t - constexpr std::ptrdiff_t m_bStartDisabled = 0xC30; // bool - constexpr std::ptrdiff_t m_ragPos = 0xC38; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_ragAngles = 0xC50; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_hRagdollSource = 0xC68; // CHandle - constexpr std::ptrdiff_t m_lastUpdateTickCount = 0xC6C; // uint32 - constexpr std::ptrdiff_t m_allAsleep = 0xC70; // bool - constexpr std::ptrdiff_t m_bFirstCollisionAfterLaunch = 0xC71; // bool - constexpr std::ptrdiff_t m_hDamageEntity = 0xC74; // CHandle - constexpr std::ptrdiff_t m_hKiller = 0xC78; // CHandle - constexpr std::ptrdiff_t m_hPhysicsAttacker = 0xC7C; // CHandle - constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0xC80; // GameTime_t - constexpr std::ptrdiff_t m_flFadeOutStartTime = 0xC84; // GameTime_t - constexpr std::ptrdiff_t m_flFadeTime = 0xC88; // float32 - constexpr std::ptrdiff_t m_vecLastOrigin = 0xC8C; // Vector - constexpr std::ptrdiff_t m_flAwakeTime = 0xC98; // GameTime_t - constexpr std::ptrdiff_t m_flLastOriginChangeTime = 0xC9C; // GameTime_t - constexpr std::ptrdiff_t m_nBloodColor = 0xCA0; // int32 - constexpr std::ptrdiff_t m_strOriginClassName = 0xCA8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_strSourceClassName = 0xCB0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bHasBeenPhysgunned = 0xCB8; // bool - constexpr std::ptrdiff_t m_bShouldTeleportPhysics = 0xCB9; // bool - constexpr std::ptrdiff_t m_flBlendWeight = 0xCBC; // float32 - constexpr std::ptrdiff_t m_flDefaultFadeScale = 0xCC0; // float32 - constexpr std::ptrdiff_t m_ragdollMins = 0xCC8; // CUtlVector - constexpr std::ptrdiff_t m_ragdollMaxs = 0xCE0; // CUtlVector - constexpr std::ptrdiff_t m_bShouldDeleteActivationRecord = 0xCF8; // bool - constexpr std::ptrdiff_t m_bValidatePoweredRagdollPose = 0xD58; // bool - } - // Parent: CBreakableProp - // Fields count: 34 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkIncludeByName - // NetworkVarNames: m_bAwake (bool) - namespace CPhysicsProp { - constexpr std::ptrdiff_t m_MotionEnabled = 0xD70; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAwakened = 0xD98; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAwake = 0xDC0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAsleep = 0xDE8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnPlayerUse = 0xE10; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnPlayerPickup = 0xE38; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnOutOfWorld = 0xE60; // CEntityIOOutput - constexpr std::ptrdiff_t m_massScale = 0xE88; // float32 - constexpr std::ptrdiff_t m_inertiaScale = 0xE8C; // float32 - constexpr std::ptrdiff_t m_buoyancyScale = 0xE90; // float32 - constexpr std::ptrdiff_t m_damageType = 0xE94; // int32 - constexpr std::ptrdiff_t m_damageToEnableMotion = 0xE98; // int32 - constexpr std::ptrdiff_t m_flForceToEnableMotion = 0xE9C; // float32 - constexpr std::ptrdiff_t m_bThrownByPlayer = 0xEA0; // bool - constexpr std::ptrdiff_t m_bDroppedByPlayer = 0xEA1; // bool - constexpr std::ptrdiff_t m_bTouchedByPlayer = 0xEA2; // bool - constexpr std::ptrdiff_t m_bFirstCollisionAfterLaunch = 0xEA3; // bool - constexpr std::ptrdiff_t m_iExploitableByPlayer = 0xEA4; // int32 - constexpr std::ptrdiff_t m_bHasBeenAwakened = 0xEA8; // bool - constexpr std::ptrdiff_t m_bIsOverrideProp = 0xEA9; // bool - constexpr std::ptrdiff_t m_fNextCheckDisableMotionContactsTime = 0xEAC; // GameTime_t - constexpr std::ptrdiff_t m_iInitialGlowState = 0xEB0; // int32 - constexpr std::ptrdiff_t m_nGlowRange = 0xEB4; // int32 - constexpr std::ptrdiff_t m_nGlowRangeMin = 0xEB8; // int32 - constexpr std::ptrdiff_t m_glowColor = 0xEBC; // Color - constexpr std::ptrdiff_t m_bForceNavIgnore = 0xEC0; // bool - constexpr std::ptrdiff_t m_bNoNavmeshBlocker = 0xEC1; // bool - constexpr std::ptrdiff_t m_bForceNpcExclude = 0xEC2; // bool - constexpr std::ptrdiff_t m_bShouldAutoConvertBackFromDebris = 0xEC3; // bool - constexpr std::ptrdiff_t m_bMuteImpactEffects = 0xEC4; // bool - constexpr std::ptrdiff_t m_bAcceptDamageFromHeldObjects = 0xECC; // bool - constexpr std::ptrdiff_t m_bEnableUseOutput = 0xECD; // bool - constexpr std::ptrdiff_t m_bAwake = 0xECE; // bool - constexpr std::ptrdiff_t m_nCollisionGroupOverride = 0xED0; // int32 - } - // Parent: CPhysicsProp - // Fields count: 3 - // - // Metadata: - // MNetworkExcludeByName - // NetworkVarNames: m_ShardDesc (shard_model_desc_t) - namespace CShatterGlassShardPhysics { - constexpr std::ptrdiff_t m_bDebris = 0xED4; // bool - constexpr std::ptrdiff_t m_hParentShard = 0xED8; // uint32 - constexpr std::ptrdiff_t m_ShardDesc = 0xEE0; // shard_model_desc_t - } - // Parent: CBaseFlex - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_AttributeManager (CAttributeContainer) - // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) - // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) - // NetworkVarNames: m_nFallbackPaintKit (int) - // NetworkVarNames: m_nFallbackSeed (int) - // NetworkVarNames: m_flFallbackWear (float) - // NetworkVarNames: m_nFallbackStatTrak (int) - namespace CEconEntity { - constexpr std::ptrdiff_t m_AttributeManager = 0xC90; // CAttributeContainer - constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0xF58; // uint32 - constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0xF5C; // uint32 - constexpr std::ptrdiff_t m_nFallbackPaintKit = 0xF60; // int32 - constexpr std::ptrdiff_t m_nFallbackSeed = 0xF64; // int32 - constexpr std::ptrdiff_t m_flFallbackWear = 0xF68; // float32 - constexpr std::ptrdiff_t m_nFallbackStatTrak = 0xF6C; // int32 - constexpr std::ptrdiff_t m_hOldProvidee = 0xF70; // CHandle - constexpr std::ptrdiff_t m_iOldOwnerClass = 0xF74; // int32 - } - // Parent: CBaseFlex - // Fields count: 14 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // NetworkVarNames: m_bIsLive (bool) - // NetworkVarNames: m_DmgRadius (float32) - // NetworkVarNames: m_flDetonateTime (GameTime_t) - // NetworkVarNames: m_flDamage (float32) - // NetworkVarNames: m_hThrower (CHandle) - namespace CBaseGrenade { - constexpr std::ptrdiff_t m_OnPlayerPickup = 0xC88; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnExplode = 0xCB0; // CEntityIOOutput - constexpr std::ptrdiff_t m_bHasWarnedAI = 0xCD8; // bool - constexpr std::ptrdiff_t m_bIsSmokeGrenade = 0xCD9; // bool - constexpr std::ptrdiff_t m_bIsLive = 0xCDA; // bool - constexpr std::ptrdiff_t m_DmgRadius = 0xCDC; // float32 - constexpr std::ptrdiff_t m_flDetonateTime = 0xCE0; // GameTime_t - constexpr std::ptrdiff_t m_flWarnAITime = 0xCE4; // float32 - constexpr std::ptrdiff_t m_flDamage = 0xCE8; // float32 - constexpr std::ptrdiff_t m_iszBounceSound = 0xCF0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_ExplosionSound = 0xCF8; // CUtlString - constexpr std::ptrdiff_t m_hThrower = 0xD04; // CHandle - constexpr std::ptrdiff_t m_flNextAttack = 0xD1C; // GameTime_t - constexpr std::ptrdiff_t m_hOriginalThrower = 0xD20; // CHandle - } - // Parent: CBaseAnimGraph - // Fields count: 11 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkExcludeByUserGroup - // MNetworkOverride - // MNetworkIncludeByName - // NetworkVarNames: m_nViewModelIndex (uint32) - // NetworkVarNames: m_nAnimationParity (uint32) - // NetworkVarNames: m_flAnimationStartTime (float32) - // NetworkVarNames: m_hWeapon (CHandle) - // NetworkVarNames: m_hControlPanel (CHandle) - namespace CBaseViewModel { - constexpr std::ptrdiff_t m_vecLastFacing = 0xBF8; // Vector - constexpr std::ptrdiff_t m_nViewModelIndex = 0xC04; // uint32 - constexpr std::ptrdiff_t m_nAnimationParity = 0xC08; // uint32 - constexpr std::ptrdiff_t m_flAnimationStartTime = 0xC0C; // float32 - constexpr std::ptrdiff_t m_hWeapon = 0xC10; // CHandle - constexpr std::ptrdiff_t m_sVMName = 0xC18; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_sAnimationPrefix = 0xC20; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hOldLayerSequence = 0xC28; // HSequence - constexpr std::ptrdiff_t m_oldLayer = 0xC2C; // int32 - constexpr std::ptrdiff_t m_oldLayerStartTime = 0xC30; // float32 - constexpr std::ptrdiff_t m_hControlPanel = 0xC34; // CHandle - } - // Parent: CBaseAnimGraph - // Fields count: 26 - // - // Metadata: - // NetworkVarNames: m_bBombTicking (bool) - // NetworkVarNames: m_flC4Blow (GameTime_t) - // NetworkVarNames: m_nBombSite (int) - // NetworkVarNames: m_nSourceSoundscapeHash (int) - // NetworkVarNames: m_bCannotBeDefused (bool) - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - // NetworkVarNames: m_bHasExploded (bool) - // NetworkVarNames: m_flTimerLength (float) - // NetworkVarNames: m_bBeingDefused (bool) - // NetworkVarNames: m_flDefuseLength (float) - // NetworkVarNames: m_flDefuseCountDown (GameTime_t) - // NetworkVarNames: m_bBombDefused (bool) - // NetworkVarNames: m_hBombDefuser (CHandle) - // NetworkVarNames: m_hControlPanel (CHandle) - namespace CPlantedC4 { - constexpr std::ptrdiff_t m_bBombTicking = 0xBF0; // bool - constexpr std::ptrdiff_t m_flC4Blow = 0xBF4; // GameTime_t - constexpr std::ptrdiff_t m_nBombSite = 0xBF8; // int32 - constexpr std::ptrdiff_t m_nSourceSoundscapeHash = 0xBFC; // int32 - constexpr std::ptrdiff_t m_OnBombDefused = 0xC00; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnBombBeginDefuse = 0xC28; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnBombDefuseAborted = 0xC50; // CEntityIOOutput - constexpr std::ptrdiff_t m_bCannotBeDefused = 0xC78; // bool - constexpr std::ptrdiff_t m_entitySpottedState = 0xC80; // EntitySpottedState_t - constexpr std::ptrdiff_t m_nSpotRules = 0xC98; // int32 - constexpr std::ptrdiff_t m_bTrainingPlacedByPlayer = 0xC9C; // bool - constexpr std::ptrdiff_t m_bHasExploded = 0xC9D; // bool - constexpr std::ptrdiff_t m_flTimerLength = 0xCA0; // float32 - constexpr std::ptrdiff_t m_bBeingDefused = 0xCA4; // bool - constexpr std::ptrdiff_t m_fLastDefuseTime = 0xCAC; // GameTime_t - constexpr std::ptrdiff_t m_flDefuseLength = 0xCB4; // float32 - constexpr std::ptrdiff_t m_flDefuseCountDown = 0xCB8; // GameTime_t - constexpr std::ptrdiff_t m_bBombDefused = 0xCBC; // bool - constexpr std::ptrdiff_t m_hBombDefuser = 0xCC0; // CHandle - constexpr std::ptrdiff_t m_hControlPanel = 0xCC4; // CHandle - constexpr std::ptrdiff_t m_iProgressBarTime = 0xCC8; // int32 - constexpr std::ptrdiff_t m_bVoiceAlertFired = 0xCCC; // bool - constexpr std::ptrdiff_t m_bVoiceAlertPlayed = 0xCCD; // bool[4] - constexpr std::ptrdiff_t m_flNextBotBeepTime = 0xCD4; // GameTime_t - constexpr std::ptrdiff_t m_angCatchUpToPlayerEye = 0xCDC; // QAngle - constexpr std::ptrdiff_t m_flLastSpinDetectionTime = 0xCE8; // GameTime_t - } - // Parent: CBaseGrenade - // Fields count: 18 - // - // Metadata: - // NetworkVarNames: m_vInitialPosition (Vector) - // NetworkVarNames: m_vInitialVelocity (Vector) - // NetworkVarNames: m_nBounces (int) - // NetworkVarNames: m_nExplodeEffectIndex (HParticleSystemDefinitionStrong) - // NetworkVarNames: m_nExplodeEffectTickBegin (int) - // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) - namespace CBaseCSGrenadeProjectile { - constexpr std::ptrdiff_t m_vInitialPosition = 0xD24; // Vector - constexpr std::ptrdiff_t m_vInitialVelocity = 0xD30; // Vector - constexpr std::ptrdiff_t m_nBounces = 0xD3C; // int32 - constexpr std::ptrdiff_t m_nExplodeEffectIndex = 0xD40; // CStrongHandle - constexpr std::ptrdiff_t m_nExplodeEffectTickBegin = 0xD48; // int32 - constexpr std::ptrdiff_t m_vecExplodeEffectOrigin = 0xD4C; // Vector - constexpr std::ptrdiff_t m_flSpawnTime = 0xD58; // GameTime_t - constexpr std::ptrdiff_t m_unOGSExtraFlags = 0xD5C; // uint8 - constexpr std::ptrdiff_t m_bDetonationRecorded = 0xD5D; // bool - constexpr std::ptrdiff_t m_flDetonateTime = 0xD60; // GameTime_t - constexpr std::ptrdiff_t m_nItemIndex = 0xD64; // uint16 - constexpr std::ptrdiff_t m_vecOriginalSpawnLocation = 0xD68; // Vector - constexpr std::ptrdiff_t m_flLastBounceSoundTime = 0xD74; // GameTime_t - constexpr std::ptrdiff_t m_vecGrenadeSpin = 0xD78; // RotationVector - constexpr std::ptrdiff_t m_vecLastHitSurfaceNormal = 0xD84; // Vector - constexpr std::ptrdiff_t m_nTicksAtZeroVelocity = 0xD90; // int32 - constexpr std::ptrdiff_t m_bHasEverHitPlayer = 0xD94; // bool - constexpr std::ptrdiff_t m_bClearFromPlayers = 0xD95; // bool - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_OwningPlayer (CHandle) - // NetworkVarNames: m_KillingPlayer (CHandle) - namespace CItemDogtags { - constexpr std::ptrdiff_t m_OwningPlayer = 0xCC8; // CHandle - constexpr std::ptrdiff_t m_KillingPlayer = 0xCCC; // CHandle - } - // Parent: CDynamicProp - // Fields count: 34 - // - // Metadata: - // NetworkVarNames: m_AttributeManager (CAttributeContainer) - // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) - // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) - // NetworkVarNames: m_jumpedThisFrame (bool) - // NetworkVarNames: m_leader (CHandle) - namespace CChicken { - constexpr std::ptrdiff_t m_AttributeManager = 0xE88; // CAttributeContainer - constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0x1150; // uint32 - constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x1154; // uint32 - constexpr std::ptrdiff_t m_updateTimer = 0x1158; // CountdownTimer - constexpr std::ptrdiff_t m_stuckAnchor = 0x1170; // Vector - constexpr std::ptrdiff_t m_stuckTimer = 0x1180; // CountdownTimer - constexpr std::ptrdiff_t m_collisionStuckTimer = 0x1198; // CountdownTimer - constexpr std::ptrdiff_t m_isOnGround = 0x11B0; // bool - constexpr std::ptrdiff_t m_vFallVelocity = 0x11B4; // Vector - constexpr std::ptrdiff_t m_activity = 0x11C0; // ChickenActivity - constexpr std::ptrdiff_t m_activityTimer = 0x11C8; // CountdownTimer - constexpr std::ptrdiff_t m_turnRate = 0x11E0; // float32 - constexpr std::ptrdiff_t m_fleeFrom = 0x11E4; // CHandle - constexpr std::ptrdiff_t m_moveRateThrottleTimer = 0x11E8; // CountdownTimer - constexpr std::ptrdiff_t m_startleTimer = 0x1200; // CountdownTimer - constexpr std::ptrdiff_t m_vocalizeTimer = 0x1218; // CountdownTimer - constexpr std::ptrdiff_t m_flWhenZombified = 0x1230; // GameTime_t - constexpr std::ptrdiff_t m_jumpedThisFrame = 0x1234; // bool - constexpr std::ptrdiff_t m_leader = 0x1238; // CHandle - constexpr std::ptrdiff_t m_reuseTimer = 0x1240; // CountdownTimer - constexpr std::ptrdiff_t m_hasBeenUsed = 0x1258; // bool - constexpr std::ptrdiff_t m_jumpTimer = 0x1260; // CountdownTimer - constexpr std::ptrdiff_t m_flLastJumpTime = 0x1278; // float32 - constexpr std::ptrdiff_t m_bInJump = 0x127C; // bool - constexpr std::ptrdiff_t m_isWaitingForLeader = 0x127D; // bool - constexpr std::ptrdiff_t m_repathTimer = 0x3288; // CountdownTimer - constexpr std::ptrdiff_t m_inhibitDoorTimer = 0x32A0; // CountdownTimer - constexpr std::ptrdiff_t m_inhibitObstacleAvoidanceTimer = 0x3330; // CountdownTimer - constexpr std::ptrdiff_t m_vecPathGoal = 0x3350; // Vector - constexpr std::ptrdiff_t m_flActiveFollowStartTime = 0x335C; // GameTime_t - constexpr std::ptrdiff_t m_followMinuteTimer = 0x3360; // CountdownTimer - constexpr std::ptrdiff_t m_vecLastEggPoopPosition = 0x3378; // Vector - constexpr std::ptrdiff_t m_vecEggsPooped = 0x3388; // CUtlVector> - constexpr std::ptrdiff_t m_BlockDirectionTimer = 0x33A8; // CountdownTimer - } - // Parent: CEconEntity - // Fields count: 8 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkIncludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkUserGroupProxy - // NetworkVarNames: m_nNextPrimaryAttackTick (GameTick_t) - // NetworkVarNames: m_flNextPrimaryAttackTickRatio (float32) - // NetworkVarNames: m_nNextSecondaryAttackTick (GameTick_t) - // NetworkVarNames: m_flNextSecondaryAttackTickRatio (float32) - // NetworkVarNames: m_iClip1 (int32) - // NetworkVarNames: m_iClip2 (int32) - // NetworkVarNames: m_pReserveAmmo (int) - namespace CBasePlayerWeapon { - constexpr std::ptrdiff_t m_nNextPrimaryAttackTick = 0xF78; // GameTick_t - constexpr std::ptrdiff_t m_flNextPrimaryAttackTickRatio = 0xF7C; // float32 - constexpr std::ptrdiff_t m_nNextSecondaryAttackTick = 0xF80; // GameTick_t - constexpr std::ptrdiff_t m_flNextSecondaryAttackTickRatio = 0xF84; // float32 - constexpr std::ptrdiff_t m_iClip1 = 0xF88; // int32 - constexpr std::ptrdiff_t m_iClip2 = 0xF8C; // int32 - constexpr std::ptrdiff_t m_pReserveAmmo = 0xF90; // int32[2] - constexpr std::ptrdiff_t m_OnPlayerUse = 0xF98; // CEntityIOOutput - } - // Parent: CRagdollProp - // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_boneIndexAttached (uint32) - // NetworkVarNames: m_ragdollAttachedObjectIndex (uint32) - // NetworkVarNames: m_attachmentPointBoneSpace (Vector) - // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) - namespace CRagdollPropAttached { - constexpr std::ptrdiff_t m_boneIndexAttached = 0xD98; // uint32 - constexpr std::ptrdiff_t m_ragdollAttachedObjectIndex = 0xD9C; // uint32 - constexpr std::ptrdiff_t m_attachmentPointBoneSpace = 0xDA0; // Vector - constexpr std::ptrdiff_t m_attachmentPointRagdollSpace = 0xDAC; // Vector - constexpr std::ptrdiff_t m_bShouldDetach = 0xDB8; // bool - constexpr std::ptrdiff_t m_bShouldDeleteAttachedActivationRecord = 0xDC8; // bool - } - // Parent: CBaseFlex - // Fields count: 12 - // - // Metadata: - // MNetworkExcludeByUserGroup - // NetworkVarNames: m_hMyWearables (CHandle) - // NetworkVarNames: m_flFieldOfView (float) - namespace CBaseCombatCharacter { - constexpr std::ptrdiff_t m_bForceServerRagdoll = 0xC80; // bool - constexpr std::ptrdiff_t m_hMyWearables = 0xC88; // CNetworkUtlVectorBase> - constexpr std::ptrdiff_t m_flFieldOfView = 0xCA0; // float32 - constexpr std::ptrdiff_t m_impactEnergyScale = 0xCA4; // float32 - constexpr std::ptrdiff_t m_LastHitGroup = 0xCA8; // HitGroup_t - constexpr std::ptrdiff_t m_bApplyStressDamage = 0xCAC; // bool - constexpr std::ptrdiff_t m_bloodColor = 0xCB0; // int32 - constexpr std::ptrdiff_t m_iDamageCount = 0xCF8; // int32 - constexpr std::ptrdiff_t m_pVecRelationships = 0xD00; // CUtlVector* - constexpr std::ptrdiff_t m_strRelationships = 0xD08; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_eHull = 0xD10; // Hull_t - constexpr std::ptrdiff_t m_nNavHullIdx = 0xD14; // uint32 - } - // Parent: CBaseCombatCharacter - // Fields count: 25 - // - // Metadata: - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // MNetworkExcludeByUserGroup - // MNetworkIncludeByUserGroup - // MNetworkIncludeByUserGroup - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkOverride - // MNetworkOverride - // MNetworkOverride - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // NetworkVarNames: m_pWeaponServices (CPlayer_WeaponServices*) - // NetworkVarNames: m_pItemServices (CPlayer_ItemServices*) - // NetworkVarNames: m_pAutoaimServices (CPlayer_AutoaimServices*) - // NetworkVarNames: m_pObserverServices (CPlayer_ObserverServices*) - // NetworkVarNames: m_pWaterServices (CPlayer_WaterServices*) - // NetworkVarNames: m_pUseServices (CPlayer_UseServices*) - // NetworkVarNames: m_pFlashlightServices (CPlayer_FlashlightServices*) - // NetworkVarNames: m_pCameraServices (CPlayer_CameraServices*) - // NetworkVarNames: m_pMovementServices (CPlayer_MovementServices*) - // MNetworkUserGroupProxy - // NetworkVarNames: m_ServerViewAngleChanges (ViewAngleServerChange_t) - // NetworkVarNames: m_iHideHUD (uint32) - // NetworkVarNames: m_skybox3d (sky3dparams_t) - // NetworkVarNames: m_flDeathTime (GameTime_t) - // NetworkVarNames: m_hController (CHandle) - namespace CBasePlayerPawn { - constexpr std::ptrdiff_t m_pWeaponServices = 0xD18; // CPlayer_WeaponServices* - constexpr std::ptrdiff_t m_pItemServices = 0xD20; // CPlayer_ItemServices* - constexpr std::ptrdiff_t m_pAutoaimServices = 0xD28; // CPlayer_AutoaimServices* - constexpr std::ptrdiff_t m_pObserverServices = 0xD30; // CPlayer_ObserverServices* - constexpr std::ptrdiff_t m_pWaterServices = 0xD38; // CPlayer_WaterServices* - constexpr std::ptrdiff_t m_pUseServices = 0xD40; // CPlayer_UseServices* - constexpr std::ptrdiff_t m_pFlashlightServices = 0xD48; // CPlayer_FlashlightServices* - constexpr std::ptrdiff_t m_pCameraServices = 0xD50; // CPlayer_CameraServices* - constexpr std::ptrdiff_t m_pMovementServices = 0xD58; // CPlayer_MovementServices* - constexpr std::ptrdiff_t m_ServerViewAngleChanges = 0xD68; // CUtlVectorEmbeddedNetworkVar - constexpr std::ptrdiff_t m_nHighestGeneratedServerViewAngleChangeIndex = 0xDB8; // uint32 - constexpr std::ptrdiff_t v_angle = 0xDBC; // QAngle - constexpr std::ptrdiff_t v_anglePrevious = 0xDC8; // QAngle - constexpr std::ptrdiff_t m_iHideHUD = 0xDD4; // uint32 - constexpr std::ptrdiff_t m_skybox3d = 0xDD8; // sky3dparams_t - constexpr std::ptrdiff_t m_fTimeLastHurt = 0xE68; // GameTime_t - constexpr std::ptrdiff_t m_flDeathTime = 0xE6C; // GameTime_t - constexpr std::ptrdiff_t m_fNextSuicideTime = 0xE70; // GameTime_t - constexpr std::ptrdiff_t m_fInitHUD = 0xE74; // bool - constexpr std::ptrdiff_t m_pExpresser = 0xE78; // CAI_Expresser* - constexpr std::ptrdiff_t m_hController = 0xE80; // CHandle - constexpr std::ptrdiff_t m_fHltvReplayDelay = 0xE88; // float32 - constexpr std::ptrdiff_t m_fHltvReplayEnd = 0xE8C; // float32 - constexpr std::ptrdiff_t m_iHltvReplayEntity = 0xE90; // CEntityIndex - constexpr std::ptrdiff_t m_sndOpvarLatchData = 0xE98; // CUtlVector - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MNetworkOverride - // NetworkVarNames: m_bShouldIgnoreOffsetAndAccuracy (bool) - // NetworkVarNames: m_nWeaponParity (uint32) - namespace CCSGOViewModel { - constexpr std::ptrdiff_t m_bShouldIgnoreOffsetAndAccuracy = 0xC38; // bool - constexpr std::ptrdiff_t m_nWeaponParity = 0xC3C; // uint32 - constexpr std::ptrdiff_t m_nOldWeaponParity = 0xC40; // uint32 - } - // Parent: CBasePlayerWeapon - // Fields count: 62 - // - // Metadata: - // MNetworkExcludeByName - // NetworkVarNames: m_flFireSequenceStartTime (float) - // NetworkVarNames: m_nFireSequenceStartTimeChange (int) - // NetworkVarNames: m_ePlayerFireEvent (PlayerAnimEvent_t) - // NetworkVarNames: m_ePlayerFireEventAttackType (WeaponAttackType_t) - // NetworkVarNames: m_iState (CSWeaponState_t) - // NetworkVarNames: m_nViewModelIndex (uint32) - // NetworkVarNames: m_flTimeWeaponIdle (GameTime_t) - // NetworkVarNames: m_weaponMode (CSWeaponMode) - // NetworkVarNames: m_fAccuracyPenalty (float) - // NetworkVarNames: m_iRecoilIndex (int) - // NetworkVarNames: m_flRecoilIndex (float) - // NetworkVarNames: m_bBurstMode (bool) - // NetworkVarNames: m_nPostponeFireReadyTicks (GameTick_t) - // NetworkVarNames: m_flPostponeFireReadyFrac (float) - // NetworkVarNames: m_bInReload (bool) - // NetworkVarNames: m_bReloadVisuallyComplete (bool) - // NetworkVarNames: m_flDroppedAtTime (GameTime_t) - // NetworkVarNames: m_bIsHauledBack (bool) - // NetworkVarNames: m_bSilencerOn (bool) - // NetworkVarNames: m_flTimeSilencerSwitchComplete (GameTime_t) - // NetworkVarNames: m_iOriginalTeamNumber (int) - // NetworkVarNames: m_hPrevOwner (CHandle) - // NetworkVarNames: m_nDropTick (GameTick_t) - // NetworkVarNames: m_fLastShotTime (GameTime_t) - // NetworkVarNames: m_iIronSightMode (int) - // NetworkVarNames: m_iNumEmptyAttacks (int) - namespace CCSWeaponBase { - constexpr std::ptrdiff_t m_bRemoveable = 0xFE8; // bool - constexpr std::ptrdiff_t m_flFireSequenceStartTime = 0xFF0; // float32 - constexpr std::ptrdiff_t m_nFireSequenceStartTimeChange = 0xFF4; // int32 - constexpr std::ptrdiff_t m_nFireSequenceStartTimeAck = 0xFF8; // int32 - constexpr std::ptrdiff_t m_ePlayerFireEvent = 0xFFC; // PlayerAnimEvent_t - constexpr std::ptrdiff_t m_ePlayerFireEventAttackType = 0x1000; // WeaponAttackType_t - constexpr std::ptrdiff_t m_seqIdle = 0x1004; // HSequence - constexpr std::ptrdiff_t m_seqFirePrimary = 0x1008; // HSequence - constexpr std::ptrdiff_t m_seqFireSecondary = 0x100C; // HSequence - constexpr std::ptrdiff_t m_thirdPersonFireSequences = 0x1010; // CUtlVector - constexpr std::ptrdiff_t m_hCurrentThirdPersonSequence = 0x1028; // HSequence - constexpr std::ptrdiff_t m_nSilencerBoneIndex = 0x102C; // int32 - constexpr std::ptrdiff_t m_thirdPersonSequences = 0x1030; // HSequence[7] - constexpr std::ptrdiff_t m_bPlayerAmmoStockOnPickup = 0x1058; // bool - constexpr std::ptrdiff_t m_bRequireUseToTouch = 0x1059; // bool - constexpr std::ptrdiff_t m_iState = 0x105C; // CSWeaponState_t - constexpr std::ptrdiff_t m_flLastTimeInAir = 0x1060; // GameTime_t - constexpr std::ptrdiff_t m_flLastDeployTime = 0x1064; // GameTime_t - constexpr std::ptrdiff_t m_nLastEmptySoundCmdNum = 0x1068; // int32 - constexpr std::ptrdiff_t m_nViewModelIndex = 0x106C; // uint32 - constexpr std::ptrdiff_t m_bReloadsWithClips = 0x1070; // bool - constexpr std::ptrdiff_t m_flTimeWeaponIdle = 0x1090; // GameTime_t - constexpr std::ptrdiff_t m_bFireOnEmpty = 0x1094; // bool - constexpr std::ptrdiff_t m_OnPlayerPickup = 0x1098; // CEntityIOOutput - constexpr std::ptrdiff_t m_weaponMode = 0x10C0; // CSWeaponMode - constexpr std::ptrdiff_t m_flTurningInaccuracyDelta = 0x10C4; // float32 - constexpr std::ptrdiff_t m_vecTurningInaccuracyEyeDirLast = 0x10C8; // Vector - constexpr std::ptrdiff_t m_flTurningInaccuracy = 0x10D4; // float32 - constexpr std::ptrdiff_t m_fAccuracyPenalty = 0x10D8; // float32 - constexpr std::ptrdiff_t m_flLastAccuracyUpdateTime = 0x10DC; // GameTime_t - constexpr std::ptrdiff_t m_fAccuracySmoothedForZoom = 0x10E0; // float32 - constexpr std::ptrdiff_t m_fScopeZoomEndTime = 0x10E4; // GameTime_t - constexpr std::ptrdiff_t m_iRecoilIndex = 0x10E8; // int32 - constexpr std::ptrdiff_t m_flRecoilIndex = 0x10EC; // float32 - constexpr std::ptrdiff_t m_bBurstMode = 0x10F0; // bool - constexpr std::ptrdiff_t m_nPostponeFireReadyTicks = 0x10F4; // GameTick_t - constexpr std::ptrdiff_t m_flPostponeFireReadyFrac = 0x10F8; // float32 - constexpr std::ptrdiff_t m_bInReload = 0x10FC; // bool - constexpr std::ptrdiff_t m_bReloadVisuallyComplete = 0x10FD; // bool - constexpr std::ptrdiff_t m_flDroppedAtTime = 0x1100; // GameTime_t - constexpr std::ptrdiff_t m_bIsHauledBack = 0x1104; // bool - constexpr std::ptrdiff_t m_bSilencerOn = 0x1105; // bool - constexpr std::ptrdiff_t m_flTimeSilencerSwitchComplete = 0x1108; // GameTime_t - constexpr std::ptrdiff_t m_iOriginalTeamNumber = 0x110C; // int32 - constexpr std::ptrdiff_t m_flNextAttackRenderTimeOffset = 0x1110; // float32 - constexpr std::ptrdiff_t m_bCanBePickedUp = 0x1128; // bool - constexpr std::ptrdiff_t m_bUseCanOverrideNextOwnerTouchTime = 0x1129; // bool - constexpr std::ptrdiff_t m_nextOwnerTouchTime = 0x112C; // GameTime_t - constexpr std::ptrdiff_t m_nextPrevOwnerTouchTime = 0x1130; // GameTime_t - constexpr std::ptrdiff_t m_hPrevOwner = 0x1134; // CHandle - constexpr std::ptrdiff_t m_nDropTick = 0x1138; // GameTick_t - constexpr std::ptrdiff_t m_donated = 0x115C; // bool - constexpr std::ptrdiff_t m_fLastShotTime = 0x1160; // GameTime_t - constexpr std::ptrdiff_t m_bWasOwnedByCT = 0x1164; // bool - constexpr std::ptrdiff_t m_bWasOwnedByTerrorist = 0x1165; // bool - constexpr std::ptrdiff_t m_bFiredOutOfAmmoEvent = 0x1166; // bool - constexpr std::ptrdiff_t m_numRemoveUnownedWeaponThink = 0x1168; // int32 - constexpr std::ptrdiff_t m_IronSightController = 0x1170; // CIronSightController - constexpr std::ptrdiff_t m_iIronSightMode = 0x1188; // int32 - constexpr std::ptrdiff_t m_flLastLOSTraceFailureTime = 0x118C; // GameTime_t - constexpr std::ptrdiff_t m_iNumEmptyAttacks = 0x1190; // int32 - constexpr std::ptrdiff_t m_flWatTickOffset = 0x1194; // float32 - } - // Parent: CCSWeaponBase - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_zoomLevel (int) - // NetworkVarNames: m_iBurstShotsRemaining (int) - // NetworkVarNames: m_bNeedsBoltAction (bool) - namespace CCSWeaponBaseGun { - constexpr std::ptrdiff_t m_zoomLevel = 0x1198; // int32 - constexpr std::ptrdiff_t m_iBurstShotsRemaining = 0x119C; // int32 - constexpr std::ptrdiff_t m_silencedModelIndex = 0x11A8; // int32 - constexpr std::ptrdiff_t m_inPrecache = 0x11AC; // bool - constexpr std::ptrdiff_t m_bNeedsBoltAction = 0x11AD; // bool - constexpr std::ptrdiff_t m_bSkillReloadAvailable = 0x11AE; // bool - constexpr std::ptrdiff_t m_bSkillReloadLiftedReloadKey = 0x11AF; // bool - constexpr std::ptrdiff_t m_bSkillBoltInterruptAvailable = 0x11B0; // bool - constexpr std::ptrdiff_t m_bSkillBoltLiftedFireKey = 0x11B1; // bool - } - // Parent: CCSWeaponBase - // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_bStartedArming (bool) - // NetworkVarNames: m_fArmedTime (GameTime_t) - // NetworkVarNames: m_bBombPlacedAnimation (bool) - // NetworkVarNames: m_bIsPlantingViaUse (bool) - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - namespace CC4 { - constexpr std::ptrdiff_t m_vecLastValidPlayerHeldPosition = 0x1198; // Vector - constexpr std::ptrdiff_t m_vecLastValidDroppedPosition = 0x11A4; // Vector - constexpr std::ptrdiff_t m_bDoValidDroppedPositionCheck = 0x11B0; // bool - constexpr std::ptrdiff_t m_bStartedArming = 0x11B1; // bool - constexpr std::ptrdiff_t m_fArmedTime = 0x11B4; // GameTime_t - constexpr std::ptrdiff_t m_bBombPlacedAnimation = 0x11B8; // bool - constexpr std::ptrdiff_t m_bIsPlantingViaUse = 0x11B9; // bool - constexpr std::ptrdiff_t m_entitySpottedState = 0x11C0; // EntitySpottedState_t - constexpr std::ptrdiff_t m_nSpotRules = 0x11D8; // int32 - constexpr std::ptrdiff_t m_bPlayedArmingBeeps = 0x11DC; // bool[7] - constexpr std::ptrdiff_t m_bBombPlanted = 0x11E3; // bool - } - // Parent: CCSWeaponBaseGun - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_fFireTime (GameTime_t) - namespace CWeaponTaser { - constexpr std::ptrdiff_t m_fFireTime = 0x11B4; // GameTime_t - } - // Parent: CCSWeaponBaseGun - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_flDisplayHealth (float) - namespace CWeaponShield { - constexpr std::ptrdiff_t m_flBulletDamageAbsorbed = 0x11B4; // float32 - constexpr std::ptrdiff_t m_flLastBulletHitSoundTime = 0x11B8; // GameTime_t - constexpr std::ptrdiff_t m_flDisplayHealth = 0x11BC; // float32 - } - // Parent: CBaseCSGrenadeProjectile - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_bIsIncGrenade (bool) - namespace CMolotovProjectile { - constexpr std::ptrdiff_t m_bIsIncGrenade = 0xD96; // bool - constexpr std::ptrdiff_t m_bDetonated = 0xDA0; // bool - constexpr std::ptrdiff_t m_stillTimer = 0xDA8; // IntervalTimer - constexpr std::ptrdiff_t m_bHasBouncedOffPlayer = 0xE88; // bool - } - // Parent: CBaseCSGrenadeProjectile - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_nDecoyShotTick (int) - namespace CDecoyProjectile { - constexpr std::ptrdiff_t m_nDecoyShotTick = 0xDA0; // int32 - constexpr std::ptrdiff_t m_shotsRemaining = 0xDA4; // int32 - constexpr std::ptrdiff_t m_fExpireTime = 0xDA8; // GameTime_t - constexpr std::ptrdiff_t m_decoyWeaponDefIndex = 0xDB8; // uint16 - } - // Parent: CBaseCSGrenadeProjectile - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_nSmokeEffectTickBegin (int) - // NetworkVarNames: m_bDidSmokeEffect (bool) - // NetworkVarNames: m_nRandomSeed (int) - // NetworkVarNames: m_vSmokeColor (Vector) - // NetworkVarNames: m_vSmokeDetonationPos (Vector) - // NetworkVarNames: m_VoxelFrameData (CUtlVector) - namespace CSmokeGrenadeProjectile { - constexpr std::ptrdiff_t m_nSmokeEffectTickBegin = 0xDB0; // int32 - constexpr std::ptrdiff_t m_bDidSmokeEffect = 0xDB4; // bool - constexpr std::ptrdiff_t m_nRandomSeed = 0xDB8; // int32 - constexpr std::ptrdiff_t m_vSmokeColor = 0xDBC; // Vector - constexpr std::ptrdiff_t m_vSmokeDetonationPos = 0xDC8; // Vector - constexpr std::ptrdiff_t m_VoxelFrameData = 0xDD8; // CUtlVector - constexpr std::ptrdiff_t m_flLastBounce = 0xDF0; // GameTime_t - constexpr std::ptrdiff_t m_fllastSimulationTime = 0xDF4; // GameTime_t - } - // Parent: CCSWeaponBase - // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_bRedraw (bool) - // NetworkVarNames: m_bIsHeldByPlayer (bool) - // NetworkVarNames: m_bPinPulled (bool) - // NetworkVarNames: m_bJumpThrow (bool) - // NetworkVarNames: m_bThrowAnimating (bool) - // NetworkVarNames: m_fThrowTime (GameTime_t) - // NetworkVarNames: m_flThrowStrength (float) - // NetworkVarNames: m_flThrowStrengthApproach (float) - // NetworkVarNames: m_fDropTime (GameTime_t) - // NetworkVarNames: m_bJustPulledPin (bool) - // NetworkVarNames: m_nNextHoldTick (GameTick_t) - // NetworkVarNames: m_flNextHoldFrac (float) - // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) - namespace CBaseCSGrenade { - constexpr std::ptrdiff_t m_bRedraw = 0x1198; // bool - constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0x1199; // bool - constexpr std::ptrdiff_t m_bPinPulled = 0x119A; // bool - constexpr std::ptrdiff_t m_bJumpThrow = 0x119B; // bool - constexpr std::ptrdiff_t m_bThrowAnimating = 0x119C; // bool - constexpr std::ptrdiff_t m_fThrowTime = 0x11A0; // GameTime_t - constexpr std::ptrdiff_t m_flThrowStrength = 0x11A4; // float32 - constexpr std::ptrdiff_t m_flThrowStrengthApproach = 0x11A8; // float32 - constexpr std::ptrdiff_t m_fDropTime = 0x11AC; // GameTime_t - constexpr std::ptrdiff_t m_bJustPulledPin = 0x11B0; // bool - constexpr std::ptrdiff_t m_nNextHoldTick = 0x11B4; // GameTick_t - constexpr std::ptrdiff_t m_flNextHoldFrac = 0x11B8; // float32 - constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0x11BC; // CHandle - } - // Parent: CCSWeaponBase - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer) - // NetworkVarNames: m_bRedraw (bool) - namespace CWeaponBaseItem { - constexpr std::ptrdiff_t m_SequenceCompleteTimer = 0x1198; // CountdownTimer - constexpr std::ptrdiff_t m_bRedraw = 0x11B0; // bool - } - // Parent: CCSWeaponBase - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_bPlayingUninterruptableAct (bool) - // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) - namespace CFists { - constexpr std::ptrdiff_t m_bPlayingUninterruptableAct = 0x1198; // bool - constexpr std::ptrdiff_t m_nUninterruptableActivity = 0x119C; // PlayerAnimEvent_t - constexpr std::ptrdiff_t m_bRestorePrevWep = 0x11A0; // bool - constexpr std::ptrdiff_t m_hWeaponBeforePrevious = 0x11A4; // CHandle - constexpr std::ptrdiff_t m_hWeaponPrevious = 0x11A8; // CHandle - constexpr std::ptrdiff_t m_bDelayedHardPunchIncoming = 0x11AC; // bool - constexpr std::ptrdiff_t m_bDestroyAfterTaunt = 0x11AD; // bool - } - // Parent: CBasePlayerPawn - // Fields count: 136 - // - // Metadata: - // NetworkVarNames: m_CTouchExpansionComponent (CTouchExpansionComponent::Storage_t) - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByName - // NetworkVarNames: m_pPingServices (CCSPlayer_PingServices*) - // NetworkVarNames: m_pViewModelServices (CPlayer_ViewModelServices*) - // NetworkVarNames: m_hOriginalController (CHandle) - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - // NetworkVarNames: m_iPlayerState (CSPlayerState) - // NetworkVarNames: m_bIsScoped (bool) - // NetworkVarNames: m_bIsWalking (bool) - // NetworkVarNames: m_bResumeZoom (bool) - // NetworkVarNames: m_bIsDefusing (bool) - // NetworkVarNames: m_bIsGrabbingHostage (bool) - // NetworkVarNames: m_iBlockingUseActionInProgress (CSPlayerBlockingUseAction_t) - // NetworkVarNames: m_fImmuneToGunGameDamageTime (GameTime_t) - // NetworkVarNames: m_bGunGameImmunity (bool) - // NetworkVarNames: m_GunGameImmunityColor (Color) - // NetworkVarNames: m_fMolotovDamageTime (float) - // NetworkVarNames: m_bHasMovedSinceSpawn (bool) - // NetworkVarNames: m_bCanMoveDuringFreezePeriod (bool) - // NetworkVarNames: m_flGuardianTooFarDistFrac (float) - // NetworkVarNames: m_flDetectedByEnemySensorTime (GameTime_t) - // NetworkVarNames: m_nHeavyAssaultSuitCooldownRemaining (int) - // NetworkVarNames: m_flEmitSoundTime (GameTime_t) - // NetworkVarNames: m_bHasNightVision (bool) - // NetworkVarNames: m_bNightVisionOn (bool) - // NetworkVarNames: m_bInNoDefuseArea (bool) - // NetworkVarNames: m_bKilledByTaser (bool) - // NetworkVarNames: m_iMoveState (int) - // NetworkVarNames: m_nWhichBombZone (int) - // NetworkVarNames: m_iDirection (int) - // NetworkVarNames: m_iShotsFired (int) - // NetworkVarNames: m_ArmorValue (int32) - // NetworkVarNames: m_flVelocityModifier (float) - // NetworkVarNames: m_flHitHeading (float) - // NetworkVarNames: m_nHitBodyPart (int) - // NetworkVarNames: m_flFlashDuration (float) - // NetworkVarNames: m_flFlashMaxAlpha (float) - // NetworkVarNames: m_flProgressBarStartTime (float) - // NetworkVarNames: m_iProgressBarDuration (int) - // NetworkVarNames: m_bWaitForNoAttack (bool) - // NetworkVarNames: m_flLowerBodyYawTarget (float) - // NetworkVarNames: m_bStrafing (bool) - // NetworkVarNames: m_thirdPersonHeading (QAngle) - // NetworkVarNames: m_flSlopeDropOffset (float) - // NetworkVarNames: m_flSlopeDropHeight (float) - // NetworkVarNames: m_vHeadConstraintOffset (Vector) - // NetworkVarNames: m_angEyeAngles (QAngle) - // NetworkVarNames: m_bHideTargetID (bool) - // NetworkVarNames: m_bHud_MiniScoreHidden (bool) - // NetworkVarNames: m_bHud_RadarHidden (bool) - // NetworkVarNames: m_nLastKillerIndex (CEntityIndex) - // NetworkVarNames: m_nLastConcurrentKilled (int) - // NetworkVarNames: m_nDeathCamMusic (int) - // NetworkVarNames: m_iAddonBits (int) - // NetworkVarNames: m_iPrimaryAddon (int) - // NetworkVarNames: m_iSecondaryAddon (int) - // NetworkVarNames: m_vecPlayerPatchEconIndices (uint32) - // NetworkVarNames: m_unCurrentEquipmentValue (uint16) - // NetworkVarNames: m_unRoundStartEquipmentValue (uint16) - // NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16) - // NetworkVarNames: m_nSurvivalTeamNumber (int) - // NetworkVarNames: m_bKilledByHeadshot (bool) - namespace CCSPlayerPawnBase { - constexpr std::ptrdiff_t m_CTouchExpansionComponent = 0xEC8; // CTouchExpansionComponent - constexpr std::ptrdiff_t m_pPingServices = 0xF18; // CCSPlayer_PingServices* - constexpr std::ptrdiff_t m_pViewModelServices = 0xF20; // CPlayer_ViewModelServices* - constexpr std::ptrdiff_t m_iDisplayHistoryBits = 0xF28; // uint32 - constexpr std::ptrdiff_t m_flLastAttackedTeammate = 0xF2C; // float32 - constexpr std::ptrdiff_t m_hOriginalController = 0xF30; // CHandle - constexpr std::ptrdiff_t m_blindUntilTime = 0xF34; // GameTime_t - constexpr std::ptrdiff_t m_blindStartTime = 0xF38; // GameTime_t - constexpr std::ptrdiff_t m_allowAutoFollowTime = 0xF3C; // GameTime_t - constexpr std::ptrdiff_t m_entitySpottedState = 0xF40; // EntitySpottedState_t - constexpr std::ptrdiff_t m_nSpotRules = 0xF58; // int32 - constexpr std::ptrdiff_t m_iPlayerState = 0xF5C; // CSPlayerState - constexpr std::ptrdiff_t m_chickenIdleSoundTimer = 0xF68; // CountdownTimer - constexpr std::ptrdiff_t m_chickenJumpSoundTimer = 0xF80; // CountdownTimer - constexpr std::ptrdiff_t m_vecLastBookmarkedPosition = 0x1038; // Vector - constexpr std::ptrdiff_t m_flLastDistanceTraveledNotice = 0x1044; // float32 - constexpr std::ptrdiff_t m_flAccumulatedDistanceTraveled = 0x1048; // float32 - constexpr std::ptrdiff_t m_flLastFriendlyFireDamageReductionRatio = 0x104C; // float32 - constexpr std::ptrdiff_t m_bRespawning = 0x1050; // bool - constexpr std::ptrdiff_t m_nLastPickupPriority = 0x1054; // int32 - constexpr std::ptrdiff_t m_flLastPickupPriorityTime = 0x1058; // float32 - constexpr std::ptrdiff_t m_bIsScoped = 0x105C; // bool - constexpr std::ptrdiff_t m_bIsWalking = 0x105D; // bool - constexpr std::ptrdiff_t m_bResumeZoom = 0x105E; // bool - constexpr std::ptrdiff_t m_bIsDefusing = 0x105F; // bool - constexpr std::ptrdiff_t m_bIsGrabbingHostage = 0x1060; // bool - constexpr std::ptrdiff_t m_iBlockingUseActionInProgress = 0x1064; // CSPlayerBlockingUseAction_t - constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTime = 0x1068; // GameTime_t - constexpr std::ptrdiff_t m_bGunGameImmunity = 0x106C; // bool - constexpr std::ptrdiff_t m_GunGameImmunityColor = 0x106D; // Color - constexpr std::ptrdiff_t m_fMolotovDamageTime = 0x1074; // float32 - constexpr std::ptrdiff_t m_bHasMovedSinceSpawn = 0x1078; // bool - constexpr std::ptrdiff_t m_bCanMoveDuringFreezePeriod = 0x1079; // bool - constexpr std::ptrdiff_t m_flGuardianTooFarDistFrac = 0x107C; // float32 - constexpr std::ptrdiff_t m_flNextGuardianTooFarHurtTime = 0x1080; // float32 - constexpr std::ptrdiff_t m_flDetectedByEnemySensorTime = 0x1084; // GameTime_t - constexpr std::ptrdiff_t m_flDealtDamageToEnemyMostRecentTimestamp = 0x1088; // float32 - constexpr std::ptrdiff_t m_flLastEquippedHelmetTime = 0x108C; // GameTime_t - constexpr std::ptrdiff_t m_flLastEquippedArmorTime = 0x1090; // GameTime_t - constexpr std::ptrdiff_t m_nHeavyAssaultSuitCooldownRemaining = 0x1094; // int32 - constexpr std::ptrdiff_t m_bResetArmorNextSpawn = 0x1098; // bool - constexpr std::ptrdiff_t m_flLastBumpMineBumpTime = 0x109C; // GameTime_t - constexpr std::ptrdiff_t m_flEmitSoundTime = 0x10A0; // GameTime_t - constexpr std::ptrdiff_t m_iNumSpawns = 0x10A4; // int32 - constexpr std::ptrdiff_t m_iShouldHaveCash = 0x10A8; // int32 - constexpr std::ptrdiff_t m_flIdleTimeSinceLastAction = 0x10B0; // float32 - constexpr std::ptrdiff_t m_flNameChangeHistory = 0x10B4; // float32[5] - constexpr std::ptrdiff_t m_fLastGivenDefuserTime = 0x10C8; // float32 - constexpr std::ptrdiff_t m_fLastGivenBombTime = 0x10CC; // float32 - constexpr std::ptrdiff_t m_bHasNightVision = 0x10D0; // bool - constexpr std::ptrdiff_t m_bNightVisionOn = 0x10D1; // bool - constexpr std::ptrdiff_t m_fNextRadarUpdateTime = 0x10D4; // float32 - constexpr std::ptrdiff_t m_flLastMoneyUpdateTime = 0x10D8; // float32 - constexpr std::ptrdiff_t m_MenuStringBuffer = 0x10DC; // char[1024] - constexpr std::ptrdiff_t m_fIntroCamTime = 0x14DC; // float32 - constexpr std::ptrdiff_t m_nMyCollisionGroup = 0x14E0; // int32 - constexpr std::ptrdiff_t m_bInNoDefuseArea = 0x14E4; // bool - constexpr std::ptrdiff_t m_bKilledByTaser = 0x14E5; // bool - constexpr std::ptrdiff_t m_iMoveState = 0x14E8; // int32 - constexpr std::ptrdiff_t m_grenadeParameterStashTime = 0x14EC; // GameTime_t - constexpr std::ptrdiff_t m_bGrenadeParametersStashed = 0x14F0; // bool - constexpr std::ptrdiff_t m_angStashedShootAngles = 0x14F4; // QAngle - constexpr std::ptrdiff_t m_vecStashedGrenadeThrowPosition = 0x1500; // Vector - constexpr std::ptrdiff_t m_vecStashedVelocity = 0x150C; // Vector - constexpr std::ptrdiff_t m_angShootAngleHistory = 0x1518; // QAngle[2] - constexpr std::ptrdiff_t m_vecThrowPositionHistory = 0x1530; // Vector[2] - constexpr std::ptrdiff_t m_vecVelocityHistory = 0x1548; // Vector[2] - constexpr std::ptrdiff_t m_bDiedAirborne = 0x1560; // bool - constexpr std::ptrdiff_t m_iBombSiteIndex = 0x1564; // CEntityIndex - constexpr std::ptrdiff_t m_nWhichBombZone = 0x1568; // int32 - constexpr std::ptrdiff_t m_bInBombZoneTrigger = 0x156C; // bool - constexpr std::ptrdiff_t m_bWasInBombZoneTrigger = 0x156D; // bool - constexpr std::ptrdiff_t m_iDirection = 0x1570; // int32 - constexpr std::ptrdiff_t m_iShotsFired = 0x1574; // int32 - constexpr std::ptrdiff_t m_ArmorValue = 0x1578; // int32 - constexpr std::ptrdiff_t m_flFlinchStack = 0x157C; // float32 - constexpr std::ptrdiff_t m_flVelocityModifier = 0x1580; // float32 - constexpr std::ptrdiff_t m_flHitHeading = 0x1584; // float32 - constexpr std::ptrdiff_t m_nHitBodyPart = 0x1588; // int32 - constexpr std::ptrdiff_t m_iHostagesKilled = 0x158C; // int32 - constexpr std::ptrdiff_t m_vecTotalBulletForce = 0x1590; // Vector - constexpr std::ptrdiff_t m_flFlashDuration = 0x159C; // float32 - constexpr std::ptrdiff_t m_flFlashMaxAlpha = 0x15A0; // float32 - constexpr std::ptrdiff_t m_flProgressBarStartTime = 0x15A4; // float32 - constexpr std::ptrdiff_t m_iProgressBarDuration = 0x15A8; // int32 - constexpr std::ptrdiff_t m_bWaitForNoAttack = 0x15AC; // bool - constexpr std::ptrdiff_t m_flLowerBodyYawTarget = 0x15B0; // float32 - constexpr std::ptrdiff_t m_bStrafing = 0x15B4; // bool - constexpr std::ptrdiff_t m_lastStandingPos = 0x15B8; // Vector - constexpr std::ptrdiff_t m_ignoreLadderJumpTime = 0x15C4; // float32 - constexpr std::ptrdiff_t m_ladderSurpressionTimer = 0x15C8; // CountdownTimer - constexpr std::ptrdiff_t m_lastLadderNormal = 0x15E0; // Vector - constexpr std::ptrdiff_t m_lastLadderPos = 0x15EC; // Vector - constexpr std::ptrdiff_t m_thirdPersonHeading = 0x15F8; // QAngle - constexpr std::ptrdiff_t m_flSlopeDropOffset = 0x1604; // float32 - constexpr std::ptrdiff_t m_flSlopeDropHeight = 0x1608; // float32 - constexpr std::ptrdiff_t m_vHeadConstraintOffset = 0x160C; // Vector - constexpr std::ptrdiff_t m_iLastWeaponFireUsercmd = 0x1620; // int32 - constexpr std::ptrdiff_t m_angEyeAngles = 0x1624; // QAngle - constexpr std::ptrdiff_t m_bVCollisionInitted = 0x1630; // bool - constexpr std::ptrdiff_t m_storedSpawnPosition = 0x1634; // Vector - constexpr std::ptrdiff_t m_storedSpawnAngle = 0x1640; // QAngle - constexpr std::ptrdiff_t m_bIsSpawning = 0x164C; // bool - constexpr std::ptrdiff_t m_bHideTargetID = 0x164D; // bool - constexpr std::ptrdiff_t m_nNumDangerZoneDamageHits = 0x1650; // int32 - constexpr std::ptrdiff_t m_bHud_MiniScoreHidden = 0x1654; // bool - constexpr std::ptrdiff_t m_bHud_RadarHidden = 0x1655; // bool - constexpr std::ptrdiff_t m_nLastKillerIndex = 0x1658; // CEntityIndex - constexpr std::ptrdiff_t m_nLastConcurrentKilled = 0x165C; // int32 - constexpr std::ptrdiff_t m_nDeathCamMusic = 0x1660; // int32 - constexpr std::ptrdiff_t m_iAddonBits = 0x1664; // int32 - constexpr std::ptrdiff_t m_iPrimaryAddon = 0x1668; // int32 - constexpr std::ptrdiff_t m_iSecondaryAddon = 0x166C; // int32 - constexpr std::ptrdiff_t m_currentDeafnessFilter = 0x1670; // CUtlStringToken - constexpr std::ptrdiff_t m_NumEnemiesKilledThisSpawn = 0x1674; // int32 - constexpr std::ptrdiff_t m_NumEnemiesKilledThisRound = 0x1678; // int32 - constexpr std::ptrdiff_t m_NumEnemiesAtRoundStart = 0x167C; // int32 - constexpr std::ptrdiff_t m_wasNotKilledNaturally = 0x1680; // bool - constexpr std::ptrdiff_t m_vecPlayerPatchEconIndices = 0x1684; // uint32[5] - constexpr std::ptrdiff_t m_iDeathFlags = 0x1698; // int32 - constexpr std::ptrdiff_t m_hPet = 0x169C; // CHandle - constexpr std::ptrdiff_t m_unCurrentEquipmentValue = 0x1868; // uint16 - constexpr std::ptrdiff_t m_unRoundStartEquipmentValue = 0x186A; // uint16 - constexpr std::ptrdiff_t m_unFreezetimeEndEquipmentValue = 0x186C; // uint16 - constexpr std::ptrdiff_t m_nSurvivalTeamNumber = 0x1870; // int32 - constexpr std::ptrdiff_t m_bHasDeathInfo = 0x1874; // bool - constexpr std::ptrdiff_t m_flDeathInfoTime = 0x1878; // float32 - constexpr std::ptrdiff_t m_vecDeathInfoOrigin = 0x187C; // Vector - constexpr std::ptrdiff_t m_bKilledByHeadshot = 0x1888; // bool - constexpr std::ptrdiff_t m_LastHitBox = 0x188C; // int32 - constexpr std::ptrdiff_t m_LastHealth = 0x1890; // int32 - constexpr std::ptrdiff_t m_flLastCollisionCeiling = 0x1894; // float32 - constexpr std::ptrdiff_t m_flLastCollisionCeilingChangeTime = 0x1898; // float32 - constexpr std::ptrdiff_t m_pBot = 0x18A0; // CCSBot* - constexpr std::ptrdiff_t m_bBotAllowActive = 0x18A8; // bool - constexpr std::ptrdiff_t m_bCommittingSuicideOnTeamChange = 0x18A9; // bool - } - // Parent: CCSPlayerPawnBase - // Fields count: 0 - // - // Metadata: - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - namespace CCSObserverPawn { - } - // Parent: CCSPlayerPawnBase - // Fields count: 49 - // - // Metadata: - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices*) - // NetworkVarNames: m_pHostageServices (CCSPlayer_HostageServices*) - // NetworkVarNames: m_pBuyServices (CCSPlayer_BuyServices*) - // NetworkVarNames: m_pActionTrackingServices (CCSPlayer_ActionTrackingServices*) - // NetworkVarNames: m_bHasFemaleVoice (bool) - // NetworkVarNames: m_szLastPlaceName (char) - // NetworkVarNames: m_bInBuyZone (bool) - // NetworkVarNames: m_bInHostageRescueZone (bool) - // NetworkVarNames: m_bInBombZone (bool) - // NetworkVarNames: m_iRetakesOffering (int) - // NetworkVarNames: m_iRetakesOfferingCard (int) - // NetworkVarNames: m_bRetakesHasDefuseKit (bool) - // NetworkVarNames: m_bRetakesMVPLastRound (bool) - // NetworkVarNames: m_iRetakesMVPBoostItem (int) - // NetworkVarNames: m_RetakesMVPBoostExtraUtility (loadout_slot_t) - // NetworkVarNames: m_flHealthShotBoostExpirationTime (GameTime_t) - // NetworkVarNames: m_aimPunchAngle (QAngle) - // NetworkVarNames: m_aimPunchAngleVel (QAngle) - // NetworkVarNames: m_aimPunchTickBase (int) - // NetworkVarNames: m_aimPunchTickFraction (float) - // NetworkVarNames: m_bIsBuyMenuOpen (bool) - // NetworkVarNames: m_flTimeOfLastInjury (GameTime_t) - // NetworkVarNames: m_flNextSprayDecalTime (GameTime_t) - // NetworkVarNames: m_nRagdollDamageBone (int) - // NetworkVarNames: m_vRagdollDamageForce (Vector) - // NetworkVarNames: m_vRagdollDamagePosition (Vector) - // NetworkVarNames: m_szRagdollDamageWeaponName (char) - // NetworkVarNames: m_bRagdollDamageHeadshot (bool) - // NetworkVarNames: m_vRagdollServerOrigin (Vector) - // NetworkVarNames: m_EconGloves (CEconItemView) - // NetworkVarNames: m_nEconGlovesChanged (uint8) - // NetworkVarNames: m_qDeathEyeAngles (QAngle) - namespace CCSPlayerPawn { - constexpr std::ptrdiff_t m_pBulletServices = 0x18B0; // CCSPlayer_BulletServices* - constexpr std::ptrdiff_t m_pHostageServices = 0x18B8; // CCSPlayer_HostageServices* - constexpr std::ptrdiff_t m_pBuyServices = 0x18C0; // CCSPlayer_BuyServices* - constexpr std::ptrdiff_t m_pActionTrackingServices = 0x18C8; // CCSPlayer_ActionTrackingServices* - constexpr std::ptrdiff_t m_pRadioServices = 0x18D0; // CCSPlayer_RadioServices* - constexpr std::ptrdiff_t m_pDamageReactServices = 0x18D8; // CCSPlayer_DamageReactServices* - constexpr std::ptrdiff_t m_nCharacterDefIndex = 0x18E0; // uint16 - constexpr std::ptrdiff_t m_hPreviousModel = 0x18E8; // CStrongHandle - constexpr std::ptrdiff_t m_bHasFemaleVoice = 0x18F0; // bool - constexpr std::ptrdiff_t m_strVOPrefix = 0x18F8; // CUtlString - constexpr std::ptrdiff_t m_szLastPlaceName = 0x1900; // char[18] - constexpr std::ptrdiff_t m_bInHostageResetZone = 0x19C0; // bool - constexpr std::ptrdiff_t m_bInBuyZone = 0x19C1; // bool - constexpr std::ptrdiff_t m_bWasInBuyZone = 0x19C2; // bool - constexpr std::ptrdiff_t m_bInHostageRescueZone = 0x19C3; // bool - constexpr std::ptrdiff_t m_bInBombZone = 0x19C4; // bool - constexpr std::ptrdiff_t m_bWasInHostageRescueZone = 0x19C5; // bool - constexpr std::ptrdiff_t m_iRetakesOffering = 0x19C8; // int32 - constexpr std::ptrdiff_t m_iRetakesOfferingCard = 0x19CC; // int32 - constexpr std::ptrdiff_t m_bRetakesHasDefuseKit = 0x19D0; // bool - constexpr std::ptrdiff_t m_bRetakesMVPLastRound = 0x19D1; // bool - constexpr std::ptrdiff_t m_iRetakesMVPBoostItem = 0x19D4; // int32 - constexpr std::ptrdiff_t m_RetakesMVPBoostExtraUtility = 0x19D8; // loadout_slot_t - constexpr std::ptrdiff_t m_flHealthShotBoostExpirationTime = 0x19DC; // GameTime_t - constexpr std::ptrdiff_t m_flLandseconds = 0x19E0; // float32 - constexpr std::ptrdiff_t m_aimPunchAngle = 0x19E4; // QAngle - constexpr std::ptrdiff_t m_aimPunchAngleVel = 0x19F0; // QAngle - constexpr std::ptrdiff_t m_aimPunchTickBase = 0x19FC; // int32 - constexpr std::ptrdiff_t m_aimPunchTickFraction = 0x1A00; // float32 - constexpr std::ptrdiff_t m_aimPunchCache = 0x1A08; // CUtlVector - constexpr std::ptrdiff_t m_bIsBuyMenuOpen = 0x1A20; // bool - constexpr std::ptrdiff_t m_xLastHeadBoneTransform = 0x2060; // CTransform - constexpr std::ptrdiff_t m_bLastHeadBoneTransformIsValid = 0x2080; // bool - constexpr std::ptrdiff_t m_lastLandTime = 0x2084; // GameTime_t - constexpr std::ptrdiff_t m_bOnGroundLastTick = 0x2088; // bool - constexpr std::ptrdiff_t m_iPlayerLocked = 0x208C; // int32 - constexpr std::ptrdiff_t m_flTimeOfLastInjury = 0x2094; // GameTime_t - constexpr std::ptrdiff_t m_flNextSprayDecalTime = 0x2098; // GameTime_t - constexpr std::ptrdiff_t m_bNextSprayDecalTimeExpedited = 0x209C; // bool - constexpr std::ptrdiff_t m_nRagdollDamageBone = 0x20A0; // int32 - constexpr std::ptrdiff_t m_vRagdollDamageForce = 0x20A4; // Vector - constexpr std::ptrdiff_t m_vRagdollDamagePosition = 0x20B0; // Vector - constexpr std::ptrdiff_t m_szRagdollDamageWeaponName = 0x20BC; // char[64] - constexpr std::ptrdiff_t m_bRagdollDamageHeadshot = 0x20FC; // bool - constexpr std::ptrdiff_t m_vRagdollServerOrigin = 0x2100; // Vector - constexpr std::ptrdiff_t m_EconGloves = 0x2110; // CEconItemView - constexpr std::ptrdiff_t m_nEconGlovesChanged = 0x2388; // uint8 - constexpr std::ptrdiff_t m_qDeathEyeAngles = 0x238C; // QAngle - constexpr std::ptrdiff_t m_bSkipOneHeadConstraintUpdate = 0x2398; // bool - } - // Parent: None - // Fields count: 39 - // - // Metadata: - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_vel (Vector) - // NetworkVarNames: m_isRescued (bool) - // NetworkVarNames: m_jumpedThisFrame (bool) - // NetworkVarNames: m_nHostageState (int) - // NetworkVarNames: m_leader (CHandle) - // NetworkVarNames: m_reuseTimer (CountdownTimer) - // NetworkVarNames: m_bHandsHaveBeenCut (bool) - // NetworkVarNames: m_hHostageGrabber (CHandle) - // NetworkVarNames: m_flRescueStartTime (GameTime_t) - // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) - // NetworkVarNames: m_flDropStartTime (GameTime_t) - namespace CHostage { - constexpr std::ptrdiff_t m_OnHostageBeginGrab = 0xD30; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFirstPickedUp = 0xD58; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnDroppedNotRescued = 0xD80; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnRescued = 0xDA8; // CEntityIOOutput - constexpr std::ptrdiff_t m_entitySpottedState = 0xDD0; // EntitySpottedState_t - constexpr std::ptrdiff_t m_nSpotRules = 0xDE8; // int32 - constexpr std::ptrdiff_t m_uiHostageSpawnExclusionGroupMask = 0xDEC; // uint32 - constexpr std::ptrdiff_t m_nHostageSpawnRandomFactor = 0xDF0; // uint32 - constexpr std::ptrdiff_t m_bRemove = 0xDF4; // bool - constexpr std::ptrdiff_t m_vel = 0xDF8; // Vector - constexpr std::ptrdiff_t m_isRescued = 0xE04; // bool - constexpr std::ptrdiff_t m_jumpedThisFrame = 0xE05; // bool - constexpr std::ptrdiff_t m_nHostageState = 0xE08; // int32 - constexpr std::ptrdiff_t m_leader = 0xE0C; // CHandle - constexpr std::ptrdiff_t m_lastLeader = 0xE10; // CHandle - constexpr std::ptrdiff_t m_reuseTimer = 0xE18; // CountdownTimer - constexpr std::ptrdiff_t m_hasBeenUsed = 0xE30; // bool - constexpr std::ptrdiff_t m_accel = 0xE34; // Vector - constexpr std::ptrdiff_t m_isRunning = 0xE40; // bool - constexpr std::ptrdiff_t m_isCrouching = 0xE41; // bool - constexpr std::ptrdiff_t m_jumpTimer = 0xE48; // CountdownTimer - constexpr std::ptrdiff_t m_isWaitingForLeader = 0xE60; // bool - constexpr std::ptrdiff_t m_repathTimer = 0x2E70; // CountdownTimer - constexpr std::ptrdiff_t m_inhibitDoorTimer = 0x2E88; // CountdownTimer - constexpr std::ptrdiff_t m_inhibitObstacleAvoidanceTimer = 0x2F18; // CountdownTimer - constexpr std::ptrdiff_t m_wiggleTimer = 0x2F38; // CountdownTimer - constexpr std::ptrdiff_t m_isAdjusted = 0x2F54; // bool - constexpr std::ptrdiff_t m_bHandsHaveBeenCut = 0x2F55; // bool - constexpr std::ptrdiff_t m_hHostageGrabber = 0x2F58; // CHandle - constexpr std::ptrdiff_t m_fLastGrabTime = 0x2F5C; // GameTime_t - constexpr std::ptrdiff_t m_vecPositionWhenStartedDroppingToGround = 0x2F60; // Vector - constexpr std::ptrdiff_t m_vecGrabbedPos = 0x2F6C; // Vector - constexpr std::ptrdiff_t m_flRescueStartTime = 0x2F78; // GameTime_t - constexpr std::ptrdiff_t m_flGrabSuccessTime = 0x2F7C; // GameTime_t - constexpr std::ptrdiff_t m_flDropStartTime = 0x2F80; // GameTime_t - constexpr std::ptrdiff_t m_nApproachRewardPayouts = 0x2F84; // int32 - constexpr std::ptrdiff_t m_nPickupEventCount = 0x2F88; // int32 - constexpr std::ptrdiff_t m_vecSpawnGroundPos = 0x2F8C; // Vector - constexpr std::ptrdiff_t m_vecHostageResetPosition = 0x2FAC; // Vector - } - } - // Module: libsoundsystem.so - // Classes count: 50 - // Enums count: 0 - namespace libsoundsystem { - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CVoiceContainerBase { - constexpr std::ptrdiff_t m_curves = 0x20; // CUtlDict - } - // Parent: CVoiceContainerBase - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CVoiceContainerDefault { - } - // Parent: CVoiceContainerBase - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CVoiceContainerWavFileReader { - constexpr std::ptrdiff_t m_wavFilePath = 0x60; // CUtlString - } - // Parent: CVoiceContainerWavFileReader - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CVoiceContainerTestConstant { - constexpr std::ptrdiff_t m_flTestConstantParam = 0x68; // bool - } - // Parent: CVoiceContainerBase - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CVoiceContainerTestNestedDynamic { - constexpr std::ptrdiff_t m_SoundToPlay = 0x60; // CStrongHandle - constexpr std::ptrdiff_t m_flTestConstantParam = 0x68; // float32 - } - // Parent: CVoiceContainerBase - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CVoiceContainerDecayingSineWave { - constexpr std::ptrdiff_t m_flFrequency = 0x60; // float32 - constexpr std::ptrdiff_t m_flDecayTime = 0x64; // float32 - } - // Parent: CVoiceContainerDecayingSineWave - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CVoiceContainerAmpedDecayingSineWave { - constexpr std::ptrdiff_t m_flGainAmount = 0x68; // float32 - } - // Parent: CVoiceContainerBase - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CVoiceContainerRealtimeFMSineWave { - constexpr std::ptrdiff_t m_flCarrierFrequency = 0x60; // float32 - constexpr std::ptrdiff_t m_flModulatorFrequency = 0x64; // float32 - constexpr std::ptrdiff_t m_flModulatorAmount = 0x68; // float32 - } - // Parent: CVoiceContainerBase - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CVoiceContainerBlend { - constexpr std::ptrdiff_t m_hSoundOne = 0x60; // CStrongHandle - constexpr std::ptrdiff_t m_hSoundTwo = 0x68; // CStrongHandle - constexpr std::ptrdiff_t m_flBlendAmount = 0x70; // float32 - } - // Parent: CVoiceContainerBase - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CVoiceContainerEngineSound { - constexpr std::ptrdiff_t m_SoundToPlay = 0x60; // CStrongHandle - constexpr std::ptrdiff_t m_flTestConstantParam = 0x68; // float32 - constexpr std::ptrdiff_t m_flTestSoundEventBoundParam = 0x6C; // float32 - constexpr std::ptrdiff_t m_flEngineRPM = 0x70; // float32 - } - // Parent: CVoiceContainerWavFileReader - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CVoiceContainerEnvelopeAnalyzer { - constexpr std::ptrdiff_t m_envBuffer = 0x68; // CUtlVector - } - // Parent: CVoiceContainerBase - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CVoiceContainerRandomSampler { - constexpr std::ptrdiff_t m_flLoudAmplitude = 0x60; // float32 - constexpr std::ptrdiff_t m_flLoudAmplitudeJitter = 0x64; // float32 - constexpr std::ptrdiff_t m_flSoftAmplitude = 0x68; // float32 - constexpr std::ptrdiff_t m_flSoftAmplitudeJitter = 0x6C; // float32 - constexpr std::ptrdiff_t m_flLoudTimeJitter = 0x70; // float32 - constexpr std::ptrdiff_t m_flSoftTimeJitter = 0x74; // float32 - constexpr std::ptrdiff_t m_grainResources = 0x78; // CUtlVector> - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace VMixFilterDesc_t { - constexpr std::ptrdiff_t m_nFilterType = 0x0; // VMixFilterType_t - constexpr std::ptrdiff_t m_nFilterSlope = 0x2; // VMixFilterSlope_t - constexpr std::ptrdiff_t m_bEnabled = 0x3; // bool - constexpr std::ptrdiff_t m_fldbGain = 0x4; // float32 - constexpr std::ptrdiff_t m_flCutoffFreq = 0x8; // float32 - constexpr std::ptrdiff_t m_flQ = 0xC; // float32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace VMixEQ8Desc_t { - constexpr std::ptrdiff_t m_stages = 0x0; // VMixFilterDesc_t[8] - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace VMixDelayDesc_t { - constexpr std::ptrdiff_t m_feedbackFilter = 0x0; // VMixFilterDesc_t - constexpr std::ptrdiff_t m_bEnableFilter = 0x10; // bool - constexpr std::ptrdiff_t m_flDelay = 0x14; // float32 - constexpr std::ptrdiff_t m_flDirectGain = 0x18; // float32 - constexpr std::ptrdiff_t m_flDelayGain = 0x1C; // float32 - constexpr std::ptrdiff_t m_flFeedbackGain = 0x20; // float32 - constexpr std::ptrdiff_t m_flWidth = 0x24; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace VMixPannerDesc_t { - constexpr std::ptrdiff_t m_type = 0x0; // VMixPannerType_t - constexpr std::ptrdiff_t m_flStrength = 0x4; // float32 - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - namespace VMixModDelayDesc_t { - constexpr std::ptrdiff_t m_feedbackFilter = 0x0; // VMixFilterDesc_t - constexpr std::ptrdiff_t m_bPhaseInvert = 0x10; // bool - constexpr std::ptrdiff_t m_flGlideTime = 0x14; // float32 - constexpr std::ptrdiff_t m_flDelay = 0x18; // float32 - constexpr std::ptrdiff_t m_flOutputGain = 0x1C; // float32 - constexpr std::ptrdiff_t m_flFeedbackGain = 0x20; // float32 - constexpr std::ptrdiff_t m_flModRate = 0x24; // float32 - constexpr std::ptrdiff_t m_flModDepth = 0x28; // float32 - constexpr std::ptrdiff_t m_bApplyAntialiasing = 0x2C; // bool - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace VMixDiffusorDesc_t { - constexpr std::ptrdiff_t m_flSize = 0x0; // float32 - constexpr std::ptrdiff_t m_flComplexity = 0x4; // float32 - constexpr std::ptrdiff_t m_flFeedback = 0x8; // float32 - constexpr std::ptrdiff_t m_flOutputGain = 0xC; // float32 - } - // Parent: None - // Fields count: 17 - // - // Metadata: - // MGetKV3ClassDefaults - namespace VMixBoxverbDesc_t { - constexpr std::ptrdiff_t m_flSizeMax = 0x0; // float32 - constexpr std::ptrdiff_t m_flSizeMin = 0x4; // float32 - constexpr std::ptrdiff_t m_flComplexity = 0x8; // float32 - constexpr std::ptrdiff_t m_flDiffusion = 0xC; // float32 - constexpr std::ptrdiff_t m_flModDepth = 0x10; // float32 - constexpr std::ptrdiff_t m_flModRate = 0x14; // float32 - constexpr std::ptrdiff_t m_bParallel = 0x18; // bool - constexpr std::ptrdiff_t m_filterType = 0x1C; // VMixFilterDesc_t - constexpr std::ptrdiff_t m_flWidth = 0x2C; // float32 - constexpr std::ptrdiff_t m_flHeight = 0x30; // float32 - constexpr std::ptrdiff_t m_flDepth = 0x34; // float32 - constexpr std::ptrdiff_t m_flFeedbackScale = 0x38; // float32 - constexpr std::ptrdiff_t m_flFeedbackWidth = 0x3C; // float32 - constexpr std::ptrdiff_t m_flFeedbackHeight = 0x40; // float32 - constexpr std::ptrdiff_t m_flFeedbackDepth = 0x44; // float32 - constexpr std::ptrdiff_t m_flOutputGain = 0x48; // float32 - constexpr std::ptrdiff_t m_flTaps = 0x4C; // float32 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace VMixFreeverbDesc_t { - constexpr std::ptrdiff_t m_flRoomSize = 0x0; // float32 - constexpr std::ptrdiff_t m_flDamp = 0x4; // float32 - constexpr std::ptrdiff_t m_flWidth = 0x8; // float32 - constexpr std::ptrdiff_t m_flLateReflections = 0xC; // float32 - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace VMixPlateverbDesc_t { - constexpr std::ptrdiff_t m_flPrefilter = 0x0; // float32 - constexpr std::ptrdiff_t m_flInputDiffusion1 = 0x4; // float32 - constexpr std::ptrdiff_t m_flInputDiffusion2 = 0x8; // float32 - constexpr std::ptrdiff_t m_flDecay = 0xC; // float32 - constexpr std::ptrdiff_t m_flDamp = 0x10; // float32 - constexpr std::ptrdiff_t m_flFeedbackDiffusion1 = 0x14; // float32 - constexpr std::ptrdiff_t m_flFeedbackDiffusion2 = 0x18; // float32 - } - // Parent: None - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - namespace VMixDynamicsDesc_t { - constexpr std::ptrdiff_t m_fldbGain = 0x0; // float32 - constexpr std::ptrdiff_t m_fldbNoiseGateThreshold = 0x4; // float32 - constexpr std::ptrdiff_t m_fldbCompressionThreshold = 0x8; // float32 - constexpr std::ptrdiff_t m_fldbLimiterThreshold = 0xC; // float32 - constexpr std::ptrdiff_t m_fldbKneeWidth = 0x10; // float32 - constexpr std::ptrdiff_t m_flRatio = 0x14; // float32 - constexpr std::ptrdiff_t m_flLimiterRatio = 0x18; // float32 - constexpr std::ptrdiff_t m_flAttackTimeMS = 0x1C; // float32 - constexpr std::ptrdiff_t m_flReleaseTimeMS = 0x20; // float32 - constexpr std::ptrdiff_t m_flRMSTimeMS = 0x24; // float32 - constexpr std::ptrdiff_t m_flWetMix = 0x28; // float32 - constexpr std::ptrdiff_t m_bPeakMode = 0x2C; // bool - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - namespace VMixDynamicsCompressorDesc_t { - constexpr std::ptrdiff_t m_fldbOutputGain = 0x0; // float32 - constexpr std::ptrdiff_t m_fldbCompressionThreshold = 0x4; // float32 - constexpr std::ptrdiff_t m_fldbKneeWidth = 0x8; // float32 - constexpr std::ptrdiff_t m_flCompressionRatio = 0xC; // float32 - constexpr std::ptrdiff_t m_flAttackTimeMS = 0x10; // float32 - constexpr std::ptrdiff_t m_flReleaseTimeMS = 0x14; // float32 - constexpr std::ptrdiff_t m_flRMSTimeMS = 0x18; // float32 - constexpr std::ptrdiff_t m_flWetMix = 0x1C; // float32 - constexpr std::ptrdiff_t m_bPeakMode = 0x20; // bool - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - namespace VMixDynamicsBand_t { - constexpr std::ptrdiff_t m_fldbGainInput = 0x0; // float32 - constexpr std::ptrdiff_t m_fldbGainOutput = 0x4; // float32 - constexpr std::ptrdiff_t m_fldbThresholdBelow = 0x8; // float32 - constexpr std::ptrdiff_t m_fldbThresholdAbove = 0xC; // float32 - constexpr std::ptrdiff_t m_flRatioBelow = 0x10; // float32 - constexpr std::ptrdiff_t m_flRatioAbove = 0x14; // float32 - constexpr std::ptrdiff_t m_flAttackTimeMS = 0x18; // float32 - constexpr std::ptrdiff_t m_flReleaseTimeMS = 0x1C; // float32 - constexpr std::ptrdiff_t m_bEnable = 0x20; // bool - constexpr std::ptrdiff_t m_bSolo = 0x21; // bool - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - namespace VMixDynamics3BandDesc_t { - constexpr std::ptrdiff_t m_fldbGainOutput = 0x0; // float32 - constexpr std::ptrdiff_t m_flRMSTimeMS = 0x4; // float32 - constexpr std::ptrdiff_t m_fldbKneeWidth = 0x8; // float32 - constexpr std::ptrdiff_t m_flDepth = 0xC; // float32 - constexpr std::ptrdiff_t m_flWetMix = 0x10; // float32 - constexpr std::ptrdiff_t m_flTimeScale = 0x14; // float32 - constexpr std::ptrdiff_t m_flLowCutoffFreq = 0x18; // float32 - constexpr std::ptrdiff_t m_flHighCutoffFreq = 0x1C; // float32 - constexpr std::ptrdiff_t m_bPeakMode = 0x20; // bool - constexpr std::ptrdiff_t m_bandDesc = 0x24; // VMixDynamicsBand_t[3] - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace VMixEnvelopeDesc_t { - constexpr std::ptrdiff_t m_flAttackTimeMS = 0x0; // float32 - constexpr std::ptrdiff_t m_flHoldTimeMS = 0x4; // float32 - constexpr std::ptrdiff_t m_flReleaseTimeMS = 0x8; // float32 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace VMixPitchShiftDesc_t { - constexpr std::ptrdiff_t m_nGrainSampleCount = 0x0; // int32 - constexpr std::ptrdiff_t m_flPitchShift = 0x4; // float32 - constexpr std::ptrdiff_t m_nQuality = 0x8; // int32 - constexpr std::ptrdiff_t m_nProcType = 0xC; // int32 - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace VMixConvolutionDesc_t { - constexpr std::ptrdiff_t m_fldbGain = 0x0; // float32 - constexpr std::ptrdiff_t m_flPreDelayMS = 0x4; // float32 - constexpr std::ptrdiff_t m_flWetMix = 0x8; // float32 - constexpr std::ptrdiff_t m_fldbLow = 0xC; // float32 - constexpr std::ptrdiff_t m_fldbMid = 0x10; // float32 - constexpr std::ptrdiff_t m_fldbHigh = 0x14; // float32 - constexpr std::ptrdiff_t m_flLowCutoffFreq = 0x18; // float32 - constexpr std::ptrdiff_t m_flHighCutoffFreq = 0x1C; // float32 - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - namespace VMixVocoderDesc_t { - constexpr std::ptrdiff_t m_nBandCount = 0x0; // int32 - constexpr std::ptrdiff_t m_flBandwidth = 0x4; // float32 - constexpr std::ptrdiff_t m_fldBModGain = 0x8; // float32 - constexpr std::ptrdiff_t m_flFreqRangeStart = 0xC; // float32 - constexpr std::ptrdiff_t m_flFreqRangeEnd = 0x10; // float32 - constexpr std::ptrdiff_t m_fldBUnvoicedGain = 0x14; // float32 - constexpr std::ptrdiff_t m_flAttackTimeMS = 0x18; // float32 - constexpr std::ptrdiff_t m_flReleaseTimeMS = 0x1C; // float32 - constexpr std::ptrdiff_t m_nDebugBand = 0x20; // int32 - constexpr std::ptrdiff_t m_bPeakMode = 0x24; // bool - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace VMixShaperDesc_t { - constexpr std::ptrdiff_t m_nShape = 0x0; // int32 - constexpr std::ptrdiff_t m_fldbDrive = 0x4; // float32 - constexpr std::ptrdiff_t m_fldbOutputGain = 0x8; // float32 - constexpr std::ptrdiff_t m_flWetMix = 0xC; // float32 - constexpr std::ptrdiff_t m_nOversampleFactor = 0x10; // int32 - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace VMixUtilityDesc_t { - constexpr std::ptrdiff_t m_nOp = 0x0; // VMixChannelOperation_t - constexpr std::ptrdiff_t m_flInputPan = 0x4; // float32 - constexpr std::ptrdiff_t m_flOutputBalance = 0x8; // float32 - constexpr std::ptrdiff_t m_fldbOutputGain = 0xC; // float32 - constexpr std::ptrdiff_t m_bBassMono = 0x10; // bool - constexpr std::ptrdiff_t m_flBassFreq = 0x14; // float32 - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace VMixAutoFilterDesc_t { - constexpr std::ptrdiff_t m_flEnvelopeAmount = 0x0; // float32 - constexpr std::ptrdiff_t m_flAttackTimeMS = 0x4; // float32 - constexpr std::ptrdiff_t m_flReleaseTimeMS = 0x8; // float32 - constexpr std::ptrdiff_t m_filter = 0xC; // VMixFilterDesc_t - constexpr std::ptrdiff_t m_flLFOAmount = 0x1C; // float32 - constexpr std::ptrdiff_t m_flLFORate = 0x20; // float32 - constexpr std::ptrdiff_t m_flPhase = 0x24; // float32 - constexpr std::ptrdiff_t m_nLFOShape = 0x28; // VMixLFOShape_t - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace VMixOscDesc_t { - constexpr std::ptrdiff_t oscType = 0x0; // VMixLFOShape_t - constexpr std::ptrdiff_t m_freq = 0x4; // float32 - constexpr std::ptrdiff_t m_flPhase = 0x8; // float32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace VMixEffectChainDesc_t { - constexpr std::ptrdiff_t m_flCrossfadeTime = 0x0; // float32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace VMixSubgraphSwitchDesc_t { - constexpr std::ptrdiff_t m_interpolationMode = 0x0; // VMixSubgraphSwitchInterpolationType_t - constexpr std::ptrdiff_t m_bOnlyTailsOnFadeOut = 0x4; // bool - constexpr std::ptrdiff_t m_flInterpolationTime = 0x8; // float32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn - namespace CSosGroupActionSchema { - constexpr std::ptrdiff_t m_name = 0x8; // CUtlString - constexpr std::ptrdiff_t m_actionType = 0x10; // ActionType_t - constexpr std::ptrdiff_t m_actionInstanceType = 0x14; // ActionType_t - } - // Parent: CSosGroupActionSchema - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSosGroupActionLimitSchema { - constexpr std::ptrdiff_t m_nMaxCount = 0x18; // int32 - constexpr std::ptrdiff_t m_nStopType = 0x1C; // SosActionStopType_t - constexpr std::ptrdiff_t m_nSortType = 0x20; // SosActionSortType_t - } - // Parent: CSosGroupActionSchema - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSosGroupActionTimeLimitSchema { - constexpr std::ptrdiff_t m_flMaxDuration = 0x18; // float32 - } - // Parent: CSosGroupActionSchema - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSosGroupActionTimeBlockLimitSchema { - constexpr std::ptrdiff_t m_nMaxCount = 0x18; // int32 - constexpr std::ptrdiff_t m_flMaxDuration = 0x1C; // float32 - } - // Parent: CSosGroupActionSchema - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSosGroupActionSetSoundeventParameterSchema { - constexpr std::ptrdiff_t m_nMaxCount = 0x18; // int32 - constexpr std::ptrdiff_t m_flMinValue = 0x1C; // float32 - constexpr std::ptrdiff_t m_flMaxValue = 0x20; // float32 - constexpr std::ptrdiff_t m_opvarName = 0x28; // CUtlString - constexpr std::ptrdiff_t m_nSortType = 0x30; // SosActionSortType_t - } - // Parent: CSosGroupActionSchema - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSosGroupActionSoundeventClusterSchema { - constexpr std::ptrdiff_t m_nMinNearby = 0x18; // int32 - constexpr std::ptrdiff_t m_flClusterEpsilon = 0x1C; // float32 - constexpr std::ptrdiff_t m_shouldPlayOpvar = 0x20; // CUtlString - constexpr std::ptrdiff_t m_shouldPlayClusterChild = 0x28; // CUtlString - constexpr std::ptrdiff_t m_clusterSizeOpvar = 0x30; // CUtlString - constexpr std::ptrdiff_t m_groupBoundingBoxMinsOpvar = 0x38; // CUtlString - constexpr std::ptrdiff_t m_groupBoundingBoxMaxsOpvar = 0x40; // CUtlString - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSosGroupBranchPattern { - constexpr std::ptrdiff_t m_bMatchEventName = 0x8; // bool - constexpr std::ptrdiff_t m_bMatchEventSubString = 0x9; // bool - constexpr std::ptrdiff_t m_bMatchEntIndex = 0xA; // bool - constexpr std::ptrdiff_t m_bMatchOpvar = 0xB; // bool - } - // Parent: CSosGroupBranchPattern - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSosGroupMatchPattern { - constexpr std::ptrdiff_t m_matchSoundEventName = 0x10; // CUtlString - constexpr std::ptrdiff_t m_matchSoundEventSubString = 0x18; // CUtlString - constexpr std::ptrdiff_t m_flEntIndex = 0x20; // float32 - constexpr std::ptrdiff_t m_flOpvar = 0x24; // float32 - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn - namespace CSosSoundEventGroupSchema { - constexpr std::ptrdiff_t m_name = 0x0; // CUtlString - constexpr std::ptrdiff_t m_nType = 0x8; // SosGroupType_t - constexpr std::ptrdiff_t m_bIsBlocking = 0xC; // bool - constexpr std::ptrdiff_t m_nBlockMaxCount = 0x10; // int32 - constexpr std::ptrdiff_t m_bInvertMatch = 0x14; // bool - constexpr std::ptrdiff_t m_matchPattern = 0x18; // CSosGroupMatchPattern - constexpr std::ptrdiff_t m_branchPattern = 0x40; // CSosGroupBranchPattern - constexpr std::ptrdiff_t m_vActions = 0xB0; // CSosGroupActionSchema*[4] - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSosSoundEventGroupListSchema { - constexpr std::ptrdiff_t m_groupList = 0x0; // CUtlVector - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace SosEditItemInfo_t { - constexpr std::ptrdiff_t itemType = 0x0; // SosEditItemType_t - constexpr std::ptrdiff_t itemName = 0x8; // CUtlString - constexpr std::ptrdiff_t itemTypeName = 0x10; // CUtlString - constexpr std::ptrdiff_t itemKVString = 0x20; // CUtlString - constexpr std::ptrdiff_t itemPos = 0x28; // Vector2D - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace SelectedEditItemInfo_t { - constexpr std::ptrdiff_t m_EditItems = 0x0; // CUtlVector - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSoundEventMetaData { - constexpr std::ptrdiff_t m_soundEventVMix = 0x0; // CStrongHandle - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CDSPMixgroupModifier { - constexpr std::ptrdiff_t m_mixgroup = 0x0; // CUtlString - constexpr std::ptrdiff_t m_flModifier = 0x8; // float32 - constexpr std::ptrdiff_t m_flModifierMin = 0xC; // float32 - constexpr std::ptrdiff_t m_flSourceModifier = 0x10; // float32 - constexpr std::ptrdiff_t m_flSourceModifierMin = 0x14; // float32 - constexpr std::ptrdiff_t m_flListenerReverbModifierWhenSourceReverbIsActive = 0x18; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CDspPresetModifierList { - constexpr std::ptrdiff_t m_dspName = 0x0; // CUtlString - constexpr std::ptrdiff_t m_modifiers = 0x8; // CUtlVector - } - } - // Module: libvphysics2.so - // Classes count: 82 - // Enums count: 0 - namespace libvphysics2 { - // Parent: None - // Fields count: 35 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CFeJiggleBone { - constexpr std::ptrdiff_t m_nFlags = 0x0; // uint32 - constexpr std::ptrdiff_t m_flLength = 0x4; // float32 - constexpr std::ptrdiff_t m_flTipMass = 0x8; // float32 - constexpr std::ptrdiff_t m_flYawStiffness = 0xC; // float32 - constexpr std::ptrdiff_t m_flYawDamping = 0x10; // float32 - constexpr std::ptrdiff_t m_flPitchStiffness = 0x14; // float32 - constexpr std::ptrdiff_t m_flPitchDamping = 0x18; // float32 - constexpr std::ptrdiff_t m_flAlongStiffness = 0x1C; // float32 - constexpr std::ptrdiff_t m_flAlongDamping = 0x20; // float32 - constexpr std::ptrdiff_t m_flAngleLimit = 0x24; // float32 - constexpr std::ptrdiff_t m_flMinYaw = 0x28; // float32 - constexpr std::ptrdiff_t m_flMaxYaw = 0x2C; // float32 - constexpr std::ptrdiff_t m_flYawFriction = 0x30; // float32 - constexpr std::ptrdiff_t m_flYawBounce = 0x34; // float32 - constexpr std::ptrdiff_t m_flMinPitch = 0x38; // float32 - constexpr std::ptrdiff_t m_flMaxPitch = 0x3C; // float32 - constexpr std::ptrdiff_t m_flPitchFriction = 0x40; // float32 - constexpr std::ptrdiff_t m_flPitchBounce = 0x44; // float32 - constexpr std::ptrdiff_t m_flBaseMass = 0x48; // float32 - constexpr std::ptrdiff_t m_flBaseStiffness = 0x4C; // float32 - constexpr std::ptrdiff_t m_flBaseDamping = 0x50; // float32 - constexpr std::ptrdiff_t m_flBaseMinLeft = 0x54; // float32 - constexpr std::ptrdiff_t m_flBaseMaxLeft = 0x58; // float32 - constexpr std::ptrdiff_t m_flBaseLeftFriction = 0x5C; // float32 - constexpr std::ptrdiff_t m_flBaseMinUp = 0x60; // float32 - constexpr std::ptrdiff_t m_flBaseMaxUp = 0x64; // float32 - constexpr std::ptrdiff_t m_flBaseUpFriction = 0x68; // float32 - constexpr std::ptrdiff_t m_flBaseMinForward = 0x6C; // float32 - constexpr std::ptrdiff_t m_flBaseMaxForward = 0x70; // float32 - constexpr std::ptrdiff_t m_flBaseForwardFriction = 0x74; // float32 - constexpr std::ptrdiff_t m_flRadius0 = 0x78; // float32 - constexpr std::ptrdiff_t m_flRadius1 = 0x7C; // float32 - constexpr std::ptrdiff_t m_vPoint0 = 0x80; // Vector - constexpr std::ptrdiff_t m_vPoint1 = 0x8C; // Vector - constexpr std::ptrdiff_t m_nCollisionMask = 0x98; // uint16 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CFeNamedJiggleBone { - constexpr std::ptrdiff_t m_strParentBone = 0x0; // CUtlString - constexpr std::ptrdiff_t m_transform = 0x10; // CTransform - constexpr std::ptrdiff_t m_nJiggleParent = 0x30; // uint32 - constexpr std::ptrdiff_t m_jiggleBone = 0x34; // CFeJiggleBone - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CFeIndexedJiggleBone { - constexpr std::ptrdiff_t m_nNode = 0x0; // uint32 - constexpr std::ptrdiff_t m_nJiggleParent = 0x4; // uint32 - constexpr std::ptrdiff_t m_jiggleBone = 0x8; // CFeJiggleBone - } - // Parent: None - // Fields count: 100 - // - // Metadata: - // MGetKV3ClassDefaults - namespace PhysFeModelDesc_t { - constexpr std::ptrdiff_t m_CtrlHash = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_CtrlName = 0x18; // CUtlVector - constexpr std::ptrdiff_t m_nStaticNodeFlags = 0x30; // uint32 - constexpr std::ptrdiff_t m_nDynamicNodeFlags = 0x34; // uint32 - constexpr std::ptrdiff_t m_flLocalForce = 0x38; // float32 - constexpr std::ptrdiff_t m_flLocalRotation = 0x3C; // float32 - constexpr std::ptrdiff_t m_nNodeCount = 0x40; // uint16 - constexpr std::ptrdiff_t m_nStaticNodes = 0x42; // uint16 - constexpr std::ptrdiff_t m_nRotLockStaticNodes = 0x44; // uint16 - constexpr std::ptrdiff_t m_nFirstPositionDrivenNode = 0x46; // uint16 - constexpr std::ptrdiff_t m_nSimdTriCount1 = 0x48; // uint16 - constexpr std::ptrdiff_t m_nSimdTriCount2 = 0x4A; // uint16 - constexpr std::ptrdiff_t m_nSimdQuadCount1 = 0x4C; // uint16 - constexpr std::ptrdiff_t m_nSimdQuadCount2 = 0x4E; // uint16 - constexpr std::ptrdiff_t m_nQuadCount1 = 0x50; // uint16 - constexpr std::ptrdiff_t m_nQuadCount2 = 0x52; // uint16 - constexpr std::ptrdiff_t m_nTreeDepth = 0x54; // uint16 - constexpr std::ptrdiff_t m_nNodeBaseJiggleboneDependsCount = 0x56; // uint16 - constexpr std::ptrdiff_t m_nRopeCount = 0x58; // uint16 - constexpr std::ptrdiff_t m_Ropes = 0x60; // CUtlVector - constexpr std::ptrdiff_t m_NodeBases = 0x78; // CUtlVector - constexpr std::ptrdiff_t m_SimdNodeBases = 0x90; // CUtlVector - constexpr std::ptrdiff_t m_Quads = 0xA8; // CUtlVector - constexpr std::ptrdiff_t m_SimdQuads = 0xC0; // CUtlVector - constexpr std::ptrdiff_t m_SimdTris = 0xD8; // CUtlVector - constexpr std::ptrdiff_t m_SimdRods = 0xF0; // CUtlVector - constexpr std::ptrdiff_t m_SimdRodsAnim = 0x108; // CUtlVector - constexpr std::ptrdiff_t m_InitPose = 0x120; // CUtlVector - constexpr std::ptrdiff_t m_Rods = 0x138; // CUtlVector - constexpr std::ptrdiff_t m_Twists = 0x150; // CUtlVector - constexpr std::ptrdiff_t m_AxialEdges = 0x168; // CUtlVector - constexpr std::ptrdiff_t m_NodeInvMasses = 0x180; // CUtlVector - constexpr std::ptrdiff_t m_CtrlOffsets = 0x198; // CUtlVector - constexpr std::ptrdiff_t m_CtrlOsOffsets = 0x1B0; // CUtlVector - constexpr std::ptrdiff_t m_FollowNodes = 0x1C8; // CUtlVector - constexpr std::ptrdiff_t m_CollisionPlanes = 0x1E0; // CUtlVector - constexpr std::ptrdiff_t m_NodeIntegrator = 0x1F8; // CUtlVector - constexpr std::ptrdiff_t m_SpringIntegrator = 0x210; // CUtlVector - constexpr std::ptrdiff_t m_SimdSpringIntegrator = 0x228; // CUtlVector - constexpr std::ptrdiff_t m_WorldCollisionParams = 0x240; // CUtlVector - constexpr std::ptrdiff_t m_LegacyStretchForce = 0x258; // CUtlVector - constexpr std::ptrdiff_t m_NodeCollisionRadii = 0x270; // CUtlVector - constexpr std::ptrdiff_t m_DynNodeFriction = 0x288; // CUtlVector - constexpr std::ptrdiff_t m_LocalRotation = 0x2A0; // CUtlVector - constexpr std::ptrdiff_t m_LocalForce = 0x2B8; // CUtlVector - constexpr std::ptrdiff_t m_TaperedCapsuleStretches = 0x2D0; // CUtlVector - constexpr std::ptrdiff_t m_TaperedCapsuleRigids = 0x2E8; // CUtlVector - constexpr std::ptrdiff_t m_SphereRigids = 0x300; // CUtlVector - constexpr std::ptrdiff_t m_WorldCollisionNodes = 0x318; // CUtlVector - constexpr std::ptrdiff_t m_TreeParents = 0x330; // CUtlVector - constexpr std::ptrdiff_t m_TreeCollisionMasks = 0x348; // CUtlVector - constexpr std::ptrdiff_t m_TreeChildren = 0x360; // CUtlVector - constexpr std::ptrdiff_t m_FreeNodes = 0x378; // CUtlVector - constexpr std::ptrdiff_t m_FitMatrices = 0x390; // CUtlVector - constexpr std::ptrdiff_t m_FitWeights = 0x3A8; // CUtlVector - constexpr std::ptrdiff_t m_ReverseOffsets = 0x3C0; // CUtlVector - constexpr std::ptrdiff_t m_AnimStrayRadii = 0x3D8; // CUtlVector - constexpr std::ptrdiff_t m_SimdAnimStrayRadii = 0x3F0; // CUtlVector - constexpr std::ptrdiff_t m_KelagerBends = 0x408; // CUtlVector - constexpr std::ptrdiff_t m_CtrlSoftOffsets = 0x420; // CUtlVector - constexpr std::ptrdiff_t m_JiggleBones = 0x438; // CUtlVector - constexpr std::ptrdiff_t m_SourceElems = 0x450; // CUtlVector - constexpr std::ptrdiff_t m_GoalDampedSpringIntegrators = 0x468; // CUtlVector - constexpr std::ptrdiff_t m_Tris = 0x480; // CUtlVector - constexpr std::ptrdiff_t m_nTriCount1 = 0x498; // uint16 - constexpr std::ptrdiff_t m_nTriCount2 = 0x49A; // uint16 - constexpr std::ptrdiff_t m_nReservedUint8 = 0x49C; // uint8 - constexpr std::ptrdiff_t m_nExtraPressureIterations = 0x49D; // uint8 - constexpr std::ptrdiff_t m_nExtraGoalIterations = 0x49E; // uint8 - constexpr std::ptrdiff_t m_nExtraIterations = 0x49F; // uint8 - constexpr std::ptrdiff_t m_BoxRigids = 0x4A0; // CUtlVector - constexpr std::ptrdiff_t m_DynNodeVertexSet = 0x4B8; // CUtlVector - constexpr std::ptrdiff_t m_VertexSetNames = 0x4D0; // CUtlVector - constexpr std::ptrdiff_t m_RigidColliderPriorities = 0x4E8; // CUtlVector - constexpr std::ptrdiff_t m_MorphLayers = 0x500; // CUtlVector - constexpr std::ptrdiff_t m_MorphSetData = 0x518; // CUtlVector - constexpr std::ptrdiff_t m_VertexMaps = 0x530; // CUtlVector - constexpr std::ptrdiff_t m_VertexMapValues = 0x548; // CUtlVector - constexpr std::ptrdiff_t m_Effects = 0x560; // CUtlVector - constexpr std::ptrdiff_t m_LockToParent = 0x578; // CUtlVector - constexpr std::ptrdiff_t m_LockToGoal = 0x590; // CUtlVector - constexpr std::ptrdiff_t m_SkelParents = 0x5A8; // CUtlVector - constexpr std::ptrdiff_t m_DynNodeWindBases = 0x5C0; // CUtlVector - constexpr std::ptrdiff_t m_flInternalPressure = 0x5D8; // float32 - constexpr std::ptrdiff_t m_flDefaultTimeDilation = 0x5DC; // float32 - constexpr std::ptrdiff_t m_flWindage = 0x5E0; // float32 - constexpr std::ptrdiff_t m_flWindDrag = 0x5E4; // float32 - constexpr std::ptrdiff_t m_flDefaultSurfaceStretch = 0x5E8; // float32 - constexpr std::ptrdiff_t m_flDefaultThreadStretch = 0x5EC; // float32 - constexpr std::ptrdiff_t m_flDefaultGravityScale = 0x5F0; // float32 - constexpr std::ptrdiff_t m_flDefaultVelAirDrag = 0x5F4; // float32 - constexpr std::ptrdiff_t m_flDefaultExpAirDrag = 0x5F8; // float32 - constexpr std::ptrdiff_t m_flDefaultVelQuadAirDrag = 0x5FC; // float32 - constexpr std::ptrdiff_t m_flDefaultExpQuadAirDrag = 0x600; // float32 - constexpr std::ptrdiff_t m_flRodVelocitySmoothRate = 0x604; // float32 - constexpr std::ptrdiff_t m_flQuadVelocitySmoothRate = 0x608; // float32 - constexpr std::ptrdiff_t m_flAddWorldCollisionRadius = 0x60C; // float32 - constexpr std::ptrdiff_t m_flDefaultVolumetricSolveAmount = 0x610; // float32 - constexpr std::ptrdiff_t m_nRodVelocitySmoothIterations = 0x614; // uint16 - constexpr std::ptrdiff_t m_nQuadVelocitySmoothIterations = 0x616; // uint16 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FourVectors2D { - constexpr std::ptrdiff_t x = 0x0; // fltx4 - constexpr std::ptrdiff_t y = 0x10; // fltx4 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeEdgeDesc_t { - constexpr std::ptrdiff_t nEdge = 0x0; // uint16[2] - constexpr std::ptrdiff_t nSide = 0x4; // uint16[2][2] - constexpr std::ptrdiff_t nVirtElem = 0xC; // uint16[2] - } - // Parent: None - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - namespace OldFeEdge_t { - constexpr std::ptrdiff_t m_flK = 0x0; // float32[3] - constexpr std::ptrdiff_t invA = 0xC; // float32 - constexpr std::ptrdiff_t t = 0x10; // float32 - constexpr std::ptrdiff_t flThetaRelaxed = 0x14; // float32 - constexpr std::ptrdiff_t flThetaFactor = 0x18; // float32 - constexpr std::ptrdiff_t c01 = 0x1C; // float32 - constexpr std::ptrdiff_t c02 = 0x20; // float32 - constexpr std::ptrdiff_t c03 = 0x24; // float32 - constexpr std::ptrdiff_t c04 = 0x28; // float32 - constexpr std::ptrdiff_t flAxialModelDist = 0x2C; // float32 - constexpr std::ptrdiff_t flAxialModelWeights = 0x30; // float32[4] - constexpr std::ptrdiff_t m_nNode = 0x40; // uint16[4] - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeWeightedNode_t { - constexpr std::ptrdiff_t nNode = 0x0; // uint16 - constexpr std::ptrdiff_t nWeight = 0x2; // uint16 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeKelagerBend2_t { - constexpr std::ptrdiff_t flWeight = 0x0; // float32[3] - constexpr std::ptrdiff_t flHeight0 = 0xC; // float32 - constexpr std::ptrdiff_t nNode = 0x10; // uint16[3] - constexpr std::ptrdiff_t nReserved = 0x16; // uint16 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeStiffHingeBuild_t { - constexpr std::ptrdiff_t flMaxAngle = 0x0; // float32 - constexpr std::ptrdiff_t flStrength = 0x4; // float32 - constexpr std::ptrdiff_t flMotionBias = 0x8; // float32[3] - constexpr std::ptrdiff_t nNode = 0x14; // uint16[3] - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeTri_t { - constexpr std::ptrdiff_t nNode = 0x0; // uint16[3] - constexpr std::ptrdiff_t w1 = 0x8; // float32 - constexpr std::ptrdiff_t w2 = 0xC; // float32 - constexpr std::ptrdiff_t v1x = 0x10; // float32 - constexpr std::ptrdiff_t v2 = 0x14; // Vector2D - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeSimdTri_t { - constexpr std::ptrdiff_t nNode = 0x0; // uint32[4][3] - constexpr std::ptrdiff_t w1 = 0x30; // fltx4 - constexpr std::ptrdiff_t w2 = 0x40; // fltx4 - constexpr std::ptrdiff_t v1x = 0x50; // fltx4 - constexpr std::ptrdiff_t v2 = 0x60; // FourVectors2D - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeQuad_t { - constexpr std::ptrdiff_t nNode = 0x0; // uint16[4] - constexpr std::ptrdiff_t flSlack = 0x8; // float32 - constexpr std::ptrdiff_t vShape = 0xC; // Vector4D[4] - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeNodeBase_t { - constexpr std::ptrdiff_t nNode = 0x0; // uint16 - constexpr std::ptrdiff_t nDummy = 0x2; // uint16[3] - constexpr std::ptrdiff_t nNodeX0 = 0x8; // uint16 - constexpr std::ptrdiff_t nNodeX1 = 0xA; // uint16 - constexpr std::ptrdiff_t nNodeY0 = 0xC; // uint16 - constexpr std::ptrdiff_t nNodeY1 = 0xE; // uint16 - constexpr std::ptrdiff_t qAdjust = 0x10; // QuaternionStorage - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeNodeWindBase_t { - constexpr std::ptrdiff_t nNodeX0 = 0x0; // uint16 - constexpr std::ptrdiff_t nNodeX1 = 0x2; // uint16 - constexpr std::ptrdiff_t nNodeY0 = 0x4; // uint16 - constexpr std::ptrdiff_t nNodeY1 = 0x6; // uint16 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeNodeReverseOffset_t { - constexpr std::ptrdiff_t vOffset = 0x0; // Vector - constexpr std::ptrdiff_t nBoneCtrl = 0xC; // uint16 - constexpr std::ptrdiff_t nTargetNode = 0xE; // uint16 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeSimdQuad_t { - constexpr std::ptrdiff_t nNode = 0x0; // uint16[4][4] - constexpr std::ptrdiff_t f4Slack = 0x20; // fltx4 - constexpr std::ptrdiff_t vShape = 0x30; // FourVectors[4] - constexpr std::ptrdiff_t f4Weights = 0xF0; // fltx4[4] - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeAxialEdgeBend_t { - constexpr std::ptrdiff_t te = 0x0; // float32 - constexpr std::ptrdiff_t tv = 0x4; // float32 - constexpr std::ptrdiff_t flDist = 0x8; // float32 - constexpr std::ptrdiff_t flWeight = 0xC; // float32[4] - constexpr std::ptrdiff_t nNode = 0x1C; // uint16[6] - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeBandBendLimit_t { - constexpr std::ptrdiff_t flDistMin = 0x0; // float32 - constexpr std::ptrdiff_t flDistMax = 0x4; // float32 - constexpr std::ptrdiff_t nNode = 0x8; // uint16[6] - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeRodConstraint_t { - constexpr std::ptrdiff_t nNode = 0x0; // uint16[2] - constexpr std::ptrdiff_t flMaxDist = 0x4; // float32 - constexpr std::ptrdiff_t flMinDist = 0x8; // float32 - constexpr std::ptrdiff_t flWeight0 = 0xC; // float32 - constexpr std::ptrdiff_t flRelaxationFactor = 0x10; // float32 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeTwistConstraint_t { - constexpr std::ptrdiff_t nNodeOrient = 0x0; // uint16 - constexpr std::ptrdiff_t nNodeEnd = 0x2; // uint16 - constexpr std::ptrdiff_t flTwistRelax = 0x4; // float32 - constexpr std::ptrdiff_t flSwingRelax = 0x8; // float32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeSimdRodConstraint_t { - constexpr std::ptrdiff_t nNode = 0x0; // uint16[4][2] - constexpr std::ptrdiff_t f4MaxDist = 0x10; // fltx4 - constexpr std::ptrdiff_t f4MinDist = 0x20; // fltx4 - constexpr std::ptrdiff_t f4Weight0 = 0x30; // fltx4 - constexpr std::ptrdiff_t f4RelaxationFactor = 0x40; // fltx4 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeSimdRodConstraintAnim_t { - constexpr std::ptrdiff_t nNode = 0x0; // uint16[4][2] - constexpr std::ptrdiff_t f4Weight0 = 0x10; // fltx4 - constexpr std::ptrdiff_t f4RelaxationFactor = 0x20; // fltx4 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeAnimStrayRadius_t { - constexpr std::ptrdiff_t nNode = 0x0; // uint16[2] - constexpr std::ptrdiff_t flMaxDist = 0x4; // float32 - constexpr std::ptrdiff_t flRelaxationFactor = 0x8; // float32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeSimdAnimStrayRadius_t { - constexpr std::ptrdiff_t nNode = 0x0; // uint16[4][2] - constexpr std::ptrdiff_t flMaxDist = 0x10; // fltx4 - constexpr std::ptrdiff_t flRelaxationFactor = 0x20; // fltx4 - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeSimdNodeBase_t { - constexpr std::ptrdiff_t nNode = 0x0; // uint16[4] - constexpr std::ptrdiff_t nNodeX0 = 0x8; // uint16[4] - constexpr std::ptrdiff_t nNodeX1 = 0x10; // uint16[4] - constexpr std::ptrdiff_t nNodeY0 = 0x18; // uint16[4] - constexpr std::ptrdiff_t nNodeY1 = 0x20; // uint16[4] - constexpr std::ptrdiff_t nDummy = 0x28; // uint16[4] - constexpr std::ptrdiff_t qAdjust = 0x30; // FourQuaternions - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeNodeIntegrator_t { - constexpr std::ptrdiff_t flPointDamping = 0x0; // float32 - constexpr std::ptrdiff_t flAnimationForceAttraction = 0x4; // float32 - constexpr std::ptrdiff_t flAnimationVertexAttraction = 0x8; // float32 - constexpr std::ptrdiff_t flGravity = 0xC; // float32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeSpringIntegrator_t { - constexpr std::ptrdiff_t nNode = 0x0; // uint16[2] - constexpr std::ptrdiff_t flSpringRestLength = 0x4; // float32 - constexpr std::ptrdiff_t flSpringConstant = 0x8; // float32 - constexpr std::ptrdiff_t flSpringDamping = 0xC; // float32 - constexpr std::ptrdiff_t flNodeWeight0 = 0x10; // float32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeSimdSpringIntegrator_t { - constexpr std::ptrdiff_t nNode = 0x0; // uint16[4][2] - constexpr std::ptrdiff_t flSpringRestLength = 0x10; // fltx4 - constexpr std::ptrdiff_t flSpringConstant = 0x20; // fltx4 - constexpr std::ptrdiff_t flSpringDamping = 0x30; // fltx4 - constexpr std::ptrdiff_t flNodeWeight0 = 0x40; // fltx4 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeCtrlOffset_t { - constexpr std::ptrdiff_t vOffset = 0x0; // Vector - constexpr std::ptrdiff_t nCtrlParent = 0xC; // uint16 - constexpr std::ptrdiff_t nCtrlChild = 0xE; // uint16 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeSoftParent_t { - constexpr std::ptrdiff_t nParent = 0x0; // int32 - constexpr std::ptrdiff_t flAlpha = 0x4; // float32 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeCtrlSoftOffset_t { - constexpr std::ptrdiff_t nCtrlParent = 0x0; // uint16 - constexpr std::ptrdiff_t nCtrlChild = 0x2; // uint16 - constexpr std::ptrdiff_t vOffset = 0x4; // Vector - constexpr std::ptrdiff_t flAlpha = 0x10; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeCtrlOsOffset_t { - constexpr std::ptrdiff_t nCtrlParent = 0x0; // uint16 - constexpr std::ptrdiff_t nCtrlChild = 0x2; // uint16 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeFollowNode_t { - constexpr std::ptrdiff_t nParentNode = 0x0; // uint16 - constexpr std::ptrdiff_t nChildNode = 0x2; // uint16 - constexpr std::ptrdiff_t flWeight = 0x4; // float32 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeCollisionPlane_t { - constexpr std::ptrdiff_t nCtrlParent = 0x0; // uint16 - constexpr std::ptrdiff_t nChildNode = 0x2; // uint16 - constexpr std::ptrdiff_t m_Plane = 0x4; // RnPlane_t - constexpr std::ptrdiff_t flStrength = 0x14; // float32 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeWorldCollisionParams_t { - constexpr std::ptrdiff_t flWorldFriction = 0x0; // float32 - constexpr std::ptrdiff_t flGroundFriction = 0x4; // float32 - constexpr std::ptrdiff_t nListBegin = 0x8; // uint16 - constexpr std::ptrdiff_t nListEnd = 0xA; // uint16 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeTreeChildren_t { - constexpr std::ptrdiff_t nChild = 0x0; // uint16[2] - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeTaperedCapsuleRigid_t { - constexpr std::ptrdiff_t vSphere = 0x0; // fltx4[2] - constexpr std::ptrdiff_t nNode = 0x20; // uint16 - constexpr std::ptrdiff_t nCollisionMask = 0x22; // uint16 - constexpr std::ptrdiff_t nVertexMapIndex = 0x24; // uint16 - constexpr std::ptrdiff_t nFlags = 0x26; // uint16 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeSphereRigid_t { - constexpr std::ptrdiff_t vSphere = 0x0; // fltx4 - constexpr std::ptrdiff_t nNode = 0x10; // uint16 - constexpr std::ptrdiff_t nCollisionMask = 0x12; // uint16 - constexpr std::ptrdiff_t nVertexMapIndex = 0x14; // uint16 - constexpr std::ptrdiff_t nFlags = 0x16; // uint16 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeTaperedCapsuleStretch_t { - constexpr std::ptrdiff_t nNode = 0x0; // uint16[2] - constexpr std::ptrdiff_t nCollisionMask = 0x4; // uint16 - constexpr std::ptrdiff_t nDummy = 0x6; // uint16 - constexpr std::ptrdiff_t flRadius = 0x8; // float32[2] - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeBoxRigid_t { - constexpr std::ptrdiff_t tmFrame2 = 0x0; // CTransform - constexpr std::ptrdiff_t nNode = 0x20; // uint16 - constexpr std::ptrdiff_t nCollisionMask = 0x22; // uint16 - constexpr std::ptrdiff_t vSize = 0x24; // Vector - constexpr std::ptrdiff_t nVertexMapIndex = 0x30; // uint16 - constexpr std::ptrdiff_t nFlags = 0x32; // uint16 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CovMatrix3 { - constexpr std::ptrdiff_t m_vDiag = 0x0; // Vector - constexpr std::ptrdiff_t m_flXY = 0xC; // float32 - constexpr std::ptrdiff_t m_flXZ = 0x10; // float32 - constexpr std::ptrdiff_t m_flYZ = 0x14; // float32 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FourCovMatrices3 { - constexpr std::ptrdiff_t m_vDiag = 0x0; // FourVectors - constexpr std::ptrdiff_t m_flXY = 0x30; // fltx4 - constexpr std::ptrdiff_t m_flXZ = 0x40; // fltx4 - constexpr std::ptrdiff_t m_flYZ = 0x50; // fltx4 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeFitWeight_t { - constexpr std::ptrdiff_t flWeight = 0x0; // float32 - constexpr std::ptrdiff_t nNode = 0x4; // uint16 - constexpr std::ptrdiff_t nDummy = 0x6; // uint16 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeFitInfluence_t { - constexpr std::ptrdiff_t nVertexNode = 0x0; // uint32 - constexpr std::ptrdiff_t flWeight = 0x4; // float32 - constexpr std::ptrdiff_t nMatrixNode = 0x8; // uint32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeFitMatrix_t { - constexpr std::ptrdiff_t bone = 0x0; // CTransform - constexpr std::ptrdiff_t vCenter = 0x20; // Vector - constexpr std::ptrdiff_t nEnd = 0x2C; // uint16 - constexpr std::ptrdiff_t nNode = 0x2E; // uint16 - constexpr std::ptrdiff_t nBeginDynamic = 0x30; // uint16 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeRigidColliderIndices_t { - constexpr std::ptrdiff_t m_nTaperedCapsuleRigidIndex = 0x0; // uint16 - constexpr std::ptrdiff_t m_nSphereRigidIndex = 0x2; // uint16 - constexpr std::ptrdiff_t m_nBoxRigidIndex = 0x4; // uint16 - constexpr std::ptrdiff_t m_nCollisionPlaneIndex = 0x6; // uint16 - } - // Parent: FeTaperedCapsuleRigid_t - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeBuildTaperedCapsuleRigid_t { - constexpr std::ptrdiff_t m_nPriority = 0x30; // int32 - constexpr std::ptrdiff_t m_nVertexMapHash = 0x34; // uint32 - } - // Parent: FeBoxRigid_t - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeBuildBoxRigid_t { - constexpr std::ptrdiff_t m_nPriority = 0x34; // int32 - constexpr std::ptrdiff_t m_nVertexMapHash = 0x38; // uint32 - } - // Parent: FeSphereRigid_t - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeBuildSphereRigid_t { - constexpr std::ptrdiff_t m_nPriority = 0x20; // int32 - constexpr std::ptrdiff_t m_nVertexMapHash = 0x24; // uint32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeSourceEdge_t { - constexpr std::ptrdiff_t nNode = 0x0; // uint16[2] - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeEffectDesc_t { - constexpr std::ptrdiff_t sName = 0x0; // CUtlString - constexpr std::ptrdiff_t nNameHash = 0x8; // uint32 - constexpr std::ptrdiff_t nType = 0xC; // int32 - constexpr std::ptrdiff_t m_Params = 0x10; // KeyValues3 - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeVertexMapBuild_t { - constexpr std::ptrdiff_t m_VertexMapName = 0x0; // CUtlString - constexpr std::ptrdiff_t m_nNameHash = 0x8; // uint32 - constexpr std::ptrdiff_t m_Color = 0xC; // Color - constexpr std::ptrdiff_t m_flVolumetricSolveStrength = 0x10; // float32 - constexpr std::ptrdiff_t m_nScaleSourceNode = 0x14; // int32 - constexpr std::ptrdiff_t m_Weights = 0x18; // CUtlVector - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CFeVertexMapBuildArray { - constexpr std::ptrdiff_t m_Array = 0x0; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeProxyVertexMap_t { - constexpr std::ptrdiff_t m_Name = 0x0; // CUtlString - constexpr std::ptrdiff_t m_flWeight = 0x8; // float32 - } - // Parent: None - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeVertexMapDesc_t { - constexpr std::ptrdiff_t sName = 0x0; // CUtlString - constexpr std::ptrdiff_t nNameHash = 0x8; // uint32 - constexpr std::ptrdiff_t nColor = 0xC; // uint32 - constexpr std::ptrdiff_t nFlags = 0x10; // uint32 - constexpr std::ptrdiff_t nVertexBase = 0x14; // uint16 - constexpr std::ptrdiff_t nVertexCount = 0x16; // uint16 - constexpr std::ptrdiff_t nMapOffset = 0x18; // uint32 - constexpr std::ptrdiff_t nNodeListOffset = 0x1C; // uint32 - constexpr std::ptrdiff_t vCenterOfMass = 0x20; // Vector - constexpr std::ptrdiff_t flVolumetricSolveStrength = 0x2C; // float32 - constexpr std::ptrdiff_t nScaleSourceNode = 0x30; // int16 - constexpr std::ptrdiff_t nNodeListCount = 0x32; // uint16 - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeMorphLayerDepr_t { - constexpr std::ptrdiff_t m_Name = 0x0; // CUtlString - constexpr std::ptrdiff_t m_nNameHash = 0x8; // uint32 - constexpr std::ptrdiff_t m_Nodes = 0x10; // CUtlVector - constexpr std::ptrdiff_t m_InitPos = 0x28; // CUtlVector - constexpr std::ptrdiff_t m_Gravity = 0x40; // CUtlVector - constexpr std::ptrdiff_t m_GoalStrength = 0x58; // CUtlVector - constexpr std::ptrdiff_t m_GoalDamping = 0x70; // CUtlVector - constexpr std::ptrdiff_t m_nFlags = 0x88; // uint32 - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CFeMorphLayer { - constexpr std::ptrdiff_t m_Name = 0x0; // CUtlString - constexpr std::ptrdiff_t m_nNameHash = 0x8; // uint32 - constexpr std::ptrdiff_t m_Nodes = 0x10; // CUtlVector - constexpr std::ptrdiff_t m_InitPos = 0x28; // CUtlVector - constexpr std::ptrdiff_t m_Gravity = 0x40; // CUtlVector - constexpr std::ptrdiff_t m_GoalStrength = 0x58; // CUtlVector - constexpr std::ptrdiff_t m_GoalDamping = 0x70; // CUtlVector - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace Dop26_t { - constexpr std::ptrdiff_t m_flSupport = 0x0; // float32[26] - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace RnCapsule_t { - constexpr std::ptrdiff_t m_vCenter = 0x0; // Vector[2] - constexpr std::ptrdiff_t m_flRadius = 0x18; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace RnPlane_t { - constexpr std::ptrdiff_t m_vNormal = 0x0; // Vector - constexpr std::ptrdiff_t m_flOffset = 0xC; // float32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace RnVertex_t { - constexpr std::ptrdiff_t m_nEdge = 0x0; // uint8 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace RnHalfEdge_t { - constexpr std::ptrdiff_t m_nNext = 0x0; // uint8 - constexpr std::ptrdiff_t m_nTwin = 0x1; // uint8 - constexpr std::ptrdiff_t m_nOrigin = 0x2; // uint8 - constexpr std::ptrdiff_t m_nFace = 0x3; // uint8 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace RnFace_t { - constexpr std::ptrdiff_t m_nEdge = 0x0; // uint8 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CRegionSVM { - constexpr std::ptrdiff_t m_Planes = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_Nodes = 0x18; // CUtlVector - } - // Parent: None - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - namespace RnHull_t { - constexpr std::ptrdiff_t m_vCentroid = 0x0; // Vector - constexpr std::ptrdiff_t m_flMaxAngularRadius = 0xC; // float32 - constexpr std::ptrdiff_t m_Bounds = 0x10; // AABB_t - constexpr std::ptrdiff_t m_vOrthographicAreas = 0x28; // Vector - constexpr std::ptrdiff_t m_MassProperties = 0x34; // matrix3x4_t - constexpr std::ptrdiff_t m_flVolume = 0x64; // float32 - constexpr std::ptrdiff_t m_flSurfaceArea = 0x68; // float32 - constexpr std::ptrdiff_t m_Vertices = 0x70; // CUtlVector - constexpr std::ptrdiff_t m_VertexPositions = 0x88; // CUtlVector - constexpr std::ptrdiff_t m_Edges = 0xA0; // CUtlVector - constexpr std::ptrdiff_t m_Faces = 0xB8; // CUtlVector - constexpr std::ptrdiff_t m_FacePlanes = 0xD0; // CUtlVector - constexpr std::ptrdiff_t m_nFlags = 0xE8; // uint32 - constexpr std::ptrdiff_t m_pRegionSVM = 0xF0; // CRegionSVM* - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace RnTriangle_t { - constexpr std::ptrdiff_t m_nIndex = 0x0; // int32[3] - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace RnWing_t { - constexpr std::ptrdiff_t m_nIndex = 0x0; // int32[3] - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace RnNode_t { - constexpr std::ptrdiff_t m_vMin = 0x0; // Vector - constexpr std::ptrdiff_t m_nChildren = 0xC; // uint32 - constexpr std::ptrdiff_t m_vMax = 0x10; // Vector - constexpr std::ptrdiff_t m_nTriangleOffset = 0x1C; // uint32 - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - namespace RnMesh_t { - constexpr std::ptrdiff_t m_vMin = 0x0; // Vector - constexpr std::ptrdiff_t m_vMax = 0xC; // Vector - constexpr std::ptrdiff_t m_Nodes = 0x18; // CUtlVector - constexpr std::ptrdiff_t m_Vertices = 0x30; // CUtlVectorSIMDPaddedVector - constexpr std::ptrdiff_t m_Triangles = 0x48; // CUtlVector - constexpr std::ptrdiff_t m_Wings = 0x60; // CUtlVector - constexpr std::ptrdiff_t m_Materials = 0x78; // CUtlVector - constexpr std::ptrdiff_t m_vOrthographicAreas = 0x90; // Vector - constexpr std::ptrdiff_t m_nFlags = 0x9C; // uint32 - constexpr std::ptrdiff_t m_nDebugFlags = 0xA0; // uint32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace RnShapeDesc_t { - constexpr std::ptrdiff_t m_nCollisionAttributeIndex = 0x0; // uint32 - constexpr std::ptrdiff_t m_nSurfacePropertyIndex = 0x4; // uint32 - constexpr std::ptrdiff_t m_UserFriendlyName = 0x8; // CUtlString - } - // Parent: RnShapeDesc_t - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace RnSphereDesc_t { - constexpr std::ptrdiff_t m_Sphere = 0x10; // SphereBase_t - } - // Parent: RnShapeDesc_t - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace RnCapsuleDesc_t { - constexpr std::ptrdiff_t m_Capsule = 0x10; // RnCapsule_t - } - // Parent: RnShapeDesc_t - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace RnHullDesc_t { - constexpr std::ptrdiff_t m_Hull = 0x10; // RnHull_t - } - // Parent: RnShapeDesc_t - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace RnMeshDesc_t { - constexpr std::ptrdiff_t m_Mesh = 0x10; // RnMesh_t - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace RnSoftbodyParticle_t { - constexpr std::ptrdiff_t m_flMassInv = 0x0; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace RnSoftbodySpring_t { - constexpr std::ptrdiff_t m_nParticle = 0x0; // uint16[2] - constexpr std::ptrdiff_t m_flLength = 0x4; // float32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace RnSoftbodyCapsule_t { - constexpr std::ptrdiff_t m_vCenter = 0x0; // Vector[2] - constexpr std::ptrdiff_t m_flRadius = 0x18; // float32 - constexpr std::ptrdiff_t m_nParticle = 0x1C; // uint16[2] - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace RnBlendVertex_t { - constexpr std::ptrdiff_t m_nWeight0 = 0x0; // uint16 - constexpr std::ptrdiff_t m_nIndex0 = 0x2; // uint16 - constexpr std::ptrdiff_t m_nWeight1 = 0x4; // uint16 - constexpr std::ptrdiff_t m_nIndex1 = 0x6; // uint16 - constexpr std::ptrdiff_t m_nWeight2 = 0x8; // uint16 - constexpr std::ptrdiff_t m_nIndex2 = 0xA; // uint16 - constexpr std::ptrdiff_t m_nFlags = 0xC; // uint16 - constexpr std::ptrdiff_t m_nTargetIndex = 0xE; // uint16 - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CastSphereSATParams_t { - constexpr std::ptrdiff_t m_vRayStart = 0x0; // Vector - constexpr std::ptrdiff_t m_vRayDelta = 0xC; // Vector - constexpr std::ptrdiff_t m_flRadius = 0x18; // float32 - constexpr std::ptrdiff_t m_flMaxFraction = 0x1C; // float32 - constexpr std::ptrdiff_t m_flScale = 0x20; // float32 - constexpr std::ptrdiff_t m_pHull = 0x28; // RnHull_t* - } - // Parent: None - // Fields count: 35 - // - // Metadata: - // MGetKV3ClassDefaults - namespace RnBodyDesc_t { - constexpr std::ptrdiff_t m_sDebugName = 0x0; // CUtlString - constexpr std::ptrdiff_t m_vPosition = 0x8; // Vector - constexpr std::ptrdiff_t m_qOrientation = 0x14; // QuaternionStorage - constexpr std::ptrdiff_t m_vLinearVelocity = 0x24; // Vector - constexpr std::ptrdiff_t m_vAngularVelocity = 0x30; // Vector - constexpr std::ptrdiff_t m_vLocalMassCenter = 0x3C; // Vector - constexpr std::ptrdiff_t m_LocalInertiaInv = 0x48; // Vector[3] - constexpr std::ptrdiff_t m_flMassInv = 0x6C; // float32 - constexpr std::ptrdiff_t m_flGameMass = 0x70; // float32 - constexpr std::ptrdiff_t m_flInertiaScaleInv = 0x74; // float32 - constexpr std::ptrdiff_t m_flLinearDamping = 0x78; // float32 - constexpr std::ptrdiff_t m_flAngularDamping = 0x7C; // float32 - constexpr std::ptrdiff_t m_flLinearDrag = 0x80; // float32 - constexpr std::ptrdiff_t m_flAngularDrag = 0x84; // float32 - constexpr std::ptrdiff_t m_flLinearBuoyancyDrag = 0x88; // float32 - constexpr std::ptrdiff_t m_flAngularBuoyancyDrag = 0x8C; // float32 - constexpr std::ptrdiff_t m_vLastAwakeForceAccum = 0x90; // Vector - constexpr std::ptrdiff_t m_vLastAwakeTorqueAccum = 0x9C; // Vector - constexpr std::ptrdiff_t m_flBuoyancyFactor = 0xA8; // float32 - constexpr std::ptrdiff_t m_flGravityScale = 0xAC; // float32 - constexpr std::ptrdiff_t m_flTimeScale = 0xB0; // float32 - constexpr std::ptrdiff_t m_nBodyType = 0xB4; // int32 - constexpr std::ptrdiff_t m_nGameIndex = 0xB8; // uint32 - constexpr std::ptrdiff_t m_nGameFlags = 0xBC; // uint32 - constexpr std::ptrdiff_t m_nMinVelocityIterations = 0xC0; // int8 - constexpr std::ptrdiff_t m_nMinPositionIterations = 0xC1; // int8 - constexpr std::ptrdiff_t m_nMassPriority = 0xC2; // int8 - constexpr std::ptrdiff_t m_bEnabled = 0xC3; // bool - constexpr std::ptrdiff_t m_bSleeping = 0xC4; // bool - constexpr std::ptrdiff_t m_bIsContinuousEnabled = 0xC5; // bool - constexpr std::ptrdiff_t m_bDragEnabled = 0xC6; // bool - constexpr std::ptrdiff_t m_bBuoyancyDragEnabled = 0xC7; // bool - constexpr std::ptrdiff_t m_bGravityDisabled = 0xC8; // bool - constexpr std::ptrdiff_t m_bSpeculativeEnabled = 0xC9; // bool - constexpr std::ptrdiff_t m_bHasShadowController = 0xCA; // bool - } - // Parent: RnBodyDesc_t - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace vphysics_save_cphysicsbody_t { - constexpr std::ptrdiff_t m_nOldPointer = 0xD0; // uint64 - } - } - // Module: libworldrenderer.so - // Classes count: 24 - // Enums count: 0 - namespace libworldrenderer { - // Parent: None - // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_nameStringableIndex (int32) - namespace CEntityIdentity { - constexpr std::ptrdiff_t m_nameStringableIndex = 0x14; // int32 - constexpr std::ptrdiff_t m_name = 0x18; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_designerName = 0x20; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flags = 0x30; // uint32 - constexpr std::ptrdiff_t m_worldGroupId = 0x38; // WorldGroupId_t - constexpr std::ptrdiff_t m_fDataObjectTypes = 0x3C; // uint32 - constexpr std::ptrdiff_t m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t - constexpr std::ptrdiff_t m_pPrev = 0x58; // CEntityIdentity* - constexpr std::ptrdiff_t m_pNext = 0x60; // CEntityIdentity* - constexpr std::ptrdiff_t m_pPrevByClass = 0x68; // CEntityIdentity* - constexpr std::ptrdiff_t m_pNextByClass = 0x70; // CEntityIdentity* - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_pEntity (CEntityIdentity*) - // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) - namespace CEntityInstance { - constexpr std::ptrdiff_t m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_pEntity = 0x10; // CEntityIdentity* - constexpr std::ptrdiff_t m_CScriptComponent = 0x28; // CScriptComponent* - constexpr std::ptrdiff_t m_bVisibleinPVS = 0x30; // bool - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace EntityIOConnectionData_t { - constexpr std::ptrdiff_t m_outputName = 0x0; // CUtlString - constexpr std::ptrdiff_t m_targetType = 0x8; // uint32 - constexpr std::ptrdiff_t m_targetName = 0x10; // CUtlString - constexpr std::ptrdiff_t m_inputName = 0x18; // CUtlString - constexpr std::ptrdiff_t m_overrideParam = 0x20; // CUtlString - constexpr std::ptrdiff_t m_flDelay = 0x28; // float32 - constexpr std::ptrdiff_t m_nTimesToFire = 0x2C; // int32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace EntityKeyValueData_t { - constexpr std::ptrdiff_t m_connections = 0x8; // CUtlVector - constexpr std::ptrdiff_t m_keyValuesData = 0x20; // CUtlBinaryBlock - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace PermEntityLumpData_t { - constexpr std::ptrdiff_t m_name = 0x8; // CUtlString - constexpr std::ptrdiff_t m_hammerUniqueId = 0x10; // CUtlString - constexpr std::ptrdiff_t m_childLumps = 0x18; // CUtlVector> - constexpr std::ptrdiff_t m_entityKeyValues = 0x30; // CUtlLeanVector - } - // Parent: None - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - namespace SceneObject_t { - constexpr std::ptrdiff_t m_nObjectID = 0x0; // uint32 - constexpr std::ptrdiff_t m_vTransform = 0x4; // Vector4D[3] - constexpr std::ptrdiff_t m_flFadeStartDistance = 0x34; // float32 - constexpr std::ptrdiff_t m_flFadeEndDistance = 0x38; // float32 - constexpr std::ptrdiff_t m_vTintColor = 0x3C; // Vector4D - constexpr std::ptrdiff_t m_skin = 0x50; // CUtlString - constexpr std::ptrdiff_t m_nObjectTypeFlags = 0x58; // ObjectTypeFlags_t - constexpr std::ptrdiff_t m_vLightingOrigin = 0x5C; // Vector - constexpr std::ptrdiff_t m_nOverlayRenderOrder = 0x68; // int16 - constexpr std::ptrdiff_t m_nLODOverride = 0x6A; // int16 - constexpr std::ptrdiff_t m_nCubeMapPrecomputedHandshake = 0x6C; // int32 - constexpr std::ptrdiff_t m_nLightProbeVolumePrecomputedHandshake = 0x70; // int32 - constexpr std::ptrdiff_t m_renderableModel = 0x78; // CStrongHandle - constexpr std::ptrdiff_t m_renderable = 0x80; // CStrongHandle - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace BaseSceneObjectOverride_t { - constexpr std::ptrdiff_t m_nSceneObjectIndex = 0x0; // uint32 - } - // Parent: BaseSceneObjectOverride_t - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace ExtraVertexStreamOverride_t { - constexpr std::ptrdiff_t m_nSubSceneObject = 0x4; // uint32 - constexpr std::ptrdiff_t m_nDrawCallIndex = 0x8; // uint32 - constexpr std::ptrdiff_t m_nAdditionalMeshDrawPrimitiveFlags = 0xC; // MeshDrawPrimitiveFlags_t - constexpr std::ptrdiff_t m_extraBufferBinding = 0x10; // CRenderBufferBinding - } - // Parent: BaseSceneObjectOverride_t - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace MaterialOverride_t { - constexpr std::ptrdiff_t m_nSubSceneObject = 0x4; // uint32 - constexpr std::ptrdiff_t m_nDrawCallIndex = 0x8; // uint32 - constexpr std::ptrdiff_t m_pMaterial = 0x10; // CStrongHandle - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - namespace InfoOverlayData_t { - constexpr std::ptrdiff_t m_transform = 0x0; // matrix3x4_t - constexpr std::ptrdiff_t m_flWidth = 0x30; // float32 - constexpr std::ptrdiff_t m_flHeight = 0x34; // float32 - constexpr std::ptrdiff_t m_flDepth = 0x38; // float32 - constexpr std::ptrdiff_t m_vUVStart = 0x3C; // Vector2D - constexpr std::ptrdiff_t m_vUVEnd = 0x44; // Vector2D - constexpr std::ptrdiff_t m_pMaterial = 0x50; // CStrongHandle - constexpr std::ptrdiff_t m_nRenderOrder = 0x58; // int32 - constexpr std::ptrdiff_t m_vTintColor = 0x5C; // Vector4D - constexpr std::ptrdiff_t m_nSequenceOverride = 0x6C; // int32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace BakedLightingInfo_t { - constexpr std::ptrdiff_t m_nLightmapVersionNumber = 0x0; // uint32 - constexpr std::ptrdiff_t m_nLightmapGameVersionNumber = 0x4; // uint32 - constexpr std::ptrdiff_t m_vLightmapUvScale = 0x8; // Vector2D - constexpr std::ptrdiff_t m_bHasLightmaps = 0x10; // bool - constexpr std::ptrdiff_t m_lightMaps = 0x18; // CUtlVector> - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace WorldNodeOnDiskBufferData_t { - constexpr std::ptrdiff_t m_nElementCount = 0x0; // int32 - constexpr std::ptrdiff_t m_nElementSizeInBytes = 0x4; // int32 - constexpr std::ptrdiff_t m_inputLayoutFields = 0x8; // CUtlVector - constexpr std::ptrdiff_t m_pData = 0x20; // CUtlVector - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - namespace AggregateMeshInfo_t { - constexpr std::ptrdiff_t m_nVisClusterMemberOffset = 0x0; // uint32 - constexpr std::ptrdiff_t m_nVisClusterMemberCount = 0x4; // uint8 - constexpr std::ptrdiff_t m_bHasTransform = 0x5; // bool - constexpr std::ptrdiff_t m_nDrawCallIndex = 0x6; // int16 - constexpr std::ptrdiff_t m_nLODSetupIndex = 0x8; // int16 - constexpr std::ptrdiff_t m_nLODGroupMask = 0xA; // uint8 - constexpr std::ptrdiff_t m_vTintColor = 0xB; // Color - constexpr std::ptrdiff_t m_objectFlags = 0x10; // ObjectTypeFlags_t - constexpr std::ptrdiff_t m_nLightProbeVolumePrecomputedHandshake = 0x14; // int32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace AggregateLODSetup_t { - constexpr std::ptrdiff_t m_vLODOrigin = 0x0; // Vector - constexpr std::ptrdiff_t m_fMaxObjectScale = 0xC; // float32 - constexpr std::ptrdiff_t m_fSwitchDistances = 0x10; // CUtlVectorFixedGrowable - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace AggregateSceneObject_t { - constexpr std::ptrdiff_t m_allFlags = 0x0; // ObjectTypeFlags_t - constexpr std::ptrdiff_t m_anyFlags = 0x4; // ObjectTypeFlags_t - constexpr std::ptrdiff_t m_nLayer = 0x8; // int16 - constexpr std::ptrdiff_t m_aggregateMeshes = 0x10; // CUtlVector - constexpr std::ptrdiff_t m_lodSetups = 0x28; // CUtlVector - constexpr std::ptrdiff_t m_visClusterMembership = 0x40; // CUtlVector - constexpr std::ptrdiff_t m_fragmentTransforms = 0x58; // CUtlVector - constexpr std::ptrdiff_t m_renderableModel = 0x70; // CStrongHandle - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace ClutterTile_t { - constexpr std::ptrdiff_t m_nFirstInstance = 0x0; // uint32 - constexpr std::ptrdiff_t m_nLastInstance = 0x4; // uint32 - constexpr std::ptrdiff_t m_BoundsWs = 0x8; // AABB_t - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace ClutterSceneObject_t { - constexpr std::ptrdiff_t m_Bounds = 0x0; // AABB_t - constexpr std::ptrdiff_t m_flags = 0x18; // ObjectTypeFlags_t - constexpr std::ptrdiff_t m_nLayer = 0x1C; // int16 - constexpr std::ptrdiff_t m_instancePositions = 0x20; // CUtlVector - constexpr std::ptrdiff_t m_instanceScales = 0x50; // CUtlVector - constexpr std::ptrdiff_t m_instanceTintSrgb = 0x68; // CUtlVector - constexpr std::ptrdiff_t m_tiles = 0x80; // CUtlVector - constexpr std::ptrdiff_t m_renderableModel = 0x98; // CStrongHandle - } - // Parent: None - // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults - namespace WorldNode_t { - constexpr std::ptrdiff_t m_sceneObjects = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_infoOverlays = 0x18; // CUtlVector - constexpr std::ptrdiff_t m_visClusterMembership = 0x30; // CUtlVector - constexpr std::ptrdiff_t m_aggregateSceneObjects = 0x48; // CUtlVector - constexpr std::ptrdiff_t m_clutterSceneObjects = 0x60; // CUtlVector - constexpr std::ptrdiff_t m_extraVertexStreamOverrides = 0x78; // CUtlVector - constexpr std::ptrdiff_t m_materialOverrides = 0x90; // CUtlVector - constexpr std::ptrdiff_t m_extraVertexStreams = 0xA8; // CUtlVector - constexpr std::ptrdiff_t m_layerNames = 0xC0; // CUtlVector - constexpr std::ptrdiff_t m_sceneObjectLayerIndices = 0xD8; // CUtlVector - constexpr std::ptrdiff_t m_overlayLayerIndices = 0xF0; // CUtlVector - constexpr std::ptrdiff_t m_grassFileName = 0x108; // CUtlString - constexpr std::ptrdiff_t m_nodeLightingInfo = 0x110; // BakedLightingInfo_t - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace WorldBuilderParams_t { - constexpr std::ptrdiff_t m_flMinDrawVolumeSize = 0x0; // float32 - constexpr std::ptrdiff_t m_bBuildBakedLighting = 0x4; // bool - constexpr std::ptrdiff_t m_vLightmapUvScale = 0x8; // Vector2D - constexpr std::ptrdiff_t m_nCompileTimestamp = 0x10; // uint64 - constexpr std::ptrdiff_t m_nCompileFingerprint = 0x18; // uint64 - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace NodeData_t { - constexpr std::ptrdiff_t m_nParent = 0x0; // int32 - constexpr std::ptrdiff_t m_vOrigin = 0x4; // Vector - constexpr std::ptrdiff_t m_vMinBounds = 0x10; // Vector - constexpr std::ptrdiff_t m_vMaxBounds = 0x1C; // Vector - constexpr std::ptrdiff_t m_flMinimumDistance = 0x28; // float32 - constexpr std::ptrdiff_t m_ChildNodeIndices = 0x30; // CUtlVector - constexpr std::ptrdiff_t m_worldNodePrefix = 0x48; // CUtlString - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace World_t { - constexpr std::ptrdiff_t m_builderParams = 0x0; // WorldBuilderParams_t - constexpr std::ptrdiff_t m_worldNodes = 0x20; // CUtlVector - constexpr std::ptrdiff_t m_worldLightingInfo = 0x38; // BakedLightingInfo_t - constexpr std::ptrdiff_t m_entityLumps = 0x68; // CUtlVector> - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace VoxelVisBlockOffset_t { - constexpr std::ptrdiff_t m_nOffset = 0x0; // uint32 - constexpr std::ptrdiff_t m_nElementCount = 0x4; // uint32 - } - // Parent: None - // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CVoxelVisibility { - constexpr std::ptrdiff_t m_nBaseClusterCount = 0x40; // uint32 - constexpr std::ptrdiff_t m_nPVSBytesPerCluster = 0x44; // uint32 - constexpr std::ptrdiff_t m_vMinBounds = 0x48; // Vector - constexpr std::ptrdiff_t m_vMaxBounds = 0x54; // Vector - constexpr std::ptrdiff_t m_flGridSize = 0x60; // float32 - constexpr std::ptrdiff_t m_nSkyVisibilityCluster = 0x64; // uint32 - constexpr std::ptrdiff_t m_nSunVisibilityCluster = 0x68; // uint32 - constexpr std::ptrdiff_t m_NodeBlock = 0x6C; // VoxelVisBlockOffset_t - constexpr std::ptrdiff_t m_RegionBlock = 0x74; // VoxelVisBlockOffset_t - constexpr std::ptrdiff_t m_EnclosedClusterListBlock = 0x7C; // VoxelVisBlockOffset_t - constexpr std::ptrdiff_t m_EnclosedClustersBlock = 0x84; // VoxelVisBlockOffset_t - constexpr std::ptrdiff_t m_MasksBlock = 0x8C; // VoxelVisBlockOffset_t - constexpr std::ptrdiff_t m_nVisBlocks = 0x94; // VoxelVisBlockOffset_t - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeVMapResourceData_t { - } - } - } -} diff --git a/output/linux/schemas.json b/output/linux/schemas.json deleted file mode 100644 index cf7555c..0000000 --- a/output/linux/schemas.json +++ /dev/null @@ -1,43936 +0,0 @@ -{ - "libanimationsystem.so": { - "classes": { - "AimMatrixOpFixedSettings_t": { - "fields": { - "m_attachment": 0, - "m_bTargetIsPosition": 200, - "m_damping": 128, - "m_eBlendMode": 184, - "m_fAngleIncrement": 188, - "m_nBoneMaskIndex": 196, - "m_nSequenceMaxFrame": 192, - "m_poseCacheHandles": 144 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, - "AnimComponentID": { - "fields": { - "m_id": 0 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": 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14:38:50.188610842 UTC - -#![allow(non_upper_case_globals, unused)] - -pub mod cs2_dumper { - pub mod schemas { - // Module: libanimationsystem.so - // Classes count: 353 - // Enums count: 0 - pub mod libanimationsystem { - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod BoneDemoCaptureSettings_t { - pub const m_boneName: usize = 0x0; // CUtlString - pub const m_flChainLength: usize = 0x8; // float32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod IKDemoCaptureSettings_t { - pub const m_parentBoneName: usize = 0x0; // CUtlString - pub const m_eMode: usize = 0x8; // IKChannelMode - pub const m_ikChainName: usize = 0x10; // CUtlString - pub const m_oneBoneStart: usize = 0x18; // CUtlString - pub const m_oneBoneEnd: usize = 0x20; // CUtlString - } - // Parent: None - // Fields count: 16 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimDemoCaptureSettings { - pub const m_rangeBoneChainLength: usize = 0x0; // Vector2D - pub const m_rangeMaxSplineErrorRotation: usize = 0x8; // Vector2D - pub const m_flMaxSplineErrorTranslation: usize = 0x10; // float32 - pub const m_flMaxSplineErrorScale: usize = 0x14; // float32 - pub const m_flIkRotation_MaxSplineError: usize = 0x18; // float32 - pub const m_flIkTranslation_MaxSplineError: usize = 0x1C; // float32 - pub const m_flMaxQuantizationErrorRotation: usize = 0x20; // float32 - pub const m_flMaxQuantizationErrorTranslation: usize = 0x24; // float32 - pub const m_flMaxQuantizationErrorScale: usize = 0x28; // float32 - pub const m_flIkRotation_MaxQuantizationError: usize = 0x2C; // float32 - pub const m_flIkTranslation_MaxQuantizationError: usize = 0x30; // float32 - pub const m_baseSequence: usize = 0x38; // CUtlString - pub const m_nBaseSequenceFrame: usize = 0x40; // int32 - pub const m_boneSelectionMode: usize = 0x44; // EDemoBoneSelectionMode - pub const m_bones: usize = 0x48; // CUtlVector - pub const m_ikChains: usize = 0x60; // CUtlVector - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimReplayFrame { - pub const m_inputDataBlocks: usize = 0x10; // CUtlVector - pub const m_instanceData: usize = 0x28; // CUtlBinaryBlock - pub const m_startingLocalToWorldTransform: usize = 0x40; // CTransform - pub const m_localToWorldTransform: usize = 0x60; // CTransform - pub const m_timeStamp: usize = 0x80; // float32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimGraphDebugReplay { - pub const m_animGraphFileName: usize = 0x40; // CUtlString - pub const m_frameList: usize = 0x48; // CUtlVector> - pub const m_startIndex: usize = 0x60; // int32 - pub const m_writeIndex: usize = 0x64; // int32 - pub const m_frameCount: usize = 0x68; // int32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimGraphModelBinding { - pub const m_modelName: usize = 0x8; // CUtlString - pub const m_pSharedData: usize = 0x10; // CSmartPtr - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - pub mod CAnimInputDamping { - pub const m_speedFunction: usize = 0x8; // DampingSpeedFunction - pub const m_fSpeedScale: usize = 0xC; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimParamHandle { - pub const m_type: usize = 0x0; // AnimParamType_t - pub const m_index: usize = 0x1; // uint8 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimParamHandleMap { - pub const m_list: usize = 0x0; // CUtlHashtable - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimParameterManagerUpdater { - pub const m_parameters: usize = 0x18; // CUtlVector> - pub const m_idToIndexMap: usize = 0x30; // CUtlHashtable - pub const m_nameToIndexMap: usize = 0x50; // CUtlHashtable - pub const m_indexToHandle: usize = 0x70; // CUtlVector - pub const m_autoResetParams: usize = 0x88; // CUtlVector> - pub const m_autoResetMap: usize = 0xA0; // CUtlHashtable - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimUpdateSharedData { - pub const m_nodes: usize = 0x10; // CUtlVector> - pub const m_nodeIndexMap: usize = 0x28; // CUtlHashtable - pub const m_components: usize = 0x48; // CUtlVector> - pub const m_pParamListUpdater: usize = 0x60; // CSmartPtr - pub const m_pTagManagerUpdater: usize = 0x68; // CSmartPtr - pub const m_scriptManager: usize = 0x70; // CSmartPtr - pub const m_settings: usize = 0x78; // CAnimGraphSettingsManager - pub const m_pStaticPoseCache: usize = 0xA8; // CSmartPtr - pub const m_pSkeleton: usize = 0xB0; // CSmartPtr - pub const m_rootNodePath: usize = 0xB8; // CAnimNodePath - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CBlendCurve { - pub const m_flControlPoint1: usize = 0x0; // float32 - pub const m_flControlPoint2: usize = 0x4; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod ParamSpanSample_t { - pub const m_value: usize = 0x0; // CAnimVariant - pub const m_flCycle: usize = 0x14; // float32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod ParamSpan_t { - pub const m_samples: usize = 0x0; // CUtlVector - pub const m_hParam: usize = 0x18; // CAnimParamHandle - pub const m_eParamType: usize = 0x1A; // AnimParamType_t - pub const m_flStartCycle: usize = 0x1C; // float32 - pub const m_flEndCycle: usize = 0x20; // float32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CParamSpanUpdater { - pub const m_spans: usize = 0x0; // CUtlVector - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimGraphSettingsGroup { - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimGraphSettingsManager { - pub const m_settingsGroups: usize = 0x18; // CUtlVector> - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CCachedPose { - pub const m_transforms: usize = 0x8; // CUtlVector - pub const m_morphWeights: usize = 0x20; // CUtlVector - pub const m_hSequence: usize = 0x38; // HSequence - pub const m_flCycle: usize = 0x3C; // float32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CStaticPoseCache { - pub const m_poses: usize = 0x10; // CUtlVector - pub const m_nBoneCount: usize = 0x28; // int32 - pub const m_nMorphCount: usize = 0x2C; // int32 - } - // Parent: CStaticPoseCache - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CStaticPoseCacheBuilder { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimActionUpdater { - } - // Parent: CAnimActionUpdater - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CEmitTagActionUpdater { - pub const m_nTagIndex: usize = 0x18; // int32 - pub const m_bIsZeroDuration: usize = 0x1C; // bool - } - // Parent: CAnimActionUpdater - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSetParameterActionUpdater { - pub const m_hParam: usize = 0x18; // CAnimParamHandle - pub const m_value: usize = 0x1A; // CAnimVariant - } - // Parent: CAnimActionUpdater - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CToggleComponentActionUpdater { - pub const m_componentID: usize = 0x18; // AnimComponentID - pub const m_bSetEnabled: usize = 0x1C; // bool - } - // Parent: CAnimActionUpdater - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CExpressionActionUpdater { - pub const m_hParam: usize = 0x18; // CAnimParamHandle - pub const m_eParamType: usize = 0x1A; // AnimParamType_t - pub const m_hScript: usize = 0x1C; // AnimScriptHandle - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimTagBase { - pub const m_name: usize = 0x18; // CGlobalSymbol - pub const m_group: usize = 0x20; // CGlobalSymbol - pub const m_tagID: usize = 0x28; // AnimTagID - pub const m_bIsReferenced: usize = 0x40; // bool - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimTagManagerUpdater { - pub const m_tags: usize = 0x18; // CUtlVector> - } - // Parent: CAnimTagBase - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - pub mod CAudioAnimTag { - pub const m_clipName: usize = 0x50; // CUtlString - pub const m_attachmentName: usize = 0x58; // CUtlString - pub const m_flVolume: usize = 0x60; // float32 - pub const m_bStopWhenTagEnds: usize = 0x64; // bool - pub const m_bStopWhenGraphEnds: usize = 0x65; // bool - pub const m_bPlayOnServer: usize = 0x66; // bool - pub const m_bPlayOnClient: usize = 0x67; // bool - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyElementNameFn - pub mod CBodyGroupSetting { - pub const m_BodyGroupName: usize = 0x0; // CUtlString - pub const m_nBodyGroupOption: usize = 0x8; // int32 - } - // Parent: CAnimTagBase - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - pub mod CBodyGroupAnimTag { - pub const m_nPriority: usize = 0x50; // int32 - pub const m_bodyGroupSettings: usize = 0x58; // CUtlVector - } - // Parent: CAnimTagBase - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - pub mod CClothSettingsAnimTag { - pub const m_flStiffness: usize = 0x50; // float32 - pub const m_flEaseIn: usize = 0x54; // float32 - pub const m_flEaseOut: usize = 0x58; // float32 - pub const m_nVertexSet: usize = 0x60; // CUtlString - } - // Parent: CAnimTagBase - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - pub mod CFootFallAnimTag { - pub const m_foot: usize = 0x50; // FootFallTagFoot_t - } - // Parent: CAnimTagBase - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - pub mod CFootstepLandedAnimTag { - pub const m_FootstepType: usize = 0x50; // FootstepLandedFootSoundType_t - pub const m_OverrideSoundName: usize = 0x58; // CUtlString - pub const m_DebugAnimSourceString: usize = 0x60; // CUtlString - pub const m_BoneName: usize = 0x68; // CUtlString - } - // Parent: CAnimTagBase - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - pub mod CMaterialAttributeAnimTag { - pub const m_AttributeName: usize = 0x50; // CUtlString - pub const m_AttributeType: usize = 0x58; // MatterialAttributeTagType_t - pub const m_flValue: usize = 0x5C; // float32 - pub const m_Color: usize = 0x60; // Color - } - // Parent: CAnimTagBase - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - pub mod CParticleAnimTag { - pub const m_hParticleSystem: usize = 0x50; // CStrongHandle - pub const m_particleSystemName: usize = 0x58; // CUtlString - pub const m_configName: usize = 0x60; // CUtlString - pub const m_bDetachFromOwner: usize = 0x68; // bool - pub const m_bStopWhenTagEnds: usize = 0x69; // bool - pub const m_bTagEndStopIsInstant: usize = 0x6A; // bool - pub const m_attachmentName: usize = 0x70; // CUtlString - pub const m_attachmentType: usize = 0x78; // ParticleAttachment_t - pub const m_attachmentCP1Name: usize = 0x80; // CUtlString - pub const m_attachmentCP1Type: usize = 0x88; // ParticleAttachment_t - } - // Parent: CAnimTagBase - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - pub mod CRagdollAnimTag { - pub const m_nPoseControl: usize = 0x50; // AnimPoseControl - pub const m_flFrequency: usize = 0x54; // float32 - pub const m_flDampingRatio: usize = 0x58; // float32 - pub const m_flDecayDuration: usize = 0x5C; // float32 - pub const m_flDecayBias: usize = 0x60; // float32 - pub const m_bDestroy: usize = 0x64; // bool - } - // Parent: CAnimTagBase - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - pub mod CSequenceFinishedAnimTag { - pub const m_sequenceName: usize = 0x50; // CUtlString - } - // Parent: CAnimTagBase - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - pub mod CStringAnimTag { - } - // Parent: CAnimTagBase - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - pub mod CTaskStatusAnimTag { - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimComponentUpdater { - pub const m_name: usize = 0x18; // CUtlString - pub const m_id: usize = 0x20; // AnimComponentID - pub const m_networkMode: usize = 0x24; // AnimNodeNetworkMode - pub const m_bStartEnabled: usize = 0x28; // bool - } - // Parent: CAnimComponentUpdater - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimScriptComponentUpdater { - pub const m_hScript: usize = 0x30; // AnimScriptHandle - } - // Parent: CAnimComponentUpdater - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CCPPScriptComponentUpdater { - pub const m_scriptsToRun: usize = 0x30; // CUtlVector - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CDampedValueUpdateItem { - pub const m_damping: usize = 0x0; // CAnimInputDamping - pub const m_hParamIn: usize = 0x18; // CAnimParamHandle - pub const m_hParamOut: usize = 0x1A; // CAnimParamHandle - } - // Parent: CAnimComponentUpdater - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CDampedValueComponentUpdater { - pub const m_items: usize = 0x30; // CUtlVector - } - // Parent: CAnimComponentUpdater - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CDemoSettingsComponentUpdater { - pub const m_settings: usize = 0x30; // CAnimDemoCaptureSettings - } - // Parent: CAnimComponentUpdater - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CLODComponentUpdater { - pub const m_nServerLOD: usize = 0x30; // int32 - } - // Parent: CAnimComponentUpdater - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CLookComponentUpdater { - pub const m_hLookHeading: usize = 0x34; // CAnimParamHandle - pub const m_hLookHeadingVelocity: usize = 0x36; // CAnimParamHandle - pub const m_hLookPitch: usize = 0x38; // CAnimParamHandle - pub const m_hLookDistance: usize = 0x3A; // CAnimParamHandle - pub const m_hLookDirection: usize = 0x3C; // CAnimParamHandle - pub const m_hLookTarget: usize = 0x3E; // CAnimParamHandle - pub const m_hLookTargetWorldSpace: usize = 0x40; // CAnimParamHandle - pub const m_bNetworkLookTarget: usize = 0x42; // bool - } - // Parent: CAnimComponentUpdater - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CMovementComponentUpdater { - pub const m_motors: usize = 0x30; // CUtlVector> - pub const m_facingDamping: usize = 0x48; // CAnimInputDamping - pub const m_eDefaultFacingMode: usize = 0x58; // FacingMode - pub const m_nDefaultMotorIndex: usize = 0x64; // int32 - pub const m_flDefaultRunSpeed: usize = 0x68; // float32 - pub const m_bMoveVarsDisabled: usize = 0x6C; // bool - pub const m_bNetworkPath: usize = 0x6D; // bool - pub const m_bNetworkFacing: usize = 0x6E; // bool - pub const m_paramHandles: usize = 0x6F; // CAnimParamHandle[30] - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod WeightList { - pub const m_name: usize = 0x0; // CUtlString - pub const m_weights: usize = 0x8; // CUtlVector - } - // Parent: CAnimComponentUpdater - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CRagdollComponentUpdater { - pub const m_ragdollNodePaths: usize = 0x30; // CUtlVector - pub const m_boneIndices: usize = 0x48; // CUtlVector - pub const m_boneNames: usize = 0x60; // CUtlVector - pub const m_weightLists: usize = 0x78; // CUtlVector - pub const m_flSpringFrequencyMin: usize = 0x90; // float32 - pub const m_flSpringFrequencyMax: usize = 0x94; // float32 - pub const m_flMaxStretch: usize = 0x98; // float32 - pub const m_bSolidCollisionAtZeroWeight: usize = 0x9C; // bool - } - // Parent: CAnimComponentUpdater - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSlopeComponentUpdater { - pub const m_flTraceDistance: usize = 0x34; // float32 - pub const m_hSlopeAngle: usize = 0x38; // CAnimParamHandle - pub const m_hSlopeAngleFront: usize = 0x3A; // CAnimParamHandle - pub const m_hSlopeAngleSide: usize = 0x3C; // CAnimParamHandle - pub const m_hSlopeHeading: usize = 0x3E; // CAnimParamHandle - pub const m_hSlopeNormal: usize = 0x40; // CAnimParamHandle - pub const m_hSlopeNormal_WorldSpace: usize = 0x42; // CAnimParamHandle - } - // Parent: CAnimComponentUpdater - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CStateMachineComponentUpdater { - pub const m_stateMachine: usize = 0x30; // CAnimStateMachineUpdater - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CMotionDataSet { - pub const m_groups: usize = 0x0; // CUtlVector - pub const m_nDimensionCount: usize = 0x18; // int32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CMotionGraphGroup { - pub const m_searchDB: usize = 0x0; // CMotionSearchDB - pub const m_motionGraphs: usize = 0xB8; // CUtlVector> - pub const m_motionGraphConfigs: usize = 0xD0; // CUtlVector - pub const m_sampleToConfig: usize = 0xE8; // CUtlVector - pub const m_hIsActiveScript: usize = 0x100; // AnimScriptHandle - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod SampleCode { - pub const m_subCode: usize = 0x0; // uint8[8] - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod MotionDBIndex { - pub const m_nIndex: usize = 0x0; // uint32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CVectorQuantizer { - pub const m_centroidVectors: usize = 0x0; // CUtlVector - pub const m_nCentroids: usize = 0x18; // int32 - pub const m_nDimensions: usize = 0x1C; // int32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CProductQuantizer { - pub const m_subQuantizers: usize = 0x0; // CUtlVector - pub const m_nDimensions: usize = 0x18; // int32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CMotionSearchNode { - pub const m_children: usize = 0x0; // CUtlVector - pub const m_quantizer: usize = 0x18; // CVectorQuantizer - pub const m_sampleCodes: usize = 0x38; // CUtlVector> - pub const m_sampleIndices: usize = 0x50; // CUtlVector> - pub const m_selectableSamples: usize = 0x68; // CUtlVector - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CMotionSearchDB { - pub const m_rootNode: usize = 0x0; // CMotionSearchNode - pub const m_residualQuantizer: usize = 0x80; // CProductQuantizer - pub const m_codeIndices: usize = 0xA0; // CUtlVector - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CMotionGraph { - pub const m_paramSpans: usize = 0x10; // CParamSpanUpdater - pub const m_tags: usize = 0x28; // CUtlVector - pub const m_pRootNode: usize = 0x40; // CSmartPtr - pub const m_nParameterCount: usize = 0x48; // int32 - pub const m_nConfigStartIndex: usize = 0x4C; // int32 - pub const m_nConfigCount: usize = 0x50; // int32 - pub const m_bLoop: usize = 0x54; // bool - } - // Parent: CMotionGraph - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CEditableMotionGraph { - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CMotionNode { - pub const m_name: usize = 0x18; // CUtlString - pub const m_id: usize = 0x20; // AnimNodeID - } - // Parent: CMotionNode - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CMotionNodeSequence { - pub const m_tags: usize = 0x28; // CUtlVector - pub const m_hSequence: usize = 0x40; // HSequence - pub const m_flPlaybackSpeed: usize = 0x44; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod MotionBlendItem { - pub const m_pChild: usize = 0x0; // CSmartPtr - pub const m_flKeyValue: usize = 0x8; // float32 - } - // Parent: CMotionNode - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CMotionNodeBlend1D { - pub const m_blendItems: usize = 0x28; // CUtlVector - pub const m_nParamIndex: usize = 0x40; // int32 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CMotionMetricEvaluator { - pub const m_means: usize = 0x18; // CUtlVector - pub const m_standardDeviations: usize = 0x30; // CUtlVector - pub const m_flWeight: usize = 0x48; // float32 - pub const m_nDimensionStartIndex: usize = 0x4C; // int32 - } - // Parent: CMotionMetricEvaluator - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CBlockSelectionMetricEvaluator { - } - // Parent: CMotionMetricEvaluator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CBonePositionMetricEvaluator { - pub const m_nBoneIndex: usize = 0x50; // int32 - } - // Parent: CMotionMetricEvaluator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CBoneVelocityMetricEvaluator { - pub const m_nBoneIndex: usize = 0x50; // int32 - } - // Parent: CMotionMetricEvaluator - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CCurrentRotationVelocityMetricEvaluator { - } - // Parent: CMotionMetricEvaluator - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CCurrentVelocityMetricEvaluator { - } - // Parent: CMotionMetricEvaluator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CDistanceRemainingMetricEvaluator { - pub const m_flMaxDistance: usize = 0x50; // float32 - pub const m_flMinDistance: usize = 0x54; // float32 - pub const m_flStartGoalFilterDistance: usize = 0x58; // float32 - pub const m_flMaxGoalOvershootScale: usize = 0x5C; // float32 - pub const m_bFilterFixedMinDistance: usize = 0x60; // bool - pub const m_bFilterGoalDistance: usize = 0x61; // bool - pub const m_bFilterGoalOvershoot: usize = 0x62; // bool - } - // Parent: CMotionMetricEvaluator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CFootCycleMetricEvaluator { - pub const m_footIndices: usize = 0x50; // CUtlVector - } - // Parent: CMotionMetricEvaluator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CFootPositionMetricEvaluator { - pub const m_footIndices: usize = 0x50; // CUtlVector - pub const m_bIgnoreSlope: usize = 0x68; // bool - } - // Parent: CMotionMetricEvaluator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CFutureFacingMetricEvaluator { - pub const m_flDistance: usize = 0x50; // float32 - pub const m_flTime: usize = 0x54; // float32 - } - // Parent: CMotionMetricEvaluator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CFutureVelocityMetricEvaluator { - pub const m_flDistance: usize = 0x50; // float32 - pub const m_flStoppingDistance: usize = 0x54; // float32 - pub const m_flTargetSpeed: usize = 0x58; // float32 - pub const m_eMode: usize = 0x5C; // VelocityMetricMode - } - // Parent: CMotionMetricEvaluator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPathMetricEvaluator { - pub const m_pathTimeSamples: usize = 0x50; // CUtlVector - pub const m_flDistance: usize = 0x68; // float32 - pub const m_bExtrapolateMovement: usize = 0x6C; // bool - pub const m_flMinExtrapolationSpeed: usize = 0x70; // float32 - } - // Parent: CMotionMetricEvaluator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CStepsRemainingMetricEvaluator { - pub const m_footIndices: usize = 0x50; // CUtlVector - pub const m_flMinStepsRemaining: usize = 0x68; // float32 - } - // Parent: CMotionMetricEvaluator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CTimeRemainingMetricEvaluator { - pub const m_bMatchByTimeRemaining: usize = 0x50; // bool - pub const m_flMaxTimeRemaining: usize = 0x54; // float32 - pub const m_bFilterByTimeRemaining: usize = 0x58; // bool - pub const m_flMinTimeRemaining: usize = 0x5C; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimMotorUpdaterBase { - pub const m_name: usize = 0x10; // CUtlString - pub const m_bDefault: usize = 0x18; // bool - } - // Parent: CAnimMotorUpdaterBase - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPathAnimMotorUpdaterBase { - pub const m_bLockToPath: usize = 0x19; // bool - } - // Parent: CPathAnimMotorUpdaterBase - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CDampedPathAnimMotorUpdater { - pub const m_flAnticipationTime: usize = 0x20; // float32 - pub const m_flMinSpeedScale: usize = 0x24; // float32 - pub const m_hAnticipationPosParam: usize = 0x28; // CAnimParamHandle - pub const m_hAnticipationHeadingParam: usize = 0x2A; // CAnimParamHandle - pub const m_flSpringConstant: usize = 0x2C; // float32 - pub const m_flMinSpringTension: usize = 0x30; // float32 - pub const m_flMaxSpringTension: usize = 0x34; // float32 - } - // Parent: CPathAnimMotorUpdaterBase - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPathAnimMotorUpdater { - } - // Parent: CAnimMotorUpdaterBase - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPlayerInputAnimMotorUpdater { - pub const m_sampleTimes: usize = 0x20; // CUtlVector - pub const m_flSpringConstant: usize = 0x3C; // float32 - pub const m_flAnticipationDistance: usize = 0x40; // float32 - pub const m_hAnticipationPosParam: usize = 0x44; // CAnimParamHandle - pub const m_hAnticipationHeadingParam: usize = 0x46; // CAnimParamHandle - pub const m_bUseAcceleration: usize = 0x48; // bool - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod AimMatrixOpFixedSettings_t { - pub const m_attachment: usize = 0x0; // CAnimAttachment - pub const m_damping: usize = 0x80; // CAnimInputDamping - pub const m_poseCacheHandles: usize = 0x90; // CPoseHandle[10] - pub const m_eBlendMode: usize = 0xB8; // AimMatrixBlendMode - pub const m_fAngleIncrement: usize = 0xBC; // float32 - pub const m_nSequenceMaxFrame: usize = 0xC0; // int32 - pub const m_nBoneMaskIndex: usize = 0xC4; // int32 - pub const m_bTargetIsPosition: usize = 0xC8; // bool - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FollowAttachmentSettings_t { - pub const m_attachment: usize = 0x0; // CAnimAttachment - pub const m_boneIndex: usize = 0x80; // int32 - pub const m_bMatchTranslation: usize = 0x84; // bool - pub const m_bMatchRotation: usize = 0x85; // bool - } - // Parent: None - // Fields count: 18 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FootLockPoseOpFixedSettings { - pub const m_footInfo: usize = 0x0; // CUtlVector - pub const m_hipDampingSettings: usize = 0x18; // CAnimInputDamping - pub const m_nHipBoneIndex: usize = 0x28; // int32 - pub const m_ikSolverType: usize = 0x2C; // IKSolverType - pub const m_bApplyTilt: usize = 0x30; // bool - pub const m_bApplyHipDrop: usize = 0x31; // bool - pub const m_bAlwaysUseFallbackHinge: usize = 0x32; // bool - pub const m_bApplyFootRotationLimits: usize = 0x33; // bool - pub const m_bApplyLegTwistLimits: usize = 0x34; // bool - pub const m_flMaxFootHeight: usize = 0x38; // float32 - pub const m_flExtensionScale: usize = 0x3C; // float32 - pub const m_flMaxLegTwist: usize = 0x40; // float32 - pub const m_bEnableLockBreaking: usize = 0x44; // bool - pub const m_flLockBreakTolerance: usize = 0x48; // float32 - pub const m_flLockBlendTime: usize = 0x4C; // float32 - pub const m_bEnableStretching: usize = 0x50; // bool - pub const m_flMaxStretchAmount: usize = 0x54; // float32 - pub const m_flStretchExtensionScale: usize = 0x58; // float32 - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FootPinningPoseOpFixedData_t { - pub const m_footInfo: usize = 0x0; // CUtlVector - pub const m_flBlendTime: usize = 0x18; // float32 - pub const m_flLockBreakDistance: usize = 0x1C; // float32 - pub const m_flMaxLegTwist: usize = 0x20; // float32 - pub const m_nHipBoneIndex: usize = 0x24; // int32 - pub const m_bApplyLegTwistLimits: usize = 0x28; // bool - pub const m_bApplyFootRotationLimits: usize = 0x29; // bool - } - // Parent: None - // Fields count: 17 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod HitReactFixedSettings_t { - pub const m_nWeightListIndex: usize = 0x0; // int32 - pub const m_nEffectedBoneCount: usize = 0x4; // int32 - pub const m_flMaxImpactForce: usize = 0x8; // float32 - pub const m_flMinImpactForce: usize = 0xC; // float32 - pub const m_flWhipImpactScale: usize = 0x10; // float32 - pub const m_flCounterRotationScale: usize = 0x14; // float32 - pub const m_flDistanceFadeScale: usize = 0x18; // float32 - pub const m_flPropagationScale: usize = 0x1C; // float32 - pub const m_flWhipDelay: usize = 0x20; // float32 - pub const m_flSpringStrength: usize = 0x24; // float32 - pub const m_flWhipSpringStrength: usize = 0x28; // float32 - pub const m_flMaxAngleRadians: usize = 0x2C; // float32 - pub const m_nHipBoneIndex: usize = 0x30; // int32 - pub const m_flHipBoneTranslationScale: usize = 0x34; // float32 - pub const m_flHipDipSpringStrength: usize = 0x38; // float32 - pub const m_flHipDipImpactScale: usize = 0x3C; // float32 - pub const m_flHipDipDelay: usize = 0x40; // float32 - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod JiggleBoneSettings_t { - pub const m_nBoneIndex: usize = 0x0; // int32 - pub const m_flSpringStrength: usize = 0x4; // float32 - pub const m_flMaxTimeStep: usize = 0x8; // float32 - pub const m_flDamping: usize = 0xC; // float32 - pub const m_vBoundsMaxLS: usize = 0x10; // Vector - pub const m_vBoundsMinLS: usize = 0x1C; // Vector - pub const m_eSimSpace: usize = 0x28; // JiggleBoneSimSpace - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod JiggleBoneSettingsList_t { - pub const m_boneSettings: usize = 0x0; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod LookAtBone_t { - pub const m_index: usize = 0x0; // int32 - pub const m_weight: usize = 0x4; // float32 - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod LookAtOpFixedSettings_t { - pub const m_attachment: usize = 0x0; // CAnimAttachment - pub const m_damping: usize = 0x80; // CAnimInputDamping - pub const m_bones: usize = 0x90; // CUtlVector - pub const m_flYawLimit: usize = 0xA8; // float32 - pub const m_flPitchLimit: usize = 0xAC; // float32 - pub const m_flHysteresisInnerAngle: usize = 0xB0; // float32 - pub const m_flHysteresisOuterAngle: usize = 0xB4; // float32 - pub const m_bRotateYawForward: usize = 0xB8; // bool - pub const m_bMaintainUpDirection: usize = 0xB9; // bool - pub const m_bTargetIsPosition: usize = 0xBA; // bool - pub const m_bUseHysteresis: usize = 0xBB; // bool - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod ChainToSolveData_t { - pub const m_nChainIndex: usize = 0x0; // int32 - pub const m_SolverSettings: usize = 0x4; // IKSolverSettings_t - pub const m_TargetSettings: usize = 0x10; // IKTargetSettings_t - pub const m_DebugSetting: usize = 0x38; // SolveIKChainAnimNodeDebugSetting - pub const m_flDebugNormalizedValue: usize = 0x3C; // float32 - pub const m_vDebugOffset: usize = 0x40; // VectorAligned - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod SolveIKChainPoseOpFixedSettings_t { - pub const m_ChainsToSolveData: usize = 0x0; // CUtlVector - pub const m_bMatchTargetOrientation: usize = 0x18; // bool - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimParameterBase { - pub const m_name: usize = 0x18; // CGlobalSymbol - pub const m_group: usize = 0x20; // CUtlString - pub const m_id: usize = 0x28; // AnimParamID - pub const m_componentName: usize = 0x40; // CUtlString - pub const m_bNetworkingRequested: usize = 0x60; // bool - pub const m_bIsReferenced: usize = 0x61; // bool - } - // Parent: CAnimParameterBase - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CConcreteAnimParameter { - pub const m_previewButton: usize = 0x64; // AnimParamButton_t - pub const m_eNetworkSetting: usize = 0x68; // AnimParamNetworkSetting - pub const m_bUseMostRecentValue: usize = 0x6C; // bool - pub const m_bAutoReset: usize = 0x6D; // bool - pub const m_bGameWritable: usize = 0x6E; // bool - pub const m_bGraphWritable: usize = 0x6F; // bool - } - // Parent: CAnimParameterBase - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CVirtualAnimParameter { - pub const m_expressionString: usize = 0x68; // CUtlString - pub const m_eParamType: usize = 0x70; // AnimParamType_t - } - // Parent: CConcreteAnimParameter - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - pub mod CBoolAnimParameter { - pub const m_bDefaultValue: usize = 0x70; // bool - } - // Parent: CConcreteAnimParameter - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - pub mod CEnumAnimParameter { - pub const m_defaultValue: usize = 0x78; // uint8 - pub const m_enumOptions: usize = 0x80; // CUtlVector - } - // Parent: CConcreteAnimParameter - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - pub mod CIntAnimParameter { - pub const m_defaultValue: usize = 0x70; // int32 - pub const m_minValue: usize = 0x74; // int32 - pub const m_maxValue: usize = 0x78; // int32 - } - // Parent: CConcreteAnimParameter - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - pub mod CFloatAnimParameter { - pub const m_fDefaultValue: usize = 0x70; // float32 - pub const m_fMinValue: usize = 0x74; // float32 - pub const m_fMaxValue: usize = 0x78; // float32 - pub const m_bInterpolate: usize = 0x7C; // bool - } - // Parent: CConcreteAnimParameter - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - pub mod CVectorAnimParameter { - pub const m_defaultValue: usize = 0x70; // Vector - pub const m_bInterpolate: usize = 0x7C; // bool - } - // Parent: CConcreteAnimParameter - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - pub mod CQuaternionAnimParameter { - pub const m_defaultValue: usize = 0x70; // Quaternion - pub const m_bInterpolate: usize = 0x80; // bool - } - // Parent: CConcreteAnimParameter - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - pub mod CSymbolAnimParameter { - pub const m_defaultValue: usize = 0x70; // CGlobalSymbol - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod ScriptInfo_t { - pub const m_code: usize = 0x0; // CUtlString - pub const m_paramsModified: usize = 0x8; // CUtlVector - pub const m_proxyReadParams: usize = 0x20; // CUtlVector - pub const m_proxyWriteParams: usize = 0x38; // CUtlVector - pub const m_eScriptType: usize = 0x50; // AnimScriptType - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimScriptManager { - pub const m_scriptInfo: usize = 0x10; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CStateActionUpdater { - pub const m_pAction: usize = 0x0; // CSmartPtr - pub const m_eBehavior: usize = 0x8; // StateActionBehavior - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CTransitionUpdateData { - pub const m_srcStateIndex: usize = 0x0; // uint8 - pub const m_destStateIndex: usize = 0x1; // uint8 - pub const m_bDisabled: usize = 0x0; // bitfield:1 - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CStateUpdateData { - pub const m_name: usize = 0x0; // CUtlString - pub const m_hScript: usize = 0x8; // AnimScriptHandle - pub const m_transitionIndices: usize = 0x10; // CUtlVector - pub const m_actions: usize = 0x28; // CUtlVector - pub const m_stateID: usize = 0x40; // AnimStateID - pub const m_bIsStartState: usize = 0x0; // bitfield:1 - pub const m_bIsEndState: usize = 0x0; // bitfield:1 - pub const m_bIsPassthrough: usize = 0x0; // bitfield:1 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimStateMachineUpdater { - pub const m_states: usize = 0x8; // CUtlVector - pub const m_transitions: usize = 0x20; // CUtlVector - pub const m_startStateIndex: usize = 0x50; // int32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimUpdateNodeRef { - pub const m_nodeIndex: usize = 0x8; // int32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimUpdateNodeBase { - pub const m_nodePath: usize = 0x14; // CAnimNodePath - pub const m_networkMode: usize = 0x44; // AnimNodeNetworkMode - pub const m_name: usize = 0x50; // CUtlString - } - // Parent: CAnimUpdateNodeBase - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CBinaryUpdateNode { - pub const m_pChild1: usize = 0x58; // CAnimUpdateNodeRef - pub const m_pChild2: usize = 0x68; // CAnimUpdateNodeRef - pub const m_timingBehavior: usize = 0x78; // BinaryNodeTiming - pub const m_flTimingBlend: usize = 0x7C; // float32 - pub const m_bResetChild1: usize = 0x80; // bool - pub const m_bResetChild2: usize = 0x81; // bool - } - // Parent: CAnimUpdateNodeBase - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CBlendUpdateNode { - pub const m_children: usize = 0x60; // CUtlVector - pub const m_sortedOrder: usize = 0x78; // CUtlVector - pub const m_targetValues: usize = 0x90; // CUtlVector - pub const m_blendValueSource: usize = 0xAC; // AnimValueSource - pub const m_paramIndex: usize = 0xB0; // CAnimParamHandle - pub const m_damping: usize = 0xB8; // CAnimInputDamping - pub const m_blendKeyType: usize = 0xC8; // BlendKeyType - pub const m_bLockBlendOnReset: usize = 0xCC; // bool - pub const m_bSyncCycles: usize = 0xCD; // bool - pub const m_bLoop: usize = 0xCE; // bool - pub const m_bLockWhenWaning: usize = 0xCF; // bool - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod BlendItem_t { - pub const m_tags: usize = 0x0; // CUtlVector - pub const m_pChild: usize = 0x18; // CAnimUpdateNodeRef - pub const m_hSequence: usize = 0x28; // HSequence - pub const m_vPos: usize = 0x2C; // Vector2D - pub const m_flDuration: usize = 0x34; // float32 - pub const m_bUseCustomDuration: usize = 0x38; // bool - } - // Parent: CAnimUpdateNodeBase - // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CBlend2DUpdateNode { - pub const m_items: usize = 0x60; // CUtlVector - pub const m_tags: usize = 0x78; // CUtlVector - pub const m_paramSpans: usize = 0x90; // CParamSpanUpdater - pub const m_nodeItemIndices: usize = 0xA8; // CUtlVector - pub const m_damping: usize = 0xC0; // CAnimInputDamping - pub const m_blendSourceX: usize = 0xD0; // AnimValueSource - pub const m_paramX: usize = 0xD4; // CAnimParamHandle - pub const m_blendSourceY: usize = 0xD8; // AnimValueSource - pub const m_paramY: usize = 0xDC; // CAnimParamHandle - pub const m_eBlendMode: usize = 0xE0; // Blend2DMode - pub const m_playbackSpeed: usize = 0xE4; // float32 - pub const m_bLoop: usize = 0xE8; // bool - pub const m_bLockBlendOnReset: usize = 0xE9; // bool - pub const m_bLockWhenWaning: usize = 0xEA; // bool - pub const m_bAnimEventsAndTagsOnMostWeightedOnly: usize = 0xEB; // bool - } - // Parent: CBinaryUpdateNode - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CBoneMaskUpdateNode { - pub const m_nWeightListIndex: usize = 0x88; // int32 - pub const m_flRootMotionBlend: usize = 0x8C; // float32 - pub const m_blendSpace: usize = 0x90; // BoneMaskBlendSpace - pub const m_footMotionTiming: usize = 0x94; // BinaryNodeChildOption - pub const m_bUseBlendScale: usize = 0x98; // bool - pub const m_blendValueSource: usize = 0x9C; // AnimValueSource - pub const m_hBlendParameter: usize = 0xA0; // CAnimParamHandle - } - // Parent: CAnimUpdateNodeBase - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CChoiceUpdateNode { - pub const m_children: usize = 0x58; // CUtlVector - pub const m_weights: usize = 0x70; // CUtlVector - pub const m_blendTimes: usize = 0x88; // CUtlVector - pub const m_choiceMethod: usize = 0xA0; // ChoiceMethod - pub const m_choiceChangeMethod: usize = 0xA4; // ChoiceChangeMethod - pub const m_blendMethod: usize = 0xA8; // ChoiceBlendMethod - pub const m_blendTime: usize = 0xAC; // float32 - pub const m_bCrossFade: usize = 0xB0; // bool - pub const m_bResetChosen: usize = 0xB1; // bool - pub const m_bDontResetSameSelection: usize = 0xB2; // bool - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CDirectPlaybackTagData { - pub const m_sequenceName: usize = 0x0; // CUtlString - pub const m_tags: usize = 0x8; // CUtlVector - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FootFixedData_t { - pub const m_vToeOffset: usize = 0x0; // VectorAligned - pub const m_vHeelOffset: usize = 0x10; // VectorAligned - pub const m_nTargetBoneIndex: usize = 0x20; // int32 - pub const m_nAnkleBoneIndex: usize = 0x24; // int32 - pub const m_nIKAnchorBoneIndex: usize = 0x28; // int32 - pub const m_ikChainIndex: usize = 0x2C; // int32 - pub const m_flMaxIKLength: usize = 0x30; // float32 - pub const m_nFootIndex: usize = 0x34; // int32 - pub const m_nTagIndex: usize = 0x38; // int32 - pub const m_flMaxRotationLeft: usize = 0x3C; // float32 - pub const m_flMaxRotationRight: usize = 0x40; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod TraceSettings_t { - pub const m_flTraceHeight: usize = 0x0; // float32 - pub const m_flTraceRadius: usize = 0x4; // float32 - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FootFixedSettings { - pub const m_traceSettings: usize = 0x0; // TraceSettings_t - pub const m_vFootBaseBindPosePositionMS: usize = 0x10; // VectorAligned - pub const m_flFootBaseLength: usize = 0x20; // float32 - pub const m_flMaxRotationLeft: usize = 0x24; // float32 - pub const m_flMaxRotationRight: usize = 0x28; // float32 - pub const m_footstepLandedTagIndex: usize = 0x2C; // int32 - pub const m_bEnableTracing: usize = 0x30; // bool - pub const m_flTraceAngleBlend: usize = 0x34; // float32 - pub const m_nDisableTagIndex: usize = 0x38; // int32 - pub const m_nFootIndex: usize = 0x3C; // int32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FootStepTrigger { - pub const m_tags: usize = 0x0; // CUtlVector - pub const m_nFootIndex: usize = 0x18; // int32 - pub const m_triggerPhase: usize = 0x1C; // StepPhase - } - // Parent: CAnimUpdateNodeBase - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CLeafUpdateNode { - } - // Parent: CLeafUpdateNode - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CLeanMatrixUpdateNode { - pub const m_frameCorners: usize = 0x5C; // int32[3][3] - pub const m_poses: usize = 0x80; // CPoseHandle[9] - pub const m_damping: usize = 0xA8; // CAnimInputDamping - pub const m_blendSource: usize = 0xB8; // AnimVectorSource - pub const m_paramIndex: usize = 0xBC; // CAnimParamHandle - pub const m_verticalAxis: usize = 0xC0; // Vector - pub const m_horizontalAxis: usize = 0xCC; // Vector - pub const m_hSequence: usize = 0xD8; // HSequence - pub const m_flMaxValue: usize = 0xDC; // float32 - pub const m_nSequenceMaxFrame: usize = 0xE0; // int32 - } - // Parent: CLeafUpdateNode - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CMotionGraphUpdateNode { - pub const m_pMotionGraph: usize = 0x58; // CSmartPtr - } - // Parent: CLeafUpdateNode - // Fields count: 23 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CMotionMatchingUpdateNode { - pub const m_dataSet: usize = 0x58; // CMotionDataSet - pub const m_metrics: usize = 0x78; // CUtlVector> - pub const m_weights: usize = 0x90; // CUtlVector - pub const m_bSearchEveryTick: usize = 0xE0; // bool - pub const m_flSearchInterval: usize = 0xE4; // float32 - pub const m_bSearchWhenClipEnds: usize = 0xE8; // bool - pub const m_bSearchWhenGoalChanges: usize = 0xE9; // bool - pub const m_blendCurve: usize = 0xEC; // CBlendCurve - pub const m_flSampleRate: usize = 0xF4; // float32 - pub const m_flBlendTime: usize = 0xF8; // float32 - pub const m_bLockClipWhenWaning: usize = 0xFC; // bool - pub const m_flSelectionThreshold: usize = 0x100; // float32 - pub const m_flReselectionTimeWindow: usize = 0x104; // float32 - pub const m_bEnableRotationCorrection: usize = 0x108; // bool - pub const m_bGoalAssist: usize = 0x109; // bool - pub const m_flGoalAssistDistance: usize = 0x10C; // float32 - pub const m_flGoalAssistTolerance: usize = 0x110; // float32 - pub const m_distanceScale_Damping: usize = 0x118; // CAnimInputDamping - pub const m_flDistanceScale_OuterRadius: usize = 0x128; // float32 - pub const m_flDistanceScale_InnerRadius: usize = 0x12C; // float32 - pub const m_flDistanceScale_MaxScale: usize = 0x130; // float32 - pub const m_flDistanceScale_MinScale: usize = 0x134; // float32 - pub const m_bEnableDistanceScaling: usize = 0x138; // bool - } - // Parent: CAnimUpdateNodeBase - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSelectorUpdateNode { - pub const m_children: usize = 0x58; // CUtlVector - pub const m_tags: usize = 0x70; // CUtlVector - pub const m_blendCurve: usize = 0x8C; // CBlendCurve - pub const m_flBlendTime: usize = 0x94; // CAnimValue - pub const m_hParameter: usize = 0x9C; // CAnimParamHandle - pub const m_eTagBehavior: usize = 0xA0; // SelectorTagBehavior_t - pub const m_bResetOnChange: usize = 0xA4; // bool - pub const m_bSyncCyclesOnChange: usize = 0xA5; // bool - } - // Parent: CLeafUpdateNode - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSequenceUpdateNode { - pub const m_paramSpans: usize = 0x60; // CParamSpanUpdater - pub const m_tags: usize = 0x78; // CUtlVector - pub const m_hSequence: usize = 0x94; // HSequence - pub const m_playbackSpeed: usize = 0x98; // float32 - pub const m_duration: usize = 0x9C; // float32 - pub const m_bLoop: usize = 0xA0; // bool - } - // Parent: CLeafUpdateNode - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSingleFrameUpdateNode { - pub const m_actions: usize = 0x58; // CUtlVector> - pub const m_hPoseCacheHandle: usize = 0x70; // CPoseHandle - pub const m_hSequence: usize = 0x74; // HSequence - pub const m_flCycle: usize = 0x78; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSolveIKTargetHandle_t { - pub const m_positionHandle: usize = 0x0; // CAnimParamHandle - pub const m_orientationHandle: usize = 0x2; // CAnimParamHandle - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod StanceInfo_t { - pub const m_vPosition: usize = 0x0; // Vector - pub const m_flDirection: usize = 0xC; // float32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CStateNodeTransitionData { - pub const m_curve: usize = 0x0; // CBlendCurve - pub const m_blendDuration: usize = 0x8; // CAnimValue - pub const m_resetCycleValue: usize = 0x10; // CAnimValue - pub const m_bReset: usize = 0x0; // bitfield:1 - pub const m_resetCycleOption: usize = 0x0; // bitfield:3 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CStateNodeStateData { - pub const m_pChild: usize = 0x0; // CAnimUpdateNodeRef - pub const m_bExclusiveRootMotion: usize = 0x0; // bitfield:1 - } - // Parent: CAnimUpdateNodeBase - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CStateMachineUpdateNode { - pub const m_stateMachine: usize = 0x68; // CAnimStateMachineUpdater - pub const m_stateData: usize = 0xC0; // CUtlVector - pub const m_transitionData: usize = 0xD8; // CUtlVector - pub const m_bBlockWaningTags: usize = 0xF4; // bool - pub const m_bLockStateWhenWaning: usize = 0xF5; // bool - } - // Parent: CBinaryUpdateNode - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSubtractUpdateNode { - pub const m_footMotionTiming: usize = 0x88; // BinaryNodeChildOption - pub const m_bApplyToFootMotion: usize = 0x8C; // bool - pub const m_bApplyChannelsSeparately: usize = 0x8D; // bool - pub const m_bUseModelSpace: usize = 0x8E; // bool - } - // Parent: None - // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod TwoBoneIKSettings_t { - pub const m_endEffectorType: usize = 0x0; // IkEndEffectorType - pub const m_endEffectorAttachment: usize = 0x10; // CAnimAttachment - pub const m_targetType: usize = 0x90; // IkTargetType - pub const m_targetAttachment: usize = 0xA0; // CAnimAttachment - pub const m_targetBoneIndex: usize = 0x120; // int32 - pub const m_hPositionParam: usize = 0x124; // CAnimParamHandle - pub const m_hRotationParam: usize = 0x126; // CAnimParamHandle - pub const m_bAlwaysUseFallbackHinge: usize = 0x128; // bool - pub const m_vLsFallbackHingeAxis: usize = 0x130; // VectorAligned - pub const m_nFixedBoneIndex: usize = 0x140; // int32 - pub const m_nMiddleBoneIndex: usize = 0x144; // int32 - pub const m_nEndBoneIndex: usize = 0x148; // int32 - pub const m_bMatchTargetOrientation: usize = 0x14C; // bool - pub const m_bConstrainTwist: usize = 0x14D; // bool - pub const m_flMaxTwist: usize = 0x150; // float32 - } - // Parent: CAnimUpdateNodeBase - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CUnaryUpdateNode { - pub const m_pChildNode: usize = 0x58; // CAnimUpdateNodeRef - } - // Parent: CUnaryUpdateNode - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CWayPointHelperUpdateNode { - pub const m_flStartCycle: usize = 0x6C; // float32 - pub const m_flEndCycle: usize = 0x70; // float32 - pub const m_bOnlyGoals: usize = 0x74; // bool - pub const m_bPreventOvershoot: usize = 0x75; // bool - pub const m_bPreventUndershoot: usize = 0x76; // bool - } - // Parent: CLeafUpdateNode - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CZeroPoseUpdateNode { - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod TagSpan_t { - pub const m_tagIndex: usize = 0x0; // int32 - pub const m_startCycle: usize = 0x4; // float32 - pub const m_endCycle: usize = 0x8; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimNodePath { - pub const m_path: usize = 0x0; // AnimNodeID[11] - pub const m_nCount: usize = 0x2C; // int32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod ConfigIndex { - pub const m_nGroup: usize = 0x0; // uint16 - pub const m_nConfig: usize = 0x2; // uint16 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod MotionIndex { - pub const m_nGroup: usize = 0x0; // uint16 - pub const m_nMotion: usize = 0x2; // uint16 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CMotionGraphConfig { - pub const m_paramValues: usize = 0x0; // float32[4] - pub const m_flDuration: usize = 0x10; // float32 - pub const m_nMotionIndex: usize = 0x14; // MotionIndex - pub const m_nSampleStart: usize = 0x18; // int32 - pub const m_nSampleCount: usize = 0x1C; // int32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPoseHandle { - pub const m_nIndex: usize = 0x0; // uint16 - pub const m_eType: usize = 0x2; // PoseType_t - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimationGraphVisualizerPrimitiveBase { - pub const m_Type: usize = 0x8; // CAnimationGraphVisualizerPrimitiveType - pub const m_OwningAnimNodePaths: usize = 0xC; // AnimNodeID[11] - pub const m_nOwningAnimNodePathCount: usize = 0x38; // int32 - } - // Parent: CAnimationGraphVisualizerPrimitiveBase - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimationGraphVisualizerText { - pub const m_vWsPosition: usize = 0x40; // VectorAligned - pub const m_Color: usize = 0x50; // Color - pub const m_Text: usize = 0x58; // CUtlString - } - // Parent: CAnimationGraphVisualizerPrimitiveBase - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimationGraphVisualizerSphere { - pub const m_vWsPosition: usize = 0x40; // VectorAligned - pub const m_flRadius: usize = 0x50; // float32 - pub const m_Color: usize = 0x54; // Color - } - // Parent: CAnimationGraphVisualizerPrimitiveBase - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimationGraphVisualizerLine { - pub const m_vWsPositionStart: usize = 0x40; // VectorAligned - pub const m_vWsPositionEnd: usize = 0x50; // VectorAligned - pub const m_Color: usize = 0x60; // Color - } - // Parent: CAnimationGraphVisualizerPrimitiveBase - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimationGraphVisualizerPie { - pub const m_vWsCenter: usize = 0x40; // VectorAligned - pub const m_vWsStart: usize = 0x50; // VectorAligned - pub const m_vWsEnd: usize = 0x60; // VectorAligned - pub const m_Color: usize = 0x70; // Color - } - // Parent: CAnimationGraphVisualizerPrimitiveBase - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimationGraphVisualizerAxis { - pub const m_xWsTransform: usize = 0x40; // CTransform - pub const m_flAxisSize: usize = 0x60; // float32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyEditClassAsString - pub mod AnimNodeID { - pub const m_id: usize = 0x0; // uint32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyEditClassAsString - pub mod AnimNodeOutputID { - pub const m_id: usize = 0x0; // uint32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyEditClassAsString - pub mod AnimStateID { - pub const m_id: usize = 0x0; // uint32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyEditClassAsString - pub mod AnimParamID { - pub const m_id: usize = 0x0; // uint32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyEditClassAsString - pub mod AnimTagID { - pub const m_id: usize = 0x0; // uint32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyEditClassAsString - pub mod AnimComponentID { - pub const m_id: usize = 0x0; // uint32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyEditClassAsString - pub mod AnimScriptHandle { - pub const m_id: usize = 0x0; // uint32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimAttachment { - pub const m_influenceRotations: usize = 0x0; // Quaternion[3] - pub const m_influenceOffsets: usize = 0x30; // VectorAligned[3] - pub const m_influenceIndices: usize = 0x60; // int32[3] - pub const m_influenceWeights: usize = 0x6C; // float32[3] - pub const m_numInfluences: usize = 0x78; // uint8 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod VPhysics2ShapeDef_t { - pub const m_spheres: usize = 0x0; // CUtlVector - pub const m_capsules: usize = 0x18; // CUtlVector - pub const m_hulls: usize = 0x30; // CUtlVector - pub const m_meshes: usize = 0x48; // CUtlVector - pub const m_CollisionAttributeIndices: usize = 0x60; // CUtlVector - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod VPhysXBodyPart_t { - pub const m_nFlags: usize = 0x0; // uint32 - pub const m_flMass: usize = 0x4; // float32 - pub const m_rnShape: usize = 0x8; // VPhysics2ShapeDef_t - pub const m_nCollisionAttributeIndex: usize = 0x80; // uint16 - pub const m_nReserved: usize = 0x82; // uint16 - pub const m_flInertiaScale: usize = 0x84; // float32 - pub const m_flLinearDamping: usize = 0x88; // float32 - pub const m_flAngularDamping: usize = 0x8C; // float32 - pub const m_bOverrideMassCenter: usize = 0x90; // bool - pub const m_vMassCenterOverride: usize = 0x94; // Vector - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod VPhysXCollisionAttributes_t { - pub const m_CollisionGroup: usize = 0x0; // uint32 - pub const m_InteractAs: usize = 0x8; // CUtlVector - pub const m_InteractWith: usize = 0x20; // CUtlVector - pub const m_InteractExclude: usize = 0x38; // CUtlVector - pub const m_CollisionGroupString: usize = 0x50; // CUtlString - pub const m_InteractAsStrings: usize = 0x58; // CUtlVector - pub const m_InteractWithStrings: usize = 0x70; // CUtlVector - pub const m_InteractExcludeStrings: usize = 0x88; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod VPhysXRange_t { - pub const m_flMin: usize = 0x0; // float32 - pub const m_flMax: usize = 0x4; // float32 - } - // Parent: None - // Fields count: 46 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod VPhysXConstraintParams_t { - pub const m_nType: usize = 0x0; // int8 - pub const m_nTranslateMotion: usize = 0x1; // int8 - pub const m_nRotateMotion: usize = 0x2; // int8 - pub const m_nFlags: usize = 0x3; // int8 - pub const m_anchor: usize = 0x4; // Vector[2] - pub const m_axes: usize = 0x1C; // QuaternionStorage[2] - pub const m_maxForce: usize = 0x3C; // float32 - pub const m_maxTorque: usize = 0x40; // float32 - pub const m_linearLimitValue: usize = 0x44; // float32 - pub const m_linearLimitRestitution: usize = 0x48; // float32 - pub const m_linearLimitSpring: usize = 0x4C; // float32 - pub const m_linearLimitDamping: usize = 0x50; // float32 - pub const m_twistLowLimitValue: usize = 0x54; // float32 - pub const m_twistLowLimitRestitution: usize = 0x58; // float32 - pub const m_twistLowLimitSpring: usize = 0x5C; // float32 - pub const m_twistLowLimitDamping: usize = 0x60; // float32 - pub const m_twistHighLimitValue: usize = 0x64; // float32 - pub const m_twistHighLimitRestitution: usize = 0x68; // float32 - pub const m_twistHighLimitSpring: usize = 0x6C; // float32 - pub const m_twistHighLimitDamping: usize = 0x70; // float32 - pub const m_swing1LimitValue: usize = 0x74; // float32 - pub const m_swing1LimitRestitution: usize = 0x78; // float32 - pub const m_swing1LimitSpring: usize = 0x7C; // float32 - pub const m_swing1LimitDamping: usize = 0x80; // float32 - pub const m_swing2LimitValue: usize = 0x84; // float32 - pub const m_swing2LimitRestitution: usize = 0x88; // float32 - pub const m_swing2LimitSpring: usize = 0x8C; // float32 - pub const m_swing2LimitDamping: usize = 0x90; // float32 - pub const m_goalPosition: usize = 0x94; // Vector - pub const m_goalOrientation: usize = 0xA0; // QuaternionStorage - pub const m_goalAngularVelocity: usize = 0xB0; // Vector - pub const m_driveSpringX: usize = 0xBC; // float32 - pub const m_driveSpringY: usize = 0xC0; // float32 - pub const m_driveSpringZ: usize = 0xC4; // float32 - pub const m_driveDampingX: usize = 0xC8; // float32 - pub const m_driveDampingY: usize = 0xCC; // float32 - pub const m_driveDampingZ: usize = 0xD0; // float32 - pub const m_driveSpringTwist: usize = 0xD4; // float32 - pub const m_driveSpringSwing: usize = 0xD8; // float32 - pub const m_driveSpringSlerp: usize = 0xDC; // float32 - pub const m_driveDampingTwist: usize = 0xE0; // float32 - pub const m_driveDampingSwing: usize = 0xE4; // float32 - pub const m_driveDampingSlerp: usize = 0xE8; // float32 - pub const m_solverIterationCount: usize = 0xEC; // int32 - pub const m_projectionLinearTolerance: usize = 0xF0; // float32 - pub const m_projectionAngularTolerance: usize = 0xF4; // float32 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod VPhysXConstraint2_t { - pub const m_nFlags: usize = 0x0; // uint32 - pub const m_nParent: usize = 0x4; // uint16 - pub const m_nChild: usize = 0x6; // uint16 - pub const m_params: usize = 0x8; // VPhysXConstraintParams_t - } - // Parent: None - // Fields count: 24 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod VPhysXJoint_t { - pub const m_nType: usize = 0x0; // uint16 - pub const m_nBody1: usize = 0x2; // uint16 - pub const m_nBody2: usize = 0x4; // uint16 - pub const m_nFlags: usize = 0x6; // uint16 - pub const m_Frame1: usize = 0x10; // CTransform - pub const m_Frame2: usize = 0x30; // CTransform - pub const m_bEnableCollision: usize = 0x50; // bool - pub const m_bEnableLinearLimit: usize = 0x51; // bool - pub const m_LinearLimit: usize = 0x54; // VPhysXRange_t - pub const m_bEnableLinearMotor: usize = 0x5C; // bool - pub const m_vLinearTargetVelocity: usize = 0x60; // Vector - pub const m_flMaxForce: usize = 0x6C; // float32 - pub const m_bEnableSwingLimit: usize = 0x70; // bool - pub const m_SwingLimit: usize = 0x74; // VPhysXRange_t - pub const m_bEnableTwistLimit: usize = 0x7C; // bool - pub const m_TwistLimit: usize = 0x80; // VPhysXRange_t - pub const m_bEnableAngularMotor: usize = 0x88; // bool - pub const m_vAngularTargetVelocity: usize = 0x8C; // Vector - pub const m_flMaxTorque: usize = 0x98; // float32 - pub const m_flLinearFrequency: usize = 0x9C; // float32 - pub const m_flLinearDampingRatio: usize = 0xA0; // float32 - pub const m_flAngularFrequency: usize = 0xA4; // float32 - pub const m_flAngularDampingRatio: usize = 0xA8; // float32 - pub const m_flFriction: usize = 0xAC; // float32 - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod PhysSoftbodyDesc_t { - pub const m_ParticleBoneHash: usize = 0x0; // CUtlVector - pub const m_Particles: usize = 0x18; // CUtlVector - pub const m_Springs: usize = 0x30; // CUtlVector - pub const m_Capsules: usize = 0x48; // CUtlVector - pub const m_InitPose: usize = 0x60; // CUtlVector - pub const m_ParticleBoneName: usize = 0x78; // CUtlVector - } - // Parent: None - // Fields count: 16 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod VPhysXAggregateData_t { - pub const m_nFlags: usize = 0x0; // uint16 - pub const m_nRefCounter: usize = 0x2; // uint16 - pub const m_bonesHash: usize = 0x8; // CUtlVector - pub const m_boneNames: usize = 0x20; // CUtlVector - pub const m_indexNames: usize = 0x38; // CUtlVector - pub const m_indexHash: usize = 0x50; // CUtlVector - pub const m_bindPose: usize = 0x68; // CUtlVector - pub const m_parts: usize = 0x80; // CUtlVector - pub const m_constraints2: usize = 0x98; // CUtlVector - pub const m_joints: usize = 0xB0; // CUtlVector - pub const m_pFeModel: usize = 0xC8; // PhysFeModelDesc_t* - pub const m_boneParents: usize = 0xD0; // CUtlVector - pub const m_surfacePropertyHashes: usize = 0xE8; // CUtlVector - pub const m_collisionAttributes: usize = 0x100; // CUtlVector - pub const m_debugPartNames: usize = 0x118; // CUtlVector - pub const m_embeddedKeyvalues: usize = 0x130; // CUtlString - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPhysSurfacePropertiesPhysics { - pub const m_friction: usize = 0x0; // float32 - pub const m_elasticity: usize = 0x4; // float32 - pub const m_density: usize = 0x8; // float32 - pub const m_thickness: usize = 0xC; // float32 - pub const m_softContactFrequency: usize = 0x10; // float32 - pub const m_softContactDampingRatio: usize = 0x14; // float32 - pub const m_wheelDrag: usize = 0x18; // float32 - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPhysSurfacePropertiesAudio { - pub const m_reflectivity: usize = 0x0; // float32 - pub const m_hardnessFactor: usize = 0x4; // float32 - pub const m_roughnessFactor: usize = 0x8; // float32 - pub const m_roughThreshold: usize = 0xC; // float32 - pub const m_hardThreshold: usize = 0x10; // float32 - pub const m_hardVelocityThreshold: usize = 0x14; // float32 - pub const m_flStaticImpactVolume: usize = 0x18; // float32 - pub const m_flOcclusionFactor: usize = 0x1C; // float32 - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPhysSurfacePropertiesSoundNames { - pub const m_impactSoft: usize = 0x0; // CUtlString - pub const m_impactHard: usize = 0x8; // CUtlString - pub const m_scrapeSmooth: usize = 0x10; // CUtlString - pub const m_scrapeRough: usize = 0x18; // CUtlString - pub const m_bulletImpact: usize = 0x20; // CUtlString - pub const m_rolling: usize = 0x28; // CUtlString - pub const m_break: usize = 0x30; // CUtlString - pub const m_strain: usize = 0x38; // CUtlString - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPhysSurfaceProperties { - pub const m_name: usize = 0x0; // CUtlString - pub const m_nameHash: usize = 0x8; // uint32 - pub const m_baseNameHash: usize = 0xC; // uint32 - pub const m_bHidden: usize = 0x18; // bool - pub const m_description: usize = 0x20; // CUtlString - pub const m_physics: usize = 0x28; // CPhysSurfacePropertiesPhysics - pub const m_audioSounds: usize = 0x48; // CPhysSurfacePropertiesSoundNames - pub const m_audioParams: usize = 0x88; // CPhysSurfacePropertiesAudio - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CVPhysXSurfacePropertiesList { - pub const m_surfacePropertiesList: usize = 0x0; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod MaterialGroup_t { - pub const m_name: usize = 0x0; // CUtlString - pub const m_materials: usize = 0x8; // CUtlVector> - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod ModelSkeletonData_t { - pub const m_boneName: usize = 0x0; // CUtlVector - pub const m_nParent: usize = 0x18; // CUtlVector - pub const m_boneSphere: usize = 0x30; // CUtlVector - pub const m_nFlag: usize = 0x48; // CUtlVector - pub const m_bonePosParent: usize = 0x60; // CUtlVector - pub const m_boneRotParent: usize = 0x78; // CUtlVector - pub const m_boneScaleParent: usize = 0x90; // CUtlVector - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod PermModelInfo_t { - pub const m_nFlags: usize = 0x0; // uint32 - pub const m_vHullMin: usize = 0x4; // Vector - pub const m_vHullMax: usize = 0x10; // Vector - pub const m_vViewMin: usize = 0x1C; // Vector - pub const m_vViewMax: usize = 0x28; // Vector - pub const m_flMass: usize = 0x34; // float32 - pub const m_vEyePosition: usize = 0x38; // Vector - pub const m_flMaxEyeDeflection: usize = 0x44; // float32 - pub const m_sSurfaceProperty: usize = 0x48; // CUtlString - pub const m_keyValueText: usize = 0x50; // CUtlString - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod PermModelExtPart_t { - pub const m_Transform: usize = 0x0; // CTransform - pub const m_Name: usize = 0x20; // CUtlString - pub const m_nParent: usize = 0x28; // int32 - pub const m_refModel: usize = 0x30; // CStrongHandle - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod ModelBoneFlexDriverControl_t { - pub const m_nBoneComponent: usize = 0x0; // ModelBoneFlexComponent_t - pub const m_flexController: usize = 0x8; // CUtlString - pub const m_flexControllerToken: usize = 0x10; // uint32 - pub const m_flMin: usize = 0x14; // float32 - pub const m_flMax: usize = 0x18; // float32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod ModelBoneFlexDriver_t { - pub const m_boneName: usize = 0x0; // CUtlString - pub const m_boneNameToken: usize = 0x8; // uint32 - pub const m_controls: usize = 0x10; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod PermModelDataAnimatedMaterialAttribute_t { - pub const m_AttributeName: usize = 0x0; // CUtlString - pub const m_nNumChannels: usize = 0x8; // int32 - } - // Parent: None - // Fields count: 23 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod PermModelData_t { - pub const m_name: usize = 0x0; // CUtlString - pub const m_modelInfo: usize = 0x8; // PermModelInfo_t - pub const m_ExtParts: usize = 0x60; // CUtlVector - pub const m_refMeshes: usize = 0x78; // CUtlVector> - pub const m_refMeshGroupMasks: usize = 0x90; // CUtlVector - pub const m_refPhysGroupMasks: usize = 0xA8; // CUtlVector - pub const m_refLODGroupMasks: usize = 0xC0; // CUtlVector - pub const m_lodGroupSwitchDistances: usize = 0xD8; // CUtlVector - pub const m_refPhysicsData: usize = 0xF0; // CUtlVector> - pub const m_refPhysicsHitboxData: usize = 0x108; // CUtlVector> - pub const m_refAnimGroups: usize = 0x120; // CUtlVector> - pub const m_refSequenceGroups: usize = 0x138; // CUtlVector> - pub const m_meshGroups: usize = 0x150; // CUtlVector - pub const m_materialGroups: usize = 0x168; // CUtlVector - pub const m_nDefaultMeshGroupMask: usize = 0x180; // uint64 - pub const m_modelSkeleton: usize = 0x188; // ModelSkeletonData_t - pub const m_remappingTable: usize = 0x230; // CUtlVector - pub const m_remappingTableStarts: usize = 0x248; // CUtlVector - pub const m_boneFlexDrivers: usize = 0x260; // CUtlVector - pub const m_pModelConfigList: usize = 0x278; // CModelConfigList* - pub const m_BodyGroupsHiddenInTools: usize = 0x280; // CUtlVector - pub const m_refAnimIncludeModels: usize = 0x298; // CUtlVector> - pub const m_AnimatedMaterialAttributes: usize = 0x2B0; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CModelConfigElement { - pub const m_ElementName: usize = 0x8; // CUtlString - pub const m_NestedElements: usize = 0x10; // CUtlVector - } - // Parent: CModelConfigElement - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CModelConfigElement_AttachedModel { - pub const m_InstanceName: usize = 0x48; // CUtlString - pub const m_EntityClass: usize = 0x50; // CUtlString - pub const m_hModel: usize = 0x58; // CStrongHandle - pub const m_vOffset: usize = 0x60; // Vector - pub const m_aAngOffset: usize = 0x6C; // QAngle - pub const m_AttachmentName: usize = 0x78; // CUtlString - pub const m_LocalAttachmentOffsetName: usize = 0x80; // CUtlString - pub const m_AttachmentType: usize = 0x88; // ModelConfigAttachmentType_t - pub const m_bBoneMergeFlex: usize = 0x8C; // bool - pub const m_bUserSpecifiedColor: usize = 0x8D; // bool - pub const m_bUserSpecifiedMaterialGroup: usize = 0x8E; // bool - pub const m_bAcceptParentMaterialDrivenDecals: usize = 0x8F; // bool - pub const m_BodygroupOnOtherModels: usize = 0x90; // CUtlString - pub const m_MaterialGroupOnOtherModels: usize = 0x98; // CUtlString - } - // Parent: CModelConfigElement - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CModelConfigElement_UserPick { - pub const m_Choices: usize = 0x48; // CUtlVector - } - // Parent: CModelConfigElement - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CModelConfigElement_RandomPick { - pub const m_Choices: usize = 0x48; // CUtlVector - pub const m_ChoiceWeights: usize = 0x60; // CUtlVector - } - // Parent: CModelConfigElement - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CModelConfigElement_SetMaterialGroup { - pub const m_MaterialGroupName: usize = 0x48; // CUtlString - } - // Parent: CModelConfigElement - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CModelConfigElement_SetMaterialGroupOnAttachedModels { - pub const m_MaterialGroupName: usize = 0x48; // CUtlString - } - // Parent: CModelConfigElement - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CModelConfigElement_SetRenderColor { - pub const m_Color: usize = 0x48; // Color - } - // Parent: CModelConfigElement - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CModelConfigElement_RandomColor { - pub const m_Gradient: usize = 0x48; // CColorGradient - } - // Parent: CModelConfigElement - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CModelConfigElement_SetBodygroup { - pub const m_GroupName: usize = 0x48; // CUtlString - pub const m_nChoice: usize = 0x50; // int32 - } - // Parent: CModelConfigElement - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CModelConfigElement_SetBodygroupOnAttachedModels { - pub const m_GroupName: usize = 0x48; // CUtlString - pub const m_nChoice: usize = 0x50; // int32 - } - // Parent: CModelConfigElement - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CModelConfigElement_Command { - pub const m_Command: usize = 0x48; // CUtlString - pub const m_Args: usize = 0x50; // KeyValues3 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CModelConfig { - pub const m_ConfigName: usize = 0x0; // CUtlString - pub const m_Elements: usize = 0x8; // CUtlVector - pub const m_bTopLevel: usize = 0x20; // bool - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CModelConfigList { - pub const m_bHideMaterialGroupInTools: usize = 0x0; // bool - pub const m_bHideRenderColorInTools: usize = 0x1; // bool - pub const m_Configs: usize = 0x8; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CRenderBufferBinding { - pub const m_hBuffer: usize = 0x0; // uint64 - pub const m_nBindOffsetBytes: usize = 0x10; // uint32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod SkeletonBoneBounds_t { - pub const m_vecCenter: usize = 0x0; // Vector - pub const m_vecSize: usize = 0xC; // Vector - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod RenderSkeletonBone_t { - pub const m_boneName: usize = 0x0; // CUtlString - pub const m_parentName: usize = 0x8; // CUtlString - pub const m_invBindPose: usize = 0x10; // matrix3x4_t - pub const m_bbox: usize = 0x40; // SkeletonBoneBounds_t - pub const m_flSphereRadius: usize = 0x58; // float32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CRenderSkeleton { - pub const m_bones: usize = 0x0; // CUtlVector - pub const m_boneParents: usize = 0x30; // CUtlVector - pub const m_nBoneWeightCount: usize = 0x48; // int32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CDrawCullingData { - pub const m_vConeApex: usize = 0x0; // Vector - pub const m_ConeAxis: usize = 0xC; // int8[3] - pub const m_ConeCutoff: usize = 0xF; // int8 - } - // Parent: None - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CMaterialDrawDescriptor { - pub const m_nPrimitiveType: usize = 0x0; // RenderPrimitiveType_t - pub const m_nBaseVertex: usize = 0x4; // int32 - pub const m_nVertexCount: usize = 0x8; // int32 - pub const m_nStartIndex: usize = 0xC; // int32 - pub const m_nIndexCount: usize = 0x10; // int32 - pub const m_flUvDensity: usize = 0x14; // float32 - pub const m_vTintColor: usize = 0x18; // Vector - pub const m_flAlpha: usize = 0x24; // float32 - pub const m_nFirstMeshlet: usize = 0x2C; // uint32 - pub const m_nNumMeshlets: usize = 0x30; // uint16 - pub const m_indexBuffer: usize = 0xB8; // CRenderBufferBinding - pub const m_material: usize = 0xE0; // CStrongHandle - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CMeshletDescriptor { - pub const m_PackedAABB: usize = 0x0; // PackedAABB_t - pub const m_CullingData: usize = 0x8; // CDrawCullingData - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSceneObjectData { - pub const m_vMinBounds: usize = 0x0; // Vector - pub const m_vMaxBounds: usize = 0xC; // Vector - pub const m_drawCalls: usize = 0x18; // CUtlVector - pub const m_drawBounds: usize = 0x30; // CUtlVector - pub const m_meshlets: usize = 0x48; // CUtlVector - pub const m_vTintColor: usize = 0x60; // Vector4D - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAttachment { - pub const m_name: usize = 0x0; // CUtlString - pub const m_influenceNames: usize = 0x8; // CUtlString[3] - pub const m_vInfluenceRotations: usize = 0x20; // Quaternion[3] - pub const m_vInfluenceOffsets: usize = 0x50; // Vector[3] - pub const m_influenceWeights: usize = 0x74; // float32[3] - pub const m_bInfluenceRootTransform: usize = 0x80; // bool[3] - pub const m_nInfluences: usize = 0x83; // uint8 - pub const m_bIgnoreRotation: usize = 0x84; // bool - } - // Parent: None - // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CHitBox { - pub const m_name: usize = 0x0; // CUtlString - pub const m_sSurfaceProperty: usize = 0x8; // CUtlString - pub const m_sBoneName: usize = 0x10; // CUtlString - pub const m_vMinBounds: usize = 0x18; // Vector - pub const m_vMaxBounds: usize = 0x24; // Vector - pub const m_flShapeRadius: usize = 0x30; // float32 - pub const m_nBoneNameHash: usize = 0x34; // uint32 - pub const m_nGroupId: usize = 0x38; // int32 - pub const m_nShapeType: usize = 0x3C; // uint8 - pub const m_bTranslationOnly: usize = 0x3D; // bool - pub const m_CRC: usize = 0x40; // uint32 - pub const m_cRenderColor: usize = 0x44; // Color - pub const m_nHitBoxIndex: usize = 0x48; // uint16 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CHitBoxSet { - pub const m_name: usize = 0x0; // CUtlString - pub const m_nNameHash: usize = 0x8; // uint32 - pub const m_HitBoxes: usize = 0x10; // CUtlVector - pub const m_SourceFilename: usize = 0x28; // CUtlString - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CHitBoxSetList { - pub const m_HitBoxSets: usize = 0x0; // CUtlVector - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod DynamicMeshDeformParams_t { - pub const m_flTensionCompressScale: usize = 0x0; // float32 - pub const m_flTensionStretchScale: usize = 0x4; // float32 - pub const m_bRecomputeSmoothNormalsAfterAnimation: usize = 0x8; // bool - pub const m_bComputeDynamicMeshTensionAfterAnimation: usize = 0x9; // bool - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod RenderHairStrandInfo_t { - pub const m_nGuideIdx: usize = 0x0; // uint32[3] - pub const m_nBaseTriIdx: usize = 0xC; // uint32 - pub const m_vGuideBarycentric: usize = 0x10; // Vector2D - pub const m_vBaseBarycentric: usize = 0x18; // Vector2D - pub const m_vRootOffset_flLengthScale: usize = 0x20; // uint16[4] - pub const m_nPackedBaseMeshUv: usize = 0x28; // uint32 - pub const m_nPad: usize = 0x2C; // uint32 - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CRenderGroom { - pub const m_nSegmentsPerHairStrand: usize = 0x0; // int32 - pub const m_nGuideHairCount: usize = 0x4; // int32 - pub const m_nHairCount: usize = 0x8; // int32 - pub const m_nGroomGroupID: usize = 0xC; // int32 - pub const m_nAttachBoneIdx: usize = 0x10; // int32 - pub const m_hairInfoBufferData: usize = 0x18; // CUtlBinaryBlock - pub const m_hairs: usize = 0x30; // CUtlVector - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CRenderMesh { - pub const m_sceneObjects: usize = 0x10; // CUtlVectorFixedGrowable - pub const m_constraints: usize = 0xA0; // CUtlVector - pub const m_skeleton: usize = 0xB8; // CRenderSkeleton - pub const m_meshDeformParams: usize = 0x1E0; // DynamicMeshDeformParams_t - pub const m_pGroomData: usize = 0x1F0; // CRenderGroom* - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CConstraintTarget { - pub const m_qOffset: usize = 0x20; // Quaternion - pub const m_vOffset: usize = 0x30; // Vector - pub const m_nBoneHash: usize = 0x3C; // uint32 - pub const m_sName: usize = 0x40; // CUtlString - pub const m_flWeight: usize = 0x48; // float32 - pub const m_bIsAttachment: usize = 0x59; // bool - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CConstraintSlave { - pub const m_qBaseOrientation: usize = 0x0; // Quaternion - pub const m_vBasePosition: usize = 0x10; // Vector - pub const m_nBoneHash: usize = 0x1C; // uint32 - pub const m_flWeight: usize = 0x20; // float32 - pub const m_sName: usize = 0x28; // CUtlString - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CBoneConstraintBase { - } - // Parent: CBoneConstraintBase - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CBaseConstraint { - pub const m_name: usize = 0x28; // CUtlString - pub const m_vUpVector: usize = 0x30; // Vector - pub const m_slaves: usize = 0x40; // CUtlVector - pub const m_targets: usize = 0x58; // CUtlVector - } - // Parent: CBaseConstraint - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPointConstraint { - } - // Parent: CBaseConstraint - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod COrientConstraint { - } - // Parent: CBaseConstraint - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAimConstraint { - pub const m_qAimOffset: usize = 0x70; // Quaternion - pub const m_nUpType: usize = 0x80; // uint32 - } - // Parent: CBaseConstraint - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CTwistConstraint { - pub const m_bInverse: usize = 0x70; // bool - pub const m_qParentBindRotation: usize = 0x80; // Quaternion - pub const m_qChildBindRotation: usize = 0x90; // Quaternion - } - // Parent: CBaseConstraint - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CTiltTwistConstraint { - pub const m_nTargetAxis: usize = 0x70; // int32 - pub const m_nSlaveAxis: usize = 0x74; // int32 - } - // Parent: CBaseConstraint - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CMorphConstraint { - pub const m_sTargetMorph: usize = 0x70; // CUtlString - pub const m_nSlaveChannel: usize = 0x78; // int32 - pub const m_flMin: usize = 0x7C; // float32 - pub const m_flMax: usize = 0x80; // float32 - } - // Parent: CBaseConstraint - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CParentConstraint { - } - // Parent: CBoneConstraintBase - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CBoneConstraintPoseSpaceMorph { - pub const m_sBoneName: usize = 0x28; // CUtlString - pub const m_sAttachmentName: usize = 0x30; // CUtlString - pub const m_outputMorph: usize = 0x38; // CUtlVector - pub const m_inputList: usize = 0x50; // CUtlVector - pub const m_bClamp: usize = 0x68; // bool - } - // Parent: CBaseConstraint - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CBoneConstraintPoseSpaceBone { - pub const m_inputList: usize = 0x70; // CUtlVector - } - // Parent: CBoneConstraintBase - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CBoneConstraintDotToMorph { - pub const m_sBoneName: usize = 0x28; // CUtlString - pub const m_sTargetBoneName: usize = 0x30; // CUtlString - pub const m_sMorphChannelName: usize = 0x38; // CUtlString - pub const m_flRemap: usize = 0x40; // float32[4] - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CFlexOp { - pub const m_OpCode: usize = 0x0; // FlexOpCode_t - pub const m_Data: usize = 0x4; // int32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CFlexRule { - pub const m_nFlex: usize = 0x0; // int32 - pub const m_FlexOps: usize = 0x8; // CUtlVector - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CFlexDesc { - pub const m_szFacs: usize = 0x0; // CUtlString - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CFlexController { - pub const m_szName: usize = 0x0; // CUtlString - pub const m_szType: usize = 0x8; // CUtlString - pub const min: usize = 0x10; // float32 - pub const max: usize = 0x14; // float32 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CMorphBundleData { - pub const m_flULeftSrc: usize = 0x0; // float32 - pub const m_flVTopSrc: usize = 0x4; // float32 - pub const m_offsets: usize = 0x8; // CUtlVector - pub const m_ranges: usize = 0x20; // CUtlVector - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CMorphRectData { - pub const m_nXLeftDst: usize = 0x0; // int16 - pub const m_nYTopDst: usize = 0x2; // int16 - pub const m_flUWidthSrc: usize = 0x4; // float32 - pub const m_flVHeightSrc: usize = 0x8; // float32 - pub const m_bundleDatas: usize = 0x10; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CMorphData { - pub const m_name: usize = 0x0; // CUtlString - pub const m_morphRectDatas: usize = 0x8; // CUtlVector - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CMorphSetData { - pub const m_nWidth: usize = 0xC; // int32 - pub const m_nHeight: usize = 0x10; // int32 - pub const m_bundleTypes: usize = 0x18; // CUtlVector - pub const m_morphDatas: usize = 0x30; // CUtlVector - pub const m_pTextureAtlas: usize = 0x48; // CStrongHandle - pub const m_FlexDesc: usize = 0x50; // CUtlVector - pub const m_FlexControllers: usize = 0x68; // CUtlVector - pub const m_FlexRules: usize = 0x80; // CUtlVector - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimFoot { - pub const m_name: usize = 0x0; // CUtlString - pub const m_vBallOffset: usize = 0x8; // Vector - pub const m_vHeelOffset: usize = 0x14; // Vector - pub const m_ankleBoneIndex: usize = 0x20; // int32 - pub const m_toeBoneIndex: usize = 0x24; // int32 - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimSkeleton { - pub const m_localSpaceTransforms: usize = 0x10; // CUtlVector - pub const m_modelSpaceTransforms: usize = 0x28; // CUtlVector - pub const m_boneNames: usize = 0x40; // CUtlVector - pub const m_children: usize = 0x58; // CUtlVector> - pub const m_parents: usize = 0x70; // CUtlVector - pub const m_feet: usize = 0x88; // CUtlVector - pub const m_morphNames: usize = 0xA0; // CUtlVector - pub const m_lodBoneCounts: usize = 0xB8; // CUtlVector - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CFootDefinition { - pub const m_name: usize = 0x0; // CUtlString - pub const m_ankleBoneName: usize = 0x8; // CUtlString - pub const m_toeBoneName: usize = 0x10; // CUtlString - pub const m_vBallOffset: usize = 0x18; // Vector - pub const m_vHeelOffset: usize = 0x24; // Vector - pub const m_flFootLength: usize = 0x30; // float32 - pub const m_flBindPoseDirectionMS: usize = 0x34; // float32 - pub const m_flTraceHeight: usize = 0x38; // float32 - pub const m_flTraceRadius: usize = 0x3C; // float32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CCycleBase { - pub const m_flCycle: usize = 0x0; // float32 - } - // Parent: CCycleBase - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimCycle { - } - // Parent: CCycleBase - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CFootCycle { - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CFootCycleDefinition { - pub const m_vStancePositionMS: usize = 0x0; // Vector - pub const m_vMidpointPositionMS: usize = 0xC; // Vector - pub const m_flStanceDirectionMS: usize = 0x18; // float32 - pub const m_vToStrideStartPos: usize = 0x1C; // Vector - pub const m_stanceCycle: usize = 0x28; // CAnimCycle - pub const m_footLiftCycle: usize = 0x2C; // CFootCycle - pub const m_footOffCycle: usize = 0x30; // CFootCycle - pub const m_footStrikeCycle: usize = 0x34; // CFootCycle - pub const m_footLandCycle: usize = 0x38; // CFootCycle - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CFootTrajectory { - pub const m_vOffset: usize = 0x0; // Vector - pub const m_flRotationOffset: usize = 0xC; // float32 - pub const m_flProgression: usize = 0x10; // float32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CFootTrajectories { - pub const m_trajectories: usize = 0x0; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CFootStride { - pub const m_definition: usize = 0x0; // CFootCycleDefinition - pub const m_trajectories: usize = 0x40; // CFootTrajectories - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CFootMotion { - pub const m_strides: usize = 0x0; // CUtlVector - pub const m_name: usize = 0x18; // CUtlString - pub const m_bAdditive: usize = 0x20; // bool - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod SkeletonAnimCapture_t { - pub const m_nEntIndex: usize = 0x0; // CEntityIndex - pub const m_nEntParent: usize = 0x4; // CEntityIndex - pub const m_ImportedCollision: usize = 0x8; // CUtlVector - pub const m_ModelName: usize = 0x20; // CUtlString - pub const m_CaptureName: usize = 0x28; // CUtlString - pub const m_ModelBindPose: usize = 0x30; // CUtlVector - pub const m_FeModelInitPose: usize = 0x48; // CUtlVector - pub const m_nFlexControllers: usize = 0x60; // int32 - pub const m_bPredicted: usize = 0x64; // bool - pub const m_Frames: usize = 0xA8; // CUtlVector - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod SkeletonAnimCapture_t__Bone_t { - pub const m_Name: usize = 0x0; // CUtlString - pub const m_BindPose: usize = 0x10; // CTransform - pub const m_nParent: usize = 0x30; // int32 - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod SkeletonAnimCapture_t__FrameStamp_t { - pub const m_flTime: usize = 0x0; // float32 - pub const m_flEntitySimTime: usize = 0x4; // float32 - pub const m_bTeleportTick: usize = 0x8; // bool - pub const m_bPredicted: usize = 0x9; // bool - pub const m_flCurTime: usize = 0xC; // float32 - pub const m_flRealTime: usize = 0x10; // float32 - pub const m_nFrameCount: usize = 0x14; // int32 - pub const m_nTickCount: usize = 0x18; // int32 - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod SkeletonAnimCapture_t__Frame_t { - pub const m_flTime: usize = 0x0; // float32 - pub const m_Stamp: usize = 0x4; // SkeletonAnimCapture_t::FrameStamp_t - pub const m_Transform: usize = 0x20; // CTransform - pub const m_bTeleport: usize = 0x40; // bool - pub const m_CompositeBones: usize = 0x48; // CUtlVector - pub const m_SimStateBones: usize = 0x60; // CUtlVector - pub const m_FeModelAnims: usize = 0x78; // CUtlVector - pub const m_FeModelPos: usize = 0x90; // CUtlVector - pub const m_FlexControllerWeights: usize = 0xA8; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod SkeletonAnimCapture_t__Camera_t { - pub const m_tmCamera: usize = 0x0; // CTransform - pub const m_flTime: usize = 0x20; // float32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod SkeletonDemoDb_t { - pub const m_AnimCaptures: usize = 0x0; // CUtlVector - pub const m_CameraTrack: usize = 0x18; // CUtlVector - pub const m_flRecordingTime: usize = 0x30; // float32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CNmBoneMask { - pub const m_ID: usize = 0x0; // CGlobalSymbol - pub const m_weightInfo: usize = 0x8; // CNmBoneMask::WeightInfo_t - pub const m_weights: usize = 0x18; // CUtlVector - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CNmClip { - pub const m_skeleton: usize = 0x0; // CStrongHandle - pub const m_nNumFrames: usize = 0x8; // uint32 - pub const m_flDuration: usize = 0xC; // float32 - pub const m_compressedPoseData: usize = 0x10; // CUtlBinaryBlock - pub const m_trackCompressionSettings: usize = 0x28; // CUtlVector - pub const m_compressedPoseOffsets: usize = 0x40; // CUtlVector - pub const m_syncTrack: usize = 0xA0; // CNmSyncTrack - pub const m_rootMotion: usize = 0x150; // CNmRootMotionData - pub const m_bIsAdditive: usize = 0x1A0; // bool - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod NmCompressionSettings_t { - pub const m_translationRangeX: usize = 0x0; // NmCompressionSettings_t::QuantizationRange_t - pub const m_translationRangeY: usize = 0x8; // NmCompressionSettings_t::QuantizationRange_t - pub const m_translationRangeZ: usize = 0x10; // NmCompressionSettings_t::QuantizationRange_t - pub const m_scaleRange: usize = 0x18; // NmCompressionSettings_t::QuantizationRange_t - pub const m_constantRotation: usize = 0x20; // Quaternion - pub const m_bIsRotationStatic: usize = 0x30; // bool - pub const m_bIsTranslationStatic: usize = 0x31; // bool - pub const m_bIsScaleStatic: usize = 0x32; // bool - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod NmCompressionSettings_t__QuantizationRange_t { - pub const m_flRangeStart: usize = 0x0; // float32 - pub const m_flRangeLength: usize = 0x4; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CNmEvent { - pub const m_flStartTime: usize = 0x8; // float32 - pub const m_flDuration: usize = 0xC; // float32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CNmRootMotionData { - pub const m_transforms: usize = 0x0; // CUtlVector - pub const m_nNumFrames: usize = 0x18; // int32 - pub const m_flAverageLinearVelocity: usize = 0x1C; // float32 - pub const m_flAverageAngularVelocityRadians: usize = 0x20; // float32 - pub const m_totalDelta: usize = 0x30; // CTransform - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CNmSkeleton { - pub const m_ID: usize = 0x0; // CGlobalSymbol - pub const m_boneIDs: usize = 0x8; // CUtlLeanVector - pub const m_parentIndices: usize = 0x18; // CUtlVector - pub const m_parentSpaceReferencePose: usize = 0x30; // CUtlVector - pub const m_modelSpaceReferencePose: usize = 0x48; // CUtlVector - pub const m_numBonesToSampleAtLowLOD: usize = 0x60; // int32 - pub const m_boneMasks: usize = 0x68; // CUtlLeanVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod NmSyncTrackTime_t { - pub const m_nEventIdx: usize = 0x0; // int32 - pub const m_percentageThrough: usize = 0x4; // NmPercent_t - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod NmSyncTrackTimeRange_t { - pub const m_startTime: usize = 0x0; // NmSyncTrackTime_t - pub const m_endTime: usize = 0x8; // NmSyncTrackTime_t - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CNmSyncTrack { - pub const m_syncEvents: usize = 0x0; // CUtlLeanVectorFixedGrowable - pub const m_nStartEventOffset: usize = 0xA8; // int32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CNmSyncTrack__EventMarker_t { - pub const m_startTime: usize = 0x0; // NmPercent_t - pub const m_ID: usize = 0x8; // CGlobalSymbol - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CNmSyncTrack__Event_t { - pub const m_ID: usize = 0x0; // CGlobalSymbol - pub const m_startTime: usize = 0x8; // NmPercent_t - pub const m_duration: usize = 0xC; // NmPercent_t - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod NmPercent_t { - pub const m_flValue: usize = 0x0; // float32 - } - // Parent: CNmEvent - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CNmLegacyEvent { - } - // Parent: CNmEvent - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CNmFootEvent { - pub const m_phase: usize = 0x10; // NmFootPhase_t - } - // Parent: CNmEvent - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CNmIDEvent { - pub const m_ID: usize = 0x10; // CGlobalSymbol - } - // Parent: CNmEvent - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CNmTransitionEvent { - pub const m_rule: usize = 0x10; // NmTransitionRule_t - pub const m_ID: usize = 0x18; // CGlobalSymbol - } - // Parent: CNmEvent - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CNmFrameSnapEvent { - pub const m_frameSnapMode: usize = 0x10; // NmFrameSnapEventMode_t - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CNmGraphDataSet { - pub const m_variationID: usize = 0x0; // CGlobalSymbol - pub const m_skeleton: usize = 0x8; // CStrongHandle - pub const m_resources: usize = 0x10; // CUtlVector - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CNmGraph { - pub const m_persistentNodeIndices: usize = 0x0; // CUtlVector - pub const m_instanceNodeStartOffsets: usize = 0x18; // CUtlVector - pub const m_instanceRequiredMemory: usize = 0x30; // uint32 - pub const m_instanceRequiredAlignment: usize = 0x34; // uint32 - pub const m_rootNodeIdx: usize = 0x38; // int16 - pub const m_controlParameterIDs: usize = 0x40; // CUtlVector - pub const m_virtualParameterIDs: usize = 0x58; // CUtlVector - pub const m_virtualParameterNodeIndices: usize = 0x70; // CUtlVector - pub const m_childGraphSlots: usize = 0x88; // CUtlVector - pub const m_externalGraphSlots: usize = 0xA0; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CNmGraph__ExternalGraphSlot_t { - pub const m_nNodeIdx: usize = 0x0; // int16 - pub const m_slotID: usize = 0x8; // CGlobalSymbol - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CNmGraph__ChildGraphSlot_t { - pub const m_nNodeIdx: usize = 0x0; // int16 - pub const m_dataSlotIdx: usize = 0x2; // int16 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CNmGraphVariation { - pub const m_graph: usize = 0x0; // CStrongHandle - pub const m_dataSet: usize = 0x8; // CStrongHandle - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyArrayElementNameKey - pub mod MoodAnimation_t { - pub const m_sName: usize = 0x0; // CUtlString - pub const m_flWeight: usize = 0x8; // float32 - } - // Parent: None - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyArrayElementNameKey - pub mod MoodAnimationLayer_t { - pub const m_sName: usize = 0x0; // CUtlString - pub const m_bActiveListening: usize = 0x8; // bool - pub const m_bActiveTalking: usize = 0x9; // bool - pub const m_layerAnimations: usize = 0x10; // CUtlVector - pub const m_flIntensity: usize = 0x28; // CRangeFloat - pub const m_flDurationScale: usize = 0x30; // CRangeFloat - pub const m_bScaleWithInts: usize = 0x38; // bool - pub const m_flNextStart: usize = 0x3C; // CRangeFloat - pub const m_flStartOffset: usize = 0x44; // CRangeFloat - pub const m_flEndOffset: usize = 0x4C; // CRangeFloat - pub const m_flFadeIn: usize = 0x54; // float32 - pub const m_flFadeOut: usize = 0x58; // float32 - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod AnimationDecodeDebugDumpElement_t { - pub const m_nEntityIndex: usize = 0x0; // int32 - pub const m_modelName: usize = 0x8; // CUtlString - pub const m_poseParams: usize = 0x10; // CUtlVector - pub const m_decodeOps: usize = 0x28; // CUtlVector - pub const m_internalOps: usize = 0x40; // CUtlVector - pub const m_decodedAnims: usize = 0x58; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod AnimationDecodeDebugDump_t { - pub const m_processingType: usize = 0x0; // AnimationProcessingType_t - pub const m_elems: usize = 0x8; // CUtlVector - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod AnimationSnapshotBase_t { - pub const m_flRealTime: usize = 0x0; // float32 - pub const m_rootToWorld: usize = 0x10; // matrix3x4a_t - pub const m_bBonesInWorldSpace: usize = 0x40; // bool - pub const m_boneSetupMask: usize = 0x48; // CUtlVector - pub const m_boneTransforms: usize = 0x60; // CUtlVector - pub const m_flexControllers: usize = 0x78; // CUtlVector - pub const m_SnapshotType: usize = 0x90; // AnimationSnapshotType_t - pub const m_bHasDecodeDump: usize = 0x94; // bool - pub const m_DecodeDump: usize = 0x98; // AnimationDecodeDebugDumpElement_t - } - // Parent: AnimationSnapshotBase_t - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod AnimationSnapshot_t { - pub const m_nEntIndex: usize = 0x108; // int32 - pub const m_modelName: usize = 0x110; // CUtlString - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimBoneDifference { - pub const m_name: usize = 0x0; // CBufferString - pub const m_parent: usize = 0x10; // CBufferString - pub const m_posError: usize = 0x20; // Vector - pub const m_bHasRotation: usize = 0x2C; // bool - pub const m_bHasMovement: usize = 0x2D; // bool - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimMorphDifference { - pub const m_name: usize = 0x0; // CBufferString - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimUserDifference { - pub const m_name: usize = 0x0; // CBufferString - pub const m_nType: usize = 0x10; // int32 - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimEncodeDifference { - pub const m_boneArray: usize = 0x0; // CUtlVector - pub const m_morphArray: usize = 0x18; // CUtlVector - pub const m_userArray: usize = 0x30; // CUtlVector - pub const m_bHasRotationBitArray: usize = 0x48; // CUtlVector - pub const m_bHasMovementBitArray: usize = 0x60; // CUtlVector - pub const m_bHasMorphBitArray: usize = 0x78; // CUtlVector - pub const m_bHasUserBitArray: usize = 0x90; // CUtlVector - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimEventDefinition { - pub const m_nFrame: usize = 0x8; // int32 - pub const m_flCycle: usize = 0xC; // float32 - pub const m_EventData: usize = 0x10; // KeyValues3 - pub const m_sLegacyOptions: usize = 0x20; // CBufferString - pub const m_sEventName: usize = 0x30; // CGlobalSymbol - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimMovement { - pub const endframe: usize = 0x0; // int32 - pub const motionflags: usize = 0x4; // int32 - pub const v0: usize = 0x8; // float32 - pub const v1: usize = 0xC; // float32 - pub const angle: usize = 0x10; // float32 - pub const vector: usize = 0x14; // Vector - pub const position: usize = 0x20; // Vector - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimLocalHierarchy { - pub const m_sBone: usize = 0x0; // CBufferString - pub const m_sNewParent: usize = 0x10; // CBufferString - pub const m_nStartFrame: usize = 0x20; // int32 - pub const m_nPeakFrame: usize = 0x24; // int32 - pub const m_nTailFrame: usize = 0x28; // int32 - pub const m_nEndFrame: usize = 0x2C; // int32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimDecoder { - pub const m_szName: usize = 0x0; // CBufferString - pub const m_nVersion: usize = 0x10; // int32 - pub const m_nType: usize = 0x14; // int32 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimFrameSegment { - pub const m_nUniqueFrameIndex: usize = 0x0; // int32 - pub const m_nLocalElementMasks: usize = 0x4; // uint32 - pub const m_nLocalChannel: usize = 0x8; // int32 - pub const m_container: usize = 0x10; // CUtlBinaryBlock - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimFrameBlockAnim { - pub const m_nStartFrame: usize = 0x0; // int32 - pub const m_nEndFrame: usize = 0x4; // int32 - pub const m_segmentIndexArray: usize = 0x8; // CUtlVector - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimEncodedFrames { - pub const m_fileName: usize = 0x0; // CBufferString - pub const m_nFrames: usize = 0x10; // int32 - pub const m_nFramesPerBlock: usize = 0x14; // int32 - pub const m_frameblockArray: usize = 0x18; // CUtlVector - pub const m_usageDifferences: usize = 0x30; // CAnimEncodeDifference - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimDesc_Flag { - pub const m_bLooping: usize = 0x0; // bool - pub const m_bAllZeros: usize = 0x1; // bool - pub const m_bHidden: usize = 0x2; // bool - pub const m_bDelta: usize = 0x3; // bool - pub const m_bLegacyWorldspace: usize = 0x4; // bool - pub const m_bModelDoc: usize = 0x5; // bool - pub const m_bImplicitSeqIgnoreDelta: usize = 0x6; // bool - pub const m_bAnimGraphAdditive: usize = 0x7; // bool - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimSequenceParams { - pub const m_flFadeInTime: usize = 0x0; // float32 - pub const m_flFadeOutTime: usize = 0x4; // float32 - } - // Parent: None - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimDesc { - pub const m_name: usize = 0x0; // CBufferString - pub const m_flags: usize = 0x10; // CAnimDesc_Flag - pub const fps: usize = 0x18; // float32 - pub const m_Data: usize = 0x20; // CAnimEncodedFrames - pub const m_movementArray: usize = 0xF8; // CUtlVector - pub const m_eventArray: usize = 0x110; // CUtlVector - pub const m_activityArray: usize = 0x128; // CUtlVector - pub const m_hierarchyArray: usize = 0x140; // CUtlVector - pub const framestalltime: usize = 0x158; // float32 - pub const m_vecRootMin: usize = 0x15C; // Vector - pub const m_vecRootMax: usize = 0x168; // Vector - pub const m_vecBoneWorldMin: usize = 0x178; // CUtlVector - pub const m_vecBoneWorldMax: usize = 0x190; // CUtlVector - pub const m_sequenceParams: usize = 0x1A8; // CAnimSequenceParams - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimActivity { - pub const m_name: usize = 0x0; // CBufferString - pub const m_nActivity: usize = 0x10; // int32 - pub const m_nFlags: usize = 0x14; // int32 - pub const m_nWeight: usize = 0x18; // int32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimData { - pub const m_name: usize = 0x10; // CBufferString - pub const m_animArray: usize = 0x20; // CUtlVector - pub const m_decoderArray: usize = 0x38; // CUtlVector - pub const m_nMaxUniqueFrameIndex: usize = 0x50; // int32 - pub const m_segmentArray: usize = 0x58; // CUtlVector - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimBone { - pub const m_name: usize = 0x0; // CBufferString - pub const m_parent: usize = 0x10; // int32 - pub const m_pos: usize = 0x14; // Vector - pub const m_quat: usize = 0x20; // QuaternionStorage - pub const m_scale: usize = 0x30; // float32 - pub const m_qAlignment: usize = 0x34; // QuaternionStorage - pub const m_flags: usize = 0x44; // int32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimUser { - pub const m_name: usize = 0x0; // CBufferString - pub const m_nType: usize = 0x10; // int32 - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimDataChannelDesc { - pub const m_szChannelClass: usize = 0x0; // CBufferString - pub const m_szVariableName: usize = 0x10; // CBufferString - pub const m_nFlags: usize = 0x20; // int32 - pub const m_nType: usize = 0x24; // int32 - pub const m_szGrouping: usize = 0x28; // CBufferString - pub const m_szDescription: usize = 0x38; // CBufferString - pub const m_szElementNameArray: usize = 0x48; // CUtlVector - pub const m_nElementIndexArray: usize = 0x60; // CUtlVector - pub const m_nElementMaskArray: usize = 0x78; // CUtlVector - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimKeyData { - pub const m_name: usize = 0x0; // CBufferString - pub const m_boneArray: usize = 0x10; // CUtlVector - pub const m_userArray: usize = 0x28; // CUtlVector - pub const m_morphArray: usize = 0x40; // CUtlVector - pub const m_nChannelElements: usize = 0x58; // int32 - pub const m_dataChannelArray: usize = 0x60; // CUtlVector - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimationGroup { - pub const m_nFlags: usize = 0xC; // uint32 - pub const m_name: usize = 0x10; // CBufferString - pub const m_localHAnimArray_Handle: usize = 0x58; // CUtlVector> - pub const m_includedGroupArray_Handle: usize = 0x70; // CUtlVector> - pub const m_directHSeqGroup_Handle: usize = 0x88; // CStrongHandle - pub const m_decodeKey: usize = 0x90; // CAnimKeyData - pub const m_szScripts: usize = 0x108; // CUtlVector - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSeqAutoLayerFlag { - pub const m_bPost: usize = 0x0; // bool - pub const m_bSpline: usize = 0x1; // bool - pub const m_bXFade: usize = 0x2; // bool - pub const m_bNoBlend: usize = 0x3; // bool - pub const m_bLocal: usize = 0x4; // bool - pub const m_bPose: usize = 0x5; // bool - pub const m_bFetchFrame: usize = 0x6; // bool - pub const m_bSubtract: usize = 0x7; // bool - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSeqAutoLayer { - pub const m_nLocalReference: usize = 0x0; // int16 - pub const m_nLocalPose: usize = 0x2; // int16 - pub const m_flags: usize = 0x4; // CSeqAutoLayerFlag - pub const m_start: usize = 0xC; // float32 - pub const m_peak: usize = 0x10; // float32 - pub const m_tail: usize = 0x14; // float32 - pub const m_end: usize = 0x18; // float32 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSeqIKLock { - pub const m_flPosWeight: usize = 0x0; // float32 - pub const m_flAngleWeight: usize = 0x4; // float32 - pub const m_nLocalBone: usize = 0x8; // int16 - pub const m_bBonesOrientedAlongPositiveX: usize = 0xA; // bool - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSeqBoneMaskList { - pub const m_sName: usize = 0x0; // CBufferString - pub const m_nLocalBoneArray: usize = 0x10; // CUtlVector - pub const m_flBoneWeightArray: usize = 0x28; // CUtlVector - pub const m_flDefaultMorphCtrlWeight: usize = 0x40; // float32 - pub const m_morphCtrlWeightArray: usize = 0x48; // CUtlVector> - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSeqScaleSet { - pub const m_sName: usize = 0x0; // CBufferString - pub const m_bRootOffset: usize = 0x10; // bool - pub const m_vRootOffset: usize = 0x14; // Vector - pub const m_nLocalBoneArray: usize = 0x20; // CUtlVector - pub const m_flBoneScaleArray: usize = 0x38; // CUtlVector - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSeqMultiFetchFlag { - pub const m_bRealtime: usize = 0x0; // bool - pub const m_bCylepose: usize = 0x1; // bool - pub const m_b0D: usize = 0x2; // bool - pub const m_b1D: usize = 0x3; // bool - pub const m_b2D: usize = 0x4; // bool - pub const m_b2D_TRI: usize = 0x5; // bool - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSeqMultiFetch { - pub const m_flags: usize = 0x0; // CSeqMultiFetchFlag - pub const m_localReferenceArray: usize = 0x8; // CUtlVector - pub const m_nGroupSize: usize = 0x20; // int32[2] - pub const m_nLocalPose: usize = 0x28; // int32[2] - pub const m_poseKeyArray0: usize = 0x30; // CUtlVector - pub const m_poseKeyArray1: usize = 0x48; // CUtlVector - pub const m_nLocalCyclePoseParameter: usize = 0x60; // int32 - pub const m_bCalculatePoseParameters: usize = 0x64; // bool - pub const m_bFixedBlendWeight: usize = 0x65; // bool - pub const m_flFixedBlendWeightVals: usize = 0x68; // float32[2] - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSeqSeqDescFlag { - pub const m_bLooping: usize = 0x0; // bool - pub const m_bSnap: usize = 0x1; // bool - pub const m_bAutoplay: usize = 0x2; // bool - pub const m_bPost: usize = 0x3; // bool - pub const m_bHidden: usize = 0x4; // bool - pub const m_bMulti: usize = 0x5; // bool - pub const m_bLegacyDelta: usize = 0x6; // bool - pub const m_bLegacyWorldspace: usize = 0x7; // bool - pub const m_bLegacyCyclepose: usize = 0x8; // bool - pub const m_bLegacyRealtime: usize = 0x9; // bool - pub const m_bModelDoc: usize = 0xA; // bool - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSeqTransition { - pub const m_flFadeInTime: usize = 0x0; // float32 - pub const m_flFadeOutTime: usize = 0x4; // float32 - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSeqS1SeqDesc { - pub const m_sName: usize = 0x0; // CBufferString - pub const m_flags: usize = 0x10; // CSeqSeqDescFlag - pub const m_fetch: usize = 0x20; // CSeqMultiFetch - pub const m_nLocalWeightlist: usize = 0x90; // int32 - pub const m_autoLayerArray: usize = 0x98; // CUtlVector - pub const m_IKLockArray: usize = 0xB0; // CUtlVector - pub const m_transition: usize = 0xC8; // CSeqTransition - pub const m_SequenceKeys: usize = 0xD0; // KeyValues3 - pub const m_LegacyKeyValueText: usize = 0xE0; // CBufferString - pub const m_activityArray: usize = 0xF0; // CUtlVector - pub const m_footMotion: usize = 0x108; // CUtlVector - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSeqSynthAnimDesc { - pub const m_sName: usize = 0x0; // CBufferString - pub const m_flags: usize = 0x10; // CSeqSeqDescFlag - pub const m_transition: usize = 0x1C; // CSeqTransition - pub const m_nLocalBaseReference: usize = 0x24; // int16 - pub const m_nLocalBoneMask: usize = 0x26; // int16 - pub const m_activityArray: usize = 0x28; // CUtlVector - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSeqCmdLayer { - pub const m_cmd: usize = 0x0; // int16 - pub const m_nLocalReference: usize = 0x2; // int16 - pub const m_nLocalBonemask: usize = 0x4; // int16 - pub const m_nDstResult: usize = 0x6; // int16 - pub const m_nSrcResult: usize = 0x8; // int16 - pub const m_bSpline: usize = 0xA; // bool - pub const m_flVar1: usize = 0xC; // float32 - pub const m_flVar2: usize = 0x10; // float32 - pub const m_nLineNumber: usize = 0x14; // int16 - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSeqPoseSetting { - pub const m_sPoseParameter: usize = 0x0; // CBufferString - pub const m_sAttachment: usize = 0x10; // CBufferString - pub const m_sReferenceSequence: usize = 0x20; // CBufferString - pub const m_flValue: usize = 0x30; // float32 - pub const m_bX: usize = 0x34; // bool - pub const m_bY: usize = 0x35; // bool - pub const m_bZ: usize = 0x36; // bool - pub const m_eType: usize = 0x38; // int32 - } - // Parent: None - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSeqCmdSeqDesc { - pub const m_sName: usize = 0x0; // CBufferString - pub const m_flags: usize = 0x10; // CSeqSeqDescFlag - pub const m_transition: usize = 0x1C; // CSeqTransition - pub const m_nFrameRangeSequence: usize = 0x24; // int16 - pub const m_nFrameCount: usize = 0x26; // int16 - pub const m_flFPS: usize = 0x28; // float32 - pub const m_nSubCycles: usize = 0x2C; // int16 - pub const m_numLocalResults: usize = 0x2E; // int16 - pub const m_cmdLayerArray: usize = 0x30; // CUtlVector - pub const m_eventArray: usize = 0x48; // CUtlVector - pub const m_activityArray: usize = 0x60; // CUtlVector - pub const m_poseSettingArray: usize = 0x78; // CUtlVector - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSeqPoseParamDesc { - pub const m_sName: usize = 0x0; // CBufferString - pub const m_flStart: usize = 0x10; // float32 - pub const m_flEnd: usize = 0x14; // float32 - pub const m_flLoop: usize = 0x18; // float32 - pub const m_bLooping: usize = 0x1C; // bool - } - // Parent: None - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSequenceGroupData { - pub const m_sName: usize = 0x10; // CBufferString - pub const m_nFlags: usize = 0x20; // uint32 - pub const m_localSequenceNameArray: usize = 0x28; // CUtlVector - pub const m_localS1SeqDescArray: usize = 0x40; // CUtlVector - pub const m_localMultiSeqDescArray: usize = 0x58; // CUtlVector - pub const m_localSynthAnimDescArray: usize = 0x70; // CUtlVector - pub const m_localCmdSeqDescArray: usize = 0x88; // CUtlVector - pub const m_localBoneMaskArray: usize = 0xA0; // CUtlVector - pub const m_localScaleSetArray: usize = 0xB8; // CUtlVector - pub const m_localBoneNameArray: usize = 0xD0; // CUtlVector - pub const m_localNodeName: usize = 0xE8; // CBufferString - pub const m_localPoseParamArray: usize = 0xF8; // CUtlVector - pub const m_keyValues: usize = 0x110; // KeyValues3 - pub const m_localIKAutoplayLockArray: usize = 0x120; // CUtlVector - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MPropertyEditClassAsString - pub mod CAnimEnum { - pub const m_value: usize = 0x0; // uint8 - } - // Parent: CAnimGraphSettingsGroup - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - pub mod CAnimGraphNetworkSettings { - pub const m_bNetworkingEnabled: usize = 0x20; // bool - } - // Parent: CAnimComponentUpdater - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CActionComponentUpdater { - pub const m_actions: usize = 0x30; // CUtlVector> - } - // Parent: CBinaryUpdateNode - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAddUpdateNode { - pub const m_footMotionTiming: usize = 0x88; // BinaryNodeChildOption - pub const m_bApplyToFootMotion: usize = 0x8C; // bool - pub const m_bApplyChannelsSeparately: usize = 0x8D; // bool - pub const m_bUseModelSpace: usize = 0x8E; // bool - } - // Parent: CUnaryUpdateNode - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAimMatrixUpdateNode { - pub const m_opFixedSettings: usize = 0x70; // AimMatrixOpFixedSettings_t - pub const m_target: usize = 0x148; // AnimVectorSource - pub const m_paramIndex: usize = 0x14C; // CAnimParamHandle - pub const m_hSequence: usize = 0x150; // HSequence - pub const m_bResetChild: usize = 0x154; // bool - pub const m_bLockWhenWaning: usize = 0x155; // bool - } - // Parent: CLeafUpdateNode - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CBindPoseUpdateNode { - } - // Parent: CUnaryUpdateNode - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CChoreoUpdateNode { - } - // Parent: CUnaryUpdateNode - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CCycleControlUpdateNode { - pub const m_valueSource: usize = 0x68; // AnimValueSource - pub const m_paramIndex: usize = 0x6C; // CAnimParamHandle - } - // Parent: CLeafUpdateNode - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CCycleControlClipUpdateNode { - pub const m_tags: usize = 0x60; // CUtlVector - pub const m_hSequence: usize = 0x7C; // HSequence - pub const m_duration: usize = 0x80; // float32 - pub const m_valueSource: usize = 0x84; // AnimValueSource - pub const m_paramIndex: usize = 0x88; // CAnimParamHandle - } - // Parent: CLeafUpdateNode - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CDirectionalBlendUpdateNode { - pub const m_hSequences: usize = 0x5C; // HSequence[8] - pub const m_damping: usize = 0x80; // CAnimInputDamping - pub const m_blendValueSource: usize = 0x90; // AnimValueSource - pub const m_paramIndex: usize = 0x94; // CAnimParamHandle - pub const m_playbackSpeed: usize = 0x98; // float32 - pub const m_duration: usize = 0x9C; // float32 - pub const m_bLoop: usize = 0xA0; // bool - pub const m_bLockBlendOnReset: usize = 0xA1; // bool - } - // Parent: CUnaryUpdateNode - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CDirectPlaybackUpdateNode { - pub const m_bFinishEarly: usize = 0x6C; // bool - pub const m_bResetOnFinish: usize = 0x6D; // bool - pub const m_allTags: usize = 0x70; // CUtlVector - } - // Parent: CUnaryUpdateNode - // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CFollowPathUpdateNode { - pub const m_flBlendOutTime: usize = 0x6C; // float32 - pub const m_bBlockNonPathMovement: usize = 0x70; // bool - pub const m_bStopFeetAtGoal: usize = 0x71; // bool - pub const m_bScaleSpeed: usize = 0x72; // bool - pub const m_flScale: usize = 0x74; // float32 - pub const m_flMinAngle: usize = 0x78; // float32 - pub const m_flMaxAngle: usize = 0x7C; // float32 - pub const m_flSpeedScaleBlending: usize = 0x80; // float32 - pub const m_turnDamping: usize = 0x88; // CAnimInputDamping - pub const m_facingTarget: usize = 0x98; // AnimValueSource - pub const m_hParam: usize = 0x9C; // CAnimParamHandle - pub const m_flTurnToFaceOffset: usize = 0xA0; // float32 - pub const m_bTurnToFace: usize = 0xA4; // bool - } - // Parent: CUnaryUpdateNode - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CFollowAttachmentUpdateNode { - pub const m_opFixedData: usize = 0x70; // FollowAttachmentSettings_t - } - // Parent: CUnaryUpdateNode - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CFootAdjustmentUpdateNode { - pub const m_clips: usize = 0x70; // CUtlVector - pub const m_hBasePoseCacheHandle: usize = 0x88; // CPoseHandle - pub const m_facingTarget: usize = 0x8C; // CAnimParamHandle - pub const m_flTurnTimeMin: usize = 0x90; // float32 - pub const m_flTurnTimeMax: usize = 0x94; // float32 - pub const m_flStepHeightMax: usize = 0x98; // float32 - pub const m_flStepHeightMaxAngle: usize = 0x9C; // float32 - pub const m_bResetChild: usize = 0xA0; // bool - pub const m_bAnimationDriven: usize = 0xA1; // bool - } - // Parent: CUnaryUpdateNode - // Fields count: 20 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CFootLockUpdateNode { - pub const m_opFixedSettings: usize = 0x68; // FootLockPoseOpFixedSettings - pub const m_footSettings: usize = 0xD0; // CUtlVector - pub const m_hipShiftDamping: usize = 0xE8; // CAnimInputDamping - pub const m_rootHeightDamping: usize = 0xF8; // CAnimInputDamping - pub const m_flStrideCurveScale: usize = 0x108; // float32 - pub const m_flStrideCurveLimitScale: usize = 0x10C; // float32 - pub const m_flStepHeightIncreaseScale: usize = 0x110; // float32 - pub const m_flStepHeightDecreaseScale: usize = 0x114; // float32 - pub const m_flHipShiftScale: usize = 0x118; // float32 - pub const m_flBlendTime: usize = 0x11C; // float32 - pub const m_flMaxRootHeightOffset: usize = 0x120; // float32 - pub const m_flMinRootHeightOffset: usize = 0x124; // float32 - pub const m_flTiltPlanePitchSpringStrength: usize = 0x128; // float32 - pub const m_flTiltPlaneRollSpringStrength: usize = 0x12C; // float32 - pub const m_bApplyFootRotationLimits: usize = 0x130; // bool - pub const m_bApplyHipShift: usize = 0x131; // bool - pub const m_bModulateStepHeight: usize = 0x132; // bool - pub const m_bResetChild: usize = 0x133; // bool - pub const m_bEnableVerticalCurvedPaths: usize = 0x134; // bool - pub const m_bEnableRootHeightDamping: usize = 0x135; // bool - } - // Parent: CUnaryUpdateNode - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CFootPinningUpdateNode { - pub const m_poseOpFixedData: usize = 0x70; // FootPinningPoseOpFixedData_t - pub const m_eTimingSource: usize = 0xA0; // FootPinningTimingSource - pub const m_params: usize = 0xA8; // CUtlVector - pub const m_bResetChild: usize = 0xC0; // bool - } - // Parent: CUnaryUpdateNode - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CFootStepTriggerUpdateNode { - pub const m_triggers: usize = 0x68; // CUtlVector - pub const m_flTolerance: usize = 0x84; // float32 - } - // Parent: CUnaryUpdateNode - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CHitReactUpdateNode { - pub const m_opFixedSettings: usize = 0x68; // HitReactFixedSettings_t - pub const m_triggerParam: usize = 0xB4; // CAnimParamHandle - pub const m_hitBoneParam: usize = 0xB6; // CAnimParamHandle - pub const m_hitOffsetParam: usize = 0xB8; // CAnimParamHandle - pub const m_hitDirectionParam: usize = 0xBA; // CAnimParamHandle - pub const m_hitStrengthParam: usize = 0xBC; // CAnimParamHandle - pub const m_flMinDelayBetweenHits: usize = 0xC0; // float32 - pub const m_bResetChild: usize = 0xC4; // bool - } - // Parent: CLeafUpdateNode - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CInputStreamUpdateNode { - } - // Parent: CUnaryUpdateNode - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CJiggleBoneUpdateNode { - pub const m_opFixedData: usize = 0x68; // JiggleBoneSettingsList_t - } - // Parent: CSequenceUpdateNode - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CJumpHelperUpdateNode { - pub const m_hTargetParam: usize = 0xA1; // CAnimParamHandle - pub const m_flOriginalJumpMovement: usize = 0xA4; // Vector - pub const m_flOriginalJumpDuration: usize = 0xB0; // float32 - pub const m_flJumpStartCycle: usize = 0xB4; // float32 - pub const m_flJumpEndCycle: usize = 0xB8; // float32 - pub const m_eCorrectionMethod: usize = 0xBC; // JumpCorrectionMethod - pub const m_bTranslationAxis: usize = 0xC0; // bool[3] - pub const m_bScaleSpeed: usize = 0xC3; // bool - } - // Parent: CUnaryUpdateNode - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CLookAtUpdateNode { - pub const m_opFixedSettings: usize = 0x70; // LookAtOpFixedSettings_t - pub const m_target: usize = 0x138; // AnimVectorSource - pub const m_paramIndex: usize = 0x13C; // CAnimParamHandle - pub const m_weightParamIndex: usize = 0x13E; // CAnimParamHandle - pub const m_bResetChild: usize = 0x140; // bool - pub const m_bLockWhenWaning: usize = 0x141; // bool - } - // Parent: CUnaryUpdateNode - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CMoverUpdateNode { - pub const m_damping: usize = 0x70; // CAnimInputDamping - pub const m_facingTarget: usize = 0x80; // AnimValueSource - pub const m_hMoveVecParam: usize = 0x84; // CAnimParamHandle - pub const m_hMoveHeadingParam: usize = 0x86; // CAnimParamHandle - pub const m_hTurnToFaceParam: usize = 0x88; // CAnimParamHandle - pub const m_flTurnToFaceOffset: usize = 0x8C; // float32 - pub const m_flTurnToFaceLimit: usize = 0x90; // float32 - pub const m_bAdditive: usize = 0x94; // bool - pub const m_bApplyMovement: usize = 0x95; // bool - pub const m_bOrientMovement: usize = 0x96; // bool - pub const m_bApplyRotation: usize = 0x97; // bool - pub const m_bLimitOnly: usize = 0x98; // bool - } - // Parent: CUnaryUpdateNode - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPathHelperUpdateNode { - pub const m_flStoppingRadius: usize = 0x68; // float32 - pub const m_flStoppingSpeedScale: usize = 0x6C; // float32 - } - // Parent: CUnaryUpdateNode - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CRagdollUpdateNode { - pub const m_nWeightListIndex: usize = 0x68; // int32 - pub const m_poseControlMethod: usize = 0x6C; // RagdollPoseControl - } - // Parent: CUnaryUpdateNode - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CRootUpdateNode { - } - // Parent: CUnaryUpdateNode - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSetFacingUpdateNode { - pub const m_facingMode: usize = 0x68; // FacingMode - pub const m_bResetChild: usize = 0x6C; // bool - } - // Parent: CUnaryUpdateNode - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSlowDownOnSlopesUpdateNode { - pub const m_flSlowDownStrength: usize = 0x68; // float32 - } - // Parent: CUnaryUpdateNode - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSolveIKChainUpdateNode { - pub const m_targetHandles: usize = 0x68; // CUtlVector - pub const m_opFixedData: usize = 0x80; // SolveIKChainPoseOpFixedSettings_t - } - // Parent: CUnaryUpdateNode - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSpeedScaleUpdateNode { - pub const m_paramIndex: usize = 0x68; // CAnimParamHandle - } - // Parent: CUnaryUpdateNode - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CStanceOverrideUpdateNode { - pub const m_footStanceInfo: usize = 0x68; // CUtlVector - pub const m_pStanceSourceNode: usize = 0x80; // CAnimUpdateNodeRef - pub const m_hParameter: usize = 0x90; // CAnimParamHandle - pub const m_eMode: usize = 0x94; // StanceOverrideMode - } - // Parent: CUnaryUpdateNode - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CStanceScaleUpdateNode { - pub const m_hParam: usize = 0x68; // CAnimParamHandle - } - // Parent: CUnaryUpdateNode - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CStopAtGoalUpdateNode { - pub const m_flOuterRadius: usize = 0x6C; // float32 - pub const m_flInnerRadius: usize = 0x70; // float32 - pub const m_flMaxScale: usize = 0x74; // float32 - pub const m_flMinScale: usize = 0x78; // float32 - pub const m_damping: usize = 0x80; // CAnimInputDamping - } - // Parent: CUnaryUpdateNode - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CTurnHelperUpdateNode { - pub const m_facingTarget: usize = 0x6C; // AnimValueSource - pub const m_turnStartTimeOffset: usize = 0x70; // float32 - pub const m_turnDuration: usize = 0x74; // float32 - pub const m_bMatchChildDuration: usize = 0x78; // bool - pub const m_manualTurnOffset: usize = 0x7C; // float32 - pub const m_bUseManualTurnOffset: usize = 0x80; // bool - } - // Parent: CUnaryUpdateNode - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CTwoBoneIKUpdateNode { - pub const m_opFixedData: usize = 0x70; // TwoBoneIKSettings_t - } - } - // Module: libclient.so - // Classes count: 220 - // Enums count: 0 - pub mod libclient { - // Parent: None - // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_nameStringableIndex (int32) - pub mod CEntityIdentity { - pub const m_nameStringableIndex: usize = 0x14; // int32 - pub const m_name: usize = 0x18; // CUtlSymbolLarge - pub const m_designerName: usize = 0x20; // CUtlSymbolLarge - pub const m_flags: usize = 0x30; // uint32 - pub const m_worldGroupId: usize = 0x38; // WorldGroupId_t - pub const m_fDataObjectTypes: usize = 0x3C; // uint32 - pub const m_PathIndex: usize = 0x40; // ChangeAccessorFieldPathIndex_t - pub const m_pPrev: usize = 0x58; // CEntityIdentity* - pub const m_pNext: usize = 0x60; // CEntityIdentity* - pub const m_pPrevByClass: usize = 0x68; // CEntityIdentity* - pub const m_pNextByClass: usize = 0x70; // CEntityIdentity* - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_pEntity (CEntityIdentity*) - // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) - pub mod CEntityInstance { - pub const m_iszPrivateVScripts: usize = 0x8; // CUtlSymbolLarge - pub const m_pEntity: usize = 0x10; // CEntityIdentity* - pub const m_CScriptComponent: usize = 0x28; // CScriptComponent* - pub const m_bVisibleinPVS: usize = 0x30; // bool - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_sceneNode (CGameSceneNode) - pub mod CBodyComponentPoint { - pub const m_sceneNode: usize = 0x60; // CGameSceneNode - pub const __m_pChainEntity: usize = 0x1C0; // CNetworkVarChainer - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) - pub mod CBodyComponentSkeletonInstance { - pub const m_skeletonInstance: usize = 0x60; // CSkeletonInstance - pub const __m_pChainEntity: usize = 0x450; // CNetworkVarChainer - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_bvDisabledHitGroups (uint32) - pub mod CHitboxComponent { - pub const m_bvDisabledHitGroups: usize = 0x24; // uint32[1] - } - // Parent: None - // Fields count: 66 - // - // Metadata: - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_SecondaryColor (Color) - // NetworkVarNames: m_flBrightness (float) - // NetworkVarNames: m_flBrightnessScale (float) - // NetworkVarNames: m_flBrightnessMult (float) - // NetworkVarNames: m_flRange (float) - // NetworkVarNames: m_flFalloff (float) - // NetworkVarNames: m_flAttenuation0 (float) - // NetworkVarNames: m_flAttenuation1 (float) - // NetworkVarNames: m_flAttenuation2 (float) - // NetworkVarNames: m_flTheta (float) - // NetworkVarNames: m_flPhi (float) - // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) - // NetworkVarNames: m_nCascades (int) - // NetworkVarNames: m_nCastShadows (int) - // NetworkVarNames: m_nShadowWidth (int) - // NetworkVarNames: m_nShadowHeight (int) - // NetworkVarNames: m_bRenderDiffuse (bool) - // NetworkVarNames: m_nRenderSpecular (int) - // NetworkVarNames: m_bRenderTransmissive (bool) - // NetworkVarNames: m_flOrthoLightWidth (float) - // NetworkVarNames: m_flOrthoLightHeight (float) - // NetworkVarNames: m_nStyle (int) - // NetworkVarNames: m_Pattern (CUtlString) - // NetworkVarNames: m_nCascadeRenderStaticObjects (int) - // NetworkVarNames: m_flShadowCascadeCrossFade (float) - // NetworkVarNames: m_flShadowCascadeDistanceFade (float) - // NetworkVarNames: m_flShadowCascadeDistance0 (float) - // NetworkVarNames: m_flShadowCascadeDistance1 (float) - // NetworkVarNames: m_flShadowCascadeDistance2 (float) - // NetworkVarNames: m_flShadowCascadeDistance3 (float) - // NetworkVarNames: m_nShadowCascadeResolution0 (int) - // NetworkVarNames: m_nShadowCascadeResolution1 (int) - // NetworkVarNames: m_nShadowCascadeResolution2 (int) - // NetworkVarNames: m_nShadowCascadeResolution3 (int) - // NetworkVarNames: m_bUsesBakedShadowing (bool) - // NetworkVarNames: m_nShadowPriority (int) - // NetworkVarNames: m_nBakedShadowIndex (int) - // NetworkVarNames: m_bRenderToCubemaps (bool) - // NetworkVarNames: m_nDirectLight (int) - // NetworkVarNames: m_nIndirectLight (int) - // NetworkVarNames: m_flFadeMinDist (float) - // NetworkVarNames: m_flFadeMaxDist (float) - // NetworkVarNames: m_flShadowFadeMinDist (float) - // NetworkVarNames: m_flShadowFadeMaxDist (float) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bFlicker (bool) - // NetworkVarNames: m_bPrecomputedFieldsValid (bool) - // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) - // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) - // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) - // NetworkVarNames: m_flPrecomputedMaxRange (float) - // NetworkVarNames: m_nFogLightingMode (int) - // NetworkVarNames: m_flFogContributionStength (float) - // NetworkVarNames: m_flNearClipPlane (float) - // NetworkVarNames: m_SkyColor (Color) - // NetworkVarNames: m_flSkyIntensity (float) - // NetworkVarNames: m_SkyAmbientBounce (Color) - // NetworkVarNames: m_bUseSecondaryColor (bool) - // NetworkVarNames: m_bMixedShadows (bool) - // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) - // NetworkVarNames: m_flCapsuleLength (float) - // NetworkVarNames: m_flMinRoughness (float) - pub mod CLightComponent { - pub const __m_pChainEntity: usize = 0x58; // CNetworkVarChainer - pub const m_Color: usize = 0x95; // Color - pub const m_SecondaryColor: usize = 0x99; // Color - pub const m_flBrightness: usize = 0xA0; // float32 - pub const m_flBrightnessScale: usize = 0xA4; // float32 - pub const m_flBrightnessMult: usize = 0xA8; // float32 - pub const m_flRange: usize = 0xAC; // float32 - pub const m_flFalloff: usize = 0xB0; // float32 - pub const m_flAttenuation0: usize = 0xB4; // float32 - pub const m_flAttenuation1: usize = 0xB8; // float32 - pub const m_flAttenuation2: usize = 0xBC; // float32 - pub const m_flTheta: usize = 0xC0; // float32 - pub const m_flPhi: usize = 0xC4; // float32 - pub const m_hLightCookie: usize = 0xC8; // CStrongHandle - pub const m_nCascades: usize = 0xD0; // int32 - pub const m_nCastShadows: usize = 0xD4; // int32 - pub const m_nShadowWidth: usize = 0xD8; // int32 - pub const m_nShadowHeight: usize = 0xDC; // int32 - pub const m_bRenderDiffuse: usize = 0xE0; // bool - pub const m_nRenderSpecular: usize = 0xE4; // int32 - pub const m_bRenderTransmissive: usize = 0xE8; // bool - pub const m_flOrthoLightWidth: usize = 0xEC; // float32 - pub const m_flOrthoLightHeight: usize = 0xF0; // float32 - pub const m_nStyle: usize = 0xF4; // int32 - pub const m_Pattern: usize = 0xF8; // CUtlString - pub const m_nCascadeRenderStaticObjects: usize = 0x100; // int32 - pub const m_flShadowCascadeCrossFade: usize = 0x104; // float32 - pub const m_flShadowCascadeDistanceFade: usize = 0x108; // float32 - pub const m_flShadowCascadeDistance0: usize = 0x10C; // float32 - pub const m_flShadowCascadeDistance1: usize = 0x110; // float32 - pub const m_flShadowCascadeDistance2: usize = 0x114; // float32 - pub const m_flShadowCascadeDistance3: usize = 0x118; // float32 - pub const m_nShadowCascadeResolution0: usize = 0x11C; // int32 - pub const m_nShadowCascadeResolution1: usize = 0x120; // int32 - pub const m_nShadowCascadeResolution2: usize = 0x124; // int32 - pub const m_nShadowCascadeResolution3: usize = 0x128; // int32 - pub const m_bUsesBakedShadowing: usize = 0x12C; // bool - pub const m_nShadowPriority: usize = 0x130; // int32 - pub const m_nBakedShadowIndex: usize = 0x134; // int32 - pub const m_bRenderToCubemaps: usize = 0x138; // bool - pub const m_nDirectLight: usize = 0x13C; // int32 - pub const m_nIndirectLight: usize = 0x140; // int32 - pub const m_flFadeMinDist: usize = 0x144; // float32 - pub const m_flFadeMaxDist: usize = 0x148; // float32 - pub const m_flShadowFadeMinDist: usize = 0x14C; // float32 - pub const m_flShadowFadeMaxDist: usize = 0x150; // float32 - pub const m_bEnabled: usize = 0x154; // bool - pub const m_bFlicker: usize = 0x155; // bool - pub const m_bPrecomputedFieldsValid: usize = 0x156; // bool - pub const m_vPrecomputedBoundsMins: usize = 0x158; // Vector - pub const m_vPrecomputedBoundsMaxs: usize = 0x164; // Vector - pub const m_vPrecomputedOBBOrigin: usize = 0x170; // Vector - pub const m_vPrecomputedOBBAngles: usize = 0x17C; // QAngle - pub const m_vPrecomputedOBBExtent: usize = 0x188; // Vector - pub const m_flPrecomputedMaxRange: usize = 0x194; // float32 - pub const m_nFogLightingMode: usize = 0x198; // int32 - pub const m_flFogContributionStength: usize = 0x19C; // float32 - pub const m_flNearClipPlane: usize = 0x1A0; // float32 - pub const m_SkyColor: usize = 0x1A4; // Color - pub const m_flSkyIntensity: usize = 0x1A8; // float32 - pub const m_SkyAmbientBounce: usize = 0x1AC; // Color - pub const m_bUseSecondaryColor: usize = 0x1B0; // bool - pub const m_bMixedShadows: usize = 0x1B1; // bool - pub const m_flLightStyleStartTime: usize = 0x1B4; // GameTime_t - pub const m_flCapsuleLength: usize = 0x1B8; // float32 - pub const m_flMinRoughness: usize = 0x1BC; // float32 - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - pub mod CBasePlayerControllerAPI { - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: nType (FixAngleSet_t) - // NetworkVarNames: qAngle (QAngle) - // NetworkVarNames: nIndex (uint32) - pub mod ViewAngleServerChange_t { - pub const nType: usize = 0x30; // FixAngleSet_t - pub const qAngle: usize = 0x34; // QAngle - pub const nIndex: usize = 0x40; // uint32 - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - pub mod CDynamicPropAPI { - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: localSound (Vector) - // NetworkVarNames: soundscapeIndex (int32) - // NetworkVarNames: localBits (uint8) - // NetworkVarNames: soundscapeEntityListIndex (int) - // NetworkVarNames: soundEventHash (uint32) - pub mod audioparams_t { - pub const localSound: usize = 0x8; // Vector[8] - pub const soundscapeIndex: usize = 0x68; // int32 - pub const localBits: usize = 0x6C; // uint8 - pub const soundscapeEntityListIndex: usize = 0x70; // int32 - pub const soundEventHash: usize = 0x74; // uint32 - } - // Parent: None - // Fields count: 20 - // - // Metadata: - // NetworkVarNames: m_vecCsViewPunchAngle (QAngle) - // NetworkVarNames: m_nCsViewPunchAngleTick (GameTick_t) - // NetworkVarNames: m_flCsViewPunchAngleTickRatio (float32) - // NetworkVarNames: m_PlayerFog (fogplayerparams_t) - // NetworkVarNames: m_hColorCorrectionCtrl (CHandle) - // NetworkVarNames: m_hViewEntity (CHandle) - // NetworkVarNames: m_hTonemapController (CHandle) - // NetworkVarNames: m_audio (audioparams_t) - // NetworkVarNames: m_PostProcessingVolumes (CHandle) - pub mod CPlayer_CameraServices { - pub const m_vecCsViewPunchAngle: usize = 0x40; // QAngle - pub const m_nCsViewPunchAngleTick: usize = 0x4C; // GameTick_t - pub const m_flCsViewPunchAngleTickRatio: usize = 0x50; // float32 - pub const m_PlayerFog: usize = 0x58; // C_fogplayerparams_t - pub const m_hColorCorrectionCtrl: usize = 0x98; // CHandle - pub const m_hViewEntity: usize = 0x9C; // CHandle - pub const m_hTonemapController: usize = 0xA0; // CHandle - pub const m_audio: usize = 0xA8; // audioparams_t - pub const m_PostProcessingVolumes: usize = 0x120; // C_NetworkUtlVectorBase> - pub const m_flOldPlayerZ: usize = 0x138; // float32 - pub const m_flOldPlayerViewOffsetZ: usize = 0x13C; // float32 - pub const m_CurrentFog: usize = 0x140; // fogparams_t - pub const m_hOldFogController: usize = 0x1A8; // CHandle - pub const m_bOverrideFogColor: usize = 0x1AC; // bool[5] - pub const m_OverrideFogColor: usize = 0x1B1; // Color[5] - pub const m_bOverrideFogStartEnd: usize = 0x1C5; // bool[5] - pub const m_fOverrideFogStart: usize = 0x1CC; // float32[5] - pub const m_fOverrideFogEnd: usize = 0x1E0; // float32[5] - pub const m_hActivePostProcessingVolume: usize = 0x1F4; // CHandle - pub const m_angDemoViewAngles: usize = 0x1F8; // QAngle - } - // Parent: None - // Fields count: 15 - // - // Metadata: - // NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t) - // NetworkVarNames: m_flMaxspeed (float32) - // NetworkVarNames: m_arrForceSubtickMoveWhen (float32) - pub mod CPlayer_MovementServices { - pub const m_nImpulse: usize = 0x40; // int32 - pub const m_nButtons: usize = 0x48; // CInButtonState - pub const m_nQueuedButtonDownMask: usize = 0x68; // uint64 - pub const m_nQueuedButtonChangeMask: usize = 0x70; // uint64 - pub const m_nButtonDoublePressed: usize = 0x78; // uint64 - pub const m_pButtonPressedCmdNumber: usize = 0x80; // uint32[64] - pub const m_nLastCommandNumberProcessed: usize = 0x180; // uint32 - pub const m_nToggleButtonDownMask: usize = 0x188; // uint64 - pub const m_flMaxspeed: usize = 0x198; // float32 - pub const m_arrForceSubtickMoveWhen: usize = 0x19C; // float32[4] - pub const m_flForwardMove: usize = 0x1AC; // float32 - pub const m_flLeftMove: usize = 0x1B0; // float32 - pub const m_flUpMove: usize = 0x1B4; // float32 - pub const m_vecLastMovementImpulses: usize = 0x1B8; // Vector - pub const m_vecOldViewAngles: usize = 0x1C4; // QAngle - } - // Parent: CPlayer_MovementServices - // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_flFallVelocity (float32) - // NetworkVarNames: m_bInCrouch (bool) - // NetworkVarNames: m_nCrouchState (uint32) - // NetworkVarNames: m_flCrouchTransitionStartTime (GameTime_t) - // NetworkVarNames: m_bDucked (bool) - // NetworkVarNames: m_bDucking (bool) - // NetworkVarNames: m_bInDuckJump (bool) - pub mod CPlayer_MovementServices_Humanoid { - pub const m_flStepSoundTime: usize = 0x1D8; // float32 - pub const m_flFallVelocity: usize = 0x1DC; // float32 - pub const m_bInCrouch: usize = 0x1E0; // bool - pub const m_nCrouchState: usize = 0x1E4; // uint32 - pub const m_flCrouchTransitionStartTime: usize = 0x1E8; // GameTime_t - pub const m_bDucked: usize = 0x1EC; // bool - pub const m_bDucking: usize = 0x1ED; // bool - pub const m_bInDuckJump: usize = 0x1EE; // bool - pub const m_groundNormal: usize = 0x1F0; // Vector - pub const m_flSurfaceFriction: usize = 0x1FC; // float32 - pub const m_surfaceProps: usize = 0x200; // CUtlStringToken - pub const m_nStepside: usize = 0x210; // int32 - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_iObserverMode (uint8) - // NetworkVarNames: m_hObserverTarget (CHandle) - pub mod CPlayer_ObserverServices { - pub const m_iObserverMode: usize = 0x40; // uint8 - pub const m_hObserverTarget: usize = 0x44; // CHandle - pub const m_iObserverLastMode: usize = 0x48; // ObserverMode_t - pub const m_bForcedObserverMode: usize = 0x4C; // bool - pub const m_flObserverChaseDistance: usize = 0x50; // float32 - pub const m_flObserverChaseDistanceCalcTime: usize = 0x54; // GameTime_t - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_hMyWeapons (CHandle) - // NetworkVarNames: m_hActiveWeapon (CHandle) - // NetworkVarNames: m_hLastWeapon (CHandle) - // NetworkVarNames: m_iAmmo (uint16) - pub mod CPlayer_WeaponServices { - pub const m_hMyWeapons: usize = 0x40; // C_NetworkUtlVectorBase> - pub const m_hActiveWeapon: usize = 0x58; // CHandle - pub const m_hLastWeapon: usize = 0x5C; // CHandle - pub const m_iAmmo: usize = 0x60; // uint16[32] - } - // Parent: CBodyComponentSkeletonInstance - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_animationController (CBaseAnimGraphController) - pub mod CBodyComponentBaseAnimGraph { - pub const m_animationController: usize = 0x478; // CBaseAnimGraphController - pub const __m_pChainEntity: usize = 0x1C68; // CNetworkVarChainer - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_ID (CUtlStringToken) - // NetworkVarNames: m_Values (Vector4D) - pub mod EntityRenderAttribute_t { - pub const m_ID: usize = 0x30; // CUtlStringToken - pub const m_Values: usize = 0x34; // Vector4D - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_Handle (ModelConfigHandle_t) - // NetworkVarNames: m_Name (string_t) - // NetworkVarNames: m_AssociatedEntities (CHandle) - // NetworkVarNames: m_AssociatedEntityNames (string_t) - pub mod ActiveModelConfig_t { - pub const m_Handle: usize = 0x28; // ModelConfigHandle_t - pub const m_Name: usize = 0x30; // CUtlSymbolLarge - pub const m_AssociatedEntities: usize = 0x38; // C_NetworkUtlVectorBase> - pub const m_AssociatedEntityNames: usize = 0x50; // C_NetworkUtlVectorBase - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_hOwner (CEntityHandle) - // NetworkVarNames: m_name (CUtlStringToken) - pub mod CGameSceneNodeHandle { - pub const m_hOwner: usize = 0x8; // CEntityHandle - pub const m_name: usize = 0xC; // CUtlStringToken - } - // Parent: None - // Fields count: 32 - // - // Metadata: - // NetworkVarNames: m_hParent (CGameSceneNodeHandle) - // NetworkVarNames: m_vecOrigin (CNetworkOriginCellCoordQuantizedVector) - // NetworkVarNames: m_angRotation (QAngle) - // NetworkVarNames: m_flScale (float) - // NetworkVarNames: m_name (CUtlStringToken) - // NetworkVarNames: m_hierarchyAttachName (CUtlStringToken) - pub mod CGameSceneNode { - pub const m_nodeToWorld: usize = 0x10; // CTransform - pub const m_pOwner: usize = 0x30; // CEntityInstance* - pub const m_pParent: usize = 0x38; // CGameSceneNode* - pub const m_pChild: usize = 0x40; // CGameSceneNode* - pub const m_pNextSibling: usize = 0x48; // CGameSceneNode* - pub const m_hParent: usize = 0x70; // CGameSceneNodeHandle - pub const m_vecOrigin: usize = 0x80; // CNetworkOriginCellCoordQuantizedVector - pub const m_angRotation: usize = 0xB8; // QAngle - pub const m_flScale: usize = 0xC4; // float32 - pub const m_vecAbsOrigin: usize = 0xC8; // Vector - pub const m_angAbsRotation: usize = 0xD4; // QAngle - pub const m_flAbsScale: usize = 0xE0; // float32 - pub const m_nParentAttachmentOrBone: usize = 0xE4; // int16 - pub const m_bDebugAbsOriginChanges: usize = 0xE6; // bool - pub const m_bDormant: usize = 0xE7; // bool - pub const m_bForceParentToBeNetworked: usize = 0xE8; // bool - pub const m_bDirtyHierarchy: usize = 0x0; // bitfield:1 - pub const m_bDirtyBoneMergeInfo: usize = 0x0; // bitfield:1 - pub const m_bNetworkedPositionChanged: usize = 0x0; // bitfield:1 - pub const m_bNetworkedAnglesChanged: usize = 0x0; // bitfield:1 - pub const m_bNetworkedScaleChanged: usize = 0x0; // bitfield:1 - pub const m_bWillBeCallingPostDataUpdate: usize = 0x0; // bitfield:1 - pub const m_bBoneMergeFlex: usize = 0x0; // bitfield:1 - pub const m_nLatchAbsOrigin: usize = 0x0; // bitfield:2 - pub const m_bDirtyBoneMergeBoneToRoot: usize = 0x0; // bitfield:1 - pub const m_nHierarchicalDepth: usize = 0xEB; // uint8 - pub const m_nHierarchyType: usize = 0xEC; // uint8 - pub const m_nDoNotSetAnimTimeInInvalidatePhysicsCount: usize = 0xED; // uint8 - pub const m_name: usize = 0xF0; // CUtlStringToken - pub const m_hierarchyAttachName: usize = 0x140; // CUtlStringToken - pub const m_flZOffset: usize = 0x144; // float32 - pub const m_vRenderOrigin: usize = 0x148; // Vector - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_hSequence (HSequence) - // NetworkVarNames: m_flPrevCycle (float32) - // NetworkVarNames: m_flCycle (float32) - pub mod CNetworkedSequenceOperation { - pub const m_hSequence: usize = 0x8; // HSequence - pub const m_flPrevCycle: usize = 0xC; // float32 - pub const m_flCycle: usize = 0x10; // float32 - pub const m_flWeight: usize = 0x14; // CNetworkedQuantizedFloat - pub const m_bSequenceChangeNetworked: usize = 0x1C; // bool - pub const m_bDiscontinuity: usize = 0x1D; // bool - pub const m_flPrevCycleFromDiscontinuity: usize = 0x20; // float32 - pub const m_flPrevCycleForAnimEventDetection: usize = 0x24; // float32 - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_hModel (HModelStrong) - // NetworkVarNames: m_bClientClothCreationSuppressed (bool) - // NetworkVarNames: m_MeshGroupMask (MeshGroupMask_t) - // NetworkVarNames: m_nIdealMotionType (int8) - pub mod CModelState { - pub const m_hModel: usize = 0xA0; // CStrongHandle - pub const m_ModelName: usize = 0xA8; // CUtlSymbolLarge - pub const m_bClientClothCreationSuppressed: usize = 0xE8; // bool - pub const m_MeshGroupMask: usize = 0x180; // uint64 - pub const m_nIdealMotionType: usize = 0x212; // int8 - pub const m_nForceLOD: usize = 0x213; // int8 - pub const m_nClothUpdateFlags: usize = 0x214; // int8 - } - // Parent: CGameSceneNode - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_modelState (CModelState) - // NetworkVarNames: m_bIsAnimationEnabled (bool) - // NetworkVarNames: m_bUseParentRenderBounds (bool) - // NetworkVarNames: m_materialGroup (CUtlStringToken) - // NetworkVarNames: m_nHitboxSet (uint8) - pub mod CSkeletonInstance { - pub const m_modelState: usize = 0x160; // CModelState - pub const m_bIsAnimationEnabled: usize = 0x380; // bool - pub const m_bUseParentRenderBounds: usize = 0x381; // bool - pub const m_bDisableSolidCollisionsForHierarchy: usize = 0x382; // bool - pub const m_bDirtyMotionType: usize = 0x0; // bitfield:1 - pub const m_bIsGeneratingLatchedParentSpaceState: usize = 0x0; // bitfield:1 - pub const m_materialGroup: usize = 0x384; // CUtlStringToken - pub const m_nHitboxSet: usize = 0x388; // uint8 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_timestamp (GameTime_t) - // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) - pub mod IntervalTimer { - pub const m_timestamp: usize = 0x8; // GameTime_t - pub const m_nWorldGroupId: usize = 0xC; // WorldGroupId_t - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_duration (float32) - // NetworkVarNames: m_timestamp (GameTime_t) - // NetworkVarNames: m_timescale (float32) - // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) - pub mod CountdownTimer { - pub const m_duration: usize = 0x8; // float32 - pub const m_timestamp: usize = 0xC; // GameTime_t - pub const m_timescale: usize = 0x10; // float32 - pub const m_nWorldGroupId: usize = 0x14; // WorldGroupId_t - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_duration (float32) - // NetworkVarNames: m_timestamp (float32) - // NetworkVarNames: m_timescale (float32) - pub mod EngineCountdownTimer { - pub const m_duration: usize = 0x8; // float32 - pub const m_timestamp: usize = 0xC; // float32 - pub const m_timescale: usize = 0x10; // float32 - } - // Parent: IntervalTimer - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_flValues (float) - // NetworkVarNames: m_nValueCounts (int) - // NetworkVarNames: m_nBucketCount (int) - // NetworkVarNames: m_flInterval (float) - // NetworkVarNames: m_flFinalValue (float) - // NetworkVarNames: m_nCompressionType (TimelineCompression_t) - // NetworkVarNames: m_bStopped (bool) - pub mod CTimeline { - pub const m_flValues: usize = 0x10; // float32[64] - pub const m_nValueCounts: usize = 0x110; // int32[64] - pub const m_nBucketCount: usize = 0x210; // int32 - pub const m_flInterval: usize = 0x214; // float32 - pub const m_flFinalValue: usize = 0x218; // float32 - pub const m_nCompressionType: usize = 0x21C; // TimelineCompression_t - pub const m_bStopped: usize = 0x220; // bool - } - // Parent: None - // Fields count: 24 - // - // Metadata: - // NetworkVarNames: m_PredNetBoolVariables (uint32) - // NetworkVarNames: m_PredNetByteVariables (byte) - // NetworkVarNames: m_PredNetUInt16Variables (uint16) - // NetworkVarNames: m_PredNetIntVariables (int32) - // NetworkVarNames: m_PredNetUInt32Variables (uint32) - // NetworkVarNames: m_PredNetUInt64Variables (uint64) - // NetworkVarNames: m_PredNetFloatVariables (float) - // NetworkVarNames: m_PredNetVectorVariables (Vector) - // NetworkVarNames: m_PredNetQuaternionVariables (Quaternion) - // NetworkVarNames: m_PredNetGlobalSymbolVariables (CGlobalSymbol) - // NetworkVarNames: m_OwnerOnlyPredNetBoolVariables (uint32) - // NetworkVarNames: m_OwnerOnlyPredNetByteVariables (byte) - // NetworkVarNames: m_OwnerOnlyPredNetUInt16Variables (uint16) - // NetworkVarNames: m_OwnerOnlyPredNetIntVariables (int32) - // NetworkVarNames: m_OwnerOnlyPredNetUInt32Variables (uint32) - // NetworkVarNames: m_OwnerOnlyPredNetUInt64Variables (uint64) - // NetworkVarNames: m_OwnerOnlyPredNetFloatVariables (float) - // NetworkVarNames: m_OwnerOnlyPredNetVectorVariables (Vector) - // NetworkVarNames: m_OwnerOnlyPredNetQuaternionVariables (Quaternion) - // NetworkVarNames: m_OwnerOnlyPredNetGlobalSymbolVariables (CGlobalSymbol) - // NetworkVarNames: m_nBoolVariablesCount (int) - // NetworkVarNames: m_nOwnerOnlyBoolVariablesCount (int) - // NetworkVarNames: m_nRandomSeedOffset (int) - // NetworkVarNames: m_flLastTeleportTime (float) - pub mod CAnimGraphNetworkedVariables { - pub const m_PredNetBoolVariables: usize = 0x8; // C_NetworkUtlVectorBase - pub const m_PredNetByteVariables: usize = 0x20; // C_NetworkUtlVectorBase - pub const m_PredNetUInt16Variables: usize = 0x38; // C_NetworkUtlVectorBase - pub const m_PredNetIntVariables: usize = 0x50; // C_NetworkUtlVectorBase - pub const m_PredNetUInt32Variables: usize = 0x68; // C_NetworkUtlVectorBase - pub const m_PredNetUInt64Variables: usize = 0x80; // C_NetworkUtlVectorBase - pub const m_PredNetFloatVariables: usize = 0x98; // C_NetworkUtlVectorBase - pub const m_PredNetVectorVariables: usize = 0xB0; // C_NetworkUtlVectorBase - pub const m_PredNetQuaternionVariables: usize = 0xC8; // C_NetworkUtlVectorBase - pub const m_PredNetGlobalSymbolVariables: usize = 0xE0; // C_NetworkUtlVectorBase - pub const m_OwnerOnlyPredNetBoolVariables: usize = 0xF8; // C_NetworkUtlVectorBase - pub const m_OwnerOnlyPredNetByteVariables: usize = 0x110; // C_NetworkUtlVectorBase - pub const m_OwnerOnlyPredNetUInt16Variables: usize = 0x128; // C_NetworkUtlVectorBase - pub const m_OwnerOnlyPredNetIntVariables: usize = 0x140; // C_NetworkUtlVectorBase - pub const m_OwnerOnlyPredNetUInt32Variables: usize = 0x158; // C_NetworkUtlVectorBase - pub const m_OwnerOnlyPredNetUInt64Variables: usize = 0x170; // C_NetworkUtlVectorBase - pub const m_OwnerOnlyPredNetFloatVariables: usize = 0x188; // C_NetworkUtlVectorBase - pub const m_OwnerOnlyPredNetVectorVariables: usize = 0x1A0; // C_NetworkUtlVectorBase - pub const m_OwnerOnlyPredNetQuaternionVariables: usize = 0x1B8; // C_NetworkUtlVectorBase - pub const m_OwnerOnlyPredNetGlobalSymbolVariables: usize = 0x1D0; // C_NetworkUtlVectorBase - pub const m_nBoolVariablesCount: usize = 0x1E8; // int32 - pub const m_nOwnerOnlyBoolVariablesCount: usize = 0x1EC; // int32 - pub const m_nRandomSeedOffset: usize = 0x1F0; // int32 - pub const m_flLastTeleportTime: usize = 0x1F4; // float32 - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - pub mod C_BaseEntityAPI { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - pub mod CTakeDamageInfoAPI { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - pub mod CClientPointEntityAPI { - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag - pub mod CPulseGraphInstance_ClientEntity { - pub const m_pParent: usize = 0xD8; // CClientScriptEntity* - } - // Parent: CEntityInstance - // Fields count: 80 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // NetworkVarNames: m_CBodyComponent (CBodyComponent::Storage_t) - // NetworkVarNames: m_iMaxHealth (int32) - // NetworkVarNames: m_iHealth (int32) - // NetworkVarNames: m_lifeState (uint8) - // NetworkVarNames: m_bTakesDamage (bool) - // NetworkVarNames: m_nTakeDamageFlags (TakeDamageFlags_t) - // NetworkVarNames: m_bIsPlatform (bool) - // NetworkVarNames: m_ubInterpolationFrame (uint8) - // NetworkVarNames: m_nSubclassID (EntitySubclassID_t) - // NetworkVarNames: m_flAnimTime (float32) - // NetworkVarNames: m_flSimulationTime (float32) - // NetworkVarNames: m_flCreateTime (GameTime_t) - // NetworkVarNames: m_bClientSideRagdoll (bool) - // NetworkVarNames: m_iTeamNum (uint8) - // NetworkVarNames: m_spawnflags (uint32) - // NetworkVarNames: m_nNextThinkTick (GameTick_t) - // NetworkVarNames: m_fFlags (uint32) - // NetworkVarNames: m_vecBaseVelocity (Vector) - // NetworkVarNames: m_hEffectEntity (CHandle) - // NetworkVarNames: m_hOwnerEntity (CHandle) - // NetworkVarNames: m_MoveCollide (MoveCollide_t) - // NetworkVarNames: m_MoveType (MoveType_t) - // NetworkVarNames: m_flWaterLevel (float32) - // NetworkVarNames: m_fEffects (uint32) - // NetworkVarNames: m_hGroundEntity (CHandle) - // NetworkVarNames: m_flFriction (float32) - // NetworkVarNames: m_flElasticity (float32) - // NetworkVarNames: m_flGravityScale (float32) - // NetworkVarNames: m_flTimeScale (float32) - // NetworkVarNames: m_bAnimatedEveryTick (bool) - // NetworkVarNames: m_flNavIgnoreUntilTime (GameTime_t) - pub mod C_BaseEntity { - pub const m_CBodyComponent: usize = 0x38; // CBodyComponent* - pub const m_NetworkTransmitComponent: usize = 0x40; // CNetworkTransmitComponent - pub const m_nLastThinkTick: usize = 0x488; // GameTick_t - pub const m_pGameSceneNode: usize = 0x490; // CGameSceneNode* - pub const m_pRenderComponent: usize = 0x498; // CRenderComponent* - pub const m_pCollision: usize = 0x4A0; // CCollisionProperty* - pub const m_iMaxHealth: usize = 0x4A8; // int32 - pub const m_iHealth: usize = 0x4AC; // int32 - pub const m_lifeState: usize = 0x4B0; // uint8 - pub const m_bTakesDamage: usize = 0x4B1; // bool - pub const m_nTakeDamageFlags: usize = 0x4B4; // TakeDamageFlags_t - pub const m_bIsPlatform: usize = 0x4B8; // bool - pub const m_ubInterpolationFrame: usize = 0x4B9; // uint8 - pub const m_hSceneObjectController: usize = 0x4BC; // CHandle - pub const m_nNoInterpolationTick: usize = 0x4C0; // int32 - pub const m_nVisibilityNoInterpolationTick: usize = 0x4C4; // int32 - pub const m_flProxyRandomValue: usize = 0x4C8; // float32 - pub const m_iEFlags: usize = 0x4CC; // int32 - pub const m_nWaterType: usize = 0x4D0; // uint8 - pub const m_bInterpolateEvenWithNoModel: usize = 0x4D1; // bool - pub const m_bPredictionEligible: usize = 0x4D2; // bool - pub const m_bApplyLayerMatchIDToModel: usize = 0x4D3; // bool - pub const m_tokLayerMatchID: usize = 0x4D4; // CUtlStringToken - pub const m_nSubclassID: usize = 0x4D8; // CUtlStringToken - pub const m_nSimulationTick: usize = 0x4E8; // int32 - pub const m_iCurrentThinkContext: usize = 0x4EC; // int32 - pub const m_aThinkFunctions: usize = 0x4F0; // CUtlVector - pub const m_nDisableContextThinkStartTick: usize = 0x508; // GameTick_t - pub const m_flAnimTime: usize = 0x50C; // float32 - pub const m_flSimulationTime: usize = 0x510; // float32 - pub const m_nSceneObjectOverrideFlags: usize = 0x514; // uint8 - pub const m_bHasSuccessfullyInterpolated: usize = 0x515; // bool - pub const m_bHasAddedVarsToInterpolation: usize = 0x516; // bool - pub const m_bRenderEvenWhenNotSuccessfullyInterpolated: usize = 0x517; // bool - pub const m_nInterpolationLatchDirtyFlags: usize = 0x518; // int32[2] - pub const m_ListEntry: usize = 0x520; // uint16[11] - pub const m_flCreateTime: usize = 0x538; // GameTime_t - pub const m_flSpeed: usize = 0x53C; // float32 - pub const m_EntClientFlags: usize = 0x540; // uint16 - pub const m_bClientSideRagdoll: usize = 0x542; // bool - pub const m_iTeamNum: usize = 0x543; // uint8 - pub const m_spawnflags: usize = 0x544; // uint32 - pub const m_nNextThinkTick: usize = 0x548; // GameTick_t - pub const m_fFlags: usize = 0x54C; // uint32 - pub const m_vecAbsVelocity: usize = 0x550; // Vector - pub const m_vecVelocity: usize = 0x560; // CNetworkVelocityVector - pub const m_vecBaseVelocity: usize = 0x590; // Vector - pub const m_hEffectEntity: usize = 0x59C; // CHandle - pub const m_hOwnerEntity: usize = 0x5A0; // CHandle - pub const m_MoveCollide: usize = 0x5A4; // MoveCollide_t - pub const m_MoveType: usize = 0x5A5; // MoveType_t - pub const m_nActualMoveType: usize = 0x5A6; // MoveType_t - pub const m_flWaterLevel: usize = 0x5A8; // float32 - pub const m_fEffects: usize = 0x5AC; // uint32 - pub const m_hGroundEntity: usize = 0x5B0; // CHandle - pub const m_flFriction: usize = 0x5B4; // float32 - pub const m_flElasticity: usize = 0x5B8; // float32 - pub const m_flGravityScale: usize = 0x5BC; // float32 - pub const m_flTimeScale: usize = 0x5C0; // float32 - pub const m_bAnimatedEveryTick: usize = 0x5C4; // bool - pub const m_flNavIgnoreUntilTime: usize = 0x5C8; // GameTime_t - pub const m_hThink: usize = 0x5CC; // uint16 - pub const m_fBBoxVisFlags: usize = 0x5D8; // uint8 - pub const m_bPredictable: usize = 0x5D9; // bool - pub const m_bRenderWithViewModels: usize = 0x5DA; // bool - pub const m_nSplitUserPlayerPredictionSlot: usize = 0x5DC; // CSplitScreenSlot - pub const m_nFirstPredictableCommand: usize = 0x5E0; // int32 - pub const m_nLastPredictableCommand: usize = 0x5E4; // int32 - pub const m_hOldMoveParent: usize = 0x5E8; // CHandle - pub const m_Particles: usize = 0x5F0; // CParticleProperty - pub const m_vecPredictedScriptFloats: usize = 0x618; // CUtlVector - pub const m_vecPredictedScriptFloatIDs: usize = 0x630; // CUtlVector - pub const m_nNextScriptVarRecordID: usize = 0x660; // int32 - pub const m_vecAngVelocity: usize = 0x670; // QAngle - pub const m_DataChangeEventRef: usize = 0x67C; // int32 - pub const m_dependencies: usize = 0x680; // CUtlVector - pub const m_nCreationTick: usize = 0x698; // int32 - pub const m_bAnimTimeChanged: usize = 0x6B9; // bool - pub const m_bSimulationTimeChanged: usize = 0x6BA; // bool - pub const m_sUniqueHammerID: usize = 0x6C8; // CUtlString - } - // Parent: C_BaseEntity - // Fields count: 18 - // - // Metadata: - // MNetworkIncludeByUserGroup - // NetworkVarNames: m_MinFalloff (float32) - // NetworkVarNames: m_MaxFalloff (float32) - // NetworkVarNames: m_flFadeInDuration (float32) - // NetworkVarNames: m_flFadeOutDuration (float32) - // NetworkVarNames: m_flMaxWeight (float32) - // NetworkVarNames: m_flCurWeight (float32) - // NetworkVarNames: m_netlookupFilename (char) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bMaster (bool) - // NetworkVarNames: m_bClientSide (bool) - // NetworkVarNames: m_bExclusive (bool) - pub mod C_ColorCorrection { - pub const m_vecOrigin: usize = 0x6D0; // Vector - pub const m_MinFalloff: usize = 0x6DC; // float32 - pub const m_MaxFalloff: usize = 0x6E0; // float32 - pub const m_flFadeInDuration: usize = 0x6E4; // float32 - pub const m_flFadeOutDuration: usize = 0x6E8; // float32 - pub const m_flMaxWeight: usize = 0x6EC; // float32 - pub const m_flCurWeight: usize = 0x6F0; // float32 - pub const m_netlookupFilename: usize = 0x6F4; // char[512] - pub const m_bEnabled: usize = 0x8F4; // bool - pub const m_bMaster: usize = 0x8F5; // bool - pub const m_bClientSide: usize = 0x8F6; // bool - pub const m_bExclusive: usize = 0x8F7; // bool - pub const m_bEnabledOnClient: usize = 0x8F8; // bool[1] - pub const m_flCurWeightOnClient: usize = 0x8FC; // float32[1] - pub const m_bFadingIn: usize = 0x900; // bool[1] - pub const m_flFadeStartWeight: usize = 0x904; // float32[1] - pub const m_flFadeStartTime: usize = 0x908; // float32[1] - pub const m_flFadeDuration: usize = 0x90C; // float32[1] - } - // Parent: C_BaseEntity - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_EnvWindShared (CEnvWindShared) - pub mod C_EnvWindClientside { - pub const m_EnvWindShared: usize = 0x6D0; // C_EnvWindShared - } - // Parent: C_BaseEntity - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_hEntAttached (CHandle) - // NetworkVarNames: m_bCheapEffect (bool) - pub mod C_EntityFlame { - pub const m_hEntAttached: usize = 0x6D0; // CHandle - pub const m_hOldAttached: usize = 0x6F8; // CHandle - pub const m_bCheapEffect: usize = 0x6FC; // bool - } - // Parent: None - // Fields count: 30 - // - // Metadata: - // NetworkVarNames: m_hTargetEntity (CHandle) - // NetworkVarNames: m_bState (bool) - // NetworkVarNames: m_bAlwaysUpdate (bool) - // NetworkVarNames: m_flLightFOV (float32) - // NetworkVarNames: m_bEnableShadows (bool) - // NetworkVarNames: m_bSimpleProjection (bool) - // NetworkVarNames: m_bLightOnlyTarget (bool) - // NetworkVarNames: m_bLightWorld (bool) - // NetworkVarNames: m_bCameraSpace (bool) - // NetworkVarNames: m_flBrightnessScale (float32) - // NetworkVarNames: m_LightColor (Color) - // NetworkVarNames: m_flIntensity (float32) - // NetworkVarNames: m_flLinearAttenuation (float32) - // NetworkVarNames: m_flQuadraticAttenuation (float32) - // NetworkVarNames: m_bVolumetric (bool) - // NetworkVarNames: m_flVolumetricIntensity (float32) - // NetworkVarNames: m_flNoiseStrength (float32) - // NetworkVarNames: m_flFlashlightTime (float32) - // NetworkVarNames: m_nNumPlanes (uint32) - // NetworkVarNames: m_flPlaneOffset (float32) - // NetworkVarNames: m_flColorTransitionTime (float32) - // NetworkVarNames: m_flAmbient (float32) - // NetworkVarNames: m_SpotlightTextureName (char) - // NetworkVarNames: m_nSpotlightTextureFrame (int32) - // NetworkVarNames: m_nShadowQuality (uint32) - // NetworkVarNames: m_flNearZ (float32) - // NetworkVarNames: m_flFarZ (float32) - // NetworkVarNames: m_flProjectionSize (float32) - // NetworkVarNames: m_flRotation (float32) - // NetworkVarNames: m_bFlipHorizontal (bool) - pub mod CProjectedTextureBase { - pub const m_hTargetEntity: usize = 0xC; // CHandle - pub const m_bState: usize = 0x10; // bool - pub const m_bAlwaysUpdate: usize = 0x11; // bool - pub const m_flLightFOV: usize = 0x14; // float32 - pub const m_bEnableShadows: usize = 0x18; // bool - pub const m_bSimpleProjection: usize = 0x19; // bool - pub const m_bLightOnlyTarget: usize = 0x1A; // bool - pub const m_bLightWorld: usize = 0x1B; // bool - pub const m_bCameraSpace: usize = 0x1C; // bool - pub const m_flBrightnessScale: usize = 0x20; // float32 - pub const m_LightColor: usize = 0x24; // Color - pub const m_flIntensity: usize = 0x28; // float32 - pub const m_flLinearAttenuation: usize = 0x2C; // float32 - pub const m_flQuadraticAttenuation: usize = 0x30; // float32 - pub const m_bVolumetric: usize = 0x34; // bool - pub const m_flVolumetricIntensity: usize = 0x38; // float32 - pub const m_flNoiseStrength: usize = 0x3C; // float32 - pub const m_flFlashlightTime: usize = 0x40; // float32 - pub const m_nNumPlanes: usize = 0x44; // uint32 - pub const m_flPlaneOffset: usize = 0x48; // float32 - pub const m_flColorTransitionTime: usize = 0x4C; // float32 - pub const m_flAmbient: usize = 0x50; // float32 - pub const m_SpotlightTextureName: usize = 0x54; // char[512] - pub const m_nSpotlightTextureFrame: usize = 0x254; // int32 - pub const m_nShadowQuality: usize = 0x258; // uint32 - pub const m_flNearZ: usize = 0x25C; // float32 - pub const m_flFarZ: usize = 0x260; // float32 - pub const m_flProjectionSize: usize = 0x264; // float32 - pub const m_flRotation: usize = 0x268; // float32 - pub const m_bFlipHorizontal: usize = 0x26C; // bool - } - // Parent: C_BaseEntity - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_flScale (float32) - // NetworkVarNames: m_flStartScale (float32) - // NetworkVarNames: m_flScaleTime (float) - // NetworkVarNames: m_nFlags (uint32) - pub mod C_BaseFire { - pub const m_flScale: usize = 0x6D0; // float32 - pub const m_flStartScale: usize = 0x6D4; // float32 - pub const m_flScaleTime: usize = 0x6D8; // float32 - pub const m_nFlags: usize = 0x6DC; // uint32 - } - // Parent: C_BaseFire - // Fields count: 13 - // - // Metadata: - // MNetworkOverride - // MNetworkOverride - // NetworkVarNames: m_nFlameModelIndex (int32) - // NetworkVarNames: m_nFlameFromAboveModelIndex (int32) - pub mod C_FireSmoke { - pub const m_nFlameModelIndex: usize = 0x6E0; // int32 - pub const m_nFlameFromAboveModelIndex: usize = 0x6E4; // int32 - pub const m_flScaleRegister: usize = 0x6E8; // float32 - pub const m_flScaleStart: usize = 0x6EC; // float32 - pub const m_flScaleEnd: usize = 0x6F0; // float32 - pub const m_flScaleTimeStart: usize = 0x6F4; // GameTime_t - pub const m_flScaleTimeEnd: usize = 0x6F8; // GameTime_t - pub const m_flChildFlameSpread: usize = 0x6FC; // float32 - pub const m_flClipPerc: usize = 0x710; // float32 - pub const m_bClipTested: usize = 0x714; // bool - pub const m_bFadingOut: usize = 0x715; // bool - pub const m_tParticleSpawn: usize = 0x718; // TimedEvent - pub const m_pFireOverlay: usize = 0x720; // CFireOverlay* - } - // Parent: C_BaseEntity - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_skyboxData (sky3dparams_t) - // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) - pub mod C_SkyCamera { - pub const m_skyboxData: usize = 0x6D0; // sky3dparams_t - pub const m_skyboxSlotToken: usize = 0x760; // CUtlStringToken - pub const m_bUseAngles: usize = 0x764; // bool - pub const m_pNext: usize = 0x768; // C_SkyCamera* - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_nInteractsAs (uint64) - // NetworkVarNames: m_nInteractsWith (uint64) - // NetworkVarNames: m_nInteractsExclude (uint64) - // NetworkVarNames: m_nEntityId (uint32) - // NetworkVarNames: m_nOwnerId (uint32) - // NetworkVarNames: m_nHierarchyId (uint16) - // NetworkVarNames: m_nCollisionGroup (uint8) - // NetworkVarNames: m_nCollisionFunctionMask (uint8) - pub mod VPhysicsCollisionAttribute_t { - pub const m_nInteractsAs: usize = 0x8; // uint64 - pub const m_nInteractsWith: usize = 0x10; // uint64 - pub const m_nInteractsExclude: usize = 0x18; // uint64 - pub const m_nEntityId: usize = 0x20; // uint32 - pub const m_nOwnerId: usize = 0x24; // uint32 - pub const m_nHierarchyId: usize = 0x28; // uint16 - pub const m_nCollisionGroup: usize = 0x2A; // uint8 - pub const m_nCollisionFunctionMask: usize = 0x2B; // uint8 - } - // Parent: None - // Fields count: 17 - // - // Metadata: - // NetworkVarNames: m_collisionAttribute (VPhysicsCollisionAttribute_t) - // NetworkVarNames: m_vecMins (Vector) - // NetworkVarNames: m_vecMaxs (Vector) - // NetworkVarNames: m_usSolidFlags (uint8) - // NetworkVarNames: m_nSolidType (SolidType_t) - // NetworkVarNames: m_triggerBloat (uint8) - // NetworkVarNames: m_nSurroundType (SurroundingBoundsType_t) - // NetworkVarNames: m_CollisionGroup (uint8) - // NetworkVarNames: m_nEnablePhysics (uint8) - // NetworkVarNames: m_vecSpecifiedSurroundingMins (Vector) - // NetworkVarNames: m_vecSpecifiedSurroundingMaxs (Vector) - // NetworkVarNames: m_vCapsuleCenter1 (Vector) - // NetworkVarNames: m_vCapsuleCenter2 (Vector) - // NetworkVarNames: m_flCapsuleRadius (float) - pub mod CCollisionProperty { - pub const m_collisionAttribute: usize = 0x10; // VPhysicsCollisionAttribute_t - pub const m_vecMins: usize = 0x40; // Vector - pub const m_vecMaxs: usize = 0x4C; // Vector - pub const m_usSolidFlags: usize = 0x5A; // uint8 - pub const m_nSolidType: usize = 0x5B; // SolidType_t - pub const m_triggerBloat: usize = 0x5C; // uint8 - pub const m_nSurroundType: usize = 0x5D; // SurroundingBoundsType_t - pub const m_CollisionGroup: usize = 0x5E; // uint8 - pub const m_nEnablePhysics: usize = 0x5F; // uint8 - pub const m_flBoundingRadius: usize = 0x60; // float32 - pub const m_vecSpecifiedSurroundingMins: usize = 0x64; // Vector - pub const m_vecSpecifiedSurroundingMaxs: usize = 0x70; // Vector - pub const m_vecSurroundingMaxs: usize = 0x7C; // Vector - pub const m_vecSurroundingMins: usize = 0x88; // Vector - pub const m_vCapsuleCenter1: usize = 0x94; // Vector - pub const m_vCapsuleCenter2: usize = 0xA0; // Vector - pub const m_flCapsuleRadius: usize = 0xAC; // float32 - } - // Parent: None - // Fields count: 21 - // - // Metadata: - // NetworkVarNames: m_vOrigin (Vector) - // NetworkVarNames: m_vStart (Vector) - // NetworkVarNames: m_vNormal (Vector) - // NetworkVarNames: m_vAngles (QAngle) - // NetworkVarNames: m_hEntity (CEntityHandle) - // NetworkVarNames: m_hOtherEntity (CEntityHandle) - // NetworkVarNames: m_flScale (float32) - // NetworkVarNames: m_flMagnitude (float32) - // NetworkVarNames: m_flRadius (float32) - // NetworkVarNames: m_nSurfaceProp (CUtlStringToken) - // NetworkVarNames: m_nEffectIndex (HParticleSystemDefinition) - // NetworkVarNames: m_nDamageType (uint32) - // NetworkVarNames: m_nPenetrate (uint8) - // NetworkVarNames: m_nMaterial (uint16) - // NetworkVarNames: m_nHitBox (uint16) - // NetworkVarNames: m_nColor (uint8) - // NetworkVarNames: m_fFlags (uint8) - // NetworkVarNames: m_nAttachmentIndex (AttachmentHandle_t) - // NetworkVarNames: m_nAttachmentName (CUtlStringToken) - // NetworkVarNames: m_iEffectName (uint16) - // NetworkVarNames: m_nExplosionType (uint8) - pub mod CEffectData { - pub const m_vOrigin: usize = 0x8; // Vector - pub const m_vStart: usize = 0x14; // Vector - pub const m_vNormal: usize = 0x20; // Vector - pub const m_vAngles: usize = 0x2C; // QAngle - pub const m_hEntity: usize = 0x38; // CEntityHandle - pub const m_hOtherEntity: usize = 0x3C; // CEntityHandle - pub const m_flScale: usize = 0x40; // float32 - pub const m_flMagnitude: usize = 0x44; // float32 - pub const m_flRadius: usize = 0x48; // float32 - pub const m_nSurfaceProp: usize = 0x4C; // CUtlStringToken - pub const m_nEffectIndex: usize = 0x50; // CWeakHandle - pub const m_nDamageType: usize = 0x58; // uint32 - pub const m_nPenetrate: usize = 0x5C; // uint8 - pub const m_nMaterial: usize = 0x5E; // uint16 - pub const m_nHitBox: usize = 0x60; // uint16 - pub const m_nColor: usize = 0x62; // uint8 - pub const m_fFlags: usize = 0x63; // uint8 - pub const m_nAttachmentIndex: usize = 0x64; // AttachmentHandle_t - pub const m_nAttachmentName: usize = 0x68; // CUtlStringToken - pub const m_iEffectName: usize = 0x6C; // uint16 - pub const m_nExplosionType: usize = 0x6E; // uint8 - } - // Parent: C_BaseEntity - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_flFadeStartDist (float32) - // NetworkVarNames: m_flFadeEndDist (float32) - pub mod C_EnvDetailController { - pub const m_flFadeStartDist: usize = 0x6D0; // float32 - pub const m_flFadeEndDist: usize = 0x6D4; // float32 - } - // Parent: None - // Fields count: 29 - // - // Metadata: - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_iWindSeed (uint32) - // NetworkVarNames: m_iMinWind (uint16) - // NetworkVarNames: m_iMaxWind (uint16) - // NetworkVarNames: m_windRadius (int32) - // NetworkVarNames: m_iMinGust (uint16) - // NetworkVarNames: m_iMaxGust (uint16) - // NetworkVarNames: m_flMinGustDelay (float32) - // NetworkVarNames: m_flMaxGustDelay (float32) - // NetworkVarNames: m_flGustDuration (float32) - // NetworkVarNames: m_iGustDirChange (uint16) - // NetworkVarNames: m_location (Vector) - // NetworkVarNames: m_iInitialWindDir (uint16) - // NetworkVarNames: m_flInitialWindSpeed (float32) - pub mod C_EnvWindShared { - pub const m_flStartTime: usize = 0x8; // GameTime_t - pub const m_iWindSeed: usize = 0xC; // uint32 - pub const m_iMinWind: usize = 0x10; // uint16 - pub const m_iMaxWind: usize = 0x12; // uint16 - pub const m_windRadius: usize = 0x14; // int32 - pub const m_iMinGust: usize = 0x18; // uint16 - pub const m_iMaxGust: usize = 0x1A; // uint16 - pub const m_flMinGustDelay: usize = 0x1C; // float32 - pub const m_flMaxGustDelay: usize = 0x20; // float32 - pub const m_flGustDuration: usize = 0x24; // float32 - pub const m_iGustDirChange: usize = 0x28; // uint16 - pub const m_location: usize = 0x2C; // Vector - pub const m_iszGustSound: usize = 0x38; // int32 - pub const m_iWindDir: usize = 0x3C; // int32 - pub const m_flWindSpeed: usize = 0x40; // float32 - pub const m_currentWindVector: usize = 0x44; // Vector - pub const m_CurrentSwayVector: usize = 0x50; // Vector - pub const m_PrevSwayVector: usize = 0x5C; // Vector - pub const m_iInitialWindDir: usize = 0x68; // uint16 - pub const m_flInitialWindSpeed: usize = 0x6C; // float32 - pub const m_flVariationTime: usize = 0x70; // GameTime_t - pub const m_flSwayTime: usize = 0x74; // GameTime_t - pub const m_flSimTime: usize = 0x78; // GameTime_t - pub const m_flSwitchTime: usize = 0x7C; // GameTime_t - pub const m_flAveWindSpeed: usize = 0x80; // float32 - pub const m_bGusting: usize = 0x84; // bool - pub const m_flWindAngleVariation: usize = 0x88; // float32 - pub const m_flWindSpeedVariation: usize = 0x8C; // float32 - pub const m_iEntIndex: usize = 0x90; // CEntityIndex - } - // Parent: None - // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_nModelID (int32) - // NetworkVarNames: m_hMaterial (HMaterialStrong) - // NetworkVarNames: m_solid (ShardSolid_t) - // NetworkVarNames: m_ShatterPanelMode (ShatterPanelMode) - // NetworkVarNames: m_vecPanelSize (Vector2D) - // NetworkVarNames: m_vecStressPositionA (Vector2D) - // NetworkVarNames: m_vecStressPositionB (Vector2D) - // NetworkVarNames: m_vecPanelVertices (Vector2D) - // NetworkVarNames: m_flGlassHalfThickness (float) - // NetworkVarNames: m_bHasParent (bool) - // NetworkVarNames: m_bParentFrozen (bool) - // NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken) - pub mod shard_model_desc_t { - pub const m_nModelID: usize = 0x8; // int32 - pub const m_hMaterial: usize = 0x10; // CStrongHandle - pub const m_solid: usize = 0x18; // ShardSolid_t - pub const m_ShatterPanelMode: usize = 0x19; // ShatterPanelMode - pub const m_vecPanelSize: usize = 0x1C; // Vector2D - pub const m_vecStressPositionA: usize = 0x24; // Vector2D - pub const m_vecStressPositionB: usize = 0x2C; // Vector2D - pub const m_vecPanelVertices: usize = 0x38; // C_NetworkUtlVectorBase - pub const m_flGlassHalfThickness: usize = 0x50; // float32 - pub const m_bHasParent: usize = 0x54; // bool - pub const m_bParentFrozen: usize = 0x55; // bool - pub const m_SurfacePropStringToken: usize = 0x58; // CUtlStringToken - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_iGlowType (int32) - // NetworkVarNames: m_iGlowTeam (int32) - // NetworkVarNames: m_nGlowRange (int32) - // NetworkVarNames: m_nGlowRangeMin (int32) - // NetworkVarNames: m_glowColorOverride (Color) - // NetworkVarNames: m_bFlashing (bool) - // NetworkVarNames: m_flGlowTime (float) - // NetworkVarNames: m_flGlowStartTime (float) - // NetworkVarNames: m_bEligibleForScreenHighlight (bool) - pub mod CGlowProperty { - pub const m_fGlowColor: usize = 0x8; // Vector - pub const m_iGlowType: usize = 0x30; // int32 - pub const m_iGlowTeam: usize = 0x34; // int32 - pub const m_nGlowRange: usize = 0x38; // int32 - pub const m_nGlowRangeMin: usize = 0x3C; // int32 - pub const m_glowColorOverride: usize = 0x40; // Color - pub const m_bFlashing: usize = 0x44; // bool - pub const m_flGlowTime: usize = 0x48; // float32 - pub const m_flGlowStartTime: usize = 0x4C; // float32 - pub const m_bEligibleForScreenHighlight: usize = 0x50; // bool - pub const m_bGlowing: usize = 0x51; // bool - } - // Parent: None - // Fields count: 25 - // - // Metadata: - // NetworkVarNames: dirPrimary (Vector) - // NetworkVarNames: colorPrimary (Color) - // NetworkVarNames: colorSecondary (Color) - // NetworkVarNames: colorPrimaryLerpTo (Color) - // NetworkVarNames: colorSecondaryLerpTo (Color) - // NetworkVarNames: start (float32) - // NetworkVarNames: end (float32) - // NetworkVarNames: farz (float32) - // NetworkVarNames: maxdensity (float32) - // NetworkVarNames: exponent (float32) - // NetworkVarNames: HDRColorScale (float32) - // NetworkVarNames: skyboxFogFactor (float32) - // NetworkVarNames: skyboxFogFactorLerpTo (float32) - // NetworkVarNames: startLerpTo (float32) - // NetworkVarNames: endLerpTo (float32) - // NetworkVarNames: maxdensityLerpTo (float32) - // NetworkVarNames: lerptime (GameTime_t) - // NetworkVarNames: duration (float32) - // NetworkVarNames: blendtobackground (float32) - // NetworkVarNames: scattering (float32) - // NetworkVarNames: locallightscale (float32) - // NetworkVarNames: enable (bool) - // NetworkVarNames: blend (bool) - // NetworkVarNames: m_bNoReflectionFog (bool) - pub mod fogparams_t { - pub const dirPrimary: usize = 0x8; // Vector - pub const colorPrimary: usize = 0x14; // Color - pub const colorSecondary: usize = 0x18; // Color - pub const colorPrimaryLerpTo: usize = 0x1C; // Color - pub const colorSecondaryLerpTo: usize = 0x20; // Color - pub const start: usize = 0x24; // float32 - pub const end: usize = 0x28; // float32 - pub const farz: usize = 0x2C; // float32 - pub const maxdensity: usize = 0x30; // float32 - pub const exponent: usize = 0x34; // float32 - pub const HDRColorScale: usize = 0x38; // float32 - pub const skyboxFogFactor: usize = 0x3C; // float32 - pub const skyboxFogFactorLerpTo: usize = 0x40; // float32 - pub const startLerpTo: usize = 0x44; // float32 - pub const endLerpTo: usize = 0x48; // float32 - pub const maxdensityLerpTo: usize = 0x4C; // float32 - pub const lerptime: usize = 0x50; // GameTime_t - pub const duration: usize = 0x54; // float32 - pub const blendtobackground: usize = 0x58; // float32 - pub const scattering: usize = 0x5C; // float32 - pub const locallightscale: usize = 0x60; // float32 - pub const enable: usize = 0x64; // bool - pub const blend: usize = 0x65; // bool - pub const m_bNoReflectionFog: usize = 0x66; // bool - pub const m_bPadding: usize = 0x67; // bool - } - // Parent: None - // Fields count: 14 - // - // Metadata: - // NetworkVarNames: m_hCtrl (CHandle) - pub mod C_fogplayerparams_t { - pub const m_hCtrl: usize = 0x8; // CHandle - pub const m_flTransitionTime: usize = 0xC; // float32 - pub const m_OldColor: usize = 0x10; // Color - pub const m_flOldStart: usize = 0x14; // float32 - pub const m_flOldEnd: usize = 0x18; // float32 - pub const m_flOldMaxDensity: usize = 0x1C; // float32 - pub const m_flOldHDRColorScale: usize = 0x20; // float32 - pub const m_flOldFarZ: usize = 0x24; // float32 - pub const m_NewColor: usize = 0x28; // Color - pub const m_flNewStart: usize = 0x2C; // float32 - pub const m_flNewEnd: usize = 0x30; // float32 - pub const m_flNewMaxDensity: usize = 0x34; // float32 - pub const m_flNewHDRColorScale: usize = 0x38; // float32 - pub const m_flNewFarZ: usize = 0x3C; // float32 - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // NetworkVarNames: scale (int16) - // NetworkVarNames: origin (Vector) - // NetworkVarNames: bClip3DSkyBoxNearToWorldFar (bool) - // NetworkVarNames: flClip3DSkyBoxNearToWorldFarOffset (float32) - // NetworkVarNames: fog (fogparams_t) - // NetworkVarNames: m_nWorldGroupID (WorldGroupId_t) - pub mod sky3dparams_t { - pub const scale: usize = 0x8; // int16 - pub const origin: usize = 0xC; // Vector - pub const bClip3DSkyBoxNearToWorldFar: usize = 0x18; // bool - pub const flClip3DSkyBoxNearToWorldFarOffset: usize = 0x1C; // float32 - pub const fog: usize = 0x20; // fogparams_t - pub const m_nWorldGroupID: usize = 0x88; // WorldGroupId_t - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_Transforms (CTransform) - // NetworkVarNames: m_hOwner (EHANDLE) - pub mod PhysicsRagdollPose_t { - pub const __m_pChainEntity: usize = 0x8; // CNetworkVarChainer - pub const m_Transforms: usize = 0x30; // C_NetworkUtlVectorBase - pub const m_hOwner: usize = 0x48; // CHandle - pub const m_bDirty: usize = 0x68; // bool - } - // Parent: C_BaseEntity - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_iszStackName (string_t) - // NetworkVarNames: m_iszOperatorName (string_t) - // NetworkVarNames: m_iszOpvarName (string_t) - // NetworkVarNames: m_iOpvarIndex (int) - // NetworkVarNames: m_bUseAutoCompare (bool) - pub mod C_SoundOpvarSetPointBase { - pub const m_iszStackName: usize = 0x6D0; // CUtlSymbolLarge - pub const m_iszOperatorName: usize = 0x6D8; // CUtlSymbolLarge - pub const m_iszOpvarName: usize = 0x6E0; // CUtlSymbolLarge - pub const m_iOpvarIndex: usize = 0x6E8; // int32 - pub const m_bUseAutoCompare: usize = 0x6EC; // bool - } - // Parent: C_BaseEntity - // Fields count: 30 - // - // Metadata: - // NetworkVarNames: m_bTimerPaused (bool) - // NetworkVarNames: m_flTimeRemaining (float) - // NetworkVarNames: m_flTimerEndTime (GameTime_t) - // NetworkVarNames: m_bIsDisabled (bool) - // NetworkVarNames: m_bShowInHUD (bool) - // NetworkVarNames: m_nTimerLength (int) - // NetworkVarNames: m_nTimerInitialLength (int) - // NetworkVarNames: m_nTimerMaxLength (int) - // NetworkVarNames: m_bAutoCountdown (bool) - // NetworkVarNames: m_nSetupTimeLength (int) - // NetworkVarNames: m_nState (int) - // NetworkVarNames: m_bStartPaused (bool) - // NetworkVarNames: m_bInCaptureWatchState (bool) - // NetworkVarNames: m_flTotalTime (float) - // NetworkVarNames: m_bStopWatchTimer (bool) - pub mod C_TeamRoundTimer { - pub const m_bTimerPaused: usize = 0x6D0; // bool - pub const m_flTimeRemaining: usize = 0x6D4; // float32 - pub const m_flTimerEndTime: usize = 0x6D8; // GameTime_t - pub const m_bIsDisabled: usize = 0x6DC; // bool - pub const m_bShowInHUD: usize = 0x6DD; // bool - pub const m_nTimerLength: usize = 0x6E0; // int32 - pub const m_nTimerInitialLength: usize = 0x6E4; // int32 - pub const m_nTimerMaxLength: usize = 0x6E8; // int32 - pub const m_bAutoCountdown: usize = 0x6EC; // bool - pub const m_nSetupTimeLength: usize = 0x6F0; // int32 - pub const m_nState: usize = 0x6F4; // int32 - pub const m_bStartPaused: usize = 0x6F8; // bool - pub const m_bInCaptureWatchState: usize = 0x6F9; // bool - pub const m_flTotalTime: usize = 0x6FC; // float32 - pub const m_bStopWatchTimer: usize = 0x700; // bool - pub const m_bFireFinished: usize = 0x701; // bool - pub const m_bFire5MinRemain: usize = 0x702; // bool - pub const m_bFire4MinRemain: usize = 0x703; // bool - pub const m_bFire3MinRemain: usize = 0x704; // bool - pub const m_bFire2MinRemain: usize = 0x705; // bool - pub const m_bFire1MinRemain: usize = 0x706; // bool - pub const m_bFire30SecRemain: usize = 0x707; // bool - pub const m_bFire10SecRemain: usize = 0x708; // bool - pub const m_bFire5SecRemain: usize = 0x709; // bool - pub const m_bFire4SecRemain: usize = 0x70A; // bool - pub const m_bFire3SecRemain: usize = 0x70B; // bool - pub const m_bFire2SecRemain: usize = 0x70C; // bool - pub const m_bFire1SecRemain: usize = 0x70D; // bool - pub const m_nOldTimerLength: usize = 0x710; // int32 - pub const m_nOldTimerState: usize = 0x714; // int32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_Attributes (CEconItemAttribute) - pub mod CAttributeList { - pub const m_Attributes: usize = 0x8; // C_UtlVectorEmbeddedNetworkVar - pub const m_pManager: usize = 0x58; // CAttributeManager* - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_iAttributeDefinitionIndex (attrib_definition_index_t) - // NetworkVarNames: m_flValue (float) - // NetworkVarNames: m_flInitialValue (float) - // NetworkVarNames: m_nRefundableCurrency (int) - // NetworkVarNames: m_bSetBonus (bool) - pub mod CEconItemAttribute { - pub const m_iAttributeDefinitionIndex: usize = 0x30; // uint16 - pub const m_flValue: usize = 0x34; // float32 - pub const m_flInitialValue: usize = 0x38; // float32 - pub const m_nRefundableCurrency: usize = 0x3C; // int32 - pub const m_bSetBonus: usize = 0x40; // bool - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_iReapplyProvisionParity (int) - // NetworkVarNames: m_hOuter (EHANDLE) - // NetworkVarNames: m_ProviderType (attributeprovidertypes_t) - pub mod CAttributeManager { - pub const m_Providers: usize = 0x8; // CUtlVector> - pub const m_iReapplyProvisionParity: usize = 0x20; // int32 - pub const m_hOuter: usize = 0x24; // CHandle - pub const m_bPreventLoopback: usize = 0x28; // bool - pub const m_ProviderType: usize = 0x2C; // attributeprovidertypes_t - pub const m_CachedResults: usize = 0x30; // CUtlVector - } - // Parent: CAttributeManager - // Fields count: 3 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_Item (CEconItemView) - pub mod C_AttributeContainer { - pub const m_Item: usize = 0x50; // C_EconItemView - pub const m_iExternalItemProviderRegisteredToken: usize = 0x13A0; // int32 - pub const m_ullRegisteredAsItemID: usize = 0x13A8; // uint64 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_bSpotted (bool) - // NetworkVarNames: m_bSpottedByMask (uint32) - pub mod EntitySpottedState_t { - pub const m_bSpotted: usize = 0x8; // bool - pub const m_bSpottedByMask: usize = 0xC; // uint32[2] - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_pGameRules (CCSGameRules*) - pub mod C_CSGameRulesProxy { - pub const m_pGameRules: usize = 0x6D0; // C_CSGameRules* - } - // Parent: None - // Fields count: 117 - // - // Metadata: - // NetworkVarNames: m_bFreezePeriod (bool) - // NetworkVarNames: m_bWarmupPeriod (bool) - // NetworkVarNames: m_fWarmupPeriodEnd (GameTime_t) - // NetworkVarNames: m_fWarmupPeriodStart (GameTime_t) - // NetworkVarNames: m_nTotalPausedTicks (int) - // NetworkVarNames: m_nPauseStartTick (int) - // NetworkVarNames: m_bServerPaused (bool) - // NetworkVarNames: m_bGamePaused (bool) - // NetworkVarNames: m_bTerroristTimeOutActive (bool) - // NetworkVarNames: m_bCTTimeOutActive (bool) - // NetworkVarNames: m_flTerroristTimeOutRemaining (float) - // NetworkVarNames: m_flCTTimeOutRemaining (float) - // NetworkVarNames: m_nTerroristTimeOuts (int) - // NetworkVarNames: m_nCTTimeOuts (int) - // NetworkVarNames: m_bTechnicalTimeOut (bool) - // NetworkVarNames: m_bMatchWaitingForResume (bool) - // NetworkVarNames: m_iRoundTime (int) - // NetworkVarNames: m_fMatchStartTime (float) - // NetworkVarNames: m_fRoundStartTime (GameTime_t) - // NetworkVarNames: m_flRestartRoundTime (GameTime_t) - // NetworkVarNames: m_bGameRestart (bool) - // NetworkVarNames: m_flGameStartTime (float) - // NetworkVarNames: m_timeUntilNextPhaseStarts (float) - // NetworkVarNames: m_gamePhase (int) - // NetworkVarNames: m_totalRoundsPlayed (int) - // NetworkVarNames: m_nRoundsPlayedThisPhase (int) - // NetworkVarNames: m_nOvertimePlaying (int) - // NetworkVarNames: m_iHostagesRemaining (int) - // NetworkVarNames: m_bAnyHostageReached (bool) - // NetworkVarNames: m_bMapHasBombTarget (bool) - // NetworkVarNames: m_bMapHasRescueZone (bool) - // NetworkVarNames: m_bMapHasBuyZone (bool) - // NetworkVarNames: m_bIsQueuedMatchmaking (bool) - // NetworkVarNames: m_nQueuedMatchmakingMode (int) - // NetworkVarNames: m_bIsValveDS (bool) - // NetworkVarNames: m_bLogoMap (bool) - // NetworkVarNames: m_bPlayAllStepSoundsOnServer (bool) - // NetworkVarNames: m_iSpectatorSlotCount (int) - // NetworkVarNames: m_MatchDevice (int) - // NetworkVarNames: m_bHasMatchStarted (bool) - // NetworkVarNames: m_nNextMapInMapgroup (int) - // NetworkVarNames: m_szTournamentEventName (char) - // NetworkVarNames: m_szTournamentEventStage (char) - // NetworkVarNames: m_szMatchStatTxt (char) - // NetworkVarNames: m_szTournamentPredictionsTxt (char) - // NetworkVarNames: m_nTournamentPredictionsPct (int) - // NetworkVarNames: m_flCMMItemDropRevealStartTime (GameTime_t) - // NetworkVarNames: m_flCMMItemDropRevealEndTime (GameTime_t) - // NetworkVarNames: m_bIsDroppingItems (bool) - // NetworkVarNames: m_bIsQuestEligible (bool) - // NetworkVarNames: m_bIsHltvActive (bool) - // NetworkVarNames: m_nGuardianModeWaveNumber (int) - // NetworkVarNames: m_nGuardianModeSpecialKillsRemaining (int) - // NetworkVarNames: m_nGuardianModeSpecialWeaponNeeded (int) - // NetworkVarNames: m_numGlobalGiftsGiven (uint32) - // NetworkVarNames: m_numGlobalGifters (uint32) - // NetworkVarNames: m_numGlobalGiftsPeriodSeconds (uint32) - // NetworkVarNames: m_arrFeaturedGiftersAccounts (uint32) - // NetworkVarNames: m_arrFeaturedGiftersGifts (uint32) - // NetworkVarNames: m_arrProhibitedItemIndices (uint16) - // NetworkVarNames: m_arrTournamentActiveCasterAccounts (uint32) - // NetworkVarNames: m_numBestOfMaps (int) - // NetworkVarNames: m_nHalloweenMaskListSeed (int) - // NetworkVarNames: m_bBombDropped (bool) - // NetworkVarNames: m_bBombPlanted (bool) - // NetworkVarNames: m_iRoundWinStatus (int) - // NetworkVarNames: m_eRoundWinReason (int) - // NetworkVarNames: m_bTCantBuy (bool) - // NetworkVarNames: m_bCTCantBuy (bool) - // NetworkVarNames: m_flGuardianBuyUntilTime (GameTime_t) - // NetworkVarNames: m_iMatchStats_RoundResults (int) - // NetworkVarNames: m_iMatchStats_PlayersAlive_CT (int) - // NetworkVarNames: m_iMatchStats_PlayersAlive_T (int) - // NetworkVarNames: m_TeamRespawnWaveTimes (float) - // NetworkVarNames: m_flNextRespawnWave (GameTime_t) - // NetworkVarNames: m_nServerQuestID (int) - // NetworkVarNames: m_vMinimapMins (Vector) - // NetworkVarNames: m_vMinimapMaxs (Vector) - // NetworkVarNames: m_MinimapVerticalSectionHeights (float) - // NetworkVarNames: m_nEndMatchMapGroupVoteTypes (int) - // NetworkVarNames: m_nEndMatchMapGroupVoteOptions (int) - // NetworkVarNames: m_nEndMatchMapVoteWinner (int) - // NetworkVarNames: m_iNumConsecutiveCTLoses (int) - // NetworkVarNames: m_iNumConsecutiveTerroristLoses (int) - // NetworkVarNames: m_nMatchAbortedEarlyReason (int) - // NetworkVarNames: m_pGameModeRules (CCSGameModeRules*) - // NetworkVarNames: m_RetakeRules (CRetakeGameRules) - // NetworkVarNames: m_nMatchEndCount (uint8) - // NetworkVarNames: m_nTTeamIntroVariant (int) - // NetworkVarNames: m_nCTTeamIntroVariant (int) - // NetworkVarNames: m_bTeamIntroPeriod (bool) - // NetworkVarNames: m_iRoundEndWinnerTeam (int) - // NetworkVarNames: m_eRoundEndReason (int) - // NetworkVarNames: m_bRoundEndShowTimerDefend (bool) - // NetworkVarNames: m_iRoundEndTimerTime (int) - // NetworkVarNames: m_sRoundEndFunFactToken (CUtlString) - // NetworkVarNames: m_iRoundEndFunFactPlayerSlot (CPlayerSlot) - // NetworkVarNames: m_iRoundEndFunFactData1 (int) - // NetworkVarNames: m_iRoundEndFunFactData2 (int) - // NetworkVarNames: m_iRoundEndFunFactData3 (int) - // NetworkVarNames: m_sRoundEndMessage (CUtlString) - // NetworkVarNames: m_iRoundEndPlayerCount (int) - // NetworkVarNames: m_bRoundEndNoMusic (bool) - // NetworkVarNames: m_iRoundEndLegacy (int) - // NetworkVarNames: m_nRoundEndCount (uint8) - // NetworkVarNames: m_iRoundStartRoundNumber (int) - // NetworkVarNames: m_nRoundStartCount (uint8) - pub mod C_CSGameRules { - pub const __m_pChainEntity: usize = 0x8; // CNetworkVarChainer - pub const m_bFreezePeriod: usize = 0x30; // bool - pub const m_bWarmupPeriod: usize = 0x31; // bool - pub const m_fWarmupPeriodEnd: usize = 0x34; // GameTime_t - pub const m_fWarmupPeriodStart: usize = 0x38; // GameTime_t - pub const m_nTotalPausedTicks: usize = 0x3C; // int32 - pub const m_nPauseStartTick: usize = 0x40; // int32 - pub const m_bServerPaused: usize = 0x44; // bool - pub const m_bGamePaused: usize = 0x45; // bool - pub const m_bTerroristTimeOutActive: usize = 0x46; // bool - pub const m_bCTTimeOutActive: usize = 0x47; // bool - pub const m_flTerroristTimeOutRemaining: usize = 0x48; // float32 - pub const m_flCTTimeOutRemaining: usize = 0x4C; // float32 - pub const m_nTerroristTimeOuts: usize = 0x50; // int32 - pub const m_nCTTimeOuts: usize = 0x54; // int32 - pub const m_bTechnicalTimeOut: usize = 0x58; // bool - pub const m_bMatchWaitingForResume: usize = 0x59; // bool - pub const m_iRoundTime: usize = 0x5C; // int32 - pub const m_fMatchStartTime: usize = 0x60; // float32 - pub const m_fRoundStartTime: usize = 0x64; // GameTime_t - pub const m_flRestartRoundTime: usize = 0x68; // GameTime_t - pub const m_bGameRestart: usize = 0x6C; // bool - pub const m_flGameStartTime: usize = 0x70; // float32 - pub const m_timeUntilNextPhaseStarts: usize = 0x74; // float32 - pub const m_gamePhase: usize = 0x78; // int32 - pub const m_totalRoundsPlayed: usize = 0x7C; // int32 - pub const m_nRoundsPlayedThisPhase: usize = 0x80; // int32 - pub const m_nOvertimePlaying: usize = 0x84; // int32 - pub const m_iHostagesRemaining: usize = 0x88; // int32 - pub const m_bAnyHostageReached: usize = 0x8C; // bool - pub const m_bMapHasBombTarget: usize = 0x8D; // bool - pub const m_bMapHasRescueZone: usize = 0x8E; // bool - pub const m_bMapHasBuyZone: usize = 0x8F; // bool - pub const m_bIsQueuedMatchmaking: usize = 0x90; // bool - pub const m_nQueuedMatchmakingMode: usize = 0x94; // int32 - pub const m_bIsValveDS: usize = 0x98; // bool - pub const m_bLogoMap: usize = 0x99; // bool - pub const m_bPlayAllStepSoundsOnServer: usize = 0x9A; // bool - pub const m_iSpectatorSlotCount: usize = 0x9C; // int32 - pub const m_MatchDevice: usize = 0xA0; // int32 - pub const m_bHasMatchStarted: usize = 0xA4; // bool - pub const m_nNextMapInMapgroup: usize = 0xA8; // int32 - pub const m_szTournamentEventName: usize = 0xAC; // char[512] - pub const m_szTournamentEventStage: usize = 0x2AC; // char[512] - pub const m_szMatchStatTxt: usize = 0x4AC; // char[512] - pub const m_szTournamentPredictionsTxt: usize = 0x6AC; // char[512] - pub const m_nTournamentPredictionsPct: usize = 0x8AC; // int32 - pub const m_flCMMItemDropRevealStartTime: usize = 0x8B0; // GameTime_t - pub const m_flCMMItemDropRevealEndTime: usize = 0x8B4; // GameTime_t - pub const m_bIsDroppingItems: usize = 0x8B8; // bool - pub const m_bIsQuestEligible: usize = 0x8B9; // bool - pub const m_bIsHltvActive: usize = 0x8BA; // bool - pub const m_nGuardianModeWaveNumber: usize = 0x8BC; // int32 - pub const m_nGuardianModeSpecialKillsRemaining: usize = 0x8C0; // int32 - pub const m_nGuardianModeSpecialWeaponNeeded: usize = 0x8C4; // int32 - pub const m_nGuardianGrenadesToGiveBots: usize = 0x8C8; // int32 - pub const m_nNumHeaviesToSpawn: usize = 0x8CC; // int32 - pub const m_numGlobalGiftsGiven: usize = 0x8D0; // uint32 - pub const m_numGlobalGifters: usize = 0x8D4; // uint32 - pub const m_numGlobalGiftsPeriodSeconds: usize = 0x8D8; // uint32 - pub const m_arrFeaturedGiftersAccounts: usize = 0x8DC; // uint32[4] - pub const m_arrFeaturedGiftersGifts: usize = 0x8EC; // uint32[4] - pub const m_arrProhibitedItemIndices: usize = 0x8FC; // uint16[100] - pub const m_arrTournamentActiveCasterAccounts: usize = 0x9C4; // uint32[4] - pub const m_numBestOfMaps: usize = 0x9D4; // int32 - pub const m_nHalloweenMaskListSeed: usize = 0x9D8; // int32 - pub const m_bBombDropped: usize = 0x9DC; // bool - pub const m_bBombPlanted: usize = 0x9DD; // bool - pub const m_iRoundWinStatus: usize = 0x9E0; // int32 - pub const m_eRoundWinReason: usize = 0x9E4; // int32 - pub const m_bTCantBuy: usize = 0x9E8; // bool - pub const m_bCTCantBuy: usize = 0x9E9; // bool - pub const m_flGuardianBuyUntilTime: usize = 0x9EC; // GameTime_t - pub const m_iMatchStats_RoundResults: usize = 0x9F0; // int32[30] - pub const m_iMatchStats_PlayersAlive_CT: usize = 0xA68; // int32[30] - pub const m_iMatchStats_PlayersAlive_T: usize = 0xAE0; // int32[30] - pub const m_TeamRespawnWaveTimes: usize = 0xB58; // float32[32] - pub const m_flNextRespawnWave: usize = 0xBD8; // GameTime_t[32] - pub const m_nServerQuestID: usize = 0xC58; // int32 - pub const m_vMinimapMins: usize = 0xC5C; // Vector - pub const m_vMinimapMaxs: usize = 0xC68; // Vector - pub const m_MinimapVerticalSectionHeights: usize = 0xC74; // float32[8] - pub const m_bDontIncrementCoopWave: usize = 0xC94; // bool - pub const m_bSpawnedTerrorHuntHeavy: usize = 0xC95; // bool - pub const m_nEndMatchMapGroupVoteTypes: usize = 0xC98; // int32[10] - pub const m_nEndMatchMapGroupVoteOptions: usize = 0xCC0; // int32[10] - pub const m_nEndMatchMapVoteWinner: usize = 0xCE8; // int32 - pub const m_iNumConsecutiveCTLoses: usize = 0xCEC; // int32 - pub const m_iNumConsecutiveTerroristLoses: usize = 0xCF0; // int32 - pub const m_bMarkClientStopRecordAtRoundEnd: usize = 0xD10; // bool - pub const m_nMatchAbortedEarlyReason: usize = 0xD68; // int32 - pub const m_bHasTriggeredRoundStartMusic: usize = 0xD6C; // bool - pub const m_bHasTriggeredCoopSpawnReset: usize = 0xD6D; // bool - pub const m_bSwitchingTeamsAtRoundReset: usize = 0xD6E; // bool - pub const m_pGameModeRules: usize = 0xD88; // CCSGameModeRules* - pub const m_RetakeRules: usize = 0xD90; // C_RetakeGameRules - pub const m_nMatchEndCount: usize = 0xEA8; // uint8 - pub const m_nTTeamIntroVariant: usize = 0xEAC; // int32 - pub const m_nCTTeamIntroVariant: usize = 0xEB0; // int32 - pub const m_bTeamIntroPeriod: usize = 0xEB4; // bool - pub const m_iRoundEndWinnerTeam: usize = 0xEB8; // int32 - pub const m_eRoundEndReason: usize = 0xEBC; // int32 - pub const m_bRoundEndShowTimerDefend: usize = 0xEC0; // bool - pub const m_iRoundEndTimerTime: usize = 0xEC4; // int32 - pub const m_sRoundEndFunFactToken: usize = 0xEC8; // CUtlString - pub const m_iRoundEndFunFactPlayerSlot: usize = 0xED0; // CPlayerSlot - pub const m_iRoundEndFunFactData1: usize = 0xED4; // int32 - pub const m_iRoundEndFunFactData2: usize = 0xED8; // int32 - pub const m_iRoundEndFunFactData3: usize = 0xEDC; // int32 - pub const m_sRoundEndMessage: usize = 0xEE0; // CUtlString - pub const m_iRoundEndPlayerCount: usize = 0xEE8; // int32 - pub const m_bRoundEndNoMusic: usize = 0xEEC; // bool - pub const m_iRoundEndLegacy: usize = 0xEF0; // int32 - pub const m_nRoundEndCount: usize = 0xEF4; // uint8 - pub const m_iRoundStartRoundNumber: usize = 0xEF8; // int32 - pub const m_nRoundStartCount: usize = 0xEFC; // uint8 - pub const m_flLastPerfSampleTime: usize = 0x4F08; // float64 - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - pub mod CCSTakeDamageInfoAPI { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag - pub mod CCSGameModeScript { - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_WeaponSequence (CUtlString) - pub mod CCSGameModeRules_ArmsRace { - pub const m_WeaponSequence: usize = 0x38; // C_NetworkUtlVectorBase - } - // Parent: CCSGameModeScript - // Fields count: 1 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag - pub mod CCSArmsRaceScript { - pub const m_pOuter: usize = 0xD8; // CCSGameModeRules_ArmsRace* - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_flDMBonusStartTime (GameTime_t) - // NetworkVarNames: m_flDMBonusTimeLength (float) - // NetworkVarNames: m_nDMBonusWeaponLoadoutSlot (int16) - pub mod CCSGameModeRules_Deathmatch { - pub const m_flDMBonusStartTime: usize = 0x38; // GameTime_t - pub const m_flDMBonusTimeLength: usize = 0x3C; // float32 - pub const m_nDMBonusWeaponLoadoutSlot: usize = 0x40; // int16 - } - // Parent: CCSGameModeScript - // Fields count: 1 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag - pub mod CCSDeathmatchScript { - pub const m_pOuter: usize = 0xD8; // CCSGameModeRules_Deathmatch* - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_nMatchSeed (int) - // NetworkVarNames: m_bBlockersPresent (bool) - // NetworkVarNames: m_bRoundInProgress (bool) - // NetworkVarNames: m_iFirstSecondHalfRound (int) - // NetworkVarNames: m_iBombSite (int) - pub mod C_RetakeGameRules { - pub const m_nMatchSeed: usize = 0xF8; // int32 - pub const m_bBlockersPresent: usize = 0xFC; // bool - pub const m_bRoundInProgress: usize = 0xFD; // bool - pub const m_iFirstSecondHalfRound: usize = 0x100; // int32 - pub const m_iBombSite: usize = 0x104; // int32 - } - // Parent: None - // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_iKills (int) - // NetworkVarNames: m_iDeaths (int) - // NetworkVarNames: m_iAssists (int) - // NetworkVarNames: m_iDamage (int) - // NetworkVarNames: m_iEquipmentValue (int) - // NetworkVarNames: m_iMoneySaved (int) - // NetworkVarNames: m_iKillReward (int) - // NetworkVarNames: m_iLiveTime (int) - // NetworkVarNames: m_iHeadShotKills (int) - // NetworkVarNames: m_iObjective (int) - // NetworkVarNames: m_iCashEarned (int) - // NetworkVarNames: m_iUtilityDamage (int) - // NetworkVarNames: m_iEnemiesFlashed (int) - pub mod CSPerRoundStats_t { - pub const m_iKills: usize = 0x30; // int32 - pub const m_iDeaths: usize = 0x34; // int32 - pub const m_iAssists: usize = 0x38; // int32 - pub const m_iDamage: usize = 0x3C; // int32 - pub const m_iEquipmentValue: usize = 0x40; // int32 - pub const m_iMoneySaved: usize = 0x44; // int32 - pub const m_iKillReward: usize = 0x48; // int32 - pub const m_iLiveTime: usize = 0x4C; // int32 - pub const m_iHeadShotKills: usize = 0x50; // int32 - pub const m_iObjective: usize = 0x54; // int32 - pub const m_iCashEarned: usize = 0x58; // int32 - pub const m_iUtilityDamage: usize = 0x5C; // int32 - pub const m_iEnemiesFlashed: usize = 0x60; // int32 - } - // Parent: CSPerRoundStats_t - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_iEnemy5Ks (int) - // NetworkVarNames: m_iEnemy4Ks (int) - // NetworkVarNames: m_iEnemy3Ks (int) - // NetworkVarNames: m_iEnemyKnifeKills (int) - // NetworkVarNames: m_iEnemyTaserKills (int) - pub mod CSMatchStats_t { - pub const m_iEnemy5Ks: usize = 0x64; // int32 - pub const m_iEnemy4Ks: usize = 0x68; // int32 - pub const m_iEnemy3Ks: usize = 0x6C; // int32 - pub const m_iEnemyKnifeKills: usize = 0x70; // int32 - pub const m_iEnemyTaserKills: usize = 0x74; // int32 - } - // Parent: C_BaseEntity - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_nVariant (int) - // NetworkVarNames: m_nRandom (int) - // NetworkVarNames: m_nOrdinal (int) - // NetworkVarNames: m_sWeaponName (CUtlString) - // NetworkVarNames: m_xuid (XUID) - // NetworkVarNames: m_agentItem (CEconItemView) - // NetworkVarNames: m_glovesItem (CEconItemView) - // NetworkVarNames: m_weaponItem (CEconItemView) - pub mod C_CSGO_TeamPreviewCharacterPosition { - pub const m_nVariant: usize = 0x6D0; // int32 - pub const m_nRandom: usize = 0x6D4; // int32 - pub const m_nOrdinal: usize = 0x6D8; // int32 - pub const m_sWeaponName: usize = 0x6E0; // CUtlString - pub const m_xuid: usize = 0x6E8; // uint64 - pub const m_agentItem: usize = 0x6F0; // C_EconItemView - pub const m_glovesItem: usize = 0x1A40; // C_EconItemView - pub const m_weaponItem: usize = 0x2D90; // C_EconItemView - } - // Parent: C_BaseEntity - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_hPlayer (CHandle) - // NetworkVarNames: m_hPingedEntity (CHandle) - // NetworkVarNames: m_iType (int) - // NetworkVarNames: m_bUrgent (bool) - // NetworkVarNames: m_szPlaceName (char) - pub mod C_PlayerPing { - pub const m_hPlayer: usize = 0x700; // CHandle - pub const m_hPingedEntity: usize = 0x704; // CHandle - pub const m_iType: usize = 0x708; // int32 - pub const m_bUrgent: usize = 0x70C; // bool - pub const m_szPlaceName: usize = 0x70D; // char[18] - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_hPlayerPing (CHandle) - pub mod CCSPlayer_PingServices { - pub const m_hPlayerPing: usize = 0x40; // CHandle - } - // Parent: C_BaseEntity - // Fields count: 10 - // - // Metadata: - // NetworkVarNames: m_bHostageAlive (bool) - // NetworkVarNames: m_isHostageFollowingSomeone (bool) - // NetworkVarNames: m_iHostageEntityIDs (CEntityIndex) - // NetworkVarNames: m_bombsiteCenterA (Vector) - // NetworkVarNames: m_bombsiteCenterB (Vector) - // NetworkVarNames: m_hostageRescueX (int) - // NetworkVarNames: m_hostageRescueY (int) - // NetworkVarNames: m_hostageRescueZ (int) - // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) - pub mod C_CSPlayerResource { - pub const m_bHostageAlive: usize = 0x6D0; // bool[12] - pub const m_isHostageFollowingSomeone: usize = 0x6DC; // bool[12] - pub const m_iHostageEntityIDs: usize = 0x6E8; // CEntityIndex[12] - pub const m_bombsiteCenterA: usize = 0x718; // Vector - pub const m_bombsiteCenterB: usize = 0x724; // Vector - pub const m_hostageRescueX: usize = 0x730; // int32[4] - pub const m_hostageRescueY: usize = 0x740; // int32[4] - pub const m_hostageRescueZ: usize = 0x750; // int32[4] - pub const m_bEndMatchNextMapAllVoted: usize = 0x760; // bool - pub const m_foundGoalPositions: usize = 0x761; // bool - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - pub mod CCSPlayerControllerAPI { - } - // Parent: CPlayer_CameraServices - // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_iFOV (uint32) - // NetworkVarNames: m_iFOVStart (uint32) - // NetworkVarNames: m_flFOVTime (GameTime_t) - // NetworkVarNames: m_flFOVRate (float32) - // NetworkVarNames: m_hZoomOwner (CHandle) - pub mod CCSPlayerBase_CameraServices { - pub const m_iFOV: usize = 0x210; // uint32 - pub const m_iFOVStart: usize = 0x214; // uint32 - pub const m_flFOVTime: usize = 0x218; // GameTime_t - pub const m_flFOVRate: usize = 0x21C; // float32 - pub const m_hZoomOwner: usize = 0x220; // CHandle - pub const m_flLastShotFOV: usize = 0x224; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_nItemDefIndex (uint16) - // NetworkVarNames: m_nCount (uint16) - pub mod WeaponPurchaseCount_t { - pub const m_nItemDefIndex: usize = 0x30; // uint16 - pub const m_nCount: usize = 0x32; // uint16 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t) - pub mod WeaponPurchaseTracker_t { - pub const m_weaponPurchases: usize = 0x8; // C_UtlVectorEmbeddedNetworkVar - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_bIsRescuing (bool) - // NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t) - // NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t) - pub mod CCSPlayer_ActionTrackingServices { - pub const m_hLastWeaponBeforeC4AutoSwitch: usize = 0x40; // CHandle - pub const m_bIsRescuing: usize = 0x44; // bool - pub const m_weaponPurchasesThisMatch: usize = 0x48; // WeaponPurchaseTracker_t - pub const m_weaponPurchasesThisRound: usize = 0xA0; // WeaponPurchaseTracker_t - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_totalHitsOnServer (int32) - pub mod CCSPlayer_BulletServices { - pub const m_totalHitsOnServer: usize = 0x40; // int32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_unDefIdx (item_definition_index_t) - // NetworkVarNames: m_nCost (int) - // NetworkVarNames: m_nPrevArmor (int) - // NetworkVarNames: m_bPrevHelmet (bool) - // NetworkVarNames: m_hItem (CEntityHandle) - pub mod SellbackPurchaseEntry_t { - pub const m_unDefIdx: usize = 0x30; // uint16 - pub const m_nCost: usize = 0x34; // int32 - pub const m_nPrevArmor: usize = 0x38; // int32 - pub const m_bPrevHelmet: usize = 0x3C; // bool - pub const m_hItem: usize = 0x40; // CEntityHandle - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t) - pub mod CCSPlayer_BuyServices { - pub const m_vecSellbackPurchaseEntries: usize = 0x40; // C_UtlVectorEmbeddedNetworkVar - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_hCarriedHostage (CHandle) - // NetworkVarNames: m_hCarriedHostageProp (CHandle) - pub mod CCSPlayer_HostageServices { - pub const m_hCarriedHostage: usize = 0x40; // CHandle - pub const m_hCarriedHostageProp: usize = 0x44; // CHandle - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_bHasDefuser (bool) - // NetworkVarNames: m_bHasHelmet (bool) - // NetworkVarNames: m_bHasHeavyArmor (bool) - pub mod CCSPlayer_ItemServices { - pub const m_bHasDefuser: usize = 0x40; // bool - pub const m_bHasHelmet: usize = 0x41; // bool - pub const m_bHasHeavyArmor: usize = 0x42; // bool - } - // Parent: CPlayer_MovementServices_Humanoid - // Fields count: 37 - // - // Metadata: - // NetworkVarNames: m_flMaxFallVelocity (float) - // NetworkVarNames: m_vecLadderNormal (Vector) - // NetworkVarNames: m_nLadderSurfacePropIndex (int) - // NetworkVarNames: m_flDuckAmount (float) - // NetworkVarNames: m_flDuckSpeed (float) - // NetworkVarNames: m_bDuckOverride (bool) - // NetworkVarNames: m_bDesiresDuck (bool) - // NetworkVarNames: m_nDuckTimeMsecs (uint32) - // NetworkVarNames: m_nDuckJumpTimeMsecs (uint32) - // NetworkVarNames: m_nJumpTimeMsecs (uint32) - // NetworkVarNames: m_flLastDuckTime (float) - // NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int) - // NetworkVarNames: m_bOldJumpPressed (bool) - // NetworkVarNames: m_flJumpUntil (float) - // NetworkVarNames: m_flJumpVel (float) - // NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t) - // NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t) - // NetworkVarNames: m_flOffsetTickCompleteTime (float) - // NetworkVarNames: m_flOffsetTickStashedSpeed (float) - // NetworkVarNames: m_flStamina (float) - pub mod CCSPlayer_MovementServices { - pub const m_flMaxFallVelocity: usize = 0x214; // float32 - pub const m_vecLadderNormal: usize = 0x218; // Vector - pub const m_nLadderSurfacePropIndex: usize = 0x224; // int32 - pub const m_flDuckAmount: usize = 0x228; // float32 - pub const m_flDuckSpeed: usize = 0x22C; // float32 - pub const m_bDuckOverride: usize = 0x230; // bool - pub const m_bDesiresDuck: usize = 0x231; // bool - pub const m_flDuckOffset: usize = 0x234; // float32 - pub const m_nDuckTimeMsecs: usize = 0x238; // uint32 - pub const m_nDuckJumpTimeMsecs: usize = 0x23C; // uint32 - pub const m_nJumpTimeMsecs: usize = 0x240; // uint32 - pub const m_flLastDuckTime: usize = 0x244; // float32 - pub const m_vecLastPositionAtFullCrouchSpeed: usize = 0x250; // Vector2D - pub const m_duckUntilOnGround: usize = 0x258; // bool - pub const m_bHasWalkMovedSinceLastJump: usize = 0x259; // bool - pub const m_bInStuckTest: usize = 0x25A; // bool - pub const m_flStuckCheckTime: usize = 0x268; // float32[64][2] - pub const m_nTraceCount: usize = 0x468; // int32 - pub const m_StuckLast: usize = 0x46C; // int32 - pub const m_bSpeedCropped: usize = 0x470; // bool - pub const m_nOldWaterLevel: usize = 0x474; // int32 - pub const m_flWaterEntryTime: usize = 0x478; // float32 - pub const m_vecForward: usize = 0x47C; // Vector - pub const m_vecLeft: usize = 0x488; // Vector - pub const m_vecUp: usize = 0x494; // Vector - pub const m_nGameCodeHasMovedPlayerAfterCommand: usize = 0x4A0; // int32 - pub const m_bOldJumpPressed: usize = 0x4A4; // bool - pub const m_flJumpPressedTime: usize = 0x4A8; // float32 - pub const m_flJumpUntil: usize = 0x4AC; // float32 - pub const m_flJumpVel: usize = 0x4B0; // float32 - pub const m_fStashGrenadeParameterWhen: usize = 0x4B4; // GameTime_t - pub const m_nButtonDownMaskPrev: usize = 0x4B8; // uint64 - pub const m_flOffsetTickCompleteTime: usize = 0x4C0; // float32 - pub const m_flOffsetTickStashedSpeed: usize = 0x4C4; // float32 - pub const m_flStamina: usize = 0x4C8; // float32 - pub const m_flHeightAtJumpStart: usize = 0x4CC; // float32 - pub const m_flMaxJumpHeightThisJump: usize = 0x4D0; // float32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_hViewModel (CHandle) - pub mod CCSPlayer_ViewModelServices { - pub const m_hViewModel: usize = 0x40; // CHandle[3] - } - // Parent: CPlayer_WeaponServices - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_flNextAttack (GameTime_t) - // NetworkVarNames: m_bIsLookingAtWeapon (bool) - // NetworkVarNames: m_bIsHoldingLookAtWeapon (bool) - pub mod CCSPlayer_WeaponServices { - pub const m_flNextAttack: usize = 0xB8; // GameTime_t - pub const m_bIsLookingAtWeapon: usize = 0xBC; // bool - pub const m_bIsHoldingLookAtWeapon: usize = 0xBD; // bool - pub const m_nOldShootPositionHistoryCount: usize = 0xC0; // uint32 - pub const m_nOldInputHistoryCount: usize = 0x458; // uint32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_perRoundStats (CSPerRoundStats_t) - // NetworkVarNames: m_matchStats (CSMatchStats_t) - // NetworkVarNames: m_iNumRoundKills (int) - // NetworkVarNames: m_iNumRoundKillsHeadshots (int) - // NetworkVarNames: m_unTotalRoundDamageDealt (uint32) - pub mod CCSPlayerController_ActionTrackingServices { - pub const m_perRoundStats: usize = 0x40; // C_UtlVectorEmbeddedNetworkVar - pub const m_matchStats: usize = 0x90; // CSMatchStats_t - pub const m_iNumRoundKills: usize = 0x108; // int32 - pub const m_iNumRoundKillsHeadshots: usize = 0x10C; // int32 - pub const m_unTotalRoundDamageDealt: usize = 0x110; // uint32 - } - // Parent: None - // Fields count: 14 - // - // Metadata: - // NetworkVarNames: m_PlayerDamager (CHandle) - // NetworkVarNames: m_PlayerRecipient (CHandle) - // NetworkVarNames: m_hPlayerControllerDamager (CHandle) - // NetworkVarNames: m_hPlayerControllerRecipient (CHandle) - // NetworkVarNames: m_szPlayerDamagerName (CUtlString) - // NetworkVarNames: m_szPlayerRecipientName (CUtlString) - // NetworkVarNames: m_DamagerXuid (uint64) - // NetworkVarNames: m_RecipientXuid (uint64) - // NetworkVarNames: m_iDamage (int) - // NetworkVarNames: m_iActualHealthRemoved (int) - // NetworkVarNames: m_iNumHits (int) - // NetworkVarNames: m_iLastBulletUpdate (int) - // NetworkVarNames: m_bIsOtherEnemy (bool) - // NetworkVarNames: m_killType (EKillTypes_t) - pub mod CDamageRecord { - pub const m_PlayerDamager: usize = 0x28; // CHandle - pub const m_PlayerRecipient: usize = 0x2C; // CHandle - pub const m_hPlayerControllerDamager: usize = 0x30; // CHandle - pub const m_hPlayerControllerRecipient: usize = 0x34; // CHandle - pub const m_szPlayerDamagerName: usize = 0x38; // CUtlString - pub const m_szPlayerRecipientName: usize = 0x40; // CUtlString - pub const m_DamagerXuid: usize = 0x48; // uint64 - pub const m_RecipientXuid: usize = 0x50; // uint64 - pub const m_iDamage: usize = 0x58; // int32 - pub const m_iActualHealthRemoved: usize = 0x5C; // int32 - pub const m_iNumHits: usize = 0x60; // int32 - pub const m_iLastBulletUpdate: usize = 0x64; // int32 - pub const m_bIsOtherEnemy: usize = 0x68; // bool - pub const m_killType: usize = 0x69; // EKillTypes_t - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_nSendUpdate (int) - // NetworkVarNames: m_DamageList (CDamageRecord) - pub mod CCSPlayerController_DamageServices { - pub const m_nSendUpdate: usize = 0x40; // int32 - pub const m_DamageList: usize = 0x48; // C_UtlVectorEmbeddedNetworkVar - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_iAccount (int) - // NetworkVarNames: m_iStartAccount (int) - // NetworkVarNames: m_iTotalCashSpent (int) - // NetworkVarNames: m_iCashSpentThisRound (int) - pub mod CCSPlayerController_InGameMoneyServices { - pub const m_iAccount: usize = 0x40; // int32 - pub const m_iStartAccount: usize = 0x44; // int32 - pub const m_iTotalCashSpent: usize = 0x48; // int32 - pub const m_iCashSpentThisRound: usize = 0x4C; // int32 - pub const m_nPreviousAccount: usize = 0x50; // int32 - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_unMusicID (item_definition_index_t) - // NetworkVarNames: m_rank (MedalRank_t) - // NetworkVarNames: m_nPersonaDataPublicLevel (int) - // NetworkVarNames: m_nPersonaDataPublicCommendsLeader (int) - // NetworkVarNames: m_nPersonaDataPublicCommendsTeacher (int) - // NetworkVarNames: m_nPersonaDataPublicCommendsFriendly (int) - // NetworkVarNames: m_nPersonaDataXpTrailLevel (int) - // NetworkVarNames: m_vecServerAuthoritativeWeaponSlots (ServerAuthoritativeWeaponSlot_t) - pub mod CCSPlayerController_InventoryServices { - pub const m_unMusicID: usize = 0x40; // uint16 - pub const m_rank: usize = 0x44; // MedalRank_t[6] - pub const m_nPersonaDataPublicLevel: usize = 0x5C; // int32 - pub const m_nPersonaDataPublicCommendsLeader: usize = 0x60; // int32 - pub const m_nPersonaDataPublicCommendsTeacher: usize = 0x64; // int32 - pub const m_nPersonaDataPublicCommendsFriendly: usize = 0x68; // int32 - pub const m_nPersonaDataXpTrailLevel: usize = 0x6C; // int32 - pub const m_vecServerAuthoritativeWeaponSlots: usize = 0x70; // C_UtlVectorEmbeddedNetworkVar - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - pub mod CCSWeaponBaseVDataAPI { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - pub mod CCSWeaponBaseAPI { - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn - pub mod CompositeMaterialMatchFilter_t { - pub const m_nCompositeMaterialMatchFilterType: usize = 0x0; // CompositeMaterialMatchFilterType_t - pub const m_strMatchFilter: usize = 0x8; // CUtlString - pub const m_strMatchValue: usize = 0x10; // CUtlString - pub const m_bPassWhenTrue: usize = 0x18; // bool - } - // Parent: None - // Fields count: 34 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn - pub mod CompositeMaterialInputLooseVariable_t { - pub const m_strName: usize = 0x0; // CUtlString - pub const m_bExposeExternally: usize = 0x8; // bool - pub const m_strExposedFriendlyName: usize = 0x10; // CUtlString - pub const m_strExposedFriendlyGroupName: usize = 0x18; // CUtlString - pub const m_bExposedVariableIsFixedRange: usize = 0x20; // bool - pub const m_strExposedVisibleWhenTrue: usize = 0x28; // CUtlString - pub const m_strExposedHiddenWhenTrue: usize = 0x30; // CUtlString - pub const m_nVariableType: usize = 0x38; // CompositeMaterialInputLooseVariableType_t - pub const m_bValueBoolean: usize = 0x3C; // bool - pub const m_nValueIntX: usize = 0x40; // int32 - pub const m_nValueIntY: usize = 0x44; // int32 - pub const m_nValueIntZ: usize = 0x48; // int32 - pub const m_nValueIntW: usize = 0x4C; // int32 - pub const m_bHasFloatBounds: usize = 0x50; // bool - pub const m_flValueFloatX: usize = 0x54; // float32 - pub const m_flValueFloatX_Min: usize = 0x58; // float32 - pub const m_flValueFloatX_Max: usize = 0x5C; // float32 - pub const m_flValueFloatY: usize = 0x60; // float32 - pub const m_flValueFloatY_Min: usize = 0x64; // float32 - pub const m_flValueFloatY_Max: usize = 0x68; // float32 - pub const m_flValueFloatZ: usize = 0x6C; // float32 - pub const m_flValueFloatZ_Min: usize = 0x70; // float32 - pub const m_flValueFloatZ_Max: usize = 0x74; // float32 - pub const m_flValueFloatW: usize = 0x78; // float32 - pub const m_flValueFloatW_Min: usize = 0x7C; // float32 - pub const m_flValueFloatW_Max: usize = 0x80; // float32 - pub const m_cValueColor4: usize = 0x84; // Color - pub const m_nValueSystemVar: usize = 0x88; // CompositeMaterialVarSystemVar_t - pub const m_strResourceMaterial: usize = 0x90; // CResourceName - pub const m_strTextureContentAssetPath: usize = 0x170; // CUtlString - pub const m_strTextureRuntimeResourcePath: usize = 0x178; // CResourceName - pub const m_strTextureCompilationVtexTemplate: usize = 0x258; // CUtlString - pub const m_nTextureType: usize = 0x260; // CompositeMaterialInputTextureType_t - pub const m_strString: usize = 0x268; // CUtlString - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn - pub mod CompMatMutatorCondition_t { - pub const m_nMutatorCondition: usize = 0x0; // CompMatPropertyMutatorConditionType_t - pub const m_strMutatorConditionContainerName: usize = 0x8; // CUtlString - pub const m_strMutatorConditionContainerVarName: usize = 0x10; // CUtlString - pub const m_strMutatorConditionContainerVarValue: usize = 0x18; // CUtlString - pub const m_bPassWhenTrue: usize = 0x20; // bool - } - // Parent: None - // Fields count: 28 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn - pub mod CompMatPropertyMutator_t { - pub const m_bEnabled: usize = 0x0; // bool - pub const m_nMutatorCommandType: usize = 0x4; // CompMatPropertyMutatorType_t - pub const m_strInitWith_Container: usize = 0x8; // CUtlString - pub const m_strCopyProperty_InputContainerSrc: usize = 0x10; // CUtlString - pub const m_strCopyProperty_InputContainerProperty: usize = 0x18; // CUtlString - pub const m_strCopyProperty_TargetProperty: usize = 0x20; // CUtlString - pub const m_strRandomRollInputVars_SeedInputVar: usize = 0x28; // CUtlString - pub const m_vecRandomRollInputVars_InputVarsToRoll: usize = 0x30; // CUtlVector - pub const m_strCopyMatchingKeys_InputContainerSrc: usize = 0x48; // CUtlString - pub const m_strCopyKeysWithSuffix_InputContainerSrc: usize = 0x50; // CUtlString - pub const m_strCopyKeysWithSuffix_FindSuffix: usize = 0x58; // CUtlString - pub const m_strCopyKeysWithSuffix_ReplaceSuffix: usize = 0x60; // CUtlString - pub const m_nSetValue_Value: usize = 0x68; // CompositeMaterialInputLooseVariable_t - pub const m_strGenerateTexture_TargetParam: usize = 0x2D8; // CUtlString - pub const m_strGenerateTexture_InitialContainer: usize = 0x2E0; // CUtlString - pub const m_nResolution: usize = 0x2E8; // int32 - pub const m_bIsScratchTarget: usize = 0x2EC; // bool - pub const m_bSplatDebugInfo: usize = 0x2ED; // bool - pub const m_bCaptureInRenderDoc: usize = 0x2EE; // bool - pub const m_vecTexGenInstructions: usize = 0x2F0; // CUtlVector - pub const m_vecConditionalMutators: usize = 0x308; // CUtlVector - pub const m_strPopInputQueue_Container: usize = 0x320; // CUtlString - pub const m_strDrawText_InputContainerSrc: usize = 0x328; // CUtlString - pub const m_strDrawText_InputContainerProperty: usize = 0x330; // CUtlString - pub const m_vecDrawText_Position: usize = 0x338; // Vector2D - pub const m_colDrawText_Color: usize = 0x340; // Color - pub const m_strDrawText_Font: usize = 0x348; // CUtlString - pub const m_vecConditions: usize = 0x350; // CUtlVector - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn - pub mod CompositeMaterialInputContainer_t { - pub const m_bEnabled: usize = 0x0; // bool - pub const m_nCompositeMaterialInputContainerSourceType: usize = 0x4; // CompositeMaterialInputContainerSourceType_t - pub const m_strSpecificContainerMaterial: usize = 0x8; // CResourceName - pub const m_strAttrName: usize = 0xE8; // CUtlString - pub const m_strAlias: usize = 0xF0; // CUtlString - pub const m_vecLooseVariables: usize = 0xF8; // CUtlVector - pub const m_strAttrNameForVar: usize = 0x110; // CUtlString - pub const m_bExposeExternally: usize = 0x118; // bool - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn - pub mod CompositeMaterialAssemblyProcedure_t { - pub const m_vecCompMatIncludes: usize = 0x0; // CUtlVector - pub const m_vecMatchFilters: usize = 0x18; // CUtlVector - pub const m_vecCompositeInputContainers: usize = 0x30; // CUtlVector - pub const m_vecPropertyMutators: usize = 0x48; // CUtlVector - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MPropertyElementNameFn - pub mod GeneratedTextureHandle_t { - pub const m_strBitmapName: usize = 0x0; // CUtlString - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MPropertyElementNameFn - pub mod CompositeMaterial_t { - pub const m_TargetKVs: usize = 0x8; // KeyValues3 - pub const m_PreGenerationKVs: usize = 0x18; // KeyValues3 - pub const m_FinalKVs: usize = 0x28; // KeyValues3 - pub const m_vecGeneratedTextures: usize = 0x40; // CUtlVector - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CompositeMaterialEditorPoint_t { - pub const m_ModelName: usize = 0x0; // CResourceName - pub const m_nSequenceIndex: usize = 0xE0; // int32 - pub const m_flCycle: usize = 0xE4; // float32 - pub const m_KVModelStateChoices: usize = 0xE8; // KeyValues3 - pub const m_bEnableChildModel: usize = 0xF8; // bool - pub const m_ChildModelName: usize = 0x100; // CResourceName - pub const m_vecCompositeMaterialAssemblyProcedures: usize = 0x1E0; // CUtlVector - pub const m_vecCompositeMaterials: usize = 0x1F8; // CUtlVector - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CCompositeMaterialEditorDoc { - pub const m_nVersion: usize = 0x8; // int32 - pub const m_Points: usize = 0x10; // CUtlVector - pub const m_KVthumbnail: usize = 0x28; // KeyValues3 - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - pub mod C_CSObserverPawnAPI { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - pub mod C_CSPlayerPawnAPI { - } - // Parent: C_BaseEntity - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_iActiveIssueIndex (int) - // NetworkVarNames: m_iOnlyTeamToVote (int) - // NetworkVarNames: m_nVoteOptionCount (int) - // NetworkVarNames: m_nPotentialVotes (int) - // NetworkVarNames: m_bIsYesNoVote (bool) - pub mod C_VoteController { - pub const m_iActiveIssueIndex: usize = 0x6DC; // int32 - pub const m_iOnlyTeamToVote: usize = 0x6E0; // int32 - pub const m_nVoteOptionCount: usize = 0x6E4; // int32[5] - pub const m_nPotentialVotes: usize = 0x6F8; // int32 - pub const m_bVotesDirty: usize = 0x6FC; // bool - pub const m_bTypeDirty: usize = 0x6FD; // bool - pub const m_bIsYesNoVote: usize = 0x6FE; // bool - } - // Parent: C_BaseEntity - // Fields count: 17 - // - // Metadata: - // NetworkVarNames: m_nDraftType (int) - // NetworkVarNames: m_nTeamWinningCoinToss (int) - // NetworkVarNames: m_nTeamWithFirstChoice (int) - // NetworkVarNames: m_nVoteMapIdsList (int) - // NetworkVarNames: m_nAccountIDs (int) - // NetworkVarNames: m_nMapId0 (int) - // NetworkVarNames: m_nMapId1 (int) - // NetworkVarNames: m_nMapId2 (int) - // NetworkVarNames: m_nMapId3 (int) - // NetworkVarNames: m_nMapId4 (int) - // NetworkVarNames: m_nMapId5 (int) - // NetworkVarNames: m_nStartingSide0 (int) - // NetworkVarNames: m_nCurrentPhase (int) - // NetworkVarNames: m_nPhaseStartTick (int) - // NetworkVarNames: m_nPhaseDurationTicks (int) - pub mod C_MapVetoPickController { - pub const m_nDraftType: usize = 0x6DC; // int32 - pub const m_nTeamWinningCoinToss: usize = 0x6E0; // int32 - pub const m_nTeamWithFirstChoice: usize = 0x6E4; // int32[64] - pub const m_nVoteMapIdsList: usize = 0x7E4; // int32[7] - pub const m_nAccountIDs: usize = 0x800; // int32[64] - pub const m_nMapId0: usize = 0x900; // int32[64] - pub const m_nMapId1: usize = 0xA00; // int32[64] - pub const m_nMapId2: usize = 0xB00; // int32[64] - pub const m_nMapId3: usize = 0xC00; // int32[64] - pub const m_nMapId4: usize = 0xD00; // int32[64] - pub const m_nMapId5: usize = 0xE00; // int32[64] - pub const m_nStartingSide0: usize = 0xF00; // int32[64] - pub const m_nCurrentPhase: usize = 0x1000; // int32 - pub const m_nPhaseStartTick: usize = 0x1004; // int32 - pub const m_nPhaseDurationTicks: usize = 0x1008; // int32 - pub const m_nPostDataUpdateTick: usize = 0x100C; // int32 - pub const m_bDisabledHud: usize = 0x1010; // bool - } - // Parent: C_BaseEntity - // Fields count: 24 - // - // Metadata: - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_flBrightness (float) - // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_bCustomCubemapTexture (bool) - // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_flEdgeFadeDist (float) - // NetworkVarNames: m_vEdgeFadeDists (Vector) - // NetworkVarNames: m_nLightProbeSizeX (int) - // NetworkVarNames: m_nLightProbeSizeY (int) - // NetworkVarNames: m_nLightProbeSizeZ (int) - // NetworkVarNames: m_nLightProbeAtlasX (int) - // NetworkVarNames: m_nLightProbeAtlasY (int) - // NetworkVarNames: m_nLightProbeAtlasZ (int) - // NetworkVarNames: m_bEnabled (bool) - pub mod C_EnvCombinedLightProbeVolume { - pub const m_Color: usize = 0x1728; // Color - pub const m_flBrightness: usize = 0x172C; // float32 - pub const m_hCubemapTexture: usize = 0x1730; // CStrongHandle - pub const m_bCustomCubemapTexture: usize = 0x1738; // bool - pub const m_hLightProbeTexture: usize = 0x1740; // CStrongHandle - pub const m_hLightProbeDirectLightIndicesTexture: usize = 0x1748; // CStrongHandle - pub const m_hLightProbeDirectLightScalarsTexture: usize = 0x1750; // CStrongHandle - pub const m_hLightProbeDirectLightShadowsTexture: usize = 0x1758; // CStrongHandle - pub const m_vBoxMins: usize = 0x1760; // Vector - pub const m_vBoxMaxs: usize = 0x176C; // Vector - pub const m_bMoveable: usize = 0x1778; // bool - pub const m_nHandshake: usize = 0x177C; // int32 - pub const m_nEnvCubeMapArrayIndex: usize = 0x1780; // int32 - pub const m_nPriority: usize = 0x1784; // int32 - pub const m_bStartDisabled: usize = 0x1788; // bool - pub const m_flEdgeFadeDist: usize = 0x178C; // float32 - pub const m_vEdgeFadeDists: usize = 0x1790; // Vector - pub const m_nLightProbeSizeX: usize = 0x179C; // int32 - pub const m_nLightProbeSizeY: usize = 0x17A0; // int32 - pub const m_nLightProbeSizeZ: usize = 0x17A4; // int32 - pub const m_nLightProbeAtlasX: usize = 0x17A8; // int32 - pub const m_nLightProbeAtlasY: usize = 0x17AC; // int32 - pub const m_nLightProbeAtlasZ: usize = 0x17B0; // int32 - pub const m_bEnabled: usize = 0x17C9; // bool - } - // Parent: C_BaseEntity - // Fields count: 18 - // - // Metadata: - // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_bCustomCubemapTexture (bool) - // NetworkVarNames: m_flInfluenceRadius (float) - // NetworkVarNames: m_vBoxProjectMins (Vector) - // NetworkVarNames: m_vBoxProjectMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_flEdgeFadeDist (float) - // NetworkVarNames: m_vEdgeFadeDists (Vector) - // NetworkVarNames: m_flDiffuseScale (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bDefaultEnvMap (bool) - // NetworkVarNames: m_bDefaultSpecEnvMap (bool) - // NetworkVarNames: m_bIndoorCubeMap (bool) - // NetworkVarNames: m_bCopyDiffuseFromDefaultCubemap (bool) - // NetworkVarNames: m_bEnabled (bool) - pub mod C_EnvCubemap { - pub const m_hCubemapTexture: usize = 0x750; // CStrongHandle - pub const m_bCustomCubemapTexture: usize = 0x758; // bool - pub const m_flInfluenceRadius: usize = 0x75C; // float32 - pub const m_vBoxProjectMins: usize = 0x760; // Vector - pub const m_vBoxProjectMaxs: usize = 0x76C; // Vector - pub const m_bMoveable: usize = 0x778; // bool - pub const m_nHandshake: usize = 0x77C; // int32 - pub const m_nEnvCubeMapArrayIndex: usize = 0x780; // int32 - pub const m_nPriority: usize = 0x784; // int32 - pub const m_flEdgeFadeDist: usize = 0x788; // float32 - pub const m_vEdgeFadeDists: usize = 0x78C; // Vector - pub const m_flDiffuseScale: usize = 0x798; // float32 - pub const m_bStartDisabled: usize = 0x79C; // bool - pub const m_bDefaultEnvMap: usize = 0x79D; // bool - pub const m_bDefaultSpecEnvMap: usize = 0x79E; // bool - pub const m_bIndoorCubeMap: usize = 0x79F; // bool - pub const m_bCopyDiffuseFromDefaultCubemap: usize = 0x7A0; // bool - pub const m_bEnabled: usize = 0x7B0; // bool - } - // Parent: C_BaseEntity - // Fields count: 18 - // - // Metadata: - // NetworkVarNames: m_flEndDistance (float) - // NetworkVarNames: m_flStartDistance (float) - // NetworkVarNames: m_flFogFalloffExponent (float) - // NetworkVarNames: m_bHeightFogEnabled (bool) - // NetworkVarNames: m_flFogHeightWidth (float) - // NetworkVarNames: m_flFogHeightEnd (float) - // NetworkVarNames: m_flFogHeightStart (float) - // NetworkVarNames: m_flFogHeightExponent (float) - // NetworkVarNames: m_flLODBias (float) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_flFogMaxOpacity (float) - // NetworkVarNames: m_nCubemapSourceType (int) - // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) - // NetworkVarNames: m_iszSkyEntity (string_t) - // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_bHasHeightFogEnd (bool) - pub mod C_EnvCubemapFog { - pub const m_flEndDistance: usize = 0x6D0; // float32 - pub const m_flStartDistance: usize = 0x6D4; // float32 - pub const m_flFogFalloffExponent: usize = 0x6D8; // float32 - pub const m_bHeightFogEnabled: usize = 0x6DC; // bool - pub const m_flFogHeightWidth: usize = 0x6E0; // float32 - pub const m_flFogHeightEnd: usize = 0x6E4; // float32 - pub const m_flFogHeightStart: usize = 0x6E8; // float32 - pub const m_flFogHeightExponent: usize = 0x6EC; // float32 - pub const m_flLODBias: usize = 0x6F0; // float32 - pub const m_bActive: usize = 0x6F4; // bool - pub const m_bStartDisabled: usize = 0x6F5; // bool - pub const m_flFogMaxOpacity: usize = 0x6F8; // float32 - pub const m_nCubemapSourceType: usize = 0x6FC; // int32 - pub const m_hSkyMaterial: usize = 0x700; // CStrongHandle - pub const m_iszSkyEntity: usize = 0x708; // CUtlSymbolLarge - pub const m_hFogCubemapTexture: usize = 0x710; // CStrongHandle - pub const m_bHasHeightFogEnd: usize = 0x718; // bool - pub const m_bFirstTime: usize = 0x719; // bool - } - // Parent: C_BaseEntity - // Fields count: 16 - // - // Metadata: - // NetworkVarNames: m_hGradientFogTexture (HRenderTextureStrong) - // NetworkVarNames: m_flFogStartDistance (float) - // NetworkVarNames: m_flFogEndDistance (float) - // NetworkVarNames: m_bHeightFogEnabled (bool) - // NetworkVarNames: m_flFogStartHeight (float) - // NetworkVarNames: m_flFogEndHeight (float) - // NetworkVarNames: m_flFarZ (float) - // NetworkVarNames: m_flFogMaxOpacity (float) - // NetworkVarNames: m_flFogFalloffExponent (float) - // NetworkVarNames: m_flFogVerticalExponent (float) - // NetworkVarNames: m_fogColor (Color) - // NetworkVarNames: m_flFogStrength (float) - // NetworkVarNames: m_flFadeTime (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bIsEnabled (bool) - pub mod C_GradientFog { - pub const m_hGradientFogTexture: usize = 0x6D0; // CStrongHandle - pub const m_flFogStartDistance: usize = 0x6D8; // float32 - pub const m_flFogEndDistance: usize = 0x6DC; // float32 - pub const m_bHeightFogEnabled: usize = 0x6E0; // bool - pub const m_flFogStartHeight: usize = 0x6E4; // float32 - pub const m_flFogEndHeight: usize = 0x6E8; // float32 - pub const m_flFarZ: usize = 0x6EC; // float32 - pub const m_flFogMaxOpacity: usize = 0x6F0; // float32 - pub const m_flFogFalloffExponent: usize = 0x6F4; // float32 - pub const m_flFogVerticalExponent: usize = 0x6F8; // float32 - pub const m_fogColor: usize = 0x6FC; // Color - pub const m_flFogStrength: usize = 0x700; // float32 - pub const m_flFadeTime: usize = 0x704; // float32 - pub const m_bStartDisabled: usize = 0x708; // bool - pub const m_bIsEnabled: usize = 0x709; // bool - pub const m_bGradientFogNeedsTextures: usize = 0x70A; // bool - } - // Parent: C_BaseEntity - // Fields count: 17 - // - // Metadata: - // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_nLightProbeSizeX (int) - // NetworkVarNames: m_nLightProbeSizeY (int) - // NetworkVarNames: m_nLightProbeSizeZ (int) - // NetworkVarNames: m_nLightProbeAtlasX (int) - // NetworkVarNames: m_nLightProbeAtlasY (int) - // NetworkVarNames: m_nLightProbeAtlasZ (int) - // NetworkVarNames: m_bEnabled (bool) - pub mod C_EnvLightProbeVolume { - pub const m_hLightProbeTexture: usize = 0x16A8; // CStrongHandle - pub const m_hLightProbeDirectLightIndicesTexture: usize = 0x16B0; // CStrongHandle - pub const m_hLightProbeDirectLightScalarsTexture: usize = 0x16B8; // CStrongHandle - pub const m_hLightProbeDirectLightShadowsTexture: usize = 0x16C0; // CStrongHandle - pub const m_vBoxMins: usize = 0x16C8; // Vector - pub const m_vBoxMaxs: usize = 0x16D4; // Vector - pub const m_bMoveable: usize = 0x16E0; // bool - pub const m_nHandshake: usize = 0x16E4; // int32 - pub const m_nPriority: usize = 0x16E8; // int32 - pub const m_bStartDisabled: usize = 0x16EC; // bool - pub const m_nLightProbeSizeX: usize = 0x16F0; // int32 - pub const m_nLightProbeSizeY: usize = 0x16F4; // int32 - pub const m_nLightProbeSizeZ: usize = 0x16F8; // int32 - pub const m_nLightProbeAtlasX: usize = 0x16FC; // int32 - pub const m_nLightProbeAtlasY: usize = 0x1700; // int32 - pub const m_nLightProbeAtlasZ: usize = 0x1704; // int32 - pub const m_bEnabled: usize = 0x1711; // bool - } - // Parent: C_BaseEntity - // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_flVisibilityStrength (float) - // NetworkVarNames: m_flFogDistanceMultiplier (float) - // NetworkVarNames: m_flFogMaxDensityMultiplier (float) - // NetworkVarNames: m_flFadeTime (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bIsEnabled (bool) - pub mod C_PlayerVisibility { - pub const m_flVisibilityStrength: usize = 0x6D0; // float32 - pub const m_flFogDistanceMultiplier: usize = 0x6D4; // float32 - pub const m_flFogMaxDensityMultiplier: usize = 0x6D8; // float32 - pub const m_flFadeTime: usize = 0x6DC; // float32 - pub const m_bStartDisabled: usize = 0x6E0; // bool - pub const m_bIsEnabled: usize = 0x6E1; // bool - } - // Parent: C_BaseEntity - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_flAutoExposureMin (float) - // NetworkVarNames: m_flAutoExposureMax (float) - // NetworkVarNames: m_flTonemapPercentTarget (float) - // NetworkVarNames: m_flTonemapPercentBrightPixels (float) - // NetworkVarNames: m_flTonemapMinAvgLum (float) - // NetworkVarNames: m_flExposureAdaptationSpeedUp (float) - // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) - // NetworkVarNames: m_flTonemapEVSmoothingRange (float) - pub mod C_TonemapController2 { - pub const m_flAutoExposureMin: usize = 0x6D0; // float32 - pub const m_flAutoExposureMax: usize = 0x6D4; // float32 - pub const m_flTonemapPercentTarget: usize = 0x6D8; // float32 - pub const m_flTonemapPercentBrightPixels: usize = 0x6DC; // float32 - pub const m_flTonemapMinAvgLum: usize = 0x6E0; // float32 - pub const m_flExposureAdaptationSpeedUp: usize = 0x6E4; // float32 - pub const m_flExposureAdaptationSpeedDown: usize = 0x6E8; // float32 - pub const m_flTonemapEVSmoothingRange: usize = 0x6EC; // float32 - } - // Parent: C_BaseEntity - // Fields count: 28 - // - // Metadata: - // NetworkVarNames: m_flScattering (float) - // NetworkVarNames: m_flAnisotropy (float) - // NetworkVarNames: m_flFadeSpeed (float) - // NetworkVarNames: m_flDrawDistance (float) - // NetworkVarNames: m_flFadeInStart (float) - // NetworkVarNames: m_flFadeInEnd (float) - // NetworkVarNames: m_flIndirectStrength (float) - // NetworkVarNames: m_nIndirectTextureDimX (int) - // NetworkVarNames: m_nIndirectTextureDimY (int) - // NetworkVarNames: m_nIndirectTextureDimZ (int) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_flStartAnisoTime (GameTime_t) - // NetworkVarNames: m_flStartScatterTime (GameTime_t) - // NetworkVarNames: m_flStartDrawDistanceTime (GameTime_t) - // NetworkVarNames: m_flStartAnisotropy (float) - // NetworkVarNames: m_flStartScattering (float) - // NetworkVarNames: m_flStartDrawDistance (float) - // NetworkVarNames: m_flDefaultAnisotropy (float) - // NetworkVarNames: m_flDefaultScattering (float) - // NetworkVarNames: m_flDefaultDrawDistance (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bEnableIndirect (bool) - // NetworkVarNames: m_bIsMaster (bool) - // NetworkVarNames: m_hFogIndirectTexture (HRenderTextureStrong) - // NetworkVarNames: m_nForceRefreshCount (int) - pub mod C_EnvVolumetricFogController { - pub const m_flScattering: usize = 0x6D0; // float32 - pub const m_flAnisotropy: usize = 0x6D4; // float32 - pub const m_flFadeSpeed: usize = 0x6D8; // float32 - pub const m_flDrawDistance: usize = 0x6DC; // float32 - pub const m_flFadeInStart: usize = 0x6E0; // float32 - pub const m_flFadeInEnd: usize = 0x6E4; // float32 - pub const m_flIndirectStrength: usize = 0x6E8; // float32 - pub const m_nIndirectTextureDimX: usize = 0x6EC; // int32 - pub const m_nIndirectTextureDimY: usize = 0x6F0; // int32 - pub const m_nIndirectTextureDimZ: usize = 0x6F4; // int32 - pub const m_vBoxMins: usize = 0x6F8; // Vector - pub const m_vBoxMaxs: usize = 0x704; // Vector - pub const m_bActive: usize = 0x710; // bool - pub const m_flStartAnisoTime: usize = 0x714; // GameTime_t - pub const m_flStartScatterTime: usize = 0x718; // GameTime_t - pub const m_flStartDrawDistanceTime: usize = 0x71C; // GameTime_t - pub const m_flStartAnisotropy: usize = 0x720; // float32 - pub const m_flStartScattering: usize = 0x724; // float32 - pub const m_flStartDrawDistance: usize = 0x728; // float32 - pub const m_flDefaultAnisotropy: usize = 0x72C; // float32 - pub const m_flDefaultScattering: usize = 0x730; // float32 - pub const m_flDefaultDrawDistance: usize = 0x734; // float32 - pub const m_bStartDisabled: usize = 0x738; // bool - pub const m_bEnableIndirect: usize = 0x739; // bool - pub const m_bIsMaster: usize = 0x73A; // bool - pub const m_hFogIndirectTexture: usize = 0x740; // CStrongHandle - pub const m_nForceRefreshCount: usize = 0x748; // int32 - pub const m_bFirstTime: usize = 0x74C; // bool - } - // Parent: C_BaseEntity - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_flStrength (float) - // NetworkVarNames: m_nFalloffShape (int) - // NetworkVarNames: m_flFalloffExponent (float) - pub mod C_EnvVolumetricFogVolume { - pub const m_bActive: usize = 0x6D0; // bool - pub const m_vBoxMins: usize = 0x6D4; // Vector - pub const m_vBoxMaxs: usize = 0x6E0; // Vector - pub const m_bStartDisabled: usize = 0x6EC; // bool - pub const m_flStrength: usize = 0x6F0; // float32 - pub const m_nFalloffShape: usize = 0x6F4; // int32 - pub const m_flFalloffExponent: usize = 0x6F8; // float32 - } - // Parent: C_BaseEntity - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_fog (fogparams_t) - pub mod C_FogController { - pub const m_fog: usize = 0x6D0; // fogparams_t - pub const m_bUseAngles: usize = 0x738; // bool - pub const m_iChangedVariables: usize = 0x73C; // int32 - } - // Parent: C_BaseEntity - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_nMode (int) - // NetworkVarNames: m_vBoxSize (Vector) - // NetworkVarNames: m_bEnabled (bool) - pub mod C_InfoVisibilityBox { - pub const m_nMode: usize = 0x6D4; // int32 - pub const m_vBoxSize: usize = 0x6D8; // Vector - pub const m_bEnabled: usize = 0x6E4; // bool - } - // Parent: C_BaseEntity - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_worldName (string_t) - // NetworkVarNames: m_layerName (string_t) - // NetworkVarNames: m_bWorldLayerVisible (bool) - // NetworkVarNames: m_bEntitiesSpawned (bool) - pub mod CInfoWorldLayer { - pub const m_pOutputOnEntitiesSpawned: usize = 0x6D0; // CEntityIOOutput - pub const m_worldName: usize = 0x6F8; // CUtlSymbolLarge - pub const m_layerName: usize = 0x700; // CUtlSymbolLarge - pub const m_bWorldLayerVisible: usize = 0x708; // bool - pub const m_bEntitiesSpawned: usize = 0x709; // bool - pub const m_bCreateAsChildSpawnGroup: usize = 0x70A; // bool - pub const m_hLayerSpawnGroup: usize = 0x70C; // uint32 - pub const m_bWorldLayerActuallyVisible: usize = 0x710; // bool - } - // Parent: C_BaseEntity - // Fields count: 25 - // - // Metadata: - // NetworkVarNames: m_FOV (float) - // NetworkVarNames: m_Resolution (float) - // NetworkVarNames: m_bFogEnable (bool) - // NetworkVarNames: m_FogColor (Color) - // NetworkVarNames: m_flFogStart (float) - // NetworkVarNames: m_flFogEnd (float) - // NetworkVarNames: m_flFogMaxDensity (float) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_bUseScreenAspectRatio (bool) - // NetworkVarNames: m_flAspectRatio (float) - // NetworkVarNames: m_bNoSky (bool) - // NetworkVarNames: m_fBrightness (float) - // NetworkVarNames: m_flZFar (float) - // NetworkVarNames: m_flZNear (float) - // NetworkVarNames: m_bCanHLTVUse (bool) - // NetworkVarNames: m_bDofEnabled (bool) - // NetworkVarNames: m_flDofNearBlurry (float) - // NetworkVarNames: m_flDofNearCrisp (float) - // NetworkVarNames: m_flDofFarCrisp (float) - // NetworkVarNames: m_flDofFarBlurry (float) - // NetworkVarNames: m_flDofTiltToGround (float) - pub mod C_PointCamera { - pub const m_FOV: usize = 0x6D0; // float32 - pub const m_Resolution: usize = 0x6D4; // float32 - pub const m_bFogEnable: usize = 0x6D8; // bool - pub const m_FogColor: usize = 0x6D9; // Color - pub const m_flFogStart: usize = 0x6E0; // float32 - pub const m_flFogEnd: usize = 0x6E4; // float32 - pub const m_flFogMaxDensity: usize = 0x6E8; // float32 - pub const m_bActive: usize = 0x6EC; // bool - pub const m_bUseScreenAspectRatio: usize = 0x6ED; // bool - pub const m_flAspectRatio: usize = 0x6F0; // float32 - pub const m_bNoSky: usize = 0x6F4; // bool - pub const m_fBrightness: usize = 0x6F8; // float32 - pub const m_flZFar: usize = 0x6FC; // float32 - pub const m_flZNear: usize = 0x700; // float32 - pub const m_bCanHLTVUse: usize = 0x704; // bool - pub const m_bDofEnabled: usize = 0x705; // bool - pub const m_flDofNearBlurry: usize = 0x708; // float32 - pub const m_flDofNearCrisp: usize = 0x70C; // float32 - pub const m_flDofFarCrisp: usize = 0x710; // float32 - pub const m_flDofFarBlurry: usize = 0x714; // float32 - pub const m_flDofTiltToGround: usize = 0x718; // float32 - pub const m_TargetFOV: usize = 0x71C; // float32 - pub const m_DegreesPerSecond: usize = 0x720; // float32 - pub const m_bIsOn: usize = 0x724; // bool - pub const m_pNext: usize = 0x728; // C_PointCamera* - } - // Parent: C_BaseEntity - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_iszSoundAreaType (string_t) - // NetworkVarNames: m_vPos (Vector) - pub mod C_SoundAreaEntityBase { - pub const m_bDisabled: usize = 0x6D0; // bool - pub const m_bWasEnabled: usize = 0x6D8; // bool - pub const m_iszSoundAreaType: usize = 0x6E0; // CUtlSymbolLarge - pub const m_vPos: usize = 0x6E8; // Vector - } - // Parent: C_SoundAreaEntityBase - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_flRadius (float) - pub mod C_SoundAreaEntitySphere { - pub const m_flRadius: usize = 0x6F4; // float32 - } - // Parent: C_SoundAreaEntityBase - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_vMin (Vector) - // NetworkVarNames: m_vMax (Vector) - pub mod C_SoundAreaEntityOrientedBox { - pub const m_vMin: usize = 0x6F4; // Vector - pub const m_vMax: usize = 0x700; // Vector - } - // Parent: C_BaseEntity - // Fields count: 4 - // - // Metadata: - // MNetworkIncludeByName - // NetworkVarNames: m_aPlayerControllers (CHandle) - // NetworkVarNames: m_aPlayers (CHandle) - // NetworkVarNames: m_iScore (int32) - // NetworkVarNames: m_szTeamname (char) - pub mod C_Team { - pub const m_aPlayerControllers: usize = 0x6D0; // C_NetworkUtlVectorBase> - pub const m_aPlayers: usize = 0x6E8; // C_NetworkUtlVectorBase> - pub const m_iScore: usize = 0x700; // int32 - pub const m_szTeamname: usize = 0x704; // char[129] - } - // Parent: C_BaseEntity - // Fields count: 15 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // MNetworkIncludeByUserGroup - // NetworkVarNames: m_nTickBase (uint32) - // NetworkVarNames: m_hPawn (CHandle) - // NetworkVarNames: m_iConnected (PlayerConnectedState) - // NetworkVarNames: m_iszPlayerName (char) - // NetworkVarNames: m_steamID (uint64) - // NetworkVarNames: m_iDesiredFOV (uint32) - // MNetworkReplayCompatField - pub mod CBasePlayerController { - pub const m_nFinalPredictedTick: usize = 0x6D8; // int32 - pub const m_CommandContext: usize = 0x6E0; // C_CommandContext - pub const m_nInButtonsWhichAreToggles: usize = 0x778; // uint64 - pub const m_nTickBase: usize = 0x780; // uint32 - pub const m_hPawn: usize = 0x784; // CHandle - pub const m_hPredictedPawn: usize = 0x788; // CHandle - pub const m_nSplitScreenSlot: usize = 0x78C; // CSplitScreenSlot - pub const m_hSplitOwner: usize = 0x790; // CHandle - pub const m_hSplitScreenPlayers: usize = 0x798; // CUtlVector> - pub const m_bIsHLTV: usize = 0x7B0; // bool - pub const m_iConnected: usize = 0x7B4; // PlayerConnectedState - pub const m_iszPlayerName: usize = 0x7B8; // char[128] - pub const m_steamID: usize = 0x840; // uint64 - pub const m_bIsLocalPlayerController: usize = 0x848; // bool - pub const m_iDesiredFOV: usize = 0x84C; // uint32 - } - // Parent: None - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CBasePlayerVData { - pub const m_sModelName: usize = 0x28; // CResourceNameTyped> - pub const m_flHeadDamageMultiplier: usize = 0x108; // CSkillFloat - pub const m_flChestDamageMultiplier: usize = 0x118; // CSkillFloat - pub const m_flStomachDamageMultiplier: usize = 0x128; // CSkillFloat - pub const m_flArmDamageMultiplier: usize = 0x138; // CSkillFloat - pub const m_flLegDamageMultiplier: usize = 0x148; // CSkillFloat - pub const m_flHoldBreathTime: usize = 0x158; // float32 - pub const m_flDrowningDamageInterval: usize = 0x15C; // float32 - pub const m_nDrowningDamageInitial: usize = 0x160; // int32 - pub const m_nDrowningDamageMax: usize = 0x164; // int32 - pub const m_nWaterSpeed: usize = 0x168; // int32 - pub const m_flUseRange: usize = 0x16C; // float32 - pub const m_flUseAngleTolerance: usize = 0x170; // float32 - pub const m_flCrouchTime: usize = 0x174; // float32 - } - // Parent: None - // Fields count: 20 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CBasePlayerWeaponVData { - pub const m_szWorldModel: usize = 0x28; // CResourceNameTyped> - pub const m_bBuiltRightHanded: usize = 0x108; // bool - pub const m_bAllowFlipping: usize = 0x109; // bool - pub const m_sMuzzleAttachment: usize = 0x110; // CUtlString - pub const m_szMuzzleFlashParticle: usize = 0x118; // CResourceNameTyped> - pub const m_iFlags: usize = 0x1F8; // ItemFlagTypes_t - pub const m_nPrimaryAmmoType: usize = 0x1F9; // AmmoIndex_t - pub const m_nSecondaryAmmoType: usize = 0x1FA; // AmmoIndex_t - pub const m_iMaxClip1: usize = 0x1FC; // int32 - pub const m_iMaxClip2: usize = 0x200; // int32 - pub const m_iDefaultClip1: usize = 0x204; // int32 - pub const m_iDefaultClip2: usize = 0x208; // int32 - pub const m_iWeight: usize = 0x20C; // int32 - pub const m_bAutoSwitchTo: usize = 0x210; // bool - pub const m_bAutoSwitchFrom: usize = 0x211; // bool - pub const m_iRumbleEffect: usize = 0x214; // RumbleEffect_t - pub const m_bLinkedCooldowns: usize = 0x218; // bool - pub const m_aShootSounds: usize = 0x220; // CUtlMap - pub const m_iSlot: usize = 0x240; // int32 - pub const m_iPosition: usize = 0x244; // int32 - } - // Parent: None - // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) - // NetworkVarNames: m_hSequence (HSequence) - // NetworkVarNames: m_flSeqStartTime (GameTime_t) - // NetworkVarNames: m_flSeqFixedCycle (float) - // NetworkVarNames: m_nAnimLoopMode (AnimLoopMode_t) - pub mod CBaseAnimGraphController { - pub const m_animGraphNetworkedVars: usize = 0x18; // CAnimGraphNetworkedVariables - pub const m_bSequenceFinished: usize = 0x14A8; // bool - pub const m_flSoundSyncTime: usize = 0x14AC; // float32 - pub const m_hSequence: usize = 0x14B0; // HSequence - pub const m_flSeqStartTime: usize = 0x14B4; // GameTime_t - pub const m_flSeqFixedCycle: usize = 0x14B8; // float32 - pub const m_nAnimLoopMode: usize = 0x14BC; // AnimLoopMode_t - pub const m_flPlaybackRate: usize = 0x14C0; // CNetworkedQuantizedFloat - pub const m_nNotifyState: usize = 0x14CC; // SequenceFinishNotifyState_t - pub const m_bNetworkedAnimationInputsChanged: usize = 0x14CE; // bool - pub const m_bNetworkedSequenceChanged: usize = 0x14CF; // bool - pub const m_bLastUpdateSkipped: usize = 0x14D0; // bool - pub const m_flPrevAnimUpdateTime: usize = 0x14D4; // GameTime_t - } - // Parent: C_BaseEntity - // Fields count: 31 - // - // Metadata: - // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) - // NetworkVarNames: m_CHitboxComponent (CHitboxComponent::Storage_t) - // NetworkVarNames: m_nRenderMode (RenderMode_t) - // NetworkVarNames: m_nRenderFX (RenderFx_t) - // NetworkVarNames: m_clrRender (Color) - // NetworkVarNames: m_vecRenderAttributes (EntityRenderAttribute_t) - // NetworkVarNames: m_bRenderToCubemaps (bool) - // NetworkVarNames: m_Collision (CCollisionProperty) - // NetworkVarNames: m_Glow (CGlowProperty) - // NetworkVarNames: m_flGlowBackfaceMult (float) - // NetworkVarNames: m_fadeMinDist (float32) - // NetworkVarNames: m_fadeMaxDist (float32) - // NetworkVarNames: m_flFadeScale (float32) - // NetworkVarNames: m_flShadowStrength (float32) - // NetworkVarNames: m_nObjectCulling (uint8) - // NetworkVarNames: m_nAddDecal (int) - // NetworkVarNames: m_vDecalPosition (Vector) - // NetworkVarNames: m_vDecalForwardAxis (Vector) - // NetworkVarNames: m_flDecalHealBloodRate (float) - // NetworkVarNames: m_flDecalHealHeightRate (float) - // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle) - pub mod C_BaseModelEntity { - pub const m_CRenderComponent: usize = 0x9A0; // CRenderComponent* - pub const m_CHitboxComponent: usize = 0x9A8; // CHitboxComponent - pub const m_bInitModelEffects: usize = 0x9F0; // bool - pub const m_bIsStaticProp: usize = 0x9F1; // bool - pub const m_nLastAddDecal: usize = 0x9F4; // int32 - pub const m_nDecalsAdded: usize = 0x9F8; // int32 - pub const m_iOldHealth: usize = 0x9FC; // int32 - pub const m_nRenderMode: usize = 0xA00; // RenderMode_t - pub const m_nRenderFX: usize = 0xA01; // RenderFx_t - pub const m_bAllowFadeInView: usize = 0xA02; // bool - pub const m_clrRender: usize = 0xA03; // Color - pub const m_vecRenderAttributes: usize = 0xA08; // C_UtlVectorEmbeddedNetworkVar - pub const m_bRenderToCubemaps: usize = 0xA70; // bool - pub const m_Collision: usize = 0xA78; // CCollisionProperty - pub const m_Glow: usize = 0xB28; // CGlowProperty - pub const m_flGlowBackfaceMult: usize = 0xB80; // float32 - pub const m_fadeMinDist: usize = 0xB84; // float32 - pub const m_fadeMaxDist: usize = 0xB88; // float32 - pub const m_flFadeScale: usize = 0xB8C; // float32 - pub const m_flShadowStrength: usize = 0xB90; // float32 - pub const m_nObjectCulling: usize = 0xB94; // uint8 - pub const m_nAddDecal: usize = 0xB98; // int32 - pub const m_vDecalPosition: usize = 0xB9C; // Vector - pub const m_vDecalForwardAxis: usize = 0xBA8; // Vector - pub const m_flDecalHealBloodRate: usize = 0xBB4; // float32 - pub const m_flDecalHealHeightRate: usize = 0xBB8; // float32 - pub const m_ConfigEntitiesToPropagateMaterialDecalsTo: usize = 0xBC0; // C_NetworkUtlVectorBase> - pub const m_vecViewOffset: usize = 0xBD8; // CNetworkViewOffsetVector - pub const m_pClientAlphaProperty: usize = 0xC08; // CClientAlphaProperty* - pub const m_ClientOverrideTint: usize = 0xC10; // Color - pub const m_bUseClientOverrideTint: usize = 0xC14; // bool - } - // Parent: C_BaseModelEntity - // Fields count: 24 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_szSnapshotFileName (char) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_bFrozen (bool) - // NetworkVarNames: m_flFreezeTransitionDuration (float) - // NetworkVarNames: m_nStopType (int) - // NetworkVarNames: m_bAnimateDuringGameplayPause (bool) - // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_flPreSimTime (float32) - // NetworkVarNames: m_vServerControlPoints (Vector) - // NetworkVarNames: m_iServerControlPointAssignments (uint8) - // NetworkVarNames: m_hControlPointEnts (CHandle) - // NetworkVarNames: m_bNoSave (bool) - // NetworkVarNames: m_bNoFreeze (bool) - // NetworkVarNames: m_bNoRamp (bool) - pub mod C_ParticleSystem { - pub const m_szSnapshotFileName: usize = 0xC50; // char[512] - pub const m_bActive: usize = 0xE50; // bool - pub const m_bFrozen: usize = 0xE51; // bool - pub const m_flFreezeTransitionDuration: usize = 0xE54; // float32 - pub const m_nStopType: usize = 0xE58; // int32 - pub const m_bAnimateDuringGameplayPause: usize = 0xE5C; // bool - pub const m_iEffectIndex: usize = 0xE60; // CStrongHandle - pub const m_flStartTime: usize = 0xE68; // GameTime_t - pub const m_flPreSimTime: usize = 0xE6C; // float32 - pub const m_vServerControlPoints: usize = 0xE70; // Vector[4] - pub const m_iServerControlPointAssignments: usize = 0xEA0; // uint8[4] - pub const m_hControlPointEnts: usize = 0xEA4; // CHandle[64] - pub const m_bNoSave: usize = 0xFA4; // bool - pub const m_bNoFreeze: usize = 0xFA5; // bool - pub const m_bNoRamp: usize = 0xFA6; // bool - pub const m_bStartActive: usize = 0xFA7; // bool - pub const m_iszEffectName: usize = 0xFA8; // CUtlSymbolLarge - pub const m_iszControlPointNames: usize = 0xFB0; // CUtlSymbolLarge[64] - pub const m_nDataCP: usize = 0x11B0; // int32 - pub const m_vecDataCPValue: usize = 0x11B4; // Vector - pub const m_nTintCP: usize = 0x11C0; // int32 - pub const m_clrTint: usize = 0x11C4; // Color - pub const m_bOldActive: usize = 0x11E8; // bool - pub const m_bOldFrozen: usize = 0x11E9; // bool - } - // Parent: C_BaseEntity - // Fields count: 16 - // - // Metadata: - // NetworkVarNames: m_flParticleSpacing (float) - // NetworkVarNames: m_flSlack (float) - // NetworkVarNames: m_flRadius (float) - // NetworkVarNames: m_ColorTint (Color) - // NetworkVarNames: m_nEffectState (int) - // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) - // NetworkVarNames: m_PathNodes_Position (Vector) - // NetworkVarNames: m_PathNodes_TangentIn (Vector) - // NetworkVarNames: m_PathNodes_TangentOut (Vector) - // NetworkVarNames: m_PathNodes_Color (Vector) - // NetworkVarNames: m_PathNodes_PinEnabled (bool) - // NetworkVarNames: m_PathNodes_RadiusScale (float) - pub mod C_PathParticleRope { - pub const m_bStartActive: usize = 0x6D0; // bool - pub const m_flMaxSimulationTime: usize = 0x6D4; // float32 - pub const m_iszEffectName: usize = 0x6D8; // CUtlSymbolLarge - pub const m_PathNodes_Name: usize = 0x6E0; // CUtlVector - pub const m_flParticleSpacing: usize = 0x6F8; // float32 - pub const m_flSlack: usize = 0x6FC; // float32 - pub const m_flRadius: usize = 0x700; // float32 - pub const m_ColorTint: usize = 0x704; // Color - pub const m_nEffectState: usize = 0x708; // int32 - pub const m_iEffectIndex: usize = 0x710; // CStrongHandle - pub const m_PathNodes_Position: usize = 0x718; // C_NetworkUtlVectorBase - pub const m_PathNodes_TangentIn: usize = 0x730; // C_NetworkUtlVectorBase - pub const m_PathNodes_TangentOut: usize = 0x748; // C_NetworkUtlVectorBase - pub const m_PathNodes_Color: usize = 0x760; // C_NetworkUtlVectorBase - pub const m_PathNodes_PinEnabled: usize = 0x778; // C_NetworkUtlVectorBase - pub const m_PathNodes_RadiusScale: usize = 0x790; // C_NetworkUtlVectorBase - } - // Parent: C_BaseModelEntity - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_Flags (uint8) - // NetworkVarNames: m_LightStyle (uint8) - // NetworkVarNames: m_Radius (float32) - // NetworkVarNames: m_Exponent (int32) - // NetworkVarNames: m_InnerAngle (float32) - // NetworkVarNames: m_OuterAngle (float32) - // NetworkVarNames: m_SpotRadius (float32) - pub mod C_DynamicLight { - pub const m_Flags: usize = 0xC50; // uint8 - pub const m_LightStyle: usize = 0xC51; // uint8 - pub const m_Radius: usize = 0xC54; // float32 - pub const m_Exponent: usize = 0xC58; // int32 - pub const m_InnerAngle: usize = 0xC5C; // float32 - pub const m_OuterAngle: usize = 0xC60; // float32 - pub const m_SpotRadius: usize = 0xC64; // float32 - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_iszOverlayNames (string_t) - // NetworkVarNames: m_flOverlayTimes (float32) - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_iDesiredOverlay (int32) - // NetworkVarNames: m_bIsActive (bool) - pub mod C_EnvScreenOverlay { - pub const m_iszOverlayNames: usize = 0x6D0; // CUtlSymbolLarge[10] - pub const m_flOverlayTimes: usize = 0x720; // float32[10] - pub const m_flStartTime: usize = 0x748; // GameTime_t - pub const m_iDesiredOverlay: usize = 0x74C; // int32 - pub const m_bIsActive: usize = 0x750; // bool - pub const m_bWasActive: usize = 0x751; // bool - pub const m_iCachedDesiredOverlay: usize = 0x754; // int32 - pub const m_iCurrentOverlay: usize = 0x758; // int32 - pub const m_flCurrentOverlayTime: usize = 0x75C; // GameTime_t - } - // Parent: C_BaseModelEntity - // Fields count: 8 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_nHorizontalSize (uint32) - // NetworkVarNames: m_nVerticalSize (uint32) - // NetworkVarNames: m_nMinDist (uint32) - // NetworkVarNames: m_nMaxDist (uint32) - // NetworkVarNames: m_nOuterMaxDist (uint32) - // NetworkVarNames: m_flGlowProxySize (float32) - // NetworkVarNames: m_flHDRColorScale (float32) - pub mod C_LightGlow { - pub const m_nHorizontalSize: usize = 0xC50; // uint32 - pub const m_nVerticalSize: usize = 0xC54; // uint32 - pub const m_nMinDist: usize = 0xC58; // uint32 - pub const m_nMaxDist: usize = 0xC5C; // uint32 - pub const m_nOuterMaxDist: usize = 0xC60; // uint32 - pub const m_flGlowProxySize: usize = 0xC64; // float32 - pub const m_flHDRColorScale: usize = 0xC68; // float32 - pub const m_Glow: usize = 0xC70; // C_LightGlowOverlay - } - // Parent: C_BaseEntity - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) - pub mod C_RagdollManager { - pub const m_iCurrentMaxRagdollCount: usize = 0x6D0; // int8 - } - // Parent: C_BaseModelEntity - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_flLightScale (float32) - // NetworkVarNames: m_Radius (float32) - pub mod C_SpotlightEnd { - pub const m_flLightScale: usize = 0xC50; // float32 - pub const m_Radius: usize = 0xC54; // float32 - } - // Parent: C_BaseEntity - // Fields count: 25 - // - // Metadata: - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_bUpdateOnClient (bool) - // NetworkVarNames: m_nInputType (ValueRemapperInputType_t) - // NetworkVarNames: m_hRemapLineStart (CHandle) - // NetworkVarNames: m_hRemapLineEnd (CHandle) - // NetworkVarNames: m_flMaximumChangePerSecond (float) - // NetworkVarNames: m_flDisengageDistance (float) - // NetworkVarNames: m_flEngageDistance (float) - // NetworkVarNames: m_bRequiresUseKey (bool) - // NetworkVarNames: m_nOutputType (ValueRemapperOutputType_t) - // NetworkVarNames: m_hOutputEntities (CHandle) - // NetworkVarNames: m_nHapticsType (ValueRemapperHapticsType_t) - // NetworkVarNames: m_nMomentumType (ValueRemapperMomentumType_t) - // NetworkVarNames: m_flMomentumModifier (float) - // NetworkVarNames: m_flSnapValue (float) - // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) - // NetworkVarNames: m_flInputOffset (float) - pub mod C_PointValueRemapper { - pub const m_bDisabled: usize = 0x6D0; // bool - pub const m_bDisabledOld: usize = 0x6D1; // bool - pub const m_bUpdateOnClient: usize = 0x6D2; // bool - pub const m_nInputType: usize = 0x6D4; // ValueRemapperInputType_t - pub const m_hRemapLineStart: usize = 0x6D8; // CHandle - pub const m_hRemapLineEnd: usize = 0x6DC; // CHandle - pub const m_flMaximumChangePerSecond: usize = 0x6E0; // float32 - pub const m_flDisengageDistance: usize = 0x6E4; // float32 - pub const m_flEngageDistance: usize = 0x6E8; // float32 - pub const m_bRequiresUseKey: usize = 0x6EC; // bool - pub const m_nOutputType: usize = 0x6F0; // ValueRemapperOutputType_t - pub const m_hOutputEntities: usize = 0x6F8; // C_NetworkUtlVectorBase> - pub const m_nHapticsType: usize = 0x710; // ValueRemapperHapticsType_t - pub const m_nMomentumType: usize = 0x714; // ValueRemapperMomentumType_t - pub const m_flMomentumModifier: usize = 0x718; // float32 - pub const m_flSnapValue: usize = 0x71C; // float32 - pub const m_flCurrentMomentum: usize = 0x720; // float32 - pub const m_nRatchetType: usize = 0x724; // ValueRemapperRatchetType_t - pub const m_flRatchetOffset: usize = 0x728; // float32 - pub const m_flInputOffset: usize = 0x72C; // float32 - pub const m_bEngaged: usize = 0x730; // bool - pub const m_bFirstUpdate: usize = 0x731; // bool - pub const m_flPreviousValue: usize = 0x734; // float32 - pub const m_flPreviousUpdateTickTime: usize = 0x738; // GameTime_t - pub const m_vecPreviousTestPoint: usize = 0x73C; // Vector - } - // Parent: None - // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_messageText (char) - // NetworkVarNames: m_FontName (char) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bFullbright (bool) - // NetworkVarNames: m_flWorldUnitsPerPx (float) - // NetworkVarNames: m_flFontSize (float) - // NetworkVarNames: m_flDepthOffset (float) - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t) - // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) - // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) - pub mod C_PointWorldText { - pub const m_bForceRecreateNextUpdate: usize = 0xC58; // bool - pub const m_messageText: usize = 0xC68; // char[512] - pub const m_FontName: usize = 0xE68; // char[64] - pub const m_bEnabled: usize = 0xEA8; // bool - pub const m_bFullbright: usize = 0xEA9; // bool - pub const m_flWorldUnitsPerPx: usize = 0xEAC; // float32 - pub const m_flFontSize: usize = 0xEB0; // float32 - pub const m_flDepthOffset: usize = 0xEB4; // float32 - pub const m_Color: usize = 0xEB8; // Color - pub const m_nJustifyHorizontal: usize = 0xEBC; // PointWorldTextJustifyHorizontal_t - pub const m_nJustifyVertical: usize = 0xEC0; // PointWorldTextJustifyVertical_t - pub const m_nReorientMode: usize = 0xEC4; // PointWorldTextReorientMode_t - } - // Parent: C_BaseEntity - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_Handle (CHandle) - // NetworkVarNames: m_bSendHandle (bool) - pub mod C_HandleTest { - pub const m_Handle: usize = 0x6D0; // CHandle - pub const m_bSendHandle: usize = 0x6D4; // bool - } - // Parent: C_BaseEntity - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_EnvWindShared (CEnvWindShared) - pub mod C_EnvWind { - pub const m_EnvWindShared: usize = 0x6D0; // C_EnvWindShared - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_glowEntity (CHandle) - // NetworkVarNames: m_usable (bool) - // NetworkVarNames: m_szDisplayText (string_t) - pub mod C_BaseButton { - pub const m_glowEntity: usize = 0xC50; // CHandle - pub const m_usable: usize = 0xC54; // bool - pub const m_szDisplayText: usize = 0xC58; // CUtlSymbolLarge - } - // Parent: C_BaseModelEntity - // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_flFadeInStart (float32) - // NetworkVarNames: m_flFadeInLength (float32) - // NetworkVarNames: m_flFadeOutModelStart (float32) - // NetworkVarNames: m_flFadeOutModelLength (float32) - // NetworkVarNames: m_flFadeOutStart (float32) - // NetworkVarNames: m_flFadeOutLength (float32) - // NetworkVarNames: m_nDissolveType (EntityDisolveType_t) - // NetworkVarNames: m_vDissolverOrigin (Vector) - // NetworkVarNames: m_nMagnitude (uint32) - pub mod C_EntityDissolve { - pub const m_flStartTime: usize = 0xC58; // GameTime_t - pub const m_flFadeInStart: usize = 0xC5C; // float32 - pub const m_flFadeInLength: usize = 0xC60; // float32 - pub const m_flFadeOutModelStart: usize = 0xC64; // float32 - pub const m_flFadeOutModelLength: usize = 0xC68; // float32 - pub const m_flFadeOutStart: usize = 0xC6C; // float32 - pub const m_flFadeOutLength: usize = 0xC70; // float32 - pub const m_flNextSparkTime: usize = 0xC74; // GameTime_t - pub const m_nDissolveType: usize = 0xC78; // EntityDisolveType_t - pub const m_vDissolverOrigin: usize = 0xC7C; // Vector - pub const m_nMagnitude: usize = 0xC88; // uint32 - pub const m_bCoreExplode: usize = 0xC8C; // bool - pub const m_bLinkedToServerEnt: usize = 0xC8D; // bool - } - // Parent: C_BaseModelEntity - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_hDecalMaterial (HMaterialStrong) - // NetworkVarNames: m_flWidth (float) - // NetworkVarNames: m_flHeight (float) - // NetworkVarNames: m_flDepth (float) - // NetworkVarNames: m_nRenderOrder (uint32) - // NetworkVarNames: m_bProjectOnWorld (bool) - // NetworkVarNames: m_bProjectOnCharacters (bool) - // NetworkVarNames: m_bProjectOnWater (bool) - // NetworkVarNames: m_flDepthSortBias (float) - pub mod C_EnvDecal { - pub const m_hDecalMaterial: usize = 0xC50; // CStrongHandle - pub const m_flWidth: usize = 0xC58; // float32 - pub const m_flHeight: usize = 0xC5C; // float32 - pub const m_flDepth: usize = 0xC60; // float32 - pub const m_nRenderOrder: usize = 0xC64; // uint32 - pub const m_bProjectOnWorld: usize = 0xC68; // bool - pub const m_bProjectOnCharacters: usize = 0xC69; // bool - pub const m_bProjectOnWater: usize = 0xC6A; // bool - pub const m_flDepthSortBias: usize = 0xC6C; // float32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_EffectName (string_t) - // NetworkVarNames: m_bState (bool) - pub mod C_FuncElectrifiedVolume { - pub const m_nAmbientEffect: usize = 0xC50; // ParticleIndex_t - pub const m_EffectName: usize = 0xC58; // CUtlSymbolLarge - pub const m_bState: usize = 0xC60; // bool - } - // Parent: C_BaseModelEntity - // Fields count: 0 - // - // Metadata: - // MNetworkOverride - // MNetworkOverride - pub mod C_FuncRotating { - } - // Parent: C_BaseModelEntity - // Fields count: 41 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_flScrollSpeed (float32) - // NetworkVarNames: m_RopeFlags (uint16) - // NetworkVarNames: m_iRopeMaterialModelIndex (HMaterialStrong) - // NetworkVarNames: m_nSegments (uint8) - // NetworkVarNames: m_hStartPoint (CHandle) - // NetworkVarNames: m_hEndPoint (CHandle) - // NetworkVarNames: m_iStartAttachment (AttachmentHandle_t) - // NetworkVarNames: m_iEndAttachment (AttachmentHandle_t) - // NetworkVarNames: m_Subdiv (uint8) - // NetworkVarNames: m_RopeLength (int16) - // NetworkVarNames: m_Slack (int16) - // NetworkVarNames: m_TextureScale (float32) - // NetworkVarNames: m_fLockedPoints (uint8) - // NetworkVarNames: m_nChangeCount (uint8) - // NetworkVarNames: m_Width (float32) - // NetworkVarNames: m_bConstrainBetweenEndpoints (bool) - pub mod C_RopeKeyframe { - pub const m_LinksTouchingSomething: usize = 0xC58; // CBitVec<10> - pub const m_nLinksTouchingSomething: usize = 0xC5C; // int32 - pub const m_bApplyWind: usize = 0xC60; // bool - pub const m_fPrevLockedPoints: usize = 0xC64; // int32 - pub const m_iForcePointMoveCounter: usize = 0xC68; // int32 - pub const m_bPrevEndPointPos: usize = 0xC6C; // bool[2] - pub const m_vPrevEndPointPos: usize = 0xC70; // Vector[2] - pub const m_flCurScroll: usize = 0xC88; // float32 - pub const m_flScrollSpeed: usize = 0xC8C; // float32 - pub const m_RopeFlags: usize = 0xC90; // uint16 - pub const m_iRopeMaterialModelIndex: usize = 0xC98; // CStrongHandle - pub const m_LightValues: usize = 0xF10; // Vector[10] - pub const m_nSegments: usize = 0xF88; // uint8 - pub const m_hStartPoint: usize = 0xF8C; // CHandle - pub const m_hEndPoint: usize = 0xF90; // CHandle - pub const m_iStartAttachment: usize = 0xF94; // AttachmentHandle_t - pub const m_iEndAttachment: usize = 0xF95; // AttachmentHandle_t - pub const m_Subdiv: usize = 0xF96; // uint8 - pub const m_RopeLength: usize = 0xF98; // int16 - pub const m_Slack: usize = 0xF9A; // int16 - pub const m_TextureScale: usize = 0xF9C; // float32 - pub const m_fLockedPoints: usize = 0xFA0; // uint8 - pub const m_nChangeCount: usize = 0xFA1; // uint8 - pub const m_Width: usize = 0xFA4; // float32 - pub const m_PhysicsDelegate: usize = 0xFA8; // C_RopeKeyframe::CPhysicsDelegate - pub const m_hMaterial: usize = 0xFB8; // CStrongHandle - pub const m_TextureHeight: usize = 0xFC0; // int32 - pub const m_vecImpulse: usize = 0xFC4; // Vector - pub const m_vecPreviousImpulse: usize = 0xFD0; // Vector - pub const m_flCurrentGustTimer: usize = 0xFDC; // float32 - pub const m_flCurrentGustLifetime: usize = 0xFE0; // float32 - pub const m_flTimeToNextGust: usize = 0xFE4; // float32 - pub const m_vWindDir: usize = 0xFE8; // Vector - pub const m_vColorMod: usize = 0xFF4; // Vector - pub const m_vCachedEndPointAttachmentPos: usize = 0x1000; // Vector[2] - pub const m_vCachedEndPointAttachmentAngle: usize = 0x1018; // QAngle[2] - pub const m_bConstrainBetweenEndpoints: usize = 0x1030; // bool - pub const m_bEndPointAttachmentPositionsDirty: usize = 0x0; // bitfield:1 - pub const m_bEndPointAttachmentAnglesDirty: usize = 0x0; // bitfield:1 - pub const m_bNewDataThisFrame: usize = 0x0; // bitfield:1 - pub const m_bPhysicsInitted: usize = 0x0; // bitfield:1 - } - // Parent: None - // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_bIsPlayingBack (bool) - // NetworkVarNames: m_bPaused (bool) - // NetworkVarNames: m_bMultiplayer (bool) - // NetworkVarNames: m_bAutogenerated (bool) - // NetworkVarNames: m_flForceClientTime (float32) - // NetworkVarNames: m_nSceneStringIndex (uint16) - // NetworkVarNames: m_hActorList (CHandle) - pub mod C_SceneEntity { - pub const m_bIsPlayingBack: usize = 0x6D8; // bool - pub const m_bPaused: usize = 0x6D9; // bool - pub const m_bMultiplayer: usize = 0x6DA; // bool - pub const m_bAutogenerated: usize = 0x6DB; // bool - pub const m_flForceClientTime: usize = 0x6DC; // float32 - pub const m_nSceneStringIndex: usize = 0x6E0; // uint16 - pub const m_bClientOnly: usize = 0x6E2; // bool - pub const m_hOwner: usize = 0x6E4; // CHandle - pub const m_hActorList: usize = 0x6E8; // C_NetworkUtlVectorBase> - pub const m_bWasPlaying: usize = 0x700; // bool - pub const m_QueuedEvents: usize = 0x710; // CUtlVector - pub const m_flCurrentTime: usize = 0x728; // float32 - } - // Parent: C_BaseModelEntity - // Fields count: 18 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkExcludeByName - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_vDirection (Vector) - // NetworkVarNames: m_iszEffectName (string_t) - // NetworkVarNames: m_iszSSEffectName (string_t) - // NetworkVarNames: m_clrOverlay (Color) - // NetworkVarNames: m_bOn (bool) - // NetworkVarNames: m_bmaxColor (bool) - // NetworkVarNames: m_flSize (float32) - // NetworkVarNames: m_flHazeScale (float32) - // NetworkVarNames: m_flRotation (float32) - // NetworkVarNames: m_flHDRColorScale (float32) - // NetworkVarNames: m_flAlphaHaze (float32) - // NetworkVarNames: m_flAlphaScale (float32) - // NetworkVarNames: m_flAlphaHdr (float32) - // NetworkVarNames: m_flFarZScale (float32) - pub mod C_Sun { - pub const m_fxSSSunFlareEffectIndex: usize = 0xC50; // ParticleIndex_t - pub const m_fxSunFlareEffectIndex: usize = 0xC54; // ParticleIndex_t - pub const m_fdistNormalize: usize = 0xC58; // float32 - pub const m_vSunPos: usize = 0xC5C; // Vector - pub const m_vDirection: usize = 0xC68; // Vector - pub const m_iszEffectName: usize = 0xC78; // CUtlSymbolLarge - pub const m_iszSSEffectName: usize = 0xC80; // CUtlSymbolLarge - pub const m_clrOverlay: usize = 0xC88; // Color - pub const m_bOn: usize = 0xC8C; // bool - pub const m_bmaxColor: usize = 0xC8D; // bool - pub const m_flSize: usize = 0xC90; // float32 - pub const m_flHazeScale: usize = 0xC94; // float32 - pub const m_flRotation: usize = 0xC98; // float32 - pub const m_flHDRColorScale: usize = 0xC9C; // float32 - pub const m_flAlphaHaze: usize = 0xCA0; // float32 - pub const m_flAlphaScale: usize = 0xCA4; // float32 - pub const m_flAlphaHdr: usize = 0xCA8; // float32 - pub const m_flFarZScale: usize = 0xCAC; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MNetworkIncludeByName - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_bClientSidePredicted (bool) - pub mod C_BaseTrigger { - pub const m_bDisabled: usize = 0xC50; // bool - pub const m_bClientSidePredicted: usize = 0xC51; // bool - } - // Parent: C_BaseTrigger - // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_gravityScale (float) - // NetworkVarNames: m_linearLimit (float) - // NetworkVarNames: m_linearDamping (float) - // NetworkVarNames: m_angularLimit (float) - // NetworkVarNames: m_angularDamping (float) - // NetworkVarNames: m_linearForce (float) - // NetworkVarNames: m_flFrequency (float) - // NetworkVarNames: m_flDampingRatio (float) - // NetworkVarNames: m_vecLinearForcePointAt (Vector) - // NetworkVarNames: m_bCollapseToForcePoint (bool) - // NetworkVarNames: m_vecLinearForcePointAtWorld (Vector) - // NetworkVarNames: m_vecLinearForceDirection (Vector) - // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) - pub mod C_TriggerPhysics { - pub const m_gravityScale: usize = 0xC54; // float32 - pub const m_linearLimit: usize = 0xC58; // float32 - pub const m_linearDamping: usize = 0xC5C; // float32 - pub const m_angularLimit: usize = 0xC60; // float32 - pub const m_angularDamping: usize = 0xC64; // float32 - pub const m_linearForce: usize = 0xC68; // float32 - pub const m_flFrequency: usize = 0xC6C; // float32 - pub const m_flDampingRatio: usize = 0xC70; // float32 - pub const m_vecLinearForcePointAt: usize = 0xC74; // Vector - pub const m_bCollapseToForcePoint: usize = 0xC80; // bool - pub const m_vecLinearForcePointAtWorld: usize = 0xC84; // Vector - pub const m_vecLinearForceDirection: usize = 0xC90; // Vector - pub const m_bConvertToDebrisWhenPossible: usize = 0xC9C; // bool - } - // Parent: C_BaseModelEntity - // Fields count: 24 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkOverride - // NetworkVarNames: m_flFrameRate (float32) - // NetworkVarNames: m_flHDRColorScale (float32) - // NetworkVarNames: m_nNumBeamEnts (uint8) - // NetworkVarNames: m_hBaseMaterial (HMaterialStrong) - // NetworkVarNames: m_nHaloIndex (HMaterialStrong) - // NetworkVarNames: m_nBeamType (BeamType_t) - // NetworkVarNames: m_nBeamFlags (uint32) - // NetworkVarNames: m_hAttachEntity (CHandle) - // NetworkVarNames: m_nAttachIndex (AttachmentHandle_t) - // NetworkVarNames: m_fWidth (float32) - // NetworkVarNames: m_fEndWidth (float32) - // NetworkVarNames: m_fFadeLength (float32) - // NetworkVarNames: m_fHaloScale (float32) - // NetworkVarNames: m_fAmplitude (float32) - // NetworkVarNames: m_fStartFrame (float32) - // NetworkVarNames: m_fSpeed (float32) - // NetworkVarNames: m_flFrame (float32) - // NetworkVarNames: m_nClipStyle (BeamClipStyle_t) - // NetworkVarNames: m_bTurnedOff (bool) - // NetworkVarNames: m_vecEndPos (Vector) - pub mod C_Beam { - pub const m_flFrameRate: usize = 0xC50; // float32 - pub const m_flHDRColorScale: usize = 0xC54; // float32 - pub const m_flFireTime: usize = 0xC58; // GameTime_t - pub const m_flDamage: usize = 0xC5C; // float32 - pub const m_nNumBeamEnts: usize = 0xC60; // uint8 - pub const m_queryHandleHalo: usize = 0xC64; // int32 - pub const m_hBaseMaterial: usize = 0xC88; // CStrongHandle - pub const m_nHaloIndex: usize = 0xC90; // CStrongHandle - pub const m_nBeamType: usize = 0xC98; // BeamType_t - pub const m_nBeamFlags: usize = 0xC9C; // uint32 - pub const m_hAttachEntity: usize = 0xCA0; // CHandle[10] - pub const m_nAttachIndex: usize = 0xCC8; // AttachmentHandle_t[10] - pub const m_fWidth: usize = 0xCD4; // float32 - pub const m_fEndWidth: usize = 0xCD8; // float32 - pub const m_fFadeLength: usize = 0xCDC; // float32 - pub const m_fHaloScale: usize = 0xCE0; // float32 - pub const m_fAmplitude: usize = 0xCE4; // float32 - pub const m_fStartFrame: usize = 0xCE8; // float32 - pub const m_fSpeed: usize = 0xCEC; // float32 - pub const m_flFrame: usize = 0xCF0; // float32 - pub const m_nClipStyle: usize = 0xCF4; // BeamClipStyle_t - pub const m_bTurnedOff: usize = 0xCF8; // bool - pub const m_vecEndPos: usize = 0xCFC; // Vector - pub const m_hEndEntity: usize = 0xD08; // CHandle - } - // Parent: C_BaseModelEntity - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_vecLadderDir (Vector) - // NetworkVarNames: m_vecPlayerMountPositionTop (Vector) - // NetworkVarNames: m_vecPlayerMountPositionBottom (Vector) - // NetworkVarNames: m_flAutoRideSpeed (float) - // NetworkVarNames: m_bFakeLadder (bool) - pub mod C_FuncLadder { - pub const m_vecLadderDir: usize = 0xC50; // Vector - pub const m_Dismounts: usize = 0xC60; // CUtlVector> - pub const m_vecLocalTop: usize = 0xC78; // Vector - pub const m_vecPlayerMountPositionTop: usize = 0xC84; // Vector - pub const m_vecPlayerMountPositionBottom: usize = 0xC90; // Vector - pub const m_flAutoRideSpeed: usize = 0xC9C; // float32 - pub const m_bDisabled: usize = 0xCA0; // bool - pub const m_bFakeLadder: usize = 0xCA1; // bool - pub const m_bHasSlack: usize = 0xCA2; // bool - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPrecipitationVData { - pub const m_szParticlePrecipitationEffect: usize = 0x28; // CResourceNameTyped> - pub const m_flInnerDistance: usize = 0x108; // float32 - pub const m_nAttachType: usize = 0x10C; // ParticleAttachment_t - pub const m_bBatchSameVolumeType: usize = 0x110; // bool - pub const m_nRTEnvCP: usize = 0x114; // int32 - pub const m_nRTEnvCPComponent: usize = 0x118; // int32 - pub const m_szModifier: usize = 0x120; // CUtlString - } - // Parent: C_BaseModelEntity - // Fields count: 24 - // - // Metadata: - // NetworkVarNames: m_hSpriteMaterial (HMaterialStrong) - // NetworkVarNames: m_hAttachedToEntity (CHandle) - // NetworkVarNames: m_nAttachment (AttachmentHandle_t) - // NetworkVarNames: m_flSpriteFramerate (float32) - // NetworkVarNames: m_flFrame (float32) - // NetworkVarNames: m_nBrightness (uint32) - // NetworkVarNames: m_flBrightnessDuration (float32) - // NetworkVarNames: m_flSpriteScale (float32) - // NetworkVarNames: m_flScaleDuration (float32) - // NetworkVarNames: m_bWorldSpaceScale (bool) - // NetworkVarNames: m_flGlowProxySize (float32) - // NetworkVarNames: m_flHDRColorScale (float32) - pub mod C_Sprite { - pub const m_hSpriteMaterial: usize = 0xC68; // CStrongHandle - pub const m_hAttachedToEntity: usize = 0xC70; // CHandle - pub const m_nAttachment: usize = 0xC74; // AttachmentHandle_t - pub const m_flSpriteFramerate: usize = 0xC78; // float32 - pub const m_flFrame: usize = 0xC7C; // float32 - pub const m_flDieTime: usize = 0xC80; // GameTime_t - pub const m_nBrightness: usize = 0xC90; // uint32 - pub const m_flBrightnessDuration: usize = 0xC94; // float32 - pub const m_flSpriteScale: usize = 0xC98; // float32 - pub const m_flScaleDuration: usize = 0xC9C; // float32 - pub const m_bWorldSpaceScale: usize = 0xCA0; // bool - pub const m_flGlowProxySize: usize = 0xCA4; // float32 - pub const m_flHDRColorScale: usize = 0xCA8; // float32 - pub const m_flLastTime: usize = 0xCAC; // GameTime_t - pub const m_flMaxFrame: usize = 0xCB0; // float32 - pub const m_flStartScale: usize = 0xCB4; // float32 - pub const m_flDestScale: usize = 0xCB8; // float32 - pub const m_flScaleTimeStart: usize = 0xCBC; // GameTime_t - pub const m_nStartBrightness: usize = 0xCC0; // int32 - pub const m_nDestBrightness: usize = 0xCC4; // int32 - pub const m_flBrightnessTimeStart: usize = 0xCC8; // GameTime_t - pub const m_hOldSpriteMaterial: usize = 0xCD0; // CWeakHandle - pub const m_nSpriteWidth: usize = 0xD78; // int32 - pub const m_nSpriteHeight: usize = 0xD7C; // int32 - } - // Parent: C_BaseModelEntity - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_DialogXMLName (string_t) - // NetworkVarNames: m_PanelClassName (string_t) - // NetworkVarNames: m_PanelID (string_t) - pub mod C_BaseClientUIEntity { - pub const m_bEnabled: usize = 0xC58; // bool - pub const m_DialogXMLName: usize = 0xC60; // CUtlSymbolLarge - pub const m_PanelClassName: usize = 0xC68; // CUtlSymbolLarge - pub const m_PanelID: usize = 0xC70; // CUtlSymbolLarge - } - // Parent: C_BaseClientUIEntity - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_hActivator (EHANDLE) - pub mod C_PointClientUIDialog { - pub const m_hActivator: usize = 0xC80; // CHandle - pub const m_bStartEnabled: usize = 0xC84; // bool - } - // Parent: C_BaseClientUIEntity - // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_bIgnoreInput (bool) - // NetworkVarNames: m_flWidth (float) - // NetworkVarNames: m_flHeight (float) - // NetworkVarNames: m_flDPI (float) - // NetworkVarNames: m_flInteractDistance (float) - // NetworkVarNames: m_flDepthOffset (float) - // NetworkVarNames: m_unOwnerContext (uint32) - // NetworkVarNames: m_unHorizontalAlign (uint32) - // NetworkVarNames: m_unVerticalAlign (uint32) - // NetworkVarNames: m_unOrientation (uint32) - // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) - // NetworkVarNames: m_vecCSSClasses (string_t) - pub mod C_PointClientUIHUD { - pub const m_bCheckCSSClasses: usize = 0xC88; // bool - pub const m_bIgnoreInput: usize = 0xE10; // bool - pub const m_flWidth: usize = 0xE14; // float32 - pub const m_flHeight: usize = 0xE18; // float32 - pub const m_flDPI: usize = 0xE1C; // float32 - pub const m_flInteractDistance: usize = 0xE20; // float32 - pub const m_flDepthOffset: usize = 0xE24; // float32 - pub const m_unOwnerContext: usize = 0xE28; // uint32 - pub const m_unHorizontalAlign: usize = 0xE2C; // uint32 - pub const m_unVerticalAlign: usize = 0xE30; // uint32 - pub const m_unOrientation: usize = 0xE34; // uint32 - pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0xE38; // bool - pub const m_vecCSSClasses: usize = 0xE40; // C_NetworkUtlVectorBase - } - // Parent: C_BaseClientUIEntity - // Fields count: 28 - // - // Metadata: - // NetworkVarNames: m_bIgnoreInput (bool) - // NetworkVarNames: m_bLit (bool) - // NetworkVarNames: m_bFollowPlayerAcrossTeleport (bool) - // NetworkVarNames: m_flWidth (float) - // NetworkVarNames: m_flHeight (float) - // NetworkVarNames: m_flDPI (float) - // NetworkVarNames: m_flInteractDistance (float) - // NetworkVarNames: m_flDepthOffset (float) - // NetworkVarNames: m_unOwnerContext (uint32) - // NetworkVarNames: m_unHorizontalAlign (uint32) - // NetworkVarNames: m_unVerticalAlign (uint32) - // NetworkVarNames: m_unOrientation (uint32) - // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) - // NetworkVarNames: m_vecCSSClasses (string_t) - // NetworkVarNames: m_bOpaque (bool) - // NetworkVarNames: m_bNoDepth (bool) - // NetworkVarNames: m_bRenderBackface (bool) - // NetworkVarNames: m_bUseOffScreenIndicator (bool) - // NetworkVarNames: m_bExcludeFromSaveGames (bool) - // NetworkVarNames: m_bGrabbable (bool) - // NetworkVarNames: m_bOnlyRenderToTexture (bool) - // NetworkVarNames: m_bDisableMipGen (bool) - // NetworkVarNames: m_nExplicitImageLayout (int32) - pub mod C_PointClientUIWorldPanel { - pub const m_bForceRecreateNextUpdate: usize = 0xC88; // bool - pub const m_bMoveViewToPlayerNextThink: usize = 0xC89; // bool - pub const m_bCheckCSSClasses: usize = 0xC8A; // bool - pub const m_anchorDeltaTransform: usize = 0xC90; // CTransform - pub const m_pOffScreenIndicator: usize = 0xE30; // CPointOffScreenIndicatorUi* - pub const m_bIgnoreInput: usize = 0xE58; // bool - pub const m_bLit: usize = 0xE59; // bool - pub const m_bFollowPlayerAcrossTeleport: usize = 0xE5A; // bool - pub const m_flWidth: usize = 0xE5C; // float32 - pub const m_flHeight: usize = 0xE60; // float32 - pub const m_flDPI: usize = 0xE64; // float32 - pub const m_flInteractDistance: usize = 0xE68; // float32 - pub const m_flDepthOffset: usize = 0xE6C; // float32 - pub const m_unOwnerContext: usize = 0xE70; // uint32 - pub const m_unHorizontalAlign: usize = 0xE74; // uint32 - pub const m_unVerticalAlign: usize = 0xE78; // uint32 - pub const m_unOrientation: usize = 0xE7C; // uint32 - pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0xE80; // bool - pub const m_vecCSSClasses: usize = 0xE88; // C_NetworkUtlVectorBase - pub const m_bOpaque: usize = 0xEA0; // bool - pub const m_bNoDepth: usize = 0xEA1; // bool - pub const m_bRenderBackface: usize = 0xEA2; // bool - pub const m_bUseOffScreenIndicator: usize = 0xEA3; // bool - pub const m_bExcludeFromSaveGames: usize = 0xEA4; // bool - pub const m_bGrabbable: usize = 0xEA5; // bool - pub const m_bOnlyRenderToTexture: usize = 0xEA6; // bool - pub const m_bDisableMipGen: usize = 0xEA7; // bool - pub const m_nExplicitImageLayout: usize = 0xEA8; // int32 - } - // Parent: C_PointClientUIWorldPanel - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_messageText (char) - pub mod C_PointClientUIWorldTextPanel { - pub const m_messageText: usize = 0xEAC; // char[512] - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_nResolutionX (int) - // NetworkVarNames: m_nResolutionY (int) - // NetworkVarNames: m_szLayoutFileName (string_t) - // NetworkVarNames: m_RenderAttrName (string_t) - // NetworkVarNames: m_TargetEntities (CHandle) - // NetworkVarNames: m_nTargetChangeCount (int) - // NetworkVarNames: m_vecCSSClasses (string_t) - pub mod CInfoOffscreenPanoramaTexture { - pub const m_bDisabled: usize = 0x6D0; // bool - pub const m_nResolutionX: usize = 0x6D4; // int32 - pub const m_nResolutionY: usize = 0x6D8; // int32 - pub const m_szLayoutFileName: usize = 0x6E0; // CUtlSymbolLarge - pub const m_RenderAttrName: usize = 0x6E8; // CUtlSymbolLarge - pub const m_TargetEntities: usize = 0x6F0; // C_NetworkUtlVectorBase> - pub const m_nTargetChangeCount: usize = 0x708; // int32 - pub const m_vecCSSClasses: usize = 0x710; // C_NetworkUtlVectorBase - pub const m_bCheckCSSClasses: usize = 0x888; // bool - } - // Parent: None - // Fields count: 28 - // - // Metadata: - // NetworkVarNames: m_iItemDefinitionIndex (item_definition_index_t) - // NetworkVarNames: m_iEntityQuality (int) - // NetworkVarNames: m_iEntityLevel (uint32) - // NetworkVarNames: m_iItemIDHigh (uint32) - // NetworkVarNames: m_iItemIDLow (uint32) - // NetworkVarNames: m_iAccountID (uint32) - // NetworkVarNames: m_iInventoryPosition (uint32) - // NetworkVarNames: m_bInitialized (bool) - // NetworkVarNames: m_AttributeList (CAttributeList) - // NetworkVarNames: m_NetworkedDynamicAttributes (CAttributeList) - // NetworkVarNames: m_szCustomName (char) - pub mod C_EconItemView { - pub const m_bInventoryImageRgbaRequested: usize = 0x70; // bool - pub const m_bInventoryImageTriedCache: usize = 0x71; // bool - pub const m_nInventoryImageRgbaWidth: usize = 0x90; // int32 - pub const m_nInventoryImageRgbaHeight: usize = 0x94; // int32 - pub const m_szCurrentLoadCachedFileName: usize = 0x98; // char[4096] - pub const m_bRestoreCustomMaterialAfterPrecache: usize = 0x10C0; // bool - pub const m_iItemDefinitionIndex: usize = 0x10C2; // uint16 - pub const m_iEntityQuality: usize = 0x10C4; // int32 - pub const m_iEntityLevel: usize = 0x10C8; // uint32 - pub const m_iItemID: usize = 0x10D0; // uint64 - pub const m_iItemIDHigh: usize = 0x10D8; // uint32 - pub const m_iItemIDLow: usize = 0x10DC; // uint32 - pub const m_iAccountID: usize = 0x10E0; // uint32 - pub const m_iInventoryPosition: usize = 0x10E4; // uint32 - pub const m_bInitialized: usize = 0x10F0; // bool - pub const m_bDisallowSOC: usize = 0x10F1; // bool - pub const m_bIsStoreItem: usize = 0x10F2; // bool - pub const m_bIsTradeItem: usize = 0x10F3; // bool - pub const m_iEntityQuantity: usize = 0x10F4; // int32 - pub const m_iRarityOverride: usize = 0x10F8; // int32 - pub const m_iQualityOverride: usize = 0x10FC; // int32 - pub const m_unClientFlags: usize = 0x1100; // uint8 - pub const m_unOverrideStyle: usize = 0x1101; // uint8 - pub const m_AttributeList: usize = 0x1118; // CAttributeList - pub const m_NetworkedDynamicAttributes: usize = 0x1178; // CAttributeList - pub const m_szCustomName: usize = 0x11D8; // char[161] - pub const m_szCustomNameOverride: usize = 0x1279; // char[161] - pub const m_bInitializedTags: usize = 0x1348; // bool - } - // Parent: C_BaseTrigger - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_bBombPlantedHere (bool) - pub mod CBombTarget { - pub const m_bBombPlantedHere: usize = 0xC52; // bool - } - // Parent: C_BaseTrigger - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_flFluidDensity (float) - pub mod C_TriggerBuoyancy { - pub const m_BuoyancyHelper: usize = 0xC58; // CBuoyancyHelper - pub const m_flFluidDensity: usize = 0xC78; // float32 - } - // Parent: CBasePlayerController - // Fields count: 62 - // - // Metadata: - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // NetworkVarNames: m_pInGameMoneyServices (CCSPlayerController_InGameMoneyServices*) - // NetworkVarNames: m_pInventoryServices (CCSPlayerController_InventoryServices*) - // NetworkVarNames: m_pActionTrackingServices (CCSPlayerController_ActionTrackingServices*) - // NetworkVarNames: m_pDamageServices (CCSPlayerController_DamageServices*) - // NetworkVarNames: m_iPing (uint32) - // NetworkVarNames: m_bHasCommunicationAbuseMute (bool) - // NetworkVarNames: m_szCrosshairCodes (string_t) - // NetworkVarNames: m_iPendingTeamNum (uint8) - // NetworkVarNames: m_flForceTeamTime (GameTime_t) - // NetworkVarNames: m_iCompTeammateColor (int) - // NetworkVarNames: m_bEverPlayedOnTeam (bool) - // NetworkVarNames: m_szClan (string_t) - // NetworkVarNames: m_iCoachingTeam (int) - // NetworkVarNames: m_nPlayerDominated (uint64) - // NetworkVarNames: m_nPlayerDominatingMe (uint64) - // NetworkVarNames: m_iCompetitiveRanking (int) - // NetworkVarNames: m_iCompetitiveWins (int) - // NetworkVarNames: m_iCompetitiveRankType (int8) - // NetworkVarNames: m_iCompetitiveRankingPredicted_Win (int) - // NetworkVarNames: m_iCompetitiveRankingPredicted_Loss (int) - // NetworkVarNames: m_iCompetitiveRankingPredicted_Tie (int) - // NetworkVarNames: m_nEndMatchNextMapVote (int) - // NetworkVarNames: m_unActiveQuestId (uint16) - // NetworkVarNames: m_nQuestProgressReason (QuestProgress::Reason) - // NetworkVarNames: m_unPlayerTvControlFlags (uint32) - // NetworkVarNames: m_nDisconnectionTick (int) - // NetworkVarNames: m_bControllingBot (bool) - // NetworkVarNames: m_bHasControlledBotThisRound (bool) - // NetworkVarNames: m_bCanControlObservedBot (bool) - // NetworkVarNames: m_hPlayerPawn (CHandle) - // NetworkVarNames: m_hObserverPawn (CHandle) - // NetworkVarNames: m_bPawnIsAlive (bool) - // NetworkVarNames: m_iPawnHealth (uint32) - // NetworkVarNames: m_iPawnArmor (int) - // NetworkVarNames: m_bPawnHasDefuser (bool) - // NetworkVarNames: m_bPawnHasHelmet (bool) - // NetworkVarNames: m_nPawnCharacterDefIndex (item_definition_index_t) - // NetworkVarNames: m_iPawnLifetimeStart (int) - // NetworkVarNames: m_iPawnLifetimeEnd (int) - // NetworkVarNames: m_iPawnBotDifficulty (int) - // NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle) - // NetworkVarNames: m_iScore (int32) - // NetworkVarNames: m_vecKills (EKillTypes_t) - // NetworkVarNames: m_bMvpNoMusic (bool) - // NetworkVarNames: m_eMvpReason (int) - // NetworkVarNames: m_iMusicKitID (int) - // NetworkVarNames: m_iMusicKitMVPs (int) - // NetworkVarNames: m_iMVPs (int) - pub mod CCSPlayerController { - pub const m_pInGameMoneyServices: usize = 0x878; // CCSPlayerController_InGameMoneyServices* - pub const m_pInventoryServices: usize = 0x880; // CCSPlayerController_InventoryServices* - pub const m_pActionTrackingServices: usize = 0x888; // CCSPlayerController_ActionTrackingServices* - pub const m_pDamageServices: usize = 0x890; // CCSPlayerController_DamageServices* - pub const m_iPing: usize = 0x898; // uint32 - pub const m_bHasCommunicationAbuseMute: usize = 0x89C; // bool - pub const m_szCrosshairCodes: usize = 0x8A0; // CUtlSymbolLarge - pub const m_iPendingTeamNum: usize = 0x8A8; // uint8 - pub const m_flForceTeamTime: usize = 0x8AC; // GameTime_t - pub const m_iCompTeammateColor: usize = 0x8B0; // int32 - pub const m_bEverPlayedOnTeam: usize = 0x8B4; // bool - pub const m_flPreviousForceJoinTeamTime: usize = 0x8B8; // GameTime_t - pub const m_szClan: usize = 0x8C0; // CUtlSymbolLarge - pub const m_sSanitizedPlayerName: usize = 0x8C8; // CUtlString - pub const m_iCoachingTeam: usize = 0x8D0; // int32 - pub const m_nPlayerDominated: usize = 0x8D8; // uint64 - pub const m_nPlayerDominatingMe: usize = 0x8E0; // uint64 - pub const m_iCompetitiveRanking: usize = 0x8E8; // int32 - pub const m_iCompetitiveWins: usize = 0x8EC; // int32 - pub const m_iCompetitiveRankType: usize = 0x8F0; // int8 - pub const m_iCompetitiveRankingPredicted_Win: usize = 0x8F4; // int32 - pub const m_iCompetitiveRankingPredicted_Loss: usize = 0x8F8; // int32 - pub const m_iCompetitiveRankingPredicted_Tie: usize = 0x8FC; // int32 - pub const m_nEndMatchNextMapVote: usize = 0x900; // int32 - pub const m_unActiveQuestId: usize = 0x904; // uint16 - pub const m_nQuestProgressReason: usize = 0x908; // QuestProgress::Reason - pub const m_unPlayerTvControlFlags: usize = 0x90C; // uint32 - pub const m_iDraftIndex: usize = 0x938; // int32 - pub const m_msQueuedModeDisconnectionTimestamp: usize = 0x93C; // uint32 - pub const m_uiAbandonRecordedReason: usize = 0x940; // uint32 - pub const m_bCannotBeKicked: usize = 0x944; // bool - pub const m_bEverFullyConnected: usize = 0x945; // bool - pub const m_bAbandonAllowsSurrender: usize = 0x946; // bool - pub const m_bAbandonOffersInstantSurrender: usize = 0x947; // bool - pub const m_bDisconnection1MinWarningPrinted: usize = 0x948; // bool - pub const m_bScoreReported: usize = 0x949; // bool - pub const m_nDisconnectionTick: usize = 0x94C; // int32 - pub const m_bControllingBot: usize = 0x958; // bool - pub const m_bHasControlledBotThisRound: usize = 0x959; // bool - pub const m_bHasBeenControlledByPlayerThisRound: usize = 0x95A; // bool - pub const m_nBotsControlledThisRound: usize = 0x95C; // int32 - pub const m_bCanControlObservedBot: usize = 0x960; // bool - pub const m_hPlayerPawn: usize = 0x964; // CHandle - pub const m_hObserverPawn: usize = 0x968; // CHandle - pub const m_bPawnIsAlive: usize = 0x96C; // bool - pub const m_iPawnHealth: usize = 0x970; // uint32 - pub const m_iPawnArmor: usize = 0x974; // int32 - pub const m_bPawnHasDefuser: usize = 0x978; // bool - pub const m_bPawnHasHelmet: usize = 0x979; // bool - pub const m_nPawnCharacterDefIndex: usize = 0x97A; // uint16 - pub const m_iPawnLifetimeStart: usize = 0x97C; // int32 - pub const m_iPawnLifetimeEnd: usize = 0x980; // int32 - pub const m_iPawnBotDifficulty: usize = 0x984; // int32 - pub const m_hOriginalControllerOfCurrentPawn: usize = 0x988; // CHandle - pub const m_iScore: usize = 0x98C; // int32 - pub const m_vecKills: usize = 0x990; // C_NetworkUtlVectorBase - pub const m_bMvpNoMusic: usize = 0x9A8; // bool - pub const m_eMvpReason: usize = 0x9AC; // int32 - pub const m_iMusicKitID: usize = 0x9B0; // int32 - pub const m_iMusicKitMVPs: usize = 0x9B4; // int32 - pub const m_iMVPs: usize = 0x9B8; // int32 - pub const m_bIsPlayerNameDirty: usize = 0x9BC; // bool - } - // Parent: C_BaseTrigger - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_source (string_t) - // NetworkVarNames: m_destination (string_t) - pub mod C_FootstepControl { - pub const m_source: usize = 0xC58; // CUtlSymbolLarge - pub const m_destination: usize = 0xC60; // CUtlSymbolLarge - } - // Parent: CBasePlayerWeaponVData - // Fields count: 92 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertySuppressBaseClassField - // MPropertySuppressBaseClassField - pub mod CCSWeaponBaseVData { - pub const m_WeaponType: usize = 0x248; // CSWeaponType - pub const m_WeaponCategory: usize = 0x24C; // CSWeaponCategory - pub const m_szViewModel: usize = 0x250; // CResourceNameTyped> - pub const m_szPlayerModel: usize = 0x330; // CResourceNameTyped> - pub const m_szWorldDroppedModel: usize = 0x410; // CResourceNameTyped> - pub const m_szAimsightLensMaskModel: usize = 0x4F0; // CResourceNameTyped> - pub const m_szMagazineModel: usize = 0x5D0; // CResourceNameTyped> - pub const m_szHeatEffect: usize = 0x6B0; // CResourceNameTyped> - pub const m_szEjectBrassEffect: usize = 0x790; // CResourceNameTyped> - pub const m_szMuzzleFlashParticleAlt: usize = 0x870; // CResourceNameTyped> - pub const m_szMuzzleFlashThirdPersonParticle: usize = 0x950; // CResourceNameTyped> - pub const m_szMuzzleFlashThirdPersonParticleAlt: usize = 0xA30; // CResourceNameTyped> - pub const m_szTracerParticle: usize = 0xB10; // CResourceNameTyped> - pub const m_GearSlot: usize = 0xBF0; // gear_slot_t - pub const m_GearSlotPosition: usize = 0xBF4; // int32 - pub const m_DefaultLoadoutSlot: usize = 0xBF8; // loadout_slot_t - pub const m_sWrongTeamMsg: usize = 0xC00; // CUtlString - pub const m_nPrice: usize = 0xC08; // int32 - pub const m_nKillAward: usize = 0xC0C; // int32 - pub const m_nPrimaryReserveAmmoMax: usize = 0xC10; // int32 - pub const m_nSecondaryReserveAmmoMax: usize = 0xC14; // int32 - pub const m_bMeleeWeapon: usize = 0xC18; // bool - pub const m_bHasBurstMode: usize = 0xC19; // bool - pub const m_bIsRevolver: usize = 0xC1A; // bool - pub const m_bCannotShootUnderwater: usize = 0xC1B; // bool - pub const m_szName: usize = 0xC20; // CGlobalSymbol - pub const m_szAnimExtension: usize = 0xC28; // CUtlString - pub const m_eSilencerType: usize = 0xC30; // CSWeaponSilencerType - pub const m_nCrosshairMinDistance: usize = 0xC34; // int32 - pub const m_nCrosshairDeltaDistance: usize = 0xC38; // int32 - pub const m_bIsFullAuto: usize = 0xC3C; // bool - pub const m_nNumBullets: usize = 0xC40; // int32 - pub const m_flCycleTime: usize = 0xC44; // CFiringModeFloat - pub const m_flMaxSpeed: usize = 0xC4C; // CFiringModeFloat - pub const m_flSpread: usize = 0xC54; // CFiringModeFloat - pub const m_flInaccuracyCrouch: usize = 0xC5C; // CFiringModeFloat - pub const m_flInaccuracyStand: usize = 0xC64; // CFiringModeFloat - pub const m_flInaccuracyJump: usize = 0xC6C; // CFiringModeFloat - pub const m_flInaccuracyLand: usize = 0xC74; // CFiringModeFloat - pub const m_flInaccuracyLadder: usize = 0xC7C; // CFiringModeFloat - pub const m_flInaccuracyFire: usize = 0xC84; // CFiringModeFloat - pub const m_flInaccuracyMove: usize = 0xC8C; // CFiringModeFloat - pub const m_flRecoilAngle: usize = 0xC94; // CFiringModeFloat - pub const m_flRecoilAngleVariance: usize = 0xC9C; // CFiringModeFloat - pub const m_flRecoilMagnitude: usize = 0xCA4; // CFiringModeFloat - pub const m_flRecoilMagnitudeVariance: usize = 0xCAC; // CFiringModeFloat - pub const m_nTracerFrequency: usize = 0xCB4; // CFiringModeInt - pub const m_flInaccuracyJumpInitial: usize = 0xCBC; // float32 - pub const m_flInaccuracyJumpApex: usize = 0xCC0; // float32 - pub const m_flInaccuracyReload: usize = 0xCC4; // float32 - pub const m_nRecoilSeed: usize = 0xCC8; // int32 - pub const m_nSpreadSeed: usize = 0xCCC; // int32 - pub const m_flTimeToIdleAfterFire: usize = 0xCD0; // float32 - pub const m_flIdleInterval: usize = 0xCD4; // float32 - pub const m_flAttackMovespeedFactor: usize = 0xCD8; // float32 - pub const m_flHeatPerShot: usize = 0xCDC; // float32 - pub const m_flInaccuracyPitchShift: usize = 0xCE0; // float32 - pub const m_flInaccuracyAltSoundThreshold: usize = 0xCE4; // float32 - pub const m_flBotAudibleRange: usize = 0xCE8; // float32 - pub const m_szUseRadioSubtitle: usize = 0xCF0; // CUtlString - pub const m_bUnzoomsAfterShot: usize = 0xCF8; // bool - pub const m_bHideViewModelWhenZoomed: usize = 0xCF9; // bool - pub const m_nZoomLevels: usize = 0xCFC; // int32 - pub const m_nZoomFOV1: usize = 0xD00; // int32 - pub const m_nZoomFOV2: usize = 0xD04; // int32 - pub const m_flZoomTime0: usize = 0xD08; // float32 - pub const m_flZoomTime1: usize = 0xD0C; // float32 - pub const m_flZoomTime2: usize = 0xD10; // float32 - pub const m_flIronSightPullUpSpeed: usize = 0xD14; // float32 - pub const m_flIronSightPutDownSpeed: usize = 0xD18; // float32 - pub const m_flIronSightFOV: usize = 0xD1C; // float32 - pub const m_flIronSightPivotForward: usize = 0xD20; // float32 - pub const m_flIronSightLooseness: usize = 0xD24; // float32 - pub const m_angPivotAngle: usize = 0xD28; // QAngle - pub const m_vecIronSightEyePos: usize = 0xD34; // Vector - pub const m_nDamage: usize = 0xD40; // int32 - pub const m_flHeadshotMultiplier: usize = 0xD44; // float32 - pub const m_flArmorRatio: usize = 0xD48; // float32 - pub const m_flPenetration: usize = 0xD4C; // float32 - pub const m_flRange: usize = 0xD50; // float32 - pub const m_flRangeModifier: usize = 0xD54; // float32 - pub const m_flFlinchVelocityModifierLarge: usize = 0xD58; // float32 - pub const m_flFlinchVelocityModifierSmall: usize = 0xD5C; // float32 - pub const m_flRecoveryTimeCrouch: usize = 0xD60; // float32 - pub const m_flRecoveryTimeStand: usize = 0xD64; // float32 - pub const m_flRecoveryTimeCrouchFinal: usize = 0xD68; // float32 - pub const m_flRecoveryTimeStandFinal: usize = 0xD6C; // float32 - pub const m_nRecoveryTransitionStartBullet: usize = 0xD70; // int32 - pub const m_nRecoveryTransitionEndBullet: usize = 0xD74; // int32 - pub const m_flThrowVelocity: usize = 0xD78; // float32 - pub const m_vSmokeColor: usize = 0xD7C; // Vector - pub const m_szAnimClass: usize = 0xD88; // CGlobalSymbol - } - // Parent: None - // Fields count: 16 - // - // Metadata: - // NetworkVarNames: m_nUniqueID (int) - // NetworkVarNames: m_unAccountID (uint32) - // NetworkVarNames: m_unTraceID (uint32) - // NetworkVarNames: m_rtGcTime (uint32) - // NetworkVarNames: m_vecEndPos (Vector) - // NetworkVarNames: m_vecStart (Vector) - // NetworkVarNames: m_vecLeft (Vector) - // NetworkVarNames: m_vecNormal (Vector) - // NetworkVarNames: m_nPlayer (int) - // NetworkVarNames: m_nEntity (int) - // NetworkVarNames: m_nHitbox (int) - // NetworkVarNames: m_flCreationTime (float) - // NetworkVarNames: m_nTintID (int) - // NetworkVarNames: m_nVersion (uint8) - // NetworkVarNames: m_ubSignature (uint8) - pub mod C_PlayerSprayDecal { - pub const m_nUniqueID: usize = 0xC50; // int32 - pub const m_unAccountID: usize = 0xC54; // uint32 - pub const m_unTraceID: usize = 0xC58; // uint32 - pub const m_rtGcTime: usize = 0xC5C; // uint32 - pub const m_vecEndPos: usize = 0xC60; // Vector - pub const m_vecStart: usize = 0xC6C; // Vector - pub const m_vecLeft: usize = 0xC78; // Vector - pub const m_vecNormal: usize = 0xC84; // Vector - pub const m_nPlayer: usize = 0xC90; // int32 - pub const m_nEntity: usize = 0xC94; // int32 - pub const m_nHitbox: usize = 0xC98; // int32 - pub const m_flCreationTime: usize = 0xC9C; // float32 - pub const m_nTintID: usize = 0xCA0; // int32 - pub const m_nVersion: usize = 0xCA4; // uint8 - pub const m_ubSignature: usize = 0xCA5; // uint8[128] - pub const m_SprayRenderHelper: usize = 0xD30; // CPlayerSprayDecalRenderHelper - } - // Parent: C_BaseModelEntity - // Fields count: 8 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkOverride - // NetworkVarNames: m_vecMoveDirEntitySpace (Vector) - // NetworkVarNames: m_flTargetSpeed (float32) - // NetworkVarNames: m_nTransitionStartTick (GameTick_t) - // NetworkVarNames: m_nTransitionDurationTicks (int) - // NetworkVarNames: m_flTransitionStartSpeed (float32) - // NetworkVarNames: m_hConveyorModels (EHANDLE) - pub mod C_FuncConveyor { - pub const m_vecMoveDirEntitySpace: usize = 0xC58; // Vector - pub const m_flTargetSpeed: usize = 0xC64; // float32 - pub const m_nTransitionStartTick: usize = 0xC68; // GameTick_t - pub const m_nTransitionDurationTicks: usize = 0xC6C; // int32 - pub const m_flTransitionStartSpeed: usize = 0xC70; // float32 - pub const m_hConveyorModels: usize = 0xC78; // C_NetworkUtlVectorBase> - pub const m_flCurrentConveyorOffset: usize = 0xC90; // float32 - pub const m_flCurrentConveyorSpeed: usize = 0xC94; // float32 - } - // Parent: C_BaseModelEntity - // Fields count: 19 - // - // Metadata: - // NetworkVarNames: m_firePositions (Vector) - // NetworkVarNames: m_fireParentPositions (Vector) - // NetworkVarNames: m_bFireIsBurning (bool) - // NetworkVarNames: m_BurnNormal (Vector) - // NetworkVarNames: m_fireCount (int) - // NetworkVarNames: m_nInfernoType (int) - // NetworkVarNames: m_nFireLifetime (float) - // NetworkVarNames: m_bInPostEffectTime (bool) - // NetworkVarNames: m_nFireEffectTickBegin (int) - pub mod C_Inferno { - pub const m_nfxFireDamageEffect: usize = 0xC90; // ParticleIndex_t - pub const m_firePositions: usize = 0xC94; // Vector[64] - pub const m_fireParentPositions: usize = 0xF94; // Vector[64] - pub const m_bFireIsBurning: usize = 0x1294; // bool[64] - pub const m_BurnNormal: usize = 0x12D4; // Vector[64] - pub const m_fireCount: usize = 0x15D4; // int32 - pub const m_nInfernoType: usize = 0x15D8; // int32 - pub const m_nFireLifetime: usize = 0x15DC; // float32 - pub const m_bInPostEffectTime: usize = 0x15E0; // bool - pub const m_lastFireCount: usize = 0x15E4; // int32 - pub const m_nFireEffectTickBegin: usize = 0x15E8; // int32 - pub const m_drawableCount: usize = 0x81F0; // int32 - pub const m_blosCheck: usize = 0x81F4; // bool - pub const m_nlosperiod: usize = 0x81F8; // int32 - pub const m_maxFireHalfWidth: usize = 0x81FC; // float32 - pub const m_maxFireHeight: usize = 0x8200; // float32 - pub const m_minBounds: usize = 0x8204; // Vector - pub const m_maxBounds: usize = 0x8210; // Vector - pub const m_flLastGrassBurnThink: usize = 0x821C; // float32 - } - // Parent: C_BaseModelEntity - // Fields count: 51 - // - // Metadata: - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_nColorMode (int) - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_flColorTemperature (float) - // NetworkVarNames: m_flBrightness (float) - // NetworkVarNames: m_flBrightnessScale (float) - // NetworkVarNames: m_nDirectLight (int) - // NetworkVarNames: m_nBakedShadowIndex (int) - // NetworkVarNames: m_nLuminaireShape (int) - // NetworkVarNames: m_flLuminaireSize (float) - // NetworkVarNames: m_flLuminaireAnisotropy (float) - // NetworkVarNames: m_LightStyleString (CUtlString) - // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) - // NetworkVarNames: m_QueuedLightStyleStrings (CUtlString) - // NetworkVarNames: m_LightStyleEvents (CUtlString) - // NetworkVarNames: m_LightStyleTargets (CHandle) - // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) - // NetworkVarNames: m_flShape (float) - // NetworkVarNames: m_flSoftX (float) - // NetworkVarNames: m_flSoftY (float) - // NetworkVarNames: m_flSkirt (float) - // NetworkVarNames: m_flSkirtNear (float) - // NetworkVarNames: m_vSizeParams (Vector) - // NetworkVarNames: m_flRange (float) - // NetworkVarNames: m_vShear (Vector) - // NetworkVarNames: m_nBakeSpecularToCubemaps (int) - // NetworkVarNames: m_vBakeSpecularToCubemapsSize (Vector) - // NetworkVarNames: m_nCastShadows (int) - // NetworkVarNames: m_nShadowMapSize (int) - // NetworkVarNames: m_nShadowPriority (int) - // NetworkVarNames: m_bContactShadow (bool) - // NetworkVarNames: m_nBounceLight (int) - // NetworkVarNames: m_flBounceScale (float) - // NetworkVarNames: m_flMinRoughness (float) - // NetworkVarNames: m_vAlternateColor (Vector) - // NetworkVarNames: m_fAlternateColorBrightness (float) - // NetworkVarNames: m_nFog (int) - // NetworkVarNames: m_flFogStrength (float) - // NetworkVarNames: m_nFogShadows (int) - // NetworkVarNames: m_flFogScale (float) - // NetworkVarNames: m_flFadeSizeStart (float) - // NetworkVarNames: m_flFadeSizeEnd (float) - // NetworkVarNames: m_flShadowFadeSizeStart (float) - // NetworkVarNames: m_flShadowFadeSizeEnd (float) - // NetworkVarNames: m_bPrecomputedFieldsValid (bool) - // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) - // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) - // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) - pub mod C_BarnLight { - pub const m_bEnabled: usize = 0xC50; // bool - pub const m_nColorMode: usize = 0xC54; // int32 - pub const m_Color: usize = 0xC58; // Color - pub const m_flColorTemperature: usize = 0xC5C; // float32 - pub const m_flBrightness: usize = 0xC60; // float32 - pub const m_flBrightnessScale: usize = 0xC64; // float32 - pub const m_nDirectLight: usize = 0xC68; // int32 - pub const m_nBakedShadowIndex: usize = 0xC6C; // int32 - pub const m_nLuminaireShape: usize = 0xC70; // int32 - pub const m_flLuminaireSize: usize = 0xC74; // float32 - pub const m_flLuminaireAnisotropy: usize = 0xC78; // float32 - pub const m_LightStyleString: usize = 0xC80; // CUtlString - pub const m_flLightStyleStartTime: usize = 0xC88; // GameTime_t - pub const m_QueuedLightStyleStrings: usize = 0xC90; // C_NetworkUtlVectorBase - pub const m_LightStyleEvents: usize = 0xCA8; // C_NetworkUtlVectorBase - pub const m_LightStyleTargets: usize = 0xCC0; // C_NetworkUtlVectorBase> - pub const m_StyleEvent: usize = 0xCD8; // CEntityIOOutput[4] - pub const m_hLightCookie: usize = 0xD78; // CStrongHandle - pub const m_flShape: usize = 0xD80; // float32 - pub const m_flSoftX: usize = 0xD84; // float32 - pub const m_flSoftY: usize = 0xD88; // float32 - pub const m_flSkirt: usize = 0xD8C; // float32 - pub const m_flSkirtNear: usize = 0xD90; // float32 - pub const m_vSizeParams: usize = 0xD94; // Vector - pub const m_flRange: usize = 0xDA0; // float32 - pub const m_vShear: usize = 0xDA4; // Vector - pub const m_nBakeSpecularToCubemaps: usize = 0xDB0; // int32 - pub const m_vBakeSpecularToCubemapsSize: usize = 0xDB4; // Vector - pub const m_nCastShadows: usize = 0xDC0; // int32 - pub const m_nShadowMapSize: usize = 0xDC4; // int32 - pub const m_nShadowPriority: usize = 0xDC8; // int32 - pub const m_bContactShadow: usize = 0xDCC; // bool - pub const m_nBounceLight: usize = 0xDD0; // int32 - pub const m_flBounceScale: usize = 0xDD4; // float32 - pub const m_flMinRoughness: usize = 0xDD8; // float32 - pub const m_vAlternateColor: usize = 0xDDC; // Vector - pub const m_fAlternateColorBrightness: usize = 0xDE8; // float32 - pub const m_nFog: usize = 0xDEC; // int32 - pub const m_flFogStrength: usize = 0xDF0; // float32 - pub const m_nFogShadows: usize = 0xDF4; // int32 - pub const m_flFogScale: usize = 0xDF8; // float32 - pub const m_flFadeSizeStart: usize = 0xDFC; // float32 - pub const m_flFadeSizeEnd: usize = 0xE00; // float32 - pub const m_flShadowFadeSizeStart: usize = 0xE04; // float32 - pub const m_flShadowFadeSizeEnd: usize = 0xE08; // float32 - pub const m_bPrecomputedFieldsValid: usize = 0xE0C; // bool - pub const m_vPrecomputedBoundsMins: usize = 0xE10; // Vector - pub const m_vPrecomputedBoundsMaxs: usize = 0xE1C; // Vector - pub const m_vPrecomputedOBBOrigin: usize = 0xE28; // Vector - pub const m_vPrecomputedOBBAngles: usize = 0xE34; // QAngle - pub const m_vPrecomputedOBBExtent: usize = 0xE40; // Vector - } - // Parent: C_BarnLight - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_bShowLight (bool) - pub mod C_RectLight { - pub const m_bShowLight: usize = 0xE98; // bool - } - // Parent: C_BarnLight - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_flInnerAngle (float) - // NetworkVarNames: m_flOuterAngle (float) - // NetworkVarNames: m_bShowLight (bool) - pub mod C_OmniLight { - pub const m_flInnerAngle: usize = 0xE98; // float32 - pub const m_flOuterAngle: usize = 0xE9C; // float32 - pub const m_bShowLight: usize = 0xEA0; // bool - } - // Parent: C_Team - // Fields count: 10 - // - // Metadata: - // NetworkVarNames: m_szTeamMatchStat (char) - // NetworkVarNames: m_numMapVictories (int) - // NetworkVarNames: m_bSurrendered (bool) - // NetworkVarNames: m_scoreFirstHalf (int32) - // NetworkVarNames: m_scoreSecondHalf (int32) - // NetworkVarNames: m_scoreOvertime (int32) - // NetworkVarNames: m_szClanTeamname (char) - // NetworkVarNames: m_iClanID (uint32) - // NetworkVarNames: m_szTeamFlagImage (char) - // NetworkVarNames: m_szTeamLogoImage (char) - pub mod C_CSTeam { - pub const m_szTeamMatchStat: usize = 0x785; // char[512] - pub const m_numMapVictories: usize = 0x988; // int32 - pub const m_bSurrendered: usize = 0x98C; // bool - pub const m_scoreFirstHalf: usize = 0x990; // int32 - pub const m_scoreSecondHalf: usize = 0x994; // int32 - pub const m_scoreOvertime: usize = 0x998; // int32 - pub const m_szClanTeamname: usize = 0x99C; // char[129] - pub const m_iClanID: usize = 0xA20; // uint32 - pub const m_szTeamFlagImage: usize = 0xA24; // char[8] - pub const m_szTeamLogoImage: usize = 0xA2C; // char[8] - } - // Parent: C_BaseModelEntity - // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) - // NetworkVarNames: m_hSkyMaterialLightingOnly (HMaterialStrong) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_vTintColor (Color) - // NetworkVarNames: m_vTintColorLightingOnly (Color) - // NetworkVarNames: m_flBrightnessScale (float) - // NetworkVarNames: m_nFogType (int) - // NetworkVarNames: m_flFogMinStart (float) - // NetworkVarNames: m_flFogMinEnd (float) - // NetworkVarNames: m_flFogMaxStart (float) - // NetworkVarNames: m_flFogMaxEnd (float) - // NetworkVarNames: m_bEnabled (bool) - pub mod C_EnvSky { - pub const m_hSkyMaterial: usize = 0xC50; // CStrongHandle - pub const m_hSkyMaterialLightingOnly: usize = 0xC58; // CStrongHandle - pub const m_bStartDisabled: usize = 0xC60; // bool - pub const m_vTintColor: usize = 0xC61; // Color - pub const m_vTintColorLightingOnly: usize = 0xC65; // Color - pub const m_flBrightnessScale: usize = 0xC6C; // float32 - pub const m_nFogType: usize = 0xC70; // int32 - pub const m_flFogMinStart: usize = 0xC74; // float32 - pub const m_flFogMinEnd: usize = 0xC78; // float32 - pub const m_flFogMaxStart: usize = 0xC7C; // float32 - pub const m_flFogMaxEnd: usize = 0xC80; // float32 - pub const m_bEnabled: usize = 0xC84; // bool - } - // Parent: C_BaseModelEntity - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) - pub mod C_LightEntity { - pub const m_CLightComponent: usize = 0xC50; // CLightComponent* - } - // Parent: C_BaseTrigger - // Fields count: 16 - // - // Metadata: - // NetworkVarNames: m_hPostSettings (HPostProcessingStrong) - // NetworkVarNames: m_flFadeDuration (float) - // NetworkVarNames: m_flMinLogExposure (float) - // NetworkVarNames: m_flMaxLogExposure (float) - // NetworkVarNames: m_flMinExposure (float) - // NetworkVarNames: m_flMaxExposure (float) - // NetworkVarNames: m_flExposureCompensation (float) - // NetworkVarNames: m_flExposureFadeSpeedUp (float) - // NetworkVarNames: m_flExposureFadeSpeedDown (float) - // NetworkVarNames: m_flTonemapEVSmoothingRange (float) - // NetworkVarNames: m_bMaster (bool) - // NetworkVarNames: m_bExposureControl (bool) - // NetworkVarNames: m_flRate (float) - // NetworkVarNames: m_flTonemapPercentTarget (float) - // NetworkVarNames: m_flTonemapPercentBrightPixels (float) - // NetworkVarNames: m_flTonemapMinAvgLum (float) - pub mod C_PostProcessingVolume { - pub const m_hPostSettings: usize = 0xC68; // CStrongHandle - pub const m_flFadeDuration: usize = 0xC70; // float32 - pub const m_flMinLogExposure: usize = 0xC74; // float32 - pub const m_flMaxLogExposure: usize = 0xC78; // float32 - pub const m_flMinExposure: usize = 0xC7C; // float32 - pub const m_flMaxExposure: usize = 0xC80; // float32 - pub const m_flExposureCompensation: usize = 0xC84; // float32 - pub const m_flExposureFadeSpeedUp: usize = 0xC88; // float32 - pub const m_flExposureFadeSpeedDown: usize = 0xC8C; // float32 - pub const m_flTonemapEVSmoothingRange: usize = 0xC90; // float32 - pub const m_bMaster: usize = 0xC94; // bool - pub const m_bExposureControl: usize = 0xC95; // bool - pub const m_flRate: usize = 0xC98; // float32 - pub const m_flTonemapPercentTarget: usize = 0xC9C; // float32 - pub const m_flTonemapPercentBrightPixels: usize = 0xCA0; // float32 - pub const m_flTonemapMinAvgLum: usize = 0xCA4; // float32 - } - // Parent: C_ParticleSystem - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_flAlphaScale (float32) - // NetworkVarNames: m_flRadiusScale (float32) - // NetworkVarNames: m_flSelfIllumScale (float32) - // NetworkVarNames: m_ColorTint (Color) - // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) - pub mod C_EnvParticleGlow { - pub const m_flAlphaScale: usize = 0x1200; // float32 - pub const m_flRadiusScale: usize = 0x1204; // float32 - pub const m_flSelfIllumScale: usize = 0x1208; // float32 - pub const m_ColorTint: usize = 0x120C; // Color - pub const m_hTextureOverride: usize = 0x1210; // CStrongHandle - } - // Parent: C_BaseModelEntity - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_bLoop (bool) - // NetworkVarNames: m_flFPS (float) - // NetworkVarNames: m_hPositionKeys (HRenderTextureStrong) - // NetworkVarNames: m_hRotationKeys (HRenderTextureStrong) - // NetworkVarNames: m_vAnimationBoundsMin (Vector) - // NetworkVarNames: m_vAnimationBoundsMax (Vector) - // NetworkVarNames: m_flStartTime (float) - // NetworkVarNames: m_flStartFrame (float) - pub mod C_TextureBasedAnimatable { - pub const m_bLoop: usize = 0xC50; // bool - pub const m_flFPS: usize = 0xC54; // float32 - pub const m_hPositionKeys: usize = 0xC58; // CStrongHandle - pub const m_hRotationKeys: usize = 0xC60; // CStrongHandle - pub const m_vAnimationBoundsMin: usize = 0xC68; // Vector - pub const m_vAnimationBoundsMax: usize = 0xC74; // Vector - pub const m_flStartTime: usize = 0xC80; // float32 - pub const m_flStartFrame: usize = 0xC84; // float32 - } - // Parent: C_BaseModelEntity - // Fields count: 13 - // - // Metadata: - // MNetworkIncludeByName - // NetworkVarNames: m_bInitiallyPopulateInterpHistory (bool) - // NetworkVarNames: m_bAnimGraphUpdateEnabled (bool) - // NetworkVarNames: m_vecForce (Vector) - // NetworkVarNames: m_nForceBone (int32) - // NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*) - // NetworkVarNames: m_bClientRagdoll (bool) - pub mod CBaseAnimGraph { - pub const m_bInitiallyPopulateInterpHistory: usize = 0xCC8; // bool - pub const m_bSuppressAnimEventSounds: usize = 0xCCA; // bool - pub const m_bAnimGraphUpdateEnabled: usize = 0xCD8; // bool - pub const m_flMaxSlopeDistance: usize = 0xCDC; // float32 - pub const m_vLastSlopeCheckPos: usize = 0xCE0; // Vector - pub const m_bAnimationUpdateScheduled: usize = 0xCEC; // bool - pub const m_vecForce: usize = 0xCF0; // Vector - pub const m_nForceBone: usize = 0xCFC; // int32 - pub const m_pClientsideRagdoll: usize = 0xD00; // CBaseAnimGraph* - pub const m_bBuiltRagdoll: usize = 0xD08; // bool - pub const m_pRagdollPose: usize = 0xD20; // PhysicsRagdollPose_t* - pub const m_bClientRagdoll: usize = 0xD28; // bool - pub const m_bHasAnimatedMaterialAttributes: usize = 0xD38; // bool - } - // Parent: None - // Fields count: 30 - // - // Metadata: - // NetworkVarNames: m_noGhostCollision (bool) - pub mod C_BreakableProp { - pub const m_OnBreak: usize = 0xEC0; // CEntityIOOutput - pub const m_OnHealthChanged: usize = 0xEE8; // CEntityOutputTemplate - pub const m_OnTakeDamage: usize = 0xF10; // CEntityIOOutput - pub const m_impactEnergyScale: usize = 0xF38; // float32 - pub const m_iMinHealthDmg: usize = 0xF3C; // int32 - pub const m_flPressureDelay: usize = 0xF40; // float32 - pub const m_hBreaker: usize = 0xF44; // CHandle - pub const m_PerformanceMode: usize = 0xF48; // PerformanceMode_t - pub const m_flDmgModBullet: usize = 0xF4C; // float32 - pub const m_flDmgModClub: usize = 0xF50; // float32 - pub const m_flDmgModExplosive: usize = 0xF54; // float32 - pub const m_flDmgModFire: usize = 0xF58; // float32 - pub const m_iszPhysicsDamageTableName: usize = 0xF60; // CUtlSymbolLarge - pub const m_iszBasePropData: usize = 0xF68; // CUtlSymbolLarge - pub const m_iInteractions: usize = 0xF70; // int32 - pub const m_flPreventDamageBeforeTime: usize = 0xF74; // GameTime_t - pub const m_bHasBreakPiecesOrCommands: usize = 0xF78; // bool - pub const m_explodeDamage: usize = 0xF7C; // float32 - pub const m_explodeRadius: usize = 0xF80; // float32 - pub const m_explosionDelay: usize = 0xF88; // float32 - pub const m_explosionBuildupSound: usize = 0xF90; // CUtlSymbolLarge - pub const m_explosionCustomEffect: usize = 0xF98; // CUtlSymbolLarge - pub const m_explosionCustomSound: usize = 0xFA0; // CUtlSymbolLarge - pub const m_explosionModifier: usize = 0xFA8; // CUtlSymbolLarge - pub const m_hPhysicsAttacker: usize = 0xFB0; // CHandle - pub const m_flLastPhysicsInfluenceTime: usize = 0xFB4; // GameTime_t - pub const m_flDefaultFadeScale: usize = 0xFB8; // float32 - pub const m_hLastAttacker: usize = 0xFBC; // CHandle - pub const m_hFlareEnt: usize = 0xFC0; // CHandle - pub const m_noGhostCollision: usize = 0xFC4; // bool - } - // Parent: C_BreakableProp - // Fields count: 23 - // - // Metadata: - // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) - // NetworkVarNames: m_bUseAnimGraph (bool) - pub mod C_DynamicProp { - pub const m_bUseHitboxesForRenderBox: usize = 0xFC5; // bool - pub const m_bUseAnimGraph: usize = 0xFC6; // bool - pub const m_pOutputAnimBegun: usize = 0xFC8; // CEntityIOOutput - pub const m_pOutputAnimOver: usize = 0xFF0; // CEntityIOOutput - pub const m_pOutputAnimLoopCycleOver: usize = 0x1018; // CEntityIOOutput - pub const m_OnAnimReachedStart: usize = 0x1040; // CEntityIOOutput - pub const m_OnAnimReachedEnd: usize = 0x1068; // CEntityIOOutput - pub const m_iszIdleAnim: usize = 0x1090; // CUtlSymbolLarge - pub const m_nIdleAnimLoopMode: usize = 0x1098; // AnimLoopMode_t - pub const m_bRandomizeCycle: usize = 0x109C; // bool - pub const m_bStartDisabled: usize = 0x109D; // bool - pub const m_bFiredStartEndOutput: usize = 0x109E; // bool - pub const m_bForceNpcExclude: usize = 0x109F; // bool - pub const m_bCreateNonSolid: usize = 0x10A0; // bool - pub const m_bIsOverrideProp: usize = 0x10A1; // bool - pub const m_iInitialGlowState: usize = 0x10A4; // int32 - pub const m_nGlowRange: usize = 0x10A8; // int32 - pub const m_nGlowRangeMin: usize = 0x10AC; // int32 - pub const m_glowColor: usize = 0x10B0; // Color - pub const m_nGlowTeam: usize = 0x10B4; // int32 - pub const m_iCachedFrameCount: usize = 0x10B8; // int32 - pub const m_vecCachedRenderMins: usize = 0x10BC; // Vector - pub const m_vecCachedRenderMaxs: usize = 0x10C8; // Vector - } - // Parent: C_BaseTrigger - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_MaxWeight (float) - // NetworkVarNames: m_FadeDuration (float) - // NetworkVarNames: m_Weight (float) - // NetworkVarNames: m_lookupFilename (char) - pub mod C_ColorCorrectionVolume { - pub const m_LastEnterWeight: usize = 0xC54; // float32 - pub const m_LastEnterTime: usize = 0xC58; // float32 - pub const m_LastExitWeight: usize = 0xC5C; // float32 - pub const m_LastExitTime: usize = 0xC60; // float32 - pub const m_bEnabled: usize = 0xC64; // bool - pub const m_MaxWeight: usize = 0xC68; // float32 - pub const m_FadeDuration: usize = 0xC6C; // float32 - pub const m_Weight: usize = 0xC70; // float32 - pub const m_lookupFilename: usize = 0xC74; // char[512] - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_targetCamera (CUtlString) - // NetworkVarNames: m_nResolutionEnum (int) - // NetworkVarNames: m_bRenderShadows (bool) - // NetworkVarNames: m_bUseUniqueColorTarget (bool) - // NetworkVarNames: m_brushModelName (CUtlString) - // NetworkVarNames: m_hTargetCamera (EHANDLE) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bDraw3DSkybox (bool) - pub mod C_FuncMonitor { - pub const m_targetCamera: usize = 0xC50; // CUtlString - pub const m_nResolutionEnum: usize = 0xC58; // int32 - pub const m_bRenderShadows: usize = 0xC5C; // bool - pub const m_bUseUniqueColorTarget: usize = 0xC5D; // bool - pub const m_brushModelName: usize = 0xC60; // CUtlString - pub const m_hTargetCamera: usize = 0xC68; // CHandle - pub const m_bEnabled: usize = 0xC6C; // bool - pub const m_bDraw3DSkybox: usize = 0xC6D; // bool - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkOverride - pub mod C_FuncMoveLinear { - } - // Parent: CBaseAnimGraph - // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_flStartTimeInCommentary (float32) - // NetworkVarNames: m_iszCommentaryFile (string_t) - // NetworkVarNames: m_iszTitle (string_t) - // NetworkVarNames: m_iszSpeakers (string_t) - // NetworkVarNames: m_iNodeNumber (int) - // NetworkVarNames: m_iNodeNumberMax (int) - // NetworkVarNames: m_bListenedTo (bool) - // NetworkVarNames: m_hViewPosition (CHandle) - pub mod C_PointCommentaryNode { - pub const m_bActive: usize = 0xE80; // bool - pub const m_bWasActive: usize = 0xE81; // bool - pub const m_flEndTime: usize = 0xE84; // GameTime_t - pub const m_flStartTime: usize = 0xE88; // GameTime_t - pub const m_flStartTimeInCommentary: usize = 0xE8C; // float32 - pub const m_iszCommentaryFile: usize = 0xE90; // CUtlSymbolLarge - pub const m_iszTitle: usize = 0xE98; // CUtlSymbolLarge - pub const m_iszSpeakers: usize = 0xEA0; // CUtlSymbolLarge - pub const m_iNodeNumber: usize = 0xEA8; // int32 - pub const m_iNodeNumberMax: usize = 0xEAC; // int32 - pub const m_bListenedTo: usize = 0xEB0; // bool - pub const m_hViewPosition: usize = 0xEC0; // CHandle - pub const m_bRestartAfterRestore: usize = 0xEC4; // bool - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_bIsUsable (bool) - pub mod C_BaseDoor { - pub const m_bIsUsable: usize = 0xC50; // bool - } - // Parent: CBaseAnimGraph - // Fields count: 19 - // - // Metadata: - // NetworkVarNames: m_flexWeight (float32) - // NetworkVarNames: m_blinktoggle (bool) - pub mod C_BaseFlex { - pub const m_flexWeight: usize = 0xE88; // C_NetworkUtlVectorBase - pub const m_vLookTargetPosition: usize = 0xEA0; // Vector - pub const m_blinktoggle: usize = 0xEB8; // bool - pub const m_nLastFlexUpdateFrameCount: usize = 0xF18; // int32 - pub const m_CachedViewTarget: usize = 0xF1C; // Vector - pub const m_nNextSceneEventId: usize = 0xF28; // uint32 - pub const m_iBlink: usize = 0xF2C; // int32 - pub const m_blinktime: usize = 0xF30; // float32 - pub const m_prevblinktoggle: usize = 0xF34; // bool - pub const m_iJawOpen: usize = 0xF38; // int32 - pub const m_flJawOpenAmount: usize = 0xF3C; // float32 - pub const m_flBlinkAmount: usize = 0xF40; // float32 - pub const m_iMouthAttachment: usize = 0xF44; // AttachmentHandle_t - pub const m_iEyeAttachment: usize = 0xF45; // AttachmentHandle_t - pub const m_bResetFlexWeightsOnModelChange: usize = 0xF46; // bool - pub const m_nEyeOcclusionRendererBone: usize = 0xF60; // int32 - pub const m_mEyeOcclusionRendererCameraToBoneTransform: usize = 0xF64; // matrix3x4_t - pub const m_vEyeOcclusionRendererHalfExtent: usize = 0xF94; // Vector - pub const m_PhonemeClasses: usize = 0xFB0; // C_BaseFlex::Emphasized_Phoneme[3] - } - // Parent: CBaseAnimGraph - // Fields count: 23 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_poolOrigin (Vector) - // NetworkVarNames: m_waterLevel (float32) - // NetworkVarNames: m_x (float32) - // NetworkVarNames: m_y (float32) - // NetworkVarNames: m_z (float32) - // NetworkVarNames: m_angle (float32) - pub mod C_Fish { - pub const m_pos: usize = 0xE78; // Vector - pub const m_vel: usize = 0xE84; // Vector - pub const m_angles: usize = 0xE90; // QAngle - pub const m_localLifeState: usize = 0xE9C; // int32 - pub const m_deathDepth: usize = 0xEA0; // float32 - pub const m_deathAngle: usize = 0xEA4; // float32 - pub const m_buoyancy: usize = 0xEA8; // float32 - pub const m_wiggleTimer: usize = 0xEB0; // CountdownTimer - pub const m_wigglePhase: usize = 0xEC8; // float32 - pub const m_wiggleRate: usize = 0xECC; // float32 - pub const m_actualPos: usize = 0xED0; // Vector - pub const m_actualAngles: usize = 0xEDC; // QAngle - pub const m_poolOrigin: usize = 0xEE8; // Vector - pub const m_waterLevel: usize = 0xEF4; // float32 - pub const m_gotUpdate: usize = 0xEF8; // bool - pub const m_x: usize = 0xEFC; // float32 - pub const m_y: usize = 0xF00; // float32 - pub const m_z: usize = 0xF04; // float32 - pub const m_angle: usize = 0xF08; // float32 - pub const m_errorHistory: usize = 0xF0C; // float32[20] - pub const m_errorHistoryIndex: usize = 0xF5C; // int32 - pub const m_errorHistoryCount: usize = 0xF60; // int32 - pub const m_averageError: usize = 0xF64; // float32 - } - // Parent: C_BreakableProp - // Fields count: 1 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkIncludeByName - // NetworkVarNames: m_bAwake (bool) - pub mod C_PhysicsProp { - pub const m_bAwake: usize = 0xFC5; // bool - } - // Parent: C_DynamicProp - // Fields count: 7 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkIncludeByName - // NetworkVarNames: m_eDoorState (DoorState_t) - // NetworkVarNames: m_bLocked (bool) - // NetworkVarNames: m_closedPosition (Vector) - // NetworkVarNames: m_closedAngles (QAngle) - // NetworkVarNames: m_hMaster (CHandle) - pub mod C_BasePropDoor { - pub const m_eDoorState: usize = 0x10E4; // DoorState_t - pub const m_modelChanged: usize = 0x10E8; // bool - pub const m_bLocked: usize = 0x10E9; // bool - pub const m_closedPosition: usize = 0x10EC; // Vector - pub const m_closedAngles: usize = 0x10F8; // QAngle - pub const m_hMaster: usize = 0x1104; // CHandle - pub const m_vWhereToSetLightingOrigin: usize = 0x1108; // Vector - } - // Parent: CBaseAnimGraph - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_ragPos (Vector) - // NetworkVarNames: m_ragAngles (QAngle) - // NetworkVarNames: m_flBlendWeight (float32) - // NetworkVarNames: m_hRagdollSource (EHANDLE) - pub mod C_RagdollProp { - pub const m_ragPos: usize = 0xE80; // C_NetworkUtlVectorBase - pub const m_ragAngles: usize = 0xE98; // C_NetworkUtlVectorBase - pub const m_flBlendWeight: usize = 0xEB0; // float32 - pub const m_hRagdollSource: usize = 0xEB4; // CHandle - pub const m_iEyeAttachment: usize = 0xEB8; // AttachmentHandle_t - pub const m_flBlendWeightCurrent: usize = 0xEBC; // float32 - pub const m_parentPhysicsBoneIndices: usize = 0xEC0; // CUtlVector - pub const m_worldSpaceBoneComputationOrder: usize = 0xED8; // CUtlVector - } - // Parent: C_PhysicsProp - // Fields count: 1 - // - // Metadata: - // MNetworkExcludeByName - // NetworkVarNames: m_ShardDesc (shard_model_desc_t) - pub mod C_ShatterGlassShardPhysics { - pub const m_ShardDesc: usize = 0xFD0; // shard_model_desc_t - } - // Parent: C_BaseFlex - // Fields count: 20 - // - // Metadata: - // NetworkVarNames: m_AttributeManager (CAttributeContainer) - // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) - // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) - // NetworkVarNames: m_nFallbackPaintKit (int) - // NetworkVarNames: m_nFallbackSeed (int) - // NetworkVarNames: m_flFallbackWear (float) - // NetworkVarNames: m_nFallbackStatTrak (int) - pub mod C_EconEntity { - pub const m_flFlexDelayTime: usize = 0x1020; // float32 - pub const m_flFlexDelayedWeight: usize = 0x1028; // float32* - pub const m_bAttributesInitialized: usize = 0x1030; // bool - pub const m_AttributeManager: usize = 0x1038; // C_AttributeContainer - pub const m_OriginalOwnerXuidLow: usize = 0x23E8; // uint32 - pub const m_OriginalOwnerXuidHigh: usize = 0x23EC; // uint32 - pub const m_nFallbackPaintKit: usize = 0x23F0; // int32 - pub const m_nFallbackSeed: usize = 0x23F4; // int32 - pub const m_flFallbackWear: usize = 0x23F8; // float32 - pub const m_nFallbackStatTrak: usize = 0x23FC; // int32 - pub const m_bClientside: usize = 0x2400; // bool - pub const m_bParticleSystemsCreated: usize = 0x2401; // bool - pub const m_vecAttachedParticles: usize = 0x2408; // CUtlVector - pub const m_hViewmodelAttachment: usize = 0x2420; // CHandle - pub const m_iOldTeam: usize = 0x2424; // int32 - pub const m_bAttachmentDirty: usize = 0x2428; // bool - pub const m_nUnloadedModelIndex: usize = 0x242C; // int32 - pub const m_iNumOwnerValidationRetries: usize = 0x2430; // int32 - pub const m_hOldProvidee: usize = 0x2440; // CHandle - pub const m_vecAttachedModels: usize = 0x2448; // CUtlVector - } - // Parent: C_BaseFlex - // Fields count: 12 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // NetworkVarNames: m_bIsLive (bool) - // NetworkVarNames: m_DmgRadius (float32) - // NetworkVarNames: m_flDetonateTime (GameTime_t) - // NetworkVarNames: m_flDamage (float32) - // NetworkVarNames: m_hThrower (CHandle) - pub mod C_BaseGrenade { - pub const m_bHasWarnedAI: usize = 0x1010; // bool - pub const m_bIsSmokeGrenade: usize = 0x1011; // bool - pub const m_bIsLive: usize = 0x1012; // bool - pub const m_DmgRadius: usize = 0x1014; // float32 - pub const m_flDetonateTime: usize = 0x1018; // GameTime_t - pub const m_flWarnAITime: usize = 0x101C; // float32 - pub const m_flDamage: usize = 0x1020; // float32 - pub const m_iszBounceSound: usize = 0x1028; // CUtlSymbolLarge - pub const m_ExplosionSound: usize = 0x1030; // CUtlString - pub const m_hThrower: usize = 0x103C; // CHandle - pub const m_flNextAttack: usize = 0x1054; // GameTime_t - pub const m_hOriginalThrower: usize = 0x1058; // CHandle - } - // Parent: CBaseAnimGraph - // Fields count: 17 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkExcludeByUserGroup - // MNetworkOverride - // MNetworkIncludeByName - // NetworkVarNames: m_nViewModelIndex (uint32) - // NetworkVarNames: m_nAnimationParity (uint32) - // NetworkVarNames: m_flAnimationStartTime (float32) - // NetworkVarNames: m_hWeapon (CHandle) - // NetworkVarNames: m_hControlPanel (CHandle) - pub mod C_BaseViewModel { - pub const m_vecLastFacing: usize = 0xE80; // Vector - pub const m_nViewModelIndex: usize = 0xE8C; // uint32 - pub const m_nAnimationParity: usize = 0xE90; // uint32 - pub const m_flAnimationStartTime: usize = 0xE94; // float32 - pub const m_hWeapon: usize = 0xE98; // CHandle - pub const m_sVMName: usize = 0xEA0; // CUtlSymbolLarge - pub const m_sAnimationPrefix: usize = 0xEA8; // CUtlSymbolLarge - pub const m_hWeaponModel: usize = 0xEB0; // CHandle - pub const m_iCameraAttachment: usize = 0xEB4; // AttachmentHandle_t - pub const m_vecLastCameraAngles: usize = 0xEB8; // QAngle - pub const m_previousElapsedDuration: usize = 0xEC4; // float32 - pub const m_previousCycle: usize = 0xEC8; // float32 - pub const m_nOldAnimationParity: usize = 0xECC; // int32 - pub const m_hOldLayerSequence: usize = 0xED0; // HSequence - pub const m_oldLayer: usize = 0xED4; // int32 - pub const m_oldLayerStartTime: usize = 0xED8; // float32 - pub const m_hControlPanel: usize = 0xEDC; // CHandle - } - // Parent: C_BaseGrenade - // Fields count: 16 - // - // Metadata: - // NetworkVarNames: m_vInitialPosition (Vector) - // NetworkVarNames: m_vInitialVelocity (Vector) - // NetworkVarNames: m_nBounces (int) - // NetworkVarNames: m_nExplodeEffectIndex (HParticleSystemDefinitionStrong) - // NetworkVarNames: m_nExplodeEffectTickBegin (int) - // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) - pub mod C_BaseCSGrenadeProjectile { - pub const m_vInitialPosition: usize = 0x105C; // Vector - pub const m_vInitialVelocity: usize = 0x1068; // Vector - pub const m_nBounces: usize = 0x1074; // int32 - pub const m_nExplodeEffectIndex: usize = 0x1078; // CStrongHandle - pub const m_nExplodeEffectTickBegin: usize = 0x1080; // int32 - pub const m_vecExplodeEffectOrigin: usize = 0x1084; // Vector - pub const m_flSpawnTime: usize = 0x1090; // GameTime_t - pub const vecLastTrailLinePos: usize = 0x1094; // Vector - pub const flNextTrailLineTime: usize = 0x10A0; // GameTime_t - pub const m_bExplodeEffectBegan: usize = 0x10A4; // bool - pub const m_bCanCreateGrenadeTrail: usize = 0x10A5; // bool - pub const m_nSnapshotTrajectoryEffectIndex: usize = 0x10A8; // ParticleIndex_t - pub const m_hSnapshotTrajectoryParticleSnapshot: usize = 0x10B0; // CStrongHandle - pub const m_arrTrajectoryTrailPoints: usize = 0x10B8; // CUtlVector - pub const m_arrTrajectoryTrailPointCreationTimes: usize = 0x10D0; // CUtlVector - pub const m_flTrajectoryTrailEffectCreationTime: usize = 0x10E8; // float32 - } - // Parent: CBaseAnimGraph - // Fields count: 29 - // - // Metadata: - // NetworkVarNames: m_bBombTicking (bool) - // NetworkVarNames: m_nBombSite (int) - // NetworkVarNames: m_nSourceSoundscapeHash (int) - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - // NetworkVarNames: m_flC4Blow (GameTime_t) - // NetworkVarNames: m_bCannotBeDefused (bool) - // NetworkVarNames: m_bHasExploded (bool) - // NetworkVarNames: m_flTimerLength (float) - // NetworkVarNames: m_bBeingDefused (bool) - // NetworkVarNames: m_flDefuseLength (float) - // NetworkVarNames: m_flDefuseCountDown (GameTime_t) - // NetworkVarNames: m_bBombDefused (bool) - // NetworkVarNames: m_hBombDefuser (CHandle) - // NetworkVarNames: m_hControlPanel (CHandle) - pub mod C_PlantedC4 { - pub const m_bBombTicking: usize = 0xE78; // bool - pub const m_nBombSite: usize = 0xE7C; // int32 - pub const m_nSourceSoundscapeHash: usize = 0xE80; // int32 - pub const m_entitySpottedState: usize = 0xE88; // EntitySpottedState_t - pub const m_flNextGlow: usize = 0xEA0; // GameTime_t - pub const m_flNextBeep: usize = 0xEA4; // GameTime_t - pub const m_flC4Blow: usize = 0xEA8; // GameTime_t - pub const m_bCannotBeDefused: usize = 0xEAC; // bool - pub const m_bHasExploded: usize = 0xEAD; // bool - pub const m_flTimerLength: usize = 0xEB0; // float32 - pub const m_bBeingDefused: usize = 0xEB4; // bool - pub const m_bTriggerWarning: usize = 0xEB8; // float32 - pub const m_bExplodeWarning: usize = 0xEBC; // float32 - pub const m_bC4Activated: usize = 0xEC0; // bool - pub const m_bTenSecWarning: usize = 0xEC1; // bool - pub const m_flDefuseLength: usize = 0xEC4; // float32 - pub const m_flDefuseCountDown: usize = 0xEC8; // GameTime_t - pub const m_bBombDefused: usize = 0xECC; // bool - pub const m_hBombDefuser: usize = 0xED0; // CHandle - pub const m_hControlPanel: usize = 0xED4; // CHandle - pub const m_hDefuserMultimeter: usize = 0xED8; // CHandle - pub const m_flNextRadarFlashTime: usize = 0xEDC; // GameTime_t - pub const m_bRadarFlash: usize = 0xEE0; // bool - pub const m_pBombDefuser: usize = 0xEE4; // CHandle - pub const m_fLastDefuseTime: usize = 0xEE8; // GameTime_t - pub const m_pPredictionOwner: usize = 0xEF0; // CBasePlayerController* - pub const m_vecC4ExplodeSpectatePos: usize = 0xEF8; // Vector - pub const m_vecC4ExplodeSpectateAng: usize = 0xF04; // QAngle - pub const m_flC4ExplodeSpectateDuration: usize = 0xF10; // float32 - } - // Parent: C_EconEntity - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_bShouldGlow (bool) - pub mod C_Item { - pub const m_bShouldGlow: usize = 0x2460; // bool - pub const m_pReticleHintTextName: usize = 0x2461; // char[256] - } - // Parent: C_DynamicProp - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_jumpedThisFrame (bool) - // NetworkVarNames: m_leader (CHandle) - // NetworkVarNames: m_AttributeManager (CAttributeContainer) - // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) - // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) - pub mod C_Chicken { - pub const m_hHolidayHatAddon: usize = 0x10E0; // CHandle - pub const m_jumpedThisFrame: usize = 0x10E4; // bool - pub const m_leader: usize = 0x10E8; // CHandle - pub const m_AttributeManager: usize = 0x10F0; // C_AttributeContainer - pub const m_OriginalOwnerXuidLow: usize = 0x24A0; // uint32 - pub const m_OriginalOwnerXuidHigh: usize = 0x24A4; // uint32 - pub const m_bAttributesInitialized: usize = 0x24A8; // bool - pub const m_hWaterWakeParticles: usize = 0x24AC; // ParticleIndex_t - } - // Parent: C_EconEntity - // Fields count: 7 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkIncludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkUserGroupProxy - // NetworkVarNames: m_nNextPrimaryAttackTick (GameTick_t) - // NetworkVarNames: m_flNextPrimaryAttackTickRatio (float32) - // NetworkVarNames: m_nNextSecondaryAttackTick (GameTick_t) - // NetworkVarNames: m_flNextSecondaryAttackTickRatio (float32) - // NetworkVarNames: m_iClip1 (int32) - // NetworkVarNames: m_iClip2 (int32) - // NetworkVarNames: m_pReserveAmmo (int) - pub mod C_BasePlayerWeapon { - pub const m_nNextPrimaryAttackTick: usize = 0x2460; // GameTick_t - pub const m_flNextPrimaryAttackTickRatio: usize = 0x2464; // float32 - pub const m_nNextSecondaryAttackTick: usize = 0x2468; // GameTick_t - pub const m_flNextSecondaryAttackTickRatio: usize = 0x246C; // float32 - pub const m_iClip1: usize = 0x2470; // int32 - pub const m_iClip2: usize = 0x2474; // int32 - pub const m_pReserveAmmo: usize = 0x2478; // int32[2] - } - // Parent: C_RagdollProp - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_boneIndexAttached (uint32) - // NetworkVarNames: m_ragdollAttachedObjectIndex (uint32) - // NetworkVarNames: m_attachmentPointBoneSpace (Vector) - // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) - pub mod C_RagdollPropAttached { - pub const m_boneIndexAttached: usize = 0xEF0; // uint32 - pub const m_ragdollAttachedObjectIndex: usize = 0xEF4; // uint32 - pub const m_attachmentPointBoneSpace: usize = 0xEF8; // Vector - pub const m_attachmentPointRagdollSpace: usize = 0xF04; // Vector - pub const m_vecOffset: usize = 0xF10; // Vector - pub const m_parentTime: usize = 0xF1C; // float32 - pub const m_bHasParent: usize = 0xF20; // bool - } - // Parent: C_BaseFlex - // Fields count: 8 - // - // Metadata: - // MNetworkExcludeByUserGroup - // NetworkVarNames: m_hMyWearables (CHandle) - // NetworkVarNames: m_flFieldOfView (float) - pub mod C_BaseCombatCharacter { - pub const m_hMyWearables: usize = 0x1010; // C_NetworkUtlVectorBase> - pub const m_bloodColor: usize = 0x1028; // int32 - pub const m_leftFootAttachment: usize = 0x102C; // AttachmentHandle_t - pub const m_rightFootAttachment: usize = 0x102D; // AttachmentHandle_t - pub const m_nWaterWakeMode: usize = 0x1030; // C_BaseCombatCharacter::WaterWakeMode_t - pub const m_flWaterWorldZ: usize = 0x1034; // float32 - pub const m_flWaterNextTraceTime: usize = 0x1038; // float32 - pub const m_flFieldOfView: usize = 0x103C; // float32 - } - // Parent: C_BaseCombatCharacter - // Fields count: 28 - // - // Metadata: - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // MNetworkExcludeByUserGroup - // MNetworkIncludeByUserGroup - // MNetworkIncludeByUserGroup - // MNetworkIncludeByUserGroup - // MNetworkOverride - // MNetworkOverride - // MNetworkOverride - // MNetworkOverride - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // NetworkVarNames: m_pWeaponServices (CPlayer_WeaponServices*) - // NetworkVarNames: m_pItemServices (CPlayer_ItemServices*) - // NetworkVarNames: m_pAutoaimServices (CPlayer_AutoaimServices*) - // NetworkVarNames: m_pObserverServices (CPlayer_ObserverServices*) - // NetworkVarNames: m_pWaterServices (CPlayer_WaterServices*) - // NetworkVarNames: m_pUseServices (CPlayer_UseServices*) - // NetworkVarNames: m_pFlashlightServices (CPlayer_FlashlightServices*) - // NetworkVarNames: m_pCameraServices (CPlayer_CameraServices*) - // NetworkVarNames: m_pMovementServices (CPlayer_MovementServices*) - // NetworkVarNames: m_ServerViewAngleChanges (ViewAngleServerChange_t) - // NetworkVarNames: m_iHideHUD (uint32) - // NetworkVarNames: m_skybox3d (sky3dparams_t) - // NetworkVarNames: m_flDeathTime (GameTime_t) - // NetworkVarNames: m_hController (CHandle) - pub mod C_BasePlayerPawn { - pub const m_pWeaponServices: usize = 0x10A0; // CPlayer_WeaponServices* - pub const m_pItemServices: usize = 0x10A8; // CPlayer_ItemServices* - pub const m_pAutoaimServices: usize = 0x10B0; // CPlayer_AutoaimServices* - pub const m_pObserverServices: usize = 0x10B8; // CPlayer_ObserverServices* - pub const m_pWaterServices: usize = 0x10C0; // CPlayer_WaterServices* - pub const m_pUseServices: usize = 0x10C8; // CPlayer_UseServices* - pub const m_pFlashlightServices: usize = 0x10D0; // CPlayer_FlashlightServices* - pub const m_pCameraServices: usize = 0x10D8; // CPlayer_CameraServices* - pub const m_pMovementServices: usize = 0x10E0; // CPlayer_MovementServices* - pub const m_ServerViewAngleChanges: usize = 0x10F0; // C_UtlVectorEmbeddedNetworkVar - pub const m_nHighestConsumedServerViewAngleChangeIndex: usize = 0x1140; // uint32 - pub const v_angle: usize = 0x1144; // QAngle - pub const v_anglePrevious: usize = 0x1150; // QAngle - pub const m_iHideHUD: usize = 0x115C; // uint32 - pub const m_skybox3d: usize = 0x1160; // sky3dparams_t - pub const m_flDeathTime: usize = 0x11F0; // GameTime_t - pub const m_vecPredictionError: usize = 0x11F4; // Vector - pub const m_flPredictionErrorTime: usize = 0x1200; // GameTime_t - pub const m_vecLastCameraSetupLocalOrigin: usize = 0x1204; // Vector - pub const m_flLastCameraSetupTime: usize = 0x1210; // GameTime_t - pub const m_flFOVSensitivityAdjust: usize = 0x1214; // float32 - pub const m_flMouseSensitivity: usize = 0x1218; // float32 - pub const m_vOldOrigin: usize = 0x121C; // Vector - pub const m_flOldSimulationTime: usize = 0x1228; // float32 - pub const m_nLastExecutedCommandNumber: usize = 0x122C; // int32 - pub const m_nLastExecutedCommandTick: usize = 0x1230; // int32 - pub const m_hController: usize = 0x1234; // CHandle - pub const m_bIsSwappingToPredictableController: usize = 0x1238; // bool - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MNetworkOverride - // NetworkVarNames: m_bShouldIgnoreOffsetAndAccuracy (bool) - // NetworkVarNames: m_nWeaponParity (uint32) - pub mod C_CSGOViewModel { - pub const m_bShouldIgnoreOffsetAndAccuracy: usize = 0xF04; // bool - pub const m_nWeaponParity: usize = 0xF08; // uint32 - pub const m_nOldWeaponParity: usize = 0xF0C; // uint32 - pub const m_nLastKnownAssociatedWeaponEntIndex: usize = 0xF10; // CEntityIndex - pub const m_bNeedToQueueHighResComposite: usize = 0xF14; // bool - pub const m_vLoweredWeaponOffset: usize = 0xF74; // QAngle - } - // Parent: C_BasePlayerWeapon - // Fields count: 71 - // - // Metadata: - // MNetworkExcludeByName - // NetworkVarNames: m_flFireSequenceStartTime (float) - // NetworkVarNames: m_nFireSequenceStartTimeChange (int) - // NetworkVarNames: m_ePlayerFireEvent (PlayerAnimEvent_t) - // NetworkVarNames: m_ePlayerFireEventAttackType (WeaponAttackType_t) - // NetworkVarNames: m_iState (CSWeaponState_t) - // NetworkVarNames: m_nViewModelIndex (uint32) - // NetworkVarNames: m_flTimeWeaponIdle (GameTime_t) - // NetworkVarNames: m_weaponMode (CSWeaponMode) - // NetworkVarNames: m_fAccuracyPenalty (float) - // NetworkVarNames: m_iRecoilIndex (int) - // NetworkVarNames: m_flRecoilIndex (float) - // NetworkVarNames: m_bBurstMode (bool) - // NetworkVarNames: m_nPostponeFireReadyTicks (GameTick_t) - // NetworkVarNames: m_flPostponeFireReadyFrac (float) - // NetworkVarNames: m_bInReload (bool) - // NetworkVarNames: m_bReloadVisuallyComplete (bool) - // NetworkVarNames: m_flDroppedAtTime (GameTime_t) - // NetworkVarNames: m_bIsHauledBack (bool) - // NetworkVarNames: m_bSilencerOn (bool) - // NetworkVarNames: m_flTimeSilencerSwitchComplete (GameTime_t) - // NetworkVarNames: m_iOriginalTeamNumber (int) - // NetworkVarNames: m_hPrevOwner (CHandle) - // NetworkVarNames: m_nDropTick (GameTick_t) - // NetworkVarNames: m_fLastShotTime (GameTime_t) - // NetworkVarNames: m_iIronSightMode (int) - // NetworkVarNames: m_iNumEmptyAttacks (int) - pub mod C_CSWeaponBase { - pub const m_flFireSequenceStartTime: usize = 0x24CC; // float32 - pub const m_nFireSequenceStartTimeChange: usize = 0x24D0; // int32 - pub const m_nFireSequenceStartTimeAck: usize = 0x24D4; // int32 - pub const m_ePlayerFireEvent: usize = 0x24D8; // PlayerAnimEvent_t - pub const m_ePlayerFireEventAttackType: usize = 0x24DC; // WeaponAttackType_t - pub const m_seqIdle: usize = 0x24E0; // HSequence - pub const m_seqFirePrimary: usize = 0x24E4; // HSequence - pub const m_seqFireSecondary: usize = 0x24E8; // HSequence - pub const m_thirdPersonFireSequences: usize = 0x24F0; // CUtlVector - pub const m_hCurrentThirdPersonSequence: usize = 0x2508; // HSequence - pub const m_nSilencerBoneIndex: usize = 0x250C; // int32 - pub const m_thirdPersonSequences: usize = 0x2510; // HSequence[7] - pub const m_ClientPreviousWeaponState: usize = 0x2548; // CSWeaponState_t - pub const m_iState: usize = 0x254C; // CSWeaponState_t - pub const m_flCrosshairDistance: usize = 0x2550; // float32 - pub const m_iAmmoLastCheck: usize = 0x2554; // int32 - pub const m_iAlpha: usize = 0x2558; // int32 - pub const m_iScopeTextureID: usize = 0x255C; // int32 - pub const m_iCrosshairTextureID: usize = 0x2560; // int32 - pub const m_flGunAccuracyPositionDeprecated: usize = 0x2564; // float32 - pub const m_nLastEmptySoundCmdNum: usize = 0x2568; // int32 - pub const m_nViewModelIndex: usize = 0x256C; // uint32 - pub const m_bReloadsWithClips: usize = 0x2570; // bool - pub const m_flTimeWeaponIdle: usize = 0x2574; // GameTime_t - pub const m_bFireOnEmpty: usize = 0x2578; // bool - pub const m_OnPlayerPickup: usize = 0x2580; // CEntityIOOutput - pub const m_weaponMode: usize = 0x25A8; // CSWeaponMode - pub const m_flTurningInaccuracyDelta: usize = 0x25AC; // float32 - pub const m_vecTurningInaccuracyEyeDirLast: usize = 0x25B0; // Vector - pub const m_flTurningInaccuracy: usize = 0x25BC; // float32 - pub const m_fAccuracyPenalty: usize = 0x25C0; // float32 - pub const m_flLastAccuracyUpdateTime: usize = 0x25C4; // GameTime_t - pub const m_fAccuracySmoothedForZoom: usize = 0x25C8; // float32 - pub const m_fScopeZoomEndTime: usize = 0x25CC; // GameTime_t - pub const m_iRecoilIndex: usize = 0x25D0; // int32 - pub const m_flRecoilIndex: usize = 0x25D4; // float32 - pub const m_bBurstMode: usize = 0x25D8; // bool - pub const m_nPostponeFireReadyTicks: usize = 0x25DC; // GameTick_t - pub const m_flPostponeFireReadyFrac: usize = 0x25E0; // float32 - pub const m_bInReload: usize = 0x25E4; // bool - pub const m_bReloadVisuallyComplete: usize = 0x25E5; // bool - pub const m_flDroppedAtTime: usize = 0x25E8; // GameTime_t - pub const m_bIsHauledBack: usize = 0x25EC; // bool - pub const m_bSilencerOn: usize = 0x25ED; // bool - pub const m_flTimeSilencerSwitchComplete: usize = 0x25F0; // GameTime_t - pub const m_iOriginalTeamNumber: usize = 0x25F4; // int32 - pub const m_flNextAttackRenderTimeOffset: usize = 0x25F8; // float32 - pub const m_bVisualsDataSet: usize = 0x2680; // bool - pub const m_bOldFirstPersonSpectatedState: usize = 0x2681; // bool - pub const m_hOurPing: usize = 0x2684; // CHandle - pub const m_nOurPingIndex: usize = 0x2688; // CEntityIndex - pub const m_vecOurPingPos: usize = 0x268C; // Vector - pub const m_bGlowForPing: usize = 0x2698; // bool - pub const m_bUIWeapon: usize = 0x2699; // bool - pub const m_hPrevOwner: usize = 0x26A8; // CHandle - pub const m_nDropTick: usize = 0x26AC; // GameTick_t - pub const m_donated: usize = 0x26CC; // bool - pub const m_fLastShotTime: usize = 0x26D0; // GameTime_t - pub const m_bWasOwnedByCT: usize = 0x26D4; // bool - pub const m_bWasOwnedByTerrorist: usize = 0x26D5; // bool - pub const m_gunHeat: usize = 0x26D8; // float32 - pub const m_smokeAttachments: usize = 0x26DC; // uint32 - pub const m_lastSmokeTime: usize = 0x26E0; // GameTime_t - pub const m_flNextClientFireBulletTime: usize = 0x26E4; // float32 - pub const m_flNextClientFireBulletTime_Repredict: usize = 0x26E8; // float32 - pub const m_IronSightController: usize = 0x27C0; // C_IronSightController - pub const m_iIronSightMode: usize = 0x2870; // int32 - pub const m_flLastLOSTraceFailureTime: usize = 0x2880; // GameTime_t - pub const m_iNumEmptyAttacks: usize = 0x2884; // int32 - pub const m_flLastMagDropRequestTime: usize = 0x2900; // GameTime_t - pub const m_flWatTickOffset: usize = 0x2904; // float32 - } - // Parent: C_CSWeaponBase - // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_zoomLevel (int) - // NetworkVarNames: m_iBurstShotsRemaining (int) - // NetworkVarNames: m_bNeedsBoltAction (bool) - pub mod C_CSWeaponBaseGun { - pub const m_zoomLevel: usize = 0x2908; // int32 - pub const m_iBurstShotsRemaining: usize = 0x290C; // int32 - pub const m_iSilencerBodygroup: usize = 0x2910; // int32 - pub const m_silencedModelIndex: usize = 0x2920; // int32 - pub const m_inPrecache: usize = 0x2924; // bool - pub const m_bNeedsBoltAction: usize = 0x2925; // bool - } - // Parent: C_CSWeaponBase - // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_bStartedArming (bool) - // NetworkVarNames: m_fArmedTime (GameTime_t) - // NetworkVarNames: m_bBombPlacedAnimation (bool) - // NetworkVarNames: m_bIsPlantingViaUse (bool) - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - pub mod C_C4 { - pub const m_szScreenText: usize = 0x2908; // char[32] - pub const m_activeLightParticleIndex: usize = 0x2928; // ParticleIndex_t - pub const m_eActiveLightEffect: usize = 0x292C; // C4LightEffect_t - pub const m_bStartedArming: usize = 0x2930; // bool - pub const m_fArmedTime: usize = 0x2934; // GameTime_t - pub const m_bBombPlacedAnimation: usize = 0x2938; // bool - pub const m_bIsPlantingViaUse: usize = 0x2939; // bool - pub const m_entitySpottedState: usize = 0x2940; // EntitySpottedState_t - pub const m_nSpotRules: usize = 0x2958; // int32 - pub const m_bPlayedArmingBeeps: usize = 0x295C; // bool[7] - pub const m_bBombPlanted: usize = 0x2963; // bool - } - // Parent: C_CSWeaponBaseGun - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_fFireTime (GameTime_t) - pub mod C_WeaponTaser { - pub const m_fFireTime: usize = 0x2928; // GameTime_t - } - // Parent: C_CSWeaponBaseGun - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_flDisplayHealth (float) - pub mod C_WeaponShield { - pub const m_flDisplayHealth: usize = 0x2928; // float32 - } - // Parent: C_BaseCSGrenadeProjectile - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_bIsIncGrenade (bool) - pub mod C_MolotovProjectile { - pub const m_bIsIncGrenade: usize = 0x10EC; // bool - } - // Parent: C_BaseCSGrenadeProjectile - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_nDecoyShotTick (int) - pub mod C_DecoyProjectile { - pub const m_nDecoyShotTick: usize = 0x10EC; // int32 - pub const m_nClientLastKnownDecoyShotTick: usize = 0x10F0; // int32 - pub const m_flTimeParticleEffectSpawn: usize = 0x1118; // GameTime_t - } - // Parent: C_BaseCSGrenadeProjectile - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_nSmokeEffectTickBegin (int) - // NetworkVarNames: m_bDidSmokeEffect (bool) - // NetworkVarNames: m_nRandomSeed (int) - // NetworkVarNames: m_vSmokeColor (Vector) - // NetworkVarNames: m_vSmokeDetonationPos (Vector) - // NetworkVarNames: m_VoxelFrameData (CUtlVector) - pub mod C_SmokeGrenadeProjectile { - pub const m_nSmokeEffectTickBegin: usize = 0x10F8; // int32 - pub const m_bDidSmokeEffect: usize = 0x10FC; // bool - pub const m_nRandomSeed: usize = 0x1100; // int32 - pub const m_vSmokeColor: usize = 0x1104; // Vector - pub const m_vSmokeDetonationPos: usize = 0x1110; // Vector - pub const m_VoxelFrameData: usize = 0x1120; // CUtlVector - pub const m_bSmokeVolumeDataReceived: usize = 0x1138; // bool - pub const m_bSmokeEffectSpawned: usize = 0x1139; // bool - } - // Parent: C_CSWeaponBase - // Fields count: 14 - // - // Metadata: - // NetworkVarNames: m_bRedraw (bool) - // NetworkVarNames: m_bIsHeldByPlayer (bool) - // NetworkVarNames: m_bPinPulled (bool) - // NetworkVarNames: m_bJumpThrow (bool) - // NetworkVarNames: m_bThrowAnimating (bool) - // NetworkVarNames: m_fThrowTime (GameTime_t) - // NetworkVarNames: m_flThrowStrength (float) - // NetworkVarNames: m_flThrowStrengthApproach (float) - // NetworkVarNames: m_fDropTime (GameTime_t) - // NetworkVarNames: m_bJustPulledPin (bool) - // NetworkVarNames: m_nNextHoldTick (GameTick_t) - // NetworkVarNames: m_flNextHoldFrac (float) - // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) - pub mod C_BaseCSGrenade { - pub const m_bClientPredictDelete: usize = 0x2908; // bool - pub const m_bRedraw: usize = 0x2909; // bool - pub const m_bIsHeldByPlayer: usize = 0x290A; // bool - pub const m_bPinPulled: usize = 0x290B; // bool - pub const m_bJumpThrow: usize = 0x290C; // bool - pub const m_bThrowAnimating: usize = 0x290D; // bool - pub const m_fThrowTime: usize = 0x2910; // GameTime_t - pub const m_flThrowStrength: usize = 0x2914; // float32 - pub const m_flThrowStrengthApproach: usize = 0x2918; // float32 - pub const m_fDropTime: usize = 0x291C; // GameTime_t - pub const m_bJustPulledPin: usize = 0x2920; // bool - pub const m_nNextHoldTick: usize = 0x2924; // GameTick_t - pub const m_flNextHoldFrac: usize = 0x2928; // float32 - pub const m_hSwitchToWeaponAfterThrow: usize = 0x292C; // CHandle - } - // Parent: C_CSWeaponBase - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer) - // NetworkVarNames: m_bRedraw (bool) - pub mod C_WeaponBaseItem { - pub const m_SequenceCompleteTimer: usize = 0x2908; // CountdownTimer - pub const m_bRedraw: usize = 0x2920; // bool - } - // Parent: C_Item - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_OwningPlayer (CHandle) - // NetworkVarNames: m_KillingPlayer (CHandle) - pub mod C_ItemDogtags { - pub const m_OwningPlayer: usize = 0x2564; // CHandle - pub const m_KillingPlayer: usize = 0x2568; // CHandle - } - // Parent: C_CSWeaponBase - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_bPlayingUninterruptableAct (bool) - // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) - pub mod C_Fists { - pub const m_bPlayingUninterruptableAct: usize = 0x2908; // bool - pub const m_nUninterruptableActivity: usize = 0x290C; // PlayerAnimEvent_t - } - // Parent: C_BasePlayerPawn - // Fields count: 142 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_pPingServices (CCSPlayer_PingServices*) - // NetworkVarNames: m_pViewModelServices (CPlayer_ViewModelServices*) - // NetworkVarNames: m_bIsScoped (bool) - // NetworkVarNames: m_bIsWalking (bool) - // NetworkVarNames: m_bResumeZoom (bool) - // NetworkVarNames: m_iPlayerState (CSPlayerState) - // NetworkVarNames: m_bIsDefusing (bool) - // NetworkVarNames: m_bIsGrabbingHostage (bool) - // NetworkVarNames: m_iBlockingUseActionInProgress (CSPlayerBlockingUseAction_t) - // NetworkVarNames: m_bIsRescuing (bool) - // NetworkVarNames: m_fImmuneToGunGameDamageTime (GameTime_t) - // NetworkVarNames: m_bGunGameImmunity (bool) - // NetworkVarNames: m_GunGameImmunityColor (Color) - // NetworkVarNames: m_bHasMovedSinceSpawn (bool) - // NetworkVarNames: m_fMolotovUseTime (float) - // NetworkVarNames: m_fMolotovDamageTime (float) - // NetworkVarNames: m_nWhichBombZone (int) - // NetworkVarNames: m_bInNoDefuseArea (bool) - // NetworkVarNames: m_iThrowGrenadeCounter (int) - // NetworkVarNames: m_bWaitForNoAttack (bool) - // NetworkVarNames: m_flGuardianTooFarDistFrac (float) - // NetworkVarNames: m_flDetectedByEnemySensorTime (GameTime_t) - // NetworkVarNames: m_bKilledByTaser (bool) - // NetworkVarNames: m_iMoveState (int) - // NetworkVarNames: m_bCanMoveDuringFreezePeriod (bool) - // NetworkVarNames: m_flLowerBodyYawTarget (float) - // NetworkVarNames: m_bStrafing (bool) - // NetworkVarNames: m_flEmitSoundTime (GameTime_t) - // NetworkVarNames: m_iAddonBits (int) - // NetworkVarNames: m_iPrimaryAddon (int) - // NetworkVarNames: m_iSecondaryAddon (int) - // NetworkVarNames: m_iProgressBarDuration (int) - // NetworkVarNames: m_flProgressBarStartTime (float) - // NetworkVarNames: m_iDirection (int) - // NetworkVarNames: m_iShotsFired (int) - // NetworkVarNames: m_bNightVisionOn (bool) - // NetworkVarNames: m_bHasNightVision (bool) - // NetworkVarNames: m_flVelocityModifier (float) - // NetworkVarNames: m_flHitHeading (float) - // NetworkVarNames: m_nHitBodyPart (int) - // NetworkVarNames: m_iStartAccount (int) - // NetworkVarNames: m_flFlashMaxAlpha (float) - // NetworkVarNames: m_flFlashDuration (float) - // NetworkVarNames: m_unCurrentEquipmentValue (uint16) - // NetworkVarNames: m_unRoundStartEquipmentValue (uint16) - // NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16) - // NetworkVarNames: m_nHeavyAssaultSuitCooldownRemaining (int) - // NetworkVarNames: m_ArmorValue (int32) - // NetworkVarNames: m_bHud_MiniScoreHidden (bool) - // NetworkVarNames: m_bHud_RadarHidden (bool) - // NetworkVarNames: m_nLastKillerIndex (CEntityIndex) - // NetworkVarNames: m_nLastConcurrentKilled (int) - // NetworkVarNames: m_nDeathCamMusic (int) - // NetworkVarNames: m_cycleLatch (int) - // NetworkVarNames: m_vecPlayerPatchEconIndices (uint32) - // NetworkVarNames: m_bHideTargetID (bool) - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - // NetworkVarNames: m_nSurvivalTeamNumber (int) - // NetworkVarNames: m_bKilledByHeadshot (bool) - // NetworkVarNames: m_hOriginalController (CHandle) - pub mod C_CSPlayerPawnBase { - pub const m_pPingServices: usize = 0x1260; // CCSPlayer_PingServices* - pub const m_pViewModelServices: usize = 0x1268; // CPlayer_ViewModelServices* - pub const m_fRenderingClipPlane: usize = 0x1278; // float32[4] - pub const m_nLastClipPlaneSetupFrame: usize = 0x1288; // int32 - pub const m_vecLastClipCameraPos: usize = 0x128C; // Vector - pub const m_vecLastClipCameraForward: usize = 0x1298; // Vector - pub const m_bClipHitStaticWorld: usize = 0x12A4; // bool - pub const m_bCachedPlaneIsValid: usize = 0x12A5; // bool - pub const m_pClippingWeapon: usize = 0x12A8; // C_CSWeaponBase* - pub const m_previousPlayerState: usize = 0x12B0; // CSPlayerState - pub const m_flLastCollisionCeiling: usize = 0x12B4; // float32 - pub const m_flLastCollisionCeilingChangeTime: usize = 0x12B8; // float32 - pub const m_grenadeParameterStashTime: usize = 0x12D8; // GameTime_t - pub const m_bGrenadeParametersStashed: usize = 0x12DC; // bool - pub const m_angStashedShootAngles: usize = 0x12E0; // QAngle - pub const m_vecStashedGrenadeThrowPosition: usize = 0x12EC; // Vector - pub const m_vecStashedVelocity: usize = 0x12F8; // Vector - pub const m_angShootAngleHistory: usize = 0x1304; // QAngle[2] - pub const m_vecThrowPositionHistory: usize = 0x131C; // Vector[2] - pub const m_vecVelocityHistory: usize = 0x1334; // Vector[2] - pub const m_thirdPersonHeading: usize = 0x1350; // QAngle - pub const m_flSlopeDropOffset: usize = 0x1368; // float32 - pub const m_flSlopeDropHeight: usize = 0x1378; // float32 - pub const m_vHeadConstraintOffset: usize = 0x1388; // Vector - pub const m_bIsScoped: usize = 0x13A0; // bool - pub const m_bIsWalking: usize = 0x13A1; // bool - pub const m_bResumeZoom: usize = 0x13A2; // bool - pub const m_iPlayerState: usize = 0x13A4; // CSPlayerState - pub const m_bIsDefusing: usize = 0x13A8; // bool - pub const m_bIsGrabbingHostage: usize = 0x13A9; // bool - pub const m_iBlockingUseActionInProgress: usize = 0x13AC; // CSPlayerBlockingUseAction_t - pub const m_bIsRescuing: usize = 0x13B0; // bool - pub const m_fImmuneToGunGameDamageTime: usize = 0x13B4; // GameTime_t - pub const m_fImmuneToGunGameDamageTimeLast: usize = 0x13B8; // GameTime_t - pub const m_bGunGameImmunity: usize = 0x13BC; // bool - pub const m_GunGameImmunityColor: usize = 0x13BD; // Color - pub const m_bHasMovedSinceSpawn: usize = 0x13C1; // bool - pub const m_fMolotovUseTime: usize = 0x13C4; // float32 - pub const m_fMolotovDamageTime: usize = 0x13C8; // float32 - pub const m_nWhichBombZone: usize = 0x13CC; // int32 - pub const m_bInNoDefuseArea: usize = 0x13D0; // bool - pub const m_iThrowGrenadeCounter: usize = 0x13D4; // int32 - pub const m_bWaitForNoAttack: usize = 0x13D8; // bool - pub const m_flGuardianTooFarDistFrac: usize = 0x13DC; // float32 - pub const m_flDetectedByEnemySensorTime: usize = 0x13E0; // GameTime_t - pub const m_flNextGuardianTooFarWarning: usize = 0x13E4; // float32 - pub const m_bSuppressGuardianTooFarWarningAudio: usize = 0x13E8; // bool - pub const m_bKilledByTaser: usize = 0x13E9; // bool - pub const m_iMoveState: usize = 0x13EC; // int32 - pub const m_bCanMoveDuringFreezePeriod: usize = 0x13F0; // bool - pub const m_flLowerBodyYawTarget: usize = 0x13F4; // float32 - pub const m_bStrafing: usize = 0x13F8; // bool - pub const m_flLastSpawnTimeIndex: usize = 0x13FC; // GameTime_t - pub const m_flEmitSoundTime: usize = 0x1400; // GameTime_t - pub const m_iAddonBits: usize = 0x1404; // int32 - pub const m_iPrimaryAddon: usize = 0x1408; // int32 - pub const m_iSecondaryAddon: usize = 0x140C; // int32 - pub const m_iProgressBarDuration: usize = 0x1410; // int32 - pub const m_flProgressBarStartTime: usize = 0x1414; // float32 - pub const m_iDirection: usize = 0x1418; // int32 - pub const m_iShotsFired: usize = 0x141C; // int32 - pub const m_bNightVisionOn: usize = 0x1420; // bool - pub const m_bHasNightVision: usize = 0x1421; // bool - pub const m_flVelocityModifier: usize = 0x1424; // float32 - pub const m_flHitHeading: usize = 0x1428; // float32 - pub const m_nHitBodyPart: usize = 0x142C; // int32 - pub const m_iStartAccount: usize = 0x1430; // int32 - pub const m_vecIntroStartEyePosition: usize = 0x1434; // Vector - pub const m_vecIntroStartPlayerForward: usize = 0x1440; // Vector - pub const m_flClientDeathTime: usize = 0x144C; // GameTime_t - pub const m_flNightVisionAlpha: usize = 0x1450; // float32 - pub const m_bScreenTearFrameCaptured: usize = 0x1454; // bool - pub const m_flFlashBangTime: usize = 0x1458; // float32 - pub const m_flFlashScreenshotAlpha: usize = 0x145C; // float32 - pub const m_flFlashOverlayAlpha: usize = 0x1460; // float32 - pub const m_bFlashBuildUp: usize = 0x1464; // bool - pub const m_bFlashDspHasBeenCleared: usize = 0x1465; // bool - pub const m_bFlashScreenshotHasBeenGrabbed: usize = 0x1466; // bool - pub const m_flFlashMaxAlpha: usize = 0x1468; // float32 - pub const m_flFlashDuration: usize = 0x146C; // float32 - pub const m_lastStandingPos: usize = 0x1470; // Vector - pub const m_vecLastMuzzleFlashPos: usize = 0x147C; // Vector - pub const m_angLastMuzzleFlashAngle: usize = 0x1488; // QAngle - pub const m_hMuzzleFlashShape: usize = 0x1494; // CHandle - pub const m_iHealthBarRenderMaskIndex: usize = 0x1498; // int32 - pub const m_flHealthFadeValue: usize = 0x149C; // float32 - pub const m_flHealthFadeAlpha: usize = 0x14A0; // float32 - pub const m_nMyCollisionGroup: usize = 0x14A4; // int32 - pub const m_ignoreLadderJumpTime: usize = 0x14A8; // float32 - pub const m_ladderSurpressionTimer: usize = 0x14B0; // CountdownTimer - pub const m_lastLadderNormal: usize = 0x14C8; // Vector - pub const m_lastLadderPos: usize = 0x14D4; // Vector - pub const m_flDeathCCWeight: usize = 0x14E8; // float32 - pub const m_bOldIsScoped: usize = 0x14EC; // bool - pub const m_flPrevRoundEndTime: usize = 0x14F0; // float32 - pub const m_flPrevMatchEndTime: usize = 0x14F4; // float32 - pub const m_unCurrentEquipmentValue: usize = 0x14F8; // uint16 - pub const m_unRoundStartEquipmentValue: usize = 0x14FA; // uint16 - pub const m_unFreezetimeEndEquipmentValue: usize = 0x14FC; // uint16 - pub const m_vecThirdPersonViewPositionOverride: usize = 0x1500; // Vector - pub const m_nHeavyAssaultSuitCooldownRemaining: usize = 0x150C; // int32 - pub const m_ArmorValue: usize = 0x1510; // int32 - pub const m_angEyeAngles: usize = 0x1518; // QAngle - pub const m_fNextThinkPushAway: usize = 0x1530; // float32 - pub const m_bShouldAutobuyDMWeapons: usize = 0x1534; // bool - pub const m_bShouldAutobuyNow: usize = 0x1535; // bool - pub const m_bHud_MiniScoreHidden: usize = 0x1536; // bool - pub const m_bHud_RadarHidden: usize = 0x1537; // bool - pub const m_nLastKillerIndex: usize = 0x1538; // CEntityIndex - pub const m_nLastConcurrentKilled: usize = 0x153C; // int32 - pub const m_nDeathCamMusic: usize = 0x1540; // int32 - pub const m_iIDEntIndex: usize = 0x1544; // CEntityIndex - pub const m_delayTargetIDTimer: usize = 0x1548; // CountdownTimer - pub const m_iTargetedWeaponEntIndex: usize = 0x1560; // CEntityIndex - pub const m_iOldIDEntIndex: usize = 0x1564; // CEntityIndex - pub const m_holdTargetIDTimer: usize = 0x1568; // CountdownTimer - pub const m_flCurrentMusicStartTime: usize = 0x1584; // float32 - pub const m_flMusicRoundStartTime: usize = 0x1588; // float32 - pub const m_bDeferStartMusicOnWarmup: usize = 0x158C; // bool - pub const m_cycleLatch: usize = 0x1590; // int32 - pub const m_serverIntendedCycle: usize = 0x1594; // float32 - pub const m_vecPlayerPatchEconIndices: usize = 0x1598; // uint32[5] - pub const m_bHideTargetID: usize = 0x15B4; // bool - pub const m_flLastSmokeOverlayAlpha: usize = 0x15B8; // float32 - pub const m_flLastSmokeAge: usize = 0x15BC; // float32 - pub const m_vLastSmokeOverlayColor: usize = 0x15C0; // Vector - pub const m_nPlayerSmokedFx: usize = 0x15CC; // ParticleIndex_t - pub const m_nPlayerInfernoBodyFx: usize = 0x15D0; // ParticleIndex_t - pub const m_nPlayerInfernoFootFx: usize = 0x15D4; // ParticleIndex_t - pub const m_flNextMagDropTime: usize = 0x15D8; // float32 - pub const m_nLastMagDropAttachmentIndex: usize = 0x15DC; // int32 - pub const m_vecBulletHitModels: usize = 0x15E0; // CUtlVector - pub const m_vecPickupModelSlerpers: usize = 0x15F8; // CUtlVector - pub const m_vecLastAliveLocalVelocity: usize = 0x1610; // Vector - pub const m_entitySpottedState: usize = 0x1638; // EntitySpottedState_t - pub const m_nSurvivalTeamNumber: usize = 0x1650; // int32 - pub const m_bGuardianShouldSprayCustomXMark: usize = 0x1654; // bool - pub const m_bHasDeathInfo: usize = 0x1655; // bool - pub const m_flDeathInfoTime: usize = 0x1658; // float32 - pub const m_vecDeathInfoOrigin: usize = 0x165C; // Vector - pub const m_bKilledByHeadshot: usize = 0x1668; // bool - pub const m_hOriginalController: usize = 0x166C; // CHandle - } - // Parent: C_CSPlayerPawnBase - // Fields count: 1 - // - // Metadata: - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - pub mod C_CSObserverPawn { - pub const m_hDetectParentChange: usize = 0x16B4; // CEntityHandle - } - // Parent: C_CSPlayerPawnBase - // Fields count: 52 - // - // Metadata: - // NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices*) - // NetworkVarNames: m_pHostageServices (CCSPlayer_HostageServices*) - // NetworkVarNames: m_pBuyServices (CCSPlayer_BuyServices*) - // NetworkVarNames: m_pGlowServices (CCSPlayer_GlowServices*) - // NetworkVarNames: m_pActionTrackingServices (CCSPlayer_ActionTrackingServices*) - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // NetworkVarNames: m_flHealthShotBoostExpirationTime (GameTime_t) - // NetworkVarNames: m_bHasFemaleVoice (bool) - // NetworkVarNames: m_szLastPlaceName (char) - // NetworkVarNames: m_bInBuyZone (bool) - // NetworkVarNames: m_aimPunchAngle (QAngle) - // NetworkVarNames: m_aimPunchAngleVel (QAngle) - // NetworkVarNames: m_aimPunchTickBase (int) - // NetworkVarNames: m_aimPunchTickFraction (float) - // NetworkVarNames: m_bInHostageRescueZone (bool) - // NetworkVarNames: m_bInBombZone (bool) - // NetworkVarNames: m_bIsBuyMenuOpen (bool) - // NetworkVarNames: m_flTimeOfLastInjury (GameTime_t) - // NetworkVarNames: m_flNextSprayDecalTime (GameTime_t) - // NetworkVarNames: m_iRetakesOffering (int) - // NetworkVarNames: m_iRetakesOfferingCard (int) - // NetworkVarNames: m_bRetakesHasDefuseKit (bool) - // NetworkVarNames: m_bRetakesMVPLastRound (bool) - // NetworkVarNames: m_iRetakesMVPBoostItem (int) - // NetworkVarNames: m_RetakesMVPBoostExtraUtility (loadout_slot_t) - // NetworkVarNames: m_EconGloves (CEconItemView) - // NetworkVarNames: m_nEconGlovesChanged (uint8) - // NetworkVarNames: m_nRagdollDamageBone (int) - // NetworkVarNames: m_vRagdollDamageForce (Vector) - // NetworkVarNames: m_vRagdollDamagePosition (Vector) - // NetworkVarNames: m_szRagdollDamageWeaponName (char) - // NetworkVarNames: m_bRagdollDamageHeadshot (bool) - // NetworkVarNames: m_vRagdollServerOrigin (Vector) - // NetworkVarNames: m_qDeathEyeAngles (QAngle) - pub mod C_CSPlayerPawn { - pub const m_pBulletServices: usize = 0x16B8; // CCSPlayer_BulletServices* - pub const m_pHostageServices: usize = 0x16C0; // CCSPlayer_HostageServices* - pub const m_pBuyServices: usize = 0x16C8; // CCSPlayer_BuyServices* - pub const m_pGlowServices: usize = 0x16D0; // CCSPlayer_GlowServices* - pub const m_pActionTrackingServices: usize = 0x16D8; // CCSPlayer_ActionTrackingServices* - pub const m_flHealthShotBoostExpirationTime: usize = 0x16E0; // GameTime_t - pub const m_flLastFiredWeaponTime: usize = 0x16E4; // GameTime_t - pub const m_bHasFemaleVoice: usize = 0x16E8; // bool - pub const m_flLandseconds: usize = 0x16EC; // float32 - pub const m_flOldFallVelocity: usize = 0x16F0; // float32 - pub const m_szLastPlaceName: usize = 0x16F4; // char[18] - pub const m_bPrevDefuser: usize = 0x1706; // bool - pub const m_bPrevHelmet: usize = 0x1707; // bool - pub const m_nPrevArmorVal: usize = 0x1708; // int32 - pub const m_nPrevGrenadeAmmoCount: usize = 0x170C; // int32 - pub const m_unPreviousWeaponHash: usize = 0x1710; // uint32 - pub const m_unWeaponHash: usize = 0x1714; // uint32 - pub const m_bInBuyZone: usize = 0x1718; // bool - pub const m_bPreviouslyInBuyZone: usize = 0x1719; // bool - pub const m_aimPunchAngle: usize = 0x171C; // QAngle - pub const m_aimPunchAngleVel: usize = 0x1728; // QAngle - pub const m_aimPunchTickBase: usize = 0x1734; // int32 - pub const m_aimPunchTickFraction: usize = 0x1738; // float32 - pub const m_aimPunchCache: usize = 0x1740; // CUtlVector - pub const m_bInLanding: usize = 0x1760; // bool - pub const m_flLandingTime: usize = 0x1764; // float32 - pub const m_bInHostageRescueZone: usize = 0x1768; // bool - pub const m_bInBombZone: usize = 0x1769; // bool - pub const m_bIsBuyMenuOpen: usize = 0x176A; // bool - pub const m_flTimeOfLastInjury: usize = 0x176C; // GameTime_t - pub const m_flNextSprayDecalTime: usize = 0x1770; // GameTime_t - pub const m_iRetakesOffering: usize = 0x1888; // int32 - pub const m_iRetakesOfferingCard: usize = 0x188C; // int32 - pub const m_bRetakesHasDefuseKit: usize = 0x1890; // bool - pub const m_bRetakesMVPLastRound: usize = 0x1891; // bool - pub const m_iRetakesMVPBoostItem: usize = 0x1894; // int32 - pub const m_RetakesMVPBoostExtraUtility: usize = 0x1898; // loadout_slot_t - pub const m_bNeedToReApplyGloves: usize = 0x18B8; // bool - pub const m_EconGloves: usize = 0x18C0; // C_EconItemView - pub const m_nEconGlovesChanged: usize = 0x2C10; // uint8 - pub const m_bMustSyncRagdollState: usize = 0x2C11; // bool - pub const m_nRagdollDamageBone: usize = 0x2C14; // int32 - pub const m_vRagdollDamageForce: usize = 0x2C18; // Vector - pub const m_vRagdollDamagePosition: usize = 0x2C24; // Vector - pub const m_szRagdollDamageWeaponName: usize = 0x2C30; // char[64] - pub const m_bRagdollDamageHeadshot: usize = 0x2C70; // bool - pub const m_vRagdollServerOrigin: usize = 0x2C74; // Vector - pub const m_bLastHeadBoneTransformIsValid: usize = 0x3288; // bool - pub const m_lastLandTime: usize = 0x328C; // GameTime_t - pub const m_bOnGroundLastTick: usize = 0x3290; // bool - pub const m_qDeathEyeAngles: usize = 0x32AC; // QAngle - pub const m_bSkipOneHeadConstraintUpdate: usize = 0x32B8; // bool - } - // Parent: C_BaseCombatCharacter - // Fields count: 23 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkOverride - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - // NetworkVarNames: m_leader (CHandle) - // NetworkVarNames: m_reuseTimer (CountdownTimer) - // NetworkVarNames: m_vel (Vector) - // NetworkVarNames: m_isRescued (bool) - // NetworkVarNames: m_jumpedThisFrame (bool) - // NetworkVarNames: m_nHostageState (int) - // NetworkVarNames: m_bHandsHaveBeenCut (bool) - // NetworkVarNames: m_hHostageGrabber (CHandle) - // NetworkVarNames: m_flRescueStartTime (GameTime_t) - // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) - // NetworkVarNames: m_flDropStartTime (GameTime_t) - pub mod C_Hostage { - pub const m_entitySpottedState: usize = 0x10A0; // EntitySpottedState_t - pub const m_leader: usize = 0x10B8; // CHandle - pub const m_reuseTimer: usize = 0x10C0; // CountdownTimer - pub const m_vel: usize = 0x10D8; // Vector - pub const m_isRescued: usize = 0x10E4; // bool - pub const m_jumpedThisFrame: usize = 0x10E5; // bool - pub const m_nHostageState: usize = 0x10E8; // int32 - pub const m_bHandsHaveBeenCut: usize = 0x10EC; // bool - pub const m_hHostageGrabber: usize = 0x10F0; // CHandle - pub const m_fLastGrabTime: usize = 0x10F4; // GameTime_t - pub const m_vecGrabbedPos: usize = 0x10F8; // Vector - pub const m_flRescueStartTime: usize = 0x1104; // GameTime_t - pub const m_flGrabSuccessTime: usize = 0x1108; // GameTime_t - pub const m_flDropStartTime: usize = 0x110C; // GameTime_t - pub const m_flDeadOrRescuedTime: usize = 0x1110; // GameTime_t - pub const m_blinkTimer: usize = 0x1118; // CountdownTimer - pub const m_lookAt: usize = 0x1130; // Vector - pub const m_lookAroundTimer: usize = 0x1140; // CountdownTimer - pub const m_isInit: usize = 0x1158; // bool - pub const m_eyeAttachment: usize = 0x1159; // AttachmentHandle_t - pub const m_chestAttachment: usize = 0x115A; // AttachmentHandle_t - pub const m_pPredictionOwner: usize = 0x1160; // CBasePlayerController* - pub const m_fNewestAlphaThinkTime: usize = 0x1168; // GameTime_t - } - } - // Module: libengine2.so - // Classes count: 2 - // Enums count: 0 - pub mod libengine2 { - // Parent: None - // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_nameStringableIndex (int32) - pub mod CEntityIdentity { - pub const m_nameStringableIndex: usize = 0x14; // int32 - pub const m_name: usize = 0x18; // CUtlSymbolLarge - pub const m_designerName: usize = 0x20; // CUtlSymbolLarge - pub const m_flags: usize = 0x30; // uint32 - pub const m_worldGroupId: usize = 0x38; // WorldGroupId_t - pub const m_fDataObjectTypes: usize = 0x3C; // uint32 - pub const m_PathIndex: usize = 0x40; // ChangeAccessorFieldPathIndex_t - pub const m_pPrev: usize = 0x58; // CEntityIdentity* - pub const m_pNext: usize = 0x60; // CEntityIdentity* - pub const m_pPrevByClass: usize = 0x68; // CEntityIdentity* - pub const m_pNextByClass: usize = 0x70; // CEntityIdentity* - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_pEntity (CEntityIdentity*) - // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) - pub mod CEntityInstance { - pub const m_iszPrivateVScripts: usize = 0x8; // CUtlSymbolLarge - pub const m_pEntity: usize = 0x10; // CEntityIdentity* - pub const m_CScriptComponent: usize = 0x28; // CScriptComponent* - pub const m_bVisibleinPVS: usize = 0x30; // bool - } - } - // Module: libhost.so - // Classes count: 0 - // Enums count: 0 - pub mod libhost { - } - // Module: libmaterialsystem2.so - // Classes count: 13 - // Enums count: 0 - pub mod libmaterialsystem2 { - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod MaterialParam_t { - pub const m_name: usize = 0x0; // CUtlString - } - // Parent: MaterialParam_t - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod MaterialParamInt_t { - pub const m_nValue: usize = 0x8; // int32 - } - // Parent: MaterialParam_t - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod MaterialParamFloat_t { - pub const m_flValue: usize = 0x8; // float32 - } - // Parent: MaterialParam_t - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod MaterialParamVector_t { - pub const m_value: usize = 0x8; // Vector4D - } - // Parent: MaterialParam_t - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod MaterialParamTexture_t { - pub const m_pValue: usize = 0x8; // CStrongHandle - } - // Parent: MaterialParam_t - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod MaterialParamString_t { - pub const m_value: usize = 0x8; // CUtlString - } - // Parent: MaterialParam_t - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod MaterialParamBuffer_t { - pub const m_value: usize = 0x8; // CUtlBinaryBlock - } - // Parent: None - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod MaterialResourceData_t { - pub const m_materialName: usize = 0x0; // CUtlString - pub const m_shaderName: usize = 0x8; // CUtlString - pub const m_intParams: usize = 0x10; // CUtlVector - pub const m_floatParams: usize = 0x28; // CUtlVector - pub const m_vectorParams: usize = 0x40; // CUtlVector - pub const m_textureParams: usize = 0x58; // CUtlVector - pub const m_dynamicParams: usize = 0x70; // CUtlVector - pub const m_dynamicTextureParams: usize = 0x88; // CUtlVector - pub const m_intAttributes: usize = 0xA0; // CUtlVector - pub const m_floatAttributes: usize = 0xB8; // CUtlVector - pub const m_vectorAttributes: usize = 0xD0; // CUtlVector - pub const m_textureAttributes: usize = 0xE8; // CUtlVector - pub const m_stringAttributes: usize = 0x100; // CUtlVector - pub const m_renderAttributesUsed: usize = 0x118; // CUtlVector - } - // Parent: None - // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod PostProcessingTonemapParameters_t { - pub const m_flExposureBias: usize = 0x0; // float32 - pub const m_flShoulderStrength: usize = 0x4; // float32 - pub const m_flLinearStrength: usize = 0x8; // float32 - pub const m_flLinearAngle: usize = 0xC; // float32 - pub const m_flToeStrength: usize = 0x10; // float32 - pub const m_flToeNum: usize = 0x14; // float32 - pub const m_flToeDenom: usize = 0x18; // float32 - pub const m_flWhitePoint: usize = 0x1C; // float32 - pub const m_flLuminanceSource: usize = 0x20; // float32 - pub const m_flExposureBiasShadows: usize = 0x24; // float32 - pub const m_flExposureBiasHighlights: usize = 0x28; // float32 - pub const m_flMinShadowLum: usize = 0x2C; // float32 - pub const m_flMaxShadowLum: usize = 0x30; // float32 - pub const m_flMinHighlightLum: usize = 0x34; // float32 - pub const m_flMaxHighlightLum: usize = 0x38; // float32 - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod PostProcessingBloomParameters_t { - pub const m_blendMode: usize = 0x0; // BloomBlendMode_t - pub const m_flBloomStrength: usize = 0x4; // float32 - pub const m_flScreenBloomStrength: usize = 0x8; // float32 - pub const m_flBlurBloomStrength: usize = 0xC; // float32 - pub const m_flBloomThreshold: usize = 0x10; // float32 - pub const m_flBloomThresholdWidth: usize = 0x14; // float32 - pub const m_flSkyboxBloomStrength: usize = 0x18; // float32 - pub const m_flBloomStartValue: usize = 0x1C; // float32 - pub const m_flBlurWeight: usize = 0x20; // float32[5] - pub const m_vBlurTint: usize = 0x34; // Vector[5] - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod PostProcessingVignetteParameters_t { - pub const m_flVignetteStrength: usize = 0x0; // float32 - pub const m_vCenter: usize = 0x4; // Vector2D - pub const m_flRadius: usize = 0xC; // float32 - pub const m_flRoundness: usize = 0x10; // float32 - pub const m_flFeather: usize = 0x14; // float32 - pub const m_vColorTint: usize = 0x18; // Vector - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod PostProcessingLocalContrastParameters_t { - pub const m_flLocalContrastStrength: usize = 0x0; // float32 - pub const m_flLocalContrastEdgeStrength: usize = 0x4; // float32 - pub const m_flLocalContrastVignetteStart: usize = 0x8; // float32 - pub const m_flLocalContrastVignetteEnd: usize = 0xC; // float32 - pub const m_flLocalContrastVignetteBlur: usize = 0x10; // float32 - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod PostProcessingResource_t { - pub const m_bHasTonemapParams: usize = 0x0; // bool - pub const m_toneMapParams: usize = 0x4; // PostProcessingTonemapParameters_t - pub const m_bHasBloomParams: usize = 0x40; // bool - pub const m_bloomParams: usize = 0x44; // PostProcessingBloomParameters_t - pub const m_bHasVignetteParams: usize = 0xB4; // bool - pub const m_vignetteParams: usize = 0xB8; // PostProcessingVignetteParameters_t - pub const m_bHasLocalContrastParams: usize = 0xDC; // bool - pub const m_localConstrastParams: usize = 0xE0; // PostProcessingLocalContrastParameters_t - pub const m_nColorCorrectionVolumeDim: usize = 0xF4; // int32 - pub const m_colorCorrectionVolumeData: usize = 0xF8; // CUtlBinaryBlock - pub const m_bHasColorCorrection: usize = 0x110; // bool - } - } - // Module: libmeshsystem.so - // Classes count: 0 - // Enums count: 0 - pub mod libmeshsystem { - } - // Module: libnetworksystem.so - // Classes count: 0 - // Enums count: 0 - pub mod libnetworksystem { - } - // Module: libpanorama.so - // Classes count: 0 - // Enums count: 0 - pub mod libpanorama { - } - // Module: libparticles.so - // Classes count: 424 - // Enums count: 0 - pub mod libparticles { - // Parent: None - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CParticleInput { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor - pub mod CPerParticleFloatInput { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor - pub mod CParticleCollectionFloatInput { - } - // Parent: CParticleCollectionFloatInput - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor - pub mod CParticleCollectionRendererFloatInput { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor - pub mod CParticleRemapFloatInput { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor - pub mod CPerParticleVecInput { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor - pub mod CParticleCollectionVecInput { - } - // Parent: CParticleCollectionVecInput - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor - pub mod CParticleCollectionRendererVecInput { - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod ParticleNamedValueConfiguration_t { - pub const m_ConfigName: usize = 0x0; // CUtlString - pub const m_ConfigValue: usize = 0x8; // KeyValues3 - pub const m_iAttachType: usize = 0x18; // ParticleAttachment_t - pub const m_BoundEntityPath: usize = 0x20; // CUtlString - pub const m_strEntityScope: usize = 0x28; // CUtlString - pub const m_strAttachmentName: usize = 0x30; // CUtlString - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod ParticleNamedValueSource_t { - pub const m_Name: usize = 0x0; // CUtlString - pub const m_IsPublic: usize = 0x8; // bool - pub const m_ValueType: usize = 0xC; // PulseValueType_t - pub const m_DefaultConfig: usize = 0x10; // ParticleNamedValueConfiguration_t - pub const m_NamedConfigs: usize = 0x48; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor - pub mod CParticleVariableRef { - pub const m_variableName: usize = 0x0; // CKV3MemberNameWithStorage - pub const m_variableType: usize = 0x38; // PulseValueType_t - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CRandomNumberGeneratorParameters { - pub const m_bDistributeEvenly: usize = 0x0; // bool - pub const m_nSeed: usize = 0x4; // int32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod MaterialVariable_t { - pub const m_strVariable: usize = 0x0; // CUtlString - pub const m_nVariableField: usize = 0x8; // ParticleAttributeIndex_t - pub const m_flScale: usize = 0xC; // float32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod RenderProjectedMaterial_t { - pub const m_hMaterial: usize = 0x0; // CStrongHandle - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod ParticlePreviewBodyGroup_t { - pub const m_bodyGroupName: usize = 0x0; // CUtlString - pub const m_nValue: usize = 0x8; // int32 - } - // Parent: None - // Fields count: 16 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod ParticlePreviewState_t { - pub const m_previewModel: usize = 0x0; // CUtlString - pub const m_nModSpecificData: usize = 0x8; // uint32 - pub const m_groundType: usize = 0xC; // PetGroundType_t - pub const m_sequenceName: usize = 0x10; // CUtlString - pub const m_nFireParticleOnSequenceFrame: usize = 0x18; // int32 - pub const m_hitboxSetName: usize = 0x20; // CUtlString - pub const m_materialGroupName: usize = 0x28; // CUtlString - pub const m_vecBodyGroups: usize = 0x30; // CUtlVector - pub const m_flPlaybackSpeed: usize = 0x48; // float32 - pub const m_flParticleSimulationRate: usize = 0x4C; // float32 - pub const m_bShouldDrawHitboxes: usize = 0x50; // bool - pub const m_bShouldDrawAttachments: usize = 0x51; // bool - pub const m_bShouldDrawAttachmentNames: usize = 0x52; // bool - pub const m_bShouldDrawControlPointAxes: usize = 0x53; // bool - pub const m_bAnimationNonLooping: usize = 0x54; // bool - pub const m_vecPreviewGravity: usize = 0x58; // Vector - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod ParticleControlPointDriver_t { - pub const m_iControlPoint: usize = 0x0; // int32 - pub const m_iAttachType: usize = 0x4; // ParticleAttachment_t - pub const m_attachmentName: usize = 0x8; // CUtlString - pub const m_vecOffset: usize = 0x10; // Vector - pub const m_angOffset: usize = 0x1C; // QAngle - pub const m_entityName: usize = 0x28; // CUtlString - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod ParticleControlPointConfiguration_t { - pub const m_name: usize = 0x0; // CUtlString - pub const m_drivers: usize = 0x8; // CUtlVector - pub const m_previewState: usize = 0x20; // ParticlePreviewState_t - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod IParticleSystemDefinition { - } - // Parent: None - // Fields count: 18 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CParticleVisibilityInputs { - pub const m_flCameraBias: usize = 0x0; // float32 - pub const m_nCPin: usize = 0x4; // int32 - pub const m_flProxyRadius: usize = 0x8; // float32 - pub const m_flInputMin: usize = 0xC; // float32 - pub const m_flInputMax: usize = 0x10; // float32 - pub const m_flNoPixelVisibilityFallback: usize = 0x14; // float32 - pub const m_flDistanceInputMin: usize = 0x18; // float32 - pub const m_flDistanceInputMax: usize = 0x1C; // float32 - pub const m_flDotInputMin: usize = 0x20; // float32 - pub const m_flDotInputMax: usize = 0x24; // float32 - pub const m_bDotCPAngles: usize = 0x28; // bool - pub const m_bDotCameraAngles: usize = 0x29; // bool - pub const m_flAlphaScaleMin: usize = 0x2C; // float32 - pub const m_flAlphaScaleMax: usize = 0x30; // float32 - pub const m_flRadiusScaleMin: usize = 0x34; // float32 - pub const m_flRadiusScaleMax: usize = 0x38; // float32 - pub const m_flRadiusScaleFOVBase: usize = 0x3C; // float32 - pub const m_bRightEye: usize = 0x40; // bool - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPathParameters { - pub const m_nStartControlPointNumber: usize = 0x0; // int32 - pub const m_nEndControlPointNumber: usize = 0x4; // int32 - pub const m_nBulgeControl: usize = 0x8; // int32 - pub const m_flBulge: usize = 0xC; // float32 - pub const m_flMidPoint: usize = 0x10; // float32 - pub const m_vStartPointOffset: usize = 0x14; // Vector - pub const m_vMidPointOffset: usize = 0x20; // Vector - pub const m_vEndOffset: usize = 0x2C; // Vector - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod ParticleChildrenInfo_t { - pub const m_ChildRef: usize = 0x0; // CStrongHandle - pub const m_flDelay: usize = 0x8; // float32 - pub const m_bEndCap: usize = 0xC; // bool - pub const m_bDisableChild: usize = 0xD; // bool - pub const m_nDetailLevel: usize = 0x10; // ParticleDetailLevel_t - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod ControlPointReference_t { - pub const m_controlPointNameString: usize = 0x0; // int32 - pub const m_vOffsetFromControlPoint: usize = 0x4; // Vector - pub const m_bOffsetInLocalSpace: usize = 0x10; // bool - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod ModelReference_t { - pub const m_model: usize = 0x0; // CStrongHandle - pub const m_flRelativeProbabilityOfSpawn: usize = 0x8; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod SequenceWeightedList_t { - pub const m_nSequence: usize = 0x0; // int32 - pub const m_flRelativeWeight: usize = 0x4; // float32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CollisionGroupContext_t { - pub const m_nCollisionGroupNumber: usize = 0x0; // int32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod PointDefinition_t { - pub const m_nControlPoint: usize = 0x0; // int32 - pub const m_bLocalCoords: usize = 0x4; // bool - pub const m_vOffset: usize = 0x8; // Vector - } - // Parent: PointDefinition_t - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod PointDefinitionWithTimeValues_t { - pub const m_flTimeDuration: usize = 0x14; // float32 - } - // Parent: IParticleSystemDefinition - // Fields count: 64 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CParticleSystemDefinition { - pub const m_nBehaviorVersion: usize = 0x8; // int32 - pub const m_PreEmissionOperators: usize = 0x10; // CUtlVector - pub const m_Emitters: usize = 0x28; // CUtlVector - pub const m_Initializers: usize = 0x40; // CUtlVector - pub const m_Operators: usize = 0x58; // CUtlVector - pub const m_ForceGenerators: usize = 0x70; // CUtlVector - pub const m_Constraints: usize = 0x88; // CUtlVector - pub const m_Renderers: usize = 0xA0; // CUtlVector - pub const m_Children: usize = 0xB8; // CUtlVector - pub const m_nFirstMultipleOverride_BackwardCompat: usize = 0x178; // int32 - pub const m_nInitialParticles: usize = 0x210; // int32 - pub const m_nMaxParticles: usize = 0x214; // int32 - pub const m_nGroupID: usize = 0x218; // int32 - pub const m_BoundingBoxMin: usize = 0x21C; // Vector - pub const m_BoundingBoxMax: usize = 0x228; // Vector - pub const m_flDepthSortBias: usize = 0x234; // float32 - pub const m_nSortOverridePositionCP: usize = 0x238; // int32 - pub const m_bInfiniteBounds: usize = 0x23C; // bool - pub const m_bEnableNamedValues: usize = 0x23D; // bool - pub const m_NamedValueDomain: usize = 0x240; // CUtlString - pub const m_NamedValueLocals: usize = 0x248; // CUtlVector - pub const m_ConstantColor: usize = 0x260; // Color - pub const m_ConstantNormal: usize = 0x264; // Vector - pub const m_flConstantRadius: usize = 0x270; // float32 - pub const m_flConstantRotation: usize = 0x274; // float32 - pub const m_flConstantRotationSpeed: usize = 0x278; // float32 - pub const m_flConstantLifespan: usize = 0x27C; // float32 - pub const m_nConstantSequenceNumber: usize = 0x280; // int32 - pub const m_nConstantSequenceNumber1: usize = 0x284; // int32 - pub const m_nSnapshotControlPoint: usize = 0x288; // int32 - pub const m_hSnapshot: usize = 0x290; // CStrongHandle - pub const m_pszCullReplacementName: usize = 0x298; // CStrongHandle - pub const m_flCullRadius: usize = 0x2A0; // float32 - pub const m_flCullFillCost: usize = 0x2A4; // float32 - pub const m_nCullControlPoint: usize = 0x2A8; // int32 - pub const m_hFallback: usize = 0x2B0; // CStrongHandle - pub const m_nFallbackMaxCount: usize = 0x2B8; // int32 - pub const m_hLowViolenceDef: usize = 0x2C0; // CStrongHandle - pub const m_hReferenceReplacement: usize = 0x2C8; // CStrongHandle - pub const m_flPreSimulationTime: usize = 0x2D0; // float32 - pub const m_flStopSimulationAfterTime: usize = 0x2D4; // float32 - pub const m_flMaximumTimeStep: usize = 0x2D8; // float32 - pub const m_flMaximumSimTime: usize = 0x2DC; // float32 - pub const m_flMinimumSimTime: usize = 0x2E0; // float32 - pub const m_flMinimumTimeStep: usize = 0x2E4; // float32 - pub const m_nMinimumFrames: usize = 0x2E8; // int32 - pub const m_nMinCPULevel: usize = 0x2EC; // int32 - pub const m_nMinGPULevel: usize = 0x2F0; // int32 - pub const m_flNoDrawTimeToGoToSleep: usize = 0x2F4; // float32 - pub const m_flMaxDrawDistance: usize = 0x2F8; // float32 - pub const m_flStartFadeDistance: usize = 0x2FC; // float32 - pub const m_flMaxCreationDistance: usize = 0x300; // float32 - pub const m_nAggregationMinAvailableParticles: usize = 0x304; // int32 - pub const m_flAggregateRadius: usize = 0x308; // float32 - pub const m_bShouldBatch: usize = 0x30C; // bool - pub const m_bShouldHitboxesFallbackToRenderBounds: usize = 0x30D; // bool - pub const m_bShouldHitboxesFallbackToSnapshot: usize = 0x30E; // bool - pub const m_nViewModelEffect: usize = 0x310; // InheritableBoolType_t - pub const m_bScreenSpaceEffect: usize = 0x314; // bool - pub const m_pszTargetLayerID: usize = 0x318; // CUtlSymbolLarge - pub const m_nSkipRenderControlPoint: usize = 0x320; // int32 - pub const m_nAllowRenderControlPoint: usize = 0x324; // int32 - pub const m_bShouldSort: usize = 0x328; // bool - pub const m_controlPointConfigurations: usize = 0x370; // CUtlVector - } - // Parent: None - // Fields count: 16 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CParticleFunction { - pub const m_flOpStrength: usize = 0x8; // CParticleCollectionFloatInput - pub const m_nOpEndCapState: usize = 0x158; // ParticleEndcapMode_t - pub const m_flOpStartFadeInTime: usize = 0x15C; // float32 - pub const m_flOpEndFadeInTime: usize = 0x160; // float32 - pub const m_flOpStartFadeOutTime: usize = 0x164; // float32 - pub const m_flOpEndFadeOutTime: usize = 0x168; // float32 - pub const m_flOpFadeOscillatePeriod: usize = 0x16C; // float32 - pub const m_bNormalizeToStopTime: usize = 0x170; // bool - pub const m_flOpTimeOffsetMin: usize = 0x174; // float32 - pub const m_flOpTimeOffsetMax: usize = 0x178; // float32 - pub const m_nOpTimeOffsetSeed: usize = 0x17C; // int32 - pub const m_nOpTimeScaleSeed: usize = 0x180; // int32 - pub const m_flOpTimeScaleMin: usize = 0x184; // float32 - pub const m_flOpTimeScaleMax: usize = 0x188; // float32 - pub const m_bDisableOperator: usize = 0x18E; // bool - pub const m_Notes: usize = 0x190; // CUtlString - } - // Parent: CParticleFunction - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CParticleFunctionInitializer { - pub const m_nAssociatedEmitterIndex: usize = 0x1B0; // int32 - } - // Parent: CParticleFunction - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CParticleFunctionEmitter { - pub const m_nEmitterIndex: usize = 0x1B0; // int32 - } - // Parent: CParticleFunction - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CParticleFunctionConstraint { - } - // Parent: CParticleFunction - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CParticleFunctionOperator { - } - // Parent: CParticleFunction - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CParticleFunctionForce { - } - // Parent: CParticleFunctionOperator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CParticleFunctionPreEmission { - pub const m_bRunOnce: usize = 0x1B0; // bool - } - // Parent: CParticleFunction - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CParticleFunctionRenderer { - pub const VisibilityInputs: usize = 0x1B0; // CParticleVisibilityInputs - pub const m_bCannotBeRefracted: usize = 0x1F4; // bool - pub const m_bSkipRenderingOnMobile: usize = 0x1F5; // bool - } - // Parent: None - // Fields count: 16 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod TextureControls_t { - pub const m_flFinalTextureScaleU: usize = 0x0; // CParticleCollectionRendererFloatInput - pub const m_flFinalTextureScaleV: usize = 0x150; // CParticleCollectionRendererFloatInput - pub const m_flFinalTextureOffsetU: usize = 0x2A0; // CParticleCollectionRendererFloatInput - pub const m_flFinalTextureOffsetV: usize = 0x3F0; // CParticleCollectionRendererFloatInput - pub const m_flFinalTextureUVRotation: usize = 0x540; // CParticleCollectionRendererFloatInput - pub const m_flZoomScale: usize = 0x690; // CParticleCollectionRendererFloatInput - pub const m_flDistortion: usize = 0x7E0; // CParticleCollectionRendererFloatInput - pub const m_bRandomizeOffsets: usize = 0x930; // bool - pub const m_bClampUVs: usize = 0x931; // bool - pub const m_nPerParticleBlend: usize = 0x934; // SpriteCardPerParticleScale_t - pub const m_nPerParticleScale: usize = 0x938; // SpriteCardPerParticleScale_t - pub const m_nPerParticleOffsetU: usize = 0x93C; // SpriteCardPerParticleScale_t - pub const m_nPerParticleOffsetV: usize = 0x940; // SpriteCardPerParticleScale_t - pub const m_nPerParticleRotation: usize = 0x944; // SpriteCardPerParticleScale_t - pub const m_nPerParticleZoom: usize = 0x948; // SpriteCardPerParticleScale_t - pub const m_nPerParticleDistortion: usize = 0x94C; // SpriteCardPerParticleScale_t - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod TextureGroup_t { - pub const m_bEnabled: usize = 0x0; // bool - pub const m_bReplaceTextureWithGradient: usize = 0x1; // bool - pub const m_hTexture: usize = 0x8; // CStrongHandle - pub const m_Gradient: usize = 0x10; // CColorGradient - pub const m_nTextureType: usize = 0x28; // SpriteCardTextureType_t - pub const m_nTextureChannels: usize = 0x2C; // SpriteCardTextureChannel_t - pub const m_nTextureBlendMode: usize = 0x30; // ParticleTextureLayerBlendType_t - pub const m_flTextureBlend: usize = 0x38; // CParticleCollectionRendererFloatInput - pub const m_TextureControls: usize = 0x188; // TextureControls_t - } - // Parent: CParticleFunctionRenderer - // Fields count: 62 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CBaseRendererSource2 { - pub const m_flRadiusScale: usize = 0x1F8; // CParticleCollectionRendererFloatInput - pub const m_flAlphaScale: usize = 0x348; // CParticleCollectionRendererFloatInput - pub const m_flRollScale: usize = 0x498; // CParticleCollectionRendererFloatInput - pub const m_nAlpha2Field: usize = 0x5E8; // ParticleAttributeIndex_t - pub const m_vecColorScale: usize = 0x5F0; // CParticleCollectionRendererVecInput - pub const m_nColorBlendType: usize = 0xC20; // ParticleColorBlendType_t - pub const m_nShaderType: usize = 0xC24; // SpriteCardShaderType_t - pub const m_strShaderOverride: usize = 0xC28; // CUtlString - pub const m_flCenterXOffset: usize = 0xC30; // CParticleCollectionRendererFloatInput - pub const m_flCenterYOffset: usize = 0xD80; // CParticleCollectionRendererFloatInput - pub const m_flBumpStrength: usize = 0xED0; // float32 - pub const m_nCropTextureOverride: usize = 0xED4; // ParticleSequenceCropOverride_t - pub const m_vecTexturesInput: usize = 0xED8; // CUtlVector - pub const m_flAnimationRate: usize = 0xEF0; // float32 - pub const m_nAnimationType: usize = 0xEF4; // AnimationType_t - pub const m_bAnimateInFPS: usize = 0xEF8; // bool - pub const m_flSelfIllumAmount: usize = 0xF00; // CParticleCollectionRendererFloatInput - pub const m_flDiffuseAmount: usize = 0x1050; // CParticleCollectionRendererFloatInput - pub const m_flDiffuseClamp: usize = 0x11A0; // CParticleCollectionRendererFloatInput - pub const m_nLightingControlPoint: usize = 0x12F0; // int32 - pub const m_nSelfIllumPerParticle: usize = 0x12F4; // ParticleAttributeIndex_t - pub const m_nOutputBlendMode: usize = 0x12F8; // ParticleOutputBlendMode_t - pub const m_bGammaCorrectVertexColors: usize = 0x12FC; // bool - pub const m_bSaturateColorPreAlphaBlend: usize = 0x12FD; // bool - pub const m_flAddSelfAmount: usize = 0x1300; // CParticleCollectionRendererFloatInput - pub const m_flDesaturation: usize = 0x1450; // CParticleCollectionRendererFloatInput - pub const m_flOverbrightFactor: usize = 0x15A0; // CParticleCollectionRendererFloatInput - pub const m_nHSVShiftControlPoint: usize = 0x16F0; // int32 - pub const m_nFogType: usize = 0x16F4; // ParticleFogType_t - pub const m_flFogAmount: usize = 0x16F8; // CParticleCollectionRendererFloatInput - pub const m_bTintByFOW: usize = 0x1848; // bool - pub const m_bTintByGlobalLight: usize = 0x1849; // bool - pub const m_nPerParticleAlphaReference: usize = 0x184C; // SpriteCardPerParticleScale_t - pub const m_nPerParticleAlphaRefWindow: usize = 0x1850; // SpriteCardPerParticleScale_t - pub const m_nAlphaReferenceType: usize = 0x1854; // ParticleAlphaReferenceType_t - pub const m_flAlphaReferenceSoftness: usize = 0x1858; // CParticleCollectionRendererFloatInput - pub const m_flSourceAlphaValueToMapToZero: usize = 0x19A8; // CParticleCollectionRendererFloatInput - pub const m_flSourceAlphaValueToMapToOne: usize = 0x1AF8; // CParticleCollectionRendererFloatInput - pub const m_bRefract: usize = 0x1C48; // bool - pub const m_bRefractSolid: usize = 0x1C49; // bool - pub const m_flRefractAmount: usize = 0x1C50; // CParticleCollectionRendererFloatInput - pub const m_nRefractBlurRadius: usize = 0x1DA0; // int32 - pub const m_nRefractBlurType: usize = 0x1DA4; // BlurFilterType_t - pub const m_bOnlyRenderInEffectsBloomPass: usize = 0x1DA8; // bool - pub const m_bOnlyRenderInEffectsWaterPass: usize = 0x1DA9; // bool - pub const m_bUseMixedResolutionRendering: usize = 0x1DAA; // bool - pub const m_bOnlyRenderInEffecsGameOverlay: usize = 0x1DAB; // bool - pub const m_stencilTestID: usize = 0x1DAC; // char[128] - pub const m_bStencilTestExclude: usize = 0x1E2C; // bool - pub const m_stencilWriteID: usize = 0x1E2D; // char[128] - pub const m_bWriteStencilOnDepthPass: usize = 0x1EAD; // bool - pub const m_bWriteStencilOnDepthFail: usize = 0x1EAE; // bool - pub const m_bReverseZBuffering: usize = 0x1EAF; // bool - pub const m_bDisableZBuffering: usize = 0x1EB0; // bool - pub const m_nFeatheringMode: usize = 0x1EB4; // ParticleDepthFeatheringMode_t - pub const m_flFeatheringMinDist: usize = 0x1EB8; // CParticleCollectionRendererFloatInput - pub const m_flFeatheringMaxDist: usize = 0x2008; // CParticleCollectionRendererFloatInput - pub const m_flFeatheringFilter: usize = 0x2158; // CParticleCollectionRendererFloatInput - pub const m_flDepthBias: usize = 0x22A8; // CParticleCollectionRendererFloatInput - pub const m_nSortMethod: usize = 0x23F8; // ParticleSortingChoiceList_t - pub const m_bBlendFramesSeq0: usize = 0x23FC; // bool - pub const m_bMaxLuminanceBlendingSequence0: usize = 0x23FD; // bool - } - // Parent: CBaseRendererSource2 - // Fields count: 27 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RenderSprites { - pub const m_nSequenceOverride: usize = 0x2638; // CParticleCollectionRendererFloatInput - pub const m_nOrientationType: usize = 0x2788; // ParticleOrientationChoiceList_t - pub const m_nOrientationControlPoint: usize = 0x278C; // int32 - pub const m_bUseYawWithNormalAligned: usize = 0x2790; // bool - pub const m_flMinSize: usize = 0x2798; // CParticleCollectionRendererFloatInput - pub const m_flMaxSize: usize = 0x28E8; // CParticleCollectionRendererFloatInput - pub const m_flAlphaAdjustWithSizeAdjust: usize = 0x2A38; // CParticleCollectionRendererFloatInput - pub const m_flStartFadeSize: usize = 0x2B88; // CParticleCollectionRendererFloatInput - pub const m_flEndFadeSize: usize = 0x2CD8; // CParticleCollectionRendererFloatInput - pub const m_flStartFadeDot: usize = 0x2E28; // float32 - pub const m_flEndFadeDot: usize = 0x2E2C; // float32 - pub const m_bDistanceAlpha: usize = 0x2E30; // bool - pub const m_bSoftEdges: usize = 0x2E31; // bool - pub const m_flEdgeSoftnessStart: usize = 0x2E34; // float32 - pub const m_flEdgeSoftnessEnd: usize = 0x2E38; // float32 - pub const m_bOutline: usize = 0x2E3C; // bool - pub const m_OutlineColor: usize = 0x2E3D; // Color - pub const m_nOutlineAlpha: usize = 0x2E44; // int32 - pub const m_flOutlineStart0: usize = 0x2E48; // float32 - pub const m_flOutlineStart1: usize = 0x2E4C; // float32 - pub const m_flOutlineEnd0: usize = 0x2E50; // float32 - pub const m_flOutlineEnd1: usize = 0x2E54; // float32 - pub const m_nLightingMode: usize = 0x2E58; // ParticleLightingQuality_t - pub const m_flLightingTessellation: usize = 0x2E60; // CParticleCollectionRendererFloatInput - pub const m_flLightingDirectionality: usize = 0x2FB0; // CParticleCollectionRendererFloatInput - pub const m_bParticleShadows: usize = 0x3100; // bool - pub const m_flShadowDensity: usize = 0x3104; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FloatInputMaterialVariable_t { - pub const m_strVariable: usize = 0x0; // CUtlString - pub const m_flInput: usize = 0x8; // CParticleCollectionFloatInput - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod VecInputMaterialVariable_t { - pub const m_strVariable: usize = 0x0; // CUtlString - pub const m_vecInput: usize = 0x8; // CParticleCollectionVecInput - } - // Parent: CParticleFunctionRenderer - // Fields count: 22 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RenderCables { - pub const m_flRadiusScale: usize = 0x1F8; // CParticleCollectionFloatInput - pub const m_flAlphaScale: usize = 0x348; // CParticleCollectionFloatInput - pub const m_vecColorScale: usize = 0x498; // CParticleCollectionVecInput - pub const m_nColorBlendType: usize = 0xAC8; // ParticleColorBlendType_t - pub const m_hMaterial: usize = 0xAD0; // CStrongHandle - pub const m_nTextureRepetitionMode: usize = 0xAD8; // TextureRepetitionMode_t - pub const m_flTextureRepeatsPerSegment: usize = 0xAE0; // CParticleCollectionFloatInput - pub const m_flTextureRepeatsCircumference: usize = 0xC30; // CParticleCollectionFloatInput - pub const m_flColorMapOffsetV: usize = 0xD80; // CParticleCollectionFloatInput - pub const m_flColorMapOffsetU: usize = 0xED0; // CParticleCollectionFloatInput - pub const m_flNormalMapOffsetV: usize = 0x1020; // CParticleCollectionFloatInput - pub const m_flNormalMapOffsetU: usize = 0x1170; // CParticleCollectionFloatInput - pub const m_bDrawCableCaps: usize = 0x12C0; // bool - pub const m_flCapRoundness: usize = 0x12C4; // float32 - pub const m_flCapOffsetAmount: usize = 0x12C8; // float32 - pub const m_flTessScale: usize = 0x12CC; // float32 - pub const m_nMinTesselation: usize = 0x12D0; // int32 - pub const m_nMaxTesselation: usize = 0x12D4; // int32 - pub const m_nRoundness: usize = 0x12D8; // int32 - pub const m_LightingTransform: usize = 0x12E0; // CParticleTransformInput - pub const m_MaterialFloatVars: usize = 0x1340; // CUtlVector - pub const m_MaterialVecVars: usize = 0x1370; // CUtlVector - } - // Parent: CParticleFunctionConstraint - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_ConstrainDistance { - pub const m_fMinDistance: usize = 0x1B0; // CParticleCollectionFloatInput - pub const m_fMaxDistance: usize = 0x300; // CParticleCollectionFloatInput - pub const m_nControlPointNumber: usize = 0x450; // int32 - pub const m_CenterOffset: usize = 0x454; // Vector - pub const m_bGlobalCenter: usize = 0x460; // bool - } - // Parent: CParticleFunctionConstraint - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_CollideWithSelf { - pub const m_flRadiusScale: usize = 0x1B0; // CPerParticleFloatInput - pub const m_flMinimumSpeed: usize = 0x300; // CPerParticleFloatInput - } - // Parent: CParticleFunctionConstraint - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_CollideWithParentParticles { - pub const m_flParentRadiusScale: usize = 0x1B0; // CPerParticleFloatInput - pub const m_flRadiusScale: usize = 0x300; // CPerParticleFloatInput - } - // Parent: CParticleFunctionConstraint - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_ConstrainDistanceToPath { - pub const m_fMinDistance: usize = 0x1B0; // float32 - pub const m_flMaxDistance0: usize = 0x1B4; // float32 - pub const m_flMaxDistanceMid: usize = 0x1B8; // float32 - pub const m_flMaxDistance1: usize = 0x1BC; // float32 - pub const m_PathParameters: usize = 0x1C0; // CPathParameters - pub const m_flTravelTime: usize = 0x200; // float32 - pub const m_nFieldScale: usize = 0x204; // ParticleAttributeIndex_t - pub const m_nManualTField: usize = 0x208; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionConstraint - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_ConstrainDistanceToUserSpecifiedPath { - pub const m_fMinDistance: usize = 0x1B0; // float32 - pub const m_flMaxDistance: usize = 0x1B4; // float32 - pub const m_flTimeScale: usize = 0x1B8; // float32 - pub const m_bLoopedPath: usize = 0x1BC; // bool - pub const m_pointList: usize = 0x1C0; // CUtlVector - } - // Parent: CParticleFunctionConstraint - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_PlanarConstraint { - pub const m_PointOnPlane: usize = 0x1B0; // Vector - pub const m_PlaneNormal: usize = 0x1BC; // Vector - pub const m_nControlPointNumber: usize = 0x1C8; // int32 - pub const m_bGlobalOrigin: usize = 0x1CC; // bool - pub const m_bGlobalNormal: usize = 0x1CD; // bool - pub const m_flRadiusScale: usize = 0x1D0; // CPerParticleFloatInput - pub const m_flMaximumDistanceToCP: usize = 0x320; // CParticleCollectionFloatInput - pub const m_bUseOldCode: usize = 0x470; // bool - } - // Parent: CParticleFunctionConstraint - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_WorldCollideConstraint { - } - // Parent: CParticleFunctionConstraint - // Fields count: 27 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_WorldTraceConstraint { - pub const m_nCP: usize = 0x1B0; // int32 - pub const m_vecCpOffset: usize = 0x1B4; // Vector - pub const m_nCollisionMode: usize = 0x1C0; // ParticleCollisionMode_t - pub const m_nCollisionModeMin: usize = 0x1C4; // ParticleCollisionMode_t - pub const m_nTraceSet: usize = 0x1C8; // ParticleTraceSet_t - pub const m_CollisionGroupName: usize = 0x1CC; // char[128] - pub const m_bWorldOnly: usize = 0x24C; // bool - pub const m_bBrushOnly: usize = 0x24D; // bool - pub const m_bIncludeWater: usize = 0x24E; // bool - pub const m_nIgnoreCP: usize = 0x250; // int32 - pub const m_flCpMovementTolerance: usize = 0x254; // float32 - pub const m_flRetestRate: usize = 0x258; // float32 - pub const m_flTraceTolerance: usize = 0x25C; // float32 - pub const m_flCollisionConfirmationSpeed: usize = 0x260; // float32 - pub const m_nMaxTracesPerFrame: usize = 0x264; // float32 - pub const m_flRadiusScale: usize = 0x268; // CPerParticleFloatInput - pub const m_flBounceAmount: usize = 0x3B8; // CPerParticleFloatInput - pub const m_flSlideAmount: usize = 0x508; // CPerParticleFloatInput - pub const m_flRandomDirScale: usize = 0x658; // CPerParticleFloatInput - pub const m_bDecayBounce: usize = 0x7A8; // bool - pub const m_bKillonContact: usize = 0x7A9; // bool - pub const m_flMinSpeed: usize = 0x7AC; // float32 - pub const m_bSetNormal: usize = 0x7B0; // bool - pub const m_nStickOnCollisionField: usize = 0x7B4; // ParticleAttributeIndex_t - pub const m_flStopSpeed: usize = 0x7B8; // CPerParticleFloatInput - pub const m_nEntityStickDataField: usize = 0x908; // ParticleAttributeIndex_t - pub const m_nEntityStickNormalField: usize = 0x90C; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionConstraint - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_BoxConstraint { - pub const m_vecMin: usize = 0x1B0; // CParticleCollectionVecInput - pub const m_vecMax: usize = 0x7E0; // CParticleCollectionVecInput - pub const m_nCP: usize = 0xE10; // int32 - pub const m_bLocalSpace: usize = 0xE14; // bool - pub const m_bAccountForRadius: usize = 0xE15; // bool - } - // Parent: CParticleFunctionConstraint - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_ShapeMatchingConstraint { - pub const m_flShapeRestorationTime: usize = 0x1B0; // float32 - } - // Parent: CParticleFunctionConstraint - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RopeSpringConstraint { - pub const m_flRestLength: usize = 0x1B0; // CParticleCollectionFloatInput - pub const m_flMinDistance: usize = 0x300; // CParticleCollectionFloatInput - pub const m_flMaxDistance: usize = 0x450; // CParticleCollectionFloatInput - pub const m_flAdjustmentScale: usize = 0x5A0; // float32 - pub const m_flInitialRestingLength: usize = 0x5A8; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionConstraint - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SpringToVectorConstraint { - pub const m_flRestLength: usize = 0x1B0; // CPerParticleFloatInput - pub const m_flMinDistance: usize = 0x300; // CPerParticleFloatInput - pub const m_flMaxDistance: usize = 0x450; // CPerParticleFloatInput - pub const m_flRestingLength: usize = 0x5A0; // CPerParticleFloatInput - pub const m_vecAnchorVector: usize = 0x6F0; // CPerParticleVecInput - } - // Parent: CParticleFunctionConstraint - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_ConstrainLineLength { - pub const m_flMinDistance: usize = 0x1B0; // float32 - pub const m_flMaxDistance: usize = 0x1B4; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RingWave { - pub const m_TransformInput: usize = 0x1B8; // CParticleTransformInput - pub const m_flParticlesPerOrbit: usize = 0x218; // CParticleCollectionFloatInput - pub const m_flInitialRadius: usize = 0x368; // CPerParticleFloatInput - pub const m_flThickness: usize = 0x4B8; // CPerParticleFloatInput - pub const m_flInitialSpeedMin: usize = 0x608; // CPerParticleFloatInput - pub const m_flInitialSpeedMax: usize = 0x758; // CPerParticleFloatInput - pub const m_flRoll: usize = 0x8A8; // CPerParticleFloatInput - pub const m_flPitch: usize = 0x9F8; // CPerParticleFloatInput - pub const m_flYaw: usize = 0xB48; // CPerParticleFloatInput - pub const m_bEvenDistribution: usize = 0xC98; // bool - pub const m_bXYVelocityOnly: usize = 0xC99; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_CreateSpiralSphere { - pub const m_nControlPointNumber: usize = 0x1B4; // int32 - pub const m_nOverrideCP: usize = 0x1B8; // int32 - pub const m_nDensity: usize = 0x1BC; // int32 - pub const m_flInitialRadius: usize = 0x1C0; // float32 - pub const m_flInitialSpeedMin: usize = 0x1C4; // float32 - pub const m_flInitialSpeedMax: usize = 0x1C8; // float32 - pub const m_bUseParticleCount: usize = 0x1CC; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_CreateInEpitrochoid { - pub const m_nComponent1: usize = 0x1B4; // int32 - pub const m_nComponent2: usize = 0x1B8; // int32 - pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput - pub const m_flParticleDensity: usize = 0x220; // CPerParticleFloatInput - pub const m_flOffset: usize = 0x370; // CPerParticleFloatInput - pub const m_flRadius1: usize = 0x4C0; // CPerParticleFloatInput - pub const m_flRadius2: usize = 0x610; // CPerParticleFloatInput - pub const m_bUseCount: usize = 0x760; // bool - pub const m_bUseLocalCoords: usize = 0x761; // bool - pub const m_bOffsetExistingPos: usize = 0x762; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_CreatePhyllotaxis { - pub const m_nControlPointNumber: usize = 0x1B4; // int32 - pub const m_nScaleCP: usize = 0x1B8; // int32 - pub const m_nComponent: usize = 0x1BC; // int32 - pub const m_fRadCentCore: usize = 0x1C0; // float32 - pub const m_fRadPerPoint: usize = 0x1C4; // float32 - pub const m_fRadPerPointTo: usize = 0x1C8; // float32 - pub const m_fpointAngle: usize = 0x1CC; // float32 - pub const m_fsizeOverall: usize = 0x1D0; // float32 - pub const m_fRadBias: usize = 0x1D4; // float32 - pub const m_fMinRad: usize = 0x1D8; // float32 - pub const m_fDistBias: usize = 0x1DC; // float32 - pub const m_bUseLocalCoords: usize = 0x1E0; // bool - pub const m_bUseWithContEmit: usize = 0x1E1; // bool - pub const m_bUseOrigRadius: usize = 0x1E2; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_CreateOnModel { - pub const m_modelInput: usize = 0x1B8; // CParticleModelInput - pub const m_transformInput: usize = 0x210; // CParticleTransformInput - pub const m_nForceInModel: usize = 0x270; // int32 - pub const m_nDesiredHitbox: usize = 0x274; // int32 - pub const m_nHitboxValueFromControlPointIndex: usize = 0x278; // int32 - pub const m_vecHitBoxScale: usize = 0x280; // CParticleCollectionVecInput - pub const m_flBoneVelocity: usize = 0x8B0; // float32 - pub const m_flMaxBoneVelocity: usize = 0x8B4; // float32 - pub const m_vecDirectionBias: usize = 0x8B8; // CParticleCollectionVecInput - pub const m_HitboxSetName: usize = 0xEE8; // char[128] - pub const m_bLocalCoords: usize = 0xF68; // bool - pub const m_bUseBones: usize = 0xF69; // bool - pub const m_bUseMesh: usize = 0xF6A; // bool - pub const m_flShellSize: usize = 0xF70; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionInitializer - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_CreateOnModelAtHeight { - pub const m_bUseBones: usize = 0x1B4; // bool - pub const m_bForceZ: usize = 0x1B5; // bool - pub const m_nControlPointNumber: usize = 0x1B8; // int32 - pub const m_nHeightCP: usize = 0x1BC; // int32 - pub const m_bUseWaterHeight: usize = 0x1C0; // bool - pub const m_flDesiredHeight: usize = 0x1C8; // CParticleCollectionFloatInput - pub const m_vecHitBoxScale: usize = 0x318; // CParticleCollectionVecInput - pub const m_vecDirectionBias: usize = 0x948; // CParticleCollectionVecInput - pub const m_nBiasType: usize = 0xF78; // ParticleHitboxBiasType_t - pub const m_bLocalCoords: usize = 0xF7C; // bool - pub const m_bPreferMovingBoxes: usize = 0xF7D; // bool - pub const m_HitboxSetName: usize = 0xF7E; // char[128] - pub const m_flHitboxVelocityScale: usize = 0x1000; // CParticleCollectionFloatInput - pub const m_flMaxBoneVelocity: usize = 0x1150; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionInitializer - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_SetHitboxToClosest { - pub const m_nControlPointNumber: usize = 0x1B4; // int32 - pub const m_nDesiredHitbox: usize = 0x1B8; // int32 - pub const m_vecHitBoxScale: usize = 0x1C0; // CParticleCollectionVecInput - pub const m_HitboxSetName: usize = 0x7F0; // char[128] - pub const m_bUseBones: usize = 0x870; // bool - pub const m_bUseClosestPointOnHitbox: usize = 0x871; // bool - pub const m_nTestType: usize = 0x874; // ClosestPointTestType_t - pub const m_flHybridRatio: usize = 0x878; // CParticleCollectionFloatInput - pub const m_bUpdatePosition: usize = 0x9C8; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_SetHitboxToModel { - pub const m_nControlPointNumber: usize = 0x1B4; // int32 - pub const m_nForceInModel: usize = 0x1B8; // int32 - pub const m_nDesiredHitbox: usize = 0x1BC; // int32 - pub const m_vecHitBoxScale: usize = 0x1C0; // CParticleCollectionVecInput - pub const m_vecDirectionBias: usize = 0x7F0; // Vector - pub const m_bMaintainHitbox: usize = 0x7FC; // bool - pub const m_bUseBones: usize = 0x7FD; // bool - pub const m_HitboxSetName: usize = 0x7FE; // char[128] - pub const m_flShellSize: usize = 0x880; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionInitializer - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_CreateWithinSphereTransform { - pub const m_fRadiusMin: usize = 0x1B8; // CPerParticleFloatInput - pub const m_fRadiusMax: usize = 0x308; // CPerParticleFloatInput - pub const m_vecDistanceBias: usize = 0x458; // CPerParticleVecInput - pub const m_vecDistanceBiasAbs: usize = 0xA88; // Vector - pub const m_TransformInput: usize = 0xA98; // CParticleTransformInput - pub const m_fSpeedMin: usize = 0xAF8; // CPerParticleFloatInput - pub const m_fSpeedMax: usize = 0xC48; // CPerParticleFloatInput - pub const m_fSpeedRandExp: usize = 0xD98; // float32 - pub const m_bLocalCoords: usize = 0xD9C; // bool - pub const m_flEndCPGrowthTime: usize = 0xDA0; // float32 - pub const m_LocalCoordinateSystemSpeedMin: usize = 0xDA8; // CPerParticleVecInput - pub const m_LocalCoordinateSystemSpeedMax: usize = 0x13D8; // CPerParticleVecInput - pub const m_nFieldOutput: usize = 0x1A08; // ParticleAttributeIndex_t - pub const m_nFieldVelocity: usize = 0x1A0C; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_CreateWithinBox { - pub const m_vecMin: usize = 0x1B8; // CPerParticleVecInput - pub const m_vecMax: usize = 0x7E8; // CPerParticleVecInput - pub const m_nControlPointNumber: usize = 0xE18; // int32 - pub const m_bLocalSpace: usize = 0xE1C; // bool - pub const m_randomnessParameters: usize = 0xE20; // CRandomNumberGeneratorParameters - } - // Parent: CParticleFunctionInitializer - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_CreateOnGrid { - pub const m_nXCount: usize = 0x1B8; // CParticleCollectionFloatInput - pub const m_nYCount: usize = 0x308; // CParticleCollectionFloatInput - pub const m_nZCount: usize = 0x458; // CParticleCollectionFloatInput - pub const m_nXSpacing: usize = 0x5A8; // CParticleCollectionFloatInput - pub const m_nYSpacing: usize = 0x6F8; // CParticleCollectionFloatInput - pub const m_nZSpacing: usize = 0x848; // CParticleCollectionFloatInput - pub const m_nControlPointNumber: usize = 0x998; // int32 - pub const m_bLocalSpace: usize = 0x99C; // bool - pub const m_bCenter: usize = 0x99D; // bool - pub const m_bHollow: usize = 0x99E; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_PositionOffset { - pub const m_OffsetMin: usize = 0x1B8; // CPerParticleVecInput - pub const m_OffsetMax: usize = 0x7E8; // CPerParticleVecInput - pub const m_TransformInput: usize = 0xE18; // CParticleTransformInput - pub const m_bLocalCoords: usize = 0xE78; // bool - pub const m_bProportional: usize = 0xE79; // bool - pub const m_randomnessParameters: usize = 0xE7C; // CRandomNumberGeneratorParameters - } - // Parent: CParticleFunctionInitializer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_PositionOffsetToCP { - pub const m_nControlPointNumberStart: usize = 0x1B4; // int32 - pub const m_nControlPointNumberEnd: usize = 0x1B8; // int32 - pub const m_bLocalCoords: usize = 0x1BC; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_PositionPlaceOnGround { - pub const m_flOffset: usize = 0x1B8; // CPerParticleFloatInput - pub const m_flMaxTraceLength: usize = 0x308; // CPerParticleFloatInput - pub const m_CollisionGroupName: usize = 0x458; // char[128] - pub const m_nTraceSet: usize = 0x4D8; // ParticleTraceSet_t - pub const m_nTraceMissBehavior: usize = 0x4E8; // ParticleTraceMissBehavior_t - pub const m_bIncludeWater: usize = 0x4EC; // bool - pub const m_bSetNormal: usize = 0x4ED; // bool - pub const m_bSetPXYZOnly: usize = 0x4EE; // bool - pub const m_bTraceAlongNormal: usize = 0x4EF; // bool - pub const m_bOffsetonColOnly: usize = 0x4F0; // bool - pub const m_flOffsetByRadiusFactor: usize = 0x4F4; // float32 - pub const m_nPreserveOffsetCP: usize = 0x4F8; // int32 - pub const m_nIgnoreCP: usize = 0x4FC; // int32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_VelocityFromNormal { - pub const m_fSpeedMin: usize = 0x1B4; // float32 - pub const m_fSpeedMax: usize = 0x1B8; // float32 - pub const m_bIgnoreDt: usize = 0x1BC; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_VelocityRandom { - pub const m_nControlPointNumber: usize = 0x1B4; // int32 - pub const m_fSpeedMin: usize = 0x1B8; // CPerParticleFloatInput - pub const m_fSpeedMax: usize = 0x308; // CPerParticleFloatInput - pub const m_LocalCoordinateSystemSpeedMin: usize = 0x458; // CPerParticleVecInput - pub const m_LocalCoordinateSystemSpeedMax: usize = 0xA88; // CPerParticleVecInput - pub const m_bIgnoreDT: usize = 0x10B8; // bool - pub const m_randomnessParameters: usize = 0x10BC; // CRandomNumberGeneratorParameters - } - // Parent: CParticleFunctionInitializer - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_InitialVelocityNoise { - pub const m_vecAbsVal: usize = 0x1B4; // Vector - pub const m_vecAbsValInv: usize = 0x1C0; // Vector - pub const m_vecOffsetLoc: usize = 0x1D0; // CPerParticleVecInput - pub const m_flOffset: usize = 0x800; // CPerParticleFloatInput - pub const m_vecOutputMin: usize = 0x950; // CPerParticleVecInput - pub const m_vecOutputMax: usize = 0xF80; // CPerParticleVecInput - pub const m_flNoiseScale: usize = 0x15B0; // CPerParticleFloatInput - pub const m_flNoiseScaleLoc: usize = 0x1700; // CPerParticleFloatInput - pub const m_TransformInput: usize = 0x1850; // CParticleTransformInput - pub const m_bIgnoreDt: usize = 0x18B0; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_InitialVelocityFromHitbox { - pub const m_flVelocityMin: usize = 0x1B4; // float32 - pub const m_flVelocityMax: usize = 0x1B8; // float32 - pub const m_nControlPointNumber: usize = 0x1BC; // int32 - pub const m_HitboxSetName: usize = 0x1C0; // char[128] - pub const m_bUseBones: usize = 0x240; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_VelocityRadialRandom { - pub const m_nControlPointNumber: usize = 0x1B4; // int32 - pub const m_fSpeedMin: usize = 0x1B8; // float32 - pub const m_fSpeedMax: usize = 0x1BC; // float32 - pub const m_vecLocalCoordinateSystemSpeedScale: usize = 0x1C0; // Vector - pub const m_bIgnoreDelta: usize = 0x1CD; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RandomLifeTime { - pub const m_fLifetimeMin: usize = 0x1B4; // float32 - pub const m_fLifetimeMax: usize = 0x1B8; // float32 - pub const m_fLifetimeRandExponent: usize = 0x1BC; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RandomScalar { - pub const m_flMin: usize = 0x1B4; // float32 - pub const m_flMax: usize = 0x1B8; // float32 - pub const m_flExponent: usize = 0x1BC; // float32 - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionInitializer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RandomVector { - pub const m_vecMin: usize = 0x1B4; // Vector - pub const m_vecMax: usize = 0x1C0; // Vector - pub const m_nFieldOutput: usize = 0x1CC; // ParticleAttributeIndex_t - pub const m_randomnessParameters: usize = 0x1D0; // CRandomNumberGeneratorParameters - } - // Parent: CParticleFunctionInitializer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RandomVectorComponent { - pub const m_flMin: usize = 0x1B4; // float32 - pub const m_flMax: usize = 0x1B8; // float32 - pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t - pub const m_nComponent: usize = 0x1C0; // int32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_AddVectorToVector { - pub const m_vecScale: usize = 0x1B4; // Vector - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_nFieldInput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_vOffsetMin: usize = 0x1C8; // Vector - pub const m_vOffsetMax: usize = 0x1D4; // Vector - pub const m_randomnessParameters: usize = 0x1E0; // CRandomNumberGeneratorParameters - } - // Parent: CParticleFunctionInitializer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RandomAlphaWindowThreshold { - pub const m_flMin: usize = 0x1B4; // float32 - pub const m_flMax: usize = 0x1B8; // float32 - pub const m_flExponent: usize = 0x1BC; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RandomRadius { - pub const m_flRadiusMin: usize = 0x1B4; // float32 - pub const m_flRadiusMax: usize = 0x1B8; // float32 - pub const m_flRadiusRandExponent: usize = 0x1BC; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RandomAlpha { - pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t - pub const m_nAlphaMin: usize = 0x1B8; // int32 - pub const m_nAlphaMax: usize = 0x1BC; // int32 - pub const m_flAlphaRandExponent: usize = 0x1C8; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CGeneralRandomRotation { - pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t - pub const m_flDegrees: usize = 0x1B8; // float32 - pub const m_flDegreesMin: usize = 0x1BC; // float32 - pub const m_flDegreesMax: usize = 0x1C0; // float32 - pub const m_flRotationRandExponent: usize = 0x1C4; // float32 - pub const m_bRandomlyFlipDirection: usize = 0x1C8; // bool - } - // Parent: CGeneralRandomRotation - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RandomRotation { - } - // Parent: CParticleFunctionInitializer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_Orient2DRelToCP { - pub const m_nCP: usize = 0x1B4; // int32 - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_flRotOffset: usize = 0x1BC; // float32 - } - // Parent: CGeneralRandomRotation - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RandomRotationSpeed { - } - // Parent: CGeneralRandomRotation - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RandomYaw { - } - // Parent: CParticleFunctionInitializer - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RandomColor { - pub const m_ColorMin: usize = 0x1D0; // Color - pub const m_ColorMax: usize = 0x1D4; // Color - pub const m_TintMin: usize = 0x1D8; // Color - pub const m_TintMax: usize = 0x1DC; // Color - pub const m_flTintPerc: usize = 0x1E0; // float32 - pub const m_flUpdateThreshold: usize = 0x1E4; // float32 - pub const m_nTintCP: usize = 0x1E8; // int32 - pub const m_nFieldOutput: usize = 0x1EC; // ParticleAttributeIndex_t - pub const m_nTintBlendMode: usize = 0x1F0; // ParticleColorBlendMode_t - pub const m_flLightAmplification: usize = 0x1F4; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_ColorLitPerParticle { - pub const m_ColorMin: usize = 0x1CC; // Color - pub const m_ColorMax: usize = 0x1D0; // Color - pub const m_TintMin: usize = 0x1D4; // Color - pub const m_TintMax: usize = 0x1D8; // Color - pub const m_flTintPerc: usize = 0x1DC; // float32 - pub const m_nTintBlendMode: usize = 0x1E0; // ParticleColorBlendMode_t - pub const m_flLightAmplification: usize = 0x1E4; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RandomTrailLength { - pub const m_flMinLength: usize = 0x1B4; // float32 - pub const m_flMaxLength: usize = 0x1B8; // float32 - pub const m_flLengthRandExponent: usize = 0x1BC; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RandomSequence { - pub const m_nSequenceMin: usize = 0x1B4; // int32 - pub const m_nSequenceMax: usize = 0x1B8; // int32 - pub const m_bShuffle: usize = 0x1BC; // bool - pub const m_bLinear: usize = 0x1BD; // bool - pub const m_WeightedList: usize = 0x1C0; // CUtlVector - } - // Parent: CParticleFunctionInitializer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_SequenceFromCP { - pub const m_bKillUnused: usize = 0x1B4; // bool - pub const m_bRadiusScale: usize = 0x1B5; // bool - pub const m_nCP: usize = 0x1B8; // int32 - pub const m_vecOffset: usize = 0x1BC; // Vector - } - // Parent: CParticleFunctionInitializer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RandomModelSequence { - pub const m_ActivityName: usize = 0x1B4; // char[256] - pub const m_SequenceName: usize = 0x2B4; // char[256] - pub const m_hModel: usize = 0x3B8; // CStrongHandle - } - // Parent: CParticleFunctionInitializer - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_ScaleVelocity { - pub const m_vecScale: usize = 0x1B8; // CParticleCollectionVecInput - } - // Parent: CParticleFunctionInitializer - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_PositionWarp { - pub const m_vecWarpMin: usize = 0x1B8; // CParticleCollectionVecInput - pub const m_vecWarpMax: usize = 0x7E8; // CParticleCollectionVecInput - pub const m_nScaleControlPointNumber: usize = 0xE18; // int32 - pub const m_nControlPointNumber: usize = 0xE1C; // int32 - pub const m_nRadiusComponent: usize = 0xE20; // int32 - pub const m_flWarpTime: usize = 0xE24; // float32 - pub const m_flWarpStartTime: usize = 0xE28; // float32 - pub const m_flPrevPosScale: usize = 0xE2C; // float32 - pub const m_bInvertWarp: usize = 0xE30; // bool - pub const m_bUseCount: usize = 0xE31; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_PositionWarpScalar { - pub const m_vecWarpMin: usize = 0x1B4; // Vector - pub const m_vecWarpMax: usize = 0x1C0; // Vector - pub const m_InputValue: usize = 0x1D0; // CPerParticleFloatInput - pub const m_flPrevPosScale: usize = 0x320; // float32 - pub const m_nScaleControlPointNumber: usize = 0x324; // int32 - pub const m_nControlPointNumber: usize = 0x328; // int32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_CreationNoise { - pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t - pub const m_bAbsVal: usize = 0x1B8; // bool - pub const m_bAbsValInv: usize = 0x1B9; // bool - pub const m_flOffset: usize = 0x1BC; // float32 - pub const m_flOutputMin: usize = 0x1C0; // float32 - pub const m_flOutputMax: usize = 0x1C4; // float32 - pub const m_flNoiseScale: usize = 0x1C8; // float32 - pub const m_flNoiseScaleLoc: usize = 0x1CC; // float32 - pub const m_vecOffsetLoc: usize = 0x1D0; // Vector - pub const m_flWorldTimeScale: usize = 0x1DC; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_CreateAlongPath { - pub const m_fMaxDistance: usize = 0x1B4; // float32 - pub const m_PathParams: usize = 0x1C0; // CPathParameters - pub const m_bUseRandomCPs: usize = 0x200; // bool - pub const m_vEndOffset: usize = 0x204; // Vector - pub const m_bSaveOffset: usize = 0x210; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_MoveBetweenPoints { - pub const m_flSpeedMin: usize = 0x1B8; // CPerParticleFloatInput - pub const m_flSpeedMax: usize = 0x308; // CPerParticleFloatInput - pub const m_flEndSpread: usize = 0x458; // CPerParticleFloatInput - pub const m_flStartOffset: usize = 0x5A8; // CPerParticleFloatInput - pub const m_flEndOffset: usize = 0x6F8; // CPerParticleFloatInput - pub const m_nEndControlPointNumber: usize = 0x848; // int32 - pub const m_bTrailBias: usize = 0x84C; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RemapScalar { - pub const m_nFieldInput: usize = 0x1B4; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1BC; // float32 - pub const m_flInputMax: usize = 0x1C0; // float32 - pub const m_flOutputMin: usize = 0x1C4; // float32 - pub const m_flOutputMax: usize = 0x1C8; // float32 - pub const m_flStartTime: usize = 0x1CC; // float32 - pub const m_flEndTime: usize = 0x1D0; // float32 - pub const m_nSetMethod: usize = 0x1D4; // ParticleSetMethod_t - pub const m_bActiveRange: usize = 0x1D8; // bool - pub const m_flRemapBias: usize = 0x1DC; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RemapParticleCountToScalar { - pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t - pub const m_nInputMin: usize = 0x1B8; // int32 - pub const m_nInputMax: usize = 0x1BC; // int32 - pub const m_nScaleControlPoint: usize = 0x1C0; // int32 - pub const m_nScaleControlPointField: usize = 0x1C4; // int32 - pub const m_flOutputMin: usize = 0x1C8; // float32 - pub const m_flOutputMax: usize = 0x1CC; // float32 - pub const m_nSetMethod: usize = 0x1D0; // ParticleSetMethod_t - pub const m_bActiveRange: usize = 0x1D4; // bool - pub const m_bInvert: usize = 0x1D5; // bool - pub const m_bWrap: usize = 0x1D6; // bool - pub const m_flRemapBias: usize = 0x1D8; // float32 - } - // Parent: C_INIT_RemapParticleCountToScalar - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RemapParticleCountToNamedModelElementScalar { - pub const m_hModel: usize = 0x1E0; // CStrongHandle - pub const m_outputMinName: usize = 0x1E8; // CUtlString - pub const m_outputMaxName: usize = 0x1F0; // CUtlString - pub const m_bModelFromRenderer: usize = 0x1F8; // bool - } - // Parent: C_INIT_RemapParticleCountToNamedModelElementScalar - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RemapParticleCountToNamedModelSequenceScalar { - } - // Parent: C_INIT_RemapParticleCountToNamedModelElementScalar - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RemapParticleCountToNamedModelBodyPartScalar { - } - // Parent: C_INIT_RemapParticleCountToNamedModelElementScalar - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RemapParticleCountToNamedModelMeshGroupScalar { - } - // Parent: CParticleFunctionInitializer - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_InheritVelocity { - pub const m_nControlPointNumber: usize = 0x1B4; // int32 - pub const m_flVelocityScale: usize = 0x1B8; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_VelocityFromCP { - pub const m_velocityInput: usize = 0x1B8; // CParticleCollectionVecInput - pub const m_transformInput: usize = 0x7E8; // CParticleTransformInput - pub const m_flVelocityScale: usize = 0x848; // float32 - pub const m_bDirectionOnly: usize = 0x84C; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_AgeNoise { - pub const m_bAbsVal: usize = 0x1B4; // bool - pub const m_bAbsValInv: usize = 0x1B5; // bool - pub const m_flOffset: usize = 0x1B8; // float32 - pub const m_flAgeMin: usize = 0x1BC; // float32 - pub const m_flAgeMax: usize = 0x1C0; // float32 - pub const m_flNoiseScale: usize = 0x1C4; // float32 - pub const m_flNoiseScaleLoc: usize = 0x1C8; // float32 - pub const m_vecOffsetLoc: usize = 0x1CC; // Vector - } - // Parent: CParticleFunctionInitializer - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_SequenceLifeTime { - pub const m_flFramerate: usize = 0x1B4; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RemapScalarToVector { - pub const m_nFieldInput: usize = 0x1B4; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1BC; // float32 - pub const m_flInputMax: usize = 0x1C0; // float32 - pub const m_vecOutputMin: usize = 0x1C4; // Vector - pub const m_vecOutputMax: usize = 0x1D0; // Vector - pub const m_flStartTime: usize = 0x1DC; // float32 - pub const m_flEndTime: usize = 0x1E0; // float32 - pub const m_nSetMethod: usize = 0x1E4; // ParticleSetMethod_t - pub const m_nControlPointNumber: usize = 0x1E8; // int32 - pub const m_bLocalCoords: usize = 0x1EC; // bool - pub const m_flRemapBias: usize = 0x1F0; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_OffsetVectorToVector { - pub const m_nFieldInput: usize = 0x1B4; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_vecOutputMin: usize = 0x1BC; // Vector - pub const m_vecOutputMax: usize = 0x1C8; // Vector - pub const m_randomnessParameters: usize = 0x1D4; // CRandomNumberGeneratorParameters - } - // Parent: CParticleFunctionInitializer - // Fields count: 6 - // - // Metadata: - // MParticleMinVersion - // MGetKV3ClassDefaults - pub mod C_INIT_CreateSequentialPathV2 { - pub const m_fMaxDistance: usize = 0x1B8; // CPerParticleFloatInput - pub const m_flNumToAssign: usize = 0x308; // CParticleCollectionFloatInput - pub const m_bLoop: usize = 0x458; // bool - pub const m_bCPPairs: usize = 0x459; // bool - pub const m_bSaveOffset: usize = 0x45A; // bool - pub const m_PathParams: usize = 0x460; // CPathParameters - } - // Parent: CParticleFunctionInitializer - // Fields count: 6 - // - // Metadata: - // MParticleMaxVersion - // MParticleReplacementOp - // MGetKV3ClassDefaults - pub mod C_INIT_CreateSequentialPath { - pub const m_fMaxDistance: usize = 0x1B4; // float32 - pub const m_flNumToAssign: usize = 0x1B8; // float32 - pub const m_bLoop: usize = 0x1BC; // bool - pub const m_bCPPairs: usize = 0x1BD; // bool - pub const m_bSaveOffset: usize = 0x1BE; // bool - pub const m_PathParams: usize = 0x1C0; // CPathParameters - } - // Parent: CParticleFunctionInitializer - // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_InitialRepulsionVelocity { - pub const m_CollisionGroupName: usize = 0x1B4; // char[128] - pub const m_nTraceSet: usize = 0x234; // ParticleTraceSet_t - pub const m_vecOutputMin: usize = 0x238; // Vector - pub const m_vecOutputMax: usize = 0x244; // Vector - pub const m_nControlPointNumber: usize = 0x250; // int32 - pub const m_bPerParticle: usize = 0x254; // bool - pub const m_bTranslate: usize = 0x255; // bool - pub const m_bProportional: usize = 0x256; // bool - pub const m_flTraceLength: usize = 0x258; // float32 - pub const m_bPerParticleTR: usize = 0x25C; // bool - pub const m_bInherit: usize = 0x25D; // bool - pub const m_nChildCP: usize = 0x260; // int32 - pub const m_nChildGroupID: usize = 0x264; // int32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RandomYawFlip { - pub const m_flPercent: usize = 0x1B4; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RandomSecondSequence { - pub const m_nSequenceMin: usize = 0x1B4; // int32 - pub const m_nSequenceMax: usize = 0x1B8; // int32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RemapCPtoScalar { - pub const m_nCPInput: usize = 0x1B4; // int32 - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_nField: usize = 0x1BC; // int32 - pub const m_flInputMin: usize = 0x1C0; // float32 - pub const m_flInputMax: usize = 0x1C4; // float32 - pub const m_flOutputMin: usize = 0x1C8; // float32 - pub const m_flOutputMax: usize = 0x1CC; // float32 - pub const m_flStartTime: usize = 0x1D0; // float32 - pub const m_flEndTime: usize = 0x1D4; // float32 - pub const m_nSetMethod: usize = 0x1D8; // ParticleSetMethod_t - pub const m_flRemapBias: usize = 0x1DC; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RemapTransformToVector { - pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t - pub const m_vInputMin: usize = 0x1B8; // Vector - pub const m_vInputMax: usize = 0x1C4; // Vector - pub const m_vOutputMin: usize = 0x1D0; // Vector - pub const m_vOutputMax: usize = 0x1DC; // Vector - pub const m_TransformInput: usize = 0x1E8; // CParticleTransformInput - pub const m_LocalSpaceTransform: usize = 0x248; // CParticleTransformInput - pub const m_flStartTime: usize = 0x2A8; // float32 - pub const m_flEndTime: usize = 0x2AC; // float32 - pub const m_nSetMethod: usize = 0x2B0; // ParticleSetMethod_t - pub const m_bOffset: usize = 0x2B4; // bool - pub const m_bAccelerate: usize = 0x2B5; // bool - pub const m_flRemapBias: usize = 0x2B8; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_ChaoticAttractor { - pub const m_flAParm: usize = 0x1B4; // float32 - pub const m_flBParm: usize = 0x1B8; // float32 - pub const m_flCParm: usize = 0x1BC; // float32 - pub const m_flDParm: usize = 0x1C0; // float32 - pub const m_flScale: usize = 0x1C4; // float32 - pub const m_flSpeedMin: usize = 0x1C8; // float32 - pub const m_flSpeedMax: usize = 0x1CC; // float32 - pub const m_nBaseCP: usize = 0x1D0; // int32 - pub const m_bUniformSpeed: usize = 0x1D4; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_CreateFromParentParticles { - pub const m_flVelocityScale: usize = 0x1B4; // float32 - pub const m_flIncrement: usize = 0x1B8; // float32 - pub const m_bRandomDistribution: usize = 0x1BC; // bool - pub const m_nRandomSeed: usize = 0x1C0; // int32 - pub const m_bSubFrame: usize = 0x1C4; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_InheritFromParentParticles { - pub const m_flScale: usize = 0x1B4; // float32 - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_nIncrement: usize = 0x1BC; // int32 - pub const m_bRandomDistribution: usize = 0x1C0; // bool - pub const m_nRandomSeed: usize = 0x1C4; // int32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_CreateFromCPs { - pub const m_nIncrement: usize = 0x1B4; // int32 - pub const m_nMinCP: usize = 0x1B8; // int32 - pub const m_nMaxCP: usize = 0x1BC; // int32 - pub const m_nDynamicCPCount: usize = 0x1C0; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionInitializer - // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_DistanceToCPInit { - pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1B8; // CPerParticleFloatInput - pub const m_flInputMax: usize = 0x308; // CPerParticleFloatInput - pub const m_flOutputMin: usize = 0x458; // CPerParticleFloatInput - pub const m_flOutputMax: usize = 0x5A8; // CPerParticleFloatInput - pub const m_nStartCP: usize = 0x6F8; // int32 - pub const m_bLOS: usize = 0x6FC; // bool - pub const m_CollisionGroupName: usize = 0x6FD; // char[128] - pub const m_nTraceSet: usize = 0x780; // ParticleTraceSet_t - pub const m_flMaxTraceLength: usize = 0x788; // CPerParticleFloatInput - pub const m_flLOSScale: usize = 0x8D8; // float32 - pub const m_nSetMethod: usize = 0x8DC; // ParticleSetMethod_t - pub const m_bActiveRange: usize = 0x8E0; // bool - pub const m_vecDistanceScale: usize = 0x8E4; // Vector - pub const m_flRemapBias: usize = 0x8F0; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_LifespanFromVelocity { - pub const m_vecComponentScale: usize = 0x1B4; // Vector - pub const m_flTraceOffset: usize = 0x1C0; // float32 - pub const m_flMaxTraceLength: usize = 0x1C4; // float32 - pub const m_flTraceTolerance: usize = 0x1C8; // float32 - pub const m_nMaxPlanes: usize = 0x1CC; // int32 - pub const m_CollisionGroupName: usize = 0x1D4; // char[128] - pub const m_nTraceSet: usize = 0x254; // ParticleTraceSet_t - pub const m_bIncludeWater: usize = 0x260; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_CreateFromPlaneCache { - pub const m_vecOffsetMin: usize = 0x1B4; // Vector - pub const m_vecOffsetMax: usize = 0x1C0; // Vector - pub const m_bUseNormal: usize = 0x1CD; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_ModelCull { - pub const m_nControlPointNumber: usize = 0x1B4; // int32 - pub const m_bBoundBox: usize = 0x1B8; // bool - pub const m_bCullOutside: usize = 0x1B9; // bool - pub const m_bUseBones: usize = 0x1BA; // bool - pub const m_HitboxSetName: usize = 0x1BB; // char[128] - } - // Parent: CParticleFunctionInitializer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_DistanceCull { - pub const m_nControlPoint: usize = 0x1B4; // int32 - pub const m_flDistance: usize = 0x1B8; // CParticleCollectionFloatInput - pub const m_bCullInside: usize = 0x308; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_PlaneCull { - pub const m_nControlPoint: usize = 0x1B4; // int32 - pub const m_flDistance: usize = 0x1B8; // CParticleCollectionFloatInput - pub const m_bCullInside: usize = 0x308; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_DistanceToNeighborCull { - pub const m_flDistance: usize = 0x1B8; // CPerParticleFloatInput - } - // Parent: CParticleFunctionInitializer - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RtEnvCull { - pub const m_vecTestDir: usize = 0x1B4; // Vector - pub const m_vecTestNormal: usize = 0x1C0; // Vector - pub const m_bUseVelocity: usize = 0x1CC; // bool - pub const m_bCullOnMiss: usize = 0x1CD; // bool - pub const m_bLifeAdjust: usize = 0x1CE; // bool - pub const m_RtEnvName: usize = 0x1CF; // char[128] - pub const m_nRTEnvCP: usize = 0x250; // int32 - pub const m_nComponent: usize = 0x254; // int32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_NormalAlignToCP { - pub const m_transformInput: usize = 0x1B8; // CParticleTransformInput - pub const m_nControlPointAxis: usize = 0x218; // ParticleControlPointAxis_t - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_NormalOffset { - pub const m_OffsetMin: usize = 0x1B4; // Vector - pub const m_OffsetMax: usize = 0x1C0; // Vector - pub const m_nControlPointNumber: usize = 0x1CC; // int32 - pub const m_bLocalCoords: usize = 0x1D0; // bool - pub const m_bNormalize: usize = 0x1D1; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RemapSpeedToScalar { - pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t - pub const m_nControlPointNumber: usize = 0x1B8; // int32 - pub const m_flStartTime: usize = 0x1BC; // float32 - pub const m_flEndTime: usize = 0x1C0; // float32 - pub const m_flInputMin: usize = 0x1C4; // float32 - pub const m_flInputMax: usize = 0x1C8; // float32 - pub const m_flOutputMin: usize = 0x1CC; // float32 - pub const m_flOutputMax: usize = 0x1D0; // float32 - pub const m_nSetMethod: usize = 0x1D4; // ParticleSetMethod_t - pub const m_bPerParticle: usize = 0x1D8; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_InitFromCPSnapshot { - pub const m_nControlPointNumber: usize = 0x1B4; // int32 - pub const m_nAttributeToRead: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_nAttributeToWrite: usize = 0x1BC; // ParticleAttributeIndex_t - pub const m_nLocalSpaceCP: usize = 0x1C0; // int32 - pub const m_bRandom: usize = 0x1C4; // bool - pub const m_bReverse: usize = 0x1C5; // bool - pub const m_nSnapShotIncrement: usize = 0x1C8; // CParticleCollectionFloatInput - pub const m_nManualSnapshotIndex: usize = 0x318; // CPerParticleFloatInput - pub const m_nRandomSeed: usize = 0x468; // int32 - pub const m_bLocalSpaceAngles: usize = 0x46C; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 19 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_InitSkinnedPositionFromCPSnapshot { - pub const m_nSnapshotControlPointNumber: usize = 0x1B4; // int32 - pub const m_nControlPointNumber: usize = 0x1B8; // int32 - pub const m_bRandom: usize = 0x1BC; // bool - pub const m_nRandomSeed: usize = 0x1C0; // int32 - pub const m_bRigid: usize = 0x1C4; // bool - pub const m_bSetNormal: usize = 0x1C5; // bool - pub const m_bIgnoreDt: usize = 0x1C6; // bool - pub const m_flMinNormalVelocity: usize = 0x1C8; // float32 - pub const m_flMaxNormalVelocity: usize = 0x1CC; // float32 - pub const m_nIndexType: usize = 0x1D0; // SnapshotIndexType_t - pub const m_flReadIndex: usize = 0x1D8; // CPerParticleFloatInput - pub const m_flIncrement: usize = 0x328; // float32 - pub const m_nFullLoopIncrement: usize = 0x32C; // int32 - pub const m_nSnapShotStartPoint: usize = 0x330; // int32 - pub const m_flBoneVelocity: usize = 0x334; // float32 - pub const m_flBoneVelocityMax: usize = 0x338; // float32 - pub const m_bCopyColor: usize = 0x33C; // bool - pub const m_bCopyAlpha: usize = 0x33D; // bool - pub const m_bSetRadius: usize = 0x33E; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_InitFromParentKilled { - pub const m_nAttributeToCopy: usize = 0x1B4; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_InitFromVectorFieldSnapshot { - pub const m_nControlPointNumber: usize = 0x1B4; // int32 - pub const m_nLocalSpaceCP: usize = 0x1B8; // int32 - pub const m_nWeightUpdateCP: usize = 0x1BC; // int32 - pub const m_bUseVerticalVelocity: usize = 0x1C0; // bool - pub const m_vecScale: usize = 0x1C8; // CPerParticleVecInput - } - // Parent: CParticleFunctionInitializer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RemapInitialDirectionToTransformToVector { - pub const m_TransformInput: usize = 0x1B8; // CParticleTransformInput - pub const m_nFieldOutput: usize = 0x218; // ParticleAttributeIndex_t - pub const m_flScale: usize = 0x21C; // float32 - pub const m_flOffsetRot: usize = 0x220; // float32 - pub const m_vecOffsetAxis: usize = 0x224; // Vector - pub const m_bNormalize: usize = 0x230; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RemapInitialTransformDirectionToRotation { - pub const m_TransformInput: usize = 0x1B8; // CParticleTransformInput - pub const m_nFieldOutput: usize = 0x218; // ParticleAttributeIndex_t - pub const m_flOffsetRot: usize = 0x21C; // float32 - pub const m_nComponent: usize = 0x220; // int32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RemapQAnglesToRotation { - pub const m_TransformInput: usize = 0x1B8; // CParticleTransformInput - } - // Parent: CParticleFunctionInitializer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RemapTransformOrientationToRotations { - pub const m_TransformInput: usize = 0x1B8; // CParticleTransformInput - pub const m_vecRotation: usize = 0x218; // Vector - pub const m_bUseQuat: usize = 0x224; // bool - pub const m_bWriteNormal: usize = 0x225; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_SetRigidAttachment { - pub const m_nControlPointNumber: usize = 0x1B4; // int32 - pub const m_nFieldInput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t - pub const m_bLocalSpace: usize = 0x1C0; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RemapInitialVisibilityScalar { - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1BC; // float32 - pub const m_flInputMax: usize = 0x1C0; // float32 - pub const m_flOutputMin: usize = 0x1C4; // float32 - pub const m_flOutputMax: usize = 0x1C8; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RadiusFromCPObject { - pub const m_nControlPoint: usize = 0x1B4; // int32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_InitialSequenceFromModel { - pub const m_nControlPointNumber: usize = 0x1B4; // int32 - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_nFieldOutputAnim: usize = 0x1BC; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C0; // float32 - pub const m_flInputMax: usize = 0x1C4; // float32 - pub const m_flOutputMin: usize = 0x1C8; // float32 - pub const m_flOutputMax: usize = 0x1CC; // float32 - pub const m_nSetMethod: usize = 0x1D0; // ParticleSetMethod_t - } - // Parent: CParticleFunctionInitializer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_GlobalScale { - pub const m_flScale: usize = 0x1B4; // float32 - pub const m_nScaleControlPointNumber: usize = 0x1B8; // int32 - pub const m_nControlPointNumber: usize = 0x1BC; // int32 - pub const m_bScaleRadius: usize = 0x1C0; // bool - pub const m_bScalePosition: usize = 0x1C1; // bool - pub const m_bScaleVelocity: usize = 0x1C2; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_PointList { - pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t - pub const m_pointList: usize = 0x1B8; // CUtlVector - pub const m_bPlaceAlongPath: usize = 0x1D0; // bool - pub const m_bClosedLoop: usize = 0x1D1; // bool - pub const m_nNumPointsAlongPath: usize = 0x1D4; // int32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RandomNamedModelElement { - pub const m_hModel: usize = 0x1B8; // CStrongHandle - pub const m_names: usize = 0x1C0; // CUtlVector - pub const m_bShuffle: usize = 0x1D8; // bool - pub const m_bLinear: usize = 0x1D9; // bool - pub const m_bModelFromRenderer: usize = 0x1DA; // bool - pub const m_nFieldOutput: usize = 0x1DC; // ParticleAttributeIndex_t - } - // Parent: C_INIT_RandomNamedModelElement - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RandomNamedModelSequence { - } - // Parent: C_INIT_RandomNamedModelElement - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RandomNamedModelBodyPart { - } - // Parent: C_INIT_RandomNamedModelElement - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RandomNamedModelMeshGroup { - } - // Parent: CParticleFunctionInitializer - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RemapNamedModelElementToScalar { - pub const m_hModel: usize = 0x1B8; // CStrongHandle - pub const m_names: usize = 0x1C0; // CUtlVector - pub const m_values: usize = 0x1D8; // CUtlVector - pub const m_nFieldInput: usize = 0x1F0; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1F4; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0x1F8; // ParticleSetMethod_t - pub const m_bModelFromRenderer: usize = 0x1FC; // bool - } - // Parent: C_INIT_RemapNamedModelElementToScalar - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RemapNamedModelSequenceToScalar { - } - // Parent: C_INIT_RemapNamedModelElementToScalar - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RemapNamedModelBodyPartToScalar { - } - // Parent: C_INIT_RemapNamedModelElementToScalar - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RemapNamedModelMeshGroupToScalar { - } - // Parent: CParticleFunctionInitializer - // Fields count: 18 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_StatusEffect { - pub const m_nDetail2Combo: usize = 0x1B4; // Detail2Combo_t - pub const m_flDetail2Rotation: usize = 0x1B8; // float32 - pub const m_flDetail2Scale: usize = 0x1BC; // float32 - pub const m_flDetail2BlendFactor: usize = 0x1C0; // float32 - pub const m_flColorWarpIntensity: usize = 0x1C4; // float32 - pub const m_flDiffuseWarpBlendToFull: usize = 0x1C8; // float32 - pub const m_flEnvMapIntensity: usize = 0x1CC; // float32 - pub const m_flAmbientScale: usize = 0x1D0; // float32 - pub const m_specularColor: usize = 0x1D4; // Color - pub const m_flSpecularScale: usize = 0x1D8; // float32 - pub const m_flSpecularExponent: usize = 0x1DC; // float32 - pub const m_flSpecularExponentBlendToFull: usize = 0x1E0; // float32 - pub const m_flSpecularBlendToFull: usize = 0x1E4; // float32 - pub const m_rimLightColor: usize = 0x1E8; // Color - pub const m_flRimLightScale: usize = 0x1EC; // float32 - pub const m_flReflectionsTintByBaseBlendToNone: usize = 0x1F0; // float32 - pub const m_flMetalnessBlendToFull: usize = 0x1F4; // float32 - pub const m_flSelfIllumBlendToFull: usize = 0x1F8; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 19 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_StatusEffectCitadel { - pub const m_flSFXColorWarpAmount: usize = 0x1B4; // float32 - pub const m_flSFXNormalAmount: usize = 0x1B8; // float32 - pub const m_flSFXMetalnessAmount: usize = 0x1BC; // float32 - pub const m_flSFXRoughnessAmount: usize = 0x1C0; // float32 - pub const m_flSFXSelfIllumAmount: usize = 0x1C4; // float32 - pub const m_flSFXSScale: usize = 0x1C8; // float32 - pub const m_flSFXSScrollX: usize = 0x1CC; // float32 - pub const m_flSFXSScrollY: usize = 0x1D0; // float32 - pub const m_flSFXSScrollZ: usize = 0x1D4; // float32 - pub const m_flSFXSOffsetX: usize = 0x1D8; // float32 - pub const m_flSFXSOffsetY: usize = 0x1DC; // float32 - pub const m_flSFXSOffsetZ: usize = 0x1E0; // float32 - pub const m_nDetailCombo: usize = 0x1E4; // DetailCombo_t - pub const m_flSFXSDetailAmount: usize = 0x1E8; // float32 - pub const m_flSFXSDetailScale: usize = 0x1EC; // float32 - pub const m_flSFXSDetailScrollX: usize = 0x1F0; // float32 - pub const m_flSFXSDetailScrollY: usize = 0x1F4; // float32 - pub const m_flSFXSDetailScrollZ: usize = 0x1F8; // float32 - pub const m_flSFXSUseModelUVs: usize = 0x1FC; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_CreateParticleImpulse { - pub const m_InputRadius: usize = 0x1B8; // CPerParticleFloatInput - pub const m_InputMagnitude: usize = 0x308; // CPerParticleFloatInput - pub const m_nFalloffFunction: usize = 0x458; // ParticleFalloffFunction_t - pub const m_InputFalloffExp: usize = 0x460; // CPerParticleFloatInput - pub const m_nImpulseType: usize = 0x5B0; // ParticleImpulseType_t - } - // Parent: CParticleFunctionInitializer - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_QuantizeFloat { - pub const m_InputValue: usize = 0x1B8; // CPerParticleFloatInput - pub const m_nOutputField: usize = 0x308; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionInitializer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_SetAttributeToScalarExpression { - pub const m_nExpression: usize = 0x1B4; // ScalarExpressionType_t - pub const m_flInput1: usize = 0x1B8; // CPerParticleFloatInput - pub const m_flInput2: usize = 0x308; // CPerParticleFloatInput - pub const m_flOutputRemap: usize = 0x458; // CParticleRemapFloatInput - pub const m_nOutputField: usize = 0x5A8; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0x5AC; // ParticleSetMethod_t - } - // Parent: CParticleFunctionInitializer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_SetVectorAttributeToVectorExpression { - pub const m_nExpression: usize = 0x1B4; // VectorExpressionType_t - pub const m_vInput1: usize = 0x1B8; // CPerParticleVecInput - pub const m_vInput2: usize = 0x7E8; // CPerParticleVecInput - pub const m_nOutputField: usize = 0xE18; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0xE1C; // ParticleSetMethod_t - pub const m_bNormalizedOutput: usize = 0xE20; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_InitFloatCollection { - pub const m_InputValue: usize = 0x1B8; // CParticleCollectionFloatInput - pub const m_nOutputField: usize = 0x308; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionInitializer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_InitFloat { - pub const m_InputValue: usize = 0x1B8; // CPerParticleFloatInput - pub const m_nOutputField: usize = 0x308; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0x30C; // ParticleSetMethod_t - pub const m_InputStrength: usize = 0x310; // CPerParticleFloatInput - } - // Parent: CParticleFunctionInitializer - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_InitVecCollection { - pub const m_InputValue: usize = 0x1B8; // CParticleCollectionVecInput - pub const m_nOutputField: usize = 0x7E8; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_InitVec { - pub const m_InputValue: usize = 0x1B8; // CPerParticleVecInput - pub const m_nOutputField: usize = 0x7E8; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0x7EC; // ParticleSetMethod_t - pub const m_bNormalizedOutput: usize = 0x7F0; // bool - pub const m_bWritePreviousPosition: usize = 0x7F1; // bool - } - // Parent: CParticleFunctionEmitter - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_InstantaneousEmitter { - pub const m_nParticlesToEmit: usize = 0x1B8; // CParticleCollectionFloatInput - pub const m_flStartTime: usize = 0x308; // CParticleCollectionFloatInput - pub const m_flInitFromKilledParentParticles: usize = 0x458; // float32 - pub const m_flParentParticleScale: usize = 0x460; // CParticleCollectionFloatInput - pub const m_nMaxEmittedPerFrame: usize = 0x5B0; // int32 - pub const m_nSnapshotControlPoint: usize = 0x5B4; // int32 - } - // Parent: CParticleFunctionEmitter - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_ContinuousEmitter { - pub const m_flEmissionDuration: usize = 0x1B8; // CParticleCollectionFloatInput - pub const m_flStartTime: usize = 0x308; // CParticleCollectionFloatInput - pub const m_flEmitRate: usize = 0x458; // CParticleCollectionFloatInput - pub const m_flEmissionScale: usize = 0x5A8; // float32 - pub const m_flScalePerParentParticle: usize = 0x5AC; // float32 - pub const m_bInitFromKilledParentParticles: usize = 0x5B0; // bool - pub const m_nSnapshotControlPoint: usize = 0x5B4; // int32 - pub const m_nLimitPerUpdate: usize = 0x5B8; // int32 - pub const m_bForceEmitOnFirstUpdate: usize = 0x5BC; // bool - pub const m_bForceEmitOnLastUpdate: usize = 0x5BD; // bool - } - // Parent: CParticleFunctionEmitter - // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_NoiseEmitter { - pub const m_flEmissionDuration: usize = 0x1B4; // float32 - pub const m_flStartTime: usize = 0x1B8; // float32 - pub const m_flEmissionScale: usize = 0x1BC; // float32 - pub const m_nScaleControlPoint: usize = 0x1C0; // int32 - pub const m_nScaleControlPointField: usize = 0x1C4; // int32 - pub const m_nWorldNoisePoint: usize = 0x1C8; // int32 - pub const m_bAbsVal: usize = 0x1CC; // bool - pub const m_bAbsValInv: usize = 0x1CD; // bool - pub const m_flOffset: usize = 0x1D0; // float32 - pub const m_flOutputMin: usize = 0x1D4; // float32 - pub const m_flOutputMax: usize = 0x1D8; // float32 - pub const m_flNoiseScale: usize = 0x1DC; // float32 - pub const m_flWorldNoiseScale: usize = 0x1E0; // float32 - pub const m_vecOffsetLoc: usize = 0x1E4; // Vector - pub const m_flWorldTimeScale: usize = 0x1F0; // float32 - } - // Parent: CParticleFunctionEmitter - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_MaintainEmitter { - pub const m_nParticlesToMaintain: usize = 0x1B8; // CParticleCollectionFloatInput - pub const m_flStartTime: usize = 0x308; // float32 - pub const m_flEmissionDuration: usize = 0x310; // CParticleCollectionFloatInput - pub const m_flEmissionRate: usize = 0x460; // float32 - pub const m_nSnapshotControlPoint: usize = 0x464; // int32 - pub const m_bEmitInstantaneously: usize = 0x468; // bool - pub const m_bFinalEmitOnStop: usize = 0x469; // bool - pub const m_flScale: usize = 0x470; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionForce - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RandomForce { - pub const m_MinForce: usize = 0x1BC; // Vector - pub const m_MaxForce: usize = 0x1C8; // Vector - } - // Parent: CParticleFunctionForce - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_CPVelocityForce { - pub const m_nControlPointNumber: usize = 0x1BC; // int32 - pub const m_flScale: usize = 0x1C0; // CPerParticleFloatInput - } - // Parent: CParticleFunctionForce - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_ParentVortices { - pub const m_flForceScale: usize = 0x1BC; // float32 - pub const m_vecTwistAxis: usize = 0x1C0; // Vector - pub const m_bFlipBasedOnYaw: usize = 0x1CC; // bool - } - // Parent: CParticleFunctionForce - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_TwistAroundAxis { - pub const m_fForceAmount: usize = 0x1BC; // float32 - pub const m_TwistAxis: usize = 0x1C0; // Vector - pub const m_bLocalSpace: usize = 0x1CC; // bool - pub const m_nControlPointNumber: usize = 0x1D0; // int32 - } - // Parent: CParticleFunctionForce - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_AttractToControlPoint { - pub const m_vecComponentScale: usize = 0x1BC; // Vector - pub const m_fForceAmount: usize = 0x1C8; // CPerParticleFloatInput - pub const m_fFalloffPower: usize = 0x318; // float32 - pub const m_TransformInput: usize = 0x320; // CParticleTransformInput - pub const m_fForceAmountMin: usize = 0x380; // CPerParticleFloatInput - pub const m_bApplyMinForce: usize = 0x4D0; // bool - } - // Parent: CParticleFunctionForce - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_ForceBasedOnDistanceToPlane { - pub const m_flMinDist: usize = 0x1BC; // float32 - pub const m_vecForceAtMinDist: usize = 0x1C0; // Vector - pub const m_flMaxDist: usize = 0x1CC; // float32 - pub const m_vecForceAtMaxDist: usize = 0x1D0; // Vector - pub const m_vecPlaneNormal: usize = 0x1DC; // Vector - pub const m_nControlPointNumber: usize = 0x1E8; // int32 - pub const m_flExponent: usize = 0x1EC; // float32 - } - // Parent: CParticleFunctionForce - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_TimeVaryingForce { - pub const m_flStartLerpTime: usize = 0x1BC; // float32 - pub const m_StartingForce: usize = 0x1C0; // Vector - pub const m_flEndLerpTime: usize = 0x1CC; // float32 - pub const m_EndingForce: usize = 0x1D0; // Vector - } - // Parent: CParticleFunctionForce - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_TurbulenceForce { - pub const m_flNoiseCoordScale0: usize = 0x1BC; // float32 - pub const m_flNoiseCoordScale1: usize = 0x1C0; // float32 - pub const m_flNoiseCoordScale2: usize = 0x1C4; // float32 - pub const m_flNoiseCoordScale3: usize = 0x1C8; // float32 - pub const m_vecNoiseAmount0: usize = 0x1CC; // Vector - pub const m_vecNoiseAmount1: usize = 0x1D8; // Vector - pub const m_vecNoiseAmount2: usize = 0x1E4; // Vector - pub const m_vecNoiseAmount3: usize = 0x1F0; // Vector - } - // Parent: CParticleFunctionForce - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_CurlNoiseForce { - pub const m_nNoiseType: usize = 0x1BC; // ParticleDirectionNoiseType_t - pub const m_vecNoiseFreq: usize = 0x1C0; // CPerParticleVecInput - pub const m_vecNoiseScale: usize = 0x7F0; // CPerParticleVecInput - pub const m_vecOffset: usize = 0xE20; // CPerParticleVecInput - pub const m_vecOffsetRate: usize = 0x1450; // CPerParticleVecInput - pub const m_flWorleySeed: usize = 0x1A80; // CPerParticleFloatInput - pub const m_flWorleyJitter: usize = 0x1BD0; // CPerParticleFloatInput - } - // Parent: CParticleFunctionForce - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_PerParticleForce { - pub const m_flForceScale: usize = 0x1C0; // CPerParticleFloatInput - pub const m_vForce: usize = 0x310; // CPerParticleVecInput - pub const m_nCP: usize = 0x940; // int32 - } - // Parent: CParticleFunctionForce - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_WindForce { - pub const m_vForce: usize = 0x1BC; // Vector - } - // Parent: CParticleFunctionForce - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_ExternalWindForce { - pub const m_vecSamplePosition: usize = 0x1C0; // CPerParticleVecInput - pub const m_vecScale: usize = 0x7F0; // CPerParticleVecInput - pub const m_bSampleWind: usize = 0xE20; // bool - pub const m_bSampleWater: usize = 0xE21; // bool - pub const m_bDampenNearWaterPlane: usize = 0xE22; // bool - pub const m_bSampleGravity: usize = 0xE23; // bool - pub const m_vecGravityForce: usize = 0xE28; // CPerParticleVecInput - pub const m_bUseBasicMovementGravity: usize = 0x1458; // bool - pub const m_flLocalGravityScale: usize = 0x1460; // CPerParticleFloatInput - pub const m_flLocalBuoyancyScale: usize = 0x15B0; // CPerParticleFloatInput - pub const m_vecBuoyancyForce: usize = 0x1700; // CPerParticleVecInput - } - // Parent: CParticleFunctionForce - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_ExternalGameImpulseForce { - pub const m_flForceScale: usize = 0x1C0; // CPerParticleFloatInput - pub const m_bRopes: usize = 0x310; // bool - pub const m_bRopesZOnly: usize = 0x311; // bool - pub const m_bExplosions: usize = 0x312; // bool - pub const m_bParticles: usize = 0x313; // bool - } - // Parent: CParticleFunctionForce - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_LocalAccelerationForce { - pub const m_nCP: usize = 0x1BC; // int32 - pub const m_nScaleCP: usize = 0x1C0; // int32 - pub const m_vecAccel: usize = 0x1C8; // CParticleCollectionVecInput - } - // Parent: CParticleFunctionForce - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_DensityForce { - pub const m_flRadiusScale: usize = 0x1BC; // float32 - pub const m_flForceScale: usize = 0x1C0; // float32 - pub const m_flTargetDensity: usize = 0x1C4; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_BasicMovement { - pub const m_Gravity: usize = 0x1B0; // CParticleCollectionVecInput - pub const m_fDrag: usize = 0x7E0; // CParticleCollectionFloatInput - pub const m_nMaxConstraintPasses: usize = 0x930; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_FadeAndKill { - pub const m_flStartFadeInTime: usize = 0x1B0; // float32 - pub const m_flEndFadeInTime: usize = 0x1B4; // float32 - pub const m_flStartFadeOutTime: usize = 0x1B8; // float32 - pub const m_flEndFadeOutTime: usize = 0x1BC; // float32 - pub const m_flStartAlpha: usize = 0x1C0; // float32 - pub const m_flEndAlpha: usize = 0x1C4; // float32 - pub const m_bForcePreserveParticleOrder: usize = 0x1C8; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_FadeAndKillForTracers { - pub const m_flStartFadeInTime: usize = 0x1B0; // float32 - pub const m_flEndFadeInTime: usize = 0x1B4; // float32 - pub const m_flStartFadeOutTime: usize = 0x1B8; // float32 - pub const m_flEndFadeOutTime: usize = 0x1BC; // float32 - pub const m_flStartAlpha: usize = 0x1C0; // float32 - pub const m_flEndAlpha: usize = 0x1C4; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_FadeIn { - pub const m_flFadeInTimeMin: usize = 0x1B0; // float32 - pub const m_flFadeInTimeMax: usize = 0x1B4; // float32 - pub const m_flFadeInTimeExp: usize = 0x1B8; // float32 - pub const m_bProportional: usize = 0x1BC; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_FadeOut { - pub const m_flFadeOutTimeMin: usize = 0x1B0; // float32 - pub const m_flFadeOutTimeMax: usize = 0x1B4; // float32 - pub const m_flFadeOutTimeExp: usize = 0x1B8; // float32 - pub const m_flFadeBias: usize = 0x1BC; // float32 - pub const m_bProportional: usize = 0x1F0; // bool - pub const m_bEaseInAndOut: usize = 0x1F1; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_FadeInSimple { - pub const m_flFadeInTime: usize = 0x1B0; // float32 - pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_FadeOutSimple { - pub const m_flFadeOutTime: usize = 0x1B0; // float32 - pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_ClampScalar { - pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t - pub const m_flOutputMin: usize = 0x1B8; // CPerParticleFloatInput - pub const m_flOutputMax: usize = 0x308; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_ClampVector { - pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t - pub const m_vecOutputMin: usize = 0x1B8; // CPerParticleVecInput - pub const m_vecOutputMax: usize = 0x7E8; // CPerParticleVecInput - } - // Parent: CParticleFunctionOperator - // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_OscillateScalar { - pub const m_RateMin: usize = 0x1B0; // float32 - pub const m_RateMax: usize = 0x1B4; // float32 - pub const m_FrequencyMin: usize = 0x1B8; // float32 - pub const m_FrequencyMax: usize = 0x1BC; // float32 - pub const m_nField: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_bProportional: usize = 0x1C4; // bool - pub const m_bProportionalOp: usize = 0x1C5; // bool - pub const m_flStartTime_min: usize = 0x1C8; // float32 - pub const m_flStartTime_max: usize = 0x1CC; // float32 - pub const m_flEndTime_min: usize = 0x1D0; // float32 - pub const m_flEndTime_max: usize = 0x1D4; // float32 - pub const m_flOscMult: usize = 0x1D8; // float32 - pub const m_flOscAdd: usize = 0x1DC; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_OscillateScalarSimple { - pub const m_Rate: usize = 0x1B0; // float32 - pub const m_Frequency: usize = 0x1B4; // float32 - pub const m_nField: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_flOscMult: usize = 0x1BC; // float32 - pub const m_flOscAdd: usize = 0x1C0; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_OscillateVector { - pub const m_RateMin: usize = 0x1B0; // Vector - pub const m_RateMax: usize = 0x1BC; // Vector - pub const m_FrequencyMin: usize = 0x1C8; // Vector - pub const m_FrequencyMax: usize = 0x1D4; // Vector - pub const m_nField: usize = 0x1E0; // ParticleAttributeIndex_t - pub const m_bProportional: usize = 0x1E4; // bool - pub const m_bProportionalOp: usize = 0x1E5; // bool - pub const m_bOffset: usize = 0x1E6; // bool - pub const m_flStartTime_min: usize = 0x1E8; // float32 - pub const m_flStartTime_max: usize = 0x1EC; // float32 - pub const m_flEndTime_min: usize = 0x1F0; // float32 - pub const m_flEndTime_max: usize = 0x1F4; // float32 - pub const m_flOscMult: usize = 0x1F8; // CPerParticleFloatInput - pub const m_flOscAdd: usize = 0x348; // CPerParticleFloatInput - pub const m_flRateScale: usize = 0x498; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_OscillateVectorSimple { - pub const m_Rate: usize = 0x1B0; // Vector - pub const m_Frequency: usize = 0x1BC; // Vector - pub const m_nField: usize = 0x1C8; // ParticleAttributeIndex_t - pub const m_flOscMult: usize = 0x1CC; // float32 - pub const m_flOscAdd: usize = 0x1D0; // float32 - pub const m_bOffset: usize = 0x1D4; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_DifferencePreviousParticle { - pub const m_nFieldInput: usize = 0x1B0; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1B8; // float32 - pub const m_flInputMax: usize = 0x1BC; // float32 - pub const m_flOutputMin: usize = 0x1C0; // float32 - pub const m_flOutputMax: usize = 0x1C4; // float32 - pub const m_nSetMethod: usize = 0x1C8; // ParticleSetMethod_t - pub const m_bActiveRange: usize = 0x1CC; // bool - pub const m_bSetPreviousParticle: usize = 0x1CD; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_PointVectorAtNextParticle { - pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t - pub const m_flInterpolation: usize = 0x1B8; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapScalar { - pub const m_nFieldInput: usize = 0x1B0; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1B8; // float32 - pub const m_flInputMax: usize = 0x1BC; // float32 - pub const m_flOutputMin: usize = 0x1C0; // float32 - pub const m_flOutputMax: usize = 0x1C4; // float32 - pub const m_bOldCode: usize = 0x1C8; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapDensityToVector { - pub const m_flRadiusScale: usize = 0x1B0; // float32 - pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t - pub const m_flDensityMin: usize = 0x1B8; // float32 - pub const m_flDensityMax: usize = 0x1BC; // float32 - pub const m_vecOutputMin: usize = 0x1C0; // Vector - pub const m_vecOutputMax: usize = 0x1CC; // Vector - pub const m_bUseParentDensity: usize = 0x1D8; // bool - pub const m_nVoxelGridResolution: usize = 0x1DC; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_Diffusion { - pub const m_flRadiusScale: usize = 0x1B0; // float32 - pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t - pub const m_nVoxelGridResolution: usize = 0x1B8; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapScalarEndCap { - pub const m_nFieldInput: usize = 0x1B0; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1B8; // float32 - pub const m_flInputMax: usize = 0x1BC; // float32 - pub const m_flOutputMin: usize = 0x1C0; // float32 - pub const m_flOutputMax: usize = 0x1C4; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_ReinitializeScalarEndCap { - pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t - pub const m_flOutputMin: usize = 0x1B4; // float32 - pub const m_flOutputMax: usize = 0x1B8; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapScalarOnceTimed { - pub const m_bProportional: usize = 0x1B0; // bool - pub const m_nFieldInput: usize = 0x1B4; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1BC; // float32 - pub const m_flInputMax: usize = 0x1C0; // float32 - pub const m_flOutputMin: usize = 0x1C4; // float32 - pub const m_flOutputMax: usize = 0x1C8; // float32 - pub const m_flRemapTime: usize = 0x1CC; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapParticleCountOnScalarEndCap { - pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t - pub const m_nInputMin: usize = 0x1B4; // int32 - pub const m_nInputMax: usize = 0x1B8; // int32 - pub const m_flOutputMin: usize = 0x1BC; // float32 - pub const m_flOutputMax: usize = 0x1C0; // float32 - pub const m_bBackwards: usize = 0x1C4; // bool - pub const m_nSetMethod: usize = 0x1C8; // ParticleSetMethod_t - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapParticleCountToScalar { - pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t - pub const m_nInputMin: usize = 0x1B8; // CParticleCollectionFloatInput - pub const m_nInputMax: usize = 0x308; // CParticleCollectionFloatInput - pub const m_flOutputMin: usize = 0x458; // CParticleCollectionFloatInput - pub const m_flOutputMax: usize = 0x5A8; // CParticleCollectionFloatInput - pub const m_bActiveRange: usize = 0x6F8; // bool - pub const m_nSetMethod: usize = 0x6FC; // ParticleSetMethod_t - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapVisibilityScalar { - pub const m_nFieldInput: usize = 0x1B0; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1B8; // float32 - pub const m_flInputMax: usize = 0x1BC; // float32 - pub const m_flOutputMin: usize = 0x1C0; // float32 - pub const m_flOutputMax: usize = 0x1C4; // float32 - pub const m_flRadiusScale: usize = 0x1C8; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapTransformVisibilityToScalar { - pub const m_nSetMethod: usize = 0x1B0; // ParticleSetMethod_t - pub const m_TransformInput: usize = 0x1B8; // CParticleTransformInput - pub const m_nFieldOutput: usize = 0x218; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x21C; // float32 - pub const m_flInputMax: usize = 0x220; // float32 - pub const m_flOutputMin: usize = 0x224; // float32 - pub const m_flOutputMax: usize = 0x228; // float32 - pub const m_flRadius: usize = 0x22C; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapTransformVisibilityToVector { - pub const m_nSetMethod: usize = 0x1B0; // ParticleSetMethod_t - pub const m_TransformInput: usize = 0x1B8; // CParticleTransformInput - pub const m_nFieldOutput: usize = 0x218; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x21C; // float32 - pub const m_flInputMax: usize = 0x220; // float32 - pub const m_vecOutputMin: usize = 0x224; // Vector - pub const m_vecOutputMax: usize = 0x230; // Vector - pub const m_flRadius: usize = 0x23C; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_LerpScalar { - pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t - pub const m_flOutput: usize = 0x1B8; // CPerParticleFloatInput - pub const m_flStartTime: usize = 0x308; // float32 - pub const m_flEndTime: usize = 0x30C; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_LerpEndCapScalar { - pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t - pub const m_flOutput: usize = 0x1B4; // float32 - pub const m_flLerpTime: usize = 0x1B8; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_LerpEndCapVector { - pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t - pub const m_vecOutput: usize = 0x1B4; // Vector - pub const m_flLerpTime: usize = 0x1C0; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_LerpVector { - pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t - pub const m_vecOutput: usize = 0x1B4; // Vector - pub const m_flStartTime: usize = 0x1C0; // float32 - pub const m_flEndTime: usize = 0x1C4; // float32 - pub const m_nSetMethod: usize = 0x1C8; // ParticleSetMethod_t - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_LerpToOtherAttribute { - pub const m_flInterpolation: usize = 0x1B0; // CPerParticleFloatInput - pub const m_nFieldInputFrom: usize = 0x300; // ParticleAttributeIndex_t - pub const m_nFieldInput: usize = 0x304; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x308; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapSpeed { - pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1B4; // float32 - pub const m_flInputMax: usize = 0x1B8; // float32 - pub const m_flOutputMin: usize = 0x1BC; // float32 - pub const m_flOutputMax: usize = 0x1C0; // float32 - pub const m_nSetMethod: usize = 0x1C4; // ParticleSetMethod_t - pub const m_bIgnoreDelta: usize = 0x1C8; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapVectortoCP { - pub const m_nOutControlPointNumber: usize = 0x1B0; // int32 - pub const m_nFieldInput: usize = 0x1B4; // ParticleAttributeIndex_t - pub const m_nParticleNumber: usize = 0x1B8; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RampScalarLinear { - pub const m_RateMin: usize = 0x1B0; // float32 - pub const m_RateMax: usize = 0x1B4; // float32 - pub const m_flStartTime_min: usize = 0x1B8; // float32 - pub const m_flStartTime_max: usize = 0x1BC; // float32 - pub const m_flEndTime_min: usize = 0x1C0; // float32 - pub const m_flEndTime_max: usize = 0x1C4; // float32 - pub const m_nField: usize = 0x1F0; // ParticleAttributeIndex_t - pub const m_bProportionalOp: usize = 0x1F4; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RampScalarSpline { - pub const m_RateMin: usize = 0x1B0; // float32 - pub const m_RateMax: usize = 0x1B4; // float32 - pub const m_flStartTime_min: usize = 0x1B8; // float32 - pub const m_flStartTime_max: usize = 0x1BC; // float32 - pub const m_flEndTime_min: usize = 0x1C0; // float32 - pub const m_flEndTime_max: usize = 0x1C4; // float32 - pub const m_flBias: usize = 0x1C8; // float32 - pub const m_nField: usize = 0x1F0; // ParticleAttributeIndex_t - pub const m_bProportionalOp: usize = 0x1F4; // bool - pub const m_bEaseOut: usize = 0x1F5; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RampScalarLinearSimple { - pub const m_Rate: usize = 0x1B0; // float32 - pub const m_flStartTime: usize = 0x1B4; // float32 - pub const m_flEndTime: usize = 0x1B8; // float32 - pub const m_nField: usize = 0x1E0; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RampScalarSplineSimple { - pub const m_Rate: usize = 0x1B0; // float32 - pub const m_flStartTime: usize = 0x1B4; // float32 - pub const m_flEndTime: usize = 0x1B8; // float32 - pub const m_nField: usize = 0x1E0; // ParticleAttributeIndex_t - pub const m_bEaseOut: usize = 0x1E4; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_ChladniWave { - pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1B8; // CPerParticleFloatInput - pub const m_flInputMax: usize = 0x308; // CPerParticleFloatInput - pub const m_flOutputMin: usize = 0x458; // CPerParticleFloatInput - pub const m_flOutputMax: usize = 0x5A8; // CPerParticleFloatInput - pub const m_vecWaveLength: usize = 0x6F8; // CPerParticleVecInput - pub const m_vecHarmonics: usize = 0xD28; // CPerParticleVecInput - pub const m_nSetMethod: usize = 0x1358; // ParticleSetMethod_t - pub const m_nLocalSpaceControlPoint: usize = 0x135C; // int32 - pub const m_b3D: usize = 0x1360; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_Noise { - pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t - pub const m_flOutputMin: usize = 0x1B4; // float32 - pub const m_flOutputMax: usize = 0x1B8; // float32 - pub const m_fl4NoiseScale: usize = 0x1BC; // float32 - pub const m_bAdditive: usize = 0x1C0; // bool - pub const m_flNoiseAnimationTimeScale: usize = 0x1C4; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_VectorNoise { - pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t - pub const m_vecOutputMin: usize = 0x1B4; // Vector - pub const m_vecOutputMax: usize = 0x1C0; // Vector - pub const m_fl4NoiseScale: usize = 0x1CC; // float32 - pub const m_bAdditive: usize = 0x1D0; // bool - pub const m_bOffset: usize = 0x1D1; // bool - pub const m_flNoiseAnimationTimeScale: usize = 0x1D4; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_Decay { - pub const m_bRopeDecay: usize = 0x1B0; // bool - pub const m_bForcePreserveParticleOrder: usize = 0x1B1; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_DecayOffscreen { - pub const m_flOffscreenTime: usize = 0x1B0; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_EndCapTimedFreeze { - pub const m_flFreezeTime: usize = 0x1B0; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_EndCapTimedDecay { - pub const m_flDecayTime: usize = 0x1B0; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_EndCapDecay { - } - // Parent: CParticleFunctionOperator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_VelocityDecay { - pub const m_flMinVelocity: usize = 0x1B0; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_AlphaDecay { - pub const m_flMinAlpha: usize = 0x1B0; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RadiusDecay { - pub const m_flMinRadius: usize = 0x1B0; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_DecayMaintainCount { - pub const m_nParticlesToMaintain: usize = 0x1B0; // int32 - pub const m_flDecayDelay: usize = 0x1B4; // float32 - pub const m_nSnapshotControlPoint: usize = 0x1B8; // int32 - pub const m_bLifespanDecay: usize = 0x1BC; // bool - pub const m_flScale: usize = 0x1C0; // CParticleCollectionFloatInput - pub const m_bKillNewest: usize = 0x310; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_DecayClampCount { - pub const m_nCount: usize = 0x1B0; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_Cull { - pub const m_flCullPerc: usize = 0x1B0; // float32 - pub const m_flCullStart: usize = 0x1B4; // float32 - pub const m_flCullEnd: usize = 0x1B8; // float32 - pub const m_flCullExp: usize = 0x1BC; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CGeneralSpin { - pub const m_nSpinRateDegrees: usize = 0x1B0; // int32 - pub const m_nSpinRateMinDegrees: usize = 0x1B4; // int32 - pub const m_fSpinRateStopTime: usize = 0x1BC; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSpinUpdateBase { - } - // Parent: CGeneralSpin - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_Spin { - } - // Parent: CSpinUpdateBase - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SpinUpdate { - } - // Parent: CGeneralSpin - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SpinYaw { - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_InterpolateRadius { - pub const m_flStartTime: usize = 0x1B0; // float32 - pub const m_flEndTime: usize = 0x1B4; // float32 - pub const m_flStartScale: usize = 0x1B8; // float32 - pub const m_flEndScale: usize = 0x1BC; // float32 - pub const m_bEaseInAndOut: usize = 0x1C0; // bool - pub const m_flBias: usize = 0x1C4; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_ColorInterpolate { - pub const m_ColorFade: usize = 0x1B0; // Color - pub const m_flFadeStartTime: usize = 0x1C0; // float32 - pub const m_flFadeEndTime: usize = 0x1C4; // float32 - pub const m_nFieldOutput: usize = 0x1C8; // ParticleAttributeIndex_t - pub const m_bEaseInOut: usize = 0x1CC; // bool - pub const m_bUseNewCode: usize = 0x1CD; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_ColorInterpolateRandom { - pub const m_ColorFadeMin: usize = 0x1B0; // Color - pub const m_ColorFadeMax: usize = 0x1CC; // Color - pub const m_flFadeStartTime: usize = 0x1DC; // float32 - pub const m_flFadeEndTime: usize = 0x1E0; // float32 - pub const m_nFieldOutput: usize = 0x1E4; // ParticleAttributeIndex_t - pub const m_bEaseInOut: usize = 0x1E8; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_PositionLock { - pub const m_TransformInput: usize = 0x1B0; // CParticleTransformInput - pub const m_flStartTime_min: usize = 0x210; // float32 - pub const m_flStartTime_max: usize = 0x214; // float32 - pub const m_flStartTime_exp: usize = 0x218; // float32 - pub const m_flEndTime_min: usize = 0x21C; // float32 - pub const m_flEndTime_max: usize = 0x220; // float32 - pub const m_flEndTime_exp: usize = 0x224; // float32 - pub const m_flRange: usize = 0x228; // float32 - pub const m_flRangeBias: usize = 0x230; // CParticleCollectionFloatInput - pub const m_flJumpThreshold: usize = 0x380; // float32 - pub const m_flPrevPosScale: usize = 0x384; // float32 - pub const m_bLockRot: usize = 0x388; // bool - pub const m_vecScale: usize = 0x390; // CParticleCollectionVecInput - pub const m_nFieldOutput: usize = 0x9C0; // ParticleAttributeIndex_t - pub const m_nFieldOutputPrev: usize = 0x9C4; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 33 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_ControlpointLight { - pub const m_flScale: usize = 0x1B0; // float32 - pub const m_nControlPoint1: usize = 0x640; // int32 - pub const m_nControlPoint2: usize = 0x644; // int32 - pub const m_nControlPoint3: usize = 0x648; // int32 - pub const m_nControlPoint4: usize = 0x64C; // int32 - pub const m_vecCPOffset1: usize = 0x650; // Vector - pub const m_vecCPOffset2: usize = 0x65C; // Vector - pub const m_vecCPOffset3: usize = 0x668; // Vector - pub const m_vecCPOffset4: usize = 0x674; // Vector - pub const m_LightFiftyDist1: usize = 0x680; // float32 - pub const m_LightZeroDist1: usize = 0x684; // float32 - pub const m_LightFiftyDist2: usize = 0x688; // float32 - pub const m_LightZeroDist2: usize = 0x68C; // float32 - pub const m_LightFiftyDist3: usize = 0x690; // float32 - pub const m_LightZeroDist3: usize = 0x694; // float32 - pub const m_LightFiftyDist4: usize = 0x698; // float32 - pub const m_LightZeroDist4: usize = 0x69C; // float32 - pub const m_LightColor1: usize = 0x6A0; // Color - pub const m_LightColor2: usize = 0x6A4; // Color - pub const m_LightColor3: usize = 0x6A8; // Color - pub const m_LightColor4: usize = 0x6AC; // Color - pub const m_bLightType1: usize = 0x6B0; // bool - pub const m_bLightType2: usize = 0x6B1; // bool - pub const m_bLightType3: usize = 0x6B2; // bool - pub const m_bLightType4: usize = 0x6B3; // bool - pub const m_bLightDynamic1: usize = 0x6B4; // bool - pub const m_bLightDynamic2: usize = 0x6B5; // bool - pub const m_bLightDynamic3: usize = 0x6B6; // bool - pub const m_bLightDynamic4: usize = 0x6B7; // bool - pub const m_bUseNormal: usize = 0x6B8; // bool - pub const m_bUseHLambert: usize = 0x6B9; // bool - pub const m_bClampLowerRange: usize = 0x6BE; // bool - pub const m_bClampUpperRange: usize = 0x6BF; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_GlobalLight { - pub const m_flScale: usize = 0x1B0; // float32 - pub const m_bClampLowerRange: usize = 0x1B4; // bool - pub const m_bClampUpperRange: usize = 0x1B5; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetChildControlPoints { - pub const m_nChildGroupID: usize = 0x1B0; // int32 - pub const m_nFirstControlPoint: usize = 0x1B4; // int32 - pub const m_nNumControlPoints: usize = 0x1B8; // int32 - pub const m_nFirstSourcePoint: usize = 0x1C0; // CParticleCollectionFloatInput - pub const m_bReverse: usize = 0x310; // bool - pub const m_bSetOrientation: usize = 0x311; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetControlPointsToParticle { - pub const m_nChildGroupID: usize = 0x1B0; // int32 - pub const m_nFirstControlPoint: usize = 0x1B4; // int32 - pub const m_nNumControlPoints: usize = 0x1B8; // int32 - pub const m_nFirstSourcePoint: usize = 0x1BC; // int32 - pub const m_bSetOrientation: usize = 0x1C0; // bool - pub const m_nOrientationMode: usize = 0x1C4; // ParticleOrientationSetMode_t - pub const m_nSetParent: usize = 0x1C8; // ParticleParentSetMode_t - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetControlPointsToModelParticles { - pub const m_HitboxSetName: usize = 0x1B0; // char[128] - pub const m_AttachmentName: usize = 0x230; // char[128] - pub const m_nFirstControlPoint: usize = 0x2B0; // int32 - pub const m_nNumControlPoints: usize = 0x2B4; // int32 - pub const m_nFirstSourcePoint: usize = 0x2B8; // int32 - pub const m_bSkin: usize = 0x2BC; // bool - pub const m_bAttachment: usize = 0x2BD; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetPerChildControlPoint { - pub const m_nChildGroupID: usize = 0x1B0; // int32 - pub const m_nFirstControlPoint: usize = 0x1B4; // int32 - pub const m_nNumControlPoints: usize = 0x1B8; // int32 - pub const m_nParticleIncrement: usize = 0x1C0; // CParticleCollectionFloatInput - pub const m_nFirstSourcePoint: usize = 0x310; // CParticleCollectionFloatInput - pub const m_bSetOrientation: usize = 0x460; // bool - pub const m_nOrientationField: usize = 0x464; // ParticleAttributeIndex_t - pub const m_bNumBasedOnParticleCount: usize = 0x468; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetPerChildControlPointFromAttribute { - pub const m_nChildGroupID: usize = 0x1B0; // int32 - pub const m_nFirstControlPoint: usize = 0x1B4; // int32 - pub const m_nNumControlPoints: usize = 0x1B8; // int32 - pub const m_nParticleIncrement: usize = 0x1BC; // int32 - pub const m_nFirstSourcePoint: usize = 0x1C0; // int32 - pub const m_bNumBasedOnParticleCount: usize = 0x1C4; // bool - pub const m_nAttributeToRead: usize = 0x1C8; // ParticleAttributeIndex_t - pub const m_nCPField: usize = 0x1CC; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapTransformOrientationToYaw { - pub const m_TransformInput: usize = 0x1B0; // CParticleTransformInput - pub const m_nFieldOutput: usize = 0x210; // ParticleAttributeIndex_t - pub const m_flRotOffset: usize = 0x214; // float32 - pub const m_flSpinStrength: usize = 0x218; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_DampenToCP { - pub const m_nControlPointNumber: usize = 0x1B0; // int32 - pub const m_flRange: usize = 0x1B4; // float32 - pub const m_flScale: usize = 0x1B8; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetToCP { - pub const m_nControlPointNumber: usize = 0x1B0; // int32 - pub const m_vecOffset: usize = 0x1B4; // Vector - pub const m_bOffsetLocal: usize = 0x1C0; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_PinParticleToCP { - pub const m_nControlPointNumber: usize = 0x1B0; // int32 - pub const m_vecOffset: usize = 0x1B8; // CParticleCollectionVecInput - pub const m_bOffsetLocal: usize = 0x7E8; // bool - pub const m_nParticleSelection: usize = 0x7EC; // ParticleSelection_t - pub const m_nParticleNumber: usize = 0x7F0; // CParticleCollectionFloatInput - pub const m_nPinBreakType: usize = 0x940; // ParticlePinDistance_t - pub const m_flBreakDistance: usize = 0x948; // CParticleCollectionFloatInput - pub const m_flBreakSpeed: usize = 0xA98; // CParticleCollectionFloatInput - pub const m_flAge: usize = 0xBE8; // CParticleCollectionFloatInput - pub const m_nBreakControlPointNumber: usize = 0xD38; // int32 - pub const m_nBreakControlPointNumber2: usize = 0xD3C; // int32 - pub const m_flBreakValue: usize = 0xD40; // CParticleCollectionFloatInput - pub const m_flInterpolation: usize = 0xE90; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_MovementRigidAttachToCP { - pub const m_nControlPointNumber: usize = 0x1B0; // int32 - pub const m_nScaleControlPoint: usize = 0x1B4; // int32 - pub const m_nScaleCPField: usize = 0x1B8; // int32 - pub const m_nFieldInput: usize = 0x1BC; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_bOffsetLocal: usize = 0x1C4; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_LerpToInitialPosition { - pub const m_nControlPointNumber: usize = 0x1B0; // int32 - pub const m_flInterpolation: usize = 0x1B8; // CPerParticleFloatInput - pub const m_nCacheField: usize = 0x308; // ParticleAttributeIndex_t - pub const m_flScale: usize = 0x310; // CParticleCollectionFloatInput - pub const m_vecScale: usize = 0x460; // CParticleCollectionVecInput - } - // Parent: CParticleFunctionOperator - // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_DistanceBetweenTransforms { - pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t - pub const m_TransformStart: usize = 0x1B8; // CParticleTransformInput - pub const m_TransformEnd: usize = 0x218; // CParticleTransformInput - pub const m_flInputMin: usize = 0x278; // CPerParticleFloatInput - pub const m_flInputMax: usize = 0x3C8; // CPerParticleFloatInput - pub const m_flOutputMin: usize = 0x518; // CPerParticleFloatInput - pub const m_flOutputMax: usize = 0x668; // CPerParticleFloatInput - pub const m_flMaxTraceLength: usize = 0x7B8; // float32 - pub const m_flLOSScale: usize = 0x7BC; // float32 - pub const m_CollisionGroupName: usize = 0x7C0; // char[128] - pub const m_nTraceSet: usize = 0x840; // ParticleTraceSet_t - pub const m_bLOS: usize = 0x844; // bool - pub const m_nSetMethod: usize = 0x848; // ParticleSetMethod_t - } - // Parent: CParticleFunctionOperator - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_PercentageBetweenTransforms { - pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1B4; // float32 - pub const m_flInputMax: usize = 0x1B8; // float32 - pub const m_flOutputMin: usize = 0x1BC; // float32 - pub const m_flOutputMax: usize = 0x1C0; // float32 - pub const m_TransformStart: usize = 0x1C8; // CParticleTransformInput - pub const m_TransformEnd: usize = 0x228; // CParticleTransformInput - pub const m_nSetMethod: usize = 0x288; // ParticleSetMethod_t - pub const m_bActiveRange: usize = 0x28C; // bool - pub const m_bRadialCheck: usize = 0x28D; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_PercentageBetweenTransformsVector { - pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1B4; // float32 - pub const m_flInputMax: usize = 0x1B8; // float32 - pub const m_vecOutputMin: usize = 0x1BC; // Vector - pub const m_vecOutputMax: usize = 0x1C8; // Vector - pub const m_TransformStart: usize = 0x1D8; // CParticleTransformInput - pub const m_TransformEnd: usize = 0x238; // CParticleTransformInput - pub const m_nSetMethod: usize = 0x298; // ParticleSetMethod_t - pub const m_bActiveRange: usize = 0x29C; // bool - pub const m_bRadialCheck: usize = 0x29D; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_PercentageBetweenTransformLerpCPs { - pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1B4; // float32 - pub const m_flInputMax: usize = 0x1B8; // float32 - pub const m_TransformStart: usize = 0x1C0; // CParticleTransformInput - pub const m_TransformEnd: usize = 0x220; // CParticleTransformInput - pub const m_nOutputStartCP: usize = 0x280; // int32 - pub const m_nOutputStartField: usize = 0x284; // int32 - pub const m_nOutputEndCP: usize = 0x288; // int32 - pub const m_nOutputEndField: usize = 0x28C; // int32 - pub const m_nSetMethod: usize = 0x290; // ParticleSetMethod_t - pub const m_bActiveRange: usize = 0x294; // bool - pub const m_bRadialCheck: usize = 0x295; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_DistanceBetweenVecs { - pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t - pub const m_vecPoint1: usize = 0x1B8; // CPerParticleVecInput - pub const m_vecPoint2: usize = 0x7E8; // CPerParticleVecInput - pub const m_flInputMin: usize = 0xE18; // CPerParticleFloatInput - pub const m_flInputMax: usize = 0xF68; // CPerParticleFloatInput - pub const m_flOutputMin: usize = 0x10B8; // CPerParticleFloatInput - pub const m_flOutputMax: usize = 0x1208; // CPerParticleFloatInput - pub const m_nSetMethod: usize = 0x1358; // ParticleSetMethod_t - pub const m_bDeltaTime: usize = 0x135C; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_DirectionBetweenVecsToVec { - pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t - pub const m_vecPoint1: usize = 0x1B8; // CPerParticleVecInput - pub const m_vecPoint2: usize = 0x7E8; // CPerParticleVecInput - } - // Parent: CParticleFunctionOperator - // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_DistanceToTransform { - pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1B8; // CPerParticleFloatInput - pub const m_flInputMax: usize = 0x308; // CPerParticleFloatInput - pub const m_flOutputMin: usize = 0x458; // CPerParticleFloatInput - pub const m_flOutputMax: usize = 0x5A8; // CPerParticleFloatInput - pub const m_TransformStart: usize = 0x6F8; // CParticleTransformInput - pub const m_bLOS: usize = 0x758; // bool - pub const m_CollisionGroupName: usize = 0x759; // char[128] - pub const m_nTraceSet: usize = 0x7DC; // ParticleTraceSet_t - pub const m_flMaxTraceLength: usize = 0x7E0; // float32 - pub const m_flLOSScale: usize = 0x7E4; // float32 - pub const m_nSetMethod: usize = 0x7E8; // ParticleSetMethod_t - pub const m_bActiveRange: usize = 0x7EC; // bool - pub const m_bAdditive: usize = 0x7ED; // bool - pub const m_vecComponentScale: usize = 0x7F0; // CPerParticleVecInput - } - // Parent: CParticleFunctionOperator - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_CylindricalDistanceToTransform { - pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1B8; // CPerParticleFloatInput - pub const m_flInputMax: usize = 0x308; // CPerParticleFloatInput - pub const m_flOutputMin: usize = 0x458; // CPerParticleFloatInput - pub const m_flOutputMax: usize = 0x5A8; // CPerParticleFloatInput - pub const m_TransformStart: usize = 0x6F8; // CParticleTransformInput - pub const m_TransformEnd: usize = 0x758; // CParticleTransformInput - pub const m_nSetMethod: usize = 0x7B8; // ParticleSetMethod_t - pub const m_bActiveRange: usize = 0x7BC; // bool - pub const m_bAdditive: usize = 0x7BD; // bool - pub const m_bCapsule: usize = 0x7BE; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RtEnvCull { - pub const m_vecTestDir: usize = 0x1B0; // Vector - pub const m_vecTestNormal: usize = 0x1BC; // Vector - pub const m_bCullOnMiss: usize = 0x1C8; // bool - pub const m_bStickInsteadOfCull: usize = 0x1C9; // bool - pub const m_RtEnvName: usize = 0x1CA; // char[128] - pub const m_nRTEnvCP: usize = 0x24C; // int32 - pub const m_nComponent: usize = 0x250; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_MovementLoopInsideSphere { - pub const m_nCP: usize = 0x1B0; // int32 - pub const m_flDistance: usize = 0x1B8; // CParticleCollectionFloatInput - pub const m_vecScale: usize = 0x308; // CParticleCollectionVecInput - pub const m_nDistSqrAttr: usize = 0x938; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_MoveToHitbox { - pub const m_modelInput: usize = 0x1B0; // CParticleModelInput - pub const m_transformInput: usize = 0x208; // CParticleTransformInput - pub const m_flLifeTimeLerpStart: usize = 0x26C; // float32 - pub const m_flLifeTimeLerpEnd: usize = 0x270; // float32 - pub const m_flPrevPosScale: usize = 0x274; // float32 - pub const m_HitboxSetName: usize = 0x278; // char[128] - pub const m_bUseBones: usize = 0x2F8; // bool - pub const m_nLerpType: usize = 0x2FC; // HitboxLerpType_t - pub const m_flInterpolation: usize = 0x300; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_LockToBone { - pub const m_modelInput: usize = 0x1B0; // CParticleModelInput - pub const m_transformInput: usize = 0x208; // CParticleTransformInput - pub const m_flLifeTimeFadeStart: usize = 0x268; // float32 - pub const m_flLifeTimeFadeEnd: usize = 0x26C; // float32 - pub const m_flJumpThreshold: usize = 0x270; // float32 - pub const m_flPrevPosScale: usize = 0x274; // float32 - pub const m_HitboxSetName: usize = 0x278; // char[128] - pub const m_bRigid: usize = 0x2F8; // bool - pub const m_bUseBones: usize = 0x2F9; // bool - pub const m_nFieldOutput: usize = 0x2FC; // ParticleAttributeIndex_t - pub const m_nFieldOutputPrev: usize = 0x300; // ParticleAttributeIndex_t - pub const m_nRotationSetType: usize = 0x304; // ParticleRotationLockType_t - pub const m_bRigidRotationLock: usize = 0x308; // bool - pub const m_vecRotation: usize = 0x310; // CPerParticleVecInput - pub const m_flRotLerp: usize = 0x940; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SnapshotRigidSkinToBones { - pub const m_bTransformNormals: usize = 0x1B0; // bool - pub const m_bTransformRadii: usize = 0x1B1; // bool - pub const m_nControlPointNumber: usize = 0x1B4; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SnapshotSkinToBones { - pub const m_bTransformNormals: usize = 0x1B0; // bool - pub const m_bTransformRadii: usize = 0x1B1; // bool - pub const m_nControlPointNumber: usize = 0x1B4; // int32 - pub const m_flLifeTimeFadeStart: usize = 0x1B8; // float32 - pub const m_flLifeTimeFadeEnd: usize = 0x1BC; // float32 - pub const m_flJumpThreshold: usize = 0x1C0; // float32 - pub const m_flPrevPosScale: usize = 0x1C4; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_CPOffsetToPercentageBetweenCPs { - pub const m_flInputMin: usize = 0x1B0; // float32 - pub const m_flInputMax: usize = 0x1B4; // float32 - pub const m_flInputBias: usize = 0x1B8; // float32 - pub const m_nStartCP: usize = 0x1BC; // int32 - pub const m_nEndCP: usize = 0x1C0; // int32 - pub const m_nOffsetCP: usize = 0x1C4; // int32 - pub const m_nOuputCP: usize = 0x1C8; // int32 - pub const m_nInputCP: usize = 0x1CC; // int32 - pub const m_bRadialCheck: usize = 0x1D0; // bool - pub const m_bScaleOffset: usize = 0x1D1; // bool - pub const m_vecOffset: usize = 0x1D4; // Vector - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_PlaneCull { - pub const m_nPlaneControlPoint: usize = 0x1B0; // int32 - pub const m_vecPlaneDirection: usize = 0x1B4; // Vector - pub const m_bLocalSpace: usize = 0x1C0; // bool - pub const m_flPlaneOffset: usize = 0x1C4; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_DistanceCull { - pub const m_nControlPoint: usize = 0x1B0; // int32 - pub const m_vecPointOffset: usize = 0x1B4; // Vector - pub const m_flDistance: usize = 0x1C0; // float32 - pub const m_bCullInside: usize = 0x1C4; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_ModelCull { - pub const m_nControlPointNumber: usize = 0x1B0; // int32 - pub const m_bBoundBox: usize = 0x1B4; // bool - pub const m_bCullOutside: usize = 0x1B5; // bool - pub const m_bUseBones: usize = 0x1B6; // bool - pub const m_HitboxSetName: usize = 0x1B7; // char[128] - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_ModelDampenMovement { - pub const m_nControlPointNumber: usize = 0x1B0; // int32 - pub const m_bBoundBox: usize = 0x1B4; // bool - pub const m_bOutside: usize = 0x1B5; // bool - pub const m_bUseBones: usize = 0x1B6; // bool - pub const m_HitboxSetName: usize = 0x1B7; // char[128] - pub const m_vecPosOffset: usize = 0x238; // CPerParticleVecInput - pub const m_fDrag: usize = 0x868; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SequenceFromModel { - pub const m_nControlPointNumber: usize = 0x1B0; // int32 - pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t - pub const m_nFieldOutputAnim: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1BC; // float32 - pub const m_flInputMax: usize = 0x1C0; // float32 - pub const m_flOutputMin: usize = 0x1C4; // float32 - pub const m_flOutputMax: usize = 0x1C8; // float32 - pub const m_nSetMethod: usize = 0x1CC; // ParticleSetMethod_t - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_VelocityMatchingForce { - pub const m_flDirScale: usize = 0x1B0; // float32 - pub const m_flSpdScale: usize = 0x1B4; // float32 - pub const m_nCPBroadcast: usize = 0x1B8; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_MovementMaintainOffset { - pub const m_vecOffset: usize = 0x1B0; // Vector - pub const m_nCP: usize = 0x1BC; // int32 - pub const m_bRadiusScale: usize = 0x1C0; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 17 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_MovementPlaceOnGround { - pub const m_flOffset: usize = 0x1B0; // CPerParticleFloatInput - pub const m_flMaxTraceLength: usize = 0x300; // float32 - pub const m_flTolerance: usize = 0x304; // float32 - pub const m_flTraceOffset: usize = 0x308; // float32 - pub const m_flLerpRate: usize = 0x30C; // float32 - pub const m_CollisionGroupName: usize = 0x310; // char[128] - pub const m_nTraceSet: usize = 0x390; // ParticleTraceSet_t - pub const m_nRefCP1: usize = 0x394; // int32 - pub const m_nRefCP2: usize = 0x398; // int32 - pub const m_nLerpCP: usize = 0x39C; // int32 - pub const m_nTraceMissBehavior: usize = 0x3A8; // ParticleTraceMissBehavior_t - pub const m_bIncludeShotHull: usize = 0x3AC; // bool - pub const m_bIncludeWater: usize = 0x3AD; // bool - pub const m_bSetNormal: usize = 0x3B0; // bool - pub const m_bScaleOffset: usize = 0x3B1; // bool - pub const m_nPreserveOffsetCP: usize = 0x3B4; // int32 - pub const m_nIgnoreCP: usize = 0x3B8; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MParticleMaxVersion - // MParticleReplacementOp - // MGetKV3ClassDefaults - pub mod C_OP_InheritFromParentParticles { - pub const m_flScale: usize = 0x1B0; // float32 - pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t - pub const m_nIncrement: usize = 0x1B8; // int32 - pub const m_bRandomDistribution: usize = 0x1BC; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MParticleMinVersion - // MGetKV3ClassDefaults - pub mod C_OP_InheritFromParentParticlesV2 { - pub const m_flScale: usize = 0x1B0; // float32 - pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t - pub const m_nIncrement: usize = 0x1B8; // int32 - pub const m_bRandomDistribution: usize = 0x1BC; // bool - pub const m_nMissingParentBehavior: usize = 0x1C0; // MissingParentInheritBehavior_t - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_ReadFromNeighboringParticle { - pub const m_nFieldInput: usize = 0x1B0; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t - pub const m_nIncrement: usize = 0x1B8; // int32 - pub const m_DistanceCheck: usize = 0x1C0; // CPerParticleFloatInput - pub const m_flInterpolation: usize = 0x310; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_InheritFromPeerSystem { - pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t - pub const m_nFieldInput: usize = 0x1B4; // ParticleAttributeIndex_t - pub const m_nIncrement: usize = 0x1B8; // int32 - pub const m_nGroupID: usize = 0x1BC; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapVectorComponentToScalar { - pub const m_nFieldInput: usize = 0x1B0; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t - pub const m_nComponent: usize = 0x1B8; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_OrientTo2dDirection { - pub const m_flRotOffset: usize = 0x1B0; // float32 - pub const m_flSpinStrength: usize = 0x1B4; // float32 - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RestartAfterDuration { - pub const m_flDurationMin: usize = 0x1B0; // float32 - pub const m_flDurationMax: usize = 0x1B4; // float32 - pub const m_nCP: usize = 0x1B8; // int32 - pub const m_nCPField: usize = 0x1BC; // int32 - pub const m_nChildGroupID: usize = 0x1C0; // int32 - pub const m_bOnlyChildren: usize = 0x1C4; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_Orient2DRelToCP { - pub const m_flRotOffset: usize = 0x1B0; // float32 - pub const m_flSpinStrength: usize = 0x1B4; // float32 - pub const m_nCP: usize = 0x1B8; // int32 - pub const m_nFieldOutput: usize = 0x1BC; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_MovementRotateParticleAroundAxis { - pub const m_vecRotAxis: usize = 0x1B0; // CParticleCollectionVecInput - pub const m_flRotRate: usize = 0x7E0; // CParticleCollectionFloatInput - pub const m_TransformInput: usize = 0x930; // CParticleTransformInput - pub const m_bLocalSpace: usize = 0x990; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RotateVector { - pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t - pub const m_vecRotAxisMin: usize = 0x1B4; // Vector - pub const m_vecRotAxisMax: usize = 0x1C0; // Vector - pub const m_flRotRateMin: usize = 0x1CC; // float32 - pub const m_flRotRateMax: usize = 0x1D0; // float32 - pub const m_bNormalize: usize = 0x1D4; // bool - pub const m_flScale: usize = 0x1D8; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_MaxVelocity { - pub const m_flMaxVelocity: usize = 0x1B0; // float32 - pub const m_flMinVelocity: usize = 0x1B4; // float32 - pub const m_nOverrideCP: usize = 0x1B8; // int32 - pub const m_nOverrideCPField: usize = 0x1BC; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_LagCompensation { - pub const m_nDesiredVelocityCP: usize = 0x1B0; // int32 - pub const m_nLatencyCP: usize = 0x1B4; // int32 - pub const m_nLatencyCPField: usize = 0x1B8; // int32 - pub const m_nDesiredVelocityCPField: usize = 0x1BC; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_MaintainSequentialPath { - pub const m_fMaxDistance: usize = 0x1B0; // float32 - pub const m_flNumToAssign: usize = 0x1B4; // float32 - pub const m_flCohesionStrength: usize = 0x1B8; // float32 - pub const m_flTolerance: usize = 0x1BC; // float32 - pub const m_bLoop: usize = 0x1C0; // bool - pub const m_bUseParticleCount: usize = 0x1C1; // bool - pub const m_PathParams: usize = 0x1D0; // CPathParameters - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MParticleMinVersion - // MGetKV3ClassDefaults - pub mod C_OP_LockToSavedSequentialPathV2 { - pub const m_flFadeStart: usize = 0x1B0; // float32 - pub const m_flFadeEnd: usize = 0x1B4; // float32 - pub const m_bCPPairs: usize = 0x1B8; // bool - pub const m_PathParams: usize = 0x1C0; // CPathParameters - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MParticleMaxVersion - // MParticleReplacementOp - // MGetKV3ClassDefaults - pub mod C_OP_LockToSavedSequentialPath { - pub const m_flFadeStart: usize = 0x1B4; // float32 - pub const m_flFadeEnd: usize = 0x1B8; // float32 - pub const m_bCPPairs: usize = 0x1BC; // bool - pub const m_PathParams: usize = 0x1C0; // CPathParameters - } - // Parent: CParticleFunctionOperator - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapDotProductToScalar { - pub const m_nInputCP1: usize = 0x1B0; // int32 - pub const m_nInputCP2: usize = 0x1B4; // int32 - pub const m_nFieldOutput: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1BC; // float32 - pub const m_flInputMax: usize = 0x1C0; // float32 - pub const m_flOutputMin: usize = 0x1C4; // float32 - pub const m_flOutputMax: usize = 0x1C8; // float32 - pub const m_bUseParticleVelocity: usize = 0x1CC; // bool - pub const m_nSetMethod: usize = 0x1D0; // ParticleSetMethod_t - pub const m_bActiveRange: usize = 0x1D4; // bool - pub const m_bUseParticleNormal: usize = 0x1D5; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapCPtoScalar { - pub const m_nCPInput: usize = 0x1B0; // int32 - pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t - pub const m_nField: usize = 0x1B8; // int32 - pub const m_flInputMin: usize = 0x1BC; // float32 - pub const m_flInputMax: usize = 0x1C0; // float32 - pub const m_flOutputMin: usize = 0x1C4; // float32 - pub const m_flOutputMax: usize = 0x1C8; // float32 - pub const m_flStartTime: usize = 0x1CC; // float32 - pub const m_flEndTime: usize = 0x1D0; // float32 - pub const m_flInterpRate: usize = 0x1D4; // float32 - pub const m_nSetMethod: usize = 0x1D8; // ParticleSetMethod_t - } - // Parent: CParticleFunctionOperator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_NormalLock { - pub const m_nControlPointNumber: usize = 0x1B0; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapCPtoVector { - pub const m_nCPInput: usize = 0x1B0; // int32 - pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t - pub const m_nLocalSpaceCP: usize = 0x1B8; // int32 - pub const m_vInputMin: usize = 0x1BC; // Vector - pub const m_vInputMax: usize = 0x1C8; // Vector - pub const m_vOutputMin: usize = 0x1D4; // Vector - pub const m_vOutputMax: usize = 0x1E0; // Vector - pub const m_flStartTime: usize = 0x1EC; // float32 - pub const m_flEndTime: usize = 0x1F0; // float32 - pub const m_flInterpRate: usize = 0x1F4; // float32 - pub const m_nSetMethod: usize = 0x1F8; // ParticleSetMethod_t - pub const m_bOffset: usize = 0x1FC; // bool - pub const m_bAccelerate: usize = 0x1FD; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetCPtoVector { - pub const m_nCPInput: usize = 0x1B0; // int32 - pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapTransformToVelocity { - pub const m_TransformInput: usize = 0x1B0; // CParticleTransformInput - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapVelocityToVector { - pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t - pub const m_flScale: usize = 0x1B4; // float32 - pub const m_bNormalize: usize = 0x1B8; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapCPVelocityToVector { - pub const m_nControlPoint: usize = 0x1B0; // int32 - pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t - pub const m_flScale: usize = 0x1B8; // float32 - pub const m_bNormalize: usize = 0x1BC; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetCPOrientationToDirection { - pub const m_nInputControlPoint: usize = 0x1B0; // int32 - pub const m_nOutputControlPoint: usize = 0x1B4; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapDirectionToCPToVector { - pub const m_nCP: usize = 0x1B0; // int32 - pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t - pub const m_flScale: usize = 0x1B8; // float32 - pub const m_flOffsetRot: usize = 0x1BC; // float32 - pub const m_vecOffsetAxis: usize = 0x1C0; // Vector - pub const m_bNormalize: usize = 0x1CC; // bool - pub const m_nFieldStrength: usize = 0x1D0; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapCrossProductOfTwoVectorsToVector { - pub const m_InputVec1: usize = 0x1B0; // CPerParticleVecInput - pub const m_InputVec2: usize = 0x7E0; // CPerParticleVecInput - pub const m_nFieldOutput: usize = 0xE10; // ParticleAttributeIndex_t - pub const m_bNormalize: usize = 0xE14; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_NormalizeVector { - pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t - pub const m_flScale: usize = 0x1B4; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapControlPointDirectionToVector { - pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t - pub const m_flScale: usize = 0x1B4; // float32 - pub const m_nControlPointNumber: usize = 0x1B8; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetCPOrientationToGroundNormal { - pub const m_flInterpRate: usize = 0x1B0; // float32 - pub const m_flMaxTraceLength: usize = 0x1B4; // float32 - pub const m_flTolerance: usize = 0x1B8; // float32 - pub const m_flTraceOffset: usize = 0x1BC; // float32 - pub const m_CollisionGroupName: usize = 0x1C0; // char[128] - pub const m_nTraceSet: usize = 0x240; // ParticleTraceSet_t - pub const m_nInputCP: usize = 0x244; // int32 - pub const m_nOutputCP: usize = 0x248; // int32 - pub const m_bIncludeWater: usize = 0x258; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapTransformOrientationToRotations { - pub const m_TransformInput: usize = 0x1B0; // CParticleTransformInput - pub const m_vecRotation: usize = 0x210; // Vector - pub const m_bUseQuat: usize = 0x21C; // bool - pub const m_bWriteNormal: usize = 0x21D; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapControlPointOrientationToRotation { - pub const m_nCP: usize = 0x1B0; // int32 - pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t - pub const m_flOffsetRot: usize = 0x1B8; // float32 - pub const m_nComponent: usize = 0x1BC; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_LockToPointList { - pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t - pub const m_pointList: usize = 0x1B8; // CUtlVector - pub const m_bPlaceAlongPath: usize = 0x1D0; // bool - pub const m_bClosedLoop: usize = 0x1D1; // bool - pub const m_nNumPointsAlongPath: usize = 0x1D4; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapNamedModelElementOnceTimed { - pub const m_hModel: usize = 0x1B0; // CStrongHandle - pub const m_inNames: usize = 0x1B8; // CUtlVector - pub const m_outNames: usize = 0x1D0; // CUtlVector - pub const m_fallbackNames: usize = 0x1E8; // CUtlVector - pub const m_bModelFromRenderer: usize = 0x200; // bool - pub const m_bProportional: usize = 0x201; // bool - pub const m_nFieldInput: usize = 0x204; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x208; // ParticleAttributeIndex_t - pub const m_flRemapTime: usize = 0x20C; // float32 - } - // Parent: C_OP_RemapNamedModelElementOnceTimed - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapNamedModelSequenceOnceTimed { - } - // Parent: C_OP_RemapNamedModelElementOnceTimed - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapNamedModelBodyPartOnceTimed { - } - // Parent: C_OP_RemapNamedModelElementOnceTimed - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapNamedModelMeshGroupOnceTimed { - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapNamedModelElementEndCap { - pub const m_hModel: usize = 0x1B0; // CStrongHandle - pub const m_inNames: usize = 0x1B8; // CUtlVector - pub const m_outNames: usize = 0x1D0; // CUtlVector - pub const m_fallbackNames: usize = 0x1E8; // CUtlVector - pub const m_bModelFromRenderer: usize = 0x200; // bool - pub const m_nFieldInput: usize = 0x204; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x208; // ParticleAttributeIndex_t - } - // Parent: C_OP_RemapNamedModelElementEndCap - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapNamedModelSequenceEndCap { - } - // Parent: C_OP_RemapNamedModelElementEndCap - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapNamedModelBodyPartEndCap { - } - // Parent: C_OP_RemapNamedModelElementEndCap - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapNamedModelMeshGroupEndCap { - } - // Parent: CParticleFunctionOperator - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetFromCPSnapshot { - pub const m_nControlPointNumber: usize = 0x1B0; // int32 - pub const m_nAttributeToRead: usize = 0x1B4; // ParticleAttributeIndex_t - pub const m_nAttributeToWrite: usize = 0x1B8; // ParticleAttributeIndex_t - pub const m_nLocalSpaceCP: usize = 0x1BC; // int32 - pub const m_bRandom: usize = 0x1C0; // bool - pub const m_bReverse: usize = 0x1C1; // bool - pub const m_nRandomSeed: usize = 0x1C4; // int32 - pub const m_nSnapShotStartPoint: usize = 0x1C8; // CParticleCollectionFloatInput - pub const m_nSnapShotIncrement: usize = 0x318; // CParticleCollectionFloatInput - pub const m_flInterpolation: usize = 0x468; // CPerParticleFloatInput - pub const m_bSubSample: usize = 0x5B8; // bool - pub const m_bPrev: usize = 0x5B9; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_VectorFieldSnapshot { - pub const m_nControlPointNumber: usize = 0x1B0; // int32 - pub const m_nAttributeToWrite: usize = 0x1B4; // ParticleAttributeIndex_t - pub const m_nLocalSpaceCP: usize = 0x1B8; // int32 - pub const m_flInterpolation: usize = 0x1C0; // CPerParticleFloatInput - pub const m_vecScale: usize = 0x310; // CPerParticleVecInput - pub const m_flBoundaryDampening: usize = 0x940; // float32 - pub const m_bSetVelocity: usize = 0x944; // bool - pub const m_bLockToSurface: usize = 0x945; // bool - pub const m_flGridSpacing: usize = 0x948; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetAttributeToScalarExpression { - pub const m_nExpression: usize = 0x1B0; // ScalarExpressionType_t - pub const m_flInput1: usize = 0x1B8; // CPerParticleFloatInput - pub const m_flInput2: usize = 0x308; // CPerParticleFloatInput - pub const m_flOutputRemap: usize = 0x458; // CParticleRemapFloatInput - pub const m_nOutputField: usize = 0x5A8; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0x5AC; // ParticleSetMethod_t - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetVectorAttributeToVectorExpression { - pub const m_nExpression: usize = 0x1B0; // VectorExpressionType_t - pub const m_vInput1: usize = 0x1B8; // CPerParticleVecInput - pub const m_vInput2: usize = 0x7E8; // CPerParticleVecInput - pub const m_nOutputField: usize = 0xE18; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0xE1C; // ParticleSetMethod_t - pub const m_bNormalizedOutput: usize = 0xE20; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetFloatAttributeToVectorExpression { - pub const m_nExpression: usize = 0x1B0; // VectorFloatExpressionType_t - pub const m_vInput1: usize = 0x1B8; // CPerParticleVecInput - pub const m_vInput2: usize = 0x7E8; // CPerParticleVecInput - pub const m_flOutputRemap: usize = 0xE18; // CParticleRemapFloatInput - pub const m_nOutputField: usize = 0xF68; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0xF6C; // ParticleSetMethod_t - } - // Parent: CParticleFunctionOperator - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_MovementSkinnedPositionFromCPSnapshot { - pub const m_nSnapshotControlPointNumber: usize = 0x1B0; // int32 - pub const m_nControlPointNumber: usize = 0x1B4; // int32 - pub const m_bRandom: usize = 0x1B8; // bool - pub const m_nRandomSeed: usize = 0x1BC; // int32 - pub const m_bSetNormal: usize = 0x1C0; // bool - pub const m_bSetRadius: usize = 0x1C1; // bool - pub const m_nIndexType: usize = 0x1C4; // SnapshotIndexType_t - pub const m_flReadIndex: usize = 0x1C8; // CPerParticleFloatInput - pub const m_flIncrement: usize = 0x318; // CParticleCollectionFloatInput - pub const m_nFullLoopIncrement: usize = 0x468; // CParticleCollectionFloatInput - pub const m_nSnapShotStartPoint: usize = 0x5B8; // CParticleCollectionFloatInput - pub const m_flInterpolation: usize = 0x708; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_MovementMoveAlongSkinnedCPSnapshot { - pub const m_nControlPointNumber: usize = 0x1B0; // int32 - pub const m_nSnapshotControlPointNumber: usize = 0x1B4; // int32 - pub const m_bSetNormal: usize = 0x1B8; // bool - pub const m_bSetRadius: usize = 0x1B9; // bool - pub const m_flInterpolation: usize = 0x1C0; // CPerParticleFloatInput - pub const m_flTValue: usize = 0x310; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_QuantizeFloat { - pub const m_InputValue: usize = 0x1B0; // CPerParticleFloatInput - pub const m_nOutputField: usize = 0x300; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetFloatCollection { - pub const m_InputValue: usize = 0x1B0; // CParticleCollectionFloatInput - pub const m_nOutputField: usize = 0x300; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0x304; // ParticleSetMethod_t - pub const m_Lerp: usize = 0x308; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetFloat { - pub const m_InputValue: usize = 0x1B0; // CPerParticleFloatInput - pub const m_nOutputField: usize = 0x300; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0x304; // ParticleSetMethod_t - pub const m_Lerp: usize = 0x308; // CPerParticleFloatInput - pub const m_bUseNewCode: usize = 0x458; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetVec { - pub const m_InputValue: usize = 0x1B0; // CPerParticleVecInput - pub const m_nOutputField: usize = 0x7E0; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0x7E4; // ParticleSetMethod_t - pub const m_Lerp: usize = 0x7E8; // CPerParticleFloatInput - pub const m_bNormalizedOutput: usize = 0x938; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_DragRelativeToPlane { - pub const m_flDragAtPlane: usize = 0x1B0; // CParticleCollectionFloatInput - pub const m_flFalloff: usize = 0x300; // CParticleCollectionFloatInput - pub const m_bDirectional: usize = 0x450; // bool - pub const m_vecPlaneNormal: usize = 0x458; // CParticleCollectionVecInput - pub const m_nControlPointNumber: usize = 0xA88; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapDensityGradientToVectorAttribute { - pub const m_flRadiusScale: usize = 0x1B0; // float32 - pub const m_nFieldOutput: usize = 0x1B4; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_LockPoints { - pub const m_nMinCol: usize = 0x1B0; // int32 - pub const m_nMaxCol: usize = 0x1B4; // int32 - pub const m_nMinRow: usize = 0x1B8; // int32 - pub const m_nMaxRow: usize = 0x1BC; // int32 - pub const m_nControlPoint: usize = 0x1C0; // int32 - pub const m_flBlendValue: usize = 0x1C4; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapDistanceToLineSegmentBase { - pub const m_nCP0: usize = 0x1B0; // int32 - pub const m_nCP1: usize = 0x1B4; // int32 - pub const m_flMinInputValue: usize = 0x1B8; // float32 - pub const m_flMaxInputValue: usize = 0x1BC; // float32 - pub const m_bInfiniteLine: usize = 0x1C0; // bool - } - // Parent: C_OP_RemapDistanceToLineSegmentBase - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapDistanceToLineSegmentToScalar { - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_flMinOutputValue: usize = 0x1C8; // float32 - pub const m_flMaxOutputValue: usize = 0x1CC; // float32 - } - // Parent: C_OP_RemapDistanceToLineSegmentBase - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapDistanceToLineSegmentToVector { - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_vMinOutputValue: usize = 0x1C8; // Vector - pub const m_vMaxOutputValue: usize = 0x1D4; // Vector - } - // Parent: CParticleFunctionOperator - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_TeleportBeam { - pub const m_nCPPosition: usize = 0x1B0; // int32 - pub const m_nCPVelocity: usize = 0x1B4; // int32 - pub const m_nCPMisc: usize = 0x1B8; // int32 - pub const m_nCPColor: usize = 0x1BC; // int32 - pub const m_nCPInvalidColor: usize = 0x1C0; // int32 - pub const m_nCPExtraArcData: usize = 0x1C4; // int32 - pub const m_vGravity: usize = 0x1C8; // Vector - pub const m_flArcMaxDuration: usize = 0x1D4; // float32 - pub const m_flSegmentBreak: usize = 0x1D8; // float32 - pub const m_flArcSpeed: usize = 0x1DC; // float32 - pub const m_flAlpha: usize = 0x1E0; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_CycleScalar { - pub const m_nDestField: usize = 0x1B0; // ParticleAttributeIndex_t - pub const m_flStartValue: usize = 0x1B4; // float32 - pub const m_flEndValue: usize = 0x1B8; // float32 - pub const m_flCycleTime: usize = 0x1BC; // float32 - pub const m_bDoNotRepeatCycle: usize = 0x1C0; // bool - pub const m_bSynchronizeParticles: usize = 0x1C1; // bool - pub const m_nCPScale: usize = 0x1C4; // int32 - pub const m_nCPFieldMin: usize = 0x1C8; // int32 - pub const m_nCPFieldMax: usize = 0x1CC; // int32 - pub const m_nSetMethod: usize = 0x1D0; // ParticleSetMethod_t - } - // Parent: CParticleFunctionOperator - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_CalculateVectorAttribute { - pub const m_vStartValue: usize = 0x1B0; // Vector - pub const m_nFieldInput1: usize = 0x1BC; // ParticleAttributeIndex_t - pub const m_flInputScale1: usize = 0x1C0; // float32 - pub const m_nFieldInput2: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_flInputScale2: usize = 0x1C8; // float32 - pub const m_nControlPointInput1: usize = 0x1CC; // ControlPointReference_t - pub const m_flControlPointScale1: usize = 0x1E0; // float32 - pub const m_nControlPointInput2: usize = 0x1E4; // ControlPointReference_t - pub const m_flControlPointScale2: usize = 0x1F8; // float32 - pub const m_nFieldOutput: usize = 0x1FC; // ParticleAttributeIndex_t - pub const m_vFinalOutputScale: usize = 0x200; // Vector - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_ColorAdjustHSL { - pub const m_flHueAdjust: usize = 0x1B0; // CPerParticleFloatInput - pub const m_flSaturationAdjust: usize = 0x300; // CPerParticleFloatInput - pub const m_flLightnessAdjust: usize = 0x450; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_ConnectParentParticleToNearest { - pub const m_nFirstControlPoint: usize = 0x1B0; // int32 - pub const m_nSecondControlPoint: usize = 0x1B4; // int32 - pub const m_bUseRadius: usize = 0x1B8; // bool - pub const m_flRadiusScale: usize = 0x1C0; // CParticleCollectionFloatInput - pub const m_flParentRadiusScale: usize = 0x310; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_UpdateLightSource { - pub const m_vColorTint: usize = 0x1B0; // Color - pub const m_flBrightnessScale: usize = 0x1B4; // float32 - pub const m_flRadiusScale: usize = 0x1B8; // float32 - pub const m_flMinimumLightingRadius: usize = 0x1BC; // float32 - pub const m_flMaximumLightingRadius: usize = 0x1C0; // float32 - pub const m_flPositionDampingConstant: usize = 0x1C4; // float32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapSpeedtoCP { - pub const m_nInControlPointNumber: usize = 0x1B4; // int32 - pub const m_nOutControlPointNumber: usize = 0x1B8; // int32 - pub const m_nField: usize = 0x1BC; // int32 - pub const m_flInputMin: usize = 0x1C0; // float32 - pub const m_flInputMax: usize = 0x1C4; // float32 - pub const m_flOutputMin: usize = 0x1C8; // float32 - pub const m_flOutputMax: usize = 0x1CC; // float32 - pub const m_bUseDeltaV: usize = 0x1D0; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapAverageHitboxSpeedtoCP { - pub const m_nInControlPointNumber: usize = 0x1B4; // int32 - pub const m_nOutControlPointNumber: usize = 0x1B8; // int32 - pub const m_nField: usize = 0x1BC; // int32 - pub const m_nHitboxDataType: usize = 0x1C0; // ParticleHitboxDataSelection_t - pub const m_flInputMin: usize = 0x1C8; // CParticleCollectionFloatInput - pub const m_flInputMax: usize = 0x318; // CParticleCollectionFloatInput - pub const m_flOutputMin: usize = 0x468; // CParticleCollectionFloatInput - pub const m_flOutputMax: usize = 0x5B8; // CParticleCollectionFloatInput - pub const m_nHeightControlPointNumber: usize = 0x708; // int32 - pub const m_vecComparisonVelocity: usize = 0x710; // CParticleCollectionVecInput - pub const m_HitboxSetName: usize = 0xD40; // char[128] - } - // Parent: CParticleFunctionPreEmission - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapDotProductToCP { - pub const m_nInputCP1: usize = 0x1B4; // int32 - pub const m_nInputCP2: usize = 0x1B8; // int32 - pub const m_nOutputCP: usize = 0x1BC; // int32 - pub const m_nOutVectorField: usize = 0x1C0; // int32 - pub const m_flInputMin: usize = 0x1C8; // CParticleCollectionFloatInput - pub const m_flInputMax: usize = 0x318; // CParticleCollectionFloatInput - pub const m_flOutputMin: usize = 0x468; // CParticleCollectionFloatInput - pub const m_flOutputMax: usize = 0x5B8; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionPreEmission - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetControlPointFieldToScalarExpression { - pub const m_nExpression: usize = 0x1B4; // ScalarExpressionType_t - pub const m_flInput1: usize = 0x1B8; // CParticleCollectionFloatInput - pub const m_flInput2: usize = 0x308; // CParticleCollectionFloatInput - pub const m_flOutputRemap: usize = 0x458; // CParticleRemapFloatInput - pub const m_nOutputCP: usize = 0x5A8; // int32 - pub const m_nOutVectorField: usize = 0x5AC; // int32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetControlPointFieldFromVectorExpression { - pub const m_nExpression: usize = 0x1B4; // VectorFloatExpressionType_t - pub const m_vecInput1: usize = 0x1B8; // CParticleCollectionVecInput - pub const m_vecInput2: usize = 0x7E8; // CParticleCollectionVecInput - pub const m_flOutputRemap: usize = 0xE18; // CParticleRemapFloatInput - pub const m_nOutputCP: usize = 0xF68; // int32 - pub const m_nOutVectorField: usize = 0xF6C; // int32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetControlPointToVectorExpression { - pub const m_nExpression: usize = 0x1B4; // VectorExpressionType_t - pub const m_nOutputCP: usize = 0x1B8; // int32 - pub const m_vInput1: usize = 0x1C0; // CParticleCollectionVecInput - pub const m_vInput2: usize = 0x7F0; // CParticleCollectionVecInput - pub const m_bNormalizedOutput: usize = 0xE20; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapModelVolumetoCP { - pub const m_nBBoxType: usize = 0x1B4; // BBoxVolumeType_t - pub const m_nInControlPointNumber: usize = 0x1B8; // int32 - pub const m_nOutControlPointNumber: usize = 0x1BC; // int32 - pub const m_nOutControlPointMaxNumber: usize = 0x1C0; // int32 - pub const m_nField: usize = 0x1C4; // int32 - pub const m_flInputMin: usize = 0x1C8; // float32 - pub const m_flInputMax: usize = 0x1CC; // float32 - pub const m_flOutputMin: usize = 0x1D0; // float32 - pub const m_flOutputMax: usize = 0x1D4; // float32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapBoundingVolumetoCP { - pub const m_nOutControlPointNumber: usize = 0x1B4; // int32 - pub const m_flInputMin: usize = 0x1B8; // float32 - pub const m_flInputMax: usize = 0x1BC; // float32 - pub const m_flOutputMin: usize = 0x1C0; // float32 - pub const m_flOutputMax: usize = 0x1C4; // float32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapAverageScalarValuetoCP { - pub const m_nOutControlPointNumber: usize = 0x1B4; // int32 - pub const m_nOutVectorField: usize = 0x1B8; // int32 - pub const m_nField: usize = 0x1BC; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C0; // float32 - pub const m_flInputMax: usize = 0x1C4; // float32 - pub const m_flOutputMin: usize = 0x1C8; // float32 - pub const m_flOutputMax: usize = 0x1CC; // float32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RampCPLinearRandom { - pub const m_nOutControlPointNumber: usize = 0x1B4; // int32 - pub const m_vecRateMin: usize = 0x1B8; // Vector - pub const m_vecRateMax: usize = 0x1C4; // Vector - } - // Parent: CParticleFunctionPreEmission - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetParentControlPointsToChildCP { - pub const m_nChildGroupID: usize = 0x1B4; // int32 - pub const m_nChildControlPoint: usize = 0x1B8; // int32 - pub const m_nNumControlPoints: usize = 0x1BC; // int32 - pub const m_nFirstSourcePoint: usize = 0x1C0; // int32 - pub const m_bSetOrientation: usize = 0x1C4; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetVariable { - pub const m_variableReference: usize = 0x1B8; // CParticleVariableRef - pub const m_transformInput: usize = 0x1F8; // CParticleTransformInput - pub const m_positionOffset: usize = 0x258; // Vector - pub const m_rotationOffset: usize = 0x264; // QAngle - pub const m_vecInput: usize = 0x270; // CParticleCollectionVecInput - pub const m_floatInput: usize = 0x8A0; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionPreEmission - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetControlPointPositions { - pub const m_bUseWorldLocation: usize = 0x1B1; // bool - pub const m_bOrient: usize = 0x1B2; // bool - pub const m_bSetOnce: usize = 0x1B3; // bool - pub const m_nCP1: usize = 0x1B4; // int32 - pub const m_nCP2: usize = 0x1B8; // int32 - pub const m_nCP3: usize = 0x1BC; // int32 - pub const m_nCP4: usize = 0x1C0; // int32 - pub const m_vecCP1Pos: usize = 0x1C4; // Vector - pub const m_vecCP2Pos: usize = 0x1D0; // Vector - pub const m_vecCP3Pos: usize = 0x1DC; // Vector - pub const m_vecCP4Pos: usize = 0x1E8; // Vector - pub const m_nHeadLocation: usize = 0x1F4; // int32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetSingleControlPointPosition { - pub const m_bSetOnce: usize = 0x1B1; // bool - pub const m_nCP1: usize = 0x1B4; // int32 - pub const m_vecCP1Pos: usize = 0x1B8; // CParticleCollectionVecInput - pub const m_transformInput: usize = 0x7E8; // CParticleTransformInput - } - // Parent: CParticleFunctionPreEmission - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetControlPointPositionToRandomActiveCP { - pub const m_nCP1: usize = 0x1B4; // int32 - pub const m_nHeadLocationMin: usize = 0x1B8; // int32 - pub const m_nHeadLocationMax: usize = 0x1BC; // int32 - pub const m_flResetRate: usize = 0x1C0; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionPreEmission - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetRandomControlPointPosition { - pub const m_bUseWorldLocation: usize = 0x1B1; // bool - pub const m_bOrient: usize = 0x1B2; // bool - pub const m_nCP1: usize = 0x1B4; // int32 - pub const m_nHeadLocation: usize = 0x1B8; // int32 - pub const m_flReRandomRate: usize = 0x1C0; // CParticleCollectionFloatInput - pub const m_vecCPMinPos: usize = 0x310; // Vector - pub const m_vecCPMaxPos: usize = 0x31C; // Vector - pub const m_flInterpolation: usize = 0x328; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionPreEmission - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetControlPointOrientation { - pub const m_bUseWorldLocation: usize = 0x1B1; // bool - pub const m_bRandomize: usize = 0x1B3; // bool - pub const m_bSetOnce: usize = 0x1B4; // bool - pub const m_nCP: usize = 0x1B8; // int32 - pub const m_nHeadLocation: usize = 0x1BC; // int32 - pub const m_vecRotation: usize = 0x1C0; // QAngle - pub const m_vecRotationB: usize = 0x1CC; // QAngle - pub const m_flInterpolation: usize = 0x1D8; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionPreEmission - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetControlPointFromObjectScale { - pub const m_nCPInput: usize = 0x1B4; // int32 - pub const m_nCPOutput: usize = 0x1B8; // int32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_DistanceBetweenCPsToCP { - pub const m_nStartCP: usize = 0x1B4; // int32 - pub const m_nEndCP: usize = 0x1B8; // int32 - pub const m_nOutputCP: usize = 0x1BC; // int32 - pub const m_nOutputCPField: usize = 0x1C0; // int32 - pub const m_bSetOnce: usize = 0x1C4; // bool - pub const m_flInputMin: usize = 0x1C8; // float32 - pub const m_flInputMax: usize = 0x1CC; // float32 - pub const m_flOutputMin: usize = 0x1D0; // float32 - pub const m_flOutputMax: usize = 0x1D4; // float32 - pub const m_flMaxTraceLength: usize = 0x1D8; // float32 - pub const m_flLOSScale: usize = 0x1DC; // float32 - pub const m_bLOS: usize = 0x1E0; // bool - pub const m_CollisionGroupName: usize = 0x1E1; // char[128] - pub const m_nTraceSet: usize = 0x264; // ParticleTraceSet_t - pub const m_nSetParent: usize = 0x268; // ParticleParentSetMode_t - } - // Parent: CParticleFunctionPreEmission - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetControlPointToPlayer { - pub const m_nCP1: usize = 0x1B4; // int32 - pub const m_vecCP1Pos: usize = 0x1B8; // Vector - pub const m_bOrientToEyes: usize = 0x1C4; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetControlPointToHand { - pub const m_nCP1: usize = 0x1B4; // int32 - pub const m_nHand: usize = 0x1B8; // int32 - pub const m_vecCP1Pos: usize = 0x1BC; // Vector - pub const m_bOrientToHand: usize = 0x1C8; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetControlPointToHMD { - pub const m_nCP1: usize = 0x1B4; // int32 - pub const m_vecCP1Pos: usize = 0x1B8; // Vector - pub const m_bOrientToHMD: usize = 0x1C4; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetControlPointPositionToTimeOfDayValue { - pub const m_nControlPointNumber: usize = 0x1B4; // int32 - pub const m_pszTimeOfDayParameter: usize = 0x1B8; // char[128] - pub const m_vecDefaultValue: usize = 0x238; // Vector - } - // Parent: CParticleFunctionPreEmission - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetControlPointToCenter { - pub const m_nCP1: usize = 0x1B4; // int32 - pub const m_vecCP1Pos: usize = 0x1B8; // Vector - pub const m_nSetParent: usize = 0x1C4; // ParticleParentSetMode_t - } - // Parent: CParticleFunctionPreEmission - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetControlPointToCPVelocity { - pub const m_nCPInput: usize = 0x1B4; // int32 - pub const m_nCPOutputVel: usize = 0x1B8; // int32 - pub const m_bNormalize: usize = 0x1BC; // bool - pub const m_nCPOutputMag: usize = 0x1C0; // int32 - pub const m_nCPField: usize = 0x1C4; // int32 - pub const m_vecComparisonVelocity: usize = 0x1C8; // CParticleCollectionVecInput - } - // Parent: CParticleFunctionPreEmission - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetControlPointOrientationToCPVelocity { - pub const m_nCPInput: usize = 0x1B4; // int32 - pub const m_nCPOutput: usize = 0x1B8; // int32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_StopAfterCPDuration { - pub const m_flDuration: usize = 0x1B8; // CParticleCollectionFloatInput - pub const m_bDestroyImmediately: usize = 0x308; // bool - pub const m_bPlayEndCap: usize = 0x309; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetControlPointRotation { - pub const m_vecRotAxis: usize = 0x1B8; // CParticleCollectionVecInput - pub const m_flRotRate: usize = 0x7E8; // CParticleCollectionFloatInput - pub const m_nCP: usize = 0x938; // int32 - pub const m_nLocalCP: usize = 0x93C; // int32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapCPtoCP { - pub const m_nInputControlPoint: usize = 0x1B4; // int32 - pub const m_nOutputControlPoint: usize = 0x1B8; // int32 - pub const m_nInputField: usize = 0x1BC; // int32 - pub const m_nOutputField: usize = 0x1C0; // int32 - pub const m_flInputMin: usize = 0x1C4; // float32 - pub const m_flInputMax: usize = 0x1C8; // float32 - pub const m_flOutputMin: usize = 0x1CC; // float32 - pub const m_flOutputMax: usize = 0x1D0; // float32 - pub const m_bDerivative: usize = 0x1D4; // bool - pub const m_flInterpRate: usize = 0x1D8; // float32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_HSVShiftToCP { - pub const m_nColorCP: usize = 0x1B4; // int32 - pub const m_nColorGemEnableCP: usize = 0x1B8; // int32 - pub const m_nOutputCP: usize = 0x1BC; // int32 - pub const m_DefaultHSVColor: usize = 0x1C0; // Color - } - // Parent: CParticleFunctionPreEmission - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetControlPointToImpactPoint { - pub const m_nCPOut: usize = 0x1B4; // int32 - pub const m_nCPIn: usize = 0x1B8; // int32 - pub const m_flUpdateRate: usize = 0x1BC; // float32 - pub const m_flTraceLength: usize = 0x1C0; // CParticleCollectionFloatInput - pub const m_flStartOffset: usize = 0x310; // float32 - pub const m_flOffset: usize = 0x314; // float32 - pub const m_vecTraceDir: usize = 0x318; // Vector - pub const m_CollisionGroupName: usize = 0x324; // char[128] - pub const m_nTraceSet: usize = 0x3A4; // ParticleTraceSet_t - pub const m_bSetToEndpoint: usize = 0x3A8; // bool - pub const m_bTraceToClosestSurface: usize = 0x3A9; // bool - pub const m_bIncludeWater: usize = 0x3AA; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetCPOrientationToPointAtCP { - pub const m_nInputCP: usize = 0x1B4; // int32 - pub const m_nOutputCP: usize = 0x1B8; // int32 - pub const m_flInterpolation: usize = 0x1C0; // CParticleCollectionFloatInput - pub const m_b2DOrientation: usize = 0x310; // bool - pub const m_bAvoidSingularity: usize = 0x311; // bool - pub const m_bPointAway: usize = 0x312; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_EnableChildrenFromParentParticleCount { - pub const m_nChildGroupID: usize = 0x1B4; // int32 - pub const m_nFirstChild: usize = 0x1B8; // int32 - pub const m_nNumChildrenToEnable: usize = 0x1C0; // CParticleCollectionFloatInput - pub const m_bDisableChildren: usize = 0x310; // bool - pub const m_bPlayEndcapOnStop: usize = 0x311; // bool - pub const m_bDestroyImmediately: usize = 0x312; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SelectivelyEnableChildren { - pub const m_nChildGroupID: usize = 0x1B8; // CParticleCollectionFloatInput - pub const m_nFirstChild: usize = 0x308; // CParticleCollectionFloatInput - pub const m_nNumChildrenToEnable: usize = 0x458; // CParticleCollectionFloatInput - pub const m_bPlayEndcapOnStop: usize = 0x5A8; // bool - pub const m_bDestroyImmediately: usize = 0x5A9; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_PlayEndCapWhenFinished { - pub const m_bFireOnEmissionEnd: usize = 0x1B1; // bool - pub const m_bIncludeChildren: usize = 0x1B2; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_ForceControlPointStub { - pub const m_ControlPoint: usize = 0x1B4; // int32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_DriveCPFromGlobalSoundFloat { - pub const m_nOutputControlPoint: usize = 0x1B4; // int32 - pub const m_nOutputField: usize = 0x1B8; // int32 - pub const m_flInputMin: usize = 0x1BC; // float32 - pub const m_flInputMax: usize = 0x1C0; // float32 - pub const m_flOutputMin: usize = 0x1C4; // float32 - pub const m_flOutputMax: usize = 0x1C8; // float32 - pub const m_StackName: usize = 0x1D0; // CUtlString - pub const m_OperatorName: usize = 0x1D8; // CUtlString - pub const m_FieldName: usize = 0x1E0; // CUtlString - } - // Parent: CParticleFunctionPreEmission - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetControlPointFieldToWater { - pub const m_nSourceCP: usize = 0x1B4; // int32 - pub const m_nDestCP: usize = 0x1B8; // int32 - pub const m_nCPField: usize = 0x1BC; // int32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetControlPointToWaterSurface { - pub const m_nSourceCP: usize = 0x1B4; // int32 - pub const m_nDestCP: usize = 0x1B8; // int32 - pub const m_nFlowCP: usize = 0x1BC; // int32 - pub const m_nActiveCP: usize = 0x1C0; // int32 - pub const m_nActiveCPField: usize = 0x1C4; // int32 - pub const m_flRetestRate: usize = 0x1C8; // CParticleCollectionFloatInput - pub const m_bAdaptiveThreshold: usize = 0x318; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RepeatedTriggerChildGroup { - pub const m_nChildGroupID: usize = 0x1B4; // int32 - pub const m_flClusterRefireTime: usize = 0x1B8; // CParticleCollectionFloatInput - pub const m_flClusterSize: usize = 0x308; // CParticleCollectionFloatInput - pub const m_flClusterCooldown: usize = 0x458; // CParticleCollectionFloatInput - pub const m_bLimitChildCount: usize = 0x5A8; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_ChooseRandomChildrenInGroup { - pub const m_nChildGroupID: usize = 0x1B4; // int32 - pub const m_flNumberOfChildren: usize = 0x1B8; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionPreEmission - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetSimulationRate { - pub const m_flSimulationScale: usize = 0x1B8; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionPreEmission - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_ControlPointToRadialScreenSpace { - pub const m_nCPIn: usize = 0x1B4; // int32 - pub const m_vecCP1Pos: usize = 0x1B8; // Vector - pub const m_nCPOut: usize = 0x1C4; // int32 - pub const m_nCPOutField: usize = 0x1C8; // int32 - pub const m_nCPSSPosOut: usize = 0x1CC; // int32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_LightningSnapshotGenerator { - pub const m_nCPSnapshot: usize = 0x1B4; // int32 - pub const m_nCPStartPnt: usize = 0x1B8; // int32 - pub const m_nCPEndPnt: usize = 0x1BC; // int32 - pub const m_flSegments: usize = 0x1C0; // CParticleCollectionFloatInput - pub const m_flOffset: usize = 0x310; // CParticleCollectionFloatInput - pub const m_flOffsetDecay: usize = 0x460; // CParticleCollectionFloatInput - pub const m_flRecalcRate: usize = 0x5B0; // CParticleCollectionFloatInput - pub const m_flUVScale: usize = 0x700; // CParticleCollectionFloatInput - pub const m_flUVOffset: usize = 0x850; // CParticleCollectionFloatInput - pub const m_flSplitRate: usize = 0x9A0; // CParticleCollectionFloatInput - pub const m_flBranchTwist: usize = 0xAF0; // CParticleCollectionFloatInput - pub const m_nBranchBehavior: usize = 0xC40; // ParticleLightnintBranchBehavior_t - pub const m_flRadiusStart: usize = 0xC48; // CParticleCollectionFloatInput - pub const m_flRadiusEnd: usize = 0xD98; // CParticleCollectionFloatInput - pub const m_flDedicatedPool: usize = 0xEE8; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionPreEmission - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapExternalWindToCP { - pub const m_nCP: usize = 0x1B4; // int32 - pub const m_nCPOutput: usize = 0x1B8; // int32 - pub const m_vecScale: usize = 0x1C0; // CParticleCollectionVecInput - pub const m_bSetMagnitude: usize = 0x7F0; // bool - pub const m_nOutVectorField: usize = 0x7F4; // int32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetGravityToCP { - pub const m_nCPInput: usize = 0x1B4; // int32 - pub const m_nCPOutput: usize = 0x1B8; // int32 - pub const m_flScale: usize = 0x1C0; // CParticleCollectionFloatInput - pub const m_bSetOrientation: usize = 0x310; // bool - pub const m_bSetZDown: usize = 0x311; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_QuantizeCPComponent { - pub const m_flInputValue: usize = 0x1B8; // CParticleCollectionFloatInput - pub const m_nCPOutput: usize = 0x308; // int32 - pub const m_nOutVectorField: usize = 0x30C; // int32 - pub const m_flQuantizeValue: usize = 0x310; // CParticleCollectionFloatInput - } - // Parent: CBaseRendererSource2 - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CBaseTrailRenderer { - pub const m_nOrientationType: usize = 0x2638; // ParticleOrientationChoiceList_t - pub const m_nOrientationControlPoint: usize = 0x263C; // int32 - pub const m_flMinSize: usize = 0x2640; // float32 - pub const m_flMaxSize: usize = 0x2644; // float32 - pub const m_flStartFadeSize: usize = 0x2648; // CParticleCollectionRendererFloatInput - pub const m_flEndFadeSize: usize = 0x2798; // CParticleCollectionRendererFloatInput - pub const m_bClampV: usize = 0x28E8; // bool - } - // Parent: CBaseTrailRenderer - // Fields count: 20 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RenderTrails { - pub const m_bEnableFadingAndClamping: usize = 0x28E9; // bool - pub const m_flStartFadeDot: usize = 0x28EC; // float32 - pub const m_flEndFadeDot: usize = 0x28F0; // float32 - pub const m_nPrevPntSource: usize = 0x28F4; // ParticleAttributeIndex_t - pub const m_flMaxLength: usize = 0x28F8; // float32 - pub const m_flMinLength: usize = 0x28FC; // float32 - pub const m_bIgnoreDT: usize = 0x2900; // bool - pub const m_flConstrainRadiusToLengthRatio: usize = 0x2904; // float32 - pub const m_flLengthScale: usize = 0x2908; // float32 - pub const m_flLengthFadeInTime: usize = 0x290C; // float32 - pub const m_flRadiusHeadTaper: usize = 0x2910; // CPerParticleFloatInput - pub const m_vecHeadColorScale: usize = 0x2A60; // CParticleCollectionVecInput - pub const m_flHeadAlphaScale: usize = 0x3090; // CPerParticleFloatInput - pub const m_flRadiusTaper: usize = 0x31E0; // CPerParticleFloatInput - pub const m_vecTailColorScale: usize = 0x3330; // CParticleCollectionVecInput - pub const m_flTailAlphaScale: usize = 0x3960; // CPerParticleFloatInput - pub const m_nHorizCropField: usize = 0x3AB0; // ParticleAttributeIndex_t - pub const m_nVertCropField: usize = 0x3AB4; // ParticleAttributeIndex_t - pub const m_flForwardShift: usize = 0x3AB8; // float32 - pub const m_bFlipUVBasedOnPitchYaw: usize = 0x3ABC; // bool - } - // Parent: CBaseRendererSource2 - // Fields count: 30 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RenderRopes { - pub const m_bEnableFadingAndClamping: usize = 0x2638; // bool - pub const m_flMinSize: usize = 0x263C; // float32 - pub const m_flMaxSize: usize = 0x2640; // float32 - pub const m_flStartFadeSize: usize = 0x2644; // float32 - pub const m_flEndFadeSize: usize = 0x2648; // float32 - pub const m_flStartFadeDot: usize = 0x264C; // float32 - pub const m_flEndFadeDot: usize = 0x2650; // float32 - pub const m_flRadiusTaper: usize = 0x2654; // float32 - pub const m_nMinTesselation: usize = 0x2658; // int32 - pub const m_nMaxTesselation: usize = 0x265C; // int32 - pub const m_flTessScale: usize = 0x2660; // float32 - pub const m_flTextureVWorldSize: usize = 0x2668; // CParticleCollectionRendererFloatInput - pub const m_flTextureVScrollRate: usize = 0x27B8; // CParticleCollectionRendererFloatInput - pub const m_flTextureVOffset: usize = 0x2908; // CParticleCollectionRendererFloatInput - pub const m_nTextureVParamsCP: usize = 0x2A58; // int32 - pub const m_bClampV: usize = 0x2A5C; // bool - pub const m_nScaleCP1: usize = 0x2A60; // int32 - pub const m_nScaleCP2: usize = 0x2A64; // int32 - pub const m_flScaleVSizeByControlPointDistance: usize = 0x2A68; // float32 - pub const m_flScaleVScrollByControlPointDistance: usize = 0x2A6C; // float32 - pub const m_flScaleVOffsetByControlPointDistance: usize = 0x2A70; // float32 - pub const m_bUseScalarForTextureCoordinate: usize = 0x2A75; // bool - pub const m_nScalarFieldForTextureCoordinate: usize = 0x2A78; // ParticleAttributeIndex_t - pub const m_flScalarAttributeTextureCoordScale: usize = 0x2A7C; // float32 - pub const m_bReverseOrder: usize = 0x2A80; // bool - pub const m_bClosedLoop: usize = 0x2A81; // bool - pub const m_nOrientationType: usize = 0x2A84; // ParticleOrientationChoiceList_t - pub const m_nVectorFieldForOrientation: usize = 0x2A88; // ParticleAttributeIndex_t - pub const m_bDrawAsOpaque: usize = 0x2A8C; // bool - pub const m_bGenerateNormals: usize = 0x2A8D; // bool - } - // Parent: CParticleFunctionRenderer - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RenderAsModels { - pub const m_ModelList: usize = 0x1F8; // CUtlVector - pub const m_flModelScale: usize = 0x214; // float32 - pub const m_bFitToModelSize: usize = 0x218; // bool - pub const m_bNonUniformScaling: usize = 0x219; // bool - pub const m_nXAxisScalingAttribute: usize = 0x21C; // ParticleAttributeIndex_t - pub const m_nYAxisScalingAttribute: usize = 0x220; // ParticleAttributeIndex_t - pub const m_nZAxisScalingAttribute: usize = 0x224; // ParticleAttributeIndex_t - pub const m_nSizeCullBloat: usize = 0x228; // int32 - } - // Parent: CParticleFunctionRenderer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RenderBlobs { - pub const m_cubeWidth: usize = 0x1F8; // CParticleCollectionRendererFloatInput - pub const m_cutoffRadius: usize = 0x348; // CParticleCollectionRendererFloatInput - pub const m_renderRadius: usize = 0x498; // CParticleCollectionRendererFloatInput - pub const m_nScaleCP: usize = 0x5E8; // int32 - pub const m_MaterialVars: usize = 0x5F0; // CUtlVector - pub const m_hMaterial: usize = 0x620; // CStrongHandle - } - // Parent: CParticleFunctionRenderer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RenderGpuImplicit { - pub const m_bUsePerParticleRadius: usize = 0x1F6; // bool - pub const m_fGridSize: usize = 0x1F8; // CParticleCollectionRendererFloatInput - pub const m_fRadiusScale: usize = 0x348; // CParticleCollectionRendererFloatInput - pub const m_fIsosurfaceThreshold: usize = 0x498; // CParticleCollectionRendererFloatInput - pub const m_nScaleCP: usize = 0x5E8; // int32 - pub const m_hMaterial: usize = 0x5F0; // CStrongHandle - } - // Parent: CParticleFunctionRenderer - // Fields count: 54 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RenderModels { - pub const m_bOnlyRenderInEffectsBloomPass: usize = 0x1F6; // bool - pub const m_bOnlyRenderInEffectsWaterPass: usize = 0x1F7; // bool - pub const m_bUseMixedResolutionRendering: usize = 0x1F8; // bool - pub const m_bOnlyRenderInEffecsGameOverlay: usize = 0x1F9; // bool - pub const m_ModelList: usize = 0x200; // CUtlVector - pub const m_nBodyGroupField: usize = 0x21C; // ParticleAttributeIndex_t - pub const m_nSubModelField: usize = 0x220; // ParticleAttributeIndex_t - pub const m_bIgnoreNormal: usize = 0x224; // bool - pub const m_bOrientZ: usize = 0x225; // bool - pub const m_bCenterOffset: usize = 0x226; // bool - pub const m_vecLocalOffset: usize = 0x228; // CPerParticleVecInput - pub const m_vecLocalRotation: usize = 0x858; // CPerParticleVecInput - pub const m_bIgnoreRadius: usize = 0xE88; // bool - pub const m_nModelScaleCP: usize = 0xE8C; // int32 - pub const m_vecComponentScale: usize = 0xE90; // CPerParticleVecInput - pub const m_bLocalScale: usize = 0x14C0; // bool - pub const m_nSizeCullBloat: usize = 0x14C4; // int32 - pub const m_bAnimated: usize = 0x14C8; // bool - pub const m_flAnimationRate: usize = 0x14D0; // CPerParticleFloatInput - pub const m_bScaleAnimationRate: usize = 0x1620; // bool - pub const m_bForceLoopingAnimation: usize = 0x1621; // bool - pub const m_bResetAnimOnStop: usize = 0x1622; // bool - pub const m_bManualAnimFrame: usize = 0x1623; // bool - pub const m_nAnimationScaleField: usize = 0x1624; // ParticleAttributeIndex_t - pub const m_nAnimationField: usize = 0x1628; // ParticleAttributeIndex_t - pub const m_nManualFrameField: usize = 0x162C; // ParticleAttributeIndex_t - pub const m_ActivityName: usize = 0x1630; // char[256] - pub const m_SequenceName: usize = 0x1730; // char[256] - pub const m_bEnableClothSimulation: usize = 0x1830; // bool - pub const m_hOverrideMaterial: usize = 0x1838; // CStrongHandle - pub const m_bOverrideTranslucentMaterials: usize = 0x1840; // bool - pub const m_nSkin: usize = 0x1848; // CPerParticleFloatInput - pub const m_MaterialVars: usize = 0x1998; // CUtlVector - pub const m_flManualModelSelection: usize = 0x19B0; // CPerParticleFloatInput - pub const m_modelInput: usize = 0x1B00; // CParticleModelInput - pub const m_nLOD: usize = 0x1B58; // int32 - pub const m_EconSlotName: usize = 0x1B5C; // char[256] - pub const m_bOriginalModel: usize = 0x1C5C; // bool - pub const m_bSuppressTint: usize = 0x1C5D; // bool - pub const m_bUseRawMeshGroup: usize = 0x1C5E; // bool - pub const m_bDisableShadows: usize = 0x1C5F; // bool - pub const m_bDisableDepthPrepass: usize = 0x1C60; // bool - pub const m_bAcceptsDecals: usize = 0x1C61; // bool - pub const m_bForceDrawInterlevedWithSiblings: usize = 0x1C62; // bool - pub const m_bDoNotDrawInParticlePass: usize = 0x1C63; // bool - pub const m_bUseFastModelCollectionRenderPath: usize = 0x1C64; // bool - pub const m_bAllowApproximateTransforms: usize = 0x1C65; // bool - pub const m_szRenderAttribute: usize = 0x1C66; // char[4096] - pub const m_flRadiusScale: usize = 0x2C68; // CParticleCollectionFloatInput - pub const m_flAlphaScale: usize = 0x2DB8; // CParticleCollectionFloatInput - pub const m_flRollScale: usize = 0x2F08; // CParticleCollectionFloatInput - pub const m_nAlpha2Field: usize = 0x3058; // ParticleAttributeIndex_t - pub const m_vecColorScale: usize = 0x3060; // CParticleCollectionVecInput - pub const m_nColorBlendType: usize = 0x3690; // ParticleColorBlendType_t - } - // Parent: CParticleFunctionRenderer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RenderSimpleModelCollection { - pub const m_bCenterOffset: usize = 0x1F6; // bool - pub const m_modelInput: usize = 0x1F8; // CParticleModelInput - pub const m_nLOD: usize = 0x250; // int32 - pub const m_bDisableShadows: usize = 0x254; // bool - pub const m_bAcceptsDecals: usize = 0x255; // bool - } - // Parent: CParticleFunctionRenderer - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RenderMaterialProxy { - pub const m_nMaterialControlPoint: usize = 0x1F8; // int32 - pub const m_nProxyType: usize = 0x1FC; // MaterialProxyType_t - pub const m_MaterialVars: usize = 0x200; // CUtlVector - pub const m_hOverrideMaterial: usize = 0x218; // CStrongHandle - pub const m_flMaterialOverrideEnabled: usize = 0x220; // CParticleCollectionFloatInput - pub const m_vecColorScale: usize = 0x370; // CParticleCollectionVecInput - pub const m_flAlpha: usize = 0x9A0; // CPerParticleFloatInput - pub const m_nColorBlendType: usize = 0xAF0; // ParticleColorBlendType_t - } - // Parent: CParticleFunctionRenderer - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RenderProjected { - pub const m_bProjectCharacter: usize = 0x1F6; // bool - pub const m_bProjectWorld: usize = 0x1F7; // bool - pub const m_bProjectWater: usize = 0x1F8; // bool - pub const m_bFlipHorizontal: usize = 0x1F9; // bool - pub const m_bEnableProjectedDepthControls: usize = 0x1FA; // bool - pub const m_flMinProjectionDepth: usize = 0x1FC; // float32 - pub const m_flMaxProjectionDepth: usize = 0x200; // float32 - pub const m_vecProjectedMaterials: usize = 0x208; // CUtlVector - pub const m_flMaterialSelection: usize = 0x220; // CPerParticleFloatInput - pub const m_flAnimationTimeScale: usize = 0x370; // float32 - pub const m_bOrientToNormal: usize = 0x374; // bool - pub const m_MaterialVars: usize = 0x378; // CUtlVector - } - // Parent: CParticleFunctionRenderer - // Fields count: 16 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RenderDeferredLight { - pub const m_bUseAlphaTestWindow: usize = 0x1F6; // bool - pub const m_bUseTexture: usize = 0x1F7; // bool - pub const m_flRadiusScale: usize = 0x1F8; // float32 - pub const m_flAlphaScale: usize = 0x1FC; // float32 - pub const m_nAlpha2Field: usize = 0x200; // ParticleAttributeIndex_t - pub const m_vecColorScale: usize = 0x208; // CParticleCollectionVecInput - pub const m_nColorBlendType: usize = 0x838; // ParticleColorBlendType_t - pub const m_flLightDistance: usize = 0x83C; // float32 - pub const m_flStartFalloff: usize = 0x840; // float32 - pub const m_flDistanceFalloff: usize = 0x844; // float32 - pub const m_flSpotFoV: usize = 0x848; // float32 - pub const m_nAlphaTestPointField: usize = 0x84C; // ParticleAttributeIndex_t - pub const m_nAlphaTestRangeField: usize = 0x850; // ParticleAttributeIndex_t - pub const m_nAlphaTestSharpnessField: usize = 0x854; // ParticleAttributeIndex_t - pub const m_hTexture: usize = 0x858; // CStrongHandle - pub const m_nHSVShiftControlPoint: usize = 0x860; // int32 - } - // Parent: CParticleFunctionRenderer - // Fields count: 29 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RenderStandardLight { - pub const m_nLightType: usize = 0x1F8; // ParticleLightTypeChoiceList_t - pub const m_vecColorScale: usize = 0x200; // CParticleCollectionVecInput - pub const m_nColorBlendType: usize = 0x830; // ParticleColorBlendType_t - pub const m_flIntensity: usize = 0x838; // CParticleCollectionFloatInput - pub const m_bCastShadows: usize = 0x988; // bool - pub const m_flTheta: usize = 0x990; // CParticleCollectionFloatInput - pub const m_flPhi: usize = 0xAE0; // CParticleCollectionFloatInput - pub const m_flRadiusMultiplier: usize = 0xC30; // CParticleCollectionFloatInput - pub const m_nAttenuationStyle: usize = 0xD80; // StandardLightingAttenuationStyle_t - pub const m_flFalloffLinearity: usize = 0xD88; // CParticleCollectionFloatInput - pub const m_flFiftyPercentFalloff: usize = 0xED8; // CParticleCollectionFloatInput - pub const m_flZeroPercentFalloff: usize = 0x1028; // CParticleCollectionFloatInput - pub const m_bRenderDiffuse: usize = 0x1178; // bool - pub const m_bRenderSpecular: usize = 0x1179; // bool - pub const m_lightCookie: usize = 0x1180; // CUtlString - pub const m_nPriority: usize = 0x1188; // int32 - pub const m_nFogLightingMode: usize = 0x118C; // ParticleLightFogLightingMode_t - pub const m_flFogContribution: usize = 0x1190; // CParticleCollectionRendererFloatInput - pub const m_nCapsuleLightBehavior: usize = 0x12E0; // ParticleLightBehaviorChoiceList_t - pub const m_flCapsuleLength: usize = 0x12E4; // float32 - pub const m_bReverseOrder: usize = 0x12E8; // bool - pub const m_bClosedLoop: usize = 0x12E9; // bool - pub const m_nPrevPntSource: usize = 0x12EC; // ParticleAttributeIndex_t - pub const m_flMaxLength: usize = 0x12F0; // float32 - pub const m_flMinLength: usize = 0x12F4; // float32 - pub const m_bIgnoreDT: usize = 0x12F8; // bool - pub const m_flConstrainRadiusToLengthRatio: usize = 0x12FC; // float32 - pub const m_flLengthScale: usize = 0x1300; // float32 - pub const m_flLengthFadeInTime: usize = 0x1304; // float32 - } - // Parent: CParticleFunctionRenderer - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RenderOmni2Light { - pub const m_nLightType: usize = 0x1F8; // ParticleOmni2LightTypeChoiceList_t - pub const m_vColorBlend: usize = 0x200; // CParticleCollectionVecInput - pub const m_nColorBlendType: usize = 0x830; // ParticleColorBlendType_t - pub const m_nBrightnessUnit: usize = 0x834; // ParticleLightUnitChoiceList_t - pub const m_flBrightnessLumens: usize = 0x838; // CPerParticleFloatInput - pub const m_flBrightnessCandelas: usize = 0x988; // CPerParticleFloatInput - pub const m_bCastShadows: usize = 0xAD8; // bool - pub const m_flLuminaireRadius: usize = 0xAE0; // CPerParticleFloatInput - pub const m_flSkirt: usize = 0xC30; // CPerParticleFloatInput - pub const m_flRange: usize = 0xD80; // CPerParticleFloatInput - pub const m_flInnerConeAngle: usize = 0xED0; // CPerParticleFloatInput - pub const m_flOuterConeAngle: usize = 0x1020; // CPerParticleFloatInput - pub const m_hLightCookie: usize = 0x1170; // CStrongHandle - pub const m_bSphericalCookie: usize = 0x1178; // bool - } - // Parent: CParticleFunctionRenderer - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RenderLightBeam { - pub const m_vColorBlend: usize = 0x1F8; // CParticleCollectionVecInput - pub const m_nColorBlendType: usize = 0x828; // ParticleColorBlendType_t - pub const m_flBrightnessLumensPerMeter: usize = 0x830; // CParticleCollectionFloatInput - pub const m_bCastShadows: usize = 0x980; // bool - pub const m_flSkirt: usize = 0x988; // CParticleCollectionFloatInput - pub const m_flRange: usize = 0xAD8; // CParticleCollectionFloatInput - pub const m_flThickness: usize = 0xC28; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionRenderer - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_Callback { - } - // Parent: CParticleFunctionRenderer - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RenderScreenShake { - pub const m_flDurationScale: usize = 0x1F8; // float32 - pub const m_flRadiusScale: usize = 0x1FC; // float32 - pub const m_flFrequencyScale: usize = 0x200; // float32 - pub const m_flAmplitudeScale: usize = 0x204; // float32 - pub const m_nRadiusField: usize = 0x208; // ParticleAttributeIndex_t - pub const m_nDurationField: usize = 0x20C; // ParticleAttributeIndex_t - pub const m_nFrequencyField: usize = 0x210; // ParticleAttributeIndex_t - pub const m_nAmplitudeField: usize = 0x214; // ParticleAttributeIndex_t - pub const m_nFilterCP: usize = 0x218; // int32 - } - // Parent: CParticleFunctionRenderer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RenderTonemapController { - pub const m_flTonemapLevel: usize = 0x1F8; // float32 - pub const m_flTonemapWeight: usize = 0x1FC; // float32 - pub const m_nTonemapLevelField: usize = 0x200; // ParticleAttributeIndex_t - pub const m_nTonemapWeightField: usize = 0x204; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionRenderer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RenderPostProcessing { - pub const m_flPostProcessStrength: usize = 0x1F8; // CPerParticleFloatInput - pub const m_hPostTexture: usize = 0x348; // CStrongHandle - pub const m_nPriority: usize = 0x350; // ParticlePostProcessPriorityGroup_t - } - // Parent: CParticleFunctionRenderer - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RenderSound { - pub const m_flDurationScale: usize = 0x1F8; // float32 - pub const m_flSndLvlScale: usize = 0x1FC; // float32 - pub const m_flPitchScale: usize = 0x200; // float32 - pub const m_flVolumeScale: usize = 0x204; // float32 - pub const m_nSndLvlField: usize = 0x208; // ParticleAttributeIndex_t - pub const m_nDurationField: usize = 0x20C; // ParticleAttributeIndex_t - pub const m_nPitchField: usize = 0x210; // ParticleAttributeIndex_t - pub const m_nVolumeField: usize = 0x214; // ParticleAttributeIndex_t - pub const m_nChannel: usize = 0x218; // int32 - pub const m_nCPReference: usize = 0x21C; // int32 - pub const m_pszSoundName: usize = 0x220; // char[256] - pub const m_bSuppressStopSoundEvent: usize = 0x320; // bool - } - // Parent: CParticleFunctionRenderer - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RenderStatusEffect { - pub const m_pTextureColorWarp: usize = 0x1F8; // CStrongHandle - pub const m_pTextureDetail2: usize = 0x200; // CStrongHandle - pub const m_pTextureDiffuseWarp: usize = 0x208; // CStrongHandle - pub const m_pTextureFresnelColorWarp: usize = 0x210; // CStrongHandle - pub const m_pTextureFresnelWarp: usize = 0x218; // CStrongHandle - pub const m_pTextureSpecularWarp: usize = 0x220; // CStrongHandle - pub const m_pTextureEnvMap: usize = 0x228; // CStrongHandle - } - // Parent: CParticleFunctionRenderer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RenderStatusEffectCitadel { - pub const m_pTextureColorWarp: usize = 0x1F8; // CStrongHandle - pub const m_pTextureNormal: usize = 0x200; // CStrongHandle - pub const m_pTextureMetalness: usize = 0x208; // CStrongHandle - pub const m_pTextureRoughness: usize = 0x210; // CStrongHandle - pub const m_pTextureSelfIllum: usize = 0x218; // CStrongHandle - pub const m_pTextureDetail: usize = 0x220; // CStrongHandle - } - // Parent: CParticleFunctionRenderer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RenderFlattenGrass { - pub const m_flFlattenStrength: usize = 0x1F8; // float32 - pub const m_nStrengthFieldOverride: usize = 0x1FC; // ParticleAttributeIndex_t - pub const m_flRadiusScale: usize = 0x200; // float32 - } - // Parent: CParticleFunctionRenderer - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RenderTreeShake { - pub const m_flPeakStrength: usize = 0x1F8; // float32 - pub const m_nPeakStrengthFieldOverride: usize = 0x1FC; // ParticleAttributeIndex_t - pub const m_flRadius: usize = 0x200; // float32 - pub const m_nRadiusFieldOverride: usize = 0x204; // ParticleAttributeIndex_t - pub const m_flShakeDuration: usize = 0x208; // float32 - pub const m_flTransitionTime: usize = 0x20C; // float32 - pub const m_flTwistAmount: usize = 0x210; // float32 - pub const m_flRadialAmount: usize = 0x214; // float32 - pub const m_flControlPointOrientationAmount: usize = 0x218; // float32 - pub const m_nControlPointForLinearDirection: usize = 0x21C; // int32 - } - // Parent: CParticleFunctionRenderer - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RenderText { - pub const m_OutlineColor: usize = 0x1F6; // Color - pub const m_DefaultText: usize = 0x200; // CUtlString - } - // Parent: CParticleFunctionRenderer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RenderVRHapticEvent { - pub const m_nHand: usize = 0x1F8; // ParticleVRHandChoiceList_t - pub const m_nOutputHandCP: usize = 0x1FC; // int32 - pub const m_nOutputField: usize = 0x200; // int32 - pub const m_flAmplitude: usize = 0x208; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapSDFDistanceToScalarAttribute { - pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t - pub const m_nVectorFieldInput: usize = 0x1B4; // ParticleAttributeIndex_t - pub const m_flMinDistance: usize = 0x1B8; // CParticleCollectionFloatInput - pub const m_flMaxDistance: usize = 0x308; // CParticleCollectionFloatInput - pub const m_flValueBelowMin: usize = 0x458; // CParticleCollectionFloatInput - pub const m_flValueAtMin: usize = 0x5A8; // CParticleCollectionFloatInput - pub const m_flValueAtMax: usize = 0x6F8; // CParticleCollectionFloatInput - pub const m_flValueAboveMax: usize = 0x848; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapSDFDistanceToVectorAttribute { - pub const m_nVectorFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t - pub const m_nVectorFieldInput: usize = 0x1B4; // ParticleAttributeIndex_t - pub const m_flMinDistance: usize = 0x1B8; // CParticleCollectionFloatInput - pub const m_flMaxDistance: usize = 0x308; // CParticleCollectionFloatInput - pub const m_vValueBelowMin: usize = 0x458; // Vector - pub const m_vValueAtMin: usize = 0x464; // Vector - pub const m_vValueAtMax: usize = 0x470; // Vector - pub const m_vValueAboveMax: usize = 0x47C; // Vector - } - // Parent: CParticleFunctionForce - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SDFForce { - pub const m_flForceScale: usize = 0x1BC; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapSDFGradientToVectorAttribute { - pub const m_nFieldOutput: usize = 0x1B0; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SDFLighting { - pub const m_vLightingDir: usize = 0x1B0; // Vector - pub const m_vTint_0: usize = 0x1BC; // Vector - pub const m_vTint_1: usize = 0x1C8; // Vector - } - // Parent: CParticleFunctionConstraint - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SDFConstraint { - pub const m_flMinDist: usize = 0x1B0; // CParticleCollectionFloatInput - pub const m_flMaxDist: usize = 0x300; // CParticleCollectionFloatInput - pub const m_nMaxIterations: usize = 0x450; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_ParticlePhysics { - pub const m_Gravity: usize = 0x1B0; // CParticleCollectionVecInput - pub const m_fDrag: usize = 0x7E0; // CParticleCollectionFloatInput - pub const m_nMaxConstraintPasses: usize = 0x930; // int32 - } - } - // Module: libpulse_system.so - // Classes count: 49 - // Enums count: 0 - pub mod libpulse_system { - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - pub mod FakeEntity_tAPI { - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulse_RegisterInfo { - pub const m_nReg: usize = 0x0; // PulseRuntimeRegisterIndex_t - pub const m_Type: usize = 0x8; // CPulseValueFullType - pub const m_OriginName: usize = 0x18; // CKV3MemberNameWithStorage - pub const m_nWrittenByInstruction: usize = 0x50; // int32 - pub const m_nLastReadByInstruction: usize = 0x54; // int32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulse_Chunk { - pub const m_Instructions: usize = 0x0; // CUtlLeanVector - pub const m_Registers: usize = 0x10; // CUtlLeanVector - pub const m_InstructionEditorIDs: usize = 0x20; // CUtlLeanVector - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulse_Variable { - pub const m_Name: usize = 0x0; // CUtlSymbolLarge - pub const m_Description: usize = 0x8; // CUtlString - pub const m_Type: usize = 0x10; // CPulseValueFullType - pub const m_DefaultValue: usize = 0x20; // KeyValues3 - pub const m_bIsPublic: usize = 0x32; // bool - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulse_Constant { - pub const m_Type: usize = 0x0; // CPulseValueFullType - pub const m_Value: usize = 0x10; // KeyValues3 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulse_PublicOutput { - pub const m_Name: usize = 0x0; // CUtlSymbolLarge - pub const m_Description: usize = 0x8; // CUtlString - pub const m_ParamType: usize = 0x10; // CPulseValueFullType - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulse_OutputConnection { - pub const m_SourceOutput: usize = 0x0; // CUtlSymbolLarge - pub const m_TargetEntity: usize = 0x8; // CUtlSymbolLarge - pub const m_TargetInput: usize = 0x10; // CUtlSymbolLarge - pub const m_Param: usize = 0x18; // CUtlSymbolLarge - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulse_InvokeBinding { - pub const m_RegisterMap: usize = 0x0; // PulseRegisterMap_t - pub const m_FuncName: usize = 0x20; // CUtlSymbolLarge - pub const m_nCellIndex: usize = 0x28; // PulseRuntimeCellIndex_t - pub const m_nSrcChunk: usize = 0x2C; // PulseRuntimeChunkIndex_t - pub const m_nSrcInstruction: usize = 0x30; // int32 - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulse_CallInfo { - pub const m_PortName: usize = 0x0; // CUtlSymbolLarge - pub const m_nEditorNodeID: usize = 0x8; // PulseDocNodeID_t - pub const m_RegisterMap: usize = 0x10; // PulseRegisterMap_t - pub const m_CallMethodID: usize = 0x30; // PulseDocNodeID_t - pub const m_nSrcChunk: usize = 0x34; // PulseRuntimeChunkIndex_t - pub const m_nSrcInstruction: usize = 0x38; // int32 - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseGraphDef { - pub const m_DomainIdentifier: usize = 0x8; // CUtlSymbolLarge - pub const m_ParentMapName: usize = 0x10; // CUtlSymbolLarge - pub const m_Chunks: usize = 0x18; // CUtlVector - pub const m_Cells: usize = 0x30; // CUtlVector - pub const m_Vars: usize = 0x48; // CUtlVector - pub const m_PublicOutputs: usize = 0x60; // CUtlVector - pub const m_InvokeBindings: usize = 0x78; // CUtlVector - pub const m_CallInfos: usize = 0x90; // CUtlVector - pub const m_Constants: usize = 0xA8; // CUtlVector - pub const m_OutputConnections: usize = 0xC0; // CUtlVector - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - // MPropertyDescription - pub mod CPulseMathlib { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - // MPropertyDescription - pub mod CPulseTestScriptLib { - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod PulseRegisterMap_t { - pub const m_Inparams: usize = 0x0; // KeyValues3 - pub const m_Outparams: usize = 0x10; // KeyValues3 - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod PGDInstruction_t { - pub const m_nCode: usize = 0x0; // PulseInstructionCode_t - pub const m_nVar: usize = 0x4; // PulseRuntimeVarIndex_t - pub const m_nReg0: usize = 0x8; // PulseRuntimeRegisterIndex_t - pub const m_nReg1: usize = 0xA; // PulseRuntimeRegisterIndex_t - pub const m_nReg2: usize = 0xC; // PulseRuntimeRegisterIndex_t - pub const m_nInvokeBindingIndex: usize = 0x10; // PulseRuntimeInvokeIndex_t - pub const m_nChunk: usize = 0x14; // PulseRuntimeChunkIndex_t - pub const m_nDestInstruction: usize = 0x18; // int32 - pub const m_nCallInfoIndex: usize = 0x1C; // PulseRuntimeCallInfoIndex_t - pub const m_nConstIdx: usize = 0x20; // PulseRuntimeConstantIndex_t - pub const m_DomainValue: usize = 0x28; // CBufferString - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulse_OutflowConnection { - pub const m_SourceOutflowName: usize = 0x0; // CUtlSymbolLarge - pub const m_nDestChunk: usize = 0x8; // PulseRuntimeChunkIndex_t - pub const m_nInstruction: usize = 0xC; // int32 - } - // Parent: CPulse_OutflowConnection - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulse_ResumePoint { - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_Base { - pub const m_nEditorNodeID: usize = 0x8; // PulseDocNodeID_t - } - // Parent: CPulseCell_Base - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_BaseFlow { - } - // Parent: CPulseCell_BaseFlow - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_Inflow_BaseEntrypoint { - pub const m_EntryChunk: usize = 0x48; // PulseRuntimeChunkIndex_t - pub const m_RegisterMap: usize = 0x50; // PulseRegisterMap_t - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseRuntimeMethodArg { - pub const m_Name: usize = 0x0; // CKV3MemberNameWithStorage - pub const m_Description: usize = 0x38; // CUtlString - pub const m_Type: usize = 0x40; // CPulseValueFullType - } - // Parent: CPulseCell_BaseFlow - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_BaseYieldingInflow { - } - // Parent: CPulseCell_Base - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_BaseValue { - } - // Parent: CPulseCell_BaseYieldingInflow - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon - pub mod CPulseCell_Inflow_Wait { - pub const m_WakeResume: usize = 0x48; // CPulse_ResumePoint - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_Outflow_CycleOrdered__InstanceState_t { - pub const m_nNextIndex: usize = 0x0; // int32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_Outflow_CycleShuffled__InstanceState_t { - pub const m_Shuffle: usize = 0x0; // CUtlVectorFixedGrowable - pub const m_nNextShuffle: usize = 0x20; // int32 - } - // Parent: CPulseCell_BaseFlow - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPropertyDescription - pub mod CPulseCell_Outflow_TestRandomYesNo { - pub const m_Yes: usize = 0x48; // CPulse_OutflowConnection - pub const m_No: usize = 0x58; // CPulse_OutflowConnection - } - // Parent: CPulseCell_BaseFlow - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPropertyDescription - pub mod CPulseCell_Outflow_TestExplicitYesNo { - pub const m_Yes: usize = 0x48; // CPulse_OutflowConnection - pub const m_No: usize = 0x58; // CPulse_OutflowConnection - } - // Parent: CPulseCell_BaseValue - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPropertyDescription - pub mod CPulseCell_Value_TestValue50 { - } - // Parent: CPulseCell_BaseValue - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon - pub mod CPulseCell_Value_RandomInt { - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_Timeline__TimelineEvent_t { - pub const m_flTimeFromPrevious: usize = 0x0; // float32 - pub const m_bPauseForPreviousEvents: usize = 0x4; // bool - pub const m_bCallModeSync: usize = 0x5; // bool - pub const m_EventOutflow: usize = 0x8; // CPulse_OutflowConnection - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag - pub mod CPulseGraphInstance_TestDomain { - pub const m_bIsRunningUnitTests: usize = 0xD8; // bool - pub const m_bExplicitTimeStepping: usize = 0xD9; // bool - pub const m_bExpectingToDestroyWithYieldedCursors: usize = 0xDA; // bool - pub const m_nNextValidateIndex: usize = 0xDC; // int32 - pub const m_Tracepoints: usize = 0xE0; // CUtlVector - pub const m_bTestYesOrNoPath: usize = 0xF8; // bool - } - // Parent: CPulseCell_BaseFlow - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - pub mod CPulseCell_Step_TestDomainTracepoint { - } - // Parent: CPulseCell_BaseFlow - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - pub mod CPulseCell_Step_TestDomainCreateFakeEntity { - } - // Parent: CPulseCell_BaseFlow - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - pub mod CPulseCell_Step_TestDomainDestroyFakeEntity { - } - // Parent: CPulseCell_BaseFlow - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPulseEditorHeaderText - pub mod CPulseCell_Step_TestDomainEntFire { - pub const m_Input: usize = 0x48; // CUtlString - } - // Parent: CPulseCell_BaseValue - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - pub mod CPulseCell_Val_TestDomainGetEntityName { - } - // Parent: CPulseCell_BaseValue - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - pub mod CPulseCell_Val_TestDomainFindEntityByName { - } - // Parent: CPulseCell_BaseYieldingInflow - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - pub mod CPulseCell_TestWaitWithCursorState { - pub const m_WakeResume: usize = 0x48; // CPulse_ResumePoint - pub const m_WakeCancel: usize = 0x58; // CPulse_ResumePoint - pub const m_WakeFail: usize = 0x68; // CPulse_ResumePoint - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_TestWaitWithCursorState__CursorState_t { - pub const flWaitValue: usize = 0x0; // float32 - pub const bFailOnCancel: usize = 0x4; // bool - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - // MPropertyDescription - pub mod CPulseTestFuncs_DerivedDomain { - } - // Parent: CPulseCell_BaseFlow - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - pub mod CPulseCell_Test_NoInflow { - } - // Parent: CPulseCell_BaseFlow - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - pub mod CPulseCell_Test_MultiInflow_WithDefault { - } - // Parent: CPulseCell_BaseFlow - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - pub mod CPulseCell_Test_MultiInflow_NoDefault { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - pub mod CPulseGraphInstance_TurtleGraphics { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - // MPropertyDescription - pub mod CPulseCursorFuncs { - } - // Parent: CPulseCell_BaseYieldingInflow - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_WaitForCursorsWithTagBase { - pub const m_nCursorsAllowedToWait: usize = 0x48; // int32 - pub const m_WaitComplete: usize = 0x50; // CPulse_ResumePoint - } - // Parent: CPulseCell_WaitForCursorsWithTagBase - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon - pub mod CPulseCell_WaitForCursorsWithTag { - pub const m_bTagSelfWhenComplete: usize = 0x60; // bool - pub const m_nDesiredKillPriority: usize = 0x64; // PulseCursorCancelPriority_t - } - // Parent: CPulseCell_WaitForCursorsWithTagBase - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon - pub mod CPulseCell_CursorQueue { - pub const m_nCursorsAllowedToRunParallel: usize = 0x60; // int32 - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - // MPropertyDescription - pub mod CPulseTestFuncs_LibraryA { - } - } - // Module: librendersystemvulkan.so - // Classes count: 0 - // Enums count: 0 - pub mod librendersystemvulkan { - } - // Module: libresourcesystem.so - // Classes count: 54 - // Enums count: 0 - pub mod libresourcesystem { - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod ConstantInfo_t { - pub const m_name: usize = 0x0; // CUtlString - pub const m_nameToken: usize = 0x8; // CUtlStringToken - pub const m_flValue: usize = 0xC; // float32 - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod VariableInfo_t { - pub const m_name: usize = 0x0; // CUtlString - pub const m_nameToken: usize = 0x8; // CUtlStringToken - pub const m_nIndex: usize = 0xC; // FuseVariableIndex_t - pub const m_nNumComponents: usize = 0xE; // uint8 - pub const m_eVarType: usize = 0xF; // FuseVariableType_t - pub const m_eAccess: usize = 0x10; // FuseVariableAccess_t - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FunctionInfo_t { - pub const m_name: usize = 0x8; // CUtlString - pub const m_nameToken: usize = 0x10; // CUtlStringToken - pub const m_nParamCount: usize = 0x14; // int32 - pub const m_nIndex: usize = 0x18; // FuseFunctionIndex_t - pub const m_bIsPure: usize = 0x1A; // bool - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CFuseProgram { - pub const m_programBuffer: usize = 0x0; // CUtlVector - pub const m_variablesRead: usize = 0x18; // CUtlVector - pub const m_variablesWritten: usize = 0x30; // CUtlVector - pub const m_nMaxTempVarsUsed: usize = 0x48; // int32 - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CFuseSymbolTable { - pub const m_constants: usize = 0x0; // CUtlVector - pub const m_variables: usize = 0x18; // CUtlVector - pub const m_functions: usize = 0x30; // CUtlVector - pub const m_constantMap: usize = 0x48; // CUtlHashtable - pub const m_variableMap: usize = 0x68; // CUtlHashtable - pub const m_functionMap: usize = 0x88; // CUtlHashtable - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod TestResource_t { - pub const m_name: usize = 0x0; // CUtlString - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeTestResource_t { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeProceduralTestResource_t { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeManifestTestResource_t { - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod ManifestTestResource_t { - pub const m_name: usize = 0x0; // CUtlString - pub const m_child: usize = 0x8; // CStrongHandle - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeCVDataResource { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeIPulseGraphDef { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeCTypeScriptResource { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeCJavaScriptResource { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeIParticleSystemDefinition { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeIParticleSnapshot { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeCAnimData { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeCAnimationGroup { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeCSequenceGroupData { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeIMaterial2 { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeCMorphSetData { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeCRenderMesh { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeCModel { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeCTextureBase { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeIVectorGraphic { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeCVSoundEventScriptList { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeCVSoundStackScriptList { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeCVoiceContainerBase { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeCVMixListResource { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeCPhysAggregateData { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeCVPhysXSurfacePropertiesList { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeCEntityLump { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeCWorldNode { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeWorld_t { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeCVoxelVisibility { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeCPostProcessingResource { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeCPanoramaStyle { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeCPanoramaLayout { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeCPanoramaDynamicImages { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeCDotaItemDefinitionResource { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeCDOTAPatchNotesList { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeCDOTANovelsList { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeIAnimGraphModelBinding { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeCChoreoSceneFileData { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeCDACGameDefsData { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeCCompositeMaterialKit { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeCGcExportableExternalData { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeCSmartProp { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeCCSGOEconItem { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeCResponseRulesList { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeCNmSkeleton { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeCNmClip { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeCNmGraph { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeCNmGraphDataSet { - } - } - // Module: libscenefilecache.so - // Classes count: 0 - // Enums count: 0 - pub mod libscenefilecache { - } - // Module: libscenesystem.so - // Classes count: 9 - // Enums count: 0 - pub mod libscenesystem { - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSSDSEndFrameViewInfo { - pub const m_nViewId: usize = 0x0; // uint64 - pub const m_ViewName: usize = 0x8; // CUtlString - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSSDSMsg_EndFrame { - pub const m_Views: usize = 0x0; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod SceneViewId_t { - pub const m_nViewId: usize = 0x0; // uint64 - pub const m_nFrameCount: usize = 0x8; // uint64 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSSDSMsg_ViewRender { - pub const m_viewId: usize = 0x0; // SceneViewId_t - pub const m_ViewName: usize = 0x10; // CUtlString - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSSDSMsg_LayerBase { - pub const m_viewId: usize = 0x0; // SceneViewId_t - pub const m_ViewName: usize = 0x10; // CUtlString - pub const m_nLayerIndex: usize = 0x18; // int32 - pub const m_nLayerId: usize = 0x20; // uint64 - pub const m_LayerName: usize = 0x28; // CUtlString - pub const m_displayText: usize = 0x30; // CUtlString - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSSDSMsg_ViewTarget { - pub const m_Name: usize = 0x0; // CUtlString - pub const m_TextureId: usize = 0x8; // uint64 - pub const m_nWidth: usize = 0x10; // int32 - pub const m_nHeight: usize = 0x14; // int32 - pub const m_nRequestedWidth: usize = 0x18; // int32 - pub const m_nRequestedHeight: usize = 0x1C; // int32 - pub const m_nNumMipLevels: usize = 0x20; // int32 - pub const m_nDepth: usize = 0x24; // int32 - pub const m_nMultisampleNumSamples: usize = 0x28; // int32 - pub const m_nFormat: usize = 0x2C; // int32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSSDSMsg_ViewTargetList { - pub const m_viewId: usize = 0x0; // SceneViewId_t - pub const m_ViewName: usize = 0x10; // CUtlString - pub const m_Targets: usize = 0x18; // CUtlVector - } - // Parent: CSSDSMsg_LayerBase - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSSDSMsg_PreLayer { - } - // Parent: CSSDSMsg_LayerBase - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSSDSMsg_PostLayer { - } - } - // Module: libschemasystem.so - // Classes count: 5 - // Enums count: 0 - pub mod libschemasystem { - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeCResourceManifestInternal { - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CExampleSchemaVData_Monomorphic { - pub const m_nExample1: usize = 0x0; // int32 - pub const m_nExample2: usize = 0x4; // int32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CExampleSchemaVData_PolymorphicBase { - pub const m_nBase: usize = 0x8; // int32 - } - // Parent: CExampleSchemaVData_PolymorphicBase - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CExampleSchemaVData_PolymorphicDerivedA { - pub const m_nDerivedA: usize = 0xC; // int32 - } - // Parent: CExampleSchemaVData_PolymorphicBase - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CExampleSchemaVData_PolymorphicDerivedB { - pub const m_nDerivedB: usize = 0xC; // int32 - } - } - // Module: libserver.so - // Classes count: 231 - // Enums count: 0 - pub mod libserver { - // Parent: None - // Fields count: 1 - // - // Metadata: - // MPropertyCustomEditor - pub mod CRangeFloat { - pub const m_pValue: usize = 0x0; // float32[2] - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MPropertyCustomEditor - pub mod CRangeInt { - pub const m_pValue: usize = 0x0; // int32[2] - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_nameStringableIndex (int32) - pub mod CEntityIdentity { - pub const m_nameStringableIndex: usize = 0x14; // int32 - pub const m_name: usize = 0x18; // CUtlSymbolLarge - pub const m_designerName: usize = 0x20; // CUtlSymbolLarge - pub const m_flags: usize = 0x30; // uint32 - pub const m_worldGroupId: usize = 0x38; // WorldGroupId_t - pub const m_fDataObjectTypes: usize = 0x3C; // uint32 - pub const m_PathIndex: usize = 0x40; // ChangeAccessorFieldPathIndex_t - pub const m_pPrev: usize = 0x58; // CEntityIdentity* - pub const m_pNext: usize = 0x60; // CEntityIdentity* - pub const m_pPrevByClass: usize = 0x68; // CEntityIdentity* - pub const m_pNextByClass: usize = 0x70; // CEntityIdentity* - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_pEntity (CEntityIdentity*) - // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) - pub mod CEntityInstance { - pub const m_iszPrivateVScripts: usize = 0x8; // CUtlSymbolLarge - pub const m_pEntity: usize = 0x10; // CEntityIdentity* - pub const m_CScriptComponent: usize = 0x28; // CScriptComponent* - pub const m_bVisibleinPVS: usize = 0x30; // bool - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_sceneNode (CGameSceneNode) - pub mod CBodyComponentPoint { - pub const m_sceneNode: usize = 0x60; // CGameSceneNode - pub const __m_pChainEntity: usize = 0x1C0; // CNetworkVarChainer - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) - pub mod CBodyComponentSkeletonInstance { - pub const m_skeletonInstance: usize = 0x60; // CSkeletonInstance - pub const __m_pChainEntity: usize = 0x450; // CNetworkVarChainer - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_bvDisabledHitGroups (uint32) - pub mod CHitboxComponent { - pub const m_bvDisabledHitGroups: usize = 0x24; // uint32[1] - } - // Parent: None - // Fields count: 67 - // - // Metadata: - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_SecondaryColor (Color) - // NetworkVarNames: m_flBrightness (float) - // NetworkVarNames: m_flBrightnessScale (float) - // NetworkVarNames: m_flBrightnessMult (float) - // NetworkVarNames: m_flRange (float) - // NetworkVarNames: m_flFalloff (float) - // NetworkVarNames: m_flAttenuation0 (float) - // NetworkVarNames: m_flAttenuation1 (float) - // NetworkVarNames: m_flAttenuation2 (float) - // NetworkVarNames: m_flTheta (float) - // NetworkVarNames: m_flPhi (float) - // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) - // NetworkVarNames: m_nCascades (int) - // NetworkVarNames: m_nCastShadows (int) - // NetworkVarNames: m_nShadowWidth (int) - // NetworkVarNames: m_nShadowHeight (int) - // NetworkVarNames: m_bRenderDiffuse (bool) - // NetworkVarNames: m_nRenderSpecular (int) - // NetworkVarNames: m_bRenderTransmissive (bool) - // NetworkVarNames: m_flOrthoLightWidth (float) - // NetworkVarNames: m_flOrthoLightHeight (float) - // NetworkVarNames: m_nStyle (int) - // NetworkVarNames: m_Pattern (CUtlString) - // NetworkVarNames: m_nCascadeRenderStaticObjects (int) - // NetworkVarNames: m_flShadowCascadeCrossFade (float) - // NetworkVarNames: m_flShadowCascadeDistanceFade (float) - // NetworkVarNames: m_flShadowCascadeDistance0 (float) - // NetworkVarNames: m_flShadowCascadeDistance1 (float) - // NetworkVarNames: m_flShadowCascadeDistance2 (float) - // NetworkVarNames: m_flShadowCascadeDistance3 (float) - // NetworkVarNames: m_nShadowCascadeResolution0 (int) - // NetworkVarNames: m_nShadowCascadeResolution1 (int) - // NetworkVarNames: m_nShadowCascadeResolution2 (int) - // NetworkVarNames: m_nShadowCascadeResolution3 (int) - // NetworkVarNames: m_bUsesBakedShadowing (bool) - // NetworkVarNames: m_nShadowPriority (int) - // NetworkVarNames: m_nBakedShadowIndex (int) - // NetworkVarNames: m_bRenderToCubemaps (bool) - // NetworkVarNames: m_nDirectLight (int) - // NetworkVarNames: m_nIndirectLight (int) - // NetworkVarNames: m_flFadeMinDist (float) - // NetworkVarNames: m_flFadeMaxDist (float) - // NetworkVarNames: m_flShadowFadeMinDist (float) - // NetworkVarNames: m_flShadowFadeMaxDist (float) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bFlicker (bool) - // NetworkVarNames: m_bPrecomputedFieldsValid (bool) - // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) - // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) - // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) - // NetworkVarNames: m_flPrecomputedMaxRange (float) - // NetworkVarNames: m_nFogLightingMode (int) - // NetworkVarNames: m_flFogContributionStength (float) - // NetworkVarNames: m_flNearClipPlane (float) - // NetworkVarNames: m_SkyColor (Color) - // NetworkVarNames: m_flSkyIntensity (float) - // NetworkVarNames: m_SkyAmbientBounce (Color) - // NetworkVarNames: m_bUseSecondaryColor (bool) - // NetworkVarNames: m_bMixedShadows (bool) - // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) - // NetworkVarNames: m_flCapsuleLength (float) - // NetworkVarNames: m_flMinRoughness (float) - pub mod CLightComponent { - pub const __m_pChainEntity: usize = 0x58; // CNetworkVarChainer - pub const m_Color: usize = 0x95; // Color - pub const m_SecondaryColor: usize = 0x99; // Color - pub const m_flBrightness: usize = 0xA0; // float32 - pub const m_flBrightnessScale: usize = 0xA4; // float32 - pub const m_flBrightnessMult: usize = 0xA8; // float32 - pub const m_flRange: usize = 0xAC; // float32 - pub const m_flFalloff: usize = 0xB0; // float32 - pub const m_flAttenuation0: usize = 0xB4; // float32 - pub const m_flAttenuation1: usize = 0xB8; // float32 - pub const m_flAttenuation2: usize = 0xBC; // float32 - pub const m_flTheta: usize = 0xC0; // float32 - pub const m_flPhi: usize = 0xC4; // float32 - pub const m_hLightCookie: usize = 0xC8; // CStrongHandle - pub const m_nCascades: usize = 0xD0; // int32 - pub const m_nCastShadows: usize = 0xD4; // int32 - pub const m_nShadowWidth: usize = 0xD8; // int32 - pub const m_nShadowHeight: usize = 0xDC; // int32 - pub const m_bRenderDiffuse: usize = 0xE0; // bool - pub const m_nRenderSpecular: usize = 0xE4; // int32 - pub const m_bRenderTransmissive: usize = 0xE8; // bool - pub const m_flOrthoLightWidth: usize = 0xEC; // float32 - pub const m_flOrthoLightHeight: usize = 0xF0; // float32 - pub const m_nStyle: usize = 0xF4; // int32 - pub const m_Pattern: usize = 0xF8; // CUtlString - pub const m_nCascadeRenderStaticObjects: usize = 0x100; // int32 - pub const m_flShadowCascadeCrossFade: usize = 0x104; // float32 - pub const m_flShadowCascadeDistanceFade: usize = 0x108; // float32 - pub const m_flShadowCascadeDistance0: usize = 0x10C; // float32 - pub const m_flShadowCascadeDistance1: usize = 0x110; // float32 - pub const m_flShadowCascadeDistance2: usize = 0x114; // float32 - pub const m_flShadowCascadeDistance3: usize = 0x118; // float32 - pub const m_nShadowCascadeResolution0: usize = 0x11C; // int32 - pub const m_nShadowCascadeResolution1: usize = 0x120; // int32 - pub const m_nShadowCascadeResolution2: usize = 0x124; // int32 - pub const m_nShadowCascadeResolution3: usize = 0x128; // int32 - pub const m_bUsesBakedShadowing: usize = 0x12C; // bool - pub const m_nShadowPriority: usize = 0x130; // int32 - pub const m_nBakedShadowIndex: usize = 0x134; // int32 - pub const m_bRenderToCubemaps: usize = 0x138; // bool - pub const m_nDirectLight: usize = 0x13C; // int32 - pub const m_nIndirectLight: usize = 0x140; // int32 - pub const m_flFadeMinDist: usize = 0x144; // float32 - pub const m_flFadeMaxDist: usize = 0x148; // float32 - pub const m_flShadowFadeMinDist: usize = 0x14C; // float32 - pub const m_flShadowFadeMaxDist: usize = 0x150; // float32 - pub const m_bEnabled: usize = 0x154; // bool - pub const m_bFlicker: usize = 0x155; // bool - pub const m_bPrecomputedFieldsValid: usize = 0x156; // bool - pub const m_vPrecomputedBoundsMins: usize = 0x158; // Vector - pub const m_vPrecomputedBoundsMaxs: usize = 0x164; // Vector - pub const m_vPrecomputedOBBOrigin: usize = 0x170; // Vector - pub const m_vPrecomputedOBBAngles: usize = 0x17C; // QAngle - pub const m_vPrecomputedOBBExtent: usize = 0x188; // Vector - pub const m_flPrecomputedMaxRange: usize = 0x194; // float32 - pub const m_nFogLightingMode: usize = 0x198; // int32 - pub const m_flFogContributionStength: usize = 0x19C; // float32 - pub const m_flNearClipPlane: usize = 0x1A0; // float32 - pub const m_SkyColor: usize = 0x1A4; // Color - pub const m_flSkyIntensity: usize = 0x1A8; // float32 - pub const m_SkyAmbientBounce: usize = 0x1AC; // Color - pub const m_bUseSecondaryColor: usize = 0x1B0; // bool - pub const m_bMixedShadows: usize = 0x1B1; // bool - pub const m_flLightStyleStartTime: usize = 0x1B4; // GameTime_t - pub const m_flCapsuleLength: usize = 0x1B8; // float32 - pub const m_flMinRoughness: usize = 0x1BC; // float32 - pub const m_bPvsModifyEntity: usize = 0x1D0; // bool - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MPropertyCustomEditor - pub mod CSkillFloat { - pub const m_pValue: usize = 0x0; // float32[4] - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MPropertyCustomEditor - pub mod CSkillInt { - pub const m_pValue: usize = 0x0; // int32[4] - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSkillDamage { - pub const m_flDamage: usize = 0x0; // CSkillFloat - pub const m_flPhysicsForceDamage: usize = 0x10; // float32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MPropertyCustomEditor - pub mod CRemapFloat { - pub const m_pValue: usize = 0x0; // float32[4] - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - pub mod CBasePlayerControllerAPI { - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: nType (FixAngleSet_t) - // NetworkVarNames: qAngle (QAngle) - // NetworkVarNames: nIndex (uint32) - pub mod ViewAngleServerChange_t { - pub const nType: usize = 0x30; // FixAngleSet_t - pub const qAngle: usize = 0x34; // QAngle - pub const nIndex: usize = 0x40; // uint32 - } - // Parent: None - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CommandToolCommand_t { - pub const m_bEnabled: usize = 0x0; // bool - pub const m_bOpened: usize = 0x1; // bool - pub const m_InternalId: usize = 0x4; // uint32 - pub const m_ShortName: usize = 0x8; // CUtlString - pub const m_ExecMode: usize = 0x10; // CommandExecMode_t - pub const m_SpawnGroup: usize = 0x18; // CUtlString - pub const m_PeriodicExecDelay: usize = 0x20; // float32 - pub const m_SpecType: usize = 0x24; // CommandEntitySpecType_t - pub const m_EntitySpec: usize = 0x28; // CUtlString - pub const m_Commands: usize = 0x30; // CUtlString - pub const m_SetDebugBits: usize = 0x38; // DebugOverlayBits_t - pub const m_ClearDebugBits: usize = 0x40; // DebugOverlayBits_t - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - pub mod CDynamicPropAPI { - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: localSound (Vector) - // NetworkVarNames: soundscapeIndex (int32) - // NetworkVarNames: localBits (uint8) - // NetworkVarNames: soundscapeEntityListIndex (int) - // NetworkVarNames: soundEventHash (uint32) - pub mod audioparams_t { - pub const localSound: usize = 0x8; // Vector[8] - pub const soundscapeIndex: usize = 0x68; // int32 - pub const localBits: usize = 0x6C; // uint8 - pub const soundscapeEntityListIndex: usize = 0x70; // int32 - pub const soundEventHash: usize = 0x74; // uint32 - } - // Parent: None - // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_vecCsViewPunchAngle (QAngle) - // NetworkVarNames: m_nCsViewPunchAngleTick (GameTick_t) - // NetworkVarNames: m_flCsViewPunchAngleTickRatio (float32) - // NetworkVarNames: m_PlayerFog (fogplayerparams_t) - // NetworkVarNames: m_hColorCorrectionCtrl (CHandle) - // NetworkVarNames: m_hViewEntity (CHandle) - // NetworkVarNames: m_hTonemapController (CHandle) - // NetworkVarNames: m_audio (audioparams_t) - // NetworkVarNames: m_PostProcessingVolumes (CHandle) - pub mod CPlayer_CameraServices { - pub const m_vecCsViewPunchAngle: usize = 0x40; // QAngle - pub const m_nCsViewPunchAngleTick: usize = 0x4C; // GameTick_t - pub const m_flCsViewPunchAngleTickRatio: usize = 0x50; // float32 - pub const m_PlayerFog: usize = 0x58; // fogplayerparams_t - pub const m_hColorCorrectionCtrl: usize = 0x98; // CHandle - pub const m_hViewEntity: usize = 0x9C; // CHandle - pub const m_hTonemapController: usize = 0xA0; // CHandle - pub const m_audio: usize = 0xA8; // audioparams_t - pub const m_PostProcessingVolumes: usize = 0x120; // CNetworkUtlVectorBase> - pub const m_flOldPlayerZ: usize = 0x138; // float32 - pub const m_flOldPlayerViewOffsetZ: usize = 0x13C; // float32 - pub const m_hTriggerSoundscapeList: usize = 0x158; // CUtlVector> - } - // Parent: None - // Fields count: 15 - // - // Metadata: - // NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t) - // NetworkVarNames: m_flMaxspeed (float32) - // NetworkVarNames: m_arrForceSubtickMoveWhen (float32) - pub mod CPlayer_MovementServices { - pub const m_nImpulse: usize = 0x40; // int32 - pub const m_nButtons: usize = 0x48; // CInButtonState - pub const m_nQueuedButtonDownMask: usize = 0x68; // uint64 - pub const m_nQueuedButtonChangeMask: usize = 0x70; // uint64 - pub const m_nButtonDoublePressed: usize = 0x78; // uint64 - pub const m_pButtonPressedCmdNumber: usize = 0x80; // uint32[64] - pub const m_nLastCommandNumberProcessed: usize = 0x180; // uint32 - pub const m_nToggleButtonDownMask: usize = 0x188; // uint64 - pub const m_flMaxspeed: usize = 0x198; // float32 - pub const m_arrForceSubtickMoveWhen: usize = 0x19C; // float32[4] - pub const m_flForwardMove: usize = 0x1AC; // float32 - pub const m_flLeftMove: usize = 0x1B0; // float32 - pub const m_flUpMove: usize = 0x1B4; // float32 - pub const m_vecLastMovementImpulses: usize = 0x1B8; // Vector - pub const m_vecOldViewAngles: usize = 0x1C4; // QAngle - } - // Parent: CPlayer_MovementServices - // Fields count: 14 - // - // Metadata: - // NetworkVarNames: m_flFallVelocity (float32) - // NetworkVarNames: m_bInCrouch (bool) - // NetworkVarNames: m_nCrouchState (uint32) - // NetworkVarNames: m_flCrouchTransitionStartTime (GameTime_t) - // NetworkVarNames: m_bDucked (bool) - // NetworkVarNames: m_bDucking (bool) - // NetworkVarNames: m_bInDuckJump (bool) - pub mod CPlayer_MovementServices_Humanoid { - pub const m_flStepSoundTime: usize = 0x1D8; // float32 - pub const m_flFallVelocity: usize = 0x1DC; // float32 - pub const m_bInCrouch: usize = 0x1E0; // bool - pub const m_nCrouchState: usize = 0x1E4; // uint32 - pub const m_flCrouchTransitionStartTime: usize = 0x1E8; // GameTime_t - pub const m_bDucked: usize = 0x1EC; // bool - pub const m_bDucking: usize = 0x1ED; // bool - pub const m_bInDuckJump: usize = 0x1EE; // bool - pub const m_groundNormal: usize = 0x1F0; // Vector - pub const m_flSurfaceFriction: usize = 0x1FC; // float32 - pub const m_surfaceProps: usize = 0x200; // CUtlStringToken - pub const m_nStepside: usize = 0x210; // int32 - pub const m_iTargetVolume: usize = 0x214; // int32 - pub const m_vecSmoothedVelocity: usize = 0x218; // Vector - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_iObserverMode (uint8) - // NetworkVarNames: m_hObserverTarget (CHandle) - pub mod CPlayer_ObserverServices { - pub const m_iObserverMode: usize = 0x40; // uint8 - pub const m_hObserverTarget: usize = 0x44; // CHandle - pub const m_iObserverLastMode: usize = 0x48; // ObserverMode_t - pub const m_bForcedObserverMode: usize = 0x4C; // bool - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_hMyWeapons (CHandle) - // NetworkVarNames: m_hActiveWeapon (CHandle) - // NetworkVarNames: m_hLastWeapon (CHandle) - // NetworkVarNames: m_iAmmo (uint16) - pub mod CPlayer_WeaponServices { - pub const m_hMyWeapons: usize = 0x40; // CNetworkUtlVectorBase> - pub const m_hActiveWeapon: usize = 0x58; // CHandle - pub const m_hLastWeapon: usize = 0x5C; // CHandle - pub const m_iAmmo: usize = 0x60; // uint16[32] - pub const m_bPreventWeaponPickup: usize = 0xA0; // bool - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod AmmoTypeInfo_t { - pub const m_nMaxCarry: usize = 0x10; // int32 - pub const m_nSplashSize: usize = 0x1C; // CRangeInt - pub const m_nFlags: usize = 0x24; // AmmoFlags_t - pub const m_flMass: usize = 0x28; // float32 - pub const m_flSpeed: usize = 0x2C; // CRangeFloat - } - // Parent: CBodyComponentSkeletonInstance - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_animationController (CBaseAnimGraphController) - pub mod CBodyComponentBaseAnimGraph { - pub const m_animationController: usize = 0x478; // CBaseAnimGraphController - pub const __m_pChainEntity: usize = 0x980; // CNetworkVarChainer - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_ID (CUtlStringToken) - // NetworkVarNames: m_Values (Vector4D) - pub mod EntityRenderAttribute_t { - pub const m_ID: usize = 0x30; // CUtlStringToken - pub const m_Values: usize = 0x34; // Vector4D - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_Handle (ModelConfigHandle_t) - // NetworkVarNames: m_Name (string_t) - // NetworkVarNames: m_AssociatedEntities (CHandle) - // NetworkVarNames: m_AssociatedEntityNames (string_t) - pub mod ActiveModelConfig_t { - pub const m_Handle: usize = 0x28; // ModelConfigHandle_t - pub const m_Name: usize = 0x30; // CUtlSymbolLarge - pub const m_AssociatedEntities: usize = 0x38; // CNetworkUtlVectorBase> - pub const m_AssociatedEntityNames: usize = 0x50; // CNetworkUtlVectorBase - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_hOwner (CEntityHandle) - // NetworkVarNames: m_name (CUtlStringToken) - pub mod CGameSceneNodeHandle { - pub const m_hOwner: usize = 0x8; // CEntityHandle - pub const m_name: usize = 0xC; // CUtlStringToken - } - // Parent: None - // Fields count: 32 - // - // Metadata: - // NetworkVarNames: m_hParent (CGameSceneNodeHandle) - // NetworkVarNames: m_vecOrigin (CNetworkOriginCellCoordQuantizedVector) - // NetworkVarNames: m_angRotation (QAngle) - // NetworkVarNames: m_flScale (float) - // NetworkVarNames: m_name (CUtlStringToken) - // NetworkVarNames: m_hierarchyAttachName (CUtlStringToken) - pub mod CGameSceneNode { - pub const m_nodeToWorld: usize = 0x10; // CTransform - pub const m_pOwner: usize = 0x30; // CEntityInstance* - pub const m_pParent: usize = 0x38; // CGameSceneNode* - pub const m_pChild: usize = 0x40; // CGameSceneNode* - pub const m_pNextSibling: usize = 0x48; // CGameSceneNode* - pub const m_hParent: usize = 0x70; // CGameSceneNodeHandle - pub const m_vecOrigin: usize = 0x80; // CNetworkOriginCellCoordQuantizedVector - pub const m_angRotation: usize = 0xB8; // QAngle - pub const m_flScale: usize = 0xC4; // float32 - pub const m_vecAbsOrigin: usize = 0xC8; // Vector - pub const m_angAbsRotation: usize = 0xD4; // QAngle - pub const m_flAbsScale: usize = 0xE0; // float32 - pub const m_nParentAttachmentOrBone: usize = 0xE4; // int16 - pub const m_bDebugAbsOriginChanges: usize = 0xE6; // bool - pub const m_bDormant: usize = 0xE7; // bool - pub const m_bForceParentToBeNetworked: usize = 0xE8; // bool - pub const m_bDirtyHierarchy: usize = 0x0; // bitfield:1 - pub const m_bDirtyBoneMergeInfo: usize = 0x0; // bitfield:1 - pub const m_bNetworkedPositionChanged: usize = 0x0; // bitfield:1 - pub const m_bNetworkedAnglesChanged: usize = 0x0; // bitfield:1 - pub const m_bNetworkedScaleChanged: usize = 0x0; // bitfield:1 - pub const m_bWillBeCallingPostDataUpdate: usize = 0x0; // bitfield:1 - pub const m_bBoneMergeFlex: usize = 0x0; // bitfield:1 - pub const m_nLatchAbsOrigin: usize = 0x0; // bitfield:2 - pub const m_bDirtyBoneMergeBoneToRoot: usize = 0x0; // bitfield:1 - pub const m_nHierarchicalDepth: usize = 0xEB; // uint8 - pub const m_nHierarchyType: usize = 0xEC; // uint8 - pub const m_nDoNotSetAnimTimeInInvalidatePhysicsCount: usize = 0xED; // uint8 - pub const m_name: usize = 0xF0; // CUtlStringToken - pub const m_hierarchyAttachName: usize = 0x140; // CUtlStringToken - pub const m_flZOffset: usize = 0x144; // float32 - pub const m_vRenderOrigin: usize = 0x148; // Vector - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_hSequence (HSequence) - // NetworkVarNames: m_flPrevCycle (float32) - // NetworkVarNames: m_flCycle (float32) - pub mod CNetworkedSequenceOperation { - pub const m_hSequence: usize = 0x8; // HSequence - pub const m_flPrevCycle: usize = 0xC; // float32 - pub const m_flCycle: usize = 0x10; // float32 - pub const m_flWeight: usize = 0x14; // CNetworkedQuantizedFloat - pub const m_bSequenceChangeNetworked: usize = 0x1C; // bool - pub const m_bDiscontinuity: usize = 0x1D; // bool - pub const m_flPrevCycleFromDiscontinuity: usize = 0x20; // float32 - pub const m_flPrevCycleForAnimEventDetection: usize = 0x24; // float32 - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_hModel (HModelStrong) - // NetworkVarNames: m_bClientClothCreationSuppressed (bool) - // NetworkVarNames: m_MeshGroupMask (MeshGroupMask_t) - // NetworkVarNames: m_nIdealMotionType (int8) - pub mod CModelState { - pub const m_hModel: usize = 0xA0; // CStrongHandle - pub const m_ModelName: usize = 0xA8; // CUtlSymbolLarge - pub const m_bClientClothCreationSuppressed: usize = 0xE8; // bool - pub const m_MeshGroupMask: usize = 0x180; // uint64 - pub const m_nIdealMotionType: usize = 0x212; // int8 - pub const m_nForceLOD: usize = 0x213; // int8 - pub const m_nClothUpdateFlags: usize = 0x214; // int8 - } - // Parent: CGameSceneNode - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_modelState (CModelState) - // NetworkVarNames: m_bIsAnimationEnabled (bool) - // NetworkVarNames: m_bUseParentRenderBounds (bool) - // NetworkVarNames: m_materialGroup (CUtlStringToken) - // NetworkVarNames: m_nHitboxSet (uint8) - pub mod CSkeletonInstance { - pub const m_modelState: usize = 0x160; // CModelState - pub const m_bIsAnimationEnabled: usize = 0x380; // bool - pub const m_bUseParentRenderBounds: usize = 0x381; // bool - pub const m_bDisableSolidCollisionsForHierarchy: usize = 0x382; // bool - pub const m_bDirtyMotionType: usize = 0x0; // bitfield:1 - pub const m_bIsGeneratingLatchedParentSpaceState: usize = 0x0; // bitfield:1 - pub const m_materialGroup: usize = 0x384; // CUtlStringToken - pub const m_nHitboxSet: usize = 0x388; // uint8 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_timestamp (GameTime_t) - // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) - pub mod IntervalTimer { - pub const m_timestamp: usize = 0x8; // GameTime_t - pub const m_nWorldGroupId: usize = 0xC; // WorldGroupId_t - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_duration (float32) - // NetworkVarNames: m_timestamp (GameTime_t) - // NetworkVarNames: m_timescale (float32) - // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) - pub mod CountdownTimer { - pub const m_duration: usize = 0x8; // float32 - pub const m_timestamp: usize = 0xC; // GameTime_t - pub const m_timescale: usize = 0x10; // float32 - pub const m_nWorldGroupId: usize = 0x14; // WorldGroupId_t - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_duration (float32) - // NetworkVarNames: m_timestamp (float32) - // NetworkVarNames: m_timescale (float32) - pub mod EngineCountdownTimer { - pub const m_duration: usize = 0x8; // float32 - pub const m_timestamp: usize = 0xC; // float32 - pub const m_timescale: usize = 0x10; // float32 - } - // Parent: IntervalTimer - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_flValues (float) - // NetworkVarNames: m_nValueCounts (int) - // NetworkVarNames: m_nBucketCount (int) - // NetworkVarNames: m_flInterval (float) - // NetworkVarNames: m_flFinalValue (float) - // NetworkVarNames: m_nCompressionType (TimelineCompression_t) - // NetworkVarNames: m_bStopped (bool) - pub mod CTimeline { - pub const m_flValues: usize = 0x10; // float32[64] - pub const m_nValueCounts: usize = 0x110; // int32[64] - pub const m_nBucketCount: usize = 0x210; // int32 - pub const m_flInterval: usize = 0x214; // float32 - pub const m_flFinalValue: usize = 0x218; // float32 - pub const m_nCompressionType: usize = 0x21C; // TimelineCompression_t - pub const m_bStopped: usize = 0x220; // bool - } - // Parent: None - // Fields count: 24 - // - // Metadata: - // NetworkVarNames: m_PredNetBoolVariables (uint32) - // NetworkVarNames: m_PredNetByteVariables (byte) - // NetworkVarNames: m_PredNetUInt16Variables (uint16) - // NetworkVarNames: m_PredNetIntVariables (int32) - // NetworkVarNames: m_PredNetUInt32Variables (uint32) - // NetworkVarNames: m_PredNetUInt64Variables (uint64) - // NetworkVarNames: m_PredNetFloatVariables (float) - // NetworkVarNames: m_PredNetVectorVariables (Vector) - // NetworkVarNames: m_PredNetQuaternionVariables (Quaternion) - // NetworkVarNames: m_PredNetGlobalSymbolVariables (CGlobalSymbol) - // NetworkVarNames: m_OwnerOnlyPredNetBoolVariables (uint32) - // NetworkVarNames: m_OwnerOnlyPredNetByteVariables (byte) - // NetworkVarNames: m_OwnerOnlyPredNetUInt16Variables (uint16) - // NetworkVarNames: m_OwnerOnlyPredNetIntVariables (int32) - // NetworkVarNames: m_OwnerOnlyPredNetUInt32Variables (uint32) - // NetworkVarNames: m_OwnerOnlyPredNetUInt64Variables (uint64) - // NetworkVarNames: m_OwnerOnlyPredNetFloatVariables (float) - // NetworkVarNames: m_OwnerOnlyPredNetVectorVariables (Vector) - // NetworkVarNames: m_OwnerOnlyPredNetQuaternionVariables (Quaternion) - // NetworkVarNames: m_OwnerOnlyPredNetGlobalSymbolVariables (CGlobalSymbol) - // NetworkVarNames: m_nBoolVariablesCount (int) - // NetworkVarNames: m_nOwnerOnlyBoolVariablesCount (int) - // NetworkVarNames: m_nRandomSeedOffset (int) - // NetworkVarNames: m_flLastTeleportTime (float) - pub mod CAnimGraphNetworkedVariables { - pub const m_PredNetBoolVariables: usize = 0x8; // CNetworkUtlVectorBase - pub const m_PredNetByteVariables: usize = 0x20; // CNetworkUtlVectorBase - pub const m_PredNetUInt16Variables: usize = 0x38; // CNetworkUtlVectorBase - pub const m_PredNetIntVariables: usize = 0x50; // CNetworkUtlVectorBase - pub const m_PredNetUInt32Variables: usize = 0x68; // CNetworkUtlVectorBase - pub const m_PredNetUInt64Variables: usize = 0x80; // CNetworkUtlVectorBase - pub const m_PredNetFloatVariables: usize = 0x98; // CNetworkUtlVectorBase - pub const m_PredNetVectorVariables: usize = 0xB0; // CNetworkUtlVectorBase - pub const m_PredNetQuaternionVariables: usize = 0xC8; // CNetworkUtlVectorBase - pub const m_PredNetGlobalSymbolVariables: usize = 0xE0; // CNetworkUtlVectorBase - pub const m_OwnerOnlyPredNetBoolVariables: usize = 0xF8; // CNetworkUtlVectorBase - pub const m_OwnerOnlyPredNetByteVariables: usize = 0x110; // CNetworkUtlVectorBase - pub const m_OwnerOnlyPredNetUInt16Variables: usize = 0x128; // CNetworkUtlVectorBase - pub const m_OwnerOnlyPredNetIntVariables: usize = 0x140; // CNetworkUtlVectorBase - pub const m_OwnerOnlyPredNetUInt32Variables: usize = 0x158; // CNetworkUtlVectorBase - pub const m_OwnerOnlyPredNetUInt64Variables: usize = 0x170; // CNetworkUtlVectorBase - pub const m_OwnerOnlyPredNetFloatVariables: usize = 0x188; // CNetworkUtlVectorBase - pub const m_OwnerOnlyPredNetVectorVariables: usize = 0x1A0; // CNetworkUtlVectorBase - pub const m_OwnerOnlyPredNetQuaternionVariables: usize = 0x1B8; // CNetworkUtlVectorBase - pub const m_OwnerOnlyPredNetGlobalSymbolVariables: usize = 0x1D0; // CNetworkUtlVectorBase - pub const m_nBoolVariablesCount: usize = 0x1E8; // int32 - pub const m_nOwnerOnlyBoolVariablesCount: usize = 0x1EC; // int32 - pub const m_nRandomSeedOffset: usize = 0x1F0; // int32 - pub const m_flLastTeleportTime: usize = 0x1F4; // float32 - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPropertyCustomFGDType - pub mod CFootstepTableHandle { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - pub mod CBaseEntityAPI { - } - // Parent: None - // Fields count: 16 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CGameScriptedMoveData { - pub const m_vAccumulatedRootMotion: usize = 0x0; // Vector - pub const m_vDest: usize = 0xC; // Vector - pub const m_vSrc: usize = 0x18; // Vector - pub const m_angSrc: usize = 0x24; // QAngle - pub const m_angDst: usize = 0x30; // QAngle - pub const m_angCurrent: usize = 0x3C; // QAngle - pub const m_flAngRate: usize = 0x48; // float32 - pub const m_flDuration: usize = 0x4C; // float32 - pub const m_flStartTime: usize = 0x50; // GameTime_t - pub const m_bActive: usize = 0x54; // bool - pub const m_bTeleportOnEnd: usize = 0x55; // bool - pub const m_bIgnoreRotation: usize = 0x56; // bool - pub const m_nType: usize = 0x58; // ScriptedMoveType_t - pub const m_bSuccess: usize = 0x5C; // bool - pub const m_nForcedCrouchState: usize = 0x60; // ForcedCrouchState_t - pub const m_bIgnoreCollisions: usize = 0x64; // bool - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - pub mod CTakeDamageInfoAPI { - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag - pub mod CPulseGraphInstance_ServerEntity { - pub const m_pComponent: usize = 0xD8; // CPulseGraphComponentBase* - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - // MPropertyFriendlyName - // MPropertyDescription - pub mod CPulseServerFuncs { - } - // Parent: CPulseCell_BaseFlow - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPropertyDescription - pub mod CPulseCell_SoundEventStart { - pub const m_Type: usize = 0x48; // SoundEventStartType_t - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - // MPropertyFriendlyName - // MPropertyDescription - pub mod CPulseServerFuncs_Sounds { - } - // Parent: CPulseCell_BaseYieldingInflow - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_Outflow_PlaySceneBase { - pub const m_OnFinished: usize = 0x48; // CPulse_ResumePoint - pub const m_OnCanceled: usize = 0x58; // CPulse_ResumePoint - pub const m_Triggers: usize = 0x68; // CUtlVector - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod PulseScriptedSequenceData_t { - pub const m_nActorID: usize = 0x0; // int32 - pub const m_szPreIdleSequence: usize = 0x8; // CUtlString - pub const m_szEntrySequence: usize = 0x10; // CUtlString - pub const m_szSequence: usize = 0x18; // CUtlString - pub const m_szExitSequence: usize = 0x20; // CUtlString - pub const m_bLoopPreIdleSequence: usize = 0x28; // bool - pub const m_bLoopActionSequence: usize = 0x29; // bool - pub const m_bLoopPostIdleSequence: usize = 0x2A; // bool - pub const m_bIgnoreLookAt: usize = 0x2B; // bool - } - // Parent: CEntityInstance - // Fields count: 75 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // NetworkVarNames: m_CBodyComponent (CBodyComponent::Storage_t) - // NetworkVarNames: m_iHealth (int32) - // NetworkVarNames: m_iMaxHealth (int32) - // NetworkVarNames: m_lifeState (uint8) - // NetworkVarNames: m_bTakesDamage (bool) - // NetworkVarNames: m_nTakeDamageFlags (TakeDamageFlags_t) - // NetworkVarNames: m_bIsPlatform (bool) - // NetworkVarNames: m_MoveCollide (MoveCollide_t) - // NetworkVarNames: m_MoveType (MoveType_t) - // NetworkVarNames: m_nSubclassID (EntitySubclassID_t) - // NetworkVarNames: m_flAnimTime (float32) - // NetworkVarNames: m_flSimulationTime (float32) - // NetworkVarNames: m_flCreateTime (GameTime_t) - // NetworkVarNames: m_bClientSideRagdoll (bool) - // NetworkVarNames: m_ubInterpolationFrame (uint8) - // NetworkVarNames: m_iTeamNum (uint8) - // NetworkVarNames: m_spawnflags (uint32) - // NetworkVarNames: m_nNextThinkTick (GameTick_t) - // NetworkVarNames: m_fFlags (uint32) - // NetworkVarNames: m_vecVelocity (CNetworkVelocityVector) - // NetworkVarNames: m_vecBaseVelocity (Vector) - // NetworkVarNames: m_hEffectEntity (CHandle) - // NetworkVarNames: m_hOwnerEntity (CHandle) - // NetworkVarNames: m_fEffects (uint32) - // NetworkVarNames: m_hGroundEntity (CHandle) - // NetworkVarNames: m_flFriction (float32) - // NetworkVarNames: m_flElasticity (float32) - // NetworkVarNames: m_flGravityScale (float32) - // NetworkVarNames: m_flTimeScale (float32) - // NetworkVarNames: m_flWaterLevel (float) - // NetworkVarNames: m_bAnimatedEveryTick (bool) - // NetworkVarNames: m_flNavIgnoreUntilTime (GameTime_t) - pub mod CBaseEntity { - pub const m_CBodyComponent: usize = 0x38; // CBodyComponent* - pub const m_NetworkTransmitComponent: usize = 0x40; // CNetworkTransmitComponent - pub const m_aThinkFunctions: usize = 0x4F0; // CUtlVector - pub const m_iCurrentThinkContext: usize = 0x508; // int32 - pub const m_nLastThinkTick: usize = 0x50C; // GameTick_t - pub const m_nDisableContextThinkStartTick: usize = 0x510; // GameTick_t - pub const m_isSteadyState: usize = 0x520; // CBitVec<64> - pub const m_lastNetworkChange: usize = 0x528; // float32 - pub const m_ResponseContexts: usize = 0x540; // CUtlVector - pub const m_iszResponseContext: usize = 0x558; // CUtlSymbolLarge - pub const m_iHealth: usize = 0x5A0; // int32 - pub const m_iMaxHealth: usize = 0x5A4; // int32 - pub const m_lifeState: usize = 0x5A8; // uint8 - pub const m_flDamageAccumulator: usize = 0x5AC; // float32 - pub const m_bTakesDamage: usize = 0x5B0; // bool - pub const m_nTakeDamageFlags: usize = 0x5B4; // TakeDamageFlags_t - pub const m_bIsPlatform: usize = 0x5B8; // bool - pub const m_MoveCollide: usize = 0x5BA; // MoveCollide_t - pub const m_MoveType: usize = 0x5BB; // MoveType_t - pub const m_nActualMoveType: usize = 0x5BC; // MoveType_t - pub const m_nWaterTouch: usize = 0x5BD; // uint8 - pub const m_nSlimeTouch: usize = 0x5BE; // uint8 - pub const m_bRestoreInHierarchy: usize = 0x5BF; // bool - pub const m_target: usize = 0x5C0; // CUtlSymbolLarge - pub const m_hDamageFilter: usize = 0x5C8; // CHandle - pub const m_iszDamageFilterName: usize = 0x5D0; // CUtlSymbolLarge - pub const m_flMoveDoneTime: usize = 0x5D8; // float32 - pub const m_nSubclassID: usize = 0x5DC; // CUtlStringToken - pub const m_flAnimTime: usize = 0x5E8; // float32 - pub const m_flSimulationTime: usize = 0x5EC; // float32 - pub const m_flCreateTime: usize = 0x5F0; // GameTime_t - pub const m_bClientSideRagdoll: usize = 0x5F4; // bool - pub const m_ubInterpolationFrame: usize = 0x5F5; // uint8 - pub const m_vPrevVPhysicsUpdatePos: usize = 0x5F8; // Vector - pub const m_iTeamNum: usize = 0x604; // uint8 - pub const m_iGlobalname: usize = 0x608; // CUtlSymbolLarge - pub const m_iSentToClients: usize = 0x610; // int32 - pub const m_flSpeed: usize = 0x614; // float32 - pub const m_sUniqueHammerID: usize = 0x618; // CUtlString - pub const m_spawnflags: usize = 0x620; // uint32 - pub const m_nNextThinkTick: usize = 0x624; // GameTick_t - pub const m_nSimulationTick: usize = 0x628; // int32 - pub const m_OnKilled: usize = 0x630; // CEntityIOOutput - pub const m_fFlags: usize = 0x658; // uint32 - pub const m_vecAbsVelocity: usize = 0x65C; // Vector - pub const m_vecVelocity: usize = 0x668; // CNetworkVelocityVector - pub const m_vecBaseVelocity: usize = 0x698; // Vector - pub const m_nPushEnumCount: usize = 0x6A4; // int32 - pub const m_pCollision: usize = 0x6A8; // CCollisionProperty* - pub const m_hEffectEntity: usize = 0x6B0; // CHandle - pub const m_hOwnerEntity: usize = 0x6B4; // CHandle - pub const m_fEffects: usize = 0x6B8; // uint32 - pub const m_hGroundEntity: usize = 0x6BC; // CHandle - pub const m_flFriction: usize = 0x6C0; // float32 - pub const m_flElasticity: usize = 0x6C4; // float32 - pub const m_flGravityScale: usize = 0x6C8; // float32 - pub const m_flTimeScale: usize = 0x6CC; // float32 - pub const m_flWaterLevel: usize = 0x6D0; // float32 - pub const m_bAnimatedEveryTick: usize = 0x6D4; // bool - pub const m_bDisableLowViolence: usize = 0x6D5; // bool - pub const m_nWaterType: usize = 0x6D6; // uint8 - pub const m_iEFlags: usize = 0x6D8; // int32 - pub const m_OnUser1: usize = 0x6E0; // CEntityIOOutput - pub const m_OnUser2: usize = 0x708; // CEntityIOOutput - pub const m_OnUser3: usize = 0x730; // CEntityIOOutput - pub const m_OnUser4: usize = 0x758; // CEntityIOOutput - pub const m_iInitialTeamNum: usize = 0x780; // int32 - pub const m_flNavIgnoreUntilTime: usize = 0x784; // GameTime_t - pub const m_vecAngVelocity: usize = 0x788; // QAngle - pub const m_bNetworkQuantizeOriginAndAngles: usize = 0x794; // bool - pub const m_bLagCompensate: usize = 0x795; // bool - pub const m_flOverriddenFriction: usize = 0x798; // float32 - pub const m_pBlocker: usize = 0x79C; // CHandle - pub const m_flLocalTime: usize = 0x7A0; // float32 - pub const m_flVPhysicsUpdateLocalTime: usize = 0x7A4; // float32 - } - // Parent: CBaseEntity - // Fields count: 17 - // - // Metadata: - // MNetworkIncludeByUserGroup - // NetworkVarNames: m_flFadeInDuration (float32) - // NetworkVarNames: m_flFadeOutDuration (float32) - // NetworkVarNames: m_flMaxWeight (float32) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bMaster (bool) - // NetworkVarNames: m_bClientSide (bool) - // NetworkVarNames: m_bExclusive (bool) - // NetworkVarNames: m_MinFalloff (float32) - // NetworkVarNames: m_MaxFalloff (float32) - // NetworkVarNames: m_flCurWeight (float32) - // NetworkVarNames: m_netlookupFilename (char) - pub mod CColorCorrection { - pub const m_flFadeInDuration: usize = 0x7A8; // float32 - pub const m_flFadeOutDuration: usize = 0x7AC; // float32 - pub const m_flStartFadeInWeight: usize = 0x7B0; // float32 - pub const m_flStartFadeOutWeight: usize = 0x7B4; // float32 - pub const m_flTimeStartFadeIn: usize = 0x7B8; // GameTime_t - pub const m_flTimeStartFadeOut: usize = 0x7BC; // GameTime_t - pub const m_flMaxWeight: usize = 0x7C0; // float32 - pub const m_bStartDisabled: usize = 0x7C4; // bool - pub const m_bEnabled: usize = 0x7C5; // bool - pub const m_bMaster: usize = 0x7C6; // bool - pub const m_bClientSide: usize = 0x7C7; // bool - pub const m_bExclusive: usize = 0x7C8; // bool - pub const m_MinFalloff: usize = 0x7CC; // float32 - pub const m_MaxFalloff: usize = 0x7D0; // float32 - pub const m_flCurWeight: usize = 0x7D4; // float32 - pub const m_netlookupFilename: usize = 0x7D8; // char[512] - pub const m_lookupFilename: usize = 0x9D8; // CUtlSymbolLarge - } - // Parent: CBaseEntity - // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_hEntAttached (CHandle) - // NetworkVarNames: m_bCheapEffect (bool) - pub mod CEntityFlame { - pub const m_hEntAttached: usize = 0x7A8; // CHandle - pub const m_bCheapEffect: usize = 0x7AC; // bool - pub const m_flSize: usize = 0x7B0; // float32 - pub const m_bUseHitboxes: usize = 0x7B4; // bool - pub const m_iNumHitboxFires: usize = 0x7B8; // int32 - pub const m_flHitboxFireScale: usize = 0x7BC; // float32 - pub const m_flLifetime: usize = 0x7C0; // GameTime_t - pub const m_hAttacker: usize = 0x7C4; // CHandle - pub const m_iDangerSound: usize = 0x7C8; // int32 - pub const m_flDirectDamagePerSecond: usize = 0x7CC; // float32 - pub const m_iCustomDamageType: usize = 0x7D0; // int32 - } - // Parent: CBaseEntity - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_flScale (float32) - // NetworkVarNames: m_flStartScale (float32) - // NetworkVarNames: m_flScaleTime (float32) - // NetworkVarNames: m_nFlags (uint32) - pub mod CBaseFire { - pub const m_flScale: usize = 0x7A8; // float32 - pub const m_flStartScale: usize = 0x7AC; // float32 - pub const m_flScaleTime: usize = 0x7B0; // float32 - pub const m_nFlags: usize = 0x7B4; // uint32 - } - // Parent: CBaseFire - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_nFlameModelIndex (int32) - // NetworkVarNames: m_nFlameFromAboveModelIndex (int32) - pub mod CFireSmoke { - pub const m_nFlameModelIndex: usize = 0x7B8; // int32 - pub const m_nFlameFromAboveModelIndex: usize = 0x7BC; // int32 - } - // Parent: CBaseEntity - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_skyboxData (sky3dparams_t) - // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) - pub mod CSkyCamera { - pub const m_skyboxData: usize = 0x7A8; // sky3dparams_t - pub const m_skyboxSlotToken: usize = 0x838; // CUtlStringToken - pub const m_bUseAngles: usize = 0x83C; // bool - pub const m_pNext: usize = 0x840; // CSkyCamera* - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CNavLinkAnimgraphVar { - pub const m_strAnimgraphVar: usize = 0x0; // CUtlString - pub const m_unAlignmentDegrees: usize = 0x8; // uint32 - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_nInteractsAs (uint64) - // NetworkVarNames: m_nInteractsWith (uint64) - // NetworkVarNames: m_nInteractsExclude (uint64) - // NetworkVarNames: m_nEntityId (uint32) - // NetworkVarNames: m_nOwnerId (uint32) - // NetworkVarNames: m_nHierarchyId (uint16) - // NetworkVarNames: m_nCollisionGroup (uint8) - // NetworkVarNames: m_nCollisionFunctionMask (uint8) - pub mod VPhysicsCollisionAttribute_t { - pub const m_nInteractsAs: usize = 0x8; // uint64 - pub const m_nInteractsWith: usize = 0x10; // uint64 - pub const m_nInteractsExclude: usize = 0x18; // uint64 - pub const m_nEntityId: usize = 0x20; // uint32 - pub const m_nOwnerId: usize = 0x24; // uint32 - pub const m_nHierarchyId: usize = 0x28; // uint16 - pub const m_nCollisionGroup: usize = 0x2A; // uint8 - pub const m_nCollisionFunctionMask: usize = 0x2B; // uint8 - } - // Parent: None - // Fields count: 17 - // - // Metadata: - // NetworkVarNames: m_collisionAttribute (VPhysicsCollisionAttribute_t) - // NetworkVarNames: m_vecMins (Vector) - // NetworkVarNames: m_vecMaxs (Vector) - // NetworkVarNames: m_usSolidFlags (uint8) - // NetworkVarNames: m_nSolidType (SolidType_t) - // NetworkVarNames: m_triggerBloat (uint8) - // NetworkVarNames: m_nSurroundType (SurroundingBoundsType_t) - // NetworkVarNames: m_CollisionGroup (uint8) - // NetworkVarNames: m_nEnablePhysics (uint8) - // NetworkVarNames: m_vecSpecifiedSurroundingMins (Vector) - // NetworkVarNames: m_vecSpecifiedSurroundingMaxs (Vector) - // NetworkVarNames: m_vCapsuleCenter1 (Vector) - // NetworkVarNames: m_vCapsuleCenter2 (Vector) - // NetworkVarNames: m_flCapsuleRadius (float) - pub mod CCollisionProperty { - pub const m_collisionAttribute: usize = 0x10; // VPhysicsCollisionAttribute_t - pub const m_vecMins: usize = 0x40; // Vector - pub const m_vecMaxs: usize = 0x4C; // Vector - pub const m_usSolidFlags: usize = 0x5A; // uint8 - pub const m_nSolidType: usize = 0x5B; // SolidType_t - pub const m_triggerBloat: usize = 0x5C; // uint8 - pub const m_nSurroundType: usize = 0x5D; // SurroundingBoundsType_t - pub const m_CollisionGroup: usize = 0x5E; // uint8 - pub const m_nEnablePhysics: usize = 0x5F; // uint8 - pub const m_flBoundingRadius: usize = 0x60; // float32 - pub const m_vecSpecifiedSurroundingMins: usize = 0x64; // Vector - pub const m_vecSpecifiedSurroundingMaxs: usize = 0x70; // Vector - pub const m_vecSurroundingMaxs: usize = 0x7C; // Vector - pub const m_vecSurroundingMins: usize = 0x88; // Vector - pub const m_vCapsuleCenter1: usize = 0x94; // Vector - pub const m_vCapsuleCenter2: usize = 0xA0; // Vector - pub const m_flCapsuleRadius: usize = 0xAC; // float32 - } - // Parent: None - // Fields count: 21 - // - // Metadata: - // NetworkVarNames: m_vOrigin (Vector) - // NetworkVarNames: m_vStart (Vector) - // NetworkVarNames: m_vNormal (Vector) - // NetworkVarNames: m_vAngles (QAngle) - // NetworkVarNames: m_hEntity (CEntityHandle) - // NetworkVarNames: m_hOtherEntity (CEntityHandle) - // NetworkVarNames: m_flScale (float32) - // NetworkVarNames: m_flMagnitude (float32) - // NetworkVarNames: m_flRadius (float32) - // NetworkVarNames: m_nSurfaceProp (CUtlStringToken) - // NetworkVarNames: m_nEffectIndex (HParticleSystemDefinition) - // NetworkVarNames: m_nDamageType (uint32) - // NetworkVarNames: m_nPenetrate (uint8) - // NetworkVarNames: m_nMaterial (uint16) - // NetworkVarNames: m_nHitBox (uint16) - // NetworkVarNames: m_nColor (uint8) - // NetworkVarNames: m_fFlags (uint8) - // NetworkVarNames: m_nAttachmentIndex (AttachmentHandle_t) - // NetworkVarNames: m_nAttachmentName (CUtlStringToken) - // NetworkVarNames: m_iEffectName (uint16) - // NetworkVarNames: m_nExplosionType (uint8) - pub mod CEffectData { - pub const m_vOrigin: usize = 0x8; // Vector - pub const m_vStart: usize = 0x14; // Vector - pub const m_vNormal: usize = 0x20; // Vector - pub const m_vAngles: usize = 0x2C; // QAngle - pub const m_hEntity: usize = 0x38; // CEntityHandle - pub const m_hOtherEntity: usize = 0x3C; // CEntityHandle - pub const m_flScale: usize = 0x40; // float32 - pub const m_flMagnitude: usize = 0x44; // float32 - pub const m_flRadius: usize = 0x48; // float32 - pub const m_nSurfaceProp: usize = 0x4C; // CUtlStringToken - pub const m_nEffectIndex: usize = 0x50; // CWeakHandle - pub const m_nDamageType: usize = 0x58; // uint32 - pub const m_nPenetrate: usize = 0x5C; // uint8 - pub const m_nMaterial: usize = 0x5E; // uint16 - pub const m_nHitBox: usize = 0x60; // uint16 - pub const m_nColor: usize = 0x62; // uint8 - pub const m_fFlags: usize = 0x63; // uint8 - pub const m_nAttachmentIndex: usize = 0x64; // AttachmentHandle_t - pub const m_nAttachmentName: usize = 0x68; // CUtlStringToken - pub const m_iEffectName: usize = 0x6C; // uint16 - pub const m_nExplosionType: usize = 0x6E; // uint8 - } - // Parent: CBaseEntity - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_flFadeStartDist (float32) - // NetworkVarNames: m_flFadeEndDist (float32) - pub mod CEnvDetailController { - pub const m_flFadeStartDist: usize = 0x7A8; // float32 - pub const m_flFadeEndDist: usize = 0x7AC; // float32 - } - // Parent: None - // Fields count: 31 - // - // Metadata: - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_iWindSeed (uint32) - // NetworkVarNames: m_iMinWind (uint16) - // NetworkVarNames: m_iMaxWind (uint16) - // NetworkVarNames: m_windRadius (int32) - // NetworkVarNames: m_iMinGust (uint16) - // NetworkVarNames: m_iMaxGust (uint16) - // NetworkVarNames: m_flMinGustDelay (float32) - // NetworkVarNames: m_flMaxGustDelay (float32) - // NetworkVarNames: m_flGustDuration (float32) - // NetworkVarNames: m_iGustDirChange (uint16) - // NetworkVarNames: m_location (Vector) - // NetworkVarNames: m_iInitialWindDir (uint16) - // NetworkVarNames: m_flInitialWindSpeed (float32) - pub mod CEnvWindShared { - pub const m_flStartTime: usize = 0x8; // GameTime_t - pub const m_iWindSeed: usize = 0xC; // uint32 - pub const m_iMinWind: usize = 0x10; // uint16 - pub const m_iMaxWind: usize = 0x12; // uint16 - pub const m_windRadius: usize = 0x14; // int32 - pub const m_iMinGust: usize = 0x18; // uint16 - pub const m_iMaxGust: usize = 0x1A; // uint16 - pub const m_flMinGustDelay: usize = 0x1C; // float32 - pub const m_flMaxGustDelay: usize = 0x20; // float32 - pub const m_flGustDuration: usize = 0x24; // float32 - pub const m_iGustDirChange: usize = 0x28; // uint16 - pub const m_location: usize = 0x2C; // Vector - pub const m_iszGustSound: usize = 0x38; // int32 - pub const m_iWindDir: usize = 0x3C; // int32 - pub const m_flWindSpeed: usize = 0x40; // float32 - pub const m_currentWindVector: usize = 0x44; // Vector - pub const m_CurrentSwayVector: usize = 0x50; // Vector - pub const m_PrevSwayVector: usize = 0x5C; // Vector - pub const m_iInitialWindDir: usize = 0x68; // uint16 - pub const m_flInitialWindSpeed: usize = 0x6C; // float32 - pub const m_OnGustStart: usize = 0x70; // CEntityIOOutput - pub const m_OnGustEnd: usize = 0x98; // CEntityIOOutput - pub const m_flVariationTime: usize = 0xC0; // GameTime_t - pub const m_flSwayTime: usize = 0xC4; // GameTime_t - pub const m_flSimTime: usize = 0xC8; // GameTime_t - pub const m_flSwitchTime: usize = 0xCC; // GameTime_t - pub const m_flAveWindSpeed: usize = 0xD0; // float32 - pub const m_bGusting: usize = 0xD4; // bool - pub const m_flWindAngleVariation: usize = 0xD8; // float32 - pub const m_flWindSpeedVariation: usize = 0xDC; // float32 - pub const m_iEntIndex: usize = 0xE0; // CEntityIndex - } - // Parent: None - // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_nModelID (int32) - // NetworkVarNames: m_hMaterial (HMaterialStrong) - // NetworkVarNames: m_solid (ShardSolid_t) - // NetworkVarNames: m_ShatterPanelMode (ShatterPanelMode) - // NetworkVarNames: m_vecPanelSize (Vector2D) - // NetworkVarNames: m_vecStressPositionA (Vector2D) - // NetworkVarNames: m_vecStressPositionB (Vector2D) - // NetworkVarNames: m_vecPanelVertices (Vector2D) - // NetworkVarNames: m_flGlassHalfThickness (float) - // NetworkVarNames: m_bHasParent (bool) - // NetworkVarNames: m_bParentFrozen (bool) - // NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken) - pub mod shard_model_desc_t { - pub const m_nModelID: usize = 0x8; // int32 - pub const m_hMaterial: usize = 0x10; // CStrongHandle - pub const m_solid: usize = 0x18; // ShardSolid_t - pub const m_ShatterPanelMode: usize = 0x19; // ShatterPanelMode - pub const m_vecPanelSize: usize = 0x1C; // Vector2D - pub const m_vecStressPositionA: usize = 0x24; // Vector2D - pub const m_vecStressPositionB: usize = 0x2C; // Vector2D - pub const m_vecPanelVertices: usize = 0x38; // CNetworkUtlVectorBase - pub const m_flGlassHalfThickness: usize = 0x50; // float32 - pub const m_bHasParent: usize = 0x54; // bool - pub const m_bParentFrozen: usize = 0x55; // bool - pub const m_SurfacePropStringToken: usize = 0x58; // CUtlStringToken - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_iGlowType (int32) - // NetworkVarNames: m_iGlowTeam (int32) - // NetworkVarNames: m_nGlowRange (int32) - // NetworkVarNames: m_nGlowRangeMin (int32) - // NetworkVarNames: m_glowColorOverride (Color) - // NetworkVarNames: m_bFlashing (bool) - // NetworkVarNames: m_flGlowTime (float) - // NetworkVarNames: m_flGlowStartTime (float) - // NetworkVarNames: m_bEligibleForScreenHighlight (bool) - pub mod CGlowProperty { - pub const m_fGlowColor: usize = 0x8; // Vector - pub const m_iGlowType: usize = 0x30; // int32 - pub const m_iGlowTeam: usize = 0x34; // int32 - pub const m_nGlowRange: usize = 0x38; // int32 - pub const m_nGlowRangeMin: usize = 0x3C; // int32 - pub const m_glowColorOverride: usize = 0x40; // Color - pub const m_bFlashing: usize = 0x44; // bool - pub const m_flGlowTime: usize = 0x48; // float32 - pub const m_flGlowStartTime: usize = 0x4C; // float32 - pub const m_bEligibleForScreenHighlight: usize = 0x50; // bool - pub const m_bGlowing: usize = 0x51; // bool - } - // Parent: None - // Fields count: 25 - // - // Metadata: - // NetworkVarNames: dirPrimary (Vector) - // NetworkVarNames: colorPrimary (Color) - // NetworkVarNames: colorSecondary (Color) - // NetworkVarNames: colorPrimaryLerpTo (Color) - // NetworkVarNames: colorSecondaryLerpTo (Color) - // NetworkVarNames: start (float32) - // NetworkVarNames: end (float32) - // NetworkVarNames: farz (float32) - // NetworkVarNames: maxdensity (float32) - // NetworkVarNames: exponent (float32) - // NetworkVarNames: HDRColorScale (float32) - // NetworkVarNames: skyboxFogFactor (float32) - // NetworkVarNames: skyboxFogFactorLerpTo (float32) - // NetworkVarNames: startLerpTo (float32) - // NetworkVarNames: endLerpTo (float32) - // NetworkVarNames: maxdensityLerpTo (float32) - // NetworkVarNames: lerptime (GameTime_t) - // NetworkVarNames: duration (float32) - // NetworkVarNames: blendtobackground (float32) - // NetworkVarNames: scattering (float32) - // NetworkVarNames: locallightscale (float32) - // NetworkVarNames: enable (bool) - // NetworkVarNames: blend (bool) - // NetworkVarNames: m_bNoReflectionFog (bool) - pub mod fogparams_t { - pub const dirPrimary: usize = 0x8; // Vector - pub const colorPrimary: usize = 0x14; // Color - pub const colorSecondary: usize = 0x18; // Color - pub const colorPrimaryLerpTo: usize = 0x1C; // Color - pub const colorSecondaryLerpTo: usize = 0x20; // Color - pub const start: usize = 0x24; // float32 - pub const end: usize = 0x28; // float32 - pub const farz: usize = 0x2C; // float32 - pub const maxdensity: usize = 0x30; // float32 - pub const exponent: usize = 0x34; // float32 - pub const HDRColorScale: usize = 0x38; // float32 - pub const skyboxFogFactor: usize = 0x3C; // float32 - pub const skyboxFogFactorLerpTo: usize = 0x40; // float32 - pub const startLerpTo: usize = 0x44; // float32 - pub const endLerpTo: usize = 0x48; // float32 - pub const maxdensityLerpTo: usize = 0x4C; // float32 - pub const lerptime: usize = 0x50; // GameTime_t - pub const duration: usize = 0x54; // float32 - pub const blendtobackground: usize = 0x58; // float32 - pub const scattering: usize = 0x5C; // float32 - pub const locallightscale: usize = 0x60; // float32 - pub const enable: usize = 0x64; // bool - pub const blend: usize = 0x65; // bool - pub const m_bNoReflectionFog: usize = 0x66; // bool - pub const m_bPadding: usize = 0x67; // bool - } - // Parent: None - // Fields count: 14 - // - // Metadata: - // NetworkVarNames: m_hCtrl (CHandle) - pub mod fogplayerparams_t { - pub const m_hCtrl: usize = 0x8; // CHandle - pub const m_flTransitionTime: usize = 0xC; // float32 - pub const m_OldColor: usize = 0x10; // Color - pub const m_flOldStart: usize = 0x14; // float32 - pub const m_flOldEnd: usize = 0x18; // float32 - pub const m_flOldMaxDensity: usize = 0x1C; // float32 - pub const m_flOldHDRColorScale: usize = 0x20; // float32 - pub const m_flOldFarZ: usize = 0x24; // float32 - pub const m_NewColor: usize = 0x28; // Color - pub const m_flNewStart: usize = 0x2C; // float32 - pub const m_flNewEnd: usize = 0x30; // float32 - pub const m_flNewMaxDensity: usize = 0x34; // float32 - pub const m_flNewHDRColorScale: usize = 0x38; // float32 - pub const m_flNewFarZ: usize = 0x3C; // float32 - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // NetworkVarNames: scale (int16) - // NetworkVarNames: origin (Vector) - // NetworkVarNames: bClip3DSkyBoxNearToWorldFar (bool) - // NetworkVarNames: flClip3DSkyBoxNearToWorldFarOffset (float32) - // NetworkVarNames: fog (fogparams_t) - // NetworkVarNames: m_nWorldGroupID (WorldGroupId_t) - pub mod sky3dparams_t { - pub const scale: usize = 0x8; // int16 - pub const origin: usize = 0xC; // Vector - pub const bClip3DSkyBoxNearToWorldFar: usize = 0x18; // bool - pub const flClip3DSkyBoxNearToWorldFarOffset: usize = 0x1C; // float32 - pub const fog: usize = 0x20; // fogparams_t - pub const m_nWorldGroupID: usize = 0x88; // WorldGroupId_t - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_Transforms (CTransform) - // NetworkVarNames: m_hOwner (EHANDLE) - pub mod PhysicsRagdollPose_t { - pub const __m_pChainEntity: usize = 0x8; // CNetworkVarChainer - pub const m_Transforms: usize = 0x30; // CNetworkUtlVectorBase - pub const m_hOwner: usize = 0x48; // CHandle - } - // Parent: CBaseEntity - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_iszStackName (string_t) - // NetworkVarNames: m_iszOperatorName (string_t) - // NetworkVarNames: m_iszOpvarName (string_t) - // NetworkVarNames: m_iOpvarIndex (int) - // NetworkVarNames: m_bUseAutoCompare (bool) - pub mod CSoundOpvarSetPointBase { - pub const m_bDisabled: usize = 0x7A8; // bool - pub const m_hSource: usize = 0x7AC; // CEntityHandle - pub const m_iszSourceEntityName: usize = 0x7B8; // CUtlSymbolLarge - pub const m_vLastPosition: usize = 0x810; // Vector - pub const m_iszStackName: usize = 0x820; // CUtlSymbolLarge - pub const m_iszOperatorName: usize = 0x828; // CUtlSymbolLarge - pub const m_iszOpvarName: usize = 0x830; // CUtlSymbolLarge - pub const m_iOpvarIndex: usize = 0x838; // int32 - pub const m_bUseAutoCompare: usize = 0x83C; // bool - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_Attributes (CEconItemAttribute) - pub mod CAttributeList { - pub const m_Attributes: usize = 0x8; // CUtlVectorEmbeddedNetworkVar - pub const m_pManager: usize = 0x58; // CAttributeManager* - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_iAttributeDefinitionIndex (attrib_definition_index_t) - // NetworkVarNames: m_flValue (float) - // NetworkVarNames: m_flInitialValue (float) - // NetworkVarNames: m_nRefundableCurrency (int) - // NetworkVarNames: m_bSetBonus (bool) - pub mod CEconItemAttribute { - pub const m_iAttributeDefinitionIndex: usize = 0x30; // uint16 - pub const m_flValue: usize = 0x34; // float32 - pub const m_flInitialValue: usize = 0x38; // float32 - pub const m_nRefundableCurrency: usize = 0x3C; // int32 - pub const m_bSetBonus: usize = 0x40; // bool - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_iReapplyProvisionParity (int) - // NetworkVarNames: m_hOuter (EHANDLE) - // NetworkVarNames: m_ProviderType (attributeprovidertypes_t) - pub mod CAttributeManager { - pub const m_Providers: usize = 0x8; // CUtlVector> - pub const m_iReapplyProvisionParity: usize = 0x20; // int32 - pub const m_hOuter: usize = 0x24; // CHandle - pub const m_bPreventLoopback: usize = 0x28; // bool - pub const m_ProviderType: usize = 0x2C; // attributeprovidertypes_t - pub const m_CachedResults: usize = 0x30; // CUtlVector - } - // Parent: CAttributeManager - // Fields count: 1 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_Item (CEconItemView) - pub mod CAttributeContainer { - pub const m_Item: usize = 0x50; // CEconItemView - } - // Parent: AmmoTypeInfo_t - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod GameAmmoTypeInfo_t { - pub const m_nBuySize: usize = 0x34; // int32 - pub const m_nCost: usize = 0x38; // int32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_bSpotted (bool) - // NetworkVarNames: m_bSpottedByMask (uint32) - pub mod EntitySpottedState_t { - pub const m_bSpotted: usize = 0x8; // bool - pub const m_bSpottedByMask: usize = 0xC; // uint32[2] - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_pGameRules (CCSGameRules*) - pub mod CCSGameRulesProxy { - pub const m_pGameRules: usize = 0x7A8; // CCSGameRules* - } - // Parent: None - // Fields count: 215 - // - // Metadata: - // NetworkVarNames: m_bFreezePeriod (bool) - // NetworkVarNames: m_bWarmupPeriod (bool) - // NetworkVarNames: m_fWarmupPeriodEnd (GameTime_t) - // NetworkVarNames: m_fWarmupPeriodStart (GameTime_t) - // NetworkVarNames: m_nTotalPausedTicks (int) - // NetworkVarNames: m_nPauseStartTick (int) - // NetworkVarNames: m_bServerPaused (bool) - // NetworkVarNames: m_bGamePaused (bool) - // NetworkVarNames: m_bTerroristTimeOutActive (bool) - // NetworkVarNames: m_bCTTimeOutActive (bool) - // NetworkVarNames: m_flTerroristTimeOutRemaining (float) - // NetworkVarNames: m_flCTTimeOutRemaining (float) - // NetworkVarNames: m_nTerroristTimeOuts (int) - // NetworkVarNames: m_nCTTimeOuts (int) - // NetworkVarNames: m_bTechnicalTimeOut (bool) - // NetworkVarNames: m_bMatchWaitingForResume (bool) - // NetworkVarNames: m_iRoundTime (int) - // NetworkVarNames: m_fMatchStartTime (float) - // NetworkVarNames: m_fRoundStartTime (GameTime_t) - // NetworkVarNames: m_flRestartRoundTime (GameTime_t) - // NetworkVarNames: m_bGameRestart (bool) - // NetworkVarNames: m_flGameStartTime (float) - // NetworkVarNames: m_timeUntilNextPhaseStarts (float) - // NetworkVarNames: m_gamePhase (int) - // NetworkVarNames: m_totalRoundsPlayed (int) - // NetworkVarNames: m_nRoundsPlayedThisPhase (int) - // NetworkVarNames: m_nOvertimePlaying (int) - // NetworkVarNames: m_iHostagesRemaining (int) - // NetworkVarNames: m_bAnyHostageReached (bool) - // NetworkVarNames: m_bMapHasBombTarget (bool) - // NetworkVarNames: m_bMapHasRescueZone (bool) - // NetworkVarNames: m_bMapHasBuyZone (bool) - // NetworkVarNames: m_bIsQueuedMatchmaking (bool) - // NetworkVarNames: m_nQueuedMatchmakingMode (int) - // NetworkVarNames: m_bIsValveDS (bool) - // NetworkVarNames: m_bLogoMap (bool) - // NetworkVarNames: m_bPlayAllStepSoundsOnServer (bool) - // NetworkVarNames: m_iSpectatorSlotCount (int) - // NetworkVarNames: m_MatchDevice (int) - // NetworkVarNames: m_bHasMatchStarted (bool) - // NetworkVarNames: m_nNextMapInMapgroup (int) - // NetworkVarNames: m_szTournamentEventName (char) - // NetworkVarNames: m_szTournamentEventStage (char) - // NetworkVarNames: m_szMatchStatTxt (char) - // NetworkVarNames: m_szTournamentPredictionsTxt (char) - // NetworkVarNames: m_nTournamentPredictionsPct (int) - // NetworkVarNames: m_flCMMItemDropRevealStartTime (GameTime_t) - // NetworkVarNames: m_flCMMItemDropRevealEndTime (GameTime_t) - // NetworkVarNames: m_bIsDroppingItems (bool) - // NetworkVarNames: m_bIsQuestEligible (bool) - // NetworkVarNames: m_bIsHltvActive (bool) - // NetworkVarNames: m_nGuardianModeWaveNumber (int) - // NetworkVarNames: m_nGuardianModeSpecialKillsRemaining (int) - // NetworkVarNames: m_nGuardianModeSpecialWeaponNeeded (int) - // NetworkVarNames: m_numGlobalGiftsGiven (uint32) - // NetworkVarNames: m_numGlobalGifters (uint32) - // NetworkVarNames: m_numGlobalGiftsPeriodSeconds (uint32) - // NetworkVarNames: m_arrFeaturedGiftersAccounts (uint32) - // NetworkVarNames: m_arrFeaturedGiftersGifts (uint32) - // NetworkVarNames: m_arrProhibitedItemIndices (uint16) - // NetworkVarNames: m_arrTournamentActiveCasterAccounts (uint32) - // NetworkVarNames: m_numBestOfMaps (int) - // NetworkVarNames: m_nHalloweenMaskListSeed (int) - // NetworkVarNames: m_bBombDropped (bool) - // NetworkVarNames: m_bBombPlanted (bool) - // NetworkVarNames: m_iRoundWinStatus (int) - // NetworkVarNames: m_eRoundWinReason (int) - // NetworkVarNames: m_bTCantBuy (bool) - // NetworkVarNames: m_bCTCantBuy (bool) - // NetworkVarNames: m_flGuardianBuyUntilTime (GameTime_t) - // NetworkVarNames: m_iMatchStats_RoundResults (int) - // NetworkVarNames: m_iMatchStats_PlayersAlive_CT (int) - // NetworkVarNames: m_iMatchStats_PlayersAlive_T (int) - // NetworkVarNames: m_TeamRespawnWaveTimes (float) - // NetworkVarNames: m_flNextRespawnWave (GameTime_t) - // NetworkVarNames: m_nServerQuestID (int) - // NetworkVarNames: m_vMinimapMins (Vector) - // NetworkVarNames: m_vMinimapMaxs (Vector) - // NetworkVarNames: m_MinimapVerticalSectionHeights (float) - // NetworkVarNames: m_nEndMatchMapGroupVoteTypes (int) - // NetworkVarNames: m_nEndMatchMapGroupVoteOptions (int) - // NetworkVarNames: m_nEndMatchMapVoteWinner (int) - // NetworkVarNames: m_iNumConsecutiveCTLoses (int) - // NetworkVarNames: m_iNumConsecutiveTerroristLoses (int) - // NetworkVarNames: m_nMatchAbortedEarlyReason (int) - // NetworkVarNames: m_pGameModeRules (CCSGameModeRules*) - // NetworkVarNames: m_RetakeRules (CRetakeGameRules) - // NetworkVarNames: m_nMatchEndCount (uint8) - // NetworkVarNames: m_nTTeamIntroVariant (int) - // NetworkVarNames: m_nCTTeamIntroVariant (int) - // NetworkVarNames: m_bTeamIntroPeriod (bool) - // NetworkVarNames: m_iRoundEndWinnerTeam (int) - // NetworkVarNames: m_eRoundEndReason (int) - // NetworkVarNames: m_bRoundEndShowTimerDefend (bool) - // NetworkVarNames: m_iRoundEndTimerTime (int) - // NetworkVarNames: m_sRoundEndFunFactToken (CUtlString) - // NetworkVarNames: m_iRoundEndFunFactPlayerSlot (CPlayerSlot) - // NetworkVarNames: m_iRoundEndFunFactData1 (int) - // NetworkVarNames: m_iRoundEndFunFactData2 (int) - // NetworkVarNames: m_iRoundEndFunFactData3 (int) - // NetworkVarNames: m_sRoundEndMessage (CUtlString) - // NetworkVarNames: m_iRoundEndPlayerCount (int) - // NetworkVarNames: m_bRoundEndNoMusic (bool) - // NetworkVarNames: m_iRoundEndLegacy (int) - // NetworkVarNames: m_nRoundEndCount (uint8) - // NetworkVarNames: m_iRoundStartRoundNumber (int) - // NetworkVarNames: m_nRoundStartCount (uint8) - pub mod CCSGameRules { - pub const __m_pChainEntity: usize = 0x98; // CNetworkVarChainer - pub const m_coopMissionManager: usize = 0xC0; // CHandle - pub const m_bFreezePeriod: usize = 0xC4; // bool - pub const m_bWarmupPeriod: usize = 0xC5; // bool - pub const m_fWarmupPeriodEnd: usize = 0xC8; // GameTime_t - pub const m_fWarmupPeriodStart: usize = 0xCC; // GameTime_t - pub const m_nTotalPausedTicks: usize = 0xD0; // int32 - pub const m_nPauseStartTick: usize = 0xD4; // int32 - pub const m_bServerPaused: usize = 0xD8; // bool - pub const m_bGamePaused: usize = 0xD9; // bool - pub const m_bTerroristTimeOutActive: usize = 0xDA; // bool - pub const m_bCTTimeOutActive: usize = 0xDB; // bool - pub const m_flTerroristTimeOutRemaining: usize = 0xDC; // float32 - pub const m_flCTTimeOutRemaining: usize = 0xE0; // float32 - pub const m_nTerroristTimeOuts: usize = 0xE4; // int32 - pub const m_nCTTimeOuts: usize = 0xE8; // int32 - pub const m_bTechnicalTimeOut: usize = 0xEC; // bool - pub const m_bMatchWaitingForResume: usize = 0xED; // bool - pub const m_iRoundTime: usize = 0xF0; // int32 - pub const m_fMatchStartTime: usize = 0xF4; // float32 - pub const m_fRoundStartTime: usize = 0xF8; // GameTime_t - pub const m_flRestartRoundTime: usize = 0xFC; // GameTime_t - pub const m_bGameRestart: usize = 0x100; // bool - pub const m_flGameStartTime: usize = 0x104; // float32 - pub const m_timeUntilNextPhaseStarts: usize = 0x108; // float32 - pub const m_gamePhase: usize = 0x10C; // int32 - pub const m_totalRoundsPlayed: usize = 0x110; // int32 - pub const m_nRoundsPlayedThisPhase: usize = 0x114; // int32 - pub const m_nOvertimePlaying: usize = 0x118; // int32 - pub const m_iHostagesRemaining: usize = 0x11C; // int32 - pub const m_bAnyHostageReached: usize = 0x120; // bool - pub const m_bMapHasBombTarget: usize = 0x121; // bool - pub const m_bMapHasRescueZone: usize = 0x122; // bool - pub const m_bMapHasBuyZone: usize = 0x123; // bool - pub const m_bIsQueuedMatchmaking: usize = 0x124; // bool - pub const m_nQueuedMatchmakingMode: usize = 0x128; // int32 - pub const m_bIsValveDS: usize = 0x12C; // bool - pub const m_bLogoMap: usize = 0x12D; // bool - pub const m_bPlayAllStepSoundsOnServer: usize = 0x12E; // bool - pub const m_iSpectatorSlotCount: usize = 0x130; // int32 - pub const m_MatchDevice: usize = 0x134; // int32 - pub const m_bHasMatchStarted: usize = 0x138; // bool - pub const m_nNextMapInMapgroup: usize = 0x13C; // int32 - pub const m_szTournamentEventName: usize = 0x140; // char[512] - pub const m_szTournamentEventStage: usize = 0x340; // char[512] - pub const m_szMatchStatTxt: usize = 0x540; // char[512] - pub const m_szTournamentPredictionsTxt: usize = 0x740; // char[512] - pub const m_nTournamentPredictionsPct: usize = 0x940; // int32 - pub const m_flCMMItemDropRevealStartTime: usize = 0x944; // GameTime_t - pub const m_flCMMItemDropRevealEndTime: usize = 0x948; // GameTime_t - pub const m_bIsDroppingItems: usize = 0x94C; // bool - pub const m_bIsQuestEligible: usize = 0x94D; // bool - pub const m_bIsHltvActive: usize = 0x94E; // bool - pub const m_nGuardianModeWaveNumber: usize = 0x950; // int32 - pub const m_nGuardianModeSpecialKillsRemaining: usize = 0x954; // int32 - pub const m_nGuardianModeSpecialWeaponNeeded: usize = 0x958; // int32 - pub const m_nGuardianGrenadesToGiveBots: usize = 0x95C; // int32 - pub const m_nNumHeaviesToSpawn: usize = 0x960; // int32 - pub const m_numGlobalGiftsGiven: usize = 0x964; // uint32 - pub const m_numGlobalGifters: usize = 0x968; // uint32 - pub const m_numGlobalGiftsPeriodSeconds: usize = 0x96C; // uint32 - pub const m_arrFeaturedGiftersAccounts: usize = 0x970; // uint32[4] - pub const m_arrFeaturedGiftersGifts: usize = 0x980; // uint32[4] - pub const m_arrProhibitedItemIndices: usize = 0x990; // uint16[100] - pub const m_arrTournamentActiveCasterAccounts: usize = 0xA58; // uint32[4] - pub const m_numBestOfMaps: usize = 0xA68; // int32 - pub const m_nHalloweenMaskListSeed: usize = 0xA6C; // int32 - pub const m_bBombDropped: usize = 0xA70; // bool - pub const m_bBombPlanted: usize = 0xA71; // bool - pub const m_iRoundWinStatus: usize = 0xA74; // int32 - pub const m_eRoundWinReason: usize = 0xA78; // int32 - pub const m_bTCantBuy: usize = 0xA7C; // bool - pub const m_bCTCantBuy: usize = 0xA7D; // bool - pub const m_flGuardianBuyUntilTime: usize = 0xA80; // GameTime_t - pub const m_iMatchStats_RoundResults: usize = 0xA84; // int32[30] - pub const m_iMatchStats_PlayersAlive_CT: usize = 0xAFC; // int32[30] - pub const m_iMatchStats_PlayersAlive_T: usize = 0xB74; // int32[30] - pub const m_TeamRespawnWaveTimes: usize = 0xBEC; // float32[32] - pub const m_flNextRespawnWave: usize = 0xC6C; // GameTime_t[32] - pub const m_nServerQuestID: usize = 0xCEC; // int32 - pub const m_vMinimapMins: usize = 0xCF0; // Vector - pub const m_vMinimapMaxs: usize = 0xCFC; // Vector - pub const m_MinimapVerticalSectionHeights: usize = 0xD08; // float32[8] - pub const m_bDontIncrementCoopWave: usize = 0xD28; // bool - pub const m_bSpawnedTerrorHuntHeavy: usize = 0xD29; // bool - pub const m_nEndMatchMapGroupVoteTypes: usize = 0xD2C; // int32[10] - pub const m_nEndMatchMapGroupVoteOptions: usize = 0xD54; // int32[10] - pub const m_nEndMatchMapVoteWinner: usize = 0xD7C; // int32 - pub const m_iNumConsecutiveCTLoses: usize = 0xD80; // int32 - pub const m_iNumConsecutiveTerroristLoses: usize = 0xD84; // int32 - pub const m_bHasHostageBeenTouched: usize = 0xDA0; // bool - pub const m_flIntermissionStartTime: usize = 0xDA4; // GameTime_t - pub const m_flIntermissionEndTime: usize = 0xDA8; // GameTime_t - pub const m_bLevelInitialized: usize = 0xDAC; // bool - pub const m_iTotalRoundsPlayed: usize = 0xDB0; // int32 - pub const m_iUnBalancedRounds: usize = 0xDB4; // int32 - pub const m_endMatchOnRoundReset: usize = 0xDB8; // bool - pub const m_endMatchOnThink: usize = 0xDB9; // bool - pub const m_iFreezeTime: usize = 0xDBC; // int32 - pub const m_iNumTerrorist: usize = 0xDC0; // int32 - pub const m_iNumCT: usize = 0xDC4; // int32 - pub const m_iNumSpawnableTerrorist: usize = 0xDC8; // int32 - pub const m_iNumSpawnableCT: usize = 0xDCC; // int32 - pub const m_arrSelectedHostageSpawnIndices: usize = 0xDD0; // CUtlVector - pub const m_nSpawnPointsRandomSeed: usize = 0xDE8; // int32 - pub const m_bFirstConnected: usize = 0xDEC; // bool - pub const m_bCompleteReset: usize = 0xDED; // bool - pub const m_bPickNewTeamsOnReset: usize = 0xDEE; // bool - pub const m_bScrambleTeamsOnRestart: usize = 0xDEF; // bool - pub const m_bSwapTeamsOnRestart: usize = 0xDF0; // bool - pub const m_nEndMatchTiedVotes: usize = 0xDF8; // CUtlVector - pub const m_bNeedToAskPlayersForContinueVote: usize = 0xE14; // bool - pub const m_numQueuedMatchmakingAccounts: usize = 0xE18; // uint32 - pub const m_pQueuedMatchmakingReservationString: usize = 0xE20; // char* - pub const m_numTotalTournamentDrops: usize = 0xE28; // uint32 - pub const m_numSpectatorsCountMax: usize = 0xE2C; // uint32 - pub const m_numSpectatorsCountMaxTV: usize = 0xE30; // uint32 - pub const m_numSpectatorsCountMaxLnk: usize = 0xE34; // uint32 - pub const m_bForceTeamChangeSilent: usize = 0xE40; // bool - pub const m_bLoadingRoundBackupData: usize = 0xE41; // bool - pub const m_nMatchInfoShowType: usize = 0xE78; // int32 - pub const m_flMatchInfoDecidedTime: usize = 0xE7C; // float32 - pub const m_flCoopRespawnAndHealTime: usize = 0xE98; // float32 - pub const m_coopBonusCoinsFound: usize = 0xE9C; // int32 - pub const m_coopBonusPistolsOnly: usize = 0xEA0; // bool - pub const m_coopPlayersInDeploymentZone: usize = 0xEA1; // bool - pub const m_coopMissionDeadPlayerRespawnEnabled: usize = 0xEA2; // bool - pub const mTeamDMLastWinningTeamNumber: usize = 0xEA4; // int32 - pub const mTeamDMLastThinkTime: usize = 0xEA8; // float32 - pub const m_flTeamDMLastAnnouncementTime: usize = 0xEAC; // float32 - pub const m_iAccountTerrorist: usize = 0xEB0; // int32 - pub const m_iAccountCT: usize = 0xEB4; // int32 - pub const m_iSpawnPointCount_Terrorist: usize = 0xEB8; // int32 - pub const m_iSpawnPointCount_CT: usize = 0xEBC; // int32 - pub const m_iMaxNumTerrorists: usize = 0xEC0; // int32 - pub const m_iMaxNumCTs: usize = 0xEC4; // int32 - pub const m_iLoserBonus: usize = 0xEC8; // int32 - pub const m_iLoserBonusMostRecentTeam: usize = 0xECC; // int32 - pub const m_tmNextPeriodicThink: usize = 0xED0; // float32 - pub const m_bVoiceWonMatchBragFired: usize = 0xED4; // bool - pub const m_fWarmupNextChatNoticeTime: usize = 0xED8; // float32 - pub const m_iHostagesRescued: usize = 0xEE0; // int32 - pub const m_iHostagesTouched: usize = 0xEE4; // int32 - pub const m_flNextHostageAnnouncement: usize = 0xEE8; // float32 - pub const m_bNoTerroristsKilled: usize = 0xEEC; // bool - pub const m_bNoCTsKilled: usize = 0xEED; // bool - pub const m_bNoEnemiesKilled: usize = 0xEEE; // bool - pub const m_bCanDonateWeapons: usize = 0xEEF; // bool - pub const m_firstKillTime: usize = 0xEF4; // float32 - pub const m_firstBloodTime: usize = 0xEFC; // float32 - pub const m_hostageWasInjured: usize = 0xF18; // bool - pub const m_hostageWasKilled: usize = 0xF19; // bool - pub const m_bVoteCalled: usize = 0xF28; // bool - pub const m_bServerVoteOnReset: usize = 0xF29; // bool - pub const m_flVoteCheckThrottle: usize = 0xF2C; // float32 - pub const m_bBuyTimeEnded: usize = 0xF30; // bool - pub const m_nLastFreezeEndBeep: usize = 0xF34; // int32 - pub const m_bTargetBombed: usize = 0xF38; // bool - pub const m_bBombDefused: usize = 0xF39; // bool - pub const m_bMapHasBombZone: usize = 0xF3A; // bool - pub const m_vecMainCTSpawnPos: usize = 0xF58; // Vector - pub const m_CTSpawnPointsMasterList: usize = 0xF68; // CUtlVector - pub const m_TerroristSpawnPointsMasterList: usize = 0xF80; // CUtlVector - pub const m_bRespawningAllRespawnablePlayers: usize = 0xF98; // bool - pub const m_iNextCTSpawnPoint: usize = 0xF9C; // int32 - pub const m_flCTSpawnPointUsedTime: usize = 0xFA0; // float32 - pub const m_iNextTerroristSpawnPoint: usize = 0xFA4; // int32 - pub const m_flTerroristSpawnPointUsedTime: usize = 0xFA8; // float32 - pub const m_CTSpawnPoints: usize = 0xFB0; // CUtlVector - pub const m_TerroristSpawnPoints: usize = 0xFC8; // CUtlVector - pub const m_bIsUnreservedGameServer: usize = 0xFE0; // bool - pub const m_fAutobalanceDisplayTime: usize = 0xFE4; // float32 - pub const m_bAllowWeaponSwitch: usize = 0x1250; // bool - pub const m_bRoundTimeWarningTriggered: usize = 0x1251; // bool - pub const m_phaseChangeAnnouncementTime: usize = 0x1254; // GameTime_t - pub const m_fNextUpdateTeamClanNamesTime: usize = 0x1258; // float32 - pub const m_flLastThinkTime: usize = 0x125C; // GameTime_t - pub const m_fAccumulatedRoundOffDamage: usize = 0x1260; // float32 - pub const m_nShorthandedBonusLastEvalRound: usize = 0x1264; // int32 - pub const m_nMatchAbortedEarlyReason: usize = 0x14E0; // int32 - pub const m_bHasTriggeredRoundStartMusic: usize = 0x14E4; // bool - pub const m_bHasTriggeredCoopSpawnReset: usize = 0x14E5; // bool - pub const m_bSwitchingTeamsAtRoundReset: usize = 0x14E6; // bool - pub const m_pGameModeRules: usize = 0x1500; // CCSGameModeRules* - pub const m_BtGlobalBlackboard: usize = 0x1508; // KeyValues3 - pub const m_hPlayerResource: usize = 0x1568; // CHandle - pub const m_RetakeRules: usize = 0x1570; // CRetakeGameRules - pub const m_GuardianBotSkillLevelMax: usize = 0x1754; // int32 - pub const m_GuardianBotSkillLevelMin: usize = 0x1758; // int32 - pub const m_arrTeamUniqueKillWeaponsMatch: usize = 0x1760; // CUtlVector[4] - pub const m_bTeamLastKillUsedUniqueWeaponMatch: usize = 0x17C0; // bool[4] - pub const m_nMatchEndCount: usize = 0x17E8; // uint8 - pub const m_nTTeamIntroVariant: usize = 0x17EC; // int32 - pub const m_nCTTeamIntroVariant: usize = 0x17F0; // int32 - pub const m_bTeamIntroPeriod: usize = 0x17F4; // bool - pub const m_fTeamIntroPeriodEnd: usize = 0x17F8; // GameTime_t - pub const m_bPlayedTeamIntroVO: usize = 0x17FC; // bool - pub const m_iRoundEndWinnerTeam: usize = 0x1800; // int32 - pub const m_eRoundEndReason: usize = 0x1804; // int32 - pub const m_bRoundEndShowTimerDefend: usize = 0x1808; // bool - pub const m_iRoundEndTimerTime: usize = 0x180C; // int32 - pub const m_sRoundEndFunFactToken: usize = 0x1810; // CUtlString - pub const m_iRoundEndFunFactPlayerSlot: usize = 0x1818; // CPlayerSlot - pub const m_iRoundEndFunFactData1: usize = 0x181C; // int32 - pub const m_iRoundEndFunFactData2: usize = 0x1820; // int32 - pub const m_iRoundEndFunFactData3: usize = 0x1824; // int32 - pub const m_sRoundEndMessage: usize = 0x1828; // CUtlString - pub const m_iRoundEndPlayerCount: usize = 0x1830; // int32 - pub const m_bRoundEndNoMusic: usize = 0x1834; // bool - pub const m_iRoundEndLegacy: usize = 0x1838; // int32 - pub const m_nRoundEndCount: usize = 0x183C; // uint8 - pub const m_iRoundStartRoundNumber: usize = 0x1840; // int32 - pub const m_nRoundStartCount: usize = 0x1844; // uint8 - pub const m_flLastPerfSampleTime: usize = 0x5850; // float64 - pub const m_bSkipNextServerPerfSample: usize = 0x5858; // bool - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - pub mod CCSTakeDamageInfoAPI { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag - pub mod CCSGameModeScript { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - pub mod CCSGameModeScript_ConVars { - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_WeaponSequence (CUtlString) - pub mod CCSGameModeRules_ArmsRace { - pub const m_WeaponSequence: usize = 0x38; // CNetworkUtlVectorBase - } - // Parent: CCSGameModeScript - // Fields count: 1 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag - pub mod CCSArmsRaceScript { - pub const m_pOuter: usize = 0xD8; // CCSGameModeRules_ArmsRace* - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_flDMBonusStartTime (GameTime_t) - // NetworkVarNames: m_flDMBonusTimeLength (float) - // NetworkVarNames: m_nDMBonusWeaponLoadoutSlot (int16) - pub mod CCSGameModeRules_Deathmatch { - pub const m_flDMBonusStartTime: usize = 0x38; // GameTime_t - pub const m_flDMBonusTimeLength: usize = 0x3C; // float32 - pub const m_nDMBonusWeaponLoadoutSlot: usize = 0x40; // int16 - } - // Parent: CCSGameModeScript - // Fields count: 1 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag - pub mod CCSDeathmatchScript { - pub const m_pOuter: usize = 0xD8; // CCSGameModeRules_Deathmatch* - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - pub mod CCSDeathmatchScript_ConVars { - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_nMatchSeed (int) - // NetworkVarNames: m_bBlockersPresent (bool) - // NetworkVarNames: m_bRoundInProgress (bool) - // NetworkVarNames: m_iFirstSecondHalfRound (int) - // NetworkVarNames: m_iBombSite (int) - pub mod CRetakeGameRules { - pub const m_nMatchSeed: usize = 0xF8; // int32 - pub const m_bBlockersPresent: usize = 0xFC; // bool - pub const m_bRoundInProgress: usize = 0xFD; // bool - pub const m_iFirstSecondHalfRound: usize = 0x100; // int32 - pub const m_iBombSite: usize = 0x104; // int32 - } - // Parent: None - // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_iKills (int) - // NetworkVarNames: m_iDeaths (int) - // NetworkVarNames: m_iAssists (int) - // NetworkVarNames: m_iDamage (int) - // NetworkVarNames: m_iEquipmentValue (int) - // NetworkVarNames: m_iMoneySaved (int) - // NetworkVarNames: m_iKillReward (int) - // NetworkVarNames: m_iLiveTime (int) - // NetworkVarNames: m_iHeadShotKills (int) - // NetworkVarNames: m_iObjective (int) - // NetworkVarNames: m_iCashEarned (int) - // NetworkVarNames: m_iUtilityDamage (int) - // NetworkVarNames: m_iEnemiesFlashed (int) - pub mod CSPerRoundStats_t { - pub const m_iKills: usize = 0x30; // int32 - pub const m_iDeaths: usize = 0x34; // int32 - pub const m_iAssists: usize = 0x38; // int32 - pub const m_iDamage: usize = 0x3C; // int32 - pub const m_iEquipmentValue: usize = 0x40; // int32 - pub const m_iMoneySaved: usize = 0x44; // int32 - pub const m_iKillReward: usize = 0x48; // int32 - pub const m_iLiveTime: usize = 0x4C; // int32 - pub const m_iHeadShotKills: usize = 0x50; // int32 - pub const m_iObjective: usize = 0x54; // int32 - pub const m_iCashEarned: usize = 0x58; // int32 - pub const m_iUtilityDamage: usize = 0x5C; // int32 - pub const m_iEnemiesFlashed: usize = 0x60; // int32 - } - // Parent: CSPerRoundStats_t - // Fields count: 21 - // - // Metadata: - // NetworkVarNames: m_iEnemy5Ks (int) - // NetworkVarNames: m_iEnemy4Ks (int) - // NetworkVarNames: m_iEnemy3Ks (int) - // NetworkVarNames: m_iEnemyKnifeKills (int) - // NetworkVarNames: m_iEnemyTaserKills (int) - pub mod CSMatchStats_t { - pub const m_iEnemy5Ks: usize = 0x64; // int32 - pub const m_iEnemy4Ks: usize = 0x68; // int32 - pub const m_iEnemy3Ks: usize = 0x6C; // int32 - pub const m_iEnemyKnifeKills: usize = 0x70; // int32 - pub const m_iEnemyTaserKills: usize = 0x74; // int32 - pub const m_iEnemy2Ks: usize = 0x78; // int32 - pub const m_iUtility_Count: usize = 0x7C; // int32 - pub const m_iUtility_Successes: usize = 0x80; // int32 - pub const m_iUtility_Enemies: usize = 0x84; // int32 - pub const m_iFlash_Count: usize = 0x88; // int32 - pub const m_iFlash_Successes: usize = 0x8C; // int32 - pub const m_nHealthPointsRemovedTotal: usize = 0x90; // int32 - pub const m_nHealthPointsDealtTotal: usize = 0x94; // int32 - pub const m_nShotsFiredTotal: usize = 0x98; // int32 - pub const m_nShotsOnTargetTotal: usize = 0x9C; // int32 - pub const m_i1v1Count: usize = 0xA0; // int32 - pub const m_i1v1Wins: usize = 0xA4; // int32 - pub const m_i1v2Count: usize = 0xA8; // int32 - pub const m_i1v2Wins: usize = 0xAC; // int32 - pub const m_iEntryCount: usize = 0xB0; // int32 - pub const m_iEntryWins: usize = 0xB4; // int32 - } - // Parent: CBaseEntity - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_nVariant (int) - // NetworkVarNames: m_nRandom (int) - // NetworkVarNames: m_nOrdinal (int) - // NetworkVarNames: m_sWeaponName (CUtlString) - // NetworkVarNames: m_xuid (XUID) - // NetworkVarNames: m_agentItem (CEconItemView) - // NetworkVarNames: m_glovesItem (CEconItemView) - // NetworkVarNames: m_weaponItem (CEconItemView) - pub mod CCSGO_TeamPreviewCharacterPosition { - pub const m_nVariant: usize = 0x7A8; // int32 - pub const m_nRandom: usize = 0x7AC; // int32 - pub const m_nOrdinal: usize = 0x7B0; // int32 - pub const m_sWeaponName: usize = 0x7B8; // CUtlString - pub const m_xuid: usize = 0x7C0; // uint64 - pub const m_agentItem: usize = 0x7C8; // CEconItemView - pub const m_glovesItem: usize = 0xA40; // CEconItemView - pub const m_weaponItem: usize = 0xCB8; // CEconItemView - } - // Parent: CBaseEntity - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_hPlayer (CHandle) - // NetworkVarNames: m_hPingedEntity (CHandle) - // NetworkVarNames: m_iType (int) - // NetworkVarNames: m_bUrgent (bool) - // NetworkVarNames: m_szPlaceName (char) - pub mod CPlayerPing { - pub const m_hPlayer: usize = 0x7B0; // CHandle - pub const m_hPingedEntity: usize = 0x7B4; // CHandle - pub const m_iType: usize = 0x7B8; // int32 - pub const m_bUrgent: usize = 0x7BC; // bool - pub const m_szPlaceName: usize = 0x7BD; // char[18] - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_hPlayerPing (CHandle) - pub mod CCSPlayer_PingServices { - pub const m_flPlayerPingTokens: usize = 0x40; // GameTime_t[5] - pub const m_hPlayerPing: usize = 0x54; // CHandle - } - // Parent: CBaseEntity - // Fields count: 10 - // - // Metadata: - // NetworkVarNames: m_bHostageAlive (bool) - // NetworkVarNames: m_isHostageFollowingSomeone (bool) - // NetworkVarNames: m_iHostageEntityIDs (CEntityIndex) - // NetworkVarNames: m_bombsiteCenterA (Vector) - // NetworkVarNames: m_bombsiteCenterB (Vector) - // NetworkVarNames: m_hostageRescueX (int) - // NetworkVarNames: m_hostageRescueY (int) - // NetworkVarNames: m_hostageRescueZ (int) - // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) - pub mod CCSPlayerResource { - pub const m_bHostageAlive: usize = 0x7A8; // bool[12] - pub const m_isHostageFollowingSomeone: usize = 0x7B4; // bool[12] - pub const m_iHostageEntityIDs: usize = 0x7C0; // CEntityIndex[12] - pub const m_bombsiteCenterA: usize = 0x7F0; // Vector - pub const m_bombsiteCenterB: usize = 0x7FC; // Vector - pub const m_hostageRescueX: usize = 0x808; // int32[4] - pub const m_hostageRescueY: usize = 0x818; // int32[4] - pub const m_hostageRescueZ: usize = 0x828; // int32[4] - pub const m_bEndMatchNextMapAllVoted: usize = 0x838; // bool - pub const m_foundGoalPositions: usize = 0x839; // bool - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - pub mod CCSPlayerControllerAPI { - } - // Parent: CPlayer_CameraServices - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_iFOV (uint32) - // NetworkVarNames: m_iFOVStart (uint32) - // NetworkVarNames: m_flFOVTime (GameTime_t) - // NetworkVarNames: m_flFOVRate (float32) - // NetworkVarNames: m_hZoomOwner (CHandle) - pub mod CCSPlayerBase_CameraServices { - pub const m_iFOV: usize = 0x170; // uint32 - pub const m_iFOVStart: usize = 0x174; // uint32 - pub const m_flFOVTime: usize = 0x178; // GameTime_t - pub const m_flFOVRate: usize = 0x17C; // float32 - pub const m_hZoomOwner: usize = 0x180; // CHandle - pub const m_hTriggerFogList: usize = 0x188; // CUtlVector> - pub const m_hLastFogTrigger: usize = 0x1A0; // CHandle - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_nItemDefIndex (uint16) - // NetworkVarNames: m_nCount (uint16) - pub mod WeaponPurchaseCount_t { - pub const m_nItemDefIndex: usize = 0x30; // uint16 - pub const m_nCount: usize = 0x32; // uint16 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t) - pub mod WeaponPurchaseTracker_t { - pub const m_weaponPurchases: usize = 0x8; // CUtlVectorEmbeddedNetworkVar - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_bIsRescuing (bool) - // NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t) - // NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t) - pub mod CCSPlayer_ActionTrackingServices { - pub const m_hLastWeaponBeforeC4AutoSwitch: usize = 0x208; // CHandle - pub const m_bIsRescuing: usize = 0x23C; // bool - pub const m_weaponPurchasesThisMatch: usize = 0x240; // WeaponPurchaseTracker_t - pub const m_weaponPurchasesThisRound: usize = 0x298; // WeaponPurchaseTracker_t - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_totalHitsOnServer (int32) - pub mod CCSPlayer_BulletServices { - pub const m_totalHitsOnServer: usize = 0x40; // int32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_unDefIdx (item_definition_index_t) - // NetworkVarNames: m_nCost (int) - // NetworkVarNames: m_nPrevArmor (int) - // NetworkVarNames: m_bPrevHelmet (bool) - // NetworkVarNames: m_hItem (CEntityHandle) - pub mod SellbackPurchaseEntry_t { - pub const m_unDefIdx: usize = 0x30; // uint16 - pub const m_nCost: usize = 0x34; // int32 - pub const m_nPrevArmor: usize = 0x38; // int32 - pub const m_bPrevHelmet: usize = 0x3C; // bool - pub const m_hItem: usize = 0x40; // CEntityHandle - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t) - pub mod CCSPlayer_BuyServices { - pub const m_vecSellbackPurchaseEntries: usize = 0xC8; // CUtlVectorEmbeddedNetworkVar - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_hCarriedHostage (CHandle) - // NetworkVarNames: m_hCarriedHostageProp (CHandle) - pub mod CCSPlayer_HostageServices { - pub const m_hCarriedHostage: usize = 0x40; // CHandle - pub const m_hCarriedHostageProp: usize = 0x44; // CHandle - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_bHasDefuser (bool) - // NetworkVarNames: m_bHasHelmet (bool) - // NetworkVarNames: m_bHasHeavyArmor (bool) - pub mod CCSPlayer_ItemServices { - pub const m_bHasDefuser: usize = 0x40; // bool - pub const m_bHasHelmet: usize = 0x41; // bool - pub const m_bHasHeavyArmor: usize = 0x42; // bool - } - // Parent: CPlayer_MovementServices_Humanoid - // Fields count: 39 - // - // Metadata: - // NetworkVarNames: m_flMaxFallVelocity (float) - // NetworkVarNames: m_vecLadderNormal (Vector) - // NetworkVarNames: m_nLadderSurfacePropIndex (int) - // NetworkVarNames: m_flDuckAmount (float) - // NetworkVarNames: m_flDuckSpeed (float) - // NetworkVarNames: m_bDuckOverride (bool) - // NetworkVarNames: m_bDesiresDuck (bool) - // NetworkVarNames: m_nDuckTimeMsecs (uint32) - // NetworkVarNames: m_nDuckJumpTimeMsecs (uint32) - // NetworkVarNames: m_nJumpTimeMsecs (uint32) - // NetworkVarNames: m_flLastDuckTime (float) - // NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int) - // NetworkVarNames: m_bOldJumpPressed (bool) - // NetworkVarNames: m_flJumpUntil (float) - // NetworkVarNames: m_flJumpVel (float) - // NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t) - // NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t) - // NetworkVarNames: m_flOffsetTickCompleteTime (float) - // NetworkVarNames: m_flOffsetTickStashedSpeed (float) - // NetworkVarNames: m_flStamina (float) - pub mod CCSPlayer_MovementServices { - pub const m_flMaxFallVelocity: usize = 0x224; // float32 - pub const m_vecLadderNormal: usize = 0x228; // Vector - pub const m_nLadderSurfacePropIndex: usize = 0x234; // int32 - pub const m_flDuckAmount: usize = 0x238; // float32 - pub const m_flDuckSpeed: usize = 0x23C; // float32 - pub const m_bDuckOverride: usize = 0x240; // bool - pub const m_bDesiresDuck: usize = 0x241; // bool - pub const m_flDuckOffset: usize = 0x244; // float32 - pub const m_nDuckTimeMsecs: usize = 0x248; // uint32 - pub const m_nDuckJumpTimeMsecs: usize = 0x24C; // uint32 - pub const m_nJumpTimeMsecs: usize = 0x250; // uint32 - pub const m_flLastDuckTime: usize = 0x254; // float32 - pub const m_vecLastPositionAtFullCrouchSpeed: usize = 0x260; // Vector2D - pub const m_duckUntilOnGround: usize = 0x268; // bool - pub const m_bHasWalkMovedSinceLastJump: usize = 0x269; // bool - pub const m_bInStuckTest: usize = 0x26A; // bool - pub const m_flStuckCheckTime: usize = 0x278; // float32[64][2] - pub const m_nTraceCount: usize = 0x478; // int32 - pub const m_StuckLast: usize = 0x47C; // int32 - pub const m_bSpeedCropped: usize = 0x480; // bool - pub const m_nOldWaterLevel: usize = 0x484; // int32 - pub const m_flWaterEntryTime: usize = 0x488; // float32 - pub const m_vecForward: usize = 0x48C; // Vector - pub const m_vecLeft: usize = 0x498; // Vector - pub const m_vecUp: usize = 0x4A4; // Vector - pub const m_nGameCodeHasMovedPlayerAfterCommand: usize = 0x4B0; // int32 - pub const m_bMadeFootstepNoise: usize = 0x4B4; // bool - pub const m_iFootsteps: usize = 0x4B8; // int32 - pub const m_bOldJumpPressed: usize = 0x4BC; // bool - pub const m_flJumpPressedTime: usize = 0x4C0; // float32 - pub const m_flJumpUntil: usize = 0x4C4; // float32 - pub const m_flJumpVel: usize = 0x4C8; // float32 - pub const m_fStashGrenadeParameterWhen: usize = 0x4CC; // GameTime_t - pub const m_nButtonDownMaskPrev: usize = 0x4D0; // uint64 - pub const m_flOffsetTickCompleteTime: usize = 0x4D8; // float32 - pub const m_flOffsetTickStashedSpeed: usize = 0x4DC; // float32 - pub const m_flStamina: usize = 0x4E0; // float32 - pub const m_flHeightAtJumpStart: usize = 0x4E4; // float32 - pub const m_flMaxJumpHeightThisJump: usize = 0x4E8; // float32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_hViewModel (CHandle) - pub mod CCSPlayer_ViewModelServices { - pub const m_hViewModel: usize = 0x40; // CHandle[3] - } - // Parent: CPlayer_WeaponServices - // Fields count: 14 - // - // Metadata: - // NetworkVarNames: m_flNextAttack (GameTime_t) - // NetworkVarNames: m_bIsLookingAtWeapon (bool) - // NetworkVarNames: m_bIsHoldingLookAtWeapon (bool) - pub mod CCSPlayer_WeaponServices { - pub const m_flNextAttack: usize = 0xA4; // GameTime_t - pub const m_bIsLookingAtWeapon: usize = 0xA8; // bool - pub const m_bIsHoldingLookAtWeapon: usize = 0xA9; // bool - pub const m_hSavedWeapon: usize = 0xAC; // CHandle - pub const m_nTimeToMelee: usize = 0xB0; // int32 - pub const m_nTimeToSecondary: usize = 0xB4; // int32 - pub const m_nTimeToPrimary: usize = 0xB8; // int32 - pub const m_nTimeToSniperRifle: usize = 0xBC; // int32 - pub const m_bIsBeingGivenItem: usize = 0xC0; // bool - pub const m_bIsPickingUpItemWithUse: usize = 0xC1; // bool - pub const m_bPickedUpWeapon: usize = 0xC2; // bool - pub const m_bDisableAutoDeploy: usize = 0xC3; // bool - pub const m_nOldShootPositionHistoryCount: usize = 0xC4; // uint32 - pub const m_nOldInputHistoryCount: usize = 0x460; // uint32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_perRoundStats (CSPerRoundStats_t) - // NetworkVarNames: m_matchStats (CSMatchStats_t) - // NetworkVarNames: m_iNumRoundKills (int) - // NetworkVarNames: m_iNumRoundKillsHeadshots (int) - // NetworkVarNames: m_unTotalRoundDamageDealt (uint32) - pub mod CCSPlayerController_ActionTrackingServices { - pub const m_perRoundStats: usize = 0x40; // CUtlVectorEmbeddedNetworkVar - pub const m_matchStats: usize = 0x90; // CSMatchStats_t - pub const m_iNumRoundKills: usize = 0x148; // int32 - pub const m_iNumRoundKillsHeadshots: usize = 0x14C; // int32 - pub const m_unTotalRoundDamageDealt: usize = 0x150; // uint32 - } - // Parent: None - // Fields count: 14 - // - // Metadata: - // NetworkVarNames: m_PlayerDamager (CHandle) - // NetworkVarNames: m_PlayerRecipient (CHandle) - // NetworkVarNames: m_hPlayerControllerDamager (CHandle) - // NetworkVarNames: m_hPlayerControllerRecipient (CHandle) - // NetworkVarNames: m_szPlayerDamagerName (CUtlString) - // NetworkVarNames: m_szPlayerRecipientName (CUtlString) - // NetworkVarNames: m_DamagerXuid (uint64) - // NetworkVarNames: m_RecipientXuid (uint64) - // NetworkVarNames: m_iDamage (int) - // NetworkVarNames: m_iActualHealthRemoved (int) - // NetworkVarNames: m_iNumHits (int) - // NetworkVarNames: m_iLastBulletUpdate (int) - // NetworkVarNames: m_bIsOtherEnemy (bool) - // NetworkVarNames: m_killType (EKillTypes_t) - pub mod CDamageRecord { - pub const m_PlayerDamager: usize = 0x28; // CHandle - pub const m_PlayerRecipient: usize = 0x2C; // CHandle - pub const m_hPlayerControllerDamager: usize = 0x30; // CHandle - pub const m_hPlayerControllerRecipient: usize = 0x34; // CHandle - pub const m_szPlayerDamagerName: usize = 0x38; // CUtlString - pub const m_szPlayerRecipientName: usize = 0x40; // CUtlString - pub const m_DamagerXuid: usize = 0x48; // uint64 - pub const m_RecipientXuid: usize = 0x50; // uint64 - pub const m_iDamage: usize = 0x58; // int32 - pub const m_iActualHealthRemoved: usize = 0x5C; // int32 - pub const m_iNumHits: usize = 0x60; // int32 - pub const m_iLastBulletUpdate: usize = 0x64; // int32 - pub const m_bIsOtherEnemy: usize = 0x68; // bool - pub const m_killType: usize = 0x69; // EKillTypes_t - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_nSendUpdate (int) - // NetworkVarNames: m_DamageList (CDamageRecord) - pub mod CCSPlayerController_DamageServices { - pub const m_nSendUpdate: usize = 0x40; // int32 - pub const m_DamageList: usize = 0x48; // CUtlVectorEmbeddedNetworkVar - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_iAccount (int) - // NetworkVarNames: m_iStartAccount (int) - // NetworkVarNames: m_iTotalCashSpent (int) - // NetworkVarNames: m_iCashSpentThisRound (int) - pub mod CCSPlayerController_InGameMoneyServices { - pub const m_bReceivesMoneyNextRound: usize = 0x40; // bool - pub const m_iAccountMoneyEarnedForNextRound: usize = 0x44; // int32 - pub const m_iAccount: usize = 0x48; // int32 - pub const m_iStartAccount: usize = 0x4C; // int32 - pub const m_iTotalCashSpent: usize = 0x50; // int32 - pub const m_iCashSpentThisRound: usize = 0x54; // int32 - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_unMusicID (item_definition_index_t) - // NetworkVarNames: m_rank (MedalRank_t) - // NetworkVarNames: m_nPersonaDataPublicLevel (int) - // NetworkVarNames: m_nPersonaDataPublicCommendsLeader (int) - // NetworkVarNames: m_nPersonaDataPublicCommendsTeacher (int) - // NetworkVarNames: m_nPersonaDataPublicCommendsFriendly (int) - // NetworkVarNames: m_nPersonaDataXpTrailLevel (int) - // NetworkVarNames: m_vecServerAuthoritativeWeaponSlots (ServerAuthoritativeWeaponSlot_t) - pub mod CCSPlayerController_InventoryServices { - pub const m_unMusicID: usize = 0x40; // uint16 - pub const m_rank: usize = 0x44; // MedalRank_t[6] - pub const m_nPersonaDataPublicLevel: usize = 0x5C; // int32 - pub const m_nPersonaDataPublicCommendsLeader: usize = 0x60; // int32 - pub const m_nPersonaDataPublicCommendsTeacher: usize = 0x64; // int32 - pub const m_nPersonaDataPublicCommendsFriendly: usize = 0x68; // int32 - pub const m_nPersonaDataXpTrailLevel: usize = 0x6C; // int32 - pub const m_unEquippedPlayerSprayIDs: usize = 0xF48; // uint32[1] - pub const m_vecServerAuthoritativeWeaponSlots: usize = 0xF50; // CUtlVectorEmbeddedNetworkVar - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - pub mod CCSWeaponBaseVDataAPI { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - pub mod CCSWeaponBaseAPI { - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MPropertyCustomEditor - pub mod CFiringModeFloat { - pub const m_flValues: usize = 0x0; // float32[2] - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MPropertyCustomEditor - pub mod CFiringModeInt { - pub const m_nValues: usize = 0x0; // int32[2] - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - pub mod CCSObserverPawnAPI { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - pub mod CCSPlayerPawnAPI { - } - // Parent: CBaseEntity - // Fields count: 14 - // - // Metadata: - // NetworkVarNames: m_iActiveIssueIndex (int) - // NetworkVarNames: m_iOnlyTeamToVote (int) - // NetworkVarNames: m_nVoteOptionCount (int) - // NetworkVarNames: m_nPotentialVotes (int) - // NetworkVarNames: m_bIsYesNoVote (bool) - pub mod CVoteController { - pub const m_iActiveIssueIndex: usize = 0x7A8; // int32 - pub const m_iOnlyTeamToVote: usize = 0x7AC; // int32 - pub const m_nVoteOptionCount: usize = 0x7B0; // int32[5] - pub const m_nPotentialVotes: usize = 0x7C4; // int32 - pub const m_bIsYesNoVote: usize = 0x7C8; // bool - pub const m_acceptingVotesTimer: usize = 0x7D0; // CountdownTimer - pub const m_executeCommandTimer: usize = 0x7E8; // CountdownTimer - pub const m_resetVoteTimer: usize = 0x800; // CountdownTimer - pub const m_nVotesCast: usize = 0x818; // int32[64] - pub const m_playerHoldingVote: usize = 0x918; // CPlayerSlot - pub const m_playerOverrideForVote: usize = 0x91C; // CPlayerSlot - pub const m_nHighestCountIndex: usize = 0x920; // int32 - pub const m_potentialIssues: usize = 0x928; // CUtlVector - pub const m_VoteOptions: usize = 0x940; // CUtlVector - } - // Parent: CBaseEntity - // Fields count: 24 - // - // Metadata: - // NetworkVarNames: m_nDraftType (int) - // NetworkVarNames: m_nTeamWinningCoinToss (int) - // NetworkVarNames: m_nTeamWithFirstChoice (int) - // NetworkVarNames: m_nVoteMapIdsList (int) - // NetworkVarNames: m_nAccountIDs (int) - // NetworkVarNames: m_nMapId0 (int) - // NetworkVarNames: m_nMapId1 (int) - // NetworkVarNames: m_nMapId2 (int) - // NetworkVarNames: m_nMapId3 (int) - // NetworkVarNames: m_nMapId4 (int) - // NetworkVarNames: m_nMapId5 (int) - // NetworkVarNames: m_nStartingSide0 (int) - // NetworkVarNames: m_nCurrentPhase (int) - // NetworkVarNames: m_nPhaseStartTick (int) - // NetworkVarNames: m_nPhaseDurationTicks (int) - pub mod CMapVetoPickController { - pub const m_bPlayedIntroVcd: usize = 0x7A8; // bool - pub const m_bNeedToPlayFiveSecondsRemaining: usize = 0x7A9; // bool - pub const m_dblPreMatchDraftSequenceTime: usize = 0x7C8; // float64 - pub const m_bPreMatchDraftStateChanged: usize = 0x7D0; // bool - pub const m_nDraftType: usize = 0x7D4; // int32 - pub const m_nTeamWinningCoinToss: usize = 0x7D8; // int32 - pub const m_nTeamWithFirstChoice: usize = 0x7DC; // int32[64] - pub const m_nVoteMapIdsList: usize = 0x8DC; // int32[7] - pub const m_nAccountIDs: usize = 0x8F8; // int32[64] - pub const m_nMapId0: usize = 0x9F8; // int32[64] - pub const m_nMapId1: usize = 0xAF8; // int32[64] - pub const m_nMapId2: usize = 0xBF8; // int32[64] - pub const m_nMapId3: usize = 0xCF8; // int32[64] - pub const m_nMapId4: usize = 0xDF8; // int32[64] - pub const m_nMapId5: usize = 0xEF8; // int32[64] - pub const m_nStartingSide0: usize = 0xFF8; // int32[64] - pub const m_nCurrentPhase: usize = 0x10F8; // int32 - pub const m_nPhaseStartTick: usize = 0x10FC; // int32 - pub const m_nPhaseDurationTicks: usize = 0x1100; // int32 - pub const m_OnMapVetoed: usize = 0x1108; // CEntityOutputTemplate - pub const m_OnMapPicked: usize = 0x1130; // CEntityOutputTemplate - pub const m_OnSidesPicked: usize = 0x1158; // CEntityOutputTemplate - pub const m_OnNewPhaseStarted: usize = 0x1180; // CEntityOutputTemplate - pub const m_OnLevelTransition: usize = 0x11A8; // CEntityOutputTemplate - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - // MPropertyFriendlyName - // MPropertyDescription - pub mod CCSPulseServerFuncs_Globals { - } - // Parent: CBaseEntity - // Fields count: 24 - // - // Metadata: - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_flBrightness (float) - // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_bCustomCubemapTexture (bool) - // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_flEdgeFadeDist (float) - // NetworkVarNames: m_vEdgeFadeDists (Vector) - // NetworkVarNames: m_nLightProbeSizeX (int) - // NetworkVarNames: m_nLightProbeSizeY (int) - // NetworkVarNames: m_nLightProbeSizeZ (int) - // NetworkVarNames: m_nLightProbeAtlasX (int) - // NetworkVarNames: m_nLightProbeAtlasY (int) - // NetworkVarNames: m_nLightProbeAtlasZ (int) - // NetworkVarNames: m_bEnabled (bool) - pub mod CEnvCombinedLightProbeVolume { - pub const m_Color: usize = 0x1800; // Color - pub const m_flBrightness: usize = 0x1804; // float32 - pub const m_hCubemapTexture: usize = 0x1808; // CStrongHandle - pub const m_bCustomCubemapTexture: usize = 0x1810; // bool - pub const m_hLightProbeTexture: usize = 0x1818; // CStrongHandle - pub const m_hLightProbeDirectLightIndicesTexture: usize = 0x1820; // CStrongHandle - pub const m_hLightProbeDirectLightScalarsTexture: usize = 0x1828; // CStrongHandle - pub const m_hLightProbeDirectLightShadowsTexture: usize = 0x1830; // CStrongHandle - pub const m_vBoxMins: usize = 0x1838; // Vector - pub const m_vBoxMaxs: usize = 0x1844; // Vector - pub const m_bMoveable: usize = 0x1850; // bool - pub const m_nHandshake: usize = 0x1854; // int32 - pub const m_nEnvCubeMapArrayIndex: usize = 0x1858; // int32 - pub const m_nPriority: usize = 0x185C; // int32 - pub const m_bStartDisabled: usize = 0x1860; // bool - pub const m_flEdgeFadeDist: usize = 0x1864; // float32 - pub const m_vEdgeFadeDists: usize = 0x1868; // Vector - pub const m_nLightProbeSizeX: usize = 0x1874; // int32 - pub const m_nLightProbeSizeY: usize = 0x1878; // int32 - pub const m_nLightProbeSizeZ: usize = 0x187C; // int32 - pub const m_nLightProbeAtlasX: usize = 0x1880; // int32 - pub const m_nLightProbeAtlasY: usize = 0x1884; // int32 - pub const m_nLightProbeAtlasZ: usize = 0x1888; // int32 - pub const m_bEnabled: usize = 0x18A1; // bool - } - // Parent: CBaseEntity - // Fields count: 18 - // - // Metadata: - // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_bCustomCubemapTexture (bool) - // NetworkVarNames: m_flInfluenceRadius (float) - // NetworkVarNames: m_vBoxProjectMins (Vector) - // NetworkVarNames: m_vBoxProjectMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_flEdgeFadeDist (float) - // NetworkVarNames: m_vEdgeFadeDists (Vector) - // NetworkVarNames: m_flDiffuseScale (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bDefaultEnvMap (bool) - // NetworkVarNames: m_bDefaultSpecEnvMap (bool) - // NetworkVarNames: m_bIndoorCubeMap (bool) - // NetworkVarNames: m_bCopyDiffuseFromDefaultCubemap (bool) - // NetworkVarNames: m_bEnabled (bool) - pub mod CEnvCubemap { - pub const m_hCubemapTexture: usize = 0x828; // CStrongHandle - pub const m_bCustomCubemapTexture: usize = 0x830; // bool - pub const m_flInfluenceRadius: usize = 0x834; // float32 - pub const m_vBoxProjectMins: usize = 0x838; // Vector - pub const m_vBoxProjectMaxs: usize = 0x844; // Vector - pub const m_bMoveable: usize = 0x850; // bool - pub const m_nHandshake: usize = 0x854; // int32 - pub const m_nEnvCubeMapArrayIndex: usize = 0x858; // int32 - pub const m_nPriority: usize = 0x85C; // int32 - pub const m_flEdgeFadeDist: usize = 0x860; // float32 - pub const m_vEdgeFadeDists: usize = 0x864; // Vector - pub const m_flDiffuseScale: usize = 0x870; // float32 - pub const m_bStartDisabled: usize = 0x874; // bool - pub const m_bDefaultEnvMap: usize = 0x875; // bool - pub const m_bDefaultSpecEnvMap: usize = 0x876; // bool - pub const m_bIndoorCubeMap: usize = 0x877; // bool - pub const m_bCopyDiffuseFromDefaultCubemap: usize = 0x878; // bool - pub const m_bEnabled: usize = 0x888; // bool - } - // Parent: CBaseEntity - // Fields count: 18 - // - // Metadata: - // NetworkVarNames: m_flEndDistance (float) - // NetworkVarNames: m_flStartDistance (float) - // NetworkVarNames: m_flFogFalloffExponent (float) - // NetworkVarNames: m_bHeightFogEnabled (bool) - // NetworkVarNames: m_flFogHeightWidth (float) - // NetworkVarNames: m_flFogHeightEnd (float) - // NetworkVarNames: m_flFogHeightStart (float) - // NetworkVarNames: m_flFogHeightExponent (float) - // NetworkVarNames: m_flLODBias (float) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_flFogMaxOpacity (float) - // NetworkVarNames: m_nCubemapSourceType (int) - // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) - // NetworkVarNames: m_iszSkyEntity (string_t) - // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_bHasHeightFogEnd (bool) - pub mod CEnvCubemapFog { - pub const m_flEndDistance: usize = 0x7A8; // float32 - pub const m_flStartDistance: usize = 0x7AC; // float32 - pub const m_flFogFalloffExponent: usize = 0x7B0; // float32 - pub const m_bHeightFogEnabled: usize = 0x7B4; // bool - pub const m_flFogHeightWidth: usize = 0x7B8; // float32 - pub const m_flFogHeightEnd: usize = 0x7BC; // float32 - pub const m_flFogHeightStart: usize = 0x7C0; // float32 - pub const m_flFogHeightExponent: usize = 0x7C4; // float32 - pub const m_flLODBias: usize = 0x7C8; // float32 - pub const m_bActive: usize = 0x7CC; // bool - pub const m_bStartDisabled: usize = 0x7CD; // bool - pub const m_flFogMaxOpacity: usize = 0x7D0; // float32 - pub const m_nCubemapSourceType: usize = 0x7D4; // int32 - pub const m_hSkyMaterial: usize = 0x7D8; // CStrongHandle - pub const m_iszSkyEntity: usize = 0x7E0; // CUtlSymbolLarge - pub const m_hFogCubemapTexture: usize = 0x7E8; // CStrongHandle - pub const m_bHasHeightFogEnd: usize = 0x7F0; // bool - pub const m_bFirstTime: usize = 0x7F1; // bool - } - // Parent: CBaseEntity - // Fields count: 16 - // - // Metadata: - // NetworkVarNames: m_hGradientFogTexture (HRenderTextureStrong) - // NetworkVarNames: m_flFogStartDistance (float) - // NetworkVarNames: m_flFogEndDistance (float) - // NetworkVarNames: m_bHeightFogEnabled (bool) - // NetworkVarNames: m_flFogStartHeight (float) - // NetworkVarNames: m_flFogEndHeight (float) - // NetworkVarNames: m_flFarZ (float) - // NetworkVarNames: m_flFogMaxOpacity (float) - // NetworkVarNames: m_flFogFalloffExponent (float) - // NetworkVarNames: m_flFogVerticalExponent (float) - // NetworkVarNames: m_fogColor (Color) - // NetworkVarNames: m_flFogStrength (float) - // NetworkVarNames: m_flFadeTime (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bIsEnabled (bool) - pub mod CGradientFog { - pub const m_hGradientFogTexture: usize = 0x7A8; // CStrongHandle - pub const m_flFogStartDistance: usize = 0x7B0; // float32 - pub const m_flFogEndDistance: usize = 0x7B4; // float32 - pub const m_bHeightFogEnabled: usize = 0x7B8; // bool - pub const m_flFogStartHeight: usize = 0x7BC; // float32 - pub const m_flFogEndHeight: usize = 0x7C0; // float32 - pub const m_flFarZ: usize = 0x7C4; // float32 - pub const m_flFogMaxOpacity: usize = 0x7C8; // float32 - pub const m_flFogFalloffExponent: usize = 0x7CC; // float32 - pub const m_flFogVerticalExponent: usize = 0x7D0; // float32 - pub const m_fogColor: usize = 0x7D4; // Color - pub const m_flFogStrength: usize = 0x7D8; // float32 - pub const m_flFadeTime: usize = 0x7DC; // float32 - pub const m_bStartDisabled: usize = 0x7E0; // bool - pub const m_bIsEnabled: usize = 0x7E1; // bool - pub const m_bGradientFogNeedsTextures: usize = 0x7E2; // bool - } - // Parent: CBaseEntity - // Fields count: 17 - // - // Metadata: - // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_nLightProbeSizeX (int) - // NetworkVarNames: m_nLightProbeSizeY (int) - // NetworkVarNames: m_nLightProbeSizeZ (int) - // NetworkVarNames: m_nLightProbeAtlasX (int) - // NetworkVarNames: m_nLightProbeAtlasY (int) - // NetworkVarNames: m_nLightProbeAtlasZ (int) - // NetworkVarNames: m_bEnabled (bool) - pub mod CEnvLightProbeVolume { - pub const m_hLightProbeTexture: usize = 0x1780; // CStrongHandle - pub const m_hLightProbeDirectLightIndicesTexture: usize = 0x1788; // CStrongHandle - pub const m_hLightProbeDirectLightScalarsTexture: usize = 0x1790; // CStrongHandle - pub const m_hLightProbeDirectLightShadowsTexture: usize = 0x1798; // CStrongHandle - pub const m_vBoxMins: usize = 0x17A0; // Vector - pub const m_vBoxMaxs: usize = 0x17AC; // Vector - pub const m_bMoveable: usize = 0x17B8; // bool - pub const m_nHandshake: usize = 0x17BC; // int32 - pub const m_nPriority: usize = 0x17C0; // int32 - pub const m_bStartDisabled: usize = 0x17C4; // bool - pub const m_nLightProbeSizeX: usize = 0x17C8; // int32 - pub const m_nLightProbeSizeY: usize = 0x17CC; // int32 - pub const m_nLightProbeSizeZ: usize = 0x17D0; // int32 - pub const m_nLightProbeAtlasX: usize = 0x17D4; // int32 - pub const m_nLightProbeAtlasY: usize = 0x17D8; // int32 - pub const m_nLightProbeAtlasZ: usize = 0x17DC; // int32 - pub const m_bEnabled: usize = 0x17E9; // bool - } - // Parent: CBaseEntity - // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_flVisibilityStrength (float) - // NetworkVarNames: m_flFogDistanceMultiplier (float) - // NetworkVarNames: m_flFogMaxDensityMultiplier (float) - // NetworkVarNames: m_flFadeTime (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bIsEnabled (bool) - pub mod CPlayerVisibility { - pub const m_flVisibilityStrength: usize = 0x7A8; // float32 - pub const m_flFogDistanceMultiplier: usize = 0x7AC; // float32 - pub const m_flFogMaxDensityMultiplier: usize = 0x7B0; // float32 - pub const m_flFadeTime: usize = 0x7B4; // float32 - pub const m_bStartDisabled: usize = 0x7B8; // bool - pub const m_bIsEnabled: usize = 0x7B9; // bool - } - // Parent: CBaseEntity - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_flAutoExposureMin (float) - // NetworkVarNames: m_flAutoExposureMax (float) - // NetworkVarNames: m_flTonemapPercentTarget (float) - // NetworkVarNames: m_flTonemapPercentBrightPixels (float) - // NetworkVarNames: m_flTonemapMinAvgLum (float) - // NetworkVarNames: m_flExposureAdaptationSpeedUp (float) - // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) - // NetworkVarNames: m_flTonemapEVSmoothingRange (float) - pub mod CTonemapController2 { - pub const m_flAutoExposureMin: usize = 0x7A8; // float32 - pub const m_flAutoExposureMax: usize = 0x7AC; // float32 - pub const m_flTonemapPercentTarget: usize = 0x7B0; // float32 - pub const m_flTonemapPercentBrightPixels: usize = 0x7B4; // float32 - pub const m_flTonemapMinAvgLum: usize = 0x7B8; // float32 - pub const m_flExposureAdaptationSpeedUp: usize = 0x7BC; // float32 - pub const m_flExposureAdaptationSpeedDown: usize = 0x7C0; // float32 - pub const m_flTonemapEVSmoothingRange: usize = 0x7C4; // float32 - } - // Parent: CBaseEntity - // Fields count: 28 - // - // Metadata: - // NetworkVarNames: m_flScattering (float) - // NetworkVarNames: m_flAnisotropy (float) - // NetworkVarNames: m_flFadeSpeed (float) - // NetworkVarNames: m_flDrawDistance (float) - // NetworkVarNames: m_flFadeInStart (float) - // NetworkVarNames: m_flFadeInEnd (float) - // NetworkVarNames: m_flIndirectStrength (float) - // NetworkVarNames: m_nIndirectTextureDimX (int) - // NetworkVarNames: m_nIndirectTextureDimY (int) - // NetworkVarNames: m_nIndirectTextureDimZ (int) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_flStartAnisoTime (GameTime_t) - // NetworkVarNames: m_flStartScatterTime (GameTime_t) - // NetworkVarNames: m_flStartDrawDistanceTime (GameTime_t) - // NetworkVarNames: m_flStartAnisotropy (float) - // NetworkVarNames: m_flStartScattering (float) - // NetworkVarNames: m_flStartDrawDistance (float) - // NetworkVarNames: m_flDefaultAnisotropy (float) - // NetworkVarNames: m_flDefaultScattering (float) - // NetworkVarNames: m_flDefaultDrawDistance (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bEnableIndirect (bool) - // NetworkVarNames: m_bIsMaster (bool) - // NetworkVarNames: m_hFogIndirectTexture (HRenderTextureStrong) - // NetworkVarNames: m_nForceRefreshCount (int) - pub mod CEnvVolumetricFogController { - pub const m_flScattering: usize = 0x7A8; // float32 - pub const m_flAnisotropy: usize = 0x7AC; // float32 - pub const m_flFadeSpeed: usize = 0x7B0; // float32 - pub const m_flDrawDistance: usize = 0x7B4; // float32 - pub const m_flFadeInStart: usize = 0x7B8; // float32 - pub const m_flFadeInEnd: usize = 0x7BC; // float32 - pub const m_flIndirectStrength: usize = 0x7C0; // float32 - pub const m_nIndirectTextureDimX: usize = 0x7C4; // int32 - pub const m_nIndirectTextureDimY: usize = 0x7C8; // int32 - pub const m_nIndirectTextureDimZ: usize = 0x7CC; // int32 - pub const m_vBoxMins: usize = 0x7D0; // Vector - pub const m_vBoxMaxs: usize = 0x7DC; // Vector - pub const m_bActive: usize = 0x7E8; // bool - pub const m_flStartAnisoTime: usize = 0x7EC; // GameTime_t - pub const m_flStartScatterTime: usize = 0x7F0; // GameTime_t - pub const m_flStartDrawDistanceTime: usize = 0x7F4; // GameTime_t - pub const m_flStartAnisotropy: usize = 0x7F8; // float32 - pub const m_flStartScattering: usize = 0x7FC; // float32 - pub const m_flStartDrawDistance: usize = 0x800; // float32 - pub const m_flDefaultAnisotropy: usize = 0x804; // float32 - pub const m_flDefaultScattering: usize = 0x808; // float32 - pub const m_flDefaultDrawDistance: usize = 0x80C; // float32 - pub const m_bStartDisabled: usize = 0x810; // bool - pub const m_bEnableIndirect: usize = 0x811; // bool - pub const m_bIsMaster: usize = 0x812; // bool - pub const m_hFogIndirectTexture: usize = 0x818; // CStrongHandle - pub const m_nForceRefreshCount: usize = 0x820; // int32 - pub const m_bFirstTime: usize = 0x824; // bool - } - // Parent: CBaseEntity - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_flStrength (float) - // NetworkVarNames: m_nFalloffShape (int) - // NetworkVarNames: m_flFalloffExponent (float) - pub mod CEnvVolumetricFogVolume { - pub const m_bActive: usize = 0x7A8; // bool - pub const m_vBoxMins: usize = 0x7AC; // Vector - pub const m_vBoxMaxs: usize = 0x7B8; // Vector - pub const m_bStartDisabled: usize = 0x7C4; // bool - pub const m_flStrength: usize = 0x7C8; // float32 - pub const m_nFalloffShape: usize = 0x7CC; // int32 - pub const m_flFalloffExponent: usize = 0x7D0; // float32 - } - // Parent: CBaseEntity - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_fog (fogparams_t) - pub mod CFogController { - pub const m_fog: usize = 0x7A8; // fogparams_t - pub const m_bUseAngles: usize = 0x810; // bool - pub const m_iChangedVariables: usize = 0x814; // int32 - } - // Parent: CBaseEntity - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_nMode (int) - // NetworkVarNames: m_vBoxSize (Vector) - // NetworkVarNames: m_bEnabled (bool) - pub mod CInfoVisibilityBox { - pub const m_nMode: usize = 0x7AC; // int32 - pub const m_vBoxSize: usize = 0x7B0; // Vector - pub const m_bEnabled: usize = 0x7BC; // bool - } - // Parent: CBaseEntity - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_worldName (string_t) - // NetworkVarNames: m_layerName (string_t) - // NetworkVarNames: m_bWorldLayerVisible (bool) - // NetworkVarNames: m_bEntitiesSpawned (bool) - pub mod CInfoWorldLayer { - pub const m_pOutputOnEntitiesSpawned: usize = 0x7A8; // CEntityIOOutput - pub const m_worldName: usize = 0x7D0; // CUtlSymbolLarge - pub const m_layerName: usize = 0x7D8; // CUtlSymbolLarge - pub const m_bWorldLayerVisible: usize = 0x7E0; // bool - pub const m_bEntitiesSpawned: usize = 0x7E1; // bool - pub const m_bCreateAsChildSpawnGroup: usize = 0x7E2; // bool - pub const m_hLayerSpawnGroup: usize = 0x7E4; // uint32 - } - // Parent: CBaseEntity - // Fields count: 25 - // - // Metadata: - // NetworkVarNames: m_FOV (float) - // NetworkVarNames: m_Resolution (float) - // NetworkVarNames: m_bFogEnable (bool) - // NetworkVarNames: m_FogColor (Color) - // NetworkVarNames: m_flFogStart (float) - // NetworkVarNames: m_flFogEnd (float) - // NetworkVarNames: m_flFogMaxDensity (float) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_bUseScreenAspectRatio (bool) - // NetworkVarNames: m_flAspectRatio (float) - // NetworkVarNames: m_bNoSky (bool) - // NetworkVarNames: m_fBrightness (float) - // NetworkVarNames: m_flZFar (float) - // NetworkVarNames: m_flZNear (float) - // NetworkVarNames: m_bCanHLTVUse (bool) - // NetworkVarNames: m_bDofEnabled (bool) - // NetworkVarNames: m_flDofNearBlurry (float) - // NetworkVarNames: m_flDofNearCrisp (float) - // NetworkVarNames: m_flDofFarCrisp (float) - // NetworkVarNames: m_flDofFarBlurry (float) - // NetworkVarNames: m_flDofTiltToGround (float) - pub mod CPointCamera { - pub const m_FOV: usize = 0x7A8; // float32 - pub const m_Resolution: usize = 0x7AC; // float32 - pub const m_bFogEnable: usize = 0x7B0; // bool - pub const m_FogColor: usize = 0x7B1; // Color - pub const m_flFogStart: usize = 0x7B8; // float32 - pub const m_flFogEnd: usize = 0x7BC; // float32 - pub const m_flFogMaxDensity: usize = 0x7C0; // float32 - pub const m_bActive: usize = 0x7C4; // bool - pub const m_bUseScreenAspectRatio: usize = 0x7C5; // bool - pub const m_flAspectRatio: usize = 0x7C8; // float32 - pub const m_bNoSky: usize = 0x7CC; // bool - pub const m_fBrightness: usize = 0x7D0; // float32 - pub const m_flZFar: usize = 0x7D4; // float32 - pub const m_flZNear: usize = 0x7D8; // float32 - pub const m_bCanHLTVUse: usize = 0x7DC; // bool - pub const m_bDofEnabled: usize = 0x7DD; // bool - pub const m_flDofNearBlurry: usize = 0x7E0; // float32 - pub const m_flDofNearCrisp: usize = 0x7E4; // float32 - pub const m_flDofFarCrisp: usize = 0x7E8; // float32 - pub const m_flDofFarBlurry: usize = 0x7EC; // float32 - pub const m_flDofTiltToGround: usize = 0x7F0; // float32 - pub const m_TargetFOV: usize = 0x7F4; // float32 - pub const m_DegreesPerSecond: usize = 0x7F8; // float32 - pub const m_bIsOn: usize = 0x7FC; // bool - pub const m_pNext: usize = 0x800; // CPointCamera* - } - // Parent: CBaseEntity - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_iszSoundAreaType (string_t) - // NetworkVarNames: m_vPos (Vector) - pub mod CSoundAreaEntityBase { - pub const m_bDisabled: usize = 0x7A8; // bool - pub const m_iszSoundAreaType: usize = 0x7B0; // CUtlSymbolLarge - pub const m_vPos: usize = 0x7B8; // Vector - } - // Parent: CSoundAreaEntityBase - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_flRadius (float) - pub mod CSoundAreaEntitySphere { - pub const m_flRadius: usize = 0x7C4; // float32 - } - // Parent: CSoundAreaEntityBase - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_vMin (Vector) - // NetworkVarNames: m_vMax (Vector) - pub mod CSoundAreaEntityOrientedBox { - pub const m_vMin: usize = 0x7C4; // Vector - pub const m_vMax: usize = 0x7D0; // Vector - } - // Parent: CBaseEntity - // Fields count: 4 - // - // Metadata: - // MNetworkIncludeByName - // NetworkVarNames: m_aPlayerControllers (CHandle) - // NetworkVarNames: m_aPlayers (CHandle) - // NetworkVarNames: m_iScore (int32) - // NetworkVarNames: m_szTeamname (char) - pub mod CTeam { - pub const m_aPlayerControllers: usize = 0x7A8; // CNetworkUtlVectorBase> - pub const m_aPlayers: usize = 0x7C0; // CNetworkUtlVectorBase> - pub const m_iScore: usize = 0x7D8; // int32 - pub const m_szTeamname: usize = 0x7DC; // char[129] - } - // Parent: CBaseEntity - // Fields count: 25 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // MNetworkIncludeByUserGroup - // NetworkVarNames: m_nTickBase (uint32) - // NetworkVarNames: m_hPawn (CHandle) - // NetworkVarNames: m_iConnected (PlayerConnectedState) - // NetworkVarNames: m_iszPlayerName (char) - // NetworkVarNames: m_steamID (uint64) - // NetworkVarNames: m_iDesiredFOV (uint32) - pub mod CBasePlayerController { - pub const m_nInButtonsWhichAreToggles: usize = 0x7B0; // uint64 - pub const m_nTickBase: usize = 0x7B8; // uint32 - pub const m_hPawn: usize = 0x7E8; // CHandle - pub const m_nSplitScreenSlot: usize = 0x7EC; // CSplitScreenSlot - pub const m_hSplitOwner: usize = 0x7F0; // CHandle - pub const m_hSplitScreenPlayers: usize = 0x7F8; // CUtlVector> - pub const m_bIsHLTV: usize = 0x810; // bool - pub const m_iConnected: usize = 0x814; // PlayerConnectedState - pub const m_iszPlayerName: usize = 0x818; // char[128] - pub const m_szNetworkIDString: usize = 0x898; // CUtlString - pub const m_fLerpTime: usize = 0x8A0; // float32 - pub const m_bLagCompensation: usize = 0x8A4; // bool - pub const m_bPredict: usize = 0x8A5; // bool - pub const m_bAutoKickDisabled: usize = 0x8A6; // bool - pub const m_bIsLowViolence: usize = 0x8A7; // bool - pub const m_bGamePaused: usize = 0x8A8; // bool - pub const m_nLastRealCommandNumberExecuted: usize = 0x934; // int32 - pub const m_nLastLateCommandExecuted: usize = 0x938; // int32 - pub const m_iIgnoreGlobalChat: usize = 0x950; // ChatIgnoreType_t - pub const m_flLastPlayerTalkTime: usize = 0x954; // float32 - pub const m_flLastEntitySteadyState: usize = 0x958; // float32 - pub const m_nAvailableEntitySteadyState: usize = 0x95C; // int32 - pub const m_bHasAnySteadyStateEnts: usize = 0x960; // bool - pub const m_steamID: usize = 0x970; // uint64 - pub const m_iDesiredFOV: usize = 0x978; // uint32 - } - // Parent: None - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CBasePlayerVData { - pub const m_sModelName: usize = 0x28; // CResourceNameTyped> - pub const m_flHeadDamageMultiplier: usize = 0x108; // CSkillFloat - pub const m_flChestDamageMultiplier: usize = 0x118; // CSkillFloat - pub const m_flStomachDamageMultiplier: usize = 0x128; // CSkillFloat - pub const m_flArmDamageMultiplier: usize = 0x138; // CSkillFloat - pub const m_flLegDamageMultiplier: usize = 0x148; // CSkillFloat - pub const m_flHoldBreathTime: usize = 0x158; // float32 - pub const m_flDrowningDamageInterval: usize = 0x15C; // float32 - pub const m_nDrowningDamageInitial: usize = 0x160; // int32 - pub const m_nDrowningDamageMax: usize = 0x164; // int32 - pub const m_nWaterSpeed: usize = 0x168; // int32 - pub const m_flUseRange: usize = 0x16C; // float32 - pub const m_flUseAngleTolerance: usize = 0x170; // float32 - pub const m_flCrouchTime: usize = 0x174; // float32 - } - // Parent: None - // Fields count: 20 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CBasePlayerWeaponVData { - pub const m_szWorldModel: usize = 0x28; // CResourceNameTyped> - pub const m_bBuiltRightHanded: usize = 0x108; // bool - pub const m_bAllowFlipping: usize = 0x109; // bool - pub const m_sMuzzleAttachment: usize = 0x110; // CUtlString - pub const m_szMuzzleFlashParticle: usize = 0x118; // CResourceNameTyped> - pub const m_iFlags: usize = 0x1F8; // ItemFlagTypes_t - pub const m_nPrimaryAmmoType: usize = 0x1F9; // AmmoIndex_t - pub const m_nSecondaryAmmoType: usize = 0x1FA; // AmmoIndex_t - pub const m_iMaxClip1: usize = 0x1FC; // int32 - pub const m_iMaxClip2: usize = 0x200; // int32 - pub const m_iDefaultClip1: usize = 0x204; // int32 - pub const m_iDefaultClip2: usize = 0x208; // int32 - pub const m_iWeight: usize = 0x20C; // int32 - pub const m_bAutoSwitchTo: usize = 0x210; // bool - pub const m_bAutoSwitchFrom: usize = 0x211; // bool - pub const m_iRumbleEffect: usize = 0x214; // RumbleEffect_t - pub const m_bLinkedCooldowns: usize = 0x218; // bool - pub const m_aShootSounds: usize = 0x220; // CUtlMap - pub const m_iSlot: usize = 0x240; // int32 - pub const m_iPosition: usize = 0x244; // int32 - } - // Parent: None - // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) - // NetworkVarNames: m_hSequence (HSequence) - // NetworkVarNames: m_flSeqStartTime (GameTime_t) - // NetworkVarNames: m_flSeqFixedCycle (float) - // NetworkVarNames: m_nAnimLoopMode (AnimLoopMode_t) - pub mod CBaseAnimGraphController { - pub const m_animGraphNetworkedVars: usize = 0x18; // CAnimGraphNetworkedVariables - pub const m_bSequenceFinished: usize = 0x220; // bool - pub const m_flSoundSyncTime: usize = 0x224; // float32 - pub const m_hSequence: usize = 0x228; // HSequence - pub const m_flSeqStartTime: usize = 0x22C; // GameTime_t - pub const m_flSeqFixedCycle: usize = 0x230; // float32 - pub const m_nAnimLoopMode: usize = 0x234; // AnimLoopMode_t - pub const m_flPlaybackRate: usize = 0x238; // CNetworkedQuantizedFloat - pub const m_nNotifyState: usize = 0x244; // SequenceFinishNotifyState_t - pub const m_bNetworkedAnimationInputsChanged: usize = 0x246; // bool - pub const m_bNetworkedSequenceChanged: usize = 0x247; // bool - pub const m_bLastUpdateSkipped: usize = 0x248; // bool - pub const m_flPrevAnimUpdateTime: usize = 0x24C; // GameTime_t - } - // Parent: CBaseEntity - // Fields count: 25 - // - // Metadata: - // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) - // NetworkVarNames: m_CHitboxComponent (CHitboxComponent::Storage_t) - // NetworkVarNames: m_nRenderMode (RenderMode_t) - // NetworkVarNames: m_nRenderFX (RenderFx_t) - // NetworkVarNames: m_clrRender (Color) - // NetworkVarNames: m_vecRenderAttributes (EntityRenderAttribute_t) - // NetworkVarNames: m_bRenderToCubemaps (bool) - // NetworkVarNames: m_Collision (CCollisionProperty) - // NetworkVarNames: m_Glow (CGlowProperty) - // NetworkVarNames: m_flGlowBackfaceMult (float) - // NetworkVarNames: m_fadeMinDist (float32) - // NetworkVarNames: m_fadeMaxDist (float32) - // NetworkVarNames: m_flFadeScale (float32) - // NetworkVarNames: m_flShadowStrength (float32) - // NetworkVarNames: m_nObjectCulling (uint8) - // NetworkVarNames: m_nAddDecal (int) - // NetworkVarNames: m_vDecalPosition (Vector) - // NetworkVarNames: m_vDecalForwardAxis (Vector) - // NetworkVarNames: m_flDecalHealBloodRate (float) - // NetworkVarNames: m_flDecalHealHeightRate (float) - // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle) - // NetworkVarNames: m_vecViewOffset (CNetworkViewOffsetVector) - pub mod CBaseModelEntity { - pub const m_CRenderComponent: usize = 0x7A8; // CRenderComponent* - pub const m_CHitboxComponent: usize = 0x7B0; // CHitboxComponent - pub const m_flDissolveStartTime: usize = 0x7D8; // GameTime_t - pub const m_OnIgnite: usize = 0x7E0; // CEntityIOOutput - pub const m_nRenderMode: usize = 0x808; // RenderMode_t - pub const m_nRenderFX: usize = 0x809; // RenderFx_t - pub const m_bAllowFadeInView: usize = 0x80A; // bool - pub const m_clrRender: usize = 0x80B; // Color - pub const m_vecRenderAttributes: usize = 0x810; // CUtlVectorEmbeddedNetworkVar - pub const m_bRenderToCubemaps: usize = 0x860; // bool - pub const m_Collision: usize = 0x868; // CCollisionProperty - pub const m_Glow: usize = 0x918; // CGlowProperty - pub const m_flGlowBackfaceMult: usize = 0x970; // float32 - pub const m_fadeMinDist: usize = 0x974; // float32 - pub const m_fadeMaxDist: usize = 0x978; // float32 - pub const m_flFadeScale: usize = 0x97C; // float32 - pub const m_flShadowStrength: usize = 0x980; // float32 - pub const m_nObjectCulling: usize = 0x984; // uint8 - pub const m_nAddDecal: usize = 0x988; // int32 - pub const m_vDecalPosition: usize = 0x98C; // Vector - pub const m_vDecalForwardAxis: usize = 0x998; // Vector - pub const m_flDecalHealBloodRate: usize = 0x9A4; // float32 - pub const m_flDecalHealHeightRate: usize = 0x9A8; // float32 - pub const m_ConfigEntitiesToPropagateMaterialDecalsTo: usize = 0x9B0; // CNetworkUtlVectorBase> - pub const m_vecViewOffset: usize = 0x9C8; // CNetworkViewOffsetVector - } - // Parent: CBaseModelEntity - // Fields count: 22 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_szSnapshotFileName (char) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_bFrozen (bool) - // NetworkVarNames: m_flFreezeTransitionDuration (float) - // NetworkVarNames: m_nStopType (int) - // NetworkVarNames: m_bAnimateDuringGameplayPause (bool) - // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_flPreSimTime (float32) - // NetworkVarNames: m_vServerControlPoints (Vector) - // NetworkVarNames: m_iServerControlPointAssignments (uint8) - // NetworkVarNames: m_hControlPointEnts (CHandle) - // NetworkVarNames: m_bNoSave (bool) - // NetworkVarNames: m_bNoFreeze (bool) - // NetworkVarNames: m_bNoRamp (bool) - pub mod CParticleSystem { - pub const m_szSnapshotFileName: usize = 0x9F8; // char[512] - pub const m_bActive: usize = 0xBF8; // bool - pub const m_bFrozen: usize = 0xBF9; // bool - pub const m_flFreezeTransitionDuration: usize = 0xBFC; // float32 - pub const m_nStopType: usize = 0xC00; // int32 - pub const m_bAnimateDuringGameplayPause: usize = 0xC04; // bool - pub const m_iEffectIndex: usize = 0xC08; // CStrongHandle - pub const m_flStartTime: usize = 0xC10; // GameTime_t - pub const m_flPreSimTime: usize = 0xC14; // float32 - pub const m_vServerControlPoints: usize = 0xC18; // Vector[4] - pub const m_iServerControlPointAssignments: usize = 0xC48; // uint8[4] - pub const m_hControlPointEnts: usize = 0xC4C; // CHandle[64] - pub const m_bNoSave: usize = 0xD4C; // bool - pub const m_bNoFreeze: usize = 0xD4D; // bool - pub const m_bNoRamp: usize = 0xD4E; // bool - pub const m_bStartActive: usize = 0xD4F; // bool - pub const m_iszEffectName: usize = 0xD50; // CUtlSymbolLarge - pub const m_iszControlPointNames: usize = 0xD58; // CUtlSymbolLarge[64] - pub const m_nDataCP: usize = 0xF58; // int32 - pub const m_vecDataCPValue: usize = 0xF5C; // Vector - pub const m_nTintCP: usize = 0xF68; // int32 - pub const m_clrTint: usize = 0xF6C; // Color - } - // Parent: CBaseEntity - // Fields count: 16 - // - // Metadata: - // NetworkVarNames: m_flParticleSpacing (float) - // NetworkVarNames: m_flSlack (float) - // NetworkVarNames: m_flRadius (float) - // NetworkVarNames: m_ColorTint (Color) - // NetworkVarNames: m_nEffectState (int) - // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) - // NetworkVarNames: m_PathNodes_Position (Vector) - // NetworkVarNames: m_PathNodes_TangentIn (Vector) - // NetworkVarNames: m_PathNodes_TangentOut (Vector) - // NetworkVarNames: m_PathNodes_Color (Vector) - // NetworkVarNames: m_PathNodes_PinEnabled (bool) - // NetworkVarNames: m_PathNodes_RadiusScale (float) - pub mod CPathParticleRope { - pub const m_bStartActive: usize = 0x7A8; // bool - pub const m_flMaxSimulationTime: usize = 0x7AC; // float32 - pub const m_iszEffectName: usize = 0x7B0; // CUtlSymbolLarge - pub const m_PathNodes_Name: usize = 0x7B8; // CUtlVector - pub const m_flParticleSpacing: usize = 0x7D0; // float32 - pub const m_flSlack: usize = 0x7D4; // float32 - pub const m_flRadius: usize = 0x7D8; // float32 - pub const m_ColorTint: usize = 0x7DC; // Color - pub const m_nEffectState: usize = 0x7E0; // int32 - pub const m_iEffectIndex: usize = 0x7E8; // CStrongHandle - pub const m_PathNodes_Position: usize = 0x7F0; // CNetworkUtlVectorBase - pub const m_PathNodes_TangentIn: usize = 0x808; // CNetworkUtlVectorBase - pub const m_PathNodes_TangentOut: usize = 0x820; // CNetworkUtlVectorBase - pub const m_PathNodes_Color: usize = 0x838; // CNetworkUtlVectorBase - pub const m_PathNodes_PinEnabled: usize = 0x850; // CNetworkUtlVectorBase - pub const m_PathNodes_RadiusScale: usize = 0x868; // CNetworkUtlVectorBase - } - // Parent: CBaseModelEntity - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_Flags (uint8) - // NetworkVarNames: m_LightStyle (uint8) - // NetworkVarNames: m_Radius (float32) - // NetworkVarNames: m_Exponent (int32) - // NetworkVarNames: m_InnerAngle (float32) - // NetworkVarNames: m_OuterAngle (float32) - // NetworkVarNames: m_SpotRadius (float32) - pub mod CDynamicLight { - pub const m_ActualFlags: usize = 0x9F8; // uint8 - pub const m_Flags: usize = 0x9F9; // uint8 - pub const m_LightStyle: usize = 0x9FA; // uint8 - pub const m_On: usize = 0x9FB; // bool - pub const m_Radius: usize = 0x9FC; // float32 - pub const m_Exponent: usize = 0xA00; // int32 - pub const m_InnerAngle: usize = 0xA04; // float32 - pub const m_OuterAngle: usize = 0xA08; // float32 - pub const m_SpotRadius: usize = 0xA0C; // float32 - } - // Parent: CBaseEntity - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_EnvWindShared (CEnvWindShared) - pub mod CEnvWind { - pub const m_EnvWindShared: usize = 0x7A8; // CEnvWindShared - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_iszOverlayNames (string_t) - // NetworkVarNames: m_flOverlayTimes (float32) - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_iDesiredOverlay (int32) - // NetworkVarNames: m_bIsActive (bool) - pub mod CEnvScreenOverlay { - pub const m_iszOverlayNames: usize = 0x7A8; // CUtlSymbolLarge[10] - pub const m_flOverlayTimes: usize = 0x7F8; // float32[10] - pub const m_flStartTime: usize = 0x820; // GameTime_t - pub const m_iDesiredOverlay: usize = 0x824; // int32 - pub const m_bIsActive: usize = 0x828; // bool - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_fadeColor (Color) - pub mod CEnvFade { - pub const m_fadeColor: usize = 0x7A8; // Color - pub const m_Duration: usize = 0x7AC; // float32 - pub const m_HoldDuration: usize = 0x7B0; // float32 - pub const m_OnBeginFade: usize = 0x7B8; // CEntityIOOutput - } - // Parent: CBaseModelEntity - // Fields count: 7 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_nHorizontalSize (uint32) - // NetworkVarNames: m_nVerticalSize (uint32) - // NetworkVarNames: m_nMinDist (uint32) - // NetworkVarNames: m_nMaxDist (uint32) - // NetworkVarNames: m_nOuterMaxDist (uint32) - // NetworkVarNames: m_flGlowProxySize (float32) - // NetworkVarNames: m_flHDRColorScale (float32) - pub mod CLightGlow { - pub const m_nHorizontalSize: usize = 0x9F8; // uint32 - pub const m_nVerticalSize: usize = 0x9FC; // uint32 - pub const m_nMinDist: usize = 0xA00; // uint32 - pub const m_nMaxDist: usize = 0xA04; // uint32 - pub const m_nOuterMaxDist: usize = 0xA08; // uint32 - pub const m_flGlowProxySize: usize = 0xA0C; // float32 - pub const m_flHDRColorScale: usize = 0xA10; // float32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_bEnabled (bool) - pub mod CLogicGameEventListener { - pub const m_OnEventFired: usize = 0x7B8; // CEntityIOOutput - pub const m_iszGameEventName: usize = 0x7E0; // CUtlSymbolLarge - pub const m_iszGameEventItem: usize = 0x7E8; // CUtlSymbolLarge - pub const m_bEnabled: usize = 0x7F0; // bool - pub const m_bStartDisabled: usize = 0x7F1; // bool - } - // Parent: CBaseEntity - // Fields count: 44 - // - // Metadata: - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_bUpdateOnClient (bool) - // NetworkVarNames: m_nInputType (ValueRemapperInputType_t) - // NetworkVarNames: m_hRemapLineStart (CHandle) - // NetworkVarNames: m_hRemapLineEnd (CHandle) - // NetworkVarNames: m_flMaximumChangePerSecond (float) - // NetworkVarNames: m_flDisengageDistance (float) - // NetworkVarNames: m_flEngageDistance (float) - // NetworkVarNames: m_bRequiresUseKey (bool) - // NetworkVarNames: m_nOutputType (ValueRemapperOutputType_t) - // NetworkVarNames: m_hOutputEntities (CHandle) - // NetworkVarNames: m_nHapticsType (ValueRemapperHapticsType_t) - // NetworkVarNames: m_nMomentumType (ValueRemapperMomentumType_t) - // NetworkVarNames: m_flMomentumModifier (float) - // NetworkVarNames: m_flSnapValue (float) - // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) - // NetworkVarNames: m_flInputOffset (float) - pub mod CPointValueRemapper { - pub const m_bDisabled: usize = 0x7A8; // bool - pub const m_bUpdateOnClient: usize = 0x7A9; // bool - pub const m_nInputType: usize = 0x7AC; // ValueRemapperInputType_t - pub const m_iszRemapLineStartName: usize = 0x7B0; // CUtlSymbolLarge - pub const m_iszRemapLineEndName: usize = 0x7B8; // CUtlSymbolLarge - pub const m_hRemapLineStart: usize = 0x7C0; // CHandle - pub const m_hRemapLineEnd: usize = 0x7C4; // CHandle - pub const m_flMaximumChangePerSecond: usize = 0x7C8; // float32 - pub const m_flDisengageDistance: usize = 0x7CC; // float32 - pub const m_flEngageDistance: usize = 0x7D0; // float32 - pub const m_bRequiresUseKey: usize = 0x7D4; // bool - pub const m_nOutputType: usize = 0x7D8; // ValueRemapperOutputType_t - pub const m_iszOutputEntityName: usize = 0x7E0; // CUtlSymbolLarge - pub const m_iszOutputEntity2Name: usize = 0x7E8; // CUtlSymbolLarge - pub const m_iszOutputEntity3Name: usize = 0x7F0; // CUtlSymbolLarge - pub const m_iszOutputEntity4Name: usize = 0x7F8; // CUtlSymbolLarge - pub const m_hOutputEntities: usize = 0x800; // CNetworkUtlVectorBase> - pub const m_nHapticsType: usize = 0x818; // ValueRemapperHapticsType_t - pub const m_nMomentumType: usize = 0x81C; // ValueRemapperMomentumType_t - pub const m_flMomentumModifier: usize = 0x820; // float32 - pub const m_flSnapValue: usize = 0x824; // float32 - pub const m_flCurrentMomentum: usize = 0x828; // float32 - pub const m_nRatchetType: usize = 0x82C; // ValueRemapperRatchetType_t - pub const m_flRatchetOffset: usize = 0x830; // float32 - pub const m_flInputOffset: usize = 0x834; // float32 - pub const m_bEngaged: usize = 0x838; // bool - pub const m_bFirstUpdate: usize = 0x839; // bool - pub const m_flPreviousValue: usize = 0x83C; // float32 - pub const m_flPreviousUpdateTickTime: usize = 0x840; // GameTime_t - pub const m_vecPreviousTestPoint: usize = 0x844; // Vector - pub const m_hUsingPlayer: usize = 0x850; // CHandle - pub const m_flCustomOutputValue: usize = 0x854; // float32 - pub const m_iszSoundEngage: usize = 0x858; // CUtlSymbolLarge - pub const m_iszSoundDisengage: usize = 0x860; // CUtlSymbolLarge - pub const m_iszSoundReachedValueZero: usize = 0x868; // CUtlSymbolLarge - pub const m_iszSoundReachedValueOne: usize = 0x870; // CUtlSymbolLarge - pub const m_iszSoundMovingLoop: usize = 0x878; // CUtlSymbolLarge - pub const m_Position: usize = 0x888; // CEntityOutputTemplate - pub const m_PositionDelta: usize = 0x8B0; // CEntityOutputTemplate - pub const m_OnReachedValueZero: usize = 0x8D8; // CEntityIOOutput - pub const m_OnReachedValueOne: usize = 0x900; // CEntityIOOutput - pub const m_OnReachedValueCustom: usize = 0x928; // CEntityIOOutput - pub const m_OnEngage: usize = 0x950; // CEntityIOOutput - pub const m_OnDisengage: usize = 0x978; // CEntityIOOutput - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_messageText (char) - // NetworkVarNames: m_FontName (char) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bFullbright (bool) - // NetworkVarNames: m_flWorldUnitsPerPx (float) - // NetworkVarNames: m_flFontSize (float) - // NetworkVarNames: m_flDepthOffset (float) - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t) - // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) - // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) - pub mod CPointWorldText { - pub const m_messageText: usize = 0x9F8; // char[512] - pub const m_FontName: usize = 0xBF8; // char[64] - pub const m_bEnabled: usize = 0xC38; // bool - pub const m_bFullbright: usize = 0xC39; // bool - pub const m_flWorldUnitsPerPx: usize = 0xC3C; // float32 - pub const m_flFontSize: usize = 0xC40; // float32 - pub const m_flDepthOffset: usize = 0xC44; // float32 - pub const m_Color: usize = 0xC48; // Color - pub const m_nJustifyHorizontal: usize = 0xC4C; // PointWorldTextJustifyHorizontal_t - pub const m_nJustifyVertical: usize = 0xC50; // PointWorldTextJustifyVertical_t - pub const m_nReorientMode: usize = 0xC54; // PointWorldTextReorientMode_t - } - // Parent: CBaseEntity - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) - pub mod CRagdollManager { - pub const m_iCurrentMaxRagdollCount: usize = 0x7A8; // int8 - pub const m_iMaxRagdollCount: usize = 0x7AC; // int32 - pub const m_bSaveImportant: usize = 0x7B0; // bool - } - // Parent: None - // Fields count: 64 - // - // Metadata: - // NetworkVarNames: m_bIsPlayingBack (bool) - // NetworkVarNames: m_bPaused (bool) - // NetworkVarNames: m_bMultiplayer (bool) - // NetworkVarNames: m_bAutogenerated (bool) - // NetworkVarNames: m_flForceClientTime (float32) - // NetworkVarNames: m_hActorList (CHandle) - // NetworkVarNames: m_nSceneStringIndex (uint16) - pub mod CSceneEntity { - pub const m_iszSceneFile: usize = 0x7B0; // CUtlSymbolLarge - pub const m_iszResumeSceneFile: usize = 0x7B8; // CUtlSymbolLarge - pub const m_iszTarget1: usize = 0x7C0; // CUtlSymbolLarge - pub const m_iszTarget2: usize = 0x7C8; // CUtlSymbolLarge - pub const m_iszTarget3: usize = 0x7D0; // CUtlSymbolLarge - pub const m_iszTarget4: usize = 0x7D8; // CUtlSymbolLarge - pub const m_iszTarget5: usize = 0x7E0; // CUtlSymbolLarge - pub const m_iszTarget6: usize = 0x7E8; // CUtlSymbolLarge - pub const m_iszTarget7: usize = 0x7F0; // CUtlSymbolLarge - pub const m_iszTarget8: usize = 0x7F8; // CUtlSymbolLarge - pub const m_hTarget1: usize = 0x800; // CHandle - pub const m_hTarget2: usize = 0x804; // CHandle - pub const m_hTarget3: usize = 0x808; // CHandle - pub const m_hTarget4: usize = 0x80C; // CHandle - pub const m_hTarget5: usize = 0x810; // CHandle - pub const m_hTarget6: usize = 0x814; // CHandle - pub const m_hTarget7: usize = 0x818; // CHandle - pub const m_hTarget8: usize = 0x81C; // CHandle - pub const m_bIsPlayingBack: usize = 0x820; // bool - pub const m_bPaused: usize = 0x821; // bool - pub const m_bMultiplayer: usize = 0x822; // bool - pub const m_bAutogenerated: usize = 0x823; // bool - pub const m_flForceClientTime: usize = 0x824; // float32 - pub const m_flCurrentTime: usize = 0x828; // float32 - pub const m_flFrameTime: usize = 0x82C; // float32 - pub const m_bCancelAtNextInterrupt: usize = 0x830; // bool - pub const m_fPitch: usize = 0x834; // float32 - pub const m_bAutomated: usize = 0x838; // bool - pub const m_nAutomatedAction: usize = 0x83C; // int32 - pub const m_flAutomationDelay: usize = 0x840; // float32 - pub const m_flAutomationTime: usize = 0x844; // float32 - pub const m_hWaitingForThisResumeScene: usize = 0x848; // CHandle - pub const m_bWaitingForResumeScene: usize = 0x84C; // bool - pub const m_bPausedViaInput: usize = 0x84D; // bool - pub const m_bPauseAtNextInterrupt: usize = 0x84E; // bool - pub const m_bWaitingForActor: usize = 0x84F; // bool - pub const m_bWaitingForInterrupt: usize = 0x850; // bool - pub const m_bInterruptedActorsScenes: usize = 0x851; // bool - pub const m_bBreakOnNonIdle: usize = 0x852; // bool - pub const m_hActorList: usize = 0x858; // CNetworkUtlVectorBase> - pub const m_hRemoveActorList: usize = 0x870; // CUtlVector> - pub const m_nSceneFlushCounter: usize = 0x8B8; // int32 - pub const m_nSceneStringIndex: usize = 0x8BC; // uint16 - pub const m_OnStart: usize = 0x8C0; // CEntityIOOutput - pub const m_OnCompletion: usize = 0x8E8; // CEntityIOOutput - pub const m_OnCanceled: usize = 0x910; // CEntityIOOutput - pub const m_OnPaused: usize = 0x938; // CEntityIOOutput - pub const m_OnResumed: usize = 0x960; // CEntityIOOutput - pub const m_OnTrigger: usize = 0x988; // CEntityIOOutput[16] - pub const m_hInterruptScene: usize = 0xC98; // CHandle - pub const m_nInterruptCount: usize = 0xC9C; // int32 - pub const m_bSceneMissing: usize = 0xCA0; // bool - pub const m_bInterrupted: usize = 0xCA1; // bool - pub const m_bCompletedEarly: usize = 0xCA2; // bool - pub const m_bInterruptSceneFinished: usize = 0xCA3; // bool - pub const m_bRestoring: usize = 0xCA4; // bool - pub const m_hNotifySceneCompletion: usize = 0xCA8; // CUtlVector> - pub const m_hListManagers: usize = 0xCC0; // CUtlVector> - pub const m_iszSoundName: usize = 0xCD8; // CUtlSymbolLarge - pub const m_iszSequenceName: usize = 0xCE0; // CUtlSymbolLarge - pub const m_hActor: usize = 0xCE8; // CHandle - pub const m_hActivator: usize = 0xCEC; // CHandle - pub const m_BusyActor: usize = 0xCF0; // int32 - pub const m_iPlayerDeathBehavior: usize = 0xCF4; // SceneOnPlayerDeath_t - } - // Parent: CBaseModelEntity - // Fields count: 14 - // - // Metadata: - // MNetworkIncludeByName - // NetworkVarNames: m_vDirection (Vector) - // NetworkVarNames: m_clrOverlay (Color) - // NetworkVarNames: m_iszEffectName (string_t) - // NetworkVarNames: m_iszSSEffectName (string_t) - // NetworkVarNames: m_bOn (bool) - // NetworkVarNames: m_bmaxColor (bool) - // NetworkVarNames: m_flSize (float32) - // NetworkVarNames: m_flRotation (float32) - // NetworkVarNames: m_flHazeScale (float32) - // NetworkVarNames: m_flAlphaHaze (float32) - // NetworkVarNames: m_flAlphaHdr (float32) - // NetworkVarNames: m_flAlphaScale (float32) - // NetworkVarNames: m_flHDRColorScale (float32) - // NetworkVarNames: m_flFarZScale (float32) - pub mod CSun { - pub const m_vDirection: usize = 0x9F8; // Vector - pub const m_clrOverlay: usize = 0xA04; // Color - pub const m_iszEffectName: usize = 0xA08; // CUtlSymbolLarge - pub const m_iszSSEffectName: usize = 0xA10; // CUtlSymbolLarge - pub const m_bOn: usize = 0xA18; // bool - pub const m_bmaxColor: usize = 0xA19; // bool - pub const m_flSize: usize = 0xA1C; // float32 - pub const m_flRotation: usize = 0xA20; // float32 - pub const m_flHazeScale: usize = 0xA24; // float32 - pub const m_flAlphaHaze: usize = 0xA28; // float32 - pub const m_flAlphaHdr: usize = 0xA2C; // float32 - pub const m_flAlphaScale: usize = 0xA30; // float32 - pub const m_flHDRColorScale: usize = 0xA34; // float32 - pub const m_flFarZScale: usize = 0xA38; // float32 - } - // Parent: CBaseEntity - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_Handle (CHandle) - // NetworkVarNames: m_bSendHandle (bool) - pub mod CHandleTest { - pub const m_Handle: usize = 0x7A8; // CHandle - pub const m_bSendHandle: usize = 0x7AC; // bool - } - // Parent: None - // Fields count: 24 - // - // Metadata: - // NetworkVarNames: m_glowEntity (CHandle) - // NetworkVarNames: m_usable (bool) - // NetworkVarNames: m_szDisplayText (string_t) - pub mod CBaseButton { - pub const m_angMoveEntitySpace: usize = 0xA78; // QAngle - pub const m_fStayPushed: usize = 0xA84; // bool - pub const m_fRotating: usize = 0xA85; // bool - pub const m_ls: usize = 0xA88; // locksound_t - pub const m_sUseSound: usize = 0xAA8; // CUtlSymbolLarge - pub const m_sLockedSound: usize = 0xAB0; // CUtlSymbolLarge - pub const m_sUnlockedSound: usize = 0xAB8; // CUtlSymbolLarge - pub const m_bLocked: usize = 0xAC0; // bool - pub const m_bDisabled: usize = 0xAC1; // bool - pub const m_flUseLockedTime: usize = 0xAC4; // GameTime_t - pub const m_bSolidBsp: usize = 0xAC8; // bool - pub const m_OnDamaged: usize = 0xAD0; // CEntityIOOutput - pub const m_OnPressed: usize = 0xAF8; // CEntityIOOutput - pub const m_OnUseLocked: usize = 0xB20; // CEntityIOOutput - pub const m_OnIn: usize = 0xB48; // CEntityIOOutput - pub const m_OnOut: usize = 0xB70; // CEntityIOOutput - pub const m_nState: usize = 0xB98; // int32 - pub const m_hConstraint: usize = 0xB9C; // CEntityHandle - pub const m_hConstraintParent: usize = 0xBA0; // CEntityHandle - pub const m_bForceNpcExclude: usize = 0xBA4; // bool - pub const m_sGlowEntity: usize = 0xBA8; // CUtlSymbolLarge - pub const m_glowEntity: usize = 0xBB0; // CHandle - pub const m_usable: usize = 0xBB4; // bool - pub const m_szDisplayText: usize = 0xBB8; // CUtlSymbolLarge - } - // Parent: None - // Fields count: 27 - // - // Metadata: - // NetworkVarNames: m_bIsUsable (bool) - pub mod CBaseDoor { - pub const m_angMoveEntitySpace: usize = 0xA84; // QAngle - pub const m_vecMoveDirParentSpace: usize = 0xA90; // Vector - pub const m_ls: usize = 0xAA0; // locksound_t - pub const m_bForceClosed: usize = 0xAC0; // bool - pub const m_bDoorGroup: usize = 0xAC1; // bool - pub const m_bLocked: usize = 0xAC2; // bool - pub const m_bIgnoreDebris: usize = 0xAC3; // bool - pub const m_eSpawnPosition: usize = 0xAC4; // FuncDoorSpawnPos_t - pub const m_flBlockDamage: usize = 0xAC8; // float32 - pub const m_NoiseMoving: usize = 0xAD0; // CUtlSymbolLarge - pub const m_NoiseArrived: usize = 0xAD8; // CUtlSymbolLarge - pub const m_NoiseMovingClosed: usize = 0xAE0; // CUtlSymbolLarge - pub const m_NoiseArrivedClosed: usize = 0xAE8; // CUtlSymbolLarge - pub const m_ChainTarget: usize = 0xAF0; // CUtlSymbolLarge - pub const m_OnBlockedClosing: usize = 0xAF8; // CEntityIOOutput - pub const m_OnBlockedOpening: usize = 0xB20; // CEntityIOOutput - pub const m_OnUnblockedClosing: usize = 0xB48; // CEntityIOOutput - pub const m_OnUnblockedOpening: usize = 0xB70; // CEntityIOOutput - pub const m_OnFullyClosed: usize = 0xB98; // CEntityIOOutput - pub const m_OnFullyOpen: usize = 0xBC0; // CEntityIOOutput - pub const m_OnClose: usize = 0xBE8; // CEntityIOOutput - pub const m_OnOpen: usize = 0xC10; // CEntityIOOutput - pub const m_OnLockedUse: usize = 0xC38; // CEntityIOOutput - pub const m_bLoopMoveSound: usize = 0xC60; // bool - pub const m_bCreateNavObstacle: usize = 0xC78; // bool - pub const m_isChaining: usize = 0xC79; // bool - pub const m_bIsUsable: usize = 0xC7A; // bool - } - // Parent: CBaseModelEntity - // Fields count: 10 - // - // Metadata: - // NetworkVarNames: m_flFadeInStart (float32) - // NetworkVarNames: m_flFadeInLength (float32) - // NetworkVarNames: m_flFadeOutModelStart (float32) - // NetworkVarNames: m_flFadeOutModelLength (float32) - // NetworkVarNames: m_flFadeOutStart (float32) - // NetworkVarNames: m_flFadeOutLength (float32) - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_nDissolveType (EntityDisolveType_t) - // NetworkVarNames: m_vDissolverOrigin (Vector) - // NetworkVarNames: m_nMagnitude (uint32) - pub mod CEntityDissolve { - pub const m_flFadeInStart: usize = 0x9F8; // float32 - pub const m_flFadeInLength: usize = 0x9FC; // float32 - pub const m_flFadeOutModelStart: usize = 0xA00; // float32 - pub const m_flFadeOutModelLength: usize = 0xA04; // float32 - pub const m_flFadeOutStart: usize = 0xA08; // float32 - pub const m_flFadeOutLength: usize = 0xA0C; // float32 - pub const m_flStartTime: usize = 0xA10; // GameTime_t - pub const m_nDissolveType: usize = 0xA14; // EntityDisolveType_t - pub const m_vDissolverOrigin: usize = 0xA18; // Vector - pub const m_nMagnitude: usize = 0xA24; // uint32 - } - // Parent: None - // Fields count: 30 - // - // Metadata: - // NetworkVarNames: m_hTargetEntity (CHandle) - // NetworkVarNames: m_bState (bool) - // NetworkVarNames: m_bAlwaysUpdate (bool) - // NetworkVarNames: m_flLightFOV (float32) - // NetworkVarNames: m_bEnableShadows (bool) - // NetworkVarNames: m_bSimpleProjection (bool) - // NetworkVarNames: m_bLightOnlyTarget (bool) - // NetworkVarNames: m_bLightWorld (bool) - // NetworkVarNames: m_bCameraSpace (bool) - // NetworkVarNames: m_flBrightnessScale (float32) - // NetworkVarNames: m_LightColor (Color) - // NetworkVarNames: m_flIntensity (float32) - // NetworkVarNames: m_flLinearAttenuation (float32) - // NetworkVarNames: m_flQuadraticAttenuation (float32) - // NetworkVarNames: m_bVolumetric (bool) - // NetworkVarNames: m_flNoiseStrength (float32) - // NetworkVarNames: m_flFlashlightTime (float32) - // NetworkVarNames: m_nNumPlanes (uint32) - // NetworkVarNames: m_flPlaneOffset (float32) - // NetworkVarNames: m_flVolumetricIntensity (float32) - // NetworkVarNames: m_flColorTransitionTime (float32) - // NetworkVarNames: m_flAmbient (float32) - // NetworkVarNames: m_SpotlightTextureName (char) - // NetworkVarNames: m_nSpotlightTextureFrame (int32) - // NetworkVarNames: m_nShadowQuality (uint32) - // NetworkVarNames: m_flNearZ (float32) - // NetworkVarNames: m_flFarZ (float32) - // NetworkVarNames: m_flProjectionSize (float32) - // NetworkVarNames: m_flRotation (float32) - // NetworkVarNames: m_bFlipHorizontal (bool) - pub mod CEnvProjectedTexture { - pub const m_hTargetEntity: usize = 0x9F8; // CHandle - pub const m_bState: usize = 0x9FC; // bool - pub const m_bAlwaysUpdate: usize = 0x9FD; // bool - pub const m_flLightFOV: usize = 0xA00; // float32 - pub const m_bEnableShadows: usize = 0xA04; // bool - pub const m_bSimpleProjection: usize = 0xA05; // bool - pub const m_bLightOnlyTarget: usize = 0xA06; // bool - pub const m_bLightWorld: usize = 0xA07; // bool - pub const m_bCameraSpace: usize = 0xA08; // bool - pub const m_flBrightnessScale: usize = 0xA0C; // float32 - pub const m_LightColor: usize = 0xA10; // Color - pub const m_flIntensity: usize = 0xA14; // float32 - pub const m_flLinearAttenuation: usize = 0xA18; // float32 - pub const m_flQuadraticAttenuation: usize = 0xA1C; // float32 - pub const m_bVolumetric: usize = 0xA20; // bool - pub const m_flNoiseStrength: usize = 0xA24; // float32 - pub const m_flFlashlightTime: usize = 0xA28; // float32 - pub const m_nNumPlanes: usize = 0xA2C; // uint32 - pub const m_flPlaneOffset: usize = 0xA30; // float32 - pub const m_flVolumetricIntensity: usize = 0xA34; // float32 - pub const m_flColorTransitionTime: usize = 0xA38; // float32 - pub const m_flAmbient: usize = 0xA3C; // float32 - pub const m_SpotlightTextureName: usize = 0xA40; // char[512] - pub const m_nSpotlightTextureFrame: usize = 0xC40; // int32 - pub const m_nShadowQuality: usize = 0xC44; // uint32 - pub const m_flNearZ: usize = 0xC48; // float32 - pub const m_flFarZ: usize = 0xC4C; // float32 - pub const m_flProjectionSize: usize = 0xC50; // float32 - pub const m_flRotation: usize = 0xC54; // float32 - pub const m_bFlipHorizontal: usize = 0xC58; // bool - } - // Parent: CBaseModelEntity - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_hDecalMaterial (HMaterialStrong) - // NetworkVarNames: m_flWidth (float) - // NetworkVarNames: m_flHeight (float) - // NetworkVarNames: m_flDepth (float) - // NetworkVarNames: m_nRenderOrder (uint32) - // NetworkVarNames: m_bProjectOnWorld (bool) - // NetworkVarNames: m_bProjectOnCharacters (bool) - // NetworkVarNames: m_bProjectOnWater (bool) - // NetworkVarNames: m_flDepthSortBias (float) - pub mod CEnvDecal { - pub const m_hDecalMaterial: usize = 0x9F8; // CStrongHandle - pub const m_flWidth: usize = 0xA00; // float32 - pub const m_flHeight: usize = 0xA04; // float32 - pub const m_flDepth: usize = 0xA08; // float32 - pub const m_nRenderOrder: usize = 0xA0C; // uint32 - pub const m_bProjectOnWorld: usize = 0xA10; // bool - pub const m_bProjectOnCharacters: usize = 0xA11; // bool - pub const m_bProjectOnWater: usize = 0xA12; // bool - pub const m_flDepthSortBias: usize = 0xA14; // float32 - } - // Parent: None - // Fields count: 13 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkOverride - pub mod CFuncMoveLinear { - pub const m_authoredPosition: usize = 0xA78; // MoveLinearAuthoredPos_t - pub const m_angMoveEntitySpace: usize = 0xA7C; // QAngle - pub const m_vecMoveDirParentSpace: usize = 0xA88; // Vector - pub const m_soundStart: usize = 0xA98; // CUtlSymbolLarge - pub const m_soundStop: usize = 0xAA0; // CUtlSymbolLarge - pub const m_currentSound: usize = 0xAA8; // CUtlSymbolLarge - pub const m_flBlockDamage: usize = 0xAB0; // float32 - pub const m_flStartPosition: usize = 0xAB4; // float32 - pub const m_flMoveDistance: usize = 0xAB8; // float32 - pub const m_OnFullyOpen: usize = 0xAC8; // CEntityIOOutput - pub const m_OnFullyClosed: usize = 0xAF0; // CEntityIOOutput - pub const m_bCreateMovableNavMesh: usize = 0xB18; // bool - pub const m_bCreateNavObstacle: usize = 0xB19; // bool - } - // Parent: CBaseModelEntity - // Fields count: 19 - // - // Metadata: - // MNetworkOverride - // MNetworkOverride - pub mod CFuncRotating { - pub const m_OnStopped: usize = 0x9F8; // CEntityIOOutput - pub const m_OnStarted: usize = 0xA20; // CEntityIOOutput - pub const m_OnReachedStart: usize = 0xA48; // CEntityIOOutput - pub const m_localRotationVector: usize = 0xA70; // RotationVector - pub const m_flFanFriction: usize = 0xA7C; // float32 - pub const m_flAttenuation: usize = 0xA80; // float32 - pub const m_flVolume: usize = 0xA84; // float32 - pub const m_flTargetSpeed: usize = 0xA88; // float32 - pub const m_flMaxSpeed: usize = 0xA8C; // float32 - pub const m_flBlockDamage: usize = 0xA90; // float32 - pub const m_flTimeScale: usize = 0xA94; // float32 - pub const m_NoiseRunning: usize = 0xA98; // CUtlSymbolLarge - pub const m_bReversed: usize = 0xAA0; // bool - pub const m_bAccelDecel: usize = 0xAA1; // bool - pub const m_prevLocalAngles: usize = 0xAAC; // QAngle - pub const m_angStart: usize = 0xAB8; // QAngle - pub const m_bStopAtStartPos: usize = 0xAC4; // bool - pub const m_vecClientOrigin: usize = 0xAC8; // Vector - pub const m_vecClientAngles: usize = 0xAD4; // QAngle - } - // Parent: CBaseModelEntity - // Fields count: 21 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_RopeFlags (uint16) - // NetworkVarNames: m_Slack (int16) - // NetworkVarNames: m_Width (float32) - // NetworkVarNames: m_TextureScale (float32) - // NetworkVarNames: m_nSegments (uint8) - // NetworkVarNames: m_bConstrainBetweenEndpoints (bool) - // NetworkVarNames: m_iRopeMaterialModelIndex (HMaterialStrong) - // NetworkVarNames: m_Subdiv (uint8) - // NetworkVarNames: m_nChangeCount (uint8) - // NetworkVarNames: m_RopeLength (int16) - // NetworkVarNames: m_fLockedPoints (uint8) - // NetworkVarNames: m_flScrollSpeed (float32) - // NetworkVarNames: m_hStartPoint (CHandle) - // NetworkVarNames: m_hEndPoint (CHandle) - // NetworkVarNames: m_iStartAttachment (AttachmentHandle_t) - // NetworkVarNames: m_iEndAttachment (AttachmentHandle_t) - pub mod CRopeKeyframe { - pub const m_RopeFlags: usize = 0xA00; // uint16 - pub const m_iNextLinkName: usize = 0xA08; // CUtlSymbolLarge - pub const m_Slack: usize = 0xA10; // int16 - pub const m_Width: usize = 0xA14; // float32 - pub const m_TextureScale: usize = 0xA18; // float32 - pub const m_nSegments: usize = 0xA1C; // uint8 - pub const m_bConstrainBetweenEndpoints: usize = 0xA1D; // bool - pub const m_strRopeMaterialModel: usize = 0xA20; // CUtlSymbolLarge - pub const m_iRopeMaterialModelIndex: usize = 0xA28; // CStrongHandle - pub const m_Subdiv: usize = 0xA30; // uint8 - pub const m_nChangeCount: usize = 0xA31; // uint8 - pub const m_RopeLength: usize = 0xA32; // int16 - pub const m_fLockedPoints: usize = 0xA34; // uint8 - pub const m_bCreatedFromMapFile: usize = 0xA35; // bool - pub const m_flScrollSpeed: usize = 0xA38; // float32 - pub const m_bStartPointValid: usize = 0xA3C; // bool - pub const m_bEndPointValid: usize = 0xA3D; // bool - pub const m_hStartPoint: usize = 0xA40; // CHandle - pub const m_hEndPoint: usize = 0xA44; // CHandle - pub const m_iStartAttachment: usize = 0xA48; // AttachmentHandle_t - pub const m_iEndAttachment: usize = 0xA49; // AttachmentHandle_t - } - // Parent: CBaseModelEntity - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_flLightScale (float32) - // NetworkVarNames: m_Radius (float32) - pub mod CSpotlightEnd { - pub const m_flLightScale: usize = 0x9F8; // float32 - pub const m_Radius: usize = 0x9FC; // float32 - pub const m_vSpotlightDir: usize = 0xA00; // Vector - pub const m_vSpotlightOrg: usize = 0xA0C; // Vector - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // MNetworkIncludeByName - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_bClientSidePredicted (bool) - pub mod CBaseTrigger { - pub const m_bDisabled: usize = 0xA78; // bool - pub const m_iFilterName: usize = 0xA80; // CUtlSymbolLarge - pub const m_hFilter: usize = 0xA88; // CHandle - pub const m_OnStartTouch: usize = 0xA90; // CEntityIOOutput - pub const m_OnStartTouchAll: usize = 0xAB8; // CEntityIOOutput - pub const m_OnEndTouch: usize = 0xAE0; // CEntityIOOutput - pub const m_OnEndTouchAll: usize = 0xB08; // CEntityIOOutput - pub const m_OnTouching: usize = 0xB30; // CEntityIOOutput - pub const m_OnNotTouching: usize = 0xB58; // CEntityIOOutput - pub const m_hTouchingEntities: usize = 0xB80; // CUtlVector> - pub const m_bClientSidePredicted: usize = 0xB98; // bool - } - // Parent: CBaseModelEntity - // Fields count: 24 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkOverride - // NetworkVarNames: m_flFrameRate (float32) - // NetworkVarNames: m_flHDRColorScale (float32) - // NetworkVarNames: m_nNumBeamEnts (uint8) - // NetworkVarNames: m_hBaseMaterial (HMaterialStrong) - // NetworkVarNames: m_nHaloIndex (HMaterialStrong) - // NetworkVarNames: m_nBeamType (BeamType_t) - // NetworkVarNames: m_nBeamFlags (uint32) - // NetworkVarNames: m_hAttachEntity (CHandle) - // NetworkVarNames: m_nAttachIndex (AttachmentHandle_t) - // NetworkVarNames: m_fWidth (float32) - // NetworkVarNames: m_fEndWidth (float32) - // NetworkVarNames: m_fFadeLength (float32) - // NetworkVarNames: m_fHaloScale (float32) - // NetworkVarNames: m_fAmplitude (float32) - // NetworkVarNames: m_fStartFrame (float32) - // NetworkVarNames: m_fSpeed (float32) - // NetworkVarNames: m_flFrame (float32) - // NetworkVarNames: m_nClipStyle (BeamClipStyle_t) - // NetworkVarNames: m_bTurnedOff (bool) - // NetworkVarNames: m_vecEndPos (Vector) - pub mod CBeam { - pub const m_flFrameRate: usize = 0x9F8; // float32 - pub const m_flHDRColorScale: usize = 0x9FC; // float32 - pub const m_flFireTime: usize = 0xA00; // GameTime_t - pub const m_flDamage: usize = 0xA04; // float32 - pub const m_nNumBeamEnts: usize = 0xA08; // uint8 - pub const m_hBaseMaterial: usize = 0xA10; // CStrongHandle - pub const m_nHaloIndex: usize = 0xA18; // CStrongHandle - pub const m_nBeamType: usize = 0xA20; // BeamType_t - pub const m_nBeamFlags: usize = 0xA24; // uint32 - pub const m_hAttachEntity: usize = 0xA28; // CHandle[10] - pub const m_nAttachIndex: usize = 0xA50; // AttachmentHandle_t[10] - pub const m_fWidth: usize = 0xA5C; // float32 - pub const m_fEndWidth: usize = 0xA60; // float32 - pub const m_fFadeLength: usize = 0xA64; // float32 - pub const m_fHaloScale: usize = 0xA68; // float32 - pub const m_fAmplitude: usize = 0xA6C; // float32 - pub const m_fStartFrame: usize = 0xA70; // float32 - pub const m_fSpeed: usize = 0xA74; // float32 - pub const m_flFrame: usize = 0xA78; // float32 - pub const m_nClipStyle: usize = 0xA7C; // BeamClipStyle_t - pub const m_bTurnedOff: usize = 0xA80; // bool - pub const m_vecEndPos: usize = 0xA84; // Vector - pub const m_hEndEntity: usize = 0xA90; // CHandle - pub const m_nDissolveType: usize = 0xA94; // int32 - } - // Parent: CBaseModelEntity - // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_vecLadderDir (Vector) - // NetworkVarNames: m_vecPlayerMountPositionTop (Vector) - // NetworkVarNames: m_vecPlayerMountPositionBottom (Vector) - // NetworkVarNames: m_flAutoRideSpeed (float) - // NetworkVarNames: m_bFakeLadder (bool) - pub mod CFuncLadder { - pub const m_vecLadderDir: usize = 0x9F8; // Vector - pub const m_Dismounts: usize = 0xA08; // CUtlVector> - pub const m_vecLocalTop: usize = 0xA20; // Vector - pub const m_vecPlayerMountPositionTop: usize = 0xA2C; // Vector - pub const m_vecPlayerMountPositionBottom: usize = 0xA38; // Vector - pub const m_flAutoRideSpeed: usize = 0xA44; // float32 - pub const m_bDisabled: usize = 0xA48; // bool - pub const m_bFakeLadder: usize = 0xA49; // bool - pub const m_bHasSlack: usize = 0xA4A; // bool - pub const m_surfacePropName: usize = 0xA50; // CUtlSymbolLarge - pub const m_OnPlayerGotOnLadder: usize = 0xA58; // CEntityIOOutput - pub const m_OnPlayerGotOffLadder: usize = 0xA80; // CEntityIOOutput - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPrecipitationVData { - pub const m_szParticlePrecipitationEffect: usize = 0x28; // CResourceNameTyped> - pub const m_flInnerDistance: usize = 0x108; // float32 - pub const m_nAttachType: usize = 0x10C; // ParticleAttachment_t - pub const m_bBatchSameVolumeType: usize = 0x110; // bool - pub const m_nRTEnvCP: usize = 0x114; // int32 - pub const m_nRTEnvCPComponent: usize = 0x118; // int32 - pub const m_szModifier: usize = 0x120; // CUtlString - } - // Parent: CBaseModelEntity - // Fields count: 23 - // - // Metadata: - // NetworkVarNames: m_hSpriteMaterial (HMaterialStrong) - // NetworkVarNames: m_hAttachedToEntity (CHandle) - // NetworkVarNames: m_nAttachment (AttachmentHandle_t) - // NetworkVarNames: m_flSpriteFramerate (float32) - // NetworkVarNames: m_flFrame (float32) - // NetworkVarNames: m_nBrightness (uint32) - // NetworkVarNames: m_flBrightnessDuration (float32) - // NetworkVarNames: m_flSpriteScale (float32) - // NetworkVarNames: m_flScaleDuration (float32) - // NetworkVarNames: m_bWorldSpaceScale (bool) - // NetworkVarNames: m_flGlowProxySize (float32) - // NetworkVarNames: m_flHDRColorScale (float32) - pub mod CSprite { - pub const m_hSpriteMaterial: usize = 0x9F8; // CStrongHandle - pub const m_hAttachedToEntity: usize = 0xA00; // CHandle - pub const m_nAttachment: usize = 0xA04; // AttachmentHandle_t - pub const m_flSpriteFramerate: usize = 0xA08; // float32 - pub const m_flFrame: usize = 0xA0C; // float32 - pub const m_flDieTime: usize = 0xA10; // GameTime_t - pub const m_nBrightness: usize = 0xA20; // uint32 - pub const m_flBrightnessDuration: usize = 0xA24; // float32 - pub const m_flSpriteScale: usize = 0xA28; // float32 - pub const m_flScaleDuration: usize = 0xA2C; // float32 - pub const m_bWorldSpaceScale: usize = 0xA30; // bool - pub const m_flGlowProxySize: usize = 0xA34; // float32 - pub const m_flHDRColorScale: usize = 0xA38; // float32 - pub const m_flLastTime: usize = 0xA3C; // GameTime_t - pub const m_flMaxFrame: usize = 0xA40; // float32 - pub const m_flStartScale: usize = 0xA44; // float32 - pub const m_flDestScale: usize = 0xA48; // float32 - pub const m_flScaleTimeStart: usize = 0xA4C; // GameTime_t - pub const m_nStartBrightness: usize = 0xA50; // int32 - pub const m_nDestBrightness: usize = 0xA54; // int32 - pub const m_flBrightnessTimeStart: usize = 0xA58; // GameTime_t - pub const m_nSpriteWidth: usize = 0xA5C; // int32 - pub const m_nSpriteHeight: usize = 0xA60; // int32 - } - // Parent: CBaseModelEntity - // Fields count: 14 - // - // Metadata: - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_DialogXMLName (string_t) - // NetworkVarNames: m_PanelClassName (string_t) - // NetworkVarNames: m_PanelID (string_t) - pub mod CBaseClientUIEntity { - pub const m_bEnabled: usize = 0x9F8; // bool - pub const m_DialogXMLName: usize = 0xA00; // CUtlSymbolLarge - pub const m_PanelClassName: usize = 0xA08; // CUtlSymbolLarge - pub const m_PanelID: usize = 0xA10; // CUtlSymbolLarge - pub const m_CustomOutput0: usize = 0xA18; // CEntityIOOutput - pub const m_CustomOutput1: usize = 0xA40; // CEntityIOOutput - pub const m_CustomOutput2: usize = 0xA68; // CEntityIOOutput - pub const m_CustomOutput3: usize = 0xA90; // CEntityIOOutput - pub const m_CustomOutput4: usize = 0xAB8; // CEntityIOOutput - pub const m_CustomOutput5: usize = 0xAE0; // CEntityIOOutput - pub const m_CustomOutput6: usize = 0xB08; // CEntityIOOutput - pub const m_CustomOutput7: usize = 0xB30; // CEntityIOOutput - pub const m_CustomOutput8: usize = 0xB58; // CEntityIOOutput - pub const m_CustomOutput9: usize = 0xB80; // CEntityIOOutput - } - // Parent: CBaseClientUIEntity - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_hActivator (EHANDLE) - pub mod CPointClientUIDialog { - pub const m_hActivator: usize = 0xBA8; // CHandle - pub const m_bStartEnabled: usize = 0xBAC; // bool - } - // Parent: CBaseClientUIEntity - // Fields count: 23 - // - // Metadata: - // NetworkVarNames: m_bIgnoreInput (bool) - // NetworkVarNames: m_bLit (bool) - // NetworkVarNames: m_bFollowPlayerAcrossTeleport (bool) - // NetworkVarNames: m_flWidth (float) - // NetworkVarNames: m_flHeight (float) - // NetworkVarNames: m_flDPI (float) - // NetworkVarNames: m_flInteractDistance (float) - // NetworkVarNames: m_flDepthOffset (float) - // NetworkVarNames: m_unOwnerContext (uint32) - // NetworkVarNames: m_unHorizontalAlign (uint32) - // NetworkVarNames: m_unVerticalAlign (uint32) - // NetworkVarNames: m_unOrientation (uint32) - // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) - // NetworkVarNames: m_vecCSSClasses (string_t) - // NetworkVarNames: m_bOpaque (bool) - // NetworkVarNames: m_bNoDepth (bool) - // NetworkVarNames: m_bRenderBackface (bool) - // NetworkVarNames: m_bUseOffScreenIndicator (bool) - // NetworkVarNames: m_bExcludeFromSaveGames (bool) - // NetworkVarNames: m_bGrabbable (bool) - // NetworkVarNames: m_bOnlyRenderToTexture (bool) - // NetworkVarNames: m_bDisableMipGen (bool) - // NetworkVarNames: m_nExplicitImageLayout (int32) - pub mod CPointClientUIWorldPanel { - pub const m_bIgnoreInput: usize = 0xBA8; // bool - pub const m_bLit: usize = 0xBA9; // bool - pub const m_bFollowPlayerAcrossTeleport: usize = 0xBAA; // bool - pub const m_flWidth: usize = 0xBAC; // float32 - pub const m_flHeight: usize = 0xBB0; // float32 - pub const m_flDPI: usize = 0xBB4; // float32 - pub const m_flInteractDistance: usize = 0xBB8; // float32 - pub const m_flDepthOffset: usize = 0xBBC; // float32 - pub const m_unOwnerContext: usize = 0xBC0; // uint32 - pub const m_unHorizontalAlign: usize = 0xBC4; // uint32 - pub const m_unVerticalAlign: usize = 0xBC8; // uint32 - pub const m_unOrientation: usize = 0xBCC; // uint32 - pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0xBD0; // bool - pub const m_vecCSSClasses: usize = 0xBD8; // CNetworkUtlVectorBase - pub const m_bOpaque: usize = 0xBF0; // bool - pub const m_bNoDepth: usize = 0xBF1; // bool - pub const m_bRenderBackface: usize = 0xBF2; // bool - pub const m_bUseOffScreenIndicator: usize = 0xBF3; // bool - pub const m_bExcludeFromSaveGames: usize = 0xBF4; // bool - pub const m_bGrabbable: usize = 0xBF5; // bool - pub const m_bOnlyRenderToTexture: usize = 0xBF6; // bool - pub const m_bDisableMipGen: usize = 0xBF7; // bool - pub const m_nExplicitImageLayout: usize = 0xBF8; // int32 - } - // Parent: CPointClientUIWorldPanel - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_messageText (char) - pub mod CPointClientUIWorldTextPanel { - pub const m_messageText: usize = 0xBFC; // char[512] - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_nResolutionX (int) - // NetworkVarNames: m_nResolutionY (int) - // NetworkVarNames: m_szLayoutFileName (string_t) - // NetworkVarNames: m_RenderAttrName (string_t) - // NetworkVarNames: m_TargetEntities (CHandle) - // NetworkVarNames: m_nTargetChangeCount (int) - // NetworkVarNames: m_vecCSSClasses (string_t) - pub mod CInfoOffscreenPanoramaTexture { - pub const m_bDisabled: usize = 0x7A8; // bool - pub const m_nResolutionX: usize = 0x7AC; // int32 - pub const m_nResolutionY: usize = 0x7B0; // int32 - pub const m_szLayoutFileName: usize = 0x7B8; // CUtlSymbolLarge - pub const m_RenderAttrName: usize = 0x7C0; // CUtlSymbolLarge - pub const m_TargetEntities: usize = 0x7C8; // CNetworkUtlVectorBase> - pub const m_nTargetChangeCount: usize = 0x7E0; // int32 - pub const m_vecCSSClasses: usize = 0x7E8; // CNetworkUtlVectorBase - pub const m_szTargetsName: usize = 0x800; // CUtlSymbolLarge - pub const m_AdditionalTargetEntities: usize = 0x808; // CUtlVector> - } - // Parent: None - // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_iItemDefinitionIndex (item_definition_index_t) - // NetworkVarNames: m_iEntityQuality (int) - // NetworkVarNames: m_iEntityLevel (uint32) - // NetworkVarNames: m_iItemIDHigh (uint32) - // NetworkVarNames: m_iItemIDLow (uint32) - // NetworkVarNames: m_iAccountID (uint32) - // NetworkVarNames: m_iInventoryPosition (uint32) - // NetworkVarNames: m_bInitialized (bool) - // NetworkVarNames: m_AttributeList (CAttributeList) - // NetworkVarNames: m_NetworkedDynamicAttributes (CAttributeList) - // NetworkVarNames: m_szCustomName (char) - pub mod CEconItemView { - pub const m_iItemDefinitionIndex: usize = 0x38; // uint16 - pub const m_iEntityQuality: usize = 0x3C; // int32 - pub const m_iEntityLevel: usize = 0x40; // uint32 - pub const m_iItemID: usize = 0x48; // uint64 - pub const m_iItemIDHigh: usize = 0x50; // uint32 - pub const m_iItemIDLow: usize = 0x54; // uint32 - pub const m_iAccountID: usize = 0x58; // uint32 - pub const m_iInventoryPosition: usize = 0x5C; // uint32 - pub const m_bInitialized: usize = 0x68; // bool - pub const m_AttributeList: usize = 0x70; // CAttributeList - pub const m_NetworkedDynamicAttributes: usize = 0xD0; // CAttributeList - pub const m_szCustomName: usize = 0x130; // char[161] - pub const m_szCustomNameOverride: usize = 0x1D1; // char[161] - } - // Parent: CBaseTrigger - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_bBombPlantedHere (bool) - pub mod CBombTarget { - pub const m_OnBombExplode: usize = 0xBA0; // CEntityIOOutput - pub const m_OnBombPlanted: usize = 0xBC8; // CEntityIOOutput - pub const m_OnBombDefused: usize = 0xBF0; // CEntityIOOutput - pub const m_bIsBombSiteB: usize = 0xC18; // bool - pub const m_bIsHeistBombTarget: usize = 0xC19; // bool - pub const m_bBombPlantedHere: usize = 0xC1A; // bool - pub const m_szMountTarget: usize = 0xC20; // CUtlSymbolLarge - pub const m_hInstructorHint: usize = 0xC28; // CHandle - pub const m_nBombSiteDesignation: usize = 0xC2C; // int32 - } - // Parent: CBaseTrigger - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_flFluidDensity (float) - pub mod CTriggerBuoyancy { - pub const m_BuoyancyHelper: usize = 0xBA0; // CBuoyancyHelper - pub const m_flFluidDensity: usize = 0xBC0; // float32 - } - // Parent: CBasePlayerController - // Fields count: 86 - // - // Metadata: - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // NetworkVarNames: m_pInGameMoneyServices (CCSPlayerController_InGameMoneyServices*) - // NetworkVarNames: m_pInventoryServices (CCSPlayerController_InventoryServices*) - // NetworkVarNames: m_pActionTrackingServices (CCSPlayerController_ActionTrackingServices*) - // NetworkVarNames: m_pDamageServices (CCSPlayerController_DamageServices*) - // NetworkVarNames: m_iPing (uint32) - // NetworkVarNames: m_bHasCommunicationAbuseMute (bool) - // NetworkVarNames: m_szCrosshairCodes (string_t) - // NetworkVarNames: m_iPendingTeamNum (uint8) - // NetworkVarNames: m_flForceTeamTime (GameTime_t) - // NetworkVarNames: m_iCompTeammateColor (int) - // NetworkVarNames: m_bEverPlayedOnTeam (bool) - // NetworkVarNames: m_szClan (string_t) - // NetworkVarNames: m_iCoachingTeam (int) - // NetworkVarNames: m_nPlayerDominated (uint64) - // NetworkVarNames: m_nPlayerDominatingMe (uint64) - // NetworkVarNames: m_iCompetitiveRanking (int) - // NetworkVarNames: m_iCompetitiveWins (int) - // NetworkVarNames: m_iCompetitiveRankType (int8) - // NetworkVarNames: m_iCompetitiveRankingPredicted_Win (int) - // NetworkVarNames: m_iCompetitiveRankingPredicted_Loss (int) - // NetworkVarNames: m_iCompetitiveRankingPredicted_Tie (int) - // NetworkVarNames: m_nEndMatchNextMapVote (int) - // NetworkVarNames: m_unActiveQuestId (uint16) - // NetworkVarNames: m_nQuestProgressReason (QuestProgress::Reason) - // NetworkVarNames: m_unPlayerTvControlFlags (uint32) - // NetworkVarNames: m_nDisconnectionTick (int) - // NetworkVarNames: m_bControllingBot (bool) - // NetworkVarNames: m_bHasControlledBotThisRound (bool) - // NetworkVarNames: m_bCanControlObservedBot (bool) - // NetworkVarNames: m_hPlayerPawn (CHandle) - // NetworkVarNames: m_hObserverPawn (CHandle) - // NetworkVarNames: m_bPawnIsAlive (bool) - // NetworkVarNames: m_iPawnHealth (uint32) - // NetworkVarNames: m_iPawnArmor (int) - // NetworkVarNames: m_bPawnHasDefuser (bool) - // NetworkVarNames: m_bPawnHasHelmet (bool) - // NetworkVarNames: m_nPawnCharacterDefIndex (item_definition_index_t) - // NetworkVarNames: m_iPawnLifetimeStart (int) - // NetworkVarNames: m_iPawnLifetimeEnd (int) - // NetworkVarNames: m_iPawnBotDifficulty (int) - // NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle) - // NetworkVarNames: m_iScore (int32) - // NetworkVarNames: m_vecKills (EKillTypes_t) - // NetworkVarNames: m_bMvpNoMusic (bool) - // NetworkVarNames: m_eMvpReason (int) - // NetworkVarNames: m_iMusicKitID (int) - // NetworkVarNames: m_iMusicKitMVPs (int) - // NetworkVarNames: m_iMVPs (int) - pub mod CCSPlayerController { - pub const m_pInGameMoneyServices: usize = 0x9A8; // CCSPlayerController_InGameMoneyServices* - pub const m_pInventoryServices: usize = 0x9B0; // CCSPlayerController_InventoryServices* - pub const m_pActionTrackingServices: usize = 0x9B8; // CCSPlayerController_ActionTrackingServices* - pub const m_pDamageServices: usize = 0x9C0; // CCSPlayerController_DamageServices* - pub const m_iPing: usize = 0x9C8; // uint32 - pub const m_bHasCommunicationAbuseMute: usize = 0x9CC; // bool - pub const m_szCrosshairCodes: usize = 0x9D0; // CUtlSymbolLarge - pub const m_iPendingTeamNum: usize = 0x9D8; // uint8 - pub const m_flForceTeamTime: usize = 0x9DC; // GameTime_t - pub const m_iCompTeammateColor: usize = 0x9E0; // int32 - pub const m_bEverPlayedOnTeam: usize = 0x9E4; // bool - pub const m_bAttemptedToGetColor: usize = 0x9E5; // bool - pub const m_iTeammatePreferredColor: usize = 0x9E8; // int32 - pub const m_bTeamChanged: usize = 0x9EC; // bool - pub const m_bInSwitchTeam: usize = 0x9ED; // bool - pub const m_bHasSeenJoinGame: usize = 0x9EE; // bool - pub const m_bJustBecameSpectator: usize = 0x9EF; // bool - pub const m_bSwitchTeamsOnNextRoundReset: usize = 0x9F0; // bool - pub const m_bRemoveAllItemsOnNextRoundReset: usize = 0x9F1; // bool - pub const m_szClan: usize = 0x9F8; // CUtlSymbolLarge - pub const m_szClanName: usize = 0xA00; // char[32] - pub const m_iCoachingTeam: usize = 0xA20; // int32 - pub const m_nPlayerDominated: usize = 0xA28; // uint64 - pub const m_nPlayerDominatingMe: usize = 0xA30; // uint64 - pub const m_iCompetitiveRanking: usize = 0xA38; // int32 - pub const m_iCompetitiveWins: usize = 0xA3C; // int32 - pub const m_iCompetitiveRankType: usize = 0xA40; // int8 - pub const m_iCompetitiveRankingPredicted_Win: usize = 0xA44; // int32 - pub const m_iCompetitiveRankingPredicted_Loss: usize = 0xA48; // int32 - pub const m_iCompetitiveRankingPredicted_Tie: usize = 0xA4C; // int32 - pub const m_nEndMatchNextMapVote: usize = 0xA50; // int32 - pub const m_unActiveQuestId: usize = 0xA54; // uint16 - pub const m_nQuestProgressReason: usize = 0xA58; // QuestProgress::Reason - pub const m_unPlayerTvControlFlags: usize = 0xA5C; // uint32 - pub const m_iDraftIndex: usize = 0xA88; // int32 - pub const m_msQueuedModeDisconnectionTimestamp: usize = 0xA8C; // uint32 - pub const m_uiAbandonRecordedReason: usize = 0xA90; // uint32 - pub const m_bCannotBeKicked: usize = 0xA94; // bool - pub const m_bEverFullyConnected: usize = 0xA95; // bool - pub const m_bAbandonAllowsSurrender: usize = 0xA96; // bool - pub const m_bAbandonOffersInstantSurrender: usize = 0xA97; // bool - pub const m_bDisconnection1MinWarningPrinted: usize = 0xA98; // bool - pub const m_bScoreReported: usize = 0xA99; // bool - pub const m_nDisconnectionTick: usize = 0xA9C; // int32 - pub const m_bControllingBot: usize = 0xAA8; // bool - pub const m_bHasControlledBotThisRound: usize = 0xAA9; // bool - pub const m_bHasBeenControlledByPlayerThisRound: usize = 0xAAA; // bool - pub const m_nBotsControlledThisRound: usize = 0xAAC; // int32 - pub const m_bCanControlObservedBot: usize = 0xAB0; // bool - pub const m_hPlayerPawn: usize = 0xAB4; // CHandle - pub const m_hObserverPawn: usize = 0xAB8; // CHandle - pub const m_DesiredObserverMode: usize = 0xABC; // int32 - pub const m_hDesiredObserverTarget: usize = 0xAC0; // CEntityHandle - pub const m_bPawnIsAlive: usize = 0xAC4; // bool - pub const m_iPawnHealth: usize = 0xAC8; // uint32 - pub const m_iPawnArmor: usize = 0xACC; // int32 - pub const m_bPawnHasDefuser: usize = 0xAD0; // bool - pub const m_bPawnHasHelmet: usize = 0xAD1; // bool - pub const m_nPawnCharacterDefIndex: usize = 0xAD2; // uint16 - pub const m_iPawnLifetimeStart: usize = 0xAD4; // int32 - pub const m_iPawnLifetimeEnd: usize = 0xAD8; // int32 - pub const m_iPawnBotDifficulty: usize = 0xADC; // int32 - pub const m_hOriginalControllerOfCurrentPawn: usize = 0xAE0; // CHandle - pub const m_iScore: usize = 0xAE4; // int32 - pub const m_iRoundScore: usize = 0xAE8; // int32 - pub const m_iRoundsWon: usize = 0xAEC; // int32 - pub const m_vecKills: usize = 0xAF0; // CNetworkUtlVectorBase - pub const m_bMvpNoMusic: usize = 0xB08; // bool - pub const m_eMvpReason: usize = 0xB0C; // int32 - pub const m_iMusicKitID: usize = 0xB10; // int32 - pub const m_iMusicKitMVPs: usize = 0xB14; // int32 - pub const m_iMVPs: usize = 0xB18; // int32 - pub const m_nUpdateCounter: usize = 0xB1C; // int32 - pub const m_flSmoothedPing: usize = 0xB20; // float32 - pub const m_lastHeldVoteTimer: usize = 0xFBC8; // IntervalTimer - pub const m_bShowHints: usize = 0xFBE0; // bool - pub const m_iNextTimeCheck: usize = 0xFBE4; // int32 - pub const m_bJustDidTeamKill: usize = 0xFBE8; // bool - pub const m_bPunishForTeamKill: usize = 0xFBE9; // bool - pub const m_bGaveTeamDamageWarning: usize = 0xFBEA; // bool - pub const m_bGaveTeamDamageWarningThisRound: usize = 0xFBEB; // bool - pub const m_dblLastReceivedPacketPlatFloatTime: usize = 0xFBF0; // float64 - pub const m_LastTeamDamageWarningTime: usize = 0xFBF8; // GameTime_t - pub const m_LastTimePlayerWasDisconnectedForPawnsRemove: usize = 0xFBFC; // GameTime_t - pub const m_nSuspiciousHitCount: usize = 0xFC00; // uint32 - pub const m_nNonSuspiciousHitStreak: usize = 0xFC04; // uint32 - } - // Parent: CBaseTrigger - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_source (string_t) - // NetworkVarNames: m_destination (string_t) - pub mod CFootstepControl { - pub const m_source: usize = 0xBA0; // CUtlSymbolLarge - pub const m_destination: usize = 0xBA8; // CUtlSymbolLarge - } - // Parent: CBasePlayerWeaponVData - // Fields count: 92 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertySuppressBaseClassField - // MPropertySuppressBaseClassField - pub mod CCSWeaponBaseVData { - pub const m_WeaponType: usize = 0x248; // CSWeaponType - pub const m_WeaponCategory: usize = 0x24C; // CSWeaponCategory - pub const m_szViewModel: usize = 0x250; // CResourceNameTyped> - pub const m_szPlayerModel: usize = 0x330; // CResourceNameTyped> - pub const m_szWorldDroppedModel: usize = 0x410; // CResourceNameTyped> - pub const m_szAimsightLensMaskModel: usize = 0x4F0; // CResourceNameTyped> - pub const m_szMagazineModel: usize = 0x5D0; // CResourceNameTyped> - pub const m_szHeatEffect: usize = 0x6B0; // CResourceNameTyped> - pub const m_szEjectBrassEffect: usize = 0x790; // CResourceNameTyped> - pub const m_szMuzzleFlashParticleAlt: usize = 0x870; // CResourceNameTyped> - pub const m_szMuzzleFlashThirdPersonParticle: usize = 0x950; // CResourceNameTyped> - pub const m_szMuzzleFlashThirdPersonParticleAlt: usize = 0xA30; // CResourceNameTyped> - pub const m_szTracerParticle: usize = 0xB10; // CResourceNameTyped> - pub const m_GearSlot: usize = 0xBF0; // gear_slot_t - pub const m_GearSlotPosition: usize = 0xBF4; // int32 - pub const m_DefaultLoadoutSlot: usize = 0xBF8; // loadout_slot_t - pub const m_sWrongTeamMsg: usize = 0xC00; // CUtlString - pub const m_nPrice: usize = 0xC08; // int32 - pub const m_nKillAward: usize = 0xC0C; // int32 - pub const m_nPrimaryReserveAmmoMax: usize = 0xC10; // int32 - pub const m_nSecondaryReserveAmmoMax: usize = 0xC14; // int32 - pub const m_bMeleeWeapon: usize = 0xC18; // bool - pub const m_bHasBurstMode: usize = 0xC19; // bool - pub const m_bIsRevolver: usize = 0xC1A; // bool - pub const m_bCannotShootUnderwater: usize = 0xC1B; // bool - pub const m_szName: usize = 0xC20; // CGlobalSymbol - pub const m_szAnimExtension: usize = 0xC28; // CUtlString - pub const m_eSilencerType: usize = 0xC30; // CSWeaponSilencerType - pub const m_nCrosshairMinDistance: usize = 0xC34; // int32 - pub const m_nCrosshairDeltaDistance: usize = 0xC38; // int32 - pub const m_bIsFullAuto: usize = 0xC3C; // bool - pub const m_nNumBullets: usize = 0xC40; // int32 - pub const m_flCycleTime: usize = 0xC44; // CFiringModeFloat - pub const m_flMaxSpeed: usize = 0xC4C; // CFiringModeFloat - pub const m_flSpread: usize = 0xC54; // CFiringModeFloat - pub const m_flInaccuracyCrouch: usize = 0xC5C; // CFiringModeFloat - pub const m_flInaccuracyStand: usize = 0xC64; // CFiringModeFloat - pub const m_flInaccuracyJump: usize = 0xC6C; // CFiringModeFloat - pub const m_flInaccuracyLand: usize = 0xC74; // CFiringModeFloat - pub const m_flInaccuracyLadder: usize = 0xC7C; // CFiringModeFloat - pub const m_flInaccuracyFire: usize = 0xC84; // CFiringModeFloat - pub const m_flInaccuracyMove: usize = 0xC8C; // CFiringModeFloat - pub const m_flRecoilAngle: usize = 0xC94; // CFiringModeFloat - pub const m_flRecoilAngleVariance: usize = 0xC9C; // CFiringModeFloat - pub const m_flRecoilMagnitude: usize = 0xCA4; // CFiringModeFloat - pub const m_flRecoilMagnitudeVariance: usize = 0xCAC; // CFiringModeFloat - pub const m_nTracerFrequency: usize = 0xCB4; // CFiringModeInt - pub const m_flInaccuracyJumpInitial: usize = 0xCBC; // float32 - pub const m_flInaccuracyJumpApex: usize = 0xCC0; // float32 - pub const m_flInaccuracyReload: usize = 0xCC4; // float32 - pub const m_nRecoilSeed: usize = 0xCC8; // int32 - pub const m_nSpreadSeed: usize = 0xCCC; // int32 - pub const m_flTimeToIdleAfterFire: usize = 0xCD0; // float32 - pub const m_flIdleInterval: usize = 0xCD4; // float32 - pub const m_flAttackMovespeedFactor: usize = 0xCD8; // float32 - pub const m_flHeatPerShot: usize = 0xCDC; // float32 - pub const m_flInaccuracyPitchShift: usize = 0xCE0; // float32 - pub const m_flInaccuracyAltSoundThreshold: usize = 0xCE4; // float32 - pub const m_flBotAudibleRange: usize = 0xCE8; // float32 - pub const m_szUseRadioSubtitle: usize = 0xCF0; // CUtlString - pub const m_bUnzoomsAfterShot: usize = 0xCF8; // bool - pub const m_bHideViewModelWhenZoomed: usize = 0xCF9; // bool - pub const m_nZoomLevels: usize = 0xCFC; // int32 - pub const m_nZoomFOV1: usize = 0xD00; // int32 - pub const m_nZoomFOV2: usize = 0xD04; // int32 - pub const m_flZoomTime0: usize = 0xD08; // float32 - pub const m_flZoomTime1: usize = 0xD0C; // float32 - pub const m_flZoomTime2: usize = 0xD10; // float32 - pub const m_flIronSightPullUpSpeed: usize = 0xD14; // float32 - pub const m_flIronSightPutDownSpeed: usize = 0xD18; // float32 - pub const m_flIronSightFOV: usize = 0xD1C; // float32 - pub const m_flIronSightPivotForward: usize = 0xD20; // float32 - pub const m_flIronSightLooseness: usize = 0xD24; // float32 - pub const m_angPivotAngle: usize = 0xD28; // QAngle - pub const m_vecIronSightEyePos: usize = 0xD34; // Vector - pub const m_nDamage: usize = 0xD40; // int32 - pub const m_flHeadshotMultiplier: usize = 0xD44; // float32 - pub const m_flArmorRatio: usize = 0xD48; // float32 - pub const m_flPenetration: usize = 0xD4C; // float32 - pub const m_flRange: usize = 0xD50; // float32 - pub const m_flRangeModifier: usize = 0xD54; // float32 - pub const m_flFlinchVelocityModifierLarge: usize = 0xD58; // float32 - pub const m_flFlinchVelocityModifierSmall: usize = 0xD5C; // float32 - pub const m_flRecoveryTimeCrouch: usize = 0xD60; // float32 - pub const m_flRecoveryTimeStand: usize = 0xD64; // float32 - pub const m_flRecoveryTimeCrouchFinal: usize = 0xD68; // float32 - pub const m_flRecoveryTimeStandFinal: usize = 0xD6C; // float32 - pub const m_nRecoveryTransitionStartBullet: usize = 0xD70; // int32 - pub const m_nRecoveryTransitionEndBullet: usize = 0xD74; // int32 - pub const m_flThrowVelocity: usize = 0xD78; // float32 - pub const m_vSmokeColor: usize = 0xD7C; // Vector - pub const m_szAnimClass: usize = 0xD88; // CGlobalSymbol - } - // Parent: CBaseModelEntity - // Fields count: 9 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkOverride - // NetworkVarNames: m_vecMoveDirEntitySpace (Vector) - // NetworkVarNames: m_flTargetSpeed (float32) - // NetworkVarNames: m_nTransitionStartTick (GameTick_t) - // NetworkVarNames: m_nTransitionDurationTicks (int) - // NetworkVarNames: m_flTransitionStartSpeed (float32) - // NetworkVarNames: m_hConveyorModels (EHANDLE) - pub mod CFuncConveyor { - pub const m_szConveyorModels: usize = 0x9F8; // CUtlSymbolLarge - pub const m_flTransitionDurationSeconds: usize = 0xA00; // float32 - pub const m_angMoveEntitySpace: usize = 0xA04; // QAngle - pub const m_vecMoveDirEntitySpace: usize = 0xA10; // Vector - pub const m_flTargetSpeed: usize = 0xA1C; // float32 - pub const m_nTransitionStartTick: usize = 0xA20; // GameTick_t - pub const m_nTransitionDurationTicks: usize = 0xA24; // int32 - pub const m_flTransitionStartSpeed: usize = 0xA28; // float32 - pub const m_hConveyorModels: usize = 0xA30; // CNetworkUtlVectorBase> - } - // Parent: None - // Fields count: 15 - // - // Metadata: - // NetworkVarNames: m_nUniqueID (int) - // NetworkVarNames: m_unAccountID (uint32) - // NetworkVarNames: m_unTraceID (uint32) - // NetworkVarNames: m_rtGcTime (uint32) - // NetworkVarNames: m_vecEndPos (Vector) - // NetworkVarNames: m_vecStart (Vector) - // NetworkVarNames: m_vecLeft (Vector) - // NetworkVarNames: m_vecNormal (Vector) - // NetworkVarNames: m_nPlayer (int) - // NetworkVarNames: m_nEntity (int) - // NetworkVarNames: m_nHitbox (int) - // NetworkVarNames: m_flCreationTime (float) - // NetworkVarNames: m_nTintID (int) - // NetworkVarNames: m_nVersion (uint8) - // NetworkVarNames: m_ubSignature (uint8) - pub mod CPlayerSprayDecal { - pub const m_nUniqueID: usize = 0x9F8; // int32 - pub const m_unAccountID: usize = 0x9FC; // uint32 - pub const m_unTraceID: usize = 0xA00; // uint32 - pub const m_rtGcTime: usize = 0xA04; // uint32 - pub const m_vecEndPos: usize = 0xA08; // Vector - pub const m_vecStart: usize = 0xA14; // Vector - pub const m_vecLeft: usize = 0xA20; // Vector - pub const m_vecNormal: usize = 0xA2C; // Vector - pub const m_nPlayer: usize = 0xA38; // int32 - pub const m_nEntity: usize = 0xA3C; // int32 - pub const m_nHitbox: usize = 0xA40; // int32 - pub const m_flCreationTime: usize = 0xA44; // float32 - pub const m_nTintID: usize = 0xA48; // int32 - pub const m_nVersion: usize = 0xA4C; // uint8 - pub const m_ubSignature: usize = 0xA4D; // uint8[128] - } - // Parent: CBaseModelEntity - // Fields count: 25 - // - // Metadata: - // NetworkVarNames: m_firePositions (Vector) - // NetworkVarNames: m_fireParentPositions (Vector) - // NetworkVarNames: m_bFireIsBurning (bool) - // NetworkVarNames: m_BurnNormal (Vector) - // NetworkVarNames: m_fireCount (int) - // NetworkVarNames: m_nInfernoType (int) - // NetworkVarNames: m_nFireEffectTickBegin (int) - // NetworkVarNames: m_nFireLifetime (float) - // NetworkVarNames: m_bInPostEffectTime (bool) - pub mod CInferno { - pub const m_firePositions: usize = 0xA04; // Vector[64] - pub const m_fireParentPositions: usize = 0xD04; // Vector[64] - pub const m_bFireIsBurning: usize = 0x1004; // bool[64] - pub const m_BurnNormal: usize = 0x1044; // Vector[64] - pub const m_fireCount: usize = 0x1344; // int32 - pub const m_nInfernoType: usize = 0x1348; // int32 - pub const m_nFireEffectTickBegin: usize = 0x134C; // int32 - pub const m_nFireLifetime: usize = 0x1350; // float32 - pub const m_bInPostEffectTime: usize = 0x1354; // bool - pub const m_nFiresExtinguishCount: usize = 0x1358; // int32 - pub const m_bWasCreatedInSmoke: usize = 0x135C; // bool - pub const m_extent: usize = 0x1560; // Extent - pub const m_damageTimer: usize = 0x1578; // CountdownTimer - pub const m_damageRampTimer: usize = 0x1590; // CountdownTimer - pub const m_splashVelocity: usize = 0x15A8; // Vector - pub const m_InitialSplashVelocity: usize = 0x15B4; // Vector - pub const m_startPos: usize = 0x15C0; // Vector - pub const m_vecOriginalSpawnLocation: usize = 0x15CC; // Vector - pub const m_activeTimer: usize = 0x15D8; // IntervalTimer - pub const m_fireSpawnOffset: usize = 0x15E8; // int32 - pub const m_nMaxFlames: usize = 0x15EC; // int32 - pub const m_nSpreadCount: usize = 0x15F0; // int32 - pub const m_BookkeepingTimer: usize = 0x15F8; // CountdownTimer - pub const m_NextSpreadTimer: usize = 0x1610; // CountdownTimer - pub const m_nSourceItemDefIndex: usize = 0x1628; // uint16 - } - // Parent: CBaseModelEntity - // Fields count: 52 - // - // Metadata: - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_nColorMode (int) - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_flColorTemperature (float) - // NetworkVarNames: m_flBrightness (float) - // NetworkVarNames: m_flBrightnessScale (float) - // NetworkVarNames: m_nDirectLight (int) - // NetworkVarNames: m_nBakedShadowIndex (int) - // NetworkVarNames: m_nLuminaireShape (int) - // NetworkVarNames: m_flLuminaireSize (float) - // NetworkVarNames: m_flLuminaireAnisotropy (float) - // NetworkVarNames: m_LightStyleString (CUtlString) - // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) - // NetworkVarNames: m_QueuedLightStyleStrings (CUtlString) - // NetworkVarNames: m_LightStyleEvents (CUtlString) - // NetworkVarNames: m_LightStyleTargets (CHandle) - // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) - // NetworkVarNames: m_flShape (float) - // NetworkVarNames: m_flSoftX (float) - // NetworkVarNames: m_flSoftY (float) - // NetworkVarNames: m_flSkirt (float) - // NetworkVarNames: m_flSkirtNear (float) - // NetworkVarNames: m_vSizeParams (Vector) - // NetworkVarNames: m_flRange (float) - // NetworkVarNames: m_vShear (Vector) - // NetworkVarNames: m_nBakeSpecularToCubemaps (int) - // NetworkVarNames: m_vBakeSpecularToCubemapsSize (Vector) - // NetworkVarNames: m_nCastShadows (int) - // NetworkVarNames: m_nShadowMapSize (int) - // NetworkVarNames: m_nShadowPriority (int) - // NetworkVarNames: m_bContactShadow (bool) - // NetworkVarNames: m_nBounceLight (int) - // NetworkVarNames: m_flBounceScale (float) - // NetworkVarNames: m_flMinRoughness (float) - // NetworkVarNames: m_vAlternateColor (Vector) - // NetworkVarNames: m_fAlternateColorBrightness (float) - // NetworkVarNames: m_nFog (int) - // NetworkVarNames: m_flFogStrength (float) - // NetworkVarNames: m_nFogShadows (int) - // NetworkVarNames: m_flFogScale (float) - // NetworkVarNames: m_flFadeSizeStart (float) - // NetworkVarNames: m_flFadeSizeEnd (float) - // NetworkVarNames: m_flShadowFadeSizeStart (float) - // NetworkVarNames: m_flShadowFadeSizeEnd (float) - // NetworkVarNames: m_bPrecomputedFieldsValid (bool) - // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) - // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) - // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) - pub mod CBarnLight { - pub const m_bEnabled: usize = 0x9F8; // bool - pub const m_nColorMode: usize = 0x9FC; // int32 - pub const m_Color: usize = 0xA00; // Color - pub const m_flColorTemperature: usize = 0xA04; // float32 - pub const m_flBrightness: usize = 0xA08; // float32 - pub const m_flBrightnessScale: usize = 0xA0C; // float32 - pub const m_nDirectLight: usize = 0xA10; // int32 - pub const m_nBakedShadowIndex: usize = 0xA14; // int32 - pub const m_nLuminaireShape: usize = 0xA18; // int32 - pub const m_flLuminaireSize: usize = 0xA1C; // float32 - pub const m_flLuminaireAnisotropy: usize = 0xA20; // float32 - pub const m_LightStyleString: usize = 0xA28; // CUtlString - pub const m_flLightStyleStartTime: usize = 0xA30; // GameTime_t - pub const m_QueuedLightStyleStrings: usize = 0xA38; // CNetworkUtlVectorBase - pub const m_LightStyleEvents: usize = 0xA50; // CNetworkUtlVectorBase - pub const m_LightStyleTargets: usize = 0xA68; // CNetworkUtlVectorBase> - pub const m_StyleEvent: usize = 0xA80; // CEntityIOOutput[4] - pub const m_hLightCookie: usize = 0xB40; // CStrongHandle - pub const m_flShape: usize = 0xB48; // float32 - pub const m_flSoftX: usize = 0xB4C; // float32 - pub const m_flSoftY: usize = 0xB50; // float32 - pub const m_flSkirt: usize = 0xB54; // float32 - pub const m_flSkirtNear: usize = 0xB58; // float32 - pub const m_vSizeParams: usize = 0xB5C; // Vector - pub const m_flRange: usize = 0xB68; // float32 - pub const m_vShear: usize = 0xB6C; // Vector - pub const m_nBakeSpecularToCubemaps: usize = 0xB78; // int32 - pub const m_vBakeSpecularToCubemapsSize: usize = 0xB7C; // Vector - pub const m_nCastShadows: usize = 0xB88; // int32 - pub const m_nShadowMapSize: usize = 0xB8C; // int32 - pub const m_nShadowPriority: usize = 0xB90; // int32 - pub const m_bContactShadow: usize = 0xB94; // bool - pub const m_nBounceLight: usize = 0xB98; // int32 - pub const m_flBounceScale: usize = 0xB9C; // float32 - pub const m_flMinRoughness: usize = 0xBA0; // float32 - pub const m_vAlternateColor: usize = 0xBA4; // Vector - pub const m_fAlternateColorBrightness: usize = 0xBB0; // float32 - pub const m_nFog: usize = 0xBB4; // int32 - pub const m_flFogStrength: usize = 0xBB8; // float32 - pub const m_nFogShadows: usize = 0xBBC; // int32 - pub const m_flFogScale: usize = 0xBC0; // float32 - pub const m_flFadeSizeStart: usize = 0xBC4; // float32 - pub const m_flFadeSizeEnd: usize = 0xBC8; // float32 - pub const m_flShadowFadeSizeStart: usize = 0xBCC; // float32 - pub const m_flShadowFadeSizeEnd: usize = 0xBD0; // float32 - pub const m_bPrecomputedFieldsValid: usize = 0xBD4; // bool - pub const m_vPrecomputedBoundsMins: usize = 0xBD8; // Vector - pub const m_vPrecomputedBoundsMaxs: usize = 0xBE4; // Vector - pub const m_vPrecomputedOBBOrigin: usize = 0xBF0; // Vector - pub const m_vPrecomputedOBBAngles: usize = 0xBFC; // QAngle - pub const m_vPrecomputedOBBExtent: usize = 0xC08; // Vector - pub const m_bPvsModifyEntity: usize = 0xC14; // bool - } - // Parent: CBarnLight - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_bShowLight (bool) - pub mod CRectLight { - pub const m_bShowLight: usize = 0xC20; // bool - } - // Parent: CBarnLight - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_flInnerAngle (float) - // NetworkVarNames: m_flOuterAngle (float) - // NetworkVarNames: m_bShowLight (bool) - pub mod COmniLight { - pub const m_flInnerAngle: usize = 0xC20; // float32 - pub const m_flOuterAngle: usize = 0xC24; // float32 - pub const m_bShowLight: usize = 0xC28; // bool - } - // Parent: CTeam - // Fields count: 14 - // - // Metadata: - // NetworkVarNames: m_bSurrendered (bool) - // NetworkVarNames: m_szTeamMatchStat (char) - // NetworkVarNames: m_numMapVictories (int) - // NetworkVarNames: m_scoreFirstHalf (int32) - // NetworkVarNames: m_scoreSecondHalf (int32) - // NetworkVarNames: m_scoreOvertime (int32) - // NetworkVarNames: m_szClanTeamname (char) - // NetworkVarNames: m_iClanID (uint32) - // NetworkVarNames: m_szTeamFlagImage (char) - // NetworkVarNames: m_szTeamLogoImage (char) - pub mod CCSTeam { - pub const m_nLastRecievedShorthandedRoundBonus: usize = 0x860; // int32 - pub const m_nShorthandedRoundBonusStartRound: usize = 0x864; // int32 - pub const m_bSurrendered: usize = 0x868; // bool - pub const m_szTeamMatchStat: usize = 0x869; // char[512] - pub const m_numMapVictories: usize = 0xA6C; // int32 - pub const m_scoreFirstHalf: usize = 0xA70; // int32 - pub const m_scoreSecondHalf: usize = 0xA74; // int32 - pub const m_scoreOvertime: usize = 0xA78; // int32 - pub const m_szClanTeamname: usize = 0xA7C; // char[129] - pub const m_iClanID: usize = 0xB00; // uint32 - pub const m_szTeamFlagImage: usize = 0xB04; // char[8] - pub const m_szTeamLogoImage: usize = 0xB0C; // char[8] - pub const m_flNextResourceTime: usize = 0xB14; // float32 - pub const m_iLastUpdateSentAt: usize = 0xB18; // int32 - } - // Parent: CBaseModelEntity - // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) - // NetworkVarNames: m_hSkyMaterialLightingOnly (HMaterialStrong) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_vTintColor (Color) - // NetworkVarNames: m_vTintColorLightingOnly (Color) - // NetworkVarNames: m_flBrightnessScale (float) - // NetworkVarNames: m_nFogType (int) - // NetworkVarNames: m_flFogMinStart (float) - // NetworkVarNames: m_flFogMinEnd (float) - // NetworkVarNames: m_flFogMaxStart (float) - // NetworkVarNames: m_flFogMaxEnd (float) - // NetworkVarNames: m_bEnabled (bool) - pub mod CEnvSky { - pub const m_hSkyMaterial: usize = 0x9F8; // CStrongHandle - pub const m_hSkyMaterialLightingOnly: usize = 0xA00; // CStrongHandle - pub const m_bStartDisabled: usize = 0xA08; // bool - pub const m_vTintColor: usize = 0xA09; // Color - pub const m_vTintColorLightingOnly: usize = 0xA0D; // Color - pub const m_flBrightnessScale: usize = 0xA14; // float32 - pub const m_nFogType: usize = 0xA18; // int32 - pub const m_flFogMinStart: usize = 0xA1C; // float32 - pub const m_flFogMinEnd: usize = 0xA20; // float32 - pub const m_flFogMaxStart: usize = 0xA24; // float32 - pub const m_flFogMaxEnd: usize = 0xA28; // float32 - pub const m_bEnabled: usize = 0xA2C; // bool - } - // Parent: CBaseModelEntity - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) - pub mod CLightEntity { - pub const m_CLightComponent: usize = 0x9F8; // CLightComponent* - } - // Parent: CBaseTrigger - // Fields count: 16 - // - // Metadata: - // NetworkVarNames: m_hPostSettings (HPostProcessingStrong) - // NetworkVarNames: m_flFadeDuration (float) - // NetworkVarNames: m_flMinLogExposure (float) - // NetworkVarNames: m_flMaxLogExposure (float) - // NetworkVarNames: m_flMinExposure (float) - // NetworkVarNames: m_flMaxExposure (float) - // NetworkVarNames: m_flExposureCompensation (float) - // NetworkVarNames: m_flExposureFadeSpeedUp (float) - // NetworkVarNames: m_flExposureFadeSpeedDown (float) - // NetworkVarNames: m_flTonemapEVSmoothingRange (float) - // NetworkVarNames: m_bMaster (bool) - // NetworkVarNames: m_bExposureControl (bool) - // NetworkVarNames: m_flRate (float) - // NetworkVarNames: m_flTonemapPercentTarget (float) - // NetworkVarNames: m_flTonemapPercentBrightPixels (float) - // NetworkVarNames: m_flTonemapMinAvgLum (float) - pub mod CPostProcessingVolume { - pub const m_hPostSettings: usize = 0xBB0; // CStrongHandle - pub const m_flFadeDuration: usize = 0xBB8; // float32 - pub const m_flMinLogExposure: usize = 0xBBC; // float32 - pub const m_flMaxLogExposure: usize = 0xBC0; // float32 - pub const m_flMinExposure: usize = 0xBC4; // float32 - pub const m_flMaxExposure: usize = 0xBC8; // float32 - pub const m_flExposureCompensation: usize = 0xBCC; // float32 - pub const m_flExposureFadeSpeedUp: usize = 0xBD0; // float32 - pub const m_flExposureFadeSpeedDown: usize = 0xBD4; // float32 - pub const m_flTonemapEVSmoothingRange: usize = 0xBD8; // float32 - pub const m_bMaster: usize = 0xBDC; // bool - pub const m_bExposureControl: usize = 0xBDD; // bool - pub const m_flRate: usize = 0xBE0; // float32 - pub const m_flTonemapPercentTarget: usize = 0xBE4; // float32 - pub const m_flTonemapPercentBrightPixels: usize = 0xBE8; // float32 - pub const m_flTonemapMinAvgLum: usize = 0xBEC; // float32 - } - // Parent: CParticleSystem - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_flAlphaScale (float32) - // NetworkVarNames: m_flRadiusScale (float32) - // NetworkVarNames: m_flSelfIllumScale (float32) - // NetworkVarNames: m_ColorTint (Color) - // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) - pub mod CEnvParticleGlow { - pub const m_flAlphaScale: usize = 0xF70; // float32 - pub const m_flRadiusScale: usize = 0xF74; // float32 - pub const m_flSelfIllumScale: usize = 0xF78; // float32 - pub const m_ColorTint: usize = 0xF7C; // Color - pub const m_hTextureOverride: usize = 0xF80; // CStrongHandle - } - // Parent: CBaseModelEntity - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_bLoop (bool) - // NetworkVarNames: m_flFPS (float) - // NetworkVarNames: m_hPositionKeys (HRenderTextureStrong) - // NetworkVarNames: m_hRotationKeys (HRenderTextureStrong) - // NetworkVarNames: m_vAnimationBoundsMin (Vector) - // NetworkVarNames: m_vAnimationBoundsMax (Vector) - // NetworkVarNames: m_flStartTime (float) - // NetworkVarNames: m_flStartFrame (float) - pub mod CTextureBasedAnimatable { - pub const m_bLoop: usize = 0x9F8; // bool - pub const m_flFPS: usize = 0x9FC; // float32 - pub const m_hPositionKeys: usize = 0xA00; // CStrongHandle - pub const m_hRotationKeys: usize = 0xA08; // CStrongHandle - pub const m_vAnimationBoundsMin: usize = 0xA10; // Vector - pub const m_vAnimationBoundsMax: usize = 0xA1C; // Vector - pub const m_flStartTime: usize = 0xA28; // float32 - pub const m_flStartFrame: usize = 0xA2C; // float32 - } - // Parent: CBaseModelEntity - // Fields count: 10 - // - // Metadata: - // MNetworkIncludeByName - // NetworkVarNames: m_bInitiallyPopulateInterpHistory (bool) - // NetworkVarNames: m_bAnimGraphUpdateEnabled (bool) - // NetworkVarNames: m_vecForce (Vector) - // NetworkVarNames: m_nForceBone (int32) - // NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*) - // NetworkVarNames: m_bClientRagdoll (bool) - pub mod CBaseAnimGraph { - pub const m_bInitiallyPopulateInterpHistory: usize = 0xA70; // bool - pub const m_pChoreoServices: usize = 0xA78; // IChoreoServices* - pub const m_bAnimGraphUpdateEnabled: usize = 0xA80; // bool - pub const m_flMaxSlopeDistance: usize = 0xA84; // float32 - pub const m_vLastSlopeCheckPos: usize = 0xA88; // Vector - pub const m_bAnimationUpdateScheduled: usize = 0xA94; // bool - pub const m_vecForce: usize = 0xA98; // Vector - pub const m_nForceBone: usize = 0xAA4; // int32 - pub const m_pRagdollPose: usize = 0xAB8; // PhysicsRagdollPose_t* - pub const m_bClientRagdoll: usize = 0xAC0; // bool - } - // Parent: None - // Fields count: 34 - // - // Metadata: - // NetworkVarNames: m_noGhostCollision (bool) - pub mod CBreakableProp { - pub const m_OnBreak: usize = 0xC40; // CEntityIOOutput - pub const m_OnHealthChanged: usize = 0xC68; // CEntityOutputTemplate - pub const m_OnTakeDamage: usize = 0xC90; // CEntityIOOutput - pub const m_impactEnergyScale: usize = 0xCB8; // float32 - pub const m_iMinHealthDmg: usize = 0xCBC; // int32 - pub const m_preferredCarryAngles: usize = 0xCC0; // QAngle - pub const m_flPressureDelay: usize = 0xCCC; // float32 - pub const m_hBreaker: usize = 0xCD0; // CHandle - pub const m_PerformanceMode: usize = 0xCD4; // PerformanceMode_t - pub const m_flDmgModBullet: usize = 0xCD8; // float32 - pub const m_flDmgModClub: usize = 0xCDC; // float32 - pub const m_flDmgModExplosive: usize = 0xCE0; // float32 - pub const m_flDmgModFire: usize = 0xCE4; // float32 - pub const m_iszPhysicsDamageTableName: usize = 0xCE8; // CUtlSymbolLarge - pub const m_iszBasePropData: usize = 0xCF0; // CUtlSymbolLarge - pub const m_iInteractions: usize = 0xCF8; // int32 - pub const m_flPreventDamageBeforeTime: usize = 0xCFC; // GameTime_t - pub const m_bHasBreakPiecesOrCommands: usize = 0xD00; // bool - pub const m_explodeDamage: usize = 0xD04; // float32 - pub const m_explodeRadius: usize = 0xD08; // float32 - pub const m_explosionDelay: usize = 0xD10; // float32 - pub const m_explosionBuildupSound: usize = 0xD18; // CUtlSymbolLarge - pub const m_explosionCustomEffect: usize = 0xD20; // CUtlSymbolLarge - pub const m_explosionCustomSound: usize = 0xD28; // CUtlSymbolLarge - pub const m_explosionModifier: usize = 0xD30; // CUtlSymbolLarge - pub const m_hPhysicsAttacker: usize = 0xD38; // CHandle - pub const m_flLastPhysicsInfluenceTime: usize = 0xD3C; // GameTime_t - pub const m_bOriginalBlockLOS: usize = 0xD40; // bool - pub const m_flDefaultFadeScale: usize = 0xD44; // float32 - pub const m_hLastAttacker: usize = 0xD48; // CHandle - pub const m_hFlareEnt: usize = 0xD4C; // CHandle - pub const m_bUsePuntSound: usize = 0xD50; // bool - pub const m_iszPuntSound: usize = 0xD58; // CUtlSymbolLarge - pub const m_noGhostCollision: usize = 0xD60; // bool - } - // Parent: CBreakableProp - // Fields count: 21 - // - // Metadata: - // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) - // NetworkVarNames: m_bUseAnimGraph (bool) - pub mod CDynamicProp { - pub const m_bCreateNavObstacle: usize = 0xD70; // bool - pub const m_bUseHitboxesForRenderBox: usize = 0xD71; // bool - pub const m_bUseAnimGraph: usize = 0xD72; // bool - pub const m_pOutputAnimBegun: usize = 0xD78; // CEntityIOOutput - pub const m_pOutputAnimOver: usize = 0xDA0; // CEntityIOOutput - pub const m_pOutputAnimLoopCycleOver: usize = 0xDC8; // CEntityIOOutput - pub const m_OnAnimReachedStart: usize = 0xDF0; // CEntityIOOutput - pub const m_OnAnimReachedEnd: usize = 0xE18; // CEntityIOOutput - pub const m_iszIdleAnim: usize = 0xE40; // CUtlSymbolLarge - pub const m_nIdleAnimLoopMode: usize = 0xE48; // AnimLoopMode_t - pub const m_bRandomizeCycle: usize = 0xE4C; // bool - pub const m_bStartDisabled: usize = 0xE4D; // bool - pub const m_bFiredStartEndOutput: usize = 0xE4E; // bool - pub const m_bForceNpcExclude: usize = 0xE4F; // bool - pub const m_bCreateNonSolid: usize = 0xE50; // bool - pub const m_bIsOverrideProp: usize = 0xE51; // bool - pub const m_iInitialGlowState: usize = 0xE54; // int32 - pub const m_nGlowRange: usize = 0xE58; // int32 - pub const m_nGlowRangeMin: usize = 0xE5C; // int32 - pub const m_glowColor: usize = 0xE60; // Color - pub const m_nGlowTeam: usize = 0xE64; // int32 - } - // Parent: CBaseTrigger - // Fields count: 10 - // - // Metadata: - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_MaxWeight (float32) - // NetworkVarNames: m_FadeDuration (float32) - // NetworkVarNames: m_Weight (float32) - // NetworkVarNames: m_lookupFilename (char) - pub mod CColorCorrectionVolume { - pub const m_bEnabled: usize = 0xB99; // bool - pub const m_MaxWeight: usize = 0xB9C; // float32 - pub const m_FadeDuration: usize = 0xBA0; // float32 - pub const m_bStartDisabled: usize = 0xBA4; // bool - pub const m_Weight: usize = 0xBA8; // float32 - pub const m_lookupFilename: usize = 0xBAC; // char[512] - pub const m_LastEnterWeight: usize = 0xDAC; // float32 - pub const m_LastEnterTime: usize = 0xDB0; // GameTime_t - pub const m_LastExitWeight: usize = 0xDB4; // float32 - pub const m_LastExitTime: usize = 0xDB8; // GameTime_t - } - // Parent: CBaseAnimGraph - // Fields count: 30 - // - // Metadata: - // NetworkVarNames: m_iszCommentaryFile (string_t) - // NetworkVarNames: m_hViewPosition (CHandle) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_flStartTimeInCommentary (float32) - // NetworkVarNames: m_iszTitle (string_t) - // NetworkVarNames: m_iszSpeakers (string_t) - // NetworkVarNames: m_iNodeNumber (int) - // NetworkVarNames: m_iNodeNumberMax (int) - // NetworkVarNames: m_bListenedTo (bool) - pub mod CPointCommentaryNode { - pub const m_iszPreCommands: usize = 0xBF0; // CUtlSymbolLarge - pub const m_iszPostCommands: usize = 0xBF8; // CUtlSymbolLarge - pub const m_iszCommentaryFile: usize = 0xC00; // CUtlSymbolLarge - pub const m_iszViewTarget: usize = 0xC08; // CUtlSymbolLarge - pub const m_hViewTarget: usize = 0xC10; // CHandle - pub const m_hViewTargetAngles: usize = 0xC14; // CHandle - pub const m_iszViewPosition: usize = 0xC18; // CUtlSymbolLarge - pub const m_hViewPosition: usize = 0xC20; // CHandle - pub const m_hViewPositionMover: usize = 0xC24; // CHandle - pub const m_bPreventMovement: usize = 0xC28; // bool - pub const m_bUnderCrosshair: usize = 0xC29; // bool - pub const m_bUnstoppable: usize = 0xC2A; // bool - pub const m_flFinishedTime: usize = 0xC2C; // GameTime_t - pub const m_vecFinishOrigin: usize = 0xC30; // Vector - pub const m_vecOriginalAngles: usize = 0xC3C; // QAngle - pub const m_vecFinishAngles: usize = 0xC48; // QAngle - pub const m_bPreventChangesWhileMoving: usize = 0xC54; // bool - pub const m_bDisabled: usize = 0xC55; // bool - pub const m_vecTeleportOrigin: usize = 0xC58; // Vector - pub const m_flAbortedPlaybackAt: usize = 0xC64; // GameTime_t - pub const m_pOnCommentaryStarted: usize = 0xC68; // CEntityIOOutput - pub const m_pOnCommentaryStopped: usize = 0xC90; // CEntityIOOutput - pub const m_bActive: usize = 0xCB8; // bool - pub const m_flStartTime: usize = 0xCBC; // GameTime_t - pub const m_flStartTimeInCommentary: usize = 0xCC0; // float32 - pub const m_iszTitle: usize = 0xCC8; // CUtlSymbolLarge - pub const m_iszSpeakers: usize = 0xCD0; // CUtlSymbolLarge - pub const m_iNodeNumber: usize = 0xCD8; // int32 - pub const m_iNodeNumberMax: usize = 0xCDC; // int32 - pub const m_bListenedTo: usize = 0xCE0; // bool - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_targetCamera (CUtlString) - // NetworkVarNames: m_nResolutionEnum (int) - // NetworkVarNames: m_bRenderShadows (bool) - // NetworkVarNames: m_bUseUniqueColorTarget (bool) - // NetworkVarNames: m_brushModelName (CUtlString) - // NetworkVarNames: m_hTargetCamera (EHANDLE) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bDraw3DSkybox (bool) - pub mod CFuncMonitor { - pub const m_targetCamera: usize = 0xA18; // CUtlString - pub const m_nResolutionEnum: usize = 0xA20; // int32 - pub const m_bRenderShadows: usize = 0xA24; // bool - pub const m_bUseUniqueColorTarget: usize = 0xA25; // bool - pub const m_brushModelName: usize = 0xA28; // CUtlString - pub const m_hTargetCamera: usize = 0xA30; // CHandle - pub const m_bEnabled: usize = 0xA34; // bool - pub const m_bDraw3DSkybox: usize = 0xA35; // bool - pub const m_bStartEnabled: usize = 0xA36; // bool - } - // Parent: CBaseTrigger - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_strStartTouchEventName (CUtlString) - // NetworkVarNames: m_strEndTouchEventName (CUtlString) - // NetworkVarNames: m_strTriggerID (CUtlString) - pub mod CTriggerGameEvent { - pub const m_strStartTouchEventName: usize = 0xBA0; // CUtlString - pub const m_strEndTouchEventName: usize = 0xBA8; // CUtlString - pub const m_strTriggerID: usize = 0xBB0; // CUtlString - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_EffectName (string_t) - pub mod CFuncElectrifiedVolume { - pub const m_EffectName: usize = 0xA18; // CUtlSymbolLarge - pub const m_EffectInterpenetrateName: usize = 0xA20; // CUtlSymbolLarge - pub const m_EffectZapName: usize = 0xA28; // CUtlSymbolLarge - pub const m_iszEffectSource: usize = 0xA30; // CUtlSymbolLarge - } - // Parent: None - // Fields count: 15 - // - // Metadata: - // NetworkVarNames: m_bTestOcclusion (bool) - pub mod CTriggerLook { - pub const m_hLookTarget: usize = 0xBC8; // CHandle - pub const m_flFieldOfView: usize = 0xBCC; // float32 - pub const m_flLookTime: usize = 0xBD0; // float32 - pub const m_flLookTimeTotal: usize = 0xBD4; // float32 - pub const m_flLookTimeLast: usize = 0xBD8; // GameTime_t - pub const m_flTimeoutDuration: usize = 0xBDC; // float32 - pub const m_bTimeoutFired: usize = 0xBE0; // bool - pub const m_bIsLooking: usize = 0xBE1; // bool - pub const m_b2DFOV: usize = 0xBE2; // bool - pub const m_bUseVelocity: usize = 0xBE3; // bool - pub const m_hActivator: usize = 0xBE4; // CHandle - pub const m_bTestOcclusion: usize = 0xBE8; // bool - pub const m_OnTimeout: usize = 0xBF0; // CEntityIOOutput - pub const m_OnStartLook: usize = 0xC18; // CEntityIOOutput - pub const m_OnEndLook: usize = 0xC40; // CEntityIOOutput - } - // Parent: CBaseTrigger - // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_gravityScale (float) - // NetworkVarNames: m_linearLimit (float) - // NetworkVarNames: m_linearDamping (float) - // NetworkVarNames: m_angularLimit (float) - // NetworkVarNames: m_angularDamping (float) - // NetworkVarNames: m_linearForce (float) - // NetworkVarNames: m_flFrequency (float) - // NetworkVarNames: m_flDampingRatio (float) - // NetworkVarNames: m_vecLinearForcePointAt (Vector) - // NetworkVarNames: m_bCollapseToForcePoint (bool) - // NetworkVarNames: m_vecLinearForcePointAtWorld (Vector) - // NetworkVarNames: m_vecLinearForceDirection (Vector) - // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) - pub mod CTriggerPhysics { - pub const m_gravityScale: usize = 0xBB0; // float32 - pub const m_linearLimit: usize = 0xBB4; // float32 - pub const m_linearDamping: usize = 0xBB8; // float32 - pub const m_angularLimit: usize = 0xBBC; // float32 - pub const m_angularDamping: usize = 0xBC0; // float32 - pub const m_linearForce: usize = 0xBC4; // float32 - pub const m_flFrequency: usize = 0xBC8; // float32 - pub const m_flDampingRatio: usize = 0xBCC; // float32 - pub const m_vecLinearForcePointAt: usize = 0xBD0; // Vector - pub const m_bCollapseToForcePoint: usize = 0xBDC; // bool - pub const m_vecLinearForcePointAtWorld: usize = 0xBE0; // Vector - pub const m_vecLinearForceDirection: usize = 0xBEC; // Vector - pub const m_bConvertToDebrisWhenPossible: usize = 0xBF8; // bool - } - // Parent: CBaseAnimGraph - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_flexWeight (float32) - // NetworkVarNames: m_vLookTargetPosition (Vector) - // NetworkVarNames: m_blinktoggle (bool) - pub mod CBaseFlex { - pub const m_flexWeight: usize = 0xBF0; // CNetworkUtlVectorBase - pub const m_vLookTargetPosition: usize = 0xC08; // Vector - pub const m_blinktoggle: usize = 0xC14; // bool - pub const m_flAllowResponsesEndTime: usize = 0xC68; // GameTime_t - pub const m_flLastFlexAnimationTime: usize = 0xC6C; // GameTime_t - pub const m_nNextSceneEventId: usize = 0xC70; // uint32 - pub const m_bUpdateLayerPriorities: usize = 0xC74; // bool - } - // Parent: CDynamicProp - // Fields count: 37 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkIncludeByName - // NetworkVarNames: m_eDoorState (DoorState_t) - // NetworkVarNames: m_bLocked (bool) - // NetworkVarNames: m_closedPosition (Vector) - // NetworkVarNames: m_closedAngles (QAngle) - // NetworkVarNames: m_hMaster (CHandle) - pub mod CBasePropDoor { - pub const m_flAutoReturnDelay: usize = 0xE74; // float32 - pub const m_hDoorList: usize = 0xE78; // CUtlVector> - pub const m_nHardwareType: usize = 0xE90; // int32 - pub const m_bNeedsHardware: usize = 0xE94; // bool - pub const m_eDoorState: usize = 0xE98; // DoorState_t - pub const m_bLocked: usize = 0xE9C; // bool - pub const m_closedPosition: usize = 0xEA0; // Vector - pub const m_closedAngles: usize = 0xEAC; // QAngle - pub const m_hBlocker: usize = 0xEB8; // CHandle - pub const m_bFirstBlocked: usize = 0xEBC; // bool - pub const m_ls: usize = 0xEC0; // locksound_t - pub const m_bForceClosed: usize = 0xEE0; // bool - pub const m_vecLatchWorldPosition: usize = 0xEE4; // Vector - pub const m_hActivator: usize = 0xEF0; // CHandle - pub const m_SoundMoving: usize = 0xF00; // CUtlSymbolLarge - pub const m_SoundOpen: usize = 0xF08; // CUtlSymbolLarge - pub const m_SoundClose: usize = 0xF10; // CUtlSymbolLarge - pub const m_SoundLock: usize = 0xF18; // CUtlSymbolLarge - pub const m_SoundUnlock: usize = 0xF20; // CUtlSymbolLarge - pub const m_SoundLatch: usize = 0xF28; // CUtlSymbolLarge - pub const m_SoundPound: usize = 0xF30; // CUtlSymbolLarge - pub const m_SoundJiggle: usize = 0xF38; // CUtlSymbolLarge - pub const m_SoundLockedAnim: usize = 0xF40; // CUtlSymbolLarge - pub const m_numCloseAttempts: usize = 0xF48; // int32 - pub const m_nPhysicsMaterial: usize = 0xF4C; // CUtlStringToken - pub const m_SlaveName: usize = 0xF50; // CUtlSymbolLarge - pub const m_hMaster: usize = 0xF58; // CHandle - pub const m_OnBlockedClosing: usize = 0xF60; // CEntityIOOutput - pub const m_OnBlockedOpening: usize = 0xF88; // CEntityIOOutput - pub const m_OnUnblockedClosing: usize = 0xFB0; // CEntityIOOutput - pub const m_OnUnblockedOpening: usize = 0xFD8; // CEntityIOOutput - pub const m_OnFullyClosed: usize = 0x1000; // CEntityIOOutput - pub const m_OnFullyOpen: usize = 0x1028; // CEntityIOOutput - pub const m_OnClose: usize = 0x1050; // CEntityIOOutput - pub const m_OnOpen: usize = 0x1078; // CEntityIOOutput - pub const m_OnLockedUse: usize = 0x10A0; // CEntityIOOutput - pub const m_OnAjarOpen: usize = 0x10C8; // CEntityIOOutput - } - // Parent: CBaseAnimGraph - // Fields count: 24 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_x (float32) - // NetworkVarNames: m_y (float32) - // NetworkVarNames: m_z (float32) - // NetworkVarNames: m_angle (float32) - // NetworkVarNames: m_poolOrigin (Vector) - // NetworkVarNames: m_waterLevel (float32) - pub mod CFish { - pub const m_pool: usize = 0xBF0; // CHandle - pub const m_id: usize = 0xBF4; // uint32 - pub const m_x: usize = 0xBF8; // float32 - pub const m_y: usize = 0xBFC; // float32 - pub const m_z: usize = 0xC00; // float32 - pub const m_angle: usize = 0xC04; // float32 - pub const m_angleChange: usize = 0xC08; // float32 - pub const m_forward: usize = 0xC0C; // Vector - pub const m_perp: usize = 0xC18; // Vector - pub const m_poolOrigin: usize = 0xC24; // Vector - pub const m_waterLevel: usize = 0xC30; // float32 - pub const m_speed: usize = 0xC34; // float32 - pub const m_desiredSpeed: usize = 0xC38; // float32 - pub const m_calmSpeed: usize = 0xC3C; // float32 - pub const m_panicSpeed: usize = 0xC40; // float32 - pub const m_avoidRange: usize = 0xC44; // float32 - pub const m_turnTimer: usize = 0xC48; // CountdownTimer - pub const m_turnClockwise: usize = 0xC60; // bool - pub const m_goTimer: usize = 0xC68; // CountdownTimer - pub const m_moveTimer: usize = 0xC80; // CountdownTimer - pub const m_panicTimer: usize = 0xC98; // CountdownTimer - pub const m_disperseTimer: usize = 0xCB0; // CountdownTimer - pub const m_proximityTimer: usize = 0xCC8; // CountdownTimer - pub const m_visible: usize = 0xCE0; // CUtlVector - } - // Parent: CBaseAnimGraph - // Fields count: 28 - // - // Metadata: - // NetworkVarNames: m_ragPos (Vector) - // NetworkVarNames: m_ragAngles (QAngle) - // NetworkVarNames: m_hRagdollSource (EHANDLE) - // NetworkVarNames: m_flBlendWeight (float32) - pub mod CRagdollProp { - pub const m_ragdoll: usize = 0xBF8; // ragdoll_t - pub const m_bStartDisabled: usize = 0xC30; // bool - pub const m_ragPos: usize = 0xC38; // CNetworkUtlVectorBase - pub const m_ragAngles: usize = 0xC50; // CNetworkUtlVectorBase - pub const m_hRagdollSource: usize = 0xC68; // CHandle - pub const m_lastUpdateTickCount: usize = 0xC6C; // uint32 - pub const m_allAsleep: usize = 0xC70; // bool - pub const m_bFirstCollisionAfterLaunch: usize = 0xC71; // bool - pub const m_hDamageEntity: usize = 0xC74; // CHandle - pub const m_hKiller: usize = 0xC78; // CHandle - pub const m_hPhysicsAttacker: usize = 0xC7C; // CHandle - pub const m_flLastPhysicsInfluenceTime: usize = 0xC80; // GameTime_t - pub const m_flFadeOutStartTime: usize = 0xC84; // GameTime_t - pub const m_flFadeTime: usize = 0xC88; // float32 - pub const m_vecLastOrigin: usize = 0xC8C; // Vector - pub const m_flAwakeTime: usize = 0xC98; // GameTime_t - pub const m_flLastOriginChangeTime: usize = 0xC9C; // GameTime_t - pub const m_nBloodColor: usize = 0xCA0; // int32 - pub const m_strOriginClassName: usize = 0xCA8; // CUtlSymbolLarge - pub const m_strSourceClassName: usize = 0xCB0; // CUtlSymbolLarge - pub const m_bHasBeenPhysgunned: usize = 0xCB8; // bool - pub const m_bShouldTeleportPhysics: usize = 0xCB9; // bool - pub const m_flBlendWeight: usize = 0xCBC; // float32 - pub const m_flDefaultFadeScale: usize = 0xCC0; // float32 - pub const m_ragdollMins: usize = 0xCC8; // CUtlVector - pub const m_ragdollMaxs: usize = 0xCE0; // CUtlVector - pub const m_bShouldDeleteActivationRecord: usize = 0xCF8; // bool - pub const m_bValidatePoweredRagdollPose: usize = 0xD58; // bool - } - // Parent: CBreakableProp - // Fields count: 34 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkIncludeByName - // NetworkVarNames: m_bAwake (bool) - pub mod CPhysicsProp { - pub const m_MotionEnabled: usize = 0xD70; // CEntityIOOutput - pub const m_OnAwakened: usize = 0xD98; // CEntityIOOutput - pub const m_OnAwake: usize = 0xDC0; // CEntityIOOutput - pub const m_OnAsleep: usize = 0xDE8; // CEntityIOOutput - pub const m_OnPlayerUse: usize = 0xE10; // CEntityIOOutput - pub const m_OnPlayerPickup: usize = 0xE38; // CEntityIOOutput - pub const m_OnOutOfWorld: usize = 0xE60; // CEntityIOOutput - pub const m_massScale: usize = 0xE88; // float32 - pub const m_inertiaScale: usize = 0xE8C; // float32 - pub const m_buoyancyScale: usize = 0xE90; // float32 - pub const m_damageType: usize = 0xE94; // int32 - pub const m_damageToEnableMotion: usize = 0xE98; // int32 - pub const m_flForceToEnableMotion: usize = 0xE9C; // float32 - pub const m_bThrownByPlayer: usize = 0xEA0; // bool - pub const m_bDroppedByPlayer: usize = 0xEA1; // bool - pub const m_bTouchedByPlayer: usize = 0xEA2; // bool - pub const m_bFirstCollisionAfterLaunch: usize = 0xEA3; // bool - pub const m_iExploitableByPlayer: usize = 0xEA4; // int32 - pub const m_bHasBeenAwakened: usize = 0xEA8; // bool - pub const m_bIsOverrideProp: usize = 0xEA9; // bool - pub const m_fNextCheckDisableMotionContactsTime: usize = 0xEAC; // GameTime_t - pub const m_iInitialGlowState: usize = 0xEB0; // int32 - pub const m_nGlowRange: usize = 0xEB4; // int32 - pub const m_nGlowRangeMin: usize = 0xEB8; // int32 - pub const m_glowColor: usize = 0xEBC; // Color - pub const m_bForceNavIgnore: usize = 0xEC0; // bool - pub const m_bNoNavmeshBlocker: usize = 0xEC1; // bool - pub const m_bForceNpcExclude: usize = 0xEC2; // bool - pub const m_bShouldAutoConvertBackFromDebris: usize = 0xEC3; // bool - pub const m_bMuteImpactEffects: usize = 0xEC4; // bool - pub const m_bAcceptDamageFromHeldObjects: usize = 0xECC; // bool - pub const m_bEnableUseOutput: usize = 0xECD; // bool - pub const m_bAwake: usize = 0xECE; // bool - pub const m_nCollisionGroupOverride: usize = 0xED0; // int32 - } - // Parent: CPhysicsProp - // Fields count: 3 - // - // Metadata: - // MNetworkExcludeByName - // NetworkVarNames: m_ShardDesc (shard_model_desc_t) - pub mod CShatterGlassShardPhysics { - pub const m_bDebris: usize = 0xED4; // bool - pub const m_hParentShard: usize = 0xED8; // uint32 - pub const m_ShardDesc: usize = 0xEE0; // shard_model_desc_t - } - // Parent: CBaseFlex - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_AttributeManager (CAttributeContainer) - // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) - // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) - // NetworkVarNames: m_nFallbackPaintKit (int) - // NetworkVarNames: m_nFallbackSeed (int) - // NetworkVarNames: m_flFallbackWear (float) - // NetworkVarNames: m_nFallbackStatTrak (int) - pub mod CEconEntity { - pub const m_AttributeManager: usize = 0xC90; // CAttributeContainer - pub const m_OriginalOwnerXuidLow: usize = 0xF58; // uint32 - pub const m_OriginalOwnerXuidHigh: usize = 0xF5C; // uint32 - pub const m_nFallbackPaintKit: usize = 0xF60; // int32 - pub const m_nFallbackSeed: usize = 0xF64; // int32 - pub const m_flFallbackWear: usize = 0xF68; // float32 - pub const m_nFallbackStatTrak: usize = 0xF6C; // int32 - pub const m_hOldProvidee: usize = 0xF70; // CHandle - pub const m_iOldOwnerClass: usize = 0xF74; // int32 - } - // Parent: CBaseFlex - // Fields count: 14 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // NetworkVarNames: m_bIsLive (bool) - // NetworkVarNames: m_DmgRadius (float32) - // NetworkVarNames: m_flDetonateTime (GameTime_t) - // NetworkVarNames: m_flDamage (float32) - // NetworkVarNames: m_hThrower (CHandle) - pub mod CBaseGrenade { - pub const m_OnPlayerPickup: usize = 0xC88; // CEntityIOOutput - pub const m_OnExplode: usize = 0xCB0; // CEntityIOOutput - pub const m_bHasWarnedAI: usize = 0xCD8; // bool - pub const m_bIsSmokeGrenade: usize = 0xCD9; // bool - pub const m_bIsLive: usize = 0xCDA; // bool - pub const m_DmgRadius: usize = 0xCDC; // float32 - pub const m_flDetonateTime: usize = 0xCE0; // GameTime_t - pub const m_flWarnAITime: usize = 0xCE4; // float32 - pub const m_flDamage: usize = 0xCE8; // float32 - pub const m_iszBounceSound: usize = 0xCF0; // CUtlSymbolLarge - pub const m_ExplosionSound: usize = 0xCF8; // CUtlString - pub const m_hThrower: usize = 0xD04; // CHandle - pub const m_flNextAttack: usize = 0xD1C; // GameTime_t - pub const m_hOriginalThrower: usize = 0xD20; // CHandle - } - // Parent: CBaseAnimGraph - // Fields count: 11 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkExcludeByUserGroup - // MNetworkOverride - // MNetworkIncludeByName - // NetworkVarNames: m_nViewModelIndex (uint32) - // NetworkVarNames: m_nAnimationParity (uint32) - // NetworkVarNames: m_flAnimationStartTime (float32) - // NetworkVarNames: m_hWeapon (CHandle) - // NetworkVarNames: m_hControlPanel (CHandle) - pub mod CBaseViewModel { - pub const m_vecLastFacing: usize = 0xBF8; // Vector - pub const m_nViewModelIndex: usize = 0xC04; // uint32 - pub const m_nAnimationParity: usize = 0xC08; // uint32 - pub const m_flAnimationStartTime: usize = 0xC0C; // float32 - pub const m_hWeapon: usize = 0xC10; // CHandle - pub const m_sVMName: usize = 0xC18; // CUtlSymbolLarge - pub const m_sAnimationPrefix: usize = 0xC20; // CUtlSymbolLarge - pub const m_hOldLayerSequence: usize = 0xC28; // HSequence - pub const m_oldLayer: usize = 0xC2C; // int32 - pub const m_oldLayerStartTime: usize = 0xC30; // float32 - pub const m_hControlPanel: usize = 0xC34; // CHandle - } - // Parent: CBaseAnimGraph - // Fields count: 26 - // - // Metadata: - // NetworkVarNames: m_bBombTicking (bool) - // NetworkVarNames: m_flC4Blow (GameTime_t) - // NetworkVarNames: m_nBombSite (int) - // NetworkVarNames: m_nSourceSoundscapeHash (int) - // NetworkVarNames: m_bCannotBeDefused (bool) - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - // NetworkVarNames: m_bHasExploded (bool) - // NetworkVarNames: m_flTimerLength (float) - // NetworkVarNames: m_bBeingDefused (bool) - // NetworkVarNames: m_flDefuseLength (float) - // NetworkVarNames: m_flDefuseCountDown (GameTime_t) - // NetworkVarNames: m_bBombDefused (bool) - // NetworkVarNames: m_hBombDefuser (CHandle) - // NetworkVarNames: m_hControlPanel (CHandle) - pub mod CPlantedC4 { - pub const m_bBombTicking: usize = 0xBF0; // bool - pub const m_flC4Blow: usize = 0xBF4; // GameTime_t - pub const m_nBombSite: usize = 0xBF8; // int32 - pub const m_nSourceSoundscapeHash: usize = 0xBFC; // int32 - pub const m_OnBombDefused: usize = 0xC00; // CEntityIOOutput - pub const m_OnBombBeginDefuse: usize = 0xC28; // CEntityIOOutput - pub const m_OnBombDefuseAborted: usize = 0xC50; // CEntityIOOutput - pub const m_bCannotBeDefused: usize = 0xC78; // bool - pub const m_entitySpottedState: usize = 0xC80; // EntitySpottedState_t - pub const m_nSpotRules: usize = 0xC98; // int32 - pub const m_bTrainingPlacedByPlayer: usize = 0xC9C; // bool - pub const m_bHasExploded: usize = 0xC9D; // bool - pub const m_flTimerLength: usize = 0xCA0; // float32 - pub const m_bBeingDefused: usize = 0xCA4; // bool - pub const m_fLastDefuseTime: usize = 0xCAC; // GameTime_t - pub const m_flDefuseLength: usize = 0xCB4; // float32 - pub const m_flDefuseCountDown: usize = 0xCB8; // GameTime_t - pub const m_bBombDefused: usize = 0xCBC; // bool - pub const m_hBombDefuser: usize = 0xCC0; // CHandle - pub const m_hControlPanel: usize = 0xCC4; // CHandle - pub const m_iProgressBarTime: usize = 0xCC8; // int32 - pub const m_bVoiceAlertFired: usize = 0xCCC; // bool - pub const m_bVoiceAlertPlayed: usize = 0xCCD; // bool[4] - pub const m_flNextBotBeepTime: usize = 0xCD4; // GameTime_t - pub const m_angCatchUpToPlayerEye: usize = 0xCDC; // QAngle - pub const m_flLastSpinDetectionTime: usize = 0xCE8; // GameTime_t - } - // Parent: CBaseGrenade - // Fields count: 18 - // - // Metadata: - // NetworkVarNames: m_vInitialPosition (Vector) - // NetworkVarNames: m_vInitialVelocity (Vector) - // NetworkVarNames: m_nBounces (int) - // NetworkVarNames: m_nExplodeEffectIndex (HParticleSystemDefinitionStrong) - // NetworkVarNames: m_nExplodeEffectTickBegin (int) - // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) - pub mod CBaseCSGrenadeProjectile { - pub const m_vInitialPosition: usize = 0xD24; // Vector - pub const m_vInitialVelocity: usize = 0xD30; // Vector - pub const m_nBounces: usize = 0xD3C; // int32 - pub const m_nExplodeEffectIndex: usize = 0xD40; // CStrongHandle - pub const m_nExplodeEffectTickBegin: usize = 0xD48; // int32 - pub const m_vecExplodeEffectOrigin: usize = 0xD4C; // Vector - pub const m_flSpawnTime: usize = 0xD58; // GameTime_t - pub const m_unOGSExtraFlags: usize = 0xD5C; // uint8 - pub const m_bDetonationRecorded: usize = 0xD5D; // bool - pub const m_flDetonateTime: usize = 0xD60; // GameTime_t - pub const m_nItemIndex: usize = 0xD64; // uint16 - pub const m_vecOriginalSpawnLocation: usize = 0xD68; // Vector - pub const m_flLastBounceSoundTime: usize = 0xD74; // GameTime_t - pub const m_vecGrenadeSpin: usize = 0xD78; // RotationVector - pub const m_vecLastHitSurfaceNormal: usize = 0xD84; // Vector - pub const m_nTicksAtZeroVelocity: usize = 0xD90; // int32 - pub const m_bHasEverHitPlayer: usize = 0xD94; // bool - pub const m_bClearFromPlayers: usize = 0xD95; // bool - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_OwningPlayer (CHandle) - // NetworkVarNames: m_KillingPlayer (CHandle) - pub mod CItemDogtags { - pub const m_OwningPlayer: usize = 0xCC8; // CHandle - pub const m_KillingPlayer: usize = 0xCCC; // CHandle - } - // Parent: CDynamicProp - // Fields count: 34 - // - // Metadata: - // NetworkVarNames: m_AttributeManager (CAttributeContainer) - // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) - // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) - // NetworkVarNames: m_jumpedThisFrame (bool) - // NetworkVarNames: m_leader (CHandle) - pub mod CChicken { - pub const m_AttributeManager: usize = 0xE88; // CAttributeContainer - pub const m_OriginalOwnerXuidLow: usize = 0x1150; // uint32 - pub const m_OriginalOwnerXuidHigh: usize = 0x1154; // uint32 - pub const m_updateTimer: usize = 0x1158; // CountdownTimer - pub const m_stuckAnchor: usize = 0x1170; // Vector - pub const m_stuckTimer: usize = 0x1180; // CountdownTimer - pub const m_collisionStuckTimer: usize = 0x1198; // CountdownTimer - pub const m_isOnGround: usize = 0x11B0; // bool - pub const m_vFallVelocity: usize = 0x11B4; // Vector - pub const m_activity: usize = 0x11C0; // ChickenActivity - pub const m_activityTimer: usize = 0x11C8; // CountdownTimer - pub const m_turnRate: usize = 0x11E0; // float32 - pub const m_fleeFrom: usize = 0x11E4; // CHandle - pub const m_moveRateThrottleTimer: usize = 0x11E8; // CountdownTimer - pub const m_startleTimer: usize = 0x1200; // CountdownTimer - pub const m_vocalizeTimer: usize = 0x1218; // CountdownTimer - pub const m_flWhenZombified: usize = 0x1230; // GameTime_t - pub const m_jumpedThisFrame: usize = 0x1234; // bool - pub const m_leader: usize = 0x1238; // CHandle - pub const m_reuseTimer: usize = 0x1240; // CountdownTimer - pub const m_hasBeenUsed: usize = 0x1258; // bool - pub const m_jumpTimer: usize = 0x1260; // CountdownTimer - pub const m_flLastJumpTime: usize = 0x1278; // float32 - pub const m_bInJump: usize = 0x127C; // bool - pub const m_isWaitingForLeader: usize = 0x127D; // bool - pub const m_repathTimer: usize = 0x3288; // CountdownTimer - pub const m_inhibitDoorTimer: usize = 0x32A0; // CountdownTimer - pub const m_inhibitObstacleAvoidanceTimer: usize = 0x3330; // CountdownTimer - pub const m_vecPathGoal: usize = 0x3350; // Vector - pub const m_flActiveFollowStartTime: usize = 0x335C; // GameTime_t - pub const m_followMinuteTimer: usize = 0x3360; // CountdownTimer - pub const m_vecLastEggPoopPosition: usize = 0x3378; // Vector - pub const m_vecEggsPooped: usize = 0x3388; // CUtlVector> - pub const m_BlockDirectionTimer: usize = 0x33A8; // CountdownTimer - } - // Parent: CEconEntity - // Fields count: 8 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkIncludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkUserGroupProxy - // NetworkVarNames: m_nNextPrimaryAttackTick (GameTick_t) - // NetworkVarNames: m_flNextPrimaryAttackTickRatio (float32) - // NetworkVarNames: m_nNextSecondaryAttackTick (GameTick_t) - // NetworkVarNames: m_flNextSecondaryAttackTickRatio (float32) - // NetworkVarNames: m_iClip1 (int32) - // NetworkVarNames: m_iClip2 (int32) - // NetworkVarNames: m_pReserveAmmo (int) - pub mod CBasePlayerWeapon { - pub const m_nNextPrimaryAttackTick: usize = 0xF78; // GameTick_t - pub const m_flNextPrimaryAttackTickRatio: usize = 0xF7C; // float32 - pub const m_nNextSecondaryAttackTick: usize = 0xF80; // GameTick_t - pub const m_flNextSecondaryAttackTickRatio: usize = 0xF84; // float32 - pub const m_iClip1: usize = 0xF88; // int32 - pub const m_iClip2: usize = 0xF8C; // int32 - pub const m_pReserveAmmo: usize = 0xF90; // int32[2] - pub const m_OnPlayerUse: usize = 0xF98; // CEntityIOOutput - } - // Parent: CRagdollProp - // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_boneIndexAttached (uint32) - // NetworkVarNames: m_ragdollAttachedObjectIndex (uint32) - // NetworkVarNames: m_attachmentPointBoneSpace (Vector) - // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) - pub mod CRagdollPropAttached { - pub const m_boneIndexAttached: usize = 0xD98; // uint32 - pub const m_ragdollAttachedObjectIndex: usize = 0xD9C; // uint32 - pub const m_attachmentPointBoneSpace: usize = 0xDA0; // Vector - pub const m_attachmentPointRagdollSpace: usize = 0xDAC; // Vector - pub const m_bShouldDetach: usize = 0xDB8; // bool - pub const m_bShouldDeleteAttachedActivationRecord: usize = 0xDC8; // bool - } - // Parent: CBaseFlex - // Fields count: 12 - // - // Metadata: - // MNetworkExcludeByUserGroup - // NetworkVarNames: m_hMyWearables (CHandle) - // NetworkVarNames: m_flFieldOfView (float) - pub mod CBaseCombatCharacter { - pub const m_bForceServerRagdoll: usize = 0xC80; // bool - pub const m_hMyWearables: usize = 0xC88; // CNetworkUtlVectorBase> - pub const m_flFieldOfView: usize = 0xCA0; // float32 - pub const m_impactEnergyScale: usize = 0xCA4; // float32 - pub const m_LastHitGroup: usize = 0xCA8; // HitGroup_t - pub const m_bApplyStressDamage: usize = 0xCAC; // bool - pub const m_bloodColor: usize = 0xCB0; // int32 - pub const m_iDamageCount: usize = 0xCF8; // int32 - pub const m_pVecRelationships: usize = 0xD00; // CUtlVector* - pub const m_strRelationships: usize = 0xD08; // CUtlSymbolLarge - pub const m_eHull: usize = 0xD10; // Hull_t - pub const m_nNavHullIdx: usize = 0xD14; // uint32 - } - // Parent: CBaseCombatCharacter - // Fields count: 25 - // - // Metadata: - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // MNetworkExcludeByUserGroup - // MNetworkIncludeByUserGroup - // MNetworkIncludeByUserGroup - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkOverride - // MNetworkOverride - // MNetworkOverride - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // NetworkVarNames: m_pWeaponServices (CPlayer_WeaponServices*) - // NetworkVarNames: m_pItemServices (CPlayer_ItemServices*) - // NetworkVarNames: m_pAutoaimServices (CPlayer_AutoaimServices*) - // NetworkVarNames: m_pObserverServices (CPlayer_ObserverServices*) - // NetworkVarNames: m_pWaterServices (CPlayer_WaterServices*) - // NetworkVarNames: m_pUseServices (CPlayer_UseServices*) - // NetworkVarNames: m_pFlashlightServices (CPlayer_FlashlightServices*) - // NetworkVarNames: m_pCameraServices (CPlayer_CameraServices*) - // NetworkVarNames: m_pMovementServices (CPlayer_MovementServices*) - // MNetworkUserGroupProxy - // NetworkVarNames: m_ServerViewAngleChanges (ViewAngleServerChange_t) - // NetworkVarNames: m_iHideHUD (uint32) - // NetworkVarNames: m_skybox3d (sky3dparams_t) - // NetworkVarNames: m_flDeathTime (GameTime_t) - // NetworkVarNames: m_hController (CHandle) - pub mod CBasePlayerPawn { - pub const m_pWeaponServices: usize = 0xD18; // CPlayer_WeaponServices* - pub const m_pItemServices: usize = 0xD20; // CPlayer_ItemServices* - pub const m_pAutoaimServices: usize = 0xD28; // CPlayer_AutoaimServices* - pub const m_pObserverServices: usize = 0xD30; // CPlayer_ObserverServices* - pub const m_pWaterServices: usize = 0xD38; // CPlayer_WaterServices* - pub const m_pUseServices: usize = 0xD40; // CPlayer_UseServices* - pub const m_pFlashlightServices: usize = 0xD48; // CPlayer_FlashlightServices* - pub const m_pCameraServices: usize = 0xD50; // CPlayer_CameraServices* - pub const m_pMovementServices: usize = 0xD58; // CPlayer_MovementServices* - pub const m_ServerViewAngleChanges: usize = 0xD68; // CUtlVectorEmbeddedNetworkVar - pub const m_nHighestGeneratedServerViewAngleChangeIndex: usize = 0xDB8; // uint32 - pub const v_angle: usize = 0xDBC; // QAngle - pub const v_anglePrevious: usize = 0xDC8; // QAngle - pub const m_iHideHUD: usize = 0xDD4; // uint32 - pub const m_skybox3d: usize = 0xDD8; // sky3dparams_t - pub const m_fTimeLastHurt: usize = 0xE68; // GameTime_t - pub const m_flDeathTime: usize = 0xE6C; // GameTime_t - pub const m_fNextSuicideTime: usize = 0xE70; // GameTime_t - pub const m_fInitHUD: usize = 0xE74; // bool - pub const m_pExpresser: usize = 0xE78; // CAI_Expresser* - pub const m_hController: usize = 0xE80; // CHandle - pub const m_fHltvReplayDelay: usize = 0xE88; // float32 - pub const m_fHltvReplayEnd: usize = 0xE8C; // float32 - pub const m_iHltvReplayEntity: usize = 0xE90; // CEntityIndex - pub const m_sndOpvarLatchData: usize = 0xE98; // CUtlVector - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MNetworkOverride - // NetworkVarNames: m_bShouldIgnoreOffsetAndAccuracy (bool) - // NetworkVarNames: m_nWeaponParity (uint32) - pub mod CCSGOViewModel { - pub const m_bShouldIgnoreOffsetAndAccuracy: usize = 0xC38; // bool - pub const m_nWeaponParity: usize = 0xC3C; // uint32 - pub const m_nOldWeaponParity: usize = 0xC40; // uint32 - } - // Parent: CBasePlayerWeapon - // Fields count: 62 - // - // Metadata: - // MNetworkExcludeByName - // NetworkVarNames: m_flFireSequenceStartTime (float) - // NetworkVarNames: m_nFireSequenceStartTimeChange (int) - // NetworkVarNames: m_ePlayerFireEvent (PlayerAnimEvent_t) - // NetworkVarNames: m_ePlayerFireEventAttackType (WeaponAttackType_t) - // NetworkVarNames: m_iState (CSWeaponState_t) - // NetworkVarNames: m_nViewModelIndex (uint32) - // NetworkVarNames: m_flTimeWeaponIdle (GameTime_t) - // NetworkVarNames: m_weaponMode (CSWeaponMode) - // NetworkVarNames: m_fAccuracyPenalty (float) - // NetworkVarNames: m_iRecoilIndex (int) - // NetworkVarNames: m_flRecoilIndex (float) - // NetworkVarNames: m_bBurstMode (bool) - // NetworkVarNames: m_nPostponeFireReadyTicks (GameTick_t) - // NetworkVarNames: m_flPostponeFireReadyFrac (float) - // NetworkVarNames: m_bInReload (bool) - // NetworkVarNames: m_bReloadVisuallyComplete (bool) - // NetworkVarNames: m_flDroppedAtTime (GameTime_t) - // NetworkVarNames: m_bIsHauledBack (bool) - // NetworkVarNames: m_bSilencerOn (bool) - // NetworkVarNames: m_flTimeSilencerSwitchComplete (GameTime_t) - // NetworkVarNames: m_iOriginalTeamNumber (int) - // NetworkVarNames: m_hPrevOwner (CHandle) - // NetworkVarNames: m_nDropTick (GameTick_t) - // NetworkVarNames: m_fLastShotTime (GameTime_t) - // NetworkVarNames: m_iIronSightMode (int) - // NetworkVarNames: m_iNumEmptyAttacks (int) - pub mod CCSWeaponBase { - pub const m_bRemoveable: usize = 0xFE8; // bool - pub const m_flFireSequenceStartTime: usize = 0xFF0; // float32 - pub const m_nFireSequenceStartTimeChange: usize = 0xFF4; // int32 - pub const m_nFireSequenceStartTimeAck: usize = 0xFF8; // int32 - pub const m_ePlayerFireEvent: usize = 0xFFC; // PlayerAnimEvent_t - pub const m_ePlayerFireEventAttackType: usize = 0x1000; // WeaponAttackType_t - pub const m_seqIdle: usize = 0x1004; // HSequence - pub const m_seqFirePrimary: usize = 0x1008; // HSequence - pub const m_seqFireSecondary: usize = 0x100C; // HSequence - pub const m_thirdPersonFireSequences: usize = 0x1010; // CUtlVector - pub const m_hCurrentThirdPersonSequence: usize = 0x1028; // HSequence - pub const m_nSilencerBoneIndex: usize = 0x102C; // int32 - pub const m_thirdPersonSequences: usize = 0x1030; // HSequence[7] - pub const m_bPlayerAmmoStockOnPickup: usize = 0x1058; // bool - pub const m_bRequireUseToTouch: usize = 0x1059; // bool - pub const m_iState: usize = 0x105C; // CSWeaponState_t - pub const m_flLastTimeInAir: usize = 0x1060; // GameTime_t - pub const m_flLastDeployTime: usize = 0x1064; // GameTime_t - pub const m_nLastEmptySoundCmdNum: usize = 0x1068; // int32 - pub const m_nViewModelIndex: usize = 0x106C; // uint32 - pub const m_bReloadsWithClips: usize = 0x1070; // bool - pub const m_flTimeWeaponIdle: usize = 0x1090; // GameTime_t - pub const m_bFireOnEmpty: usize = 0x1094; // bool - pub const m_OnPlayerPickup: usize = 0x1098; // CEntityIOOutput - pub const m_weaponMode: usize = 0x10C0; // CSWeaponMode - pub const m_flTurningInaccuracyDelta: usize = 0x10C4; // float32 - pub const m_vecTurningInaccuracyEyeDirLast: usize = 0x10C8; // Vector - pub const m_flTurningInaccuracy: usize = 0x10D4; // float32 - pub const m_fAccuracyPenalty: usize = 0x10D8; // float32 - pub const m_flLastAccuracyUpdateTime: usize = 0x10DC; // GameTime_t - pub const m_fAccuracySmoothedForZoom: usize = 0x10E0; // float32 - pub const m_fScopeZoomEndTime: usize = 0x10E4; // GameTime_t - pub const m_iRecoilIndex: usize = 0x10E8; // int32 - pub const m_flRecoilIndex: usize = 0x10EC; // float32 - pub const m_bBurstMode: usize = 0x10F0; // bool - pub const m_nPostponeFireReadyTicks: usize = 0x10F4; // GameTick_t - pub const m_flPostponeFireReadyFrac: usize = 0x10F8; // float32 - pub const m_bInReload: usize = 0x10FC; // bool - pub const m_bReloadVisuallyComplete: usize = 0x10FD; // bool - pub const m_flDroppedAtTime: usize = 0x1100; // GameTime_t - pub const m_bIsHauledBack: usize = 0x1104; // bool - pub const m_bSilencerOn: usize = 0x1105; // bool - pub const m_flTimeSilencerSwitchComplete: usize = 0x1108; // GameTime_t - pub const m_iOriginalTeamNumber: usize = 0x110C; // int32 - pub const m_flNextAttackRenderTimeOffset: usize = 0x1110; // float32 - pub const m_bCanBePickedUp: usize = 0x1128; // bool - pub const m_bUseCanOverrideNextOwnerTouchTime: usize = 0x1129; // bool - pub const m_nextOwnerTouchTime: usize = 0x112C; // GameTime_t - pub const m_nextPrevOwnerTouchTime: usize = 0x1130; // GameTime_t - pub const m_hPrevOwner: usize = 0x1134; // CHandle - pub const m_nDropTick: usize = 0x1138; // GameTick_t - pub const m_donated: usize = 0x115C; // bool - pub const m_fLastShotTime: usize = 0x1160; // GameTime_t - pub const m_bWasOwnedByCT: usize = 0x1164; // bool - pub const m_bWasOwnedByTerrorist: usize = 0x1165; // bool - pub const m_bFiredOutOfAmmoEvent: usize = 0x1166; // bool - pub const m_numRemoveUnownedWeaponThink: usize = 0x1168; // int32 - pub const m_IronSightController: usize = 0x1170; // CIronSightController - pub const m_iIronSightMode: usize = 0x1188; // int32 - pub const m_flLastLOSTraceFailureTime: usize = 0x118C; // GameTime_t - pub const m_iNumEmptyAttacks: usize = 0x1190; // int32 - pub const m_flWatTickOffset: usize = 0x1194; // float32 - } - // Parent: CCSWeaponBase - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_zoomLevel (int) - // NetworkVarNames: m_iBurstShotsRemaining (int) - // NetworkVarNames: m_bNeedsBoltAction (bool) - pub mod CCSWeaponBaseGun { - pub const m_zoomLevel: usize = 0x1198; // int32 - pub const m_iBurstShotsRemaining: usize = 0x119C; // int32 - pub const m_silencedModelIndex: usize = 0x11A8; // int32 - pub const m_inPrecache: usize = 0x11AC; // bool - pub const m_bNeedsBoltAction: usize = 0x11AD; // bool - pub const m_bSkillReloadAvailable: usize = 0x11AE; // bool - pub const m_bSkillReloadLiftedReloadKey: usize = 0x11AF; // bool - pub const m_bSkillBoltInterruptAvailable: usize = 0x11B0; // bool - pub const m_bSkillBoltLiftedFireKey: usize = 0x11B1; // bool - } - // Parent: CCSWeaponBase - // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_bStartedArming (bool) - // NetworkVarNames: m_fArmedTime (GameTime_t) - // NetworkVarNames: m_bBombPlacedAnimation (bool) - // NetworkVarNames: m_bIsPlantingViaUse (bool) - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - pub mod CC4 { - pub const m_vecLastValidPlayerHeldPosition: usize = 0x1198; // Vector - pub const m_vecLastValidDroppedPosition: usize = 0x11A4; // Vector - pub const m_bDoValidDroppedPositionCheck: usize = 0x11B0; // bool - pub const m_bStartedArming: usize = 0x11B1; // bool - pub const m_fArmedTime: usize = 0x11B4; // GameTime_t - pub const m_bBombPlacedAnimation: usize = 0x11B8; // bool - pub const m_bIsPlantingViaUse: usize = 0x11B9; // bool - pub const m_entitySpottedState: usize = 0x11C0; // EntitySpottedState_t - pub const m_nSpotRules: usize = 0x11D8; // int32 - pub const m_bPlayedArmingBeeps: usize = 0x11DC; // bool[7] - pub const m_bBombPlanted: usize = 0x11E3; // bool - } - // Parent: CCSWeaponBaseGun - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_fFireTime (GameTime_t) - pub mod CWeaponTaser { - pub const m_fFireTime: usize = 0x11B4; // GameTime_t - } - // Parent: CCSWeaponBaseGun - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_flDisplayHealth (float) - pub mod CWeaponShield { - pub const m_flBulletDamageAbsorbed: usize = 0x11B4; // float32 - pub const m_flLastBulletHitSoundTime: usize = 0x11B8; // GameTime_t - pub const m_flDisplayHealth: usize = 0x11BC; // float32 - } - // Parent: CBaseCSGrenadeProjectile - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_bIsIncGrenade (bool) - pub mod CMolotovProjectile { - pub const m_bIsIncGrenade: usize = 0xD96; // bool - pub const m_bDetonated: usize = 0xDA0; // bool - pub const m_stillTimer: usize = 0xDA8; // IntervalTimer - pub const m_bHasBouncedOffPlayer: usize = 0xE88; // bool - } - // Parent: CBaseCSGrenadeProjectile - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_nDecoyShotTick (int) - pub mod CDecoyProjectile { - pub const m_nDecoyShotTick: usize = 0xDA0; // int32 - pub const m_shotsRemaining: usize = 0xDA4; // int32 - pub const m_fExpireTime: usize = 0xDA8; // GameTime_t - pub const m_decoyWeaponDefIndex: usize = 0xDB8; // uint16 - } - // Parent: CBaseCSGrenadeProjectile - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_nSmokeEffectTickBegin (int) - // NetworkVarNames: m_bDidSmokeEffect (bool) - // NetworkVarNames: m_nRandomSeed (int) - // NetworkVarNames: m_vSmokeColor (Vector) - // NetworkVarNames: m_vSmokeDetonationPos (Vector) - // NetworkVarNames: m_VoxelFrameData (CUtlVector) - pub mod CSmokeGrenadeProjectile { - pub const m_nSmokeEffectTickBegin: usize = 0xDB0; // int32 - pub const m_bDidSmokeEffect: usize = 0xDB4; // bool - pub const m_nRandomSeed: usize = 0xDB8; // int32 - pub const m_vSmokeColor: usize = 0xDBC; // Vector - pub const m_vSmokeDetonationPos: usize = 0xDC8; // Vector - pub const m_VoxelFrameData: usize = 0xDD8; // CUtlVector - pub const m_flLastBounce: usize = 0xDF0; // GameTime_t - pub const m_fllastSimulationTime: usize = 0xDF4; // GameTime_t - } - // Parent: CCSWeaponBase - // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_bRedraw (bool) - // NetworkVarNames: m_bIsHeldByPlayer (bool) - // NetworkVarNames: m_bPinPulled (bool) - // NetworkVarNames: m_bJumpThrow (bool) - // NetworkVarNames: m_bThrowAnimating (bool) - // NetworkVarNames: m_fThrowTime (GameTime_t) - // NetworkVarNames: m_flThrowStrength (float) - // NetworkVarNames: m_flThrowStrengthApproach (float) - // NetworkVarNames: m_fDropTime (GameTime_t) - // NetworkVarNames: m_bJustPulledPin (bool) - // NetworkVarNames: m_nNextHoldTick (GameTick_t) - // NetworkVarNames: m_flNextHoldFrac (float) - // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) - pub mod CBaseCSGrenade { - pub const m_bRedraw: usize = 0x1198; // bool - pub const m_bIsHeldByPlayer: usize = 0x1199; // bool - pub const m_bPinPulled: usize = 0x119A; // bool - pub const m_bJumpThrow: usize = 0x119B; // bool - pub const m_bThrowAnimating: usize = 0x119C; // bool - pub const m_fThrowTime: usize = 0x11A0; // GameTime_t - pub const m_flThrowStrength: usize = 0x11A4; // float32 - pub const m_flThrowStrengthApproach: usize = 0x11A8; // float32 - pub const m_fDropTime: usize = 0x11AC; // GameTime_t - pub const m_bJustPulledPin: usize = 0x11B0; // bool - pub const m_nNextHoldTick: usize = 0x11B4; // GameTick_t - pub const m_flNextHoldFrac: usize = 0x11B8; // float32 - pub const m_hSwitchToWeaponAfterThrow: usize = 0x11BC; // CHandle - } - // Parent: CCSWeaponBase - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer) - // NetworkVarNames: m_bRedraw (bool) - pub mod CWeaponBaseItem { - pub const m_SequenceCompleteTimer: usize = 0x1198; // CountdownTimer - pub const m_bRedraw: usize = 0x11B0; // bool - } - // Parent: CCSWeaponBase - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_bPlayingUninterruptableAct (bool) - // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) - pub mod CFists { - pub const m_bPlayingUninterruptableAct: usize = 0x1198; // bool - pub const m_nUninterruptableActivity: usize = 0x119C; // PlayerAnimEvent_t - pub const m_bRestorePrevWep: usize = 0x11A0; // bool - pub const m_hWeaponBeforePrevious: usize = 0x11A4; // CHandle - pub const m_hWeaponPrevious: usize = 0x11A8; // CHandle - pub const m_bDelayedHardPunchIncoming: usize = 0x11AC; // bool - pub const m_bDestroyAfterTaunt: usize = 0x11AD; // bool - } - // Parent: CBasePlayerPawn - // Fields count: 136 - // - // Metadata: - // NetworkVarNames: m_CTouchExpansionComponent (CTouchExpansionComponent::Storage_t) - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByName - // NetworkVarNames: m_pPingServices (CCSPlayer_PingServices*) - // NetworkVarNames: m_pViewModelServices (CPlayer_ViewModelServices*) - // NetworkVarNames: m_hOriginalController (CHandle) - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - // NetworkVarNames: m_iPlayerState (CSPlayerState) - // NetworkVarNames: m_bIsScoped (bool) - // NetworkVarNames: m_bIsWalking (bool) - // NetworkVarNames: m_bResumeZoom (bool) - // NetworkVarNames: m_bIsDefusing (bool) - // NetworkVarNames: m_bIsGrabbingHostage (bool) - // NetworkVarNames: m_iBlockingUseActionInProgress (CSPlayerBlockingUseAction_t) - // NetworkVarNames: m_fImmuneToGunGameDamageTime (GameTime_t) - // NetworkVarNames: m_bGunGameImmunity (bool) - // NetworkVarNames: m_GunGameImmunityColor (Color) - // NetworkVarNames: m_fMolotovDamageTime (float) - // NetworkVarNames: m_bHasMovedSinceSpawn (bool) - // NetworkVarNames: m_bCanMoveDuringFreezePeriod (bool) - // NetworkVarNames: m_flGuardianTooFarDistFrac (float) - // NetworkVarNames: m_flDetectedByEnemySensorTime (GameTime_t) - // NetworkVarNames: m_nHeavyAssaultSuitCooldownRemaining (int) - // NetworkVarNames: m_flEmitSoundTime (GameTime_t) - // NetworkVarNames: m_bHasNightVision (bool) - // NetworkVarNames: m_bNightVisionOn (bool) - // NetworkVarNames: m_bInNoDefuseArea (bool) - // NetworkVarNames: m_bKilledByTaser (bool) - // NetworkVarNames: m_iMoveState (int) - // NetworkVarNames: m_nWhichBombZone (int) - // NetworkVarNames: m_iDirection (int) - // NetworkVarNames: m_iShotsFired (int) - // NetworkVarNames: m_ArmorValue (int32) - // NetworkVarNames: m_flVelocityModifier (float) - // NetworkVarNames: m_flHitHeading (float) - // NetworkVarNames: m_nHitBodyPart (int) - // NetworkVarNames: m_flFlashDuration (float) - // NetworkVarNames: m_flFlashMaxAlpha (float) - // NetworkVarNames: m_flProgressBarStartTime (float) - // NetworkVarNames: m_iProgressBarDuration (int) - // NetworkVarNames: m_bWaitForNoAttack (bool) - // NetworkVarNames: m_flLowerBodyYawTarget (float) - // NetworkVarNames: m_bStrafing (bool) - // NetworkVarNames: m_thirdPersonHeading (QAngle) - // NetworkVarNames: m_flSlopeDropOffset (float) - // NetworkVarNames: m_flSlopeDropHeight (float) - // NetworkVarNames: m_vHeadConstraintOffset (Vector) - // NetworkVarNames: m_angEyeAngles (QAngle) - // NetworkVarNames: m_bHideTargetID (bool) - // NetworkVarNames: m_bHud_MiniScoreHidden (bool) - // NetworkVarNames: m_bHud_RadarHidden (bool) - // NetworkVarNames: m_nLastKillerIndex (CEntityIndex) - // NetworkVarNames: m_nLastConcurrentKilled (int) - // NetworkVarNames: m_nDeathCamMusic (int) - // NetworkVarNames: m_iAddonBits (int) - // NetworkVarNames: m_iPrimaryAddon (int) - // NetworkVarNames: m_iSecondaryAddon (int) - // NetworkVarNames: m_vecPlayerPatchEconIndices (uint32) - // NetworkVarNames: m_unCurrentEquipmentValue (uint16) - // NetworkVarNames: m_unRoundStartEquipmentValue (uint16) - // NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16) - // NetworkVarNames: m_nSurvivalTeamNumber (int) - // NetworkVarNames: m_bKilledByHeadshot (bool) - pub mod CCSPlayerPawnBase { - pub const m_CTouchExpansionComponent: usize = 0xEC8; // CTouchExpansionComponent - pub const m_pPingServices: usize = 0xF18; // CCSPlayer_PingServices* - pub const m_pViewModelServices: usize = 0xF20; // CPlayer_ViewModelServices* - pub const m_iDisplayHistoryBits: usize = 0xF28; // uint32 - pub const m_flLastAttackedTeammate: usize = 0xF2C; // float32 - pub const m_hOriginalController: usize = 0xF30; // CHandle - pub const m_blindUntilTime: usize = 0xF34; // GameTime_t - pub const m_blindStartTime: usize = 0xF38; // GameTime_t - pub const m_allowAutoFollowTime: usize = 0xF3C; // GameTime_t - pub const m_entitySpottedState: usize = 0xF40; // EntitySpottedState_t - pub const m_nSpotRules: usize = 0xF58; // int32 - pub const m_iPlayerState: usize = 0xF5C; // CSPlayerState - pub const m_chickenIdleSoundTimer: usize = 0xF68; // CountdownTimer - pub const m_chickenJumpSoundTimer: usize = 0xF80; // CountdownTimer - pub const m_vecLastBookmarkedPosition: usize = 0x1038; // Vector - pub const m_flLastDistanceTraveledNotice: usize = 0x1044; // float32 - pub const m_flAccumulatedDistanceTraveled: usize = 0x1048; // float32 - pub const m_flLastFriendlyFireDamageReductionRatio: usize = 0x104C; // float32 - pub const m_bRespawning: usize = 0x1050; // bool - pub const m_nLastPickupPriority: usize = 0x1054; // int32 - pub const m_flLastPickupPriorityTime: usize = 0x1058; // float32 - pub const m_bIsScoped: usize = 0x105C; // bool - pub const m_bIsWalking: usize = 0x105D; // bool - pub const m_bResumeZoom: usize = 0x105E; // bool - pub const m_bIsDefusing: usize = 0x105F; // bool - pub const m_bIsGrabbingHostage: usize = 0x1060; // bool - pub const m_iBlockingUseActionInProgress: usize = 0x1064; // CSPlayerBlockingUseAction_t - pub const m_fImmuneToGunGameDamageTime: usize = 0x1068; // GameTime_t - pub const m_bGunGameImmunity: usize = 0x106C; // bool - pub const m_GunGameImmunityColor: usize = 0x106D; // Color - pub const m_fMolotovDamageTime: usize = 0x1074; // float32 - pub const m_bHasMovedSinceSpawn: usize = 0x1078; // bool - pub const m_bCanMoveDuringFreezePeriod: usize = 0x1079; // bool - pub const m_flGuardianTooFarDistFrac: usize = 0x107C; // float32 - pub const m_flNextGuardianTooFarHurtTime: usize = 0x1080; // float32 - pub const m_flDetectedByEnemySensorTime: usize = 0x1084; // GameTime_t - pub const m_flDealtDamageToEnemyMostRecentTimestamp: usize = 0x1088; // float32 - pub const m_flLastEquippedHelmetTime: usize = 0x108C; // GameTime_t - pub const m_flLastEquippedArmorTime: usize = 0x1090; // GameTime_t - pub const m_nHeavyAssaultSuitCooldownRemaining: usize = 0x1094; // int32 - pub const m_bResetArmorNextSpawn: usize = 0x1098; // bool - pub const m_flLastBumpMineBumpTime: usize = 0x109C; // GameTime_t - pub const m_flEmitSoundTime: usize = 0x10A0; // GameTime_t - pub const m_iNumSpawns: usize = 0x10A4; // int32 - pub const m_iShouldHaveCash: usize = 0x10A8; // int32 - pub const m_flIdleTimeSinceLastAction: usize = 0x10B0; // float32 - pub const m_flNameChangeHistory: usize = 0x10B4; // float32[5] - pub const m_fLastGivenDefuserTime: usize = 0x10C8; // float32 - pub const m_fLastGivenBombTime: usize = 0x10CC; // float32 - pub const m_bHasNightVision: usize = 0x10D0; // bool - pub const m_bNightVisionOn: usize = 0x10D1; // bool - pub const m_fNextRadarUpdateTime: usize = 0x10D4; // float32 - pub const m_flLastMoneyUpdateTime: usize = 0x10D8; // float32 - pub const m_MenuStringBuffer: usize = 0x10DC; // char[1024] - pub const m_fIntroCamTime: usize = 0x14DC; // float32 - pub const m_nMyCollisionGroup: usize = 0x14E0; // int32 - pub const m_bInNoDefuseArea: usize = 0x14E4; // bool - pub const m_bKilledByTaser: usize = 0x14E5; // bool - pub const m_iMoveState: usize = 0x14E8; // int32 - pub const m_grenadeParameterStashTime: usize = 0x14EC; // GameTime_t - pub const m_bGrenadeParametersStashed: usize = 0x14F0; // bool - pub const m_angStashedShootAngles: usize = 0x14F4; // QAngle - pub const m_vecStashedGrenadeThrowPosition: usize = 0x1500; // Vector - pub const m_vecStashedVelocity: usize = 0x150C; // Vector - pub const m_angShootAngleHistory: usize = 0x1518; // QAngle[2] - pub const m_vecThrowPositionHistory: usize = 0x1530; // Vector[2] - pub const m_vecVelocityHistory: usize = 0x1548; // Vector[2] - pub const m_bDiedAirborne: usize = 0x1560; // bool - pub const m_iBombSiteIndex: usize = 0x1564; // CEntityIndex - pub const m_nWhichBombZone: usize = 0x1568; // int32 - pub const m_bInBombZoneTrigger: usize = 0x156C; // bool - pub const m_bWasInBombZoneTrigger: usize = 0x156D; // bool - pub const m_iDirection: usize = 0x1570; // int32 - pub const m_iShotsFired: usize = 0x1574; // int32 - pub const m_ArmorValue: usize = 0x1578; // int32 - pub const m_flFlinchStack: usize = 0x157C; // float32 - pub const m_flVelocityModifier: usize = 0x1580; // float32 - pub const m_flHitHeading: usize = 0x1584; // float32 - pub const m_nHitBodyPart: usize = 0x1588; // int32 - pub const m_iHostagesKilled: usize = 0x158C; // int32 - pub const m_vecTotalBulletForce: usize = 0x1590; // Vector - pub const m_flFlashDuration: usize = 0x159C; // float32 - pub const m_flFlashMaxAlpha: usize = 0x15A0; // float32 - pub const m_flProgressBarStartTime: usize = 0x15A4; // float32 - pub const m_iProgressBarDuration: usize = 0x15A8; // int32 - pub const m_bWaitForNoAttack: usize = 0x15AC; // bool - pub const m_flLowerBodyYawTarget: usize = 0x15B0; // float32 - pub const m_bStrafing: usize = 0x15B4; // bool - pub const m_lastStandingPos: usize = 0x15B8; // Vector - pub const m_ignoreLadderJumpTime: usize = 0x15C4; // float32 - pub const m_ladderSurpressionTimer: usize = 0x15C8; // CountdownTimer - pub const m_lastLadderNormal: usize = 0x15E0; // Vector - pub const m_lastLadderPos: usize = 0x15EC; // Vector - pub const m_thirdPersonHeading: usize = 0x15F8; // QAngle - pub const m_flSlopeDropOffset: usize = 0x1604; // float32 - pub const m_flSlopeDropHeight: usize = 0x1608; // float32 - pub const m_vHeadConstraintOffset: usize = 0x160C; // Vector - pub const m_iLastWeaponFireUsercmd: usize = 0x1620; // int32 - pub const m_angEyeAngles: usize = 0x1624; // QAngle - pub const m_bVCollisionInitted: usize = 0x1630; // bool - pub const m_storedSpawnPosition: usize = 0x1634; // Vector - pub const m_storedSpawnAngle: usize = 0x1640; // QAngle - pub const m_bIsSpawning: usize = 0x164C; // bool - pub const m_bHideTargetID: usize = 0x164D; // bool - pub const m_nNumDangerZoneDamageHits: usize = 0x1650; // int32 - pub const m_bHud_MiniScoreHidden: usize = 0x1654; // bool - pub const m_bHud_RadarHidden: usize = 0x1655; // bool - pub const m_nLastKillerIndex: usize = 0x1658; // CEntityIndex - pub const m_nLastConcurrentKilled: usize = 0x165C; // int32 - pub const m_nDeathCamMusic: usize = 0x1660; // int32 - pub const m_iAddonBits: usize = 0x1664; // int32 - pub const m_iPrimaryAddon: usize = 0x1668; // int32 - pub const m_iSecondaryAddon: usize = 0x166C; // int32 - pub const m_currentDeafnessFilter: usize = 0x1670; // CUtlStringToken - pub const m_NumEnemiesKilledThisSpawn: usize = 0x1674; // int32 - pub const m_NumEnemiesKilledThisRound: usize = 0x1678; // int32 - pub const m_NumEnemiesAtRoundStart: usize = 0x167C; // int32 - pub const m_wasNotKilledNaturally: usize = 0x1680; // bool - pub const m_vecPlayerPatchEconIndices: usize = 0x1684; // uint32[5] - pub const m_iDeathFlags: usize = 0x1698; // int32 - pub const m_hPet: usize = 0x169C; // CHandle - pub const m_unCurrentEquipmentValue: usize = 0x1868; // uint16 - pub const m_unRoundStartEquipmentValue: usize = 0x186A; // uint16 - pub const m_unFreezetimeEndEquipmentValue: usize = 0x186C; // uint16 - pub const m_nSurvivalTeamNumber: usize = 0x1870; // int32 - pub const m_bHasDeathInfo: usize = 0x1874; // bool - pub const m_flDeathInfoTime: usize = 0x1878; // float32 - pub const m_vecDeathInfoOrigin: usize = 0x187C; // Vector - pub const m_bKilledByHeadshot: usize = 0x1888; // bool - pub const m_LastHitBox: usize = 0x188C; // int32 - pub const m_LastHealth: usize = 0x1890; // int32 - pub const m_flLastCollisionCeiling: usize = 0x1894; // float32 - pub const m_flLastCollisionCeilingChangeTime: usize = 0x1898; // float32 - pub const m_pBot: usize = 0x18A0; // CCSBot* - pub const m_bBotAllowActive: usize = 0x18A8; // bool - pub const m_bCommittingSuicideOnTeamChange: usize = 0x18A9; // bool - } - // Parent: CCSPlayerPawnBase - // Fields count: 0 - // - // Metadata: - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - pub mod CCSObserverPawn { - } - // Parent: CCSPlayerPawnBase - // Fields count: 49 - // - // Metadata: - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices*) - // NetworkVarNames: m_pHostageServices (CCSPlayer_HostageServices*) - // NetworkVarNames: m_pBuyServices (CCSPlayer_BuyServices*) - // NetworkVarNames: m_pActionTrackingServices (CCSPlayer_ActionTrackingServices*) - // NetworkVarNames: m_bHasFemaleVoice (bool) - // NetworkVarNames: m_szLastPlaceName (char) - // NetworkVarNames: m_bInBuyZone (bool) - // NetworkVarNames: m_bInHostageRescueZone (bool) - // NetworkVarNames: m_bInBombZone (bool) - // NetworkVarNames: m_iRetakesOffering (int) - // NetworkVarNames: m_iRetakesOfferingCard (int) - // NetworkVarNames: m_bRetakesHasDefuseKit (bool) - // NetworkVarNames: m_bRetakesMVPLastRound (bool) - // NetworkVarNames: m_iRetakesMVPBoostItem (int) - // NetworkVarNames: m_RetakesMVPBoostExtraUtility (loadout_slot_t) - // NetworkVarNames: m_flHealthShotBoostExpirationTime (GameTime_t) - // NetworkVarNames: m_aimPunchAngle (QAngle) - // NetworkVarNames: m_aimPunchAngleVel (QAngle) - // NetworkVarNames: m_aimPunchTickBase (int) - // NetworkVarNames: m_aimPunchTickFraction (float) - // NetworkVarNames: m_bIsBuyMenuOpen (bool) - // NetworkVarNames: m_flTimeOfLastInjury (GameTime_t) - // NetworkVarNames: m_flNextSprayDecalTime (GameTime_t) - // NetworkVarNames: m_nRagdollDamageBone (int) - // NetworkVarNames: m_vRagdollDamageForce (Vector) - // NetworkVarNames: m_vRagdollDamagePosition (Vector) - // NetworkVarNames: m_szRagdollDamageWeaponName (char) - // NetworkVarNames: m_bRagdollDamageHeadshot (bool) - // NetworkVarNames: m_vRagdollServerOrigin (Vector) - // NetworkVarNames: m_EconGloves (CEconItemView) - // NetworkVarNames: m_nEconGlovesChanged (uint8) - // NetworkVarNames: m_qDeathEyeAngles (QAngle) - pub mod CCSPlayerPawn { - pub const m_pBulletServices: usize = 0x18B0; // CCSPlayer_BulletServices* - pub const m_pHostageServices: usize = 0x18B8; // CCSPlayer_HostageServices* - pub const m_pBuyServices: usize = 0x18C0; // CCSPlayer_BuyServices* - pub const m_pActionTrackingServices: usize = 0x18C8; // CCSPlayer_ActionTrackingServices* - pub const m_pRadioServices: usize = 0x18D0; // CCSPlayer_RadioServices* - pub const m_pDamageReactServices: usize = 0x18D8; // CCSPlayer_DamageReactServices* - pub const m_nCharacterDefIndex: usize = 0x18E0; // uint16 - pub const m_hPreviousModel: usize = 0x18E8; // CStrongHandle - pub const m_bHasFemaleVoice: usize = 0x18F0; // bool - pub const m_strVOPrefix: usize = 0x18F8; // CUtlString - pub const m_szLastPlaceName: usize = 0x1900; // char[18] - pub const m_bInHostageResetZone: usize = 0x19C0; // bool - pub const m_bInBuyZone: usize = 0x19C1; // bool - pub const m_bWasInBuyZone: usize = 0x19C2; // bool - pub const m_bInHostageRescueZone: usize = 0x19C3; // bool - pub const m_bInBombZone: usize = 0x19C4; // bool - pub const m_bWasInHostageRescueZone: usize = 0x19C5; // bool - pub const m_iRetakesOffering: usize = 0x19C8; // int32 - pub const m_iRetakesOfferingCard: usize = 0x19CC; // int32 - pub const m_bRetakesHasDefuseKit: usize = 0x19D0; // bool - pub const m_bRetakesMVPLastRound: usize = 0x19D1; // bool - pub const m_iRetakesMVPBoostItem: usize = 0x19D4; // int32 - pub const m_RetakesMVPBoostExtraUtility: usize = 0x19D8; // loadout_slot_t - pub const m_flHealthShotBoostExpirationTime: usize = 0x19DC; // GameTime_t - pub const m_flLandseconds: usize = 0x19E0; // float32 - pub const m_aimPunchAngle: usize = 0x19E4; // QAngle - pub const m_aimPunchAngleVel: usize = 0x19F0; // QAngle - pub const m_aimPunchTickBase: usize = 0x19FC; // int32 - pub const m_aimPunchTickFraction: usize = 0x1A00; // float32 - pub const m_aimPunchCache: usize = 0x1A08; // CUtlVector - pub const m_bIsBuyMenuOpen: usize = 0x1A20; // bool - pub const m_xLastHeadBoneTransform: usize = 0x2060; // CTransform - pub const m_bLastHeadBoneTransformIsValid: usize = 0x2080; // bool - pub const m_lastLandTime: usize = 0x2084; // GameTime_t - pub const m_bOnGroundLastTick: usize = 0x2088; // bool - pub const m_iPlayerLocked: usize = 0x208C; // int32 - pub const m_flTimeOfLastInjury: usize = 0x2094; // GameTime_t - pub const m_flNextSprayDecalTime: usize = 0x2098; // GameTime_t - pub const m_bNextSprayDecalTimeExpedited: usize = 0x209C; // bool - pub const m_nRagdollDamageBone: usize = 0x20A0; // int32 - pub const m_vRagdollDamageForce: usize = 0x20A4; // Vector - pub const m_vRagdollDamagePosition: usize = 0x20B0; // Vector - pub const m_szRagdollDamageWeaponName: usize = 0x20BC; // char[64] - pub const m_bRagdollDamageHeadshot: usize = 0x20FC; // bool - pub const m_vRagdollServerOrigin: usize = 0x2100; // Vector - pub const m_EconGloves: usize = 0x2110; // CEconItemView - pub const m_nEconGlovesChanged: usize = 0x2388; // uint8 - pub const m_qDeathEyeAngles: usize = 0x238C; // QAngle - pub const m_bSkipOneHeadConstraintUpdate: usize = 0x2398; // bool - } - // Parent: None - // Fields count: 39 - // - // Metadata: - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_vel (Vector) - // NetworkVarNames: m_isRescued (bool) - // NetworkVarNames: m_jumpedThisFrame (bool) - // NetworkVarNames: m_nHostageState (int) - // NetworkVarNames: m_leader (CHandle) - // NetworkVarNames: m_reuseTimer (CountdownTimer) - // NetworkVarNames: m_bHandsHaveBeenCut (bool) - // NetworkVarNames: m_hHostageGrabber (CHandle) - // NetworkVarNames: m_flRescueStartTime (GameTime_t) - // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) - // NetworkVarNames: m_flDropStartTime (GameTime_t) - pub mod CHostage { - pub const m_OnHostageBeginGrab: usize = 0xD30; // CEntityIOOutput - pub const m_OnFirstPickedUp: usize = 0xD58; // CEntityIOOutput - pub const m_OnDroppedNotRescued: usize = 0xD80; // CEntityIOOutput - pub const m_OnRescued: usize = 0xDA8; // CEntityIOOutput - pub const m_entitySpottedState: usize = 0xDD0; // EntitySpottedState_t - pub const m_nSpotRules: usize = 0xDE8; // int32 - pub const m_uiHostageSpawnExclusionGroupMask: usize = 0xDEC; // uint32 - pub const m_nHostageSpawnRandomFactor: usize = 0xDF0; // uint32 - pub const m_bRemove: usize = 0xDF4; // bool - pub const m_vel: usize = 0xDF8; // Vector - pub const m_isRescued: usize = 0xE04; // bool - pub const m_jumpedThisFrame: usize = 0xE05; // bool - pub const m_nHostageState: usize = 0xE08; // int32 - pub const m_leader: usize = 0xE0C; // CHandle - pub const m_lastLeader: usize = 0xE10; // CHandle - pub const m_reuseTimer: usize = 0xE18; // CountdownTimer - pub const m_hasBeenUsed: usize = 0xE30; // bool - pub const m_accel: usize = 0xE34; // Vector - pub const m_isRunning: usize = 0xE40; // bool - pub const m_isCrouching: usize = 0xE41; // bool - pub const m_jumpTimer: usize = 0xE48; // CountdownTimer - pub const m_isWaitingForLeader: usize = 0xE60; // bool - pub const m_repathTimer: usize = 0x2E70; // CountdownTimer - pub const m_inhibitDoorTimer: usize = 0x2E88; // CountdownTimer - pub const m_inhibitObstacleAvoidanceTimer: usize = 0x2F18; // CountdownTimer - pub const m_wiggleTimer: usize = 0x2F38; // CountdownTimer - pub const m_isAdjusted: usize = 0x2F54; // bool - pub const m_bHandsHaveBeenCut: usize = 0x2F55; // bool - pub const m_hHostageGrabber: usize = 0x2F58; // CHandle - pub const m_fLastGrabTime: usize = 0x2F5C; // GameTime_t - pub const m_vecPositionWhenStartedDroppingToGround: usize = 0x2F60; // Vector - pub const m_vecGrabbedPos: usize = 0x2F6C; // Vector - pub const m_flRescueStartTime: usize = 0x2F78; // GameTime_t - pub const m_flGrabSuccessTime: usize = 0x2F7C; // GameTime_t - pub const m_flDropStartTime: usize = 0x2F80; // GameTime_t - pub const m_nApproachRewardPayouts: usize = 0x2F84; // int32 - pub const m_nPickupEventCount: usize = 0x2F88; // int32 - pub const m_vecSpawnGroundPos: usize = 0x2F8C; // Vector - pub const m_vecHostageResetPosition: usize = 0x2FAC; // Vector - } - } - // Module: libsoundsystem.so - // Classes count: 50 - // Enums count: 0 - pub mod libsoundsystem { - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CVoiceContainerBase { - pub const m_curves: usize = 0x20; // CUtlDict - } - // Parent: CVoiceContainerBase - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CVoiceContainerDefault { - } - // Parent: CVoiceContainerBase - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CVoiceContainerWavFileReader { - pub const m_wavFilePath: usize = 0x60; // CUtlString - } - // Parent: CVoiceContainerWavFileReader - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CVoiceContainerTestConstant { - pub const m_flTestConstantParam: usize = 0x68; // bool - } - // Parent: CVoiceContainerBase - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CVoiceContainerTestNestedDynamic { - pub const m_SoundToPlay: usize = 0x60; // CStrongHandle - pub const m_flTestConstantParam: usize = 0x68; // float32 - } - // Parent: CVoiceContainerBase - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CVoiceContainerDecayingSineWave { - pub const m_flFrequency: usize = 0x60; // float32 - pub const m_flDecayTime: usize = 0x64; // float32 - } - // Parent: CVoiceContainerDecayingSineWave - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CVoiceContainerAmpedDecayingSineWave { - pub const m_flGainAmount: usize = 0x68; // float32 - } - // Parent: CVoiceContainerBase - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CVoiceContainerRealtimeFMSineWave { - pub const m_flCarrierFrequency: usize = 0x60; // float32 - pub const m_flModulatorFrequency: usize = 0x64; // float32 - pub const m_flModulatorAmount: usize = 0x68; // float32 - } - // Parent: CVoiceContainerBase - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CVoiceContainerBlend { - pub const m_hSoundOne: usize = 0x60; // CStrongHandle - pub const m_hSoundTwo: usize = 0x68; // CStrongHandle - pub const m_flBlendAmount: usize = 0x70; // float32 - } - // Parent: CVoiceContainerBase - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CVoiceContainerEngineSound { - pub const m_SoundToPlay: usize = 0x60; // CStrongHandle - pub const m_flTestConstantParam: usize = 0x68; // float32 - pub const m_flTestSoundEventBoundParam: usize = 0x6C; // float32 - pub const m_flEngineRPM: usize = 0x70; // float32 - } - // Parent: CVoiceContainerWavFileReader - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CVoiceContainerEnvelopeAnalyzer { - pub const m_envBuffer: usize = 0x68; // CUtlVector - } - // Parent: CVoiceContainerBase - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CVoiceContainerRandomSampler { - pub const m_flLoudAmplitude: usize = 0x60; // float32 - pub const m_flLoudAmplitudeJitter: usize = 0x64; // float32 - pub const m_flSoftAmplitude: usize = 0x68; // float32 - pub const m_flSoftAmplitudeJitter: usize = 0x6C; // float32 - pub const m_flLoudTimeJitter: usize = 0x70; // float32 - pub const m_flSoftTimeJitter: usize = 0x74; // float32 - pub const m_grainResources: usize = 0x78; // CUtlVector> - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod VMixFilterDesc_t { - pub const m_nFilterType: usize = 0x0; // VMixFilterType_t - pub const m_nFilterSlope: usize = 0x2; // VMixFilterSlope_t - pub const m_bEnabled: usize = 0x3; // bool - pub const m_fldbGain: usize = 0x4; // float32 - pub const m_flCutoffFreq: usize = 0x8; // float32 - pub const m_flQ: usize = 0xC; // float32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod VMixEQ8Desc_t { - pub const m_stages: usize = 0x0; // VMixFilterDesc_t[8] - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod VMixDelayDesc_t { - pub const m_feedbackFilter: usize = 0x0; // VMixFilterDesc_t - pub const m_bEnableFilter: usize = 0x10; // bool - pub const m_flDelay: usize = 0x14; // float32 - pub const m_flDirectGain: usize = 0x18; // float32 - pub const m_flDelayGain: usize = 0x1C; // float32 - pub const m_flFeedbackGain: usize = 0x20; // float32 - pub const m_flWidth: usize = 0x24; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod VMixPannerDesc_t { - pub const m_type: usize = 0x0; // VMixPannerType_t - pub const m_flStrength: usize = 0x4; // float32 - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod VMixModDelayDesc_t { - pub const m_feedbackFilter: usize = 0x0; // VMixFilterDesc_t - pub const m_bPhaseInvert: usize = 0x10; // bool - pub const m_flGlideTime: usize = 0x14; // float32 - pub const m_flDelay: usize = 0x18; // float32 - pub const m_flOutputGain: usize = 0x1C; // float32 - pub const m_flFeedbackGain: usize = 0x20; // float32 - pub const m_flModRate: usize = 0x24; // float32 - pub const m_flModDepth: usize = 0x28; // float32 - pub const m_bApplyAntialiasing: usize = 0x2C; // bool - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod VMixDiffusorDesc_t { - pub const m_flSize: usize = 0x0; // float32 - pub const m_flComplexity: usize = 0x4; // float32 - pub const m_flFeedback: usize = 0x8; // float32 - pub const m_flOutputGain: usize = 0xC; // float32 - } - // Parent: None - // Fields count: 17 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod VMixBoxverbDesc_t { - pub const m_flSizeMax: usize = 0x0; // float32 - pub const m_flSizeMin: usize = 0x4; // float32 - pub const m_flComplexity: usize = 0x8; // float32 - pub const m_flDiffusion: usize = 0xC; // float32 - pub const m_flModDepth: usize = 0x10; // float32 - pub const m_flModRate: usize = 0x14; // float32 - pub const m_bParallel: usize = 0x18; // bool - pub const m_filterType: usize = 0x1C; // VMixFilterDesc_t - pub const m_flWidth: usize = 0x2C; // float32 - pub const m_flHeight: usize = 0x30; // float32 - pub const m_flDepth: usize = 0x34; // float32 - pub const m_flFeedbackScale: usize = 0x38; // float32 - pub const m_flFeedbackWidth: usize = 0x3C; // float32 - pub const m_flFeedbackHeight: usize = 0x40; // float32 - pub const m_flFeedbackDepth: usize = 0x44; // float32 - pub const m_flOutputGain: usize = 0x48; // float32 - pub const m_flTaps: usize = 0x4C; // float32 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod VMixFreeverbDesc_t { - pub const m_flRoomSize: usize = 0x0; // float32 - pub const m_flDamp: usize = 0x4; // float32 - pub const m_flWidth: usize = 0x8; // float32 - pub const m_flLateReflections: usize = 0xC; // float32 - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod VMixPlateverbDesc_t { - pub const m_flPrefilter: usize = 0x0; // float32 - pub const m_flInputDiffusion1: usize = 0x4; // float32 - pub const m_flInputDiffusion2: usize = 0x8; // float32 - pub const m_flDecay: usize = 0xC; // float32 - pub const m_flDamp: usize = 0x10; // float32 - pub const m_flFeedbackDiffusion1: usize = 0x14; // float32 - pub const m_flFeedbackDiffusion2: usize = 0x18; // float32 - } - // Parent: None - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod VMixDynamicsDesc_t { - pub const m_fldbGain: usize = 0x0; // float32 - pub const m_fldbNoiseGateThreshold: usize = 0x4; // float32 - pub const m_fldbCompressionThreshold: usize = 0x8; // float32 - pub const m_fldbLimiterThreshold: usize = 0xC; // float32 - pub const m_fldbKneeWidth: usize = 0x10; // float32 - pub const m_flRatio: usize = 0x14; // float32 - pub const m_flLimiterRatio: usize = 0x18; // float32 - pub const m_flAttackTimeMS: usize = 0x1C; // float32 - pub const m_flReleaseTimeMS: usize = 0x20; // float32 - pub const m_flRMSTimeMS: usize = 0x24; // float32 - pub const m_flWetMix: usize = 0x28; // float32 - pub const m_bPeakMode: usize = 0x2C; // bool - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod VMixDynamicsCompressorDesc_t { - pub const m_fldbOutputGain: usize = 0x0; // float32 - pub const m_fldbCompressionThreshold: usize = 0x4; // float32 - pub const m_fldbKneeWidth: usize = 0x8; // float32 - pub const m_flCompressionRatio: usize = 0xC; // float32 - pub const m_flAttackTimeMS: usize = 0x10; // float32 - pub const m_flReleaseTimeMS: usize = 0x14; // float32 - pub const m_flRMSTimeMS: usize = 0x18; // float32 - pub const m_flWetMix: usize = 0x1C; // float32 - pub const m_bPeakMode: usize = 0x20; // bool - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod VMixDynamicsBand_t { - pub const m_fldbGainInput: usize = 0x0; // float32 - pub const m_fldbGainOutput: usize = 0x4; // float32 - pub const m_fldbThresholdBelow: usize = 0x8; // float32 - pub const m_fldbThresholdAbove: usize = 0xC; // float32 - pub const m_flRatioBelow: usize = 0x10; // float32 - pub const m_flRatioAbove: usize = 0x14; // float32 - pub const m_flAttackTimeMS: usize = 0x18; // float32 - pub const m_flReleaseTimeMS: usize = 0x1C; // float32 - pub const m_bEnable: usize = 0x20; // bool - pub const m_bSolo: usize = 0x21; // bool - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod VMixDynamics3BandDesc_t { - pub const m_fldbGainOutput: usize = 0x0; // float32 - pub const m_flRMSTimeMS: usize = 0x4; // float32 - pub const m_fldbKneeWidth: usize = 0x8; // float32 - pub const m_flDepth: usize = 0xC; // float32 - pub const m_flWetMix: usize = 0x10; // float32 - pub const m_flTimeScale: usize = 0x14; // float32 - pub const m_flLowCutoffFreq: usize = 0x18; // float32 - pub const m_flHighCutoffFreq: usize = 0x1C; // float32 - pub const m_bPeakMode: usize = 0x20; // bool - pub const m_bandDesc: usize = 0x24; // VMixDynamicsBand_t[3] - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod VMixEnvelopeDesc_t { - pub const m_flAttackTimeMS: usize = 0x0; // float32 - pub const m_flHoldTimeMS: usize = 0x4; // float32 - pub const m_flReleaseTimeMS: usize = 0x8; // float32 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod VMixPitchShiftDesc_t { - pub const m_nGrainSampleCount: usize = 0x0; // int32 - pub const m_flPitchShift: usize = 0x4; // float32 - pub const m_nQuality: usize = 0x8; // int32 - pub const m_nProcType: usize = 0xC; // int32 - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod VMixConvolutionDesc_t { - pub const m_fldbGain: usize = 0x0; // float32 - pub const m_flPreDelayMS: usize = 0x4; // float32 - pub const m_flWetMix: usize = 0x8; // float32 - pub const m_fldbLow: usize = 0xC; // float32 - pub const m_fldbMid: usize = 0x10; // float32 - pub const m_fldbHigh: usize = 0x14; // float32 - pub const m_flLowCutoffFreq: usize = 0x18; // float32 - pub const m_flHighCutoffFreq: usize = 0x1C; // float32 - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod VMixVocoderDesc_t { - pub const m_nBandCount: usize = 0x0; // int32 - pub const m_flBandwidth: usize = 0x4; // float32 - pub const m_fldBModGain: usize = 0x8; // float32 - pub const m_flFreqRangeStart: usize = 0xC; // float32 - pub const m_flFreqRangeEnd: usize = 0x10; // float32 - pub const m_fldBUnvoicedGain: usize = 0x14; // float32 - pub const m_flAttackTimeMS: usize = 0x18; // float32 - pub const m_flReleaseTimeMS: usize = 0x1C; // float32 - pub const m_nDebugBand: usize = 0x20; // int32 - pub const m_bPeakMode: usize = 0x24; // bool - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod VMixShaperDesc_t { - pub const m_nShape: usize = 0x0; // int32 - pub const m_fldbDrive: usize = 0x4; // float32 - pub const m_fldbOutputGain: usize = 0x8; // float32 - pub const m_flWetMix: usize = 0xC; // float32 - pub const m_nOversampleFactor: usize = 0x10; // int32 - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod VMixUtilityDesc_t { - pub const m_nOp: usize = 0x0; // VMixChannelOperation_t - pub const m_flInputPan: usize = 0x4; // float32 - pub const m_flOutputBalance: usize = 0x8; // float32 - pub const m_fldbOutputGain: usize = 0xC; // float32 - pub const m_bBassMono: usize = 0x10; // bool - pub const m_flBassFreq: usize = 0x14; // float32 - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod VMixAutoFilterDesc_t { - pub const m_flEnvelopeAmount: usize = 0x0; // float32 - pub const m_flAttackTimeMS: usize = 0x4; // float32 - pub const m_flReleaseTimeMS: usize = 0x8; // float32 - pub const m_filter: usize = 0xC; // VMixFilterDesc_t - pub const m_flLFOAmount: usize = 0x1C; // float32 - pub const m_flLFORate: usize = 0x20; // float32 - pub const m_flPhase: usize = 0x24; // float32 - pub const m_nLFOShape: usize = 0x28; // VMixLFOShape_t - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod VMixOscDesc_t { - pub const oscType: usize = 0x0; // VMixLFOShape_t - pub const m_freq: usize = 0x4; // float32 - pub const m_flPhase: usize = 0x8; // float32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod VMixEffectChainDesc_t { - pub const m_flCrossfadeTime: usize = 0x0; // float32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod VMixSubgraphSwitchDesc_t { - pub const m_interpolationMode: usize = 0x0; // VMixSubgraphSwitchInterpolationType_t - pub const m_bOnlyTailsOnFadeOut: usize = 0x4; // bool - pub const m_flInterpolationTime: usize = 0x8; // float32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn - pub mod CSosGroupActionSchema { - pub const m_name: usize = 0x8; // CUtlString - pub const m_actionType: usize = 0x10; // ActionType_t - pub const m_actionInstanceType: usize = 0x14; // ActionType_t - } - // Parent: CSosGroupActionSchema - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSosGroupActionLimitSchema { - pub const m_nMaxCount: usize = 0x18; // int32 - pub const m_nStopType: usize = 0x1C; // SosActionStopType_t - pub const m_nSortType: usize = 0x20; // SosActionSortType_t - } - // Parent: CSosGroupActionSchema - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSosGroupActionTimeLimitSchema { - pub const m_flMaxDuration: usize = 0x18; // float32 - } - // Parent: CSosGroupActionSchema - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSosGroupActionTimeBlockLimitSchema { - pub const m_nMaxCount: usize = 0x18; // int32 - pub const m_flMaxDuration: usize = 0x1C; // float32 - } - // Parent: CSosGroupActionSchema - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSosGroupActionSetSoundeventParameterSchema { - pub const m_nMaxCount: usize = 0x18; // int32 - pub const m_flMinValue: usize = 0x1C; // float32 - pub const m_flMaxValue: usize = 0x20; // float32 - pub const m_opvarName: usize = 0x28; // CUtlString - pub const m_nSortType: usize = 0x30; // SosActionSortType_t - } - // Parent: CSosGroupActionSchema - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSosGroupActionSoundeventClusterSchema { - pub const m_nMinNearby: usize = 0x18; // int32 - pub const m_flClusterEpsilon: usize = 0x1C; // float32 - pub const m_shouldPlayOpvar: usize = 0x20; // CUtlString - pub const m_shouldPlayClusterChild: usize = 0x28; // CUtlString - pub const m_clusterSizeOpvar: usize = 0x30; // CUtlString - pub const m_groupBoundingBoxMinsOpvar: usize = 0x38; // CUtlString - pub const m_groupBoundingBoxMaxsOpvar: usize = 0x40; // CUtlString - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSosGroupBranchPattern { - pub const m_bMatchEventName: usize = 0x8; // bool - pub const m_bMatchEventSubString: usize = 0x9; // bool - pub const m_bMatchEntIndex: usize = 0xA; // bool - pub const m_bMatchOpvar: usize = 0xB; // bool - } - // Parent: CSosGroupBranchPattern - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSosGroupMatchPattern { - pub const m_matchSoundEventName: usize = 0x10; // CUtlString - pub const m_matchSoundEventSubString: usize = 0x18; // CUtlString - pub const m_flEntIndex: usize = 0x20; // float32 - pub const m_flOpvar: usize = 0x24; // float32 - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn - pub mod CSosSoundEventGroupSchema { - pub const m_name: usize = 0x0; // CUtlString - pub const m_nType: usize = 0x8; // SosGroupType_t - pub const m_bIsBlocking: usize = 0xC; // bool - pub const m_nBlockMaxCount: usize = 0x10; // int32 - pub const m_bInvertMatch: usize = 0x14; // bool - pub const m_matchPattern: usize = 0x18; // CSosGroupMatchPattern - pub const m_branchPattern: usize = 0x40; // CSosGroupBranchPattern - pub const m_vActions: usize = 0xB0; // CSosGroupActionSchema*[4] - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSosSoundEventGroupListSchema { - pub const m_groupList: usize = 0x0; // CUtlVector - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod SosEditItemInfo_t { - pub const itemType: usize = 0x0; // SosEditItemType_t - pub const itemName: usize = 0x8; // CUtlString - pub const itemTypeName: usize = 0x10; // CUtlString - pub const itemKVString: usize = 0x20; // CUtlString - pub const itemPos: usize = 0x28; // Vector2D - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod SelectedEditItemInfo_t { - pub const m_EditItems: usize = 0x0; // CUtlVector - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSoundEventMetaData { - pub const m_soundEventVMix: usize = 0x0; // CStrongHandle - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CDSPMixgroupModifier { - pub const m_mixgroup: usize = 0x0; // CUtlString - pub const m_flModifier: usize = 0x8; // float32 - pub const m_flModifierMin: usize = 0xC; // float32 - pub const m_flSourceModifier: usize = 0x10; // float32 - pub const m_flSourceModifierMin: usize = 0x14; // float32 - pub const m_flListenerReverbModifierWhenSourceReverbIsActive: usize = 0x18; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CDspPresetModifierList { - pub const m_dspName: usize = 0x0; // CUtlString - pub const m_modifiers: usize = 0x8; // CUtlVector - } - } - // Module: libvphysics2.so - // Classes count: 82 - // Enums count: 0 - pub mod libvphysics2 { - // Parent: None - // Fields count: 35 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CFeJiggleBone { - pub const m_nFlags: usize = 0x0; // uint32 - pub const m_flLength: usize = 0x4; // float32 - pub const m_flTipMass: usize = 0x8; // float32 - pub const m_flYawStiffness: usize = 0xC; // float32 - pub const m_flYawDamping: usize = 0x10; // float32 - pub const m_flPitchStiffness: usize = 0x14; // float32 - pub const m_flPitchDamping: usize = 0x18; // float32 - pub const m_flAlongStiffness: usize = 0x1C; // float32 - pub const m_flAlongDamping: usize = 0x20; // float32 - pub const m_flAngleLimit: usize = 0x24; // float32 - pub const m_flMinYaw: usize = 0x28; // float32 - pub const m_flMaxYaw: usize = 0x2C; // float32 - pub const m_flYawFriction: usize = 0x30; // float32 - pub const m_flYawBounce: usize = 0x34; // float32 - pub const m_flMinPitch: usize = 0x38; // float32 - pub const m_flMaxPitch: usize = 0x3C; // float32 - pub const m_flPitchFriction: usize = 0x40; // float32 - pub const m_flPitchBounce: usize = 0x44; // float32 - pub const m_flBaseMass: usize = 0x48; // float32 - pub const m_flBaseStiffness: usize = 0x4C; // float32 - pub const m_flBaseDamping: usize = 0x50; // float32 - pub const m_flBaseMinLeft: usize = 0x54; // float32 - pub const m_flBaseMaxLeft: usize = 0x58; // float32 - pub const m_flBaseLeftFriction: usize = 0x5C; // float32 - pub const m_flBaseMinUp: usize = 0x60; // float32 - pub const m_flBaseMaxUp: usize = 0x64; // float32 - pub const m_flBaseUpFriction: usize = 0x68; // float32 - pub const m_flBaseMinForward: usize = 0x6C; // float32 - pub const m_flBaseMaxForward: usize = 0x70; // float32 - pub const m_flBaseForwardFriction: usize = 0x74; // float32 - pub const m_flRadius0: usize = 0x78; // float32 - pub const m_flRadius1: usize = 0x7C; // float32 - pub const m_vPoint0: usize = 0x80; // Vector - pub const m_vPoint1: usize = 0x8C; // Vector - pub const m_nCollisionMask: usize = 0x98; // uint16 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CFeNamedJiggleBone { - pub const m_strParentBone: usize = 0x0; // CUtlString - pub const m_transform: usize = 0x10; // CTransform - pub const m_nJiggleParent: usize = 0x30; // uint32 - pub const m_jiggleBone: usize = 0x34; // CFeJiggleBone - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CFeIndexedJiggleBone { - pub const m_nNode: usize = 0x0; // uint32 - pub const m_nJiggleParent: usize = 0x4; // uint32 - pub const m_jiggleBone: usize = 0x8; // CFeJiggleBone - } - // Parent: None - // Fields count: 100 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod PhysFeModelDesc_t { - pub const m_CtrlHash: usize = 0x0; // CUtlVector - pub const m_CtrlName: usize = 0x18; // CUtlVector - pub const m_nStaticNodeFlags: usize = 0x30; // uint32 - pub const m_nDynamicNodeFlags: usize = 0x34; // uint32 - pub const m_flLocalForce: usize = 0x38; // float32 - pub const m_flLocalRotation: usize = 0x3C; // float32 - pub const m_nNodeCount: usize = 0x40; // uint16 - pub const m_nStaticNodes: usize = 0x42; // uint16 - pub const m_nRotLockStaticNodes: usize = 0x44; // uint16 - pub const m_nFirstPositionDrivenNode: usize = 0x46; // uint16 - pub const m_nSimdTriCount1: usize = 0x48; // uint16 - pub const m_nSimdTriCount2: usize = 0x4A; // uint16 - pub const m_nSimdQuadCount1: usize = 0x4C; // uint16 - pub const m_nSimdQuadCount2: usize = 0x4E; // uint16 - pub const m_nQuadCount1: usize = 0x50; // uint16 - pub const m_nQuadCount2: usize = 0x52; // uint16 - pub const m_nTreeDepth: usize = 0x54; // uint16 - pub const m_nNodeBaseJiggleboneDependsCount: usize = 0x56; // uint16 - pub const m_nRopeCount: usize = 0x58; // uint16 - pub const m_Ropes: usize = 0x60; // CUtlVector - pub const m_NodeBases: usize = 0x78; // CUtlVector - pub const m_SimdNodeBases: usize = 0x90; // CUtlVector - pub const m_Quads: usize = 0xA8; // CUtlVector - pub const m_SimdQuads: usize = 0xC0; // CUtlVector - pub const m_SimdTris: usize = 0xD8; // CUtlVector - pub const m_SimdRods: usize = 0xF0; // CUtlVector - pub const m_SimdRodsAnim: usize = 0x108; // CUtlVector - pub const m_InitPose: usize = 0x120; // CUtlVector - pub const m_Rods: usize = 0x138; // CUtlVector - pub const m_Twists: usize = 0x150; // CUtlVector - pub const m_AxialEdges: usize = 0x168; // CUtlVector - pub const m_NodeInvMasses: usize = 0x180; // CUtlVector - pub const m_CtrlOffsets: usize = 0x198; // CUtlVector - pub const m_CtrlOsOffsets: usize = 0x1B0; // CUtlVector - pub const m_FollowNodes: usize = 0x1C8; // CUtlVector - pub const m_CollisionPlanes: usize = 0x1E0; // CUtlVector - pub const m_NodeIntegrator: usize = 0x1F8; // CUtlVector - pub const m_SpringIntegrator: usize = 0x210; // CUtlVector - pub const m_SimdSpringIntegrator: usize = 0x228; // CUtlVector - pub const m_WorldCollisionParams: usize = 0x240; // CUtlVector - pub const m_LegacyStretchForce: usize = 0x258; // CUtlVector - pub const m_NodeCollisionRadii: usize = 0x270; // CUtlVector - pub const m_DynNodeFriction: usize = 0x288; // CUtlVector - pub const m_LocalRotation: usize = 0x2A0; // CUtlVector - pub const m_LocalForce: usize = 0x2B8; // CUtlVector - pub const m_TaperedCapsuleStretches: usize = 0x2D0; // CUtlVector - pub const m_TaperedCapsuleRigids: usize = 0x2E8; // CUtlVector - pub const m_SphereRigids: usize = 0x300; // CUtlVector - pub const m_WorldCollisionNodes: usize = 0x318; // CUtlVector - pub const m_TreeParents: usize = 0x330; // CUtlVector - pub const m_TreeCollisionMasks: usize = 0x348; // CUtlVector - pub const m_TreeChildren: usize = 0x360; // CUtlVector - pub const m_FreeNodes: usize = 0x378; // CUtlVector - pub const m_FitMatrices: usize = 0x390; // CUtlVector - pub const m_FitWeights: usize = 0x3A8; // CUtlVector - pub const m_ReverseOffsets: usize = 0x3C0; // CUtlVector - pub const m_AnimStrayRadii: usize = 0x3D8; // CUtlVector - pub const m_SimdAnimStrayRadii: usize = 0x3F0; // CUtlVector - pub const m_KelagerBends: usize = 0x408; // CUtlVector - pub const m_CtrlSoftOffsets: usize = 0x420; // CUtlVector - pub const m_JiggleBones: usize = 0x438; // CUtlVector - pub const m_SourceElems: usize = 0x450; // CUtlVector - pub const m_GoalDampedSpringIntegrators: usize = 0x468; // CUtlVector - pub const m_Tris: usize = 0x480; // CUtlVector - pub const m_nTriCount1: usize = 0x498; // uint16 - pub const m_nTriCount2: usize = 0x49A; // uint16 - pub const m_nReservedUint8: usize = 0x49C; // uint8 - pub const m_nExtraPressureIterations: usize = 0x49D; // uint8 - pub const m_nExtraGoalIterations: usize = 0x49E; // uint8 - pub const m_nExtraIterations: usize = 0x49F; // uint8 - pub const m_BoxRigids: usize = 0x4A0; // CUtlVector - pub const m_DynNodeVertexSet: usize = 0x4B8; // CUtlVector - pub const m_VertexSetNames: usize = 0x4D0; // CUtlVector - pub const m_RigidColliderPriorities: usize = 0x4E8; // CUtlVector - pub const m_MorphLayers: usize = 0x500; // CUtlVector - pub const m_MorphSetData: usize = 0x518; // CUtlVector - pub const m_VertexMaps: usize = 0x530; // CUtlVector - pub const m_VertexMapValues: usize = 0x548; // CUtlVector - pub const m_Effects: usize = 0x560; // CUtlVector - pub const m_LockToParent: usize = 0x578; // CUtlVector - pub const m_LockToGoal: usize = 0x590; // CUtlVector - pub const m_SkelParents: usize = 0x5A8; // CUtlVector - pub const m_DynNodeWindBases: usize = 0x5C0; // CUtlVector - pub const m_flInternalPressure: usize = 0x5D8; // float32 - pub const m_flDefaultTimeDilation: usize = 0x5DC; // float32 - pub const m_flWindage: usize = 0x5E0; // float32 - pub const m_flWindDrag: usize = 0x5E4; // float32 - pub const m_flDefaultSurfaceStretch: usize = 0x5E8; // float32 - pub const m_flDefaultThreadStretch: usize = 0x5EC; // float32 - pub const m_flDefaultGravityScale: usize = 0x5F0; // float32 - pub const m_flDefaultVelAirDrag: usize = 0x5F4; // float32 - pub const m_flDefaultExpAirDrag: usize = 0x5F8; // float32 - pub const m_flDefaultVelQuadAirDrag: usize = 0x5FC; // float32 - pub const m_flDefaultExpQuadAirDrag: usize = 0x600; // float32 - pub const m_flRodVelocitySmoothRate: usize = 0x604; // float32 - pub const m_flQuadVelocitySmoothRate: usize = 0x608; // float32 - pub const m_flAddWorldCollisionRadius: usize = 0x60C; // float32 - pub const m_flDefaultVolumetricSolveAmount: usize = 0x610; // float32 - pub const m_nRodVelocitySmoothIterations: usize = 0x614; // uint16 - pub const m_nQuadVelocitySmoothIterations: usize = 0x616; // uint16 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FourVectors2D { - pub const x: usize = 0x0; // fltx4 - pub const y: usize = 0x10; // fltx4 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeEdgeDesc_t { - pub const nEdge: usize = 0x0; // uint16[2] - pub const nSide: usize = 0x4; // uint16[2][2] - pub const nVirtElem: usize = 0xC; // uint16[2] - } - // Parent: None - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod OldFeEdge_t { - pub const m_flK: usize = 0x0; // float32[3] - pub const invA: usize = 0xC; // float32 - pub const t: usize = 0x10; // float32 - pub const flThetaRelaxed: usize = 0x14; // float32 - pub const flThetaFactor: usize = 0x18; // float32 - pub const c01: usize = 0x1C; // float32 - pub const c02: usize = 0x20; // float32 - pub const c03: usize = 0x24; // float32 - pub const c04: usize = 0x28; // float32 - pub const flAxialModelDist: usize = 0x2C; // float32 - pub const flAxialModelWeights: usize = 0x30; // float32[4] - pub const m_nNode: usize = 0x40; // uint16[4] - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeWeightedNode_t { - pub const nNode: usize = 0x0; // uint16 - pub const nWeight: usize = 0x2; // uint16 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeKelagerBend2_t { - pub const flWeight: usize = 0x0; // float32[3] - pub const flHeight0: usize = 0xC; // float32 - pub const nNode: usize = 0x10; // uint16[3] - pub const nReserved: usize = 0x16; // uint16 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeStiffHingeBuild_t { - pub const flMaxAngle: usize = 0x0; // float32 - pub const flStrength: usize = 0x4; // float32 - pub const flMotionBias: usize = 0x8; // float32[3] - pub const nNode: usize = 0x14; // uint16[3] - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeTri_t { - pub const nNode: usize = 0x0; // uint16[3] - pub const w1: usize = 0x8; // float32 - pub const w2: usize = 0xC; // float32 - pub const v1x: usize = 0x10; // float32 - pub const v2: usize = 0x14; // Vector2D - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeSimdTri_t { - pub const nNode: usize = 0x0; // uint32[4][3] - pub const w1: usize = 0x30; // fltx4 - pub const w2: usize = 0x40; // fltx4 - pub const v1x: usize = 0x50; // fltx4 - pub const v2: usize = 0x60; // FourVectors2D - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeQuad_t { - pub const nNode: usize = 0x0; // uint16[4] - pub const flSlack: usize = 0x8; // float32 - pub const vShape: usize = 0xC; // Vector4D[4] - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeNodeBase_t { - pub const nNode: usize = 0x0; // uint16 - pub const nDummy: usize = 0x2; // uint16[3] - pub const nNodeX0: usize = 0x8; // uint16 - pub const nNodeX1: usize = 0xA; // uint16 - pub const nNodeY0: usize = 0xC; // uint16 - pub const nNodeY1: usize = 0xE; // uint16 - pub const qAdjust: usize = 0x10; // QuaternionStorage - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeNodeWindBase_t { - pub const nNodeX0: usize = 0x0; // uint16 - pub const nNodeX1: usize = 0x2; // uint16 - pub const nNodeY0: usize = 0x4; // uint16 - pub const nNodeY1: usize = 0x6; // uint16 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeNodeReverseOffset_t { - pub const vOffset: usize = 0x0; // Vector - pub const nBoneCtrl: usize = 0xC; // uint16 - pub const nTargetNode: usize = 0xE; // uint16 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeSimdQuad_t { - pub const nNode: usize = 0x0; // uint16[4][4] - pub const f4Slack: usize = 0x20; // fltx4 - pub const vShape: usize = 0x30; // FourVectors[4] - pub const f4Weights: usize = 0xF0; // fltx4[4] - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeAxialEdgeBend_t { - pub const te: usize = 0x0; // float32 - pub const tv: usize = 0x4; // float32 - pub const flDist: usize = 0x8; // float32 - pub const flWeight: usize = 0xC; // float32[4] - pub const nNode: usize = 0x1C; // uint16[6] - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeBandBendLimit_t { - pub const flDistMin: usize = 0x0; // float32 - pub const flDistMax: usize = 0x4; // float32 - pub const nNode: usize = 0x8; // uint16[6] - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeRodConstraint_t { - pub const nNode: usize = 0x0; // uint16[2] - pub const flMaxDist: usize = 0x4; // float32 - pub const flMinDist: usize = 0x8; // float32 - pub const flWeight0: usize = 0xC; // float32 - pub const flRelaxationFactor: usize = 0x10; // float32 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeTwistConstraint_t { - pub const nNodeOrient: usize = 0x0; // uint16 - pub const nNodeEnd: usize = 0x2; // uint16 - pub const flTwistRelax: usize = 0x4; // float32 - pub const flSwingRelax: usize = 0x8; // float32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeSimdRodConstraint_t { - pub const nNode: usize = 0x0; // uint16[4][2] - pub const f4MaxDist: usize = 0x10; // fltx4 - pub const f4MinDist: usize = 0x20; // fltx4 - pub const f4Weight0: usize = 0x30; // fltx4 - pub const f4RelaxationFactor: usize = 0x40; // fltx4 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeSimdRodConstraintAnim_t { - pub const nNode: usize = 0x0; // uint16[4][2] - pub const f4Weight0: usize = 0x10; // fltx4 - pub const f4RelaxationFactor: usize = 0x20; // fltx4 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeAnimStrayRadius_t { - pub const nNode: usize = 0x0; // uint16[2] - pub const flMaxDist: usize = 0x4; // float32 - pub const flRelaxationFactor: usize = 0x8; // float32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeSimdAnimStrayRadius_t { - pub const nNode: usize = 0x0; // uint16[4][2] - pub const flMaxDist: usize = 0x10; // fltx4 - pub const flRelaxationFactor: usize = 0x20; // fltx4 - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeSimdNodeBase_t { - pub const nNode: usize = 0x0; // uint16[4] - pub const nNodeX0: usize = 0x8; // uint16[4] - pub const nNodeX1: usize = 0x10; // uint16[4] - pub const nNodeY0: usize = 0x18; // uint16[4] - pub const nNodeY1: usize = 0x20; // uint16[4] - pub const nDummy: usize = 0x28; // uint16[4] - pub const qAdjust: usize = 0x30; // FourQuaternions - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeNodeIntegrator_t { - pub const flPointDamping: usize = 0x0; // float32 - pub const flAnimationForceAttraction: usize = 0x4; // float32 - pub const flAnimationVertexAttraction: usize = 0x8; // float32 - pub const flGravity: usize = 0xC; // float32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeSpringIntegrator_t { - pub const nNode: usize = 0x0; // uint16[2] - pub const flSpringRestLength: usize = 0x4; // float32 - pub const flSpringConstant: usize = 0x8; // float32 - pub const flSpringDamping: usize = 0xC; // float32 - pub const flNodeWeight0: usize = 0x10; // float32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeSimdSpringIntegrator_t { - pub const nNode: usize = 0x0; // uint16[4][2] - pub const flSpringRestLength: usize = 0x10; // fltx4 - pub const flSpringConstant: usize = 0x20; // fltx4 - pub const flSpringDamping: usize = 0x30; // fltx4 - pub const flNodeWeight0: usize = 0x40; // fltx4 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeCtrlOffset_t { - pub const vOffset: usize = 0x0; // Vector - pub const nCtrlParent: usize = 0xC; // uint16 - pub const nCtrlChild: usize = 0xE; // uint16 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeSoftParent_t { - pub const nParent: usize = 0x0; // int32 - pub const flAlpha: usize = 0x4; // float32 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeCtrlSoftOffset_t { - pub const nCtrlParent: usize = 0x0; // uint16 - pub const nCtrlChild: usize = 0x2; // uint16 - pub const vOffset: usize = 0x4; // Vector - pub const flAlpha: usize = 0x10; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeCtrlOsOffset_t { - pub const nCtrlParent: usize = 0x0; // uint16 - pub const nCtrlChild: usize = 0x2; // uint16 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeFollowNode_t { - pub const nParentNode: usize = 0x0; // uint16 - pub const nChildNode: usize = 0x2; // uint16 - pub const flWeight: usize = 0x4; // float32 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeCollisionPlane_t { - pub const nCtrlParent: usize = 0x0; // uint16 - pub const nChildNode: usize = 0x2; // uint16 - pub const m_Plane: usize = 0x4; // RnPlane_t - pub const flStrength: usize = 0x14; // float32 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeWorldCollisionParams_t { - pub const flWorldFriction: usize = 0x0; // float32 - pub const flGroundFriction: usize = 0x4; // float32 - pub const nListBegin: usize = 0x8; // uint16 - pub const nListEnd: usize = 0xA; // uint16 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeTreeChildren_t { - pub const nChild: usize = 0x0; // uint16[2] - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeTaperedCapsuleRigid_t { - pub const vSphere: usize = 0x0; // fltx4[2] - pub const nNode: usize = 0x20; // uint16 - pub const nCollisionMask: usize = 0x22; // uint16 - pub const nVertexMapIndex: usize = 0x24; // uint16 - pub const nFlags: usize = 0x26; // uint16 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeSphereRigid_t { - pub const vSphere: usize = 0x0; // fltx4 - pub const nNode: usize = 0x10; // uint16 - pub const nCollisionMask: usize = 0x12; // uint16 - pub const nVertexMapIndex: usize = 0x14; // uint16 - pub const nFlags: usize = 0x16; // uint16 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeTaperedCapsuleStretch_t { - pub const nNode: usize = 0x0; // uint16[2] - pub const nCollisionMask: usize = 0x4; // uint16 - pub const nDummy: usize = 0x6; // uint16 - pub const flRadius: usize = 0x8; // float32[2] - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeBoxRigid_t { - pub const tmFrame2: usize = 0x0; // CTransform - pub const nNode: usize = 0x20; // uint16 - pub const nCollisionMask: usize = 0x22; // uint16 - pub const vSize: usize = 0x24; // Vector - pub const nVertexMapIndex: usize = 0x30; // uint16 - pub const nFlags: usize = 0x32; // uint16 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CovMatrix3 { - pub const m_vDiag: usize = 0x0; // Vector - pub const m_flXY: usize = 0xC; // float32 - pub const m_flXZ: usize = 0x10; // float32 - pub const m_flYZ: usize = 0x14; // float32 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FourCovMatrices3 { - pub const m_vDiag: usize = 0x0; // FourVectors - pub const m_flXY: usize = 0x30; // fltx4 - pub const m_flXZ: usize = 0x40; // fltx4 - pub const m_flYZ: usize = 0x50; // fltx4 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeFitWeight_t { - pub const flWeight: usize = 0x0; // float32 - pub const nNode: usize = 0x4; // uint16 - pub const nDummy: usize = 0x6; // uint16 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeFitInfluence_t { - pub const nVertexNode: usize = 0x0; // uint32 - pub const flWeight: usize = 0x4; // float32 - pub const nMatrixNode: usize = 0x8; // uint32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeFitMatrix_t { - pub const bone: usize = 0x0; // CTransform - pub const vCenter: usize = 0x20; // Vector - pub const nEnd: usize = 0x2C; // uint16 - pub const nNode: usize = 0x2E; // uint16 - pub const nBeginDynamic: usize = 0x30; // uint16 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeRigidColliderIndices_t { - pub const m_nTaperedCapsuleRigidIndex: usize = 0x0; // uint16 - pub const m_nSphereRigidIndex: usize = 0x2; // uint16 - pub const m_nBoxRigidIndex: usize = 0x4; // uint16 - pub const m_nCollisionPlaneIndex: usize = 0x6; // uint16 - } - // Parent: FeTaperedCapsuleRigid_t - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeBuildTaperedCapsuleRigid_t { - pub const m_nPriority: usize = 0x30; // int32 - pub const m_nVertexMapHash: usize = 0x34; // uint32 - } - // Parent: FeBoxRigid_t - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeBuildBoxRigid_t { - pub const m_nPriority: usize = 0x34; // int32 - pub const m_nVertexMapHash: usize = 0x38; // uint32 - } - // Parent: FeSphereRigid_t - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeBuildSphereRigid_t { - pub const m_nPriority: usize = 0x20; // int32 - pub const m_nVertexMapHash: usize = 0x24; // uint32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeSourceEdge_t { - pub const nNode: usize = 0x0; // uint16[2] - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeEffectDesc_t { - pub const sName: usize = 0x0; // CUtlString - pub const nNameHash: usize = 0x8; // uint32 - pub const nType: usize = 0xC; // int32 - pub const m_Params: usize = 0x10; // KeyValues3 - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeVertexMapBuild_t { - pub const m_VertexMapName: usize = 0x0; // CUtlString - pub const m_nNameHash: usize = 0x8; // uint32 - pub const m_Color: usize = 0xC; // Color - pub const m_flVolumetricSolveStrength: usize = 0x10; // float32 - pub const m_nScaleSourceNode: usize = 0x14; // int32 - pub const m_Weights: usize = 0x18; // CUtlVector - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CFeVertexMapBuildArray { - pub const m_Array: usize = 0x0; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeProxyVertexMap_t { - pub const m_Name: usize = 0x0; // CUtlString - pub const m_flWeight: usize = 0x8; // float32 - } - // Parent: None - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeVertexMapDesc_t { - pub const sName: usize = 0x0; // CUtlString - pub const nNameHash: usize = 0x8; // uint32 - pub const nColor: usize = 0xC; // uint32 - pub const nFlags: usize = 0x10; // uint32 - pub const nVertexBase: usize = 0x14; // uint16 - pub const nVertexCount: usize = 0x16; // uint16 - pub const nMapOffset: usize = 0x18; // uint32 - pub const nNodeListOffset: usize = 0x1C; // uint32 - pub const vCenterOfMass: usize = 0x20; // Vector - pub const flVolumetricSolveStrength: usize = 0x2C; // float32 - pub const nScaleSourceNode: usize = 0x30; // int16 - pub const nNodeListCount: usize = 0x32; // uint16 - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeMorphLayerDepr_t { - pub const m_Name: usize = 0x0; // CUtlString - pub const m_nNameHash: usize = 0x8; // uint32 - pub const m_Nodes: usize = 0x10; // CUtlVector - pub const m_InitPos: usize = 0x28; // CUtlVector - pub const m_Gravity: usize = 0x40; // CUtlVector - pub const m_GoalStrength: usize = 0x58; // CUtlVector - pub const m_GoalDamping: usize = 0x70; // CUtlVector - pub const m_nFlags: usize = 0x88; // uint32 - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CFeMorphLayer { - pub const m_Name: usize = 0x0; // CUtlString - pub const m_nNameHash: usize = 0x8; // uint32 - pub const m_Nodes: usize = 0x10; // CUtlVector - pub const m_InitPos: usize = 0x28; // CUtlVector - pub const m_Gravity: usize = 0x40; // CUtlVector - pub const m_GoalStrength: usize = 0x58; // CUtlVector - pub const m_GoalDamping: usize = 0x70; // CUtlVector - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod Dop26_t { - pub const m_flSupport: usize = 0x0; // float32[26] - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod RnCapsule_t { - pub const m_vCenter: usize = 0x0; // Vector[2] - pub const m_flRadius: usize = 0x18; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod RnPlane_t { - pub const m_vNormal: usize = 0x0; // Vector - pub const m_flOffset: usize = 0xC; // float32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod RnVertex_t { - pub const m_nEdge: usize = 0x0; // uint8 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod RnHalfEdge_t { - pub const m_nNext: usize = 0x0; // uint8 - pub const m_nTwin: usize = 0x1; // uint8 - pub const m_nOrigin: usize = 0x2; // uint8 - pub const m_nFace: usize = 0x3; // uint8 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod RnFace_t { - pub const m_nEdge: usize = 0x0; // uint8 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CRegionSVM { - pub const m_Planes: usize = 0x0; // CUtlVector - pub const m_Nodes: usize = 0x18; // CUtlVector - } - // Parent: None - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod RnHull_t { - pub const m_vCentroid: usize = 0x0; // Vector - pub const m_flMaxAngularRadius: usize = 0xC; // float32 - pub const m_Bounds: usize = 0x10; // AABB_t - pub const m_vOrthographicAreas: usize = 0x28; // Vector - pub const m_MassProperties: usize = 0x34; // matrix3x4_t - pub const m_flVolume: usize = 0x64; // float32 - pub const m_flSurfaceArea: usize = 0x68; // float32 - pub const m_Vertices: usize = 0x70; // CUtlVector - pub const m_VertexPositions: usize = 0x88; // CUtlVector - pub const m_Edges: usize = 0xA0; // CUtlVector - pub const m_Faces: usize = 0xB8; // CUtlVector - pub const m_FacePlanes: usize = 0xD0; // CUtlVector - pub const m_nFlags: usize = 0xE8; // uint32 - pub const m_pRegionSVM: usize = 0xF0; // CRegionSVM* - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod RnTriangle_t { - pub const m_nIndex: usize = 0x0; // int32[3] - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod RnWing_t { - pub const m_nIndex: usize = 0x0; // int32[3] - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod RnNode_t { - pub const m_vMin: usize = 0x0; // Vector - pub const m_nChildren: usize = 0xC; // uint32 - pub const m_vMax: usize = 0x10; // Vector - pub const m_nTriangleOffset: usize = 0x1C; // uint32 - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod RnMesh_t { - pub const m_vMin: usize = 0x0; // Vector - pub const m_vMax: usize = 0xC; // Vector - pub const m_Nodes: usize = 0x18; // CUtlVector - pub const m_Vertices: usize = 0x30; // CUtlVectorSIMDPaddedVector - pub const m_Triangles: usize = 0x48; // CUtlVector - pub const m_Wings: usize = 0x60; // CUtlVector - pub const m_Materials: usize = 0x78; // CUtlVector - pub const m_vOrthographicAreas: usize = 0x90; // Vector - pub const m_nFlags: usize = 0x9C; // uint32 - pub const m_nDebugFlags: usize = 0xA0; // uint32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod RnShapeDesc_t { - pub const m_nCollisionAttributeIndex: usize = 0x0; // uint32 - pub const m_nSurfacePropertyIndex: usize = 0x4; // uint32 - pub const m_UserFriendlyName: usize = 0x8; // CUtlString - } - // Parent: RnShapeDesc_t - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod RnSphereDesc_t { - pub const m_Sphere: usize = 0x10; // SphereBase_t - } - // Parent: RnShapeDesc_t - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod RnCapsuleDesc_t { - pub const m_Capsule: usize = 0x10; // RnCapsule_t - } - // Parent: RnShapeDesc_t - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod RnHullDesc_t { - pub const m_Hull: usize = 0x10; // RnHull_t - } - // Parent: RnShapeDesc_t - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod RnMeshDesc_t { - pub const m_Mesh: usize = 0x10; // RnMesh_t - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod RnSoftbodyParticle_t { - pub const m_flMassInv: usize = 0x0; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod RnSoftbodySpring_t { - pub const m_nParticle: usize = 0x0; // uint16[2] - pub const m_flLength: usize = 0x4; // float32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod RnSoftbodyCapsule_t { - pub const m_vCenter: usize = 0x0; // Vector[2] - pub const m_flRadius: usize = 0x18; // float32 - pub const m_nParticle: usize = 0x1C; // uint16[2] - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod RnBlendVertex_t { - pub const m_nWeight0: usize = 0x0; // uint16 - pub const m_nIndex0: usize = 0x2; // uint16 - pub const m_nWeight1: usize = 0x4; // uint16 - pub const m_nIndex1: usize = 0x6; // uint16 - pub const m_nWeight2: usize = 0x8; // uint16 - pub const m_nIndex2: usize = 0xA; // uint16 - pub const m_nFlags: usize = 0xC; // uint16 - pub const m_nTargetIndex: usize = 0xE; // uint16 - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CastSphereSATParams_t { - pub const m_vRayStart: usize = 0x0; // Vector - pub const m_vRayDelta: usize = 0xC; // Vector - pub const m_flRadius: usize = 0x18; // float32 - pub const m_flMaxFraction: usize = 0x1C; // float32 - pub const m_flScale: usize = 0x20; // float32 - pub const m_pHull: usize = 0x28; // RnHull_t* - } - // Parent: None - // Fields count: 35 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod RnBodyDesc_t { - pub const m_sDebugName: usize = 0x0; // CUtlString - pub const m_vPosition: usize = 0x8; // Vector - pub const m_qOrientation: usize = 0x14; // QuaternionStorage - pub const m_vLinearVelocity: usize = 0x24; // Vector - pub const m_vAngularVelocity: usize = 0x30; // Vector - pub const m_vLocalMassCenter: usize = 0x3C; // Vector - pub const m_LocalInertiaInv: usize = 0x48; // Vector[3] - pub const m_flMassInv: usize = 0x6C; // float32 - pub const m_flGameMass: usize = 0x70; // float32 - pub const m_flInertiaScaleInv: usize = 0x74; // float32 - pub const m_flLinearDamping: usize = 0x78; // float32 - pub const m_flAngularDamping: usize = 0x7C; // float32 - pub const m_flLinearDrag: usize = 0x80; // float32 - pub const m_flAngularDrag: usize = 0x84; // float32 - pub const m_flLinearBuoyancyDrag: usize = 0x88; // float32 - pub const m_flAngularBuoyancyDrag: usize = 0x8C; // float32 - pub const m_vLastAwakeForceAccum: usize = 0x90; // Vector - pub const m_vLastAwakeTorqueAccum: usize = 0x9C; // Vector - pub const m_flBuoyancyFactor: usize = 0xA8; // float32 - pub const m_flGravityScale: usize = 0xAC; // float32 - pub const m_flTimeScale: usize = 0xB0; // float32 - pub const m_nBodyType: usize = 0xB4; // int32 - pub const m_nGameIndex: usize = 0xB8; // uint32 - pub const m_nGameFlags: usize = 0xBC; // uint32 - pub const m_nMinVelocityIterations: usize = 0xC0; // int8 - pub const m_nMinPositionIterations: usize = 0xC1; // int8 - pub const m_nMassPriority: usize = 0xC2; // int8 - pub const m_bEnabled: usize = 0xC3; // bool - pub const m_bSleeping: usize = 0xC4; // bool - pub const m_bIsContinuousEnabled: usize = 0xC5; // bool - pub const m_bDragEnabled: usize = 0xC6; // bool - pub const m_bBuoyancyDragEnabled: usize = 0xC7; // bool - pub const m_bGravityDisabled: usize = 0xC8; // bool - pub const m_bSpeculativeEnabled: usize = 0xC9; // bool - pub const m_bHasShadowController: usize = 0xCA; // bool - } - // Parent: RnBodyDesc_t - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod vphysics_save_cphysicsbody_t { - pub const m_nOldPointer: usize = 0xD0; // uint64 - } - } - // Module: libworldrenderer.so - // Classes count: 24 - // Enums count: 0 - pub mod libworldrenderer { - // Parent: None - // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_nameStringableIndex (int32) - pub mod CEntityIdentity { - pub const m_nameStringableIndex: usize = 0x14; // int32 - pub const m_name: usize = 0x18; // CUtlSymbolLarge - pub const m_designerName: usize = 0x20; // CUtlSymbolLarge - pub const m_flags: usize = 0x30; // uint32 - pub const m_worldGroupId: usize = 0x38; // WorldGroupId_t - pub const m_fDataObjectTypes: usize = 0x3C; // uint32 - pub const m_PathIndex: usize = 0x40; // ChangeAccessorFieldPathIndex_t - pub const m_pPrev: usize = 0x58; // CEntityIdentity* - pub const m_pNext: usize = 0x60; // CEntityIdentity* - pub const m_pPrevByClass: usize = 0x68; // CEntityIdentity* - pub const m_pNextByClass: usize = 0x70; // CEntityIdentity* - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_pEntity (CEntityIdentity*) - // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) - pub mod CEntityInstance { - pub const m_iszPrivateVScripts: usize = 0x8; // CUtlSymbolLarge - pub const m_pEntity: usize = 0x10; // CEntityIdentity* - pub const m_CScriptComponent: usize = 0x28; // CScriptComponent* - pub const m_bVisibleinPVS: usize = 0x30; // bool - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod EntityIOConnectionData_t { - pub const m_outputName: usize = 0x0; // CUtlString - pub const m_targetType: usize = 0x8; // uint32 - pub const m_targetName: usize = 0x10; // CUtlString - pub const m_inputName: usize = 0x18; // CUtlString - pub const m_overrideParam: usize = 0x20; // CUtlString - pub const m_flDelay: usize = 0x28; // float32 - pub const m_nTimesToFire: usize = 0x2C; // int32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod EntityKeyValueData_t { - pub const m_connections: usize = 0x8; // CUtlVector - pub const m_keyValuesData: usize = 0x20; // CUtlBinaryBlock - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod PermEntityLumpData_t { - pub const m_name: usize = 0x8; // CUtlString - pub const m_hammerUniqueId: usize = 0x10; // CUtlString - pub const m_childLumps: usize = 0x18; // CUtlVector> - pub const m_entityKeyValues: usize = 0x30; // CUtlLeanVector - } - // Parent: None - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod SceneObject_t { - pub const m_nObjectID: usize = 0x0; // uint32 - pub const m_vTransform: usize = 0x4; // Vector4D[3] - pub const m_flFadeStartDistance: usize = 0x34; // float32 - pub const m_flFadeEndDistance: usize = 0x38; // float32 - pub const m_vTintColor: usize = 0x3C; // Vector4D - pub const m_skin: usize = 0x50; // CUtlString - pub const m_nObjectTypeFlags: usize = 0x58; // ObjectTypeFlags_t - pub const m_vLightingOrigin: usize = 0x5C; // Vector - pub const m_nOverlayRenderOrder: usize = 0x68; // int16 - pub const m_nLODOverride: usize = 0x6A; // int16 - pub const m_nCubeMapPrecomputedHandshake: usize = 0x6C; // int32 - pub const m_nLightProbeVolumePrecomputedHandshake: usize = 0x70; // int32 - pub const m_renderableModel: usize = 0x78; // CStrongHandle - pub const m_renderable: usize = 0x80; // CStrongHandle - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod BaseSceneObjectOverride_t { - pub const m_nSceneObjectIndex: usize = 0x0; // uint32 - } - // Parent: BaseSceneObjectOverride_t - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod ExtraVertexStreamOverride_t { - pub const m_nSubSceneObject: usize = 0x4; // uint32 - pub const m_nDrawCallIndex: usize = 0x8; // uint32 - pub const m_nAdditionalMeshDrawPrimitiveFlags: usize = 0xC; // MeshDrawPrimitiveFlags_t - pub const m_extraBufferBinding: usize = 0x10; // CRenderBufferBinding - } - // Parent: BaseSceneObjectOverride_t - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod MaterialOverride_t { - pub const m_nSubSceneObject: usize = 0x4; // uint32 - pub const m_nDrawCallIndex: usize = 0x8; // uint32 - pub const m_pMaterial: usize = 0x10; // CStrongHandle - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod InfoOverlayData_t { - pub const m_transform: usize = 0x0; // matrix3x4_t - pub const m_flWidth: usize = 0x30; // float32 - pub const m_flHeight: usize = 0x34; // float32 - pub const m_flDepth: usize = 0x38; // float32 - pub const m_vUVStart: usize = 0x3C; // Vector2D - pub const m_vUVEnd: usize = 0x44; // Vector2D - pub const m_pMaterial: usize = 0x50; // CStrongHandle - pub const m_nRenderOrder: usize = 0x58; // int32 - pub const m_vTintColor: usize = 0x5C; // Vector4D - pub const m_nSequenceOverride: usize = 0x6C; // int32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod BakedLightingInfo_t { - pub const m_nLightmapVersionNumber: usize = 0x0; // uint32 - pub const m_nLightmapGameVersionNumber: usize = 0x4; // uint32 - pub const m_vLightmapUvScale: usize = 0x8; // Vector2D - pub const m_bHasLightmaps: usize = 0x10; // bool - pub const m_lightMaps: usize = 0x18; // CUtlVector> - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod WorldNodeOnDiskBufferData_t { - pub const m_nElementCount: usize = 0x0; // int32 - pub const m_nElementSizeInBytes: usize = 0x4; // int32 - pub const m_inputLayoutFields: usize = 0x8; // CUtlVector - pub const m_pData: usize = 0x20; // CUtlVector - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod AggregateMeshInfo_t { - pub const m_nVisClusterMemberOffset: usize = 0x0; // uint32 - pub const m_nVisClusterMemberCount: usize = 0x4; // uint8 - pub const m_bHasTransform: usize = 0x5; // bool - pub const m_nDrawCallIndex: usize = 0x6; // int16 - pub const m_nLODSetupIndex: usize = 0x8; // int16 - pub const m_nLODGroupMask: usize = 0xA; // uint8 - pub const m_vTintColor: usize = 0xB; // Color - pub const m_objectFlags: usize = 0x10; // ObjectTypeFlags_t - pub const m_nLightProbeVolumePrecomputedHandshake: usize = 0x14; // int32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod AggregateLODSetup_t { - pub const m_vLODOrigin: usize = 0x0; // Vector - pub const m_fMaxObjectScale: usize = 0xC; // float32 - pub const m_fSwitchDistances: usize = 0x10; // CUtlVectorFixedGrowable - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod AggregateSceneObject_t { - pub const m_allFlags: usize = 0x0; // ObjectTypeFlags_t - pub const m_anyFlags: usize = 0x4; // ObjectTypeFlags_t - pub const m_nLayer: usize = 0x8; // int16 - pub const m_aggregateMeshes: usize = 0x10; // CUtlVector - pub const m_lodSetups: usize = 0x28; // CUtlVector - pub const m_visClusterMembership: usize = 0x40; // CUtlVector - pub const m_fragmentTransforms: usize = 0x58; // CUtlVector - pub const m_renderableModel: usize = 0x70; // CStrongHandle - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod ClutterTile_t { - pub const m_nFirstInstance: usize = 0x0; // uint32 - pub const m_nLastInstance: usize = 0x4; // uint32 - pub const m_BoundsWs: usize = 0x8; // AABB_t - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod ClutterSceneObject_t { - pub const m_Bounds: usize = 0x0; // AABB_t - pub const m_flags: usize = 0x18; // ObjectTypeFlags_t - pub const m_nLayer: usize = 0x1C; // int16 - pub const m_instancePositions: usize = 0x20; // CUtlVector - pub const m_instanceScales: usize = 0x50; // CUtlVector - pub const m_instanceTintSrgb: usize = 0x68; // CUtlVector - pub const m_tiles: usize = 0x80; // CUtlVector - pub const m_renderableModel: usize = 0x98; // CStrongHandle - } - // Parent: None - // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod WorldNode_t { - pub const m_sceneObjects: usize = 0x0; // CUtlVector - pub const m_infoOverlays: usize = 0x18; // CUtlVector - pub const m_visClusterMembership: usize = 0x30; // CUtlVector - pub const m_aggregateSceneObjects: usize = 0x48; // CUtlVector - pub const m_clutterSceneObjects: usize = 0x60; // CUtlVector - pub const m_extraVertexStreamOverrides: usize = 0x78; // CUtlVector - pub const m_materialOverrides: usize = 0x90; // CUtlVector - pub const m_extraVertexStreams: usize = 0xA8; // CUtlVector - pub const m_layerNames: usize = 0xC0; // CUtlVector - pub const m_sceneObjectLayerIndices: usize = 0xD8; // CUtlVector - pub const m_overlayLayerIndices: usize = 0xF0; // CUtlVector - pub const m_grassFileName: usize = 0x108; // CUtlString - pub const m_nodeLightingInfo: usize = 0x110; // BakedLightingInfo_t - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod WorldBuilderParams_t { - pub const m_flMinDrawVolumeSize: usize = 0x0; // float32 - pub const m_bBuildBakedLighting: usize = 0x4; // bool - pub const m_vLightmapUvScale: usize = 0x8; // Vector2D - pub const m_nCompileTimestamp: usize = 0x10; // uint64 - pub const m_nCompileFingerprint: usize = 0x18; // uint64 - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod NodeData_t { - pub const m_nParent: usize = 0x0; // int32 - pub const m_vOrigin: usize = 0x4; // Vector - pub const m_vMinBounds: usize = 0x10; // Vector - pub const m_vMaxBounds: usize = 0x1C; // Vector - pub const m_flMinimumDistance: usize = 0x28; // float32 - pub const m_ChildNodeIndices: usize = 0x30; // CUtlVector - pub const m_worldNodePrefix: usize = 0x48; // CUtlString - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod World_t { - pub const m_builderParams: usize = 0x0; // WorldBuilderParams_t - pub const m_worldNodes: usize = 0x20; // CUtlVector - pub const m_worldLightingInfo: usize = 0x38; // BakedLightingInfo_t - pub const m_entityLumps: usize = 0x68; // CUtlVector> - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod VoxelVisBlockOffset_t { - pub const m_nOffset: usize = 0x0; // uint32 - pub const m_nElementCount: usize = 0x4; // uint32 - } - // Parent: None - // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CVoxelVisibility { - pub const m_nBaseClusterCount: usize = 0x40; // uint32 - pub const m_nPVSBytesPerCluster: usize = 0x44; // uint32 - pub const m_vMinBounds: usize = 0x48; // Vector - pub const m_vMaxBounds: usize = 0x54; // Vector - pub const m_flGridSize: usize = 0x60; // float32 - pub const m_nSkyVisibilityCluster: usize = 0x64; // uint32 - pub const m_nSunVisibilityCluster: usize = 0x68; // uint32 - pub const m_NodeBlock: usize = 0x6C; // VoxelVisBlockOffset_t - pub const m_RegionBlock: usize = 0x74; // VoxelVisBlockOffset_t - pub const m_EnclosedClusterListBlock: usize = 0x7C; // VoxelVisBlockOffset_t - pub const m_EnclosedClustersBlock: usize = 0x84; // VoxelVisBlockOffset_t - pub const m_MasksBlock: usize = 0x8C; // VoxelVisBlockOffset_t - pub const m_nVisBlocks: usize = 0x94; // VoxelVisBlockOffset_t - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeVMapResourceData_t { - } - } - } -} diff --git a/output/win/animationsystem.dll.cs b/output/win/animationsystem.dll.cs new file mode 100644 index 0000000..b666d59 --- /dev/null +++ b/output/win/animationsystem.dll.cs @@ -0,0 +1,4755 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:05:10.402645100 UTC + +namespace CS2Dumper.Schemas { + // Module: animationsystem.dll + // Classes count: 353 + // Enums count: 70 + public static class Animationsystem { + // Alignment: 4 + // Members count: 2 + public enum MoodType_t : uint { + eMoodType_Head = 0x0, + eMoodType_Body = 0x1 + } + // Alignment: 4 + // Members count: 6 + public enum AnimationProcessingType_t : uint { + ANIMATION_PROCESSING_SERVER_SIMULATION = 0x0, + ANIMATION_PROCESSING_CLIENT_SIMULATION = 0x1, + ANIMATION_PROCESSING_CLIENT_PREDICTION = 0x2, + ANIMATION_PROCESSING_CLIENT_INTERPOLATION = 0x3, + ANIMATION_PROCESSING_CLIENT_RENDER = 0x4, + ANIMATION_PROCESSING_MAX = 0x5 + } + // Alignment: 4 + // Members count: 7 + public enum AnimationSnapshotType_t : uint { + ANIMATION_SNAPSHOT_SERVER_SIMULATION = 0x0, + ANIMATION_SNAPSHOT_CLIENT_SIMULATION = 0x1, + ANIMATION_SNAPSHOT_CLIENT_PREDICTION = 0x2, + ANIMATION_SNAPSHOT_CLIENT_INTERPOLATION = 0x3, + ANIMATION_SNAPSHOT_CLIENT_RENDER = 0x4, + ANIMATION_SNAPSHOT_FINAL_COMPOSITE = 0x5, + ANIMATION_SNAPSHOT_MAX = 0x6 + } + // Alignment: 4 + // Members count: 17 + public enum SeqCmd_t : uint { + SeqCmd_Nop = 0x0, + SeqCmd_LinearDelta = 0x1, + SeqCmd_FetchFrameRange = 0x2, + SeqCmd_Slerp = 0x3, + SeqCmd_Add = 0x4, + SeqCmd_Subtract = 0x5, + SeqCmd_Scale = 0x6, + SeqCmd_Copy = 0x7, + SeqCmd_Blend = 0x8, + SeqCmd_Worldspace = 0x9, + SeqCmd_Sequence = 0xA, + SeqCmd_FetchCycle = 0xB, + SeqCmd_FetchFrame = 0xC, + SeqCmd_IKLockInPlace = 0xD, + SeqCmd_IKRestoreAll = 0xE, + SeqCmd_ReverseSequence = 0xF, + SeqCmd_Transform = 0x10 + } + // Alignment: 4 + // Members count: 4 + public enum SeqPoseSetting_t : uint { + SEQ_POSE_SETTING_CONSTANT = 0x0, + SEQ_POSE_SETTING_ROTATION = 0x1, + SEQ_POSE_SETTING_POSITION = 0x2, + SEQ_POSE_SETTING_VELOCITY = 0x3 + } + // Alignment: 4 + // Members count: 18 + public enum ParticleAttachment_t : uint { + PATTACH_INVALID = 0xFFFFFFFFFFFFFFFF, + PATTACH_ABSORIGIN = 0x0, + PATTACH_ABSORIGIN_FOLLOW = 0x1, + PATTACH_CUSTOMORIGIN = 0x2, + PATTACH_CUSTOMORIGIN_FOLLOW = 0x3, + PATTACH_POINT = 0x4, + PATTACH_POINT_FOLLOW = 0x5, + PATTACH_EYES_FOLLOW = 0x6, + PATTACH_OVERHEAD_FOLLOW = 0x7, + PATTACH_WORLDORIGIN = 0x8, + PATTACH_ROOTBONE_FOLLOW = 0x9, + PATTACH_RENDERORIGIN_FOLLOW = 0xA, + PATTACH_MAIN_VIEW = 0xB, + PATTACH_WATERWAKE = 0xC, + PATTACH_CENTER_FOLLOW = 0xD, + PATTACH_CUSTOM_GAME_STATE_1 = 0xE, + PATTACH_HEALTHBAR = 0xF, + MAX_PATTACH_TYPES = 0x10 + } + // Alignment: 1 + // Members count: 9 + public enum AnimParamType_t : byte { + ANIMPARAM_UNKNOWN = 0x0, + ANIMPARAM_BOOL = 0x1, + ANIMPARAM_ENUM = 0x2, + ANIMPARAM_INT = 0x3, + ANIMPARAM_FLOAT = 0x4, + ANIMPARAM_VECTOR = 0x5, + ANIMPARAM_QUATERNION = 0x6, + ANIMPARAM_GLOBALSYMBOL = 0x7, + ANIMPARAM_COUNT = 0x8 + } + // Alignment: 4 + // Members count: 4 + public enum BoneTransformSpace_t : uint { + BoneTransformSpace_Invalid = 0xFFFFFFFFFFFFFFFF, + BoneTransformSpace_Parent = 0x0, + BoneTransformSpace_Model = 0x1, + BoneTransformSpace_World = 0x2 + } + // Alignment: 4 + // Members count: 13 + public enum AnimParamButton_t : uint { + ANIMPARAM_BUTTON_NONE = 0x0, + ANIMPARAM_BUTTON_DPAD_UP = 0x1, + ANIMPARAM_BUTTON_DPAD_RIGHT = 0x2, + ANIMPARAM_BUTTON_DPAD_DOWN = 0x3, + ANIMPARAM_BUTTON_DPAD_LEFT = 0x4, + ANIMPARAM_BUTTON_A = 0x5, + ANIMPARAM_BUTTON_B = 0x6, + ANIMPARAM_BUTTON_X = 0x7, + ANIMPARAM_BUTTON_Y = 0x8, + ANIMPARAM_BUTTON_LEFT_SHOULDER = 0x9, + ANIMPARAM_BUTTON_RIGHT_SHOULDER = 0xA, + ANIMPARAM_BUTTON_LTRIGGER = 0xB, + ANIMPARAM_BUTTON_RTRIGGER = 0xC + } + // Alignment: 4 + // Members count: 3 + public enum AnimParamNetworkSetting : uint { + Auto = 0x0, + AlwaysNetwork = 0x1, + NeverNetwork = 0x2 + } + // Alignment: 4 + // Members count: 3 + public enum FootstepLandedFootSoundType_t : uint { + FOOTSOUND_Left = 0x0, + FOOTSOUND_Right = 0x1, + FOOTSOUND_UseOverrideSound = 0x2 + } + // Alignment: 4 + // Members count: 3 + public enum AnimPoseControl : uint { + NoPoseControl = 0x0, + AbsolutePoseControl = 0x1, + RelativePoseControl = 0x2 + } + // Alignment: 4 + // Members count: 2 + public enum RagdollPoseControl : uint { + Absolute = 0x0, + Relative = 0x1 + } + // Alignment: 4 + // Members count: 5 + public enum VPhysXBodyPart_t__VPhysXFlagEnum_t : uint { + FLAG_STATIC = 0x1, + FLAG_KINEMATIC = 0x2, + FLAG_JOINT = 0x4, + FLAG_MASS = 0x8, + FLAG_ALWAYS_DYNAMIC_ON_CLIENT = 0x10 + } + // Alignment: 4 + // Members count: 4 + public enum VPhysXConstraintParams_t__EnumFlags0_t : uint { + FLAG0_SHIFT_INTERPENETRATE = 0x0, + FLAG0_SHIFT_CONSTRAIN = 0x1, + FLAG0_SHIFT_BREAKABLE_FORCE = 0x2, + FLAG0_SHIFT_BREAKABLE_TORQUE = 0x3 + } + // Alignment: 4 + // Members count: 3 + public enum VPhysXJoint_t__Flags_t : uint { + JOINT_FLAGS_NONE = 0x0, + JOINT_FLAGS_BODY1_FIXED = 0x1, + JOINT_FLAGS_USE_BLOCK_SOLVER = 0x2 + } + // Alignment: 4 + // Members count: 3 + public enum VPhysXAggregateData_t__VPhysXFlagEnum_t : uint { + FLAG_IS_POLYSOUP_GEOMETRY = 0x1, + FLAG_LEVEL_COLLISION = 0x10, + FLAG_IGNORE_SCALE_OBSOLETE_DO_NOT_USE = 0x20 + } + // Alignment: 4 + // Members count: 8 + public enum MeshDrawPrimitiveFlags_t : uint { + MESH_DRAW_FLAGS_NONE = 0x0, + MESH_DRAW_FLAGS_USE_SHADOW_FAST_PATH = 0x1, + MESH_DRAW_FLAGS_USE_COMPRESSED_NORMAL_TANGENT = 0x2, + MESH_DRAW_INPUT_LAYOUT_IS_NOT_MATCHED_TO_MATERIAL = 0x8, + MESH_DRAW_FLAGS_USE_COMPRESSED_PER_VERTEX_LIGHTING = 0x10, + MESH_DRAW_FLAGS_USE_UNCOMPRESSED_PER_VERTEX_LIGHTING = 0x20, + MESH_DRAW_FLAGS_CAN_BATCH_WITH_DYNAMIC_SHADER_CONSTANTS = 0x40, + MESH_DRAW_FLAGS_DRAW_LAST = 0x80 + } + // Alignment: 4 + // Members count: 22 + public enum ModelSkeletonData_t__BoneFlags_t : uint { + FLAG_NO_BONE_FLAGS = 0x0, + FLAG_BONEFLEXDRIVER = 0x4, + FLAG_CLOTH = 0x8, + FLAG_PHYSICS = 0x10, + FLAG_ATTACHMENT = 0x20, + FLAG_ANIMATION = 0x40, + FLAG_MESH = 0x80, + FLAG_HITBOX = 0x100, + FLAG_BONE_USED_BY_VERTEX_LOD0 = 0x400, + FLAG_BONE_USED_BY_VERTEX_LOD1 = 0x800, + FLAG_BONE_USED_BY_VERTEX_LOD2 = 0x1000, + FLAG_BONE_USED_BY_VERTEX_LOD3 = 0x2000, + FLAG_BONE_USED_BY_VERTEX_LOD4 = 0x4000, + FLAG_BONE_USED_BY_VERTEX_LOD5 = 0x8000, + FLAG_BONE_USED_BY_VERTEX_LOD6 = 0x10000, + FLAG_BONE_USED_BY_VERTEX_LOD7 = 0x20000, + FLAG_BONE_MERGE_READ = 0x40000, + FLAG_BONE_MERGE_WRITE = 0x80000, + FLAG_ALL_BONE_FLAGS = 0xFFFFF, + BLEND_PREALIGNED = 0x100000, + FLAG_RIGIDLENGTH = 0x200000, + FLAG_PROCEDURAL = 0x400000 + } + // Alignment: 4 + // Members count: 15 + public enum PermModelInfo_t__FlagEnum : uint { + FLAG_TRANSLUCENT = 0x1, + FLAG_TRANSLUCENT_TWO_PASS = 0x2, + FLAG_MODEL_IS_RUNTIME_COMBINED = 0x4, + FLAG_SOURCE1_IMPORT = 0x8, + FLAG_MODEL_PART_CHILD = 0x10, + FLAG_NAV_GEN_NONE = 0x20, + FLAG_NAV_GEN_HULL = 0x40, + FLAG_NO_FORCED_FADE = 0x800, + FLAG_HAS_SKINNED_MESHES = 0x400, + FLAG_DO_NOT_CAST_SHADOWS = 0x20000, + FLAG_FORCE_PHONEME_CROSSFADE = 0x1000, + FLAG_NO_ANIM_EVENTS = 0x100000, + FLAG_ANIMATION_DRIVEN_FLEXES = 0x200000, + FLAG_IMPLICIT_BIND_POSE_SEQUENCE = 0x400000, + FLAG_MODEL_DOC = 0x800000 + } + // Alignment: 4 + // Members count: 4 + public enum ModelBoneFlexComponent_t : uint { + MODEL_BONE_FLEX_INVALID = 0xFFFFFFFFFFFFFFFF, + MODEL_BONE_FLEX_TX = 0x0, + MODEL_BONE_FLEX_TY = 0x1, + MODEL_BONE_FLEX_TZ = 0x2 + } + // Alignment: 4 + // Members count: 5 + public enum ModelConfigAttachmentType_t : uint { + MODEL_CONFIG_ATTACHMENT_INVALID = 0xFFFFFFFFFFFFFFFF, + MODEL_CONFIG_ATTACHMENT_BONE_OR_ATTACHMENT = 0x0, + MODEL_CONFIG_ATTACHMENT_ROOT_RELATIVE = 0x1, + MODEL_CONFIG_ATTACHMENT_BONEMERGE = 0x2, + MODEL_CONFIG_ATTACHMENT_COUNT = 0x3 + } + // Alignment: 4 + // Members count: 26 + public enum FlexOpCode_t : uint { + FLEX_OP_CONST = 0x1, + FLEX_OP_FETCH1 = 0x2, + FLEX_OP_FETCH2 = 0x3, + FLEX_OP_ADD = 0x4, + FLEX_OP_SUB = 0x5, + FLEX_OP_MUL = 0x6, + FLEX_OP_DIV = 0x7, + FLEX_OP_NEG = 0x8, + FLEX_OP_EXP = 0x9, + FLEX_OP_OPEN = 0xA, + FLEX_OP_CLOSE = 0xB, + FLEX_OP_COMMA = 0xC, + FLEX_OP_MAX = 0xD, + FLEX_OP_MIN = 0xE, + FLEX_OP_2WAY_0 = 0xF, + FLEX_OP_2WAY_1 = 0x10, + FLEX_OP_NWAY = 0x11, + FLEX_OP_COMBO = 0x12, + FLEX_OP_DOMINATE = 0x13, + FLEX_OP_DME_LOWER_EYELID = 0x14, + FLEX_OP_DME_UPPER_EYELID = 0x15, + FLEX_OP_SQRT = 0x16, + FLEX_OP_REMAPVALCLAMPED = 0x17, + FLEX_OP_SIN = 0x18, + FLEX_OP_COS = 0x19, + FLEX_OP_ABS = 0x1A + } + // Alignment: 4 + // Members count: 4 + public enum MorphFlexControllerRemapType_t : uint { + MORPH_FLEXCONTROLLER_REMAP_PASSTHRU = 0x0, + MORPH_FLEXCONTROLLER_REMAP_2WAY = 0x1, + MORPH_FLEXCONTROLLER_REMAP_NWAY = 0x2, + MORPH_FLEXCONTROLLER_REMAP_EYELID = 0x3 + } + // Alignment: 4 + // Members count: 4 + public enum MorphBundleType_t : uint { + MORPH_BUNDLE_TYPE_NONE = 0x0, + MORPH_BUNDLE_TYPE_POSITION_SPEED = 0x1, + MORPH_BUNDLE_TYPE_NORMAL_WRINKLE = 0x2, + MORPH_BUNDLE_TYPE_COUNT = 0x3 + } + // Alignment: 1 + // Members count: 5 + public enum MovementGait_t : byte { + eInvalid = 0xFFFFFFFFFFFFFFFF, + eWalk = 0x0, + eJog = 0x1, + eRun = 0x2, + eSprint = 0x3 + } + // Alignment: 1 + // Members count: 3 + public enum CNmBoneMask__WeightInfo_t : byte { + Zero = 0x0, + Mixed = 0x1, + One = 0x2 + } + // Alignment: 1 + // Members count: 4 + public enum NmFootPhase_t : byte { + LeftFootDown = 0x0, + RightFootPassing = 0x1, + RightFootDown = 0x2, + LeftFootPassing = 0x3 + } + // Alignment: 1 + // Members count: 6 + public enum NmFootPhaseCondition_t : byte { + LeftFootDown = 0x0, + LeftFootPassing = 0x1, + LeftPhase = 0x4, + RightFootDown = 0x2, + RightFootPassing = 0x3, + RightPhase = 0x5 + } + // Alignment: 1 + // Members count: 3 + public enum NmTransitionRule_t : byte { + AllowTransition = 0x0, + ConditionallyAllowTransition = 0x1, + BlockTransition = 0x2 + } + // Alignment: 1 + // Members count: 4 + public enum NmTransitionRuleCondition_t : byte { + AnyAllowed = 0x0, + FullyAllowed = 0x1, + ConditionallyAllowed = 0x2, + Blocked = 0x3 + } + // Alignment: 4 + // Members count: 2 + public enum NmFrameSnapEventMode_t : uint { + Floor = 0x0, + Round = 0x1 + } + // Alignment: 4 + // Members count: 4 + public enum IKChannelMode : uint { + TwoBone = 0x0, + TwoBone_Translate = 0x1, + OneBone = 0x2, + OneBone_Translate = 0x3 + } + // Alignment: 4 + // Members count: 2 + public enum EDemoBoneSelectionMode : uint { + CaptureAllBones = 0x0, + CaptureSelectedBones = 0x1 + } + // Alignment: 4 + // Members count: 37 + public enum AnimValueSource : uint { + MoveHeading = 0x0, + MoveSpeed = 0x1, + ForwardSpeed = 0x2, + StrafeSpeed = 0x3, + FacingHeading = 0x4, + ManualFacingHeading = 0x5, + LookHeading = 0x6, + LookPitch = 0x7, + LookDistance = 0x8, + Parameter = 0x9, + WayPointHeading = 0xA, + WayPointDistance = 0xB, + BoundaryRadius = 0xC, + TargetMoveHeading = 0xD, + TargetMoveSpeed = 0xE, + AccelerationHeading = 0xF, + AccelerationSpeed = 0x10, + SlopeHeading = 0x11, + SlopeAngle = 0x12, + SlopePitch = 0x13, + SlopeYaw = 0x14, + GoalDistance = 0x15, + AccelerationLeftRight = 0x16, + AccelerationFrontBack = 0x17, + RootMotionSpeed = 0x18, + RootMotionTurnSpeed = 0x19, + MoveHeadingRelativeToLookHeading = 0x1A, + MaxMoveSpeed = 0x1B, + FingerCurl_Thumb = 0x1C, + FingerCurl_Index = 0x1D, + FingerCurl_Middle = 0x1E, + FingerCurl_Ring = 0x1F, + FingerCurl_Pinky = 0x20, + FingerSplay_Thumb_Index = 0x21, + FingerSplay_Index_Middle = 0x22, + FingerSplay_Middle_Ring = 0x23, + FingerSplay_Ring_Pinky = 0x24 + } + // Alignment: 4 + // Members count: 13 + public enum AnimVectorSource : uint { + MoveDirection = 0x0, + FacingDirection = 0x1, + LookDirection = 0x2, + VectorParameter = 0x3, + WayPointDirection = 0x4, + Acceleration = 0x5, + SlopeNormal = 0x6, + SlopeNormal_WorldSpace = 0x7, + LookTarget = 0x8, + LookTarget_WorldSpace = 0x9, + WayPointPosition = 0xA, + GoalPosition = 0xB, + RootMotionVelocity = 0xC + } + // Alignment: 4 + // Members count: 3 + public enum DampingSpeedFunction : uint { + NoDamping = 0x0, + Constant = 0x1, + Spring = 0x2 + } + // Alignment: 4 + // Members count: 2 + public enum AnimNodeNetworkMode : uint { + ServerAuthoritative = 0x0, + ClientSimulate = 0x1 + } + // Alignment: 4 + // Members count: 4 + public enum StateActionBehavior : uint { + STATETAGBEHAVIOR_ACTIVE_WHILE_CURRENT = 0x0, + STATETAGBEHAVIOR_FIRE_ON_ENTER = 0x1, + STATETAGBEHAVIOR_FIRE_ON_EXIT = 0x2, + STATETAGBEHAVIOR_FIRE_ON_ENTER_AND_EXIT = 0x3 + } + // Alignment: 4 + // Members count: 3 + public enum FieldNetworkOption : uint { + Auto = 0x0, + ForceEnable = 0x1, + ForceDisable = 0x2 + } + // Alignment: 4 + // Members count: 8 + public enum FootFallTagFoot_t : uint { + FOOT1 = 0x0, + FOOT2 = 0x1, + FOOT3 = 0x2, + FOOT4 = 0x3, + FOOT5 = 0x4, + FOOT6 = 0x5, + FOOT7 = 0x6, + FOOT8 = 0x7 + } + // Alignment: 4 + // Members count: 2 + public enum MatterialAttributeTagType_t : uint { + MATERIAL_ATTRIBUTE_TAG_VALUE = 0x0, + MATERIAL_ATTRIBUTE_TAG_COLOR = 0x1 + } + // Alignment: 1 + // Members count: 3 + public enum VelocityMetricMode : byte { + DirectionOnly = 0x0, + MagnitudeOnly = 0x1, + DirectionAndMagnitude = 0x2 + } + // Alignment: 4 + // Members count: 4 + public enum AimMatrixBlendMode : uint { + AimMatrixBlendMode_None = 0x0, + AimMatrixBlendMode_Additive = 0x1, + AimMatrixBlendMode_ModelSpaceAdditive = 0x2, + AimMatrixBlendMode_BoneMask = 0x3 + } + // Alignment: 4 + // Members count: 4 + public enum BoneMaskBlendSpace : uint { + BlendSpace_Parent = 0x0, + BlendSpace_Model = 0x1, + BlendSpace_Model_RotationOnly = 0x2, + BlendSpace_Model_TranslationOnly = 0x3 + } + // Alignment: 4 + // Members count: 3 + public enum JiggleBoneSimSpace : uint { + SimSpace_Local = 0x0, + SimSpace_Model = 0x1, + SimSpace_World = 0x2 + } + // Alignment: 4 + // Members count: 7 + public enum SolveIKChainAnimNodeDebugSetting : uint { + SOLVEIKCHAINANIMNODEDEBUGSETTING_None = 0x0, + SOLVEIKCHAINANIMNODEDEBUGSETTING_X_Axis_Circle = 0x1, + SOLVEIKCHAINANIMNODEDEBUGSETTING_Y_Axis_Circle = 0x2, + SOLVEIKCHAINANIMNODEDEBUGSETTING_Z_Axis_Circle = 0x3, + SOLVEIKCHAINANIMNODEDEBUGSETTING_Forward = 0x4, + SOLVEIKCHAINANIMNODEDEBUGSETTING_Up = 0x5, + SOLVEIKCHAINANIMNODEDEBUGSETTING_Left = 0x6 + } + // Alignment: 2 + // Members count: 3 + public enum AnimScriptType : ushort { + ANIMSCRIPT_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF, + ANIMSCRIPT_FUSE_GENERAL = 0x0, + ANIMSCRIPT_FUSE_STATEMACHINE = 0x1 + } + // Alignment: 4 + // Members count: 3 + public enum BinaryNodeTiming : uint { + UseChild1 = 0x0, + UseChild2 = 0x1, + SyncChildren = 0x2 + } + // Alignment: 4 + // Members count: 2 + public enum BinaryNodeChildOption : uint { + Child1 = 0x0, + Child2 = 0x1 + } + // Alignment: 4 + // Members count: 4 + public enum BlendKeyType : uint { + BlendKey_UserValue = 0x0, + BlendKey_Velocity = 0x1, + BlendKey_Distance = 0x2, + BlendKey_RemainingDistance = 0x3 + } + // Alignment: 4 + // Members count: 2 + public enum Blend2DMode : uint { + Blend2DMode_General = 0x0, + Blend2DMode_Directional = 0x1 + } + // Alignment: 4 + // Members count: 4 + public enum ChoiceMethod : uint { + WeightedRandom = 0x0, + WeightedRandomNoRepeat = 0x1, + Iterate = 0x2, + IterateRandom = 0x3 + } + // Alignment: 4 + // Members count: 3 + public enum ChoiceChangeMethod : uint { + OnReset = 0x0, + OnCycleEnd = 0x1, + OnResetOrCycleEnd = 0x2 + } + // Alignment: 4 + // Members count: 2 + public enum ChoiceBlendMethod : uint { + SingleBlendTime = 0x0, + PerChoiceBlendTimes = 0x1 + } + // Alignment: 4 + // Members count: 2 + public enum FootLockSubVisualization : uint { + FOOTLOCKSUBVISUALIZATION_ReachabilityAnalysis = 0x0, + FOOTLOCKSUBVISUALIZATION_IKSolve = 0x1 + } + // Alignment: 4 + // Members count: 3 + public enum FootPinningTimingSource : uint { + FootMotion = 0x0, + Tag = 0x1, + Parameter = 0x2 + } + // Alignment: 4 + // Members count: 2 + public enum StepPhase : uint { + StepPhase_OnGround = 0x0, + StepPhase_InAir = 0x1 + } + // Alignment: 4 + // Members count: 2 + public enum JumpCorrectionMethod : uint { + ScaleMotion = 0x0, + AddCorrectionDelta = 0x1 + } + // Alignment: 4 + // Members count: 3 + public enum SelectorTagBehavior_t : uint { + SelectorTagBehavior_OnWhileCurrent = 0x0, + SelectorTagBehavior_OffWhenFinished = 0x1, + SelectorTagBehavior_OffBeforeFinished = 0x2 + } + // Alignment: 4 + // Members count: 2 + public enum StanceOverrideMode : uint { + Sequence = 0x0, + Node = 0x1 + } + // Alignment: 4 + // Members count: 5 + public enum ResetCycleOption : uint { + Beginning = 0x0, + SameCycleAsSource = 0x1, + InverseSourceCycle = 0x2, + FixedValue = 0x3, + SameTimeAsSource = 0x4 + } + // Alignment: 4 + // Members count: 2 + public enum IkEndEffectorType : uint { + IkEndEffector_Attachment = 0x0, + IkEndEffector_Bone = 0x1 + } + // Alignment: 4 + // Members count: 4 + public enum IkTargetType : uint { + IkTarget_Attachment = 0x0, + IkTarget_Bone = 0x1, + IkTarget_Parameter_ModelSpace = 0x2, + IkTarget_Parameter_WorldSpace = 0x3 + } + // Alignment: 1 + // Members count: 3 + public enum PoseType_t : byte { + POSETYPE_STATIC = 0x0, + POSETYPE_DYNAMIC = 0x1, + POSETYPE_INVALID = 0xFF + } + // Alignment: 4 + // Members count: 5 + public enum CAnimationGraphVisualizerPrimitiveType : uint { + ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Text = 0x0, + ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Sphere = 0x1, + ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Line = 0x2, + ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Pie = 0x3, + ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Axis = 0x4 + } + // Alignment: 4 + // Members count: 3 + public enum FacingMode : uint { + FacingMode_Manual = 0x0, + FacingMode_Path = 0x1, + FacingMode_LookTarget = 0x2 + } + // Alignment: 4 + // Members count: 6 + public enum IKSolverType : uint { + IKSOLVER_Perlin = 0x0, + IKSOLVER_TwoBone = 0x1, + IKSOLVER_Fabrik = 0x2, + IKSOLVER_DogLeg3Bone = 0x3, + IKSOLVER_CCD = 0x4, + IKSOLVER_COUNT = 0x5 + } + // Alignment: 4 + // Members count: 3 + public enum IKTargetSource : uint { + IKTARGETSOURCE_Bone = 0x0, + IKTARGETSOURCE_AnimgraphParameter = 0x1, + IKTARGETSOURCE_COUNT = 0x2 + } + // Alignment: 4 + // Members count: 3 + public enum IKTargetCoordinateSystem : uint { + IKTARGETCOORDINATESYSTEM_WorldSpace = 0x0, + IKTARGETCOORDINATESYSTEM_ModelSpace = 0x1, + IKTARGETCOORDINATESYSTEM_COUNT = 0x2 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyArrayElementNameKey + public static class MoodAnimation_t { + public const nint m_sName = 0x0; // CUtlString + public const nint m_flWeight = 0x8; // float32 + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyArrayElementNameKey + public static class MoodAnimationLayer_t { + public const nint m_sName = 0x0; // CUtlString + public const nint m_bActiveListening = 0x8; // bool + public const nint m_bActiveTalking = 0x9; // bool + public const nint m_layerAnimations = 0x10; // CUtlVector + public const nint m_flIntensity = 0x28; // CRangeFloat + public const nint m_flDurationScale = 0x30; // CRangeFloat + public const nint m_bScaleWithInts = 0x38; // bool + public const nint m_flNextStart = 0x3C; // CRangeFloat + public const nint m_flStartOffset = 0x44; // CRangeFloat + public const nint m_flEndOffset = 0x4C; // CRangeFloat + public const nint m_flFadeIn = 0x54; // float32 + public const nint m_flFadeOut = 0x58; // float32 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class AnimationDecodeDebugDumpElement_t { + public const nint m_nEntityIndex = 0x0; // int32 + public const nint m_modelName = 0x8; // CUtlString + public const nint m_poseParams = 0x10; // CUtlVector + public const nint m_decodeOps = 0x28; // CUtlVector + public const nint m_internalOps = 0x40; // CUtlVector + public const nint m_decodedAnims = 0x58; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class AnimationDecodeDebugDump_t { + public const nint m_processingType = 0x0; // AnimationProcessingType_t + public const nint m_elems = 0x8; // CUtlVector + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class AnimationSnapshotBase_t { + public const nint m_flRealTime = 0x0; // float32 + public const nint m_rootToWorld = 0x10; // matrix3x4a_t + public const nint m_bBonesInWorldSpace = 0x40; // bool + public const nint m_boneSetupMask = 0x48; // CUtlVector + public const nint m_boneTransforms = 0x60; // CUtlVector + public const nint m_flexControllers = 0x78; // CUtlVector + public const nint m_SnapshotType = 0x90; // AnimationSnapshotType_t + public const nint m_bHasDecodeDump = 0x94; // bool + public const nint m_DecodeDump = 0x98; // AnimationDecodeDebugDumpElement_t + } + // Parent: AnimationSnapshotBase_t + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class AnimationSnapshot_t { + public const nint m_nEntIndex = 0x110; // int32 + public const nint m_modelName = 0x118; // CUtlString + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimBoneDifference { + public const nint m_name = 0x0; // CBufferString + public const nint m_parent = 0x10; // CBufferString + public const nint m_posError = 0x20; // + public const nint m_bHasRotation = 0x2C; // bool + public const nint m_bHasMovement = 0x2D; // bool + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimMorphDifference { + public const nint m_name = 0x0; // CBufferString + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimUserDifference { + public const nint m_name = 0x0; // CBufferString + public const nint m_nType = 0x10; // int32 + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimEncodeDifference { + public const nint m_boneArray = 0x0; // CUtlVector + public const nint m_morphArray = 0x18; // CUtlVector + public const nint m_userArray = 0x30; // CUtlVector + public const nint m_bHasRotationBitArray = 0x48; // CUtlVector + public const nint m_bHasMovementBitArray = 0x60; // CUtlVector + public const nint m_bHasMorphBitArray = 0x78; // CUtlVector + public const nint m_bHasUserBitArray = 0x90; // CUtlVector + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimEventDefinition { + public const nint m_nFrame = 0x8; // int32 + public const nint m_flCycle = 0xC; // float32 + public const nint m_EventData = 0x10; // KeyValues3 + public const nint m_sLegacyOptions = 0x20; // CBufferString + public const nint m_sEventName = 0x30; // CGlobalSymbol + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimMovement { + public const nint endframe = 0x0; // int32 + public const nint motionflags = 0x4; // int32 + public const nint v0 = 0x8; // float32 + public const nint v1 = 0xC; // float32 + public const nint angle = 0x10; // float32 + public const nint vector = 0x14; // + public const nint position = 0x20; // + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimLocalHierarchy { + public const nint m_sBone = 0x0; // CBufferString + public const nint m_sNewParent = 0x10; // CBufferString + public const nint m_nStartFrame = 0x20; // int32 + public const nint m_nPeakFrame = 0x24; // int32 + public const nint m_nTailFrame = 0x28; // int32 + public const nint m_nEndFrame = 0x2C; // int32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimDecoder { + public const nint m_szName = 0x0; // CBufferString + public const nint m_nVersion = 0x10; // int32 + public const nint m_nType = 0x14; // int32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimFrameSegment { + public const nint m_nUniqueFrameIndex = 0x0; // int32 + public const nint m_nLocalElementMasks = 0x4; // uint32 + public const nint m_nLocalChannel = 0x8; // int32 + public const nint m_container = 0x10; // CUtlBinaryBlock + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimFrameBlockAnim { + public const nint m_nStartFrame = 0x0; // int32 + public const nint m_nEndFrame = 0x4; // int32 + public const nint m_segmentIndexArray = 0x8; // CUtlVector + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimEncodedFrames { + public const nint m_fileName = 0x0; // CBufferString + public const nint m_nFrames = 0x10; // int32 + public const nint m_nFramesPerBlock = 0x14; // int32 + public const nint m_frameblockArray = 0x18; // CUtlVector + public const nint m_usageDifferences = 0x30; // CAnimEncodeDifference + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimDesc_Flag { + public const nint m_bLooping = 0x0; // bool + public const nint m_bAllZeros = 0x1; // bool + public const nint m_bHidden = 0x2; // bool + public const nint m_bDelta = 0x3; // bool + public const nint m_bLegacyWorldspace = 0x4; // bool + public const nint m_bModelDoc = 0x5; // bool + public const nint m_bImplicitSeqIgnoreDelta = 0x6; // bool + public const nint m_bAnimGraphAdditive = 0x7; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimSequenceParams { + public const nint m_flFadeInTime = 0x0; // float32 + public const nint m_flFadeOutTime = 0x4; // float32 + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimDesc { + public const nint m_name = 0x0; // CBufferString + public const nint m_flags = 0x10; // CAnimDesc_Flag + public const nint fps = 0x18; // float32 + public const nint m_Data = 0x20; // CAnimEncodedFrames + public const nint m_movementArray = 0xF8; // CUtlVector + public const nint m_eventArray = 0x110; // CUtlVector + public const nint m_activityArray = 0x128; // CUtlVector + public const nint m_hierarchyArray = 0x140; // CUtlVector + public const nint framestalltime = 0x158; // float32 + public const nint m_vecRootMin = 0x15C; // + public const nint m_vecRootMax = 0x168; // + public const nint m_vecBoneWorldMin = 0x178; // CUtlVector + public const nint m_vecBoneWorldMax = 0x190; // CUtlVector + public const nint m_sequenceParams = 0x1A8; // CAnimSequenceParams + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimActivity { + public const nint m_name = 0x0; // CBufferString + public const nint m_nActivity = 0x10; // int32 + public const nint m_nFlags = 0x14; // int32 + public const nint m_nWeight = 0x18; // int32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimData { + public const nint m_name = 0x10; // CBufferString + public const nint m_animArray = 0x20; // CUtlVector + public const nint m_decoderArray = 0x38; // CUtlVector + public const nint m_nMaxUniqueFrameIndex = 0x50; // int32 + public const nint m_segmentArray = 0x58; // CUtlVector + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimBone { + public const nint m_name = 0x0; // CBufferString + public const nint m_parent = 0x10; // int32 + public const nint m_pos = 0x14; // + public const nint m_quat = 0x20; // QuaternionStorage + public const nint m_scale = 0x30; // float32 + public const nint m_qAlignment = 0x34; // QuaternionStorage + public const nint m_flags = 0x44; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimUser { + public const nint m_name = 0x0; // CBufferString + public const nint m_nType = 0x10; // int32 + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimDataChannelDesc { + public const nint m_szChannelClass = 0x0; // CBufferString + public const nint m_szVariableName = 0x10; // CBufferString + public const nint m_nFlags = 0x20; // int32 + public const nint m_nType = 0x24; // int32 + public const nint m_szGrouping = 0x28; // CBufferString + public const nint m_szDescription = 0x38; // CBufferString + public const nint m_szElementNameArray = 0x48; // CUtlVector + public const nint m_nElementIndexArray = 0x60; // CUtlVector + public const nint m_nElementMaskArray = 0x78; // CUtlVector + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimKeyData { + public const nint m_name = 0x0; // CBufferString + public const nint m_boneArray = 0x10; // CUtlVector + public const nint m_userArray = 0x28; // CUtlVector + public const nint m_morphArray = 0x40; // CUtlVector + public const nint m_nChannelElements = 0x58; // int32 + public const nint m_dataChannelArray = 0x60; // CUtlVector + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimationGroup { + public const nint m_nFlags = 0x10; // uint32 + public const nint m_name = 0x18; // CBufferString + public const nint m_localHAnimArray_Handle = 0x60; // CUtlVector> + public const nint m_includedGroupArray_Handle = 0x78; // CUtlVector> + public const nint m_directHSeqGroup_Handle = 0x90; // CStrongHandle + public const nint m_decodeKey = 0x98; // CAnimKeyData + public const nint m_szScripts = 0x110; // CUtlVector + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSeqAutoLayerFlag { + public const nint m_bPost = 0x0; // bool + public const nint m_bSpline = 0x1; // bool + public const nint m_bXFade = 0x2; // bool + public const nint m_bNoBlend = 0x3; // bool + public const nint m_bLocal = 0x4; // bool + public const nint m_bPose = 0x5; // bool + public const nint m_bFetchFrame = 0x6; // bool + public const nint m_bSubtract = 0x7; // bool + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSeqAutoLayer { + public const nint m_nLocalReference = 0x0; // int16 + public const nint m_nLocalPose = 0x2; // int16 + public const nint m_flags = 0x4; // CSeqAutoLayerFlag + public const nint m_start = 0xC; // float32 + public const nint m_peak = 0x10; // float32 + public const nint m_tail = 0x14; // float32 + public const nint m_end = 0x18; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSeqIKLock { + public const nint m_flPosWeight = 0x0; // float32 + public const nint m_flAngleWeight = 0x4; // float32 + public const nint m_nLocalBone = 0x8; // int16 + public const nint m_bBonesOrientedAlongPositiveX = 0xA; // bool + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSeqBoneMaskList { + public const nint m_sName = 0x0; // CBufferString + public const nint m_nLocalBoneArray = 0x10; // CUtlVector + public const nint m_flBoneWeightArray = 0x28; // CUtlVector + public const nint m_flDefaultMorphCtrlWeight = 0x40; // float32 + public const nint m_morphCtrlWeightArray = 0x48; // CUtlVector> + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSeqScaleSet { + public const nint m_sName = 0x0; // CBufferString + public const nint m_bRootOffset = 0x10; // bool + public const nint m_vRootOffset = 0x14; // + public const nint m_nLocalBoneArray = 0x20; // CUtlVector + public const nint m_flBoneScaleArray = 0x38; // CUtlVector + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSeqMultiFetchFlag { + public const nint m_bRealtime = 0x0; // bool + public const nint m_bCylepose = 0x1; // bool + public const nint m_b0D = 0x2; // bool + public const nint m_b1D = 0x3; // bool + public const nint m_b2D = 0x4; // bool + public const nint m_b2D_TRI = 0x5; // bool + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSeqMultiFetch { + public const nint m_flags = 0x0; // CSeqMultiFetchFlag + public const nint m_localReferenceArray = 0x8; // CUtlVector + public const nint m_nGroupSize = 0x20; // int32[2] + public const nint m_nLocalPose = 0x28; // int32[2] + public const nint m_poseKeyArray0 = 0x30; // CUtlVector + public const nint m_poseKeyArray1 = 0x48; // CUtlVector + public const nint m_nLocalCyclePoseParameter = 0x60; // int32 + public const nint m_bCalculatePoseParameters = 0x64; // bool + public const nint m_bFixedBlendWeight = 0x65; // bool + public const nint m_flFixedBlendWeightVals = 0x68; // float32[2] + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSeqSeqDescFlag { + public const nint m_bLooping = 0x0; // bool + public const nint m_bSnap = 0x1; // bool + public const nint m_bAutoplay = 0x2; // bool + public const nint m_bPost = 0x3; // bool + public const nint m_bHidden = 0x4; // bool + public const nint m_bMulti = 0x5; // bool + public const nint m_bLegacyDelta = 0x6; // bool + public const nint m_bLegacyWorldspace = 0x7; // bool + public const nint m_bLegacyCyclepose = 0x8; // bool + public const nint m_bLegacyRealtime = 0x9; // bool + public const nint m_bModelDoc = 0xA; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSeqTransition { + public const nint m_flFadeInTime = 0x0; // float32 + public const nint m_flFadeOutTime = 0x4; // float32 + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSeqS1SeqDesc { + public const nint m_sName = 0x0; // CBufferString + public const nint m_flags = 0x10; // CSeqSeqDescFlag + public const nint m_fetch = 0x20; // CSeqMultiFetch + public const nint m_nLocalWeightlist = 0x90; // int32 + public const nint m_autoLayerArray = 0x98; // CUtlVector + public const nint m_IKLockArray = 0xB0; // CUtlVector + public const nint m_transition = 0xC8; // CSeqTransition + public const nint m_SequenceKeys = 0xD0; // KeyValues3 + public const nint m_LegacyKeyValueText = 0xE0; // CBufferString + public const nint m_activityArray = 0xF0; // CUtlVector + public const nint m_footMotion = 0x108; // CUtlVector + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSeqSynthAnimDesc { + public const nint m_sName = 0x0; // CBufferString + public const nint m_flags = 0x10; // CSeqSeqDescFlag + public const nint m_transition = 0x1C; // CSeqTransition + public const nint m_nLocalBaseReference = 0x24; // int16 + public const nint m_nLocalBoneMask = 0x26; // int16 + public const nint m_activityArray = 0x28; // CUtlVector + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSeqCmdLayer { + public const nint m_cmd = 0x0; // int16 + public const nint m_nLocalReference = 0x2; // int16 + public const nint m_nLocalBonemask = 0x4; // int16 + public const nint m_nDstResult = 0x6; // int16 + public const nint m_nSrcResult = 0x8; // int16 + public const nint m_bSpline = 0xA; // bool + public const nint m_flVar1 = 0xC; // float32 + public const nint m_flVar2 = 0x10; // float32 + public const nint m_nLineNumber = 0x14; // int16 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSeqPoseSetting { + public const nint m_sPoseParameter = 0x0; // CBufferString + public const nint m_sAttachment = 0x10; // CBufferString + public const nint m_sReferenceSequence = 0x20; // CBufferString + public const nint m_flValue = 0x30; // float32 + public const nint m_bX = 0x34; // bool + public const nint m_bY = 0x35; // bool + public const nint m_bZ = 0x36; // bool + public const nint m_eType = 0x38; // int32 + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSeqCmdSeqDesc { + public const nint m_sName = 0x0; // CBufferString + public const nint m_flags = 0x10; // CSeqSeqDescFlag + public const nint m_transition = 0x1C; // CSeqTransition + public const nint m_nFrameRangeSequence = 0x24; // int16 + public const nint m_nFrameCount = 0x26; // int16 + public const nint m_flFPS = 0x28; // float32 + public const nint m_nSubCycles = 0x2C; // int16 + public const nint m_numLocalResults = 0x2E; // int16 + public const nint m_cmdLayerArray = 0x30; // CUtlVector + public const nint m_eventArray = 0x48; // CUtlVector + public const nint m_activityArray = 0x60; // CUtlVector + public const nint m_poseSettingArray = 0x78; // CUtlVector + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSeqPoseParamDesc { + public const nint m_sName = 0x0; // CBufferString + public const nint m_flStart = 0x10; // float32 + public const nint m_flEnd = 0x14; // float32 + public const nint m_flLoop = 0x18; // float32 + public const nint m_bLooping = 0x1C; // bool + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSequenceGroupData { + public const nint m_sName = 0x10; // CBufferString + public const nint m_nFlags = 0x20; // uint32 + public const nint m_localSequenceNameArray = 0x28; // CUtlVector + public const nint m_localS1SeqDescArray = 0x40; // CUtlVector + public const nint m_localMultiSeqDescArray = 0x58; // CUtlVector + public const nint m_localSynthAnimDescArray = 0x70; // CUtlVector + public const nint m_localCmdSeqDescArray = 0x88; // CUtlVector + public const nint m_localBoneMaskArray = 0xA0; // CUtlVector + public const nint m_localScaleSetArray = 0xB8; // CUtlVector + public const nint m_localBoneNameArray = 0xD0; // CUtlVector + public const nint m_localNodeName = 0xE8; // CBufferString + public const nint m_localPoseParamArray = 0xF8; // CUtlVector + public const nint m_keyValues = 0x110; // KeyValues3 + public const nint m_localIKAutoplayLockArray = 0x120; // CUtlVector + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MPropertyEditClassAsString + public static class CAnimEnum { + public const nint m_value = 0x0; // uint8 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyEditClassAsString + public static class AnimNodeID { + public const nint m_id = 0x0; // uint32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyEditClassAsString + public static class AnimNodeOutputID { + public const nint m_id = 0x0; // uint32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyEditClassAsString + public static class AnimStateID { + public const nint m_id = 0x0; // uint32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyEditClassAsString + public static class AnimParamID { + public const nint m_id = 0x0; // uint32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyEditClassAsString + public static class AnimTagID { + public const nint m_id = 0x0; // uint32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyEditClassAsString + public static class AnimComponentID { + public const nint m_id = 0x0; // uint32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyEditClassAsString + public static class AnimScriptHandle { + public const nint m_id = 0x0; // uint32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimAttachment { + public const nint m_influenceRotations = 0x0; // Quaternion[3] + public const nint m_influenceOffsets = 0x30; // VectorAligned[3] + public const nint m_influenceIndices = 0x60; // int32[3] + public const nint m_influenceWeights = 0x6C; // float32[3] + public const nint m_numInfluences = 0x78; // uint8 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VPhysics2ShapeDef_t { + public const nint m_spheres = 0x0; // CUtlVector + public const nint m_capsules = 0x18; // CUtlVector + public const nint m_hulls = 0x30; // CUtlVector + public const nint m_meshes = 0x48; // CUtlVector + public const nint m_CollisionAttributeIndices = 0x60; // CUtlVector + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VPhysXBodyPart_t { + public const nint m_nFlags = 0x0; // uint32 + public const nint m_flMass = 0x4; // float32 + public const nint m_rnShape = 0x8; // VPhysics2ShapeDef_t + public const nint m_nCollisionAttributeIndex = 0x80; // uint16 + public const nint m_nReserved = 0x82; // uint16 + public const nint m_flInertiaScale = 0x84; // float32 + public const nint m_flLinearDamping = 0x88; // float32 + public const nint m_flAngularDamping = 0x8C; // float32 + public const nint m_bOverrideMassCenter = 0x90; // bool + public const nint m_vMassCenterOverride = 0x94; // + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VPhysXCollisionAttributes_t { + public const nint m_CollisionGroup = 0x0; // uint32 + public const nint m_InteractAs = 0x8; // CUtlVector + public const nint m_InteractWith = 0x20; // CUtlVector + public const nint m_InteractExclude = 0x38; // CUtlVector + public const nint m_CollisionGroupString = 0x50; // CUtlString + public const nint m_InteractAsStrings = 0x58; // CUtlVector + public const nint m_InteractWithStrings = 0x70; // CUtlVector + public const nint m_InteractExcludeStrings = 0x88; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VPhysXRange_t { + public const nint m_flMin = 0x0; // float32 + public const nint m_flMax = 0x4; // float32 + } + // Parent: None + // Fields count: 46 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VPhysXConstraintParams_t { + public const nint m_nType = 0x0; // int8 + public const nint m_nTranslateMotion = 0x1; // int8 + public const nint m_nRotateMotion = 0x2; // int8 + public const nint m_nFlags = 0x3; // int8 + public const nint m_anchor = 0x4; // Vector[2] + public const nint m_axes = 0x1C; // QuaternionStorage[2] + public const nint m_maxForce = 0x3C; // float32 + public const nint m_maxTorque = 0x40; // float32 + public const nint m_linearLimitValue = 0x44; // float32 + public const nint m_linearLimitRestitution = 0x48; // float32 + public const nint m_linearLimitSpring = 0x4C; // float32 + public const nint m_linearLimitDamping = 0x50; // float32 + public const nint m_twistLowLimitValue = 0x54; // float32 + public const nint m_twistLowLimitRestitution = 0x58; // float32 + public const nint m_twistLowLimitSpring = 0x5C; // float32 + public const nint m_twistLowLimitDamping = 0x60; // float32 + public const nint m_twistHighLimitValue = 0x64; // float32 + public const nint m_twistHighLimitRestitution = 0x68; // float32 + public const nint m_twistHighLimitSpring = 0x6C; // float32 + public const nint m_twistHighLimitDamping = 0x70; // float32 + public const nint m_swing1LimitValue = 0x74; // float32 + public const nint m_swing1LimitRestitution = 0x78; // float32 + public const nint m_swing1LimitSpring = 0x7C; // float32 + public const nint m_swing1LimitDamping = 0x80; // float32 + public const nint m_swing2LimitValue = 0x84; // float32 + public const nint m_swing2LimitRestitution = 0x88; // float32 + public const nint m_swing2LimitSpring = 0x8C; // float32 + public const nint m_swing2LimitDamping = 0x90; // float32 + public const nint m_goalPosition = 0x94; // + public const nint m_goalOrientation = 0xA0; // QuaternionStorage + public const nint m_goalAngularVelocity = 0xB0; // + public const nint m_driveSpringX = 0xBC; // float32 + public const nint m_driveSpringY = 0xC0; // float32 + public const nint m_driveSpringZ = 0xC4; // float32 + public const nint m_driveDampingX = 0xC8; // float32 + public const nint m_driveDampingY = 0xCC; // float32 + public const nint m_driveDampingZ = 0xD0; // float32 + public const nint m_driveSpringTwist = 0xD4; // float32 + public const nint m_driveSpringSwing = 0xD8; // float32 + public const nint m_driveSpringSlerp = 0xDC; // float32 + public const nint m_driveDampingTwist = 0xE0; // float32 + public const nint m_driveDampingSwing = 0xE4; // float32 + public const nint m_driveDampingSlerp = 0xE8; // float32 + public const nint m_solverIterationCount = 0xEC; // int32 + public const nint m_projectionLinearTolerance = 0xF0; // float32 + public const nint m_projectionAngularTolerance = 0xF4; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VPhysXConstraint2_t { + public const nint m_nFlags = 0x0; // uint32 + public const nint m_nParent = 0x4; // uint16 + public const nint m_nChild = 0x6; // uint16 + public const nint m_params = 0x8; // VPhysXConstraintParams_t + } + // Parent: None + // Fields count: 24 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VPhysXJoint_t { + public const nint m_nType = 0x0; // uint16 + public const nint m_nBody1 = 0x2; // uint16 + public const nint m_nBody2 = 0x4; // uint16 + public const nint m_nFlags = 0x6; // uint16 + public const nint m_Frame1 = 0x10; // CTransform + public const nint m_Frame2 = 0x30; // CTransform + public const nint m_bEnableCollision = 0x50; // bool + public const nint m_bEnableLinearLimit = 0x51; // bool + public const nint m_LinearLimit = 0x54; // VPhysXRange_t + public const nint m_bEnableLinearMotor = 0x5C; // bool + public const nint m_vLinearTargetVelocity = 0x60; // + public const nint m_flMaxForce = 0x6C; // float32 + public const nint m_bEnableSwingLimit = 0x70; // bool + public const nint m_SwingLimit = 0x74; // VPhysXRange_t + public const nint m_bEnableTwistLimit = 0x7C; // bool + public const nint m_TwistLimit = 0x80; // VPhysXRange_t + public const nint m_bEnableAngularMotor = 0x88; // bool + public const nint m_vAngularTargetVelocity = 0x8C; // + public const nint m_flMaxTorque = 0x98; // float32 + public const nint m_flLinearFrequency = 0x9C; // float32 + public const nint m_flLinearDampingRatio = 0xA0; // float32 + public const nint m_flAngularFrequency = 0xA4; // float32 + public const nint m_flAngularDampingRatio = 0xA8; // float32 + public const nint m_flFriction = 0xAC; // float32 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class PhysSoftbodyDesc_t { + public const nint m_ParticleBoneHash = 0x0; // CUtlVector + public const nint m_Particles = 0x18; // CUtlVector + public const nint m_Springs = 0x30; // CUtlVector + public const nint m_Capsules = 0x48; // CUtlVector + public const nint m_InitPose = 0x60; // CUtlVector + public const nint m_ParticleBoneName = 0x78; // CUtlVector + } + // Parent: None + // Fields count: 16 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VPhysXAggregateData_t { + public const nint m_nFlags = 0x0; // uint16 + public const nint m_nRefCounter = 0x2; // uint16 + public const nint m_bonesHash = 0x8; // CUtlVector + public const nint m_boneNames = 0x20; // CUtlVector + public const nint m_indexNames = 0x38; // CUtlVector + public const nint m_indexHash = 0x50; // CUtlVector + public const nint m_bindPose = 0x68; // CUtlVector + public const nint m_parts = 0x80; // CUtlVector + public const nint m_constraints2 = 0x98; // CUtlVector + public const nint m_joints = 0xB0; // CUtlVector + public const nint m_pFeModel = 0xC8; // PhysFeModelDesc_t* + public const nint m_boneParents = 0xD0; // CUtlVector + public const nint m_surfacePropertyHashes = 0xE8; // CUtlVector + public const nint m_collisionAttributes = 0x100; // CUtlVector + public const nint m_debugPartNames = 0x118; // CUtlVector + public const nint m_embeddedKeyvalues = 0x130; // CUtlString + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPhysSurfacePropertiesPhysics { + public const nint m_friction = 0x0; // float32 + public const nint m_elasticity = 0x4; // float32 + public const nint m_density = 0x8; // float32 + public const nint m_thickness = 0xC; // float32 + public const nint m_softContactFrequency = 0x10; // float32 + public const nint m_softContactDampingRatio = 0x14; // float32 + public const nint m_wheelDrag = 0x18; // float32 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPhysSurfacePropertiesAudio { + public const nint m_reflectivity = 0x0; // float32 + public const nint m_hardnessFactor = 0x4; // float32 + public const nint m_roughnessFactor = 0x8; // float32 + public const nint m_roughThreshold = 0xC; // float32 + public const nint m_hardThreshold = 0x10; // float32 + public const nint m_hardVelocityThreshold = 0x14; // float32 + public const nint m_flStaticImpactVolume = 0x18; // float32 + public const nint m_flOcclusionFactor = 0x1C; // float32 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPhysSurfacePropertiesSoundNames { + public const nint m_impactSoft = 0x0; // CUtlString + public const nint m_impactHard = 0x8; // CUtlString + public const nint m_scrapeSmooth = 0x10; // CUtlString + public const nint m_scrapeRough = 0x18; // CUtlString + public const nint m_bulletImpact = 0x20; // CUtlString + public const nint m_rolling = 0x28; // CUtlString + public const nint m_break = 0x30; // CUtlString + public const nint m_strain = 0x38; // CUtlString + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPhysSurfaceProperties { + public const nint m_name = 0x0; // CUtlString + public const nint m_nameHash = 0x8; // uint32 + public const nint m_baseNameHash = 0xC; // uint32 + public const nint m_bHidden = 0x18; // bool + public const nint m_description = 0x20; // CUtlString + public const nint m_physics = 0x28; // CPhysSurfacePropertiesPhysics + public const nint m_audioSounds = 0x48; // CPhysSurfacePropertiesSoundNames + public const nint m_audioParams = 0x88; // CPhysSurfacePropertiesAudio + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CVPhysXSurfacePropertiesList { + public const nint m_surfacePropertiesList = 0x0; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class MaterialGroup_t { + public const nint m_name = 0x0; // CUtlString + public const nint m_materials = 0x8; // CUtlVector> + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class ModelSkeletonData_t { + public const nint m_boneName = 0x0; // CUtlVector + public const nint m_nParent = 0x18; // CUtlVector + public const nint m_boneSphere = 0x30; // CUtlVector + public const nint m_nFlag = 0x48; // CUtlVector + public const nint m_bonePosParent = 0x60; // CUtlVector + public const nint m_boneRotParent = 0x78; // CUtlVector + public const nint m_boneScaleParent = 0x90; // CUtlVector + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class PermModelInfo_t { + public const nint m_nFlags = 0x0; // uint32 + public const nint m_vHullMin = 0x4; // + public const nint m_vHullMax = 0x10; // + public const nint m_vViewMin = 0x1C; // + public const nint m_vViewMax = 0x28; // + public const nint m_flMass = 0x34; // float32 + public const nint m_vEyePosition = 0x38; // + public const nint m_flMaxEyeDeflection = 0x44; // float32 + public const nint m_sSurfaceProperty = 0x48; // CUtlString + public const nint m_keyValueText = 0x50; // CUtlString + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class PermModelExtPart_t { + public const nint m_Transform = 0x0; // CTransform + public const nint m_Name = 0x20; // CUtlString + public const nint m_nParent = 0x28; // int32 + public const nint m_refModel = 0x30; // CStrongHandle + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class ModelBoneFlexDriverControl_t { + public const nint m_nBoneComponent = 0x0; // ModelBoneFlexComponent_t + public const nint m_flexController = 0x8; // CUtlString + public const nint m_flexControllerToken = 0x10; // uint32 + public const nint m_flMin = 0x14; // float32 + public const nint m_flMax = 0x18; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class ModelBoneFlexDriver_t { + public const nint m_boneName = 0x0; // CUtlString + public const nint m_boneNameToken = 0x8; // uint32 + public const nint m_controls = 0x10; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class PermModelDataAnimatedMaterialAttribute_t { + public const nint m_AttributeName = 0x0; // CUtlString + public const nint m_nNumChannels = 0x8; // int32 + } + // Parent: None + // Fields count: 23 + // + // Metadata: + // MGetKV3ClassDefaults + public static class PermModelData_t { + public const nint m_name = 0x0; // CUtlString + public const nint m_modelInfo = 0x8; // PermModelInfo_t + public const nint m_ExtParts = 0x60; // CUtlVector + public const nint m_refMeshes = 0x78; // CUtlVector> + public const nint m_refMeshGroupMasks = 0x90; // CUtlVector + public const nint m_refPhysGroupMasks = 0xA8; // CUtlVector + public const nint m_refLODGroupMasks = 0xC0; // CUtlVector + public const nint m_lodGroupSwitchDistances = 0xD8; // CUtlVector + public const nint m_refPhysicsData = 0xF0; // CUtlVector> + public const nint m_refPhysicsHitboxData = 0x108; // CUtlVector> + public const nint m_refAnimGroups = 0x120; // CUtlVector> + public const nint m_refSequenceGroups = 0x138; // CUtlVector> + public const nint m_meshGroups = 0x150; // CUtlVector + public const nint m_materialGroups = 0x168; // CUtlVector + public const nint m_nDefaultMeshGroupMask = 0x180; // uint64 + public const nint m_modelSkeleton = 0x188; // ModelSkeletonData_t + public const nint m_remappingTable = 0x230; // CUtlVector + public const nint m_remappingTableStarts = 0x248; // CUtlVector + public const nint m_boneFlexDrivers = 0x260; // CUtlVector + public const nint m_pModelConfigList = 0x278; // CModelConfigList* + public const nint m_BodyGroupsHiddenInTools = 0x280; // CUtlVector + public const nint m_refAnimIncludeModels = 0x298; // CUtlVector> + public const nint m_AnimatedMaterialAttributes = 0x2B0; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CModelConfigElement { + public const nint m_ElementName = 0x8; // CUtlString + public const nint m_NestedElements = 0x10; // CUtlVector + } + // Parent: CModelConfigElement + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CModelConfigElement_AttachedModel { + public const nint m_InstanceName = 0x48; // CUtlString + public const nint m_EntityClass = 0x50; // CUtlString + public const nint m_hModel = 0x58; // CStrongHandle + public const nint m_vOffset = 0x60; // + public const nint m_aAngOffset = 0x6C; // QAngle + public const nint m_AttachmentName = 0x78; // CUtlString + public const nint m_LocalAttachmentOffsetName = 0x80; // CUtlString + public const nint m_AttachmentType = 0x88; // ModelConfigAttachmentType_t + public const nint m_bBoneMergeFlex = 0x8C; // bool + public const nint m_bUserSpecifiedColor = 0x8D; // bool + public const nint m_bUserSpecifiedMaterialGroup = 0x8E; // bool + public const nint m_bAcceptParentMaterialDrivenDecals = 0x8F; // bool + public const nint m_BodygroupOnOtherModels = 0x90; // CUtlString + public const nint m_MaterialGroupOnOtherModels = 0x98; // CUtlString + } + // Parent: CModelConfigElement + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CModelConfigElement_UserPick { + public const nint m_Choices = 0x48; // CUtlVector + } + // Parent: CModelConfigElement + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CModelConfigElement_RandomPick { + public const nint m_Choices = 0x48; // CUtlVector + public const nint m_ChoiceWeights = 0x60; // CUtlVector + } + // Parent: CModelConfigElement + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CModelConfigElement_SetMaterialGroup { + public const nint m_MaterialGroupName = 0x48; // CUtlString + } + // Parent: CModelConfigElement + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CModelConfigElement_SetMaterialGroupOnAttachedModels { + public const nint m_MaterialGroupName = 0x48; // CUtlString + } + // Parent: CModelConfigElement + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CModelConfigElement_SetRenderColor { + public const nint m_Color = 0x48; // Color + } + // Parent: CModelConfigElement + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CModelConfigElement_RandomColor { + public const nint m_Gradient = 0x48; // CColorGradient + } + // Parent: CModelConfigElement + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CModelConfigElement_SetBodygroup { + public const nint m_GroupName = 0x48; // CUtlString + public const nint m_nChoice = 0x50; // int32 + } + // Parent: CModelConfigElement + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CModelConfigElement_SetBodygroupOnAttachedModels { + public const nint m_GroupName = 0x48; // CUtlString + public const nint m_nChoice = 0x50; // int32 + } + // Parent: CModelConfigElement + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CModelConfigElement_Command { + public const nint m_Command = 0x48; // CUtlString + public const nint m_Args = 0x50; // KeyValues3 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CModelConfig { + public const nint m_ConfigName = 0x0; // CUtlString + public const nint m_Elements = 0x8; // CUtlVector + public const nint m_bTopLevel = 0x20; // bool + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CModelConfigList { + public const nint m_bHideMaterialGroupInTools = 0x0; // bool + public const nint m_bHideRenderColorInTools = 0x1; // bool + public const nint m_Configs = 0x8; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CRenderBufferBinding { + public const nint m_hBuffer = 0x0; // uint64 + public const nint m_nBindOffsetBytes = 0x10; // uint32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class SkeletonBoneBounds_t { + public const nint m_vecCenter = 0x0; // + public const nint m_vecSize = 0xC; // + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class RenderSkeletonBone_t { + public const nint m_boneName = 0x0; // CUtlString + public const nint m_parentName = 0x8; // CUtlString + public const nint m_invBindPose = 0x10; // matrix3x4_t + public const nint m_bbox = 0x40; // SkeletonBoneBounds_t + public const nint m_flSphereRadius = 0x58; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CRenderSkeleton { + public const nint m_bones = 0x0; // CUtlVector + public const nint m_boneParents = 0x30; // CUtlVector + public const nint m_nBoneWeightCount = 0x48; // int32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CDrawCullingData { + public const nint m_vConeApex = 0x0; // + public const nint m_ConeAxis = 0xC; // int8[3] + public const nint m_ConeCutoff = 0xF; // int8 + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CMaterialDrawDescriptor { + public const nint m_nPrimitiveType = 0x0; // RenderPrimitiveType_t + public const nint m_nBaseVertex = 0x4; // int32 + public const nint m_nVertexCount = 0x8; // int32 + public const nint m_nStartIndex = 0xC; // int32 + public const nint m_nIndexCount = 0x10; // int32 + public const nint m_flUvDensity = 0x14; // float32 + public const nint m_vTintColor = 0x18; // + public const nint m_flAlpha = 0x24; // float32 + public const nint m_nFirstMeshlet = 0x2C; // uint32 + public const nint m_nNumMeshlets = 0x30; // uint16 + public const nint m_indexBuffer = 0xB8; // CRenderBufferBinding + public const nint m_material = 0xE0; // CStrongHandle + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CMeshletDescriptor { + public const nint m_PackedAABB = 0x0; // PackedAABB_t + public const nint m_CullingData = 0x8; // CDrawCullingData + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSceneObjectData { + public const nint m_vMinBounds = 0x0; // + public const nint m_vMaxBounds = 0xC; // + public const nint m_drawCalls = 0x18; // CUtlVector + public const nint m_drawBounds = 0x30; // CUtlVector + public const nint m_meshlets = 0x48; // CUtlVector + public const nint m_vTintColor = 0x60; // Vector4D + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAttachment { + public const nint m_name = 0x0; // CUtlString + public const nint m_influenceNames = 0x8; // CUtlString[3] + public const nint m_vInfluenceRotations = 0x20; // Quaternion[3] + public const nint m_vInfluenceOffsets = 0x50; // Vector[3] + public const nint m_influenceWeights = 0x74; // float32[3] + public const nint m_bInfluenceRootTransform = 0x80; // bool[3] + public const nint m_nInfluences = 0x83; // uint8 + public const nint m_bIgnoreRotation = 0x84; // bool + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CHitBox { + public const nint m_name = 0x0; // CUtlString + public const nint m_sSurfaceProperty = 0x8; // CUtlString + public const nint m_sBoneName = 0x10; // CUtlString + public const nint m_vMinBounds = 0x18; // + public const nint m_vMaxBounds = 0x24; // + public const nint m_flShapeRadius = 0x30; // float32 + public const nint m_nBoneNameHash = 0x34; // uint32 + public const nint m_nGroupId = 0x38; // int32 + public const nint m_nShapeType = 0x3C; // uint8 + public const nint m_bTranslationOnly = 0x3D; // bool + public const nint m_CRC = 0x40; // uint32 + public const nint m_cRenderColor = 0x44; // Color + public const nint m_nHitBoxIndex = 0x48; // uint16 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CHitBoxSet { + public const nint m_name = 0x0; // CUtlString + public const nint m_nNameHash = 0x8; // uint32 + public const nint m_HitBoxes = 0x10; // CUtlVector + public const nint m_SourceFilename = 0x28; // CUtlString + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CHitBoxSetList { + public const nint m_HitBoxSets = 0x0; // CUtlVector + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class DynamicMeshDeformParams_t { + public const nint m_flTensionCompressScale = 0x0; // float32 + public const nint m_flTensionStretchScale = 0x4; // float32 + public const nint m_bRecomputeSmoothNormalsAfterAnimation = 0x8; // bool + public const nint m_bComputeDynamicMeshTensionAfterAnimation = 0x9; // bool + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class RenderHairStrandInfo_t { + public const nint m_nGuideIdx = 0x0; // uint32[3] + public const nint m_nBaseTriIdx = 0xC; // uint32 + public const nint m_vGuideBarycentric = 0x10; // Vector2D + public const nint m_vBaseBarycentric = 0x18; // Vector2D + public const nint m_vRootOffset_flLengthScale = 0x20; // uint16[4] + public const nint m_nPackedBaseMeshUv = 0x28; // uint32 + public const nint m_nPad = 0x2C; // uint32 + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CRenderGroom { + public const nint m_nSegmentsPerHairStrand = 0x0; // int32 + public const nint m_nGuideHairCount = 0x4; // int32 + public const nint m_nHairCount = 0x8; // int32 + public const nint m_nGroomGroupID = 0xC; // int32 + public const nint m_nAttachBoneIdx = 0x10; // int32 + public const nint m_hairInfoBufferData = 0x18; // CUtlBinaryBlock + public const nint m_hairs = 0x30; // CUtlVector + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CRenderMesh { + public const nint m_sceneObjects = 0x10; // CUtlVectorFixedGrowable + public const nint m_constraints = 0xA0; // CUtlVector + public const nint m_skeleton = 0xB8; // CRenderSkeleton + public const nint m_meshDeformParams = 0x1E0; // DynamicMeshDeformParams_t + public const nint m_pGroomData = 0x1F0; // CRenderGroom* + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CConstraintTarget { + public const nint m_qOffset = 0x20; // Quaternion + public const nint m_vOffset = 0x30; // + public const nint m_nBoneHash = 0x3C; // uint32 + public const nint m_sName = 0x40; // CUtlString + public const nint m_flWeight = 0x48; // float32 + public const nint m_bIsAttachment = 0x59; // bool + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CConstraintSlave { + public const nint m_qBaseOrientation = 0x0; // Quaternion + public const nint m_vBasePosition = 0x10; // + public const nint m_nBoneHash = 0x1C; // uint32 + public const nint m_flWeight = 0x20; // float32 + public const nint m_sName = 0x28; // CUtlString + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CBoneConstraintBase { + } + // Parent: CBoneConstraintBase + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CBaseConstraint { + public const nint m_name = 0x28; // CUtlString + public const nint m_vUpVector = 0x30; // + public const nint m_slaves = 0x40; // CUtlVector + public const nint m_targets = 0x58; // CUtlVector + } + // Parent: CBaseConstraint + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPointConstraint { + } + // Parent: CBaseConstraint + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class COrientConstraint { + } + // Parent: CBaseConstraint + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAimConstraint { + public const nint m_qAimOffset = 0x70; // Quaternion + public const nint m_nUpType = 0x80; // uint32 + } + // Parent: CBaseConstraint + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CTwistConstraint { + public const nint m_bInverse = 0x70; // bool + public const nint m_qParentBindRotation = 0x80; // Quaternion + public const nint m_qChildBindRotation = 0x90; // Quaternion + } + // Parent: CBaseConstraint + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CTiltTwistConstraint { + public const nint m_nTargetAxis = 0x70; // int32 + public const nint m_nSlaveAxis = 0x74; // int32 + } + // Parent: CBaseConstraint + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CMorphConstraint { + public const nint m_sTargetMorph = 0x70; // CUtlString + public const nint m_nSlaveChannel = 0x78; // int32 + public const nint m_flMin = 0x7C; // float32 + public const nint m_flMax = 0x80; // float32 + } + // Parent: CBaseConstraint + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CParentConstraint { + } + // Parent: CBoneConstraintBase + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CBoneConstraintPoseSpaceMorph { + public const nint m_sBoneName = 0x28; // CUtlString + public const nint m_sAttachmentName = 0x30; // CUtlString + public const nint m_outputMorph = 0x38; // CUtlVector + public const nint m_inputList = 0x50; // CUtlVector + public const nint m_bClamp = 0x68; // bool + } + // Parent: CBaseConstraint + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CBoneConstraintPoseSpaceBone { + public const nint m_inputList = 0x70; // CUtlVector + } + // Parent: CBoneConstraintBase + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CBoneConstraintDotToMorph { + public const nint m_sBoneName = 0x28; // CUtlString + public const nint m_sTargetBoneName = 0x30; // CUtlString + public const nint m_sMorphChannelName = 0x38; // CUtlString + public const nint m_flRemap = 0x40; // float32[4] + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CFlexOp { + public const nint m_OpCode = 0x0; // FlexOpCode_t + public const nint m_Data = 0x4; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CFlexRule { + public const nint m_nFlex = 0x0; // int32 + public const nint m_FlexOps = 0x8; // CUtlVector + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CFlexDesc { + public const nint m_szFacs = 0x0; // CUtlString + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CFlexController { + public const nint m_szName = 0x0; // CUtlString + public const nint m_szType = 0x8; // CUtlString + public const nint min = 0x10; // float32 + public const nint max = 0x14; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CMorphBundleData { + public const nint m_flULeftSrc = 0x0; // float32 + public const nint m_flVTopSrc = 0x4; // float32 + public const nint m_offsets = 0x8; // CUtlVector + public const nint m_ranges = 0x20; // CUtlVector + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CMorphRectData { + public const nint m_nXLeftDst = 0x0; // int16 + public const nint m_nYTopDst = 0x2; // int16 + public const nint m_flUWidthSrc = 0x4; // float32 + public const nint m_flVHeightSrc = 0x8; // float32 + public const nint m_bundleDatas = 0x10; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CMorphData { + public const nint m_name = 0x0; // CUtlString + public const nint m_morphRectDatas = 0x8; // CUtlVector + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CMorphSetData { + public const nint m_nWidth = 0x10; // int32 + public const nint m_nHeight = 0x14; // int32 + public const nint m_bundleTypes = 0x18; // CUtlVector + public const nint m_morphDatas = 0x30; // CUtlVector + public const nint m_pTextureAtlas = 0x48; // CStrongHandle + public const nint m_FlexDesc = 0x50; // CUtlVector + public const nint m_FlexControllers = 0x68; // CUtlVector + public const nint m_FlexRules = 0x80; // CUtlVector + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimFoot { + public const nint m_name = 0x0; // CUtlString + public const nint m_vBallOffset = 0x8; // + public const nint m_vHeelOffset = 0x14; // + public const nint m_ankleBoneIndex = 0x20; // int32 + public const nint m_toeBoneIndex = 0x24; // int32 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimSkeleton { + public const nint m_localSpaceTransforms = 0x10; // CUtlVector + public const nint m_modelSpaceTransforms = 0x28; // CUtlVector + public const nint m_boneNames = 0x40; // CUtlVector + public const nint m_children = 0x58; // CUtlVector> + public const nint m_parents = 0x70; // CUtlVector + public const nint m_feet = 0x88; // CUtlVector + public const nint m_morphNames = 0xA0; // CUtlVector + public const nint m_lodBoneCounts = 0xB8; // CUtlVector + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CFootDefinition { + public const nint m_name = 0x0; // CUtlString + public const nint m_ankleBoneName = 0x8; // CUtlString + public const nint m_toeBoneName = 0x10; // CUtlString + public const nint m_vBallOffset = 0x18; // + public const nint m_vHeelOffset = 0x24; // + public const nint m_flFootLength = 0x30; // float32 + public const nint m_flBindPoseDirectionMS = 0x34; // float32 + public const nint m_flTraceHeight = 0x38; // float32 + public const nint m_flTraceRadius = 0x3C; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CCycleBase { + public const nint m_flCycle = 0x0; // float32 + } + // Parent: CCycleBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimCycle { + } + // Parent: CCycleBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CFootCycle { + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CFootCycleDefinition { + public const nint m_vStancePositionMS = 0x0; // + public const nint m_vMidpointPositionMS = 0xC; // + public const nint m_flStanceDirectionMS = 0x18; // float32 + public const nint m_vToStrideStartPos = 0x1C; // + public const nint m_stanceCycle = 0x28; // CAnimCycle + public const nint m_footLiftCycle = 0x2C; // CFootCycle + public const nint m_footOffCycle = 0x30; // CFootCycle + public const nint m_footStrikeCycle = 0x34; // CFootCycle + public const nint m_footLandCycle = 0x38; // CFootCycle + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CFootTrajectory { + public const nint m_vOffset = 0x0; // + public const nint m_flRotationOffset = 0xC; // float32 + public const nint m_flProgression = 0x10; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CFootTrajectories { + public const nint m_trajectories = 0x0; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CFootStride { + public const nint m_definition = 0x0; // CFootCycleDefinition + public const nint m_trajectories = 0x40; // CFootTrajectories + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CFootMotion { + public const nint m_strides = 0x0; // CUtlVector + public const nint m_name = 0x18; // CUtlString + public const nint m_bAdditive = 0x20; // bool + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class SkeletonAnimCapture_t { + public const nint m_nEntIndex = 0x0; // CEntityIndex + public const nint m_nEntParent = 0x4; // CEntityIndex + public const nint m_ImportedCollision = 0x8; // CUtlVector + public const nint m_ModelName = 0x20; // CUtlString + public const nint m_CaptureName = 0x28; // CUtlString + public const nint m_ModelBindPose = 0x30; // CUtlVector + public const nint m_FeModelInitPose = 0x48; // CUtlVector + public const nint m_nFlexControllers = 0x60; // int32 + public const nint m_bPredicted = 0x64; // bool + public const nint m_Frames = 0xA8; // CUtlVector + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class SkeletonAnimCapture_t__Bone_t { + public const nint m_Name = 0x0; // CUtlString + public const nint m_BindPose = 0x10; // CTransform + public const nint m_nParent = 0x30; // int32 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class SkeletonAnimCapture_t__FrameStamp_t { + public const nint m_flTime = 0x0; // float32 + public const nint m_flEntitySimTime = 0x4; // float32 + public const nint m_bTeleportTick = 0x8; // bool + public const nint m_bPredicted = 0x9; // bool + public const nint m_flCurTime = 0xC; // float32 + public const nint m_flRealTime = 0x10; // float32 + public const nint m_nFrameCount = 0x14; // int32 + public const nint m_nTickCount = 0x18; // int32 + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class SkeletonAnimCapture_t__Frame_t { + public const nint m_flTime = 0x0; // float32 + public const nint m_Stamp = 0x4; // SkeletonAnimCapture_t::FrameStamp_t + public const nint m_Transform = 0x20; // CTransform + public const nint m_bTeleport = 0x40; // bool + public const nint m_CompositeBones = 0x48; // CUtlVector + public const nint m_SimStateBones = 0x60; // CUtlVector + public const nint m_FeModelAnims = 0x78; // CUtlVector + public const nint m_FeModelPos = 0x90; // CUtlVector + public const nint m_FlexControllerWeights = 0xA8; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class SkeletonAnimCapture_t__Camera_t { + public const nint m_tmCamera = 0x0; // CTransform + public const nint m_flTime = 0x20; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class SkeletonDemoDb_t { + public const nint m_AnimCaptures = 0x0; // CUtlVector + public const nint m_CameraTrack = 0x18; // CUtlVector + public const nint m_flRecordingTime = 0x30; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmBoneMask { + public const nint m_ID = 0x0; // CGlobalSymbol + public const nint m_weightInfo = 0x8; // CNmBoneMask::WeightInfo_t + public const nint m_weights = 0x18; // CUtlVector + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmClip { + public const nint m_skeleton = 0x0; // CStrongHandle + public const nint m_nNumFrames = 0x8; // uint32 + public const nint m_flDuration = 0xC; // float32 + public const nint m_compressedPoseData = 0x10; // CUtlBinaryBlock + public const nint m_trackCompressionSettings = 0x28; // CUtlVector + public const nint m_compressedPoseOffsets = 0x40; // CUtlVector + public const nint m_syncTrack = 0xA0; // CNmSyncTrack + public const nint m_rootMotion = 0x150; // CNmRootMotionData + public const nint m_bIsAdditive = 0x1A0; // bool + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class NmCompressionSettings_t { + public const nint m_translationRangeX = 0x0; // NmCompressionSettings_t::QuantizationRange_t + public const nint m_translationRangeY = 0x8; // NmCompressionSettings_t::QuantizationRange_t + public const nint m_translationRangeZ = 0x10; // NmCompressionSettings_t::QuantizationRange_t + public const nint m_scaleRange = 0x18; // NmCompressionSettings_t::QuantizationRange_t + public const nint m_constantRotation = 0x20; // Quaternion + public const nint m_bIsRotationStatic = 0x30; // bool + public const nint m_bIsTranslationStatic = 0x31; // bool + public const nint m_bIsScaleStatic = 0x32; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class NmCompressionSettings_t__QuantizationRange_t { + public const nint m_flRangeStart = 0x0; // float32 + public const nint m_flRangeLength = 0x4; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmEvent { + public const nint m_flStartTime = 0x8; // float32 + public const nint m_flDuration = 0xC; // float32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmRootMotionData { + public const nint m_transforms = 0x0; // CUtlVector + public const nint m_nNumFrames = 0x18; // int32 + public const nint m_flAverageLinearVelocity = 0x1C; // float32 + public const nint m_flAverageAngularVelocityRadians = 0x20; // float32 + public const nint m_totalDelta = 0x30; // CTransform + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmSkeleton { + public const nint m_ID = 0x0; // CGlobalSymbol + public const nint m_boneIDs = 0x8; // CUtlLeanVector + public const nint m_parentIndices = 0x18; // CUtlVector + public const nint m_parentSpaceReferencePose = 0x30; // CUtlVector + public const nint m_modelSpaceReferencePose = 0x48; // CUtlVector + public const nint m_numBonesToSampleAtLowLOD = 0x60; // int32 + public const nint m_boneMasks = 0x68; // CUtlLeanVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class NmSyncTrackTime_t { + public const nint m_nEventIdx = 0x0; // int32 + public const nint m_percentageThrough = 0x4; // NmPercent_t + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class NmSyncTrackTimeRange_t { + public const nint m_startTime = 0x0; // NmSyncTrackTime_t + public const nint m_endTime = 0x8; // NmSyncTrackTime_t + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmSyncTrack { + public const nint m_syncEvents = 0x0; // CUtlLeanVectorFixedGrowable + public const nint m_nStartEventOffset = 0xA8; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmSyncTrack__EventMarker_t { + public const nint m_startTime = 0x0; // NmPercent_t + public const nint m_ID = 0x8; // CGlobalSymbol + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmSyncTrack__Event_t { + public const nint m_ID = 0x0; // CGlobalSymbol + public const nint m_startTime = 0x8; // NmPercent_t + public const nint m_duration = 0xC; // NmPercent_t + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class NmPercent_t { + public const nint m_flValue = 0x0; // float32 + } + // Parent: CNmEvent + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmLegacyEvent { + } + // Parent: CNmEvent + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmFootEvent { + public const nint m_phase = 0x10; // NmFootPhase_t + } + // Parent: CNmEvent + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmIDEvent { + public const nint m_ID = 0x10; // CGlobalSymbol + } + // Parent: CNmEvent + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmTransitionEvent { + public const nint m_rule = 0x10; // NmTransitionRule_t + public const nint m_ID = 0x18; // CGlobalSymbol + } + // Parent: CNmEvent + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmFrameSnapEvent { + public const nint m_frameSnapMode = 0x10; // NmFrameSnapEventMode_t + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmGraphDataSet { + public const nint m_variationID = 0x0; // CGlobalSymbol + public const nint m_skeleton = 0x8; // CStrongHandle + public const nint m_resources = 0x10; // CUtlVector + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmGraph { + public const nint m_persistentNodeIndices = 0x0; // CUtlVector + public const nint m_instanceNodeStartOffsets = 0x18; // CUtlVector + public const nint m_instanceRequiredMemory = 0x30; // uint32 + public const nint m_instanceRequiredAlignment = 0x34; // uint32 + public const nint m_rootNodeIdx = 0x38; // int16 + public const nint m_controlParameterIDs = 0x40; // CUtlVector + public const nint m_virtualParameterIDs = 0x58; // CUtlVector + public const nint m_virtualParameterNodeIndices = 0x70; // CUtlVector + public const nint m_childGraphSlots = 0x88; // CUtlVector + public const nint m_externalGraphSlots = 0xA0; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmGraph__ExternalGraphSlot_t { + public const nint m_nNodeIdx = 0x0; // int16 + public const nint m_slotID = 0x8; // CGlobalSymbol + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmGraph__ChildGraphSlot_t { + public const nint m_nNodeIdx = 0x0; // int16 + public const nint m_dataSlotIdx = 0x2; // int16 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmGraphVariation { + public const nint m_graph = 0x0; // CStrongHandle + public const nint m_dataSet = 0x8; // CStrongHandle + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class BoneDemoCaptureSettings_t { + public const nint m_boneName = 0x0; // CUtlString + public const nint m_flChainLength = 0x8; // float32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class IKDemoCaptureSettings_t { + public const nint m_parentBoneName = 0x0; // CUtlString + public const nint m_eMode = 0x8; // IKChannelMode + public const nint m_ikChainName = 0x10; // CUtlString + public const nint m_oneBoneStart = 0x18; // CUtlString + public const nint m_oneBoneEnd = 0x20; // CUtlString + } + // Parent: None + // Fields count: 16 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimDemoCaptureSettings { + public const nint m_rangeBoneChainLength = 0x0; // Vector2D + public const nint m_rangeMaxSplineErrorRotation = 0x8; // Vector2D + public const nint m_flMaxSplineErrorTranslation = 0x10; // float32 + public const nint m_flMaxSplineErrorScale = 0x14; // float32 + public const nint m_flIkRotation_MaxSplineError = 0x18; // float32 + public const nint m_flIkTranslation_MaxSplineError = 0x1C; // float32 + public const nint m_flMaxQuantizationErrorRotation = 0x20; // float32 + public const nint m_flMaxQuantizationErrorTranslation = 0x24; // float32 + public const nint m_flMaxQuantizationErrorScale = 0x28; // float32 + public const nint m_flIkRotation_MaxQuantizationError = 0x2C; // float32 + public const nint m_flIkTranslation_MaxQuantizationError = 0x30; // float32 + public const nint m_baseSequence = 0x38; // CUtlString + public const nint m_nBaseSequenceFrame = 0x40; // int32 + public const nint m_boneSelectionMode = 0x44; // EDemoBoneSelectionMode + public const nint m_bones = 0x48; // CUtlVector + public const nint m_ikChains = 0x60; // CUtlVector + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimReplayFrame { + public const nint m_inputDataBlocks = 0x10; // CUtlVector + public const nint m_instanceData = 0x28; // CUtlBinaryBlock + public const nint m_startingLocalToWorldTransform = 0x40; // CTransform + public const nint m_localToWorldTransform = 0x60; // CTransform + public const nint m_timeStamp = 0x80; // float32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimGraphDebugReplay { + public const nint m_animGraphFileName = 0x40; // CUtlString + public const nint m_frameList = 0x48; // CUtlVector> + public const nint m_startIndex = 0x60; // int32 + public const nint m_writeIndex = 0x64; // int32 + public const nint m_frameCount = 0x68; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimGraphModelBinding { + public const nint m_modelName = 0x8; // CUtlString + public const nint m_pSharedData = 0x10; // CSmartPtr + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + public static class CAnimInputDamping { + public const nint m_speedFunction = 0x8; // DampingSpeedFunction + public const nint m_fSpeedScale = 0xC; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimParamHandle { + public const nint m_type = 0x0; // AnimParamType_t + public const nint m_index = 0x1; // uint8 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimParamHandleMap { + public const nint m_list = 0x0; // CUtlHashtable + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimParameterManagerUpdater { + public const nint m_parameters = 0x18; // CUtlVector> + public const nint m_idToIndexMap = 0x30; // CUtlHashtable + public const nint m_nameToIndexMap = 0x50; // CUtlHashtable + public const nint m_indexToHandle = 0x70; // CUtlVector + public const nint m_autoResetParams = 0x88; // CUtlVector> + public const nint m_autoResetMap = 0xA0; // CUtlHashtable + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimUpdateSharedData { + public const nint m_nodes = 0x10; // CUtlVector> + public const nint m_nodeIndexMap = 0x28; // CUtlHashtable + public const nint m_components = 0x48; // CUtlVector> + public const nint m_pParamListUpdater = 0x60; // CSmartPtr + public const nint m_pTagManagerUpdater = 0x68; // CSmartPtr + public const nint m_scriptManager = 0x70; // CSmartPtr + public const nint m_settings = 0x78; // CAnimGraphSettingsManager + public const nint m_pStaticPoseCache = 0xA8; // CSmartPtr + public const nint m_pSkeleton = 0xB0; // CSmartPtr + public const nint m_rootNodePath = 0xB8; // CAnimNodePath + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CBlendCurve { + public const nint m_flControlPoint1 = 0x0; // float32 + public const nint m_flControlPoint2 = 0x4; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class ParamSpanSample_t { + public const nint m_value = 0x0; // CAnimVariant + public const nint m_flCycle = 0x14; // float32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class ParamSpan_t { + public const nint m_samples = 0x0; // CUtlVector + public const nint m_hParam = 0x18; // CAnimParamHandle + public const nint m_eParamType = 0x1A; // AnimParamType_t + public const nint m_flStartCycle = 0x1C; // float32 + public const nint m_flEndCycle = 0x20; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CParamSpanUpdater { + public const nint m_spans = 0x0; // CUtlVector + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimGraphSettingsGroup { + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimGraphSettingsManager { + public const nint m_settingsGroups = 0x18; // CUtlVector> + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CCachedPose { + public const nint m_transforms = 0x8; // CUtlVector + public const nint m_morphWeights = 0x20; // CUtlVector + public const nint m_hSequence = 0x38; // HSequence + public const nint m_flCycle = 0x3C; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CStaticPoseCache { + public const nint m_poses = 0x10; // CUtlVector + public const nint m_nBoneCount = 0x28; // int32 + public const nint m_nMorphCount = 0x2C; // int32 + } + // Parent: CStaticPoseCache + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CStaticPoseCacheBuilder { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimActionUpdater { + } + // Parent: CAnimActionUpdater + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CEmitTagActionUpdater { + public const nint m_nTagIndex = 0x18; // int32 + public const nint m_bIsZeroDuration = 0x1C; // bool + } + // Parent: CAnimActionUpdater + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSetParameterActionUpdater { + public const nint m_hParam = 0x18; // CAnimParamHandle + public const nint m_value = 0x1A; // CAnimVariant + } + // Parent: CAnimActionUpdater + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CToggleComponentActionUpdater { + public const nint m_componentID = 0x18; // AnimComponentID + public const nint m_bSetEnabled = 0x1C; // bool + } + // Parent: CAnimActionUpdater + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CExpressionActionUpdater { + public const nint m_hParam = 0x18; // CAnimParamHandle + public const nint m_eParamType = 0x1A; // AnimParamType_t + public const nint m_hScript = 0x1C; // AnimScriptHandle + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimTagBase { + public const nint m_name = 0x18; // CGlobalSymbol + public const nint m_group = 0x20; // CGlobalSymbol + public const nint m_tagID = 0x28; // AnimTagID + public const nint m_bIsReferenced = 0x40; // bool + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimTagManagerUpdater { + public const nint m_tags = 0x18; // CUtlVector> + } + // Parent: CAnimTagBase + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + public static class CAudioAnimTag { + public const nint m_clipName = 0x50; // CUtlString + public const nint m_attachmentName = 0x58; // CUtlString + public const nint m_flVolume = 0x60; // float32 + public const nint m_bStopWhenTagEnds = 0x64; // bool + public const nint m_bStopWhenGraphEnds = 0x65; // bool + public const nint m_bPlayOnServer = 0x66; // bool + public const nint m_bPlayOnClient = 0x67; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyElementNameFn + public static class CBodyGroupSetting { + public const nint m_BodyGroupName = 0x0; // CUtlString + public const nint m_nBodyGroupOption = 0x8; // int32 + } + // Parent: CAnimTagBase + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + public static class CBodyGroupAnimTag { + public const nint m_nPriority = 0x50; // int32 + public const nint m_bodyGroupSettings = 0x58; // CUtlVector + } + // Parent: CAnimTagBase + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + public static class CClothSettingsAnimTag { + public const nint m_flStiffness = 0x50; // float32 + public const nint m_flEaseIn = 0x54; // float32 + public const nint m_flEaseOut = 0x58; // float32 + public const nint m_nVertexSet = 0x60; // CUtlString + } + // Parent: CAnimTagBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + public static class CFootFallAnimTag { + public const nint m_foot = 0x50; // FootFallTagFoot_t + } + // Parent: CAnimTagBase + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + public static class CFootstepLandedAnimTag { + public const nint m_FootstepType = 0x50; // FootstepLandedFootSoundType_t + public const nint m_OverrideSoundName = 0x58; // CUtlString + public const nint m_DebugAnimSourceString = 0x60; // CUtlString + public const nint m_BoneName = 0x68; // CUtlString + } + // Parent: CAnimTagBase + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + public static class CMaterialAttributeAnimTag { + public const nint m_AttributeName = 0x50; // CUtlString + public const nint m_AttributeType = 0x58; // MatterialAttributeTagType_t + public const nint m_flValue = 0x5C; // float32 + public const nint m_Color = 0x60; // Color + } + // Parent: CAnimTagBase + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + public static class CParticleAnimTag { + public const nint m_hParticleSystem = 0x50; // CStrongHandle + public const nint m_particleSystemName = 0x58; // CUtlString + public const nint m_configName = 0x60; // CUtlString + public const nint m_bDetachFromOwner = 0x68; // bool + public const nint m_bStopWhenTagEnds = 0x69; // bool + public const nint m_bTagEndStopIsInstant = 0x6A; // bool + public const nint m_attachmentName = 0x70; // CUtlString + public const nint m_attachmentType = 0x78; // ParticleAttachment_t + public const nint m_attachmentCP1Name = 0x80; // CUtlString + public const nint m_attachmentCP1Type = 0x88; // ParticleAttachment_t + } + // Parent: CAnimTagBase + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + public static class CRagdollAnimTag { + public const nint m_nPoseControl = 0x50; // AnimPoseControl + public const nint m_flFrequency = 0x54; // float32 + public const nint m_flDampingRatio = 0x58; // float32 + public const nint m_flDecayDuration = 0x5C; // float32 + public const nint m_flDecayBias = 0x60; // float32 + public const nint m_bDestroy = 0x64; // bool + } + // Parent: CAnimTagBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + public static class CSequenceFinishedAnimTag { + public const nint m_sequenceName = 0x50; // CUtlString + } + // Parent: CAnimTagBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + public static class CStringAnimTag { + } + // Parent: CAnimTagBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + public static class CTaskStatusAnimTag { + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimComponentUpdater { + public const nint m_name = 0x18; // CUtlString + public const nint m_id = 0x20; // AnimComponentID + public const nint m_networkMode = 0x24; // AnimNodeNetworkMode + public const nint m_bStartEnabled = 0x28; // bool + } + // Parent: CAnimComponentUpdater + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimScriptComponentUpdater { + public const nint m_hScript = 0x30; // AnimScriptHandle + } + // Parent: CAnimComponentUpdater + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CCPPScriptComponentUpdater { + public const nint m_scriptsToRun = 0x30; // CUtlVector + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CDampedValueUpdateItem { + public const nint m_damping = 0x0; // CAnimInputDamping + public const nint m_hParamIn = 0x18; // CAnimParamHandle + public const nint m_hParamOut = 0x1A; // CAnimParamHandle + } + // Parent: CAnimComponentUpdater + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CDampedValueComponentUpdater { + public const nint m_items = 0x30; // CUtlVector + } + // Parent: CAnimComponentUpdater + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CDemoSettingsComponentUpdater { + public const nint m_settings = 0x30; // CAnimDemoCaptureSettings + } + // Parent: CAnimComponentUpdater + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CLODComponentUpdater { + public const nint m_nServerLOD = 0x30; // int32 + } + // Parent: CAnimComponentUpdater + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CLookComponentUpdater { + public const nint m_hLookHeading = 0x34; // CAnimParamHandle + public const nint m_hLookHeadingVelocity = 0x36; // CAnimParamHandle + public const nint m_hLookPitch = 0x38; // CAnimParamHandle + public const nint m_hLookDistance = 0x3A; // CAnimParamHandle + public const nint m_hLookDirection = 0x3C; // CAnimParamHandle + public const nint m_hLookTarget = 0x3E; // CAnimParamHandle + public const nint m_hLookTargetWorldSpace = 0x40; // CAnimParamHandle + public const nint m_bNetworkLookTarget = 0x42; // bool + } + // Parent: CAnimComponentUpdater + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CMovementComponentUpdater { + public const nint m_motors = 0x30; // CUtlVector> + public const nint m_facingDamping = 0x48; // CAnimInputDamping + public const nint m_eDefaultFacingMode = 0x58; // FacingMode + public const nint m_nDefaultMotorIndex = 0x64; // int32 + public const nint m_flDefaultRunSpeed = 0x68; // float32 + public const nint m_bMoveVarsDisabled = 0x6C; // bool + public const nint m_bNetworkPath = 0x6D; // bool + public const nint m_bNetworkFacing = 0x6E; // bool + public const nint m_paramHandles = 0x6F; // CAnimParamHandle[30] + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class WeightList { + public const nint m_name = 0x0; // CUtlString + public const nint m_weights = 0x8; // CUtlVector + } + // Parent: CAnimComponentUpdater + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CRagdollComponentUpdater { + public const nint m_ragdollNodePaths = 0x30; // CUtlVector + public const nint m_boneIndices = 0x48; // CUtlVector + public const nint m_boneNames = 0x60; // CUtlVector + public const nint m_weightLists = 0x78; // CUtlVector + public const nint m_flSpringFrequencyMin = 0x90; // float32 + public const nint m_flSpringFrequencyMax = 0x94; // float32 + public const nint m_flMaxStretch = 0x98; // float32 + public const nint m_bSolidCollisionAtZeroWeight = 0x9C; // bool + } + // Parent: CAnimComponentUpdater + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSlopeComponentUpdater { + public const nint m_flTraceDistance = 0x34; // float32 + public const nint m_hSlopeAngle = 0x38; // CAnimParamHandle + public const nint m_hSlopeAngleFront = 0x3A; // CAnimParamHandle + public const nint m_hSlopeAngleSide = 0x3C; // CAnimParamHandle + public const nint m_hSlopeHeading = 0x3E; // CAnimParamHandle + public const nint m_hSlopeNormal = 0x40; // CAnimParamHandle + public const nint m_hSlopeNormal_WorldSpace = 0x42; // CAnimParamHandle + } + // Parent: CAnimComponentUpdater + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CStateMachineComponentUpdater { + public const nint m_stateMachine = 0x30; // CAnimStateMachineUpdater + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CMotionDataSet { + public const nint m_groups = 0x0; // CUtlVector + public const nint m_nDimensionCount = 0x18; // int32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CMotionGraphGroup { + public const nint m_searchDB = 0x0; // CMotionSearchDB + public const nint m_motionGraphs = 0xB8; // CUtlVector> + public const nint m_motionGraphConfigs = 0xD0; // CUtlVector + public const nint m_sampleToConfig = 0xE8; // CUtlVector + public const nint m_hIsActiveScript = 0x100; // AnimScriptHandle + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class SampleCode { + public const nint m_subCode = 0x0; // uint8[8] + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class MotionDBIndex { + public const nint m_nIndex = 0x0; // uint32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CVectorQuantizer { + public const nint m_centroidVectors = 0x0; // CUtlVector + public const nint m_nCentroids = 0x18; // int32 + public const nint m_nDimensions = 0x1C; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CProductQuantizer { + public const nint m_subQuantizers = 0x0; // CUtlVector + public const nint m_nDimensions = 0x18; // int32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CMotionSearchNode { + public const nint m_children = 0x0; // CUtlVector + public const nint m_quantizer = 0x18; // CVectorQuantizer + public const nint m_sampleCodes = 0x38; // CUtlVector> + public const nint m_sampleIndices = 0x50; // CUtlVector> + public const nint m_selectableSamples = 0x68; // CUtlVector + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CMotionSearchDB { + public const nint m_rootNode = 0x0; // CMotionSearchNode + public const nint m_residualQuantizer = 0x80; // CProductQuantizer + public const nint m_codeIndices = 0xA0; // CUtlVector + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CMotionGraph { + public const nint m_paramSpans = 0x10; // CParamSpanUpdater + public const nint m_tags = 0x28; // CUtlVector + public const nint m_pRootNode = 0x40; // CSmartPtr + public const nint m_nParameterCount = 0x48; // int32 + public const nint m_nConfigStartIndex = 0x4C; // int32 + public const nint m_nConfigCount = 0x50; // int32 + public const nint m_bLoop = 0x54; // bool + } + // Parent: CMotionGraph + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CEditableMotionGraph { + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CMotionNode { + public const nint m_name = 0x18; // CUtlString + public const nint m_id = 0x20; // AnimNodeID + } + // Parent: CMotionNode + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CMotionNodeSequence { + public const nint m_tags = 0x28; // CUtlVector + public const nint m_hSequence = 0x40; // HSequence + public const nint m_flPlaybackSpeed = 0x44; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class MotionBlendItem { + public const nint m_pChild = 0x0; // CSmartPtr + public const nint m_flKeyValue = 0x8; // float32 + } + // Parent: CMotionNode + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CMotionNodeBlend1D { + public const nint m_blendItems = 0x28; // CUtlVector + public const nint m_nParamIndex = 0x40; // int32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CMotionMetricEvaluator { + public const nint m_means = 0x18; // CUtlVector + public const nint m_standardDeviations = 0x30; // CUtlVector + public const nint m_flWeight = 0x48; // float32 + public const nint m_nDimensionStartIndex = 0x4C; // int32 + } + // Parent: CMotionMetricEvaluator + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CBlockSelectionMetricEvaluator { + } + // Parent: CMotionMetricEvaluator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CBonePositionMetricEvaluator { + public const nint m_nBoneIndex = 0x50; // int32 + } + // Parent: CMotionMetricEvaluator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CBoneVelocityMetricEvaluator { + public const nint m_nBoneIndex = 0x50; // int32 + } + // Parent: CMotionMetricEvaluator + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CCurrentRotationVelocityMetricEvaluator { + } + // Parent: CMotionMetricEvaluator + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CCurrentVelocityMetricEvaluator { + } + // Parent: CMotionMetricEvaluator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CDistanceRemainingMetricEvaluator { + public const nint m_flMaxDistance = 0x50; // float32 + public const nint m_flMinDistance = 0x54; // float32 + public const nint m_flStartGoalFilterDistance = 0x58; // float32 + public const nint m_flMaxGoalOvershootScale = 0x5C; // float32 + public const nint m_bFilterFixedMinDistance = 0x60; // bool + public const nint m_bFilterGoalDistance = 0x61; // bool + public const nint m_bFilterGoalOvershoot = 0x62; // bool + } + // Parent: CMotionMetricEvaluator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CFootCycleMetricEvaluator { + public const nint m_footIndices = 0x50; // CUtlVector + } + // Parent: CMotionMetricEvaluator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CFootPositionMetricEvaluator { + public const nint m_footIndices = 0x50; // CUtlVector + public const nint m_bIgnoreSlope = 0x68; // bool + } + // Parent: CMotionMetricEvaluator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CFutureFacingMetricEvaluator { + public const nint m_flDistance = 0x50; // float32 + public const nint m_flTime = 0x54; // float32 + } + // Parent: CMotionMetricEvaluator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CFutureVelocityMetricEvaluator { + public const nint m_flDistance = 0x50; // float32 + public const nint m_flStoppingDistance = 0x54; // float32 + public const nint m_flTargetSpeed = 0x58; // float32 + public const nint m_eMode = 0x5C; // VelocityMetricMode + } + // Parent: CMotionMetricEvaluator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPathMetricEvaluator { + public const nint m_pathTimeSamples = 0x50; // CUtlVector + public const nint m_flDistance = 0x68; // float32 + public const nint m_bExtrapolateMovement = 0x6C; // bool + public const nint m_flMinExtrapolationSpeed = 0x70; // float32 + } + // Parent: CMotionMetricEvaluator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CStepsRemainingMetricEvaluator { + public const nint m_footIndices = 0x50; // CUtlVector + public const nint m_flMinStepsRemaining = 0x68; // float32 + } + // Parent: CMotionMetricEvaluator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CTimeRemainingMetricEvaluator { + public const nint m_bMatchByTimeRemaining = 0x50; // bool + public const nint m_flMaxTimeRemaining = 0x54; // float32 + public const nint m_bFilterByTimeRemaining = 0x58; // bool + public const nint m_flMinTimeRemaining = 0x5C; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimMotorUpdaterBase { + public const nint m_name = 0x10; // CUtlString + public const nint m_bDefault = 0x18; // bool + } + // Parent: CAnimMotorUpdaterBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPathAnimMotorUpdaterBase { + public const nint m_bLockToPath = 0x20; // bool + } + // Parent: CPathAnimMotorUpdaterBase + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CDampedPathAnimMotorUpdater { + public const nint m_flAnticipationTime = 0x2C; // float32 + public const nint m_flMinSpeedScale = 0x30; // float32 + public const nint m_hAnticipationPosParam = 0x34; // CAnimParamHandle + public const nint m_hAnticipationHeadingParam = 0x36; // CAnimParamHandle + public const nint m_flSpringConstant = 0x38; // float32 + public const nint m_flMinSpringTension = 0x3C; // float32 + public const nint m_flMaxSpringTension = 0x40; // float32 + } + // Parent: CPathAnimMotorUpdaterBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPathAnimMotorUpdater { + } + // Parent: CAnimMotorUpdaterBase + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPlayerInputAnimMotorUpdater { + public const nint m_sampleTimes = 0x20; // CUtlVector + public const nint m_flSpringConstant = 0x3C; // float32 + public const nint m_flAnticipationDistance = 0x40; // float32 + public const nint m_hAnticipationPosParam = 0x44; // CAnimParamHandle + public const nint m_hAnticipationHeadingParam = 0x46; // CAnimParamHandle + public const nint m_bUseAcceleration = 0x48; // bool + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class AimMatrixOpFixedSettings_t { + public const nint m_attachment = 0x0; // CAnimAttachment + public const nint m_damping = 0x80; // CAnimInputDamping + public const nint m_poseCacheHandles = 0x90; // CPoseHandle[10] + public const nint m_eBlendMode = 0xB8; // AimMatrixBlendMode + public const nint m_fAngleIncrement = 0xBC; // float32 + public const nint m_nSequenceMaxFrame = 0xC0; // int32 + public const nint m_nBoneMaskIndex = 0xC4; // int32 + public const nint m_bTargetIsPosition = 0xC8; // bool + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FollowAttachmentSettings_t { + public const nint m_attachment = 0x0; // CAnimAttachment + public const nint m_boneIndex = 0x80; // int32 + public const nint m_bMatchTranslation = 0x84; // bool + public const nint m_bMatchRotation = 0x85; // bool + } + // Parent: None + // Fields count: 18 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FootLockPoseOpFixedSettings { + public const nint m_footInfo = 0x0; // CUtlVector + public const nint m_hipDampingSettings = 0x18; // CAnimInputDamping + public const nint m_nHipBoneIndex = 0x28; // int32 + public const nint m_ikSolverType = 0x2C; // IKSolverType + public const nint m_bApplyTilt = 0x30; // bool + public const nint m_bApplyHipDrop = 0x31; // bool + public const nint m_bAlwaysUseFallbackHinge = 0x32; // bool + public const nint m_bApplyFootRotationLimits = 0x33; // bool + public const nint m_bApplyLegTwistLimits = 0x34; // bool + public const nint m_flMaxFootHeight = 0x38; // float32 + public const nint m_flExtensionScale = 0x3C; // float32 + public const nint m_flMaxLegTwist = 0x40; // float32 + public const nint m_bEnableLockBreaking = 0x44; // bool + public const nint m_flLockBreakTolerance = 0x48; // float32 + public const nint m_flLockBlendTime = 0x4C; // float32 + public const nint m_bEnableStretching = 0x50; // bool + public const nint m_flMaxStretchAmount = 0x54; // float32 + public const nint m_flStretchExtensionScale = 0x58; // float32 + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FootPinningPoseOpFixedData_t { + public const nint m_footInfo = 0x0; // CUtlVector + public const nint m_flBlendTime = 0x18; // float32 + public const nint m_flLockBreakDistance = 0x1C; // float32 + public const nint m_flMaxLegTwist = 0x20; // float32 + public const nint m_nHipBoneIndex = 0x24; // int32 + public const nint m_bApplyLegTwistLimits = 0x28; // bool + public const nint m_bApplyFootRotationLimits = 0x29; // bool + } + // Parent: None + // Fields count: 17 + // + // Metadata: + // MGetKV3ClassDefaults + public static class HitReactFixedSettings_t { + public const nint m_nWeightListIndex = 0x0; // int32 + public const nint m_nEffectedBoneCount = 0x4; // int32 + public const nint m_flMaxImpactForce = 0x8; // float32 + public const nint m_flMinImpactForce = 0xC; // float32 + public const nint m_flWhipImpactScale = 0x10; // float32 + public const nint m_flCounterRotationScale = 0x14; // float32 + public const nint m_flDistanceFadeScale = 0x18; // float32 + public const nint m_flPropagationScale = 0x1C; // float32 + public const nint m_flWhipDelay = 0x20; // float32 + public const nint m_flSpringStrength = 0x24; // float32 + public const nint m_flWhipSpringStrength = 0x28; // float32 + public const nint m_flMaxAngleRadians = 0x2C; // float32 + public const nint m_nHipBoneIndex = 0x30; // int32 + public const nint m_flHipBoneTranslationScale = 0x34; // float32 + public const nint m_flHipDipSpringStrength = 0x38; // float32 + public const nint m_flHipDipImpactScale = 0x3C; // float32 + public const nint m_flHipDipDelay = 0x40; // float32 + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class JiggleBoneSettings_t { + public const nint m_nBoneIndex = 0x0; // int32 + public const nint m_flSpringStrength = 0x4; // float32 + public const nint m_flMaxTimeStep = 0x8; // float32 + public const nint m_flDamping = 0xC; // float32 + public const nint m_vBoundsMaxLS = 0x10; // + public const nint m_vBoundsMinLS = 0x1C; // + public const nint m_eSimSpace = 0x28; // JiggleBoneSimSpace + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class JiggleBoneSettingsList_t { + public const nint m_boneSettings = 0x0; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class LookAtBone_t { + public const nint m_index = 0x0; // int32 + public const nint m_weight = 0x4; // float32 + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + public static class LookAtOpFixedSettings_t { + public const nint m_attachment = 0x0; // CAnimAttachment + public const nint m_damping = 0x80; // CAnimInputDamping + public const nint m_bones = 0x90; // CUtlVector + public const nint m_flYawLimit = 0xA8; // float32 + public const nint m_flPitchLimit = 0xAC; // float32 + public const nint m_flHysteresisInnerAngle = 0xB0; // float32 + public const nint m_flHysteresisOuterAngle = 0xB4; // float32 + public const nint m_bRotateYawForward = 0xB8; // bool + public const nint m_bMaintainUpDirection = 0xB9; // bool + public const nint m_bTargetIsPosition = 0xBA; // bool + public const nint m_bUseHysteresis = 0xBB; // bool + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class ChainToSolveData_t { + public const nint m_nChainIndex = 0x0; // int32 + public const nint m_SolverSettings = 0x4; // IKSolverSettings_t + public const nint m_TargetSettings = 0x10; // IKTargetSettings_t + public const nint m_DebugSetting = 0x38; // SolveIKChainAnimNodeDebugSetting + public const nint m_flDebugNormalizedValue = 0x3C; // float32 + public const nint m_vDebugOffset = 0x40; // VectorAligned + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class SolveIKChainPoseOpFixedSettings_t { + public const nint m_ChainsToSolveData = 0x0; // CUtlVector + public const nint m_bMatchTargetOrientation = 0x18; // bool + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimParameterBase { + public const nint m_name = 0x18; // CGlobalSymbol + public const nint m_group = 0x20; // CUtlString + public const nint m_id = 0x28; // AnimParamID + public const nint m_componentName = 0x40; // CUtlString + public const nint m_bNetworkingRequested = 0x60; // bool + public const nint m_bIsReferenced = 0x61; // bool + } + // Parent: CAnimParameterBase + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CConcreteAnimParameter { + public const nint m_previewButton = 0x68; // AnimParamButton_t + public const nint m_eNetworkSetting = 0x6C; // AnimParamNetworkSetting + public const nint m_bUseMostRecentValue = 0x70; // bool + public const nint m_bAutoReset = 0x71; // bool + public const nint m_bGameWritable = 0x72; // bool + public const nint m_bGraphWritable = 0x73; // bool + } + // Parent: CAnimParameterBase + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CVirtualAnimParameter { + public const nint m_expressionString = 0x68; // CUtlString + public const nint m_eParamType = 0x70; // AnimParamType_t + } + // Parent: CConcreteAnimParameter + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + public static class CBoolAnimParameter { + public const nint m_bDefaultValue = 0x78; // bool + } + // Parent: CConcreteAnimParameter + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + public static class CEnumAnimParameter { + public const nint m_defaultValue = 0x80; // uint8 + public const nint m_enumOptions = 0x88; // CUtlVector + } + // Parent: CConcreteAnimParameter + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + public static class CIntAnimParameter { + public const nint m_defaultValue = 0x78; // int32 + public const nint m_minValue = 0x7C; // int32 + public const nint m_maxValue = 0x80; // int32 + } + // Parent: CConcreteAnimParameter + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + public static class CFloatAnimParameter { + public const nint m_fDefaultValue = 0x78; // float32 + public const nint m_fMinValue = 0x7C; // float32 + public const nint m_fMaxValue = 0x80; // float32 + public const nint m_bInterpolate = 0x84; // bool + } + // Parent: CConcreteAnimParameter + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + public static class CVectorAnimParameter { + public const nint m_defaultValue = 0x78; // + public const nint m_bInterpolate = 0x84; // bool + } + // Parent: CConcreteAnimParameter + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + public static class CQuaternionAnimParameter { + public const nint m_defaultValue = 0x80; // Quaternion + public const nint m_bInterpolate = 0x90; // bool + } + // Parent: CConcreteAnimParameter + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + public static class CSymbolAnimParameter { + public const nint m_defaultValue = 0x78; // CGlobalSymbol + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class ScriptInfo_t { + public const nint m_code = 0x0; // CUtlString + public const nint m_paramsModified = 0x8; // CUtlVector + public const nint m_proxyReadParams = 0x20; // CUtlVector + public const nint m_proxyWriteParams = 0x38; // CUtlVector + public const nint m_eScriptType = 0x50; // AnimScriptType + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimScriptManager { + public const nint m_scriptInfo = 0x10; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CStateActionUpdater { + public const nint m_pAction = 0x0; // CSmartPtr + public const nint m_eBehavior = 0x8; // StateActionBehavior + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CTransitionUpdateData { + public const nint m_srcStateIndex = 0x0; // uint8 + public const nint m_destStateIndex = 0x1; // uint8 + public const nint m_bDisabled = 0x0; // bitfield:1 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CStateUpdateData { + public const nint m_name = 0x0; // CUtlString + public const nint m_hScript = 0x8; // AnimScriptHandle + public const nint m_transitionIndices = 0x10; // CUtlVector + public const nint m_actions = 0x28; // CUtlVector + public const nint m_stateID = 0x40; // AnimStateID + public const nint m_bIsStartState = 0x0; // bitfield:1 + public const nint m_bIsEndState = 0x0; // bitfield:1 + public const nint m_bIsPassthrough = 0x0; // bitfield:1 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimStateMachineUpdater { + public const nint m_states = 0x8; // CUtlVector + public const nint m_transitions = 0x20; // CUtlVector + public const nint m_startStateIndex = 0x50; // int32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimUpdateNodeRef { + public const nint m_nodeIndex = 0x8; // int32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimUpdateNodeBase { + public const nint m_nodePath = 0x18; // CAnimNodePath + public const nint m_networkMode = 0x48; // AnimNodeNetworkMode + public const nint m_name = 0x50; // CUtlString + } + // Parent: CAnimUpdateNodeBase + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CBinaryUpdateNode { + public const nint m_pChild1 = 0x58; // CAnimUpdateNodeRef + public const nint m_pChild2 = 0x68; // CAnimUpdateNodeRef + public const nint m_timingBehavior = 0x78; // BinaryNodeTiming + public const nint m_flTimingBlend = 0x7C; // float32 + public const nint m_bResetChild1 = 0x80; // bool + public const nint m_bResetChild2 = 0x81; // bool + } + // Parent: CAnimUpdateNodeBase + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CBlendUpdateNode { + public const nint m_children = 0x60; // CUtlVector + public const nint m_sortedOrder = 0x78; // CUtlVector + public const nint m_targetValues = 0x90; // CUtlVector + public const nint m_blendValueSource = 0xAC; // AnimValueSource + public const nint m_paramIndex = 0xB0; // CAnimParamHandle + public const nint m_damping = 0xB8; // CAnimInputDamping + public const nint m_blendKeyType = 0xC8; // BlendKeyType + public const nint m_bLockBlendOnReset = 0xCC; // bool + public const nint m_bSyncCycles = 0xCD; // bool + public const nint m_bLoop = 0xCE; // bool + public const nint m_bLockWhenWaning = 0xCF; // bool + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class BlendItem_t { + public const nint m_tags = 0x0; // CUtlVector + public const nint m_pChild = 0x18; // CAnimUpdateNodeRef + public const nint m_hSequence = 0x28; // HSequence + public const nint m_vPos = 0x2C; // Vector2D + public const nint m_flDuration = 0x34; // float32 + public const nint m_bUseCustomDuration = 0x38; // bool + } + // Parent: CAnimUpdateNodeBase + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CBlend2DUpdateNode { + public const nint m_items = 0x60; // CUtlVector + public const nint m_tags = 0x78; // CUtlVector + public const nint m_paramSpans = 0x90; // CParamSpanUpdater + public const nint m_nodeItemIndices = 0xA8; // CUtlVector + public const nint m_damping = 0xC0; // CAnimInputDamping + public const nint m_blendSourceX = 0xD0; // AnimValueSource + public const nint m_paramX = 0xD4; // CAnimParamHandle + public const nint m_blendSourceY = 0xD8; // AnimValueSource + public const nint m_paramY = 0xDC; // CAnimParamHandle + public const nint m_eBlendMode = 0xE0; // Blend2DMode + public const nint m_playbackSpeed = 0xE4; // float32 + public const nint m_bLoop = 0xE8; // bool + public const nint m_bLockBlendOnReset = 0xE9; // bool + public const nint m_bLockWhenWaning = 0xEA; // bool + public const nint m_bAnimEventsAndTagsOnMostWeightedOnly = 0xEB; // bool + } + // Parent: CBinaryUpdateNode + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CBoneMaskUpdateNode { + public const nint m_nWeightListIndex = 0x8C; // int32 + public const nint m_flRootMotionBlend = 0x90; // float32 + public const nint m_blendSpace = 0x94; // BoneMaskBlendSpace + public const nint m_footMotionTiming = 0x98; // BinaryNodeChildOption + public const nint m_bUseBlendScale = 0x9C; // bool + public const nint m_blendValueSource = 0xA0; // AnimValueSource + public const nint m_hBlendParameter = 0xA4; // CAnimParamHandle + } + // Parent: CAnimUpdateNodeBase + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CChoiceUpdateNode { + public const nint m_children = 0x58; // CUtlVector + public const nint m_weights = 0x70; // CUtlVector + public const nint m_blendTimes = 0x88; // CUtlVector + public const nint m_choiceMethod = 0xA0; // ChoiceMethod + public const nint m_choiceChangeMethod = 0xA4; // ChoiceChangeMethod + public const nint m_blendMethod = 0xA8; // ChoiceBlendMethod + public const nint m_blendTime = 0xAC; // float32 + public const nint m_bCrossFade = 0xB0; // bool + public const nint m_bResetChosen = 0xB1; // bool + public const nint m_bDontResetSameSelection = 0xB2; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CDirectPlaybackTagData { + public const nint m_sequenceName = 0x0; // CUtlString + public const nint m_tags = 0x8; // CUtlVector + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FootFixedData_t { + public const nint m_vToeOffset = 0x0; // VectorAligned + public const nint m_vHeelOffset = 0x10; // VectorAligned + public const nint m_nTargetBoneIndex = 0x20; // int32 + public const nint m_nAnkleBoneIndex = 0x24; // int32 + public const nint m_nIKAnchorBoneIndex = 0x28; // int32 + public const nint m_ikChainIndex = 0x2C; // int32 + public const nint m_flMaxIKLength = 0x30; // float32 + public const nint m_nFootIndex = 0x34; // int32 + public const nint m_nTagIndex = 0x38; // int32 + public const nint m_flMaxRotationLeft = 0x3C; // float32 + public const nint m_flMaxRotationRight = 0x40; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class TraceSettings_t { + public const nint m_flTraceHeight = 0x0; // float32 + public const nint m_flTraceRadius = 0x4; // float32 + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FootFixedSettings { + public const nint m_traceSettings = 0x0; // TraceSettings_t + public const nint m_vFootBaseBindPosePositionMS = 0x10; // VectorAligned + public const nint m_flFootBaseLength = 0x20; // float32 + public const nint m_flMaxRotationLeft = 0x24; // float32 + public const nint m_flMaxRotationRight = 0x28; // float32 + public const nint m_footstepLandedTagIndex = 0x2C; // int32 + public const nint m_bEnableTracing = 0x30; // bool + public const nint m_flTraceAngleBlend = 0x34; // float32 + public const nint m_nDisableTagIndex = 0x38; // int32 + public const nint m_nFootIndex = 0x3C; // int32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FootStepTrigger { + public const nint m_tags = 0x0; // CUtlVector + public const nint m_nFootIndex = 0x18; // int32 + public const nint m_triggerPhase = 0x1C; // StepPhase + } + // Parent: CAnimUpdateNodeBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CLeafUpdateNode { + } + // Parent: CLeafUpdateNode + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CLeanMatrixUpdateNode { + public const nint m_frameCorners = 0x5C; // int32[3][3] + public const nint m_poses = 0x80; // CPoseHandle[9] + public const nint m_damping = 0xA8; // CAnimInputDamping + public const nint m_blendSource = 0xB8; // AnimVectorSource + public const nint m_paramIndex = 0xBC; // CAnimParamHandle + public const nint m_verticalAxis = 0xC0; // + public const nint m_horizontalAxis = 0xCC; // + public const nint m_hSequence = 0xD8; // HSequence + public const nint m_flMaxValue = 0xDC; // float32 + public const nint m_nSequenceMaxFrame = 0xE0; // int32 + } + // Parent: CLeafUpdateNode + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CMotionGraphUpdateNode { + public const nint m_pMotionGraph = 0x58; // CSmartPtr + } + // Parent: CLeafUpdateNode + // Fields count: 23 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CMotionMatchingUpdateNode { + public const nint m_dataSet = 0x58; // CMotionDataSet + public const nint m_metrics = 0x78; // CUtlVector> + public const nint m_weights = 0x90; // CUtlVector + public const nint m_bSearchEveryTick = 0xE0; // bool + public const nint m_flSearchInterval = 0xE4; // float32 + public const nint m_bSearchWhenClipEnds = 0xE8; // bool + public const nint m_bSearchWhenGoalChanges = 0xE9; // bool + public const nint m_blendCurve = 0xEC; // CBlendCurve + public const nint m_flSampleRate = 0xF4; // float32 + public const nint m_flBlendTime = 0xF8; // float32 + public const nint m_bLockClipWhenWaning = 0xFC; // bool + public const nint m_flSelectionThreshold = 0x100; // float32 + public const nint m_flReselectionTimeWindow = 0x104; // float32 + public const nint m_bEnableRotationCorrection = 0x108; // bool + public const nint m_bGoalAssist = 0x109; // bool + public const nint m_flGoalAssistDistance = 0x10C; // float32 + public const nint m_flGoalAssistTolerance = 0x110; // float32 + public const nint m_distanceScale_Damping = 0x118; // CAnimInputDamping + public const nint m_flDistanceScale_OuterRadius = 0x128; // float32 + public const nint m_flDistanceScale_InnerRadius = 0x12C; // float32 + public const nint m_flDistanceScale_MaxScale = 0x130; // float32 + public const nint m_flDistanceScale_MinScale = 0x134; // float32 + public const nint m_bEnableDistanceScaling = 0x138; // bool + } + // Parent: CAnimUpdateNodeBase + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSelectorUpdateNode { + public const nint m_children = 0x58; // CUtlVector + public const nint m_tags = 0x70; // CUtlVector + public const nint m_blendCurve = 0x8C; // CBlendCurve + public const nint m_flBlendTime = 0x94; // CAnimValue + public const nint m_hParameter = 0x9C; // CAnimParamHandle + public const nint m_eTagBehavior = 0xA0; // SelectorTagBehavior_t + public const nint m_bResetOnChange = 0xA4; // bool + public const nint m_bSyncCyclesOnChange = 0xA5; // bool + } + // Parent: CLeafUpdateNode + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSequenceUpdateNode { + public const nint m_paramSpans = 0x60; // CParamSpanUpdater + public const nint m_tags = 0x78; // CUtlVector + public const nint m_hSequence = 0x94; // HSequence + public const nint m_playbackSpeed = 0x98; // float32 + public const nint m_duration = 0x9C; // float32 + public const nint m_bLoop = 0xA0; // bool + } + // Parent: CLeafUpdateNode + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSingleFrameUpdateNode { + public const nint m_actions = 0x58; // CUtlVector> + public const nint m_hPoseCacheHandle = 0x70; // CPoseHandle + public const nint m_hSequence = 0x74; // HSequence + public const nint m_flCycle = 0x78; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSolveIKTargetHandle_t { + public const nint m_positionHandle = 0x0; // CAnimParamHandle + public const nint m_orientationHandle = 0x2; // CAnimParamHandle + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class StanceInfo_t { + public const nint m_vPosition = 0x0; // + public const nint m_flDirection = 0xC; // float32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CStateNodeTransitionData { + public const nint m_curve = 0x0; // CBlendCurve + public const nint m_blendDuration = 0x8; // CAnimValue + public const nint m_resetCycleValue = 0x10; // CAnimValue + public const nint m_bReset = 0x0; // bitfield:1 + public const nint m_resetCycleOption = 0x0; // bitfield:3 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CStateNodeStateData { + public const nint m_pChild = 0x0; // CAnimUpdateNodeRef + public const nint m_bExclusiveRootMotion = 0x0; // bitfield:1 + } + // Parent: CAnimUpdateNodeBase + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CStateMachineUpdateNode { + public const nint m_stateMachine = 0x68; // CAnimStateMachineUpdater + public const nint m_stateData = 0xC0; // CUtlVector + public const nint m_transitionData = 0xD8; // CUtlVector + public const nint m_bBlockWaningTags = 0xF4; // bool + public const nint m_bLockStateWhenWaning = 0xF5; // bool + } + // Parent: CBinaryUpdateNode + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSubtractUpdateNode { + public const nint m_footMotionTiming = 0x8C; // BinaryNodeChildOption + public const nint m_bApplyToFootMotion = 0x90; // bool + public const nint m_bApplyChannelsSeparately = 0x91; // bool + public const nint m_bUseModelSpace = 0x92; // bool + } + // Parent: None + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + public static class TwoBoneIKSettings_t { + public const nint m_endEffectorType = 0x0; // IkEndEffectorType + public const nint m_endEffectorAttachment = 0x10; // CAnimAttachment + public const nint m_targetType = 0x90; // IkTargetType + public const nint m_targetAttachment = 0xA0; // CAnimAttachment + public const nint m_targetBoneIndex = 0x120; // int32 + public const nint m_hPositionParam = 0x124; // CAnimParamHandle + public const nint m_hRotationParam = 0x126; // CAnimParamHandle + public const nint m_bAlwaysUseFallbackHinge = 0x128; // bool + public const nint m_vLsFallbackHingeAxis = 0x130; // VectorAligned + public const nint m_nFixedBoneIndex = 0x140; // int32 + public const nint m_nMiddleBoneIndex = 0x144; // int32 + public const nint m_nEndBoneIndex = 0x148; // int32 + public const nint m_bMatchTargetOrientation = 0x14C; // bool + public const nint m_bConstrainTwist = 0x14D; // bool + public const nint m_flMaxTwist = 0x150; // float32 + } + // Parent: CAnimUpdateNodeBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CUnaryUpdateNode { + public const nint m_pChildNode = 0x58; // CAnimUpdateNodeRef + } + // Parent: CUnaryUpdateNode + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CWayPointHelperUpdateNode { + public const nint m_flStartCycle = 0x6C; // float32 + public const nint m_flEndCycle = 0x70; // float32 + public const nint m_bOnlyGoals = 0x74; // bool + public const nint m_bPreventOvershoot = 0x75; // bool + public const nint m_bPreventUndershoot = 0x76; // bool + } + // Parent: CLeafUpdateNode + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CZeroPoseUpdateNode { + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class TagSpan_t { + public const nint m_tagIndex = 0x0; // int32 + public const nint m_startCycle = 0x4; // float32 + public const nint m_endCycle = 0x8; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimNodePath { + public const nint m_path = 0x0; // AnimNodeID[11] + public const nint m_nCount = 0x2C; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class ConfigIndex { + public const nint m_nGroup = 0x0; // uint16 + public const nint m_nConfig = 0x2; // uint16 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class MotionIndex { + public const nint m_nGroup = 0x0; // uint16 + public const nint m_nMotion = 0x2; // uint16 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CMotionGraphConfig { + public const nint m_paramValues = 0x0; // float32[4] + public const nint m_flDuration = 0x10; // float32 + public const nint m_nMotionIndex = 0x14; // MotionIndex + public const nint m_nSampleStart = 0x18; // int32 + public const nint m_nSampleCount = 0x1C; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPoseHandle { + public const nint m_nIndex = 0x0; // uint16 + public const nint m_eType = 0x2; // PoseType_t + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimationGraphVisualizerPrimitiveBase { + public const nint m_Type = 0x8; // CAnimationGraphVisualizerPrimitiveType + public const nint m_OwningAnimNodePaths = 0xC; // AnimNodeID[11] + public const nint m_nOwningAnimNodePathCount = 0x38; // int32 + } + // Parent: CAnimationGraphVisualizerPrimitiveBase + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimationGraphVisualizerText { + public const nint m_vWsPosition = 0x40; // VectorAligned + public const nint m_Color = 0x50; // Color + public const nint m_Text = 0x58; // CUtlString + } + // Parent: CAnimationGraphVisualizerPrimitiveBase + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimationGraphVisualizerSphere { + public const nint m_vWsPosition = 0x40; // VectorAligned + public const nint m_flRadius = 0x50; // float32 + public const nint m_Color = 0x54; // Color + } + // Parent: CAnimationGraphVisualizerPrimitiveBase + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimationGraphVisualizerLine { + public const nint m_vWsPositionStart = 0x40; // VectorAligned + public const nint m_vWsPositionEnd = 0x50; // VectorAligned + public const nint m_Color = 0x60; // Color + } + // Parent: CAnimationGraphVisualizerPrimitiveBase + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimationGraphVisualizerPie { + public const nint m_vWsCenter = 0x40; // VectorAligned + public const nint m_vWsStart = 0x50; // VectorAligned + public const nint m_vWsEnd = 0x60; // VectorAligned + public const nint m_Color = 0x70; // Color + } + // Parent: CAnimationGraphVisualizerPrimitiveBase + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAnimationGraphVisualizerAxis { + public const nint m_xWsTransform = 0x40; // CTransform + public const nint m_flAxisSize = 0x60; // float32 + } + // Parent: CAnimGraphSettingsGroup + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + public static class CAnimGraphNetworkSettings { + public const nint m_bNetworkingEnabled = 0x20; // bool + } + // Parent: CAnimComponentUpdater + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CActionComponentUpdater { + public const nint m_actions = 0x30; // CUtlVector> + } + // Parent: CBinaryUpdateNode + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAddUpdateNode { + public const nint m_footMotionTiming = 0x8C; // BinaryNodeChildOption + public const nint m_bApplyToFootMotion = 0x90; // bool + public const nint m_bApplyChannelsSeparately = 0x91; // bool + public const nint m_bUseModelSpace = 0x92; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAimMatrixUpdateNode { + public const nint m_opFixedSettings = 0x70; // AimMatrixOpFixedSettings_t + public const nint m_target = 0x148; // AnimVectorSource + public const nint m_paramIndex = 0x14C; // CAnimParamHandle + public const nint m_hSequence = 0x150; // HSequence + public const nint m_bResetChild = 0x154; // bool + public const nint m_bLockWhenWaning = 0x155; // bool + } + // Parent: CLeafUpdateNode + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CBindPoseUpdateNode { + } + // Parent: CUnaryUpdateNode + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CChoreoUpdateNode { + } + // Parent: CUnaryUpdateNode + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CCycleControlUpdateNode { + public const nint m_valueSource = 0x68; // AnimValueSource + public const nint m_paramIndex = 0x6C; // CAnimParamHandle + } + // Parent: CLeafUpdateNode + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CCycleControlClipUpdateNode { + public const nint m_tags = 0x60; // CUtlVector + public const nint m_hSequence = 0x7C; // HSequence + public const nint m_duration = 0x80; // float32 + public const nint m_valueSource = 0x84; // AnimValueSource + public const nint m_paramIndex = 0x88; // CAnimParamHandle + } + // Parent: CLeafUpdateNode + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CDirectionalBlendUpdateNode { + public const nint m_hSequences = 0x5C; // HSequence[8] + public const nint m_damping = 0x80; // CAnimInputDamping + public const nint m_blendValueSource = 0x90; // AnimValueSource + public const nint m_paramIndex = 0x94; // CAnimParamHandle + public const nint m_playbackSpeed = 0x98; // float32 + public const nint m_duration = 0x9C; // float32 + public const nint m_bLoop = 0xA0; // bool + public const nint m_bLockBlendOnReset = 0xA1; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CDirectPlaybackUpdateNode { + public const nint m_bFinishEarly = 0x6C; // bool + public const nint m_bResetOnFinish = 0x6D; // bool + public const nint m_allTags = 0x70; // CUtlVector + } + // Parent: CUnaryUpdateNode + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CFollowPathUpdateNode { + public const nint m_flBlendOutTime = 0x6C; // float32 + public const nint m_bBlockNonPathMovement = 0x70; // bool + public const nint m_bStopFeetAtGoal = 0x71; // bool + public const nint m_bScaleSpeed = 0x72; // bool + public const nint m_flScale = 0x74; // float32 + public const nint m_flMinAngle = 0x78; // float32 + public const nint m_flMaxAngle = 0x7C; // float32 + public const nint m_flSpeedScaleBlending = 0x80; // float32 + public const nint m_turnDamping = 0x88; // CAnimInputDamping + public const nint m_facingTarget = 0x98; // AnimValueSource + public const nint m_hParam = 0x9C; // CAnimParamHandle + public const nint m_flTurnToFaceOffset = 0xA0; // float32 + public const nint m_bTurnToFace = 0xA4; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CFollowAttachmentUpdateNode { + public const nint m_opFixedData = 0x70; // FollowAttachmentSettings_t + } + // Parent: CUnaryUpdateNode + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CFootAdjustmentUpdateNode { + public const nint m_clips = 0x70; // CUtlVector + public const nint m_hBasePoseCacheHandle = 0x88; // CPoseHandle + public const nint m_facingTarget = 0x8C; // CAnimParamHandle + public const nint m_flTurnTimeMin = 0x90; // float32 + public const nint m_flTurnTimeMax = 0x94; // float32 + public const nint m_flStepHeightMax = 0x98; // float32 + public const nint m_flStepHeightMaxAngle = 0x9C; // float32 + public const nint m_bResetChild = 0xA0; // bool + public const nint m_bAnimationDriven = 0xA1; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 20 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CFootLockUpdateNode { + public const nint m_opFixedSettings = 0x68; // FootLockPoseOpFixedSettings + public const nint m_footSettings = 0xD0; // CUtlVector + public const nint m_hipShiftDamping = 0xE8; // CAnimInputDamping + public const nint m_rootHeightDamping = 0xF8; // CAnimInputDamping + public const nint m_flStrideCurveScale = 0x108; // float32 + public const nint m_flStrideCurveLimitScale = 0x10C; // float32 + public const nint m_flStepHeightIncreaseScale = 0x110; // float32 + public const nint m_flStepHeightDecreaseScale = 0x114; // float32 + public const nint m_flHipShiftScale = 0x118; // float32 + public const nint m_flBlendTime = 0x11C; // float32 + public const nint m_flMaxRootHeightOffset = 0x120; // float32 + public const nint m_flMinRootHeightOffset = 0x124; // float32 + public const nint m_flTiltPlanePitchSpringStrength = 0x128; // float32 + public const nint m_flTiltPlaneRollSpringStrength = 0x12C; // float32 + public const nint m_bApplyFootRotationLimits = 0x130; // bool + public const nint m_bApplyHipShift = 0x131; // bool + public const nint m_bModulateStepHeight = 0x132; // bool + public const nint m_bResetChild = 0x133; // bool + public const nint m_bEnableVerticalCurvedPaths = 0x134; // bool + public const nint m_bEnableRootHeightDamping = 0x135; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CFootPinningUpdateNode { + public const nint m_poseOpFixedData = 0x70; // FootPinningPoseOpFixedData_t + public const nint m_eTimingSource = 0xA0; // FootPinningTimingSource + public const nint m_params = 0xA8; // CUtlVector + public const nint m_bResetChild = 0xC0; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CFootStepTriggerUpdateNode { + public const nint m_triggers = 0x68; // CUtlVector + public const nint m_flTolerance = 0x84; // float32 + } + // Parent: CUnaryUpdateNode + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CHitReactUpdateNode { + public const nint m_opFixedSettings = 0x68; // HitReactFixedSettings_t + public const nint m_triggerParam = 0xB4; // CAnimParamHandle + public const nint m_hitBoneParam = 0xB6; // CAnimParamHandle + public const nint m_hitOffsetParam = 0xB8; // CAnimParamHandle + public const nint m_hitDirectionParam = 0xBA; // CAnimParamHandle + public const nint m_hitStrengthParam = 0xBC; // CAnimParamHandle + public const nint m_flMinDelayBetweenHits = 0xC0; // float32 + public const nint m_bResetChild = 0xC4; // bool + } + // Parent: CLeafUpdateNode + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CInputStreamUpdateNode { + } + // Parent: CUnaryUpdateNode + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CJiggleBoneUpdateNode { + public const nint m_opFixedData = 0x68; // JiggleBoneSettingsList_t + } + // Parent: CSequenceUpdateNode + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CJumpHelperUpdateNode { + public const nint m_hTargetParam = 0xA8; // CAnimParamHandle + public const nint m_flOriginalJumpMovement = 0xAC; // + public const nint m_flOriginalJumpDuration = 0xB8; // float32 + public const nint m_flJumpStartCycle = 0xBC; // float32 + public const nint m_flJumpEndCycle = 0xC0; // float32 + public const nint m_eCorrectionMethod = 0xC4; // JumpCorrectionMethod + public const nint m_bTranslationAxis = 0xC8; // bool[3] + public const nint m_bScaleSpeed = 0xCB; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CLookAtUpdateNode { + public const nint m_opFixedSettings = 0x70; // LookAtOpFixedSettings_t + public const nint m_target = 0x138; // AnimVectorSource + public const nint m_paramIndex = 0x13C; // CAnimParamHandle + public const nint m_weightParamIndex = 0x13E; // CAnimParamHandle + public const nint m_bResetChild = 0x140; // bool + public const nint m_bLockWhenWaning = 0x141; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CMoverUpdateNode { + public const nint m_damping = 0x70; // CAnimInputDamping + public const nint m_facingTarget = 0x80; // AnimValueSource + public const nint m_hMoveVecParam = 0x84; // CAnimParamHandle + public const nint m_hMoveHeadingParam = 0x86; // CAnimParamHandle + public const nint m_hTurnToFaceParam = 0x88; // CAnimParamHandle + public const nint m_flTurnToFaceOffset = 0x8C; // float32 + public const nint m_flTurnToFaceLimit = 0x90; // float32 + public const nint m_bAdditive = 0x94; // bool + public const nint m_bApplyMovement = 0x95; // bool + public const nint m_bOrientMovement = 0x96; // bool + public const nint m_bApplyRotation = 0x97; // bool + public const nint m_bLimitOnly = 0x98; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPathHelperUpdateNode { + public const nint m_flStoppingRadius = 0x68; // float32 + public const nint m_flStoppingSpeedScale = 0x6C; // float32 + } + // Parent: CUnaryUpdateNode + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CRagdollUpdateNode { + public const nint m_nWeightListIndex = 0x68; // int32 + public const nint m_poseControlMethod = 0x6C; // RagdollPoseControl + } + // Parent: CUnaryUpdateNode + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CRootUpdateNode { + } + // Parent: CUnaryUpdateNode + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSetFacingUpdateNode { + public const nint m_facingMode = 0x68; // FacingMode + public const nint m_bResetChild = 0x6C; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSlowDownOnSlopesUpdateNode { + public const nint m_flSlowDownStrength = 0x68; // float32 + } + // Parent: CUnaryUpdateNode + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSolveIKChainUpdateNode { + public const nint m_targetHandles = 0x68; // CUtlVector + public const nint m_opFixedData = 0x80; // SolveIKChainPoseOpFixedSettings_t + } + // Parent: CUnaryUpdateNode + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSpeedScaleUpdateNode { + public const nint m_paramIndex = 0x68; // CAnimParamHandle + } + // Parent: CUnaryUpdateNode + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CStanceOverrideUpdateNode { + public const nint m_footStanceInfo = 0x68; // CUtlVector + public const nint m_pStanceSourceNode = 0x80; // CAnimUpdateNodeRef + public const nint m_hParameter = 0x90; // CAnimParamHandle + public const nint m_eMode = 0x94; // StanceOverrideMode + } + // Parent: CUnaryUpdateNode + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CStanceScaleUpdateNode { + public const nint m_hParam = 0x68; // CAnimParamHandle + } + // Parent: CUnaryUpdateNode + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CStopAtGoalUpdateNode { + public const nint m_flOuterRadius = 0x6C; // float32 + public const nint m_flInnerRadius = 0x70; // float32 + public const nint m_flMaxScale = 0x74; // float32 + public const nint m_flMinScale = 0x78; // float32 + public const nint m_damping = 0x80; // CAnimInputDamping + } + // Parent: CUnaryUpdateNode + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CTurnHelperUpdateNode { + public const nint m_facingTarget = 0x6C; // AnimValueSource + public const nint m_turnStartTimeOffset = 0x70; // float32 + public const nint m_turnDuration = 0x74; // float32 + public const nint m_bMatchChildDuration = 0x78; // bool + public const nint m_manualTurnOffset = 0x7C; // float32 + public const nint m_bUseManualTurnOffset = 0x80; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CTwoBoneIKUpdateNode { + public const nint m_opFixedData = 0x70; // TwoBoneIKSettings_t + } + } +} diff --git a/output/win/animationsystem.dll.hpp b/output/win/animationsystem.dll.hpp new file mode 100644 index 0000000..60d5ec7 --- /dev/null +++ b/output/win/animationsystem.dll.hpp @@ -0,0 +1,4761 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:05:10.402645100 UTC + +#pragma once + +#include + +namespace cs2_dumper { + namespace schemas { + // Module: animationsystem.dll + // Classes count: 353 + // Enums count: 70 + namespace animationsystem { + // Alignment: 4 + // Members count: 2 + enum class MoodType_t : uint32_t { + eMoodType_Head = 0x0, + eMoodType_Body = 0x1 + }; + // Alignment: 4 + // Members count: 6 + enum class AnimationProcessingType_t : uint32_t { + ANIMATION_PROCESSING_SERVER_SIMULATION = 0x0, + ANIMATION_PROCESSING_CLIENT_SIMULATION = 0x1, + ANIMATION_PROCESSING_CLIENT_PREDICTION = 0x2, + ANIMATION_PROCESSING_CLIENT_INTERPOLATION = 0x3, + ANIMATION_PROCESSING_CLIENT_RENDER = 0x4, + ANIMATION_PROCESSING_MAX = 0x5 + }; + // Alignment: 4 + // Members count: 7 + enum class AnimationSnapshotType_t : uint32_t { + ANIMATION_SNAPSHOT_SERVER_SIMULATION = 0x0, + ANIMATION_SNAPSHOT_CLIENT_SIMULATION = 0x1, + ANIMATION_SNAPSHOT_CLIENT_PREDICTION = 0x2, + ANIMATION_SNAPSHOT_CLIENT_INTERPOLATION = 0x3, + ANIMATION_SNAPSHOT_CLIENT_RENDER = 0x4, + ANIMATION_SNAPSHOT_FINAL_COMPOSITE = 0x5, + ANIMATION_SNAPSHOT_MAX = 0x6 + }; + // Alignment: 4 + // Members count: 17 + enum class SeqCmd_t : uint32_t { + SeqCmd_Nop = 0x0, + SeqCmd_LinearDelta = 0x1, + SeqCmd_FetchFrameRange = 0x2, + SeqCmd_Slerp = 0x3, + SeqCmd_Add = 0x4, + SeqCmd_Subtract = 0x5, + SeqCmd_Scale = 0x6, + SeqCmd_Copy = 0x7, + SeqCmd_Blend = 0x8, + SeqCmd_Worldspace = 0x9, + SeqCmd_Sequence = 0xA, + SeqCmd_FetchCycle = 0xB, + SeqCmd_FetchFrame = 0xC, + SeqCmd_IKLockInPlace = 0xD, + SeqCmd_IKRestoreAll = 0xE, + SeqCmd_ReverseSequence = 0xF, + SeqCmd_Transform = 0x10 + }; + // Alignment: 4 + // Members count: 4 + enum class SeqPoseSetting_t : uint32_t { + SEQ_POSE_SETTING_CONSTANT = 0x0, + SEQ_POSE_SETTING_ROTATION = 0x1, + SEQ_POSE_SETTING_POSITION = 0x2, + SEQ_POSE_SETTING_VELOCITY = 0x3 + }; + // Alignment: 4 + // Members count: 18 + enum class ParticleAttachment_t : uint32_t { + PATTACH_INVALID = 0xFFFFFFFFFFFFFFFF, + PATTACH_ABSORIGIN = 0x0, + PATTACH_ABSORIGIN_FOLLOW = 0x1, + PATTACH_CUSTOMORIGIN = 0x2, + PATTACH_CUSTOMORIGIN_FOLLOW = 0x3, + PATTACH_POINT = 0x4, + PATTACH_POINT_FOLLOW = 0x5, + PATTACH_EYES_FOLLOW = 0x6, + PATTACH_OVERHEAD_FOLLOW = 0x7, + PATTACH_WORLDORIGIN = 0x8, + PATTACH_ROOTBONE_FOLLOW = 0x9, + PATTACH_RENDERORIGIN_FOLLOW = 0xA, + PATTACH_MAIN_VIEW = 0xB, + PATTACH_WATERWAKE = 0xC, + PATTACH_CENTER_FOLLOW = 0xD, + PATTACH_CUSTOM_GAME_STATE_1 = 0xE, + PATTACH_HEALTHBAR = 0xF, + MAX_PATTACH_TYPES = 0x10 + }; + // Alignment: 1 + // Members count: 9 + enum class AnimParamType_t : uint8_t { + ANIMPARAM_UNKNOWN = 0x0, + ANIMPARAM_BOOL = 0x1, + ANIMPARAM_ENUM = 0x2, + ANIMPARAM_INT = 0x3, + ANIMPARAM_FLOAT = 0x4, + ANIMPARAM_VECTOR = 0x5, + ANIMPARAM_QUATERNION = 0x6, + ANIMPARAM_GLOBALSYMBOL = 0x7, + ANIMPARAM_COUNT = 0x8 + }; + // Alignment: 4 + // Members count: 4 + enum class BoneTransformSpace_t : uint32_t { + BoneTransformSpace_Invalid = 0xFFFFFFFFFFFFFFFF, + BoneTransformSpace_Parent = 0x0, + BoneTransformSpace_Model = 0x1, + BoneTransformSpace_World = 0x2 + }; + // Alignment: 4 + // Members count: 13 + enum class AnimParamButton_t : uint32_t { + ANIMPARAM_BUTTON_NONE = 0x0, + ANIMPARAM_BUTTON_DPAD_UP = 0x1, + ANIMPARAM_BUTTON_DPAD_RIGHT = 0x2, + ANIMPARAM_BUTTON_DPAD_DOWN = 0x3, + ANIMPARAM_BUTTON_DPAD_LEFT = 0x4, + ANIMPARAM_BUTTON_A = 0x5, + ANIMPARAM_BUTTON_B = 0x6, + ANIMPARAM_BUTTON_X = 0x7, + ANIMPARAM_BUTTON_Y = 0x8, + ANIMPARAM_BUTTON_LEFT_SHOULDER = 0x9, + ANIMPARAM_BUTTON_RIGHT_SHOULDER = 0xA, + ANIMPARAM_BUTTON_LTRIGGER = 0xB, + ANIMPARAM_BUTTON_RTRIGGER = 0xC + }; + // Alignment: 4 + // Members count: 3 + enum class AnimParamNetworkSetting : uint32_t { + Auto = 0x0, + AlwaysNetwork = 0x1, + NeverNetwork = 0x2 + }; + // Alignment: 4 + // Members count: 3 + enum class FootstepLandedFootSoundType_t : uint32_t { + FOOTSOUND_Left = 0x0, + FOOTSOUND_Right = 0x1, + FOOTSOUND_UseOverrideSound = 0x2 + }; + // Alignment: 4 + // Members count: 3 + enum class AnimPoseControl : uint32_t { + NoPoseControl = 0x0, + AbsolutePoseControl = 0x1, + RelativePoseControl = 0x2 + }; + // Alignment: 4 + // Members count: 2 + enum class RagdollPoseControl : uint32_t { + Absolute = 0x0, + Relative = 0x1 + }; + // Alignment: 4 + // Members count: 5 + enum class VPhysXBodyPart_t__VPhysXFlagEnum_t : uint32_t { + FLAG_STATIC = 0x1, + FLAG_KINEMATIC = 0x2, + FLAG_JOINT = 0x4, + FLAG_MASS = 0x8, + FLAG_ALWAYS_DYNAMIC_ON_CLIENT = 0x10 + }; + // Alignment: 4 + // Members count: 4 + enum class VPhysXConstraintParams_t__EnumFlags0_t : uint32_t { + FLAG0_SHIFT_INTERPENETRATE = 0x0, + FLAG0_SHIFT_CONSTRAIN = 0x1, + FLAG0_SHIFT_BREAKABLE_FORCE = 0x2, + FLAG0_SHIFT_BREAKABLE_TORQUE = 0x3 + }; + // Alignment: 4 + // Members count: 3 + enum class VPhysXJoint_t__Flags_t : uint32_t { + JOINT_FLAGS_NONE = 0x0, + JOINT_FLAGS_BODY1_FIXED = 0x1, + JOINT_FLAGS_USE_BLOCK_SOLVER = 0x2 + }; + // Alignment: 4 + // Members count: 3 + enum class VPhysXAggregateData_t__VPhysXFlagEnum_t : uint32_t { + FLAG_IS_POLYSOUP_GEOMETRY = 0x1, + FLAG_LEVEL_COLLISION = 0x10, + FLAG_IGNORE_SCALE_OBSOLETE_DO_NOT_USE = 0x20 + }; + // Alignment: 4 + // Members count: 8 + enum class MeshDrawPrimitiveFlags_t : uint32_t { + MESH_DRAW_FLAGS_NONE = 0x0, + MESH_DRAW_FLAGS_USE_SHADOW_FAST_PATH = 0x1, + MESH_DRAW_FLAGS_USE_COMPRESSED_NORMAL_TANGENT = 0x2, + MESH_DRAW_INPUT_LAYOUT_IS_NOT_MATCHED_TO_MATERIAL = 0x8, + MESH_DRAW_FLAGS_USE_COMPRESSED_PER_VERTEX_LIGHTING = 0x10, + MESH_DRAW_FLAGS_USE_UNCOMPRESSED_PER_VERTEX_LIGHTING = 0x20, + MESH_DRAW_FLAGS_CAN_BATCH_WITH_DYNAMIC_SHADER_CONSTANTS = 0x40, + MESH_DRAW_FLAGS_DRAW_LAST = 0x80 + }; + // Alignment: 4 + // Members count: 22 + enum class ModelSkeletonData_t__BoneFlags_t : uint32_t { + FLAG_NO_BONE_FLAGS = 0x0, + FLAG_BONEFLEXDRIVER = 0x4, + FLAG_CLOTH = 0x8, + FLAG_PHYSICS = 0x10, + FLAG_ATTACHMENT = 0x20, + FLAG_ANIMATION = 0x40, + FLAG_MESH = 0x80, + FLAG_HITBOX = 0x100, + FLAG_BONE_USED_BY_VERTEX_LOD0 = 0x400, + FLAG_BONE_USED_BY_VERTEX_LOD1 = 0x800, + FLAG_BONE_USED_BY_VERTEX_LOD2 = 0x1000, + FLAG_BONE_USED_BY_VERTEX_LOD3 = 0x2000, + FLAG_BONE_USED_BY_VERTEX_LOD4 = 0x4000, + FLAG_BONE_USED_BY_VERTEX_LOD5 = 0x8000, + FLAG_BONE_USED_BY_VERTEX_LOD6 = 0x10000, + FLAG_BONE_USED_BY_VERTEX_LOD7 = 0x20000, + FLAG_BONE_MERGE_READ = 0x40000, + FLAG_BONE_MERGE_WRITE = 0x80000, + FLAG_ALL_BONE_FLAGS = 0xFFFFF, + BLEND_PREALIGNED = 0x100000, + FLAG_RIGIDLENGTH = 0x200000, + FLAG_PROCEDURAL = 0x400000 + }; + // Alignment: 4 + // Members count: 15 + enum class PermModelInfo_t__FlagEnum : uint32_t { + FLAG_TRANSLUCENT = 0x1, + FLAG_TRANSLUCENT_TWO_PASS = 0x2, + FLAG_MODEL_IS_RUNTIME_COMBINED = 0x4, + FLAG_SOURCE1_IMPORT = 0x8, + FLAG_MODEL_PART_CHILD = 0x10, + FLAG_NAV_GEN_NONE = 0x20, + FLAG_NAV_GEN_HULL = 0x40, + FLAG_NO_FORCED_FADE = 0x800, + FLAG_HAS_SKINNED_MESHES = 0x400, + FLAG_DO_NOT_CAST_SHADOWS = 0x20000, + FLAG_FORCE_PHONEME_CROSSFADE = 0x1000, + FLAG_NO_ANIM_EVENTS = 0x100000, + FLAG_ANIMATION_DRIVEN_FLEXES = 0x200000, + FLAG_IMPLICIT_BIND_POSE_SEQUENCE = 0x400000, + FLAG_MODEL_DOC = 0x800000 + }; + // Alignment: 4 + // Members count: 4 + enum class ModelBoneFlexComponent_t : uint32_t { + MODEL_BONE_FLEX_INVALID = 0xFFFFFFFFFFFFFFFF, + MODEL_BONE_FLEX_TX = 0x0, + MODEL_BONE_FLEX_TY = 0x1, + MODEL_BONE_FLEX_TZ = 0x2 + }; + // Alignment: 4 + // Members count: 5 + enum class ModelConfigAttachmentType_t : uint32_t { + MODEL_CONFIG_ATTACHMENT_INVALID = 0xFFFFFFFFFFFFFFFF, + MODEL_CONFIG_ATTACHMENT_BONE_OR_ATTACHMENT = 0x0, + MODEL_CONFIG_ATTACHMENT_ROOT_RELATIVE = 0x1, + MODEL_CONFIG_ATTACHMENT_BONEMERGE = 0x2, + MODEL_CONFIG_ATTACHMENT_COUNT = 0x3 + }; + // Alignment: 4 + // Members count: 26 + enum class FlexOpCode_t : uint32_t { + FLEX_OP_CONST = 0x1, + FLEX_OP_FETCH1 = 0x2, + FLEX_OP_FETCH2 = 0x3, + FLEX_OP_ADD = 0x4, + FLEX_OP_SUB = 0x5, + FLEX_OP_MUL = 0x6, + FLEX_OP_DIV = 0x7, + FLEX_OP_NEG = 0x8, + FLEX_OP_EXP = 0x9, + FLEX_OP_OPEN = 0xA, + FLEX_OP_CLOSE = 0xB, + FLEX_OP_COMMA = 0xC, + FLEX_OP_MAX = 0xD, + FLEX_OP_MIN = 0xE, + FLEX_OP_2WAY_0 = 0xF, + FLEX_OP_2WAY_1 = 0x10, + FLEX_OP_NWAY = 0x11, + FLEX_OP_COMBO = 0x12, + FLEX_OP_DOMINATE = 0x13, + FLEX_OP_DME_LOWER_EYELID = 0x14, + FLEX_OP_DME_UPPER_EYELID = 0x15, + FLEX_OP_SQRT = 0x16, + FLEX_OP_REMAPVALCLAMPED = 0x17, + FLEX_OP_SIN = 0x18, + FLEX_OP_COS = 0x19, + FLEX_OP_ABS = 0x1A + }; + // Alignment: 4 + // Members count: 4 + enum class MorphFlexControllerRemapType_t : uint32_t { + MORPH_FLEXCONTROLLER_REMAP_PASSTHRU = 0x0, + MORPH_FLEXCONTROLLER_REMAP_2WAY = 0x1, + MORPH_FLEXCONTROLLER_REMAP_NWAY = 0x2, + MORPH_FLEXCONTROLLER_REMAP_EYELID = 0x3 + }; + // Alignment: 4 + // Members count: 4 + enum class MorphBundleType_t : uint32_t { + MORPH_BUNDLE_TYPE_NONE = 0x0, + MORPH_BUNDLE_TYPE_POSITION_SPEED = 0x1, + MORPH_BUNDLE_TYPE_NORMAL_WRINKLE = 0x2, + MORPH_BUNDLE_TYPE_COUNT = 0x3 + }; + // Alignment: 1 + // Members count: 5 + enum class MovementGait_t : uint8_t { + eInvalid = 0xFFFFFFFFFFFFFFFF, + eWalk = 0x0, + eJog = 0x1, + eRun = 0x2, + eSprint = 0x3 + }; + // Alignment: 1 + // Members count: 3 + enum class CNmBoneMask__WeightInfo_t : uint8_t { + Zero = 0x0, + Mixed = 0x1, + One = 0x2 + }; + // Alignment: 1 + // Members count: 4 + enum class NmFootPhase_t : uint8_t { + LeftFootDown = 0x0, + RightFootPassing = 0x1, + RightFootDown = 0x2, + LeftFootPassing = 0x3 + }; + // Alignment: 1 + // Members count: 6 + enum class NmFootPhaseCondition_t : uint8_t { + LeftFootDown = 0x0, + LeftFootPassing = 0x1, + LeftPhase = 0x4, + RightFootDown = 0x2, + RightFootPassing = 0x3, + RightPhase = 0x5 + }; + // Alignment: 1 + // Members count: 3 + enum class NmTransitionRule_t : uint8_t { + AllowTransition = 0x0, + ConditionallyAllowTransition = 0x1, + BlockTransition = 0x2 + }; + // Alignment: 1 + // Members count: 4 + enum class NmTransitionRuleCondition_t : uint8_t { + AnyAllowed = 0x0, + FullyAllowed = 0x1, + ConditionallyAllowed = 0x2, + Blocked = 0x3 + }; + // Alignment: 4 + // Members count: 2 + enum class NmFrameSnapEventMode_t : uint32_t { + Floor = 0x0, + Round = 0x1 + }; + // Alignment: 4 + // Members count: 4 + enum class IKChannelMode : uint32_t { + TwoBone = 0x0, + TwoBone_Translate = 0x1, + OneBone = 0x2, + OneBone_Translate = 0x3 + }; + // Alignment: 4 + // Members count: 2 + enum class EDemoBoneSelectionMode : uint32_t { + CaptureAllBones = 0x0, + CaptureSelectedBones = 0x1 + }; + // Alignment: 4 + // Members count: 37 + enum class AnimValueSource : uint32_t { + MoveHeading = 0x0, + MoveSpeed = 0x1, + ForwardSpeed = 0x2, + StrafeSpeed = 0x3, + FacingHeading = 0x4, + ManualFacingHeading = 0x5, + LookHeading = 0x6, + LookPitch = 0x7, + LookDistance = 0x8, + Parameter = 0x9, + WayPointHeading = 0xA, + WayPointDistance = 0xB, + BoundaryRadius = 0xC, + TargetMoveHeading = 0xD, + TargetMoveSpeed = 0xE, + AccelerationHeading = 0xF, + AccelerationSpeed = 0x10, + SlopeHeading = 0x11, + SlopeAngle = 0x12, + SlopePitch = 0x13, + SlopeYaw = 0x14, + GoalDistance = 0x15, + AccelerationLeftRight = 0x16, + AccelerationFrontBack = 0x17, + RootMotionSpeed = 0x18, + RootMotionTurnSpeed = 0x19, + MoveHeadingRelativeToLookHeading = 0x1A, + MaxMoveSpeed = 0x1B, + FingerCurl_Thumb = 0x1C, + FingerCurl_Index = 0x1D, + FingerCurl_Middle = 0x1E, + FingerCurl_Ring = 0x1F, + FingerCurl_Pinky = 0x20, + FingerSplay_Thumb_Index = 0x21, + FingerSplay_Index_Middle = 0x22, + FingerSplay_Middle_Ring = 0x23, + FingerSplay_Ring_Pinky = 0x24 + }; + // Alignment: 4 + // Members count: 13 + enum class AnimVectorSource : uint32_t { + MoveDirection = 0x0, + FacingDirection = 0x1, + LookDirection = 0x2, + VectorParameter = 0x3, + WayPointDirection = 0x4, + Acceleration = 0x5, + SlopeNormal = 0x6, + SlopeNormal_WorldSpace = 0x7, + LookTarget = 0x8, + LookTarget_WorldSpace = 0x9, + WayPointPosition = 0xA, + GoalPosition = 0xB, + RootMotionVelocity = 0xC + }; + // Alignment: 4 + // Members count: 3 + enum class DampingSpeedFunction : uint32_t { + NoDamping = 0x0, + Constant = 0x1, + Spring = 0x2 + }; + // Alignment: 4 + // Members count: 2 + enum class AnimNodeNetworkMode : uint32_t { + ServerAuthoritative = 0x0, + ClientSimulate = 0x1 + }; + // Alignment: 4 + // Members count: 4 + enum class StateActionBehavior : uint32_t { + STATETAGBEHAVIOR_ACTIVE_WHILE_CURRENT = 0x0, + STATETAGBEHAVIOR_FIRE_ON_ENTER = 0x1, + STATETAGBEHAVIOR_FIRE_ON_EXIT = 0x2, + STATETAGBEHAVIOR_FIRE_ON_ENTER_AND_EXIT = 0x3 + }; + // Alignment: 4 + // Members count: 3 + enum class FieldNetworkOption : uint32_t { + Auto = 0x0, + ForceEnable = 0x1, + ForceDisable = 0x2 + }; + // Alignment: 4 + // Members count: 8 + enum class FootFallTagFoot_t : uint32_t { + FOOT1 = 0x0, + FOOT2 = 0x1, + FOOT3 = 0x2, + FOOT4 = 0x3, + FOOT5 = 0x4, + FOOT6 = 0x5, + FOOT7 = 0x6, + FOOT8 = 0x7 + }; + // Alignment: 4 + // Members count: 2 + enum class MatterialAttributeTagType_t : uint32_t { + MATERIAL_ATTRIBUTE_TAG_VALUE = 0x0, + MATERIAL_ATTRIBUTE_TAG_COLOR = 0x1 + }; + // Alignment: 1 + // Members count: 3 + enum class VelocityMetricMode : uint8_t { + DirectionOnly = 0x0, + MagnitudeOnly = 0x1, + DirectionAndMagnitude = 0x2 + }; + // Alignment: 4 + // Members count: 4 + enum class AimMatrixBlendMode : uint32_t { + AimMatrixBlendMode_None = 0x0, + AimMatrixBlendMode_Additive = 0x1, + AimMatrixBlendMode_ModelSpaceAdditive = 0x2, + AimMatrixBlendMode_BoneMask = 0x3 + }; + // Alignment: 4 + // Members count: 4 + enum class BoneMaskBlendSpace : uint32_t { + BlendSpace_Parent = 0x0, + BlendSpace_Model = 0x1, + BlendSpace_Model_RotationOnly = 0x2, + BlendSpace_Model_TranslationOnly = 0x3 + }; + // Alignment: 4 + // Members count: 3 + enum class JiggleBoneSimSpace : uint32_t { + SimSpace_Local = 0x0, + SimSpace_Model = 0x1, + SimSpace_World = 0x2 + }; + // Alignment: 4 + // Members count: 7 + enum class SolveIKChainAnimNodeDebugSetting : uint32_t { + SOLVEIKCHAINANIMNODEDEBUGSETTING_None = 0x0, + SOLVEIKCHAINANIMNODEDEBUGSETTING_X_Axis_Circle = 0x1, + SOLVEIKCHAINANIMNODEDEBUGSETTING_Y_Axis_Circle = 0x2, + SOLVEIKCHAINANIMNODEDEBUGSETTING_Z_Axis_Circle = 0x3, + SOLVEIKCHAINANIMNODEDEBUGSETTING_Forward = 0x4, + SOLVEIKCHAINANIMNODEDEBUGSETTING_Up = 0x5, + SOLVEIKCHAINANIMNODEDEBUGSETTING_Left = 0x6 + }; + // Alignment: 2 + // Members count: 3 + enum class AnimScriptType : uint16_t { + ANIMSCRIPT_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF, + ANIMSCRIPT_FUSE_GENERAL = 0x0, + ANIMSCRIPT_FUSE_STATEMACHINE = 0x1 + }; + // Alignment: 4 + // Members count: 3 + enum class BinaryNodeTiming : uint32_t { + UseChild1 = 0x0, + UseChild2 = 0x1, + SyncChildren = 0x2 + }; + // Alignment: 4 + // Members count: 2 + enum class BinaryNodeChildOption : uint32_t { + Child1 = 0x0, + Child2 = 0x1 + }; + // Alignment: 4 + // Members count: 4 + enum class BlendKeyType : uint32_t { + BlendKey_UserValue = 0x0, + BlendKey_Velocity = 0x1, + BlendKey_Distance = 0x2, + BlendKey_RemainingDistance = 0x3 + }; + // Alignment: 4 + // Members count: 2 + enum class Blend2DMode : uint32_t { + Blend2DMode_General = 0x0, + Blend2DMode_Directional = 0x1 + }; + // Alignment: 4 + // Members count: 4 + enum class ChoiceMethod : uint32_t { + WeightedRandom = 0x0, + WeightedRandomNoRepeat = 0x1, + Iterate = 0x2, + IterateRandom = 0x3 + }; + // Alignment: 4 + // Members count: 3 + enum class ChoiceChangeMethod : uint32_t { + OnReset = 0x0, + OnCycleEnd = 0x1, + OnResetOrCycleEnd = 0x2 + }; + // Alignment: 4 + // Members count: 2 + enum class ChoiceBlendMethod : uint32_t { + SingleBlendTime = 0x0, + PerChoiceBlendTimes = 0x1 + }; + // Alignment: 4 + // Members count: 2 + enum class FootLockSubVisualization : uint32_t { + FOOTLOCKSUBVISUALIZATION_ReachabilityAnalysis = 0x0, + FOOTLOCKSUBVISUALIZATION_IKSolve = 0x1 + }; + // Alignment: 4 + // Members count: 3 + enum class FootPinningTimingSource : uint32_t { + FootMotion = 0x0, + Tag = 0x1, + Parameter = 0x2 + }; + // Alignment: 4 + // Members count: 2 + enum class StepPhase : uint32_t { + StepPhase_OnGround = 0x0, + StepPhase_InAir = 0x1 + }; + // Alignment: 4 + // Members count: 2 + enum class JumpCorrectionMethod : uint32_t { + ScaleMotion = 0x0, + AddCorrectionDelta = 0x1 + }; + // Alignment: 4 + // Members count: 3 + enum class SelectorTagBehavior_t : uint32_t { + SelectorTagBehavior_OnWhileCurrent = 0x0, + SelectorTagBehavior_OffWhenFinished = 0x1, + SelectorTagBehavior_OffBeforeFinished = 0x2 + }; + // Alignment: 4 + // Members count: 2 + enum class StanceOverrideMode : uint32_t { + Sequence = 0x0, + Node = 0x1 + }; + // Alignment: 4 + // Members count: 5 + enum class ResetCycleOption : uint32_t { + Beginning = 0x0, + SameCycleAsSource = 0x1, + InverseSourceCycle = 0x2, + FixedValue = 0x3, + SameTimeAsSource = 0x4 + }; + // Alignment: 4 + // Members count: 2 + enum class IkEndEffectorType : uint32_t { + IkEndEffector_Attachment = 0x0, + IkEndEffector_Bone = 0x1 + }; + // Alignment: 4 + // Members count: 4 + enum class IkTargetType : uint32_t { + IkTarget_Attachment = 0x0, + IkTarget_Bone = 0x1, + IkTarget_Parameter_ModelSpace = 0x2, + IkTarget_Parameter_WorldSpace = 0x3 + }; + // Alignment: 1 + // Members count: 3 + enum class PoseType_t : uint8_t { + POSETYPE_STATIC = 0x0, + POSETYPE_DYNAMIC = 0x1, + POSETYPE_INVALID = 0xFF + }; + // Alignment: 4 + // Members count: 5 + enum class CAnimationGraphVisualizerPrimitiveType : uint32_t { + ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Text = 0x0, + ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Sphere = 0x1, + ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Line = 0x2, + ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Pie = 0x3, + ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Axis = 0x4 + }; + // Alignment: 4 + // Members count: 3 + enum class FacingMode : uint32_t { + FacingMode_Manual = 0x0, + FacingMode_Path = 0x1, + FacingMode_LookTarget = 0x2 + }; + // Alignment: 4 + // Members count: 6 + enum class IKSolverType : uint32_t { + IKSOLVER_Perlin = 0x0, + IKSOLVER_TwoBone = 0x1, + IKSOLVER_Fabrik = 0x2, + IKSOLVER_DogLeg3Bone = 0x3, + IKSOLVER_CCD = 0x4, + IKSOLVER_COUNT = 0x5 + }; + // Alignment: 4 + // Members count: 3 + enum class IKTargetSource : uint32_t { + IKTARGETSOURCE_Bone = 0x0, + IKTARGETSOURCE_AnimgraphParameter = 0x1, + IKTARGETSOURCE_COUNT = 0x2 + }; + // Alignment: 4 + // Members count: 3 + enum class IKTargetCoordinateSystem : uint32_t { + IKTARGETCOORDINATESYSTEM_WorldSpace = 0x0, + IKTARGETCOORDINATESYSTEM_ModelSpace = 0x1, + IKTARGETCOORDINATESYSTEM_COUNT = 0x2 + }; + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyArrayElementNameKey + namespace MoodAnimation_t { + constexpr std::ptrdiff_t m_sName = 0x0; // CUtlString + constexpr std::ptrdiff_t m_flWeight = 0x8; // float32 + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyArrayElementNameKey + namespace MoodAnimationLayer_t { + constexpr std::ptrdiff_t m_sName = 0x0; // CUtlString + constexpr std::ptrdiff_t m_bActiveListening = 0x8; // bool + constexpr std::ptrdiff_t m_bActiveTalking = 0x9; // bool + constexpr std::ptrdiff_t m_layerAnimations = 0x10; // CUtlVector + constexpr std::ptrdiff_t m_flIntensity = 0x28; // CRangeFloat + constexpr std::ptrdiff_t m_flDurationScale = 0x30; // CRangeFloat + constexpr std::ptrdiff_t m_bScaleWithInts = 0x38; // bool + constexpr std::ptrdiff_t m_flNextStart = 0x3C; // CRangeFloat + constexpr std::ptrdiff_t m_flStartOffset = 0x44; // CRangeFloat + constexpr std::ptrdiff_t m_flEndOffset = 0x4C; // CRangeFloat + constexpr std::ptrdiff_t m_flFadeIn = 0x54; // float32 + constexpr std::ptrdiff_t m_flFadeOut = 0x58; // float32 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace AnimationDecodeDebugDumpElement_t { + constexpr std::ptrdiff_t m_nEntityIndex = 0x0; // int32 + constexpr std::ptrdiff_t m_modelName = 0x8; // CUtlString + constexpr std::ptrdiff_t m_poseParams = 0x10; // CUtlVector + constexpr std::ptrdiff_t m_decodeOps = 0x28; // CUtlVector + constexpr std::ptrdiff_t m_internalOps = 0x40; // CUtlVector + constexpr std::ptrdiff_t m_decodedAnims = 0x58; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace AnimationDecodeDebugDump_t { + constexpr std::ptrdiff_t m_processingType = 0x0; // AnimationProcessingType_t + constexpr std::ptrdiff_t m_elems = 0x8; // CUtlVector + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + namespace AnimationSnapshotBase_t { + constexpr std::ptrdiff_t m_flRealTime = 0x0; // float32 + constexpr std::ptrdiff_t m_rootToWorld = 0x10; // matrix3x4a_t + constexpr std::ptrdiff_t m_bBonesInWorldSpace = 0x40; // bool + constexpr std::ptrdiff_t m_boneSetupMask = 0x48; // CUtlVector + constexpr std::ptrdiff_t m_boneTransforms = 0x60; // CUtlVector + constexpr std::ptrdiff_t m_flexControllers = 0x78; // CUtlVector + constexpr std::ptrdiff_t m_SnapshotType = 0x90; // AnimationSnapshotType_t + constexpr std::ptrdiff_t m_bHasDecodeDump = 0x94; // bool + constexpr std::ptrdiff_t m_DecodeDump = 0x98; // AnimationDecodeDebugDumpElement_t + } + // Parent: AnimationSnapshotBase_t + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace AnimationSnapshot_t { + constexpr std::ptrdiff_t m_nEntIndex = 0x110; // int32 + constexpr std::ptrdiff_t m_modelName = 0x118; // CUtlString + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimBoneDifference { + constexpr std::ptrdiff_t m_name = 0x0; // CBufferString + constexpr std::ptrdiff_t m_parent = 0x10; // CBufferString + constexpr std::ptrdiff_t m_posError = 0x20; // + constexpr std::ptrdiff_t m_bHasRotation = 0x2C; // bool + constexpr std::ptrdiff_t m_bHasMovement = 0x2D; // bool + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimMorphDifference { + constexpr std::ptrdiff_t m_name = 0x0; // CBufferString + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimUserDifference { + constexpr std::ptrdiff_t m_name = 0x0; // CBufferString + constexpr std::ptrdiff_t m_nType = 0x10; // int32 + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimEncodeDifference { + constexpr std::ptrdiff_t m_boneArray = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_morphArray = 0x18; // CUtlVector + constexpr std::ptrdiff_t m_userArray = 0x30; // CUtlVector + constexpr std::ptrdiff_t m_bHasRotationBitArray = 0x48; // CUtlVector + constexpr std::ptrdiff_t m_bHasMovementBitArray = 0x60; // CUtlVector + constexpr std::ptrdiff_t m_bHasMorphBitArray = 0x78; // CUtlVector + constexpr std::ptrdiff_t m_bHasUserBitArray = 0x90; // CUtlVector + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimEventDefinition { + constexpr std::ptrdiff_t m_nFrame = 0x8; // int32 + constexpr std::ptrdiff_t m_flCycle = 0xC; // float32 + constexpr std::ptrdiff_t m_EventData = 0x10; // KeyValues3 + constexpr std::ptrdiff_t m_sLegacyOptions = 0x20; // CBufferString + constexpr std::ptrdiff_t m_sEventName = 0x30; // CGlobalSymbol + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimMovement { + constexpr std::ptrdiff_t endframe = 0x0; // int32 + constexpr std::ptrdiff_t motionflags = 0x4; // int32 + constexpr std::ptrdiff_t v0 = 0x8; // float32 + constexpr std::ptrdiff_t v1 = 0xC; // float32 + constexpr std::ptrdiff_t angle = 0x10; // float32 + constexpr std::ptrdiff_t vector = 0x14; // + constexpr std::ptrdiff_t position = 0x20; // + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimLocalHierarchy { + constexpr std::ptrdiff_t m_sBone = 0x0; // CBufferString + constexpr std::ptrdiff_t m_sNewParent = 0x10; // CBufferString + constexpr std::ptrdiff_t m_nStartFrame = 0x20; // int32 + constexpr std::ptrdiff_t m_nPeakFrame = 0x24; // int32 + constexpr std::ptrdiff_t m_nTailFrame = 0x28; // int32 + constexpr std::ptrdiff_t m_nEndFrame = 0x2C; // int32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimDecoder { + constexpr std::ptrdiff_t m_szName = 0x0; // CBufferString + constexpr std::ptrdiff_t m_nVersion = 0x10; // int32 + constexpr std::ptrdiff_t m_nType = 0x14; // int32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimFrameSegment { + constexpr std::ptrdiff_t m_nUniqueFrameIndex = 0x0; // int32 + constexpr std::ptrdiff_t m_nLocalElementMasks = 0x4; // uint32 + constexpr std::ptrdiff_t m_nLocalChannel = 0x8; // int32 + constexpr std::ptrdiff_t m_container = 0x10; // CUtlBinaryBlock + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimFrameBlockAnim { + constexpr std::ptrdiff_t m_nStartFrame = 0x0; // int32 + constexpr std::ptrdiff_t m_nEndFrame = 0x4; // int32 + constexpr std::ptrdiff_t m_segmentIndexArray = 0x8; // CUtlVector + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimEncodedFrames { + constexpr std::ptrdiff_t m_fileName = 0x0; // CBufferString + constexpr std::ptrdiff_t m_nFrames = 0x10; // int32 + constexpr std::ptrdiff_t m_nFramesPerBlock = 0x14; // int32 + constexpr std::ptrdiff_t m_frameblockArray = 0x18; // CUtlVector + constexpr std::ptrdiff_t m_usageDifferences = 0x30; // CAnimEncodeDifference + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimDesc_Flag { + constexpr std::ptrdiff_t m_bLooping = 0x0; // bool + constexpr std::ptrdiff_t m_bAllZeros = 0x1; // bool + constexpr std::ptrdiff_t m_bHidden = 0x2; // bool + constexpr std::ptrdiff_t m_bDelta = 0x3; // bool + constexpr std::ptrdiff_t m_bLegacyWorldspace = 0x4; // bool + constexpr std::ptrdiff_t m_bModelDoc = 0x5; // bool + constexpr std::ptrdiff_t m_bImplicitSeqIgnoreDelta = 0x6; // bool + constexpr std::ptrdiff_t m_bAnimGraphAdditive = 0x7; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimSequenceParams { + constexpr std::ptrdiff_t m_flFadeInTime = 0x0; // float32 + constexpr std::ptrdiff_t m_flFadeOutTime = 0x4; // float32 + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimDesc { + constexpr std::ptrdiff_t m_name = 0x0; // CBufferString + constexpr std::ptrdiff_t m_flags = 0x10; // CAnimDesc_Flag + constexpr std::ptrdiff_t fps = 0x18; // float32 + constexpr std::ptrdiff_t m_Data = 0x20; // CAnimEncodedFrames + constexpr std::ptrdiff_t m_movementArray = 0xF8; // CUtlVector + constexpr std::ptrdiff_t m_eventArray = 0x110; // CUtlVector + constexpr std::ptrdiff_t m_activityArray = 0x128; // CUtlVector + constexpr std::ptrdiff_t m_hierarchyArray = 0x140; // CUtlVector + constexpr std::ptrdiff_t framestalltime = 0x158; // float32 + constexpr std::ptrdiff_t m_vecRootMin = 0x15C; // + constexpr std::ptrdiff_t m_vecRootMax = 0x168; // + constexpr std::ptrdiff_t m_vecBoneWorldMin = 0x178; // CUtlVector + constexpr std::ptrdiff_t m_vecBoneWorldMax = 0x190; // CUtlVector + constexpr std::ptrdiff_t m_sequenceParams = 0x1A8; // CAnimSequenceParams + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimActivity { + constexpr std::ptrdiff_t m_name = 0x0; // CBufferString + constexpr std::ptrdiff_t m_nActivity = 0x10; // int32 + constexpr std::ptrdiff_t m_nFlags = 0x14; // int32 + constexpr std::ptrdiff_t m_nWeight = 0x18; // int32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimData { + constexpr std::ptrdiff_t m_name = 0x10; // CBufferString + constexpr std::ptrdiff_t m_animArray = 0x20; // CUtlVector + constexpr std::ptrdiff_t m_decoderArray = 0x38; // CUtlVector + constexpr std::ptrdiff_t m_nMaxUniqueFrameIndex = 0x50; // int32 + constexpr std::ptrdiff_t m_segmentArray = 0x58; // CUtlVector + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimBone { + constexpr std::ptrdiff_t m_name = 0x0; // CBufferString + constexpr std::ptrdiff_t m_parent = 0x10; // int32 + constexpr std::ptrdiff_t m_pos = 0x14; // + constexpr std::ptrdiff_t m_quat = 0x20; // QuaternionStorage + constexpr std::ptrdiff_t m_scale = 0x30; // float32 + constexpr std::ptrdiff_t m_qAlignment = 0x34; // QuaternionStorage + constexpr std::ptrdiff_t m_flags = 0x44; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimUser { + constexpr std::ptrdiff_t m_name = 0x0; // CBufferString + constexpr std::ptrdiff_t m_nType = 0x10; // int32 + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimDataChannelDesc { + constexpr std::ptrdiff_t m_szChannelClass = 0x0; // CBufferString + constexpr std::ptrdiff_t m_szVariableName = 0x10; // CBufferString + constexpr std::ptrdiff_t m_nFlags = 0x20; // int32 + constexpr std::ptrdiff_t m_nType = 0x24; // int32 + constexpr std::ptrdiff_t m_szGrouping = 0x28; // CBufferString + constexpr std::ptrdiff_t m_szDescription = 0x38; // CBufferString + constexpr std::ptrdiff_t m_szElementNameArray = 0x48; // CUtlVector + constexpr std::ptrdiff_t m_nElementIndexArray = 0x60; // CUtlVector + constexpr std::ptrdiff_t m_nElementMaskArray = 0x78; // CUtlVector + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimKeyData { + constexpr std::ptrdiff_t m_name = 0x0; // CBufferString + constexpr std::ptrdiff_t m_boneArray = 0x10; // CUtlVector + constexpr std::ptrdiff_t m_userArray = 0x28; // CUtlVector + constexpr std::ptrdiff_t m_morphArray = 0x40; // CUtlVector + constexpr std::ptrdiff_t m_nChannelElements = 0x58; // int32 + constexpr std::ptrdiff_t m_dataChannelArray = 0x60; // CUtlVector + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimationGroup { + constexpr std::ptrdiff_t m_nFlags = 0x10; // uint32 + constexpr std::ptrdiff_t m_name = 0x18; // CBufferString + constexpr std::ptrdiff_t m_localHAnimArray_Handle = 0x60; // CUtlVector> + constexpr std::ptrdiff_t m_includedGroupArray_Handle = 0x78; // CUtlVector> + constexpr std::ptrdiff_t m_directHSeqGroup_Handle = 0x90; // CStrongHandle + constexpr std::ptrdiff_t m_decodeKey = 0x98; // CAnimKeyData + constexpr std::ptrdiff_t m_szScripts = 0x110; // CUtlVector + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSeqAutoLayerFlag { + constexpr std::ptrdiff_t m_bPost = 0x0; // bool + constexpr std::ptrdiff_t m_bSpline = 0x1; // bool + constexpr std::ptrdiff_t m_bXFade = 0x2; // bool + constexpr std::ptrdiff_t m_bNoBlend = 0x3; // bool + constexpr std::ptrdiff_t m_bLocal = 0x4; // bool + constexpr std::ptrdiff_t m_bPose = 0x5; // bool + constexpr std::ptrdiff_t m_bFetchFrame = 0x6; // bool + constexpr std::ptrdiff_t m_bSubtract = 0x7; // bool + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSeqAutoLayer { + constexpr std::ptrdiff_t m_nLocalReference = 0x0; // int16 + constexpr std::ptrdiff_t m_nLocalPose = 0x2; // int16 + constexpr std::ptrdiff_t m_flags = 0x4; // CSeqAutoLayerFlag + constexpr std::ptrdiff_t m_start = 0xC; // float32 + constexpr std::ptrdiff_t m_peak = 0x10; // float32 + constexpr std::ptrdiff_t m_tail = 0x14; // float32 + constexpr std::ptrdiff_t m_end = 0x18; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSeqIKLock { + constexpr std::ptrdiff_t m_flPosWeight = 0x0; // float32 + constexpr std::ptrdiff_t m_flAngleWeight = 0x4; // float32 + constexpr std::ptrdiff_t m_nLocalBone = 0x8; // int16 + constexpr std::ptrdiff_t m_bBonesOrientedAlongPositiveX = 0xA; // bool + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSeqBoneMaskList { + constexpr std::ptrdiff_t m_sName = 0x0; // CBufferString + constexpr std::ptrdiff_t m_nLocalBoneArray = 0x10; // CUtlVector + constexpr std::ptrdiff_t m_flBoneWeightArray = 0x28; // CUtlVector + constexpr std::ptrdiff_t m_flDefaultMorphCtrlWeight = 0x40; // float32 + constexpr std::ptrdiff_t m_morphCtrlWeightArray = 0x48; // CUtlVector> + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSeqScaleSet { + constexpr std::ptrdiff_t m_sName = 0x0; // CBufferString + constexpr std::ptrdiff_t m_bRootOffset = 0x10; // bool + constexpr std::ptrdiff_t m_vRootOffset = 0x14; // + constexpr std::ptrdiff_t m_nLocalBoneArray = 0x20; // CUtlVector + constexpr std::ptrdiff_t m_flBoneScaleArray = 0x38; // CUtlVector + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSeqMultiFetchFlag { + constexpr std::ptrdiff_t m_bRealtime = 0x0; // bool + constexpr std::ptrdiff_t m_bCylepose = 0x1; // bool + constexpr std::ptrdiff_t m_b0D = 0x2; // bool + constexpr std::ptrdiff_t m_b1D = 0x3; // bool + constexpr std::ptrdiff_t m_b2D = 0x4; // bool + constexpr std::ptrdiff_t m_b2D_TRI = 0x5; // bool + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSeqMultiFetch { + constexpr std::ptrdiff_t m_flags = 0x0; // CSeqMultiFetchFlag + constexpr std::ptrdiff_t m_localReferenceArray = 0x8; // CUtlVector + constexpr std::ptrdiff_t m_nGroupSize = 0x20; // int32[2] + constexpr std::ptrdiff_t m_nLocalPose = 0x28; // int32[2] + constexpr std::ptrdiff_t m_poseKeyArray0 = 0x30; // CUtlVector + constexpr std::ptrdiff_t m_poseKeyArray1 = 0x48; // CUtlVector + constexpr std::ptrdiff_t m_nLocalCyclePoseParameter = 0x60; // int32 + constexpr std::ptrdiff_t m_bCalculatePoseParameters = 0x64; // bool + constexpr std::ptrdiff_t m_bFixedBlendWeight = 0x65; // bool + constexpr std::ptrdiff_t m_flFixedBlendWeightVals = 0x68; // float32[2] + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSeqSeqDescFlag { + constexpr std::ptrdiff_t m_bLooping = 0x0; // bool + constexpr std::ptrdiff_t m_bSnap = 0x1; // bool + constexpr std::ptrdiff_t m_bAutoplay = 0x2; // bool + constexpr std::ptrdiff_t m_bPost = 0x3; // bool + constexpr std::ptrdiff_t m_bHidden = 0x4; // bool + constexpr std::ptrdiff_t m_bMulti = 0x5; // bool + constexpr std::ptrdiff_t m_bLegacyDelta = 0x6; // bool + constexpr std::ptrdiff_t m_bLegacyWorldspace = 0x7; // bool + constexpr std::ptrdiff_t m_bLegacyCyclepose = 0x8; // bool + constexpr std::ptrdiff_t m_bLegacyRealtime = 0x9; // bool + constexpr std::ptrdiff_t m_bModelDoc = 0xA; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSeqTransition { + constexpr std::ptrdiff_t m_flFadeInTime = 0x0; // float32 + constexpr std::ptrdiff_t m_flFadeOutTime = 0x4; // float32 + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSeqS1SeqDesc { + constexpr std::ptrdiff_t m_sName = 0x0; // CBufferString + constexpr std::ptrdiff_t m_flags = 0x10; // CSeqSeqDescFlag + constexpr std::ptrdiff_t m_fetch = 0x20; // CSeqMultiFetch + constexpr std::ptrdiff_t m_nLocalWeightlist = 0x90; // int32 + constexpr std::ptrdiff_t m_autoLayerArray = 0x98; // CUtlVector + constexpr std::ptrdiff_t m_IKLockArray = 0xB0; // CUtlVector + constexpr std::ptrdiff_t m_transition = 0xC8; // CSeqTransition + constexpr std::ptrdiff_t m_SequenceKeys = 0xD0; // KeyValues3 + constexpr std::ptrdiff_t m_LegacyKeyValueText = 0xE0; // CBufferString + constexpr std::ptrdiff_t m_activityArray = 0xF0; // CUtlVector + constexpr std::ptrdiff_t m_footMotion = 0x108; // CUtlVector + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSeqSynthAnimDesc { + constexpr std::ptrdiff_t m_sName = 0x0; // CBufferString + constexpr std::ptrdiff_t m_flags = 0x10; // CSeqSeqDescFlag + constexpr std::ptrdiff_t m_transition = 0x1C; // CSeqTransition + constexpr std::ptrdiff_t m_nLocalBaseReference = 0x24; // int16 + constexpr std::ptrdiff_t m_nLocalBoneMask = 0x26; // int16 + constexpr std::ptrdiff_t m_activityArray = 0x28; // CUtlVector + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSeqCmdLayer { + constexpr std::ptrdiff_t m_cmd = 0x0; // int16 + constexpr std::ptrdiff_t m_nLocalReference = 0x2; // int16 + constexpr std::ptrdiff_t m_nLocalBonemask = 0x4; // int16 + constexpr std::ptrdiff_t m_nDstResult = 0x6; // int16 + constexpr std::ptrdiff_t m_nSrcResult = 0x8; // int16 + constexpr std::ptrdiff_t m_bSpline = 0xA; // bool + constexpr std::ptrdiff_t m_flVar1 = 0xC; // float32 + constexpr std::ptrdiff_t m_flVar2 = 0x10; // float32 + constexpr std::ptrdiff_t m_nLineNumber = 0x14; // int16 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSeqPoseSetting { + constexpr std::ptrdiff_t m_sPoseParameter = 0x0; // CBufferString + constexpr std::ptrdiff_t m_sAttachment = 0x10; // CBufferString + constexpr std::ptrdiff_t m_sReferenceSequence = 0x20; // CBufferString + constexpr std::ptrdiff_t m_flValue = 0x30; // float32 + constexpr std::ptrdiff_t m_bX = 0x34; // bool + constexpr std::ptrdiff_t m_bY = 0x35; // bool + constexpr std::ptrdiff_t m_bZ = 0x36; // bool + constexpr std::ptrdiff_t m_eType = 0x38; // int32 + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSeqCmdSeqDesc { + constexpr std::ptrdiff_t m_sName = 0x0; // CBufferString + constexpr std::ptrdiff_t m_flags = 0x10; // CSeqSeqDescFlag + constexpr std::ptrdiff_t m_transition = 0x1C; // CSeqTransition + constexpr std::ptrdiff_t m_nFrameRangeSequence = 0x24; // int16 + constexpr std::ptrdiff_t m_nFrameCount = 0x26; // int16 + constexpr std::ptrdiff_t m_flFPS = 0x28; // float32 + constexpr std::ptrdiff_t m_nSubCycles = 0x2C; // int16 + constexpr std::ptrdiff_t m_numLocalResults = 0x2E; // int16 + constexpr std::ptrdiff_t m_cmdLayerArray = 0x30; // CUtlVector + constexpr std::ptrdiff_t m_eventArray = 0x48; // CUtlVector + constexpr std::ptrdiff_t m_activityArray = 0x60; // CUtlVector + constexpr std::ptrdiff_t m_poseSettingArray = 0x78; // CUtlVector + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSeqPoseParamDesc { + constexpr std::ptrdiff_t m_sName = 0x0; // CBufferString + constexpr std::ptrdiff_t m_flStart = 0x10; // float32 + constexpr std::ptrdiff_t m_flEnd = 0x14; // float32 + constexpr std::ptrdiff_t m_flLoop = 0x18; // float32 + constexpr std::ptrdiff_t m_bLooping = 0x1C; // bool + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSequenceGroupData { + constexpr std::ptrdiff_t m_sName = 0x10; // CBufferString + constexpr std::ptrdiff_t m_nFlags = 0x20; // uint32 + constexpr std::ptrdiff_t m_localSequenceNameArray = 0x28; // CUtlVector + constexpr std::ptrdiff_t m_localS1SeqDescArray = 0x40; // CUtlVector + constexpr std::ptrdiff_t m_localMultiSeqDescArray = 0x58; // CUtlVector + constexpr std::ptrdiff_t m_localSynthAnimDescArray = 0x70; // CUtlVector + constexpr std::ptrdiff_t m_localCmdSeqDescArray = 0x88; // CUtlVector + constexpr std::ptrdiff_t m_localBoneMaskArray = 0xA0; // CUtlVector + constexpr std::ptrdiff_t m_localScaleSetArray = 0xB8; // CUtlVector + constexpr std::ptrdiff_t m_localBoneNameArray = 0xD0; // CUtlVector + constexpr std::ptrdiff_t m_localNodeName = 0xE8; // CBufferString + constexpr std::ptrdiff_t m_localPoseParamArray = 0xF8; // CUtlVector + constexpr std::ptrdiff_t m_keyValues = 0x110; // KeyValues3 + constexpr std::ptrdiff_t m_localIKAutoplayLockArray = 0x120; // CUtlVector + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MPropertyEditClassAsString + namespace CAnimEnum { + constexpr std::ptrdiff_t m_value = 0x0; // uint8 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyEditClassAsString + namespace AnimNodeID { + constexpr std::ptrdiff_t m_id = 0x0; // uint32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyEditClassAsString + namespace AnimNodeOutputID { + constexpr std::ptrdiff_t m_id = 0x0; // uint32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyEditClassAsString + namespace AnimStateID { + constexpr std::ptrdiff_t m_id = 0x0; // uint32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyEditClassAsString + namespace AnimParamID { + constexpr std::ptrdiff_t m_id = 0x0; // uint32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyEditClassAsString + namespace AnimTagID { + constexpr std::ptrdiff_t m_id = 0x0; // uint32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyEditClassAsString + namespace AnimComponentID { + constexpr std::ptrdiff_t m_id = 0x0; // uint32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyEditClassAsString + namespace AnimScriptHandle { + constexpr std::ptrdiff_t m_id = 0x0; // uint32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimAttachment { + constexpr std::ptrdiff_t m_influenceRotations = 0x0; // Quaternion[3] + constexpr std::ptrdiff_t m_influenceOffsets = 0x30; // VectorAligned[3] + constexpr std::ptrdiff_t m_influenceIndices = 0x60; // int32[3] + constexpr std::ptrdiff_t m_influenceWeights = 0x6C; // float32[3] + constexpr std::ptrdiff_t m_numInfluences = 0x78; // uint8 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VPhysics2ShapeDef_t { + constexpr std::ptrdiff_t m_spheres = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_capsules = 0x18; // CUtlVector + constexpr std::ptrdiff_t m_hulls = 0x30; // CUtlVector + constexpr std::ptrdiff_t m_meshes = 0x48; // CUtlVector + constexpr std::ptrdiff_t m_CollisionAttributeIndices = 0x60; // CUtlVector + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VPhysXBodyPart_t { + constexpr std::ptrdiff_t m_nFlags = 0x0; // uint32 + constexpr std::ptrdiff_t m_flMass = 0x4; // float32 + constexpr std::ptrdiff_t m_rnShape = 0x8; // VPhysics2ShapeDef_t + constexpr std::ptrdiff_t m_nCollisionAttributeIndex = 0x80; // uint16 + constexpr std::ptrdiff_t m_nReserved = 0x82; // uint16 + constexpr std::ptrdiff_t m_flInertiaScale = 0x84; // float32 + constexpr std::ptrdiff_t m_flLinearDamping = 0x88; // float32 + constexpr std::ptrdiff_t m_flAngularDamping = 0x8C; // float32 + constexpr std::ptrdiff_t m_bOverrideMassCenter = 0x90; // bool + constexpr std::ptrdiff_t m_vMassCenterOverride = 0x94; // + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VPhysXCollisionAttributes_t { + constexpr std::ptrdiff_t m_CollisionGroup = 0x0; // uint32 + constexpr std::ptrdiff_t m_InteractAs = 0x8; // CUtlVector + constexpr std::ptrdiff_t m_InteractWith = 0x20; // CUtlVector + constexpr std::ptrdiff_t m_InteractExclude = 0x38; // CUtlVector + constexpr std::ptrdiff_t m_CollisionGroupString = 0x50; // CUtlString + constexpr std::ptrdiff_t m_InteractAsStrings = 0x58; // CUtlVector + constexpr std::ptrdiff_t m_InteractWithStrings = 0x70; // CUtlVector + constexpr std::ptrdiff_t m_InteractExcludeStrings = 0x88; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VPhysXRange_t { + constexpr std::ptrdiff_t m_flMin = 0x0; // float32 + constexpr std::ptrdiff_t m_flMax = 0x4; // float32 + } + // Parent: None + // Fields count: 46 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VPhysXConstraintParams_t { + constexpr std::ptrdiff_t m_nType = 0x0; // int8 + constexpr std::ptrdiff_t m_nTranslateMotion = 0x1; // int8 + constexpr std::ptrdiff_t m_nRotateMotion = 0x2; // int8 + constexpr std::ptrdiff_t m_nFlags = 0x3; // int8 + constexpr std::ptrdiff_t m_anchor = 0x4; // Vector[2] + constexpr std::ptrdiff_t m_axes = 0x1C; // QuaternionStorage[2] + constexpr std::ptrdiff_t m_maxForce = 0x3C; // float32 + constexpr std::ptrdiff_t m_maxTorque = 0x40; // float32 + constexpr std::ptrdiff_t m_linearLimitValue = 0x44; // float32 + constexpr std::ptrdiff_t m_linearLimitRestitution = 0x48; // float32 + constexpr std::ptrdiff_t m_linearLimitSpring = 0x4C; // float32 + constexpr std::ptrdiff_t m_linearLimitDamping = 0x50; // float32 + constexpr std::ptrdiff_t m_twistLowLimitValue = 0x54; // float32 + constexpr std::ptrdiff_t m_twistLowLimitRestitution = 0x58; // float32 + constexpr std::ptrdiff_t m_twistLowLimitSpring = 0x5C; // float32 + constexpr std::ptrdiff_t m_twistLowLimitDamping = 0x60; // float32 + constexpr std::ptrdiff_t m_twistHighLimitValue = 0x64; // float32 + constexpr std::ptrdiff_t m_twistHighLimitRestitution = 0x68; // float32 + constexpr std::ptrdiff_t m_twistHighLimitSpring = 0x6C; // float32 + constexpr std::ptrdiff_t m_twistHighLimitDamping = 0x70; // float32 + constexpr std::ptrdiff_t m_swing1LimitValue = 0x74; // float32 + constexpr std::ptrdiff_t m_swing1LimitRestitution = 0x78; // float32 + constexpr std::ptrdiff_t m_swing1LimitSpring = 0x7C; // float32 + constexpr std::ptrdiff_t m_swing1LimitDamping = 0x80; // float32 + constexpr std::ptrdiff_t m_swing2LimitValue = 0x84; // float32 + constexpr std::ptrdiff_t m_swing2LimitRestitution = 0x88; // float32 + constexpr std::ptrdiff_t m_swing2LimitSpring = 0x8C; // float32 + constexpr std::ptrdiff_t m_swing2LimitDamping = 0x90; // float32 + constexpr std::ptrdiff_t m_goalPosition = 0x94; // + constexpr std::ptrdiff_t m_goalOrientation = 0xA0; // QuaternionStorage + constexpr std::ptrdiff_t m_goalAngularVelocity = 0xB0; // + constexpr std::ptrdiff_t m_driveSpringX = 0xBC; // float32 + constexpr std::ptrdiff_t m_driveSpringY = 0xC0; // float32 + constexpr std::ptrdiff_t m_driveSpringZ = 0xC4; // float32 + constexpr std::ptrdiff_t m_driveDampingX = 0xC8; // float32 + constexpr std::ptrdiff_t m_driveDampingY = 0xCC; // float32 + constexpr std::ptrdiff_t m_driveDampingZ = 0xD0; // float32 + constexpr std::ptrdiff_t m_driveSpringTwist = 0xD4; // float32 + constexpr std::ptrdiff_t m_driveSpringSwing = 0xD8; // float32 + constexpr std::ptrdiff_t m_driveSpringSlerp = 0xDC; // float32 + constexpr std::ptrdiff_t m_driveDampingTwist = 0xE0; // float32 + constexpr std::ptrdiff_t m_driveDampingSwing = 0xE4; // float32 + constexpr std::ptrdiff_t m_driveDampingSlerp = 0xE8; // float32 + constexpr std::ptrdiff_t m_solverIterationCount = 0xEC; // int32 + constexpr std::ptrdiff_t m_projectionLinearTolerance = 0xF0; // float32 + constexpr std::ptrdiff_t m_projectionAngularTolerance = 0xF4; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VPhysXConstraint2_t { + constexpr std::ptrdiff_t m_nFlags = 0x0; // uint32 + constexpr std::ptrdiff_t m_nParent = 0x4; // uint16 + constexpr std::ptrdiff_t m_nChild = 0x6; // uint16 + constexpr std::ptrdiff_t m_params = 0x8; // VPhysXConstraintParams_t + } + // Parent: None + // Fields count: 24 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VPhysXJoint_t { + constexpr std::ptrdiff_t m_nType = 0x0; // uint16 + constexpr std::ptrdiff_t m_nBody1 = 0x2; // uint16 + constexpr std::ptrdiff_t m_nBody2 = 0x4; // uint16 + constexpr std::ptrdiff_t m_nFlags = 0x6; // uint16 + constexpr std::ptrdiff_t m_Frame1 = 0x10; // CTransform + constexpr std::ptrdiff_t m_Frame2 = 0x30; // CTransform + constexpr std::ptrdiff_t m_bEnableCollision = 0x50; // bool + constexpr std::ptrdiff_t m_bEnableLinearLimit = 0x51; // bool + constexpr std::ptrdiff_t m_LinearLimit = 0x54; // VPhysXRange_t + constexpr std::ptrdiff_t m_bEnableLinearMotor = 0x5C; // bool + constexpr std::ptrdiff_t m_vLinearTargetVelocity = 0x60; // + constexpr std::ptrdiff_t m_flMaxForce = 0x6C; // float32 + constexpr std::ptrdiff_t m_bEnableSwingLimit = 0x70; // bool + constexpr std::ptrdiff_t m_SwingLimit = 0x74; // VPhysXRange_t + constexpr std::ptrdiff_t m_bEnableTwistLimit = 0x7C; // bool + constexpr std::ptrdiff_t m_TwistLimit = 0x80; // VPhysXRange_t + constexpr std::ptrdiff_t m_bEnableAngularMotor = 0x88; // bool + constexpr std::ptrdiff_t m_vAngularTargetVelocity = 0x8C; // + constexpr std::ptrdiff_t m_flMaxTorque = 0x98; // float32 + constexpr std::ptrdiff_t m_flLinearFrequency = 0x9C; // float32 + constexpr std::ptrdiff_t m_flLinearDampingRatio = 0xA0; // float32 + constexpr std::ptrdiff_t m_flAngularFrequency = 0xA4; // float32 + constexpr std::ptrdiff_t m_flAngularDampingRatio = 0xA8; // float32 + constexpr std::ptrdiff_t m_flFriction = 0xAC; // float32 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace PhysSoftbodyDesc_t { + constexpr std::ptrdiff_t m_ParticleBoneHash = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_Particles = 0x18; // CUtlVector + constexpr std::ptrdiff_t m_Springs = 0x30; // CUtlVector + constexpr std::ptrdiff_t m_Capsules = 0x48; // CUtlVector + constexpr std::ptrdiff_t m_InitPose = 0x60; // CUtlVector + constexpr std::ptrdiff_t m_ParticleBoneName = 0x78; // CUtlVector + } + // Parent: None + // Fields count: 16 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VPhysXAggregateData_t { + constexpr std::ptrdiff_t m_nFlags = 0x0; // uint16 + constexpr std::ptrdiff_t m_nRefCounter = 0x2; // uint16 + constexpr std::ptrdiff_t m_bonesHash = 0x8; // CUtlVector + constexpr std::ptrdiff_t m_boneNames = 0x20; // CUtlVector + constexpr std::ptrdiff_t m_indexNames = 0x38; // CUtlVector + constexpr std::ptrdiff_t m_indexHash = 0x50; // CUtlVector + constexpr std::ptrdiff_t m_bindPose = 0x68; // CUtlVector + constexpr std::ptrdiff_t m_parts = 0x80; // CUtlVector + constexpr std::ptrdiff_t m_constraints2 = 0x98; // CUtlVector + constexpr std::ptrdiff_t m_joints = 0xB0; // CUtlVector + constexpr std::ptrdiff_t m_pFeModel = 0xC8; // PhysFeModelDesc_t* + constexpr std::ptrdiff_t m_boneParents = 0xD0; // CUtlVector + constexpr std::ptrdiff_t m_surfacePropertyHashes = 0xE8; // CUtlVector + constexpr std::ptrdiff_t m_collisionAttributes = 0x100; // CUtlVector + constexpr std::ptrdiff_t m_debugPartNames = 0x118; // CUtlVector + constexpr std::ptrdiff_t m_embeddedKeyvalues = 0x130; // CUtlString + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPhysSurfacePropertiesPhysics { + constexpr std::ptrdiff_t m_friction = 0x0; // float32 + constexpr std::ptrdiff_t m_elasticity = 0x4; // float32 + constexpr std::ptrdiff_t m_density = 0x8; // float32 + constexpr std::ptrdiff_t m_thickness = 0xC; // float32 + constexpr std::ptrdiff_t m_softContactFrequency = 0x10; // float32 + constexpr std::ptrdiff_t m_softContactDampingRatio = 0x14; // float32 + constexpr std::ptrdiff_t m_wheelDrag = 0x18; // float32 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPhysSurfacePropertiesAudio { + constexpr std::ptrdiff_t m_reflectivity = 0x0; // float32 + constexpr std::ptrdiff_t m_hardnessFactor = 0x4; // float32 + constexpr std::ptrdiff_t m_roughnessFactor = 0x8; // float32 + constexpr std::ptrdiff_t m_roughThreshold = 0xC; // float32 + constexpr std::ptrdiff_t m_hardThreshold = 0x10; // float32 + constexpr std::ptrdiff_t m_hardVelocityThreshold = 0x14; // float32 + constexpr std::ptrdiff_t m_flStaticImpactVolume = 0x18; // float32 + constexpr std::ptrdiff_t m_flOcclusionFactor = 0x1C; // float32 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPhysSurfacePropertiesSoundNames { + constexpr std::ptrdiff_t m_impactSoft = 0x0; // CUtlString + constexpr std::ptrdiff_t m_impactHard = 0x8; // CUtlString + constexpr std::ptrdiff_t m_scrapeSmooth = 0x10; // CUtlString + constexpr std::ptrdiff_t m_scrapeRough = 0x18; // CUtlString + constexpr std::ptrdiff_t m_bulletImpact = 0x20; // CUtlString + constexpr std::ptrdiff_t m_rolling = 0x28; // CUtlString + constexpr std::ptrdiff_t m_break = 0x30; // CUtlString + constexpr std::ptrdiff_t m_strain = 0x38; // CUtlString + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPhysSurfaceProperties { + constexpr std::ptrdiff_t m_name = 0x0; // CUtlString + constexpr std::ptrdiff_t m_nameHash = 0x8; // uint32 + constexpr std::ptrdiff_t m_baseNameHash = 0xC; // uint32 + constexpr std::ptrdiff_t m_bHidden = 0x18; // bool + constexpr std::ptrdiff_t m_description = 0x20; // CUtlString + constexpr std::ptrdiff_t m_physics = 0x28; // CPhysSurfacePropertiesPhysics + constexpr std::ptrdiff_t m_audioSounds = 0x48; // CPhysSurfacePropertiesSoundNames + constexpr std::ptrdiff_t m_audioParams = 0x88; // CPhysSurfacePropertiesAudio + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CVPhysXSurfacePropertiesList { + constexpr std::ptrdiff_t m_surfacePropertiesList = 0x0; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace MaterialGroup_t { + constexpr std::ptrdiff_t m_name = 0x0; // CUtlString + constexpr std::ptrdiff_t m_materials = 0x8; // CUtlVector> + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace ModelSkeletonData_t { + constexpr std::ptrdiff_t m_boneName = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_nParent = 0x18; // CUtlVector + constexpr std::ptrdiff_t m_boneSphere = 0x30; // CUtlVector + constexpr std::ptrdiff_t m_nFlag = 0x48; // CUtlVector + constexpr std::ptrdiff_t m_bonePosParent = 0x60; // CUtlVector + constexpr std::ptrdiff_t m_boneRotParent = 0x78; // CUtlVector + constexpr std::ptrdiff_t m_boneScaleParent = 0x90; // CUtlVector + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace PermModelInfo_t { + constexpr std::ptrdiff_t m_nFlags = 0x0; // uint32 + constexpr std::ptrdiff_t m_vHullMin = 0x4; // + constexpr std::ptrdiff_t m_vHullMax = 0x10; // + constexpr std::ptrdiff_t m_vViewMin = 0x1C; // + constexpr std::ptrdiff_t m_vViewMax = 0x28; // + constexpr std::ptrdiff_t m_flMass = 0x34; // float32 + constexpr std::ptrdiff_t m_vEyePosition = 0x38; // + constexpr std::ptrdiff_t m_flMaxEyeDeflection = 0x44; // float32 + constexpr std::ptrdiff_t m_sSurfaceProperty = 0x48; // CUtlString + constexpr std::ptrdiff_t m_keyValueText = 0x50; // CUtlString + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace PermModelExtPart_t { + constexpr std::ptrdiff_t m_Transform = 0x0; // CTransform + constexpr std::ptrdiff_t m_Name = 0x20; // CUtlString + constexpr std::ptrdiff_t m_nParent = 0x28; // int32 + constexpr std::ptrdiff_t m_refModel = 0x30; // CStrongHandle + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace ModelBoneFlexDriverControl_t { + constexpr std::ptrdiff_t m_nBoneComponent = 0x0; // ModelBoneFlexComponent_t + constexpr std::ptrdiff_t m_flexController = 0x8; // CUtlString + constexpr std::ptrdiff_t m_flexControllerToken = 0x10; // uint32 + constexpr std::ptrdiff_t m_flMin = 0x14; // float32 + constexpr std::ptrdiff_t m_flMax = 0x18; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace ModelBoneFlexDriver_t { + constexpr std::ptrdiff_t m_boneName = 0x0; // CUtlString + constexpr std::ptrdiff_t m_boneNameToken = 0x8; // uint32 + constexpr std::ptrdiff_t m_controls = 0x10; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace PermModelDataAnimatedMaterialAttribute_t { + constexpr std::ptrdiff_t m_AttributeName = 0x0; // CUtlString + constexpr std::ptrdiff_t m_nNumChannels = 0x8; // int32 + } + // Parent: None + // Fields count: 23 + // + // Metadata: + // MGetKV3ClassDefaults + namespace PermModelData_t { + constexpr std::ptrdiff_t m_name = 0x0; // CUtlString + constexpr std::ptrdiff_t m_modelInfo = 0x8; // PermModelInfo_t + constexpr std::ptrdiff_t m_ExtParts = 0x60; // CUtlVector + constexpr std::ptrdiff_t m_refMeshes = 0x78; // CUtlVector> + constexpr std::ptrdiff_t m_refMeshGroupMasks = 0x90; // CUtlVector + constexpr std::ptrdiff_t m_refPhysGroupMasks = 0xA8; // CUtlVector + constexpr std::ptrdiff_t m_refLODGroupMasks = 0xC0; // CUtlVector + constexpr std::ptrdiff_t m_lodGroupSwitchDistances = 0xD8; // CUtlVector + constexpr std::ptrdiff_t m_refPhysicsData = 0xF0; // CUtlVector> + constexpr std::ptrdiff_t m_refPhysicsHitboxData = 0x108; // CUtlVector> + constexpr std::ptrdiff_t m_refAnimGroups = 0x120; // CUtlVector> + constexpr std::ptrdiff_t m_refSequenceGroups = 0x138; // CUtlVector> + constexpr std::ptrdiff_t m_meshGroups = 0x150; // CUtlVector + constexpr std::ptrdiff_t m_materialGroups = 0x168; // CUtlVector + constexpr std::ptrdiff_t m_nDefaultMeshGroupMask = 0x180; // uint64 + constexpr std::ptrdiff_t m_modelSkeleton = 0x188; // ModelSkeletonData_t + constexpr std::ptrdiff_t m_remappingTable = 0x230; // CUtlVector + constexpr std::ptrdiff_t m_remappingTableStarts = 0x248; // CUtlVector + constexpr std::ptrdiff_t m_boneFlexDrivers = 0x260; // CUtlVector + constexpr std::ptrdiff_t m_pModelConfigList = 0x278; // CModelConfigList* + constexpr std::ptrdiff_t m_BodyGroupsHiddenInTools = 0x280; // CUtlVector + constexpr std::ptrdiff_t m_refAnimIncludeModels = 0x298; // CUtlVector> + constexpr std::ptrdiff_t m_AnimatedMaterialAttributes = 0x2B0; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CModelConfigElement { + constexpr std::ptrdiff_t m_ElementName = 0x8; // CUtlString + constexpr std::ptrdiff_t m_NestedElements = 0x10; // CUtlVector + } + // Parent: CModelConfigElement + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CModelConfigElement_AttachedModel { + constexpr std::ptrdiff_t m_InstanceName = 0x48; // CUtlString + constexpr std::ptrdiff_t m_EntityClass = 0x50; // CUtlString + constexpr std::ptrdiff_t m_hModel = 0x58; // CStrongHandle + constexpr std::ptrdiff_t m_vOffset = 0x60; // + constexpr std::ptrdiff_t m_aAngOffset = 0x6C; // QAngle + constexpr std::ptrdiff_t m_AttachmentName = 0x78; // CUtlString + constexpr std::ptrdiff_t m_LocalAttachmentOffsetName = 0x80; // CUtlString + constexpr std::ptrdiff_t m_AttachmentType = 0x88; // ModelConfigAttachmentType_t + constexpr std::ptrdiff_t m_bBoneMergeFlex = 0x8C; // bool + constexpr std::ptrdiff_t m_bUserSpecifiedColor = 0x8D; // bool + constexpr std::ptrdiff_t m_bUserSpecifiedMaterialGroup = 0x8E; // bool + constexpr std::ptrdiff_t m_bAcceptParentMaterialDrivenDecals = 0x8F; // bool + constexpr std::ptrdiff_t m_BodygroupOnOtherModels = 0x90; // CUtlString + constexpr std::ptrdiff_t m_MaterialGroupOnOtherModels = 0x98; // CUtlString + } + // Parent: CModelConfigElement + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CModelConfigElement_UserPick { + constexpr std::ptrdiff_t m_Choices = 0x48; // CUtlVector + } + // Parent: CModelConfigElement + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CModelConfigElement_RandomPick { + constexpr std::ptrdiff_t m_Choices = 0x48; // CUtlVector + constexpr std::ptrdiff_t m_ChoiceWeights = 0x60; // CUtlVector + } + // Parent: CModelConfigElement + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CModelConfigElement_SetMaterialGroup { + constexpr std::ptrdiff_t m_MaterialGroupName = 0x48; // CUtlString + } + // Parent: CModelConfigElement + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CModelConfigElement_SetMaterialGroupOnAttachedModels { + constexpr std::ptrdiff_t m_MaterialGroupName = 0x48; // CUtlString + } + // Parent: CModelConfigElement + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CModelConfigElement_SetRenderColor { + constexpr std::ptrdiff_t m_Color = 0x48; // Color + } + // Parent: CModelConfigElement + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CModelConfigElement_RandomColor { + constexpr std::ptrdiff_t m_Gradient = 0x48; // CColorGradient + } + // Parent: CModelConfigElement + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CModelConfigElement_SetBodygroup { + constexpr std::ptrdiff_t m_GroupName = 0x48; // CUtlString + constexpr std::ptrdiff_t m_nChoice = 0x50; // int32 + } + // Parent: CModelConfigElement + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CModelConfigElement_SetBodygroupOnAttachedModels { + constexpr std::ptrdiff_t m_GroupName = 0x48; // CUtlString + constexpr std::ptrdiff_t m_nChoice = 0x50; // int32 + } + // Parent: CModelConfigElement + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CModelConfigElement_Command { + constexpr std::ptrdiff_t m_Command = 0x48; // CUtlString + constexpr std::ptrdiff_t m_Args = 0x50; // KeyValues3 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CModelConfig { + constexpr std::ptrdiff_t m_ConfigName = 0x0; // CUtlString + constexpr std::ptrdiff_t m_Elements = 0x8; // CUtlVector + constexpr std::ptrdiff_t m_bTopLevel = 0x20; // bool + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CModelConfigList { + constexpr std::ptrdiff_t m_bHideMaterialGroupInTools = 0x0; // bool + constexpr std::ptrdiff_t m_bHideRenderColorInTools = 0x1; // bool + constexpr std::ptrdiff_t m_Configs = 0x8; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CRenderBufferBinding { + constexpr std::ptrdiff_t m_hBuffer = 0x0; // uint64 + constexpr std::ptrdiff_t m_nBindOffsetBytes = 0x10; // uint32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace SkeletonBoneBounds_t { + constexpr std::ptrdiff_t m_vecCenter = 0x0; // + constexpr std::ptrdiff_t m_vecSize = 0xC; // + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace RenderSkeletonBone_t { + constexpr std::ptrdiff_t m_boneName = 0x0; // CUtlString + constexpr std::ptrdiff_t m_parentName = 0x8; // CUtlString + constexpr std::ptrdiff_t m_invBindPose = 0x10; // matrix3x4_t + constexpr std::ptrdiff_t m_bbox = 0x40; // SkeletonBoneBounds_t + constexpr std::ptrdiff_t m_flSphereRadius = 0x58; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CRenderSkeleton { + constexpr std::ptrdiff_t m_bones = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_boneParents = 0x30; // CUtlVector + constexpr std::ptrdiff_t m_nBoneWeightCount = 0x48; // int32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CDrawCullingData { + constexpr std::ptrdiff_t m_vConeApex = 0x0; // + constexpr std::ptrdiff_t m_ConeAxis = 0xC; // int8[3] + constexpr std::ptrdiff_t m_ConeCutoff = 0xF; // int8 + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CMaterialDrawDescriptor { + constexpr std::ptrdiff_t m_nPrimitiveType = 0x0; // RenderPrimitiveType_t + constexpr std::ptrdiff_t m_nBaseVertex = 0x4; // int32 + constexpr std::ptrdiff_t m_nVertexCount = 0x8; // int32 + constexpr std::ptrdiff_t m_nStartIndex = 0xC; // int32 + constexpr std::ptrdiff_t m_nIndexCount = 0x10; // int32 + constexpr std::ptrdiff_t m_flUvDensity = 0x14; // float32 + constexpr std::ptrdiff_t m_vTintColor = 0x18; // + constexpr std::ptrdiff_t m_flAlpha = 0x24; // float32 + constexpr std::ptrdiff_t m_nFirstMeshlet = 0x2C; // uint32 + constexpr std::ptrdiff_t m_nNumMeshlets = 0x30; // uint16 + constexpr std::ptrdiff_t m_indexBuffer = 0xB8; // CRenderBufferBinding + constexpr std::ptrdiff_t m_material = 0xE0; // CStrongHandle + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CMeshletDescriptor { + constexpr std::ptrdiff_t m_PackedAABB = 0x0; // PackedAABB_t + constexpr std::ptrdiff_t m_CullingData = 0x8; // CDrawCullingData + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSceneObjectData { + constexpr std::ptrdiff_t m_vMinBounds = 0x0; // + constexpr std::ptrdiff_t m_vMaxBounds = 0xC; // + constexpr std::ptrdiff_t m_drawCalls = 0x18; // CUtlVector + constexpr std::ptrdiff_t m_drawBounds = 0x30; // CUtlVector + constexpr std::ptrdiff_t m_meshlets = 0x48; // CUtlVector + constexpr std::ptrdiff_t m_vTintColor = 0x60; // Vector4D + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAttachment { + constexpr std::ptrdiff_t m_name = 0x0; // CUtlString + constexpr std::ptrdiff_t m_influenceNames = 0x8; // CUtlString[3] + constexpr std::ptrdiff_t m_vInfluenceRotations = 0x20; // Quaternion[3] + constexpr std::ptrdiff_t m_vInfluenceOffsets = 0x50; // Vector[3] + constexpr std::ptrdiff_t m_influenceWeights = 0x74; // float32[3] + constexpr std::ptrdiff_t m_bInfluenceRootTransform = 0x80; // bool[3] + constexpr std::ptrdiff_t m_nInfluences = 0x83; // uint8 + constexpr std::ptrdiff_t m_bIgnoreRotation = 0x84; // bool + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CHitBox { + constexpr std::ptrdiff_t m_name = 0x0; // CUtlString + constexpr std::ptrdiff_t m_sSurfaceProperty = 0x8; // CUtlString + constexpr std::ptrdiff_t m_sBoneName = 0x10; // CUtlString + constexpr std::ptrdiff_t m_vMinBounds = 0x18; // + constexpr std::ptrdiff_t m_vMaxBounds = 0x24; // + constexpr std::ptrdiff_t m_flShapeRadius = 0x30; // float32 + constexpr std::ptrdiff_t m_nBoneNameHash = 0x34; // uint32 + constexpr std::ptrdiff_t m_nGroupId = 0x38; // int32 + constexpr std::ptrdiff_t m_nShapeType = 0x3C; // uint8 + constexpr std::ptrdiff_t m_bTranslationOnly = 0x3D; // bool + constexpr std::ptrdiff_t m_CRC = 0x40; // uint32 + constexpr std::ptrdiff_t m_cRenderColor = 0x44; // Color + constexpr std::ptrdiff_t m_nHitBoxIndex = 0x48; // uint16 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CHitBoxSet { + constexpr std::ptrdiff_t m_name = 0x0; // CUtlString + constexpr std::ptrdiff_t m_nNameHash = 0x8; // uint32 + constexpr std::ptrdiff_t m_HitBoxes = 0x10; // CUtlVector + constexpr std::ptrdiff_t m_SourceFilename = 0x28; // CUtlString + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CHitBoxSetList { + constexpr std::ptrdiff_t m_HitBoxSets = 0x0; // CUtlVector + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace DynamicMeshDeformParams_t { + constexpr std::ptrdiff_t m_flTensionCompressScale = 0x0; // float32 + constexpr std::ptrdiff_t m_flTensionStretchScale = 0x4; // float32 + constexpr std::ptrdiff_t m_bRecomputeSmoothNormalsAfterAnimation = 0x8; // bool + constexpr std::ptrdiff_t m_bComputeDynamicMeshTensionAfterAnimation = 0x9; // bool + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace RenderHairStrandInfo_t { + constexpr std::ptrdiff_t m_nGuideIdx = 0x0; // uint32[3] + constexpr std::ptrdiff_t m_nBaseTriIdx = 0xC; // uint32 + constexpr std::ptrdiff_t m_vGuideBarycentric = 0x10; // Vector2D + constexpr std::ptrdiff_t m_vBaseBarycentric = 0x18; // Vector2D + constexpr std::ptrdiff_t m_vRootOffset_flLengthScale = 0x20; // uint16[4] + constexpr std::ptrdiff_t m_nPackedBaseMeshUv = 0x28; // uint32 + constexpr std::ptrdiff_t m_nPad = 0x2C; // uint32 + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CRenderGroom { + constexpr std::ptrdiff_t m_nSegmentsPerHairStrand = 0x0; // int32 + constexpr std::ptrdiff_t m_nGuideHairCount = 0x4; // int32 + constexpr std::ptrdiff_t m_nHairCount = 0x8; // int32 + constexpr std::ptrdiff_t m_nGroomGroupID = 0xC; // int32 + constexpr std::ptrdiff_t m_nAttachBoneIdx = 0x10; // int32 + constexpr std::ptrdiff_t m_hairInfoBufferData = 0x18; // CUtlBinaryBlock + constexpr std::ptrdiff_t m_hairs = 0x30; // CUtlVector + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CRenderMesh { + constexpr std::ptrdiff_t m_sceneObjects = 0x10; // CUtlVectorFixedGrowable + constexpr std::ptrdiff_t m_constraints = 0xA0; // CUtlVector + constexpr std::ptrdiff_t m_skeleton = 0xB8; // CRenderSkeleton + constexpr std::ptrdiff_t m_meshDeformParams = 0x1E0; // DynamicMeshDeformParams_t + constexpr std::ptrdiff_t m_pGroomData = 0x1F0; // CRenderGroom* + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CConstraintTarget { + constexpr std::ptrdiff_t m_qOffset = 0x20; // Quaternion + constexpr std::ptrdiff_t m_vOffset = 0x30; // + constexpr std::ptrdiff_t m_nBoneHash = 0x3C; // uint32 + constexpr std::ptrdiff_t m_sName = 0x40; // CUtlString + constexpr std::ptrdiff_t m_flWeight = 0x48; // float32 + constexpr std::ptrdiff_t m_bIsAttachment = 0x59; // bool + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CConstraintSlave { + constexpr std::ptrdiff_t m_qBaseOrientation = 0x0; // Quaternion + constexpr std::ptrdiff_t m_vBasePosition = 0x10; // + constexpr std::ptrdiff_t m_nBoneHash = 0x1C; // uint32 + constexpr std::ptrdiff_t m_flWeight = 0x20; // float32 + constexpr std::ptrdiff_t m_sName = 0x28; // CUtlString + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CBoneConstraintBase { + } + // Parent: CBoneConstraintBase + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CBaseConstraint { + constexpr std::ptrdiff_t m_name = 0x28; // CUtlString + constexpr std::ptrdiff_t m_vUpVector = 0x30; // + constexpr std::ptrdiff_t m_slaves = 0x40; // CUtlVector + constexpr std::ptrdiff_t m_targets = 0x58; // CUtlVector + } + // Parent: CBaseConstraint + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPointConstraint { + } + // Parent: CBaseConstraint + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace COrientConstraint { + } + // Parent: CBaseConstraint + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAimConstraint { + constexpr std::ptrdiff_t m_qAimOffset = 0x70; // Quaternion + constexpr std::ptrdiff_t m_nUpType = 0x80; // uint32 + } + // Parent: CBaseConstraint + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CTwistConstraint { + constexpr std::ptrdiff_t m_bInverse = 0x70; // bool + constexpr std::ptrdiff_t m_qParentBindRotation = 0x80; // Quaternion + constexpr std::ptrdiff_t m_qChildBindRotation = 0x90; // Quaternion + } + // Parent: CBaseConstraint + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CTiltTwistConstraint { + constexpr std::ptrdiff_t m_nTargetAxis = 0x70; // int32 + constexpr std::ptrdiff_t m_nSlaveAxis = 0x74; // int32 + } + // Parent: CBaseConstraint + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CMorphConstraint { + constexpr std::ptrdiff_t m_sTargetMorph = 0x70; // CUtlString + constexpr std::ptrdiff_t m_nSlaveChannel = 0x78; // int32 + constexpr std::ptrdiff_t m_flMin = 0x7C; // float32 + constexpr std::ptrdiff_t m_flMax = 0x80; // float32 + } + // Parent: CBaseConstraint + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CParentConstraint { + } + // Parent: CBoneConstraintBase + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CBoneConstraintPoseSpaceMorph { + constexpr std::ptrdiff_t m_sBoneName = 0x28; // CUtlString + constexpr std::ptrdiff_t m_sAttachmentName = 0x30; // CUtlString + constexpr std::ptrdiff_t m_outputMorph = 0x38; // CUtlVector + constexpr std::ptrdiff_t m_inputList = 0x50; // CUtlVector + constexpr std::ptrdiff_t m_bClamp = 0x68; // bool + } + // Parent: CBaseConstraint + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CBoneConstraintPoseSpaceBone { + constexpr std::ptrdiff_t m_inputList = 0x70; // CUtlVector + } + // Parent: CBoneConstraintBase + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CBoneConstraintDotToMorph { + constexpr std::ptrdiff_t m_sBoneName = 0x28; // CUtlString + constexpr std::ptrdiff_t m_sTargetBoneName = 0x30; // CUtlString + constexpr std::ptrdiff_t m_sMorphChannelName = 0x38; // CUtlString + constexpr std::ptrdiff_t m_flRemap = 0x40; // float32[4] + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CFlexOp { + constexpr std::ptrdiff_t m_OpCode = 0x0; // FlexOpCode_t + constexpr std::ptrdiff_t m_Data = 0x4; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CFlexRule { + constexpr std::ptrdiff_t m_nFlex = 0x0; // int32 + constexpr std::ptrdiff_t m_FlexOps = 0x8; // CUtlVector + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CFlexDesc { + constexpr std::ptrdiff_t m_szFacs = 0x0; // CUtlString + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CFlexController { + constexpr std::ptrdiff_t m_szName = 0x0; // CUtlString + constexpr std::ptrdiff_t m_szType = 0x8; // CUtlString + constexpr std::ptrdiff_t min = 0x10; // float32 + constexpr std::ptrdiff_t max = 0x14; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CMorphBundleData { + constexpr std::ptrdiff_t m_flULeftSrc = 0x0; // float32 + constexpr std::ptrdiff_t m_flVTopSrc = 0x4; // float32 + constexpr std::ptrdiff_t m_offsets = 0x8; // CUtlVector + constexpr std::ptrdiff_t m_ranges = 0x20; // CUtlVector + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CMorphRectData { + constexpr std::ptrdiff_t m_nXLeftDst = 0x0; // int16 + constexpr std::ptrdiff_t m_nYTopDst = 0x2; // int16 + constexpr std::ptrdiff_t m_flUWidthSrc = 0x4; // float32 + constexpr std::ptrdiff_t m_flVHeightSrc = 0x8; // float32 + constexpr std::ptrdiff_t m_bundleDatas = 0x10; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CMorphData { + constexpr std::ptrdiff_t m_name = 0x0; // CUtlString + constexpr std::ptrdiff_t m_morphRectDatas = 0x8; // CUtlVector + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CMorphSetData { + constexpr std::ptrdiff_t m_nWidth = 0x10; // int32 + constexpr std::ptrdiff_t m_nHeight = 0x14; // int32 + constexpr std::ptrdiff_t m_bundleTypes = 0x18; // CUtlVector + constexpr std::ptrdiff_t m_morphDatas = 0x30; // CUtlVector + constexpr std::ptrdiff_t m_pTextureAtlas = 0x48; // CStrongHandle + constexpr std::ptrdiff_t m_FlexDesc = 0x50; // CUtlVector + constexpr std::ptrdiff_t m_FlexControllers = 0x68; // CUtlVector + constexpr std::ptrdiff_t m_FlexRules = 0x80; // CUtlVector + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimFoot { + constexpr std::ptrdiff_t m_name = 0x0; // CUtlString + constexpr std::ptrdiff_t m_vBallOffset = 0x8; // + constexpr std::ptrdiff_t m_vHeelOffset = 0x14; // + constexpr std::ptrdiff_t m_ankleBoneIndex = 0x20; // int32 + constexpr std::ptrdiff_t m_toeBoneIndex = 0x24; // int32 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimSkeleton { + constexpr std::ptrdiff_t m_localSpaceTransforms = 0x10; // CUtlVector + constexpr std::ptrdiff_t m_modelSpaceTransforms = 0x28; // CUtlVector + constexpr std::ptrdiff_t m_boneNames = 0x40; // CUtlVector + constexpr std::ptrdiff_t m_children = 0x58; // CUtlVector> + constexpr std::ptrdiff_t m_parents = 0x70; // CUtlVector + constexpr std::ptrdiff_t m_feet = 0x88; // CUtlVector + constexpr std::ptrdiff_t m_morphNames = 0xA0; // CUtlVector + constexpr std::ptrdiff_t m_lodBoneCounts = 0xB8; // CUtlVector + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CFootDefinition { + constexpr std::ptrdiff_t m_name = 0x0; // CUtlString + constexpr std::ptrdiff_t m_ankleBoneName = 0x8; // CUtlString + constexpr std::ptrdiff_t m_toeBoneName = 0x10; // CUtlString + constexpr std::ptrdiff_t m_vBallOffset = 0x18; // + constexpr std::ptrdiff_t m_vHeelOffset = 0x24; // + constexpr std::ptrdiff_t m_flFootLength = 0x30; // float32 + constexpr std::ptrdiff_t m_flBindPoseDirectionMS = 0x34; // float32 + constexpr std::ptrdiff_t m_flTraceHeight = 0x38; // float32 + constexpr std::ptrdiff_t m_flTraceRadius = 0x3C; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CCycleBase { + constexpr std::ptrdiff_t m_flCycle = 0x0; // float32 + } + // Parent: CCycleBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimCycle { + } + // Parent: CCycleBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CFootCycle { + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CFootCycleDefinition { + constexpr std::ptrdiff_t m_vStancePositionMS = 0x0; // + constexpr std::ptrdiff_t m_vMidpointPositionMS = 0xC; // + constexpr std::ptrdiff_t m_flStanceDirectionMS = 0x18; // float32 + constexpr std::ptrdiff_t m_vToStrideStartPos = 0x1C; // + constexpr std::ptrdiff_t m_stanceCycle = 0x28; // CAnimCycle + constexpr std::ptrdiff_t m_footLiftCycle = 0x2C; // CFootCycle + constexpr std::ptrdiff_t m_footOffCycle = 0x30; // CFootCycle + constexpr std::ptrdiff_t m_footStrikeCycle = 0x34; // CFootCycle + constexpr std::ptrdiff_t m_footLandCycle = 0x38; // CFootCycle + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CFootTrajectory { + constexpr std::ptrdiff_t m_vOffset = 0x0; // + constexpr std::ptrdiff_t m_flRotationOffset = 0xC; // float32 + constexpr std::ptrdiff_t m_flProgression = 0x10; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CFootTrajectories { + constexpr std::ptrdiff_t m_trajectories = 0x0; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CFootStride { + constexpr std::ptrdiff_t m_definition = 0x0; // CFootCycleDefinition + constexpr std::ptrdiff_t m_trajectories = 0x40; // CFootTrajectories + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CFootMotion { + constexpr std::ptrdiff_t m_strides = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_name = 0x18; // CUtlString + constexpr std::ptrdiff_t m_bAdditive = 0x20; // bool + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace SkeletonAnimCapture_t { + constexpr std::ptrdiff_t m_nEntIndex = 0x0; // CEntityIndex + constexpr std::ptrdiff_t m_nEntParent = 0x4; // CEntityIndex + constexpr std::ptrdiff_t m_ImportedCollision = 0x8; // CUtlVector + constexpr std::ptrdiff_t m_ModelName = 0x20; // CUtlString + constexpr std::ptrdiff_t m_CaptureName = 0x28; // CUtlString + constexpr std::ptrdiff_t m_ModelBindPose = 0x30; // CUtlVector + constexpr std::ptrdiff_t m_FeModelInitPose = 0x48; // CUtlVector + constexpr std::ptrdiff_t m_nFlexControllers = 0x60; // int32 + constexpr std::ptrdiff_t m_bPredicted = 0x64; // bool + constexpr std::ptrdiff_t m_Frames = 0xA8; // CUtlVector + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace SkeletonAnimCapture_t__Bone_t { + constexpr std::ptrdiff_t m_Name = 0x0; // CUtlString + constexpr std::ptrdiff_t m_BindPose = 0x10; // CTransform + constexpr std::ptrdiff_t m_nParent = 0x30; // int32 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace SkeletonAnimCapture_t__FrameStamp_t { + constexpr std::ptrdiff_t m_flTime = 0x0; // float32 + constexpr std::ptrdiff_t m_flEntitySimTime = 0x4; // float32 + constexpr std::ptrdiff_t m_bTeleportTick = 0x8; // bool + constexpr std::ptrdiff_t m_bPredicted = 0x9; // bool + constexpr std::ptrdiff_t m_flCurTime = 0xC; // float32 + constexpr std::ptrdiff_t m_flRealTime = 0x10; // float32 + constexpr std::ptrdiff_t m_nFrameCount = 0x14; // int32 + constexpr std::ptrdiff_t m_nTickCount = 0x18; // int32 + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + namespace SkeletonAnimCapture_t__Frame_t { + constexpr std::ptrdiff_t m_flTime = 0x0; // float32 + constexpr std::ptrdiff_t m_Stamp = 0x4; // SkeletonAnimCapture_t::FrameStamp_t + constexpr std::ptrdiff_t m_Transform = 0x20; // CTransform + constexpr std::ptrdiff_t m_bTeleport = 0x40; // bool + constexpr std::ptrdiff_t m_CompositeBones = 0x48; // CUtlVector + constexpr std::ptrdiff_t m_SimStateBones = 0x60; // CUtlVector + constexpr std::ptrdiff_t m_FeModelAnims = 0x78; // CUtlVector + constexpr std::ptrdiff_t m_FeModelPos = 0x90; // CUtlVector + constexpr std::ptrdiff_t m_FlexControllerWeights = 0xA8; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace SkeletonAnimCapture_t__Camera_t { + constexpr std::ptrdiff_t m_tmCamera = 0x0; // CTransform + constexpr std::ptrdiff_t m_flTime = 0x20; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace SkeletonDemoDb_t { + constexpr std::ptrdiff_t m_AnimCaptures = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_CameraTrack = 0x18; // CUtlVector + constexpr std::ptrdiff_t m_flRecordingTime = 0x30; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmBoneMask { + constexpr std::ptrdiff_t m_ID = 0x0; // CGlobalSymbol + constexpr std::ptrdiff_t m_weightInfo = 0x8; // CNmBoneMask::WeightInfo_t + constexpr std::ptrdiff_t m_weights = 0x18; // CUtlVector + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmClip { + constexpr std::ptrdiff_t m_skeleton = 0x0; // CStrongHandle + constexpr std::ptrdiff_t m_nNumFrames = 0x8; // uint32 + constexpr std::ptrdiff_t m_flDuration = 0xC; // float32 + constexpr std::ptrdiff_t m_compressedPoseData = 0x10; // CUtlBinaryBlock + constexpr std::ptrdiff_t m_trackCompressionSettings = 0x28; // CUtlVector + constexpr std::ptrdiff_t m_compressedPoseOffsets = 0x40; // CUtlVector + constexpr std::ptrdiff_t m_syncTrack = 0xA0; // CNmSyncTrack + constexpr std::ptrdiff_t m_rootMotion = 0x150; // CNmRootMotionData + constexpr std::ptrdiff_t m_bIsAdditive = 0x1A0; // bool + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace NmCompressionSettings_t { + constexpr std::ptrdiff_t m_translationRangeX = 0x0; // NmCompressionSettings_t::QuantizationRange_t + constexpr std::ptrdiff_t m_translationRangeY = 0x8; // NmCompressionSettings_t::QuantizationRange_t + constexpr std::ptrdiff_t m_translationRangeZ = 0x10; // NmCompressionSettings_t::QuantizationRange_t + constexpr std::ptrdiff_t m_scaleRange = 0x18; // NmCompressionSettings_t::QuantizationRange_t + constexpr std::ptrdiff_t m_constantRotation = 0x20; // Quaternion + constexpr std::ptrdiff_t m_bIsRotationStatic = 0x30; // bool + constexpr std::ptrdiff_t m_bIsTranslationStatic = 0x31; // bool + constexpr std::ptrdiff_t m_bIsScaleStatic = 0x32; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace NmCompressionSettings_t__QuantizationRange_t { + constexpr std::ptrdiff_t m_flRangeStart = 0x0; // float32 + constexpr std::ptrdiff_t m_flRangeLength = 0x4; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmEvent { + constexpr std::ptrdiff_t m_flStartTime = 0x8; // float32 + constexpr std::ptrdiff_t m_flDuration = 0xC; // float32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmRootMotionData { + constexpr std::ptrdiff_t m_transforms = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_nNumFrames = 0x18; // int32 + constexpr std::ptrdiff_t m_flAverageLinearVelocity = 0x1C; // float32 + constexpr std::ptrdiff_t m_flAverageAngularVelocityRadians = 0x20; // float32 + constexpr std::ptrdiff_t m_totalDelta = 0x30; // CTransform + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmSkeleton { + constexpr std::ptrdiff_t m_ID = 0x0; // CGlobalSymbol + constexpr std::ptrdiff_t m_boneIDs = 0x8; // CUtlLeanVector + constexpr std::ptrdiff_t m_parentIndices = 0x18; // CUtlVector + constexpr std::ptrdiff_t m_parentSpaceReferencePose = 0x30; // CUtlVector + constexpr std::ptrdiff_t m_modelSpaceReferencePose = 0x48; // CUtlVector + constexpr std::ptrdiff_t m_numBonesToSampleAtLowLOD = 0x60; // int32 + constexpr std::ptrdiff_t m_boneMasks = 0x68; // CUtlLeanVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace NmSyncTrackTime_t { + constexpr std::ptrdiff_t m_nEventIdx = 0x0; // int32 + constexpr std::ptrdiff_t m_percentageThrough = 0x4; // NmPercent_t + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace NmSyncTrackTimeRange_t { + constexpr std::ptrdiff_t m_startTime = 0x0; // NmSyncTrackTime_t + constexpr std::ptrdiff_t m_endTime = 0x8; // NmSyncTrackTime_t + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmSyncTrack { + constexpr std::ptrdiff_t m_syncEvents = 0x0; // CUtlLeanVectorFixedGrowable + constexpr std::ptrdiff_t m_nStartEventOffset = 0xA8; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmSyncTrack__EventMarker_t { + constexpr std::ptrdiff_t m_startTime = 0x0; // NmPercent_t + constexpr std::ptrdiff_t m_ID = 0x8; // CGlobalSymbol + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmSyncTrack__Event_t { + constexpr std::ptrdiff_t m_ID = 0x0; // CGlobalSymbol + constexpr std::ptrdiff_t m_startTime = 0x8; // NmPercent_t + constexpr std::ptrdiff_t m_duration = 0xC; // NmPercent_t + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace NmPercent_t { + constexpr std::ptrdiff_t m_flValue = 0x0; // float32 + } + // Parent: CNmEvent + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmLegacyEvent { + } + // Parent: CNmEvent + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmFootEvent { + constexpr std::ptrdiff_t m_phase = 0x10; // NmFootPhase_t + } + // Parent: CNmEvent + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmIDEvent { + constexpr std::ptrdiff_t m_ID = 0x10; // CGlobalSymbol + } + // Parent: CNmEvent + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmTransitionEvent { + constexpr std::ptrdiff_t m_rule = 0x10; // NmTransitionRule_t + constexpr std::ptrdiff_t m_ID = 0x18; // CGlobalSymbol + } + // Parent: CNmEvent + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmFrameSnapEvent { + constexpr std::ptrdiff_t m_frameSnapMode = 0x10; // NmFrameSnapEventMode_t + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmGraphDataSet { + constexpr std::ptrdiff_t m_variationID = 0x0; // CGlobalSymbol + constexpr std::ptrdiff_t m_skeleton = 0x8; // CStrongHandle + constexpr std::ptrdiff_t m_resources = 0x10; // CUtlVector + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmGraph { + constexpr std::ptrdiff_t m_persistentNodeIndices = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_instanceNodeStartOffsets = 0x18; // CUtlVector + constexpr std::ptrdiff_t m_instanceRequiredMemory = 0x30; // uint32 + constexpr std::ptrdiff_t m_instanceRequiredAlignment = 0x34; // uint32 + constexpr std::ptrdiff_t m_rootNodeIdx = 0x38; // int16 + constexpr std::ptrdiff_t m_controlParameterIDs = 0x40; // CUtlVector + constexpr std::ptrdiff_t m_virtualParameterIDs = 0x58; // CUtlVector + constexpr std::ptrdiff_t m_virtualParameterNodeIndices = 0x70; // CUtlVector + constexpr std::ptrdiff_t m_childGraphSlots = 0x88; // CUtlVector + constexpr std::ptrdiff_t m_externalGraphSlots = 0xA0; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmGraph__ExternalGraphSlot_t { + constexpr std::ptrdiff_t m_nNodeIdx = 0x0; // int16 + constexpr std::ptrdiff_t m_slotID = 0x8; // CGlobalSymbol + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmGraph__ChildGraphSlot_t { + constexpr std::ptrdiff_t m_nNodeIdx = 0x0; // int16 + constexpr std::ptrdiff_t m_dataSlotIdx = 0x2; // int16 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmGraphVariation { + constexpr std::ptrdiff_t m_graph = 0x0; // CStrongHandle + constexpr std::ptrdiff_t m_dataSet = 0x8; // CStrongHandle + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace BoneDemoCaptureSettings_t { + constexpr std::ptrdiff_t m_boneName = 0x0; // CUtlString + constexpr std::ptrdiff_t m_flChainLength = 0x8; // float32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace IKDemoCaptureSettings_t { + constexpr std::ptrdiff_t m_parentBoneName = 0x0; // CUtlString + constexpr std::ptrdiff_t m_eMode = 0x8; // IKChannelMode + constexpr std::ptrdiff_t m_ikChainName = 0x10; // CUtlString + constexpr std::ptrdiff_t m_oneBoneStart = 0x18; // CUtlString + constexpr std::ptrdiff_t m_oneBoneEnd = 0x20; // CUtlString + } + // Parent: None + // Fields count: 16 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimDemoCaptureSettings { + constexpr std::ptrdiff_t m_rangeBoneChainLength = 0x0; // Vector2D + constexpr std::ptrdiff_t m_rangeMaxSplineErrorRotation = 0x8; // Vector2D + constexpr std::ptrdiff_t m_flMaxSplineErrorTranslation = 0x10; // float32 + constexpr std::ptrdiff_t m_flMaxSplineErrorScale = 0x14; // float32 + constexpr std::ptrdiff_t m_flIkRotation_MaxSplineError = 0x18; // float32 + constexpr std::ptrdiff_t m_flIkTranslation_MaxSplineError = 0x1C; // float32 + constexpr std::ptrdiff_t m_flMaxQuantizationErrorRotation = 0x20; // float32 + constexpr std::ptrdiff_t m_flMaxQuantizationErrorTranslation = 0x24; // float32 + constexpr std::ptrdiff_t m_flMaxQuantizationErrorScale = 0x28; // float32 + constexpr std::ptrdiff_t m_flIkRotation_MaxQuantizationError = 0x2C; // float32 + constexpr std::ptrdiff_t m_flIkTranslation_MaxQuantizationError = 0x30; // float32 + constexpr std::ptrdiff_t m_baseSequence = 0x38; // CUtlString + constexpr std::ptrdiff_t m_nBaseSequenceFrame = 0x40; // int32 + constexpr std::ptrdiff_t m_boneSelectionMode = 0x44; // EDemoBoneSelectionMode + constexpr std::ptrdiff_t m_bones = 0x48; // CUtlVector + constexpr std::ptrdiff_t m_ikChains = 0x60; // CUtlVector + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimReplayFrame { + constexpr std::ptrdiff_t m_inputDataBlocks = 0x10; // CUtlVector + constexpr std::ptrdiff_t m_instanceData = 0x28; // CUtlBinaryBlock + constexpr std::ptrdiff_t m_startingLocalToWorldTransform = 0x40; // CTransform + constexpr std::ptrdiff_t m_localToWorldTransform = 0x60; // CTransform + constexpr std::ptrdiff_t m_timeStamp = 0x80; // float32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimGraphDebugReplay { + constexpr std::ptrdiff_t m_animGraphFileName = 0x40; // CUtlString + constexpr std::ptrdiff_t m_frameList = 0x48; // CUtlVector> + constexpr std::ptrdiff_t m_startIndex = 0x60; // int32 + constexpr std::ptrdiff_t m_writeIndex = 0x64; // int32 + constexpr std::ptrdiff_t m_frameCount = 0x68; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimGraphModelBinding { + constexpr std::ptrdiff_t m_modelName = 0x8; // CUtlString + constexpr std::ptrdiff_t m_pSharedData = 0x10; // CSmartPtr + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + namespace CAnimInputDamping { + constexpr std::ptrdiff_t m_speedFunction = 0x8; // DampingSpeedFunction + constexpr std::ptrdiff_t m_fSpeedScale = 0xC; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimParamHandle { + constexpr std::ptrdiff_t m_type = 0x0; // AnimParamType_t + constexpr std::ptrdiff_t m_index = 0x1; // uint8 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimParamHandleMap { + constexpr std::ptrdiff_t m_list = 0x0; // CUtlHashtable + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimParameterManagerUpdater { + constexpr std::ptrdiff_t m_parameters = 0x18; // CUtlVector> + constexpr std::ptrdiff_t m_idToIndexMap = 0x30; // CUtlHashtable + constexpr std::ptrdiff_t m_nameToIndexMap = 0x50; // CUtlHashtable + constexpr std::ptrdiff_t m_indexToHandle = 0x70; // CUtlVector + constexpr std::ptrdiff_t m_autoResetParams = 0x88; // CUtlVector> + constexpr std::ptrdiff_t m_autoResetMap = 0xA0; // CUtlHashtable + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimUpdateSharedData { + constexpr std::ptrdiff_t m_nodes = 0x10; // CUtlVector> + constexpr std::ptrdiff_t m_nodeIndexMap = 0x28; // CUtlHashtable + constexpr std::ptrdiff_t m_components = 0x48; // CUtlVector> + constexpr std::ptrdiff_t m_pParamListUpdater = 0x60; // CSmartPtr + constexpr std::ptrdiff_t m_pTagManagerUpdater = 0x68; // CSmartPtr + constexpr std::ptrdiff_t m_scriptManager = 0x70; // CSmartPtr + constexpr std::ptrdiff_t m_settings = 0x78; // CAnimGraphSettingsManager + constexpr std::ptrdiff_t m_pStaticPoseCache = 0xA8; // CSmartPtr + constexpr std::ptrdiff_t m_pSkeleton = 0xB0; // CSmartPtr + constexpr std::ptrdiff_t m_rootNodePath = 0xB8; // CAnimNodePath + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CBlendCurve { + constexpr std::ptrdiff_t m_flControlPoint1 = 0x0; // float32 + constexpr std::ptrdiff_t m_flControlPoint2 = 0x4; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace ParamSpanSample_t { + constexpr std::ptrdiff_t m_value = 0x0; // CAnimVariant + constexpr std::ptrdiff_t m_flCycle = 0x14; // float32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace ParamSpan_t { + constexpr std::ptrdiff_t m_samples = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_hParam = 0x18; // CAnimParamHandle + constexpr std::ptrdiff_t m_eParamType = 0x1A; // AnimParamType_t + constexpr std::ptrdiff_t m_flStartCycle = 0x1C; // float32 + constexpr std::ptrdiff_t m_flEndCycle = 0x20; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CParamSpanUpdater { + constexpr std::ptrdiff_t m_spans = 0x0; // CUtlVector + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimGraphSettingsGroup { + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimGraphSettingsManager { + constexpr std::ptrdiff_t m_settingsGroups = 0x18; // CUtlVector> + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CCachedPose { + constexpr std::ptrdiff_t m_transforms = 0x8; // CUtlVector + constexpr std::ptrdiff_t m_morphWeights = 0x20; // CUtlVector + constexpr std::ptrdiff_t m_hSequence = 0x38; // HSequence + constexpr std::ptrdiff_t m_flCycle = 0x3C; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CStaticPoseCache { + constexpr std::ptrdiff_t m_poses = 0x10; // CUtlVector + constexpr std::ptrdiff_t m_nBoneCount = 0x28; // int32 + constexpr std::ptrdiff_t m_nMorphCount = 0x2C; // int32 + } + // Parent: CStaticPoseCache + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CStaticPoseCacheBuilder { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimActionUpdater { + } + // Parent: CAnimActionUpdater + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CEmitTagActionUpdater { + constexpr std::ptrdiff_t m_nTagIndex = 0x18; // int32 + constexpr std::ptrdiff_t m_bIsZeroDuration = 0x1C; // bool + } + // Parent: CAnimActionUpdater + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSetParameterActionUpdater { + constexpr std::ptrdiff_t m_hParam = 0x18; // CAnimParamHandle + constexpr std::ptrdiff_t m_value = 0x1A; // CAnimVariant + } + // Parent: CAnimActionUpdater + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CToggleComponentActionUpdater { + constexpr std::ptrdiff_t m_componentID = 0x18; // AnimComponentID + constexpr std::ptrdiff_t m_bSetEnabled = 0x1C; // bool + } + // Parent: CAnimActionUpdater + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CExpressionActionUpdater { + constexpr std::ptrdiff_t m_hParam = 0x18; // CAnimParamHandle + constexpr std::ptrdiff_t m_eParamType = 0x1A; // AnimParamType_t + constexpr std::ptrdiff_t m_hScript = 0x1C; // AnimScriptHandle + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimTagBase { + constexpr std::ptrdiff_t m_name = 0x18; // CGlobalSymbol + constexpr std::ptrdiff_t m_group = 0x20; // CGlobalSymbol + constexpr std::ptrdiff_t m_tagID = 0x28; // AnimTagID + constexpr std::ptrdiff_t m_bIsReferenced = 0x40; // bool + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimTagManagerUpdater { + constexpr std::ptrdiff_t m_tags = 0x18; // CUtlVector> + } + // Parent: CAnimTagBase + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + namespace CAudioAnimTag { + constexpr std::ptrdiff_t m_clipName = 0x50; // CUtlString + constexpr std::ptrdiff_t m_attachmentName = 0x58; // CUtlString + constexpr std::ptrdiff_t m_flVolume = 0x60; // float32 + constexpr std::ptrdiff_t m_bStopWhenTagEnds = 0x64; // bool + constexpr std::ptrdiff_t m_bStopWhenGraphEnds = 0x65; // bool + constexpr std::ptrdiff_t m_bPlayOnServer = 0x66; // bool + constexpr std::ptrdiff_t m_bPlayOnClient = 0x67; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyElementNameFn + namespace CBodyGroupSetting { + constexpr std::ptrdiff_t m_BodyGroupName = 0x0; // CUtlString + constexpr std::ptrdiff_t m_nBodyGroupOption = 0x8; // int32 + } + // Parent: CAnimTagBase + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + namespace CBodyGroupAnimTag { + constexpr std::ptrdiff_t m_nPriority = 0x50; // int32 + constexpr std::ptrdiff_t m_bodyGroupSettings = 0x58; // CUtlVector + } + // Parent: CAnimTagBase + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + namespace CClothSettingsAnimTag { + constexpr std::ptrdiff_t m_flStiffness = 0x50; // float32 + constexpr std::ptrdiff_t m_flEaseIn = 0x54; // float32 + constexpr std::ptrdiff_t m_flEaseOut = 0x58; // float32 + constexpr std::ptrdiff_t m_nVertexSet = 0x60; // CUtlString + } + // Parent: CAnimTagBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + namespace CFootFallAnimTag { + constexpr std::ptrdiff_t m_foot = 0x50; // FootFallTagFoot_t + } + // Parent: CAnimTagBase + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + namespace CFootstepLandedAnimTag { + constexpr std::ptrdiff_t m_FootstepType = 0x50; // FootstepLandedFootSoundType_t + constexpr std::ptrdiff_t m_OverrideSoundName = 0x58; // CUtlString + constexpr std::ptrdiff_t m_DebugAnimSourceString = 0x60; // CUtlString + constexpr std::ptrdiff_t m_BoneName = 0x68; // CUtlString + } + // Parent: CAnimTagBase + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + namespace CMaterialAttributeAnimTag { + constexpr std::ptrdiff_t m_AttributeName = 0x50; // CUtlString + constexpr std::ptrdiff_t m_AttributeType = 0x58; // MatterialAttributeTagType_t + constexpr std::ptrdiff_t m_flValue = 0x5C; // float32 + constexpr std::ptrdiff_t m_Color = 0x60; // Color + } + // Parent: CAnimTagBase + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + namespace CParticleAnimTag { + constexpr std::ptrdiff_t m_hParticleSystem = 0x50; // CStrongHandle + constexpr std::ptrdiff_t m_particleSystemName = 0x58; // CUtlString + constexpr std::ptrdiff_t m_configName = 0x60; // CUtlString + constexpr std::ptrdiff_t m_bDetachFromOwner = 0x68; // bool + constexpr std::ptrdiff_t m_bStopWhenTagEnds = 0x69; // bool + constexpr std::ptrdiff_t m_bTagEndStopIsInstant = 0x6A; // bool + constexpr std::ptrdiff_t m_attachmentName = 0x70; // CUtlString + constexpr std::ptrdiff_t m_attachmentType = 0x78; // ParticleAttachment_t + constexpr std::ptrdiff_t m_attachmentCP1Name = 0x80; // CUtlString + constexpr std::ptrdiff_t m_attachmentCP1Type = 0x88; // ParticleAttachment_t + } + // Parent: CAnimTagBase + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + namespace CRagdollAnimTag { + constexpr std::ptrdiff_t m_nPoseControl = 0x50; // AnimPoseControl + constexpr std::ptrdiff_t m_flFrequency = 0x54; // float32 + constexpr std::ptrdiff_t m_flDampingRatio = 0x58; // float32 + constexpr std::ptrdiff_t m_flDecayDuration = 0x5C; // float32 + constexpr std::ptrdiff_t m_flDecayBias = 0x60; // float32 + constexpr std::ptrdiff_t m_bDestroy = 0x64; // bool + } + // Parent: CAnimTagBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + namespace CSequenceFinishedAnimTag { + constexpr std::ptrdiff_t m_sequenceName = 0x50; // CUtlString + } + // Parent: CAnimTagBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + namespace CStringAnimTag { + } + // Parent: CAnimTagBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + namespace CTaskStatusAnimTag { + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimComponentUpdater { + constexpr std::ptrdiff_t m_name = 0x18; // CUtlString + constexpr std::ptrdiff_t m_id = 0x20; // AnimComponentID + constexpr std::ptrdiff_t m_networkMode = 0x24; // AnimNodeNetworkMode + constexpr std::ptrdiff_t m_bStartEnabled = 0x28; // bool + } + // Parent: CAnimComponentUpdater + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimScriptComponentUpdater { + constexpr std::ptrdiff_t m_hScript = 0x30; // AnimScriptHandle + } + // Parent: CAnimComponentUpdater + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CCPPScriptComponentUpdater { + constexpr std::ptrdiff_t m_scriptsToRun = 0x30; // CUtlVector + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CDampedValueUpdateItem { + constexpr std::ptrdiff_t m_damping = 0x0; // CAnimInputDamping + constexpr std::ptrdiff_t m_hParamIn = 0x18; // CAnimParamHandle + constexpr std::ptrdiff_t m_hParamOut = 0x1A; // CAnimParamHandle + } + // Parent: CAnimComponentUpdater + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CDampedValueComponentUpdater { + constexpr std::ptrdiff_t m_items = 0x30; // CUtlVector + } + // Parent: CAnimComponentUpdater + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CDemoSettingsComponentUpdater { + constexpr std::ptrdiff_t m_settings = 0x30; // CAnimDemoCaptureSettings + } + // Parent: CAnimComponentUpdater + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CLODComponentUpdater { + constexpr std::ptrdiff_t m_nServerLOD = 0x30; // int32 + } + // Parent: CAnimComponentUpdater + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CLookComponentUpdater { + constexpr std::ptrdiff_t m_hLookHeading = 0x34; // CAnimParamHandle + constexpr std::ptrdiff_t m_hLookHeadingVelocity = 0x36; // CAnimParamHandle + constexpr std::ptrdiff_t m_hLookPitch = 0x38; // CAnimParamHandle + constexpr std::ptrdiff_t m_hLookDistance = 0x3A; // CAnimParamHandle + constexpr std::ptrdiff_t m_hLookDirection = 0x3C; // CAnimParamHandle + constexpr std::ptrdiff_t m_hLookTarget = 0x3E; // CAnimParamHandle + constexpr std::ptrdiff_t m_hLookTargetWorldSpace = 0x40; // CAnimParamHandle + constexpr std::ptrdiff_t m_bNetworkLookTarget = 0x42; // bool + } + // Parent: CAnimComponentUpdater + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CMovementComponentUpdater { + constexpr std::ptrdiff_t m_motors = 0x30; // CUtlVector> + constexpr std::ptrdiff_t m_facingDamping = 0x48; // CAnimInputDamping + constexpr std::ptrdiff_t m_eDefaultFacingMode = 0x58; // FacingMode + constexpr std::ptrdiff_t m_nDefaultMotorIndex = 0x64; // int32 + constexpr std::ptrdiff_t m_flDefaultRunSpeed = 0x68; // float32 + constexpr std::ptrdiff_t m_bMoveVarsDisabled = 0x6C; // bool + constexpr std::ptrdiff_t m_bNetworkPath = 0x6D; // bool + constexpr std::ptrdiff_t m_bNetworkFacing = 0x6E; // bool + constexpr std::ptrdiff_t m_paramHandles = 0x6F; // CAnimParamHandle[30] + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace WeightList { + constexpr std::ptrdiff_t m_name = 0x0; // CUtlString + constexpr std::ptrdiff_t m_weights = 0x8; // CUtlVector + } + // Parent: CAnimComponentUpdater + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CRagdollComponentUpdater { + constexpr std::ptrdiff_t m_ragdollNodePaths = 0x30; // CUtlVector + constexpr std::ptrdiff_t m_boneIndices = 0x48; // CUtlVector + constexpr std::ptrdiff_t m_boneNames = 0x60; // CUtlVector + constexpr std::ptrdiff_t m_weightLists = 0x78; // CUtlVector + constexpr std::ptrdiff_t m_flSpringFrequencyMin = 0x90; // float32 + constexpr std::ptrdiff_t m_flSpringFrequencyMax = 0x94; // float32 + constexpr std::ptrdiff_t m_flMaxStretch = 0x98; // float32 + constexpr std::ptrdiff_t m_bSolidCollisionAtZeroWeight = 0x9C; // bool + } + // Parent: CAnimComponentUpdater + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSlopeComponentUpdater { + constexpr std::ptrdiff_t m_flTraceDistance = 0x34; // float32 + constexpr std::ptrdiff_t m_hSlopeAngle = 0x38; // CAnimParamHandle + constexpr std::ptrdiff_t m_hSlopeAngleFront = 0x3A; // CAnimParamHandle + constexpr std::ptrdiff_t m_hSlopeAngleSide = 0x3C; // CAnimParamHandle + constexpr std::ptrdiff_t m_hSlopeHeading = 0x3E; // CAnimParamHandle + constexpr std::ptrdiff_t m_hSlopeNormal = 0x40; // CAnimParamHandle + constexpr std::ptrdiff_t m_hSlopeNormal_WorldSpace = 0x42; // CAnimParamHandle + } + // Parent: CAnimComponentUpdater + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CStateMachineComponentUpdater { + constexpr std::ptrdiff_t m_stateMachine = 0x30; // CAnimStateMachineUpdater + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CMotionDataSet { + constexpr std::ptrdiff_t m_groups = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_nDimensionCount = 0x18; // int32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CMotionGraphGroup { + constexpr std::ptrdiff_t m_searchDB = 0x0; // CMotionSearchDB + constexpr std::ptrdiff_t m_motionGraphs = 0xB8; // CUtlVector> + constexpr std::ptrdiff_t m_motionGraphConfigs = 0xD0; // CUtlVector + constexpr std::ptrdiff_t m_sampleToConfig = 0xE8; // CUtlVector + constexpr std::ptrdiff_t m_hIsActiveScript = 0x100; // AnimScriptHandle + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace SampleCode { + constexpr std::ptrdiff_t m_subCode = 0x0; // uint8[8] + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace MotionDBIndex { + constexpr std::ptrdiff_t m_nIndex = 0x0; // uint32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CVectorQuantizer { + constexpr std::ptrdiff_t m_centroidVectors = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_nCentroids = 0x18; // int32 + constexpr std::ptrdiff_t m_nDimensions = 0x1C; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CProductQuantizer { + constexpr std::ptrdiff_t m_subQuantizers = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_nDimensions = 0x18; // int32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CMotionSearchNode { + constexpr std::ptrdiff_t m_children = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_quantizer = 0x18; // CVectorQuantizer + constexpr std::ptrdiff_t m_sampleCodes = 0x38; // CUtlVector> + constexpr std::ptrdiff_t m_sampleIndices = 0x50; // CUtlVector> + constexpr std::ptrdiff_t m_selectableSamples = 0x68; // CUtlVector + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CMotionSearchDB { + constexpr std::ptrdiff_t m_rootNode = 0x0; // CMotionSearchNode + constexpr std::ptrdiff_t m_residualQuantizer = 0x80; // CProductQuantizer + constexpr std::ptrdiff_t m_codeIndices = 0xA0; // CUtlVector + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CMotionGraph { + constexpr std::ptrdiff_t m_paramSpans = 0x10; // CParamSpanUpdater + constexpr std::ptrdiff_t m_tags = 0x28; // CUtlVector + constexpr std::ptrdiff_t m_pRootNode = 0x40; // CSmartPtr + constexpr std::ptrdiff_t m_nParameterCount = 0x48; // int32 + constexpr std::ptrdiff_t m_nConfigStartIndex = 0x4C; // int32 + constexpr std::ptrdiff_t m_nConfigCount = 0x50; // int32 + constexpr std::ptrdiff_t m_bLoop = 0x54; // bool + } + // Parent: CMotionGraph + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CEditableMotionGraph { + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CMotionNode { + constexpr std::ptrdiff_t m_name = 0x18; // CUtlString + constexpr std::ptrdiff_t m_id = 0x20; // AnimNodeID + } + // Parent: CMotionNode + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CMotionNodeSequence { + constexpr std::ptrdiff_t m_tags = 0x28; // CUtlVector + constexpr std::ptrdiff_t m_hSequence = 0x40; // HSequence + constexpr std::ptrdiff_t m_flPlaybackSpeed = 0x44; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace MotionBlendItem { + constexpr std::ptrdiff_t m_pChild = 0x0; // CSmartPtr + constexpr std::ptrdiff_t m_flKeyValue = 0x8; // float32 + } + // Parent: CMotionNode + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CMotionNodeBlend1D { + constexpr std::ptrdiff_t m_blendItems = 0x28; // CUtlVector + constexpr std::ptrdiff_t m_nParamIndex = 0x40; // int32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CMotionMetricEvaluator { + constexpr std::ptrdiff_t m_means = 0x18; // CUtlVector + constexpr std::ptrdiff_t m_standardDeviations = 0x30; // CUtlVector + constexpr std::ptrdiff_t m_flWeight = 0x48; // float32 + constexpr std::ptrdiff_t m_nDimensionStartIndex = 0x4C; // int32 + } + // Parent: CMotionMetricEvaluator + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CBlockSelectionMetricEvaluator { + } + // Parent: CMotionMetricEvaluator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CBonePositionMetricEvaluator { + constexpr std::ptrdiff_t m_nBoneIndex = 0x50; // int32 + } + // Parent: CMotionMetricEvaluator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CBoneVelocityMetricEvaluator { + constexpr std::ptrdiff_t m_nBoneIndex = 0x50; // int32 + } + // Parent: CMotionMetricEvaluator + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CCurrentRotationVelocityMetricEvaluator { + } + // Parent: CMotionMetricEvaluator + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CCurrentVelocityMetricEvaluator { + } + // Parent: CMotionMetricEvaluator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CDistanceRemainingMetricEvaluator { + constexpr std::ptrdiff_t m_flMaxDistance = 0x50; // float32 + constexpr std::ptrdiff_t m_flMinDistance = 0x54; // float32 + constexpr std::ptrdiff_t m_flStartGoalFilterDistance = 0x58; // float32 + constexpr std::ptrdiff_t m_flMaxGoalOvershootScale = 0x5C; // float32 + constexpr std::ptrdiff_t m_bFilterFixedMinDistance = 0x60; // bool + constexpr std::ptrdiff_t m_bFilterGoalDistance = 0x61; // bool + constexpr std::ptrdiff_t m_bFilterGoalOvershoot = 0x62; // bool + } + // Parent: CMotionMetricEvaluator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CFootCycleMetricEvaluator { + constexpr std::ptrdiff_t m_footIndices = 0x50; // CUtlVector + } + // Parent: CMotionMetricEvaluator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CFootPositionMetricEvaluator { + constexpr std::ptrdiff_t m_footIndices = 0x50; // CUtlVector + constexpr std::ptrdiff_t m_bIgnoreSlope = 0x68; // bool + } + // Parent: CMotionMetricEvaluator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CFutureFacingMetricEvaluator { + constexpr std::ptrdiff_t m_flDistance = 0x50; // float32 + constexpr std::ptrdiff_t m_flTime = 0x54; // float32 + } + // Parent: CMotionMetricEvaluator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CFutureVelocityMetricEvaluator { + constexpr std::ptrdiff_t m_flDistance = 0x50; // float32 + constexpr std::ptrdiff_t m_flStoppingDistance = 0x54; // float32 + constexpr std::ptrdiff_t m_flTargetSpeed = 0x58; // float32 + constexpr std::ptrdiff_t m_eMode = 0x5C; // VelocityMetricMode + } + // Parent: CMotionMetricEvaluator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPathMetricEvaluator { + constexpr std::ptrdiff_t m_pathTimeSamples = 0x50; // CUtlVector + constexpr std::ptrdiff_t m_flDistance = 0x68; // float32 + constexpr std::ptrdiff_t m_bExtrapolateMovement = 0x6C; // bool + constexpr std::ptrdiff_t m_flMinExtrapolationSpeed = 0x70; // float32 + } + // Parent: CMotionMetricEvaluator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CStepsRemainingMetricEvaluator { + constexpr std::ptrdiff_t m_footIndices = 0x50; // CUtlVector + constexpr std::ptrdiff_t m_flMinStepsRemaining = 0x68; // float32 + } + // Parent: CMotionMetricEvaluator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CTimeRemainingMetricEvaluator { + constexpr std::ptrdiff_t m_bMatchByTimeRemaining = 0x50; // bool + constexpr std::ptrdiff_t m_flMaxTimeRemaining = 0x54; // float32 + constexpr std::ptrdiff_t m_bFilterByTimeRemaining = 0x58; // bool + constexpr std::ptrdiff_t m_flMinTimeRemaining = 0x5C; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimMotorUpdaterBase { + constexpr std::ptrdiff_t m_name = 0x10; // CUtlString + constexpr std::ptrdiff_t m_bDefault = 0x18; // bool + } + // Parent: CAnimMotorUpdaterBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPathAnimMotorUpdaterBase { + constexpr std::ptrdiff_t m_bLockToPath = 0x20; // bool + } + // Parent: CPathAnimMotorUpdaterBase + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CDampedPathAnimMotorUpdater { + constexpr std::ptrdiff_t m_flAnticipationTime = 0x2C; // float32 + constexpr std::ptrdiff_t m_flMinSpeedScale = 0x30; // float32 + constexpr std::ptrdiff_t m_hAnticipationPosParam = 0x34; // CAnimParamHandle + constexpr std::ptrdiff_t m_hAnticipationHeadingParam = 0x36; // CAnimParamHandle + constexpr std::ptrdiff_t m_flSpringConstant = 0x38; // float32 + constexpr std::ptrdiff_t m_flMinSpringTension = 0x3C; // float32 + constexpr std::ptrdiff_t m_flMaxSpringTension = 0x40; // float32 + } + // Parent: CPathAnimMotorUpdaterBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPathAnimMotorUpdater { + } + // Parent: CAnimMotorUpdaterBase + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPlayerInputAnimMotorUpdater { + constexpr std::ptrdiff_t m_sampleTimes = 0x20; // CUtlVector + constexpr std::ptrdiff_t m_flSpringConstant = 0x3C; // float32 + constexpr std::ptrdiff_t m_flAnticipationDistance = 0x40; // float32 + constexpr std::ptrdiff_t m_hAnticipationPosParam = 0x44; // CAnimParamHandle + constexpr std::ptrdiff_t m_hAnticipationHeadingParam = 0x46; // CAnimParamHandle + constexpr std::ptrdiff_t m_bUseAcceleration = 0x48; // bool + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace AimMatrixOpFixedSettings_t { + constexpr std::ptrdiff_t m_attachment = 0x0; // CAnimAttachment + constexpr std::ptrdiff_t m_damping = 0x80; // CAnimInputDamping + constexpr std::ptrdiff_t m_poseCacheHandles = 0x90; // CPoseHandle[10] + constexpr std::ptrdiff_t m_eBlendMode = 0xB8; // AimMatrixBlendMode + constexpr std::ptrdiff_t m_fAngleIncrement = 0xBC; // float32 + constexpr std::ptrdiff_t m_nSequenceMaxFrame = 0xC0; // int32 + constexpr std::ptrdiff_t m_nBoneMaskIndex = 0xC4; // int32 + constexpr std::ptrdiff_t m_bTargetIsPosition = 0xC8; // bool + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FollowAttachmentSettings_t { + constexpr std::ptrdiff_t m_attachment = 0x0; // CAnimAttachment + constexpr std::ptrdiff_t m_boneIndex = 0x80; // int32 + constexpr std::ptrdiff_t m_bMatchTranslation = 0x84; // bool + constexpr std::ptrdiff_t m_bMatchRotation = 0x85; // bool + } + // Parent: None + // Fields count: 18 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FootLockPoseOpFixedSettings { + constexpr std::ptrdiff_t m_footInfo = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_hipDampingSettings = 0x18; // CAnimInputDamping + constexpr std::ptrdiff_t m_nHipBoneIndex = 0x28; // int32 + constexpr std::ptrdiff_t m_ikSolverType = 0x2C; // IKSolverType + constexpr std::ptrdiff_t m_bApplyTilt = 0x30; // bool + constexpr std::ptrdiff_t m_bApplyHipDrop = 0x31; // bool + constexpr std::ptrdiff_t m_bAlwaysUseFallbackHinge = 0x32; // bool + constexpr std::ptrdiff_t m_bApplyFootRotationLimits = 0x33; // bool + constexpr std::ptrdiff_t m_bApplyLegTwistLimits = 0x34; // bool + constexpr std::ptrdiff_t m_flMaxFootHeight = 0x38; // float32 + constexpr std::ptrdiff_t m_flExtensionScale = 0x3C; // float32 + constexpr std::ptrdiff_t m_flMaxLegTwist = 0x40; // float32 + constexpr std::ptrdiff_t m_bEnableLockBreaking = 0x44; // bool + constexpr std::ptrdiff_t m_flLockBreakTolerance = 0x48; // float32 + constexpr std::ptrdiff_t m_flLockBlendTime = 0x4C; // float32 + constexpr std::ptrdiff_t m_bEnableStretching = 0x50; // bool + constexpr std::ptrdiff_t m_flMaxStretchAmount = 0x54; // float32 + constexpr std::ptrdiff_t m_flStretchExtensionScale = 0x58; // float32 + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FootPinningPoseOpFixedData_t { + constexpr std::ptrdiff_t m_footInfo = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_flBlendTime = 0x18; // float32 + constexpr std::ptrdiff_t m_flLockBreakDistance = 0x1C; // float32 + constexpr std::ptrdiff_t m_flMaxLegTwist = 0x20; // float32 + constexpr std::ptrdiff_t m_nHipBoneIndex = 0x24; // int32 + constexpr std::ptrdiff_t m_bApplyLegTwistLimits = 0x28; // bool + constexpr std::ptrdiff_t m_bApplyFootRotationLimits = 0x29; // bool + } + // Parent: None + // Fields count: 17 + // + // Metadata: + // MGetKV3ClassDefaults + namespace HitReactFixedSettings_t { + constexpr std::ptrdiff_t m_nWeightListIndex = 0x0; // int32 + constexpr std::ptrdiff_t m_nEffectedBoneCount = 0x4; // int32 + constexpr std::ptrdiff_t m_flMaxImpactForce = 0x8; // float32 + constexpr std::ptrdiff_t m_flMinImpactForce = 0xC; // float32 + constexpr std::ptrdiff_t m_flWhipImpactScale = 0x10; // float32 + constexpr std::ptrdiff_t m_flCounterRotationScale = 0x14; // float32 + constexpr std::ptrdiff_t m_flDistanceFadeScale = 0x18; // float32 + constexpr std::ptrdiff_t m_flPropagationScale = 0x1C; // float32 + constexpr std::ptrdiff_t m_flWhipDelay = 0x20; // float32 + constexpr std::ptrdiff_t m_flSpringStrength = 0x24; // float32 + constexpr std::ptrdiff_t m_flWhipSpringStrength = 0x28; // float32 + constexpr std::ptrdiff_t m_flMaxAngleRadians = 0x2C; // float32 + constexpr std::ptrdiff_t m_nHipBoneIndex = 0x30; // int32 + constexpr std::ptrdiff_t m_flHipBoneTranslationScale = 0x34; // float32 + constexpr std::ptrdiff_t m_flHipDipSpringStrength = 0x38; // float32 + constexpr std::ptrdiff_t m_flHipDipImpactScale = 0x3C; // float32 + constexpr std::ptrdiff_t m_flHipDipDelay = 0x40; // float32 + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace JiggleBoneSettings_t { + constexpr std::ptrdiff_t m_nBoneIndex = 0x0; // int32 + constexpr std::ptrdiff_t m_flSpringStrength = 0x4; // float32 + constexpr std::ptrdiff_t m_flMaxTimeStep = 0x8; // float32 + constexpr std::ptrdiff_t m_flDamping = 0xC; // float32 + constexpr std::ptrdiff_t m_vBoundsMaxLS = 0x10; // + constexpr std::ptrdiff_t m_vBoundsMinLS = 0x1C; // + constexpr std::ptrdiff_t m_eSimSpace = 0x28; // JiggleBoneSimSpace + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace JiggleBoneSettingsList_t { + constexpr std::ptrdiff_t m_boneSettings = 0x0; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace LookAtBone_t { + constexpr std::ptrdiff_t m_index = 0x0; // int32 + constexpr std::ptrdiff_t m_weight = 0x4; // float32 + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + namespace LookAtOpFixedSettings_t { + constexpr std::ptrdiff_t m_attachment = 0x0; // CAnimAttachment + constexpr std::ptrdiff_t m_damping = 0x80; // CAnimInputDamping + constexpr std::ptrdiff_t m_bones = 0x90; // CUtlVector + constexpr std::ptrdiff_t m_flYawLimit = 0xA8; // float32 + constexpr std::ptrdiff_t m_flPitchLimit = 0xAC; // float32 + constexpr std::ptrdiff_t m_flHysteresisInnerAngle = 0xB0; // float32 + constexpr std::ptrdiff_t m_flHysteresisOuterAngle = 0xB4; // float32 + constexpr std::ptrdiff_t m_bRotateYawForward = 0xB8; // bool + constexpr std::ptrdiff_t m_bMaintainUpDirection = 0xB9; // bool + constexpr std::ptrdiff_t m_bTargetIsPosition = 0xBA; // bool + constexpr std::ptrdiff_t m_bUseHysteresis = 0xBB; // bool + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace ChainToSolveData_t { + constexpr std::ptrdiff_t m_nChainIndex = 0x0; // int32 + constexpr std::ptrdiff_t m_SolverSettings = 0x4; // IKSolverSettings_t + constexpr std::ptrdiff_t m_TargetSettings = 0x10; // IKTargetSettings_t + constexpr std::ptrdiff_t m_DebugSetting = 0x38; // SolveIKChainAnimNodeDebugSetting + constexpr std::ptrdiff_t m_flDebugNormalizedValue = 0x3C; // float32 + constexpr std::ptrdiff_t m_vDebugOffset = 0x40; // VectorAligned + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace SolveIKChainPoseOpFixedSettings_t { + constexpr std::ptrdiff_t m_ChainsToSolveData = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_bMatchTargetOrientation = 0x18; // bool + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimParameterBase { + constexpr std::ptrdiff_t m_name = 0x18; // CGlobalSymbol + constexpr std::ptrdiff_t m_group = 0x20; // CUtlString + constexpr std::ptrdiff_t m_id = 0x28; // AnimParamID + constexpr std::ptrdiff_t m_componentName = 0x40; // CUtlString + constexpr std::ptrdiff_t m_bNetworkingRequested = 0x60; // bool + constexpr std::ptrdiff_t m_bIsReferenced = 0x61; // bool + } + // Parent: CAnimParameterBase + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CConcreteAnimParameter { + constexpr std::ptrdiff_t m_previewButton = 0x68; // AnimParamButton_t + constexpr std::ptrdiff_t m_eNetworkSetting = 0x6C; // AnimParamNetworkSetting + constexpr std::ptrdiff_t m_bUseMostRecentValue = 0x70; // bool + constexpr std::ptrdiff_t m_bAutoReset = 0x71; // bool + constexpr std::ptrdiff_t m_bGameWritable = 0x72; // bool + constexpr std::ptrdiff_t m_bGraphWritable = 0x73; // bool + } + // Parent: CAnimParameterBase + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CVirtualAnimParameter { + constexpr std::ptrdiff_t m_expressionString = 0x68; // CUtlString + constexpr std::ptrdiff_t m_eParamType = 0x70; // AnimParamType_t + } + // Parent: CConcreteAnimParameter + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + namespace CBoolAnimParameter { + constexpr std::ptrdiff_t m_bDefaultValue = 0x78; // bool + } + // Parent: CConcreteAnimParameter + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + namespace CEnumAnimParameter { + constexpr std::ptrdiff_t m_defaultValue = 0x80; // uint8 + constexpr std::ptrdiff_t m_enumOptions = 0x88; // CUtlVector + } + // Parent: CConcreteAnimParameter + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + namespace CIntAnimParameter { + constexpr std::ptrdiff_t m_defaultValue = 0x78; // int32 + constexpr std::ptrdiff_t m_minValue = 0x7C; // int32 + constexpr std::ptrdiff_t m_maxValue = 0x80; // int32 + } + // Parent: CConcreteAnimParameter + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + namespace CFloatAnimParameter { + constexpr std::ptrdiff_t m_fDefaultValue = 0x78; // float32 + constexpr std::ptrdiff_t m_fMinValue = 0x7C; // float32 + constexpr std::ptrdiff_t m_fMaxValue = 0x80; // float32 + constexpr std::ptrdiff_t m_bInterpolate = 0x84; // bool + } + // Parent: CConcreteAnimParameter + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + namespace CVectorAnimParameter { + constexpr std::ptrdiff_t m_defaultValue = 0x78; // + constexpr std::ptrdiff_t m_bInterpolate = 0x84; // bool + } + // Parent: CConcreteAnimParameter + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + namespace CQuaternionAnimParameter { + constexpr std::ptrdiff_t m_defaultValue = 0x80; // Quaternion + constexpr std::ptrdiff_t m_bInterpolate = 0x90; // bool + } + // Parent: CConcreteAnimParameter + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + namespace CSymbolAnimParameter { + constexpr std::ptrdiff_t m_defaultValue = 0x78; // CGlobalSymbol + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace ScriptInfo_t { + constexpr std::ptrdiff_t m_code = 0x0; // CUtlString + constexpr std::ptrdiff_t m_paramsModified = 0x8; // CUtlVector + constexpr std::ptrdiff_t m_proxyReadParams = 0x20; // CUtlVector + constexpr std::ptrdiff_t m_proxyWriteParams = 0x38; // CUtlVector + constexpr std::ptrdiff_t m_eScriptType = 0x50; // AnimScriptType + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimScriptManager { + constexpr std::ptrdiff_t m_scriptInfo = 0x10; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CStateActionUpdater { + constexpr std::ptrdiff_t m_pAction = 0x0; // CSmartPtr + constexpr std::ptrdiff_t m_eBehavior = 0x8; // StateActionBehavior + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CTransitionUpdateData { + constexpr std::ptrdiff_t m_srcStateIndex = 0x0; // uint8 + constexpr std::ptrdiff_t m_destStateIndex = 0x1; // uint8 + constexpr std::ptrdiff_t m_bDisabled = 0x0; // bitfield:1 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CStateUpdateData { + constexpr std::ptrdiff_t m_name = 0x0; // CUtlString + constexpr std::ptrdiff_t m_hScript = 0x8; // AnimScriptHandle + constexpr std::ptrdiff_t m_transitionIndices = 0x10; // CUtlVector + constexpr std::ptrdiff_t m_actions = 0x28; // CUtlVector + constexpr std::ptrdiff_t m_stateID = 0x40; // AnimStateID + constexpr std::ptrdiff_t m_bIsStartState = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bIsEndState = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bIsPassthrough = 0x0; // bitfield:1 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimStateMachineUpdater { + constexpr std::ptrdiff_t m_states = 0x8; // CUtlVector + constexpr std::ptrdiff_t m_transitions = 0x20; // CUtlVector + constexpr std::ptrdiff_t m_startStateIndex = 0x50; // int32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimUpdateNodeRef { + constexpr std::ptrdiff_t m_nodeIndex = 0x8; // int32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimUpdateNodeBase { + constexpr std::ptrdiff_t m_nodePath = 0x18; // CAnimNodePath + constexpr std::ptrdiff_t m_networkMode = 0x48; // AnimNodeNetworkMode + constexpr std::ptrdiff_t m_name = 0x50; // CUtlString + } + // Parent: CAnimUpdateNodeBase + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CBinaryUpdateNode { + constexpr std::ptrdiff_t m_pChild1 = 0x58; // CAnimUpdateNodeRef + constexpr std::ptrdiff_t m_pChild2 = 0x68; // CAnimUpdateNodeRef + constexpr std::ptrdiff_t m_timingBehavior = 0x78; // BinaryNodeTiming + constexpr std::ptrdiff_t m_flTimingBlend = 0x7C; // float32 + constexpr std::ptrdiff_t m_bResetChild1 = 0x80; // bool + constexpr std::ptrdiff_t m_bResetChild2 = 0x81; // bool + } + // Parent: CAnimUpdateNodeBase + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CBlendUpdateNode { + constexpr std::ptrdiff_t m_children = 0x60; // CUtlVector + constexpr std::ptrdiff_t m_sortedOrder = 0x78; // CUtlVector + constexpr std::ptrdiff_t m_targetValues = 0x90; // CUtlVector + constexpr std::ptrdiff_t m_blendValueSource = 0xAC; // AnimValueSource + constexpr std::ptrdiff_t m_paramIndex = 0xB0; // CAnimParamHandle + constexpr std::ptrdiff_t m_damping = 0xB8; // CAnimInputDamping + constexpr std::ptrdiff_t m_blendKeyType = 0xC8; // BlendKeyType + constexpr std::ptrdiff_t m_bLockBlendOnReset = 0xCC; // bool + constexpr std::ptrdiff_t m_bSyncCycles = 0xCD; // bool + constexpr std::ptrdiff_t m_bLoop = 0xCE; // bool + constexpr std::ptrdiff_t m_bLockWhenWaning = 0xCF; // bool + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace BlendItem_t { + constexpr std::ptrdiff_t m_tags = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_pChild = 0x18; // CAnimUpdateNodeRef + constexpr std::ptrdiff_t m_hSequence = 0x28; // HSequence + constexpr std::ptrdiff_t m_vPos = 0x2C; // Vector2D + constexpr std::ptrdiff_t m_flDuration = 0x34; // float32 + constexpr std::ptrdiff_t m_bUseCustomDuration = 0x38; // bool + } + // Parent: CAnimUpdateNodeBase + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CBlend2DUpdateNode { + constexpr std::ptrdiff_t m_items = 0x60; // CUtlVector + constexpr std::ptrdiff_t m_tags = 0x78; // CUtlVector + constexpr std::ptrdiff_t m_paramSpans = 0x90; // CParamSpanUpdater + constexpr std::ptrdiff_t m_nodeItemIndices = 0xA8; // CUtlVector + constexpr std::ptrdiff_t m_damping = 0xC0; // CAnimInputDamping + constexpr std::ptrdiff_t m_blendSourceX = 0xD0; // AnimValueSource + constexpr std::ptrdiff_t m_paramX = 0xD4; // CAnimParamHandle + constexpr std::ptrdiff_t m_blendSourceY = 0xD8; // AnimValueSource + constexpr std::ptrdiff_t m_paramY = 0xDC; // CAnimParamHandle + constexpr std::ptrdiff_t m_eBlendMode = 0xE0; // Blend2DMode + constexpr std::ptrdiff_t m_playbackSpeed = 0xE4; // float32 + constexpr std::ptrdiff_t m_bLoop = 0xE8; // bool + constexpr std::ptrdiff_t m_bLockBlendOnReset = 0xE9; // bool + constexpr std::ptrdiff_t m_bLockWhenWaning = 0xEA; // bool + constexpr std::ptrdiff_t m_bAnimEventsAndTagsOnMostWeightedOnly = 0xEB; // bool + } + // Parent: CBinaryUpdateNode + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CBoneMaskUpdateNode { + constexpr std::ptrdiff_t m_nWeightListIndex = 0x8C; // int32 + constexpr std::ptrdiff_t m_flRootMotionBlend = 0x90; // float32 + constexpr std::ptrdiff_t m_blendSpace = 0x94; // BoneMaskBlendSpace + constexpr std::ptrdiff_t m_footMotionTiming = 0x98; // BinaryNodeChildOption + constexpr std::ptrdiff_t m_bUseBlendScale = 0x9C; // bool + constexpr std::ptrdiff_t m_blendValueSource = 0xA0; // AnimValueSource + constexpr std::ptrdiff_t m_hBlendParameter = 0xA4; // CAnimParamHandle + } + // Parent: CAnimUpdateNodeBase + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CChoiceUpdateNode { + constexpr std::ptrdiff_t m_children = 0x58; // CUtlVector + constexpr std::ptrdiff_t m_weights = 0x70; // CUtlVector + constexpr std::ptrdiff_t m_blendTimes = 0x88; // CUtlVector + constexpr std::ptrdiff_t m_choiceMethod = 0xA0; // ChoiceMethod + constexpr std::ptrdiff_t m_choiceChangeMethod = 0xA4; // ChoiceChangeMethod + constexpr std::ptrdiff_t m_blendMethod = 0xA8; // ChoiceBlendMethod + constexpr std::ptrdiff_t m_blendTime = 0xAC; // float32 + constexpr std::ptrdiff_t m_bCrossFade = 0xB0; // bool + constexpr std::ptrdiff_t m_bResetChosen = 0xB1; // bool + constexpr std::ptrdiff_t m_bDontResetSameSelection = 0xB2; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CDirectPlaybackTagData { + constexpr std::ptrdiff_t m_sequenceName = 0x0; // CUtlString + constexpr std::ptrdiff_t m_tags = 0x8; // CUtlVector + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FootFixedData_t { + constexpr std::ptrdiff_t m_vToeOffset = 0x0; // VectorAligned + constexpr std::ptrdiff_t m_vHeelOffset = 0x10; // VectorAligned + constexpr std::ptrdiff_t m_nTargetBoneIndex = 0x20; // int32 + constexpr std::ptrdiff_t m_nAnkleBoneIndex = 0x24; // int32 + constexpr std::ptrdiff_t m_nIKAnchorBoneIndex = 0x28; // int32 + constexpr std::ptrdiff_t m_ikChainIndex = 0x2C; // int32 + constexpr std::ptrdiff_t m_flMaxIKLength = 0x30; // float32 + constexpr std::ptrdiff_t m_nFootIndex = 0x34; // int32 + constexpr std::ptrdiff_t m_nTagIndex = 0x38; // int32 + constexpr std::ptrdiff_t m_flMaxRotationLeft = 0x3C; // float32 + constexpr std::ptrdiff_t m_flMaxRotationRight = 0x40; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace TraceSettings_t { + constexpr std::ptrdiff_t m_flTraceHeight = 0x0; // float32 + constexpr std::ptrdiff_t m_flTraceRadius = 0x4; // float32 + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FootFixedSettings { + constexpr std::ptrdiff_t m_traceSettings = 0x0; // TraceSettings_t + constexpr std::ptrdiff_t m_vFootBaseBindPosePositionMS = 0x10; // VectorAligned + constexpr std::ptrdiff_t m_flFootBaseLength = 0x20; // float32 + constexpr std::ptrdiff_t m_flMaxRotationLeft = 0x24; // float32 + constexpr std::ptrdiff_t m_flMaxRotationRight = 0x28; // float32 + constexpr std::ptrdiff_t m_footstepLandedTagIndex = 0x2C; // int32 + constexpr std::ptrdiff_t m_bEnableTracing = 0x30; // bool + constexpr std::ptrdiff_t m_flTraceAngleBlend = 0x34; // float32 + constexpr std::ptrdiff_t m_nDisableTagIndex = 0x38; // int32 + constexpr std::ptrdiff_t m_nFootIndex = 0x3C; // int32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FootStepTrigger { + constexpr std::ptrdiff_t m_tags = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_nFootIndex = 0x18; // int32 + constexpr std::ptrdiff_t m_triggerPhase = 0x1C; // StepPhase + } + // Parent: CAnimUpdateNodeBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CLeafUpdateNode { + } + // Parent: CLeafUpdateNode + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CLeanMatrixUpdateNode { + constexpr std::ptrdiff_t m_frameCorners = 0x5C; // int32[3][3] + constexpr std::ptrdiff_t m_poses = 0x80; // CPoseHandle[9] + constexpr std::ptrdiff_t m_damping = 0xA8; // CAnimInputDamping + constexpr std::ptrdiff_t m_blendSource = 0xB8; // AnimVectorSource + constexpr std::ptrdiff_t m_paramIndex = 0xBC; // CAnimParamHandle + constexpr std::ptrdiff_t m_verticalAxis = 0xC0; // + constexpr std::ptrdiff_t m_horizontalAxis = 0xCC; // + constexpr std::ptrdiff_t m_hSequence = 0xD8; // HSequence + constexpr std::ptrdiff_t m_flMaxValue = 0xDC; // float32 + constexpr std::ptrdiff_t m_nSequenceMaxFrame = 0xE0; // int32 + } + // Parent: CLeafUpdateNode + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CMotionGraphUpdateNode { + constexpr std::ptrdiff_t m_pMotionGraph = 0x58; // CSmartPtr + } + // Parent: CLeafUpdateNode + // Fields count: 23 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CMotionMatchingUpdateNode { + constexpr std::ptrdiff_t m_dataSet = 0x58; // CMotionDataSet + constexpr std::ptrdiff_t m_metrics = 0x78; // CUtlVector> + constexpr std::ptrdiff_t m_weights = 0x90; // CUtlVector + constexpr std::ptrdiff_t m_bSearchEveryTick = 0xE0; // bool + constexpr std::ptrdiff_t m_flSearchInterval = 0xE4; // float32 + constexpr std::ptrdiff_t m_bSearchWhenClipEnds = 0xE8; // bool + constexpr std::ptrdiff_t m_bSearchWhenGoalChanges = 0xE9; // bool + constexpr std::ptrdiff_t m_blendCurve = 0xEC; // CBlendCurve + constexpr std::ptrdiff_t m_flSampleRate = 0xF4; // float32 + constexpr std::ptrdiff_t m_flBlendTime = 0xF8; // float32 + constexpr std::ptrdiff_t m_bLockClipWhenWaning = 0xFC; // bool + constexpr std::ptrdiff_t m_flSelectionThreshold = 0x100; // float32 + constexpr std::ptrdiff_t m_flReselectionTimeWindow = 0x104; // float32 + constexpr std::ptrdiff_t m_bEnableRotationCorrection = 0x108; // bool + constexpr std::ptrdiff_t m_bGoalAssist = 0x109; // bool + constexpr std::ptrdiff_t m_flGoalAssistDistance = 0x10C; // float32 + constexpr std::ptrdiff_t m_flGoalAssistTolerance = 0x110; // float32 + constexpr std::ptrdiff_t m_distanceScale_Damping = 0x118; // CAnimInputDamping + constexpr std::ptrdiff_t m_flDistanceScale_OuterRadius = 0x128; // float32 + constexpr std::ptrdiff_t m_flDistanceScale_InnerRadius = 0x12C; // float32 + constexpr std::ptrdiff_t m_flDistanceScale_MaxScale = 0x130; // float32 + constexpr std::ptrdiff_t m_flDistanceScale_MinScale = 0x134; // float32 + constexpr std::ptrdiff_t m_bEnableDistanceScaling = 0x138; // bool + } + // Parent: CAnimUpdateNodeBase + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSelectorUpdateNode { + constexpr std::ptrdiff_t m_children = 0x58; // CUtlVector + constexpr std::ptrdiff_t m_tags = 0x70; // CUtlVector + constexpr std::ptrdiff_t m_blendCurve = 0x8C; // CBlendCurve + constexpr std::ptrdiff_t m_flBlendTime = 0x94; // CAnimValue + constexpr std::ptrdiff_t m_hParameter = 0x9C; // CAnimParamHandle + constexpr std::ptrdiff_t m_eTagBehavior = 0xA0; // SelectorTagBehavior_t + constexpr std::ptrdiff_t m_bResetOnChange = 0xA4; // bool + constexpr std::ptrdiff_t m_bSyncCyclesOnChange = 0xA5; // bool + } + // Parent: CLeafUpdateNode + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSequenceUpdateNode { + constexpr std::ptrdiff_t m_paramSpans = 0x60; // CParamSpanUpdater + constexpr std::ptrdiff_t m_tags = 0x78; // CUtlVector + constexpr std::ptrdiff_t m_hSequence = 0x94; // HSequence + constexpr std::ptrdiff_t m_playbackSpeed = 0x98; // float32 + constexpr std::ptrdiff_t m_duration = 0x9C; // float32 + constexpr std::ptrdiff_t m_bLoop = 0xA0; // bool + } + // Parent: CLeafUpdateNode + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSingleFrameUpdateNode { + constexpr std::ptrdiff_t m_actions = 0x58; // CUtlVector> + constexpr std::ptrdiff_t m_hPoseCacheHandle = 0x70; // CPoseHandle + constexpr std::ptrdiff_t m_hSequence = 0x74; // HSequence + constexpr std::ptrdiff_t m_flCycle = 0x78; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSolveIKTargetHandle_t { + constexpr std::ptrdiff_t m_positionHandle = 0x0; // CAnimParamHandle + constexpr std::ptrdiff_t m_orientationHandle = 0x2; // CAnimParamHandle + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace StanceInfo_t { + constexpr std::ptrdiff_t m_vPosition = 0x0; // + constexpr std::ptrdiff_t m_flDirection = 0xC; // float32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CStateNodeTransitionData { + constexpr std::ptrdiff_t m_curve = 0x0; // CBlendCurve + constexpr std::ptrdiff_t m_blendDuration = 0x8; // CAnimValue + constexpr std::ptrdiff_t m_resetCycleValue = 0x10; // CAnimValue + constexpr std::ptrdiff_t m_bReset = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_resetCycleOption = 0x0; // bitfield:3 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CStateNodeStateData { + constexpr std::ptrdiff_t m_pChild = 0x0; // CAnimUpdateNodeRef + constexpr std::ptrdiff_t m_bExclusiveRootMotion = 0x0; // bitfield:1 + } + // Parent: CAnimUpdateNodeBase + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CStateMachineUpdateNode { + constexpr std::ptrdiff_t m_stateMachine = 0x68; // CAnimStateMachineUpdater + constexpr std::ptrdiff_t m_stateData = 0xC0; // CUtlVector + constexpr std::ptrdiff_t m_transitionData = 0xD8; // CUtlVector + constexpr std::ptrdiff_t m_bBlockWaningTags = 0xF4; // bool + constexpr std::ptrdiff_t m_bLockStateWhenWaning = 0xF5; // bool + } + // Parent: CBinaryUpdateNode + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSubtractUpdateNode { + constexpr std::ptrdiff_t m_footMotionTiming = 0x8C; // BinaryNodeChildOption + constexpr std::ptrdiff_t m_bApplyToFootMotion = 0x90; // bool + constexpr std::ptrdiff_t m_bApplyChannelsSeparately = 0x91; // bool + constexpr std::ptrdiff_t m_bUseModelSpace = 0x92; // bool + } + // Parent: None + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + namespace TwoBoneIKSettings_t { + constexpr std::ptrdiff_t m_endEffectorType = 0x0; // IkEndEffectorType + constexpr std::ptrdiff_t m_endEffectorAttachment = 0x10; // CAnimAttachment + constexpr std::ptrdiff_t m_targetType = 0x90; // IkTargetType + constexpr std::ptrdiff_t m_targetAttachment = 0xA0; // CAnimAttachment + constexpr std::ptrdiff_t m_targetBoneIndex = 0x120; // int32 + constexpr std::ptrdiff_t m_hPositionParam = 0x124; // CAnimParamHandle + constexpr std::ptrdiff_t m_hRotationParam = 0x126; // CAnimParamHandle + constexpr std::ptrdiff_t m_bAlwaysUseFallbackHinge = 0x128; // bool + constexpr std::ptrdiff_t m_vLsFallbackHingeAxis = 0x130; // VectorAligned + constexpr std::ptrdiff_t m_nFixedBoneIndex = 0x140; // int32 + constexpr std::ptrdiff_t m_nMiddleBoneIndex = 0x144; // int32 + constexpr std::ptrdiff_t m_nEndBoneIndex = 0x148; // int32 + constexpr std::ptrdiff_t m_bMatchTargetOrientation = 0x14C; // bool + constexpr std::ptrdiff_t m_bConstrainTwist = 0x14D; // bool + constexpr std::ptrdiff_t m_flMaxTwist = 0x150; // float32 + } + // Parent: CAnimUpdateNodeBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CUnaryUpdateNode { + constexpr std::ptrdiff_t m_pChildNode = 0x58; // CAnimUpdateNodeRef + } + // Parent: CUnaryUpdateNode + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CWayPointHelperUpdateNode { + constexpr std::ptrdiff_t m_flStartCycle = 0x6C; // float32 + constexpr std::ptrdiff_t m_flEndCycle = 0x70; // float32 + constexpr std::ptrdiff_t m_bOnlyGoals = 0x74; // bool + constexpr std::ptrdiff_t m_bPreventOvershoot = 0x75; // bool + constexpr std::ptrdiff_t m_bPreventUndershoot = 0x76; // bool + } + // Parent: CLeafUpdateNode + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CZeroPoseUpdateNode { + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace TagSpan_t { + constexpr std::ptrdiff_t m_tagIndex = 0x0; // int32 + constexpr std::ptrdiff_t m_startCycle = 0x4; // float32 + constexpr std::ptrdiff_t m_endCycle = 0x8; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimNodePath { + constexpr std::ptrdiff_t m_path = 0x0; // AnimNodeID[11] + constexpr std::ptrdiff_t m_nCount = 0x2C; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace ConfigIndex { + constexpr std::ptrdiff_t m_nGroup = 0x0; // uint16 + constexpr std::ptrdiff_t m_nConfig = 0x2; // uint16 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace MotionIndex { + constexpr std::ptrdiff_t m_nGroup = 0x0; // uint16 + constexpr std::ptrdiff_t m_nMotion = 0x2; // uint16 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CMotionGraphConfig { + constexpr std::ptrdiff_t m_paramValues = 0x0; // float32[4] + constexpr std::ptrdiff_t m_flDuration = 0x10; // float32 + constexpr std::ptrdiff_t m_nMotionIndex = 0x14; // MotionIndex + constexpr std::ptrdiff_t m_nSampleStart = 0x18; // int32 + constexpr std::ptrdiff_t m_nSampleCount = 0x1C; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPoseHandle { + constexpr std::ptrdiff_t m_nIndex = 0x0; // uint16 + constexpr std::ptrdiff_t m_eType = 0x2; // PoseType_t + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimationGraphVisualizerPrimitiveBase { + constexpr std::ptrdiff_t m_Type = 0x8; // CAnimationGraphVisualizerPrimitiveType + constexpr std::ptrdiff_t m_OwningAnimNodePaths = 0xC; // AnimNodeID[11] + constexpr std::ptrdiff_t m_nOwningAnimNodePathCount = 0x38; // int32 + } + // Parent: CAnimationGraphVisualizerPrimitiveBase + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimationGraphVisualizerText { + constexpr std::ptrdiff_t m_vWsPosition = 0x40; // VectorAligned + constexpr std::ptrdiff_t m_Color = 0x50; // Color + constexpr std::ptrdiff_t m_Text = 0x58; // CUtlString + } + // Parent: CAnimationGraphVisualizerPrimitiveBase + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimationGraphVisualizerSphere { + constexpr std::ptrdiff_t m_vWsPosition = 0x40; // VectorAligned + constexpr std::ptrdiff_t m_flRadius = 0x50; // float32 + constexpr std::ptrdiff_t m_Color = 0x54; // Color + } + // Parent: CAnimationGraphVisualizerPrimitiveBase + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimationGraphVisualizerLine { + constexpr std::ptrdiff_t m_vWsPositionStart = 0x40; // VectorAligned + constexpr std::ptrdiff_t m_vWsPositionEnd = 0x50; // VectorAligned + constexpr std::ptrdiff_t m_Color = 0x60; // Color + } + // Parent: CAnimationGraphVisualizerPrimitiveBase + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimationGraphVisualizerPie { + constexpr std::ptrdiff_t m_vWsCenter = 0x40; // VectorAligned + constexpr std::ptrdiff_t m_vWsStart = 0x50; // VectorAligned + constexpr std::ptrdiff_t m_vWsEnd = 0x60; // VectorAligned + constexpr std::ptrdiff_t m_Color = 0x70; // Color + } + // Parent: CAnimationGraphVisualizerPrimitiveBase + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAnimationGraphVisualizerAxis { + constexpr std::ptrdiff_t m_xWsTransform = 0x40; // CTransform + constexpr std::ptrdiff_t m_flAxisSize = 0x60; // float32 + } + // Parent: CAnimGraphSettingsGroup + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + namespace CAnimGraphNetworkSettings { + constexpr std::ptrdiff_t m_bNetworkingEnabled = 0x20; // bool + } + // Parent: CAnimComponentUpdater + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CActionComponentUpdater { + constexpr std::ptrdiff_t m_actions = 0x30; // CUtlVector> + } + // Parent: CBinaryUpdateNode + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAddUpdateNode { + constexpr std::ptrdiff_t m_footMotionTiming = 0x8C; // BinaryNodeChildOption + constexpr std::ptrdiff_t m_bApplyToFootMotion = 0x90; // bool + constexpr std::ptrdiff_t m_bApplyChannelsSeparately = 0x91; // bool + constexpr std::ptrdiff_t m_bUseModelSpace = 0x92; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAimMatrixUpdateNode { + constexpr std::ptrdiff_t m_opFixedSettings = 0x70; // AimMatrixOpFixedSettings_t + constexpr std::ptrdiff_t m_target = 0x148; // AnimVectorSource + constexpr std::ptrdiff_t m_paramIndex = 0x14C; // CAnimParamHandle + constexpr std::ptrdiff_t m_hSequence = 0x150; // HSequence + constexpr std::ptrdiff_t m_bResetChild = 0x154; // bool + constexpr std::ptrdiff_t m_bLockWhenWaning = 0x155; // bool + } + // Parent: CLeafUpdateNode + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CBindPoseUpdateNode { + } + // Parent: CUnaryUpdateNode + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CChoreoUpdateNode { + } + // Parent: CUnaryUpdateNode + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CCycleControlUpdateNode { + constexpr std::ptrdiff_t m_valueSource = 0x68; // AnimValueSource + constexpr std::ptrdiff_t m_paramIndex = 0x6C; // CAnimParamHandle + } + // Parent: CLeafUpdateNode + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CCycleControlClipUpdateNode { + constexpr std::ptrdiff_t m_tags = 0x60; // CUtlVector + constexpr std::ptrdiff_t m_hSequence = 0x7C; // HSequence + constexpr std::ptrdiff_t m_duration = 0x80; // float32 + constexpr std::ptrdiff_t m_valueSource = 0x84; // AnimValueSource + constexpr std::ptrdiff_t m_paramIndex = 0x88; // CAnimParamHandle + } + // Parent: CLeafUpdateNode + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CDirectionalBlendUpdateNode { + constexpr std::ptrdiff_t m_hSequences = 0x5C; // HSequence[8] + constexpr std::ptrdiff_t m_damping = 0x80; // CAnimInputDamping + constexpr std::ptrdiff_t m_blendValueSource = 0x90; // AnimValueSource + constexpr std::ptrdiff_t m_paramIndex = 0x94; // CAnimParamHandle + constexpr std::ptrdiff_t m_playbackSpeed = 0x98; // float32 + constexpr std::ptrdiff_t m_duration = 0x9C; // float32 + constexpr std::ptrdiff_t m_bLoop = 0xA0; // bool + constexpr std::ptrdiff_t m_bLockBlendOnReset = 0xA1; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CDirectPlaybackUpdateNode { + constexpr std::ptrdiff_t m_bFinishEarly = 0x6C; // bool + constexpr std::ptrdiff_t m_bResetOnFinish = 0x6D; // bool + constexpr std::ptrdiff_t m_allTags = 0x70; // CUtlVector + } + // Parent: CUnaryUpdateNode + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CFollowPathUpdateNode { + constexpr std::ptrdiff_t m_flBlendOutTime = 0x6C; // float32 + constexpr std::ptrdiff_t m_bBlockNonPathMovement = 0x70; // bool + constexpr std::ptrdiff_t m_bStopFeetAtGoal = 0x71; // bool + constexpr std::ptrdiff_t m_bScaleSpeed = 0x72; // bool + constexpr std::ptrdiff_t m_flScale = 0x74; // float32 + constexpr std::ptrdiff_t m_flMinAngle = 0x78; // float32 + constexpr std::ptrdiff_t m_flMaxAngle = 0x7C; // float32 + constexpr std::ptrdiff_t m_flSpeedScaleBlending = 0x80; // float32 + constexpr std::ptrdiff_t m_turnDamping = 0x88; // CAnimInputDamping + constexpr std::ptrdiff_t m_facingTarget = 0x98; // AnimValueSource + constexpr std::ptrdiff_t m_hParam = 0x9C; // CAnimParamHandle + constexpr std::ptrdiff_t m_flTurnToFaceOffset = 0xA0; // float32 + constexpr std::ptrdiff_t m_bTurnToFace = 0xA4; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CFollowAttachmentUpdateNode { + constexpr std::ptrdiff_t m_opFixedData = 0x70; // FollowAttachmentSettings_t + } + // Parent: CUnaryUpdateNode + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CFootAdjustmentUpdateNode { + constexpr std::ptrdiff_t m_clips = 0x70; // CUtlVector + constexpr std::ptrdiff_t m_hBasePoseCacheHandle = 0x88; // CPoseHandle + constexpr std::ptrdiff_t m_facingTarget = 0x8C; // CAnimParamHandle + constexpr std::ptrdiff_t m_flTurnTimeMin = 0x90; // float32 + constexpr std::ptrdiff_t m_flTurnTimeMax = 0x94; // float32 + constexpr std::ptrdiff_t m_flStepHeightMax = 0x98; // float32 + constexpr std::ptrdiff_t m_flStepHeightMaxAngle = 0x9C; // float32 + constexpr std::ptrdiff_t m_bResetChild = 0xA0; // bool + constexpr std::ptrdiff_t m_bAnimationDriven = 0xA1; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 20 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CFootLockUpdateNode { + constexpr std::ptrdiff_t m_opFixedSettings = 0x68; // FootLockPoseOpFixedSettings + constexpr std::ptrdiff_t m_footSettings = 0xD0; // CUtlVector + constexpr std::ptrdiff_t m_hipShiftDamping = 0xE8; // CAnimInputDamping + constexpr std::ptrdiff_t m_rootHeightDamping = 0xF8; // CAnimInputDamping + constexpr std::ptrdiff_t m_flStrideCurveScale = 0x108; // float32 + constexpr std::ptrdiff_t m_flStrideCurveLimitScale = 0x10C; // float32 + constexpr std::ptrdiff_t m_flStepHeightIncreaseScale = 0x110; // float32 + constexpr std::ptrdiff_t m_flStepHeightDecreaseScale = 0x114; // float32 + constexpr std::ptrdiff_t m_flHipShiftScale = 0x118; // float32 + constexpr std::ptrdiff_t m_flBlendTime = 0x11C; // float32 + constexpr std::ptrdiff_t m_flMaxRootHeightOffset = 0x120; // float32 + constexpr std::ptrdiff_t m_flMinRootHeightOffset = 0x124; // float32 + constexpr std::ptrdiff_t m_flTiltPlanePitchSpringStrength = 0x128; // float32 + constexpr std::ptrdiff_t m_flTiltPlaneRollSpringStrength = 0x12C; // float32 + constexpr std::ptrdiff_t m_bApplyFootRotationLimits = 0x130; // bool + constexpr std::ptrdiff_t m_bApplyHipShift = 0x131; // bool + constexpr std::ptrdiff_t m_bModulateStepHeight = 0x132; // bool + constexpr std::ptrdiff_t m_bResetChild = 0x133; // bool + constexpr std::ptrdiff_t m_bEnableVerticalCurvedPaths = 0x134; // bool + constexpr std::ptrdiff_t m_bEnableRootHeightDamping = 0x135; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CFootPinningUpdateNode { + constexpr std::ptrdiff_t m_poseOpFixedData = 0x70; // FootPinningPoseOpFixedData_t + constexpr std::ptrdiff_t m_eTimingSource = 0xA0; // FootPinningTimingSource + constexpr std::ptrdiff_t m_params = 0xA8; // CUtlVector + constexpr std::ptrdiff_t m_bResetChild = 0xC0; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CFootStepTriggerUpdateNode { + constexpr std::ptrdiff_t m_triggers = 0x68; // CUtlVector + constexpr std::ptrdiff_t m_flTolerance = 0x84; // float32 + } + // Parent: CUnaryUpdateNode + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CHitReactUpdateNode { + constexpr std::ptrdiff_t m_opFixedSettings = 0x68; // HitReactFixedSettings_t + constexpr std::ptrdiff_t m_triggerParam = 0xB4; // CAnimParamHandle + constexpr std::ptrdiff_t m_hitBoneParam = 0xB6; // CAnimParamHandle + constexpr std::ptrdiff_t m_hitOffsetParam = 0xB8; // CAnimParamHandle + constexpr std::ptrdiff_t m_hitDirectionParam = 0xBA; // CAnimParamHandle + constexpr std::ptrdiff_t m_hitStrengthParam = 0xBC; // CAnimParamHandle + constexpr std::ptrdiff_t m_flMinDelayBetweenHits = 0xC0; // float32 + constexpr std::ptrdiff_t m_bResetChild = 0xC4; // bool + } + // Parent: CLeafUpdateNode + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CInputStreamUpdateNode { + } + // Parent: CUnaryUpdateNode + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CJiggleBoneUpdateNode { + constexpr std::ptrdiff_t m_opFixedData = 0x68; // JiggleBoneSettingsList_t + } + // Parent: CSequenceUpdateNode + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CJumpHelperUpdateNode { + constexpr std::ptrdiff_t m_hTargetParam = 0xA8; // CAnimParamHandle + constexpr std::ptrdiff_t m_flOriginalJumpMovement = 0xAC; // + constexpr std::ptrdiff_t m_flOriginalJumpDuration = 0xB8; // float32 + constexpr std::ptrdiff_t m_flJumpStartCycle = 0xBC; // float32 + constexpr std::ptrdiff_t m_flJumpEndCycle = 0xC0; // float32 + constexpr std::ptrdiff_t m_eCorrectionMethod = 0xC4; // JumpCorrectionMethod + constexpr std::ptrdiff_t m_bTranslationAxis = 0xC8; // bool[3] + constexpr std::ptrdiff_t m_bScaleSpeed = 0xCB; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CLookAtUpdateNode { + constexpr std::ptrdiff_t m_opFixedSettings = 0x70; // LookAtOpFixedSettings_t + constexpr std::ptrdiff_t m_target = 0x138; // AnimVectorSource + constexpr std::ptrdiff_t m_paramIndex = 0x13C; // CAnimParamHandle + constexpr std::ptrdiff_t m_weightParamIndex = 0x13E; // CAnimParamHandle + constexpr std::ptrdiff_t m_bResetChild = 0x140; // bool + constexpr std::ptrdiff_t m_bLockWhenWaning = 0x141; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CMoverUpdateNode { + constexpr std::ptrdiff_t m_damping = 0x70; // CAnimInputDamping + constexpr std::ptrdiff_t m_facingTarget = 0x80; // AnimValueSource + constexpr std::ptrdiff_t m_hMoveVecParam = 0x84; // CAnimParamHandle + constexpr std::ptrdiff_t m_hMoveHeadingParam = 0x86; // CAnimParamHandle + constexpr std::ptrdiff_t m_hTurnToFaceParam = 0x88; // CAnimParamHandle + constexpr std::ptrdiff_t m_flTurnToFaceOffset = 0x8C; // float32 + constexpr std::ptrdiff_t m_flTurnToFaceLimit = 0x90; // float32 + constexpr std::ptrdiff_t m_bAdditive = 0x94; // bool + constexpr std::ptrdiff_t m_bApplyMovement = 0x95; // bool + constexpr std::ptrdiff_t m_bOrientMovement = 0x96; // bool + constexpr std::ptrdiff_t m_bApplyRotation = 0x97; // bool + constexpr std::ptrdiff_t m_bLimitOnly = 0x98; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPathHelperUpdateNode { + constexpr std::ptrdiff_t m_flStoppingRadius = 0x68; // float32 + constexpr std::ptrdiff_t m_flStoppingSpeedScale = 0x6C; // float32 + } + // Parent: CUnaryUpdateNode + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CRagdollUpdateNode { + constexpr std::ptrdiff_t m_nWeightListIndex = 0x68; // int32 + constexpr std::ptrdiff_t m_poseControlMethod = 0x6C; // RagdollPoseControl + } + // Parent: CUnaryUpdateNode + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CRootUpdateNode { + } + // Parent: CUnaryUpdateNode + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSetFacingUpdateNode { + constexpr std::ptrdiff_t m_facingMode = 0x68; // FacingMode + constexpr std::ptrdiff_t m_bResetChild = 0x6C; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSlowDownOnSlopesUpdateNode { + constexpr std::ptrdiff_t m_flSlowDownStrength = 0x68; // float32 + } + // Parent: CUnaryUpdateNode + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSolveIKChainUpdateNode { + constexpr std::ptrdiff_t m_targetHandles = 0x68; // CUtlVector + constexpr std::ptrdiff_t m_opFixedData = 0x80; // SolveIKChainPoseOpFixedSettings_t + } + // Parent: CUnaryUpdateNode + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSpeedScaleUpdateNode { + constexpr std::ptrdiff_t m_paramIndex = 0x68; // CAnimParamHandle + } + // Parent: CUnaryUpdateNode + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CStanceOverrideUpdateNode { + constexpr std::ptrdiff_t m_footStanceInfo = 0x68; // CUtlVector + constexpr std::ptrdiff_t m_pStanceSourceNode = 0x80; // CAnimUpdateNodeRef + constexpr std::ptrdiff_t m_hParameter = 0x90; // CAnimParamHandle + constexpr std::ptrdiff_t m_eMode = 0x94; // StanceOverrideMode + } + // Parent: CUnaryUpdateNode + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CStanceScaleUpdateNode { + constexpr std::ptrdiff_t m_hParam = 0x68; // CAnimParamHandle + } + // Parent: CUnaryUpdateNode + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CStopAtGoalUpdateNode { + constexpr std::ptrdiff_t m_flOuterRadius = 0x6C; // float32 + constexpr std::ptrdiff_t m_flInnerRadius = 0x70; // float32 + constexpr std::ptrdiff_t m_flMaxScale = 0x74; // float32 + constexpr std::ptrdiff_t m_flMinScale = 0x78; // float32 + constexpr std::ptrdiff_t m_damping = 0x80; // CAnimInputDamping + } + // Parent: CUnaryUpdateNode + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CTurnHelperUpdateNode { + constexpr std::ptrdiff_t m_facingTarget = 0x6C; // AnimValueSource + constexpr std::ptrdiff_t m_turnStartTimeOffset = 0x70; // float32 + constexpr std::ptrdiff_t m_turnDuration = 0x74; // float32 + constexpr std::ptrdiff_t m_bMatchChildDuration = 0x78; // bool + constexpr std::ptrdiff_t m_manualTurnOffset = 0x7C; // float32 + constexpr std::ptrdiff_t m_bUseManualTurnOffset = 0x80; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CTwoBoneIKUpdateNode { + constexpr std::ptrdiff_t m_opFixedData = 0x70; // TwoBoneIKSettings_t + } + } + } +} diff --git a/output/win/animationsystem.dll.json b/output/win/animationsystem.dll.json new file mode 100644 index 0000000..d64f80a --- /dev/null +++ b/output/win/animationsystem.dll.json @@ -0,0 +1,6375 @@ +{ + "animationsystem.dll": { + "classes": { + "AimMatrixOpFixedSettings_t": { + "fields": { + "m_attachment": 0, + "m_bTargetIsPosition": 200, + "m_damping": 128, + "m_eBlendMode": 184, + "m_fAngleIncrement": 188, + "m_nBoneMaskIndex": 196, + "m_nSequenceMaxFrame": 192, + "m_poseCacheHandles": 144 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "AnimComponentID": { + "fields": { + "m_id": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": 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"AnimStateID": { + "fields": { + "m_id": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyEditClassAsString", + "type": "Unknown" + } + ], + "parent": null + }, + "AnimTagID": { + "fields": { + "m_id": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyEditClassAsString", + "type": "Unknown" + } + ], + "parent": null + }, + "AnimationDecodeDebugDumpElement_t": { + "fields": { + "m_decodeOps": 40, + "m_decodedAnims": 88, + "m_internalOps": 64, + "m_modelName": 8, + "m_nEntityIndex": 0, + "m_poseParams": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "AnimationDecodeDebugDump_t": { + "fields": { + "m_elems": 8, + "m_processingType": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "AnimationSnapshotBase_t": { + "fields": { + 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"parent": null + }, + "CActionComponentUpdater": { + "fields": { + "m_actions": 48 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CAnimComponentUpdater" + }, + "CAddUpdateNode": { + "fields": { + "m_bApplyChannelsSeparately": 145, + "m_bApplyToFootMotion": 144, + "m_bUseModelSpace": 146, + "m_footMotionTiming": 140 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CBinaryUpdateNode" + }, + "CAimConstraint": { + "fields": { + "m_nUpType": 128, + "m_qAimOffset": 112 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CBaseConstraint" + }, + "CAimMatrixUpdateNode": { + "fields": { + "m_bLockWhenWaning": 341, + "m_bResetChild": 340, + "m_hSequence": 336, + "m_opFixedSettings": 112, + "m_paramIndex": 332, + "m_target": 328 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CUnaryUpdateNode" 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"m_szElementNameArray": 72, + "m_szGrouping": 40, + "m_szVariableName": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CAnimDecoder": { + "fields": { + "m_nType": 20, + "m_nVersion": 16, + "m_szName": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CAnimDemoCaptureSettings": { + "fields": { + "m_baseSequence": 56, + "m_boneSelectionMode": 68, + "m_bones": 72, + "m_flIkRotation_MaxQuantizationError": 44, + "m_flIkRotation_MaxSplineError": 24, + "m_flIkTranslation_MaxQuantizationError": 48, + "m_flIkTranslation_MaxSplineError": 28, + "m_flMaxQuantizationErrorRotation": 32, + "m_flMaxQuantizationErrorScale": 40, + "m_flMaxQuantizationErrorTranslation": 36, + "m_flMaxSplineErrorScale": 20, + "m_flMaxSplineErrorTranslation": 16, + "m_ikChains": 96, + "m_nBaseSequenceFrame": 64, + "m_rangeBoneChainLength": 0, + "m_rangeMaxSplineErrorRotation": 8 + }, + 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"FootFallTagFoot_t": { + "alignment": 4, + "members": { + "FOOT1": 0, + "FOOT2": 1, + "FOOT3": 2, + "FOOT4": 3, + "FOOT5": 4, + "FOOT6": 5, + "FOOT7": 6, + "FOOT8": 7 + }, + "type": "uint32" + }, + "FootLockSubVisualization": { + "alignment": 4, + "members": { + "FOOTLOCKSUBVISUALIZATION_IKSolve": 1, + "FOOTLOCKSUBVISUALIZATION_ReachabilityAnalysis": 0 + }, + "type": "uint32" + }, + "FootPinningTimingSource": { + "alignment": 4, + "members": { + "FootMotion": 0, + "Parameter": 2, + "Tag": 1 + }, + "type": "uint32" + }, + "FootstepLandedFootSoundType_t": { + "alignment": 4, + "members": { + "FOOTSOUND_Left": 0, + "FOOTSOUND_Right": 1, + "FOOTSOUND_UseOverrideSound": 2 + }, + "type": "uint32" + }, + "IKChannelMode": { + "alignment": 4, + "members": { + "OneBone": 2, + "OneBone_Translate": 3, + "TwoBone": 0, + "TwoBone_Translate": 1 + }, + "type": "uint32" + }, + "IKSolverType": { + "alignment": 4, + "members": { + "IKSOLVER_CCD": 4, + "IKSOLVER_COUNT": 5, + "IKSOLVER_DogLeg3Bone": 3, + "IKSOLVER_Fabrik": 2, + "IKSOLVER_Perlin": 0, + "IKSOLVER_TwoBone": 1 + }, + "type": "uint32" + }, + "IKTargetCoordinateSystem": { + "alignment": 4, + "members": { + "IKTARGETCOORDINATESYSTEM_COUNT": 2, + "IKTARGETCOORDINATESYSTEM_ModelSpace": 1, + "IKTARGETCOORDINATESYSTEM_WorldSpace": 0 + }, + "type": "uint32" + }, + "IKTargetSource": { + "alignment": 4, + "members": { + "IKTARGETSOURCE_AnimgraphParameter": 1, + "IKTARGETSOURCE_Bone": 0, + "IKTARGETSOURCE_COUNT": 2 + }, + "type": "uint32" + }, + "IkEndEffectorType": { + "alignment": 4, + "members": { + "IkEndEffector_Attachment": 0, + "IkEndEffector_Bone": 1 + }, + "type": "uint32" + }, + "IkTargetType": { + "alignment": 4, + "members": { + "IkTarget_Attachment": 0, + "IkTarget_Bone": 1, + "IkTarget_Parameter_ModelSpace": 2, + "IkTarget_Parameter_WorldSpace": 3 + }, + "type": "uint32" + }, + "JiggleBoneSimSpace": { + "alignment": 4, + "members": { + "SimSpace_Local": 0, + "SimSpace_Model": 1, + "SimSpace_World": 2 + }, + "type": "uint32" + }, + "JumpCorrectionMethod": { + "alignment": 4, + "members": { + "AddCorrectionDelta": 1, + "ScaleMotion": 0 + }, + "type": "uint32" + }, + "MatterialAttributeTagType_t": { + "alignment": 4, + "members": { + "MATERIAL_ATTRIBUTE_TAG_COLOR": 1, + "MATERIAL_ATTRIBUTE_TAG_VALUE": 0 + }, + "type": "uint32" + }, + "MeshDrawPrimitiveFlags_t": { + "alignment": 4, + "members": { + "MESH_DRAW_FLAGS_CAN_BATCH_WITH_DYNAMIC_SHADER_CONSTANTS": 64, + "MESH_DRAW_FLAGS_DRAW_LAST": 128, + "MESH_DRAW_FLAGS_NONE": 0, + "MESH_DRAW_FLAGS_USE_COMPRESSED_NORMAL_TANGENT": 2, + "MESH_DRAW_FLAGS_USE_COMPRESSED_PER_VERTEX_LIGHTING": 16, + "MESH_DRAW_FLAGS_USE_SHADOW_FAST_PATH": 1, + "MESH_DRAW_FLAGS_USE_UNCOMPRESSED_PER_VERTEX_LIGHTING": 32, + "MESH_DRAW_INPUT_LAYOUT_IS_NOT_MATCHED_TO_MATERIAL": 8 + }, + "type": "uint32" + }, + "ModelBoneFlexComponent_t": { + "alignment": 4, + "members": { + "MODEL_BONE_FLEX_INVALID": -1, + "MODEL_BONE_FLEX_TX": 0, + "MODEL_BONE_FLEX_TY": 1, + "MODEL_BONE_FLEX_TZ": 2 + }, + "type": "uint32" + }, + "ModelConfigAttachmentType_t": { + "alignment": 4, + "members": { + "MODEL_CONFIG_ATTACHMENT_BONEMERGE": 2, + "MODEL_CONFIG_ATTACHMENT_BONE_OR_ATTACHMENT": 0, + "MODEL_CONFIG_ATTACHMENT_COUNT": 3, + "MODEL_CONFIG_ATTACHMENT_INVALID": -1, + "MODEL_CONFIG_ATTACHMENT_ROOT_RELATIVE": 1 + }, + "type": "uint32" + }, + "ModelSkeletonData_t__BoneFlags_t": { + "alignment": 4, + "members": { + "BLEND_PREALIGNED": 1048576, + "FLAG_ALL_BONE_FLAGS": 1048575, + "FLAG_ANIMATION": 64, + "FLAG_ATTACHMENT": 32, + "FLAG_BONEFLEXDRIVER": 4, + "FLAG_BONE_MERGE_READ": 262144, + "FLAG_BONE_MERGE_WRITE": 524288, + "FLAG_BONE_USED_BY_VERTEX_LOD0": 1024, + "FLAG_BONE_USED_BY_VERTEX_LOD1": 2048, + "FLAG_BONE_USED_BY_VERTEX_LOD2": 4096, + "FLAG_BONE_USED_BY_VERTEX_LOD3": 8192, + "FLAG_BONE_USED_BY_VERTEX_LOD4": 16384, + "FLAG_BONE_USED_BY_VERTEX_LOD5": 32768, + "FLAG_BONE_USED_BY_VERTEX_LOD6": 65536, + "FLAG_BONE_USED_BY_VERTEX_LOD7": 131072, + "FLAG_CLOTH": 8, + "FLAG_HITBOX": 256, + "FLAG_MESH": 128, + "FLAG_NO_BONE_FLAGS": 0, + "FLAG_PHYSICS": 16, + "FLAG_PROCEDURAL": 4194304, + "FLAG_RIGIDLENGTH": 2097152 + }, + "type": "uint32" + }, + "MoodType_t": { + "alignment": 4, + "members": { + "eMoodType_Body": 1, + "eMoodType_Head": 0 + }, + "type": "uint32" + }, + "MorphBundleType_t": { + "alignment": 4, + "members": { + "MORPH_BUNDLE_TYPE_COUNT": 3, + "MORPH_BUNDLE_TYPE_NONE": 0, + "MORPH_BUNDLE_TYPE_NORMAL_WRINKLE": 2, + "MORPH_BUNDLE_TYPE_POSITION_SPEED": 1 + }, + "type": "uint32" + }, + "MorphFlexControllerRemapType_t": { + "alignment": 4, + "members": { + "MORPH_FLEXCONTROLLER_REMAP_2WAY": 1, + "MORPH_FLEXCONTROLLER_REMAP_EYELID": 3, + "MORPH_FLEXCONTROLLER_REMAP_NWAY": 2, + "MORPH_FLEXCONTROLLER_REMAP_PASSTHRU": 0 + }, + "type": "uint32" + }, + "MovementGait_t": { + "alignment": 1, + "members": { + "eInvalid": -1, + "eJog": 1, + "eRun": 2, + "eSprint": 3, + "eWalk": 0 + }, + "type": "uint8" + }, + "NmFootPhaseCondition_t": { + "alignment": 1, + "members": { + "LeftFootDown": 0, + "LeftFootPassing": 1, + "LeftPhase": 4, + "RightFootDown": 2, + "RightFootPassing": 3, + "RightPhase": 5 + }, + "type": "uint8" + }, + "NmFootPhase_t": { + "alignment": 1, + "members": { + "LeftFootDown": 0, + "LeftFootPassing": 3, + "RightFootDown": 2, + "RightFootPassing": 1 + }, + "type": "uint8" + }, + "NmFrameSnapEventMode_t": { + "alignment": 4, + "members": { + "Floor": 0, + "Round": 1 + }, + "type": "uint32" + }, + "NmTransitionRuleCondition_t": { + "alignment": 1, + "members": { + "AnyAllowed": 0, + "Blocked": 3, + "ConditionallyAllowed": 2, + "FullyAllowed": 1 + }, + "type": "uint8" + }, + "NmTransitionRule_t": { + "alignment": 1, + "members": { + "AllowTransition": 0, + "BlockTransition": 2, + "ConditionallyAllowTransition": 1 + }, + "type": "uint8" + }, + "ParticleAttachment_t": { + "alignment": 4, + "members": { + "MAX_PATTACH_TYPES": 16, + "PATTACH_ABSORIGIN": 0, + "PATTACH_ABSORIGIN_FOLLOW": 1, + "PATTACH_CENTER_FOLLOW": 13, + "PATTACH_CUSTOMORIGIN": 2, + "PATTACH_CUSTOMORIGIN_FOLLOW": 3, + "PATTACH_CUSTOM_GAME_STATE_1": 14, + "PATTACH_EYES_FOLLOW": 6, + "PATTACH_HEALTHBAR": 15, + "PATTACH_INVALID": -1, + "PATTACH_MAIN_VIEW": 11, + "PATTACH_OVERHEAD_FOLLOW": 7, + "PATTACH_POINT": 4, + "PATTACH_POINT_FOLLOW": 5, + "PATTACH_RENDERORIGIN_FOLLOW": 10, + "PATTACH_ROOTBONE_FOLLOW": 9, + "PATTACH_WATERWAKE": 12, + "PATTACH_WORLDORIGIN": 8 + }, + "type": "uint32" + }, + "PermModelInfo_t__FlagEnum": { + "alignment": 4, + "members": { + "FLAG_ANIMATION_DRIVEN_FLEXES": 2097152, + "FLAG_DO_NOT_CAST_SHADOWS": 131072, + "FLAG_FORCE_PHONEME_CROSSFADE": 4096, + "FLAG_HAS_SKINNED_MESHES": 1024, + "FLAG_IMPLICIT_BIND_POSE_SEQUENCE": 4194304, + "FLAG_MODEL_DOC": 8388608, + "FLAG_MODEL_IS_RUNTIME_COMBINED": 4, + "FLAG_MODEL_PART_CHILD": 16, + "FLAG_NAV_GEN_HULL": 64, + "FLAG_NAV_GEN_NONE": 32, + "FLAG_NO_ANIM_EVENTS": 1048576, + "FLAG_NO_FORCED_FADE": 2048, + "FLAG_SOURCE1_IMPORT": 8, + "FLAG_TRANSLUCENT": 1, + "FLAG_TRANSLUCENT_TWO_PASS": 2 + }, + "type": "uint32" + }, + "PoseType_t": { + "alignment": 1, + "members": { + "POSETYPE_DYNAMIC": 1, + "POSETYPE_INVALID": 255, + "POSETYPE_STATIC": 0 + }, + "type": "uint8" + }, + "RagdollPoseControl": { + "alignment": 4, + "members": { + "Absolute": 0, + "Relative": 1 + }, + "type": "uint32" + }, + "ResetCycleOption": { + "alignment": 4, + "members": { + "Beginning": 0, + "FixedValue": 3, + "InverseSourceCycle": 2, + "SameCycleAsSource": 1, + "SameTimeAsSource": 4 + }, + "type": "uint32" + }, + "SelectorTagBehavior_t": { + "alignment": 4, + "members": { + "SelectorTagBehavior_OffBeforeFinished": 2, + "SelectorTagBehavior_OffWhenFinished": 1, + "SelectorTagBehavior_OnWhileCurrent": 0 + }, + "type": "uint32" + }, + "SeqCmd_t": { + "alignment": 4, + "members": { + "SeqCmd_Add": 4, + "SeqCmd_Blend": 8, + "SeqCmd_Copy": 7, + "SeqCmd_FetchCycle": 11, + "SeqCmd_FetchFrame": 12, + "SeqCmd_FetchFrameRange": 2, + "SeqCmd_IKLockInPlace": 13, + "SeqCmd_IKRestoreAll": 14, + "SeqCmd_LinearDelta": 1, + "SeqCmd_Nop": 0, + "SeqCmd_ReverseSequence": 15, + "SeqCmd_Scale": 6, + "SeqCmd_Sequence": 10, + "SeqCmd_Slerp": 3, + "SeqCmd_Subtract": 5, + "SeqCmd_Transform": 16, + "SeqCmd_Worldspace": 9 + }, + "type": "uint32" + }, + "SeqPoseSetting_t": { + "alignment": 4, + "members": { + "SEQ_POSE_SETTING_CONSTANT": 0, + "SEQ_POSE_SETTING_POSITION": 2, + "SEQ_POSE_SETTING_ROTATION": 1, + "SEQ_POSE_SETTING_VELOCITY": 3 + }, + "type": "uint32" + }, + "SolveIKChainAnimNodeDebugSetting": { + "alignment": 4, + "members": { + "SOLVEIKCHAINANIMNODEDEBUGSETTING_Forward": 4, + "SOLVEIKCHAINANIMNODEDEBUGSETTING_Left": 6, + "SOLVEIKCHAINANIMNODEDEBUGSETTING_None": 0, + "SOLVEIKCHAINANIMNODEDEBUGSETTING_Up": 5, + "SOLVEIKCHAINANIMNODEDEBUGSETTING_X_Axis_Circle": 1, + "SOLVEIKCHAINANIMNODEDEBUGSETTING_Y_Axis_Circle": 2, + "SOLVEIKCHAINANIMNODEDEBUGSETTING_Z_Axis_Circle": 3 + }, + "type": "uint32" + }, + "StanceOverrideMode": { + "alignment": 4, + "members": { + "Node": 1, + "Sequence": 0 + }, + "type": "uint32" + }, + "StateActionBehavior": { + "alignment": 4, + "members": { + "STATETAGBEHAVIOR_ACTIVE_WHILE_CURRENT": 0, + "STATETAGBEHAVIOR_FIRE_ON_ENTER": 1, + "STATETAGBEHAVIOR_FIRE_ON_ENTER_AND_EXIT": 3, + "STATETAGBEHAVIOR_FIRE_ON_EXIT": 2 + }, + "type": "uint32" + }, + "StepPhase": { + "alignment": 4, + "members": { + "StepPhase_InAir": 1, + "StepPhase_OnGround": 0 + }, + "type": "uint32" + }, + "VPhysXAggregateData_t__VPhysXFlagEnum_t": { + "alignment": 4, + "members": { + "FLAG_IGNORE_SCALE_OBSOLETE_DO_NOT_USE": 32, + "FLAG_IS_POLYSOUP_GEOMETRY": 1, + "FLAG_LEVEL_COLLISION": 16 + }, + "type": "uint32" + }, + "VPhysXBodyPart_t__VPhysXFlagEnum_t": { + "alignment": 4, + "members": { + "FLAG_ALWAYS_DYNAMIC_ON_CLIENT": 16, + "FLAG_JOINT": 4, + "FLAG_KINEMATIC": 2, + "FLAG_MASS": 8, + "FLAG_STATIC": 1 + }, + "type": "uint32" + }, + "VPhysXConstraintParams_t__EnumFlags0_t": { + "alignment": 4, + "members": { + "FLAG0_SHIFT_BREAKABLE_FORCE": 2, + "FLAG0_SHIFT_BREAKABLE_TORQUE": 3, + "FLAG0_SHIFT_CONSTRAIN": 1, + "FLAG0_SHIFT_INTERPENETRATE": 0 + }, + "type": "uint32" + }, + "VPhysXJoint_t__Flags_t": { + "alignment": 4, + "members": { + "JOINT_FLAGS_BODY1_FIXED": 1, + "JOINT_FLAGS_NONE": 0, + "JOINT_FLAGS_USE_BLOCK_SOLVER": 2 + }, + "type": "uint32" + }, + "VelocityMetricMode": { + "alignment": 1, + "members": { + "DirectionAndMagnitude": 2, + "DirectionOnly": 0, + "MagnitudeOnly": 1 + }, + "type": "uint8" + } + } + } +} \ No newline at end of file diff --git a/output/win/animationsystem.dll.rs b/output/win/animationsystem.dll.rs new file mode 100644 index 0000000..6174155 --- /dev/null +++ b/output/win/animationsystem.dll.rs @@ -0,0 +1,4829 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:05:10.402645100 UTC + +#![allow(non_upper_case_globals, unused)] + +pub mod cs2_dumper { + pub mod schemas { + // Module: animationsystem.dll + // Classes count: 353 + // Enums count: 70 + pub mod animationsystem { + // Alignment: 4 + // Members count: 2 + #[repr(u32)] + pub enum MoodType_t { + eMoodType_Head = 0x0, + eMoodType_Body = 0x1 + } + // Alignment: 4 + // Members count: 6 + #[repr(u32)] + pub enum AnimationProcessingType_t { + ANIMATION_PROCESSING_SERVER_SIMULATION = 0x0, + ANIMATION_PROCESSING_CLIENT_SIMULATION = 0x1, + ANIMATION_PROCESSING_CLIENT_PREDICTION = 0x2, + ANIMATION_PROCESSING_CLIENT_INTERPOLATION = 0x3, + ANIMATION_PROCESSING_CLIENT_RENDER = 0x4, + ANIMATION_PROCESSING_MAX = 0x5 + } + // Alignment: 4 + // Members count: 7 + #[repr(u32)] + pub enum AnimationSnapshotType_t { + ANIMATION_SNAPSHOT_SERVER_SIMULATION = 0x0, + ANIMATION_SNAPSHOT_CLIENT_SIMULATION = 0x1, + ANIMATION_SNAPSHOT_CLIENT_PREDICTION = 0x2, + ANIMATION_SNAPSHOT_CLIENT_INTERPOLATION = 0x3, + ANIMATION_SNAPSHOT_CLIENT_RENDER = 0x4, + ANIMATION_SNAPSHOT_FINAL_COMPOSITE = 0x5, + ANIMATION_SNAPSHOT_MAX = 0x6 + } + // Alignment: 4 + // Members count: 17 + #[repr(u32)] + pub enum SeqCmd_t { + SeqCmd_Nop = 0x0, + SeqCmd_LinearDelta = 0x1, + SeqCmd_FetchFrameRange = 0x2, + SeqCmd_Slerp = 0x3, + SeqCmd_Add = 0x4, + SeqCmd_Subtract = 0x5, + SeqCmd_Scale = 0x6, + SeqCmd_Copy = 0x7, + SeqCmd_Blend = 0x8, + SeqCmd_Worldspace = 0x9, + SeqCmd_Sequence = 0xA, + SeqCmd_FetchCycle = 0xB, + SeqCmd_FetchFrame = 0xC, + SeqCmd_IKLockInPlace = 0xD, + SeqCmd_IKRestoreAll = 0xE, + SeqCmd_ReverseSequence = 0xF, + SeqCmd_Transform = 0x10 + } + // Alignment: 4 + // Members count: 4 + #[repr(u32)] + pub enum SeqPoseSetting_t { + SEQ_POSE_SETTING_CONSTANT = 0x0, + SEQ_POSE_SETTING_ROTATION = 0x1, + SEQ_POSE_SETTING_POSITION = 0x2, + SEQ_POSE_SETTING_VELOCITY = 0x3 + } + // Alignment: 4 + // Members count: 18 + #[repr(u32)] + pub enum ParticleAttachment_t { + PATTACH_INVALID = 0xFFFFFFFFFFFFFFFF, + PATTACH_ABSORIGIN = 0x0, + PATTACH_ABSORIGIN_FOLLOW = 0x1, + PATTACH_CUSTOMORIGIN = 0x2, + PATTACH_CUSTOMORIGIN_FOLLOW = 0x3, + PATTACH_POINT = 0x4, + PATTACH_POINT_FOLLOW = 0x5, + PATTACH_EYES_FOLLOW = 0x6, + PATTACH_OVERHEAD_FOLLOW = 0x7, + PATTACH_WORLDORIGIN = 0x8, + PATTACH_ROOTBONE_FOLLOW = 0x9, + PATTACH_RENDERORIGIN_FOLLOW = 0xA, + PATTACH_MAIN_VIEW = 0xB, + PATTACH_WATERWAKE = 0xC, + PATTACH_CENTER_FOLLOW = 0xD, + PATTACH_CUSTOM_GAME_STATE_1 = 0xE, + PATTACH_HEALTHBAR = 0xF, + MAX_PATTACH_TYPES = 0x10 + } + // Alignment: 1 + // Members count: 9 + #[repr(u8)] + pub enum AnimParamType_t { + ANIMPARAM_UNKNOWN = 0x0, + ANIMPARAM_BOOL = 0x1, + ANIMPARAM_ENUM = 0x2, + ANIMPARAM_INT = 0x3, + ANIMPARAM_FLOAT = 0x4, + ANIMPARAM_VECTOR = 0x5, + ANIMPARAM_QUATERNION = 0x6, + ANIMPARAM_GLOBALSYMBOL = 0x7, + ANIMPARAM_COUNT = 0x8 + } + // Alignment: 4 + // Members count: 4 + #[repr(u32)] + pub enum BoneTransformSpace_t { + BoneTransformSpace_Invalid = 0xFFFFFFFFFFFFFFFF, + BoneTransformSpace_Parent = 0x0, + BoneTransformSpace_Model = 0x1, + BoneTransformSpace_World = 0x2 + } + // Alignment: 4 + // Members count: 13 + #[repr(u32)] + pub enum AnimParamButton_t { + ANIMPARAM_BUTTON_NONE = 0x0, + ANIMPARAM_BUTTON_DPAD_UP = 0x1, + ANIMPARAM_BUTTON_DPAD_RIGHT = 0x2, + ANIMPARAM_BUTTON_DPAD_DOWN = 0x3, + ANIMPARAM_BUTTON_DPAD_LEFT = 0x4, + ANIMPARAM_BUTTON_A = 0x5, + ANIMPARAM_BUTTON_B = 0x6, + ANIMPARAM_BUTTON_X = 0x7, + ANIMPARAM_BUTTON_Y = 0x8, + ANIMPARAM_BUTTON_LEFT_SHOULDER = 0x9, + ANIMPARAM_BUTTON_RIGHT_SHOULDER = 0xA, + ANIMPARAM_BUTTON_LTRIGGER = 0xB, + ANIMPARAM_BUTTON_RTRIGGER = 0xC + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum AnimParamNetworkSetting { + Auto = 0x0, + AlwaysNetwork = 0x1, + NeverNetwork = 0x2 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum FootstepLandedFootSoundType_t { + FOOTSOUND_Left = 0x0, + FOOTSOUND_Right = 0x1, + FOOTSOUND_UseOverrideSound = 0x2 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum AnimPoseControl { + NoPoseControl = 0x0, + AbsolutePoseControl = 0x1, + RelativePoseControl = 0x2 + } + // Alignment: 4 + // Members count: 2 + #[repr(u32)] + pub enum RagdollPoseControl { + Absolute = 0x0, + Relative = 0x1 + } + // Alignment: 4 + // Members count: 5 + #[repr(u32)] + pub enum VPhysXBodyPart_t__VPhysXFlagEnum_t { + FLAG_STATIC = 0x1, + FLAG_KINEMATIC = 0x2, + FLAG_JOINT = 0x4, + FLAG_MASS = 0x8, + FLAG_ALWAYS_DYNAMIC_ON_CLIENT = 0x10 + } + // Alignment: 4 + // Members count: 4 + #[repr(u32)] + pub enum VPhysXConstraintParams_t__EnumFlags0_t { + FLAG0_SHIFT_INTERPENETRATE = 0x0, + FLAG0_SHIFT_CONSTRAIN = 0x1, + FLAG0_SHIFT_BREAKABLE_FORCE = 0x2, + FLAG0_SHIFT_BREAKABLE_TORQUE = 0x3 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum VPhysXJoint_t__Flags_t { + JOINT_FLAGS_NONE = 0x0, + JOINT_FLAGS_BODY1_FIXED = 0x1, + JOINT_FLAGS_USE_BLOCK_SOLVER = 0x2 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum VPhysXAggregateData_t__VPhysXFlagEnum_t { + FLAG_IS_POLYSOUP_GEOMETRY = 0x1, + FLAG_LEVEL_COLLISION = 0x10, + FLAG_IGNORE_SCALE_OBSOLETE_DO_NOT_USE = 0x20 + } + // Alignment: 4 + // Members count: 8 + #[repr(u32)] + pub enum MeshDrawPrimitiveFlags_t { + MESH_DRAW_FLAGS_NONE = 0x0, + MESH_DRAW_FLAGS_USE_SHADOW_FAST_PATH = 0x1, + MESH_DRAW_FLAGS_USE_COMPRESSED_NORMAL_TANGENT = 0x2, + MESH_DRAW_INPUT_LAYOUT_IS_NOT_MATCHED_TO_MATERIAL = 0x8, + MESH_DRAW_FLAGS_USE_COMPRESSED_PER_VERTEX_LIGHTING = 0x10, + MESH_DRAW_FLAGS_USE_UNCOMPRESSED_PER_VERTEX_LIGHTING = 0x20, + MESH_DRAW_FLAGS_CAN_BATCH_WITH_DYNAMIC_SHADER_CONSTANTS = 0x40, + MESH_DRAW_FLAGS_DRAW_LAST = 0x80 + } + // Alignment: 4 + // Members count: 22 + #[repr(u32)] + pub enum ModelSkeletonData_t__BoneFlags_t { + FLAG_NO_BONE_FLAGS = 0x0, + FLAG_BONEFLEXDRIVER = 0x4, + FLAG_CLOTH = 0x8, + FLAG_PHYSICS = 0x10, + FLAG_ATTACHMENT = 0x20, + FLAG_ANIMATION = 0x40, + FLAG_MESH = 0x80, + FLAG_HITBOX = 0x100, + FLAG_BONE_USED_BY_VERTEX_LOD0 = 0x400, + FLAG_BONE_USED_BY_VERTEX_LOD1 = 0x800, + FLAG_BONE_USED_BY_VERTEX_LOD2 = 0x1000, + FLAG_BONE_USED_BY_VERTEX_LOD3 = 0x2000, + FLAG_BONE_USED_BY_VERTEX_LOD4 = 0x4000, + FLAG_BONE_USED_BY_VERTEX_LOD5 = 0x8000, + FLAG_BONE_USED_BY_VERTEX_LOD6 = 0x10000, + FLAG_BONE_USED_BY_VERTEX_LOD7 = 0x20000, + FLAG_BONE_MERGE_READ = 0x40000, + FLAG_BONE_MERGE_WRITE = 0x80000, + FLAG_ALL_BONE_FLAGS = 0xFFFFF, + BLEND_PREALIGNED = 0x100000, + FLAG_RIGIDLENGTH = 0x200000, + FLAG_PROCEDURAL = 0x400000 + } + // Alignment: 4 + // Members count: 15 + #[repr(u32)] + pub enum PermModelInfo_t__FlagEnum { + FLAG_TRANSLUCENT = 0x1, + FLAG_TRANSLUCENT_TWO_PASS = 0x2, + FLAG_MODEL_IS_RUNTIME_COMBINED = 0x4, + FLAG_SOURCE1_IMPORT = 0x8, + FLAG_MODEL_PART_CHILD = 0x10, + FLAG_NAV_GEN_NONE = 0x20, + FLAG_NAV_GEN_HULL = 0x40, + FLAG_NO_FORCED_FADE = 0x800, + FLAG_HAS_SKINNED_MESHES = 0x400, + FLAG_DO_NOT_CAST_SHADOWS = 0x20000, + FLAG_FORCE_PHONEME_CROSSFADE = 0x1000, + FLAG_NO_ANIM_EVENTS = 0x100000, + FLAG_ANIMATION_DRIVEN_FLEXES = 0x200000, + FLAG_IMPLICIT_BIND_POSE_SEQUENCE = 0x400000, + FLAG_MODEL_DOC = 0x800000 + } + // Alignment: 4 + // Members count: 4 + #[repr(u32)] + pub enum ModelBoneFlexComponent_t { + MODEL_BONE_FLEX_INVALID = 0xFFFFFFFFFFFFFFFF, + MODEL_BONE_FLEX_TX = 0x0, + MODEL_BONE_FLEX_TY = 0x1, + MODEL_BONE_FLEX_TZ = 0x2 + } + // Alignment: 4 + // Members count: 5 + #[repr(u32)] + pub enum ModelConfigAttachmentType_t { + MODEL_CONFIG_ATTACHMENT_INVALID = 0xFFFFFFFFFFFFFFFF, + MODEL_CONFIG_ATTACHMENT_BONE_OR_ATTACHMENT = 0x0, + MODEL_CONFIG_ATTACHMENT_ROOT_RELATIVE = 0x1, + MODEL_CONFIG_ATTACHMENT_BONEMERGE = 0x2, + MODEL_CONFIG_ATTACHMENT_COUNT = 0x3 + } + // Alignment: 4 + // Members count: 26 + #[repr(u32)] + pub enum FlexOpCode_t { + FLEX_OP_CONST = 0x1, + FLEX_OP_FETCH1 = 0x2, + FLEX_OP_FETCH2 = 0x3, + FLEX_OP_ADD = 0x4, + FLEX_OP_SUB = 0x5, + FLEX_OP_MUL = 0x6, + FLEX_OP_DIV = 0x7, + FLEX_OP_NEG = 0x8, + FLEX_OP_EXP = 0x9, + FLEX_OP_OPEN = 0xA, + FLEX_OP_CLOSE = 0xB, + FLEX_OP_COMMA = 0xC, + FLEX_OP_MAX = 0xD, + FLEX_OP_MIN = 0xE, + FLEX_OP_2WAY_0 = 0xF, + FLEX_OP_2WAY_1 = 0x10, + FLEX_OP_NWAY = 0x11, + FLEX_OP_COMBO = 0x12, + FLEX_OP_DOMINATE = 0x13, + FLEX_OP_DME_LOWER_EYELID = 0x14, + FLEX_OP_DME_UPPER_EYELID = 0x15, + FLEX_OP_SQRT = 0x16, + FLEX_OP_REMAPVALCLAMPED = 0x17, + FLEX_OP_SIN = 0x18, + FLEX_OP_COS = 0x19, + FLEX_OP_ABS = 0x1A + } + // Alignment: 4 + // Members count: 4 + #[repr(u32)] + pub enum MorphFlexControllerRemapType_t { + MORPH_FLEXCONTROLLER_REMAP_PASSTHRU = 0x0, + MORPH_FLEXCONTROLLER_REMAP_2WAY = 0x1, + MORPH_FLEXCONTROLLER_REMAP_NWAY = 0x2, + MORPH_FLEXCONTROLLER_REMAP_EYELID = 0x3 + } + // Alignment: 4 + // Members count: 4 + #[repr(u32)] + pub enum MorphBundleType_t { + MORPH_BUNDLE_TYPE_NONE = 0x0, + MORPH_BUNDLE_TYPE_POSITION_SPEED = 0x1, + MORPH_BUNDLE_TYPE_NORMAL_WRINKLE = 0x2, + MORPH_BUNDLE_TYPE_COUNT = 0x3 + } + // Alignment: 1 + // Members count: 5 + #[repr(u8)] + pub enum MovementGait_t { + eInvalid = 0xFFFFFFFFFFFFFFFF, + eWalk = 0x0, + eJog = 0x1, + eRun = 0x2, + eSprint = 0x3 + } + // Alignment: 1 + // Members count: 3 + #[repr(u8)] + pub enum CNmBoneMask__WeightInfo_t { + Zero = 0x0, + Mixed = 0x1, + One = 0x2 + } + // Alignment: 1 + // Members count: 4 + #[repr(u8)] + pub enum NmFootPhase_t { + LeftFootDown = 0x0, + RightFootPassing = 0x1, + RightFootDown = 0x2, + LeftFootPassing = 0x3 + } + // Alignment: 1 + // Members count: 6 + #[repr(u8)] + pub enum NmFootPhaseCondition_t { + LeftFootDown = 0x0, + LeftFootPassing = 0x1, + LeftPhase = 0x4, + RightFootDown = 0x2, + RightFootPassing = 0x3, + RightPhase = 0x5 + } + // Alignment: 1 + // Members count: 3 + #[repr(u8)] + pub enum NmTransitionRule_t { + AllowTransition = 0x0, + ConditionallyAllowTransition = 0x1, + BlockTransition = 0x2 + } + // Alignment: 1 + // Members count: 4 + #[repr(u8)] + pub enum NmTransitionRuleCondition_t { + AnyAllowed = 0x0, + FullyAllowed = 0x1, + ConditionallyAllowed = 0x2, + Blocked = 0x3 + } + // Alignment: 4 + // Members count: 2 + #[repr(u32)] + pub enum NmFrameSnapEventMode_t { + Floor = 0x0, + Round = 0x1 + } + // Alignment: 4 + // Members count: 4 + #[repr(u32)] + pub enum IKChannelMode { + TwoBone = 0x0, + TwoBone_Translate = 0x1, + OneBone = 0x2, + OneBone_Translate = 0x3 + } + // Alignment: 4 + // Members count: 2 + #[repr(u32)] + pub enum EDemoBoneSelectionMode { + CaptureAllBones = 0x0, + CaptureSelectedBones = 0x1 + } + // Alignment: 4 + // Members count: 37 + #[repr(u32)] + pub enum AnimValueSource { + MoveHeading = 0x0, + MoveSpeed = 0x1, + ForwardSpeed = 0x2, + StrafeSpeed = 0x3, + FacingHeading = 0x4, + ManualFacingHeading = 0x5, + LookHeading = 0x6, + LookPitch = 0x7, + LookDistance = 0x8, + Parameter = 0x9, + WayPointHeading = 0xA, + WayPointDistance = 0xB, + BoundaryRadius = 0xC, + TargetMoveHeading = 0xD, + TargetMoveSpeed = 0xE, + AccelerationHeading = 0xF, + AccelerationSpeed = 0x10, + SlopeHeading = 0x11, + SlopeAngle = 0x12, + SlopePitch = 0x13, + SlopeYaw = 0x14, + GoalDistance = 0x15, + AccelerationLeftRight = 0x16, + AccelerationFrontBack = 0x17, + RootMotionSpeed = 0x18, + RootMotionTurnSpeed = 0x19, + MoveHeadingRelativeToLookHeading = 0x1A, + MaxMoveSpeed = 0x1B, + FingerCurl_Thumb = 0x1C, + FingerCurl_Index = 0x1D, + FingerCurl_Middle = 0x1E, + FingerCurl_Ring = 0x1F, + FingerCurl_Pinky = 0x20, + FingerSplay_Thumb_Index = 0x21, + FingerSplay_Index_Middle = 0x22, + FingerSplay_Middle_Ring = 0x23, + FingerSplay_Ring_Pinky = 0x24 + } + // Alignment: 4 + // Members count: 13 + #[repr(u32)] + pub enum AnimVectorSource { + MoveDirection = 0x0, + FacingDirection = 0x1, + LookDirection = 0x2, + VectorParameter = 0x3, + WayPointDirection = 0x4, + Acceleration = 0x5, + SlopeNormal = 0x6, + SlopeNormal_WorldSpace = 0x7, + LookTarget = 0x8, + LookTarget_WorldSpace = 0x9, + WayPointPosition = 0xA, + GoalPosition = 0xB, + RootMotionVelocity = 0xC + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum DampingSpeedFunction { + NoDamping = 0x0, + Constant = 0x1, + Spring = 0x2 + } + // Alignment: 4 + // Members count: 2 + #[repr(u32)] + pub enum AnimNodeNetworkMode { + ServerAuthoritative = 0x0, + ClientSimulate = 0x1 + } + // Alignment: 4 + // Members count: 4 + #[repr(u32)] + pub enum StateActionBehavior { + STATETAGBEHAVIOR_ACTIVE_WHILE_CURRENT = 0x0, + STATETAGBEHAVIOR_FIRE_ON_ENTER = 0x1, + STATETAGBEHAVIOR_FIRE_ON_EXIT = 0x2, + STATETAGBEHAVIOR_FIRE_ON_ENTER_AND_EXIT = 0x3 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum FieldNetworkOption { + Auto = 0x0, + ForceEnable = 0x1, + ForceDisable = 0x2 + } + // Alignment: 4 + // Members count: 8 + #[repr(u32)] + pub enum FootFallTagFoot_t { + FOOT1 = 0x0, + FOOT2 = 0x1, + FOOT3 = 0x2, + FOOT4 = 0x3, + FOOT5 = 0x4, + FOOT6 = 0x5, + FOOT7 = 0x6, + FOOT8 = 0x7 + } + // Alignment: 4 + // Members count: 2 + #[repr(u32)] + pub enum MatterialAttributeTagType_t { + MATERIAL_ATTRIBUTE_TAG_VALUE = 0x0, + MATERIAL_ATTRIBUTE_TAG_COLOR = 0x1 + } + // Alignment: 1 + // Members count: 3 + #[repr(u8)] + pub enum VelocityMetricMode { + DirectionOnly = 0x0, + MagnitudeOnly = 0x1, + DirectionAndMagnitude = 0x2 + } + // Alignment: 4 + // Members count: 4 + #[repr(u32)] + pub enum AimMatrixBlendMode { + AimMatrixBlendMode_None = 0x0, + AimMatrixBlendMode_Additive = 0x1, + AimMatrixBlendMode_ModelSpaceAdditive = 0x2, + AimMatrixBlendMode_BoneMask = 0x3 + } + // Alignment: 4 + // Members count: 4 + #[repr(u32)] + pub enum BoneMaskBlendSpace { + BlendSpace_Parent = 0x0, + BlendSpace_Model = 0x1, + BlendSpace_Model_RotationOnly = 0x2, + BlendSpace_Model_TranslationOnly = 0x3 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum JiggleBoneSimSpace { + SimSpace_Local = 0x0, + SimSpace_Model = 0x1, + SimSpace_World = 0x2 + } + // Alignment: 4 + // Members count: 7 + #[repr(u32)] + pub enum SolveIKChainAnimNodeDebugSetting { + SOLVEIKCHAINANIMNODEDEBUGSETTING_None = 0x0, + SOLVEIKCHAINANIMNODEDEBUGSETTING_X_Axis_Circle = 0x1, + SOLVEIKCHAINANIMNODEDEBUGSETTING_Y_Axis_Circle = 0x2, + SOLVEIKCHAINANIMNODEDEBUGSETTING_Z_Axis_Circle = 0x3, + SOLVEIKCHAINANIMNODEDEBUGSETTING_Forward = 0x4, + SOLVEIKCHAINANIMNODEDEBUGSETTING_Up = 0x5, + SOLVEIKCHAINANIMNODEDEBUGSETTING_Left = 0x6 + } + // Alignment: 2 + // Members count: 3 + #[repr(u16)] + pub enum AnimScriptType { + ANIMSCRIPT_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF, + ANIMSCRIPT_FUSE_GENERAL = 0x0, + ANIMSCRIPT_FUSE_STATEMACHINE = 0x1 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum BinaryNodeTiming { + UseChild1 = 0x0, + UseChild2 = 0x1, + SyncChildren = 0x2 + } + // Alignment: 4 + // Members count: 2 + #[repr(u32)] + pub enum BinaryNodeChildOption { + Child1 = 0x0, + Child2 = 0x1 + } + // Alignment: 4 + // Members count: 4 + #[repr(u32)] + pub enum BlendKeyType { + BlendKey_UserValue = 0x0, + BlendKey_Velocity = 0x1, + BlendKey_Distance = 0x2, + BlendKey_RemainingDistance = 0x3 + } + // Alignment: 4 + // Members count: 2 + #[repr(u32)] + pub enum Blend2DMode { + Blend2DMode_General = 0x0, + Blend2DMode_Directional = 0x1 + } + // Alignment: 4 + // Members count: 4 + #[repr(u32)] + pub enum ChoiceMethod { + WeightedRandom = 0x0, + WeightedRandomNoRepeat = 0x1, + Iterate = 0x2, + IterateRandom = 0x3 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum ChoiceChangeMethod { + OnReset = 0x0, + OnCycleEnd = 0x1, + OnResetOrCycleEnd = 0x2 + } + // Alignment: 4 + // Members count: 2 + #[repr(u32)] + pub enum ChoiceBlendMethod { + SingleBlendTime = 0x0, + PerChoiceBlendTimes = 0x1 + } + // Alignment: 4 + // Members count: 2 + #[repr(u32)] + pub enum FootLockSubVisualization { + FOOTLOCKSUBVISUALIZATION_ReachabilityAnalysis = 0x0, + FOOTLOCKSUBVISUALIZATION_IKSolve = 0x1 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum FootPinningTimingSource { + FootMotion = 0x0, + Tag = 0x1, + Parameter = 0x2 + } + // Alignment: 4 + // Members count: 2 + #[repr(u32)] + pub enum StepPhase { + StepPhase_OnGround = 0x0, + StepPhase_InAir = 0x1 + } + // Alignment: 4 + // Members count: 2 + #[repr(u32)] + pub enum JumpCorrectionMethod { + ScaleMotion = 0x0, + AddCorrectionDelta = 0x1 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum SelectorTagBehavior_t { + SelectorTagBehavior_OnWhileCurrent = 0x0, + SelectorTagBehavior_OffWhenFinished = 0x1, + SelectorTagBehavior_OffBeforeFinished = 0x2 + } + // Alignment: 4 + // Members count: 2 + #[repr(u32)] + pub enum StanceOverrideMode { + Sequence = 0x0, + Node = 0x1 + } + // Alignment: 4 + // Members count: 5 + #[repr(u32)] + pub enum ResetCycleOption { + Beginning = 0x0, + SameCycleAsSource = 0x1, + InverseSourceCycle = 0x2, + FixedValue = 0x3, + SameTimeAsSource = 0x4 + } + // Alignment: 4 + // Members count: 2 + #[repr(u32)] + pub enum IkEndEffectorType { + IkEndEffector_Attachment = 0x0, + IkEndEffector_Bone = 0x1 + } + // Alignment: 4 + // Members count: 4 + #[repr(u32)] + pub enum IkTargetType { + IkTarget_Attachment = 0x0, + IkTarget_Bone = 0x1, + IkTarget_Parameter_ModelSpace = 0x2, + IkTarget_Parameter_WorldSpace = 0x3 + } + // Alignment: 1 + // Members count: 3 + #[repr(u8)] + pub enum PoseType_t { + POSETYPE_STATIC = 0x0, + POSETYPE_DYNAMIC = 0x1, + POSETYPE_INVALID = 0xFF + } + // Alignment: 4 + // Members count: 5 + #[repr(u32)] + pub enum CAnimationGraphVisualizerPrimitiveType { + ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Text = 0x0, + ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Sphere = 0x1, + ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Line = 0x2, + ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Pie = 0x3, + ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Axis = 0x4 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum FacingMode { + FacingMode_Manual = 0x0, + FacingMode_Path = 0x1, + FacingMode_LookTarget = 0x2 + } + // Alignment: 4 + // Members count: 6 + #[repr(u32)] + pub enum IKSolverType { + IKSOLVER_Perlin = 0x0, + IKSOLVER_TwoBone = 0x1, + IKSOLVER_Fabrik = 0x2, + IKSOLVER_DogLeg3Bone = 0x3, + IKSOLVER_CCD = 0x4, + IKSOLVER_COUNT = 0x5 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum IKTargetSource { + IKTARGETSOURCE_Bone = 0x0, + IKTARGETSOURCE_AnimgraphParameter = 0x1, + IKTARGETSOURCE_COUNT = 0x2 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum IKTargetCoordinateSystem { + IKTARGETCOORDINATESYSTEM_WorldSpace = 0x0, + IKTARGETCOORDINATESYSTEM_ModelSpace = 0x1, + IKTARGETCOORDINATESYSTEM_COUNT = 0x2 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyArrayElementNameKey + pub mod MoodAnimation_t { + pub const m_sName: usize = 0x0; // CUtlString + pub const m_flWeight: usize = 0x8; // float32 + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyArrayElementNameKey + pub mod MoodAnimationLayer_t { + pub const m_sName: usize = 0x0; // CUtlString + pub const m_bActiveListening: usize = 0x8; // bool + pub const m_bActiveTalking: usize = 0x9; // bool + pub const m_layerAnimations: usize = 0x10; // CUtlVector + pub const m_flIntensity: usize = 0x28; // CRangeFloat + pub const m_flDurationScale: usize = 0x30; // CRangeFloat + pub const m_bScaleWithInts: usize = 0x38; // bool + pub const m_flNextStart: usize = 0x3C; // CRangeFloat + pub const m_flStartOffset: usize = 0x44; // CRangeFloat + pub const m_flEndOffset: usize = 0x4C; // CRangeFloat + pub const m_flFadeIn: usize = 0x54; // float32 + pub const m_flFadeOut: usize = 0x58; // float32 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod AnimationDecodeDebugDumpElement_t { + pub const m_nEntityIndex: usize = 0x0; // int32 + pub const m_modelName: usize = 0x8; // CUtlString + pub const m_poseParams: usize = 0x10; // CUtlVector + pub const m_decodeOps: usize = 0x28; // CUtlVector + pub const m_internalOps: usize = 0x40; // CUtlVector + pub const m_decodedAnims: usize = 0x58; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod AnimationDecodeDebugDump_t { + pub const m_processingType: usize = 0x0; // AnimationProcessingType_t + pub const m_elems: usize = 0x8; // CUtlVector + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod AnimationSnapshotBase_t { + pub const m_flRealTime: usize = 0x0; // float32 + pub const m_rootToWorld: usize = 0x10; // matrix3x4a_t + pub const m_bBonesInWorldSpace: usize = 0x40; // bool + pub const m_boneSetupMask: usize = 0x48; // CUtlVector + pub const m_boneTransforms: usize = 0x60; // CUtlVector + pub const m_flexControllers: usize = 0x78; // CUtlVector + pub const m_SnapshotType: usize = 0x90; // AnimationSnapshotType_t + pub const m_bHasDecodeDump: usize = 0x94; // bool + pub const m_DecodeDump: usize = 0x98; // AnimationDecodeDebugDumpElement_t + } + // Parent: AnimationSnapshotBase_t + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod AnimationSnapshot_t { + pub const m_nEntIndex: usize = 0x110; // int32 + pub const m_modelName: usize = 0x118; // CUtlString + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimBoneDifference { + pub const m_name: usize = 0x0; // CBufferString + pub const m_parent: usize = 0x10; // CBufferString + pub const m_posError: usize = 0x20; // + pub const m_bHasRotation: usize = 0x2C; // bool + pub const m_bHasMovement: usize = 0x2D; // bool + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimMorphDifference { + pub const m_name: usize = 0x0; // CBufferString + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimUserDifference { + pub const m_name: usize = 0x0; // CBufferString + pub const m_nType: usize = 0x10; // int32 + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimEncodeDifference { + pub const m_boneArray: usize = 0x0; // CUtlVector + pub const m_morphArray: usize = 0x18; // CUtlVector + pub const m_userArray: usize = 0x30; // CUtlVector + pub const m_bHasRotationBitArray: usize = 0x48; // CUtlVector + pub const m_bHasMovementBitArray: usize = 0x60; // CUtlVector + pub const m_bHasMorphBitArray: usize = 0x78; // CUtlVector + pub const m_bHasUserBitArray: usize = 0x90; // CUtlVector + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimEventDefinition { + pub const m_nFrame: usize = 0x8; // int32 + pub const m_flCycle: usize = 0xC; // float32 + pub const m_EventData: usize = 0x10; // KeyValues3 + pub const m_sLegacyOptions: usize = 0x20; // CBufferString + pub const m_sEventName: usize = 0x30; // CGlobalSymbol + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimMovement { + pub const endframe: usize = 0x0; // int32 + pub const motionflags: usize = 0x4; // int32 + pub const v0: usize = 0x8; // float32 + pub const v1: usize = 0xC; // float32 + pub const angle: usize = 0x10; // float32 + pub const vector: usize = 0x14; // + pub const position: usize = 0x20; // + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimLocalHierarchy { + pub const m_sBone: usize = 0x0; // CBufferString + pub const m_sNewParent: usize = 0x10; // CBufferString + pub const m_nStartFrame: usize = 0x20; // int32 + pub const m_nPeakFrame: usize = 0x24; // int32 + pub const m_nTailFrame: usize = 0x28; // int32 + pub const m_nEndFrame: usize = 0x2C; // int32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimDecoder { + pub const m_szName: usize = 0x0; // CBufferString + pub const m_nVersion: usize = 0x10; // int32 + pub const m_nType: usize = 0x14; // int32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimFrameSegment { + pub const m_nUniqueFrameIndex: usize = 0x0; // int32 + pub const m_nLocalElementMasks: usize = 0x4; // uint32 + pub const m_nLocalChannel: usize = 0x8; // int32 + pub const m_container: usize = 0x10; // CUtlBinaryBlock + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimFrameBlockAnim { + pub const m_nStartFrame: usize = 0x0; // int32 + pub const m_nEndFrame: usize = 0x4; // int32 + pub const m_segmentIndexArray: usize = 0x8; // CUtlVector + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimEncodedFrames { + pub const m_fileName: usize = 0x0; // CBufferString + pub const m_nFrames: usize = 0x10; // int32 + pub const m_nFramesPerBlock: usize = 0x14; // int32 + pub const m_frameblockArray: usize = 0x18; // CUtlVector + pub const m_usageDifferences: usize = 0x30; // CAnimEncodeDifference + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimDesc_Flag { + pub const m_bLooping: usize = 0x0; // bool + pub const m_bAllZeros: usize = 0x1; // bool + pub const m_bHidden: usize = 0x2; // bool + pub const m_bDelta: usize = 0x3; // bool + pub const m_bLegacyWorldspace: usize = 0x4; // bool + pub const m_bModelDoc: usize = 0x5; // bool + pub const m_bImplicitSeqIgnoreDelta: usize = 0x6; // bool + pub const m_bAnimGraphAdditive: usize = 0x7; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimSequenceParams { + pub const m_flFadeInTime: usize = 0x0; // float32 + pub const m_flFadeOutTime: usize = 0x4; // float32 + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimDesc { + pub const m_name: usize = 0x0; // CBufferString + pub const m_flags: usize = 0x10; // CAnimDesc_Flag + pub const fps: usize = 0x18; // float32 + pub const m_Data: usize = 0x20; // CAnimEncodedFrames + pub const m_movementArray: usize = 0xF8; // CUtlVector + pub const m_eventArray: usize = 0x110; // CUtlVector + pub const m_activityArray: usize = 0x128; // CUtlVector + pub const m_hierarchyArray: usize = 0x140; // CUtlVector + pub const framestalltime: usize = 0x158; // float32 + pub const m_vecRootMin: usize = 0x15C; // + pub const m_vecRootMax: usize = 0x168; // + pub const m_vecBoneWorldMin: usize = 0x178; // CUtlVector + pub const m_vecBoneWorldMax: usize = 0x190; // CUtlVector + pub const m_sequenceParams: usize = 0x1A8; // CAnimSequenceParams + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimActivity { + pub const m_name: usize = 0x0; // CBufferString + pub const m_nActivity: usize = 0x10; // int32 + pub const m_nFlags: usize = 0x14; // int32 + pub const m_nWeight: usize = 0x18; // int32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimData { + pub const m_name: usize = 0x10; // CBufferString + pub const m_animArray: usize = 0x20; // CUtlVector + pub const m_decoderArray: usize = 0x38; // CUtlVector + pub const m_nMaxUniqueFrameIndex: usize = 0x50; // int32 + pub const m_segmentArray: usize = 0x58; // CUtlVector + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimBone { + pub const m_name: usize = 0x0; // CBufferString + pub const m_parent: usize = 0x10; // int32 + pub const m_pos: usize = 0x14; // + pub const m_quat: usize = 0x20; // QuaternionStorage + pub const m_scale: usize = 0x30; // float32 + pub const m_qAlignment: usize = 0x34; // QuaternionStorage + pub const m_flags: usize = 0x44; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimUser { + pub const m_name: usize = 0x0; // CBufferString + pub const m_nType: usize = 0x10; // int32 + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimDataChannelDesc { + pub const m_szChannelClass: usize = 0x0; // CBufferString + pub const m_szVariableName: usize = 0x10; // CBufferString + pub const m_nFlags: usize = 0x20; // int32 + pub const m_nType: usize = 0x24; // int32 + pub const m_szGrouping: usize = 0x28; // CBufferString + pub const m_szDescription: usize = 0x38; // CBufferString + pub const m_szElementNameArray: usize = 0x48; // CUtlVector + pub const m_nElementIndexArray: usize = 0x60; // CUtlVector + pub const m_nElementMaskArray: usize = 0x78; // CUtlVector + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimKeyData { + pub const m_name: usize = 0x0; // CBufferString + pub const m_boneArray: usize = 0x10; // CUtlVector + pub const m_userArray: usize = 0x28; // CUtlVector + pub const m_morphArray: usize = 0x40; // CUtlVector + pub const m_nChannelElements: usize = 0x58; // int32 + pub const m_dataChannelArray: usize = 0x60; // CUtlVector + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimationGroup { + pub const m_nFlags: usize = 0x10; // uint32 + pub const m_name: usize = 0x18; // CBufferString + pub const m_localHAnimArray_Handle: usize = 0x60; // CUtlVector> + pub const m_includedGroupArray_Handle: usize = 0x78; // CUtlVector> + pub const m_directHSeqGroup_Handle: usize = 0x90; // CStrongHandle + pub const m_decodeKey: usize = 0x98; // CAnimKeyData + pub const m_szScripts: usize = 0x110; // CUtlVector + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSeqAutoLayerFlag { + pub const m_bPost: usize = 0x0; // bool + pub const m_bSpline: usize = 0x1; // bool + pub const m_bXFade: usize = 0x2; // bool + pub const m_bNoBlend: usize = 0x3; // bool + pub const m_bLocal: usize = 0x4; // bool + pub const m_bPose: usize = 0x5; // bool + pub const m_bFetchFrame: usize = 0x6; // bool + pub const m_bSubtract: usize = 0x7; // bool + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSeqAutoLayer { + pub const m_nLocalReference: usize = 0x0; // int16 + pub const m_nLocalPose: usize = 0x2; // int16 + pub const m_flags: usize = 0x4; // CSeqAutoLayerFlag + pub const m_start: usize = 0xC; // float32 + pub const m_peak: usize = 0x10; // float32 + pub const m_tail: usize = 0x14; // float32 + pub const m_end: usize = 0x18; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSeqIKLock { + pub const m_flPosWeight: usize = 0x0; // float32 + pub const m_flAngleWeight: usize = 0x4; // float32 + pub const m_nLocalBone: usize = 0x8; // int16 + pub const m_bBonesOrientedAlongPositiveX: usize = 0xA; // bool + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSeqBoneMaskList { + pub const m_sName: usize = 0x0; // CBufferString + pub const m_nLocalBoneArray: usize = 0x10; // CUtlVector + pub const m_flBoneWeightArray: usize = 0x28; // CUtlVector + pub const m_flDefaultMorphCtrlWeight: usize = 0x40; // float32 + pub const m_morphCtrlWeightArray: usize = 0x48; // CUtlVector> + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSeqScaleSet { + pub const m_sName: usize = 0x0; // CBufferString + pub const m_bRootOffset: usize = 0x10; // bool + pub const m_vRootOffset: usize = 0x14; // + pub const m_nLocalBoneArray: usize = 0x20; // CUtlVector + pub const m_flBoneScaleArray: usize = 0x38; // CUtlVector + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSeqMultiFetchFlag { + pub const m_bRealtime: usize = 0x0; // bool + pub const m_bCylepose: usize = 0x1; // bool + pub const m_b0D: usize = 0x2; // bool + pub const m_b1D: usize = 0x3; // bool + pub const m_b2D: usize = 0x4; // bool + pub const m_b2D_TRI: usize = 0x5; // bool + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSeqMultiFetch { + pub const m_flags: usize = 0x0; // CSeqMultiFetchFlag + pub const m_localReferenceArray: usize = 0x8; // CUtlVector + pub const m_nGroupSize: usize = 0x20; // int32[2] + pub const m_nLocalPose: usize = 0x28; // int32[2] + pub const m_poseKeyArray0: usize = 0x30; // CUtlVector + pub const m_poseKeyArray1: usize = 0x48; // CUtlVector + pub const m_nLocalCyclePoseParameter: usize = 0x60; // int32 + pub const m_bCalculatePoseParameters: usize = 0x64; // bool + pub const m_bFixedBlendWeight: usize = 0x65; // bool + pub const m_flFixedBlendWeightVals: usize = 0x68; // float32[2] + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSeqSeqDescFlag { + pub const m_bLooping: usize = 0x0; // bool + pub const m_bSnap: usize = 0x1; // bool + pub const m_bAutoplay: usize = 0x2; // bool + pub const m_bPost: usize = 0x3; // bool + pub const m_bHidden: usize = 0x4; // bool + pub const m_bMulti: usize = 0x5; // bool + pub const m_bLegacyDelta: usize = 0x6; // bool + pub const m_bLegacyWorldspace: usize = 0x7; // bool + pub const m_bLegacyCyclepose: usize = 0x8; // bool + pub const m_bLegacyRealtime: usize = 0x9; // bool + pub const m_bModelDoc: usize = 0xA; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSeqTransition { + pub const m_flFadeInTime: usize = 0x0; // float32 + pub const m_flFadeOutTime: usize = 0x4; // float32 + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSeqS1SeqDesc { + pub const m_sName: usize = 0x0; // CBufferString + pub const m_flags: usize = 0x10; // CSeqSeqDescFlag + pub const m_fetch: usize = 0x20; // CSeqMultiFetch + pub const m_nLocalWeightlist: usize = 0x90; // int32 + pub const m_autoLayerArray: usize = 0x98; // CUtlVector + pub const m_IKLockArray: usize = 0xB0; // CUtlVector + pub const m_transition: usize = 0xC8; // CSeqTransition + pub const m_SequenceKeys: usize = 0xD0; // KeyValues3 + pub const m_LegacyKeyValueText: usize = 0xE0; // CBufferString + pub const m_activityArray: usize = 0xF0; // CUtlVector + pub const m_footMotion: usize = 0x108; // CUtlVector + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSeqSynthAnimDesc { + pub const m_sName: usize = 0x0; // CBufferString + pub const m_flags: usize = 0x10; // CSeqSeqDescFlag + pub const m_transition: usize = 0x1C; // CSeqTransition + pub const m_nLocalBaseReference: usize = 0x24; // int16 + pub const m_nLocalBoneMask: usize = 0x26; // int16 + pub const m_activityArray: usize = 0x28; // CUtlVector + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSeqCmdLayer { + pub const m_cmd: usize = 0x0; // int16 + pub const m_nLocalReference: usize = 0x2; // int16 + pub const m_nLocalBonemask: usize = 0x4; // int16 + pub const m_nDstResult: usize = 0x6; // int16 + pub const m_nSrcResult: usize = 0x8; // int16 + pub const m_bSpline: usize = 0xA; // bool + pub const m_flVar1: usize = 0xC; // float32 + pub const m_flVar2: usize = 0x10; // float32 + pub const m_nLineNumber: usize = 0x14; // int16 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSeqPoseSetting { + pub const m_sPoseParameter: usize = 0x0; // CBufferString + pub const m_sAttachment: usize = 0x10; // CBufferString + pub const m_sReferenceSequence: usize = 0x20; // CBufferString + pub const m_flValue: usize = 0x30; // float32 + pub const m_bX: usize = 0x34; // bool + pub const m_bY: usize = 0x35; // bool + pub const m_bZ: usize = 0x36; // bool + pub const m_eType: usize = 0x38; // int32 + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSeqCmdSeqDesc { + pub const m_sName: usize = 0x0; // CBufferString + pub const m_flags: usize = 0x10; // CSeqSeqDescFlag + pub const m_transition: usize = 0x1C; // CSeqTransition + pub const m_nFrameRangeSequence: usize = 0x24; // int16 + pub const m_nFrameCount: usize = 0x26; // int16 + pub const m_flFPS: usize = 0x28; // float32 + pub const m_nSubCycles: usize = 0x2C; // int16 + pub const m_numLocalResults: usize = 0x2E; // int16 + pub const m_cmdLayerArray: usize = 0x30; // CUtlVector + pub const m_eventArray: usize = 0x48; // CUtlVector + pub const m_activityArray: usize = 0x60; // CUtlVector + pub const m_poseSettingArray: usize = 0x78; // CUtlVector + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSeqPoseParamDesc { + pub const m_sName: usize = 0x0; // CBufferString + pub const m_flStart: usize = 0x10; // float32 + pub const m_flEnd: usize = 0x14; // float32 + pub const m_flLoop: usize = 0x18; // float32 + pub const m_bLooping: usize = 0x1C; // bool + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSequenceGroupData { + pub const m_sName: usize = 0x10; // CBufferString + pub const m_nFlags: usize = 0x20; // uint32 + pub const m_localSequenceNameArray: usize = 0x28; // CUtlVector + pub const m_localS1SeqDescArray: usize = 0x40; // CUtlVector + pub const m_localMultiSeqDescArray: usize = 0x58; // CUtlVector + pub const m_localSynthAnimDescArray: usize = 0x70; // CUtlVector + pub const m_localCmdSeqDescArray: usize = 0x88; // CUtlVector + pub const m_localBoneMaskArray: usize = 0xA0; // CUtlVector + pub const m_localScaleSetArray: usize = 0xB8; // CUtlVector + pub const m_localBoneNameArray: usize = 0xD0; // CUtlVector + pub const m_localNodeName: usize = 0xE8; // CBufferString + pub const m_localPoseParamArray: usize = 0xF8; // CUtlVector + pub const m_keyValues: usize = 0x110; // KeyValues3 + pub const m_localIKAutoplayLockArray: usize = 0x120; // CUtlVector + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MPropertyEditClassAsString + pub mod CAnimEnum { + pub const m_value: usize = 0x0; // uint8 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyEditClassAsString + pub mod AnimNodeID { + pub const m_id: usize = 0x0; // uint32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyEditClassAsString + pub mod AnimNodeOutputID { + pub const m_id: usize = 0x0; // uint32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyEditClassAsString + pub mod AnimStateID { + pub const m_id: usize = 0x0; // uint32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyEditClassAsString + pub mod AnimParamID { + pub const m_id: usize = 0x0; // uint32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyEditClassAsString + pub mod AnimTagID { + pub const m_id: usize = 0x0; // uint32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyEditClassAsString + pub mod AnimComponentID { + pub const m_id: usize = 0x0; // uint32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyEditClassAsString + pub mod AnimScriptHandle { + pub const m_id: usize = 0x0; // uint32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimAttachment { + pub const m_influenceRotations: usize = 0x0; // Quaternion[3] + pub const m_influenceOffsets: usize = 0x30; // VectorAligned[3] + pub const m_influenceIndices: usize = 0x60; // int32[3] + pub const m_influenceWeights: usize = 0x6C; // float32[3] + pub const m_numInfluences: usize = 0x78; // uint8 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VPhysics2ShapeDef_t { + pub const m_spheres: usize = 0x0; // CUtlVector + pub const m_capsules: usize = 0x18; // CUtlVector + pub const m_hulls: usize = 0x30; // CUtlVector + pub const m_meshes: usize = 0x48; // CUtlVector + pub const m_CollisionAttributeIndices: usize = 0x60; // CUtlVector + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VPhysXBodyPart_t { + pub const m_nFlags: usize = 0x0; // uint32 + pub const m_flMass: usize = 0x4; // float32 + pub const m_rnShape: usize = 0x8; // VPhysics2ShapeDef_t + pub const m_nCollisionAttributeIndex: usize = 0x80; // uint16 + pub const m_nReserved: usize = 0x82; // uint16 + pub const m_flInertiaScale: usize = 0x84; // float32 + pub const m_flLinearDamping: usize = 0x88; // float32 + pub const m_flAngularDamping: usize = 0x8C; // float32 + pub const m_bOverrideMassCenter: usize = 0x90; // bool + pub const m_vMassCenterOverride: usize = 0x94; // + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VPhysXCollisionAttributes_t { + pub const m_CollisionGroup: usize = 0x0; // uint32 + pub const m_InteractAs: usize = 0x8; // CUtlVector + pub const m_InteractWith: usize = 0x20; // CUtlVector + pub const m_InteractExclude: usize = 0x38; // CUtlVector + pub const m_CollisionGroupString: usize = 0x50; // CUtlString + pub const m_InteractAsStrings: usize = 0x58; // CUtlVector + pub const m_InteractWithStrings: usize = 0x70; // CUtlVector + pub const m_InteractExcludeStrings: usize = 0x88; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VPhysXRange_t { + pub const m_flMin: usize = 0x0; // float32 + pub const m_flMax: usize = 0x4; // float32 + } + // Parent: None + // Fields count: 46 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VPhysXConstraintParams_t { + pub const m_nType: usize = 0x0; // int8 + pub const m_nTranslateMotion: usize = 0x1; // int8 + pub const m_nRotateMotion: usize = 0x2; // int8 + pub const m_nFlags: usize = 0x3; // int8 + pub const m_anchor: usize = 0x4; // Vector[2] + pub const m_axes: usize = 0x1C; // QuaternionStorage[2] + pub const m_maxForce: usize = 0x3C; // float32 + pub const m_maxTorque: usize = 0x40; // float32 + pub const m_linearLimitValue: usize = 0x44; // float32 + pub const m_linearLimitRestitution: usize = 0x48; // float32 + pub const m_linearLimitSpring: usize = 0x4C; // float32 + pub const m_linearLimitDamping: usize = 0x50; // float32 + pub const m_twistLowLimitValue: usize = 0x54; // float32 + pub const m_twistLowLimitRestitution: usize = 0x58; // float32 + pub const m_twistLowLimitSpring: usize = 0x5C; // float32 + pub const m_twistLowLimitDamping: usize = 0x60; // float32 + pub const m_twistHighLimitValue: usize = 0x64; // float32 + pub const m_twistHighLimitRestitution: usize = 0x68; // float32 + pub const m_twistHighLimitSpring: usize = 0x6C; // float32 + pub const m_twistHighLimitDamping: usize = 0x70; // float32 + pub const m_swing1LimitValue: usize = 0x74; // float32 + pub const m_swing1LimitRestitution: usize = 0x78; // float32 + pub const m_swing1LimitSpring: usize = 0x7C; // float32 + pub const m_swing1LimitDamping: usize = 0x80; // float32 + pub const m_swing2LimitValue: usize = 0x84; // float32 + pub const m_swing2LimitRestitution: usize = 0x88; // float32 + pub const m_swing2LimitSpring: usize = 0x8C; // float32 + pub const m_swing2LimitDamping: usize = 0x90; // float32 + pub const m_goalPosition: usize = 0x94; // + pub const m_goalOrientation: usize = 0xA0; // QuaternionStorage + pub const m_goalAngularVelocity: usize = 0xB0; // + pub const m_driveSpringX: usize = 0xBC; // float32 + pub const m_driveSpringY: usize = 0xC0; // float32 + pub const m_driveSpringZ: usize = 0xC4; // float32 + pub const m_driveDampingX: usize = 0xC8; // float32 + pub const m_driveDampingY: usize = 0xCC; // float32 + pub const m_driveDampingZ: usize = 0xD0; // float32 + pub const m_driveSpringTwist: usize = 0xD4; // float32 + pub const m_driveSpringSwing: usize = 0xD8; // float32 + pub const m_driveSpringSlerp: usize = 0xDC; // float32 + pub const m_driveDampingTwist: usize = 0xE0; // float32 + pub const m_driveDampingSwing: usize = 0xE4; // float32 + pub const m_driveDampingSlerp: usize = 0xE8; // float32 + pub const m_solverIterationCount: usize = 0xEC; // int32 + pub const m_projectionLinearTolerance: usize = 0xF0; // float32 + pub const m_projectionAngularTolerance: usize = 0xF4; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VPhysXConstraint2_t { + pub const m_nFlags: usize = 0x0; // uint32 + pub const m_nParent: usize = 0x4; // uint16 + pub const m_nChild: usize = 0x6; // uint16 + pub const m_params: usize = 0x8; // VPhysXConstraintParams_t + } + // Parent: None + // Fields count: 24 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VPhysXJoint_t { + pub const m_nType: usize = 0x0; // uint16 + pub const m_nBody1: usize = 0x2; // uint16 + pub const m_nBody2: usize = 0x4; // uint16 + pub const m_nFlags: usize = 0x6; // uint16 + pub const m_Frame1: usize = 0x10; // CTransform + pub const m_Frame2: usize = 0x30; // CTransform + pub const m_bEnableCollision: usize = 0x50; // bool + pub const m_bEnableLinearLimit: usize = 0x51; // bool + pub const m_LinearLimit: usize = 0x54; // VPhysXRange_t + pub const m_bEnableLinearMotor: usize = 0x5C; // bool + pub const m_vLinearTargetVelocity: usize = 0x60; // + pub const m_flMaxForce: usize = 0x6C; // float32 + pub const m_bEnableSwingLimit: usize = 0x70; // bool + pub const m_SwingLimit: usize = 0x74; // VPhysXRange_t + pub const m_bEnableTwistLimit: usize = 0x7C; // bool + pub const m_TwistLimit: usize = 0x80; // VPhysXRange_t + pub const m_bEnableAngularMotor: usize = 0x88; // bool + pub const m_vAngularTargetVelocity: usize = 0x8C; // + pub const m_flMaxTorque: usize = 0x98; // float32 + pub const m_flLinearFrequency: usize = 0x9C; // float32 + pub const m_flLinearDampingRatio: usize = 0xA0; // float32 + pub const m_flAngularFrequency: usize = 0xA4; // float32 + pub const m_flAngularDampingRatio: usize = 0xA8; // float32 + pub const m_flFriction: usize = 0xAC; // float32 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod PhysSoftbodyDesc_t { + pub const m_ParticleBoneHash: usize = 0x0; // CUtlVector + pub const m_Particles: usize = 0x18; // CUtlVector + pub const m_Springs: usize = 0x30; // CUtlVector + pub const m_Capsules: usize = 0x48; // CUtlVector + pub const m_InitPose: usize = 0x60; // CUtlVector + pub const m_ParticleBoneName: usize = 0x78; // CUtlVector + } + // Parent: None + // Fields count: 16 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VPhysXAggregateData_t { + pub const m_nFlags: usize = 0x0; // uint16 + pub const m_nRefCounter: usize = 0x2; // uint16 + pub const m_bonesHash: usize = 0x8; // CUtlVector + pub const m_boneNames: usize = 0x20; // CUtlVector + pub const m_indexNames: usize = 0x38; // CUtlVector + pub const m_indexHash: usize = 0x50; // CUtlVector + pub const m_bindPose: usize = 0x68; // CUtlVector + pub const m_parts: usize = 0x80; // CUtlVector + pub const m_constraints2: usize = 0x98; // CUtlVector + pub const m_joints: usize = 0xB0; // CUtlVector + pub const m_pFeModel: usize = 0xC8; // PhysFeModelDesc_t* + pub const m_boneParents: usize = 0xD0; // CUtlVector + pub const m_surfacePropertyHashes: usize = 0xE8; // CUtlVector + pub const m_collisionAttributes: usize = 0x100; // CUtlVector + pub const m_debugPartNames: usize = 0x118; // CUtlVector + pub const m_embeddedKeyvalues: usize = 0x130; // CUtlString + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPhysSurfacePropertiesPhysics { + pub const m_friction: usize = 0x0; // float32 + pub const m_elasticity: usize = 0x4; // float32 + pub const m_density: usize = 0x8; // float32 + pub const m_thickness: usize = 0xC; // float32 + pub const m_softContactFrequency: usize = 0x10; // float32 + pub const m_softContactDampingRatio: usize = 0x14; // float32 + pub const m_wheelDrag: usize = 0x18; // float32 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPhysSurfacePropertiesAudio { + pub const m_reflectivity: usize = 0x0; // float32 + pub const m_hardnessFactor: usize = 0x4; // float32 + pub const m_roughnessFactor: usize = 0x8; // float32 + pub const m_roughThreshold: usize = 0xC; // float32 + pub const m_hardThreshold: usize = 0x10; // float32 + pub const m_hardVelocityThreshold: usize = 0x14; // float32 + pub const m_flStaticImpactVolume: usize = 0x18; // float32 + pub const m_flOcclusionFactor: usize = 0x1C; // float32 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPhysSurfacePropertiesSoundNames { + pub const m_impactSoft: usize = 0x0; // CUtlString + pub const m_impactHard: usize = 0x8; // CUtlString + pub const m_scrapeSmooth: usize = 0x10; // CUtlString + pub const m_scrapeRough: usize = 0x18; // CUtlString + pub const m_bulletImpact: usize = 0x20; // CUtlString + pub const m_rolling: usize = 0x28; // CUtlString + pub const m_break: usize = 0x30; // CUtlString + pub const m_strain: usize = 0x38; // CUtlString + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPhysSurfaceProperties { + pub const m_name: usize = 0x0; // CUtlString + pub const m_nameHash: usize = 0x8; // uint32 + pub const m_baseNameHash: usize = 0xC; // uint32 + pub const m_bHidden: usize = 0x18; // bool + pub const m_description: usize = 0x20; // CUtlString + pub const m_physics: usize = 0x28; // CPhysSurfacePropertiesPhysics + pub const m_audioSounds: usize = 0x48; // CPhysSurfacePropertiesSoundNames + pub const m_audioParams: usize = 0x88; // CPhysSurfacePropertiesAudio + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CVPhysXSurfacePropertiesList { + pub const m_surfacePropertiesList: usize = 0x0; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod MaterialGroup_t { + pub const m_name: usize = 0x0; // CUtlString + pub const m_materials: usize = 0x8; // CUtlVector> + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod ModelSkeletonData_t { + pub const m_boneName: usize = 0x0; // CUtlVector + pub const m_nParent: usize = 0x18; // CUtlVector + pub const m_boneSphere: usize = 0x30; // CUtlVector + pub const m_nFlag: usize = 0x48; // CUtlVector + pub const m_bonePosParent: usize = 0x60; // CUtlVector + pub const m_boneRotParent: usize = 0x78; // CUtlVector + pub const m_boneScaleParent: usize = 0x90; // CUtlVector + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod PermModelInfo_t { + pub const m_nFlags: usize = 0x0; // uint32 + pub const m_vHullMin: usize = 0x4; // + pub const m_vHullMax: usize = 0x10; // + pub const m_vViewMin: usize = 0x1C; // + pub const m_vViewMax: usize = 0x28; // + pub const m_flMass: usize = 0x34; // float32 + pub const m_vEyePosition: usize = 0x38; // + pub const m_flMaxEyeDeflection: usize = 0x44; // float32 + pub const m_sSurfaceProperty: usize = 0x48; // CUtlString + pub const m_keyValueText: usize = 0x50; // CUtlString + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod PermModelExtPart_t { + pub const m_Transform: usize = 0x0; // CTransform + pub const m_Name: usize = 0x20; // CUtlString + pub const m_nParent: usize = 0x28; // int32 + pub const m_refModel: usize = 0x30; // CStrongHandle + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod ModelBoneFlexDriverControl_t { + pub const m_nBoneComponent: usize = 0x0; // ModelBoneFlexComponent_t + pub const m_flexController: usize = 0x8; // CUtlString + pub const m_flexControllerToken: usize = 0x10; // uint32 + pub const m_flMin: usize = 0x14; // float32 + pub const m_flMax: usize = 0x18; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod ModelBoneFlexDriver_t { + pub const m_boneName: usize = 0x0; // CUtlString + pub const m_boneNameToken: usize = 0x8; // uint32 + pub const m_controls: usize = 0x10; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod PermModelDataAnimatedMaterialAttribute_t { + pub const m_AttributeName: usize = 0x0; // CUtlString + pub const m_nNumChannels: usize = 0x8; // int32 + } + // Parent: None + // Fields count: 23 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod PermModelData_t { + pub const m_name: usize = 0x0; // CUtlString + pub const m_modelInfo: usize = 0x8; // PermModelInfo_t + pub const m_ExtParts: usize = 0x60; // CUtlVector + pub const m_refMeshes: usize = 0x78; // CUtlVector> + pub const m_refMeshGroupMasks: usize = 0x90; // CUtlVector + pub const m_refPhysGroupMasks: usize = 0xA8; // CUtlVector + pub const m_refLODGroupMasks: usize = 0xC0; // CUtlVector + pub const m_lodGroupSwitchDistances: usize = 0xD8; // CUtlVector + pub const m_refPhysicsData: usize = 0xF0; // CUtlVector> + pub const m_refPhysicsHitboxData: usize = 0x108; // CUtlVector> + pub const m_refAnimGroups: usize = 0x120; // CUtlVector> + pub const m_refSequenceGroups: usize = 0x138; // CUtlVector> + pub const m_meshGroups: usize = 0x150; // CUtlVector + pub const m_materialGroups: usize = 0x168; // CUtlVector + pub const m_nDefaultMeshGroupMask: usize = 0x180; // uint64 + pub const m_modelSkeleton: usize = 0x188; // ModelSkeletonData_t + pub const m_remappingTable: usize = 0x230; // CUtlVector + pub const m_remappingTableStarts: usize = 0x248; // CUtlVector + pub const m_boneFlexDrivers: usize = 0x260; // CUtlVector + pub const m_pModelConfigList: usize = 0x278; // CModelConfigList* + pub const m_BodyGroupsHiddenInTools: usize = 0x280; // CUtlVector + pub const m_refAnimIncludeModels: usize = 0x298; // CUtlVector> + pub const m_AnimatedMaterialAttributes: usize = 0x2B0; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CModelConfigElement { + pub const m_ElementName: usize = 0x8; // CUtlString + pub const m_NestedElements: usize = 0x10; // CUtlVector + } + // Parent: CModelConfigElement + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CModelConfigElement_AttachedModel { + pub const m_InstanceName: usize = 0x48; // CUtlString + pub const m_EntityClass: usize = 0x50; // CUtlString + pub const m_hModel: usize = 0x58; // CStrongHandle + pub const m_vOffset: usize = 0x60; // + pub const m_aAngOffset: usize = 0x6C; // QAngle + pub const m_AttachmentName: usize = 0x78; // CUtlString + pub const m_LocalAttachmentOffsetName: usize = 0x80; // CUtlString + pub const m_AttachmentType: usize = 0x88; // ModelConfigAttachmentType_t + pub const m_bBoneMergeFlex: usize = 0x8C; // bool + pub const m_bUserSpecifiedColor: usize = 0x8D; // bool + pub const m_bUserSpecifiedMaterialGroup: usize = 0x8E; // bool + pub const m_bAcceptParentMaterialDrivenDecals: usize = 0x8F; // bool + pub const m_BodygroupOnOtherModels: usize = 0x90; // CUtlString + pub const m_MaterialGroupOnOtherModels: usize = 0x98; // CUtlString + } + // Parent: CModelConfigElement + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CModelConfigElement_UserPick { + pub const m_Choices: usize = 0x48; // CUtlVector + } + // Parent: CModelConfigElement + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CModelConfigElement_RandomPick { + pub const m_Choices: usize = 0x48; // CUtlVector + pub const m_ChoiceWeights: usize = 0x60; // CUtlVector + } + // Parent: CModelConfigElement + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CModelConfigElement_SetMaterialGroup { + pub const m_MaterialGroupName: usize = 0x48; // CUtlString + } + // Parent: CModelConfigElement + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CModelConfigElement_SetMaterialGroupOnAttachedModels { + pub const m_MaterialGroupName: usize = 0x48; // CUtlString + } + // Parent: CModelConfigElement + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CModelConfigElement_SetRenderColor { + pub const m_Color: usize = 0x48; // Color + } + // Parent: CModelConfigElement + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CModelConfigElement_RandomColor { + pub const m_Gradient: usize = 0x48; // CColorGradient + } + // Parent: CModelConfigElement + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CModelConfigElement_SetBodygroup { + pub const m_GroupName: usize = 0x48; // CUtlString + pub const m_nChoice: usize = 0x50; // int32 + } + // Parent: CModelConfigElement + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CModelConfigElement_SetBodygroupOnAttachedModels { + pub const m_GroupName: usize = 0x48; // CUtlString + pub const m_nChoice: usize = 0x50; // int32 + } + // Parent: CModelConfigElement + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CModelConfigElement_Command { + pub const m_Command: usize = 0x48; // CUtlString + pub const m_Args: usize = 0x50; // KeyValues3 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CModelConfig { + pub const m_ConfigName: usize = 0x0; // CUtlString + pub const m_Elements: usize = 0x8; // CUtlVector + pub const m_bTopLevel: usize = 0x20; // bool + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CModelConfigList { + pub const m_bHideMaterialGroupInTools: usize = 0x0; // bool + pub const m_bHideRenderColorInTools: usize = 0x1; // bool + pub const m_Configs: usize = 0x8; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CRenderBufferBinding { + pub const m_hBuffer: usize = 0x0; // uint64 + pub const m_nBindOffsetBytes: usize = 0x10; // uint32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod SkeletonBoneBounds_t { + pub const m_vecCenter: usize = 0x0; // + pub const m_vecSize: usize = 0xC; // + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod RenderSkeletonBone_t { + pub const m_boneName: usize = 0x0; // CUtlString + pub const m_parentName: usize = 0x8; // CUtlString + pub const m_invBindPose: usize = 0x10; // matrix3x4_t + pub const m_bbox: usize = 0x40; // SkeletonBoneBounds_t + pub const m_flSphereRadius: usize = 0x58; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CRenderSkeleton { + pub const m_bones: usize = 0x0; // CUtlVector + pub const m_boneParents: usize = 0x30; // CUtlVector + pub const m_nBoneWeightCount: usize = 0x48; // int32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CDrawCullingData { + pub const m_vConeApex: usize = 0x0; // + pub const m_ConeAxis: usize = 0xC; // int8[3] + pub const m_ConeCutoff: usize = 0xF; // int8 + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CMaterialDrawDescriptor { + pub const m_nPrimitiveType: usize = 0x0; // RenderPrimitiveType_t + pub const m_nBaseVertex: usize = 0x4; // int32 + pub const m_nVertexCount: usize = 0x8; // int32 + pub const m_nStartIndex: usize = 0xC; // int32 + pub const m_nIndexCount: usize = 0x10; // int32 + pub const m_flUvDensity: usize = 0x14; // float32 + pub const m_vTintColor: usize = 0x18; // + pub const m_flAlpha: usize = 0x24; // float32 + pub const m_nFirstMeshlet: usize = 0x2C; // uint32 + pub const m_nNumMeshlets: usize = 0x30; // uint16 + pub const m_indexBuffer: usize = 0xB8; // CRenderBufferBinding + pub const m_material: usize = 0xE0; // CStrongHandle + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CMeshletDescriptor { + pub const m_PackedAABB: usize = 0x0; // PackedAABB_t + pub const m_CullingData: usize = 0x8; // CDrawCullingData + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSceneObjectData { + pub const m_vMinBounds: usize = 0x0; // + pub const m_vMaxBounds: usize = 0xC; // + pub const m_drawCalls: usize = 0x18; // CUtlVector + pub const m_drawBounds: usize = 0x30; // CUtlVector + pub const m_meshlets: usize = 0x48; // CUtlVector + pub const m_vTintColor: usize = 0x60; // Vector4D + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAttachment { + pub const m_name: usize = 0x0; // CUtlString + pub const m_influenceNames: usize = 0x8; // CUtlString[3] + pub const m_vInfluenceRotations: usize = 0x20; // Quaternion[3] + pub const m_vInfluenceOffsets: usize = 0x50; // Vector[3] + pub const m_influenceWeights: usize = 0x74; // float32[3] + pub const m_bInfluenceRootTransform: usize = 0x80; // bool[3] + pub const m_nInfluences: usize = 0x83; // uint8 + pub const m_bIgnoreRotation: usize = 0x84; // bool + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CHitBox { + pub const m_name: usize = 0x0; // CUtlString + pub const m_sSurfaceProperty: usize = 0x8; // CUtlString + pub const m_sBoneName: usize = 0x10; // CUtlString + pub const m_vMinBounds: usize = 0x18; // + pub const m_vMaxBounds: usize = 0x24; // + pub const m_flShapeRadius: usize = 0x30; // float32 + pub const m_nBoneNameHash: usize = 0x34; // uint32 + pub const m_nGroupId: usize = 0x38; // int32 + pub const m_nShapeType: usize = 0x3C; // uint8 + pub const m_bTranslationOnly: usize = 0x3D; // bool + pub const m_CRC: usize = 0x40; // uint32 + pub const m_cRenderColor: usize = 0x44; // Color + pub const m_nHitBoxIndex: usize = 0x48; // uint16 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CHitBoxSet { + pub const m_name: usize = 0x0; // CUtlString + pub const m_nNameHash: usize = 0x8; // uint32 + pub const m_HitBoxes: usize = 0x10; // CUtlVector + pub const m_SourceFilename: usize = 0x28; // CUtlString + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CHitBoxSetList { + pub const m_HitBoxSets: usize = 0x0; // CUtlVector + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod DynamicMeshDeformParams_t { + pub const m_flTensionCompressScale: usize = 0x0; // float32 + pub const m_flTensionStretchScale: usize = 0x4; // float32 + pub const m_bRecomputeSmoothNormalsAfterAnimation: usize = 0x8; // bool + pub const m_bComputeDynamicMeshTensionAfterAnimation: usize = 0x9; // bool + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod RenderHairStrandInfo_t { + pub const m_nGuideIdx: usize = 0x0; // uint32[3] + pub const m_nBaseTriIdx: usize = 0xC; // uint32 + pub const m_vGuideBarycentric: usize = 0x10; // Vector2D + pub const m_vBaseBarycentric: usize = 0x18; // Vector2D + pub const m_vRootOffset_flLengthScale: usize = 0x20; // uint16[4] + pub const m_nPackedBaseMeshUv: usize = 0x28; // uint32 + pub const m_nPad: usize = 0x2C; // uint32 + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CRenderGroom { + pub const m_nSegmentsPerHairStrand: usize = 0x0; // int32 + pub const m_nGuideHairCount: usize = 0x4; // int32 + pub const m_nHairCount: usize = 0x8; // int32 + pub const m_nGroomGroupID: usize = 0xC; // int32 + pub const m_nAttachBoneIdx: usize = 0x10; // int32 + pub const m_hairInfoBufferData: usize = 0x18; // CUtlBinaryBlock + pub const m_hairs: usize = 0x30; // CUtlVector + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CRenderMesh { + pub const m_sceneObjects: usize = 0x10; // CUtlVectorFixedGrowable + pub const m_constraints: usize = 0xA0; // CUtlVector + pub const m_skeleton: usize = 0xB8; // CRenderSkeleton + pub const m_meshDeformParams: usize = 0x1E0; // DynamicMeshDeformParams_t + pub const m_pGroomData: usize = 0x1F0; // CRenderGroom* + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CConstraintTarget { + pub const m_qOffset: usize = 0x20; // Quaternion + pub const m_vOffset: usize = 0x30; // + pub const m_nBoneHash: usize = 0x3C; // uint32 + pub const m_sName: usize = 0x40; // CUtlString + pub const m_flWeight: usize = 0x48; // float32 + pub const m_bIsAttachment: usize = 0x59; // bool + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CConstraintSlave { + pub const m_qBaseOrientation: usize = 0x0; // Quaternion + pub const m_vBasePosition: usize = 0x10; // + pub const m_nBoneHash: usize = 0x1C; // uint32 + pub const m_flWeight: usize = 0x20; // float32 + pub const m_sName: usize = 0x28; // CUtlString + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CBoneConstraintBase { + } + // Parent: CBoneConstraintBase + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CBaseConstraint { + pub const m_name: usize = 0x28; // CUtlString + pub const m_vUpVector: usize = 0x30; // + pub const m_slaves: usize = 0x40; // CUtlVector + pub const m_targets: usize = 0x58; // CUtlVector + } + // Parent: CBaseConstraint + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPointConstraint { + } + // Parent: CBaseConstraint + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod COrientConstraint { + } + // Parent: CBaseConstraint + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAimConstraint { + pub const m_qAimOffset: usize = 0x70; // Quaternion + pub const m_nUpType: usize = 0x80; // uint32 + } + // Parent: CBaseConstraint + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CTwistConstraint { + pub const m_bInverse: usize = 0x70; // bool + pub const m_qParentBindRotation: usize = 0x80; // Quaternion + pub const m_qChildBindRotation: usize = 0x90; // Quaternion + } + // Parent: CBaseConstraint + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CTiltTwistConstraint { + pub const m_nTargetAxis: usize = 0x70; // int32 + pub const m_nSlaveAxis: usize = 0x74; // int32 + } + // Parent: CBaseConstraint + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CMorphConstraint { + pub const m_sTargetMorph: usize = 0x70; // CUtlString + pub const m_nSlaveChannel: usize = 0x78; // int32 + pub const m_flMin: usize = 0x7C; // float32 + pub const m_flMax: usize = 0x80; // float32 + } + // Parent: CBaseConstraint + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CParentConstraint { + } + // Parent: CBoneConstraintBase + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CBoneConstraintPoseSpaceMorph { + pub const m_sBoneName: usize = 0x28; // CUtlString + pub const m_sAttachmentName: usize = 0x30; // CUtlString + pub const m_outputMorph: usize = 0x38; // CUtlVector + pub const m_inputList: usize = 0x50; // CUtlVector + pub const m_bClamp: usize = 0x68; // bool + } + // Parent: CBaseConstraint + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CBoneConstraintPoseSpaceBone { + pub const m_inputList: usize = 0x70; // CUtlVector + } + // Parent: CBoneConstraintBase + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CBoneConstraintDotToMorph { + pub const m_sBoneName: usize = 0x28; // CUtlString + pub const m_sTargetBoneName: usize = 0x30; // CUtlString + pub const m_sMorphChannelName: usize = 0x38; // CUtlString + pub const m_flRemap: usize = 0x40; // float32[4] + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CFlexOp { + pub const m_OpCode: usize = 0x0; // FlexOpCode_t + pub const m_Data: usize = 0x4; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CFlexRule { + pub const m_nFlex: usize = 0x0; // int32 + pub const m_FlexOps: usize = 0x8; // CUtlVector + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CFlexDesc { + pub const m_szFacs: usize = 0x0; // CUtlString + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CFlexController { + pub const m_szName: usize = 0x0; // CUtlString + pub const m_szType: usize = 0x8; // CUtlString + pub const min: usize = 0x10; // float32 + pub const max: usize = 0x14; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CMorphBundleData { + pub const m_flULeftSrc: usize = 0x0; // float32 + pub const m_flVTopSrc: usize = 0x4; // float32 + pub const m_offsets: usize = 0x8; // CUtlVector + pub const m_ranges: usize = 0x20; // CUtlVector + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CMorphRectData { + pub const m_nXLeftDst: usize = 0x0; // int16 + pub const m_nYTopDst: usize = 0x2; // int16 + pub const m_flUWidthSrc: usize = 0x4; // float32 + pub const m_flVHeightSrc: usize = 0x8; // float32 + pub const m_bundleDatas: usize = 0x10; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CMorphData { + pub const m_name: usize = 0x0; // CUtlString + pub const m_morphRectDatas: usize = 0x8; // CUtlVector + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CMorphSetData { + pub const m_nWidth: usize = 0x10; // int32 + pub const m_nHeight: usize = 0x14; // int32 + pub const m_bundleTypes: usize = 0x18; // CUtlVector + pub const m_morphDatas: usize = 0x30; // CUtlVector + pub const m_pTextureAtlas: usize = 0x48; // CStrongHandle + pub const m_FlexDesc: usize = 0x50; // CUtlVector + pub const m_FlexControllers: usize = 0x68; // CUtlVector + pub const m_FlexRules: usize = 0x80; // CUtlVector + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimFoot { + pub const m_name: usize = 0x0; // CUtlString + pub const m_vBallOffset: usize = 0x8; // + pub const m_vHeelOffset: usize = 0x14; // + pub const m_ankleBoneIndex: usize = 0x20; // int32 + pub const m_toeBoneIndex: usize = 0x24; // int32 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimSkeleton { + pub const m_localSpaceTransforms: usize = 0x10; // CUtlVector + pub const m_modelSpaceTransforms: usize = 0x28; // CUtlVector + pub const m_boneNames: usize = 0x40; // CUtlVector + pub const m_children: usize = 0x58; // CUtlVector> + pub const m_parents: usize = 0x70; // CUtlVector + pub const m_feet: usize = 0x88; // CUtlVector + pub const m_morphNames: usize = 0xA0; // CUtlVector + pub const m_lodBoneCounts: usize = 0xB8; // CUtlVector + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CFootDefinition { + pub const m_name: usize = 0x0; // CUtlString + pub const m_ankleBoneName: usize = 0x8; // CUtlString + pub const m_toeBoneName: usize = 0x10; // CUtlString + pub const m_vBallOffset: usize = 0x18; // + pub const m_vHeelOffset: usize = 0x24; // + pub const m_flFootLength: usize = 0x30; // float32 + pub const m_flBindPoseDirectionMS: usize = 0x34; // float32 + pub const m_flTraceHeight: usize = 0x38; // float32 + pub const m_flTraceRadius: usize = 0x3C; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CCycleBase { + pub const m_flCycle: usize = 0x0; // float32 + } + // Parent: CCycleBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimCycle { + } + // Parent: CCycleBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CFootCycle { + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CFootCycleDefinition { + pub const m_vStancePositionMS: usize = 0x0; // + pub const m_vMidpointPositionMS: usize = 0xC; // + pub const m_flStanceDirectionMS: usize = 0x18; // float32 + pub const m_vToStrideStartPos: usize = 0x1C; // + pub const m_stanceCycle: usize = 0x28; // CAnimCycle + pub const m_footLiftCycle: usize = 0x2C; // CFootCycle + pub const m_footOffCycle: usize = 0x30; // CFootCycle + pub const m_footStrikeCycle: usize = 0x34; // CFootCycle + pub const m_footLandCycle: usize = 0x38; // CFootCycle + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CFootTrajectory { + pub const m_vOffset: usize = 0x0; // + pub const m_flRotationOffset: usize = 0xC; // float32 + pub const m_flProgression: usize = 0x10; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CFootTrajectories { + pub const m_trajectories: usize = 0x0; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CFootStride { + pub const m_definition: usize = 0x0; // CFootCycleDefinition + pub const m_trajectories: usize = 0x40; // CFootTrajectories + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CFootMotion { + pub const m_strides: usize = 0x0; // CUtlVector + pub const m_name: usize = 0x18; // CUtlString + pub const m_bAdditive: usize = 0x20; // bool + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod SkeletonAnimCapture_t { + pub const m_nEntIndex: usize = 0x0; // CEntityIndex + pub const m_nEntParent: usize = 0x4; // CEntityIndex + pub const m_ImportedCollision: usize = 0x8; // CUtlVector + pub const m_ModelName: usize = 0x20; // CUtlString + pub const m_CaptureName: usize = 0x28; // CUtlString + pub const m_ModelBindPose: usize = 0x30; // CUtlVector + pub const m_FeModelInitPose: usize = 0x48; // CUtlVector + pub const m_nFlexControllers: usize = 0x60; // int32 + pub const m_bPredicted: usize = 0x64; // bool + pub const m_Frames: usize = 0xA8; // CUtlVector + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod SkeletonAnimCapture_t__Bone_t { + pub const m_Name: usize = 0x0; // CUtlString + pub const m_BindPose: usize = 0x10; // CTransform + pub const m_nParent: usize = 0x30; // int32 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod SkeletonAnimCapture_t__FrameStamp_t { + pub const m_flTime: usize = 0x0; // float32 + pub const m_flEntitySimTime: usize = 0x4; // float32 + pub const m_bTeleportTick: usize = 0x8; // bool + pub const m_bPredicted: usize = 0x9; // bool + pub const m_flCurTime: usize = 0xC; // float32 + pub const m_flRealTime: usize = 0x10; // float32 + pub const m_nFrameCount: usize = 0x14; // int32 + pub const m_nTickCount: usize = 0x18; // int32 + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod SkeletonAnimCapture_t__Frame_t { + pub const m_flTime: usize = 0x0; // float32 + pub const m_Stamp: usize = 0x4; // SkeletonAnimCapture_t::FrameStamp_t + pub const m_Transform: usize = 0x20; // CTransform + pub const m_bTeleport: usize = 0x40; // bool + pub const m_CompositeBones: usize = 0x48; // CUtlVector + pub const m_SimStateBones: usize = 0x60; // CUtlVector + pub const m_FeModelAnims: usize = 0x78; // CUtlVector + pub const m_FeModelPos: usize = 0x90; // CUtlVector + pub const m_FlexControllerWeights: usize = 0xA8; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod SkeletonAnimCapture_t__Camera_t { + pub const m_tmCamera: usize = 0x0; // CTransform + pub const m_flTime: usize = 0x20; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod SkeletonDemoDb_t { + pub const m_AnimCaptures: usize = 0x0; // CUtlVector + pub const m_CameraTrack: usize = 0x18; // CUtlVector + pub const m_flRecordingTime: usize = 0x30; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmBoneMask { + pub const m_ID: usize = 0x0; // CGlobalSymbol + pub const m_weightInfo: usize = 0x8; // CNmBoneMask::WeightInfo_t + pub const m_weights: usize = 0x18; // CUtlVector + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmClip { + pub const m_skeleton: usize = 0x0; // CStrongHandle + pub const m_nNumFrames: usize = 0x8; // uint32 + pub const m_flDuration: usize = 0xC; // float32 + pub const m_compressedPoseData: usize = 0x10; // CUtlBinaryBlock + pub const m_trackCompressionSettings: usize = 0x28; // CUtlVector + pub const m_compressedPoseOffsets: usize = 0x40; // CUtlVector + pub const m_syncTrack: usize = 0xA0; // CNmSyncTrack + pub const m_rootMotion: usize = 0x150; // CNmRootMotionData + pub const m_bIsAdditive: usize = 0x1A0; // bool + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod NmCompressionSettings_t { + pub const m_translationRangeX: usize = 0x0; // NmCompressionSettings_t::QuantizationRange_t + pub const m_translationRangeY: usize = 0x8; // NmCompressionSettings_t::QuantizationRange_t + pub const m_translationRangeZ: usize = 0x10; // NmCompressionSettings_t::QuantizationRange_t + pub const m_scaleRange: usize = 0x18; // NmCompressionSettings_t::QuantizationRange_t + pub const m_constantRotation: usize = 0x20; // Quaternion + pub const m_bIsRotationStatic: usize = 0x30; // bool + pub const m_bIsTranslationStatic: usize = 0x31; // bool + pub const m_bIsScaleStatic: usize = 0x32; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod NmCompressionSettings_t__QuantizationRange_t { + pub const m_flRangeStart: usize = 0x0; // float32 + pub const m_flRangeLength: usize = 0x4; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmEvent { + pub const m_flStartTime: usize = 0x8; // float32 + pub const m_flDuration: usize = 0xC; // float32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmRootMotionData { + pub const m_transforms: usize = 0x0; // CUtlVector + pub const m_nNumFrames: usize = 0x18; // int32 + pub const m_flAverageLinearVelocity: usize = 0x1C; // float32 + pub const m_flAverageAngularVelocityRadians: usize = 0x20; // float32 + pub const m_totalDelta: usize = 0x30; // CTransform + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmSkeleton { + pub const m_ID: usize = 0x0; // CGlobalSymbol + pub const m_boneIDs: usize = 0x8; // CUtlLeanVector + pub const m_parentIndices: usize = 0x18; // CUtlVector + pub const m_parentSpaceReferencePose: usize = 0x30; // CUtlVector + pub const m_modelSpaceReferencePose: usize = 0x48; // CUtlVector + pub const m_numBonesToSampleAtLowLOD: usize = 0x60; // int32 + pub const m_boneMasks: usize = 0x68; // CUtlLeanVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod NmSyncTrackTime_t { + pub const m_nEventIdx: usize = 0x0; // int32 + pub const m_percentageThrough: usize = 0x4; // NmPercent_t + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod NmSyncTrackTimeRange_t { + pub const m_startTime: usize = 0x0; // NmSyncTrackTime_t + pub const m_endTime: usize = 0x8; // NmSyncTrackTime_t + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmSyncTrack { + pub const m_syncEvents: usize = 0x0; // CUtlLeanVectorFixedGrowable + pub const m_nStartEventOffset: usize = 0xA8; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmSyncTrack__EventMarker_t { + pub const m_startTime: usize = 0x0; // NmPercent_t + pub const m_ID: usize = 0x8; // CGlobalSymbol + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmSyncTrack__Event_t { + pub const m_ID: usize = 0x0; // CGlobalSymbol + pub const m_startTime: usize = 0x8; // NmPercent_t + pub const m_duration: usize = 0xC; // NmPercent_t + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod NmPercent_t { + pub const m_flValue: usize = 0x0; // float32 + } + // Parent: CNmEvent + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmLegacyEvent { + } + // Parent: CNmEvent + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmFootEvent { + pub const m_phase: usize = 0x10; // NmFootPhase_t + } + // Parent: CNmEvent + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmIDEvent { + pub const m_ID: usize = 0x10; // CGlobalSymbol + } + // Parent: CNmEvent + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmTransitionEvent { + pub const m_rule: usize = 0x10; // NmTransitionRule_t + pub const m_ID: usize = 0x18; // CGlobalSymbol + } + // Parent: CNmEvent + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmFrameSnapEvent { + pub const m_frameSnapMode: usize = 0x10; // NmFrameSnapEventMode_t + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmGraphDataSet { + pub const m_variationID: usize = 0x0; // CGlobalSymbol + pub const m_skeleton: usize = 0x8; // CStrongHandle + pub const m_resources: usize = 0x10; // CUtlVector + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmGraph { + pub const m_persistentNodeIndices: usize = 0x0; // CUtlVector + pub const m_instanceNodeStartOffsets: usize = 0x18; // CUtlVector + pub const m_instanceRequiredMemory: usize = 0x30; // uint32 + pub const m_instanceRequiredAlignment: usize = 0x34; // uint32 + pub const m_rootNodeIdx: usize = 0x38; // int16 + pub const m_controlParameterIDs: usize = 0x40; // CUtlVector + pub const m_virtualParameterIDs: usize = 0x58; // CUtlVector + pub const m_virtualParameterNodeIndices: usize = 0x70; // CUtlVector + pub const m_childGraphSlots: usize = 0x88; // CUtlVector + pub const m_externalGraphSlots: usize = 0xA0; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmGraph__ExternalGraphSlot_t { + pub const m_nNodeIdx: usize = 0x0; // int16 + pub const m_slotID: usize = 0x8; // CGlobalSymbol + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmGraph__ChildGraphSlot_t { + pub const m_nNodeIdx: usize = 0x0; // int16 + pub const m_dataSlotIdx: usize = 0x2; // int16 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmGraphVariation { + pub const m_graph: usize = 0x0; // CStrongHandle + pub const m_dataSet: usize = 0x8; // CStrongHandle + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod BoneDemoCaptureSettings_t { + pub const m_boneName: usize = 0x0; // CUtlString + pub const m_flChainLength: usize = 0x8; // float32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod IKDemoCaptureSettings_t { + pub const m_parentBoneName: usize = 0x0; // CUtlString + pub const m_eMode: usize = 0x8; // IKChannelMode + pub const m_ikChainName: usize = 0x10; // CUtlString + pub const m_oneBoneStart: usize = 0x18; // CUtlString + pub const m_oneBoneEnd: usize = 0x20; // CUtlString + } + // Parent: None + // Fields count: 16 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimDemoCaptureSettings { + pub const m_rangeBoneChainLength: usize = 0x0; // Vector2D + pub const m_rangeMaxSplineErrorRotation: usize = 0x8; // Vector2D + pub const m_flMaxSplineErrorTranslation: usize = 0x10; // float32 + pub const m_flMaxSplineErrorScale: usize = 0x14; // float32 + pub const m_flIkRotation_MaxSplineError: usize = 0x18; // float32 + pub const m_flIkTranslation_MaxSplineError: usize = 0x1C; // float32 + pub const m_flMaxQuantizationErrorRotation: usize = 0x20; // float32 + pub const m_flMaxQuantizationErrorTranslation: usize = 0x24; // float32 + pub const m_flMaxQuantizationErrorScale: usize = 0x28; // float32 + pub const m_flIkRotation_MaxQuantizationError: usize = 0x2C; // float32 + pub const m_flIkTranslation_MaxQuantizationError: usize = 0x30; // float32 + pub const m_baseSequence: usize = 0x38; // CUtlString + pub const m_nBaseSequenceFrame: usize = 0x40; // int32 + pub const m_boneSelectionMode: usize = 0x44; // EDemoBoneSelectionMode + pub const m_bones: usize = 0x48; // CUtlVector + pub const m_ikChains: usize = 0x60; // CUtlVector + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimReplayFrame { + pub const m_inputDataBlocks: usize = 0x10; // CUtlVector + pub const m_instanceData: usize = 0x28; // CUtlBinaryBlock + pub const m_startingLocalToWorldTransform: usize = 0x40; // CTransform + pub const m_localToWorldTransform: usize = 0x60; // CTransform + pub const m_timeStamp: usize = 0x80; // float32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimGraphDebugReplay { + pub const m_animGraphFileName: usize = 0x40; // CUtlString + pub const m_frameList: usize = 0x48; // CUtlVector> + pub const m_startIndex: usize = 0x60; // int32 + pub const m_writeIndex: usize = 0x64; // int32 + pub const m_frameCount: usize = 0x68; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimGraphModelBinding { + pub const m_modelName: usize = 0x8; // CUtlString + pub const m_pSharedData: usize = 0x10; // CSmartPtr + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub mod CAnimInputDamping { + pub const m_speedFunction: usize = 0x8; // DampingSpeedFunction + pub const m_fSpeedScale: usize = 0xC; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimParamHandle { + pub const m_type: usize = 0x0; // AnimParamType_t + pub const m_index: usize = 0x1; // uint8 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimParamHandleMap { + pub const m_list: usize = 0x0; // CUtlHashtable + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimParameterManagerUpdater { + pub const m_parameters: usize = 0x18; // CUtlVector> + pub const m_idToIndexMap: usize = 0x30; // CUtlHashtable + pub const m_nameToIndexMap: usize = 0x50; // CUtlHashtable + pub const m_indexToHandle: usize = 0x70; // CUtlVector + pub const m_autoResetParams: usize = 0x88; // CUtlVector> + pub const m_autoResetMap: usize = 0xA0; // CUtlHashtable + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimUpdateSharedData { + pub const m_nodes: usize = 0x10; // CUtlVector> + pub const m_nodeIndexMap: usize = 0x28; // CUtlHashtable + pub const m_components: usize = 0x48; // CUtlVector> + pub const m_pParamListUpdater: usize = 0x60; // CSmartPtr + pub const m_pTagManagerUpdater: usize = 0x68; // CSmartPtr + pub const m_scriptManager: usize = 0x70; // CSmartPtr + pub const m_settings: usize = 0x78; // CAnimGraphSettingsManager + pub const m_pStaticPoseCache: usize = 0xA8; // CSmartPtr + pub const m_pSkeleton: usize = 0xB0; // CSmartPtr + pub const m_rootNodePath: usize = 0xB8; // CAnimNodePath + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CBlendCurve { + pub const m_flControlPoint1: usize = 0x0; // float32 + pub const m_flControlPoint2: usize = 0x4; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod ParamSpanSample_t { + pub const m_value: usize = 0x0; // CAnimVariant + pub const m_flCycle: usize = 0x14; // float32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod ParamSpan_t { + pub const m_samples: usize = 0x0; // CUtlVector + pub const m_hParam: usize = 0x18; // CAnimParamHandle + pub const m_eParamType: usize = 0x1A; // AnimParamType_t + pub const m_flStartCycle: usize = 0x1C; // float32 + pub const m_flEndCycle: usize = 0x20; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CParamSpanUpdater { + pub const m_spans: usize = 0x0; // CUtlVector + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimGraphSettingsGroup { + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimGraphSettingsManager { + pub const m_settingsGroups: usize = 0x18; // CUtlVector> + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CCachedPose { + pub const m_transforms: usize = 0x8; // CUtlVector + pub const m_morphWeights: usize = 0x20; // CUtlVector + pub const m_hSequence: usize = 0x38; // HSequence + pub const m_flCycle: usize = 0x3C; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CStaticPoseCache { + pub const m_poses: usize = 0x10; // CUtlVector + pub const m_nBoneCount: usize = 0x28; // int32 + pub const m_nMorphCount: usize = 0x2C; // int32 + } + // Parent: CStaticPoseCache + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CStaticPoseCacheBuilder { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimActionUpdater { + } + // Parent: CAnimActionUpdater + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CEmitTagActionUpdater { + pub const m_nTagIndex: usize = 0x18; // int32 + pub const m_bIsZeroDuration: usize = 0x1C; // bool + } + // Parent: CAnimActionUpdater + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSetParameterActionUpdater { + pub const m_hParam: usize = 0x18; // CAnimParamHandle + pub const m_value: usize = 0x1A; // CAnimVariant + } + // Parent: CAnimActionUpdater + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CToggleComponentActionUpdater { + pub const m_componentID: usize = 0x18; // AnimComponentID + pub const m_bSetEnabled: usize = 0x1C; // bool + } + // Parent: CAnimActionUpdater + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CExpressionActionUpdater { + pub const m_hParam: usize = 0x18; // CAnimParamHandle + pub const m_eParamType: usize = 0x1A; // AnimParamType_t + pub const m_hScript: usize = 0x1C; // AnimScriptHandle + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimTagBase { + pub const m_name: usize = 0x18; // CGlobalSymbol + pub const m_group: usize = 0x20; // CGlobalSymbol + pub const m_tagID: usize = 0x28; // AnimTagID + pub const m_bIsReferenced: usize = 0x40; // bool + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimTagManagerUpdater { + pub const m_tags: usize = 0x18; // CUtlVector> + } + // Parent: CAnimTagBase + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub mod CAudioAnimTag { + pub const m_clipName: usize = 0x50; // CUtlString + pub const m_attachmentName: usize = 0x58; // CUtlString + pub const m_flVolume: usize = 0x60; // float32 + pub const m_bStopWhenTagEnds: usize = 0x64; // bool + pub const m_bStopWhenGraphEnds: usize = 0x65; // bool + pub const m_bPlayOnServer: usize = 0x66; // bool + pub const m_bPlayOnClient: usize = 0x67; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyElementNameFn + pub mod CBodyGroupSetting { + pub const m_BodyGroupName: usize = 0x0; // CUtlString + pub const m_nBodyGroupOption: usize = 0x8; // int32 + } + // Parent: CAnimTagBase + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub mod CBodyGroupAnimTag { + pub const m_nPriority: usize = 0x50; // int32 + pub const m_bodyGroupSettings: usize = 0x58; // CUtlVector + } + // Parent: CAnimTagBase + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub mod CClothSettingsAnimTag { + pub const m_flStiffness: usize = 0x50; // float32 + pub const m_flEaseIn: usize = 0x54; // float32 + pub const m_flEaseOut: usize = 0x58; // float32 + pub const m_nVertexSet: usize = 0x60; // CUtlString + } + // Parent: CAnimTagBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub mod CFootFallAnimTag { + pub const m_foot: usize = 0x50; // FootFallTagFoot_t + } + // Parent: CAnimTagBase + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub mod CFootstepLandedAnimTag { + pub const m_FootstepType: usize = 0x50; // FootstepLandedFootSoundType_t + pub const m_OverrideSoundName: usize = 0x58; // CUtlString + pub const m_DebugAnimSourceString: usize = 0x60; // CUtlString + pub const m_BoneName: usize = 0x68; // CUtlString + } + // Parent: CAnimTagBase + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub mod CMaterialAttributeAnimTag { + pub const m_AttributeName: usize = 0x50; // CUtlString + pub const m_AttributeType: usize = 0x58; // MatterialAttributeTagType_t + pub const m_flValue: usize = 0x5C; // float32 + pub const m_Color: usize = 0x60; // Color + } + // Parent: CAnimTagBase + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub mod CParticleAnimTag { + pub const m_hParticleSystem: usize = 0x50; // CStrongHandle + pub const m_particleSystemName: usize = 0x58; // CUtlString + pub const m_configName: usize = 0x60; // CUtlString + pub const m_bDetachFromOwner: usize = 0x68; // bool + pub const m_bStopWhenTagEnds: usize = 0x69; // bool + pub const m_bTagEndStopIsInstant: usize = 0x6A; // bool + pub const m_attachmentName: usize = 0x70; // CUtlString + pub const m_attachmentType: usize = 0x78; // ParticleAttachment_t + pub const m_attachmentCP1Name: usize = 0x80; // CUtlString + pub const m_attachmentCP1Type: usize = 0x88; // ParticleAttachment_t + } + // Parent: CAnimTagBase + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub mod CRagdollAnimTag { + pub const m_nPoseControl: usize = 0x50; // AnimPoseControl + pub const m_flFrequency: usize = 0x54; // float32 + pub const m_flDampingRatio: usize = 0x58; // float32 + pub const m_flDecayDuration: usize = 0x5C; // float32 + pub const m_flDecayBias: usize = 0x60; // float32 + pub const m_bDestroy: usize = 0x64; // bool + } + // Parent: CAnimTagBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub mod CSequenceFinishedAnimTag { + pub const m_sequenceName: usize = 0x50; // CUtlString + } + // Parent: CAnimTagBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub mod CStringAnimTag { + } + // Parent: CAnimTagBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub mod CTaskStatusAnimTag { + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimComponentUpdater { + pub const m_name: usize = 0x18; // CUtlString + pub const m_id: usize = 0x20; // AnimComponentID + pub const m_networkMode: usize = 0x24; // AnimNodeNetworkMode + pub const m_bStartEnabled: usize = 0x28; // bool + } + // Parent: CAnimComponentUpdater + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimScriptComponentUpdater { + pub const m_hScript: usize = 0x30; // AnimScriptHandle + } + // Parent: CAnimComponentUpdater + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CCPPScriptComponentUpdater { + pub const m_scriptsToRun: usize = 0x30; // CUtlVector + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CDampedValueUpdateItem { + pub const m_damping: usize = 0x0; // CAnimInputDamping + pub const m_hParamIn: usize = 0x18; // CAnimParamHandle + pub const m_hParamOut: usize = 0x1A; // CAnimParamHandle + } + // Parent: CAnimComponentUpdater + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CDampedValueComponentUpdater { + pub const m_items: usize = 0x30; // CUtlVector + } + // Parent: CAnimComponentUpdater + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CDemoSettingsComponentUpdater { + pub const m_settings: usize = 0x30; // CAnimDemoCaptureSettings + } + // Parent: CAnimComponentUpdater + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CLODComponentUpdater { + pub const m_nServerLOD: usize = 0x30; // int32 + } + // Parent: CAnimComponentUpdater + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CLookComponentUpdater { + pub const m_hLookHeading: usize = 0x34; // CAnimParamHandle + pub const m_hLookHeadingVelocity: usize = 0x36; // CAnimParamHandle + pub const m_hLookPitch: usize = 0x38; // CAnimParamHandle + pub const m_hLookDistance: usize = 0x3A; // CAnimParamHandle + pub const m_hLookDirection: usize = 0x3C; // CAnimParamHandle + pub const m_hLookTarget: usize = 0x3E; // CAnimParamHandle + pub const m_hLookTargetWorldSpace: usize = 0x40; // CAnimParamHandle + pub const m_bNetworkLookTarget: usize = 0x42; // bool + } + // Parent: CAnimComponentUpdater + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CMovementComponentUpdater { + pub const m_motors: usize = 0x30; // CUtlVector> + pub const m_facingDamping: usize = 0x48; // CAnimInputDamping + pub const m_eDefaultFacingMode: usize = 0x58; // FacingMode + pub const m_nDefaultMotorIndex: usize = 0x64; // int32 + pub const m_flDefaultRunSpeed: usize = 0x68; // float32 + pub const m_bMoveVarsDisabled: usize = 0x6C; // bool + pub const m_bNetworkPath: usize = 0x6D; // bool + pub const m_bNetworkFacing: usize = 0x6E; // bool + pub const m_paramHandles: usize = 0x6F; // CAnimParamHandle[30] + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod WeightList { + pub const m_name: usize = 0x0; // CUtlString + pub const m_weights: usize = 0x8; // CUtlVector + } + // Parent: CAnimComponentUpdater + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CRagdollComponentUpdater { + pub const m_ragdollNodePaths: usize = 0x30; // CUtlVector + pub const m_boneIndices: usize = 0x48; // CUtlVector + pub const m_boneNames: usize = 0x60; // CUtlVector + pub const m_weightLists: usize = 0x78; // CUtlVector + pub const m_flSpringFrequencyMin: usize = 0x90; // float32 + pub const m_flSpringFrequencyMax: usize = 0x94; // float32 + pub const m_flMaxStretch: usize = 0x98; // float32 + pub const m_bSolidCollisionAtZeroWeight: usize = 0x9C; // bool + } + // Parent: CAnimComponentUpdater + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSlopeComponentUpdater { + pub const m_flTraceDistance: usize = 0x34; // float32 + pub const m_hSlopeAngle: usize = 0x38; // CAnimParamHandle + pub const m_hSlopeAngleFront: usize = 0x3A; // CAnimParamHandle + pub const m_hSlopeAngleSide: usize = 0x3C; // CAnimParamHandle + pub const m_hSlopeHeading: usize = 0x3E; // CAnimParamHandle + pub const m_hSlopeNormal: usize = 0x40; // CAnimParamHandle + pub const m_hSlopeNormal_WorldSpace: usize = 0x42; // CAnimParamHandle + } + // Parent: CAnimComponentUpdater + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CStateMachineComponentUpdater { + pub const m_stateMachine: usize = 0x30; // CAnimStateMachineUpdater + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CMotionDataSet { + pub const m_groups: usize = 0x0; // CUtlVector + pub const m_nDimensionCount: usize = 0x18; // int32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CMotionGraphGroup { + pub const m_searchDB: usize = 0x0; // CMotionSearchDB + pub const m_motionGraphs: usize = 0xB8; // CUtlVector> + pub const m_motionGraphConfigs: usize = 0xD0; // CUtlVector + pub const m_sampleToConfig: usize = 0xE8; // CUtlVector + pub const m_hIsActiveScript: usize = 0x100; // AnimScriptHandle + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod SampleCode { + pub const m_subCode: usize = 0x0; // uint8[8] + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod MotionDBIndex { + pub const m_nIndex: usize = 0x0; // uint32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CVectorQuantizer { + pub const m_centroidVectors: usize = 0x0; // CUtlVector + pub const m_nCentroids: usize = 0x18; // int32 + pub const m_nDimensions: usize = 0x1C; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CProductQuantizer { + pub const m_subQuantizers: usize = 0x0; // CUtlVector + pub const m_nDimensions: usize = 0x18; // int32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CMotionSearchNode { + pub const m_children: usize = 0x0; // CUtlVector + pub const m_quantizer: usize = 0x18; // CVectorQuantizer + pub const m_sampleCodes: usize = 0x38; // CUtlVector> + pub const m_sampleIndices: usize = 0x50; // CUtlVector> + pub const m_selectableSamples: usize = 0x68; // CUtlVector + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CMotionSearchDB { + pub const m_rootNode: usize = 0x0; // CMotionSearchNode + pub const m_residualQuantizer: usize = 0x80; // CProductQuantizer + pub const m_codeIndices: usize = 0xA0; // CUtlVector + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CMotionGraph { + pub const m_paramSpans: usize = 0x10; // CParamSpanUpdater + pub const m_tags: usize = 0x28; // CUtlVector + pub const m_pRootNode: usize = 0x40; // CSmartPtr + pub const m_nParameterCount: usize = 0x48; // int32 + pub const m_nConfigStartIndex: usize = 0x4C; // int32 + pub const m_nConfigCount: usize = 0x50; // int32 + pub const m_bLoop: usize = 0x54; // bool + } + // Parent: CMotionGraph + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CEditableMotionGraph { + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CMotionNode { + pub const m_name: usize = 0x18; // CUtlString + pub const m_id: usize = 0x20; // AnimNodeID + } + // Parent: CMotionNode + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CMotionNodeSequence { + pub const m_tags: usize = 0x28; // CUtlVector + pub const m_hSequence: usize = 0x40; // HSequence + pub const m_flPlaybackSpeed: usize = 0x44; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod MotionBlendItem { + pub const m_pChild: usize = 0x0; // CSmartPtr + pub const m_flKeyValue: usize = 0x8; // float32 + } + // Parent: CMotionNode + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CMotionNodeBlend1D { + pub const m_blendItems: usize = 0x28; // CUtlVector + pub const m_nParamIndex: usize = 0x40; // int32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CMotionMetricEvaluator { + pub const m_means: usize = 0x18; // CUtlVector + pub const m_standardDeviations: usize = 0x30; // CUtlVector + pub const m_flWeight: usize = 0x48; // float32 + pub const m_nDimensionStartIndex: usize = 0x4C; // int32 + } + // Parent: CMotionMetricEvaluator + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CBlockSelectionMetricEvaluator { + } + // Parent: CMotionMetricEvaluator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CBonePositionMetricEvaluator { + pub const m_nBoneIndex: usize = 0x50; // int32 + } + // Parent: CMotionMetricEvaluator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CBoneVelocityMetricEvaluator { + pub const m_nBoneIndex: usize = 0x50; // int32 + } + // Parent: CMotionMetricEvaluator + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CCurrentRotationVelocityMetricEvaluator { + } + // Parent: CMotionMetricEvaluator + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CCurrentVelocityMetricEvaluator { + } + // Parent: CMotionMetricEvaluator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CDistanceRemainingMetricEvaluator { + pub const m_flMaxDistance: usize = 0x50; // float32 + pub const m_flMinDistance: usize = 0x54; // float32 + pub const m_flStartGoalFilterDistance: usize = 0x58; // float32 + pub const m_flMaxGoalOvershootScale: usize = 0x5C; // float32 + pub const m_bFilterFixedMinDistance: usize = 0x60; // bool + pub const m_bFilterGoalDistance: usize = 0x61; // bool + pub const m_bFilterGoalOvershoot: usize = 0x62; // bool + } + // Parent: CMotionMetricEvaluator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CFootCycleMetricEvaluator { + pub const m_footIndices: usize = 0x50; // CUtlVector + } + // Parent: CMotionMetricEvaluator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CFootPositionMetricEvaluator { + pub const m_footIndices: usize = 0x50; // CUtlVector + pub const m_bIgnoreSlope: usize = 0x68; // bool + } + // Parent: CMotionMetricEvaluator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CFutureFacingMetricEvaluator { + pub const m_flDistance: usize = 0x50; // float32 + pub const m_flTime: usize = 0x54; // float32 + } + // Parent: CMotionMetricEvaluator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CFutureVelocityMetricEvaluator { + pub const m_flDistance: usize = 0x50; // float32 + pub const m_flStoppingDistance: usize = 0x54; // float32 + pub const m_flTargetSpeed: usize = 0x58; // float32 + pub const m_eMode: usize = 0x5C; // VelocityMetricMode + } + // Parent: CMotionMetricEvaluator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPathMetricEvaluator { + pub const m_pathTimeSamples: usize = 0x50; // CUtlVector + pub const m_flDistance: usize = 0x68; // float32 + pub const m_bExtrapolateMovement: usize = 0x6C; // bool + pub const m_flMinExtrapolationSpeed: usize = 0x70; // float32 + } + // Parent: CMotionMetricEvaluator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CStepsRemainingMetricEvaluator { + pub const m_footIndices: usize = 0x50; // CUtlVector + pub const m_flMinStepsRemaining: usize = 0x68; // float32 + } + // Parent: CMotionMetricEvaluator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CTimeRemainingMetricEvaluator { + pub const m_bMatchByTimeRemaining: usize = 0x50; // bool + pub const m_flMaxTimeRemaining: usize = 0x54; // float32 + pub const m_bFilterByTimeRemaining: usize = 0x58; // bool + pub const m_flMinTimeRemaining: usize = 0x5C; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimMotorUpdaterBase { + pub const m_name: usize = 0x10; // CUtlString + pub const m_bDefault: usize = 0x18; // bool + } + // Parent: CAnimMotorUpdaterBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPathAnimMotorUpdaterBase { + pub const m_bLockToPath: usize = 0x20; // bool + } + // Parent: CPathAnimMotorUpdaterBase + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CDampedPathAnimMotorUpdater { + pub const m_flAnticipationTime: usize = 0x2C; // float32 + pub const m_flMinSpeedScale: usize = 0x30; // float32 + pub const m_hAnticipationPosParam: usize = 0x34; // CAnimParamHandle + pub const m_hAnticipationHeadingParam: usize = 0x36; // CAnimParamHandle + pub const m_flSpringConstant: usize = 0x38; // float32 + pub const m_flMinSpringTension: usize = 0x3C; // float32 + pub const m_flMaxSpringTension: usize = 0x40; // float32 + } + // Parent: CPathAnimMotorUpdaterBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPathAnimMotorUpdater { + } + // Parent: CAnimMotorUpdaterBase + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPlayerInputAnimMotorUpdater { + pub const m_sampleTimes: usize = 0x20; // CUtlVector + pub const m_flSpringConstant: usize = 0x3C; // float32 + pub const m_flAnticipationDistance: usize = 0x40; // float32 + pub const m_hAnticipationPosParam: usize = 0x44; // CAnimParamHandle + pub const m_hAnticipationHeadingParam: usize = 0x46; // CAnimParamHandle + pub const m_bUseAcceleration: usize = 0x48; // bool + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod AimMatrixOpFixedSettings_t { + pub const m_attachment: usize = 0x0; // CAnimAttachment + pub const m_damping: usize = 0x80; // CAnimInputDamping + pub const m_poseCacheHandles: usize = 0x90; // CPoseHandle[10] + pub const m_eBlendMode: usize = 0xB8; // AimMatrixBlendMode + pub const m_fAngleIncrement: usize = 0xBC; // float32 + pub const m_nSequenceMaxFrame: usize = 0xC0; // int32 + pub const m_nBoneMaskIndex: usize = 0xC4; // int32 + pub const m_bTargetIsPosition: usize = 0xC8; // bool + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FollowAttachmentSettings_t { + pub const m_attachment: usize = 0x0; // CAnimAttachment + pub const m_boneIndex: usize = 0x80; // int32 + pub const m_bMatchTranslation: usize = 0x84; // bool + pub const m_bMatchRotation: usize = 0x85; // bool + } + // Parent: None + // Fields count: 18 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FootLockPoseOpFixedSettings { + pub const m_footInfo: usize = 0x0; // CUtlVector + pub const m_hipDampingSettings: usize = 0x18; // CAnimInputDamping + pub const m_nHipBoneIndex: usize = 0x28; // int32 + pub const m_ikSolverType: usize = 0x2C; // IKSolverType + pub const m_bApplyTilt: usize = 0x30; // bool + pub const m_bApplyHipDrop: usize = 0x31; // bool + pub const m_bAlwaysUseFallbackHinge: usize = 0x32; // bool + pub const m_bApplyFootRotationLimits: usize = 0x33; // bool + pub const m_bApplyLegTwistLimits: usize = 0x34; // bool + pub const m_flMaxFootHeight: usize = 0x38; // float32 + pub const m_flExtensionScale: usize = 0x3C; // float32 + pub const m_flMaxLegTwist: usize = 0x40; // float32 + pub const m_bEnableLockBreaking: usize = 0x44; // bool + pub const m_flLockBreakTolerance: usize = 0x48; // float32 + pub const m_flLockBlendTime: usize = 0x4C; // float32 + pub const m_bEnableStretching: usize = 0x50; // bool + pub const m_flMaxStretchAmount: usize = 0x54; // float32 + pub const m_flStretchExtensionScale: usize = 0x58; // float32 + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FootPinningPoseOpFixedData_t { + pub const m_footInfo: usize = 0x0; // CUtlVector + pub const m_flBlendTime: usize = 0x18; // float32 + pub const m_flLockBreakDistance: usize = 0x1C; // float32 + pub const m_flMaxLegTwist: usize = 0x20; // float32 + pub const m_nHipBoneIndex: usize = 0x24; // int32 + pub const m_bApplyLegTwistLimits: usize = 0x28; // bool + pub const m_bApplyFootRotationLimits: usize = 0x29; // bool + } + // Parent: None + // Fields count: 17 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod HitReactFixedSettings_t { + pub const m_nWeightListIndex: usize = 0x0; // int32 + pub const m_nEffectedBoneCount: usize = 0x4; // int32 + pub const m_flMaxImpactForce: usize = 0x8; // float32 + pub const m_flMinImpactForce: usize = 0xC; // float32 + pub const m_flWhipImpactScale: usize = 0x10; // float32 + pub const m_flCounterRotationScale: usize = 0x14; // float32 + pub const m_flDistanceFadeScale: usize = 0x18; // float32 + pub const m_flPropagationScale: usize = 0x1C; // float32 + pub const m_flWhipDelay: usize = 0x20; // float32 + pub const m_flSpringStrength: usize = 0x24; // float32 + pub const m_flWhipSpringStrength: usize = 0x28; // float32 + pub const m_flMaxAngleRadians: usize = 0x2C; // float32 + pub const m_nHipBoneIndex: usize = 0x30; // int32 + pub const m_flHipBoneTranslationScale: usize = 0x34; // float32 + pub const m_flHipDipSpringStrength: usize = 0x38; // float32 + pub const m_flHipDipImpactScale: usize = 0x3C; // float32 + pub const m_flHipDipDelay: usize = 0x40; // float32 + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod JiggleBoneSettings_t { + pub const m_nBoneIndex: usize = 0x0; // int32 + pub const m_flSpringStrength: usize = 0x4; // float32 + pub const m_flMaxTimeStep: usize = 0x8; // float32 + pub const m_flDamping: usize = 0xC; // float32 + pub const m_vBoundsMaxLS: usize = 0x10; // + pub const m_vBoundsMinLS: usize = 0x1C; // + pub const m_eSimSpace: usize = 0x28; // JiggleBoneSimSpace + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod JiggleBoneSettingsList_t { + pub const m_boneSettings: usize = 0x0; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod LookAtBone_t { + pub const m_index: usize = 0x0; // int32 + pub const m_weight: usize = 0x4; // float32 + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod LookAtOpFixedSettings_t { + pub const m_attachment: usize = 0x0; // CAnimAttachment + pub const m_damping: usize = 0x80; // CAnimInputDamping + pub const m_bones: usize = 0x90; // CUtlVector + pub const m_flYawLimit: usize = 0xA8; // float32 + pub const m_flPitchLimit: usize = 0xAC; // float32 + pub const m_flHysteresisInnerAngle: usize = 0xB0; // float32 + pub const m_flHysteresisOuterAngle: usize = 0xB4; // float32 + pub const m_bRotateYawForward: usize = 0xB8; // bool + pub const m_bMaintainUpDirection: usize = 0xB9; // bool + pub const m_bTargetIsPosition: usize = 0xBA; // bool + pub const m_bUseHysteresis: usize = 0xBB; // bool + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod ChainToSolveData_t { + pub const m_nChainIndex: usize = 0x0; // int32 + pub const m_SolverSettings: usize = 0x4; // IKSolverSettings_t + pub const m_TargetSettings: usize = 0x10; // IKTargetSettings_t + pub const m_DebugSetting: usize = 0x38; // SolveIKChainAnimNodeDebugSetting + pub const m_flDebugNormalizedValue: usize = 0x3C; // float32 + pub const m_vDebugOffset: usize = 0x40; // VectorAligned + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod SolveIKChainPoseOpFixedSettings_t { + pub const m_ChainsToSolveData: usize = 0x0; // CUtlVector + pub const m_bMatchTargetOrientation: usize = 0x18; // bool + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimParameterBase { + pub const m_name: usize = 0x18; // CGlobalSymbol + pub const m_group: usize = 0x20; // CUtlString + pub const m_id: usize = 0x28; // AnimParamID + pub const m_componentName: usize = 0x40; // CUtlString + pub const m_bNetworkingRequested: usize = 0x60; // bool + pub const m_bIsReferenced: usize = 0x61; // bool + } + // Parent: CAnimParameterBase + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CConcreteAnimParameter { + pub const m_previewButton: usize = 0x68; // AnimParamButton_t + pub const m_eNetworkSetting: usize = 0x6C; // AnimParamNetworkSetting + pub const m_bUseMostRecentValue: usize = 0x70; // bool + pub const m_bAutoReset: usize = 0x71; // bool + pub const m_bGameWritable: usize = 0x72; // bool + pub const m_bGraphWritable: usize = 0x73; // bool + } + // Parent: CAnimParameterBase + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CVirtualAnimParameter { + pub const m_expressionString: usize = 0x68; // CUtlString + pub const m_eParamType: usize = 0x70; // AnimParamType_t + } + // Parent: CConcreteAnimParameter + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub mod CBoolAnimParameter { + pub const m_bDefaultValue: usize = 0x78; // bool + } + // Parent: CConcreteAnimParameter + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub mod CEnumAnimParameter { + pub const m_defaultValue: usize = 0x80; // uint8 + pub const m_enumOptions: usize = 0x88; // CUtlVector + } + // Parent: CConcreteAnimParameter + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub mod CIntAnimParameter { + pub const m_defaultValue: usize = 0x78; // int32 + pub const m_minValue: usize = 0x7C; // int32 + pub const m_maxValue: usize = 0x80; // int32 + } + // Parent: CConcreteAnimParameter + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub mod CFloatAnimParameter { + pub const m_fDefaultValue: usize = 0x78; // float32 + pub const m_fMinValue: usize = 0x7C; // float32 + pub const m_fMaxValue: usize = 0x80; // float32 + pub const m_bInterpolate: usize = 0x84; // bool + } + // Parent: CConcreteAnimParameter + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub mod CVectorAnimParameter { + pub const m_defaultValue: usize = 0x78; // + pub const m_bInterpolate: usize = 0x84; // bool + } + // Parent: CConcreteAnimParameter + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub mod CQuaternionAnimParameter { + pub const m_defaultValue: usize = 0x80; // Quaternion + pub const m_bInterpolate: usize = 0x90; // bool + } + // Parent: CConcreteAnimParameter + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub mod CSymbolAnimParameter { + pub const m_defaultValue: usize = 0x78; // CGlobalSymbol + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod ScriptInfo_t { + pub const m_code: usize = 0x0; // CUtlString + pub const m_paramsModified: usize = 0x8; // CUtlVector + pub const m_proxyReadParams: usize = 0x20; // CUtlVector + pub const m_proxyWriteParams: usize = 0x38; // CUtlVector + pub const m_eScriptType: usize = 0x50; // AnimScriptType + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimScriptManager { + pub const m_scriptInfo: usize = 0x10; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CStateActionUpdater { + pub const m_pAction: usize = 0x0; // CSmartPtr + pub const m_eBehavior: usize = 0x8; // StateActionBehavior + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CTransitionUpdateData { + pub const m_srcStateIndex: usize = 0x0; // uint8 + pub const m_destStateIndex: usize = 0x1; // uint8 + pub const m_bDisabled: usize = 0x0; // bitfield:1 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CStateUpdateData { + pub const m_name: usize = 0x0; // CUtlString + pub const m_hScript: usize = 0x8; // AnimScriptHandle + pub const m_transitionIndices: usize = 0x10; // CUtlVector + pub const m_actions: usize = 0x28; // CUtlVector + pub const m_stateID: usize = 0x40; // AnimStateID + pub const m_bIsStartState: usize = 0x0; // bitfield:1 + pub const m_bIsEndState: usize = 0x0; // bitfield:1 + pub const m_bIsPassthrough: usize = 0x0; // bitfield:1 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimStateMachineUpdater { + pub const m_states: usize = 0x8; // CUtlVector + pub const m_transitions: usize = 0x20; // CUtlVector + pub const m_startStateIndex: usize = 0x50; // int32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimUpdateNodeRef { + pub const m_nodeIndex: usize = 0x8; // int32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimUpdateNodeBase { + pub const m_nodePath: usize = 0x18; // CAnimNodePath + pub const m_networkMode: usize = 0x48; // AnimNodeNetworkMode + pub const m_name: usize = 0x50; // CUtlString + } + // Parent: CAnimUpdateNodeBase + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CBinaryUpdateNode { + pub const m_pChild1: usize = 0x58; // CAnimUpdateNodeRef + pub const m_pChild2: usize = 0x68; // CAnimUpdateNodeRef + pub const m_timingBehavior: usize = 0x78; // BinaryNodeTiming + pub const m_flTimingBlend: usize = 0x7C; // float32 + pub const m_bResetChild1: usize = 0x80; // bool + pub const m_bResetChild2: usize = 0x81; // bool + } + // Parent: CAnimUpdateNodeBase + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CBlendUpdateNode { + pub const m_children: usize = 0x60; // CUtlVector + pub const m_sortedOrder: usize = 0x78; // CUtlVector + pub const m_targetValues: usize = 0x90; // CUtlVector + pub const m_blendValueSource: usize = 0xAC; // AnimValueSource + pub const m_paramIndex: usize = 0xB0; // CAnimParamHandle + pub const m_damping: usize = 0xB8; // CAnimInputDamping + pub const m_blendKeyType: usize = 0xC8; // BlendKeyType + pub const m_bLockBlendOnReset: usize = 0xCC; // bool + pub const m_bSyncCycles: usize = 0xCD; // bool + pub const m_bLoop: usize = 0xCE; // bool + pub const m_bLockWhenWaning: usize = 0xCF; // bool + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod BlendItem_t { + pub const m_tags: usize = 0x0; // CUtlVector + pub const m_pChild: usize = 0x18; // CAnimUpdateNodeRef + pub const m_hSequence: usize = 0x28; // HSequence + pub const m_vPos: usize = 0x2C; // Vector2D + pub const m_flDuration: usize = 0x34; // float32 + pub const m_bUseCustomDuration: usize = 0x38; // bool + } + // Parent: CAnimUpdateNodeBase + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CBlend2DUpdateNode { + pub const m_items: usize = 0x60; // CUtlVector + pub const m_tags: usize = 0x78; // CUtlVector + pub const m_paramSpans: usize = 0x90; // CParamSpanUpdater + pub const m_nodeItemIndices: usize = 0xA8; // CUtlVector + pub const m_damping: usize = 0xC0; // CAnimInputDamping + pub const m_blendSourceX: usize = 0xD0; // AnimValueSource + pub const m_paramX: usize = 0xD4; // CAnimParamHandle + pub const m_blendSourceY: usize = 0xD8; // AnimValueSource + pub const m_paramY: usize = 0xDC; // CAnimParamHandle + pub const m_eBlendMode: usize = 0xE0; // Blend2DMode + pub const m_playbackSpeed: usize = 0xE4; // float32 + pub const m_bLoop: usize = 0xE8; // bool + pub const m_bLockBlendOnReset: usize = 0xE9; // bool + pub const m_bLockWhenWaning: usize = 0xEA; // bool + pub const m_bAnimEventsAndTagsOnMostWeightedOnly: usize = 0xEB; // bool + } + // Parent: CBinaryUpdateNode + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CBoneMaskUpdateNode { + pub const m_nWeightListIndex: usize = 0x8C; // int32 + pub const m_flRootMotionBlend: usize = 0x90; // float32 + pub const m_blendSpace: usize = 0x94; // BoneMaskBlendSpace + pub const m_footMotionTiming: usize = 0x98; // BinaryNodeChildOption + pub const m_bUseBlendScale: usize = 0x9C; // bool + pub const m_blendValueSource: usize = 0xA0; // AnimValueSource + pub const m_hBlendParameter: usize = 0xA4; // CAnimParamHandle + } + // Parent: CAnimUpdateNodeBase + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CChoiceUpdateNode { + pub const m_children: usize = 0x58; // CUtlVector + pub const m_weights: usize = 0x70; // CUtlVector + pub const m_blendTimes: usize = 0x88; // CUtlVector + pub const m_choiceMethod: usize = 0xA0; // ChoiceMethod + pub const m_choiceChangeMethod: usize = 0xA4; // ChoiceChangeMethod + pub const m_blendMethod: usize = 0xA8; // ChoiceBlendMethod + pub const m_blendTime: usize = 0xAC; // float32 + pub const m_bCrossFade: usize = 0xB0; // bool + pub const m_bResetChosen: usize = 0xB1; // bool + pub const m_bDontResetSameSelection: usize = 0xB2; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CDirectPlaybackTagData { + pub const m_sequenceName: usize = 0x0; // CUtlString + pub const m_tags: usize = 0x8; // CUtlVector + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FootFixedData_t { + pub const m_vToeOffset: usize = 0x0; // VectorAligned + pub const m_vHeelOffset: usize = 0x10; // VectorAligned + pub const m_nTargetBoneIndex: usize = 0x20; // int32 + pub const m_nAnkleBoneIndex: usize = 0x24; // int32 + pub const m_nIKAnchorBoneIndex: usize = 0x28; // int32 + pub const m_ikChainIndex: usize = 0x2C; // int32 + pub const m_flMaxIKLength: usize = 0x30; // float32 + pub const m_nFootIndex: usize = 0x34; // int32 + pub const m_nTagIndex: usize = 0x38; // int32 + pub const m_flMaxRotationLeft: usize = 0x3C; // float32 + pub const m_flMaxRotationRight: usize = 0x40; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod TraceSettings_t { + pub const m_flTraceHeight: usize = 0x0; // float32 + pub const m_flTraceRadius: usize = 0x4; // float32 + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FootFixedSettings { + pub const m_traceSettings: usize = 0x0; // TraceSettings_t + pub const m_vFootBaseBindPosePositionMS: usize = 0x10; // VectorAligned + pub const m_flFootBaseLength: usize = 0x20; // float32 + pub const m_flMaxRotationLeft: usize = 0x24; // float32 + pub const m_flMaxRotationRight: usize = 0x28; // float32 + pub const m_footstepLandedTagIndex: usize = 0x2C; // int32 + pub const m_bEnableTracing: usize = 0x30; // bool + pub const m_flTraceAngleBlend: usize = 0x34; // float32 + pub const m_nDisableTagIndex: usize = 0x38; // int32 + pub const m_nFootIndex: usize = 0x3C; // int32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FootStepTrigger { + pub const m_tags: usize = 0x0; // CUtlVector + pub const m_nFootIndex: usize = 0x18; // int32 + pub const m_triggerPhase: usize = 0x1C; // StepPhase + } + // Parent: CAnimUpdateNodeBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CLeafUpdateNode { + } + // Parent: CLeafUpdateNode + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CLeanMatrixUpdateNode { + pub const m_frameCorners: usize = 0x5C; // int32[3][3] + pub const m_poses: usize = 0x80; // CPoseHandle[9] + pub const m_damping: usize = 0xA8; // CAnimInputDamping + pub const m_blendSource: usize = 0xB8; // AnimVectorSource + pub const m_paramIndex: usize = 0xBC; // CAnimParamHandle + pub const m_verticalAxis: usize = 0xC0; // + pub const m_horizontalAxis: usize = 0xCC; // + pub const m_hSequence: usize = 0xD8; // HSequence + pub const m_flMaxValue: usize = 0xDC; // float32 + pub const m_nSequenceMaxFrame: usize = 0xE0; // int32 + } + // Parent: CLeafUpdateNode + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CMotionGraphUpdateNode { + pub const m_pMotionGraph: usize = 0x58; // CSmartPtr + } + // Parent: CLeafUpdateNode + // Fields count: 23 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CMotionMatchingUpdateNode { + pub const m_dataSet: usize = 0x58; // CMotionDataSet + pub const m_metrics: usize = 0x78; // CUtlVector> + pub const m_weights: usize = 0x90; // CUtlVector + pub const m_bSearchEveryTick: usize = 0xE0; // bool + pub const m_flSearchInterval: usize = 0xE4; // float32 + pub const m_bSearchWhenClipEnds: usize = 0xE8; // bool + pub const m_bSearchWhenGoalChanges: usize = 0xE9; // bool + pub const m_blendCurve: usize = 0xEC; // CBlendCurve + pub const m_flSampleRate: usize = 0xF4; // float32 + pub const m_flBlendTime: usize = 0xF8; // float32 + pub const m_bLockClipWhenWaning: usize = 0xFC; // bool + pub const m_flSelectionThreshold: usize = 0x100; // float32 + pub const m_flReselectionTimeWindow: usize = 0x104; // float32 + pub const m_bEnableRotationCorrection: usize = 0x108; // bool + pub const m_bGoalAssist: usize = 0x109; // bool + pub const m_flGoalAssistDistance: usize = 0x10C; // float32 + pub const m_flGoalAssistTolerance: usize = 0x110; // float32 + pub const m_distanceScale_Damping: usize = 0x118; // CAnimInputDamping + pub const m_flDistanceScale_OuterRadius: usize = 0x128; // float32 + pub const m_flDistanceScale_InnerRadius: usize = 0x12C; // float32 + pub const m_flDistanceScale_MaxScale: usize = 0x130; // float32 + pub const m_flDistanceScale_MinScale: usize = 0x134; // float32 + pub const m_bEnableDistanceScaling: usize = 0x138; // bool + } + // Parent: CAnimUpdateNodeBase + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSelectorUpdateNode { + pub const m_children: usize = 0x58; // CUtlVector + pub const m_tags: usize = 0x70; // CUtlVector + pub const m_blendCurve: usize = 0x8C; // CBlendCurve + pub const m_flBlendTime: usize = 0x94; // CAnimValue + pub const m_hParameter: usize = 0x9C; // CAnimParamHandle + pub const m_eTagBehavior: usize = 0xA0; // SelectorTagBehavior_t + pub const m_bResetOnChange: usize = 0xA4; // bool + pub const m_bSyncCyclesOnChange: usize = 0xA5; // bool + } + // Parent: CLeafUpdateNode + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSequenceUpdateNode { + pub const m_paramSpans: usize = 0x60; // CParamSpanUpdater + pub const m_tags: usize = 0x78; // CUtlVector + pub const m_hSequence: usize = 0x94; // HSequence + pub const m_playbackSpeed: usize = 0x98; // float32 + pub const m_duration: usize = 0x9C; // float32 + pub const m_bLoop: usize = 0xA0; // bool + } + // Parent: CLeafUpdateNode + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSingleFrameUpdateNode { + pub const m_actions: usize = 0x58; // CUtlVector> + pub const m_hPoseCacheHandle: usize = 0x70; // CPoseHandle + pub const m_hSequence: usize = 0x74; // HSequence + pub const m_flCycle: usize = 0x78; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSolveIKTargetHandle_t { + pub const m_positionHandle: usize = 0x0; // CAnimParamHandle + pub const m_orientationHandle: usize = 0x2; // CAnimParamHandle + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod StanceInfo_t { + pub const m_vPosition: usize = 0x0; // + pub const m_flDirection: usize = 0xC; // float32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CStateNodeTransitionData { + pub const m_curve: usize = 0x0; // CBlendCurve + pub const m_blendDuration: usize = 0x8; // CAnimValue + pub const m_resetCycleValue: usize = 0x10; // CAnimValue + pub const m_bReset: usize = 0x0; // bitfield:1 + pub const m_resetCycleOption: usize = 0x0; // bitfield:3 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CStateNodeStateData { + pub const m_pChild: usize = 0x0; // CAnimUpdateNodeRef + pub const m_bExclusiveRootMotion: usize = 0x0; // bitfield:1 + } + // Parent: CAnimUpdateNodeBase + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CStateMachineUpdateNode { + pub const m_stateMachine: usize = 0x68; // CAnimStateMachineUpdater + pub const m_stateData: usize = 0xC0; // CUtlVector + pub const m_transitionData: usize = 0xD8; // CUtlVector + pub const m_bBlockWaningTags: usize = 0xF4; // bool + pub const m_bLockStateWhenWaning: usize = 0xF5; // bool + } + // Parent: CBinaryUpdateNode + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSubtractUpdateNode { + pub const m_footMotionTiming: usize = 0x8C; // BinaryNodeChildOption + pub const m_bApplyToFootMotion: usize = 0x90; // bool + pub const m_bApplyChannelsSeparately: usize = 0x91; // bool + pub const m_bUseModelSpace: usize = 0x92; // bool + } + // Parent: None + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod TwoBoneIKSettings_t { + pub const m_endEffectorType: usize = 0x0; // IkEndEffectorType + pub const m_endEffectorAttachment: usize = 0x10; // CAnimAttachment + pub const m_targetType: usize = 0x90; // IkTargetType + pub const m_targetAttachment: usize = 0xA0; // CAnimAttachment + pub const m_targetBoneIndex: usize = 0x120; // int32 + pub const m_hPositionParam: usize = 0x124; // CAnimParamHandle + pub const m_hRotationParam: usize = 0x126; // CAnimParamHandle + pub const m_bAlwaysUseFallbackHinge: usize = 0x128; // bool + pub const m_vLsFallbackHingeAxis: usize = 0x130; // VectorAligned + pub const m_nFixedBoneIndex: usize = 0x140; // int32 + pub const m_nMiddleBoneIndex: usize = 0x144; // int32 + pub const m_nEndBoneIndex: usize = 0x148; // int32 + pub const m_bMatchTargetOrientation: usize = 0x14C; // bool + pub const m_bConstrainTwist: usize = 0x14D; // bool + pub const m_flMaxTwist: usize = 0x150; // float32 + } + // Parent: CAnimUpdateNodeBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CUnaryUpdateNode { + pub const m_pChildNode: usize = 0x58; // CAnimUpdateNodeRef + } + // Parent: CUnaryUpdateNode + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CWayPointHelperUpdateNode { + pub const m_flStartCycle: usize = 0x6C; // float32 + pub const m_flEndCycle: usize = 0x70; // float32 + pub const m_bOnlyGoals: usize = 0x74; // bool + pub const m_bPreventOvershoot: usize = 0x75; // bool + pub const m_bPreventUndershoot: usize = 0x76; // bool + } + // Parent: CLeafUpdateNode + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CZeroPoseUpdateNode { + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod TagSpan_t { + pub const m_tagIndex: usize = 0x0; // int32 + pub const m_startCycle: usize = 0x4; // float32 + pub const m_endCycle: usize = 0x8; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimNodePath { + pub const m_path: usize = 0x0; // AnimNodeID[11] + pub const m_nCount: usize = 0x2C; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod ConfigIndex { + pub const m_nGroup: usize = 0x0; // uint16 + pub const m_nConfig: usize = 0x2; // uint16 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod MotionIndex { + pub const m_nGroup: usize = 0x0; // uint16 + pub const m_nMotion: usize = 0x2; // uint16 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CMotionGraphConfig { + pub const m_paramValues: usize = 0x0; // float32[4] + pub const m_flDuration: usize = 0x10; // float32 + pub const m_nMotionIndex: usize = 0x14; // MotionIndex + pub const m_nSampleStart: usize = 0x18; // int32 + pub const m_nSampleCount: usize = 0x1C; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPoseHandle { + pub const m_nIndex: usize = 0x0; // uint16 + pub const m_eType: usize = 0x2; // PoseType_t + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimationGraphVisualizerPrimitiveBase { + pub const m_Type: usize = 0x8; // CAnimationGraphVisualizerPrimitiveType + pub const m_OwningAnimNodePaths: usize = 0xC; // AnimNodeID[11] + pub const m_nOwningAnimNodePathCount: usize = 0x38; // int32 + } + // Parent: CAnimationGraphVisualizerPrimitiveBase + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimationGraphVisualizerText { + pub const m_vWsPosition: usize = 0x40; // VectorAligned + pub const m_Color: usize = 0x50; // Color + pub const m_Text: usize = 0x58; // CUtlString + } + // Parent: CAnimationGraphVisualizerPrimitiveBase + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimationGraphVisualizerSphere { + pub const m_vWsPosition: usize = 0x40; // VectorAligned + pub const m_flRadius: usize = 0x50; // float32 + pub const m_Color: usize = 0x54; // Color + } + // Parent: CAnimationGraphVisualizerPrimitiveBase + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimationGraphVisualizerLine { + pub const m_vWsPositionStart: usize = 0x40; // VectorAligned + pub const m_vWsPositionEnd: usize = 0x50; // VectorAligned + pub const m_Color: usize = 0x60; // Color + } + // Parent: CAnimationGraphVisualizerPrimitiveBase + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimationGraphVisualizerPie { + pub const m_vWsCenter: usize = 0x40; // VectorAligned + pub const m_vWsStart: usize = 0x50; // VectorAligned + pub const m_vWsEnd: usize = 0x60; // VectorAligned + pub const m_Color: usize = 0x70; // Color + } + // Parent: CAnimationGraphVisualizerPrimitiveBase + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAnimationGraphVisualizerAxis { + pub const m_xWsTransform: usize = 0x40; // CTransform + pub const m_flAxisSize: usize = 0x60; // float32 + } + // Parent: CAnimGraphSettingsGroup + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub mod CAnimGraphNetworkSettings { + pub const m_bNetworkingEnabled: usize = 0x20; // bool + } + // Parent: CAnimComponentUpdater + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CActionComponentUpdater { + pub const m_actions: usize = 0x30; // CUtlVector> + } + // Parent: CBinaryUpdateNode + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAddUpdateNode { + pub const m_footMotionTiming: usize = 0x8C; // BinaryNodeChildOption + pub const m_bApplyToFootMotion: usize = 0x90; // bool + pub const m_bApplyChannelsSeparately: usize = 0x91; // bool + pub const m_bUseModelSpace: usize = 0x92; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAimMatrixUpdateNode { + pub const m_opFixedSettings: usize = 0x70; // AimMatrixOpFixedSettings_t + pub const m_target: usize = 0x148; // AnimVectorSource + pub const m_paramIndex: usize = 0x14C; // CAnimParamHandle + pub const m_hSequence: usize = 0x150; // HSequence + pub const m_bResetChild: usize = 0x154; // bool + pub const m_bLockWhenWaning: usize = 0x155; // bool + } + // Parent: CLeafUpdateNode + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CBindPoseUpdateNode { + } + // Parent: CUnaryUpdateNode + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CChoreoUpdateNode { + } + // Parent: CUnaryUpdateNode + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CCycleControlUpdateNode { + pub const m_valueSource: usize = 0x68; // AnimValueSource + pub const m_paramIndex: usize = 0x6C; // CAnimParamHandle + } + // Parent: CLeafUpdateNode + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CCycleControlClipUpdateNode { + pub const m_tags: usize = 0x60; // CUtlVector + pub const m_hSequence: usize = 0x7C; // HSequence + pub const m_duration: usize = 0x80; // float32 + pub const m_valueSource: usize = 0x84; // AnimValueSource + pub const m_paramIndex: usize = 0x88; // CAnimParamHandle + } + // Parent: CLeafUpdateNode + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CDirectionalBlendUpdateNode { + pub const m_hSequences: usize = 0x5C; // HSequence[8] + pub const m_damping: usize = 0x80; // CAnimInputDamping + pub const m_blendValueSource: usize = 0x90; // AnimValueSource + pub const m_paramIndex: usize = 0x94; // CAnimParamHandle + pub const m_playbackSpeed: usize = 0x98; // float32 + pub const m_duration: usize = 0x9C; // float32 + pub const m_bLoop: usize = 0xA0; // bool + pub const m_bLockBlendOnReset: usize = 0xA1; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CDirectPlaybackUpdateNode { + pub const m_bFinishEarly: usize = 0x6C; // bool + pub const m_bResetOnFinish: usize = 0x6D; // bool + pub const m_allTags: usize = 0x70; // CUtlVector + } + // Parent: CUnaryUpdateNode + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CFollowPathUpdateNode { + pub const m_flBlendOutTime: usize = 0x6C; // float32 + pub const m_bBlockNonPathMovement: usize = 0x70; // bool + pub const m_bStopFeetAtGoal: usize = 0x71; // bool + pub const m_bScaleSpeed: usize = 0x72; // bool + pub const m_flScale: usize = 0x74; // float32 + pub const m_flMinAngle: usize = 0x78; // float32 + pub const m_flMaxAngle: usize = 0x7C; // float32 + pub const m_flSpeedScaleBlending: usize = 0x80; // float32 + pub const m_turnDamping: usize = 0x88; // CAnimInputDamping + pub const m_facingTarget: usize = 0x98; // AnimValueSource + pub const m_hParam: usize = 0x9C; // CAnimParamHandle + pub const m_flTurnToFaceOffset: usize = 0xA0; // float32 + pub const m_bTurnToFace: usize = 0xA4; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CFollowAttachmentUpdateNode { + pub const m_opFixedData: usize = 0x70; // FollowAttachmentSettings_t + } + // Parent: CUnaryUpdateNode + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CFootAdjustmentUpdateNode { + pub const m_clips: usize = 0x70; // CUtlVector + pub const m_hBasePoseCacheHandle: usize = 0x88; // CPoseHandle + pub const m_facingTarget: usize = 0x8C; // CAnimParamHandle + pub const m_flTurnTimeMin: usize = 0x90; // float32 + pub const m_flTurnTimeMax: usize = 0x94; // float32 + pub const m_flStepHeightMax: usize = 0x98; // float32 + pub const m_flStepHeightMaxAngle: usize = 0x9C; // float32 + pub const m_bResetChild: usize = 0xA0; // bool + pub const m_bAnimationDriven: usize = 0xA1; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 20 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CFootLockUpdateNode { + pub const m_opFixedSettings: usize = 0x68; // FootLockPoseOpFixedSettings + pub const m_footSettings: usize = 0xD0; // CUtlVector + pub const m_hipShiftDamping: usize = 0xE8; // CAnimInputDamping + pub const m_rootHeightDamping: usize = 0xF8; // CAnimInputDamping + pub const m_flStrideCurveScale: usize = 0x108; // float32 + pub const m_flStrideCurveLimitScale: usize = 0x10C; // float32 + pub const m_flStepHeightIncreaseScale: usize = 0x110; // float32 + pub const m_flStepHeightDecreaseScale: usize = 0x114; // float32 + pub const m_flHipShiftScale: usize = 0x118; // float32 + pub const m_flBlendTime: usize = 0x11C; // float32 + pub const m_flMaxRootHeightOffset: usize = 0x120; // float32 + pub const m_flMinRootHeightOffset: usize = 0x124; // float32 + pub const m_flTiltPlanePitchSpringStrength: usize = 0x128; // float32 + pub const m_flTiltPlaneRollSpringStrength: usize = 0x12C; // float32 + pub const m_bApplyFootRotationLimits: usize = 0x130; // bool + pub const m_bApplyHipShift: usize = 0x131; // bool + pub const m_bModulateStepHeight: usize = 0x132; // bool + pub const m_bResetChild: usize = 0x133; // bool + pub const m_bEnableVerticalCurvedPaths: usize = 0x134; // bool + pub const m_bEnableRootHeightDamping: usize = 0x135; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CFootPinningUpdateNode { + pub const m_poseOpFixedData: usize = 0x70; // FootPinningPoseOpFixedData_t + pub const m_eTimingSource: usize = 0xA0; // FootPinningTimingSource + pub const m_params: usize = 0xA8; // CUtlVector + pub const m_bResetChild: usize = 0xC0; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CFootStepTriggerUpdateNode { + pub const m_triggers: usize = 0x68; // CUtlVector + pub const m_flTolerance: usize = 0x84; // float32 + } + // Parent: CUnaryUpdateNode + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CHitReactUpdateNode { + pub const m_opFixedSettings: usize = 0x68; // HitReactFixedSettings_t + pub const m_triggerParam: usize = 0xB4; // CAnimParamHandle + pub const m_hitBoneParam: usize = 0xB6; // CAnimParamHandle + pub const m_hitOffsetParam: usize = 0xB8; // CAnimParamHandle + pub const m_hitDirectionParam: usize = 0xBA; // CAnimParamHandle + pub const m_hitStrengthParam: usize = 0xBC; // CAnimParamHandle + pub const m_flMinDelayBetweenHits: usize = 0xC0; // float32 + pub const m_bResetChild: usize = 0xC4; // bool + } + // Parent: CLeafUpdateNode + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CInputStreamUpdateNode { + } + // Parent: CUnaryUpdateNode + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CJiggleBoneUpdateNode { + pub const m_opFixedData: usize = 0x68; // JiggleBoneSettingsList_t + } + // Parent: CSequenceUpdateNode + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CJumpHelperUpdateNode { + pub const m_hTargetParam: usize = 0xA8; // CAnimParamHandle + pub const m_flOriginalJumpMovement: usize = 0xAC; // + pub const m_flOriginalJumpDuration: usize = 0xB8; // float32 + pub const m_flJumpStartCycle: usize = 0xBC; // float32 + pub const m_flJumpEndCycle: usize = 0xC0; // float32 + pub const m_eCorrectionMethod: usize = 0xC4; // JumpCorrectionMethod + pub const m_bTranslationAxis: usize = 0xC8; // bool[3] + pub const m_bScaleSpeed: usize = 0xCB; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CLookAtUpdateNode { + pub const m_opFixedSettings: usize = 0x70; // LookAtOpFixedSettings_t + pub const m_target: usize = 0x138; // AnimVectorSource + pub const m_paramIndex: usize = 0x13C; // CAnimParamHandle + pub const m_weightParamIndex: usize = 0x13E; // CAnimParamHandle + pub const m_bResetChild: usize = 0x140; // bool + pub const m_bLockWhenWaning: usize = 0x141; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CMoverUpdateNode { + pub const m_damping: usize = 0x70; // CAnimInputDamping + pub const m_facingTarget: usize = 0x80; // AnimValueSource + pub const m_hMoveVecParam: usize = 0x84; // CAnimParamHandle + pub const m_hMoveHeadingParam: usize = 0x86; // CAnimParamHandle + pub const m_hTurnToFaceParam: usize = 0x88; // CAnimParamHandle + pub const m_flTurnToFaceOffset: usize = 0x8C; // float32 + pub const m_flTurnToFaceLimit: usize = 0x90; // float32 + pub const m_bAdditive: usize = 0x94; // bool + pub const m_bApplyMovement: usize = 0x95; // bool + pub const m_bOrientMovement: usize = 0x96; // bool + pub const m_bApplyRotation: usize = 0x97; // bool + pub const m_bLimitOnly: usize = 0x98; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPathHelperUpdateNode { + pub const m_flStoppingRadius: usize = 0x68; // float32 + pub const m_flStoppingSpeedScale: usize = 0x6C; // float32 + } + // Parent: CUnaryUpdateNode + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CRagdollUpdateNode { + pub const m_nWeightListIndex: usize = 0x68; // int32 + pub const m_poseControlMethod: usize = 0x6C; // RagdollPoseControl + } + // Parent: CUnaryUpdateNode + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CRootUpdateNode { + } + // Parent: CUnaryUpdateNode + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSetFacingUpdateNode { + pub const m_facingMode: usize = 0x68; // FacingMode + pub const m_bResetChild: usize = 0x6C; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSlowDownOnSlopesUpdateNode { + pub const m_flSlowDownStrength: usize = 0x68; // float32 + } + // Parent: CUnaryUpdateNode + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSolveIKChainUpdateNode { + pub const m_targetHandles: usize = 0x68; // CUtlVector + pub const m_opFixedData: usize = 0x80; // SolveIKChainPoseOpFixedSettings_t + } + // Parent: CUnaryUpdateNode + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSpeedScaleUpdateNode { + pub const m_paramIndex: usize = 0x68; // CAnimParamHandle + } + // Parent: CUnaryUpdateNode + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CStanceOverrideUpdateNode { + pub const m_footStanceInfo: usize = 0x68; // CUtlVector + pub const m_pStanceSourceNode: usize = 0x80; // CAnimUpdateNodeRef + pub const m_hParameter: usize = 0x90; // CAnimParamHandle + pub const m_eMode: usize = 0x94; // StanceOverrideMode + } + // Parent: CUnaryUpdateNode + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CStanceScaleUpdateNode { + pub const m_hParam: usize = 0x68; // CAnimParamHandle + } + // Parent: CUnaryUpdateNode + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CStopAtGoalUpdateNode { + pub const m_flOuterRadius: usize = 0x6C; // float32 + pub const m_flInnerRadius: usize = 0x70; // float32 + pub const m_flMaxScale: usize = 0x74; // float32 + pub const m_flMinScale: usize = 0x78; // float32 + pub const m_damping: usize = 0x80; // CAnimInputDamping + } + // Parent: CUnaryUpdateNode + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CTurnHelperUpdateNode { + pub const m_facingTarget: usize = 0x6C; // AnimValueSource + pub const m_turnStartTimeOffset: usize = 0x70; // float32 + pub const m_turnDuration: usize = 0x74; // float32 + pub const m_bMatchChildDuration: usize = 0x78; // bool + pub const m_manualTurnOffset: usize = 0x7C; // float32 + pub const m_bUseManualTurnOffset: usize = 0x80; // bool + } + // Parent: CUnaryUpdateNode + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CTwoBoneIKUpdateNode { + pub const m_opFixedData: usize = 0x70; // TwoBoneIKSettings_t + } + } + } +} diff --git a/output/win/buttons.cs b/output/win/buttons.cs index 60d93f0..f57d331 100644 --- a/output/win/buttons.cs +++ b/output/win/buttons.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-03-29 14:47:15.019433800 UTC +// 2024-03-29 21:05:10.402645100 UTC namespace CS2Dumper { // Module: client.dll diff --git a/output/win/buttons.hpp b/output/win/buttons.hpp index a36a5ff..7bf5c64 100644 --- a/output/win/buttons.hpp +++ b/output/win/buttons.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-03-29 14:47:15.019433800 UTC +// 2024-03-29 21:05:10.402645100 UTC #pragma once diff --git a/output/win/buttons.rs b/output/win/buttons.rs index 45d95ea..e3046d6 100644 --- a/output/win/buttons.rs +++ b/output/win/buttons.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-03-29 14:47:15.019433800 UTC +// 2024-03-29 21:05:10.402645100 UTC #![allow(non_upper_case_globals, unused)] diff --git a/output/win/client.dll.cs b/output/win/client.dll.cs new file mode 100644 index 0000000..6d2d1c9 --- /dev/null +++ b/output/win/client.dll.cs @@ -0,0 +1,5876 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:05:10.402645100 UTC + +namespace CS2Dumper.Schemas { + // Module: client.dll + // Classes count: 220 + // Enums count: 8 + public static class Client { + // Alignment: 4 + // Members count: 5 + public enum C_BaseCombatCharacter__WaterWakeMode_t : uint { + WATER_WAKE_NONE = 0x0, + WATER_WAKE_IDLE = 0x1, + WATER_WAKE_WALKING = 0x2, + WATER_WAKE_RUNNING = 0x3, + WATER_WAKE_WATER_OVERHEAD = 0x4 + } + // Alignment: 4 + // Members count: 6 + public enum CompositeMaterialMatchFilterType_t : uint { + MATCH_FILTER_MATERIAL_ATTRIBUTE_EXISTS = 0x0, + MATCH_FILTER_MATERIAL_SHADER = 0x1, + MATCH_FILTER_MATERIAL_NAME_SUBSTR = 0x2, + MATCH_FILTER_MATERIAL_ATTRIBUTE_EQUALS = 0x3, + MATCH_FILTER_MATERIAL_PROPERTY_EXISTS = 0x4, + MATCH_FILTER_MATERIAL_PROPERTY_EQUALS = 0x5 + } + // Alignment: 4 + // Members count: 2 + public enum CompositeMaterialVarSystemVar_t : uint { + COMPMATSYSVAR_COMPOSITETIME = 0x0, + COMPMATSYSVAR_EMPTY_RESOURCE_SPACER = 0x1 + } + // Alignment: 4 + // Members count: 14 + public enum CompositeMaterialInputLooseVariableType_t : uint { + LOOSE_VARIABLE_TYPE_BOOLEAN = 0x0, + LOOSE_VARIABLE_TYPE_INTEGER1 = 0x1, + LOOSE_VARIABLE_TYPE_INTEGER2 = 0x2, + LOOSE_VARIABLE_TYPE_INTEGER3 = 0x3, + LOOSE_VARIABLE_TYPE_INTEGER4 = 0x4, + LOOSE_VARIABLE_TYPE_FLOAT1 = 0x5, + LOOSE_VARIABLE_TYPE_FLOAT2 = 0x6, + LOOSE_VARIABLE_TYPE_FLOAT3 = 0x7, + LOOSE_VARIABLE_TYPE_FLOAT4 = 0x8, + LOOSE_VARIABLE_TYPE_COLOR4 = 0x9, + LOOSE_VARIABLE_TYPE_STRING = 0xA, + LOOSE_VARIABLE_TYPE_SYSTEMVAR = 0xB, + LOOSE_VARIABLE_TYPE_RESOURCE_MATERIAL = 0xC, + LOOSE_VARIABLE_TYPE_RESOURCE_TEXTURE = 0xD + } + // Alignment: 4 + // Members count: 7 + public enum CompositeMaterialInputTextureType_t : uint { + INPUT_TEXTURE_TYPE_DEFAULT = 0x0, + INPUT_TEXTURE_TYPE_NORMALMAP = 0x1, + INPUT_TEXTURE_TYPE_COLOR = 0x2, + INPUT_TEXTURE_TYPE_MASKS = 0x3, + INPUT_TEXTURE_TYPE_ROUGHNESS = 0x4, + INPUT_TEXTURE_TYPE_PEARLESCENCE_MASK = 0x5, + INPUT_TEXTURE_TYPE_AO = 0x6 + } + // Alignment: 4 + // Members count: 10 + public enum CompMatPropertyMutatorType_t : uint { + COMP_MAT_PROPERTY_MUTATOR_INIT = 0x0, + COMP_MAT_PROPERTY_MUTATOR_COPY_MATCHING_KEYS = 0x1, + COMP_MAT_PROPERTY_MUTATOR_COPY_KEYS_WITH_SUFFIX = 0x2, + COMP_MAT_PROPERTY_MUTATOR_COPY_PROPERTY = 0x3, + COMP_MAT_PROPERTY_MUTATOR_SET_VALUE = 0x4, + COMP_MAT_PROPERTY_MUTATOR_GENERATE_TEXTURE = 0x5, + COMP_MAT_PROPERTY_MUTATOR_CONDITIONAL_MUTATORS = 0x6, + COMP_MAT_PROPERTY_MUTATOR_POP_INPUT_QUEUE = 0x7, + COMP_MAT_PROPERTY_MUTATOR_DRAW_TEXT = 0x8, + COMP_MAT_PROPERTY_MUTATOR_RANDOM_ROLL_INPUT_VARIABLES = 0x9 + } + // Alignment: 4 + // Members count: 3 + public enum CompMatPropertyMutatorConditionType_t : uint { + COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_EXISTS = 0x0, + COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_VALUE_EXISTS = 0x1, + COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_VALUE_EQUALS = 0x2 + } + // Alignment: 4 + // Members count: 6 + public enum CompositeMaterialInputContainerSourceType_t : uint { + CONTAINER_SOURCE_TYPE_TARGET_MATERIAL = 0x0, + CONTAINER_SOURCE_TYPE_MATERIAL_FROM_TARGET_ATTR = 0x1, + CONTAINER_SOURCE_TYPE_SPECIFIC_MATERIAL = 0x2, + CONTAINER_SOURCE_TYPE_LOOSE_VARIABLES = 0x3, + CONTAINER_SOURCE_TYPE_VARIABLE_FROM_TARGET_ATTR = 0x4, + CONTAINER_SOURCE_TYPE_TARGET_INSTANCE_MATERIAL = 0x5 + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_nameStringableIndex (int32) + public static class CEntityIdentity { + public const nint m_nameStringableIndex = 0x14; // int32 + public const nint m_name = 0x18; // CUtlSymbolLarge + public const nint m_designerName = 0x20; // CUtlSymbolLarge + public const nint m_flags = 0x30; // uint32 + public const nint m_worldGroupId = 0x38; // WorldGroupId_t + public const nint m_fDataObjectTypes = 0x3C; // uint32 + public const nint m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t + public const nint m_pPrev = 0x58; // CEntityIdentity* + public const nint m_pNext = 0x60; // CEntityIdentity* + public const nint m_pPrevByClass = 0x68; // CEntityIdentity* + public const nint m_pNextByClass = 0x70; // CEntityIdentity* + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_pEntity (CEntityIdentity*) + // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) + public static class CEntityInstance { + public const nint m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge + public const nint m_pEntity = 0x10; // CEntityIdentity* + public const nint m_CScriptComponent = 0x28; // CScriptComponent* + public const nint m_bVisibleinPVS = 0x30; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_sceneNode (CGameSceneNode) + public static class CBodyComponentPoint { + public const nint m_sceneNode = 0x50; // CGameSceneNode + public const nint __m_pChainEntity = 0x1A0; // CNetworkVarChainer + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) + public static class CBodyComponentSkeletonInstance { + public const nint m_skeletonInstance = 0x50; // CSkeletonInstance + public const nint __m_pChainEntity = 0x430; // CNetworkVarChainer + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bvDisabledHitGroups (uint32) + public static class CHitboxComponent { + public const nint m_bvDisabledHitGroups = 0x24; // uint32[1] + } + // Parent: None + // Fields count: 66 + // + // Metadata: + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_SecondaryColor (Color) + // NetworkVarNames: m_flBrightness (float) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_flBrightnessMult (float) + // NetworkVarNames: m_flRange (float) + // NetworkVarNames: m_flFalloff (float) + // NetworkVarNames: m_flAttenuation0 (float) + // NetworkVarNames: m_flAttenuation1 (float) + // NetworkVarNames: m_flAttenuation2 (float) + // NetworkVarNames: m_flTheta (float) + // NetworkVarNames: m_flPhi (float) + // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) + // NetworkVarNames: m_nCascades (int) + // NetworkVarNames: m_nCastShadows (int) + // NetworkVarNames: m_nShadowWidth (int) + // NetworkVarNames: m_nShadowHeight (int) + // NetworkVarNames: m_bRenderDiffuse (bool) + // NetworkVarNames: m_nRenderSpecular (int) + // NetworkVarNames: m_bRenderTransmissive (bool) + // NetworkVarNames: m_flOrthoLightWidth (float) + // NetworkVarNames: m_flOrthoLightHeight (float) + // NetworkVarNames: m_nStyle (int) + // NetworkVarNames: m_Pattern (CUtlString) + // NetworkVarNames: m_nCascadeRenderStaticObjects (int) + // NetworkVarNames: m_flShadowCascadeCrossFade (float) + // NetworkVarNames: m_flShadowCascadeDistanceFade (float) + // NetworkVarNames: m_flShadowCascadeDistance0 (float) + // NetworkVarNames: m_flShadowCascadeDistance1 (float) + // NetworkVarNames: m_flShadowCascadeDistance2 (float) + // NetworkVarNames: m_flShadowCascadeDistance3 (float) + // NetworkVarNames: m_nShadowCascadeResolution0 (int) + // NetworkVarNames: m_nShadowCascadeResolution1 (int) + // NetworkVarNames: m_nShadowCascadeResolution2 (int) + // NetworkVarNames: m_nShadowCascadeResolution3 (int) + // NetworkVarNames: m_bUsesBakedShadowing (bool) + // NetworkVarNames: m_nShadowPriority (int) + // NetworkVarNames: m_nBakedShadowIndex (int) + // NetworkVarNames: m_bRenderToCubemaps (bool) + // NetworkVarNames: m_nDirectLight (int) + // NetworkVarNames: m_nIndirectLight (int) + // NetworkVarNames: m_flFadeMinDist (float) + // NetworkVarNames: m_flFadeMaxDist (float) + // NetworkVarNames: m_flShadowFadeMinDist (float) + // NetworkVarNames: m_flShadowFadeMaxDist (float) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bFlicker (bool) + // NetworkVarNames: m_bPrecomputedFieldsValid (bool) + // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) + // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) + // NetworkVarNames: m_flPrecomputedMaxRange (float) + // NetworkVarNames: m_nFogLightingMode (int) + // NetworkVarNames: m_flFogContributionStength (float) + // NetworkVarNames: m_flNearClipPlane (float) + // NetworkVarNames: m_SkyColor (Color) + // NetworkVarNames: m_flSkyIntensity (float) + // NetworkVarNames: m_SkyAmbientBounce (Color) + // NetworkVarNames: m_bUseSecondaryColor (bool) + // NetworkVarNames: m_bMixedShadows (bool) + // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) + // NetworkVarNames: m_flCapsuleLength (float) + // NetworkVarNames: m_flMinRoughness (float) + public static class CLightComponent { + public const nint __m_pChainEntity = 0x48; // CNetworkVarChainer + public const nint m_Color = 0x85; // Color + public const nint m_SecondaryColor = 0x89; // Color + public const nint m_flBrightness = 0x90; // float32 + public const nint m_flBrightnessScale = 0x94; // float32 + public const nint m_flBrightnessMult = 0x98; // float32 + public const nint m_flRange = 0x9C; // float32 + public const nint m_flFalloff = 0xA0; // float32 + public const nint m_flAttenuation0 = 0xA4; // float32 + public const nint m_flAttenuation1 = 0xA8; // float32 + public const nint m_flAttenuation2 = 0xAC; // float32 + public const nint m_flTheta = 0xB0; // float32 + public const nint m_flPhi = 0xB4; // float32 + public const nint m_hLightCookie = 0xB8; // CStrongHandle + public const nint m_nCascades = 0xC0; // int32 + public const nint m_nCastShadows = 0xC4; // int32 + public const nint m_nShadowWidth = 0xC8; // int32 + public const nint m_nShadowHeight = 0xCC; // int32 + public const nint m_bRenderDiffuse = 0xD0; // bool + public const nint m_nRenderSpecular = 0xD4; // int32 + public const nint m_bRenderTransmissive = 0xD8; // bool + public const nint m_flOrthoLightWidth = 0xDC; // float32 + public const nint m_flOrthoLightHeight = 0xE0; // float32 + public const nint m_nStyle = 0xE4; // int32 + public const nint m_Pattern = 0xE8; // CUtlString + public const nint m_nCascadeRenderStaticObjects = 0xF0; // int32 + public const nint m_flShadowCascadeCrossFade = 0xF4; // float32 + public const nint m_flShadowCascadeDistanceFade = 0xF8; // float32 + public const nint m_flShadowCascadeDistance0 = 0xFC; // float32 + public const nint m_flShadowCascadeDistance1 = 0x100; // float32 + public const nint m_flShadowCascadeDistance2 = 0x104; // float32 + public const nint m_flShadowCascadeDistance3 = 0x108; // float32 + public const nint m_nShadowCascadeResolution0 = 0x10C; // int32 + public const nint m_nShadowCascadeResolution1 = 0x110; // int32 + public const nint m_nShadowCascadeResolution2 = 0x114; // int32 + public const nint m_nShadowCascadeResolution3 = 0x118; // int32 + public const nint m_bUsesBakedShadowing = 0x11C; // bool + public const nint m_nShadowPriority = 0x120; // int32 + public const nint m_nBakedShadowIndex = 0x124; // int32 + public const nint m_bRenderToCubemaps = 0x128; // bool + public const nint m_nDirectLight = 0x12C; // int32 + public const nint m_nIndirectLight = 0x130; // int32 + public const nint m_flFadeMinDist = 0x134; // float32 + public const nint m_flFadeMaxDist = 0x138; // float32 + public const nint m_flShadowFadeMinDist = 0x13C; // float32 + public const nint m_flShadowFadeMaxDist = 0x140; // float32 + public const nint m_bEnabled = 0x144; // bool + public const nint m_bFlicker = 0x145; // bool + public const nint m_bPrecomputedFieldsValid = 0x146; // bool + public const nint m_vPrecomputedBoundsMins = 0x148; // + public const nint m_vPrecomputedBoundsMaxs = 0x154; // + public const nint m_vPrecomputedOBBOrigin = 0x160; // + public const nint m_vPrecomputedOBBAngles = 0x16C; // QAngle + public const nint m_vPrecomputedOBBExtent = 0x178; // + public const nint m_flPrecomputedMaxRange = 0x184; // float32 + public const nint m_nFogLightingMode = 0x188; // int32 + public const nint m_flFogContributionStength = 0x18C; // float32 + public const nint m_flNearClipPlane = 0x190; // float32 + public const nint m_SkyColor = 0x194; // Color + public const nint m_flSkyIntensity = 0x198; // float32 + public const nint m_SkyAmbientBounce = 0x19C; // Color + public const nint m_bUseSecondaryColor = 0x1A0; // bool + public const nint m_bMixedShadows = 0x1A1; // bool + public const nint m_flLightStyleStartTime = 0x1A4; // GameTime_t + public const nint m_flCapsuleLength = 0x1A8; // float32 + public const nint m_flMinRoughness = 0x1AC; // float32 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CBasePlayerControllerAPI { + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: nType (FixAngleSet_t) + // NetworkVarNames: qAngle (QAngle) + // NetworkVarNames: nIndex (uint32) + public static class ViewAngleServerChange_t { + public const nint nType = 0x30; // FixAngleSet_t + public const nint qAngle = 0x34; // QAngle + public const nint nIndex = 0x40; // uint32 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CDynamicPropAPI { + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: localSound (Vector) + // NetworkVarNames: soundscapeIndex (int32) + // NetworkVarNames: localBits (uint8) + // NetworkVarNames: soundscapeEntityListIndex (int) + // NetworkVarNames: soundEventHash (uint32) + public static class audioparams_t { + public const nint localSound = 0x8; // Vector[8] + public const nint soundscapeIndex = 0x68; // int32 + public const nint localBits = 0x6C; // uint8 + public const nint soundscapeEntityListIndex = 0x70; // int32 + public const nint soundEventHash = 0x74; // uint32 + } + // Parent: None + // Fields count: 20 + // + // Metadata: + // NetworkVarNames: m_vecCsViewPunchAngle (QAngle) + // NetworkVarNames: m_nCsViewPunchAngleTick (GameTick_t) + // NetworkVarNames: m_flCsViewPunchAngleTickRatio (float32) + // NetworkVarNames: m_PlayerFog (fogplayerparams_t) + // NetworkVarNames: m_hColorCorrectionCtrl (CHandle) + // NetworkVarNames: m_hViewEntity (CHandle) + // NetworkVarNames: m_hTonemapController (CHandle) + // NetworkVarNames: m_audio (audioparams_t) + // NetworkVarNames: m_PostProcessingVolumes (CHandle) + public static class CPlayer_CameraServices { + public const nint m_vecCsViewPunchAngle = 0x40; // QAngle + public const nint m_nCsViewPunchAngleTick = 0x4C; // GameTick_t + public const nint m_flCsViewPunchAngleTickRatio = 0x50; // float32 + public const nint m_PlayerFog = 0x58; // C_fogplayerparams_t + public const nint m_hColorCorrectionCtrl = 0x98; // CHandle + public const nint m_hViewEntity = 0x9C; // CHandle + public const nint m_hTonemapController = 0xA0; // CHandle + public const nint m_audio = 0xA8; // audioparams_t + public const nint m_PostProcessingVolumes = 0x120; // C_NetworkUtlVectorBase> + public const nint m_flOldPlayerZ = 0x138; // float32 + public const nint m_flOldPlayerViewOffsetZ = 0x13C; // float32 + public const nint m_CurrentFog = 0x140; // fogparams_t + public const nint m_hOldFogController = 0x1A8; // CHandle + public const nint m_bOverrideFogColor = 0x1AC; // bool[5] + public const nint m_OverrideFogColor = 0x1B1; // Color[5] + public const nint m_bOverrideFogStartEnd = 0x1C5; // bool[5] + public const nint m_fOverrideFogStart = 0x1CC; // float32[5] + public const nint m_fOverrideFogEnd = 0x1E0; // float32[5] + public const nint m_hActivePostProcessingVolume = 0x1F4; // CHandle + public const nint m_angDemoViewAngles = 0x1F8; // QAngle + } + // Parent: None + // Fields count: 15 + // + // Metadata: + // NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t) + // NetworkVarNames: m_flMaxspeed (float32) + // NetworkVarNames: m_arrForceSubtickMoveWhen (float32) + public static class CPlayer_MovementServices { + public const nint m_nImpulse = 0x40; // int32 + public const nint m_nButtons = 0x48; // CInButtonState + public const nint m_nQueuedButtonDownMask = 0x68; // uint64 + public const nint m_nQueuedButtonChangeMask = 0x70; // uint64 + public const nint m_nButtonDoublePressed = 0x78; // uint64 + public const nint m_pButtonPressedCmdNumber = 0x80; // uint32[64] + public const nint m_nLastCommandNumberProcessed = 0x180; // uint32 + public const nint m_nToggleButtonDownMask = 0x188; // uint64 + public const nint m_flMaxspeed = 0x198; // float32 + public const nint m_arrForceSubtickMoveWhen = 0x19C; // float32[4] + public const nint m_flForwardMove = 0x1AC; // float32 + public const nint m_flLeftMove = 0x1B0; // float32 + public const nint m_flUpMove = 0x1B4; // float32 + public const nint m_vecLastMovementImpulses = 0x1B8; // + public const nint m_vecOldViewAngles = 0x1C4; // QAngle + } + // Parent: CPlayer_MovementServices + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_flFallVelocity (float32) + // NetworkVarNames: m_bInCrouch (bool) + // NetworkVarNames: m_nCrouchState (uint32) + // NetworkVarNames: m_flCrouchTransitionStartTime (GameTime_t) + // NetworkVarNames: m_bDucked (bool) + // NetworkVarNames: m_bDucking (bool) + // NetworkVarNames: m_bInDuckJump (bool) + public static class CPlayer_MovementServices_Humanoid { + public const nint m_flStepSoundTime = 0x1D8; // float32 + public const nint m_flFallVelocity = 0x1DC; // float32 + public const nint m_bInCrouch = 0x1E0; // bool + public const nint m_nCrouchState = 0x1E4; // uint32 + public const nint m_flCrouchTransitionStartTime = 0x1E8; // GameTime_t + public const nint m_bDucked = 0x1EC; // bool + public const nint m_bDucking = 0x1ED; // bool + public const nint m_bInDuckJump = 0x1EE; // bool + public const nint m_groundNormal = 0x1F0; // + public const nint m_flSurfaceFriction = 0x1FC; // float32 + public const nint m_surfaceProps = 0x200; // CUtlStringToken + public const nint m_nStepside = 0x210; // int32 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_iObserverMode (uint8) + // NetworkVarNames: m_hObserverTarget (CHandle) + public static class CPlayer_ObserverServices { + public const nint m_iObserverMode = 0x40; // uint8 + public const nint m_hObserverTarget = 0x44; // CHandle + public const nint m_iObserverLastMode = 0x48; // ObserverMode_t + public const nint m_bForcedObserverMode = 0x4C; // bool + public const nint m_flObserverChaseDistance = 0x50; // float32 + public const nint m_flObserverChaseDistanceCalcTime = 0x54; // GameTime_t + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_hMyWeapons (CHandle) + // NetworkVarNames: m_hActiveWeapon (CHandle) + // NetworkVarNames: m_hLastWeapon (CHandle) + // NetworkVarNames: m_iAmmo (uint16) + public static class CPlayer_WeaponServices { + public const nint m_hMyWeapons = 0x40; // C_NetworkUtlVectorBase> + public const nint m_hActiveWeapon = 0x58; // CHandle + public const nint m_hLastWeapon = 0x5C; // CHandle + public const nint m_iAmmo = 0x60; // uint16[32] + } + // Parent: CBodyComponentSkeletonInstance + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_animationController (CBaseAnimGraphController) + public static class CBodyComponentBaseAnimGraph { + public const nint m_animationController = 0x460; // CBaseAnimGraphController + public const nint __m_pChainEntity = 0x1C28; // CNetworkVarChainer + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_ID (CUtlStringToken) + // NetworkVarNames: m_Values (Vector4D) + public static class EntityRenderAttribute_t { + public const nint m_ID = 0x30; // CUtlStringToken + public const nint m_Values = 0x34; // Vector4D + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_Handle (ModelConfigHandle_t) + // NetworkVarNames: m_Name (string_t) + // NetworkVarNames: m_AssociatedEntities (CHandle) + // NetworkVarNames: m_AssociatedEntityNames (string_t) + public static class ActiveModelConfig_t { + public const nint m_Handle = 0x28; // ModelConfigHandle_t + public const nint m_Name = 0x30; // CUtlSymbolLarge + public const nint m_AssociatedEntities = 0x38; // C_NetworkUtlVectorBase> + public const nint m_AssociatedEntityNames = 0x50; // C_NetworkUtlVectorBase + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hOwner (CEntityHandle) + // NetworkVarNames: m_name (CUtlStringToken) + public static class CGameSceneNodeHandle { + public const nint m_hOwner = 0x8; // CEntityHandle + public const nint m_name = 0xC; // CUtlStringToken + } + // Parent: None + // Fields count: 32 + // + // Metadata: + // NetworkVarNames: m_hParent (CGameSceneNodeHandle) + // NetworkVarNames: m_vecOrigin (CNetworkOriginCellCoordQuantizedVector) + // NetworkVarNames: m_angRotation (QAngle) + // NetworkVarNames: m_flScale (float) + // NetworkVarNames: m_name (CUtlStringToken) + // NetworkVarNames: m_hierarchyAttachName (CUtlStringToken) + public static class CGameSceneNode { + public const nint m_nodeToWorld = 0x10; // CTransform + public const nint m_pOwner = 0x30; // CEntityInstance* + public const nint m_pParent = 0x38; // CGameSceneNode* + public const nint m_pChild = 0x40; // CGameSceneNode* + public const nint m_pNextSibling = 0x48; // CGameSceneNode* + public const nint m_hParent = 0x70; // CGameSceneNodeHandle + public const nint m_vecOrigin = 0x80; // CNetworkOriginCellCoordQuantizedVector + public const nint m_angRotation = 0xB8; // QAngle + public const nint m_flScale = 0xC4; // float32 + public const nint m_vecAbsOrigin = 0xC8; // + public const nint m_angAbsRotation = 0xD4; // QAngle + public const nint m_flAbsScale = 0xE0; // float32 + public const nint m_nParentAttachmentOrBone = 0xE4; // int16 + public const nint m_bDebugAbsOriginChanges = 0xE6; // bool + public const nint m_bDormant = 0xE7; // bool + public const nint m_bForceParentToBeNetworked = 0xE8; // bool + public const nint m_bDirtyHierarchy = 0x0; // bitfield:1 + public const nint m_bDirtyBoneMergeInfo = 0x0; // bitfield:1 + public const nint m_bNetworkedPositionChanged = 0x0; // bitfield:1 + public const nint m_bNetworkedAnglesChanged = 0x0; // bitfield:1 + public const nint m_bNetworkedScaleChanged = 0x0; // bitfield:1 + public const nint m_bWillBeCallingPostDataUpdate = 0x0; // bitfield:1 + public const nint m_bBoneMergeFlex = 0x0; // bitfield:1 + public const nint m_nLatchAbsOrigin = 0x0; // bitfield:2 + public const nint m_bDirtyBoneMergeBoneToRoot = 0x0; // bitfield:1 + public const nint m_nHierarchicalDepth = 0xEB; // uint8 + public const nint m_nHierarchyType = 0xEC; // uint8 + public const nint m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xED; // uint8 + public const nint m_name = 0xF0; // CUtlStringToken + public const nint m_hierarchyAttachName = 0x130; // CUtlStringToken + public const nint m_flZOffset = 0x134; // float32 + public const nint m_vRenderOrigin = 0x138; // + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_hSequence (HSequence) + // NetworkVarNames: m_flPrevCycle (float32) + // NetworkVarNames: m_flCycle (float32) + public static class CNetworkedSequenceOperation { + public const nint m_hSequence = 0x8; // HSequence + public const nint m_flPrevCycle = 0xC; // float32 + public const nint m_flCycle = 0x10; // float32 + public const nint m_flWeight = 0x14; // CNetworkedQuantizedFloat + public const nint m_bSequenceChangeNetworked = 0x1C; // bool + public const nint m_bDiscontinuity = 0x1D; // bool + public const nint m_flPrevCycleFromDiscontinuity = 0x20; // float32 + public const nint m_flPrevCycleForAnimEventDetection = 0x24; // float32 + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_hModel (HModelStrong) + // NetworkVarNames: m_bClientClothCreationSuppressed (bool) + // NetworkVarNames: m_MeshGroupMask (MeshGroupMask_t) + // NetworkVarNames: m_nIdealMotionType (int8) + public static class CModelState { + public const nint m_hModel = 0xA0; // CStrongHandle + public const nint m_ModelName = 0xA8; // CUtlSymbolLarge + public const nint m_bClientClothCreationSuppressed = 0xE8; // bool + public const nint m_MeshGroupMask = 0x180; // uint64 + public const nint m_nIdealMotionType = 0x202; // int8 + public const nint m_nForceLOD = 0x203; // int8 + public const nint m_nClothUpdateFlags = 0x204; // int8 + } + // Parent: CGameSceneNode + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_modelState (CModelState) + // NetworkVarNames: m_bIsAnimationEnabled (bool) + // NetworkVarNames: m_bUseParentRenderBounds (bool) + // NetworkVarNames: m_materialGroup (CUtlStringToken) + // NetworkVarNames: m_nHitboxSet (uint8) + public static class CSkeletonInstance { + public const nint m_modelState = 0x160; // CModelState + public const nint m_bIsAnimationEnabled = 0x370; // bool + public const nint m_bUseParentRenderBounds = 0x371; // bool + public const nint m_bDisableSolidCollisionsForHierarchy = 0x372; // bool + public const nint m_bDirtyMotionType = 0x0; // bitfield:1 + public const nint m_bIsGeneratingLatchedParentSpaceState = 0x0; // bitfield:1 + public const nint m_materialGroup = 0x374; // CUtlStringToken + public const nint m_nHitboxSet = 0x378; // uint8 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_timestamp (GameTime_t) + // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) + public static class IntervalTimer { + public const nint m_timestamp = 0x8; // GameTime_t + public const nint m_nWorldGroupId = 0xC; // WorldGroupId_t + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_duration (float32) + // NetworkVarNames: m_timestamp (GameTime_t) + // NetworkVarNames: m_timescale (float32) + // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) + public static class CountdownTimer { + public const nint m_duration = 0x8; // float32 + public const nint m_timestamp = 0xC; // GameTime_t + public const nint m_timescale = 0x10; // float32 + public const nint m_nWorldGroupId = 0x14; // WorldGroupId_t + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_duration (float32) + // NetworkVarNames: m_timestamp (float32) + // NetworkVarNames: m_timescale (float32) + public static class EngineCountdownTimer { + public const nint m_duration = 0x8; // float32 + public const nint m_timestamp = 0xC; // float32 + public const nint m_timescale = 0x10; // float32 + } + // Parent: IntervalTimer + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_flValues (float) + // NetworkVarNames: m_nValueCounts (int) + // NetworkVarNames: m_nBucketCount (int) + // NetworkVarNames: m_flInterval (float) + // NetworkVarNames: m_flFinalValue (float) + // NetworkVarNames: m_nCompressionType (TimelineCompression_t) + // NetworkVarNames: m_bStopped (bool) + public static class CTimeline { + public const nint m_flValues = 0x10; // float32[64] + public const nint m_nValueCounts = 0x110; // int32[64] + public const nint m_nBucketCount = 0x210; // int32 + public const nint m_flInterval = 0x214; // float32 + public const nint m_flFinalValue = 0x218; // float32 + public const nint m_nCompressionType = 0x21C; // TimelineCompression_t + public const nint m_bStopped = 0x220; // bool + } + // Parent: None + // Fields count: 24 + // + // Metadata: + // NetworkVarNames: m_PredNetBoolVariables (uint32) + // NetworkVarNames: m_PredNetByteVariables (byte) + // NetworkVarNames: m_PredNetUInt16Variables (uint16) + // NetworkVarNames: m_PredNetIntVariables (int32) + // NetworkVarNames: m_PredNetUInt32Variables (uint32) + // NetworkVarNames: m_PredNetUInt64Variables (uint64) + // NetworkVarNames: m_PredNetFloatVariables (float) + // NetworkVarNames: m_PredNetVectorVariables (Vector) + // NetworkVarNames: m_PredNetQuaternionVariables (Quaternion) + // NetworkVarNames: m_PredNetGlobalSymbolVariables (CGlobalSymbol) + // NetworkVarNames: m_OwnerOnlyPredNetBoolVariables (uint32) + // NetworkVarNames: m_OwnerOnlyPredNetByteVariables (byte) + // NetworkVarNames: m_OwnerOnlyPredNetUInt16Variables (uint16) + // NetworkVarNames: m_OwnerOnlyPredNetIntVariables (int32) + // NetworkVarNames: m_OwnerOnlyPredNetUInt32Variables (uint32) + // NetworkVarNames: m_OwnerOnlyPredNetUInt64Variables (uint64) + // NetworkVarNames: m_OwnerOnlyPredNetFloatVariables (float) + // NetworkVarNames: m_OwnerOnlyPredNetVectorVariables (Vector) + // NetworkVarNames: m_OwnerOnlyPredNetQuaternionVariables (Quaternion) + // NetworkVarNames: m_OwnerOnlyPredNetGlobalSymbolVariables (CGlobalSymbol) + // NetworkVarNames: m_nBoolVariablesCount (int) + // NetworkVarNames: m_nOwnerOnlyBoolVariablesCount (int) + // NetworkVarNames: m_nRandomSeedOffset (int) + // NetworkVarNames: m_flLastTeleportTime (float) + public static class CAnimGraphNetworkedVariables { + public const nint m_PredNetBoolVariables = 0x8; // C_NetworkUtlVectorBase + public const nint m_PredNetByteVariables = 0x20; // C_NetworkUtlVectorBase + public const nint m_PredNetUInt16Variables = 0x38; // C_NetworkUtlVectorBase + public const nint m_PredNetIntVariables = 0x50; // C_NetworkUtlVectorBase + public const nint m_PredNetUInt32Variables = 0x68; // C_NetworkUtlVectorBase + public const nint m_PredNetUInt64Variables = 0x80; // C_NetworkUtlVectorBase + public const nint m_PredNetFloatVariables = 0x98; // C_NetworkUtlVectorBase + public const nint m_PredNetVectorVariables = 0xB0; // C_NetworkUtlVectorBase + public const nint m_PredNetQuaternionVariables = 0xC8; // C_NetworkUtlVectorBase + public const nint m_PredNetGlobalSymbolVariables = 0xE0; // C_NetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetBoolVariables = 0xF8; // C_NetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetByteVariables = 0x110; // C_NetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetUInt16Variables = 0x128; // C_NetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetIntVariables = 0x140; // C_NetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetUInt32Variables = 0x158; // C_NetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetUInt64Variables = 0x170; // C_NetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetFloatVariables = 0x188; // C_NetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetVectorVariables = 0x1A0; // C_NetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetQuaternionVariables = 0x1B8; // C_NetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetGlobalSymbolVariables = 0x1D0; // C_NetworkUtlVectorBase + public const nint m_nBoolVariablesCount = 0x1E8; // int32 + public const nint m_nOwnerOnlyBoolVariablesCount = 0x1EC; // int32 + public const nint m_nRandomSeedOffset = 0x1F0; // int32 + public const nint m_flLastTeleportTime = 0x1F4; // float32 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class C_BaseEntityAPI { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CTakeDamageInfoAPI { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseLibraryBindings + public static class CClientPointEntityAPI { + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + public static class CPulseGraphInstance_ClientEntity { + public const nint m_pParent = 0xD8; // CClientScriptEntity* + } + // Parent: CEntityInstance + // Fields count: 80 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_CBodyComponent (CBodyComponent::Storage_t) + // NetworkVarNames: m_iMaxHealth (int32) + // NetworkVarNames: m_iHealth (int32) + // NetworkVarNames: m_lifeState (uint8) + // NetworkVarNames: m_bTakesDamage (bool) + // NetworkVarNames: m_nTakeDamageFlags (TakeDamageFlags_t) + // NetworkVarNames: m_bIsPlatform (bool) + // NetworkVarNames: m_ubInterpolationFrame (uint8) + // NetworkVarNames: m_nSubclassID (EntitySubclassID_t) + // NetworkVarNames: m_flAnimTime (float32) + // NetworkVarNames: m_flSimulationTime (float32) + // NetworkVarNames: m_flCreateTime (GameTime_t) + // NetworkVarNames: m_bClientSideRagdoll (bool) + // NetworkVarNames: m_iTeamNum (uint8) + // NetworkVarNames: m_spawnflags (uint32) + // NetworkVarNames: m_nNextThinkTick (GameTick_t) + // NetworkVarNames: m_fFlags (uint32) + // NetworkVarNames: m_vecBaseVelocity (Vector) + // NetworkVarNames: m_hEffectEntity (CHandle) + // NetworkVarNames: m_hOwnerEntity (CHandle) + // NetworkVarNames: m_MoveCollide (MoveCollide_t) + // NetworkVarNames: m_MoveType (MoveType_t) + // NetworkVarNames: m_flWaterLevel (float32) + // NetworkVarNames: m_fEffects (uint32) + // NetworkVarNames: m_hGroundEntity (CHandle) + // NetworkVarNames: m_flFriction (float32) + // NetworkVarNames: m_flElasticity (float32) + // NetworkVarNames: m_flGravityScale (float32) + // NetworkVarNames: m_flTimeScale (float32) + // NetworkVarNames: m_bAnimatedEveryTick (bool) + // NetworkVarNames: m_flNavIgnoreUntilTime (GameTime_t) + public static class C_BaseEntity { + public const nint m_CBodyComponent = 0x38; // CBodyComponent* + public const nint m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent + public const nint m_nLastThinkTick = 0x310; // GameTick_t + public const nint m_pGameSceneNode = 0x318; // CGameSceneNode* + public const nint m_pRenderComponent = 0x320; // CRenderComponent* + public const nint m_pCollision = 0x328; // CCollisionProperty* + public const nint m_iMaxHealth = 0x330; // int32 + public const nint m_iHealth = 0x334; // int32 + public const nint m_lifeState = 0x338; // uint8 + public const nint m_bTakesDamage = 0x339; // bool + public const nint m_nTakeDamageFlags = 0x33C; // TakeDamageFlags_t + public const nint m_bIsPlatform = 0x340; // bool + public const nint m_ubInterpolationFrame = 0x341; // uint8 + public const nint m_hSceneObjectController = 0x344; // CHandle + public const nint m_nNoInterpolationTick = 0x348; // int32 + public const nint m_nVisibilityNoInterpolationTick = 0x34C; // int32 + public const nint m_flProxyRandomValue = 0x350; // float32 + public const nint m_iEFlags = 0x354; // int32 + public const nint m_nWaterType = 0x358; // uint8 + public const nint m_bInterpolateEvenWithNoModel = 0x359; // bool + public const nint m_bPredictionEligible = 0x35A; // bool + public const nint m_bApplyLayerMatchIDToModel = 0x35B; // bool + public const nint m_tokLayerMatchID = 0x35C; // CUtlStringToken + public const nint m_nSubclassID = 0x360; // CUtlStringToken + public const nint m_nSimulationTick = 0x370; // int32 + public const nint m_iCurrentThinkContext = 0x374; // int32 + public const nint m_aThinkFunctions = 0x378; // CUtlVector + public const nint m_nDisableContextThinkStartTick = 0x390; // GameTick_t + public const nint m_flAnimTime = 0x394; // float32 + public const nint m_flSimulationTime = 0x398; // float32 + public const nint m_nSceneObjectOverrideFlags = 0x39C; // uint8 + public const nint m_bHasSuccessfullyInterpolated = 0x39D; // bool + public const nint m_bHasAddedVarsToInterpolation = 0x39E; // bool + public const nint m_bRenderEvenWhenNotSuccessfullyInterpolated = 0x39F; // bool + public const nint m_nInterpolationLatchDirtyFlags = 0x3A0; // int32[2] + public const nint m_ListEntry = 0x3A8; // uint16[11] + public const nint m_flCreateTime = 0x3C0; // GameTime_t + public const nint m_flSpeed = 0x3C4; // float32 + public const nint m_EntClientFlags = 0x3C8; // uint16 + public const nint m_bClientSideRagdoll = 0x3CA; // bool + public const nint m_iTeamNum = 0x3CB; // uint8 + public const nint m_spawnflags = 0x3CC; // uint32 + public const nint m_nNextThinkTick = 0x3D0; // GameTick_t + public const nint m_fFlags = 0x3D4; // uint32 + public const nint m_vecAbsVelocity = 0x3D8; // + public const nint m_vecVelocity = 0x3E8; // CNetworkVelocityVector + public const nint m_vecBaseVelocity = 0x418; // + public const nint m_hEffectEntity = 0x424; // CHandle + public const nint m_hOwnerEntity = 0x428; // CHandle + public const nint m_MoveCollide = 0x42C; // MoveCollide_t + public const nint m_MoveType = 0x42D; // MoveType_t + public const nint m_nActualMoveType = 0x42E; // MoveType_t + public const nint m_flWaterLevel = 0x430; // float32 + public const nint m_fEffects = 0x434; // uint32 + public const nint m_hGroundEntity = 0x438; // CHandle + public const nint m_flFriction = 0x43C; // float32 + public const nint m_flElasticity = 0x440; // float32 + public const nint m_flGravityScale = 0x444; // float32 + public const nint m_flTimeScale = 0x448; // float32 + public const nint m_bAnimatedEveryTick = 0x44C; // bool + public const nint m_flNavIgnoreUntilTime = 0x450; // GameTime_t + public const nint m_hThink = 0x454; // uint16 + public const nint m_fBBoxVisFlags = 0x460; // uint8 + public const nint m_bPredictable = 0x461; // bool + public const nint m_bRenderWithViewModels = 0x462; // bool + public const nint m_nSplitUserPlayerPredictionSlot = 0x464; // CSplitScreenSlot + public const nint m_nFirstPredictableCommand = 0x468; // int32 + public const nint m_nLastPredictableCommand = 0x46C; // int32 + public const nint m_hOldMoveParent = 0x470; // CHandle + public const nint m_Particles = 0x478; // CParticleProperty + public const nint m_vecPredictedScriptFloats = 0x4A0; // CUtlVector + public const nint m_vecPredictedScriptFloatIDs = 0x4B8; // CUtlVector + public const nint m_nNextScriptVarRecordID = 0x4E8; // int32 + public const nint m_vecAngVelocity = 0x4F8; // QAngle + public const nint m_DataChangeEventRef = 0x504; // int32 + public const nint m_dependencies = 0x508; // CUtlVector + public const nint m_nCreationTick = 0x520; // int32 + public const nint m_bAnimTimeChanged = 0x539; // bool + public const nint m_bSimulationTimeChanged = 0x53A; // bool + public const nint m_sUniqueHammerID = 0x548; // CUtlString + } + // Parent: C_BaseEntity + // Fields count: 18 + // + // Metadata: + // MNetworkIncludeByUserGroup + // NetworkVarNames: m_MinFalloff (float32) + // NetworkVarNames: m_MaxFalloff (float32) + // NetworkVarNames: m_flFadeInDuration (float32) + // NetworkVarNames: m_flFadeOutDuration (float32) + // NetworkVarNames: m_flMaxWeight (float32) + // NetworkVarNames: m_flCurWeight (float32) + // NetworkVarNames: m_netlookupFilename (char) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bMaster (bool) + // NetworkVarNames: m_bClientSide (bool) + // NetworkVarNames: m_bExclusive (bool) + public static class C_ColorCorrection { + public const nint m_vecOrigin = 0x550; // + public const nint m_MinFalloff = 0x55C; // float32 + public const nint m_MaxFalloff = 0x560; // float32 + public const nint m_flFadeInDuration = 0x564; // float32 + public const nint m_flFadeOutDuration = 0x568; // float32 + public const nint m_flMaxWeight = 0x56C; // float32 + public const nint m_flCurWeight = 0x570; // float32 + public const nint m_netlookupFilename = 0x574; // char[512] + public const nint m_bEnabled = 0x774; // bool + public const nint m_bMaster = 0x775; // bool + public const nint m_bClientSide = 0x776; // bool + public const nint m_bExclusive = 0x777; // bool + public const nint m_bEnabledOnClient = 0x778; // bool[1] + public const nint m_flCurWeightOnClient = 0x77C; // float32[1] + public const nint m_bFadingIn = 0x780; // bool[1] + public const nint m_flFadeStartWeight = 0x784; // float32[1] + public const nint m_flFadeStartTime = 0x788; // float32[1] + public const nint m_flFadeDuration = 0x78C; // float32[1] + } + // Parent: C_BaseEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_EnvWindShared (CEnvWindShared) + public static class C_EnvWindClientside { + public const nint m_EnvWindShared = 0x550; // C_EnvWindShared + } + // Parent: C_BaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_hEntAttached (CHandle) + // NetworkVarNames: m_bCheapEffect (bool) + public static class C_EntityFlame { + public const nint m_hEntAttached = 0x550; // CHandle + public const nint m_hOldAttached = 0x578; // CHandle + public const nint m_bCheapEffect = 0x57C; // bool + } + // Parent: None + // Fields count: 30 + // + // Metadata: + // NetworkVarNames: m_hTargetEntity (CHandle) + // NetworkVarNames: m_bState (bool) + // NetworkVarNames: m_bAlwaysUpdate (bool) + // NetworkVarNames: m_flLightFOV (float32) + // NetworkVarNames: m_bEnableShadows (bool) + // NetworkVarNames: m_bSimpleProjection (bool) + // NetworkVarNames: m_bLightOnlyTarget (bool) + // NetworkVarNames: m_bLightWorld (bool) + // NetworkVarNames: m_bCameraSpace (bool) + // NetworkVarNames: m_flBrightnessScale (float32) + // NetworkVarNames: m_LightColor (Color) + // NetworkVarNames: m_flIntensity (float32) + // NetworkVarNames: m_flLinearAttenuation (float32) + // NetworkVarNames: m_flQuadraticAttenuation (float32) + // NetworkVarNames: m_bVolumetric (bool) + // NetworkVarNames: m_flVolumetricIntensity (float32) + // NetworkVarNames: m_flNoiseStrength (float32) + // NetworkVarNames: m_flFlashlightTime (float32) + // NetworkVarNames: m_nNumPlanes (uint32) + // NetworkVarNames: m_flPlaneOffset (float32) + // NetworkVarNames: m_flColorTransitionTime (float32) + // NetworkVarNames: m_flAmbient (float32) + // NetworkVarNames: m_SpotlightTextureName (char) + // NetworkVarNames: m_nSpotlightTextureFrame (int32) + // NetworkVarNames: m_nShadowQuality (uint32) + // NetworkVarNames: m_flNearZ (float32) + // NetworkVarNames: m_flFarZ (float32) + // NetworkVarNames: m_flProjectionSize (float32) + // NetworkVarNames: m_flRotation (float32) + // NetworkVarNames: m_bFlipHorizontal (bool) + public static class CProjectedTextureBase { + public const nint m_hTargetEntity = 0xC; // CHandle + public const nint m_bState = 0x10; // bool + public const nint m_bAlwaysUpdate = 0x11; // bool + public const nint m_flLightFOV = 0x14; // float32 + public const nint m_bEnableShadows = 0x18; // bool + public const nint m_bSimpleProjection = 0x19; // bool + public const nint m_bLightOnlyTarget = 0x1A; // bool + public const nint m_bLightWorld = 0x1B; // bool + public const nint m_bCameraSpace = 0x1C; // bool + public const nint m_flBrightnessScale = 0x20; // float32 + public const nint m_LightColor = 0x24; // Color + public const nint m_flIntensity = 0x28; // float32 + public const nint m_flLinearAttenuation = 0x2C; // float32 + public const nint m_flQuadraticAttenuation = 0x30; // float32 + public const nint m_bVolumetric = 0x34; // bool + public const nint m_flVolumetricIntensity = 0x38; // float32 + public const nint m_flNoiseStrength = 0x3C; // float32 + public const nint m_flFlashlightTime = 0x40; // float32 + public const nint m_nNumPlanes = 0x44; // uint32 + public const nint m_flPlaneOffset = 0x48; // float32 + public const nint m_flColorTransitionTime = 0x4C; // float32 + public const nint m_flAmbient = 0x50; // float32 + public const nint m_SpotlightTextureName = 0x54; // char[512] + public const nint m_nSpotlightTextureFrame = 0x254; // int32 + public const nint m_nShadowQuality = 0x258; // uint32 + public const nint m_flNearZ = 0x25C; // float32 + public const nint m_flFarZ = 0x260; // float32 + public const nint m_flProjectionSize = 0x264; // float32 + public const nint m_flRotation = 0x268; // float32 + public const nint m_bFlipHorizontal = 0x26C; // bool + } + // Parent: C_BaseEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_flScale (float32) + // NetworkVarNames: m_flStartScale (float32) + // NetworkVarNames: m_flScaleTime (float) + // NetworkVarNames: m_nFlags (uint32) + public static class C_BaseFire { + public const nint m_flScale = 0x550; // float32 + public const nint m_flStartScale = 0x554; // float32 + public const nint m_flScaleTime = 0x558; // float32 + public const nint m_nFlags = 0x55C; // uint32 + } + // Parent: C_BaseFire + // Fields count: 13 + // + // Metadata: + // MNetworkOverride + // MNetworkOverride + // NetworkVarNames: m_nFlameModelIndex (int32) + // NetworkVarNames: m_nFlameFromAboveModelIndex (int32) + public static class C_FireSmoke { + public const nint m_nFlameModelIndex = 0x560; // int32 + public const nint m_nFlameFromAboveModelIndex = 0x564; // int32 + public const nint m_flScaleRegister = 0x568; // float32 + public const nint m_flScaleStart = 0x56C; // float32 + public const nint m_flScaleEnd = 0x570; // float32 + public const nint m_flScaleTimeStart = 0x574; // GameTime_t + public const nint m_flScaleTimeEnd = 0x578; // GameTime_t + public const nint m_flChildFlameSpread = 0x57C; // float32 + public const nint m_flClipPerc = 0x590; // float32 + public const nint m_bClipTested = 0x594; // bool + public const nint m_bFadingOut = 0x595; // bool + public const nint m_tParticleSpawn = 0x598; // TimedEvent + public const nint m_pFireOverlay = 0x5A0; // CFireOverlay* + } + // Parent: C_BaseEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_skyboxData (sky3dparams_t) + // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) + public static class C_SkyCamera { + public const nint m_skyboxData = 0x550; // sky3dparams_t + public const nint m_skyboxSlotToken = 0x5E0; // CUtlStringToken + public const nint m_bUseAngles = 0x5E4; // bool + public const nint m_pNext = 0x5E8; // C_SkyCamera* + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_nInteractsAs (uint64) + // NetworkVarNames: m_nInteractsWith (uint64) + // NetworkVarNames: m_nInteractsExclude (uint64) + // NetworkVarNames: m_nEntityId (uint32) + // NetworkVarNames: m_nOwnerId (uint32) + // NetworkVarNames: m_nHierarchyId (uint16) + // NetworkVarNames: m_nCollisionGroup (uint8) + // NetworkVarNames: m_nCollisionFunctionMask (uint8) + public static class VPhysicsCollisionAttribute_t { + public const nint m_nInteractsAs = 0x8; // uint64 + public const nint m_nInteractsWith = 0x10; // uint64 + public const nint m_nInteractsExclude = 0x18; // uint64 + public const nint m_nEntityId = 0x20; // uint32 + public const nint m_nOwnerId = 0x24; // uint32 + public const nint m_nHierarchyId = 0x28; // uint16 + public const nint m_nCollisionGroup = 0x2A; // uint8 + public const nint m_nCollisionFunctionMask = 0x2B; // uint8 + } + // Parent: None + // Fields count: 17 + // + // Metadata: + // NetworkVarNames: m_collisionAttribute (VPhysicsCollisionAttribute_t) + // NetworkVarNames: m_vecMins (Vector) + // NetworkVarNames: m_vecMaxs (Vector) + // NetworkVarNames: m_usSolidFlags (uint8) + // NetworkVarNames: m_nSolidType (SolidType_t) + // NetworkVarNames: m_triggerBloat (uint8) + // NetworkVarNames: m_nSurroundType (SurroundingBoundsType_t) + // NetworkVarNames: m_CollisionGroup (uint8) + // NetworkVarNames: m_nEnablePhysics (uint8) + // NetworkVarNames: m_vecSpecifiedSurroundingMins (Vector) + // NetworkVarNames: m_vecSpecifiedSurroundingMaxs (Vector) + // NetworkVarNames: m_vCapsuleCenter1 (Vector) + // NetworkVarNames: m_vCapsuleCenter2 (Vector) + // NetworkVarNames: m_flCapsuleRadius (float) + public static class CCollisionProperty { + public const nint m_collisionAttribute = 0x10; // VPhysicsCollisionAttribute_t + public const nint m_vecMins = 0x40; // + public const nint m_vecMaxs = 0x4C; // + public const nint m_usSolidFlags = 0x5A; // uint8 + public const nint m_nSolidType = 0x5B; // SolidType_t + public const nint m_triggerBloat = 0x5C; // uint8 + public const nint m_nSurroundType = 0x5D; // SurroundingBoundsType_t + public const nint m_CollisionGroup = 0x5E; // uint8 + public const nint m_nEnablePhysics = 0x5F; // uint8 + public const nint m_flBoundingRadius = 0x60; // float32 + public const nint m_vecSpecifiedSurroundingMins = 0x64; // + public const nint m_vecSpecifiedSurroundingMaxs = 0x70; // + public const nint m_vecSurroundingMaxs = 0x7C; // + public const nint m_vecSurroundingMins = 0x88; // + public const nint m_vCapsuleCenter1 = 0x94; // + public const nint m_vCapsuleCenter2 = 0xA0; // + public const nint m_flCapsuleRadius = 0xAC; // float32 + } + // Parent: None + // Fields count: 21 + // + // Metadata: + // NetworkVarNames: m_vOrigin (Vector) + // NetworkVarNames: m_vStart (Vector) + // NetworkVarNames: m_vNormal (Vector) + // NetworkVarNames: m_vAngles (QAngle) + // NetworkVarNames: m_hEntity (CEntityHandle) + // NetworkVarNames: m_hOtherEntity (CEntityHandle) + // NetworkVarNames: m_flScale (float32) + // NetworkVarNames: m_flMagnitude (float32) + // NetworkVarNames: m_flRadius (float32) + // NetworkVarNames: m_nSurfaceProp (CUtlStringToken) + // NetworkVarNames: m_nEffectIndex (HParticleSystemDefinition) + // NetworkVarNames: m_nDamageType (uint32) + // NetworkVarNames: m_nPenetrate (uint8) + // NetworkVarNames: m_nMaterial (uint16) + // NetworkVarNames: m_nHitBox (uint16) + // NetworkVarNames: m_nColor (uint8) + // NetworkVarNames: m_fFlags (uint8) + // NetworkVarNames: m_nAttachmentIndex (AttachmentHandle_t) + // NetworkVarNames: m_nAttachmentName (CUtlStringToken) + // NetworkVarNames: m_iEffectName (uint16) + // NetworkVarNames: m_nExplosionType (uint8) + public static class CEffectData { + public const nint m_vOrigin = 0x8; // + public const nint m_vStart = 0x14; // + public const nint m_vNormal = 0x20; // + public const nint m_vAngles = 0x2C; // QAngle + public const nint m_hEntity = 0x38; // CEntityHandle + public const nint m_hOtherEntity = 0x3C; // CEntityHandle + public const nint m_flScale = 0x40; // float32 + public const nint m_flMagnitude = 0x44; // float32 + public const nint m_flRadius = 0x48; // float32 + public const nint m_nSurfaceProp = 0x4C; // CUtlStringToken + public const nint m_nEffectIndex = 0x50; // CWeakHandle + public const nint m_nDamageType = 0x58; // uint32 + public const nint m_nPenetrate = 0x5C; // uint8 + public const nint m_nMaterial = 0x5E; // uint16 + public const nint m_nHitBox = 0x60; // uint16 + public const nint m_nColor = 0x62; // uint8 + public const nint m_fFlags = 0x63; // uint8 + public const nint m_nAttachmentIndex = 0x64; // AttachmentHandle_t + public const nint m_nAttachmentName = 0x68; // CUtlStringToken + public const nint m_iEffectName = 0x6C; // uint16 + public const nint m_nExplosionType = 0x6E; // uint8 + } + // Parent: C_BaseEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_flFadeStartDist (float32) + // NetworkVarNames: m_flFadeEndDist (float32) + public static class C_EnvDetailController { + public const nint m_flFadeStartDist = 0x550; // float32 + public const nint m_flFadeEndDist = 0x554; // float32 + } + // Parent: None + // Fields count: 29 + // + // Metadata: + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_iWindSeed (uint32) + // NetworkVarNames: m_iMinWind (uint16) + // NetworkVarNames: m_iMaxWind (uint16) + // NetworkVarNames: m_windRadius (int32) + // NetworkVarNames: m_iMinGust (uint16) + // NetworkVarNames: m_iMaxGust (uint16) + // NetworkVarNames: m_flMinGustDelay (float32) + // NetworkVarNames: m_flMaxGustDelay (float32) + // NetworkVarNames: m_flGustDuration (float32) + // NetworkVarNames: m_iGustDirChange (uint16) + // NetworkVarNames: m_location (Vector) + // NetworkVarNames: m_iInitialWindDir (uint16) + // NetworkVarNames: m_flInitialWindSpeed (float32) + public static class C_EnvWindShared { + public const nint m_flStartTime = 0x8; // GameTime_t + public const nint m_iWindSeed = 0xC; // uint32 + public const nint m_iMinWind = 0x10; // uint16 + public const nint m_iMaxWind = 0x12; // uint16 + public const nint m_windRadius = 0x14; // int32 + public const nint m_iMinGust = 0x18; // uint16 + public const nint m_iMaxGust = 0x1A; // uint16 + public const nint m_flMinGustDelay = 0x1C; // float32 + public const nint m_flMaxGustDelay = 0x20; // float32 + public const nint m_flGustDuration = 0x24; // float32 + public const nint m_iGustDirChange = 0x28; // uint16 + public const nint m_location = 0x2C; // + public const nint m_iszGustSound = 0x38; // int32 + public const nint m_iWindDir = 0x3C; // int32 + public const nint m_flWindSpeed = 0x40; // float32 + public const nint m_currentWindVector = 0x44; // + public const nint m_CurrentSwayVector = 0x50; // + public const nint m_PrevSwayVector = 0x5C; // + public const nint m_iInitialWindDir = 0x68; // uint16 + public const nint m_flInitialWindSpeed = 0x6C; // float32 + public const nint m_flVariationTime = 0x70; // GameTime_t + public const nint m_flSwayTime = 0x74; // GameTime_t + public const nint m_flSimTime = 0x78; // GameTime_t + public const nint m_flSwitchTime = 0x7C; // GameTime_t + public const nint m_flAveWindSpeed = 0x80; // float32 + public const nint m_bGusting = 0x84; // bool + public const nint m_flWindAngleVariation = 0x88; // float32 + public const nint m_flWindSpeedVariation = 0x8C; // float32 + public const nint m_iEntIndex = 0x90; // CEntityIndex + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_nModelID (int32) + // NetworkVarNames: m_hMaterial (HMaterialStrong) + // NetworkVarNames: m_solid (ShardSolid_t) + // NetworkVarNames: m_ShatterPanelMode (ShatterPanelMode) + // NetworkVarNames: m_vecPanelSize (Vector2D) + // NetworkVarNames: m_vecStressPositionA (Vector2D) + // NetworkVarNames: m_vecStressPositionB (Vector2D) + // NetworkVarNames: m_vecPanelVertices (Vector2D) + // NetworkVarNames: m_flGlassHalfThickness (float) + // NetworkVarNames: m_bHasParent (bool) + // NetworkVarNames: m_bParentFrozen (bool) + // NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken) + public static class shard_model_desc_t { + public const nint m_nModelID = 0x8; // int32 + public const nint m_hMaterial = 0x10; // CStrongHandle + public const nint m_solid = 0x18; // ShardSolid_t + public const nint m_ShatterPanelMode = 0x19; // ShatterPanelMode + public const nint m_vecPanelSize = 0x1C; // Vector2D + public const nint m_vecStressPositionA = 0x24; // Vector2D + public const nint m_vecStressPositionB = 0x2C; // Vector2D + public const nint m_vecPanelVertices = 0x38; // C_NetworkUtlVectorBase + public const nint m_flGlassHalfThickness = 0x50; // float32 + public const nint m_bHasParent = 0x54; // bool + public const nint m_bParentFrozen = 0x55; // bool + public const nint m_SurfacePropStringToken = 0x58; // CUtlStringToken + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_iGlowType (int32) + // NetworkVarNames: m_iGlowTeam (int32) + // NetworkVarNames: m_nGlowRange (int32) + // NetworkVarNames: m_nGlowRangeMin (int32) + // NetworkVarNames: m_glowColorOverride (Color) + // NetworkVarNames: m_bFlashing (bool) + // NetworkVarNames: m_flGlowTime (float) + // NetworkVarNames: m_flGlowStartTime (float) + // NetworkVarNames: m_bEligibleForScreenHighlight (bool) + public static class CGlowProperty { + public const nint m_fGlowColor = 0x8; // + public const nint m_iGlowType = 0x30; // int32 + public const nint m_iGlowTeam = 0x34; // int32 + public const nint m_nGlowRange = 0x38; // int32 + public const nint m_nGlowRangeMin = 0x3C; // int32 + public const nint m_glowColorOverride = 0x40; // Color + public const nint m_bFlashing = 0x44; // bool + public const nint m_flGlowTime = 0x48; // float32 + public const nint m_flGlowStartTime = 0x4C; // float32 + public const nint m_bEligibleForScreenHighlight = 0x50; // bool + public const nint m_bGlowing = 0x51; // bool + } + // Parent: None + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: dirPrimary (Vector) + // NetworkVarNames: colorPrimary (Color) + // NetworkVarNames: colorSecondary (Color) + // NetworkVarNames: colorPrimaryLerpTo (Color) + // NetworkVarNames: colorSecondaryLerpTo (Color) + // NetworkVarNames: start (float32) + // NetworkVarNames: end (float32) + // NetworkVarNames: farz (float32) + // NetworkVarNames: maxdensity (float32) + // NetworkVarNames: exponent (float32) + // NetworkVarNames: HDRColorScale (float32) + // NetworkVarNames: skyboxFogFactor (float32) + // NetworkVarNames: skyboxFogFactorLerpTo (float32) + // NetworkVarNames: startLerpTo (float32) + // NetworkVarNames: endLerpTo (float32) + // NetworkVarNames: maxdensityLerpTo (float32) + // NetworkVarNames: lerptime (GameTime_t) + // NetworkVarNames: duration (float32) + // NetworkVarNames: blendtobackground (float32) + // NetworkVarNames: scattering (float32) + // NetworkVarNames: locallightscale (float32) + // NetworkVarNames: enable (bool) + // NetworkVarNames: blend (bool) + // NetworkVarNames: m_bNoReflectionFog (bool) + public static class fogparams_t { + public const nint dirPrimary = 0x8; // + public const nint colorPrimary = 0x14; // Color + public const nint colorSecondary = 0x18; // Color + public const nint colorPrimaryLerpTo = 0x1C; // Color + public const nint colorSecondaryLerpTo = 0x20; // Color + public const nint start = 0x24; // float32 + public const nint end = 0x28; // float32 + public const nint farz = 0x2C; // float32 + public const nint maxdensity = 0x30; // float32 + public const nint exponent = 0x34; // float32 + public const nint HDRColorScale = 0x38; // float32 + public const nint skyboxFogFactor = 0x3C; // float32 + public const nint skyboxFogFactorLerpTo = 0x40; // float32 + public const nint startLerpTo = 0x44; // float32 + public const nint endLerpTo = 0x48; // float32 + public const nint maxdensityLerpTo = 0x4C; // float32 + public const nint lerptime = 0x50; // GameTime_t + public const nint duration = 0x54; // float32 + public const nint blendtobackground = 0x58; // float32 + public const nint scattering = 0x5C; // float32 + public const nint locallightscale = 0x60; // float32 + public const nint enable = 0x64; // bool + public const nint blend = 0x65; // bool + public const nint m_bNoReflectionFog = 0x66; // bool + public const nint m_bPadding = 0x67; // bool + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_hCtrl (CHandle) + public static class C_fogplayerparams_t { + public const nint m_hCtrl = 0x8; // CHandle + public const nint m_flTransitionTime = 0xC; // float32 + public const nint m_OldColor = 0x10; // Color + public const nint m_flOldStart = 0x14; // float32 + public const nint m_flOldEnd = 0x18; // float32 + public const nint m_flOldMaxDensity = 0x1C; // float32 + public const nint m_flOldHDRColorScale = 0x20; // float32 + public const nint m_flOldFarZ = 0x24; // float32 + public const nint m_NewColor = 0x28; // Color + public const nint m_flNewStart = 0x2C; // float32 + public const nint m_flNewEnd = 0x30; // float32 + public const nint m_flNewMaxDensity = 0x34; // float32 + public const nint m_flNewHDRColorScale = 0x38; // float32 + public const nint m_flNewFarZ = 0x3C; // float32 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: scale (int16) + // NetworkVarNames: origin (Vector) + // NetworkVarNames: bClip3DSkyBoxNearToWorldFar (bool) + // NetworkVarNames: flClip3DSkyBoxNearToWorldFarOffset (float32) + // NetworkVarNames: fog (fogparams_t) + // NetworkVarNames: m_nWorldGroupID (WorldGroupId_t) + public static class sky3dparams_t { + public const nint scale = 0x8; // int16 + public const nint origin = 0xC; // + public const nint bClip3DSkyBoxNearToWorldFar = 0x18; // bool + public const nint flClip3DSkyBoxNearToWorldFarOffset = 0x1C; // float32 + public const nint fog = 0x20; // fogparams_t + public const nint m_nWorldGroupID = 0x88; // WorldGroupId_t + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_Transforms (CTransform) + // NetworkVarNames: m_hOwner (EHANDLE) + public static class PhysicsRagdollPose_t { + public const nint __m_pChainEntity = 0x8; // CNetworkVarChainer + public const nint m_Transforms = 0x30; // C_NetworkUtlVectorBase + public const nint m_hOwner = 0x48; // CHandle + public const nint m_bDirty = 0x68; // bool + } + // Parent: C_BaseEntity + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_iszStackName (string_t) + // NetworkVarNames: m_iszOperatorName (string_t) + // NetworkVarNames: m_iszOpvarName (string_t) + // NetworkVarNames: m_iOpvarIndex (int) + // NetworkVarNames: m_bUseAutoCompare (bool) + public static class C_SoundOpvarSetPointBase { + public const nint m_iszStackName = 0x550; // CUtlSymbolLarge + public const nint m_iszOperatorName = 0x558; // CUtlSymbolLarge + public const nint m_iszOpvarName = 0x560; // CUtlSymbolLarge + public const nint m_iOpvarIndex = 0x568; // int32 + public const nint m_bUseAutoCompare = 0x56C; // bool + } + // Parent: C_BaseEntity + // Fields count: 30 + // + // Metadata: + // NetworkVarNames: m_bTimerPaused (bool) + // NetworkVarNames: m_flTimeRemaining (float) + // NetworkVarNames: m_flTimerEndTime (GameTime_t) + // NetworkVarNames: m_bIsDisabled (bool) + // NetworkVarNames: m_bShowInHUD (bool) + // NetworkVarNames: m_nTimerLength (int) + // NetworkVarNames: m_nTimerInitialLength (int) + // NetworkVarNames: m_nTimerMaxLength (int) + // NetworkVarNames: m_bAutoCountdown (bool) + // NetworkVarNames: m_nSetupTimeLength (int) + // NetworkVarNames: m_nState (int) + // NetworkVarNames: m_bStartPaused (bool) + // NetworkVarNames: m_bInCaptureWatchState (bool) + // NetworkVarNames: m_flTotalTime (float) + // NetworkVarNames: m_bStopWatchTimer (bool) + public static class C_TeamRoundTimer { + public const nint m_bTimerPaused = 0x550; // bool + public const nint m_flTimeRemaining = 0x554; // float32 + public const nint m_flTimerEndTime = 0x558; // GameTime_t + public const nint m_bIsDisabled = 0x55C; // bool + public const nint m_bShowInHUD = 0x55D; // bool + public const nint m_nTimerLength = 0x560; // int32 + public const nint m_nTimerInitialLength = 0x564; // int32 + public const nint m_nTimerMaxLength = 0x568; // int32 + public const nint m_bAutoCountdown = 0x56C; // bool + public const nint m_nSetupTimeLength = 0x570; // int32 + public const nint m_nState = 0x574; // int32 + public const nint m_bStartPaused = 0x578; // bool + public const nint m_bInCaptureWatchState = 0x579; // bool + public const nint m_flTotalTime = 0x57C; // float32 + public const nint m_bStopWatchTimer = 0x580; // bool + public const nint m_bFireFinished = 0x581; // bool + public const nint m_bFire5MinRemain = 0x582; // bool + public const nint m_bFire4MinRemain = 0x583; // bool + public const nint m_bFire3MinRemain = 0x584; // bool + public const nint m_bFire2MinRemain = 0x585; // bool + public const nint m_bFire1MinRemain = 0x586; // bool + public const nint m_bFire30SecRemain = 0x587; // bool + public const nint m_bFire10SecRemain = 0x588; // bool + public const nint m_bFire5SecRemain = 0x589; // bool + public const nint m_bFire4SecRemain = 0x58A; // bool + public const nint m_bFire3SecRemain = 0x58B; // bool + public const nint m_bFire2SecRemain = 0x58C; // bool + public const nint m_bFire1SecRemain = 0x58D; // bool + public const nint m_nOldTimerLength = 0x590; // int32 + public const nint m_nOldTimerState = 0x594; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_Attributes (CEconItemAttribute) + public static class CAttributeList { + public const nint m_Attributes = 0x8; // C_UtlVectorEmbeddedNetworkVar + public const nint m_pManager = 0x58; // CAttributeManager* + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_iAttributeDefinitionIndex (attrib_definition_index_t) + // NetworkVarNames: m_flValue (float) + // NetworkVarNames: m_flInitialValue (float) + // NetworkVarNames: m_nRefundableCurrency (int) + // NetworkVarNames: m_bSetBonus (bool) + public static class CEconItemAttribute { + public const nint m_iAttributeDefinitionIndex = 0x30; // uint16 + public const nint m_flValue = 0x34; // float32 + public const nint m_flInitialValue = 0x38; // float32 + public const nint m_nRefundableCurrency = 0x3C; // int32 + public const nint m_bSetBonus = 0x40; // bool + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_iReapplyProvisionParity (int) + // NetworkVarNames: m_hOuter (EHANDLE) + // NetworkVarNames: m_ProviderType (attributeprovidertypes_t) + public static class CAttributeManager { + public const nint m_Providers = 0x8; // CUtlVector> + public const nint m_iReapplyProvisionParity = 0x20; // int32 + public const nint m_hOuter = 0x24; // CHandle + public const nint m_bPreventLoopback = 0x28; // bool + public const nint m_ProviderType = 0x2C; // attributeprovidertypes_t + public const nint m_CachedResults = 0x30; // CUtlVector + } + // Parent: CAttributeManager + // Fields count: 3 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_Item (CEconItemView) + public static class C_AttributeContainer { + public const nint m_Item = 0x50; // C_EconItemView + public const nint m_iExternalItemProviderRegisteredToken = 0x498; // int32 + public const nint m_ullRegisteredAsItemID = 0x4A0; // uint64 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_bSpotted (bool) + // NetworkVarNames: m_bSpottedByMask (uint32) + public static class EntitySpottedState_t { + public const nint m_bSpotted = 0x8; // bool + public const nint m_bSpottedByMask = 0xC; // uint32[2] + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_pGameRules (CCSGameRules*) + public static class C_CSGameRulesProxy { + public const nint m_pGameRules = 0x550; // C_CSGameRules* + } + // Parent: None + // Fields count: 117 + // + // Metadata: + // NetworkVarNames: m_bFreezePeriod (bool) + // NetworkVarNames: m_bWarmupPeriod (bool) + // NetworkVarNames: m_fWarmupPeriodEnd (GameTime_t) + // NetworkVarNames: m_fWarmupPeriodStart (GameTime_t) + // NetworkVarNames: m_nTotalPausedTicks (int) + // NetworkVarNames: m_nPauseStartTick (int) + // NetworkVarNames: m_bServerPaused (bool) + // NetworkVarNames: m_bGamePaused (bool) + // NetworkVarNames: m_bTerroristTimeOutActive (bool) + // NetworkVarNames: m_bCTTimeOutActive (bool) + // NetworkVarNames: m_flTerroristTimeOutRemaining (float) + // NetworkVarNames: m_flCTTimeOutRemaining (float) + // NetworkVarNames: m_nTerroristTimeOuts (int) + // NetworkVarNames: m_nCTTimeOuts (int) + // NetworkVarNames: m_bTechnicalTimeOut (bool) + // NetworkVarNames: m_bMatchWaitingForResume (bool) + // NetworkVarNames: m_iRoundTime (int) + // NetworkVarNames: m_fMatchStartTime (float) + // NetworkVarNames: m_fRoundStartTime (GameTime_t) + // NetworkVarNames: m_flRestartRoundTime (GameTime_t) + // NetworkVarNames: m_bGameRestart (bool) + // NetworkVarNames: m_flGameStartTime (float) + // NetworkVarNames: m_timeUntilNextPhaseStarts (float) + // NetworkVarNames: m_gamePhase (int) + // NetworkVarNames: m_totalRoundsPlayed (int) + // NetworkVarNames: m_nRoundsPlayedThisPhase (int) + // NetworkVarNames: m_nOvertimePlaying (int) + // NetworkVarNames: m_iHostagesRemaining (int) + // NetworkVarNames: m_bAnyHostageReached (bool) + // NetworkVarNames: m_bMapHasBombTarget (bool) + // NetworkVarNames: m_bMapHasRescueZone (bool) + // NetworkVarNames: m_bMapHasBuyZone (bool) + // NetworkVarNames: m_bIsQueuedMatchmaking (bool) + // NetworkVarNames: m_nQueuedMatchmakingMode (int) + // NetworkVarNames: m_bIsValveDS (bool) + // NetworkVarNames: m_bLogoMap (bool) + // NetworkVarNames: m_bPlayAllStepSoundsOnServer (bool) + // NetworkVarNames: m_iSpectatorSlotCount (int) + // NetworkVarNames: m_MatchDevice (int) + // NetworkVarNames: m_bHasMatchStarted (bool) + // NetworkVarNames: m_nNextMapInMapgroup (int) + // NetworkVarNames: m_szTournamentEventName (char) + // NetworkVarNames: m_szTournamentEventStage (char) + // NetworkVarNames: m_szMatchStatTxt (char) + // NetworkVarNames: m_szTournamentPredictionsTxt (char) + // NetworkVarNames: m_nTournamentPredictionsPct (int) + // NetworkVarNames: m_flCMMItemDropRevealStartTime (GameTime_t) + // NetworkVarNames: m_flCMMItemDropRevealEndTime (GameTime_t) + // NetworkVarNames: m_bIsDroppingItems (bool) + // NetworkVarNames: m_bIsQuestEligible (bool) + // NetworkVarNames: m_bIsHltvActive (bool) + // NetworkVarNames: m_nGuardianModeWaveNumber (int) + // NetworkVarNames: m_nGuardianModeSpecialKillsRemaining (int) + // NetworkVarNames: m_nGuardianModeSpecialWeaponNeeded (int) + // NetworkVarNames: m_numGlobalGiftsGiven (uint32) + // NetworkVarNames: m_numGlobalGifters (uint32) + // NetworkVarNames: m_numGlobalGiftsPeriodSeconds (uint32) + // NetworkVarNames: m_arrFeaturedGiftersAccounts (uint32) + // NetworkVarNames: m_arrFeaturedGiftersGifts (uint32) + // NetworkVarNames: m_arrProhibitedItemIndices (uint16) + // NetworkVarNames: m_arrTournamentActiveCasterAccounts (uint32) + // NetworkVarNames: m_numBestOfMaps (int) + // NetworkVarNames: m_nHalloweenMaskListSeed (int) + // NetworkVarNames: m_bBombDropped (bool) + // NetworkVarNames: m_bBombPlanted (bool) + // NetworkVarNames: m_iRoundWinStatus (int) + // NetworkVarNames: m_eRoundWinReason (int) + // NetworkVarNames: m_bTCantBuy (bool) + // NetworkVarNames: m_bCTCantBuy (bool) + // NetworkVarNames: m_flGuardianBuyUntilTime (GameTime_t) + // NetworkVarNames: m_iMatchStats_RoundResults (int) + // NetworkVarNames: m_iMatchStats_PlayersAlive_CT (int) + // NetworkVarNames: m_iMatchStats_PlayersAlive_T (int) + // NetworkVarNames: m_TeamRespawnWaveTimes (float) + // NetworkVarNames: m_flNextRespawnWave (GameTime_t) + // NetworkVarNames: m_nServerQuestID (int) + // NetworkVarNames: m_vMinimapMins (Vector) + // NetworkVarNames: m_vMinimapMaxs (Vector) + // NetworkVarNames: m_MinimapVerticalSectionHeights (float) + // NetworkVarNames: m_nEndMatchMapGroupVoteTypes (int) + // NetworkVarNames: m_nEndMatchMapGroupVoteOptions (int) + // NetworkVarNames: m_nEndMatchMapVoteWinner (int) + // NetworkVarNames: m_iNumConsecutiveCTLoses (int) + // NetworkVarNames: m_iNumConsecutiveTerroristLoses (int) + // NetworkVarNames: m_nMatchAbortedEarlyReason (int) + // NetworkVarNames: m_pGameModeRules (CCSGameModeRules*) + // NetworkVarNames: m_RetakeRules (CRetakeGameRules) + // NetworkVarNames: m_nMatchEndCount (uint8) + // NetworkVarNames: m_nTTeamIntroVariant (int) + // NetworkVarNames: m_nCTTeamIntroVariant (int) + // NetworkVarNames: m_bTeamIntroPeriod (bool) + // NetworkVarNames: m_iRoundEndWinnerTeam (int) + // NetworkVarNames: m_eRoundEndReason (int) + // NetworkVarNames: m_bRoundEndShowTimerDefend (bool) + // NetworkVarNames: m_iRoundEndTimerTime (int) + // NetworkVarNames: m_sRoundEndFunFactToken (CUtlString) + // NetworkVarNames: m_iRoundEndFunFactPlayerSlot (CPlayerSlot) + // NetworkVarNames: m_iRoundEndFunFactData1 (int) + // NetworkVarNames: m_iRoundEndFunFactData2 (int) + // NetworkVarNames: m_iRoundEndFunFactData3 (int) + // NetworkVarNames: m_sRoundEndMessage (CUtlString) + // NetworkVarNames: m_iRoundEndPlayerCount (int) + // NetworkVarNames: m_bRoundEndNoMusic (bool) + // NetworkVarNames: m_iRoundEndLegacy (int) + // NetworkVarNames: m_nRoundEndCount (uint8) + // NetworkVarNames: m_iRoundStartRoundNumber (int) + // NetworkVarNames: m_nRoundStartCount (uint8) + public static class C_CSGameRules { + public const nint __m_pChainEntity = 0x8; // CNetworkVarChainer + public const nint m_bFreezePeriod = 0x30; // bool + public const nint m_bWarmupPeriod = 0x31; // bool + public const nint m_fWarmupPeriodEnd = 0x34; // GameTime_t + public const nint m_fWarmupPeriodStart = 0x38; // GameTime_t + public const nint m_nTotalPausedTicks = 0x3C; // int32 + public const nint m_nPauseStartTick = 0x40; // int32 + public const nint m_bServerPaused = 0x44; // bool + public const nint m_bGamePaused = 0x45; // bool + public const nint m_bTerroristTimeOutActive = 0x46; // bool + public const nint m_bCTTimeOutActive = 0x47; // bool + public const nint m_flTerroristTimeOutRemaining = 0x48; // float32 + public const nint m_flCTTimeOutRemaining = 0x4C; // float32 + public const nint m_nTerroristTimeOuts = 0x50; // int32 + public const nint m_nCTTimeOuts = 0x54; // int32 + public const nint m_bTechnicalTimeOut = 0x58; // bool + public const nint m_bMatchWaitingForResume = 0x59; // bool + public const nint m_iRoundTime = 0x5C; // int32 + public const nint m_fMatchStartTime = 0x60; // float32 + public const nint m_fRoundStartTime = 0x64; // GameTime_t + public const nint m_flRestartRoundTime = 0x68; // GameTime_t + public const nint m_bGameRestart = 0x6C; // bool + public const nint m_flGameStartTime = 0x70; // float32 + public const nint m_timeUntilNextPhaseStarts = 0x74; // float32 + public const nint m_gamePhase = 0x78; // int32 + public const nint m_totalRoundsPlayed = 0x7C; // int32 + public const nint m_nRoundsPlayedThisPhase = 0x80; // int32 + public const nint m_nOvertimePlaying = 0x84; // int32 + public const nint m_iHostagesRemaining = 0x88; // int32 + public const nint m_bAnyHostageReached = 0x8C; // bool + public const nint m_bMapHasBombTarget = 0x8D; // bool + public const nint m_bMapHasRescueZone = 0x8E; // bool + public const nint m_bMapHasBuyZone = 0x8F; // bool + public const nint m_bIsQueuedMatchmaking = 0x90; // bool + public const nint m_nQueuedMatchmakingMode = 0x94; // int32 + public const nint m_bIsValveDS = 0x98; // bool + public const nint m_bLogoMap = 0x99; // bool + public const nint m_bPlayAllStepSoundsOnServer = 0x9A; // bool + public const nint m_iSpectatorSlotCount = 0x9C; // int32 + public const nint m_MatchDevice = 0xA0; // int32 + public const nint m_bHasMatchStarted = 0xA4; // bool + public const nint m_nNextMapInMapgroup = 0xA8; // int32 + public const nint m_szTournamentEventName = 0xAC; // char[512] + public const nint m_szTournamentEventStage = 0x2AC; // char[512] + public const nint m_szMatchStatTxt = 0x4AC; // char[512] + public const nint m_szTournamentPredictionsTxt = 0x6AC; // char[512] + public const nint m_nTournamentPredictionsPct = 0x8AC; // int32 + public const nint m_flCMMItemDropRevealStartTime = 0x8B0; // GameTime_t + public const nint m_flCMMItemDropRevealEndTime = 0x8B4; // GameTime_t + public const nint m_bIsDroppingItems = 0x8B8; // bool + public const nint m_bIsQuestEligible = 0x8B9; // bool + public const nint m_bIsHltvActive = 0x8BA; // bool + public const nint m_nGuardianModeWaveNumber = 0x8BC; // int32 + public const nint m_nGuardianModeSpecialKillsRemaining = 0x8C0; // int32 + public const nint m_nGuardianModeSpecialWeaponNeeded = 0x8C4; // int32 + public const nint m_nGuardianGrenadesToGiveBots = 0x8C8; // int32 + public const nint m_nNumHeaviesToSpawn = 0x8CC; // int32 + public const nint m_numGlobalGiftsGiven = 0x8D0; // uint32 + public const nint m_numGlobalGifters = 0x8D4; // uint32 + public const nint m_numGlobalGiftsPeriodSeconds = 0x8D8; // uint32 + public const nint m_arrFeaturedGiftersAccounts = 0x8DC; // uint32[4] + public const nint m_arrFeaturedGiftersGifts = 0x8EC; // uint32[4] + public const nint m_arrProhibitedItemIndices = 0x8FC; // uint16[100] + public const nint m_arrTournamentActiveCasterAccounts = 0x9C4; // uint32[4] + public const nint m_numBestOfMaps = 0x9D4; // int32 + public const nint m_nHalloweenMaskListSeed = 0x9D8; // int32 + public const nint m_bBombDropped = 0x9DC; // bool + public const nint m_bBombPlanted = 0x9DD; // bool + public const nint m_iRoundWinStatus = 0x9E0; // int32 + public const nint m_eRoundWinReason = 0x9E4; // int32 + public const nint m_bTCantBuy = 0x9E8; // bool + public const nint m_bCTCantBuy = 0x9E9; // bool + public const nint m_flGuardianBuyUntilTime = 0x9EC; // GameTime_t + public const nint m_iMatchStats_RoundResults = 0x9F0; // int32[30] + public const nint m_iMatchStats_PlayersAlive_CT = 0xA68; // int32[30] + public const nint m_iMatchStats_PlayersAlive_T = 0xAE0; // int32[30] + public const nint m_TeamRespawnWaveTimes = 0xB58; // float32[32] + public const nint m_flNextRespawnWave = 0xBD8; // GameTime_t[32] + public const nint m_nServerQuestID = 0xC58; // int32 + public const nint m_vMinimapMins = 0xC5C; // + public const nint m_vMinimapMaxs = 0xC68; // + public const nint m_MinimapVerticalSectionHeights = 0xC74; // float32[8] + public const nint m_bDontIncrementCoopWave = 0xC94; // bool + public const nint m_bSpawnedTerrorHuntHeavy = 0xC95; // bool + public const nint m_nEndMatchMapGroupVoteTypes = 0xC98; // int32[10] + public const nint m_nEndMatchMapGroupVoteOptions = 0xCC0; // int32[10] + public const nint m_nEndMatchMapVoteWinner = 0xCE8; // int32 + public const nint m_iNumConsecutiveCTLoses = 0xCEC; // int32 + public const nint m_iNumConsecutiveTerroristLoses = 0xCF0; // int32 + public const nint m_bMarkClientStopRecordAtRoundEnd = 0xD10; // bool + public const nint m_nMatchAbortedEarlyReason = 0xD68; // int32 + public const nint m_bHasTriggeredRoundStartMusic = 0xD6C; // bool + public const nint m_bHasTriggeredCoopSpawnReset = 0xD6D; // bool + public const nint m_bSwitchingTeamsAtRoundReset = 0xD6E; // bool + public const nint m_pGameModeRules = 0xD88; // CCSGameModeRules* + public const nint m_RetakeRules = 0xD90; // C_RetakeGameRules + public const nint m_nMatchEndCount = 0xEA8; // uint8 + public const nint m_nTTeamIntroVariant = 0xEAC; // int32 + public const nint m_nCTTeamIntroVariant = 0xEB0; // int32 + public const nint m_bTeamIntroPeriod = 0xEB4; // bool + public const nint m_iRoundEndWinnerTeam = 0xEB8; // int32 + public const nint m_eRoundEndReason = 0xEBC; // int32 + public const nint m_bRoundEndShowTimerDefend = 0xEC0; // bool + public const nint m_iRoundEndTimerTime = 0xEC4; // int32 + public const nint m_sRoundEndFunFactToken = 0xEC8; // CUtlString + public const nint m_iRoundEndFunFactPlayerSlot = 0xED0; // CPlayerSlot + public const nint m_iRoundEndFunFactData1 = 0xED4; // int32 + public const nint m_iRoundEndFunFactData2 = 0xED8; // int32 + public const nint m_iRoundEndFunFactData3 = 0xEDC; // int32 + public const nint m_sRoundEndMessage = 0xEE0; // CUtlString + public const nint m_iRoundEndPlayerCount = 0xEE8; // int32 + public const nint m_bRoundEndNoMusic = 0xEEC; // bool + public const nint m_iRoundEndLegacy = 0xEF0; // int32 + public const nint m_nRoundEndCount = 0xEF4; // uint8 + public const nint m_iRoundStartRoundNumber = 0xEF8; // int32 + public const nint m_nRoundStartCount = 0xEFC; // uint8 + public const nint m_flLastPerfSampleTime = 0x4F08; // float64 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CCSTakeDamageInfoAPI { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + public static class CCSGameModeScript { + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_WeaponSequence (CUtlString) + public static class CCSGameModeRules_ArmsRace { + public const nint m_WeaponSequence = 0x38; // C_NetworkUtlVectorBase + } + // Parent: CCSGameModeScript + // Fields count: 1 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + public static class CCSArmsRaceScript { + public const nint m_pOuter = 0xD8; // CCSGameModeRules_ArmsRace* + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_flDMBonusStartTime (GameTime_t) + // NetworkVarNames: m_flDMBonusTimeLength (float) + // NetworkVarNames: m_nDMBonusWeaponLoadoutSlot (int16) + public static class CCSGameModeRules_Deathmatch { + public const nint m_flDMBonusStartTime = 0x38; // GameTime_t + public const nint m_flDMBonusTimeLength = 0x3C; // float32 + public const nint m_nDMBonusWeaponLoadoutSlot = 0x40; // int16 + } + // Parent: CCSGameModeScript + // Fields count: 1 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + public static class CCSDeathmatchScript { + public const nint m_pOuter = 0xD8; // CCSGameModeRules_Deathmatch* + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_nMatchSeed (int) + // NetworkVarNames: m_bBlockersPresent (bool) + // NetworkVarNames: m_bRoundInProgress (bool) + // NetworkVarNames: m_iFirstSecondHalfRound (int) + // NetworkVarNames: m_iBombSite (int) + public static class C_RetakeGameRules { + public const nint m_nMatchSeed = 0xF8; // int32 + public const nint m_bBlockersPresent = 0xFC; // bool + public const nint m_bRoundInProgress = 0xFD; // bool + public const nint m_iFirstSecondHalfRound = 0x100; // int32 + public const nint m_iBombSite = 0x104; // int32 + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_iKills (int) + // NetworkVarNames: m_iDeaths (int) + // NetworkVarNames: m_iAssists (int) + // NetworkVarNames: m_iDamage (int) + // NetworkVarNames: m_iEquipmentValue (int) + // NetworkVarNames: m_iMoneySaved (int) + // NetworkVarNames: m_iKillReward (int) + // NetworkVarNames: m_iLiveTime (int) + // NetworkVarNames: m_iHeadShotKills (int) + // NetworkVarNames: m_iObjective (int) + // NetworkVarNames: m_iCashEarned (int) + // NetworkVarNames: m_iUtilityDamage (int) + // NetworkVarNames: m_iEnemiesFlashed (int) + public static class CSPerRoundStats_t { + public const nint m_iKills = 0x30; // int32 + public const nint m_iDeaths = 0x34; // int32 + public const nint m_iAssists = 0x38; // int32 + public const nint m_iDamage = 0x3C; // int32 + public const nint m_iEquipmentValue = 0x40; // int32 + public const nint m_iMoneySaved = 0x44; // int32 + public const nint m_iKillReward = 0x48; // int32 + public const nint m_iLiveTime = 0x4C; // int32 + public const nint m_iHeadShotKills = 0x50; // int32 + public const nint m_iObjective = 0x54; // int32 + public const nint m_iCashEarned = 0x58; // int32 + public const nint m_iUtilityDamage = 0x5C; // int32 + public const nint m_iEnemiesFlashed = 0x60; // int32 + } + // Parent: CSPerRoundStats_t + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_iEnemy5Ks (int) + // NetworkVarNames: m_iEnemy4Ks (int) + // NetworkVarNames: m_iEnemy3Ks (int) + // NetworkVarNames: m_iEnemyKnifeKills (int) + // NetworkVarNames: m_iEnemyTaserKills (int) + public static class CSMatchStats_t { + public const nint m_iEnemy5Ks = 0x68; // int32 + public const nint m_iEnemy4Ks = 0x6C; // int32 + public const nint m_iEnemy3Ks = 0x70; // int32 + public const nint m_iEnemyKnifeKills = 0x74; // int32 + public const nint m_iEnemyTaserKills = 0x78; // int32 + } + // Parent: C_BaseEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_nVariant (int) + // NetworkVarNames: m_nRandom (int) + // NetworkVarNames: m_nOrdinal (int) + // NetworkVarNames: m_sWeaponName (CUtlString) + // NetworkVarNames: m_xuid (XUID) + // NetworkVarNames: m_agentItem (CEconItemView) + // NetworkVarNames: m_glovesItem (CEconItemView) + // NetworkVarNames: m_weaponItem (CEconItemView) + public static class C_CSGO_TeamPreviewCharacterPosition { + public const nint m_nVariant = 0x550; // int32 + public const nint m_nRandom = 0x554; // int32 + public const nint m_nOrdinal = 0x558; // int32 + public const nint m_sWeaponName = 0x560; // CUtlString + public const nint m_xuid = 0x568; // uint64 + public const nint m_agentItem = 0x570; // C_EconItemView + public const nint m_glovesItem = 0x9B8; // C_EconItemView + public const nint m_weaponItem = 0xE00; // C_EconItemView + } + // Parent: C_BaseEntity + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_hPlayer (CHandle) + // NetworkVarNames: m_hPingedEntity (CHandle) + // NetworkVarNames: m_iType (int) + // NetworkVarNames: m_bUrgent (bool) + // NetworkVarNames: m_szPlaceName (char) + public static class C_PlayerPing { + public const nint m_hPlayer = 0x580; // CHandle + public const nint m_hPingedEntity = 0x584; // CHandle + public const nint m_iType = 0x588; // int32 + public const nint m_bUrgent = 0x58C; // bool + public const nint m_szPlaceName = 0x58D; // char[18] + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_hPlayerPing (CHandle) + public static class CCSPlayer_PingServices { + public const nint m_hPlayerPing = 0x40; // CHandle + } + // Parent: C_BaseEntity + // Fields count: 10 + // + // Metadata: + // NetworkVarNames: m_bHostageAlive (bool) + // NetworkVarNames: m_isHostageFollowingSomeone (bool) + // NetworkVarNames: m_iHostageEntityIDs (CEntityIndex) + // NetworkVarNames: m_bombsiteCenterA (Vector) + // NetworkVarNames: m_bombsiteCenterB (Vector) + // NetworkVarNames: m_hostageRescueX (int) + // NetworkVarNames: m_hostageRescueY (int) + // NetworkVarNames: m_hostageRescueZ (int) + // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) + public static class C_CSPlayerResource { + public const nint m_bHostageAlive = 0x550; // bool[12] + public const nint m_isHostageFollowingSomeone = 0x55C; // bool[12] + public const nint m_iHostageEntityIDs = 0x568; // CEntityIndex[12] + public const nint m_bombsiteCenterA = 0x598; // + public const nint m_bombsiteCenterB = 0x5A4; // + public const nint m_hostageRescueX = 0x5B0; // int32[4] + public const nint m_hostageRescueY = 0x5C0; // int32[4] + public const nint m_hostageRescueZ = 0x5D0; // int32[4] + public const nint m_bEndMatchNextMapAllVoted = 0x5E0; // bool + public const nint m_foundGoalPositions = 0x5E1; // bool + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CCSPlayerControllerAPI { + } + // Parent: CPlayer_CameraServices + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_iFOV (uint32) + // NetworkVarNames: m_iFOVStart (uint32) + // NetworkVarNames: m_flFOVTime (GameTime_t) + // NetworkVarNames: m_flFOVRate (float32) + // NetworkVarNames: m_hZoomOwner (CHandle) + public static class CCSPlayerBase_CameraServices { + public const nint m_iFOV = 0x210; // uint32 + public const nint m_iFOVStart = 0x214; // uint32 + public const nint m_flFOVTime = 0x218; // GameTime_t + public const nint m_flFOVRate = 0x21C; // float32 + public const nint m_hZoomOwner = 0x220; // CHandle + public const nint m_flLastShotFOV = 0x224; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_nItemDefIndex (uint16) + // NetworkVarNames: m_nCount (uint16) + public static class WeaponPurchaseCount_t { + public const nint m_nItemDefIndex = 0x30; // uint16 + public const nint m_nCount = 0x32; // uint16 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t) + public static class WeaponPurchaseTracker_t { + public const nint m_weaponPurchases = 0x8; // C_UtlVectorEmbeddedNetworkVar + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_bIsRescuing (bool) + // NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t) + // NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t) + public static class CCSPlayer_ActionTrackingServices { + public const nint m_hLastWeaponBeforeC4AutoSwitch = 0x40; // CHandle + public const nint m_bIsRescuing = 0x44; // bool + public const nint m_weaponPurchasesThisMatch = 0x48; // WeaponPurchaseTracker_t + public const nint m_weaponPurchasesThisRound = 0xA0; // WeaponPurchaseTracker_t + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_totalHitsOnServer (int32) + public static class CCSPlayer_BulletServices { + public const nint m_totalHitsOnServer = 0x40; // int32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_unDefIdx (item_definition_index_t) + // NetworkVarNames: m_nCost (int) + // NetworkVarNames: m_nPrevArmor (int) + // NetworkVarNames: m_bPrevHelmet (bool) + // NetworkVarNames: m_hItem (CEntityHandle) + public static class SellbackPurchaseEntry_t { + public const nint m_unDefIdx = 0x30; // uint16 + public const nint m_nCost = 0x34; // int32 + public const nint m_nPrevArmor = 0x38; // int32 + public const nint m_bPrevHelmet = 0x3C; // bool + public const nint m_hItem = 0x40; // CEntityHandle + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t) + public static class CCSPlayer_BuyServices { + public const nint m_vecSellbackPurchaseEntries = 0x40; // C_UtlVectorEmbeddedNetworkVar + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hCarriedHostage (CHandle) + // NetworkVarNames: m_hCarriedHostageProp (CHandle) + public static class CCSPlayer_HostageServices { + public const nint m_hCarriedHostage = 0x40; // CHandle + public const nint m_hCarriedHostageProp = 0x44; // CHandle + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_bHasDefuser (bool) + // NetworkVarNames: m_bHasHelmet (bool) + // NetworkVarNames: m_bHasHeavyArmor (bool) + public static class CCSPlayer_ItemServices { + public const nint m_bHasDefuser = 0x40; // bool + public const nint m_bHasHelmet = 0x41; // bool + public const nint m_bHasHeavyArmor = 0x42; // bool + } + // Parent: CPlayer_MovementServices_Humanoid + // Fields count: 37 + // + // Metadata: + // NetworkVarNames: m_flMaxFallVelocity (float) + // NetworkVarNames: m_vecLadderNormal (Vector) + // NetworkVarNames: m_nLadderSurfacePropIndex (int) + // NetworkVarNames: m_flDuckAmount (float) + // NetworkVarNames: m_flDuckSpeed (float) + // NetworkVarNames: m_bDuckOverride (bool) + // NetworkVarNames: m_bDesiresDuck (bool) + // NetworkVarNames: m_nDuckTimeMsecs (uint32) + // NetworkVarNames: m_nDuckJumpTimeMsecs (uint32) + // NetworkVarNames: m_nJumpTimeMsecs (uint32) + // NetworkVarNames: m_flLastDuckTime (float) + // NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int) + // NetworkVarNames: m_bOldJumpPressed (bool) + // NetworkVarNames: m_flJumpUntil (float) + // NetworkVarNames: m_flJumpVel (float) + // NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t) + // NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t) + // NetworkVarNames: m_flOffsetTickCompleteTime (float) + // NetworkVarNames: m_flOffsetTickStashedSpeed (float) + // NetworkVarNames: m_flStamina (float) + public static class CCSPlayer_MovementServices { + public const nint m_flMaxFallVelocity = 0x218; // float32 + public const nint m_vecLadderNormal = 0x21C; // + public const nint m_nLadderSurfacePropIndex = 0x228; // int32 + public const nint m_flDuckAmount = 0x22C; // float32 + public const nint m_flDuckSpeed = 0x230; // float32 + public const nint m_bDuckOverride = 0x234; // bool + public const nint m_bDesiresDuck = 0x235; // bool + public const nint m_flDuckOffset = 0x238; // float32 + public const nint m_nDuckTimeMsecs = 0x23C; // uint32 + public const nint m_nDuckJumpTimeMsecs = 0x240; // uint32 + public const nint m_nJumpTimeMsecs = 0x244; // uint32 + public const nint m_flLastDuckTime = 0x248; // float32 + public const nint m_vecLastPositionAtFullCrouchSpeed = 0x258; // Vector2D + public const nint m_duckUntilOnGround = 0x260; // bool + public const nint m_bHasWalkMovedSinceLastJump = 0x261; // bool + public const nint m_bInStuckTest = 0x262; // bool + public const nint m_flStuckCheckTime = 0x270; // float32[64][2] + public const nint m_nTraceCount = 0x470; // int32 + public const nint m_StuckLast = 0x474; // int32 + public const nint m_bSpeedCropped = 0x478; // bool + public const nint m_nOldWaterLevel = 0x47C; // int32 + public const nint m_flWaterEntryTime = 0x480; // float32 + public const nint m_vecForward = 0x484; // + public const nint m_vecLeft = 0x490; // + public const nint m_vecUp = 0x49C; // + public const nint m_nGameCodeHasMovedPlayerAfterCommand = 0x4A8; // int32 + public const nint m_bOldJumpPressed = 0x4AC; // bool + public const nint m_flJumpPressedTime = 0x4B0; // float32 + public const nint m_flJumpUntil = 0x4B4; // float32 + public const nint m_flJumpVel = 0x4B8; // float32 + public const nint m_fStashGrenadeParameterWhen = 0x4BC; // GameTime_t + public const nint m_nButtonDownMaskPrev = 0x4C0; // uint64 + public const nint m_flOffsetTickCompleteTime = 0x4C8; // float32 + public const nint m_flOffsetTickStashedSpeed = 0x4CC; // float32 + public const nint m_flStamina = 0x4D0; // float32 + public const nint m_flHeightAtJumpStart = 0x4D4; // float32 + public const nint m_flMaxJumpHeightThisJump = 0x4D8; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_hViewModel (CHandle) + public static class CCSPlayer_ViewModelServices { + public const nint m_hViewModel = 0x40; // CHandle[3] + } + // Parent: CPlayer_WeaponServices + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_flNextAttack (GameTime_t) + // NetworkVarNames: m_bIsLookingAtWeapon (bool) + // NetworkVarNames: m_bIsHoldingLookAtWeapon (bool) + public static class CCSPlayer_WeaponServices { + public const nint m_flNextAttack = 0xB8; // GameTime_t + public const nint m_bIsLookingAtWeapon = 0xBC; // bool + public const nint m_bIsHoldingLookAtWeapon = 0xBD; // bool + public const nint m_nOldShootPositionHistoryCount = 0xC0; // uint32 + public const nint m_nOldInputHistoryCount = 0x458; // uint32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_perRoundStats (CSPerRoundStats_t) + // NetworkVarNames: m_matchStats (CSMatchStats_t) + // NetworkVarNames: m_iNumRoundKills (int) + // NetworkVarNames: m_iNumRoundKillsHeadshots (int) + // NetworkVarNames: m_unTotalRoundDamageDealt (uint32) + public static class CCSPlayerController_ActionTrackingServices { + public const nint m_perRoundStats = 0x40; // C_UtlVectorEmbeddedNetworkVar + public const nint m_matchStats = 0x90; // CSMatchStats_t + public const nint m_iNumRoundKills = 0x110; // int32 + public const nint m_iNumRoundKillsHeadshots = 0x114; // int32 + public const nint m_unTotalRoundDamageDealt = 0x118; // uint32 + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_PlayerDamager (CHandle) + // NetworkVarNames: m_PlayerRecipient (CHandle) + // NetworkVarNames: m_hPlayerControllerDamager (CHandle) + // NetworkVarNames: m_hPlayerControllerRecipient (CHandle) + // NetworkVarNames: m_szPlayerDamagerName (CUtlString) + // NetworkVarNames: m_szPlayerRecipientName (CUtlString) + // NetworkVarNames: m_DamagerXuid (uint64) + // NetworkVarNames: m_RecipientXuid (uint64) + // NetworkVarNames: m_iDamage (int) + // NetworkVarNames: m_iActualHealthRemoved (int) + // NetworkVarNames: m_iNumHits (int) + // NetworkVarNames: m_iLastBulletUpdate (int) + // NetworkVarNames: m_bIsOtherEnemy (bool) + // NetworkVarNames: m_killType (EKillTypes_t) + public static class CDamageRecord { + public const nint m_PlayerDamager = 0x28; // CHandle + public const nint m_PlayerRecipient = 0x2C; // CHandle + public const nint m_hPlayerControllerDamager = 0x30; // CHandle + public const nint m_hPlayerControllerRecipient = 0x34; // CHandle + public const nint m_szPlayerDamagerName = 0x38; // CUtlString + public const nint m_szPlayerRecipientName = 0x40; // CUtlString + public const nint m_DamagerXuid = 0x48; // uint64 + public const nint m_RecipientXuid = 0x50; // uint64 + public const nint m_iDamage = 0x58; // int32 + public const nint m_iActualHealthRemoved = 0x5C; // int32 + public const nint m_iNumHits = 0x60; // int32 + public const nint m_iLastBulletUpdate = 0x64; // int32 + public const nint m_bIsOtherEnemy = 0x68; // bool + public const nint m_killType = 0x69; // EKillTypes_t + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_nSendUpdate (int) + // NetworkVarNames: m_DamageList (CDamageRecord) + public static class CCSPlayerController_DamageServices { + public const nint m_nSendUpdate = 0x40; // int32 + public const nint m_DamageList = 0x48; // C_UtlVectorEmbeddedNetworkVar + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_iAccount (int) + // NetworkVarNames: m_iStartAccount (int) + // NetworkVarNames: m_iTotalCashSpent (int) + // NetworkVarNames: m_iCashSpentThisRound (int) + public static class CCSPlayerController_InGameMoneyServices { + public const nint m_iAccount = 0x40; // int32 + public const nint m_iStartAccount = 0x44; // int32 + public const nint m_iTotalCashSpent = 0x48; // int32 + public const nint m_iCashSpentThisRound = 0x4C; // int32 + public const nint m_nPreviousAccount = 0x50; // int32 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_unMusicID (item_definition_index_t) + // NetworkVarNames: m_rank (MedalRank_t) + // NetworkVarNames: m_nPersonaDataPublicLevel (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsLeader (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsTeacher (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsFriendly (int) + // NetworkVarNames: m_nPersonaDataXpTrailLevel (int) + // NetworkVarNames: m_vecServerAuthoritativeWeaponSlots (ServerAuthoritativeWeaponSlot_t) + public static class CCSPlayerController_InventoryServices { + public const nint m_unMusicID = 0x40; // uint16 + public const nint m_rank = 0x44; // MedalRank_t[6] + public const nint m_nPersonaDataPublicLevel = 0x5C; // int32 + public const nint m_nPersonaDataPublicCommendsLeader = 0x60; // int32 + public const nint m_nPersonaDataPublicCommendsTeacher = 0x64; // int32 + public const nint m_nPersonaDataPublicCommendsFriendly = 0x68; // int32 + public const nint m_nPersonaDataXpTrailLevel = 0x6C; // int32 + public const nint m_vecServerAuthoritativeWeaponSlots = 0x70; // C_UtlVectorEmbeddedNetworkVar + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CCSWeaponBaseVDataAPI { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CCSWeaponBaseAPI { + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyElementNameFn + public static class CompositeMaterialMatchFilter_t { + public const nint m_nCompositeMaterialMatchFilterType = 0x0; // CompositeMaterialMatchFilterType_t + public const nint m_strMatchFilter = 0x8; // CUtlString + public const nint m_strMatchValue = 0x10; // CUtlString + public const nint m_bPassWhenTrue = 0x18; // bool + } + // Parent: None + // Fields count: 34 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyElementNameFn + public static class CompositeMaterialInputLooseVariable_t { + public const nint m_strName = 0x0; // CUtlString + public const nint m_bExposeExternally = 0x8; // bool + public const nint m_strExposedFriendlyName = 0x10; // CUtlString + public const nint m_strExposedFriendlyGroupName = 0x18; // CUtlString + public const nint m_bExposedVariableIsFixedRange = 0x20; // bool + public const nint m_strExposedVisibleWhenTrue = 0x28; // CUtlString + public const nint m_strExposedHiddenWhenTrue = 0x30; // CUtlString + public const nint m_nVariableType = 0x38; // CompositeMaterialInputLooseVariableType_t + public const nint m_bValueBoolean = 0x3C; // bool + public const nint m_nValueIntX = 0x40; // int32 + public const nint m_nValueIntY = 0x44; // int32 + public const nint m_nValueIntZ = 0x48; // int32 + public const nint m_nValueIntW = 0x4C; // int32 + public const nint m_bHasFloatBounds = 0x50; // bool + public const nint m_flValueFloatX = 0x54; // float32 + public const nint m_flValueFloatX_Min = 0x58; // float32 + public const nint m_flValueFloatX_Max = 0x5C; // float32 + public const nint m_flValueFloatY = 0x60; // float32 + public const nint m_flValueFloatY_Min = 0x64; // float32 + public const nint m_flValueFloatY_Max = 0x68; // float32 + public const nint m_flValueFloatZ = 0x6C; // float32 + public const nint m_flValueFloatZ_Min = 0x70; // float32 + public const nint m_flValueFloatZ_Max = 0x74; // float32 + public const nint m_flValueFloatW = 0x78; // float32 + public const nint m_flValueFloatW_Min = 0x7C; // float32 + public const nint m_flValueFloatW_Max = 0x80; // float32 + public const nint m_cValueColor4 = 0x84; // Color + public const nint m_nValueSystemVar = 0x88; // CompositeMaterialVarSystemVar_t + public const nint m_strResourceMaterial = 0x90; // CResourceName + public const nint m_strTextureContentAssetPath = 0x170; // CUtlString + public const nint m_strTextureRuntimeResourcePath = 0x178; // CResourceName + public const nint m_strTextureCompilationVtexTemplate = 0x258; // CUtlString + public const nint m_nTextureType = 0x260; // CompositeMaterialInputTextureType_t + public const nint m_strString = 0x268; // CUtlString + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyElementNameFn + public static class CompMatMutatorCondition_t { + public const nint m_nMutatorCondition = 0x0; // CompMatPropertyMutatorConditionType_t + public const nint m_strMutatorConditionContainerName = 0x8; // CUtlString + public const nint m_strMutatorConditionContainerVarName = 0x10; // CUtlString + public const nint m_strMutatorConditionContainerVarValue = 0x18; // CUtlString + public const nint m_bPassWhenTrue = 0x20; // bool + } + // Parent: None + // Fields count: 28 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyElementNameFn + public static class CompMatPropertyMutator_t { + public const nint m_bEnabled = 0x0; // bool + public const nint m_nMutatorCommandType = 0x4; // CompMatPropertyMutatorType_t + public const nint m_strInitWith_Container = 0x8; // CUtlString + public const nint m_strCopyProperty_InputContainerSrc = 0x10; // CUtlString + public const nint m_strCopyProperty_InputContainerProperty = 0x18; // CUtlString + public const nint m_strCopyProperty_TargetProperty = 0x20; // CUtlString + public const nint m_strRandomRollInputVars_SeedInputVar = 0x28; // CUtlString + public const nint m_vecRandomRollInputVars_InputVarsToRoll = 0x30; // CUtlVector + public const nint m_strCopyMatchingKeys_InputContainerSrc = 0x48; // CUtlString + public const nint m_strCopyKeysWithSuffix_InputContainerSrc = 0x50; // CUtlString + public const nint m_strCopyKeysWithSuffix_FindSuffix = 0x58; // CUtlString + public const nint m_strCopyKeysWithSuffix_ReplaceSuffix = 0x60; // CUtlString + public const nint m_nSetValue_Value = 0x68; // CompositeMaterialInputLooseVariable_t + public const nint m_strGenerateTexture_TargetParam = 0x2D8; // CUtlString + public const nint m_strGenerateTexture_InitialContainer = 0x2E0; // CUtlString + public const nint m_nResolution = 0x2E8; // int32 + public const nint m_bIsScratchTarget = 0x2EC; // bool + public const nint m_bSplatDebugInfo = 0x2ED; // bool + public const nint m_bCaptureInRenderDoc = 0x2EE; // bool + public const nint m_vecTexGenInstructions = 0x2F0; // CUtlVector + public const nint m_vecConditionalMutators = 0x308; // CUtlVector + public const nint m_strPopInputQueue_Container = 0x320; // CUtlString + public const nint m_strDrawText_InputContainerSrc = 0x328; // CUtlString + public const nint m_strDrawText_InputContainerProperty = 0x330; // CUtlString + public const nint m_vecDrawText_Position = 0x338; // Vector2D + public const nint m_colDrawText_Color = 0x340; // Color + public const nint m_strDrawText_Font = 0x348; // CUtlString + public const nint m_vecConditions = 0x350; // CUtlVector + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyElementNameFn + public static class CompositeMaterialInputContainer_t { + public const nint m_bEnabled = 0x0; // bool + public const nint m_nCompositeMaterialInputContainerSourceType = 0x4; // CompositeMaterialInputContainerSourceType_t + public const nint m_strSpecificContainerMaterial = 0x8; // CResourceName + public const nint m_strAttrName = 0xE8; // CUtlString + public const nint m_strAlias = 0xF0; // CUtlString + public const nint m_vecLooseVariables = 0xF8; // CUtlVector + public const nint m_strAttrNameForVar = 0x110; // CUtlString + public const nint m_bExposeExternally = 0x118; // bool + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyElementNameFn + public static class CompositeMaterialAssemblyProcedure_t { + public const nint m_vecCompMatIncludes = 0x0; // CUtlVector + public const nint m_vecMatchFilters = 0x18; // CUtlVector + public const nint m_vecCompositeInputContainers = 0x30; // CUtlVector + public const nint m_vecPropertyMutators = 0x48; // CUtlVector + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MPropertyElementNameFn + public static class GeneratedTextureHandle_t { + public const nint m_strBitmapName = 0x0; // CUtlString + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MPropertyElementNameFn + public static class CompositeMaterial_t { + public const nint m_TargetKVs = 0x8; // KeyValues3 + public const nint m_PreGenerationKVs = 0x18; // KeyValues3 + public const nint m_FinalKVs = 0x28; // KeyValues3 + public const nint m_vecGeneratedTextures = 0x40; // CUtlVector + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CompositeMaterialEditorPoint_t { + public const nint m_ModelName = 0x0; // CResourceName + public const nint m_nSequenceIndex = 0xE0; // int32 + public const nint m_flCycle = 0xE4; // float32 + public const nint m_KVModelStateChoices = 0xE8; // KeyValues3 + public const nint m_bEnableChildModel = 0xF8; // bool + public const nint m_ChildModelName = 0x100; // CResourceName + public const nint m_vecCompositeMaterialAssemblyProcedures = 0x1E0; // CUtlVector + public const nint m_vecCompositeMaterials = 0x1F8; // CUtlVector + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CCompositeMaterialEditorDoc { + public const nint m_nVersion = 0x8; // int32 + public const nint m_Points = 0x10; // CUtlVector + public const nint m_KVthumbnail = 0x28; // KeyValues3 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class C_CSObserverPawnAPI { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class C_CSPlayerPawnAPI { + } + // Parent: C_BaseEntity + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_iActiveIssueIndex (int) + // NetworkVarNames: m_iOnlyTeamToVote (int) + // NetworkVarNames: m_nVoteOptionCount (int) + // NetworkVarNames: m_nPotentialVotes (int) + // NetworkVarNames: m_bIsYesNoVote (bool) + public static class C_VoteController { + public const nint m_iActiveIssueIndex = 0x560; // int32 + public const nint m_iOnlyTeamToVote = 0x564; // int32 + public const nint m_nVoteOptionCount = 0x568; // int32[5] + public const nint m_nPotentialVotes = 0x57C; // int32 + public const nint m_bVotesDirty = 0x580; // bool + public const nint m_bTypeDirty = 0x581; // bool + public const nint m_bIsYesNoVote = 0x582; // bool + } + // Parent: C_BaseEntity + // Fields count: 17 + // + // Metadata: + // NetworkVarNames: m_nDraftType (int) + // NetworkVarNames: m_nTeamWinningCoinToss (int) + // NetworkVarNames: m_nTeamWithFirstChoice (int) + // NetworkVarNames: m_nVoteMapIdsList (int) + // NetworkVarNames: m_nAccountIDs (int) + // NetworkVarNames: m_nMapId0 (int) + // NetworkVarNames: m_nMapId1 (int) + // NetworkVarNames: m_nMapId2 (int) + // NetworkVarNames: m_nMapId3 (int) + // NetworkVarNames: m_nMapId4 (int) + // NetworkVarNames: m_nMapId5 (int) + // NetworkVarNames: m_nStartingSide0 (int) + // NetworkVarNames: m_nCurrentPhase (int) + // NetworkVarNames: m_nPhaseStartTick (int) + // NetworkVarNames: m_nPhaseDurationTicks (int) + public static class C_MapVetoPickController { + public const nint m_nDraftType = 0x560; // int32 + public const nint m_nTeamWinningCoinToss = 0x564; // int32 + public const nint m_nTeamWithFirstChoice = 0x568; // int32[64] + public const nint m_nVoteMapIdsList = 0x668; // int32[7] + public const nint m_nAccountIDs = 0x684; // int32[64] + public const nint m_nMapId0 = 0x784; // int32[64] + public const nint m_nMapId1 = 0x884; // int32[64] + public const nint m_nMapId2 = 0x984; // int32[64] + public const nint m_nMapId3 = 0xA84; // int32[64] + public const nint m_nMapId4 = 0xB84; // int32[64] + public const nint m_nMapId5 = 0xC84; // int32[64] + public const nint m_nStartingSide0 = 0xD84; // int32[64] + public const nint m_nCurrentPhase = 0xE84; // int32 + public const nint m_nPhaseStartTick = 0xE88; // int32 + public const nint m_nPhaseDurationTicks = 0xE8C; // int32 + public const nint m_nPostDataUpdateTick = 0xE90; // int32 + public const nint m_bDisabledHud = 0xE94; // bool + } + // Parent: C_BaseEntity + // Fields count: 24 + // + // Metadata: + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_flBrightness (float) + // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_bCustomCubemapTexture (bool) + // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bMoveable (bool) + // NetworkVarNames: m_nHandshake (int) + // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_nPriority (int) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_flEdgeFadeDist (float) + // NetworkVarNames: m_vEdgeFadeDists (Vector) + // NetworkVarNames: m_nLightProbeSizeX (int) + // NetworkVarNames: m_nLightProbeSizeY (int) + // NetworkVarNames: m_nLightProbeSizeZ (int) + // NetworkVarNames: m_nLightProbeAtlasX (int) + // NetworkVarNames: m_nLightProbeAtlasY (int) + // NetworkVarNames: m_nLightProbeAtlasZ (int) + // NetworkVarNames: m_bEnabled (bool) + public static class C_EnvCombinedLightProbeVolume { + public const nint m_Color = 0x15A8; // Color + public const nint m_flBrightness = 0x15AC; // float32 + public const nint m_hCubemapTexture = 0x15B0; // CStrongHandle + public const nint m_bCustomCubemapTexture = 0x15B8; // bool + public const nint m_hLightProbeTexture = 0x15C0; // CStrongHandle + public const nint m_hLightProbeDirectLightIndicesTexture = 0x15C8; // CStrongHandle + public const nint m_hLightProbeDirectLightScalarsTexture = 0x15D0; // CStrongHandle + public const nint m_hLightProbeDirectLightShadowsTexture = 0x15D8; // CStrongHandle + public const nint m_vBoxMins = 0x15E0; // + public const nint m_vBoxMaxs = 0x15EC; // + public const nint m_bMoveable = 0x15F8; // bool + public const nint m_nHandshake = 0x15FC; // int32 + public const nint m_nEnvCubeMapArrayIndex = 0x1600; // int32 + public const nint m_nPriority = 0x1604; // int32 + public const nint m_bStartDisabled = 0x1608; // bool + public const nint m_flEdgeFadeDist = 0x160C; // float32 + public const nint m_vEdgeFadeDists = 0x1610; // + public const nint m_nLightProbeSizeX = 0x161C; // int32 + public const nint m_nLightProbeSizeY = 0x1620; // int32 + public const nint m_nLightProbeSizeZ = 0x1624; // int32 + public const nint m_nLightProbeAtlasX = 0x1628; // int32 + public const nint m_nLightProbeAtlasY = 0x162C; // int32 + public const nint m_nLightProbeAtlasZ = 0x1630; // int32 + public const nint m_bEnabled = 0x1649; // bool + } + // Parent: C_BaseEntity + // Fields count: 18 + // + // Metadata: + // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_bCustomCubemapTexture (bool) + // NetworkVarNames: m_flInfluenceRadius (float) + // NetworkVarNames: m_vBoxProjectMins (Vector) + // NetworkVarNames: m_vBoxProjectMaxs (Vector) + // NetworkVarNames: m_bMoveable (bool) + // NetworkVarNames: m_nHandshake (int) + // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_nPriority (int) + // NetworkVarNames: m_flEdgeFadeDist (float) + // NetworkVarNames: m_vEdgeFadeDists (Vector) + // NetworkVarNames: m_flDiffuseScale (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bDefaultEnvMap (bool) + // NetworkVarNames: m_bDefaultSpecEnvMap (bool) + // NetworkVarNames: m_bIndoorCubeMap (bool) + // NetworkVarNames: m_bCopyDiffuseFromDefaultCubemap (bool) + // NetworkVarNames: m_bEnabled (bool) + public static class C_EnvCubemap { + public const nint m_hCubemapTexture = 0x5D0; // CStrongHandle + public const nint m_bCustomCubemapTexture = 0x5D8; // bool + public const nint m_flInfluenceRadius = 0x5DC; // float32 + public const nint m_vBoxProjectMins = 0x5E0; // + public const nint m_vBoxProjectMaxs = 0x5EC; // + public const nint m_bMoveable = 0x5F8; // bool + public const nint m_nHandshake = 0x5FC; // int32 + public const nint m_nEnvCubeMapArrayIndex = 0x600; // int32 + public const nint m_nPriority = 0x604; // int32 + public const nint m_flEdgeFadeDist = 0x608; // float32 + public const nint m_vEdgeFadeDists = 0x60C; // + public const nint m_flDiffuseScale = 0x618; // float32 + public const nint m_bStartDisabled = 0x61C; // bool + public const nint m_bDefaultEnvMap = 0x61D; // bool + public const nint m_bDefaultSpecEnvMap = 0x61E; // bool + public const nint m_bIndoorCubeMap = 0x61F; // bool + public const nint m_bCopyDiffuseFromDefaultCubemap = 0x620; // bool + public const nint m_bEnabled = 0x630; // bool + } + // Parent: C_BaseEntity + // Fields count: 18 + // + // Metadata: + // NetworkVarNames: m_flEndDistance (float) + // NetworkVarNames: m_flStartDistance (float) + // NetworkVarNames: m_flFogFalloffExponent (float) + // NetworkVarNames: m_bHeightFogEnabled (bool) + // NetworkVarNames: m_flFogHeightWidth (float) + // NetworkVarNames: m_flFogHeightEnd (float) + // NetworkVarNames: m_flFogHeightStart (float) + // NetworkVarNames: m_flFogHeightExponent (float) + // NetworkVarNames: m_flLODBias (float) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_flFogMaxOpacity (float) + // NetworkVarNames: m_nCubemapSourceType (int) + // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) + // NetworkVarNames: m_iszSkyEntity (string_t) + // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_bHasHeightFogEnd (bool) + public static class C_EnvCubemapFog { + public const nint m_flEndDistance = 0x550; // float32 + public const nint m_flStartDistance = 0x554; // float32 + public const nint m_flFogFalloffExponent = 0x558; // float32 + public const nint m_bHeightFogEnabled = 0x55C; // bool + public const nint m_flFogHeightWidth = 0x560; // float32 + public const nint m_flFogHeightEnd = 0x564; // float32 + public const nint m_flFogHeightStart = 0x568; // float32 + public const nint m_flFogHeightExponent = 0x56C; // float32 + public const nint m_flLODBias = 0x570; // float32 + public const nint m_bActive = 0x574; // bool + public const nint m_bStartDisabled = 0x575; // bool + public const nint m_flFogMaxOpacity = 0x578; // float32 + public const nint m_nCubemapSourceType = 0x57C; // int32 + public const nint m_hSkyMaterial = 0x580; // CStrongHandle + public const nint m_iszSkyEntity = 0x588; // CUtlSymbolLarge + public const nint m_hFogCubemapTexture = 0x590; // CStrongHandle + public const nint m_bHasHeightFogEnd = 0x598; // bool + public const nint m_bFirstTime = 0x599; // bool + } + // Parent: C_BaseEntity + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_hGradientFogTexture (HRenderTextureStrong) + // NetworkVarNames: m_flFogStartDistance (float) + // NetworkVarNames: m_flFogEndDistance (float) + // NetworkVarNames: m_bHeightFogEnabled (bool) + // NetworkVarNames: m_flFogStartHeight (float) + // NetworkVarNames: m_flFogEndHeight (float) + // NetworkVarNames: m_flFarZ (float) + // NetworkVarNames: m_flFogMaxOpacity (float) + // NetworkVarNames: m_flFogFalloffExponent (float) + // NetworkVarNames: m_flFogVerticalExponent (float) + // NetworkVarNames: m_fogColor (Color) + // NetworkVarNames: m_flFogStrength (float) + // NetworkVarNames: m_flFadeTime (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bIsEnabled (bool) + public static class C_GradientFog { + public const nint m_hGradientFogTexture = 0x550; // CStrongHandle + public const nint m_flFogStartDistance = 0x558; // float32 + public const nint m_flFogEndDistance = 0x55C; // float32 + public const nint m_bHeightFogEnabled = 0x560; // bool + public const nint m_flFogStartHeight = 0x564; // float32 + public const nint m_flFogEndHeight = 0x568; // float32 + public const nint m_flFarZ = 0x56C; // float32 + public const nint m_flFogMaxOpacity = 0x570; // float32 + public const nint m_flFogFalloffExponent = 0x574; // float32 + public const nint m_flFogVerticalExponent = 0x578; // float32 + public const nint m_fogColor = 0x57C; // Color + public const nint m_flFogStrength = 0x580; // float32 + public const nint m_flFadeTime = 0x584; // float32 + public const nint m_bStartDisabled = 0x588; // bool + public const nint m_bIsEnabled = 0x589; // bool + public const nint m_bGradientFogNeedsTextures = 0x58A; // bool + } + // Parent: C_BaseEntity + // Fields count: 17 + // + // Metadata: + // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bMoveable (bool) + // NetworkVarNames: m_nHandshake (int) + // NetworkVarNames: m_nPriority (int) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_nLightProbeSizeX (int) + // NetworkVarNames: m_nLightProbeSizeY (int) + // NetworkVarNames: m_nLightProbeSizeZ (int) + // NetworkVarNames: m_nLightProbeAtlasX (int) + // NetworkVarNames: m_nLightProbeAtlasY (int) + // NetworkVarNames: m_nLightProbeAtlasZ (int) + // NetworkVarNames: m_bEnabled (bool) + public static class C_EnvLightProbeVolume { + public const nint m_hLightProbeTexture = 0x1528; // CStrongHandle + public const nint m_hLightProbeDirectLightIndicesTexture = 0x1530; // CStrongHandle + public const nint m_hLightProbeDirectLightScalarsTexture = 0x1538; // CStrongHandle + public const nint m_hLightProbeDirectLightShadowsTexture = 0x1540; // CStrongHandle + public const nint m_vBoxMins = 0x1548; // + public const nint m_vBoxMaxs = 0x1554; // + public const nint m_bMoveable = 0x1560; // bool + public const nint m_nHandshake = 0x1564; // int32 + public const nint m_nPriority = 0x1568; // int32 + public const nint m_bStartDisabled = 0x156C; // bool + public const nint m_nLightProbeSizeX = 0x1570; // int32 + public const nint m_nLightProbeSizeY = 0x1574; // int32 + public const nint m_nLightProbeSizeZ = 0x1578; // int32 + public const nint m_nLightProbeAtlasX = 0x157C; // int32 + public const nint m_nLightProbeAtlasY = 0x1580; // int32 + public const nint m_nLightProbeAtlasZ = 0x1584; // int32 + public const nint m_bEnabled = 0x1591; // bool + } + // Parent: C_BaseEntity + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_flVisibilityStrength (float) + // NetworkVarNames: m_flFogDistanceMultiplier (float) + // NetworkVarNames: m_flFogMaxDensityMultiplier (float) + // NetworkVarNames: m_flFadeTime (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bIsEnabled (bool) + public static class C_PlayerVisibility { + public const nint m_flVisibilityStrength = 0x550; // float32 + public const nint m_flFogDistanceMultiplier = 0x554; // float32 + public const nint m_flFogMaxDensityMultiplier = 0x558; // float32 + public const nint m_flFadeTime = 0x55C; // float32 + public const nint m_bStartDisabled = 0x560; // bool + public const nint m_bIsEnabled = 0x561; // bool + } + // Parent: C_BaseEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_flAutoExposureMin (float) + // NetworkVarNames: m_flAutoExposureMax (float) + // NetworkVarNames: m_flTonemapPercentTarget (float) + // NetworkVarNames: m_flTonemapPercentBrightPixels (float) + // NetworkVarNames: m_flTonemapMinAvgLum (float) + // NetworkVarNames: m_flExposureAdaptationSpeedUp (float) + // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) + // NetworkVarNames: m_flTonemapEVSmoothingRange (float) + public static class C_TonemapController2 { + public const nint m_flAutoExposureMin = 0x550; // float32 + public const nint m_flAutoExposureMax = 0x554; // float32 + public const nint m_flTonemapPercentTarget = 0x558; // float32 + public const nint m_flTonemapPercentBrightPixels = 0x55C; // float32 + public const nint m_flTonemapMinAvgLum = 0x560; // float32 + public const nint m_flExposureAdaptationSpeedUp = 0x564; // float32 + public const nint m_flExposureAdaptationSpeedDown = 0x568; // float32 + public const nint m_flTonemapEVSmoothingRange = 0x56C; // float32 + } + // Parent: C_BaseEntity + // Fields count: 28 + // + // Metadata: + // NetworkVarNames: m_flScattering (float) + // NetworkVarNames: m_flAnisotropy (float) + // NetworkVarNames: m_flFadeSpeed (float) + // NetworkVarNames: m_flDrawDistance (float) + // NetworkVarNames: m_flFadeInStart (float) + // NetworkVarNames: m_flFadeInEnd (float) + // NetworkVarNames: m_flIndirectStrength (float) + // NetworkVarNames: m_nIndirectTextureDimX (int) + // NetworkVarNames: m_nIndirectTextureDimY (int) + // NetworkVarNames: m_nIndirectTextureDimZ (int) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_flStartAnisoTime (GameTime_t) + // NetworkVarNames: m_flStartScatterTime (GameTime_t) + // NetworkVarNames: m_flStartDrawDistanceTime (GameTime_t) + // NetworkVarNames: m_flStartAnisotropy (float) + // NetworkVarNames: m_flStartScattering (float) + // NetworkVarNames: m_flStartDrawDistance (float) + // NetworkVarNames: m_flDefaultAnisotropy (float) + // NetworkVarNames: m_flDefaultScattering (float) + // NetworkVarNames: m_flDefaultDrawDistance (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bEnableIndirect (bool) + // NetworkVarNames: m_bIsMaster (bool) + // NetworkVarNames: m_hFogIndirectTexture (HRenderTextureStrong) + // NetworkVarNames: m_nForceRefreshCount (int) + public static class C_EnvVolumetricFogController { + public const nint m_flScattering = 0x550; // float32 + public const nint m_flAnisotropy = 0x554; // float32 + public const nint m_flFadeSpeed = 0x558; // float32 + public const nint m_flDrawDistance = 0x55C; // float32 + public const nint m_flFadeInStart = 0x560; // float32 + public const nint m_flFadeInEnd = 0x564; // float32 + public const nint m_flIndirectStrength = 0x568; // float32 + public const nint m_nIndirectTextureDimX = 0x56C; // int32 + public const nint m_nIndirectTextureDimY = 0x570; // int32 + public const nint m_nIndirectTextureDimZ = 0x574; // int32 + public const nint m_vBoxMins = 0x578; // + public const nint m_vBoxMaxs = 0x584; // + public const nint m_bActive = 0x590; // bool + public const nint m_flStartAnisoTime = 0x594; // GameTime_t + public const nint m_flStartScatterTime = 0x598; // GameTime_t + public const nint m_flStartDrawDistanceTime = 0x59C; // GameTime_t + public const nint m_flStartAnisotropy = 0x5A0; // float32 + public const nint m_flStartScattering = 0x5A4; // float32 + public const nint m_flStartDrawDistance = 0x5A8; // float32 + public const nint m_flDefaultAnisotropy = 0x5AC; // float32 + public const nint m_flDefaultScattering = 0x5B0; // float32 + public const nint m_flDefaultDrawDistance = 0x5B4; // float32 + public const nint m_bStartDisabled = 0x5B8; // bool + public const nint m_bEnableIndirect = 0x5B9; // bool + public const nint m_bIsMaster = 0x5BA; // bool + public const nint m_hFogIndirectTexture = 0x5C0; // CStrongHandle + public const nint m_nForceRefreshCount = 0x5C8; // int32 + public const nint m_bFirstTime = 0x5CC; // bool + } + // Parent: C_BaseEntity + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_flStrength (float) + // NetworkVarNames: m_nFalloffShape (int) + // NetworkVarNames: m_flFalloffExponent (float) + public static class C_EnvVolumetricFogVolume { + public const nint m_bActive = 0x550; // bool + public const nint m_vBoxMins = 0x554; // + public const nint m_vBoxMaxs = 0x560; // + public const nint m_bStartDisabled = 0x56C; // bool + public const nint m_flStrength = 0x570; // float32 + public const nint m_nFalloffShape = 0x574; // int32 + public const nint m_flFalloffExponent = 0x578; // float32 + } + // Parent: C_BaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_fog (fogparams_t) + public static class C_FogController { + public const nint m_fog = 0x550; // fogparams_t + public const nint m_bUseAngles = 0x5B8; // bool + public const nint m_iChangedVariables = 0x5BC; // int32 + } + // Parent: C_BaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_nMode (int) + // NetworkVarNames: m_vBoxSize (Vector) + // NetworkVarNames: m_bEnabled (bool) + public static class C_InfoVisibilityBox { + public const nint m_nMode = 0x554; // int32 + public const nint m_vBoxSize = 0x558; // + public const nint m_bEnabled = 0x564; // bool + } + // Parent: C_BaseEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_worldName (string_t) + // NetworkVarNames: m_layerName (string_t) + // NetworkVarNames: m_bWorldLayerVisible (bool) + // NetworkVarNames: m_bEntitiesSpawned (bool) + public static class CInfoWorldLayer { + public const nint m_pOutputOnEntitiesSpawned = 0x550; // CEntityIOOutput + public const nint m_worldName = 0x578; // CUtlSymbolLarge + public const nint m_layerName = 0x580; // CUtlSymbolLarge + public const nint m_bWorldLayerVisible = 0x588; // bool + public const nint m_bEntitiesSpawned = 0x589; // bool + public const nint m_bCreateAsChildSpawnGroup = 0x58A; // bool + public const nint m_hLayerSpawnGroup = 0x58C; // uint32 + public const nint m_bWorldLayerActuallyVisible = 0x590; // bool + } + // Parent: C_BaseEntity + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: m_FOV (float) + // NetworkVarNames: m_Resolution (float) + // NetworkVarNames: m_bFogEnable (bool) + // NetworkVarNames: m_FogColor (Color) + // NetworkVarNames: m_flFogStart (float) + // NetworkVarNames: m_flFogEnd (float) + // NetworkVarNames: m_flFogMaxDensity (float) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bUseScreenAspectRatio (bool) + // NetworkVarNames: m_flAspectRatio (float) + // NetworkVarNames: m_bNoSky (bool) + // NetworkVarNames: m_fBrightness (float) + // NetworkVarNames: m_flZFar (float) + // NetworkVarNames: m_flZNear (float) + // NetworkVarNames: m_bCanHLTVUse (bool) + // NetworkVarNames: m_bDofEnabled (bool) + // NetworkVarNames: m_flDofNearBlurry (float) + // NetworkVarNames: m_flDofNearCrisp (float) + // NetworkVarNames: m_flDofFarCrisp (float) + // NetworkVarNames: m_flDofFarBlurry (float) + // NetworkVarNames: m_flDofTiltToGround (float) + public static class C_PointCamera { + public const nint m_FOV = 0x550; // float32 + public const nint m_Resolution = 0x554; // float32 + public const nint m_bFogEnable = 0x558; // bool + public const nint m_FogColor = 0x559; // Color + public const nint m_flFogStart = 0x560; // float32 + public const nint m_flFogEnd = 0x564; // float32 + public const nint m_flFogMaxDensity = 0x568; // float32 + public const nint m_bActive = 0x56C; // bool + public const nint m_bUseScreenAspectRatio = 0x56D; // bool + public const nint m_flAspectRatio = 0x570; // float32 + public const nint m_bNoSky = 0x574; // bool + public const nint m_fBrightness = 0x578; // float32 + public const nint m_flZFar = 0x57C; // float32 + public const nint m_flZNear = 0x580; // float32 + public const nint m_bCanHLTVUse = 0x584; // bool + public const nint m_bDofEnabled = 0x585; // bool + public const nint m_flDofNearBlurry = 0x588; // float32 + public const nint m_flDofNearCrisp = 0x58C; // float32 + public const nint m_flDofFarCrisp = 0x590; // float32 + public const nint m_flDofFarBlurry = 0x594; // float32 + public const nint m_flDofTiltToGround = 0x598; // float32 + public const nint m_TargetFOV = 0x59C; // float32 + public const nint m_DegreesPerSecond = 0x5A0; // float32 + public const nint m_bIsOn = 0x5A4; // bool + public const nint m_pNext = 0x5A8; // C_PointCamera* + } + // Parent: C_BaseEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_iszSoundAreaType (string_t) + // NetworkVarNames: m_vPos (Vector) + public static class C_SoundAreaEntityBase { + public const nint m_bDisabled = 0x550; // bool + public const nint m_bWasEnabled = 0x558; // bool + public const nint m_iszSoundAreaType = 0x560; // CUtlSymbolLarge + public const nint m_vPos = 0x568; // + } + // Parent: C_SoundAreaEntityBase + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_flRadius (float) + public static class C_SoundAreaEntitySphere { + public const nint m_flRadius = 0x578; // float32 + } + // Parent: C_SoundAreaEntityBase + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_vMin (Vector) + // NetworkVarNames: m_vMax (Vector) + public static class C_SoundAreaEntityOrientedBox { + public const nint m_vMin = 0x578; // + public const nint m_vMax = 0x584; // + } + // Parent: C_BaseEntity + // Fields count: 4 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_aPlayerControllers (CHandle) + // NetworkVarNames: m_aPlayers (CHandle) + // NetworkVarNames: m_iScore (int32) + // NetworkVarNames: m_szTeamname (char) + public static class C_Team { + public const nint m_aPlayerControllers = 0x550; // C_NetworkUtlVectorBase> + public const nint m_aPlayers = 0x568; // C_NetworkUtlVectorBase> + public const nint m_iScore = 0x580; // int32 + public const nint m_szTeamname = 0x584; // char[129] + } + // Parent: C_BaseEntity + // Fields count: 15 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkIncludeByUserGroup + // NetworkVarNames: m_nTickBase (uint32) + // NetworkVarNames: m_hPawn (CHandle) + // NetworkVarNames: m_iConnected (PlayerConnectedState) + // NetworkVarNames: m_iszPlayerName (char) + // NetworkVarNames: m_steamID (uint64) + // NetworkVarNames: m_iDesiredFOV (uint32) + // MNetworkReplayCompatField + public static class CBasePlayerController { + public const nint m_nFinalPredictedTick = 0x558; // int32 + public const nint m_CommandContext = 0x560; // C_CommandContext + public const nint m_nInButtonsWhichAreToggles = 0x5F8; // uint64 + public const nint m_nTickBase = 0x600; // uint32 + public const nint m_hPawn = 0x604; // CHandle + public const nint m_hPredictedPawn = 0x608; // CHandle + public const nint m_nSplitScreenSlot = 0x60C; // CSplitScreenSlot + public const nint m_hSplitOwner = 0x610; // CHandle + public const nint m_hSplitScreenPlayers = 0x618; // CUtlVector> + public const nint m_bIsHLTV = 0x630; // bool + public const nint m_iConnected = 0x634; // PlayerConnectedState + public const nint m_iszPlayerName = 0x638; // char[128] + public const nint m_steamID = 0x6C0; // uint64 + public const nint m_bIsLocalPlayerController = 0x6C8; // bool + public const nint m_iDesiredFOV = 0x6CC; // uint32 + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CBasePlayerVData { + public const nint m_sModelName = 0x28; // CResourceNameTyped> + public const nint m_flHeadDamageMultiplier = 0x108; // CSkillFloat + public const nint m_flChestDamageMultiplier = 0x118; // CSkillFloat + public const nint m_flStomachDamageMultiplier = 0x128; // CSkillFloat + public const nint m_flArmDamageMultiplier = 0x138; // CSkillFloat + public const nint m_flLegDamageMultiplier = 0x148; // CSkillFloat + public const nint m_flHoldBreathTime = 0x158; // float32 + public const nint m_flDrowningDamageInterval = 0x15C; // float32 + public const nint m_nDrowningDamageInitial = 0x160; // int32 + public const nint m_nDrowningDamageMax = 0x164; // int32 + public const nint m_nWaterSpeed = 0x168; // int32 + public const nint m_flUseRange = 0x16C; // float32 + public const nint m_flUseAngleTolerance = 0x170; // float32 + public const nint m_flCrouchTime = 0x174; // float32 + } + // Parent: None + // Fields count: 20 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CBasePlayerWeaponVData { + public const nint m_szWorldModel = 0x28; // CResourceNameTyped> + public const nint m_bBuiltRightHanded = 0x108; // bool + public const nint m_bAllowFlipping = 0x109; // bool + public const nint m_sMuzzleAttachment = 0x110; // CUtlString + public const nint m_szMuzzleFlashParticle = 0x118; // CResourceNameTyped> + public const nint m_iFlags = 0x1F8; // ItemFlagTypes_t + public const nint m_nPrimaryAmmoType = 0x1F9; // AmmoIndex_t + public const nint m_nSecondaryAmmoType = 0x1FA; // AmmoIndex_t + public const nint m_iMaxClip1 = 0x1FC; // int32 + public const nint m_iMaxClip2 = 0x200; // int32 + public const nint m_iDefaultClip1 = 0x204; // int32 + public const nint m_iDefaultClip2 = 0x208; // int32 + public const nint m_iWeight = 0x20C; // int32 + public const nint m_bAutoSwitchTo = 0x210; // bool + public const nint m_bAutoSwitchFrom = 0x211; // bool + public const nint m_iRumbleEffect = 0x214; // RumbleEffect_t + public const nint m_bLinkedCooldowns = 0x218; // bool + public const nint m_aShootSounds = 0x220; // CUtlMap + public const nint m_iSlot = 0x240; // int32 + public const nint m_iPosition = 0x244; // int32 + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) + // NetworkVarNames: m_hSequence (HSequence) + // NetworkVarNames: m_flSeqStartTime (GameTime_t) + // NetworkVarNames: m_flSeqFixedCycle (float) + // NetworkVarNames: m_nAnimLoopMode (AnimLoopMode_t) + public static class CBaseAnimGraphController { + public const nint m_animGraphNetworkedVars = 0x18; // CAnimGraphNetworkedVariables + public const nint m_bSequenceFinished = 0x14A8; // bool + public const nint m_flSoundSyncTime = 0x14AC; // float32 + public const nint m_hSequence = 0x14B0; // HSequence + public const nint m_flSeqStartTime = 0x14B4; // GameTime_t + public const nint m_flSeqFixedCycle = 0x14B8; // float32 + public const nint m_nAnimLoopMode = 0x14BC; // AnimLoopMode_t + public const nint m_flPlaybackRate = 0x14C0; // CNetworkedQuantizedFloat + public const nint m_nNotifyState = 0x14CC; // SequenceFinishNotifyState_t + public const nint m_bNetworkedAnimationInputsChanged = 0x14CE; // bool + public const nint m_bNetworkedSequenceChanged = 0x14CF; // bool + public const nint m_bLastUpdateSkipped = 0x14D0; // bool + public const nint m_flPrevAnimUpdateTime = 0x14D4; // GameTime_t + } + // Parent: C_BaseEntity + // Fields count: 31 + // + // Metadata: + // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) + // NetworkVarNames: m_CHitboxComponent (CHitboxComponent::Storage_t) + // NetworkVarNames: m_nRenderMode (RenderMode_t) + // NetworkVarNames: m_nRenderFX (RenderFx_t) + // NetworkVarNames: m_clrRender (Color) + // NetworkVarNames: m_vecRenderAttributes (EntityRenderAttribute_t) + // NetworkVarNames: m_bRenderToCubemaps (bool) + // NetworkVarNames: m_Collision (CCollisionProperty) + // NetworkVarNames: m_Glow (CGlowProperty) + // NetworkVarNames: m_flGlowBackfaceMult (float) + // NetworkVarNames: m_fadeMinDist (float32) + // NetworkVarNames: m_fadeMaxDist (float32) + // NetworkVarNames: m_flFadeScale (float32) + // NetworkVarNames: m_flShadowStrength (float32) + // NetworkVarNames: m_nObjectCulling (uint8) + // NetworkVarNames: m_nAddDecal (int) + // NetworkVarNames: m_vDecalPosition (Vector) + // NetworkVarNames: m_vDecalForwardAxis (Vector) + // NetworkVarNames: m_flDecalHealBloodRate (float) + // NetworkVarNames: m_flDecalHealHeightRate (float) + // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle) + public static class C_BaseModelEntity { + public const nint m_CRenderComponent = 0xA20; // CRenderComponent* + public const nint m_CHitboxComponent = 0xA28; // CHitboxComponent + public const nint m_bInitModelEffects = 0xA70; // bool + public const nint m_bIsStaticProp = 0xA71; // bool + public const nint m_nLastAddDecal = 0xA74; // int32 + public const nint m_nDecalsAdded = 0xA78; // int32 + public const nint m_iOldHealth = 0xA7C; // int32 + public const nint m_nRenderMode = 0xA80; // RenderMode_t + public const nint m_nRenderFX = 0xA81; // RenderFx_t + public const nint m_bAllowFadeInView = 0xA82; // bool + public const nint m_clrRender = 0xA83; // Color + public const nint m_vecRenderAttributes = 0xA88; // C_UtlVectorEmbeddedNetworkVar + public const nint m_bRenderToCubemaps = 0xAF0; // bool + public const nint m_Collision = 0xAF8; // CCollisionProperty + public const nint m_Glow = 0xBA8; // CGlowProperty + public const nint m_flGlowBackfaceMult = 0xC00; // float32 + public const nint m_fadeMinDist = 0xC04; // float32 + public const nint m_fadeMaxDist = 0xC08; // float32 + public const nint m_flFadeScale = 0xC0C; // float32 + public const nint m_flShadowStrength = 0xC10; // float32 + public const nint m_nObjectCulling = 0xC14; // uint8 + public const nint m_nAddDecal = 0xC18; // int32 + public const nint m_vDecalPosition = 0xC1C; // + public const nint m_vDecalForwardAxis = 0xC28; // + public const nint m_flDecalHealBloodRate = 0xC34; // float32 + public const nint m_flDecalHealHeightRate = 0xC38; // float32 + public const nint m_ConfigEntitiesToPropagateMaterialDecalsTo = 0xC40; // C_NetworkUtlVectorBase> + public const nint m_vecViewOffset = 0xC58; // CNetworkViewOffsetVector + public const nint m_pClientAlphaProperty = 0xC88; // CClientAlphaProperty* + public const nint m_ClientOverrideTint = 0xC90; // Color + public const nint m_bUseClientOverrideTint = 0xC94; // bool + } + // Parent: C_BaseModelEntity + // Fields count: 24 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_szSnapshotFileName (char) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bFrozen (bool) + // NetworkVarNames: m_flFreezeTransitionDuration (float) + // NetworkVarNames: m_nStopType (int) + // NetworkVarNames: m_bAnimateDuringGameplayPause (bool) + // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flPreSimTime (float32) + // NetworkVarNames: m_vServerControlPoints (Vector) + // NetworkVarNames: m_iServerControlPointAssignments (uint8) + // NetworkVarNames: m_hControlPointEnts (CHandle) + // NetworkVarNames: m_bNoSave (bool) + // NetworkVarNames: m_bNoFreeze (bool) + // NetworkVarNames: m_bNoRamp (bool) + public static class C_ParticleSystem { + public const nint m_szSnapshotFileName = 0xCD0; // char[512] + public const nint m_bActive = 0xED0; // bool + public const nint m_bFrozen = 0xED1; // bool + public const nint m_flFreezeTransitionDuration = 0xED4; // float32 + public const nint m_nStopType = 0xED8; // int32 + public const nint m_bAnimateDuringGameplayPause = 0xEDC; // bool + public const nint m_iEffectIndex = 0xEE0; // CStrongHandle + public const nint m_flStartTime = 0xEE8; // GameTime_t + public const nint m_flPreSimTime = 0xEEC; // float32 + public const nint m_vServerControlPoints = 0xEF0; // Vector[4] + public const nint m_iServerControlPointAssignments = 0xF20; // uint8[4] + public const nint m_hControlPointEnts = 0xF24; // CHandle[64] + public const nint m_bNoSave = 0x1024; // bool + public const nint m_bNoFreeze = 0x1025; // bool + public const nint m_bNoRamp = 0x1026; // bool + public const nint m_bStartActive = 0x1027; // bool + public const nint m_iszEffectName = 0x1028; // CUtlSymbolLarge + public const nint m_iszControlPointNames = 0x1030; // CUtlSymbolLarge[64] + public const nint m_nDataCP = 0x1230; // int32 + public const nint m_vecDataCPValue = 0x1234; // + public const nint m_nTintCP = 0x1240; // int32 + public const nint m_clrTint = 0x1244; // Color + public const nint m_bOldActive = 0x1268; // bool + public const nint m_bOldFrozen = 0x1269; // bool + } + // Parent: C_BaseEntity + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_flParticleSpacing (float) + // NetworkVarNames: m_flSlack (float) + // NetworkVarNames: m_flRadius (float) + // NetworkVarNames: m_ColorTint (Color) + // NetworkVarNames: m_nEffectState (int) + // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_PathNodes_Position (Vector) + // NetworkVarNames: m_PathNodes_TangentIn (Vector) + // NetworkVarNames: m_PathNodes_TangentOut (Vector) + // NetworkVarNames: m_PathNodes_Color (Vector) + // NetworkVarNames: m_PathNodes_PinEnabled (bool) + // NetworkVarNames: m_PathNodes_RadiusScale (float) + public static class C_PathParticleRope { + public const nint m_bStartActive = 0x550; // bool + public const nint m_flMaxSimulationTime = 0x554; // float32 + public const nint m_iszEffectName = 0x558; // CUtlSymbolLarge + public const nint m_PathNodes_Name = 0x560; // CUtlVector + public const nint m_flParticleSpacing = 0x578; // float32 + public const nint m_flSlack = 0x57C; // float32 + public const nint m_flRadius = 0x580; // float32 + public const nint m_ColorTint = 0x584; // Color + public const nint m_nEffectState = 0x588; // int32 + public const nint m_iEffectIndex = 0x590; // CStrongHandle + public const nint m_PathNodes_Position = 0x598; // C_NetworkUtlVectorBase + public const nint m_PathNodes_TangentIn = 0x5B0; // C_NetworkUtlVectorBase + public const nint m_PathNodes_TangentOut = 0x5C8; // C_NetworkUtlVectorBase + public const nint m_PathNodes_Color = 0x5E0; // C_NetworkUtlVectorBase + public const nint m_PathNodes_PinEnabled = 0x5F8; // C_NetworkUtlVectorBase + public const nint m_PathNodes_RadiusScale = 0x610; // C_NetworkUtlVectorBase + } + // Parent: C_BaseModelEntity + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_Flags (uint8) + // NetworkVarNames: m_LightStyle (uint8) + // NetworkVarNames: m_Radius (float32) + // NetworkVarNames: m_Exponent (int32) + // NetworkVarNames: m_InnerAngle (float32) + // NetworkVarNames: m_OuterAngle (float32) + // NetworkVarNames: m_SpotRadius (float32) + public static class C_DynamicLight { + public const nint m_Flags = 0xCD0; // uint8 + public const nint m_LightStyle = 0xCD1; // uint8 + public const nint m_Radius = 0xCD4; // float32 + public const nint m_Exponent = 0xCD8; // int32 + public const nint m_InnerAngle = 0xCDC; // float32 + public const nint m_OuterAngle = 0xCE0; // float32 + public const nint m_SpotRadius = 0xCE4; // float32 + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_iszOverlayNames (string_t) + // NetworkVarNames: m_flOverlayTimes (float32) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_iDesiredOverlay (int32) + // NetworkVarNames: m_bIsActive (bool) + public static class C_EnvScreenOverlay { + public const nint m_iszOverlayNames = 0x550; // CUtlSymbolLarge[10] + public const nint m_flOverlayTimes = 0x5A0; // float32[10] + public const nint m_flStartTime = 0x5C8; // GameTime_t + public const nint m_iDesiredOverlay = 0x5CC; // int32 + public const nint m_bIsActive = 0x5D0; // bool + public const nint m_bWasActive = 0x5D1; // bool + public const nint m_iCachedDesiredOverlay = 0x5D4; // int32 + public const nint m_iCurrentOverlay = 0x5D8; // int32 + public const nint m_flCurrentOverlayTime = 0x5DC; // GameTime_t + } + // Parent: C_BaseModelEntity + // Fields count: 8 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_nHorizontalSize (uint32) + // NetworkVarNames: m_nVerticalSize (uint32) + // NetworkVarNames: m_nMinDist (uint32) + // NetworkVarNames: m_nMaxDist (uint32) + // NetworkVarNames: m_nOuterMaxDist (uint32) + // NetworkVarNames: m_flGlowProxySize (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + public static class C_LightGlow { + public const nint m_nHorizontalSize = 0xCD0; // uint32 + public const nint m_nVerticalSize = 0xCD4; // uint32 + public const nint m_nMinDist = 0xCD8; // uint32 + public const nint m_nMaxDist = 0xCDC; // uint32 + public const nint m_nOuterMaxDist = 0xCE0; // uint32 + public const nint m_flGlowProxySize = 0xCE4; // float32 + public const nint m_flHDRColorScale = 0xCE8; // float32 + public const nint m_Glow = 0xCF0; // C_LightGlowOverlay + } + // Parent: C_BaseEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) + public static class C_RagdollManager { + public const nint m_iCurrentMaxRagdollCount = 0x550; // int8 + } + // Parent: C_BaseModelEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_flLightScale (float32) + // NetworkVarNames: m_Radius (float32) + public static class C_SpotlightEnd { + public const nint m_flLightScale = 0xCD0; // float32 + public const nint m_Radius = 0xCD4; // float32 + } + // Parent: C_BaseEntity + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_bUpdateOnClient (bool) + // NetworkVarNames: m_nInputType (ValueRemapperInputType_t) + // NetworkVarNames: m_hRemapLineStart (CHandle) + // NetworkVarNames: m_hRemapLineEnd (CHandle) + // NetworkVarNames: m_flMaximumChangePerSecond (float) + // NetworkVarNames: m_flDisengageDistance (float) + // NetworkVarNames: m_flEngageDistance (float) + // NetworkVarNames: m_bRequiresUseKey (bool) + // NetworkVarNames: m_nOutputType (ValueRemapperOutputType_t) + // NetworkVarNames: m_hOutputEntities (CHandle) + // NetworkVarNames: m_nHapticsType (ValueRemapperHapticsType_t) + // NetworkVarNames: m_nMomentumType (ValueRemapperMomentumType_t) + // NetworkVarNames: m_flMomentumModifier (float) + // NetworkVarNames: m_flSnapValue (float) + // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) + // NetworkVarNames: m_flInputOffset (float) + public static class C_PointValueRemapper { + public const nint m_bDisabled = 0x550; // bool + public const nint m_bDisabledOld = 0x551; // bool + public const nint m_bUpdateOnClient = 0x552; // bool + public const nint m_nInputType = 0x554; // ValueRemapperInputType_t + public const nint m_hRemapLineStart = 0x558; // CHandle + public const nint m_hRemapLineEnd = 0x55C; // CHandle + public const nint m_flMaximumChangePerSecond = 0x560; // float32 + public const nint m_flDisengageDistance = 0x564; // float32 + public const nint m_flEngageDistance = 0x568; // float32 + public const nint m_bRequiresUseKey = 0x56C; // bool + public const nint m_nOutputType = 0x570; // ValueRemapperOutputType_t + public const nint m_hOutputEntities = 0x578; // C_NetworkUtlVectorBase> + public const nint m_nHapticsType = 0x590; // ValueRemapperHapticsType_t + public const nint m_nMomentumType = 0x594; // ValueRemapperMomentumType_t + public const nint m_flMomentumModifier = 0x598; // float32 + public const nint m_flSnapValue = 0x59C; // float32 + public const nint m_flCurrentMomentum = 0x5A0; // float32 + public const nint m_nRatchetType = 0x5A4; // ValueRemapperRatchetType_t + public const nint m_flRatchetOffset = 0x5A8; // float32 + public const nint m_flInputOffset = 0x5AC; // float32 + public const nint m_bEngaged = 0x5B0; // bool + public const nint m_bFirstUpdate = 0x5B1; // bool + public const nint m_flPreviousValue = 0x5B4; // float32 + public const nint m_flPreviousUpdateTickTime = 0x5B8; // GameTime_t + public const nint m_vecPreviousTestPoint = 0x5BC; // + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_messageText (char) + // NetworkVarNames: m_FontName (char) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bFullbright (bool) + // NetworkVarNames: m_flWorldUnitsPerPx (float) + // NetworkVarNames: m_flFontSize (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t) + // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) + // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) + public static class C_PointWorldText { + public const nint m_bForceRecreateNextUpdate = 0xCD8; // bool + public const nint m_messageText = 0xCE8; // char[512] + public const nint m_FontName = 0xEE8; // char[64] + public const nint m_bEnabled = 0xF28; // bool + public const nint m_bFullbright = 0xF29; // bool + public const nint m_flWorldUnitsPerPx = 0xF2C; // float32 + public const nint m_flFontSize = 0xF30; // float32 + public const nint m_flDepthOffset = 0xF34; // float32 + public const nint m_Color = 0xF38; // Color + public const nint m_nJustifyHorizontal = 0xF3C; // PointWorldTextJustifyHorizontal_t + public const nint m_nJustifyVertical = 0xF40; // PointWorldTextJustifyVertical_t + public const nint m_nReorientMode = 0xF44; // PointWorldTextReorientMode_t + } + // Parent: C_BaseEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_Handle (CHandle) + // NetworkVarNames: m_bSendHandle (bool) + public static class C_HandleTest { + public const nint m_Handle = 0x550; // CHandle + public const nint m_bSendHandle = 0x554; // bool + } + // Parent: C_BaseEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_EnvWindShared (CEnvWindShared) + public static class C_EnvWind { + public const nint m_EnvWindShared = 0x550; // C_EnvWindShared + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_glowEntity (CHandle) + // NetworkVarNames: m_usable (bool) + // NetworkVarNames: m_szDisplayText (string_t) + public static class C_BaseButton { + public const nint m_glowEntity = 0xCD0; // CHandle + public const nint m_usable = 0xCD4; // bool + public const nint m_szDisplayText = 0xCD8; // CUtlSymbolLarge + } + // Parent: C_BaseModelEntity + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flFadeInStart (float32) + // NetworkVarNames: m_flFadeInLength (float32) + // NetworkVarNames: m_flFadeOutModelStart (float32) + // NetworkVarNames: m_flFadeOutModelLength (float32) + // NetworkVarNames: m_flFadeOutStart (float32) + // NetworkVarNames: m_flFadeOutLength (float32) + // NetworkVarNames: m_nDissolveType (EntityDisolveType_t) + // NetworkVarNames: m_vDissolverOrigin (Vector) + // NetworkVarNames: m_nMagnitude (uint32) + public static class C_EntityDissolve { + public const nint m_flStartTime = 0xCD8; // GameTime_t + public const nint m_flFadeInStart = 0xCDC; // float32 + public const nint m_flFadeInLength = 0xCE0; // float32 + public const nint m_flFadeOutModelStart = 0xCE4; // float32 + public const nint m_flFadeOutModelLength = 0xCE8; // float32 + public const nint m_flFadeOutStart = 0xCEC; // float32 + public const nint m_flFadeOutLength = 0xCF0; // float32 + public const nint m_flNextSparkTime = 0xCF4; // GameTime_t + public const nint m_nDissolveType = 0xCF8; // EntityDisolveType_t + public const nint m_vDissolverOrigin = 0xCFC; // + public const nint m_nMagnitude = 0xD08; // uint32 + public const nint m_bCoreExplode = 0xD0C; // bool + public const nint m_bLinkedToServerEnt = 0xD0D; // bool + } + // Parent: C_BaseModelEntity + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_hDecalMaterial (HMaterialStrong) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDepth (float) + // NetworkVarNames: m_nRenderOrder (uint32) + // NetworkVarNames: m_bProjectOnWorld (bool) + // NetworkVarNames: m_bProjectOnCharacters (bool) + // NetworkVarNames: m_bProjectOnWater (bool) + // NetworkVarNames: m_flDepthSortBias (float) + public static class C_EnvDecal { + public const nint m_hDecalMaterial = 0xCD0; // CStrongHandle + public const nint m_flWidth = 0xCD8; // float32 + public const nint m_flHeight = 0xCDC; // float32 + public const nint m_flDepth = 0xCE0; // float32 + public const nint m_nRenderOrder = 0xCE4; // uint32 + public const nint m_bProjectOnWorld = 0xCE8; // bool + public const nint m_bProjectOnCharacters = 0xCE9; // bool + public const nint m_bProjectOnWater = 0xCEA; // bool + public const nint m_flDepthSortBias = 0xCEC; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_EffectName (string_t) + // NetworkVarNames: m_bState (bool) + public static class C_FuncElectrifiedVolume { + public const nint m_nAmbientEffect = 0xCD0; // ParticleIndex_t + public const nint m_EffectName = 0xCD8; // CUtlSymbolLarge + public const nint m_bState = 0xCE0; // bool + } + // Parent: C_BaseModelEntity + // Fields count: 0 + // + // Metadata: + // MNetworkOverride + // MNetworkOverride + public static class C_FuncRotating { + } + // Parent: C_BaseModelEntity + // Fields count: 41 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_flScrollSpeed (float32) + // NetworkVarNames: m_RopeFlags (uint16) + // NetworkVarNames: m_iRopeMaterialModelIndex (HMaterialStrong) + // NetworkVarNames: m_nSegments (uint8) + // NetworkVarNames: m_hStartPoint (CHandle) + // NetworkVarNames: m_hEndPoint (CHandle) + // NetworkVarNames: m_iStartAttachment (AttachmentHandle_t) + // NetworkVarNames: m_iEndAttachment (AttachmentHandle_t) + // NetworkVarNames: m_Subdiv (uint8) + // NetworkVarNames: m_RopeLength (int16) + // NetworkVarNames: m_Slack (int16) + // NetworkVarNames: m_TextureScale (float32) + // NetworkVarNames: m_fLockedPoints (uint8) + // NetworkVarNames: m_nChangeCount (uint8) + // NetworkVarNames: m_Width (float32) + // NetworkVarNames: m_bConstrainBetweenEndpoints (bool) + public static class C_RopeKeyframe { + public const nint m_LinksTouchingSomething = 0xCD8; // CBitVec<10> + public const nint m_nLinksTouchingSomething = 0xCDC; // int32 + public const nint m_bApplyWind = 0xCE0; // bool + public const nint m_fPrevLockedPoints = 0xCE4; // int32 + public const nint m_iForcePointMoveCounter = 0xCE8; // int32 + public const nint m_bPrevEndPointPos = 0xCEC; // bool[2] + public const nint m_vPrevEndPointPos = 0xCF0; // Vector[2] + public const nint m_flCurScroll = 0xD08; // float32 + public const nint m_flScrollSpeed = 0xD0C; // float32 + public const nint m_RopeFlags = 0xD10; // uint16 + public const nint m_iRopeMaterialModelIndex = 0xD18; // CStrongHandle + public const nint m_LightValues = 0xF90; // Vector[10] + public const nint m_nSegments = 0x1008; // uint8 + public const nint m_hStartPoint = 0x100C; // CHandle + public const nint m_hEndPoint = 0x1010; // CHandle + public const nint m_iStartAttachment = 0x1014; // AttachmentHandle_t + public const nint m_iEndAttachment = 0x1015; // AttachmentHandle_t + public const nint m_Subdiv = 0x1016; // uint8 + public const nint m_RopeLength = 0x1018; // int16 + public const nint m_Slack = 0x101A; // int16 + public const nint m_TextureScale = 0x101C; // float32 + public const nint m_fLockedPoints = 0x1020; // uint8 + public const nint m_nChangeCount = 0x1021; // uint8 + public const nint m_Width = 0x1024; // float32 + public const nint m_PhysicsDelegate = 0x1028; // C_RopeKeyframe::CPhysicsDelegate + public const nint m_hMaterial = 0x1038; // CStrongHandle + public const nint m_TextureHeight = 0x1040; // int32 + public const nint m_vecImpulse = 0x1044; // + public const nint m_vecPreviousImpulse = 0x1050; // + public const nint m_flCurrentGustTimer = 0x105C; // float32 + public const nint m_flCurrentGustLifetime = 0x1060; // float32 + public const nint m_flTimeToNextGust = 0x1064; // float32 + public const nint m_vWindDir = 0x1068; // + public const nint m_vColorMod = 0x1074; // + public const nint m_vCachedEndPointAttachmentPos = 0x1080; // Vector[2] + public const nint m_vCachedEndPointAttachmentAngle = 0x1098; // QAngle[2] + public const nint m_bConstrainBetweenEndpoints = 0x10B0; // bool + public const nint m_bEndPointAttachmentPositionsDirty = 0x0; // bitfield:1 + public const nint m_bEndPointAttachmentAnglesDirty = 0x0; // bitfield:1 + public const nint m_bNewDataThisFrame = 0x0; // bitfield:1 + public const nint m_bPhysicsInitted = 0x0; // bitfield:1 + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_bIsPlayingBack (bool) + // NetworkVarNames: m_bPaused (bool) + // NetworkVarNames: m_bMultiplayer (bool) + // NetworkVarNames: m_bAutogenerated (bool) + // NetworkVarNames: m_flForceClientTime (float32) + // NetworkVarNames: m_nSceneStringIndex (uint16) + // NetworkVarNames: m_hActorList (CHandle) + public static class C_SceneEntity { + public const nint m_bIsPlayingBack = 0x558; // bool + public const nint m_bPaused = 0x559; // bool + public const nint m_bMultiplayer = 0x55A; // bool + public const nint m_bAutogenerated = 0x55B; // bool + public const nint m_flForceClientTime = 0x55C; // float32 + public const nint m_nSceneStringIndex = 0x560; // uint16 + public const nint m_bClientOnly = 0x562; // bool + public const nint m_hOwner = 0x564; // CHandle + public const nint m_hActorList = 0x568; // C_NetworkUtlVectorBase> + public const nint m_bWasPlaying = 0x580; // bool + public const nint m_QueuedEvents = 0x590; // CUtlVector + public const nint m_flCurrentTime = 0x5A8; // float32 + } + // Parent: C_BaseModelEntity + // Fields count: 18 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkExcludeByName + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_vDirection (Vector) + // NetworkVarNames: m_iszEffectName (string_t) + // NetworkVarNames: m_iszSSEffectName (string_t) + // NetworkVarNames: m_clrOverlay (Color) + // NetworkVarNames: m_bOn (bool) + // NetworkVarNames: m_bmaxColor (bool) + // NetworkVarNames: m_flSize (float32) + // NetworkVarNames: m_flHazeScale (float32) + // NetworkVarNames: m_flRotation (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + // NetworkVarNames: m_flAlphaHaze (float32) + // NetworkVarNames: m_flAlphaScale (float32) + // NetworkVarNames: m_flAlphaHdr (float32) + // NetworkVarNames: m_flFarZScale (float32) + public static class C_Sun { + public const nint m_fxSSSunFlareEffectIndex = 0xCD0; // ParticleIndex_t + public const nint m_fxSunFlareEffectIndex = 0xCD4; // ParticleIndex_t + public const nint m_fdistNormalize = 0xCD8; // float32 + public const nint m_vSunPos = 0xCDC; // + public const nint m_vDirection = 0xCE8; // + public const nint m_iszEffectName = 0xCF8; // CUtlSymbolLarge + public const nint m_iszSSEffectName = 0xD00; // CUtlSymbolLarge + public const nint m_clrOverlay = 0xD08; // Color + public const nint m_bOn = 0xD0C; // bool + public const nint m_bmaxColor = 0xD0D; // bool + public const nint m_flSize = 0xD10; // float32 + public const nint m_flHazeScale = 0xD14; // float32 + public const nint m_flRotation = 0xD18; // float32 + public const nint m_flHDRColorScale = 0xD1C; // float32 + public const nint m_flAlphaHaze = 0xD20; // float32 + public const nint m_flAlphaScale = 0xD24; // float32 + public const nint m_flAlphaHdr = 0xD28; // float32 + public const nint m_flFarZScale = 0xD2C; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_bClientSidePredicted (bool) + public static class C_BaseTrigger { + public const nint m_bDisabled = 0xCD0; // bool + public const nint m_bClientSidePredicted = 0xCD1; // bool + } + // Parent: C_BaseTrigger + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_gravityScale (float) + // NetworkVarNames: m_linearLimit (float) + // NetworkVarNames: m_linearDamping (float) + // NetworkVarNames: m_angularLimit (float) + // NetworkVarNames: m_angularDamping (float) + // NetworkVarNames: m_linearForce (float) + // NetworkVarNames: m_flFrequency (float) + // NetworkVarNames: m_flDampingRatio (float) + // NetworkVarNames: m_vecLinearForcePointAt (Vector) + // NetworkVarNames: m_bCollapseToForcePoint (bool) + // NetworkVarNames: m_vecLinearForcePointAtWorld (Vector) + // NetworkVarNames: m_vecLinearForceDirection (Vector) + // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) + public static class C_TriggerPhysics { + public const nint m_gravityScale = 0xCD8; // float32 + public const nint m_linearLimit = 0xCDC; // float32 + public const nint m_linearDamping = 0xCE0; // float32 + public const nint m_angularLimit = 0xCE4; // float32 + public const nint m_angularDamping = 0xCE8; // float32 + public const nint m_linearForce = 0xCEC; // float32 + public const nint m_flFrequency = 0xCF0; // float32 + public const nint m_flDampingRatio = 0xCF4; // float32 + public const nint m_vecLinearForcePointAt = 0xCF8; // + public const nint m_bCollapseToForcePoint = 0xD04; // bool + public const nint m_vecLinearForcePointAtWorld = 0xD08; // + public const nint m_vecLinearForceDirection = 0xD14; // + public const nint m_bConvertToDebrisWhenPossible = 0xD20; // bool + } + // Parent: C_BaseModelEntity + // Fields count: 24 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + // NetworkVarNames: m_flFrameRate (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + // NetworkVarNames: m_nNumBeamEnts (uint8) + // NetworkVarNames: m_hBaseMaterial (HMaterialStrong) + // NetworkVarNames: m_nHaloIndex (HMaterialStrong) + // NetworkVarNames: m_nBeamType (BeamType_t) + // NetworkVarNames: m_nBeamFlags (uint32) + // NetworkVarNames: m_hAttachEntity (CHandle) + // NetworkVarNames: m_nAttachIndex (AttachmentHandle_t) + // NetworkVarNames: m_fWidth (float32) + // NetworkVarNames: m_fEndWidth (float32) + // NetworkVarNames: m_fFadeLength (float32) + // NetworkVarNames: m_fHaloScale (float32) + // NetworkVarNames: m_fAmplitude (float32) + // NetworkVarNames: m_fStartFrame (float32) + // NetworkVarNames: m_fSpeed (float32) + // NetworkVarNames: m_flFrame (float32) + // NetworkVarNames: m_nClipStyle (BeamClipStyle_t) + // NetworkVarNames: m_bTurnedOff (bool) + // NetworkVarNames: m_vecEndPos (Vector) + public static class C_Beam { + public const nint m_flFrameRate = 0xCD0; // float32 + public const nint m_flHDRColorScale = 0xCD4; // float32 + public const nint m_flFireTime = 0xCD8; // GameTime_t + public const nint m_flDamage = 0xCDC; // float32 + public const nint m_nNumBeamEnts = 0xCE0; // uint8 + public const nint m_queryHandleHalo = 0xCE4; // int32 + public const nint m_hBaseMaterial = 0xD08; // CStrongHandle + public const nint m_nHaloIndex = 0xD10; // CStrongHandle + public const nint m_nBeamType = 0xD18; // BeamType_t + public const nint m_nBeamFlags = 0xD1C; // uint32 + public const nint m_hAttachEntity = 0xD20; // CHandle[10] + public const nint m_nAttachIndex = 0xD48; // AttachmentHandle_t[10] + public const nint m_fWidth = 0xD54; // float32 + public const nint m_fEndWidth = 0xD58; // float32 + public const nint m_fFadeLength = 0xD5C; // float32 + public const nint m_fHaloScale = 0xD60; // float32 + public const nint m_fAmplitude = 0xD64; // float32 + public const nint m_fStartFrame = 0xD68; // float32 + public const nint m_fSpeed = 0xD6C; // float32 + public const nint m_flFrame = 0xD70; // float32 + public const nint m_nClipStyle = 0xD74; // BeamClipStyle_t + public const nint m_bTurnedOff = 0xD78; // bool + public const nint m_vecEndPos = 0xD7C; // + public const nint m_hEndEntity = 0xD88; // CHandle + } + // Parent: C_BaseModelEntity + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_vecLadderDir (Vector) + // NetworkVarNames: m_vecPlayerMountPositionTop (Vector) + // NetworkVarNames: m_vecPlayerMountPositionBottom (Vector) + // NetworkVarNames: m_flAutoRideSpeed (float) + // NetworkVarNames: m_bFakeLadder (bool) + public static class C_FuncLadder { + public const nint m_vecLadderDir = 0xCD0; // + public const nint m_Dismounts = 0xCE0; // CUtlVector> + public const nint m_vecLocalTop = 0xCF8; // + public const nint m_vecPlayerMountPositionTop = 0xD04; // + public const nint m_vecPlayerMountPositionBottom = 0xD10; // + public const nint m_flAutoRideSpeed = 0xD1C; // float32 + public const nint m_bDisabled = 0xD20; // bool + public const nint m_bFakeLadder = 0xD21; // bool + public const nint m_bHasSlack = 0xD22; // bool + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPrecipitationVData { + public const nint m_szParticlePrecipitationEffect = 0x28; // CResourceNameTyped> + public const nint m_flInnerDistance = 0x108; // float32 + public const nint m_nAttachType = 0x10C; // ParticleAttachment_t + public const nint m_bBatchSameVolumeType = 0x110; // bool + public const nint m_nRTEnvCP = 0x114; // int32 + public const nint m_nRTEnvCPComponent = 0x118; // int32 + public const nint m_szModifier = 0x120; // CUtlString + } + // Parent: C_BaseModelEntity + // Fields count: 24 + // + // Metadata: + // NetworkVarNames: m_hSpriteMaterial (HMaterialStrong) + // NetworkVarNames: m_hAttachedToEntity (CHandle) + // NetworkVarNames: m_nAttachment (AttachmentHandle_t) + // NetworkVarNames: m_flSpriteFramerate (float32) + // NetworkVarNames: m_flFrame (float32) + // NetworkVarNames: m_nBrightness (uint32) + // NetworkVarNames: m_flBrightnessDuration (float32) + // NetworkVarNames: m_flSpriteScale (float32) + // NetworkVarNames: m_flScaleDuration (float32) + // NetworkVarNames: m_bWorldSpaceScale (bool) + // NetworkVarNames: m_flGlowProxySize (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + public static class C_Sprite { + public const nint m_hSpriteMaterial = 0xCE8; // CStrongHandle + public const nint m_hAttachedToEntity = 0xCF0; // CHandle + public const nint m_nAttachment = 0xCF4; // AttachmentHandle_t + public const nint m_flSpriteFramerate = 0xCF8; // float32 + public const nint m_flFrame = 0xCFC; // float32 + public const nint m_flDieTime = 0xD00; // GameTime_t + public const nint m_nBrightness = 0xD10; // uint32 + public const nint m_flBrightnessDuration = 0xD14; // float32 + public const nint m_flSpriteScale = 0xD18; // float32 + public const nint m_flScaleDuration = 0xD1C; // float32 + public const nint m_bWorldSpaceScale = 0xD20; // bool + public const nint m_flGlowProxySize = 0xD24; // float32 + public const nint m_flHDRColorScale = 0xD28; // float32 + public const nint m_flLastTime = 0xD2C; // GameTime_t + public const nint m_flMaxFrame = 0xD30; // float32 + public const nint m_flStartScale = 0xD34; // float32 + public const nint m_flDestScale = 0xD38; // float32 + public const nint m_flScaleTimeStart = 0xD3C; // GameTime_t + public const nint m_nStartBrightness = 0xD40; // int32 + public const nint m_nDestBrightness = 0xD44; // int32 + public const nint m_flBrightnessTimeStart = 0xD48; // GameTime_t + public const nint m_hOldSpriteMaterial = 0xD50; // CWeakHandle + public const nint m_nSpriteWidth = 0xDF8; // int32 + public const nint m_nSpriteHeight = 0xDFC; // int32 + } + // Parent: C_BaseModelEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_DialogXMLName (string_t) + // NetworkVarNames: m_PanelClassName (string_t) + // NetworkVarNames: m_PanelID (string_t) + public static class C_BaseClientUIEntity { + public const nint m_bEnabled = 0xCD8; // bool + public const nint m_DialogXMLName = 0xCE0; // CUtlSymbolLarge + public const nint m_PanelClassName = 0xCE8; // CUtlSymbolLarge + public const nint m_PanelID = 0xCF0; // CUtlSymbolLarge + } + // Parent: C_BaseClientUIEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hActivator (EHANDLE) + public static class C_PointClientUIDialog { + public const nint m_hActivator = 0xD00; // CHandle + public const nint m_bStartEnabled = 0xD04; // bool + } + // Parent: C_BaseClientUIEntity + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_bIgnoreInput (bool) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDPI (float) + // NetworkVarNames: m_flInteractDistance (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_unOwnerContext (uint32) + // NetworkVarNames: m_unHorizontalAlign (uint32) + // NetworkVarNames: m_unVerticalAlign (uint32) + // NetworkVarNames: m_unOrientation (uint32) + // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) + // NetworkVarNames: m_vecCSSClasses (string_t) + public static class C_PointClientUIHUD { + public const nint m_bCheckCSSClasses = 0xD08; // bool + public const nint m_bIgnoreInput = 0xE90; // bool + public const nint m_flWidth = 0xE94; // float32 + public const nint m_flHeight = 0xE98; // float32 + public const nint m_flDPI = 0xE9C; // float32 + public const nint m_flInteractDistance = 0xEA0; // float32 + public const nint m_flDepthOffset = 0xEA4; // float32 + public const nint m_unOwnerContext = 0xEA8; // uint32 + public const nint m_unHorizontalAlign = 0xEAC; // uint32 + public const nint m_unVerticalAlign = 0xEB0; // uint32 + public const nint m_unOrientation = 0xEB4; // uint32 + public const nint m_bAllowInteractionFromAllSceneWorlds = 0xEB8; // bool + public const nint m_vecCSSClasses = 0xEC0; // C_NetworkUtlVectorBase + } + // Parent: C_BaseClientUIEntity + // Fields count: 28 + // + // Metadata: + // NetworkVarNames: m_bIgnoreInput (bool) + // NetworkVarNames: m_bLit (bool) + // NetworkVarNames: m_bFollowPlayerAcrossTeleport (bool) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDPI (float) + // NetworkVarNames: m_flInteractDistance (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_unOwnerContext (uint32) + // NetworkVarNames: m_unHorizontalAlign (uint32) + // NetworkVarNames: m_unVerticalAlign (uint32) + // NetworkVarNames: m_unOrientation (uint32) + // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) + // NetworkVarNames: m_vecCSSClasses (string_t) + // NetworkVarNames: m_bOpaque (bool) + // NetworkVarNames: m_bNoDepth (bool) + // NetworkVarNames: m_bRenderBackface (bool) + // NetworkVarNames: m_bUseOffScreenIndicator (bool) + // NetworkVarNames: m_bExcludeFromSaveGames (bool) + // NetworkVarNames: m_bGrabbable (bool) + // NetworkVarNames: m_bOnlyRenderToTexture (bool) + // NetworkVarNames: m_bDisableMipGen (bool) + // NetworkVarNames: m_nExplicitImageLayout (int32) + public static class C_PointClientUIWorldPanel { + public const nint m_bForceRecreateNextUpdate = 0xD08; // bool + public const nint m_bMoveViewToPlayerNextThink = 0xD09; // bool + public const nint m_bCheckCSSClasses = 0xD0A; // bool + public const nint m_anchorDeltaTransform = 0xD10; // CTransform + public const nint m_pOffScreenIndicator = 0xEB0; // CPointOffScreenIndicatorUi* + public const nint m_bIgnoreInput = 0xED8; // bool + public const nint m_bLit = 0xED9; // bool + public const nint m_bFollowPlayerAcrossTeleport = 0xEDA; // bool + public const nint m_flWidth = 0xEDC; // float32 + public const nint m_flHeight = 0xEE0; // float32 + public const nint m_flDPI = 0xEE4; // float32 + public const nint m_flInteractDistance = 0xEE8; // float32 + public const nint m_flDepthOffset = 0xEEC; // float32 + public const nint m_unOwnerContext = 0xEF0; // uint32 + public const nint m_unHorizontalAlign = 0xEF4; // uint32 + public const nint m_unVerticalAlign = 0xEF8; // uint32 + public const nint m_unOrientation = 0xEFC; // uint32 + public const nint m_bAllowInteractionFromAllSceneWorlds = 0xF00; // bool + public const nint m_vecCSSClasses = 0xF08; // C_NetworkUtlVectorBase + public const nint m_bOpaque = 0xF20; // bool + public const nint m_bNoDepth = 0xF21; // bool + public const nint m_bRenderBackface = 0xF22; // bool + public const nint m_bUseOffScreenIndicator = 0xF23; // bool + public const nint m_bExcludeFromSaveGames = 0xF24; // bool + public const nint m_bGrabbable = 0xF25; // bool + public const nint m_bOnlyRenderToTexture = 0xF26; // bool + public const nint m_bDisableMipGen = 0xF27; // bool + public const nint m_nExplicitImageLayout = 0xF28; // int32 + } + // Parent: C_PointClientUIWorldPanel + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_messageText (char) + public static class C_PointClientUIWorldTextPanel { + public const nint m_messageText = 0xF30; // char[512] + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_nResolutionX (int) + // NetworkVarNames: m_nResolutionY (int) + // NetworkVarNames: m_szLayoutFileName (string_t) + // NetworkVarNames: m_RenderAttrName (string_t) + // NetworkVarNames: m_TargetEntities (CHandle) + // NetworkVarNames: m_nTargetChangeCount (int) + // NetworkVarNames: m_vecCSSClasses (string_t) + public static class CInfoOffscreenPanoramaTexture { + public const nint m_bDisabled = 0x550; // bool + public const nint m_nResolutionX = 0x554; // int32 + public const nint m_nResolutionY = 0x558; // int32 + public const nint m_szLayoutFileName = 0x560; // CUtlSymbolLarge + public const nint m_RenderAttrName = 0x568; // CUtlSymbolLarge + public const nint m_TargetEntities = 0x570; // C_NetworkUtlVectorBase> + public const nint m_nTargetChangeCount = 0x588; // int32 + public const nint m_vecCSSClasses = 0x590; // C_NetworkUtlVectorBase + public const nint m_bCheckCSSClasses = 0x708; // bool + } + // Parent: None + // Fields count: 28 + // + // Metadata: + // NetworkVarNames: m_iItemDefinitionIndex (item_definition_index_t) + // NetworkVarNames: m_iEntityQuality (int) + // NetworkVarNames: m_iEntityLevel (uint32) + // NetworkVarNames: m_iItemIDHigh (uint32) + // NetworkVarNames: m_iItemIDLow (uint32) + // NetworkVarNames: m_iAccountID (uint32) + // NetworkVarNames: m_iInventoryPosition (uint32) + // NetworkVarNames: m_bInitialized (bool) + // NetworkVarNames: m_AttributeList (CAttributeList) + // NetworkVarNames: m_NetworkedDynamicAttributes (CAttributeList) + // NetworkVarNames: m_szCustomName (char) + public static class C_EconItemView { + public const nint m_bInventoryImageRgbaRequested = 0x60; // bool + public const nint m_bInventoryImageTriedCache = 0x61; // bool + public const nint m_nInventoryImageRgbaWidth = 0x80; // int32 + public const nint m_nInventoryImageRgbaHeight = 0x84; // int32 + public const nint m_szCurrentLoadCachedFileName = 0x88; // char[260] + public const nint m_bRestoreCustomMaterialAfterPrecache = 0x1B8; // bool + public const nint m_iItemDefinitionIndex = 0x1BA; // uint16 + public const nint m_iEntityQuality = 0x1BC; // int32 + public const nint m_iEntityLevel = 0x1C0; // uint32 + public const nint m_iItemID = 0x1C8; // uint64 + public const nint m_iItemIDHigh = 0x1D0; // uint32 + public const nint m_iItemIDLow = 0x1D4; // uint32 + public const nint m_iAccountID = 0x1D8; // uint32 + public const nint m_iInventoryPosition = 0x1DC; // uint32 + public const nint m_bInitialized = 0x1E8; // bool + public const nint m_bDisallowSOC = 0x1E9; // bool + public const nint m_bIsStoreItem = 0x1EA; // bool + public const nint m_bIsTradeItem = 0x1EB; // bool + public const nint m_iEntityQuantity = 0x1EC; // int32 + public const nint m_iRarityOverride = 0x1F0; // int32 + public const nint m_iQualityOverride = 0x1F4; // int32 + public const nint m_unClientFlags = 0x1F8; // uint8 + public const nint m_unOverrideStyle = 0x1F9; // uint8 + public const nint m_AttributeList = 0x210; // CAttributeList + public const nint m_NetworkedDynamicAttributes = 0x270; // CAttributeList + public const nint m_szCustomName = 0x2D0; // char[161] + public const nint m_szCustomNameOverride = 0x371; // char[161] + public const nint m_bInitializedTags = 0x440; // bool + } + // Parent: C_BaseTrigger + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bBombPlantedHere (bool) + public static class CBombTarget { + public const nint m_bBombPlantedHere = 0xCD8; // bool + } + // Parent: C_BaseTrigger + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_flFluidDensity (float) + public static class C_TriggerBuoyancy { + public const nint m_BuoyancyHelper = 0xCD8; // CBuoyancyHelper + public const nint m_flFluidDensity = 0xCF8; // float32 + } + // Parent: CBasePlayerController + // Fields count: 62 + // + // Metadata: + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // NetworkVarNames: m_pInGameMoneyServices (CCSPlayerController_InGameMoneyServices*) + // NetworkVarNames: m_pInventoryServices (CCSPlayerController_InventoryServices*) + // NetworkVarNames: m_pActionTrackingServices (CCSPlayerController_ActionTrackingServices*) + // NetworkVarNames: m_pDamageServices (CCSPlayerController_DamageServices*) + // NetworkVarNames: m_iPing (uint32) + // NetworkVarNames: m_bHasCommunicationAbuseMute (bool) + // NetworkVarNames: m_szCrosshairCodes (string_t) + // NetworkVarNames: m_iPendingTeamNum (uint8) + // NetworkVarNames: m_flForceTeamTime (GameTime_t) + // NetworkVarNames: m_iCompTeammateColor (int) + // NetworkVarNames: m_bEverPlayedOnTeam (bool) + // NetworkVarNames: m_szClan (string_t) + // NetworkVarNames: m_iCoachingTeam (int) + // NetworkVarNames: m_nPlayerDominated (uint64) + // NetworkVarNames: m_nPlayerDominatingMe (uint64) + // NetworkVarNames: m_iCompetitiveRanking (int) + // NetworkVarNames: m_iCompetitiveWins (int) + // NetworkVarNames: m_iCompetitiveRankType (int8) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Win (int) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Loss (int) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Tie (int) + // NetworkVarNames: m_nEndMatchNextMapVote (int) + // NetworkVarNames: m_unActiveQuestId (uint16) + // NetworkVarNames: m_nQuestProgressReason (QuestProgress::Reason) + // NetworkVarNames: m_unPlayerTvControlFlags (uint32) + // NetworkVarNames: m_nDisconnectionTick (int) + // NetworkVarNames: m_bControllingBot (bool) + // NetworkVarNames: m_bHasControlledBotThisRound (bool) + // NetworkVarNames: m_bCanControlObservedBot (bool) + // NetworkVarNames: m_hPlayerPawn (CHandle) + // NetworkVarNames: m_hObserverPawn (CHandle) + // NetworkVarNames: m_bPawnIsAlive (bool) + // NetworkVarNames: m_iPawnHealth (uint32) + // NetworkVarNames: m_iPawnArmor (int) + // NetworkVarNames: m_bPawnHasDefuser (bool) + // NetworkVarNames: m_bPawnHasHelmet (bool) + // NetworkVarNames: m_nPawnCharacterDefIndex (item_definition_index_t) + // NetworkVarNames: m_iPawnLifetimeStart (int) + // NetworkVarNames: m_iPawnLifetimeEnd (int) + // NetworkVarNames: m_iPawnBotDifficulty (int) + // NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle) + // NetworkVarNames: m_iScore (int32) + // NetworkVarNames: m_vecKills (EKillTypes_t) + // NetworkVarNames: m_bMvpNoMusic (bool) + // NetworkVarNames: m_eMvpReason (int) + // NetworkVarNames: m_iMusicKitID (int) + // NetworkVarNames: m_iMusicKitMVPs (int) + // NetworkVarNames: m_iMVPs (int) + public static class CCSPlayerController { + public const nint m_pInGameMoneyServices = 0x6F8; // CCSPlayerController_InGameMoneyServices* + public const nint m_pInventoryServices = 0x700; // CCSPlayerController_InventoryServices* + public const nint m_pActionTrackingServices = 0x708; // CCSPlayerController_ActionTrackingServices* + public const nint m_pDamageServices = 0x710; // CCSPlayerController_DamageServices* + public const nint m_iPing = 0x718; // uint32 + public const nint m_bHasCommunicationAbuseMute = 0x71C; // bool + public const nint m_szCrosshairCodes = 0x720; // CUtlSymbolLarge + public const nint m_iPendingTeamNum = 0x728; // uint8 + public const nint m_flForceTeamTime = 0x72C; // GameTime_t + public const nint m_iCompTeammateColor = 0x730; // int32 + public const nint m_bEverPlayedOnTeam = 0x734; // bool + public const nint m_flPreviousForceJoinTeamTime = 0x738; // GameTime_t + public const nint m_szClan = 0x740; // CUtlSymbolLarge + public const nint m_sSanitizedPlayerName = 0x748; // CUtlString + public const nint m_iCoachingTeam = 0x750; // int32 + public const nint m_nPlayerDominated = 0x758; // uint64 + public const nint m_nPlayerDominatingMe = 0x760; // uint64 + public const nint m_iCompetitiveRanking = 0x768; // int32 + public const nint m_iCompetitiveWins = 0x76C; // int32 + public const nint m_iCompetitiveRankType = 0x770; // int8 + public const nint m_iCompetitiveRankingPredicted_Win = 0x774; // int32 + public const nint m_iCompetitiveRankingPredicted_Loss = 0x778; // int32 + public const nint m_iCompetitiveRankingPredicted_Tie = 0x77C; // int32 + public const nint m_nEndMatchNextMapVote = 0x780; // int32 + public const nint m_unActiveQuestId = 0x784; // uint16 + public const nint m_nQuestProgressReason = 0x788; // QuestProgress::Reason + public const nint m_unPlayerTvControlFlags = 0x78C; // uint32 + public const nint m_iDraftIndex = 0x7B8; // int32 + public const nint m_msQueuedModeDisconnectionTimestamp = 0x7BC; // uint32 + public const nint m_uiAbandonRecordedReason = 0x7C0; // uint32 + public const nint m_bCannotBeKicked = 0x7C4; // bool + public const nint m_bEverFullyConnected = 0x7C5; // bool + public const nint m_bAbandonAllowsSurrender = 0x7C6; // bool + public const nint m_bAbandonOffersInstantSurrender = 0x7C7; // bool + public const nint m_bDisconnection1MinWarningPrinted = 0x7C8; // bool + public const nint m_bScoreReported = 0x7C9; // bool + public const nint m_nDisconnectionTick = 0x7CC; // int32 + public const nint m_bControllingBot = 0x7D8; // bool + public const nint m_bHasControlledBotThisRound = 0x7D9; // bool + public const nint m_bHasBeenControlledByPlayerThisRound = 0x7DA; // bool + public const nint m_nBotsControlledThisRound = 0x7DC; // int32 + public const nint m_bCanControlObservedBot = 0x7E0; // bool + public const nint m_hPlayerPawn = 0x7E4; // CHandle + public const nint m_hObserverPawn = 0x7E8; // CHandle + public const nint m_bPawnIsAlive = 0x7EC; // bool + public const nint m_iPawnHealth = 0x7F0; // uint32 + public const nint m_iPawnArmor = 0x7F4; // int32 + public const nint m_bPawnHasDefuser = 0x7F8; // bool + public const nint m_bPawnHasHelmet = 0x7F9; // bool + public const nint m_nPawnCharacterDefIndex = 0x7FA; // uint16 + public const nint m_iPawnLifetimeStart = 0x7FC; // int32 + public const nint m_iPawnLifetimeEnd = 0x800; // int32 + public const nint m_iPawnBotDifficulty = 0x804; // int32 + public const nint m_hOriginalControllerOfCurrentPawn = 0x808; // CHandle + public const nint m_iScore = 0x80C; // int32 + public const nint m_vecKills = 0x810; // C_NetworkUtlVectorBase + public const nint m_bMvpNoMusic = 0x828; // bool + public const nint m_eMvpReason = 0x82C; // int32 + public const nint m_iMusicKitID = 0x830; // int32 + public const nint m_iMusicKitMVPs = 0x834; // int32 + public const nint m_iMVPs = 0x838; // int32 + public const nint m_bIsPlayerNameDirty = 0x83C; // bool + } + // Parent: C_BaseTrigger + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_source (string_t) + // NetworkVarNames: m_destination (string_t) + public static class C_FootstepControl { + public const nint m_source = 0xCD8; // CUtlSymbolLarge + public const nint m_destination = 0xCE0; // CUtlSymbolLarge + } + // Parent: CBasePlayerWeaponVData + // Fields count: 92 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertySuppressBaseClassField + // MPropertySuppressBaseClassField + public static class CCSWeaponBaseVData { + public const nint m_WeaponType = 0x248; // CSWeaponType + public const nint m_WeaponCategory = 0x24C; // CSWeaponCategory + public const nint m_szViewModel = 0x250; // CResourceNameTyped> + public const nint m_szPlayerModel = 0x330; // CResourceNameTyped> + public const nint m_szWorldDroppedModel = 0x410; // CResourceNameTyped> + public const nint m_szAimsightLensMaskModel = 0x4F0; // CResourceNameTyped> + public const nint m_szMagazineModel = 0x5D0; // CResourceNameTyped> + public const nint m_szHeatEffect = 0x6B0; // CResourceNameTyped> + public const nint m_szEjectBrassEffect = 0x790; // CResourceNameTyped> + public const nint m_szMuzzleFlashParticleAlt = 0x870; // CResourceNameTyped> + public const nint m_szMuzzleFlashThirdPersonParticle = 0x950; // CResourceNameTyped> + public const nint m_szMuzzleFlashThirdPersonParticleAlt = 0xA30; // CResourceNameTyped> + public const nint m_szTracerParticle = 0xB10; // CResourceNameTyped> + public const nint m_GearSlot = 0xBF0; // gear_slot_t + public const nint m_GearSlotPosition = 0xBF4; // int32 + public const nint m_DefaultLoadoutSlot = 0xBF8; // loadout_slot_t + public const nint m_sWrongTeamMsg = 0xC00; // CUtlString + public const nint m_nPrice = 0xC08; // int32 + public const nint m_nKillAward = 0xC0C; // int32 + public const nint m_nPrimaryReserveAmmoMax = 0xC10; // int32 + public const nint m_nSecondaryReserveAmmoMax = 0xC14; // int32 + public const nint m_bMeleeWeapon = 0xC18; // bool + public const nint m_bHasBurstMode = 0xC19; // bool + public const nint m_bIsRevolver = 0xC1A; // bool + public const nint m_bCannotShootUnderwater = 0xC1B; // bool + public const nint m_szName = 0xC20; // CGlobalSymbol + public const nint m_szAnimExtension = 0xC28; // CUtlString + public const nint m_eSilencerType = 0xC30; // CSWeaponSilencerType + public const nint m_nCrosshairMinDistance = 0xC34; // int32 + public const nint m_nCrosshairDeltaDistance = 0xC38; // int32 + public const nint m_bIsFullAuto = 0xC3C; // bool + public const nint m_nNumBullets = 0xC40; // int32 + public const nint m_flCycleTime = 0xC44; // CFiringModeFloat + public const nint m_flMaxSpeed = 0xC4C; // CFiringModeFloat + public const nint m_flSpread = 0xC54; // CFiringModeFloat + public const nint m_flInaccuracyCrouch = 0xC5C; // CFiringModeFloat + public const nint m_flInaccuracyStand = 0xC64; // CFiringModeFloat + public const nint m_flInaccuracyJump = 0xC6C; // CFiringModeFloat + public const nint m_flInaccuracyLand = 0xC74; // CFiringModeFloat + public const nint m_flInaccuracyLadder = 0xC7C; // CFiringModeFloat + public const nint m_flInaccuracyFire = 0xC84; // CFiringModeFloat + public const nint m_flInaccuracyMove = 0xC8C; // CFiringModeFloat + public const nint m_flRecoilAngle = 0xC94; // CFiringModeFloat + public const nint m_flRecoilAngleVariance = 0xC9C; // CFiringModeFloat + public const nint m_flRecoilMagnitude = 0xCA4; // CFiringModeFloat + public const nint m_flRecoilMagnitudeVariance = 0xCAC; // CFiringModeFloat + public const nint m_nTracerFrequency = 0xCB4; // CFiringModeInt + public const nint m_flInaccuracyJumpInitial = 0xCBC; // float32 + public const nint m_flInaccuracyJumpApex = 0xCC0; // float32 + public const nint m_flInaccuracyReload = 0xCC4; // float32 + public const nint m_nRecoilSeed = 0xCC8; // int32 + public const nint m_nSpreadSeed = 0xCCC; // int32 + public const nint m_flTimeToIdleAfterFire = 0xCD0; // float32 + public const nint m_flIdleInterval = 0xCD4; // float32 + public const nint m_flAttackMovespeedFactor = 0xCD8; // float32 + public const nint m_flHeatPerShot = 0xCDC; // float32 + public const nint m_flInaccuracyPitchShift = 0xCE0; // float32 + public const nint m_flInaccuracyAltSoundThreshold = 0xCE4; // float32 + public const nint m_flBotAudibleRange = 0xCE8; // float32 + public const nint m_szUseRadioSubtitle = 0xCF0; // CUtlString + public const nint m_bUnzoomsAfterShot = 0xCF8; // bool + public const nint m_bHideViewModelWhenZoomed = 0xCF9; // bool + public const nint m_nZoomLevels = 0xCFC; // int32 + public const nint m_nZoomFOV1 = 0xD00; // int32 + public const nint m_nZoomFOV2 = 0xD04; // int32 + public const nint m_flZoomTime0 = 0xD08; // float32 + public const nint m_flZoomTime1 = 0xD0C; // float32 + public const nint m_flZoomTime2 = 0xD10; // float32 + public const nint m_flIronSightPullUpSpeed = 0xD14; // float32 + public const nint m_flIronSightPutDownSpeed = 0xD18; // float32 + public const nint m_flIronSightFOV = 0xD1C; // float32 + public const nint m_flIronSightPivotForward = 0xD20; // float32 + public const nint m_flIronSightLooseness = 0xD24; // float32 + public const nint m_angPivotAngle = 0xD28; // QAngle + public const nint m_vecIronSightEyePos = 0xD34; // + public const nint m_nDamage = 0xD40; // int32 + public const nint m_flHeadshotMultiplier = 0xD44; // float32 + public const nint m_flArmorRatio = 0xD48; // float32 + public const nint m_flPenetration = 0xD4C; // float32 + public const nint m_flRange = 0xD50; // float32 + public const nint m_flRangeModifier = 0xD54; // float32 + public const nint m_flFlinchVelocityModifierLarge = 0xD58; // float32 + public const nint m_flFlinchVelocityModifierSmall = 0xD5C; // float32 + public const nint m_flRecoveryTimeCrouch = 0xD60; // float32 + public const nint m_flRecoveryTimeStand = 0xD64; // float32 + public const nint m_flRecoveryTimeCrouchFinal = 0xD68; // float32 + public const nint m_flRecoveryTimeStandFinal = 0xD6C; // float32 + public const nint m_nRecoveryTransitionStartBullet = 0xD70; // int32 + public const nint m_nRecoveryTransitionEndBullet = 0xD74; // int32 + public const nint m_flThrowVelocity = 0xD78; // float32 + public const nint m_vSmokeColor = 0xD7C; // + public const nint m_szAnimClass = 0xD88; // CGlobalSymbol + } + // Parent: None + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_nUniqueID (int) + // NetworkVarNames: m_unAccountID (uint32) + // NetworkVarNames: m_unTraceID (uint32) + // NetworkVarNames: m_rtGcTime (uint32) + // NetworkVarNames: m_vecEndPos (Vector) + // NetworkVarNames: m_vecStart (Vector) + // NetworkVarNames: m_vecLeft (Vector) + // NetworkVarNames: m_vecNormal (Vector) + // NetworkVarNames: m_nPlayer (int) + // NetworkVarNames: m_nEntity (int) + // NetworkVarNames: m_nHitbox (int) + // NetworkVarNames: m_flCreationTime (float) + // NetworkVarNames: m_nTintID (int) + // NetworkVarNames: m_nVersion (uint8) + // NetworkVarNames: m_ubSignature (uint8) + public static class C_PlayerSprayDecal { + public const nint m_nUniqueID = 0xCD0; // int32 + public const nint m_unAccountID = 0xCD4; // uint32 + public const nint m_unTraceID = 0xCD8; // uint32 + public const nint m_rtGcTime = 0xCDC; // uint32 + public const nint m_vecEndPos = 0xCE0; // + public const nint m_vecStart = 0xCEC; // + public const nint m_vecLeft = 0xCF8; // + public const nint m_vecNormal = 0xD04; // + public const nint m_nPlayer = 0xD10; // int32 + public const nint m_nEntity = 0xD14; // int32 + public const nint m_nHitbox = 0xD18; // int32 + public const nint m_flCreationTime = 0xD1C; // float32 + public const nint m_nTintID = 0xD20; // int32 + public const nint m_nVersion = 0xD24; // uint8 + public const nint m_ubSignature = 0xD25; // uint8[128] + public const nint m_SprayRenderHelper = 0xDB0; // CPlayerSprayDecalRenderHelper + } + // Parent: C_BaseModelEntity + // Fields count: 8 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkOverride + // NetworkVarNames: m_vecMoveDirEntitySpace (Vector) + // NetworkVarNames: m_flTargetSpeed (float32) + // NetworkVarNames: m_nTransitionStartTick (GameTick_t) + // NetworkVarNames: m_nTransitionDurationTicks (int) + // NetworkVarNames: m_flTransitionStartSpeed (float32) + // NetworkVarNames: m_hConveyorModels (EHANDLE) + public static class C_FuncConveyor { + public const nint m_vecMoveDirEntitySpace = 0xCD8; // + public const nint m_flTargetSpeed = 0xCE4; // float32 + public const nint m_nTransitionStartTick = 0xCE8; // GameTick_t + public const nint m_nTransitionDurationTicks = 0xCEC; // int32 + public const nint m_flTransitionStartSpeed = 0xCF0; // float32 + public const nint m_hConveyorModels = 0xCF8; // C_NetworkUtlVectorBase> + public const nint m_flCurrentConveyorOffset = 0xD10; // float32 + public const nint m_flCurrentConveyorSpeed = 0xD14; // float32 + } + // Parent: C_BaseModelEntity + // Fields count: 19 + // + // Metadata: + // NetworkVarNames: m_firePositions (Vector) + // NetworkVarNames: m_fireParentPositions (Vector) + // NetworkVarNames: m_bFireIsBurning (bool) + // NetworkVarNames: m_BurnNormal (Vector) + // NetworkVarNames: m_fireCount (int) + // NetworkVarNames: m_nInfernoType (int) + // NetworkVarNames: m_nFireLifetime (float) + // NetworkVarNames: m_bInPostEffectTime (bool) + // NetworkVarNames: m_nFireEffectTickBegin (int) + public static class C_Inferno { + public const nint m_nfxFireDamageEffect = 0xD10; // ParticleIndex_t + public const nint m_firePositions = 0xD14; // Vector[64] + public const nint m_fireParentPositions = 0x1014; // Vector[64] + public const nint m_bFireIsBurning = 0x1314; // bool[64] + public const nint m_BurnNormal = 0x1354; // Vector[64] + public const nint m_fireCount = 0x1654; // int32 + public const nint m_nInfernoType = 0x1658; // int32 + public const nint m_nFireLifetime = 0x165C; // float32 + public const nint m_bInPostEffectTime = 0x1660; // bool + public const nint m_lastFireCount = 0x1664; // int32 + public const nint m_nFireEffectTickBegin = 0x1668; // int32 + public const nint m_drawableCount = 0x8270; // int32 + public const nint m_blosCheck = 0x8274; // bool + public const nint m_nlosperiod = 0x8278; // int32 + public const nint m_maxFireHalfWidth = 0x827C; // float32 + public const nint m_maxFireHeight = 0x8280; // float32 + public const nint m_minBounds = 0x8284; // + public const nint m_maxBounds = 0x8290; // + public const nint m_flLastGrassBurnThink = 0x829C; // float32 + } + // Parent: C_BaseModelEntity + // Fields count: 51 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_nColorMode (int) + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_flColorTemperature (float) + // NetworkVarNames: m_flBrightness (float) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_nDirectLight (int) + // NetworkVarNames: m_nBakedShadowIndex (int) + // NetworkVarNames: m_nLuminaireShape (int) + // NetworkVarNames: m_flLuminaireSize (float) + // NetworkVarNames: m_flLuminaireAnisotropy (float) + // NetworkVarNames: m_LightStyleString (CUtlString) + // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) + // NetworkVarNames: m_QueuedLightStyleStrings (CUtlString) + // NetworkVarNames: m_LightStyleEvents (CUtlString) + // NetworkVarNames: m_LightStyleTargets (CHandle) + // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) + // NetworkVarNames: m_flShape (float) + // NetworkVarNames: m_flSoftX (float) + // NetworkVarNames: m_flSoftY (float) + // NetworkVarNames: m_flSkirt (float) + // NetworkVarNames: m_flSkirtNear (float) + // NetworkVarNames: m_vSizeParams (Vector) + // NetworkVarNames: m_flRange (float) + // NetworkVarNames: m_vShear (Vector) + // NetworkVarNames: m_nBakeSpecularToCubemaps (int) + // NetworkVarNames: m_vBakeSpecularToCubemapsSize (Vector) + // NetworkVarNames: m_nCastShadows (int) + // NetworkVarNames: m_nShadowMapSize (int) + // NetworkVarNames: m_nShadowPriority (int) + // NetworkVarNames: m_bContactShadow (bool) + // NetworkVarNames: m_nBounceLight (int) + // NetworkVarNames: m_flBounceScale (float) + // NetworkVarNames: m_flMinRoughness (float) + // NetworkVarNames: m_vAlternateColor (Vector) + // NetworkVarNames: m_fAlternateColorBrightness (float) + // NetworkVarNames: m_nFog (int) + // NetworkVarNames: m_flFogStrength (float) + // NetworkVarNames: m_nFogShadows (int) + // NetworkVarNames: m_flFogScale (float) + // NetworkVarNames: m_flFadeSizeStart (float) + // NetworkVarNames: m_flFadeSizeEnd (float) + // NetworkVarNames: m_flShadowFadeSizeStart (float) + // NetworkVarNames: m_flShadowFadeSizeEnd (float) + // NetworkVarNames: m_bPrecomputedFieldsValid (bool) + // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) + // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) + public static class C_BarnLight { + public const nint m_bEnabled = 0xCD0; // bool + public const nint m_nColorMode = 0xCD4; // int32 + public const nint m_Color = 0xCD8; // Color + public const nint m_flColorTemperature = 0xCDC; // float32 + public const nint m_flBrightness = 0xCE0; // float32 + public const nint m_flBrightnessScale = 0xCE4; // float32 + public const nint m_nDirectLight = 0xCE8; // int32 + public const nint m_nBakedShadowIndex = 0xCEC; // int32 + public const nint m_nLuminaireShape = 0xCF0; // int32 + public const nint m_flLuminaireSize = 0xCF4; // float32 + public const nint m_flLuminaireAnisotropy = 0xCF8; // float32 + public const nint m_LightStyleString = 0xD00; // CUtlString + public const nint m_flLightStyleStartTime = 0xD08; // GameTime_t + public const nint m_QueuedLightStyleStrings = 0xD10; // C_NetworkUtlVectorBase + public const nint m_LightStyleEvents = 0xD28; // C_NetworkUtlVectorBase + public const nint m_LightStyleTargets = 0xD40; // C_NetworkUtlVectorBase> + public const nint m_StyleEvent = 0xD58; // CEntityIOOutput[4] + public const nint m_hLightCookie = 0xDF8; // CStrongHandle + public const nint m_flShape = 0xE00; // float32 + public const nint m_flSoftX = 0xE04; // float32 + public const nint m_flSoftY = 0xE08; // float32 + public const nint m_flSkirt = 0xE0C; // float32 + public const nint m_flSkirtNear = 0xE10; // float32 + public const nint m_vSizeParams = 0xE14; // + public const nint m_flRange = 0xE20; // float32 + public const nint m_vShear = 0xE24; // + public const nint m_nBakeSpecularToCubemaps = 0xE30; // int32 + public const nint m_vBakeSpecularToCubemapsSize = 0xE34; // + public const nint m_nCastShadows = 0xE40; // int32 + public const nint m_nShadowMapSize = 0xE44; // int32 + public const nint m_nShadowPriority = 0xE48; // int32 + public const nint m_bContactShadow = 0xE4C; // bool + public const nint m_nBounceLight = 0xE50; // int32 + public const nint m_flBounceScale = 0xE54; // float32 + public const nint m_flMinRoughness = 0xE58; // float32 + public const nint m_vAlternateColor = 0xE5C; // + public const nint m_fAlternateColorBrightness = 0xE68; // float32 + public const nint m_nFog = 0xE6C; // int32 + public const nint m_flFogStrength = 0xE70; // float32 + public const nint m_nFogShadows = 0xE74; // int32 + public const nint m_flFogScale = 0xE78; // float32 + public const nint m_flFadeSizeStart = 0xE7C; // float32 + public const nint m_flFadeSizeEnd = 0xE80; // float32 + public const nint m_flShadowFadeSizeStart = 0xE84; // float32 + public const nint m_flShadowFadeSizeEnd = 0xE88; // float32 + public const nint m_bPrecomputedFieldsValid = 0xE8C; // bool + public const nint m_vPrecomputedBoundsMins = 0xE90; // + public const nint m_vPrecomputedBoundsMaxs = 0xE9C; // + public const nint m_vPrecomputedOBBOrigin = 0xEA8; // + public const nint m_vPrecomputedOBBAngles = 0xEB4; // QAngle + public const nint m_vPrecomputedOBBExtent = 0xEC0; // + } + // Parent: C_BarnLight + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bShowLight (bool) + public static class C_RectLight { + public const nint m_bShowLight = 0xF18; // bool + } + // Parent: C_BarnLight + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_flInnerAngle (float) + // NetworkVarNames: m_flOuterAngle (float) + // NetworkVarNames: m_bShowLight (bool) + public static class C_OmniLight { + public const nint m_flInnerAngle = 0xF18; // float32 + public const nint m_flOuterAngle = 0xF1C; // float32 + public const nint m_bShowLight = 0xF20; // bool + } + // Parent: C_Team + // Fields count: 10 + // + // Metadata: + // NetworkVarNames: m_szTeamMatchStat (char) + // NetworkVarNames: m_numMapVictories (int) + // NetworkVarNames: m_bSurrendered (bool) + // NetworkVarNames: m_scoreFirstHalf (int32) + // NetworkVarNames: m_scoreSecondHalf (int32) + // NetworkVarNames: m_scoreOvertime (int32) + // NetworkVarNames: m_szClanTeamname (char) + // NetworkVarNames: m_iClanID (uint32) + // NetworkVarNames: m_szTeamFlagImage (char) + // NetworkVarNames: m_szTeamLogoImage (char) + public static class C_CSTeam { + public const nint m_szTeamMatchStat = 0x608; // char[512] + public const nint m_numMapVictories = 0x808; // int32 + public const nint m_bSurrendered = 0x80C; // bool + public const nint m_scoreFirstHalf = 0x810; // int32 + public const nint m_scoreSecondHalf = 0x814; // int32 + public const nint m_scoreOvertime = 0x818; // int32 + public const nint m_szClanTeamname = 0x81C; // char[129] + public const nint m_iClanID = 0x8A0; // uint32 + public const nint m_szTeamFlagImage = 0x8A4; // char[8] + public const nint m_szTeamLogoImage = 0x8AC; // char[8] + } + // Parent: C_BaseModelEntity + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) + // NetworkVarNames: m_hSkyMaterialLightingOnly (HMaterialStrong) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_vTintColor (Color) + // NetworkVarNames: m_vTintColorLightingOnly (Color) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_nFogType (int) + // NetworkVarNames: m_flFogMinStart (float) + // NetworkVarNames: m_flFogMinEnd (float) + // NetworkVarNames: m_flFogMaxStart (float) + // NetworkVarNames: m_flFogMaxEnd (float) + // NetworkVarNames: m_bEnabled (bool) + public static class C_EnvSky { + public const nint m_hSkyMaterial = 0xCD0; // CStrongHandle + public const nint m_hSkyMaterialLightingOnly = 0xCD8; // CStrongHandle + public const nint m_bStartDisabled = 0xCE0; // bool + public const nint m_vTintColor = 0xCE1; // Color + public const nint m_vTintColorLightingOnly = 0xCE5; // Color + public const nint m_flBrightnessScale = 0xCEC; // float32 + public const nint m_nFogType = 0xCF0; // int32 + public const nint m_flFogMinStart = 0xCF4; // float32 + public const nint m_flFogMinEnd = 0xCF8; // float32 + public const nint m_flFogMaxStart = 0xCFC; // float32 + public const nint m_flFogMaxEnd = 0xD00; // float32 + public const nint m_bEnabled = 0xD04; // bool + } + // Parent: C_BaseModelEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) + public static class C_LightEntity { + public const nint m_CLightComponent = 0xCD0; // CLightComponent* + } + // Parent: C_BaseTrigger + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_hPostSettings (HPostProcessingStrong) + // NetworkVarNames: m_flFadeDuration (float) + // NetworkVarNames: m_flMinLogExposure (float) + // NetworkVarNames: m_flMaxLogExposure (float) + // NetworkVarNames: m_flMinExposure (float) + // NetworkVarNames: m_flMaxExposure (float) + // NetworkVarNames: m_flExposureCompensation (float) + // NetworkVarNames: m_flExposureFadeSpeedUp (float) + // NetworkVarNames: m_flExposureFadeSpeedDown (float) + // NetworkVarNames: m_flTonemapEVSmoothingRange (float) + // NetworkVarNames: m_bMaster (bool) + // NetworkVarNames: m_bExposureControl (bool) + // NetworkVarNames: m_flRate (float) + // NetworkVarNames: m_flTonemapPercentTarget (float) + // NetworkVarNames: m_flTonemapPercentBrightPixels (float) + // NetworkVarNames: m_flTonemapMinAvgLum (float) + public static class C_PostProcessingVolume { + public const nint m_hPostSettings = 0xCE8; // CStrongHandle + public const nint m_flFadeDuration = 0xCF0; // float32 + public const nint m_flMinLogExposure = 0xCF4; // float32 + public const nint m_flMaxLogExposure = 0xCF8; // float32 + public const nint m_flMinExposure = 0xCFC; // float32 + public const nint m_flMaxExposure = 0xD00; // float32 + public const nint m_flExposureCompensation = 0xD04; // float32 + public const nint m_flExposureFadeSpeedUp = 0xD08; // float32 + public const nint m_flExposureFadeSpeedDown = 0xD0C; // float32 + public const nint m_flTonemapEVSmoothingRange = 0xD10; // float32 + public const nint m_bMaster = 0xD14; // bool + public const nint m_bExposureControl = 0xD15; // bool + public const nint m_flRate = 0xD18; // float32 + public const nint m_flTonemapPercentTarget = 0xD1C; // float32 + public const nint m_flTonemapPercentBrightPixels = 0xD20; // float32 + public const nint m_flTonemapMinAvgLum = 0xD24; // float32 + } + // Parent: C_ParticleSystem + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_flAlphaScale (float32) + // NetworkVarNames: m_flRadiusScale (float32) + // NetworkVarNames: m_flSelfIllumScale (float32) + // NetworkVarNames: m_ColorTint (Color) + // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) + public static class C_EnvParticleGlow { + public const nint m_flAlphaScale = 0x1280; // float32 + public const nint m_flRadiusScale = 0x1284; // float32 + public const nint m_flSelfIllumScale = 0x1288; // float32 + public const nint m_ColorTint = 0x128C; // Color + public const nint m_hTextureOverride = 0x1290; // CStrongHandle + } + // Parent: C_BaseModelEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_bLoop (bool) + // NetworkVarNames: m_flFPS (float) + // NetworkVarNames: m_hPositionKeys (HRenderTextureStrong) + // NetworkVarNames: m_hRotationKeys (HRenderTextureStrong) + // NetworkVarNames: m_vAnimationBoundsMin (Vector) + // NetworkVarNames: m_vAnimationBoundsMax (Vector) + // NetworkVarNames: m_flStartTime (float) + // NetworkVarNames: m_flStartFrame (float) + public static class C_TextureBasedAnimatable { + public const nint m_bLoop = 0xCD0; // bool + public const nint m_flFPS = 0xCD4; // float32 + public const nint m_hPositionKeys = 0xCD8; // CStrongHandle + public const nint m_hRotationKeys = 0xCE0; // CStrongHandle + public const nint m_vAnimationBoundsMin = 0xCE8; // + public const nint m_vAnimationBoundsMax = 0xCF4; // + public const nint m_flStartTime = 0xD00; // float32 + public const nint m_flStartFrame = 0xD04; // float32 + } + // Parent: C_BaseModelEntity + // Fields count: 13 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_bInitiallyPopulateInterpHistory (bool) + // NetworkVarNames: m_bAnimGraphUpdateEnabled (bool) + // NetworkVarNames: m_vecForce (Vector) + // NetworkVarNames: m_nForceBone (int32) + // NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*) + // NetworkVarNames: m_bClientRagdoll (bool) + public static class CBaseAnimGraph { + public const nint m_bInitiallyPopulateInterpHistory = 0xD48; // bool + public const nint m_bSuppressAnimEventSounds = 0xD4A; // bool + public const nint m_bAnimGraphUpdateEnabled = 0xD58; // bool + public const nint m_flMaxSlopeDistance = 0xD5C; // float32 + public const nint m_vLastSlopeCheckPos = 0xD60; // + public const nint m_bAnimationUpdateScheduled = 0xD6C; // bool + public const nint m_vecForce = 0xD70; // + public const nint m_nForceBone = 0xD7C; // int32 + public const nint m_pClientsideRagdoll = 0xD80; // CBaseAnimGraph* + public const nint m_bBuiltRagdoll = 0xD88; // bool + public const nint m_pRagdollPose = 0xDA0; // PhysicsRagdollPose_t* + public const nint m_bClientRagdoll = 0xDA8; // bool + public const nint m_bHasAnimatedMaterialAttributes = 0xDB8; // bool + } + // Parent: None + // Fields count: 30 + // + // Metadata: + // NetworkVarNames: m_noGhostCollision (bool) + public static class C_BreakableProp { + public const nint m_OnBreak = 0xF20; // CEntityIOOutput + public const nint m_OnHealthChanged = 0xF48; // CEntityOutputTemplate + public const nint m_OnTakeDamage = 0xF70; // CEntityIOOutput + public const nint m_impactEnergyScale = 0xF98; // float32 + public const nint m_iMinHealthDmg = 0xF9C; // int32 + public const nint m_flPressureDelay = 0xFA0; // float32 + public const nint m_hBreaker = 0xFA4; // CHandle + public const nint m_PerformanceMode = 0xFA8; // PerformanceMode_t + public const nint m_flDmgModBullet = 0xFAC; // float32 + public const nint m_flDmgModClub = 0xFB0; // float32 + public const nint m_flDmgModExplosive = 0xFB4; // float32 + public const nint m_flDmgModFire = 0xFB8; // float32 + public const nint m_iszPhysicsDamageTableName = 0xFC0; // CUtlSymbolLarge + public const nint m_iszBasePropData = 0xFC8; // CUtlSymbolLarge + public const nint m_iInteractions = 0xFD0; // int32 + public const nint m_flPreventDamageBeforeTime = 0xFD4; // GameTime_t + public const nint m_bHasBreakPiecesOrCommands = 0xFD8; // bool + public const nint m_explodeDamage = 0xFDC; // float32 + public const nint m_explodeRadius = 0xFE0; // float32 + public const nint m_explosionDelay = 0xFE8; // float32 + public const nint m_explosionBuildupSound = 0xFF0; // CUtlSymbolLarge + public const nint m_explosionCustomEffect = 0xFF8; // CUtlSymbolLarge + public const nint m_explosionCustomSound = 0x1000; // CUtlSymbolLarge + public const nint m_explosionModifier = 0x1008; // CUtlSymbolLarge + public const nint m_hPhysicsAttacker = 0x1010; // CHandle + public const nint m_flLastPhysicsInfluenceTime = 0x1014; // GameTime_t + public const nint m_flDefaultFadeScale = 0x1018; // float32 + public const nint m_hLastAttacker = 0x101C; // CHandle + public const nint m_hFlareEnt = 0x1020; // CHandle + public const nint m_noGhostCollision = 0x1024; // bool + } + // Parent: C_BreakableProp + // Fields count: 23 + // + // Metadata: + // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) + // NetworkVarNames: m_bUseAnimGraph (bool) + public static class C_DynamicProp { + public const nint m_bUseHitboxesForRenderBox = 0x1028; // bool + public const nint m_bUseAnimGraph = 0x1029; // bool + public const nint m_pOutputAnimBegun = 0x1030; // CEntityIOOutput + public const nint m_pOutputAnimOver = 0x1058; // CEntityIOOutput + public const nint m_pOutputAnimLoopCycleOver = 0x1080; // CEntityIOOutput + public const nint m_OnAnimReachedStart = 0x10A8; // CEntityIOOutput + public const nint m_OnAnimReachedEnd = 0x10D0; // CEntityIOOutput + public const nint m_iszIdleAnim = 0x10F8; // CUtlSymbolLarge + public const nint m_nIdleAnimLoopMode = 0x1100; // AnimLoopMode_t + public const nint m_bRandomizeCycle = 0x1104; // bool + public const nint m_bStartDisabled = 0x1105; // bool + public const nint m_bFiredStartEndOutput = 0x1106; // bool + public const nint m_bForceNpcExclude = 0x1107; // bool + public const nint m_bCreateNonSolid = 0x1108; // bool + public const nint m_bIsOverrideProp = 0x1109; // bool + public const nint m_iInitialGlowState = 0x110C; // int32 + public const nint m_nGlowRange = 0x1110; // int32 + public const nint m_nGlowRangeMin = 0x1114; // int32 + public const nint m_glowColor = 0x1118; // Color + public const nint m_nGlowTeam = 0x111C; // int32 + public const nint m_iCachedFrameCount = 0x1120; // int32 + public const nint m_vecCachedRenderMins = 0x1124; // + public const nint m_vecCachedRenderMaxs = 0x1130; // + } + // Parent: C_BaseTrigger + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_MaxWeight (float) + // NetworkVarNames: m_FadeDuration (float) + // NetworkVarNames: m_Weight (float) + // NetworkVarNames: m_lookupFilename (char) + public static class C_ColorCorrectionVolume { + public const nint m_LastEnterWeight = 0xCD8; // float32 + public const nint m_LastEnterTime = 0xCDC; // float32 + public const nint m_LastExitWeight = 0xCE0; // float32 + public const nint m_LastExitTime = 0xCE4; // float32 + public const nint m_bEnabled = 0xCE8; // bool + public const nint m_MaxWeight = 0xCEC; // float32 + public const nint m_FadeDuration = 0xCF0; // float32 + public const nint m_Weight = 0xCF4; // float32 + public const nint m_lookupFilename = 0xCF8; // char[512] + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_targetCamera (CUtlString) + // NetworkVarNames: m_nResolutionEnum (int) + // NetworkVarNames: m_bRenderShadows (bool) + // NetworkVarNames: m_bUseUniqueColorTarget (bool) + // NetworkVarNames: m_brushModelName (CUtlString) + // NetworkVarNames: m_hTargetCamera (EHANDLE) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bDraw3DSkybox (bool) + public static class C_FuncMonitor { + public const nint m_targetCamera = 0xCD0; // CUtlString + public const nint m_nResolutionEnum = 0xCD8; // int32 + public const nint m_bRenderShadows = 0xCDC; // bool + public const nint m_bUseUniqueColorTarget = 0xCDD; // bool + public const nint m_brushModelName = 0xCE0; // CUtlString + public const nint m_hTargetCamera = 0xCE8; // CHandle + public const nint m_bEnabled = 0xCEC; // bool + public const nint m_bDraw3DSkybox = 0xCED; // bool + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + public static class C_FuncMoveLinear { + } + // Parent: CBaseAnimGraph + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flStartTimeInCommentary (float32) + // NetworkVarNames: m_iszCommentaryFile (string_t) + // NetworkVarNames: m_iszTitle (string_t) + // NetworkVarNames: m_iszSpeakers (string_t) + // NetworkVarNames: m_iNodeNumber (int) + // NetworkVarNames: m_iNodeNumberMax (int) + // NetworkVarNames: m_bListenedTo (bool) + // NetworkVarNames: m_hViewPosition (CHandle) + public static class C_PointCommentaryNode { + public const nint m_bActive = 0xEE0; // bool + public const nint m_bWasActive = 0xEE1; // bool + public const nint m_flEndTime = 0xEE4; // GameTime_t + public const nint m_flStartTime = 0xEE8; // GameTime_t + public const nint m_flStartTimeInCommentary = 0xEEC; // float32 + public const nint m_iszCommentaryFile = 0xEF0; // CUtlSymbolLarge + public const nint m_iszTitle = 0xEF8; // CUtlSymbolLarge + public const nint m_iszSpeakers = 0xF00; // CUtlSymbolLarge + public const nint m_iNodeNumber = 0xF08; // int32 + public const nint m_iNodeNumberMax = 0xF0C; // int32 + public const nint m_bListenedTo = 0xF10; // bool + public const nint m_hViewPosition = 0xF20; // CHandle + public const nint m_bRestartAfterRestore = 0xF24; // bool + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bIsUsable (bool) + public static class C_BaseDoor { + public const nint m_bIsUsable = 0xCD0; // bool + } + // Parent: CBaseAnimGraph + // Fields count: 19 + // + // Metadata: + // NetworkVarNames: m_flexWeight (float32) + // NetworkVarNames: m_blinktoggle (bool) + public static class C_BaseFlex { + public const nint m_flexWeight = 0xEE8; // C_NetworkUtlVectorBase + public const nint m_vLookTargetPosition = 0xF00; // + public const nint m_blinktoggle = 0xF18; // bool + public const nint m_nLastFlexUpdateFrameCount = 0xF78; // int32 + public const nint m_CachedViewTarget = 0xF7C; // + public const nint m_nNextSceneEventId = 0xF88; // uint32 + public const nint m_iBlink = 0xF8C; // int32 + public const nint m_blinktime = 0xF90; // float32 + public const nint m_prevblinktoggle = 0xF94; // bool + public const nint m_iJawOpen = 0xF98; // int32 + public const nint m_flJawOpenAmount = 0xF9C; // float32 + public const nint m_flBlinkAmount = 0xFA0; // float32 + public const nint m_iMouthAttachment = 0xFA4; // AttachmentHandle_t + public const nint m_iEyeAttachment = 0xFA5; // AttachmentHandle_t + public const nint m_bResetFlexWeightsOnModelChange = 0xFA6; // bool + public const nint m_nEyeOcclusionRendererBone = 0xFC0; // int32 + public const nint m_mEyeOcclusionRendererCameraToBoneTransform = 0xFC4; // matrix3x4_t + public const nint m_vEyeOcclusionRendererHalfExtent = 0xFF4; // + public const nint m_PhonemeClasses = 0x1010; // C_BaseFlex::Emphasized_Phoneme[3] + } + // Parent: CBaseAnimGraph + // Fields count: 23 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_poolOrigin (Vector) + // NetworkVarNames: m_waterLevel (float32) + // NetworkVarNames: m_x (float32) + // NetworkVarNames: m_y (float32) + // NetworkVarNames: m_z (float32) + // NetworkVarNames: m_angle (float32) + public static class C_Fish { + public const nint m_pos = 0xED8; // + public const nint m_vel = 0xEE4; // + public const nint m_angles = 0xEF0; // QAngle + public const nint m_localLifeState = 0xEFC; // int32 + public const nint m_deathDepth = 0xF00; // float32 + public const nint m_deathAngle = 0xF04; // float32 + public const nint m_buoyancy = 0xF08; // float32 + public const nint m_wiggleTimer = 0xF10; // CountdownTimer + public const nint m_wigglePhase = 0xF28; // float32 + public const nint m_wiggleRate = 0xF2C; // float32 + public const nint m_actualPos = 0xF30; // + public const nint m_actualAngles = 0xF3C; // QAngle + public const nint m_poolOrigin = 0xF48; // + public const nint m_waterLevel = 0xF54; // float32 + public const nint m_gotUpdate = 0xF58; // bool + public const nint m_x = 0xF5C; // float32 + public const nint m_y = 0xF60; // float32 + public const nint m_z = 0xF64; // float32 + public const nint m_angle = 0xF68; // float32 + public const nint m_errorHistory = 0xF6C; // float32[20] + public const nint m_errorHistoryIndex = 0xFBC; // int32 + public const nint m_errorHistoryCount = 0xFC0; // int32 + public const nint m_averageError = 0xFC4; // float32 + } + // Parent: C_BreakableProp + // Fields count: 1 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkIncludeByName + // NetworkVarNames: m_bAwake (bool) + public static class C_PhysicsProp { + public const nint m_bAwake = 0x1028; // bool + } + // Parent: C_DynamicProp + // Fields count: 7 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkIncludeByName + // NetworkVarNames: m_eDoorState (DoorState_t) + // NetworkVarNames: m_bLocked (bool) + // NetworkVarNames: m_closedPosition (Vector) + // NetworkVarNames: m_closedAngles (QAngle) + // NetworkVarNames: m_hMaster (CHandle) + public static class C_BasePropDoor { + public const nint m_eDoorState = 0x1150; // DoorState_t + public const nint m_modelChanged = 0x1154; // bool + public const nint m_bLocked = 0x1155; // bool + public const nint m_closedPosition = 0x1158; // + public const nint m_closedAngles = 0x1164; // QAngle + public const nint m_hMaster = 0x1170; // CHandle + public const nint m_vWhereToSetLightingOrigin = 0x1174; // + } + // Parent: CBaseAnimGraph + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_ragPos (Vector) + // NetworkVarNames: m_ragAngles (QAngle) + // NetworkVarNames: m_flBlendWeight (float32) + // NetworkVarNames: m_hRagdollSource (EHANDLE) + public static class C_RagdollProp { + public const nint m_ragPos = 0xEE0; // C_NetworkUtlVectorBase + public const nint m_ragAngles = 0xEF8; // C_NetworkUtlVectorBase + public const nint m_flBlendWeight = 0xF10; // float32 + public const nint m_hRagdollSource = 0xF14; // CHandle + public const nint m_iEyeAttachment = 0xF18; // AttachmentHandle_t + public const nint m_flBlendWeightCurrent = 0xF1C; // float32 + public const nint m_parentPhysicsBoneIndices = 0xF20; // CUtlVector + public const nint m_worldSpaceBoneComputationOrder = 0xF38; // CUtlVector + } + // Parent: C_PhysicsProp + // Fields count: 1 + // + // Metadata: + // MNetworkExcludeByName + // NetworkVarNames: m_ShardDesc (shard_model_desc_t) + public static class C_ShatterGlassShardPhysics { + public const nint m_ShardDesc = 0x1038; // shard_model_desc_t + } + // Parent: C_BaseFlex + // Fields count: 20 + // + // Metadata: + // NetworkVarNames: m_AttributeManager (CAttributeContainer) + // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) + // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) + // NetworkVarNames: m_nFallbackPaintKit (int) + // NetworkVarNames: m_nFallbackSeed (int) + // NetworkVarNames: m_flFallbackWear (float) + // NetworkVarNames: m_nFallbackStatTrak (int) + public static class C_EconEntity { + public const nint m_flFlexDelayTime = 0x1080; // float32 + public const nint m_flFlexDelayedWeight = 0x1088; // float32* + public const nint m_bAttributesInitialized = 0x1090; // bool + public const nint m_AttributeManager = 0x1098; // C_AttributeContainer + public const nint m_OriginalOwnerXuidLow = 0x1540; // uint32 + public const nint m_OriginalOwnerXuidHigh = 0x1544; // uint32 + public const nint m_nFallbackPaintKit = 0x1548; // int32 + public const nint m_nFallbackSeed = 0x154C; // int32 + public const nint m_flFallbackWear = 0x1550; // float32 + public const nint m_nFallbackStatTrak = 0x1554; // int32 + public const nint m_bClientside = 0x1558; // bool + public const nint m_bParticleSystemsCreated = 0x1559; // bool + public const nint m_vecAttachedParticles = 0x1560; // CUtlVector + public const nint m_hViewmodelAttachment = 0x1578; // CHandle + public const nint m_iOldTeam = 0x157C; // int32 + public const nint m_bAttachmentDirty = 0x1580; // bool + public const nint m_nUnloadedModelIndex = 0x1584; // int32 + public const nint m_iNumOwnerValidationRetries = 0x1588; // int32 + public const nint m_hOldProvidee = 0x1598; // CHandle + public const nint m_vecAttachedModels = 0x15A0; // CUtlVector + } + // Parent: C_BaseFlex + // Fields count: 12 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_bIsLive (bool) + // NetworkVarNames: m_DmgRadius (float32) + // NetworkVarNames: m_flDetonateTime (GameTime_t) + // NetworkVarNames: m_flDamage (float32) + // NetworkVarNames: m_hThrower (CHandle) + public static class C_BaseGrenade { + public const nint m_bHasWarnedAI = 0x1070; // bool + public const nint m_bIsSmokeGrenade = 0x1071; // bool + public const nint m_bIsLive = 0x1072; // bool + public const nint m_DmgRadius = 0x1074; // float32 + public const nint m_flDetonateTime = 0x1078; // GameTime_t + public const nint m_flWarnAITime = 0x107C; // float32 + public const nint m_flDamage = 0x1080; // float32 + public const nint m_iszBounceSound = 0x1088; // CUtlSymbolLarge + public const nint m_ExplosionSound = 0x1090; // CUtlString + public const nint m_hThrower = 0x109C; // CHandle + public const nint m_flNextAttack = 0x10B4; // GameTime_t + public const nint m_hOriginalThrower = 0x10B8; // CHandle + } + // Parent: CBaseAnimGraph + // Fields count: 17 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkExcludeByUserGroup + // MNetworkOverride + // MNetworkIncludeByName + // NetworkVarNames: m_nViewModelIndex (uint32) + // NetworkVarNames: m_nAnimationParity (uint32) + // NetworkVarNames: m_flAnimationStartTime (float32) + // NetworkVarNames: m_hWeapon (CHandle) + // NetworkVarNames: m_hControlPanel (CHandle) + public static class C_BaseViewModel { + public const nint m_vecLastFacing = 0xEE0; // + public const nint m_nViewModelIndex = 0xEEC; // uint32 + public const nint m_nAnimationParity = 0xEF0; // uint32 + public const nint m_flAnimationStartTime = 0xEF4; // float32 + public const nint m_hWeapon = 0xEF8; // CHandle + public const nint m_sVMName = 0xF00; // CUtlSymbolLarge + public const nint m_sAnimationPrefix = 0xF08; // CUtlSymbolLarge + public const nint m_hWeaponModel = 0xF10; // CHandle + public const nint m_iCameraAttachment = 0xF14; // AttachmentHandle_t + public const nint m_vecLastCameraAngles = 0xF18; // QAngle + public const nint m_previousElapsedDuration = 0xF24; // float32 + public const nint m_previousCycle = 0xF28; // float32 + public const nint m_nOldAnimationParity = 0xF2C; // int32 + public const nint m_hOldLayerSequence = 0xF30; // HSequence + public const nint m_oldLayer = 0xF34; // int32 + public const nint m_oldLayerStartTime = 0xF38; // float32 + public const nint m_hControlPanel = 0xF3C; // CHandle + } + // Parent: C_BaseGrenade + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_vInitialPosition (Vector) + // NetworkVarNames: m_vInitialVelocity (Vector) + // NetworkVarNames: m_nBounces (int) + // NetworkVarNames: m_nExplodeEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_nExplodeEffectTickBegin (int) + // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) + public static class C_BaseCSGrenadeProjectile { + public const nint m_vInitialPosition = 0x10C0; // + public const nint m_vInitialVelocity = 0x10CC; // + public const nint m_nBounces = 0x10D8; // int32 + public const nint m_nExplodeEffectIndex = 0x10E0; // CStrongHandle + public const nint m_nExplodeEffectTickBegin = 0x10E8; // int32 + public const nint m_vecExplodeEffectOrigin = 0x10EC; // + public const nint m_flSpawnTime = 0x10F8; // GameTime_t + public const nint vecLastTrailLinePos = 0x10FC; // + public const nint flNextTrailLineTime = 0x1108; // GameTime_t + public const nint m_bExplodeEffectBegan = 0x110C; // bool + public const nint m_bCanCreateGrenadeTrail = 0x110D; // bool + public const nint m_nSnapshotTrajectoryEffectIndex = 0x1110; // ParticleIndex_t + public const nint m_hSnapshotTrajectoryParticleSnapshot = 0x1118; // CStrongHandle + public const nint m_arrTrajectoryTrailPoints = 0x1120; // CUtlVector + public const nint m_arrTrajectoryTrailPointCreationTimes = 0x1138; // CUtlVector + public const nint m_flTrajectoryTrailEffectCreationTime = 0x1150; // float32 + } + // Parent: CBaseAnimGraph + // Fields count: 29 + // + // Metadata: + // NetworkVarNames: m_bBombTicking (bool) + // NetworkVarNames: m_nBombSite (int) + // NetworkVarNames: m_nSourceSoundscapeHash (int) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_flC4Blow (GameTime_t) + // NetworkVarNames: m_bCannotBeDefused (bool) + // NetworkVarNames: m_bHasExploded (bool) + // NetworkVarNames: m_flTimerLength (float) + // NetworkVarNames: m_bBeingDefused (bool) + // NetworkVarNames: m_flDefuseLength (float) + // NetworkVarNames: m_flDefuseCountDown (GameTime_t) + // NetworkVarNames: m_bBombDefused (bool) + // NetworkVarNames: m_hBombDefuser (CHandle) + // NetworkVarNames: m_hControlPanel (CHandle) + public static class C_PlantedC4 { + public const nint m_bBombTicking = 0xED8; // bool + public const nint m_nBombSite = 0xEDC; // int32 + public const nint m_nSourceSoundscapeHash = 0xEE0; // int32 + public const nint m_entitySpottedState = 0xEE8; // EntitySpottedState_t + public const nint m_flNextGlow = 0xF00; // GameTime_t + public const nint m_flNextBeep = 0xF04; // GameTime_t + public const nint m_flC4Blow = 0xF08; // GameTime_t + public const nint m_bCannotBeDefused = 0xF0C; // bool + public const nint m_bHasExploded = 0xF0D; // bool + public const nint m_flTimerLength = 0xF10; // float32 + public const nint m_bBeingDefused = 0xF14; // bool + public const nint m_bTriggerWarning = 0xF18; // float32 + public const nint m_bExplodeWarning = 0xF1C; // float32 + public const nint m_bC4Activated = 0xF20; // bool + public const nint m_bTenSecWarning = 0xF21; // bool + public const nint m_flDefuseLength = 0xF24; // float32 + public const nint m_flDefuseCountDown = 0xF28; // GameTime_t + public const nint m_bBombDefused = 0xF2C; // bool + public const nint m_hBombDefuser = 0xF30; // CHandle + public const nint m_hControlPanel = 0xF34; // CHandle + public const nint m_hDefuserMultimeter = 0xF38; // CHandle + public const nint m_flNextRadarFlashTime = 0xF3C; // GameTime_t + public const nint m_bRadarFlash = 0xF40; // bool + public const nint m_pBombDefuser = 0xF44; // CHandle + public const nint m_fLastDefuseTime = 0xF48; // GameTime_t + public const nint m_pPredictionOwner = 0xF50; // CBasePlayerController* + public const nint m_vecC4ExplodeSpectatePos = 0xF58; // + public const nint m_vecC4ExplodeSpectateAng = 0xF64; // QAngle + public const nint m_flC4ExplodeSpectateDuration = 0xF70; // float32 + } + // Parent: C_EconEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_bShouldGlow (bool) + public static class C_Item { + public const nint m_bShouldGlow = 0x15B8; // bool + public const nint m_pReticleHintTextName = 0x15B9; // char[256] + } + // Parent: C_DynamicProp + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_jumpedThisFrame (bool) + // NetworkVarNames: m_leader (CHandle) + // NetworkVarNames: m_AttributeManager (CAttributeContainer) + // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) + // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) + public static class C_Chicken { + public const nint m_hHolidayHatAddon = 0x1148; // CHandle + public const nint m_jumpedThisFrame = 0x114C; // bool + public const nint m_leader = 0x1150; // CHandle + public const nint m_AttributeManager = 0x1158; // C_AttributeContainer + public const nint m_OriginalOwnerXuidLow = 0x1600; // uint32 + public const nint m_OriginalOwnerXuidHigh = 0x1604; // uint32 + public const nint m_bAttributesInitialized = 0x1608; // bool + public const nint m_hWaterWakeParticles = 0x160C; // ParticleIndex_t + } + // Parent: C_EconEntity + // Fields count: 7 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkIncludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkUserGroupProxy + // NetworkVarNames: m_nNextPrimaryAttackTick (GameTick_t) + // NetworkVarNames: m_flNextPrimaryAttackTickRatio (float32) + // NetworkVarNames: m_nNextSecondaryAttackTick (GameTick_t) + // NetworkVarNames: m_flNextSecondaryAttackTickRatio (float32) + // NetworkVarNames: m_iClip1 (int32) + // NetworkVarNames: m_iClip2 (int32) + // NetworkVarNames: m_pReserveAmmo (int) + public static class C_BasePlayerWeapon { + public const nint m_nNextPrimaryAttackTick = 0x15B8; // GameTick_t + public const nint m_flNextPrimaryAttackTickRatio = 0x15BC; // float32 + public const nint m_nNextSecondaryAttackTick = 0x15C0; // GameTick_t + public const nint m_flNextSecondaryAttackTickRatio = 0x15C4; // float32 + public const nint m_iClip1 = 0x15C8; // int32 + public const nint m_iClip2 = 0x15CC; // int32 + public const nint m_pReserveAmmo = 0x15D0; // int32[2] + } + // Parent: C_RagdollProp + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_boneIndexAttached (uint32) + // NetworkVarNames: m_ragdollAttachedObjectIndex (uint32) + // NetworkVarNames: m_attachmentPointBoneSpace (Vector) + // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) + public static class C_RagdollPropAttached { + public const nint m_boneIndexAttached = 0xF50; // uint32 + public const nint m_ragdollAttachedObjectIndex = 0xF54; // uint32 + public const nint m_attachmentPointBoneSpace = 0xF58; // + public const nint m_attachmentPointRagdollSpace = 0xF64; // + public const nint m_vecOffset = 0xF70; // + public const nint m_parentTime = 0xF7C; // float32 + public const nint m_bHasParent = 0xF80; // bool + } + // Parent: C_BaseFlex + // Fields count: 8 + // + // Metadata: + // MNetworkExcludeByUserGroup + // NetworkVarNames: m_hMyWearables (CHandle) + // NetworkVarNames: m_flFieldOfView (float) + public static class C_BaseCombatCharacter { + public const nint m_hMyWearables = 0x1070; // C_NetworkUtlVectorBase> + public const nint m_bloodColor = 0x1088; // int32 + public const nint m_leftFootAttachment = 0x108C; // AttachmentHandle_t + public const nint m_rightFootAttachment = 0x108D; // AttachmentHandle_t + public const nint m_nWaterWakeMode = 0x1090; // C_BaseCombatCharacter::WaterWakeMode_t + public const nint m_flWaterWorldZ = 0x1094; // float32 + public const nint m_flWaterNextTraceTime = 0x1098; // float32 + public const nint m_flFieldOfView = 0x109C; // float32 + } + // Parent: C_BaseCombatCharacter + // Fields count: 28 + // + // Metadata: + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkExcludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_pWeaponServices (CPlayer_WeaponServices*) + // NetworkVarNames: m_pItemServices (CPlayer_ItemServices*) + // NetworkVarNames: m_pAutoaimServices (CPlayer_AutoaimServices*) + // NetworkVarNames: m_pObserverServices (CPlayer_ObserverServices*) + // NetworkVarNames: m_pWaterServices (CPlayer_WaterServices*) + // NetworkVarNames: m_pUseServices (CPlayer_UseServices*) + // NetworkVarNames: m_pFlashlightServices (CPlayer_FlashlightServices*) + // NetworkVarNames: m_pCameraServices (CPlayer_CameraServices*) + // NetworkVarNames: m_pMovementServices (CPlayer_MovementServices*) + // NetworkVarNames: m_ServerViewAngleChanges (ViewAngleServerChange_t) + // NetworkVarNames: m_iHideHUD (uint32) + // NetworkVarNames: m_skybox3d (sky3dparams_t) + // NetworkVarNames: m_flDeathTime (GameTime_t) + // NetworkVarNames: m_hController (CHandle) + public static class C_BasePlayerPawn { + public const nint m_pWeaponServices = 0x1100; // CPlayer_WeaponServices* + public const nint m_pItemServices = 0x1108; // CPlayer_ItemServices* + public const nint m_pAutoaimServices = 0x1110; // CPlayer_AutoaimServices* + public const nint m_pObserverServices = 0x1118; // CPlayer_ObserverServices* + public const nint m_pWaterServices = 0x1120; // CPlayer_WaterServices* + public const nint m_pUseServices = 0x1128; // CPlayer_UseServices* + public const nint m_pFlashlightServices = 0x1130; // CPlayer_FlashlightServices* + public const nint m_pCameraServices = 0x1138; // CPlayer_CameraServices* + public const nint m_pMovementServices = 0x1140; // CPlayer_MovementServices* + public const nint m_ServerViewAngleChanges = 0x1150; // C_UtlVectorEmbeddedNetworkVar + public const nint m_nHighestConsumedServerViewAngleChangeIndex = 0x11A0; // uint32 + public const nint v_angle = 0x11A4; // QAngle + public const nint v_anglePrevious = 0x11B0; // QAngle + public const nint m_iHideHUD = 0x11BC; // uint32 + public const nint m_skybox3d = 0x11C0; // sky3dparams_t + public const nint m_flDeathTime = 0x1250; // GameTime_t + public const nint m_vecPredictionError = 0x1254; // + public const nint m_flPredictionErrorTime = 0x1260; // GameTime_t + public const nint m_vecLastCameraSetupLocalOrigin = 0x1264; // + public const nint m_flLastCameraSetupTime = 0x1270; // GameTime_t + public const nint m_flFOVSensitivityAdjust = 0x1274; // float32 + public const nint m_flMouseSensitivity = 0x1278; // float32 + public const nint m_vOldOrigin = 0x127C; // + public const nint m_flOldSimulationTime = 0x1288; // float32 + public const nint m_nLastExecutedCommandNumber = 0x128C; // int32 + public const nint m_nLastExecutedCommandTick = 0x1290; // int32 + public const nint m_hController = 0x1294; // CHandle + public const nint m_bIsSwappingToPredictableController = 0x1298; // bool + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MNetworkOverride + // NetworkVarNames: m_bShouldIgnoreOffsetAndAccuracy (bool) + // NetworkVarNames: m_nWeaponParity (uint32) + public static class C_CSGOViewModel { + public const nint m_bShouldIgnoreOffsetAndAccuracy = 0xF68; // bool + public const nint m_nWeaponParity = 0xF6C; // uint32 + public const nint m_nOldWeaponParity = 0xF70; // uint32 + public const nint m_nLastKnownAssociatedWeaponEntIndex = 0xF74; // CEntityIndex + public const nint m_bNeedToQueueHighResComposite = 0xF78; // bool + public const nint m_vLoweredWeaponOffset = 0xFDC; // QAngle + } + // Parent: C_BasePlayerWeapon + // Fields count: 71 + // + // Metadata: + // MNetworkExcludeByName + // NetworkVarNames: m_flFireSequenceStartTime (float) + // NetworkVarNames: m_nFireSequenceStartTimeChange (int) + // NetworkVarNames: m_ePlayerFireEvent (PlayerAnimEvent_t) + // NetworkVarNames: m_ePlayerFireEventAttackType (WeaponAttackType_t) + // NetworkVarNames: m_iState (CSWeaponState_t) + // NetworkVarNames: m_nViewModelIndex (uint32) + // NetworkVarNames: m_flTimeWeaponIdle (GameTime_t) + // NetworkVarNames: m_weaponMode (CSWeaponMode) + // NetworkVarNames: m_fAccuracyPenalty (float) + // NetworkVarNames: m_iRecoilIndex (int) + // NetworkVarNames: m_flRecoilIndex (float) + // NetworkVarNames: m_bBurstMode (bool) + // NetworkVarNames: m_nPostponeFireReadyTicks (GameTick_t) + // NetworkVarNames: m_flPostponeFireReadyFrac (float) + // NetworkVarNames: m_bInReload (bool) + // NetworkVarNames: m_bReloadVisuallyComplete (bool) + // NetworkVarNames: m_flDroppedAtTime (GameTime_t) + // NetworkVarNames: m_bIsHauledBack (bool) + // NetworkVarNames: m_bSilencerOn (bool) + // NetworkVarNames: m_flTimeSilencerSwitchComplete (GameTime_t) + // NetworkVarNames: m_iOriginalTeamNumber (int) + // NetworkVarNames: m_hPrevOwner (CHandle) + // NetworkVarNames: m_nDropTick (GameTick_t) + // NetworkVarNames: m_fLastShotTime (GameTime_t) + // NetworkVarNames: m_iIronSightMode (int) + // NetworkVarNames: m_iNumEmptyAttacks (int) + public static class C_CSWeaponBase { + public const nint m_flFireSequenceStartTime = 0x162C; // float32 + public const nint m_nFireSequenceStartTimeChange = 0x1630; // int32 + public const nint m_nFireSequenceStartTimeAck = 0x1634; // int32 + public const nint m_ePlayerFireEvent = 0x1638; // PlayerAnimEvent_t + public const nint m_ePlayerFireEventAttackType = 0x163C; // WeaponAttackType_t + public const nint m_seqIdle = 0x1640; // HSequence + public const nint m_seqFirePrimary = 0x1644; // HSequence + public const nint m_seqFireSecondary = 0x1648; // HSequence + public const nint m_thirdPersonFireSequences = 0x1650; // CUtlVector + public const nint m_hCurrentThirdPersonSequence = 0x1668; // HSequence + public const nint m_nSilencerBoneIndex = 0x166C; // int32 + public const nint m_thirdPersonSequences = 0x1670; // HSequence[7] + public const nint m_ClientPreviousWeaponState = 0x16A8; // CSWeaponState_t + public const nint m_iState = 0x16AC; // CSWeaponState_t + public const nint m_flCrosshairDistance = 0x16B0; // float32 + public const nint m_iAmmoLastCheck = 0x16B4; // int32 + public const nint m_iAlpha = 0x16B8; // int32 + public const nint m_iScopeTextureID = 0x16BC; // int32 + public const nint m_iCrosshairTextureID = 0x16C0; // int32 + public const nint m_flGunAccuracyPositionDeprecated = 0x16C4; // float32 + public const nint m_nLastEmptySoundCmdNum = 0x16C8; // int32 + public const nint m_nViewModelIndex = 0x16CC; // uint32 + public const nint m_bReloadsWithClips = 0x16D0; // bool + public const nint m_flTimeWeaponIdle = 0x16D4; // GameTime_t + public const nint m_bFireOnEmpty = 0x16D8; // bool + public const nint m_OnPlayerPickup = 0x16E0; // CEntityIOOutput + public const nint m_weaponMode = 0x1708; // CSWeaponMode + public const nint m_flTurningInaccuracyDelta = 0x170C; // float32 + public const nint m_vecTurningInaccuracyEyeDirLast = 0x1710; // + public const nint m_flTurningInaccuracy = 0x171C; // float32 + public const nint m_fAccuracyPenalty = 0x1720; // float32 + public const nint m_flLastAccuracyUpdateTime = 0x1724; // GameTime_t + public const nint m_fAccuracySmoothedForZoom = 0x1728; // float32 + public const nint m_fScopeZoomEndTime = 0x172C; // GameTime_t + public const nint m_iRecoilIndex = 0x1730; // int32 + public const nint m_flRecoilIndex = 0x1734; // float32 + public const nint m_bBurstMode = 0x1738; // bool + public const nint m_nPostponeFireReadyTicks = 0x173C; // GameTick_t + public const nint m_flPostponeFireReadyFrac = 0x1740; // float32 + public const nint m_bInReload = 0x1744; // bool + public const nint m_bReloadVisuallyComplete = 0x1745; // bool + public const nint m_flDroppedAtTime = 0x1748; // GameTime_t + public const nint m_bIsHauledBack = 0x174C; // bool + public const nint m_bSilencerOn = 0x174D; // bool + public const nint m_flTimeSilencerSwitchComplete = 0x1750; // GameTime_t + public const nint m_iOriginalTeamNumber = 0x1754; // int32 + public const nint m_flNextAttackRenderTimeOffset = 0x1758; // float32 + public const nint m_bVisualsDataSet = 0x17E0; // bool + public const nint m_bOldFirstPersonSpectatedState = 0x17E1; // bool + public const nint m_hOurPing = 0x17E4; // CHandle + public const nint m_nOurPingIndex = 0x17E8; // CEntityIndex + public const nint m_vecOurPingPos = 0x17EC; // + public const nint m_bGlowForPing = 0x17F8; // bool + public const nint m_bUIWeapon = 0x17F9; // bool + public const nint m_hPrevOwner = 0x1808; // CHandle + public const nint m_nDropTick = 0x180C; // GameTick_t + public const nint m_donated = 0x182C; // bool + public const nint m_fLastShotTime = 0x1830; // GameTime_t + public const nint m_bWasOwnedByCT = 0x1834; // bool + public const nint m_bWasOwnedByTerrorist = 0x1835; // bool + public const nint m_gunHeat = 0x1838; // float32 + public const nint m_smokeAttachments = 0x183C; // uint32 + public const nint m_lastSmokeTime = 0x1840; // GameTime_t + public const nint m_flNextClientFireBulletTime = 0x1844; // float32 + public const nint m_flNextClientFireBulletTime_Repredict = 0x1848; // float32 + public const nint m_IronSightController = 0x1920; // C_IronSightController + public const nint m_iIronSightMode = 0x19D0; // int32 + public const nint m_flLastLOSTraceFailureTime = 0x19E0; // GameTime_t + public const nint m_iNumEmptyAttacks = 0x19E4; // int32 + public const nint m_flLastMagDropRequestTime = 0x1A60; // GameTime_t + public const nint m_flWatTickOffset = 0x1A64; // float32 + } + // Parent: C_CSWeaponBase + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_zoomLevel (int) + // NetworkVarNames: m_iBurstShotsRemaining (int) + // NetworkVarNames: m_bNeedsBoltAction (bool) + public static class C_CSWeaponBaseGun { + public const nint m_zoomLevel = 0x1A70; // int32 + public const nint m_iBurstShotsRemaining = 0x1A74; // int32 + public const nint m_iSilencerBodygroup = 0x1A78; // int32 + public const nint m_silencedModelIndex = 0x1A88; // int32 + public const nint m_inPrecache = 0x1A8C; // bool + public const nint m_bNeedsBoltAction = 0x1A8D; // bool + } + // Parent: C_CSWeaponBase + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_bStartedArming (bool) + // NetworkVarNames: m_fArmedTime (GameTime_t) + // NetworkVarNames: m_bBombPlacedAnimation (bool) + // NetworkVarNames: m_bIsPlantingViaUse (bool) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + public static class C_C4 { + public const nint m_szScreenText = 0x1A70; // char[32] + public const nint m_activeLightParticleIndex = 0x1A90; // ParticleIndex_t + public const nint m_eActiveLightEffect = 0x1A94; // C4LightEffect_t + public const nint m_bStartedArming = 0x1A98; // bool + public const nint m_fArmedTime = 0x1A9C; // GameTime_t + public const nint m_bBombPlacedAnimation = 0x1AA0; // bool + public const nint m_bIsPlantingViaUse = 0x1AA1; // bool + public const nint m_entitySpottedState = 0x1AA8; // EntitySpottedState_t + public const nint m_nSpotRules = 0x1AC0; // int32 + public const nint m_bPlayedArmingBeeps = 0x1AC4; // bool[7] + public const nint m_bBombPlanted = 0x1ACB; // bool + } + // Parent: C_CSWeaponBaseGun + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_fFireTime (GameTime_t) + public static class C_WeaponTaser { + public const nint m_fFireTime = 0x1A90; // GameTime_t + } + // Parent: C_CSWeaponBaseGun + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_flDisplayHealth (float) + public static class C_WeaponShield { + public const nint m_flDisplayHealth = 0x1A90; // float32 + } + // Parent: C_BaseCSGrenadeProjectile + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bIsIncGrenade (bool) + public static class C_MolotovProjectile { + public const nint m_bIsIncGrenade = 0x1158; // bool + } + // Parent: C_BaseCSGrenadeProjectile + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_nDecoyShotTick (int) + public static class C_DecoyProjectile { + public const nint m_nDecoyShotTick = 0x1158; // int32 + public const nint m_nClientLastKnownDecoyShotTick = 0x115C; // int32 + public const nint m_flTimeParticleEffectSpawn = 0x1180; // GameTime_t + } + // Parent: C_BaseCSGrenadeProjectile + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_nSmokeEffectTickBegin (int) + // NetworkVarNames: m_bDidSmokeEffect (bool) + // NetworkVarNames: m_nRandomSeed (int) + // NetworkVarNames: m_vSmokeColor (Vector) + // NetworkVarNames: m_vSmokeDetonationPos (Vector) + // NetworkVarNames: m_VoxelFrameData (CUtlVector) + public static class C_SmokeGrenadeProjectile { + public const nint m_nSmokeEffectTickBegin = 0x1160; // int32 + public const nint m_bDidSmokeEffect = 0x1164; // bool + public const nint m_nRandomSeed = 0x1168; // int32 + public const nint m_vSmokeColor = 0x116C; // + public const nint m_vSmokeDetonationPos = 0x1178; // + public const nint m_VoxelFrameData = 0x1188; // CUtlVector + public const nint m_bSmokeVolumeDataReceived = 0x11A0; // bool + public const nint m_bSmokeEffectSpawned = 0x11A1; // bool + } + // Parent: C_CSWeaponBase + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_bRedraw (bool) + // NetworkVarNames: m_bIsHeldByPlayer (bool) + // NetworkVarNames: m_bPinPulled (bool) + // NetworkVarNames: m_bJumpThrow (bool) + // NetworkVarNames: m_bThrowAnimating (bool) + // NetworkVarNames: m_fThrowTime (GameTime_t) + // NetworkVarNames: m_flThrowStrength (float) + // NetworkVarNames: m_flThrowStrengthApproach (float) + // NetworkVarNames: m_fDropTime (GameTime_t) + // NetworkVarNames: m_bJustPulledPin (bool) + // NetworkVarNames: m_nNextHoldTick (GameTick_t) + // NetworkVarNames: m_flNextHoldFrac (float) + // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) + public static class C_BaseCSGrenade { + public const nint m_bClientPredictDelete = 0x1A70; // bool + public const nint m_bRedraw = 0x1A71; // bool + public const nint m_bIsHeldByPlayer = 0x1A72; // bool + public const nint m_bPinPulled = 0x1A73; // bool + public const nint m_bJumpThrow = 0x1A74; // bool + public const nint m_bThrowAnimating = 0x1A75; // bool + public const nint m_fThrowTime = 0x1A78; // GameTime_t + public const nint m_flThrowStrength = 0x1A7C; // float32 + public const nint m_flThrowStrengthApproach = 0x1A80; // float32 + public const nint m_fDropTime = 0x1A84; // GameTime_t + public const nint m_bJustPulledPin = 0x1A88; // bool + public const nint m_nNextHoldTick = 0x1A8C; // GameTick_t + public const nint m_flNextHoldFrac = 0x1A90; // float32 + public const nint m_hSwitchToWeaponAfterThrow = 0x1A94; // CHandle + } + // Parent: C_CSWeaponBase + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer) + // NetworkVarNames: m_bRedraw (bool) + public static class C_WeaponBaseItem { + public const nint m_SequenceCompleteTimer = 0x1A70; // CountdownTimer + public const nint m_bRedraw = 0x1A88; // bool + } + // Parent: C_Item + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_OwningPlayer (CHandle) + // NetworkVarNames: m_KillingPlayer (CHandle) + public static class C_ItemDogtags { + public const nint m_OwningPlayer = 0x16C0; // CHandle + public const nint m_KillingPlayer = 0x16C4; // CHandle + } + // Parent: C_CSWeaponBase + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_bPlayingUninterruptableAct (bool) + // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) + public static class C_Fists { + public const nint m_bPlayingUninterruptableAct = 0x1A70; // bool + public const nint m_nUninterruptableActivity = 0x1A74; // PlayerAnimEvent_t + } + // Parent: C_BasePlayerPawn + // Fields count: 142 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_pPingServices (CCSPlayer_PingServices*) + // NetworkVarNames: m_pViewModelServices (CPlayer_ViewModelServices*) + // NetworkVarNames: m_bIsScoped (bool) + // NetworkVarNames: m_bIsWalking (bool) + // NetworkVarNames: m_bResumeZoom (bool) + // NetworkVarNames: m_iPlayerState (CSPlayerState) + // NetworkVarNames: m_bIsDefusing (bool) + // NetworkVarNames: m_bIsGrabbingHostage (bool) + // NetworkVarNames: m_iBlockingUseActionInProgress (CSPlayerBlockingUseAction_t) + // NetworkVarNames: m_bIsRescuing (bool) + // NetworkVarNames: m_fImmuneToGunGameDamageTime (GameTime_t) + // NetworkVarNames: m_bGunGameImmunity (bool) + // NetworkVarNames: m_GunGameImmunityColor (Color) + // NetworkVarNames: m_bHasMovedSinceSpawn (bool) + // NetworkVarNames: m_fMolotovUseTime (float) + // NetworkVarNames: m_fMolotovDamageTime (float) + // NetworkVarNames: m_nWhichBombZone (int) + // NetworkVarNames: m_bInNoDefuseArea (bool) + // NetworkVarNames: m_iThrowGrenadeCounter (int) + // NetworkVarNames: m_bWaitForNoAttack (bool) + // NetworkVarNames: m_flGuardianTooFarDistFrac (float) + // NetworkVarNames: m_flDetectedByEnemySensorTime (GameTime_t) + // NetworkVarNames: m_bKilledByTaser (bool) + // NetworkVarNames: m_iMoveState (int) + // NetworkVarNames: m_bCanMoveDuringFreezePeriod (bool) + // NetworkVarNames: m_flLowerBodyYawTarget (float) + // NetworkVarNames: m_bStrafing (bool) + // NetworkVarNames: m_flEmitSoundTime (GameTime_t) + // NetworkVarNames: m_iAddonBits (int) + // NetworkVarNames: m_iPrimaryAddon (int) + // NetworkVarNames: m_iSecondaryAddon (int) + // NetworkVarNames: m_iProgressBarDuration (int) + // NetworkVarNames: m_flProgressBarStartTime (float) + // NetworkVarNames: m_iDirection (int) + // NetworkVarNames: m_iShotsFired (int) + // NetworkVarNames: m_bNightVisionOn (bool) + // NetworkVarNames: m_bHasNightVision (bool) + // NetworkVarNames: m_flVelocityModifier (float) + // NetworkVarNames: m_flHitHeading (float) + // NetworkVarNames: m_nHitBodyPart (int) + // NetworkVarNames: m_iStartAccount (int) + // NetworkVarNames: m_flFlashMaxAlpha (float) + // NetworkVarNames: m_flFlashDuration (float) + // NetworkVarNames: m_unCurrentEquipmentValue (uint16) + // NetworkVarNames: m_unRoundStartEquipmentValue (uint16) + // NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16) + // NetworkVarNames: m_nHeavyAssaultSuitCooldownRemaining (int) + // NetworkVarNames: m_ArmorValue (int32) + // NetworkVarNames: m_bHud_MiniScoreHidden (bool) + // NetworkVarNames: m_bHud_RadarHidden (bool) + // NetworkVarNames: m_nLastKillerIndex (CEntityIndex) + // NetworkVarNames: m_nLastConcurrentKilled (int) + // NetworkVarNames: m_nDeathCamMusic (int) + // NetworkVarNames: m_cycleLatch (int) + // NetworkVarNames: m_vecPlayerPatchEconIndices (uint32) + // NetworkVarNames: m_bHideTargetID (bool) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_nSurvivalTeamNumber (int) + // NetworkVarNames: m_bKilledByHeadshot (bool) + // NetworkVarNames: m_hOriginalController (CHandle) + public static class C_CSPlayerPawnBase { + public const nint m_pPingServices = 0x12C0; // CCSPlayer_PingServices* + public const nint m_pViewModelServices = 0x12C8; // CPlayer_ViewModelServices* + public const nint m_fRenderingClipPlane = 0x12D8; // float32[4] + public const nint m_nLastClipPlaneSetupFrame = 0x12E8; // int32 + public const nint m_vecLastClipCameraPos = 0x12EC; // + public const nint m_vecLastClipCameraForward = 0x12F8; // + public const nint m_bClipHitStaticWorld = 0x1304; // bool + public const nint m_bCachedPlaneIsValid = 0x1305; // bool + public const nint m_pClippingWeapon = 0x1308; // C_CSWeaponBase* + public const nint m_previousPlayerState = 0x1310; // CSPlayerState + public const nint m_flLastCollisionCeiling = 0x1314; // float32 + public const nint m_flLastCollisionCeilingChangeTime = 0x1318; // float32 + public const nint m_grenadeParameterStashTime = 0x1338; // GameTime_t + public const nint m_bGrenadeParametersStashed = 0x133C; // bool + public const nint m_angStashedShootAngles = 0x1340; // QAngle + public const nint m_vecStashedGrenadeThrowPosition = 0x134C; // + public const nint m_vecStashedVelocity = 0x1358; // + public const nint m_angShootAngleHistory = 0x1364; // QAngle[2] + public const nint m_vecThrowPositionHistory = 0x137C; // Vector[2] + public const nint m_vecVelocityHistory = 0x1394; // Vector[2] + public const nint m_thirdPersonHeading = 0x13B0; // QAngle + public const nint m_flSlopeDropOffset = 0x13C8; // float32 + public const nint m_flSlopeDropHeight = 0x13D8; // float32 + public const nint m_vHeadConstraintOffset = 0x13E8; // + public const nint m_bIsScoped = 0x1400; // bool + public const nint m_bIsWalking = 0x1401; // bool + public const nint m_bResumeZoom = 0x1402; // bool + public const nint m_iPlayerState = 0x1404; // CSPlayerState + public const nint m_bIsDefusing = 0x1408; // bool + public const nint m_bIsGrabbingHostage = 0x1409; // bool + public const nint m_iBlockingUseActionInProgress = 0x140C; // CSPlayerBlockingUseAction_t + public const nint m_bIsRescuing = 0x1410; // bool + public const nint m_fImmuneToGunGameDamageTime = 0x1414; // GameTime_t + public const nint m_fImmuneToGunGameDamageTimeLast = 0x1418; // GameTime_t + public const nint m_bGunGameImmunity = 0x141C; // bool + public const nint m_GunGameImmunityColor = 0x141D; // Color + public const nint m_bHasMovedSinceSpawn = 0x1421; // bool + public const nint m_fMolotovUseTime = 0x1424; // float32 + public const nint m_fMolotovDamageTime = 0x1428; // float32 + public const nint m_nWhichBombZone = 0x142C; // int32 + public const nint m_bInNoDefuseArea = 0x1430; // bool + public const nint m_iThrowGrenadeCounter = 0x1434; // int32 + public const nint m_bWaitForNoAttack = 0x1438; // bool + public const nint m_flGuardianTooFarDistFrac = 0x143C; // float32 + public const nint m_flDetectedByEnemySensorTime = 0x1440; // GameTime_t + public const nint m_flNextGuardianTooFarWarning = 0x1444; // float32 + public const nint m_bSuppressGuardianTooFarWarningAudio = 0x1448; // bool + public const nint m_bKilledByTaser = 0x1449; // bool + public const nint m_iMoveState = 0x144C; // int32 + public const nint m_bCanMoveDuringFreezePeriod = 0x1450; // bool + public const nint m_flLowerBodyYawTarget = 0x1454; // float32 + public const nint m_bStrafing = 0x1458; // bool + public const nint m_flLastSpawnTimeIndex = 0x145C; // GameTime_t + public const nint m_flEmitSoundTime = 0x1460; // GameTime_t + public const nint m_iAddonBits = 0x1464; // int32 + public const nint m_iPrimaryAddon = 0x1468; // int32 + public const nint m_iSecondaryAddon = 0x146C; // int32 + public const nint m_iProgressBarDuration = 0x1470; // int32 + public const nint m_flProgressBarStartTime = 0x1474; // float32 + public const nint m_iDirection = 0x1478; // int32 + public const nint m_iShotsFired = 0x147C; // int32 + public const nint m_bNightVisionOn = 0x1480; // bool + public const nint m_bHasNightVision = 0x1481; // bool + public const nint m_flVelocityModifier = 0x1484; // float32 + public const nint m_flHitHeading = 0x1488; // float32 + public const nint m_nHitBodyPart = 0x148C; // int32 + public const nint m_iStartAccount = 0x1490; // int32 + public const nint m_vecIntroStartEyePosition = 0x1494; // + public const nint m_vecIntroStartPlayerForward = 0x14A0; // + public const nint m_flClientDeathTime = 0x14AC; // GameTime_t + public const nint m_flNightVisionAlpha = 0x14B0; // float32 + public const nint m_bScreenTearFrameCaptured = 0x14B4; // bool + public const nint m_flFlashBangTime = 0x14B8; // float32 + public const nint m_flFlashScreenshotAlpha = 0x14BC; // float32 + public const nint m_flFlashOverlayAlpha = 0x14C0; // float32 + public const nint m_bFlashBuildUp = 0x14C4; // bool + public const nint m_bFlashDspHasBeenCleared = 0x14C5; // bool + public const nint m_bFlashScreenshotHasBeenGrabbed = 0x14C6; // bool + public const nint m_flFlashMaxAlpha = 0x14C8; // float32 + public const nint m_flFlashDuration = 0x14CC; // float32 + public const nint m_lastStandingPos = 0x14D0; // + public const nint m_vecLastMuzzleFlashPos = 0x14DC; // + public const nint m_angLastMuzzleFlashAngle = 0x14E8; // QAngle + public const nint m_hMuzzleFlashShape = 0x14F4; // CHandle + public const nint m_iHealthBarRenderMaskIndex = 0x14F8; // int32 + public const nint m_flHealthFadeValue = 0x14FC; // float32 + public const nint m_flHealthFadeAlpha = 0x1500; // float32 + public const nint m_nMyCollisionGroup = 0x1504; // int32 + public const nint m_ignoreLadderJumpTime = 0x1508; // float32 + public const nint m_ladderSurpressionTimer = 0x1510; // CountdownTimer + public const nint m_lastLadderNormal = 0x1528; // + public const nint m_lastLadderPos = 0x1534; // + public const nint m_flDeathCCWeight = 0x1548; // float32 + public const nint m_bOldIsScoped = 0x154C; // bool + public const nint m_flPrevRoundEndTime = 0x1550; // float32 + public const nint m_flPrevMatchEndTime = 0x1554; // float32 + public const nint m_unCurrentEquipmentValue = 0x1558; // uint16 + public const nint m_unRoundStartEquipmentValue = 0x155A; // uint16 + public const nint m_unFreezetimeEndEquipmentValue = 0x155C; // uint16 + public const nint m_vecThirdPersonViewPositionOverride = 0x1560; // + public const nint m_nHeavyAssaultSuitCooldownRemaining = 0x156C; // int32 + public const nint m_ArmorValue = 0x1570; // int32 + public const nint m_angEyeAngles = 0x1578; // QAngle + public const nint m_fNextThinkPushAway = 0x1590; // float32 + public const nint m_bShouldAutobuyDMWeapons = 0x1594; // bool + public const nint m_bShouldAutobuyNow = 0x1595; // bool + public const nint m_bHud_MiniScoreHidden = 0x1596; // bool + public const nint m_bHud_RadarHidden = 0x1597; // bool + public const nint m_nLastKillerIndex = 0x1598; // CEntityIndex + public const nint m_nLastConcurrentKilled = 0x159C; // int32 + public const nint m_nDeathCamMusic = 0x15A0; // int32 + public const nint m_iIDEntIndex = 0x15A4; // CEntityIndex + public const nint m_delayTargetIDTimer = 0x15A8; // CountdownTimer + public const nint m_iTargetedWeaponEntIndex = 0x15C0; // CEntityIndex + public const nint m_iOldIDEntIndex = 0x15C4; // CEntityIndex + public const nint m_holdTargetIDTimer = 0x15C8; // CountdownTimer + public const nint m_flCurrentMusicStartTime = 0x15E4; // float32 + public const nint m_flMusicRoundStartTime = 0x15E8; // float32 + public const nint m_bDeferStartMusicOnWarmup = 0x15EC; // bool + public const nint m_cycleLatch = 0x15F0; // int32 + public const nint m_serverIntendedCycle = 0x15F4; // float32 + public const nint m_vecPlayerPatchEconIndices = 0x15F8; // uint32[5] + public const nint m_bHideTargetID = 0x1614; // bool + public const nint m_flLastSmokeOverlayAlpha = 0x1618; // float32 + public const nint m_flLastSmokeAge = 0x161C; // float32 + public const nint m_vLastSmokeOverlayColor = 0x1620; // + public const nint m_nPlayerSmokedFx = 0x162C; // ParticleIndex_t + public const nint m_nPlayerInfernoBodyFx = 0x1630; // ParticleIndex_t + public const nint m_nPlayerInfernoFootFx = 0x1634; // ParticleIndex_t + public const nint m_flNextMagDropTime = 0x1638; // float32 + public const nint m_nLastMagDropAttachmentIndex = 0x163C; // int32 + public const nint m_vecBulletHitModels = 0x1640; // CUtlVector + public const nint m_vecPickupModelSlerpers = 0x1658; // CUtlVector + public const nint m_vecLastAliveLocalVelocity = 0x1670; // + public const nint m_entitySpottedState = 0x1698; // EntitySpottedState_t + public const nint m_nSurvivalTeamNumber = 0x16B0; // int32 + public const nint m_bGuardianShouldSprayCustomXMark = 0x16B4; // bool + public const nint m_bHasDeathInfo = 0x16B5; // bool + public const nint m_flDeathInfoTime = 0x16B8; // float32 + public const nint m_vecDeathInfoOrigin = 0x16BC; // + public const nint m_bKilledByHeadshot = 0x16C8; // bool + public const nint m_hOriginalController = 0x16CC; // CHandle + } + // Parent: C_CSPlayerPawnBase + // Fields count: 1 + // + // Metadata: + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + public static class C_CSObserverPawn { + public const nint m_hDetectParentChange = 0x1718; // CEntityHandle + } + // Parent: C_CSPlayerPawnBase + // Fields count: 52 + // + // Metadata: + // NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices*) + // NetworkVarNames: m_pHostageServices (CCSPlayer_HostageServices*) + // NetworkVarNames: m_pBuyServices (CCSPlayer_BuyServices*) + // NetworkVarNames: m_pGlowServices (CCSPlayer_GlowServices*) + // NetworkVarNames: m_pActionTrackingServices (CCSPlayer_ActionTrackingServices*) + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // NetworkVarNames: m_flHealthShotBoostExpirationTime (GameTime_t) + // NetworkVarNames: m_bHasFemaleVoice (bool) + // NetworkVarNames: m_szLastPlaceName (char) + // NetworkVarNames: m_bInBuyZone (bool) + // NetworkVarNames: m_aimPunchAngle (QAngle) + // NetworkVarNames: m_aimPunchAngleVel (QAngle) + // NetworkVarNames: m_aimPunchTickBase (int) + // NetworkVarNames: m_aimPunchTickFraction (float) + // NetworkVarNames: m_bInHostageRescueZone (bool) + // NetworkVarNames: m_bInBombZone (bool) + // NetworkVarNames: m_bIsBuyMenuOpen (bool) + // NetworkVarNames: m_flTimeOfLastInjury (GameTime_t) + // NetworkVarNames: m_flNextSprayDecalTime (GameTime_t) + // NetworkVarNames: m_iRetakesOffering (int) + // NetworkVarNames: m_iRetakesOfferingCard (int) + // NetworkVarNames: m_bRetakesHasDefuseKit (bool) + // NetworkVarNames: m_bRetakesMVPLastRound (bool) + // NetworkVarNames: m_iRetakesMVPBoostItem (int) + // NetworkVarNames: m_RetakesMVPBoostExtraUtility (loadout_slot_t) + // NetworkVarNames: m_EconGloves (CEconItemView) + // NetworkVarNames: m_nEconGlovesChanged (uint8) + // NetworkVarNames: m_nRagdollDamageBone (int) + // NetworkVarNames: m_vRagdollDamageForce (Vector) + // NetworkVarNames: m_vRagdollDamagePosition (Vector) + // NetworkVarNames: m_szRagdollDamageWeaponName (char) + // NetworkVarNames: m_bRagdollDamageHeadshot (bool) + // NetworkVarNames: m_vRagdollServerOrigin (Vector) + // NetworkVarNames: m_qDeathEyeAngles (QAngle) + public static class C_CSPlayerPawn { + public const nint m_pBulletServices = 0x1718; // CCSPlayer_BulletServices* + public const nint m_pHostageServices = 0x1720; // CCSPlayer_HostageServices* + public const nint m_pBuyServices = 0x1728; // CCSPlayer_BuyServices* + public const nint m_pGlowServices = 0x1730; // CCSPlayer_GlowServices* + public const nint m_pActionTrackingServices = 0x1738; // CCSPlayer_ActionTrackingServices* + public const nint m_flHealthShotBoostExpirationTime = 0x1740; // GameTime_t + public const nint m_flLastFiredWeaponTime = 0x1744; // GameTime_t + public const nint m_bHasFemaleVoice = 0x1748; // bool + public const nint m_flLandseconds = 0x174C; // float32 + public const nint m_flOldFallVelocity = 0x1750; // float32 + public const nint m_szLastPlaceName = 0x1754; // char[18] + public const nint m_bPrevDefuser = 0x1766; // bool + public const nint m_bPrevHelmet = 0x1767; // bool + public const nint m_nPrevArmorVal = 0x1768; // int32 + public const nint m_nPrevGrenadeAmmoCount = 0x176C; // int32 + public const nint m_unPreviousWeaponHash = 0x1770; // uint32 + public const nint m_unWeaponHash = 0x1774; // uint32 + public const nint m_bInBuyZone = 0x1778; // bool + public const nint m_bPreviouslyInBuyZone = 0x1779; // bool + public const nint m_aimPunchAngle = 0x177C; // QAngle + public const nint m_aimPunchAngleVel = 0x1788; // QAngle + public const nint m_aimPunchTickBase = 0x1794; // int32 + public const nint m_aimPunchTickFraction = 0x1798; // float32 + public const nint m_aimPunchCache = 0x17A0; // CUtlVector + public const nint m_bInLanding = 0x17C0; // bool + public const nint m_flLandingTime = 0x17C4; // float32 + public const nint m_bInHostageRescueZone = 0x17C8; // bool + public const nint m_bInBombZone = 0x17C9; // bool + public const nint m_bIsBuyMenuOpen = 0x17CA; // bool + public const nint m_flTimeOfLastInjury = 0x17CC; // GameTime_t + public const nint m_flNextSprayDecalTime = 0x17D0; // GameTime_t + public const nint m_iRetakesOffering = 0x18E8; // int32 + public const nint m_iRetakesOfferingCard = 0x18EC; // int32 + public const nint m_bRetakesHasDefuseKit = 0x18F0; // bool + public const nint m_bRetakesMVPLastRound = 0x18F1; // bool + public const nint m_iRetakesMVPBoostItem = 0x18F4; // int32 + public const nint m_RetakesMVPBoostExtraUtility = 0x18F8; // loadout_slot_t + public const nint m_bNeedToReApplyGloves = 0x1918; // bool + public const nint m_EconGloves = 0x1920; // C_EconItemView + public const nint m_nEconGlovesChanged = 0x1D68; // uint8 + public const nint m_bMustSyncRagdollState = 0x1D69; // bool + public const nint m_nRagdollDamageBone = 0x1D6C; // int32 + public const nint m_vRagdollDamageForce = 0x1D70; // + public const nint m_vRagdollDamagePosition = 0x1D7C; // + public const nint m_szRagdollDamageWeaponName = 0x1D88; // char[64] + public const nint m_bRagdollDamageHeadshot = 0x1DC8; // bool + public const nint m_vRagdollServerOrigin = 0x1DCC; // + public const nint m_bLastHeadBoneTransformIsValid = 0x23E0; // bool + public const nint m_lastLandTime = 0x23E4; // GameTime_t + public const nint m_bOnGroundLastTick = 0x23E8; // bool + public const nint m_qDeathEyeAngles = 0x2404; // QAngle + public const nint m_bSkipOneHeadConstraintUpdate = 0x2410; // bool + } + // Parent: C_BaseCombatCharacter + // Fields count: 23 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_leader (CHandle) + // NetworkVarNames: m_reuseTimer (CountdownTimer) + // NetworkVarNames: m_vel (Vector) + // NetworkVarNames: m_isRescued (bool) + // NetworkVarNames: m_jumpedThisFrame (bool) + // NetworkVarNames: m_nHostageState (int) + // NetworkVarNames: m_bHandsHaveBeenCut (bool) + // NetworkVarNames: m_hHostageGrabber (CHandle) + // NetworkVarNames: m_flRescueStartTime (GameTime_t) + // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) + // NetworkVarNames: m_flDropStartTime (GameTime_t) + public static class C_Hostage { + public const nint m_entitySpottedState = 0x1100; // EntitySpottedState_t + public const nint m_leader = 0x1118; // CHandle + public const nint m_reuseTimer = 0x1120; // CountdownTimer + public const nint m_vel = 0x1138; // + public const nint m_isRescued = 0x1144; // bool + public const nint m_jumpedThisFrame = 0x1145; // bool + public const nint m_nHostageState = 0x1148; // int32 + public const nint m_bHandsHaveBeenCut = 0x114C; // bool + public const nint m_hHostageGrabber = 0x1150; // CHandle + public const nint m_fLastGrabTime = 0x1154; // GameTime_t + public const nint m_vecGrabbedPos = 0x1158; // + public const nint m_flRescueStartTime = 0x1164; // GameTime_t + public const nint m_flGrabSuccessTime = 0x1168; // GameTime_t + public const nint m_flDropStartTime = 0x116C; // GameTime_t + public const nint m_flDeadOrRescuedTime = 0x1170; // GameTime_t + public const nint m_blinkTimer = 0x1178; // CountdownTimer + public const nint m_lookAt = 0x1190; // + public const nint m_lookAroundTimer = 0x11A0; // CountdownTimer + public const nint m_isInit = 0x11B8; // bool + public const nint m_eyeAttachment = 0x11B9; // AttachmentHandle_t + public const nint m_chestAttachment = 0x11BA; // AttachmentHandle_t + public const nint m_pPredictionOwner = 0x11C0; // CBasePlayerController* + public const nint m_fNewestAlphaThinkTime = 0x11C8; // GameTime_t + } + } +} diff --git a/output/win/client.dll.hpp b/output/win/client.dll.hpp new file mode 100644 index 0000000..56ddcd4 --- /dev/null +++ b/output/win/client.dll.hpp @@ -0,0 +1,5882 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:05:10.402645100 UTC + +#pragma once + +#include + +namespace cs2_dumper { + namespace schemas { + // Module: client.dll + // Classes count: 220 + // Enums count: 8 + namespace client { + // Alignment: 4 + // Members count: 5 + enum class C_BaseCombatCharacter__WaterWakeMode_t : uint32_t { + WATER_WAKE_NONE = 0x0, + WATER_WAKE_IDLE = 0x1, + WATER_WAKE_WALKING = 0x2, + WATER_WAKE_RUNNING = 0x3, + WATER_WAKE_WATER_OVERHEAD = 0x4 + }; + // Alignment: 4 + // Members count: 6 + enum class CompositeMaterialMatchFilterType_t : uint32_t { + MATCH_FILTER_MATERIAL_ATTRIBUTE_EXISTS = 0x0, + MATCH_FILTER_MATERIAL_SHADER = 0x1, + MATCH_FILTER_MATERIAL_NAME_SUBSTR = 0x2, + MATCH_FILTER_MATERIAL_ATTRIBUTE_EQUALS = 0x3, + MATCH_FILTER_MATERIAL_PROPERTY_EXISTS = 0x4, + MATCH_FILTER_MATERIAL_PROPERTY_EQUALS = 0x5 + }; + // Alignment: 4 + // Members count: 2 + enum class CompositeMaterialVarSystemVar_t : uint32_t { + COMPMATSYSVAR_COMPOSITETIME = 0x0, + COMPMATSYSVAR_EMPTY_RESOURCE_SPACER = 0x1 + }; + // Alignment: 4 + // Members count: 14 + enum class CompositeMaterialInputLooseVariableType_t : uint32_t { + LOOSE_VARIABLE_TYPE_BOOLEAN = 0x0, + LOOSE_VARIABLE_TYPE_INTEGER1 = 0x1, + LOOSE_VARIABLE_TYPE_INTEGER2 = 0x2, + LOOSE_VARIABLE_TYPE_INTEGER3 = 0x3, + LOOSE_VARIABLE_TYPE_INTEGER4 = 0x4, + LOOSE_VARIABLE_TYPE_FLOAT1 = 0x5, + LOOSE_VARIABLE_TYPE_FLOAT2 = 0x6, + LOOSE_VARIABLE_TYPE_FLOAT3 = 0x7, + LOOSE_VARIABLE_TYPE_FLOAT4 = 0x8, + LOOSE_VARIABLE_TYPE_COLOR4 = 0x9, + LOOSE_VARIABLE_TYPE_STRING = 0xA, + LOOSE_VARIABLE_TYPE_SYSTEMVAR = 0xB, + LOOSE_VARIABLE_TYPE_RESOURCE_MATERIAL = 0xC, + LOOSE_VARIABLE_TYPE_RESOURCE_TEXTURE = 0xD + }; + // Alignment: 4 + // Members count: 7 + enum class CompositeMaterialInputTextureType_t : uint32_t { + INPUT_TEXTURE_TYPE_DEFAULT = 0x0, + INPUT_TEXTURE_TYPE_NORMALMAP = 0x1, + INPUT_TEXTURE_TYPE_COLOR = 0x2, + INPUT_TEXTURE_TYPE_MASKS = 0x3, + INPUT_TEXTURE_TYPE_ROUGHNESS = 0x4, + INPUT_TEXTURE_TYPE_PEARLESCENCE_MASK = 0x5, + INPUT_TEXTURE_TYPE_AO = 0x6 + }; + // Alignment: 4 + // Members count: 10 + enum class CompMatPropertyMutatorType_t : uint32_t { + COMP_MAT_PROPERTY_MUTATOR_INIT = 0x0, + COMP_MAT_PROPERTY_MUTATOR_COPY_MATCHING_KEYS = 0x1, + COMP_MAT_PROPERTY_MUTATOR_COPY_KEYS_WITH_SUFFIX = 0x2, + COMP_MAT_PROPERTY_MUTATOR_COPY_PROPERTY = 0x3, + COMP_MAT_PROPERTY_MUTATOR_SET_VALUE = 0x4, + COMP_MAT_PROPERTY_MUTATOR_GENERATE_TEXTURE = 0x5, + COMP_MAT_PROPERTY_MUTATOR_CONDITIONAL_MUTATORS = 0x6, + COMP_MAT_PROPERTY_MUTATOR_POP_INPUT_QUEUE = 0x7, + COMP_MAT_PROPERTY_MUTATOR_DRAW_TEXT = 0x8, + COMP_MAT_PROPERTY_MUTATOR_RANDOM_ROLL_INPUT_VARIABLES = 0x9 + }; + // Alignment: 4 + // Members count: 3 + enum class CompMatPropertyMutatorConditionType_t : uint32_t { + COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_EXISTS = 0x0, + COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_VALUE_EXISTS = 0x1, + COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_VALUE_EQUALS = 0x2 + }; + // Alignment: 4 + // Members count: 6 + enum class CompositeMaterialInputContainerSourceType_t : uint32_t { + CONTAINER_SOURCE_TYPE_TARGET_MATERIAL = 0x0, + CONTAINER_SOURCE_TYPE_MATERIAL_FROM_TARGET_ATTR = 0x1, + CONTAINER_SOURCE_TYPE_SPECIFIC_MATERIAL = 0x2, + CONTAINER_SOURCE_TYPE_LOOSE_VARIABLES = 0x3, + CONTAINER_SOURCE_TYPE_VARIABLE_FROM_TARGET_ATTR = 0x4, + CONTAINER_SOURCE_TYPE_TARGET_INSTANCE_MATERIAL = 0x5 + }; + // Parent: None + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_nameStringableIndex (int32) + namespace CEntityIdentity { + constexpr std::ptrdiff_t m_nameStringableIndex = 0x14; // int32 + constexpr std::ptrdiff_t m_name = 0x18; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_designerName = 0x20; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flags = 0x30; // uint32 + constexpr std::ptrdiff_t m_worldGroupId = 0x38; // WorldGroupId_t + constexpr std::ptrdiff_t m_fDataObjectTypes = 0x3C; // uint32 + constexpr std::ptrdiff_t m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t + constexpr std::ptrdiff_t m_pPrev = 0x58; // CEntityIdentity* + constexpr std::ptrdiff_t m_pNext = 0x60; // CEntityIdentity* + constexpr std::ptrdiff_t m_pPrevByClass = 0x68; // CEntityIdentity* + constexpr std::ptrdiff_t m_pNextByClass = 0x70; // CEntityIdentity* + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_pEntity (CEntityIdentity*) + // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) + namespace CEntityInstance { + constexpr std::ptrdiff_t m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_pEntity = 0x10; // CEntityIdentity* + constexpr std::ptrdiff_t m_CScriptComponent = 0x28; // CScriptComponent* + constexpr std::ptrdiff_t m_bVisibleinPVS = 0x30; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_sceneNode (CGameSceneNode) + namespace CBodyComponentPoint { + constexpr std::ptrdiff_t m_sceneNode = 0x50; // CGameSceneNode + constexpr std::ptrdiff_t __m_pChainEntity = 0x1A0; // CNetworkVarChainer + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) + namespace CBodyComponentSkeletonInstance { + constexpr std::ptrdiff_t m_skeletonInstance = 0x50; // CSkeletonInstance + constexpr std::ptrdiff_t __m_pChainEntity = 0x430; // CNetworkVarChainer + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bvDisabledHitGroups (uint32) + namespace CHitboxComponent { + constexpr std::ptrdiff_t m_bvDisabledHitGroups = 0x24; // uint32[1] + } + // Parent: None + // Fields count: 66 + // + // Metadata: + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_SecondaryColor (Color) + // NetworkVarNames: m_flBrightness (float) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_flBrightnessMult (float) + // NetworkVarNames: m_flRange (float) + // NetworkVarNames: m_flFalloff (float) + // NetworkVarNames: m_flAttenuation0 (float) + // NetworkVarNames: m_flAttenuation1 (float) + // NetworkVarNames: m_flAttenuation2 (float) + // NetworkVarNames: m_flTheta (float) + // NetworkVarNames: m_flPhi (float) + // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) + // NetworkVarNames: m_nCascades (int) + // NetworkVarNames: m_nCastShadows (int) + // NetworkVarNames: m_nShadowWidth (int) + // NetworkVarNames: m_nShadowHeight (int) + // NetworkVarNames: m_bRenderDiffuse (bool) + // NetworkVarNames: m_nRenderSpecular (int) + // NetworkVarNames: m_bRenderTransmissive (bool) + // NetworkVarNames: m_flOrthoLightWidth (float) + // NetworkVarNames: m_flOrthoLightHeight (float) + // NetworkVarNames: m_nStyle (int) + // NetworkVarNames: m_Pattern (CUtlString) + // NetworkVarNames: m_nCascadeRenderStaticObjects (int) + // NetworkVarNames: m_flShadowCascadeCrossFade (float) + // NetworkVarNames: m_flShadowCascadeDistanceFade (float) + // NetworkVarNames: m_flShadowCascadeDistance0 (float) + // NetworkVarNames: m_flShadowCascadeDistance1 (float) + // NetworkVarNames: m_flShadowCascadeDistance2 (float) + // NetworkVarNames: m_flShadowCascadeDistance3 (float) + // NetworkVarNames: m_nShadowCascadeResolution0 (int) + // NetworkVarNames: m_nShadowCascadeResolution1 (int) + // NetworkVarNames: m_nShadowCascadeResolution2 (int) + // NetworkVarNames: m_nShadowCascadeResolution3 (int) + // NetworkVarNames: m_bUsesBakedShadowing (bool) + // NetworkVarNames: m_nShadowPriority (int) + // NetworkVarNames: m_nBakedShadowIndex (int) + // NetworkVarNames: m_bRenderToCubemaps (bool) + // NetworkVarNames: m_nDirectLight (int) + // NetworkVarNames: m_nIndirectLight (int) + // NetworkVarNames: m_flFadeMinDist (float) + // NetworkVarNames: m_flFadeMaxDist (float) + // NetworkVarNames: m_flShadowFadeMinDist (float) + // NetworkVarNames: m_flShadowFadeMaxDist (float) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bFlicker (bool) + // NetworkVarNames: m_bPrecomputedFieldsValid (bool) + // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) + // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) + // NetworkVarNames: m_flPrecomputedMaxRange (float) + // NetworkVarNames: m_nFogLightingMode (int) + // NetworkVarNames: m_flFogContributionStength (float) + // NetworkVarNames: m_flNearClipPlane (float) + // NetworkVarNames: m_SkyColor (Color) + // NetworkVarNames: m_flSkyIntensity (float) + // NetworkVarNames: m_SkyAmbientBounce (Color) + // NetworkVarNames: m_bUseSecondaryColor (bool) + // NetworkVarNames: m_bMixedShadows (bool) + // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) + // NetworkVarNames: m_flCapsuleLength (float) + // NetworkVarNames: m_flMinRoughness (float) + namespace CLightComponent { + constexpr std::ptrdiff_t __m_pChainEntity = 0x48; // CNetworkVarChainer + constexpr std::ptrdiff_t m_Color = 0x85; // Color + constexpr std::ptrdiff_t m_SecondaryColor = 0x89; // Color + constexpr std::ptrdiff_t m_flBrightness = 0x90; // float32 + constexpr std::ptrdiff_t m_flBrightnessScale = 0x94; // float32 + constexpr std::ptrdiff_t m_flBrightnessMult = 0x98; // float32 + constexpr std::ptrdiff_t m_flRange = 0x9C; // float32 + constexpr std::ptrdiff_t m_flFalloff = 0xA0; // float32 + constexpr std::ptrdiff_t m_flAttenuation0 = 0xA4; // float32 + constexpr std::ptrdiff_t m_flAttenuation1 = 0xA8; // float32 + constexpr std::ptrdiff_t m_flAttenuation2 = 0xAC; // float32 + constexpr std::ptrdiff_t m_flTheta = 0xB0; // float32 + constexpr std::ptrdiff_t m_flPhi = 0xB4; // float32 + constexpr std::ptrdiff_t m_hLightCookie = 0xB8; // CStrongHandle + constexpr std::ptrdiff_t m_nCascades = 0xC0; // int32 + constexpr std::ptrdiff_t m_nCastShadows = 0xC4; // int32 + constexpr std::ptrdiff_t m_nShadowWidth = 0xC8; // int32 + constexpr std::ptrdiff_t m_nShadowHeight = 0xCC; // int32 + constexpr std::ptrdiff_t m_bRenderDiffuse = 0xD0; // bool + constexpr std::ptrdiff_t m_nRenderSpecular = 0xD4; // int32 + constexpr std::ptrdiff_t m_bRenderTransmissive = 0xD8; // bool + constexpr std::ptrdiff_t m_flOrthoLightWidth = 0xDC; // float32 + constexpr std::ptrdiff_t m_flOrthoLightHeight = 0xE0; // float32 + constexpr std::ptrdiff_t m_nStyle = 0xE4; // int32 + constexpr std::ptrdiff_t m_Pattern = 0xE8; // CUtlString + constexpr std::ptrdiff_t m_nCascadeRenderStaticObjects = 0xF0; // int32 + constexpr std::ptrdiff_t m_flShadowCascadeCrossFade = 0xF4; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistanceFade = 0xF8; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistance0 = 0xFC; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistance1 = 0x100; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistance2 = 0x104; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistance3 = 0x108; // float32 + constexpr std::ptrdiff_t m_nShadowCascadeResolution0 = 0x10C; // int32 + constexpr std::ptrdiff_t m_nShadowCascadeResolution1 = 0x110; // int32 + constexpr std::ptrdiff_t m_nShadowCascadeResolution2 = 0x114; // int32 + constexpr std::ptrdiff_t m_nShadowCascadeResolution3 = 0x118; // int32 + constexpr std::ptrdiff_t m_bUsesBakedShadowing = 0x11C; // bool + constexpr std::ptrdiff_t m_nShadowPriority = 0x120; // int32 + constexpr std::ptrdiff_t m_nBakedShadowIndex = 0x124; // int32 + constexpr std::ptrdiff_t m_bRenderToCubemaps = 0x128; // bool + constexpr std::ptrdiff_t m_nDirectLight = 0x12C; // int32 + constexpr std::ptrdiff_t m_nIndirectLight = 0x130; // int32 + constexpr std::ptrdiff_t m_flFadeMinDist = 0x134; // float32 + constexpr std::ptrdiff_t m_flFadeMaxDist = 0x138; // float32 + constexpr std::ptrdiff_t m_flShadowFadeMinDist = 0x13C; // float32 + constexpr std::ptrdiff_t m_flShadowFadeMaxDist = 0x140; // float32 + constexpr std::ptrdiff_t m_bEnabled = 0x144; // bool + constexpr std::ptrdiff_t m_bFlicker = 0x145; // bool + constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0x146; // bool + constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0x148; // + constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0x154; // + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0x160; // + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0x16C; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0x178; // + constexpr std::ptrdiff_t m_flPrecomputedMaxRange = 0x184; // float32 + constexpr std::ptrdiff_t m_nFogLightingMode = 0x188; // int32 + constexpr std::ptrdiff_t m_flFogContributionStength = 0x18C; // float32 + constexpr std::ptrdiff_t m_flNearClipPlane = 0x190; // float32 + constexpr std::ptrdiff_t m_SkyColor = 0x194; // Color + constexpr std::ptrdiff_t m_flSkyIntensity = 0x198; // float32 + constexpr std::ptrdiff_t m_SkyAmbientBounce = 0x19C; // Color + constexpr std::ptrdiff_t m_bUseSecondaryColor = 0x1A0; // bool + constexpr std::ptrdiff_t m_bMixedShadows = 0x1A1; // bool + constexpr std::ptrdiff_t m_flLightStyleStartTime = 0x1A4; // GameTime_t + constexpr std::ptrdiff_t m_flCapsuleLength = 0x1A8; // float32 + constexpr std::ptrdiff_t m_flMinRoughness = 0x1AC; // float32 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CBasePlayerControllerAPI { + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: nType (FixAngleSet_t) + // NetworkVarNames: qAngle (QAngle) + // NetworkVarNames: nIndex (uint32) + namespace ViewAngleServerChange_t { + constexpr std::ptrdiff_t nType = 0x30; // FixAngleSet_t + constexpr std::ptrdiff_t qAngle = 0x34; // QAngle + constexpr std::ptrdiff_t nIndex = 0x40; // uint32 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CDynamicPropAPI { + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: localSound (Vector) + // NetworkVarNames: soundscapeIndex (int32) + // NetworkVarNames: localBits (uint8) + // NetworkVarNames: soundscapeEntityListIndex (int) + // NetworkVarNames: soundEventHash (uint32) + namespace audioparams_t { + constexpr std::ptrdiff_t localSound = 0x8; // Vector[8] + constexpr std::ptrdiff_t soundscapeIndex = 0x68; // int32 + constexpr std::ptrdiff_t localBits = 0x6C; // uint8 + constexpr std::ptrdiff_t soundscapeEntityListIndex = 0x70; // int32 + constexpr std::ptrdiff_t soundEventHash = 0x74; // uint32 + } + // Parent: None + // Fields count: 20 + // + // Metadata: + // NetworkVarNames: m_vecCsViewPunchAngle (QAngle) + // NetworkVarNames: m_nCsViewPunchAngleTick (GameTick_t) + // NetworkVarNames: m_flCsViewPunchAngleTickRatio (float32) + // NetworkVarNames: m_PlayerFog (fogplayerparams_t) + // NetworkVarNames: m_hColorCorrectionCtrl (CHandle) + // NetworkVarNames: m_hViewEntity (CHandle) + // NetworkVarNames: m_hTonemapController (CHandle) + // NetworkVarNames: m_audio (audioparams_t) + // NetworkVarNames: m_PostProcessingVolumes (CHandle) + namespace CPlayer_CameraServices { + constexpr std::ptrdiff_t m_vecCsViewPunchAngle = 0x40; // QAngle + constexpr std::ptrdiff_t m_nCsViewPunchAngleTick = 0x4C; // GameTick_t + constexpr std::ptrdiff_t m_flCsViewPunchAngleTickRatio = 0x50; // float32 + constexpr std::ptrdiff_t m_PlayerFog = 0x58; // C_fogplayerparams_t + constexpr std::ptrdiff_t m_hColorCorrectionCtrl = 0x98; // CHandle + constexpr std::ptrdiff_t m_hViewEntity = 0x9C; // CHandle + constexpr std::ptrdiff_t m_hTonemapController = 0xA0; // CHandle + constexpr std::ptrdiff_t m_audio = 0xA8; // audioparams_t + constexpr std::ptrdiff_t m_PostProcessingVolumes = 0x120; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_flOldPlayerZ = 0x138; // float32 + constexpr std::ptrdiff_t m_flOldPlayerViewOffsetZ = 0x13C; // float32 + constexpr std::ptrdiff_t m_CurrentFog = 0x140; // fogparams_t + constexpr std::ptrdiff_t m_hOldFogController = 0x1A8; // CHandle + constexpr std::ptrdiff_t m_bOverrideFogColor = 0x1AC; // bool[5] + constexpr std::ptrdiff_t m_OverrideFogColor = 0x1B1; // Color[5] + constexpr std::ptrdiff_t m_bOverrideFogStartEnd = 0x1C5; // bool[5] + constexpr std::ptrdiff_t m_fOverrideFogStart = 0x1CC; // float32[5] + constexpr std::ptrdiff_t m_fOverrideFogEnd = 0x1E0; // float32[5] + constexpr std::ptrdiff_t m_hActivePostProcessingVolume = 0x1F4; // CHandle + constexpr std::ptrdiff_t m_angDemoViewAngles = 0x1F8; // QAngle + } + // Parent: None + // Fields count: 15 + // + // Metadata: + // NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t) + // NetworkVarNames: m_flMaxspeed (float32) + // NetworkVarNames: m_arrForceSubtickMoveWhen (float32) + namespace CPlayer_MovementServices { + constexpr std::ptrdiff_t m_nImpulse = 0x40; // int32 + constexpr std::ptrdiff_t m_nButtons = 0x48; // CInButtonState + constexpr std::ptrdiff_t m_nQueuedButtonDownMask = 0x68; // uint64 + constexpr std::ptrdiff_t m_nQueuedButtonChangeMask = 0x70; // uint64 + constexpr std::ptrdiff_t m_nButtonDoublePressed = 0x78; // uint64 + constexpr std::ptrdiff_t m_pButtonPressedCmdNumber = 0x80; // uint32[64] + constexpr std::ptrdiff_t m_nLastCommandNumberProcessed = 0x180; // uint32 + constexpr std::ptrdiff_t m_nToggleButtonDownMask = 0x188; // uint64 + constexpr std::ptrdiff_t m_flMaxspeed = 0x198; // float32 + constexpr std::ptrdiff_t m_arrForceSubtickMoveWhen = 0x19C; // float32[4] + constexpr std::ptrdiff_t m_flForwardMove = 0x1AC; // float32 + constexpr std::ptrdiff_t m_flLeftMove = 0x1B0; // float32 + constexpr std::ptrdiff_t m_flUpMove = 0x1B4; // float32 + constexpr std::ptrdiff_t m_vecLastMovementImpulses = 0x1B8; // + constexpr std::ptrdiff_t m_vecOldViewAngles = 0x1C4; // QAngle + } + // Parent: CPlayer_MovementServices + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_flFallVelocity (float32) + // NetworkVarNames: m_bInCrouch (bool) + // NetworkVarNames: m_nCrouchState (uint32) + // NetworkVarNames: m_flCrouchTransitionStartTime (GameTime_t) + // NetworkVarNames: m_bDucked (bool) + // NetworkVarNames: m_bDucking (bool) + // NetworkVarNames: m_bInDuckJump (bool) + namespace CPlayer_MovementServices_Humanoid { + constexpr std::ptrdiff_t m_flStepSoundTime = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flFallVelocity = 0x1DC; // float32 + constexpr std::ptrdiff_t m_bInCrouch = 0x1E0; // bool + constexpr std::ptrdiff_t m_nCrouchState = 0x1E4; // uint32 + constexpr std::ptrdiff_t m_flCrouchTransitionStartTime = 0x1E8; // GameTime_t + constexpr std::ptrdiff_t m_bDucked = 0x1EC; // bool + constexpr std::ptrdiff_t m_bDucking = 0x1ED; // bool + constexpr std::ptrdiff_t m_bInDuckJump = 0x1EE; // bool + constexpr std::ptrdiff_t m_groundNormal = 0x1F0; // + constexpr std::ptrdiff_t m_flSurfaceFriction = 0x1FC; // float32 + constexpr std::ptrdiff_t m_surfaceProps = 0x200; // CUtlStringToken + constexpr std::ptrdiff_t m_nStepside = 0x210; // int32 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_iObserverMode (uint8) + // NetworkVarNames: m_hObserverTarget (CHandle) + namespace CPlayer_ObserverServices { + constexpr std::ptrdiff_t m_iObserverMode = 0x40; // uint8 + constexpr std::ptrdiff_t m_hObserverTarget = 0x44; // CHandle + constexpr std::ptrdiff_t m_iObserverLastMode = 0x48; // ObserverMode_t + constexpr std::ptrdiff_t m_bForcedObserverMode = 0x4C; // bool + constexpr std::ptrdiff_t m_flObserverChaseDistance = 0x50; // float32 + constexpr std::ptrdiff_t m_flObserverChaseDistanceCalcTime = 0x54; // GameTime_t + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_hMyWeapons (CHandle) + // NetworkVarNames: m_hActiveWeapon (CHandle) + // NetworkVarNames: m_hLastWeapon (CHandle) + // NetworkVarNames: m_iAmmo (uint16) + namespace CPlayer_WeaponServices { + constexpr std::ptrdiff_t m_hMyWeapons = 0x40; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_hActiveWeapon = 0x58; // CHandle + constexpr std::ptrdiff_t m_hLastWeapon = 0x5C; // CHandle + constexpr std::ptrdiff_t m_iAmmo = 0x60; // uint16[32] + } + // Parent: CBodyComponentSkeletonInstance + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_animationController (CBaseAnimGraphController) + namespace CBodyComponentBaseAnimGraph { + constexpr std::ptrdiff_t m_animationController = 0x460; // CBaseAnimGraphController + constexpr std::ptrdiff_t __m_pChainEntity = 0x1C28; // CNetworkVarChainer + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_ID (CUtlStringToken) + // NetworkVarNames: m_Values (Vector4D) + namespace EntityRenderAttribute_t { + constexpr std::ptrdiff_t m_ID = 0x30; // CUtlStringToken + constexpr std::ptrdiff_t m_Values = 0x34; // Vector4D + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_Handle (ModelConfigHandle_t) + // NetworkVarNames: m_Name (string_t) + // NetworkVarNames: m_AssociatedEntities (CHandle) + // NetworkVarNames: m_AssociatedEntityNames (string_t) + namespace ActiveModelConfig_t { + constexpr std::ptrdiff_t m_Handle = 0x28; // ModelConfigHandle_t + constexpr std::ptrdiff_t m_Name = 0x30; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_AssociatedEntities = 0x38; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_AssociatedEntityNames = 0x50; // C_NetworkUtlVectorBase + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hOwner (CEntityHandle) + // NetworkVarNames: m_name (CUtlStringToken) + namespace CGameSceneNodeHandle { + constexpr std::ptrdiff_t m_hOwner = 0x8; // CEntityHandle + constexpr std::ptrdiff_t m_name = 0xC; // CUtlStringToken + } + // Parent: None + // Fields count: 32 + // + // Metadata: + // NetworkVarNames: m_hParent (CGameSceneNodeHandle) + // NetworkVarNames: m_vecOrigin (CNetworkOriginCellCoordQuantizedVector) + // NetworkVarNames: m_angRotation (QAngle) + // NetworkVarNames: m_flScale (float) + // NetworkVarNames: m_name (CUtlStringToken) + // NetworkVarNames: m_hierarchyAttachName (CUtlStringToken) + namespace CGameSceneNode { + constexpr std::ptrdiff_t m_nodeToWorld = 0x10; // CTransform + constexpr std::ptrdiff_t m_pOwner = 0x30; // CEntityInstance* + constexpr std::ptrdiff_t m_pParent = 0x38; // CGameSceneNode* + constexpr std::ptrdiff_t m_pChild = 0x40; // CGameSceneNode* + constexpr std::ptrdiff_t m_pNextSibling = 0x48; // CGameSceneNode* + constexpr std::ptrdiff_t m_hParent = 0x70; // CGameSceneNodeHandle + constexpr std::ptrdiff_t m_vecOrigin = 0x80; // CNetworkOriginCellCoordQuantizedVector + constexpr std::ptrdiff_t m_angRotation = 0xB8; // QAngle + constexpr std::ptrdiff_t m_flScale = 0xC4; // float32 + constexpr std::ptrdiff_t m_vecAbsOrigin = 0xC8; // + constexpr std::ptrdiff_t m_angAbsRotation = 0xD4; // QAngle + constexpr std::ptrdiff_t m_flAbsScale = 0xE0; // float32 + constexpr std::ptrdiff_t m_nParentAttachmentOrBone = 0xE4; // int16 + constexpr std::ptrdiff_t m_bDebugAbsOriginChanges = 0xE6; // bool + constexpr std::ptrdiff_t m_bDormant = 0xE7; // bool + constexpr std::ptrdiff_t m_bForceParentToBeNetworked = 0xE8; // bool + constexpr std::ptrdiff_t m_bDirtyHierarchy = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bDirtyBoneMergeInfo = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bNetworkedPositionChanged = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bNetworkedAnglesChanged = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bNetworkedScaleChanged = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bWillBeCallingPostDataUpdate = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bBoneMergeFlex = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_nLatchAbsOrigin = 0x0; // bitfield:2 + constexpr std::ptrdiff_t m_bDirtyBoneMergeBoneToRoot = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_nHierarchicalDepth = 0xEB; // uint8 + constexpr std::ptrdiff_t m_nHierarchyType = 0xEC; // uint8 + constexpr std::ptrdiff_t m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xED; // uint8 + constexpr std::ptrdiff_t m_name = 0xF0; // CUtlStringToken + constexpr std::ptrdiff_t m_hierarchyAttachName = 0x130; // CUtlStringToken + constexpr std::ptrdiff_t m_flZOffset = 0x134; // float32 + constexpr std::ptrdiff_t m_vRenderOrigin = 0x138; // + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_hSequence (HSequence) + // NetworkVarNames: m_flPrevCycle (float32) + // NetworkVarNames: m_flCycle (float32) + namespace CNetworkedSequenceOperation { + constexpr std::ptrdiff_t m_hSequence = 0x8; // HSequence + constexpr std::ptrdiff_t m_flPrevCycle = 0xC; // float32 + constexpr std::ptrdiff_t m_flCycle = 0x10; // float32 + constexpr std::ptrdiff_t m_flWeight = 0x14; // CNetworkedQuantizedFloat + constexpr std::ptrdiff_t m_bSequenceChangeNetworked = 0x1C; // bool + constexpr std::ptrdiff_t m_bDiscontinuity = 0x1D; // bool + constexpr std::ptrdiff_t m_flPrevCycleFromDiscontinuity = 0x20; // float32 + constexpr std::ptrdiff_t m_flPrevCycleForAnimEventDetection = 0x24; // float32 + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_hModel (HModelStrong) + // NetworkVarNames: m_bClientClothCreationSuppressed (bool) + // NetworkVarNames: m_MeshGroupMask (MeshGroupMask_t) + // NetworkVarNames: m_nIdealMotionType (int8) + namespace CModelState { + constexpr std::ptrdiff_t m_hModel = 0xA0; // CStrongHandle + constexpr std::ptrdiff_t m_ModelName = 0xA8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bClientClothCreationSuppressed = 0xE8; // bool + constexpr std::ptrdiff_t m_MeshGroupMask = 0x180; // uint64 + constexpr std::ptrdiff_t m_nIdealMotionType = 0x202; // int8 + constexpr std::ptrdiff_t m_nForceLOD = 0x203; // int8 + constexpr std::ptrdiff_t m_nClothUpdateFlags = 0x204; // int8 + } + // Parent: CGameSceneNode + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_modelState (CModelState) + // NetworkVarNames: m_bIsAnimationEnabled (bool) + // NetworkVarNames: m_bUseParentRenderBounds (bool) + // NetworkVarNames: m_materialGroup (CUtlStringToken) + // NetworkVarNames: m_nHitboxSet (uint8) + namespace CSkeletonInstance { + constexpr std::ptrdiff_t m_modelState = 0x160; // CModelState + constexpr std::ptrdiff_t m_bIsAnimationEnabled = 0x370; // bool + constexpr std::ptrdiff_t m_bUseParentRenderBounds = 0x371; // bool + constexpr std::ptrdiff_t m_bDisableSolidCollisionsForHierarchy = 0x372; // bool + constexpr std::ptrdiff_t m_bDirtyMotionType = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bIsGeneratingLatchedParentSpaceState = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_materialGroup = 0x374; // CUtlStringToken + constexpr std::ptrdiff_t m_nHitboxSet = 0x378; // uint8 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_timestamp (GameTime_t) + // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) + namespace IntervalTimer { + constexpr std::ptrdiff_t m_timestamp = 0x8; // GameTime_t + constexpr std::ptrdiff_t m_nWorldGroupId = 0xC; // WorldGroupId_t + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_duration (float32) + // NetworkVarNames: m_timestamp (GameTime_t) + // NetworkVarNames: m_timescale (float32) + // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) + namespace CountdownTimer { + constexpr std::ptrdiff_t m_duration = 0x8; // float32 + constexpr std::ptrdiff_t m_timestamp = 0xC; // GameTime_t + constexpr std::ptrdiff_t m_timescale = 0x10; // float32 + constexpr std::ptrdiff_t m_nWorldGroupId = 0x14; // WorldGroupId_t + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_duration (float32) + // NetworkVarNames: m_timestamp (float32) + // NetworkVarNames: m_timescale (float32) + namespace EngineCountdownTimer { + constexpr std::ptrdiff_t m_duration = 0x8; // float32 + constexpr std::ptrdiff_t m_timestamp = 0xC; // float32 + constexpr std::ptrdiff_t m_timescale = 0x10; // float32 + } + // Parent: IntervalTimer + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_flValues (float) + // NetworkVarNames: m_nValueCounts (int) + // NetworkVarNames: m_nBucketCount (int) + // NetworkVarNames: m_flInterval (float) + // NetworkVarNames: m_flFinalValue (float) + // NetworkVarNames: m_nCompressionType (TimelineCompression_t) + // NetworkVarNames: m_bStopped (bool) + namespace CTimeline { + constexpr std::ptrdiff_t m_flValues = 0x10; // float32[64] + constexpr std::ptrdiff_t m_nValueCounts = 0x110; // int32[64] + constexpr std::ptrdiff_t m_nBucketCount = 0x210; // int32 + constexpr std::ptrdiff_t m_flInterval = 0x214; // float32 + constexpr std::ptrdiff_t m_flFinalValue = 0x218; // float32 + constexpr std::ptrdiff_t m_nCompressionType = 0x21C; // TimelineCompression_t + constexpr std::ptrdiff_t m_bStopped = 0x220; // bool + } + // Parent: None + // Fields count: 24 + // + // Metadata: + // NetworkVarNames: m_PredNetBoolVariables (uint32) + // NetworkVarNames: m_PredNetByteVariables (byte) + // NetworkVarNames: m_PredNetUInt16Variables (uint16) + // NetworkVarNames: m_PredNetIntVariables (int32) + // NetworkVarNames: m_PredNetUInt32Variables (uint32) + // NetworkVarNames: m_PredNetUInt64Variables (uint64) + // NetworkVarNames: m_PredNetFloatVariables (float) + // NetworkVarNames: m_PredNetVectorVariables (Vector) + // NetworkVarNames: m_PredNetQuaternionVariables (Quaternion) + // NetworkVarNames: m_PredNetGlobalSymbolVariables (CGlobalSymbol) + // NetworkVarNames: m_OwnerOnlyPredNetBoolVariables (uint32) + // NetworkVarNames: m_OwnerOnlyPredNetByteVariables (byte) + // NetworkVarNames: m_OwnerOnlyPredNetUInt16Variables (uint16) + // NetworkVarNames: m_OwnerOnlyPredNetIntVariables (int32) + // NetworkVarNames: m_OwnerOnlyPredNetUInt32Variables (uint32) + // NetworkVarNames: m_OwnerOnlyPredNetUInt64Variables (uint64) + // NetworkVarNames: m_OwnerOnlyPredNetFloatVariables (float) + // NetworkVarNames: m_OwnerOnlyPredNetVectorVariables (Vector) + // NetworkVarNames: m_OwnerOnlyPredNetQuaternionVariables (Quaternion) + // NetworkVarNames: m_OwnerOnlyPredNetGlobalSymbolVariables (CGlobalSymbol) + // NetworkVarNames: m_nBoolVariablesCount (int) + // NetworkVarNames: m_nOwnerOnlyBoolVariablesCount (int) + // NetworkVarNames: m_nRandomSeedOffset (int) + // NetworkVarNames: m_flLastTeleportTime (float) + namespace CAnimGraphNetworkedVariables { + constexpr std::ptrdiff_t m_PredNetBoolVariables = 0x8; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetByteVariables = 0x20; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetUInt16Variables = 0x38; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetIntVariables = 0x50; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetUInt32Variables = 0x68; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetUInt64Variables = 0x80; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetFloatVariables = 0x98; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetVectorVariables = 0xB0; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetQuaternionVariables = 0xC8; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetGlobalSymbolVariables = 0xE0; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetBoolVariables = 0xF8; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetByteVariables = 0x110; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt16Variables = 0x128; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetIntVariables = 0x140; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt32Variables = 0x158; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt64Variables = 0x170; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetFloatVariables = 0x188; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetVectorVariables = 0x1A0; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetQuaternionVariables = 0x1B8; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetGlobalSymbolVariables = 0x1D0; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_nBoolVariablesCount = 0x1E8; // int32 + constexpr std::ptrdiff_t m_nOwnerOnlyBoolVariablesCount = 0x1EC; // int32 + constexpr std::ptrdiff_t m_nRandomSeedOffset = 0x1F0; // int32 + constexpr std::ptrdiff_t m_flLastTeleportTime = 0x1F4; // float32 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace C_BaseEntityAPI { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CTakeDamageInfoAPI { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseLibraryBindings + namespace CClientPointEntityAPI { + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + namespace CPulseGraphInstance_ClientEntity { + constexpr std::ptrdiff_t m_pParent = 0xD8; // CClientScriptEntity* + } + // Parent: CEntityInstance + // Fields count: 80 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_CBodyComponent (CBodyComponent::Storage_t) + // NetworkVarNames: m_iMaxHealth (int32) + // NetworkVarNames: m_iHealth (int32) + // NetworkVarNames: m_lifeState (uint8) + // NetworkVarNames: m_bTakesDamage (bool) + // NetworkVarNames: m_nTakeDamageFlags (TakeDamageFlags_t) + // NetworkVarNames: m_bIsPlatform (bool) + // NetworkVarNames: m_ubInterpolationFrame (uint8) + // NetworkVarNames: m_nSubclassID (EntitySubclassID_t) + // NetworkVarNames: m_flAnimTime (float32) + // NetworkVarNames: m_flSimulationTime (float32) + // NetworkVarNames: m_flCreateTime (GameTime_t) + // NetworkVarNames: m_bClientSideRagdoll (bool) + // NetworkVarNames: m_iTeamNum (uint8) + // NetworkVarNames: m_spawnflags (uint32) + // NetworkVarNames: m_nNextThinkTick (GameTick_t) + // NetworkVarNames: m_fFlags (uint32) + // NetworkVarNames: m_vecBaseVelocity (Vector) + // NetworkVarNames: m_hEffectEntity (CHandle) + // NetworkVarNames: m_hOwnerEntity (CHandle) + // NetworkVarNames: m_MoveCollide (MoveCollide_t) + // NetworkVarNames: m_MoveType (MoveType_t) + // NetworkVarNames: m_flWaterLevel (float32) + // NetworkVarNames: m_fEffects (uint32) + // NetworkVarNames: m_hGroundEntity (CHandle) + // NetworkVarNames: m_flFriction (float32) + // NetworkVarNames: m_flElasticity (float32) + // NetworkVarNames: m_flGravityScale (float32) + // NetworkVarNames: m_flTimeScale (float32) + // NetworkVarNames: m_bAnimatedEveryTick (bool) + // NetworkVarNames: m_flNavIgnoreUntilTime (GameTime_t) + namespace C_BaseEntity { + constexpr std::ptrdiff_t m_CBodyComponent = 0x38; // CBodyComponent* + constexpr std::ptrdiff_t m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent + constexpr std::ptrdiff_t m_nLastThinkTick = 0x310; // GameTick_t + constexpr std::ptrdiff_t m_pGameSceneNode = 0x318; // CGameSceneNode* + constexpr std::ptrdiff_t m_pRenderComponent = 0x320; // CRenderComponent* + constexpr std::ptrdiff_t m_pCollision = 0x328; // CCollisionProperty* + constexpr std::ptrdiff_t m_iMaxHealth = 0x330; // int32 + constexpr std::ptrdiff_t m_iHealth = 0x334; // int32 + constexpr std::ptrdiff_t m_lifeState = 0x338; // uint8 + constexpr std::ptrdiff_t m_bTakesDamage = 0x339; // bool + constexpr std::ptrdiff_t m_nTakeDamageFlags = 0x33C; // TakeDamageFlags_t + constexpr std::ptrdiff_t m_bIsPlatform = 0x340; // bool + constexpr std::ptrdiff_t m_ubInterpolationFrame = 0x341; // uint8 + constexpr std::ptrdiff_t m_hSceneObjectController = 0x344; // CHandle + constexpr std::ptrdiff_t m_nNoInterpolationTick = 0x348; // int32 + constexpr std::ptrdiff_t m_nVisibilityNoInterpolationTick = 0x34C; // int32 + constexpr std::ptrdiff_t m_flProxyRandomValue = 0x350; // float32 + constexpr std::ptrdiff_t m_iEFlags = 0x354; // int32 + constexpr std::ptrdiff_t m_nWaterType = 0x358; // uint8 + constexpr std::ptrdiff_t m_bInterpolateEvenWithNoModel = 0x359; // bool + constexpr std::ptrdiff_t m_bPredictionEligible = 0x35A; // bool + constexpr std::ptrdiff_t m_bApplyLayerMatchIDToModel = 0x35B; // bool + constexpr std::ptrdiff_t m_tokLayerMatchID = 0x35C; // CUtlStringToken + constexpr std::ptrdiff_t m_nSubclassID = 0x360; // CUtlStringToken + constexpr std::ptrdiff_t m_nSimulationTick = 0x370; // int32 + constexpr std::ptrdiff_t m_iCurrentThinkContext = 0x374; // int32 + constexpr std::ptrdiff_t m_aThinkFunctions = 0x378; // CUtlVector + constexpr std::ptrdiff_t m_nDisableContextThinkStartTick = 0x390; // GameTick_t + constexpr std::ptrdiff_t m_flAnimTime = 0x394; // float32 + constexpr std::ptrdiff_t m_flSimulationTime = 0x398; // float32 + constexpr std::ptrdiff_t m_nSceneObjectOverrideFlags = 0x39C; // uint8 + constexpr std::ptrdiff_t m_bHasSuccessfullyInterpolated = 0x39D; // bool + constexpr std::ptrdiff_t m_bHasAddedVarsToInterpolation = 0x39E; // bool + constexpr std::ptrdiff_t m_bRenderEvenWhenNotSuccessfullyInterpolated = 0x39F; // bool + constexpr std::ptrdiff_t m_nInterpolationLatchDirtyFlags = 0x3A0; // int32[2] + constexpr std::ptrdiff_t m_ListEntry = 0x3A8; // uint16[11] + constexpr std::ptrdiff_t m_flCreateTime = 0x3C0; // GameTime_t + constexpr std::ptrdiff_t m_flSpeed = 0x3C4; // float32 + constexpr std::ptrdiff_t m_EntClientFlags = 0x3C8; // uint16 + constexpr std::ptrdiff_t m_bClientSideRagdoll = 0x3CA; // bool + constexpr std::ptrdiff_t m_iTeamNum = 0x3CB; // uint8 + constexpr std::ptrdiff_t m_spawnflags = 0x3CC; // uint32 + constexpr std::ptrdiff_t m_nNextThinkTick = 0x3D0; // GameTick_t + constexpr std::ptrdiff_t m_fFlags = 0x3D4; // uint32 + constexpr std::ptrdiff_t m_vecAbsVelocity = 0x3D8; // + constexpr std::ptrdiff_t m_vecVelocity = 0x3E8; // CNetworkVelocityVector + constexpr std::ptrdiff_t m_vecBaseVelocity = 0x418; // + constexpr std::ptrdiff_t m_hEffectEntity = 0x424; // CHandle + constexpr std::ptrdiff_t m_hOwnerEntity = 0x428; // CHandle + constexpr std::ptrdiff_t m_MoveCollide = 0x42C; // MoveCollide_t + constexpr std::ptrdiff_t m_MoveType = 0x42D; // MoveType_t + constexpr std::ptrdiff_t m_nActualMoveType = 0x42E; // MoveType_t + constexpr std::ptrdiff_t m_flWaterLevel = 0x430; // float32 + constexpr std::ptrdiff_t m_fEffects = 0x434; // uint32 + constexpr std::ptrdiff_t m_hGroundEntity = 0x438; // CHandle + constexpr std::ptrdiff_t m_flFriction = 0x43C; // float32 + constexpr std::ptrdiff_t m_flElasticity = 0x440; // float32 + constexpr std::ptrdiff_t m_flGravityScale = 0x444; // float32 + constexpr std::ptrdiff_t m_flTimeScale = 0x448; // float32 + constexpr std::ptrdiff_t m_bAnimatedEveryTick = 0x44C; // bool + constexpr std::ptrdiff_t m_flNavIgnoreUntilTime = 0x450; // GameTime_t + constexpr std::ptrdiff_t m_hThink = 0x454; // uint16 + constexpr std::ptrdiff_t m_fBBoxVisFlags = 0x460; // uint8 + constexpr std::ptrdiff_t m_bPredictable = 0x461; // bool + constexpr std::ptrdiff_t m_bRenderWithViewModels = 0x462; // bool + constexpr std::ptrdiff_t m_nSplitUserPlayerPredictionSlot = 0x464; // CSplitScreenSlot + constexpr std::ptrdiff_t m_nFirstPredictableCommand = 0x468; // int32 + constexpr std::ptrdiff_t m_nLastPredictableCommand = 0x46C; // int32 + constexpr std::ptrdiff_t m_hOldMoveParent = 0x470; // CHandle + constexpr std::ptrdiff_t m_Particles = 0x478; // CParticleProperty + constexpr std::ptrdiff_t m_vecPredictedScriptFloats = 0x4A0; // CUtlVector + constexpr std::ptrdiff_t m_vecPredictedScriptFloatIDs = 0x4B8; // CUtlVector + constexpr std::ptrdiff_t m_nNextScriptVarRecordID = 0x4E8; // int32 + constexpr std::ptrdiff_t m_vecAngVelocity = 0x4F8; // QAngle + constexpr std::ptrdiff_t m_DataChangeEventRef = 0x504; // int32 + constexpr std::ptrdiff_t m_dependencies = 0x508; // CUtlVector + constexpr std::ptrdiff_t m_nCreationTick = 0x520; // int32 + constexpr std::ptrdiff_t m_bAnimTimeChanged = 0x539; // bool + constexpr std::ptrdiff_t m_bSimulationTimeChanged = 0x53A; // bool + constexpr std::ptrdiff_t m_sUniqueHammerID = 0x548; // CUtlString + } + // Parent: C_BaseEntity + // Fields count: 18 + // + // Metadata: + // MNetworkIncludeByUserGroup + // NetworkVarNames: m_MinFalloff (float32) + // NetworkVarNames: m_MaxFalloff (float32) + // NetworkVarNames: m_flFadeInDuration (float32) + // NetworkVarNames: m_flFadeOutDuration (float32) + // NetworkVarNames: m_flMaxWeight (float32) + // NetworkVarNames: m_flCurWeight (float32) + // NetworkVarNames: m_netlookupFilename (char) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bMaster (bool) + // NetworkVarNames: m_bClientSide (bool) + // NetworkVarNames: m_bExclusive (bool) + namespace C_ColorCorrection { + constexpr std::ptrdiff_t m_vecOrigin = 0x550; // + constexpr std::ptrdiff_t m_MinFalloff = 0x55C; // float32 + constexpr std::ptrdiff_t m_MaxFalloff = 0x560; // float32 + constexpr std::ptrdiff_t m_flFadeInDuration = 0x564; // float32 + constexpr std::ptrdiff_t m_flFadeOutDuration = 0x568; // float32 + constexpr std::ptrdiff_t m_flMaxWeight = 0x56C; // float32 + constexpr std::ptrdiff_t m_flCurWeight = 0x570; // float32 + constexpr std::ptrdiff_t m_netlookupFilename = 0x574; // char[512] + constexpr std::ptrdiff_t m_bEnabled = 0x774; // bool + constexpr std::ptrdiff_t m_bMaster = 0x775; // bool + constexpr std::ptrdiff_t m_bClientSide = 0x776; // bool + constexpr std::ptrdiff_t m_bExclusive = 0x777; // bool + constexpr std::ptrdiff_t m_bEnabledOnClient = 0x778; // bool[1] + constexpr std::ptrdiff_t m_flCurWeightOnClient = 0x77C; // float32[1] + constexpr std::ptrdiff_t m_bFadingIn = 0x780; // bool[1] + constexpr std::ptrdiff_t m_flFadeStartWeight = 0x784; // float32[1] + constexpr std::ptrdiff_t m_flFadeStartTime = 0x788; // float32[1] + constexpr std::ptrdiff_t m_flFadeDuration = 0x78C; // float32[1] + } + // Parent: C_BaseEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_EnvWindShared (CEnvWindShared) + namespace C_EnvWindClientside { + constexpr std::ptrdiff_t m_EnvWindShared = 0x550; // C_EnvWindShared + } + // Parent: C_BaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_hEntAttached (CHandle) + // NetworkVarNames: m_bCheapEffect (bool) + namespace C_EntityFlame { + constexpr std::ptrdiff_t m_hEntAttached = 0x550; // CHandle + constexpr std::ptrdiff_t m_hOldAttached = 0x578; // CHandle + constexpr std::ptrdiff_t m_bCheapEffect = 0x57C; // bool + } + // Parent: None + // Fields count: 30 + // + // Metadata: + // NetworkVarNames: m_hTargetEntity (CHandle) + // NetworkVarNames: m_bState (bool) + // NetworkVarNames: m_bAlwaysUpdate (bool) + // NetworkVarNames: m_flLightFOV (float32) + // NetworkVarNames: m_bEnableShadows (bool) + // NetworkVarNames: m_bSimpleProjection (bool) + // NetworkVarNames: m_bLightOnlyTarget (bool) + // NetworkVarNames: m_bLightWorld (bool) + // NetworkVarNames: m_bCameraSpace (bool) + // NetworkVarNames: m_flBrightnessScale (float32) + // NetworkVarNames: m_LightColor (Color) + // NetworkVarNames: m_flIntensity (float32) + // NetworkVarNames: m_flLinearAttenuation (float32) + // NetworkVarNames: m_flQuadraticAttenuation (float32) + // NetworkVarNames: m_bVolumetric (bool) + // NetworkVarNames: m_flVolumetricIntensity (float32) + // NetworkVarNames: m_flNoiseStrength (float32) + // NetworkVarNames: m_flFlashlightTime (float32) + // NetworkVarNames: m_nNumPlanes (uint32) + // NetworkVarNames: m_flPlaneOffset (float32) + // NetworkVarNames: m_flColorTransitionTime (float32) + // NetworkVarNames: m_flAmbient (float32) + // NetworkVarNames: m_SpotlightTextureName (char) + // NetworkVarNames: m_nSpotlightTextureFrame (int32) + // NetworkVarNames: m_nShadowQuality (uint32) + // NetworkVarNames: m_flNearZ (float32) + // NetworkVarNames: m_flFarZ (float32) + // NetworkVarNames: m_flProjectionSize (float32) + // NetworkVarNames: m_flRotation (float32) + // NetworkVarNames: m_bFlipHorizontal (bool) + namespace CProjectedTextureBase { + constexpr std::ptrdiff_t m_hTargetEntity = 0xC; // CHandle + constexpr std::ptrdiff_t m_bState = 0x10; // bool + constexpr std::ptrdiff_t m_bAlwaysUpdate = 0x11; // bool + constexpr std::ptrdiff_t m_flLightFOV = 0x14; // float32 + constexpr std::ptrdiff_t m_bEnableShadows = 0x18; // bool + constexpr std::ptrdiff_t m_bSimpleProjection = 0x19; // bool + constexpr std::ptrdiff_t m_bLightOnlyTarget = 0x1A; // bool + constexpr std::ptrdiff_t m_bLightWorld = 0x1B; // bool + constexpr std::ptrdiff_t m_bCameraSpace = 0x1C; // bool + constexpr std::ptrdiff_t m_flBrightnessScale = 0x20; // float32 + constexpr std::ptrdiff_t m_LightColor = 0x24; // Color + constexpr std::ptrdiff_t m_flIntensity = 0x28; // float32 + constexpr std::ptrdiff_t m_flLinearAttenuation = 0x2C; // float32 + constexpr std::ptrdiff_t m_flQuadraticAttenuation = 0x30; // float32 + constexpr std::ptrdiff_t m_bVolumetric = 0x34; // bool + constexpr std::ptrdiff_t m_flVolumetricIntensity = 0x38; // float32 + constexpr std::ptrdiff_t m_flNoiseStrength = 0x3C; // float32 + constexpr std::ptrdiff_t m_flFlashlightTime = 0x40; // float32 + constexpr std::ptrdiff_t m_nNumPlanes = 0x44; // uint32 + constexpr std::ptrdiff_t m_flPlaneOffset = 0x48; // float32 + constexpr std::ptrdiff_t m_flColorTransitionTime = 0x4C; // float32 + constexpr std::ptrdiff_t m_flAmbient = 0x50; // float32 + constexpr std::ptrdiff_t m_SpotlightTextureName = 0x54; // char[512] + constexpr std::ptrdiff_t m_nSpotlightTextureFrame = 0x254; // int32 + constexpr std::ptrdiff_t m_nShadowQuality = 0x258; // uint32 + constexpr std::ptrdiff_t m_flNearZ = 0x25C; // float32 + constexpr std::ptrdiff_t m_flFarZ = 0x260; // float32 + constexpr std::ptrdiff_t m_flProjectionSize = 0x264; // float32 + constexpr std::ptrdiff_t m_flRotation = 0x268; // float32 + constexpr std::ptrdiff_t m_bFlipHorizontal = 0x26C; // bool + } + // Parent: C_BaseEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_flScale (float32) + // NetworkVarNames: m_flStartScale (float32) + // NetworkVarNames: m_flScaleTime (float) + // NetworkVarNames: m_nFlags (uint32) + namespace C_BaseFire { + constexpr std::ptrdiff_t m_flScale = 0x550; // float32 + constexpr std::ptrdiff_t m_flStartScale = 0x554; // float32 + constexpr std::ptrdiff_t m_flScaleTime = 0x558; // float32 + constexpr std::ptrdiff_t m_nFlags = 0x55C; // uint32 + } + // Parent: C_BaseFire + // Fields count: 13 + // + // Metadata: + // MNetworkOverride + // MNetworkOverride + // NetworkVarNames: m_nFlameModelIndex (int32) + // NetworkVarNames: m_nFlameFromAboveModelIndex (int32) + namespace C_FireSmoke { + constexpr std::ptrdiff_t m_nFlameModelIndex = 0x560; // int32 + constexpr std::ptrdiff_t m_nFlameFromAboveModelIndex = 0x564; // int32 + constexpr std::ptrdiff_t m_flScaleRegister = 0x568; // float32 + constexpr std::ptrdiff_t m_flScaleStart = 0x56C; // float32 + constexpr std::ptrdiff_t m_flScaleEnd = 0x570; // float32 + constexpr std::ptrdiff_t m_flScaleTimeStart = 0x574; // GameTime_t + constexpr std::ptrdiff_t m_flScaleTimeEnd = 0x578; // GameTime_t + constexpr std::ptrdiff_t m_flChildFlameSpread = 0x57C; // float32 + constexpr std::ptrdiff_t m_flClipPerc = 0x590; // float32 + constexpr std::ptrdiff_t m_bClipTested = 0x594; // bool + constexpr std::ptrdiff_t m_bFadingOut = 0x595; // bool + constexpr std::ptrdiff_t m_tParticleSpawn = 0x598; // TimedEvent + constexpr std::ptrdiff_t m_pFireOverlay = 0x5A0; // CFireOverlay* + } + // Parent: C_BaseEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_skyboxData (sky3dparams_t) + // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) + namespace C_SkyCamera { + constexpr std::ptrdiff_t m_skyboxData = 0x550; // sky3dparams_t + constexpr std::ptrdiff_t m_skyboxSlotToken = 0x5E0; // CUtlStringToken + constexpr std::ptrdiff_t m_bUseAngles = 0x5E4; // bool + constexpr std::ptrdiff_t m_pNext = 0x5E8; // C_SkyCamera* + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_nInteractsAs (uint64) + // NetworkVarNames: m_nInteractsWith (uint64) + // NetworkVarNames: m_nInteractsExclude (uint64) + // NetworkVarNames: m_nEntityId (uint32) + // NetworkVarNames: m_nOwnerId (uint32) + // NetworkVarNames: m_nHierarchyId (uint16) + // NetworkVarNames: m_nCollisionGroup (uint8) + // NetworkVarNames: m_nCollisionFunctionMask (uint8) + namespace VPhysicsCollisionAttribute_t { + constexpr std::ptrdiff_t m_nInteractsAs = 0x8; // uint64 + constexpr std::ptrdiff_t m_nInteractsWith = 0x10; // uint64 + constexpr std::ptrdiff_t m_nInteractsExclude = 0x18; // uint64 + constexpr std::ptrdiff_t m_nEntityId = 0x20; // uint32 + constexpr std::ptrdiff_t m_nOwnerId = 0x24; // uint32 + constexpr std::ptrdiff_t m_nHierarchyId = 0x28; // uint16 + constexpr std::ptrdiff_t m_nCollisionGroup = 0x2A; // uint8 + constexpr std::ptrdiff_t m_nCollisionFunctionMask = 0x2B; // uint8 + } + // Parent: None + // Fields count: 17 + // + // Metadata: + // NetworkVarNames: m_collisionAttribute (VPhysicsCollisionAttribute_t) + // NetworkVarNames: m_vecMins (Vector) + // NetworkVarNames: m_vecMaxs (Vector) + // NetworkVarNames: m_usSolidFlags (uint8) + // NetworkVarNames: m_nSolidType (SolidType_t) + // NetworkVarNames: m_triggerBloat (uint8) + // NetworkVarNames: m_nSurroundType (SurroundingBoundsType_t) + // NetworkVarNames: m_CollisionGroup (uint8) + // NetworkVarNames: m_nEnablePhysics (uint8) + // NetworkVarNames: m_vecSpecifiedSurroundingMins (Vector) + // NetworkVarNames: m_vecSpecifiedSurroundingMaxs (Vector) + // NetworkVarNames: m_vCapsuleCenter1 (Vector) + // NetworkVarNames: m_vCapsuleCenter2 (Vector) + // NetworkVarNames: m_flCapsuleRadius (float) + namespace CCollisionProperty { + constexpr std::ptrdiff_t m_collisionAttribute = 0x10; // VPhysicsCollisionAttribute_t + constexpr std::ptrdiff_t m_vecMins = 0x40; // + constexpr std::ptrdiff_t m_vecMaxs = 0x4C; // + constexpr std::ptrdiff_t m_usSolidFlags = 0x5A; // uint8 + constexpr std::ptrdiff_t m_nSolidType = 0x5B; // SolidType_t + constexpr std::ptrdiff_t m_triggerBloat = 0x5C; // uint8 + constexpr std::ptrdiff_t m_nSurroundType = 0x5D; // SurroundingBoundsType_t + constexpr std::ptrdiff_t m_CollisionGroup = 0x5E; // uint8 + constexpr std::ptrdiff_t m_nEnablePhysics = 0x5F; // uint8 + constexpr std::ptrdiff_t m_flBoundingRadius = 0x60; // float32 + constexpr std::ptrdiff_t m_vecSpecifiedSurroundingMins = 0x64; // + constexpr std::ptrdiff_t m_vecSpecifiedSurroundingMaxs = 0x70; // + constexpr std::ptrdiff_t m_vecSurroundingMaxs = 0x7C; // + constexpr std::ptrdiff_t m_vecSurroundingMins = 0x88; // + constexpr std::ptrdiff_t m_vCapsuleCenter1 = 0x94; // + constexpr std::ptrdiff_t m_vCapsuleCenter2 = 0xA0; // + constexpr std::ptrdiff_t m_flCapsuleRadius = 0xAC; // float32 + } + // Parent: None + // Fields count: 21 + // + // Metadata: + // NetworkVarNames: m_vOrigin (Vector) + // NetworkVarNames: m_vStart (Vector) + // NetworkVarNames: m_vNormal (Vector) + // NetworkVarNames: m_vAngles (QAngle) + // NetworkVarNames: m_hEntity (CEntityHandle) + // NetworkVarNames: m_hOtherEntity (CEntityHandle) + // NetworkVarNames: m_flScale (float32) + // NetworkVarNames: m_flMagnitude (float32) + // NetworkVarNames: m_flRadius (float32) + // NetworkVarNames: m_nSurfaceProp (CUtlStringToken) + // NetworkVarNames: m_nEffectIndex (HParticleSystemDefinition) + // NetworkVarNames: m_nDamageType (uint32) + // NetworkVarNames: m_nPenetrate (uint8) + // NetworkVarNames: m_nMaterial (uint16) + // NetworkVarNames: m_nHitBox (uint16) + // NetworkVarNames: m_nColor (uint8) + // NetworkVarNames: m_fFlags (uint8) + // NetworkVarNames: m_nAttachmentIndex (AttachmentHandle_t) + // NetworkVarNames: m_nAttachmentName (CUtlStringToken) + // NetworkVarNames: m_iEffectName (uint16) + // NetworkVarNames: m_nExplosionType (uint8) + namespace CEffectData { + constexpr std::ptrdiff_t m_vOrigin = 0x8; // + constexpr std::ptrdiff_t m_vStart = 0x14; // + constexpr std::ptrdiff_t m_vNormal = 0x20; // + constexpr std::ptrdiff_t m_vAngles = 0x2C; // QAngle + constexpr std::ptrdiff_t m_hEntity = 0x38; // CEntityHandle + constexpr std::ptrdiff_t m_hOtherEntity = 0x3C; // CEntityHandle + constexpr std::ptrdiff_t m_flScale = 0x40; // float32 + constexpr std::ptrdiff_t m_flMagnitude = 0x44; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x48; // float32 + constexpr std::ptrdiff_t m_nSurfaceProp = 0x4C; // CUtlStringToken + constexpr std::ptrdiff_t m_nEffectIndex = 0x50; // CWeakHandle + constexpr std::ptrdiff_t m_nDamageType = 0x58; // uint32 + constexpr std::ptrdiff_t m_nPenetrate = 0x5C; // uint8 + constexpr std::ptrdiff_t m_nMaterial = 0x5E; // uint16 + constexpr std::ptrdiff_t m_nHitBox = 0x60; // uint16 + constexpr std::ptrdiff_t m_nColor = 0x62; // uint8 + constexpr std::ptrdiff_t m_fFlags = 0x63; // uint8 + constexpr std::ptrdiff_t m_nAttachmentIndex = 0x64; // AttachmentHandle_t + constexpr std::ptrdiff_t m_nAttachmentName = 0x68; // CUtlStringToken + constexpr std::ptrdiff_t m_iEffectName = 0x6C; // uint16 + constexpr std::ptrdiff_t m_nExplosionType = 0x6E; // uint8 + } + // Parent: C_BaseEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_flFadeStartDist (float32) + // NetworkVarNames: m_flFadeEndDist (float32) + namespace C_EnvDetailController { + constexpr std::ptrdiff_t m_flFadeStartDist = 0x550; // float32 + constexpr std::ptrdiff_t m_flFadeEndDist = 0x554; // float32 + } + // Parent: None + // Fields count: 29 + // + // Metadata: + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_iWindSeed (uint32) + // NetworkVarNames: m_iMinWind (uint16) + // NetworkVarNames: m_iMaxWind (uint16) + // NetworkVarNames: m_windRadius (int32) + // NetworkVarNames: m_iMinGust (uint16) + // NetworkVarNames: m_iMaxGust (uint16) + // NetworkVarNames: m_flMinGustDelay (float32) + // NetworkVarNames: m_flMaxGustDelay (float32) + // NetworkVarNames: m_flGustDuration (float32) + // NetworkVarNames: m_iGustDirChange (uint16) + // NetworkVarNames: m_location (Vector) + // NetworkVarNames: m_iInitialWindDir (uint16) + // NetworkVarNames: m_flInitialWindSpeed (float32) + namespace C_EnvWindShared { + constexpr std::ptrdiff_t m_flStartTime = 0x8; // GameTime_t + constexpr std::ptrdiff_t m_iWindSeed = 0xC; // uint32 + constexpr std::ptrdiff_t m_iMinWind = 0x10; // uint16 + constexpr std::ptrdiff_t m_iMaxWind = 0x12; // uint16 + constexpr std::ptrdiff_t m_windRadius = 0x14; // int32 + constexpr std::ptrdiff_t m_iMinGust = 0x18; // uint16 + constexpr std::ptrdiff_t m_iMaxGust = 0x1A; // uint16 + constexpr std::ptrdiff_t m_flMinGustDelay = 0x1C; // float32 + constexpr std::ptrdiff_t m_flMaxGustDelay = 0x20; // float32 + constexpr std::ptrdiff_t m_flGustDuration = 0x24; // float32 + constexpr std::ptrdiff_t m_iGustDirChange = 0x28; // uint16 + constexpr std::ptrdiff_t m_location = 0x2C; // + constexpr std::ptrdiff_t m_iszGustSound = 0x38; // int32 + constexpr std::ptrdiff_t m_iWindDir = 0x3C; // int32 + constexpr std::ptrdiff_t m_flWindSpeed = 0x40; // float32 + constexpr std::ptrdiff_t m_currentWindVector = 0x44; // + constexpr std::ptrdiff_t m_CurrentSwayVector = 0x50; // + constexpr std::ptrdiff_t m_PrevSwayVector = 0x5C; // + constexpr std::ptrdiff_t m_iInitialWindDir = 0x68; // uint16 + constexpr std::ptrdiff_t m_flInitialWindSpeed = 0x6C; // float32 + constexpr std::ptrdiff_t m_flVariationTime = 0x70; // GameTime_t + constexpr std::ptrdiff_t m_flSwayTime = 0x74; // GameTime_t + constexpr std::ptrdiff_t m_flSimTime = 0x78; // GameTime_t + constexpr std::ptrdiff_t m_flSwitchTime = 0x7C; // GameTime_t + constexpr std::ptrdiff_t m_flAveWindSpeed = 0x80; // float32 + constexpr std::ptrdiff_t m_bGusting = 0x84; // bool + constexpr std::ptrdiff_t m_flWindAngleVariation = 0x88; // float32 + constexpr std::ptrdiff_t m_flWindSpeedVariation = 0x8C; // float32 + constexpr std::ptrdiff_t m_iEntIndex = 0x90; // CEntityIndex + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_nModelID (int32) + // NetworkVarNames: m_hMaterial (HMaterialStrong) + // NetworkVarNames: m_solid (ShardSolid_t) + // NetworkVarNames: m_ShatterPanelMode (ShatterPanelMode) + // NetworkVarNames: m_vecPanelSize (Vector2D) + // NetworkVarNames: m_vecStressPositionA (Vector2D) + // NetworkVarNames: m_vecStressPositionB (Vector2D) + // NetworkVarNames: m_vecPanelVertices (Vector2D) + // NetworkVarNames: m_flGlassHalfThickness (float) + // NetworkVarNames: m_bHasParent (bool) + // NetworkVarNames: m_bParentFrozen (bool) + // NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken) + namespace shard_model_desc_t { + constexpr std::ptrdiff_t m_nModelID = 0x8; // int32 + constexpr std::ptrdiff_t m_hMaterial = 0x10; // CStrongHandle + constexpr std::ptrdiff_t m_solid = 0x18; // ShardSolid_t + constexpr std::ptrdiff_t m_ShatterPanelMode = 0x19; // ShatterPanelMode + constexpr std::ptrdiff_t m_vecPanelSize = 0x1C; // Vector2D + constexpr std::ptrdiff_t m_vecStressPositionA = 0x24; // Vector2D + constexpr std::ptrdiff_t m_vecStressPositionB = 0x2C; // Vector2D + constexpr std::ptrdiff_t m_vecPanelVertices = 0x38; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_flGlassHalfThickness = 0x50; // float32 + constexpr std::ptrdiff_t m_bHasParent = 0x54; // bool + constexpr std::ptrdiff_t m_bParentFrozen = 0x55; // bool + constexpr std::ptrdiff_t m_SurfacePropStringToken = 0x58; // CUtlStringToken + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_iGlowType (int32) + // NetworkVarNames: m_iGlowTeam (int32) + // NetworkVarNames: m_nGlowRange (int32) + // NetworkVarNames: m_nGlowRangeMin (int32) + // NetworkVarNames: m_glowColorOverride (Color) + // NetworkVarNames: m_bFlashing (bool) + // NetworkVarNames: m_flGlowTime (float) + // NetworkVarNames: m_flGlowStartTime (float) + // NetworkVarNames: m_bEligibleForScreenHighlight (bool) + namespace CGlowProperty { + constexpr std::ptrdiff_t m_fGlowColor = 0x8; // + constexpr std::ptrdiff_t m_iGlowType = 0x30; // int32 + constexpr std::ptrdiff_t m_iGlowTeam = 0x34; // int32 + constexpr std::ptrdiff_t m_nGlowRange = 0x38; // int32 + constexpr std::ptrdiff_t m_nGlowRangeMin = 0x3C; // int32 + constexpr std::ptrdiff_t m_glowColorOverride = 0x40; // Color + constexpr std::ptrdiff_t m_bFlashing = 0x44; // bool + constexpr std::ptrdiff_t m_flGlowTime = 0x48; // float32 + constexpr std::ptrdiff_t m_flGlowStartTime = 0x4C; // float32 + constexpr std::ptrdiff_t m_bEligibleForScreenHighlight = 0x50; // bool + constexpr std::ptrdiff_t m_bGlowing = 0x51; // bool + } + // Parent: None + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: dirPrimary (Vector) + // NetworkVarNames: colorPrimary (Color) + // NetworkVarNames: colorSecondary (Color) + // NetworkVarNames: colorPrimaryLerpTo (Color) + // NetworkVarNames: colorSecondaryLerpTo (Color) + // NetworkVarNames: start (float32) + // NetworkVarNames: end (float32) + // NetworkVarNames: farz (float32) + // NetworkVarNames: maxdensity (float32) + // NetworkVarNames: exponent (float32) + // NetworkVarNames: HDRColorScale (float32) + // NetworkVarNames: skyboxFogFactor (float32) + // NetworkVarNames: skyboxFogFactorLerpTo (float32) + // NetworkVarNames: startLerpTo (float32) + // NetworkVarNames: endLerpTo (float32) + // NetworkVarNames: maxdensityLerpTo (float32) + // NetworkVarNames: lerptime (GameTime_t) + // NetworkVarNames: duration (float32) + // NetworkVarNames: blendtobackground (float32) + // NetworkVarNames: scattering (float32) + // NetworkVarNames: locallightscale (float32) + // NetworkVarNames: enable (bool) + // NetworkVarNames: blend (bool) + // NetworkVarNames: m_bNoReflectionFog (bool) + namespace fogparams_t { + constexpr std::ptrdiff_t dirPrimary = 0x8; // + constexpr std::ptrdiff_t colorPrimary = 0x14; // Color + constexpr std::ptrdiff_t colorSecondary = 0x18; // Color + constexpr std::ptrdiff_t colorPrimaryLerpTo = 0x1C; // Color + constexpr std::ptrdiff_t colorSecondaryLerpTo = 0x20; // Color + constexpr std::ptrdiff_t start = 0x24; // float32 + constexpr std::ptrdiff_t end = 0x28; // float32 + constexpr std::ptrdiff_t farz = 0x2C; // float32 + constexpr std::ptrdiff_t maxdensity = 0x30; // float32 + constexpr std::ptrdiff_t exponent = 0x34; // float32 + constexpr std::ptrdiff_t HDRColorScale = 0x38; // float32 + constexpr std::ptrdiff_t skyboxFogFactor = 0x3C; // float32 + constexpr std::ptrdiff_t skyboxFogFactorLerpTo = 0x40; // float32 + constexpr std::ptrdiff_t startLerpTo = 0x44; // float32 + constexpr std::ptrdiff_t endLerpTo = 0x48; // float32 + constexpr std::ptrdiff_t maxdensityLerpTo = 0x4C; // float32 + constexpr std::ptrdiff_t lerptime = 0x50; // GameTime_t + constexpr std::ptrdiff_t duration = 0x54; // float32 + constexpr std::ptrdiff_t blendtobackground = 0x58; // float32 + constexpr std::ptrdiff_t scattering = 0x5C; // float32 + constexpr std::ptrdiff_t locallightscale = 0x60; // float32 + constexpr std::ptrdiff_t enable = 0x64; // bool + constexpr std::ptrdiff_t blend = 0x65; // bool + constexpr std::ptrdiff_t m_bNoReflectionFog = 0x66; // bool + constexpr std::ptrdiff_t m_bPadding = 0x67; // bool + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_hCtrl (CHandle) + namespace C_fogplayerparams_t { + constexpr std::ptrdiff_t m_hCtrl = 0x8; // CHandle + constexpr std::ptrdiff_t m_flTransitionTime = 0xC; // float32 + constexpr std::ptrdiff_t m_OldColor = 0x10; // Color + constexpr std::ptrdiff_t m_flOldStart = 0x14; // float32 + constexpr std::ptrdiff_t m_flOldEnd = 0x18; // float32 + constexpr std::ptrdiff_t m_flOldMaxDensity = 0x1C; // float32 + constexpr std::ptrdiff_t m_flOldHDRColorScale = 0x20; // float32 + constexpr std::ptrdiff_t m_flOldFarZ = 0x24; // float32 + constexpr std::ptrdiff_t m_NewColor = 0x28; // Color + constexpr std::ptrdiff_t m_flNewStart = 0x2C; // float32 + constexpr std::ptrdiff_t m_flNewEnd = 0x30; // float32 + constexpr std::ptrdiff_t m_flNewMaxDensity = 0x34; // float32 + constexpr std::ptrdiff_t m_flNewHDRColorScale = 0x38; // float32 + constexpr std::ptrdiff_t m_flNewFarZ = 0x3C; // float32 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: scale (int16) + // NetworkVarNames: origin (Vector) + // NetworkVarNames: bClip3DSkyBoxNearToWorldFar (bool) + // NetworkVarNames: flClip3DSkyBoxNearToWorldFarOffset (float32) + // NetworkVarNames: fog (fogparams_t) + // NetworkVarNames: m_nWorldGroupID (WorldGroupId_t) + namespace sky3dparams_t { + constexpr std::ptrdiff_t scale = 0x8; // int16 + constexpr std::ptrdiff_t origin = 0xC; // + constexpr std::ptrdiff_t bClip3DSkyBoxNearToWorldFar = 0x18; // bool + constexpr std::ptrdiff_t flClip3DSkyBoxNearToWorldFarOffset = 0x1C; // float32 + constexpr std::ptrdiff_t fog = 0x20; // fogparams_t + constexpr std::ptrdiff_t m_nWorldGroupID = 0x88; // WorldGroupId_t + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_Transforms (CTransform) + // NetworkVarNames: m_hOwner (EHANDLE) + namespace PhysicsRagdollPose_t { + constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // CNetworkVarChainer + constexpr std::ptrdiff_t m_Transforms = 0x30; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_hOwner = 0x48; // CHandle + constexpr std::ptrdiff_t m_bDirty = 0x68; // bool + } + // Parent: C_BaseEntity + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_iszStackName (string_t) + // NetworkVarNames: m_iszOperatorName (string_t) + // NetworkVarNames: m_iszOpvarName (string_t) + // NetworkVarNames: m_iOpvarIndex (int) + // NetworkVarNames: m_bUseAutoCompare (bool) + namespace C_SoundOpvarSetPointBase { + constexpr std::ptrdiff_t m_iszStackName = 0x550; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOperatorName = 0x558; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOpvarName = 0x560; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iOpvarIndex = 0x568; // int32 + constexpr std::ptrdiff_t m_bUseAutoCompare = 0x56C; // bool + } + // Parent: C_BaseEntity + // Fields count: 30 + // + // Metadata: + // NetworkVarNames: m_bTimerPaused (bool) + // NetworkVarNames: m_flTimeRemaining (float) + // NetworkVarNames: m_flTimerEndTime (GameTime_t) + // NetworkVarNames: m_bIsDisabled (bool) + // NetworkVarNames: m_bShowInHUD (bool) + // NetworkVarNames: m_nTimerLength (int) + // NetworkVarNames: m_nTimerInitialLength (int) + // NetworkVarNames: m_nTimerMaxLength (int) + // NetworkVarNames: m_bAutoCountdown (bool) + // NetworkVarNames: m_nSetupTimeLength (int) + // NetworkVarNames: m_nState (int) + // NetworkVarNames: m_bStartPaused (bool) + // NetworkVarNames: m_bInCaptureWatchState (bool) + // NetworkVarNames: m_flTotalTime (float) + // NetworkVarNames: m_bStopWatchTimer (bool) + namespace C_TeamRoundTimer { + constexpr std::ptrdiff_t m_bTimerPaused = 0x550; // bool + constexpr std::ptrdiff_t m_flTimeRemaining = 0x554; // float32 + constexpr std::ptrdiff_t m_flTimerEndTime = 0x558; // GameTime_t + constexpr std::ptrdiff_t m_bIsDisabled = 0x55C; // bool + constexpr std::ptrdiff_t m_bShowInHUD = 0x55D; // bool + constexpr std::ptrdiff_t m_nTimerLength = 0x560; // int32 + constexpr std::ptrdiff_t m_nTimerInitialLength = 0x564; // int32 + constexpr std::ptrdiff_t m_nTimerMaxLength = 0x568; // int32 + constexpr std::ptrdiff_t m_bAutoCountdown = 0x56C; // bool + constexpr std::ptrdiff_t m_nSetupTimeLength = 0x570; // int32 + constexpr std::ptrdiff_t m_nState = 0x574; // int32 + constexpr std::ptrdiff_t m_bStartPaused = 0x578; // bool + constexpr std::ptrdiff_t m_bInCaptureWatchState = 0x579; // bool + constexpr std::ptrdiff_t m_flTotalTime = 0x57C; // float32 + constexpr std::ptrdiff_t m_bStopWatchTimer = 0x580; // bool + constexpr std::ptrdiff_t m_bFireFinished = 0x581; // bool + constexpr std::ptrdiff_t m_bFire5MinRemain = 0x582; // bool + constexpr std::ptrdiff_t m_bFire4MinRemain = 0x583; // bool + constexpr std::ptrdiff_t m_bFire3MinRemain = 0x584; // bool + constexpr std::ptrdiff_t m_bFire2MinRemain = 0x585; // bool + constexpr std::ptrdiff_t m_bFire1MinRemain = 0x586; // bool + constexpr std::ptrdiff_t m_bFire30SecRemain = 0x587; // bool + constexpr std::ptrdiff_t m_bFire10SecRemain = 0x588; // bool + constexpr std::ptrdiff_t m_bFire5SecRemain = 0x589; // bool + constexpr std::ptrdiff_t m_bFire4SecRemain = 0x58A; // bool + constexpr std::ptrdiff_t m_bFire3SecRemain = 0x58B; // bool + constexpr std::ptrdiff_t m_bFire2SecRemain = 0x58C; // bool + constexpr std::ptrdiff_t m_bFire1SecRemain = 0x58D; // bool + constexpr std::ptrdiff_t m_nOldTimerLength = 0x590; // int32 + constexpr std::ptrdiff_t m_nOldTimerState = 0x594; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_Attributes (CEconItemAttribute) + namespace CAttributeList { + constexpr std::ptrdiff_t m_Attributes = 0x8; // C_UtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t m_pManager = 0x58; // CAttributeManager* + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_iAttributeDefinitionIndex (attrib_definition_index_t) + // NetworkVarNames: m_flValue (float) + // NetworkVarNames: m_flInitialValue (float) + // NetworkVarNames: m_nRefundableCurrency (int) + // NetworkVarNames: m_bSetBonus (bool) + namespace CEconItemAttribute { + constexpr std::ptrdiff_t m_iAttributeDefinitionIndex = 0x30; // uint16 + constexpr std::ptrdiff_t m_flValue = 0x34; // float32 + constexpr std::ptrdiff_t m_flInitialValue = 0x38; // float32 + constexpr std::ptrdiff_t m_nRefundableCurrency = 0x3C; // int32 + constexpr std::ptrdiff_t m_bSetBonus = 0x40; // bool + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_iReapplyProvisionParity (int) + // NetworkVarNames: m_hOuter (EHANDLE) + // NetworkVarNames: m_ProviderType (attributeprovidertypes_t) + namespace CAttributeManager { + constexpr std::ptrdiff_t m_Providers = 0x8; // CUtlVector> + constexpr std::ptrdiff_t m_iReapplyProvisionParity = 0x20; // int32 + constexpr std::ptrdiff_t m_hOuter = 0x24; // CHandle + constexpr std::ptrdiff_t m_bPreventLoopback = 0x28; // bool + constexpr std::ptrdiff_t m_ProviderType = 0x2C; // attributeprovidertypes_t + constexpr std::ptrdiff_t m_CachedResults = 0x30; // CUtlVector + } + // Parent: CAttributeManager + // Fields count: 3 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_Item (CEconItemView) + namespace C_AttributeContainer { + constexpr std::ptrdiff_t m_Item = 0x50; // C_EconItemView + constexpr std::ptrdiff_t m_iExternalItemProviderRegisteredToken = 0x498; // int32 + constexpr std::ptrdiff_t m_ullRegisteredAsItemID = 0x4A0; // uint64 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_bSpotted (bool) + // NetworkVarNames: m_bSpottedByMask (uint32) + namespace EntitySpottedState_t { + constexpr std::ptrdiff_t m_bSpotted = 0x8; // bool + constexpr std::ptrdiff_t m_bSpottedByMask = 0xC; // uint32[2] + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_pGameRules (CCSGameRules*) + namespace C_CSGameRulesProxy { + constexpr std::ptrdiff_t m_pGameRules = 0x550; // C_CSGameRules* + } + // Parent: None + // Fields count: 117 + // + // Metadata: + // NetworkVarNames: m_bFreezePeriod (bool) + // NetworkVarNames: m_bWarmupPeriod (bool) + // NetworkVarNames: m_fWarmupPeriodEnd (GameTime_t) + // NetworkVarNames: m_fWarmupPeriodStart (GameTime_t) + // NetworkVarNames: m_nTotalPausedTicks (int) + // NetworkVarNames: m_nPauseStartTick (int) + // NetworkVarNames: m_bServerPaused (bool) + // NetworkVarNames: m_bGamePaused (bool) + // NetworkVarNames: m_bTerroristTimeOutActive (bool) + // NetworkVarNames: m_bCTTimeOutActive (bool) + // NetworkVarNames: m_flTerroristTimeOutRemaining (float) + // NetworkVarNames: m_flCTTimeOutRemaining (float) + // NetworkVarNames: m_nTerroristTimeOuts (int) + // NetworkVarNames: m_nCTTimeOuts (int) + // NetworkVarNames: m_bTechnicalTimeOut (bool) + // NetworkVarNames: m_bMatchWaitingForResume (bool) + // NetworkVarNames: m_iRoundTime (int) + // NetworkVarNames: m_fMatchStartTime (float) + // NetworkVarNames: m_fRoundStartTime (GameTime_t) + // NetworkVarNames: m_flRestartRoundTime (GameTime_t) + // NetworkVarNames: m_bGameRestart (bool) + // NetworkVarNames: m_flGameStartTime (float) + // NetworkVarNames: m_timeUntilNextPhaseStarts (float) + // NetworkVarNames: m_gamePhase (int) + // NetworkVarNames: m_totalRoundsPlayed (int) + // NetworkVarNames: m_nRoundsPlayedThisPhase (int) + // NetworkVarNames: m_nOvertimePlaying (int) + // NetworkVarNames: m_iHostagesRemaining (int) + // NetworkVarNames: m_bAnyHostageReached (bool) + // NetworkVarNames: m_bMapHasBombTarget (bool) + // NetworkVarNames: m_bMapHasRescueZone (bool) + // NetworkVarNames: m_bMapHasBuyZone (bool) + // NetworkVarNames: m_bIsQueuedMatchmaking (bool) + // NetworkVarNames: m_nQueuedMatchmakingMode (int) + // NetworkVarNames: m_bIsValveDS (bool) + // NetworkVarNames: m_bLogoMap (bool) + // NetworkVarNames: m_bPlayAllStepSoundsOnServer (bool) + // NetworkVarNames: m_iSpectatorSlotCount (int) + // NetworkVarNames: m_MatchDevice (int) + // NetworkVarNames: m_bHasMatchStarted (bool) + // NetworkVarNames: m_nNextMapInMapgroup (int) + // NetworkVarNames: m_szTournamentEventName (char) + // NetworkVarNames: m_szTournamentEventStage (char) + // NetworkVarNames: m_szMatchStatTxt (char) + // NetworkVarNames: m_szTournamentPredictionsTxt (char) + // NetworkVarNames: m_nTournamentPredictionsPct (int) + // NetworkVarNames: m_flCMMItemDropRevealStartTime (GameTime_t) + // NetworkVarNames: m_flCMMItemDropRevealEndTime (GameTime_t) + // NetworkVarNames: m_bIsDroppingItems (bool) + // NetworkVarNames: m_bIsQuestEligible (bool) + // NetworkVarNames: m_bIsHltvActive (bool) + // NetworkVarNames: m_nGuardianModeWaveNumber (int) + // NetworkVarNames: m_nGuardianModeSpecialKillsRemaining (int) + // NetworkVarNames: m_nGuardianModeSpecialWeaponNeeded (int) + // NetworkVarNames: m_numGlobalGiftsGiven (uint32) + // NetworkVarNames: m_numGlobalGifters (uint32) + // NetworkVarNames: m_numGlobalGiftsPeriodSeconds (uint32) + // NetworkVarNames: m_arrFeaturedGiftersAccounts (uint32) + // NetworkVarNames: m_arrFeaturedGiftersGifts (uint32) + // NetworkVarNames: m_arrProhibitedItemIndices (uint16) + // NetworkVarNames: m_arrTournamentActiveCasterAccounts (uint32) + // NetworkVarNames: m_numBestOfMaps (int) + // NetworkVarNames: m_nHalloweenMaskListSeed (int) + // NetworkVarNames: m_bBombDropped (bool) + // NetworkVarNames: m_bBombPlanted (bool) + // NetworkVarNames: m_iRoundWinStatus (int) + // NetworkVarNames: m_eRoundWinReason (int) + // NetworkVarNames: m_bTCantBuy (bool) + // NetworkVarNames: m_bCTCantBuy (bool) + // NetworkVarNames: m_flGuardianBuyUntilTime (GameTime_t) + // NetworkVarNames: m_iMatchStats_RoundResults (int) + // NetworkVarNames: m_iMatchStats_PlayersAlive_CT (int) + // NetworkVarNames: m_iMatchStats_PlayersAlive_T (int) + // NetworkVarNames: m_TeamRespawnWaveTimes (float) + // NetworkVarNames: m_flNextRespawnWave (GameTime_t) + // NetworkVarNames: m_nServerQuestID (int) + // NetworkVarNames: m_vMinimapMins (Vector) + // NetworkVarNames: m_vMinimapMaxs (Vector) + // NetworkVarNames: m_MinimapVerticalSectionHeights (float) + // NetworkVarNames: m_nEndMatchMapGroupVoteTypes (int) + // NetworkVarNames: m_nEndMatchMapGroupVoteOptions (int) + // NetworkVarNames: m_nEndMatchMapVoteWinner (int) + // NetworkVarNames: m_iNumConsecutiveCTLoses (int) + // NetworkVarNames: m_iNumConsecutiveTerroristLoses (int) + // NetworkVarNames: m_nMatchAbortedEarlyReason (int) + // NetworkVarNames: m_pGameModeRules (CCSGameModeRules*) + // NetworkVarNames: m_RetakeRules (CRetakeGameRules) + // NetworkVarNames: m_nMatchEndCount (uint8) + // NetworkVarNames: m_nTTeamIntroVariant (int) + // NetworkVarNames: m_nCTTeamIntroVariant (int) + // NetworkVarNames: m_bTeamIntroPeriod (bool) + // NetworkVarNames: m_iRoundEndWinnerTeam (int) + // NetworkVarNames: m_eRoundEndReason (int) + // NetworkVarNames: m_bRoundEndShowTimerDefend (bool) + // NetworkVarNames: m_iRoundEndTimerTime (int) + // NetworkVarNames: m_sRoundEndFunFactToken (CUtlString) + // NetworkVarNames: m_iRoundEndFunFactPlayerSlot (CPlayerSlot) + // NetworkVarNames: m_iRoundEndFunFactData1 (int) + // NetworkVarNames: m_iRoundEndFunFactData2 (int) + // NetworkVarNames: m_iRoundEndFunFactData3 (int) + // NetworkVarNames: m_sRoundEndMessage (CUtlString) + // NetworkVarNames: m_iRoundEndPlayerCount (int) + // NetworkVarNames: m_bRoundEndNoMusic (bool) + // NetworkVarNames: m_iRoundEndLegacy (int) + // NetworkVarNames: m_nRoundEndCount (uint8) + // NetworkVarNames: m_iRoundStartRoundNumber (int) + // NetworkVarNames: m_nRoundStartCount (uint8) + namespace C_CSGameRules { + constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // CNetworkVarChainer + constexpr std::ptrdiff_t m_bFreezePeriod = 0x30; // bool + constexpr std::ptrdiff_t m_bWarmupPeriod = 0x31; // bool + constexpr std::ptrdiff_t m_fWarmupPeriodEnd = 0x34; // GameTime_t + constexpr std::ptrdiff_t m_fWarmupPeriodStart = 0x38; // GameTime_t + constexpr std::ptrdiff_t m_nTotalPausedTicks = 0x3C; // int32 + constexpr std::ptrdiff_t m_nPauseStartTick = 0x40; // int32 + constexpr std::ptrdiff_t m_bServerPaused = 0x44; // bool + constexpr std::ptrdiff_t m_bGamePaused = 0x45; // bool + constexpr std::ptrdiff_t m_bTerroristTimeOutActive = 0x46; // bool + constexpr std::ptrdiff_t m_bCTTimeOutActive = 0x47; // bool + constexpr std::ptrdiff_t m_flTerroristTimeOutRemaining = 0x48; // float32 + constexpr std::ptrdiff_t m_flCTTimeOutRemaining = 0x4C; // float32 + constexpr std::ptrdiff_t m_nTerroristTimeOuts = 0x50; // int32 + constexpr std::ptrdiff_t m_nCTTimeOuts = 0x54; // int32 + constexpr std::ptrdiff_t m_bTechnicalTimeOut = 0x58; // bool + constexpr std::ptrdiff_t m_bMatchWaitingForResume = 0x59; // bool + constexpr std::ptrdiff_t m_iRoundTime = 0x5C; // int32 + constexpr std::ptrdiff_t m_fMatchStartTime = 0x60; // float32 + constexpr std::ptrdiff_t m_fRoundStartTime = 0x64; // GameTime_t + constexpr std::ptrdiff_t m_flRestartRoundTime = 0x68; // GameTime_t + constexpr std::ptrdiff_t m_bGameRestart = 0x6C; // bool + constexpr std::ptrdiff_t m_flGameStartTime = 0x70; // float32 + constexpr std::ptrdiff_t m_timeUntilNextPhaseStarts = 0x74; // float32 + constexpr std::ptrdiff_t m_gamePhase = 0x78; // int32 + constexpr std::ptrdiff_t m_totalRoundsPlayed = 0x7C; // int32 + constexpr std::ptrdiff_t m_nRoundsPlayedThisPhase = 0x80; // int32 + constexpr std::ptrdiff_t m_nOvertimePlaying = 0x84; // int32 + constexpr std::ptrdiff_t m_iHostagesRemaining = 0x88; // int32 + constexpr std::ptrdiff_t m_bAnyHostageReached = 0x8C; // bool + constexpr std::ptrdiff_t m_bMapHasBombTarget = 0x8D; // bool + constexpr std::ptrdiff_t m_bMapHasRescueZone = 0x8E; // bool + constexpr std::ptrdiff_t m_bMapHasBuyZone = 0x8F; // bool + constexpr std::ptrdiff_t m_bIsQueuedMatchmaking = 0x90; // bool + constexpr std::ptrdiff_t m_nQueuedMatchmakingMode = 0x94; // int32 + constexpr std::ptrdiff_t m_bIsValveDS = 0x98; // bool + constexpr std::ptrdiff_t m_bLogoMap = 0x99; // bool + constexpr std::ptrdiff_t m_bPlayAllStepSoundsOnServer = 0x9A; // bool + constexpr std::ptrdiff_t m_iSpectatorSlotCount = 0x9C; // int32 + constexpr std::ptrdiff_t m_MatchDevice = 0xA0; // int32 + constexpr std::ptrdiff_t m_bHasMatchStarted = 0xA4; // bool + constexpr std::ptrdiff_t m_nNextMapInMapgroup = 0xA8; // int32 + constexpr std::ptrdiff_t m_szTournamentEventName = 0xAC; // char[512] + constexpr std::ptrdiff_t m_szTournamentEventStage = 0x2AC; // char[512] + constexpr std::ptrdiff_t m_szMatchStatTxt = 0x4AC; // char[512] + constexpr std::ptrdiff_t m_szTournamentPredictionsTxt = 0x6AC; // char[512] + constexpr std::ptrdiff_t m_nTournamentPredictionsPct = 0x8AC; // int32 + constexpr std::ptrdiff_t m_flCMMItemDropRevealStartTime = 0x8B0; // GameTime_t + constexpr std::ptrdiff_t m_flCMMItemDropRevealEndTime = 0x8B4; // GameTime_t + constexpr std::ptrdiff_t m_bIsDroppingItems = 0x8B8; // bool + constexpr std::ptrdiff_t m_bIsQuestEligible = 0x8B9; // bool + constexpr std::ptrdiff_t m_bIsHltvActive = 0x8BA; // bool + constexpr std::ptrdiff_t m_nGuardianModeWaveNumber = 0x8BC; // int32 + constexpr std::ptrdiff_t m_nGuardianModeSpecialKillsRemaining = 0x8C0; // int32 + constexpr std::ptrdiff_t m_nGuardianModeSpecialWeaponNeeded = 0x8C4; // int32 + constexpr std::ptrdiff_t m_nGuardianGrenadesToGiveBots = 0x8C8; // int32 + constexpr std::ptrdiff_t m_nNumHeaviesToSpawn = 0x8CC; // int32 + constexpr std::ptrdiff_t m_numGlobalGiftsGiven = 0x8D0; // uint32 + constexpr std::ptrdiff_t m_numGlobalGifters = 0x8D4; // uint32 + constexpr std::ptrdiff_t m_numGlobalGiftsPeriodSeconds = 0x8D8; // uint32 + constexpr std::ptrdiff_t m_arrFeaturedGiftersAccounts = 0x8DC; // uint32[4] + constexpr std::ptrdiff_t m_arrFeaturedGiftersGifts = 0x8EC; // uint32[4] + constexpr std::ptrdiff_t m_arrProhibitedItemIndices = 0x8FC; // uint16[100] + constexpr std::ptrdiff_t m_arrTournamentActiveCasterAccounts = 0x9C4; // uint32[4] + constexpr std::ptrdiff_t m_numBestOfMaps = 0x9D4; // int32 + constexpr std::ptrdiff_t m_nHalloweenMaskListSeed = 0x9D8; // int32 + constexpr std::ptrdiff_t m_bBombDropped = 0x9DC; // bool + constexpr std::ptrdiff_t m_bBombPlanted = 0x9DD; // bool + constexpr std::ptrdiff_t m_iRoundWinStatus = 0x9E0; // int32 + constexpr std::ptrdiff_t m_eRoundWinReason = 0x9E4; // int32 + constexpr std::ptrdiff_t m_bTCantBuy = 0x9E8; // bool + constexpr std::ptrdiff_t m_bCTCantBuy = 0x9E9; // bool + constexpr std::ptrdiff_t m_flGuardianBuyUntilTime = 0x9EC; // GameTime_t + constexpr std::ptrdiff_t m_iMatchStats_RoundResults = 0x9F0; // int32[30] + constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_CT = 0xA68; // int32[30] + constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_T = 0xAE0; // int32[30] + constexpr std::ptrdiff_t m_TeamRespawnWaveTimes = 0xB58; // float32[32] + constexpr std::ptrdiff_t m_flNextRespawnWave = 0xBD8; // GameTime_t[32] + constexpr std::ptrdiff_t m_nServerQuestID = 0xC58; // int32 + constexpr std::ptrdiff_t m_vMinimapMins = 0xC5C; // + constexpr std::ptrdiff_t m_vMinimapMaxs = 0xC68; // + constexpr std::ptrdiff_t m_MinimapVerticalSectionHeights = 0xC74; // float32[8] + constexpr std::ptrdiff_t m_bDontIncrementCoopWave = 0xC94; // bool + constexpr std::ptrdiff_t m_bSpawnedTerrorHuntHeavy = 0xC95; // bool + constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteTypes = 0xC98; // int32[10] + constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteOptions = 0xCC0; // int32[10] + constexpr std::ptrdiff_t m_nEndMatchMapVoteWinner = 0xCE8; // int32 + constexpr std::ptrdiff_t m_iNumConsecutiveCTLoses = 0xCEC; // int32 + constexpr std::ptrdiff_t m_iNumConsecutiveTerroristLoses = 0xCF0; // int32 + constexpr std::ptrdiff_t m_bMarkClientStopRecordAtRoundEnd = 0xD10; // bool + constexpr std::ptrdiff_t m_nMatchAbortedEarlyReason = 0xD68; // int32 + constexpr std::ptrdiff_t m_bHasTriggeredRoundStartMusic = 0xD6C; // bool + constexpr std::ptrdiff_t m_bHasTriggeredCoopSpawnReset = 0xD6D; // bool + constexpr std::ptrdiff_t m_bSwitchingTeamsAtRoundReset = 0xD6E; // bool + constexpr std::ptrdiff_t m_pGameModeRules = 0xD88; // CCSGameModeRules* + constexpr std::ptrdiff_t m_RetakeRules = 0xD90; // C_RetakeGameRules + constexpr std::ptrdiff_t m_nMatchEndCount = 0xEA8; // uint8 + constexpr std::ptrdiff_t m_nTTeamIntroVariant = 0xEAC; // int32 + constexpr std::ptrdiff_t m_nCTTeamIntroVariant = 0xEB0; // int32 + constexpr std::ptrdiff_t m_bTeamIntroPeriod = 0xEB4; // bool + constexpr std::ptrdiff_t m_iRoundEndWinnerTeam = 0xEB8; // int32 + constexpr std::ptrdiff_t m_eRoundEndReason = 0xEBC; // int32 + constexpr std::ptrdiff_t m_bRoundEndShowTimerDefend = 0xEC0; // bool + constexpr std::ptrdiff_t m_iRoundEndTimerTime = 0xEC4; // int32 + constexpr std::ptrdiff_t m_sRoundEndFunFactToken = 0xEC8; // CUtlString + constexpr std::ptrdiff_t m_iRoundEndFunFactPlayerSlot = 0xED0; // CPlayerSlot + constexpr std::ptrdiff_t m_iRoundEndFunFactData1 = 0xED4; // int32 + constexpr std::ptrdiff_t m_iRoundEndFunFactData2 = 0xED8; // int32 + constexpr std::ptrdiff_t m_iRoundEndFunFactData3 = 0xEDC; // int32 + constexpr std::ptrdiff_t m_sRoundEndMessage = 0xEE0; // CUtlString + constexpr std::ptrdiff_t m_iRoundEndPlayerCount = 0xEE8; // int32 + constexpr std::ptrdiff_t m_bRoundEndNoMusic = 0xEEC; // bool + constexpr std::ptrdiff_t m_iRoundEndLegacy = 0xEF0; // int32 + constexpr std::ptrdiff_t m_nRoundEndCount = 0xEF4; // uint8 + constexpr std::ptrdiff_t m_iRoundStartRoundNumber = 0xEF8; // int32 + constexpr std::ptrdiff_t m_nRoundStartCount = 0xEFC; // uint8 + constexpr std::ptrdiff_t m_flLastPerfSampleTime = 0x4F08; // float64 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CCSTakeDamageInfoAPI { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + namespace CCSGameModeScript { + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_WeaponSequence (CUtlString) + namespace CCSGameModeRules_ArmsRace { + constexpr std::ptrdiff_t m_WeaponSequence = 0x38; // C_NetworkUtlVectorBase + } + // Parent: CCSGameModeScript + // Fields count: 1 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + namespace CCSArmsRaceScript { + constexpr std::ptrdiff_t m_pOuter = 0xD8; // CCSGameModeRules_ArmsRace* + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_flDMBonusStartTime (GameTime_t) + // NetworkVarNames: m_flDMBonusTimeLength (float) + // NetworkVarNames: m_nDMBonusWeaponLoadoutSlot (int16) + namespace CCSGameModeRules_Deathmatch { + constexpr std::ptrdiff_t m_flDMBonusStartTime = 0x38; // GameTime_t + constexpr std::ptrdiff_t m_flDMBonusTimeLength = 0x3C; // float32 + constexpr std::ptrdiff_t m_nDMBonusWeaponLoadoutSlot = 0x40; // int16 + } + // Parent: CCSGameModeScript + // Fields count: 1 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + namespace CCSDeathmatchScript { + constexpr std::ptrdiff_t m_pOuter = 0xD8; // CCSGameModeRules_Deathmatch* + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_nMatchSeed (int) + // NetworkVarNames: m_bBlockersPresent (bool) + // NetworkVarNames: m_bRoundInProgress (bool) + // NetworkVarNames: m_iFirstSecondHalfRound (int) + // NetworkVarNames: m_iBombSite (int) + namespace C_RetakeGameRules { + constexpr std::ptrdiff_t m_nMatchSeed = 0xF8; // int32 + constexpr std::ptrdiff_t m_bBlockersPresent = 0xFC; // bool + constexpr std::ptrdiff_t m_bRoundInProgress = 0xFD; // bool + constexpr std::ptrdiff_t m_iFirstSecondHalfRound = 0x100; // int32 + constexpr std::ptrdiff_t m_iBombSite = 0x104; // int32 + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_iKills (int) + // NetworkVarNames: m_iDeaths (int) + // NetworkVarNames: m_iAssists (int) + // NetworkVarNames: m_iDamage (int) + // NetworkVarNames: m_iEquipmentValue (int) + // NetworkVarNames: m_iMoneySaved (int) + // NetworkVarNames: m_iKillReward (int) + // NetworkVarNames: m_iLiveTime (int) + // NetworkVarNames: m_iHeadShotKills (int) + // NetworkVarNames: m_iObjective (int) + // NetworkVarNames: m_iCashEarned (int) + // NetworkVarNames: m_iUtilityDamage (int) + // NetworkVarNames: m_iEnemiesFlashed (int) + namespace CSPerRoundStats_t { + constexpr std::ptrdiff_t m_iKills = 0x30; // int32 + constexpr std::ptrdiff_t m_iDeaths = 0x34; // int32 + constexpr std::ptrdiff_t m_iAssists = 0x38; // int32 + constexpr std::ptrdiff_t m_iDamage = 0x3C; // int32 + constexpr std::ptrdiff_t m_iEquipmentValue = 0x40; // int32 + constexpr std::ptrdiff_t m_iMoneySaved = 0x44; // int32 + constexpr std::ptrdiff_t m_iKillReward = 0x48; // int32 + constexpr std::ptrdiff_t m_iLiveTime = 0x4C; // int32 + constexpr std::ptrdiff_t m_iHeadShotKills = 0x50; // int32 + constexpr std::ptrdiff_t m_iObjective = 0x54; // int32 + constexpr std::ptrdiff_t m_iCashEarned = 0x58; // int32 + constexpr std::ptrdiff_t m_iUtilityDamage = 0x5C; // int32 + constexpr std::ptrdiff_t m_iEnemiesFlashed = 0x60; // int32 + } + // Parent: CSPerRoundStats_t + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_iEnemy5Ks (int) + // NetworkVarNames: m_iEnemy4Ks (int) + // NetworkVarNames: m_iEnemy3Ks (int) + // NetworkVarNames: m_iEnemyKnifeKills (int) + // NetworkVarNames: m_iEnemyTaserKills (int) + namespace CSMatchStats_t { + constexpr std::ptrdiff_t m_iEnemy5Ks = 0x68; // int32 + constexpr std::ptrdiff_t m_iEnemy4Ks = 0x6C; // int32 + constexpr std::ptrdiff_t m_iEnemy3Ks = 0x70; // int32 + constexpr std::ptrdiff_t m_iEnemyKnifeKills = 0x74; // int32 + constexpr std::ptrdiff_t m_iEnemyTaserKills = 0x78; // int32 + } + // Parent: C_BaseEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_nVariant (int) + // NetworkVarNames: m_nRandom (int) + // NetworkVarNames: m_nOrdinal (int) + // NetworkVarNames: m_sWeaponName (CUtlString) + // NetworkVarNames: m_xuid (XUID) + // NetworkVarNames: m_agentItem (CEconItemView) + // NetworkVarNames: m_glovesItem (CEconItemView) + // NetworkVarNames: m_weaponItem (CEconItemView) + namespace C_CSGO_TeamPreviewCharacterPosition { + constexpr std::ptrdiff_t m_nVariant = 0x550; // int32 + constexpr std::ptrdiff_t m_nRandom = 0x554; // int32 + constexpr std::ptrdiff_t m_nOrdinal = 0x558; // int32 + constexpr std::ptrdiff_t m_sWeaponName = 0x560; // CUtlString + constexpr std::ptrdiff_t m_xuid = 0x568; // uint64 + constexpr std::ptrdiff_t m_agentItem = 0x570; // C_EconItemView + constexpr std::ptrdiff_t m_glovesItem = 0x9B8; // C_EconItemView + constexpr std::ptrdiff_t m_weaponItem = 0xE00; // C_EconItemView + } + // Parent: C_BaseEntity + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_hPlayer (CHandle) + // NetworkVarNames: m_hPingedEntity (CHandle) + // NetworkVarNames: m_iType (int) + // NetworkVarNames: m_bUrgent (bool) + // NetworkVarNames: m_szPlaceName (char) + namespace C_PlayerPing { + constexpr std::ptrdiff_t m_hPlayer = 0x580; // CHandle + constexpr std::ptrdiff_t m_hPingedEntity = 0x584; // CHandle + constexpr std::ptrdiff_t m_iType = 0x588; // int32 + constexpr std::ptrdiff_t m_bUrgent = 0x58C; // bool + constexpr std::ptrdiff_t m_szPlaceName = 0x58D; // char[18] + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_hPlayerPing (CHandle) + namespace CCSPlayer_PingServices { + constexpr std::ptrdiff_t m_hPlayerPing = 0x40; // CHandle + } + // Parent: C_BaseEntity + // Fields count: 10 + // + // Metadata: + // NetworkVarNames: m_bHostageAlive (bool) + // NetworkVarNames: m_isHostageFollowingSomeone (bool) + // NetworkVarNames: m_iHostageEntityIDs (CEntityIndex) + // NetworkVarNames: m_bombsiteCenterA (Vector) + // NetworkVarNames: m_bombsiteCenterB (Vector) + // NetworkVarNames: m_hostageRescueX (int) + // NetworkVarNames: m_hostageRescueY (int) + // NetworkVarNames: m_hostageRescueZ (int) + // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) + namespace C_CSPlayerResource { + constexpr std::ptrdiff_t m_bHostageAlive = 0x550; // bool[12] + constexpr std::ptrdiff_t m_isHostageFollowingSomeone = 0x55C; // bool[12] + constexpr std::ptrdiff_t m_iHostageEntityIDs = 0x568; // CEntityIndex[12] + constexpr std::ptrdiff_t m_bombsiteCenterA = 0x598; // + constexpr std::ptrdiff_t m_bombsiteCenterB = 0x5A4; // + constexpr std::ptrdiff_t m_hostageRescueX = 0x5B0; // int32[4] + constexpr std::ptrdiff_t m_hostageRescueY = 0x5C0; // int32[4] + constexpr std::ptrdiff_t m_hostageRescueZ = 0x5D0; // int32[4] + constexpr std::ptrdiff_t m_bEndMatchNextMapAllVoted = 0x5E0; // bool + constexpr std::ptrdiff_t m_foundGoalPositions = 0x5E1; // bool + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CCSPlayerControllerAPI { + } + // Parent: CPlayer_CameraServices + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_iFOV (uint32) + // NetworkVarNames: m_iFOVStart (uint32) + // NetworkVarNames: m_flFOVTime (GameTime_t) + // NetworkVarNames: m_flFOVRate (float32) + // NetworkVarNames: m_hZoomOwner (CHandle) + namespace CCSPlayerBase_CameraServices { + constexpr std::ptrdiff_t m_iFOV = 0x210; // uint32 + constexpr std::ptrdiff_t m_iFOVStart = 0x214; // uint32 + constexpr std::ptrdiff_t m_flFOVTime = 0x218; // GameTime_t + constexpr std::ptrdiff_t m_flFOVRate = 0x21C; // float32 + constexpr std::ptrdiff_t m_hZoomOwner = 0x220; // CHandle + constexpr std::ptrdiff_t m_flLastShotFOV = 0x224; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_nItemDefIndex (uint16) + // NetworkVarNames: m_nCount (uint16) + namespace WeaponPurchaseCount_t { + constexpr std::ptrdiff_t m_nItemDefIndex = 0x30; // uint16 + constexpr std::ptrdiff_t m_nCount = 0x32; // uint16 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t) + namespace WeaponPurchaseTracker_t { + constexpr std::ptrdiff_t m_weaponPurchases = 0x8; // C_UtlVectorEmbeddedNetworkVar + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_bIsRescuing (bool) + // NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t) + // NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t) + namespace CCSPlayer_ActionTrackingServices { + constexpr std::ptrdiff_t m_hLastWeaponBeforeC4AutoSwitch = 0x40; // CHandle + constexpr std::ptrdiff_t m_bIsRescuing = 0x44; // bool + constexpr std::ptrdiff_t m_weaponPurchasesThisMatch = 0x48; // WeaponPurchaseTracker_t + constexpr std::ptrdiff_t m_weaponPurchasesThisRound = 0xA0; // WeaponPurchaseTracker_t + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_totalHitsOnServer (int32) + namespace CCSPlayer_BulletServices { + constexpr std::ptrdiff_t m_totalHitsOnServer = 0x40; // int32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_unDefIdx (item_definition_index_t) + // NetworkVarNames: m_nCost (int) + // NetworkVarNames: m_nPrevArmor (int) + // NetworkVarNames: m_bPrevHelmet (bool) + // NetworkVarNames: m_hItem (CEntityHandle) + namespace SellbackPurchaseEntry_t { + constexpr std::ptrdiff_t m_unDefIdx = 0x30; // uint16 + constexpr std::ptrdiff_t m_nCost = 0x34; // int32 + constexpr std::ptrdiff_t m_nPrevArmor = 0x38; // int32 + constexpr std::ptrdiff_t m_bPrevHelmet = 0x3C; // bool + constexpr std::ptrdiff_t m_hItem = 0x40; // CEntityHandle + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t) + namespace CCSPlayer_BuyServices { + constexpr std::ptrdiff_t m_vecSellbackPurchaseEntries = 0x40; // C_UtlVectorEmbeddedNetworkVar + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hCarriedHostage (CHandle) + // NetworkVarNames: m_hCarriedHostageProp (CHandle) + namespace CCSPlayer_HostageServices { + constexpr std::ptrdiff_t m_hCarriedHostage = 0x40; // CHandle + constexpr std::ptrdiff_t m_hCarriedHostageProp = 0x44; // CHandle + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_bHasDefuser (bool) + // NetworkVarNames: m_bHasHelmet (bool) + // NetworkVarNames: m_bHasHeavyArmor (bool) + namespace CCSPlayer_ItemServices { + constexpr std::ptrdiff_t m_bHasDefuser = 0x40; // bool + constexpr std::ptrdiff_t m_bHasHelmet = 0x41; // bool + constexpr std::ptrdiff_t m_bHasHeavyArmor = 0x42; // bool + } + // Parent: CPlayer_MovementServices_Humanoid + // Fields count: 37 + // + // Metadata: + // NetworkVarNames: m_flMaxFallVelocity (float) + // NetworkVarNames: m_vecLadderNormal (Vector) + // NetworkVarNames: m_nLadderSurfacePropIndex (int) + // NetworkVarNames: m_flDuckAmount (float) + // NetworkVarNames: m_flDuckSpeed (float) + // NetworkVarNames: m_bDuckOverride (bool) + // NetworkVarNames: m_bDesiresDuck (bool) + // NetworkVarNames: m_nDuckTimeMsecs (uint32) + // NetworkVarNames: m_nDuckJumpTimeMsecs (uint32) + // NetworkVarNames: m_nJumpTimeMsecs (uint32) + // NetworkVarNames: m_flLastDuckTime (float) + // NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int) + // NetworkVarNames: m_bOldJumpPressed (bool) + // NetworkVarNames: m_flJumpUntil (float) + // NetworkVarNames: m_flJumpVel (float) + // NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t) + // NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t) + // NetworkVarNames: m_flOffsetTickCompleteTime (float) + // NetworkVarNames: m_flOffsetTickStashedSpeed (float) + // NetworkVarNames: m_flStamina (float) + namespace CCSPlayer_MovementServices { + constexpr std::ptrdiff_t m_flMaxFallVelocity = 0x218; // float32 + constexpr std::ptrdiff_t m_vecLadderNormal = 0x21C; // + constexpr std::ptrdiff_t m_nLadderSurfacePropIndex = 0x228; // int32 + constexpr std::ptrdiff_t m_flDuckAmount = 0x22C; // float32 + constexpr std::ptrdiff_t m_flDuckSpeed = 0x230; // float32 + constexpr std::ptrdiff_t m_bDuckOverride = 0x234; // bool + constexpr std::ptrdiff_t m_bDesiresDuck = 0x235; // bool + constexpr std::ptrdiff_t m_flDuckOffset = 0x238; // float32 + constexpr std::ptrdiff_t m_nDuckTimeMsecs = 0x23C; // uint32 + constexpr std::ptrdiff_t m_nDuckJumpTimeMsecs = 0x240; // uint32 + constexpr std::ptrdiff_t m_nJumpTimeMsecs = 0x244; // uint32 + constexpr std::ptrdiff_t m_flLastDuckTime = 0x248; // float32 + constexpr std::ptrdiff_t m_vecLastPositionAtFullCrouchSpeed = 0x258; // Vector2D + constexpr std::ptrdiff_t m_duckUntilOnGround = 0x260; // bool + constexpr std::ptrdiff_t m_bHasWalkMovedSinceLastJump = 0x261; // bool + constexpr std::ptrdiff_t m_bInStuckTest = 0x262; // bool + constexpr std::ptrdiff_t m_flStuckCheckTime = 0x270; // float32[64][2] + constexpr std::ptrdiff_t m_nTraceCount = 0x470; // int32 + constexpr std::ptrdiff_t m_StuckLast = 0x474; // int32 + constexpr std::ptrdiff_t m_bSpeedCropped = 0x478; // bool + constexpr std::ptrdiff_t m_nOldWaterLevel = 0x47C; // int32 + constexpr std::ptrdiff_t m_flWaterEntryTime = 0x480; // float32 + constexpr std::ptrdiff_t m_vecForward = 0x484; // + constexpr std::ptrdiff_t m_vecLeft = 0x490; // + constexpr std::ptrdiff_t m_vecUp = 0x49C; // + constexpr std::ptrdiff_t m_nGameCodeHasMovedPlayerAfterCommand = 0x4A8; // int32 + constexpr std::ptrdiff_t m_bOldJumpPressed = 0x4AC; // bool + constexpr std::ptrdiff_t m_flJumpPressedTime = 0x4B0; // float32 + constexpr std::ptrdiff_t m_flJumpUntil = 0x4B4; // float32 + constexpr std::ptrdiff_t m_flJumpVel = 0x4B8; // float32 + constexpr std::ptrdiff_t m_fStashGrenadeParameterWhen = 0x4BC; // GameTime_t + constexpr std::ptrdiff_t m_nButtonDownMaskPrev = 0x4C0; // uint64 + constexpr std::ptrdiff_t m_flOffsetTickCompleteTime = 0x4C8; // float32 + constexpr std::ptrdiff_t m_flOffsetTickStashedSpeed = 0x4CC; // float32 + constexpr std::ptrdiff_t m_flStamina = 0x4D0; // float32 + constexpr std::ptrdiff_t m_flHeightAtJumpStart = 0x4D4; // float32 + constexpr std::ptrdiff_t m_flMaxJumpHeightThisJump = 0x4D8; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_hViewModel (CHandle) + namespace CCSPlayer_ViewModelServices { + constexpr std::ptrdiff_t m_hViewModel = 0x40; // CHandle[3] + } + // Parent: CPlayer_WeaponServices + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_flNextAttack (GameTime_t) + // NetworkVarNames: m_bIsLookingAtWeapon (bool) + // NetworkVarNames: m_bIsHoldingLookAtWeapon (bool) + namespace CCSPlayer_WeaponServices { + constexpr std::ptrdiff_t m_flNextAttack = 0xB8; // GameTime_t + constexpr std::ptrdiff_t m_bIsLookingAtWeapon = 0xBC; // bool + constexpr std::ptrdiff_t m_bIsHoldingLookAtWeapon = 0xBD; // bool + constexpr std::ptrdiff_t m_nOldShootPositionHistoryCount = 0xC0; // uint32 + constexpr std::ptrdiff_t m_nOldInputHistoryCount = 0x458; // uint32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_perRoundStats (CSPerRoundStats_t) + // NetworkVarNames: m_matchStats (CSMatchStats_t) + // NetworkVarNames: m_iNumRoundKills (int) + // NetworkVarNames: m_iNumRoundKillsHeadshots (int) + // NetworkVarNames: m_unTotalRoundDamageDealt (uint32) + namespace CCSPlayerController_ActionTrackingServices { + constexpr std::ptrdiff_t m_perRoundStats = 0x40; // C_UtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t m_matchStats = 0x90; // CSMatchStats_t + constexpr std::ptrdiff_t m_iNumRoundKills = 0x110; // int32 + constexpr std::ptrdiff_t m_iNumRoundKillsHeadshots = 0x114; // int32 + constexpr std::ptrdiff_t m_unTotalRoundDamageDealt = 0x118; // uint32 + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_PlayerDamager (CHandle) + // NetworkVarNames: m_PlayerRecipient (CHandle) + // NetworkVarNames: m_hPlayerControllerDamager (CHandle) + // NetworkVarNames: m_hPlayerControllerRecipient (CHandle) + // NetworkVarNames: m_szPlayerDamagerName (CUtlString) + // NetworkVarNames: m_szPlayerRecipientName (CUtlString) + // NetworkVarNames: m_DamagerXuid (uint64) + // NetworkVarNames: m_RecipientXuid (uint64) + // NetworkVarNames: m_iDamage (int) + // NetworkVarNames: m_iActualHealthRemoved (int) + // NetworkVarNames: m_iNumHits (int) + // NetworkVarNames: m_iLastBulletUpdate (int) + // NetworkVarNames: m_bIsOtherEnemy (bool) + // NetworkVarNames: m_killType (EKillTypes_t) + namespace CDamageRecord { + constexpr std::ptrdiff_t m_PlayerDamager = 0x28; // CHandle + constexpr std::ptrdiff_t m_PlayerRecipient = 0x2C; // CHandle + constexpr std::ptrdiff_t m_hPlayerControllerDamager = 0x30; // CHandle + constexpr std::ptrdiff_t m_hPlayerControllerRecipient = 0x34; // CHandle + constexpr std::ptrdiff_t m_szPlayerDamagerName = 0x38; // CUtlString + constexpr std::ptrdiff_t m_szPlayerRecipientName = 0x40; // CUtlString + constexpr std::ptrdiff_t m_DamagerXuid = 0x48; // uint64 + constexpr std::ptrdiff_t m_RecipientXuid = 0x50; // uint64 + constexpr std::ptrdiff_t m_iDamage = 0x58; // int32 + constexpr std::ptrdiff_t m_iActualHealthRemoved = 0x5C; // int32 + constexpr std::ptrdiff_t m_iNumHits = 0x60; // int32 + constexpr std::ptrdiff_t m_iLastBulletUpdate = 0x64; // int32 + constexpr std::ptrdiff_t m_bIsOtherEnemy = 0x68; // bool + constexpr std::ptrdiff_t m_killType = 0x69; // EKillTypes_t + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_nSendUpdate (int) + // NetworkVarNames: m_DamageList (CDamageRecord) + namespace CCSPlayerController_DamageServices { + constexpr std::ptrdiff_t m_nSendUpdate = 0x40; // int32 + constexpr std::ptrdiff_t m_DamageList = 0x48; // C_UtlVectorEmbeddedNetworkVar + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_iAccount (int) + // NetworkVarNames: m_iStartAccount (int) + // NetworkVarNames: m_iTotalCashSpent (int) + // NetworkVarNames: m_iCashSpentThisRound (int) + namespace CCSPlayerController_InGameMoneyServices { + constexpr std::ptrdiff_t m_iAccount = 0x40; // int32 + constexpr std::ptrdiff_t m_iStartAccount = 0x44; // int32 + constexpr std::ptrdiff_t m_iTotalCashSpent = 0x48; // int32 + constexpr std::ptrdiff_t m_iCashSpentThisRound = 0x4C; // int32 + constexpr std::ptrdiff_t m_nPreviousAccount = 0x50; // int32 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_unMusicID (item_definition_index_t) + // NetworkVarNames: m_rank (MedalRank_t) + // NetworkVarNames: m_nPersonaDataPublicLevel (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsLeader (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsTeacher (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsFriendly (int) + // NetworkVarNames: m_nPersonaDataXpTrailLevel (int) + // NetworkVarNames: m_vecServerAuthoritativeWeaponSlots (ServerAuthoritativeWeaponSlot_t) + namespace CCSPlayerController_InventoryServices { + constexpr std::ptrdiff_t m_unMusicID = 0x40; // uint16 + constexpr std::ptrdiff_t m_rank = 0x44; // MedalRank_t[6] + constexpr std::ptrdiff_t m_nPersonaDataPublicLevel = 0x5C; // int32 + constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsLeader = 0x60; // int32 + constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsTeacher = 0x64; // int32 + constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsFriendly = 0x68; // int32 + constexpr std::ptrdiff_t m_nPersonaDataXpTrailLevel = 0x6C; // int32 + constexpr std::ptrdiff_t m_vecServerAuthoritativeWeaponSlots = 0x70; // C_UtlVectorEmbeddedNetworkVar + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CCSWeaponBaseVDataAPI { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CCSWeaponBaseAPI { + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyElementNameFn + namespace CompositeMaterialMatchFilter_t { + constexpr std::ptrdiff_t m_nCompositeMaterialMatchFilterType = 0x0; // CompositeMaterialMatchFilterType_t + constexpr std::ptrdiff_t m_strMatchFilter = 0x8; // CUtlString + constexpr std::ptrdiff_t m_strMatchValue = 0x10; // CUtlString + constexpr std::ptrdiff_t m_bPassWhenTrue = 0x18; // bool + } + // Parent: None + // Fields count: 34 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyElementNameFn + namespace CompositeMaterialInputLooseVariable_t { + constexpr std::ptrdiff_t m_strName = 0x0; // CUtlString + constexpr std::ptrdiff_t m_bExposeExternally = 0x8; // bool + constexpr std::ptrdiff_t m_strExposedFriendlyName = 0x10; // CUtlString + constexpr std::ptrdiff_t m_strExposedFriendlyGroupName = 0x18; // CUtlString + constexpr std::ptrdiff_t m_bExposedVariableIsFixedRange = 0x20; // bool + constexpr std::ptrdiff_t m_strExposedVisibleWhenTrue = 0x28; // CUtlString + constexpr std::ptrdiff_t m_strExposedHiddenWhenTrue = 0x30; // CUtlString + constexpr std::ptrdiff_t m_nVariableType = 0x38; // CompositeMaterialInputLooseVariableType_t + constexpr std::ptrdiff_t m_bValueBoolean = 0x3C; // bool + constexpr std::ptrdiff_t m_nValueIntX = 0x40; // int32 + constexpr std::ptrdiff_t m_nValueIntY = 0x44; // int32 + constexpr std::ptrdiff_t m_nValueIntZ = 0x48; // int32 + constexpr std::ptrdiff_t m_nValueIntW = 0x4C; // int32 + constexpr std::ptrdiff_t m_bHasFloatBounds = 0x50; // bool + constexpr std::ptrdiff_t m_flValueFloatX = 0x54; // float32 + constexpr std::ptrdiff_t m_flValueFloatX_Min = 0x58; // float32 + constexpr std::ptrdiff_t m_flValueFloatX_Max = 0x5C; // float32 + constexpr std::ptrdiff_t m_flValueFloatY = 0x60; // float32 + constexpr std::ptrdiff_t m_flValueFloatY_Min = 0x64; // float32 + constexpr std::ptrdiff_t m_flValueFloatY_Max = 0x68; // float32 + constexpr std::ptrdiff_t m_flValueFloatZ = 0x6C; // float32 + constexpr std::ptrdiff_t m_flValueFloatZ_Min = 0x70; // float32 + constexpr std::ptrdiff_t m_flValueFloatZ_Max = 0x74; // float32 + constexpr std::ptrdiff_t m_flValueFloatW = 0x78; // float32 + constexpr std::ptrdiff_t m_flValueFloatW_Min = 0x7C; // float32 + constexpr std::ptrdiff_t m_flValueFloatW_Max = 0x80; // float32 + constexpr std::ptrdiff_t m_cValueColor4 = 0x84; // Color + constexpr std::ptrdiff_t m_nValueSystemVar = 0x88; // CompositeMaterialVarSystemVar_t + constexpr std::ptrdiff_t m_strResourceMaterial = 0x90; // CResourceName + constexpr std::ptrdiff_t m_strTextureContentAssetPath = 0x170; // CUtlString + constexpr std::ptrdiff_t m_strTextureRuntimeResourcePath = 0x178; // CResourceName + constexpr std::ptrdiff_t m_strTextureCompilationVtexTemplate = 0x258; // CUtlString + constexpr std::ptrdiff_t m_nTextureType = 0x260; // CompositeMaterialInputTextureType_t + constexpr std::ptrdiff_t m_strString = 0x268; // CUtlString + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyElementNameFn + namespace CompMatMutatorCondition_t { + constexpr std::ptrdiff_t m_nMutatorCondition = 0x0; // CompMatPropertyMutatorConditionType_t + constexpr std::ptrdiff_t m_strMutatorConditionContainerName = 0x8; // CUtlString + constexpr std::ptrdiff_t m_strMutatorConditionContainerVarName = 0x10; // CUtlString + constexpr std::ptrdiff_t m_strMutatorConditionContainerVarValue = 0x18; // CUtlString + constexpr std::ptrdiff_t m_bPassWhenTrue = 0x20; // bool + } + // Parent: None + // Fields count: 28 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyElementNameFn + namespace CompMatPropertyMutator_t { + constexpr std::ptrdiff_t m_bEnabled = 0x0; // bool + constexpr std::ptrdiff_t m_nMutatorCommandType = 0x4; // CompMatPropertyMutatorType_t + constexpr std::ptrdiff_t m_strInitWith_Container = 0x8; // CUtlString + constexpr std::ptrdiff_t m_strCopyProperty_InputContainerSrc = 0x10; // CUtlString + constexpr std::ptrdiff_t m_strCopyProperty_InputContainerProperty = 0x18; // CUtlString + constexpr std::ptrdiff_t m_strCopyProperty_TargetProperty = 0x20; // CUtlString + constexpr std::ptrdiff_t m_strRandomRollInputVars_SeedInputVar = 0x28; // CUtlString + constexpr std::ptrdiff_t m_vecRandomRollInputVars_InputVarsToRoll = 0x30; // CUtlVector + constexpr std::ptrdiff_t m_strCopyMatchingKeys_InputContainerSrc = 0x48; // CUtlString + constexpr std::ptrdiff_t m_strCopyKeysWithSuffix_InputContainerSrc = 0x50; // CUtlString + constexpr std::ptrdiff_t m_strCopyKeysWithSuffix_FindSuffix = 0x58; // CUtlString + constexpr std::ptrdiff_t m_strCopyKeysWithSuffix_ReplaceSuffix = 0x60; // CUtlString + constexpr std::ptrdiff_t m_nSetValue_Value = 0x68; // CompositeMaterialInputLooseVariable_t + constexpr std::ptrdiff_t m_strGenerateTexture_TargetParam = 0x2D8; // CUtlString + constexpr std::ptrdiff_t m_strGenerateTexture_InitialContainer = 0x2E0; // CUtlString + constexpr std::ptrdiff_t m_nResolution = 0x2E8; // int32 + constexpr std::ptrdiff_t m_bIsScratchTarget = 0x2EC; // bool + constexpr std::ptrdiff_t m_bSplatDebugInfo = 0x2ED; // bool + constexpr std::ptrdiff_t m_bCaptureInRenderDoc = 0x2EE; // bool + constexpr std::ptrdiff_t m_vecTexGenInstructions = 0x2F0; // CUtlVector + constexpr std::ptrdiff_t m_vecConditionalMutators = 0x308; // CUtlVector + constexpr std::ptrdiff_t m_strPopInputQueue_Container = 0x320; // CUtlString + constexpr std::ptrdiff_t m_strDrawText_InputContainerSrc = 0x328; // CUtlString + constexpr std::ptrdiff_t m_strDrawText_InputContainerProperty = 0x330; // CUtlString + constexpr std::ptrdiff_t m_vecDrawText_Position = 0x338; // Vector2D + constexpr std::ptrdiff_t m_colDrawText_Color = 0x340; // Color + constexpr std::ptrdiff_t m_strDrawText_Font = 0x348; // CUtlString + constexpr std::ptrdiff_t m_vecConditions = 0x350; // CUtlVector + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyElementNameFn + namespace CompositeMaterialInputContainer_t { + constexpr std::ptrdiff_t m_bEnabled = 0x0; // bool + constexpr std::ptrdiff_t m_nCompositeMaterialInputContainerSourceType = 0x4; // CompositeMaterialInputContainerSourceType_t + constexpr std::ptrdiff_t m_strSpecificContainerMaterial = 0x8; // CResourceName + constexpr std::ptrdiff_t m_strAttrName = 0xE8; // CUtlString + constexpr std::ptrdiff_t m_strAlias = 0xF0; // CUtlString + constexpr std::ptrdiff_t m_vecLooseVariables = 0xF8; // CUtlVector + constexpr std::ptrdiff_t m_strAttrNameForVar = 0x110; // CUtlString + constexpr std::ptrdiff_t m_bExposeExternally = 0x118; // bool + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyElementNameFn + namespace CompositeMaterialAssemblyProcedure_t { + constexpr std::ptrdiff_t m_vecCompMatIncludes = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_vecMatchFilters = 0x18; // CUtlVector + constexpr std::ptrdiff_t m_vecCompositeInputContainers = 0x30; // CUtlVector + constexpr std::ptrdiff_t m_vecPropertyMutators = 0x48; // CUtlVector + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MPropertyElementNameFn + namespace GeneratedTextureHandle_t { + constexpr std::ptrdiff_t m_strBitmapName = 0x0; // CUtlString + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MPropertyElementNameFn + namespace CompositeMaterial_t { + constexpr std::ptrdiff_t m_TargetKVs = 0x8; // KeyValues3 + constexpr std::ptrdiff_t m_PreGenerationKVs = 0x18; // KeyValues3 + constexpr std::ptrdiff_t m_FinalKVs = 0x28; // KeyValues3 + constexpr std::ptrdiff_t m_vecGeneratedTextures = 0x40; // CUtlVector + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CompositeMaterialEditorPoint_t { + constexpr std::ptrdiff_t m_ModelName = 0x0; // CResourceName + constexpr std::ptrdiff_t m_nSequenceIndex = 0xE0; // int32 + constexpr std::ptrdiff_t m_flCycle = 0xE4; // float32 + constexpr std::ptrdiff_t m_KVModelStateChoices = 0xE8; // KeyValues3 + constexpr std::ptrdiff_t m_bEnableChildModel = 0xF8; // bool + constexpr std::ptrdiff_t m_ChildModelName = 0x100; // CResourceName + constexpr std::ptrdiff_t m_vecCompositeMaterialAssemblyProcedures = 0x1E0; // CUtlVector + constexpr std::ptrdiff_t m_vecCompositeMaterials = 0x1F8; // CUtlVector + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CCompositeMaterialEditorDoc { + constexpr std::ptrdiff_t m_nVersion = 0x8; // int32 + constexpr std::ptrdiff_t m_Points = 0x10; // CUtlVector + constexpr std::ptrdiff_t m_KVthumbnail = 0x28; // KeyValues3 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace C_CSObserverPawnAPI { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace C_CSPlayerPawnAPI { + } + // Parent: C_BaseEntity + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_iActiveIssueIndex (int) + // NetworkVarNames: m_iOnlyTeamToVote (int) + // NetworkVarNames: m_nVoteOptionCount (int) + // NetworkVarNames: m_nPotentialVotes (int) + // NetworkVarNames: m_bIsYesNoVote (bool) + namespace C_VoteController { + constexpr std::ptrdiff_t m_iActiveIssueIndex = 0x560; // int32 + constexpr std::ptrdiff_t m_iOnlyTeamToVote = 0x564; // int32 + constexpr std::ptrdiff_t m_nVoteOptionCount = 0x568; // int32[5] + constexpr std::ptrdiff_t m_nPotentialVotes = 0x57C; // int32 + constexpr std::ptrdiff_t m_bVotesDirty = 0x580; // bool + constexpr std::ptrdiff_t m_bTypeDirty = 0x581; // bool + constexpr std::ptrdiff_t m_bIsYesNoVote = 0x582; // bool + } + // Parent: C_BaseEntity + // Fields count: 17 + // + // Metadata: + // NetworkVarNames: m_nDraftType (int) + // NetworkVarNames: m_nTeamWinningCoinToss (int) + // NetworkVarNames: m_nTeamWithFirstChoice (int) + // NetworkVarNames: m_nVoteMapIdsList (int) + // NetworkVarNames: m_nAccountIDs (int) + // NetworkVarNames: m_nMapId0 (int) + // NetworkVarNames: m_nMapId1 (int) + // NetworkVarNames: m_nMapId2 (int) + // NetworkVarNames: m_nMapId3 (int) + // NetworkVarNames: m_nMapId4 (int) + // NetworkVarNames: m_nMapId5 (int) + // NetworkVarNames: m_nStartingSide0 (int) + // NetworkVarNames: m_nCurrentPhase (int) + // NetworkVarNames: m_nPhaseStartTick (int) + // NetworkVarNames: m_nPhaseDurationTicks (int) + namespace C_MapVetoPickController { + constexpr std::ptrdiff_t m_nDraftType = 0x560; // int32 + constexpr std::ptrdiff_t m_nTeamWinningCoinToss = 0x564; // int32 + constexpr std::ptrdiff_t m_nTeamWithFirstChoice = 0x568; // int32[64] + constexpr std::ptrdiff_t m_nVoteMapIdsList = 0x668; // int32[7] + constexpr std::ptrdiff_t m_nAccountIDs = 0x684; // int32[64] + constexpr std::ptrdiff_t m_nMapId0 = 0x784; // int32[64] + constexpr std::ptrdiff_t m_nMapId1 = 0x884; // int32[64] + constexpr std::ptrdiff_t m_nMapId2 = 0x984; // int32[64] + constexpr std::ptrdiff_t m_nMapId3 = 0xA84; // int32[64] + constexpr std::ptrdiff_t m_nMapId4 = 0xB84; // int32[64] + constexpr std::ptrdiff_t m_nMapId5 = 0xC84; // int32[64] + constexpr std::ptrdiff_t m_nStartingSide0 = 0xD84; // int32[64] + constexpr std::ptrdiff_t m_nCurrentPhase = 0xE84; // int32 + constexpr std::ptrdiff_t m_nPhaseStartTick = 0xE88; // int32 + constexpr std::ptrdiff_t m_nPhaseDurationTicks = 0xE8C; // int32 + constexpr std::ptrdiff_t m_nPostDataUpdateTick = 0xE90; // int32 + constexpr std::ptrdiff_t m_bDisabledHud = 0xE94; // bool + } + // Parent: C_BaseEntity + // Fields count: 24 + // + // Metadata: + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_flBrightness (float) + // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_bCustomCubemapTexture (bool) + // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bMoveable (bool) + // NetworkVarNames: m_nHandshake (int) + // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_nPriority (int) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_flEdgeFadeDist (float) + // NetworkVarNames: m_vEdgeFadeDists (Vector) + // NetworkVarNames: m_nLightProbeSizeX (int) + // NetworkVarNames: m_nLightProbeSizeY (int) + // NetworkVarNames: m_nLightProbeSizeZ (int) + // NetworkVarNames: m_nLightProbeAtlasX (int) + // NetworkVarNames: m_nLightProbeAtlasY (int) + // NetworkVarNames: m_nLightProbeAtlasZ (int) + // NetworkVarNames: m_bEnabled (bool) + namespace C_EnvCombinedLightProbeVolume { + constexpr std::ptrdiff_t m_Color = 0x15A8; // Color + constexpr std::ptrdiff_t m_flBrightness = 0x15AC; // float32 + constexpr std::ptrdiff_t m_hCubemapTexture = 0x15B0; // CStrongHandle + constexpr std::ptrdiff_t m_bCustomCubemapTexture = 0x15B8; // bool + constexpr std::ptrdiff_t m_hLightProbeTexture = 0x15C0; // CStrongHandle + constexpr std::ptrdiff_t m_hLightProbeDirectLightIndicesTexture = 0x15C8; // CStrongHandle + constexpr std::ptrdiff_t m_hLightProbeDirectLightScalarsTexture = 0x15D0; // CStrongHandle + constexpr std::ptrdiff_t m_hLightProbeDirectLightShadowsTexture = 0x15D8; // CStrongHandle + constexpr std::ptrdiff_t m_vBoxMins = 0x15E0; // + constexpr std::ptrdiff_t m_vBoxMaxs = 0x15EC; // + constexpr std::ptrdiff_t m_bMoveable = 0x15F8; // bool + constexpr std::ptrdiff_t m_nHandshake = 0x15FC; // int32 + constexpr std::ptrdiff_t m_nEnvCubeMapArrayIndex = 0x1600; // int32 + constexpr std::ptrdiff_t m_nPriority = 0x1604; // int32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x1608; // bool + constexpr std::ptrdiff_t m_flEdgeFadeDist = 0x160C; // float32 + constexpr std::ptrdiff_t m_vEdgeFadeDists = 0x1610; // + constexpr std::ptrdiff_t m_nLightProbeSizeX = 0x161C; // int32 + constexpr std::ptrdiff_t m_nLightProbeSizeY = 0x1620; // int32 + constexpr std::ptrdiff_t m_nLightProbeSizeZ = 0x1624; // int32 + constexpr std::ptrdiff_t m_nLightProbeAtlasX = 0x1628; // int32 + constexpr std::ptrdiff_t m_nLightProbeAtlasY = 0x162C; // int32 + constexpr std::ptrdiff_t m_nLightProbeAtlasZ = 0x1630; // int32 + constexpr std::ptrdiff_t m_bEnabled = 0x1649; // bool + } + // Parent: C_BaseEntity + // Fields count: 18 + // + // Metadata: + // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_bCustomCubemapTexture (bool) + // NetworkVarNames: m_flInfluenceRadius (float) + // NetworkVarNames: m_vBoxProjectMins (Vector) + // NetworkVarNames: m_vBoxProjectMaxs (Vector) + // NetworkVarNames: m_bMoveable (bool) + // NetworkVarNames: m_nHandshake (int) + // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_nPriority (int) + // NetworkVarNames: m_flEdgeFadeDist (float) + // NetworkVarNames: m_vEdgeFadeDists (Vector) + // NetworkVarNames: m_flDiffuseScale (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bDefaultEnvMap (bool) + // NetworkVarNames: m_bDefaultSpecEnvMap (bool) + // NetworkVarNames: m_bIndoorCubeMap (bool) + // NetworkVarNames: m_bCopyDiffuseFromDefaultCubemap (bool) + // NetworkVarNames: m_bEnabled (bool) + namespace C_EnvCubemap { + constexpr std::ptrdiff_t m_hCubemapTexture = 0x5D0; // CStrongHandle + constexpr std::ptrdiff_t m_bCustomCubemapTexture = 0x5D8; // bool + constexpr std::ptrdiff_t m_flInfluenceRadius = 0x5DC; // float32 + constexpr std::ptrdiff_t m_vBoxProjectMins = 0x5E0; // + constexpr std::ptrdiff_t m_vBoxProjectMaxs = 0x5EC; // + constexpr std::ptrdiff_t m_bMoveable = 0x5F8; // bool + constexpr std::ptrdiff_t m_nHandshake = 0x5FC; // int32 + constexpr std::ptrdiff_t m_nEnvCubeMapArrayIndex = 0x600; // int32 + constexpr std::ptrdiff_t m_nPriority = 0x604; // int32 + constexpr std::ptrdiff_t m_flEdgeFadeDist = 0x608; // float32 + constexpr std::ptrdiff_t m_vEdgeFadeDists = 0x60C; // + constexpr std::ptrdiff_t m_flDiffuseScale = 0x618; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x61C; // bool + constexpr std::ptrdiff_t m_bDefaultEnvMap = 0x61D; // bool + constexpr std::ptrdiff_t m_bDefaultSpecEnvMap = 0x61E; // bool + constexpr std::ptrdiff_t m_bIndoorCubeMap = 0x61F; // bool + constexpr std::ptrdiff_t m_bCopyDiffuseFromDefaultCubemap = 0x620; // bool + constexpr std::ptrdiff_t m_bEnabled = 0x630; // bool + } + // Parent: C_BaseEntity + // Fields count: 18 + // + // Metadata: + // NetworkVarNames: m_flEndDistance (float) + // NetworkVarNames: m_flStartDistance (float) + // NetworkVarNames: m_flFogFalloffExponent (float) + // NetworkVarNames: m_bHeightFogEnabled (bool) + // NetworkVarNames: m_flFogHeightWidth (float) + // NetworkVarNames: m_flFogHeightEnd (float) + // NetworkVarNames: m_flFogHeightStart (float) + // NetworkVarNames: m_flFogHeightExponent (float) + // NetworkVarNames: m_flLODBias (float) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_flFogMaxOpacity (float) + // NetworkVarNames: m_nCubemapSourceType (int) + // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) + // NetworkVarNames: m_iszSkyEntity (string_t) + // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_bHasHeightFogEnd (bool) + namespace C_EnvCubemapFog { + constexpr std::ptrdiff_t m_flEndDistance = 0x550; // float32 + constexpr std::ptrdiff_t m_flStartDistance = 0x554; // float32 + constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x558; // float32 + constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x55C; // bool + constexpr std::ptrdiff_t m_flFogHeightWidth = 0x560; // float32 + constexpr std::ptrdiff_t m_flFogHeightEnd = 0x564; // float32 + constexpr std::ptrdiff_t m_flFogHeightStart = 0x568; // float32 + constexpr std::ptrdiff_t m_flFogHeightExponent = 0x56C; // float32 + constexpr std::ptrdiff_t m_flLODBias = 0x570; // float32 + constexpr std::ptrdiff_t m_bActive = 0x574; // bool + constexpr std::ptrdiff_t m_bStartDisabled = 0x575; // bool + constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x578; // float32 + constexpr std::ptrdiff_t m_nCubemapSourceType = 0x57C; // int32 + constexpr std::ptrdiff_t m_hSkyMaterial = 0x580; // CStrongHandle + constexpr std::ptrdiff_t m_iszSkyEntity = 0x588; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hFogCubemapTexture = 0x590; // CStrongHandle + constexpr std::ptrdiff_t m_bHasHeightFogEnd = 0x598; // bool + constexpr std::ptrdiff_t m_bFirstTime = 0x599; // bool + } + // Parent: C_BaseEntity + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_hGradientFogTexture (HRenderTextureStrong) + // NetworkVarNames: m_flFogStartDistance (float) + // NetworkVarNames: m_flFogEndDistance (float) + // NetworkVarNames: m_bHeightFogEnabled (bool) + // NetworkVarNames: m_flFogStartHeight (float) + // NetworkVarNames: m_flFogEndHeight (float) + // NetworkVarNames: m_flFarZ (float) + // NetworkVarNames: m_flFogMaxOpacity (float) + // NetworkVarNames: m_flFogFalloffExponent (float) + // NetworkVarNames: m_flFogVerticalExponent (float) + // NetworkVarNames: m_fogColor (Color) + // NetworkVarNames: m_flFogStrength (float) + // NetworkVarNames: m_flFadeTime (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bIsEnabled (bool) + namespace C_GradientFog { + constexpr std::ptrdiff_t m_hGradientFogTexture = 0x550; // CStrongHandle + constexpr std::ptrdiff_t m_flFogStartDistance = 0x558; // float32 + constexpr std::ptrdiff_t m_flFogEndDistance = 0x55C; // float32 + constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x560; // bool + constexpr std::ptrdiff_t m_flFogStartHeight = 0x564; // float32 + constexpr std::ptrdiff_t m_flFogEndHeight = 0x568; // float32 + constexpr std::ptrdiff_t m_flFarZ = 0x56C; // float32 + constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x570; // float32 + constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x574; // float32 + constexpr std::ptrdiff_t m_flFogVerticalExponent = 0x578; // float32 + constexpr std::ptrdiff_t m_fogColor = 0x57C; // Color + constexpr std::ptrdiff_t m_flFogStrength = 0x580; // float32 + constexpr std::ptrdiff_t m_flFadeTime = 0x584; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x588; // bool + constexpr std::ptrdiff_t m_bIsEnabled = 0x589; // bool + constexpr std::ptrdiff_t m_bGradientFogNeedsTextures = 0x58A; // bool + } + // Parent: C_BaseEntity + // Fields count: 17 + // + // Metadata: + // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bMoveable (bool) + // NetworkVarNames: m_nHandshake (int) + // NetworkVarNames: m_nPriority (int) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_nLightProbeSizeX (int) + // NetworkVarNames: m_nLightProbeSizeY (int) + // NetworkVarNames: m_nLightProbeSizeZ (int) + // NetworkVarNames: m_nLightProbeAtlasX (int) + // NetworkVarNames: m_nLightProbeAtlasY (int) + // NetworkVarNames: m_nLightProbeAtlasZ (int) + // NetworkVarNames: m_bEnabled (bool) + namespace C_EnvLightProbeVolume { + constexpr std::ptrdiff_t m_hLightProbeTexture = 0x1528; // CStrongHandle + constexpr std::ptrdiff_t m_hLightProbeDirectLightIndicesTexture = 0x1530; // CStrongHandle + constexpr std::ptrdiff_t m_hLightProbeDirectLightScalarsTexture = 0x1538; // CStrongHandle + constexpr std::ptrdiff_t m_hLightProbeDirectLightShadowsTexture = 0x1540; // CStrongHandle + constexpr std::ptrdiff_t m_vBoxMins = 0x1548; // + constexpr std::ptrdiff_t m_vBoxMaxs = 0x1554; // + constexpr std::ptrdiff_t m_bMoveable = 0x1560; // bool + constexpr std::ptrdiff_t m_nHandshake = 0x1564; // int32 + constexpr std::ptrdiff_t m_nPriority = 0x1568; // int32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x156C; // bool + constexpr std::ptrdiff_t m_nLightProbeSizeX = 0x1570; // int32 + constexpr std::ptrdiff_t m_nLightProbeSizeY = 0x1574; // int32 + constexpr std::ptrdiff_t m_nLightProbeSizeZ = 0x1578; // int32 + constexpr std::ptrdiff_t m_nLightProbeAtlasX = 0x157C; // int32 + constexpr std::ptrdiff_t m_nLightProbeAtlasY = 0x1580; // int32 + constexpr std::ptrdiff_t m_nLightProbeAtlasZ = 0x1584; // int32 + constexpr std::ptrdiff_t m_bEnabled = 0x1591; // bool + } + // Parent: C_BaseEntity + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_flVisibilityStrength (float) + // NetworkVarNames: m_flFogDistanceMultiplier (float) + // NetworkVarNames: m_flFogMaxDensityMultiplier (float) + // NetworkVarNames: m_flFadeTime (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bIsEnabled (bool) + namespace C_PlayerVisibility { + constexpr std::ptrdiff_t m_flVisibilityStrength = 0x550; // float32 + constexpr std::ptrdiff_t m_flFogDistanceMultiplier = 0x554; // float32 + constexpr std::ptrdiff_t m_flFogMaxDensityMultiplier = 0x558; // float32 + constexpr std::ptrdiff_t m_flFadeTime = 0x55C; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x560; // bool + constexpr std::ptrdiff_t m_bIsEnabled = 0x561; // bool + } + // Parent: C_BaseEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_flAutoExposureMin (float) + // NetworkVarNames: m_flAutoExposureMax (float) + // NetworkVarNames: m_flTonemapPercentTarget (float) + // NetworkVarNames: m_flTonemapPercentBrightPixels (float) + // NetworkVarNames: m_flTonemapMinAvgLum (float) + // NetworkVarNames: m_flExposureAdaptationSpeedUp (float) + // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) + // NetworkVarNames: m_flTonemapEVSmoothingRange (float) + namespace C_TonemapController2 { + constexpr std::ptrdiff_t m_flAutoExposureMin = 0x550; // float32 + constexpr std::ptrdiff_t m_flAutoExposureMax = 0x554; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0x558; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0x55C; // float32 + constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0x560; // float32 + constexpr std::ptrdiff_t m_flExposureAdaptationSpeedUp = 0x564; // float32 + constexpr std::ptrdiff_t m_flExposureAdaptationSpeedDown = 0x568; // float32 + constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x56C; // float32 + } + // Parent: C_BaseEntity + // Fields count: 28 + // + // Metadata: + // NetworkVarNames: m_flScattering (float) + // NetworkVarNames: m_flAnisotropy (float) + // NetworkVarNames: m_flFadeSpeed (float) + // NetworkVarNames: m_flDrawDistance (float) + // NetworkVarNames: m_flFadeInStart (float) + // NetworkVarNames: m_flFadeInEnd (float) + // NetworkVarNames: m_flIndirectStrength (float) + // NetworkVarNames: m_nIndirectTextureDimX (int) + // NetworkVarNames: m_nIndirectTextureDimY (int) + // NetworkVarNames: m_nIndirectTextureDimZ (int) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_flStartAnisoTime (GameTime_t) + // NetworkVarNames: m_flStartScatterTime (GameTime_t) + // NetworkVarNames: m_flStartDrawDistanceTime (GameTime_t) + // NetworkVarNames: m_flStartAnisotropy (float) + // NetworkVarNames: m_flStartScattering (float) + // NetworkVarNames: m_flStartDrawDistance (float) + // NetworkVarNames: m_flDefaultAnisotropy (float) + // NetworkVarNames: m_flDefaultScattering (float) + // NetworkVarNames: m_flDefaultDrawDistance (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bEnableIndirect (bool) + // NetworkVarNames: m_bIsMaster (bool) + // NetworkVarNames: m_hFogIndirectTexture (HRenderTextureStrong) + // NetworkVarNames: m_nForceRefreshCount (int) + namespace C_EnvVolumetricFogController { + constexpr std::ptrdiff_t m_flScattering = 0x550; // float32 + constexpr std::ptrdiff_t m_flAnisotropy = 0x554; // float32 + constexpr std::ptrdiff_t m_flFadeSpeed = 0x558; // float32 + constexpr std::ptrdiff_t m_flDrawDistance = 0x55C; // float32 + constexpr std::ptrdiff_t m_flFadeInStart = 0x560; // float32 + constexpr std::ptrdiff_t m_flFadeInEnd = 0x564; // float32 + constexpr std::ptrdiff_t m_flIndirectStrength = 0x568; // float32 + constexpr std::ptrdiff_t m_nIndirectTextureDimX = 0x56C; // int32 + constexpr std::ptrdiff_t m_nIndirectTextureDimY = 0x570; // int32 + constexpr std::ptrdiff_t m_nIndirectTextureDimZ = 0x574; // int32 + constexpr std::ptrdiff_t m_vBoxMins = 0x578; // + constexpr std::ptrdiff_t m_vBoxMaxs = 0x584; // + constexpr std::ptrdiff_t m_bActive = 0x590; // bool + constexpr std::ptrdiff_t m_flStartAnisoTime = 0x594; // GameTime_t + constexpr std::ptrdiff_t m_flStartScatterTime = 0x598; // GameTime_t + constexpr std::ptrdiff_t m_flStartDrawDistanceTime = 0x59C; // GameTime_t + constexpr std::ptrdiff_t m_flStartAnisotropy = 0x5A0; // float32 + constexpr std::ptrdiff_t m_flStartScattering = 0x5A4; // float32 + constexpr std::ptrdiff_t m_flStartDrawDistance = 0x5A8; // float32 + constexpr std::ptrdiff_t m_flDefaultAnisotropy = 0x5AC; // float32 + constexpr std::ptrdiff_t m_flDefaultScattering = 0x5B0; // float32 + constexpr std::ptrdiff_t m_flDefaultDrawDistance = 0x5B4; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x5B8; // bool + constexpr std::ptrdiff_t m_bEnableIndirect = 0x5B9; // bool + constexpr std::ptrdiff_t m_bIsMaster = 0x5BA; // bool + constexpr std::ptrdiff_t m_hFogIndirectTexture = 0x5C0; // CStrongHandle + constexpr std::ptrdiff_t m_nForceRefreshCount = 0x5C8; // int32 + constexpr std::ptrdiff_t m_bFirstTime = 0x5CC; // bool + } + // Parent: C_BaseEntity + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_flStrength (float) + // NetworkVarNames: m_nFalloffShape (int) + // NetworkVarNames: m_flFalloffExponent (float) + namespace C_EnvVolumetricFogVolume { + constexpr std::ptrdiff_t m_bActive = 0x550; // bool + constexpr std::ptrdiff_t m_vBoxMins = 0x554; // + constexpr std::ptrdiff_t m_vBoxMaxs = 0x560; // + constexpr std::ptrdiff_t m_bStartDisabled = 0x56C; // bool + constexpr std::ptrdiff_t m_flStrength = 0x570; // float32 + constexpr std::ptrdiff_t m_nFalloffShape = 0x574; // int32 + constexpr std::ptrdiff_t m_flFalloffExponent = 0x578; // float32 + } + // Parent: C_BaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_fog (fogparams_t) + namespace C_FogController { + constexpr std::ptrdiff_t m_fog = 0x550; // fogparams_t + constexpr std::ptrdiff_t m_bUseAngles = 0x5B8; // bool + constexpr std::ptrdiff_t m_iChangedVariables = 0x5BC; // int32 + } + // Parent: C_BaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_nMode (int) + // NetworkVarNames: m_vBoxSize (Vector) + // NetworkVarNames: m_bEnabled (bool) + namespace C_InfoVisibilityBox { + constexpr std::ptrdiff_t m_nMode = 0x554; // int32 + constexpr std::ptrdiff_t m_vBoxSize = 0x558; // + constexpr std::ptrdiff_t m_bEnabled = 0x564; // bool + } + // Parent: C_BaseEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_worldName (string_t) + // NetworkVarNames: m_layerName (string_t) + // NetworkVarNames: m_bWorldLayerVisible (bool) + // NetworkVarNames: m_bEntitiesSpawned (bool) + namespace CInfoWorldLayer { + constexpr std::ptrdiff_t m_pOutputOnEntitiesSpawned = 0x550; // CEntityIOOutput + constexpr std::ptrdiff_t m_worldName = 0x578; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_layerName = 0x580; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bWorldLayerVisible = 0x588; // bool + constexpr std::ptrdiff_t m_bEntitiesSpawned = 0x589; // bool + constexpr std::ptrdiff_t m_bCreateAsChildSpawnGroup = 0x58A; // bool + constexpr std::ptrdiff_t m_hLayerSpawnGroup = 0x58C; // uint32 + constexpr std::ptrdiff_t m_bWorldLayerActuallyVisible = 0x590; // bool + } + // Parent: C_BaseEntity + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: m_FOV (float) + // NetworkVarNames: m_Resolution (float) + // NetworkVarNames: m_bFogEnable (bool) + // NetworkVarNames: m_FogColor (Color) + // NetworkVarNames: m_flFogStart (float) + // NetworkVarNames: m_flFogEnd (float) + // NetworkVarNames: m_flFogMaxDensity (float) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bUseScreenAspectRatio (bool) + // NetworkVarNames: m_flAspectRatio (float) + // NetworkVarNames: m_bNoSky (bool) + // NetworkVarNames: m_fBrightness (float) + // NetworkVarNames: m_flZFar (float) + // NetworkVarNames: m_flZNear (float) + // NetworkVarNames: m_bCanHLTVUse (bool) + // NetworkVarNames: m_bDofEnabled (bool) + // NetworkVarNames: m_flDofNearBlurry (float) + // NetworkVarNames: m_flDofNearCrisp (float) + // NetworkVarNames: m_flDofFarCrisp (float) + // NetworkVarNames: m_flDofFarBlurry (float) + // NetworkVarNames: m_flDofTiltToGround (float) + namespace C_PointCamera { + constexpr std::ptrdiff_t m_FOV = 0x550; // float32 + constexpr std::ptrdiff_t m_Resolution = 0x554; // float32 + constexpr std::ptrdiff_t m_bFogEnable = 0x558; // bool + constexpr std::ptrdiff_t m_FogColor = 0x559; // Color + constexpr std::ptrdiff_t m_flFogStart = 0x560; // float32 + constexpr std::ptrdiff_t m_flFogEnd = 0x564; // float32 + constexpr std::ptrdiff_t m_flFogMaxDensity = 0x568; // float32 + constexpr std::ptrdiff_t m_bActive = 0x56C; // bool + constexpr std::ptrdiff_t m_bUseScreenAspectRatio = 0x56D; // bool + constexpr std::ptrdiff_t m_flAspectRatio = 0x570; // float32 + constexpr std::ptrdiff_t m_bNoSky = 0x574; // bool + constexpr std::ptrdiff_t m_fBrightness = 0x578; // float32 + constexpr std::ptrdiff_t m_flZFar = 0x57C; // float32 + constexpr std::ptrdiff_t m_flZNear = 0x580; // float32 + constexpr std::ptrdiff_t m_bCanHLTVUse = 0x584; // bool + constexpr std::ptrdiff_t m_bDofEnabled = 0x585; // bool + constexpr std::ptrdiff_t m_flDofNearBlurry = 0x588; // float32 + constexpr std::ptrdiff_t m_flDofNearCrisp = 0x58C; // float32 + constexpr std::ptrdiff_t m_flDofFarCrisp = 0x590; // float32 + constexpr std::ptrdiff_t m_flDofFarBlurry = 0x594; // float32 + constexpr std::ptrdiff_t m_flDofTiltToGround = 0x598; // float32 + constexpr std::ptrdiff_t m_TargetFOV = 0x59C; // float32 + constexpr std::ptrdiff_t m_DegreesPerSecond = 0x5A0; // float32 + constexpr std::ptrdiff_t m_bIsOn = 0x5A4; // bool + constexpr std::ptrdiff_t m_pNext = 0x5A8; // C_PointCamera* + } + // Parent: C_BaseEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_iszSoundAreaType (string_t) + // NetworkVarNames: m_vPos (Vector) + namespace C_SoundAreaEntityBase { + constexpr std::ptrdiff_t m_bDisabled = 0x550; // bool + constexpr std::ptrdiff_t m_bWasEnabled = 0x558; // bool + constexpr std::ptrdiff_t m_iszSoundAreaType = 0x560; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_vPos = 0x568; // + } + // Parent: C_SoundAreaEntityBase + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_flRadius (float) + namespace C_SoundAreaEntitySphere { + constexpr std::ptrdiff_t m_flRadius = 0x578; // float32 + } + // Parent: C_SoundAreaEntityBase + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_vMin (Vector) + // NetworkVarNames: m_vMax (Vector) + namespace C_SoundAreaEntityOrientedBox { + constexpr std::ptrdiff_t m_vMin = 0x578; // + constexpr std::ptrdiff_t m_vMax = 0x584; // + } + // Parent: C_BaseEntity + // Fields count: 4 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_aPlayerControllers (CHandle) + // NetworkVarNames: m_aPlayers (CHandle) + // NetworkVarNames: m_iScore (int32) + // NetworkVarNames: m_szTeamname (char) + namespace C_Team { + constexpr std::ptrdiff_t m_aPlayerControllers = 0x550; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_aPlayers = 0x568; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_iScore = 0x580; // int32 + constexpr std::ptrdiff_t m_szTeamname = 0x584; // char[129] + } + // Parent: C_BaseEntity + // Fields count: 15 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkIncludeByUserGroup + // NetworkVarNames: m_nTickBase (uint32) + // NetworkVarNames: m_hPawn (CHandle) + // NetworkVarNames: m_iConnected (PlayerConnectedState) + // NetworkVarNames: m_iszPlayerName (char) + // NetworkVarNames: m_steamID (uint64) + // NetworkVarNames: m_iDesiredFOV (uint32) + // MNetworkReplayCompatField + namespace CBasePlayerController { + constexpr std::ptrdiff_t m_nFinalPredictedTick = 0x558; // int32 + constexpr std::ptrdiff_t m_CommandContext = 0x560; // C_CommandContext + constexpr std::ptrdiff_t m_nInButtonsWhichAreToggles = 0x5F8; // uint64 + constexpr std::ptrdiff_t m_nTickBase = 0x600; // uint32 + constexpr std::ptrdiff_t m_hPawn = 0x604; // CHandle + constexpr std::ptrdiff_t m_hPredictedPawn = 0x608; // CHandle + constexpr std::ptrdiff_t m_nSplitScreenSlot = 0x60C; // CSplitScreenSlot + constexpr std::ptrdiff_t m_hSplitOwner = 0x610; // CHandle + constexpr std::ptrdiff_t m_hSplitScreenPlayers = 0x618; // CUtlVector> + constexpr std::ptrdiff_t m_bIsHLTV = 0x630; // bool + constexpr std::ptrdiff_t m_iConnected = 0x634; // PlayerConnectedState + constexpr std::ptrdiff_t m_iszPlayerName = 0x638; // char[128] + constexpr std::ptrdiff_t m_steamID = 0x6C0; // uint64 + constexpr std::ptrdiff_t m_bIsLocalPlayerController = 0x6C8; // bool + constexpr std::ptrdiff_t m_iDesiredFOV = 0x6CC; // uint32 + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CBasePlayerVData { + constexpr std::ptrdiff_t m_sModelName = 0x28; // CResourceNameTyped> + constexpr std::ptrdiff_t m_flHeadDamageMultiplier = 0x108; // CSkillFloat + constexpr std::ptrdiff_t m_flChestDamageMultiplier = 0x118; // CSkillFloat + constexpr std::ptrdiff_t m_flStomachDamageMultiplier = 0x128; // CSkillFloat + constexpr std::ptrdiff_t m_flArmDamageMultiplier = 0x138; // CSkillFloat + constexpr std::ptrdiff_t m_flLegDamageMultiplier = 0x148; // CSkillFloat + constexpr std::ptrdiff_t m_flHoldBreathTime = 0x158; // float32 + constexpr std::ptrdiff_t m_flDrowningDamageInterval = 0x15C; // float32 + constexpr std::ptrdiff_t m_nDrowningDamageInitial = 0x160; // int32 + constexpr std::ptrdiff_t m_nDrowningDamageMax = 0x164; // int32 + constexpr std::ptrdiff_t m_nWaterSpeed = 0x168; // int32 + constexpr std::ptrdiff_t m_flUseRange = 0x16C; // float32 + constexpr std::ptrdiff_t m_flUseAngleTolerance = 0x170; // float32 + constexpr std::ptrdiff_t m_flCrouchTime = 0x174; // float32 + } + // Parent: None + // Fields count: 20 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CBasePlayerWeaponVData { + constexpr std::ptrdiff_t m_szWorldModel = 0x28; // CResourceNameTyped> + constexpr std::ptrdiff_t m_bBuiltRightHanded = 0x108; // bool + constexpr std::ptrdiff_t m_bAllowFlipping = 0x109; // bool + constexpr std::ptrdiff_t m_sMuzzleAttachment = 0x110; // CUtlString + constexpr std::ptrdiff_t m_szMuzzleFlashParticle = 0x118; // CResourceNameTyped> + constexpr std::ptrdiff_t m_iFlags = 0x1F8; // ItemFlagTypes_t + constexpr std::ptrdiff_t m_nPrimaryAmmoType = 0x1F9; // AmmoIndex_t + constexpr std::ptrdiff_t m_nSecondaryAmmoType = 0x1FA; // AmmoIndex_t + constexpr std::ptrdiff_t m_iMaxClip1 = 0x1FC; // int32 + constexpr std::ptrdiff_t m_iMaxClip2 = 0x200; // int32 + constexpr std::ptrdiff_t m_iDefaultClip1 = 0x204; // int32 + constexpr std::ptrdiff_t m_iDefaultClip2 = 0x208; // int32 + constexpr std::ptrdiff_t m_iWeight = 0x20C; // int32 + constexpr std::ptrdiff_t m_bAutoSwitchTo = 0x210; // bool + constexpr std::ptrdiff_t m_bAutoSwitchFrom = 0x211; // bool + constexpr std::ptrdiff_t m_iRumbleEffect = 0x214; // RumbleEffect_t + constexpr std::ptrdiff_t m_bLinkedCooldowns = 0x218; // bool + constexpr std::ptrdiff_t m_aShootSounds = 0x220; // CUtlMap + constexpr std::ptrdiff_t m_iSlot = 0x240; // int32 + constexpr std::ptrdiff_t m_iPosition = 0x244; // int32 + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) + // NetworkVarNames: m_hSequence (HSequence) + // NetworkVarNames: m_flSeqStartTime (GameTime_t) + // NetworkVarNames: m_flSeqFixedCycle (float) + // NetworkVarNames: m_nAnimLoopMode (AnimLoopMode_t) + namespace CBaseAnimGraphController { + constexpr std::ptrdiff_t m_animGraphNetworkedVars = 0x18; // CAnimGraphNetworkedVariables + constexpr std::ptrdiff_t m_bSequenceFinished = 0x14A8; // bool + constexpr std::ptrdiff_t m_flSoundSyncTime = 0x14AC; // float32 + constexpr std::ptrdiff_t m_hSequence = 0x14B0; // HSequence + constexpr std::ptrdiff_t m_flSeqStartTime = 0x14B4; // GameTime_t + constexpr std::ptrdiff_t m_flSeqFixedCycle = 0x14B8; // float32 + constexpr std::ptrdiff_t m_nAnimLoopMode = 0x14BC; // AnimLoopMode_t + constexpr std::ptrdiff_t m_flPlaybackRate = 0x14C0; // CNetworkedQuantizedFloat + constexpr std::ptrdiff_t m_nNotifyState = 0x14CC; // SequenceFinishNotifyState_t + constexpr std::ptrdiff_t m_bNetworkedAnimationInputsChanged = 0x14CE; // bool + constexpr std::ptrdiff_t m_bNetworkedSequenceChanged = 0x14CF; // bool + constexpr std::ptrdiff_t m_bLastUpdateSkipped = 0x14D0; // bool + constexpr std::ptrdiff_t m_flPrevAnimUpdateTime = 0x14D4; // GameTime_t + } + // Parent: C_BaseEntity + // Fields count: 31 + // + // Metadata: + // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) + // NetworkVarNames: m_CHitboxComponent (CHitboxComponent::Storage_t) + // NetworkVarNames: m_nRenderMode (RenderMode_t) + // NetworkVarNames: m_nRenderFX (RenderFx_t) + // NetworkVarNames: m_clrRender (Color) + // NetworkVarNames: m_vecRenderAttributes (EntityRenderAttribute_t) + // NetworkVarNames: m_bRenderToCubemaps (bool) + // NetworkVarNames: m_Collision (CCollisionProperty) + // NetworkVarNames: m_Glow (CGlowProperty) + // NetworkVarNames: m_flGlowBackfaceMult (float) + // NetworkVarNames: m_fadeMinDist (float32) + // NetworkVarNames: m_fadeMaxDist (float32) + // NetworkVarNames: m_flFadeScale (float32) + // NetworkVarNames: m_flShadowStrength (float32) + // NetworkVarNames: m_nObjectCulling (uint8) + // NetworkVarNames: m_nAddDecal (int) + // NetworkVarNames: m_vDecalPosition (Vector) + // NetworkVarNames: m_vDecalForwardAxis (Vector) + // NetworkVarNames: m_flDecalHealBloodRate (float) + // NetworkVarNames: m_flDecalHealHeightRate (float) + // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle) + namespace C_BaseModelEntity { + constexpr std::ptrdiff_t m_CRenderComponent = 0xA20; // CRenderComponent* + constexpr std::ptrdiff_t m_CHitboxComponent = 0xA28; // CHitboxComponent + constexpr std::ptrdiff_t m_bInitModelEffects = 0xA70; // bool + constexpr std::ptrdiff_t m_bIsStaticProp = 0xA71; // bool + constexpr std::ptrdiff_t m_nLastAddDecal = 0xA74; // int32 + constexpr std::ptrdiff_t m_nDecalsAdded = 0xA78; // int32 + constexpr std::ptrdiff_t m_iOldHealth = 0xA7C; // int32 + constexpr std::ptrdiff_t m_nRenderMode = 0xA80; // RenderMode_t + constexpr std::ptrdiff_t m_nRenderFX = 0xA81; // RenderFx_t + constexpr std::ptrdiff_t m_bAllowFadeInView = 0xA82; // bool + constexpr std::ptrdiff_t m_clrRender = 0xA83; // Color + constexpr std::ptrdiff_t m_vecRenderAttributes = 0xA88; // C_UtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t m_bRenderToCubemaps = 0xAF0; // bool + constexpr std::ptrdiff_t m_Collision = 0xAF8; // CCollisionProperty + constexpr std::ptrdiff_t m_Glow = 0xBA8; // CGlowProperty + constexpr std::ptrdiff_t m_flGlowBackfaceMult = 0xC00; // float32 + constexpr std::ptrdiff_t m_fadeMinDist = 0xC04; // float32 + constexpr std::ptrdiff_t m_fadeMaxDist = 0xC08; // float32 + constexpr std::ptrdiff_t m_flFadeScale = 0xC0C; // float32 + constexpr std::ptrdiff_t m_flShadowStrength = 0xC10; // float32 + constexpr std::ptrdiff_t m_nObjectCulling = 0xC14; // uint8 + constexpr std::ptrdiff_t m_nAddDecal = 0xC18; // int32 + constexpr std::ptrdiff_t m_vDecalPosition = 0xC1C; // + constexpr std::ptrdiff_t m_vDecalForwardAxis = 0xC28; // + constexpr std::ptrdiff_t m_flDecalHealBloodRate = 0xC34; // float32 + constexpr std::ptrdiff_t m_flDecalHealHeightRate = 0xC38; // float32 + constexpr std::ptrdiff_t m_ConfigEntitiesToPropagateMaterialDecalsTo = 0xC40; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_vecViewOffset = 0xC58; // CNetworkViewOffsetVector + constexpr std::ptrdiff_t m_pClientAlphaProperty = 0xC88; // CClientAlphaProperty* + constexpr std::ptrdiff_t m_ClientOverrideTint = 0xC90; // Color + constexpr std::ptrdiff_t m_bUseClientOverrideTint = 0xC94; // bool + } + // Parent: C_BaseModelEntity + // Fields count: 24 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_szSnapshotFileName (char) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bFrozen (bool) + // NetworkVarNames: m_flFreezeTransitionDuration (float) + // NetworkVarNames: m_nStopType (int) + // NetworkVarNames: m_bAnimateDuringGameplayPause (bool) + // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flPreSimTime (float32) + // NetworkVarNames: m_vServerControlPoints (Vector) + // NetworkVarNames: m_iServerControlPointAssignments (uint8) + // NetworkVarNames: m_hControlPointEnts (CHandle) + // NetworkVarNames: m_bNoSave (bool) + // NetworkVarNames: m_bNoFreeze (bool) + // NetworkVarNames: m_bNoRamp (bool) + namespace C_ParticleSystem { + constexpr std::ptrdiff_t m_szSnapshotFileName = 0xCD0; // char[512] + constexpr std::ptrdiff_t m_bActive = 0xED0; // bool + constexpr std::ptrdiff_t m_bFrozen = 0xED1; // bool + constexpr std::ptrdiff_t m_flFreezeTransitionDuration = 0xED4; // float32 + constexpr std::ptrdiff_t m_nStopType = 0xED8; // int32 + constexpr std::ptrdiff_t m_bAnimateDuringGameplayPause = 0xEDC; // bool + constexpr std::ptrdiff_t m_iEffectIndex = 0xEE0; // CStrongHandle + constexpr std::ptrdiff_t m_flStartTime = 0xEE8; // GameTime_t + constexpr std::ptrdiff_t m_flPreSimTime = 0xEEC; // float32 + constexpr std::ptrdiff_t m_vServerControlPoints = 0xEF0; // Vector[4] + constexpr std::ptrdiff_t m_iServerControlPointAssignments = 0xF20; // uint8[4] + constexpr std::ptrdiff_t m_hControlPointEnts = 0xF24; // CHandle[64] + constexpr std::ptrdiff_t m_bNoSave = 0x1024; // bool + constexpr std::ptrdiff_t m_bNoFreeze = 0x1025; // bool + constexpr std::ptrdiff_t m_bNoRamp = 0x1026; // bool + constexpr std::ptrdiff_t m_bStartActive = 0x1027; // bool + constexpr std::ptrdiff_t m_iszEffectName = 0x1028; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszControlPointNames = 0x1030; // CUtlSymbolLarge[64] + constexpr std::ptrdiff_t m_nDataCP = 0x1230; // int32 + constexpr std::ptrdiff_t m_vecDataCPValue = 0x1234; // + constexpr std::ptrdiff_t m_nTintCP = 0x1240; // int32 + constexpr std::ptrdiff_t m_clrTint = 0x1244; // Color + constexpr std::ptrdiff_t m_bOldActive = 0x1268; // bool + constexpr std::ptrdiff_t m_bOldFrozen = 0x1269; // bool + } + // Parent: C_BaseEntity + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_flParticleSpacing (float) + // NetworkVarNames: m_flSlack (float) + // NetworkVarNames: m_flRadius (float) + // NetworkVarNames: m_ColorTint (Color) + // NetworkVarNames: m_nEffectState (int) + // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_PathNodes_Position (Vector) + // NetworkVarNames: m_PathNodes_TangentIn (Vector) + // NetworkVarNames: m_PathNodes_TangentOut (Vector) + // NetworkVarNames: m_PathNodes_Color (Vector) + // NetworkVarNames: m_PathNodes_PinEnabled (bool) + // NetworkVarNames: m_PathNodes_RadiusScale (float) + namespace C_PathParticleRope { + constexpr std::ptrdiff_t m_bStartActive = 0x550; // bool + constexpr std::ptrdiff_t m_flMaxSimulationTime = 0x554; // float32 + constexpr std::ptrdiff_t m_iszEffectName = 0x558; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_PathNodes_Name = 0x560; // CUtlVector + constexpr std::ptrdiff_t m_flParticleSpacing = 0x578; // float32 + constexpr std::ptrdiff_t m_flSlack = 0x57C; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x580; // float32 + constexpr std::ptrdiff_t m_ColorTint = 0x584; // Color + constexpr std::ptrdiff_t m_nEffectState = 0x588; // int32 + constexpr std::ptrdiff_t m_iEffectIndex = 0x590; // CStrongHandle + constexpr std::ptrdiff_t m_PathNodes_Position = 0x598; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_TangentIn = 0x5B0; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_TangentOut = 0x5C8; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_Color = 0x5E0; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_PinEnabled = 0x5F8; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_RadiusScale = 0x610; // C_NetworkUtlVectorBase + } + // Parent: C_BaseModelEntity + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_Flags (uint8) + // NetworkVarNames: m_LightStyle (uint8) + // NetworkVarNames: m_Radius (float32) + // NetworkVarNames: m_Exponent (int32) + // NetworkVarNames: m_InnerAngle (float32) + // NetworkVarNames: m_OuterAngle (float32) + // NetworkVarNames: m_SpotRadius (float32) + namespace C_DynamicLight { + constexpr std::ptrdiff_t m_Flags = 0xCD0; // uint8 + constexpr std::ptrdiff_t m_LightStyle = 0xCD1; // uint8 + constexpr std::ptrdiff_t m_Radius = 0xCD4; // float32 + constexpr std::ptrdiff_t m_Exponent = 0xCD8; // int32 + constexpr std::ptrdiff_t m_InnerAngle = 0xCDC; // float32 + constexpr std::ptrdiff_t m_OuterAngle = 0xCE0; // float32 + constexpr std::ptrdiff_t m_SpotRadius = 0xCE4; // float32 + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_iszOverlayNames (string_t) + // NetworkVarNames: m_flOverlayTimes (float32) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_iDesiredOverlay (int32) + // NetworkVarNames: m_bIsActive (bool) + namespace C_EnvScreenOverlay { + constexpr std::ptrdiff_t m_iszOverlayNames = 0x550; // CUtlSymbolLarge[10] + constexpr std::ptrdiff_t m_flOverlayTimes = 0x5A0; // float32[10] + constexpr std::ptrdiff_t m_flStartTime = 0x5C8; // GameTime_t + constexpr std::ptrdiff_t m_iDesiredOverlay = 0x5CC; // int32 + constexpr std::ptrdiff_t m_bIsActive = 0x5D0; // bool + constexpr std::ptrdiff_t m_bWasActive = 0x5D1; // bool + constexpr std::ptrdiff_t m_iCachedDesiredOverlay = 0x5D4; // int32 + constexpr std::ptrdiff_t m_iCurrentOverlay = 0x5D8; // int32 + constexpr std::ptrdiff_t m_flCurrentOverlayTime = 0x5DC; // GameTime_t + } + // Parent: C_BaseModelEntity + // Fields count: 8 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_nHorizontalSize (uint32) + // NetworkVarNames: m_nVerticalSize (uint32) + // NetworkVarNames: m_nMinDist (uint32) + // NetworkVarNames: m_nMaxDist (uint32) + // NetworkVarNames: m_nOuterMaxDist (uint32) + // NetworkVarNames: m_flGlowProxySize (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + namespace C_LightGlow { + constexpr std::ptrdiff_t m_nHorizontalSize = 0xCD0; // uint32 + constexpr std::ptrdiff_t m_nVerticalSize = 0xCD4; // uint32 + constexpr std::ptrdiff_t m_nMinDist = 0xCD8; // uint32 + constexpr std::ptrdiff_t m_nMaxDist = 0xCDC; // uint32 + constexpr std::ptrdiff_t m_nOuterMaxDist = 0xCE0; // uint32 + constexpr std::ptrdiff_t m_flGlowProxySize = 0xCE4; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0xCE8; // float32 + constexpr std::ptrdiff_t m_Glow = 0xCF0; // C_LightGlowOverlay + } + // Parent: C_BaseEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) + namespace C_RagdollManager { + constexpr std::ptrdiff_t m_iCurrentMaxRagdollCount = 0x550; // int8 + } + // Parent: C_BaseModelEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_flLightScale (float32) + // NetworkVarNames: m_Radius (float32) + namespace C_SpotlightEnd { + constexpr std::ptrdiff_t m_flLightScale = 0xCD0; // float32 + constexpr std::ptrdiff_t m_Radius = 0xCD4; // float32 + } + // Parent: C_BaseEntity + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_bUpdateOnClient (bool) + // NetworkVarNames: m_nInputType (ValueRemapperInputType_t) + // NetworkVarNames: m_hRemapLineStart (CHandle) + // NetworkVarNames: m_hRemapLineEnd (CHandle) + // NetworkVarNames: m_flMaximumChangePerSecond (float) + // NetworkVarNames: m_flDisengageDistance (float) + // NetworkVarNames: m_flEngageDistance (float) + // NetworkVarNames: m_bRequiresUseKey (bool) + // NetworkVarNames: m_nOutputType (ValueRemapperOutputType_t) + // NetworkVarNames: m_hOutputEntities (CHandle) + // NetworkVarNames: m_nHapticsType (ValueRemapperHapticsType_t) + // NetworkVarNames: m_nMomentumType (ValueRemapperMomentumType_t) + // NetworkVarNames: m_flMomentumModifier (float) + // NetworkVarNames: m_flSnapValue (float) + // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) + // NetworkVarNames: m_flInputOffset (float) + namespace C_PointValueRemapper { + constexpr std::ptrdiff_t m_bDisabled = 0x550; // bool + constexpr std::ptrdiff_t m_bDisabledOld = 0x551; // bool + constexpr std::ptrdiff_t m_bUpdateOnClient = 0x552; // bool + constexpr std::ptrdiff_t m_nInputType = 0x554; // ValueRemapperInputType_t + constexpr std::ptrdiff_t m_hRemapLineStart = 0x558; // CHandle + constexpr std::ptrdiff_t m_hRemapLineEnd = 0x55C; // CHandle + constexpr std::ptrdiff_t m_flMaximumChangePerSecond = 0x560; // float32 + constexpr std::ptrdiff_t m_flDisengageDistance = 0x564; // float32 + constexpr std::ptrdiff_t m_flEngageDistance = 0x568; // float32 + constexpr std::ptrdiff_t m_bRequiresUseKey = 0x56C; // bool + constexpr std::ptrdiff_t m_nOutputType = 0x570; // ValueRemapperOutputType_t + constexpr std::ptrdiff_t m_hOutputEntities = 0x578; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_nHapticsType = 0x590; // ValueRemapperHapticsType_t + constexpr std::ptrdiff_t m_nMomentumType = 0x594; // ValueRemapperMomentumType_t + constexpr std::ptrdiff_t m_flMomentumModifier = 0x598; // float32 + constexpr std::ptrdiff_t m_flSnapValue = 0x59C; // float32 + constexpr std::ptrdiff_t m_flCurrentMomentum = 0x5A0; // float32 + constexpr std::ptrdiff_t m_nRatchetType = 0x5A4; // ValueRemapperRatchetType_t + constexpr std::ptrdiff_t m_flRatchetOffset = 0x5A8; // float32 + constexpr std::ptrdiff_t m_flInputOffset = 0x5AC; // float32 + constexpr std::ptrdiff_t m_bEngaged = 0x5B0; // bool + constexpr std::ptrdiff_t m_bFirstUpdate = 0x5B1; // bool + constexpr std::ptrdiff_t m_flPreviousValue = 0x5B4; // float32 + constexpr std::ptrdiff_t m_flPreviousUpdateTickTime = 0x5B8; // GameTime_t + constexpr std::ptrdiff_t m_vecPreviousTestPoint = 0x5BC; // + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_messageText (char) + // NetworkVarNames: m_FontName (char) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bFullbright (bool) + // NetworkVarNames: m_flWorldUnitsPerPx (float) + // NetworkVarNames: m_flFontSize (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t) + // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) + // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) + namespace C_PointWorldText { + constexpr std::ptrdiff_t m_bForceRecreateNextUpdate = 0xCD8; // bool + constexpr std::ptrdiff_t m_messageText = 0xCE8; // char[512] + constexpr std::ptrdiff_t m_FontName = 0xEE8; // char[64] + constexpr std::ptrdiff_t m_bEnabled = 0xF28; // bool + constexpr std::ptrdiff_t m_bFullbright = 0xF29; // bool + constexpr std::ptrdiff_t m_flWorldUnitsPerPx = 0xF2C; // float32 + constexpr std::ptrdiff_t m_flFontSize = 0xF30; // float32 + constexpr std::ptrdiff_t m_flDepthOffset = 0xF34; // float32 + constexpr std::ptrdiff_t m_Color = 0xF38; // Color + constexpr std::ptrdiff_t m_nJustifyHorizontal = 0xF3C; // PointWorldTextJustifyHorizontal_t + constexpr std::ptrdiff_t m_nJustifyVertical = 0xF40; // PointWorldTextJustifyVertical_t + constexpr std::ptrdiff_t m_nReorientMode = 0xF44; // PointWorldTextReorientMode_t + } + // Parent: C_BaseEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_Handle (CHandle) + // NetworkVarNames: m_bSendHandle (bool) + namespace C_HandleTest { + constexpr std::ptrdiff_t m_Handle = 0x550; // CHandle + constexpr std::ptrdiff_t m_bSendHandle = 0x554; // bool + } + // Parent: C_BaseEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_EnvWindShared (CEnvWindShared) + namespace C_EnvWind { + constexpr std::ptrdiff_t m_EnvWindShared = 0x550; // C_EnvWindShared + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_glowEntity (CHandle) + // NetworkVarNames: m_usable (bool) + // NetworkVarNames: m_szDisplayText (string_t) + namespace C_BaseButton { + constexpr std::ptrdiff_t m_glowEntity = 0xCD0; // CHandle + constexpr std::ptrdiff_t m_usable = 0xCD4; // bool + constexpr std::ptrdiff_t m_szDisplayText = 0xCD8; // CUtlSymbolLarge + } + // Parent: C_BaseModelEntity + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flFadeInStart (float32) + // NetworkVarNames: m_flFadeInLength (float32) + // NetworkVarNames: m_flFadeOutModelStart (float32) + // NetworkVarNames: m_flFadeOutModelLength (float32) + // NetworkVarNames: m_flFadeOutStart (float32) + // NetworkVarNames: m_flFadeOutLength (float32) + // NetworkVarNames: m_nDissolveType (EntityDisolveType_t) + // NetworkVarNames: m_vDissolverOrigin (Vector) + // NetworkVarNames: m_nMagnitude (uint32) + namespace C_EntityDissolve { + constexpr std::ptrdiff_t m_flStartTime = 0xCD8; // GameTime_t + constexpr std::ptrdiff_t m_flFadeInStart = 0xCDC; // float32 + constexpr std::ptrdiff_t m_flFadeInLength = 0xCE0; // float32 + constexpr std::ptrdiff_t m_flFadeOutModelStart = 0xCE4; // float32 + constexpr std::ptrdiff_t m_flFadeOutModelLength = 0xCE8; // float32 + constexpr std::ptrdiff_t m_flFadeOutStart = 0xCEC; // float32 + constexpr std::ptrdiff_t m_flFadeOutLength = 0xCF0; // float32 + constexpr std::ptrdiff_t m_flNextSparkTime = 0xCF4; // GameTime_t + constexpr std::ptrdiff_t m_nDissolveType = 0xCF8; // EntityDisolveType_t + constexpr std::ptrdiff_t m_vDissolverOrigin = 0xCFC; // + constexpr std::ptrdiff_t m_nMagnitude = 0xD08; // uint32 + constexpr std::ptrdiff_t m_bCoreExplode = 0xD0C; // bool + constexpr std::ptrdiff_t m_bLinkedToServerEnt = 0xD0D; // bool + } + // Parent: C_BaseModelEntity + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_hDecalMaterial (HMaterialStrong) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDepth (float) + // NetworkVarNames: m_nRenderOrder (uint32) + // NetworkVarNames: m_bProjectOnWorld (bool) + // NetworkVarNames: m_bProjectOnCharacters (bool) + // NetworkVarNames: m_bProjectOnWater (bool) + // NetworkVarNames: m_flDepthSortBias (float) + namespace C_EnvDecal { + constexpr std::ptrdiff_t m_hDecalMaterial = 0xCD0; // CStrongHandle + constexpr std::ptrdiff_t m_flWidth = 0xCD8; // float32 + constexpr std::ptrdiff_t m_flHeight = 0xCDC; // float32 + constexpr std::ptrdiff_t m_flDepth = 0xCE0; // float32 + constexpr std::ptrdiff_t m_nRenderOrder = 0xCE4; // uint32 + constexpr std::ptrdiff_t m_bProjectOnWorld = 0xCE8; // bool + constexpr std::ptrdiff_t m_bProjectOnCharacters = 0xCE9; // bool + constexpr std::ptrdiff_t m_bProjectOnWater = 0xCEA; // bool + constexpr std::ptrdiff_t m_flDepthSortBias = 0xCEC; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_EffectName (string_t) + // NetworkVarNames: m_bState (bool) + namespace C_FuncElectrifiedVolume { + constexpr std::ptrdiff_t m_nAmbientEffect = 0xCD0; // ParticleIndex_t + constexpr std::ptrdiff_t m_EffectName = 0xCD8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bState = 0xCE0; // bool + } + // Parent: C_BaseModelEntity + // Fields count: 0 + // + // Metadata: + // MNetworkOverride + // MNetworkOverride + namespace C_FuncRotating { + } + // Parent: C_BaseModelEntity + // Fields count: 41 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_flScrollSpeed (float32) + // NetworkVarNames: m_RopeFlags (uint16) + // NetworkVarNames: m_iRopeMaterialModelIndex (HMaterialStrong) + // NetworkVarNames: m_nSegments (uint8) + // NetworkVarNames: m_hStartPoint (CHandle) + // NetworkVarNames: m_hEndPoint (CHandle) + // NetworkVarNames: m_iStartAttachment (AttachmentHandle_t) + // NetworkVarNames: m_iEndAttachment (AttachmentHandle_t) + // NetworkVarNames: m_Subdiv (uint8) + // NetworkVarNames: m_RopeLength (int16) + // NetworkVarNames: m_Slack (int16) + // NetworkVarNames: m_TextureScale (float32) + // NetworkVarNames: m_fLockedPoints (uint8) + // NetworkVarNames: m_nChangeCount (uint8) + // NetworkVarNames: m_Width (float32) + // NetworkVarNames: m_bConstrainBetweenEndpoints (bool) + namespace C_RopeKeyframe { + constexpr std::ptrdiff_t m_LinksTouchingSomething = 0xCD8; // CBitVec<10> + constexpr std::ptrdiff_t m_nLinksTouchingSomething = 0xCDC; // int32 + constexpr std::ptrdiff_t m_bApplyWind = 0xCE0; // bool + constexpr std::ptrdiff_t m_fPrevLockedPoints = 0xCE4; // int32 + constexpr std::ptrdiff_t m_iForcePointMoveCounter = 0xCE8; // int32 + constexpr std::ptrdiff_t m_bPrevEndPointPos = 0xCEC; // bool[2] + constexpr std::ptrdiff_t m_vPrevEndPointPos = 0xCF0; // Vector[2] + constexpr std::ptrdiff_t m_flCurScroll = 0xD08; // float32 + constexpr std::ptrdiff_t m_flScrollSpeed = 0xD0C; // float32 + constexpr std::ptrdiff_t m_RopeFlags = 0xD10; // uint16 + constexpr std::ptrdiff_t m_iRopeMaterialModelIndex = 0xD18; // CStrongHandle + constexpr std::ptrdiff_t m_LightValues = 0xF90; // Vector[10] + constexpr std::ptrdiff_t m_nSegments = 0x1008; // uint8 + constexpr std::ptrdiff_t m_hStartPoint = 0x100C; // CHandle + constexpr std::ptrdiff_t m_hEndPoint = 0x1010; // CHandle + constexpr std::ptrdiff_t m_iStartAttachment = 0x1014; // AttachmentHandle_t + constexpr std::ptrdiff_t m_iEndAttachment = 0x1015; // AttachmentHandle_t + constexpr std::ptrdiff_t m_Subdiv = 0x1016; // uint8 + constexpr std::ptrdiff_t m_RopeLength = 0x1018; // int16 + constexpr std::ptrdiff_t m_Slack = 0x101A; // int16 + constexpr std::ptrdiff_t m_TextureScale = 0x101C; // float32 + constexpr std::ptrdiff_t m_fLockedPoints = 0x1020; // uint8 + constexpr std::ptrdiff_t m_nChangeCount = 0x1021; // uint8 + constexpr std::ptrdiff_t m_Width = 0x1024; // float32 + constexpr std::ptrdiff_t m_PhysicsDelegate = 0x1028; // C_RopeKeyframe::CPhysicsDelegate + constexpr std::ptrdiff_t m_hMaterial = 0x1038; // CStrongHandle + constexpr std::ptrdiff_t m_TextureHeight = 0x1040; // int32 + constexpr std::ptrdiff_t m_vecImpulse = 0x1044; // + constexpr std::ptrdiff_t m_vecPreviousImpulse = 0x1050; // + constexpr std::ptrdiff_t m_flCurrentGustTimer = 0x105C; // float32 + constexpr std::ptrdiff_t m_flCurrentGustLifetime = 0x1060; // float32 + constexpr std::ptrdiff_t m_flTimeToNextGust = 0x1064; // float32 + constexpr std::ptrdiff_t m_vWindDir = 0x1068; // + constexpr std::ptrdiff_t m_vColorMod = 0x1074; // + constexpr std::ptrdiff_t m_vCachedEndPointAttachmentPos = 0x1080; // Vector[2] + constexpr std::ptrdiff_t m_vCachedEndPointAttachmentAngle = 0x1098; // QAngle[2] + constexpr std::ptrdiff_t m_bConstrainBetweenEndpoints = 0x10B0; // bool + constexpr std::ptrdiff_t m_bEndPointAttachmentPositionsDirty = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bEndPointAttachmentAnglesDirty = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bNewDataThisFrame = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bPhysicsInitted = 0x0; // bitfield:1 + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_bIsPlayingBack (bool) + // NetworkVarNames: m_bPaused (bool) + // NetworkVarNames: m_bMultiplayer (bool) + // NetworkVarNames: m_bAutogenerated (bool) + // NetworkVarNames: m_flForceClientTime (float32) + // NetworkVarNames: m_nSceneStringIndex (uint16) + // NetworkVarNames: m_hActorList (CHandle) + namespace C_SceneEntity { + constexpr std::ptrdiff_t m_bIsPlayingBack = 0x558; // bool + constexpr std::ptrdiff_t m_bPaused = 0x559; // bool + constexpr std::ptrdiff_t m_bMultiplayer = 0x55A; // bool + constexpr std::ptrdiff_t m_bAutogenerated = 0x55B; // bool + constexpr std::ptrdiff_t m_flForceClientTime = 0x55C; // float32 + constexpr std::ptrdiff_t m_nSceneStringIndex = 0x560; // uint16 + constexpr std::ptrdiff_t m_bClientOnly = 0x562; // bool + constexpr std::ptrdiff_t m_hOwner = 0x564; // CHandle + constexpr std::ptrdiff_t m_hActorList = 0x568; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_bWasPlaying = 0x580; // bool + constexpr std::ptrdiff_t m_QueuedEvents = 0x590; // CUtlVector + constexpr std::ptrdiff_t m_flCurrentTime = 0x5A8; // float32 + } + // Parent: C_BaseModelEntity + // Fields count: 18 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkExcludeByName + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_vDirection (Vector) + // NetworkVarNames: m_iszEffectName (string_t) + // NetworkVarNames: m_iszSSEffectName (string_t) + // NetworkVarNames: m_clrOverlay (Color) + // NetworkVarNames: m_bOn (bool) + // NetworkVarNames: m_bmaxColor (bool) + // NetworkVarNames: m_flSize (float32) + // NetworkVarNames: m_flHazeScale (float32) + // NetworkVarNames: m_flRotation (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + // NetworkVarNames: m_flAlphaHaze (float32) + // NetworkVarNames: m_flAlphaScale (float32) + // NetworkVarNames: m_flAlphaHdr (float32) + // NetworkVarNames: m_flFarZScale (float32) + namespace C_Sun { + constexpr std::ptrdiff_t m_fxSSSunFlareEffectIndex = 0xCD0; // ParticleIndex_t + constexpr std::ptrdiff_t m_fxSunFlareEffectIndex = 0xCD4; // ParticleIndex_t + constexpr std::ptrdiff_t m_fdistNormalize = 0xCD8; // float32 + constexpr std::ptrdiff_t m_vSunPos = 0xCDC; // + constexpr std::ptrdiff_t m_vDirection = 0xCE8; // + constexpr std::ptrdiff_t m_iszEffectName = 0xCF8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSSEffectName = 0xD00; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_clrOverlay = 0xD08; // Color + constexpr std::ptrdiff_t m_bOn = 0xD0C; // bool + constexpr std::ptrdiff_t m_bmaxColor = 0xD0D; // bool + constexpr std::ptrdiff_t m_flSize = 0xD10; // float32 + constexpr std::ptrdiff_t m_flHazeScale = 0xD14; // float32 + constexpr std::ptrdiff_t m_flRotation = 0xD18; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0xD1C; // float32 + constexpr std::ptrdiff_t m_flAlphaHaze = 0xD20; // float32 + constexpr std::ptrdiff_t m_flAlphaScale = 0xD24; // float32 + constexpr std::ptrdiff_t m_flAlphaHdr = 0xD28; // float32 + constexpr std::ptrdiff_t m_flFarZScale = 0xD2C; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_bClientSidePredicted (bool) + namespace C_BaseTrigger { + constexpr std::ptrdiff_t m_bDisabled = 0xCD0; // bool + constexpr std::ptrdiff_t m_bClientSidePredicted = 0xCD1; // bool + } + // Parent: C_BaseTrigger + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_gravityScale (float) + // NetworkVarNames: m_linearLimit (float) + // NetworkVarNames: m_linearDamping (float) + // NetworkVarNames: m_angularLimit (float) + // NetworkVarNames: m_angularDamping (float) + // NetworkVarNames: m_linearForce (float) + // NetworkVarNames: m_flFrequency (float) + // NetworkVarNames: m_flDampingRatio (float) + // NetworkVarNames: m_vecLinearForcePointAt (Vector) + // NetworkVarNames: m_bCollapseToForcePoint (bool) + // NetworkVarNames: m_vecLinearForcePointAtWorld (Vector) + // NetworkVarNames: m_vecLinearForceDirection (Vector) + // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) + namespace C_TriggerPhysics { + constexpr std::ptrdiff_t m_gravityScale = 0xCD8; // float32 + constexpr std::ptrdiff_t m_linearLimit = 0xCDC; // float32 + constexpr std::ptrdiff_t m_linearDamping = 0xCE0; // float32 + constexpr std::ptrdiff_t m_angularLimit = 0xCE4; // float32 + constexpr std::ptrdiff_t m_angularDamping = 0xCE8; // float32 + constexpr std::ptrdiff_t m_linearForce = 0xCEC; // float32 + constexpr std::ptrdiff_t m_flFrequency = 0xCF0; // float32 + constexpr std::ptrdiff_t m_flDampingRatio = 0xCF4; // float32 + constexpr std::ptrdiff_t m_vecLinearForcePointAt = 0xCF8; // + constexpr std::ptrdiff_t m_bCollapseToForcePoint = 0xD04; // bool + constexpr std::ptrdiff_t m_vecLinearForcePointAtWorld = 0xD08; // + constexpr std::ptrdiff_t m_vecLinearForceDirection = 0xD14; // + constexpr std::ptrdiff_t m_bConvertToDebrisWhenPossible = 0xD20; // bool + } + // Parent: C_BaseModelEntity + // Fields count: 24 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + // NetworkVarNames: m_flFrameRate (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + // NetworkVarNames: m_nNumBeamEnts (uint8) + // NetworkVarNames: m_hBaseMaterial (HMaterialStrong) + // NetworkVarNames: m_nHaloIndex (HMaterialStrong) + // NetworkVarNames: m_nBeamType (BeamType_t) + // NetworkVarNames: m_nBeamFlags (uint32) + // NetworkVarNames: m_hAttachEntity (CHandle) + // NetworkVarNames: m_nAttachIndex (AttachmentHandle_t) + // NetworkVarNames: m_fWidth (float32) + // NetworkVarNames: m_fEndWidth (float32) + // NetworkVarNames: m_fFadeLength (float32) + // NetworkVarNames: m_fHaloScale (float32) + // NetworkVarNames: m_fAmplitude (float32) + // NetworkVarNames: m_fStartFrame (float32) + // NetworkVarNames: m_fSpeed (float32) + // NetworkVarNames: m_flFrame (float32) + // NetworkVarNames: m_nClipStyle (BeamClipStyle_t) + // NetworkVarNames: m_bTurnedOff (bool) + // NetworkVarNames: m_vecEndPos (Vector) + namespace C_Beam { + constexpr std::ptrdiff_t m_flFrameRate = 0xCD0; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0xCD4; // float32 + constexpr std::ptrdiff_t m_flFireTime = 0xCD8; // GameTime_t + constexpr std::ptrdiff_t m_flDamage = 0xCDC; // float32 + constexpr std::ptrdiff_t m_nNumBeamEnts = 0xCE0; // uint8 + constexpr std::ptrdiff_t m_queryHandleHalo = 0xCE4; // int32 + constexpr std::ptrdiff_t m_hBaseMaterial = 0xD08; // CStrongHandle + constexpr std::ptrdiff_t m_nHaloIndex = 0xD10; // CStrongHandle + constexpr std::ptrdiff_t m_nBeamType = 0xD18; // BeamType_t + constexpr std::ptrdiff_t m_nBeamFlags = 0xD1C; // uint32 + constexpr std::ptrdiff_t m_hAttachEntity = 0xD20; // CHandle[10] + constexpr std::ptrdiff_t m_nAttachIndex = 0xD48; // AttachmentHandle_t[10] + constexpr std::ptrdiff_t m_fWidth = 0xD54; // float32 + constexpr std::ptrdiff_t m_fEndWidth = 0xD58; // float32 + constexpr std::ptrdiff_t m_fFadeLength = 0xD5C; // float32 + constexpr std::ptrdiff_t m_fHaloScale = 0xD60; // float32 + constexpr std::ptrdiff_t m_fAmplitude = 0xD64; // float32 + constexpr std::ptrdiff_t m_fStartFrame = 0xD68; // float32 + constexpr std::ptrdiff_t m_fSpeed = 0xD6C; // float32 + constexpr std::ptrdiff_t m_flFrame = 0xD70; // float32 + constexpr std::ptrdiff_t m_nClipStyle = 0xD74; // BeamClipStyle_t + constexpr std::ptrdiff_t m_bTurnedOff = 0xD78; // bool + constexpr std::ptrdiff_t m_vecEndPos = 0xD7C; // + constexpr std::ptrdiff_t m_hEndEntity = 0xD88; // CHandle + } + // Parent: C_BaseModelEntity + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_vecLadderDir (Vector) + // NetworkVarNames: m_vecPlayerMountPositionTop (Vector) + // NetworkVarNames: m_vecPlayerMountPositionBottom (Vector) + // NetworkVarNames: m_flAutoRideSpeed (float) + // NetworkVarNames: m_bFakeLadder (bool) + namespace C_FuncLadder { + constexpr std::ptrdiff_t m_vecLadderDir = 0xCD0; // + constexpr std::ptrdiff_t m_Dismounts = 0xCE0; // CUtlVector> + constexpr std::ptrdiff_t m_vecLocalTop = 0xCF8; // + constexpr std::ptrdiff_t m_vecPlayerMountPositionTop = 0xD04; // + constexpr std::ptrdiff_t m_vecPlayerMountPositionBottom = 0xD10; // + constexpr std::ptrdiff_t m_flAutoRideSpeed = 0xD1C; // float32 + constexpr std::ptrdiff_t m_bDisabled = 0xD20; // bool + constexpr std::ptrdiff_t m_bFakeLadder = 0xD21; // bool + constexpr std::ptrdiff_t m_bHasSlack = 0xD22; // bool + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPrecipitationVData { + constexpr std::ptrdiff_t m_szParticlePrecipitationEffect = 0x28; // CResourceNameTyped> + constexpr std::ptrdiff_t m_flInnerDistance = 0x108; // float32 + constexpr std::ptrdiff_t m_nAttachType = 0x10C; // ParticleAttachment_t + constexpr std::ptrdiff_t m_bBatchSameVolumeType = 0x110; // bool + constexpr std::ptrdiff_t m_nRTEnvCP = 0x114; // int32 + constexpr std::ptrdiff_t m_nRTEnvCPComponent = 0x118; // int32 + constexpr std::ptrdiff_t m_szModifier = 0x120; // CUtlString + } + // Parent: C_BaseModelEntity + // Fields count: 24 + // + // Metadata: + // NetworkVarNames: m_hSpriteMaterial (HMaterialStrong) + // NetworkVarNames: m_hAttachedToEntity (CHandle) + // NetworkVarNames: m_nAttachment (AttachmentHandle_t) + // NetworkVarNames: m_flSpriteFramerate (float32) + // NetworkVarNames: m_flFrame (float32) + // NetworkVarNames: m_nBrightness (uint32) + // NetworkVarNames: m_flBrightnessDuration (float32) + // NetworkVarNames: m_flSpriteScale (float32) + // NetworkVarNames: m_flScaleDuration (float32) + // NetworkVarNames: m_bWorldSpaceScale (bool) + // NetworkVarNames: m_flGlowProxySize (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + namespace C_Sprite { + constexpr std::ptrdiff_t m_hSpriteMaterial = 0xCE8; // CStrongHandle + constexpr std::ptrdiff_t m_hAttachedToEntity = 0xCF0; // CHandle + constexpr std::ptrdiff_t m_nAttachment = 0xCF4; // AttachmentHandle_t + constexpr std::ptrdiff_t m_flSpriteFramerate = 0xCF8; // float32 + constexpr std::ptrdiff_t m_flFrame = 0xCFC; // float32 + constexpr std::ptrdiff_t m_flDieTime = 0xD00; // GameTime_t + constexpr std::ptrdiff_t m_nBrightness = 0xD10; // uint32 + constexpr std::ptrdiff_t m_flBrightnessDuration = 0xD14; // float32 + constexpr std::ptrdiff_t m_flSpriteScale = 0xD18; // float32 + constexpr std::ptrdiff_t m_flScaleDuration = 0xD1C; // float32 + constexpr std::ptrdiff_t m_bWorldSpaceScale = 0xD20; // bool + constexpr std::ptrdiff_t m_flGlowProxySize = 0xD24; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0xD28; // float32 + constexpr std::ptrdiff_t m_flLastTime = 0xD2C; // GameTime_t + constexpr std::ptrdiff_t m_flMaxFrame = 0xD30; // float32 + constexpr std::ptrdiff_t m_flStartScale = 0xD34; // float32 + constexpr std::ptrdiff_t m_flDestScale = 0xD38; // float32 + constexpr std::ptrdiff_t m_flScaleTimeStart = 0xD3C; // GameTime_t + constexpr std::ptrdiff_t m_nStartBrightness = 0xD40; // int32 + constexpr std::ptrdiff_t m_nDestBrightness = 0xD44; // int32 + constexpr std::ptrdiff_t m_flBrightnessTimeStart = 0xD48; // GameTime_t + constexpr std::ptrdiff_t m_hOldSpriteMaterial = 0xD50; // CWeakHandle + constexpr std::ptrdiff_t m_nSpriteWidth = 0xDF8; // int32 + constexpr std::ptrdiff_t m_nSpriteHeight = 0xDFC; // int32 + } + // Parent: C_BaseModelEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_DialogXMLName (string_t) + // NetworkVarNames: m_PanelClassName (string_t) + // NetworkVarNames: m_PanelID (string_t) + namespace C_BaseClientUIEntity { + constexpr std::ptrdiff_t m_bEnabled = 0xCD8; // bool + constexpr std::ptrdiff_t m_DialogXMLName = 0xCE0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_PanelClassName = 0xCE8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_PanelID = 0xCF0; // CUtlSymbolLarge + } + // Parent: C_BaseClientUIEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hActivator (EHANDLE) + namespace C_PointClientUIDialog { + constexpr std::ptrdiff_t m_hActivator = 0xD00; // CHandle + constexpr std::ptrdiff_t m_bStartEnabled = 0xD04; // bool + } + // Parent: C_BaseClientUIEntity + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_bIgnoreInput (bool) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDPI (float) + // NetworkVarNames: m_flInteractDistance (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_unOwnerContext (uint32) + // NetworkVarNames: m_unHorizontalAlign (uint32) + // NetworkVarNames: m_unVerticalAlign (uint32) + // NetworkVarNames: m_unOrientation (uint32) + // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) + // NetworkVarNames: m_vecCSSClasses (string_t) + namespace C_PointClientUIHUD { + constexpr std::ptrdiff_t m_bCheckCSSClasses = 0xD08; // bool + constexpr std::ptrdiff_t m_bIgnoreInput = 0xE90; // bool + constexpr std::ptrdiff_t m_flWidth = 0xE94; // float32 + constexpr std::ptrdiff_t m_flHeight = 0xE98; // float32 + constexpr std::ptrdiff_t m_flDPI = 0xE9C; // float32 + constexpr std::ptrdiff_t m_flInteractDistance = 0xEA0; // float32 + constexpr std::ptrdiff_t m_flDepthOffset = 0xEA4; // float32 + constexpr std::ptrdiff_t m_unOwnerContext = 0xEA8; // uint32 + constexpr std::ptrdiff_t m_unHorizontalAlign = 0xEAC; // uint32 + constexpr std::ptrdiff_t m_unVerticalAlign = 0xEB0; // uint32 + constexpr std::ptrdiff_t m_unOrientation = 0xEB4; // uint32 + constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0xEB8; // bool + constexpr std::ptrdiff_t m_vecCSSClasses = 0xEC0; // C_NetworkUtlVectorBase + } + // Parent: C_BaseClientUIEntity + // Fields count: 28 + // + // Metadata: + // NetworkVarNames: m_bIgnoreInput (bool) + // NetworkVarNames: m_bLit (bool) + // NetworkVarNames: m_bFollowPlayerAcrossTeleport (bool) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDPI (float) + // NetworkVarNames: m_flInteractDistance (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_unOwnerContext (uint32) + // NetworkVarNames: m_unHorizontalAlign (uint32) + // NetworkVarNames: m_unVerticalAlign (uint32) + // NetworkVarNames: m_unOrientation (uint32) + // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) + // NetworkVarNames: m_vecCSSClasses (string_t) + // NetworkVarNames: m_bOpaque (bool) + // NetworkVarNames: m_bNoDepth (bool) + // NetworkVarNames: m_bRenderBackface (bool) + // NetworkVarNames: m_bUseOffScreenIndicator (bool) + // NetworkVarNames: m_bExcludeFromSaveGames (bool) + // NetworkVarNames: m_bGrabbable (bool) + // NetworkVarNames: m_bOnlyRenderToTexture (bool) + // NetworkVarNames: m_bDisableMipGen (bool) + // NetworkVarNames: m_nExplicitImageLayout (int32) + namespace C_PointClientUIWorldPanel { + constexpr std::ptrdiff_t m_bForceRecreateNextUpdate = 0xD08; // bool + constexpr std::ptrdiff_t m_bMoveViewToPlayerNextThink = 0xD09; // bool + constexpr std::ptrdiff_t m_bCheckCSSClasses = 0xD0A; // bool + constexpr std::ptrdiff_t m_anchorDeltaTransform = 0xD10; // CTransform + constexpr std::ptrdiff_t m_pOffScreenIndicator = 0xEB0; // CPointOffScreenIndicatorUi* + constexpr std::ptrdiff_t m_bIgnoreInput = 0xED8; // bool + constexpr std::ptrdiff_t m_bLit = 0xED9; // bool + constexpr std::ptrdiff_t m_bFollowPlayerAcrossTeleport = 0xEDA; // bool + constexpr std::ptrdiff_t m_flWidth = 0xEDC; // float32 + constexpr std::ptrdiff_t m_flHeight = 0xEE0; // float32 + constexpr std::ptrdiff_t m_flDPI = 0xEE4; // float32 + constexpr std::ptrdiff_t m_flInteractDistance = 0xEE8; // float32 + constexpr std::ptrdiff_t m_flDepthOffset = 0xEEC; // float32 + constexpr std::ptrdiff_t m_unOwnerContext = 0xEF0; // uint32 + constexpr std::ptrdiff_t m_unHorizontalAlign = 0xEF4; // uint32 + constexpr std::ptrdiff_t m_unVerticalAlign = 0xEF8; // uint32 + constexpr std::ptrdiff_t m_unOrientation = 0xEFC; // uint32 + constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0xF00; // bool + constexpr std::ptrdiff_t m_vecCSSClasses = 0xF08; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_bOpaque = 0xF20; // bool + constexpr std::ptrdiff_t m_bNoDepth = 0xF21; // bool + constexpr std::ptrdiff_t m_bRenderBackface = 0xF22; // bool + constexpr std::ptrdiff_t m_bUseOffScreenIndicator = 0xF23; // bool + constexpr std::ptrdiff_t m_bExcludeFromSaveGames = 0xF24; // bool + constexpr std::ptrdiff_t m_bGrabbable = 0xF25; // bool + constexpr std::ptrdiff_t m_bOnlyRenderToTexture = 0xF26; // bool + constexpr std::ptrdiff_t m_bDisableMipGen = 0xF27; // bool + constexpr std::ptrdiff_t m_nExplicitImageLayout = 0xF28; // int32 + } + // Parent: C_PointClientUIWorldPanel + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_messageText (char) + namespace C_PointClientUIWorldTextPanel { + constexpr std::ptrdiff_t m_messageText = 0xF30; // char[512] + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_nResolutionX (int) + // NetworkVarNames: m_nResolutionY (int) + // NetworkVarNames: m_szLayoutFileName (string_t) + // NetworkVarNames: m_RenderAttrName (string_t) + // NetworkVarNames: m_TargetEntities (CHandle) + // NetworkVarNames: m_nTargetChangeCount (int) + // NetworkVarNames: m_vecCSSClasses (string_t) + namespace CInfoOffscreenPanoramaTexture { + constexpr std::ptrdiff_t m_bDisabled = 0x550; // bool + constexpr std::ptrdiff_t m_nResolutionX = 0x554; // int32 + constexpr std::ptrdiff_t m_nResolutionY = 0x558; // int32 + constexpr std::ptrdiff_t m_szLayoutFileName = 0x560; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_RenderAttrName = 0x568; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_TargetEntities = 0x570; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_nTargetChangeCount = 0x588; // int32 + constexpr std::ptrdiff_t m_vecCSSClasses = 0x590; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_bCheckCSSClasses = 0x708; // bool + } + // Parent: None + // Fields count: 28 + // + // Metadata: + // NetworkVarNames: m_iItemDefinitionIndex (item_definition_index_t) + // NetworkVarNames: m_iEntityQuality (int) + // NetworkVarNames: m_iEntityLevel (uint32) + // NetworkVarNames: m_iItemIDHigh (uint32) + // NetworkVarNames: m_iItemIDLow (uint32) + // NetworkVarNames: m_iAccountID (uint32) + // NetworkVarNames: m_iInventoryPosition (uint32) + // NetworkVarNames: m_bInitialized (bool) + // NetworkVarNames: m_AttributeList (CAttributeList) + // NetworkVarNames: m_NetworkedDynamicAttributes (CAttributeList) + // NetworkVarNames: m_szCustomName (char) + namespace C_EconItemView { + constexpr std::ptrdiff_t m_bInventoryImageRgbaRequested = 0x60; // bool + constexpr std::ptrdiff_t m_bInventoryImageTriedCache = 0x61; // bool + constexpr std::ptrdiff_t m_nInventoryImageRgbaWidth = 0x80; // int32 + constexpr std::ptrdiff_t m_nInventoryImageRgbaHeight = 0x84; // int32 + constexpr std::ptrdiff_t m_szCurrentLoadCachedFileName = 0x88; // char[260] + constexpr std::ptrdiff_t m_bRestoreCustomMaterialAfterPrecache = 0x1B8; // bool + constexpr std::ptrdiff_t m_iItemDefinitionIndex = 0x1BA; // uint16 + constexpr std::ptrdiff_t m_iEntityQuality = 0x1BC; // int32 + constexpr std::ptrdiff_t m_iEntityLevel = 0x1C0; // uint32 + constexpr std::ptrdiff_t m_iItemID = 0x1C8; // uint64 + constexpr std::ptrdiff_t m_iItemIDHigh = 0x1D0; // uint32 + constexpr std::ptrdiff_t m_iItemIDLow = 0x1D4; // uint32 + constexpr std::ptrdiff_t m_iAccountID = 0x1D8; // uint32 + constexpr std::ptrdiff_t m_iInventoryPosition = 0x1DC; // uint32 + constexpr std::ptrdiff_t m_bInitialized = 0x1E8; // bool + constexpr std::ptrdiff_t m_bDisallowSOC = 0x1E9; // bool + constexpr std::ptrdiff_t m_bIsStoreItem = 0x1EA; // bool + constexpr std::ptrdiff_t m_bIsTradeItem = 0x1EB; // bool + constexpr std::ptrdiff_t m_iEntityQuantity = 0x1EC; // int32 + constexpr std::ptrdiff_t m_iRarityOverride = 0x1F0; // int32 + constexpr std::ptrdiff_t m_iQualityOverride = 0x1F4; // int32 + constexpr std::ptrdiff_t m_unClientFlags = 0x1F8; // uint8 + constexpr std::ptrdiff_t m_unOverrideStyle = 0x1F9; // uint8 + constexpr std::ptrdiff_t m_AttributeList = 0x210; // CAttributeList + constexpr std::ptrdiff_t m_NetworkedDynamicAttributes = 0x270; // CAttributeList + constexpr std::ptrdiff_t m_szCustomName = 0x2D0; // char[161] + constexpr std::ptrdiff_t m_szCustomNameOverride = 0x371; // char[161] + constexpr std::ptrdiff_t m_bInitializedTags = 0x440; // bool + } + // Parent: C_BaseTrigger + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bBombPlantedHere (bool) + namespace CBombTarget { + constexpr std::ptrdiff_t m_bBombPlantedHere = 0xCD8; // bool + } + // Parent: C_BaseTrigger + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_flFluidDensity (float) + namespace C_TriggerBuoyancy { + constexpr std::ptrdiff_t m_BuoyancyHelper = 0xCD8; // CBuoyancyHelper + constexpr std::ptrdiff_t m_flFluidDensity = 0xCF8; // float32 + } + // Parent: CBasePlayerController + // Fields count: 62 + // + // Metadata: + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // NetworkVarNames: m_pInGameMoneyServices (CCSPlayerController_InGameMoneyServices*) + // NetworkVarNames: m_pInventoryServices (CCSPlayerController_InventoryServices*) + // NetworkVarNames: m_pActionTrackingServices (CCSPlayerController_ActionTrackingServices*) + // NetworkVarNames: m_pDamageServices (CCSPlayerController_DamageServices*) + // NetworkVarNames: m_iPing (uint32) + // NetworkVarNames: m_bHasCommunicationAbuseMute (bool) + // NetworkVarNames: m_szCrosshairCodes (string_t) + // NetworkVarNames: m_iPendingTeamNum (uint8) + // NetworkVarNames: m_flForceTeamTime (GameTime_t) + // NetworkVarNames: m_iCompTeammateColor (int) + // NetworkVarNames: m_bEverPlayedOnTeam (bool) + // NetworkVarNames: m_szClan (string_t) + // NetworkVarNames: m_iCoachingTeam (int) + // NetworkVarNames: m_nPlayerDominated (uint64) + // NetworkVarNames: m_nPlayerDominatingMe (uint64) + // NetworkVarNames: m_iCompetitiveRanking (int) + // NetworkVarNames: m_iCompetitiveWins (int) + // NetworkVarNames: m_iCompetitiveRankType (int8) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Win (int) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Loss (int) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Tie (int) + // NetworkVarNames: m_nEndMatchNextMapVote (int) + // NetworkVarNames: m_unActiveQuestId (uint16) + // NetworkVarNames: m_nQuestProgressReason (QuestProgress::Reason) + // NetworkVarNames: m_unPlayerTvControlFlags (uint32) + // NetworkVarNames: m_nDisconnectionTick (int) + // NetworkVarNames: m_bControllingBot (bool) + // NetworkVarNames: m_bHasControlledBotThisRound (bool) + // NetworkVarNames: m_bCanControlObservedBot (bool) + // NetworkVarNames: m_hPlayerPawn (CHandle) + // NetworkVarNames: m_hObserverPawn (CHandle) + // NetworkVarNames: m_bPawnIsAlive (bool) + // NetworkVarNames: m_iPawnHealth (uint32) + // NetworkVarNames: m_iPawnArmor (int) + // NetworkVarNames: m_bPawnHasDefuser (bool) + // NetworkVarNames: m_bPawnHasHelmet (bool) + // NetworkVarNames: m_nPawnCharacterDefIndex (item_definition_index_t) + // NetworkVarNames: m_iPawnLifetimeStart (int) + // NetworkVarNames: m_iPawnLifetimeEnd (int) + // NetworkVarNames: m_iPawnBotDifficulty (int) + // NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle) + // NetworkVarNames: m_iScore (int32) + // NetworkVarNames: m_vecKills (EKillTypes_t) + // NetworkVarNames: m_bMvpNoMusic (bool) + // NetworkVarNames: m_eMvpReason (int) + // NetworkVarNames: m_iMusicKitID (int) + // NetworkVarNames: m_iMusicKitMVPs (int) + // NetworkVarNames: m_iMVPs (int) + namespace CCSPlayerController { + constexpr std::ptrdiff_t m_pInGameMoneyServices = 0x6F8; // CCSPlayerController_InGameMoneyServices* + constexpr std::ptrdiff_t m_pInventoryServices = 0x700; // CCSPlayerController_InventoryServices* + constexpr std::ptrdiff_t m_pActionTrackingServices = 0x708; // CCSPlayerController_ActionTrackingServices* + constexpr std::ptrdiff_t m_pDamageServices = 0x710; // CCSPlayerController_DamageServices* + constexpr std::ptrdiff_t m_iPing = 0x718; // uint32 + constexpr std::ptrdiff_t m_bHasCommunicationAbuseMute = 0x71C; // bool + constexpr std::ptrdiff_t m_szCrosshairCodes = 0x720; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iPendingTeamNum = 0x728; // uint8 + constexpr std::ptrdiff_t m_flForceTeamTime = 0x72C; // GameTime_t + constexpr std::ptrdiff_t m_iCompTeammateColor = 0x730; // int32 + constexpr std::ptrdiff_t m_bEverPlayedOnTeam = 0x734; // bool + constexpr std::ptrdiff_t m_flPreviousForceJoinTeamTime = 0x738; // GameTime_t + constexpr std::ptrdiff_t m_szClan = 0x740; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sSanitizedPlayerName = 0x748; // CUtlString + constexpr std::ptrdiff_t m_iCoachingTeam = 0x750; // int32 + constexpr std::ptrdiff_t m_nPlayerDominated = 0x758; // uint64 + constexpr std::ptrdiff_t m_nPlayerDominatingMe = 0x760; // uint64 + constexpr std::ptrdiff_t m_iCompetitiveRanking = 0x768; // int32 + constexpr std::ptrdiff_t m_iCompetitiveWins = 0x76C; // int32 + constexpr std::ptrdiff_t m_iCompetitiveRankType = 0x770; // int8 + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Win = 0x774; // int32 + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Loss = 0x778; // int32 + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Tie = 0x77C; // int32 + constexpr std::ptrdiff_t m_nEndMatchNextMapVote = 0x780; // int32 + constexpr std::ptrdiff_t m_unActiveQuestId = 0x784; // uint16 + constexpr std::ptrdiff_t m_nQuestProgressReason = 0x788; // QuestProgress::Reason + constexpr std::ptrdiff_t m_unPlayerTvControlFlags = 0x78C; // uint32 + constexpr std::ptrdiff_t m_iDraftIndex = 0x7B8; // int32 + constexpr std::ptrdiff_t m_msQueuedModeDisconnectionTimestamp = 0x7BC; // uint32 + constexpr std::ptrdiff_t m_uiAbandonRecordedReason = 0x7C0; // uint32 + constexpr std::ptrdiff_t m_bCannotBeKicked = 0x7C4; // bool + constexpr std::ptrdiff_t m_bEverFullyConnected = 0x7C5; // bool + constexpr std::ptrdiff_t m_bAbandonAllowsSurrender = 0x7C6; // bool + constexpr std::ptrdiff_t m_bAbandonOffersInstantSurrender = 0x7C7; // bool + constexpr std::ptrdiff_t m_bDisconnection1MinWarningPrinted = 0x7C8; // bool + constexpr std::ptrdiff_t m_bScoreReported = 0x7C9; // bool + constexpr std::ptrdiff_t m_nDisconnectionTick = 0x7CC; // int32 + constexpr std::ptrdiff_t m_bControllingBot = 0x7D8; // bool + constexpr std::ptrdiff_t m_bHasControlledBotThisRound = 0x7D9; // bool + constexpr std::ptrdiff_t m_bHasBeenControlledByPlayerThisRound = 0x7DA; // bool + constexpr std::ptrdiff_t m_nBotsControlledThisRound = 0x7DC; // int32 + constexpr std::ptrdiff_t m_bCanControlObservedBot = 0x7E0; // bool + constexpr std::ptrdiff_t m_hPlayerPawn = 0x7E4; // CHandle + constexpr std::ptrdiff_t m_hObserverPawn = 0x7E8; // CHandle + constexpr std::ptrdiff_t m_bPawnIsAlive = 0x7EC; // bool + constexpr std::ptrdiff_t m_iPawnHealth = 0x7F0; // uint32 + constexpr std::ptrdiff_t m_iPawnArmor = 0x7F4; // int32 + constexpr std::ptrdiff_t m_bPawnHasDefuser = 0x7F8; // bool + constexpr std::ptrdiff_t m_bPawnHasHelmet = 0x7F9; // bool + constexpr std::ptrdiff_t m_nPawnCharacterDefIndex = 0x7FA; // uint16 + constexpr std::ptrdiff_t m_iPawnLifetimeStart = 0x7FC; // int32 + constexpr std::ptrdiff_t m_iPawnLifetimeEnd = 0x800; // int32 + constexpr std::ptrdiff_t m_iPawnBotDifficulty = 0x804; // int32 + constexpr std::ptrdiff_t m_hOriginalControllerOfCurrentPawn = 0x808; // CHandle + constexpr std::ptrdiff_t m_iScore = 0x80C; // int32 + constexpr std::ptrdiff_t m_vecKills = 0x810; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_bMvpNoMusic = 0x828; // bool + constexpr std::ptrdiff_t m_eMvpReason = 0x82C; // int32 + constexpr std::ptrdiff_t m_iMusicKitID = 0x830; // int32 + constexpr std::ptrdiff_t m_iMusicKitMVPs = 0x834; // int32 + constexpr std::ptrdiff_t m_iMVPs = 0x838; // int32 + constexpr std::ptrdiff_t m_bIsPlayerNameDirty = 0x83C; // bool + } + // Parent: C_BaseTrigger + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_source (string_t) + // NetworkVarNames: m_destination (string_t) + namespace C_FootstepControl { + constexpr std::ptrdiff_t m_source = 0xCD8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_destination = 0xCE0; // CUtlSymbolLarge + } + // Parent: CBasePlayerWeaponVData + // Fields count: 92 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertySuppressBaseClassField + // MPropertySuppressBaseClassField + namespace CCSWeaponBaseVData { + constexpr std::ptrdiff_t m_WeaponType = 0x248; // CSWeaponType + constexpr std::ptrdiff_t m_WeaponCategory = 0x24C; // CSWeaponCategory + constexpr std::ptrdiff_t m_szViewModel = 0x250; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szPlayerModel = 0x330; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szWorldDroppedModel = 0x410; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szAimsightLensMaskModel = 0x4F0; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szMagazineModel = 0x5D0; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szHeatEffect = 0x6B0; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szEjectBrassEffect = 0x790; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szMuzzleFlashParticleAlt = 0x870; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticle = 0x950; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticleAlt = 0xA30; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szTracerParticle = 0xB10; // CResourceNameTyped> + constexpr std::ptrdiff_t m_GearSlot = 0xBF0; // gear_slot_t + constexpr std::ptrdiff_t m_GearSlotPosition = 0xBF4; // int32 + constexpr std::ptrdiff_t m_DefaultLoadoutSlot = 0xBF8; // loadout_slot_t + constexpr std::ptrdiff_t m_sWrongTeamMsg = 0xC00; // CUtlString + constexpr std::ptrdiff_t m_nPrice = 0xC08; // int32 + constexpr std::ptrdiff_t m_nKillAward = 0xC0C; // int32 + constexpr std::ptrdiff_t m_nPrimaryReserveAmmoMax = 0xC10; // int32 + constexpr std::ptrdiff_t m_nSecondaryReserveAmmoMax = 0xC14; // int32 + constexpr std::ptrdiff_t m_bMeleeWeapon = 0xC18; // bool + constexpr std::ptrdiff_t m_bHasBurstMode = 0xC19; // bool + constexpr std::ptrdiff_t m_bIsRevolver = 0xC1A; // bool + constexpr std::ptrdiff_t m_bCannotShootUnderwater = 0xC1B; // bool + constexpr std::ptrdiff_t m_szName = 0xC20; // CGlobalSymbol + constexpr std::ptrdiff_t m_szAnimExtension = 0xC28; // CUtlString + constexpr std::ptrdiff_t m_eSilencerType = 0xC30; // CSWeaponSilencerType + constexpr std::ptrdiff_t m_nCrosshairMinDistance = 0xC34; // int32 + constexpr std::ptrdiff_t m_nCrosshairDeltaDistance = 0xC38; // int32 + constexpr std::ptrdiff_t m_bIsFullAuto = 0xC3C; // bool + constexpr std::ptrdiff_t m_nNumBullets = 0xC40; // int32 + constexpr std::ptrdiff_t m_flCycleTime = 0xC44; // CFiringModeFloat + constexpr std::ptrdiff_t m_flMaxSpeed = 0xC4C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flSpread = 0xC54; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyCrouch = 0xC5C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyStand = 0xC64; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyJump = 0xC6C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyLand = 0xC74; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyLadder = 0xC7C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyFire = 0xC84; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyMove = 0xC8C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilAngle = 0xC94; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilAngleVariance = 0xC9C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilMagnitude = 0xCA4; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilMagnitudeVariance = 0xCAC; // CFiringModeFloat + constexpr std::ptrdiff_t m_nTracerFrequency = 0xCB4; // CFiringModeInt + constexpr std::ptrdiff_t m_flInaccuracyJumpInitial = 0xCBC; // float32 + constexpr std::ptrdiff_t m_flInaccuracyJumpApex = 0xCC0; // float32 + constexpr std::ptrdiff_t m_flInaccuracyReload = 0xCC4; // float32 + constexpr std::ptrdiff_t m_nRecoilSeed = 0xCC8; // int32 + constexpr std::ptrdiff_t m_nSpreadSeed = 0xCCC; // int32 + constexpr std::ptrdiff_t m_flTimeToIdleAfterFire = 0xCD0; // float32 + constexpr std::ptrdiff_t m_flIdleInterval = 0xCD4; // float32 + constexpr std::ptrdiff_t m_flAttackMovespeedFactor = 0xCD8; // float32 + constexpr std::ptrdiff_t m_flHeatPerShot = 0xCDC; // float32 + constexpr std::ptrdiff_t m_flInaccuracyPitchShift = 0xCE0; // float32 + constexpr std::ptrdiff_t m_flInaccuracyAltSoundThreshold = 0xCE4; // float32 + constexpr std::ptrdiff_t m_flBotAudibleRange = 0xCE8; // float32 + constexpr std::ptrdiff_t m_szUseRadioSubtitle = 0xCF0; // CUtlString + constexpr std::ptrdiff_t m_bUnzoomsAfterShot = 0xCF8; // bool + constexpr std::ptrdiff_t m_bHideViewModelWhenZoomed = 0xCF9; // bool + constexpr std::ptrdiff_t m_nZoomLevels = 0xCFC; // int32 + constexpr std::ptrdiff_t m_nZoomFOV1 = 0xD00; // int32 + constexpr std::ptrdiff_t m_nZoomFOV2 = 0xD04; // int32 + constexpr std::ptrdiff_t m_flZoomTime0 = 0xD08; // float32 + constexpr std::ptrdiff_t m_flZoomTime1 = 0xD0C; // float32 + constexpr std::ptrdiff_t m_flZoomTime2 = 0xD10; // float32 + constexpr std::ptrdiff_t m_flIronSightPullUpSpeed = 0xD14; // float32 + constexpr std::ptrdiff_t m_flIronSightPutDownSpeed = 0xD18; // float32 + constexpr std::ptrdiff_t m_flIronSightFOV = 0xD1C; // float32 + constexpr std::ptrdiff_t m_flIronSightPivotForward = 0xD20; // float32 + constexpr std::ptrdiff_t m_flIronSightLooseness = 0xD24; // float32 + constexpr std::ptrdiff_t m_angPivotAngle = 0xD28; // QAngle + constexpr std::ptrdiff_t m_vecIronSightEyePos = 0xD34; // + constexpr std::ptrdiff_t m_nDamage = 0xD40; // int32 + constexpr std::ptrdiff_t m_flHeadshotMultiplier = 0xD44; // float32 + constexpr std::ptrdiff_t m_flArmorRatio = 0xD48; // float32 + constexpr std::ptrdiff_t m_flPenetration = 0xD4C; // float32 + constexpr std::ptrdiff_t m_flRange = 0xD50; // float32 + constexpr std::ptrdiff_t m_flRangeModifier = 0xD54; // float32 + constexpr std::ptrdiff_t m_flFlinchVelocityModifierLarge = 0xD58; // float32 + constexpr std::ptrdiff_t m_flFlinchVelocityModifierSmall = 0xD5C; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeCrouch = 0xD60; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeStand = 0xD64; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeCrouchFinal = 0xD68; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeStandFinal = 0xD6C; // float32 + constexpr std::ptrdiff_t m_nRecoveryTransitionStartBullet = 0xD70; // int32 + constexpr std::ptrdiff_t m_nRecoveryTransitionEndBullet = 0xD74; // int32 + constexpr std::ptrdiff_t m_flThrowVelocity = 0xD78; // float32 + constexpr std::ptrdiff_t m_vSmokeColor = 0xD7C; // + constexpr std::ptrdiff_t m_szAnimClass = 0xD88; // CGlobalSymbol + } + // Parent: None + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_nUniqueID (int) + // NetworkVarNames: m_unAccountID (uint32) + // NetworkVarNames: m_unTraceID (uint32) + // NetworkVarNames: m_rtGcTime (uint32) + // NetworkVarNames: m_vecEndPos (Vector) + // NetworkVarNames: m_vecStart (Vector) + // NetworkVarNames: m_vecLeft (Vector) + // NetworkVarNames: m_vecNormal (Vector) + // NetworkVarNames: m_nPlayer (int) + // NetworkVarNames: m_nEntity (int) + // NetworkVarNames: m_nHitbox (int) + // NetworkVarNames: m_flCreationTime (float) + // NetworkVarNames: m_nTintID (int) + // NetworkVarNames: m_nVersion (uint8) + // NetworkVarNames: m_ubSignature (uint8) + namespace C_PlayerSprayDecal { + constexpr std::ptrdiff_t m_nUniqueID = 0xCD0; // int32 + constexpr std::ptrdiff_t m_unAccountID = 0xCD4; // uint32 + constexpr std::ptrdiff_t m_unTraceID = 0xCD8; // uint32 + constexpr std::ptrdiff_t m_rtGcTime = 0xCDC; // uint32 + constexpr std::ptrdiff_t m_vecEndPos = 0xCE0; // + constexpr std::ptrdiff_t m_vecStart = 0xCEC; // + constexpr std::ptrdiff_t m_vecLeft = 0xCF8; // + constexpr std::ptrdiff_t m_vecNormal = 0xD04; // + constexpr std::ptrdiff_t m_nPlayer = 0xD10; // int32 + constexpr std::ptrdiff_t m_nEntity = 0xD14; // int32 + constexpr std::ptrdiff_t m_nHitbox = 0xD18; // int32 + constexpr std::ptrdiff_t m_flCreationTime = 0xD1C; // float32 + constexpr std::ptrdiff_t m_nTintID = 0xD20; // int32 + constexpr std::ptrdiff_t m_nVersion = 0xD24; // uint8 + constexpr std::ptrdiff_t m_ubSignature = 0xD25; // uint8[128] + constexpr std::ptrdiff_t m_SprayRenderHelper = 0xDB0; // CPlayerSprayDecalRenderHelper + } + // Parent: C_BaseModelEntity + // Fields count: 8 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkOverride + // NetworkVarNames: m_vecMoveDirEntitySpace (Vector) + // NetworkVarNames: m_flTargetSpeed (float32) + // NetworkVarNames: m_nTransitionStartTick (GameTick_t) + // NetworkVarNames: m_nTransitionDurationTicks (int) + // NetworkVarNames: m_flTransitionStartSpeed (float32) + // NetworkVarNames: m_hConveyorModels (EHANDLE) + namespace C_FuncConveyor { + constexpr std::ptrdiff_t m_vecMoveDirEntitySpace = 0xCD8; // + constexpr std::ptrdiff_t m_flTargetSpeed = 0xCE4; // float32 + constexpr std::ptrdiff_t m_nTransitionStartTick = 0xCE8; // GameTick_t + constexpr std::ptrdiff_t m_nTransitionDurationTicks = 0xCEC; // int32 + constexpr std::ptrdiff_t m_flTransitionStartSpeed = 0xCF0; // float32 + constexpr std::ptrdiff_t m_hConveyorModels = 0xCF8; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_flCurrentConveyorOffset = 0xD10; // float32 + constexpr std::ptrdiff_t m_flCurrentConveyorSpeed = 0xD14; // float32 + } + // Parent: C_BaseModelEntity + // Fields count: 19 + // + // Metadata: + // NetworkVarNames: m_firePositions (Vector) + // NetworkVarNames: m_fireParentPositions (Vector) + // NetworkVarNames: m_bFireIsBurning (bool) + // NetworkVarNames: m_BurnNormal (Vector) + // NetworkVarNames: m_fireCount (int) + // NetworkVarNames: m_nInfernoType (int) + // NetworkVarNames: m_nFireLifetime (float) + // NetworkVarNames: m_bInPostEffectTime (bool) + // NetworkVarNames: m_nFireEffectTickBegin (int) + namespace C_Inferno { + constexpr std::ptrdiff_t m_nfxFireDamageEffect = 0xD10; // ParticleIndex_t + constexpr std::ptrdiff_t m_firePositions = 0xD14; // Vector[64] + constexpr std::ptrdiff_t m_fireParentPositions = 0x1014; // Vector[64] + constexpr std::ptrdiff_t m_bFireIsBurning = 0x1314; // bool[64] + constexpr std::ptrdiff_t m_BurnNormal = 0x1354; // Vector[64] + constexpr std::ptrdiff_t m_fireCount = 0x1654; // int32 + constexpr std::ptrdiff_t m_nInfernoType = 0x1658; // int32 + constexpr std::ptrdiff_t m_nFireLifetime = 0x165C; // float32 + constexpr std::ptrdiff_t m_bInPostEffectTime = 0x1660; // bool + constexpr std::ptrdiff_t m_lastFireCount = 0x1664; // int32 + constexpr std::ptrdiff_t m_nFireEffectTickBegin = 0x1668; // int32 + constexpr std::ptrdiff_t m_drawableCount = 0x8270; // int32 + constexpr std::ptrdiff_t m_blosCheck = 0x8274; // bool + constexpr std::ptrdiff_t m_nlosperiod = 0x8278; // int32 + constexpr std::ptrdiff_t m_maxFireHalfWidth = 0x827C; // float32 + constexpr std::ptrdiff_t m_maxFireHeight = 0x8280; // float32 + constexpr std::ptrdiff_t m_minBounds = 0x8284; // + constexpr std::ptrdiff_t m_maxBounds = 0x8290; // + constexpr std::ptrdiff_t m_flLastGrassBurnThink = 0x829C; // float32 + } + // Parent: C_BaseModelEntity + // Fields count: 51 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_nColorMode (int) + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_flColorTemperature (float) + // NetworkVarNames: m_flBrightness (float) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_nDirectLight (int) + // NetworkVarNames: m_nBakedShadowIndex (int) + // NetworkVarNames: m_nLuminaireShape (int) + // NetworkVarNames: m_flLuminaireSize (float) + // NetworkVarNames: m_flLuminaireAnisotropy (float) + // NetworkVarNames: m_LightStyleString (CUtlString) + // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) + // NetworkVarNames: m_QueuedLightStyleStrings (CUtlString) + // NetworkVarNames: m_LightStyleEvents (CUtlString) + // NetworkVarNames: m_LightStyleTargets (CHandle) + // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) + // NetworkVarNames: m_flShape (float) + // NetworkVarNames: m_flSoftX (float) + // NetworkVarNames: m_flSoftY (float) + // NetworkVarNames: m_flSkirt (float) + // NetworkVarNames: m_flSkirtNear (float) + // NetworkVarNames: m_vSizeParams (Vector) + // NetworkVarNames: m_flRange (float) + // NetworkVarNames: m_vShear (Vector) + // NetworkVarNames: m_nBakeSpecularToCubemaps (int) + // NetworkVarNames: m_vBakeSpecularToCubemapsSize (Vector) + // NetworkVarNames: m_nCastShadows (int) + // NetworkVarNames: m_nShadowMapSize (int) + // NetworkVarNames: m_nShadowPriority (int) + // NetworkVarNames: m_bContactShadow (bool) + // NetworkVarNames: m_nBounceLight (int) + // NetworkVarNames: m_flBounceScale (float) + // NetworkVarNames: m_flMinRoughness (float) + // NetworkVarNames: m_vAlternateColor (Vector) + // NetworkVarNames: m_fAlternateColorBrightness (float) + // NetworkVarNames: m_nFog (int) + // NetworkVarNames: m_flFogStrength (float) + // NetworkVarNames: m_nFogShadows (int) + // NetworkVarNames: m_flFogScale (float) + // NetworkVarNames: m_flFadeSizeStart (float) + // NetworkVarNames: m_flFadeSizeEnd (float) + // NetworkVarNames: m_flShadowFadeSizeStart (float) + // NetworkVarNames: m_flShadowFadeSizeEnd (float) + // NetworkVarNames: m_bPrecomputedFieldsValid (bool) + // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) + // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) + namespace C_BarnLight { + constexpr std::ptrdiff_t m_bEnabled = 0xCD0; // bool + constexpr std::ptrdiff_t m_nColorMode = 0xCD4; // int32 + constexpr std::ptrdiff_t m_Color = 0xCD8; // Color + constexpr std::ptrdiff_t m_flColorTemperature = 0xCDC; // float32 + constexpr std::ptrdiff_t m_flBrightness = 0xCE0; // float32 + constexpr std::ptrdiff_t m_flBrightnessScale = 0xCE4; // float32 + constexpr std::ptrdiff_t m_nDirectLight = 0xCE8; // int32 + constexpr std::ptrdiff_t m_nBakedShadowIndex = 0xCEC; // int32 + constexpr std::ptrdiff_t m_nLuminaireShape = 0xCF0; // int32 + constexpr std::ptrdiff_t m_flLuminaireSize = 0xCF4; // float32 + constexpr std::ptrdiff_t m_flLuminaireAnisotropy = 0xCF8; // float32 + constexpr std::ptrdiff_t m_LightStyleString = 0xD00; // CUtlString + constexpr std::ptrdiff_t m_flLightStyleStartTime = 0xD08; // GameTime_t + constexpr std::ptrdiff_t m_QueuedLightStyleStrings = 0xD10; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_LightStyleEvents = 0xD28; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_LightStyleTargets = 0xD40; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_StyleEvent = 0xD58; // CEntityIOOutput[4] + constexpr std::ptrdiff_t m_hLightCookie = 0xDF8; // CStrongHandle + constexpr std::ptrdiff_t m_flShape = 0xE00; // float32 + constexpr std::ptrdiff_t m_flSoftX = 0xE04; // float32 + constexpr std::ptrdiff_t m_flSoftY = 0xE08; // float32 + constexpr std::ptrdiff_t m_flSkirt = 0xE0C; // float32 + constexpr std::ptrdiff_t m_flSkirtNear = 0xE10; // float32 + constexpr std::ptrdiff_t m_vSizeParams = 0xE14; // + constexpr std::ptrdiff_t m_flRange = 0xE20; // float32 + constexpr std::ptrdiff_t m_vShear = 0xE24; // + constexpr std::ptrdiff_t m_nBakeSpecularToCubemaps = 0xE30; // int32 + constexpr std::ptrdiff_t m_vBakeSpecularToCubemapsSize = 0xE34; // + constexpr std::ptrdiff_t m_nCastShadows = 0xE40; // int32 + constexpr std::ptrdiff_t m_nShadowMapSize = 0xE44; // int32 + constexpr std::ptrdiff_t m_nShadowPriority = 0xE48; // int32 + constexpr std::ptrdiff_t m_bContactShadow = 0xE4C; // bool + constexpr std::ptrdiff_t m_nBounceLight = 0xE50; // int32 + constexpr std::ptrdiff_t m_flBounceScale = 0xE54; // float32 + constexpr std::ptrdiff_t m_flMinRoughness = 0xE58; // float32 + constexpr std::ptrdiff_t m_vAlternateColor = 0xE5C; // + constexpr std::ptrdiff_t m_fAlternateColorBrightness = 0xE68; // float32 + constexpr std::ptrdiff_t m_nFog = 0xE6C; // int32 + constexpr std::ptrdiff_t m_flFogStrength = 0xE70; // float32 + constexpr std::ptrdiff_t m_nFogShadows = 0xE74; // int32 + constexpr std::ptrdiff_t m_flFogScale = 0xE78; // float32 + constexpr std::ptrdiff_t m_flFadeSizeStart = 0xE7C; // float32 + constexpr std::ptrdiff_t m_flFadeSizeEnd = 0xE80; // float32 + constexpr std::ptrdiff_t m_flShadowFadeSizeStart = 0xE84; // float32 + constexpr std::ptrdiff_t m_flShadowFadeSizeEnd = 0xE88; // float32 + constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0xE8C; // bool + constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0xE90; // + constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0xE9C; // + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0xEA8; // + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0xEB4; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0xEC0; // + } + // Parent: C_BarnLight + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bShowLight (bool) + namespace C_RectLight { + constexpr std::ptrdiff_t m_bShowLight = 0xF18; // bool + } + // Parent: C_BarnLight + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_flInnerAngle (float) + // NetworkVarNames: m_flOuterAngle (float) + // NetworkVarNames: m_bShowLight (bool) + namespace C_OmniLight { + constexpr std::ptrdiff_t m_flInnerAngle = 0xF18; // float32 + constexpr std::ptrdiff_t m_flOuterAngle = 0xF1C; // float32 + constexpr std::ptrdiff_t m_bShowLight = 0xF20; // bool + } + // Parent: C_Team + // Fields count: 10 + // + // Metadata: + // NetworkVarNames: m_szTeamMatchStat (char) + // NetworkVarNames: m_numMapVictories (int) + // NetworkVarNames: m_bSurrendered (bool) + // NetworkVarNames: m_scoreFirstHalf (int32) + // NetworkVarNames: m_scoreSecondHalf (int32) + // NetworkVarNames: m_scoreOvertime (int32) + // NetworkVarNames: m_szClanTeamname (char) + // NetworkVarNames: m_iClanID (uint32) + // NetworkVarNames: m_szTeamFlagImage (char) + // NetworkVarNames: m_szTeamLogoImage (char) + namespace C_CSTeam { + constexpr std::ptrdiff_t m_szTeamMatchStat = 0x608; // char[512] + constexpr std::ptrdiff_t m_numMapVictories = 0x808; // int32 + constexpr std::ptrdiff_t m_bSurrendered = 0x80C; // bool + constexpr std::ptrdiff_t m_scoreFirstHalf = 0x810; // int32 + constexpr std::ptrdiff_t m_scoreSecondHalf = 0x814; // int32 + constexpr std::ptrdiff_t m_scoreOvertime = 0x818; // int32 + constexpr std::ptrdiff_t m_szClanTeamname = 0x81C; // char[129] + constexpr std::ptrdiff_t m_iClanID = 0x8A0; // uint32 + constexpr std::ptrdiff_t m_szTeamFlagImage = 0x8A4; // char[8] + constexpr std::ptrdiff_t m_szTeamLogoImage = 0x8AC; // char[8] + } + // Parent: C_BaseModelEntity + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) + // NetworkVarNames: m_hSkyMaterialLightingOnly (HMaterialStrong) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_vTintColor (Color) + // NetworkVarNames: m_vTintColorLightingOnly (Color) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_nFogType (int) + // NetworkVarNames: m_flFogMinStart (float) + // NetworkVarNames: m_flFogMinEnd (float) + // NetworkVarNames: m_flFogMaxStart (float) + // NetworkVarNames: m_flFogMaxEnd (float) + // NetworkVarNames: m_bEnabled (bool) + namespace C_EnvSky { + constexpr std::ptrdiff_t m_hSkyMaterial = 0xCD0; // CStrongHandle + constexpr std::ptrdiff_t m_hSkyMaterialLightingOnly = 0xCD8; // CStrongHandle + constexpr std::ptrdiff_t m_bStartDisabled = 0xCE0; // bool + constexpr std::ptrdiff_t m_vTintColor = 0xCE1; // Color + constexpr std::ptrdiff_t m_vTintColorLightingOnly = 0xCE5; // Color + constexpr std::ptrdiff_t m_flBrightnessScale = 0xCEC; // float32 + constexpr std::ptrdiff_t m_nFogType = 0xCF0; // int32 + constexpr std::ptrdiff_t m_flFogMinStart = 0xCF4; // float32 + constexpr std::ptrdiff_t m_flFogMinEnd = 0xCF8; // float32 + constexpr std::ptrdiff_t m_flFogMaxStart = 0xCFC; // float32 + constexpr std::ptrdiff_t m_flFogMaxEnd = 0xD00; // float32 + constexpr std::ptrdiff_t m_bEnabled = 0xD04; // bool + } + // Parent: C_BaseModelEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) + namespace C_LightEntity { + constexpr std::ptrdiff_t m_CLightComponent = 0xCD0; // CLightComponent* + } + // Parent: C_BaseTrigger + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_hPostSettings (HPostProcessingStrong) + // NetworkVarNames: m_flFadeDuration (float) + // NetworkVarNames: m_flMinLogExposure (float) + // NetworkVarNames: m_flMaxLogExposure (float) + // NetworkVarNames: m_flMinExposure (float) + // NetworkVarNames: m_flMaxExposure (float) + // NetworkVarNames: m_flExposureCompensation (float) + // NetworkVarNames: m_flExposureFadeSpeedUp (float) + // NetworkVarNames: m_flExposureFadeSpeedDown (float) + // NetworkVarNames: m_flTonemapEVSmoothingRange (float) + // NetworkVarNames: m_bMaster (bool) + // NetworkVarNames: m_bExposureControl (bool) + // NetworkVarNames: m_flRate (float) + // NetworkVarNames: m_flTonemapPercentTarget (float) + // NetworkVarNames: m_flTonemapPercentBrightPixels (float) + // NetworkVarNames: m_flTonemapMinAvgLum (float) + namespace C_PostProcessingVolume { + constexpr std::ptrdiff_t m_hPostSettings = 0xCE8; // CStrongHandle + constexpr std::ptrdiff_t m_flFadeDuration = 0xCF0; // float32 + constexpr std::ptrdiff_t m_flMinLogExposure = 0xCF4; // float32 + constexpr std::ptrdiff_t m_flMaxLogExposure = 0xCF8; // float32 + constexpr std::ptrdiff_t m_flMinExposure = 0xCFC; // float32 + constexpr std::ptrdiff_t m_flMaxExposure = 0xD00; // float32 + constexpr std::ptrdiff_t m_flExposureCompensation = 0xD04; // float32 + constexpr std::ptrdiff_t m_flExposureFadeSpeedUp = 0xD08; // float32 + constexpr std::ptrdiff_t m_flExposureFadeSpeedDown = 0xD0C; // float32 + constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0xD10; // float32 + constexpr std::ptrdiff_t m_bMaster = 0xD14; // bool + constexpr std::ptrdiff_t m_bExposureControl = 0xD15; // bool + constexpr std::ptrdiff_t m_flRate = 0xD18; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0xD1C; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0xD20; // float32 + constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0xD24; // float32 + } + // Parent: C_ParticleSystem + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_flAlphaScale (float32) + // NetworkVarNames: m_flRadiusScale (float32) + // NetworkVarNames: m_flSelfIllumScale (float32) + // NetworkVarNames: m_ColorTint (Color) + // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) + namespace C_EnvParticleGlow { + constexpr std::ptrdiff_t m_flAlphaScale = 0x1280; // float32 + constexpr std::ptrdiff_t m_flRadiusScale = 0x1284; // float32 + constexpr std::ptrdiff_t m_flSelfIllumScale = 0x1288; // float32 + constexpr std::ptrdiff_t m_ColorTint = 0x128C; // Color + constexpr std::ptrdiff_t m_hTextureOverride = 0x1290; // CStrongHandle + } + // Parent: C_BaseModelEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_bLoop (bool) + // NetworkVarNames: m_flFPS (float) + // NetworkVarNames: m_hPositionKeys (HRenderTextureStrong) + // NetworkVarNames: m_hRotationKeys (HRenderTextureStrong) + // NetworkVarNames: m_vAnimationBoundsMin (Vector) + // NetworkVarNames: m_vAnimationBoundsMax (Vector) + // NetworkVarNames: m_flStartTime (float) + // NetworkVarNames: m_flStartFrame (float) + namespace C_TextureBasedAnimatable { + constexpr std::ptrdiff_t m_bLoop = 0xCD0; // bool + constexpr std::ptrdiff_t m_flFPS = 0xCD4; // float32 + constexpr std::ptrdiff_t m_hPositionKeys = 0xCD8; // CStrongHandle + constexpr std::ptrdiff_t m_hRotationKeys = 0xCE0; // CStrongHandle + constexpr std::ptrdiff_t m_vAnimationBoundsMin = 0xCE8; // + constexpr std::ptrdiff_t m_vAnimationBoundsMax = 0xCF4; // + constexpr std::ptrdiff_t m_flStartTime = 0xD00; // float32 + constexpr std::ptrdiff_t m_flStartFrame = 0xD04; // float32 + } + // Parent: C_BaseModelEntity + // Fields count: 13 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_bInitiallyPopulateInterpHistory (bool) + // NetworkVarNames: m_bAnimGraphUpdateEnabled (bool) + // NetworkVarNames: m_vecForce (Vector) + // NetworkVarNames: m_nForceBone (int32) + // NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*) + // NetworkVarNames: m_bClientRagdoll (bool) + namespace CBaseAnimGraph { + constexpr std::ptrdiff_t m_bInitiallyPopulateInterpHistory = 0xD48; // bool + constexpr std::ptrdiff_t m_bSuppressAnimEventSounds = 0xD4A; // bool + constexpr std::ptrdiff_t m_bAnimGraphUpdateEnabled = 0xD58; // bool + constexpr std::ptrdiff_t m_flMaxSlopeDistance = 0xD5C; // float32 + constexpr std::ptrdiff_t m_vLastSlopeCheckPos = 0xD60; // + constexpr std::ptrdiff_t m_bAnimationUpdateScheduled = 0xD6C; // bool + constexpr std::ptrdiff_t m_vecForce = 0xD70; // + constexpr std::ptrdiff_t m_nForceBone = 0xD7C; // int32 + constexpr std::ptrdiff_t m_pClientsideRagdoll = 0xD80; // CBaseAnimGraph* + constexpr std::ptrdiff_t m_bBuiltRagdoll = 0xD88; // bool + constexpr std::ptrdiff_t m_pRagdollPose = 0xDA0; // PhysicsRagdollPose_t* + constexpr std::ptrdiff_t m_bClientRagdoll = 0xDA8; // bool + constexpr std::ptrdiff_t m_bHasAnimatedMaterialAttributes = 0xDB8; // bool + } + // Parent: None + // Fields count: 30 + // + // Metadata: + // NetworkVarNames: m_noGhostCollision (bool) + namespace C_BreakableProp { + constexpr std::ptrdiff_t m_OnBreak = 0xF20; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnHealthChanged = 0xF48; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnTakeDamage = 0xF70; // CEntityIOOutput + constexpr std::ptrdiff_t m_impactEnergyScale = 0xF98; // float32 + constexpr std::ptrdiff_t m_iMinHealthDmg = 0xF9C; // int32 + constexpr std::ptrdiff_t m_flPressureDelay = 0xFA0; // float32 + constexpr std::ptrdiff_t m_hBreaker = 0xFA4; // CHandle + constexpr std::ptrdiff_t m_PerformanceMode = 0xFA8; // PerformanceMode_t + constexpr std::ptrdiff_t m_flDmgModBullet = 0xFAC; // float32 + constexpr std::ptrdiff_t m_flDmgModClub = 0xFB0; // float32 + constexpr std::ptrdiff_t m_flDmgModExplosive = 0xFB4; // float32 + constexpr std::ptrdiff_t m_flDmgModFire = 0xFB8; // float32 + constexpr std::ptrdiff_t m_iszPhysicsDamageTableName = 0xFC0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszBasePropData = 0xFC8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iInteractions = 0xFD0; // int32 + constexpr std::ptrdiff_t m_flPreventDamageBeforeTime = 0xFD4; // GameTime_t + constexpr std::ptrdiff_t m_bHasBreakPiecesOrCommands = 0xFD8; // bool + constexpr std::ptrdiff_t m_explodeDamage = 0xFDC; // float32 + constexpr std::ptrdiff_t m_explodeRadius = 0xFE0; // float32 + constexpr std::ptrdiff_t m_explosionDelay = 0xFE8; // float32 + constexpr std::ptrdiff_t m_explosionBuildupSound = 0xFF0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_explosionCustomEffect = 0xFF8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_explosionCustomSound = 0x1000; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_explosionModifier = 0x1008; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hPhysicsAttacker = 0x1010; // CHandle + constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0x1014; // GameTime_t + constexpr std::ptrdiff_t m_flDefaultFadeScale = 0x1018; // float32 + constexpr std::ptrdiff_t m_hLastAttacker = 0x101C; // CHandle + constexpr std::ptrdiff_t m_hFlareEnt = 0x1020; // CHandle + constexpr std::ptrdiff_t m_noGhostCollision = 0x1024; // bool + } + // Parent: C_BreakableProp + // Fields count: 23 + // + // Metadata: + // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) + // NetworkVarNames: m_bUseAnimGraph (bool) + namespace C_DynamicProp { + constexpr std::ptrdiff_t m_bUseHitboxesForRenderBox = 0x1028; // bool + constexpr std::ptrdiff_t m_bUseAnimGraph = 0x1029; // bool + constexpr std::ptrdiff_t m_pOutputAnimBegun = 0x1030; // CEntityIOOutput + constexpr std::ptrdiff_t m_pOutputAnimOver = 0x1058; // CEntityIOOutput + constexpr std::ptrdiff_t m_pOutputAnimLoopCycleOver = 0x1080; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAnimReachedStart = 0x10A8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAnimReachedEnd = 0x10D0; // CEntityIOOutput + constexpr std::ptrdiff_t m_iszIdleAnim = 0x10F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nIdleAnimLoopMode = 0x1100; // AnimLoopMode_t + constexpr std::ptrdiff_t m_bRandomizeCycle = 0x1104; // bool + constexpr std::ptrdiff_t m_bStartDisabled = 0x1105; // bool + constexpr std::ptrdiff_t m_bFiredStartEndOutput = 0x1106; // bool + constexpr std::ptrdiff_t m_bForceNpcExclude = 0x1107; // bool + constexpr std::ptrdiff_t m_bCreateNonSolid = 0x1108; // bool + constexpr std::ptrdiff_t m_bIsOverrideProp = 0x1109; // bool + constexpr std::ptrdiff_t m_iInitialGlowState = 0x110C; // int32 + constexpr std::ptrdiff_t m_nGlowRange = 0x1110; // int32 + constexpr std::ptrdiff_t m_nGlowRangeMin = 0x1114; // int32 + constexpr std::ptrdiff_t m_glowColor = 0x1118; // Color + constexpr std::ptrdiff_t m_nGlowTeam = 0x111C; // int32 + constexpr std::ptrdiff_t m_iCachedFrameCount = 0x1120; // int32 + constexpr std::ptrdiff_t m_vecCachedRenderMins = 0x1124; // + constexpr std::ptrdiff_t m_vecCachedRenderMaxs = 0x1130; // + } + // Parent: C_BaseTrigger + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_MaxWeight (float) + // NetworkVarNames: m_FadeDuration (float) + // NetworkVarNames: m_Weight (float) + // NetworkVarNames: m_lookupFilename (char) + namespace C_ColorCorrectionVolume { + constexpr std::ptrdiff_t m_LastEnterWeight = 0xCD8; // float32 + constexpr std::ptrdiff_t m_LastEnterTime = 0xCDC; // float32 + constexpr std::ptrdiff_t m_LastExitWeight = 0xCE0; // float32 + constexpr std::ptrdiff_t m_LastExitTime = 0xCE4; // float32 + constexpr std::ptrdiff_t m_bEnabled = 0xCE8; // bool + constexpr std::ptrdiff_t m_MaxWeight = 0xCEC; // float32 + constexpr std::ptrdiff_t m_FadeDuration = 0xCF0; // float32 + constexpr std::ptrdiff_t m_Weight = 0xCF4; // float32 + constexpr std::ptrdiff_t m_lookupFilename = 0xCF8; // char[512] + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_targetCamera (CUtlString) + // NetworkVarNames: m_nResolutionEnum (int) + // NetworkVarNames: m_bRenderShadows (bool) + // NetworkVarNames: m_bUseUniqueColorTarget (bool) + // NetworkVarNames: m_brushModelName (CUtlString) + // NetworkVarNames: m_hTargetCamera (EHANDLE) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bDraw3DSkybox (bool) + namespace C_FuncMonitor { + constexpr std::ptrdiff_t m_targetCamera = 0xCD0; // CUtlString + constexpr std::ptrdiff_t m_nResolutionEnum = 0xCD8; // int32 + constexpr std::ptrdiff_t m_bRenderShadows = 0xCDC; // bool + constexpr std::ptrdiff_t m_bUseUniqueColorTarget = 0xCDD; // bool + constexpr std::ptrdiff_t m_brushModelName = 0xCE0; // CUtlString + constexpr std::ptrdiff_t m_hTargetCamera = 0xCE8; // CHandle + constexpr std::ptrdiff_t m_bEnabled = 0xCEC; // bool + constexpr std::ptrdiff_t m_bDraw3DSkybox = 0xCED; // bool + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + namespace C_FuncMoveLinear { + } + // Parent: CBaseAnimGraph + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flStartTimeInCommentary (float32) + // NetworkVarNames: m_iszCommentaryFile (string_t) + // NetworkVarNames: m_iszTitle (string_t) + // NetworkVarNames: m_iszSpeakers (string_t) + // NetworkVarNames: m_iNodeNumber (int) + // NetworkVarNames: m_iNodeNumberMax (int) + // NetworkVarNames: m_bListenedTo (bool) + // NetworkVarNames: m_hViewPosition (CHandle) + namespace C_PointCommentaryNode { + constexpr std::ptrdiff_t m_bActive = 0xEE0; // bool + constexpr std::ptrdiff_t m_bWasActive = 0xEE1; // bool + constexpr std::ptrdiff_t m_flEndTime = 0xEE4; // GameTime_t + constexpr std::ptrdiff_t m_flStartTime = 0xEE8; // GameTime_t + constexpr std::ptrdiff_t m_flStartTimeInCommentary = 0xEEC; // float32 + constexpr std::ptrdiff_t m_iszCommentaryFile = 0xEF0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTitle = 0xEF8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSpeakers = 0xF00; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iNodeNumber = 0xF08; // int32 + constexpr std::ptrdiff_t m_iNodeNumberMax = 0xF0C; // int32 + constexpr std::ptrdiff_t m_bListenedTo = 0xF10; // bool + constexpr std::ptrdiff_t m_hViewPosition = 0xF20; // CHandle + constexpr std::ptrdiff_t m_bRestartAfterRestore = 0xF24; // bool + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bIsUsable (bool) + namespace C_BaseDoor { + constexpr std::ptrdiff_t m_bIsUsable = 0xCD0; // bool + } + // Parent: CBaseAnimGraph + // Fields count: 19 + // + // Metadata: + // NetworkVarNames: m_flexWeight (float32) + // NetworkVarNames: m_blinktoggle (bool) + namespace C_BaseFlex { + constexpr std::ptrdiff_t m_flexWeight = 0xEE8; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_vLookTargetPosition = 0xF00; // + constexpr std::ptrdiff_t m_blinktoggle = 0xF18; // bool + constexpr std::ptrdiff_t m_nLastFlexUpdateFrameCount = 0xF78; // int32 + constexpr std::ptrdiff_t m_CachedViewTarget = 0xF7C; // + constexpr std::ptrdiff_t m_nNextSceneEventId = 0xF88; // uint32 + constexpr std::ptrdiff_t m_iBlink = 0xF8C; // int32 + constexpr std::ptrdiff_t m_blinktime = 0xF90; // float32 + constexpr std::ptrdiff_t m_prevblinktoggle = 0xF94; // bool + constexpr std::ptrdiff_t m_iJawOpen = 0xF98; // int32 + constexpr std::ptrdiff_t m_flJawOpenAmount = 0xF9C; // float32 + constexpr std::ptrdiff_t m_flBlinkAmount = 0xFA0; // float32 + constexpr std::ptrdiff_t m_iMouthAttachment = 0xFA4; // AttachmentHandle_t + constexpr std::ptrdiff_t m_iEyeAttachment = 0xFA5; // AttachmentHandle_t + constexpr std::ptrdiff_t m_bResetFlexWeightsOnModelChange = 0xFA6; // bool + constexpr std::ptrdiff_t m_nEyeOcclusionRendererBone = 0xFC0; // int32 + constexpr std::ptrdiff_t m_mEyeOcclusionRendererCameraToBoneTransform = 0xFC4; // matrix3x4_t + constexpr std::ptrdiff_t m_vEyeOcclusionRendererHalfExtent = 0xFF4; // + constexpr std::ptrdiff_t m_PhonemeClasses = 0x1010; // C_BaseFlex::Emphasized_Phoneme[3] + } + // Parent: CBaseAnimGraph + // Fields count: 23 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_poolOrigin (Vector) + // NetworkVarNames: m_waterLevel (float32) + // NetworkVarNames: m_x (float32) + // NetworkVarNames: m_y (float32) + // NetworkVarNames: m_z (float32) + // NetworkVarNames: m_angle (float32) + namespace C_Fish { + constexpr std::ptrdiff_t m_pos = 0xED8; // + constexpr std::ptrdiff_t m_vel = 0xEE4; // + constexpr std::ptrdiff_t m_angles = 0xEF0; // QAngle + constexpr std::ptrdiff_t m_localLifeState = 0xEFC; // int32 + constexpr std::ptrdiff_t m_deathDepth = 0xF00; // float32 + constexpr std::ptrdiff_t m_deathAngle = 0xF04; // float32 + constexpr std::ptrdiff_t m_buoyancy = 0xF08; // float32 + constexpr std::ptrdiff_t m_wiggleTimer = 0xF10; // CountdownTimer + constexpr std::ptrdiff_t m_wigglePhase = 0xF28; // float32 + constexpr std::ptrdiff_t m_wiggleRate = 0xF2C; // float32 + constexpr std::ptrdiff_t m_actualPos = 0xF30; // + constexpr std::ptrdiff_t m_actualAngles = 0xF3C; // QAngle + constexpr std::ptrdiff_t m_poolOrigin = 0xF48; // + constexpr std::ptrdiff_t m_waterLevel = 0xF54; // float32 + constexpr std::ptrdiff_t m_gotUpdate = 0xF58; // bool + constexpr std::ptrdiff_t m_x = 0xF5C; // float32 + constexpr std::ptrdiff_t m_y = 0xF60; // float32 + constexpr std::ptrdiff_t m_z = 0xF64; // float32 + constexpr std::ptrdiff_t m_angle = 0xF68; // float32 + constexpr std::ptrdiff_t m_errorHistory = 0xF6C; // float32[20] + constexpr std::ptrdiff_t m_errorHistoryIndex = 0xFBC; // int32 + constexpr std::ptrdiff_t m_errorHistoryCount = 0xFC0; // int32 + constexpr std::ptrdiff_t m_averageError = 0xFC4; // float32 + } + // Parent: C_BreakableProp + // Fields count: 1 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkIncludeByName + // NetworkVarNames: m_bAwake (bool) + namespace C_PhysicsProp { + constexpr std::ptrdiff_t m_bAwake = 0x1028; // bool + } + // Parent: C_DynamicProp + // Fields count: 7 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkIncludeByName + // NetworkVarNames: m_eDoorState (DoorState_t) + // NetworkVarNames: m_bLocked (bool) + // NetworkVarNames: m_closedPosition (Vector) + // NetworkVarNames: m_closedAngles (QAngle) + // NetworkVarNames: m_hMaster (CHandle) + namespace C_BasePropDoor { + constexpr std::ptrdiff_t m_eDoorState = 0x1150; // DoorState_t + constexpr std::ptrdiff_t m_modelChanged = 0x1154; // bool + constexpr std::ptrdiff_t m_bLocked = 0x1155; // bool + constexpr std::ptrdiff_t m_closedPosition = 0x1158; // + constexpr std::ptrdiff_t m_closedAngles = 0x1164; // QAngle + constexpr std::ptrdiff_t m_hMaster = 0x1170; // CHandle + constexpr std::ptrdiff_t m_vWhereToSetLightingOrigin = 0x1174; // + } + // Parent: CBaseAnimGraph + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_ragPos (Vector) + // NetworkVarNames: m_ragAngles (QAngle) + // NetworkVarNames: m_flBlendWeight (float32) + // NetworkVarNames: m_hRagdollSource (EHANDLE) + namespace C_RagdollProp { + constexpr std::ptrdiff_t m_ragPos = 0xEE0; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_ragAngles = 0xEF8; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_flBlendWeight = 0xF10; // float32 + constexpr std::ptrdiff_t m_hRagdollSource = 0xF14; // CHandle + constexpr std::ptrdiff_t m_iEyeAttachment = 0xF18; // AttachmentHandle_t + constexpr std::ptrdiff_t m_flBlendWeightCurrent = 0xF1C; // float32 + constexpr std::ptrdiff_t m_parentPhysicsBoneIndices = 0xF20; // CUtlVector + constexpr std::ptrdiff_t m_worldSpaceBoneComputationOrder = 0xF38; // CUtlVector + } + // Parent: C_PhysicsProp + // Fields count: 1 + // + // Metadata: + // MNetworkExcludeByName + // NetworkVarNames: m_ShardDesc (shard_model_desc_t) + namespace C_ShatterGlassShardPhysics { + constexpr std::ptrdiff_t m_ShardDesc = 0x1038; // shard_model_desc_t + } + // Parent: C_BaseFlex + // Fields count: 20 + // + // Metadata: + // NetworkVarNames: m_AttributeManager (CAttributeContainer) + // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) + // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) + // NetworkVarNames: m_nFallbackPaintKit (int) + // NetworkVarNames: m_nFallbackSeed (int) + // NetworkVarNames: m_flFallbackWear (float) + // NetworkVarNames: m_nFallbackStatTrak (int) + namespace C_EconEntity { + constexpr std::ptrdiff_t m_flFlexDelayTime = 0x1080; // float32 + constexpr std::ptrdiff_t m_flFlexDelayedWeight = 0x1088; // float32* + constexpr std::ptrdiff_t m_bAttributesInitialized = 0x1090; // bool + constexpr std::ptrdiff_t m_AttributeManager = 0x1098; // C_AttributeContainer + constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0x1540; // uint32 + constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x1544; // uint32 + constexpr std::ptrdiff_t m_nFallbackPaintKit = 0x1548; // int32 + constexpr std::ptrdiff_t m_nFallbackSeed = 0x154C; // int32 + constexpr std::ptrdiff_t m_flFallbackWear = 0x1550; // float32 + constexpr std::ptrdiff_t m_nFallbackStatTrak = 0x1554; // int32 + constexpr std::ptrdiff_t m_bClientside = 0x1558; // bool + constexpr std::ptrdiff_t m_bParticleSystemsCreated = 0x1559; // bool + constexpr std::ptrdiff_t m_vecAttachedParticles = 0x1560; // CUtlVector + constexpr std::ptrdiff_t m_hViewmodelAttachment = 0x1578; // CHandle + constexpr std::ptrdiff_t m_iOldTeam = 0x157C; // int32 + constexpr std::ptrdiff_t m_bAttachmentDirty = 0x1580; // bool + constexpr std::ptrdiff_t m_nUnloadedModelIndex = 0x1584; // int32 + constexpr std::ptrdiff_t m_iNumOwnerValidationRetries = 0x1588; // int32 + constexpr std::ptrdiff_t m_hOldProvidee = 0x1598; // CHandle + constexpr std::ptrdiff_t m_vecAttachedModels = 0x15A0; // CUtlVector + } + // Parent: C_BaseFlex + // Fields count: 12 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_bIsLive (bool) + // NetworkVarNames: m_DmgRadius (float32) + // NetworkVarNames: m_flDetonateTime (GameTime_t) + // NetworkVarNames: m_flDamage (float32) + // NetworkVarNames: m_hThrower (CHandle) + namespace C_BaseGrenade { + constexpr std::ptrdiff_t m_bHasWarnedAI = 0x1070; // bool + constexpr std::ptrdiff_t m_bIsSmokeGrenade = 0x1071; // bool + constexpr std::ptrdiff_t m_bIsLive = 0x1072; // bool + constexpr std::ptrdiff_t m_DmgRadius = 0x1074; // float32 + constexpr std::ptrdiff_t m_flDetonateTime = 0x1078; // GameTime_t + constexpr std::ptrdiff_t m_flWarnAITime = 0x107C; // float32 + constexpr std::ptrdiff_t m_flDamage = 0x1080; // float32 + constexpr std::ptrdiff_t m_iszBounceSound = 0x1088; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_ExplosionSound = 0x1090; // CUtlString + constexpr std::ptrdiff_t m_hThrower = 0x109C; // CHandle + constexpr std::ptrdiff_t m_flNextAttack = 0x10B4; // GameTime_t + constexpr std::ptrdiff_t m_hOriginalThrower = 0x10B8; // CHandle + } + // Parent: CBaseAnimGraph + // Fields count: 17 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkExcludeByUserGroup + // MNetworkOverride + // MNetworkIncludeByName + // NetworkVarNames: m_nViewModelIndex (uint32) + // NetworkVarNames: m_nAnimationParity (uint32) + // NetworkVarNames: m_flAnimationStartTime (float32) + // NetworkVarNames: m_hWeapon (CHandle) + // NetworkVarNames: m_hControlPanel (CHandle) + namespace C_BaseViewModel { + constexpr std::ptrdiff_t m_vecLastFacing = 0xEE0; // + constexpr std::ptrdiff_t m_nViewModelIndex = 0xEEC; // uint32 + constexpr std::ptrdiff_t m_nAnimationParity = 0xEF0; // uint32 + constexpr std::ptrdiff_t m_flAnimationStartTime = 0xEF4; // float32 + constexpr std::ptrdiff_t m_hWeapon = 0xEF8; // CHandle + constexpr std::ptrdiff_t m_sVMName = 0xF00; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sAnimationPrefix = 0xF08; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hWeaponModel = 0xF10; // CHandle + constexpr std::ptrdiff_t m_iCameraAttachment = 0xF14; // AttachmentHandle_t + constexpr std::ptrdiff_t m_vecLastCameraAngles = 0xF18; // QAngle + constexpr std::ptrdiff_t m_previousElapsedDuration = 0xF24; // float32 + constexpr std::ptrdiff_t m_previousCycle = 0xF28; // float32 + constexpr std::ptrdiff_t m_nOldAnimationParity = 0xF2C; // int32 + constexpr std::ptrdiff_t m_hOldLayerSequence = 0xF30; // HSequence + constexpr std::ptrdiff_t m_oldLayer = 0xF34; // int32 + constexpr std::ptrdiff_t m_oldLayerStartTime = 0xF38; // float32 + constexpr std::ptrdiff_t m_hControlPanel = 0xF3C; // CHandle + } + // Parent: C_BaseGrenade + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_vInitialPosition (Vector) + // NetworkVarNames: m_vInitialVelocity (Vector) + // NetworkVarNames: m_nBounces (int) + // NetworkVarNames: m_nExplodeEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_nExplodeEffectTickBegin (int) + // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) + namespace C_BaseCSGrenadeProjectile { + constexpr std::ptrdiff_t m_vInitialPosition = 0x10C0; // + constexpr std::ptrdiff_t m_vInitialVelocity = 0x10CC; // + constexpr std::ptrdiff_t m_nBounces = 0x10D8; // int32 + constexpr std::ptrdiff_t m_nExplodeEffectIndex = 0x10E0; // CStrongHandle + constexpr std::ptrdiff_t m_nExplodeEffectTickBegin = 0x10E8; // int32 + constexpr std::ptrdiff_t m_vecExplodeEffectOrigin = 0x10EC; // + constexpr std::ptrdiff_t m_flSpawnTime = 0x10F8; // GameTime_t + constexpr std::ptrdiff_t vecLastTrailLinePos = 0x10FC; // + constexpr std::ptrdiff_t flNextTrailLineTime = 0x1108; // GameTime_t + constexpr std::ptrdiff_t m_bExplodeEffectBegan = 0x110C; // bool + constexpr std::ptrdiff_t m_bCanCreateGrenadeTrail = 0x110D; // bool + constexpr std::ptrdiff_t m_nSnapshotTrajectoryEffectIndex = 0x1110; // ParticleIndex_t + constexpr std::ptrdiff_t m_hSnapshotTrajectoryParticleSnapshot = 0x1118; // CStrongHandle + constexpr std::ptrdiff_t m_arrTrajectoryTrailPoints = 0x1120; // CUtlVector + constexpr std::ptrdiff_t m_arrTrajectoryTrailPointCreationTimes = 0x1138; // CUtlVector + constexpr std::ptrdiff_t m_flTrajectoryTrailEffectCreationTime = 0x1150; // float32 + } + // Parent: CBaseAnimGraph + // Fields count: 29 + // + // Metadata: + // NetworkVarNames: m_bBombTicking (bool) + // NetworkVarNames: m_nBombSite (int) + // NetworkVarNames: m_nSourceSoundscapeHash (int) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_flC4Blow (GameTime_t) + // NetworkVarNames: m_bCannotBeDefused (bool) + // NetworkVarNames: m_bHasExploded (bool) + // NetworkVarNames: m_flTimerLength (float) + // NetworkVarNames: m_bBeingDefused (bool) + // NetworkVarNames: m_flDefuseLength (float) + // NetworkVarNames: m_flDefuseCountDown (GameTime_t) + // NetworkVarNames: m_bBombDefused (bool) + // NetworkVarNames: m_hBombDefuser (CHandle) + // NetworkVarNames: m_hControlPanel (CHandle) + namespace C_PlantedC4 { + constexpr std::ptrdiff_t m_bBombTicking = 0xED8; // bool + constexpr std::ptrdiff_t m_nBombSite = 0xEDC; // int32 + constexpr std::ptrdiff_t m_nSourceSoundscapeHash = 0xEE0; // int32 + constexpr std::ptrdiff_t m_entitySpottedState = 0xEE8; // EntitySpottedState_t + constexpr std::ptrdiff_t m_flNextGlow = 0xF00; // GameTime_t + constexpr std::ptrdiff_t m_flNextBeep = 0xF04; // GameTime_t + constexpr std::ptrdiff_t m_flC4Blow = 0xF08; // GameTime_t + constexpr std::ptrdiff_t m_bCannotBeDefused = 0xF0C; // bool + constexpr std::ptrdiff_t m_bHasExploded = 0xF0D; // bool + constexpr std::ptrdiff_t m_flTimerLength = 0xF10; // float32 + constexpr std::ptrdiff_t m_bBeingDefused = 0xF14; // bool + constexpr std::ptrdiff_t m_bTriggerWarning = 0xF18; // float32 + constexpr std::ptrdiff_t m_bExplodeWarning = 0xF1C; // float32 + constexpr std::ptrdiff_t m_bC4Activated = 0xF20; // bool + constexpr std::ptrdiff_t m_bTenSecWarning = 0xF21; // bool + constexpr std::ptrdiff_t m_flDefuseLength = 0xF24; // float32 + constexpr std::ptrdiff_t m_flDefuseCountDown = 0xF28; // GameTime_t + constexpr std::ptrdiff_t m_bBombDefused = 0xF2C; // bool + constexpr std::ptrdiff_t m_hBombDefuser = 0xF30; // CHandle + constexpr std::ptrdiff_t m_hControlPanel = 0xF34; // CHandle + constexpr std::ptrdiff_t m_hDefuserMultimeter = 0xF38; // CHandle + constexpr std::ptrdiff_t m_flNextRadarFlashTime = 0xF3C; // GameTime_t + constexpr std::ptrdiff_t m_bRadarFlash = 0xF40; // bool + constexpr std::ptrdiff_t m_pBombDefuser = 0xF44; // CHandle + constexpr std::ptrdiff_t m_fLastDefuseTime = 0xF48; // GameTime_t + constexpr std::ptrdiff_t m_pPredictionOwner = 0xF50; // CBasePlayerController* + constexpr std::ptrdiff_t m_vecC4ExplodeSpectatePos = 0xF58; // + constexpr std::ptrdiff_t m_vecC4ExplodeSpectateAng = 0xF64; // QAngle + constexpr std::ptrdiff_t m_flC4ExplodeSpectateDuration = 0xF70; // float32 + } + // Parent: C_EconEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_bShouldGlow (bool) + namespace C_Item { + constexpr std::ptrdiff_t m_bShouldGlow = 0x15B8; // bool + constexpr std::ptrdiff_t m_pReticleHintTextName = 0x15B9; // char[256] + } + // Parent: C_DynamicProp + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_jumpedThisFrame (bool) + // NetworkVarNames: m_leader (CHandle) + // NetworkVarNames: m_AttributeManager (CAttributeContainer) + // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) + // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) + namespace C_Chicken { + constexpr std::ptrdiff_t m_hHolidayHatAddon = 0x1148; // CHandle + constexpr std::ptrdiff_t m_jumpedThisFrame = 0x114C; // bool + constexpr std::ptrdiff_t m_leader = 0x1150; // CHandle + constexpr std::ptrdiff_t m_AttributeManager = 0x1158; // C_AttributeContainer + constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0x1600; // uint32 + constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x1604; // uint32 + constexpr std::ptrdiff_t m_bAttributesInitialized = 0x1608; // bool + constexpr std::ptrdiff_t m_hWaterWakeParticles = 0x160C; // ParticleIndex_t + } + // Parent: C_EconEntity + // Fields count: 7 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkIncludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkUserGroupProxy + // NetworkVarNames: m_nNextPrimaryAttackTick (GameTick_t) + // NetworkVarNames: m_flNextPrimaryAttackTickRatio (float32) + // NetworkVarNames: m_nNextSecondaryAttackTick (GameTick_t) + // NetworkVarNames: m_flNextSecondaryAttackTickRatio (float32) + // NetworkVarNames: m_iClip1 (int32) + // NetworkVarNames: m_iClip2 (int32) + // NetworkVarNames: m_pReserveAmmo (int) + namespace C_BasePlayerWeapon { + constexpr std::ptrdiff_t m_nNextPrimaryAttackTick = 0x15B8; // GameTick_t + constexpr std::ptrdiff_t m_flNextPrimaryAttackTickRatio = 0x15BC; // float32 + constexpr std::ptrdiff_t m_nNextSecondaryAttackTick = 0x15C0; // GameTick_t + constexpr std::ptrdiff_t m_flNextSecondaryAttackTickRatio = 0x15C4; // float32 + constexpr std::ptrdiff_t m_iClip1 = 0x15C8; // int32 + constexpr std::ptrdiff_t m_iClip2 = 0x15CC; // int32 + constexpr std::ptrdiff_t m_pReserveAmmo = 0x15D0; // int32[2] + } + // Parent: C_RagdollProp + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_boneIndexAttached (uint32) + // NetworkVarNames: m_ragdollAttachedObjectIndex (uint32) + // NetworkVarNames: m_attachmentPointBoneSpace (Vector) + // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) + namespace C_RagdollPropAttached { + constexpr std::ptrdiff_t m_boneIndexAttached = 0xF50; // uint32 + constexpr std::ptrdiff_t m_ragdollAttachedObjectIndex = 0xF54; // uint32 + constexpr std::ptrdiff_t m_attachmentPointBoneSpace = 0xF58; // + constexpr std::ptrdiff_t m_attachmentPointRagdollSpace = 0xF64; // + constexpr std::ptrdiff_t m_vecOffset = 0xF70; // + constexpr std::ptrdiff_t m_parentTime = 0xF7C; // float32 + constexpr std::ptrdiff_t m_bHasParent = 0xF80; // bool + } + // Parent: C_BaseFlex + // Fields count: 8 + // + // Metadata: + // MNetworkExcludeByUserGroup + // NetworkVarNames: m_hMyWearables (CHandle) + // NetworkVarNames: m_flFieldOfView (float) + namespace C_BaseCombatCharacter { + constexpr std::ptrdiff_t m_hMyWearables = 0x1070; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_bloodColor = 0x1088; // int32 + constexpr std::ptrdiff_t m_leftFootAttachment = 0x108C; // AttachmentHandle_t + constexpr std::ptrdiff_t m_rightFootAttachment = 0x108D; // AttachmentHandle_t + constexpr std::ptrdiff_t m_nWaterWakeMode = 0x1090; // C_BaseCombatCharacter::WaterWakeMode_t + constexpr std::ptrdiff_t m_flWaterWorldZ = 0x1094; // float32 + constexpr std::ptrdiff_t m_flWaterNextTraceTime = 0x1098; // float32 + constexpr std::ptrdiff_t m_flFieldOfView = 0x109C; // float32 + } + // Parent: C_BaseCombatCharacter + // Fields count: 28 + // + // Metadata: + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkExcludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_pWeaponServices (CPlayer_WeaponServices*) + // NetworkVarNames: m_pItemServices (CPlayer_ItemServices*) + // NetworkVarNames: m_pAutoaimServices (CPlayer_AutoaimServices*) + // NetworkVarNames: m_pObserverServices (CPlayer_ObserverServices*) + // NetworkVarNames: m_pWaterServices (CPlayer_WaterServices*) + // NetworkVarNames: m_pUseServices (CPlayer_UseServices*) + // NetworkVarNames: m_pFlashlightServices (CPlayer_FlashlightServices*) + // NetworkVarNames: m_pCameraServices (CPlayer_CameraServices*) + // NetworkVarNames: m_pMovementServices (CPlayer_MovementServices*) + // NetworkVarNames: m_ServerViewAngleChanges (ViewAngleServerChange_t) + // NetworkVarNames: m_iHideHUD (uint32) + // NetworkVarNames: m_skybox3d (sky3dparams_t) + // NetworkVarNames: m_flDeathTime (GameTime_t) + // NetworkVarNames: m_hController (CHandle) + namespace C_BasePlayerPawn { + constexpr std::ptrdiff_t m_pWeaponServices = 0x1100; // CPlayer_WeaponServices* + constexpr std::ptrdiff_t m_pItemServices = 0x1108; // CPlayer_ItemServices* + constexpr std::ptrdiff_t m_pAutoaimServices = 0x1110; // CPlayer_AutoaimServices* + constexpr std::ptrdiff_t m_pObserverServices = 0x1118; // CPlayer_ObserverServices* + constexpr std::ptrdiff_t m_pWaterServices = 0x1120; // CPlayer_WaterServices* + constexpr std::ptrdiff_t m_pUseServices = 0x1128; // CPlayer_UseServices* + constexpr std::ptrdiff_t m_pFlashlightServices = 0x1130; // CPlayer_FlashlightServices* + constexpr std::ptrdiff_t m_pCameraServices = 0x1138; // CPlayer_CameraServices* + constexpr std::ptrdiff_t m_pMovementServices = 0x1140; // CPlayer_MovementServices* + constexpr std::ptrdiff_t m_ServerViewAngleChanges = 0x1150; // C_UtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t m_nHighestConsumedServerViewAngleChangeIndex = 0x11A0; // uint32 + constexpr std::ptrdiff_t v_angle = 0x11A4; // QAngle + constexpr std::ptrdiff_t v_anglePrevious = 0x11B0; // QAngle + constexpr std::ptrdiff_t m_iHideHUD = 0x11BC; // uint32 + constexpr std::ptrdiff_t m_skybox3d = 0x11C0; // sky3dparams_t + constexpr std::ptrdiff_t m_flDeathTime = 0x1250; // GameTime_t + constexpr std::ptrdiff_t m_vecPredictionError = 0x1254; // + constexpr std::ptrdiff_t m_flPredictionErrorTime = 0x1260; // GameTime_t + constexpr std::ptrdiff_t m_vecLastCameraSetupLocalOrigin = 0x1264; // + constexpr std::ptrdiff_t m_flLastCameraSetupTime = 0x1270; // GameTime_t + constexpr std::ptrdiff_t m_flFOVSensitivityAdjust = 0x1274; // float32 + constexpr std::ptrdiff_t m_flMouseSensitivity = 0x1278; // float32 + constexpr std::ptrdiff_t m_vOldOrigin = 0x127C; // + constexpr std::ptrdiff_t m_flOldSimulationTime = 0x1288; // float32 + constexpr std::ptrdiff_t m_nLastExecutedCommandNumber = 0x128C; // int32 + constexpr std::ptrdiff_t m_nLastExecutedCommandTick = 0x1290; // int32 + constexpr std::ptrdiff_t m_hController = 0x1294; // CHandle + constexpr std::ptrdiff_t m_bIsSwappingToPredictableController = 0x1298; // bool + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MNetworkOverride + // NetworkVarNames: m_bShouldIgnoreOffsetAndAccuracy (bool) + // NetworkVarNames: m_nWeaponParity (uint32) + namespace C_CSGOViewModel { + constexpr std::ptrdiff_t m_bShouldIgnoreOffsetAndAccuracy = 0xF68; // bool + constexpr std::ptrdiff_t m_nWeaponParity = 0xF6C; // uint32 + constexpr std::ptrdiff_t m_nOldWeaponParity = 0xF70; // uint32 + constexpr std::ptrdiff_t m_nLastKnownAssociatedWeaponEntIndex = 0xF74; // CEntityIndex + constexpr std::ptrdiff_t m_bNeedToQueueHighResComposite = 0xF78; // bool + constexpr std::ptrdiff_t m_vLoweredWeaponOffset = 0xFDC; // QAngle + } + // Parent: C_BasePlayerWeapon + // Fields count: 71 + // + // Metadata: + // MNetworkExcludeByName + // NetworkVarNames: m_flFireSequenceStartTime (float) + // NetworkVarNames: m_nFireSequenceStartTimeChange (int) + // NetworkVarNames: m_ePlayerFireEvent (PlayerAnimEvent_t) + // NetworkVarNames: m_ePlayerFireEventAttackType (WeaponAttackType_t) + // NetworkVarNames: m_iState (CSWeaponState_t) + // NetworkVarNames: m_nViewModelIndex (uint32) + // NetworkVarNames: m_flTimeWeaponIdle (GameTime_t) + // NetworkVarNames: m_weaponMode (CSWeaponMode) + // NetworkVarNames: m_fAccuracyPenalty (float) + // NetworkVarNames: m_iRecoilIndex (int) + // NetworkVarNames: m_flRecoilIndex (float) + // NetworkVarNames: m_bBurstMode (bool) + // NetworkVarNames: m_nPostponeFireReadyTicks (GameTick_t) + // NetworkVarNames: m_flPostponeFireReadyFrac (float) + // NetworkVarNames: m_bInReload (bool) + // NetworkVarNames: m_bReloadVisuallyComplete (bool) + // NetworkVarNames: m_flDroppedAtTime (GameTime_t) + // NetworkVarNames: m_bIsHauledBack (bool) + // NetworkVarNames: m_bSilencerOn (bool) + // NetworkVarNames: m_flTimeSilencerSwitchComplete (GameTime_t) + // NetworkVarNames: m_iOriginalTeamNumber (int) + // NetworkVarNames: m_hPrevOwner (CHandle) + // NetworkVarNames: m_nDropTick (GameTick_t) + // NetworkVarNames: m_fLastShotTime (GameTime_t) + // NetworkVarNames: m_iIronSightMode (int) + // NetworkVarNames: m_iNumEmptyAttacks (int) + namespace C_CSWeaponBase { + constexpr std::ptrdiff_t m_flFireSequenceStartTime = 0x162C; // float32 + constexpr std::ptrdiff_t m_nFireSequenceStartTimeChange = 0x1630; // int32 + constexpr std::ptrdiff_t m_nFireSequenceStartTimeAck = 0x1634; // int32 + constexpr std::ptrdiff_t m_ePlayerFireEvent = 0x1638; // PlayerAnimEvent_t + constexpr std::ptrdiff_t m_ePlayerFireEventAttackType = 0x163C; // WeaponAttackType_t + constexpr std::ptrdiff_t m_seqIdle = 0x1640; // HSequence + constexpr std::ptrdiff_t m_seqFirePrimary = 0x1644; // HSequence + constexpr std::ptrdiff_t m_seqFireSecondary = 0x1648; // HSequence + constexpr std::ptrdiff_t m_thirdPersonFireSequences = 0x1650; // CUtlVector + constexpr std::ptrdiff_t m_hCurrentThirdPersonSequence = 0x1668; // HSequence + constexpr std::ptrdiff_t m_nSilencerBoneIndex = 0x166C; // int32 + constexpr std::ptrdiff_t m_thirdPersonSequences = 0x1670; // HSequence[7] + constexpr std::ptrdiff_t m_ClientPreviousWeaponState = 0x16A8; // CSWeaponState_t + constexpr std::ptrdiff_t m_iState = 0x16AC; // CSWeaponState_t + constexpr std::ptrdiff_t m_flCrosshairDistance = 0x16B0; // float32 + constexpr std::ptrdiff_t m_iAmmoLastCheck = 0x16B4; // int32 + constexpr std::ptrdiff_t m_iAlpha = 0x16B8; // int32 + constexpr std::ptrdiff_t m_iScopeTextureID = 0x16BC; // int32 + constexpr std::ptrdiff_t m_iCrosshairTextureID = 0x16C0; // int32 + constexpr std::ptrdiff_t m_flGunAccuracyPositionDeprecated = 0x16C4; // float32 + constexpr std::ptrdiff_t m_nLastEmptySoundCmdNum = 0x16C8; // int32 + constexpr std::ptrdiff_t m_nViewModelIndex = 0x16CC; // uint32 + constexpr std::ptrdiff_t m_bReloadsWithClips = 0x16D0; // bool + constexpr std::ptrdiff_t m_flTimeWeaponIdle = 0x16D4; // GameTime_t + constexpr std::ptrdiff_t m_bFireOnEmpty = 0x16D8; // bool + constexpr std::ptrdiff_t m_OnPlayerPickup = 0x16E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_weaponMode = 0x1708; // CSWeaponMode + constexpr std::ptrdiff_t m_flTurningInaccuracyDelta = 0x170C; // float32 + constexpr std::ptrdiff_t m_vecTurningInaccuracyEyeDirLast = 0x1710; // + constexpr std::ptrdiff_t m_flTurningInaccuracy = 0x171C; // float32 + constexpr std::ptrdiff_t m_fAccuracyPenalty = 0x1720; // float32 + constexpr std::ptrdiff_t m_flLastAccuracyUpdateTime = 0x1724; // GameTime_t + constexpr std::ptrdiff_t m_fAccuracySmoothedForZoom = 0x1728; // float32 + constexpr std::ptrdiff_t m_fScopeZoomEndTime = 0x172C; // GameTime_t + constexpr std::ptrdiff_t m_iRecoilIndex = 0x1730; // int32 + constexpr std::ptrdiff_t m_flRecoilIndex = 0x1734; // float32 + constexpr std::ptrdiff_t m_bBurstMode = 0x1738; // bool + constexpr std::ptrdiff_t m_nPostponeFireReadyTicks = 0x173C; // GameTick_t + constexpr std::ptrdiff_t m_flPostponeFireReadyFrac = 0x1740; // float32 + constexpr std::ptrdiff_t m_bInReload = 0x1744; // bool + constexpr std::ptrdiff_t m_bReloadVisuallyComplete = 0x1745; // bool + constexpr std::ptrdiff_t m_flDroppedAtTime = 0x1748; // GameTime_t + constexpr std::ptrdiff_t m_bIsHauledBack = 0x174C; // bool + constexpr std::ptrdiff_t m_bSilencerOn = 0x174D; // bool + constexpr std::ptrdiff_t m_flTimeSilencerSwitchComplete = 0x1750; // GameTime_t + constexpr std::ptrdiff_t m_iOriginalTeamNumber = 0x1754; // int32 + constexpr std::ptrdiff_t m_flNextAttackRenderTimeOffset = 0x1758; // float32 + constexpr std::ptrdiff_t m_bVisualsDataSet = 0x17E0; // bool + constexpr std::ptrdiff_t m_bOldFirstPersonSpectatedState = 0x17E1; // bool + constexpr std::ptrdiff_t m_hOurPing = 0x17E4; // CHandle + constexpr std::ptrdiff_t m_nOurPingIndex = 0x17E8; // CEntityIndex + constexpr std::ptrdiff_t m_vecOurPingPos = 0x17EC; // + constexpr std::ptrdiff_t m_bGlowForPing = 0x17F8; // bool + constexpr std::ptrdiff_t m_bUIWeapon = 0x17F9; // bool + constexpr std::ptrdiff_t m_hPrevOwner = 0x1808; // CHandle + constexpr std::ptrdiff_t m_nDropTick = 0x180C; // GameTick_t + constexpr std::ptrdiff_t m_donated = 0x182C; // bool + constexpr std::ptrdiff_t m_fLastShotTime = 0x1830; // GameTime_t + constexpr std::ptrdiff_t m_bWasOwnedByCT = 0x1834; // bool + constexpr std::ptrdiff_t m_bWasOwnedByTerrorist = 0x1835; // bool + constexpr std::ptrdiff_t m_gunHeat = 0x1838; // float32 + constexpr std::ptrdiff_t m_smokeAttachments = 0x183C; // uint32 + constexpr std::ptrdiff_t m_lastSmokeTime = 0x1840; // GameTime_t + constexpr std::ptrdiff_t m_flNextClientFireBulletTime = 0x1844; // float32 + constexpr std::ptrdiff_t m_flNextClientFireBulletTime_Repredict = 0x1848; // float32 + constexpr std::ptrdiff_t m_IronSightController = 0x1920; // C_IronSightController + constexpr std::ptrdiff_t m_iIronSightMode = 0x19D0; // int32 + constexpr std::ptrdiff_t m_flLastLOSTraceFailureTime = 0x19E0; // GameTime_t + constexpr std::ptrdiff_t m_iNumEmptyAttacks = 0x19E4; // int32 + constexpr std::ptrdiff_t m_flLastMagDropRequestTime = 0x1A60; // GameTime_t + constexpr std::ptrdiff_t m_flWatTickOffset = 0x1A64; // float32 + } + // Parent: C_CSWeaponBase + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_zoomLevel (int) + // NetworkVarNames: m_iBurstShotsRemaining (int) + // NetworkVarNames: m_bNeedsBoltAction (bool) + namespace C_CSWeaponBaseGun { + constexpr std::ptrdiff_t m_zoomLevel = 0x1A70; // int32 + constexpr std::ptrdiff_t m_iBurstShotsRemaining = 0x1A74; // int32 + constexpr std::ptrdiff_t m_iSilencerBodygroup = 0x1A78; // int32 + constexpr std::ptrdiff_t m_silencedModelIndex = 0x1A88; // int32 + constexpr std::ptrdiff_t m_inPrecache = 0x1A8C; // bool + constexpr std::ptrdiff_t m_bNeedsBoltAction = 0x1A8D; // bool + } + // Parent: C_CSWeaponBase + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_bStartedArming (bool) + // NetworkVarNames: m_fArmedTime (GameTime_t) + // NetworkVarNames: m_bBombPlacedAnimation (bool) + // NetworkVarNames: m_bIsPlantingViaUse (bool) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + namespace C_C4 { + constexpr std::ptrdiff_t m_szScreenText = 0x1A70; // char[32] + constexpr std::ptrdiff_t m_activeLightParticleIndex = 0x1A90; // ParticleIndex_t + constexpr std::ptrdiff_t m_eActiveLightEffect = 0x1A94; // C4LightEffect_t + constexpr std::ptrdiff_t m_bStartedArming = 0x1A98; // bool + constexpr std::ptrdiff_t m_fArmedTime = 0x1A9C; // GameTime_t + constexpr std::ptrdiff_t m_bBombPlacedAnimation = 0x1AA0; // bool + constexpr std::ptrdiff_t m_bIsPlantingViaUse = 0x1AA1; // bool + constexpr std::ptrdiff_t m_entitySpottedState = 0x1AA8; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSpotRules = 0x1AC0; // int32 + constexpr std::ptrdiff_t m_bPlayedArmingBeeps = 0x1AC4; // bool[7] + constexpr std::ptrdiff_t m_bBombPlanted = 0x1ACB; // bool + } + // Parent: C_CSWeaponBaseGun + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_fFireTime (GameTime_t) + namespace C_WeaponTaser { + constexpr std::ptrdiff_t m_fFireTime = 0x1A90; // GameTime_t + } + // Parent: C_CSWeaponBaseGun + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_flDisplayHealth (float) + namespace C_WeaponShield { + constexpr std::ptrdiff_t m_flDisplayHealth = 0x1A90; // float32 + } + // Parent: C_BaseCSGrenadeProjectile + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bIsIncGrenade (bool) + namespace C_MolotovProjectile { + constexpr std::ptrdiff_t m_bIsIncGrenade = 0x1158; // bool + } + // Parent: C_BaseCSGrenadeProjectile + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_nDecoyShotTick (int) + namespace C_DecoyProjectile { + constexpr std::ptrdiff_t m_nDecoyShotTick = 0x1158; // int32 + constexpr std::ptrdiff_t m_nClientLastKnownDecoyShotTick = 0x115C; // int32 + constexpr std::ptrdiff_t m_flTimeParticleEffectSpawn = 0x1180; // GameTime_t + } + // Parent: C_BaseCSGrenadeProjectile + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_nSmokeEffectTickBegin (int) + // NetworkVarNames: m_bDidSmokeEffect (bool) + // NetworkVarNames: m_nRandomSeed (int) + // NetworkVarNames: m_vSmokeColor (Vector) + // NetworkVarNames: m_vSmokeDetonationPos (Vector) + // NetworkVarNames: m_VoxelFrameData (CUtlVector) + namespace C_SmokeGrenadeProjectile { + constexpr std::ptrdiff_t m_nSmokeEffectTickBegin = 0x1160; // int32 + constexpr std::ptrdiff_t m_bDidSmokeEffect = 0x1164; // bool + constexpr std::ptrdiff_t m_nRandomSeed = 0x1168; // int32 + constexpr std::ptrdiff_t m_vSmokeColor = 0x116C; // + constexpr std::ptrdiff_t m_vSmokeDetonationPos = 0x1178; // + constexpr std::ptrdiff_t m_VoxelFrameData = 0x1188; // CUtlVector + constexpr std::ptrdiff_t m_bSmokeVolumeDataReceived = 0x11A0; // bool + constexpr std::ptrdiff_t m_bSmokeEffectSpawned = 0x11A1; // bool + } + // Parent: C_CSWeaponBase + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_bRedraw (bool) + // NetworkVarNames: m_bIsHeldByPlayer (bool) + // NetworkVarNames: m_bPinPulled (bool) + // NetworkVarNames: m_bJumpThrow (bool) + // NetworkVarNames: m_bThrowAnimating (bool) + // NetworkVarNames: m_fThrowTime (GameTime_t) + // NetworkVarNames: m_flThrowStrength (float) + // NetworkVarNames: m_flThrowStrengthApproach (float) + // NetworkVarNames: m_fDropTime (GameTime_t) + // NetworkVarNames: m_bJustPulledPin (bool) + // NetworkVarNames: m_nNextHoldTick (GameTick_t) + // NetworkVarNames: m_flNextHoldFrac (float) + // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) + namespace C_BaseCSGrenade { + constexpr std::ptrdiff_t m_bClientPredictDelete = 0x1A70; // bool + constexpr std::ptrdiff_t m_bRedraw = 0x1A71; // bool + constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0x1A72; // bool + constexpr std::ptrdiff_t m_bPinPulled = 0x1A73; // bool + constexpr std::ptrdiff_t m_bJumpThrow = 0x1A74; // bool + constexpr std::ptrdiff_t m_bThrowAnimating = 0x1A75; // bool + constexpr std::ptrdiff_t m_fThrowTime = 0x1A78; // GameTime_t + constexpr std::ptrdiff_t m_flThrowStrength = 0x1A7C; // float32 + constexpr std::ptrdiff_t m_flThrowStrengthApproach = 0x1A80; // float32 + constexpr std::ptrdiff_t m_fDropTime = 0x1A84; // GameTime_t + constexpr std::ptrdiff_t m_bJustPulledPin = 0x1A88; // bool + constexpr std::ptrdiff_t m_nNextHoldTick = 0x1A8C; // GameTick_t + constexpr std::ptrdiff_t m_flNextHoldFrac = 0x1A90; // float32 + constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0x1A94; // CHandle + } + // Parent: C_CSWeaponBase + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer) + // NetworkVarNames: m_bRedraw (bool) + namespace C_WeaponBaseItem { + constexpr std::ptrdiff_t m_SequenceCompleteTimer = 0x1A70; // CountdownTimer + constexpr std::ptrdiff_t m_bRedraw = 0x1A88; // bool + } + // Parent: C_Item + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_OwningPlayer (CHandle) + // NetworkVarNames: m_KillingPlayer (CHandle) + namespace C_ItemDogtags { + constexpr std::ptrdiff_t m_OwningPlayer = 0x16C0; // CHandle + constexpr std::ptrdiff_t m_KillingPlayer = 0x16C4; // CHandle + } + // Parent: C_CSWeaponBase + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_bPlayingUninterruptableAct (bool) + // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) + namespace C_Fists { + constexpr std::ptrdiff_t m_bPlayingUninterruptableAct = 0x1A70; // bool + constexpr std::ptrdiff_t m_nUninterruptableActivity = 0x1A74; // PlayerAnimEvent_t + } + // Parent: C_BasePlayerPawn + // Fields count: 142 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_pPingServices (CCSPlayer_PingServices*) + // NetworkVarNames: m_pViewModelServices (CPlayer_ViewModelServices*) + // NetworkVarNames: m_bIsScoped (bool) + // NetworkVarNames: m_bIsWalking (bool) + // NetworkVarNames: m_bResumeZoom (bool) + // NetworkVarNames: m_iPlayerState (CSPlayerState) + // NetworkVarNames: m_bIsDefusing (bool) + // NetworkVarNames: m_bIsGrabbingHostage (bool) + // NetworkVarNames: m_iBlockingUseActionInProgress (CSPlayerBlockingUseAction_t) + // NetworkVarNames: m_bIsRescuing (bool) + // NetworkVarNames: m_fImmuneToGunGameDamageTime (GameTime_t) + // NetworkVarNames: m_bGunGameImmunity (bool) + // NetworkVarNames: m_GunGameImmunityColor (Color) + // NetworkVarNames: m_bHasMovedSinceSpawn (bool) + // NetworkVarNames: m_fMolotovUseTime (float) + // NetworkVarNames: m_fMolotovDamageTime (float) + // NetworkVarNames: m_nWhichBombZone (int) + // NetworkVarNames: m_bInNoDefuseArea (bool) + // NetworkVarNames: m_iThrowGrenadeCounter (int) + // NetworkVarNames: m_bWaitForNoAttack (bool) + // NetworkVarNames: m_flGuardianTooFarDistFrac (float) + // NetworkVarNames: m_flDetectedByEnemySensorTime (GameTime_t) + // NetworkVarNames: m_bKilledByTaser (bool) + // NetworkVarNames: m_iMoveState (int) + // NetworkVarNames: m_bCanMoveDuringFreezePeriod (bool) + // NetworkVarNames: m_flLowerBodyYawTarget (float) + // NetworkVarNames: m_bStrafing (bool) + // NetworkVarNames: m_flEmitSoundTime (GameTime_t) + // NetworkVarNames: m_iAddonBits (int) + // NetworkVarNames: m_iPrimaryAddon (int) + // NetworkVarNames: m_iSecondaryAddon (int) + // NetworkVarNames: m_iProgressBarDuration (int) + // NetworkVarNames: m_flProgressBarStartTime (float) + // NetworkVarNames: m_iDirection (int) + // NetworkVarNames: m_iShotsFired (int) + // NetworkVarNames: m_bNightVisionOn (bool) + // NetworkVarNames: m_bHasNightVision (bool) + // NetworkVarNames: m_flVelocityModifier (float) + // NetworkVarNames: m_flHitHeading (float) + // NetworkVarNames: m_nHitBodyPart (int) + // NetworkVarNames: m_iStartAccount (int) + // NetworkVarNames: m_flFlashMaxAlpha (float) + // NetworkVarNames: m_flFlashDuration (float) + // NetworkVarNames: m_unCurrentEquipmentValue (uint16) + // NetworkVarNames: m_unRoundStartEquipmentValue (uint16) + // NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16) + // NetworkVarNames: m_nHeavyAssaultSuitCooldownRemaining (int) + // NetworkVarNames: m_ArmorValue (int32) + // NetworkVarNames: m_bHud_MiniScoreHidden (bool) + // NetworkVarNames: m_bHud_RadarHidden (bool) + // NetworkVarNames: m_nLastKillerIndex (CEntityIndex) + // NetworkVarNames: m_nLastConcurrentKilled (int) + // NetworkVarNames: m_nDeathCamMusic (int) + // NetworkVarNames: m_cycleLatch (int) + // NetworkVarNames: m_vecPlayerPatchEconIndices (uint32) + // NetworkVarNames: m_bHideTargetID (bool) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_nSurvivalTeamNumber (int) + // NetworkVarNames: m_bKilledByHeadshot (bool) + // NetworkVarNames: m_hOriginalController (CHandle) + namespace C_CSPlayerPawnBase { + constexpr std::ptrdiff_t m_pPingServices = 0x12C0; // CCSPlayer_PingServices* + constexpr std::ptrdiff_t m_pViewModelServices = 0x12C8; // CPlayer_ViewModelServices* + constexpr std::ptrdiff_t m_fRenderingClipPlane = 0x12D8; // float32[4] + constexpr std::ptrdiff_t m_nLastClipPlaneSetupFrame = 0x12E8; // int32 + constexpr std::ptrdiff_t m_vecLastClipCameraPos = 0x12EC; // + constexpr std::ptrdiff_t m_vecLastClipCameraForward = 0x12F8; // + constexpr std::ptrdiff_t m_bClipHitStaticWorld = 0x1304; // bool + constexpr std::ptrdiff_t m_bCachedPlaneIsValid = 0x1305; // bool + constexpr std::ptrdiff_t m_pClippingWeapon = 0x1308; // C_CSWeaponBase* + constexpr std::ptrdiff_t m_previousPlayerState = 0x1310; // CSPlayerState + constexpr std::ptrdiff_t m_flLastCollisionCeiling = 0x1314; // float32 + constexpr std::ptrdiff_t m_flLastCollisionCeilingChangeTime = 0x1318; // float32 + constexpr std::ptrdiff_t m_grenadeParameterStashTime = 0x1338; // GameTime_t + constexpr std::ptrdiff_t m_bGrenadeParametersStashed = 0x133C; // bool + constexpr std::ptrdiff_t m_angStashedShootAngles = 0x1340; // QAngle + constexpr std::ptrdiff_t m_vecStashedGrenadeThrowPosition = 0x134C; // + constexpr std::ptrdiff_t m_vecStashedVelocity = 0x1358; // + constexpr std::ptrdiff_t m_angShootAngleHistory = 0x1364; // QAngle[2] + constexpr std::ptrdiff_t m_vecThrowPositionHistory = 0x137C; // Vector[2] + constexpr std::ptrdiff_t m_vecVelocityHistory = 0x1394; // Vector[2] + constexpr std::ptrdiff_t m_thirdPersonHeading = 0x13B0; // QAngle + constexpr std::ptrdiff_t m_flSlopeDropOffset = 0x13C8; // float32 + constexpr std::ptrdiff_t m_flSlopeDropHeight = 0x13D8; // float32 + constexpr std::ptrdiff_t m_vHeadConstraintOffset = 0x13E8; // + constexpr std::ptrdiff_t m_bIsScoped = 0x1400; // bool + constexpr std::ptrdiff_t m_bIsWalking = 0x1401; // bool + constexpr std::ptrdiff_t m_bResumeZoom = 0x1402; // bool + constexpr std::ptrdiff_t m_iPlayerState = 0x1404; // CSPlayerState + constexpr std::ptrdiff_t m_bIsDefusing = 0x1408; // bool + constexpr std::ptrdiff_t m_bIsGrabbingHostage = 0x1409; // bool + constexpr std::ptrdiff_t m_iBlockingUseActionInProgress = 0x140C; // CSPlayerBlockingUseAction_t + constexpr std::ptrdiff_t m_bIsRescuing = 0x1410; // bool + constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTime = 0x1414; // GameTime_t + constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTimeLast = 0x1418; // GameTime_t + constexpr std::ptrdiff_t m_bGunGameImmunity = 0x141C; // bool + constexpr std::ptrdiff_t m_GunGameImmunityColor = 0x141D; // Color + constexpr std::ptrdiff_t m_bHasMovedSinceSpawn = 0x1421; // bool + constexpr std::ptrdiff_t m_fMolotovUseTime = 0x1424; // float32 + constexpr std::ptrdiff_t m_fMolotovDamageTime = 0x1428; // float32 + constexpr std::ptrdiff_t m_nWhichBombZone = 0x142C; // int32 + constexpr std::ptrdiff_t m_bInNoDefuseArea = 0x1430; // bool + constexpr std::ptrdiff_t m_iThrowGrenadeCounter = 0x1434; // int32 + constexpr std::ptrdiff_t m_bWaitForNoAttack = 0x1438; // bool + constexpr std::ptrdiff_t m_flGuardianTooFarDistFrac = 0x143C; // float32 + constexpr std::ptrdiff_t m_flDetectedByEnemySensorTime = 0x1440; // GameTime_t + constexpr std::ptrdiff_t m_flNextGuardianTooFarWarning = 0x1444; // float32 + constexpr std::ptrdiff_t m_bSuppressGuardianTooFarWarningAudio = 0x1448; // bool + constexpr std::ptrdiff_t m_bKilledByTaser = 0x1449; // bool + constexpr std::ptrdiff_t m_iMoveState = 0x144C; // int32 + constexpr std::ptrdiff_t m_bCanMoveDuringFreezePeriod = 0x1450; // bool + constexpr std::ptrdiff_t m_flLowerBodyYawTarget = 0x1454; // float32 + constexpr std::ptrdiff_t m_bStrafing = 0x1458; // bool + constexpr std::ptrdiff_t m_flLastSpawnTimeIndex = 0x145C; // GameTime_t + constexpr std::ptrdiff_t m_flEmitSoundTime = 0x1460; // GameTime_t + constexpr std::ptrdiff_t m_iAddonBits = 0x1464; // int32 + constexpr std::ptrdiff_t m_iPrimaryAddon = 0x1468; // int32 + constexpr std::ptrdiff_t m_iSecondaryAddon = 0x146C; // int32 + constexpr std::ptrdiff_t m_iProgressBarDuration = 0x1470; // int32 + constexpr std::ptrdiff_t m_flProgressBarStartTime = 0x1474; // float32 + constexpr std::ptrdiff_t m_iDirection = 0x1478; // int32 + constexpr std::ptrdiff_t m_iShotsFired = 0x147C; // int32 + constexpr std::ptrdiff_t m_bNightVisionOn = 0x1480; // bool + constexpr std::ptrdiff_t m_bHasNightVision = 0x1481; // bool + constexpr std::ptrdiff_t m_flVelocityModifier = 0x1484; // float32 + constexpr std::ptrdiff_t m_flHitHeading = 0x1488; // float32 + constexpr std::ptrdiff_t m_nHitBodyPart = 0x148C; // int32 + constexpr std::ptrdiff_t m_iStartAccount = 0x1490; // int32 + constexpr std::ptrdiff_t m_vecIntroStartEyePosition = 0x1494; // + constexpr std::ptrdiff_t m_vecIntroStartPlayerForward = 0x14A0; // + constexpr std::ptrdiff_t m_flClientDeathTime = 0x14AC; // GameTime_t + constexpr std::ptrdiff_t m_flNightVisionAlpha = 0x14B0; // float32 + constexpr std::ptrdiff_t m_bScreenTearFrameCaptured = 0x14B4; // bool + constexpr std::ptrdiff_t m_flFlashBangTime = 0x14B8; // float32 + constexpr std::ptrdiff_t m_flFlashScreenshotAlpha = 0x14BC; // float32 + constexpr std::ptrdiff_t m_flFlashOverlayAlpha = 0x14C0; // float32 + constexpr std::ptrdiff_t m_bFlashBuildUp = 0x14C4; // bool + constexpr std::ptrdiff_t m_bFlashDspHasBeenCleared = 0x14C5; // bool + constexpr std::ptrdiff_t m_bFlashScreenshotHasBeenGrabbed = 0x14C6; // bool + constexpr std::ptrdiff_t m_flFlashMaxAlpha = 0x14C8; // float32 + constexpr std::ptrdiff_t m_flFlashDuration = 0x14CC; // float32 + constexpr std::ptrdiff_t m_lastStandingPos = 0x14D0; // + constexpr std::ptrdiff_t m_vecLastMuzzleFlashPos = 0x14DC; // + constexpr std::ptrdiff_t m_angLastMuzzleFlashAngle = 0x14E8; // QAngle + constexpr std::ptrdiff_t m_hMuzzleFlashShape = 0x14F4; // CHandle + constexpr std::ptrdiff_t m_iHealthBarRenderMaskIndex = 0x14F8; // int32 + constexpr std::ptrdiff_t m_flHealthFadeValue = 0x14FC; // float32 + constexpr std::ptrdiff_t m_flHealthFadeAlpha = 0x1500; // float32 + constexpr std::ptrdiff_t m_nMyCollisionGroup = 0x1504; // int32 + constexpr std::ptrdiff_t m_ignoreLadderJumpTime = 0x1508; // float32 + constexpr std::ptrdiff_t m_ladderSurpressionTimer = 0x1510; // CountdownTimer + constexpr std::ptrdiff_t m_lastLadderNormal = 0x1528; // + constexpr std::ptrdiff_t m_lastLadderPos = 0x1534; // + constexpr std::ptrdiff_t m_flDeathCCWeight = 0x1548; // float32 + constexpr std::ptrdiff_t m_bOldIsScoped = 0x154C; // bool + constexpr std::ptrdiff_t m_flPrevRoundEndTime = 0x1550; // float32 + constexpr std::ptrdiff_t m_flPrevMatchEndTime = 0x1554; // float32 + constexpr std::ptrdiff_t m_unCurrentEquipmentValue = 0x1558; // uint16 + constexpr std::ptrdiff_t m_unRoundStartEquipmentValue = 0x155A; // uint16 + constexpr std::ptrdiff_t m_unFreezetimeEndEquipmentValue = 0x155C; // uint16 + constexpr std::ptrdiff_t m_vecThirdPersonViewPositionOverride = 0x1560; // + constexpr std::ptrdiff_t m_nHeavyAssaultSuitCooldownRemaining = 0x156C; // int32 + constexpr std::ptrdiff_t m_ArmorValue = 0x1570; // int32 + constexpr std::ptrdiff_t m_angEyeAngles = 0x1578; // QAngle + constexpr std::ptrdiff_t m_fNextThinkPushAway = 0x1590; // float32 + constexpr std::ptrdiff_t m_bShouldAutobuyDMWeapons = 0x1594; // bool + constexpr std::ptrdiff_t m_bShouldAutobuyNow = 0x1595; // bool + constexpr std::ptrdiff_t m_bHud_MiniScoreHidden = 0x1596; // bool + constexpr std::ptrdiff_t m_bHud_RadarHidden = 0x1597; // bool + constexpr std::ptrdiff_t m_nLastKillerIndex = 0x1598; // CEntityIndex + constexpr std::ptrdiff_t m_nLastConcurrentKilled = 0x159C; // int32 + constexpr std::ptrdiff_t m_nDeathCamMusic = 0x15A0; // int32 + constexpr std::ptrdiff_t m_iIDEntIndex = 0x15A4; // CEntityIndex + constexpr std::ptrdiff_t m_delayTargetIDTimer = 0x15A8; // CountdownTimer + constexpr std::ptrdiff_t m_iTargetedWeaponEntIndex = 0x15C0; // CEntityIndex + constexpr std::ptrdiff_t m_iOldIDEntIndex = 0x15C4; // CEntityIndex + constexpr std::ptrdiff_t m_holdTargetIDTimer = 0x15C8; // CountdownTimer + constexpr std::ptrdiff_t m_flCurrentMusicStartTime = 0x15E4; // float32 + constexpr std::ptrdiff_t m_flMusicRoundStartTime = 0x15E8; // float32 + constexpr std::ptrdiff_t m_bDeferStartMusicOnWarmup = 0x15EC; // bool + constexpr std::ptrdiff_t m_cycleLatch = 0x15F0; // int32 + constexpr std::ptrdiff_t m_serverIntendedCycle = 0x15F4; // float32 + constexpr std::ptrdiff_t m_vecPlayerPatchEconIndices = 0x15F8; // uint32[5] + constexpr std::ptrdiff_t m_bHideTargetID = 0x1614; // bool + constexpr std::ptrdiff_t m_flLastSmokeOverlayAlpha = 0x1618; // float32 + constexpr std::ptrdiff_t m_flLastSmokeAge = 0x161C; // float32 + constexpr std::ptrdiff_t m_vLastSmokeOverlayColor = 0x1620; // + constexpr std::ptrdiff_t m_nPlayerSmokedFx = 0x162C; // ParticleIndex_t + constexpr std::ptrdiff_t m_nPlayerInfernoBodyFx = 0x1630; // ParticleIndex_t + constexpr std::ptrdiff_t m_nPlayerInfernoFootFx = 0x1634; // ParticleIndex_t + constexpr std::ptrdiff_t m_flNextMagDropTime = 0x1638; // float32 + constexpr std::ptrdiff_t m_nLastMagDropAttachmentIndex = 0x163C; // int32 + constexpr std::ptrdiff_t m_vecBulletHitModels = 0x1640; // CUtlVector + constexpr std::ptrdiff_t m_vecPickupModelSlerpers = 0x1658; // CUtlVector + constexpr std::ptrdiff_t m_vecLastAliveLocalVelocity = 0x1670; // + constexpr std::ptrdiff_t m_entitySpottedState = 0x1698; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSurvivalTeamNumber = 0x16B0; // int32 + constexpr std::ptrdiff_t m_bGuardianShouldSprayCustomXMark = 0x16B4; // bool + constexpr std::ptrdiff_t m_bHasDeathInfo = 0x16B5; // bool + constexpr std::ptrdiff_t m_flDeathInfoTime = 0x16B8; // float32 + constexpr std::ptrdiff_t m_vecDeathInfoOrigin = 0x16BC; // + constexpr std::ptrdiff_t m_bKilledByHeadshot = 0x16C8; // bool + constexpr std::ptrdiff_t m_hOriginalController = 0x16CC; // CHandle + } + // Parent: C_CSPlayerPawnBase + // Fields count: 1 + // + // Metadata: + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + namespace C_CSObserverPawn { + constexpr std::ptrdiff_t m_hDetectParentChange = 0x1718; // CEntityHandle + } + // Parent: C_CSPlayerPawnBase + // Fields count: 52 + // + // Metadata: + // NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices*) + // NetworkVarNames: m_pHostageServices (CCSPlayer_HostageServices*) + // NetworkVarNames: m_pBuyServices (CCSPlayer_BuyServices*) + // NetworkVarNames: m_pGlowServices (CCSPlayer_GlowServices*) + // NetworkVarNames: m_pActionTrackingServices (CCSPlayer_ActionTrackingServices*) + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // NetworkVarNames: m_flHealthShotBoostExpirationTime (GameTime_t) + // NetworkVarNames: m_bHasFemaleVoice (bool) + // NetworkVarNames: m_szLastPlaceName (char) + // NetworkVarNames: m_bInBuyZone (bool) + // NetworkVarNames: m_aimPunchAngle (QAngle) + // NetworkVarNames: m_aimPunchAngleVel (QAngle) + // NetworkVarNames: m_aimPunchTickBase (int) + // NetworkVarNames: m_aimPunchTickFraction (float) + // NetworkVarNames: m_bInHostageRescueZone (bool) + // NetworkVarNames: m_bInBombZone (bool) + // NetworkVarNames: m_bIsBuyMenuOpen (bool) + // NetworkVarNames: m_flTimeOfLastInjury (GameTime_t) + // NetworkVarNames: m_flNextSprayDecalTime (GameTime_t) + // NetworkVarNames: m_iRetakesOffering (int) + // NetworkVarNames: m_iRetakesOfferingCard (int) + // NetworkVarNames: m_bRetakesHasDefuseKit (bool) + // NetworkVarNames: m_bRetakesMVPLastRound (bool) + // NetworkVarNames: m_iRetakesMVPBoostItem (int) + // NetworkVarNames: m_RetakesMVPBoostExtraUtility (loadout_slot_t) + // NetworkVarNames: m_EconGloves (CEconItemView) + // NetworkVarNames: m_nEconGlovesChanged (uint8) + // NetworkVarNames: m_nRagdollDamageBone (int) + // NetworkVarNames: m_vRagdollDamageForce (Vector) + // NetworkVarNames: m_vRagdollDamagePosition (Vector) + // NetworkVarNames: m_szRagdollDamageWeaponName (char) + // NetworkVarNames: m_bRagdollDamageHeadshot (bool) + // NetworkVarNames: m_vRagdollServerOrigin (Vector) + // NetworkVarNames: m_qDeathEyeAngles (QAngle) + namespace C_CSPlayerPawn { + constexpr std::ptrdiff_t m_pBulletServices = 0x1718; // CCSPlayer_BulletServices* + constexpr std::ptrdiff_t m_pHostageServices = 0x1720; // CCSPlayer_HostageServices* + constexpr std::ptrdiff_t m_pBuyServices = 0x1728; // CCSPlayer_BuyServices* + constexpr std::ptrdiff_t m_pGlowServices = 0x1730; // CCSPlayer_GlowServices* + constexpr std::ptrdiff_t m_pActionTrackingServices = 0x1738; // CCSPlayer_ActionTrackingServices* + constexpr std::ptrdiff_t m_flHealthShotBoostExpirationTime = 0x1740; // GameTime_t + constexpr std::ptrdiff_t m_flLastFiredWeaponTime = 0x1744; // GameTime_t + constexpr std::ptrdiff_t m_bHasFemaleVoice = 0x1748; // bool + constexpr std::ptrdiff_t m_flLandseconds = 0x174C; // float32 + constexpr std::ptrdiff_t m_flOldFallVelocity = 0x1750; // float32 + constexpr std::ptrdiff_t m_szLastPlaceName = 0x1754; // char[18] + constexpr std::ptrdiff_t m_bPrevDefuser = 0x1766; // bool + constexpr std::ptrdiff_t m_bPrevHelmet = 0x1767; // bool + constexpr std::ptrdiff_t m_nPrevArmorVal = 0x1768; // int32 + constexpr std::ptrdiff_t m_nPrevGrenadeAmmoCount = 0x176C; // int32 + constexpr std::ptrdiff_t m_unPreviousWeaponHash = 0x1770; // uint32 + constexpr std::ptrdiff_t m_unWeaponHash = 0x1774; // uint32 + constexpr std::ptrdiff_t m_bInBuyZone = 0x1778; // bool + constexpr std::ptrdiff_t m_bPreviouslyInBuyZone = 0x1779; // bool + constexpr std::ptrdiff_t m_aimPunchAngle = 0x177C; // QAngle + constexpr std::ptrdiff_t m_aimPunchAngleVel = 0x1788; // QAngle + constexpr std::ptrdiff_t m_aimPunchTickBase = 0x1794; // int32 + constexpr std::ptrdiff_t m_aimPunchTickFraction = 0x1798; // float32 + constexpr std::ptrdiff_t m_aimPunchCache = 0x17A0; // CUtlVector + constexpr std::ptrdiff_t m_bInLanding = 0x17C0; // bool + constexpr std::ptrdiff_t m_flLandingTime = 0x17C4; // float32 + constexpr std::ptrdiff_t m_bInHostageRescueZone = 0x17C8; // bool + constexpr std::ptrdiff_t m_bInBombZone = 0x17C9; // bool + constexpr std::ptrdiff_t m_bIsBuyMenuOpen = 0x17CA; // bool + constexpr std::ptrdiff_t m_flTimeOfLastInjury = 0x17CC; // GameTime_t + constexpr std::ptrdiff_t m_flNextSprayDecalTime = 0x17D0; // GameTime_t + constexpr std::ptrdiff_t m_iRetakesOffering = 0x18E8; // int32 + constexpr std::ptrdiff_t m_iRetakesOfferingCard = 0x18EC; // int32 + constexpr std::ptrdiff_t m_bRetakesHasDefuseKit = 0x18F0; // bool + constexpr std::ptrdiff_t m_bRetakesMVPLastRound = 0x18F1; // bool + constexpr std::ptrdiff_t m_iRetakesMVPBoostItem = 0x18F4; // int32 + constexpr std::ptrdiff_t m_RetakesMVPBoostExtraUtility = 0x18F8; // loadout_slot_t + constexpr std::ptrdiff_t m_bNeedToReApplyGloves = 0x1918; // bool + constexpr std::ptrdiff_t m_EconGloves = 0x1920; // C_EconItemView + constexpr std::ptrdiff_t m_nEconGlovesChanged = 0x1D68; // uint8 + constexpr std::ptrdiff_t m_bMustSyncRagdollState = 0x1D69; // bool + constexpr std::ptrdiff_t m_nRagdollDamageBone = 0x1D6C; // int32 + constexpr std::ptrdiff_t m_vRagdollDamageForce = 0x1D70; // + constexpr std::ptrdiff_t m_vRagdollDamagePosition = 0x1D7C; // + constexpr std::ptrdiff_t m_szRagdollDamageWeaponName = 0x1D88; // char[64] + constexpr std::ptrdiff_t m_bRagdollDamageHeadshot = 0x1DC8; // bool + constexpr std::ptrdiff_t m_vRagdollServerOrigin = 0x1DCC; // + constexpr std::ptrdiff_t m_bLastHeadBoneTransformIsValid = 0x23E0; // bool + constexpr std::ptrdiff_t m_lastLandTime = 0x23E4; // GameTime_t + constexpr std::ptrdiff_t m_bOnGroundLastTick = 0x23E8; // bool + constexpr std::ptrdiff_t m_qDeathEyeAngles = 0x2404; // QAngle + constexpr std::ptrdiff_t m_bSkipOneHeadConstraintUpdate = 0x2410; // bool + } + // Parent: C_BaseCombatCharacter + // Fields count: 23 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_leader (CHandle) + // NetworkVarNames: m_reuseTimer (CountdownTimer) + // NetworkVarNames: m_vel (Vector) + // NetworkVarNames: m_isRescued (bool) + // NetworkVarNames: m_jumpedThisFrame (bool) + // NetworkVarNames: m_nHostageState (int) + // NetworkVarNames: m_bHandsHaveBeenCut (bool) + // NetworkVarNames: m_hHostageGrabber (CHandle) + // NetworkVarNames: m_flRescueStartTime (GameTime_t) + // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) + // NetworkVarNames: m_flDropStartTime (GameTime_t) + namespace C_Hostage { + constexpr std::ptrdiff_t m_entitySpottedState = 0x1100; // EntitySpottedState_t + constexpr std::ptrdiff_t m_leader = 0x1118; // CHandle + constexpr std::ptrdiff_t m_reuseTimer = 0x1120; // CountdownTimer + constexpr std::ptrdiff_t m_vel = 0x1138; // + constexpr std::ptrdiff_t m_isRescued = 0x1144; // bool + constexpr std::ptrdiff_t m_jumpedThisFrame = 0x1145; // bool + constexpr std::ptrdiff_t m_nHostageState = 0x1148; // int32 + constexpr std::ptrdiff_t m_bHandsHaveBeenCut = 0x114C; // bool + constexpr std::ptrdiff_t m_hHostageGrabber = 0x1150; // CHandle + constexpr std::ptrdiff_t m_fLastGrabTime = 0x1154; // GameTime_t + constexpr std::ptrdiff_t m_vecGrabbedPos = 0x1158; // + constexpr std::ptrdiff_t m_flRescueStartTime = 0x1164; // GameTime_t + constexpr std::ptrdiff_t m_flGrabSuccessTime = 0x1168; // GameTime_t + constexpr std::ptrdiff_t m_flDropStartTime = 0x116C; // GameTime_t + constexpr std::ptrdiff_t m_flDeadOrRescuedTime = 0x1170; // GameTime_t + constexpr std::ptrdiff_t m_blinkTimer = 0x1178; // CountdownTimer + constexpr std::ptrdiff_t m_lookAt = 0x1190; // + constexpr std::ptrdiff_t m_lookAroundTimer = 0x11A0; // CountdownTimer + constexpr std::ptrdiff_t m_isInit = 0x11B8; // bool + constexpr std::ptrdiff_t m_eyeAttachment = 0x11B9; // AttachmentHandle_t + constexpr std::ptrdiff_t m_chestAttachment = 0x11BA; // AttachmentHandle_t + constexpr std::ptrdiff_t m_pPredictionOwner = 0x11C0; // CBasePlayerController* + constexpr std::ptrdiff_t m_fNewestAlphaThinkTime = 0x11C8; // GameTime_t + } + } + } +} diff --git a/output/win/client.dll.json b/output/win/client.dll.json new file mode 100644 index 0000000..58f5acb --- /dev/null +++ b/output/win/client.dll.json @@ -0,0 +1,13195 @@ +{ + "client.dll": { + "classes": { + 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{ + "name": "m_PredNetUInt64Variables", + "ty": "uint64", + "type": "NetworkVarNames" + }, + { + "name": "m_PredNetFloatVariables", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_PredNetVectorVariables", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "m_PredNetQuaternionVariables", + "ty": "Quaternion", + "type": "NetworkVarNames" + }, + { + "name": "m_PredNetGlobalSymbolVariables", + "ty": "CGlobalSymbol", + "type": "NetworkVarNames" + }, + { + "name": "m_OwnerOnlyPredNetBoolVariables", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_OwnerOnlyPredNetByteVariables", + "ty": "byte", + "type": "NetworkVarNames" + }, + { + "name": "m_OwnerOnlyPredNetUInt16Variables", + "ty": "uint16", + "type": "NetworkVarNames" + }, + { + "name": "m_OwnerOnlyPredNetIntVariables", + "ty": "int32", + "type": "NetworkVarNames" + }, + { + "name": "m_OwnerOnlyPredNetUInt32Variables", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": 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"name": "m_Attributes", + "ty": "CEconItemAttribute", + "type": "NetworkVarNames" + } + ], + "parent": null + }, + "CAttributeManager": { + "fields": { + "m_CachedResults": 48, + "m_ProviderType": 44, + "m_Providers": 8, + "m_bPreventLoopback": 40, + "m_hOuter": 36, + "m_iReapplyProvisionParity": 32 + }, + "metadata": [ + { + "name": "m_iReapplyProvisionParity", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_hOuter", + "ty": "EHANDLE", + "type": "NetworkVarNames" + }, + { + "name": "m_ProviderType", + "ty": "attributeprovidertypes_t", + "type": "NetworkVarNames" + } + ], + "parent": null + }, + "CBaseAnimGraph": { + "fields": { + "m_bAnimGraphUpdateEnabled": 3416, + "m_bAnimationUpdateScheduled": 3436, + "m_bBuiltRagdoll": 3464, + "m_bClientRagdoll": 3496, + "m_bHasAnimatedMaterialAttributes": 3512, + "m_bInitiallyPopulateInterpHistory": 3400, + "m_bSuppressAnimEventSounds": 3402, + "m_flMaxSlopeDistance": 3420, + "m_nForceBone": 3452, + "m_pClientsideRagdoll": 3456, 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"type": "NetworkVarNames" + }, + { + "name": "m_iszPlayerName", + "ty": "char", + "type": "NetworkVarNames" + }, + { + "name": "m_steamID", + "ty": "uint64", + "type": "NetworkVarNames" + }, + { + "name": "m_iDesiredFOV", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "MNetworkReplayCompatField", + "type": "Unknown" + } + ], + "parent": "C_BaseEntity" + }, + "CBasePlayerControllerAPI": { + "fields": {}, + "metadata": [ + { + "name": "MPulseProvideFeatureTag", + "type": "Unknown" + }, + { + "name": "MPulseLibraryBindings", + "type": "Unknown" + } + ], + "parent": null + }, + "CBasePlayerVData": { + "fields": { + "m_flArmDamageMultiplier": 312, + "m_flChestDamageMultiplier": 280, + "m_flCrouchTime": 372, + "m_flDrowningDamageInterval": 348, + "m_flHeadDamageMultiplier": 264, + "m_flHoldBreathTime": 344, + "m_flLegDamageMultiplier": 328, + "m_flStomachDamageMultiplier": 296, + "m_flUseAngleTolerance": 368, + "m_flUseRange": 364, + "m_nDrowningDamageInitial": 352, + "m_nDrowningDamageMax": 356, + "m_nWaterSpeed": 360, + "m_sModelName": 40 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CBasePlayerWeaponVData": { + "fields": { + "m_aShootSounds": 544, + "m_bAllowFlipping": 265, + "m_bAutoSwitchFrom": 529, + "m_bAutoSwitchTo": 528, + "m_bBuiltRightHanded": 264, + "m_bLinkedCooldowns": 536, + "m_iDefaultClip1": 516, + "m_iDefaultClip2": 520, + "m_iFlags": 504, + "m_iMaxClip1": 508, + "m_iMaxClip2": 512, + "m_iPosition": 580, + "m_iRumbleEffect": 532, + "m_iSlot": 576, + "m_iWeight": 524, + "m_nPrimaryAmmoType": 505, + "m_nSecondaryAmmoType": 506, + "m_sMuzzleAttachment": 272, + "m_szMuzzleFlashParticle": 280, + "m_szWorldModel": 40 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CBodyComponentBaseAnimGraph": { + "fields": { + "__m_pChainEntity": 7208, + "m_animationController": 1120 + }, + "metadata": [ + { + "name": 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"ty": "CHandle", + "type": "NetworkVarNames" + } + ], + "parent": "CPlayer_CameraServices" + }, + "CCSPlayerController": { + "fields": { + "m_bAbandonAllowsSurrender": 1990, + "m_bAbandonOffersInstantSurrender": 1991, + "m_bCanControlObservedBot": 2016, + "m_bCannotBeKicked": 1988, + "m_bControllingBot": 2008, + "m_bDisconnection1MinWarningPrinted": 1992, + "m_bEverFullyConnected": 1989, + "m_bEverPlayedOnTeam": 1844, + "m_bHasBeenControlledByPlayerThisRound": 2010, + "m_bHasCommunicationAbuseMute": 1820, + "m_bHasControlledBotThisRound": 2009, + "m_bIsPlayerNameDirty": 2108, + "m_bMvpNoMusic": 2088, + "m_bPawnHasDefuser": 2040, + "m_bPawnHasHelmet": 2041, + "m_bPawnIsAlive": 2028, + "m_bScoreReported": 1993, + "m_eMvpReason": 2092, + "m_flForceTeamTime": 1836, + "m_flPreviousForceJoinTeamTime": 1848, + "m_hObserverPawn": 2024, + "m_hOriginalControllerOfCurrentPawn": 2056, + "m_hPlayerPawn": 2020, + "m_iCoachingTeam": 1872, + "m_iCompTeammateColor": 1840, + "m_iCompetitiveRankType": 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"m_szCrosshairCodes": 1824, + "m_uiAbandonRecordedReason": 1984, + "m_unActiveQuestId": 1924, + "m_unPlayerTvControlFlags": 1932, + "m_vecKills": 2064 + }, + "metadata": [ + { + "name": "MNetworkUserGroupProxy", + "type": "Unknown" + }, + { + "name": "MNetworkUserGroupProxy", + "type": "Unknown" + }, + { + "name": "MNetworkUserGroupProxy", + "type": "Unknown" + }, + { + "name": "m_pInGameMoneyServices", + "ty": "CCSPlayerController_InGameMoneyServices*", + "type": "NetworkVarNames" + }, + { + "name": "m_pInventoryServices", + "ty": "CCSPlayerController_InventoryServices*", + "type": "NetworkVarNames" + }, + { + "name": "m_pActionTrackingServices", + "ty": "CCSPlayerController_ActionTrackingServices*", + "type": "NetworkVarNames" + }, + { + "name": "m_pDamageServices", + "ty": "CCSPlayerController_DamageServices*", + "type": "NetworkVarNames" + }, + { + "name": "m_iPing", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_bHasCommunicationAbuseMute", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_szCrosshairCodes", + "ty": "string_t", + "type": "NetworkVarNames" + }, + { + "name": "m_iPendingTeamNum", + "ty": "uint8", + "type": "NetworkVarNames" + }, + { + "name": "m_flForceTeamTime", + "ty": "GameTime_t", + "type": "NetworkVarNames" + }, + { + "name": "m_iCompTeammateColor", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_bEverPlayedOnTeam", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_szClan", + "ty": "string_t", + "type": "NetworkVarNames" + }, + { + "name": "m_iCoachingTeam", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_nPlayerDominated", + "ty": "uint64", + "type": "NetworkVarNames" + }, + { + "name": "m_nPlayerDominatingMe", + "ty": "uint64", + "type": "NetworkVarNames" + }, + { + "name": "m_iCompetitiveRanking", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_iCompetitiveWins", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": 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8, + "m_Transforms": 48, + "m_bDirty": 104, + "m_hOwner": 72 + }, + "metadata": [ + { + "name": "m_Transforms", + "ty": "CTransform", + "type": "NetworkVarNames" + }, + { + "name": "m_hOwner", + "ty": "EHANDLE", + "type": "NetworkVarNames" + } + ], + "parent": null + }, + "SellbackPurchaseEntry_t": { + "fields": { + "m_bPrevHelmet": 60, + "m_hItem": 64, + "m_nCost": 52, + "m_nPrevArmor": 56, + "m_unDefIdx": 48 + }, + "metadata": [ + { + "name": "m_unDefIdx", + "ty": "item_definition_index_t", + "type": "NetworkVarNames" + }, + { + "name": "m_nCost", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_nPrevArmor", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "m_bPrevHelmet", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_hItem", + "ty": "CEntityHandle", + "type": "NetworkVarNames" + } + ], + "parent": null + }, + "VPhysicsCollisionAttribute_t": { + "fields": { + "m_nCollisionFunctionMask": 43, + "m_nCollisionGroup": 42, + "m_nEntityId": 32, + "m_nHierarchyId": 40, + "m_nInteractsAs": 8, + "m_nInteractsExclude": 24, + "m_nInteractsWith": 16, + "m_nOwnerId": 36 + }, + "metadata": [ + { + "name": "m_nInteractsAs", + "ty": "uint64", + "type": "NetworkVarNames" + }, + { + "name": "m_nInteractsWith", + "ty": "uint64", + "type": "NetworkVarNames" + }, + { + "name": "m_nInteractsExclude", + "ty": "uint64", + "type": "NetworkVarNames" + }, + { + "name": "m_nEntityId", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_nOwnerId", + "ty": "uint32", + "type": "NetworkVarNames" + }, + { + "name": "m_nHierarchyId", + "ty": "uint16", + "type": "NetworkVarNames" + }, + { + "name": "m_nCollisionGroup", + "ty": "uint8", + "type": "NetworkVarNames" + }, + { + "name": "m_nCollisionFunctionMask", + "ty": "uint8", + "type": "NetworkVarNames" + } + ], + "parent": null + }, + "ViewAngleServerChange_t": { + "fields": { + "nIndex": 64, + "nType": 48, + "qAngle": 52 + }, + "metadata": [ + { + "name": "nType", + "ty": "FixAngleSet_t", + "type": "NetworkVarNames" + }, + { + "name": "qAngle", + "ty": "QAngle", + "type": "NetworkVarNames" + }, + { + "name": "nIndex", + "ty": "uint32", + "type": "NetworkVarNames" + } + ], + "parent": null + }, + "WeaponPurchaseCount_t": { + "fields": { + "m_nCount": 50, + "m_nItemDefIndex": 48 + }, + "metadata": [ + { + "name": "m_nItemDefIndex", + "ty": "uint16", + "type": "NetworkVarNames" + }, + { + "name": "m_nCount", + "ty": "uint16", + "type": "NetworkVarNames" + } + ], + "parent": null + }, + "WeaponPurchaseTracker_t": { + "fields": { + "m_weaponPurchases": 8 + }, + "metadata": [ + { + "name": "m_weaponPurchases", + "ty": "WeaponPurchaseCount_t", + "type": "NetworkVarNames" + } + ], + "parent": null + }, + "audioparams_t": { + "fields": { + "localBits": 108, + "localSound": 8, + "soundEventHash": 116, + "soundscapeEntityListIndex": 112, + "soundscapeIndex": 104 + }, + "metadata": [ + { + "name": "localSound", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "soundscapeIndex", + "ty": "int32", + "type": "NetworkVarNames" + }, + { + "name": "localBits", + "ty": "uint8", + "type": "NetworkVarNames" + }, + { + "name": "soundscapeEntityListIndex", + "ty": "int", + "type": "NetworkVarNames" + }, + { + "name": "soundEventHash", + "ty": "uint32", + "type": "NetworkVarNames" + } + ], + "parent": null + }, + "fogparams_t": { + "fields": { + "HDRColorScale": 56, + "blend": 101, + "blendtobackground": 88, + "colorPrimary": 20, + "colorPrimaryLerpTo": 28, + "colorSecondary": 24, + "colorSecondaryLerpTo": 32, + "dirPrimary": 8, + "duration": 84, + "enable": 100, + "end": 40, + "endLerpTo": 72, + "exponent": 52, + "farz": 44, + "lerptime": 80, + "locallightscale": 96, + "m_bNoReflectionFog": 102, + "m_bPadding": 103, + "maxdensity": 48, + "maxdensityLerpTo": 76, + "scattering": 92, + "skyboxFogFactor": 60, + "skyboxFogFactorLerpTo": 64, + "start": 36, + "startLerpTo": 68 + }, + "metadata": [ + { + "name": "dirPrimary", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "colorPrimary", + "ty": "Color", + "type": "NetworkVarNames" + }, + { + "name": "colorSecondary", + "ty": "Color", + "type": "NetworkVarNames" + }, + { + "name": "colorPrimaryLerpTo", + "ty": "Color", + "type": "NetworkVarNames" + }, + { + "name": "colorSecondaryLerpTo", + "ty": "Color", + "type": "NetworkVarNames" + }, + { + "name": "start", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "end", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "farz", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "maxdensity", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "exponent", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "HDRColorScale", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "skyboxFogFactor", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "skyboxFogFactorLerpTo", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "startLerpTo", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "endLerpTo", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "maxdensityLerpTo", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "lerptime", + "ty": "GameTime_t", + "type": "NetworkVarNames" + }, + { + "name": "duration", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "blendtobackground", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "scattering", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "locallightscale", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "enable", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "blend", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bNoReflectionFog", + "ty": "bool", + "type": "NetworkVarNames" + } + ], + "parent": null + }, + "shard_model_desc_t": { + "fields": { + "m_ShatterPanelMode": 25, + "m_SurfacePropStringToken": 88, + "m_bHasParent": 84, + "m_bParentFrozen": 85, + "m_flGlassHalfThickness": 80, + "m_hMaterial": 16, + "m_nModelID": 8, + "m_solid": 24, + "m_vecPanelSize": 28, + "m_vecPanelVertices": 56, + "m_vecStressPositionA": 36, + "m_vecStressPositionB": 44 + }, + "metadata": [ + { + "name": "m_nModelID", + "ty": "int32", + "type": "NetworkVarNames" + }, + { + "name": "m_hMaterial", + "ty": "HMaterialStrong", + "type": "NetworkVarNames" + }, + { + "name": "m_solid", + "ty": "ShardSolid_t", + "type": "NetworkVarNames" + }, + { + "name": "m_ShatterPanelMode", + "ty": "ShatterPanelMode", + "type": "NetworkVarNames" + }, + { + "name": "m_vecPanelSize", + "ty": "Vector2D", + "type": "NetworkVarNames" + }, + { + "name": "m_vecStressPositionA", + "ty": "Vector2D", + "type": "NetworkVarNames" + }, + { + "name": "m_vecStressPositionB", + "ty": "Vector2D", + "type": "NetworkVarNames" + }, + { + "name": "m_vecPanelVertices", + "ty": "Vector2D", + "type": "NetworkVarNames" + }, + { + "name": "m_flGlassHalfThickness", + "ty": "float", + "type": "NetworkVarNames" + }, + { + "name": "m_bHasParent", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_bParentFrozen", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "m_SurfacePropStringToken", + "ty": "CUtlStringToken", + "type": "NetworkVarNames" + } + ], + "parent": null + }, + "sky3dparams_t": { + "fields": { + "bClip3DSkyBoxNearToWorldFar": 24, + "flClip3DSkyBoxNearToWorldFarOffset": 28, + "fog": 32, + "m_nWorldGroupID": 136, + "origin": 12, + "scale": 8 + }, + "metadata": [ + { + "name": "scale", + "ty": "int16", + "type": "NetworkVarNames" + }, + { + "name": "origin", + "ty": "Vector", + "type": "NetworkVarNames" + }, + { + "name": "bClip3DSkyBoxNearToWorldFar", + "ty": "bool", + "type": "NetworkVarNames" + }, + { + "name": "flClip3DSkyBoxNearToWorldFarOffset", + "ty": "float32", + "type": "NetworkVarNames" + }, + { + "name": "fog", + "ty": "fogparams_t", + "type": "NetworkVarNames" + }, + { + "name": "m_nWorldGroupID", + "ty": "WorldGroupId_t", + "type": "NetworkVarNames" + } + ], + "parent": null + } + }, + "enums": { + "C_BaseCombatCharacter__WaterWakeMode_t": { + "alignment": 4, + "members": { + "WATER_WAKE_IDLE": 1, + "WATER_WAKE_NONE": 0, + "WATER_WAKE_RUNNING": 3, + "WATER_WAKE_WALKING": 2, + "WATER_WAKE_WATER_OVERHEAD": 4 + }, + "type": "uint32" + }, + "CompMatPropertyMutatorConditionType_t": { + "alignment": 4, + "members": { + "COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_EXISTS": 0, + "COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_VALUE_EQUALS": 2, + "COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_VALUE_EXISTS": 1 + }, + "type": "uint32" + }, + "CompMatPropertyMutatorType_t": { + "alignment": 4, + "members": { + "COMP_MAT_PROPERTY_MUTATOR_CONDITIONAL_MUTATORS": 6, + "COMP_MAT_PROPERTY_MUTATOR_COPY_KEYS_WITH_SUFFIX": 2, + "COMP_MAT_PROPERTY_MUTATOR_COPY_MATCHING_KEYS": 1, + "COMP_MAT_PROPERTY_MUTATOR_COPY_PROPERTY": 3, + "COMP_MAT_PROPERTY_MUTATOR_DRAW_TEXT": 8, + "COMP_MAT_PROPERTY_MUTATOR_GENERATE_TEXTURE": 5, + "COMP_MAT_PROPERTY_MUTATOR_INIT": 0, + "COMP_MAT_PROPERTY_MUTATOR_POP_INPUT_QUEUE": 7, + "COMP_MAT_PROPERTY_MUTATOR_RANDOM_ROLL_INPUT_VARIABLES": 9, + "COMP_MAT_PROPERTY_MUTATOR_SET_VALUE": 4 + }, + "type": "uint32" + }, + "CompositeMaterialInputContainerSourceType_t": { + "alignment": 4, + "members": { + "CONTAINER_SOURCE_TYPE_LOOSE_VARIABLES": 3, + "CONTAINER_SOURCE_TYPE_MATERIAL_FROM_TARGET_ATTR": 1, + "CONTAINER_SOURCE_TYPE_SPECIFIC_MATERIAL": 2, + "CONTAINER_SOURCE_TYPE_TARGET_INSTANCE_MATERIAL": 5, + "CONTAINER_SOURCE_TYPE_TARGET_MATERIAL": 0, + "CONTAINER_SOURCE_TYPE_VARIABLE_FROM_TARGET_ATTR": 4 + }, + "type": "uint32" + }, + "CompositeMaterialInputLooseVariableType_t": { + "alignment": 4, + "members": { + "LOOSE_VARIABLE_TYPE_BOOLEAN": 0, + "LOOSE_VARIABLE_TYPE_COLOR4": 9, + "LOOSE_VARIABLE_TYPE_FLOAT1": 5, + "LOOSE_VARIABLE_TYPE_FLOAT2": 6, + "LOOSE_VARIABLE_TYPE_FLOAT3": 7, + "LOOSE_VARIABLE_TYPE_FLOAT4": 8, + "LOOSE_VARIABLE_TYPE_INTEGER1": 1, + "LOOSE_VARIABLE_TYPE_INTEGER2": 2, + "LOOSE_VARIABLE_TYPE_INTEGER3": 3, + "LOOSE_VARIABLE_TYPE_INTEGER4": 4, + "LOOSE_VARIABLE_TYPE_RESOURCE_MATERIAL": 12, + "LOOSE_VARIABLE_TYPE_RESOURCE_TEXTURE": 13, + "LOOSE_VARIABLE_TYPE_STRING": 10, + "LOOSE_VARIABLE_TYPE_SYSTEMVAR": 11 + }, + "type": "uint32" + }, + "CompositeMaterialInputTextureType_t": { + "alignment": 4, + "members": { + "INPUT_TEXTURE_TYPE_AO": 6, + "INPUT_TEXTURE_TYPE_COLOR": 2, + "INPUT_TEXTURE_TYPE_DEFAULT": 0, + "INPUT_TEXTURE_TYPE_MASKS": 3, + "INPUT_TEXTURE_TYPE_NORMALMAP": 1, + "INPUT_TEXTURE_TYPE_PEARLESCENCE_MASK": 5, + "INPUT_TEXTURE_TYPE_ROUGHNESS": 4 + }, + "type": "uint32" + }, + "CompositeMaterialMatchFilterType_t": { + "alignment": 4, + "members": { + "MATCH_FILTER_MATERIAL_ATTRIBUTE_EQUALS": 3, + "MATCH_FILTER_MATERIAL_ATTRIBUTE_EXISTS": 0, + "MATCH_FILTER_MATERIAL_NAME_SUBSTR": 2, + "MATCH_FILTER_MATERIAL_PROPERTY_EQUALS": 5, + "MATCH_FILTER_MATERIAL_PROPERTY_EXISTS": 4, + "MATCH_FILTER_MATERIAL_SHADER": 1 + }, + "type": "uint32" + }, + "CompositeMaterialVarSystemVar_t": { + "alignment": 4, + "members": { + "COMPMATSYSVAR_COMPOSITETIME": 0, + "COMPMATSYSVAR_EMPTY_RESOURCE_SPACER": 1 + }, + "type": "uint32" + } + } + } +} \ No newline at end of file diff --git a/output/win/client.dll.rs b/output/win/client.dll.rs new file mode 100644 index 0000000..cd2a6bc --- /dev/null +++ b/output/win/client.dll.rs @@ -0,0 +1,5888 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:05:10.402645100 UTC + +#![allow(non_upper_case_globals, unused)] + +pub mod cs2_dumper { + pub mod schemas { + // Module: client.dll + // Classes count: 220 + // Enums count: 8 + pub mod client { + // Alignment: 4 + // Members count: 5 + #[repr(u32)] + pub enum C_BaseCombatCharacter__WaterWakeMode_t { + WATER_WAKE_NONE = 0x0, + WATER_WAKE_IDLE = 0x1, + WATER_WAKE_WALKING = 0x2, + WATER_WAKE_RUNNING = 0x3, + WATER_WAKE_WATER_OVERHEAD = 0x4 + } + // Alignment: 4 + // Members count: 6 + #[repr(u32)] + pub enum CompositeMaterialMatchFilterType_t { + MATCH_FILTER_MATERIAL_ATTRIBUTE_EXISTS = 0x0, + MATCH_FILTER_MATERIAL_SHADER = 0x1, + MATCH_FILTER_MATERIAL_NAME_SUBSTR = 0x2, + MATCH_FILTER_MATERIAL_ATTRIBUTE_EQUALS = 0x3, + MATCH_FILTER_MATERIAL_PROPERTY_EXISTS = 0x4, + MATCH_FILTER_MATERIAL_PROPERTY_EQUALS = 0x5 + } + // Alignment: 4 + // Members count: 2 + #[repr(u32)] + pub enum CompositeMaterialVarSystemVar_t { + COMPMATSYSVAR_COMPOSITETIME = 0x0, + COMPMATSYSVAR_EMPTY_RESOURCE_SPACER = 0x1 + } + // Alignment: 4 + // Members count: 14 + #[repr(u32)] + pub enum CompositeMaterialInputLooseVariableType_t { + LOOSE_VARIABLE_TYPE_BOOLEAN = 0x0, + LOOSE_VARIABLE_TYPE_INTEGER1 = 0x1, + LOOSE_VARIABLE_TYPE_INTEGER2 = 0x2, + LOOSE_VARIABLE_TYPE_INTEGER3 = 0x3, + LOOSE_VARIABLE_TYPE_INTEGER4 = 0x4, + LOOSE_VARIABLE_TYPE_FLOAT1 = 0x5, + LOOSE_VARIABLE_TYPE_FLOAT2 = 0x6, + LOOSE_VARIABLE_TYPE_FLOAT3 = 0x7, + LOOSE_VARIABLE_TYPE_FLOAT4 = 0x8, + LOOSE_VARIABLE_TYPE_COLOR4 = 0x9, + LOOSE_VARIABLE_TYPE_STRING = 0xA, + LOOSE_VARIABLE_TYPE_SYSTEMVAR = 0xB, + LOOSE_VARIABLE_TYPE_RESOURCE_MATERIAL = 0xC, + LOOSE_VARIABLE_TYPE_RESOURCE_TEXTURE = 0xD + } + // Alignment: 4 + // Members count: 7 + #[repr(u32)] + pub enum CompositeMaterialInputTextureType_t { + INPUT_TEXTURE_TYPE_DEFAULT = 0x0, + INPUT_TEXTURE_TYPE_NORMALMAP = 0x1, + INPUT_TEXTURE_TYPE_COLOR = 0x2, + INPUT_TEXTURE_TYPE_MASKS = 0x3, + INPUT_TEXTURE_TYPE_ROUGHNESS = 0x4, + INPUT_TEXTURE_TYPE_PEARLESCENCE_MASK = 0x5, + INPUT_TEXTURE_TYPE_AO = 0x6 + } + // Alignment: 4 + // Members count: 10 + #[repr(u32)] + pub enum CompMatPropertyMutatorType_t { + COMP_MAT_PROPERTY_MUTATOR_INIT = 0x0, + COMP_MAT_PROPERTY_MUTATOR_COPY_MATCHING_KEYS = 0x1, + COMP_MAT_PROPERTY_MUTATOR_COPY_KEYS_WITH_SUFFIX = 0x2, + COMP_MAT_PROPERTY_MUTATOR_COPY_PROPERTY = 0x3, + COMP_MAT_PROPERTY_MUTATOR_SET_VALUE = 0x4, + COMP_MAT_PROPERTY_MUTATOR_GENERATE_TEXTURE = 0x5, + COMP_MAT_PROPERTY_MUTATOR_CONDITIONAL_MUTATORS = 0x6, + COMP_MAT_PROPERTY_MUTATOR_POP_INPUT_QUEUE = 0x7, + COMP_MAT_PROPERTY_MUTATOR_DRAW_TEXT = 0x8, + COMP_MAT_PROPERTY_MUTATOR_RANDOM_ROLL_INPUT_VARIABLES = 0x9 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum CompMatPropertyMutatorConditionType_t { + COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_EXISTS = 0x0, + COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_VALUE_EXISTS = 0x1, + COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_VALUE_EQUALS = 0x2 + } + // Alignment: 4 + // Members count: 6 + #[repr(u32)] + pub enum CompositeMaterialInputContainerSourceType_t { + CONTAINER_SOURCE_TYPE_TARGET_MATERIAL = 0x0, + CONTAINER_SOURCE_TYPE_MATERIAL_FROM_TARGET_ATTR = 0x1, + CONTAINER_SOURCE_TYPE_SPECIFIC_MATERIAL = 0x2, + CONTAINER_SOURCE_TYPE_LOOSE_VARIABLES = 0x3, + CONTAINER_SOURCE_TYPE_VARIABLE_FROM_TARGET_ATTR = 0x4, + CONTAINER_SOURCE_TYPE_TARGET_INSTANCE_MATERIAL = 0x5 + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_nameStringableIndex (int32) + pub mod CEntityIdentity { + pub const m_nameStringableIndex: usize = 0x14; // int32 + pub const m_name: usize = 0x18; // CUtlSymbolLarge + pub const m_designerName: usize = 0x20; // CUtlSymbolLarge + pub const m_flags: usize = 0x30; // uint32 + pub const m_worldGroupId: usize = 0x38; // WorldGroupId_t + pub const m_fDataObjectTypes: usize = 0x3C; // uint32 + pub const m_PathIndex: usize = 0x40; // ChangeAccessorFieldPathIndex_t + pub const m_pPrev: usize = 0x58; // CEntityIdentity* + pub const m_pNext: usize = 0x60; // CEntityIdentity* + pub const m_pPrevByClass: usize = 0x68; // CEntityIdentity* + pub const m_pNextByClass: usize = 0x70; // CEntityIdentity* + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_pEntity (CEntityIdentity*) + // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) + pub mod CEntityInstance { + pub const m_iszPrivateVScripts: usize = 0x8; // CUtlSymbolLarge + pub const m_pEntity: usize = 0x10; // CEntityIdentity* + pub const m_CScriptComponent: usize = 0x28; // CScriptComponent* + pub const m_bVisibleinPVS: usize = 0x30; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_sceneNode (CGameSceneNode) + pub mod CBodyComponentPoint { + pub const m_sceneNode: usize = 0x50; // CGameSceneNode + pub const __m_pChainEntity: usize = 0x1A0; // CNetworkVarChainer + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) + pub mod CBodyComponentSkeletonInstance { + pub const m_skeletonInstance: usize = 0x50; // CSkeletonInstance + pub const __m_pChainEntity: usize = 0x430; // CNetworkVarChainer + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bvDisabledHitGroups (uint32) + pub mod CHitboxComponent { + pub const m_bvDisabledHitGroups: usize = 0x24; // uint32[1] + } + // Parent: None + // Fields count: 66 + // + // Metadata: + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_SecondaryColor (Color) + // NetworkVarNames: m_flBrightness (float) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_flBrightnessMult (float) + // NetworkVarNames: m_flRange (float) + // NetworkVarNames: m_flFalloff (float) + // NetworkVarNames: m_flAttenuation0 (float) + // NetworkVarNames: m_flAttenuation1 (float) + // NetworkVarNames: m_flAttenuation2 (float) + // NetworkVarNames: m_flTheta (float) + // NetworkVarNames: m_flPhi (float) + // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) + // NetworkVarNames: m_nCascades (int) + // NetworkVarNames: m_nCastShadows (int) + // NetworkVarNames: m_nShadowWidth (int) + // NetworkVarNames: m_nShadowHeight (int) + // NetworkVarNames: m_bRenderDiffuse (bool) + // NetworkVarNames: m_nRenderSpecular (int) + // NetworkVarNames: m_bRenderTransmissive (bool) + // NetworkVarNames: m_flOrthoLightWidth (float) + // NetworkVarNames: m_flOrthoLightHeight (float) + // NetworkVarNames: m_nStyle (int) + // NetworkVarNames: m_Pattern (CUtlString) + // NetworkVarNames: m_nCascadeRenderStaticObjects (int) + // NetworkVarNames: m_flShadowCascadeCrossFade (float) + // NetworkVarNames: m_flShadowCascadeDistanceFade (float) + // NetworkVarNames: m_flShadowCascadeDistance0 (float) + // NetworkVarNames: m_flShadowCascadeDistance1 (float) + // NetworkVarNames: m_flShadowCascadeDistance2 (float) + // NetworkVarNames: m_flShadowCascadeDistance3 (float) + // NetworkVarNames: m_nShadowCascadeResolution0 (int) + // NetworkVarNames: m_nShadowCascadeResolution1 (int) + // NetworkVarNames: m_nShadowCascadeResolution2 (int) + // NetworkVarNames: m_nShadowCascadeResolution3 (int) + // NetworkVarNames: m_bUsesBakedShadowing (bool) + // NetworkVarNames: m_nShadowPriority (int) + // NetworkVarNames: m_nBakedShadowIndex (int) + // NetworkVarNames: m_bRenderToCubemaps (bool) + // NetworkVarNames: m_nDirectLight (int) + // NetworkVarNames: m_nIndirectLight (int) + // NetworkVarNames: m_flFadeMinDist (float) + // NetworkVarNames: m_flFadeMaxDist (float) + // NetworkVarNames: m_flShadowFadeMinDist (float) + // NetworkVarNames: m_flShadowFadeMaxDist (float) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bFlicker (bool) + // NetworkVarNames: m_bPrecomputedFieldsValid (bool) + // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) + // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) + // NetworkVarNames: m_flPrecomputedMaxRange (float) + // NetworkVarNames: m_nFogLightingMode (int) + // NetworkVarNames: m_flFogContributionStength (float) + // NetworkVarNames: m_flNearClipPlane (float) + // NetworkVarNames: m_SkyColor (Color) + // NetworkVarNames: m_flSkyIntensity (float) + // NetworkVarNames: m_SkyAmbientBounce (Color) + // NetworkVarNames: m_bUseSecondaryColor (bool) + // NetworkVarNames: m_bMixedShadows (bool) + // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) + // NetworkVarNames: m_flCapsuleLength (float) + // NetworkVarNames: m_flMinRoughness (float) + pub mod CLightComponent { + pub const __m_pChainEntity: usize = 0x48; // CNetworkVarChainer + pub const m_Color: usize = 0x85; // Color + pub const m_SecondaryColor: usize = 0x89; // Color + pub const m_flBrightness: usize = 0x90; // float32 + pub const m_flBrightnessScale: usize = 0x94; // float32 + pub const m_flBrightnessMult: usize = 0x98; // float32 + pub const m_flRange: usize = 0x9C; // float32 + pub const m_flFalloff: usize = 0xA0; // float32 + pub const m_flAttenuation0: usize = 0xA4; // float32 + pub const m_flAttenuation1: usize = 0xA8; // float32 + pub const m_flAttenuation2: usize = 0xAC; // float32 + pub const m_flTheta: usize = 0xB0; // float32 + pub const m_flPhi: usize = 0xB4; // float32 + pub const m_hLightCookie: usize = 0xB8; // CStrongHandle + pub const m_nCascades: usize = 0xC0; // int32 + pub const m_nCastShadows: usize = 0xC4; // int32 + pub const m_nShadowWidth: usize = 0xC8; // int32 + pub const m_nShadowHeight: usize = 0xCC; // int32 + pub const m_bRenderDiffuse: usize = 0xD0; // bool + pub const m_nRenderSpecular: usize = 0xD4; // int32 + pub const m_bRenderTransmissive: usize = 0xD8; // bool + pub const m_flOrthoLightWidth: usize = 0xDC; // float32 + pub const m_flOrthoLightHeight: usize = 0xE0; // float32 + pub const m_nStyle: usize = 0xE4; // int32 + pub const m_Pattern: usize = 0xE8; // CUtlString + pub const m_nCascadeRenderStaticObjects: usize = 0xF0; // int32 + pub const m_flShadowCascadeCrossFade: usize = 0xF4; // float32 + pub const m_flShadowCascadeDistanceFade: usize = 0xF8; // float32 + pub const m_flShadowCascadeDistance0: usize = 0xFC; // float32 + pub const m_flShadowCascadeDistance1: usize = 0x100; // float32 + pub const m_flShadowCascadeDistance2: usize = 0x104; // float32 + pub const m_flShadowCascadeDistance3: usize = 0x108; // float32 + pub const m_nShadowCascadeResolution0: usize = 0x10C; // int32 + pub const m_nShadowCascadeResolution1: usize = 0x110; // int32 + pub const m_nShadowCascadeResolution2: usize = 0x114; // int32 + pub const m_nShadowCascadeResolution3: usize = 0x118; // int32 + pub const m_bUsesBakedShadowing: usize = 0x11C; // bool + pub const m_nShadowPriority: usize = 0x120; // int32 + pub const m_nBakedShadowIndex: usize = 0x124; // int32 + pub const m_bRenderToCubemaps: usize = 0x128; // bool + pub const m_nDirectLight: usize = 0x12C; // int32 + pub const m_nIndirectLight: usize = 0x130; // int32 + pub const m_flFadeMinDist: usize = 0x134; // float32 + pub const m_flFadeMaxDist: usize = 0x138; // float32 + pub const m_flShadowFadeMinDist: usize = 0x13C; // float32 + pub const m_flShadowFadeMaxDist: usize = 0x140; // float32 + pub const m_bEnabled: usize = 0x144; // bool + pub const m_bFlicker: usize = 0x145; // bool + pub const m_bPrecomputedFieldsValid: usize = 0x146; // bool + pub const m_vPrecomputedBoundsMins: usize = 0x148; // + pub const m_vPrecomputedBoundsMaxs: usize = 0x154; // + pub const m_vPrecomputedOBBOrigin: usize = 0x160; // + pub const m_vPrecomputedOBBAngles: usize = 0x16C; // QAngle + pub const m_vPrecomputedOBBExtent: usize = 0x178; // + pub const m_flPrecomputedMaxRange: usize = 0x184; // float32 + pub const m_nFogLightingMode: usize = 0x188; // int32 + pub const m_flFogContributionStength: usize = 0x18C; // float32 + pub const m_flNearClipPlane: usize = 0x190; // float32 + pub const m_SkyColor: usize = 0x194; // Color + pub const m_flSkyIntensity: usize = 0x198; // float32 + pub const m_SkyAmbientBounce: usize = 0x19C; // Color + pub const m_bUseSecondaryColor: usize = 0x1A0; // bool + pub const m_bMixedShadows: usize = 0x1A1; // bool + pub const m_flLightStyleStartTime: usize = 0x1A4; // GameTime_t + pub const m_flCapsuleLength: usize = 0x1A8; // float32 + pub const m_flMinRoughness: usize = 0x1AC; // float32 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CBasePlayerControllerAPI { + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: nType (FixAngleSet_t) + // NetworkVarNames: qAngle (QAngle) + // NetworkVarNames: nIndex (uint32) + pub mod ViewAngleServerChange_t { + pub const nType: usize = 0x30; // FixAngleSet_t + pub const qAngle: usize = 0x34; // QAngle + pub const nIndex: usize = 0x40; // uint32 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CDynamicPropAPI { + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: localSound (Vector) + // NetworkVarNames: soundscapeIndex (int32) + // NetworkVarNames: localBits (uint8) + // NetworkVarNames: soundscapeEntityListIndex (int) + // NetworkVarNames: soundEventHash (uint32) + pub mod audioparams_t { + pub const localSound: usize = 0x8; // Vector[8] + pub const soundscapeIndex: usize = 0x68; // int32 + pub const localBits: usize = 0x6C; // uint8 + pub const soundscapeEntityListIndex: usize = 0x70; // int32 + pub const soundEventHash: usize = 0x74; // uint32 + } + // Parent: None + // Fields count: 20 + // + // Metadata: + // NetworkVarNames: m_vecCsViewPunchAngle (QAngle) + // NetworkVarNames: m_nCsViewPunchAngleTick (GameTick_t) + // NetworkVarNames: m_flCsViewPunchAngleTickRatio (float32) + // NetworkVarNames: m_PlayerFog (fogplayerparams_t) + // NetworkVarNames: m_hColorCorrectionCtrl (CHandle) + // NetworkVarNames: m_hViewEntity (CHandle) + // NetworkVarNames: m_hTonemapController (CHandle) + // NetworkVarNames: m_audio (audioparams_t) + // NetworkVarNames: m_PostProcessingVolumes (CHandle) + pub mod CPlayer_CameraServices { + pub const m_vecCsViewPunchAngle: usize = 0x40; // QAngle + pub const m_nCsViewPunchAngleTick: usize = 0x4C; // GameTick_t + pub const m_flCsViewPunchAngleTickRatio: usize = 0x50; // float32 + pub const m_PlayerFog: usize = 0x58; // C_fogplayerparams_t + pub const m_hColorCorrectionCtrl: usize = 0x98; // CHandle + pub const m_hViewEntity: usize = 0x9C; // CHandle + pub const m_hTonemapController: usize = 0xA0; // CHandle + pub const m_audio: usize = 0xA8; // audioparams_t + pub const m_PostProcessingVolumes: usize = 0x120; // C_NetworkUtlVectorBase> + pub const m_flOldPlayerZ: usize = 0x138; // float32 + pub const m_flOldPlayerViewOffsetZ: usize = 0x13C; // float32 + pub const m_CurrentFog: usize = 0x140; // fogparams_t + pub const m_hOldFogController: usize = 0x1A8; // CHandle + pub const m_bOverrideFogColor: usize = 0x1AC; // bool[5] + pub const m_OverrideFogColor: usize = 0x1B1; // Color[5] + pub const m_bOverrideFogStartEnd: usize = 0x1C5; // bool[5] + pub const m_fOverrideFogStart: usize = 0x1CC; // float32[5] + pub const m_fOverrideFogEnd: usize = 0x1E0; // float32[5] + pub const m_hActivePostProcessingVolume: usize = 0x1F4; // CHandle + pub const m_angDemoViewAngles: usize = 0x1F8; // QAngle + } + // Parent: None + // Fields count: 15 + // + // Metadata: + // NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t) + // NetworkVarNames: m_flMaxspeed (float32) + // NetworkVarNames: m_arrForceSubtickMoveWhen (float32) + pub mod CPlayer_MovementServices { + pub const m_nImpulse: usize = 0x40; // int32 + pub const m_nButtons: usize = 0x48; // CInButtonState + pub const m_nQueuedButtonDownMask: usize = 0x68; // uint64 + pub const m_nQueuedButtonChangeMask: usize = 0x70; // uint64 + pub const m_nButtonDoublePressed: usize = 0x78; // uint64 + pub const m_pButtonPressedCmdNumber: usize = 0x80; // uint32[64] + pub const m_nLastCommandNumberProcessed: usize = 0x180; // uint32 + pub const m_nToggleButtonDownMask: usize = 0x188; // uint64 + pub const m_flMaxspeed: usize = 0x198; // float32 + pub const m_arrForceSubtickMoveWhen: usize = 0x19C; // float32[4] + pub const m_flForwardMove: usize = 0x1AC; // float32 + pub const m_flLeftMove: usize = 0x1B0; // float32 + pub const m_flUpMove: usize = 0x1B4; // float32 + pub const m_vecLastMovementImpulses: usize = 0x1B8; // + pub const m_vecOldViewAngles: usize = 0x1C4; // QAngle + } + // Parent: CPlayer_MovementServices + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_flFallVelocity (float32) + // NetworkVarNames: m_bInCrouch (bool) + // NetworkVarNames: m_nCrouchState (uint32) + // NetworkVarNames: m_flCrouchTransitionStartTime (GameTime_t) + // NetworkVarNames: m_bDucked (bool) + // NetworkVarNames: m_bDucking (bool) + // NetworkVarNames: m_bInDuckJump (bool) + pub mod CPlayer_MovementServices_Humanoid { + pub const m_flStepSoundTime: usize = 0x1D8; // float32 + pub const m_flFallVelocity: usize = 0x1DC; // float32 + pub const m_bInCrouch: usize = 0x1E0; // bool + pub const m_nCrouchState: usize = 0x1E4; // uint32 + pub const m_flCrouchTransitionStartTime: usize = 0x1E8; // GameTime_t + pub const m_bDucked: usize = 0x1EC; // bool + pub const m_bDucking: usize = 0x1ED; // bool + pub const m_bInDuckJump: usize = 0x1EE; // bool + pub const m_groundNormal: usize = 0x1F0; // + pub const m_flSurfaceFriction: usize = 0x1FC; // float32 + pub const m_surfaceProps: usize = 0x200; // CUtlStringToken + pub const m_nStepside: usize = 0x210; // int32 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_iObserverMode (uint8) + // NetworkVarNames: m_hObserverTarget (CHandle) + pub mod CPlayer_ObserverServices { + pub const m_iObserverMode: usize = 0x40; // uint8 + pub const m_hObserverTarget: usize = 0x44; // CHandle + pub const m_iObserverLastMode: usize = 0x48; // ObserverMode_t + pub const m_bForcedObserverMode: usize = 0x4C; // bool + pub const m_flObserverChaseDistance: usize = 0x50; // float32 + pub const m_flObserverChaseDistanceCalcTime: usize = 0x54; // GameTime_t + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_hMyWeapons (CHandle) + // NetworkVarNames: m_hActiveWeapon (CHandle) + // NetworkVarNames: m_hLastWeapon (CHandle) + // NetworkVarNames: m_iAmmo (uint16) + pub mod CPlayer_WeaponServices { + pub const m_hMyWeapons: usize = 0x40; // C_NetworkUtlVectorBase> + pub const m_hActiveWeapon: usize = 0x58; // CHandle + pub const m_hLastWeapon: usize = 0x5C; // CHandle + pub const m_iAmmo: usize = 0x60; // uint16[32] + } + // Parent: CBodyComponentSkeletonInstance + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_animationController (CBaseAnimGraphController) + pub mod CBodyComponentBaseAnimGraph { + pub const m_animationController: usize = 0x460; // CBaseAnimGraphController + pub const __m_pChainEntity: usize = 0x1C28; // CNetworkVarChainer + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_ID (CUtlStringToken) + // NetworkVarNames: m_Values (Vector4D) + pub mod EntityRenderAttribute_t { + pub const m_ID: usize = 0x30; // CUtlStringToken + pub const m_Values: usize = 0x34; // Vector4D + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_Handle (ModelConfigHandle_t) + // NetworkVarNames: m_Name (string_t) + // NetworkVarNames: m_AssociatedEntities (CHandle) + // NetworkVarNames: m_AssociatedEntityNames (string_t) + pub mod ActiveModelConfig_t { + pub const m_Handle: usize = 0x28; // ModelConfigHandle_t + pub const m_Name: usize = 0x30; // CUtlSymbolLarge + pub const m_AssociatedEntities: usize = 0x38; // C_NetworkUtlVectorBase> + pub const m_AssociatedEntityNames: usize = 0x50; // C_NetworkUtlVectorBase + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hOwner (CEntityHandle) + // NetworkVarNames: m_name (CUtlStringToken) + pub mod CGameSceneNodeHandle { + pub const m_hOwner: usize = 0x8; // CEntityHandle + pub const m_name: usize = 0xC; // CUtlStringToken + } + // Parent: None + // Fields count: 32 + // + // Metadata: + // NetworkVarNames: m_hParent (CGameSceneNodeHandle) + // NetworkVarNames: m_vecOrigin (CNetworkOriginCellCoordQuantizedVector) + // NetworkVarNames: m_angRotation (QAngle) + // NetworkVarNames: m_flScale (float) + // NetworkVarNames: m_name (CUtlStringToken) + // NetworkVarNames: m_hierarchyAttachName (CUtlStringToken) + pub mod CGameSceneNode { + pub const m_nodeToWorld: usize = 0x10; // CTransform + pub const m_pOwner: usize = 0x30; // CEntityInstance* + pub const m_pParent: usize = 0x38; // CGameSceneNode* + pub const m_pChild: usize = 0x40; // CGameSceneNode* + pub const m_pNextSibling: usize = 0x48; // CGameSceneNode* + pub const m_hParent: usize = 0x70; // CGameSceneNodeHandle + pub const m_vecOrigin: usize = 0x80; // CNetworkOriginCellCoordQuantizedVector + pub const m_angRotation: usize = 0xB8; // QAngle + pub const m_flScale: usize = 0xC4; // float32 + pub const m_vecAbsOrigin: usize = 0xC8; // + pub const m_angAbsRotation: usize = 0xD4; // QAngle + pub const m_flAbsScale: usize = 0xE0; // float32 + pub const m_nParentAttachmentOrBone: usize = 0xE4; // int16 + pub const m_bDebugAbsOriginChanges: usize = 0xE6; // bool + pub const m_bDormant: usize = 0xE7; // bool + pub const m_bForceParentToBeNetworked: usize = 0xE8; // bool + pub const m_bDirtyHierarchy: usize = 0x0; // bitfield:1 + pub const m_bDirtyBoneMergeInfo: usize = 0x0; // bitfield:1 + pub const m_bNetworkedPositionChanged: usize = 0x0; // bitfield:1 + pub const m_bNetworkedAnglesChanged: usize = 0x0; // bitfield:1 + pub const m_bNetworkedScaleChanged: usize = 0x0; // bitfield:1 + pub const m_bWillBeCallingPostDataUpdate: usize = 0x0; // bitfield:1 + pub const m_bBoneMergeFlex: usize = 0x0; // bitfield:1 + pub const m_nLatchAbsOrigin: usize = 0x0; // bitfield:2 + pub const m_bDirtyBoneMergeBoneToRoot: usize = 0x0; // bitfield:1 + pub const m_nHierarchicalDepth: usize = 0xEB; // uint8 + pub const m_nHierarchyType: usize = 0xEC; // uint8 + pub const m_nDoNotSetAnimTimeInInvalidatePhysicsCount: usize = 0xED; // uint8 + pub const m_name: usize = 0xF0; // CUtlStringToken + pub const m_hierarchyAttachName: usize = 0x130; // CUtlStringToken + pub const m_flZOffset: usize = 0x134; // float32 + pub const m_vRenderOrigin: usize = 0x138; // + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_hSequence (HSequence) + // NetworkVarNames: m_flPrevCycle (float32) + // NetworkVarNames: m_flCycle (float32) + pub mod CNetworkedSequenceOperation { + pub const m_hSequence: usize = 0x8; // HSequence + pub const m_flPrevCycle: usize = 0xC; // float32 + pub const m_flCycle: usize = 0x10; // float32 + pub const m_flWeight: usize = 0x14; // CNetworkedQuantizedFloat + pub const m_bSequenceChangeNetworked: usize = 0x1C; // bool + pub const m_bDiscontinuity: usize = 0x1D; // bool + pub const m_flPrevCycleFromDiscontinuity: usize = 0x20; // float32 + pub const m_flPrevCycleForAnimEventDetection: usize = 0x24; // float32 + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_hModel (HModelStrong) + // NetworkVarNames: m_bClientClothCreationSuppressed (bool) + // NetworkVarNames: m_MeshGroupMask (MeshGroupMask_t) + // NetworkVarNames: m_nIdealMotionType (int8) + pub mod CModelState { + pub const m_hModel: usize = 0xA0; // CStrongHandle + pub const m_ModelName: usize = 0xA8; // CUtlSymbolLarge + pub const m_bClientClothCreationSuppressed: usize = 0xE8; // bool + pub const m_MeshGroupMask: usize = 0x180; // uint64 + pub const m_nIdealMotionType: usize = 0x202; // int8 + pub const m_nForceLOD: usize = 0x203; // int8 + pub const m_nClothUpdateFlags: usize = 0x204; // int8 + } + // Parent: CGameSceneNode + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_modelState (CModelState) + // NetworkVarNames: m_bIsAnimationEnabled (bool) + // NetworkVarNames: m_bUseParentRenderBounds (bool) + // NetworkVarNames: m_materialGroup (CUtlStringToken) + // NetworkVarNames: m_nHitboxSet (uint8) + pub mod CSkeletonInstance { + pub const m_modelState: usize = 0x160; // CModelState + pub const m_bIsAnimationEnabled: usize = 0x370; // bool + pub const m_bUseParentRenderBounds: usize = 0x371; // bool + pub const m_bDisableSolidCollisionsForHierarchy: usize = 0x372; // bool + pub const m_bDirtyMotionType: usize = 0x0; // bitfield:1 + pub const m_bIsGeneratingLatchedParentSpaceState: usize = 0x0; // bitfield:1 + pub const m_materialGroup: usize = 0x374; // CUtlStringToken + pub const m_nHitboxSet: usize = 0x378; // uint8 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_timestamp (GameTime_t) + // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) + pub mod IntervalTimer { + pub const m_timestamp: usize = 0x8; // GameTime_t + pub const m_nWorldGroupId: usize = 0xC; // WorldGroupId_t + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_duration (float32) + // NetworkVarNames: m_timestamp (GameTime_t) + // NetworkVarNames: m_timescale (float32) + // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) + pub mod CountdownTimer { + pub const m_duration: usize = 0x8; // float32 + pub const m_timestamp: usize = 0xC; // GameTime_t + pub const m_timescale: usize = 0x10; // float32 + pub const m_nWorldGroupId: usize = 0x14; // WorldGroupId_t + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_duration (float32) + // NetworkVarNames: m_timestamp (float32) + // NetworkVarNames: m_timescale (float32) + pub mod EngineCountdownTimer { + pub const m_duration: usize = 0x8; // float32 + pub const m_timestamp: usize = 0xC; // float32 + pub const m_timescale: usize = 0x10; // float32 + } + // Parent: IntervalTimer + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_flValues (float) + // NetworkVarNames: m_nValueCounts (int) + // NetworkVarNames: m_nBucketCount (int) + // NetworkVarNames: m_flInterval (float) + // NetworkVarNames: m_flFinalValue (float) + // NetworkVarNames: m_nCompressionType (TimelineCompression_t) + // NetworkVarNames: m_bStopped (bool) + pub mod CTimeline { + pub const m_flValues: usize = 0x10; // float32[64] + pub const m_nValueCounts: usize = 0x110; // int32[64] + pub const m_nBucketCount: usize = 0x210; // int32 + pub const m_flInterval: usize = 0x214; // float32 + pub const m_flFinalValue: usize = 0x218; // float32 + pub const m_nCompressionType: usize = 0x21C; // TimelineCompression_t + pub const m_bStopped: usize = 0x220; // bool + } + // Parent: None + // Fields count: 24 + // + // Metadata: + // NetworkVarNames: m_PredNetBoolVariables (uint32) + // NetworkVarNames: m_PredNetByteVariables (byte) + // NetworkVarNames: m_PredNetUInt16Variables (uint16) + // NetworkVarNames: m_PredNetIntVariables (int32) + // NetworkVarNames: m_PredNetUInt32Variables (uint32) + // NetworkVarNames: m_PredNetUInt64Variables (uint64) + // NetworkVarNames: m_PredNetFloatVariables (float) + // NetworkVarNames: m_PredNetVectorVariables (Vector) + // NetworkVarNames: m_PredNetQuaternionVariables (Quaternion) + // NetworkVarNames: m_PredNetGlobalSymbolVariables (CGlobalSymbol) + // NetworkVarNames: m_OwnerOnlyPredNetBoolVariables (uint32) + // NetworkVarNames: m_OwnerOnlyPredNetByteVariables (byte) + // NetworkVarNames: m_OwnerOnlyPredNetUInt16Variables (uint16) + // NetworkVarNames: m_OwnerOnlyPredNetIntVariables (int32) + // NetworkVarNames: m_OwnerOnlyPredNetUInt32Variables (uint32) + // NetworkVarNames: m_OwnerOnlyPredNetUInt64Variables (uint64) + // NetworkVarNames: m_OwnerOnlyPredNetFloatVariables (float) + // NetworkVarNames: m_OwnerOnlyPredNetVectorVariables (Vector) + // NetworkVarNames: m_OwnerOnlyPredNetQuaternionVariables (Quaternion) + // NetworkVarNames: m_OwnerOnlyPredNetGlobalSymbolVariables (CGlobalSymbol) + // NetworkVarNames: m_nBoolVariablesCount (int) + // NetworkVarNames: m_nOwnerOnlyBoolVariablesCount (int) + // NetworkVarNames: m_nRandomSeedOffset (int) + // NetworkVarNames: m_flLastTeleportTime (float) + pub mod CAnimGraphNetworkedVariables { + pub const m_PredNetBoolVariables: usize = 0x8; // C_NetworkUtlVectorBase + pub const m_PredNetByteVariables: usize = 0x20; // C_NetworkUtlVectorBase + pub const m_PredNetUInt16Variables: usize = 0x38; // C_NetworkUtlVectorBase + pub const m_PredNetIntVariables: usize = 0x50; // C_NetworkUtlVectorBase + pub const m_PredNetUInt32Variables: usize = 0x68; // C_NetworkUtlVectorBase + pub const m_PredNetUInt64Variables: usize = 0x80; // C_NetworkUtlVectorBase + pub const m_PredNetFloatVariables: usize = 0x98; // C_NetworkUtlVectorBase + pub const m_PredNetVectorVariables: usize = 0xB0; // C_NetworkUtlVectorBase + pub const m_PredNetQuaternionVariables: usize = 0xC8; // C_NetworkUtlVectorBase + pub const m_PredNetGlobalSymbolVariables: usize = 0xE0; // C_NetworkUtlVectorBase + pub const m_OwnerOnlyPredNetBoolVariables: usize = 0xF8; // C_NetworkUtlVectorBase + pub const m_OwnerOnlyPredNetByteVariables: usize = 0x110; // C_NetworkUtlVectorBase + pub const m_OwnerOnlyPredNetUInt16Variables: usize = 0x128; // C_NetworkUtlVectorBase + pub const m_OwnerOnlyPredNetIntVariables: usize = 0x140; // C_NetworkUtlVectorBase + pub const m_OwnerOnlyPredNetUInt32Variables: usize = 0x158; // C_NetworkUtlVectorBase + pub const m_OwnerOnlyPredNetUInt64Variables: usize = 0x170; // C_NetworkUtlVectorBase + pub const m_OwnerOnlyPredNetFloatVariables: usize = 0x188; // C_NetworkUtlVectorBase + pub const m_OwnerOnlyPredNetVectorVariables: usize = 0x1A0; // C_NetworkUtlVectorBase + pub const m_OwnerOnlyPredNetQuaternionVariables: usize = 0x1B8; // C_NetworkUtlVectorBase + pub const m_OwnerOnlyPredNetGlobalSymbolVariables: usize = 0x1D0; // C_NetworkUtlVectorBase + pub const m_nBoolVariablesCount: usize = 0x1E8; // int32 + pub const m_nOwnerOnlyBoolVariablesCount: usize = 0x1EC; // int32 + pub const m_nRandomSeedOffset: usize = 0x1F0; // int32 + pub const m_flLastTeleportTime: usize = 0x1F4; // float32 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod C_BaseEntityAPI { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CTakeDamageInfoAPI { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseLibraryBindings + pub mod CClientPointEntityAPI { + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + pub mod CPulseGraphInstance_ClientEntity { + pub const m_pParent: usize = 0xD8; // CClientScriptEntity* + } + // Parent: CEntityInstance + // Fields count: 80 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_CBodyComponent (CBodyComponent::Storage_t) + // NetworkVarNames: m_iMaxHealth (int32) + // NetworkVarNames: m_iHealth (int32) + // NetworkVarNames: m_lifeState (uint8) + // NetworkVarNames: m_bTakesDamage (bool) + // NetworkVarNames: m_nTakeDamageFlags (TakeDamageFlags_t) + // NetworkVarNames: m_bIsPlatform (bool) + // NetworkVarNames: m_ubInterpolationFrame (uint8) + // NetworkVarNames: m_nSubclassID (EntitySubclassID_t) + // NetworkVarNames: m_flAnimTime (float32) + // NetworkVarNames: m_flSimulationTime (float32) + // NetworkVarNames: m_flCreateTime (GameTime_t) + // NetworkVarNames: m_bClientSideRagdoll (bool) + // NetworkVarNames: m_iTeamNum (uint8) + // NetworkVarNames: m_spawnflags (uint32) + // NetworkVarNames: m_nNextThinkTick (GameTick_t) + // NetworkVarNames: m_fFlags (uint32) + // NetworkVarNames: m_vecBaseVelocity (Vector) + // NetworkVarNames: m_hEffectEntity (CHandle) + // NetworkVarNames: m_hOwnerEntity (CHandle) + // NetworkVarNames: m_MoveCollide (MoveCollide_t) + // NetworkVarNames: m_MoveType (MoveType_t) + // NetworkVarNames: m_flWaterLevel (float32) + // NetworkVarNames: m_fEffects (uint32) + // NetworkVarNames: m_hGroundEntity (CHandle) + // NetworkVarNames: m_flFriction (float32) + // NetworkVarNames: m_flElasticity (float32) + // NetworkVarNames: m_flGravityScale (float32) + // NetworkVarNames: m_flTimeScale (float32) + // NetworkVarNames: m_bAnimatedEveryTick (bool) + // NetworkVarNames: m_flNavIgnoreUntilTime (GameTime_t) + pub mod C_BaseEntity { + pub const m_CBodyComponent: usize = 0x38; // CBodyComponent* + pub const m_NetworkTransmitComponent: usize = 0x40; // CNetworkTransmitComponent + pub const m_nLastThinkTick: usize = 0x310; // GameTick_t + pub const m_pGameSceneNode: usize = 0x318; // CGameSceneNode* + pub const m_pRenderComponent: usize = 0x320; // CRenderComponent* + pub const m_pCollision: usize = 0x328; // CCollisionProperty* + pub const m_iMaxHealth: usize = 0x330; // int32 + pub const m_iHealth: usize = 0x334; // int32 + pub const m_lifeState: usize = 0x338; // uint8 + pub const m_bTakesDamage: usize = 0x339; // bool + pub const m_nTakeDamageFlags: usize = 0x33C; // TakeDamageFlags_t + pub const m_bIsPlatform: usize = 0x340; // bool + pub const m_ubInterpolationFrame: usize = 0x341; // uint8 + pub const m_hSceneObjectController: usize = 0x344; // CHandle + pub const m_nNoInterpolationTick: usize = 0x348; // int32 + pub const m_nVisibilityNoInterpolationTick: usize = 0x34C; // int32 + pub const m_flProxyRandomValue: usize = 0x350; // float32 + pub const m_iEFlags: usize = 0x354; // int32 + pub const m_nWaterType: usize = 0x358; // uint8 + pub const m_bInterpolateEvenWithNoModel: usize = 0x359; // bool + pub const m_bPredictionEligible: usize = 0x35A; // bool + pub const m_bApplyLayerMatchIDToModel: usize = 0x35B; // bool + pub const m_tokLayerMatchID: usize = 0x35C; // CUtlStringToken + pub const m_nSubclassID: usize = 0x360; // CUtlStringToken + pub const m_nSimulationTick: usize = 0x370; // int32 + pub const m_iCurrentThinkContext: usize = 0x374; // int32 + pub const m_aThinkFunctions: usize = 0x378; // CUtlVector + pub const m_nDisableContextThinkStartTick: usize = 0x390; // GameTick_t + pub const m_flAnimTime: usize = 0x394; // float32 + pub const m_flSimulationTime: usize = 0x398; // float32 + pub const m_nSceneObjectOverrideFlags: usize = 0x39C; // uint8 + pub const m_bHasSuccessfullyInterpolated: usize = 0x39D; // bool + pub const m_bHasAddedVarsToInterpolation: usize = 0x39E; // bool + pub const m_bRenderEvenWhenNotSuccessfullyInterpolated: usize = 0x39F; // bool + pub const m_nInterpolationLatchDirtyFlags: usize = 0x3A0; // int32[2] + pub const m_ListEntry: usize = 0x3A8; // uint16[11] + pub const m_flCreateTime: usize = 0x3C0; // GameTime_t + pub const m_flSpeed: usize = 0x3C4; // float32 + pub const m_EntClientFlags: usize = 0x3C8; // uint16 + pub const m_bClientSideRagdoll: usize = 0x3CA; // bool + pub const m_iTeamNum: usize = 0x3CB; // uint8 + pub const m_spawnflags: usize = 0x3CC; // uint32 + pub const m_nNextThinkTick: usize = 0x3D0; // GameTick_t + pub const m_fFlags: usize = 0x3D4; // uint32 + pub const m_vecAbsVelocity: usize = 0x3D8; // + pub const m_vecVelocity: usize = 0x3E8; // CNetworkVelocityVector + pub const m_vecBaseVelocity: usize = 0x418; // + pub const m_hEffectEntity: usize = 0x424; // CHandle + pub const m_hOwnerEntity: usize = 0x428; // CHandle + pub const m_MoveCollide: usize = 0x42C; // MoveCollide_t + pub const m_MoveType: usize = 0x42D; // MoveType_t + pub const m_nActualMoveType: usize = 0x42E; // MoveType_t + pub const m_flWaterLevel: usize = 0x430; // float32 + pub const m_fEffects: usize = 0x434; // uint32 + pub const m_hGroundEntity: usize = 0x438; // CHandle + pub const m_flFriction: usize = 0x43C; // float32 + pub const m_flElasticity: usize = 0x440; // float32 + pub const m_flGravityScale: usize = 0x444; // float32 + pub const m_flTimeScale: usize = 0x448; // float32 + pub const m_bAnimatedEveryTick: usize = 0x44C; // bool + pub const m_flNavIgnoreUntilTime: usize = 0x450; // GameTime_t + pub const m_hThink: usize = 0x454; // uint16 + pub const m_fBBoxVisFlags: usize = 0x460; // uint8 + pub const m_bPredictable: usize = 0x461; // bool + pub const m_bRenderWithViewModels: usize = 0x462; // bool + pub const m_nSplitUserPlayerPredictionSlot: usize = 0x464; // CSplitScreenSlot + pub const m_nFirstPredictableCommand: usize = 0x468; // int32 + pub const m_nLastPredictableCommand: usize = 0x46C; // int32 + pub const m_hOldMoveParent: usize = 0x470; // CHandle + pub const m_Particles: usize = 0x478; // CParticleProperty + pub const m_vecPredictedScriptFloats: usize = 0x4A0; // CUtlVector + pub const m_vecPredictedScriptFloatIDs: usize = 0x4B8; // CUtlVector + pub const m_nNextScriptVarRecordID: usize = 0x4E8; // int32 + pub const m_vecAngVelocity: usize = 0x4F8; // QAngle + pub const m_DataChangeEventRef: usize = 0x504; // int32 + pub const m_dependencies: usize = 0x508; // CUtlVector + pub const m_nCreationTick: usize = 0x520; // int32 + pub const m_bAnimTimeChanged: usize = 0x539; // bool + pub const m_bSimulationTimeChanged: usize = 0x53A; // bool + pub const m_sUniqueHammerID: usize = 0x548; // CUtlString + } + // Parent: C_BaseEntity + // Fields count: 18 + // + // Metadata: + // MNetworkIncludeByUserGroup + // NetworkVarNames: m_MinFalloff (float32) + // NetworkVarNames: m_MaxFalloff (float32) + // NetworkVarNames: m_flFadeInDuration (float32) + // NetworkVarNames: m_flFadeOutDuration (float32) + // NetworkVarNames: m_flMaxWeight (float32) + // NetworkVarNames: m_flCurWeight (float32) + // NetworkVarNames: m_netlookupFilename (char) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bMaster (bool) + // NetworkVarNames: m_bClientSide (bool) + // NetworkVarNames: m_bExclusive (bool) + pub mod C_ColorCorrection { + pub const m_vecOrigin: usize = 0x550; // + pub const m_MinFalloff: usize = 0x55C; // float32 + pub const m_MaxFalloff: usize = 0x560; // float32 + pub const m_flFadeInDuration: usize = 0x564; // float32 + pub const m_flFadeOutDuration: usize = 0x568; // float32 + pub const m_flMaxWeight: usize = 0x56C; // float32 + pub const m_flCurWeight: usize = 0x570; // float32 + pub const m_netlookupFilename: usize = 0x574; // char[512] + pub const m_bEnabled: usize = 0x774; // bool + pub const m_bMaster: usize = 0x775; // bool + pub const m_bClientSide: usize = 0x776; // bool + pub const m_bExclusive: usize = 0x777; // bool + pub const m_bEnabledOnClient: usize = 0x778; // bool[1] + pub const m_flCurWeightOnClient: usize = 0x77C; // float32[1] + pub const m_bFadingIn: usize = 0x780; // bool[1] + pub const m_flFadeStartWeight: usize = 0x784; // float32[1] + pub const m_flFadeStartTime: usize = 0x788; // float32[1] + pub const m_flFadeDuration: usize = 0x78C; // float32[1] + } + // Parent: C_BaseEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_EnvWindShared (CEnvWindShared) + pub mod C_EnvWindClientside { + pub const m_EnvWindShared: usize = 0x550; // C_EnvWindShared + } + // Parent: C_BaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_hEntAttached (CHandle) + // NetworkVarNames: m_bCheapEffect (bool) + pub mod C_EntityFlame { + pub const m_hEntAttached: usize = 0x550; // CHandle + pub const m_hOldAttached: usize = 0x578; // CHandle + pub const m_bCheapEffect: usize = 0x57C; // bool + } + // Parent: None + // Fields count: 30 + // + // Metadata: + // NetworkVarNames: m_hTargetEntity (CHandle) + // NetworkVarNames: m_bState (bool) + // NetworkVarNames: m_bAlwaysUpdate (bool) + // NetworkVarNames: m_flLightFOV (float32) + // NetworkVarNames: m_bEnableShadows (bool) + // NetworkVarNames: m_bSimpleProjection (bool) + // NetworkVarNames: m_bLightOnlyTarget (bool) + // NetworkVarNames: m_bLightWorld (bool) + // NetworkVarNames: m_bCameraSpace (bool) + // NetworkVarNames: m_flBrightnessScale (float32) + // NetworkVarNames: m_LightColor (Color) + // NetworkVarNames: m_flIntensity (float32) + // NetworkVarNames: m_flLinearAttenuation (float32) + // NetworkVarNames: m_flQuadraticAttenuation (float32) + // NetworkVarNames: m_bVolumetric (bool) + // NetworkVarNames: m_flVolumetricIntensity (float32) + // NetworkVarNames: m_flNoiseStrength (float32) + // NetworkVarNames: m_flFlashlightTime (float32) + // NetworkVarNames: m_nNumPlanes (uint32) + // NetworkVarNames: m_flPlaneOffset (float32) + // NetworkVarNames: m_flColorTransitionTime (float32) + // NetworkVarNames: m_flAmbient (float32) + // NetworkVarNames: m_SpotlightTextureName (char) + // NetworkVarNames: m_nSpotlightTextureFrame (int32) + // NetworkVarNames: m_nShadowQuality (uint32) + // NetworkVarNames: m_flNearZ (float32) + // NetworkVarNames: m_flFarZ (float32) + // NetworkVarNames: m_flProjectionSize (float32) + // NetworkVarNames: m_flRotation (float32) + // NetworkVarNames: m_bFlipHorizontal (bool) + pub mod CProjectedTextureBase { + pub const m_hTargetEntity: usize = 0xC; // CHandle + pub const m_bState: usize = 0x10; // bool + pub const m_bAlwaysUpdate: usize = 0x11; // bool + pub const m_flLightFOV: usize = 0x14; // float32 + pub const m_bEnableShadows: usize = 0x18; // bool + pub const m_bSimpleProjection: usize = 0x19; // bool + pub const m_bLightOnlyTarget: usize = 0x1A; // bool + pub const m_bLightWorld: usize = 0x1B; // bool + pub const m_bCameraSpace: usize = 0x1C; // bool + pub const m_flBrightnessScale: usize = 0x20; // float32 + pub const m_LightColor: usize = 0x24; // Color + pub const m_flIntensity: usize = 0x28; // float32 + pub const m_flLinearAttenuation: usize = 0x2C; // float32 + pub const m_flQuadraticAttenuation: usize = 0x30; // float32 + pub const m_bVolumetric: usize = 0x34; // bool + pub const m_flVolumetricIntensity: usize = 0x38; // float32 + pub const m_flNoiseStrength: usize = 0x3C; // float32 + pub const m_flFlashlightTime: usize = 0x40; // float32 + pub const m_nNumPlanes: usize = 0x44; // uint32 + pub const m_flPlaneOffset: usize = 0x48; // float32 + pub const m_flColorTransitionTime: usize = 0x4C; // float32 + pub const m_flAmbient: usize = 0x50; // float32 + pub const m_SpotlightTextureName: usize = 0x54; // char[512] + pub const m_nSpotlightTextureFrame: usize = 0x254; // int32 + pub const m_nShadowQuality: usize = 0x258; // uint32 + pub const m_flNearZ: usize = 0x25C; // float32 + pub const m_flFarZ: usize = 0x260; // float32 + pub const m_flProjectionSize: usize = 0x264; // float32 + pub const m_flRotation: usize = 0x268; // float32 + pub const m_bFlipHorizontal: usize = 0x26C; // bool + } + // Parent: C_BaseEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_flScale (float32) + // NetworkVarNames: m_flStartScale (float32) + // NetworkVarNames: m_flScaleTime (float) + // NetworkVarNames: m_nFlags (uint32) + pub mod C_BaseFire { + pub const m_flScale: usize = 0x550; // float32 + pub const m_flStartScale: usize = 0x554; // float32 + pub const m_flScaleTime: usize = 0x558; // float32 + pub const m_nFlags: usize = 0x55C; // uint32 + } + // Parent: C_BaseFire + // Fields count: 13 + // + // Metadata: + // MNetworkOverride + // MNetworkOverride + // NetworkVarNames: m_nFlameModelIndex (int32) + // NetworkVarNames: m_nFlameFromAboveModelIndex (int32) + pub mod C_FireSmoke { + pub const m_nFlameModelIndex: usize = 0x560; // int32 + pub const m_nFlameFromAboveModelIndex: usize = 0x564; // int32 + pub const m_flScaleRegister: usize = 0x568; // float32 + pub const m_flScaleStart: usize = 0x56C; // float32 + pub const m_flScaleEnd: usize = 0x570; // float32 + pub const m_flScaleTimeStart: usize = 0x574; // GameTime_t + pub const m_flScaleTimeEnd: usize = 0x578; // GameTime_t + pub const m_flChildFlameSpread: usize = 0x57C; // float32 + pub const m_flClipPerc: usize = 0x590; // float32 + pub const m_bClipTested: usize = 0x594; // bool + pub const m_bFadingOut: usize = 0x595; // bool + pub const m_tParticleSpawn: usize = 0x598; // TimedEvent + pub const m_pFireOverlay: usize = 0x5A0; // CFireOverlay* + } + // Parent: C_BaseEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_skyboxData (sky3dparams_t) + // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) + pub mod C_SkyCamera { + pub const m_skyboxData: usize = 0x550; // sky3dparams_t + pub const m_skyboxSlotToken: usize = 0x5E0; // CUtlStringToken + pub const m_bUseAngles: usize = 0x5E4; // bool + pub const m_pNext: usize = 0x5E8; // C_SkyCamera* + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_nInteractsAs (uint64) + // NetworkVarNames: m_nInteractsWith (uint64) + // NetworkVarNames: m_nInteractsExclude (uint64) + // NetworkVarNames: m_nEntityId (uint32) + // NetworkVarNames: m_nOwnerId (uint32) + // NetworkVarNames: m_nHierarchyId (uint16) + // NetworkVarNames: m_nCollisionGroup (uint8) + // NetworkVarNames: m_nCollisionFunctionMask (uint8) + pub mod VPhysicsCollisionAttribute_t { + pub const m_nInteractsAs: usize = 0x8; // uint64 + pub const m_nInteractsWith: usize = 0x10; // uint64 + pub const m_nInteractsExclude: usize = 0x18; // uint64 + pub const m_nEntityId: usize = 0x20; // uint32 + pub const m_nOwnerId: usize = 0x24; // uint32 + pub const m_nHierarchyId: usize = 0x28; // uint16 + pub const m_nCollisionGroup: usize = 0x2A; // uint8 + pub const m_nCollisionFunctionMask: usize = 0x2B; // uint8 + } + // Parent: None + // Fields count: 17 + // + // Metadata: + // NetworkVarNames: m_collisionAttribute (VPhysicsCollisionAttribute_t) + // NetworkVarNames: m_vecMins (Vector) + // NetworkVarNames: m_vecMaxs (Vector) + // NetworkVarNames: m_usSolidFlags (uint8) + // NetworkVarNames: m_nSolidType (SolidType_t) + // NetworkVarNames: m_triggerBloat (uint8) + // NetworkVarNames: m_nSurroundType (SurroundingBoundsType_t) + // NetworkVarNames: m_CollisionGroup (uint8) + // NetworkVarNames: m_nEnablePhysics (uint8) + // NetworkVarNames: m_vecSpecifiedSurroundingMins (Vector) + // NetworkVarNames: m_vecSpecifiedSurroundingMaxs (Vector) + // NetworkVarNames: m_vCapsuleCenter1 (Vector) + // NetworkVarNames: m_vCapsuleCenter2 (Vector) + // NetworkVarNames: m_flCapsuleRadius (float) + pub mod CCollisionProperty { + pub const m_collisionAttribute: usize = 0x10; // VPhysicsCollisionAttribute_t + pub const m_vecMins: usize = 0x40; // + pub const m_vecMaxs: usize = 0x4C; // + pub const m_usSolidFlags: usize = 0x5A; // uint8 + pub const m_nSolidType: usize = 0x5B; // SolidType_t + pub const m_triggerBloat: usize = 0x5C; // uint8 + pub const m_nSurroundType: usize = 0x5D; // SurroundingBoundsType_t + pub const m_CollisionGroup: usize = 0x5E; // uint8 + pub const m_nEnablePhysics: usize = 0x5F; // uint8 + pub const m_flBoundingRadius: usize = 0x60; // float32 + pub const m_vecSpecifiedSurroundingMins: usize = 0x64; // + pub const m_vecSpecifiedSurroundingMaxs: usize = 0x70; // + pub const m_vecSurroundingMaxs: usize = 0x7C; // + pub const m_vecSurroundingMins: usize = 0x88; // + pub const m_vCapsuleCenter1: usize = 0x94; // + pub const m_vCapsuleCenter2: usize = 0xA0; // + pub const m_flCapsuleRadius: usize = 0xAC; // float32 + } + // Parent: None + // Fields count: 21 + // + // Metadata: + // NetworkVarNames: m_vOrigin (Vector) + // NetworkVarNames: m_vStart (Vector) + // NetworkVarNames: m_vNormal (Vector) + // NetworkVarNames: m_vAngles (QAngle) + // NetworkVarNames: m_hEntity (CEntityHandle) + // NetworkVarNames: m_hOtherEntity (CEntityHandle) + // NetworkVarNames: m_flScale (float32) + // NetworkVarNames: m_flMagnitude (float32) + // NetworkVarNames: m_flRadius (float32) + // NetworkVarNames: m_nSurfaceProp (CUtlStringToken) + // NetworkVarNames: m_nEffectIndex (HParticleSystemDefinition) + // NetworkVarNames: m_nDamageType (uint32) + // NetworkVarNames: m_nPenetrate (uint8) + // NetworkVarNames: m_nMaterial (uint16) + // NetworkVarNames: m_nHitBox (uint16) + // NetworkVarNames: m_nColor (uint8) + // NetworkVarNames: m_fFlags (uint8) + // NetworkVarNames: m_nAttachmentIndex (AttachmentHandle_t) + // NetworkVarNames: m_nAttachmentName (CUtlStringToken) + // NetworkVarNames: m_iEffectName (uint16) + // NetworkVarNames: m_nExplosionType (uint8) + pub mod CEffectData { + pub const m_vOrigin: usize = 0x8; // + pub const m_vStart: usize = 0x14; // + pub const m_vNormal: usize = 0x20; // + pub const m_vAngles: usize = 0x2C; // QAngle + pub const m_hEntity: usize = 0x38; // CEntityHandle + pub const m_hOtherEntity: usize = 0x3C; // CEntityHandle + pub const m_flScale: usize = 0x40; // float32 + pub const m_flMagnitude: usize = 0x44; // float32 + pub const m_flRadius: usize = 0x48; // float32 + pub const m_nSurfaceProp: usize = 0x4C; // CUtlStringToken + pub const m_nEffectIndex: usize = 0x50; // CWeakHandle + pub const m_nDamageType: usize = 0x58; // uint32 + pub const m_nPenetrate: usize = 0x5C; // uint8 + pub const m_nMaterial: usize = 0x5E; // uint16 + pub const m_nHitBox: usize = 0x60; // uint16 + pub const m_nColor: usize = 0x62; // uint8 + pub const m_fFlags: usize = 0x63; // uint8 + pub const m_nAttachmentIndex: usize = 0x64; // AttachmentHandle_t + pub const m_nAttachmentName: usize = 0x68; // CUtlStringToken + pub const m_iEffectName: usize = 0x6C; // uint16 + pub const m_nExplosionType: usize = 0x6E; // uint8 + } + // Parent: C_BaseEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_flFadeStartDist (float32) + // NetworkVarNames: m_flFadeEndDist (float32) + pub mod C_EnvDetailController { + pub const m_flFadeStartDist: usize = 0x550; // float32 + pub const m_flFadeEndDist: usize = 0x554; // float32 + } + // Parent: None + // Fields count: 29 + // + // Metadata: + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_iWindSeed (uint32) + // NetworkVarNames: m_iMinWind (uint16) + // NetworkVarNames: m_iMaxWind (uint16) + // NetworkVarNames: m_windRadius (int32) + // NetworkVarNames: m_iMinGust (uint16) + // NetworkVarNames: m_iMaxGust (uint16) + // NetworkVarNames: m_flMinGustDelay (float32) + // NetworkVarNames: m_flMaxGustDelay (float32) + // NetworkVarNames: m_flGustDuration (float32) + // NetworkVarNames: m_iGustDirChange (uint16) + // NetworkVarNames: m_location (Vector) + // NetworkVarNames: m_iInitialWindDir (uint16) + // NetworkVarNames: m_flInitialWindSpeed (float32) + pub mod C_EnvWindShared { + pub const m_flStartTime: usize = 0x8; // GameTime_t + pub const m_iWindSeed: usize = 0xC; // uint32 + pub const m_iMinWind: usize = 0x10; // uint16 + pub const m_iMaxWind: usize = 0x12; // uint16 + pub const m_windRadius: usize = 0x14; // int32 + pub const m_iMinGust: usize = 0x18; // uint16 + pub const m_iMaxGust: usize = 0x1A; // uint16 + pub const m_flMinGustDelay: usize = 0x1C; // float32 + pub const m_flMaxGustDelay: usize = 0x20; // float32 + pub const m_flGustDuration: usize = 0x24; // float32 + pub const m_iGustDirChange: usize = 0x28; // uint16 + pub const m_location: usize = 0x2C; // + pub const m_iszGustSound: usize = 0x38; // int32 + pub const m_iWindDir: usize = 0x3C; // int32 + pub const m_flWindSpeed: usize = 0x40; // float32 + pub const m_currentWindVector: usize = 0x44; // + pub const m_CurrentSwayVector: usize = 0x50; // + pub const m_PrevSwayVector: usize = 0x5C; // + pub const m_iInitialWindDir: usize = 0x68; // uint16 + pub const m_flInitialWindSpeed: usize = 0x6C; // float32 + pub const m_flVariationTime: usize = 0x70; // GameTime_t + pub const m_flSwayTime: usize = 0x74; // GameTime_t + pub const m_flSimTime: usize = 0x78; // GameTime_t + pub const m_flSwitchTime: usize = 0x7C; // GameTime_t + pub const m_flAveWindSpeed: usize = 0x80; // float32 + pub const m_bGusting: usize = 0x84; // bool + pub const m_flWindAngleVariation: usize = 0x88; // float32 + pub const m_flWindSpeedVariation: usize = 0x8C; // float32 + pub const m_iEntIndex: usize = 0x90; // CEntityIndex + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_nModelID (int32) + // NetworkVarNames: m_hMaterial (HMaterialStrong) + // NetworkVarNames: m_solid (ShardSolid_t) + // NetworkVarNames: m_ShatterPanelMode (ShatterPanelMode) + // NetworkVarNames: m_vecPanelSize (Vector2D) + // NetworkVarNames: m_vecStressPositionA (Vector2D) + // NetworkVarNames: m_vecStressPositionB (Vector2D) + // NetworkVarNames: m_vecPanelVertices (Vector2D) + // NetworkVarNames: m_flGlassHalfThickness (float) + // NetworkVarNames: m_bHasParent (bool) + // NetworkVarNames: m_bParentFrozen (bool) + // NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken) + pub mod shard_model_desc_t { + pub const m_nModelID: usize = 0x8; // int32 + pub const m_hMaterial: usize = 0x10; // CStrongHandle + pub const m_solid: usize = 0x18; // ShardSolid_t + pub const m_ShatterPanelMode: usize = 0x19; // ShatterPanelMode + pub const m_vecPanelSize: usize = 0x1C; // Vector2D + pub const m_vecStressPositionA: usize = 0x24; // Vector2D + pub const m_vecStressPositionB: usize = 0x2C; // Vector2D + pub const m_vecPanelVertices: usize = 0x38; // C_NetworkUtlVectorBase + pub const m_flGlassHalfThickness: usize = 0x50; // float32 + pub const m_bHasParent: usize = 0x54; // bool + pub const m_bParentFrozen: usize = 0x55; // bool + pub const m_SurfacePropStringToken: usize = 0x58; // CUtlStringToken + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_iGlowType (int32) + // NetworkVarNames: m_iGlowTeam (int32) + // NetworkVarNames: m_nGlowRange (int32) + // NetworkVarNames: m_nGlowRangeMin (int32) + // NetworkVarNames: m_glowColorOverride (Color) + // NetworkVarNames: m_bFlashing (bool) + // NetworkVarNames: m_flGlowTime (float) + // NetworkVarNames: m_flGlowStartTime (float) + // NetworkVarNames: m_bEligibleForScreenHighlight (bool) + pub mod CGlowProperty { + pub const m_fGlowColor: usize = 0x8; // + pub const m_iGlowType: usize = 0x30; // int32 + pub const m_iGlowTeam: usize = 0x34; // int32 + pub const m_nGlowRange: usize = 0x38; // int32 + pub const m_nGlowRangeMin: usize = 0x3C; // int32 + pub const m_glowColorOverride: usize = 0x40; // Color + pub const m_bFlashing: usize = 0x44; // bool + pub const m_flGlowTime: usize = 0x48; // float32 + pub const m_flGlowStartTime: usize = 0x4C; // float32 + pub const m_bEligibleForScreenHighlight: usize = 0x50; // bool + pub const m_bGlowing: usize = 0x51; // bool + } + // Parent: None + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: dirPrimary (Vector) + // NetworkVarNames: colorPrimary (Color) + // NetworkVarNames: colorSecondary (Color) + // NetworkVarNames: colorPrimaryLerpTo (Color) + // NetworkVarNames: colorSecondaryLerpTo (Color) + // NetworkVarNames: start (float32) + // NetworkVarNames: end (float32) + // NetworkVarNames: farz (float32) + // NetworkVarNames: maxdensity (float32) + // NetworkVarNames: exponent (float32) + // NetworkVarNames: HDRColorScale (float32) + // NetworkVarNames: skyboxFogFactor (float32) + // NetworkVarNames: skyboxFogFactorLerpTo (float32) + // NetworkVarNames: startLerpTo (float32) + // NetworkVarNames: endLerpTo (float32) + // NetworkVarNames: maxdensityLerpTo (float32) + // NetworkVarNames: lerptime (GameTime_t) + // NetworkVarNames: duration (float32) + // NetworkVarNames: blendtobackground (float32) + // NetworkVarNames: scattering (float32) + // NetworkVarNames: locallightscale (float32) + // NetworkVarNames: enable (bool) + // NetworkVarNames: blend (bool) + // NetworkVarNames: m_bNoReflectionFog (bool) + pub mod fogparams_t { + pub const dirPrimary: usize = 0x8; // + pub const colorPrimary: usize = 0x14; // Color + pub const colorSecondary: usize = 0x18; // Color + pub const colorPrimaryLerpTo: usize = 0x1C; // Color + pub const colorSecondaryLerpTo: usize = 0x20; // Color + pub const start: usize = 0x24; // float32 + pub const end: usize = 0x28; // float32 + pub const farz: usize = 0x2C; // float32 + pub const maxdensity: usize = 0x30; // float32 + pub const exponent: usize = 0x34; // float32 + pub const HDRColorScale: usize = 0x38; // float32 + pub const skyboxFogFactor: usize = 0x3C; // float32 + pub const skyboxFogFactorLerpTo: usize = 0x40; // float32 + pub const startLerpTo: usize = 0x44; // float32 + pub const endLerpTo: usize = 0x48; // float32 + pub const maxdensityLerpTo: usize = 0x4C; // float32 + pub const lerptime: usize = 0x50; // GameTime_t + pub const duration: usize = 0x54; // float32 + pub const blendtobackground: usize = 0x58; // float32 + pub const scattering: usize = 0x5C; // float32 + pub const locallightscale: usize = 0x60; // float32 + pub const enable: usize = 0x64; // bool + pub const blend: usize = 0x65; // bool + pub const m_bNoReflectionFog: usize = 0x66; // bool + pub const m_bPadding: usize = 0x67; // bool + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_hCtrl (CHandle) + pub mod C_fogplayerparams_t { + pub const m_hCtrl: usize = 0x8; // CHandle + pub const m_flTransitionTime: usize = 0xC; // float32 + pub const m_OldColor: usize = 0x10; // Color + pub const m_flOldStart: usize = 0x14; // float32 + pub const m_flOldEnd: usize = 0x18; // float32 + pub const m_flOldMaxDensity: usize = 0x1C; // float32 + pub const m_flOldHDRColorScale: usize = 0x20; // float32 + pub const m_flOldFarZ: usize = 0x24; // float32 + pub const m_NewColor: usize = 0x28; // Color + pub const m_flNewStart: usize = 0x2C; // float32 + pub const m_flNewEnd: usize = 0x30; // float32 + pub const m_flNewMaxDensity: usize = 0x34; // float32 + pub const m_flNewHDRColorScale: usize = 0x38; // float32 + pub const m_flNewFarZ: usize = 0x3C; // float32 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: scale (int16) + // NetworkVarNames: origin (Vector) + // NetworkVarNames: bClip3DSkyBoxNearToWorldFar (bool) + // NetworkVarNames: flClip3DSkyBoxNearToWorldFarOffset (float32) + // NetworkVarNames: fog (fogparams_t) + // NetworkVarNames: m_nWorldGroupID (WorldGroupId_t) + pub mod sky3dparams_t { + pub const scale: usize = 0x8; // int16 + pub const origin: usize = 0xC; // + pub const bClip3DSkyBoxNearToWorldFar: usize = 0x18; // bool + pub const flClip3DSkyBoxNearToWorldFarOffset: usize = 0x1C; // float32 + pub const fog: usize = 0x20; // fogparams_t + pub const m_nWorldGroupID: usize = 0x88; // WorldGroupId_t + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_Transforms (CTransform) + // NetworkVarNames: m_hOwner (EHANDLE) + pub mod PhysicsRagdollPose_t { + pub const __m_pChainEntity: usize = 0x8; // CNetworkVarChainer + pub const m_Transforms: usize = 0x30; // C_NetworkUtlVectorBase + pub const m_hOwner: usize = 0x48; // CHandle + pub const m_bDirty: usize = 0x68; // bool + } + // Parent: C_BaseEntity + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_iszStackName (string_t) + // NetworkVarNames: m_iszOperatorName (string_t) + // NetworkVarNames: m_iszOpvarName (string_t) + // NetworkVarNames: m_iOpvarIndex (int) + // NetworkVarNames: m_bUseAutoCompare (bool) + pub mod C_SoundOpvarSetPointBase { + pub const m_iszStackName: usize = 0x550; // CUtlSymbolLarge + pub const m_iszOperatorName: usize = 0x558; // CUtlSymbolLarge + pub const m_iszOpvarName: usize = 0x560; // CUtlSymbolLarge + pub const m_iOpvarIndex: usize = 0x568; // int32 + pub const m_bUseAutoCompare: usize = 0x56C; // bool + } + // Parent: C_BaseEntity + // Fields count: 30 + // + // Metadata: + // NetworkVarNames: m_bTimerPaused (bool) + // NetworkVarNames: m_flTimeRemaining (float) + // NetworkVarNames: m_flTimerEndTime (GameTime_t) + // NetworkVarNames: m_bIsDisabled (bool) + // NetworkVarNames: m_bShowInHUD (bool) + // NetworkVarNames: m_nTimerLength (int) + // NetworkVarNames: m_nTimerInitialLength (int) + // NetworkVarNames: m_nTimerMaxLength (int) + // NetworkVarNames: m_bAutoCountdown (bool) + // NetworkVarNames: m_nSetupTimeLength (int) + // NetworkVarNames: m_nState (int) + // NetworkVarNames: m_bStartPaused (bool) + // NetworkVarNames: m_bInCaptureWatchState (bool) + // NetworkVarNames: m_flTotalTime (float) + // NetworkVarNames: m_bStopWatchTimer (bool) + pub mod C_TeamRoundTimer { + pub const m_bTimerPaused: usize = 0x550; // bool + pub const m_flTimeRemaining: usize = 0x554; // float32 + pub const m_flTimerEndTime: usize = 0x558; // GameTime_t + pub const m_bIsDisabled: usize = 0x55C; // bool + pub const m_bShowInHUD: usize = 0x55D; // bool + pub const m_nTimerLength: usize = 0x560; // int32 + pub const m_nTimerInitialLength: usize = 0x564; // int32 + pub const m_nTimerMaxLength: usize = 0x568; // int32 + pub const m_bAutoCountdown: usize = 0x56C; // bool + pub const m_nSetupTimeLength: usize = 0x570; // int32 + pub const m_nState: usize = 0x574; // int32 + pub const m_bStartPaused: usize = 0x578; // bool + pub const m_bInCaptureWatchState: usize = 0x579; // bool + pub const m_flTotalTime: usize = 0x57C; // float32 + pub const m_bStopWatchTimer: usize = 0x580; // bool + pub const m_bFireFinished: usize = 0x581; // bool + pub const m_bFire5MinRemain: usize = 0x582; // bool + pub const m_bFire4MinRemain: usize = 0x583; // bool + pub const m_bFire3MinRemain: usize = 0x584; // bool + pub const m_bFire2MinRemain: usize = 0x585; // bool + pub const m_bFire1MinRemain: usize = 0x586; // bool + pub const m_bFire30SecRemain: usize = 0x587; // bool + pub const m_bFire10SecRemain: usize = 0x588; // bool + pub const m_bFire5SecRemain: usize = 0x589; // bool + pub const m_bFire4SecRemain: usize = 0x58A; // bool + pub const m_bFire3SecRemain: usize = 0x58B; // bool + pub const m_bFire2SecRemain: usize = 0x58C; // bool + pub const m_bFire1SecRemain: usize = 0x58D; // bool + pub const m_nOldTimerLength: usize = 0x590; // int32 + pub const m_nOldTimerState: usize = 0x594; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_Attributes (CEconItemAttribute) + pub mod CAttributeList { + pub const m_Attributes: usize = 0x8; // C_UtlVectorEmbeddedNetworkVar + pub const m_pManager: usize = 0x58; // CAttributeManager* + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_iAttributeDefinitionIndex (attrib_definition_index_t) + // NetworkVarNames: m_flValue (float) + // NetworkVarNames: m_flInitialValue (float) + // NetworkVarNames: m_nRefundableCurrency (int) + // NetworkVarNames: m_bSetBonus (bool) + pub mod CEconItemAttribute { + pub const m_iAttributeDefinitionIndex: usize = 0x30; // uint16 + pub const m_flValue: usize = 0x34; // float32 + pub const m_flInitialValue: usize = 0x38; // float32 + pub const m_nRefundableCurrency: usize = 0x3C; // int32 + pub const m_bSetBonus: usize = 0x40; // bool + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_iReapplyProvisionParity (int) + // NetworkVarNames: m_hOuter (EHANDLE) + // NetworkVarNames: m_ProviderType (attributeprovidertypes_t) + pub mod CAttributeManager { + pub const m_Providers: usize = 0x8; // CUtlVector> + pub const m_iReapplyProvisionParity: usize = 0x20; // int32 + pub const m_hOuter: usize = 0x24; // CHandle + pub const m_bPreventLoopback: usize = 0x28; // bool + pub const m_ProviderType: usize = 0x2C; // attributeprovidertypes_t + pub const m_CachedResults: usize = 0x30; // CUtlVector + } + // Parent: CAttributeManager + // Fields count: 3 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_Item (CEconItemView) + pub mod C_AttributeContainer { + pub const m_Item: usize = 0x50; // C_EconItemView + pub const m_iExternalItemProviderRegisteredToken: usize = 0x498; // int32 + pub const m_ullRegisteredAsItemID: usize = 0x4A0; // uint64 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_bSpotted (bool) + // NetworkVarNames: m_bSpottedByMask (uint32) + pub mod EntitySpottedState_t { + pub const m_bSpotted: usize = 0x8; // bool + pub const m_bSpottedByMask: usize = 0xC; // uint32[2] + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_pGameRules (CCSGameRules*) + pub mod C_CSGameRulesProxy { + pub const m_pGameRules: usize = 0x550; // C_CSGameRules* + } + // Parent: None + // Fields count: 117 + // + // Metadata: + // NetworkVarNames: m_bFreezePeriod (bool) + // NetworkVarNames: m_bWarmupPeriod (bool) + // NetworkVarNames: m_fWarmupPeriodEnd (GameTime_t) + // NetworkVarNames: m_fWarmupPeriodStart (GameTime_t) + // NetworkVarNames: m_nTotalPausedTicks (int) + // NetworkVarNames: m_nPauseStartTick (int) + // NetworkVarNames: m_bServerPaused (bool) + // NetworkVarNames: m_bGamePaused (bool) + // NetworkVarNames: m_bTerroristTimeOutActive (bool) + // NetworkVarNames: m_bCTTimeOutActive (bool) + // NetworkVarNames: m_flTerroristTimeOutRemaining (float) + // NetworkVarNames: m_flCTTimeOutRemaining (float) + // NetworkVarNames: m_nTerroristTimeOuts (int) + // NetworkVarNames: m_nCTTimeOuts (int) + // NetworkVarNames: m_bTechnicalTimeOut (bool) + // NetworkVarNames: m_bMatchWaitingForResume (bool) + // NetworkVarNames: m_iRoundTime (int) + // NetworkVarNames: m_fMatchStartTime (float) + // NetworkVarNames: m_fRoundStartTime (GameTime_t) + // NetworkVarNames: m_flRestartRoundTime (GameTime_t) + // NetworkVarNames: m_bGameRestart (bool) + // NetworkVarNames: m_flGameStartTime (float) + // NetworkVarNames: m_timeUntilNextPhaseStarts (float) + // NetworkVarNames: m_gamePhase (int) + // NetworkVarNames: m_totalRoundsPlayed (int) + // NetworkVarNames: m_nRoundsPlayedThisPhase (int) + // NetworkVarNames: m_nOvertimePlaying (int) + // NetworkVarNames: m_iHostagesRemaining (int) + // NetworkVarNames: m_bAnyHostageReached (bool) + // NetworkVarNames: m_bMapHasBombTarget (bool) + // NetworkVarNames: m_bMapHasRescueZone (bool) + // NetworkVarNames: m_bMapHasBuyZone (bool) + // NetworkVarNames: m_bIsQueuedMatchmaking (bool) + // NetworkVarNames: m_nQueuedMatchmakingMode (int) + // NetworkVarNames: m_bIsValveDS (bool) + // NetworkVarNames: m_bLogoMap (bool) + // NetworkVarNames: m_bPlayAllStepSoundsOnServer (bool) + // NetworkVarNames: m_iSpectatorSlotCount (int) + // NetworkVarNames: m_MatchDevice (int) + // NetworkVarNames: m_bHasMatchStarted (bool) + // NetworkVarNames: m_nNextMapInMapgroup (int) + // NetworkVarNames: m_szTournamentEventName (char) + // NetworkVarNames: m_szTournamentEventStage (char) + // NetworkVarNames: m_szMatchStatTxt (char) + // NetworkVarNames: m_szTournamentPredictionsTxt (char) + // NetworkVarNames: m_nTournamentPredictionsPct (int) + // NetworkVarNames: m_flCMMItemDropRevealStartTime (GameTime_t) + // NetworkVarNames: m_flCMMItemDropRevealEndTime (GameTime_t) + // NetworkVarNames: m_bIsDroppingItems (bool) + // NetworkVarNames: m_bIsQuestEligible (bool) + // NetworkVarNames: m_bIsHltvActive (bool) + // NetworkVarNames: m_nGuardianModeWaveNumber (int) + // NetworkVarNames: m_nGuardianModeSpecialKillsRemaining (int) + // NetworkVarNames: m_nGuardianModeSpecialWeaponNeeded (int) + // NetworkVarNames: m_numGlobalGiftsGiven (uint32) + // NetworkVarNames: m_numGlobalGifters (uint32) + // NetworkVarNames: m_numGlobalGiftsPeriodSeconds (uint32) + // NetworkVarNames: m_arrFeaturedGiftersAccounts (uint32) + // NetworkVarNames: m_arrFeaturedGiftersGifts (uint32) + // NetworkVarNames: m_arrProhibitedItemIndices (uint16) + // NetworkVarNames: m_arrTournamentActiveCasterAccounts (uint32) + // NetworkVarNames: m_numBestOfMaps (int) + // NetworkVarNames: m_nHalloweenMaskListSeed (int) + // NetworkVarNames: m_bBombDropped (bool) + // NetworkVarNames: m_bBombPlanted (bool) + // NetworkVarNames: m_iRoundWinStatus (int) + // NetworkVarNames: m_eRoundWinReason (int) + // NetworkVarNames: m_bTCantBuy (bool) + // NetworkVarNames: m_bCTCantBuy (bool) + // NetworkVarNames: m_flGuardianBuyUntilTime (GameTime_t) + // NetworkVarNames: m_iMatchStats_RoundResults (int) + // NetworkVarNames: m_iMatchStats_PlayersAlive_CT (int) + // NetworkVarNames: m_iMatchStats_PlayersAlive_T (int) + // NetworkVarNames: m_TeamRespawnWaveTimes (float) + // NetworkVarNames: m_flNextRespawnWave (GameTime_t) + // NetworkVarNames: m_nServerQuestID (int) + // NetworkVarNames: m_vMinimapMins (Vector) + // NetworkVarNames: m_vMinimapMaxs (Vector) + // NetworkVarNames: m_MinimapVerticalSectionHeights (float) + // NetworkVarNames: m_nEndMatchMapGroupVoteTypes (int) + // NetworkVarNames: m_nEndMatchMapGroupVoteOptions (int) + // NetworkVarNames: m_nEndMatchMapVoteWinner (int) + // NetworkVarNames: m_iNumConsecutiveCTLoses (int) + // NetworkVarNames: m_iNumConsecutiveTerroristLoses (int) + // NetworkVarNames: m_nMatchAbortedEarlyReason (int) + // NetworkVarNames: m_pGameModeRules (CCSGameModeRules*) + // NetworkVarNames: m_RetakeRules (CRetakeGameRules) + // NetworkVarNames: m_nMatchEndCount (uint8) + // NetworkVarNames: m_nTTeamIntroVariant (int) + // NetworkVarNames: m_nCTTeamIntroVariant (int) + // NetworkVarNames: m_bTeamIntroPeriod (bool) + // NetworkVarNames: m_iRoundEndWinnerTeam (int) + // NetworkVarNames: m_eRoundEndReason (int) + // NetworkVarNames: m_bRoundEndShowTimerDefend (bool) + // NetworkVarNames: m_iRoundEndTimerTime (int) + // NetworkVarNames: m_sRoundEndFunFactToken (CUtlString) + // NetworkVarNames: m_iRoundEndFunFactPlayerSlot (CPlayerSlot) + // NetworkVarNames: m_iRoundEndFunFactData1 (int) + // NetworkVarNames: m_iRoundEndFunFactData2 (int) + // NetworkVarNames: m_iRoundEndFunFactData3 (int) + // NetworkVarNames: m_sRoundEndMessage (CUtlString) + // NetworkVarNames: m_iRoundEndPlayerCount (int) + // NetworkVarNames: m_bRoundEndNoMusic (bool) + // NetworkVarNames: m_iRoundEndLegacy (int) + // NetworkVarNames: m_nRoundEndCount (uint8) + // NetworkVarNames: m_iRoundStartRoundNumber (int) + // NetworkVarNames: m_nRoundStartCount (uint8) + pub mod C_CSGameRules { + pub const __m_pChainEntity: usize = 0x8; // CNetworkVarChainer + pub const m_bFreezePeriod: usize = 0x30; // bool + pub const m_bWarmupPeriod: usize = 0x31; // bool + pub const m_fWarmupPeriodEnd: usize = 0x34; // GameTime_t + pub const m_fWarmupPeriodStart: usize = 0x38; // GameTime_t + pub const m_nTotalPausedTicks: usize = 0x3C; // int32 + pub const m_nPauseStartTick: usize = 0x40; // int32 + pub const m_bServerPaused: usize = 0x44; // bool + pub const m_bGamePaused: usize = 0x45; // bool + pub const m_bTerroristTimeOutActive: usize = 0x46; // bool + pub const m_bCTTimeOutActive: usize = 0x47; // bool + pub const m_flTerroristTimeOutRemaining: usize = 0x48; // float32 + pub const m_flCTTimeOutRemaining: usize = 0x4C; // float32 + pub const m_nTerroristTimeOuts: usize = 0x50; // int32 + pub const m_nCTTimeOuts: usize = 0x54; // int32 + pub const m_bTechnicalTimeOut: usize = 0x58; // bool + pub const m_bMatchWaitingForResume: usize = 0x59; // bool + pub const m_iRoundTime: usize = 0x5C; // int32 + pub const m_fMatchStartTime: usize = 0x60; // float32 + pub const m_fRoundStartTime: usize = 0x64; // GameTime_t + pub const m_flRestartRoundTime: usize = 0x68; // GameTime_t + pub const m_bGameRestart: usize = 0x6C; // bool + pub const m_flGameStartTime: usize = 0x70; // float32 + pub const m_timeUntilNextPhaseStarts: usize = 0x74; // float32 + pub const m_gamePhase: usize = 0x78; // int32 + pub const m_totalRoundsPlayed: usize = 0x7C; // int32 + pub const m_nRoundsPlayedThisPhase: usize = 0x80; // int32 + pub const m_nOvertimePlaying: usize = 0x84; // int32 + pub const m_iHostagesRemaining: usize = 0x88; // int32 + pub const m_bAnyHostageReached: usize = 0x8C; // bool + pub const m_bMapHasBombTarget: usize = 0x8D; // bool + pub const m_bMapHasRescueZone: usize = 0x8E; // bool + pub const m_bMapHasBuyZone: usize = 0x8F; // bool + pub const m_bIsQueuedMatchmaking: usize = 0x90; // bool + pub const m_nQueuedMatchmakingMode: usize = 0x94; // int32 + pub const m_bIsValveDS: usize = 0x98; // bool + pub const m_bLogoMap: usize = 0x99; // bool + pub const m_bPlayAllStepSoundsOnServer: usize = 0x9A; // bool + pub const m_iSpectatorSlotCount: usize = 0x9C; // int32 + pub const m_MatchDevice: usize = 0xA0; // int32 + pub const m_bHasMatchStarted: usize = 0xA4; // bool + pub const m_nNextMapInMapgroup: usize = 0xA8; // int32 + pub const m_szTournamentEventName: usize = 0xAC; // char[512] + pub const m_szTournamentEventStage: usize = 0x2AC; // char[512] + pub const m_szMatchStatTxt: usize = 0x4AC; // char[512] + pub const m_szTournamentPredictionsTxt: usize = 0x6AC; // char[512] + pub const m_nTournamentPredictionsPct: usize = 0x8AC; // int32 + pub const m_flCMMItemDropRevealStartTime: usize = 0x8B0; // GameTime_t + pub const m_flCMMItemDropRevealEndTime: usize = 0x8B4; // GameTime_t + pub const m_bIsDroppingItems: usize = 0x8B8; // bool + pub const m_bIsQuestEligible: usize = 0x8B9; // bool + pub const m_bIsHltvActive: usize = 0x8BA; // bool + pub const m_nGuardianModeWaveNumber: usize = 0x8BC; // int32 + pub const m_nGuardianModeSpecialKillsRemaining: usize = 0x8C0; // int32 + pub const m_nGuardianModeSpecialWeaponNeeded: usize = 0x8C4; // int32 + pub const m_nGuardianGrenadesToGiveBots: usize = 0x8C8; // int32 + pub const m_nNumHeaviesToSpawn: usize = 0x8CC; // int32 + pub const m_numGlobalGiftsGiven: usize = 0x8D0; // uint32 + pub const m_numGlobalGifters: usize = 0x8D4; // uint32 + pub const m_numGlobalGiftsPeriodSeconds: usize = 0x8D8; // uint32 + pub const m_arrFeaturedGiftersAccounts: usize = 0x8DC; // uint32[4] + pub const m_arrFeaturedGiftersGifts: usize = 0x8EC; // uint32[4] + pub const m_arrProhibitedItemIndices: usize = 0x8FC; // uint16[100] + pub const m_arrTournamentActiveCasterAccounts: usize = 0x9C4; // uint32[4] + pub const m_numBestOfMaps: usize = 0x9D4; // int32 + pub const m_nHalloweenMaskListSeed: usize = 0x9D8; // int32 + pub const m_bBombDropped: usize = 0x9DC; // bool + pub const m_bBombPlanted: usize = 0x9DD; // bool + pub const m_iRoundWinStatus: usize = 0x9E0; // int32 + pub const m_eRoundWinReason: usize = 0x9E4; // int32 + pub const m_bTCantBuy: usize = 0x9E8; // bool + pub const m_bCTCantBuy: usize = 0x9E9; // bool + pub const m_flGuardianBuyUntilTime: usize = 0x9EC; // GameTime_t + pub const m_iMatchStats_RoundResults: usize = 0x9F0; // int32[30] + pub const m_iMatchStats_PlayersAlive_CT: usize = 0xA68; // int32[30] + pub const m_iMatchStats_PlayersAlive_T: usize = 0xAE0; // int32[30] + pub const m_TeamRespawnWaveTimes: usize = 0xB58; // float32[32] + pub const m_flNextRespawnWave: usize = 0xBD8; // GameTime_t[32] + pub const m_nServerQuestID: usize = 0xC58; // int32 + pub const m_vMinimapMins: usize = 0xC5C; // + pub const m_vMinimapMaxs: usize = 0xC68; // + pub const m_MinimapVerticalSectionHeights: usize = 0xC74; // float32[8] + pub const m_bDontIncrementCoopWave: usize = 0xC94; // bool + pub const m_bSpawnedTerrorHuntHeavy: usize = 0xC95; // bool + pub const m_nEndMatchMapGroupVoteTypes: usize = 0xC98; // int32[10] + pub const m_nEndMatchMapGroupVoteOptions: usize = 0xCC0; // int32[10] + pub const m_nEndMatchMapVoteWinner: usize = 0xCE8; // int32 + pub const m_iNumConsecutiveCTLoses: usize = 0xCEC; // int32 + pub const m_iNumConsecutiveTerroristLoses: usize = 0xCF0; // int32 + pub const m_bMarkClientStopRecordAtRoundEnd: usize = 0xD10; // bool + pub const m_nMatchAbortedEarlyReason: usize = 0xD68; // int32 + pub const m_bHasTriggeredRoundStartMusic: usize = 0xD6C; // bool + pub const m_bHasTriggeredCoopSpawnReset: usize = 0xD6D; // bool + pub const m_bSwitchingTeamsAtRoundReset: usize = 0xD6E; // bool + pub const m_pGameModeRules: usize = 0xD88; // CCSGameModeRules* + pub const m_RetakeRules: usize = 0xD90; // C_RetakeGameRules + pub const m_nMatchEndCount: usize = 0xEA8; // uint8 + pub const m_nTTeamIntroVariant: usize = 0xEAC; // int32 + pub const m_nCTTeamIntroVariant: usize = 0xEB0; // int32 + pub const m_bTeamIntroPeriod: usize = 0xEB4; // bool + pub const m_iRoundEndWinnerTeam: usize = 0xEB8; // int32 + pub const m_eRoundEndReason: usize = 0xEBC; // int32 + pub const m_bRoundEndShowTimerDefend: usize = 0xEC0; // bool + pub const m_iRoundEndTimerTime: usize = 0xEC4; // int32 + pub const m_sRoundEndFunFactToken: usize = 0xEC8; // CUtlString + pub const m_iRoundEndFunFactPlayerSlot: usize = 0xED0; // CPlayerSlot + pub const m_iRoundEndFunFactData1: usize = 0xED4; // int32 + pub const m_iRoundEndFunFactData2: usize = 0xED8; // int32 + pub const m_iRoundEndFunFactData3: usize = 0xEDC; // int32 + pub const m_sRoundEndMessage: usize = 0xEE0; // CUtlString + pub const m_iRoundEndPlayerCount: usize = 0xEE8; // int32 + pub const m_bRoundEndNoMusic: usize = 0xEEC; // bool + pub const m_iRoundEndLegacy: usize = 0xEF0; // int32 + pub const m_nRoundEndCount: usize = 0xEF4; // uint8 + pub const m_iRoundStartRoundNumber: usize = 0xEF8; // int32 + pub const m_nRoundStartCount: usize = 0xEFC; // uint8 + pub const m_flLastPerfSampleTime: usize = 0x4F08; // float64 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CCSTakeDamageInfoAPI { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + pub mod CCSGameModeScript { + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_WeaponSequence (CUtlString) + pub mod CCSGameModeRules_ArmsRace { + pub const m_WeaponSequence: usize = 0x38; // C_NetworkUtlVectorBase + } + // Parent: CCSGameModeScript + // Fields count: 1 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + pub mod CCSArmsRaceScript { + pub const m_pOuter: usize = 0xD8; // CCSGameModeRules_ArmsRace* + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_flDMBonusStartTime (GameTime_t) + // NetworkVarNames: m_flDMBonusTimeLength (float) + // NetworkVarNames: m_nDMBonusWeaponLoadoutSlot (int16) + pub mod CCSGameModeRules_Deathmatch { + pub const m_flDMBonusStartTime: usize = 0x38; // GameTime_t + pub const m_flDMBonusTimeLength: usize = 0x3C; // float32 + pub const m_nDMBonusWeaponLoadoutSlot: usize = 0x40; // int16 + } + // Parent: CCSGameModeScript + // Fields count: 1 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + pub mod CCSDeathmatchScript { + pub const m_pOuter: usize = 0xD8; // CCSGameModeRules_Deathmatch* + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_nMatchSeed (int) + // NetworkVarNames: m_bBlockersPresent (bool) + // NetworkVarNames: m_bRoundInProgress (bool) + // NetworkVarNames: m_iFirstSecondHalfRound (int) + // NetworkVarNames: m_iBombSite (int) + pub mod C_RetakeGameRules { + pub const m_nMatchSeed: usize = 0xF8; // int32 + pub const m_bBlockersPresent: usize = 0xFC; // bool + pub const m_bRoundInProgress: usize = 0xFD; // bool + pub const m_iFirstSecondHalfRound: usize = 0x100; // int32 + pub const m_iBombSite: usize = 0x104; // int32 + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_iKills (int) + // NetworkVarNames: m_iDeaths (int) + // NetworkVarNames: m_iAssists (int) + // NetworkVarNames: m_iDamage (int) + // NetworkVarNames: m_iEquipmentValue (int) + // NetworkVarNames: m_iMoneySaved (int) + // NetworkVarNames: m_iKillReward (int) + // NetworkVarNames: m_iLiveTime (int) + // NetworkVarNames: m_iHeadShotKills (int) + // NetworkVarNames: m_iObjective (int) + // NetworkVarNames: m_iCashEarned (int) + // NetworkVarNames: m_iUtilityDamage (int) + // NetworkVarNames: m_iEnemiesFlashed (int) + pub mod CSPerRoundStats_t { + pub const m_iKills: usize = 0x30; // int32 + pub const m_iDeaths: usize = 0x34; // int32 + pub const m_iAssists: usize = 0x38; // int32 + pub const m_iDamage: usize = 0x3C; // int32 + pub const m_iEquipmentValue: usize = 0x40; // int32 + pub const m_iMoneySaved: usize = 0x44; // int32 + pub const m_iKillReward: usize = 0x48; // int32 + pub const m_iLiveTime: usize = 0x4C; // int32 + pub const m_iHeadShotKills: usize = 0x50; // int32 + pub const m_iObjective: usize = 0x54; // int32 + pub const m_iCashEarned: usize = 0x58; // int32 + pub const m_iUtilityDamage: usize = 0x5C; // int32 + pub const m_iEnemiesFlashed: usize = 0x60; // int32 + } + // Parent: CSPerRoundStats_t + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_iEnemy5Ks (int) + // NetworkVarNames: m_iEnemy4Ks (int) + // NetworkVarNames: m_iEnemy3Ks (int) + // NetworkVarNames: m_iEnemyKnifeKills (int) + // NetworkVarNames: m_iEnemyTaserKills (int) + pub mod CSMatchStats_t { + pub const m_iEnemy5Ks: usize = 0x68; // int32 + pub const m_iEnemy4Ks: usize = 0x6C; // int32 + pub const m_iEnemy3Ks: usize = 0x70; // int32 + pub const m_iEnemyKnifeKills: usize = 0x74; // int32 + pub const m_iEnemyTaserKills: usize = 0x78; // int32 + } + // Parent: C_BaseEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_nVariant (int) + // NetworkVarNames: m_nRandom (int) + // NetworkVarNames: m_nOrdinal (int) + // NetworkVarNames: m_sWeaponName (CUtlString) + // NetworkVarNames: m_xuid (XUID) + // NetworkVarNames: m_agentItem (CEconItemView) + // NetworkVarNames: m_glovesItem (CEconItemView) + // NetworkVarNames: m_weaponItem (CEconItemView) + pub mod C_CSGO_TeamPreviewCharacterPosition { + pub const m_nVariant: usize = 0x550; // int32 + pub const m_nRandom: usize = 0x554; // int32 + pub const m_nOrdinal: usize = 0x558; // int32 + pub const m_sWeaponName: usize = 0x560; // CUtlString + pub const m_xuid: usize = 0x568; // uint64 + pub const m_agentItem: usize = 0x570; // C_EconItemView + pub const m_glovesItem: usize = 0x9B8; // C_EconItemView + pub const m_weaponItem: usize = 0xE00; // C_EconItemView + } + // Parent: C_BaseEntity + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_hPlayer (CHandle) + // NetworkVarNames: m_hPingedEntity (CHandle) + // NetworkVarNames: m_iType (int) + // NetworkVarNames: m_bUrgent (bool) + // NetworkVarNames: m_szPlaceName (char) + pub mod C_PlayerPing { + pub const m_hPlayer: usize = 0x580; // CHandle + pub const m_hPingedEntity: usize = 0x584; // CHandle + pub const m_iType: usize = 0x588; // int32 + pub const m_bUrgent: usize = 0x58C; // bool + pub const m_szPlaceName: usize = 0x58D; // char[18] + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_hPlayerPing (CHandle) + pub mod CCSPlayer_PingServices { + pub const m_hPlayerPing: usize = 0x40; // CHandle + } + // Parent: C_BaseEntity + // Fields count: 10 + // + // Metadata: + // NetworkVarNames: m_bHostageAlive (bool) + // NetworkVarNames: m_isHostageFollowingSomeone (bool) + // NetworkVarNames: m_iHostageEntityIDs (CEntityIndex) + // NetworkVarNames: m_bombsiteCenterA (Vector) + // NetworkVarNames: m_bombsiteCenterB (Vector) + // NetworkVarNames: m_hostageRescueX (int) + // NetworkVarNames: m_hostageRescueY (int) + // NetworkVarNames: m_hostageRescueZ (int) + // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) + pub mod C_CSPlayerResource { + pub const m_bHostageAlive: usize = 0x550; // bool[12] + pub const m_isHostageFollowingSomeone: usize = 0x55C; // bool[12] + pub const m_iHostageEntityIDs: usize = 0x568; // CEntityIndex[12] + pub const m_bombsiteCenterA: usize = 0x598; // + pub const m_bombsiteCenterB: usize = 0x5A4; // + pub const m_hostageRescueX: usize = 0x5B0; // int32[4] + pub const m_hostageRescueY: usize = 0x5C0; // int32[4] + pub const m_hostageRescueZ: usize = 0x5D0; // int32[4] + pub const m_bEndMatchNextMapAllVoted: usize = 0x5E0; // bool + pub const m_foundGoalPositions: usize = 0x5E1; // bool + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CCSPlayerControllerAPI { + } + // Parent: CPlayer_CameraServices + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_iFOV (uint32) + // NetworkVarNames: m_iFOVStart (uint32) + // NetworkVarNames: m_flFOVTime (GameTime_t) + // NetworkVarNames: m_flFOVRate (float32) + // NetworkVarNames: m_hZoomOwner (CHandle) + pub mod CCSPlayerBase_CameraServices { + pub const m_iFOV: usize = 0x210; // uint32 + pub const m_iFOVStart: usize = 0x214; // uint32 + pub const m_flFOVTime: usize = 0x218; // GameTime_t + pub const m_flFOVRate: usize = 0x21C; // float32 + pub const m_hZoomOwner: usize = 0x220; // CHandle + pub const m_flLastShotFOV: usize = 0x224; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_nItemDefIndex (uint16) + // NetworkVarNames: m_nCount (uint16) + pub mod WeaponPurchaseCount_t { + pub const m_nItemDefIndex: usize = 0x30; // uint16 + pub const m_nCount: usize = 0x32; // uint16 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t) + pub mod WeaponPurchaseTracker_t { + pub const m_weaponPurchases: usize = 0x8; // C_UtlVectorEmbeddedNetworkVar + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_bIsRescuing (bool) + // NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t) + // NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t) + pub mod CCSPlayer_ActionTrackingServices { + pub const m_hLastWeaponBeforeC4AutoSwitch: usize = 0x40; // CHandle + pub const m_bIsRescuing: usize = 0x44; // bool + pub const m_weaponPurchasesThisMatch: usize = 0x48; // WeaponPurchaseTracker_t + pub const m_weaponPurchasesThisRound: usize = 0xA0; // WeaponPurchaseTracker_t + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_totalHitsOnServer (int32) + pub mod CCSPlayer_BulletServices { + pub const m_totalHitsOnServer: usize = 0x40; // int32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_unDefIdx (item_definition_index_t) + // NetworkVarNames: m_nCost (int) + // NetworkVarNames: m_nPrevArmor (int) + // NetworkVarNames: m_bPrevHelmet (bool) + // NetworkVarNames: m_hItem (CEntityHandle) + pub mod SellbackPurchaseEntry_t { + pub const m_unDefIdx: usize = 0x30; // uint16 + pub const m_nCost: usize = 0x34; // int32 + pub const m_nPrevArmor: usize = 0x38; // int32 + pub const m_bPrevHelmet: usize = 0x3C; // bool + pub const m_hItem: usize = 0x40; // CEntityHandle + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t) + pub mod CCSPlayer_BuyServices { + pub const m_vecSellbackPurchaseEntries: usize = 0x40; // C_UtlVectorEmbeddedNetworkVar + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hCarriedHostage (CHandle) + // NetworkVarNames: m_hCarriedHostageProp (CHandle) + pub mod CCSPlayer_HostageServices { + pub const m_hCarriedHostage: usize = 0x40; // CHandle + pub const m_hCarriedHostageProp: usize = 0x44; // CHandle + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_bHasDefuser (bool) + // NetworkVarNames: m_bHasHelmet (bool) + // NetworkVarNames: m_bHasHeavyArmor (bool) + pub mod CCSPlayer_ItemServices { + pub const m_bHasDefuser: usize = 0x40; // bool + pub const m_bHasHelmet: usize = 0x41; // bool + pub const m_bHasHeavyArmor: usize = 0x42; // bool + } + // Parent: CPlayer_MovementServices_Humanoid + // Fields count: 37 + // + // Metadata: + // NetworkVarNames: m_flMaxFallVelocity (float) + // NetworkVarNames: m_vecLadderNormal (Vector) + // NetworkVarNames: m_nLadderSurfacePropIndex (int) + // NetworkVarNames: m_flDuckAmount (float) + // NetworkVarNames: m_flDuckSpeed (float) + // NetworkVarNames: m_bDuckOverride (bool) + // NetworkVarNames: m_bDesiresDuck (bool) + // NetworkVarNames: m_nDuckTimeMsecs (uint32) + // NetworkVarNames: m_nDuckJumpTimeMsecs (uint32) + // NetworkVarNames: m_nJumpTimeMsecs (uint32) + // NetworkVarNames: m_flLastDuckTime (float) + // NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int) + // NetworkVarNames: m_bOldJumpPressed (bool) + // NetworkVarNames: m_flJumpUntil (float) + // NetworkVarNames: m_flJumpVel (float) + // NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t) + // NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t) + // NetworkVarNames: m_flOffsetTickCompleteTime (float) + // NetworkVarNames: m_flOffsetTickStashedSpeed (float) + // NetworkVarNames: m_flStamina (float) + pub mod CCSPlayer_MovementServices { + pub const m_flMaxFallVelocity: usize = 0x218; // float32 + pub const m_vecLadderNormal: usize = 0x21C; // + pub const m_nLadderSurfacePropIndex: usize = 0x228; // int32 + pub const m_flDuckAmount: usize = 0x22C; // float32 + pub const m_flDuckSpeed: usize = 0x230; // float32 + pub const m_bDuckOverride: usize = 0x234; // bool + pub const m_bDesiresDuck: usize = 0x235; // bool + pub const m_flDuckOffset: usize = 0x238; // float32 + pub const m_nDuckTimeMsecs: usize = 0x23C; // uint32 + pub const m_nDuckJumpTimeMsecs: usize = 0x240; // uint32 + pub const m_nJumpTimeMsecs: usize = 0x244; // uint32 + pub const m_flLastDuckTime: usize = 0x248; // float32 + pub const m_vecLastPositionAtFullCrouchSpeed: usize = 0x258; // Vector2D + pub const m_duckUntilOnGround: usize = 0x260; // bool + pub const m_bHasWalkMovedSinceLastJump: usize = 0x261; // bool + pub const m_bInStuckTest: usize = 0x262; // bool + pub const m_flStuckCheckTime: usize = 0x270; // float32[64][2] + pub const m_nTraceCount: usize = 0x470; // int32 + pub const m_StuckLast: usize = 0x474; // int32 + pub const m_bSpeedCropped: usize = 0x478; // bool + pub const m_nOldWaterLevel: usize = 0x47C; // int32 + pub const m_flWaterEntryTime: usize = 0x480; // float32 + pub const m_vecForward: usize = 0x484; // + pub const m_vecLeft: usize = 0x490; // + pub const m_vecUp: usize = 0x49C; // + pub const m_nGameCodeHasMovedPlayerAfterCommand: usize = 0x4A8; // int32 + pub const m_bOldJumpPressed: usize = 0x4AC; // bool + pub const m_flJumpPressedTime: usize = 0x4B0; // float32 + pub const m_flJumpUntil: usize = 0x4B4; // float32 + pub const m_flJumpVel: usize = 0x4B8; // float32 + pub const m_fStashGrenadeParameterWhen: usize = 0x4BC; // GameTime_t + pub const m_nButtonDownMaskPrev: usize = 0x4C0; // uint64 + pub const m_flOffsetTickCompleteTime: usize = 0x4C8; // float32 + pub const m_flOffsetTickStashedSpeed: usize = 0x4CC; // float32 + pub const m_flStamina: usize = 0x4D0; // float32 + pub const m_flHeightAtJumpStart: usize = 0x4D4; // float32 + pub const m_flMaxJumpHeightThisJump: usize = 0x4D8; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_hViewModel (CHandle) + pub mod CCSPlayer_ViewModelServices { + pub const m_hViewModel: usize = 0x40; // CHandle[3] + } + // Parent: CPlayer_WeaponServices + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_flNextAttack (GameTime_t) + // NetworkVarNames: m_bIsLookingAtWeapon (bool) + // NetworkVarNames: m_bIsHoldingLookAtWeapon (bool) + pub mod CCSPlayer_WeaponServices { + pub const m_flNextAttack: usize = 0xB8; // GameTime_t + pub const m_bIsLookingAtWeapon: usize = 0xBC; // bool + pub const m_bIsHoldingLookAtWeapon: usize = 0xBD; // bool + pub const m_nOldShootPositionHistoryCount: usize = 0xC0; // uint32 + pub const m_nOldInputHistoryCount: usize = 0x458; // uint32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_perRoundStats (CSPerRoundStats_t) + // NetworkVarNames: m_matchStats (CSMatchStats_t) + // NetworkVarNames: m_iNumRoundKills (int) + // NetworkVarNames: m_iNumRoundKillsHeadshots (int) + // NetworkVarNames: m_unTotalRoundDamageDealt (uint32) + pub mod CCSPlayerController_ActionTrackingServices { + pub const m_perRoundStats: usize = 0x40; // C_UtlVectorEmbeddedNetworkVar + pub const m_matchStats: usize = 0x90; // CSMatchStats_t + pub const m_iNumRoundKills: usize = 0x110; // int32 + pub const m_iNumRoundKillsHeadshots: usize = 0x114; // int32 + pub const m_unTotalRoundDamageDealt: usize = 0x118; // uint32 + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_PlayerDamager (CHandle) + // NetworkVarNames: m_PlayerRecipient (CHandle) + // NetworkVarNames: m_hPlayerControllerDamager (CHandle) + // NetworkVarNames: m_hPlayerControllerRecipient (CHandle) + // NetworkVarNames: m_szPlayerDamagerName (CUtlString) + // NetworkVarNames: m_szPlayerRecipientName (CUtlString) + // NetworkVarNames: m_DamagerXuid (uint64) + // NetworkVarNames: m_RecipientXuid (uint64) + // NetworkVarNames: m_iDamage (int) + // NetworkVarNames: m_iActualHealthRemoved (int) + // NetworkVarNames: m_iNumHits (int) + // NetworkVarNames: m_iLastBulletUpdate (int) + // NetworkVarNames: m_bIsOtherEnemy (bool) + // NetworkVarNames: m_killType (EKillTypes_t) + pub mod CDamageRecord { + pub const m_PlayerDamager: usize = 0x28; // CHandle + pub const m_PlayerRecipient: usize = 0x2C; // CHandle + pub const m_hPlayerControllerDamager: usize = 0x30; // CHandle + pub const m_hPlayerControllerRecipient: usize = 0x34; // CHandle + pub const m_szPlayerDamagerName: usize = 0x38; // CUtlString + pub const m_szPlayerRecipientName: usize = 0x40; // CUtlString + pub const m_DamagerXuid: usize = 0x48; // uint64 + pub const m_RecipientXuid: usize = 0x50; // uint64 + pub const m_iDamage: usize = 0x58; // int32 + pub const m_iActualHealthRemoved: usize = 0x5C; // int32 + pub const m_iNumHits: usize = 0x60; // int32 + pub const m_iLastBulletUpdate: usize = 0x64; // int32 + pub const m_bIsOtherEnemy: usize = 0x68; // bool + pub const m_killType: usize = 0x69; // EKillTypes_t + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_nSendUpdate (int) + // NetworkVarNames: m_DamageList (CDamageRecord) + pub mod CCSPlayerController_DamageServices { + pub const m_nSendUpdate: usize = 0x40; // int32 + pub const m_DamageList: usize = 0x48; // C_UtlVectorEmbeddedNetworkVar + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_iAccount (int) + // NetworkVarNames: m_iStartAccount (int) + // NetworkVarNames: m_iTotalCashSpent (int) + // NetworkVarNames: m_iCashSpentThisRound (int) + pub mod CCSPlayerController_InGameMoneyServices { + pub const m_iAccount: usize = 0x40; // int32 + pub const m_iStartAccount: usize = 0x44; // int32 + pub const m_iTotalCashSpent: usize = 0x48; // int32 + pub const m_iCashSpentThisRound: usize = 0x4C; // int32 + pub const m_nPreviousAccount: usize = 0x50; // int32 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_unMusicID (item_definition_index_t) + // NetworkVarNames: m_rank (MedalRank_t) + // NetworkVarNames: m_nPersonaDataPublicLevel (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsLeader (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsTeacher (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsFriendly (int) + // NetworkVarNames: m_nPersonaDataXpTrailLevel (int) + // NetworkVarNames: m_vecServerAuthoritativeWeaponSlots (ServerAuthoritativeWeaponSlot_t) + pub mod CCSPlayerController_InventoryServices { + pub const m_unMusicID: usize = 0x40; // uint16 + pub const m_rank: usize = 0x44; // MedalRank_t[6] + pub const m_nPersonaDataPublicLevel: usize = 0x5C; // int32 + pub const m_nPersonaDataPublicCommendsLeader: usize = 0x60; // int32 + pub const m_nPersonaDataPublicCommendsTeacher: usize = 0x64; // int32 + pub const m_nPersonaDataPublicCommendsFriendly: usize = 0x68; // int32 + pub const m_nPersonaDataXpTrailLevel: usize = 0x6C; // int32 + pub const m_vecServerAuthoritativeWeaponSlots: usize = 0x70; // C_UtlVectorEmbeddedNetworkVar + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CCSWeaponBaseVDataAPI { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CCSWeaponBaseAPI { + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyElementNameFn + pub mod CompositeMaterialMatchFilter_t { + pub const m_nCompositeMaterialMatchFilterType: usize = 0x0; // CompositeMaterialMatchFilterType_t + pub const m_strMatchFilter: usize = 0x8; // CUtlString + pub const m_strMatchValue: usize = 0x10; // CUtlString + pub const m_bPassWhenTrue: usize = 0x18; // bool + } + // Parent: None + // Fields count: 34 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyElementNameFn + pub mod CompositeMaterialInputLooseVariable_t { + pub const m_strName: usize = 0x0; // CUtlString + pub const m_bExposeExternally: usize = 0x8; // bool + pub const m_strExposedFriendlyName: usize = 0x10; // CUtlString + pub const m_strExposedFriendlyGroupName: usize = 0x18; // CUtlString + pub const m_bExposedVariableIsFixedRange: usize = 0x20; // bool + pub const m_strExposedVisibleWhenTrue: usize = 0x28; // CUtlString + pub const m_strExposedHiddenWhenTrue: usize = 0x30; // CUtlString + pub const m_nVariableType: usize = 0x38; // CompositeMaterialInputLooseVariableType_t + pub const m_bValueBoolean: usize = 0x3C; // bool + pub const m_nValueIntX: usize = 0x40; // int32 + pub const m_nValueIntY: usize = 0x44; // int32 + pub const m_nValueIntZ: usize = 0x48; // int32 + pub const m_nValueIntW: usize = 0x4C; // int32 + pub const m_bHasFloatBounds: usize = 0x50; // bool + pub const m_flValueFloatX: usize = 0x54; // float32 + pub const m_flValueFloatX_Min: usize = 0x58; // float32 + pub const m_flValueFloatX_Max: usize = 0x5C; // float32 + pub const m_flValueFloatY: usize = 0x60; // float32 + pub const m_flValueFloatY_Min: usize = 0x64; // float32 + pub const m_flValueFloatY_Max: usize = 0x68; // float32 + pub const m_flValueFloatZ: usize = 0x6C; // float32 + pub const m_flValueFloatZ_Min: usize = 0x70; // float32 + pub const m_flValueFloatZ_Max: usize = 0x74; // float32 + pub const m_flValueFloatW: usize = 0x78; // float32 + pub const m_flValueFloatW_Min: usize = 0x7C; // float32 + pub const m_flValueFloatW_Max: usize = 0x80; // float32 + pub const m_cValueColor4: usize = 0x84; // Color + pub const m_nValueSystemVar: usize = 0x88; // CompositeMaterialVarSystemVar_t + pub const m_strResourceMaterial: usize = 0x90; // CResourceName + pub const m_strTextureContentAssetPath: usize = 0x170; // CUtlString + pub const m_strTextureRuntimeResourcePath: usize = 0x178; // CResourceName + pub const m_strTextureCompilationVtexTemplate: usize = 0x258; // CUtlString + pub const m_nTextureType: usize = 0x260; // CompositeMaterialInputTextureType_t + pub const m_strString: usize = 0x268; // CUtlString + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyElementNameFn + pub mod CompMatMutatorCondition_t { + pub const m_nMutatorCondition: usize = 0x0; // CompMatPropertyMutatorConditionType_t + pub const m_strMutatorConditionContainerName: usize = 0x8; // CUtlString + pub const m_strMutatorConditionContainerVarName: usize = 0x10; // CUtlString + pub const m_strMutatorConditionContainerVarValue: usize = 0x18; // CUtlString + pub const m_bPassWhenTrue: usize = 0x20; // bool + } + // Parent: None + // Fields count: 28 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyElementNameFn + pub mod CompMatPropertyMutator_t { + pub const m_bEnabled: usize = 0x0; // bool + pub const m_nMutatorCommandType: usize = 0x4; // CompMatPropertyMutatorType_t + pub const m_strInitWith_Container: usize = 0x8; // CUtlString + pub const m_strCopyProperty_InputContainerSrc: usize = 0x10; // CUtlString + pub const m_strCopyProperty_InputContainerProperty: usize = 0x18; // CUtlString + pub const m_strCopyProperty_TargetProperty: usize = 0x20; // CUtlString + pub const m_strRandomRollInputVars_SeedInputVar: usize = 0x28; // CUtlString + pub const m_vecRandomRollInputVars_InputVarsToRoll: usize = 0x30; // CUtlVector + pub const m_strCopyMatchingKeys_InputContainerSrc: usize = 0x48; // CUtlString + pub const m_strCopyKeysWithSuffix_InputContainerSrc: usize = 0x50; // CUtlString + pub const m_strCopyKeysWithSuffix_FindSuffix: usize = 0x58; // CUtlString + pub const m_strCopyKeysWithSuffix_ReplaceSuffix: usize = 0x60; // CUtlString + pub const m_nSetValue_Value: usize = 0x68; // CompositeMaterialInputLooseVariable_t + pub const m_strGenerateTexture_TargetParam: usize = 0x2D8; // CUtlString + pub const m_strGenerateTexture_InitialContainer: usize = 0x2E0; // CUtlString + pub const m_nResolution: usize = 0x2E8; // int32 + pub const m_bIsScratchTarget: usize = 0x2EC; // bool + pub const m_bSplatDebugInfo: usize = 0x2ED; // bool + pub const m_bCaptureInRenderDoc: usize = 0x2EE; // bool + pub const m_vecTexGenInstructions: usize = 0x2F0; // CUtlVector + pub const m_vecConditionalMutators: usize = 0x308; // CUtlVector + pub const m_strPopInputQueue_Container: usize = 0x320; // CUtlString + pub const m_strDrawText_InputContainerSrc: usize = 0x328; // CUtlString + pub const m_strDrawText_InputContainerProperty: usize = 0x330; // CUtlString + pub const m_vecDrawText_Position: usize = 0x338; // Vector2D + pub const m_colDrawText_Color: usize = 0x340; // Color + pub const m_strDrawText_Font: usize = 0x348; // CUtlString + pub const m_vecConditions: usize = 0x350; // CUtlVector + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyElementNameFn + pub mod CompositeMaterialInputContainer_t { + pub const m_bEnabled: usize = 0x0; // bool + pub const m_nCompositeMaterialInputContainerSourceType: usize = 0x4; // CompositeMaterialInputContainerSourceType_t + pub const m_strSpecificContainerMaterial: usize = 0x8; // CResourceName + pub const m_strAttrName: usize = 0xE8; // CUtlString + pub const m_strAlias: usize = 0xF0; // CUtlString + pub const m_vecLooseVariables: usize = 0xF8; // CUtlVector + pub const m_strAttrNameForVar: usize = 0x110; // CUtlString + pub const m_bExposeExternally: usize = 0x118; // bool + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyElementNameFn + pub mod CompositeMaterialAssemblyProcedure_t { + pub const m_vecCompMatIncludes: usize = 0x0; // CUtlVector + pub const m_vecMatchFilters: usize = 0x18; // CUtlVector + pub const m_vecCompositeInputContainers: usize = 0x30; // CUtlVector + pub const m_vecPropertyMutators: usize = 0x48; // CUtlVector + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MPropertyElementNameFn + pub mod GeneratedTextureHandle_t { + pub const m_strBitmapName: usize = 0x0; // CUtlString + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MPropertyElementNameFn + pub mod CompositeMaterial_t { + pub const m_TargetKVs: usize = 0x8; // KeyValues3 + pub const m_PreGenerationKVs: usize = 0x18; // KeyValues3 + pub const m_FinalKVs: usize = 0x28; // KeyValues3 + pub const m_vecGeneratedTextures: usize = 0x40; // CUtlVector + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CompositeMaterialEditorPoint_t { + pub const m_ModelName: usize = 0x0; // CResourceName + pub const m_nSequenceIndex: usize = 0xE0; // int32 + pub const m_flCycle: usize = 0xE4; // float32 + pub const m_KVModelStateChoices: usize = 0xE8; // KeyValues3 + pub const m_bEnableChildModel: usize = 0xF8; // bool + pub const m_ChildModelName: usize = 0x100; // CResourceName + pub const m_vecCompositeMaterialAssemblyProcedures: usize = 0x1E0; // CUtlVector + pub const m_vecCompositeMaterials: usize = 0x1F8; // CUtlVector + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CCompositeMaterialEditorDoc { + pub const m_nVersion: usize = 0x8; // int32 + pub const m_Points: usize = 0x10; // CUtlVector + pub const m_KVthumbnail: usize = 0x28; // KeyValues3 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod C_CSObserverPawnAPI { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod C_CSPlayerPawnAPI { + } + // Parent: C_BaseEntity + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_iActiveIssueIndex (int) + // NetworkVarNames: m_iOnlyTeamToVote (int) + // NetworkVarNames: m_nVoteOptionCount (int) + // NetworkVarNames: m_nPotentialVotes (int) + // NetworkVarNames: m_bIsYesNoVote (bool) + pub mod C_VoteController { + pub const m_iActiveIssueIndex: usize = 0x560; // int32 + pub const m_iOnlyTeamToVote: usize = 0x564; // int32 + pub const m_nVoteOptionCount: usize = 0x568; // int32[5] + pub const m_nPotentialVotes: usize = 0x57C; // int32 + pub const m_bVotesDirty: usize = 0x580; // bool + pub const m_bTypeDirty: usize = 0x581; // bool + pub const m_bIsYesNoVote: usize = 0x582; // bool + } + // Parent: C_BaseEntity + // Fields count: 17 + // + // Metadata: + // NetworkVarNames: m_nDraftType (int) + // NetworkVarNames: m_nTeamWinningCoinToss (int) + // NetworkVarNames: m_nTeamWithFirstChoice (int) + // NetworkVarNames: m_nVoteMapIdsList (int) + // NetworkVarNames: m_nAccountIDs (int) + // NetworkVarNames: m_nMapId0 (int) + // NetworkVarNames: m_nMapId1 (int) + // NetworkVarNames: m_nMapId2 (int) + // NetworkVarNames: m_nMapId3 (int) + // NetworkVarNames: m_nMapId4 (int) + // NetworkVarNames: m_nMapId5 (int) + // NetworkVarNames: m_nStartingSide0 (int) + // NetworkVarNames: m_nCurrentPhase (int) + // NetworkVarNames: m_nPhaseStartTick (int) + // NetworkVarNames: m_nPhaseDurationTicks (int) + pub mod C_MapVetoPickController { + pub const m_nDraftType: usize = 0x560; // int32 + pub const m_nTeamWinningCoinToss: usize = 0x564; // int32 + pub const m_nTeamWithFirstChoice: usize = 0x568; // int32[64] + pub const m_nVoteMapIdsList: usize = 0x668; // int32[7] + pub const m_nAccountIDs: usize = 0x684; // int32[64] + pub const m_nMapId0: usize = 0x784; // int32[64] + pub const m_nMapId1: usize = 0x884; // int32[64] + pub const m_nMapId2: usize = 0x984; // int32[64] + pub const m_nMapId3: usize = 0xA84; // int32[64] + pub const m_nMapId4: usize = 0xB84; // int32[64] + pub const m_nMapId5: usize = 0xC84; // int32[64] + pub const m_nStartingSide0: usize = 0xD84; // int32[64] + pub const m_nCurrentPhase: usize = 0xE84; // int32 + pub const m_nPhaseStartTick: usize = 0xE88; // int32 + pub const m_nPhaseDurationTicks: usize = 0xE8C; // int32 + pub const m_nPostDataUpdateTick: usize = 0xE90; // int32 + pub const m_bDisabledHud: usize = 0xE94; // bool + } + // Parent: C_BaseEntity + // Fields count: 24 + // + // Metadata: + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_flBrightness (float) + // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_bCustomCubemapTexture (bool) + // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bMoveable (bool) + // NetworkVarNames: m_nHandshake (int) + // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_nPriority (int) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_flEdgeFadeDist (float) + // NetworkVarNames: m_vEdgeFadeDists (Vector) + // NetworkVarNames: m_nLightProbeSizeX (int) + // NetworkVarNames: m_nLightProbeSizeY (int) + // NetworkVarNames: m_nLightProbeSizeZ (int) + // NetworkVarNames: m_nLightProbeAtlasX (int) + // NetworkVarNames: m_nLightProbeAtlasY (int) + // NetworkVarNames: m_nLightProbeAtlasZ (int) + // NetworkVarNames: m_bEnabled (bool) + pub mod C_EnvCombinedLightProbeVolume { + pub const m_Color: usize = 0x15A8; // Color + pub const m_flBrightness: usize = 0x15AC; // float32 + pub const m_hCubemapTexture: usize = 0x15B0; // CStrongHandle + pub const m_bCustomCubemapTexture: usize = 0x15B8; // bool + pub const m_hLightProbeTexture: usize = 0x15C0; // CStrongHandle + pub const m_hLightProbeDirectLightIndicesTexture: usize = 0x15C8; // CStrongHandle + pub const m_hLightProbeDirectLightScalarsTexture: usize = 0x15D0; // CStrongHandle + pub const m_hLightProbeDirectLightShadowsTexture: usize = 0x15D8; // CStrongHandle + pub const m_vBoxMins: usize = 0x15E0; // + pub const m_vBoxMaxs: usize = 0x15EC; // + pub const m_bMoveable: usize = 0x15F8; // bool + pub const m_nHandshake: usize = 0x15FC; // int32 + pub const m_nEnvCubeMapArrayIndex: usize = 0x1600; // int32 + pub const m_nPriority: usize = 0x1604; // int32 + pub const m_bStartDisabled: usize = 0x1608; // bool + pub const m_flEdgeFadeDist: usize = 0x160C; // float32 + pub const m_vEdgeFadeDists: usize = 0x1610; // + pub const m_nLightProbeSizeX: usize = 0x161C; // int32 + pub const m_nLightProbeSizeY: usize = 0x1620; // int32 + pub const m_nLightProbeSizeZ: usize = 0x1624; // int32 + pub const m_nLightProbeAtlasX: usize = 0x1628; // int32 + pub const m_nLightProbeAtlasY: usize = 0x162C; // int32 + pub const m_nLightProbeAtlasZ: usize = 0x1630; // int32 + pub const m_bEnabled: usize = 0x1649; // bool + } + // Parent: C_BaseEntity + // Fields count: 18 + // + // Metadata: + // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_bCustomCubemapTexture (bool) + // NetworkVarNames: m_flInfluenceRadius (float) + // NetworkVarNames: m_vBoxProjectMins (Vector) + // NetworkVarNames: m_vBoxProjectMaxs (Vector) + // NetworkVarNames: m_bMoveable (bool) + // NetworkVarNames: m_nHandshake (int) + // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_nPriority (int) + // NetworkVarNames: m_flEdgeFadeDist (float) + // NetworkVarNames: m_vEdgeFadeDists (Vector) + // NetworkVarNames: m_flDiffuseScale (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bDefaultEnvMap (bool) + // NetworkVarNames: m_bDefaultSpecEnvMap (bool) + // NetworkVarNames: m_bIndoorCubeMap (bool) + // NetworkVarNames: m_bCopyDiffuseFromDefaultCubemap (bool) + // NetworkVarNames: m_bEnabled (bool) + pub mod C_EnvCubemap { + pub const m_hCubemapTexture: usize = 0x5D0; // CStrongHandle + pub const m_bCustomCubemapTexture: usize = 0x5D8; // bool + pub const m_flInfluenceRadius: usize = 0x5DC; // float32 + pub const m_vBoxProjectMins: usize = 0x5E0; // + pub const m_vBoxProjectMaxs: usize = 0x5EC; // + pub const m_bMoveable: usize = 0x5F8; // bool + pub const m_nHandshake: usize = 0x5FC; // int32 + pub const m_nEnvCubeMapArrayIndex: usize = 0x600; // int32 + pub const m_nPriority: usize = 0x604; // int32 + pub const m_flEdgeFadeDist: usize = 0x608; // float32 + pub const m_vEdgeFadeDists: usize = 0x60C; // + pub const m_flDiffuseScale: usize = 0x618; // float32 + pub const m_bStartDisabled: usize = 0x61C; // bool + pub const m_bDefaultEnvMap: usize = 0x61D; // bool + pub const m_bDefaultSpecEnvMap: usize = 0x61E; // bool + pub const m_bIndoorCubeMap: usize = 0x61F; // bool + pub const m_bCopyDiffuseFromDefaultCubemap: usize = 0x620; // bool + pub const m_bEnabled: usize = 0x630; // bool + } + // Parent: C_BaseEntity + // Fields count: 18 + // + // Metadata: + // NetworkVarNames: m_flEndDistance (float) + // NetworkVarNames: m_flStartDistance (float) + // NetworkVarNames: m_flFogFalloffExponent (float) + // NetworkVarNames: m_bHeightFogEnabled (bool) + // NetworkVarNames: m_flFogHeightWidth (float) + // NetworkVarNames: m_flFogHeightEnd (float) + // NetworkVarNames: m_flFogHeightStart (float) + // NetworkVarNames: m_flFogHeightExponent (float) + // NetworkVarNames: m_flLODBias (float) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_flFogMaxOpacity (float) + // NetworkVarNames: m_nCubemapSourceType (int) + // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) + // NetworkVarNames: m_iszSkyEntity (string_t) + // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_bHasHeightFogEnd (bool) + pub mod C_EnvCubemapFog { + pub const m_flEndDistance: usize = 0x550; // float32 + pub const m_flStartDistance: usize = 0x554; // float32 + pub const m_flFogFalloffExponent: usize = 0x558; // float32 + pub const m_bHeightFogEnabled: usize = 0x55C; // bool + pub const m_flFogHeightWidth: usize = 0x560; // float32 + pub const m_flFogHeightEnd: usize = 0x564; // float32 + pub const m_flFogHeightStart: usize = 0x568; // float32 + pub const m_flFogHeightExponent: usize = 0x56C; // float32 + pub const m_flLODBias: usize = 0x570; // float32 + pub const m_bActive: usize = 0x574; // bool + pub const m_bStartDisabled: usize = 0x575; // bool + pub const m_flFogMaxOpacity: usize = 0x578; // float32 + pub const m_nCubemapSourceType: usize = 0x57C; // int32 + pub const m_hSkyMaterial: usize = 0x580; // CStrongHandle + pub const m_iszSkyEntity: usize = 0x588; // CUtlSymbolLarge + pub const m_hFogCubemapTexture: usize = 0x590; // CStrongHandle + pub const m_bHasHeightFogEnd: usize = 0x598; // bool + pub const m_bFirstTime: usize = 0x599; // bool + } + // Parent: C_BaseEntity + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_hGradientFogTexture (HRenderTextureStrong) + // NetworkVarNames: m_flFogStartDistance (float) + // NetworkVarNames: m_flFogEndDistance (float) + // NetworkVarNames: m_bHeightFogEnabled (bool) + // NetworkVarNames: m_flFogStartHeight (float) + // NetworkVarNames: m_flFogEndHeight (float) + // NetworkVarNames: m_flFarZ (float) + // NetworkVarNames: m_flFogMaxOpacity (float) + // NetworkVarNames: m_flFogFalloffExponent (float) + // NetworkVarNames: m_flFogVerticalExponent (float) + // NetworkVarNames: m_fogColor (Color) + // NetworkVarNames: m_flFogStrength (float) + // NetworkVarNames: m_flFadeTime (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bIsEnabled (bool) + pub mod C_GradientFog { + pub const m_hGradientFogTexture: usize = 0x550; // CStrongHandle + pub const m_flFogStartDistance: usize = 0x558; // float32 + pub const m_flFogEndDistance: usize = 0x55C; // float32 + pub const m_bHeightFogEnabled: usize = 0x560; // bool + pub const m_flFogStartHeight: usize = 0x564; // float32 + pub const m_flFogEndHeight: usize = 0x568; // float32 + pub const m_flFarZ: usize = 0x56C; // float32 + pub const m_flFogMaxOpacity: usize = 0x570; // float32 + pub const m_flFogFalloffExponent: usize = 0x574; // float32 + pub const m_flFogVerticalExponent: usize = 0x578; // float32 + pub const m_fogColor: usize = 0x57C; // Color + pub const m_flFogStrength: usize = 0x580; // float32 + pub const m_flFadeTime: usize = 0x584; // float32 + pub const m_bStartDisabled: usize = 0x588; // bool + pub const m_bIsEnabled: usize = 0x589; // bool + pub const m_bGradientFogNeedsTextures: usize = 0x58A; // bool + } + // Parent: C_BaseEntity + // Fields count: 17 + // + // Metadata: + // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bMoveable (bool) + // NetworkVarNames: m_nHandshake (int) + // NetworkVarNames: m_nPriority (int) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_nLightProbeSizeX (int) + // NetworkVarNames: m_nLightProbeSizeY (int) + // NetworkVarNames: m_nLightProbeSizeZ (int) + // NetworkVarNames: m_nLightProbeAtlasX (int) + // NetworkVarNames: m_nLightProbeAtlasY (int) + // NetworkVarNames: m_nLightProbeAtlasZ (int) + // NetworkVarNames: m_bEnabled (bool) + pub mod C_EnvLightProbeVolume { + pub const m_hLightProbeTexture: usize = 0x1528; // CStrongHandle + pub const m_hLightProbeDirectLightIndicesTexture: usize = 0x1530; // CStrongHandle + pub const m_hLightProbeDirectLightScalarsTexture: usize = 0x1538; // CStrongHandle + pub const m_hLightProbeDirectLightShadowsTexture: usize = 0x1540; // CStrongHandle + pub const m_vBoxMins: usize = 0x1548; // + pub const m_vBoxMaxs: usize = 0x1554; // + pub const m_bMoveable: usize = 0x1560; // bool + pub const m_nHandshake: usize = 0x1564; // int32 + pub const m_nPriority: usize = 0x1568; // int32 + pub const m_bStartDisabled: usize = 0x156C; // bool + pub const m_nLightProbeSizeX: usize = 0x1570; // int32 + pub const m_nLightProbeSizeY: usize = 0x1574; // int32 + pub const m_nLightProbeSizeZ: usize = 0x1578; // int32 + pub const m_nLightProbeAtlasX: usize = 0x157C; // int32 + pub const m_nLightProbeAtlasY: usize = 0x1580; // int32 + pub const m_nLightProbeAtlasZ: usize = 0x1584; // int32 + pub const m_bEnabled: usize = 0x1591; // bool + } + // Parent: C_BaseEntity + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_flVisibilityStrength (float) + // NetworkVarNames: m_flFogDistanceMultiplier (float) + // NetworkVarNames: m_flFogMaxDensityMultiplier (float) + // NetworkVarNames: m_flFadeTime (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bIsEnabled (bool) + pub mod C_PlayerVisibility { + pub const m_flVisibilityStrength: usize = 0x550; // float32 + pub const m_flFogDistanceMultiplier: usize = 0x554; // float32 + pub const m_flFogMaxDensityMultiplier: usize = 0x558; // float32 + pub const m_flFadeTime: usize = 0x55C; // float32 + pub const m_bStartDisabled: usize = 0x560; // bool + pub const m_bIsEnabled: usize = 0x561; // bool + } + // Parent: C_BaseEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_flAutoExposureMin (float) + // NetworkVarNames: m_flAutoExposureMax (float) + // NetworkVarNames: m_flTonemapPercentTarget (float) + // NetworkVarNames: m_flTonemapPercentBrightPixels (float) + // NetworkVarNames: m_flTonemapMinAvgLum (float) + // NetworkVarNames: m_flExposureAdaptationSpeedUp (float) + // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) + // NetworkVarNames: m_flTonemapEVSmoothingRange (float) + pub mod C_TonemapController2 { + pub const m_flAutoExposureMin: usize = 0x550; // float32 + pub const m_flAutoExposureMax: usize = 0x554; // float32 + pub const m_flTonemapPercentTarget: usize = 0x558; // float32 + pub const m_flTonemapPercentBrightPixels: usize = 0x55C; // float32 + pub const m_flTonemapMinAvgLum: usize = 0x560; // float32 + pub const m_flExposureAdaptationSpeedUp: usize = 0x564; // float32 + pub const m_flExposureAdaptationSpeedDown: usize = 0x568; // float32 + pub const m_flTonemapEVSmoothingRange: usize = 0x56C; // float32 + } + // Parent: C_BaseEntity + // Fields count: 28 + // + // Metadata: + // NetworkVarNames: m_flScattering (float) + // NetworkVarNames: m_flAnisotropy (float) + // NetworkVarNames: m_flFadeSpeed (float) + // NetworkVarNames: m_flDrawDistance (float) + // NetworkVarNames: m_flFadeInStart (float) + // NetworkVarNames: m_flFadeInEnd (float) + // NetworkVarNames: m_flIndirectStrength (float) + // NetworkVarNames: m_nIndirectTextureDimX (int) + // NetworkVarNames: m_nIndirectTextureDimY (int) + // NetworkVarNames: m_nIndirectTextureDimZ (int) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_flStartAnisoTime (GameTime_t) + // NetworkVarNames: m_flStartScatterTime (GameTime_t) + // NetworkVarNames: m_flStartDrawDistanceTime (GameTime_t) + // NetworkVarNames: m_flStartAnisotropy (float) + // NetworkVarNames: m_flStartScattering (float) + // NetworkVarNames: m_flStartDrawDistance (float) + // NetworkVarNames: m_flDefaultAnisotropy (float) + // NetworkVarNames: m_flDefaultScattering (float) + // NetworkVarNames: m_flDefaultDrawDistance (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bEnableIndirect (bool) + // NetworkVarNames: m_bIsMaster (bool) + // NetworkVarNames: m_hFogIndirectTexture (HRenderTextureStrong) + // NetworkVarNames: m_nForceRefreshCount (int) + pub mod C_EnvVolumetricFogController { + pub const m_flScattering: usize = 0x550; // float32 + pub const m_flAnisotropy: usize = 0x554; // float32 + pub const m_flFadeSpeed: usize = 0x558; // float32 + pub const m_flDrawDistance: usize = 0x55C; // float32 + pub const m_flFadeInStart: usize = 0x560; // float32 + pub const m_flFadeInEnd: usize = 0x564; // float32 + pub const m_flIndirectStrength: usize = 0x568; // float32 + pub const m_nIndirectTextureDimX: usize = 0x56C; // int32 + pub const m_nIndirectTextureDimY: usize = 0x570; // int32 + pub const m_nIndirectTextureDimZ: usize = 0x574; // int32 + pub const m_vBoxMins: usize = 0x578; // + pub const m_vBoxMaxs: usize = 0x584; // + pub const m_bActive: usize = 0x590; // bool + pub const m_flStartAnisoTime: usize = 0x594; // GameTime_t + pub const m_flStartScatterTime: usize = 0x598; // GameTime_t + pub const m_flStartDrawDistanceTime: usize = 0x59C; // GameTime_t + pub const m_flStartAnisotropy: usize = 0x5A0; // float32 + pub const m_flStartScattering: usize = 0x5A4; // float32 + pub const m_flStartDrawDistance: usize = 0x5A8; // float32 + pub const m_flDefaultAnisotropy: usize = 0x5AC; // float32 + pub const m_flDefaultScattering: usize = 0x5B0; // float32 + pub const m_flDefaultDrawDistance: usize = 0x5B4; // float32 + pub const m_bStartDisabled: usize = 0x5B8; // bool + pub const m_bEnableIndirect: usize = 0x5B9; // bool + pub const m_bIsMaster: usize = 0x5BA; // bool + pub const m_hFogIndirectTexture: usize = 0x5C0; // CStrongHandle + pub const m_nForceRefreshCount: usize = 0x5C8; // int32 + pub const m_bFirstTime: usize = 0x5CC; // bool + } + // Parent: C_BaseEntity + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_flStrength (float) + // NetworkVarNames: m_nFalloffShape (int) + // NetworkVarNames: m_flFalloffExponent (float) + pub mod C_EnvVolumetricFogVolume { + pub const m_bActive: usize = 0x550; // bool + pub const m_vBoxMins: usize = 0x554; // + pub const m_vBoxMaxs: usize = 0x560; // + pub const m_bStartDisabled: usize = 0x56C; // bool + pub const m_flStrength: usize = 0x570; // float32 + pub const m_nFalloffShape: usize = 0x574; // int32 + pub const m_flFalloffExponent: usize = 0x578; // float32 + } + // Parent: C_BaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_fog (fogparams_t) + pub mod C_FogController { + pub const m_fog: usize = 0x550; // fogparams_t + pub const m_bUseAngles: usize = 0x5B8; // bool + pub const m_iChangedVariables: usize = 0x5BC; // int32 + } + // Parent: C_BaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_nMode (int) + // NetworkVarNames: m_vBoxSize (Vector) + // NetworkVarNames: m_bEnabled (bool) + pub mod C_InfoVisibilityBox { + pub const m_nMode: usize = 0x554; // int32 + pub const m_vBoxSize: usize = 0x558; // + pub const m_bEnabled: usize = 0x564; // bool + } + // Parent: C_BaseEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_worldName (string_t) + // NetworkVarNames: m_layerName (string_t) + // NetworkVarNames: m_bWorldLayerVisible (bool) + // NetworkVarNames: m_bEntitiesSpawned (bool) + pub mod CInfoWorldLayer { + pub const m_pOutputOnEntitiesSpawned: usize = 0x550; // CEntityIOOutput + pub const m_worldName: usize = 0x578; // CUtlSymbolLarge + pub const m_layerName: usize = 0x580; // CUtlSymbolLarge + pub const m_bWorldLayerVisible: usize = 0x588; // bool + pub const m_bEntitiesSpawned: usize = 0x589; // bool + pub const m_bCreateAsChildSpawnGroup: usize = 0x58A; // bool + pub const m_hLayerSpawnGroup: usize = 0x58C; // uint32 + pub const m_bWorldLayerActuallyVisible: usize = 0x590; // bool + } + // Parent: C_BaseEntity + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: m_FOV (float) + // NetworkVarNames: m_Resolution (float) + // NetworkVarNames: m_bFogEnable (bool) + // NetworkVarNames: m_FogColor (Color) + // NetworkVarNames: m_flFogStart (float) + // NetworkVarNames: m_flFogEnd (float) + // NetworkVarNames: m_flFogMaxDensity (float) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bUseScreenAspectRatio (bool) + // NetworkVarNames: m_flAspectRatio (float) + // NetworkVarNames: m_bNoSky (bool) + // NetworkVarNames: m_fBrightness (float) + // NetworkVarNames: m_flZFar (float) + // NetworkVarNames: m_flZNear (float) + // NetworkVarNames: m_bCanHLTVUse (bool) + // NetworkVarNames: m_bDofEnabled (bool) + // NetworkVarNames: m_flDofNearBlurry (float) + // NetworkVarNames: m_flDofNearCrisp (float) + // NetworkVarNames: m_flDofFarCrisp (float) + // NetworkVarNames: m_flDofFarBlurry (float) + // NetworkVarNames: m_flDofTiltToGround (float) + pub mod C_PointCamera { + pub const m_FOV: usize = 0x550; // float32 + pub const m_Resolution: usize = 0x554; // float32 + pub const m_bFogEnable: usize = 0x558; // bool + pub const m_FogColor: usize = 0x559; // Color + pub const m_flFogStart: usize = 0x560; // float32 + pub const m_flFogEnd: usize = 0x564; // float32 + pub const m_flFogMaxDensity: usize = 0x568; // float32 + pub const m_bActive: usize = 0x56C; // bool + pub const m_bUseScreenAspectRatio: usize = 0x56D; // bool + pub const m_flAspectRatio: usize = 0x570; // float32 + pub const m_bNoSky: usize = 0x574; // bool + pub const m_fBrightness: usize = 0x578; // float32 + pub const m_flZFar: usize = 0x57C; // float32 + pub const m_flZNear: usize = 0x580; // float32 + pub const m_bCanHLTVUse: usize = 0x584; // bool + pub const m_bDofEnabled: usize = 0x585; // bool + pub const m_flDofNearBlurry: usize = 0x588; // float32 + pub const m_flDofNearCrisp: usize = 0x58C; // float32 + pub const m_flDofFarCrisp: usize = 0x590; // float32 + pub const m_flDofFarBlurry: usize = 0x594; // float32 + pub const m_flDofTiltToGround: usize = 0x598; // float32 + pub const m_TargetFOV: usize = 0x59C; // float32 + pub const m_DegreesPerSecond: usize = 0x5A0; // float32 + pub const m_bIsOn: usize = 0x5A4; // bool + pub const m_pNext: usize = 0x5A8; // C_PointCamera* + } + // Parent: C_BaseEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_iszSoundAreaType (string_t) + // NetworkVarNames: m_vPos (Vector) + pub mod C_SoundAreaEntityBase { + pub const m_bDisabled: usize = 0x550; // bool + pub const m_bWasEnabled: usize = 0x558; // bool + pub const m_iszSoundAreaType: usize = 0x560; // CUtlSymbolLarge + pub const m_vPos: usize = 0x568; // + } + // Parent: C_SoundAreaEntityBase + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_flRadius (float) + pub mod C_SoundAreaEntitySphere { + pub const m_flRadius: usize = 0x578; // float32 + } + // Parent: C_SoundAreaEntityBase + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_vMin (Vector) + // NetworkVarNames: m_vMax (Vector) + pub mod C_SoundAreaEntityOrientedBox { + pub const m_vMin: usize = 0x578; // + pub const m_vMax: usize = 0x584; // + } + // Parent: C_BaseEntity + // Fields count: 4 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_aPlayerControllers (CHandle) + // NetworkVarNames: m_aPlayers (CHandle) + // NetworkVarNames: m_iScore (int32) + // NetworkVarNames: m_szTeamname (char) + pub mod C_Team { + pub const m_aPlayerControllers: usize = 0x550; // C_NetworkUtlVectorBase> + pub const m_aPlayers: usize = 0x568; // C_NetworkUtlVectorBase> + pub const m_iScore: usize = 0x580; // int32 + pub const m_szTeamname: usize = 0x584; // char[129] + } + // Parent: C_BaseEntity + // Fields count: 15 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkIncludeByUserGroup + // NetworkVarNames: m_nTickBase (uint32) + // NetworkVarNames: m_hPawn (CHandle) + // NetworkVarNames: m_iConnected (PlayerConnectedState) + // NetworkVarNames: m_iszPlayerName (char) + // NetworkVarNames: m_steamID (uint64) + // NetworkVarNames: m_iDesiredFOV (uint32) + // MNetworkReplayCompatField + pub mod CBasePlayerController { + pub const m_nFinalPredictedTick: usize = 0x558; // int32 + pub const m_CommandContext: usize = 0x560; // C_CommandContext + pub const m_nInButtonsWhichAreToggles: usize = 0x5F8; // uint64 + pub const m_nTickBase: usize = 0x600; // uint32 + pub const m_hPawn: usize = 0x604; // CHandle + pub const m_hPredictedPawn: usize = 0x608; // CHandle + pub const m_nSplitScreenSlot: usize = 0x60C; // CSplitScreenSlot + pub const m_hSplitOwner: usize = 0x610; // CHandle + pub const m_hSplitScreenPlayers: usize = 0x618; // CUtlVector> + pub const m_bIsHLTV: usize = 0x630; // bool + pub const m_iConnected: usize = 0x634; // PlayerConnectedState + pub const m_iszPlayerName: usize = 0x638; // char[128] + pub const m_steamID: usize = 0x6C0; // uint64 + pub const m_bIsLocalPlayerController: usize = 0x6C8; // bool + pub const m_iDesiredFOV: usize = 0x6CC; // uint32 + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CBasePlayerVData { + pub const m_sModelName: usize = 0x28; // CResourceNameTyped> + pub const m_flHeadDamageMultiplier: usize = 0x108; // CSkillFloat + pub const m_flChestDamageMultiplier: usize = 0x118; // CSkillFloat + pub const m_flStomachDamageMultiplier: usize = 0x128; // CSkillFloat + pub const m_flArmDamageMultiplier: usize = 0x138; // CSkillFloat + pub const m_flLegDamageMultiplier: usize = 0x148; // CSkillFloat + pub const m_flHoldBreathTime: usize = 0x158; // float32 + pub const m_flDrowningDamageInterval: usize = 0x15C; // float32 + pub const m_nDrowningDamageInitial: usize = 0x160; // int32 + pub const m_nDrowningDamageMax: usize = 0x164; // int32 + pub const m_nWaterSpeed: usize = 0x168; // int32 + pub const m_flUseRange: usize = 0x16C; // float32 + pub const m_flUseAngleTolerance: usize = 0x170; // float32 + pub const m_flCrouchTime: usize = 0x174; // float32 + } + // Parent: None + // Fields count: 20 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CBasePlayerWeaponVData { + pub const m_szWorldModel: usize = 0x28; // CResourceNameTyped> + pub const m_bBuiltRightHanded: usize = 0x108; // bool + pub const m_bAllowFlipping: usize = 0x109; // bool + pub const m_sMuzzleAttachment: usize = 0x110; // CUtlString + pub const m_szMuzzleFlashParticle: usize = 0x118; // CResourceNameTyped> + pub const m_iFlags: usize = 0x1F8; // ItemFlagTypes_t + pub const m_nPrimaryAmmoType: usize = 0x1F9; // AmmoIndex_t + pub const m_nSecondaryAmmoType: usize = 0x1FA; // AmmoIndex_t + pub const m_iMaxClip1: usize = 0x1FC; // int32 + pub const m_iMaxClip2: usize = 0x200; // int32 + pub const m_iDefaultClip1: usize = 0x204; // int32 + pub const m_iDefaultClip2: usize = 0x208; // int32 + pub const m_iWeight: usize = 0x20C; // int32 + pub const m_bAutoSwitchTo: usize = 0x210; // bool + pub const m_bAutoSwitchFrom: usize = 0x211; // bool + pub const m_iRumbleEffect: usize = 0x214; // RumbleEffect_t + pub const m_bLinkedCooldowns: usize = 0x218; // bool + pub const m_aShootSounds: usize = 0x220; // CUtlMap + pub const m_iSlot: usize = 0x240; // int32 + pub const m_iPosition: usize = 0x244; // int32 + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) + // NetworkVarNames: m_hSequence (HSequence) + // NetworkVarNames: m_flSeqStartTime (GameTime_t) + // NetworkVarNames: m_flSeqFixedCycle (float) + // NetworkVarNames: m_nAnimLoopMode (AnimLoopMode_t) + pub mod CBaseAnimGraphController { + pub const m_animGraphNetworkedVars: usize = 0x18; // CAnimGraphNetworkedVariables + pub const m_bSequenceFinished: usize = 0x14A8; // bool + pub const m_flSoundSyncTime: usize = 0x14AC; // float32 + pub const m_hSequence: usize = 0x14B0; // HSequence + pub const m_flSeqStartTime: usize = 0x14B4; // GameTime_t + pub const m_flSeqFixedCycle: usize = 0x14B8; // float32 + pub const m_nAnimLoopMode: usize = 0x14BC; // AnimLoopMode_t + pub const m_flPlaybackRate: usize = 0x14C0; // CNetworkedQuantizedFloat + pub const m_nNotifyState: usize = 0x14CC; // SequenceFinishNotifyState_t + pub const m_bNetworkedAnimationInputsChanged: usize = 0x14CE; // bool + pub const m_bNetworkedSequenceChanged: usize = 0x14CF; // bool + pub const m_bLastUpdateSkipped: usize = 0x14D0; // bool + pub const m_flPrevAnimUpdateTime: usize = 0x14D4; // GameTime_t + } + // Parent: C_BaseEntity + // Fields count: 31 + // + // Metadata: + // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) + // NetworkVarNames: m_CHitboxComponent (CHitboxComponent::Storage_t) + // NetworkVarNames: m_nRenderMode (RenderMode_t) + // NetworkVarNames: m_nRenderFX (RenderFx_t) + // NetworkVarNames: m_clrRender (Color) + // NetworkVarNames: m_vecRenderAttributes (EntityRenderAttribute_t) + // NetworkVarNames: m_bRenderToCubemaps (bool) + // NetworkVarNames: m_Collision (CCollisionProperty) + // NetworkVarNames: m_Glow (CGlowProperty) + // NetworkVarNames: m_flGlowBackfaceMult (float) + // NetworkVarNames: m_fadeMinDist (float32) + // NetworkVarNames: m_fadeMaxDist (float32) + // NetworkVarNames: m_flFadeScale (float32) + // NetworkVarNames: m_flShadowStrength (float32) + // NetworkVarNames: m_nObjectCulling (uint8) + // NetworkVarNames: m_nAddDecal (int) + // NetworkVarNames: m_vDecalPosition (Vector) + // NetworkVarNames: m_vDecalForwardAxis (Vector) + // NetworkVarNames: m_flDecalHealBloodRate (float) + // NetworkVarNames: m_flDecalHealHeightRate (float) + // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle) + pub mod C_BaseModelEntity { + pub const m_CRenderComponent: usize = 0xA20; // CRenderComponent* + pub const m_CHitboxComponent: usize = 0xA28; // CHitboxComponent + pub const m_bInitModelEffects: usize = 0xA70; // bool + pub const m_bIsStaticProp: usize = 0xA71; // bool + pub const m_nLastAddDecal: usize = 0xA74; // int32 + pub const m_nDecalsAdded: usize = 0xA78; // int32 + pub const m_iOldHealth: usize = 0xA7C; // int32 + pub const m_nRenderMode: usize = 0xA80; // RenderMode_t + pub const m_nRenderFX: usize = 0xA81; // RenderFx_t + pub const m_bAllowFadeInView: usize = 0xA82; // bool + pub const m_clrRender: usize = 0xA83; // Color + pub const m_vecRenderAttributes: usize = 0xA88; // C_UtlVectorEmbeddedNetworkVar + pub const m_bRenderToCubemaps: usize = 0xAF0; // bool + pub const m_Collision: usize = 0xAF8; // CCollisionProperty + pub const m_Glow: usize = 0xBA8; // CGlowProperty + pub const m_flGlowBackfaceMult: usize = 0xC00; // float32 + pub const m_fadeMinDist: usize = 0xC04; // float32 + pub const m_fadeMaxDist: usize = 0xC08; // float32 + pub const m_flFadeScale: usize = 0xC0C; // float32 + pub const m_flShadowStrength: usize = 0xC10; // float32 + pub const m_nObjectCulling: usize = 0xC14; // uint8 + pub const m_nAddDecal: usize = 0xC18; // int32 + pub const m_vDecalPosition: usize = 0xC1C; // + pub const m_vDecalForwardAxis: usize = 0xC28; // + pub const m_flDecalHealBloodRate: usize = 0xC34; // float32 + pub const m_flDecalHealHeightRate: usize = 0xC38; // float32 + pub const m_ConfigEntitiesToPropagateMaterialDecalsTo: usize = 0xC40; // C_NetworkUtlVectorBase> + pub const m_vecViewOffset: usize = 0xC58; // CNetworkViewOffsetVector + pub const m_pClientAlphaProperty: usize = 0xC88; // CClientAlphaProperty* + pub const m_ClientOverrideTint: usize = 0xC90; // Color + pub const m_bUseClientOverrideTint: usize = 0xC94; // bool + } + // Parent: C_BaseModelEntity + // Fields count: 24 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_szSnapshotFileName (char) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bFrozen (bool) + // NetworkVarNames: m_flFreezeTransitionDuration (float) + // NetworkVarNames: m_nStopType (int) + // NetworkVarNames: m_bAnimateDuringGameplayPause (bool) + // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flPreSimTime (float32) + // NetworkVarNames: m_vServerControlPoints (Vector) + // NetworkVarNames: m_iServerControlPointAssignments (uint8) + // NetworkVarNames: m_hControlPointEnts (CHandle) + // NetworkVarNames: m_bNoSave (bool) + // NetworkVarNames: m_bNoFreeze (bool) + // NetworkVarNames: m_bNoRamp (bool) + pub mod C_ParticleSystem { + pub const m_szSnapshotFileName: usize = 0xCD0; // char[512] + pub const m_bActive: usize = 0xED0; // bool + pub const m_bFrozen: usize = 0xED1; // bool + pub const m_flFreezeTransitionDuration: usize = 0xED4; // float32 + pub const m_nStopType: usize = 0xED8; // int32 + pub const m_bAnimateDuringGameplayPause: usize = 0xEDC; // bool + pub const m_iEffectIndex: usize = 0xEE0; // CStrongHandle + pub const m_flStartTime: usize = 0xEE8; // GameTime_t + pub const m_flPreSimTime: usize = 0xEEC; // float32 + pub const m_vServerControlPoints: usize = 0xEF0; // Vector[4] + pub const m_iServerControlPointAssignments: usize = 0xF20; // uint8[4] + pub const m_hControlPointEnts: usize = 0xF24; // CHandle[64] + pub const m_bNoSave: usize = 0x1024; // bool + pub const m_bNoFreeze: usize = 0x1025; // bool + pub const m_bNoRamp: usize = 0x1026; // bool + pub const m_bStartActive: usize = 0x1027; // bool + pub const m_iszEffectName: usize = 0x1028; // CUtlSymbolLarge + pub const m_iszControlPointNames: usize = 0x1030; // CUtlSymbolLarge[64] + pub const m_nDataCP: usize = 0x1230; // int32 + pub const m_vecDataCPValue: usize = 0x1234; // + pub const m_nTintCP: usize = 0x1240; // int32 + pub const m_clrTint: usize = 0x1244; // Color + pub const m_bOldActive: usize = 0x1268; // bool + pub const m_bOldFrozen: usize = 0x1269; // bool + } + // Parent: C_BaseEntity + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_flParticleSpacing (float) + // NetworkVarNames: m_flSlack (float) + // NetworkVarNames: m_flRadius (float) + // NetworkVarNames: m_ColorTint (Color) + // NetworkVarNames: m_nEffectState (int) + // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_PathNodes_Position (Vector) + // NetworkVarNames: m_PathNodes_TangentIn (Vector) + // NetworkVarNames: m_PathNodes_TangentOut (Vector) + // NetworkVarNames: m_PathNodes_Color (Vector) + // NetworkVarNames: m_PathNodes_PinEnabled (bool) + // NetworkVarNames: m_PathNodes_RadiusScale (float) + pub mod C_PathParticleRope { + pub const m_bStartActive: usize = 0x550; // bool + pub const m_flMaxSimulationTime: usize = 0x554; // float32 + pub const m_iszEffectName: usize = 0x558; // CUtlSymbolLarge + pub const m_PathNodes_Name: usize = 0x560; // CUtlVector + pub const m_flParticleSpacing: usize = 0x578; // float32 + pub const m_flSlack: usize = 0x57C; // float32 + pub const m_flRadius: usize = 0x580; // float32 + pub const m_ColorTint: usize = 0x584; // Color + pub const m_nEffectState: usize = 0x588; // int32 + pub const m_iEffectIndex: usize = 0x590; // CStrongHandle + pub const m_PathNodes_Position: usize = 0x598; // C_NetworkUtlVectorBase + pub const m_PathNodes_TangentIn: usize = 0x5B0; // C_NetworkUtlVectorBase + pub const m_PathNodes_TangentOut: usize = 0x5C8; // C_NetworkUtlVectorBase + pub const m_PathNodes_Color: usize = 0x5E0; // C_NetworkUtlVectorBase + pub const m_PathNodes_PinEnabled: usize = 0x5F8; // C_NetworkUtlVectorBase + pub const m_PathNodes_RadiusScale: usize = 0x610; // C_NetworkUtlVectorBase + } + // Parent: C_BaseModelEntity + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_Flags (uint8) + // NetworkVarNames: m_LightStyle (uint8) + // NetworkVarNames: m_Radius (float32) + // NetworkVarNames: m_Exponent (int32) + // NetworkVarNames: m_InnerAngle (float32) + // NetworkVarNames: m_OuterAngle (float32) + // NetworkVarNames: m_SpotRadius (float32) + pub mod C_DynamicLight { + pub const m_Flags: usize = 0xCD0; // uint8 + pub const m_LightStyle: usize = 0xCD1; // uint8 + pub const m_Radius: usize = 0xCD4; // float32 + pub const m_Exponent: usize = 0xCD8; // int32 + pub const m_InnerAngle: usize = 0xCDC; // float32 + pub const m_OuterAngle: usize = 0xCE0; // float32 + pub const m_SpotRadius: usize = 0xCE4; // float32 + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_iszOverlayNames (string_t) + // NetworkVarNames: m_flOverlayTimes (float32) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_iDesiredOverlay (int32) + // NetworkVarNames: m_bIsActive (bool) + pub mod C_EnvScreenOverlay { + pub const m_iszOverlayNames: usize = 0x550; // CUtlSymbolLarge[10] + pub const m_flOverlayTimes: usize = 0x5A0; // float32[10] + pub const m_flStartTime: usize = 0x5C8; // GameTime_t + pub const m_iDesiredOverlay: usize = 0x5CC; // int32 + pub const m_bIsActive: usize = 0x5D0; // bool + pub const m_bWasActive: usize = 0x5D1; // bool + pub const m_iCachedDesiredOverlay: usize = 0x5D4; // int32 + pub const m_iCurrentOverlay: usize = 0x5D8; // int32 + pub const m_flCurrentOverlayTime: usize = 0x5DC; // GameTime_t + } + // Parent: C_BaseModelEntity + // Fields count: 8 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_nHorizontalSize (uint32) + // NetworkVarNames: m_nVerticalSize (uint32) + // NetworkVarNames: m_nMinDist (uint32) + // NetworkVarNames: m_nMaxDist (uint32) + // NetworkVarNames: m_nOuterMaxDist (uint32) + // NetworkVarNames: m_flGlowProxySize (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + pub mod C_LightGlow { + pub const m_nHorizontalSize: usize = 0xCD0; // uint32 + pub const m_nVerticalSize: usize = 0xCD4; // uint32 + pub const m_nMinDist: usize = 0xCD8; // uint32 + pub const m_nMaxDist: usize = 0xCDC; // uint32 + pub const m_nOuterMaxDist: usize = 0xCE0; // uint32 + pub const m_flGlowProxySize: usize = 0xCE4; // float32 + pub const m_flHDRColorScale: usize = 0xCE8; // float32 + pub const m_Glow: usize = 0xCF0; // C_LightGlowOverlay + } + // Parent: C_BaseEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) + pub mod C_RagdollManager { + pub const m_iCurrentMaxRagdollCount: usize = 0x550; // int8 + } + // Parent: C_BaseModelEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_flLightScale (float32) + // NetworkVarNames: m_Radius (float32) + pub mod C_SpotlightEnd { + pub const m_flLightScale: usize = 0xCD0; // float32 + pub const m_Radius: usize = 0xCD4; // float32 + } + // Parent: C_BaseEntity + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_bUpdateOnClient (bool) + // NetworkVarNames: m_nInputType (ValueRemapperInputType_t) + // NetworkVarNames: m_hRemapLineStart (CHandle) + // NetworkVarNames: m_hRemapLineEnd (CHandle) + // NetworkVarNames: m_flMaximumChangePerSecond (float) + // NetworkVarNames: m_flDisengageDistance (float) + // NetworkVarNames: m_flEngageDistance (float) + // NetworkVarNames: m_bRequiresUseKey (bool) + // NetworkVarNames: m_nOutputType (ValueRemapperOutputType_t) + // NetworkVarNames: m_hOutputEntities (CHandle) + // NetworkVarNames: m_nHapticsType (ValueRemapperHapticsType_t) + // NetworkVarNames: m_nMomentumType (ValueRemapperMomentumType_t) + // NetworkVarNames: m_flMomentumModifier (float) + // NetworkVarNames: m_flSnapValue (float) + // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) + // NetworkVarNames: m_flInputOffset (float) + pub mod C_PointValueRemapper { + pub const m_bDisabled: usize = 0x550; // bool + pub const m_bDisabledOld: usize = 0x551; // bool + pub const m_bUpdateOnClient: usize = 0x552; // bool + pub const m_nInputType: usize = 0x554; // ValueRemapperInputType_t + pub const m_hRemapLineStart: usize = 0x558; // CHandle + pub const m_hRemapLineEnd: usize = 0x55C; // CHandle + pub const m_flMaximumChangePerSecond: usize = 0x560; // float32 + pub const m_flDisengageDistance: usize = 0x564; // float32 + pub const m_flEngageDistance: usize = 0x568; // float32 + pub const m_bRequiresUseKey: usize = 0x56C; // bool + pub const m_nOutputType: usize = 0x570; // ValueRemapperOutputType_t + pub const m_hOutputEntities: usize = 0x578; // C_NetworkUtlVectorBase> + pub const m_nHapticsType: usize = 0x590; // ValueRemapperHapticsType_t + pub const m_nMomentumType: usize = 0x594; // ValueRemapperMomentumType_t + pub const m_flMomentumModifier: usize = 0x598; // float32 + pub const m_flSnapValue: usize = 0x59C; // float32 + pub const m_flCurrentMomentum: usize = 0x5A0; // float32 + pub const m_nRatchetType: usize = 0x5A4; // ValueRemapperRatchetType_t + pub const m_flRatchetOffset: usize = 0x5A8; // float32 + pub const m_flInputOffset: usize = 0x5AC; // float32 + pub const m_bEngaged: usize = 0x5B0; // bool + pub const m_bFirstUpdate: usize = 0x5B1; // bool + pub const m_flPreviousValue: usize = 0x5B4; // float32 + pub const m_flPreviousUpdateTickTime: usize = 0x5B8; // GameTime_t + pub const m_vecPreviousTestPoint: usize = 0x5BC; // + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_messageText (char) + // NetworkVarNames: m_FontName (char) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bFullbright (bool) + // NetworkVarNames: m_flWorldUnitsPerPx (float) + // NetworkVarNames: m_flFontSize (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t) + // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) + // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) + pub mod C_PointWorldText { + pub const m_bForceRecreateNextUpdate: usize = 0xCD8; // bool + pub const m_messageText: usize = 0xCE8; // char[512] + pub const m_FontName: usize = 0xEE8; // char[64] + pub const m_bEnabled: usize = 0xF28; // bool + pub const m_bFullbright: usize = 0xF29; // bool + pub const m_flWorldUnitsPerPx: usize = 0xF2C; // float32 + pub const m_flFontSize: usize = 0xF30; // float32 + pub const m_flDepthOffset: usize = 0xF34; // float32 + pub const m_Color: usize = 0xF38; // Color + pub const m_nJustifyHorizontal: usize = 0xF3C; // PointWorldTextJustifyHorizontal_t + pub const m_nJustifyVertical: usize = 0xF40; // PointWorldTextJustifyVertical_t + pub const m_nReorientMode: usize = 0xF44; // PointWorldTextReorientMode_t + } + // Parent: C_BaseEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_Handle (CHandle) + // NetworkVarNames: m_bSendHandle (bool) + pub mod C_HandleTest { + pub const m_Handle: usize = 0x550; // CHandle + pub const m_bSendHandle: usize = 0x554; // bool + } + // Parent: C_BaseEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_EnvWindShared (CEnvWindShared) + pub mod C_EnvWind { + pub const m_EnvWindShared: usize = 0x550; // C_EnvWindShared + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_glowEntity (CHandle) + // NetworkVarNames: m_usable (bool) + // NetworkVarNames: m_szDisplayText (string_t) + pub mod C_BaseButton { + pub const m_glowEntity: usize = 0xCD0; // CHandle + pub const m_usable: usize = 0xCD4; // bool + pub const m_szDisplayText: usize = 0xCD8; // CUtlSymbolLarge + } + // Parent: C_BaseModelEntity + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flFadeInStart (float32) + // NetworkVarNames: m_flFadeInLength (float32) + // NetworkVarNames: m_flFadeOutModelStart (float32) + // NetworkVarNames: m_flFadeOutModelLength (float32) + // NetworkVarNames: m_flFadeOutStart (float32) + // NetworkVarNames: m_flFadeOutLength (float32) + // NetworkVarNames: m_nDissolveType (EntityDisolveType_t) + // NetworkVarNames: m_vDissolverOrigin (Vector) + // NetworkVarNames: m_nMagnitude (uint32) + pub mod C_EntityDissolve { + pub const m_flStartTime: usize = 0xCD8; // GameTime_t + pub const m_flFadeInStart: usize = 0xCDC; // float32 + pub const m_flFadeInLength: usize = 0xCE0; // float32 + pub const m_flFadeOutModelStart: usize = 0xCE4; // float32 + pub const m_flFadeOutModelLength: usize = 0xCE8; // float32 + pub const m_flFadeOutStart: usize = 0xCEC; // float32 + pub const m_flFadeOutLength: usize = 0xCF0; // float32 + pub const m_flNextSparkTime: usize = 0xCF4; // GameTime_t + pub const m_nDissolveType: usize = 0xCF8; // EntityDisolveType_t + pub const m_vDissolverOrigin: usize = 0xCFC; // + pub const m_nMagnitude: usize = 0xD08; // uint32 + pub const m_bCoreExplode: usize = 0xD0C; // bool + pub const m_bLinkedToServerEnt: usize = 0xD0D; // bool + } + // Parent: C_BaseModelEntity + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_hDecalMaterial (HMaterialStrong) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDepth (float) + // NetworkVarNames: m_nRenderOrder (uint32) + // NetworkVarNames: m_bProjectOnWorld (bool) + // NetworkVarNames: m_bProjectOnCharacters (bool) + // NetworkVarNames: m_bProjectOnWater (bool) + // NetworkVarNames: m_flDepthSortBias (float) + pub mod C_EnvDecal { + pub const m_hDecalMaterial: usize = 0xCD0; // CStrongHandle + pub const m_flWidth: usize = 0xCD8; // float32 + pub const m_flHeight: usize = 0xCDC; // float32 + pub const m_flDepth: usize = 0xCE0; // float32 + pub const m_nRenderOrder: usize = 0xCE4; // uint32 + pub const m_bProjectOnWorld: usize = 0xCE8; // bool + pub const m_bProjectOnCharacters: usize = 0xCE9; // bool + pub const m_bProjectOnWater: usize = 0xCEA; // bool + pub const m_flDepthSortBias: usize = 0xCEC; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_EffectName (string_t) + // NetworkVarNames: m_bState (bool) + pub mod C_FuncElectrifiedVolume { + pub const m_nAmbientEffect: usize = 0xCD0; // ParticleIndex_t + pub const m_EffectName: usize = 0xCD8; // CUtlSymbolLarge + pub const m_bState: usize = 0xCE0; // bool + } + // Parent: C_BaseModelEntity + // Fields count: 0 + // + // Metadata: + // MNetworkOverride + // MNetworkOverride + pub mod C_FuncRotating { + } + // Parent: C_BaseModelEntity + // Fields count: 41 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_flScrollSpeed (float32) + // NetworkVarNames: m_RopeFlags (uint16) + // NetworkVarNames: m_iRopeMaterialModelIndex (HMaterialStrong) + // NetworkVarNames: m_nSegments (uint8) + // NetworkVarNames: m_hStartPoint (CHandle) + // NetworkVarNames: m_hEndPoint (CHandle) + // NetworkVarNames: m_iStartAttachment (AttachmentHandle_t) + // NetworkVarNames: m_iEndAttachment (AttachmentHandle_t) + // NetworkVarNames: m_Subdiv (uint8) + // NetworkVarNames: m_RopeLength (int16) + // NetworkVarNames: m_Slack (int16) + // NetworkVarNames: m_TextureScale (float32) + // NetworkVarNames: m_fLockedPoints (uint8) + // NetworkVarNames: m_nChangeCount (uint8) + // NetworkVarNames: m_Width (float32) + // NetworkVarNames: m_bConstrainBetweenEndpoints (bool) + pub mod C_RopeKeyframe { + pub const m_LinksTouchingSomething: usize = 0xCD8; // CBitVec<10> + pub const m_nLinksTouchingSomething: usize = 0xCDC; // int32 + pub const m_bApplyWind: usize = 0xCE0; // bool + pub const m_fPrevLockedPoints: usize = 0xCE4; // int32 + pub const m_iForcePointMoveCounter: usize = 0xCE8; // int32 + pub const m_bPrevEndPointPos: usize = 0xCEC; // bool[2] + pub const m_vPrevEndPointPos: usize = 0xCF0; // Vector[2] + pub const m_flCurScroll: usize = 0xD08; // float32 + pub const m_flScrollSpeed: usize = 0xD0C; // float32 + pub const m_RopeFlags: usize = 0xD10; // uint16 + pub const m_iRopeMaterialModelIndex: usize = 0xD18; // CStrongHandle + pub const m_LightValues: usize = 0xF90; // Vector[10] + pub const m_nSegments: usize = 0x1008; // uint8 + pub const m_hStartPoint: usize = 0x100C; // CHandle + pub const m_hEndPoint: usize = 0x1010; // CHandle + pub const m_iStartAttachment: usize = 0x1014; // AttachmentHandle_t + pub const m_iEndAttachment: usize = 0x1015; // AttachmentHandle_t + pub const m_Subdiv: usize = 0x1016; // uint8 + pub const m_RopeLength: usize = 0x1018; // int16 + pub const m_Slack: usize = 0x101A; // int16 + pub const m_TextureScale: usize = 0x101C; // float32 + pub const m_fLockedPoints: usize = 0x1020; // uint8 + pub const m_nChangeCount: usize = 0x1021; // uint8 + pub const m_Width: usize = 0x1024; // float32 + pub const m_PhysicsDelegate: usize = 0x1028; // C_RopeKeyframe::CPhysicsDelegate + pub const m_hMaterial: usize = 0x1038; // CStrongHandle + pub const m_TextureHeight: usize = 0x1040; // int32 + pub const m_vecImpulse: usize = 0x1044; // + pub const m_vecPreviousImpulse: usize = 0x1050; // + pub const m_flCurrentGustTimer: usize = 0x105C; // float32 + pub const m_flCurrentGustLifetime: usize = 0x1060; // float32 + pub const m_flTimeToNextGust: usize = 0x1064; // float32 + pub const m_vWindDir: usize = 0x1068; // + pub const m_vColorMod: usize = 0x1074; // + pub const m_vCachedEndPointAttachmentPos: usize = 0x1080; // Vector[2] + pub const m_vCachedEndPointAttachmentAngle: usize = 0x1098; // QAngle[2] + pub const m_bConstrainBetweenEndpoints: usize = 0x10B0; // bool + pub const m_bEndPointAttachmentPositionsDirty: usize = 0x0; // bitfield:1 + pub const m_bEndPointAttachmentAnglesDirty: usize = 0x0; // bitfield:1 + pub const m_bNewDataThisFrame: usize = 0x0; // bitfield:1 + pub const m_bPhysicsInitted: usize = 0x0; // bitfield:1 + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_bIsPlayingBack (bool) + // NetworkVarNames: m_bPaused (bool) + // NetworkVarNames: m_bMultiplayer (bool) + // NetworkVarNames: m_bAutogenerated (bool) + // NetworkVarNames: m_flForceClientTime (float32) + // NetworkVarNames: m_nSceneStringIndex (uint16) + // NetworkVarNames: m_hActorList (CHandle) + pub mod C_SceneEntity { + pub const m_bIsPlayingBack: usize = 0x558; // bool + pub const m_bPaused: usize = 0x559; // bool + pub const m_bMultiplayer: usize = 0x55A; // bool + pub const m_bAutogenerated: usize = 0x55B; // bool + pub const m_flForceClientTime: usize = 0x55C; // float32 + pub const m_nSceneStringIndex: usize = 0x560; // uint16 + pub const m_bClientOnly: usize = 0x562; // bool + pub const m_hOwner: usize = 0x564; // CHandle + pub const m_hActorList: usize = 0x568; // C_NetworkUtlVectorBase> + pub const m_bWasPlaying: usize = 0x580; // bool + pub const m_QueuedEvents: usize = 0x590; // CUtlVector + pub const m_flCurrentTime: usize = 0x5A8; // float32 + } + // Parent: C_BaseModelEntity + // Fields count: 18 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkExcludeByName + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_vDirection (Vector) + // NetworkVarNames: m_iszEffectName (string_t) + // NetworkVarNames: m_iszSSEffectName (string_t) + // NetworkVarNames: m_clrOverlay (Color) + // NetworkVarNames: m_bOn (bool) + // NetworkVarNames: m_bmaxColor (bool) + // NetworkVarNames: m_flSize (float32) + // NetworkVarNames: m_flHazeScale (float32) + // NetworkVarNames: m_flRotation (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + // NetworkVarNames: m_flAlphaHaze (float32) + // NetworkVarNames: m_flAlphaScale (float32) + // NetworkVarNames: m_flAlphaHdr (float32) + // NetworkVarNames: m_flFarZScale (float32) + pub mod C_Sun { + pub const m_fxSSSunFlareEffectIndex: usize = 0xCD0; // ParticleIndex_t + pub const m_fxSunFlareEffectIndex: usize = 0xCD4; // ParticleIndex_t + pub const m_fdistNormalize: usize = 0xCD8; // float32 + pub const m_vSunPos: usize = 0xCDC; // + pub const m_vDirection: usize = 0xCE8; // + pub const m_iszEffectName: usize = 0xCF8; // CUtlSymbolLarge + pub const m_iszSSEffectName: usize = 0xD00; // CUtlSymbolLarge + pub const m_clrOverlay: usize = 0xD08; // Color + pub const m_bOn: usize = 0xD0C; // bool + pub const m_bmaxColor: usize = 0xD0D; // bool + pub const m_flSize: usize = 0xD10; // float32 + pub const m_flHazeScale: usize = 0xD14; // float32 + pub const m_flRotation: usize = 0xD18; // float32 + pub const m_flHDRColorScale: usize = 0xD1C; // float32 + pub const m_flAlphaHaze: usize = 0xD20; // float32 + pub const m_flAlphaScale: usize = 0xD24; // float32 + pub const m_flAlphaHdr: usize = 0xD28; // float32 + pub const m_flFarZScale: usize = 0xD2C; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_bClientSidePredicted (bool) + pub mod C_BaseTrigger { + pub const m_bDisabled: usize = 0xCD0; // bool + pub const m_bClientSidePredicted: usize = 0xCD1; // bool + } + // Parent: C_BaseTrigger + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_gravityScale (float) + // NetworkVarNames: m_linearLimit (float) + // NetworkVarNames: m_linearDamping (float) + // NetworkVarNames: m_angularLimit (float) + // NetworkVarNames: m_angularDamping (float) + // NetworkVarNames: m_linearForce (float) + // NetworkVarNames: m_flFrequency (float) + // NetworkVarNames: m_flDampingRatio (float) + // NetworkVarNames: m_vecLinearForcePointAt (Vector) + // NetworkVarNames: m_bCollapseToForcePoint (bool) + // NetworkVarNames: m_vecLinearForcePointAtWorld (Vector) + // NetworkVarNames: m_vecLinearForceDirection (Vector) + // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) + pub mod C_TriggerPhysics { + pub const m_gravityScale: usize = 0xCD8; // float32 + pub const m_linearLimit: usize = 0xCDC; // float32 + pub const m_linearDamping: usize = 0xCE0; // float32 + pub const m_angularLimit: usize = 0xCE4; // float32 + pub const m_angularDamping: usize = 0xCE8; // float32 + pub const m_linearForce: usize = 0xCEC; // float32 + pub const m_flFrequency: usize = 0xCF0; // float32 + pub const m_flDampingRatio: usize = 0xCF4; // float32 + pub const m_vecLinearForcePointAt: usize = 0xCF8; // + pub const m_bCollapseToForcePoint: usize = 0xD04; // bool + pub const m_vecLinearForcePointAtWorld: usize = 0xD08; // + pub const m_vecLinearForceDirection: usize = 0xD14; // + pub const m_bConvertToDebrisWhenPossible: usize = 0xD20; // bool + } + // Parent: C_BaseModelEntity + // Fields count: 24 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + // NetworkVarNames: m_flFrameRate (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + // NetworkVarNames: m_nNumBeamEnts (uint8) + // NetworkVarNames: m_hBaseMaterial (HMaterialStrong) + // NetworkVarNames: m_nHaloIndex (HMaterialStrong) + // NetworkVarNames: m_nBeamType (BeamType_t) + // NetworkVarNames: m_nBeamFlags (uint32) + // NetworkVarNames: m_hAttachEntity (CHandle) + // NetworkVarNames: m_nAttachIndex (AttachmentHandle_t) + // NetworkVarNames: m_fWidth (float32) + // NetworkVarNames: m_fEndWidth (float32) + // NetworkVarNames: m_fFadeLength (float32) + // NetworkVarNames: m_fHaloScale (float32) + // NetworkVarNames: m_fAmplitude (float32) + // NetworkVarNames: m_fStartFrame (float32) + // NetworkVarNames: m_fSpeed (float32) + // NetworkVarNames: m_flFrame (float32) + // NetworkVarNames: m_nClipStyle (BeamClipStyle_t) + // NetworkVarNames: m_bTurnedOff (bool) + // NetworkVarNames: m_vecEndPos (Vector) + pub mod C_Beam { + pub const m_flFrameRate: usize = 0xCD0; // float32 + pub const m_flHDRColorScale: usize = 0xCD4; // float32 + pub const m_flFireTime: usize = 0xCD8; // GameTime_t + pub const m_flDamage: usize = 0xCDC; // float32 + pub const m_nNumBeamEnts: usize = 0xCE0; // uint8 + pub const m_queryHandleHalo: usize = 0xCE4; // int32 + pub const m_hBaseMaterial: usize = 0xD08; // CStrongHandle + pub const m_nHaloIndex: usize = 0xD10; // CStrongHandle + pub const m_nBeamType: usize = 0xD18; // BeamType_t + pub const m_nBeamFlags: usize = 0xD1C; // uint32 + pub const m_hAttachEntity: usize = 0xD20; // CHandle[10] + pub const m_nAttachIndex: usize = 0xD48; // AttachmentHandle_t[10] + pub const m_fWidth: usize = 0xD54; // float32 + pub const m_fEndWidth: usize = 0xD58; // float32 + pub const m_fFadeLength: usize = 0xD5C; // float32 + pub const m_fHaloScale: usize = 0xD60; // float32 + pub const m_fAmplitude: usize = 0xD64; // float32 + pub const m_fStartFrame: usize = 0xD68; // float32 + pub const m_fSpeed: usize = 0xD6C; // float32 + pub const m_flFrame: usize = 0xD70; // float32 + pub const m_nClipStyle: usize = 0xD74; // BeamClipStyle_t + pub const m_bTurnedOff: usize = 0xD78; // bool + pub const m_vecEndPos: usize = 0xD7C; // + pub const m_hEndEntity: usize = 0xD88; // CHandle + } + // Parent: C_BaseModelEntity + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_vecLadderDir (Vector) + // NetworkVarNames: m_vecPlayerMountPositionTop (Vector) + // NetworkVarNames: m_vecPlayerMountPositionBottom (Vector) + // NetworkVarNames: m_flAutoRideSpeed (float) + // NetworkVarNames: m_bFakeLadder (bool) + pub mod C_FuncLadder { + pub const m_vecLadderDir: usize = 0xCD0; // + pub const m_Dismounts: usize = 0xCE0; // CUtlVector> + pub const m_vecLocalTop: usize = 0xCF8; // + pub const m_vecPlayerMountPositionTop: usize = 0xD04; // + pub const m_vecPlayerMountPositionBottom: usize = 0xD10; // + pub const m_flAutoRideSpeed: usize = 0xD1C; // float32 + pub const m_bDisabled: usize = 0xD20; // bool + pub const m_bFakeLadder: usize = 0xD21; // bool + pub const m_bHasSlack: usize = 0xD22; // bool + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPrecipitationVData { + pub const m_szParticlePrecipitationEffect: usize = 0x28; // CResourceNameTyped> + pub const m_flInnerDistance: usize = 0x108; // float32 + pub const m_nAttachType: usize = 0x10C; // ParticleAttachment_t + pub const m_bBatchSameVolumeType: usize = 0x110; // bool + pub const m_nRTEnvCP: usize = 0x114; // int32 + pub const m_nRTEnvCPComponent: usize = 0x118; // int32 + pub const m_szModifier: usize = 0x120; // CUtlString + } + // Parent: C_BaseModelEntity + // Fields count: 24 + // + // Metadata: + // NetworkVarNames: m_hSpriteMaterial (HMaterialStrong) + // NetworkVarNames: m_hAttachedToEntity (CHandle) + // NetworkVarNames: m_nAttachment (AttachmentHandle_t) + // NetworkVarNames: m_flSpriteFramerate (float32) + // NetworkVarNames: m_flFrame (float32) + // NetworkVarNames: m_nBrightness (uint32) + // NetworkVarNames: m_flBrightnessDuration (float32) + // NetworkVarNames: m_flSpriteScale (float32) + // NetworkVarNames: m_flScaleDuration (float32) + // NetworkVarNames: m_bWorldSpaceScale (bool) + // NetworkVarNames: m_flGlowProxySize (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + pub mod C_Sprite { + pub const m_hSpriteMaterial: usize = 0xCE8; // CStrongHandle + pub const m_hAttachedToEntity: usize = 0xCF0; // CHandle + pub const m_nAttachment: usize = 0xCF4; // AttachmentHandle_t + pub const m_flSpriteFramerate: usize = 0xCF8; // float32 + pub const m_flFrame: usize = 0xCFC; // float32 + pub const m_flDieTime: usize = 0xD00; // GameTime_t + pub const m_nBrightness: usize = 0xD10; // uint32 + pub const m_flBrightnessDuration: usize = 0xD14; // float32 + pub const m_flSpriteScale: usize = 0xD18; // float32 + pub const m_flScaleDuration: usize = 0xD1C; // float32 + pub const m_bWorldSpaceScale: usize = 0xD20; // bool + pub const m_flGlowProxySize: usize = 0xD24; // float32 + pub const m_flHDRColorScale: usize = 0xD28; // float32 + pub const m_flLastTime: usize = 0xD2C; // GameTime_t + pub const m_flMaxFrame: usize = 0xD30; // float32 + pub const m_flStartScale: usize = 0xD34; // float32 + pub const m_flDestScale: usize = 0xD38; // float32 + pub const m_flScaleTimeStart: usize = 0xD3C; // GameTime_t + pub const m_nStartBrightness: usize = 0xD40; // int32 + pub const m_nDestBrightness: usize = 0xD44; // int32 + pub const m_flBrightnessTimeStart: usize = 0xD48; // GameTime_t + pub const m_hOldSpriteMaterial: usize = 0xD50; // CWeakHandle + pub const m_nSpriteWidth: usize = 0xDF8; // int32 + pub const m_nSpriteHeight: usize = 0xDFC; // int32 + } + // Parent: C_BaseModelEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_DialogXMLName (string_t) + // NetworkVarNames: m_PanelClassName (string_t) + // NetworkVarNames: m_PanelID (string_t) + pub mod C_BaseClientUIEntity { + pub const m_bEnabled: usize = 0xCD8; // bool + pub const m_DialogXMLName: usize = 0xCE0; // CUtlSymbolLarge + pub const m_PanelClassName: usize = 0xCE8; // CUtlSymbolLarge + pub const m_PanelID: usize = 0xCF0; // CUtlSymbolLarge + } + // Parent: C_BaseClientUIEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hActivator (EHANDLE) + pub mod C_PointClientUIDialog { + pub const m_hActivator: usize = 0xD00; // CHandle + pub const m_bStartEnabled: usize = 0xD04; // bool + } + // Parent: C_BaseClientUIEntity + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_bIgnoreInput (bool) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDPI (float) + // NetworkVarNames: m_flInteractDistance (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_unOwnerContext (uint32) + // NetworkVarNames: m_unHorizontalAlign (uint32) + // NetworkVarNames: m_unVerticalAlign (uint32) + // NetworkVarNames: m_unOrientation (uint32) + // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) + // NetworkVarNames: m_vecCSSClasses (string_t) + pub mod C_PointClientUIHUD { + pub const m_bCheckCSSClasses: usize = 0xD08; // bool + pub const m_bIgnoreInput: usize = 0xE90; // bool + pub const m_flWidth: usize = 0xE94; // float32 + pub const m_flHeight: usize = 0xE98; // float32 + pub const m_flDPI: usize = 0xE9C; // float32 + pub const m_flInteractDistance: usize = 0xEA0; // float32 + pub const m_flDepthOffset: usize = 0xEA4; // float32 + pub const m_unOwnerContext: usize = 0xEA8; // uint32 + pub const m_unHorizontalAlign: usize = 0xEAC; // uint32 + pub const m_unVerticalAlign: usize = 0xEB0; // uint32 + pub const m_unOrientation: usize = 0xEB4; // uint32 + pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0xEB8; // bool + pub const m_vecCSSClasses: usize = 0xEC0; // C_NetworkUtlVectorBase + } + // Parent: C_BaseClientUIEntity + // Fields count: 28 + // + // Metadata: + // NetworkVarNames: m_bIgnoreInput (bool) + // NetworkVarNames: m_bLit (bool) + // NetworkVarNames: m_bFollowPlayerAcrossTeleport (bool) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDPI (float) + // NetworkVarNames: m_flInteractDistance (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_unOwnerContext (uint32) + // NetworkVarNames: m_unHorizontalAlign (uint32) + // NetworkVarNames: m_unVerticalAlign (uint32) + // NetworkVarNames: m_unOrientation (uint32) + // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) + // NetworkVarNames: m_vecCSSClasses (string_t) + // NetworkVarNames: m_bOpaque (bool) + // NetworkVarNames: m_bNoDepth (bool) + // NetworkVarNames: m_bRenderBackface (bool) + // NetworkVarNames: m_bUseOffScreenIndicator (bool) + // NetworkVarNames: m_bExcludeFromSaveGames (bool) + // NetworkVarNames: m_bGrabbable (bool) + // NetworkVarNames: m_bOnlyRenderToTexture (bool) + // NetworkVarNames: m_bDisableMipGen (bool) + // NetworkVarNames: m_nExplicitImageLayout (int32) + pub mod C_PointClientUIWorldPanel { + pub const m_bForceRecreateNextUpdate: usize = 0xD08; // bool + pub const m_bMoveViewToPlayerNextThink: usize = 0xD09; // bool + pub const m_bCheckCSSClasses: usize = 0xD0A; // bool + pub const m_anchorDeltaTransform: usize = 0xD10; // CTransform + pub const m_pOffScreenIndicator: usize = 0xEB0; // CPointOffScreenIndicatorUi* + pub const m_bIgnoreInput: usize = 0xED8; // bool + pub const m_bLit: usize = 0xED9; // bool + pub const m_bFollowPlayerAcrossTeleport: usize = 0xEDA; // bool + pub const m_flWidth: usize = 0xEDC; // float32 + pub const m_flHeight: usize = 0xEE0; // float32 + pub const m_flDPI: usize = 0xEE4; // float32 + pub const m_flInteractDistance: usize = 0xEE8; // float32 + pub const m_flDepthOffset: usize = 0xEEC; // float32 + pub const m_unOwnerContext: usize = 0xEF0; // uint32 + pub const m_unHorizontalAlign: usize = 0xEF4; // uint32 + pub const m_unVerticalAlign: usize = 0xEF8; // uint32 + pub const m_unOrientation: usize = 0xEFC; // uint32 + pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0xF00; // bool + pub const m_vecCSSClasses: usize = 0xF08; // C_NetworkUtlVectorBase + pub const m_bOpaque: usize = 0xF20; // bool + pub const m_bNoDepth: usize = 0xF21; // bool + pub const m_bRenderBackface: usize = 0xF22; // bool + pub const m_bUseOffScreenIndicator: usize = 0xF23; // bool + pub const m_bExcludeFromSaveGames: usize = 0xF24; // bool + pub const m_bGrabbable: usize = 0xF25; // bool + pub const m_bOnlyRenderToTexture: usize = 0xF26; // bool + pub const m_bDisableMipGen: usize = 0xF27; // bool + pub const m_nExplicitImageLayout: usize = 0xF28; // int32 + } + // Parent: C_PointClientUIWorldPanel + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_messageText (char) + pub mod C_PointClientUIWorldTextPanel { + pub const m_messageText: usize = 0xF30; // char[512] + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_nResolutionX (int) + // NetworkVarNames: m_nResolutionY (int) + // NetworkVarNames: m_szLayoutFileName (string_t) + // NetworkVarNames: m_RenderAttrName (string_t) + // NetworkVarNames: m_TargetEntities (CHandle) + // NetworkVarNames: m_nTargetChangeCount (int) + // NetworkVarNames: m_vecCSSClasses (string_t) + pub mod CInfoOffscreenPanoramaTexture { + pub const m_bDisabled: usize = 0x550; // bool + pub const m_nResolutionX: usize = 0x554; // int32 + pub const m_nResolutionY: usize = 0x558; // int32 + pub const m_szLayoutFileName: usize = 0x560; // CUtlSymbolLarge + pub const m_RenderAttrName: usize = 0x568; // CUtlSymbolLarge + pub const m_TargetEntities: usize = 0x570; // C_NetworkUtlVectorBase> + pub const m_nTargetChangeCount: usize = 0x588; // int32 + pub const m_vecCSSClasses: usize = 0x590; // C_NetworkUtlVectorBase + pub const m_bCheckCSSClasses: usize = 0x708; // bool + } + // Parent: None + // Fields count: 28 + // + // Metadata: + // NetworkVarNames: m_iItemDefinitionIndex (item_definition_index_t) + // NetworkVarNames: m_iEntityQuality (int) + // NetworkVarNames: m_iEntityLevel (uint32) + // NetworkVarNames: m_iItemIDHigh (uint32) + // NetworkVarNames: m_iItemIDLow (uint32) + // NetworkVarNames: m_iAccountID (uint32) + // NetworkVarNames: m_iInventoryPosition (uint32) + // NetworkVarNames: m_bInitialized (bool) + // NetworkVarNames: m_AttributeList (CAttributeList) + // NetworkVarNames: m_NetworkedDynamicAttributes (CAttributeList) + // NetworkVarNames: m_szCustomName (char) + pub mod C_EconItemView { + pub const m_bInventoryImageRgbaRequested: usize = 0x60; // bool + pub const m_bInventoryImageTriedCache: usize = 0x61; // bool + pub const m_nInventoryImageRgbaWidth: usize = 0x80; // int32 + pub const m_nInventoryImageRgbaHeight: usize = 0x84; // int32 + pub const m_szCurrentLoadCachedFileName: usize = 0x88; // char[260] + pub const m_bRestoreCustomMaterialAfterPrecache: usize = 0x1B8; // bool + pub const m_iItemDefinitionIndex: usize = 0x1BA; // uint16 + pub const m_iEntityQuality: usize = 0x1BC; // int32 + pub const m_iEntityLevel: usize = 0x1C0; // uint32 + pub const m_iItemID: usize = 0x1C8; // uint64 + pub const m_iItemIDHigh: usize = 0x1D0; // uint32 + pub const m_iItemIDLow: usize = 0x1D4; // uint32 + pub const m_iAccountID: usize = 0x1D8; // uint32 + pub const m_iInventoryPosition: usize = 0x1DC; // uint32 + pub const m_bInitialized: usize = 0x1E8; // bool + pub const m_bDisallowSOC: usize = 0x1E9; // bool + pub const m_bIsStoreItem: usize = 0x1EA; // bool + pub const m_bIsTradeItem: usize = 0x1EB; // bool + pub const m_iEntityQuantity: usize = 0x1EC; // int32 + pub const m_iRarityOverride: usize = 0x1F0; // int32 + pub const m_iQualityOverride: usize = 0x1F4; // int32 + pub const m_unClientFlags: usize = 0x1F8; // uint8 + pub const m_unOverrideStyle: usize = 0x1F9; // uint8 + pub const m_AttributeList: usize = 0x210; // CAttributeList + pub const m_NetworkedDynamicAttributes: usize = 0x270; // CAttributeList + pub const m_szCustomName: usize = 0x2D0; // char[161] + pub const m_szCustomNameOverride: usize = 0x371; // char[161] + pub const m_bInitializedTags: usize = 0x440; // bool + } + // Parent: C_BaseTrigger + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bBombPlantedHere (bool) + pub mod CBombTarget { + pub const m_bBombPlantedHere: usize = 0xCD8; // bool + } + // Parent: C_BaseTrigger + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_flFluidDensity (float) + pub mod C_TriggerBuoyancy { + pub const m_BuoyancyHelper: usize = 0xCD8; // CBuoyancyHelper + pub const m_flFluidDensity: usize = 0xCF8; // float32 + } + // Parent: CBasePlayerController + // Fields count: 62 + // + // Metadata: + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // NetworkVarNames: m_pInGameMoneyServices (CCSPlayerController_InGameMoneyServices*) + // NetworkVarNames: m_pInventoryServices (CCSPlayerController_InventoryServices*) + // NetworkVarNames: m_pActionTrackingServices (CCSPlayerController_ActionTrackingServices*) + // NetworkVarNames: m_pDamageServices (CCSPlayerController_DamageServices*) + // NetworkVarNames: m_iPing (uint32) + // NetworkVarNames: m_bHasCommunicationAbuseMute (bool) + // NetworkVarNames: m_szCrosshairCodes (string_t) + // NetworkVarNames: m_iPendingTeamNum (uint8) + // NetworkVarNames: m_flForceTeamTime (GameTime_t) + // NetworkVarNames: m_iCompTeammateColor (int) + // NetworkVarNames: m_bEverPlayedOnTeam (bool) + // NetworkVarNames: m_szClan (string_t) + // NetworkVarNames: m_iCoachingTeam (int) + // NetworkVarNames: m_nPlayerDominated (uint64) + // NetworkVarNames: m_nPlayerDominatingMe (uint64) + // NetworkVarNames: m_iCompetitiveRanking (int) + // NetworkVarNames: m_iCompetitiveWins (int) + // NetworkVarNames: m_iCompetitiveRankType (int8) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Win (int) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Loss (int) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Tie (int) + // NetworkVarNames: m_nEndMatchNextMapVote (int) + // NetworkVarNames: m_unActiveQuestId (uint16) + // NetworkVarNames: m_nQuestProgressReason (QuestProgress::Reason) + // NetworkVarNames: m_unPlayerTvControlFlags (uint32) + // NetworkVarNames: m_nDisconnectionTick (int) + // NetworkVarNames: m_bControllingBot (bool) + // NetworkVarNames: m_bHasControlledBotThisRound (bool) + // NetworkVarNames: m_bCanControlObservedBot (bool) + // NetworkVarNames: m_hPlayerPawn (CHandle) + // NetworkVarNames: m_hObserverPawn (CHandle) + // NetworkVarNames: m_bPawnIsAlive (bool) + // NetworkVarNames: m_iPawnHealth (uint32) + // NetworkVarNames: m_iPawnArmor (int) + // NetworkVarNames: m_bPawnHasDefuser (bool) + // NetworkVarNames: m_bPawnHasHelmet (bool) + // NetworkVarNames: m_nPawnCharacterDefIndex (item_definition_index_t) + // NetworkVarNames: m_iPawnLifetimeStart (int) + // NetworkVarNames: m_iPawnLifetimeEnd (int) + // NetworkVarNames: m_iPawnBotDifficulty (int) + // NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle) + // NetworkVarNames: m_iScore (int32) + // NetworkVarNames: m_vecKills (EKillTypes_t) + // NetworkVarNames: m_bMvpNoMusic (bool) + // NetworkVarNames: m_eMvpReason (int) + // NetworkVarNames: m_iMusicKitID (int) + // NetworkVarNames: m_iMusicKitMVPs (int) + // NetworkVarNames: m_iMVPs (int) + pub mod CCSPlayerController { + pub const m_pInGameMoneyServices: usize = 0x6F8; // CCSPlayerController_InGameMoneyServices* + pub const m_pInventoryServices: usize = 0x700; // CCSPlayerController_InventoryServices* + pub const m_pActionTrackingServices: usize = 0x708; // CCSPlayerController_ActionTrackingServices* + pub const m_pDamageServices: usize = 0x710; // CCSPlayerController_DamageServices* + pub const m_iPing: usize = 0x718; // uint32 + pub const m_bHasCommunicationAbuseMute: usize = 0x71C; // bool + pub const m_szCrosshairCodes: usize = 0x720; // CUtlSymbolLarge + pub const m_iPendingTeamNum: usize = 0x728; // uint8 + pub const m_flForceTeamTime: usize = 0x72C; // GameTime_t + pub const m_iCompTeammateColor: usize = 0x730; // int32 + pub const m_bEverPlayedOnTeam: usize = 0x734; // bool + pub const m_flPreviousForceJoinTeamTime: usize = 0x738; // GameTime_t + pub const m_szClan: usize = 0x740; // CUtlSymbolLarge + pub const m_sSanitizedPlayerName: usize = 0x748; // CUtlString + pub const m_iCoachingTeam: usize = 0x750; // int32 + pub const m_nPlayerDominated: usize = 0x758; // uint64 + pub const m_nPlayerDominatingMe: usize = 0x760; // uint64 + pub const m_iCompetitiveRanking: usize = 0x768; // int32 + pub const m_iCompetitiveWins: usize = 0x76C; // int32 + pub const m_iCompetitiveRankType: usize = 0x770; // int8 + pub const m_iCompetitiveRankingPredicted_Win: usize = 0x774; // int32 + pub const m_iCompetitiveRankingPredicted_Loss: usize = 0x778; // int32 + pub const m_iCompetitiveRankingPredicted_Tie: usize = 0x77C; // int32 + pub const m_nEndMatchNextMapVote: usize = 0x780; // int32 + pub const m_unActiveQuestId: usize = 0x784; // uint16 + pub const m_nQuestProgressReason: usize = 0x788; // QuestProgress::Reason + pub const m_unPlayerTvControlFlags: usize = 0x78C; // uint32 + pub const m_iDraftIndex: usize = 0x7B8; // int32 + pub const m_msQueuedModeDisconnectionTimestamp: usize = 0x7BC; // uint32 + pub const m_uiAbandonRecordedReason: usize = 0x7C0; // uint32 + pub const m_bCannotBeKicked: usize = 0x7C4; // bool + pub const m_bEverFullyConnected: usize = 0x7C5; // bool + pub const m_bAbandonAllowsSurrender: usize = 0x7C6; // bool + pub const m_bAbandonOffersInstantSurrender: usize = 0x7C7; // bool + pub const m_bDisconnection1MinWarningPrinted: usize = 0x7C8; // bool + pub const m_bScoreReported: usize = 0x7C9; // bool + pub const m_nDisconnectionTick: usize = 0x7CC; // int32 + pub const m_bControllingBot: usize = 0x7D8; // bool + pub const m_bHasControlledBotThisRound: usize = 0x7D9; // bool + pub const m_bHasBeenControlledByPlayerThisRound: usize = 0x7DA; // bool + pub const m_nBotsControlledThisRound: usize = 0x7DC; // int32 + pub const m_bCanControlObservedBot: usize = 0x7E0; // bool + pub const m_hPlayerPawn: usize = 0x7E4; // CHandle + pub const m_hObserverPawn: usize = 0x7E8; // CHandle + pub const m_bPawnIsAlive: usize = 0x7EC; // bool + pub const m_iPawnHealth: usize = 0x7F0; // uint32 + pub const m_iPawnArmor: usize = 0x7F4; // int32 + pub const m_bPawnHasDefuser: usize = 0x7F8; // bool + pub const m_bPawnHasHelmet: usize = 0x7F9; // bool + pub const m_nPawnCharacterDefIndex: usize = 0x7FA; // uint16 + pub const m_iPawnLifetimeStart: usize = 0x7FC; // int32 + pub const m_iPawnLifetimeEnd: usize = 0x800; // int32 + pub const m_iPawnBotDifficulty: usize = 0x804; // int32 + pub const m_hOriginalControllerOfCurrentPawn: usize = 0x808; // CHandle + pub const m_iScore: usize = 0x80C; // int32 + pub const m_vecKills: usize = 0x810; // C_NetworkUtlVectorBase + pub const m_bMvpNoMusic: usize = 0x828; // bool + pub const m_eMvpReason: usize = 0x82C; // int32 + pub const m_iMusicKitID: usize = 0x830; // int32 + pub const m_iMusicKitMVPs: usize = 0x834; // int32 + pub const m_iMVPs: usize = 0x838; // int32 + pub const m_bIsPlayerNameDirty: usize = 0x83C; // bool + } + // Parent: C_BaseTrigger + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_source (string_t) + // NetworkVarNames: m_destination (string_t) + pub mod C_FootstepControl { + pub const m_source: usize = 0xCD8; // CUtlSymbolLarge + pub const m_destination: usize = 0xCE0; // CUtlSymbolLarge + } + // Parent: CBasePlayerWeaponVData + // Fields count: 92 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertySuppressBaseClassField + // MPropertySuppressBaseClassField + pub mod CCSWeaponBaseVData { + pub const m_WeaponType: usize = 0x248; // CSWeaponType + pub const m_WeaponCategory: usize = 0x24C; // CSWeaponCategory + pub const m_szViewModel: usize = 0x250; // CResourceNameTyped> + pub const m_szPlayerModel: usize = 0x330; // CResourceNameTyped> + pub const m_szWorldDroppedModel: usize = 0x410; // CResourceNameTyped> + pub const m_szAimsightLensMaskModel: usize = 0x4F0; // CResourceNameTyped> + pub const m_szMagazineModel: usize = 0x5D0; // CResourceNameTyped> + pub const m_szHeatEffect: usize = 0x6B0; // CResourceNameTyped> + pub const m_szEjectBrassEffect: usize = 0x790; // CResourceNameTyped> + pub const m_szMuzzleFlashParticleAlt: usize = 0x870; // CResourceNameTyped> + pub const m_szMuzzleFlashThirdPersonParticle: usize = 0x950; // CResourceNameTyped> + pub const m_szMuzzleFlashThirdPersonParticleAlt: usize = 0xA30; // CResourceNameTyped> + pub const m_szTracerParticle: usize = 0xB10; // CResourceNameTyped> + pub const m_GearSlot: usize = 0xBF0; // gear_slot_t + pub const m_GearSlotPosition: usize = 0xBF4; // int32 + pub const m_DefaultLoadoutSlot: usize = 0xBF8; // loadout_slot_t + pub const m_sWrongTeamMsg: usize = 0xC00; // CUtlString + pub const m_nPrice: usize = 0xC08; // int32 + pub const m_nKillAward: usize = 0xC0C; // int32 + pub const m_nPrimaryReserveAmmoMax: usize = 0xC10; // int32 + pub const m_nSecondaryReserveAmmoMax: usize = 0xC14; // int32 + pub const m_bMeleeWeapon: usize = 0xC18; // bool + pub const m_bHasBurstMode: usize = 0xC19; // bool + pub const m_bIsRevolver: usize = 0xC1A; // bool + pub const m_bCannotShootUnderwater: usize = 0xC1B; // bool + pub const m_szName: usize = 0xC20; // CGlobalSymbol + pub const m_szAnimExtension: usize = 0xC28; // CUtlString + pub const m_eSilencerType: usize = 0xC30; // CSWeaponSilencerType + pub const m_nCrosshairMinDistance: usize = 0xC34; // int32 + pub const m_nCrosshairDeltaDistance: usize = 0xC38; // int32 + pub const m_bIsFullAuto: usize = 0xC3C; // bool + pub const m_nNumBullets: usize = 0xC40; // int32 + pub const m_flCycleTime: usize = 0xC44; // CFiringModeFloat + pub const m_flMaxSpeed: usize = 0xC4C; // CFiringModeFloat + pub const m_flSpread: usize = 0xC54; // CFiringModeFloat + pub const m_flInaccuracyCrouch: usize = 0xC5C; // CFiringModeFloat + pub const m_flInaccuracyStand: usize = 0xC64; // CFiringModeFloat + pub const m_flInaccuracyJump: usize = 0xC6C; // CFiringModeFloat + pub const m_flInaccuracyLand: usize = 0xC74; // CFiringModeFloat + pub const m_flInaccuracyLadder: usize = 0xC7C; // CFiringModeFloat + pub const m_flInaccuracyFire: usize = 0xC84; // CFiringModeFloat + pub const m_flInaccuracyMove: usize = 0xC8C; // CFiringModeFloat + pub const m_flRecoilAngle: usize = 0xC94; // CFiringModeFloat + pub const m_flRecoilAngleVariance: usize = 0xC9C; // CFiringModeFloat + pub const m_flRecoilMagnitude: usize = 0xCA4; // CFiringModeFloat + pub const m_flRecoilMagnitudeVariance: usize = 0xCAC; // CFiringModeFloat + pub const m_nTracerFrequency: usize = 0xCB4; // CFiringModeInt + pub const m_flInaccuracyJumpInitial: usize = 0xCBC; // float32 + pub const m_flInaccuracyJumpApex: usize = 0xCC0; // float32 + pub const m_flInaccuracyReload: usize = 0xCC4; // float32 + pub const m_nRecoilSeed: usize = 0xCC8; // int32 + pub const m_nSpreadSeed: usize = 0xCCC; // int32 + pub const m_flTimeToIdleAfterFire: usize = 0xCD0; // float32 + pub const m_flIdleInterval: usize = 0xCD4; // float32 + pub const m_flAttackMovespeedFactor: usize = 0xCD8; // float32 + pub const m_flHeatPerShot: usize = 0xCDC; // float32 + pub const m_flInaccuracyPitchShift: usize = 0xCE0; // float32 + pub const m_flInaccuracyAltSoundThreshold: usize = 0xCE4; // float32 + pub const m_flBotAudibleRange: usize = 0xCE8; // float32 + pub const m_szUseRadioSubtitle: usize = 0xCF0; // CUtlString + pub const m_bUnzoomsAfterShot: usize = 0xCF8; // bool + pub const m_bHideViewModelWhenZoomed: usize = 0xCF9; // bool + pub const m_nZoomLevels: usize = 0xCFC; // int32 + pub const m_nZoomFOV1: usize = 0xD00; // int32 + pub const m_nZoomFOV2: usize = 0xD04; // int32 + pub const m_flZoomTime0: usize = 0xD08; // float32 + pub const m_flZoomTime1: usize = 0xD0C; // float32 + pub const m_flZoomTime2: usize = 0xD10; // float32 + pub const m_flIronSightPullUpSpeed: usize = 0xD14; // float32 + pub const m_flIronSightPutDownSpeed: usize = 0xD18; // float32 + pub const m_flIronSightFOV: usize = 0xD1C; // float32 + pub const m_flIronSightPivotForward: usize = 0xD20; // float32 + pub const m_flIronSightLooseness: usize = 0xD24; // float32 + pub const m_angPivotAngle: usize = 0xD28; // QAngle + pub const m_vecIronSightEyePos: usize = 0xD34; // + pub const m_nDamage: usize = 0xD40; // int32 + pub const m_flHeadshotMultiplier: usize = 0xD44; // float32 + pub const m_flArmorRatio: usize = 0xD48; // float32 + pub const m_flPenetration: usize = 0xD4C; // float32 + pub const m_flRange: usize = 0xD50; // float32 + pub const m_flRangeModifier: usize = 0xD54; // float32 + pub const m_flFlinchVelocityModifierLarge: usize = 0xD58; // float32 + pub const m_flFlinchVelocityModifierSmall: usize = 0xD5C; // float32 + pub const m_flRecoveryTimeCrouch: usize = 0xD60; // float32 + pub const m_flRecoveryTimeStand: usize = 0xD64; // float32 + pub const m_flRecoveryTimeCrouchFinal: usize = 0xD68; // float32 + pub const m_flRecoveryTimeStandFinal: usize = 0xD6C; // float32 + pub const m_nRecoveryTransitionStartBullet: usize = 0xD70; // int32 + pub const m_nRecoveryTransitionEndBullet: usize = 0xD74; // int32 + pub const m_flThrowVelocity: usize = 0xD78; // float32 + pub const m_vSmokeColor: usize = 0xD7C; // + pub const m_szAnimClass: usize = 0xD88; // CGlobalSymbol + } + // Parent: None + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_nUniqueID (int) + // NetworkVarNames: m_unAccountID (uint32) + // NetworkVarNames: m_unTraceID (uint32) + // NetworkVarNames: m_rtGcTime (uint32) + // NetworkVarNames: m_vecEndPos (Vector) + // NetworkVarNames: m_vecStart (Vector) + // NetworkVarNames: m_vecLeft (Vector) + // NetworkVarNames: m_vecNormal (Vector) + // NetworkVarNames: m_nPlayer (int) + // NetworkVarNames: m_nEntity (int) + // NetworkVarNames: m_nHitbox (int) + // NetworkVarNames: m_flCreationTime (float) + // NetworkVarNames: m_nTintID (int) + // NetworkVarNames: m_nVersion (uint8) + // NetworkVarNames: m_ubSignature (uint8) + pub mod C_PlayerSprayDecal { + pub const m_nUniqueID: usize = 0xCD0; // int32 + pub const m_unAccountID: usize = 0xCD4; // uint32 + pub const m_unTraceID: usize = 0xCD8; // uint32 + pub const m_rtGcTime: usize = 0xCDC; // uint32 + pub const m_vecEndPos: usize = 0xCE0; // + pub const m_vecStart: usize = 0xCEC; // + pub const m_vecLeft: usize = 0xCF8; // + pub const m_vecNormal: usize = 0xD04; // + pub const m_nPlayer: usize = 0xD10; // int32 + pub const m_nEntity: usize = 0xD14; // int32 + pub const m_nHitbox: usize = 0xD18; // int32 + pub const m_flCreationTime: usize = 0xD1C; // float32 + pub const m_nTintID: usize = 0xD20; // int32 + pub const m_nVersion: usize = 0xD24; // uint8 + pub const m_ubSignature: usize = 0xD25; // uint8[128] + pub const m_SprayRenderHelper: usize = 0xDB0; // CPlayerSprayDecalRenderHelper + } + // Parent: C_BaseModelEntity + // Fields count: 8 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkOverride + // NetworkVarNames: m_vecMoveDirEntitySpace (Vector) + // NetworkVarNames: m_flTargetSpeed (float32) + // NetworkVarNames: m_nTransitionStartTick (GameTick_t) + // NetworkVarNames: m_nTransitionDurationTicks (int) + // NetworkVarNames: m_flTransitionStartSpeed (float32) + // NetworkVarNames: m_hConveyorModels (EHANDLE) + pub mod C_FuncConveyor { + pub const m_vecMoveDirEntitySpace: usize = 0xCD8; // + pub const m_flTargetSpeed: usize = 0xCE4; // float32 + pub const m_nTransitionStartTick: usize = 0xCE8; // GameTick_t + pub const m_nTransitionDurationTicks: usize = 0xCEC; // int32 + pub const m_flTransitionStartSpeed: usize = 0xCF0; // float32 + pub const m_hConveyorModels: usize = 0xCF8; // C_NetworkUtlVectorBase> + pub const m_flCurrentConveyorOffset: usize = 0xD10; // float32 + pub const m_flCurrentConveyorSpeed: usize = 0xD14; // float32 + } + // Parent: C_BaseModelEntity + // Fields count: 19 + // + // Metadata: + // NetworkVarNames: m_firePositions (Vector) + // NetworkVarNames: m_fireParentPositions (Vector) + // NetworkVarNames: m_bFireIsBurning (bool) + // NetworkVarNames: m_BurnNormal (Vector) + // NetworkVarNames: m_fireCount (int) + // NetworkVarNames: m_nInfernoType (int) + // NetworkVarNames: m_nFireLifetime (float) + // NetworkVarNames: m_bInPostEffectTime (bool) + // NetworkVarNames: m_nFireEffectTickBegin (int) + pub mod C_Inferno { + pub const m_nfxFireDamageEffect: usize = 0xD10; // ParticleIndex_t + pub const m_firePositions: usize = 0xD14; // Vector[64] + pub const m_fireParentPositions: usize = 0x1014; // Vector[64] + pub const m_bFireIsBurning: usize = 0x1314; // bool[64] + pub const m_BurnNormal: usize = 0x1354; // Vector[64] + pub const m_fireCount: usize = 0x1654; // int32 + pub const m_nInfernoType: usize = 0x1658; // int32 + pub const m_nFireLifetime: usize = 0x165C; // float32 + pub const m_bInPostEffectTime: usize = 0x1660; // bool + pub const m_lastFireCount: usize = 0x1664; // int32 + pub const m_nFireEffectTickBegin: usize = 0x1668; // int32 + pub const m_drawableCount: usize = 0x8270; // int32 + pub const m_blosCheck: usize = 0x8274; // bool + pub const m_nlosperiod: usize = 0x8278; // int32 + pub const m_maxFireHalfWidth: usize = 0x827C; // float32 + pub const m_maxFireHeight: usize = 0x8280; // float32 + pub const m_minBounds: usize = 0x8284; // + pub const m_maxBounds: usize = 0x8290; // + pub const m_flLastGrassBurnThink: usize = 0x829C; // float32 + } + // Parent: C_BaseModelEntity + // Fields count: 51 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_nColorMode (int) + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_flColorTemperature (float) + // NetworkVarNames: m_flBrightness (float) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_nDirectLight (int) + // NetworkVarNames: m_nBakedShadowIndex (int) + // NetworkVarNames: m_nLuminaireShape (int) + // NetworkVarNames: m_flLuminaireSize (float) + // NetworkVarNames: m_flLuminaireAnisotropy (float) + // NetworkVarNames: m_LightStyleString (CUtlString) + // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) + // NetworkVarNames: m_QueuedLightStyleStrings (CUtlString) + // NetworkVarNames: m_LightStyleEvents (CUtlString) + // NetworkVarNames: m_LightStyleTargets (CHandle) + // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) + // NetworkVarNames: m_flShape (float) + // NetworkVarNames: m_flSoftX (float) + // NetworkVarNames: m_flSoftY (float) + // NetworkVarNames: m_flSkirt (float) + // NetworkVarNames: m_flSkirtNear (float) + // NetworkVarNames: m_vSizeParams (Vector) + // NetworkVarNames: m_flRange (float) + // NetworkVarNames: m_vShear (Vector) + // NetworkVarNames: m_nBakeSpecularToCubemaps (int) + // NetworkVarNames: m_vBakeSpecularToCubemapsSize (Vector) + // NetworkVarNames: m_nCastShadows (int) + // NetworkVarNames: m_nShadowMapSize (int) + // NetworkVarNames: m_nShadowPriority (int) + // NetworkVarNames: m_bContactShadow (bool) + // NetworkVarNames: m_nBounceLight (int) + // NetworkVarNames: m_flBounceScale (float) + // NetworkVarNames: m_flMinRoughness (float) + // NetworkVarNames: m_vAlternateColor (Vector) + // NetworkVarNames: m_fAlternateColorBrightness (float) + // NetworkVarNames: m_nFog (int) + // NetworkVarNames: m_flFogStrength (float) + // NetworkVarNames: m_nFogShadows (int) + // NetworkVarNames: m_flFogScale (float) + // NetworkVarNames: m_flFadeSizeStart (float) + // NetworkVarNames: m_flFadeSizeEnd (float) + // NetworkVarNames: m_flShadowFadeSizeStart (float) + // NetworkVarNames: m_flShadowFadeSizeEnd (float) + // NetworkVarNames: m_bPrecomputedFieldsValid (bool) + // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) + // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) + pub mod C_BarnLight { + pub const m_bEnabled: usize = 0xCD0; // bool + pub const m_nColorMode: usize = 0xCD4; // int32 + pub const m_Color: usize = 0xCD8; // Color + pub const m_flColorTemperature: usize = 0xCDC; // float32 + pub const m_flBrightness: usize = 0xCE0; // float32 + pub const m_flBrightnessScale: usize = 0xCE4; // float32 + pub const m_nDirectLight: usize = 0xCE8; // int32 + pub const m_nBakedShadowIndex: usize = 0xCEC; // int32 + pub const m_nLuminaireShape: usize = 0xCF0; // int32 + pub const m_flLuminaireSize: usize = 0xCF4; // float32 + pub const m_flLuminaireAnisotropy: usize = 0xCF8; // float32 + pub const m_LightStyleString: usize = 0xD00; // CUtlString + pub const m_flLightStyleStartTime: usize = 0xD08; // GameTime_t + pub const m_QueuedLightStyleStrings: usize = 0xD10; // C_NetworkUtlVectorBase + pub const m_LightStyleEvents: usize = 0xD28; // C_NetworkUtlVectorBase + pub const m_LightStyleTargets: usize = 0xD40; // C_NetworkUtlVectorBase> + pub const m_StyleEvent: usize = 0xD58; // CEntityIOOutput[4] + pub const m_hLightCookie: usize = 0xDF8; // CStrongHandle + pub const m_flShape: usize = 0xE00; // float32 + pub const m_flSoftX: usize = 0xE04; // float32 + pub const m_flSoftY: usize = 0xE08; // float32 + pub const m_flSkirt: usize = 0xE0C; // float32 + pub const m_flSkirtNear: usize = 0xE10; // float32 + pub const m_vSizeParams: usize = 0xE14; // + pub const m_flRange: usize = 0xE20; // float32 + pub const m_vShear: usize = 0xE24; // + pub const m_nBakeSpecularToCubemaps: usize = 0xE30; // int32 + pub const m_vBakeSpecularToCubemapsSize: usize = 0xE34; // + pub const m_nCastShadows: usize = 0xE40; // int32 + pub const m_nShadowMapSize: usize = 0xE44; // int32 + pub const m_nShadowPriority: usize = 0xE48; // int32 + pub const m_bContactShadow: usize = 0xE4C; // bool + pub const m_nBounceLight: usize = 0xE50; // int32 + pub const m_flBounceScale: usize = 0xE54; // float32 + pub const m_flMinRoughness: usize = 0xE58; // float32 + pub const m_vAlternateColor: usize = 0xE5C; // + pub const m_fAlternateColorBrightness: usize = 0xE68; // float32 + pub const m_nFog: usize = 0xE6C; // int32 + pub const m_flFogStrength: usize = 0xE70; // float32 + pub const m_nFogShadows: usize = 0xE74; // int32 + pub const m_flFogScale: usize = 0xE78; // float32 + pub const m_flFadeSizeStart: usize = 0xE7C; // float32 + pub const m_flFadeSizeEnd: usize = 0xE80; // float32 + pub const m_flShadowFadeSizeStart: usize = 0xE84; // float32 + pub const m_flShadowFadeSizeEnd: usize = 0xE88; // float32 + pub const m_bPrecomputedFieldsValid: usize = 0xE8C; // bool + pub const m_vPrecomputedBoundsMins: usize = 0xE90; // + pub const m_vPrecomputedBoundsMaxs: usize = 0xE9C; // + pub const m_vPrecomputedOBBOrigin: usize = 0xEA8; // + pub const m_vPrecomputedOBBAngles: usize = 0xEB4; // QAngle + pub const m_vPrecomputedOBBExtent: usize = 0xEC0; // + } + // Parent: C_BarnLight + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bShowLight (bool) + pub mod C_RectLight { + pub const m_bShowLight: usize = 0xF18; // bool + } + // Parent: C_BarnLight + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_flInnerAngle (float) + // NetworkVarNames: m_flOuterAngle (float) + // NetworkVarNames: m_bShowLight (bool) + pub mod C_OmniLight { + pub const m_flInnerAngle: usize = 0xF18; // float32 + pub const m_flOuterAngle: usize = 0xF1C; // float32 + pub const m_bShowLight: usize = 0xF20; // bool + } + // Parent: C_Team + // Fields count: 10 + // + // Metadata: + // NetworkVarNames: m_szTeamMatchStat (char) + // NetworkVarNames: m_numMapVictories (int) + // NetworkVarNames: m_bSurrendered (bool) + // NetworkVarNames: m_scoreFirstHalf (int32) + // NetworkVarNames: m_scoreSecondHalf (int32) + // NetworkVarNames: m_scoreOvertime (int32) + // NetworkVarNames: m_szClanTeamname (char) + // NetworkVarNames: m_iClanID (uint32) + // NetworkVarNames: m_szTeamFlagImage (char) + // NetworkVarNames: m_szTeamLogoImage (char) + pub mod C_CSTeam { + pub const m_szTeamMatchStat: usize = 0x608; // char[512] + pub const m_numMapVictories: usize = 0x808; // int32 + pub const m_bSurrendered: usize = 0x80C; // bool + pub const m_scoreFirstHalf: usize = 0x810; // int32 + pub const m_scoreSecondHalf: usize = 0x814; // int32 + pub const m_scoreOvertime: usize = 0x818; // int32 + pub const m_szClanTeamname: usize = 0x81C; // char[129] + pub const m_iClanID: usize = 0x8A0; // uint32 + pub const m_szTeamFlagImage: usize = 0x8A4; // char[8] + pub const m_szTeamLogoImage: usize = 0x8AC; // char[8] + } + // Parent: C_BaseModelEntity + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) + // NetworkVarNames: m_hSkyMaterialLightingOnly (HMaterialStrong) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_vTintColor (Color) + // NetworkVarNames: m_vTintColorLightingOnly (Color) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_nFogType (int) + // NetworkVarNames: m_flFogMinStart (float) + // NetworkVarNames: m_flFogMinEnd (float) + // NetworkVarNames: m_flFogMaxStart (float) + // NetworkVarNames: m_flFogMaxEnd (float) + // NetworkVarNames: m_bEnabled (bool) + pub mod C_EnvSky { + pub const m_hSkyMaterial: usize = 0xCD0; // CStrongHandle + pub const m_hSkyMaterialLightingOnly: usize = 0xCD8; // CStrongHandle + pub const m_bStartDisabled: usize = 0xCE0; // bool + pub const m_vTintColor: usize = 0xCE1; // Color + pub const m_vTintColorLightingOnly: usize = 0xCE5; // Color + pub const m_flBrightnessScale: usize = 0xCEC; // float32 + pub const m_nFogType: usize = 0xCF0; // int32 + pub const m_flFogMinStart: usize = 0xCF4; // float32 + pub const m_flFogMinEnd: usize = 0xCF8; // float32 + pub const m_flFogMaxStart: usize = 0xCFC; // float32 + pub const m_flFogMaxEnd: usize = 0xD00; // float32 + pub const m_bEnabled: usize = 0xD04; // bool + } + // Parent: C_BaseModelEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) + pub mod C_LightEntity { + pub const m_CLightComponent: usize = 0xCD0; // CLightComponent* + } + // Parent: C_BaseTrigger + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_hPostSettings (HPostProcessingStrong) + // NetworkVarNames: m_flFadeDuration (float) + // NetworkVarNames: m_flMinLogExposure (float) + // NetworkVarNames: m_flMaxLogExposure (float) + // NetworkVarNames: m_flMinExposure (float) + // NetworkVarNames: m_flMaxExposure (float) + // NetworkVarNames: m_flExposureCompensation (float) + // NetworkVarNames: m_flExposureFadeSpeedUp (float) + // NetworkVarNames: m_flExposureFadeSpeedDown (float) + // NetworkVarNames: m_flTonemapEVSmoothingRange (float) + // NetworkVarNames: m_bMaster (bool) + // NetworkVarNames: m_bExposureControl (bool) + // NetworkVarNames: m_flRate (float) + // NetworkVarNames: m_flTonemapPercentTarget (float) + // NetworkVarNames: m_flTonemapPercentBrightPixels (float) + // NetworkVarNames: m_flTonemapMinAvgLum (float) + pub mod C_PostProcessingVolume { + pub const m_hPostSettings: usize = 0xCE8; // CStrongHandle + pub const m_flFadeDuration: usize = 0xCF0; // float32 + pub const m_flMinLogExposure: usize = 0xCF4; // float32 + pub const m_flMaxLogExposure: usize = 0xCF8; // float32 + pub const m_flMinExposure: usize = 0xCFC; // float32 + pub const m_flMaxExposure: usize = 0xD00; // float32 + pub const m_flExposureCompensation: usize = 0xD04; // float32 + pub const m_flExposureFadeSpeedUp: usize = 0xD08; // float32 + pub const m_flExposureFadeSpeedDown: usize = 0xD0C; // float32 + pub const m_flTonemapEVSmoothingRange: usize = 0xD10; // float32 + pub const m_bMaster: usize = 0xD14; // bool + pub const m_bExposureControl: usize = 0xD15; // bool + pub const m_flRate: usize = 0xD18; // float32 + pub const m_flTonemapPercentTarget: usize = 0xD1C; // float32 + pub const m_flTonemapPercentBrightPixels: usize = 0xD20; // float32 + pub const m_flTonemapMinAvgLum: usize = 0xD24; // float32 + } + // Parent: C_ParticleSystem + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_flAlphaScale (float32) + // NetworkVarNames: m_flRadiusScale (float32) + // NetworkVarNames: m_flSelfIllumScale (float32) + // NetworkVarNames: m_ColorTint (Color) + // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) + pub mod C_EnvParticleGlow { + pub const m_flAlphaScale: usize = 0x1280; // float32 + pub const m_flRadiusScale: usize = 0x1284; // float32 + pub const m_flSelfIllumScale: usize = 0x1288; // float32 + pub const m_ColorTint: usize = 0x128C; // Color + pub const m_hTextureOverride: usize = 0x1290; // CStrongHandle + } + // Parent: C_BaseModelEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_bLoop (bool) + // NetworkVarNames: m_flFPS (float) + // NetworkVarNames: m_hPositionKeys (HRenderTextureStrong) + // NetworkVarNames: m_hRotationKeys (HRenderTextureStrong) + // NetworkVarNames: m_vAnimationBoundsMin (Vector) + // NetworkVarNames: m_vAnimationBoundsMax (Vector) + // NetworkVarNames: m_flStartTime (float) + // NetworkVarNames: m_flStartFrame (float) + pub mod C_TextureBasedAnimatable { + pub const m_bLoop: usize = 0xCD0; // bool + pub const m_flFPS: usize = 0xCD4; // float32 + pub const m_hPositionKeys: usize = 0xCD8; // CStrongHandle + pub const m_hRotationKeys: usize = 0xCE0; // CStrongHandle + pub const m_vAnimationBoundsMin: usize = 0xCE8; // + pub const m_vAnimationBoundsMax: usize = 0xCF4; // + pub const m_flStartTime: usize = 0xD00; // float32 + pub const m_flStartFrame: usize = 0xD04; // float32 + } + // Parent: C_BaseModelEntity + // Fields count: 13 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_bInitiallyPopulateInterpHistory (bool) + // NetworkVarNames: m_bAnimGraphUpdateEnabled (bool) + // NetworkVarNames: m_vecForce (Vector) + // NetworkVarNames: m_nForceBone (int32) + // NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*) + // NetworkVarNames: m_bClientRagdoll (bool) + pub mod CBaseAnimGraph { + pub const m_bInitiallyPopulateInterpHistory: usize = 0xD48; // bool + pub const m_bSuppressAnimEventSounds: usize = 0xD4A; // bool + pub const m_bAnimGraphUpdateEnabled: usize = 0xD58; // bool + pub const m_flMaxSlopeDistance: usize = 0xD5C; // float32 + pub const m_vLastSlopeCheckPos: usize = 0xD60; // + pub const m_bAnimationUpdateScheduled: usize = 0xD6C; // bool + pub const m_vecForce: usize = 0xD70; // + pub const m_nForceBone: usize = 0xD7C; // int32 + pub const m_pClientsideRagdoll: usize = 0xD80; // CBaseAnimGraph* + pub const m_bBuiltRagdoll: usize = 0xD88; // bool + pub const m_pRagdollPose: usize = 0xDA0; // PhysicsRagdollPose_t* + pub const m_bClientRagdoll: usize = 0xDA8; // bool + pub const m_bHasAnimatedMaterialAttributes: usize = 0xDB8; // bool + } + // Parent: None + // Fields count: 30 + // + // Metadata: + // NetworkVarNames: m_noGhostCollision (bool) + pub mod C_BreakableProp { + pub const m_OnBreak: usize = 0xF20; // CEntityIOOutput + pub const m_OnHealthChanged: usize = 0xF48; // CEntityOutputTemplate + pub const m_OnTakeDamage: usize = 0xF70; // CEntityIOOutput + pub const m_impactEnergyScale: usize = 0xF98; // float32 + pub const m_iMinHealthDmg: usize = 0xF9C; // int32 + pub const m_flPressureDelay: usize = 0xFA0; // float32 + pub const m_hBreaker: usize = 0xFA4; // CHandle + pub const m_PerformanceMode: usize = 0xFA8; // PerformanceMode_t + pub const m_flDmgModBullet: usize = 0xFAC; // float32 + pub const m_flDmgModClub: usize = 0xFB0; // float32 + pub const m_flDmgModExplosive: usize = 0xFB4; // float32 + pub const m_flDmgModFire: usize = 0xFB8; // float32 + pub const m_iszPhysicsDamageTableName: usize = 0xFC0; // CUtlSymbolLarge + pub const m_iszBasePropData: usize = 0xFC8; // CUtlSymbolLarge + pub const m_iInteractions: usize = 0xFD0; // int32 + pub const m_flPreventDamageBeforeTime: usize = 0xFD4; // GameTime_t + pub const m_bHasBreakPiecesOrCommands: usize = 0xFD8; // bool + pub const m_explodeDamage: usize = 0xFDC; // float32 + pub const m_explodeRadius: usize = 0xFE0; // float32 + pub const m_explosionDelay: usize = 0xFE8; // float32 + pub const m_explosionBuildupSound: usize = 0xFF0; // CUtlSymbolLarge + pub const m_explosionCustomEffect: usize = 0xFF8; // CUtlSymbolLarge + pub const m_explosionCustomSound: usize = 0x1000; // CUtlSymbolLarge + pub const m_explosionModifier: usize = 0x1008; // CUtlSymbolLarge + pub const m_hPhysicsAttacker: usize = 0x1010; // CHandle + pub const m_flLastPhysicsInfluenceTime: usize = 0x1014; // GameTime_t + pub const m_flDefaultFadeScale: usize = 0x1018; // float32 + pub const m_hLastAttacker: usize = 0x101C; // CHandle + pub const m_hFlareEnt: usize = 0x1020; // CHandle + pub const m_noGhostCollision: usize = 0x1024; // bool + } + // Parent: C_BreakableProp + // Fields count: 23 + // + // Metadata: + // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) + // NetworkVarNames: m_bUseAnimGraph (bool) + pub mod C_DynamicProp { + pub const m_bUseHitboxesForRenderBox: usize = 0x1028; // bool + pub const m_bUseAnimGraph: usize = 0x1029; // bool + pub const m_pOutputAnimBegun: usize = 0x1030; // CEntityIOOutput + pub const m_pOutputAnimOver: usize = 0x1058; // CEntityIOOutput + pub const m_pOutputAnimLoopCycleOver: usize = 0x1080; // CEntityIOOutput + pub const m_OnAnimReachedStart: usize = 0x10A8; // CEntityIOOutput + pub const m_OnAnimReachedEnd: usize = 0x10D0; // CEntityIOOutput + pub const m_iszIdleAnim: usize = 0x10F8; // CUtlSymbolLarge + pub const m_nIdleAnimLoopMode: usize = 0x1100; // AnimLoopMode_t + pub const m_bRandomizeCycle: usize = 0x1104; // bool + pub const m_bStartDisabled: usize = 0x1105; // bool + pub const m_bFiredStartEndOutput: usize = 0x1106; // bool + pub const m_bForceNpcExclude: usize = 0x1107; // bool + pub const m_bCreateNonSolid: usize = 0x1108; // bool + pub const m_bIsOverrideProp: usize = 0x1109; // bool + pub const m_iInitialGlowState: usize = 0x110C; // int32 + pub const m_nGlowRange: usize = 0x1110; // int32 + pub const m_nGlowRangeMin: usize = 0x1114; // int32 + pub const m_glowColor: usize = 0x1118; // Color + pub const m_nGlowTeam: usize = 0x111C; // int32 + pub const m_iCachedFrameCount: usize = 0x1120; // int32 + pub const m_vecCachedRenderMins: usize = 0x1124; // + pub const m_vecCachedRenderMaxs: usize = 0x1130; // + } + // Parent: C_BaseTrigger + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_MaxWeight (float) + // NetworkVarNames: m_FadeDuration (float) + // NetworkVarNames: m_Weight (float) + // NetworkVarNames: m_lookupFilename (char) + pub mod C_ColorCorrectionVolume { + pub const m_LastEnterWeight: usize = 0xCD8; // float32 + pub const m_LastEnterTime: usize = 0xCDC; // float32 + pub const m_LastExitWeight: usize = 0xCE0; // float32 + pub const m_LastExitTime: usize = 0xCE4; // float32 + pub const m_bEnabled: usize = 0xCE8; // bool + pub const m_MaxWeight: usize = 0xCEC; // float32 + pub const m_FadeDuration: usize = 0xCF0; // float32 + pub const m_Weight: usize = 0xCF4; // float32 + pub const m_lookupFilename: usize = 0xCF8; // char[512] + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_targetCamera (CUtlString) + // NetworkVarNames: m_nResolutionEnum (int) + // NetworkVarNames: m_bRenderShadows (bool) + // NetworkVarNames: m_bUseUniqueColorTarget (bool) + // NetworkVarNames: m_brushModelName (CUtlString) + // NetworkVarNames: m_hTargetCamera (EHANDLE) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bDraw3DSkybox (bool) + pub mod C_FuncMonitor { + pub const m_targetCamera: usize = 0xCD0; // CUtlString + pub const m_nResolutionEnum: usize = 0xCD8; // int32 + pub const m_bRenderShadows: usize = 0xCDC; // bool + pub const m_bUseUniqueColorTarget: usize = 0xCDD; // bool + pub const m_brushModelName: usize = 0xCE0; // CUtlString + pub const m_hTargetCamera: usize = 0xCE8; // CHandle + pub const m_bEnabled: usize = 0xCEC; // bool + pub const m_bDraw3DSkybox: usize = 0xCED; // bool + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + pub mod C_FuncMoveLinear { + } + // Parent: CBaseAnimGraph + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flStartTimeInCommentary (float32) + // NetworkVarNames: m_iszCommentaryFile (string_t) + // NetworkVarNames: m_iszTitle (string_t) + // NetworkVarNames: m_iszSpeakers (string_t) + // NetworkVarNames: m_iNodeNumber (int) + // NetworkVarNames: m_iNodeNumberMax (int) + // NetworkVarNames: m_bListenedTo (bool) + // NetworkVarNames: m_hViewPosition (CHandle) + pub mod C_PointCommentaryNode { + pub const m_bActive: usize = 0xEE0; // bool + pub const m_bWasActive: usize = 0xEE1; // bool + pub const m_flEndTime: usize = 0xEE4; // GameTime_t + pub const m_flStartTime: usize = 0xEE8; // GameTime_t + pub const m_flStartTimeInCommentary: usize = 0xEEC; // float32 + pub const m_iszCommentaryFile: usize = 0xEF0; // CUtlSymbolLarge + pub const m_iszTitle: usize = 0xEF8; // CUtlSymbolLarge + pub const m_iszSpeakers: usize = 0xF00; // CUtlSymbolLarge + pub const m_iNodeNumber: usize = 0xF08; // int32 + pub const m_iNodeNumberMax: usize = 0xF0C; // int32 + pub const m_bListenedTo: usize = 0xF10; // bool + pub const m_hViewPosition: usize = 0xF20; // CHandle + pub const m_bRestartAfterRestore: usize = 0xF24; // bool + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bIsUsable (bool) + pub mod C_BaseDoor { + pub const m_bIsUsable: usize = 0xCD0; // bool + } + // Parent: CBaseAnimGraph + // Fields count: 19 + // + // Metadata: + // NetworkVarNames: m_flexWeight (float32) + // NetworkVarNames: m_blinktoggle (bool) + pub mod C_BaseFlex { + pub const m_flexWeight: usize = 0xEE8; // C_NetworkUtlVectorBase + pub const m_vLookTargetPosition: usize = 0xF00; // + pub const m_blinktoggle: usize = 0xF18; // bool + pub const m_nLastFlexUpdateFrameCount: usize = 0xF78; // int32 + pub const m_CachedViewTarget: usize = 0xF7C; // + pub const m_nNextSceneEventId: usize = 0xF88; // uint32 + pub const m_iBlink: usize = 0xF8C; // int32 + pub const m_blinktime: usize = 0xF90; // float32 + pub const m_prevblinktoggle: usize = 0xF94; // bool + pub const m_iJawOpen: usize = 0xF98; // int32 + pub const m_flJawOpenAmount: usize = 0xF9C; // float32 + pub const m_flBlinkAmount: usize = 0xFA0; // float32 + pub const m_iMouthAttachment: usize = 0xFA4; // AttachmentHandle_t + pub const m_iEyeAttachment: usize = 0xFA5; // AttachmentHandle_t + pub const m_bResetFlexWeightsOnModelChange: usize = 0xFA6; // bool + pub const m_nEyeOcclusionRendererBone: usize = 0xFC0; // int32 + pub const m_mEyeOcclusionRendererCameraToBoneTransform: usize = 0xFC4; // matrix3x4_t + pub const m_vEyeOcclusionRendererHalfExtent: usize = 0xFF4; // + pub const m_PhonemeClasses: usize = 0x1010; // C_BaseFlex::Emphasized_Phoneme[3] + } + // Parent: CBaseAnimGraph + // Fields count: 23 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_poolOrigin (Vector) + // NetworkVarNames: m_waterLevel (float32) + // NetworkVarNames: m_x (float32) + // NetworkVarNames: m_y (float32) + // NetworkVarNames: m_z (float32) + // NetworkVarNames: m_angle (float32) + pub mod C_Fish { + pub const m_pos: usize = 0xED8; // + pub const m_vel: usize = 0xEE4; // + pub const m_angles: usize = 0xEF0; // QAngle + pub const m_localLifeState: usize = 0xEFC; // int32 + pub const m_deathDepth: usize = 0xF00; // float32 + pub const m_deathAngle: usize = 0xF04; // float32 + pub const m_buoyancy: usize = 0xF08; // float32 + pub const m_wiggleTimer: usize = 0xF10; // CountdownTimer + pub const m_wigglePhase: usize = 0xF28; // float32 + pub const m_wiggleRate: usize = 0xF2C; // float32 + pub const m_actualPos: usize = 0xF30; // + pub const m_actualAngles: usize = 0xF3C; // QAngle + pub const m_poolOrigin: usize = 0xF48; // + pub const m_waterLevel: usize = 0xF54; // float32 + pub const m_gotUpdate: usize = 0xF58; // bool + pub const m_x: usize = 0xF5C; // float32 + pub const m_y: usize = 0xF60; // float32 + pub const m_z: usize = 0xF64; // float32 + pub const m_angle: usize = 0xF68; // float32 + pub const m_errorHistory: usize = 0xF6C; // float32[20] + pub const m_errorHistoryIndex: usize = 0xFBC; // int32 + pub const m_errorHistoryCount: usize = 0xFC0; // int32 + pub const m_averageError: usize = 0xFC4; // float32 + } + // Parent: C_BreakableProp + // Fields count: 1 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkIncludeByName + // NetworkVarNames: m_bAwake (bool) + pub mod C_PhysicsProp { + pub const m_bAwake: usize = 0x1028; // bool + } + // Parent: C_DynamicProp + // Fields count: 7 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkIncludeByName + // NetworkVarNames: m_eDoorState (DoorState_t) + // NetworkVarNames: m_bLocked (bool) + // NetworkVarNames: m_closedPosition (Vector) + // NetworkVarNames: m_closedAngles (QAngle) + // NetworkVarNames: m_hMaster (CHandle) + pub mod C_BasePropDoor { + pub const m_eDoorState: usize = 0x1150; // DoorState_t + pub const m_modelChanged: usize = 0x1154; // bool + pub const m_bLocked: usize = 0x1155; // bool + pub const m_closedPosition: usize = 0x1158; // + pub const m_closedAngles: usize = 0x1164; // QAngle + pub const m_hMaster: usize = 0x1170; // CHandle + pub const m_vWhereToSetLightingOrigin: usize = 0x1174; // + } + // Parent: CBaseAnimGraph + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_ragPos (Vector) + // NetworkVarNames: m_ragAngles (QAngle) + // NetworkVarNames: m_flBlendWeight (float32) + // NetworkVarNames: m_hRagdollSource (EHANDLE) + pub mod C_RagdollProp { + pub const m_ragPos: usize = 0xEE0; // C_NetworkUtlVectorBase + pub const m_ragAngles: usize = 0xEF8; // C_NetworkUtlVectorBase + pub const m_flBlendWeight: usize = 0xF10; // float32 + pub const m_hRagdollSource: usize = 0xF14; // CHandle + pub const m_iEyeAttachment: usize = 0xF18; // AttachmentHandle_t + pub const m_flBlendWeightCurrent: usize = 0xF1C; // float32 + pub const m_parentPhysicsBoneIndices: usize = 0xF20; // CUtlVector + pub const m_worldSpaceBoneComputationOrder: usize = 0xF38; // CUtlVector + } + // Parent: C_PhysicsProp + // Fields count: 1 + // + // Metadata: + // MNetworkExcludeByName + // NetworkVarNames: m_ShardDesc (shard_model_desc_t) + pub mod C_ShatterGlassShardPhysics { + pub const m_ShardDesc: usize = 0x1038; // shard_model_desc_t + } + // Parent: C_BaseFlex + // Fields count: 20 + // + // Metadata: + // NetworkVarNames: m_AttributeManager (CAttributeContainer) + // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) + // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) + // NetworkVarNames: m_nFallbackPaintKit (int) + // NetworkVarNames: m_nFallbackSeed (int) + // NetworkVarNames: m_flFallbackWear (float) + // NetworkVarNames: m_nFallbackStatTrak (int) + pub mod C_EconEntity { + pub const m_flFlexDelayTime: usize = 0x1080; // float32 + pub const m_flFlexDelayedWeight: usize = 0x1088; // float32* + pub const m_bAttributesInitialized: usize = 0x1090; // bool + pub const m_AttributeManager: usize = 0x1098; // C_AttributeContainer + pub const m_OriginalOwnerXuidLow: usize = 0x1540; // uint32 + pub const m_OriginalOwnerXuidHigh: usize = 0x1544; // uint32 + pub const m_nFallbackPaintKit: usize = 0x1548; // int32 + pub const m_nFallbackSeed: usize = 0x154C; // int32 + pub const m_flFallbackWear: usize = 0x1550; // float32 + pub const m_nFallbackStatTrak: usize = 0x1554; // int32 + pub const m_bClientside: usize = 0x1558; // bool + pub const m_bParticleSystemsCreated: usize = 0x1559; // bool + pub const m_vecAttachedParticles: usize = 0x1560; // CUtlVector + pub const m_hViewmodelAttachment: usize = 0x1578; // CHandle + pub const m_iOldTeam: usize = 0x157C; // int32 + pub const m_bAttachmentDirty: usize = 0x1580; // bool + pub const m_nUnloadedModelIndex: usize = 0x1584; // int32 + pub const m_iNumOwnerValidationRetries: usize = 0x1588; // int32 + pub const m_hOldProvidee: usize = 0x1598; // CHandle + pub const m_vecAttachedModels: usize = 0x15A0; // CUtlVector + } + // Parent: C_BaseFlex + // Fields count: 12 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_bIsLive (bool) + // NetworkVarNames: m_DmgRadius (float32) + // NetworkVarNames: m_flDetonateTime (GameTime_t) + // NetworkVarNames: m_flDamage (float32) + // NetworkVarNames: m_hThrower (CHandle) + pub mod C_BaseGrenade { + pub const m_bHasWarnedAI: usize = 0x1070; // bool + pub const m_bIsSmokeGrenade: usize = 0x1071; // bool + pub const m_bIsLive: usize = 0x1072; // bool + pub const m_DmgRadius: usize = 0x1074; // float32 + pub const m_flDetonateTime: usize = 0x1078; // GameTime_t + pub const m_flWarnAITime: usize = 0x107C; // float32 + pub const m_flDamage: usize = 0x1080; // float32 + pub const m_iszBounceSound: usize = 0x1088; // CUtlSymbolLarge + pub const m_ExplosionSound: usize = 0x1090; // CUtlString + pub const m_hThrower: usize = 0x109C; // CHandle + pub const m_flNextAttack: usize = 0x10B4; // GameTime_t + pub const m_hOriginalThrower: usize = 0x10B8; // CHandle + } + // Parent: CBaseAnimGraph + // Fields count: 17 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkExcludeByUserGroup + // MNetworkOverride + // MNetworkIncludeByName + // NetworkVarNames: m_nViewModelIndex (uint32) + // NetworkVarNames: m_nAnimationParity (uint32) + // NetworkVarNames: m_flAnimationStartTime (float32) + // NetworkVarNames: m_hWeapon (CHandle) + // NetworkVarNames: m_hControlPanel (CHandle) + pub mod C_BaseViewModel { + pub const m_vecLastFacing: usize = 0xEE0; // + pub const m_nViewModelIndex: usize = 0xEEC; // uint32 + pub const m_nAnimationParity: usize = 0xEF0; // uint32 + pub const m_flAnimationStartTime: usize = 0xEF4; // float32 + pub const m_hWeapon: usize = 0xEF8; // CHandle + pub const m_sVMName: usize = 0xF00; // CUtlSymbolLarge + pub const m_sAnimationPrefix: usize = 0xF08; // CUtlSymbolLarge + pub const m_hWeaponModel: usize = 0xF10; // CHandle + pub const m_iCameraAttachment: usize = 0xF14; // AttachmentHandle_t + pub const m_vecLastCameraAngles: usize = 0xF18; // QAngle + pub const m_previousElapsedDuration: usize = 0xF24; // float32 + pub const m_previousCycle: usize = 0xF28; // float32 + pub const m_nOldAnimationParity: usize = 0xF2C; // int32 + pub const m_hOldLayerSequence: usize = 0xF30; // HSequence + pub const m_oldLayer: usize = 0xF34; // int32 + pub const m_oldLayerStartTime: usize = 0xF38; // float32 + pub const m_hControlPanel: usize = 0xF3C; // CHandle + } + // Parent: C_BaseGrenade + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_vInitialPosition (Vector) + // NetworkVarNames: m_vInitialVelocity (Vector) + // NetworkVarNames: m_nBounces (int) + // NetworkVarNames: m_nExplodeEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_nExplodeEffectTickBegin (int) + // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) + pub mod C_BaseCSGrenadeProjectile { + pub const m_vInitialPosition: usize = 0x10C0; // + pub const m_vInitialVelocity: usize = 0x10CC; // + pub const m_nBounces: usize = 0x10D8; // int32 + pub const m_nExplodeEffectIndex: usize = 0x10E0; // CStrongHandle + pub const m_nExplodeEffectTickBegin: usize = 0x10E8; // int32 + pub const m_vecExplodeEffectOrigin: usize = 0x10EC; // + pub const m_flSpawnTime: usize = 0x10F8; // GameTime_t + pub const vecLastTrailLinePos: usize = 0x10FC; // + pub const flNextTrailLineTime: usize = 0x1108; // GameTime_t + pub const m_bExplodeEffectBegan: usize = 0x110C; // bool + pub const m_bCanCreateGrenadeTrail: usize = 0x110D; // bool + pub const m_nSnapshotTrajectoryEffectIndex: usize = 0x1110; // ParticleIndex_t + pub const m_hSnapshotTrajectoryParticleSnapshot: usize = 0x1118; // CStrongHandle + pub const m_arrTrajectoryTrailPoints: usize = 0x1120; // CUtlVector + pub const m_arrTrajectoryTrailPointCreationTimes: usize = 0x1138; // CUtlVector + pub const m_flTrajectoryTrailEffectCreationTime: usize = 0x1150; // float32 + } + // Parent: CBaseAnimGraph + // Fields count: 29 + // + // Metadata: + // NetworkVarNames: m_bBombTicking (bool) + // NetworkVarNames: m_nBombSite (int) + // NetworkVarNames: m_nSourceSoundscapeHash (int) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_flC4Blow (GameTime_t) + // NetworkVarNames: m_bCannotBeDefused (bool) + // NetworkVarNames: m_bHasExploded (bool) + // NetworkVarNames: m_flTimerLength (float) + // NetworkVarNames: m_bBeingDefused (bool) + // NetworkVarNames: m_flDefuseLength (float) + // NetworkVarNames: m_flDefuseCountDown (GameTime_t) + // NetworkVarNames: m_bBombDefused (bool) + // NetworkVarNames: m_hBombDefuser (CHandle) + // NetworkVarNames: m_hControlPanel (CHandle) + pub mod C_PlantedC4 { + pub const m_bBombTicking: usize = 0xED8; // bool + pub const m_nBombSite: usize = 0xEDC; // int32 + pub const m_nSourceSoundscapeHash: usize = 0xEE0; // int32 + pub const m_entitySpottedState: usize = 0xEE8; // EntitySpottedState_t + pub const m_flNextGlow: usize = 0xF00; // GameTime_t + pub const m_flNextBeep: usize = 0xF04; // GameTime_t + pub const m_flC4Blow: usize = 0xF08; // GameTime_t + pub const m_bCannotBeDefused: usize = 0xF0C; // bool + pub const m_bHasExploded: usize = 0xF0D; // bool + pub const m_flTimerLength: usize = 0xF10; // float32 + pub const m_bBeingDefused: usize = 0xF14; // bool + pub const m_bTriggerWarning: usize = 0xF18; // float32 + pub const m_bExplodeWarning: usize = 0xF1C; // float32 + pub const m_bC4Activated: usize = 0xF20; // bool + pub const m_bTenSecWarning: usize = 0xF21; // bool + pub const m_flDefuseLength: usize = 0xF24; // float32 + pub const m_flDefuseCountDown: usize = 0xF28; // GameTime_t + pub const m_bBombDefused: usize = 0xF2C; // bool + pub const m_hBombDefuser: usize = 0xF30; // CHandle + pub const m_hControlPanel: usize = 0xF34; // CHandle + pub const m_hDefuserMultimeter: usize = 0xF38; // CHandle + pub const m_flNextRadarFlashTime: usize = 0xF3C; // GameTime_t + pub const m_bRadarFlash: usize = 0xF40; // bool + pub const m_pBombDefuser: usize = 0xF44; // CHandle + pub const m_fLastDefuseTime: usize = 0xF48; // GameTime_t + pub const m_pPredictionOwner: usize = 0xF50; // CBasePlayerController* + pub const m_vecC4ExplodeSpectatePos: usize = 0xF58; // + pub const m_vecC4ExplodeSpectateAng: usize = 0xF64; // QAngle + pub const m_flC4ExplodeSpectateDuration: usize = 0xF70; // float32 + } + // Parent: C_EconEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_bShouldGlow (bool) + pub mod C_Item { + pub const m_bShouldGlow: usize = 0x15B8; // bool + pub const m_pReticleHintTextName: usize = 0x15B9; // char[256] + } + // Parent: C_DynamicProp + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_jumpedThisFrame (bool) + // NetworkVarNames: m_leader (CHandle) + // NetworkVarNames: m_AttributeManager (CAttributeContainer) + // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) + // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) + pub mod C_Chicken { + pub const m_hHolidayHatAddon: usize = 0x1148; // CHandle + pub const m_jumpedThisFrame: usize = 0x114C; // bool + pub const m_leader: usize = 0x1150; // CHandle + pub const m_AttributeManager: usize = 0x1158; // C_AttributeContainer + pub const m_OriginalOwnerXuidLow: usize = 0x1600; // uint32 + pub const m_OriginalOwnerXuidHigh: usize = 0x1604; // uint32 + pub const m_bAttributesInitialized: usize = 0x1608; // bool + pub const m_hWaterWakeParticles: usize = 0x160C; // ParticleIndex_t + } + // Parent: C_EconEntity + // Fields count: 7 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkIncludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkUserGroupProxy + // NetworkVarNames: m_nNextPrimaryAttackTick (GameTick_t) + // NetworkVarNames: m_flNextPrimaryAttackTickRatio (float32) + // NetworkVarNames: m_nNextSecondaryAttackTick (GameTick_t) + // NetworkVarNames: m_flNextSecondaryAttackTickRatio (float32) + // NetworkVarNames: m_iClip1 (int32) + // NetworkVarNames: m_iClip2 (int32) + // NetworkVarNames: m_pReserveAmmo (int) + pub mod C_BasePlayerWeapon { + pub const m_nNextPrimaryAttackTick: usize = 0x15B8; // GameTick_t + pub const m_flNextPrimaryAttackTickRatio: usize = 0x15BC; // float32 + pub const m_nNextSecondaryAttackTick: usize = 0x15C0; // GameTick_t + pub const m_flNextSecondaryAttackTickRatio: usize = 0x15C4; // float32 + pub const m_iClip1: usize = 0x15C8; // int32 + pub const m_iClip2: usize = 0x15CC; // int32 + pub const m_pReserveAmmo: usize = 0x15D0; // int32[2] + } + // Parent: C_RagdollProp + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_boneIndexAttached (uint32) + // NetworkVarNames: m_ragdollAttachedObjectIndex (uint32) + // NetworkVarNames: m_attachmentPointBoneSpace (Vector) + // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) + pub mod C_RagdollPropAttached { + pub const m_boneIndexAttached: usize = 0xF50; // uint32 + pub const m_ragdollAttachedObjectIndex: usize = 0xF54; // uint32 + pub const m_attachmentPointBoneSpace: usize = 0xF58; // + pub const m_attachmentPointRagdollSpace: usize = 0xF64; // + pub const m_vecOffset: usize = 0xF70; // + pub const m_parentTime: usize = 0xF7C; // float32 + pub const m_bHasParent: usize = 0xF80; // bool + } + // Parent: C_BaseFlex + // Fields count: 8 + // + // Metadata: + // MNetworkExcludeByUserGroup + // NetworkVarNames: m_hMyWearables (CHandle) + // NetworkVarNames: m_flFieldOfView (float) + pub mod C_BaseCombatCharacter { + pub const m_hMyWearables: usize = 0x1070; // C_NetworkUtlVectorBase> + pub const m_bloodColor: usize = 0x1088; // int32 + pub const m_leftFootAttachment: usize = 0x108C; // AttachmentHandle_t + pub const m_rightFootAttachment: usize = 0x108D; // AttachmentHandle_t + pub const m_nWaterWakeMode: usize = 0x1090; // C_BaseCombatCharacter::WaterWakeMode_t + pub const m_flWaterWorldZ: usize = 0x1094; // float32 + pub const m_flWaterNextTraceTime: usize = 0x1098; // float32 + pub const m_flFieldOfView: usize = 0x109C; // float32 + } + // Parent: C_BaseCombatCharacter + // Fields count: 28 + // + // Metadata: + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkExcludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_pWeaponServices (CPlayer_WeaponServices*) + // NetworkVarNames: m_pItemServices (CPlayer_ItemServices*) + // NetworkVarNames: m_pAutoaimServices (CPlayer_AutoaimServices*) + // NetworkVarNames: m_pObserverServices (CPlayer_ObserverServices*) + // NetworkVarNames: m_pWaterServices (CPlayer_WaterServices*) + // NetworkVarNames: m_pUseServices (CPlayer_UseServices*) + // NetworkVarNames: m_pFlashlightServices (CPlayer_FlashlightServices*) + // NetworkVarNames: m_pCameraServices (CPlayer_CameraServices*) + // NetworkVarNames: m_pMovementServices (CPlayer_MovementServices*) + // NetworkVarNames: m_ServerViewAngleChanges (ViewAngleServerChange_t) + // NetworkVarNames: m_iHideHUD (uint32) + // NetworkVarNames: m_skybox3d (sky3dparams_t) + // NetworkVarNames: m_flDeathTime (GameTime_t) + // NetworkVarNames: m_hController (CHandle) + pub mod C_BasePlayerPawn { + pub const m_pWeaponServices: usize = 0x1100; // CPlayer_WeaponServices* + pub const m_pItemServices: usize = 0x1108; // CPlayer_ItemServices* + pub const m_pAutoaimServices: usize = 0x1110; // CPlayer_AutoaimServices* + pub const m_pObserverServices: usize = 0x1118; // CPlayer_ObserverServices* + pub const m_pWaterServices: usize = 0x1120; // CPlayer_WaterServices* + pub const m_pUseServices: usize = 0x1128; // CPlayer_UseServices* + pub const m_pFlashlightServices: usize = 0x1130; // CPlayer_FlashlightServices* + pub const m_pCameraServices: usize = 0x1138; // CPlayer_CameraServices* + pub const m_pMovementServices: usize = 0x1140; // CPlayer_MovementServices* + pub const m_ServerViewAngleChanges: usize = 0x1150; // C_UtlVectorEmbeddedNetworkVar + pub const m_nHighestConsumedServerViewAngleChangeIndex: usize = 0x11A0; // uint32 + pub const v_angle: usize = 0x11A4; // QAngle + pub const v_anglePrevious: usize = 0x11B0; // QAngle + pub const m_iHideHUD: usize = 0x11BC; // uint32 + pub const m_skybox3d: usize = 0x11C0; // sky3dparams_t + pub const m_flDeathTime: usize = 0x1250; // GameTime_t + pub const m_vecPredictionError: usize = 0x1254; // + pub const m_flPredictionErrorTime: usize = 0x1260; // GameTime_t + pub const m_vecLastCameraSetupLocalOrigin: usize = 0x1264; // + pub const m_flLastCameraSetupTime: usize = 0x1270; // GameTime_t + pub const m_flFOVSensitivityAdjust: usize = 0x1274; // float32 + pub const m_flMouseSensitivity: usize = 0x1278; // float32 + pub const m_vOldOrigin: usize = 0x127C; // + pub const m_flOldSimulationTime: usize = 0x1288; // float32 + pub const m_nLastExecutedCommandNumber: usize = 0x128C; // int32 + pub const m_nLastExecutedCommandTick: usize = 0x1290; // int32 + pub const m_hController: usize = 0x1294; // CHandle + pub const m_bIsSwappingToPredictableController: usize = 0x1298; // bool + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MNetworkOverride + // NetworkVarNames: m_bShouldIgnoreOffsetAndAccuracy (bool) + // NetworkVarNames: m_nWeaponParity (uint32) + pub mod C_CSGOViewModel { + pub const m_bShouldIgnoreOffsetAndAccuracy: usize = 0xF68; // bool + pub const m_nWeaponParity: usize = 0xF6C; // uint32 + pub const m_nOldWeaponParity: usize = 0xF70; // uint32 + pub const m_nLastKnownAssociatedWeaponEntIndex: usize = 0xF74; // CEntityIndex + pub const m_bNeedToQueueHighResComposite: usize = 0xF78; // bool + pub const m_vLoweredWeaponOffset: usize = 0xFDC; // QAngle + } + // Parent: C_BasePlayerWeapon + // Fields count: 71 + // + // Metadata: + // MNetworkExcludeByName + // NetworkVarNames: m_flFireSequenceStartTime (float) + // NetworkVarNames: m_nFireSequenceStartTimeChange (int) + // NetworkVarNames: m_ePlayerFireEvent (PlayerAnimEvent_t) + // NetworkVarNames: m_ePlayerFireEventAttackType (WeaponAttackType_t) + // NetworkVarNames: m_iState (CSWeaponState_t) + // NetworkVarNames: m_nViewModelIndex (uint32) + // NetworkVarNames: m_flTimeWeaponIdle (GameTime_t) + // NetworkVarNames: m_weaponMode (CSWeaponMode) + // NetworkVarNames: m_fAccuracyPenalty (float) + // NetworkVarNames: m_iRecoilIndex (int) + // NetworkVarNames: m_flRecoilIndex (float) + // NetworkVarNames: m_bBurstMode (bool) + // NetworkVarNames: m_nPostponeFireReadyTicks (GameTick_t) + // NetworkVarNames: m_flPostponeFireReadyFrac (float) + // NetworkVarNames: m_bInReload (bool) + // NetworkVarNames: m_bReloadVisuallyComplete (bool) + // NetworkVarNames: m_flDroppedAtTime (GameTime_t) + // NetworkVarNames: m_bIsHauledBack (bool) + // NetworkVarNames: m_bSilencerOn (bool) + // NetworkVarNames: m_flTimeSilencerSwitchComplete (GameTime_t) + // NetworkVarNames: m_iOriginalTeamNumber (int) + // NetworkVarNames: m_hPrevOwner (CHandle) + // NetworkVarNames: m_nDropTick (GameTick_t) + // NetworkVarNames: m_fLastShotTime (GameTime_t) + // NetworkVarNames: m_iIronSightMode (int) + // NetworkVarNames: m_iNumEmptyAttacks (int) + pub mod C_CSWeaponBase { + pub const m_flFireSequenceStartTime: usize = 0x162C; // float32 + pub const m_nFireSequenceStartTimeChange: usize = 0x1630; // int32 + pub const m_nFireSequenceStartTimeAck: usize = 0x1634; // int32 + pub const m_ePlayerFireEvent: usize = 0x1638; // PlayerAnimEvent_t + pub const m_ePlayerFireEventAttackType: usize = 0x163C; // WeaponAttackType_t + pub const m_seqIdle: usize = 0x1640; // HSequence + pub const m_seqFirePrimary: usize = 0x1644; // HSequence + pub const m_seqFireSecondary: usize = 0x1648; // HSequence + pub const m_thirdPersonFireSequences: usize = 0x1650; // CUtlVector + pub const m_hCurrentThirdPersonSequence: usize = 0x1668; // HSequence + pub const m_nSilencerBoneIndex: usize = 0x166C; // int32 + pub const m_thirdPersonSequences: usize = 0x1670; // HSequence[7] + pub const m_ClientPreviousWeaponState: usize = 0x16A8; // CSWeaponState_t + pub const m_iState: usize = 0x16AC; // CSWeaponState_t + pub const m_flCrosshairDistance: usize = 0x16B0; // float32 + pub const m_iAmmoLastCheck: usize = 0x16B4; // int32 + pub const m_iAlpha: usize = 0x16B8; // int32 + pub const m_iScopeTextureID: usize = 0x16BC; // int32 + pub const m_iCrosshairTextureID: usize = 0x16C0; // int32 + pub const m_flGunAccuracyPositionDeprecated: usize = 0x16C4; // float32 + pub const m_nLastEmptySoundCmdNum: usize = 0x16C8; // int32 + pub const m_nViewModelIndex: usize = 0x16CC; // uint32 + pub const m_bReloadsWithClips: usize = 0x16D0; // bool + pub const m_flTimeWeaponIdle: usize = 0x16D4; // GameTime_t + pub const m_bFireOnEmpty: usize = 0x16D8; // bool + pub const m_OnPlayerPickup: usize = 0x16E0; // CEntityIOOutput + pub const m_weaponMode: usize = 0x1708; // CSWeaponMode + pub const m_flTurningInaccuracyDelta: usize = 0x170C; // float32 + pub const m_vecTurningInaccuracyEyeDirLast: usize = 0x1710; // + pub const m_flTurningInaccuracy: usize = 0x171C; // float32 + pub const m_fAccuracyPenalty: usize = 0x1720; // float32 + pub const m_flLastAccuracyUpdateTime: usize = 0x1724; // GameTime_t + pub const m_fAccuracySmoothedForZoom: usize = 0x1728; // float32 + pub const m_fScopeZoomEndTime: usize = 0x172C; // GameTime_t + pub const m_iRecoilIndex: usize = 0x1730; // int32 + pub const m_flRecoilIndex: usize = 0x1734; // float32 + pub const m_bBurstMode: usize = 0x1738; // bool + pub const m_nPostponeFireReadyTicks: usize = 0x173C; // GameTick_t + pub const m_flPostponeFireReadyFrac: usize = 0x1740; // float32 + pub const m_bInReload: usize = 0x1744; // bool + pub const m_bReloadVisuallyComplete: usize = 0x1745; // bool + pub const m_flDroppedAtTime: usize = 0x1748; // GameTime_t + pub const m_bIsHauledBack: usize = 0x174C; // bool + pub const m_bSilencerOn: usize = 0x174D; // bool + pub const m_flTimeSilencerSwitchComplete: usize = 0x1750; // GameTime_t + pub const m_iOriginalTeamNumber: usize = 0x1754; // int32 + pub const m_flNextAttackRenderTimeOffset: usize = 0x1758; // float32 + pub const m_bVisualsDataSet: usize = 0x17E0; // bool + pub const m_bOldFirstPersonSpectatedState: usize = 0x17E1; // bool + pub const m_hOurPing: usize = 0x17E4; // CHandle + pub const m_nOurPingIndex: usize = 0x17E8; // CEntityIndex + pub const m_vecOurPingPos: usize = 0x17EC; // + pub const m_bGlowForPing: usize = 0x17F8; // bool + pub const m_bUIWeapon: usize = 0x17F9; // bool + pub const m_hPrevOwner: usize = 0x1808; // CHandle + pub const m_nDropTick: usize = 0x180C; // GameTick_t + pub const m_donated: usize = 0x182C; // bool + pub const m_fLastShotTime: usize = 0x1830; // GameTime_t + pub const m_bWasOwnedByCT: usize = 0x1834; // bool + pub const m_bWasOwnedByTerrorist: usize = 0x1835; // bool + pub const m_gunHeat: usize = 0x1838; // float32 + pub const m_smokeAttachments: usize = 0x183C; // uint32 + pub const m_lastSmokeTime: usize = 0x1840; // GameTime_t + pub const m_flNextClientFireBulletTime: usize = 0x1844; // float32 + pub const m_flNextClientFireBulletTime_Repredict: usize = 0x1848; // float32 + pub const m_IronSightController: usize = 0x1920; // C_IronSightController + pub const m_iIronSightMode: usize = 0x19D0; // int32 + pub const m_flLastLOSTraceFailureTime: usize = 0x19E0; // GameTime_t + pub const m_iNumEmptyAttacks: usize = 0x19E4; // int32 + pub const m_flLastMagDropRequestTime: usize = 0x1A60; // GameTime_t + pub const m_flWatTickOffset: usize = 0x1A64; // float32 + } + // Parent: C_CSWeaponBase + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_zoomLevel (int) + // NetworkVarNames: m_iBurstShotsRemaining (int) + // NetworkVarNames: m_bNeedsBoltAction (bool) + pub mod C_CSWeaponBaseGun { + pub const m_zoomLevel: usize = 0x1A70; // int32 + pub const m_iBurstShotsRemaining: usize = 0x1A74; // int32 + pub const m_iSilencerBodygroup: usize = 0x1A78; // int32 + pub const m_silencedModelIndex: usize = 0x1A88; // int32 + pub const m_inPrecache: usize = 0x1A8C; // bool + pub const m_bNeedsBoltAction: usize = 0x1A8D; // bool + } + // Parent: C_CSWeaponBase + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_bStartedArming (bool) + // NetworkVarNames: m_fArmedTime (GameTime_t) + // NetworkVarNames: m_bBombPlacedAnimation (bool) + // NetworkVarNames: m_bIsPlantingViaUse (bool) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + pub mod C_C4 { + pub const m_szScreenText: usize = 0x1A70; // char[32] + pub const m_activeLightParticleIndex: usize = 0x1A90; // ParticleIndex_t + pub const m_eActiveLightEffect: usize = 0x1A94; // C4LightEffect_t + pub const m_bStartedArming: usize = 0x1A98; // bool + pub const m_fArmedTime: usize = 0x1A9C; // GameTime_t + pub const m_bBombPlacedAnimation: usize = 0x1AA0; // bool + pub const m_bIsPlantingViaUse: usize = 0x1AA1; // bool + pub const m_entitySpottedState: usize = 0x1AA8; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0x1AC0; // int32 + pub const m_bPlayedArmingBeeps: usize = 0x1AC4; // bool[7] + pub const m_bBombPlanted: usize = 0x1ACB; // bool + } + // Parent: C_CSWeaponBaseGun + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_fFireTime (GameTime_t) + pub mod C_WeaponTaser { + pub const m_fFireTime: usize = 0x1A90; // GameTime_t + } + // Parent: C_CSWeaponBaseGun + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_flDisplayHealth (float) + pub mod C_WeaponShield { + pub const m_flDisplayHealth: usize = 0x1A90; // float32 + } + // Parent: C_BaseCSGrenadeProjectile + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bIsIncGrenade (bool) + pub mod C_MolotovProjectile { + pub const m_bIsIncGrenade: usize = 0x1158; // bool + } + // Parent: C_BaseCSGrenadeProjectile + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_nDecoyShotTick (int) + pub mod C_DecoyProjectile { + pub const m_nDecoyShotTick: usize = 0x1158; // int32 + pub const m_nClientLastKnownDecoyShotTick: usize = 0x115C; // int32 + pub const m_flTimeParticleEffectSpawn: usize = 0x1180; // GameTime_t + } + // Parent: C_BaseCSGrenadeProjectile + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_nSmokeEffectTickBegin (int) + // NetworkVarNames: m_bDidSmokeEffect (bool) + // NetworkVarNames: m_nRandomSeed (int) + // NetworkVarNames: m_vSmokeColor (Vector) + // NetworkVarNames: m_vSmokeDetonationPos (Vector) + // NetworkVarNames: m_VoxelFrameData (CUtlVector) + pub mod C_SmokeGrenadeProjectile { + pub const m_nSmokeEffectTickBegin: usize = 0x1160; // int32 + pub const m_bDidSmokeEffect: usize = 0x1164; // bool + pub const m_nRandomSeed: usize = 0x1168; // int32 + pub const m_vSmokeColor: usize = 0x116C; // + pub const m_vSmokeDetonationPos: usize = 0x1178; // + pub const m_VoxelFrameData: usize = 0x1188; // CUtlVector + pub const m_bSmokeVolumeDataReceived: usize = 0x11A0; // bool + pub const m_bSmokeEffectSpawned: usize = 0x11A1; // bool + } + // Parent: C_CSWeaponBase + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_bRedraw (bool) + // NetworkVarNames: m_bIsHeldByPlayer (bool) + // NetworkVarNames: m_bPinPulled (bool) + // NetworkVarNames: m_bJumpThrow (bool) + // NetworkVarNames: m_bThrowAnimating (bool) + // NetworkVarNames: m_fThrowTime (GameTime_t) + // NetworkVarNames: m_flThrowStrength (float) + // NetworkVarNames: m_flThrowStrengthApproach (float) + // NetworkVarNames: m_fDropTime (GameTime_t) + // NetworkVarNames: m_bJustPulledPin (bool) + // NetworkVarNames: m_nNextHoldTick (GameTick_t) + // NetworkVarNames: m_flNextHoldFrac (float) + // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) + pub mod C_BaseCSGrenade { + pub const m_bClientPredictDelete: usize = 0x1A70; // bool + pub const m_bRedraw: usize = 0x1A71; // bool + pub const m_bIsHeldByPlayer: usize = 0x1A72; // bool + pub const m_bPinPulled: usize = 0x1A73; // bool + pub const m_bJumpThrow: usize = 0x1A74; // bool + pub const m_bThrowAnimating: usize = 0x1A75; // bool + pub const m_fThrowTime: usize = 0x1A78; // GameTime_t + pub const m_flThrowStrength: usize = 0x1A7C; // float32 + pub const m_flThrowStrengthApproach: usize = 0x1A80; // float32 + pub const m_fDropTime: usize = 0x1A84; // GameTime_t + pub const m_bJustPulledPin: usize = 0x1A88; // bool + pub const m_nNextHoldTick: usize = 0x1A8C; // GameTick_t + pub const m_flNextHoldFrac: usize = 0x1A90; // float32 + pub const m_hSwitchToWeaponAfterThrow: usize = 0x1A94; // CHandle + } + // Parent: C_CSWeaponBase + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer) + // NetworkVarNames: m_bRedraw (bool) + pub mod C_WeaponBaseItem { + pub const m_SequenceCompleteTimer: usize = 0x1A70; // CountdownTimer + pub const m_bRedraw: usize = 0x1A88; // bool + } + // Parent: C_Item + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_OwningPlayer (CHandle) + // NetworkVarNames: m_KillingPlayer (CHandle) + pub mod C_ItemDogtags { + pub const m_OwningPlayer: usize = 0x16C0; // CHandle + pub const m_KillingPlayer: usize = 0x16C4; // CHandle + } + // Parent: C_CSWeaponBase + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_bPlayingUninterruptableAct (bool) + // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) + pub mod C_Fists { + pub const m_bPlayingUninterruptableAct: usize = 0x1A70; // bool + pub const m_nUninterruptableActivity: usize = 0x1A74; // PlayerAnimEvent_t + } + // Parent: C_BasePlayerPawn + // Fields count: 142 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_pPingServices (CCSPlayer_PingServices*) + // NetworkVarNames: m_pViewModelServices (CPlayer_ViewModelServices*) + // NetworkVarNames: m_bIsScoped (bool) + // NetworkVarNames: m_bIsWalking (bool) + // NetworkVarNames: m_bResumeZoom (bool) + // NetworkVarNames: m_iPlayerState (CSPlayerState) + // NetworkVarNames: m_bIsDefusing (bool) + // NetworkVarNames: m_bIsGrabbingHostage (bool) + // NetworkVarNames: m_iBlockingUseActionInProgress (CSPlayerBlockingUseAction_t) + // NetworkVarNames: m_bIsRescuing (bool) + // NetworkVarNames: m_fImmuneToGunGameDamageTime (GameTime_t) + // NetworkVarNames: m_bGunGameImmunity (bool) + // NetworkVarNames: m_GunGameImmunityColor (Color) + // NetworkVarNames: m_bHasMovedSinceSpawn (bool) + // NetworkVarNames: m_fMolotovUseTime (float) + // NetworkVarNames: m_fMolotovDamageTime (float) + // NetworkVarNames: m_nWhichBombZone (int) + // NetworkVarNames: m_bInNoDefuseArea (bool) + // NetworkVarNames: m_iThrowGrenadeCounter (int) + // NetworkVarNames: m_bWaitForNoAttack (bool) + // NetworkVarNames: m_flGuardianTooFarDistFrac (float) + // NetworkVarNames: m_flDetectedByEnemySensorTime (GameTime_t) + // NetworkVarNames: m_bKilledByTaser (bool) + // NetworkVarNames: m_iMoveState (int) + // NetworkVarNames: m_bCanMoveDuringFreezePeriod (bool) + // NetworkVarNames: m_flLowerBodyYawTarget (float) + // NetworkVarNames: m_bStrafing (bool) + // NetworkVarNames: m_flEmitSoundTime (GameTime_t) + // NetworkVarNames: m_iAddonBits (int) + // NetworkVarNames: m_iPrimaryAddon (int) + // NetworkVarNames: m_iSecondaryAddon (int) + // NetworkVarNames: m_iProgressBarDuration (int) + // NetworkVarNames: m_flProgressBarStartTime (float) + // NetworkVarNames: m_iDirection (int) + // NetworkVarNames: m_iShotsFired (int) + // NetworkVarNames: m_bNightVisionOn (bool) + // NetworkVarNames: m_bHasNightVision (bool) + // NetworkVarNames: m_flVelocityModifier (float) + // NetworkVarNames: m_flHitHeading (float) + // NetworkVarNames: m_nHitBodyPart (int) + // NetworkVarNames: m_iStartAccount (int) + // NetworkVarNames: m_flFlashMaxAlpha (float) + // NetworkVarNames: m_flFlashDuration (float) + // NetworkVarNames: m_unCurrentEquipmentValue (uint16) + // NetworkVarNames: m_unRoundStartEquipmentValue (uint16) + // NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16) + // NetworkVarNames: m_nHeavyAssaultSuitCooldownRemaining (int) + // NetworkVarNames: m_ArmorValue (int32) + // NetworkVarNames: m_bHud_MiniScoreHidden (bool) + // NetworkVarNames: m_bHud_RadarHidden (bool) + // NetworkVarNames: m_nLastKillerIndex (CEntityIndex) + // NetworkVarNames: m_nLastConcurrentKilled (int) + // NetworkVarNames: m_nDeathCamMusic (int) + // NetworkVarNames: m_cycleLatch (int) + // NetworkVarNames: m_vecPlayerPatchEconIndices (uint32) + // NetworkVarNames: m_bHideTargetID (bool) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_nSurvivalTeamNumber (int) + // NetworkVarNames: m_bKilledByHeadshot (bool) + // NetworkVarNames: m_hOriginalController (CHandle) + pub mod C_CSPlayerPawnBase { + pub const m_pPingServices: usize = 0x12C0; // CCSPlayer_PingServices* + pub const m_pViewModelServices: usize = 0x12C8; // CPlayer_ViewModelServices* + pub const m_fRenderingClipPlane: usize = 0x12D8; // float32[4] + pub const m_nLastClipPlaneSetupFrame: usize = 0x12E8; // int32 + pub const m_vecLastClipCameraPos: usize = 0x12EC; // + pub const m_vecLastClipCameraForward: usize = 0x12F8; // + pub const m_bClipHitStaticWorld: usize = 0x1304; // bool + pub const m_bCachedPlaneIsValid: usize = 0x1305; // bool + pub const m_pClippingWeapon: usize = 0x1308; // C_CSWeaponBase* + pub const m_previousPlayerState: usize = 0x1310; // CSPlayerState + pub const m_flLastCollisionCeiling: usize = 0x1314; // float32 + pub const m_flLastCollisionCeilingChangeTime: usize = 0x1318; // float32 + pub const m_grenadeParameterStashTime: usize = 0x1338; // GameTime_t + pub const m_bGrenadeParametersStashed: usize = 0x133C; // bool + pub const m_angStashedShootAngles: usize = 0x1340; // QAngle + pub const m_vecStashedGrenadeThrowPosition: usize = 0x134C; // + pub const m_vecStashedVelocity: usize = 0x1358; // + pub const m_angShootAngleHistory: usize = 0x1364; // QAngle[2] + pub const m_vecThrowPositionHistory: usize = 0x137C; // Vector[2] + pub const m_vecVelocityHistory: usize = 0x1394; // Vector[2] + pub const m_thirdPersonHeading: usize = 0x13B0; // QAngle + pub const m_flSlopeDropOffset: usize = 0x13C8; // float32 + pub const m_flSlopeDropHeight: usize = 0x13D8; // float32 + pub const m_vHeadConstraintOffset: usize = 0x13E8; // + pub const m_bIsScoped: usize = 0x1400; // bool + pub const m_bIsWalking: usize = 0x1401; // bool + pub const m_bResumeZoom: usize = 0x1402; // bool + pub const m_iPlayerState: usize = 0x1404; // CSPlayerState + pub const m_bIsDefusing: usize = 0x1408; // bool + pub const m_bIsGrabbingHostage: usize = 0x1409; // bool + pub const m_iBlockingUseActionInProgress: usize = 0x140C; // CSPlayerBlockingUseAction_t + pub const m_bIsRescuing: usize = 0x1410; // bool + pub const m_fImmuneToGunGameDamageTime: usize = 0x1414; // GameTime_t + pub const m_fImmuneToGunGameDamageTimeLast: usize = 0x1418; // GameTime_t + pub const m_bGunGameImmunity: usize = 0x141C; // bool + pub const m_GunGameImmunityColor: usize = 0x141D; // Color + pub const m_bHasMovedSinceSpawn: usize = 0x1421; // bool + pub const m_fMolotovUseTime: usize = 0x1424; // float32 + pub const m_fMolotovDamageTime: usize = 0x1428; // float32 + pub const m_nWhichBombZone: usize = 0x142C; // int32 + pub const m_bInNoDefuseArea: usize = 0x1430; // bool + pub const m_iThrowGrenadeCounter: usize = 0x1434; // int32 + pub const m_bWaitForNoAttack: usize = 0x1438; // bool + pub const m_flGuardianTooFarDistFrac: usize = 0x143C; // float32 + pub const m_flDetectedByEnemySensorTime: usize = 0x1440; // GameTime_t + pub const m_flNextGuardianTooFarWarning: usize = 0x1444; // float32 + pub const m_bSuppressGuardianTooFarWarningAudio: usize = 0x1448; // bool + pub const m_bKilledByTaser: usize = 0x1449; // bool + pub const m_iMoveState: usize = 0x144C; // int32 + pub const m_bCanMoveDuringFreezePeriod: usize = 0x1450; // bool + pub const m_flLowerBodyYawTarget: usize = 0x1454; // float32 + pub const m_bStrafing: usize = 0x1458; // bool + pub const m_flLastSpawnTimeIndex: usize = 0x145C; // GameTime_t + pub const m_flEmitSoundTime: usize = 0x1460; // GameTime_t + pub const m_iAddonBits: usize = 0x1464; // int32 + pub const m_iPrimaryAddon: usize = 0x1468; // int32 + pub const m_iSecondaryAddon: usize = 0x146C; // int32 + pub const m_iProgressBarDuration: usize = 0x1470; // int32 + pub const m_flProgressBarStartTime: usize = 0x1474; // float32 + pub const m_iDirection: usize = 0x1478; // int32 + pub const m_iShotsFired: usize = 0x147C; // int32 + pub const m_bNightVisionOn: usize = 0x1480; // bool + pub const m_bHasNightVision: usize = 0x1481; // bool + pub const m_flVelocityModifier: usize = 0x1484; // float32 + pub const m_flHitHeading: usize = 0x1488; // float32 + pub const m_nHitBodyPart: usize = 0x148C; // int32 + pub const m_iStartAccount: usize = 0x1490; // int32 + pub const m_vecIntroStartEyePosition: usize = 0x1494; // + pub const m_vecIntroStartPlayerForward: usize = 0x14A0; // + pub const m_flClientDeathTime: usize = 0x14AC; // GameTime_t + pub const m_flNightVisionAlpha: usize = 0x14B0; // float32 + pub const m_bScreenTearFrameCaptured: usize = 0x14B4; // bool + pub const m_flFlashBangTime: usize = 0x14B8; // float32 + pub const m_flFlashScreenshotAlpha: usize = 0x14BC; // float32 + pub const m_flFlashOverlayAlpha: usize = 0x14C0; // float32 + pub const m_bFlashBuildUp: usize = 0x14C4; // bool + pub const m_bFlashDspHasBeenCleared: usize = 0x14C5; // bool + pub const m_bFlashScreenshotHasBeenGrabbed: usize = 0x14C6; // bool + pub const m_flFlashMaxAlpha: usize = 0x14C8; // float32 + pub const m_flFlashDuration: usize = 0x14CC; // float32 + pub const m_lastStandingPos: usize = 0x14D0; // + pub const m_vecLastMuzzleFlashPos: usize = 0x14DC; // + pub const m_angLastMuzzleFlashAngle: usize = 0x14E8; // QAngle + pub const m_hMuzzleFlashShape: usize = 0x14F4; // CHandle + pub const m_iHealthBarRenderMaskIndex: usize = 0x14F8; // int32 + pub const m_flHealthFadeValue: usize = 0x14FC; // float32 + pub const m_flHealthFadeAlpha: usize = 0x1500; // float32 + pub const m_nMyCollisionGroup: usize = 0x1504; // int32 + pub const m_ignoreLadderJumpTime: usize = 0x1508; // float32 + pub const m_ladderSurpressionTimer: usize = 0x1510; // CountdownTimer + pub const m_lastLadderNormal: usize = 0x1528; // + pub const m_lastLadderPos: usize = 0x1534; // + pub const m_flDeathCCWeight: usize = 0x1548; // float32 + pub const m_bOldIsScoped: usize = 0x154C; // bool + pub const m_flPrevRoundEndTime: usize = 0x1550; // float32 + pub const m_flPrevMatchEndTime: usize = 0x1554; // float32 + pub const m_unCurrentEquipmentValue: usize = 0x1558; // uint16 + pub const m_unRoundStartEquipmentValue: usize = 0x155A; // uint16 + pub const m_unFreezetimeEndEquipmentValue: usize = 0x155C; // uint16 + pub const m_vecThirdPersonViewPositionOverride: usize = 0x1560; // + pub const m_nHeavyAssaultSuitCooldownRemaining: usize = 0x156C; // int32 + pub const m_ArmorValue: usize = 0x1570; // int32 + pub const m_angEyeAngles: usize = 0x1578; // QAngle + pub const m_fNextThinkPushAway: usize = 0x1590; // float32 + pub const m_bShouldAutobuyDMWeapons: usize = 0x1594; // bool + pub const m_bShouldAutobuyNow: usize = 0x1595; // bool + pub const m_bHud_MiniScoreHidden: usize = 0x1596; // bool + pub const m_bHud_RadarHidden: usize = 0x1597; // bool + pub const m_nLastKillerIndex: usize = 0x1598; // CEntityIndex + pub const m_nLastConcurrentKilled: usize = 0x159C; // int32 + pub const m_nDeathCamMusic: usize = 0x15A0; // int32 + pub const m_iIDEntIndex: usize = 0x15A4; // CEntityIndex + pub const m_delayTargetIDTimer: usize = 0x15A8; // CountdownTimer + pub const m_iTargetedWeaponEntIndex: usize = 0x15C0; // CEntityIndex + pub const m_iOldIDEntIndex: usize = 0x15C4; // CEntityIndex + pub const m_holdTargetIDTimer: usize = 0x15C8; // CountdownTimer + pub const m_flCurrentMusicStartTime: usize = 0x15E4; // float32 + pub const m_flMusicRoundStartTime: usize = 0x15E8; // float32 + pub const m_bDeferStartMusicOnWarmup: usize = 0x15EC; // bool + pub const m_cycleLatch: usize = 0x15F0; // int32 + pub const m_serverIntendedCycle: usize = 0x15F4; // float32 + pub const m_vecPlayerPatchEconIndices: usize = 0x15F8; // uint32[5] + pub const m_bHideTargetID: usize = 0x1614; // bool + pub const m_flLastSmokeOverlayAlpha: usize = 0x1618; // float32 + pub const m_flLastSmokeAge: usize = 0x161C; // float32 + pub const m_vLastSmokeOverlayColor: usize = 0x1620; // + pub const m_nPlayerSmokedFx: usize = 0x162C; // ParticleIndex_t + pub const m_nPlayerInfernoBodyFx: usize = 0x1630; // ParticleIndex_t + pub const m_nPlayerInfernoFootFx: usize = 0x1634; // ParticleIndex_t + pub const m_flNextMagDropTime: usize = 0x1638; // float32 + pub const m_nLastMagDropAttachmentIndex: usize = 0x163C; // int32 + pub const m_vecBulletHitModels: usize = 0x1640; // CUtlVector + pub const m_vecPickupModelSlerpers: usize = 0x1658; // CUtlVector + pub const m_vecLastAliveLocalVelocity: usize = 0x1670; // + pub const m_entitySpottedState: usize = 0x1698; // EntitySpottedState_t + pub const m_nSurvivalTeamNumber: usize = 0x16B0; // int32 + pub const m_bGuardianShouldSprayCustomXMark: usize = 0x16B4; // bool + pub const m_bHasDeathInfo: usize = 0x16B5; // bool + pub const m_flDeathInfoTime: usize = 0x16B8; // float32 + pub const m_vecDeathInfoOrigin: usize = 0x16BC; // + pub const m_bKilledByHeadshot: usize = 0x16C8; // bool + pub const m_hOriginalController: usize = 0x16CC; // CHandle + } + // Parent: C_CSPlayerPawnBase + // Fields count: 1 + // + // Metadata: + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + pub mod C_CSObserverPawn { + pub const m_hDetectParentChange: usize = 0x1718; // CEntityHandle + } + // Parent: C_CSPlayerPawnBase + // Fields count: 52 + // + // Metadata: + // NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices*) + // NetworkVarNames: m_pHostageServices (CCSPlayer_HostageServices*) + // NetworkVarNames: m_pBuyServices (CCSPlayer_BuyServices*) + // NetworkVarNames: m_pGlowServices (CCSPlayer_GlowServices*) + // NetworkVarNames: m_pActionTrackingServices (CCSPlayer_ActionTrackingServices*) + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // NetworkVarNames: m_flHealthShotBoostExpirationTime (GameTime_t) + // NetworkVarNames: m_bHasFemaleVoice (bool) + // NetworkVarNames: m_szLastPlaceName (char) + // NetworkVarNames: m_bInBuyZone (bool) + // NetworkVarNames: m_aimPunchAngle (QAngle) + // NetworkVarNames: m_aimPunchAngleVel (QAngle) + // NetworkVarNames: m_aimPunchTickBase (int) + // NetworkVarNames: m_aimPunchTickFraction (float) + // NetworkVarNames: m_bInHostageRescueZone (bool) + // NetworkVarNames: m_bInBombZone (bool) + // NetworkVarNames: m_bIsBuyMenuOpen (bool) + // NetworkVarNames: m_flTimeOfLastInjury (GameTime_t) + // NetworkVarNames: m_flNextSprayDecalTime (GameTime_t) + // NetworkVarNames: m_iRetakesOffering (int) + // NetworkVarNames: m_iRetakesOfferingCard (int) + // NetworkVarNames: m_bRetakesHasDefuseKit (bool) + // NetworkVarNames: m_bRetakesMVPLastRound (bool) + // NetworkVarNames: m_iRetakesMVPBoostItem (int) + // NetworkVarNames: m_RetakesMVPBoostExtraUtility (loadout_slot_t) + // NetworkVarNames: m_EconGloves (CEconItemView) + // NetworkVarNames: m_nEconGlovesChanged (uint8) + // NetworkVarNames: m_nRagdollDamageBone (int) + // NetworkVarNames: m_vRagdollDamageForce (Vector) + // NetworkVarNames: m_vRagdollDamagePosition (Vector) + // NetworkVarNames: m_szRagdollDamageWeaponName (char) + // NetworkVarNames: m_bRagdollDamageHeadshot (bool) + // NetworkVarNames: m_vRagdollServerOrigin (Vector) + // NetworkVarNames: m_qDeathEyeAngles (QAngle) + pub mod C_CSPlayerPawn { + pub const m_pBulletServices: usize = 0x1718; // CCSPlayer_BulletServices* + pub const m_pHostageServices: usize = 0x1720; // CCSPlayer_HostageServices* + pub const m_pBuyServices: usize = 0x1728; // CCSPlayer_BuyServices* + pub const m_pGlowServices: usize = 0x1730; // CCSPlayer_GlowServices* + pub const m_pActionTrackingServices: usize = 0x1738; // CCSPlayer_ActionTrackingServices* + pub const m_flHealthShotBoostExpirationTime: usize = 0x1740; // GameTime_t + pub const m_flLastFiredWeaponTime: usize = 0x1744; // GameTime_t + pub const m_bHasFemaleVoice: usize = 0x1748; // bool + pub const m_flLandseconds: usize = 0x174C; // float32 + pub const m_flOldFallVelocity: usize = 0x1750; // float32 + pub const m_szLastPlaceName: usize = 0x1754; // char[18] + pub const m_bPrevDefuser: usize = 0x1766; // bool + pub const m_bPrevHelmet: usize = 0x1767; // bool + pub const m_nPrevArmorVal: usize = 0x1768; // int32 + pub const m_nPrevGrenadeAmmoCount: usize = 0x176C; // int32 + pub const m_unPreviousWeaponHash: usize = 0x1770; // uint32 + pub const m_unWeaponHash: usize = 0x1774; // uint32 + pub const m_bInBuyZone: usize = 0x1778; // bool + pub const m_bPreviouslyInBuyZone: usize = 0x1779; // bool + pub const m_aimPunchAngle: usize = 0x177C; // QAngle + pub const m_aimPunchAngleVel: usize = 0x1788; // QAngle + pub const m_aimPunchTickBase: usize = 0x1794; // int32 + pub const m_aimPunchTickFraction: usize = 0x1798; // float32 + pub const m_aimPunchCache: usize = 0x17A0; // CUtlVector + pub const m_bInLanding: usize = 0x17C0; // bool + pub const m_flLandingTime: usize = 0x17C4; // float32 + pub const m_bInHostageRescueZone: usize = 0x17C8; // bool + pub const m_bInBombZone: usize = 0x17C9; // bool + pub const m_bIsBuyMenuOpen: usize = 0x17CA; // bool + pub const m_flTimeOfLastInjury: usize = 0x17CC; // GameTime_t + pub const m_flNextSprayDecalTime: usize = 0x17D0; // GameTime_t + pub const m_iRetakesOffering: usize = 0x18E8; // int32 + pub const m_iRetakesOfferingCard: usize = 0x18EC; // int32 + pub const m_bRetakesHasDefuseKit: usize = 0x18F0; // bool + pub const m_bRetakesMVPLastRound: usize = 0x18F1; // bool + pub const m_iRetakesMVPBoostItem: usize = 0x18F4; // int32 + pub const m_RetakesMVPBoostExtraUtility: usize = 0x18F8; // loadout_slot_t + pub const m_bNeedToReApplyGloves: usize = 0x1918; // bool + pub const m_EconGloves: usize = 0x1920; // C_EconItemView + pub const m_nEconGlovesChanged: usize = 0x1D68; // uint8 + pub const m_bMustSyncRagdollState: usize = 0x1D69; // bool + pub const m_nRagdollDamageBone: usize = 0x1D6C; // int32 + pub const m_vRagdollDamageForce: usize = 0x1D70; // + pub const m_vRagdollDamagePosition: usize = 0x1D7C; // + pub const m_szRagdollDamageWeaponName: usize = 0x1D88; // char[64] + pub const m_bRagdollDamageHeadshot: usize = 0x1DC8; // bool + pub const m_vRagdollServerOrigin: usize = 0x1DCC; // + pub const m_bLastHeadBoneTransformIsValid: usize = 0x23E0; // bool + pub const m_lastLandTime: usize = 0x23E4; // GameTime_t + pub const m_bOnGroundLastTick: usize = 0x23E8; // bool + pub const m_qDeathEyeAngles: usize = 0x2404; // QAngle + pub const m_bSkipOneHeadConstraintUpdate: usize = 0x2410; // bool + } + // Parent: C_BaseCombatCharacter + // Fields count: 23 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_leader (CHandle) + // NetworkVarNames: m_reuseTimer (CountdownTimer) + // NetworkVarNames: m_vel (Vector) + // NetworkVarNames: m_isRescued (bool) + // NetworkVarNames: m_jumpedThisFrame (bool) + // NetworkVarNames: m_nHostageState (int) + // NetworkVarNames: m_bHandsHaveBeenCut (bool) + // NetworkVarNames: m_hHostageGrabber (CHandle) + // NetworkVarNames: m_flRescueStartTime (GameTime_t) + // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) + // NetworkVarNames: m_flDropStartTime (GameTime_t) + pub mod C_Hostage { + pub const m_entitySpottedState: usize = 0x1100; // EntitySpottedState_t + pub const m_leader: usize = 0x1118; // CHandle + pub const m_reuseTimer: usize = 0x1120; // CountdownTimer + pub const m_vel: usize = 0x1138; // + pub const m_isRescued: usize = 0x1144; // bool + pub const m_jumpedThisFrame: usize = 0x1145; // bool + pub const m_nHostageState: usize = 0x1148; // int32 + pub const m_bHandsHaveBeenCut: usize = 0x114C; // bool + pub const m_hHostageGrabber: usize = 0x1150; // CHandle + pub const m_fLastGrabTime: usize = 0x1154; // GameTime_t + pub const m_vecGrabbedPos: usize = 0x1158; // + pub const m_flRescueStartTime: usize = 0x1164; // GameTime_t + pub const m_flGrabSuccessTime: usize = 0x1168; // GameTime_t + pub const m_flDropStartTime: usize = 0x116C; // GameTime_t + pub const m_flDeadOrRescuedTime: usize = 0x1170; // GameTime_t + pub const m_blinkTimer: usize = 0x1178; // CountdownTimer + pub const m_lookAt: usize = 0x1190; // + pub const m_lookAroundTimer: usize = 0x11A0; // CountdownTimer + pub const m_isInit: usize = 0x11B8; // bool + pub const m_eyeAttachment: usize = 0x11B9; // AttachmentHandle_t + pub const m_chestAttachment: usize = 0x11BA; // AttachmentHandle_t + pub const m_pPredictionOwner: usize = 0x11C0; // CBasePlayerController* + pub const m_fNewestAlphaThinkTime: usize = 0x11C8; // GameTime_t + } + } + } +} diff --git a/output/win/engine2.dll.cs b/output/win/engine2.dll.cs new file mode 100644 index 0000000..fe121f3 --- /dev/null +++ b/output/win/engine2.dll.cs @@ -0,0 +1,71 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:05:10.402645100 UTC + +namespace CS2Dumper.Schemas { + // Module: engine2.dll + // Classes count: 2 + // Enums count: 4 + public static class Engine2 { + // Alignment: 4 + // Members count: 3 + public enum SpawnDebugOverrideState_t : uint { + SPAWN_DEBUG_OVERRIDE_NONE = 0x0, + SPAWN_DEBUG_OVERRIDE_FORCE_ENABLED = 0x1, + SPAWN_DEBUG_OVERRIDE_FORCE_DISABLED = 0x2 + } + // Alignment: 4 + // Members count: 5 + public enum SpawnDebugRestrictionOverrideState_t : uint { + SPAWN_DEBUG_RESTRICT_NONE = 0x0, + SPAWN_DEBUG_RESTRICT_IGNORE_MANAGER_DISTANCE_REQS = 0x1, + SPAWN_DEBUG_RESTRICT_IGNORE_TEMPLATE_DISTANCE_LOS_REQS = 0x2, + SPAWN_DEBUG_RESTRICT_IGNORE_TEMPLATE_COOLDOWN_LIMITS = 0x4, + SPAWN_DEBUG_RESTRICT_IGNORE_TARGET_COOLDOWN_LIMITS = 0x8 + } + // Alignment: 4 + // Members count: 3 + public enum EntityDormancyType_t : uint { + ENTITY_NOT_DORMANT = 0x0, + ENTITY_DORMANT = 0x1, + ENTITY_SUSPENDED = 0x2 + } + // Alignment: 4 + // Members count: 4 + public enum EntityIOTargetType_t : uint { + ENTITY_IO_TARGET_INVALID = 0xFFFFFFFFFFFFFFFF, + ENTITY_IO_TARGET_ENTITYNAME = 0x2, + ENTITY_IO_TARGET_EHANDLE = 0x6, + ENTITY_IO_TARGET_ENTITYNAME_OR_CLASSNAME = 0x7 + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_nameStringableIndex (int32) + public static class CEntityIdentity { + public const nint m_nameStringableIndex = 0x14; // int32 + public const nint m_name = 0x18; // CUtlSymbolLarge + public const nint m_designerName = 0x20; // CUtlSymbolLarge + public const nint m_flags = 0x30; // uint32 + public const nint m_worldGroupId = 0x38; // WorldGroupId_t + public const nint m_fDataObjectTypes = 0x3C; // uint32 + public const nint m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t + public const nint m_pPrev = 0x58; // CEntityIdentity* + public const nint m_pNext = 0x60; // CEntityIdentity* + public const nint m_pPrevByClass = 0x68; // CEntityIdentity* + public const nint m_pNextByClass = 0x70; // CEntityIdentity* + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_pEntity (CEntityIdentity*) + // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) + public static class CEntityInstance { + public const nint m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge + public const nint m_pEntity = 0x10; // CEntityIdentity* + public const nint m_CScriptComponent = 0x28; // CScriptComponent* + public const nint m_bVisibleinPVS = 0x30; // bool + } + } +} diff --git a/output/win/engine2.dll.hpp b/output/win/engine2.dll.hpp new file mode 100644 index 0000000..6debeea --- /dev/null +++ b/output/win/engine2.dll.hpp @@ -0,0 +1,77 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:05:10.402645100 UTC + +#pragma once + +#include + +namespace cs2_dumper { + namespace schemas { + // Module: engine2.dll + // Classes count: 2 + // Enums count: 4 + namespace engine2 { + // Alignment: 4 + // Members count: 3 + enum class SpawnDebugOverrideState_t : uint32_t { + SPAWN_DEBUG_OVERRIDE_NONE = 0x0, + SPAWN_DEBUG_OVERRIDE_FORCE_ENABLED = 0x1, + SPAWN_DEBUG_OVERRIDE_FORCE_DISABLED = 0x2 + }; + // Alignment: 4 + // Members count: 5 + enum class SpawnDebugRestrictionOverrideState_t : uint32_t { + SPAWN_DEBUG_RESTRICT_NONE = 0x0, + SPAWN_DEBUG_RESTRICT_IGNORE_MANAGER_DISTANCE_REQS = 0x1, + SPAWN_DEBUG_RESTRICT_IGNORE_TEMPLATE_DISTANCE_LOS_REQS = 0x2, + SPAWN_DEBUG_RESTRICT_IGNORE_TEMPLATE_COOLDOWN_LIMITS = 0x4, + SPAWN_DEBUG_RESTRICT_IGNORE_TARGET_COOLDOWN_LIMITS = 0x8 + }; + // Alignment: 4 + // Members count: 3 + enum class EntityDormancyType_t : uint32_t { + ENTITY_NOT_DORMANT = 0x0, + ENTITY_DORMANT = 0x1, + ENTITY_SUSPENDED = 0x2 + }; + // Alignment: 4 + // Members count: 4 + enum class EntityIOTargetType_t : uint32_t { + ENTITY_IO_TARGET_INVALID = 0xFFFFFFFFFFFFFFFF, + ENTITY_IO_TARGET_ENTITYNAME = 0x2, + ENTITY_IO_TARGET_EHANDLE = 0x6, + ENTITY_IO_TARGET_ENTITYNAME_OR_CLASSNAME = 0x7 + }; + // Parent: None + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_nameStringableIndex (int32) + namespace CEntityIdentity { + constexpr std::ptrdiff_t m_nameStringableIndex = 0x14; // int32 + constexpr std::ptrdiff_t m_name = 0x18; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_designerName = 0x20; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flags = 0x30; // uint32 + constexpr std::ptrdiff_t m_worldGroupId = 0x38; // WorldGroupId_t + constexpr std::ptrdiff_t m_fDataObjectTypes = 0x3C; // uint32 + constexpr std::ptrdiff_t m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t + constexpr std::ptrdiff_t m_pPrev = 0x58; // CEntityIdentity* + constexpr std::ptrdiff_t m_pNext = 0x60; // CEntityIdentity* + constexpr std::ptrdiff_t m_pPrevByClass = 0x68; // CEntityIdentity* + constexpr std::ptrdiff_t m_pNextByClass = 0x70; // CEntityIdentity* + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_pEntity (CEntityIdentity*) + // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) + namespace CEntityInstance { + constexpr std::ptrdiff_t m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_pEntity = 0x10; // CEntityIdentity* + constexpr std::ptrdiff_t m_CScriptComponent = 0x28; // CScriptComponent* + constexpr std::ptrdiff_t m_bVisibleinPVS = 0x30; // bool + } + } + } +} diff --git a/output/win/engine2.dll.json b/output/win/engine2.dll.json new file mode 100644 index 0000000..d192dd9 --- /dev/null +++ b/output/win/engine2.dll.json @@ -0,0 +1,91 @@ +{ + "engine2.dll": { + "classes": { + "CEntityIdentity": { + "fields": { + "m_PathIndex": 64, + "m_designerName": 32, + "m_fDataObjectTypes": 60, + "m_flags": 48, + "m_name": 24, + "m_nameStringableIndex": 20, + "m_pNext": 96, + "m_pNextByClass": 112, + "m_pPrev": 88, + "m_pPrevByClass": 104, + "m_worldGroupId": 56 + }, + "metadata": [ + { + "name": "m_nameStringableIndex", + "ty": "int32", + "type": "NetworkVarNames" + } + ], + "parent": null + }, + "CEntityInstance": { + "fields": { + "m_CScriptComponent": 40, + "m_bVisibleinPVS": 48, + "m_iszPrivateVScripts": 8, + "m_pEntity": 16 + }, + "metadata": [ + { + "name": "m_pEntity", + "ty": "CEntityIdentity*", + "type": "NetworkVarNames" + }, + { + "name": "m_CScriptComponent", + "ty": "CScriptComponent::Storage_t", + "type": "NetworkVarNames" + } + ], + "parent": null + } + }, + "enums": { + "EntityDormancyType_t": { + "alignment": 4, + "members": { + "ENTITY_DORMANT": 1, + "ENTITY_NOT_DORMANT": 0, + "ENTITY_SUSPENDED": 2 + }, + "type": "uint32" + }, + "EntityIOTargetType_t": { + "alignment": 4, + "members": { + "ENTITY_IO_TARGET_EHANDLE": 6, + "ENTITY_IO_TARGET_ENTITYNAME": 2, + "ENTITY_IO_TARGET_ENTITYNAME_OR_CLASSNAME": 7, + "ENTITY_IO_TARGET_INVALID": -1 + }, + "type": "uint32" + }, + "SpawnDebugOverrideState_t": { + "alignment": 4, + "members": { + "SPAWN_DEBUG_OVERRIDE_FORCE_DISABLED": 2, + "SPAWN_DEBUG_OVERRIDE_FORCE_ENABLED": 1, + "SPAWN_DEBUG_OVERRIDE_NONE": 0 + }, + "type": "uint32" + }, + "SpawnDebugRestrictionOverrideState_t": { + "alignment": 4, + "members": { + "SPAWN_DEBUG_RESTRICT_IGNORE_MANAGER_DISTANCE_REQS": 1, + "SPAWN_DEBUG_RESTRICT_IGNORE_TARGET_COOLDOWN_LIMITS": 8, + "SPAWN_DEBUG_RESTRICT_IGNORE_TEMPLATE_COOLDOWN_LIMITS": 4, + "SPAWN_DEBUG_RESTRICT_IGNORE_TEMPLATE_DISTANCE_LOS_REQS": 2, + "SPAWN_DEBUG_RESTRICT_NONE": 0 + }, + "type": "uint32" + } + } + } +} \ No newline at end of file diff --git a/output/win/engine2.dll.rs b/output/win/engine2.dll.rs new file mode 100644 index 0000000..9f7c027 --- /dev/null +++ b/output/win/engine2.dll.rs @@ -0,0 +1,79 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:05:10.402645100 UTC + +#![allow(non_upper_case_globals, unused)] + +pub mod cs2_dumper { + pub mod schemas { + // Module: engine2.dll + // Classes count: 2 + // Enums count: 4 + pub mod engine2 { + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum SpawnDebugOverrideState_t { + SPAWN_DEBUG_OVERRIDE_NONE = 0x0, + SPAWN_DEBUG_OVERRIDE_FORCE_ENABLED = 0x1, + SPAWN_DEBUG_OVERRIDE_FORCE_DISABLED = 0x2 + } + // Alignment: 4 + // Members count: 5 + #[repr(u32)] + pub enum SpawnDebugRestrictionOverrideState_t { + SPAWN_DEBUG_RESTRICT_NONE = 0x0, + SPAWN_DEBUG_RESTRICT_IGNORE_MANAGER_DISTANCE_REQS = 0x1, + SPAWN_DEBUG_RESTRICT_IGNORE_TEMPLATE_DISTANCE_LOS_REQS = 0x2, + SPAWN_DEBUG_RESTRICT_IGNORE_TEMPLATE_COOLDOWN_LIMITS = 0x4, + SPAWN_DEBUG_RESTRICT_IGNORE_TARGET_COOLDOWN_LIMITS = 0x8 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum EntityDormancyType_t { + ENTITY_NOT_DORMANT = 0x0, + ENTITY_DORMANT = 0x1, + ENTITY_SUSPENDED = 0x2 + } + // Alignment: 4 + // Members count: 4 + #[repr(u32)] + pub enum EntityIOTargetType_t { + ENTITY_IO_TARGET_INVALID = 0xFFFFFFFFFFFFFFFF, + ENTITY_IO_TARGET_ENTITYNAME = 0x2, + ENTITY_IO_TARGET_EHANDLE = 0x6, + ENTITY_IO_TARGET_ENTITYNAME_OR_CLASSNAME = 0x7 + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_nameStringableIndex (int32) + pub mod CEntityIdentity { + pub const m_nameStringableIndex: usize = 0x14; // int32 + pub const m_name: usize = 0x18; // CUtlSymbolLarge + pub const m_designerName: usize = 0x20; // CUtlSymbolLarge + pub const m_flags: usize = 0x30; // uint32 + pub const m_worldGroupId: usize = 0x38; // WorldGroupId_t + pub const m_fDataObjectTypes: usize = 0x3C; // uint32 + pub const m_PathIndex: usize = 0x40; // ChangeAccessorFieldPathIndex_t + pub const m_pPrev: usize = 0x58; // CEntityIdentity* + pub const m_pNext: usize = 0x60; // CEntityIdentity* + pub const m_pPrevByClass: usize = 0x68; // CEntityIdentity* + pub const m_pNextByClass: usize = 0x70; // CEntityIdentity* + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_pEntity (CEntityIdentity*) + // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) + pub mod CEntityInstance { + pub const m_iszPrivateVScripts: usize = 0x8; // CUtlSymbolLarge + pub const m_pEntity: usize = 0x10; // CEntityIdentity* + pub const m_CScriptComponent: usize = 0x28; // CScriptComponent* + pub const m_bVisibleinPVS: usize = 0x30; // bool + } + } + } +} diff --git a/output/win/host.dll.cs b/output/win/host.dll.cs new file mode 100644 index 0000000..3cf9b02 --- /dev/null +++ b/output/win/host.dll.cs @@ -0,0 +1,10 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:05:10.402645100 UTC + +namespace CS2Dumper.Schemas { + // Module: host.dll + // Classes count: 0 + // Enums count: 0 + public static class Host { + } +} diff --git a/output/win/host.dll.hpp b/output/win/host.dll.hpp new file mode 100644 index 0000000..727cd39 --- /dev/null +++ b/output/win/host.dll.hpp @@ -0,0 +1,16 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:05:10.402645100 UTC + +#pragma once + +#include + +namespace cs2_dumper { + namespace schemas { + // Module: host.dll + // Classes count: 0 + // Enums count: 0 + namespace host { + } + } +} diff --git a/output/win/host.dll.json b/output/win/host.dll.json new file mode 100644 index 0000000..bef7ea0 --- /dev/null +++ b/output/win/host.dll.json @@ -0,0 +1,6 @@ +{ + "host.dll": { + "classes": {}, + "enums": {} + } +} \ No newline at end of file diff --git a/output/win/host.dll.rs b/output/win/host.dll.rs new file mode 100644 index 0000000..479bf90 --- /dev/null +++ b/output/win/host.dll.rs @@ -0,0 +1,14 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:05:10.402645100 UTC + +#![allow(non_upper_case_globals, unused)] + +pub mod cs2_dumper { + pub mod schemas { + // Module: host.dll + // Classes count: 0 + // Enums count: 0 + pub mod host { + } + } +} diff --git a/output/win/info.json b/output/win/info.json index 72f9aa2..c0b96d3 100644 --- a/output/win/info.json +++ b/output/win/info.json @@ -1,4 +1,4 @@ { "build_number": 14000, - "timestamp": "2024-03-29T14:47:15.019433800+00:00" + "timestamp": "2024-03-29T21:05:10.402645100+00:00" } \ No newline at end of file diff --git a/output/win/interfaces.cs b/output/win/interfaces.cs index d30c0eb..a32d227 100644 --- a/output/win/interfaces.cs +++ b/output/win/interfaces.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-03-29 14:47:15.019433800 UTC +// 2024-03-29 21:05:10.402645100 UTC namespace CS2Dumper.Interfaces { // Module: animationsystem.dll diff --git a/output/win/interfaces.hpp b/output/win/interfaces.hpp index 4076425..bbc03a3 100644 --- a/output/win/interfaces.hpp +++ b/output/win/interfaces.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-03-29 14:47:15.019433800 UTC +// 2024-03-29 21:05:10.402645100 UTC #pragma once diff --git a/output/win/interfaces.rs b/output/win/interfaces.rs index 879b977..18ddf0f 100644 --- a/output/win/interfaces.rs +++ b/output/win/interfaces.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-03-29 14:47:15.019433800 UTC +// 2024-03-29 21:05:10.402645100 UTC #![allow(non_upper_case_globals, unused)] diff --git a/output/win/materialsystem2.dll.cs b/output/win/materialsystem2.dll.cs new file mode 100644 index 0000000..4bcc3bd --- /dev/null +++ b/output/win/materialsystem2.dll.cs @@ -0,0 +1,206 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:05:10.402645100 UTC + +namespace CS2Dumper.Schemas { + // Module: materialsystem2.dll + // Classes count: 13 + // Enums count: 5 + public static class Materialsystem2 { + // Alignment: 4 + // Members count: 4 + public enum HorizJustification_e : uint { + HORIZ_JUSTIFICATION_LEFT = 0x0, + HORIZ_JUSTIFICATION_CENTER = 0x1, + HORIZ_JUSTIFICATION_RIGHT = 0x2, + HORIZ_JUSTIFICATION_NONE = 0x3 + } + // Alignment: 4 + // Members count: 4 + public enum VertJustification_e : uint { + VERT_JUSTIFICATION_TOP = 0x0, + VERT_JUSTIFICATION_CENTER = 0x1, + VERT_JUSTIFICATION_BOTTOM = 0x2, + VERT_JUSTIFICATION_NONE = 0x3 + } + // Alignment: 4 + // Members count: 3 + public enum LayoutPositionType_e : uint { + LAYOUTPOSITIONTYPE_VIEWPORT_RELATIVE = 0x0, + LAYOUTPOSITIONTYPE_FRACTIONAL = 0x1, + LAYOUTPOSITIONTYPE_NONE = 0x2 + } + // Alignment: 4 + // Members count: 3 + public enum BloomBlendMode_t : uint { + BLOOM_BLEND_ADD = 0x0, + BLOOM_BLEND_SCREEN = 0x1, + BLOOM_BLEND_BLUR = 0x2 + } + // Alignment: 4 + // Members count: 3 + public enum ViewFadeMode_t : uint { + VIEW_FADE_CONSTANT_COLOR = 0x0, + VIEW_FADE_MODULATE = 0x1, + VIEW_FADE_MOD2X = 0x2 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class MaterialParam_t { + public const nint m_name = 0x0; // CUtlString + } + // Parent: MaterialParam_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class MaterialParamInt_t { + public const nint m_nValue = 0x8; // int32 + } + // Parent: MaterialParam_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class MaterialParamFloat_t { + public const nint m_flValue = 0x8; // float32 + } + // Parent: MaterialParam_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class MaterialParamVector_t { + public const nint m_value = 0x8; // Vector4D + } + // Parent: MaterialParam_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class MaterialParamTexture_t { + public const nint m_pValue = 0x8; // CStrongHandle + } + // Parent: MaterialParam_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class MaterialParamString_t { + public const nint m_value = 0x8; // CUtlString + } + // Parent: MaterialParam_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class MaterialParamBuffer_t { + public const nint m_value = 0x8; // CUtlBinaryBlock + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + public static class MaterialResourceData_t { + public const nint m_materialName = 0x0; // CUtlString + public const nint m_shaderName = 0x8; // CUtlString + public const nint m_intParams = 0x10; // CUtlVector + public const nint m_floatParams = 0x28; // CUtlVector + public const nint m_vectorParams = 0x40; // CUtlVector + public const nint m_textureParams = 0x58; // CUtlVector + public const nint m_dynamicParams = 0x70; // CUtlVector + public const nint m_dynamicTextureParams = 0x88; // CUtlVector + public const nint m_intAttributes = 0xA0; // CUtlVector + public const nint m_floatAttributes = 0xB8; // CUtlVector + public const nint m_vectorAttributes = 0xD0; // CUtlVector + public const nint m_textureAttributes = 0xE8; // CUtlVector + public const nint m_stringAttributes = 0x100; // CUtlVector + public const nint m_renderAttributesUsed = 0x118; // CUtlVector + } + // Parent: None + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + public static class PostProcessingTonemapParameters_t { + public const nint m_flExposureBias = 0x0; // float32 + public const nint m_flShoulderStrength = 0x4; // float32 + public const nint m_flLinearStrength = 0x8; // float32 + public const nint m_flLinearAngle = 0xC; // float32 + public const nint m_flToeStrength = 0x10; // float32 + public const nint m_flToeNum = 0x14; // float32 + public const nint m_flToeDenom = 0x18; // float32 + public const nint m_flWhitePoint = 0x1C; // float32 + public const nint m_flLuminanceSource = 0x20; // float32 + public const nint m_flExposureBiasShadows = 0x24; // float32 + public const nint m_flExposureBiasHighlights = 0x28; // float32 + public const nint m_flMinShadowLum = 0x2C; // float32 + public const nint m_flMaxShadowLum = 0x30; // float32 + public const nint m_flMinHighlightLum = 0x34; // float32 + public const nint m_flMaxHighlightLum = 0x38; // float32 + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class PostProcessingBloomParameters_t { + public const nint m_blendMode = 0x0; // BloomBlendMode_t + public const nint m_flBloomStrength = 0x4; // float32 + public const nint m_flScreenBloomStrength = 0x8; // float32 + public const nint m_flBlurBloomStrength = 0xC; // float32 + public const nint m_flBloomThreshold = 0x10; // float32 + public const nint m_flBloomThresholdWidth = 0x14; // float32 + public const nint m_flSkyboxBloomStrength = 0x18; // float32 + public const nint m_flBloomStartValue = 0x1C; // float32 + public const nint m_flBlurWeight = 0x20; // float32[5] + public const nint m_vBlurTint = 0x34; // Vector[5] + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class PostProcessingVignetteParameters_t { + public const nint m_flVignetteStrength = 0x0; // float32 + public const nint m_vCenter = 0x4; // Vector2D + public const nint m_flRadius = 0xC; // float32 + public const nint m_flRoundness = 0x10; // float32 + public const nint m_flFeather = 0x14; // float32 + public const nint m_vColorTint = 0x18; // + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class PostProcessingLocalContrastParameters_t { + public const nint m_flLocalContrastStrength = 0x0; // float32 + public const nint m_flLocalContrastEdgeStrength = 0x4; // float32 + public const nint m_flLocalContrastVignetteStart = 0x8; // float32 + public const nint m_flLocalContrastVignetteEnd = 0xC; // float32 + public const nint m_flLocalContrastVignetteBlur = 0x10; // float32 + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + public static class PostProcessingResource_t { + public const nint m_bHasTonemapParams = 0x0; // bool + public const nint m_toneMapParams = 0x4; // PostProcessingTonemapParameters_t + public const nint m_bHasBloomParams = 0x40; // bool + public const nint m_bloomParams = 0x44; // PostProcessingBloomParameters_t + public const nint m_bHasVignetteParams = 0xB4; // bool + public const nint m_vignetteParams = 0xB8; // PostProcessingVignetteParameters_t + public const nint m_bHasLocalContrastParams = 0xDC; // bool + public const nint m_localConstrastParams = 0xE0; // PostProcessingLocalContrastParameters_t + public const nint m_nColorCorrectionVolumeDim = 0xF4; // int32 + public const nint m_colorCorrectionVolumeData = 0xF8; // CUtlBinaryBlock + public const nint m_bHasColorCorrection = 0x110; // bool + } + } +} diff --git a/output/win/materialsystem2.dll.hpp b/output/win/materialsystem2.dll.hpp new file mode 100644 index 0000000..bdb5526 --- /dev/null +++ b/output/win/materialsystem2.dll.hpp @@ -0,0 +1,212 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:05:10.402645100 UTC + +#pragma once + +#include + +namespace cs2_dumper { + namespace schemas { + // Module: materialsystem2.dll + // Classes count: 13 + // Enums count: 5 + namespace materialsystem2 { + // Alignment: 4 + // Members count: 4 + enum class HorizJustification_e : uint32_t { + HORIZ_JUSTIFICATION_LEFT = 0x0, + HORIZ_JUSTIFICATION_CENTER = 0x1, + HORIZ_JUSTIFICATION_RIGHT = 0x2, + HORIZ_JUSTIFICATION_NONE = 0x3 + }; + // Alignment: 4 + // Members count: 4 + enum class VertJustification_e : uint32_t { + VERT_JUSTIFICATION_TOP = 0x0, + VERT_JUSTIFICATION_CENTER = 0x1, + VERT_JUSTIFICATION_BOTTOM = 0x2, + VERT_JUSTIFICATION_NONE = 0x3 + }; + // Alignment: 4 + // Members count: 3 + enum class LayoutPositionType_e : uint32_t { + LAYOUTPOSITIONTYPE_VIEWPORT_RELATIVE = 0x0, + LAYOUTPOSITIONTYPE_FRACTIONAL = 0x1, + LAYOUTPOSITIONTYPE_NONE = 0x2 + }; + // Alignment: 4 + // Members count: 3 + enum class BloomBlendMode_t : uint32_t { + BLOOM_BLEND_ADD = 0x0, + BLOOM_BLEND_SCREEN = 0x1, + BLOOM_BLEND_BLUR = 0x2 + }; + // Alignment: 4 + // Members count: 3 + enum class ViewFadeMode_t : uint32_t { + VIEW_FADE_CONSTANT_COLOR = 0x0, + VIEW_FADE_MODULATE = 0x1, + VIEW_FADE_MOD2X = 0x2 + }; + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace MaterialParam_t { + constexpr std::ptrdiff_t m_name = 0x0; // CUtlString + } + // Parent: MaterialParam_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace MaterialParamInt_t { + constexpr std::ptrdiff_t m_nValue = 0x8; // int32 + } + // Parent: MaterialParam_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace MaterialParamFloat_t { + constexpr std::ptrdiff_t m_flValue = 0x8; // float32 + } + // Parent: MaterialParam_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace MaterialParamVector_t { + constexpr std::ptrdiff_t m_value = 0x8; // Vector4D + } + // Parent: MaterialParam_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace MaterialParamTexture_t { + constexpr std::ptrdiff_t m_pValue = 0x8; // CStrongHandle + } + // Parent: MaterialParam_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace MaterialParamString_t { + constexpr std::ptrdiff_t m_value = 0x8; // CUtlString + } + // Parent: MaterialParam_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace MaterialParamBuffer_t { + constexpr std::ptrdiff_t m_value = 0x8; // CUtlBinaryBlock + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + namespace MaterialResourceData_t { + constexpr std::ptrdiff_t m_materialName = 0x0; // CUtlString + constexpr std::ptrdiff_t m_shaderName = 0x8; // CUtlString + constexpr std::ptrdiff_t m_intParams = 0x10; // CUtlVector + constexpr std::ptrdiff_t m_floatParams = 0x28; // CUtlVector + constexpr std::ptrdiff_t m_vectorParams = 0x40; // CUtlVector + constexpr std::ptrdiff_t m_textureParams = 0x58; // CUtlVector + constexpr std::ptrdiff_t m_dynamicParams = 0x70; // CUtlVector + constexpr std::ptrdiff_t m_dynamicTextureParams = 0x88; // CUtlVector + constexpr std::ptrdiff_t m_intAttributes = 0xA0; // CUtlVector + constexpr std::ptrdiff_t m_floatAttributes = 0xB8; // CUtlVector + constexpr std::ptrdiff_t m_vectorAttributes = 0xD0; // CUtlVector + constexpr std::ptrdiff_t m_textureAttributes = 0xE8; // CUtlVector + constexpr std::ptrdiff_t m_stringAttributes = 0x100; // CUtlVector + constexpr std::ptrdiff_t m_renderAttributesUsed = 0x118; // CUtlVector + } + // Parent: None + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + namespace PostProcessingTonemapParameters_t { + constexpr std::ptrdiff_t m_flExposureBias = 0x0; // float32 + constexpr std::ptrdiff_t m_flShoulderStrength = 0x4; // float32 + constexpr std::ptrdiff_t m_flLinearStrength = 0x8; // float32 + constexpr std::ptrdiff_t m_flLinearAngle = 0xC; // float32 + constexpr std::ptrdiff_t m_flToeStrength = 0x10; // float32 + constexpr std::ptrdiff_t m_flToeNum = 0x14; // float32 + constexpr std::ptrdiff_t m_flToeDenom = 0x18; // float32 + constexpr std::ptrdiff_t m_flWhitePoint = 0x1C; // float32 + constexpr std::ptrdiff_t m_flLuminanceSource = 0x20; // float32 + constexpr std::ptrdiff_t m_flExposureBiasShadows = 0x24; // float32 + constexpr std::ptrdiff_t m_flExposureBiasHighlights = 0x28; // float32 + constexpr std::ptrdiff_t m_flMinShadowLum = 0x2C; // float32 + constexpr std::ptrdiff_t m_flMaxShadowLum = 0x30; // float32 + constexpr std::ptrdiff_t m_flMinHighlightLum = 0x34; // float32 + constexpr std::ptrdiff_t m_flMaxHighlightLum = 0x38; // float32 + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace PostProcessingBloomParameters_t { + constexpr std::ptrdiff_t m_blendMode = 0x0; // BloomBlendMode_t + constexpr std::ptrdiff_t m_flBloomStrength = 0x4; // float32 + constexpr std::ptrdiff_t m_flScreenBloomStrength = 0x8; // float32 + constexpr std::ptrdiff_t m_flBlurBloomStrength = 0xC; // float32 + constexpr std::ptrdiff_t m_flBloomThreshold = 0x10; // float32 + constexpr std::ptrdiff_t m_flBloomThresholdWidth = 0x14; // float32 + constexpr std::ptrdiff_t m_flSkyboxBloomStrength = 0x18; // float32 + constexpr std::ptrdiff_t m_flBloomStartValue = 0x1C; // float32 + constexpr std::ptrdiff_t m_flBlurWeight = 0x20; // float32[5] + constexpr std::ptrdiff_t m_vBlurTint = 0x34; // Vector[5] + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace PostProcessingVignetteParameters_t { + constexpr std::ptrdiff_t m_flVignetteStrength = 0x0; // float32 + constexpr std::ptrdiff_t m_vCenter = 0x4; // Vector2D + constexpr std::ptrdiff_t m_flRadius = 0xC; // float32 + constexpr std::ptrdiff_t m_flRoundness = 0x10; // float32 + constexpr std::ptrdiff_t m_flFeather = 0x14; // float32 + constexpr std::ptrdiff_t m_vColorTint = 0x18; // + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace PostProcessingLocalContrastParameters_t { + constexpr std::ptrdiff_t m_flLocalContrastStrength = 0x0; // float32 + constexpr std::ptrdiff_t m_flLocalContrastEdgeStrength = 0x4; // float32 + constexpr std::ptrdiff_t m_flLocalContrastVignetteStart = 0x8; // float32 + constexpr std::ptrdiff_t m_flLocalContrastVignetteEnd = 0xC; // float32 + constexpr std::ptrdiff_t m_flLocalContrastVignetteBlur = 0x10; // float32 + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + namespace PostProcessingResource_t { + constexpr std::ptrdiff_t m_bHasTonemapParams = 0x0; // bool + constexpr std::ptrdiff_t m_toneMapParams = 0x4; // PostProcessingTonemapParameters_t + constexpr std::ptrdiff_t m_bHasBloomParams = 0x40; // bool + constexpr std::ptrdiff_t m_bloomParams = 0x44; // PostProcessingBloomParameters_t + constexpr std::ptrdiff_t m_bHasVignetteParams = 0xB4; // bool + constexpr std::ptrdiff_t m_vignetteParams = 0xB8; // PostProcessingVignetteParameters_t + constexpr std::ptrdiff_t m_bHasLocalContrastParams = 0xDC; // bool + constexpr std::ptrdiff_t m_localConstrastParams = 0xE0; // PostProcessingLocalContrastParameters_t + constexpr std::ptrdiff_t m_nColorCorrectionVolumeDim = 0xF4; // int32 + constexpr std::ptrdiff_t m_colorCorrectionVolumeData = 0xF8; // CUtlBinaryBlock + constexpr std::ptrdiff_t m_bHasColorCorrection = 0x110; // bool + } + } + } +} diff --git a/output/win/materialsystem2.dll.json b/output/win/materialsystem2.dll.json new file mode 100644 index 0000000..f68ee85 --- /dev/null +++ b/output/win/materialsystem2.dll.json @@ -0,0 +1,266 @@ +{ + "materialsystem2.dll": { + "classes": { + "MaterialParamBuffer_t": { + "fields": { + "m_value": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "MaterialParam_t" + }, + "MaterialParamFloat_t": { + "fields": { + "m_flValue": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "MaterialParam_t" + }, + "MaterialParamInt_t": { + "fields": { + "m_nValue": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "MaterialParam_t" + }, + "MaterialParamString_t": { + "fields": { + "m_value": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "MaterialParam_t" + }, + "MaterialParamTexture_t": { + "fields": { + "m_pValue": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "MaterialParam_t" + }, + "MaterialParamVector_t": { + "fields": { + "m_value": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "MaterialParam_t" + }, + "MaterialParam_t": { + "fields": { + "m_name": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "MaterialResourceData_t": { + "fields": { + "m_dynamicParams": 112, + "m_dynamicTextureParams": 136, + "m_floatAttributes": 184, + "m_floatParams": 40, + "m_intAttributes": 160, + "m_intParams": 16, + "m_materialName": 0, + "m_renderAttributesUsed": 280, + "m_shaderName": 8, + "m_stringAttributes": 256, + "m_textureAttributes": 232, + "m_textureParams": 88, + "m_vectorAttributes": 208, + "m_vectorParams": 64 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "PostProcessingBloomParameters_t": { + "fields": { + "m_blendMode": 0, + "m_flBloomStartValue": 28, + "m_flBloomStrength": 4, + "m_flBloomThreshold": 16, + "m_flBloomThresholdWidth": 20, + "m_flBlurBloomStrength": 12, + "m_flBlurWeight": 32, + "m_flScreenBloomStrength": 8, + "m_flSkyboxBloomStrength": 24, + "m_vBlurTint": 52 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "PostProcessingLocalContrastParameters_t": { + "fields": { + "m_flLocalContrastEdgeStrength": 4, + "m_flLocalContrastStrength": 0, + "m_flLocalContrastVignetteBlur": 16, + "m_flLocalContrastVignetteEnd": 12, + "m_flLocalContrastVignetteStart": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "PostProcessingResource_t": { + "fields": { + "m_bHasBloomParams": 64, + "m_bHasColorCorrection": 272, + "m_bHasLocalContrastParams": 220, + "m_bHasTonemapParams": 0, + "m_bHasVignetteParams": 180, + "m_bloomParams": 68, + "m_colorCorrectionVolumeData": 248, + "m_localConstrastParams": 224, + "m_nColorCorrectionVolumeDim": 244, + "m_toneMapParams": 4, + "m_vignetteParams": 184 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "PostProcessingTonemapParameters_t": { + "fields": { + "m_flExposureBias": 0, + "m_flExposureBiasHighlights": 40, + "m_flExposureBiasShadows": 36, + "m_flLinearAngle": 12, + "m_flLinearStrength": 8, + "m_flLuminanceSource": 32, + "m_flMaxHighlightLum": 56, + "m_flMaxShadowLum": 48, + "m_flMinHighlightLum": 52, + "m_flMinShadowLum": 44, + "m_flShoulderStrength": 4, + "m_flToeDenom": 24, + "m_flToeNum": 20, + "m_flToeStrength": 16, + "m_flWhitePoint": 28 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "PostProcessingVignetteParameters_t": { + "fields": { + "m_flFeather": 20, + "m_flRadius": 12, + "m_flRoundness": 16, + "m_flVignetteStrength": 0, + "m_vCenter": 4, + "m_vColorTint": 24 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + } + }, + "enums": { + "BloomBlendMode_t": { + "alignment": 4, + "members": { + "BLOOM_BLEND_ADD": 0, + "BLOOM_BLEND_BLUR": 2, + "BLOOM_BLEND_SCREEN": 1 + }, + "type": "uint32" + }, + "HorizJustification_e": { + "alignment": 4, + "members": { + "HORIZ_JUSTIFICATION_CENTER": 1, + "HORIZ_JUSTIFICATION_LEFT": 0, + "HORIZ_JUSTIFICATION_NONE": 3, + "HORIZ_JUSTIFICATION_RIGHT": 2 + }, + "type": "uint32" + }, + "LayoutPositionType_e": { + "alignment": 4, + "members": { + "LAYOUTPOSITIONTYPE_FRACTIONAL": 1, + "LAYOUTPOSITIONTYPE_NONE": 2, + "LAYOUTPOSITIONTYPE_VIEWPORT_RELATIVE": 0 + }, + "type": "uint32" + }, + "VertJustification_e": { + "alignment": 4, + "members": { + "VERT_JUSTIFICATION_BOTTOM": 2, + "VERT_JUSTIFICATION_CENTER": 1, + "VERT_JUSTIFICATION_NONE": 3, + "VERT_JUSTIFICATION_TOP": 0 + }, + "type": "uint32" + }, + "ViewFadeMode_t": { + "alignment": 4, + "members": { + "VIEW_FADE_CONSTANT_COLOR": 0, + "VIEW_FADE_MOD2X": 2, + "VIEW_FADE_MODULATE": 1 + }, + "type": "uint32" + } + } + } +} \ No newline at end of file diff --git a/output/win/materialsystem2.dll.rs b/output/win/materialsystem2.dll.rs new file mode 100644 index 0000000..b398ea0 --- /dev/null +++ b/output/win/materialsystem2.dll.rs @@ -0,0 +1,215 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:05:10.402645100 UTC + +#![allow(non_upper_case_globals, unused)] + +pub mod cs2_dumper { + pub mod schemas { + // Module: materialsystem2.dll + // Classes count: 13 + // Enums count: 5 + pub mod materialsystem2 { + // Alignment: 4 + // Members count: 4 + #[repr(u32)] + pub enum HorizJustification_e { + HORIZ_JUSTIFICATION_LEFT = 0x0, + HORIZ_JUSTIFICATION_CENTER = 0x1, + HORIZ_JUSTIFICATION_RIGHT = 0x2, + HORIZ_JUSTIFICATION_NONE = 0x3 + } + // Alignment: 4 + // Members count: 4 + #[repr(u32)] + pub enum VertJustification_e { + VERT_JUSTIFICATION_TOP = 0x0, + VERT_JUSTIFICATION_CENTER = 0x1, + VERT_JUSTIFICATION_BOTTOM = 0x2, + VERT_JUSTIFICATION_NONE = 0x3 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum LayoutPositionType_e { + LAYOUTPOSITIONTYPE_VIEWPORT_RELATIVE = 0x0, + LAYOUTPOSITIONTYPE_FRACTIONAL = 0x1, + LAYOUTPOSITIONTYPE_NONE = 0x2 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum BloomBlendMode_t { + BLOOM_BLEND_ADD = 0x0, + BLOOM_BLEND_SCREEN = 0x1, + BLOOM_BLEND_BLUR = 0x2 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum ViewFadeMode_t { + VIEW_FADE_CONSTANT_COLOR = 0x0, + VIEW_FADE_MODULATE = 0x1, + VIEW_FADE_MOD2X = 0x2 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod MaterialParam_t { + pub const m_name: usize = 0x0; // CUtlString + } + // Parent: MaterialParam_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod MaterialParamInt_t { + pub const m_nValue: usize = 0x8; // int32 + } + // Parent: MaterialParam_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod MaterialParamFloat_t { + pub const m_flValue: usize = 0x8; // float32 + } + // Parent: MaterialParam_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod MaterialParamVector_t { + pub const m_value: usize = 0x8; // Vector4D + } + // Parent: MaterialParam_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod MaterialParamTexture_t { + pub const m_pValue: usize = 0x8; // CStrongHandle + } + // Parent: MaterialParam_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod MaterialParamString_t { + pub const m_value: usize = 0x8; // CUtlString + } + // Parent: MaterialParam_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod MaterialParamBuffer_t { + pub const m_value: usize = 0x8; // CUtlBinaryBlock + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod MaterialResourceData_t { + pub const m_materialName: usize = 0x0; // CUtlString + pub const m_shaderName: usize = 0x8; // CUtlString + pub const m_intParams: usize = 0x10; // CUtlVector + pub const m_floatParams: usize = 0x28; // CUtlVector + pub const m_vectorParams: usize = 0x40; // CUtlVector + pub const m_textureParams: usize = 0x58; // CUtlVector + pub const m_dynamicParams: usize = 0x70; // CUtlVector + pub const m_dynamicTextureParams: usize = 0x88; // CUtlVector + pub const m_intAttributes: usize = 0xA0; // CUtlVector + pub const m_floatAttributes: usize = 0xB8; // CUtlVector + pub const m_vectorAttributes: usize = 0xD0; // CUtlVector + pub const m_textureAttributes: usize = 0xE8; // CUtlVector + pub const m_stringAttributes: usize = 0x100; // CUtlVector + pub const m_renderAttributesUsed: usize = 0x118; // CUtlVector + } + // Parent: None + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod PostProcessingTonemapParameters_t { + pub const m_flExposureBias: usize = 0x0; // float32 + pub const m_flShoulderStrength: usize = 0x4; // float32 + pub const m_flLinearStrength: usize = 0x8; // float32 + pub const m_flLinearAngle: usize = 0xC; // float32 + pub const m_flToeStrength: usize = 0x10; // float32 + pub const m_flToeNum: usize = 0x14; // float32 + pub const m_flToeDenom: usize = 0x18; // float32 + pub const m_flWhitePoint: usize = 0x1C; // float32 + pub const m_flLuminanceSource: usize = 0x20; // float32 + pub const m_flExposureBiasShadows: usize = 0x24; // float32 + pub const m_flExposureBiasHighlights: usize = 0x28; // float32 + pub const m_flMinShadowLum: usize = 0x2C; // float32 + pub const m_flMaxShadowLum: usize = 0x30; // float32 + pub const m_flMinHighlightLum: usize = 0x34; // float32 + pub const m_flMaxHighlightLum: usize = 0x38; // float32 + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod PostProcessingBloomParameters_t { + pub const m_blendMode: usize = 0x0; // BloomBlendMode_t + pub const m_flBloomStrength: usize = 0x4; // float32 + pub const m_flScreenBloomStrength: usize = 0x8; // float32 + pub const m_flBlurBloomStrength: usize = 0xC; // float32 + pub const m_flBloomThreshold: usize = 0x10; // float32 + pub const m_flBloomThresholdWidth: usize = 0x14; // float32 + pub const m_flSkyboxBloomStrength: usize = 0x18; // float32 + pub const m_flBloomStartValue: usize = 0x1C; // float32 + pub const m_flBlurWeight: usize = 0x20; // float32[5] + pub const m_vBlurTint: usize = 0x34; // Vector[5] + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod PostProcessingVignetteParameters_t { + pub const m_flVignetteStrength: usize = 0x0; // float32 + pub const m_vCenter: usize = 0x4; // Vector2D + pub const m_flRadius: usize = 0xC; // float32 + pub const m_flRoundness: usize = 0x10; // float32 + pub const m_flFeather: usize = 0x14; // float32 + pub const m_vColorTint: usize = 0x18; // + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod PostProcessingLocalContrastParameters_t { + pub const m_flLocalContrastStrength: usize = 0x0; // float32 + pub const m_flLocalContrastEdgeStrength: usize = 0x4; // float32 + pub const m_flLocalContrastVignetteStart: usize = 0x8; // float32 + pub const m_flLocalContrastVignetteEnd: usize = 0xC; // float32 + pub const m_flLocalContrastVignetteBlur: usize = 0x10; // float32 + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod PostProcessingResource_t { + pub const m_bHasTonemapParams: usize = 0x0; // bool + pub const m_toneMapParams: usize = 0x4; // PostProcessingTonemapParameters_t + pub const m_bHasBloomParams: usize = 0x40; // bool + pub const m_bloomParams: usize = 0x44; // PostProcessingBloomParameters_t + pub const m_bHasVignetteParams: usize = 0xB4; // bool + pub const m_vignetteParams: usize = 0xB8; // PostProcessingVignetteParameters_t + pub const m_bHasLocalContrastParams: usize = 0xDC; // bool + pub const m_localConstrastParams: usize = 0xE0; // PostProcessingLocalContrastParameters_t + pub const m_nColorCorrectionVolumeDim: usize = 0xF4; // int32 + pub const m_colorCorrectionVolumeData: usize = 0xF8; // CUtlBinaryBlock + pub const m_bHasColorCorrection: usize = 0x110; // bool + } + } + } +} diff --git a/output/win/meshsystem.dll.cs b/output/win/meshsystem.dll.cs new file mode 100644 index 0000000..f84d7af --- /dev/null +++ b/output/win/meshsystem.dll.cs @@ -0,0 +1,10 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:05:10.402645100 UTC + +namespace CS2Dumper.Schemas { + // Module: meshsystem.dll + // Classes count: 0 + // Enums count: 0 + public static class Meshsystem { + } +} diff --git a/output/win/meshsystem.dll.hpp b/output/win/meshsystem.dll.hpp new file mode 100644 index 0000000..82228cf --- /dev/null +++ b/output/win/meshsystem.dll.hpp @@ -0,0 +1,16 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:05:10.402645100 UTC + +#pragma once + +#include + +namespace cs2_dumper { + namespace schemas { + // Module: meshsystem.dll + // Classes count: 0 + // Enums count: 0 + namespace meshsystem { + } + } +} diff --git a/output/win/meshsystem.dll.json b/output/win/meshsystem.dll.json new file mode 100644 index 0000000..a8849f7 --- /dev/null +++ b/output/win/meshsystem.dll.json @@ -0,0 +1,6 @@ +{ + "meshsystem.dll": { + "classes": {}, + "enums": {} + } +} \ No newline at end of file diff --git a/output/win/meshsystem.dll.rs b/output/win/meshsystem.dll.rs new file mode 100644 index 0000000..a82491b --- /dev/null +++ b/output/win/meshsystem.dll.rs @@ -0,0 +1,14 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:05:10.402645100 UTC + +#![allow(non_upper_case_globals, unused)] + +pub mod cs2_dumper { + pub mod schemas { + // Module: meshsystem.dll + // Classes count: 0 + // Enums count: 0 + pub mod meshsystem { + } + } +} diff --git a/output/win/networksystem.dll.cs b/output/win/networksystem.dll.cs new file mode 100644 index 0000000..5c2c1bc --- /dev/null +++ b/output/win/networksystem.dll.cs @@ -0,0 +1,10 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:05:10.402645100 UTC + +namespace CS2Dumper.Schemas { + // Module: networksystem.dll + // Classes count: 0 + // Enums count: 0 + public static class Networksystem { + } +} diff --git a/output/win/networksystem.dll.hpp b/output/win/networksystem.dll.hpp new file mode 100644 index 0000000..ab70aaa --- /dev/null +++ b/output/win/networksystem.dll.hpp @@ -0,0 +1,16 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:05:10.402645100 UTC + +#pragma once + +#include + +namespace cs2_dumper { + namespace schemas { + // Module: networksystem.dll + // Classes count: 0 + // Enums count: 0 + namespace networksystem { + } + } +} diff --git a/output/win/networksystem.dll.json b/output/win/networksystem.dll.json new file mode 100644 index 0000000..640eb69 --- /dev/null +++ b/output/win/networksystem.dll.json @@ -0,0 +1,6 @@ +{ + "networksystem.dll": { + "classes": {}, + "enums": {} + } +} \ No newline at end of file diff --git a/output/win/networksystem.dll.rs b/output/win/networksystem.dll.rs new file mode 100644 index 0000000..c5a38e1 --- /dev/null +++ b/output/win/networksystem.dll.rs @@ -0,0 +1,14 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:05:10.402645100 UTC + +#![allow(non_upper_case_globals, unused)] + +pub mod cs2_dumper { + pub mod schemas { + // Module: networksystem.dll + // Classes count: 0 + // Enums count: 0 + pub mod networksystem { + } + } +} diff --git a/output/win/offsets.cs b/output/win/offsets.cs index b62195e..c72a1a0 100644 --- a/output/win/offsets.cs +++ b/output/win/offsets.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-03-29 14:47:15.019433800 UTC +// 2024-03-29 21:05:10.402645100 UTC namespace CS2Dumper.Offsets { // Module: client.dll diff --git a/output/win/offsets.hpp b/output/win/offsets.hpp index fc3a9d5..39ba0e2 100644 --- a/output/win/offsets.hpp +++ b/output/win/offsets.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-03-29 14:47:15.019433800 UTC +// 2024-03-29 21:05:10.402645100 UTC #pragma once diff --git a/output/win/offsets.rs b/output/win/offsets.rs index 18b3942..54e912c 100644 --- a/output/win/offsets.rs +++ b/output/win/offsets.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-03-29 14:47:15.019433800 UTC +// 2024-03-29 21:05:10.402645100 UTC #![allow(non_upper_case_globals, unused)] diff --git a/output/win/panorama.dll.cs b/output/win/panorama.dll.cs new file mode 100644 index 0000000..959e269 --- /dev/null +++ b/output/win/panorama.dll.cs @@ -0,0 +1,46 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:05:10.402645100 UTC + +namespace CS2Dumper.Schemas { + // Module: panorama.dll + // Classes count: 0 + // Enums count: 2 + public static class Panorama { + // Alignment: 4 + // Members count: 13 + public enum ELayoutNodeType : uint { + ROOT = 0x0, + STYLES = 0x1, + SCRIPT_BODY = 0x2, + SCRIPTS = 0x3, + SNIPPETS = 0x4, + INCLUDE = 0x5, + SNIPPET = 0x6, + PANEL = 0x7, + PANEL_ATTRIBUTE = 0x8, + PANEL_ATTRIBUTE_VALUE = 0x9, + REFERENCE_CONTENT = 0xA, + REFERENCE_COMPILED = 0xB, + REFERENCE_PASSTHROUGH = 0xC + } + // Alignment: 4 + // Members count: 15 + public enum EStyleNodeType : uint { + ROOT = 0x0, + EXPRESSION = 0x1, + PROPERTY = 0x2, + DEFINE = 0x3, + IMPORT = 0x4, + KEYFRAMES = 0x5, + KEYFRAME_SELECTOR = 0x6, + STYLE_SELECTOR = 0x7, + WHITESPACE = 0x8, + EXPRESSION_TEXT = 0x9, + EXPRESSION_URL = 0xA, + EXPRESSION_CONCAT = 0xB, + REFERENCE_CONTENT = 0xC, + REFERENCE_COMPILED = 0xD, + REFERENCE_PASSTHROUGH = 0xE + } + } +} diff --git a/output/win/panorama.dll.hpp b/output/win/panorama.dll.hpp new file mode 100644 index 0000000..fb24fff --- /dev/null +++ b/output/win/panorama.dll.hpp @@ -0,0 +1,52 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:05:10.402645100 UTC + +#pragma once + +#include + +namespace cs2_dumper { + namespace schemas { + // Module: panorama.dll + // Classes count: 0 + // Enums count: 2 + namespace panorama { + // Alignment: 4 + // Members count: 13 + enum class ELayoutNodeType : uint32_t { + ROOT = 0x0, + STYLES = 0x1, + SCRIPT_BODY = 0x2, + SCRIPTS = 0x3, + SNIPPETS = 0x4, + INCLUDE = 0x5, + SNIPPET = 0x6, + PANEL = 0x7, + PANEL_ATTRIBUTE = 0x8, + PANEL_ATTRIBUTE_VALUE = 0x9, + REFERENCE_CONTENT = 0xA, + REFERENCE_COMPILED = 0xB, + REFERENCE_PASSTHROUGH = 0xC + }; + // Alignment: 4 + // Members count: 15 + enum class EStyleNodeType : uint32_t { + ROOT = 0x0, + EXPRESSION = 0x1, + PROPERTY = 0x2, + DEFINE = 0x3, + IMPORT = 0x4, + KEYFRAMES = 0x5, + KEYFRAME_SELECTOR = 0x6, + STYLE_SELECTOR = 0x7, + WHITESPACE = 0x8, + EXPRESSION_TEXT = 0x9, + EXPRESSION_URL = 0xA, + EXPRESSION_CONCAT = 0xB, + REFERENCE_CONTENT = 0xC, + REFERENCE_COMPILED = 0xD, + REFERENCE_PASSTHROUGH = 0xE + }; + } + } +} diff --git a/output/win/panorama.dll.json b/output/win/panorama.dll.json new file mode 100644 index 0000000..d806eb5 --- /dev/null +++ b/output/win/panorama.dll.json @@ -0,0 +1,47 @@ +{ + "panorama.dll": { + "classes": {}, + "enums": { + "ELayoutNodeType": { + "alignment": 4, + "members": { + "INCLUDE": 5, + "PANEL": 7, + "PANEL_ATTRIBUTE": 8, + "PANEL_ATTRIBUTE_VALUE": 9, + "REFERENCE_COMPILED": 11, + "REFERENCE_CONTENT": 10, + "REFERENCE_PASSTHROUGH": 12, + "ROOT": 0, + "SCRIPTS": 3, + "SCRIPT_BODY": 2, + "SNIPPET": 6, + "SNIPPETS": 4, + "STYLES": 1 + }, + "type": "uint32" + }, + "EStyleNodeType": { + "alignment": 4, + "members": { + "DEFINE": 3, + "EXPRESSION": 1, + "EXPRESSION_CONCAT": 11, + "EXPRESSION_TEXT": 9, + "EXPRESSION_URL": 10, + "IMPORT": 4, + "KEYFRAMES": 5, + "KEYFRAME_SELECTOR": 6, + "PROPERTY": 2, + "REFERENCE_COMPILED": 13, + "REFERENCE_CONTENT": 12, + "REFERENCE_PASSTHROUGH": 14, + "ROOT": 0, + "STYLE_SELECTOR": 7, + "WHITESPACE": 8 + }, + "type": "uint32" + } + } + } +} \ No newline at end of file diff --git a/output/win/panorama.dll.rs b/output/win/panorama.dll.rs new file mode 100644 index 0000000..f2118d9 --- /dev/null +++ b/output/win/panorama.dll.rs @@ -0,0 +1,52 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:05:10.402645100 UTC + +#![allow(non_upper_case_globals, unused)] + +pub mod cs2_dumper { + pub mod schemas { + // Module: panorama.dll + // Classes count: 0 + // Enums count: 2 + pub mod panorama { + // Alignment: 4 + // Members count: 13 + #[repr(u32)] + pub enum ELayoutNodeType { + ROOT = 0x0, + STYLES = 0x1, + SCRIPT_BODY = 0x2, + SCRIPTS = 0x3, + SNIPPETS = 0x4, + INCLUDE = 0x5, + SNIPPET = 0x6, + PANEL = 0x7, + PANEL_ATTRIBUTE = 0x8, + PANEL_ATTRIBUTE_VALUE = 0x9, + REFERENCE_CONTENT = 0xA, + REFERENCE_COMPILED = 0xB, + REFERENCE_PASSTHROUGH = 0xC + } + // Alignment: 4 + // Members count: 15 + #[repr(u32)] + pub enum EStyleNodeType { + ROOT = 0x0, + EXPRESSION = 0x1, + PROPERTY = 0x2, + DEFINE = 0x3, + IMPORT = 0x4, + KEYFRAMES = 0x5, + KEYFRAME_SELECTOR = 0x6, + STYLE_SELECTOR = 0x7, + WHITESPACE = 0x8, + EXPRESSION_TEXT = 0x9, + EXPRESSION_URL = 0xA, + EXPRESSION_CONCAT = 0xB, + REFERENCE_CONTENT = 0xC, + REFERENCE_COMPILED = 0xD, + REFERENCE_PASSTHROUGH = 0xE + } + } + } +} diff --git a/output/win/particles.dll.cs b/output/win/particles.dll.cs new file mode 100644 index 0000000..c392af1 --- /dev/null +++ b/output/win/particles.dll.cs @@ -0,0 +1,6257 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:05:10.402645100 UTC + +namespace CS2Dumper.Schemas { + // Module: particles.dll + // Classes count: 424 + // Enums count: 71 + public static class Particles { + // Alignment: 4 + // Members count: 6 + public enum ParticleControlPointAxis_t : uint { + PARTICLE_CP_AXIS_X = 0x0, + PARTICLE_CP_AXIS_Y = 0x1, + PARTICLE_CP_AXIS_Z = 0x2, + PARTICLE_CP_AXIS_NEGATIVE_X = 0x3, + PARTICLE_CP_AXIS_NEGATIVE_Y = 0x4, + PARTICLE_CP_AXIS_NEGATIVE_Z = 0x5 + } + // Alignment: 4 + // Members count: 6 + public enum ParticleImpulseType_t : uint { + IMPULSE_TYPE_NONE = 0x0, + IMPULSE_TYPE_GENERIC = 0x1, + IMPULSE_TYPE_ROPE = 0x2, + IMPULSE_TYPE_EXPLOSION = 0x4, + IMPULSE_TYPE_EXPLOSION_UNDERWATER = 0x8, + IMPULSE_TYPE_PARTICLE_SYSTEM = 0x10 + } + // Alignment: 4 + // Members count: 3 + public enum ParticleFalloffFunction_t : uint { + PARTICLE_FALLOFF_CONSTANT = 0x0, + PARTICLE_FALLOFF_LINEAR = 0x1, + PARTICLE_FALLOFF_EXPONENTIAL = 0x2 + } + // Alignment: 4 + // Members count: 3 + public enum AnimationType_t : uint { + ANIMATION_TYPE_FIXED_RATE = 0x0, + ANIMATION_TYPE_FIT_LIFETIME = 0x1, + ANIMATION_TYPE_MANUAL_FRAMES = 0x2 + } + // Alignment: 4 + // Members count: 3 + public enum ClosestPointTestType_t : uint { + PARTICLE_CLOSEST_TYPE_BOX = 0x0, + PARTICLE_CLOSEST_TYPE_CAPSULE = 0x1, + PARTICLE_CLOSEST_TYPE_HYBRID = 0x2 + } + // Alignment: 4 + // Members count: 3 + public enum InheritableBoolType_t : uint { + INHERITABLE_BOOL_INHERIT = 0x0, + INHERITABLE_BOOL_FALSE = 0x1, + INHERITABLE_BOOL_TRUE = 0x2 + } + // Alignment: 4 + // Members count: 2 + public enum ParticleHitboxBiasType_t : uint { + PARTICLE_HITBOX_BIAS_ENTITY = 0x0, + PARTICLE_HITBOX_BIAS_HITBOX = 0x1 + } + // Alignment: 4 + // Members count: 2 + public enum ParticleAttrBoxFlags_t : uint { + PARTICLE_ATTR_BOX_FLAGS_NONE = 0x0, + PARTICLE_ATTR_BOX_FLAGS_WATER = 0x1 + } + // Alignment: 4 + // Members count: 7 + public enum PFuncVisualizationType_t : uint { + PFUNC_VISUALIZATION_SPHERE_WIREFRAME = 0x0, + PFUNC_VISUALIZATION_SPHERE_SOLID = 0x1, + PFUNC_VISUALIZATION_BOX = 0x2, + PFUNC_VISUALIZATION_RING = 0x3, + PFUNC_VISUALIZATION_PLANE = 0x4, + PFUNC_VISUALIZATION_LINE = 0x5, + PFUNC_VISUALIZATION_CYLINDER = 0x6 + } + // Alignment: 4 + // Members count: 3 + public enum PetGroundType_t : uint { + PET_GROUND_NONE = 0x0, + PET_GROUND_GRID = 0x1, + PET_GROUND_PLANE = 0x2 + } + // Alignment: 4 + // Members count: 2 + public enum SpriteCardShaderType_t : uint { + SPRITECARD_SHADER_BASE = 0x0, + SPRITECARD_SHADER_CUSTOM = 0x1 + } + // Alignment: 4 + // Members count: 5 + public enum ParticleTopology_t : uint { + PARTICLE_TOPOLOGY_POINTS = 0x0, + PARTICLE_TOPOLOGY_LINES = 0x1, + PARTICLE_TOPOLOGY_TRIS = 0x2, + PARTICLE_TOPOLOGY_QUADS = 0x3, + PARTICLE_TOPOLOGY_CUBES = 0x4 + } + // Alignment: 4 + // Members count: 4 + public enum ParticleDetailLevel_t : uint { + PARTICLEDETAIL_LOW = 0x0, + PARTICLEDETAIL_MEDIUM = 0x1, + PARTICLEDETAIL_HIGH = 0x2, + PARTICLEDETAIL_ULTRA = 0x3 + } + // Alignment: 4 + // Members count: 4 + public enum ParticleTraceSet_t : uint { + PARTICLE_TRACE_SET_ALL = 0x0, + PARTICLE_TRACE_SET_STATIC = 0x1, + PARTICLE_TRACE_SET_STATIC_AND_KEYFRAMED = 0x2, + PARTICLE_TRACE_SET_DYNAMIC = 0x3 + } + // Alignment: 4 + // Members count: 5 + public enum ParticleCollisionMode_t : uint { + COLLISION_MODE_PER_PARTICLE_TRACE = 0x3, + COLLISION_MODE_USE_NEAREST_TRACE = 0x2, + COLLISION_MODE_PER_FRAME_PLANESET = 0x1, + COLLISION_MODE_INITIAL_TRACE_DOWN = 0x0, + COLLISION_MODE_DISABLED = 0xFFFFFFFFFFFFFFFF + } + // Alignment: 4 + // Members count: 5 + public enum ParticleColorBlendMode_t : uint { + PARTICLEBLEND_DEFAULT = 0x0, + PARTICLEBLEND_OVERLAY = 0x1, + PARTICLEBLEND_DARKEN = 0x2, + PARTICLEBLEND_LIGHTEN = 0x3, + PARTICLEBLEND_MULTIPLY = 0x4 + } + // Alignment: 4 + // Members count: 7 + public enum Detail2Combo_t : uint { + DETAIL_2_COMBO_UNINITIALIZED = 0xFFFFFFFFFFFFFFFF, + DETAIL_2_COMBO_OFF = 0x0, + DETAIL_2_COMBO_ADD = 0x1, + DETAIL_2_COMBO_ADD_SELF_ILLUM = 0x2, + DETAIL_2_COMBO_MOD2X = 0x3, + DETAIL_2_COMBO_MUL = 0x4, + DETAIL_2_COMBO_CROSSFADE = 0x5 + } + // Alignment: 4 + // Members count: 4 + public enum DetailCombo_t : uint { + DETAIL_COMBO_OFF = 0x0, + DETAIL_COMBO_ADD = 0x1, + DETAIL_COMBO_ADD_SELF_ILLUM = 0x2, + DETAIL_COMBO_MOD2X = 0x3 + } + // Alignment: 4 + // Members count: 9 + public enum ScalarExpressionType_t : uint { + SCALAR_EXPRESSION_UNINITIALIZED = 0xFFFFFFFFFFFFFFFF, + SCALAR_EXPRESSION_ADD = 0x0, + SCALAR_EXPRESSION_SUBTRACT = 0x1, + SCALAR_EXPRESSION_MUL = 0x2, + SCALAR_EXPRESSION_DIVIDE = 0x3, + SCALAR_EXPRESSION_INPUT_1 = 0x4, + SCALAR_EXPRESSION_MIN = 0x5, + SCALAR_EXPRESSION_MAX = 0x6, + SCALAR_EXPRESSION_MOD = 0x7 + } + // Alignment: 4 + // Members count: 9 + public enum VectorExpressionType_t : uint { + VECTOR_EXPRESSION_UNINITIALIZED = 0xFFFFFFFFFFFFFFFF, + VECTOR_EXPRESSION_ADD = 0x0, + VECTOR_EXPRESSION_SUBTRACT = 0x1, + VECTOR_EXPRESSION_MUL = 0x2, + VECTOR_EXPRESSION_DIVIDE = 0x3, + VECTOR_EXPRESSION_INPUT_1 = 0x4, + VECTOR_EXPRESSION_MIN = 0x5, + VECTOR_EXPRESSION_MAX = 0x6, + VECTOR_EXPRESSION_CROSSPRODUCT = 0x7 + } + // Alignment: 4 + // Members count: 7 + public enum VectorFloatExpressionType_t : uint { + VECTOR_FLOAT_EXPRESSION_UNINITIALIZED = 0xFFFFFFFFFFFFFFFF, + VECTOR_FLOAT_EXPRESSION_DOTPRODUCT = 0x0, + VECTOR_FLOAT_EXPRESSION_DISTANCE = 0x1, + VECTOR_FLOAT_EXPRESSION_DISTANCESQR = 0x2, + VECTOR_FLOAT_EXPRESSION_INPUT1_LENGTH = 0x3, + VECTOR_FLOAT_EXPRESSION_INPUT1_LENGTHSQR = 0x4, + VECTOR_FLOAT_EXPRESSION_INPUT1_NOISE = 0x5 + } + // Alignment: 4 + // Members count: 4 + public enum MissingParentInheritBehavior_t : uint { + MISSING_PARENT_DO_NOTHING = 0xFFFFFFFFFFFFFFFF, + MISSING_PARENT_KILL = 0x0, + MISSING_PARENT_FIND_NEW = 0x1, + MISSING_PARENT_SAME_INDEX = 0x2 + } + // Alignment: 4 + // Members count: 2 + public enum HitboxLerpType_t : uint { + HITBOX_LERP_LIFETIME = 0x0, + HITBOX_LERP_CONSTANT = 0x1 + } + // Alignment: 4 + // Members count: 3 + public enum ParticleSelection_t : uint { + PARTICLE_SELECTION_FIRST = 0x0, + PARTICLE_SELECTION_LAST = 0x1, + PARTICLE_SELECTION_NUMBER = 0x2 + } + // Alignment: 4 + // Members count: 12 + public enum ParticlePinDistance_t : uint { + PARTICLE_PIN_DISTANCE_NONE = 0xFFFFFFFFFFFFFFFF, + PARTICLE_PIN_DISTANCE_NEIGHBOR = 0x0, + PARTICLE_PIN_DISTANCE_FARTHEST = 0x1, + PARTICLE_PIN_DISTANCE_FIRST = 0x2, + PARTICLE_PIN_DISTANCE_LAST = 0x3, + PARTICLE_PIN_DISTANCE_CENTER = 0x5, + PARTICLE_PIN_DISTANCE_CP = 0x6, + PARTICLE_PIN_DISTANCE_CP_PAIR_EITHER = 0x7, + PARTICLE_PIN_DISTANCE_CP_PAIR_BOTH = 0x8, + PARTICLE_PIN_SPEED = 0x9, + PARTICLE_PIN_COLLECTION_AGE = 0xA, + PARTICLE_PIN_FLOAT_VALUE = 0xB + } + // Alignment: 4 + // Members count: 13 + public enum ParticleColorBlendType_t : uint { + PARTICLE_COLOR_BLEND_MULTIPLY = 0x0, + PARTICLE_COLOR_BLEND_MULTIPLY2X = 0x1, + PARTICLE_COLOR_BLEND_DIVIDE = 0x2, + PARTICLE_COLOR_BLEND_ADD = 0x3, + PARTICLE_COLOR_BLEND_SUBTRACT = 0x4, + PARTICLE_COLOR_BLEND_MOD2X = 0x5, + PARTICLE_COLOR_BLEND_SCREEN = 0x6, + PARTICLE_COLOR_BLEND_MAX = 0x7, + PARTICLE_COLOR_BLEND_MIN = 0x8, + PARTICLE_COLOR_BLEND_REPLACE = 0x9, + PARTICLE_COLOR_BLEND_AVERAGE = 0xA, + PARTICLE_COLOR_BLEND_NEGATE = 0xB, + PARTICLE_COLOR_BLEND_LUMINANCE = 0xC + } + // Alignment: 4 + // Members count: 6 + public enum ParticleSetMethod_t : uint { + PARTICLE_SET_REPLACE_VALUE = 0x0, + PARTICLE_SET_SCALE_INITIAL_VALUE = 0x1, + PARTICLE_SET_ADD_TO_INITIAL_VALUE = 0x2, + PARTICLE_SET_RAMP_CURRENT_VALUE = 0x3, + PARTICLE_SET_SCALE_CURRENT_VALUE = 0x4, + PARTICLE_SET_ADD_TO_CURRENT_VALUE = 0x5 + } + // Alignment: 4 + // Members count: 3 + public enum ParticleDirectionNoiseType_t : uint { + PARTICLE_DIR_NOISE_PERLIN = 0x0, + PARTICLE_DIR_NOISE_CURL = 0x1, + PARTICLE_DIR_NOISE_WORLEY_BASIC = 0x2 + } + // Alignment: 4 + // Members count: 3 + public enum ParticleRotationLockType_t : uint { + PARTICLE_ROTATION_LOCK_NONE = 0x0, + PARTICLE_ROTATION_LOCK_ROTATIONS = 0x1, + PARTICLE_ROTATION_LOCK_NORMAL = 0x2 + } + // Alignment: 4 + // Members count: 3 + public enum ParticleEndcapMode_t : uint { + PARTICLE_ENDCAP_ALWAYS_ON = 0xFFFFFFFFFFFFFFFF, + PARTICLE_ENDCAP_ENDCAP_OFF = 0x0, + PARTICLE_ENDCAP_ENDCAP_ON = 0x1 + } + // Alignment: 4 + // Members count: 3 + public enum ParticleLightingQuality_t : uint { + PARTICLE_LIGHTING_PER_PARTICLE = 0x0, + PARTICLE_LIGHTING_PER_VERTEX = 0x1, + PARTICLE_LIGHTING_PER_PIXEL = 0xFFFFFFFFFFFFFFFF + } + // Alignment: 4 + // Members count: 2 + public enum StandardLightingAttenuationStyle_t : uint { + LIGHT_STYLE_OLD = 0x0, + LIGHT_STYLE_NEW = 0x1 + } + // Alignment: 4 + // Members count: 3 + public enum ParticleTraceMissBehavior_t : uint { + PARTICLE_TRACE_MISS_BEHAVIOR_NONE = 0x0, + PARTICLE_TRACE_MISS_BEHAVIOR_KILL = 0x1, + PARTICLE_TRACE_MISS_BEHAVIOR_TRACE_END = 0x2 + } + // Alignment: 4 + // Members count: 2 + public enum ParticleOrientationSetMode_t : uint { + PARTICLE_ORIENTATION_SET_FROM_VELOCITY = 0x0, + PARTICLE_ORIENTATION_SET_FROM_ROTATIONS = 0x1 + } + // Alignment: 4 + // Members count: 2 + public enum ParticleLightnintBranchBehavior_t : uint { + PARTICLE_LIGHTNING_BRANCH_CURRENT_DIR = 0x0, + PARTICLE_LIGHTNING_BRANCH_ENDPOINT_DIR = 0x1 + } + // Alignment: 4 + // Members count: 3 + public enum ParticleLightFogLightingMode_t : uint { + PARTICLE_LIGHT_FOG_LIGHTING_MODE_NONE = 0x0, + PARTICLE_LIGHT_FOG_LIGHTING_MODE_DYNAMIC = 0x2, + PARTICLE_LIGHT_FOG_LIGHTING_MODE_DYNAMIC_NOSHADOWS = 0x4 + } + // Alignment: 4 + // Members count: 3 + public enum ParticleSequenceCropOverride_t : uint { + PARTICLE_SEQUENCE_CROP_OVERRIDE_DEFAULT = 0xFFFFFFFFFFFFFFFF, + PARTICLE_SEQUENCE_CROP_OVERRIDE_FORCE_OFF = 0x0, + PARTICLE_SEQUENCE_CROP_OVERRIDE_FORCE_ON = 0x1 + } + // Alignment: 4 + // Members count: 3 + public enum ParticleParentSetMode_t : uint { + PARTICLE_SET_PARENT_NO = 0x0, + PARTICLE_SET_PARENT_IMMEDIATE = 0x1, + PARTICLE_SET_PARENT_ROOT = 0x1 + } + // Alignment: 4 + // Members count: 2 + public enum MaterialProxyType_t : uint { + MATERIAL_PROXY_STATUS_EFFECT = 0x0, + MATERIAL_PROXY_TINT = 0x1 + } + // Alignment: 4 + // Members count: 3 + public enum BBoxVolumeType_t : uint { + BBOX_VOLUME = 0x0, + BBOX_DIMENSIONS = 0x1, + BBOX_MINS_MAXS = 0x2 + } + // Alignment: 4 + // Members count: 2 + public enum ParticleHitboxDataSelection_t : uint { + PARTICLE_HITBOX_AVERAGE_SPEED = 0x0, + PARTICLE_HITBOX_COUNT = 0x1 + } + // Alignment: 4 + // Members count: 2 + public enum SnapshotIndexType_t : uint { + SNAPSHOT_INDEX_INCREMENT = 0x0, + SNAPSHOT_INDEX_DIRECT = 0x1 + } + // Alignment: 4 + // Members count: 6 + public enum ParticleOrientationChoiceList_t : uint { + PARTICLE_ORIENTATION_SCREEN_ALIGNED = 0x0, + PARTICLE_ORIENTATION_SCREEN_Z_ALIGNED = 0x1, + PARTICLE_ORIENTATION_WORLD_Z_ALIGNED = 0x2, + PARTICLE_ORIENTATION_ALIGN_TO_PARTICLE_NORMAL = 0x3, + PARTICLE_ORIENTATION_SCREENALIGN_TO_PARTICLE_NORMAL = 0x4, + PARTICLE_ORIENTATION_FULL_3AXIS_ROTATION = 0x5 + } + // Alignment: 4 + // Members count: 7 + public enum ParticleOutputBlendMode_t : uint { + PARTICLE_OUTPUT_BLEND_MODE_ALPHA = 0x0, + PARTICLE_OUTPUT_BLEND_MODE_ADD = 0x1, + PARTICLE_OUTPUT_BLEND_MODE_BLEND_ADD = 0x2, + PARTICLE_OUTPUT_BLEND_MODE_HALF_BLEND_ADD = 0x3, + PARTICLE_OUTPUT_BLEND_MODE_NEG_HALF_BLEND_ADD = 0x4, + PARTICLE_OUTPUT_BLEND_MODE_MOD2X = 0x5, + PARTICLE_OUTPUT_BLEND_MODE_LIGHTEN = 0x6 + } + // Alignment: 4 + // Members count: 4 + public enum ParticleAlphaReferenceType_t : uint { + PARTICLE_ALPHA_REFERENCE_ALPHA_ALPHA = 0x0, + PARTICLE_ALPHA_REFERENCE_OPAQUE_ALPHA = 0x1, + PARTICLE_ALPHA_REFERENCE_ALPHA_OPAQUE = 0x2, + PARTICLE_ALPHA_REFERENCE_OPAQUE_OPAQUE = 0x3 + } + // Alignment: 4 + // Members count: 2 + public enum BlurFilterType_t : uint { + BLURFILTER_GAUSSIAN = 0x0, + BLURFILTER_BOX = 0x1 + } + // Alignment: 4 + // Members count: 4 + public enum ParticleLightTypeChoiceList_t : uint { + PARTICLE_LIGHT_TYPE_POINT = 0x0, + PARTICLE_LIGHT_TYPE_SPOT = 0x1, + PARTICLE_LIGHT_TYPE_FX = 0x2, + PARTICLE_LIGHT_TYPE_CAPSULE = 0x3 + } + // Alignment: 4 + // Members count: 2 + public enum ParticleLightUnitChoiceList_t : uint { + PARTICLE_LIGHT_UNIT_CANDELAS = 0x0, + PARTICLE_LIGHT_UNIT_LUMENS = 0x1 + } + // Alignment: 4 + // Members count: 2 + public enum ParticleOmni2LightTypeChoiceList_t : uint { + PARTICLE_OMNI2_LIGHT_TYPE_POINT = 0x0, + PARTICLE_OMNI2_LIGHT_TYPE_SPHERE = 0x1 + } + // Alignment: 4 + // Members count: 3 + public enum ParticleLightBehaviorChoiceList_t : uint { + PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION = 0x0, + PARTICLE_LIGHT_BEHAVIOR_ROPE = 0x1, + PARTICLE_LIGHT_BEHAVIOR_TRAILS = 0x2 + } + // Alignment: 4 + // Members count: 3 + public enum ParticleDepthFeatheringMode_t : uint { + PARTICLE_DEPTH_FEATHERING_OFF = 0x0, + PARTICLE_DEPTH_FEATHERING_ON_OPTIONAL = 0x1, + PARTICLE_DEPTH_FEATHERING_ON_REQUIRED = 0x2 + } + // Alignment: 4 + // Members count: 4 + public enum ParticleVRHandChoiceList_t : uint { + PARTICLE_VRHAND_LEFT = 0x0, + PARTICLE_VRHAND_RIGHT = 0x1, + PARTICLE_VRHAND_CP = 0x2, + PARTICLE_VRHAND_CP_OBJECT = 0x3 + } + // Alignment: 4 + // Members count: 2 + public enum ParticleSortingChoiceList_t : uint { + PARTICLE_SORTING_NEAREST = 0x0, + PARTICLE_SORTING_CREATION_TIME = 0x1 + } + // Alignment: 4 + // Members count: 10 + public enum SpriteCardTextureType_t : uint { + SPRITECARD_TEXTURE_DIFFUSE = 0x0, + SPRITECARD_TEXTURE_ZOOM = 0x1, + SPRITECARD_TEXTURE_1D_COLOR_LOOKUP = 0x2, + SPRITECARD_TEXTURE_UVDISTORTION = 0x3, + SPRITECARD_TEXTURE_UVDISTORTION_ZOOM = 0x4, + SPRITECARD_TEXTURE_NORMALMAP = 0x5, + SPRITECARD_TEXTURE_ANIMMOTIONVEC = 0x6, + SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_A = 0x7, + SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_B = 0x8, + SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_C = 0x9 + } + // Alignment: 4 + // Members count: 15 + public enum SpriteCardTextureChannel_t : uint { + SPRITECARD_TEXTURE_CHANNEL_MIX_RGB = 0x0, + SPRITECARD_TEXTURE_CHANNEL_MIX_RGBA = 0x1, + SPRITECARD_TEXTURE_CHANNEL_MIX_A = 0x2, + SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_A = 0x3, + SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_ALPHAMASK = 0x4, + SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_RGBMASK = 0x5, + SPRITECARD_TEXTURE_CHANNEL_MIX_RGBA_RGBALPHA = 0x6, + SPRITECARD_TEXTURE_CHANNEL_MIX_A_RGBALPHA = 0x7, + SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_A_RGBALPHA = 0x8, + SPRITECARD_TEXTURE_CHANNEL_MIX_R = 0x9, + SPRITECARD_TEXTURE_CHANNEL_MIX_G = 0xA, + SPRITECARD_TEXTURE_CHANNEL_MIX_B = 0xB, + SPRITECARD_TEXTURE_CHANNEL_MIX_RALPHA = 0xC, + SPRITECARD_TEXTURE_CHANNEL_MIX_GALPHA = 0xD, + SPRITECARD_TEXTURE_CHANNEL_MIX_BALPHA = 0xE + } + // Alignment: 4 + // Members count: 14 + public enum SpriteCardPerParticleScale_t : uint { + SPRITECARD_TEXTURE_PP_SCALE_NONE = 0x0, + SPRITECARD_TEXTURE_PP_SCALE_PARTICLE_AGE = 0x1, + SPRITECARD_TEXTURE_PP_SCALE_ANIMATION_FRAME = 0x2, + SPRITECARD_TEXTURE_PP_SCALE_SHADER_EXTRA_DATA1 = 0x3, + SPRITECARD_TEXTURE_PP_SCALE_SHADER_EXTRA_DATA2 = 0x4, + SPRITECARD_TEXTURE_PP_SCALE_PARTICLE_ALPHA = 0x5, + SPRITECARD_TEXTURE_PP_SCALE_SHADER_RADIUS = 0x6, + SPRITECARD_TEXTURE_PP_SCALE_ROLL = 0x7, + SPRITECARD_TEXTURE_PP_SCALE_YAW = 0x8, + SPRITECARD_TEXTURE_PP_SCALE_PITCH = 0x9, + SPRITECARD_TEXTURE_PP_SCALE_RANDOM = 0xA, + SPRITECARD_TEXTURE_PP_SCALE_NEG_RANDOM = 0xB, + SPRITECARD_TEXTURE_PP_SCALE_RANDOM_TIME = 0xC, + SPRITECARD_TEXTURE_PP_SCALE_NEG_RANDOM_TIME = 0xD + } + // Alignment: 4 + // Members count: 7 + public enum ParticleTextureLayerBlendType_t : uint { + SPRITECARD_TEXTURE_BLEND_MULTIPLY = 0x0, + SPRITECARD_TEXTURE_BLEND_MOD2X = 0x1, + SPRITECARD_TEXTURE_BLEND_REPLACE = 0x2, + SPRITECARD_TEXTURE_BLEND_ADD = 0x3, + SPRITECARD_TEXTURE_BLEND_SUBTRACT = 0x4, + SPRITECARD_TEXTURE_BLEND_AVERAGE = 0x5, + SPRITECARD_TEXTURE_BLEND_LUMINANCE = 0x6 + } + // Alignment: 4 + // Members count: 6 + public enum ParticlePostProcessPriorityGroup_t : uint { + PARTICLE_POST_PROCESS_PRIORITY_LEVEL_VOLUME = 0x0, + PARTICLE_POST_PROCESS_PRIORITY_LEVEL_OVERRIDE = 0x1, + PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_EFFECT = 0x2, + PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_STATE_LOW = 0x3, + PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_STATE_HIGH = 0x4, + PARTICLE_POST_PROCESS_PRIORITY_GLOBAL_UI = 0x5 + } + // Alignment: 4 + // Members count: 3 + public enum ParticleFogType_t : uint { + PARTICLE_FOG_GAME_DEFAULT = 0x0, + PARTICLE_FOG_ENABLED = 0x1, + PARTICLE_FOG_DISABLED = 0x2 + } + // Alignment: 4 + // Members count: 2 + public enum TextureRepetitionMode_t : uint { + TEXTURE_REPETITION_PARTICLE = 0x0, + TEXTURE_REPETITION_PATH = 0x1 + } + // Alignment: 4 + // Members count: 24 + public enum ParticleFloatType_t : uint { + PF_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF, + PF_TYPE_LITERAL = 0x0, + PF_TYPE_NAMED_VALUE = 0x1, + PF_TYPE_RANDOM_UNIFORM = 0x2, + PF_TYPE_RANDOM_BIASED = 0x3, + PF_TYPE_COLLECTION_AGE = 0x4, + PF_TYPE_ENDCAP_AGE = 0x5, + PF_TYPE_CONTROL_POINT_COMPONENT = 0x6, + PF_TYPE_CONTROL_POINT_CHANGE_AGE = 0x7, + PF_TYPE_CONTROL_POINT_SPEED = 0x8, + PF_TYPE_PARTICLE_DETAIL_LEVEL = 0x9, + PF_TYPE_CONCURRENT_DEF_COUNT = 0xA, + PF_TYPE_CLOSEST_CAMERA_DISTANCE = 0xB, + PF_TYPE_RENDERER_CAMERA_DISTANCE = 0xC, + PF_TYPE_RENDERER_CAMERA_DOT_PRODUCT = 0xD, + PF_TYPE_PARTICLE_NOISE = 0xE, + PF_TYPE_PARTICLE_AGE = 0xF, + PF_TYPE_PARTICLE_AGE_NORMALIZED = 0x10, + PF_TYPE_PARTICLE_FLOAT = 0x11, + PF_TYPE_PARTICLE_VECTOR_COMPONENT = 0x12, + PF_TYPE_PARTICLE_SPEED = 0x13, + PF_TYPE_PARTICLE_NUMBER = 0x14, + PF_TYPE_PARTICLE_NUMBER_NORMALIZED = 0x15, + PF_TYPE_COUNT = 0x16 + } + // Alignment: 4 + // Members count: 5 + public enum ParticleFloatBiasType_t : uint { + PF_BIAS_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF, + PF_BIAS_TYPE_STANDARD = 0x0, + PF_BIAS_TYPE_GAIN = 0x1, + PF_BIAS_TYPE_EXPONENTIAL = 0x2, + PF_BIAS_TYPE_COUNT = 0x3 + } + // Alignment: 4 + // Members count: 4 + public enum PFNoiseType_t : uint { + PF_NOISE_TYPE_PERLIN = 0x0, + PF_NOISE_TYPE_SIMPLEX = 0x1, + PF_NOISE_TYPE_WORLEY = 0x2, + PF_NOISE_TYPE_CURL = 0x3 + } + // Alignment: 4 + // Members count: 4 + public enum PFNoiseModifier_t : uint { + PF_NOISE_MODIFIER_NONE = 0x0, + PF_NOISE_MODIFIER_LINES = 0x1, + PF_NOISE_MODIFIER_CLUMPS = 0x2, + PF_NOISE_MODIFIER_RINGS = 0x3 + } + // Alignment: 4 + // Members count: 6 + public enum PFNoiseTurbulence_t : uint { + PF_NOISE_TURB_NONE = 0x0, + PF_NOISE_TURB_HIGHLIGHT = 0x1, + PF_NOISE_TURB_FEEDBACK = 0x2, + PF_NOISE_TURB_LOOPY = 0x3, + PF_NOISE_TURB_CONTRAST = 0x4, + PF_NOISE_TURB_ALTERNATE = 0x5 + } + // Alignment: 4 + // Members count: 4 + public enum ParticleFloatRandomMode_t : uint { + PF_RANDOM_MODE_INVALID = 0xFFFFFFFFFFFFFFFF, + PF_RANDOM_MODE_CONSTANT = 0x0, + PF_RANDOM_MODE_VARYING = 0x1, + PF_RANDOM_MODE_COUNT = 0x2 + } + // Alignment: 4 + // Members count: 4 + public enum ParticleFloatInputMode_t : uint { + PF_INPUT_MODE_INVALID = 0xFFFFFFFFFFFFFFFF, + PF_INPUT_MODE_CLAMPED = 0x0, + PF_INPUT_MODE_LOOPED = 0x1, + PF_INPUT_MODE_COUNT = 0x2 + } + // Alignment: 4 + // Members count: 8 + public enum ParticleFloatMapType_t : uint { + PF_MAP_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF, + PF_MAP_TYPE_DIRECT = 0x0, + PF_MAP_TYPE_MULT = 0x1, + PF_MAP_TYPE_REMAP = 0x2, + PF_MAP_TYPE_REMAP_BIASED = 0x3, + PF_MAP_TYPE_CURVE = 0x4, + PF_MAP_TYPE_NOTCHED = 0x5, + PF_MAP_TYPE_COUNT = 0x6 + } + // Alignment: 4 + // Members count: 5 + public enum ParticleTransformType_t : uint { + PT_TYPE_INVALID = 0x0, + PT_TYPE_NAMED_VALUE = 0x1, + PT_TYPE_CONTROL_POINT = 0x2, + PT_TYPE_CONTROL_POINT_RANGE = 0x3, + PT_TYPE_COUNT = 0x4 + } + // Alignment: 4 + // Members count: 5 + public enum ParticleModelType_t : uint { + PM_TYPE_INVALID = 0x0, + PM_TYPE_NAMED_VALUE_MODEL = 0x1, + PM_TYPE_NAMED_VALUE_EHANDLE = 0x2, + PM_TYPE_CONTROL_POINT = 0x3, + PM_TYPE_COUNT = 0x4 + } + // Alignment: 4 + // Members count: 19 + public enum ParticleVecType_t : uint { + PVEC_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF, + PVEC_TYPE_LITERAL = 0x0, + PVEC_TYPE_LITERAL_COLOR = 0x1, + PVEC_TYPE_NAMED_VALUE = 0x2, + PVEC_TYPE_PARTICLE_VECTOR = 0x3, + PVEC_TYPE_PARTICLE_VELOCITY = 0x4, + PVEC_TYPE_CP_VALUE = 0x5, + PVEC_TYPE_CP_RELATIVE_POSITION = 0x6, + PVEC_TYPE_CP_RELATIVE_DIR = 0x7, + PVEC_TYPE_CP_RELATIVE_RANDOM_DIR = 0x8, + PVEC_TYPE_FLOAT_COMPONENTS = 0x9, + PVEC_TYPE_FLOAT_INTERP_CLAMPED = 0xA, + PVEC_TYPE_FLOAT_INTERP_OPEN = 0xB, + PVEC_TYPE_FLOAT_INTERP_GRADIENT = 0xC, + PVEC_TYPE_RANDOM_UNIFORM = 0xD, + PVEC_TYPE_RANDOM_UNIFORM_OFFSET = 0xE, + PVEC_TYPE_CP_DELTA = 0xF, + PVEC_TYPE_CLOSEST_CAMERA_POSITION = 0x10, + PVEC_TYPE_COUNT = 0x11 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CRandomNumberGeneratorParameters { + public const nint m_bDistributeEvenly = 0x0; // bool + public const nint m_nSeed = 0x4; // int32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class MaterialVariable_t { + public const nint m_strVariable = 0x0; // CUtlString + public const nint m_nVariableField = 0x8; // ParticleAttributeIndex_t + public const nint m_flScale = 0xC; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class RenderProjectedMaterial_t { + public const nint m_hMaterial = 0x0; // CStrongHandle + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class ParticlePreviewBodyGroup_t { + public const nint m_bodyGroupName = 0x0; // CUtlString + public const nint m_nValue = 0x8; // int32 + } + // Parent: None + // Fields count: 16 + // + // Metadata: + // MGetKV3ClassDefaults + public static class ParticlePreviewState_t { + public const nint m_previewModel = 0x0; // CUtlString + public const nint m_nModSpecificData = 0x8; // uint32 + public const nint m_groundType = 0xC; // PetGroundType_t + public const nint m_sequenceName = 0x10; // CUtlString + public const nint m_nFireParticleOnSequenceFrame = 0x18; // int32 + public const nint m_hitboxSetName = 0x20; // CUtlString + public const nint m_materialGroupName = 0x28; // CUtlString + public const nint m_vecBodyGroups = 0x30; // CUtlVector + public const nint m_flPlaybackSpeed = 0x48; // float32 + public const nint m_flParticleSimulationRate = 0x4C; // float32 + public const nint m_bShouldDrawHitboxes = 0x50; // bool + public const nint m_bShouldDrawAttachments = 0x51; // bool + public const nint m_bShouldDrawAttachmentNames = 0x52; // bool + public const nint m_bShouldDrawControlPointAxes = 0x53; // bool + public const nint m_bAnimationNonLooping = 0x54; // bool + public const nint m_vecPreviewGravity = 0x58; // + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class ParticleControlPointDriver_t { + public const nint m_iControlPoint = 0x0; // int32 + public const nint m_iAttachType = 0x4; // ParticleAttachment_t + public const nint m_attachmentName = 0x8; // CUtlString + public const nint m_vecOffset = 0x10; // + public const nint m_angOffset = 0x1C; // QAngle + public const nint m_entityName = 0x28; // CUtlString + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class ParticleControlPointConfiguration_t { + public const nint m_name = 0x0; // CUtlString + public const nint m_drivers = 0x8; // CUtlVector + public const nint m_previewState = 0x20; // ParticlePreviewState_t + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class IParticleSystemDefinition { + } + // Parent: None + // Fields count: 18 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CParticleVisibilityInputs { + public const nint m_flCameraBias = 0x0; // float32 + public const nint m_nCPin = 0x4; // int32 + public const nint m_flProxyRadius = 0x8; // float32 + public const nint m_flInputMin = 0xC; // float32 + public const nint m_flInputMax = 0x10; // float32 + public const nint m_flNoPixelVisibilityFallback = 0x14; // float32 + public const nint m_flDistanceInputMin = 0x18; // float32 + public const nint m_flDistanceInputMax = 0x1C; // float32 + public const nint m_flDotInputMin = 0x20; // float32 + public const nint m_flDotInputMax = 0x24; // float32 + public const nint m_bDotCPAngles = 0x28; // bool + public const nint m_bDotCameraAngles = 0x29; // bool + public const nint m_flAlphaScaleMin = 0x2C; // float32 + public const nint m_flAlphaScaleMax = 0x30; // float32 + public const nint m_flRadiusScaleMin = 0x34; // float32 + public const nint m_flRadiusScaleMax = 0x38; // float32 + public const nint m_flRadiusScaleFOVBase = 0x3C; // float32 + public const nint m_bRightEye = 0x40; // bool + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPathParameters { + public const nint m_nStartControlPointNumber = 0x0; // int32 + public const nint m_nEndControlPointNumber = 0x4; // int32 + public const nint m_nBulgeControl = 0x8; // int32 + public const nint m_flBulge = 0xC; // float32 + public const nint m_flMidPoint = 0x10; // float32 + public const nint m_vStartPointOffset = 0x14; // + public const nint m_vMidPointOffset = 0x20; // + public const nint m_vEndOffset = 0x2C; // + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class ParticleChildrenInfo_t { + public const nint m_ChildRef = 0x0; // CStrongHandle + public const nint m_flDelay = 0x8; // float32 + public const nint m_bEndCap = 0xC; // bool + public const nint m_bDisableChild = 0xD; // bool + public const nint m_nDetailLevel = 0x10; // ParticleDetailLevel_t + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class ControlPointReference_t { + public const nint m_controlPointNameString = 0x0; // int32 + public const nint m_vOffsetFromControlPoint = 0x4; // + public const nint m_bOffsetInLocalSpace = 0x10; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class ModelReference_t { + public const nint m_model = 0x0; // CStrongHandle + public const nint m_flRelativeProbabilityOfSpawn = 0x8; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class SequenceWeightedList_t { + public const nint m_nSequence = 0x0; // int32 + public const nint m_flRelativeWeight = 0x4; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CollisionGroupContext_t { + public const nint m_nCollisionGroupNumber = 0x0; // int32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class PointDefinition_t { + public const nint m_nControlPoint = 0x0; // int32 + public const nint m_bLocalCoords = 0x4; // bool + public const nint m_vOffset = 0x8; // + } + // Parent: PointDefinition_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class PointDefinitionWithTimeValues_t { + public const nint m_flTimeDuration = 0x14; // float32 + } + // Parent: IParticleSystemDefinition + // Fields count: 64 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CParticleSystemDefinition { + public const nint m_nBehaviorVersion = 0x8; // int32 + public const nint m_PreEmissionOperators = 0x10; // CUtlVector + public const nint m_Emitters = 0x28; // CUtlVector + public const nint m_Initializers = 0x40; // CUtlVector + public const nint m_Operators = 0x58; // CUtlVector + public const nint m_ForceGenerators = 0x70; // CUtlVector + public const nint m_Constraints = 0x88; // CUtlVector + public const nint m_Renderers = 0xA0; // CUtlVector + public const nint m_Children = 0xB8; // CUtlVector + public const nint m_nFirstMultipleOverride_BackwardCompat = 0x178; // int32 + public const nint m_nInitialParticles = 0x210; // int32 + public const nint m_nMaxParticles = 0x214; // int32 + public const nint m_nGroupID = 0x218; // int32 + public const nint m_BoundingBoxMin = 0x21C; // + public const nint m_BoundingBoxMax = 0x228; // + public const nint m_flDepthSortBias = 0x234; // float32 + public const nint m_nSortOverridePositionCP = 0x238; // int32 + public const nint m_bInfiniteBounds = 0x23C; // bool + public const nint m_bEnableNamedValues = 0x23D; // bool + public const nint m_NamedValueDomain = 0x240; // CUtlString + public const nint m_NamedValueLocals = 0x248; // CUtlVector + public const nint m_ConstantColor = 0x260; // Color + public const nint m_ConstantNormal = 0x264; // + public const nint m_flConstantRadius = 0x270; // float32 + public const nint m_flConstantRotation = 0x274; // float32 + public const nint m_flConstantRotationSpeed = 0x278; // float32 + public const nint m_flConstantLifespan = 0x27C; // float32 + public const nint m_nConstantSequenceNumber = 0x280; // int32 + public const nint m_nConstantSequenceNumber1 = 0x284; // int32 + public const nint m_nSnapshotControlPoint = 0x288; // int32 + public const nint m_hSnapshot = 0x290; // CStrongHandle + public const nint m_pszCullReplacementName = 0x298; // CStrongHandle + public const nint m_flCullRadius = 0x2A0; // float32 + public const nint m_flCullFillCost = 0x2A4; // float32 + public const nint m_nCullControlPoint = 0x2A8; // int32 + public const nint m_hFallback = 0x2B0; // CStrongHandle + public const nint m_nFallbackMaxCount = 0x2B8; // int32 + public const nint m_hLowViolenceDef = 0x2C0; // CStrongHandle + public const nint m_hReferenceReplacement = 0x2C8; // CStrongHandle + public const nint m_flPreSimulationTime = 0x2D0; // float32 + public const nint m_flStopSimulationAfterTime = 0x2D4; // float32 + public const nint m_flMaximumTimeStep = 0x2D8; // float32 + public const nint m_flMaximumSimTime = 0x2DC; // float32 + public const nint m_flMinimumSimTime = 0x2E0; // float32 + public const nint m_flMinimumTimeStep = 0x2E4; // float32 + public const nint m_nMinimumFrames = 0x2E8; // int32 + public const nint m_nMinCPULevel = 0x2EC; // int32 + public const nint m_nMinGPULevel = 0x2F0; // int32 + public const nint m_flNoDrawTimeToGoToSleep = 0x2F4; // float32 + public const nint m_flMaxDrawDistance = 0x2F8; // float32 + public const nint m_flStartFadeDistance = 0x2FC; // float32 + public const nint m_flMaxCreationDistance = 0x300; // float32 + public const nint m_nAggregationMinAvailableParticles = 0x304; // int32 + public const nint m_flAggregateRadius = 0x308; // float32 + public const nint m_bShouldBatch = 0x30C; // bool + public const nint m_bShouldHitboxesFallbackToRenderBounds = 0x30D; // bool + public const nint m_bShouldHitboxesFallbackToSnapshot = 0x30E; // bool + public const nint m_nViewModelEffect = 0x310; // InheritableBoolType_t + public const nint m_bScreenSpaceEffect = 0x314; // bool + public const nint m_pszTargetLayerID = 0x318; // CUtlSymbolLarge + public const nint m_nSkipRenderControlPoint = 0x320; // int32 + public const nint m_nAllowRenderControlPoint = 0x324; // int32 + public const nint m_bShouldSort = 0x328; // bool + public const nint m_controlPointConfigurations = 0x370; // CUtlVector + } + // Parent: None + // Fields count: 16 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CParticleFunction { + public const nint m_flOpStrength = 0x8; // CParticleCollectionFloatInput + public const nint m_nOpEndCapState = 0x160; // ParticleEndcapMode_t + public const nint m_flOpStartFadeInTime = 0x164; // float32 + public const nint m_flOpEndFadeInTime = 0x168; // float32 + public const nint m_flOpStartFadeOutTime = 0x16C; // float32 + public const nint m_flOpEndFadeOutTime = 0x170; // float32 + public const nint m_flOpFadeOscillatePeriod = 0x174; // float32 + public const nint m_bNormalizeToStopTime = 0x178; // bool + public const nint m_flOpTimeOffsetMin = 0x17C; // float32 + public const nint m_flOpTimeOffsetMax = 0x180; // float32 + public const nint m_nOpTimeOffsetSeed = 0x184; // int32 + public const nint m_nOpTimeScaleSeed = 0x188; // int32 + public const nint m_flOpTimeScaleMin = 0x18C; // float32 + public const nint m_flOpTimeScaleMax = 0x190; // float32 + public const nint m_bDisableOperator = 0x196; // bool + public const nint m_Notes = 0x198; // CUtlString + } + // Parent: CParticleFunction + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CParticleFunctionInitializer { + public const nint m_nAssociatedEmitterIndex = 0x1B8; // int32 + } + // Parent: CParticleFunction + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CParticleFunctionEmitter { + public const nint m_nEmitterIndex = 0x1B8; // int32 + } + // Parent: CParticleFunction + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CParticleFunctionConstraint { + } + // Parent: CParticleFunction + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CParticleFunctionOperator { + } + // Parent: CParticleFunction + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CParticleFunctionForce { + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CParticleFunctionPreEmission { + public const nint m_bRunOnce = 0x1C0; // bool + } + // Parent: CParticleFunction + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CParticleFunctionRenderer { + public const nint VisibilityInputs = 0x1B8; // CParticleVisibilityInputs + public const nint m_bCannotBeRefracted = 0x1FC; // bool + public const nint m_bSkipRenderingOnMobile = 0x1FD; // bool + } + // Parent: None + // Fields count: 16 + // + // Metadata: + // MGetKV3ClassDefaults + public static class TextureControls_t { + public const nint m_flFinalTextureScaleU = 0x0; // CParticleCollectionRendererFloatInput + public const nint m_flFinalTextureScaleV = 0x158; // CParticleCollectionRendererFloatInput + public const nint m_flFinalTextureOffsetU = 0x2B0; // CParticleCollectionRendererFloatInput + public const nint m_flFinalTextureOffsetV = 0x408; // CParticleCollectionRendererFloatInput + public const nint m_flFinalTextureUVRotation = 0x560; // CParticleCollectionRendererFloatInput + public const nint m_flZoomScale = 0x6B8; // CParticleCollectionRendererFloatInput + public const nint m_flDistortion = 0x810; // CParticleCollectionRendererFloatInput + public const nint m_bRandomizeOffsets = 0x968; // bool + public const nint m_bClampUVs = 0x969; // bool + public const nint m_nPerParticleBlend = 0x96C; // SpriteCardPerParticleScale_t + public const nint m_nPerParticleScale = 0x970; // SpriteCardPerParticleScale_t + public const nint m_nPerParticleOffsetU = 0x974; // SpriteCardPerParticleScale_t + public const nint m_nPerParticleOffsetV = 0x978; // SpriteCardPerParticleScale_t + public const nint m_nPerParticleRotation = 0x97C; // SpriteCardPerParticleScale_t + public const nint m_nPerParticleZoom = 0x980; // SpriteCardPerParticleScale_t + public const nint m_nPerParticleDistortion = 0x984; // SpriteCardPerParticleScale_t + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class TextureGroup_t { + public const nint m_bEnabled = 0x0; // bool + public const nint m_bReplaceTextureWithGradient = 0x1; // bool + public const nint m_hTexture = 0x8; // CStrongHandle + public const nint m_Gradient = 0x10; // CColorGradient + public const nint m_nTextureType = 0x28; // SpriteCardTextureType_t + public const nint m_nTextureChannels = 0x2C; // SpriteCardTextureChannel_t + public const nint m_nTextureBlendMode = 0x30; // ParticleTextureLayerBlendType_t + public const nint m_flTextureBlend = 0x38; // CParticleCollectionRendererFloatInput + public const nint m_TextureControls = 0x190; // TextureControls_t + } + // Parent: CParticleFunctionRenderer + // Fields count: 62 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CBaseRendererSource2 { + public const nint m_flRadiusScale = 0x200; // CParticleCollectionRendererFloatInput + public const nint m_flAlphaScale = 0x358; // CParticleCollectionRendererFloatInput + public const nint m_flRollScale = 0x4B0; // CParticleCollectionRendererFloatInput + public const nint m_nAlpha2Field = 0x608; // ParticleAttributeIndex_t + public const nint m_vecColorScale = 0x610; // CParticleCollectionRendererVecInput + public const nint m_nColorBlendType = 0xC68; // ParticleColorBlendType_t + public const nint m_nShaderType = 0xC6C; // SpriteCardShaderType_t + public const nint m_strShaderOverride = 0xC70; // CUtlString + public const nint m_flCenterXOffset = 0xC78; // CParticleCollectionRendererFloatInput + public const nint m_flCenterYOffset = 0xDD0; // CParticleCollectionRendererFloatInput + public const nint m_flBumpStrength = 0xF28; // float32 + public const nint m_nCropTextureOverride = 0xF2C; // ParticleSequenceCropOverride_t + public const nint m_vecTexturesInput = 0xF30; // CUtlVector + public const nint m_flAnimationRate = 0xF48; // float32 + public const nint m_nAnimationType = 0xF4C; // AnimationType_t + public const nint m_bAnimateInFPS = 0xF50; // bool + public const nint m_flSelfIllumAmount = 0xF58; // CParticleCollectionRendererFloatInput + public const nint m_flDiffuseAmount = 0x10B0; // CParticleCollectionRendererFloatInput + public const nint m_flDiffuseClamp = 0x1208; // CParticleCollectionRendererFloatInput + public const nint m_nLightingControlPoint = 0x1360; // int32 + public const nint m_nSelfIllumPerParticle = 0x1364; // ParticleAttributeIndex_t + public const nint m_nOutputBlendMode = 0x1368; // ParticleOutputBlendMode_t + public const nint m_bGammaCorrectVertexColors = 0x136C; // bool + public const nint m_bSaturateColorPreAlphaBlend = 0x136D; // bool + public const nint m_flAddSelfAmount = 0x1370; // CParticleCollectionRendererFloatInput + public const nint m_flDesaturation = 0x14C8; // CParticleCollectionRendererFloatInput + public const nint m_flOverbrightFactor = 0x1620; // CParticleCollectionRendererFloatInput + public const nint m_nHSVShiftControlPoint = 0x1778; // int32 + public const nint m_nFogType = 0x177C; // ParticleFogType_t + public const nint m_flFogAmount = 0x1780; // CParticleCollectionRendererFloatInput + public const nint m_bTintByFOW = 0x18D8; // bool + public const nint m_bTintByGlobalLight = 0x18D9; // bool + public const nint m_nPerParticleAlphaReference = 0x18DC; // SpriteCardPerParticleScale_t + public const nint m_nPerParticleAlphaRefWindow = 0x18E0; // SpriteCardPerParticleScale_t + public const nint m_nAlphaReferenceType = 0x18E4; // ParticleAlphaReferenceType_t + public const nint m_flAlphaReferenceSoftness = 0x18E8; // CParticleCollectionRendererFloatInput + public const nint m_flSourceAlphaValueToMapToZero = 0x1A40; // CParticleCollectionRendererFloatInput + public const nint m_flSourceAlphaValueToMapToOne = 0x1B98; // CParticleCollectionRendererFloatInput + public const nint m_bRefract = 0x1CF0; // bool + public const nint m_bRefractSolid = 0x1CF1; // bool + public const nint m_flRefractAmount = 0x1CF8; // CParticleCollectionRendererFloatInput + public const nint m_nRefractBlurRadius = 0x1E50; // int32 + public const nint m_nRefractBlurType = 0x1E54; // BlurFilterType_t + public const nint m_bOnlyRenderInEffectsBloomPass = 0x1E58; // bool + public const nint m_bOnlyRenderInEffectsWaterPass = 0x1E59; // bool + public const nint m_bUseMixedResolutionRendering = 0x1E5A; // bool + public const nint m_bOnlyRenderInEffecsGameOverlay = 0x1E5B; // bool + public const nint m_stencilTestID = 0x1E5C; // char[128] + public const nint m_bStencilTestExclude = 0x1EDC; // bool + public const nint m_stencilWriteID = 0x1EDD; // char[128] + public const nint m_bWriteStencilOnDepthPass = 0x1F5D; // bool + public const nint m_bWriteStencilOnDepthFail = 0x1F5E; // bool + public const nint m_bReverseZBuffering = 0x1F5F; // bool + public const nint m_bDisableZBuffering = 0x1F60; // bool + public const nint m_nFeatheringMode = 0x1F64; // ParticleDepthFeatheringMode_t + public const nint m_flFeatheringMinDist = 0x1F68; // CParticleCollectionRendererFloatInput + public const nint m_flFeatheringMaxDist = 0x20C0; // CParticleCollectionRendererFloatInput + public const nint m_flFeatheringFilter = 0x2218; // CParticleCollectionRendererFloatInput + public const nint m_flDepthBias = 0x2370; // CParticleCollectionRendererFloatInput + public const nint m_nSortMethod = 0x24C8; // ParticleSortingChoiceList_t + public const nint m_bBlendFramesSeq0 = 0x24CC; // bool + public const nint m_bMaxLuminanceBlendingSequence0 = 0x24CD; // bool + } + // Parent: CBaseRendererSource2 + // Fields count: 27 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderSprites { + public const nint m_nSequenceOverride = 0x2710; // CParticleCollectionRendererFloatInput + public const nint m_nOrientationType = 0x2868; // ParticleOrientationChoiceList_t + public const nint m_nOrientationControlPoint = 0x286C; // int32 + public const nint m_bUseYawWithNormalAligned = 0x2870; // bool + public const nint m_flMinSize = 0x2878; // CParticleCollectionRendererFloatInput + public const nint m_flMaxSize = 0x29D0; // CParticleCollectionRendererFloatInput + public const nint m_flAlphaAdjustWithSizeAdjust = 0x2B28; // CParticleCollectionRendererFloatInput + public const nint m_flStartFadeSize = 0x2C80; // CParticleCollectionRendererFloatInput + public const nint m_flEndFadeSize = 0x2DD8; // CParticleCollectionRendererFloatInput + public const nint m_flStartFadeDot = 0x2F30; // float32 + public const nint m_flEndFadeDot = 0x2F34; // float32 + public const nint m_bDistanceAlpha = 0x2F38; // bool + public const nint m_bSoftEdges = 0x2F39; // bool + public const nint m_flEdgeSoftnessStart = 0x2F3C; // float32 + public const nint m_flEdgeSoftnessEnd = 0x2F40; // float32 + public const nint m_bOutline = 0x2F44; // bool + public const nint m_OutlineColor = 0x2F45; // Color + public const nint m_nOutlineAlpha = 0x2F4C; // int32 + public const nint m_flOutlineStart0 = 0x2F50; // float32 + public const nint m_flOutlineStart1 = 0x2F54; // float32 + public const nint m_flOutlineEnd0 = 0x2F58; // float32 + public const nint m_flOutlineEnd1 = 0x2F5C; // float32 + public const nint m_nLightingMode = 0x2F60; // ParticleLightingQuality_t + public const nint m_flLightingTessellation = 0x2F68; // CParticleCollectionRendererFloatInput + public const nint m_flLightingDirectionality = 0x30C0; // CParticleCollectionRendererFloatInput + public const nint m_bParticleShadows = 0x3218; // bool + public const nint m_flShadowDensity = 0x321C; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FloatInputMaterialVariable_t { + public const nint m_strVariable = 0x0; // CUtlString + public const nint m_flInput = 0x8; // CParticleCollectionFloatInput + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VecInputMaterialVariable_t { + public const nint m_strVariable = 0x0; // CUtlString + public const nint m_vecInput = 0x8; // CParticleCollectionVecInput + } + // Parent: CParticleFunctionRenderer + // Fields count: 22 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderCables { + public const nint m_flRadiusScale = 0x200; // CParticleCollectionFloatInput + public const nint m_flAlphaScale = 0x358; // CParticleCollectionFloatInput + public const nint m_vecColorScale = 0x4B0; // CParticleCollectionVecInput + public const nint m_nColorBlendType = 0xB08; // ParticleColorBlendType_t + public const nint m_hMaterial = 0xB10; // CStrongHandle + public const nint m_nTextureRepetitionMode = 0xB18; // TextureRepetitionMode_t + public const nint m_flTextureRepeatsPerSegment = 0xB20; // CParticleCollectionFloatInput + public const nint m_flTextureRepeatsCircumference = 0xC78; // CParticleCollectionFloatInput + public const nint m_flColorMapOffsetV = 0xDD0; // CParticleCollectionFloatInput + public const nint m_flColorMapOffsetU = 0xF28; // CParticleCollectionFloatInput + public const nint m_flNormalMapOffsetV = 0x1080; // CParticleCollectionFloatInput + public const nint m_flNormalMapOffsetU = 0x11D8; // CParticleCollectionFloatInput + public const nint m_bDrawCableCaps = 0x1330; // bool + public const nint m_flCapRoundness = 0x1334; // float32 + public const nint m_flCapOffsetAmount = 0x1338; // float32 + public const nint m_flTessScale = 0x133C; // float32 + public const nint m_nMinTesselation = 0x1340; // int32 + public const nint m_nMaxTesselation = 0x1344; // int32 + public const nint m_nRoundness = 0x1348; // int32 + public const nint m_LightingTransform = 0x1350; // CParticleTransformInput + public const nint m_MaterialFloatVars = 0x13B8; // CUtlVector + public const nint m_MaterialVecVars = 0x13E8; // CUtlVector + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CParticleInput { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyCustomEditor + public static class CPerParticleFloatInput { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyCustomEditor + public static class CParticleCollectionFloatInput { + } + // Parent: CParticleCollectionFloatInput + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyCustomEditor + public static class CParticleCollectionRendererFloatInput { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyCustomEditor + public static class CParticleRemapFloatInput { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyCustomEditor + public static class CPerParticleVecInput { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyCustomEditor + public static class CParticleCollectionVecInput { + } + // Parent: CParticleCollectionVecInput + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyCustomEditor + public static class CParticleCollectionRendererVecInput { + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class ParticleNamedValueConfiguration_t { + public const nint m_ConfigName = 0x0; // CUtlString + public const nint m_ConfigValue = 0x8; // KeyValues3 + public const nint m_iAttachType = 0x18; // ParticleAttachment_t + public const nint m_BoundEntityPath = 0x20; // CUtlString + public const nint m_strEntityScope = 0x28; // CUtlString + public const nint m_strAttachmentName = 0x30; // CUtlString + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class ParticleNamedValueSource_t { + public const nint m_Name = 0x0; // CUtlString + public const nint m_IsPublic = 0x8; // bool + public const nint m_ValueType = 0xC; // PulseValueType_t + public const nint m_DefaultConfig = 0x10; // ParticleNamedValueConfiguration_t + public const nint m_NamedConfigs = 0x48; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyCustomEditor + public static class CParticleVariableRef { + public const nint m_variableName = 0x0; // CKV3MemberNameWithStorage + public const nint m_variableType = 0x38; // PulseValueType_t + } + // Parent: CParticleFunctionConstraint + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ConstrainDistance { + public const nint m_fMinDistance = 0x1C0; // CParticleCollectionFloatInput + public const nint m_fMaxDistance = 0x318; // CParticleCollectionFloatInput + public const nint m_nControlPointNumber = 0x470; // int32 + public const nint m_CenterOffset = 0x474; // + public const nint m_bGlobalCenter = 0x480; // bool + } + // Parent: CParticleFunctionConstraint + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_CollideWithSelf { + public const nint m_flRadiusScale = 0x1C0; // CPerParticleFloatInput + public const nint m_flMinimumSpeed = 0x318; // CPerParticleFloatInput + } + // Parent: CParticleFunctionConstraint + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_CollideWithParentParticles { + public const nint m_flParentRadiusScale = 0x1C0; // CPerParticleFloatInput + public const nint m_flRadiusScale = 0x318; // CPerParticleFloatInput + } + // Parent: CParticleFunctionConstraint + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ConstrainDistanceToPath { + public const nint m_fMinDistance = 0x1C0; // float32 + public const nint m_flMaxDistance0 = 0x1C4; // float32 + public const nint m_flMaxDistanceMid = 0x1C8; // float32 + public const nint m_flMaxDistance1 = 0x1CC; // float32 + public const nint m_PathParameters = 0x1D0; // CPathParameters + public const nint m_flTravelTime = 0x210; // float32 + public const nint m_nFieldScale = 0x214; // ParticleAttributeIndex_t + public const nint m_nManualTField = 0x218; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionConstraint + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ConstrainDistanceToUserSpecifiedPath { + public const nint m_fMinDistance = 0x1C0; // float32 + public const nint m_flMaxDistance = 0x1C4; // float32 + public const nint m_flTimeScale = 0x1C8; // float32 + public const nint m_bLoopedPath = 0x1CC; // bool + public const nint m_pointList = 0x1D0; // CUtlVector + } + // Parent: CParticleFunctionConstraint + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_PlanarConstraint { + public const nint m_PointOnPlane = 0x1C0; // + public const nint m_PlaneNormal = 0x1CC; // + public const nint m_nControlPointNumber = 0x1D8; // int32 + public const nint m_bGlobalOrigin = 0x1DC; // bool + public const nint m_bGlobalNormal = 0x1DD; // bool + public const nint m_flRadiusScale = 0x1E0; // CPerParticleFloatInput + public const nint m_flMaximumDistanceToCP = 0x338; // CParticleCollectionFloatInput + public const nint m_bUseOldCode = 0x490; // bool + } + // Parent: CParticleFunctionConstraint + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_WorldCollideConstraint { + } + // Parent: CParticleFunctionConstraint + // Fields count: 27 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_WorldTraceConstraint { + public const nint m_nCP = 0x1C0; // int32 + public const nint m_vecCpOffset = 0x1C4; // + public const nint m_nCollisionMode = 0x1D0; // ParticleCollisionMode_t + public const nint m_nCollisionModeMin = 0x1D4; // ParticleCollisionMode_t + public const nint m_nTraceSet = 0x1D8; // ParticleTraceSet_t + public const nint m_CollisionGroupName = 0x1DC; // char[128] + public const nint m_bWorldOnly = 0x25C; // bool + public const nint m_bBrushOnly = 0x25D; // bool + public const nint m_bIncludeWater = 0x25E; // bool + public const nint m_nIgnoreCP = 0x260; // int32 + public const nint m_flCpMovementTolerance = 0x264; // float32 + public const nint m_flRetestRate = 0x268; // float32 + public const nint m_flTraceTolerance = 0x26C; // float32 + public const nint m_flCollisionConfirmationSpeed = 0x270; // float32 + public const nint m_nMaxTracesPerFrame = 0x274; // float32 + public const nint m_flRadiusScale = 0x278; // CPerParticleFloatInput + public const nint m_flBounceAmount = 0x3D0; // CPerParticleFloatInput + public const nint m_flSlideAmount = 0x528; // CPerParticleFloatInput + public const nint m_flRandomDirScale = 0x680; // CPerParticleFloatInput + public const nint m_bDecayBounce = 0x7D8; // bool + public const nint m_bKillonContact = 0x7D9; // bool + public const nint m_flMinSpeed = 0x7DC; // float32 + public const nint m_bSetNormal = 0x7E0; // bool + public const nint m_nStickOnCollisionField = 0x7E4; // ParticleAttributeIndex_t + public const nint m_flStopSpeed = 0x7E8; // CPerParticleFloatInput + public const nint m_nEntityStickDataField = 0x940; // ParticleAttributeIndex_t + public const nint m_nEntityStickNormalField = 0x944; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionConstraint + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_BoxConstraint { + public const nint m_vecMin = 0x1C0; // CParticleCollectionVecInput + public const nint m_vecMax = 0x818; // CParticleCollectionVecInput + public const nint m_nCP = 0xE70; // int32 + public const nint m_bLocalSpace = 0xE74; // bool + public const nint m_bAccountForRadius = 0xE75; // bool + } + // Parent: CParticleFunctionConstraint + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ShapeMatchingConstraint { + public const nint m_flShapeRestorationTime = 0x1C0; // float32 + } + // Parent: CParticleFunctionConstraint + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RopeSpringConstraint { + public const nint m_flRestLength = 0x1C0; // CParticleCollectionFloatInput + public const nint m_flMinDistance = 0x318; // CParticleCollectionFloatInput + public const nint m_flMaxDistance = 0x470; // CParticleCollectionFloatInput + public const nint m_flAdjustmentScale = 0x5C8; // float32 + public const nint m_flInitialRestingLength = 0x5D0; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionConstraint + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SpringToVectorConstraint { + public const nint m_flRestLength = 0x1C0; // CPerParticleFloatInput + public const nint m_flMinDistance = 0x318; // CPerParticleFloatInput + public const nint m_flMaxDistance = 0x470; // CPerParticleFloatInput + public const nint m_flRestingLength = 0x5C8; // CPerParticleFloatInput + public const nint m_vecAnchorVector = 0x720; // CPerParticleVecInput + } + // Parent: CParticleFunctionConstraint + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ConstrainLineLength { + public const nint m_flMinDistance = 0x1C0; // float32 + public const nint m_flMaxDistance = 0x1C4; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RingWave { + public const nint m_TransformInput = 0x1C0; // CParticleTransformInput + public const nint m_flParticlesPerOrbit = 0x228; // CParticleCollectionFloatInput + public const nint m_flInitialRadius = 0x380; // CPerParticleFloatInput + public const nint m_flThickness = 0x4D8; // CPerParticleFloatInput + public const nint m_flInitialSpeedMin = 0x630; // CPerParticleFloatInput + public const nint m_flInitialSpeedMax = 0x788; // CPerParticleFloatInput + public const nint m_flRoll = 0x8E0; // CPerParticleFloatInput + public const nint m_flPitch = 0xA38; // CPerParticleFloatInput + public const nint m_flYaw = 0xB90; // CPerParticleFloatInput + public const nint m_bEvenDistribution = 0xCE8; // bool + public const nint m_bXYVelocityOnly = 0xCE9; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_CreateSpiralSphere { + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_nOverrideCP = 0x1C4; // int32 + public const nint m_nDensity = 0x1C8; // int32 + public const nint m_flInitialRadius = 0x1CC; // float32 + public const nint m_flInitialSpeedMin = 0x1D0; // float32 + public const nint m_flInitialSpeedMax = 0x1D4; // float32 + public const nint m_bUseParticleCount = 0x1D8; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_CreateInEpitrochoid { + public const nint m_nComponent1 = 0x1C0; // int32 + public const nint m_nComponent2 = 0x1C4; // int32 + public const nint m_TransformInput = 0x1C8; // CParticleTransformInput + public const nint m_flParticleDensity = 0x230; // CPerParticleFloatInput + public const nint m_flOffset = 0x388; // CPerParticleFloatInput + public const nint m_flRadius1 = 0x4E0; // CPerParticleFloatInput + public const nint m_flRadius2 = 0x638; // CPerParticleFloatInput + public const nint m_bUseCount = 0x790; // bool + public const nint m_bUseLocalCoords = 0x791; // bool + public const nint m_bOffsetExistingPos = 0x792; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_CreatePhyllotaxis { + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_nScaleCP = 0x1C4; // int32 + public const nint m_nComponent = 0x1C8; // int32 + public const nint m_fRadCentCore = 0x1CC; // float32 + public const nint m_fRadPerPoint = 0x1D0; // float32 + public const nint m_fRadPerPointTo = 0x1D4; // float32 + public const nint m_fpointAngle = 0x1D8; // float32 + public const nint m_fsizeOverall = 0x1DC; // float32 + public const nint m_fRadBias = 0x1E0; // float32 + public const nint m_fMinRad = 0x1E4; // float32 + public const nint m_fDistBias = 0x1E8; // float32 + public const nint m_bUseLocalCoords = 0x1EC; // bool + public const nint m_bUseWithContEmit = 0x1ED; // bool + public const nint m_bUseOrigRadius = 0x1EE; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_CreateOnModel { + public const nint m_modelInput = 0x1C0; // CParticleModelInput + public const nint m_transformInput = 0x220; // CParticleTransformInput + public const nint m_nForceInModel = 0x288; // int32 + public const nint m_nDesiredHitbox = 0x28C; // int32 + public const nint m_nHitboxValueFromControlPointIndex = 0x290; // int32 + public const nint m_vecHitBoxScale = 0x298; // CParticleCollectionVecInput + public const nint m_flBoneVelocity = 0x8F0; // float32 + public const nint m_flMaxBoneVelocity = 0x8F4; // float32 + public const nint m_vecDirectionBias = 0x8F8; // CParticleCollectionVecInput + public const nint m_HitboxSetName = 0xF50; // char[128] + public const nint m_bLocalCoords = 0xFD0; // bool + public const nint m_bUseBones = 0xFD1; // bool + public const nint m_bUseMesh = 0xFD2; // bool + public const nint m_flShellSize = 0xFD8; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionInitializer + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_CreateOnModelAtHeight { + public const nint m_bUseBones = 0x1C0; // bool + public const nint m_bForceZ = 0x1C1; // bool + public const nint m_nControlPointNumber = 0x1C4; // int32 + public const nint m_nHeightCP = 0x1C8; // int32 + public const nint m_bUseWaterHeight = 0x1CC; // bool + public const nint m_flDesiredHeight = 0x1D0; // CParticleCollectionFloatInput + public const nint m_vecHitBoxScale = 0x328; // CParticleCollectionVecInput + public const nint m_vecDirectionBias = 0x980; // CParticleCollectionVecInput + public const nint m_nBiasType = 0xFD8; // ParticleHitboxBiasType_t + public const nint m_bLocalCoords = 0xFDC; // bool + public const nint m_bPreferMovingBoxes = 0xFDD; // bool + public const nint m_HitboxSetName = 0xFDE; // char[128] + public const nint m_flHitboxVelocityScale = 0x1060; // CParticleCollectionFloatInput + public const nint m_flMaxBoneVelocity = 0x11B8; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionInitializer + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_SetHitboxToClosest { + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_nDesiredHitbox = 0x1C4; // int32 + public const nint m_vecHitBoxScale = 0x1C8; // CParticleCollectionVecInput + public const nint m_HitboxSetName = 0x820; // char[128] + public const nint m_bUseBones = 0x8A0; // bool + public const nint m_bUseClosestPointOnHitbox = 0x8A1; // bool + public const nint m_nTestType = 0x8A4; // ClosestPointTestType_t + public const nint m_flHybridRatio = 0x8A8; // CParticleCollectionFloatInput + public const nint m_bUpdatePosition = 0xA00; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_SetHitboxToModel { + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_nForceInModel = 0x1C4; // int32 + public const nint m_nDesiredHitbox = 0x1C8; // int32 + public const nint m_vecHitBoxScale = 0x1D0; // CParticleCollectionVecInput + public const nint m_vecDirectionBias = 0x828; // + public const nint m_bMaintainHitbox = 0x834; // bool + public const nint m_bUseBones = 0x835; // bool + public const nint m_HitboxSetName = 0x836; // char[128] + public const nint m_flShellSize = 0x8B8; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionInitializer + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_CreateWithinSphereTransform { + public const nint m_fRadiusMin = 0x1C0; // CPerParticleFloatInput + public const nint m_fRadiusMax = 0x318; // CPerParticleFloatInput + public const nint m_vecDistanceBias = 0x470; // CPerParticleVecInput + public const nint m_vecDistanceBiasAbs = 0xAC8; // + public const nint m_TransformInput = 0xAD8; // CParticleTransformInput + public const nint m_fSpeedMin = 0xB40; // CPerParticleFloatInput + public const nint m_fSpeedMax = 0xC98; // CPerParticleFloatInput + public const nint m_fSpeedRandExp = 0xDF0; // float32 + public const nint m_bLocalCoords = 0xDF4; // bool + public const nint m_flEndCPGrowthTime = 0xDF8; // float32 + public const nint m_LocalCoordinateSystemSpeedMin = 0xE00; // CPerParticleVecInput + public const nint m_LocalCoordinateSystemSpeedMax = 0x1458; // CPerParticleVecInput + public const nint m_nFieldOutput = 0x1AB0; // ParticleAttributeIndex_t + public const nint m_nFieldVelocity = 0x1AB4; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_CreateWithinBox { + public const nint m_vecMin = 0x1C0; // CPerParticleVecInput + public const nint m_vecMax = 0x818; // CPerParticleVecInput + public const nint m_nControlPointNumber = 0xE70; // int32 + public const nint m_bLocalSpace = 0xE74; // bool + public const nint m_randomnessParameters = 0xE78; // CRandomNumberGeneratorParameters + } + // Parent: CParticleFunctionInitializer + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_CreateOnGrid { + public const nint m_nXCount = 0x1C0; // CParticleCollectionFloatInput + public const nint m_nYCount = 0x318; // CParticleCollectionFloatInput + public const nint m_nZCount = 0x470; // CParticleCollectionFloatInput + public const nint m_nXSpacing = 0x5C8; // CParticleCollectionFloatInput + public const nint m_nYSpacing = 0x720; // CParticleCollectionFloatInput + public const nint m_nZSpacing = 0x878; // CParticleCollectionFloatInput + public const nint m_nControlPointNumber = 0x9D0; // int32 + public const nint m_bLocalSpace = 0x9D4; // bool + public const nint m_bCenter = 0x9D5; // bool + public const nint m_bHollow = 0x9D6; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_PositionOffset { + public const nint m_OffsetMin = 0x1C0; // CPerParticleVecInput + public const nint m_OffsetMax = 0x818; // CPerParticleVecInput + public const nint m_TransformInput = 0xE70; // CParticleTransformInput + public const nint m_bLocalCoords = 0xED8; // bool + public const nint m_bProportional = 0xED9; // bool + public const nint m_randomnessParameters = 0xEDC; // CRandomNumberGeneratorParameters + } + // Parent: CParticleFunctionInitializer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_PositionOffsetToCP { + public const nint m_nControlPointNumberStart = 0x1C0; // int32 + public const nint m_nControlPointNumberEnd = 0x1C4; // int32 + public const nint m_bLocalCoords = 0x1C8; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_PositionPlaceOnGround { + public const nint m_flOffset = 0x1C0; // CPerParticleFloatInput + public const nint m_flMaxTraceLength = 0x318; // CPerParticleFloatInput + public const nint m_CollisionGroupName = 0x470; // char[128] + public const nint m_nTraceSet = 0x4F0; // ParticleTraceSet_t + public const nint m_nTraceMissBehavior = 0x500; // ParticleTraceMissBehavior_t + public const nint m_bIncludeWater = 0x504; // bool + public const nint m_bSetNormal = 0x505; // bool + public const nint m_bSetPXYZOnly = 0x506; // bool + public const nint m_bTraceAlongNormal = 0x507; // bool + public const nint m_bOffsetonColOnly = 0x508; // bool + public const nint m_flOffsetByRadiusFactor = 0x50C; // float32 + public const nint m_nPreserveOffsetCP = 0x510; // int32 + public const nint m_nIgnoreCP = 0x514; // int32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_VelocityFromNormal { + public const nint m_fSpeedMin = 0x1C0; // float32 + public const nint m_fSpeedMax = 0x1C4; // float32 + public const nint m_bIgnoreDt = 0x1C8; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_VelocityRandom { + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_fSpeedMin = 0x1C8; // CPerParticleFloatInput + public const nint m_fSpeedMax = 0x320; // CPerParticleFloatInput + public const nint m_LocalCoordinateSystemSpeedMin = 0x478; // CPerParticleVecInput + public const nint m_LocalCoordinateSystemSpeedMax = 0xAD0; // CPerParticleVecInput + public const nint m_bIgnoreDT = 0x1128; // bool + public const nint m_randomnessParameters = 0x112C; // CRandomNumberGeneratorParameters + } + // Parent: CParticleFunctionInitializer + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_InitialVelocityNoise { + public const nint m_vecAbsVal = 0x1C0; // + public const nint m_vecAbsValInv = 0x1CC; // + public const nint m_vecOffsetLoc = 0x1D8; // CPerParticleVecInput + public const nint m_flOffset = 0x830; // CPerParticleFloatInput + public const nint m_vecOutputMin = 0x988; // CPerParticleVecInput + public const nint m_vecOutputMax = 0xFE0; // CPerParticleVecInput + public const nint m_flNoiseScale = 0x1638; // CPerParticleFloatInput + public const nint m_flNoiseScaleLoc = 0x1790; // CPerParticleFloatInput + public const nint m_TransformInput = 0x18E8; // CParticleTransformInput + public const nint m_bIgnoreDt = 0x1950; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_InitialVelocityFromHitbox { + public const nint m_flVelocityMin = 0x1C0; // float32 + public const nint m_flVelocityMax = 0x1C4; // float32 + public const nint m_nControlPointNumber = 0x1C8; // int32 + public const nint m_HitboxSetName = 0x1CC; // char[128] + public const nint m_bUseBones = 0x24C; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_VelocityRadialRandom { + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_fSpeedMin = 0x1C4; // float32 + public const nint m_fSpeedMax = 0x1C8; // float32 + public const nint m_vecLocalCoordinateSystemSpeedScale = 0x1CC; // + public const nint m_bIgnoreDelta = 0x1D9; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RandomLifeTime { + public const nint m_fLifetimeMin = 0x1C0; // float32 + public const nint m_fLifetimeMax = 0x1C4; // float32 + public const nint m_fLifetimeRandExponent = 0x1C8; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RandomScalar { + public const nint m_flMin = 0x1C0; // float32 + public const nint m_flMax = 0x1C4; // float32 + public const nint m_flExponent = 0x1C8; // float32 + public const nint m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionInitializer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RandomVector { + public const nint m_vecMin = 0x1C0; // + public const nint m_vecMax = 0x1CC; // + public const nint m_nFieldOutput = 0x1D8; // ParticleAttributeIndex_t + public const nint m_randomnessParameters = 0x1DC; // CRandomNumberGeneratorParameters + } + // Parent: CParticleFunctionInitializer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RandomVectorComponent { + public const nint m_flMin = 0x1C0; // float32 + public const nint m_flMax = 0x1C4; // float32 + public const nint m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t + public const nint m_nComponent = 0x1CC; // int32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_AddVectorToVector { + public const nint m_vecScale = 0x1C0; // + public const nint m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t + public const nint m_nFieldInput = 0x1D0; // ParticleAttributeIndex_t + public const nint m_vOffsetMin = 0x1D4; // + public const nint m_vOffsetMax = 0x1E0; // + public const nint m_randomnessParameters = 0x1EC; // CRandomNumberGeneratorParameters + } + // Parent: CParticleFunctionInitializer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RandomAlphaWindowThreshold { + public const nint m_flMin = 0x1C0; // float32 + public const nint m_flMax = 0x1C4; // float32 + public const nint m_flExponent = 0x1C8; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RandomRadius { + public const nint m_flRadiusMin = 0x1C0; // float32 + public const nint m_flRadiusMax = 0x1C4; // float32 + public const nint m_flRadiusRandExponent = 0x1C8; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RandomAlpha { + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_nAlphaMin = 0x1C4; // int32 + public const nint m_nAlphaMax = 0x1C8; // int32 + public const nint m_flAlphaRandExponent = 0x1D4; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CGeneralRandomRotation { + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flDegrees = 0x1C4; // float32 + public const nint m_flDegreesMin = 0x1C8; // float32 + public const nint m_flDegreesMax = 0x1CC; // float32 + public const nint m_flRotationRandExponent = 0x1D0; // float32 + public const nint m_bRandomlyFlipDirection = 0x1D4; // bool + } + // Parent: CGeneralRandomRotation + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RandomRotation { + } + // Parent: CParticleFunctionInitializer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_Orient2DRelToCP { + public const nint m_nCP = 0x1C0; // int32 + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_flRotOffset = 0x1C8; // float32 + } + // Parent: CGeneralRandomRotation + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RandomRotationSpeed { + } + // Parent: CGeneralRandomRotation + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RandomYaw { + } + // Parent: CParticleFunctionInitializer + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RandomColor { + public const nint m_ColorMin = 0x1DC; // Color + public const nint m_ColorMax = 0x1E0; // Color + public const nint m_TintMin = 0x1E4; // Color + public const nint m_TintMax = 0x1E8; // Color + public const nint m_flTintPerc = 0x1EC; // float32 + public const nint m_flUpdateThreshold = 0x1F0; // float32 + public const nint m_nTintCP = 0x1F4; // int32 + public const nint m_nFieldOutput = 0x1F8; // ParticleAttributeIndex_t + public const nint m_nTintBlendMode = 0x1FC; // ParticleColorBlendMode_t + public const nint m_flLightAmplification = 0x200; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_ColorLitPerParticle { + public const nint m_ColorMin = 0x1D8; // Color + public const nint m_ColorMax = 0x1DC; // Color + public const nint m_TintMin = 0x1E0; // Color + public const nint m_TintMax = 0x1E4; // Color + public const nint m_flTintPerc = 0x1E8; // float32 + public const nint m_nTintBlendMode = 0x1EC; // ParticleColorBlendMode_t + public const nint m_flLightAmplification = 0x1F0; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RandomTrailLength { + public const nint m_flMinLength = 0x1C0; // float32 + public const nint m_flMaxLength = 0x1C4; // float32 + public const nint m_flLengthRandExponent = 0x1C8; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RandomSequence { + public const nint m_nSequenceMin = 0x1C0; // int32 + public const nint m_nSequenceMax = 0x1C4; // int32 + public const nint m_bShuffle = 0x1C8; // bool + public const nint m_bLinear = 0x1C9; // bool + public const nint m_WeightedList = 0x1D0; // CUtlVector + } + // Parent: CParticleFunctionInitializer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_SequenceFromCP { + public const nint m_bKillUnused = 0x1C0; // bool + public const nint m_bRadiusScale = 0x1C1; // bool + public const nint m_nCP = 0x1C4; // int32 + public const nint m_vecOffset = 0x1C8; // + } + // Parent: CParticleFunctionInitializer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RandomModelSequence { + public const nint m_ActivityName = 0x1C0; // char[256] + public const nint m_SequenceName = 0x2C0; // char[256] + public const nint m_hModel = 0x3C0; // CStrongHandle + } + // Parent: CParticleFunctionInitializer + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_ScaleVelocity { + public const nint m_vecScale = 0x1C0; // CParticleCollectionVecInput + } + // Parent: CParticleFunctionInitializer + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_PositionWarp { + public const nint m_vecWarpMin = 0x1C0; // CParticleCollectionVecInput + public const nint m_vecWarpMax = 0x818; // CParticleCollectionVecInput + public const nint m_nScaleControlPointNumber = 0xE70; // int32 + public const nint m_nControlPointNumber = 0xE74; // int32 + public const nint m_nRadiusComponent = 0xE78; // int32 + public const nint m_flWarpTime = 0xE7C; // float32 + public const nint m_flWarpStartTime = 0xE80; // float32 + public const nint m_flPrevPosScale = 0xE84; // float32 + public const nint m_bInvertWarp = 0xE88; // bool + public const nint m_bUseCount = 0xE89; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_PositionWarpScalar { + public const nint m_vecWarpMin = 0x1C0; // + public const nint m_vecWarpMax = 0x1CC; // + public const nint m_InputValue = 0x1D8; // CPerParticleFloatInput + public const nint m_flPrevPosScale = 0x330; // float32 + public const nint m_nScaleControlPointNumber = 0x334; // int32 + public const nint m_nControlPointNumber = 0x338; // int32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_CreationNoise { + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_bAbsVal = 0x1C4; // bool + public const nint m_bAbsValInv = 0x1C5; // bool + public const nint m_flOffset = 0x1C8; // float32 + public const nint m_flOutputMin = 0x1CC; // float32 + public const nint m_flOutputMax = 0x1D0; // float32 + public const nint m_flNoiseScale = 0x1D4; // float32 + public const nint m_flNoiseScaleLoc = 0x1D8; // float32 + public const nint m_vecOffsetLoc = 0x1DC; // + public const nint m_flWorldTimeScale = 0x1E8; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_CreateAlongPath { + public const nint m_fMaxDistance = 0x1C0; // float32 + public const nint m_PathParams = 0x1D0; // CPathParameters + public const nint m_bUseRandomCPs = 0x210; // bool + public const nint m_vEndOffset = 0x214; // + public const nint m_bSaveOffset = 0x220; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_MoveBetweenPoints { + public const nint m_flSpeedMin = 0x1C0; // CPerParticleFloatInput + public const nint m_flSpeedMax = 0x318; // CPerParticleFloatInput + public const nint m_flEndSpread = 0x470; // CPerParticleFloatInput + public const nint m_flStartOffset = 0x5C8; // CPerParticleFloatInput + public const nint m_flEndOffset = 0x720; // CPerParticleFloatInput + public const nint m_nEndControlPointNumber = 0x878; // int32 + public const nint m_bTrailBias = 0x87C; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RemapScalar { + public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C8; // float32 + public const nint m_flInputMax = 0x1CC; // float32 + public const nint m_flOutputMin = 0x1D0; // float32 + public const nint m_flOutputMax = 0x1D4; // float32 + public const nint m_flStartTime = 0x1D8; // float32 + public const nint m_flEndTime = 0x1DC; // float32 + public const nint m_nSetMethod = 0x1E0; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x1E4; // bool + public const nint m_flRemapBias = 0x1E8; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RemapParticleCountToScalar { + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_nInputMin = 0x1C4; // int32 + public const nint m_nInputMax = 0x1C8; // int32 + public const nint m_nScaleControlPoint = 0x1CC; // int32 + public const nint m_nScaleControlPointField = 0x1D0; // int32 + public const nint m_flOutputMin = 0x1D4; // float32 + public const nint m_flOutputMax = 0x1D8; // float32 + public const nint m_nSetMethod = 0x1DC; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x1E0; // bool + public const nint m_bInvert = 0x1E1; // bool + public const nint m_bWrap = 0x1E2; // bool + public const nint m_flRemapBias = 0x1E4; // float32 + } + // Parent: C_INIT_RemapParticleCountToScalar + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RemapParticleCountToNamedModelElementScalar { + public const nint m_hModel = 0x1F0; // CStrongHandle + public const nint m_outputMinName = 0x1F8; // CUtlString + public const nint m_outputMaxName = 0x200; // CUtlString + public const nint m_bModelFromRenderer = 0x208; // bool + } + // Parent: C_INIT_RemapParticleCountToNamedModelElementScalar + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RemapParticleCountToNamedModelSequenceScalar { + } + // Parent: C_INIT_RemapParticleCountToNamedModelElementScalar + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RemapParticleCountToNamedModelBodyPartScalar { + } + // Parent: C_INIT_RemapParticleCountToNamedModelElementScalar + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RemapParticleCountToNamedModelMeshGroupScalar { + } + // Parent: CParticleFunctionInitializer + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_InheritVelocity { + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_flVelocityScale = 0x1C4; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_VelocityFromCP { + public const nint m_velocityInput = 0x1C0; // CParticleCollectionVecInput + public const nint m_transformInput = 0x818; // CParticleTransformInput + public const nint m_flVelocityScale = 0x880; // float32 + public const nint m_bDirectionOnly = 0x884; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_AgeNoise { + public const nint m_bAbsVal = 0x1C0; // bool + public const nint m_bAbsValInv = 0x1C1; // bool + public const nint m_flOffset = 0x1C4; // float32 + public const nint m_flAgeMin = 0x1C8; // float32 + public const nint m_flAgeMax = 0x1CC; // float32 + public const nint m_flNoiseScale = 0x1D0; // float32 + public const nint m_flNoiseScaleLoc = 0x1D4; // float32 + public const nint m_vecOffsetLoc = 0x1D8; // + } + // Parent: CParticleFunctionInitializer + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_SequenceLifeTime { + public const nint m_flFramerate = 0x1C0; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RemapScalarToVector { + public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C8; // float32 + public const nint m_flInputMax = 0x1CC; // float32 + public const nint m_vecOutputMin = 0x1D0; // + public const nint m_vecOutputMax = 0x1DC; // + public const nint m_flStartTime = 0x1E8; // float32 + public const nint m_flEndTime = 0x1EC; // float32 + public const nint m_nSetMethod = 0x1F0; // ParticleSetMethod_t + public const nint m_nControlPointNumber = 0x1F4; // int32 + public const nint m_bLocalCoords = 0x1F8; // bool + public const nint m_flRemapBias = 0x1FC; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_OffsetVectorToVector { + public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_vecOutputMin = 0x1C8; // + public const nint m_vecOutputMax = 0x1D4; // + public const nint m_randomnessParameters = 0x1E0; // CRandomNumberGeneratorParameters + } + // Parent: CParticleFunctionInitializer + // Fields count: 6 + // + // Metadata: + // MParticleMinVersion + // MGetKV3ClassDefaults + public static class C_INIT_CreateSequentialPathV2 { + public const nint m_fMaxDistance = 0x1C0; // CPerParticleFloatInput + public const nint m_flNumToAssign = 0x318; // CParticleCollectionFloatInput + public const nint m_bLoop = 0x470; // bool + public const nint m_bCPPairs = 0x471; // bool + public const nint m_bSaveOffset = 0x472; // bool + public const nint m_PathParams = 0x480; // CPathParameters + } + // Parent: CParticleFunctionInitializer + // Fields count: 6 + // + // Metadata: + // MParticleMaxVersion + // MParticleReplacementOp + // MGetKV3ClassDefaults + public static class C_INIT_CreateSequentialPath { + public const nint m_fMaxDistance = 0x1C0; // float32 + public const nint m_flNumToAssign = 0x1C4; // float32 + public const nint m_bLoop = 0x1C8; // bool + public const nint m_bCPPairs = 0x1C9; // bool + public const nint m_bSaveOffset = 0x1CA; // bool + public const nint m_PathParams = 0x1D0; // CPathParameters + } + // Parent: CParticleFunctionInitializer + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_InitialRepulsionVelocity { + public const nint m_CollisionGroupName = 0x1C0; // char[128] + public const nint m_nTraceSet = 0x240; // ParticleTraceSet_t + public const nint m_vecOutputMin = 0x244; // + public const nint m_vecOutputMax = 0x250; // + public const nint m_nControlPointNumber = 0x25C; // int32 + public const nint m_bPerParticle = 0x260; // bool + public const nint m_bTranslate = 0x261; // bool + public const nint m_bProportional = 0x262; // bool + public const nint m_flTraceLength = 0x264; // float32 + public const nint m_bPerParticleTR = 0x268; // bool + public const nint m_bInherit = 0x269; // bool + public const nint m_nChildCP = 0x26C; // int32 + public const nint m_nChildGroupID = 0x270; // int32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RandomYawFlip { + public const nint m_flPercent = 0x1C0; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RandomSecondSequence { + public const nint m_nSequenceMin = 0x1C0; // int32 + public const nint m_nSequenceMax = 0x1C4; // int32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RemapCPtoScalar { + public const nint m_nCPInput = 0x1C0; // int32 + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_nField = 0x1C8; // int32 + public const nint m_flInputMin = 0x1CC; // float32 + public const nint m_flInputMax = 0x1D0; // float32 + public const nint m_flOutputMin = 0x1D4; // float32 + public const nint m_flOutputMax = 0x1D8; // float32 + public const nint m_flStartTime = 0x1DC; // float32 + public const nint m_flEndTime = 0x1E0; // float32 + public const nint m_nSetMethod = 0x1E4; // ParticleSetMethod_t + public const nint m_flRemapBias = 0x1E8; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RemapTransformToVector { + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_vInputMin = 0x1C4; // + public const nint m_vInputMax = 0x1D0; // + public const nint m_vOutputMin = 0x1DC; // + public const nint m_vOutputMax = 0x1E8; // + public const nint m_TransformInput = 0x1F8; // CParticleTransformInput + public const nint m_LocalSpaceTransform = 0x260; // CParticleTransformInput + public const nint m_flStartTime = 0x2C8; // float32 + public const nint m_flEndTime = 0x2CC; // float32 + public const nint m_nSetMethod = 0x2D0; // ParticleSetMethod_t + public const nint m_bOffset = 0x2D4; // bool + public const nint m_bAccelerate = 0x2D5; // bool + public const nint m_flRemapBias = 0x2D8; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_ChaoticAttractor { + public const nint m_flAParm = 0x1C0; // float32 + public const nint m_flBParm = 0x1C4; // float32 + public const nint m_flCParm = 0x1C8; // float32 + public const nint m_flDParm = 0x1CC; // float32 + public const nint m_flScale = 0x1D0; // float32 + public const nint m_flSpeedMin = 0x1D4; // float32 + public const nint m_flSpeedMax = 0x1D8; // float32 + public const nint m_nBaseCP = 0x1DC; // int32 + public const nint m_bUniformSpeed = 0x1E0; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_CreateFromParentParticles { + public const nint m_flVelocityScale = 0x1C0; // float32 + public const nint m_flIncrement = 0x1C4; // float32 + public const nint m_bRandomDistribution = 0x1C8; // bool + public const nint m_nRandomSeed = 0x1CC; // int32 + public const nint m_bSubFrame = 0x1D0; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_InheritFromParentParticles { + public const nint m_flScale = 0x1C0; // float32 + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_nIncrement = 0x1C8; // int32 + public const nint m_bRandomDistribution = 0x1CC; // bool + public const nint m_nRandomSeed = 0x1D0; // int32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_CreateFromCPs { + public const nint m_nIncrement = 0x1C0; // int32 + public const nint m_nMinCP = 0x1C4; // int32 + public const nint m_nMaxCP = 0x1C8; // int32 + public const nint m_nDynamicCPCount = 0x1D0; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionInitializer + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_DistanceToCPInit { + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C8; // CPerParticleFloatInput + public const nint m_flInputMax = 0x320; // CPerParticleFloatInput + public const nint m_flOutputMin = 0x478; // CPerParticleFloatInput + public const nint m_flOutputMax = 0x5D0; // CPerParticleFloatInput + public const nint m_nStartCP = 0x728; // int32 + public const nint m_bLOS = 0x72C; // bool + public const nint m_CollisionGroupName = 0x72D; // char[128] + public const nint m_nTraceSet = 0x7B0; // ParticleTraceSet_t + public const nint m_flMaxTraceLength = 0x7B8; // CPerParticleFloatInput + public const nint m_flLOSScale = 0x910; // float32 + public const nint m_nSetMethod = 0x914; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x918; // bool + public const nint m_vecDistanceScale = 0x91C; // + public const nint m_flRemapBias = 0x928; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_LifespanFromVelocity { + public const nint m_vecComponentScale = 0x1C0; // + public const nint m_flTraceOffset = 0x1CC; // float32 + public const nint m_flMaxTraceLength = 0x1D0; // float32 + public const nint m_flTraceTolerance = 0x1D4; // float32 + public const nint m_nMaxPlanes = 0x1D8; // int32 + public const nint m_CollisionGroupName = 0x1E0; // char[128] + public const nint m_nTraceSet = 0x260; // ParticleTraceSet_t + public const nint m_bIncludeWater = 0x270; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_CreateFromPlaneCache { + public const nint m_vecOffsetMin = 0x1C0; // + public const nint m_vecOffsetMax = 0x1CC; // + public const nint m_bUseNormal = 0x1D9; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_ModelCull { + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_bBoundBox = 0x1C4; // bool + public const nint m_bCullOutside = 0x1C5; // bool + public const nint m_bUseBones = 0x1C6; // bool + public const nint m_HitboxSetName = 0x1C7; // char[128] + } + // Parent: CParticleFunctionInitializer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_DistanceCull { + public const nint m_nControlPoint = 0x1C0; // int32 + public const nint m_flDistance = 0x1C8; // CParticleCollectionFloatInput + public const nint m_bCullInside = 0x320; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_PlaneCull { + public const nint m_nControlPoint = 0x1C0; // int32 + public const nint m_flDistance = 0x1C8; // CParticleCollectionFloatInput + public const nint m_bCullInside = 0x320; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_DistanceToNeighborCull { + public const nint m_flDistance = 0x1C0; // CPerParticleFloatInput + } + // Parent: CParticleFunctionInitializer + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RtEnvCull { + public const nint m_vecTestDir = 0x1C0; // + public const nint m_vecTestNormal = 0x1CC; // + public const nint m_bUseVelocity = 0x1D8; // bool + public const nint m_bCullOnMiss = 0x1D9; // bool + public const nint m_bLifeAdjust = 0x1DA; // bool + public const nint m_RtEnvName = 0x1DB; // char[128] + public const nint m_nRTEnvCP = 0x25C; // int32 + public const nint m_nComponent = 0x260; // int32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_NormalAlignToCP { + public const nint m_transformInput = 0x1C0; // CParticleTransformInput + public const nint m_nControlPointAxis = 0x228; // ParticleControlPointAxis_t + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_NormalOffset { + public const nint m_OffsetMin = 0x1C0; // + public const nint m_OffsetMax = 0x1CC; // + public const nint m_nControlPointNumber = 0x1D8; // int32 + public const nint m_bLocalCoords = 0x1DC; // bool + public const nint m_bNormalize = 0x1DD; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RemapSpeedToScalar { + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_nControlPointNumber = 0x1C4; // int32 + public const nint m_flStartTime = 0x1C8; // float32 + public const nint m_flEndTime = 0x1CC; // float32 + public const nint m_flInputMin = 0x1D0; // float32 + public const nint m_flInputMax = 0x1D4; // float32 + public const nint m_flOutputMin = 0x1D8; // float32 + public const nint m_flOutputMax = 0x1DC; // float32 + public const nint m_nSetMethod = 0x1E0; // ParticleSetMethod_t + public const nint m_bPerParticle = 0x1E4; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_InitFromCPSnapshot { + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_nAttributeToRead = 0x1C4; // ParticleAttributeIndex_t + public const nint m_nAttributeToWrite = 0x1C8; // ParticleAttributeIndex_t + public const nint m_nLocalSpaceCP = 0x1CC; // int32 + public const nint m_bRandom = 0x1D0; // bool + public const nint m_bReverse = 0x1D1; // bool + public const nint m_nSnapShotIncrement = 0x1D8; // CParticleCollectionFloatInput + public const nint m_nManualSnapshotIndex = 0x330; // CPerParticleFloatInput + public const nint m_nRandomSeed = 0x488; // int32 + public const nint m_bLocalSpaceAngles = 0x48C; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 19 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_InitSkinnedPositionFromCPSnapshot { + public const nint m_nSnapshotControlPointNumber = 0x1C0; // int32 + public const nint m_nControlPointNumber = 0x1C4; // int32 + public const nint m_bRandom = 0x1C8; // bool + public const nint m_nRandomSeed = 0x1CC; // int32 + public const nint m_bRigid = 0x1D0; // bool + public const nint m_bSetNormal = 0x1D1; // bool + public const nint m_bIgnoreDt = 0x1D2; // bool + public const nint m_flMinNormalVelocity = 0x1D4; // float32 + public const nint m_flMaxNormalVelocity = 0x1D8; // float32 + public const nint m_nIndexType = 0x1DC; // SnapshotIndexType_t + public const nint m_flReadIndex = 0x1E0; // CPerParticleFloatInput + public const nint m_flIncrement = 0x338; // float32 + public const nint m_nFullLoopIncrement = 0x33C; // int32 + public const nint m_nSnapShotStartPoint = 0x340; // int32 + public const nint m_flBoneVelocity = 0x344; // float32 + public const nint m_flBoneVelocityMax = 0x348; // float32 + public const nint m_bCopyColor = 0x34C; // bool + public const nint m_bCopyAlpha = 0x34D; // bool + public const nint m_bSetRadius = 0x34E; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_InitFromParentKilled { + public const nint m_nAttributeToCopy = 0x1C0; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_InitFromVectorFieldSnapshot { + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_nLocalSpaceCP = 0x1C4; // int32 + public const nint m_nWeightUpdateCP = 0x1C8; // int32 + public const nint m_bUseVerticalVelocity = 0x1CC; // bool + public const nint m_vecScale = 0x1D0; // CPerParticleVecInput + } + // Parent: CParticleFunctionInitializer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RemapInitialDirectionToTransformToVector { + public const nint m_TransformInput = 0x1C0; // CParticleTransformInput + public const nint m_nFieldOutput = 0x228; // ParticleAttributeIndex_t + public const nint m_flScale = 0x22C; // float32 + public const nint m_flOffsetRot = 0x230; // float32 + public const nint m_vecOffsetAxis = 0x234; // + public const nint m_bNormalize = 0x240; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RemapInitialTransformDirectionToRotation { + public const nint m_TransformInput = 0x1C0; // CParticleTransformInput + public const nint m_nFieldOutput = 0x228; // ParticleAttributeIndex_t + public const nint m_flOffsetRot = 0x22C; // float32 + public const nint m_nComponent = 0x230; // int32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RemapQAnglesToRotation { + public const nint m_TransformInput = 0x1C0; // CParticleTransformInput + } + // Parent: CParticleFunctionInitializer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RemapTransformOrientationToRotations { + public const nint m_TransformInput = 0x1C0; // CParticleTransformInput + public const nint m_vecRotation = 0x228; // + public const nint m_bUseQuat = 0x234; // bool + public const nint m_bWriteNormal = 0x235; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_SetRigidAttachment { + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t + public const nint m_bLocalSpace = 0x1CC; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RemapInitialVisibilityScalar { + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C8; // float32 + public const nint m_flInputMax = 0x1CC; // float32 + public const nint m_flOutputMin = 0x1D0; // float32 + public const nint m_flOutputMax = 0x1D4; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RadiusFromCPObject { + public const nint m_nControlPoint = 0x1C0; // int32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_InitialSequenceFromModel { + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_nFieldOutputAnim = 0x1C8; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1CC; // float32 + public const nint m_flInputMax = 0x1D0; // float32 + public const nint m_flOutputMin = 0x1D4; // float32 + public const nint m_flOutputMax = 0x1D8; // float32 + public const nint m_nSetMethod = 0x1DC; // ParticleSetMethod_t + } + // Parent: CParticleFunctionInitializer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_GlobalScale { + public const nint m_flScale = 0x1C0; // float32 + public const nint m_nScaleControlPointNumber = 0x1C4; // int32 + public const nint m_nControlPointNumber = 0x1C8; // int32 + public const nint m_bScaleRadius = 0x1CC; // bool + public const nint m_bScalePosition = 0x1CD; // bool + public const nint m_bScaleVelocity = 0x1CE; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_PointList { + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_pointList = 0x1C8; // CUtlVector + public const nint m_bPlaceAlongPath = 0x1E0; // bool + public const nint m_bClosedLoop = 0x1E1; // bool + public const nint m_nNumPointsAlongPath = 0x1E4; // int32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RandomNamedModelElement { + public const nint m_hModel = 0x1C0; // CStrongHandle + public const nint m_names = 0x1C8; // CUtlVector + public const nint m_bShuffle = 0x1E0; // bool + public const nint m_bLinear = 0x1E1; // bool + public const nint m_bModelFromRenderer = 0x1E2; // bool + public const nint m_nFieldOutput = 0x1E4; // ParticleAttributeIndex_t + } + // Parent: C_INIT_RandomNamedModelElement + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RandomNamedModelSequence { + } + // Parent: C_INIT_RandomNamedModelElement + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RandomNamedModelBodyPart { + } + // Parent: C_INIT_RandomNamedModelElement + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RandomNamedModelMeshGroup { + } + // Parent: CParticleFunctionInitializer + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RemapNamedModelElementToScalar { + public const nint m_hModel = 0x1C0; // CStrongHandle + public const nint m_names = 0x1C8; // CUtlVector + public const nint m_values = 0x1E0; // CUtlVector + public const nint m_nFieldInput = 0x1F8; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1FC; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0x200; // ParticleSetMethod_t + public const nint m_bModelFromRenderer = 0x204; // bool + } + // Parent: C_INIT_RemapNamedModelElementToScalar + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RemapNamedModelSequenceToScalar { + } + // Parent: C_INIT_RemapNamedModelElementToScalar + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RemapNamedModelBodyPartToScalar { + } + // Parent: C_INIT_RemapNamedModelElementToScalar + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_RemapNamedModelMeshGroupToScalar { + } + // Parent: CParticleFunctionInitializer + // Fields count: 18 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_StatusEffect { + public const nint m_nDetail2Combo = 0x1C0; // Detail2Combo_t + public const nint m_flDetail2Rotation = 0x1C4; // float32 + public const nint m_flDetail2Scale = 0x1C8; // float32 + public const nint m_flDetail2BlendFactor = 0x1CC; // float32 + public const nint m_flColorWarpIntensity = 0x1D0; // float32 + public const nint m_flDiffuseWarpBlendToFull = 0x1D4; // float32 + public const nint m_flEnvMapIntensity = 0x1D8; // float32 + public const nint m_flAmbientScale = 0x1DC; // float32 + public const nint m_specularColor = 0x1E0; // Color + public const nint m_flSpecularScale = 0x1E4; // float32 + public const nint m_flSpecularExponent = 0x1E8; // float32 + public const nint m_flSpecularExponentBlendToFull = 0x1EC; // float32 + public const nint m_flSpecularBlendToFull = 0x1F0; // float32 + public const nint m_rimLightColor = 0x1F4; // Color + public const nint m_flRimLightScale = 0x1F8; // float32 + public const nint m_flReflectionsTintByBaseBlendToNone = 0x1FC; // float32 + public const nint m_flMetalnessBlendToFull = 0x200; // float32 + public const nint m_flSelfIllumBlendToFull = 0x204; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 19 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_StatusEffectCitadel { + public const nint m_flSFXColorWarpAmount = 0x1C0; // float32 + public const nint m_flSFXNormalAmount = 0x1C4; // float32 + public const nint m_flSFXMetalnessAmount = 0x1C8; // float32 + public const nint m_flSFXRoughnessAmount = 0x1CC; // float32 + public const nint m_flSFXSelfIllumAmount = 0x1D0; // float32 + public const nint m_flSFXSScale = 0x1D4; // float32 + public const nint m_flSFXSScrollX = 0x1D8; // float32 + public const nint m_flSFXSScrollY = 0x1DC; // float32 + public const nint m_flSFXSScrollZ = 0x1E0; // float32 + public const nint m_flSFXSOffsetX = 0x1E4; // float32 + public const nint m_flSFXSOffsetY = 0x1E8; // float32 + public const nint m_flSFXSOffsetZ = 0x1EC; // float32 + public const nint m_nDetailCombo = 0x1F0; // DetailCombo_t + public const nint m_flSFXSDetailAmount = 0x1F4; // float32 + public const nint m_flSFXSDetailScale = 0x1F8; // float32 + public const nint m_flSFXSDetailScrollX = 0x1FC; // float32 + public const nint m_flSFXSDetailScrollY = 0x200; // float32 + public const nint m_flSFXSDetailScrollZ = 0x204; // float32 + public const nint m_flSFXSUseModelUVs = 0x208; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_CreateParticleImpulse { + public const nint m_InputRadius = 0x1C0; // CPerParticleFloatInput + public const nint m_InputMagnitude = 0x318; // CPerParticleFloatInput + public const nint m_nFalloffFunction = 0x470; // ParticleFalloffFunction_t + public const nint m_InputFalloffExp = 0x478; // CPerParticleFloatInput + public const nint m_nImpulseType = 0x5D0; // ParticleImpulseType_t + } + // Parent: CParticleFunctionInitializer + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_QuantizeFloat { + public const nint m_InputValue = 0x1C0; // CPerParticleFloatInput + public const nint m_nOutputField = 0x318; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionInitializer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_SetAttributeToScalarExpression { + public const nint m_nExpression = 0x1C0; // ScalarExpressionType_t + public const nint m_flInput1 = 0x1C8; // CPerParticleFloatInput + public const nint m_flInput2 = 0x320; // CPerParticleFloatInput + public const nint m_flOutputRemap = 0x478; // CParticleRemapFloatInput + public const nint m_nOutputField = 0x5D0; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0x5D4; // ParticleSetMethod_t + } + // Parent: CParticleFunctionInitializer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_SetVectorAttributeToVectorExpression { + public const nint m_nExpression = 0x1C0; // VectorExpressionType_t + public const nint m_vInput1 = 0x1C8; // CPerParticleVecInput + public const nint m_vInput2 = 0x820; // CPerParticleVecInput + public const nint m_nOutputField = 0xE78; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0xE7C; // ParticleSetMethod_t + public const nint m_bNormalizedOutput = 0xE80; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_InitFloatCollection { + public const nint m_InputValue = 0x1C0; // CParticleCollectionFloatInput + public const nint m_nOutputField = 0x318; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionInitializer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_InitFloat { + public const nint m_InputValue = 0x1C0; // CPerParticleFloatInput + public const nint m_nOutputField = 0x318; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0x31C; // ParticleSetMethod_t + public const nint m_InputStrength = 0x320; // CPerParticleFloatInput + } + // Parent: CParticleFunctionInitializer + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_InitVecCollection { + public const nint m_InputValue = 0x1C0; // CParticleCollectionVecInput + public const nint m_nOutputField = 0x818; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_INIT_InitVec { + public const nint m_InputValue = 0x1C0; // CPerParticleVecInput + public const nint m_nOutputField = 0x818; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0x81C; // ParticleSetMethod_t + public const nint m_bNormalizedOutput = 0x820; // bool + public const nint m_bWritePreviousPosition = 0x821; // bool + } + // Parent: CParticleFunctionEmitter + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_InstantaneousEmitter { + public const nint m_nParticlesToEmit = 0x1C0; // CParticleCollectionFloatInput + public const nint m_flStartTime = 0x318; // CParticleCollectionFloatInput + public const nint m_flInitFromKilledParentParticles = 0x470; // float32 + public const nint m_flParentParticleScale = 0x478; // CParticleCollectionFloatInput + public const nint m_nMaxEmittedPerFrame = 0x5D0; // int32 + public const nint m_nSnapshotControlPoint = 0x5D4; // int32 + } + // Parent: CParticleFunctionEmitter + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ContinuousEmitter { + public const nint m_flEmissionDuration = 0x1C0; // CParticleCollectionFloatInput + public const nint m_flStartTime = 0x318; // CParticleCollectionFloatInput + public const nint m_flEmitRate = 0x470; // CParticleCollectionFloatInput + public const nint m_flEmissionScale = 0x5C8; // float32 + public const nint m_flScalePerParentParticle = 0x5CC; // float32 + public const nint m_bInitFromKilledParentParticles = 0x5D0; // bool + public const nint m_nSnapshotControlPoint = 0x5D4; // int32 + public const nint m_nLimitPerUpdate = 0x5D8; // int32 + public const nint m_bForceEmitOnFirstUpdate = 0x5DC; // bool + public const nint m_bForceEmitOnLastUpdate = 0x5DD; // bool + } + // Parent: CParticleFunctionEmitter + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_NoiseEmitter { + public const nint m_flEmissionDuration = 0x1C0; // float32 + public const nint m_flStartTime = 0x1C4; // float32 + public const nint m_flEmissionScale = 0x1C8; // float32 + public const nint m_nScaleControlPoint = 0x1CC; // int32 + public const nint m_nScaleControlPointField = 0x1D0; // int32 + public const nint m_nWorldNoisePoint = 0x1D4; // int32 + public const nint m_bAbsVal = 0x1D8; // bool + public const nint m_bAbsValInv = 0x1D9; // bool + public const nint m_flOffset = 0x1DC; // float32 + public const nint m_flOutputMin = 0x1E0; // float32 + public const nint m_flOutputMax = 0x1E4; // float32 + public const nint m_flNoiseScale = 0x1E8; // float32 + public const nint m_flWorldNoiseScale = 0x1EC; // float32 + public const nint m_vecOffsetLoc = 0x1F0; // + public const nint m_flWorldTimeScale = 0x1FC; // float32 + } + // Parent: CParticleFunctionEmitter + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_MaintainEmitter { + public const nint m_nParticlesToMaintain = 0x1C0; // CParticleCollectionFloatInput + public const nint m_flStartTime = 0x318; // float32 + public const nint m_flEmissionDuration = 0x320; // CParticleCollectionFloatInput + public const nint m_flEmissionRate = 0x478; // float32 + public const nint m_nSnapshotControlPoint = 0x47C; // int32 + public const nint m_bEmitInstantaneously = 0x480; // bool + public const nint m_bFinalEmitOnStop = 0x481; // bool + public const nint m_flScale = 0x488; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionForce + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RandomForce { + public const nint m_MinForce = 0x1D0; // + public const nint m_MaxForce = 0x1DC; // + } + // Parent: CParticleFunctionForce + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_CPVelocityForce { + public const nint m_nControlPointNumber = 0x1D0; // int32 + public const nint m_flScale = 0x1D8; // CPerParticleFloatInput + } + // Parent: CParticleFunctionForce + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ParentVortices { + public const nint m_flForceScale = 0x1D0; // float32 + public const nint m_vecTwistAxis = 0x1D4; // + public const nint m_bFlipBasedOnYaw = 0x1E0; // bool + } + // Parent: CParticleFunctionForce + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_TwistAroundAxis { + public const nint m_fForceAmount = 0x1D0; // float32 + public const nint m_TwistAxis = 0x1D4; // + public const nint m_bLocalSpace = 0x1E0; // bool + public const nint m_nControlPointNumber = 0x1E4; // int32 + } + // Parent: CParticleFunctionForce + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_AttractToControlPoint { + public const nint m_vecComponentScale = 0x1D0; // + public const nint m_fForceAmount = 0x1E0; // CPerParticleFloatInput + public const nint m_fFalloffPower = 0x338; // float32 + public const nint m_TransformInput = 0x340; // CParticleTransformInput + public const nint m_fForceAmountMin = 0x3A8; // CPerParticleFloatInput + public const nint m_bApplyMinForce = 0x500; // bool + } + // Parent: CParticleFunctionForce + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ForceBasedOnDistanceToPlane { + public const nint m_flMinDist = 0x1D0; // float32 + public const nint m_vecForceAtMinDist = 0x1D4; // + public const nint m_flMaxDist = 0x1E0; // float32 + public const nint m_vecForceAtMaxDist = 0x1E4; // + public const nint m_vecPlaneNormal = 0x1F0; // + public const nint m_nControlPointNumber = 0x1FC; // int32 + public const nint m_flExponent = 0x200; // float32 + } + // Parent: CParticleFunctionForce + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_TimeVaryingForce { + public const nint m_flStartLerpTime = 0x1D0; // float32 + public const nint m_StartingForce = 0x1D4; // + public const nint m_flEndLerpTime = 0x1E0; // float32 + public const nint m_EndingForce = 0x1E4; // + } + // Parent: CParticleFunctionForce + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_TurbulenceForce { + public const nint m_flNoiseCoordScale0 = 0x1D0; // float32 + public const nint m_flNoiseCoordScale1 = 0x1D4; // float32 + public const nint m_flNoiseCoordScale2 = 0x1D8; // float32 + public const nint m_flNoiseCoordScale3 = 0x1DC; // float32 + public const nint m_vecNoiseAmount0 = 0x1E0; // + public const nint m_vecNoiseAmount1 = 0x1EC; // + public const nint m_vecNoiseAmount2 = 0x1F8; // + public const nint m_vecNoiseAmount3 = 0x204; // + } + // Parent: CParticleFunctionForce + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_CurlNoiseForce { + public const nint m_nNoiseType = 0x1D0; // ParticleDirectionNoiseType_t + public const nint m_vecNoiseFreq = 0x1D8; // CPerParticleVecInput + public const nint m_vecNoiseScale = 0x830; // CPerParticleVecInput + public const nint m_vecOffset = 0xE88; // CPerParticleVecInput + public const nint m_vecOffsetRate = 0x14E0; // CPerParticleVecInput + public const nint m_flWorleySeed = 0x1B38; // CPerParticleFloatInput + public const nint m_flWorleyJitter = 0x1C90; // CPerParticleFloatInput + } + // Parent: CParticleFunctionForce + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_PerParticleForce { + public const nint m_flForceScale = 0x1D0; // CPerParticleFloatInput + public const nint m_vForce = 0x328; // CPerParticleVecInput + public const nint m_nCP = 0x980; // int32 + } + // Parent: CParticleFunctionForce + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_WindForce { + public const nint m_vForce = 0x1D0; // + } + // Parent: CParticleFunctionForce + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ExternalWindForce { + public const nint m_vecSamplePosition = 0x1D0; // CPerParticleVecInput + public const nint m_vecScale = 0x828; // CPerParticleVecInput + public const nint m_bSampleWind = 0xE80; // bool + public const nint m_bSampleWater = 0xE81; // bool + public const nint m_bDampenNearWaterPlane = 0xE82; // bool + public const nint m_bSampleGravity = 0xE83; // bool + public const nint m_vecGravityForce = 0xE88; // CPerParticleVecInput + public const nint m_bUseBasicMovementGravity = 0x14E0; // bool + public const nint m_flLocalGravityScale = 0x14E8; // CPerParticleFloatInput + public const nint m_flLocalBuoyancyScale = 0x1640; // CPerParticleFloatInput + public const nint m_vecBuoyancyForce = 0x1798; // CPerParticleVecInput + } + // Parent: CParticleFunctionForce + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ExternalGameImpulseForce { + public const nint m_flForceScale = 0x1D0; // CPerParticleFloatInput + public const nint m_bRopes = 0x328; // bool + public const nint m_bRopesZOnly = 0x329; // bool + public const nint m_bExplosions = 0x32A; // bool + public const nint m_bParticles = 0x32B; // bool + } + // Parent: CParticleFunctionForce + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_LocalAccelerationForce { + public const nint m_nCP = 0x1D0; // int32 + public const nint m_nScaleCP = 0x1D4; // int32 + public const nint m_vecAccel = 0x1D8; // CParticleCollectionVecInput + } + // Parent: CParticleFunctionForce + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_DensityForce { + public const nint m_flRadiusScale = 0x1D0; // float32 + public const nint m_flForceScale = 0x1D4; // float32 + public const nint m_flTargetDensity = 0x1D8; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_BasicMovement { + public const nint m_Gravity = 0x1C0; // CParticleCollectionVecInput + public const nint m_fDrag = 0x818; // CParticleCollectionFloatInput + public const nint m_nMaxConstraintPasses = 0x970; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_FadeAndKill { + public const nint m_flStartFadeInTime = 0x1C0; // float32 + public const nint m_flEndFadeInTime = 0x1C4; // float32 + public const nint m_flStartFadeOutTime = 0x1C8; // float32 + public const nint m_flEndFadeOutTime = 0x1CC; // float32 + public const nint m_flStartAlpha = 0x1D0; // float32 + public const nint m_flEndAlpha = 0x1D4; // float32 + public const nint m_bForcePreserveParticleOrder = 0x1D8; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_FadeAndKillForTracers { + public const nint m_flStartFadeInTime = 0x1C0; // float32 + public const nint m_flEndFadeInTime = 0x1C4; // float32 + public const nint m_flStartFadeOutTime = 0x1C8; // float32 + public const nint m_flEndFadeOutTime = 0x1CC; // float32 + public const nint m_flStartAlpha = 0x1D0; // float32 + public const nint m_flEndAlpha = 0x1D4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_FadeIn { + public const nint m_flFadeInTimeMin = 0x1C0; // float32 + public const nint m_flFadeInTimeMax = 0x1C4; // float32 + public const nint m_flFadeInTimeExp = 0x1C8; // float32 + public const nint m_bProportional = 0x1CC; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_FadeOut { + public const nint m_flFadeOutTimeMin = 0x1C0; // float32 + public const nint m_flFadeOutTimeMax = 0x1C4; // float32 + public const nint m_flFadeOutTimeExp = 0x1C8; // float32 + public const nint m_flFadeBias = 0x1CC; // float32 + public const nint m_bProportional = 0x200; // bool + public const nint m_bEaseInAndOut = 0x201; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_FadeInSimple { + public const nint m_flFadeInTime = 0x1C0; // float32 + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_FadeOutSimple { + public const nint m_flFadeOutTime = 0x1C0; // float32 + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ClampScalar { + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flOutputMin = 0x1C8; // CPerParticleFloatInput + public const nint m_flOutputMax = 0x320; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ClampVector { + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_vecOutputMin = 0x1C8; // CPerParticleVecInput + public const nint m_vecOutputMax = 0x820; // CPerParticleVecInput + } + // Parent: CParticleFunctionOperator + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_OscillateScalar { + public const nint m_RateMin = 0x1C0; // float32 + public const nint m_RateMax = 0x1C4; // float32 + public const nint m_FrequencyMin = 0x1C8; // float32 + public const nint m_FrequencyMax = 0x1CC; // float32 + public const nint m_nField = 0x1D0; // ParticleAttributeIndex_t + public const nint m_bProportional = 0x1D4; // bool + public const nint m_bProportionalOp = 0x1D5; // bool + public const nint m_flStartTime_min = 0x1D8; // float32 + public const nint m_flStartTime_max = 0x1DC; // float32 + public const nint m_flEndTime_min = 0x1E0; // float32 + public const nint m_flEndTime_max = 0x1E4; // float32 + public const nint m_flOscMult = 0x1E8; // float32 + public const nint m_flOscAdd = 0x1EC; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_OscillateScalarSimple { + public const nint m_Rate = 0x1C0; // float32 + public const nint m_Frequency = 0x1C4; // float32 + public const nint m_nField = 0x1C8; // ParticleAttributeIndex_t + public const nint m_flOscMult = 0x1CC; // float32 + public const nint m_flOscAdd = 0x1D0; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_OscillateVector { + public const nint m_RateMin = 0x1C0; // + public const nint m_RateMax = 0x1CC; // + public const nint m_FrequencyMin = 0x1D8; // + public const nint m_FrequencyMax = 0x1E4; // + public const nint m_nField = 0x1F0; // ParticleAttributeIndex_t + public const nint m_bProportional = 0x1F4; // bool + public const nint m_bProportionalOp = 0x1F5; // bool + public const nint m_bOffset = 0x1F6; // bool + public const nint m_flStartTime_min = 0x1F8; // float32 + public const nint m_flStartTime_max = 0x1FC; // float32 + public const nint m_flEndTime_min = 0x200; // float32 + public const nint m_flEndTime_max = 0x204; // float32 + public const nint m_flOscMult = 0x208; // CPerParticleFloatInput + public const nint m_flOscAdd = 0x360; // CPerParticleFloatInput + public const nint m_flRateScale = 0x4B8; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_OscillateVectorSimple { + public const nint m_Rate = 0x1C0; // + public const nint m_Frequency = 0x1CC; // + public const nint m_nField = 0x1D8; // ParticleAttributeIndex_t + public const nint m_flOscMult = 0x1DC; // float32 + public const nint m_flOscAdd = 0x1E0; // float32 + public const nint m_bOffset = 0x1E4; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_DifferencePreviousParticle { + public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C8; // float32 + public const nint m_flInputMax = 0x1CC; // float32 + public const nint m_flOutputMin = 0x1D0; // float32 + public const nint m_flOutputMax = 0x1D4; // float32 + public const nint m_nSetMethod = 0x1D8; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x1DC; // bool + public const nint m_bSetPreviousParticle = 0x1DD; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_PointVectorAtNextParticle { + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flInterpolation = 0x1C8; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapScalar { + public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C8; // float32 + public const nint m_flInputMax = 0x1CC; // float32 + public const nint m_flOutputMin = 0x1D0; // float32 + public const nint m_flOutputMax = 0x1D4; // float32 + public const nint m_bOldCode = 0x1D8; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapDensityToVector { + public const nint m_flRadiusScale = 0x1C0; // float32 + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_flDensityMin = 0x1C8; // float32 + public const nint m_flDensityMax = 0x1CC; // float32 + public const nint m_vecOutputMin = 0x1D0; // + public const nint m_vecOutputMax = 0x1DC; // + public const nint m_bUseParentDensity = 0x1E8; // bool + public const nint m_nVoxelGridResolution = 0x1EC; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_Diffusion { + public const nint m_flRadiusScale = 0x1C0; // float32 + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_nVoxelGridResolution = 0x1C8; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapScalarEndCap { + public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C8; // float32 + public const nint m_flInputMax = 0x1CC; // float32 + public const nint m_flOutputMin = 0x1D0; // float32 + public const nint m_flOutputMax = 0x1D4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ReinitializeScalarEndCap { + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flOutputMin = 0x1C4; // float32 + public const nint m_flOutputMax = 0x1C8; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapScalarOnceTimed { + public const nint m_bProportional = 0x1C0; // bool + public const nint m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1CC; // float32 + public const nint m_flInputMax = 0x1D0; // float32 + public const nint m_flOutputMin = 0x1D4; // float32 + public const nint m_flOutputMax = 0x1D8; // float32 + public const nint m_flRemapTime = 0x1DC; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapParticleCountOnScalarEndCap { + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_nInputMin = 0x1C4; // int32 + public const nint m_nInputMax = 0x1C8; // int32 + public const nint m_flOutputMin = 0x1CC; // float32 + public const nint m_flOutputMax = 0x1D0; // float32 + public const nint m_bBackwards = 0x1D4; // bool + public const nint m_nSetMethod = 0x1D8; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapParticleCountToScalar { + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_nInputMin = 0x1C8; // CParticleCollectionFloatInput + public const nint m_nInputMax = 0x320; // CParticleCollectionFloatInput + public const nint m_flOutputMin = 0x478; // CParticleCollectionFloatInput + public const nint m_flOutputMax = 0x5D0; // CParticleCollectionFloatInput + public const nint m_bActiveRange = 0x728; // bool + public const nint m_nSetMethod = 0x72C; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapVisibilityScalar { + public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C8; // float32 + public const nint m_flInputMax = 0x1CC; // float32 + public const nint m_flOutputMin = 0x1D0; // float32 + public const nint m_flOutputMax = 0x1D4; // float32 + public const nint m_flRadiusScale = 0x1D8; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapTransformVisibilityToScalar { + public const nint m_nSetMethod = 0x1C0; // ParticleSetMethod_t + public const nint m_TransformInput = 0x1C8; // CParticleTransformInput + public const nint m_nFieldOutput = 0x230; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x234; // float32 + public const nint m_flInputMax = 0x238; // float32 + public const nint m_flOutputMin = 0x23C; // float32 + public const nint m_flOutputMax = 0x240; // float32 + public const nint m_flRadius = 0x244; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapTransformVisibilityToVector { + public const nint m_nSetMethod = 0x1C0; // ParticleSetMethod_t + public const nint m_TransformInput = 0x1C8; // CParticleTransformInput + public const nint m_nFieldOutput = 0x230; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x234; // float32 + public const nint m_flInputMax = 0x238; // float32 + public const nint m_vecOutputMin = 0x23C; // + public const nint m_vecOutputMax = 0x248; // + public const nint m_flRadius = 0x254; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_LerpScalar { + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flOutput = 0x1C8; // CPerParticleFloatInput + public const nint m_flStartTime = 0x320; // float32 + public const nint m_flEndTime = 0x324; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_LerpEndCapScalar { + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flOutput = 0x1C4; // float32 + public const nint m_flLerpTime = 0x1C8; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_LerpEndCapVector { + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_vecOutput = 0x1C4; // + public const nint m_flLerpTime = 0x1D0; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_LerpVector { + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_vecOutput = 0x1C4; // + public const nint m_flStartTime = 0x1D0; // float32 + public const nint m_flEndTime = 0x1D4; // float32 + public const nint m_nSetMethod = 0x1D8; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_LerpToOtherAttribute { + public const nint m_flInterpolation = 0x1C0; // CPerParticleFloatInput + public const nint m_nFieldInputFrom = 0x318; // ParticleAttributeIndex_t + public const nint m_nFieldInput = 0x31C; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x320; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapSpeed { + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C4; // float32 + public const nint m_flInputMax = 0x1C8; // float32 + public const nint m_flOutputMin = 0x1CC; // float32 + public const nint m_flOutputMax = 0x1D0; // float32 + public const nint m_nSetMethod = 0x1D4; // ParticleSetMethod_t + public const nint m_bIgnoreDelta = 0x1D8; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapVectortoCP { + public const nint m_nOutControlPointNumber = 0x1C0; // int32 + public const nint m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_nParticleNumber = 0x1C8; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RampScalarLinear { + public const nint m_RateMin = 0x1C0; // float32 + public const nint m_RateMax = 0x1C4; // float32 + public const nint m_flStartTime_min = 0x1C8; // float32 + public const nint m_flStartTime_max = 0x1CC; // float32 + public const nint m_flEndTime_min = 0x1D0; // float32 + public const nint m_flEndTime_max = 0x1D4; // float32 + public const nint m_nField = 0x200; // ParticleAttributeIndex_t + public const nint m_bProportionalOp = 0x204; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RampScalarSpline { + public const nint m_RateMin = 0x1C0; // float32 + public const nint m_RateMax = 0x1C4; // float32 + public const nint m_flStartTime_min = 0x1C8; // float32 + public const nint m_flStartTime_max = 0x1CC; // float32 + public const nint m_flEndTime_min = 0x1D0; // float32 + public const nint m_flEndTime_max = 0x1D4; // float32 + public const nint m_flBias = 0x1D8; // float32 + public const nint m_nField = 0x200; // ParticleAttributeIndex_t + public const nint m_bProportionalOp = 0x204; // bool + public const nint m_bEaseOut = 0x205; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RampScalarLinearSimple { + public const nint m_Rate = 0x1C0; // float32 + public const nint m_flStartTime = 0x1C4; // float32 + public const nint m_flEndTime = 0x1C8; // float32 + public const nint m_nField = 0x1F0; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RampScalarSplineSimple { + public const nint m_Rate = 0x1C0; // float32 + public const nint m_flStartTime = 0x1C4; // float32 + public const nint m_flEndTime = 0x1C8; // float32 + public const nint m_nField = 0x1F0; // ParticleAttributeIndex_t + public const nint m_bEaseOut = 0x1F4; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ChladniWave { + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C8; // CPerParticleFloatInput + public const nint m_flInputMax = 0x320; // CPerParticleFloatInput + public const nint m_flOutputMin = 0x478; // CPerParticleFloatInput + public const nint m_flOutputMax = 0x5D0; // CPerParticleFloatInput + public const nint m_vecWaveLength = 0x728; // CPerParticleVecInput + public const nint m_vecHarmonics = 0xD80; // CPerParticleVecInput + public const nint m_nSetMethod = 0x13D8; // ParticleSetMethod_t + public const nint m_nLocalSpaceControlPoint = 0x13DC; // int32 + public const nint m_b3D = 0x13E0; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_Noise { + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flOutputMin = 0x1C4; // float32 + public const nint m_flOutputMax = 0x1C8; // float32 + public const nint m_fl4NoiseScale = 0x1CC; // float32 + public const nint m_bAdditive = 0x1D0; // bool + public const nint m_flNoiseAnimationTimeScale = 0x1D4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_VectorNoise { + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_vecOutputMin = 0x1C4; // + public const nint m_vecOutputMax = 0x1D0; // + public const nint m_fl4NoiseScale = 0x1DC; // float32 + public const nint m_bAdditive = 0x1E0; // bool + public const nint m_bOffset = 0x1E1; // bool + public const nint m_flNoiseAnimationTimeScale = 0x1E4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_Decay { + public const nint m_bRopeDecay = 0x1C0; // bool + public const nint m_bForcePreserveParticleOrder = 0x1C1; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_DecayOffscreen { + public const nint m_flOffscreenTime = 0x1C0; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_EndCapTimedFreeze { + public const nint m_flFreezeTime = 0x1C0; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_EndCapTimedDecay { + public const nint m_flDecayTime = 0x1C0; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_EndCapDecay { + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_VelocityDecay { + public const nint m_flMinVelocity = 0x1C0; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_AlphaDecay { + public const nint m_flMinAlpha = 0x1C0; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RadiusDecay { + public const nint m_flMinRadius = 0x1C0; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_DecayMaintainCount { + public const nint m_nParticlesToMaintain = 0x1C0; // int32 + public const nint m_flDecayDelay = 0x1C4; // float32 + public const nint m_nSnapshotControlPoint = 0x1C8; // int32 + public const nint m_bLifespanDecay = 0x1CC; // bool + public const nint m_flScale = 0x1D0; // CParticleCollectionFloatInput + public const nint m_bKillNewest = 0x328; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_DecayClampCount { + public const nint m_nCount = 0x1C0; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_Cull { + public const nint m_flCullPerc = 0x1C0; // float32 + public const nint m_flCullStart = 0x1C4; // float32 + public const nint m_flCullEnd = 0x1C8; // float32 + public const nint m_flCullExp = 0x1CC; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CGeneralSpin { + public const nint m_nSpinRateDegrees = 0x1C0; // int32 + public const nint m_nSpinRateMinDegrees = 0x1C4; // int32 + public const nint m_fSpinRateStopTime = 0x1CC; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSpinUpdateBase { + } + // Parent: CGeneralSpin + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_Spin { + } + // Parent: CSpinUpdateBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SpinUpdate { + } + // Parent: CGeneralSpin + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SpinYaw { + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_InterpolateRadius { + public const nint m_flStartTime = 0x1C0; // float32 + public const nint m_flEndTime = 0x1C4; // float32 + public const nint m_flStartScale = 0x1C8; // float32 + public const nint m_flEndScale = 0x1CC; // float32 + public const nint m_bEaseInAndOut = 0x1D0; // bool + public const nint m_flBias = 0x1D4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ColorInterpolate { + public const nint m_ColorFade = 0x1C0; // Color + public const nint m_flFadeStartTime = 0x1D0; // float32 + public const nint m_flFadeEndTime = 0x1D4; // float32 + public const nint m_nFieldOutput = 0x1D8; // ParticleAttributeIndex_t + public const nint m_bEaseInOut = 0x1DC; // bool + public const nint m_bUseNewCode = 0x1DD; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ColorInterpolateRandom { + public const nint m_ColorFadeMin = 0x1C0; // Color + public const nint m_ColorFadeMax = 0x1DC; // Color + public const nint m_flFadeStartTime = 0x1EC; // float32 + public const nint m_flFadeEndTime = 0x1F0; // float32 + public const nint m_nFieldOutput = 0x1F4; // ParticleAttributeIndex_t + public const nint m_bEaseInOut = 0x1F8; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_PositionLock { + public const nint m_TransformInput = 0x1C0; // CParticleTransformInput + public const nint m_flStartTime_min = 0x228; // float32 + public const nint m_flStartTime_max = 0x22C; // float32 + public const nint m_flStartTime_exp = 0x230; // float32 + public const nint m_flEndTime_min = 0x234; // float32 + public const nint m_flEndTime_max = 0x238; // float32 + public const nint m_flEndTime_exp = 0x23C; // float32 + public const nint m_flRange = 0x240; // float32 + public const nint m_flRangeBias = 0x248; // CParticleCollectionFloatInput + public const nint m_flJumpThreshold = 0x3A0; // float32 + public const nint m_flPrevPosScale = 0x3A4; // float32 + public const nint m_bLockRot = 0x3A8; // bool + public const nint m_vecScale = 0x3B0; // CParticleCollectionVecInput + public const nint m_nFieldOutput = 0xA08; // ParticleAttributeIndex_t + public const nint m_nFieldOutputPrev = 0xA0C; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 33 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ControlpointLight { + public const nint m_flScale = 0x1C0; // float32 + public const nint m_nControlPoint1 = 0x650; // int32 + public const nint m_nControlPoint2 = 0x654; // int32 + public const nint m_nControlPoint3 = 0x658; // int32 + public const nint m_nControlPoint4 = 0x65C; // int32 + public const nint m_vecCPOffset1 = 0x660; // + public const nint m_vecCPOffset2 = 0x66C; // + public const nint m_vecCPOffset3 = 0x678; // + public const nint m_vecCPOffset4 = 0x684; // + public const nint m_LightFiftyDist1 = 0x690; // float32 + public const nint m_LightZeroDist1 = 0x694; // float32 + public const nint m_LightFiftyDist2 = 0x698; // float32 + public const nint m_LightZeroDist2 = 0x69C; // float32 + public const nint m_LightFiftyDist3 = 0x6A0; // float32 + public const nint m_LightZeroDist3 = 0x6A4; // float32 + public const nint m_LightFiftyDist4 = 0x6A8; // float32 + public const nint m_LightZeroDist4 = 0x6AC; // float32 + public const nint m_LightColor1 = 0x6B0; // Color + public const nint m_LightColor2 = 0x6B4; // Color + public const nint m_LightColor3 = 0x6B8; // Color + public const nint m_LightColor4 = 0x6BC; // Color + public const nint m_bLightType1 = 0x6C0; // bool + public const nint m_bLightType2 = 0x6C1; // bool + public const nint m_bLightType3 = 0x6C2; // bool + public const nint m_bLightType4 = 0x6C3; // bool + public const nint m_bLightDynamic1 = 0x6C4; // bool + public const nint m_bLightDynamic2 = 0x6C5; // bool + public const nint m_bLightDynamic3 = 0x6C6; // bool + public const nint m_bLightDynamic4 = 0x6C7; // bool + public const nint m_bUseNormal = 0x6C8; // bool + public const nint m_bUseHLambert = 0x6C9; // bool + public const nint m_bClampLowerRange = 0x6CE; // bool + public const nint m_bClampUpperRange = 0x6CF; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_GlobalLight { + public const nint m_flScale = 0x1C0; // float32 + public const nint m_bClampLowerRange = 0x1C4; // bool + public const nint m_bClampUpperRange = 0x1C5; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetChildControlPoints { + public const nint m_nChildGroupID = 0x1C0; // int32 + public const nint m_nFirstControlPoint = 0x1C4; // int32 + public const nint m_nNumControlPoints = 0x1C8; // int32 + public const nint m_nFirstSourcePoint = 0x1D0; // CParticleCollectionFloatInput + public const nint m_bReverse = 0x328; // bool + public const nint m_bSetOrientation = 0x329; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointsToParticle { + public const nint m_nChildGroupID = 0x1C0; // int32 + public const nint m_nFirstControlPoint = 0x1C4; // int32 + public const nint m_nNumControlPoints = 0x1C8; // int32 + public const nint m_nFirstSourcePoint = 0x1CC; // int32 + public const nint m_bSetOrientation = 0x1D0; // bool + public const nint m_nOrientationMode = 0x1D4; // ParticleOrientationSetMode_t + public const nint m_nSetParent = 0x1D8; // ParticleParentSetMode_t + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointsToModelParticles { + public const nint m_HitboxSetName = 0x1C0; // char[128] + public const nint m_AttachmentName = 0x240; // char[128] + public const nint m_nFirstControlPoint = 0x2C0; // int32 + public const nint m_nNumControlPoints = 0x2C4; // int32 + public const nint m_nFirstSourcePoint = 0x2C8; // int32 + public const nint m_bSkin = 0x2CC; // bool + public const nint m_bAttachment = 0x2CD; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetPerChildControlPoint { + public const nint m_nChildGroupID = 0x1C0; // int32 + public const nint m_nFirstControlPoint = 0x1C4; // int32 + public const nint m_nNumControlPoints = 0x1C8; // int32 + public const nint m_nParticleIncrement = 0x1D0; // CParticleCollectionFloatInput + public const nint m_nFirstSourcePoint = 0x328; // CParticleCollectionFloatInput + public const nint m_bSetOrientation = 0x480; // bool + public const nint m_nOrientationField = 0x484; // ParticleAttributeIndex_t + public const nint m_bNumBasedOnParticleCount = 0x488; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetPerChildControlPointFromAttribute { + public const nint m_nChildGroupID = 0x1C0; // int32 + public const nint m_nFirstControlPoint = 0x1C4; // int32 + public const nint m_nNumControlPoints = 0x1C8; // int32 + public const nint m_nParticleIncrement = 0x1CC; // int32 + public const nint m_nFirstSourcePoint = 0x1D0; // int32 + public const nint m_bNumBasedOnParticleCount = 0x1D4; // bool + public const nint m_nAttributeToRead = 0x1D8; // ParticleAttributeIndex_t + public const nint m_nCPField = 0x1DC; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapTransformOrientationToYaw { + public const nint m_TransformInput = 0x1C0; // CParticleTransformInput + public const nint m_nFieldOutput = 0x228; // ParticleAttributeIndex_t + public const nint m_flRotOffset = 0x22C; // float32 + public const nint m_flSpinStrength = 0x230; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_DampenToCP { + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_flRange = 0x1C4; // float32 + public const nint m_flScale = 0x1C8; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetToCP { + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_vecOffset = 0x1C4; // + public const nint m_bOffsetLocal = 0x1D0; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_PinParticleToCP { + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_vecOffset = 0x1C8; // CParticleCollectionVecInput + public const nint m_bOffsetLocal = 0x820; // bool + public const nint m_nParticleSelection = 0x824; // ParticleSelection_t + public const nint m_nParticleNumber = 0x828; // CParticleCollectionFloatInput + public const nint m_nPinBreakType = 0x980; // ParticlePinDistance_t + public const nint m_flBreakDistance = 0x988; // CParticleCollectionFloatInput + public const nint m_flBreakSpeed = 0xAE0; // CParticleCollectionFloatInput + public const nint m_flAge = 0xC38; // CParticleCollectionFloatInput + public const nint m_nBreakControlPointNumber = 0xD90; // int32 + public const nint m_nBreakControlPointNumber2 = 0xD94; // int32 + public const nint m_flBreakValue = 0xD98; // CParticleCollectionFloatInput + public const nint m_flInterpolation = 0xEF0; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_MovementRigidAttachToCP { + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_nScaleControlPoint = 0x1C4; // int32 + public const nint m_nScaleCPField = 0x1C8; // int32 + public const nint m_nFieldInput = 0x1CC; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + public const nint m_bOffsetLocal = 0x1D4; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_LerpToInitialPosition { + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_flInterpolation = 0x1C8; // CPerParticleFloatInput + public const nint m_nCacheField = 0x320; // ParticleAttributeIndex_t + public const nint m_flScale = 0x328; // CParticleCollectionFloatInput + public const nint m_vecScale = 0x480; // CParticleCollectionVecInput + } + // Parent: CParticleFunctionOperator + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_DistanceBetweenTransforms { + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_TransformStart = 0x1C8; // CParticleTransformInput + public const nint m_TransformEnd = 0x230; // CParticleTransformInput + public const nint m_flInputMin = 0x298; // CPerParticleFloatInput + public const nint m_flInputMax = 0x3F0; // CPerParticleFloatInput + public const nint m_flOutputMin = 0x548; // CPerParticleFloatInput + public const nint m_flOutputMax = 0x6A0; // CPerParticleFloatInput + public const nint m_flMaxTraceLength = 0x7F8; // float32 + public const nint m_flLOSScale = 0x7FC; // float32 + public const nint m_CollisionGroupName = 0x800; // char[128] + public const nint m_nTraceSet = 0x880; // ParticleTraceSet_t + public const nint m_bLOS = 0x884; // bool + public const nint m_nSetMethod = 0x888; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_PercentageBetweenTransforms { + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C4; // float32 + public const nint m_flInputMax = 0x1C8; // float32 + public const nint m_flOutputMin = 0x1CC; // float32 + public const nint m_flOutputMax = 0x1D0; // float32 + public const nint m_TransformStart = 0x1D8; // CParticleTransformInput + public const nint m_TransformEnd = 0x240; // CParticleTransformInput + public const nint m_nSetMethod = 0x2A8; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x2AC; // bool + public const nint m_bRadialCheck = 0x2AD; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_PercentageBetweenTransformsVector { + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C4; // float32 + public const nint m_flInputMax = 0x1C8; // float32 + public const nint m_vecOutputMin = 0x1CC; // + public const nint m_vecOutputMax = 0x1D8; // + public const nint m_TransformStart = 0x1E8; // CParticleTransformInput + public const nint m_TransformEnd = 0x250; // CParticleTransformInput + public const nint m_nSetMethod = 0x2B8; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x2BC; // bool + public const nint m_bRadialCheck = 0x2BD; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_PercentageBetweenTransformLerpCPs { + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C4; // float32 + public const nint m_flInputMax = 0x1C8; // float32 + public const nint m_TransformStart = 0x1D0; // CParticleTransformInput + public const nint m_TransformEnd = 0x238; // CParticleTransformInput + public const nint m_nOutputStartCP = 0x2A0; // int32 + public const nint m_nOutputStartField = 0x2A4; // int32 + public const nint m_nOutputEndCP = 0x2A8; // int32 + public const nint m_nOutputEndField = 0x2AC; // int32 + public const nint m_nSetMethod = 0x2B0; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x2B4; // bool + public const nint m_bRadialCheck = 0x2B5; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_DistanceBetweenVecs { + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_vecPoint1 = 0x1C8; // CPerParticleVecInput + public const nint m_vecPoint2 = 0x820; // CPerParticleVecInput + public const nint m_flInputMin = 0xE78; // CPerParticleFloatInput + public const nint m_flInputMax = 0xFD0; // CPerParticleFloatInput + public const nint m_flOutputMin = 0x1128; // CPerParticleFloatInput + public const nint m_flOutputMax = 0x1280; // CPerParticleFloatInput + public const nint m_nSetMethod = 0x13D8; // ParticleSetMethod_t + public const nint m_bDeltaTime = 0x13DC; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_DirectionBetweenVecsToVec { + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_vecPoint1 = 0x1C8; // CPerParticleVecInput + public const nint m_vecPoint2 = 0x820; // CPerParticleVecInput + } + // Parent: CParticleFunctionOperator + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_DistanceToTransform { + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C8; // CPerParticleFloatInput + public const nint m_flInputMax = 0x320; // CPerParticleFloatInput + public const nint m_flOutputMin = 0x478; // CPerParticleFloatInput + public const nint m_flOutputMax = 0x5D0; // CPerParticleFloatInput + public const nint m_TransformStart = 0x728; // CParticleTransformInput + public const nint m_bLOS = 0x790; // bool + public const nint m_CollisionGroupName = 0x791; // char[128] + public const nint m_nTraceSet = 0x814; // ParticleTraceSet_t + public const nint m_flMaxTraceLength = 0x818; // float32 + public const nint m_flLOSScale = 0x81C; // float32 + public const nint m_nSetMethod = 0x820; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x824; // bool + public const nint m_bAdditive = 0x825; // bool + public const nint m_vecComponentScale = 0x828; // CPerParticleVecInput + } + // Parent: CParticleFunctionOperator + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_CylindricalDistanceToTransform { + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1C8; // CPerParticleFloatInput + public const nint m_flInputMax = 0x320; // CPerParticleFloatInput + public const nint m_flOutputMin = 0x478; // CPerParticleFloatInput + public const nint m_flOutputMax = 0x5D0; // CPerParticleFloatInput + public const nint m_TransformStart = 0x728; // CParticleTransformInput + public const nint m_TransformEnd = 0x790; // CParticleTransformInput + public const nint m_nSetMethod = 0x7F8; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x7FC; // bool + public const nint m_bAdditive = 0x7FD; // bool + public const nint m_bCapsule = 0x7FE; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RtEnvCull { + public const nint m_vecTestDir = 0x1C0; // + public const nint m_vecTestNormal = 0x1CC; // + public const nint m_bCullOnMiss = 0x1D8; // bool + public const nint m_bStickInsteadOfCull = 0x1D9; // bool + public const nint m_RtEnvName = 0x1DA; // char[128] + public const nint m_nRTEnvCP = 0x25C; // int32 + public const nint m_nComponent = 0x260; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_MovementLoopInsideSphere { + public const nint m_nCP = 0x1C0; // int32 + public const nint m_flDistance = 0x1C8; // CParticleCollectionFloatInput + public const nint m_vecScale = 0x320; // CParticleCollectionVecInput + public const nint m_nDistSqrAttr = 0x978; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_MoveToHitbox { + public const nint m_modelInput = 0x1C0; // CParticleModelInput + public const nint m_transformInput = 0x220; // CParticleTransformInput + public const nint m_flLifeTimeLerpStart = 0x28C; // float32 + public const nint m_flLifeTimeLerpEnd = 0x290; // float32 + public const nint m_flPrevPosScale = 0x294; // float32 + public const nint m_HitboxSetName = 0x298; // char[128] + public const nint m_bUseBones = 0x318; // bool + public const nint m_nLerpType = 0x31C; // HitboxLerpType_t + public const nint m_flInterpolation = 0x320; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_LockToBone { + public const nint m_modelInput = 0x1C0; // CParticleModelInput + public const nint m_transformInput = 0x220; // CParticleTransformInput + public const nint m_flLifeTimeFadeStart = 0x288; // float32 + public const nint m_flLifeTimeFadeEnd = 0x28C; // float32 + public const nint m_flJumpThreshold = 0x290; // float32 + public const nint m_flPrevPosScale = 0x294; // float32 + public const nint m_HitboxSetName = 0x298; // char[128] + public const nint m_bRigid = 0x318; // bool + public const nint m_bUseBones = 0x319; // bool + public const nint m_nFieldOutput = 0x31C; // ParticleAttributeIndex_t + public const nint m_nFieldOutputPrev = 0x320; // ParticleAttributeIndex_t + public const nint m_nRotationSetType = 0x324; // ParticleRotationLockType_t + public const nint m_bRigidRotationLock = 0x328; // bool + public const nint m_vecRotation = 0x330; // CPerParticleVecInput + public const nint m_flRotLerp = 0x988; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SnapshotRigidSkinToBones { + public const nint m_bTransformNormals = 0x1C0; // bool + public const nint m_bTransformRadii = 0x1C1; // bool + public const nint m_nControlPointNumber = 0x1C4; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SnapshotSkinToBones { + public const nint m_bTransformNormals = 0x1C0; // bool + public const nint m_bTransformRadii = 0x1C1; // bool + public const nint m_nControlPointNumber = 0x1C4; // int32 + public const nint m_flLifeTimeFadeStart = 0x1C8; // float32 + public const nint m_flLifeTimeFadeEnd = 0x1CC; // float32 + public const nint m_flJumpThreshold = 0x1D0; // float32 + public const nint m_flPrevPosScale = 0x1D4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_CPOffsetToPercentageBetweenCPs { + public const nint m_flInputMin = 0x1C0; // float32 + public const nint m_flInputMax = 0x1C4; // float32 + public const nint m_flInputBias = 0x1C8; // float32 + public const nint m_nStartCP = 0x1CC; // int32 + public const nint m_nEndCP = 0x1D0; // int32 + public const nint m_nOffsetCP = 0x1D4; // int32 + public const nint m_nOuputCP = 0x1D8; // int32 + public const nint m_nInputCP = 0x1DC; // int32 + public const nint m_bRadialCheck = 0x1E0; // bool + public const nint m_bScaleOffset = 0x1E1; // bool + public const nint m_vecOffset = 0x1E4; // + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_PlaneCull { + public const nint m_nPlaneControlPoint = 0x1C0; // int32 + public const nint m_vecPlaneDirection = 0x1C4; // + public const nint m_bLocalSpace = 0x1D0; // bool + public const nint m_flPlaneOffset = 0x1D4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_DistanceCull { + public const nint m_nControlPoint = 0x1C0; // int32 + public const nint m_vecPointOffset = 0x1C4; // + public const nint m_flDistance = 0x1D0; // float32 + public const nint m_bCullInside = 0x1D4; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ModelCull { + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_bBoundBox = 0x1C4; // bool + public const nint m_bCullOutside = 0x1C5; // bool + public const nint m_bUseBones = 0x1C6; // bool + public const nint m_HitboxSetName = 0x1C7; // char[128] + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ModelDampenMovement { + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_bBoundBox = 0x1C4; // bool + public const nint m_bOutside = 0x1C5; // bool + public const nint m_bUseBones = 0x1C6; // bool + public const nint m_HitboxSetName = 0x1C7; // char[128] + public const nint m_vecPosOffset = 0x248; // CPerParticleVecInput + public const nint m_fDrag = 0x8A0; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SequenceFromModel { + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_nFieldOutputAnim = 0x1C8; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1CC; // float32 + public const nint m_flInputMax = 0x1D0; // float32 + public const nint m_flOutputMin = 0x1D4; // float32 + public const nint m_flOutputMax = 0x1D8; // float32 + public const nint m_nSetMethod = 0x1DC; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_VelocityMatchingForce { + public const nint m_flDirScale = 0x1C0; // float32 + public const nint m_flSpdScale = 0x1C4; // float32 + public const nint m_nCPBroadcast = 0x1C8; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_MovementMaintainOffset { + public const nint m_vecOffset = 0x1C0; // + public const nint m_nCP = 0x1CC; // int32 + public const nint m_bRadiusScale = 0x1D0; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 17 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_MovementPlaceOnGround { + public const nint m_flOffset = 0x1C0; // CPerParticleFloatInput + public const nint m_flMaxTraceLength = 0x318; // float32 + public const nint m_flTolerance = 0x31C; // float32 + public const nint m_flTraceOffset = 0x320; // float32 + public const nint m_flLerpRate = 0x324; // float32 + public const nint m_CollisionGroupName = 0x328; // char[128] + public const nint m_nTraceSet = 0x3A8; // ParticleTraceSet_t + public const nint m_nRefCP1 = 0x3AC; // int32 + public const nint m_nRefCP2 = 0x3B0; // int32 + public const nint m_nLerpCP = 0x3B4; // int32 + public const nint m_nTraceMissBehavior = 0x3C0; // ParticleTraceMissBehavior_t + public const nint m_bIncludeShotHull = 0x3C4; // bool + public const nint m_bIncludeWater = 0x3C5; // bool + public const nint m_bSetNormal = 0x3C8; // bool + public const nint m_bScaleOffset = 0x3C9; // bool + public const nint m_nPreserveOffsetCP = 0x3CC; // int32 + public const nint m_nIgnoreCP = 0x3D0; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MParticleMaxVersion + // MParticleReplacementOp + // MGetKV3ClassDefaults + public static class C_OP_InheritFromParentParticles { + public const nint m_flScale = 0x1C0; // float32 + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_nIncrement = 0x1C8; // int32 + public const nint m_bRandomDistribution = 0x1CC; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MParticleMinVersion + // MGetKV3ClassDefaults + public static class C_OP_InheritFromParentParticlesV2 { + public const nint m_flScale = 0x1C0; // float32 + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_nIncrement = 0x1C8; // int32 + public const nint m_bRandomDistribution = 0x1CC; // bool + public const nint m_nMissingParentBehavior = 0x1D0; // MissingParentInheritBehavior_t + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ReadFromNeighboringParticle { + public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_nIncrement = 0x1C8; // int32 + public const nint m_DistanceCheck = 0x1D0; // CPerParticleFloatInput + public const nint m_flInterpolation = 0x328; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_InheritFromPeerSystem { + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_nIncrement = 0x1C8; // int32 + public const nint m_nGroupID = 0x1CC; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapVectorComponentToScalar { + public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_nComponent = 0x1C8; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_OrientTo2dDirection { + public const nint m_flRotOffset = 0x1C0; // float32 + public const nint m_flSpinStrength = 0x1C4; // float32 + public const nint m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RestartAfterDuration { + public const nint m_flDurationMin = 0x1C0; // float32 + public const nint m_flDurationMax = 0x1C4; // float32 + public const nint m_nCP = 0x1C8; // int32 + public const nint m_nCPField = 0x1CC; // int32 + public const nint m_nChildGroupID = 0x1D0; // int32 + public const nint m_bOnlyChildren = 0x1D4; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_Orient2DRelToCP { + public const nint m_flRotOffset = 0x1C0; // float32 + public const nint m_flSpinStrength = 0x1C4; // float32 + public const nint m_nCP = 0x1C8; // int32 + public const nint m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_MovementRotateParticleAroundAxis { + public const nint m_vecRotAxis = 0x1C0; // CParticleCollectionVecInput + public const nint m_flRotRate = 0x818; // CParticleCollectionFloatInput + public const nint m_TransformInput = 0x970; // CParticleTransformInput + public const nint m_bLocalSpace = 0x9D8; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RotateVector { + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_vecRotAxisMin = 0x1C4; // + public const nint m_vecRotAxisMax = 0x1D0; // + public const nint m_flRotRateMin = 0x1DC; // float32 + public const nint m_flRotRateMax = 0x1E0; // float32 + public const nint m_bNormalize = 0x1E4; // bool + public const nint m_flScale = 0x1E8; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_MaxVelocity { + public const nint m_flMaxVelocity = 0x1C0; // float32 + public const nint m_flMinVelocity = 0x1C4; // float32 + public const nint m_nOverrideCP = 0x1C8; // int32 + public const nint m_nOverrideCPField = 0x1CC; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_LagCompensation { + public const nint m_nDesiredVelocityCP = 0x1C0; // int32 + public const nint m_nLatencyCP = 0x1C4; // int32 + public const nint m_nLatencyCPField = 0x1C8; // int32 + public const nint m_nDesiredVelocityCPField = 0x1CC; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_MaintainSequentialPath { + public const nint m_fMaxDistance = 0x1C0; // float32 + public const nint m_flNumToAssign = 0x1C4; // float32 + public const nint m_flCohesionStrength = 0x1C8; // float32 + public const nint m_flTolerance = 0x1CC; // float32 + public const nint m_bLoop = 0x1D0; // bool + public const nint m_bUseParticleCount = 0x1D1; // bool + public const nint m_PathParams = 0x1E0; // CPathParameters + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MParticleMinVersion + // MGetKV3ClassDefaults + public static class C_OP_LockToSavedSequentialPathV2 { + public const nint m_flFadeStart = 0x1C0; // float32 + public const nint m_flFadeEnd = 0x1C4; // float32 + public const nint m_bCPPairs = 0x1C8; // bool + public const nint m_PathParams = 0x1D0; // CPathParameters + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MParticleMaxVersion + // MParticleReplacementOp + // MGetKV3ClassDefaults + public static class C_OP_LockToSavedSequentialPath { + public const nint m_flFadeStart = 0x1C4; // float32 + public const nint m_flFadeEnd = 0x1C8; // float32 + public const nint m_bCPPairs = 0x1CC; // bool + public const nint m_PathParams = 0x1D0; // CPathParameters + } + // Parent: CParticleFunctionOperator + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapDotProductToScalar { + public const nint m_nInputCP1 = 0x1C0; // int32 + public const nint m_nInputCP2 = 0x1C4; // int32 + public const nint m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1CC; // float32 + public const nint m_flInputMax = 0x1D0; // float32 + public const nint m_flOutputMin = 0x1D4; // float32 + public const nint m_flOutputMax = 0x1D8; // float32 + public const nint m_bUseParticleVelocity = 0x1DC; // bool + public const nint m_nSetMethod = 0x1E0; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x1E4; // bool + public const nint m_bUseParticleNormal = 0x1E5; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapCPtoScalar { + public const nint m_nCPInput = 0x1C0; // int32 + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_nField = 0x1C8; // int32 + public const nint m_flInputMin = 0x1CC; // float32 + public const nint m_flInputMax = 0x1D0; // float32 + public const nint m_flOutputMin = 0x1D4; // float32 + public const nint m_flOutputMax = 0x1D8; // float32 + public const nint m_flStartTime = 0x1DC; // float32 + public const nint m_flEndTime = 0x1E0; // float32 + public const nint m_flInterpRate = 0x1E4; // float32 + public const nint m_nSetMethod = 0x1E8; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_NormalLock { + public const nint m_nControlPointNumber = 0x1C0; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapCPtoVector { + public const nint m_nCPInput = 0x1C0; // int32 + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_nLocalSpaceCP = 0x1C8; // int32 + public const nint m_vInputMin = 0x1CC; // + public const nint m_vInputMax = 0x1D8; // + public const nint m_vOutputMin = 0x1E4; // + public const nint m_vOutputMax = 0x1F0; // + public const nint m_flStartTime = 0x1FC; // float32 + public const nint m_flEndTime = 0x200; // float32 + public const nint m_flInterpRate = 0x204; // float32 + public const nint m_nSetMethod = 0x208; // ParticleSetMethod_t + public const nint m_bOffset = 0x20C; // bool + public const nint m_bAccelerate = 0x20D; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetCPtoVector { + public const nint m_nCPInput = 0x1C0; // int32 + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapTransformToVelocity { + public const nint m_TransformInput = 0x1C0; // CParticleTransformInput + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapVelocityToVector { + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flScale = 0x1C4; // float32 + public const nint m_bNormalize = 0x1C8; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapCPVelocityToVector { + public const nint m_nControlPoint = 0x1C0; // int32 + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_flScale = 0x1C8; // float32 + public const nint m_bNormalize = 0x1CC; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetCPOrientationToDirection { + public const nint m_nInputControlPoint = 0x1C0; // int32 + public const nint m_nOutputControlPoint = 0x1C4; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapDirectionToCPToVector { + public const nint m_nCP = 0x1C0; // int32 + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_flScale = 0x1C8; // float32 + public const nint m_flOffsetRot = 0x1CC; // float32 + public const nint m_vecOffsetAxis = 0x1D0; // + public const nint m_bNormalize = 0x1DC; // bool + public const nint m_nFieldStrength = 0x1E0; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapCrossProductOfTwoVectorsToVector { + public const nint m_InputVec1 = 0x1C0; // CPerParticleVecInput + public const nint m_InputVec2 = 0x818; // CPerParticleVecInput + public const nint m_nFieldOutput = 0xE70; // ParticleAttributeIndex_t + public const nint m_bNormalize = 0xE74; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_NormalizeVector { + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flScale = 0x1C4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapControlPointDirectionToVector { + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flScale = 0x1C4; // float32 + public const nint m_nControlPointNumber = 0x1C8; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetCPOrientationToGroundNormal { + public const nint m_flInterpRate = 0x1C0; // float32 + public const nint m_flMaxTraceLength = 0x1C4; // float32 + public const nint m_flTolerance = 0x1C8; // float32 + public const nint m_flTraceOffset = 0x1CC; // float32 + public const nint m_CollisionGroupName = 0x1D0; // char[128] + public const nint m_nTraceSet = 0x250; // ParticleTraceSet_t + public const nint m_nInputCP = 0x254; // int32 + public const nint m_nOutputCP = 0x258; // int32 + public const nint m_bIncludeWater = 0x268; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapTransformOrientationToRotations { + public const nint m_TransformInput = 0x1C0; // CParticleTransformInput + public const nint m_vecRotation = 0x228; // + public const nint m_bUseQuat = 0x234; // bool + public const nint m_bWriteNormal = 0x235; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapControlPointOrientationToRotation { + public const nint m_nCP = 0x1C0; // int32 + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_flOffsetRot = 0x1C8; // float32 + public const nint m_nComponent = 0x1CC; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_LockToPointList { + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_pointList = 0x1C8; // CUtlVector + public const nint m_bPlaceAlongPath = 0x1E0; // bool + public const nint m_bClosedLoop = 0x1E1; // bool + public const nint m_nNumPointsAlongPath = 0x1E4; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapNamedModelElementOnceTimed { + public const nint m_hModel = 0x1C0; // CStrongHandle + public const nint m_inNames = 0x1C8; // CUtlVector + public const nint m_outNames = 0x1E0; // CUtlVector + public const nint m_fallbackNames = 0x1F8; // CUtlVector + public const nint m_bModelFromRenderer = 0x210; // bool + public const nint m_bProportional = 0x211; // bool + public const nint m_nFieldInput = 0x214; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x218; // ParticleAttributeIndex_t + public const nint m_flRemapTime = 0x21C; // float32 + } + // Parent: C_OP_RemapNamedModelElementOnceTimed + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapNamedModelSequenceOnceTimed { + } + // Parent: C_OP_RemapNamedModelElementOnceTimed + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapNamedModelBodyPartOnceTimed { + } + // Parent: C_OP_RemapNamedModelElementOnceTimed + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapNamedModelMeshGroupOnceTimed { + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapNamedModelElementEndCap { + public const nint m_hModel = 0x1C0; // CStrongHandle + public const nint m_inNames = 0x1C8; // CUtlVector + public const nint m_outNames = 0x1E0; // CUtlVector + public const nint m_fallbackNames = 0x1F8; // CUtlVector + public const nint m_bModelFromRenderer = 0x210; // bool + public const nint m_nFieldInput = 0x214; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x218; // ParticleAttributeIndex_t + } + // Parent: C_OP_RemapNamedModelElementEndCap + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapNamedModelSequenceEndCap { + } + // Parent: C_OP_RemapNamedModelElementEndCap + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapNamedModelBodyPartEndCap { + } + // Parent: C_OP_RemapNamedModelElementEndCap + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapNamedModelMeshGroupEndCap { + } + // Parent: CParticleFunctionOperator + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetFromCPSnapshot { + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_nAttributeToRead = 0x1C4; // ParticleAttributeIndex_t + public const nint m_nAttributeToWrite = 0x1C8; // ParticleAttributeIndex_t + public const nint m_nLocalSpaceCP = 0x1CC; // int32 + public const nint m_bRandom = 0x1D0; // bool + public const nint m_bReverse = 0x1D1; // bool + public const nint m_nRandomSeed = 0x1D4; // int32 + public const nint m_nSnapShotStartPoint = 0x1D8; // CParticleCollectionFloatInput + public const nint m_nSnapShotIncrement = 0x330; // CParticleCollectionFloatInput + public const nint m_flInterpolation = 0x488; // CPerParticleFloatInput + public const nint m_bSubSample = 0x5E0; // bool + public const nint m_bPrev = 0x5E1; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_VectorFieldSnapshot { + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_nAttributeToWrite = 0x1C4; // ParticleAttributeIndex_t + public const nint m_nLocalSpaceCP = 0x1C8; // int32 + public const nint m_flInterpolation = 0x1D0; // CPerParticleFloatInput + public const nint m_vecScale = 0x328; // CPerParticleVecInput + public const nint m_flBoundaryDampening = 0x980; // float32 + public const nint m_bSetVelocity = 0x984; // bool + public const nint m_bLockToSurface = 0x985; // bool + public const nint m_flGridSpacing = 0x988; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetAttributeToScalarExpression { + public const nint m_nExpression = 0x1C0; // ScalarExpressionType_t + public const nint m_flInput1 = 0x1C8; // CPerParticleFloatInput + public const nint m_flInput2 = 0x320; // CPerParticleFloatInput + public const nint m_flOutputRemap = 0x478; // CParticleRemapFloatInput + public const nint m_nOutputField = 0x5D0; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0x5D4; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetVectorAttributeToVectorExpression { + public const nint m_nExpression = 0x1C0; // VectorExpressionType_t + public const nint m_vInput1 = 0x1C8; // CPerParticleVecInput + public const nint m_vInput2 = 0x820; // CPerParticleVecInput + public const nint m_nOutputField = 0xE78; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0xE7C; // ParticleSetMethod_t + public const nint m_bNormalizedOutput = 0xE80; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetFloatAttributeToVectorExpression { + public const nint m_nExpression = 0x1C0; // VectorFloatExpressionType_t + public const nint m_vInput1 = 0x1C8; // CPerParticleVecInput + public const nint m_vInput2 = 0x820; // CPerParticleVecInput + public const nint m_flOutputRemap = 0xE78; // CParticleRemapFloatInput + public const nint m_nOutputField = 0xFD0; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0xFD4; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_MovementSkinnedPositionFromCPSnapshot { + public const nint m_nSnapshotControlPointNumber = 0x1C0; // int32 + public const nint m_nControlPointNumber = 0x1C4; // int32 + public const nint m_bRandom = 0x1C8; // bool + public const nint m_nRandomSeed = 0x1CC; // int32 + public const nint m_bSetNormal = 0x1D0; // bool + public const nint m_bSetRadius = 0x1D1; // bool + public const nint m_nIndexType = 0x1D4; // SnapshotIndexType_t + public const nint m_flReadIndex = 0x1D8; // CPerParticleFloatInput + public const nint m_flIncrement = 0x330; // CParticleCollectionFloatInput + public const nint m_nFullLoopIncrement = 0x488; // CParticleCollectionFloatInput + public const nint m_nSnapShotStartPoint = 0x5E0; // CParticleCollectionFloatInput + public const nint m_flInterpolation = 0x738; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_MovementMoveAlongSkinnedCPSnapshot { + public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_nSnapshotControlPointNumber = 0x1C4; // int32 + public const nint m_bSetNormal = 0x1C8; // bool + public const nint m_bSetRadius = 0x1C9; // bool + public const nint m_flInterpolation = 0x1D0; // CPerParticleFloatInput + public const nint m_flTValue = 0x328; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_QuantizeFloat { + public const nint m_InputValue = 0x1C0; // CPerParticleFloatInput + public const nint m_nOutputField = 0x318; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetFloatCollection { + public const nint m_InputValue = 0x1C0; // CParticleCollectionFloatInput + public const nint m_nOutputField = 0x318; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0x31C; // ParticleSetMethod_t + public const nint m_Lerp = 0x320; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetFloat { + public const nint m_InputValue = 0x1C0; // CPerParticleFloatInput + public const nint m_nOutputField = 0x318; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0x31C; // ParticleSetMethod_t + public const nint m_Lerp = 0x320; // CPerParticleFloatInput + public const nint m_bUseNewCode = 0x478; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetVec { + public const nint m_InputValue = 0x1C0; // CPerParticleVecInput + public const nint m_nOutputField = 0x818; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0x81C; // ParticleSetMethod_t + public const nint m_Lerp = 0x820; // CPerParticleFloatInput + public const nint m_bNormalizedOutput = 0x978; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_DragRelativeToPlane { + public const nint m_flDragAtPlane = 0x1C0; // CParticleCollectionFloatInput + public const nint m_flFalloff = 0x318; // CParticleCollectionFloatInput + public const nint m_bDirectional = 0x470; // bool + public const nint m_vecPlaneNormal = 0x478; // CParticleCollectionVecInput + public const nint m_nControlPointNumber = 0xAD0; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapDensityGradientToVectorAttribute { + public const nint m_flRadiusScale = 0x1C0; // float32 + public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_LockPoints { + public const nint m_nMinCol = 0x1C0; // int32 + public const nint m_nMaxCol = 0x1C4; // int32 + public const nint m_nMinRow = 0x1C8; // int32 + public const nint m_nMaxRow = 0x1CC; // int32 + public const nint m_nControlPoint = 0x1D0; // int32 + public const nint m_flBlendValue = 0x1D4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapDistanceToLineSegmentBase { + public const nint m_nCP0 = 0x1C0; // int32 + public const nint m_nCP1 = 0x1C4; // int32 + public const nint m_flMinInputValue = 0x1C8; // float32 + public const nint m_flMaxInputValue = 0x1CC; // float32 + public const nint m_bInfiniteLine = 0x1D0; // bool + } + // Parent: C_OP_RemapDistanceToLineSegmentBase + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapDistanceToLineSegmentToScalar { + public const nint m_nFieldOutput = 0x1E0; // ParticleAttributeIndex_t + public const nint m_flMinOutputValue = 0x1E4; // float32 + public const nint m_flMaxOutputValue = 0x1E8; // float32 + } + // Parent: C_OP_RemapDistanceToLineSegmentBase + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapDistanceToLineSegmentToVector { + public const nint m_nFieldOutput = 0x1E0; // ParticleAttributeIndex_t + public const nint m_vMinOutputValue = 0x1E4; // + public const nint m_vMaxOutputValue = 0x1F0; // + } + // Parent: CParticleFunctionOperator + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_TeleportBeam { + public const nint m_nCPPosition = 0x1C0; // int32 + public const nint m_nCPVelocity = 0x1C4; // int32 + public const nint m_nCPMisc = 0x1C8; // int32 + public const nint m_nCPColor = 0x1CC; // int32 + public const nint m_nCPInvalidColor = 0x1D0; // int32 + public const nint m_nCPExtraArcData = 0x1D4; // int32 + public const nint m_vGravity = 0x1D8; // + public const nint m_flArcMaxDuration = 0x1E4; // float32 + public const nint m_flSegmentBreak = 0x1E8; // float32 + public const nint m_flArcSpeed = 0x1EC; // float32 + public const nint m_flAlpha = 0x1F0; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_CycleScalar { + public const nint m_nDestField = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flStartValue = 0x1C4; // float32 + public const nint m_flEndValue = 0x1C8; // float32 + public const nint m_flCycleTime = 0x1CC; // float32 + public const nint m_bDoNotRepeatCycle = 0x1D0; // bool + public const nint m_bSynchronizeParticles = 0x1D1; // bool + public const nint m_nCPScale = 0x1D4; // int32 + public const nint m_nCPFieldMin = 0x1D8; // int32 + public const nint m_nCPFieldMax = 0x1DC; // int32 + public const nint m_nSetMethod = 0x1E0; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_CalculateVectorAttribute { + public const nint m_vStartValue = 0x1C0; // + public const nint m_nFieldInput1 = 0x1CC; // ParticleAttributeIndex_t + public const nint m_flInputScale1 = 0x1D0; // float32 + public const nint m_nFieldInput2 = 0x1D4; // ParticleAttributeIndex_t + public const nint m_flInputScale2 = 0x1D8; // float32 + public const nint m_nControlPointInput1 = 0x1DC; // ControlPointReference_t + public const nint m_flControlPointScale1 = 0x1F0; // float32 + public const nint m_nControlPointInput2 = 0x1F4; // ControlPointReference_t + public const nint m_flControlPointScale2 = 0x208; // float32 + public const nint m_nFieldOutput = 0x20C; // ParticleAttributeIndex_t + public const nint m_vFinalOutputScale = 0x210; // + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ColorAdjustHSL { + public const nint m_flHueAdjust = 0x1C0; // CPerParticleFloatInput + public const nint m_flSaturationAdjust = 0x318; // CPerParticleFloatInput + public const nint m_flLightnessAdjust = 0x470; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ConnectParentParticleToNearest { + public const nint m_nFirstControlPoint = 0x1C0; // int32 + public const nint m_nSecondControlPoint = 0x1C4; // int32 + public const nint m_bUseRadius = 0x1C8; // bool + public const nint m_flRadiusScale = 0x1D0; // CParticleCollectionFloatInput + public const nint m_flParentRadiusScale = 0x328; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_UpdateLightSource { + public const nint m_vColorTint = 0x1C0; // Color + public const nint m_flBrightnessScale = 0x1C4; // float32 + public const nint m_flRadiusScale = 0x1C8; // float32 + public const nint m_flMinimumLightingRadius = 0x1CC; // float32 + public const nint m_flMaximumLightingRadius = 0x1D0; // float32 + public const nint m_flPositionDampingConstant = 0x1D4; // float32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapSpeedtoCP { + public const nint m_nInControlPointNumber = 0x1D0; // int32 + public const nint m_nOutControlPointNumber = 0x1D4; // int32 + public const nint m_nField = 0x1D8; // int32 + public const nint m_flInputMin = 0x1DC; // float32 + public const nint m_flInputMax = 0x1E0; // float32 + public const nint m_flOutputMin = 0x1E4; // float32 + public const nint m_flOutputMax = 0x1E8; // float32 + public const nint m_bUseDeltaV = 0x1EC; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapAverageHitboxSpeedtoCP { + public const nint m_nInControlPointNumber = 0x1D0; // int32 + public const nint m_nOutControlPointNumber = 0x1D4; // int32 + public const nint m_nField = 0x1D8; // int32 + public const nint m_nHitboxDataType = 0x1DC; // ParticleHitboxDataSelection_t + public const nint m_flInputMin = 0x1E0; // CParticleCollectionFloatInput + public const nint m_flInputMax = 0x338; // CParticleCollectionFloatInput + public const nint m_flOutputMin = 0x490; // CParticleCollectionFloatInput + public const nint m_flOutputMax = 0x5E8; // CParticleCollectionFloatInput + public const nint m_nHeightControlPointNumber = 0x740; // int32 + public const nint m_vecComparisonVelocity = 0x748; // CParticleCollectionVecInput + public const nint m_HitboxSetName = 0xDA0; // char[128] + } + // Parent: CParticleFunctionPreEmission + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapDotProductToCP { + public const nint m_nInputCP1 = 0x1D0; // int32 + public const nint m_nInputCP2 = 0x1D4; // int32 + public const nint m_nOutputCP = 0x1D8; // int32 + public const nint m_nOutVectorField = 0x1DC; // int32 + public const nint m_flInputMin = 0x1E0; // CParticleCollectionFloatInput + public const nint m_flInputMax = 0x338; // CParticleCollectionFloatInput + public const nint m_flOutputMin = 0x490; // CParticleCollectionFloatInput + public const nint m_flOutputMax = 0x5E8; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointFieldToScalarExpression { + public const nint m_nExpression = 0x1D0; // ScalarExpressionType_t + public const nint m_flInput1 = 0x1D8; // CParticleCollectionFloatInput + public const nint m_flInput2 = 0x330; // CParticleCollectionFloatInput + public const nint m_flOutputRemap = 0x488; // CParticleRemapFloatInput + public const nint m_nOutputCP = 0x5E0; // int32 + public const nint m_nOutVectorField = 0x5E4; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointFieldFromVectorExpression { + public const nint m_nExpression = 0x1D0; // VectorFloatExpressionType_t + public const nint m_vecInput1 = 0x1D8; // CParticleCollectionVecInput + public const nint m_vecInput2 = 0x830; // CParticleCollectionVecInput + public const nint m_flOutputRemap = 0xE88; // CParticleRemapFloatInput + public const nint m_nOutputCP = 0xFE0; // int32 + public const nint m_nOutVectorField = 0xFE4; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointToVectorExpression { + public const nint m_nExpression = 0x1D0; // VectorExpressionType_t + public const nint m_nOutputCP = 0x1D4; // int32 + public const nint m_vInput1 = 0x1D8; // CParticleCollectionVecInput + public const nint m_vInput2 = 0x830; // CParticleCollectionVecInput + public const nint m_bNormalizedOutput = 0xE88; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapModelVolumetoCP { + public const nint m_nBBoxType = 0x1D0; // BBoxVolumeType_t + public const nint m_nInControlPointNumber = 0x1D4; // int32 + public const nint m_nOutControlPointNumber = 0x1D8; // int32 + public const nint m_nOutControlPointMaxNumber = 0x1DC; // int32 + public const nint m_nField = 0x1E0; // int32 + public const nint m_flInputMin = 0x1E4; // float32 + public const nint m_flInputMax = 0x1E8; // float32 + public const nint m_flOutputMin = 0x1EC; // float32 + public const nint m_flOutputMax = 0x1F0; // float32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapBoundingVolumetoCP { + public const nint m_nOutControlPointNumber = 0x1D0; // int32 + public const nint m_flInputMin = 0x1D4; // float32 + public const nint m_flInputMax = 0x1D8; // float32 + public const nint m_flOutputMin = 0x1DC; // float32 + public const nint m_flOutputMax = 0x1E0; // float32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapAverageScalarValuetoCP { + public const nint m_nOutControlPointNumber = 0x1D0; // int32 + public const nint m_nOutVectorField = 0x1D4; // int32 + public const nint m_nField = 0x1D8; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1DC; // float32 + public const nint m_flInputMax = 0x1E0; // float32 + public const nint m_flOutputMin = 0x1E4; // float32 + public const nint m_flOutputMax = 0x1E8; // float32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RampCPLinearRandom { + public const nint m_nOutControlPointNumber = 0x1D0; // int32 + public const nint m_vecRateMin = 0x1D4; // + public const nint m_vecRateMax = 0x1E0; // + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetParentControlPointsToChildCP { + public const nint m_nChildGroupID = 0x1D0; // int32 + public const nint m_nChildControlPoint = 0x1D4; // int32 + public const nint m_nNumControlPoints = 0x1D8; // int32 + public const nint m_nFirstSourcePoint = 0x1DC; // int32 + public const nint m_bSetOrientation = 0x1E0; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetVariable { + public const nint m_variableReference = 0x1D0; // CParticleVariableRef + public const nint m_transformInput = 0x210; // CParticleTransformInput + public const nint m_positionOffset = 0x278; // + public const nint m_rotationOffset = 0x284; // QAngle + public const nint m_vecInput = 0x290; // CParticleCollectionVecInput + public const nint m_floatInput = 0x8E8; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointPositions { + public const nint m_bUseWorldLocation = 0x1D0; // bool + public const nint m_bOrient = 0x1D1; // bool + public const nint m_bSetOnce = 0x1D2; // bool + public const nint m_nCP1 = 0x1D4; // int32 + public const nint m_nCP2 = 0x1D8; // int32 + public const nint m_nCP3 = 0x1DC; // int32 + public const nint m_nCP4 = 0x1E0; // int32 + public const nint m_vecCP1Pos = 0x1E4; // + public const nint m_vecCP2Pos = 0x1F0; // + public const nint m_vecCP3Pos = 0x1FC; // + public const nint m_vecCP4Pos = 0x208; // + public const nint m_nHeadLocation = 0x214; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetSingleControlPointPosition { + public const nint m_bSetOnce = 0x1D0; // bool + public const nint m_nCP1 = 0x1D4; // int32 + public const nint m_vecCP1Pos = 0x1D8; // CParticleCollectionVecInput + public const nint m_transformInput = 0x830; // CParticleTransformInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointPositionToRandomActiveCP { + public const nint m_nCP1 = 0x1D0; // int32 + public const nint m_nHeadLocationMin = 0x1D4; // int32 + public const nint m_nHeadLocationMax = 0x1D8; // int32 + public const nint m_flResetRate = 0x1E0; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetRandomControlPointPosition { + public const nint m_bUseWorldLocation = 0x1D0; // bool + public const nint m_bOrient = 0x1D1; // bool + public const nint m_nCP1 = 0x1D4; // int32 + public const nint m_nHeadLocation = 0x1D8; // int32 + public const nint m_flReRandomRate = 0x1E0; // CParticleCollectionFloatInput + public const nint m_vecCPMinPos = 0x338; // + public const nint m_vecCPMaxPos = 0x344; // + public const nint m_flInterpolation = 0x350; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointOrientation { + public const nint m_bUseWorldLocation = 0x1D0; // bool + public const nint m_bRandomize = 0x1D2; // bool + public const nint m_bSetOnce = 0x1D3; // bool + public const nint m_nCP = 0x1D4; // int32 + public const nint m_nHeadLocation = 0x1D8; // int32 + public const nint m_vecRotation = 0x1DC; // QAngle + public const nint m_vecRotationB = 0x1E8; // QAngle + public const nint m_flInterpolation = 0x1F8; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointFromObjectScale { + public const nint m_nCPInput = 0x1D0; // int32 + public const nint m_nCPOutput = 0x1D4; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_DistanceBetweenCPsToCP { + public const nint m_nStartCP = 0x1D0; // int32 + public const nint m_nEndCP = 0x1D4; // int32 + public const nint m_nOutputCP = 0x1D8; // int32 + public const nint m_nOutputCPField = 0x1DC; // int32 + public const nint m_bSetOnce = 0x1E0; // bool + public const nint m_flInputMin = 0x1E4; // float32 + public const nint m_flInputMax = 0x1E8; // float32 + public const nint m_flOutputMin = 0x1EC; // float32 + public const nint m_flOutputMax = 0x1F0; // float32 + public const nint m_flMaxTraceLength = 0x1F4; // float32 + public const nint m_flLOSScale = 0x1F8; // float32 + public const nint m_bLOS = 0x1FC; // bool + public const nint m_CollisionGroupName = 0x1FD; // char[128] + public const nint m_nTraceSet = 0x280; // ParticleTraceSet_t + public const nint m_nSetParent = 0x284; // ParticleParentSetMode_t + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointToPlayer { + public const nint m_nCP1 = 0x1D0; // int32 + public const nint m_vecCP1Pos = 0x1D4; // + public const nint m_bOrientToEyes = 0x1E0; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointToHand { + public const nint m_nCP1 = 0x1D0; // int32 + public const nint m_nHand = 0x1D4; // int32 + public const nint m_vecCP1Pos = 0x1D8; // + public const nint m_bOrientToHand = 0x1E4; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointToHMD { + public const nint m_nCP1 = 0x1D0; // int32 + public const nint m_vecCP1Pos = 0x1D4; // + public const nint m_bOrientToHMD = 0x1E0; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointPositionToTimeOfDayValue { + public const nint m_nControlPointNumber = 0x1D0; // int32 + public const nint m_pszTimeOfDayParameter = 0x1D4; // char[128] + public const nint m_vecDefaultValue = 0x254; // + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointToCenter { + public const nint m_nCP1 = 0x1D0; // int32 + public const nint m_vecCP1Pos = 0x1D4; // + public const nint m_nSetParent = 0x1E0; // ParticleParentSetMode_t + } + // Parent: CParticleFunctionPreEmission + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointToCPVelocity { + public const nint m_nCPInput = 0x1D0; // int32 + public const nint m_nCPOutputVel = 0x1D4; // int32 + public const nint m_bNormalize = 0x1D8; // bool + public const nint m_nCPOutputMag = 0x1DC; // int32 + public const nint m_nCPField = 0x1E0; // int32 + public const nint m_vecComparisonVelocity = 0x1E8; // CParticleCollectionVecInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointOrientationToCPVelocity { + public const nint m_nCPInput = 0x1D0; // int32 + public const nint m_nCPOutput = 0x1D4; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_StopAfterCPDuration { + public const nint m_flDuration = 0x1D0; // CParticleCollectionFloatInput + public const nint m_bDestroyImmediately = 0x328; // bool + public const nint m_bPlayEndCap = 0x329; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointRotation { + public const nint m_vecRotAxis = 0x1D0; // CParticleCollectionVecInput + public const nint m_flRotRate = 0x828; // CParticleCollectionFloatInput + public const nint m_nCP = 0x980; // int32 + public const nint m_nLocalCP = 0x984; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapCPtoCP { + public const nint m_nInputControlPoint = 0x1D0; // int32 + public const nint m_nOutputControlPoint = 0x1D4; // int32 + public const nint m_nInputField = 0x1D8; // int32 + public const nint m_nOutputField = 0x1DC; // int32 + public const nint m_flInputMin = 0x1E0; // float32 + public const nint m_flInputMax = 0x1E4; // float32 + public const nint m_flOutputMin = 0x1E8; // float32 + public const nint m_flOutputMax = 0x1EC; // float32 + public const nint m_bDerivative = 0x1F0; // bool + public const nint m_flInterpRate = 0x1F4; // float32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_HSVShiftToCP { + public const nint m_nColorCP = 0x1D0; // int32 + public const nint m_nColorGemEnableCP = 0x1D4; // int32 + public const nint m_nOutputCP = 0x1D8; // int32 + public const nint m_DefaultHSVColor = 0x1DC; // Color + } + // Parent: CParticleFunctionPreEmission + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointToImpactPoint { + public const nint m_nCPOut = 0x1D0; // int32 + public const nint m_nCPIn = 0x1D4; // int32 + public const nint m_flUpdateRate = 0x1D8; // float32 + public const nint m_flTraceLength = 0x1E0; // CParticleCollectionFloatInput + public const nint m_flStartOffset = 0x338; // float32 + public const nint m_flOffset = 0x33C; // float32 + public const nint m_vecTraceDir = 0x340; // + public const nint m_CollisionGroupName = 0x34C; // char[128] + public const nint m_nTraceSet = 0x3CC; // ParticleTraceSet_t + public const nint m_bSetToEndpoint = 0x3D0; // bool + public const nint m_bTraceToClosestSurface = 0x3D1; // bool + public const nint m_bIncludeWater = 0x3D2; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetCPOrientationToPointAtCP { + public const nint m_nInputCP = 0x1D0; // int32 + public const nint m_nOutputCP = 0x1D4; // int32 + public const nint m_flInterpolation = 0x1D8; // CParticleCollectionFloatInput + public const nint m_b2DOrientation = 0x330; // bool + public const nint m_bAvoidSingularity = 0x331; // bool + public const nint m_bPointAway = 0x332; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_EnableChildrenFromParentParticleCount { + public const nint m_nChildGroupID = 0x1D0; // int32 + public const nint m_nFirstChild = 0x1D4; // int32 + public const nint m_nNumChildrenToEnable = 0x1D8; // CParticleCollectionFloatInput + public const nint m_bDisableChildren = 0x330; // bool + public const nint m_bPlayEndcapOnStop = 0x331; // bool + public const nint m_bDestroyImmediately = 0x332; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SelectivelyEnableChildren { + public const nint m_nChildGroupID = 0x1D0; // CParticleCollectionFloatInput + public const nint m_nFirstChild = 0x328; // CParticleCollectionFloatInput + public const nint m_nNumChildrenToEnable = 0x480; // CParticleCollectionFloatInput + public const nint m_bPlayEndcapOnStop = 0x5D8; // bool + public const nint m_bDestroyImmediately = 0x5D9; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_PlayEndCapWhenFinished { + public const nint m_bFireOnEmissionEnd = 0x1D0; // bool + public const nint m_bIncludeChildren = 0x1D1; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ForceControlPointStub { + public const nint m_ControlPoint = 0x1D0; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_DriveCPFromGlobalSoundFloat { + public const nint m_nOutputControlPoint = 0x1D0; // int32 + public const nint m_nOutputField = 0x1D4; // int32 + public const nint m_flInputMin = 0x1D8; // float32 + public const nint m_flInputMax = 0x1DC; // float32 + public const nint m_flOutputMin = 0x1E0; // float32 + public const nint m_flOutputMax = 0x1E4; // float32 + public const nint m_StackName = 0x1E8; // CUtlString + public const nint m_OperatorName = 0x1F0; // CUtlString + public const nint m_FieldName = 0x1F8; // CUtlString + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointFieldToWater { + public const nint m_nSourceCP = 0x1D0; // int32 + public const nint m_nDestCP = 0x1D4; // int32 + public const nint m_nCPField = 0x1D8; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetControlPointToWaterSurface { + public const nint m_nSourceCP = 0x1D0; // int32 + public const nint m_nDestCP = 0x1D4; // int32 + public const nint m_nFlowCP = 0x1D8; // int32 + public const nint m_nActiveCP = 0x1DC; // int32 + public const nint m_nActiveCPField = 0x1E0; // int32 + public const nint m_flRetestRate = 0x1E8; // CParticleCollectionFloatInput + public const nint m_bAdaptiveThreshold = 0x340; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RepeatedTriggerChildGroup { + public const nint m_nChildGroupID = 0x1D0; // int32 + public const nint m_flClusterRefireTime = 0x1D8; // CParticleCollectionFloatInput + public const nint m_flClusterSize = 0x330; // CParticleCollectionFloatInput + public const nint m_flClusterCooldown = 0x488; // CParticleCollectionFloatInput + public const nint m_bLimitChildCount = 0x5E0; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ChooseRandomChildrenInGroup { + public const nint m_nChildGroupID = 0x1D0; // int32 + public const nint m_flNumberOfChildren = 0x1D8; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetSimulationRate { + public const nint m_flSimulationScale = 0x1D0; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ControlPointToRadialScreenSpace { + public const nint m_nCPIn = 0x1D0; // int32 + public const nint m_vecCP1Pos = 0x1D4; // + public const nint m_nCPOut = 0x1E0; // int32 + public const nint m_nCPOutField = 0x1E4; // int32 + public const nint m_nCPSSPosOut = 0x1E8; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_LightningSnapshotGenerator { + public const nint m_nCPSnapshot = 0x1D0; // int32 + public const nint m_nCPStartPnt = 0x1D4; // int32 + public const nint m_nCPEndPnt = 0x1D8; // int32 + public const nint m_flSegments = 0x1E0; // CParticleCollectionFloatInput + public const nint m_flOffset = 0x338; // CParticleCollectionFloatInput + public const nint m_flOffsetDecay = 0x490; // CParticleCollectionFloatInput + public const nint m_flRecalcRate = 0x5E8; // CParticleCollectionFloatInput + public const nint m_flUVScale = 0x740; // CParticleCollectionFloatInput + public const nint m_flUVOffset = 0x898; // CParticleCollectionFloatInput + public const nint m_flSplitRate = 0x9F0; // CParticleCollectionFloatInput + public const nint m_flBranchTwist = 0xB48; // CParticleCollectionFloatInput + public const nint m_nBranchBehavior = 0xCA0; // ParticleLightnintBranchBehavior_t + public const nint m_flRadiusStart = 0xCA8; // CParticleCollectionFloatInput + public const nint m_flRadiusEnd = 0xE00; // CParticleCollectionFloatInput + public const nint m_flDedicatedPool = 0xF58; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapExternalWindToCP { + public const nint m_nCP = 0x1D0; // int32 + public const nint m_nCPOutput = 0x1D4; // int32 + public const nint m_vecScale = 0x1D8; // CParticleCollectionVecInput + public const nint m_bSetMagnitude = 0x830; // bool + public const nint m_nOutVectorField = 0x834; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetGravityToCP { + public const nint m_nCPInput = 0x1D0; // int32 + public const nint m_nCPOutput = 0x1D4; // int32 + public const nint m_flScale = 0x1D8; // CParticleCollectionFloatInput + public const nint m_bSetOrientation = 0x330; // bool + public const nint m_bSetZDown = 0x331; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_QuantizeCPComponent { + public const nint m_flInputValue = 0x1D0; // CParticleCollectionFloatInput + public const nint m_nCPOutput = 0x328; // int32 + public const nint m_nOutVectorField = 0x32C; // int32 + public const nint m_flQuantizeValue = 0x330; // CParticleCollectionFloatInput + } + // Parent: CBaseRendererSource2 + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CBaseTrailRenderer { + public const nint m_nOrientationType = 0x2710; // ParticleOrientationChoiceList_t + public const nint m_nOrientationControlPoint = 0x2714; // int32 + public const nint m_flMinSize = 0x2718; // float32 + public const nint m_flMaxSize = 0x271C; // float32 + public const nint m_flStartFadeSize = 0x2720; // CParticleCollectionRendererFloatInput + public const nint m_flEndFadeSize = 0x2878; // CParticleCollectionRendererFloatInput + public const nint m_bClampV = 0x29D0; // bool + } + // Parent: CBaseTrailRenderer + // Fields count: 20 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderTrails { + public const nint m_bEnableFadingAndClamping = 0x29E0; // bool + public const nint m_flStartFadeDot = 0x29E4; // float32 + public const nint m_flEndFadeDot = 0x29E8; // float32 + public const nint m_nPrevPntSource = 0x29EC; // ParticleAttributeIndex_t + public const nint m_flMaxLength = 0x29F0; // float32 + public const nint m_flMinLength = 0x29F4; // float32 + public const nint m_bIgnoreDT = 0x29F8; // bool + public const nint m_flConstrainRadiusToLengthRatio = 0x29FC; // float32 + public const nint m_flLengthScale = 0x2A00; // float32 + public const nint m_flLengthFadeInTime = 0x2A04; // float32 + public const nint m_flRadiusHeadTaper = 0x2A08; // CPerParticleFloatInput + public const nint m_vecHeadColorScale = 0x2B60; // CParticleCollectionVecInput + public const nint m_flHeadAlphaScale = 0x31B8; // CPerParticleFloatInput + public const nint m_flRadiusTaper = 0x3310; // CPerParticleFloatInput + public const nint m_vecTailColorScale = 0x3468; // CParticleCollectionVecInput + public const nint m_flTailAlphaScale = 0x3AC0; // CPerParticleFloatInput + public const nint m_nHorizCropField = 0x3C18; // ParticleAttributeIndex_t + public const nint m_nVertCropField = 0x3C1C; // ParticleAttributeIndex_t + public const nint m_flForwardShift = 0x3C20; // float32 + public const nint m_bFlipUVBasedOnPitchYaw = 0x3C24; // bool + } + // Parent: CBaseRendererSource2 + // Fields count: 30 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderRopes { + public const nint m_bEnableFadingAndClamping = 0x2710; // bool + public const nint m_flMinSize = 0x2714; // float32 + public const nint m_flMaxSize = 0x2718; // float32 + public const nint m_flStartFadeSize = 0x271C; // float32 + public const nint m_flEndFadeSize = 0x2720; // float32 + public const nint m_flStartFadeDot = 0x2724; // float32 + public const nint m_flEndFadeDot = 0x2728; // float32 + public const nint m_flRadiusTaper = 0x272C; // float32 + public const nint m_nMinTesselation = 0x2730; // int32 + public const nint m_nMaxTesselation = 0x2734; // int32 + public const nint m_flTessScale = 0x2738; // float32 + public const nint m_flTextureVWorldSize = 0x2740; // CParticleCollectionRendererFloatInput + public const nint m_flTextureVScrollRate = 0x2898; // CParticleCollectionRendererFloatInput + public const nint m_flTextureVOffset = 0x29F0; // CParticleCollectionRendererFloatInput + public const nint m_nTextureVParamsCP = 0x2B48; // int32 + public const nint m_bClampV = 0x2B4C; // bool + public const nint m_nScaleCP1 = 0x2B50; // int32 + public const nint m_nScaleCP2 = 0x2B54; // int32 + public const nint m_flScaleVSizeByControlPointDistance = 0x2B58; // float32 + public const nint m_flScaleVScrollByControlPointDistance = 0x2B5C; // float32 + public const nint m_flScaleVOffsetByControlPointDistance = 0x2B60; // float32 + public const nint m_bUseScalarForTextureCoordinate = 0x2B65; // bool + public const nint m_nScalarFieldForTextureCoordinate = 0x2B68; // ParticleAttributeIndex_t + public const nint m_flScalarAttributeTextureCoordScale = 0x2B6C; // float32 + public const nint m_bReverseOrder = 0x2B70; // bool + public const nint m_bClosedLoop = 0x2B71; // bool + public const nint m_nOrientationType = 0x2B74; // ParticleOrientationChoiceList_t + public const nint m_nVectorFieldForOrientation = 0x2B78; // ParticleAttributeIndex_t + public const nint m_bDrawAsOpaque = 0x2B7C; // bool + public const nint m_bGenerateNormals = 0x2B7D; // bool + } + // Parent: CParticleFunctionRenderer + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderAsModels { + public const nint m_ModelList = 0x200; // CUtlVector + public const nint m_flModelScale = 0x21C; // float32 + public const nint m_bFitToModelSize = 0x220; // bool + public const nint m_bNonUniformScaling = 0x221; // bool + public const nint m_nXAxisScalingAttribute = 0x224; // ParticleAttributeIndex_t + public const nint m_nYAxisScalingAttribute = 0x228; // ParticleAttributeIndex_t + public const nint m_nZAxisScalingAttribute = 0x22C; // ParticleAttributeIndex_t + public const nint m_nSizeCullBloat = 0x230; // int32 + } + // Parent: CParticleFunctionRenderer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderBlobs { + public const nint m_cubeWidth = 0x200; // CParticleCollectionRendererFloatInput + public const nint m_cutoffRadius = 0x358; // CParticleCollectionRendererFloatInput + public const nint m_renderRadius = 0x4B0; // CParticleCollectionRendererFloatInput + public const nint m_nScaleCP = 0x608; // int32 + public const nint m_MaterialVars = 0x610; // CUtlVector + public const nint m_hMaterial = 0x640; // CStrongHandle + } + // Parent: CParticleFunctionRenderer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderGpuImplicit { + public const nint m_bUsePerParticleRadius = 0x200; // bool + public const nint m_fGridSize = 0x208; // CParticleCollectionRendererFloatInput + public const nint m_fRadiusScale = 0x360; // CParticleCollectionRendererFloatInput + public const nint m_fIsosurfaceThreshold = 0x4B8; // CParticleCollectionRendererFloatInput + public const nint m_nScaleCP = 0x610; // int32 + public const nint m_hMaterial = 0x618; // CStrongHandle + } + // Parent: CParticleFunctionRenderer + // Fields count: 54 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderModels { + public const nint m_bOnlyRenderInEffectsBloomPass = 0x200; // bool + public const nint m_bOnlyRenderInEffectsWaterPass = 0x201; // bool + public const nint m_bUseMixedResolutionRendering = 0x202; // bool + public const nint m_bOnlyRenderInEffecsGameOverlay = 0x203; // bool + public const nint m_ModelList = 0x208; // CUtlVector + public const nint m_nBodyGroupField = 0x224; // ParticleAttributeIndex_t + public const nint m_nSubModelField = 0x228; // ParticleAttributeIndex_t + public const nint m_bIgnoreNormal = 0x22C; // bool + public const nint m_bOrientZ = 0x22D; // bool + public const nint m_bCenterOffset = 0x22E; // bool + public const nint m_vecLocalOffset = 0x230; // CPerParticleVecInput + public const nint m_vecLocalRotation = 0x888; // CPerParticleVecInput + public const nint m_bIgnoreRadius = 0xEE0; // bool + public const nint m_nModelScaleCP = 0xEE4; // int32 + public const nint m_vecComponentScale = 0xEE8; // CPerParticleVecInput + public const nint m_bLocalScale = 0x1540; // bool + public const nint m_nSizeCullBloat = 0x1544; // int32 + public const nint m_bAnimated = 0x1548; // bool + public const nint m_flAnimationRate = 0x1550; // CPerParticleFloatInput + public const nint m_bScaleAnimationRate = 0x16A8; // bool + public const nint m_bForceLoopingAnimation = 0x16A9; // bool + public const nint m_bResetAnimOnStop = 0x16AA; // bool + public const nint m_bManualAnimFrame = 0x16AB; // bool + public const nint m_nAnimationScaleField = 0x16AC; // ParticleAttributeIndex_t + public const nint m_nAnimationField = 0x16B0; // ParticleAttributeIndex_t + public const nint m_nManualFrameField = 0x16B4; // ParticleAttributeIndex_t + public const nint m_ActivityName = 0x16B8; // char[256] + public const nint m_SequenceName = 0x17B8; // char[256] + public const nint m_bEnableClothSimulation = 0x18B8; // bool + public const nint m_hOverrideMaterial = 0x18C0; // CStrongHandle + public const nint m_bOverrideTranslucentMaterials = 0x18C8; // bool + public const nint m_nSkin = 0x18D0; // CPerParticleFloatInput + public const nint m_MaterialVars = 0x1A28; // CUtlVector + public const nint m_flManualModelSelection = 0x1A40; // CPerParticleFloatInput + public const nint m_modelInput = 0x1B98; // CParticleModelInput + public const nint m_nLOD = 0x1BF8; // int32 + public const nint m_EconSlotName = 0x1BFC; // char[256] + public const nint m_bOriginalModel = 0x1CFC; // bool + public const nint m_bSuppressTint = 0x1CFD; // bool + public const nint m_bUseRawMeshGroup = 0x1CFE; // bool + public const nint m_bDisableShadows = 0x1CFF; // bool + public const nint m_bDisableDepthPrepass = 0x1D00; // bool + public const nint m_bAcceptsDecals = 0x1D01; // bool + public const nint m_bForceDrawInterlevedWithSiblings = 0x1D02; // bool + public const nint m_bDoNotDrawInParticlePass = 0x1D03; // bool + public const nint m_bUseFastModelCollectionRenderPath = 0x1D04; // bool + public const nint m_bAllowApproximateTransforms = 0x1D05; // bool + public const nint m_szRenderAttribute = 0x1D06; // char[260] + public const nint m_flRadiusScale = 0x1E10; // CParticleCollectionFloatInput + public const nint m_flAlphaScale = 0x1F68; // CParticleCollectionFloatInput + public const nint m_flRollScale = 0x20C0; // CParticleCollectionFloatInput + public const nint m_nAlpha2Field = 0x2218; // ParticleAttributeIndex_t + public const nint m_vecColorScale = 0x2220; // CParticleCollectionVecInput + public const nint m_nColorBlendType = 0x2878; // ParticleColorBlendType_t + } + // Parent: CParticleFunctionRenderer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderSimpleModelCollection { + public const nint m_bCenterOffset = 0x200; // bool + public const nint m_modelInput = 0x208; // CParticleModelInput + public const nint m_nLOD = 0x268; // int32 + public const nint m_bDisableShadows = 0x26C; // bool + public const nint m_bAcceptsDecals = 0x26D; // bool + } + // Parent: CParticleFunctionRenderer + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderMaterialProxy { + public const nint m_nMaterialControlPoint = 0x200; // int32 + public const nint m_nProxyType = 0x204; // MaterialProxyType_t + public const nint m_MaterialVars = 0x208; // CUtlVector + public const nint m_hOverrideMaterial = 0x220; // CStrongHandle + public const nint m_flMaterialOverrideEnabled = 0x228; // CParticleCollectionFloatInput + public const nint m_vecColorScale = 0x380; // CParticleCollectionVecInput + public const nint m_flAlpha = 0x9D8; // CPerParticleFloatInput + public const nint m_nColorBlendType = 0xB30; // ParticleColorBlendType_t + } + // Parent: CParticleFunctionRenderer + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderProjected { + public const nint m_bProjectCharacter = 0x200; // bool + public const nint m_bProjectWorld = 0x201; // bool + public const nint m_bProjectWater = 0x202; // bool + public const nint m_bFlipHorizontal = 0x203; // bool + public const nint m_bEnableProjectedDepthControls = 0x204; // bool + public const nint m_flMinProjectionDepth = 0x208; // float32 + public const nint m_flMaxProjectionDepth = 0x20C; // float32 + public const nint m_vecProjectedMaterials = 0x210; // CUtlVector + public const nint m_flMaterialSelection = 0x228; // CPerParticleFloatInput + public const nint m_flAnimationTimeScale = 0x380; // float32 + public const nint m_bOrientToNormal = 0x384; // bool + public const nint m_MaterialVars = 0x388; // CUtlVector + } + // Parent: CParticleFunctionRenderer + // Fields count: 16 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderDeferredLight { + public const nint m_bUseAlphaTestWindow = 0x200; // bool + public const nint m_bUseTexture = 0x201; // bool + public const nint m_flRadiusScale = 0x204; // float32 + public const nint m_flAlphaScale = 0x208; // float32 + public const nint m_nAlpha2Field = 0x20C; // ParticleAttributeIndex_t + public const nint m_vecColorScale = 0x210; // CParticleCollectionVecInput + public const nint m_nColorBlendType = 0x868; // ParticleColorBlendType_t + public const nint m_flLightDistance = 0x86C; // float32 + public const nint m_flStartFalloff = 0x870; // float32 + public const nint m_flDistanceFalloff = 0x874; // float32 + public const nint m_flSpotFoV = 0x878; // float32 + public const nint m_nAlphaTestPointField = 0x87C; // ParticleAttributeIndex_t + public const nint m_nAlphaTestRangeField = 0x880; // ParticleAttributeIndex_t + public const nint m_nAlphaTestSharpnessField = 0x884; // ParticleAttributeIndex_t + public const nint m_hTexture = 0x888; // CStrongHandle + public const nint m_nHSVShiftControlPoint = 0x890; // int32 + } + // Parent: CParticleFunctionRenderer + // Fields count: 29 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderStandardLight { + public const nint m_nLightType = 0x200; // ParticleLightTypeChoiceList_t + public const nint m_vecColorScale = 0x208; // CParticleCollectionVecInput + public const nint m_nColorBlendType = 0x860; // ParticleColorBlendType_t + public const nint m_flIntensity = 0x868; // CParticleCollectionFloatInput + public const nint m_bCastShadows = 0x9C0; // bool + public const nint m_flTheta = 0x9C8; // CParticleCollectionFloatInput + public const nint m_flPhi = 0xB20; // CParticleCollectionFloatInput + public const nint m_flRadiusMultiplier = 0xC78; // CParticleCollectionFloatInput + public const nint m_nAttenuationStyle = 0xDD0; // StandardLightingAttenuationStyle_t + public const nint m_flFalloffLinearity = 0xDD8; // CParticleCollectionFloatInput + public const nint m_flFiftyPercentFalloff = 0xF30; // CParticleCollectionFloatInput + public const nint m_flZeroPercentFalloff = 0x1088; // CParticleCollectionFloatInput + public const nint m_bRenderDiffuse = 0x11E0; // bool + public const nint m_bRenderSpecular = 0x11E1; // bool + public const nint m_lightCookie = 0x11E8; // CUtlString + public const nint m_nPriority = 0x11F0; // int32 + public const nint m_nFogLightingMode = 0x11F4; // ParticleLightFogLightingMode_t + public const nint m_flFogContribution = 0x11F8; // CParticleCollectionRendererFloatInput + public const nint m_nCapsuleLightBehavior = 0x1350; // ParticleLightBehaviorChoiceList_t + public const nint m_flCapsuleLength = 0x1354; // float32 + public const nint m_bReverseOrder = 0x1358; // bool + public const nint m_bClosedLoop = 0x1359; // bool + public const nint m_nPrevPntSource = 0x135C; // ParticleAttributeIndex_t + public const nint m_flMaxLength = 0x1360; // float32 + public const nint m_flMinLength = 0x1364; // float32 + public const nint m_bIgnoreDT = 0x1368; // bool + public const nint m_flConstrainRadiusToLengthRatio = 0x136C; // float32 + public const nint m_flLengthScale = 0x1370; // float32 + public const nint m_flLengthFadeInTime = 0x1374; // float32 + } + // Parent: CParticleFunctionRenderer + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderOmni2Light { + public const nint m_nLightType = 0x200; // ParticleOmni2LightTypeChoiceList_t + public const nint m_vColorBlend = 0x208; // CParticleCollectionVecInput + public const nint m_nColorBlendType = 0x860; // ParticleColorBlendType_t + public const nint m_nBrightnessUnit = 0x864; // ParticleLightUnitChoiceList_t + public const nint m_flBrightnessLumens = 0x868; // CPerParticleFloatInput + public const nint m_flBrightnessCandelas = 0x9C0; // CPerParticleFloatInput + public const nint m_bCastShadows = 0xB18; // bool + public const nint m_flLuminaireRadius = 0xB20; // CPerParticleFloatInput + public const nint m_flSkirt = 0xC78; // CPerParticleFloatInput + public const nint m_flRange = 0xDD0; // CPerParticleFloatInput + public const nint m_flInnerConeAngle = 0xF28; // CPerParticleFloatInput + public const nint m_flOuterConeAngle = 0x1080; // CPerParticleFloatInput + public const nint m_hLightCookie = 0x11D8; // CStrongHandle + public const nint m_bSphericalCookie = 0x11E0; // bool + } + // Parent: CParticleFunctionRenderer + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderLightBeam { + public const nint m_vColorBlend = 0x200; // CParticleCollectionVecInput + public const nint m_nColorBlendType = 0x858; // ParticleColorBlendType_t + public const nint m_flBrightnessLumensPerMeter = 0x860; // CParticleCollectionFloatInput + public const nint m_bCastShadows = 0x9B8; // bool + public const nint m_flSkirt = 0x9C0; // CParticleCollectionFloatInput + public const nint m_flRange = 0xB18; // CParticleCollectionFloatInput + public const nint m_flThickness = 0xC70; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionRenderer + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_Callback { + } + // Parent: CParticleFunctionRenderer + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderScreenShake { + public const nint m_flDurationScale = 0x200; // float32 + public const nint m_flRadiusScale = 0x204; // float32 + public const nint m_flFrequencyScale = 0x208; // float32 + public const nint m_flAmplitudeScale = 0x20C; // float32 + public const nint m_nRadiusField = 0x210; // ParticleAttributeIndex_t + public const nint m_nDurationField = 0x214; // ParticleAttributeIndex_t + public const nint m_nFrequencyField = 0x218; // ParticleAttributeIndex_t + public const nint m_nAmplitudeField = 0x21C; // ParticleAttributeIndex_t + public const nint m_nFilterCP = 0x220; // int32 + } + // Parent: CParticleFunctionRenderer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderTonemapController { + public const nint m_flTonemapLevel = 0x200; // float32 + public const nint m_flTonemapWeight = 0x204; // float32 + public const nint m_nTonemapLevelField = 0x208; // ParticleAttributeIndex_t + public const nint m_nTonemapWeightField = 0x20C; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionRenderer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderPostProcessing { + public const nint m_flPostProcessStrength = 0x200; // CPerParticleFloatInput + public const nint m_hPostTexture = 0x358; // CStrongHandle + public const nint m_nPriority = 0x360; // ParticlePostProcessPriorityGroup_t + } + // Parent: CParticleFunctionRenderer + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderSound { + public const nint m_flDurationScale = 0x200; // float32 + public const nint m_flSndLvlScale = 0x204; // float32 + public const nint m_flPitchScale = 0x208; // float32 + public const nint m_flVolumeScale = 0x20C; // float32 + public const nint m_nSndLvlField = 0x210; // ParticleAttributeIndex_t + public const nint m_nDurationField = 0x214; // ParticleAttributeIndex_t + public const nint m_nPitchField = 0x218; // ParticleAttributeIndex_t + public const nint m_nVolumeField = 0x21C; // ParticleAttributeIndex_t + public const nint m_nChannel = 0x220; // int32 + public const nint m_nCPReference = 0x224; // int32 + public const nint m_pszSoundName = 0x228; // char[256] + public const nint m_bSuppressStopSoundEvent = 0x328; // bool + } + // Parent: CParticleFunctionRenderer + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderStatusEffect { + public const nint m_pTextureColorWarp = 0x200; // CStrongHandle + public const nint m_pTextureDetail2 = 0x208; // CStrongHandle + public const nint m_pTextureDiffuseWarp = 0x210; // CStrongHandle + public const nint m_pTextureFresnelColorWarp = 0x218; // CStrongHandle + public const nint m_pTextureFresnelWarp = 0x220; // CStrongHandle + public const nint m_pTextureSpecularWarp = 0x228; // CStrongHandle + public const nint m_pTextureEnvMap = 0x230; // CStrongHandle + } + // Parent: CParticleFunctionRenderer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderStatusEffectCitadel { + public const nint m_pTextureColorWarp = 0x200; // CStrongHandle + public const nint m_pTextureNormal = 0x208; // CStrongHandle + public const nint m_pTextureMetalness = 0x210; // CStrongHandle + public const nint m_pTextureRoughness = 0x218; // CStrongHandle + public const nint m_pTextureSelfIllum = 0x220; // CStrongHandle + public const nint m_pTextureDetail = 0x228; // CStrongHandle + } + // Parent: CParticleFunctionRenderer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderFlattenGrass { + public const nint m_flFlattenStrength = 0x200; // float32 + public const nint m_nStrengthFieldOverride = 0x204; // ParticleAttributeIndex_t + public const nint m_flRadiusScale = 0x208; // float32 + } + // Parent: CParticleFunctionRenderer + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderTreeShake { + public const nint m_flPeakStrength = 0x200; // float32 + public const nint m_nPeakStrengthFieldOverride = 0x204; // ParticleAttributeIndex_t + public const nint m_flRadius = 0x208; // float32 + public const nint m_nRadiusFieldOverride = 0x20C; // ParticleAttributeIndex_t + public const nint m_flShakeDuration = 0x210; // float32 + public const nint m_flTransitionTime = 0x214; // float32 + public const nint m_flTwistAmount = 0x218; // float32 + public const nint m_flRadialAmount = 0x21C; // float32 + public const nint m_flControlPointOrientationAmount = 0x220; // float32 + public const nint m_nControlPointForLinearDirection = 0x224; // int32 + } + // Parent: CParticleFunctionRenderer + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderText { + public const nint m_OutlineColor = 0x200; // Color + public const nint m_DefaultText = 0x208; // CUtlString + } + // Parent: CParticleFunctionRenderer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RenderVRHapticEvent { + public const nint m_nHand = 0x200; // ParticleVRHandChoiceList_t + public const nint m_nOutputHandCP = 0x204; // int32 + public const nint m_nOutputField = 0x208; // int32 + public const nint m_flAmplitude = 0x210; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapSDFDistanceToScalarAttribute { + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_nVectorFieldInput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_flMinDistance = 0x1C8; // CParticleCollectionFloatInput + public const nint m_flMaxDistance = 0x320; // CParticleCollectionFloatInput + public const nint m_flValueBelowMin = 0x478; // CParticleCollectionFloatInput + public const nint m_flValueAtMin = 0x5D0; // CParticleCollectionFloatInput + public const nint m_flValueAtMax = 0x728; // CParticleCollectionFloatInput + public const nint m_flValueAboveMax = 0x880; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapSDFDistanceToVectorAttribute { + public const nint m_nVectorFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_nVectorFieldInput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_flMinDistance = 0x1C8; // CParticleCollectionFloatInput + public const nint m_flMaxDistance = 0x320; // CParticleCollectionFloatInput + public const nint m_vValueBelowMin = 0x478; // + public const nint m_vValueAtMin = 0x484; // + public const nint m_vValueAtMax = 0x490; // + public const nint m_vValueAboveMax = 0x49C; // + } + // Parent: CParticleFunctionForce + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SDFForce { + public const nint m_flForceScale = 0x1D0; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapSDFGradientToVectorAttribute { + public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SDFLighting { + public const nint m_vLightingDir = 0x1C0; // + public const nint m_vTint_0 = 0x1CC; // + public const nint m_vTint_1 = 0x1D8; // + } + // Parent: CParticleFunctionConstraint + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SDFConstraint { + public const nint m_flMinDist = 0x1C0; // CParticleCollectionFloatInput + public const nint m_flMaxDist = 0x318; // CParticleCollectionFloatInput + public const nint m_nMaxIterations = 0x470; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ParticlePhysics { + public const nint m_Gravity = 0x1C0; // CParticleCollectionVecInput + public const nint m_fDrag = 0x818; // CParticleCollectionFloatInput + public const nint m_nMaxConstraintPasses = 0x970; // int32 + } + } +} diff --git a/output/win/particles.dll.hpp b/output/win/particles.dll.hpp new file mode 100644 index 0000000..ee8694a --- /dev/null +++ b/output/win/particles.dll.hpp @@ -0,0 +1,6263 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:05:10.402645100 UTC + +#pragma once + +#include + +namespace cs2_dumper { + namespace schemas { + // Module: particles.dll + // Classes count: 424 + // Enums count: 71 + namespace particles { + // Alignment: 4 + // Members count: 6 + enum class ParticleControlPointAxis_t : uint32_t { + PARTICLE_CP_AXIS_X = 0x0, + PARTICLE_CP_AXIS_Y = 0x1, + PARTICLE_CP_AXIS_Z = 0x2, + PARTICLE_CP_AXIS_NEGATIVE_X = 0x3, + PARTICLE_CP_AXIS_NEGATIVE_Y = 0x4, + PARTICLE_CP_AXIS_NEGATIVE_Z = 0x5 + }; + // Alignment: 4 + // Members count: 6 + enum class ParticleImpulseType_t : uint32_t { + IMPULSE_TYPE_NONE = 0x0, + IMPULSE_TYPE_GENERIC = 0x1, + IMPULSE_TYPE_ROPE = 0x2, + IMPULSE_TYPE_EXPLOSION = 0x4, + IMPULSE_TYPE_EXPLOSION_UNDERWATER = 0x8, + IMPULSE_TYPE_PARTICLE_SYSTEM = 0x10 + }; + // Alignment: 4 + // Members count: 3 + enum class ParticleFalloffFunction_t : uint32_t { + PARTICLE_FALLOFF_CONSTANT = 0x0, + PARTICLE_FALLOFF_LINEAR = 0x1, + PARTICLE_FALLOFF_EXPONENTIAL = 0x2 + }; + // Alignment: 4 + // Members count: 3 + enum class AnimationType_t : uint32_t { + ANIMATION_TYPE_FIXED_RATE = 0x0, + ANIMATION_TYPE_FIT_LIFETIME = 0x1, + ANIMATION_TYPE_MANUAL_FRAMES = 0x2 + }; + // Alignment: 4 + // Members count: 3 + enum class ClosestPointTestType_t : uint32_t { + PARTICLE_CLOSEST_TYPE_BOX = 0x0, + PARTICLE_CLOSEST_TYPE_CAPSULE = 0x1, + PARTICLE_CLOSEST_TYPE_HYBRID = 0x2 + }; + // Alignment: 4 + // Members count: 3 + enum class InheritableBoolType_t : uint32_t { + INHERITABLE_BOOL_INHERIT = 0x0, + INHERITABLE_BOOL_FALSE = 0x1, + INHERITABLE_BOOL_TRUE = 0x2 + }; + // Alignment: 4 + // Members count: 2 + enum class ParticleHitboxBiasType_t : uint32_t { + PARTICLE_HITBOX_BIAS_ENTITY = 0x0, + PARTICLE_HITBOX_BIAS_HITBOX = 0x1 + }; + // Alignment: 4 + // Members count: 2 + enum class ParticleAttrBoxFlags_t : uint32_t { + PARTICLE_ATTR_BOX_FLAGS_NONE = 0x0, + PARTICLE_ATTR_BOX_FLAGS_WATER = 0x1 + }; + // Alignment: 4 + // Members count: 7 + enum class PFuncVisualizationType_t : uint32_t { + PFUNC_VISUALIZATION_SPHERE_WIREFRAME = 0x0, + PFUNC_VISUALIZATION_SPHERE_SOLID = 0x1, + PFUNC_VISUALIZATION_BOX = 0x2, + PFUNC_VISUALIZATION_RING = 0x3, + PFUNC_VISUALIZATION_PLANE = 0x4, + PFUNC_VISUALIZATION_LINE = 0x5, + PFUNC_VISUALIZATION_CYLINDER = 0x6 + }; + // Alignment: 4 + // Members count: 3 + enum class PetGroundType_t : uint32_t { + PET_GROUND_NONE = 0x0, + PET_GROUND_GRID = 0x1, + PET_GROUND_PLANE = 0x2 + }; + // Alignment: 4 + // Members count: 2 + enum class SpriteCardShaderType_t : uint32_t { + SPRITECARD_SHADER_BASE = 0x0, + SPRITECARD_SHADER_CUSTOM = 0x1 + }; + // Alignment: 4 + // Members count: 5 + enum class ParticleTopology_t : uint32_t { + PARTICLE_TOPOLOGY_POINTS = 0x0, + PARTICLE_TOPOLOGY_LINES = 0x1, + PARTICLE_TOPOLOGY_TRIS = 0x2, + PARTICLE_TOPOLOGY_QUADS = 0x3, + PARTICLE_TOPOLOGY_CUBES = 0x4 + }; + // Alignment: 4 + // Members count: 4 + enum class ParticleDetailLevel_t : uint32_t { + PARTICLEDETAIL_LOW = 0x0, + PARTICLEDETAIL_MEDIUM = 0x1, + PARTICLEDETAIL_HIGH = 0x2, + PARTICLEDETAIL_ULTRA = 0x3 + }; + // Alignment: 4 + // Members count: 4 + enum class ParticleTraceSet_t : uint32_t { + PARTICLE_TRACE_SET_ALL = 0x0, + PARTICLE_TRACE_SET_STATIC = 0x1, + PARTICLE_TRACE_SET_STATIC_AND_KEYFRAMED = 0x2, + PARTICLE_TRACE_SET_DYNAMIC = 0x3 + }; + // Alignment: 4 + // Members count: 5 + enum class ParticleCollisionMode_t : uint32_t { + COLLISION_MODE_PER_PARTICLE_TRACE = 0x3, + COLLISION_MODE_USE_NEAREST_TRACE = 0x2, + COLLISION_MODE_PER_FRAME_PLANESET = 0x1, + COLLISION_MODE_INITIAL_TRACE_DOWN = 0x0, + COLLISION_MODE_DISABLED = 0xFFFFFFFFFFFFFFFF + }; + // Alignment: 4 + // Members count: 5 + enum class ParticleColorBlendMode_t : uint32_t { + PARTICLEBLEND_DEFAULT = 0x0, + PARTICLEBLEND_OVERLAY = 0x1, + PARTICLEBLEND_DARKEN = 0x2, + PARTICLEBLEND_LIGHTEN = 0x3, + PARTICLEBLEND_MULTIPLY = 0x4 + }; + // Alignment: 4 + // Members count: 7 + enum class Detail2Combo_t : uint32_t { + DETAIL_2_COMBO_UNINITIALIZED = 0xFFFFFFFFFFFFFFFF, + DETAIL_2_COMBO_OFF = 0x0, + DETAIL_2_COMBO_ADD = 0x1, + DETAIL_2_COMBO_ADD_SELF_ILLUM = 0x2, + DETAIL_2_COMBO_MOD2X = 0x3, + DETAIL_2_COMBO_MUL = 0x4, + DETAIL_2_COMBO_CROSSFADE = 0x5 + }; + // Alignment: 4 + // Members count: 4 + enum class DetailCombo_t : uint32_t { + DETAIL_COMBO_OFF = 0x0, + DETAIL_COMBO_ADD = 0x1, + DETAIL_COMBO_ADD_SELF_ILLUM = 0x2, + DETAIL_COMBO_MOD2X = 0x3 + }; + // Alignment: 4 + // Members count: 9 + enum class ScalarExpressionType_t : uint32_t { + SCALAR_EXPRESSION_UNINITIALIZED = 0xFFFFFFFFFFFFFFFF, + SCALAR_EXPRESSION_ADD = 0x0, + SCALAR_EXPRESSION_SUBTRACT = 0x1, + SCALAR_EXPRESSION_MUL = 0x2, + SCALAR_EXPRESSION_DIVIDE = 0x3, + SCALAR_EXPRESSION_INPUT_1 = 0x4, + SCALAR_EXPRESSION_MIN = 0x5, + SCALAR_EXPRESSION_MAX = 0x6, + SCALAR_EXPRESSION_MOD = 0x7 + }; + // Alignment: 4 + // Members count: 9 + enum class VectorExpressionType_t : uint32_t { + VECTOR_EXPRESSION_UNINITIALIZED = 0xFFFFFFFFFFFFFFFF, + VECTOR_EXPRESSION_ADD = 0x0, + VECTOR_EXPRESSION_SUBTRACT = 0x1, + VECTOR_EXPRESSION_MUL = 0x2, + VECTOR_EXPRESSION_DIVIDE = 0x3, + VECTOR_EXPRESSION_INPUT_1 = 0x4, + VECTOR_EXPRESSION_MIN = 0x5, + VECTOR_EXPRESSION_MAX = 0x6, + VECTOR_EXPRESSION_CROSSPRODUCT = 0x7 + }; + // Alignment: 4 + // Members count: 7 + enum class VectorFloatExpressionType_t : uint32_t { + VECTOR_FLOAT_EXPRESSION_UNINITIALIZED = 0xFFFFFFFFFFFFFFFF, + VECTOR_FLOAT_EXPRESSION_DOTPRODUCT = 0x0, + VECTOR_FLOAT_EXPRESSION_DISTANCE = 0x1, + VECTOR_FLOAT_EXPRESSION_DISTANCESQR = 0x2, + VECTOR_FLOAT_EXPRESSION_INPUT1_LENGTH = 0x3, + VECTOR_FLOAT_EXPRESSION_INPUT1_LENGTHSQR = 0x4, + VECTOR_FLOAT_EXPRESSION_INPUT1_NOISE = 0x5 + }; + // Alignment: 4 + // Members count: 4 + enum class MissingParentInheritBehavior_t : uint32_t { + MISSING_PARENT_DO_NOTHING = 0xFFFFFFFFFFFFFFFF, + MISSING_PARENT_KILL = 0x0, + MISSING_PARENT_FIND_NEW = 0x1, + MISSING_PARENT_SAME_INDEX = 0x2 + }; + // Alignment: 4 + // Members count: 2 + enum class HitboxLerpType_t : uint32_t { + HITBOX_LERP_LIFETIME = 0x0, + HITBOX_LERP_CONSTANT = 0x1 + }; + // Alignment: 4 + // Members count: 3 + enum class ParticleSelection_t : uint32_t { + PARTICLE_SELECTION_FIRST = 0x0, + PARTICLE_SELECTION_LAST = 0x1, + PARTICLE_SELECTION_NUMBER = 0x2 + }; + // Alignment: 4 + // Members count: 12 + enum class ParticlePinDistance_t : uint32_t { + PARTICLE_PIN_DISTANCE_NONE = 0xFFFFFFFFFFFFFFFF, + PARTICLE_PIN_DISTANCE_NEIGHBOR = 0x0, + PARTICLE_PIN_DISTANCE_FARTHEST = 0x1, + PARTICLE_PIN_DISTANCE_FIRST = 0x2, + PARTICLE_PIN_DISTANCE_LAST = 0x3, + PARTICLE_PIN_DISTANCE_CENTER = 0x5, + PARTICLE_PIN_DISTANCE_CP = 0x6, + PARTICLE_PIN_DISTANCE_CP_PAIR_EITHER = 0x7, + PARTICLE_PIN_DISTANCE_CP_PAIR_BOTH = 0x8, + PARTICLE_PIN_SPEED = 0x9, + PARTICLE_PIN_COLLECTION_AGE = 0xA, + PARTICLE_PIN_FLOAT_VALUE = 0xB + }; + // Alignment: 4 + // Members count: 13 + enum class ParticleColorBlendType_t : uint32_t { + PARTICLE_COLOR_BLEND_MULTIPLY = 0x0, + PARTICLE_COLOR_BLEND_MULTIPLY2X = 0x1, + PARTICLE_COLOR_BLEND_DIVIDE = 0x2, + PARTICLE_COLOR_BLEND_ADD = 0x3, + PARTICLE_COLOR_BLEND_SUBTRACT = 0x4, + PARTICLE_COLOR_BLEND_MOD2X = 0x5, + PARTICLE_COLOR_BLEND_SCREEN = 0x6, + PARTICLE_COLOR_BLEND_MAX = 0x7, + PARTICLE_COLOR_BLEND_MIN = 0x8, + PARTICLE_COLOR_BLEND_REPLACE = 0x9, + PARTICLE_COLOR_BLEND_AVERAGE = 0xA, + PARTICLE_COLOR_BLEND_NEGATE = 0xB, + PARTICLE_COLOR_BLEND_LUMINANCE = 0xC + }; + // Alignment: 4 + // Members count: 6 + enum class ParticleSetMethod_t : uint32_t { + PARTICLE_SET_REPLACE_VALUE = 0x0, + PARTICLE_SET_SCALE_INITIAL_VALUE = 0x1, + PARTICLE_SET_ADD_TO_INITIAL_VALUE = 0x2, + PARTICLE_SET_RAMP_CURRENT_VALUE = 0x3, + PARTICLE_SET_SCALE_CURRENT_VALUE = 0x4, + PARTICLE_SET_ADD_TO_CURRENT_VALUE = 0x5 + }; + // Alignment: 4 + // Members count: 3 + enum class ParticleDirectionNoiseType_t : uint32_t { + PARTICLE_DIR_NOISE_PERLIN = 0x0, + PARTICLE_DIR_NOISE_CURL = 0x1, + PARTICLE_DIR_NOISE_WORLEY_BASIC = 0x2 + }; + // Alignment: 4 + // Members count: 3 + enum class ParticleRotationLockType_t : uint32_t { + PARTICLE_ROTATION_LOCK_NONE = 0x0, + PARTICLE_ROTATION_LOCK_ROTATIONS = 0x1, + PARTICLE_ROTATION_LOCK_NORMAL = 0x2 + }; + // Alignment: 4 + // Members count: 3 + enum class ParticleEndcapMode_t : uint32_t { + PARTICLE_ENDCAP_ALWAYS_ON = 0xFFFFFFFFFFFFFFFF, + PARTICLE_ENDCAP_ENDCAP_OFF = 0x0, + PARTICLE_ENDCAP_ENDCAP_ON = 0x1 + }; + // Alignment: 4 + // Members count: 3 + enum class ParticleLightingQuality_t : uint32_t { + PARTICLE_LIGHTING_PER_PARTICLE = 0x0, + PARTICLE_LIGHTING_PER_VERTEX = 0x1, + PARTICLE_LIGHTING_PER_PIXEL = 0xFFFFFFFFFFFFFFFF + }; + // Alignment: 4 + // Members count: 2 + enum class StandardLightingAttenuationStyle_t : uint32_t { + LIGHT_STYLE_OLD = 0x0, + LIGHT_STYLE_NEW = 0x1 + }; + // Alignment: 4 + // Members count: 3 + enum class ParticleTraceMissBehavior_t : uint32_t { + PARTICLE_TRACE_MISS_BEHAVIOR_NONE = 0x0, + PARTICLE_TRACE_MISS_BEHAVIOR_KILL = 0x1, + PARTICLE_TRACE_MISS_BEHAVIOR_TRACE_END = 0x2 + }; + // Alignment: 4 + // Members count: 2 + enum class ParticleOrientationSetMode_t : uint32_t { + PARTICLE_ORIENTATION_SET_FROM_VELOCITY = 0x0, + PARTICLE_ORIENTATION_SET_FROM_ROTATIONS = 0x1 + }; + // Alignment: 4 + // Members count: 2 + enum class ParticleLightnintBranchBehavior_t : uint32_t { + PARTICLE_LIGHTNING_BRANCH_CURRENT_DIR = 0x0, + PARTICLE_LIGHTNING_BRANCH_ENDPOINT_DIR = 0x1 + }; + // Alignment: 4 + // Members count: 3 + enum class ParticleLightFogLightingMode_t : uint32_t { + PARTICLE_LIGHT_FOG_LIGHTING_MODE_NONE = 0x0, + PARTICLE_LIGHT_FOG_LIGHTING_MODE_DYNAMIC = 0x2, + PARTICLE_LIGHT_FOG_LIGHTING_MODE_DYNAMIC_NOSHADOWS = 0x4 + }; + // Alignment: 4 + // Members count: 3 + enum class ParticleSequenceCropOverride_t : uint32_t { + PARTICLE_SEQUENCE_CROP_OVERRIDE_DEFAULT = 0xFFFFFFFFFFFFFFFF, + PARTICLE_SEQUENCE_CROP_OVERRIDE_FORCE_OFF = 0x0, + PARTICLE_SEQUENCE_CROP_OVERRIDE_FORCE_ON = 0x1 + }; + // Alignment: 4 + // Members count: 3 + enum class ParticleParentSetMode_t : uint32_t { + PARTICLE_SET_PARENT_NO = 0x0, + PARTICLE_SET_PARENT_IMMEDIATE = 0x1, + PARTICLE_SET_PARENT_ROOT = 0x1 + }; + // Alignment: 4 + // Members count: 2 + enum class MaterialProxyType_t : uint32_t { + MATERIAL_PROXY_STATUS_EFFECT = 0x0, + MATERIAL_PROXY_TINT = 0x1 + }; + // Alignment: 4 + // Members count: 3 + enum class BBoxVolumeType_t : uint32_t { + BBOX_VOLUME = 0x0, + BBOX_DIMENSIONS = 0x1, + BBOX_MINS_MAXS = 0x2 + }; + // Alignment: 4 + // Members count: 2 + enum class ParticleHitboxDataSelection_t : uint32_t { + PARTICLE_HITBOX_AVERAGE_SPEED = 0x0, + PARTICLE_HITBOX_COUNT = 0x1 + }; + // Alignment: 4 + // Members count: 2 + enum class SnapshotIndexType_t : uint32_t { + SNAPSHOT_INDEX_INCREMENT = 0x0, + SNAPSHOT_INDEX_DIRECT = 0x1 + }; + // Alignment: 4 + // Members count: 6 + enum class ParticleOrientationChoiceList_t : uint32_t { + PARTICLE_ORIENTATION_SCREEN_ALIGNED = 0x0, + PARTICLE_ORIENTATION_SCREEN_Z_ALIGNED = 0x1, + PARTICLE_ORIENTATION_WORLD_Z_ALIGNED = 0x2, + PARTICLE_ORIENTATION_ALIGN_TO_PARTICLE_NORMAL = 0x3, + PARTICLE_ORIENTATION_SCREENALIGN_TO_PARTICLE_NORMAL = 0x4, + PARTICLE_ORIENTATION_FULL_3AXIS_ROTATION = 0x5 + }; + // Alignment: 4 + // Members count: 7 + enum class ParticleOutputBlendMode_t : uint32_t { + PARTICLE_OUTPUT_BLEND_MODE_ALPHA = 0x0, + PARTICLE_OUTPUT_BLEND_MODE_ADD = 0x1, + PARTICLE_OUTPUT_BLEND_MODE_BLEND_ADD = 0x2, + PARTICLE_OUTPUT_BLEND_MODE_HALF_BLEND_ADD = 0x3, + PARTICLE_OUTPUT_BLEND_MODE_NEG_HALF_BLEND_ADD = 0x4, + PARTICLE_OUTPUT_BLEND_MODE_MOD2X = 0x5, + PARTICLE_OUTPUT_BLEND_MODE_LIGHTEN = 0x6 + }; + // Alignment: 4 + // Members count: 4 + enum class ParticleAlphaReferenceType_t : uint32_t { + PARTICLE_ALPHA_REFERENCE_ALPHA_ALPHA = 0x0, + PARTICLE_ALPHA_REFERENCE_OPAQUE_ALPHA = 0x1, + PARTICLE_ALPHA_REFERENCE_ALPHA_OPAQUE = 0x2, + PARTICLE_ALPHA_REFERENCE_OPAQUE_OPAQUE = 0x3 + }; + // Alignment: 4 + // Members count: 2 + enum class BlurFilterType_t : uint32_t { + BLURFILTER_GAUSSIAN = 0x0, + BLURFILTER_BOX = 0x1 + }; + // Alignment: 4 + // Members count: 4 + enum class ParticleLightTypeChoiceList_t : uint32_t { + PARTICLE_LIGHT_TYPE_POINT = 0x0, + PARTICLE_LIGHT_TYPE_SPOT = 0x1, + PARTICLE_LIGHT_TYPE_FX = 0x2, + PARTICLE_LIGHT_TYPE_CAPSULE = 0x3 + }; + // Alignment: 4 + // Members count: 2 + enum class ParticleLightUnitChoiceList_t : uint32_t { + PARTICLE_LIGHT_UNIT_CANDELAS = 0x0, + PARTICLE_LIGHT_UNIT_LUMENS = 0x1 + }; + // Alignment: 4 + // Members count: 2 + enum class ParticleOmni2LightTypeChoiceList_t : uint32_t { + PARTICLE_OMNI2_LIGHT_TYPE_POINT = 0x0, + PARTICLE_OMNI2_LIGHT_TYPE_SPHERE = 0x1 + }; + // Alignment: 4 + // Members count: 3 + enum class ParticleLightBehaviorChoiceList_t : uint32_t { + PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION = 0x0, + PARTICLE_LIGHT_BEHAVIOR_ROPE = 0x1, + PARTICLE_LIGHT_BEHAVIOR_TRAILS = 0x2 + }; + // Alignment: 4 + // Members count: 3 + enum class ParticleDepthFeatheringMode_t : uint32_t { + PARTICLE_DEPTH_FEATHERING_OFF = 0x0, + PARTICLE_DEPTH_FEATHERING_ON_OPTIONAL = 0x1, + PARTICLE_DEPTH_FEATHERING_ON_REQUIRED = 0x2 + }; + // Alignment: 4 + // Members count: 4 + enum class ParticleVRHandChoiceList_t : uint32_t { + PARTICLE_VRHAND_LEFT = 0x0, + PARTICLE_VRHAND_RIGHT = 0x1, + PARTICLE_VRHAND_CP = 0x2, + PARTICLE_VRHAND_CP_OBJECT = 0x3 + }; + // Alignment: 4 + // Members count: 2 + enum class ParticleSortingChoiceList_t : uint32_t { + PARTICLE_SORTING_NEAREST = 0x0, + PARTICLE_SORTING_CREATION_TIME = 0x1 + }; + // Alignment: 4 + // Members count: 10 + enum class SpriteCardTextureType_t : uint32_t { + SPRITECARD_TEXTURE_DIFFUSE = 0x0, + SPRITECARD_TEXTURE_ZOOM = 0x1, + SPRITECARD_TEXTURE_1D_COLOR_LOOKUP = 0x2, + SPRITECARD_TEXTURE_UVDISTORTION = 0x3, + SPRITECARD_TEXTURE_UVDISTORTION_ZOOM = 0x4, + SPRITECARD_TEXTURE_NORMALMAP = 0x5, + SPRITECARD_TEXTURE_ANIMMOTIONVEC = 0x6, + SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_A = 0x7, + SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_B = 0x8, + SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_C = 0x9 + }; + // Alignment: 4 + // Members count: 15 + enum class SpriteCardTextureChannel_t : uint32_t { + SPRITECARD_TEXTURE_CHANNEL_MIX_RGB = 0x0, + SPRITECARD_TEXTURE_CHANNEL_MIX_RGBA = 0x1, + SPRITECARD_TEXTURE_CHANNEL_MIX_A = 0x2, + SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_A = 0x3, + SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_ALPHAMASK = 0x4, + SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_RGBMASK = 0x5, + SPRITECARD_TEXTURE_CHANNEL_MIX_RGBA_RGBALPHA = 0x6, + SPRITECARD_TEXTURE_CHANNEL_MIX_A_RGBALPHA = 0x7, + SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_A_RGBALPHA = 0x8, + SPRITECARD_TEXTURE_CHANNEL_MIX_R = 0x9, + SPRITECARD_TEXTURE_CHANNEL_MIX_G = 0xA, + SPRITECARD_TEXTURE_CHANNEL_MIX_B = 0xB, + SPRITECARD_TEXTURE_CHANNEL_MIX_RALPHA = 0xC, + SPRITECARD_TEXTURE_CHANNEL_MIX_GALPHA = 0xD, + SPRITECARD_TEXTURE_CHANNEL_MIX_BALPHA = 0xE + }; + // Alignment: 4 + // Members count: 14 + enum class SpriteCardPerParticleScale_t : uint32_t { + SPRITECARD_TEXTURE_PP_SCALE_NONE = 0x0, + SPRITECARD_TEXTURE_PP_SCALE_PARTICLE_AGE = 0x1, + SPRITECARD_TEXTURE_PP_SCALE_ANIMATION_FRAME = 0x2, + SPRITECARD_TEXTURE_PP_SCALE_SHADER_EXTRA_DATA1 = 0x3, + SPRITECARD_TEXTURE_PP_SCALE_SHADER_EXTRA_DATA2 = 0x4, + SPRITECARD_TEXTURE_PP_SCALE_PARTICLE_ALPHA = 0x5, + SPRITECARD_TEXTURE_PP_SCALE_SHADER_RADIUS = 0x6, + SPRITECARD_TEXTURE_PP_SCALE_ROLL = 0x7, + SPRITECARD_TEXTURE_PP_SCALE_YAW = 0x8, + SPRITECARD_TEXTURE_PP_SCALE_PITCH = 0x9, + SPRITECARD_TEXTURE_PP_SCALE_RANDOM = 0xA, + SPRITECARD_TEXTURE_PP_SCALE_NEG_RANDOM = 0xB, + SPRITECARD_TEXTURE_PP_SCALE_RANDOM_TIME = 0xC, + SPRITECARD_TEXTURE_PP_SCALE_NEG_RANDOM_TIME = 0xD + }; + // Alignment: 4 + // Members count: 7 + enum class ParticleTextureLayerBlendType_t : uint32_t { + SPRITECARD_TEXTURE_BLEND_MULTIPLY = 0x0, + SPRITECARD_TEXTURE_BLEND_MOD2X = 0x1, + SPRITECARD_TEXTURE_BLEND_REPLACE = 0x2, + SPRITECARD_TEXTURE_BLEND_ADD = 0x3, + SPRITECARD_TEXTURE_BLEND_SUBTRACT = 0x4, + SPRITECARD_TEXTURE_BLEND_AVERAGE = 0x5, + SPRITECARD_TEXTURE_BLEND_LUMINANCE = 0x6 + }; + // Alignment: 4 + // Members count: 6 + enum class ParticlePostProcessPriorityGroup_t : uint32_t { + PARTICLE_POST_PROCESS_PRIORITY_LEVEL_VOLUME = 0x0, + PARTICLE_POST_PROCESS_PRIORITY_LEVEL_OVERRIDE = 0x1, + PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_EFFECT = 0x2, + PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_STATE_LOW = 0x3, + PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_STATE_HIGH = 0x4, + PARTICLE_POST_PROCESS_PRIORITY_GLOBAL_UI = 0x5 + }; + // Alignment: 4 + // Members count: 3 + enum class ParticleFogType_t : uint32_t { + PARTICLE_FOG_GAME_DEFAULT = 0x0, + PARTICLE_FOG_ENABLED = 0x1, + PARTICLE_FOG_DISABLED = 0x2 + }; + // Alignment: 4 + // Members count: 2 + enum class TextureRepetitionMode_t : uint32_t { + TEXTURE_REPETITION_PARTICLE = 0x0, + TEXTURE_REPETITION_PATH = 0x1 + }; + // Alignment: 4 + // Members count: 24 + enum class ParticleFloatType_t : uint32_t { + PF_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF, + PF_TYPE_LITERAL = 0x0, + PF_TYPE_NAMED_VALUE = 0x1, + PF_TYPE_RANDOM_UNIFORM = 0x2, + PF_TYPE_RANDOM_BIASED = 0x3, + PF_TYPE_COLLECTION_AGE = 0x4, + PF_TYPE_ENDCAP_AGE = 0x5, + PF_TYPE_CONTROL_POINT_COMPONENT = 0x6, + PF_TYPE_CONTROL_POINT_CHANGE_AGE = 0x7, + PF_TYPE_CONTROL_POINT_SPEED = 0x8, + PF_TYPE_PARTICLE_DETAIL_LEVEL = 0x9, + PF_TYPE_CONCURRENT_DEF_COUNT = 0xA, + PF_TYPE_CLOSEST_CAMERA_DISTANCE = 0xB, + PF_TYPE_RENDERER_CAMERA_DISTANCE = 0xC, + PF_TYPE_RENDERER_CAMERA_DOT_PRODUCT = 0xD, + PF_TYPE_PARTICLE_NOISE = 0xE, + PF_TYPE_PARTICLE_AGE = 0xF, + PF_TYPE_PARTICLE_AGE_NORMALIZED = 0x10, + PF_TYPE_PARTICLE_FLOAT = 0x11, + PF_TYPE_PARTICLE_VECTOR_COMPONENT = 0x12, + PF_TYPE_PARTICLE_SPEED = 0x13, + PF_TYPE_PARTICLE_NUMBER = 0x14, + PF_TYPE_PARTICLE_NUMBER_NORMALIZED = 0x15, + PF_TYPE_COUNT = 0x16 + }; + // Alignment: 4 + // Members count: 5 + enum class ParticleFloatBiasType_t : uint32_t { + PF_BIAS_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF, + PF_BIAS_TYPE_STANDARD = 0x0, + PF_BIAS_TYPE_GAIN = 0x1, + PF_BIAS_TYPE_EXPONENTIAL = 0x2, + PF_BIAS_TYPE_COUNT = 0x3 + }; + // Alignment: 4 + // Members count: 4 + enum class PFNoiseType_t : uint32_t { + PF_NOISE_TYPE_PERLIN = 0x0, + PF_NOISE_TYPE_SIMPLEX = 0x1, + PF_NOISE_TYPE_WORLEY = 0x2, + PF_NOISE_TYPE_CURL = 0x3 + }; + // Alignment: 4 + // Members count: 4 + enum class PFNoiseModifier_t : uint32_t { + PF_NOISE_MODIFIER_NONE = 0x0, + PF_NOISE_MODIFIER_LINES = 0x1, + PF_NOISE_MODIFIER_CLUMPS = 0x2, + PF_NOISE_MODIFIER_RINGS = 0x3 + }; + // Alignment: 4 + // Members count: 6 + enum class PFNoiseTurbulence_t : uint32_t { + PF_NOISE_TURB_NONE = 0x0, + PF_NOISE_TURB_HIGHLIGHT = 0x1, + PF_NOISE_TURB_FEEDBACK = 0x2, + PF_NOISE_TURB_LOOPY = 0x3, + PF_NOISE_TURB_CONTRAST = 0x4, + PF_NOISE_TURB_ALTERNATE = 0x5 + }; + // Alignment: 4 + // Members count: 4 + enum class ParticleFloatRandomMode_t : uint32_t { + PF_RANDOM_MODE_INVALID = 0xFFFFFFFFFFFFFFFF, + PF_RANDOM_MODE_CONSTANT = 0x0, + PF_RANDOM_MODE_VARYING = 0x1, + PF_RANDOM_MODE_COUNT = 0x2 + }; + // Alignment: 4 + // Members count: 4 + enum class ParticleFloatInputMode_t : uint32_t { + PF_INPUT_MODE_INVALID = 0xFFFFFFFFFFFFFFFF, + PF_INPUT_MODE_CLAMPED = 0x0, + PF_INPUT_MODE_LOOPED = 0x1, + PF_INPUT_MODE_COUNT = 0x2 + }; + // Alignment: 4 + // Members count: 8 + enum class ParticleFloatMapType_t : uint32_t { + PF_MAP_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF, + PF_MAP_TYPE_DIRECT = 0x0, + PF_MAP_TYPE_MULT = 0x1, + PF_MAP_TYPE_REMAP = 0x2, + PF_MAP_TYPE_REMAP_BIASED = 0x3, + PF_MAP_TYPE_CURVE = 0x4, + PF_MAP_TYPE_NOTCHED = 0x5, + PF_MAP_TYPE_COUNT = 0x6 + }; + // Alignment: 4 + // Members count: 5 + enum class ParticleTransformType_t : uint32_t { + PT_TYPE_INVALID = 0x0, + PT_TYPE_NAMED_VALUE = 0x1, + PT_TYPE_CONTROL_POINT = 0x2, + PT_TYPE_CONTROL_POINT_RANGE = 0x3, + PT_TYPE_COUNT = 0x4 + }; + // Alignment: 4 + // Members count: 5 + enum class ParticleModelType_t : uint32_t { + PM_TYPE_INVALID = 0x0, + PM_TYPE_NAMED_VALUE_MODEL = 0x1, + PM_TYPE_NAMED_VALUE_EHANDLE = 0x2, + PM_TYPE_CONTROL_POINT = 0x3, + PM_TYPE_COUNT = 0x4 + }; + // Alignment: 4 + // Members count: 19 + enum class ParticleVecType_t : uint32_t { + PVEC_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF, + PVEC_TYPE_LITERAL = 0x0, + PVEC_TYPE_LITERAL_COLOR = 0x1, + PVEC_TYPE_NAMED_VALUE = 0x2, + PVEC_TYPE_PARTICLE_VECTOR = 0x3, + PVEC_TYPE_PARTICLE_VELOCITY = 0x4, + PVEC_TYPE_CP_VALUE = 0x5, + PVEC_TYPE_CP_RELATIVE_POSITION = 0x6, + PVEC_TYPE_CP_RELATIVE_DIR = 0x7, + PVEC_TYPE_CP_RELATIVE_RANDOM_DIR = 0x8, + PVEC_TYPE_FLOAT_COMPONENTS = 0x9, + PVEC_TYPE_FLOAT_INTERP_CLAMPED = 0xA, + PVEC_TYPE_FLOAT_INTERP_OPEN = 0xB, + PVEC_TYPE_FLOAT_INTERP_GRADIENT = 0xC, + PVEC_TYPE_RANDOM_UNIFORM = 0xD, + PVEC_TYPE_RANDOM_UNIFORM_OFFSET = 0xE, + PVEC_TYPE_CP_DELTA = 0xF, + PVEC_TYPE_CLOSEST_CAMERA_POSITION = 0x10, + PVEC_TYPE_COUNT = 0x11 + }; + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CRandomNumberGeneratorParameters { + constexpr std::ptrdiff_t m_bDistributeEvenly = 0x0; // bool + constexpr std::ptrdiff_t m_nSeed = 0x4; // int32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace MaterialVariable_t { + constexpr std::ptrdiff_t m_strVariable = 0x0; // CUtlString + constexpr std::ptrdiff_t m_nVariableField = 0x8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flScale = 0xC; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace RenderProjectedMaterial_t { + constexpr std::ptrdiff_t m_hMaterial = 0x0; // CStrongHandle + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace ParticlePreviewBodyGroup_t { + constexpr std::ptrdiff_t m_bodyGroupName = 0x0; // CUtlString + constexpr std::ptrdiff_t m_nValue = 0x8; // int32 + } + // Parent: None + // Fields count: 16 + // + // Metadata: + // MGetKV3ClassDefaults + namespace ParticlePreviewState_t { + constexpr std::ptrdiff_t m_previewModel = 0x0; // CUtlString + constexpr std::ptrdiff_t m_nModSpecificData = 0x8; // uint32 + constexpr std::ptrdiff_t m_groundType = 0xC; // PetGroundType_t + constexpr std::ptrdiff_t m_sequenceName = 0x10; // CUtlString + constexpr std::ptrdiff_t m_nFireParticleOnSequenceFrame = 0x18; // int32 + constexpr std::ptrdiff_t m_hitboxSetName = 0x20; // CUtlString + constexpr std::ptrdiff_t m_materialGroupName = 0x28; // CUtlString + constexpr std::ptrdiff_t m_vecBodyGroups = 0x30; // CUtlVector + constexpr std::ptrdiff_t m_flPlaybackSpeed = 0x48; // float32 + constexpr std::ptrdiff_t m_flParticleSimulationRate = 0x4C; // float32 + constexpr std::ptrdiff_t m_bShouldDrawHitboxes = 0x50; // bool + constexpr std::ptrdiff_t m_bShouldDrawAttachments = 0x51; // bool + constexpr std::ptrdiff_t m_bShouldDrawAttachmentNames = 0x52; // bool + constexpr std::ptrdiff_t m_bShouldDrawControlPointAxes = 0x53; // bool + constexpr std::ptrdiff_t m_bAnimationNonLooping = 0x54; // bool + constexpr std::ptrdiff_t m_vecPreviewGravity = 0x58; // + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace ParticleControlPointDriver_t { + constexpr std::ptrdiff_t m_iControlPoint = 0x0; // int32 + constexpr std::ptrdiff_t m_iAttachType = 0x4; // ParticleAttachment_t + constexpr std::ptrdiff_t m_attachmentName = 0x8; // CUtlString + constexpr std::ptrdiff_t m_vecOffset = 0x10; // + constexpr std::ptrdiff_t m_angOffset = 0x1C; // QAngle + constexpr std::ptrdiff_t m_entityName = 0x28; // CUtlString + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace ParticleControlPointConfiguration_t { + constexpr std::ptrdiff_t m_name = 0x0; // CUtlString + constexpr std::ptrdiff_t m_drivers = 0x8; // CUtlVector + constexpr std::ptrdiff_t m_previewState = 0x20; // ParticlePreviewState_t + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace IParticleSystemDefinition { + } + // Parent: None + // Fields count: 18 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CParticleVisibilityInputs { + constexpr std::ptrdiff_t m_flCameraBias = 0x0; // float32 + constexpr std::ptrdiff_t m_nCPin = 0x4; // int32 + constexpr std::ptrdiff_t m_flProxyRadius = 0x8; // float32 + constexpr std::ptrdiff_t m_flInputMin = 0xC; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x10; // float32 + constexpr std::ptrdiff_t m_flNoPixelVisibilityFallback = 0x14; // float32 + constexpr std::ptrdiff_t m_flDistanceInputMin = 0x18; // float32 + constexpr std::ptrdiff_t m_flDistanceInputMax = 0x1C; // float32 + constexpr std::ptrdiff_t m_flDotInputMin = 0x20; // float32 + constexpr std::ptrdiff_t m_flDotInputMax = 0x24; // float32 + constexpr std::ptrdiff_t m_bDotCPAngles = 0x28; // bool + constexpr std::ptrdiff_t m_bDotCameraAngles = 0x29; // bool + constexpr std::ptrdiff_t m_flAlphaScaleMin = 0x2C; // float32 + constexpr std::ptrdiff_t m_flAlphaScaleMax = 0x30; // float32 + constexpr std::ptrdiff_t m_flRadiusScaleMin = 0x34; // float32 + constexpr std::ptrdiff_t m_flRadiusScaleMax = 0x38; // float32 + constexpr std::ptrdiff_t m_flRadiusScaleFOVBase = 0x3C; // float32 + constexpr std::ptrdiff_t m_bRightEye = 0x40; // bool + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPathParameters { + constexpr std::ptrdiff_t m_nStartControlPointNumber = 0x0; // int32 + constexpr std::ptrdiff_t m_nEndControlPointNumber = 0x4; // int32 + constexpr std::ptrdiff_t m_nBulgeControl = 0x8; // int32 + constexpr std::ptrdiff_t m_flBulge = 0xC; // float32 + constexpr std::ptrdiff_t m_flMidPoint = 0x10; // float32 + constexpr std::ptrdiff_t m_vStartPointOffset = 0x14; // + constexpr std::ptrdiff_t m_vMidPointOffset = 0x20; // + constexpr std::ptrdiff_t m_vEndOffset = 0x2C; // + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace ParticleChildrenInfo_t { + constexpr std::ptrdiff_t m_ChildRef = 0x0; // CStrongHandle + constexpr std::ptrdiff_t m_flDelay = 0x8; // float32 + constexpr std::ptrdiff_t m_bEndCap = 0xC; // bool + constexpr std::ptrdiff_t m_bDisableChild = 0xD; // bool + constexpr std::ptrdiff_t m_nDetailLevel = 0x10; // ParticleDetailLevel_t + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace ControlPointReference_t { + constexpr std::ptrdiff_t m_controlPointNameString = 0x0; // int32 + constexpr std::ptrdiff_t m_vOffsetFromControlPoint = 0x4; // + constexpr std::ptrdiff_t m_bOffsetInLocalSpace = 0x10; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace ModelReference_t { + constexpr std::ptrdiff_t m_model = 0x0; // CStrongHandle + constexpr std::ptrdiff_t m_flRelativeProbabilityOfSpawn = 0x8; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace SequenceWeightedList_t { + constexpr std::ptrdiff_t m_nSequence = 0x0; // int32 + constexpr std::ptrdiff_t m_flRelativeWeight = 0x4; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CollisionGroupContext_t { + constexpr std::ptrdiff_t m_nCollisionGroupNumber = 0x0; // int32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace PointDefinition_t { + constexpr std::ptrdiff_t m_nControlPoint = 0x0; // int32 + constexpr std::ptrdiff_t m_bLocalCoords = 0x4; // bool + constexpr std::ptrdiff_t m_vOffset = 0x8; // + } + // Parent: PointDefinition_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace PointDefinitionWithTimeValues_t { + constexpr std::ptrdiff_t m_flTimeDuration = 0x14; // float32 + } + // Parent: IParticleSystemDefinition + // Fields count: 64 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CParticleSystemDefinition { + constexpr std::ptrdiff_t m_nBehaviorVersion = 0x8; // int32 + constexpr std::ptrdiff_t m_PreEmissionOperators = 0x10; // CUtlVector + constexpr std::ptrdiff_t m_Emitters = 0x28; // CUtlVector + constexpr std::ptrdiff_t m_Initializers = 0x40; // CUtlVector + constexpr std::ptrdiff_t m_Operators = 0x58; // CUtlVector + constexpr std::ptrdiff_t m_ForceGenerators = 0x70; // CUtlVector + constexpr std::ptrdiff_t m_Constraints = 0x88; // CUtlVector + constexpr std::ptrdiff_t m_Renderers = 0xA0; // CUtlVector + constexpr std::ptrdiff_t m_Children = 0xB8; // CUtlVector + constexpr std::ptrdiff_t m_nFirstMultipleOverride_BackwardCompat = 0x178; // int32 + constexpr std::ptrdiff_t m_nInitialParticles = 0x210; // int32 + constexpr std::ptrdiff_t m_nMaxParticles = 0x214; // int32 + constexpr std::ptrdiff_t m_nGroupID = 0x218; // int32 + constexpr std::ptrdiff_t m_BoundingBoxMin = 0x21C; // + constexpr std::ptrdiff_t m_BoundingBoxMax = 0x228; // + constexpr std::ptrdiff_t m_flDepthSortBias = 0x234; // float32 + constexpr std::ptrdiff_t m_nSortOverridePositionCP = 0x238; // int32 + constexpr std::ptrdiff_t m_bInfiniteBounds = 0x23C; // bool + constexpr std::ptrdiff_t m_bEnableNamedValues = 0x23D; // bool + constexpr std::ptrdiff_t m_NamedValueDomain = 0x240; // CUtlString + constexpr std::ptrdiff_t m_NamedValueLocals = 0x248; // CUtlVector + constexpr std::ptrdiff_t m_ConstantColor = 0x260; // Color + constexpr std::ptrdiff_t m_ConstantNormal = 0x264; // + constexpr std::ptrdiff_t m_flConstantRadius = 0x270; // float32 + constexpr std::ptrdiff_t m_flConstantRotation = 0x274; // float32 + constexpr std::ptrdiff_t m_flConstantRotationSpeed = 0x278; // float32 + constexpr std::ptrdiff_t m_flConstantLifespan = 0x27C; // float32 + constexpr std::ptrdiff_t m_nConstantSequenceNumber = 0x280; // int32 + constexpr std::ptrdiff_t m_nConstantSequenceNumber1 = 0x284; // int32 + constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x288; // int32 + constexpr std::ptrdiff_t m_hSnapshot = 0x290; // CStrongHandle + constexpr std::ptrdiff_t m_pszCullReplacementName = 0x298; // CStrongHandle + constexpr std::ptrdiff_t m_flCullRadius = 0x2A0; // float32 + constexpr std::ptrdiff_t m_flCullFillCost = 0x2A4; // float32 + constexpr std::ptrdiff_t m_nCullControlPoint = 0x2A8; // int32 + constexpr std::ptrdiff_t m_hFallback = 0x2B0; // CStrongHandle + constexpr std::ptrdiff_t m_nFallbackMaxCount = 0x2B8; // int32 + constexpr std::ptrdiff_t m_hLowViolenceDef = 0x2C0; // CStrongHandle + constexpr std::ptrdiff_t m_hReferenceReplacement = 0x2C8; // CStrongHandle + constexpr std::ptrdiff_t m_flPreSimulationTime = 0x2D0; // float32 + constexpr std::ptrdiff_t m_flStopSimulationAfterTime = 0x2D4; // float32 + constexpr std::ptrdiff_t m_flMaximumTimeStep = 0x2D8; // float32 + constexpr std::ptrdiff_t m_flMaximumSimTime = 0x2DC; // float32 + constexpr std::ptrdiff_t m_flMinimumSimTime = 0x2E0; // float32 + constexpr std::ptrdiff_t m_flMinimumTimeStep = 0x2E4; // float32 + constexpr std::ptrdiff_t m_nMinimumFrames = 0x2E8; // int32 + constexpr std::ptrdiff_t m_nMinCPULevel = 0x2EC; // int32 + constexpr std::ptrdiff_t m_nMinGPULevel = 0x2F0; // int32 + constexpr std::ptrdiff_t m_flNoDrawTimeToGoToSleep = 0x2F4; // float32 + constexpr std::ptrdiff_t m_flMaxDrawDistance = 0x2F8; // float32 + constexpr std::ptrdiff_t m_flStartFadeDistance = 0x2FC; // float32 + constexpr std::ptrdiff_t m_flMaxCreationDistance = 0x300; // float32 + constexpr std::ptrdiff_t m_nAggregationMinAvailableParticles = 0x304; // int32 + constexpr std::ptrdiff_t m_flAggregateRadius = 0x308; // float32 + constexpr std::ptrdiff_t m_bShouldBatch = 0x30C; // bool + constexpr std::ptrdiff_t m_bShouldHitboxesFallbackToRenderBounds = 0x30D; // bool + constexpr std::ptrdiff_t m_bShouldHitboxesFallbackToSnapshot = 0x30E; // bool + constexpr std::ptrdiff_t m_nViewModelEffect = 0x310; // InheritableBoolType_t + constexpr std::ptrdiff_t m_bScreenSpaceEffect = 0x314; // bool + constexpr std::ptrdiff_t m_pszTargetLayerID = 0x318; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nSkipRenderControlPoint = 0x320; // int32 + constexpr std::ptrdiff_t m_nAllowRenderControlPoint = 0x324; // int32 + constexpr std::ptrdiff_t m_bShouldSort = 0x328; // bool + constexpr std::ptrdiff_t m_controlPointConfigurations = 0x370; // CUtlVector + } + // Parent: None + // Fields count: 16 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CParticleFunction { + constexpr std::ptrdiff_t m_flOpStrength = 0x8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nOpEndCapState = 0x160; // ParticleEndcapMode_t + constexpr std::ptrdiff_t m_flOpStartFadeInTime = 0x164; // float32 + constexpr std::ptrdiff_t m_flOpEndFadeInTime = 0x168; // float32 + constexpr std::ptrdiff_t m_flOpStartFadeOutTime = 0x16C; // float32 + constexpr std::ptrdiff_t m_flOpEndFadeOutTime = 0x170; // float32 + constexpr std::ptrdiff_t m_flOpFadeOscillatePeriod = 0x174; // float32 + constexpr std::ptrdiff_t m_bNormalizeToStopTime = 0x178; // bool + constexpr std::ptrdiff_t m_flOpTimeOffsetMin = 0x17C; // float32 + constexpr std::ptrdiff_t m_flOpTimeOffsetMax = 0x180; // float32 + constexpr std::ptrdiff_t m_nOpTimeOffsetSeed = 0x184; // int32 + constexpr std::ptrdiff_t m_nOpTimeScaleSeed = 0x188; // int32 + constexpr std::ptrdiff_t m_flOpTimeScaleMin = 0x18C; // float32 + constexpr std::ptrdiff_t m_flOpTimeScaleMax = 0x190; // float32 + constexpr std::ptrdiff_t m_bDisableOperator = 0x196; // bool + constexpr std::ptrdiff_t m_Notes = 0x198; // CUtlString + } + // Parent: CParticleFunction + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CParticleFunctionInitializer { + constexpr std::ptrdiff_t m_nAssociatedEmitterIndex = 0x1B8; // int32 + } + // Parent: CParticleFunction + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CParticleFunctionEmitter { + constexpr std::ptrdiff_t m_nEmitterIndex = 0x1B8; // int32 + } + // Parent: CParticleFunction + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CParticleFunctionConstraint { + } + // Parent: CParticleFunction + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CParticleFunctionOperator { + } + // Parent: CParticleFunction + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CParticleFunctionForce { + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CParticleFunctionPreEmission { + constexpr std::ptrdiff_t m_bRunOnce = 0x1C0; // bool + } + // Parent: CParticleFunction + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CParticleFunctionRenderer { + constexpr std::ptrdiff_t VisibilityInputs = 0x1B8; // CParticleVisibilityInputs + constexpr std::ptrdiff_t m_bCannotBeRefracted = 0x1FC; // bool + constexpr std::ptrdiff_t m_bSkipRenderingOnMobile = 0x1FD; // bool + } + // Parent: None + // Fields count: 16 + // + // Metadata: + // MGetKV3ClassDefaults + namespace TextureControls_t { + constexpr std::ptrdiff_t m_flFinalTextureScaleU = 0x0; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flFinalTextureScaleV = 0x158; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flFinalTextureOffsetU = 0x2B0; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flFinalTextureOffsetV = 0x408; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flFinalTextureUVRotation = 0x560; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flZoomScale = 0x6B8; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flDistortion = 0x810; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_bRandomizeOffsets = 0x968; // bool + constexpr std::ptrdiff_t m_bClampUVs = 0x969; // bool + constexpr std::ptrdiff_t m_nPerParticleBlend = 0x96C; // SpriteCardPerParticleScale_t + constexpr std::ptrdiff_t m_nPerParticleScale = 0x970; // SpriteCardPerParticleScale_t + constexpr std::ptrdiff_t m_nPerParticleOffsetU = 0x974; // SpriteCardPerParticleScale_t + constexpr std::ptrdiff_t m_nPerParticleOffsetV = 0x978; // SpriteCardPerParticleScale_t + constexpr std::ptrdiff_t m_nPerParticleRotation = 0x97C; // SpriteCardPerParticleScale_t + constexpr std::ptrdiff_t m_nPerParticleZoom = 0x980; // SpriteCardPerParticleScale_t + constexpr std::ptrdiff_t m_nPerParticleDistortion = 0x984; // SpriteCardPerParticleScale_t + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + namespace TextureGroup_t { + constexpr std::ptrdiff_t m_bEnabled = 0x0; // bool + constexpr std::ptrdiff_t m_bReplaceTextureWithGradient = 0x1; // bool + constexpr std::ptrdiff_t m_hTexture = 0x8; // CStrongHandle + constexpr std::ptrdiff_t m_Gradient = 0x10; // CColorGradient + constexpr std::ptrdiff_t m_nTextureType = 0x28; // SpriteCardTextureType_t + constexpr std::ptrdiff_t m_nTextureChannels = 0x2C; // SpriteCardTextureChannel_t + constexpr std::ptrdiff_t m_nTextureBlendMode = 0x30; // ParticleTextureLayerBlendType_t + constexpr std::ptrdiff_t m_flTextureBlend = 0x38; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_TextureControls = 0x190; // TextureControls_t + } + // Parent: CParticleFunctionRenderer + // Fields count: 62 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CBaseRendererSource2 { + constexpr std::ptrdiff_t m_flRadiusScale = 0x200; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flAlphaScale = 0x358; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flRollScale = 0x4B0; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nAlpha2Field = 0x608; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecColorScale = 0x610; // CParticleCollectionRendererVecInput + constexpr std::ptrdiff_t m_nColorBlendType = 0xC68; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_nShaderType = 0xC6C; // SpriteCardShaderType_t + constexpr std::ptrdiff_t m_strShaderOverride = 0xC70; // CUtlString + constexpr std::ptrdiff_t m_flCenterXOffset = 0xC78; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flCenterYOffset = 0xDD0; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flBumpStrength = 0xF28; // float32 + constexpr std::ptrdiff_t m_nCropTextureOverride = 0xF2C; // ParticleSequenceCropOverride_t + constexpr std::ptrdiff_t m_vecTexturesInput = 0xF30; // CUtlVector + constexpr std::ptrdiff_t m_flAnimationRate = 0xF48; // float32 + constexpr std::ptrdiff_t m_nAnimationType = 0xF4C; // AnimationType_t + constexpr std::ptrdiff_t m_bAnimateInFPS = 0xF50; // bool + constexpr std::ptrdiff_t m_flSelfIllumAmount = 0xF58; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flDiffuseAmount = 0x10B0; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flDiffuseClamp = 0x1208; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nLightingControlPoint = 0x1360; // int32 + constexpr std::ptrdiff_t m_nSelfIllumPerParticle = 0x1364; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nOutputBlendMode = 0x1368; // ParticleOutputBlendMode_t + constexpr std::ptrdiff_t m_bGammaCorrectVertexColors = 0x136C; // bool + constexpr std::ptrdiff_t m_bSaturateColorPreAlphaBlend = 0x136D; // bool + constexpr std::ptrdiff_t m_flAddSelfAmount = 0x1370; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flDesaturation = 0x14C8; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flOverbrightFactor = 0x1620; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nHSVShiftControlPoint = 0x1778; // int32 + constexpr std::ptrdiff_t m_nFogType = 0x177C; // ParticleFogType_t + constexpr std::ptrdiff_t m_flFogAmount = 0x1780; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_bTintByFOW = 0x18D8; // bool + constexpr std::ptrdiff_t m_bTintByGlobalLight = 0x18D9; // bool + constexpr std::ptrdiff_t m_nPerParticleAlphaReference = 0x18DC; // SpriteCardPerParticleScale_t + constexpr std::ptrdiff_t m_nPerParticleAlphaRefWindow = 0x18E0; // SpriteCardPerParticleScale_t + constexpr std::ptrdiff_t m_nAlphaReferenceType = 0x18E4; // ParticleAlphaReferenceType_t + constexpr std::ptrdiff_t m_flAlphaReferenceSoftness = 0x18E8; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flSourceAlphaValueToMapToZero = 0x1A40; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flSourceAlphaValueToMapToOne = 0x1B98; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_bRefract = 0x1CF0; // bool + constexpr std::ptrdiff_t m_bRefractSolid = 0x1CF1; // bool + constexpr std::ptrdiff_t m_flRefractAmount = 0x1CF8; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nRefractBlurRadius = 0x1E50; // int32 + constexpr std::ptrdiff_t m_nRefractBlurType = 0x1E54; // BlurFilterType_t + constexpr std::ptrdiff_t m_bOnlyRenderInEffectsBloomPass = 0x1E58; // bool + constexpr std::ptrdiff_t m_bOnlyRenderInEffectsWaterPass = 0x1E59; // bool + constexpr std::ptrdiff_t m_bUseMixedResolutionRendering = 0x1E5A; // bool + constexpr std::ptrdiff_t m_bOnlyRenderInEffecsGameOverlay = 0x1E5B; // bool + constexpr std::ptrdiff_t m_stencilTestID = 0x1E5C; // char[128] + constexpr std::ptrdiff_t m_bStencilTestExclude = 0x1EDC; // bool + constexpr std::ptrdiff_t m_stencilWriteID = 0x1EDD; // char[128] + constexpr std::ptrdiff_t m_bWriteStencilOnDepthPass = 0x1F5D; // bool + constexpr std::ptrdiff_t m_bWriteStencilOnDepthFail = 0x1F5E; // bool + constexpr std::ptrdiff_t m_bReverseZBuffering = 0x1F5F; // bool + constexpr std::ptrdiff_t m_bDisableZBuffering = 0x1F60; // bool + constexpr std::ptrdiff_t m_nFeatheringMode = 0x1F64; // ParticleDepthFeatheringMode_t + constexpr std::ptrdiff_t m_flFeatheringMinDist = 0x1F68; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flFeatheringMaxDist = 0x20C0; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flFeatheringFilter = 0x2218; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flDepthBias = 0x2370; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nSortMethod = 0x24C8; // ParticleSortingChoiceList_t + constexpr std::ptrdiff_t m_bBlendFramesSeq0 = 0x24CC; // bool + constexpr std::ptrdiff_t m_bMaxLuminanceBlendingSequence0 = 0x24CD; // bool + } + // Parent: CBaseRendererSource2 + // Fields count: 27 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RenderSprites { + constexpr std::ptrdiff_t m_nSequenceOverride = 0x2710; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nOrientationType = 0x2868; // ParticleOrientationChoiceList_t + constexpr std::ptrdiff_t m_nOrientationControlPoint = 0x286C; // int32 + constexpr std::ptrdiff_t m_bUseYawWithNormalAligned = 0x2870; // bool + constexpr std::ptrdiff_t m_flMinSize = 0x2878; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flMaxSize = 0x29D0; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flAlphaAdjustWithSizeAdjust = 0x2B28; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flStartFadeSize = 0x2C80; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flEndFadeSize = 0x2DD8; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flStartFadeDot = 0x2F30; // float32 + constexpr std::ptrdiff_t m_flEndFadeDot = 0x2F34; // float32 + constexpr std::ptrdiff_t m_bDistanceAlpha = 0x2F38; // bool + constexpr std::ptrdiff_t m_bSoftEdges = 0x2F39; // bool + constexpr std::ptrdiff_t m_flEdgeSoftnessStart = 0x2F3C; // float32 + constexpr std::ptrdiff_t m_flEdgeSoftnessEnd = 0x2F40; // float32 + constexpr std::ptrdiff_t m_bOutline = 0x2F44; // bool + constexpr std::ptrdiff_t m_OutlineColor = 0x2F45; // Color + constexpr std::ptrdiff_t m_nOutlineAlpha = 0x2F4C; // int32 + constexpr std::ptrdiff_t m_flOutlineStart0 = 0x2F50; // float32 + constexpr std::ptrdiff_t m_flOutlineStart1 = 0x2F54; // float32 + constexpr std::ptrdiff_t m_flOutlineEnd0 = 0x2F58; // float32 + constexpr std::ptrdiff_t m_flOutlineEnd1 = 0x2F5C; // float32 + constexpr std::ptrdiff_t m_nLightingMode = 0x2F60; // ParticleLightingQuality_t + constexpr std::ptrdiff_t m_flLightingTessellation = 0x2F68; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flLightingDirectionality = 0x30C0; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_bParticleShadows = 0x3218; // bool + constexpr std::ptrdiff_t m_flShadowDensity = 0x321C; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FloatInputMaterialVariable_t { + constexpr std::ptrdiff_t m_strVariable = 0x0; // CUtlString + constexpr std::ptrdiff_t m_flInput = 0x8; // CParticleCollectionFloatInput + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VecInputMaterialVariable_t { + constexpr std::ptrdiff_t m_strVariable = 0x0; // CUtlString + constexpr std::ptrdiff_t m_vecInput = 0x8; // CParticleCollectionVecInput + } + // Parent: CParticleFunctionRenderer + // Fields count: 22 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RenderCables { + constexpr std::ptrdiff_t m_flRadiusScale = 0x200; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flAlphaScale = 0x358; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_vecColorScale = 0x4B0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nColorBlendType = 0xB08; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_hMaterial = 0xB10; // CStrongHandle + constexpr std::ptrdiff_t m_nTextureRepetitionMode = 0xB18; // TextureRepetitionMode_t + constexpr std::ptrdiff_t m_flTextureRepeatsPerSegment = 0xB20; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flTextureRepeatsCircumference = 0xC78; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flColorMapOffsetV = 0xDD0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flColorMapOffsetU = 0xF28; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flNormalMapOffsetV = 0x1080; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flNormalMapOffsetU = 0x11D8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bDrawCableCaps = 0x1330; // bool + constexpr std::ptrdiff_t m_flCapRoundness = 0x1334; // float32 + constexpr std::ptrdiff_t m_flCapOffsetAmount = 0x1338; // float32 + constexpr std::ptrdiff_t m_flTessScale = 0x133C; // float32 + constexpr std::ptrdiff_t m_nMinTesselation = 0x1340; // int32 + constexpr std::ptrdiff_t m_nMaxTesselation = 0x1344; // int32 + constexpr std::ptrdiff_t m_nRoundness = 0x1348; // int32 + constexpr std::ptrdiff_t m_LightingTransform = 0x1350; // CParticleTransformInput + constexpr std::ptrdiff_t m_MaterialFloatVars = 0x13B8; // CUtlVector + constexpr std::ptrdiff_t m_MaterialVecVars = 0x13E8; // CUtlVector + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CParticleInput { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyCustomEditor + namespace CPerParticleFloatInput { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyCustomEditor + namespace CParticleCollectionFloatInput { + } + // Parent: CParticleCollectionFloatInput + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyCustomEditor + namespace CParticleCollectionRendererFloatInput { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyCustomEditor + namespace CParticleRemapFloatInput { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyCustomEditor + namespace CPerParticleVecInput { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyCustomEditor + namespace CParticleCollectionVecInput { + } + // Parent: CParticleCollectionVecInput + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyCustomEditor + namespace CParticleCollectionRendererVecInput { + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace ParticleNamedValueConfiguration_t { + constexpr std::ptrdiff_t m_ConfigName = 0x0; // CUtlString + constexpr std::ptrdiff_t m_ConfigValue = 0x8; // KeyValues3 + constexpr std::ptrdiff_t m_iAttachType = 0x18; // ParticleAttachment_t + constexpr std::ptrdiff_t m_BoundEntityPath = 0x20; // CUtlString + constexpr std::ptrdiff_t m_strEntityScope = 0x28; // CUtlString + constexpr std::ptrdiff_t m_strAttachmentName = 0x30; // CUtlString + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace ParticleNamedValueSource_t { + constexpr std::ptrdiff_t m_Name = 0x0; // CUtlString + constexpr std::ptrdiff_t m_IsPublic = 0x8; // bool + constexpr std::ptrdiff_t m_ValueType = 0xC; // PulseValueType_t + constexpr std::ptrdiff_t m_DefaultConfig = 0x10; // ParticleNamedValueConfiguration_t + constexpr std::ptrdiff_t m_NamedConfigs = 0x48; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyCustomEditor + namespace CParticleVariableRef { + constexpr std::ptrdiff_t m_variableName = 0x0; // CKV3MemberNameWithStorage + constexpr std::ptrdiff_t m_variableType = 0x38; // PulseValueType_t + } + // Parent: CParticleFunctionConstraint + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_ConstrainDistance { + constexpr std::ptrdiff_t m_fMinDistance = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_fMaxDistance = 0x318; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nControlPointNumber = 0x470; // int32 + constexpr std::ptrdiff_t m_CenterOffset = 0x474; // + constexpr std::ptrdiff_t m_bGlobalCenter = 0x480; // bool + } + // Parent: CParticleFunctionConstraint + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_CollideWithSelf { + constexpr std::ptrdiff_t m_flRadiusScale = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flMinimumSpeed = 0x318; // CPerParticleFloatInput + } + // Parent: CParticleFunctionConstraint + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_CollideWithParentParticles { + constexpr std::ptrdiff_t m_flParentRadiusScale = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRadiusScale = 0x318; // CPerParticleFloatInput + } + // Parent: CParticleFunctionConstraint + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_ConstrainDistanceToPath { + constexpr std::ptrdiff_t m_fMinDistance = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flMaxDistance0 = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flMaxDistanceMid = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flMaxDistance1 = 0x1CC; // float32 + constexpr std::ptrdiff_t m_PathParameters = 0x1D0; // CPathParameters + constexpr std::ptrdiff_t m_flTravelTime = 0x210; // float32 + constexpr std::ptrdiff_t m_nFieldScale = 0x214; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nManualTField = 0x218; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionConstraint + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_ConstrainDistanceToUserSpecifiedPath { + constexpr std::ptrdiff_t m_fMinDistance = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flMaxDistance = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flTimeScale = 0x1C8; // float32 + constexpr std::ptrdiff_t m_bLoopedPath = 0x1CC; // bool + constexpr std::ptrdiff_t m_pointList = 0x1D0; // CUtlVector + } + // Parent: CParticleFunctionConstraint + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_PlanarConstraint { + constexpr std::ptrdiff_t m_PointOnPlane = 0x1C0; // + constexpr std::ptrdiff_t m_PlaneNormal = 0x1CC; // + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D8; // int32 + constexpr std::ptrdiff_t m_bGlobalOrigin = 0x1DC; // bool + constexpr std::ptrdiff_t m_bGlobalNormal = 0x1DD; // bool + constexpr std::ptrdiff_t m_flRadiusScale = 0x1E0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flMaximumDistanceToCP = 0x338; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bUseOldCode = 0x490; // bool + } + // Parent: CParticleFunctionConstraint + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_WorldCollideConstraint { + } + // Parent: CParticleFunctionConstraint + // Fields count: 27 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_WorldTraceConstraint { + constexpr std::ptrdiff_t m_nCP = 0x1C0; // int32 + constexpr std::ptrdiff_t m_vecCpOffset = 0x1C4; // + constexpr std::ptrdiff_t m_nCollisionMode = 0x1D0; // ParticleCollisionMode_t + constexpr std::ptrdiff_t m_nCollisionModeMin = 0x1D4; // ParticleCollisionMode_t + constexpr std::ptrdiff_t m_nTraceSet = 0x1D8; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_CollisionGroupName = 0x1DC; // char[128] + constexpr std::ptrdiff_t m_bWorldOnly = 0x25C; // bool + constexpr std::ptrdiff_t m_bBrushOnly = 0x25D; // bool + constexpr std::ptrdiff_t m_bIncludeWater = 0x25E; // bool + constexpr std::ptrdiff_t m_nIgnoreCP = 0x260; // int32 + constexpr std::ptrdiff_t m_flCpMovementTolerance = 0x264; // float32 + constexpr std::ptrdiff_t m_flRetestRate = 0x268; // float32 + constexpr std::ptrdiff_t m_flTraceTolerance = 0x26C; // float32 + constexpr std::ptrdiff_t m_flCollisionConfirmationSpeed = 0x270; // float32 + constexpr std::ptrdiff_t m_nMaxTracesPerFrame = 0x274; // float32 + constexpr std::ptrdiff_t m_flRadiusScale = 0x278; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flBounceAmount = 0x3D0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flSlideAmount = 0x528; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRandomDirScale = 0x680; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bDecayBounce = 0x7D8; // bool + constexpr std::ptrdiff_t m_bKillonContact = 0x7D9; // bool + constexpr std::ptrdiff_t m_flMinSpeed = 0x7DC; // float32 + constexpr std::ptrdiff_t m_bSetNormal = 0x7E0; // bool + constexpr std::ptrdiff_t m_nStickOnCollisionField = 0x7E4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flStopSpeed = 0x7E8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nEntityStickDataField = 0x940; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nEntityStickNormalField = 0x944; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionConstraint + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_BoxConstraint { + constexpr std::ptrdiff_t m_vecMin = 0x1C0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_vecMax = 0x818; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nCP = 0xE70; // int32 + constexpr std::ptrdiff_t m_bLocalSpace = 0xE74; // bool + constexpr std::ptrdiff_t m_bAccountForRadius = 0xE75; // bool + } + // Parent: CParticleFunctionConstraint + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_ShapeMatchingConstraint { + constexpr std::ptrdiff_t m_flShapeRestorationTime = 0x1C0; // float32 + } + // Parent: CParticleFunctionConstraint + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RopeSpringConstraint { + constexpr std::ptrdiff_t m_flRestLength = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flMinDistance = 0x318; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flMaxDistance = 0x470; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flAdjustmentScale = 0x5C8; // float32 + constexpr std::ptrdiff_t m_flInitialRestingLength = 0x5D0; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionConstraint + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SpringToVectorConstraint { + constexpr std::ptrdiff_t m_flRestLength = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flMinDistance = 0x318; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flMaxDistance = 0x470; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRestingLength = 0x5C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_vecAnchorVector = 0x720; // CPerParticleVecInput + } + // Parent: CParticleFunctionConstraint + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_ConstrainLineLength { + constexpr std::ptrdiff_t m_flMinDistance = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flMaxDistance = 0x1C4; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RingWave { + constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput + constexpr std::ptrdiff_t m_flParticlesPerOrbit = 0x228; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flInitialRadius = 0x380; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flThickness = 0x4D8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInitialSpeedMin = 0x630; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInitialSpeedMax = 0x788; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRoll = 0x8E0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flPitch = 0xA38; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flYaw = 0xB90; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bEvenDistribution = 0xCE8; // bool + constexpr std::ptrdiff_t m_bXYVelocityOnly = 0xCE9; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_CreateSpiralSphere { + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nOverrideCP = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nDensity = 0x1C8; // int32 + constexpr std::ptrdiff_t m_flInitialRadius = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flInitialSpeedMin = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flInitialSpeedMax = 0x1D4; // float32 + constexpr std::ptrdiff_t m_bUseParticleCount = 0x1D8; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_CreateInEpitrochoid { + constexpr std::ptrdiff_t m_nComponent1 = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nComponent2 = 0x1C4; // int32 + constexpr std::ptrdiff_t m_TransformInput = 0x1C8; // CParticleTransformInput + constexpr std::ptrdiff_t m_flParticleDensity = 0x230; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOffset = 0x388; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRadius1 = 0x4E0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRadius2 = 0x638; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bUseCount = 0x790; // bool + constexpr std::ptrdiff_t m_bUseLocalCoords = 0x791; // bool + constexpr std::ptrdiff_t m_bOffsetExistingPos = 0x792; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_CreatePhyllotaxis { + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nScaleCP = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nComponent = 0x1C8; // int32 + constexpr std::ptrdiff_t m_fRadCentCore = 0x1CC; // float32 + constexpr std::ptrdiff_t m_fRadPerPoint = 0x1D0; // float32 + constexpr std::ptrdiff_t m_fRadPerPointTo = 0x1D4; // float32 + constexpr std::ptrdiff_t m_fpointAngle = 0x1D8; // float32 + constexpr std::ptrdiff_t m_fsizeOverall = 0x1DC; // float32 + constexpr std::ptrdiff_t m_fRadBias = 0x1E0; // float32 + constexpr std::ptrdiff_t m_fMinRad = 0x1E4; // float32 + constexpr std::ptrdiff_t m_fDistBias = 0x1E8; // float32 + constexpr std::ptrdiff_t m_bUseLocalCoords = 0x1EC; // bool + constexpr std::ptrdiff_t m_bUseWithContEmit = 0x1ED; // bool + constexpr std::ptrdiff_t m_bUseOrigRadius = 0x1EE; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_CreateOnModel { + constexpr std::ptrdiff_t m_modelInput = 0x1C0; // CParticleModelInput + constexpr std::ptrdiff_t m_transformInput = 0x220; // CParticleTransformInput + constexpr std::ptrdiff_t m_nForceInModel = 0x288; // int32 + constexpr std::ptrdiff_t m_nDesiredHitbox = 0x28C; // int32 + constexpr std::ptrdiff_t m_nHitboxValueFromControlPointIndex = 0x290; // int32 + constexpr std::ptrdiff_t m_vecHitBoxScale = 0x298; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_flBoneVelocity = 0x8F0; // float32 + constexpr std::ptrdiff_t m_flMaxBoneVelocity = 0x8F4; // float32 + constexpr std::ptrdiff_t m_vecDirectionBias = 0x8F8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_HitboxSetName = 0xF50; // char[128] + constexpr std::ptrdiff_t m_bLocalCoords = 0xFD0; // bool + constexpr std::ptrdiff_t m_bUseBones = 0xFD1; // bool + constexpr std::ptrdiff_t m_bUseMesh = 0xFD2; // bool + constexpr std::ptrdiff_t m_flShellSize = 0xFD8; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionInitializer + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_CreateOnModelAtHeight { + constexpr std::ptrdiff_t m_bUseBones = 0x1C0; // bool + constexpr std::ptrdiff_t m_bForceZ = 0x1C1; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nHeightCP = 0x1C8; // int32 + constexpr std::ptrdiff_t m_bUseWaterHeight = 0x1CC; // bool + constexpr std::ptrdiff_t m_flDesiredHeight = 0x1D0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_vecHitBoxScale = 0x328; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_vecDirectionBias = 0x980; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nBiasType = 0xFD8; // ParticleHitboxBiasType_t + constexpr std::ptrdiff_t m_bLocalCoords = 0xFDC; // bool + constexpr std::ptrdiff_t m_bPreferMovingBoxes = 0xFDD; // bool + constexpr std::ptrdiff_t m_HitboxSetName = 0xFDE; // char[128] + constexpr std::ptrdiff_t m_flHitboxVelocityScale = 0x1060; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flMaxBoneVelocity = 0x11B8; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionInitializer + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_SetHitboxToClosest { + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nDesiredHitbox = 0x1C4; // int32 + constexpr std::ptrdiff_t m_vecHitBoxScale = 0x1C8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_HitboxSetName = 0x820; // char[128] + constexpr std::ptrdiff_t m_bUseBones = 0x8A0; // bool + constexpr std::ptrdiff_t m_bUseClosestPointOnHitbox = 0x8A1; // bool + constexpr std::ptrdiff_t m_nTestType = 0x8A4; // ClosestPointTestType_t + constexpr std::ptrdiff_t m_flHybridRatio = 0x8A8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bUpdatePosition = 0xA00; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_SetHitboxToModel { + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nForceInModel = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nDesiredHitbox = 0x1C8; // int32 + constexpr std::ptrdiff_t m_vecHitBoxScale = 0x1D0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_vecDirectionBias = 0x828; // + constexpr std::ptrdiff_t m_bMaintainHitbox = 0x834; // bool + constexpr std::ptrdiff_t m_bUseBones = 0x835; // bool + constexpr std::ptrdiff_t m_HitboxSetName = 0x836; // char[128] + constexpr std::ptrdiff_t m_flShellSize = 0x8B8; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionInitializer + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_CreateWithinSphereTransform { + constexpr std::ptrdiff_t m_fRadiusMin = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_fRadiusMax = 0x318; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_vecDistanceBias = 0x470; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecDistanceBiasAbs = 0xAC8; // + constexpr std::ptrdiff_t m_TransformInput = 0xAD8; // CParticleTransformInput + constexpr std::ptrdiff_t m_fSpeedMin = 0xB40; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_fSpeedMax = 0xC98; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_fSpeedRandExp = 0xDF0; // float32 + constexpr std::ptrdiff_t m_bLocalCoords = 0xDF4; // bool + constexpr std::ptrdiff_t m_flEndCPGrowthTime = 0xDF8; // float32 + constexpr std::ptrdiff_t m_LocalCoordinateSystemSpeedMin = 0xE00; // CPerParticleVecInput + constexpr std::ptrdiff_t m_LocalCoordinateSystemSpeedMax = 0x1458; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x1AB0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldVelocity = 0x1AB4; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_CreateWithinBox { + constexpr std::ptrdiff_t m_vecMin = 0x1C0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecMax = 0x818; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nControlPointNumber = 0xE70; // int32 + constexpr std::ptrdiff_t m_bLocalSpace = 0xE74; // bool + constexpr std::ptrdiff_t m_randomnessParameters = 0xE78; // CRandomNumberGeneratorParameters + } + // Parent: CParticleFunctionInitializer + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_CreateOnGrid { + constexpr std::ptrdiff_t m_nXCount = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nYCount = 0x318; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nZCount = 0x470; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nXSpacing = 0x5C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nYSpacing = 0x720; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nZSpacing = 0x878; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nControlPointNumber = 0x9D0; // int32 + constexpr std::ptrdiff_t m_bLocalSpace = 0x9D4; // bool + constexpr std::ptrdiff_t m_bCenter = 0x9D5; // bool + constexpr std::ptrdiff_t m_bHollow = 0x9D6; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_PositionOffset { + constexpr std::ptrdiff_t m_OffsetMin = 0x1C0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_OffsetMax = 0x818; // CPerParticleVecInput + constexpr std::ptrdiff_t m_TransformInput = 0xE70; // CParticleTransformInput + constexpr std::ptrdiff_t m_bLocalCoords = 0xED8; // bool + constexpr std::ptrdiff_t m_bProportional = 0xED9; // bool + constexpr std::ptrdiff_t m_randomnessParameters = 0xEDC; // CRandomNumberGeneratorParameters + } + // Parent: CParticleFunctionInitializer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_PositionOffsetToCP { + constexpr std::ptrdiff_t m_nControlPointNumberStart = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nControlPointNumberEnd = 0x1C4; // int32 + constexpr std::ptrdiff_t m_bLocalCoords = 0x1C8; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_PositionPlaceOnGround { + constexpr std::ptrdiff_t m_flOffset = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x318; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_CollisionGroupName = 0x470; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x4F0; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_nTraceMissBehavior = 0x500; // ParticleTraceMissBehavior_t + constexpr std::ptrdiff_t m_bIncludeWater = 0x504; // bool + constexpr std::ptrdiff_t m_bSetNormal = 0x505; // bool + constexpr std::ptrdiff_t m_bSetPXYZOnly = 0x506; // bool + constexpr std::ptrdiff_t m_bTraceAlongNormal = 0x507; // bool + constexpr std::ptrdiff_t m_bOffsetonColOnly = 0x508; // bool + constexpr std::ptrdiff_t m_flOffsetByRadiusFactor = 0x50C; // float32 + constexpr std::ptrdiff_t m_nPreserveOffsetCP = 0x510; // int32 + constexpr std::ptrdiff_t m_nIgnoreCP = 0x514; // int32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_VelocityFromNormal { + constexpr std::ptrdiff_t m_fSpeedMin = 0x1C0; // float32 + constexpr std::ptrdiff_t m_fSpeedMax = 0x1C4; // float32 + constexpr std::ptrdiff_t m_bIgnoreDt = 0x1C8; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_VelocityRandom { + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_fSpeedMin = 0x1C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_fSpeedMax = 0x320; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_LocalCoordinateSystemSpeedMin = 0x478; // CPerParticleVecInput + constexpr std::ptrdiff_t m_LocalCoordinateSystemSpeedMax = 0xAD0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_bIgnoreDT = 0x1128; // bool + constexpr std::ptrdiff_t m_randomnessParameters = 0x112C; // CRandomNumberGeneratorParameters + } + // Parent: CParticleFunctionInitializer + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_InitialVelocityNoise { + constexpr std::ptrdiff_t m_vecAbsVal = 0x1C0; // + constexpr std::ptrdiff_t m_vecAbsValInv = 0x1CC; // + constexpr std::ptrdiff_t m_vecOffsetLoc = 0x1D8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_flOffset = 0x830; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_vecOutputMin = 0x988; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecOutputMax = 0xFE0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_flNoiseScale = 0x1638; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flNoiseScaleLoc = 0x1790; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_TransformInput = 0x18E8; // CParticleTransformInput + constexpr std::ptrdiff_t m_bIgnoreDt = 0x1950; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_InitialVelocityFromHitbox { + constexpr std::ptrdiff_t m_flVelocityMin = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flVelocityMax = 0x1C4; // float32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C8; // int32 + constexpr std::ptrdiff_t m_HitboxSetName = 0x1CC; // char[128] + constexpr std::ptrdiff_t m_bUseBones = 0x24C; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_VelocityRadialRandom { + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_fSpeedMin = 0x1C4; // float32 + constexpr std::ptrdiff_t m_fSpeedMax = 0x1C8; // float32 + constexpr std::ptrdiff_t m_vecLocalCoordinateSystemSpeedScale = 0x1CC; // + constexpr std::ptrdiff_t m_bIgnoreDelta = 0x1D9; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RandomLifeTime { + constexpr std::ptrdiff_t m_fLifetimeMin = 0x1C0; // float32 + constexpr std::ptrdiff_t m_fLifetimeMax = 0x1C4; // float32 + constexpr std::ptrdiff_t m_fLifetimeRandExponent = 0x1C8; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RandomScalar { + constexpr std::ptrdiff_t m_flMin = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flMax = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flExponent = 0x1C8; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionInitializer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RandomVector { + constexpr std::ptrdiff_t m_vecMin = 0x1C0; // + constexpr std::ptrdiff_t m_vecMax = 0x1CC; // + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_randomnessParameters = 0x1DC; // CRandomNumberGeneratorParameters + } + // Parent: CParticleFunctionInitializer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RandomVectorComponent { + constexpr std::ptrdiff_t m_flMin = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flMax = 0x1C4; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nComponent = 0x1CC; // int32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_AddVectorToVector { + constexpr std::ptrdiff_t m_vecScale = 0x1C0; // + constexpr std::ptrdiff_t m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldInput = 0x1D0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vOffsetMin = 0x1D4; // + constexpr std::ptrdiff_t m_vOffsetMax = 0x1E0; // + constexpr std::ptrdiff_t m_randomnessParameters = 0x1EC; // CRandomNumberGeneratorParameters + } + // Parent: CParticleFunctionInitializer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RandomAlphaWindowThreshold { + constexpr std::ptrdiff_t m_flMin = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flMax = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flExponent = 0x1C8; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RandomRadius { + constexpr std::ptrdiff_t m_flRadiusMin = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flRadiusMax = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flRadiusRandExponent = 0x1C8; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RandomAlpha { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nAlphaMin = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nAlphaMax = 0x1C8; // int32 + constexpr std::ptrdiff_t m_flAlphaRandExponent = 0x1D4; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CGeneralRandomRotation { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flDegrees = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flDegreesMin = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flDegreesMax = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flRotationRandExponent = 0x1D0; // float32 + constexpr std::ptrdiff_t m_bRandomlyFlipDirection = 0x1D4; // bool + } + // Parent: CGeneralRandomRotation + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RandomRotation { + } + // Parent: CParticleFunctionInitializer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_Orient2DRelToCP { + constexpr std::ptrdiff_t m_nCP = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flRotOffset = 0x1C8; // float32 + } + // Parent: CGeneralRandomRotation + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RandomRotationSpeed { + } + // Parent: CGeneralRandomRotation + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RandomYaw { + } + // Parent: CParticleFunctionInitializer + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RandomColor { + constexpr std::ptrdiff_t m_ColorMin = 0x1DC; // Color + constexpr std::ptrdiff_t m_ColorMax = 0x1E0; // Color + constexpr std::ptrdiff_t m_TintMin = 0x1E4; // Color + constexpr std::ptrdiff_t m_TintMax = 0x1E8; // Color + constexpr std::ptrdiff_t m_flTintPerc = 0x1EC; // float32 + constexpr std::ptrdiff_t m_flUpdateThreshold = 0x1F0; // float32 + constexpr std::ptrdiff_t m_nTintCP = 0x1F4; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1F8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nTintBlendMode = 0x1FC; // ParticleColorBlendMode_t + constexpr std::ptrdiff_t m_flLightAmplification = 0x200; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_ColorLitPerParticle { + constexpr std::ptrdiff_t m_ColorMin = 0x1D8; // Color + constexpr std::ptrdiff_t m_ColorMax = 0x1DC; // Color + constexpr std::ptrdiff_t m_TintMin = 0x1E0; // Color + constexpr std::ptrdiff_t m_TintMax = 0x1E4; // Color + constexpr std::ptrdiff_t m_flTintPerc = 0x1E8; // float32 + constexpr std::ptrdiff_t m_nTintBlendMode = 0x1EC; // ParticleColorBlendMode_t + constexpr std::ptrdiff_t m_flLightAmplification = 0x1F0; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RandomTrailLength { + constexpr std::ptrdiff_t m_flMinLength = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flMaxLength = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flLengthRandExponent = 0x1C8; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RandomSequence { + constexpr std::ptrdiff_t m_nSequenceMin = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nSequenceMax = 0x1C4; // int32 + constexpr std::ptrdiff_t m_bShuffle = 0x1C8; // bool + constexpr std::ptrdiff_t m_bLinear = 0x1C9; // bool + constexpr std::ptrdiff_t m_WeightedList = 0x1D0; // CUtlVector + } + // Parent: CParticleFunctionInitializer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_SequenceFromCP { + constexpr std::ptrdiff_t m_bKillUnused = 0x1C0; // bool + constexpr std::ptrdiff_t m_bRadiusScale = 0x1C1; // bool + constexpr std::ptrdiff_t m_nCP = 0x1C4; // int32 + constexpr std::ptrdiff_t m_vecOffset = 0x1C8; // + } + // Parent: CParticleFunctionInitializer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RandomModelSequence { + constexpr std::ptrdiff_t m_ActivityName = 0x1C0; // char[256] + constexpr std::ptrdiff_t m_SequenceName = 0x2C0; // char[256] + constexpr std::ptrdiff_t m_hModel = 0x3C0; // CStrongHandle + } + // Parent: CParticleFunctionInitializer + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_ScaleVelocity { + constexpr std::ptrdiff_t m_vecScale = 0x1C0; // CParticleCollectionVecInput + } + // Parent: CParticleFunctionInitializer + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_PositionWarp { + constexpr std::ptrdiff_t m_vecWarpMin = 0x1C0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_vecWarpMax = 0x818; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nScaleControlPointNumber = 0xE70; // int32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0xE74; // int32 + constexpr std::ptrdiff_t m_nRadiusComponent = 0xE78; // int32 + constexpr std::ptrdiff_t m_flWarpTime = 0xE7C; // float32 + constexpr std::ptrdiff_t m_flWarpStartTime = 0xE80; // float32 + constexpr std::ptrdiff_t m_flPrevPosScale = 0xE84; // float32 + constexpr std::ptrdiff_t m_bInvertWarp = 0xE88; // bool + constexpr std::ptrdiff_t m_bUseCount = 0xE89; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_PositionWarpScalar { + constexpr std::ptrdiff_t m_vecWarpMin = 0x1C0; // + constexpr std::ptrdiff_t m_vecWarpMax = 0x1CC; // + constexpr std::ptrdiff_t m_InputValue = 0x1D8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flPrevPosScale = 0x330; // float32 + constexpr std::ptrdiff_t m_nScaleControlPointNumber = 0x334; // int32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x338; // int32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_CreationNoise { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bAbsVal = 0x1C4; // bool + constexpr std::ptrdiff_t m_bAbsValInv = 0x1C5; // bool + constexpr std::ptrdiff_t m_flOffset = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flNoiseScale = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flNoiseScaleLoc = 0x1D8; // float32 + constexpr std::ptrdiff_t m_vecOffsetLoc = 0x1DC; // + constexpr std::ptrdiff_t m_flWorldTimeScale = 0x1E8; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_CreateAlongPath { + constexpr std::ptrdiff_t m_fMaxDistance = 0x1C0; // float32 + constexpr std::ptrdiff_t m_PathParams = 0x1D0; // CPathParameters + constexpr std::ptrdiff_t m_bUseRandomCPs = 0x210; // bool + constexpr std::ptrdiff_t m_vEndOffset = 0x214; // + constexpr std::ptrdiff_t m_bSaveOffset = 0x220; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_MoveBetweenPoints { + constexpr std::ptrdiff_t m_flSpeedMin = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flSpeedMax = 0x318; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flEndSpread = 0x470; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flStartOffset = 0x5C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flEndOffset = 0x720; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nEndControlPointNumber = 0x878; // int32 + constexpr std::ptrdiff_t m_bTrailBias = 0x87C; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RemapScalar { + constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x1DC; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1E0; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x1E4; // bool + constexpr std::ptrdiff_t m_flRemapBias = 0x1E8; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RemapParticleCountToScalar { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nInputMin = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nInputMax = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nScaleControlPoint = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nScaleControlPointField = 0x1D0; // int32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1DC; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x1E0; // bool + constexpr std::ptrdiff_t m_bInvert = 0x1E1; // bool + constexpr std::ptrdiff_t m_bWrap = 0x1E2; // bool + constexpr std::ptrdiff_t m_flRemapBias = 0x1E4; // float32 + } + // Parent: C_INIT_RemapParticleCountToScalar + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RemapParticleCountToNamedModelElementScalar { + constexpr std::ptrdiff_t m_hModel = 0x1F0; // CStrongHandle + constexpr std::ptrdiff_t m_outputMinName = 0x1F8; // CUtlString + constexpr std::ptrdiff_t m_outputMaxName = 0x200; // CUtlString + constexpr std::ptrdiff_t m_bModelFromRenderer = 0x208; // bool + } + // Parent: C_INIT_RemapParticleCountToNamedModelElementScalar + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RemapParticleCountToNamedModelSequenceScalar { + } + // Parent: C_INIT_RemapParticleCountToNamedModelElementScalar + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RemapParticleCountToNamedModelBodyPartScalar { + } + // Parent: C_INIT_RemapParticleCountToNamedModelElementScalar + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RemapParticleCountToNamedModelMeshGroupScalar { + } + // Parent: CParticleFunctionInitializer + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_InheritVelocity { + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_flVelocityScale = 0x1C4; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_VelocityFromCP { + constexpr std::ptrdiff_t m_velocityInput = 0x1C0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_transformInput = 0x818; // CParticleTransformInput + constexpr std::ptrdiff_t m_flVelocityScale = 0x880; // float32 + constexpr std::ptrdiff_t m_bDirectionOnly = 0x884; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_AgeNoise { + constexpr std::ptrdiff_t m_bAbsVal = 0x1C0; // bool + constexpr std::ptrdiff_t m_bAbsValInv = 0x1C1; // bool + constexpr std::ptrdiff_t m_flOffset = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flAgeMin = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flAgeMax = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flNoiseScale = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flNoiseScaleLoc = 0x1D4; // float32 + constexpr std::ptrdiff_t m_vecOffsetLoc = 0x1D8; // + } + // Parent: CParticleFunctionInitializer + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_SequenceLifeTime { + constexpr std::ptrdiff_t m_flFramerate = 0x1C0; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RemapScalarToVector { + constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float32 + constexpr std::ptrdiff_t m_vecOutputMin = 0x1D0; // + constexpr std::ptrdiff_t m_vecOutputMax = 0x1DC; // + constexpr std::ptrdiff_t m_flStartTime = 0x1E8; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x1EC; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1F0; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1F4; // int32 + constexpr std::ptrdiff_t m_bLocalCoords = 0x1F8; // bool + constexpr std::ptrdiff_t m_flRemapBias = 0x1FC; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_OffsetVectorToVector { + constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecOutputMin = 0x1C8; // + constexpr std::ptrdiff_t m_vecOutputMax = 0x1D4; // + constexpr std::ptrdiff_t m_randomnessParameters = 0x1E0; // CRandomNumberGeneratorParameters + } + // Parent: CParticleFunctionInitializer + // Fields count: 6 + // + // Metadata: + // MParticleMinVersion + // MGetKV3ClassDefaults + namespace C_INIT_CreateSequentialPathV2 { + constexpr std::ptrdiff_t m_fMaxDistance = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flNumToAssign = 0x318; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bLoop = 0x470; // bool + constexpr std::ptrdiff_t m_bCPPairs = 0x471; // bool + constexpr std::ptrdiff_t m_bSaveOffset = 0x472; // bool + constexpr std::ptrdiff_t m_PathParams = 0x480; // CPathParameters + } + // Parent: CParticleFunctionInitializer + // Fields count: 6 + // + // Metadata: + // MParticleMaxVersion + // MParticleReplacementOp + // MGetKV3ClassDefaults + namespace C_INIT_CreateSequentialPath { + constexpr std::ptrdiff_t m_fMaxDistance = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flNumToAssign = 0x1C4; // float32 + constexpr std::ptrdiff_t m_bLoop = 0x1C8; // bool + constexpr std::ptrdiff_t m_bCPPairs = 0x1C9; // bool + constexpr std::ptrdiff_t m_bSaveOffset = 0x1CA; // bool + constexpr std::ptrdiff_t m_PathParams = 0x1D0; // CPathParameters + } + // Parent: CParticleFunctionInitializer + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_InitialRepulsionVelocity { + constexpr std::ptrdiff_t m_CollisionGroupName = 0x1C0; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x240; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_vecOutputMin = 0x244; // + constexpr std::ptrdiff_t m_vecOutputMax = 0x250; // + constexpr std::ptrdiff_t m_nControlPointNumber = 0x25C; // int32 + constexpr std::ptrdiff_t m_bPerParticle = 0x260; // bool + constexpr std::ptrdiff_t m_bTranslate = 0x261; // bool + constexpr std::ptrdiff_t m_bProportional = 0x262; // bool + constexpr std::ptrdiff_t m_flTraceLength = 0x264; // float32 + constexpr std::ptrdiff_t m_bPerParticleTR = 0x268; // bool + constexpr std::ptrdiff_t m_bInherit = 0x269; // bool + constexpr std::ptrdiff_t m_nChildCP = 0x26C; // int32 + constexpr std::ptrdiff_t m_nChildGroupID = 0x270; // int32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RandomYawFlip { + constexpr std::ptrdiff_t m_flPercent = 0x1C0; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RandomSecondSequence { + constexpr std::ptrdiff_t m_nSequenceMin = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nSequenceMax = 0x1C4; // int32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RemapCPtoScalar { + constexpr std::ptrdiff_t m_nCPInput = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nField = 0x1C8; // int32 + constexpr std::ptrdiff_t m_flInputMin = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x1E0; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1E4; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_flRemapBias = 0x1E8; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RemapTransformToVector { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vInputMin = 0x1C4; // + constexpr std::ptrdiff_t m_vInputMax = 0x1D0; // + constexpr std::ptrdiff_t m_vOutputMin = 0x1DC; // + constexpr std::ptrdiff_t m_vOutputMax = 0x1E8; // + constexpr std::ptrdiff_t m_TransformInput = 0x1F8; // CParticleTransformInput + constexpr std::ptrdiff_t m_LocalSpaceTransform = 0x260; // CParticleTransformInput + constexpr std::ptrdiff_t m_flStartTime = 0x2C8; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x2CC; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x2D0; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bOffset = 0x2D4; // bool + constexpr std::ptrdiff_t m_bAccelerate = 0x2D5; // bool + constexpr std::ptrdiff_t m_flRemapBias = 0x2D8; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_ChaoticAttractor { + constexpr std::ptrdiff_t m_flAParm = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flBParm = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flCParm = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flDParm = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flScale = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flSpeedMin = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flSpeedMax = 0x1D8; // float32 + constexpr std::ptrdiff_t m_nBaseCP = 0x1DC; // int32 + constexpr std::ptrdiff_t m_bUniformSpeed = 0x1E0; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_CreateFromParentParticles { + constexpr std::ptrdiff_t m_flVelocityScale = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flIncrement = 0x1C4; // float32 + constexpr std::ptrdiff_t m_bRandomDistribution = 0x1C8; // bool + constexpr std::ptrdiff_t m_nRandomSeed = 0x1CC; // int32 + constexpr std::ptrdiff_t m_bSubFrame = 0x1D0; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_InheritFromParentParticles { + constexpr std::ptrdiff_t m_flScale = 0x1C0; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nIncrement = 0x1C8; // int32 + constexpr std::ptrdiff_t m_bRandomDistribution = 0x1CC; // bool + constexpr std::ptrdiff_t m_nRandomSeed = 0x1D0; // int32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_CreateFromCPs { + constexpr std::ptrdiff_t m_nIncrement = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nMinCP = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nMaxCP = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nDynamicCPCount = 0x1D0; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionInitializer + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_DistanceToCPInit { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInputMax = 0x320; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMin = 0x478; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x5D0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nStartCP = 0x728; // int32 + constexpr std::ptrdiff_t m_bLOS = 0x72C; // bool + constexpr std::ptrdiff_t m_CollisionGroupName = 0x72D; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x7B0; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x7B8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flLOSScale = 0x910; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x914; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x918; // bool + constexpr std::ptrdiff_t m_vecDistanceScale = 0x91C; // + constexpr std::ptrdiff_t m_flRemapBias = 0x928; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_LifespanFromVelocity { + constexpr std::ptrdiff_t m_vecComponentScale = 0x1C0; // + constexpr std::ptrdiff_t m_flTraceOffset = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flTraceTolerance = 0x1D4; // float32 + constexpr std::ptrdiff_t m_nMaxPlanes = 0x1D8; // int32 + constexpr std::ptrdiff_t m_CollisionGroupName = 0x1E0; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x260; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_bIncludeWater = 0x270; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_CreateFromPlaneCache { + constexpr std::ptrdiff_t m_vecOffsetMin = 0x1C0; // + constexpr std::ptrdiff_t m_vecOffsetMax = 0x1CC; // + constexpr std::ptrdiff_t m_bUseNormal = 0x1D9; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_ModelCull { + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_bBoundBox = 0x1C4; // bool + constexpr std::ptrdiff_t m_bCullOutside = 0x1C5; // bool + constexpr std::ptrdiff_t m_bUseBones = 0x1C6; // bool + constexpr std::ptrdiff_t m_HitboxSetName = 0x1C7; // char[128] + } + // Parent: CParticleFunctionInitializer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_DistanceCull { + constexpr std::ptrdiff_t m_nControlPoint = 0x1C0; // int32 + constexpr std::ptrdiff_t m_flDistance = 0x1C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bCullInside = 0x320; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_PlaneCull { + constexpr std::ptrdiff_t m_nControlPoint = 0x1C0; // int32 + constexpr std::ptrdiff_t m_flDistance = 0x1C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bCullInside = 0x320; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_DistanceToNeighborCull { + constexpr std::ptrdiff_t m_flDistance = 0x1C0; // CPerParticleFloatInput + } + // Parent: CParticleFunctionInitializer + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RtEnvCull { + constexpr std::ptrdiff_t m_vecTestDir = 0x1C0; // + constexpr std::ptrdiff_t m_vecTestNormal = 0x1CC; // + constexpr std::ptrdiff_t m_bUseVelocity = 0x1D8; // bool + constexpr std::ptrdiff_t m_bCullOnMiss = 0x1D9; // bool + constexpr std::ptrdiff_t m_bLifeAdjust = 0x1DA; // bool + constexpr std::ptrdiff_t m_RtEnvName = 0x1DB; // char[128] + constexpr std::ptrdiff_t m_nRTEnvCP = 0x25C; // int32 + constexpr std::ptrdiff_t m_nComponent = 0x260; // int32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_NormalAlignToCP { + constexpr std::ptrdiff_t m_transformInput = 0x1C0; // CParticleTransformInput + constexpr std::ptrdiff_t m_nControlPointAxis = 0x228; // ParticleControlPointAxis_t + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_NormalOffset { + constexpr std::ptrdiff_t m_OffsetMin = 0x1C0; // + constexpr std::ptrdiff_t m_OffsetMax = 0x1CC; // + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D8; // int32 + constexpr std::ptrdiff_t m_bLocalCoords = 0x1DC; // bool + constexpr std::ptrdiff_t m_bNormalize = 0x1DD; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RemapSpeedToScalar { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C4; // int32 + constexpr std::ptrdiff_t m_flStartTime = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flInputMin = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1DC; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1E0; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bPerParticle = 0x1E4; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_InitFromCPSnapshot { + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nAttributeToRead = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nAttributeToWrite = 0x1C8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1CC; // int32 + constexpr std::ptrdiff_t m_bRandom = 0x1D0; // bool + constexpr std::ptrdiff_t m_bReverse = 0x1D1; // bool + constexpr std::ptrdiff_t m_nSnapShotIncrement = 0x1D8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nManualSnapshotIndex = 0x330; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nRandomSeed = 0x488; // int32 + constexpr std::ptrdiff_t m_bLocalSpaceAngles = 0x48C; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 19 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_InitSkinnedPositionFromCPSnapshot { + constexpr std::ptrdiff_t m_nSnapshotControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C4; // int32 + constexpr std::ptrdiff_t m_bRandom = 0x1C8; // bool + constexpr std::ptrdiff_t m_nRandomSeed = 0x1CC; // int32 + constexpr std::ptrdiff_t m_bRigid = 0x1D0; // bool + constexpr std::ptrdiff_t m_bSetNormal = 0x1D1; // bool + constexpr std::ptrdiff_t m_bIgnoreDt = 0x1D2; // bool + constexpr std::ptrdiff_t m_flMinNormalVelocity = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flMaxNormalVelocity = 0x1D8; // float32 + constexpr std::ptrdiff_t m_nIndexType = 0x1DC; // SnapshotIndexType_t + constexpr std::ptrdiff_t m_flReadIndex = 0x1E0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flIncrement = 0x338; // float32 + constexpr std::ptrdiff_t m_nFullLoopIncrement = 0x33C; // int32 + constexpr std::ptrdiff_t m_nSnapShotStartPoint = 0x340; // int32 + constexpr std::ptrdiff_t m_flBoneVelocity = 0x344; // float32 + constexpr std::ptrdiff_t m_flBoneVelocityMax = 0x348; // float32 + constexpr std::ptrdiff_t m_bCopyColor = 0x34C; // bool + constexpr std::ptrdiff_t m_bCopyAlpha = 0x34D; // bool + constexpr std::ptrdiff_t m_bSetRadius = 0x34E; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_InitFromParentKilled { + constexpr std::ptrdiff_t m_nAttributeToCopy = 0x1C0; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_InitFromVectorFieldSnapshot { + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nWeightUpdateCP = 0x1C8; // int32 + constexpr std::ptrdiff_t m_bUseVerticalVelocity = 0x1CC; // bool + constexpr std::ptrdiff_t m_vecScale = 0x1D0; // CPerParticleVecInput + } + // Parent: CParticleFunctionInitializer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RemapInitialDirectionToTransformToVector { + constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x228; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flScale = 0x22C; // float32 + constexpr std::ptrdiff_t m_flOffsetRot = 0x230; // float32 + constexpr std::ptrdiff_t m_vecOffsetAxis = 0x234; // + constexpr std::ptrdiff_t m_bNormalize = 0x240; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RemapInitialTransformDirectionToRotation { + constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x228; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flOffsetRot = 0x22C; // float32 + constexpr std::ptrdiff_t m_nComponent = 0x230; // int32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RemapQAnglesToRotation { + constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput + } + // Parent: CParticleFunctionInitializer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RemapTransformOrientationToRotations { + constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput + constexpr std::ptrdiff_t m_vecRotation = 0x228; // + constexpr std::ptrdiff_t m_bUseQuat = 0x234; // bool + constexpr std::ptrdiff_t m_bWriteNormal = 0x235; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_SetRigidAttachment { + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bLocalSpace = 0x1CC; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RemapInitialVisibilityScalar { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RadiusFromCPObject { + constexpr std::ptrdiff_t m_nControlPoint = 0x1C0; // int32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_InitialSequenceFromModel { + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutputAnim = 0x1C8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1DC; // ParticleSetMethod_t + } + // Parent: CParticleFunctionInitializer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_GlobalScale { + constexpr std::ptrdiff_t m_flScale = 0x1C0; // float32 + constexpr std::ptrdiff_t m_nScaleControlPointNumber = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C8; // int32 + constexpr std::ptrdiff_t m_bScaleRadius = 0x1CC; // bool + constexpr std::ptrdiff_t m_bScalePosition = 0x1CD; // bool + constexpr std::ptrdiff_t m_bScaleVelocity = 0x1CE; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_PointList { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_pointList = 0x1C8; // CUtlVector + constexpr std::ptrdiff_t m_bPlaceAlongPath = 0x1E0; // bool + constexpr std::ptrdiff_t m_bClosedLoop = 0x1E1; // bool + constexpr std::ptrdiff_t m_nNumPointsAlongPath = 0x1E4; // int32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RandomNamedModelElement { + constexpr std::ptrdiff_t m_hModel = 0x1C0; // CStrongHandle + constexpr std::ptrdiff_t m_names = 0x1C8; // CUtlVector + constexpr std::ptrdiff_t m_bShuffle = 0x1E0; // bool + constexpr std::ptrdiff_t m_bLinear = 0x1E1; // bool + constexpr std::ptrdiff_t m_bModelFromRenderer = 0x1E2; // bool + constexpr std::ptrdiff_t m_nFieldOutput = 0x1E4; // ParticleAttributeIndex_t + } + // Parent: C_INIT_RandomNamedModelElement + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RandomNamedModelSequence { + } + // Parent: C_INIT_RandomNamedModelElement + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RandomNamedModelBodyPart { + } + // Parent: C_INIT_RandomNamedModelElement + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RandomNamedModelMeshGroup { + } + // Parent: CParticleFunctionInitializer + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RemapNamedModelElementToScalar { + constexpr std::ptrdiff_t m_hModel = 0x1C0; // CStrongHandle + constexpr std::ptrdiff_t m_names = 0x1C8; // CUtlVector + constexpr std::ptrdiff_t m_values = 0x1E0; // CUtlVector + constexpr std::ptrdiff_t m_nFieldInput = 0x1F8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1FC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0x200; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bModelFromRenderer = 0x204; // bool + } + // Parent: C_INIT_RemapNamedModelElementToScalar + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RemapNamedModelSequenceToScalar { + } + // Parent: C_INIT_RemapNamedModelElementToScalar + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RemapNamedModelBodyPartToScalar { + } + // Parent: C_INIT_RemapNamedModelElementToScalar + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_RemapNamedModelMeshGroupToScalar { + } + // Parent: CParticleFunctionInitializer + // Fields count: 18 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_StatusEffect { + constexpr std::ptrdiff_t m_nDetail2Combo = 0x1C0; // Detail2Combo_t + constexpr std::ptrdiff_t m_flDetail2Rotation = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flDetail2Scale = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flDetail2BlendFactor = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flColorWarpIntensity = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flDiffuseWarpBlendToFull = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flEnvMapIntensity = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flAmbientScale = 0x1DC; // float32 + constexpr std::ptrdiff_t m_specularColor = 0x1E0; // Color + constexpr std::ptrdiff_t m_flSpecularScale = 0x1E4; // float32 + constexpr std::ptrdiff_t m_flSpecularExponent = 0x1E8; // float32 + constexpr std::ptrdiff_t m_flSpecularExponentBlendToFull = 0x1EC; // float32 + constexpr std::ptrdiff_t m_flSpecularBlendToFull = 0x1F0; // float32 + constexpr std::ptrdiff_t m_rimLightColor = 0x1F4; // Color + constexpr std::ptrdiff_t m_flRimLightScale = 0x1F8; // float32 + constexpr std::ptrdiff_t m_flReflectionsTintByBaseBlendToNone = 0x1FC; // float32 + constexpr std::ptrdiff_t m_flMetalnessBlendToFull = 0x200; // float32 + constexpr std::ptrdiff_t m_flSelfIllumBlendToFull = 0x204; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 19 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_StatusEffectCitadel { + constexpr std::ptrdiff_t m_flSFXColorWarpAmount = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flSFXNormalAmount = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flSFXMetalnessAmount = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flSFXRoughnessAmount = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flSFXSelfIllumAmount = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flSFXSScale = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flSFXSScrollX = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flSFXSScrollY = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flSFXSScrollZ = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flSFXSOffsetX = 0x1E4; // float32 + constexpr std::ptrdiff_t m_flSFXSOffsetY = 0x1E8; // float32 + constexpr std::ptrdiff_t m_flSFXSOffsetZ = 0x1EC; // float32 + constexpr std::ptrdiff_t m_nDetailCombo = 0x1F0; // DetailCombo_t + constexpr std::ptrdiff_t m_flSFXSDetailAmount = 0x1F4; // float32 + constexpr std::ptrdiff_t m_flSFXSDetailScale = 0x1F8; // float32 + constexpr std::ptrdiff_t m_flSFXSDetailScrollX = 0x1FC; // float32 + constexpr std::ptrdiff_t m_flSFXSDetailScrollY = 0x200; // float32 + constexpr std::ptrdiff_t m_flSFXSDetailScrollZ = 0x204; // float32 + constexpr std::ptrdiff_t m_flSFXSUseModelUVs = 0x208; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_CreateParticleImpulse { + constexpr std::ptrdiff_t m_InputRadius = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_InputMagnitude = 0x318; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nFalloffFunction = 0x470; // ParticleFalloffFunction_t + constexpr std::ptrdiff_t m_InputFalloffExp = 0x478; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nImpulseType = 0x5D0; // ParticleImpulseType_t + } + // Parent: CParticleFunctionInitializer + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_QuantizeFloat { + constexpr std::ptrdiff_t m_InputValue = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nOutputField = 0x318; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionInitializer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_SetAttributeToScalarExpression { + constexpr std::ptrdiff_t m_nExpression = 0x1C0; // ScalarExpressionType_t + constexpr std::ptrdiff_t m_flInput1 = 0x1C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInput2 = 0x320; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputRemap = 0x478; // CParticleRemapFloatInput + constexpr std::ptrdiff_t m_nOutputField = 0x5D0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0x5D4; // ParticleSetMethod_t + } + // Parent: CParticleFunctionInitializer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_SetVectorAttributeToVectorExpression { + constexpr std::ptrdiff_t m_nExpression = 0x1C0; // VectorExpressionType_t + constexpr std::ptrdiff_t m_vInput1 = 0x1C8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vInput2 = 0x820; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nOutputField = 0xE78; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0xE7C; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bNormalizedOutput = 0xE80; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_InitFloatCollection { + constexpr std::ptrdiff_t m_InputValue = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nOutputField = 0x318; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionInitializer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_InitFloat { + constexpr std::ptrdiff_t m_InputValue = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nOutputField = 0x318; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0x31C; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_InputStrength = 0x320; // CPerParticleFloatInput + } + // Parent: CParticleFunctionInitializer + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_InitVecCollection { + constexpr std::ptrdiff_t m_InputValue = 0x1C0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nOutputField = 0x818; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_INIT_InitVec { + constexpr std::ptrdiff_t m_InputValue = 0x1C0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nOutputField = 0x818; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0x81C; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bNormalizedOutput = 0x820; // bool + constexpr std::ptrdiff_t m_bWritePreviousPosition = 0x821; // bool + } + // Parent: CParticleFunctionEmitter + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_InstantaneousEmitter { + constexpr std::ptrdiff_t m_nParticlesToEmit = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flStartTime = 0x318; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flInitFromKilledParentParticles = 0x470; // float32 + constexpr std::ptrdiff_t m_flParentParticleScale = 0x478; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nMaxEmittedPerFrame = 0x5D0; // int32 + constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x5D4; // int32 + } + // Parent: CParticleFunctionEmitter + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_ContinuousEmitter { + constexpr std::ptrdiff_t m_flEmissionDuration = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flStartTime = 0x318; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flEmitRate = 0x470; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flEmissionScale = 0x5C8; // float32 + constexpr std::ptrdiff_t m_flScalePerParentParticle = 0x5CC; // float32 + constexpr std::ptrdiff_t m_bInitFromKilledParentParticles = 0x5D0; // bool + constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x5D4; // int32 + constexpr std::ptrdiff_t m_nLimitPerUpdate = 0x5D8; // int32 + constexpr std::ptrdiff_t m_bForceEmitOnFirstUpdate = 0x5DC; // bool + constexpr std::ptrdiff_t m_bForceEmitOnLastUpdate = 0x5DD; // bool + } + // Parent: CParticleFunctionEmitter + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_NoiseEmitter { + constexpr std::ptrdiff_t m_flEmissionDuration = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flEmissionScale = 0x1C8; // float32 + constexpr std::ptrdiff_t m_nScaleControlPoint = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nScaleControlPointField = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nWorldNoisePoint = 0x1D4; // int32 + constexpr std::ptrdiff_t m_bAbsVal = 0x1D8; // bool + constexpr std::ptrdiff_t m_bAbsValInv = 0x1D9; // bool + constexpr std::ptrdiff_t m_flOffset = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1E4; // float32 + constexpr std::ptrdiff_t m_flNoiseScale = 0x1E8; // float32 + constexpr std::ptrdiff_t m_flWorldNoiseScale = 0x1EC; // float32 + constexpr std::ptrdiff_t m_vecOffsetLoc = 0x1F0; // + constexpr std::ptrdiff_t m_flWorldTimeScale = 0x1FC; // float32 + } + // Parent: CParticleFunctionEmitter + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_MaintainEmitter { + constexpr std::ptrdiff_t m_nParticlesToMaintain = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flStartTime = 0x318; // float32 + constexpr std::ptrdiff_t m_flEmissionDuration = 0x320; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flEmissionRate = 0x478; // float32 + constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x47C; // int32 + constexpr std::ptrdiff_t m_bEmitInstantaneously = 0x480; // bool + constexpr std::ptrdiff_t m_bFinalEmitOnStop = 0x481; // bool + constexpr std::ptrdiff_t m_flScale = 0x488; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionForce + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RandomForce { + constexpr std::ptrdiff_t m_MinForce = 0x1D0; // + constexpr std::ptrdiff_t m_MaxForce = 0x1DC; // + } + // Parent: CParticleFunctionForce + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_CPVelocityForce { + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D0; // int32 + constexpr std::ptrdiff_t m_flScale = 0x1D8; // CPerParticleFloatInput + } + // Parent: CParticleFunctionForce + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_ParentVortices { + constexpr std::ptrdiff_t m_flForceScale = 0x1D0; // float32 + constexpr std::ptrdiff_t m_vecTwistAxis = 0x1D4; // + constexpr std::ptrdiff_t m_bFlipBasedOnYaw = 0x1E0; // bool + } + // Parent: CParticleFunctionForce + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_TwistAroundAxis { + constexpr std::ptrdiff_t m_fForceAmount = 0x1D0; // float32 + constexpr std::ptrdiff_t m_TwistAxis = 0x1D4; // + constexpr std::ptrdiff_t m_bLocalSpace = 0x1E0; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1E4; // int32 + } + // Parent: CParticleFunctionForce + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_AttractToControlPoint { + constexpr std::ptrdiff_t m_vecComponentScale = 0x1D0; // + constexpr std::ptrdiff_t m_fForceAmount = 0x1E0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_fFalloffPower = 0x338; // float32 + constexpr std::ptrdiff_t m_TransformInput = 0x340; // CParticleTransformInput + constexpr std::ptrdiff_t m_fForceAmountMin = 0x3A8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bApplyMinForce = 0x500; // bool + } + // Parent: CParticleFunctionForce + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_ForceBasedOnDistanceToPlane { + constexpr std::ptrdiff_t m_flMinDist = 0x1D0; // float32 + constexpr std::ptrdiff_t m_vecForceAtMinDist = 0x1D4; // + constexpr std::ptrdiff_t m_flMaxDist = 0x1E0; // float32 + constexpr std::ptrdiff_t m_vecForceAtMaxDist = 0x1E4; // + constexpr std::ptrdiff_t m_vecPlaneNormal = 0x1F0; // + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1FC; // int32 + constexpr std::ptrdiff_t m_flExponent = 0x200; // float32 + } + // Parent: CParticleFunctionForce + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_TimeVaryingForce { + constexpr std::ptrdiff_t m_flStartLerpTime = 0x1D0; // float32 + constexpr std::ptrdiff_t m_StartingForce = 0x1D4; // + constexpr std::ptrdiff_t m_flEndLerpTime = 0x1E0; // float32 + constexpr std::ptrdiff_t m_EndingForce = 0x1E4; // + } + // Parent: CParticleFunctionForce + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_TurbulenceForce { + constexpr std::ptrdiff_t m_flNoiseCoordScale0 = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flNoiseCoordScale1 = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flNoiseCoordScale2 = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flNoiseCoordScale3 = 0x1DC; // float32 + constexpr std::ptrdiff_t m_vecNoiseAmount0 = 0x1E0; // + constexpr std::ptrdiff_t m_vecNoiseAmount1 = 0x1EC; // + constexpr std::ptrdiff_t m_vecNoiseAmount2 = 0x1F8; // + constexpr std::ptrdiff_t m_vecNoiseAmount3 = 0x204; // + } + // Parent: CParticleFunctionForce + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_CurlNoiseForce { + constexpr std::ptrdiff_t m_nNoiseType = 0x1D0; // ParticleDirectionNoiseType_t + constexpr std::ptrdiff_t m_vecNoiseFreq = 0x1D8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecNoiseScale = 0x830; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecOffset = 0xE88; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecOffsetRate = 0x14E0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_flWorleySeed = 0x1B38; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flWorleyJitter = 0x1C90; // CPerParticleFloatInput + } + // Parent: CParticleFunctionForce + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_PerParticleForce { + constexpr std::ptrdiff_t m_flForceScale = 0x1D0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_vForce = 0x328; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nCP = 0x980; // int32 + } + // Parent: CParticleFunctionForce + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_WindForce { + constexpr std::ptrdiff_t m_vForce = 0x1D0; // + } + // Parent: CParticleFunctionForce + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_ExternalWindForce { + constexpr std::ptrdiff_t m_vecSamplePosition = 0x1D0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecScale = 0x828; // CPerParticleVecInput + constexpr std::ptrdiff_t m_bSampleWind = 0xE80; // bool + constexpr std::ptrdiff_t m_bSampleWater = 0xE81; // bool + constexpr std::ptrdiff_t m_bDampenNearWaterPlane = 0xE82; // bool + constexpr std::ptrdiff_t m_bSampleGravity = 0xE83; // bool + constexpr std::ptrdiff_t m_vecGravityForce = 0xE88; // CPerParticleVecInput + constexpr std::ptrdiff_t m_bUseBasicMovementGravity = 0x14E0; // bool + constexpr std::ptrdiff_t m_flLocalGravityScale = 0x14E8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flLocalBuoyancyScale = 0x1640; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_vecBuoyancyForce = 0x1798; // CPerParticleVecInput + } + // Parent: CParticleFunctionForce + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_ExternalGameImpulseForce { + constexpr std::ptrdiff_t m_flForceScale = 0x1D0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bRopes = 0x328; // bool + constexpr std::ptrdiff_t m_bRopesZOnly = 0x329; // bool + constexpr std::ptrdiff_t m_bExplosions = 0x32A; // bool + constexpr std::ptrdiff_t m_bParticles = 0x32B; // bool + } + // Parent: CParticleFunctionForce + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_LocalAccelerationForce { + constexpr std::ptrdiff_t m_nCP = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nScaleCP = 0x1D4; // int32 + constexpr std::ptrdiff_t m_vecAccel = 0x1D8; // CParticleCollectionVecInput + } + // Parent: CParticleFunctionForce + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_DensityForce { + constexpr std::ptrdiff_t m_flRadiusScale = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flForceScale = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flTargetDensity = 0x1D8; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_BasicMovement { + constexpr std::ptrdiff_t m_Gravity = 0x1C0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_fDrag = 0x818; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nMaxConstraintPasses = 0x970; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_FadeAndKill { + constexpr std::ptrdiff_t m_flStartFadeInTime = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flEndFadeInTime = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flStartFadeOutTime = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flEndFadeOutTime = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flStartAlpha = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flEndAlpha = 0x1D4; // float32 + constexpr std::ptrdiff_t m_bForcePreserveParticleOrder = 0x1D8; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_FadeAndKillForTracers { + constexpr std::ptrdiff_t m_flStartFadeInTime = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flEndFadeInTime = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flStartFadeOutTime = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flEndFadeOutTime = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flStartAlpha = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flEndAlpha = 0x1D4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_FadeIn { + constexpr std::ptrdiff_t m_flFadeInTimeMin = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flFadeInTimeMax = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flFadeInTimeExp = 0x1C8; // float32 + constexpr std::ptrdiff_t m_bProportional = 0x1CC; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_FadeOut { + constexpr std::ptrdiff_t m_flFadeOutTimeMin = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flFadeOutTimeMax = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flFadeOutTimeExp = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flFadeBias = 0x1CC; // float32 + constexpr std::ptrdiff_t m_bProportional = 0x200; // bool + constexpr std::ptrdiff_t m_bEaseInAndOut = 0x201; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_FadeInSimple { + constexpr std::ptrdiff_t m_flFadeInTime = 0x1C0; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_FadeOutSimple { + constexpr std::ptrdiff_t m_flFadeOutTime = 0x1C0; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_ClampScalar { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flOutputMin = 0x1C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x320; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_ClampVector { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecOutputMin = 0x1C8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecOutputMax = 0x820; // CPerParticleVecInput + } + // Parent: CParticleFunctionOperator + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_OscillateScalar { + constexpr std::ptrdiff_t m_RateMin = 0x1C0; // float32 + constexpr std::ptrdiff_t m_RateMax = 0x1C4; // float32 + constexpr std::ptrdiff_t m_FrequencyMin = 0x1C8; // float32 + constexpr std::ptrdiff_t m_FrequencyMax = 0x1CC; // float32 + constexpr std::ptrdiff_t m_nField = 0x1D0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bProportional = 0x1D4; // bool + constexpr std::ptrdiff_t m_bProportionalOp = 0x1D5; // bool + constexpr std::ptrdiff_t m_flStartTime_min = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flStartTime_max = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flEndTime_min = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flEndTime_max = 0x1E4; // float32 + constexpr std::ptrdiff_t m_flOscMult = 0x1E8; // float32 + constexpr std::ptrdiff_t m_flOscAdd = 0x1EC; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_OscillateScalarSimple { + constexpr std::ptrdiff_t m_Rate = 0x1C0; // float32 + constexpr std::ptrdiff_t m_Frequency = 0x1C4; // float32 + constexpr std::ptrdiff_t m_nField = 0x1C8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flOscMult = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flOscAdd = 0x1D0; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_OscillateVector { + constexpr std::ptrdiff_t m_RateMin = 0x1C0; // + constexpr std::ptrdiff_t m_RateMax = 0x1CC; // + constexpr std::ptrdiff_t m_FrequencyMin = 0x1D8; // + constexpr std::ptrdiff_t m_FrequencyMax = 0x1E4; // + constexpr std::ptrdiff_t m_nField = 0x1F0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bProportional = 0x1F4; // bool + constexpr std::ptrdiff_t m_bProportionalOp = 0x1F5; // bool + constexpr std::ptrdiff_t m_bOffset = 0x1F6; // bool + constexpr std::ptrdiff_t m_flStartTime_min = 0x1F8; // float32 + constexpr std::ptrdiff_t m_flStartTime_max = 0x1FC; // float32 + constexpr std::ptrdiff_t m_flEndTime_min = 0x200; // float32 + constexpr std::ptrdiff_t m_flEndTime_max = 0x204; // float32 + constexpr std::ptrdiff_t m_flOscMult = 0x208; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOscAdd = 0x360; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRateScale = 0x4B8; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_OscillateVectorSimple { + constexpr std::ptrdiff_t m_Rate = 0x1C0; // + constexpr std::ptrdiff_t m_Frequency = 0x1CC; // + constexpr std::ptrdiff_t m_nField = 0x1D8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flOscMult = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flOscAdd = 0x1E0; // float32 + constexpr std::ptrdiff_t m_bOffset = 0x1E4; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_DifferencePreviousParticle { + constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1D8; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x1DC; // bool + constexpr std::ptrdiff_t m_bSetPreviousParticle = 0x1DD; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_PointVectorAtNextParticle { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInterpolation = 0x1C8; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapScalar { + constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; // float32 + constexpr std::ptrdiff_t m_bOldCode = 0x1D8; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapDensityToVector { + constexpr std::ptrdiff_t m_flRadiusScale = 0x1C0; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flDensityMin = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flDensityMax = 0x1CC; // float32 + constexpr std::ptrdiff_t m_vecOutputMin = 0x1D0; // + constexpr std::ptrdiff_t m_vecOutputMax = 0x1DC; // + constexpr std::ptrdiff_t m_bUseParentDensity = 0x1E8; // bool + constexpr std::ptrdiff_t m_nVoxelGridResolution = 0x1EC; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_Diffusion { + constexpr std::ptrdiff_t m_flRadiusScale = 0x1C0; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nVoxelGridResolution = 0x1C8; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapScalarEndCap { + constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_ReinitializeScalarEndCap { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flOutputMin = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1C8; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapScalarOnceTimed { + constexpr std::ptrdiff_t m_bProportional = 0x1C0; // bool + constexpr std::ptrdiff_t m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flRemapTime = 0x1DC; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapParticleCountOnScalarEndCap { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nInputMin = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nInputMax = 0x1C8; // int32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D0; // float32 + constexpr std::ptrdiff_t m_bBackwards = 0x1D4; // bool + constexpr std::ptrdiff_t m_nSetMethod = 0x1D8; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapParticleCountToScalar { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nInputMin = 0x1C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nInputMax = 0x320; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOutputMin = 0x478; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x5D0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bActiveRange = 0x728; // bool + constexpr std::ptrdiff_t m_nSetMethod = 0x72C; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapVisibilityScalar { + constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flRadiusScale = 0x1D8; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapTransformVisibilityToScalar { + constexpr std::ptrdiff_t m_nSetMethod = 0x1C0; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_TransformInput = 0x1C8; // CParticleTransformInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x230; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x234; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x238; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x23C; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x240; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x244; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapTransformVisibilityToVector { + constexpr std::ptrdiff_t m_nSetMethod = 0x1C0; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_TransformInput = 0x1C8; // CParticleTransformInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x230; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x234; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x238; // float32 + constexpr std::ptrdiff_t m_vecOutputMin = 0x23C; // + constexpr std::ptrdiff_t m_vecOutputMax = 0x248; // + constexpr std::ptrdiff_t m_flRadius = 0x254; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_LerpScalar { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flOutput = 0x1C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flStartTime = 0x320; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x324; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_LerpEndCapScalar { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flOutput = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flLerpTime = 0x1C8; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_LerpEndCapVector { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecOutput = 0x1C4; // + constexpr std::ptrdiff_t m_flLerpTime = 0x1D0; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_LerpVector { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecOutput = 0x1C4; // + constexpr std::ptrdiff_t m_flStartTime = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x1D4; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1D8; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_LerpToOtherAttribute { + constexpr std::ptrdiff_t m_flInterpolation = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nFieldInputFrom = 0x318; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldInput = 0x31C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x320; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapSpeed { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D0; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1D4; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bIgnoreDelta = 0x1D8; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapVectortoCP { + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nParticleNumber = 0x1C8; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RampScalarLinear { + constexpr std::ptrdiff_t m_RateMin = 0x1C0; // float32 + constexpr std::ptrdiff_t m_RateMax = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flStartTime_min = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flStartTime_max = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flEndTime_min = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flEndTime_max = 0x1D4; // float32 + constexpr std::ptrdiff_t m_nField = 0x200; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bProportionalOp = 0x204; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RampScalarSpline { + constexpr std::ptrdiff_t m_RateMin = 0x1C0; // float32 + constexpr std::ptrdiff_t m_RateMax = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flStartTime_min = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flStartTime_max = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flEndTime_min = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flEndTime_max = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flBias = 0x1D8; // float32 + constexpr std::ptrdiff_t m_nField = 0x200; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bProportionalOp = 0x204; // bool + constexpr std::ptrdiff_t m_bEaseOut = 0x205; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RampScalarLinearSimple { + constexpr std::ptrdiff_t m_Rate = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x1C8; // float32 + constexpr std::ptrdiff_t m_nField = 0x1F0; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RampScalarSplineSimple { + constexpr std::ptrdiff_t m_Rate = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x1C8; // float32 + constexpr std::ptrdiff_t m_nField = 0x1F0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bEaseOut = 0x1F4; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_ChladniWave { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInputMax = 0x320; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMin = 0x478; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x5D0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_vecWaveLength = 0x728; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecHarmonics = 0xD80; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nSetMethod = 0x13D8; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_nLocalSpaceControlPoint = 0x13DC; // int32 + constexpr std::ptrdiff_t m_b3D = 0x13E0; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_Noise { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flOutputMin = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1C8; // float32 + constexpr std::ptrdiff_t m_fl4NoiseScale = 0x1CC; // float32 + constexpr std::ptrdiff_t m_bAdditive = 0x1D0; // bool + constexpr std::ptrdiff_t m_flNoiseAnimationTimeScale = 0x1D4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_VectorNoise { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecOutputMin = 0x1C4; // + constexpr std::ptrdiff_t m_vecOutputMax = 0x1D0; // + constexpr std::ptrdiff_t m_fl4NoiseScale = 0x1DC; // float32 + constexpr std::ptrdiff_t m_bAdditive = 0x1E0; // bool + constexpr std::ptrdiff_t m_bOffset = 0x1E1; // bool + constexpr std::ptrdiff_t m_flNoiseAnimationTimeScale = 0x1E4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_Decay { + constexpr std::ptrdiff_t m_bRopeDecay = 0x1C0; // bool + constexpr std::ptrdiff_t m_bForcePreserveParticleOrder = 0x1C1; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_DecayOffscreen { + constexpr std::ptrdiff_t m_flOffscreenTime = 0x1C0; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_EndCapTimedFreeze { + constexpr std::ptrdiff_t m_flFreezeTime = 0x1C0; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_EndCapTimedDecay { + constexpr std::ptrdiff_t m_flDecayTime = 0x1C0; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_EndCapDecay { + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_VelocityDecay { + constexpr std::ptrdiff_t m_flMinVelocity = 0x1C0; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_AlphaDecay { + constexpr std::ptrdiff_t m_flMinAlpha = 0x1C0; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RadiusDecay { + constexpr std::ptrdiff_t m_flMinRadius = 0x1C0; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_DecayMaintainCount { + constexpr std::ptrdiff_t m_nParticlesToMaintain = 0x1C0; // int32 + constexpr std::ptrdiff_t m_flDecayDelay = 0x1C4; // float32 + constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x1C8; // int32 + constexpr std::ptrdiff_t m_bLifespanDecay = 0x1CC; // bool + constexpr std::ptrdiff_t m_flScale = 0x1D0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bKillNewest = 0x328; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_DecayClampCount { + constexpr std::ptrdiff_t m_nCount = 0x1C0; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_Cull { + constexpr std::ptrdiff_t m_flCullPerc = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flCullStart = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flCullEnd = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flCullExp = 0x1CC; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CGeneralSpin { + constexpr std::ptrdiff_t m_nSpinRateDegrees = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nSpinRateMinDegrees = 0x1C4; // int32 + constexpr std::ptrdiff_t m_fSpinRateStopTime = 0x1CC; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSpinUpdateBase { + } + // Parent: CGeneralSpin + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_Spin { + } + // Parent: CSpinUpdateBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SpinUpdate { + } + // Parent: CGeneralSpin + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SpinYaw { + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_InterpolateRadius { + constexpr std::ptrdiff_t m_flStartTime = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flStartScale = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flEndScale = 0x1CC; // float32 + constexpr std::ptrdiff_t m_bEaseInAndOut = 0x1D0; // bool + constexpr std::ptrdiff_t m_flBias = 0x1D4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_ColorInterpolate { + constexpr std::ptrdiff_t m_ColorFade = 0x1C0; // Color + constexpr std::ptrdiff_t m_flFadeStartTime = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flFadeEndTime = 0x1D4; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bEaseInOut = 0x1DC; // bool + constexpr std::ptrdiff_t m_bUseNewCode = 0x1DD; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_ColorInterpolateRandom { + constexpr std::ptrdiff_t m_ColorFadeMin = 0x1C0; // Color + constexpr std::ptrdiff_t m_ColorFadeMax = 0x1DC; // Color + constexpr std::ptrdiff_t m_flFadeStartTime = 0x1EC; // float32 + constexpr std::ptrdiff_t m_flFadeEndTime = 0x1F0; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1F4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bEaseInOut = 0x1F8; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_PositionLock { + constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput + constexpr std::ptrdiff_t m_flStartTime_min = 0x228; // float32 + constexpr std::ptrdiff_t m_flStartTime_max = 0x22C; // float32 + constexpr std::ptrdiff_t m_flStartTime_exp = 0x230; // float32 + constexpr std::ptrdiff_t m_flEndTime_min = 0x234; // float32 + constexpr std::ptrdiff_t m_flEndTime_max = 0x238; // float32 + constexpr std::ptrdiff_t m_flEndTime_exp = 0x23C; // float32 + constexpr std::ptrdiff_t m_flRange = 0x240; // float32 + constexpr std::ptrdiff_t m_flRangeBias = 0x248; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flJumpThreshold = 0x3A0; // float32 + constexpr std::ptrdiff_t m_flPrevPosScale = 0x3A4; // float32 + constexpr std::ptrdiff_t m_bLockRot = 0x3A8; // bool + constexpr std::ptrdiff_t m_vecScale = 0x3B0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nFieldOutput = 0xA08; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutputPrev = 0xA0C; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 33 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_ControlpointLight { + constexpr std::ptrdiff_t m_flScale = 0x1C0; // float32 + constexpr std::ptrdiff_t m_nControlPoint1 = 0x650; // int32 + constexpr std::ptrdiff_t m_nControlPoint2 = 0x654; // int32 + constexpr std::ptrdiff_t m_nControlPoint3 = 0x658; // int32 + constexpr std::ptrdiff_t m_nControlPoint4 = 0x65C; // int32 + constexpr std::ptrdiff_t m_vecCPOffset1 = 0x660; // + constexpr std::ptrdiff_t m_vecCPOffset2 = 0x66C; // + constexpr std::ptrdiff_t m_vecCPOffset3 = 0x678; // + constexpr std::ptrdiff_t m_vecCPOffset4 = 0x684; // + constexpr std::ptrdiff_t m_LightFiftyDist1 = 0x690; // float32 + constexpr std::ptrdiff_t m_LightZeroDist1 = 0x694; // float32 + constexpr std::ptrdiff_t m_LightFiftyDist2 = 0x698; // float32 + constexpr std::ptrdiff_t m_LightZeroDist2 = 0x69C; // float32 + constexpr std::ptrdiff_t m_LightFiftyDist3 = 0x6A0; // float32 + constexpr std::ptrdiff_t m_LightZeroDist3 = 0x6A4; // float32 + constexpr std::ptrdiff_t m_LightFiftyDist4 = 0x6A8; // float32 + constexpr std::ptrdiff_t m_LightZeroDist4 = 0x6AC; // float32 + constexpr std::ptrdiff_t m_LightColor1 = 0x6B0; // Color + constexpr std::ptrdiff_t m_LightColor2 = 0x6B4; // Color + constexpr std::ptrdiff_t m_LightColor3 = 0x6B8; // Color + constexpr std::ptrdiff_t m_LightColor4 = 0x6BC; // Color + constexpr std::ptrdiff_t m_bLightType1 = 0x6C0; // bool + constexpr std::ptrdiff_t m_bLightType2 = 0x6C1; // bool + constexpr std::ptrdiff_t m_bLightType3 = 0x6C2; // bool + constexpr std::ptrdiff_t m_bLightType4 = 0x6C3; // bool + constexpr std::ptrdiff_t m_bLightDynamic1 = 0x6C4; // bool + constexpr std::ptrdiff_t m_bLightDynamic2 = 0x6C5; // bool + constexpr std::ptrdiff_t m_bLightDynamic3 = 0x6C6; // bool + constexpr std::ptrdiff_t m_bLightDynamic4 = 0x6C7; // bool + constexpr std::ptrdiff_t m_bUseNormal = 0x6C8; // bool + constexpr std::ptrdiff_t m_bUseHLambert = 0x6C9; // bool + constexpr std::ptrdiff_t m_bClampLowerRange = 0x6CE; // bool + constexpr std::ptrdiff_t m_bClampUpperRange = 0x6CF; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_GlobalLight { + constexpr std::ptrdiff_t m_flScale = 0x1C0; // float32 + constexpr std::ptrdiff_t m_bClampLowerRange = 0x1C4; // bool + constexpr std::ptrdiff_t m_bClampUpperRange = 0x1C5; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetChildControlPoints { + constexpr std::ptrdiff_t m_nChildGroupID = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nNumControlPoints = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1D0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bReverse = 0x328; // bool + constexpr std::ptrdiff_t m_bSetOrientation = 0x329; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetControlPointsToParticle { + constexpr std::ptrdiff_t m_nChildGroupID = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nNumControlPoints = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1CC; // int32 + constexpr std::ptrdiff_t m_bSetOrientation = 0x1D0; // bool + constexpr std::ptrdiff_t m_nOrientationMode = 0x1D4; // ParticleOrientationSetMode_t + constexpr std::ptrdiff_t m_nSetParent = 0x1D8; // ParticleParentSetMode_t + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetControlPointsToModelParticles { + constexpr std::ptrdiff_t m_HitboxSetName = 0x1C0; // char[128] + constexpr std::ptrdiff_t m_AttachmentName = 0x240; // char[128] + constexpr std::ptrdiff_t m_nFirstControlPoint = 0x2C0; // int32 + constexpr std::ptrdiff_t m_nNumControlPoints = 0x2C4; // int32 + constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x2C8; // int32 + constexpr std::ptrdiff_t m_bSkin = 0x2CC; // bool + constexpr std::ptrdiff_t m_bAttachment = 0x2CD; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetPerChildControlPoint { + constexpr std::ptrdiff_t m_nChildGroupID = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nNumControlPoints = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nParticleIncrement = 0x1D0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x328; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bSetOrientation = 0x480; // bool + constexpr std::ptrdiff_t m_nOrientationField = 0x484; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bNumBasedOnParticleCount = 0x488; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetPerChildControlPointFromAttribute { + constexpr std::ptrdiff_t m_nChildGroupID = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nNumControlPoints = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nParticleIncrement = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1D0; // int32 + constexpr std::ptrdiff_t m_bNumBasedOnParticleCount = 0x1D4; // bool + constexpr std::ptrdiff_t m_nAttributeToRead = 0x1D8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nCPField = 0x1DC; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapTransformOrientationToYaw { + constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x228; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flRotOffset = 0x22C; // float32 + constexpr std::ptrdiff_t m_flSpinStrength = 0x230; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_DampenToCP { + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_flRange = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flScale = 0x1C8; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetToCP { + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_vecOffset = 0x1C4; // + constexpr std::ptrdiff_t m_bOffsetLocal = 0x1D0; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_PinParticleToCP { + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_vecOffset = 0x1C8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_bOffsetLocal = 0x820; // bool + constexpr std::ptrdiff_t m_nParticleSelection = 0x824; // ParticleSelection_t + constexpr std::ptrdiff_t m_nParticleNumber = 0x828; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nPinBreakType = 0x980; // ParticlePinDistance_t + constexpr std::ptrdiff_t m_flBreakDistance = 0x988; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flBreakSpeed = 0xAE0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flAge = 0xC38; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nBreakControlPointNumber = 0xD90; // int32 + constexpr std::ptrdiff_t m_nBreakControlPointNumber2 = 0xD94; // int32 + constexpr std::ptrdiff_t m_flBreakValue = 0xD98; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flInterpolation = 0xEF0; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_MovementRigidAttachToCP { + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nScaleControlPoint = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nScaleCPField = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nFieldInput = 0x1CC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bOffsetLocal = 0x1D4; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_LerpToInitialPosition { + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_flInterpolation = 0x1C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nCacheField = 0x320; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flScale = 0x328; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_vecScale = 0x480; // CParticleCollectionVecInput + } + // Parent: CParticleFunctionOperator + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_DistanceBetweenTransforms { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_TransformStart = 0x1C8; // CParticleTransformInput + constexpr std::ptrdiff_t m_TransformEnd = 0x230; // CParticleTransformInput + constexpr std::ptrdiff_t m_flInputMin = 0x298; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInputMax = 0x3F0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMin = 0x548; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x6A0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x7F8; // float32 + constexpr std::ptrdiff_t m_flLOSScale = 0x7FC; // float32 + constexpr std::ptrdiff_t m_CollisionGroupName = 0x800; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x880; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_bLOS = 0x884; // bool + constexpr std::ptrdiff_t m_nSetMethod = 0x888; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_PercentageBetweenTransforms { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D0; // float32 + constexpr std::ptrdiff_t m_TransformStart = 0x1D8; // CParticleTransformInput + constexpr std::ptrdiff_t m_TransformEnd = 0x240; // CParticleTransformInput + constexpr std::ptrdiff_t m_nSetMethod = 0x2A8; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x2AC; // bool + constexpr std::ptrdiff_t m_bRadialCheck = 0x2AD; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_PercentageBetweenTransformsVector { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1C8; // float32 + constexpr std::ptrdiff_t m_vecOutputMin = 0x1CC; // + constexpr std::ptrdiff_t m_vecOutputMax = 0x1D8; // + constexpr std::ptrdiff_t m_TransformStart = 0x1E8; // CParticleTransformInput + constexpr std::ptrdiff_t m_TransformEnd = 0x250; // CParticleTransformInput + constexpr std::ptrdiff_t m_nSetMethod = 0x2B8; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x2BC; // bool + constexpr std::ptrdiff_t m_bRadialCheck = 0x2BD; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_PercentageBetweenTransformLerpCPs { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1C8; // float32 + constexpr std::ptrdiff_t m_TransformStart = 0x1D0; // CParticleTransformInput + constexpr std::ptrdiff_t m_TransformEnd = 0x238; // CParticleTransformInput + constexpr std::ptrdiff_t m_nOutputStartCP = 0x2A0; // int32 + constexpr std::ptrdiff_t m_nOutputStartField = 0x2A4; // int32 + constexpr std::ptrdiff_t m_nOutputEndCP = 0x2A8; // int32 + constexpr std::ptrdiff_t m_nOutputEndField = 0x2AC; // int32 + constexpr std::ptrdiff_t m_nSetMethod = 0x2B0; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x2B4; // bool + constexpr std::ptrdiff_t m_bRadialCheck = 0x2B5; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_DistanceBetweenVecs { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecPoint1 = 0x1C8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecPoint2 = 0x820; // CPerParticleVecInput + constexpr std::ptrdiff_t m_flInputMin = 0xE78; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInputMax = 0xFD0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMin = 0x1128; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x1280; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nSetMethod = 0x13D8; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bDeltaTime = 0x13DC; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_DirectionBetweenVecsToVec { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecPoint1 = 0x1C8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecPoint2 = 0x820; // CPerParticleVecInput + } + // Parent: CParticleFunctionOperator + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_DistanceToTransform { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInputMax = 0x320; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMin = 0x478; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x5D0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_TransformStart = 0x728; // CParticleTransformInput + constexpr std::ptrdiff_t m_bLOS = 0x790; // bool + constexpr std::ptrdiff_t m_CollisionGroupName = 0x791; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x814; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x818; // float32 + constexpr std::ptrdiff_t m_flLOSScale = 0x81C; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x820; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x824; // bool + constexpr std::ptrdiff_t m_bAdditive = 0x825; // bool + constexpr std::ptrdiff_t m_vecComponentScale = 0x828; // CPerParticleVecInput + } + // Parent: CParticleFunctionOperator + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_CylindricalDistanceToTransform { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInputMax = 0x320; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMin = 0x478; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x5D0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_TransformStart = 0x728; // CParticleTransformInput + constexpr std::ptrdiff_t m_TransformEnd = 0x790; // CParticleTransformInput + constexpr std::ptrdiff_t m_nSetMethod = 0x7F8; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x7FC; // bool + constexpr std::ptrdiff_t m_bAdditive = 0x7FD; // bool + constexpr std::ptrdiff_t m_bCapsule = 0x7FE; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RtEnvCull { + constexpr std::ptrdiff_t m_vecTestDir = 0x1C0; // + constexpr std::ptrdiff_t m_vecTestNormal = 0x1CC; // + constexpr std::ptrdiff_t m_bCullOnMiss = 0x1D8; // bool + constexpr std::ptrdiff_t m_bStickInsteadOfCull = 0x1D9; // bool + constexpr std::ptrdiff_t m_RtEnvName = 0x1DA; // char[128] + constexpr std::ptrdiff_t m_nRTEnvCP = 0x25C; // int32 + constexpr std::ptrdiff_t m_nComponent = 0x260; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_MovementLoopInsideSphere { + constexpr std::ptrdiff_t m_nCP = 0x1C0; // int32 + constexpr std::ptrdiff_t m_flDistance = 0x1C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_vecScale = 0x320; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nDistSqrAttr = 0x978; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_MoveToHitbox { + constexpr std::ptrdiff_t m_modelInput = 0x1C0; // CParticleModelInput + constexpr std::ptrdiff_t m_transformInput = 0x220; // CParticleTransformInput + constexpr std::ptrdiff_t m_flLifeTimeLerpStart = 0x28C; // float32 + constexpr std::ptrdiff_t m_flLifeTimeLerpEnd = 0x290; // float32 + constexpr std::ptrdiff_t m_flPrevPosScale = 0x294; // float32 + constexpr std::ptrdiff_t m_HitboxSetName = 0x298; // char[128] + constexpr std::ptrdiff_t m_bUseBones = 0x318; // bool + constexpr std::ptrdiff_t m_nLerpType = 0x31C; // HitboxLerpType_t + constexpr std::ptrdiff_t m_flInterpolation = 0x320; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_LockToBone { + constexpr std::ptrdiff_t m_modelInput = 0x1C0; // CParticleModelInput + constexpr std::ptrdiff_t m_transformInput = 0x220; // CParticleTransformInput + constexpr std::ptrdiff_t m_flLifeTimeFadeStart = 0x288; // float32 + constexpr std::ptrdiff_t m_flLifeTimeFadeEnd = 0x28C; // float32 + constexpr std::ptrdiff_t m_flJumpThreshold = 0x290; // float32 + constexpr std::ptrdiff_t m_flPrevPosScale = 0x294; // float32 + constexpr std::ptrdiff_t m_HitboxSetName = 0x298; // char[128] + constexpr std::ptrdiff_t m_bRigid = 0x318; // bool + constexpr std::ptrdiff_t m_bUseBones = 0x319; // bool + constexpr std::ptrdiff_t m_nFieldOutput = 0x31C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutputPrev = 0x320; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nRotationSetType = 0x324; // ParticleRotationLockType_t + constexpr std::ptrdiff_t m_bRigidRotationLock = 0x328; // bool + constexpr std::ptrdiff_t m_vecRotation = 0x330; // CPerParticleVecInput + constexpr std::ptrdiff_t m_flRotLerp = 0x988; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SnapshotRigidSkinToBones { + constexpr std::ptrdiff_t m_bTransformNormals = 0x1C0; // bool + constexpr std::ptrdiff_t m_bTransformRadii = 0x1C1; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C4; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SnapshotSkinToBones { + constexpr std::ptrdiff_t m_bTransformNormals = 0x1C0; // bool + constexpr std::ptrdiff_t m_bTransformRadii = 0x1C1; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C4; // int32 + constexpr std::ptrdiff_t m_flLifeTimeFadeStart = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flLifeTimeFadeEnd = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flJumpThreshold = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flPrevPosScale = 0x1D4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_CPOffsetToPercentageBetweenCPs { + constexpr std::ptrdiff_t m_flInputMin = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flInputBias = 0x1C8; // float32 + constexpr std::ptrdiff_t m_nStartCP = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nEndCP = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nOffsetCP = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nOuputCP = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nInputCP = 0x1DC; // int32 + constexpr std::ptrdiff_t m_bRadialCheck = 0x1E0; // bool + constexpr std::ptrdiff_t m_bScaleOffset = 0x1E1; // bool + constexpr std::ptrdiff_t m_vecOffset = 0x1E4; // + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_PlaneCull { + constexpr std::ptrdiff_t m_nPlaneControlPoint = 0x1C0; // int32 + constexpr std::ptrdiff_t m_vecPlaneDirection = 0x1C4; // + constexpr std::ptrdiff_t m_bLocalSpace = 0x1D0; // bool + constexpr std::ptrdiff_t m_flPlaneOffset = 0x1D4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_DistanceCull { + constexpr std::ptrdiff_t m_nControlPoint = 0x1C0; // int32 + constexpr std::ptrdiff_t m_vecPointOffset = 0x1C4; // + constexpr std::ptrdiff_t m_flDistance = 0x1D0; // float32 + constexpr std::ptrdiff_t m_bCullInside = 0x1D4; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_ModelCull { + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_bBoundBox = 0x1C4; // bool + constexpr std::ptrdiff_t m_bCullOutside = 0x1C5; // bool + constexpr std::ptrdiff_t m_bUseBones = 0x1C6; // bool + constexpr std::ptrdiff_t m_HitboxSetName = 0x1C7; // char[128] + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_ModelDampenMovement { + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_bBoundBox = 0x1C4; // bool + constexpr std::ptrdiff_t m_bOutside = 0x1C5; // bool + constexpr std::ptrdiff_t m_bUseBones = 0x1C6; // bool + constexpr std::ptrdiff_t m_HitboxSetName = 0x1C7; // char[128] + constexpr std::ptrdiff_t m_vecPosOffset = 0x248; // CPerParticleVecInput + constexpr std::ptrdiff_t m_fDrag = 0x8A0; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SequenceFromModel { + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutputAnim = 0x1C8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1DC; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_VelocityMatchingForce { + constexpr std::ptrdiff_t m_flDirScale = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flSpdScale = 0x1C4; // float32 + constexpr std::ptrdiff_t m_nCPBroadcast = 0x1C8; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_MovementMaintainOffset { + constexpr std::ptrdiff_t m_vecOffset = 0x1C0; // + constexpr std::ptrdiff_t m_nCP = 0x1CC; // int32 + constexpr std::ptrdiff_t m_bRadiusScale = 0x1D0; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 17 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_MovementPlaceOnGround { + constexpr std::ptrdiff_t m_flOffset = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x318; // float32 + constexpr std::ptrdiff_t m_flTolerance = 0x31C; // float32 + constexpr std::ptrdiff_t m_flTraceOffset = 0x320; // float32 + constexpr std::ptrdiff_t m_flLerpRate = 0x324; // float32 + constexpr std::ptrdiff_t m_CollisionGroupName = 0x328; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x3A8; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_nRefCP1 = 0x3AC; // int32 + constexpr std::ptrdiff_t m_nRefCP2 = 0x3B0; // int32 + constexpr std::ptrdiff_t m_nLerpCP = 0x3B4; // int32 + constexpr std::ptrdiff_t m_nTraceMissBehavior = 0x3C0; // ParticleTraceMissBehavior_t + constexpr std::ptrdiff_t m_bIncludeShotHull = 0x3C4; // bool + constexpr std::ptrdiff_t m_bIncludeWater = 0x3C5; // bool + constexpr std::ptrdiff_t m_bSetNormal = 0x3C8; // bool + constexpr std::ptrdiff_t m_bScaleOffset = 0x3C9; // bool + constexpr std::ptrdiff_t m_nPreserveOffsetCP = 0x3CC; // int32 + constexpr std::ptrdiff_t m_nIgnoreCP = 0x3D0; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MParticleMaxVersion + // MParticleReplacementOp + // MGetKV3ClassDefaults + namespace C_OP_InheritFromParentParticles { + constexpr std::ptrdiff_t m_flScale = 0x1C0; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nIncrement = 0x1C8; // int32 + constexpr std::ptrdiff_t m_bRandomDistribution = 0x1CC; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MParticleMinVersion + // MGetKV3ClassDefaults + namespace C_OP_InheritFromParentParticlesV2 { + constexpr std::ptrdiff_t m_flScale = 0x1C0; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nIncrement = 0x1C8; // int32 + constexpr std::ptrdiff_t m_bRandomDistribution = 0x1CC; // bool + constexpr std::ptrdiff_t m_nMissingParentBehavior = 0x1D0; // MissingParentInheritBehavior_t + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_ReadFromNeighboringParticle { + constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nIncrement = 0x1C8; // int32 + constexpr std::ptrdiff_t m_DistanceCheck = 0x1D0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInterpolation = 0x328; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_InheritFromPeerSystem { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nIncrement = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nGroupID = 0x1CC; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapVectorComponentToScalar { + constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nComponent = 0x1C8; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_OrientTo2dDirection { + constexpr std::ptrdiff_t m_flRotOffset = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flSpinStrength = 0x1C4; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RestartAfterDuration { + constexpr std::ptrdiff_t m_flDurationMin = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flDurationMax = 0x1C4; // float32 + constexpr std::ptrdiff_t m_nCP = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nCPField = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nChildGroupID = 0x1D0; // int32 + constexpr std::ptrdiff_t m_bOnlyChildren = 0x1D4; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_Orient2DRelToCP { + constexpr std::ptrdiff_t m_flRotOffset = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flSpinStrength = 0x1C4; // float32 + constexpr std::ptrdiff_t m_nCP = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_MovementRotateParticleAroundAxis { + constexpr std::ptrdiff_t m_vecRotAxis = 0x1C0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_flRotRate = 0x818; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_TransformInput = 0x970; // CParticleTransformInput + constexpr std::ptrdiff_t m_bLocalSpace = 0x9D8; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RotateVector { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecRotAxisMin = 0x1C4; // + constexpr std::ptrdiff_t m_vecRotAxisMax = 0x1D0; // + constexpr std::ptrdiff_t m_flRotRateMin = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flRotRateMax = 0x1E0; // float32 + constexpr std::ptrdiff_t m_bNormalize = 0x1E4; // bool + constexpr std::ptrdiff_t m_flScale = 0x1E8; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_MaxVelocity { + constexpr std::ptrdiff_t m_flMaxVelocity = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flMinVelocity = 0x1C4; // float32 + constexpr std::ptrdiff_t m_nOverrideCP = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nOverrideCPField = 0x1CC; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_LagCompensation { + constexpr std::ptrdiff_t m_nDesiredVelocityCP = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nLatencyCP = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nLatencyCPField = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nDesiredVelocityCPField = 0x1CC; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_MaintainSequentialPath { + constexpr std::ptrdiff_t m_fMaxDistance = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flNumToAssign = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flCohesionStrength = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flTolerance = 0x1CC; // float32 + constexpr std::ptrdiff_t m_bLoop = 0x1D0; // bool + constexpr std::ptrdiff_t m_bUseParticleCount = 0x1D1; // bool + constexpr std::ptrdiff_t m_PathParams = 0x1E0; // CPathParameters + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MParticleMinVersion + // MGetKV3ClassDefaults + namespace C_OP_LockToSavedSequentialPathV2 { + constexpr std::ptrdiff_t m_flFadeStart = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flFadeEnd = 0x1C4; // float32 + constexpr std::ptrdiff_t m_bCPPairs = 0x1C8; // bool + constexpr std::ptrdiff_t m_PathParams = 0x1D0; // CPathParameters + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MParticleMaxVersion + // MParticleReplacementOp + // MGetKV3ClassDefaults + namespace C_OP_LockToSavedSequentialPath { + constexpr std::ptrdiff_t m_flFadeStart = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flFadeEnd = 0x1C8; // float32 + constexpr std::ptrdiff_t m_bCPPairs = 0x1CC; // bool + constexpr std::ptrdiff_t m_PathParams = 0x1D0; // CPathParameters + } + // Parent: CParticleFunctionOperator + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapDotProductToScalar { + constexpr std::ptrdiff_t m_nInputCP1 = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nInputCP2 = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32 + constexpr std::ptrdiff_t m_bUseParticleVelocity = 0x1DC; // bool + constexpr std::ptrdiff_t m_nSetMethod = 0x1E0; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x1E4; // bool + constexpr std::ptrdiff_t m_bUseParticleNormal = 0x1E5; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapCPtoScalar { + constexpr std::ptrdiff_t m_nCPInput = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nField = 0x1C8; // int32 + constexpr std::ptrdiff_t m_flInputMin = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flInterpRate = 0x1E4; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1E8; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_NormalLock { + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapCPtoVector { + constexpr std::ptrdiff_t m_nCPInput = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1C8; // int32 + constexpr std::ptrdiff_t m_vInputMin = 0x1CC; // + constexpr std::ptrdiff_t m_vInputMax = 0x1D8; // + constexpr std::ptrdiff_t m_vOutputMin = 0x1E4; // + constexpr std::ptrdiff_t m_vOutputMax = 0x1F0; // + constexpr std::ptrdiff_t m_flStartTime = 0x1FC; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x200; // float32 + constexpr std::ptrdiff_t m_flInterpRate = 0x204; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x208; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bOffset = 0x20C; // bool + constexpr std::ptrdiff_t m_bAccelerate = 0x20D; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetCPtoVector { + constexpr std::ptrdiff_t m_nCPInput = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapTransformToVelocity { + constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapVelocityToVector { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flScale = 0x1C4; // float32 + constexpr std::ptrdiff_t m_bNormalize = 0x1C8; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapCPVelocityToVector { + constexpr std::ptrdiff_t m_nControlPoint = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flScale = 0x1C8; // float32 + constexpr std::ptrdiff_t m_bNormalize = 0x1CC; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetCPOrientationToDirection { + constexpr std::ptrdiff_t m_nInputControlPoint = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nOutputControlPoint = 0x1C4; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapDirectionToCPToVector { + constexpr std::ptrdiff_t m_nCP = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flScale = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flOffsetRot = 0x1CC; // float32 + constexpr std::ptrdiff_t m_vecOffsetAxis = 0x1D0; // + constexpr std::ptrdiff_t m_bNormalize = 0x1DC; // bool + constexpr std::ptrdiff_t m_nFieldStrength = 0x1E0; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapCrossProductOfTwoVectorsToVector { + constexpr std::ptrdiff_t m_InputVec1 = 0x1C0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_InputVec2 = 0x818; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nFieldOutput = 0xE70; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bNormalize = 0xE74; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_NormalizeVector { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flScale = 0x1C4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapControlPointDirectionToVector { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flScale = 0x1C4; // float32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C8; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetCPOrientationToGroundNormal { + constexpr std::ptrdiff_t m_flInterpRate = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flTolerance = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flTraceOffset = 0x1CC; // float32 + constexpr std::ptrdiff_t m_CollisionGroupName = 0x1D0; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x250; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_nInputCP = 0x254; // int32 + constexpr std::ptrdiff_t m_nOutputCP = 0x258; // int32 + constexpr std::ptrdiff_t m_bIncludeWater = 0x268; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapTransformOrientationToRotations { + constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput + constexpr std::ptrdiff_t m_vecRotation = 0x228; // + constexpr std::ptrdiff_t m_bUseQuat = 0x234; // bool + constexpr std::ptrdiff_t m_bWriteNormal = 0x235; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapControlPointOrientationToRotation { + constexpr std::ptrdiff_t m_nCP = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flOffsetRot = 0x1C8; // float32 + constexpr std::ptrdiff_t m_nComponent = 0x1CC; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_LockToPointList { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_pointList = 0x1C8; // CUtlVector + constexpr std::ptrdiff_t m_bPlaceAlongPath = 0x1E0; // bool + constexpr std::ptrdiff_t m_bClosedLoop = 0x1E1; // bool + constexpr std::ptrdiff_t m_nNumPointsAlongPath = 0x1E4; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapNamedModelElementOnceTimed { + constexpr std::ptrdiff_t m_hModel = 0x1C0; // CStrongHandle + constexpr std::ptrdiff_t m_inNames = 0x1C8; // CUtlVector + constexpr std::ptrdiff_t m_outNames = 0x1E0; // CUtlVector + constexpr std::ptrdiff_t m_fallbackNames = 0x1F8; // CUtlVector + constexpr std::ptrdiff_t m_bModelFromRenderer = 0x210; // bool + constexpr std::ptrdiff_t m_bProportional = 0x211; // bool + constexpr std::ptrdiff_t m_nFieldInput = 0x214; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x218; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flRemapTime = 0x21C; // float32 + } + // Parent: C_OP_RemapNamedModelElementOnceTimed + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapNamedModelSequenceOnceTimed { + } + // Parent: C_OP_RemapNamedModelElementOnceTimed + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapNamedModelBodyPartOnceTimed { + } + // Parent: C_OP_RemapNamedModelElementOnceTimed + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapNamedModelMeshGroupOnceTimed { + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapNamedModelElementEndCap { + constexpr std::ptrdiff_t m_hModel = 0x1C0; // CStrongHandle + constexpr std::ptrdiff_t m_inNames = 0x1C8; // CUtlVector + constexpr std::ptrdiff_t m_outNames = 0x1E0; // CUtlVector + constexpr std::ptrdiff_t m_fallbackNames = 0x1F8; // CUtlVector + constexpr std::ptrdiff_t m_bModelFromRenderer = 0x210; // bool + constexpr std::ptrdiff_t m_nFieldInput = 0x214; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x218; // ParticleAttributeIndex_t + } + // Parent: C_OP_RemapNamedModelElementEndCap + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapNamedModelSequenceEndCap { + } + // Parent: C_OP_RemapNamedModelElementEndCap + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapNamedModelBodyPartEndCap { + } + // Parent: C_OP_RemapNamedModelElementEndCap + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapNamedModelMeshGroupEndCap { + } + // Parent: CParticleFunctionOperator + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetFromCPSnapshot { + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nAttributeToRead = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nAttributeToWrite = 0x1C8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1CC; // int32 + constexpr std::ptrdiff_t m_bRandom = 0x1D0; // bool + constexpr std::ptrdiff_t m_bReverse = 0x1D1; // bool + constexpr std::ptrdiff_t m_nRandomSeed = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nSnapShotStartPoint = 0x1D8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nSnapShotIncrement = 0x330; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flInterpolation = 0x488; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bSubSample = 0x5E0; // bool + constexpr std::ptrdiff_t m_bPrev = 0x5E1; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_VectorFieldSnapshot { + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nAttributeToWrite = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1C8; // int32 + constexpr std::ptrdiff_t m_flInterpolation = 0x1D0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_vecScale = 0x328; // CPerParticleVecInput + constexpr std::ptrdiff_t m_flBoundaryDampening = 0x980; // float32 + constexpr std::ptrdiff_t m_bSetVelocity = 0x984; // bool + constexpr std::ptrdiff_t m_bLockToSurface = 0x985; // bool + constexpr std::ptrdiff_t m_flGridSpacing = 0x988; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetAttributeToScalarExpression { + constexpr std::ptrdiff_t m_nExpression = 0x1C0; // ScalarExpressionType_t + constexpr std::ptrdiff_t m_flInput1 = 0x1C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInput2 = 0x320; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputRemap = 0x478; // CParticleRemapFloatInput + constexpr std::ptrdiff_t m_nOutputField = 0x5D0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0x5D4; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetVectorAttributeToVectorExpression { + constexpr std::ptrdiff_t m_nExpression = 0x1C0; // VectorExpressionType_t + constexpr std::ptrdiff_t m_vInput1 = 0x1C8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vInput2 = 0x820; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nOutputField = 0xE78; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0xE7C; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bNormalizedOutput = 0xE80; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetFloatAttributeToVectorExpression { + constexpr std::ptrdiff_t m_nExpression = 0x1C0; // VectorFloatExpressionType_t + constexpr std::ptrdiff_t m_vInput1 = 0x1C8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vInput2 = 0x820; // CPerParticleVecInput + constexpr std::ptrdiff_t m_flOutputRemap = 0xE78; // CParticleRemapFloatInput + constexpr std::ptrdiff_t m_nOutputField = 0xFD0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0xFD4; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_MovementSkinnedPositionFromCPSnapshot { + constexpr std::ptrdiff_t m_nSnapshotControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C4; // int32 + constexpr std::ptrdiff_t m_bRandom = 0x1C8; // bool + constexpr std::ptrdiff_t m_nRandomSeed = 0x1CC; // int32 + constexpr std::ptrdiff_t m_bSetNormal = 0x1D0; // bool + constexpr std::ptrdiff_t m_bSetRadius = 0x1D1; // bool + constexpr std::ptrdiff_t m_nIndexType = 0x1D4; // SnapshotIndexType_t + constexpr std::ptrdiff_t m_flReadIndex = 0x1D8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flIncrement = 0x330; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nFullLoopIncrement = 0x488; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nSnapShotStartPoint = 0x5E0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flInterpolation = 0x738; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_MovementMoveAlongSkinnedCPSnapshot { + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nSnapshotControlPointNumber = 0x1C4; // int32 + constexpr std::ptrdiff_t m_bSetNormal = 0x1C8; // bool + constexpr std::ptrdiff_t m_bSetRadius = 0x1C9; // bool + constexpr std::ptrdiff_t m_flInterpolation = 0x1D0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flTValue = 0x328; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_QuantizeFloat { + constexpr std::ptrdiff_t m_InputValue = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nOutputField = 0x318; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetFloatCollection { + constexpr std::ptrdiff_t m_InputValue = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nOutputField = 0x318; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0x31C; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_Lerp = 0x320; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetFloat { + constexpr std::ptrdiff_t m_InputValue = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nOutputField = 0x318; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0x31C; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_Lerp = 0x320; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bUseNewCode = 0x478; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetVec { + constexpr std::ptrdiff_t m_InputValue = 0x1C0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nOutputField = 0x818; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0x81C; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_Lerp = 0x820; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bNormalizedOutput = 0x978; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_DragRelativeToPlane { + constexpr std::ptrdiff_t m_flDragAtPlane = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flFalloff = 0x318; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bDirectional = 0x470; // bool + constexpr std::ptrdiff_t m_vecPlaneNormal = 0x478; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nControlPointNumber = 0xAD0; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapDensityGradientToVectorAttribute { + constexpr std::ptrdiff_t m_flRadiusScale = 0x1C0; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_LockPoints { + constexpr std::ptrdiff_t m_nMinCol = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nMaxCol = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nMinRow = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nMaxRow = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nControlPoint = 0x1D0; // int32 + constexpr std::ptrdiff_t m_flBlendValue = 0x1D4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapDistanceToLineSegmentBase { + constexpr std::ptrdiff_t m_nCP0 = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nCP1 = 0x1C4; // int32 + constexpr std::ptrdiff_t m_flMinInputValue = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flMaxInputValue = 0x1CC; // float32 + constexpr std::ptrdiff_t m_bInfiniteLine = 0x1D0; // bool + } + // Parent: C_OP_RemapDistanceToLineSegmentBase + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapDistanceToLineSegmentToScalar { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1E0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flMinOutputValue = 0x1E4; // float32 + constexpr std::ptrdiff_t m_flMaxOutputValue = 0x1E8; // float32 + } + // Parent: C_OP_RemapDistanceToLineSegmentBase + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapDistanceToLineSegmentToVector { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1E0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vMinOutputValue = 0x1E4; // + constexpr std::ptrdiff_t m_vMaxOutputValue = 0x1F0; // + } + // Parent: CParticleFunctionOperator + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_TeleportBeam { + constexpr std::ptrdiff_t m_nCPPosition = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nCPVelocity = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nCPMisc = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nCPColor = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nCPInvalidColor = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nCPExtraArcData = 0x1D4; // int32 + constexpr std::ptrdiff_t m_vGravity = 0x1D8; // + constexpr std::ptrdiff_t m_flArcMaxDuration = 0x1E4; // float32 + constexpr std::ptrdiff_t m_flSegmentBreak = 0x1E8; // float32 + constexpr std::ptrdiff_t m_flArcSpeed = 0x1EC; // float32 + constexpr std::ptrdiff_t m_flAlpha = 0x1F0; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_CycleScalar { + constexpr std::ptrdiff_t m_nDestField = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flStartValue = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flEndValue = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flCycleTime = 0x1CC; // float32 + constexpr std::ptrdiff_t m_bDoNotRepeatCycle = 0x1D0; // bool + constexpr std::ptrdiff_t m_bSynchronizeParticles = 0x1D1; // bool + constexpr std::ptrdiff_t m_nCPScale = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nCPFieldMin = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nCPFieldMax = 0x1DC; // int32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1E0; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_CalculateVectorAttribute { + constexpr std::ptrdiff_t m_vStartValue = 0x1C0; // + constexpr std::ptrdiff_t m_nFieldInput1 = 0x1CC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputScale1 = 0x1D0; // float32 + constexpr std::ptrdiff_t m_nFieldInput2 = 0x1D4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputScale2 = 0x1D8; // float32 + constexpr std::ptrdiff_t m_nControlPointInput1 = 0x1DC; // ControlPointReference_t + constexpr std::ptrdiff_t m_flControlPointScale1 = 0x1F0; // float32 + constexpr std::ptrdiff_t m_nControlPointInput2 = 0x1F4; // ControlPointReference_t + constexpr std::ptrdiff_t m_flControlPointScale2 = 0x208; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x20C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vFinalOutputScale = 0x210; // + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_ColorAdjustHSL { + constexpr std::ptrdiff_t m_flHueAdjust = 0x1C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flSaturationAdjust = 0x318; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flLightnessAdjust = 0x470; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_ConnectParentParticleToNearest { + constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nSecondControlPoint = 0x1C4; // int32 + constexpr std::ptrdiff_t m_bUseRadius = 0x1C8; // bool + constexpr std::ptrdiff_t m_flRadiusScale = 0x1D0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flParentRadiusScale = 0x328; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_UpdateLightSource { + constexpr std::ptrdiff_t m_vColorTint = 0x1C0; // Color + constexpr std::ptrdiff_t m_flBrightnessScale = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flRadiusScale = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flMinimumLightingRadius = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flMaximumLightingRadius = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flPositionDampingConstant = 0x1D4; // float32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapSpeedtoCP { + constexpr std::ptrdiff_t m_nInControlPointNumber = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nField = 0x1D8; // int32 + constexpr std::ptrdiff_t m_flInputMin = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1E4; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1E8; // float32 + constexpr std::ptrdiff_t m_bUseDeltaV = 0x1EC; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapAverageHitboxSpeedtoCP { + constexpr std::ptrdiff_t m_nInControlPointNumber = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nField = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nHitboxDataType = 0x1DC; // ParticleHitboxDataSelection_t + constexpr std::ptrdiff_t m_flInputMin = 0x1E0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flInputMax = 0x338; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOutputMin = 0x490; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x5E8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nHeightControlPointNumber = 0x740; // int32 + constexpr std::ptrdiff_t m_vecComparisonVelocity = 0x748; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_HitboxSetName = 0xDA0; // char[128] + } + // Parent: CParticleFunctionPreEmission + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapDotProductToCP { + constexpr std::ptrdiff_t m_nInputCP1 = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nInputCP2 = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nOutputCP = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nOutVectorField = 0x1DC; // int32 + constexpr std::ptrdiff_t m_flInputMin = 0x1E0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flInputMax = 0x338; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOutputMin = 0x490; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x5E8; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetControlPointFieldToScalarExpression { + constexpr std::ptrdiff_t m_nExpression = 0x1D0; // ScalarExpressionType_t + constexpr std::ptrdiff_t m_flInput1 = 0x1D8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flInput2 = 0x330; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOutputRemap = 0x488; // CParticleRemapFloatInput + constexpr std::ptrdiff_t m_nOutputCP = 0x5E0; // int32 + constexpr std::ptrdiff_t m_nOutVectorField = 0x5E4; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetControlPointFieldFromVectorExpression { + constexpr std::ptrdiff_t m_nExpression = 0x1D0; // VectorFloatExpressionType_t + constexpr std::ptrdiff_t m_vecInput1 = 0x1D8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_vecInput2 = 0x830; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_flOutputRemap = 0xE88; // CParticleRemapFloatInput + constexpr std::ptrdiff_t m_nOutputCP = 0xFE0; // int32 + constexpr std::ptrdiff_t m_nOutVectorField = 0xFE4; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetControlPointToVectorExpression { + constexpr std::ptrdiff_t m_nExpression = 0x1D0; // VectorExpressionType_t + constexpr std::ptrdiff_t m_nOutputCP = 0x1D4; // int32 + constexpr std::ptrdiff_t m_vInput1 = 0x1D8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_vInput2 = 0x830; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_bNormalizedOutput = 0xE88; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapModelVolumetoCP { + constexpr std::ptrdiff_t m_nBBoxType = 0x1D0; // BBoxVolumeType_t + constexpr std::ptrdiff_t m_nInControlPointNumber = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nOutControlPointMaxNumber = 0x1DC; // int32 + constexpr std::ptrdiff_t m_nField = 0x1E0; // int32 + constexpr std::ptrdiff_t m_flInputMin = 0x1E4; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1E8; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1EC; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1F0; // float32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapBoundingVolumetoCP { + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1D0; // int32 + constexpr std::ptrdiff_t m_flInputMin = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1E0; // float32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapAverageScalarValuetoCP { + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nOutVectorField = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nField = 0x1D8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1E4; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1E8; // float32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RampCPLinearRandom { + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1D0; // int32 + constexpr std::ptrdiff_t m_vecRateMin = 0x1D4; // + constexpr std::ptrdiff_t m_vecRateMax = 0x1E0; // + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetParentControlPointsToChildCP { + constexpr std::ptrdiff_t m_nChildGroupID = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nChildControlPoint = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nNumControlPoints = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1DC; // int32 + constexpr std::ptrdiff_t m_bSetOrientation = 0x1E0; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetVariable { + constexpr std::ptrdiff_t m_variableReference = 0x1D0; // CParticleVariableRef + constexpr std::ptrdiff_t m_transformInput = 0x210; // CParticleTransformInput + constexpr std::ptrdiff_t m_positionOffset = 0x278; // + constexpr std::ptrdiff_t m_rotationOffset = 0x284; // QAngle + constexpr std::ptrdiff_t m_vecInput = 0x290; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_floatInput = 0x8E8; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetControlPointPositions { + constexpr std::ptrdiff_t m_bUseWorldLocation = 0x1D0; // bool + constexpr std::ptrdiff_t m_bOrient = 0x1D1; // bool + constexpr std::ptrdiff_t m_bSetOnce = 0x1D2; // bool + constexpr std::ptrdiff_t m_nCP1 = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nCP2 = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nCP3 = 0x1DC; // int32 + constexpr std::ptrdiff_t m_nCP4 = 0x1E0; // int32 + constexpr std::ptrdiff_t m_vecCP1Pos = 0x1E4; // + constexpr std::ptrdiff_t m_vecCP2Pos = 0x1F0; // + constexpr std::ptrdiff_t m_vecCP3Pos = 0x1FC; // + constexpr std::ptrdiff_t m_vecCP4Pos = 0x208; // + constexpr std::ptrdiff_t m_nHeadLocation = 0x214; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetSingleControlPointPosition { + constexpr std::ptrdiff_t m_bSetOnce = 0x1D0; // bool + constexpr std::ptrdiff_t m_nCP1 = 0x1D4; // int32 + constexpr std::ptrdiff_t m_vecCP1Pos = 0x1D8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_transformInput = 0x830; // CParticleTransformInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetControlPointPositionToRandomActiveCP { + constexpr std::ptrdiff_t m_nCP1 = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nHeadLocationMin = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nHeadLocationMax = 0x1D8; // int32 + constexpr std::ptrdiff_t m_flResetRate = 0x1E0; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetRandomControlPointPosition { + constexpr std::ptrdiff_t m_bUseWorldLocation = 0x1D0; // bool + constexpr std::ptrdiff_t m_bOrient = 0x1D1; // bool + constexpr std::ptrdiff_t m_nCP1 = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nHeadLocation = 0x1D8; // int32 + constexpr std::ptrdiff_t m_flReRandomRate = 0x1E0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_vecCPMinPos = 0x338; // + constexpr std::ptrdiff_t m_vecCPMaxPos = 0x344; // + constexpr std::ptrdiff_t m_flInterpolation = 0x350; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetControlPointOrientation { + constexpr std::ptrdiff_t m_bUseWorldLocation = 0x1D0; // bool + constexpr std::ptrdiff_t m_bRandomize = 0x1D2; // bool + constexpr std::ptrdiff_t m_bSetOnce = 0x1D3; // bool + constexpr std::ptrdiff_t m_nCP = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nHeadLocation = 0x1D8; // int32 + constexpr std::ptrdiff_t m_vecRotation = 0x1DC; // QAngle + constexpr std::ptrdiff_t m_vecRotationB = 0x1E8; // QAngle + constexpr std::ptrdiff_t m_flInterpolation = 0x1F8; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetControlPointFromObjectScale { + constexpr std::ptrdiff_t m_nCPInput = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nCPOutput = 0x1D4; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_DistanceBetweenCPsToCP { + constexpr std::ptrdiff_t m_nStartCP = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nEndCP = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nOutputCP = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nOutputCPField = 0x1DC; // int32 + constexpr std::ptrdiff_t m_bSetOnce = 0x1E0; // bool + constexpr std::ptrdiff_t m_flInputMin = 0x1E4; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1E8; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1EC; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1F0; // float32 + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x1F4; // float32 + constexpr std::ptrdiff_t m_flLOSScale = 0x1F8; // float32 + constexpr std::ptrdiff_t m_bLOS = 0x1FC; // bool + constexpr std::ptrdiff_t m_CollisionGroupName = 0x1FD; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x280; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_nSetParent = 0x284; // ParticleParentSetMode_t + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetControlPointToPlayer { + constexpr std::ptrdiff_t m_nCP1 = 0x1D0; // int32 + constexpr std::ptrdiff_t m_vecCP1Pos = 0x1D4; // + constexpr std::ptrdiff_t m_bOrientToEyes = 0x1E0; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetControlPointToHand { + constexpr std::ptrdiff_t m_nCP1 = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nHand = 0x1D4; // int32 + constexpr std::ptrdiff_t m_vecCP1Pos = 0x1D8; // + constexpr std::ptrdiff_t m_bOrientToHand = 0x1E4; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetControlPointToHMD { + constexpr std::ptrdiff_t m_nCP1 = 0x1D0; // int32 + constexpr std::ptrdiff_t m_vecCP1Pos = 0x1D4; // + constexpr std::ptrdiff_t m_bOrientToHMD = 0x1E0; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetControlPointPositionToTimeOfDayValue { + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D0; // int32 + constexpr std::ptrdiff_t m_pszTimeOfDayParameter = 0x1D4; // char[128] + constexpr std::ptrdiff_t m_vecDefaultValue = 0x254; // + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetControlPointToCenter { + constexpr std::ptrdiff_t m_nCP1 = 0x1D0; // int32 + constexpr std::ptrdiff_t m_vecCP1Pos = 0x1D4; // + constexpr std::ptrdiff_t m_nSetParent = 0x1E0; // ParticleParentSetMode_t + } + // Parent: CParticleFunctionPreEmission + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetControlPointToCPVelocity { + constexpr std::ptrdiff_t m_nCPInput = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nCPOutputVel = 0x1D4; // int32 + constexpr std::ptrdiff_t m_bNormalize = 0x1D8; // bool + constexpr std::ptrdiff_t m_nCPOutputMag = 0x1DC; // int32 + constexpr std::ptrdiff_t m_nCPField = 0x1E0; // int32 + constexpr std::ptrdiff_t m_vecComparisonVelocity = 0x1E8; // CParticleCollectionVecInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetControlPointOrientationToCPVelocity { + constexpr std::ptrdiff_t m_nCPInput = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nCPOutput = 0x1D4; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_StopAfterCPDuration { + constexpr std::ptrdiff_t m_flDuration = 0x1D0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bDestroyImmediately = 0x328; // bool + constexpr std::ptrdiff_t m_bPlayEndCap = 0x329; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetControlPointRotation { + constexpr std::ptrdiff_t m_vecRotAxis = 0x1D0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_flRotRate = 0x828; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nCP = 0x980; // int32 + constexpr std::ptrdiff_t m_nLocalCP = 0x984; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapCPtoCP { + constexpr std::ptrdiff_t m_nInputControlPoint = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nOutputControlPoint = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nInputField = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nOutputField = 0x1DC; // int32 + constexpr std::ptrdiff_t m_flInputMin = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1E4; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1E8; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1EC; // float32 + constexpr std::ptrdiff_t m_bDerivative = 0x1F0; // bool + constexpr std::ptrdiff_t m_flInterpRate = 0x1F4; // float32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_HSVShiftToCP { + constexpr std::ptrdiff_t m_nColorCP = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nColorGemEnableCP = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nOutputCP = 0x1D8; // int32 + constexpr std::ptrdiff_t m_DefaultHSVColor = 0x1DC; // Color + } + // Parent: CParticleFunctionPreEmission + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetControlPointToImpactPoint { + constexpr std::ptrdiff_t m_nCPOut = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nCPIn = 0x1D4; // int32 + constexpr std::ptrdiff_t m_flUpdateRate = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flTraceLength = 0x1E0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flStartOffset = 0x338; // float32 + constexpr std::ptrdiff_t m_flOffset = 0x33C; // float32 + constexpr std::ptrdiff_t m_vecTraceDir = 0x340; // + constexpr std::ptrdiff_t m_CollisionGroupName = 0x34C; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x3CC; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_bSetToEndpoint = 0x3D0; // bool + constexpr std::ptrdiff_t m_bTraceToClosestSurface = 0x3D1; // bool + constexpr std::ptrdiff_t m_bIncludeWater = 0x3D2; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetCPOrientationToPointAtCP { + constexpr std::ptrdiff_t m_nInputCP = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nOutputCP = 0x1D4; // int32 + constexpr std::ptrdiff_t m_flInterpolation = 0x1D8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_b2DOrientation = 0x330; // bool + constexpr std::ptrdiff_t m_bAvoidSingularity = 0x331; // bool + constexpr std::ptrdiff_t m_bPointAway = 0x332; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_EnableChildrenFromParentParticleCount { + constexpr std::ptrdiff_t m_nChildGroupID = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nFirstChild = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nNumChildrenToEnable = 0x1D8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bDisableChildren = 0x330; // bool + constexpr std::ptrdiff_t m_bPlayEndcapOnStop = 0x331; // bool + constexpr std::ptrdiff_t m_bDestroyImmediately = 0x332; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SelectivelyEnableChildren { + constexpr std::ptrdiff_t m_nChildGroupID = 0x1D0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nFirstChild = 0x328; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nNumChildrenToEnable = 0x480; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bPlayEndcapOnStop = 0x5D8; // bool + constexpr std::ptrdiff_t m_bDestroyImmediately = 0x5D9; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_PlayEndCapWhenFinished { + constexpr std::ptrdiff_t m_bFireOnEmissionEnd = 0x1D0; // bool + constexpr std::ptrdiff_t m_bIncludeChildren = 0x1D1; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_ForceControlPointStub { + constexpr std::ptrdiff_t m_ControlPoint = 0x1D0; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_DriveCPFromGlobalSoundFloat { + constexpr std::ptrdiff_t m_nOutputControlPoint = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nOutputField = 0x1D4; // int32 + constexpr std::ptrdiff_t m_flInputMin = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1E4; // float32 + constexpr std::ptrdiff_t m_StackName = 0x1E8; // CUtlString + constexpr std::ptrdiff_t m_OperatorName = 0x1F0; // CUtlString + constexpr std::ptrdiff_t m_FieldName = 0x1F8; // CUtlString + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetControlPointFieldToWater { + constexpr std::ptrdiff_t m_nSourceCP = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nDestCP = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nCPField = 0x1D8; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetControlPointToWaterSurface { + constexpr std::ptrdiff_t m_nSourceCP = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nDestCP = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nFlowCP = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nActiveCP = 0x1DC; // int32 + constexpr std::ptrdiff_t m_nActiveCPField = 0x1E0; // int32 + constexpr std::ptrdiff_t m_flRetestRate = 0x1E8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bAdaptiveThreshold = 0x340; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RepeatedTriggerChildGroup { + constexpr std::ptrdiff_t m_nChildGroupID = 0x1D0; // int32 + constexpr std::ptrdiff_t m_flClusterRefireTime = 0x1D8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flClusterSize = 0x330; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flClusterCooldown = 0x488; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bLimitChildCount = 0x5E0; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_ChooseRandomChildrenInGroup { + constexpr std::ptrdiff_t m_nChildGroupID = 0x1D0; // int32 + constexpr std::ptrdiff_t m_flNumberOfChildren = 0x1D8; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetSimulationRate { + constexpr std::ptrdiff_t m_flSimulationScale = 0x1D0; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_ControlPointToRadialScreenSpace { + constexpr std::ptrdiff_t m_nCPIn = 0x1D0; // int32 + constexpr std::ptrdiff_t m_vecCP1Pos = 0x1D4; // + constexpr std::ptrdiff_t m_nCPOut = 0x1E0; // int32 + constexpr std::ptrdiff_t m_nCPOutField = 0x1E4; // int32 + constexpr std::ptrdiff_t m_nCPSSPosOut = 0x1E8; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_LightningSnapshotGenerator { + constexpr std::ptrdiff_t m_nCPSnapshot = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nCPStartPnt = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nCPEndPnt = 0x1D8; // int32 + constexpr std::ptrdiff_t m_flSegments = 0x1E0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOffset = 0x338; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOffsetDecay = 0x490; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flRecalcRate = 0x5E8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flUVScale = 0x740; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flUVOffset = 0x898; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flSplitRate = 0x9F0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flBranchTwist = 0xB48; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nBranchBehavior = 0xCA0; // ParticleLightnintBranchBehavior_t + constexpr std::ptrdiff_t m_flRadiusStart = 0xCA8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flRadiusEnd = 0xE00; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flDedicatedPool = 0xF58; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapExternalWindToCP { + constexpr std::ptrdiff_t m_nCP = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nCPOutput = 0x1D4; // int32 + constexpr std::ptrdiff_t m_vecScale = 0x1D8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_bSetMagnitude = 0x830; // bool + constexpr std::ptrdiff_t m_nOutVectorField = 0x834; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetGravityToCP { + constexpr std::ptrdiff_t m_nCPInput = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nCPOutput = 0x1D4; // int32 + constexpr std::ptrdiff_t m_flScale = 0x1D8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bSetOrientation = 0x330; // bool + constexpr std::ptrdiff_t m_bSetZDown = 0x331; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_QuantizeCPComponent { + constexpr std::ptrdiff_t m_flInputValue = 0x1D0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nCPOutput = 0x328; // int32 + constexpr std::ptrdiff_t m_nOutVectorField = 0x32C; // int32 + constexpr std::ptrdiff_t m_flQuantizeValue = 0x330; // CParticleCollectionFloatInput + } + // Parent: CBaseRendererSource2 + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CBaseTrailRenderer { + constexpr std::ptrdiff_t m_nOrientationType = 0x2710; // ParticleOrientationChoiceList_t + constexpr std::ptrdiff_t m_nOrientationControlPoint = 0x2714; // int32 + constexpr std::ptrdiff_t m_flMinSize = 0x2718; // float32 + constexpr std::ptrdiff_t m_flMaxSize = 0x271C; // float32 + constexpr std::ptrdiff_t m_flStartFadeSize = 0x2720; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flEndFadeSize = 0x2878; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_bClampV = 0x29D0; // bool + } + // Parent: CBaseTrailRenderer + // Fields count: 20 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RenderTrails { + constexpr std::ptrdiff_t m_bEnableFadingAndClamping = 0x29E0; // bool + constexpr std::ptrdiff_t m_flStartFadeDot = 0x29E4; // float32 + constexpr std::ptrdiff_t m_flEndFadeDot = 0x29E8; // float32 + constexpr std::ptrdiff_t m_nPrevPntSource = 0x29EC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flMaxLength = 0x29F0; // float32 + constexpr std::ptrdiff_t m_flMinLength = 0x29F4; // float32 + constexpr std::ptrdiff_t m_bIgnoreDT = 0x29F8; // bool + constexpr std::ptrdiff_t m_flConstrainRadiusToLengthRatio = 0x29FC; // float32 + constexpr std::ptrdiff_t m_flLengthScale = 0x2A00; // float32 + constexpr std::ptrdiff_t m_flLengthFadeInTime = 0x2A04; // float32 + constexpr std::ptrdiff_t m_flRadiusHeadTaper = 0x2A08; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_vecHeadColorScale = 0x2B60; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_flHeadAlphaScale = 0x31B8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRadiusTaper = 0x3310; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_vecTailColorScale = 0x3468; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_flTailAlphaScale = 0x3AC0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nHorizCropField = 0x3C18; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nVertCropField = 0x3C1C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flForwardShift = 0x3C20; // float32 + constexpr std::ptrdiff_t m_bFlipUVBasedOnPitchYaw = 0x3C24; // bool + } + // Parent: CBaseRendererSource2 + // Fields count: 30 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RenderRopes { + constexpr std::ptrdiff_t m_bEnableFadingAndClamping = 0x2710; // bool + constexpr std::ptrdiff_t m_flMinSize = 0x2714; // float32 + constexpr std::ptrdiff_t m_flMaxSize = 0x2718; // float32 + constexpr std::ptrdiff_t m_flStartFadeSize = 0x271C; // float32 + constexpr std::ptrdiff_t m_flEndFadeSize = 0x2720; // float32 + constexpr std::ptrdiff_t m_flStartFadeDot = 0x2724; // float32 + constexpr std::ptrdiff_t m_flEndFadeDot = 0x2728; // float32 + constexpr std::ptrdiff_t m_flRadiusTaper = 0x272C; // float32 + constexpr std::ptrdiff_t m_nMinTesselation = 0x2730; // int32 + constexpr std::ptrdiff_t m_nMaxTesselation = 0x2734; // int32 + constexpr std::ptrdiff_t m_flTessScale = 0x2738; // float32 + constexpr std::ptrdiff_t m_flTextureVWorldSize = 0x2740; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flTextureVScrollRate = 0x2898; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flTextureVOffset = 0x29F0; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nTextureVParamsCP = 0x2B48; // int32 + constexpr std::ptrdiff_t m_bClampV = 0x2B4C; // bool + constexpr std::ptrdiff_t m_nScaleCP1 = 0x2B50; // int32 + constexpr std::ptrdiff_t m_nScaleCP2 = 0x2B54; // int32 + constexpr std::ptrdiff_t m_flScaleVSizeByControlPointDistance = 0x2B58; // float32 + constexpr std::ptrdiff_t m_flScaleVScrollByControlPointDistance = 0x2B5C; // float32 + constexpr std::ptrdiff_t m_flScaleVOffsetByControlPointDistance = 0x2B60; // float32 + constexpr std::ptrdiff_t m_bUseScalarForTextureCoordinate = 0x2B65; // bool + constexpr std::ptrdiff_t m_nScalarFieldForTextureCoordinate = 0x2B68; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flScalarAttributeTextureCoordScale = 0x2B6C; // float32 + constexpr std::ptrdiff_t m_bReverseOrder = 0x2B70; // bool + constexpr std::ptrdiff_t m_bClosedLoop = 0x2B71; // bool + constexpr std::ptrdiff_t m_nOrientationType = 0x2B74; // ParticleOrientationChoiceList_t + constexpr std::ptrdiff_t m_nVectorFieldForOrientation = 0x2B78; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bDrawAsOpaque = 0x2B7C; // bool + constexpr std::ptrdiff_t m_bGenerateNormals = 0x2B7D; // bool + } + // Parent: CParticleFunctionRenderer + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RenderAsModels { + constexpr std::ptrdiff_t m_ModelList = 0x200; // CUtlVector + constexpr std::ptrdiff_t m_flModelScale = 0x21C; // float32 + constexpr std::ptrdiff_t m_bFitToModelSize = 0x220; // bool + constexpr std::ptrdiff_t m_bNonUniformScaling = 0x221; // bool + constexpr std::ptrdiff_t m_nXAxisScalingAttribute = 0x224; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nYAxisScalingAttribute = 0x228; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nZAxisScalingAttribute = 0x22C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSizeCullBloat = 0x230; // int32 + } + // Parent: CParticleFunctionRenderer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RenderBlobs { + constexpr std::ptrdiff_t m_cubeWidth = 0x200; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_cutoffRadius = 0x358; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_renderRadius = 0x4B0; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nScaleCP = 0x608; // int32 + constexpr std::ptrdiff_t m_MaterialVars = 0x610; // CUtlVector + constexpr std::ptrdiff_t m_hMaterial = 0x640; // CStrongHandle + } + // Parent: CParticleFunctionRenderer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RenderGpuImplicit { + constexpr std::ptrdiff_t m_bUsePerParticleRadius = 0x200; // bool + constexpr std::ptrdiff_t m_fGridSize = 0x208; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_fRadiusScale = 0x360; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_fIsosurfaceThreshold = 0x4B8; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nScaleCP = 0x610; // int32 + constexpr std::ptrdiff_t m_hMaterial = 0x618; // CStrongHandle + } + // Parent: CParticleFunctionRenderer + // Fields count: 54 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RenderModels { + constexpr std::ptrdiff_t m_bOnlyRenderInEffectsBloomPass = 0x200; // bool + constexpr std::ptrdiff_t m_bOnlyRenderInEffectsWaterPass = 0x201; // bool + constexpr std::ptrdiff_t m_bUseMixedResolutionRendering = 0x202; // bool + constexpr std::ptrdiff_t m_bOnlyRenderInEffecsGameOverlay = 0x203; // bool + constexpr std::ptrdiff_t m_ModelList = 0x208; // CUtlVector + constexpr std::ptrdiff_t m_nBodyGroupField = 0x224; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSubModelField = 0x228; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bIgnoreNormal = 0x22C; // bool + constexpr std::ptrdiff_t m_bOrientZ = 0x22D; // bool + constexpr std::ptrdiff_t m_bCenterOffset = 0x22E; // bool + constexpr std::ptrdiff_t m_vecLocalOffset = 0x230; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecLocalRotation = 0x888; // CPerParticleVecInput + constexpr std::ptrdiff_t m_bIgnoreRadius = 0xEE0; // bool + constexpr std::ptrdiff_t m_nModelScaleCP = 0xEE4; // int32 + constexpr std::ptrdiff_t m_vecComponentScale = 0xEE8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_bLocalScale = 0x1540; // bool + constexpr std::ptrdiff_t m_nSizeCullBloat = 0x1544; // int32 + constexpr std::ptrdiff_t m_bAnimated = 0x1548; // bool + constexpr std::ptrdiff_t m_flAnimationRate = 0x1550; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bScaleAnimationRate = 0x16A8; // bool + constexpr std::ptrdiff_t m_bForceLoopingAnimation = 0x16A9; // bool + constexpr std::ptrdiff_t m_bResetAnimOnStop = 0x16AA; // bool + constexpr std::ptrdiff_t m_bManualAnimFrame = 0x16AB; // bool + constexpr std::ptrdiff_t m_nAnimationScaleField = 0x16AC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nAnimationField = 0x16B0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nManualFrameField = 0x16B4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_ActivityName = 0x16B8; // char[256] + constexpr std::ptrdiff_t m_SequenceName = 0x17B8; // char[256] + constexpr std::ptrdiff_t m_bEnableClothSimulation = 0x18B8; // bool + constexpr std::ptrdiff_t m_hOverrideMaterial = 0x18C0; // CStrongHandle + constexpr std::ptrdiff_t m_bOverrideTranslucentMaterials = 0x18C8; // bool + constexpr std::ptrdiff_t m_nSkin = 0x18D0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_MaterialVars = 0x1A28; // CUtlVector + constexpr std::ptrdiff_t m_flManualModelSelection = 0x1A40; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_modelInput = 0x1B98; // CParticleModelInput + constexpr std::ptrdiff_t m_nLOD = 0x1BF8; // int32 + constexpr std::ptrdiff_t m_EconSlotName = 0x1BFC; // char[256] + constexpr std::ptrdiff_t m_bOriginalModel = 0x1CFC; // bool + constexpr std::ptrdiff_t m_bSuppressTint = 0x1CFD; // bool + constexpr std::ptrdiff_t m_bUseRawMeshGroup = 0x1CFE; // bool + constexpr std::ptrdiff_t m_bDisableShadows = 0x1CFF; // bool + constexpr std::ptrdiff_t m_bDisableDepthPrepass = 0x1D00; // bool + constexpr std::ptrdiff_t m_bAcceptsDecals = 0x1D01; // bool + constexpr std::ptrdiff_t m_bForceDrawInterlevedWithSiblings = 0x1D02; // bool + constexpr std::ptrdiff_t m_bDoNotDrawInParticlePass = 0x1D03; // bool + constexpr std::ptrdiff_t m_bUseFastModelCollectionRenderPath = 0x1D04; // bool + constexpr std::ptrdiff_t m_bAllowApproximateTransforms = 0x1D05; // bool + constexpr std::ptrdiff_t m_szRenderAttribute = 0x1D06; // char[260] + constexpr std::ptrdiff_t m_flRadiusScale = 0x1E10; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flAlphaScale = 0x1F68; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flRollScale = 0x20C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nAlpha2Field = 0x2218; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecColorScale = 0x2220; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nColorBlendType = 0x2878; // ParticleColorBlendType_t + } + // Parent: CParticleFunctionRenderer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RenderSimpleModelCollection { + constexpr std::ptrdiff_t m_bCenterOffset = 0x200; // bool + constexpr std::ptrdiff_t m_modelInput = 0x208; // CParticleModelInput + constexpr std::ptrdiff_t m_nLOD = 0x268; // int32 + constexpr std::ptrdiff_t m_bDisableShadows = 0x26C; // bool + constexpr std::ptrdiff_t m_bAcceptsDecals = 0x26D; // bool + } + // Parent: CParticleFunctionRenderer + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RenderMaterialProxy { + constexpr std::ptrdiff_t m_nMaterialControlPoint = 0x200; // int32 + constexpr std::ptrdiff_t m_nProxyType = 0x204; // MaterialProxyType_t + constexpr std::ptrdiff_t m_MaterialVars = 0x208; // CUtlVector + constexpr std::ptrdiff_t m_hOverrideMaterial = 0x220; // CStrongHandle + constexpr std::ptrdiff_t m_flMaterialOverrideEnabled = 0x228; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_vecColorScale = 0x380; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_flAlpha = 0x9D8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nColorBlendType = 0xB30; // ParticleColorBlendType_t + } + // Parent: CParticleFunctionRenderer + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RenderProjected { + constexpr std::ptrdiff_t m_bProjectCharacter = 0x200; // bool + constexpr std::ptrdiff_t m_bProjectWorld = 0x201; // bool + constexpr std::ptrdiff_t m_bProjectWater = 0x202; // bool + constexpr std::ptrdiff_t m_bFlipHorizontal = 0x203; // bool + constexpr std::ptrdiff_t m_bEnableProjectedDepthControls = 0x204; // bool + constexpr std::ptrdiff_t m_flMinProjectionDepth = 0x208; // float32 + constexpr std::ptrdiff_t m_flMaxProjectionDepth = 0x20C; // float32 + constexpr std::ptrdiff_t m_vecProjectedMaterials = 0x210; // CUtlVector + constexpr std::ptrdiff_t m_flMaterialSelection = 0x228; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flAnimationTimeScale = 0x380; // float32 + constexpr std::ptrdiff_t m_bOrientToNormal = 0x384; // bool + constexpr std::ptrdiff_t m_MaterialVars = 0x388; // CUtlVector + } + // Parent: CParticleFunctionRenderer + // Fields count: 16 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RenderDeferredLight { + constexpr std::ptrdiff_t m_bUseAlphaTestWindow = 0x200; // bool + constexpr std::ptrdiff_t m_bUseTexture = 0x201; // bool + constexpr std::ptrdiff_t m_flRadiusScale = 0x204; // float32 + constexpr std::ptrdiff_t m_flAlphaScale = 0x208; // float32 + constexpr std::ptrdiff_t m_nAlpha2Field = 0x20C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecColorScale = 0x210; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nColorBlendType = 0x868; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_flLightDistance = 0x86C; // float32 + constexpr std::ptrdiff_t m_flStartFalloff = 0x870; // float32 + constexpr std::ptrdiff_t m_flDistanceFalloff = 0x874; // float32 + constexpr std::ptrdiff_t m_flSpotFoV = 0x878; // float32 + constexpr std::ptrdiff_t m_nAlphaTestPointField = 0x87C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nAlphaTestRangeField = 0x880; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nAlphaTestSharpnessField = 0x884; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_hTexture = 0x888; // CStrongHandle + constexpr std::ptrdiff_t m_nHSVShiftControlPoint = 0x890; // int32 + } + // Parent: CParticleFunctionRenderer + // Fields count: 29 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RenderStandardLight { + constexpr std::ptrdiff_t m_nLightType = 0x200; // ParticleLightTypeChoiceList_t + constexpr std::ptrdiff_t m_vecColorScale = 0x208; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nColorBlendType = 0x860; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_flIntensity = 0x868; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bCastShadows = 0x9C0; // bool + constexpr std::ptrdiff_t m_flTheta = 0x9C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flPhi = 0xB20; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flRadiusMultiplier = 0xC78; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nAttenuationStyle = 0xDD0; // StandardLightingAttenuationStyle_t + constexpr std::ptrdiff_t m_flFalloffLinearity = 0xDD8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flFiftyPercentFalloff = 0xF30; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flZeroPercentFalloff = 0x1088; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bRenderDiffuse = 0x11E0; // bool + constexpr std::ptrdiff_t m_bRenderSpecular = 0x11E1; // bool + constexpr std::ptrdiff_t m_lightCookie = 0x11E8; // CUtlString + constexpr std::ptrdiff_t m_nPriority = 0x11F0; // int32 + constexpr std::ptrdiff_t m_nFogLightingMode = 0x11F4; // ParticleLightFogLightingMode_t + constexpr std::ptrdiff_t m_flFogContribution = 0x11F8; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nCapsuleLightBehavior = 0x1350; // ParticleLightBehaviorChoiceList_t + constexpr std::ptrdiff_t m_flCapsuleLength = 0x1354; // float32 + constexpr std::ptrdiff_t m_bReverseOrder = 0x1358; // bool + constexpr std::ptrdiff_t m_bClosedLoop = 0x1359; // bool + constexpr std::ptrdiff_t m_nPrevPntSource = 0x135C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flMaxLength = 0x1360; // float32 + constexpr std::ptrdiff_t m_flMinLength = 0x1364; // float32 + constexpr std::ptrdiff_t m_bIgnoreDT = 0x1368; // bool + constexpr std::ptrdiff_t m_flConstrainRadiusToLengthRatio = 0x136C; // float32 + constexpr std::ptrdiff_t m_flLengthScale = 0x1370; // float32 + constexpr std::ptrdiff_t m_flLengthFadeInTime = 0x1374; // float32 + } + // Parent: CParticleFunctionRenderer + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RenderOmni2Light { + constexpr std::ptrdiff_t m_nLightType = 0x200; // ParticleOmni2LightTypeChoiceList_t + constexpr std::ptrdiff_t m_vColorBlend = 0x208; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nColorBlendType = 0x860; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_nBrightnessUnit = 0x864; // ParticleLightUnitChoiceList_t + constexpr std::ptrdiff_t m_flBrightnessLumens = 0x868; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flBrightnessCandelas = 0x9C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bCastShadows = 0xB18; // bool + constexpr std::ptrdiff_t m_flLuminaireRadius = 0xB20; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flSkirt = 0xC78; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRange = 0xDD0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInnerConeAngle = 0xF28; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOuterConeAngle = 0x1080; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_hLightCookie = 0x11D8; // CStrongHandle + constexpr std::ptrdiff_t m_bSphericalCookie = 0x11E0; // bool + } + // Parent: CParticleFunctionRenderer + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RenderLightBeam { + constexpr std::ptrdiff_t m_vColorBlend = 0x200; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nColorBlendType = 0x858; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_flBrightnessLumensPerMeter = 0x860; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bCastShadows = 0x9B8; // bool + constexpr std::ptrdiff_t m_flSkirt = 0x9C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flRange = 0xB18; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flThickness = 0xC70; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionRenderer + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_Callback { + } + // Parent: CParticleFunctionRenderer + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RenderScreenShake { + constexpr std::ptrdiff_t m_flDurationScale = 0x200; // float32 + constexpr std::ptrdiff_t m_flRadiusScale = 0x204; // float32 + constexpr std::ptrdiff_t m_flFrequencyScale = 0x208; // float32 + constexpr std::ptrdiff_t m_flAmplitudeScale = 0x20C; // float32 + constexpr std::ptrdiff_t m_nRadiusField = 0x210; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nDurationField = 0x214; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFrequencyField = 0x218; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nAmplitudeField = 0x21C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFilterCP = 0x220; // int32 + } + // Parent: CParticleFunctionRenderer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RenderTonemapController { + constexpr std::ptrdiff_t m_flTonemapLevel = 0x200; // float32 + constexpr std::ptrdiff_t m_flTonemapWeight = 0x204; // float32 + constexpr std::ptrdiff_t m_nTonemapLevelField = 0x208; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nTonemapWeightField = 0x20C; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionRenderer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RenderPostProcessing { + constexpr std::ptrdiff_t m_flPostProcessStrength = 0x200; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_hPostTexture = 0x358; // CStrongHandle + constexpr std::ptrdiff_t m_nPriority = 0x360; // ParticlePostProcessPriorityGroup_t + } + // Parent: CParticleFunctionRenderer + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RenderSound { + constexpr std::ptrdiff_t m_flDurationScale = 0x200; // float32 + constexpr std::ptrdiff_t m_flSndLvlScale = 0x204; // float32 + constexpr std::ptrdiff_t m_flPitchScale = 0x208; // float32 + constexpr std::ptrdiff_t m_flVolumeScale = 0x20C; // float32 + constexpr std::ptrdiff_t m_nSndLvlField = 0x210; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nDurationField = 0x214; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nPitchField = 0x218; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nVolumeField = 0x21C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nChannel = 0x220; // int32 + constexpr std::ptrdiff_t m_nCPReference = 0x224; // int32 + constexpr std::ptrdiff_t m_pszSoundName = 0x228; // char[256] + constexpr std::ptrdiff_t m_bSuppressStopSoundEvent = 0x328; // bool + } + // Parent: CParticleFunctionRenderer + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RenderStatusEffect { + constexpr std::ptrdiff_t m_pTextureColorWarp = 0x200; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureDetail2 = 0x208; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureDiffuseWarp = 0x210; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureFresnelColorWarp = 0x218; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureFresnelWarp = 0x220; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureSpecularWarp = 0x228; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureEnvMap = 0x230; // CStrongHandle + } + // Parent: CParticleFunctionRenderer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RenderStatusEffectCitadel { + constexpr std::ptrdiff_t m_pTextureColorWarp = 0x200; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureNormal = 0x208; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureMetalness = 0x210; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureRoughness = 0x218; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureSelfIllum = 0x220; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureDetail = 0x228; // CStrongHandle + } + // Parent: CParticleFunctionRenderer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RenderFlattenGrass { + constexpr std::ptrdiff_t m_flFlattenStrength = 0x200; // float32 + constexpr std::ptrdiff_t m_nStrengthFieldOverride = 0x204; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flRadiusScale = 0x208; // float32 + } + // Parent: CParticleFunctionRenderer + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RenderTreeShake { + constexpr std::ptrdiff_t m_flPeakStrength = 0x200; // float32 + constexpr std::ptrdiff_t m_nPeakStrengthFieldOverride = 0x204; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flRadius = 0x208; // float32 + constexpr std::ptrdiff_t m_nRadiusFieldOverride = 0x20C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flShakeDuration = 0x210; // float32 + constexpr std::ptrdiff_t m_flTransitionTime = 0x214; // float32 + constexpr std::ptrdiff_t m_flTwistAmount = 0x218; // float32 + constexpr std::ptrdiff_t m_flRadialAmount = 0x21C; // float32 + constexpr std::ptrdiff_t m_flControlPointOrientationAmount = 0x220; // float32 + constexpr std::ptrdiff_t m_nControlPointForLinearDirection = 0x224; // int32 + } + // Parent: CParticleFunctionRenderer + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RenderText { + constexpr std::ptrdiff_t m_OutlineColor = 0x200; // Color + constexpr std::ptrdiff_t m_DefaultText = 0x208; // CUtlString + } + // Parent: CParticleFunctionRenderer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RenderVRHapticEvent { + constexpr std::ptrdiff_t m_nHand = 0x200; // ParticleVRHandChoiceList_t + constexpr std::ptrdiff_t m_nOutputHandCP = 0x204; // int32 + constexpr std::ptrdiff_t m_nOutputField = 0x208; // int32 + constexpr std::ptrdiff_t m_flAmplitude = 0x210; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapSDFDistanceToScalarAttribute { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nVectorFieldInput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flMinDistance = 0x1C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flMaxDistance = 0x320; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flValueBelowMin = 0x478; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flValueAtMin = 0x5D0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flValueAtMax = 0x728; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flValueAboveMax = 0x880; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapSDFDistanceToVectorAttribute { + constexpr std::ptrdiff_t m_nVectorFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nVectorFieldInput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flMinDistance = 0x1C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flMaxDistance = 0x320; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_vValueBelowMin = 0x478; // + constexpr std::ptrdiff_t m_vValueAtMin = 0x484; // + constexpr std::ptrdiff_t m_vValueAtMax = 0x490; // + constexpr std::ptrdiff_t m_vValueAboveMax = 0x49C; // + } + // Parent: CParticleFunctionForce + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SDFForce { + constexpr std::ptrdiff_t m_flForceScale = 0x1D0; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapSDFGradientToVectorAttribute { + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SDFLighting { + constexpr std::ptrdiff_t m_vLightingDir = 0x1C0; // + constexpr std::ptrdiff_t m_vTint_0 = 0x1CC; // + constexpr std::ptrdiff_t m_vTint_1 = 0x1D8; // + } + // Parent: CParticleFunctionConstraint + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SDFConstraint { + constexpr std::ptrdiff_t m_flMinDist = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flMaxDist = 0x318; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nMaxIterations = 0x470; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_ParticlePhysics { + constexpr std::ptrdiff_t m_Gravity = 0x1C0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_fDrag = 0x818; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nMaxConstraintPasses = 0x970; // int32 + } + } + } +} diff --git a/output/win/particles.dll.json b/output/win/particles.dll.json new file mode 100644 index 0000000..e1e231e --- /dev/null +++ b/output/win/particles.dll.json @@ -0,0 +1,8107 @@ +{ + "particles.dll": { + "classes": { + "CBaseRendererSource2": { + "fields": { + "m_bAnimateInFPS": 3920, + "m_bBlendFramesSeq0": 9420, + "m_bDisableZBuffering": 8032, + "m_bGammaCorrectVertexColors": 4972, 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"PARTICLEDETAIL_MEDIUM": 1, + "PARTICLEDETAIL_ULTRA": 3 + }, + "type": "uint32" + }, + "ParticleDirectionNoiseType_t": { + "alignment": 4, + "members": { + "PARTICLE_DIR_NOISE_CURL": 1, + "PARTICLE_DIR_NOISE_PERLIN": 0, + "PARTICLE_DIR_NOISE_WORLEY_BASIC": 2 + }, + "type": "uint32" + }, + "ParticleEndcapMode_t": { + "alignment": 4, + "members": { + "PARTICLE_ENDCAP_ALWAYS_ON": -1, + "PARTICLE_ENDCAP_ENDCAP_OFF": 0, + "PARTICLE_ENDCAP_ENDCAP_ON": 1 + }, + "type": "uint32" + }, + "ParticleFalloffFunction_t": { + "alignment": 4, + "members": { + "PARTICLE_FALLOFF_CONSTANT": 0, + "PARTICLE_FALLOFF_EXPONENTIAL": 2, + "PARTICLE_FALLOFF_LINEAR": 1 + }, + "type": "uint32" + }, + "ParticleFloatBiasType_t": { + "alignment": 4, + "members": { + "PF_BIAS_TYPE_COUNT": 3, + "PF_BIAS_TYPE_EXPONENTIAL": 2, + "PF_BIAS_TYPE_GAIN": 1, + "PF_BIAS_TYPE_INVALID": -1, + "PF_BIAS_TYPE_STANDARD": 0 + }, + "type": "uint32" + }, + "ParticleFloatInputMode_t": { + "alignment": 4, + "members": { + "PF_INPUT_MODE_CLAMPED": 0, + "PF_INPUT_MODE_COUNT": 2, + "PF_INPUT_MODE_INVALID": -1, + "PF_INPUT_MODE_LOOPED": 1 + }, + "type": "uint32" + }, + "ParticleFloatMapType_t": { + "alignment": 4, + "members": { + "PF_MAP_TYPE_COUNT": 6, + "PF_MAP_TYPE_CURVE": 4, + "PF_MAP_TYPE_DIRECT": 0, + "PF_MAP_TYPE_INVALID": -1, + "PF_MAP_TYPE_MULT": 1, + "PF_MAP_TYPE_NOTCHED": 5, + "PF_MAP_TYPE_REMAP": 2, + "PF_MAP_TYPE_REMAP_BIASED": 3 + }, + "type": "uint32" + }, + "ParticleFloatRandomMode_t": { + "alignment": 4, + "members": { + "PF_RANDOM_MODE_CONSTANT": 0, + "PF_RANDOM_MODE_COUNT": 2, + "PF_RANDOM_MODE_INVALID": -1, + "PF_RANDOM_MODE_VARYING": 1 + }, + "type": "uint32" + }, + "ParticleFloatType_t": { + "alignment": 4, + "members": { + "PF_TYPE_CLOSEST_CAMERA_DISTANCE": 11, + "PF_TYPE_COLLECTION_AGE": 4, + "PF_TYPE_CONCURRENT_DEF_COUNT": 10, + "PF_TYPE_CONTROL_POINT_CHANGE_AGE": 7, + "PF_TYPE_CONTROL_POINT_COMPONENT": 6, + "PF_TYPE_CONTROL_POINT_SPEED": 8, + "PF_TYPE_COUNT": 22, + "PF_TYPE_ENDCAP_AGE": 5, + "PF_TYPE_INVALID": -1, + "PF_TYPE_LITERAL": 0, + "PF_TYPE_NAMED_VALUE": 1, + "PF_TYPE_PARTICLE_AGE": 15, + "PF_TYPE_PARTICLE_AGE_NORMALIZED": 16, + "PF_TYPE_PARTICLE_DETAIL_LEVEL": 9, + "PF_TYPE_PARTICLE_FLOAT": 17, + "PF_TYPE_PARTICLE_NOISE": 14, + "PF_TYPE_PARTICLE_NUMBER": 20, + "PF_TYPE_PARTICLE_NUMBER_NORMALIZED": 21, + "PF_TYPE_PARTICLE_SPEED": 19, + "PF_TYPE_PARTICLE_VECTOR_COMPONENT": 18, + "PF_TYPE_RANDOM_BIASED": 3, + "PF_TYPE_RANDOM_UNIFORM": 2, + "PF_TYPE_RENDERER_CAMERA_DISTANCE": 12, + "PF_TYPE_RENDERER_CAMERA_DOT_PRODUCT": 13 + }, + "type": "uint32" + }, + "ParticleFogType_t": { + "alignment": 4, + "members": { + "PARTICLE_FOG_DISABLED": 2, + "PARTICLE_FOG_ENABLED": 1, + "PARTICLE_FOG_GAME_DEFAULT": 0 + }, + "type": "uint32" + }, + "ParticleHitboxBiasType_t": { + "alignment": 4, + "members": { + "PARTICLE_HITBOX_BIAS_ENTITY": 0, + "PARTICLE_HITBOX_BIAS_HITBOX": 1 + }, + "type": "uint32" + }, + "ParticleHitboxDataSelection_t": { + "alignment": 4, + "members": { + "PARTICLE_HITBOX_AVERAGE_SPEED": 0, + "PARTICLE_HITBOX_COUNT": 1 + }, + "type": "uint32" + }, + "ParticleImpulseType_t": { + "alignment": 4, + "members": { + "IMPULSE_TYPE_EXPLOSION": 4, + "IMPULSE_TYPE_EXPLOSION_UNDERWATER": 8, + "IMPULSE_TYPE_GENERIC": 1, + "IMPULSE_TYPE_NONE": 0, + "IMPULSE_TYPE_PARTICLE_SYSTEM": 16, + "IMPULSE_TYPE_ROPE": 2 + }, + "type": "uint32" + }, + "ParticleLightBehaviorChoiceList_t": { + "alignment": 4, + "members": { + "PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION": 0, + "PARTICLE_LIGHT_BEHAVIOR_ROPE": 1, + "PARTICLE_LIGHT_BEHAVIOR_TRAILS": 2 + }, + "type": "uint32" + }, + "ParticleLightFogLightingMode_t": { + "alignment": 4, + "members": { + "PARTICLE_LIGHT_FOG_LIGHTING_MODE_DYNAMIC": 2, + "PARTICLE_LIGHT_FOG_LIGHTING_MODE_DYNAMIC_NOSHADOWS": 4, + "PARTICLE_LIGHT_FOG_LIGHTING_MODE_NONE": 0 + }, + "type": "uint32" + }, + "ParticleLightTypeChoiceList_t": { + "alignment": 4, + "members": { + "PARTICLE_LIGHT_TYPE_CAPSULE": 3, + "PARTICLE_LIGHT_TYPE_FX": 2, + "PARTICLE_LIGHT_TYPE_POINT": 0, + "PARTICLE_LIGHT_TYPE_SPOT": 1 + }, + "type": "uint32" + }, + "ParticleLightUnitChoiceList_t": { + "alignment": 4, + "members": { + "PARTICLE_LIGHT_UNIT_CANDELAS": 0, + "PARTICLE_LIGHT_UNIT_LUMENS": 1 + }, + "type": "uint32" + }, + "ParticleLightingQuality_t": { + "alignment": 4, + "members": { + "PARTICLE_LIGHTING_PER_PARTICLE": 0, + "PARTICLE_LIGHTING_PER_PIXEL": -1, + "PARTICLE_LIGHTING_PER_VERTEX": 1 + }, + "type": "uint32" + }, + "ParticleLightnintBranchBehavior_t": { + "alignment": 4, + "members": { + "PARTICLE_LIGHTNING_BRANCH_CURRENT_DIR": 0, + "PARTICLE_LIGHTNING_BRANCH_ENDPOINT_DIR": 1 + }, + "type": "uint32" + }, + "ParticleModelType_t": { + "alignment": 4, + "members": { + "PM_TYPE_CONTROL_POINT": 3, + "PM_TYPE_COUNT": 4, + "PM_TYPE_INVALID": 0, + "PM_TYPE_NAMED_VALUE_EHANDLE": 2, + "PM_TYPE_NAMED_VALUE_MODEL": 1 + }, + "type": "uint32" + }, + "ParticleOmni2LightTypeChoiceList_t": { + "alignment": 4, + "members": { + "PARTICLE_OMNI2_LIGHT_TYPE_POINT": 0, + "PARTICLE_OMNI2_LIGHT_TYPE_SPHERE": 1 + }, + "type": "uint32" + }, + "ParticleOrientationChoiceList_t": { + "alignment": 4, + "members": { + "PARTICLE_ORIENTATION_ALIGN_TO_PARTICLE_NORMAL": 3, + "PARTICLE_ORIENTATION_FULL_3AXIS_ROTATION": 5, + "PARTICLE_ORIENTATION_SCREENALIGN_TO_PARTICLE_NORMAL": 4, + "PARTICLE_ORIENTATION_SCREEN_ALIGNED": 0, + "PARTICLE_ORIENTATION_SCREEN_Z_ALIGNED": 1, + "PARTICLE_ORIENTATION_WORLD_Z_ALIGNED": 2 + }, + "type": "uint32" + }, + "ParticleOrientationSetMode_t": { + "alignment": 4, + "members": { + "PARTICLE_ORIENTATION_SET_FROM_ROTATIONS": 1, + "PARTICLE_ORIENTATION_SET_FROM_VELOCITY": 0 + }, + "type": "uint32" + }, + "ParticleOutputBlendMode_t": { + "alignment": 4, + "members": { + "PARTICLE_OUTPUT_BLEND_MODE_ADD": 1, + "PARTICLE_OUTPUT_BLEND_MODE_ALPHA": 0, + "PARTICLE_OUTPUT_BLEND_MODE_BLEND_ADD": 2, + "PARTICLE_OUTPUT_BLEND_MODE_HALF_BLEND_ADD": 3, + "PARTICLE_OUTPUT_BLEND_MODE_LIGHTEN": 6, + "PARTICLE_OUTPUT_BLEND_MODE_MOD2X": 5, + "PARTICLE_OUTPUT_BLEND_MODE_NEG_HALF_BLEND_ADD": 4 + }, + "type": "uint32" + }, + "ParticleParentSetMode_t": { + "alignment": 4, + "members": { + "PARTICLE_SET_PARENT_IMMEDIATE": 1, + "PARTICLE_SET_PARENT_NO": 0, + "PARTICLE_SET_PARENT_ROOT": 1 + }, + "type": "uint32" + }, + "ParticlePinDistance_t": { + "alignment": 4, + "members": { + "PARTICLE_PIN_COLLECTION_AGE": 10, + "PARTICLE_PIN_DISTANCE_CENTER": 5, + "PARTICLE_PIN_DISTANCE_CP": 6, + "PARTICLE_PIN_DISTANCE_CP_PAIR_BOTH": 8, + "PARTICLE_PIN_DISTANCE_CP_PAIR_EITHER": 7, + "PARTICLE_PIN_DISTANCE_FARTHEST": 1, + "PARTICLE_PIN_DISTANCE_FIRST": 2, + "PARTICLE_PIN_DISTANCE_LAST": 3, + "PARTICLE_PIN_DISTANCE_NEIGHBOR": 0, + "PARTICLE_PIN_DISTANCE_NONE": -1, + "PARTICLE_PIN_FLOAT_VALUE": 11, + "PARTICLE_PIN_SPEED": 9 + }, + "type": "uint32" + }, + "ParticlePostProcessPriorityGroup_t": { + "alignment": 4, + "members": { + "PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_EFFECT": 2, + "PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_STATE_HIGH": 4, + "PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_STATE_LOW": 3, + "PARTICLE_POST_PROCESS_PRIORITY_GLOBAL_UI": 5, + "PARTICLE_POST_PROCESS_PRIORITY_LEVEL_OVERRIDE": 1, + "PARTICLE_POST_PROCESS_PRIORITY_LEVEL_VOLUME": 0 + }, + "type": "uint32" + }, + "ParticleRotationLockType_t": { + "alignment": 4, + "members": { + "PARTICLE_ROTATION_LOCK_NONE": 0, + "PARTICLE_ROTATION_LOCK_NORMAL": 2, + "PARTICLE_ROTATION_LOCK_ROTATIONS": 1 + }, + "type": "uint32" + }, + "ParticleSelection_t": { + "alignment": 4, + "members": { + "PARTICLE_SELECTION_FIRST": 0, + "PARTICLE_SELECTION_LAST": 1, + "PARTICLE_SELECTION_NUMBER": 2 + }, + "type": "uint32" + }, + "ParticleSequenceCropOverride_t": { + "alignment": 4, + "members": { + "PARTICLE_SEQUENCE_CROP_OVERRIDE_DEFAULT": -1, + "PARTICLE_SEQUENCE_CROP_OVERRIDE_FORCE_OFF": 0, + "PARTICLE_SEQUENCE_CROP_OVERRIDE_FORCE_ON": 1 + }, + "type": "uint32" + }, + "ParticleSetMethod_t": { + "alignment": 4, + "members": { + "PARTICLE_SET_ADD_TO_CURRENT_VALUE": 5, + "PARTICLE_SET_ADD_TO_INITIAL_VALUE": 2, + "PARTICLE_SET_RAMP_CURRENT_VALUE": 3, + "PARTICLE_SET_REPLACE_VALUE": 0, + "PARTICLE_SET_SCALE_CURRENT_VALUE": 4, + "PARTICLE_SET_SCALE_INITIAL_VALUE": 1 + }, + "type": "uint32" + }, + "ParticleSortingChoiceList_t": { + "alignment": 4, + "members": { + "PARTICLE_SORTING_CREATION_TIME": 1, + "PARTICLE_SORTING_NEAREST": 0 + }, + "type": "uint32" + }, + "ParticleTextureLayerBlendType_t": { + "alignment": 4, + "members": { + "SPRITECARD_TEXTURE_BLEND_ADD": 3, + "SPRITECARD_TEXTURE_BLEND_AVERAGE": 5, + "SPRITECARD_TEXTURE_BLEND_LUMINANCE": 6, + "SPRITECARD_TEXTURE_BLEND_MOD2X": 1, + "SPRITECARD_TEXTURE_BLEND_MULTIPLY": 0, + "SPRITECARD_TEXTURE_BLEND_REPLACE": 2, + "SPRITECARD_TEXTURE_BLEND_SUBTRACT": 4 + }, + "type": "uint32" + }, + "ParticleTopology_t": { + "alignment": 4, + "members": { + "PARTICLE_TOPOLOGY_CUBES": 4, + "PARTICLE_TOPOLOGY_LINES": 1, + "PARTICLE_TOPOLOGY_POINTS": 0, + "PARTICLE_TOPOLOGY_QUADS": 3, + "PARTICLE_TOPOLOGY_TRIS": 2 + }, + "type": "uint32" + }, + "ParticleTraceMissBehavior_t": { + "alignment": 4, + "members": { + "PARTICLE_TRACE_MISS_BEHAVIOR_KILL": 1, + "PARTICLE_TRACE_MISS_BEHAVIOR_NONE": 0, + "PARTICLE_TRACE_MISS_BEHAVIOR_TRACE_END": 2 + }, + "type": "uint32" + }, + "ParticleTraceSet_t": { + "alignment": 4, + "members": { + "PARTICLE_TRACE_SET_ALL": 0, + "PARTICLE_TRACE_SET_DYNAMIC": 3, + "PARTICLE_TRACE_SET_STATIC": 1, + "PARTICLE_TRACE_SET_STATIC_AND_KEYFRAMED": 2 + }, + "type": "uint32" + }, + "ParticleTransformType_t": { + "alignment": 4, + "members": { + "PT_TYPE_CONTROL_POINT": 2, + "PT_TYPE_CONTROL_POINT_RANGE": 3, + "PT_TYPE_COUNT": 4, + "PT_TYPE_INVALID": 0, + "PT_TYPE_NAMED_VALUE": 1 + }, + "type": "uint32" + }, + "ParticleVRHandChoiceList_t": { + "alignment": 4, + "members": { + "PARTICLE_VRHAND_CP": 2, + "PARTICLE_VRHAND_CP_OBJECT": 3, + "PARTICLE_VRHAND_LEFT": 0, + "PARTICLE_VRHAND_RIGHT": 1 + }, + "type": "uint32" + }, + "ParticleVecType_t": { + "alignment": 4, + "members": { + "PVEC_TYPE_CLOSEST_CAMERA_POSITION": 16, + "PVEC_TYPE_COUNT": 17, + "PVEC_TYPE_CP_DELTA": 15, + "PVEC_TYPE_CP_RELATIVE_DIR": 7, + "PVEC_TYPE_CP_RELATIVE_POSITION": 6, + "PVEC_TYPE_CP_RELATIVE_RANDOM_DIR": 8, + "PVEC_TYPE_CP_VALUE": 5, + "PVEC_TYPE_FLOAT_COMPONENTS": 9, + "PVEC_TYPE_FLOAT_INTERP_CLAMPED": 10, + "PVEC_TYPE_FLOAT_INTERP_GRADIENT": 12, + "PVEC_TYPE_FLOAT_INTERP_OPEN": 11, + "PVEC_TYPE_INVALID": -1, + "PVEC_TYPE_LITERAL": 0, + "PVEC_TYPE_LITERAL_COLOR": 1, + "PVEC_TYPE_NAMED_VALUE": 2, + "PVEC_TYPE_PARTICLE_VECTOR": 3, + "PVEC_TYPE_PARTICLE_VELOCITY": 4, + "PVEC_TYPE_RANDOM_UNIFORM": 13, + "PVEC_TYPE_RANDOM_UNIFORM_OFFSET": 14 + }, + "type": "uint32" + }, + "PetGroundType_t": { + "alignment": 4, + "members": { + "PET_GROUND_GRID": 1, + "PET_GROUND_NONE": 0, + "PET_GROUND_PLANE": 2 + }, + "type": "uint32" + }, + "ScalarExpressionType_t": { + "alignment": 4, + "members": { + "SCALAR_EXPRESSION_ADD": 0, + "SCALAR_EXPRESSION_DIVIDE": 3, + "SCALAR_EXPRESSION_INPUT_1": 4, + "SCALAR_EXPRESSION_MAX": 6, + "SCALAR_EXPRESSION_MIN": 5, + "SCALAR_EXPRESSION_MOD": 7, + "SCALAR_EXPRESSION_MUL": 2, + "SCALAR_EXPRESSION_SUBTRACT": 1, + "SCALAR_EXPRESSION_UNINITIALIZED": -1 + }, + "type": "uint32" + }, + "SnapshotIndexType_t": { + "alignment": 4, + "members": { + "SNAPSHOT_INDEX_DIRECT": 1, + "SNAPSHOT_INDEX_INCREMENT": 0 + }, + "type": "uint32" + }, + "SpriteCardPerParticleScale_t": { + "alignment": 4, + "members": { + "SPRITECARD_TEXTURE_PP_SCALE_ANIMATION_FRAME": 2, + "SPRITECARD_TEXTURE_PP_SCALE_NEG_RANDOM": 11, + "SPRITECARD_TEXTURE_PP_SCALE_NEG_RANDOM_TIME": 13, + "SPRITECARD_TEXTURE_PP_SCALE_NONE": 0, + "SPRITECARD_TEXTURE_PP_SCALE_PARTICLE_AGE": 1, + "SPRITECARD_TEXTURE_PP_SCALE_PARTICLE_ALPHA": 5, + "SPRITECARD_TEXTURE_PP_SCALE_PITCH": 9, + "SPRITECARD_TEXTURE_PP_SCALE_RANDOM": 10, + "SPRITECARD_TEXTURE_PP_SCALE_RANDOM_TIME": 12, + "SPRITECARD_TEXTURE_PP_SCALE_ROLL": 7, + 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"SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_ALPHAMASK": 4, + "SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_A_RGBALPHA": 8, + "SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_RGBMASK": 5 + }, + "type": "uint32" + }, + "SpriteCardTextureType_t": { + "alignment": 4, + "members": { + "SPRITECARD_TEXTURE_1D_COLOR_LOOKUP": 2, + "SPRITECARD_TEXTURE_ANIMMOTIONVEC": 6, + "SPRITECARD_TEXTURE_DIFFUSE": 0, + "SPRITECARD_TEXTURE_NORMALMAP": 5, + "SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_A": 7, + "SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_B": 8, + "SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_C": 9, + "SPRITECARD_TEXTURE_UVDISTORTION": 3, + "SPRITECARD_TEXTURE_UVDISTORTION_ZOOM": 4, + "SPRITECARD_TEXTURE_ZOOM": 1 + }, + "type": "uint32" + }, + "StandardLightingAttenuationStyle_t": { + "alignment": 4, + "members": { + "LIGHT_STYLE_NEW": 1, + "LIGHT_STYLE_OLD": 0 + }, + "type": "uint32" + }, + "TextureRepetitionMode_t": { + "alignment": 4, + "members": { + "TEXTURE_REPETITION_PARTICLE": 0, + "TEXTURE_REPETITION_PATH": 1 + }, + "type": "uint32" + }, + "VectorExpressionType_t": { + "alignment": 4, + "members": { + "VECTOR_EXPRESSION_ADD": 0, + "VECTOR_EXPRESSION_CROSSPRODUCT": 7, + "VECTOR_EXPRESSION_DIVIDE": 3, + "VECTOR_EXPRESSION_INPUT_1": 4, + "VECTOR_EXPRESSION_MAX": 6, + "VECTOR_EXPRESSION_MIN": 5, + "VECTOR_EXPRESSION_MUL": 2, + "VECTOR_EXPRESSION_SUBTRACT": 1, + "VECTOR_EXPRESSION_UNINITIALIZED": -1 + }, + "type": "uint32" + }, + "VectorFloatExpressionType_t": { + "alignment": 4, + "members": { + "VECTOR_FLOAT_EXPRESSION_DISTANCE": 1, + "VECTOR_FLOAT_EXPRESSION_DISTANCESQR": 2, + "VECTOR_FLOAT_EXPRESSION_DOTPRODUCT": 0, + "VECTOR_FLOAT_EXPRESSION_INPUT1_LENGTH": 3, + "VECTOR_FLOAT_EXPRESSION_INPUT1_LENGTHSQR": 4, + "VECTOR_FLOAT_EXPRESSION_INPUT1_NOISE": 5, + "VECTOR_FLOAT_EXPRESSION_UNINITIALIZED": -1 + }, + "type": "uint32" + } + } + } +} \ No newline at end of file diff --git a/output/win/particles.dll.rs b/output/win/particles.dll.rs new file mode 100644 index 0000000..5c5b95b --- /dev/null +++ b/output/win/particles.dll.rs @@ -0,0 +1,6332 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:05:10.402645100 UTC + +#![allow(non_upper_case_globals, unused)] + +pub mod cs2_dumper { + pub mod schemas { + // Module: particles.dll + // Classes count: 424 + // Enums count: 71 + pub mod particles { + // Alignment: 4 + // Members count: 6 + #[repr(u32)] + pub enum ParticleControlPointAxis_t { + PARTICLE_CP_AXIS_X = 0x0, + PARTICLE_CP_AXIS_Y = 0x1, + PARTICLE_CP_AXIS_Z = 0x2, + PARTICLE_CP_AXIS_NEGATIVE_X = 0x3, + PARTICLE_CP_AXIS_NEGATIVE_Y = 0x4, + PARTICLE_CP_AXIS_NEGATIVE_Z = 0x5 + } + // Alignment: 4 + // Members count: 6 + #[repr(u32)] + pub enum ParticleImpulseType_t { + IMPULSE_TYPE_NONE = 0x0, + IMPULSE_TYPE_GENERIC = 0x1, + IMPULSE_TYPE_ROPE = 0x2, + IMPULSE_TYPE_EXPLOSION = 0x4, + IMPULSE_TYPE_EXPLOSION_UNDERWATER = 0x8, + IMPULSE_TYPE_PARTICLE_SYSTEM = 0x10 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum ParticleFalloffFunction_t { + PARTICLE_FALLOFF_CONSTANT = 0x0, + PARTICLE_FALLOFF_LINEAR = 0x1, + PARTICLE_FALLOFF_EXPONENTIAL = 0x2 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum AnimationType_t { + ANIMATION_TYPE_FIXED_RATE = 0x0, + ANIMATION_TYPE_FIT_LIFETIME = 0x1, + ANIMATION_TYPE_MANUAL_FRAMES = 0x2 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum ClosestPointTestType_t { + PARTICLE_CLOSEST_TYPE_BOX = 0x0, + PARTICLE_CLOSEST_TYPE_CAPSULE = 0x1, + PARTICLE_CLOSEST_TYPE_HYBRID = 0x2 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum InheritableBoolType_t { + INHERITABLE_BOOL_INHERIT = 0x0, + INHERITABLE_BOOL_FALSE = 0x1, + INHERITABLE_BOOL_TRUE = 0x2 + } + // Alignment: 4 + // Members count: 2 + #[repr(u32)] + pub enum ParticleHitboxBiasType_t { + PARTICLE_HITBOX_BIAS_ENTITY = 0x0, + PARTICLE_HITBOX_BIAS_HITBOX = 0x1 + } + // Alignment: 4 + // Members count: 2 + #[repr(u32)] + pub enum ParticleAttrBoxFlags_t { + PARTICLE_ATTR_BOX_FLAGS_NONE = 0x0, + PARTICLE_ATTR_BOX_FLAGS_WATER = 0x1 + } + // Alignment: 4 + // Members count: 7 + #[repr(u32)] + pub enum PFuncVisualizationType_t { + PFUNC_VISUALIZATION_SPHERE_WIREFRAME = 0x0, + PFUNC_VISUALIZATION_SPHERE_SOLID = 0x1, + PFUNC_VISUALIZATION_BOX = 0x2, + PFUNC_VISUALIZATION_RING = 0x3, + PFUNC_VISUALIZATION_PLANE = 0x4, + PFUNC_VISUALIZATION_LINE = 0x5, + PFUNC_VISUALIZATION_CYLINDER = 0x6 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum PetGroundType_t { + PET_GROUND_NONE = 0x0, + PET_GROUND_GRID = 0x1, + PET_GROUND_PLANE = 0x2 + } + // Alignment: 4 + // Members count: 2 + #[repr(u32)] + pub enum SpriteCardShaderType_t { + SPRITECARD_SHADER_BASE = 0x0, + SPRITECARD_SHADER_CUSTOM = 0x1 + } + // Alignment: 4 + // Members count: 5 + #[repr(u32)] + pub enum ParticleTopology_t { + PARTICLE_TOPOLOGY_POINTS = 0x0, + PARTICLE_TOPOLOGY_LINES = 0x1, + PARTICLE_TOPOLOGY_TRIS = 0x2, + PARTICLE_TOPOLOGY_QUADS = 0x3, + PARTICLE_TOPOLOGY_CUBES = 0x4 + } + // Alignment: 4 + // Members count: 4 + #[repr(u32)] + pub enum ParticleDetailLevel_t { + PARTICLEDETAIL_LOW = 0x0, + PARTICLEDETAIL_MEDIUM = 0x1, + PARTICLEDETAIL_HIGH = 0x2, + PARTICLEDETAIL_ULTRA = 0x3 + } + // Alignment: 4 + // Members count: 4 + #[repr(u32)] + pub enum ParticleTraceSet_t { + PARTICLE_TRACE_SET_ALL = 0x0, + PARTICLE_TRACE_SET_STATIC = 0x1, + PARTICLE_TRACE_SET_STATIC_AND_KEYFRAMED = 0x2, + PARTICLE_TRACE_SET_DYNAMIC = 0x3 + } + // Alignment: 4 + // Members count: 5 + #[repr(u32)] + pub enum ParticleCollisionMode_t { + COLLISION_MODE_PER_PARTICLE_TRACE = 0x3, + COLLISION_MODE_USE_NEAREST_TRACE = 0x2, + COLLISION_MODE_PER_FRAME_PLANESET = 0x1, + COLLISION_MODE_INITIAL_TRACE_DOWN = 0x0, + COLLISION_MODE_DISABLED = 0xFFFFFFFFFFFFFFFF + } + // Alignment: 4 + // Members count: 5 + #[repr(u32)] + pub enum ParticleColorBlendMode_t { + PARTICLEBLEND_DEFAULT = 0x0, + PARTICLEBLEND_OVERLAY = 0x1, + PARTICLEBLEND_DARKEN = 0x2, + PARTICLEBLEND_LIGHTEN = 0x3, + PARTICLEBLEND_MULTIPLY = 0x4 + } + // Alignment: 4 + // Members count: 7 + #[repr(u32)] + pub enum Detail2Combo_t { + DETAIL_2_COMBO_UNINITIALIZED = 0xFFFFFFFFFFFFFFFF, + DETAIL_2_COMBO_OFF = 0x0, + DETAIL_2_COMBO_ADD = 0x1, + DETAIL_2_COMBO_ADD_SELF_ILLUM = 0x2, + DETAIL_2_COMBO_MOD2X = 0x3, + DETAIL_2_COMBO_MUL = 0x4, + DETAIL_2_COMBO_CROSSFADE = 0x5 + } + // Alignment: 4 + // Members count: 4 + #[repr(u32)] + pub enum DetailCombo_t { + DETAIL_COMBO_OFF = 0x0, + DETAIL_COMBO_ADD = 0x1, + DETAIL_COMBO_ADD_SELF_ILLUM = 0x2, + DETAIL_COMBO_MOD2X = 0x3 + } + // Alignment: 4 + // Members count: 9 + #[repr(u32)] + pub enum ScalarExpressionType_t { + SCALAR_EXPRESSION_UNINITIALIZED = 0xFFFFFFFFFFFFFFFF, + SCALAR_EXPRESSION_ADD = 0x0, + SCALAR_EXPRESSION_SUBTRACT = 0x1, + SCALAR_EXPRESSION_MUL = 0x2, + SCALAR_EXPRESSION_DIVIDE = 0x3, + SCALAR_EXPRESSION_INPUT_1 = 0x4, + SCALAR_EXPRESSION_MIN = 0x5, + SCALAR_EXPRESSION_MAX = 0x6, + SCALAR_EXPRESSION_MOD = 0x7 + } + // Alignment: 4 + // Members count: 9 + #[repr(u32)] + pub enum VectorExpressionType_t { + VECTOR_EXPRESSION_UNINITIALIZED = 0xFFFFFFFFFFFFFFFF, + VECTOR_EXPRESSION_ADD = 0x0, + VECTOR_EXPRESSION_SUBTRACT = 0x1, + VECTOR_EXPRESSION_MUL = 0x2, + VECTOR_EXPRESSION_DIVIDE = 0x3, + VECTOR_EXPRESSION_INPUT_1 = 0x4, + VECTOR_EXPRESSION_MIN = 0x5, + VECTOR_EXPRESSION_MAX = 0x6, + VECTOR_EXPRESSION_CROSSPRODUCT = 0x7 + } + // Alignment: 4 + // Members count: 7 + #[repr(u32)] + pub enum VectorFloatExpressionType_t { + VECTOR_FLOAT_EXPRESSION_UNINITIALIZED = 0xFFFFFFFFFFFFFFFF, + VECTOR_FLOAT_EXPRESSION_DOTPRODUCT = 0x0, + VECTOR_FLOAT_EXPRESSION_DISTANCE = 0x1, + VECTOR_FLOAT_EXPRESSION_DISTANCESQR = 0x2, + VECTOR_FLOAT_EXPRESSION_INPUT1_LENGTH = 0x3, + VECTOR_FLOAT_EXPRESSION_INPUT1_LENGTHSQR = 0x4, + VECTOR_FLOAT_EXPRESSION_INPUT1_NOISE = 0x5 + } + // Alignment: 4 + // Members count: 4 + #[repr(u32)] + pub enum MissingParentInheritBehavior_t { + MISSING_PARENT_DO_NOTHING = 0xFFFFFFFFFFFFFFFF, + MISSING_PARENT_KILL = 0x0, + MISSING_PARENT_FIND_NEW = 0x1, + MISSING_PARENT_SAME_INDEX = 0x2 + } + // Alignment: 4 + // Members count: 2 + #[repr(u32)] + pub enum HitboxLerpType_t { + HITBOX_LERP_LIFETIME = 0x0, + HITBOX_LERP_CONSTANT = 0x1 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum ParticleSelection_t { + PARTICLE_SELECTION_FIRST = 0x0, + PARTICLE_SELECTION_LAST = 0x1, + PARTICLE_SELECTION_NUMBER = 0x2 + } + // Alignment: 4 + // Members count: 12 + #[repr(u32)] + pub enum ParticlePinDistance_t { + PARTICLE_PIN_DISTANCE_NONE = 0xFFFFFFFFFFFFFFFF, + PARTICLE_PIN_DISTANCE_NEIGHBOR = 0x0, + PARTICLE_PIN_DISTANCE_FARTHEST = 0x1, + PARTICLE_PIN_DISTANCE_FIRST = 0x2, + PARTICLE_PIN_DISTANCE_LAST = 0x3, + PARTICLE_PIN_DISTANCE_CENTER = 0x5, + PARTICLE_PIN_DISTANCE_CP = 0x6, + PARTICLE_PIN_DISTANCE_CP_PAIR_EITHER = 0x7, + PARTICLE_PIN_DISTANCE_CP_PAIR_BOTH = 0x8, + PARTICLE_PIN_SPEED = 0x9, + PARTICLE_PIN_COLLECTION_AGE = 0xA, + PARTICLE_PIN_FLOAT_VALUE = 0xB + } + // Alignment: 4 + // Members count: 13 + #[repr(u32)] + pub enum ParticleColorBlendType_t { + PARTICLE_COLOR_BLEND_MULTIPLY = 0x0, + PARTICLE_COLOR_BLEND_MULTIPLY2X = 0x1, + PARTICLE_COLOR_BLEND_DIVIDE = 0x2, + PARTICLE_COLOR_BLEND_ADD = 0x3, + PARTICLE_COLOR_BLEND_SUBTRACT = 0x4, + PARTICLE_COLOR_BLEND_MOD2X = 0x5, + PARTICLE_COLOR_BLEND_SCREEN = 0x6, + PARTICLE_COLOR_BLEND_MAX = 0x7, + PARTICLE_COLOR_BLEND_MIN = 0x8, + PARTICLE_COLOR_BLEND_REPLACE = 0x9, + PARTICLE_COLOR_BLEND_AVERAGE = 0xA, + PARTICLE_COLOR_BLEND_NEGATE = 0xB, + PARTICLE_COLOR_BLEND_LUMINANCE = 0xC + } + // Alignment: 4 + // Members count: 6 + #[repr(u32)] + pub enum ParticleSetMethod_t { + PARTICLE_SET_REPLACE_VALUE = 0x0, + PARTICLE_SET_SCALE_INITIAL_VALUE = 0x1, + PARTICLE_SET_ADD_TO_INITIAL_VALUE = 0x2, + PARTICLE_SET_RAMP_CURRENT_VALUE = 0x3, + PARTICLE_SET_SCALE_CURRENT_VALUE = 0x4, + PARTICLE_SET_ADD_TO_CURRENT_VALUE = 0x5 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum ParticleDirectionNoiseType_t { + PARTICLE_DIR_NOISE_PERLIN = 0x0, + PARTICLE_DIR_NOISE_CURL = 0x1, + PARTICLE_DIR_NOISE_WORLEY_BASIC = 0x2 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum ParticleRotationLockType_t { + PARTICLE_ROTATION_LOCK_NONE = 0x0, + PARTICLE_ROTATION_LOCK_ROTATIONS = 0x1, + PARTICLE_ROTATION_LOCK_NORMAL = 0x2 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum ParticleEndcapMode_t { + PARTICLE_ENDCAP_ALWAYS_ON = 0xFFFFFFFFFFFFFFFF, + PARTICLE_ENDCAP_ENDCAP_OFF = 0x0, + PARTICLE_ENDCAP_ENDCAP_ON = 0x1 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum ParticleLightingQuality_t { + PARTICLE_LIGHTING_PER_PARTICLE = 0x0, + PARTICLE_LIGHTING_PER_VERTEX = 0x1, + PARTICLE_LIGHTING_PER_PIXEL = 0xFFFFFFFFFFFFFFFF + } + // Alignment: 4 + // Members count: 2 + #[repr(u32)] + pub enum StandardLightingAttenuationStyle_t { + LIGHT_STYLE_OLD = 0x0, + LIGHT_STYLE_NEW = 0x1 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum ParticleTraceMissBehavior_t { + PARTICLE_TRACE_MISS_BEHAVIOR_NONE = 0x0, + PARTICLE_TRACE_MISS_BEHAVIOR_KILL = 0x1, + PARTICLE_TRACE_MISS_BEHAVIOR_TRACE_END = 0x2 + } + // Alignment: 4 + // Members count: 2 + #[repr(u32)] + pub enum ParticleOrientationSetMode_t { + PARTICLE_ORIENTATION_SET_FROM_VELOCITY = 0x0, + PARTICLE_ORIENTATION_SET_FROM_ROTATIONS = 0x1 + } + // Alignment: 4 + // Members count: 2 + #[repr(u32)] + pub enum ParticleLightnintBranchBehavior_t { + PARTICLE_LIGHTNING_BRANCH_CURRENT_DIR = 0x0, + PARTICLE_LIGHTNING_BRANCH_ENDPOINT_DIR = 0x1 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum ParticleLightFogLightingMode_t { + PARTICLE_LIGHT_FOG_LIGHTING_MODE_NONE = 0x0, + PARTICLE_LIGHT_FOG_LIGHTING_MODE_DYNAMIC = 0x2, + PARTICLE_LIGHT_FOG_LIGHTING_MODE_DYNAMIC_NOSHADOWS = 0x4 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum ParticleSequenceCropOverride_t { + PARTICLE_SEQUENCE_CROP_OVERRIDE_DEFAULT = 0xFFFFFFFFFFFFFFFF, + PARTICLE_SEQUENCE_CROP_OVERRIDE_FORCE_OFF = 0x0, + PARTICLE_SEQUENCE_CROP_OVERRIDE_FORCE_ON = 0x1 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum ParticleParentSetMode_t { + PARTICLE_SET_PARENT_NO = 0x0, + PARTICLE_SET_PARENT_IMMEDIATE = 0x1, + PARTICLE_SET_PARENT_ROOT = 0x1 + } + // Alignment: 4 + // Members count: 2 + #[repr(u32)] + pub enum MaterialProxyType_t { + MATERIAL_PROXY_STATUS_EFFECT = 0x0, + MATERIAL_PROXY_TINT = 0x1 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum BBoxVolumeType_t { + BBOX_VOLUME = 0x0, + BBOX_DIMENSIONS = 0x1, + BBOX_MINS_MAXS = 0x2 + } + // Alignment: 4 + // Members count: 2 + #[repr(u32)] + pub enum ParticleHitboxDataSelection_t { + PARTICLE_HITBOX_AVERAGE_SPEED = 0x0, + PARTICLE_HITBOX_COUNT = 0x1 + } + // Alignment: 4 + // Members count: 2 + #[repr(u32)] + pub enum SnapshotIndexType_t { + SNAPSHOT_INDEX_INCREMENT = 0x0, + SNAPSHOT_INDEX_DIRECT = 0x1 + } + // Alignment: 4 + // Members count: 6 + #[repr(u32)] + pub enum ParticleOrientationChoiceList_t { + PARTICLE_ORIENTATION_SCREEN_ALIGNED = 0x0, + PARTICLE_ORIENTATION_SCREEN_Z_ALIGNED = 0x1, + PARTICLE_ORIENTATION_WORLD_Z_ALIGNED = 0x2, + PARTICLE_ORIENTATION_ALIGN_TO_PARTICLE_NORMAL = 0x3, + PARTICLE_ORIENTATION_SCREENALIGN_TO_PARTICLE_NORMAL = 0x4, + PARTICLE_ORIENTATION_FULL_3AXIS_ROTATION = 0x5 + } + // Alignment: 4 + // Members count: 7 + #[repr(u32)] + pub enum ParticleOutputBlendMode_t { + PARTICLE_OUTPUT_BLEND_MODE_ALPHA = 0x0, + PARTICLE_OUTPUT_BLEND_MODE_ADD = 0x1, + PARTICLE_OUTPUT_BLEND_MODE_BLEND_ADD = 0x2, + PARTICLE_OUTPUT_BLEND_MODE_HALF_BLEND_ADD = 0x3, + PARTICLE_OUTPUT_BLEND_MODE_NEG_HALF_BLEND_ADD = 0x4, + PARTICLE_OUTPUT_BLEND_MODE_MOD2X = 0x5, + PARTICLE_OUTPUT_BLEND_MODE_LIGHTEN = 0x6 + } + // Alignment: 4 + // Members count: 4 + #[repr(u32)] + pub enum ParticleAlphaReferenceType_t { + PARTICLE_ALPHA_REFERENCE_ALPHA_ALPHA = 0x0, + PARTICLE_ALPHA_REFERENCE_OPAQUE_ALPHA = 0x1, + PARTICLE_ALPHA_REFERENCE_ALPHA_OPAQUE = 0x2, + PARTICLE_ALPHA_REFERENCE_OPAQUE_OPAQUE = 0x3 + } + // Alignment: 4 + // Members count: 2 + #[repr(u32)] + pub enum BlurFilterType_t { + BLURFILTER_GAUSSIAN = 0x0, + BLURFILTER_BOX = 0x1 + } + // Alignment: 4 + // Members count: 4 + #[repr(u32)] + pub enum ParticleLightTypeChoiceList_t { + PARTICLE_LIGHT_TYPE_POINT = 0x0, + PARTICLE_LIGHT_TYPE_SPOT = 0x1, + PARTICLE_LIGHT_TYPE_FX = 0x2, + PARTICLE_LIGHT_TYPE_CAPSULE = 0x3 + } + // Alignment: 4 + // Members count: 2 + #[repr(u32)] + pub enum ParticleLightUnitChoiceList_t { + PARTICLE_LIGHT_UNIT_CANDELAS = 0x0, + PARTICLE_LIGHT_UNIT_LUMENS = 0x1 + } + // Alignment: 4 + // Members count: 2 + #[repr(u32)] + pub enum ParticleOmni2LightTypeChoiceList_t { + PARTICLE_OMNI2_LIGHT_TYPE_POINT = 0x0, + PARTICLE_OMNI2_LIGHT_TYPE_SPHERE = 0x1 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum ParticleLightBehaviorChoiceList_t { + PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION = 0x0, + PARTICLE_LIGHT_BEHAVIOR_ROPE = 0x1, + PARTICLE_LIGHT_BEHAVIOR_TRAILS = 0x2 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum ParticleDepthFeatheringMode_t { + PARTICLE_DEPTH_FEATHERING_OFF = 0x0, + PARTICLE_DEPTH_FEATHERING_ON_OPTIONAL = 0x1, + PARTICLE_DEPTH_FEATHERING_ON_REQUIRED = 0x2 + } + // Alignment: 4 + // Members count: 4 + #[repr(u32)] + pub enum ParticleVRHandChoiceList_t { + PARTICLE_VRHAND_LEFT = 0x0, + PARTICLE_VRHAND_RIGHT = 0x1, + PARTICLE_VRHAND_CP = 0x2, + PARTICLE_VRHAND_CP_OBJECT = 0x3 + } + // Alignment: 4 + // Members count: 2 + #[repr(u32)] + pub enum ParticleSortingChoiceList_t { + PARTICLE_SORTING_NEAREST = 0x0, + PARTICLE_SORTING_CREATION_TIME = 0x1 + } + // Alignment: 4 + // Members count: 10 + #[repr(u32)] + pub enum SpriteCardTextureType_t { + SPRITECARD_TEXTURE_DIFFUSE = 0x0, + SPRITECARD_TEXTURE_ZOOM = 0x1, + SPRITECARD_TEXTURE_1D_COLOR_LOOKUP = 0x2, + SPRITECARD_TEXTURE_UVDISTORTION = 0x3, + SPRITECARD_TEXTURE_UVDISTORTION_ZOOM = 0x4, + SPRITECARD_TEXTURE_NORMALMAP = 0x5, + SPRITECARD_TEXTURE_ANIMMOTIONVEC = 0x6, + SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_A = 0x7, + SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_B = 0x8, + SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_C = 0x9 + } + // Alignment: 4 + // Members count: 15 + #[repr(u32)] + pub enum SpriteCardTextureChannel_t { + SPRITECARD_TEXTURE_CHANNEL_MIX_RGB = 0x0, + SPRITECARD_TEXTURE_CHANNEL_MIX_RGBA = 0x1, + SPRITECARD_TEXTURE_CHANNEL_MIX_A = 0x2, + SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_A = 0x3, + SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_ALPHAMASK = 0x4, + SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_RGBMASK = 0x5, + SPRITECARD_TEXTURE_CHANNEL_MIX_RGBA_RGBALPHA = 0x6, + SPRITECARD_TEXTURE_CHANNEL_MIX_A_RGBALPHA = 0x7, + SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_A_RGBALPHA = 0x8, + SPRITECARD_TEXTURE_CHANNEL_MIX_R = 0x9, + SPRITECARD_TEXTURE_CHANNEL_MIX_G = 0xA, + SPRITECARD_TEXTURE_CHANNEL_MIX_B = 0xB, + SPRITECARD_TEXTURE_CHANNEL_MIX_RALPHA = 0xC, + SPRITECARD_TEXTURE_CHANNEL_MIX_GALPHA = 0xD, + SPRITECARD_TEXTURE_CHANNEL_MIX_BALPHA = 0xE + } + // Alignment: 4 + // Members count: 14 + #[repr(u32)] + pub enum SpriteCardPerParticleScale_t { + SPRITECARD_TEXTURE_PP_SCALE_NONE = 0x0, + SPRITECARD_TEXTURE_PP_SCALE_PARTICLE_AGE = 0x1, + SPRITECARD_TEXTURE_PP_SCALE_ANIMATION_FRAME = 0x2, + SPRITECARD_TEXTURE_PP_SCALE_SHADER_EXTRA_DATA1 = 0x3, + SPRITECARD_TEXTURE_PP_SCALE_SHADER_EXTRA_DATA2 = 0x4, + SPRITECARD_TEXTURE_PP_SCALE_PARTICLE_ALPHA = 0x5, + SPRITECARD_TEXTURE_PP_SCALE_SHADER_RADIUS = 0x6, + SPRITECARD_TEXTURE_PP_SCALE_ROLL = 0x7, + SPRITECARD_TEXTURE_PP_SCALE_YAW = 0x8, + SPRITECARD_TEXTURE_PP_SCALE_PITCH = 0x9, + SPRITECARD_TEXTURE_PP_SCALE_RANDOM = 0xA, + SPRITECARD_TEXTURE_PP_SCALE_NEG_RANDOM = 0xB, + SPRITECARD_TEXTURE_PP_SCALE_RANDOM_TIME = 0xC, + SPRITECARD_TEXTURE_PP_SCALE_NEG_RANDOM_TIME = 0xD + } + // Alignment: 4 + // Members count: 7 + #[repr(u32)] + pub enum ParticleTextureLayerBlendType_t { + SPRITECARD_TEXTURE_BLEND_MULTIPLY = 0x0, + SPRITECARD_TEXTURE_BLEND_MOD2X = 0x1, + SPRITECARD_TEXTURE_BLEND_REPLACE = 0x2, + SPRITECARD_TEXTURE_BLEND_ADD = 0x3, + SPRITECARD_TEXTURE_BLEND_SUBTRACT = 0x4, + SPRITECARD_TEXTURE_BLEND_AVERAGE = 0x5, + SPRITECARD_TEXTURE_BLEND_LUMINANCE = 0x6 + } + // Alignment: 4 + // Members count: 6 + #[repr(u32)] + pub enum ParticlePostProcessPriorityGroup_t { + PARTICLE_POST_PROCESS_PRIORITY_LEVEL_VOLUME = 0x0, + PARTICLE_POST_PROCESS_PRIORITY_LEVEL_OVERRIDE = 0x1, + PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_EFFECT = 0x2, + PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_STATE_LOW = 0x3, + PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_STATE_HIGH = 0x4, + PARTICLE_POST_PROCESS_PRIORITY_GLOBAL_UI = 0x5 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum ParticleFogType_t { + PARTICLE_FOG_GAME_DEFAULT = 0x0, + PARTICLE_FOG_ENABLED = 0x1, + PARTICLE_FOG_DISABLED = 0x2 + } + // Alignment: 4 + // Members count: 2 + #[repr(u32)] + pub enum TextureRepetitionMode_t { + TEXTURE_REPETITION_PARTICLE = 0x0, + TEXTURE_REPETITION_PATH = 0x1 + } + // Alignment: 4 + // Members count: 24 + #[repr(u32)] + pub enum ParticleFloatType_t { + PF_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF, + PF_TYPE_LITERAL = 0x0, + PF_TYPE_NAMED_VALUE = 0x1, + PF_TYPE_RANDOM_UNIFORM = 0x2, + PF_TYPE_RANDOM_BIASED = 0x3, + PF_TYPE_COLLECTION_AGE = 0x4, + PF_TYPE_ENDCAP_AGE = 0x5, + PF_TYPE_CONTROL_POINT_COMPONENT = 0x6, + PF_TYPE_CONTROL_POINT_CHANGE_AGE = 0x7, + PF_TYPE_CONTROL_POINT_SPEED = 0x8, + PF_TYPE_PARTICLE_DETAIL_LEVEL = 0x9, + PF_TYPE_CONCURRENT_DEF_COUNT = 0xA, + PF_TYPE_CLOSEST_CAMERA_DISTANCE = 0xB, + PF_TYPE_RENDERER_CAMERA_DISTANCE = 0xC, + PF_TYPE_RENDERER_CAMERA_DOT_PRODUCT = 0xD, + PF_TYPE_PARTICLE_NOISE = 0xE, + PF_TYPE_PARTICLE_AGE = 0xF, + PF_TYPE_PARTICLE_AGE_NORMALIZED = 0x10, + PF_TYPE_PARTICLE_FLOAT = 0x11, + PF_TYPE_PARTICLE_VECTOR_COMPONENT = 0x12, + PF_TYPE_PARTICLE_SPEED = 0x13, + PF_TYPE_PARTICLE_NUMBER = 0x14, + PF_TYPE_PARTICLE_NUMBER_NORMALIZED = 0x15, + PF_TYPE_COUNT = 0x16 + } + // Alignment: 4 + // Members count: 5 + #[repr(u32)] + pub enum ParticleFloatBiasType_t { + PF_BIAS_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF, + PF_BIAS_TYPE_STANDARD = 0x0, + PF_BIAS_TYPE_GAIN = 0x1, + PF_BIAS_TYPE_EXPONENTIAL = 0x2, + PF_BIAS_TYPE_COUNT = 0x3 + } + // Alignment: 4 + // Members count: 4 + #[repr(u32)] + pub enum PFNoiseType_t { + PF_NOISE_TYPE_PERLIN = 0x0, + PF_NOISE_TYPE_SIMPLEX = 0x1, + PF_NOISE_TYPE_WORLEY = 0x2, + PF_NOISE_TYPE_CURL = 0x3 + } + // Alignment: 4 + // Members count: 4 + #[repr(u32)] + pub enum PFNoiseModifier_t { + PF_NOISE_MODIFIER_NONE = 0x0, + PF_NOISE_MODIFIER_LINES = 0x1, + PF_NOISE_MODIFIER_CLUMPS = 0x2, + PF_NOISE_MODIFIER_RINGS = 0x3 + } + // Alignment: 4 + // Members count: 6 + #[repr(u32)] + pub enum PFNoiseTurbulence_t { + PF_NOISE_TURB_NONE = 0x0, + PF_NOISE_TURB_HIGHLIGHT = 0x1, + PF_NOISE_TURB_FEEDBACK = 0x2, + PF_NOISE_TURB_LOOPY = 0x3, + PF_NOISE_TURB_CONTRAST = 0x4, + PF_NOISE_TURB_ALTERNATE = 0x5 + } + // Alignment: 4 + // Members count: 4 + #[repr(u32)] + pub enum ParticleFloatRandomMode_t { + PF_RANDOM_MODE_INVALID = 0xFFFFFFFFFFFFFFFF, + PF_RANDOM_MODE_CONSTANT = 0x0, + PF_RANDOM_MODE_VARYING = 0x1, + PF_RANDOM_MODE_COUNT = 0x2 + } + // Alignment: 4 + // Members count: 4 + #[repr(u32)] + pub enum ParticleFloatInputMode_t { + PF_INPUT_MODE_INVALID = 0xFFFFFFFFFFFFFFFF, + PF_INPUT_MODE_CLAMPED = 0x0, + PF_INPUT_MODE_LOOPED = 0x1, + PF_INPUT_MODE_COUNT = 0x2 + } + // Alignment: 4 + // Members count: 8 + #[repr(u32)] + pub enum ParticleFloatMapType_t { + PF_MAP_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF, + PF_MAP_TYPE_DIRECT = 0x0, + PF_MAP_TYPE_MULT = 0x1, + PF_MAP_TYPE_REMAP = 0x2, + PF_MAP_TYPE_REMAP_BIASED = 0x3, + PF_MAP_TYPE_CURVE = 0x4, + PF_MAP_TYPE_NOTCHED = 0x5, + PF_MAP_TYPE_COUNT = 0x6 + } + // Alignment: 4 + // Members count: 5 + #[repr(u32)] + pub enum ParticleTransformType_t { + PT_TYPE_INVALID = 0x0, + PT_TYPE_NAMED_VALUE = 0x1, + PT_TYPE_CONTROL_POINT = 0x2, + PT_TYPE_CONTROL_POINT_RANGE = 0x3, + PT_TYPE_COUNT = 0x4 + } + // Alignment: 4 + // Members count: 5 + #[repr(u32)] + pub enum ParticleModelType_t { + PM_TYPE_INVALID = 0x0, + PM_TYPE_NAMED_VALUE_MODEL = 0x1, + PM_TYPE_NAMED_VALUE_EHANDLE = 0x2, + PM_TYPE_CONTROL_POINT = 0x3, + PM_TYPE_COUNT = 0x4 + } + // Alignment: 4 + // Members count: 19 + #[repr(u32)] + pub enum ParticleVecType_t { + PVEC_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF, + PVEC_TYPE_LITERAL = 0x0, + PVEC_TYPE_LITERAL_COLOR = 0x1, + PVEC_TYPE_NAMED_VALUE = 0x2, + PVEC_TYPE_PARTICLE_VECTOR = 0x3, + PVEC_TYPE_PARTICLE_VELOCITY = 0x4, + PVEC_TYPE_CP_VALUE = 0x5, + PVEC_TYPE_CP_RELATIVE_POSITION = 0x6, + PVEC_TYPE_CP_RELATIVE_DIR = 0x7, + PVEC_TYPE_CP_RELATIVE_RANDOM_DIR = 0x8, + PVEC_TYPE_FLOAT_COMPONENTS = 0x9, + PVEC_TYPE_FLOAT_INTERP_CLAMPED = 0xA, + PVEC_TYPE_FLOAT_INTERP_OPEN = 0xB, + PVEC_TYPE_FLOAT_INTERP_GRADIENT = 0xC, + PVEC_TYPE_RANDOM_UNIFORM = 0xD, + PVEC_TYPE_RANDOM_UNIFORM_OFFSET = 0xE, + PVEC_TYPE_CP_DELTA = 0xF, + PVEC_TYPE_CLOSEST_CAMERA_POSITION = 0x10, + PVEC_TYPE_COUNT = 0x11 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CRandomNumberGeneratorParameters { + pub const m_bDistributeEvenly: usize = 0x0; // bool + pub const m_nSeed: usize = 0x4; // int32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod MaterialVariable_t { + pub const m_strVariable: usize = 0x0; // CUtlString + pub const m_nVariableField: usize = 0x8; // ParticleAttributeIndex_t + pub const m_flScale: usize = 0xC; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod RenderProjectedMaterial_t { + pub const m_hMaterial: usize = 0x0; // CStrongHandle + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod ParticlePreviewBodyGroup_t { + pub const m_bodyGroupName: usize = 0x0; // CUtlString + pub const m_nValue: usize = 0x8; // int32 + } + // Parent: None + // Fields count: 16 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod ParticlePreviewState_t { + pub const m_previewModel: usize = 0x0; // CUtlString + pub const m_nModSpecificData: usize = 0x8; // uint32 + pub const m_groundType: usize = 0xC; // PetGroundType_t + pub const m_sequenceName: usize = 0x10; // CUtlString + pub const m_nFireParticleOnSequenceFrame: usize = 0x18; // int32 + pub const m_hitboxSetName: usize = 0x20; // CUtlString + pub const m_materialGroupName: usize = 0x28; // CUtlString + pub const m_vecBodyGroups: usize = 0x30; // CUtlVector + pub const m_flPlaybackSpeed: usize = 0x48; // float32 + pub const m_flParticleSimulationRate: usize = 0x4C; // float32 + pub const m_bShouldDrawHitboxes: usize = 0x50; // bool + pub const m_bShouldDrawAttachments: usize = 0x51; // bool + pub const m_bShouldDrawAttachmentNames: usize = 0x52; // bool + pub const m_bShouldDrawControlPointAxes: usize = 0x53; // bool + pub const m_bAnimationNonLooping: usize = 0x54; // bool + pub const m_vecPreviewGravity: usize = 0x58; // + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod ParticleControlPointDriver_t { + pub const m_iControlPoint: usize = 0x0; // int32 + pub const m_iAttachType: usize = 0x4; // ParticleAttachment_t + pub const m_attachmentName: usize = 0x8; // CUtlString + pub const m_vecOffset: usize = 0x10; // + pub const m_angOffset: usize = 0x1C; // QAngle + pub const m_entityName: usize = 0x28; // CUtlString + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod ParticleControlPointConfiguration_t { + pub const m_name: usize = 0x0; // CUtlString + pub const m_drivers: usize = 0x8; // CUtlVector + pub const m_previewState: usize = 0x20; // ParticlePreviewState_t + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod IParticleSystemDefinition { + } + // Parent: None + // Fields count: 18 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CParticleVisibilityInputs { + pub const m_flCameraBias: usize = 0x0; // float32 + pub const m_nCPin: usize = 0x4; // int32 + pub const m_flProxyRadius: usize = 0x8; // float32 + pub const m_flInputMin: usize = 0xC; // float32 + pub const m_flInputMax: usize = 0x10; // float32 + pub const m_flNoPixelVisibilityFallback: usize = 0x14; // float32 + pub const m_flDistanceInputMin: usize = 0x18; // float32 + pub const m_flDistanceInputMax: usize = 0x1C; // float32 + pub const m_flDotInputMin: usize = 0x20; // float32 + pub const m_flDotInputMax: usize = 0x24; // float32 + pub const m_bDotCPAngles: usize = 0x28; // bool + pub const m_bDotCameraAngles: usize = 0x29; // bool + pub const m_flAlphaScaleMin: usize = 0x2C; // float32 + pub const m_flAlphaScaleMax: usize = 0x30; // float32 + pub const m_flRadiusScaleMin: usize = 0x34; // float32 + pub const m_flRadiusScaleMax: usize = 0x38; // float32 + pub const m_flRadiusScaleFOVBase: usize = 0x3C; // float32 + pub const m_bRightEye: usize = 0x40; // bool + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPathParameters { + pub const m_nStartControlPointNumber: usize = 0x0; // int32 + pub const m_nEndControlPointNumber: usize = 0x4; // int32 + pub const m_nBulgeControl: usize = 0x8; // int32 + pub const m_flBulge: usize = 0xC; // float32 + pub const m_flMidPoint: usize = 0x10; // float32 + pub const m_vStartPointOffset: usize = 0x14; // + pub const m_vMidPointOffset: usize = 0x20; // + pub const m_vEndOffset: usize = 0x2C; // + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod ParticleChildrenInfo_t { + pub const m_ChildRef: usize = 0x0; // CStrongHandle + pub const m_flDelay: usize = 0x8; // float32 + pub const m_bEndCap: usize = 0xC; // bool + pub const m_bDisableChild: usize = 0xD; // bool + pub const m_nDetailLevel: usize = 0x10; // ParticleDetailLevel_t + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod ControlPointReference_t { + pub const m_controlPointNameString: usize = 0x0; // int32 + pub const m_vOffsetFromControlPoint: usize = 0x4; // + pub const m_bOffsetInLocalSpace: usize = 0x10; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod ModelReference_t { + pub const m_model: usize = 0x0; // CStrongHandle + pub const m_flRelativeProbabilityOfSpawn: usize = 0x8; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod SequenceWeightedList_t { + pub const m_nSequence: usize = 0x0; // int32 + pub const m_flRelativeWeight: usize = 0x4; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CollisionGroupContext_t { + pub const m_nCollisionGroupNumber: usize = 0x0; // int32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod PointDefinition_t { + pub const m_nControlPoint: usize = 0x0; // int32 + pub const m_bLocalCoords: usize = 0x4; // bool + pub const m_vOffset: usize = 0x8; // + } + // Parent: PointDefinition_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod PointDefinitionWithTimeValues_t { + pub const m_flTimeDuration: usize = 0x14; // float32 + } + // Parent: IParticleSystemDefinition + // Fields count: 64 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CParticleSystemDefinition { + pub const m_nBehaviorVersion: usize = 0x8; // int32 + pub const m_PreEmissionOperators: usize = 0x10; // CUtlVector + pub const m_Emitters: usize = 0x28; // CUtlVector + pub const m_Initializers: usize = 0x40; // CUtlVector + pub const m_Operators: usize = 0x58; // CUtlVector + pub const m_ForceGenerators: usize = 0x70; // CUtlVector + pub const m_Constraints: usize = 0x88; // CUtlVector + pub const m_Renderers: usize = 0xA0; // CUtlVector + pub const m_Children: usize = 0xB8; // CUtlVector + pub const m_nFirstMultipleOverride_BackwardCompat: usize = 0x178; // int32 + pub const m_nInitialParticles: usize = 0x210; // int32 + pub const m_nMaxParticles: usize = 0x214; // int32 + pub const m_nGroupID: usize = 0x218; // int32 + pub const m_BoundingBoxMin: usize = 0x21C; // + pub const m_BoundingBoxMax: usize = 0x228; // + pub const m_flDepthSortBias: usize = 0x234; // float32 + pub const m_nSortOverridePositionCP: usize = 0x238; // int32 + pub const m_bInfiniteBounds: usize = 0x23C; // bool + pub const m_bEnableNamedValues: usize = 0x23D; // bool + pub const m_NamedValueDomain: usize = 0x240; // CUtlString + pub const m_NamedValueLocals: usize = 0x248; // CUtlVector + pub const m_ConstantColor: usize = 0x260; // Color + pub const m_ConstantNormal: usize = 0x264; // + pub const m_flConstantRadius: usize = 0x270; // float32 + pub const m_flConstantRotation: usize = 0x274; // float32 + pub const m_flConstantRotationSpeed: usize = 0x278; // float32 + pub const m_flConstantLifespan: usize = 0x27C; // float32 + pub const m_nConstantSequenceNumber: usize = 0x280; // int32 + pub const m_nConstantSequenceNumber1: usize = 0x284; // int32 + pub const m_nSnapshotControlPoint: usize = 0x288; // int32 + pub const m_hSnapshot: usize = 0x290; // CStrongHandle + pub const m_pszCullReplacementName: usize = 0x298; // CStrongHandle + pub const m_flCullRadius: usize = 0x2A0; // float32 + pub const m_flCullFillCost: usize = 0x2A4; // float32 + pub const m_nCullControlPoint: usize = 0x2A8; // int32 + pub const m_hFallback: usize = 0x2B0; // CStrongHandle + pub const m_nFallbackMaxCount: usize = 0x2B8; // int32 + pub const m_hLowViolenceDef: usize = 0x2C0; // CStrongHandle + pub const m_hReferenceReplacement: usize = 0x2C8; // CStrongHandle + pub const m_flPreSimulationTime: usize = 0x2D0; // float32 + pub const m_flStopSimulationAfterTime: usize = 0x2D4; // float32 + pub const m_flMaximumTimeStep: usize = 0x2D8; // float32 + pub const m_flMaximumSimTime: usize = 0x2DC; // float32 + pub const m_flMinimumSimTime: usize = 0x2E0; // float32 + pub const m_flMinimumTimeStep: usize = 0x2E4; // float32 + pub const m_nMinimumFrames: usize = 0x2E8; // int32 + pub const m_nMinCPULevel: usize = 0x2EC; // int32 + pub const m_nMinGPULevel: usize = 0x2F0; // int32 + pub const m_flNoDrawTimeToGoToSleep: usize = 0x2F4; // float32 + pub const m_flMaxDrawDistance: usize = 0x2F8; // float32 + pub const m_flStartFadeDistance: usize = 0x2FC; // float32 + pub const m_flMaxCreationDistance: usize = 0x300; // float32 + pub const m_nAggregationMinAvailableParticles: usize = 0x304; // int32 + pub const m_flAggregateRadius: usize = 0x308; // float32 + pub const m_bShouldBatch: usize = 0x30C; // bool + pub const m_bShouldHitboxesFallbackToRenderBounds: usize = 0x30D; // bool + pub const m_bShouldHitboxesFallbackToSnapshot: usize = 0x30E; // bool + pub const m_nViewModelEffect: usize = 0x310; // InheritableBoolType_t + pub const m_bScreenSpaceEffect: usize = 0x314; // bool + pub const m_pszTargetLayerID: usize = 0x318; // CUtlSymbolLarge + pub const m_nSkipRenderControlPoint: usize = 0x320; // int32 + pub const m_nAllowRenderControlPoint: usize = 0x324; // int32 + pub const m_bShouldSort: usize = 0x328; // bool + pub const m_controlPointConfigurations: usize = 0x370; // CUtlVector + } + // Parent: None + // Fields count: 16 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CParticleFunction { + pub const m_flOpStrength: usize = 0x8; // CParticleCollectionFloatInput + pub const m_nOpEndCapState: usize = 0x160; // ParticleEndcapMode_t + pub const m_flOpStartFadeInTime: usize = 0x164; // float32 + pub const m_flOpEndFadeInTime: usize = 0x168; // float32 + pub const m_flOpStartFadeOutTime: usize = 0x16C; // float32 + pub const m_flOpEndFadeOutTime: usize = 0x170; // float32 + pub const m_flOpFadeOscillatePeriod: usize = 0x174; // float32 + pub const m_bNormalizeToStopTime: usize = 0x178; // bool + pub const m_flOpTimeOffsetMin: usize = 0x17C; // float32 + pub const m_flOpTimeOffsetMax: usize = 0x180; // float32 + pub const m_nOpTimeOffsetSeed: usize = 0x184; // int32 + pub const m_nOpTimeScaleSeed: usize = 0x188; // int32 + pub const m_flOpTimeScaleMin: usize = 0x18C; // float32 + pub const m_flOpTimeScaleMax: usize = 0x190; // float32 + pub const m_bDisableOperator: usize = 0x196; // bool + pub const m_Notes: usize = 0x198; // CUtlString + } + // Parent: CParticleFunction + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CParticleFunctionInitializer { + pub const m_nAssociatedEmitterIndex: usize = 0x1B8; // int32 + } + // Parent: CParticleFunction + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CParticleFunctionEmitter { + pub const m_nEmitterIndex: usize = 0x1B8; // int32 + } + // Parent: CParticleFunction + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CParticleFunctionConstraint { + } + // Parent: CParticleFunction + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CParticleFunctionOperator { + } + // Parent: CParticleFunction + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CParticleFunctionForce { + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CParticleFunctionPreEmission { + pub const m_bRunOnce: usize = 0x1C0; // bool + } + // Parent: CParticleFunction + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CParticleFunctionRenderer { + pub const VisibilityInputs: usize = 0x1B8; // CParticleVisibilityInputs + pub const m_bCannotBeRefracted: usize = 0x1FC; // bool + pub const m_bSkipRenderingOnMobile: usize = 0x1FD; // bool + } + // Parent: None + // Fields count: 16 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod TextureControls_t { + pub const m_flFinalTextureScaleU: usize = 0x0; // CParticleCollectionRendererFloatInput + pub const m_flFinalTextureScaleV: usize = 0x158; // CParticleCollectionRendererFloatInput + pub const m_flFinalTextureOffsetU: usize = 0x2B0; // CParticleCollectionRendererFloatInput + pub const m_flFinalTextureOffsetV: usize = 0x408; // CParticleCollectionRendererFloatInput + pub const m_flFinalTextureUVRotation: usize = 0x560; // CParticleCollectionRendererFloatInput + pub const m_flZoomScale: usize = 0x6B8; // CParticleCollectionRendererFloatInput + pub const m_flDistortion: usize = 0x810; // CParticleCollectionRendererFloatInput + pub const m_bRandomizeOffsets: usize = 0x968; // bool + pub const m_bClampUVs: usize = 0x969; // bool + pub const m_nPerParticleBlend: usize = 0x96C; // SpriteCardPerParticleScale_t + pub const m_nPerParticleScale: usize = 0x970; // SpriteCardPerParticleScale_t + pub const m_nPerParticleOffsetU: usize = 0x974; // SpriteCardPerParticleScale_t + pub const m_nPerParticleOffsetV: usize = 0x978; // SpriteCardPerParticleScale_t + pub const m_nPerParticleRotation: usize = 0x97C; // SpriteCardPerParticleScale_t + pub const m_nPerParticleZoom: usize = 0x980; // SpriteCardPerParticleScale_t + pub const m_nPerParticleDistortion: usize = 0x984; // SpriteCardPerParticleScale_t + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod TextureGroup_t { + pub const m_bEnabled: usize = 0x0; // bool + pub const m_bReplaceTextureWithGradient: usize = 0x1; // bool + pub const m_hTexture: usize = 0x8; // CStrongHandle + pub const m_Gradient: usize = 0x10; // CColorGradient + pub const m_nTextureType: usize = 0x28; // SpriteCardTextureType_t + pub const m_nTextureChannels: usize = 0x2C; // SpriteCardTextureChannel_t + pub const m_nTextureBlendMode: usize = 0x30; // ParticleTextureLayerBlendType_t + pub const m_flTextureBlend: usize = 0x38; // CParticleCollectionRendererFloatInput + pub const m_TextureControls: usize = 0x190; // TextureControls_t + } + // Parent: CParticleFunctionRenderer + // Fields count: 62 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CBaseRendererSource2 { + pub const m_flRadiusScale: usize = 0x200; // CParticleCollectionRendererFloatInput + pub const m_flAlphaScale: usize = 0x358; // CParticleCollectionRendererFloatInput + pub const m_flRollScale: usize = 0x4B0; // CParticleCollectionRendererFloatInput + pub const m_nAlpha2Field: usize = 0x608; // ParticleAttributeIndex_t + pub const m_vecColorScale: usize = 0x610; // CParticleCollectionRendererVecInput + pub const m_nColorBlendType: usize = 0xC68; // ParticleColorBlendType_t + pub const m_nShaderType: usize = 0xC6C; // SpriteCardShaderType_t + pub const m_strShaderOverride: usize = 0xC70; // CUtlString + pub const m_flCenterXOffset: usize = 0xC78; // CParticleCollectionRendererFloatInput + pub const m_flCenterYOffset: usize = 0xDD0; // CParticleCollectionRendererFloatInput + pub const m_flBumpStrength: usize = 0xF28; // float32 + pub const m_nCropTextureOverride: usize = 0xF2C; // ParticleSequenceCropOverride_t + pub const m_vecTexturesInput: usize = 0xF30; // CUtlVector + pub const m_flAnimationRate: usize = 0xF48; // float32 + pub const m_nAnimationType: usize = 0xF4C; // AnimationType_t + pub const m_bAnimateInFPS: usize = 0xF50; // bool + pub const m_flSelfIllumAmount: usize = 0xF58; // CParticleCollectionRendererFloatInput + pub const m_flDiffuseAmount: usize = 0x10B0; // CParticleCollectionRendererFloatInput + pub const m_flDiffuseClamp: usize = 0x1208; // CParticleCollectionRendererFloatInput + pub const m_nLightingControlPoint: usize = 0x1360; // int32 + pub const m_nSelfIllumPerParticle: usize = 0x1364; // ParticleAttributeIndex_t + pub const m_nOutputBlendMode: usize = 0x1368; // ParticleOutputBlendMode_t + pub const m_bGammaCorrectVertexColors: usize = 0x136C; // bool + pub const m_bSaturateColorPreAlphaBlend: usize = 0x136D; // bool + pub const m_flAddSelfAmount: usize = 0x1370; // CParticleCollectionRendererFloatInput + pub const m_flDesaturation: usize = 0x14C8; // CParticleCollectionRendererFloatInput + pub const m_flOverbrightFactor: usize = 0x1620; // CParticleCollectionRendererFloatInput + pub const m_nHSVShiftControlPoint: usize = 0x1778; // int32 + pub const m_nFogType: usize = 0x177C; // ParticleFogType_t + pub const m_flFogAmount: usize = 0x1780; // CParticleCollectionRendererFloatInput + pub const m_bTintByFOW: usize = 0x18D8; // bool + pub const m_bTintByGlobalLight: usize = 0x18D9; // bool + pub const m_nPerParticleAlphaReference: usize = 0x18DC; // SpriteCardPerParticleScale_t + pub const m_nPerParticleAlphaRefWindow: usize = 0x18E0; // SpriteCardPerParticleScale_t + pub const m_nAlphaReferenceType: usize = 0x18E4; // ParticleAlphaReferenceType_t + pub const m_flAlphaReferenceSoftness: usize = 0x18E8; // CParticleCollectionRendererFloatInput + pub const m_flSourceAlphaValueToMapToZero: usize = 0x1A40; // CParticleCollectionRendererFloatInput + pub const m_flSourceAlphaValueToMapToOne: usize = 0x1B98; // CParticleCollectionRendererFloatInput + pub const m_bRefract: usize = 0x1CF0; // bool + pub const m_bRefractSolid: usize = 0x1CF1; // bool + pub const m_flRefractAmount: usize = 0x1CF8; // CParticleCollectionRendererFloatInput + pub const m_nRefractBlurRadius: usize = 0x1E50; // int32 + pub const m_nRefractBlurType: usize = 0x1E54; // BlurFilterType_t + pub const m_bOnlyRenderInEffectsBloomPass: usize = 0x1E58; // bool + pub const m_bOnlyRenderInEffectsWaterPass: usize = 0x1E59; // bool + pub const m_bUseMixedResolutionRendering: usize = 0x1E5A; // bool + pub const m_bOnlyRenderInEffecsGameOverlay: usize = 0x1E5B; // bool + pub const m_stencilTestID: usize = 0x1E5C; // char[128] + pub const m_bStencilTestExclude: usize = 0x1EDC; // bool + pub const m_stencilWriteID: usize = 0x1EDD; // char[128] + pub const m_bWriteStencilOnDepthPass: usize = 0x1F5D; // bool + pub const m_bWriteStencilOnDepthFail: usize = 0x1F5E; // bool + pub const m_bReverseZBuffering: usize = 0x1F5F; // bool + pub const m_bDisableZBuffering: usize = 0x1F60; // bool + pub const m_nFeatheringMode: usize = 0x1F64; // ParticleDepthFeatheringMode_t + pub const m_flFeatheringMinDist: usize = 0x1F68; // CParticleCollectionRendererFloatInput + pub const m_flFeatheringMaxDist: usize = 0x20C0; // CParticleCollectionRendererFloatInput + pub const m_flFeatheringFilter: usize = 0x2218; // CParticleCollectionRendererFloatInput + pub const m_flDepthBias: usize = 0x2370; // CParticleCollectionRendererFloatInput + pub const m_nSortMethod: usize = 0x24C8; // ParticleSortingChoiceList_t + pub const m_bBlendFramesSeq0: usize = 0x24CC; // bool + pub const m_bMaxLuminanceBlendingSequence0: usize = 0x24CD; // bool + } + // Parent: CBaseRendererSource2 + // Fields count: 27 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RenderSprites { + pub const m_nSequenceOverride: usize = 0x2710; // CParticleCollectionRendererFloatInput + pub const m_nOrientationType: usize = 0x2868; // ParticleOrientationChoiceList_t + pub const m_nOrientationControlPoint: usize = 0x286C; // int32 + pub const m_bUseYawWithNormalAligned: usize = 0x2870; // bool + pub const m_flMinSize: usize = 0x2878; // CParticleCollectionRendererFloatInput + pub const m_flMaxSize: usize = 0x29D0; // CParticleCollectionRendererFloatInput + pub const m_flAlphaAdjustWithSizeAdjust: usize = 0x2B28; // CParticleCollectionRendererFloatInput + pub const m_flStartFadeSize: usize = 0x2C80; // CParticleCollectionRendererFloatInput + pub const m_flEndFadeSize: usize = 0x2DD8; // CParticleCollectionRendererFloatInput + pub const m_flStartFadeDot: usize = 0x2F30; // float32 + pub const m_flEndFadeDot: usize = 0x2F34; // float32 + pub const m_bDistanceAlpha: usize = 0x2F38; // bool + pub const m_bSoftEdges: usize = 0x2F39; // bool + pub const m_flEdgeSoftnessStart: usize = 0x2F3C; // float32 + pub const m_flEdgeSoftnessEnd: usize = 0x2F40; // float32 + pub const m_bOutline: usize = 0x2F44; // bool + pub const m_OutlineColor: usize = 0x2F45; // Color + pub const m_nOutlineAlpha: usize = 0x2F4C; // int32 + pub const m_flOutlineStart0: usize = 0x2F50; // float32 + pub const m_flOutlineStart1: usize = 0x2F54; // float32 + pub const m_flOutlineEnd0: usize = 0x2F58; // float32 + pub const m_flOutlineEnd1: usize = 0x2F5C; // float32 + pub const m_nLightingMode: usize = 0x2F60; // ParticleLightingQuality_t + pub const m_flLightingTessellation: usize = 0x2F68; // CParticleCollectionRendererFloatInput + pub const m_flLightingDirectionality: usize = 0x30C0; // CParticleCollectionRendererFloatInput + pub const m_bParticleShadows: usize = 0x3218; // bool + pub const m_flShadowDensity: usize = 0x321C; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FloatInputMaterialVariable_t { + pub const m_strVariable: usize = 0x0; // CUtlString + pub const m_flInput: usize = 0x8; // CParticleCollectionFloatInput + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VecInputMaterialVariable_t { + pub const m_strVariable: usize = 0x0; // CUtlString + pub const m_vecInput: usize = 0x8; // CParticleCollectionVecInput + } + // Parent: CParticleFunctionRenderer + // Fields count: 22 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RenderCables { + pub const m_flRadiusScale: usize = 0x200; // CParticleCollectionFloatInput + pub const m_flAlphaScale: usize = 0x358; // CParticleCollectionFloatInput + pub const m_vecColorScale: usize = 0x4B0; // CParticleCollectionVecInput + pub const m_nColorBlendType: usize = 0xB08; // ParticleColorBlendType_t + pub const m_hMaterial: usize = 0xB10; // CStrongHandle + pub const m_nTextureRepetitionMode: usize = 0xB18; // TextureRepetitionMode_t + pub const m_flTextureRepeatsPerSegment: usize = 0xB20; // CParticleCollectionFloatInput + pub const m_flTextureRepeatsCircumference: usize = 0xC78; // CParticleCollectionFloatInput + pub const m_flColorMapOffsetV: usize = 0xDD0; // CParticleCollectionFloatInput + pub const m_flColorMapOffsetU: usize = 0xF28; // CParticleCollectionFloatInput + pub const m_flNormalMapOffsetV: usize = 0x1080; // CParticleCollectionFloatInput + pub const m_flNormalMapOffsetU: usize = 0x11D8; // CParticleCollectionFloatInput + pub const m_bDrawCableCaps: usize = 0x1330; // bool + pub const m_flCapRoundness: usize = 0x1334; // float32 + pub const m_flCapOffsetAmount: usize = 0x1338; // float32 + pub const m_flTessScale: usize = 0x133C; // float32 + pub const m_nMinTesselation: usize = 0x1340; // int32 + pub const m_nMaxTesselation: usize = 0x1344; // int32 + pub const m_nRoundness: usize = 0x1348; // int32 + pub const m_LightingTransform: usize = 0x1350; // CParticleTransformInput + pub const m_MaterialFloatVars: usize = 0x13B8; // CUtlVector + pub const m_MaterialVecVars: usize = 0x13E8; // CUtlVector + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CParticleInput { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyCustomEditor + pub mod CPerParticleFloatInput { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyCustomEditor + pub mod CParticleCollectionFloatInput { + } + // Parent: CParticleCollectionFloatInput + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyCustomEditor + pub mod CParticleCollectionRendererFloatInput { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyCustomEditor + pub mod CParticleRemapFloatInput { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyCustomEditor + pub mod CPerParticleVecInput { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyCustomEditor + pub mod CParticleCollectionVecInput { + } + // Parent: CParticleCollectionVecInput + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyCustomEditor + pub mod CParticleCollectionRendererVecInput { + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod ParticleNamedValueConfiguration_t { + pub const m_ConfigName: usize = 0x0; // CUtlString + pub const m_ConfigValue: usize = 0x8; // KeyValues3 + pub const m_iAttachType: usize = 0x18; // ParticleAttachment_t + pub const m_BoundEntityPath: usize = 0x20; // CUtlString + pub const m_strEntityScope: usize = 0x28; // CUtlString + pub const m_strAttachmentName: usize = 0x30; // CUtlString + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod ParticleNamedValueSource_t { + pub const m_Name: usize = 0x0; // CUtlString + pub const m_IsPublic: usize = 0x8; // bool + pub const m_ValueType: usize = 0xC; // PulseValueType_t + pub const m_DefaultConfig: usize = 0x10; // ParticleNamedValueConfiguration_t + pub const m_NamedConfigs: usize = 0x48; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyCustomEditor + pub mod CParticleVariableRef { + pub const m_variableName: usize = 0x0; // CKV3MemberNameWithStorage + pub const m_variableType: usize = 0x38; // PulseValueType_t + } + // Parent: CParticleFunctionConstraint + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_ConstrainDistance { + pub const m_fMinDistance: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_fMaxDistance: usize = 0x318; // CParticleCollectionFloatInput + pub const m_nControlPointNumber: usize = 0x470; // int32 + pub const m_CenterOffset: usize = 0x474; // + pub const m_bGlobalCenter: usize = 0x480; // bool + } + // Parent: CParticleFunctionConstraint + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_CollideWithSelf { + pub const m_flRadiusScale: usize = 0x1C0; // CPerParticleFloatInput + pub const m_flMinimumSpeed: usize = 0x318; // CPerParticleFloatInput + } + // Parent: CParticleFunctionConstraint + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_CollideWithParentParticles { + pub const m_flParentRadiusScale: usize = 0x1C0; // CPerParticleFloatInput + pub const m_flRadiusScale: usize = 0x318; // CPerParticleFloatInput + } + // Parent: CParticleFunctionConstraint + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_ConstrainDistanceToPath { + pub const m_fMinDistance: usize = 0x1C0; // float32 + pub const m_flMaxDistance0: usize = 0x1C4; // float32 + pub const m_flMaxDistanceMid: usize = 0x1C8; // float32 + pub const m_flMaxDistance1: usize = 0x1CC; // float32 + pub const m_PathParameters: usize = 0x1D0; // CPathParameters + pub const m_flTravelTime: usize = 0x210; // float32 + pub const m_nFieldScale: usize = 0x214; // ParticleAttributeIndex_t + pub const m_nManualTField: usize = 0x218; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionConstraint + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_ConstrainDistanceToUserSpecifiedPath { + pub const m_fMinDistance: usize = 0x1C0; // float32 + pub const m_flMaxDistance: usize = 0x1C4; // float32 + pub const m_flTimeScale: usize = 0x1C8; // float32 + pub const m_bLoopedPath: usize = 0x1CC; // bool + pub const m_pointList: usize = 0x1D0; // CUtlVector + } + // Parent: CParticleFunctionConstraint + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_PlanarConstraint { + pub const m_PointOnPlane: usize = 0x1C0; // + pub const m_PlaneNormal: usize = 0x1CC; // + pub const m_nControlPointNumber: usize = 0x1D8; // int32 + pub const m_bGlobalOrigin: usize = 0x1DC; // bool + pub const m_bGlobalNormal: usize = 0x1DD; // bool + pub const m_flRadiusScale: usize = 0x1E0; // CPerParticleFloatInput + pub const m_flMaximumDistanceToCP: usize = 0x338; // CParticleCollectionFloatInput + pub const m_bUseOldCode: usize = 0x490; // bool + } + // Parent: CParticleFunctionConstraint + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_WorldCollideConstraint { + } + // Parent: CParticleFunctionConstraint + // Fields count: 27 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_WorldTraceConstraint { + pub const m_nCP: usize = 0x1C0; // int32 + pub const m_vecCpOffset: usize = 0x1C4; // + pub const m_nCollisionMode: usize = 0x1D0; // ParticleCollisionMode_t + pub const m_nCollisionModeMin: usize = 0x1D4; // ParticleCollisionMode_t + pub const m_nTraceSet: usize = 0x1D8; // ParticleTraceSet_t + pub const m_CollisionGroupName: usize = 0x1DC; // char[128] + pub const m_bWorldOnly: usize = 0x25C; // bool + pub const m_bBrushOnly: usize = 0x25D; // bool + pub const m_bIncludeWater: usize = 0x25E; // bool + pub const m_nIgnoreCP: usize = 0x260; // int32 + pub const m_flCpMovementTolerance: usize = 0x264; // float32 + pub const m_flRetestRate: usize = 0x268; // float32 + pub const m_flTraceTolerance: usize = 0x26C; // float32 + pub const m_flCollisionConfirmationSpeed: usize = 0x270; // float32 + pub const m_nMaxTracesPerFrame: usize = 0x274; // float32 + pub const m_flRadiusScale: usize = 0x278; // CPerParticleFloatInput + pub const m_flBounceAmount: usize = 0x3D0; // CPerParticleFloatInput + pub const m_flSlideAmount: usize = 0x528; // CPerParticleFloatInput + pub const m_flRandomDirScale: usize = 0x680; // CPerParticleFloatInput + pub const m_bDecayBounce: usize = 0x7D8; // bool + pub const m_bKillonContact: usize = 0x7D9; // bool + pub const m_flMinSpeed: usize = 0x7DC; // float32 + pub const m_bSetNormal: usize = 0x7E0; // bool + pub const m_nStickOnCollisionField: usize = 0x7E4; // ParticleAttributeIndex_t + pub const m_flStopSpeed: usize = 0x7E8; // CPerParticleFloatInput + pub const m_nEntityStickDataField: usize = 0x940; // ParticleAttributeIndex_t + pub const m_nEntityStickNormalField: usize = 0x944; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionConstraint + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_BoxConstraint { + pub const m_vecMin: usize = 0x1C0; // CParticleCollectionVecInput + pub const m_vecMax: usize = 0x818; // CParticleCollectionVecInput + pub const m_nCP: usize = 0xE70; // int32 + pub const m_bLocalSpace: usize = 0xE74; // bool + pub const m_bAccountForRadius: usize = 0xE75; // bool + } + // Parent: CParticleFunctionConstraint + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_ShapeMatchingConstraint { + pub const m_flShapeRestorationTime: usize = 0x1C0; // float32 + } + // Parent: CParticleFunctionConstraint + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RopeSpringConstraint { + pub const m_flRestLength: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_flMinDistance: usize = 0x318; // CParticleCollectionFloatInput + pub const m_flMaxDistance: usize = 0x470; // CParticleCollectionFloatInput + pub const m_flAdjustmentScale: usize = 0x5C8; // float32 + pub const m_flInitialRestingLength: usize = 0x5D0; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionConstraint + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SpringToVectorConstraint { + pub const m_flRestLength: usize = 0x1C0; // CPerParticleFloatInput + pub const m_flMinDistance: usize = 0x318; // CPerParticleFloatInput + pub const m_flMaxDistance: usize = 0x470; // CPerParticleFloatInput + pub const m_flRestingLength: usize = 0x5C8; // CPerParticleFloatInput + pub const m_vecAnchorVector: usize = 0x720; // CPerParticleVecInput + } + // Parent: CParticleFunctionConstraint + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_ConstrainLineLength { + pub const m_flMinDistance: usize = 0x1C0; // float32 + pub const m_flMaxDistance: usize = 0x1C4; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RingWave { + pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput + pub const m_flParticlesPerOrbit: usize = 0x228; // CParticleCollectionFloatInput + pub const m_flInitialRadius: usize = 0x380; // CPerParticleFloatInput + pub const m_flThickness: usize = 0x4D8; // CPerParticleFloatInput + pub const m_flInitialSpeedMin: usize = 0x630; // CPerParticleFloatInput + pub const m_flInitialSpeedMax: usize = 0x788; // CPerParticleFloatInput + pub const m_flRoll: usize = 0x8E0; // CPerParticleFloatInput + pub const m_flPitch: usize = 0xA38; // CPerParticleFloatInput + pub const m_flYaw: usize = 0xB90; // CPerParticleFloatInput + pub const m_bEvenDistribution: usize = 0xCE8; // bool + pub const m_bXYVelocityOnly: usize = 0xCE9; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_CreateSpiralSphere { + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_nOverrideCP: usize = 0x1C4; // int32 + pub const m_nDensity: usize = 0x1C8; // int32 + pub const m_flInitialRadius: usize = 0x1CC; // float32 + pub const m_flInitialSpeedMin: usize = 0x1D0; // float32 + pub const m_flInitialSpeedMax: usize = 0x1D4; // float32 + pub const m_bUseParticleCount: usize = 0x1D8; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_CreateInEpitrochoid { + pub const m_nComponent1: usize = 0x1C0; // int32 + pub const m_nComponent2: usize = 0x1C4; // int32 + pub const m_TransformInput: usize = 0x1C8; // CParticleTransformInput + pub const m_flParticleDensity: usize = 0x230; // CPerParticleFloatInput + pub const m_flOffset: usize = 0x388; // CPerParticleFloatInput + pub const m_flRadius1: usize = 0x4E0; // CPerParticleFloatInput + pub const m_flRadius2: usize = 0x638; // CPerParticleFloatInput + pub const m_bUseCount: usize = 0x790; // bool + pub const m_bUseLocalCoords: usize = 0x791; // bool + pub const m_bOffsetExistingPos: usize = 0x792; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_CreatePhyllotaxis { + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_nScaleCP: usize = 0x1C4; // int32 + pub const m_nComponent: usize = 0x1C8; // int32 + pub const m_fRadCentCore: usize = 0x1CC; // float32 + pub const m_fRadPerPoint: usize = 0x1D0; // float32 + pub const m_fRadPerPointTo: usize = 0x1D4; // float32 + pub const m_fpointAngle: usize = 0x1D8; // float32 + pub const m_fsizeOverall: usize = 0x1DC; // float32 + pub const m_fRadBias: usize = 0x1E0; // float32 + pub const m_fMinRad: usize = 0x1E4; // float32 + pub const m_fDistBias: usize = 0x1E8; // float32 + pub const m_bUseLocalCoords: usize = 0x1EC; // bool + pub const m_bUseWithContEmit: usize = 0x1ED; // bool + pub const m_bUseOrigRadius: usize = 0x1EE; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_CreateOnModel { + pub const m_modelInput: usize = 0x1C0; // CParticleModelInput + pub const m_transformInput: usize = 0x220; // CParticleTransformInput + pub const m_nForceInModel: usize = 0x288; // int32 + pub const m_nDesiredHitbox: usize = 0x28C; // int32 + pub const m_nHitboxValueFromControlPointIndex: usize = 0x290; // int32 + pub const m_vecHitBoxScale: usize = 0x298; // CParticleCollectionVecInput + pub const m_flBoneVelocity: usize = 0x8F0; // float32 + pub const m_flMaxBoneVelocity: usize = 0x8F4; // float32 + pub const m_vecDirectionBias: usize = 0x8F8; // CParticleCollectionVecInput + pub const m_HitboxSetName: usize = 0xF50; // char[128] + pub const m_bLocalCoords: usize = 0xFD0; // bool + pub const m_bUseBones: usize = 0xFD1; // bool + pub const m_bUseMesh: usize = 0xFD2; // bool + pub const m_flShellSize: usize = 0xFD8; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionInitializer + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_CreateOnModelAtHeight { + pub const m_bUseBones: usize = 0x1C0; // bool + pub const m_bForceZ: usize = 0x1C1; // bool + pub const m_nControlPointNumber: usize = 0x1C4; // int32 + pub const m_nHeightCP: usize = 0x1C8; // int32 + pub const m_bUseWaterHeight: usize = 0x1CC; // bool + pub const m_flDesiredHeight: usize = 0x1D0; // CParticleCollectionFloatInput + pub const m_vecHitBoxScale: usize = 0x328; // CParticleCollectionVecInput + pub const m_vecDirectionBias: usize = 0x980; // CParticleCollectionVecInput + pub const m_nBiasType: usize = 0xFD8; // ParticleHitboxBiasType_t + pub const m_bLocalCoords: usize = 0xFDC; // bool + pub const m_bPreferMovingBoxes: usize = 0xFDD; // bool + pub const m_HitboxSetName: usize = 0xFDE; // char[128] + pub const m_flHitboxVelocityScale: usize = 0x1060; // CParticleCollectionFloatInput + pub const m_flMaxBoneVelocity: usize = 0x11B8; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionInitializer + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_SetHitboxToClosest { + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_nDesiredHitbox: usize = 0x1C4; // int32 + pub const m_vecHitBoxScale: usize = 0x1C8; // CParticleCollectionVecInput + pub const m_HitboxSetName: usize = 0x820; // char[128] + pub const m_bUseBones: usize = 0x8A0; // bool + pub const m_bUseClosestPointOnHitbox: usize = 0x8A1; // bool + pub const m_nTestType: usize = 0x8A4; // ClosestPointTestType_t + pub const m_flHybridRatio: usize = 0x8A8; // CParticleCollectionFloatInput + pub const m_bUpdatePosition: usize = 0xA00; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_SetHitboxToModel { + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_nForceInModel: usize = 0x1C4; // int32 + pub const m_nDesiredHitbox: usize = 0x1C8; // int32 + pub const m_vecHitBoxScale: usize = 0x1D0; // CParticleCollectionVecInput + pub const m_vecDirectionBias: usize = 0x828; // + pub const m_bMaintainHitbox: usize = 0x834; // bool + pub const m_bUseBones: usize = 0x835; // bool + pub const m_HitboxSetName: usize = 0x836; // char[128] + pub const m_flShellSize: usize = 0x8B8; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionInitializer + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_CreateWithinSphereTransform { + pub const m_fRadiusMin: usize = 0x1C0; // CPerParticleFloatInput + pub const m_fRadiusMax: usize = 0x318; // CPerParticleFloatInput + pub const m_vecDistanceBias: usize = 0x470; // CPerParticleVecInput + pub const m_vecDistanceBiasAbs: usize = 0xAC8; // + pub const m_TransformInput: usize = 0xAD8; // CParticleTransformInput + pub const m_fSpeedMin: usize = 0xB40; // CPerParticleFloatInput + pub const m_fSpeedMax: usize = 0xC98; // CPerParticleFloatInput + pub const m_fSpeedRandExp: usize = 0xDF0; // float32 + pub const m_bLocalCoords: usize = 0xDF4; // bool + pub const m_flEndCPGrowthTime: usize = 0xDF8; // float32 + pub const m_LocalCoordinateSystemSpeedMin: usize = 0xE00; // CPerParticleVecInput + pub const m_LocalCoordinateSystemSpeedMax: usize = 0x1458; // CPerParticleVecInput + pub const m_nFieldOutput: usize = 0x1AB0; // ParticleAttributeIndex_t + pub const m_nFieldVelocity: usize = 0x1AB4; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_CreateWithinBox { + pub const m_vecMin: usize = 0x1C0; // CPerParticleVecInput + pub const m_vecMax: usize = 0x818; // CPerParticleVecInput + pub const m_nControlPointNumber: usize = 0xE70; // int32 + pub const m_bLocalSpace: usize = 0xE74; // bool + pub const m_randomnessParameters: usize = 0xE78; // CRandomNumberGeneratorParameters + } + // Parent: CParticleFunctionInitializer + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_CreateOnGrid { + pub const m_nXCount: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_nYCount: usize = 0x318; // CParticleCollectionFloatInput + pub const m_nZCount: usize = 0x470; // CParticleCollectionFloatInput + pub const m_nXSpacing: usize = 0x5C8; // CParticleCollectionFloatInput + pub const m_nYSpacing: usize = 0x720; // CParticleCollectionFloatInput + pub const m_nZSpacing: usize = 0x878; // CParticleCollectionFloatInput + pub const m_nControlPointNumber: usize = 0x9D0; // int32 + pub const m_bLocalSpace: usize = 0x9D4; // bool + pub const m_bCenter: usize = 0x9D5; // bool + pub const m_bHollow: usize = 0x9D6; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_PositionOffset { + pub const m_OffsetMin: usize = 0x1C0; // CPerParticleVecInput + pub const m_OffsetMax: usize = 0x818; // CPerParticleVecInput + pub const m_TransformInput: usize = 0xE70; // CParticleTransformInput + pub const m_bLocalCoords: usize = 0xED8; // bool + pub const m_bProportional: usize = 0xED9; // bool + pub const m_randomnessParameters: usize = 0xEDC; // CRandomNumberGeneratorParameters + } + // Parent: CParticleFunctionInitializer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_PositionOffsetToCP { + pub const m_nControlPointNumberStart: usize = 0x1C0; // int32 + pub const m_nControlPointNumberEnd: usize = 0x1C4; // int32 + pub const m_bLocalCoords: usize = 0x1C8; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_PositionPlaceOnGround { + pub const m_flOffset: usize = 0x1C0; // CPerParticleFloatInput + pub const m_flMaxTraceLength: usize = 0x318; // CPerParticleFloatInput + pub const m_CollisionGroupName: usize = 0x470; // char[128] + pub const m_nTraceSet: usize = 0x4F0; // ParticleTraceSet_t + pub const m_nTraceMissBehavior: usize = 0x500; // ParticleTraceMissBehavior_t + pub const m_bIncludeWater: usize = 0x504; // bool + pub const m_bSetNormal: usize = 0x505; // bool + pub const m_bSetPXYZOnly: usize = 0x506; // bool + pub const m_bTraceAlongNormal: usize = 0x507; // bool + pub const m_bOffsetonColOnly: usize = 0x508; // bool + pub const m_flOffsetByRadiusFactor: usize = 0x50C; // float32 + pub const m_nPreserveOffsetCP: usize = 0x510; // int32 + pub const m_nIgnoreCP: usize = 0x514; // int32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_VelocityFromNormal { + pub const m_fSpeedMin: usize = 0x1C0; // float32 + pub const m_fSpeedMax: usize = 0x1C4; // float32 + pub const m_bIgnoreDt: usize = 0x1C8; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_VelocityRandom { + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_fSpeedMin: usize = 0x1C8; // CPerParticleFloatInput + pub const m_fSpeedMax: usize = 0x320; // CPerParticleFloatInput + pub const m_LocalCoordinateSystemSpeedMin: usize = 0x478; // CPerParticleVecInput + pub const m_LocalCoordinateSystemSpeedMax: usize = 0xAD0; // CPerParticleVecInput + pub const m_bIgnoreDT: usize = 0x1128; // bool + pub const m_randomnessParameters: usize = 0x112C; // CRandomNumberGeneratorParameters + } + // Parent: CParticleFunctionInitializer + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_InitialVelocityNoise { + pub const m_vecAbsVal: usize = 0x1C0; // + pub const m_vecAbsValInv: usize = 0x1CC; // + pub const m_vecOffsetLoc: usize = 0x1D8; // CPerParticleVecInput + pub const m_flOffset: usize = 0x830; // CPerParticleFloatInput + pub const m_vecOutputMin: usize = 0x988; // CPerParticleVecInput + pub const m_vecOutputMax: usize = 0xFE0; // CPerParticleVecInput + pub const m_flNoiseScale: usize = 0x1638; // CPerParticleFloatInput + pub const m_flNoiseScaleLoc: usize = 0x1790; // CPerParticleFloatInput + pub const m_TransformInput: usize = 0x18E8; // CParticleTransformInput + pub const m_bIgnoreDt: usize = 0x1950; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_InitialVelocityFromHitbox { + pub const m_flVelocityMin: usize = 0x1C0; // float32 + pub const m_flVelocityMax: usize = 0x1C4; // float32 + pub const m_nControlPointNumber: usize = 0x1C8; // int32 + pub const m_HitboxSetName: usize = 0x1CC; // char[128] + pub const m_bUseBones: usize = 0x24C; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_VelocityRadialRandom { + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_fSpeedMin: usize = 0x1C4; // float32 + pub const m_fSpeedMax: usize = 0x1C8; // float32 + pub const m_vecLocalCoordinateSystemSpeedScale: usize = 0x1CC; // + pub const m_bIgnoreDelta: usize = 0x1D9; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RandomLifeTime { + pub const m_fLifetimeMin: usize = 0x1C0; // float32 + pub const m_fLifetimeMax: usize = 0x1C4; // float32 + pub const m_fLifetimeRandExponent: usize = 0x1C8; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RandomScalar { + pub const m_flMin: usize = 0x1C0; // float32 + pub const m_flMax: usize = 0x1C4; // float32 + pub const m_flExponent: usize = 0x1C8; // float32 + pub const m_nFieldOutput: usize = 0x1CC; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionInitializer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RandomVector { + pub const m_vecMin: usize = 0x1C0; // + pub const m_vecMax: usize = 0x1CC; // + pub const m_nFieldOutput: usize = 0x1D8; // ParticleAttributeIndex_t + pub const m_randomnessParameters: usize = 0x1DC; // CRandomNumberGeneratorParameters + } + // Parent: CParticleFunctionInitializer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RandomVectorComponent { + pub const m_flMin: usize = 0x1C0; // float32 + pub const m_flMax: usize = 0x1C4; // float32 + pub const m_nFieldOutput: usize = 0x1C8; // ParticleAttributeIndex_t + pub const m_nComponent: usize = 0x1CC; // int32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_AddVectorToVector { + pub const m_vecScale: usize = 0x1C0; // + pub const m_nFieldOutput: usize = 0x1CC; // ParticleAttributeIndex_t + pub const m_nFieldInput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_vOffsetMin: usize = 0x1D4; // + pub const m_vOffsetMax: usize = 0x1E0; // + pub const m_randomnessParameters: usize = 0x1EC; // CRandomNumberGeneratorParameters + } + // Parent: CParticleFunctionInitializer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RandomAlphaWindowThreshold { + pub const m_flMin: usize = 0x1C0; // float32 + pub const m_flMax: usize = 0x1C4; // float32 + pub const m_flExponent: usize = 0x1C8; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RandomRadius { + pub const m_flRadiusMin: usize = 0x1C0; // float32 + pub const m_flRadiusMax: usize = 0x1C4; // float32 + pub const m_flRadiusRandExponent: usize = 0x1C8; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RandomAlpha { + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_nAlphaMin: usize = 0x1C4; // int32 + pub const m_nAlphaMax: usize = 0x1C8; // int32 + pub const m_flAlphaRandExponent: usize = 0x1D4; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CGeneralRandomRotation { + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flDegrees: usize = 0x1C4; // float32 + pub const m_flDegreesMin: usize = 0x1C8; // float32 + pub const m_flDegreesMax: usize = 0x1CC; // float32 + pub const m_flRotationRandExponent: usize = 0x1D0; // float32 + pub const m_bRandomlyFlipDirection: usize = 0x1D4; // bool + } + // Parent: CGeneralRandomRotation + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RandomRotation { + } + // Parent: CParticleFunctionInitializer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_Orient2DRelToCP { + pub const m_nCP: usize = 0x1C0; // int32 + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_flRotOffset: usize = 0x1C8; // float32 + } + // Parent: CGeneralRandomRotation + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RandomRotationSpeed { + } + // Parent: CGeneralRandomRotation + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RandomYaw { + } + // Parent: CParticleFunctionInitializer + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RandomColor { + pub const m_ColorMin: usize = 0x1DC; // Color + pub const m_ColorMax: usize = 0x1E0; // Color + pub const m_TintMin: usize = 0x1E4; // Color + pub const m_TintMax: usize = 0x1E8; // Color + pub const m_flTintPerc: usize = 0x1EC; // float32 + pub const m_flUpdateThreshold: usize = 0x1F0; // float32 + pub const m_nTintCP: usize = 0x1F4; // int32 + pub const m_nFieldOutput: usize = 0x1F8; // ParticleAttributeIndex_t + pub const m_nTintBlendMode: usize = 0x1FC; // ParticleColorBlendMode_t + pub const m_flLightAmplification: usize = 0x200; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_ColorLitPerParticle { + pub const m_ColorMin: usize = 0x1D8; // Color + pub const m_ColorMax: usize = 0x1DC; // Color + pub const m_TintMin: usize = 0x1E0; // Color + pub const m_TintMax: usize = 0x1E4; // Color + pub const m_flTintPerc: usize = 0x1E8; // float32 + pub const m_nTintBlendMode: usize = 0x1EC; // ParticleColorBlendMode_t + pub const m_flLightAmplification: usize = 0x1F0; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RandomTrailLength { + pub const m_flMinLength: usize = 0x1C0; // float32 + pub const m_flMaxLength: usize = 0x1C4; // float32 + pub const m_flLengthRandExponent: usize = 0x1C8; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RandomSequence { + pub const m_nSequenceMin: usize = 0x1C0; // int32 + pub const m_nSequenceMax: usize = 0x1C4; // int32 + pub const m_bShuffle: usize = 0x1C8; // bool + pub const m_bLinear: usize = 0x1C9; // bool + pub const m_WeightedList: usize = 0x1D0; // CUtlVector + } + // Parent: CParticleFunctionInitializer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_SequenceFromCP { + pub const m_bKillUnused: usize = 0x1C0; // bool + pub const m_bRadiusScale: usize = 0x1C1; // bool + pub const m_nCP: usize = 0x1C4; // int32 + pub const m_vecOffset: usize = 0x1C8; // + } + // Parent: CParticleFunctionInitializer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RandomModelSequence { + pub const m_ActivityName: usize = 0x1C0; // char[256] + pub const m_SequenceName: usize = 0x2C0; // char[256] + pub const m_hModel: usize = 0x3C0; // CStrongHandle + } + // Parent: CParticleFunctionInitializer + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_ScaleVelocity { + pub const m_vecScale: usize = 0x1C0; // CParticleCollectionVecInput + } + // Parent: CParticleFunctionInitializer + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_PositionWarp { + pub const m_vecWarpMin: usize = 0x1C0; // CParticleCollectionVecInput + pub const m_vecWarpMax: usize = 0x818; // CParticleCollectionVecInput + pub const m_nScaleControlPointNumber: usize = 0xE70; // int32 + pub const m_nControlPointNumber: usize = 0xE74; // int32 + pub const m_nRadiusComponent: usize = 0xE78; // int32 + pub const m_flWarpTime: usize = 0xE7C; // float32 + pub const m_flWarpStartTime: usize = 0xE80; // float32 + pub const m_flPrevPosScale: usize = 0xE84; // float32 + pub const m_bInvertWarp: usize = 0xE88; // bool + pub const m_bUseCount: usize = 0xE89; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_PositionWarpScalar { + pub const m_vecWarpMin: usize = 0x1C0; // + pub const m_vecWarpMax: usize = 0x1CC; // + pub const m_InputValue: usize = 0x1D8; // CPerParticleFloatInput + pub const m_flPrevPosScale: usize = 0x330; // float32 + pub const m_nScaleControlPointNumber: usize = 0x334; // int32 + pub const m_nControlPointNumber: usize = 0x338; // int32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_CreationNoise { + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_bAbsVal: usize = 0x1C4; // bool + pub const m_bAbsValInv: usize = 0x1C5; // bool + pub const m_flOffset: usize = 0x1C8; // float32 + pub const m_flOutputMin: usize = 0x1CC; // float32 + pub const m_flOutputMax: usize = 0x1D0; // float32 + pub const m_flNoiseScale: usize = 0x1D4; // float32 + pub const m_flNoiseScaleLoc: usize = 0x1D8; // float32 + pub const m_vecOffsetLoc: usize = 0x1DC; // + pub const m_flWorldTimeScale: usize = 0x1E8; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_CreateAlongPath { + pub const m_fMaxDistance: usize = 0x1C0; // float32 + pub const m_PathParams: usize = 0x1D0; // CPathParameters + pub const m_bUseRandomCPs: usize = 0x210; // bool + pub const m_vEndOffset: usize = 0x214; // + pub const m_bSaveOffset: usize = 0x220; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_MoveBetweenPoints { + pub const m_flSpeedMin: usize = 0x1C0; // CPerParticleFloatInput + pub const m_flSpeedMax: usize = 0x318; // CPerParticleFloatInput + pub const m_flEndSpread: usize = 0x470; // CPerParticleFloatInput + pub const m_flStartOffset: usize = 0x5C8; // CPerParticleFloatInput + pub const m_flEndOffset: usize = 0x720; // CPerParticleFloatInput + pub const m_nEndControlPointNumber: usize = 0x878; // int32 + pub const m_bTrailBias: usize = 0x87C; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RemapScalar { + pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1C8; // float32 + pub const m_flInputMax: usize = 0x1CC; // float32 + pub const m_flOutputMin: usize = 0x1D0; // float32 + pub const m_flOutputMax: usize = 0x1D4; // float32 + pub const m_flStartTime: usize = 0x1D8; // float32 + pub const m_flEndTime: usize = 0x1DC; // float32 + pub const m_nSetMethod: usize = 0x1E0; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x1E4; // bool + pub const m_flRemapBias: usize = 0x1E8; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RemapParticleCountToScalar { + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_nInputMin: usize = 0x1C4; // int32 + pub const m_nInputMax: usize = 0x1C8; // int32 + pub const m_nScaleControlPoint: usize = 0x1CC; // int32 + pub const m_nScaleControlPointField: usize = 0x1D0; // int32 + pub const m_flOutputMin: usize = 0x1D4; // float32 + pub const m_flOutputMax: usize = 0x1D8; // float32 + pub const m_nSetMethod: usize = 0x1DC; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x1E0; // bool + pub const m_bInvert: usize = 0x1E1; // bool + pub const m_bWrap: usize = 0x1E2; // bool + pub const m_flRemapBias: usize = 0x1E4; // float32 + } + // Parent: C_INIT_RemapParticleCountToScalar + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RemapParticleCountToNamedModelElementScalar { + pub const m_hModel: usize = 0x1F0; // CStrongHandle + pub const m_outputMinName: usize = 0x1F8; // CUtlString + pub const m_outputMaxName: usize = 0x200; // CUtlString + pub const m_bModelFromRenderer: usize = 0x208; // bool + } + // Parent: C_INIT_RemapParticleCountToNamedModelElementScalar + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RemapParticleCountToNamedModelSequenceScalar { + } + // Parent: C_INIT_RemapParticleCountToNamedModelElementScalar + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RemapParticleCountToNamedModelBodyPartScalar { + } + // Parent: C_INIT_RemapParticleCountToNamedModelElementScalar + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RemapParticleCountToNamedModelMeshGroupScalar { + } + // Parent: CParticleFunctionInitializer + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_InheritVelocity { + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_flVelocityScale: usize = 0x1C4; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_VelocityFromCP { + pub const m_velocityInput: usize = 0x1C0; // CParticleCollectionVecInput + pub const m_transformInput: usize = 0x818; // CParticleTransformInput + pub const m_flVelocityScale: usize = 0x880; // float32 + pub const m_bDirectionOnly: usize = 0x884; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_AgeNoise { + pub const m_bAbsVal: usize = 0x1C0; // bool + pub const m_bAbsValInv: usize = 0x1C1; // bool + pub const m_flOffset: usize = 0x1C4; // float32 + pub const m_flAgeMin: usize = 0x1C8; // float32 + pub const m_flAgeMax: usize = 0x1CC; // float32 + pub const m_flNoiseScale: usize = 0x1D0; // float32 + pub const m_flNoiseScaleLoc: usize = 0x1D4; // float32 + pub const m_vecOffsetLoc: usize = 0x1D8; // + } + // Parent: CParticleFunctionInitializer + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_SequenceLifeTime { + pub const m_flFramerate: usize = 0x1C0; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RemapScalarToVector { + pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1C8; // float32 + pub const m_flInputMax: usize = 0x1CC; // float32 + pub const m_vecOutputMin: usize = 0x1D0; // + pub const m_vecOutputMax: usize = 0x1DC; // + pub const m_flStartTime: usize = 0x1E8; // float32 + pub const m_flEndTime: usize = 0x1EC; // float32 + pub const m_nSetMethod: usize = 0x1F0; // ParticleSetMethod_t + pub const m_nControlPointNumber: usize = 0x1F4; // int32 + pub const m_bLocalCoords: usize = 0x1F8; // bool + pub const m_flRemapBias: usize = 0x1FC; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_OffsetVectorToVector { + pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_vecOutputMin: usize = 0x1C8; // + pub const m_vecOutputMax: usize = 0x1D4; // + pub const m_randomnessParameters: usize = 0x1E0; // CRandomNumberGeneratorParameters + } + // Parent: CParticleFunctionInitializer + // Fields count: 6 + // + // Metadata: + // MParticleMinVersion + // MGetKV3ClassDefaults + pub mod C_INIT_CreateSequentialPathV2 { + pub const m_fMaxDistance: usize = 0x1C0; // CPerParticleFloatInput + pub const m_flNumToAssign: usize = 0x318; // CParticleCollectionFloatInput + pub const m_bLoop: usize = 0x470; // bool + pub const m_bCPPairs: usize = 0x471; // bool + pub const m_bSaveOffset: usize = 0x472; // bool + pub const m_PathParams: usize = 0x480; // CPathParameters + } + // Parent: CParticleFunctionInitializer + // Fields count: 6 + // + // Metadata: + // MParticleMaxVersion + // MParticleReplacementOp + // MGetKV3ClassDefaults + pub mod C_INIT_CreateSequentialPath { + pub const m_fMaxDistance: usize = 0x1C0; // float32 + pub const m_flNumToAssign: usize = 0x1C4; // float32 + pub const m_bLoop: usize = 0x1C8; // bool + pub const m_bCPPairs: usize = 0x1C9; // bool + pub const m_bSaveOffset: usize = 0x1CA; // bool + pub const m_PathParams: usize = 0x1D0; // CPathParameters + } + // Parent: CParticleFunctionInitializer + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_InitialRepulsionVelocity { + pub const m_CollisionGroupName: usize = 0x1C0; // char[128] + pub const m_nTraceSet: usize = 0x240; // ParticleTraceSet_t + pub const m_vecOutputMin: usize = 0x244; // + pub const m_vecOutputMax: usize = 0x250; // + pub const m_nControlPointNumber: usize = 0x25C; // int32 + pub const m_bPerParticle: usize = 0x260; // bool + pub const m_bTranslate: usize = 0x261; // bool + pub const m_bProportional: usize = 0x262; // bool + pub const m_flTraceLength: usize = 0x264; // float32 + pub const m_bPerParticleTR: usize = 0x268; // bool + pub const m_bInherit: usize = 0x269; // bool + pub const m_nChildCP: usize = 0x26C; // int32 + pub const m_nChildGroupID: usize = 0x270; // int32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RandomYawFlip { + pub const m_flPercent: usize = 0x1C0; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RandomSecondSequence { + pub const m_nSequenceMin: usize = 0x1C0; // int32 + pub const m_nSequenceMax: usize = 0x1C4; // int32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RemapCPtoScalar { + pub const m_nCPInput: usize = 0x1C0; // int32 + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_nField: usize = 0x1C8; // int32 + pub const m_flInputMin: usize = 0x1CC; // float32 + pub const m_flInputMax: usize = 0x1D0; // float32 + pub const m_flOutputMin: usize = 0x1D4; // float32 + pub const m_flOutputMax: usize = 0x1D8; // float32 + pub const m_flStartTime: usize = 0x1DC; // float32 + pub const m_flEndTime: usize = 0x1E0; // float32 + pub const m_nSetMethod: usize = 0x1E4; // ParticleSetMethod_t + pub const m_flRemapBias: usize = 0x1E8; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RemapTransformToVector { + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_vInputMin: usize = 0x1C4; // + pub const m_vInputMax: usize = 0x1D0; // + pub const m_vOutputMin: usize = 0x1DC; // + pub const m_vOutputMax: usize = 0x1E8; // + pub const m_TransformInput: usize = 0x1F8; // CParticleTransformInput + pub const m_LocalSpaceTransform: usize = 0x260; // CParticleTransformInput + pub const m_flStartTime: usize = 0x2C8; // float32 + pub const m_flEndTime: usize = 0x2CC; // float32 + pub const m_nSetMethod: usize = 0x2D0; // ParticleSetMethod_t + pub const m_bOffset: usize = 0x2D4; // bool + pub const m_bAccelerate: usize = 0x2D5; // bool + pub const m_flRemapBias: usize = 0x2D8; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_ChaoticAttractor { + pub const m_flAParm: usize = 0x1C0; // float32 + pub const m_flBParm: usize = 0x1C4; // float32 + pub const m_flCParm: usize = 0x1C8; // float32 + pub const m_flDParm: usize = 0x1CC; // float32 + pub const m_flScale: usize = 0x1D0; // float32 + pub const m_flSpeedMin: usize = 0x1D4; // float32 + pub const m_flSpeedMax: usize = 0x1D8; // float32 + pub const m_nBaseCP: usize = 0x1DC; // int32 + pub const m_bUniformSpeed: usize = 0x1E0; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_CreateFromParentParticles { + pub const m_flVelocityScale: usize = 0x1C0; // float32 + pub const m_flIncrement: usize = 0x1C4; // float32 + pub const m_bRandomDistribution: usize = 0x1C8; // bool + pub const m_nRandomSeed: usize = 0x1CC; // int32 + pub const m_bSubFrame: usize = 0x1D0; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_InheritFromParentParticles { + pub const m_flScale: usize = 0x1C0; // float32 + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_nIncrement: usize = 0x1C8; // int32 + pub const m_bRandomDistribution: usize = 0x1CC; // bool + pub const m_nRandomSeed: usize = 0x1D0; // int32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_CreateFromCPs { + pub const m_nIncrement: usize = 0x1C0; // int32 + pub const m_nMinCP: usize = 0x1C4; // int32 + pub const m_nMaxCP: usize = 0x1C8; // int32 + pub const m_nDynamicCPCount: usize = 0x1D0; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionInitializer + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_DistanceToCPInit { + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1C8; // CPerParticleFloatInput + pub const m_flInputMax: usize = 0x320; // CPerParticleFloatInput + pub const m_flOutputMin: usize = 0x478; // CPerParticleFloatInput + pub const m_flOutputMax: usize = 0x5D0; // CPerParticleFloatInput + pub const m_nStartCP: usize = 0x728; // int32 + pub const m_bLOS: usize = 0x72C; // bool + pub const m_CollisionGroupName: usize = 0x72D; // char[128] + pub const m_nTraceSet: usize = 0x7B0; // ParticleTraceSet_t + pub const m_flMaxTraceLength: usize = 0x7B8; // CPerParticleFloatInput + pub const m_flLOSScale: usize = 0x910; // float32 + pub const m_nSetMethod: usize = 0x914; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x918; // bool + pub const m_vecDistanceScale: usize = 0x91C; // + pub const m_flRemapBias: usize = 0x928; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_LifespanFromVelocity { + pub const m_vecComponentScale: usize = 0x1C0; // + pub const m_flTraceOffset: usize = 0x1CC; // float32 + pub const m_flMaxTraceLength: usize = 0x1D0; // float32 + pub const m_flTraceTolerance: usize = 0x1D4; // float32 + pub const m_nMaxPlanes: usize = 0x1D8; // int32 + pub const m_CollisionGroupName: usize = 0x1E0; // char[128] + pub const m_nTraceSet: usize = 0x260; // ParticleTraceSet_t + pub const m_bIncludeWater: usize = 0x270; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_CreateFromPlaneCache { + pub const m_vecOffsetMin: usize = 0x1C0; // + pub const m_vecOffsetMax: usize = 0x1CC; // + pub const m_bUseNormal: usize = 0x1D9; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_ModelCull { + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_bBoundBox: usize = 0x1C4; // bool + pub const m_bCullOutside: usize = 0x1C5; // bool + pub const m_bUseBones: usize = 0x1C6; // bool + pub const m_HitboxSetName: usize = 0x1C7; // char[128] + } + // Parent: CParticleFunctionInitializer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_DistanceCull { + pub const m_nControlPoint: usize = 0x1C0; // int32 + pub const m_flDistance: usize = 0x1C8; // CParticleCollectionFloatInput + pub const m_bCullInside: usize = 0x320; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_PlaneCull { + pub const m_nControlPoint: usize = 0x1C0; // int32 + pub const m_flDistance: usize = 0x1C8; // CParticleCollectionFloatInput + pub const m_bCullInside: usize = 0x320; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_DistanceToNeighborCull { + pub const m_flDistance: usize = 0x1C0; // CPerParticleFloatInput + } + // Parent: CParticleFunctionInitializer + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RtEnvCull { + pub const m_vecTestDir: usize = 0x1C0; // + pub const m_vecTestNormal: usize = 0x1CC; // + pub const m_bUseVelocity: usize = 0x1D8; // bool + pub const m_bCullOnMiss: usize = 0x1D9; // bool + pub const m_bLifeAdjust: usize = 0x1DA; // bool + pub const m_RtEnvName: usize = 0x1DB; // char[128] + pub const m_nRTEnvCP: usize = 0x25C; // int32 + pub const m_nComponent: usize = 0x260; // int32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_NormalAlignToCP { + pub const m_transformInput: usize = 0x1C0; // CParticleTransformInput + pub const m_nControlPointAxis: usize = 0x228; // ParticleControlPointAxis_t + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_NormalOffset { + pub const m_OffsetMin: usize = 0x1C0; // + pub const m_OffsetMax: usize = 0x1CC; // + pub const m_nControlPointNumber: usize = 0x1D8; // int32 + pub const m_bLocalCoords: usize = 0x1DC; // bool + pub const m_bNormalize: usize = 0x1DD; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RemapSpeedToScalar { + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_nControlPointNumber: usize = 0x1C4; // int32 + pub const m_flStartTime: usize = 0x1C8; // float32 + pub const m_flEndTime: usize = 0x1CC; // float32 + pub const m_flInputMin: usize = 0x1D0; // float32 + pub const m_flInputMax: usize = 0x1D4; // float32 + pub const m_flOutputMin: usize = 0x1D8; // float32 + pub const m_flOutputMax: usize = 0x1DC; // float32 + pub const m_nSetMethod: usize = 0x1E0; // ParticleSetMethod_t + pub const m_bPerParticle: usize = 0x1E4; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_InitFromCPSnapshot { + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_nAttributeToRead: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_nAttributeToWrite: usize = 0x1C8; // ParticleAttributeIndex_t + pub const m_nLocalSpaceCP: usize = 0x1CC; // int32 + pub const m_bRandom: usize = 0x1D0; // bool + pub const m_bReverse: usize = 0x1D1; // bool + pub const m_nSnapShotIncrement: usize = 0x1D8; // CParticleCollectionFloatInput + pub const m_nManualSnapshotIndex: usize = 0x330; // CPerParticleFloatInput + pub const m_nRandomSeed: usize = 0x488; // int32 + pub const m_bLocalSpaceAngles: usize = 0x48C; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 19 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_InitSkinnedPositionFromCPSnapshot { + pub const m_nSnapshotControlPointNumber: usize = 0x1C0; // int32 + pub const m_nControlPointNumber: usize = 0x1C4; // int32 + pub const m_bRandom: usize = 0x1C8; // bool + pub const m_nRandomSeed: usize = 0x1CC; // int32 + pub const m_bRigid: usize = 0x1D0; // bool + pub const m_bSetNormal: usize = 0x1D1; // bool + pub const m_bIgnoreDt: usize = 0x1D2; // bool + pub const m_flMinNormalVelocity: usize = 0x1D4; // float32 + pub const m_flMaxNormalVelocity: usize = 0x1D8; // float32 + pub const m_nIndexType: usize = 0x1DC; // SnapshotIndexType_t + pub const m_flReadIndex: usize = 0x1E0; // CPerParticleFloatInput + pub const m_flIncrement: usize = 0x338; // float32 + pub const m_nFullLoopIncrement: usize = 0x33C; // int32 + pub const m_nSnapShotStartPoint: usize = 0x340; // int32 + pub const m_flBoneVelocity: usize = 0x344; // float32 + pub const m_flBoneVelocityMax: usize = 0x348; // float32 + pub const m_bCopyColor: usize = 0x34C; // bool + pub const m_bCopyAlpha: usize = 0x34D; // bool + pub const m_bSetRadius: usize = 0x34E; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_InitFromParentKilled { + pub const m_nAttributeToCopy: usize = 0x1C0; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_InitFromVectorFieldSnapshot { + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_nLocalSpaceCP: usize = 0x1C4; // int32 + pub const m_nWeightUpdateCP: usize = 0x1C8; // int32 + pub const m_bUseVerticalVelocity: usize = 0x1CC; // bool + pub const m_vecScale: usize = 0x1D0; // CPerParticleVecInput + } + // Parent: CParticleFunctionInitializer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RemapInitialDirectionToTransformToVector { + pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput + pub const m_nFieldOutput: usize = 0x228; // ParticleAttributeIndex_t + pub const m_flScale: usize = 0x22C; // float32 + pub const m_flOffsetRot: usize = 0x230; // float32 + pub const m_vecOffsetAxis: usize = 0x234; // + pub const m_bNormalize: usize = 0x240; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RemapInitialTransformDirectionToRotation { + pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput + pub const m_nFieldOutput: usize = 0x228; // ParticleAttributeIndex_t + pub const m_flOffsetRot: usize = 0x22C; // float32 + pub const m_nComponent: usize = 0x230; // int32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RemapQAnglesToRotation { + pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput + } + // Parent: CParticleFunctionInitializer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RemapTransformOrientationToRotations { + pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput + pub const m_vecRotation: usize = 0x228; // + pub const m_bUseQuat: usize = 0x234; // bool + pub const m_bWriteNormal: usize = 0x235; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_SetRigidAttachment { + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_nFieldInput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1C8; // ParticleAttributeIndex_t + pub const m_bLocalSpace: usize = 0x1CC; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RemapInitialVisibilityScalar { + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1C8; // float32 + pub const m_flInputMax: usize = 0x1CC; // float32 + pub const m_flOutputMin: usize = 0x1D0; // float32 + pub const m_flOutputMax: usize = 0x1D4; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RadiusFromCPObject { + pub const m_nControlPoint: usize = 0x1C0; // int32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_InitialSequenceFromModel { + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_nFieldOutputAnim: usize = 0x1C8; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1CC; // float32 + pub const m_flInputMax: usize = 0x1D0; // float32 + pub const m_flOutputMin: usize = 0x1D4; // float32 + pub const m_flOutputMax: usize = 0x1D8; // float32 + pub const m_nSetMethod: usize = 0x1DC; // ParticleSetMethod_t + } + // Parent: CParticleFunctionInitializer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_GlobalScale { + pub const m_flScale: usize = 0x1C0; // float32 + pub const m_nScaleControlPointNumber: usize = 0x1C4; // int32 + pub const m_nControlPointNumber: usize = 0x1C8; // int32 + pub const m_bScaleRadius: usize = 0x1CC; // bool + pub const m_bScalePosition: usize = 0x1CD; // bool + pub const m_bScaleVelocity: usize = 0x1CE; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_PointList { + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_pointList: usize = 0x1C8; // CUtlVector + pub const m_bPlaceAlongPath: usize = 0x1E0; // bool + pub const m_bClosedLoop: usize = 0x1E1; // bool + pub const m_nNumPointsAlongPath: usize = 0x1E4; // int32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RandomNamedModelElement { + pub const m_hModel: usize = 0x1C0; // CStrongHandle + pub const m_names: usize = 0x1C8; // CUtlVector + pub const m_bShuffle: usize = 0x1E0; // bool + pub const m_bLinear: usize = 0x1E1; // bool + pub const m_bModelFromRenderer: usize = 0x1E2; // bool + pub const m_nFieldOutput: usize = 0x1E4; // ParticleAttributeIndex_t + } + // Parent: C_INIT_RandomNamedModelElement + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RandomNamedModelSequence { + } + // Parent: C_INIT_RandomNamedModelElement + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RandomNamedModelBodyPart { + } + // Parent: C_INIT_RandomNamedModelElement + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RandomNamedModelMeshGroup { + } + // Parent: CParticleFunctionInitializer + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RemapNamedModelElementToScalar { + pub const m_hModel: usize = 0x1C0; // CStrongHandle + pub const m_names: usize = 0x1C8; // CUtlVector + pub const m_values: usize = 0x1E0; // CUtlVector + pub const m_nFieldInput: usize = 0x1F8; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1FC; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x200; // ParticleSetMethod_t + pub const m_bModelFromRenderer: usize = 0x204; // bool + } + // Parent: C_INIT_RemapNamedModelElementToScalar + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RemapNamedModelSequenceToScalar { + } + // Parent: C_INIT_RemapNamedModelElementToScalar + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RemapNamedModelBodyPartToScalar { + } + // Parent: C_INIT_RemapNamedModelElementToScalar + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_RemapNamedModelMeshGroupToScalar { + } + // Parent: CParticleFunctionInitializer + // Fields count: 18 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_StatusEffect { + pub const m_nDetail2Combo: usize = 0x1C0; // Detail2Combo_t + pub const m_flDetail2Rotation: usize = 0x1C4; // float32 + pub const m_flDetail2Scale: usize = 0x1C8; // float32 + pub const m_flDetail2BlendFactor: usize = 0x1CC; // float32 + pub const m_flColorWarpIntensity: usize = 0x1D0; // float32 + pub const m_flDiffuseWarpBlendToFull: usize = 0x1D4; // float32 + pub const m_flEnvMapIntensity: usize = 0x1D8; // float32 + pub const m_flAmbientScale: usize = 0x1DC; // float32 + pub const m_specularColor: usize = 0x1E0; // Color + pub const m_flSpecularScale: usize = 0x1E4; // float32 + pub const m_flSpecularExponent: usize = 0x1E8; // float32 + pub const m_flSpecularExponentBlendToFull: usize = 0x1EC; // float32 + pub const m_flSpecularBlendToFull: usize = 0x1F0; // float32 + pub const m_rimLightColor: usize = 0x1F4; // Color + pub const m_flRimLightScale: usize = 0x1F8; // float32 + pub const m_flReflectionsTintByBaseBlendToNone: usize = 0x1FC; // float32 + pub const m_flMetalnessBlendToFull: usize = 0x200; // float32 + pub const m_flSelfIllumBlendToFull: usize = 0x204; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 19 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_StatusEffectCitadel { + pub const m_flSFXColorWarpAmount: usize = 0x1C0; // float32 + pub const m_flSFXNormalAmount: usize = 0x1C4; // float32 + pub const m_flSFXMetalnessAmount: usize = 0x1C8; // float32 + pub const m_flSFXRoughnessAmount: usize = 0x1CC; // float32 + pub const m_flSFXSelfIllumAmount: usize = 0x1D0; // float32 + pub const m_flSFXSScale: usize = 0x1D4; // float32 + pub const m_flSFXSScrollX: usize = 0x1D8; // float32 + pub const m_flSFXSScrollY: usize = 0x1DC; // float32 + pub const m_flSFXSScrollZ: usize = 0x1E0; // float32 + pub const m_flSFXSOffsetX: usize = 0x1E4; // float32 + pub const m_flSFXSOffsetY: usize = 0x1E8; // float32 + pub const m_flSFXSOffsetZ: usize = 0x1EC; // float32 + pub const m_nDetailCombo: usize = 0x1F0; // DetailCombo_t + pub const m_flSFXSDetailAmount: usize = 0x1F4; // float32 + pub const m_flSFXSDetailScale: usize = 0x1F8; // float32 + pub const m_flSFXSDetailScrollX: usize = 0x1FC; // float32 + pub const m_flSFXSDetailScrollY: usize = 0x200; // float32 + pub const m_flSFXSDetailScrollZ: usize = 0x204; // float32 + pub const m_flSFXSUseModelUVs: usize = 0x208; // float32 + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_CreateParticleImpulse { + pub const m_InputRadius: usize = 0x1C0; // CPerParticleFloatInput + pub const m_InputMagnitude: usize = 0x318; // CPerParticleFloatInput + pub const m_nFalloffFunction: usize = 0x470; // ParticleFalloffFunction_t + pub const m_InputFalloffExp: usize = 0x478; // CPerParticleFloatInput + pub const m_nImpulseType: usize = 0x5D0; // ParticleImpulseType_t + } + // Parent: CParticleFunctionInitializer + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_QuantizeFloat { + pub const m_InputValue: usize = 0x1C0; // CPerParticleFloatInput + pub const m_nOutputField: usize = 0x318; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionInitializer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_SetAttributeToScalarExpression { + pub const m_nExpression: usize = 0x1C0; // ScalarExpressionType_t + pub const m_flInput1: usize = 0x1C8; // CPerParticleFloatInput + pub const m_flInput2: usize = 0x320; // CPerParticleFloatInput + pub const m_flOutputRemap: usize = 0x478; // CParticleRemapFloatInput + pub const m_nOutputField: usize = 0x5D0; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x5D4; // ParticleSetMethod_t + } + // Parent: CParticleFunctionInitializer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_SetVectorAttributeToVectorExpression { + pub const m_nExpression: usize = 0x1C0; // VectorExpressionType_t + pub const m_vInput1: usize = 0x1C8; // CPerParticleVecInput + pub const m_vInput2: usize = 0x820; // CPerParticleVecInput + pub const m_nOutputField: usize = 0xE78; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0xE7C; // ParticleSetMethod_t + pub const m_bNormalizedOutput: usize = 0xE80; // bool + } + // Parent: CParticleFunctionInitializer + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_InitFloatCollection { + pub const m_InputValue: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_nOutputField: usize = 0x318; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionInitializer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_InitFloat { + pub const m_InputValue: usize = 0x1C0; // CPerParticleFloatInput + pub const m_nOutputField: usize = 0x318; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x31C; // ParticleSetMethod_t + pub const m_InputStrength: usize = 0x320; // CPerParticleFloatInput + } + // Parent: CParticleFunctionInitializer + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_InitVecCollection { + pub const m_InputValue: usize = 0x1C0; // CParticleCollectionVecInput + pub const m_nOutputField: usize = 0x818; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionInitializer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_INIT_InitVec { + pub const m_InputValue: usize = 0x1C0; // CPerParticleVecInput + pub const m_nOutputField: usize = 0x818; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x81C; // ParticleSetMethod_t + pub const m_bNormalizedOutput: usize = 0x820; // bool + pub const m_bWritePreviousPosition: usize = 0x821; // bool + } + // Parent: CParticleFunctionEmitter + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_InstantaneousEmitter { + pub const m_nParticlesToEmit: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_flStartTime: usize = 0x318; // CParticleCollectionFloatInput + pub const m_flInitFromKilledParentParticles: usize = 0x470; // float32 + pub const m_flParentParticleScale: usize = 0x478; // CParticleCollectionFloatInput + pub const m_nMaxEmittedPerFrame: usize = 0x5D0; // int32 + pub const m_nSnapshotControlPoint: usize = 0x5D4; // int32 + } + // Parent: CParticleFunctionEmitter + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_ContinuousEmitter { + pub const m_flEmissionDuration: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_flStartTime: usize = 0x318; // CParticleCollectionFloatInput + pub const m_flEmitRate: usize = 0x470; // CParticleCollectionFloatInput + pub const m_flEmissionScale: usize = 0x5C8; // float32 + pub const m_flScalePerParentParticle: usize = 0x5CC; // float32 + pub const m_bInitFromKilledParentParticles: usize = 0x5D0; // bool + pub const m_nSnapshotControlPoint: usize = 0x5D4; // int32 + pub const m_nLimitPerUpdate: usize = 0x5D8; // int32 + pub const m_bForceEmitOnFirstUpdate: usize = 0x5DC; // bool + pub const m_bForceEmitOnLastUpdate: usize = 0x5DD; // bool + } + // Parent: CParticleFunctionEmitter + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_NoiseEmitter { + pub const m_flEmissionDuration: usize = 0x1C0; // float32 + pub const m_flStartTime: usize = 0x1C4; // float32 + pub const m_flEmissionScale: usize = 0x1C8; // float32 + pub const m_nScaleControlPoint: usize = 0x1CC; // int32 + pub const m_nScaleControlPointField: usize = 0x1D0; // int32 + pub const m_nWorldNoisePoint: usize = 0x1D4; // int32 + pub const m_bAbsVal: usize = 0x1D8; // bool + pub const m_bAbsValInv: usize = 0x1D9; // bool + pub const m_flOffset: usize = 0x1DC; // float32 + pub const m_flOutputMin: usize = 0x1E0; // float32 + pub const m_flOutputMax: usize = 0x1E4; // float32 + pub const m_flNoiseScale: usize = 0x1E8; // float32 + pub const m_flWorldNoiseScale: usize = 0x1EC; // float32 + pub const m_vecOffsetLoc: usize = 0x1F0; // + pub const m_flWorldTimeScale: usize = 0x1FC; // float32 + } + // Parent: CParticleFunctionEmitter + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_MaintainEmitter { + pub const m_nParticlesToMaintain: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_flStartTime: usize = 0x318; // float32 + pub const m_flEmissionDuration: usize = 0x320; // CParticleCollectionFloatInput + pub const m_flEmissionRate: usize = 0x478; // float32 + pub const m_nSnapshotControlPoint: usize = 0x47C; // int32 + pub const m_bEmitInstantaneously: usize = 0x480; // bool + pub const m_bFinalEmitOnStop: usize = 0x481; // bool + pub const m_flScale: usize = 0x488; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionForce + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RandomForce { + pub const m_MinForce: usize = 0x1D0; // + pub const m_MaxForce: usize = 0x1DC; // + } + // Parent: CParticleFunctionForce + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_CPVelocityForce { + pub const m_nControlPointNumber: usize = 0x1D0; // int32 + pub const m_flScale: usize = 0x1D8; // CPerParticleFloatInput + } + // Parent: CParticleFunctionForce + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_ParentVortices { + pub const m_flForceScale: usize = 0x1D0; // float32 + pub const m_vecTwistAxis: usize = 0x1D4; // + pub const m_bFlipBasedOnYaw: usize = 0x1E0; // bool + } + // Parent: CParticleFunctionForce + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_TwistAroundAxis { + pub const m_fForceAmount: usize = 0x1D0; // float32 + pub const m_TwistAxis: usize = 0x1D4; // + pub const m_bLocalSpace: usize = 0x1E0; // bool + pub const m_nControlPointNumber: usize = 0x1E4; // int32 + } + // Parent: CParticleFunctionForce + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_AttractToControlPoint { + pub const m_vecComponentScale: usize = 0x1D0; // + pub const m_fForceAmount: usize = 0x1E0; // CPerParticleFloatInput + pub const m_fFalloffPower: usize = 0x338; // float32 + pub const m_TransformInput: usize = 0x340; // CParticleTransformInput + pub const m_fForceAmountMin: usize = 0x3A8; // CPerParticleFloatInput + pub const m_bApplyMinForce: usize = 0x500; // bool + } + // Parent: CParticleFunctionForce + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_ForceBasedOnDistanceToPlane { + pub const m_flMinDist: usize = 0x1D0; // float32 + pub const m_vecForceAtMinDist: usize = 0x1D4; // + pub const m_flMaxDist: usize = 0x1E0; // float32 + pub const m_vecForceAtMaxDist: usize = 0x1E4; // + pub const m_vecPlaneNormal: usize = 0x1F0; // + pub const m_nControlPointNumber: usize = 0x1FC; // int32 + pub const m_flExponent: usize = 0x200; // float32 + } + // Parent: CParticleFunctionForce + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_TimeVaryingForce { + pub const m_flStartLerpTime: usize = 0x1D0; // float32 + pub const m_StartingForce: usize = 0x1D4; // + pub const m_flEndLerpTime: usize = 0x1E0; // float32 + pub const m_EndingForce: usize = 0x1E4; // + } + // Parent: CParticleFunctionForce + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_TurbulenceForce { + pub const m_flNoiseCoordScale0: usize = 0x1D0; // float32 + pub const m_flNoiseCoordScale1: usize = 0x1D4; // float32 + pub const m_flNoiseCoordScale2: usize = 0x1D8; // float32 + pub const m_flNoiseCoordScale3: usize = 0x1DC; // float32 + pub const m_vecNoiseAmount0: usize = 0x1E0; // + pub const m_vecNoiseAmount1: usize = 0x1EC; // + pub const m_vecNoiseAmount2: usize = 0x1F8; // + pub const m_vecNoiseAmount3: usize = 0x204; // + } + // Parent: CParticleFunctionForce + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_CurlNoiseForce { + pub const m_nNoiseType: usize = 0x1D0; // ParticleDirectionNoiseType_t + pub const m_vecNoiseFreq: usize = 0x1D8; // CPerParticleVecInput + pub const m_vecNoiseScale: usize = 0x830; // CPerParticleVecInput + pub const m_vecOffset: usize = 0xE88; // CPerParticleVecInput + pub const m_vecOffsetRate: usize = 0x14E0; // CPerParticleVecInput + pub const m_flWorleySeed: usize = 0x1B38; // CPerParticleFloatInput + pub const m_flWorleyJitter: usize = 0x1C90; // CPerParticleFloatInput + } + // Parent: CParticleFunctionForce + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_PerParticleForce { + pub const m_flForceScale: usize = 0x1D0; // CPerParticleFloatInput + pub const m_vForce: usize = 0x328; // CPerParticleVecInput + pub const m_nCP: usize = 0x980; // int32 + } + // Parent: CParticleFunctionForce + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_WindForce { + pub const m_vForce: usize = 0x1D0; // + } + // Parent: CParticleFunctionForce + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_ExternalWindForce { + pub const m_vecSamplePosition: usize = 0x1D0; // CPerParticleVecInput + pub const m_vecScale: usize = 0x828; // CPerParticleVecInput + pub const m_bSampleWind: usize = 0xE80; // bool + pub const m_bSampleWater: usize = 0xE81; // bool + pub const m_bDampenNearWaterPlane: usize = 0xE82; // bool + pub const m_bSampleGravity: usize = 0xE83; // bool + pub const m_vecGravityForce: usize = 0xE88; // CPerParticleVecInput + pub const m_bUseBasicMovementGravity: usize = 0x14E0; // bool + pub const m_flLocalGravityScale: usize = 0x14E8; // CPerParticleFloatInput + pub const m_flLocalBuoyancyScale: usize = 0x1640; // CPerParticleFloatInput + pub const m_vecBuoyancyForce: usize = 0x1798; // CPerParticleVecInput + } + // Parent: CParticleFunctionForce + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_ExternalGameImpulseForce { + pub const m_flForceScale: usize = 0x1D0; // CPerParticleFloatInput + pub const m_bRopes: usize = 0x328; // bool + pub const m_bRopesZOnly: usize = 0x329; // bool + pub const m_bExplosions: usize = 0x32A; // bool + pub const m_bParticles: usize = 0x32B; // bool + } + // Parent: CParticleFunctionForce + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_LocalAccelerationForce { + pub const m_nCP: usize = 0x1D0; // int32 + pub const m_nScaleCP: usize = 0x1D4; // int32 + pub const m_vecAccel: usize = 0x1D8; // CParticleCollectionVecInput + } + // Parent: CParticleFunctionForce + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_DensityForce { + pub const m_flRadiusScale: usize = 0x1D0; // float32 + pub const m_flForceScale: usize = 0x1D4; // float32 + pub const m_flTargetDensity: usize = 0x1D8; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_BasicMovement { + pub const m_Gravity: usize = 0x1C0; // CParticleCollectionVecInput + pub const m_fDrag: usize = 0x818; // CParticleCollectionFloatInput + pub const m_nMaxConstraintPasses: usize = 0x970; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_FadeAndKill { + pub const m_flStartFadeInTime: usize = 0x1C0; // float32 + pub const m_flEndFadeInTime: usize = 0x1C4; // float32 + pub const m_flStartFadeOutTime: usize = 0x1C8; // float32 + pub const m_flEndFadeOutTime: usize = 0x1CC; // float32 + pub const m_flStartAlpha: usize = 0x1D0; // float32 + pub const m_flEndAlpha: usize = 0x1D4; // float32 + pub const m_bForcePreserveParticleOrder: usize = 0x1D8; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_FadeAndKillForTracers { + pub const m_flStartFadeInTime: usize = 0x1C0; // float32 + pub const m_flEndFadeInTime: usize = 0x1C4; // float32 + pub const m_flStartFadeOutTime: usize = 0x1C8; // float32 + pub const m_flEndFadeOutTime: usize = 0x1CC; // float32 + pub const m_flStartAlpha: usize = 0x1D0; // float32 + pub const m_flEndAlpha: usize = 0x1D4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_FadeIn { + pub const m_flFadeInTimeMin: usize = 0x1C0; // float32 + pub const m_flFadeInTimeMax: usize = 0x1C4; // float32 + pub const m_flFadeInTimeExp: usize = 0x1C8; // float32 + pub const m_bProportional: usize = 0x1CC; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_FadeOut { + pub const m_flFadeOutTimeMin: usize = 0x1C0; // float32 + pub const m_flFadeOutTimeMax: usize = 0x1C4; // float32 + pub const m_flFadeOutTimeExp: usize = 0x1C8; // float32 + pub const m_flFadeBias: usize = 0x1CC; // float32 + pub const m_bProportional: usize = 0x200; // bool + pub const m_bEaseInAndOut: usize = 0x201; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_FadeInSimple { + pub const m_flFadeInTime: usize = 0x1C0; // float32 + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_FadeOutSimple { + pub const m_flFadeOutTime: usize = 0x1C0; // float32 + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_ClampScalar { + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flOutputMin: usize = 0x1C8; // CPerParticleFloatInput + pub const m_flOutputMax: usize = 0x320; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_ClampVector { + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_vecOutputMin: usize = 0x1C8; // CPerParticleVecInput + pub const m_vecOutputMax: usize = 0x820; // CPerParticleVecInput + } + // Parent: CParticleFunctionOperator + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_OscillateScalar { + pub const m_RateMin: usize = 0x1C0; // float32 + pub const m_RateMax: usize = 0x1C4; // float32 + pub const m_FrequencyMin: usize = 0x1C8; // float32 + pub const m_FrequencyMax: usize = 0x1CC; // float32 + pub const m_nField: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_bProportional: usize = 0x1D4; // bool + pub const m_bProportionalOp: usize = 0x1D5; // bool + pub const m_flStartTime_min: usize = 0x1D8; // float32 + pub const m_flStartTime_max: usize = 0x1DC; // float32 + pub const m_flEndTime_min: usize = 0x1E0; // float32 + pub const m_flEndTime_max: usize = 0x1E4; // float32 + pub const m_flOscMult: usize = 0x1E8; // float32 + pub const m_flOscAdd: usize = 0x1EC; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_OscillateScalarSimple { + pub const m_Rate: usize = 0x1C0; // float32 + pub const m_Frequency: usize = 0x1C4; // float32 + pub const m_nField: usize = 0x1C8; // ParticleAttributeIndex_t + pub const m_flOscMult: usize = 0x1CC; // float32 + pub const m_flOscAdd: usize = 0x1D0; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_OscillateVector { + pub const m_RateMin: usize = 0x1C0; // + pub const m_RateMax: usize = 0x1CC; // + pub const m_FrequencyMin: usize = 0x1D8; // + pub const m_FrequencyMax: usize = 0x1E4; // + pub const m_nField: usize = 0x1F0; // ParticleAttributeIndex_t + pub const m_bProportional: usize = 0x1F4; // bool + pub const m_bProportionalOp: usize = 0x1F5; // bool + pub const m_bOffset: usize = 0x1F6; // bool + pub const m_flStartTime_min: usize = 0x1F8; // float32 + pub const m_flStartTime_max: usize = 0x1FC; // float32 + pub const m_flEndTime_min: usize = 0x200; // float32 + pub const m_flEndTime_max: usize = 0x204; // float32 + pub const m_flOscMult: usize = 0x208; // CPerParticleFloatInput + pub const m_flOscAdd: usize = 0x360; // CPerParticleFloatInput + pub const m_flRateScale: usize = 0x4B8; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_OscillateVectorSimple { + pub const m_Rate: usize = 0x1C0; // + pub const m_Frequency: usize = 0x1CC; // + pub const m_nField: usize = 0x1D8; // ParticleAttributeIndex_t + pub const m_flOscMult: usize = 0x1DC; // float32 + pub const m_flOscAdd: usize = 0x1E0; // float32 + pub const m_bOffset: usize = 0x1E4; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_DifferencePreviousParticle { + pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1C8; // float32 + pub const m_flInputMax: usize = 0x1CC; // float32 + pub const m_flOutputMin: usize = 0x1D0; // float32 + pub const m_flOutputMax: usize = 0x1D4; // float32 + pub const m_nSetMethod: usize = 0x1D8; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x1DC; // bool + pub const m_bSetPreviousParticle: usize = 0x1DD; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_PointVectorAtNextParticle { + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flInterpolation: usize = 0x1C8; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapScalar { + pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1C8; // float32 + pub const m_flInputMax: usize = 0x1CC; // float32 + pub const m_flOutputMin: usize = 0x1D0; // float32 + pub const m_flOutputMax: usize = 0x1D4; // float32 + pub const m_bOldCode: usize = 0x1D8; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapDensityToVector { + pub const m_flRadiusScale: usize = 0x1C0; // float32 + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_flDensityMin: usize = 0x1C8; // float32 + pub const m_flDensityMax: usize = 0x1CC; // float32 + pub const m_vecOutputMin: usize = 0x1D0; // + pub const m_vecOutputMax: usize = 0x1DC; // + pub const m_bUseParentDensity: usize = 0x1E8; // bool + pub const m_nVoxelGridResolution: usize = 0x1EC; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_Diffusion { + pub const m_flRadiusScale: usize = 0x1C0; // float32 + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_nVoxelGridResolution: usize = 0x1C8; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapScalarEndCap { + pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1C8; // float32 + pub const m_flInputMax: usize = 0x1CC; // float32 + pub const m_flOutputMin: usize = 0x1D0; // float32 + pub const m_flOutputMax: usize = 0x1D4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_ReinitializeScalarEndCap { + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flOutputMin: usize = 0x1C4; // float32 + pub const m_flOutputMax: usize = 0x1C8; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapScalarOnceTimed { + pub const m_bProportional: usize = 0x1C0; // bool + pub const m_nFieldInput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1C8; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1CC; // float32 + pub const m_flInputMax: usize = 0x1D0; // float32 + pub const m_flOutputMin: usize = 0x1D4; // float32 + pub const m_flOutputMax: usize = 0x1D8; // float32 + pub const m_flRemapTime: usize = 0x1DC; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapParticleCountOnScalarEndCap { + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_nInputMin: usize = 0x1C4; // int32 + pub const m_nInputMax: usize = 0x1C8; // int32 + pub const m_flOutputMin: usize = 0x1CC; // float32 + pub const m_flOutputMax: usize = 0x1D0; // float32 + pub const m_bBackwards: usize = 0x1D4; // bool + pub const m_nSetMethod: usize = 0x1D8; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapParticleCountToScalar { + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_nInputMin: usize = 0x1C8; // CParticleCollectionFloatInput + pub const m_nInputMax: usize = 0x320; // CParticleCollectionFloatInput + pub const m_flOutputMin: usize = 0x478; // CParticleCollectionFloatInput + pub const m_flOutputMax: usize = 0x5D0; // CParticleCollectionFloatInput + pub const m_bActiveRange: usize = 0x728; // bool + pub const m_nSetMethod: usize = 0x72C; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapVisibilityScalar { + pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1C8; // float32 + pub const m_flInputMax: usize = 0x1CC; // float32 + pub const m_flOutputMin: usize = 0x1D0; // float32 + pub const m_flOutputMax: usize = 0x1D4; // float32 + pub const m_flRadiusScale: usize = 0x1D8; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapTransformVisibilityToScalar { + pub const m_nSetMethod: usize = 0x1C0; // ParticleSetMethod_t + pub const m_TransformInput: usize = 0x1C8; // CParticleTransformInput + pub const m_nFieldOutput: usize = 0x230; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x234; // float32 + pub const m_flInputMax: usize = 0x238; // float32 + pub const m_flOutputMin: usize = 0x23C; // float32 + pub const m_flOutputMax: usize = 0x240; // float32 + pub const m_flRadius: usize = 0x244; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapTransformVisibilityToVector { + pub const m_nSetMethod: usize = 0x1C0; // ParticleSetMethod_t + pub const m_TransformInput: usize = 0x1C8; // CParticleTransformInput + pub const m_nFieldOutput: usize = 0x230; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x234; // float32 + pub const m_flInputMax: usize = 0x238; // float32 + pub const m_vecOutputMin: usize = 0x23C; // + pub const m_vecOutputMax: usize = 0x248; // + pub const m_flRadius: usize = 0x254; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_LerpScalar { + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flOutput: usize = 0x1C8; // CPerParticleFloatInput + pub const m_flStartTime: usize = 0x320; // float32 + pub const m_flEndTime: usize = 0x324; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_LerpEndCapScalar { + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flOutput: usize = 0x1C4; // float32 + pub const m_flLerpTime: usize = 0x1C8; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_LerpEndCapVector { + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_vecOutput: usize = 0x1C4; // + pub const m_flLerpTime: usize = 0x1D0; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_LerpVector { + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_vecOutput: usize = 0x1C4; // + pub const m_flStartTime: usize = 0x1D0; // float32 + pub const m_flEndTime: usize = 0x1D4; // float32 + pub const m_nSetMethod: usize = 0x1D8; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_LerpToOtherAttribute { + pub const m_flInterpolation: usize = 0x1C0; // CPerParticleFloatInput + pub const m_nFieldInputFrom: usize = 0x318; // ParticleAttributeIndex_t + pub const m_nFieldInput: usize = 0x31C; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x320; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapSpeed { + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1C4; // float32 + pub const m_flInputMax: usize = 0x1C8; // float32 + pub const m_flOutputMin: usize = 0x1CC; // float32 + pub const m_flOutputMax: usize = 0x1D0; // float32 + pub const m_nSetMethod: usize = 0x1D4; // ParticleSetMethod_t + pub const m_bIgnoreDelta: usize = 0x1D8; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapVectortoCP { + pub const m_nOutControlPointNumber: usize = 0x1C0; // int32 + pub const m_nFieldInput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_nParticleNumber: usize = 0x1C8; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RampScalarLinear { + pub const m_RateMin: usize = 0x1C0; // float32 + pub const m_RateMax: usize = 0x1C4; // float32 + pub const m_flStartTime_min: usize = 0x1C8; // float32 + pub const m_flStartTime_max: usize = 0x1CC; // float32 + pub const m_flEndTime_min: usize = 0x1D0; // float32 + pub const m_flEndTime_max: usize = 0x1D4; // float32 + pub const m_nField: usize = 0x200; // ParticleAttributeIndex_t + pub const m_bProportionalOp: usize = 0x204; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RampScalarSpline { + pub const m_RateMin: usize = 0x1C0; // float32 + pub const m_RateMax: usize = 0x1C4; // float32 + pub const m_flStartTime_min: usize = 0x1C8; // float32 + pub const m_flStartTime_max: usize = 0x1CC; // float32 + pub const m_flEndTime_min: usize = 0x1D0; // float32 + pub const m_flEndTime_max: usize = 0x1D4; // float32 + pub const m_flBias: usize = 0x1D8; // float32 + pub const m_nField: usize = 0x200; // ParticleAttributeIndex_t + pub const m_bProportionalOp: usize = 0x204; // bool + pub const m_bEaseOut: usize = 0x205; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RampScalarLinearSimple { + pub const m_Rate: usize = 0x1C0; // float32 + pub const m_flStartTime: usize = 0x1C4; // float32 + pub const m_flEndTime: usize = 0x1C8; // float32 + pub const m_nField: usize = 0x1F0; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RampScalarSplineSimple { + pub const m_Rate: usize = 0x1C0; // float32 + pub const m_flStartTime: usize = 0x1C4; // float32 + pub const m_flEndTime: usize = 0x1C8; // float32 + pub const m_nField: usize = 0x1F0; // ParticleAttributeIndex_t + pub const m_bEaseOut: usize = 0x1F4; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_ChladniWave { + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1C8; // CPerParticleFloatInput + pub const m_flInputMax: usize = 0x320; // CPerParticleFloatInput + pub const m_flOutputMin: usize = 0x478; // CPerParticleFloatInput + pub const m_flOutputMax: usize = 0x5D0; // CPerParticleFloatInput + pub const m_vecWaveLength: usize = 0x728; // CPerParticleVecInput + pub const m_vecHarmonics: usize = 0xD80; // CPerParticleVecInput + pub const m_nSetMethod: usize = 0x13D8; // ParticleSetMethod_t + pub const m_nLocalSpaceControlPoint: usize = 0x13DC; // int32 + pub const m_b3D: usize = 0x13E0; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_Noise { + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flOutputMin: usize = 0x1C4; // float32 + pub const m_flOutputMax: usize = 0x1C8; // float32 + pub const m_fl4NoiseScale: usize = 0x1CC; // float32 + pub const m_bAdditive: usize = 0x1D0; // bool + pub const m_flNoiseAnimationTimeScale: usize = 0x1D4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_VectorNoise { + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_vecOutputMin: usize = 0x1C4; // + pub const m_vecOutputMax: usize = 0x1D0; // + pub const m_fl4NoiseScale: usize = 0x1DC; // float32 + pub const m_bAdditive: usize = 0x1E0; // bool + pub const m_bOffset: usize = 0x1E1; // bool + pub const m_flNoiseAnimationTimeScale: usize = 0x1E4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_Decay { + pub const m_bRopeDecay: usize = 0x1C0; // bool + pub const m_bForcePreserveParticleOrder: usize = 0x1C1; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_DecayOffscreen { + pub const m_flOffscreenTime: usize = 0x1C0; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_EndCapTimedFreeze { + pub const m_flFreezeTime: usize = 0x1C0; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_EndCapTimedDecay { + pub const m_flDecayTime: usize = 0x1C0; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_EndCapDecay { + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_VelocityDecay { + pub const m_flMinVelocity: usize = 0x1C0; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_AlphaDecay { + pub const m_flMinAlpha: usize = 0x1C0; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RadiusDecay { + pub const m_flMinRadius: usize = 0x1C0; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_DecayMaintainCount { + pub const m_nParticlesToMaintain: usize = 0x1C0; // int32 + pub const m_flDecayDelay: usize = 0x1C4; // float32 + pub const m_nSnapshotControlPoint: usize = 0x1C8; // int32 + pub const m_bLifespanDecay: usize = 0x1CC; // bool + pub const m_flScale: usize = 0x1D0; // CParticleCollectionFloatInput + pub const m_bKillNewest: usize = 0x328; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_DecayClampCount { + pub const m_nCount: usize = 0x1C0; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_Cull { + pub const m_flCullPerc: usize = 0x1C0; // float32 + pub const m_flCullStart: usize = 0x1C4; // float32 + pub const m_flCullEnd: usize = 0x1C8; // float32 + pub const m_flCullExp: usize = 0x1CC; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CGeneralSpin { + pub const m_nSpinRateDegrees: usize = 0x1C0; // int32 + pub const m_nSpinRateMinDegrees: usize = 0x1C4; // int32 + pub const m_fSpinRateStopTime: usize = 0x1CC; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSpinUpdateBase { + } + // Parent: CGeneralSpin + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_Spin { + } + // Parent: CSpinUpdateBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SpinUpdate { + } + // Parent: CGeneralSpin + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SpinYaw { + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_InterpolateRadius { + pub const m_flStartTime: usize = 0x1C0; // float32 + pub const m_flEndTime: usize = 0x1C4; // float32 + pub const m_flStartScale: usize = 0x1C8; // float32 + pub const m_flEndScale: usize = 0x1CC; // float32 + pub const m_bEaseInAndOut: usize = 0x1D0; // bool + pub const m_flBias: usize = 0x1D4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_ColorInterpolate { + pub const m_ColorFade: usize = 0x1C0; // Color + pub const m_flFadeStartTime: usize = 0x1D0; // float32 + pub const m_flFadeEndTime: usize = 0x1D4; // float32 + pub const m_nFieldOutput: usize = 0x1D8; // ParticleAttributeIndex_t + pub const m_bEaseInOut: usize = 0x1DC; // bool + pub const m_bUseNewCode: usize = 0x1DD; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_ColorInterpolateRandom { + pub const m_ColorFadeMin: usize = 0x1C0; // Color + pub const m_ColorFadeMax: usize = 0x1DC; // Color + pub const m_flFadeStartTime: usize = 0x1EC; // float32 + pub const m_flFadeEndTime: usize = 0x1F0; // float32 + pub const m_nFieldOutput: usize = 0x1F4; // ParticleAttributeIndex_t + pub const m_bEaseInOut: usize = 0x1F8; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_PositionLock { + pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput + pub const m_flStartTime_min: usize = 0x228; // float32 + pub const m_flStartTime_max: usize = 0x22C; // float32 + pub const m_flStartTime_exp: usize = 0x230; // float32 + pub const m_flEndTime_min: usize = 0x234; // float32 + pub const m_flEndTime_max: usize = 0x238; // float32 + pub const m_flEndTime_exp: usize = 0x23C; // float32 + pub const m_flRange: usize = 0x240; // float32 + pub const m_flRangeBias: usize = 0x248; // CParticleCollectionFloatInput + pub const m_flJumpThreshold: usize = 0x3A0; // float32 + pub const m_flPrevPosScale: usize = 0x3A4; // float32 + pub const m_bLockRot: usize = 0x3A8; // bool + pub const m_vecScale: usize = 0x3B0; // CParticleCollectionVecInput + pub const m_nFieldOutput: usize = 0xA08; // ParticleAttributeIndex_t + pub const m_nFieldOutputPrev: usize = 0xA0C; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 33 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_ControlpointLight { + pub const m_flScale: usize = 0x1C0; // float32 + pub const m_nControlPoint1: usize = 0x650; // int32 + pub const m_nControlPoint2: usize = 0x654; // int32 + pub const m_nControlPoint3: usize = 0x658; // int32 + pub const m_nControlPoint4: usize = 0x65C; // int32 + pub const m_vecCPOffset1: usize = 0x660; // + pub const m_vecCPOffset2: usize = 0x66C; // + pub const m_vecCPOffset3: usize = 0x678; // + pub const m_vecCPOffset4: usize = 0x684; // + pub const m_LightFiftyDist1: usize = 0x690; // float32 + pub const m_LightZeroDist1: usize = 0x694; // float32 + pub const m_LightFiftyDist2: usize = 0x698; // float32 + pub const m_LightZeroDist2: usize = 0x69C; // float32 + pub const m_LightFiftyDist3: usize = 0x6A0; // float32 + pub const m_LightZeroDist3: usize = 0x6A4; // float32 + pub const m_LightFiftyDist4: usize = 0x6A8; // float32 + pub const m_LightZeroDist4: usize = 0x6AC; // float32 + pub const m_LightColor1: usize = 0x6B0; // Color + pub const m_LightColor2: usize = 0x6B4; // Color + pub const m_LightColor3: usize = 0x6B8; // Color + pub const m_LightColor4: usize = 0x6BC; // Color + pub const m_bLightType1: usize = 0x6C0; // bool + pub const m_bLightType2: usize = 0x6C1; // bool + pub const m_bLightType3: usize = 0x6C2; // bool + pub const m_bLightType4: usize = 0x6C3; // bool + pub const m_bLightDynamic1: usize = 0x6C4; // bool + pub const m_bLightDynamic2: usize = 0x6C5; // bool + pub const m_bLightDynamic3: usize = 0x6C6; // bool + pub const m_bLightDynamic4: usize = 0x6C7; // bool + pub const m_bUseNormal: usize = 0x6C8; // bool + pub const m_bUseHLambert: usize = 0x6C9; // bool + pub const m_bClampLowerRange: usize = 0x6CE; // bool + pub const m_bClampUpperRange: usize = 0x6CF; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_GlobalLight { + pub const m_flScale: usize = 0x1C0; // float32 + pub const m_bClampLowerRange: usize = 0x1C4; // bool + pub const m_bClampUpperRange: usize = 0x1C5; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetChildControlPoints { + pub const m_nChildGroupID: usize = 0x1C0; // int32 + pub const m_nFirstControlPoint: usize = 0x1C4; // int32 + pub const m_nNumControlPoints: usize = 0x1C8; // int32 + pub const m_nFirstSourcePoint: usize = 0x1D0; // CParticleCollectionFloatInput + pub const m_bReverse: usize = 0x328; // bool + pub const m_bSetOrientation: usize = 0x329; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetControlPointsToParticle { + pub const m_nChildGroupID: usize = 0x1C0; // int32 + pub const m_nFirstControlPoint: usize = 0x1C4; // int32 + pub const m_nNumControlPoints: usize = 0x1C8; // int32 + pub const m_nFirstSourcePoint: usize = 0x1CC; // int32 + pub const m_bSetOrientation: usize = 0x1D0; // bool + pub const m_nOrientationMode: usize = 0x1D4; // ParticleOrientationSetMode_t + pub const m_nSetParent: usize = 0x1D8; // ParticleParentSetMode_t + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetControlPointsToModelParticles { + pub const m_HitboxSetName: usize = 0x1C0; // char[128] + pub const m_AttachmentName: usize = 0x240; // char[128] + pub const m_nFirstControlPoint: usize = 0x2C0; // int32 + pub const m_nNumControlPoints: usize = 0x2C4; // int32 + pub const m_nFirstSourcePoint: usize = 0x2C8; // int32 + pub const m_bSkin: usize = 0x2CC; // bool + pub const m_bAttachment: usize = 0x2CD; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetPerChildControlPoint { + pub const m_nChildGroupID: usize = 0x1C0; // int32 + pub const m_nFirstControlPoint: usize = 0x1C4; // int32 + pub const m_nNumControlPoints: usize = 0x1C8; // int32 + pub const m_nParticleIncrement: usize = 0x1D0; // CParticleCollectionFloatInput + pub const m_nFirstSourcePoint: usize = 0x328; // CParticleCollectionFloatInput + pub const m_bSetOrientation: usize = 0x480; // bool + pub const m_nOrientationField: usize = 0x484; // ParticleAttributeIndex_t + pub const m_bNumBasedOnParticleCount: usize = 0x488; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetPerChildControlPointFromAttribute { + pub const m_nChildGroupID: usize = 0x1C0; // int32 + pub const m_nFirstControlPoint: usize = 0x1C4; // int32 + pub const m_nNumControlPoints: usize = 0x1C8; // int32 + pub const m_nParticleIncrement: usize = 0x1CC; // int32 + pub const m_nFirstSourcePoint: usize = 0x1D0; // int32 + pub const m_bNumBasedOnParticleCount: usize = 0x1D4; // bool + pub const m_nAttributeToRead: usize = 0x1D8; // ParticleAttributeIndex_t + pub const m_nCPField: usize = 0x1DC; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapTransformOrientationToYaw { + pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput + pub const m_nFieldOutput: usize = 0x228; // ParticleAttributeIndex_t + pub const m_flRotOffset: usize = 0x22C; // float32 + pub const m_flSpinStrength: usize = 0x230; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_DampenToCP { + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_flRange: usize = 0x1C4; // float32 + pub const m_flScale: usize = 0x1C8; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetToCP { + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_vecOffset: usize = 0x1C4; // + pub const m_bOffsetLocal: usize = 0x1D0; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_PinParticleToCP { + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_vecOffset: usize = 0x1C8; // CParticleCollectionVecInput + pub const m_bOffsetLocal: usize = 0x820; // bool + pub const m_nParticleSelection: usize = 0x824; // ParticleSelection_t + pub const m_nParticleNumber: usize = 0x828; // CParticleCollectionFloatInput + pub const m_nPinBreakType: usize = 0x980; // ParticlePinDistance_t + pub const m_flBreakDistance: usize = 0x988; // CParticleCollectionFloatInput + pub const m_flBreakSpeed: usize = 0xAE0; // CParticleCollectionFloatInput + pub const m_flAge: usize = 0xC38; // CParticleCollectionFloatInput + pub const m_nBreakControlPointNumber: usize = 0xD90; // int32 + pub const m_nBreakControlPointNumber2: usize = 0xD94; // int32 + pub const m_flBreakValue: usize = 0xD98; // CParticleCollectionFloatInput + pub const m_flInterpolation: usize = 0xEF0; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_MovementRigidAttachToCP { + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_nScaleControlPoint: usize = 0x1C4; // int32 + pub const m_nScaleCPField: usize = 0x1C8; // int32 + pub const m_nFieldInput: usize = 0x1CC; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_bOffsetLocal: usize = 0x1D4; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_LerpToInitialPosition { + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_flInterpolation: usize = 0x1C8; // CPerParticleFloatInput + pub const m_nCacheField: usize = 0x320; // ParticleAttributeIndex_t + pub const m_flScale: usize = 0x328; // CParticleCollectionFloatInput + pub const m_vecScale: usize = 0x480; // CParticleCollectionVecInput + } + // Parent: CParticleFunctionOperator + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_DistanceBetweenTransforms { + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_TransformStart: usize = 0x1C8; // CParticleTransformInput + pub const m_TransformEnd: usize = 0x230; // CParticleTransformInput + pub const m_flInputMin: usize = 0x298; // CPerParticleFloatInput + pub const m_flInputMax: usize = 0x3F0; // CPerParticleFloatInput + pub const m_flOutputMin: usize = 0x548; // CPerParticleFloatInput + pub const m_flOutputMax: usize = 0x6A0; // CPerParticleFloatInput + pub const m_flMaxTraceLength: usize = 0x7F8; // float32 + pub const m_flLOSScale: usize = 0x7FC; // float32 + pub const m_CollisionGroupName: usize = 0x800; // char[128] + pub const m_nTraceSet: usize = 0x880; // ParticleTraceSet_t + pub const m_bLOS: usize = 0x884; // bool + pub const m_nSetMethod: usize = 0x888; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_PercentageBetweenTransforms { + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1C4; // float32 + pub const m_flInputMax: usize = 0x1C8; // float32 + pub const m_flOutputMin: usize = 0x1CC; // float32 + pub const m_flOutputMax: usize = 0x1D0; // float32 + pub const m_TransformStart: usize = 0x1D8; // CParticleTransformInput + pub const m_TransformEnd: usize = 0x240; // CParticleTransformInput + pub const m_nSetMethod: usize = 0x2A8; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x2AC; // bool + pub const m_bRadialCheck: usize = 0x2AD; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_PercentageBetweenTransformsVector { + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1C4; // float32 + pub const m_flInputMax: usize = 0x1C8; // float32 + pub const m_vecOutputMin: usize = 0x1CC; // + pub const m_vecOutputMax: usize = 0x1D8; // + pub const m_TransformStart: usize = 0x1E8; // CParticleTransformInput + pub const m_TransformEnd: usize = 0x250; // CParticleTransformInput + pub const m_nSetMethod: usize = 0x2B8; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x2BC; // bool + pub const m_bRadialCheck: usize = 0x2BD; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_PercentageBetweenTransformLerpCPs { + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1C4; // float32 + pub const m_flInputMax: usize = 0x1C8; // float32 + pub const m_TransformStart: usize = 0x1D0; // CParticleTransformInput + pub const m_TransformEnd: usize = 0x238; // CParticleTransformInput + pub const m_nOutputStartCP: usize = 0x2A0; // int32 + pub const m_nOutputStartField: usize = 0x2A4; // int32 + pub const m_nOutputEndCP: usize = 0x2A8; // int32 + pub const m_nOutputEndField: usize = 0x2AC; // int32 + pub const m_nSetMethod: usize = 0x2B0; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x2B4; // bool + pub const m_bRadialCheck: usize = 0x2B5; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_DistanceBetweenVecs { + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_vecPoint1: usize = 0x1C8; // CPerParticleVecInput + pub const m_vecPoint2: usize = 0x820; // CPerParticleVecInput + pub const m_flInputMin: usize = 0xE78; // CPerParticleFloatInput + pub const m_flInputMax: usize = 0xFD0; // CPerParticleFloatInput + pub const m_flOutputMin: usize = 0x1128; // CPerParticleFloatInput + pub const m_flOutputMax: usize = 0x1280; // CPerParticleFloatInput + pub const m_nSetMethod: usize = 0x13D8; // ParticleSetMethod_t + pub const m_bDeltaTime: usize = 0x13DC; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_DirectionBetweenVecsToVec { + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_vecPoint1: usize = 0x1C8; // CPerParticleVecInput + pub const m_vecPoint2: usize = 0x820; // CPerParticleVecInput + } + // Parent: CParticleFunctionOperator + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_DistanceToTransform { + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1C8; // CPerParticleFloatInput + pub const m_flInputMax: usize = 0x320; // CPerParticleFloatInput + pub const m_flOutputMin: usize = 0x478; // CPerParticleFloatInput + pub const m_flOutputMax: usize = 0x5D0; // CPerParticleFloatInput + pub const m_TransformStart: usize = 0x728; // CParticleTransformInput + pub const m_bLOS: usize = 0x790; // bool + pub const m_CollisionGroupName: usize = 0x791; // char[128] + pub const m_nTraceSet: usize = 0x814; // ParticleTraceSet_t + pub const m_flMaxTraceLength: usize = 0x818; // float32 + pub const m_flLOSScale: usize = 0x81C; // float32 + pub const m_nSetMethod: usize = 0x820; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x824; // bool + pub const m_bAdditive: usize = 0x825; // bool + pub const m_vecComponentScale: usize = 0x828; // CPerParticleVecInput + } + // Parent: CParticleFunctionOperator + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_CylindricalDistanceToTransform { + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1C8; // CPerParticleFloatInput + pub const m_flInputMax: usize = 0x320; // CPerParticleFloatInput + pub const m_flOutputMin: usize = 0x478; // CPerParticleFloatInput + pub const m_flOutputMax: usize = 0x5D0; // CPerParticleFloatInput + pub const m_TransformStart: usize = 0x728; // CParticleTransformInput + pub const m_TransformEnd: usize = 0x790; // CParticleTransformInput + pub const m_nSetMethod: usize = 0x7F8; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x7FC; // bool + pub const m_bAdditive: usize = 0x7FD; // bool + pub const m_bCapsule: usize = 0x7FE; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RtEnvCull { + pub const m_vecTestDir: usize = 0x1C0; // + pub const m_vecTestNormal: usize = 0x1CC; // + pub const m_bCullOnMiss: usize = 0x1D8; // bool + pub const m_bStickInsteadOfCull: usize = 0x1D9; // bool + pub const m_RtEnvName: usize = 0x1DA; // char[128] + pub const m_nRTEnvCP: usize = 0x25C; // int32 + pub const m_nComponent: usize = 0x260; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_MovementLoopInsideSphere { + pub const m_nCP: usize = 0x1C0; // int32 + pub const m_flDistance: usize = 0x1C8; // CParticleCollectionFloatInput + pub const m_vecScale: usize = 0x320; // CParticleCollectionVecInput + pub const m_nDistSqrAttr: usize = 0x978; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_MoveToHitbox { + pub const m_modelInput: usize = 0x1C0; // CParticleModelInput + pub const m_transformInput: usize = 0x220; // CParticleTransformInput + pub const m_flLifeTimeLerpStart: usize = 0x28C; // float32 + pub const m_flLifeTimeLerpEnd: usize = 0x290; // float32 + pub const m_flPrevPosScale: usize = 0x294; // float32 + pub const m_HitboxSetName: usize = 0x298; // char[128] + pub const m_bUseBones: usize = 0x318; // bool + pub const m_nLerpType: usize = 0x31C; // HitboxLerpType_t + pub const m_flInterpolation: usize = 0x320; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_LockToBone { + pub const m_modelInput: usize = 0x1C0; // CParticleModelInput + pub const m_transformInput: usize = 0x220; // CParticleTransformInput + pub const m_flLifeTimeFadeStart: usize = 0x288; // float32 + pub const m_flLifeTimeFadeEnd: usize = 0x28C; // float32 + pub const m_flJumpThreshold: usize = 0x290; // float32 + pub const m_flPrevPosScale: usize = 0x294; // float32 + pub const m_HitboxSetName: usize = 0x298; // char[128] + pub const m_bRigid: usize = 0x318; // bool + pub const m_bUseBones: usize = 0x319; // bool + pub const m_nFieldOutput: usize = 0x31C; // ParticleAttributeIndex_t + pub const m_nFieldOutputPrev: usize = 0x320; // ParticleAttributeIndex_t + pub const m_nRotationSetType: usize = 0x324; // ParticleRotationLockType_t + pub const m_bRigidRotationLock: usize = 0x328; // bool + pub const m_vecRotation: usize = 0x330; // CPerParticleVecInput + pub const m_flRotLerp: usize = 0x988; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SnapshotRigidSkinToBones { + pub const m_bTransformNormals: usize = 0x1C0; // bool + pub const m_bTransformRadii: usize = 0x1C1; // bool + pub const m_nControlPointNumber: usize = 0x1C4; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SnapshotSkinToBones { + pub const m_bTransformNormals: usize = 0x1C0; // bool + pub const m_bTransformRadii: usize = 0x1C1; // bool + pub const m_nControlPointNumber: usize = 0x1C4; // int32 + pub const m_flLifeTimeFadeStart: usize = 0x1C8; // float32 + pub const m_flLifeTimeFadeEnd: usize = 0x1CC; // float32 + pub const m_flJumpThreshold: usize = 0x1D0; // float32 + pub const m_flPrevPosScale: usize = 0x1D4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_CPOffsetToPercentageBetweenCPs { + pub const m_flInputMin: usize = 0x1C0; // float32 + pub const m_flInputMax: usize = 0x1C4; // float32 + pub const m_flInputBias: usize = 0x1C8; // float32 + pub const m_nStartCP: usize = 0x1CC; // int32 + pub const m_nEndCP: usize = 0x1D0; // int32 + pub const m_nOffsetCP: usize = 0x1D4; // int32 + pub const m_nOuputCP: usize = 0x1D8; // int32 + pub const m_nInputCP: usize = 0x1DC; // int32 + pub const m_bRadialCheck: usize = 0x1E0; // bool + pub const m_bScaleOffset: usize = 0x1E1; // bool + pub const m_vecOffset: usize = 0x1E4; // + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_PlaneCull { + pub const m_nPlaneControlPoint: usize = 0x1C0; // int32 + pub const m_vecPlaneDirection: usize = 0x1C4; // + pub const m_bLocalSpace: usize = 0x1D0; // bool + pub const m_flPlaneOffset: usize = 0x1D4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_DistanceCull { + pub const m_nControlPoint: usize = 0x1C0; // int32 + pub const m_vecPointOffset: usize = 0x1C4; // + pub const m_flDistance: usize = 0x1D0; // float32 + pub const m_bCullInside: usize = 0x1D4; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_ModelCull { + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_bBoundBox: usize = 0x1C4; // bool + pub const m_bCullOutside: usize = 0x1C5; // bool + pub const m_bUseBones: usize = 0x1C6; // bool + pub const m_HitboxSetName: usize = 0x1C7; // char[128] + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_ModelDampenMovement { + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_bBoundBox: usize = 0x1C4; // bool + pub const m_bOutside: usize = 0x1C5; // bool + pub const m_bUseBones: usize = 0x1C6; // bool + pub const m_HitboxSetName: usize = 0x1C7; // char[128] + pub const m_vecPosOffset: usize = 0x248; // CPerParticleVecInput + pub const m_fDrag: usize = 0x8A0; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SequenceFromModel { + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_nFieldOutputAnim: usize = 0x1C8; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1CC; // float32 + pub const m_flInputMax: usize = 0x1D0; // float32 + pub const m_flOutputMin: usize = 0x1D4; // float32 + pub const m_flOutputMax: usize = 0x1D8; // float32 + pub const m_nSetMethod: usize = 0x1DC; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_VelocityMatchingForce { + pub const m_flDirScale: usize = 0x1C0; // float32 + pub const m_flSpdScale: usize = 0x1C4; // float32 + pub const m_nCPBroadcast: usize = 0x1C8; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_MovementMaintainOffset { + pub const m_vecOffset: usize = 0x1C0; // + pub const m_nCP: usize = 0x1CC; // int32 + pub const m_bRadiusScale: usize = 0x1D0; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 17 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_MovementPlaceOnGround { + pub const m_flOffset: usize = 0x1C0; // CPerParticleFloatInput + pub const m_flMaxTraceLength: usize = 0x318; // float32 + pub const m_flTolerance: usize = 0x31C; // float32 + pub const m_flTraceOffset: usize = 0x320; // float32 + pub const m_flLerpRate: usize = 0x324; // float32 + pub const m_CollisionGroupName: usize = 0x328; // char[128] + pub const m_nTraceSet: usize = 0x3A8; // ParticleTraceSet_t + pub const m_nRefCP1: usize = 0x3AC; // int32 + pub const m_nRefCP2: usize = 0x3B0; // int32 + pub const m_nLerpCP: usize = 0x3B4; // int32 + pub const m_nTraceMissBehavior: usize = 0x3C0; // ParticleTraceMissBehavior_t + pub const m_bIncludeShotHull: usize = 0x3C4; // bool + pub const m_bIncludeWater: usize = 0x3C5; // bool + pub const m_bSetNormal: usize = 0x3C8; // bool + pub const m_bScaleOffset: usize = 0x3C9; // bool + pub const m_nPreserveOffsetCP: usize = 0x3CC; // int32 + pub const m_nIgnoreCP: usize = 0x3D0; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MParticleMaxVersion + // MParticleReplacementOp + // MGetKV3ClassDefaults + pub mod C_OP_InheritFromParentParticles { + pub const m_flScale: usize = 0x1C0; // float32 + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_nIncrement: usize = 0x1C8; // int32 + pub const m_bRandomDistribution: usize = 0x1CC; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MParticleMinVersion + // MGetKV3ClassDefaults + pub mod C_OP_InheritFromParentParticlesV2 { + pub const m_flScale: usize = 0x1C0; // float32 + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_nIncrement: usize = 0x1C8; // int32 + pub const m_bRandomDistribution: usize = 0x1CC; // bool + pub const m_nMissingParentBehavior: usize = 0x1D0; // MissingParentInheritBehavior_t + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_ReadFromNeighboringParticle { + pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_nIncrement: usize = 0x1C8; // int32 + pub const m_DistanceCheck: usize = 0x1D0; // CPerParticleFloatInput + pub const m_flInterpolation: usize = 0x328; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_InheritFromPeerSystem { + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_nFieldInput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_nIncrement: usize = 0x1C8; // int32 + pub const m_nGroupID: usize = 0x1CC; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapVectorComponentToScalar { + pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_nComponent: usize = 0x1C8; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_OrientTo2dDirection { + pub const m_flRotOffset: usize = 0x1C0; // float32 + pub const m_flSpinStrength: usize = 0x1C4; // float32 + pub const m_nFieldOutput: usize = 0x1C8; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RestartAfterDuration { + pub const m_flDurationMin: usize = 0x1C0; // float32 + pub const m_flDurationMax: usize = 0x1C4; // float32 + pub const m_nCP: usize = 0x1C8; // int32 + pub const m_nCPField: usize = 0x1CC; // int32 + pub const m_nChildGroupID: usize = 0x1D0; // int32 + pub const m_bOnlyChildren: usize = 0x1D4; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_Orient2DRelToCP { + pub const m_flRotOffset: usize = 0x1C0; // float32 + pub const m_flSpinStrength: usize = 0x1C4; // float32 + pub const m_nCP: usize = 0x1C8; // int32 + pub const m_nFieldOutput: usize = 0x1CC; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_MovementRotateParticleAroundAxis { + pub const m_vecRotAxis: usize = 0x1C0; // CParticleCollectionVecInput + pub const m_flRotRate: usize = 0x818; // CParticleCollectionFloatInput + pub const m_TransformInput: usize = 0x970; // CParticleTransformInput + pub const m_bLocalSpace: usize = 0x9D8; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RotateVector { + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_vecRotAxisMin: usize = 0x1C4; // + pub const m_vecRotAxisMax: usize = 0x1D0; // + pub const m_flRotRateMin: usize = 0x1DC; // float32 + pub const m_flRotRateMax: usize = 0x1E0; // float32 + pub const m_bNormalize: usize = 0x1E4; // bool + pub const m_flScale: usize = 0x1E8; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_MaxVelocity { + pub const m_flMaxVelocity: usize = 0x1C0; // float32 + pub const m_flMinVelocity: usize = 0x1C4; // float32 + pub const m_nOverrideCP: usize = 0x1C8; // int32 + pub const m_nOverrideCPField: usize = 0x1CC; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_LagCompensation { + pub const m_nDesiredVelocityCP: usize = 0x1C0; // int32 + pub const m_nLatencyCP: usize = 0x1C4; // int32 + pub const m_nLatencyCPField: usize = 0x1C8; // int32 + pub const m_nDesiredVelocityCPField: usize = 0x1CC; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_MaintainSequentialPath { + pub const m_fMaxDistance: usize = 0x1C0; // float32 + pub const m_flNumToAssign: usize = 0x1C4; // float32 + pub const m_flCohesionStrength: usize = 0x1C8; // float32 + pub const m_flTolerance: usize = 0x1CC; // float32 + pub const m_bLoop: usize = 0x1D0; // bool + pub const m_bUseParticleCount: usize = 0x1D1; // bool + pub const m_PathParams: usize = 0x1E0; // CPathParameters + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MParticleMinVersion + // MGetKV3ClassDefaults + pub mod C_OP_LockToSavedSequentialPathV2 { + pub const m_flFadeStart: usize = 0x1C0; // float32 + pub const m_flFadeEnd: usize = 0x1C4; // float32 + pub const m_bCPPairs: usize = 0x1C8; // bool + pub const m_PathParams: usize = 0x1D0; // CPathParameters + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MParticleMaxVersion + // MParticleReplacementOp + // MGetKV3ClassDefaults + pub mod C_OP_LockToSavedSequentialPath { + pub const m_flFadeStart: usize = 0x1C4; // float32 + pub const m_flFadeEnd: usize = 0x1C8; // float32 + pub const m_bCPPairs: usize = 0x1CC; // bool + pub const m_PathParams: usize = 0x1D0; // CPathParameters + } + // Parent: CParticleFunctionOperator + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapDotProductToScalar { + pub const m_nInputCP1: usize = 0x1C0; // int32 + pub const m_nInputCP2: usize = 0x1C4; // int32 + pub const m_nFieldOutput: usize = 0x1C8; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1CC; // float32 + pub const m_flInputMax: usize = 0x1D0; // float32 + pub const m_flOutputMin: usize = 0x1D4; // float32 + pub const m_flOutputMax: usize = 0x1D8; // float32 + pub const m_bUseParticleVelocity: usize = 0x1DC; // bool + pub const m_nSetMethod: usize = 0x1E0; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x1E4; // bool + pub const m_bUseParticleNormal: usize = 0x1E5; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapCPtoScalar { + pub const m_nCPInput: usize = 0x1C0; // int32 + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_nField: usize = 0x1C8; // int32 + pub const m_flInputMin: usize = 0x1CC; // float32 + pub const m_flInputMax: usize = 0x1D0; // float32 + pub const m_flOutputMin: usize = 0x1D4; // float32 + pub const m_flOutputMax: usize = 0x1D8; // float32 + pub const m_flStartTime: usize = 0x1DC; // float32 + pub const m_flEndTime: usize = 0x1E0; // float32 + pub const m_flInterpRate: usize = 0x1E4; // float32 + pub const m_nSetMethod: usize = 0x1E8; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_NormalLock { + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapCPtoVector { + pub const m_nCPInput: usize = 0x1C0; // int32 + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_nLocalSpaceCP: usize = 0x1C8; // int32 + pub const m_vInputMin: usize = 0x1CC; // + pub const m_vInputMax: usize = 0x1D8; // + pub const m_vOutputMin: usize = 0x1E4; // + pub const m_vOutputMax: usize = 0x1F0; // + pub const m_flStartTime: usize = 0x1FC; // float32 + pub const m_flEndTime: usize = 0x200; // float32 + pub const m_flInterpRate: usize = 0x204; // float32 + pub const m_nSetMethod: usize = 0x208; // ParticleSetMethod_t + pub const m_bOffset: usize = 0x20C; // bool + pub const m_bAccelerate: usize = 0x20D; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetCPtoVector { + pub const m_nCPInput: usize = 0x1C0; // int32 + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapTransformToVelocity { + pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapVelocityToVector { + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flScale: usize = 0x1C4; // float32 + pub const m_bNormalize: usize = 0x1C8; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapCPVelocityToVector { + pub const m_nControlPoint: usize = 0x1C0; // int32 + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_flScale: usize = 0x1C8; // float32 + pub const m_bNormalize: usize = 0x1CC; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetCPOrientationToDirection { + pub const m_nInputControlPoint: usize = 0x1C0; // int32 + pub const m_nOutputControlPoint: usize = 0x1C4; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapDirectionToCPToVector { + pub const m_nCP: usize = 0x1C0; // int32 + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_flScale: usize = 0x1C8; // float32 + pub const m_flOffsetRot: usize = 0x1CC; // float32 + pub const m_vecOffsetAxis: usize = 0x1D0; // + pub const m_bNormalize: usize = 0x1DC; // bool + pub const m_nFieldStrength: usize = 0x1E0; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapCrossProductOfTwoVectorsToVector { + pub const m_InputVec1: usize = 0x1C0; // CPerParticleVecInput + pub const m_InputVec2: usize = 0x818; // CPerParticleVecInput + pub const m_nFieldOutput: usize = 0xE70; // ParticleAttributeIndex_t + pub const m_bNormalize: usize = 0xE74; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_NormalizeVector { + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flScale: usize = 0x1C4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapControlPointDirectionToVector { + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flScale: usize = 0x1C4; // float32 + pub const m_nControlPointNumber: usize = 0x1C8; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetCPOrientationToGroundNormal { + pub const m_flInterpRate: usize = 0x1C0; // float32 + pub const m_flMaxTraceLength: usize = 0x1C4; // float32 + pub const m_flTolerance: usize = 0x1C8; // float32 + pub const m_flTraceOffset: usize = 0x1CC; // float32 + pub const m_CollisionGroupName: usize = 0x1D0; // char[128] + pub const m_nTraceSet: usize = 0x250; // ParticleTraceSet_t + pub const m_nInputCP: usize = 0x254; // int32 + pub const m_nOutputCP: usize = 0x258; // int32 + pub const m_bIncludeWater: usize = 0x268; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapTransformOrientationToRotations { + pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput + pub const m_vecRotation: usize = 0x228; // + pub const m_bUseQuat: usize = 0x234; // bool + pub const m_bWriteNormal: usize = 0x235; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapControlPointOrientationToRotation { + pub const m_nCP: usize = 0x1C0; // int32 + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_flOffsetRot: usize = 0x1C8; // float32 + pub const m_nComponent: usize = 0x1CC; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_LockToPointList { + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_pointList: usize = 0x1C8; // CUtlVector + pub const m_bPlaceAlongPath: usize = 0x1E0; // bool + pub const m_bClosedLoop: usize = 0x1E1; // bool + pub const m_nNumPointsAlongPath: usize = 0x1E4; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapNamedModelElementOnceTimed { + pub const m_hModel: usize = 0x1C0; // CStrongHandle + pub const m_inNames: usize = 0x1C8; // CUtlVector + pub const m_outNames: usize = 0x1E0; // CUtlVector + pub const m_fallbackNames: usize = 0x1F8; // CUtlVector + pub const m_bModelFromRenderer: usize = 0x210; // bool + pub const m_bProportional: usize = 0x211; // bool + pub const m_nFieldInput: usize = 0x214; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x218; // ParticleAttributeIndex_t + pub const m_flRemapTime: usize = 0x21C; // float32 + } + // Parent: C_OP_RemapNamedModelElementOnceTimed + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapNamedModelSequenceOnceTimed { + } + // Parent: C_OP_RemapNamedModelElementOnceTimed + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapNamedModelBodyPartOnceTimed { + } + // Parent: C_OP_RemapNamedModelElementOnceTimed + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapNamedModelMeshGroupOnceTimed { + } + // Parent: CParticleFunctionOperator + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapNamedModelElementEndCap { + pub const m_hModel: usize = 0x1C0; // CStrongHandle + pub const m_inNames: usize = 0x1C8; // CUtlVector + pub const m_outNames: usize = 0x1E0; // CUtlVector + pub const m_fallbackNames: usize = 0x1F8; // CUtlVector + pub const m_bModelFromRenderer: usize = 0x210; // bool + pub const m_nFieldInput: usize = 0x214; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x218; // ParticleAttributeIndex_t + } + // Parent: C_OP_RemapNamedModelElementEndCap + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapNamedModelSequenceEndCap { + } + // Parent: C_OP_RemapNamedModelElementEndCap + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapNamedModelBodyPartEndCap { + } + // Parent: C_OP_RemapNamedModelElementEndCap + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapNamedModelMeshGroupEndCap { + } + // Parent: CParticleFunctionOperator + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetFromCPSnapshot { + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_nAttributeToRead: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_nAttributeToWrite: usize = 0x1C8; // ParticleAttributeIndex_t + pub const m_nLocalSpaceCP: usize = 0x1CC; // int32 + pub const m_bRandom: usize = 0x1D0; // bool + pub const m_bReverse: usize = 0x1D1; // bool + pub const m_nRandomSeed: usize = 0x1D4; // int32 + pub const m_nSnapShotStartPoint: usize = 0x1D8; // CParticleCollectionFloatInput + pub const m_nSnapShotIncrement: usize = 0x330; // CParticleCollectionFloatInput + pub const m_flInterpolation: usize = 0x488; // CPerParticleFloatInput + pub const m_bSubSample: usize = 0x5E0; // bool + pub const m_bPrev: usize = 0x5E1; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_VectorFieldSnapshot { + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_nAttributeToWrite: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_nLocalSpaceCP: usize = 0x1C8; // int32 + pub const m_flInterpolation: usize = 0x1D0; // CPerParticleFloatInput + pub const m_vecScale: usize = 0x328; // CPerParticleVecInput + pub const m_flBoundaryDampening: usize = 0x980; // float32 + pub const m_bSetVelocity: usize = 0x984; // bool + pub const m_bLockToSurface: usize = 0x985; // bool + pub const m_flGridSpacing: usize = 0x988; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetAttributeToScalarExpression { + pub const m_nExpression: usize = 0x1C0; // ScalarExpressionType_t + pub const m_flInput1: usize = 0x1C8; // CPerParticleFloatInput + pub const m_flInput2: usize = 0x320; // CPerParticleFloatInput + pub const m_flOutputRemap: usize = 0x478; // CParticleRemapFloatInput + pub const m_nOutputField: usize = 0x5D0; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x5D4; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetVectorAttributeToVectorExpression { + pub const m_nExpression: usize = 0x1C0; // VectorExpressionType_t + pub const m_vInput1: usize = 0x1C8; // CPerParticleVecInput + pub const m_vInput2: usize = 0x820; // CPerParticleVecInput + pub const m_nOutputField: usize = 0xE78; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0xE7C; // ParticleSetMethod_t + pub const m_bNormalizedOutput: usize = 0xE80; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetFloatAttributeToVectorExpression { + pub const m_nExpression: usize = 0x1C0; // VectorFloatExpressionType_t + pub const m_vInput1: usize = 0x1C8; // CPerParticleVecInput + pub const m_vInput2: usize = 0x820; // CPerParticleVecInput + pub const m_flOutputRemap: usize = 0xE78; // CParticleRemapFloatInput + pub const m_nOutputField: usize = 0xFD0; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0xFD4; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_MovementSkinnedPositionFromCPSnapshot { + pub const m_nSnapshotControlPointNumber: usize = 0x1C0; // int32 + pub const m_nControlPointNumber: usize = 0x1C4; // int32 + pub const m_bRandom: usize = 0x1C8; // bool + pub const m_nRandomSeed: usize = 0x1CC; // int32 + pub const m_bSetNormal: usize = 0x1D0; // bool + pub const m_bSetRadius: usize = 0x1D1; // bool + pub const m_nIndexType: usize = 0x1D4; // SnapshotIndexType_t + pub const m_flReadIndex: usize = 0x1D8; // CPerParticleFloatInput + pub const m_flIncrement: usize = 0x330; // CParticleCollectionFloatInput + pub const m_nFullLoopIncrement: usize = 0x488; // CParticleCollectionFloatInput + pub const m_nSnapShotStartPoint: usize = 0x5E0; // CParticleCollectionFloatInput + pub const m_flInterpolation: usize = 0x738; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_MovementMoveAlongSkinnedCPSnapshot { + pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_nSnapshotControlPointNumber: usize = 0x1C4; // int32 + pub const m_bSetNormal: usize = 0x1C8; // bool + pub const m_bSetRadius: usize = 0x1C9; // bool + pub const m_flInterpolation: usize = 0x1D0; // CPerParticleFloatInput + pub const m_flTValue: usize = 0x328; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_QuantizeFloat { + pub const m_InputValue: usize = 0x1C0; // CPerParticleFloatInput + pub const m_nOutputField: usize = 0x318; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetFloatCollection { + pub const m_InputValue: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_nOutputField: usize = 0x318; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x31C; // ParticleSetMethod_t + pub const m_Lerp: usize = 0x320; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetFloat { + pub const m_InputValue: usize = 0x1C0; // CPerParticleFloatInput + pub const m_nOutputField: usize = 0x318; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x31C; // ParticleSetMethod_t + pub const m_Lerp: usize = 0x320; // CPerParticleFloatInput + pub const m_bUseNewCode: usize = 0x478; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetVec { + pub const m_InputValue: usize = 0x1C0; // CPerParticleVecInput + pub const m_nOutputField: usize = 0x818; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x81C; // ParticleSetMethod_t + pub const m_Lerp: usize = 0x820; // CPerParticleFloatInput + pub const m_bNormalizedOutput: usize = 0x978; // bool + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_DragRelativeToPlane { + pub const m_flDragAtPlane: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_flFalloff: usize = 0x318; // CParticleCollectionFloatInput + pub const m_bDirectional: usize = 0x470; // bool + pub const m_vecPlaneNormal: usize = 0x478; // CParticleCollectionVecInput + pub const m_nControlPointNumber: usize = 0xAD0; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapDensityGradientToVectorAttribute { + pub const m_flRadiusScale: usize = 0x1C0; // float32 + pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_LockPoints { + pub const m_nMinCol: usize = 0x1C0; // int32 + pub const m_nMaxCol: usize = 0x1C4; // int32 + pub const m_nMinRow: usize = 0x1C8; // int32 + pub const m_nMaxRow: usize = 0x1CC; // int32 + pub const m_nControlPoint: usize = 0x1D0; // int32 + pub const m_flBlendValue: usize = 0x1D4; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapDistanceToLineSegmentBase { + pub const m_nCP0: usize = 0x1C0; // int32 + pub const m_nCP1: usize = 0x1C4; // int32 + pub const m_flMinInputValue: usize = 0x1C8; // float32 + pub const m_flMaxInputValue: usize = 0x1CC; // float32 + pub const m_bInfiniteLine: usize = 0x1D0; // bool + } + // Parent: C_OP_RemapDistanceToLineSegmentBase + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapDistanceToLineSegmentToScalar { + pub const m_nFieldOutput: usize = 0x1E0; // ParticleAttributeIndex_t + pub const m_flMinOutputValue: usize = 0x1E4; // float32 + pub const m_flMaxOutputValue: usize = 0x1E8; // float32 + } + // Parent: C_OP_RemapDistanceToLineSegmentBase + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapDistanceToLineSegmentToVector { + pub const m_nFieldOutput: usize = 0x1E0; // ParticleAttributeIndex_t + pub const m_vMinOutputValue: usize = 0x1E4; // + pub const m_vMaxOutputValue: usize = 0x1F0; // + } + // Parent: CParticleFunctionOperator + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_TeleportBeam { + pub const m_nCPPosition: usize = 0x1C0; // int32 + pub const m_nCPVelocity: usize = 0x1C4; // int32 + pub const m_nCPMisc: usize = 0x1C8; // int32 + pub const m_nCPColor: usize = 0x1CC; // int32 + pub const m_nCPInvalidColor: usize = 0x1D0; // int32 + pub const m_nCPExtraArcData: usize = 0x1D4; // int32 + pub const m_vGravity: usize = 0x1D8; // + pub const m_flArcMaxDuration: usize = 0x1E4; // float32 + pub const m_flSegmentBreak: usize = 0x1E8; // float32 + pub const m_flArcSpeed: usize = 0x1EC; // float32 + pub const m_flAlpha: usize = 0x1F0; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_CycleScalar { + pub const m_nDestField: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flStartValue: usize = 0x1C4; // float32 + pub const m_flEndValue: usize = 0x1C8; // float32 + pub const m_flCycleTime: usize = 0x1CC; // float32 + pub const m_bDoNotRepeatCycle: usize = 0x1D0; // bool + pub const m_bSynchronizeParticles: usize = 0x1D1; // bool + pub const m_nCPScale: usize = 0x1D4; // int32 + pub const m_nCPFieldMin: usize = 0x1D8; // int32 + pub const m_nCPFieldMax: usize = 0x1DC; // int32 + pub const m_nSetMethod: usize = 0x1E0; // ParticleSetMethod_t + } + // Parent: CParticleFunctionOperator + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_CalculateVectorAttribute { + pub const m_vStartValue: usize = 0x1C0; // + pub const m_nFieldInput1: usize = 0x1CC; // ParticleAttributeIndex_t + pub const m_flInputScale1: usize = 0x1D0; // float32 + pub const m_nFieldInput2: usize = 0x1D4; // ParticleAttributeIndex_t + pub const m_flInputScale2: usize = 0x1D8; // float32 + pub const m_nControlPointInput1: usize = 0x1DC; // ControlPointReference_t + pub const m_flControlPointScale1: usize = 0x1F0; // float32 + pub const m_nControlPointInput2: usize = 0x1F4; // ControlPointReference_t + pub const m_flControlPointScale2: usize = 0x208; // float32 + pub const m_nFieldOutput: usize = 0x20C; // ParticleAttributeIndex_t + pub const m_vFinalOutputScale: usize = 0x210; // + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_ColorAdjustHSL { + pub const m_flHueAdjust: usize = 0x1C0; // CPerParticleFloatInput + pub const m_flSaturationAdjust: usize = 0x318; // CPerParticleFloatInput + pub const m_flLightnessAdjust: usize = 0x470; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_ConnectParentParticleToNearest { + pub const m_nFirstControlPoint: usize = 0x1C0; // int32 + pub const m_nSecondControlPoint: usize = 0x1C4; // int32 + pub const m_bUseRadius: usize = 0x1C8; // bool + pub const m_flRadiusScale: usize = 0x1D0; // CParticleCollectionFloatInput + pub const m_flParentRadiusScale: usize = 0x328; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_UpdateLightSource { + pub const m_vColorTint: usize = 0x1C0; // Color + pub const m_flBrightnessScale: usize = 0x1C4; // float32 + pub const m_flRadiusScale: usize = 0x1C8; // float32 + pub const m_flMinimumLightingRadius: usize = 0x1CC; // float32 + pub const m_flMaximumLightingRadius: usize = 0x1D0; // float32 + pub const m_flPositionDampingConstant: usize = 0x1D4; // float32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapSpeedtoCP { + pub const m_nInControlPointNumber: usize = 0x1D0; // int32 + pub const m_nOutControlPointNumber: usize = 0x1D4; // int32 + pub const m_nField: usize = 0x1D8; // int32 + pub const m_flInputMin: usize = 0x1DC; // float32 + pub const m_flInputMax: usize = 0x1E0; // float32 + pub const m_flOutputMin: usize = 0x1E4; // float32 + pub const m_flOutputMax: usize = 0x1E8; // float32 + pub const m_bUseDeltaV: usize = 0x1EC; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapAverageHitboxSpeedtoCP { + pub const m_nInControlPointNumber: usize = 0x1D0; // int32 + pub const m_nOutControlPointNumber: usize = 0x1D4; // int32 + pub const m_nField: usize = 0x1D8; // int32 + pub const m_nHitboxDataType: usize = 0x1DC; // ParticleHitboxDataSelection_t + pub const m_flInputMin: usize = 0x1E0; // CParticleCollectionFloatInput + pub const m_flInputMax: usize = 0x338; // CParticleCollectionFloatInput + pub const m_flOutputMin: usize = 0x490; // CParticleCollectionFloatInput + pub const m_flOutputMax: usize = 0x5E8; // CParticleCollectionFloatInput + pub const m_nHeightControlPointNumber: usize = 0x740; // int32 + pub const m_vecComparisonVelocity: usize = 0x748; // CParticleCollectionVecInput + pub const m_HitboxSetName: usize = 0xDA0; // char[128] + } + // Parent: CParticleFunctionPreEmission + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapDotProductToCP { + pub const m_nInputCP1: usize = 0x1D0; // int32 + pub const m_nInputCP2: usize = 0x1D4; // int32 + pub const m_nOutputCP: usize = 0x1D8; // int32 + pub const m_nOutVectorField: usize = 0x1DC; // int32 + pub const m_flInputMin: usize = 0x1E0; // CParticleCollectionFloatInput + pub const m_flInputMax: usize = 0x338; // CParticleCollectionFloatInput + pub const m_flOutputMin: usize = 0x490; // CParticleCollectionFloatInput + pub const m_flOutputMax: usize = 0x5E8; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetControlPointFieldToScalarExpression { + pub const m_nExpression: usize = 0x1D0; // ScalarExpressionType_t + pub const m_flInput1: usize = 0x1D8; // CParticleCollectionFloatInput + pub const m_flInput2: usize = 0x330; // CParticleCollectionFloatInput + pub const m_flOutputRemap: usize = 0x488; // CParticleRemapFloatInput + pub const m_nOutputCP: usize = 0x5E0; // int32 + pub const m_nOutVectorField: usize = 0x5E4; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetControlPointFieldFromVectorExpression { + pub const m_nExpression: usize = 0x1D0; // VectorFloatExpressionType_t + pub const m_vecInput1: usize = 0x1D8; // CParticleCollectionVecInput + pub const m_vecInput2: usize = 0x830; // CParticleCollectionVecInput + pub const m_flOutputRemap: usize = 0xE88; // CParticleRemapFloatInput + pub const m_nOutputCP: usize = 0xFE0; // int32 + pub const m_nOutVectorField: usize = 0xFE4; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetControlPointToVectorExpression { + pub const m_nExpression: usize = 0x1D0; // VectorExpressionType_t + pub const m_nOutputCP: usize = 0x1D4; // int32 + pub const m_vInput1: usize = 0x1D8; // CParticleCollectionVecInput + pub const m_vInput2: usize = 0x830; // CParticleCollectionVecInput + pub const m_bNormalizedOutput: usize = 0xE88; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapModelVolumetoCP { + pub const m_nBBoxType: usize = 0x1D0; // BBoxVolumeType_t + pub const m_nInControlPointNumber: usize = 0x1D4; // int32 + pub const m_nOutControlPointNumber: usize = 0x1D8; // int32 + pub const m_nOutControlPointMaxNumber: usize = 0x1DC; // int32 + pub const m_nField: usize = 0x1E0; // int32 + pub const m_flInputMin: usize = 0x1E4; // float32 + pub const m_flInputMax: usize = 0x1E8; // float32 + pub const m_flOutputMin: usize = 0x1EC; // float32 + pub const m_flOutputMax: usize = 0x1F0; // float32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapBoundingVolumetoCP { + pub const m_nOutControlPointNumber: usize = 0x1D0; // int32 + pub const m_flInputMin: usize = 0x1D4; // float32 + pub const m_flInputMax: usize = 0x1D8; // float32 + pub const m_flOutputMin: usize = 0x1DC; // float32 + pub const m_flOutputMax: usize = 0x1E0; // float32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapAverageScalarValuetoCP { + pub const m_nOutControlPointNumber: usize = 0x1D0; // int32 + pub const m_nOutVectorField: usize = 0x1D4; // int32 + pub const m_nField: usize = 0x1D8; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1DC; // float32 + pub const m_flInputMax: usize = 0x1E0; // float32 + pub const m_flOutputMin: usize = 0x1E4; // float32 + pub const m_flOutputMax: usize = 0x1E8; // float32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RampCPLinearRandom { + pub const m_nOutControlPointNumber: usize = 0x1D0; // int32 + pub const m_vecRateMin: usize = 0x1D4; // + pub const m_vecRateMax: usize = 0x1E0; // + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetParentControlPointsToChildCP { + pub const m_nChildGroupID: usize = 0x1D0; // int32 + pub const m_nChildControlPoint: usize = 0x1D4; // int32 + pub const m_nNumControlPoints: usize = 0x1D8; // int32 + pub const m_nFirstSourcePoint: usize = 0x1DC; // int32 + pub const m_bSetOrientation: usize = 0x1E0; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetVariable { + pub const m_variableReference: usize = 0x1D0; // CParticleVariableRef + pub const m_transformInput: usize = 0x210; // CParticleTransformInput + pub const m_positionOffset: usize = 0x278; // + pub const m_rotationOffset: usize = 0x284; // QAngle + pub const m_vecInput: usize = 0x290; // CParticleCollectionVecInput + pub const m_floatInput: usize = 0x8E8; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetControlPointPositions { + pub const m_bUseWorldLocation: usize = 0x1D0; // bool + pub const m_bOrient: usize = 0x1D1; // bool + pub const m_bSetOnce: usize = 0x1D2; // bool + pub const m_nCP1: usize = 0x1D4; // int32 + pub const m_nCP2: usize = 0x1D8; // int32 + pub const m_nCP3: usize = 0x1DC; // int32 + pub const m_nCP4: usize = 0x1E0; // int32 + pub const m_vecCP1Pos: usize = 0x1E4; // + pub const m_vecCP2Pos: usize = 0x1F0; // + pub const m_vecCP3Pos: usize = 0x1FC; // + pub const m_vecCP4Pos: usize = 0x208; // + pub const m_nHeadLocation: usize = 0x214; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetSingleControlPointPosition { + pub const m_bSetOnce: usize = 0x1D0; // bool + pub const m_nCP1: usize = 0x1D4; // int32 + pub const m_vecCP1Pos: usize = 0x1D8; // CParticleCollectionVecInput + pub const m_transformInput: usize = 0x830; // CParticleTransformInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetControlPointPositionToRandomActiveCP { + pub const m_nCP1: usize = 0x1D0; // int32 + pub const m_nHeadLocationMin: usize = 0x1D4; // int32 + pub const m_nHeadLocationMax: usize = 0x1D8; // int32 + pub const m_flResetRate: usize = 0x1E0; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetRandomControlPointPosition { + pub const m_bUseWorldLocation: usize = 0x1D0; // bool + pub const m_bOrient: usize = 0x1D1; // bool + pub const m_nCP1: usize = 0x1D4; // int32 + pub const m_nHeadLocation: usize = 0x1D8; // int32 + pub const m_flReRandomRate: usize = 0x1E0; // CParticleCollectionFloatInput + pub const m_vecCPMinPos: usize = 0x338; // + pub const m_vecCPMaxPos: usize = 0x344; // + pub const m_flInterpolation: usize = 0x350; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetControlPointOrientation { + pub const m_bUseWorldLocation: usize = 0x1D0; // bool + pub const m_bRandomize: usize = 0x1D2; // bool + pub const m_bSetOnce: usize = 0x1D3; // bool + pub const m_nCP: usize = 0x1D4; // int32 + pub const m_nHeadLocation: usize = 0x1D8; // int32 + pub const m_vecRotation: usize = 0x1DC; // QAngle + pub const m_vecRotationB: usize = 0x1E8; // QAngle + pub const m_flInterpolation: usize = 0x1F8; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetControlPointFromObjectScale { + pub const m_nCPInput: usize = 0x1D0; // int32 + pub const m_nCPOutput: usize = 0x1D4; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_DistanceBetweenCPsToCP { + pub const m_nStartCP: usize = 0x1D0; // int32 + pub const m_nEndCP: usize = 0x1D4; // int32 + pub const m_nOutputCP: usize = 0x1D8; // int32 + pub const m_nOutputCPField: usize = 0x1DC; // int32 + pub const m_bSetOnce: usize = 0x1E0; // bool + pub const m_flInputMin: usize = 0x1E4; // float32 + pub const m_flInputMax: usize = 0x1E8; // float32 + pub const m_flOutputMin: usize = 0x1EC; // float32 + pub const m_flOutputMax: usize = 0x1F0; // float32 + pub const m_flMaxTraceLength: usize = 0x1F4; // float32 + pub const m_flLOSScale: usize = 0x1F8; // float32 + pub const m_bLOS: usize = 0x1FC; // bool + pub const m_CollisionGroupName: usize = 0x1FD; // char[128] + pub const m_nTraceSet: usize = 0x280; // ParticleTraceSet_t + pub const m_nSetParent: usize = 0x284; // ParticleParentSetMode_t + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetControlPointToPlayer { + pub const m_nCP1: usize = 0x1D0; // int32 + pub const m_vecCP1Pos: usize = 0x1D4; // + pub const m_bOrientToEyes: usize = 0x1E0; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetControlPointToHand { + pub const m_nCP1: usize = 0x1D0; // int32 + pub const m_nHand: usize = 0x1D4; // int32 + pub const m_vecCP1Pos: usize = 0x1D8; // + pub const m_bOrientToHand: usize = 0x1E4; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetControlPointToHMD { + pub const m_nCP1: usize = 0x1D0; // int32 + pub const m_vecCP1Pos: usize = 0x1D4; // + pub const m_bOrientToHMD: usize = 0x1E0; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetControlPointPositionToTimeOfDayValue { + pub const m_nControlPointNumber: usize = 0x1D0; // int32 + pub const m_pszTimeOfDayParameter: usize = 0x1D4; // char[128] + pub const m_vecDefaultValue: usize = 0x254; // + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetControlPointToCenter { + pub const m_nCP1: usize = 0x1D0; // int32 + pub const m_vecCP1Pos: usize = 0x1D4; // + pub const m_nSetParent: usize = 0x1E0; // ParticleParentSetMode_t + } + // Parent: CParticleFunctionPreEmission + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetControlPointToCPVelocity { + pub const m_nCPInput: usize = 0x1D0; // int32 + pub const m_nCPOutputVel: usize = 0x1D4; // int32 + pub const m_bNormalize: usize = 0x1D8; // bool + pub const m_nCPOutputMag: usize = 0x1DC; // int32 + pub const m_nCPField: usize = 0x1E0; // int32 + pub const m_vecComparisonVelocity: usize = 0x1E8; // CParticleCollectionVecInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetControlPointOrientationToCPVelocity { + pub const m_nCPInput: usize = 0x1D0; // int32 + pub const m_nCPOutput: usize = 0x1D4; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_StopAfterCPDuration { + pub const m_flDuration: usize = 0x1D0; // CParticleCollectionFloatInput + pub const m_bDestroyImmediately: usize = 0x328; // bool + pub const m_bPlayEndCap: usize = 0x329; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetControlPointRotation { + pub const m_vecRotAxis: usize = 0x1D0; // CParticleCollectionVecInput + pub const m_flRotRate: usize = 0x828; // CParticleCollectionFloatInput + pub const m_nCP: usize = 0x980; // int32 + pub const m_nLocalCP: usize = 0x984; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapCPtoCP { + pub const m_nInputControlPoint: usize = 0x1D0; // int32 + pub const m_nOutputControlPoint: usize = 0x1D4; // int32 + pub const m_nInputField: usize = 0x1D8; // int32 + pub const m_nOutputField: usize = 0x1DC; // int32 + pub const m_flInputMin: usize = 0x1E0; // float32 + pub const m_flInputMax: usize = 0x1E4; // float32 + pub const m_flOutputMin: usize = 0x1E8; // float32 + pub const m_flOutputMax: usize = 0x1EC; // float32 + pub const m_bDerivative: usize = 0x1F0; // bool + pub const m_flInterpRate: usize = 0x1F4; // float32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_HSVShiftToCP { + pub const m_nColorCP: usize = 0x1D0; // int32 + pub const m_nColorGemEnableCP: usize = 0x1D4; // int32 + pub const m_nOutputCP: usize = 0x1D8; // int32 + pub const m_DefaultHSVColor: usize = 0x1DC; // Color + } + // Parent: CParticleFunctionPreEmission + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetControlPointToImpactPoint { + pub const m_nCPOut: usize = 0x1D0; // int32 + pub const m_nCPIn: usize = 0x1D4; // int32 + pub const m_flUpdateRate: usize = 0x1D8; // float32 + pub const m_flTraceLength: usize = 0x1E0; // CParticleCollectionFloatInput + pub const m_flStartOffset: usize = 0x338; // float32 + pub const m_flOffset: usize = 0x33C; // float32 + pub const m_vecTraceDir: usize = 0x340; // + pub const m_CollisionGroupName: usize = 0x34C; // char[128] + pub const m_nTraceSet: usize = 0x3CC; // ParticleTraceSet_t + pub const m_bSetToEndpoint: usize = 0x3D0; // bool + pub const m_bTraceToClosestSurface: usize = 0x3D1; // bool + pub const m_bIncludeWater: usize = 0x3D2; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetCPOrientationToPointAtCP { + pub const m_nInputCP: usize = 0x1D0; // int32 + pub const m_nOutputCP: usize = 0x1D4; // int32 + pub const m_flInterpolation: usize = 0x1D8; // CParticleCollectionFloatInput + pub const m_b2DOrientation: usize = 0x330; // bool + pub const m_bAvoidSingularity: usize = 0x331; // bool + pub const m_bPointAway: usize = 0x332; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_EnableChildrenFromParentParticleCount { + pub const m_nChildGroupID: usize = 0x1D0; // int32 + pub const m_nFirstChild: usize = 0x1D4; // int32 + pub const m_nNumChildrenToEnable: usize = 0x1D8; // CParticleCollectionFloatInput + pub const m_bDisableChildren: usize = 0x330; // bool + pub const m_bPlayEndcapOnStop: usize = 0x331; // bool + pub const m_bDestroyImmediately: usize = 0x332; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SelectivelyEnableChildren { + pub const m_nChildGroupID: usize = 0x1D0; // CParticleCollectionFloatInput + pub const m_nFirstChild: usize = 0x328; // CParticleCollectionFloatInput + pub const m_nNumChildrenToEnable: usize = 0x480; // CParticleCollectionFloatInput + pub const m_bPlayEndcapOnStop: usize = 0x5D8; // bool + pub const m_bDestroyImmediately: usize = 0x5D9; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_PlayEndCapWhenFinished { + pub const m_bFireOnEmissionEnd: usize = 0x1D0; // bool + pub const m_bIncludeChildren: usize = 0x1D1; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_ForceControlPointStub { + pub const m_ControlPoint: usize = 0x1D0; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_DriveCPFromGlobalSoundFloat { + pub const m_nOutputControlPoint: usize = 0x1D0; // int32 + pub const m_nOutputField: usize = 0x1D4; // int32 + pub const m_flInputMin: usize = 0x1D8; // float32 + pub const m_flInputMax: usize = 0x1DC; // float32 + pub const m_flOutputMin: usize = 0x1E0; // float32 + pub const m_flOutputMax: usize = 0x1E4; // float32 + pub const m_StackName: usize = 0x1E8; // CUtlString + pub const m_OperatorName: usize = 0x1F0; // CUtlString + pub const m_FieldName: usize = 0x1F8; // CUtlString + } + // Parent: CParticleFunctionPreEmission + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetControlPointFieldToWater { + pub const m_nSourceCP: usize = 0x1D0; // int32 + pub const m_nDestCP: usize = 0x1D4; // int32 + pub const m_nCPField: usize = 0x1D8; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetControlPointToWaterSurface { + pub const m_nSourceCP: usize = 0x1D0; // int32 + pub const m_nDestCP: usize = 0x1D4; // int32 + pub const m_nFlowCP: usize = 0x1D8; // int32 + pub const m_nActiveCP: usize = 0x1DC; // int32 + pub const m_nActiveCPField: usize = 0x1E0; // int32 + pub const m_flRetestRate: usize = 0x1E8; // CParticleCollectionFloatInput + pub const m_bAdaptiveThreshold: usize = 0x340; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RepeatedTriggerChildGroup { + pub const m_nChildGroupID: usize = 0x1D0; // int32 + pub const m_flClusterRefireTime: usize = 0x1D8; // CParticleCollectionFloatInput + pub const m_flClusterSize: usize = 0x330; // CParticleCollectionFloatInput + pub const m_flClusterCooldown: usize = 0x488; // CParticleCollectionFloatInput + pub const m_bLimitChildCount: usize = 0x5E0; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_ChooseRandomChildrenInGroup { + pub const m_nChildGroupID: usize = 0x1D0; // int32 + pub const m_flNumberOfChildren: usize = 0x1D8; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetSimulationRate { + pub const m_flSimulationScale: usize = 0x1D0; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_ControlPointToRadialScreenSpace { + pub const m_nCPIn: usize = 0x1D0; // int32 + pub const m_vecCP1Pos: usize = 0x1D4; // + pub const m_nCPOut: usize = 0x1E0; // int32 + pub const m_nCPOutField: usize = 0x1E4; // int32 + pub const m_nCPSSPosOut: usize = 0x1E8; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_LightningSnapshotGenerator { + pub const m_nCPSnapshot: usize = 0x1D0; // int32 + pub const m_nCPStartPnt: usize = 0x1D4; // int32 + pub const m_nCPEndPnt: usize = 0x1D8; // int32 + pub const m_flSegments: usize = 0x1E0; // CParticleCollectionFloatInput + pub const m_flOffset: usize = 0x338; // CParticleCollectionFloatInput + pub const m_flOffsetDecay: usize = 0x490; // CParticleCollectionFloatInput + pub const m_flRecalcRate: usize = 0x5E8; // CParticleCollectionFloatInput + pub const m_flUVScale: usize = 0x740; // CParticleCollectionFloatInput + pub const m_flUVOffset: usize = 0x898; // CParticleCollectionFloatInput + pub const m_flSplitRate: usize = 0x9F0; // CParticleCollectionFloatInput + pub const m_flBranchTwist: usize = 0xB48; // CParticleCollectionFloatInput + pub const m_nBranchBehavior: usize = 0xCA0; // ParticleLightnintBranchBehavior_t + pub const m_flRadiusStart: usize = 0xCA8; // CParticleCollectionFloatInput + pub const m_flRadiusEnd: usize = 0xE00; // CParticleCollectionFloatInput + pub const m_flDedicatedPool: usize = 0xF58; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapExternalWindToCP { + pub const m_nCP: usize = 0x1D0; // int32 + pub const m_nCPOutput: usize = 0x1D4; // int32 + pub const m_vecScale: usize = 0x1D8; // CParticleCollectionVecInput + pub const m_bSetMagnitude: usize = 0x830; // bool + pub const m_nOutVectorField: usize = 0x834; // int32 + } + // Parent: CParticleFunctionPreEmission + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetGravityToCP { + pub const m_nCPInput: usize = 0x1D0; // int32 + pub const m_nCPOutput: usize = 0x1D4; // int32 + pub const m_flScale: usize = 0x1D8; // CParticleCollectionFloatInput + pub const m_bSetOrientation: usize = 0x330; // bool + pub const m_bSetZDown: usize = 0x331; // bool + } + // Parent: CParticleFunctionPreEmission + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_QuantizeCPComponent { + pub const m_flInputValue: usize = 0x1D0; // CParticleCollectionFloatInput + pub const m_nCPOutput: usize = 0x328; // int32 + pub const m_nOutVectorField: usize = 0x32C; // int32 + pub const m_flQuantizeValue: usize = 0x330; // CParticleCollectionFloatInput + } + // Parent: CBaseRendererSource2 + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CBaseTrailRenderer { + pub const m_nOrientationType: usize = 0x2710; // ParticleOrientationChoiceList_t + pub const m_nOrientationControlPoint: usize = 0x2714; // int32 + pub const m_flMinSize: usize = 0x2718; // float32 + pub const m_flMaxSize: usize = 0x271C; // float32 + pub const m_flStartFadeSize: usize = 0x2720; // CParticleCollectionRendererFloatInput + pub const m_flEndFadeSize: usize = 0x2878; // CParticleCollectionRendererFloatInput + pub const m_bClampV: usize = 0x29D0; // bool + } + // Parent: CBaseTrailRenderer + // Fields count: 20 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RenderTrails { + pub const m_bEnableFadingAndClamping: usize = 0x29E0; // bool + pub const m_flStartFadeDot: usize = 0x29E4; // float32 + pub const m_flEndFadeDot: usize = 0x29E8; // float32 + pub const m_nPrevPntSource: usize = 0x29EC; // ParticleAttributeIndex_t + pub const m_flMaxLength: usize = 0x29F0; // float32 + pub const m_flMinLength: usize = 0x29F4; // float32 + pub const m_bIgnoreDT: usize = 0x29F8; // bool + pub const m_flConstrainRadiusToLengthRatio: usize = 0x29FC; // float32 + pub const m_flLengthScale: usize = 0x2A00; // float32 + pub const m_flLengthFadeInTime: usize = 0x2A04; // float32 + pub const m_flRadiusHeadTaper: usize = 0x2A08; // CPerParticleFloatInput + pub const m_vecHeadColorScale: usize = 0x2B60; // CParticleCollectionVecInput + pub const m_flHeadAlphaScale: usize = 0x31B8; // CPerParticleFloatInput + pub const m_flRadiusTaper: usize = 0x3310; // CPerParticleFloatInput + pub const m_vecTailColorScale: usize = 0x3468; // CParticleCollectionVecInput + pub const m_flTailAlphaScale: usize = 0x3AC0; // CPerParticleFloatInput + pub const m_nHorizCropField: usize = 0x3C18; // ParticleAttributeIndex_t + pub const m_nVertCropField: usize = 0x3C1C; // ParticleAttributeIndex_t + pub const m_flForwardShift: usize = 0x3C20; // float32 + pub const m_bFlipUVBasedOnPitchYaw: usize = 0x3C24; // bool + } + // Parent: CBaseRendererSource2 + // Fields count: 30 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RenderRopes { + pub const m_bEnableFadingAndClamping: usize = 0x2710; // bool + pub const m_flMinSize: usize = 0x2714; // float32 + pub const m_flMaxSize: usize = 0x2718; // float32 + pub const m_flStartFadeSize: usize = 0x271C; // float32 + pub const m_flEndFadeSize: usize = 0x2720; // float32 + pub const m_flStartFadeDot: usize = 0x2724; // float32 + pub const m_flEndFadeDot: usize = 0x2728; // float32 + pub const m_flRadiusTaper: usize = 0x272C; // float32 + pub const m_nMinTesselation: usize = 0x2730; // int32 + pub const m_nMaxTesselation: usize = 0x2734; // int32 + pub const m_flTessScale: usize = 0x2738; // float32 + pub const m_flTextureVWorldSize: usize = 0x2740; // CParticleCollectionRendererFloatInput + pub const m_flTextureVScrollRate: usize = 0x2898; // CParticleCollectionRendererFloatInput + pub const m_flTextureVOffset: usize = 0x29F0; // CParticleCollectionRendererFloatInput + pub const m_nTextureVParamsCP: usize = 0x2B48; // int32 + pub const m_bClampV: usize = 0x2B4C; // bool + pub const m_nScaleCP1: usize = 0x2B50; // int32 + pub const m_nScaleCP2: usize = 0x2B54; // int32 + pub const m_flScaleVSizeByControlPointDistance: usize = 0x2B58; // float32 + pub const m_flScaleVScrollByControlPointDistance: usize = 0x2B5C; // float32 + pub const m_flScaleVOffsetByControlPointDistance: usize = 0x2B60; // float32 + pub const m_bUseScalarForTextureCoordinate: usize = 0x2B65; // bool + pub const m_nScalarFieldForTextureCoordinate: usize = 0x2B68; // ParticleAttributeIndex_t + pub const m_flScalarAttributeTextureCoordScale: usize = 0x2B6C; // float32 + pub const m_bReverseOrder: usize = 0x2B70; // bool + pub const m_bClosedLoop: usize = 0x2B71; // bool + pub const m_nOrientationType: usize = 0x2B74; // ParticleOrientationChoiceList_t + pub const m_nVectorFieldForOrientation: usize = 0x2B78; // ParticleAttributeIndex_t + pub const m_bDrawAsOpaque: usize = 0x2B7C; // bool + pub const m_bGenerateNormals: usize = 0x2B7D; // bool + } + // Parent: CParticleFunctionRenderer + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RenderAsModels { + pub const m_ModelList: usize = 0x200; // CUtlVector + pub const m_flModelScale: usize = 0x21C; // float32 + pub const m_bFitToModelSize: usize = 0x220; // bool + pub const m_bNonUniformScaling: usize = 0x221; // bool + pub const m_nXAxisScalingAttribute: usize = 0x224; // ParticleAttributeIndex_t + pub const m_nYAxisScalingAttribute: usize = 0x228; // ParticleAttributeIndex_t + pub const m_nZAxisScalingAttribute: usize = 0x22C; // ParticleAttributeIndex_t + pub const m_nSizeCullBloat: usize = 0x230; // int32 + } + // Parent: CParticleFunctionRenderer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RenderBlobs { + pub const m_cubeWidth: usize = 0x200; // CParticleCollectionRendererFloatInput + pub const m_cutoffRadius: usize = 0x358; // CParticleCollectionRendererFloatInput + pub const m_renderRadius: usize = 0x4B0; // CParticleCollectionRendererFloatInput + pub const m_nScaleCP: usize = 0x608; // int32 + pub const m_MaterialVars: usize = 0x610; // CUtlVector + pub const m_hMaterial: usize = 0x640; // CStrongHandle + } + // Parent: CParticleFunctionRenderer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RenderGpuImplicit { + pub const m_bUsePerParticleRadius: usize = 0x200; // bool + pub const m_fGridSize: usize = 0x208; // CParticleCollectionRendererFloatInput + pub const m_fRadiusScale: usize = 0x360; // CParticleCollectionRendererFloatInput + pub const m_fIsosurfaceThreshold: usize = 0x4B8; // CParticleCollectionRendererFloatInput + pub const m_nScaleCP: usize = 0x610; // int32 + pub const m_hMaterial: usize = 0x618; // CStrongHandle + } + // Parent: CParticleFunctionRenderer + // Fields count: 54 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RenderModels { + pub const m_bOnlyRenderInEffectsBloomPass: usize = 0x200; // bool + pub const m_bOnlyRenderInEffectsWaterPass: usize = 0x201; // bool + pub const m_bUseMixedResolutionRendering: usize = 0x202; // bool + pub const m_bOnlyRenderInEffecsGameOverlay: usize = 0x203; // bool + pub const m_ModelList: usize = 0x208; // CUtlVector + pub const m_nBodyGroupField: usize = 0x224; // ParticleAttributeIndex_t + pub const m_nSubModelField: usize = 0x228; // ParticleAttributeIndex_t + pub const m_bIgnoreNormal: usize = 0x22C; // bool + pub const m_bOrientZ: usize = 0x22D; // bool + pub const m_bCenterOffset: usize = 0x22E; // bool + pub const m_vecLocalOffset: usize = 0x230; // CPerParticleVecInput + pub const m_vecLocalRotation: usize = 0x888; // CPerParticleVecInput + pub const m_bIgnoreRadius: usize = 0xEE0; // bool + pub const m_nModelScaleCP: usize = 0xEE4; // int32 + pub const m_vecComponentScale: usize = 0xEE8; // CPerParticleVecInput + pub const m_bLocalScale: usize = 0x1540; // bool + pub const m_nSizeCullBloat: usize = 0x1544; // int32 + pub const m_bAnimated: usize = 0x1548; // bool + pub const m_flAnimationRate: usize = 0x1550; // CPerParticleFloatInput + pub const m_bScaleAnimationRate: usize = 0x16A8; // bool + pub const m_bForceLoopingAnimation: usize = 0x16A9; // bool + pub const m_bResetAnimOnStop: usize = 0x16AA; // bool + pub const m_bManualAnimFrame: usize = 0x16AB; // bool + pub const m_nAnimationScaleField: usize = 0x16AC; // ParticleAttributeIndex_t + pub const m_nAnimationField: usize = 0x16B0; // ParticleAttributeIndex_t + pub const m_nManualFrameField: usize = 0x16B4; // ParticleAttributeIndex_t + pub const m_ActivityName: usize = 0x16B8; // char[256] + pub const m_SequenceName: usize = 0x17B8; // char[256] + pub const m_bEnableClothSimulation: usize = 0x18B8; // bool + pub const m_hOverrideMaterial: usize = 0x18C0; // CStrongHandle + pub const m_bOverrideTranslucentMaterials: usize = 0x18C8; // bool + pub const m_nSkin: usize = 0x18D0; // CPerParticleFloatInput + pub const m_MaterialVars: usize = 0x1A28; // CUtlVector + pub const m_flManualModelSelection: usize = 0x1A40; // CPerParticleFloatInput + pub const m_modelInput: usize = 0x1B98; // CParticleModelInput + pub const m_nLOD: usize = 0x1BF8; // int32 + pub const m_EconSlotName: usize = 0x1BFC; // char[256] + pub const m_bOriginalModel: usize = 0x1CFC; // bool + pub const m_bSuppressTint: usize = 0x1CFD; // bool + pub const m_bUseRawMeshGroup: usize = 0x1CFE; // bool + pub const m_bDisableShadows: usize = 0x1CFF; // bool + pub const m_bDisableDepthPrepass: usize = 0x1D00; // bool + pub const m_bAcceptsDecals: usize = 0x1D01; // bool + pub const m_bForceDrawInterlevedWithSiblings: usize = 0x1D02; // bool + pub const m_bDoNotDrawInParticlePass: usize = 0x1D03; // bool + pub const m_bUseFastModelCollectionRenderPath: usize = 0x1D04; // bool + pub const m_bAllowApproximateTransforms: usize = 0x1D05; // bool + pub const m_szRenderAttribute: usize = 0x1D06; // char[260] + pub const m_flRadiusScale: usize = 0x1E10; // CParticleCollectionFloatInput + pub const m_flAlphaScale: usize = 0x1F68; // CParticleCollectionFloatInput + pub const m_flRollScale: usize = 0x20C0; // CParticleCollectionFloatInput + pub const m_nAlpha2Field: usize = 0x2218; // ParticleAttributeIndex_t + pub const m_vecColorScale: usize = 0x2220; // CParticleCollectionVecInput + pub const m_nColorBlendType: usize = 0x2878; // ParticleColorBlendType_t + } + // Parent: CParticleFunctionRenderer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RenderSimpleModelCollection { + pub const m_bCenterOffset: usize = 0x200; // bool + pub const m_modelInput: usize = 0x208; // CParticleModelInput + pub const m_nLOD: usize = 0x268; // int32 + pub const m_bDisableShadows: usize = 0x26C; // bool + pub const m_bAcceptsDecals: usize = 0x26D; // bool + } + // Parent: CParticleFunctionRenderer + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RenderMaterialProxy { + pub const m_nMaterialControlPoint: usize = 0x200; // int32 + pub const m_nProxyType: usize = 0x204; // MaterialProxyType_t + pub const m_MaterialVars: usize = 0x208; // CUtlVector + pub const m_hOverrideMaterial: usize = 0x220; // CStrongHandle + pub const m_flMaterialOverrideEnabled: usize = 0x228; // CParticleCollectionFloatInput + pub const m_vecColorScale: usize = 0x380; // CParticleCollectionVecInput + pub const m_flAlpha: usize = 0x9D8; // CPerParticleFloatInput + pub const m_nColorBlendType: usize = 0xB30; // ParticleColorBlendType_t + } + // Parent: CParticleFunctionRenderer + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RenderProjected { + pub const m_bProjectCharacter: usize = 0x200; // bool + pub const m_bProjectWorld: usize = 0x201; // bool + pub const m_bProjectWater: usize = 0x202; // bool + pub const m_bFlipHorizontal: usize = 0x203; // bool + pub const m_bEnableProjectedDepthControls: usize = 0x204; // bool + pub const m_flMinProjectionDepth: usize = 0x208; // float32 + pub const m_flMaxProjectionDepth: usize = 0x20C; // float32 + pub const m_vecProjectedMaterials: usize = 0x210; // CUtlVector + pub const m_flMaterialSelection: usize = 0x228; // CPerParticleFloatInput + pub const m_flAnimationTimeScale: usize = 0x380; // float32 + pub const m_bOrientToNormal: usize = 0x384; // bool + pub const m_MaterialVars: usize = 0x388; // CUtlVector + } + // Parent: CParticleFunctionRenderer + // Fields count: 16 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RenderDeferredLight { + pub const m_bUseAlphaTestWindow: usize = 0x200; // bool + pub const m_bUseTexture: usize = 0x201; // bool + pub const m_flRadiusScale: usize = 0x204; // float32 + pub const m_flAlphaScale: usize = 0x208; // float32 + pub const m_nAlpha2Field: usize = 0x20C; // ParticleAttributeIndex_t + pub const m_vecColorScale: usize = 0x210; // CParticleCollectionVecInput + pub const m_nColorBlendType: usize = 0x868; // ParticleColorBlendType_t + pub const m_flLightDistance: usize = 0x86C; // float32 + pub const m_flStartFalloff: usize = 0x870; // float32 + pub const m_flDistanceFalloff: usize = 0x874; // float32 + pub const m_flSpotFoV: usize = 0x878; // float32 + pub const m_nAlphaTestPointField: usize = 0x87C; // ParticleAttributeIndex_t + pub const m_nAlphaTestRangeField: usize = 0x880; // ParticleAttributeIndex_t + pub const m_nAlphaTestSharpnessField: usize = 0x884; // ParticleAttributeIndex_t + pub const m_hTexture: usize = 0x888; // CStrongHandle + pub const m_nHSVShiftControlPoint: usize = 0x890; // int32 + } + // Parent: CParticleFunctionRenderer + // Fields count: 29 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RenderStandardLight { + pub const m_nLightType: usize = 0x200; // ParticleLightTypeChoiceList_t + pub const m_vecColorScale: usize = 0x208; // CParticleCollectionVecInput + pub const m_nColorBlendType: usize = 0x860; // ParticleColorBlendType_t + pub const m_flIntensity: usize = 0x868; // CParticleCollectionFloatInput + pub const m_bCastShadows: usize = 0x9C0; // bool + pub const m_flTheta: usize = 0x9C8; // CParticleCollectionFloatInput + pub const m_flPhi: usize = 0xB20; // CParticleCollectionFloatInput + pub const m_flRadiusMultiplier: usize = 0xC78; // CParticleCollectionFloatInput + pub const m_nAttenuationStyle: usize = 0xDD0; // StandardLightingAttenuationStyle_t + pub const m_flFalloffLinearity: usize = 0xDD8; // CParticleCollectionFloatInput + pub const m_flFiftyPercentFalloff: usize = 0xF30; // CParticleCollectionFloatInput + pub const m_flZeroPercentFalloff: usize = 0x1088; // CParticleCollectionFloatInput + pub const m_bRenderDiffuse: usize = 0x11E0; // bool + pub const m_bRenderSpecular: usize = 0x11E1; // bool + pub const m_lightCookie: usize = 0x11E8; // CUtlString + pub const m_nPriority: usize = 0x11F0; // int32 + pub const m_nFogLightingMode: usize = 0x11F4; // ParticleLightFogLightingMode_t + pub const m_flFogContribution: usize = 0x11F8; // CParticleCollectionRendererFloatInput + pub const m_nCapsuleLightBehavior: usize = 0x1350; // ParticleLightBehaviorChoiceList_t + pub const m_flCapsuleLength: usize = 0x1354; // float32 + pub const m_bReverseOrder: usize = 0x1358; // bool + pub const m_bClosedLoop: usize = 0x1359; // bool + pub const m_nPrevPntSource: usize = 0x135C; // ParticleAttributeIndex_t + pub const m_flMaxLength: usize = 0x1360; // float32 + pub const m_flMinLength: usize = 0x1364; // float32 + pub const m_bIgnoreDT: usize = 0x1368; // bool + pub const m_flConstrainRadiusToLengthRatio: usize = 0x136C; // float32 + pub const m_flLengthScale: usize = 0x1370; // float32 + pub const m_flLengthFadeInTime: usize = 0x1374; // float32 + } + // Parent: CParticleFunctionRenderer + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RenderOmni2Light { + pub const m_nLightType: usize = 0x200; // ParticleOmni2LightTypeChoiceList_t + pub const m_vColorBlend: usize = 0x208; // CParticleCollectionVecInput + pub const m_nColorBlendType: usize = 0x860; // ParticleColorBlendType_t + pub const m_nBrightnessUnit: usize = 0x864; // ParticleLightUnitChoiceList_t + pub const m_flBrightnessLumens: usize = 0x868; // CPerParticleFloatInput + pub const m_flBrightnessCandelas: usize = 0x9C0; // CPerParticleFloatInput + pub const m_bCastShadows: usize = 0xB18; // bool + pub const m_flLuminaireRadius: usize = 0xB20; // CPerParticleFloatInput + pub const m_flSkirt: usize = 0xC78; // CPerParticleFloatInput + pub const m_flRange: usize = 0xDD0; // CPerParticleFloatInput + pub const m_flInnerConeAngle: usize = 0xF28; // CPerParticleFloatInput + pub const m_flOuterConeAngle: usize = 0x1080; // CPerParticleFloatInput + pub const m_hLightCookie: usize = 0x11D8; // CStrongHandle + pub const m_bSphericalCookie: usize = 0x11E0; // bool + } + // Parent: CParticleFunctionRenderer + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RenderLightBeam { + pub const m_vColorBlend: usize = 0x200; // CParticleCollectionVecInput + pub const m_nColorBlendType: usize = 0x858; // ParticleColorBlendType_t + pub const m_flBrightnessLumensPerMeter: usize = 0x860; // CParticleCollectionFloatInput + pub const m_bCastShadows: usize = 0x9B8; // bool + pub const m_flSkirt: usize = 0x9C0; // CParticleCollectionFloatInput + pub const m_flRange: usize = 0xB18; // CParticleCollectionFloatInput + pub const m_flThickness: usize = 0xC70; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionRenderer + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_Callback { + } + // Parent: CParticleFunctionRenderer + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RenderScreenShake { + pub const m_flDurationScale: usize = 0x200; // float32 + pub const m_flRadiusScale: usize = 0x204; // float32 + pub const m_flFrequencyScale: usize = 0x208; // float32 + pub const m_flAmplitudeScale: usize = 0x20C; // float32 + pub const m_nRadiusField: usize = 0x210; // ParticleAttributeIndex_t + pub const m_nDurationField: usize = 0x214; // ParticleAttributeIndex_t + pub const m_nFrequencyField: usize = 0x218; // ParticleAttributeIndex_t + pub const m_nAmplitudeField: usize = 0x21C; // ParticleAttributeIndex_t + pub const m_nFilterCP: usize = 0x220; // int32 + } + // Parent: CParticleFunctionRenderer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RenderTonemapController { + pub const m_flTonemapLevel: usize = 0x200; // float32 + pub const m_flTonemapWeight: usize = 0x204; // float32 + pub const m_nTonemapLevelField: usize = 0x208; // ParticleAttributeIndex_t + pub const m_nTonemapWeightField: usize = 0x20C; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionRenderer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RenderPostProcessing { + pub const m_flPostProcessStrength: usize = 0x200; // CPerParticleFloatInput + pub const m_hPostTexture: usize = 0x358; // CStrongHandle + pub const m_nPriority: usize = 0x360; // ParticlePostProcessPriorityGroup_t + } + // Parent: CParticleFunctionRenderer + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RenderSound { + pub const m_flDurationScale: usize = 0x200; // float32 + pub const m_flSndLvlScale: usize = 0x204; // float32 + pub const m_flPitchScale: usize = 0x208; // float32 + pub const m_flVolumeScale: usize = 0x20C; // float32 + pub const m_nSndLvlField: usize = 0x210; // ParticleAttributeIndex_t + pub const m_nDurationField: usize = 0x214; // ParticleAttributeIndex_t + pub const m_nPitchField: usize = 0x218; // ParticleAttributeIndex_t + pub const m_nVolumeField: usize = 0x21C; // ParticleAttributeIndex_t + pub const m_nChannel: usize = 0x220; // int32 + pub const m_nCPReference: usize = 0x224; // int32 + pub const m_pszSoundName: usize = 0x228; // char[256] + pub const m_bSuppressStopSoundEvent: usize = 0x328; // bool + } + // Parent: CParticleFunctionRenderer + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RenderStatusEffect { + pub const m_pTextureColorWarp: usize = 0x200; // CStrongHandle + pub const m_pTextureDetail2: usize = 0x208; // CStrongHandle + pub const m_pTextureDiffuseWarp: usize = 0x210; // CStrongHandle + pub const m_pTextureFresnelColorWarp: usize = 0x218; // CStrongHandle + pub const m_pTextureFresnelWarp: usize = 0x220; // CStrongHandle + pub const m_pTextureSpecularWarp: usize = 0x228; // CStrongHandle + pub const m_pTextureEnvMap: usize = 0x230; // CStrongHandle + } + // Parent: CParticleFunctionRenderer + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RenderStatusEffectCitadel { + pub const m_pTextureColorWarp: usize = 0x200; // CStrongHandle + pub const m_pTextureNormal: usize = 0x208; // CStrongHandle + pub const m_pTextureMetalness: usize = 0x210; // CStrongHandle + pub const m_pTextureRoughness: usize = 0x218; // CStrongHandle + pub const m_pTextureSelfIllum: usize = 0x220; // CStrongHandle + pub const m_pTextureDetail: usize = 0x228; // CStrongHandle + } + // Parent: CParticleFunctionRenderer + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RenderFlattenGrass { + pub const m_flFlattenStrength: usize = 0x200; // float32 + pub const m_nStrengthFieldOverride: usize = 0x204; // ParticleAttributeIndex_t + pub const m_flRadiusScale: usize = 0x208; // float32 + } + // Parent: CParticleFunctionRenderer + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RenderTreeShake { + pub const m_flPeakStrength: usize = 0x200; // float32 + pub const m_nPeakStrengthFieldOverride: usize = 0x204; // ParticleAttributeIndex_t + pub const m_flRadius: usize = 0x208; // float32 + pub const m_nRadiusFieldOverride: usize = 0x20C; // ParticleAttributeIndex_t + pub const m_flShakeDuration: usize = 0x210; // float32 + pub const m_flTransitionTime: usize = 0x214; // float32 + pub const m_flTwistAmount: usize = 0x218; // float32 + pub const m_flRadialAmount: usize = 0x21C; // float32 + pub const m_flControlPointOrientationAmount: usize = 0x220; // float32 + pub const m_nControlPointForLinearDirection: usize = 0x224; // int32 + } + // Parent: CParticleFunctionRenderer + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RenderText { + pub const m_OutlineColor: usize = 0x200; // Color + pub const m_DefaultText: usize = 0x208; // CUtlString + } + // Parent: CParticleFunctionRenderer + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RenderVRHapticEvent { + pub const m_nHand: usize = 0x200; // ParticleVRHandChoiceList_t + pub const m_nOutputHandCP: usize = 0x204; // int32 + pub const m_nOutputField: usize = 0x208; // int32 + pub const m_flAmplitude: usize = 0x210; // CPerParticleFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapSDFDistanceToScalarAttribute { + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_nVectorFieldInput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_flMinDistance: usize = 0x1C8; // CParticleCollectionFloatInput + pub const m_flMaxDistance: usize = 0x320; // CParticleCollectionFloatInput + pub const m_flValueBelowMin: usize = 0x478; // CParticleCollectionFloatInput + pub const m_flValueAtMin: usize = 0x5D0; // CParticleCollectionFloatInput + pub const m_flValueAtMax: usize = 0x728; // CParticleCollectionFloatInput + pub const m_flValueAboveMax: usize = 0x880; // CParticleCollectionFloatInput + } + // Parent: CParticleFunctionOperator + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapSDFDistanceToVectorAttribute { + pub const m_nVectorFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_nVectorFieldInput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_flMinDistance: usize = 0x1C8; // CParticleCollectionFloatInput + pub const m_flMaxDistance: usize = 0x320; // CParticleCollectionFloatInput + pub const m_vValueBelowMin: usize = 0x478; // + pub const m_vValueAtMin: usize = 0x484; // + pub const m_vValueAtMax: usize = 0x490; // + pub const m_vValueAboveMax: usize = 0x49C; // + } + // Parent: CParticleFunctionForce + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SDFForce { + pub const m_flForceScale: usize = 0x1D0; // float32 + } + // Parent: CParticleFunctionOperator + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapSDFGradientToVectorAttribute { + pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SDFLighting { + pub const m_vLightingDir: usize = 0x1C0; // + pub const m_vTint_0: usize = 0x1CC; // + pub const m_vTint_1: usize = 0x1D8; // + } + // Parent: CParticleFunctionConstraint + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SDFConstraint { + pub const m_flMinDist: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_flMaxDist: usize = 0x318; // CParticleCollectionFloatInput + pub const m_nMaxIterations: usize = 0x470; // int32 + } + // Parent: CParticleFunctionOperator + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_ParticlePhysics { + pub const m_Gravity: usize = 0x1C0; // CParticleCollectionVecInput + pub const m_fDrag: usize = 0x818; // CParticleCollectionFloatInput + pub const m_nMaxConstraintPasses: usize = 0x970; // int32 + } + } + } +} diff --git a/output/win/pulse_system.dll.cs b/output/win/pulse_system.dll.cs new file mode 100644 index 0000000..c93bc17 --- /dev/null +++ b/output/win/pulse_system.dll.cs @@ -0,0 +1,640 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:05:10.402645100 UTC + +namespace CS2Dumper.Schemas { + // Module: pulse_system.dll + // Classes count: 49 + // Enums count: 7 + public static class PulseSystem { + // Alignment: 2 + // Members count: 61 + public enum PulseInstructionCode_t : ushort { + INVALID = 0x0, + IMMEDIATE_HALT = 0x1, + RETURN_VOID = 0x2, + RETURN_VALUE = 0x3, + NOP = 0x4, + JUMP = 0x5, + JUMP_COND = 0x6, + CHUNK_LEAP = 0x7, + CHUNK_LEAP_COND = 0x8, + PULSE_CALL_SYNC = 0x9, + PULSE_CALL_ASYNC_FIRE = 0xA, + CELL_INVOKE = 0xB, + LIBRARY_INVOKE = 0xC, + SET_VAR = 0xD, + GET_VAR = 0xE, + GET_CONST = 0xF, + SET_REGISTER_DOMAIN_VALUE = 0x10, + COPY = 0x11, + NOT = 0x12, + NEGATE = 0x13, + ADD = 0x14, + SUB = 0x15, + MUL = 0x16, + DIV = 0x17, + MOD = 0x18, + LT = 0x19, + LTE = 0x1A, + EQ = 0x1B, + NE = 0x1C, + AND = 0x1D, + OR = 0x1E, + CONVERT_VALUE = 0x1F, + LAST_SERIALIZED_CODE = 0x20, + NEGATE_INT = 0x21, + NEGATE_FLOAT = 0x22, + ADD_INT = 0x23, + ADD_FLOAT = 0x24, + ADD_STRING = 0x25, + SUB_INT = 0x26, + SUB_FLOAT = 0x27, + MUL_INT = 0x28, + MUL_FLOAT = 0x29, + DIV_INT = 0x2A, + DIV_FLOAT = 0x2B, + MOD_INT = 0x2C, + MOD_FLOAT = 0x2D, + LT_INT = 0x2E, + LT_FLOAT = 0x2F, + LTE_INT = 0x30, + LTE_FLOAT = 0x31, + EQ_BOOL = 0x32, + EQ_INT = 0x33, + EQ_FLOAT = 0x34, + EQ_STRING = 0x35, + EQ_ENTITY_NAME = 0x36, + NE_BOOL = 0x37, + NE_INT = 0x38, + NE_FLOAT = 0x39, + NE_STRING = 0x3A, + NE_ENTITY_NAME = 0x3B, + GET_CONST_INLINE_STORAGE = 0x3C + } + // Alignment: 4 + // Members count: 2 + public enum PulseMethodCallMode_t : uint { + SYNC_WAIT_FOR_COMPLETION = 0x0, + ASYNC_FIRE_AND_FORGET = 0x1 + } + // Alignment: 4 + // Members count: 3 + public enum PulseCursorExecResult_t : uint { + Succeeded = 0x0, + Canceled = 0x1, + Failed = 0x2 + } + // Alignment: 4 + // Members count: 4 + public enum PulseCursorCancelPriority_t : uint { + None = 0x0, + CancelOnSucceeded = 0x1, + SoftCancel = 0x2, + HardCancel = 0x3 + } + // Alignment: 4 + // Members count: 19 + public enum PulseValueType_t : uint { + PVAL_INVALID = 0xFFFFFFFFFFFFFFFF, + PVAL_BOOL = 0x0, + PVAL_INT = 0x1, + PVAL_FLOAT = 0x2, + PVAL_STRING = 0x3, + PVAL_VEC3 = 0x4, + PVAL_TRANSFORM = 0x5, + PVAL_COLOR_RGB = 0x6, + PVAL_EHANDLE = 0x7, + PVAL_RESOURCE = 0x8, + PVAL_SNDEVT_GUID = 0x9, + PVAL_ENTITY_NAME = 0xA, + PVAL_SCHEMA_PTR = 0xB, + PVAL_TYPESAFE_INT = 0xC, + PVAL_CURSOR_FLOW = 0xD, + PVAL_ANY = 0xE, + PVAL_SCHEMA_ENUM = 0xF, + PVAL_PANORAMA_PANEL_HANDLE = 0x10, + PVAL_COUNT = 0x11 + } + // Alignment: 4 + // Members count: 5 + public enum PulseTestEnumColor_t : uint { + BLACK = 0x0, + WHITE = 0x1, + RED = 0x2, + GREEN = 0x3, + BLUE = 0x4 + } + // Alignment: 4 + // Members count: 3 + public enum PulseTestEnumShape_t : uint { + CIRCLE = 0x64, + SQUARE = 0xC8, + TRIANGLE = 0x12C + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseLibraryBindings + // MPropertyDescription + public static class CPulseCursorFuncs { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseLibraryBindings + // MPropertyDescription + public static class CPulseTestFuncs_LibraryA { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class FakeEntity_tAPI { + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulse_RegisterInfo { + public const nint m_nReg = 0x0; // PulseRuntimeRegisterIndex_t + public const nint m_Type = 0x8; // CPulseValueFullType + public const nint m_OriginName = 0x18; // CKV3MemberNameWithStorage + public const nint m_nWrittenByInstruction = 0x50; // int32 + public const nint m_nLastReadByInstruction = 0x54; // int32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulse_Chunk { + public const nint m_Instructions = 0x0; // CUtlLeanVector + public const nint m_Registers = 0x10; // CUtlLeanVector + public const nint m_InstructionEditorIDs = 0x20; // CUtlLeanVector + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulse_Variable { + public const nint m_Name = 0x0; // CUtlSymbolLarge + public const nint m_Description = 0x8; // CUtlString + public const nint m_Type = 0x10; // CPulseValueFullType + public const nint m_DefaultValue = 0x20; // KeyValues3 + public const nint m_bIsPublic = 0x32; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulse_Constant { + public const nint m_Type = 0x0; // CPulseValueFullType + public const nint m_Value = 0x10; // KeyValues3 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulse_PublicOutput { + public const nint m_Name = 0x0; // CUtlSymbolLarge + public const nint m_Description = 0x8; // CUtlString + public const nint m_ParamType = 0x10; // CPulseValueFullType + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulse_OutputConnection { + public const nint m_SourceOutput = 0x0; // CUtlSymbolLarge + public const nint m_TargetEntity = 0x8; // CUtlSymbolLarge + public const nint m_TargetInput = 0x10; // CUtlSymbolLarge + public const nint m_Param = 0x18; // CUtlSymbolLarge + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulse_InvokeBinding { + public const nint m_RegisterMap = 0x0; // PulseRegisterMap_t + public const nint m_FuncName = 0x20; // CUtlSymbolLarge + public const nint m_nCellIndex = 0x28; // PulseRuntimeCellIndex_t + public const nint m_nSrcChunk = 0x2C; // PulseRuntimeChunkIndex_t + public const nint m_nSrcInstruction = 0x30; // int32 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulse_CallInfo { + public const nint m_PortName = 0x0; // CUtlSymbolLarge + public const nint m_nEditorNodeID = 0x8; // PulseDocNodeID_t + public const nint m_RegisterMap = 0x10; // PulseRegisterMap_t + public const nint m_CallMethodID = 0x30; // PulseDocNodeID_t + public const nint m_nSrcChunk = 0x34; // PulseRuntimeChunkIndex_t + public const nint m_nSrcInstruction = 0x38; // int32 + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseGraphDef { + public const nint m_DomainIdentifier = 0x8; // CUtlSymbolLarge + public const nint m_ParentMapName = 0x10; // CUtlSymbolLarge + public const nint m_Chunks = 0x18; // CUtlVector + public const nint m_Cells = 0x30; // CUtlVector + public const nint m_Vars = 0x48; // CUtlVector + public const nint m_PublicOutputs = 0x60; // CUtlVector + public const nint m_InvokeBindings = 0x78; // CUtlVector + public const nint m_CallInfos = 0x90; // CUtlVector + public const nint m_Constants = 0xA8; // CUtlVector + public const nint m_OutputConnections = 0xC0; // CUtlVector + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseLibraryBindings + // MPropertyDescription + public static class CPulseMathlib { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseLibraryBindings + // MPropertyDescription + public static class CPulseTestScriptLib { + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class PulseRegisterMap_t { + public const nint m_Inparams = 0x0; // KeyValues3 + public const nint m_Outparams = 0x10; // KeyValues3 + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + public static class PGDInstruction_t { + public const nint m_nCode = 0x0; // PulseInstructionCode_t + public const nint m_nVar = 0x4; // PulseRuntimeVarIndex_t + public const nint m_nReg0 = 0x8; // PulseRuntimeRegisterIndex_t + public const nint m_nReg1 = 0xA; // PulseRuntimeRegisterIndex_t + public const nint m_nReg2 = 0xC; // PulseRuntimeRegisterIndex_t + public const nint m_nInvokeBindingIndex = 0x10; // PulseRuntimeInvokeIndex_t + public const nint m_nChunk = 0x14; // PulseRuntimeChunkIndex_t + public const nint m_nDestInstruction = 0x18; // int32 + public const nint m_nCallInfoIndex = 0x1C; // PulseRuntimeCallInfoIndex_t + public const nint m_nConstIdx = 0x20; // PulseRuntimeConstantIndex_t + public const nint m_DomainValue = 0x28; // CBufferString + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulse_OutflowConnection { + public const nint m_SourceOutflowName = 0x0; // CUtlSymbolLarge + public const nint m_nDestChunk = 0x8; // PulseRuntimeChunkIndex_t + public const nint m_nInstruction = 0xC; // int32 + } + // Parent: CPulse_OutflowConnection + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulse_ResumePoint { + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_Base { + public const nint m_nEditorNodeID = 0x8; // PulseDocNodeID_t + } + // Parent: CPulseCell_Base + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_BaseFlow { + } + // Parent: CPulseCell_BaseFlow + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_Inflow_BaseEntrypoint { + public const nint m_EntryChunk = 0x48; // PulseRuntimeChunkIndex_t + public const nint m_RegisterMap = 0x50; // PulseRegisterMap_t + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseRuntimeMethodArg { + public const nint m_Name = 0x0; // CKV3MemberNameWithStorage + public const nint m_Description = 0x38; // CUtlString + public const nint m_Type = 0x40; // CPulseValueFullType + } + // Parent: CPulseCell_BaseFlow + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_BaseYieldingInflow { + } + // Parent: CPulseCell_Base + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_BaseValue { + } + // Parent: CPulseCell_BaseYieldingInflow + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + public static class CPulseCell_Inflow_Wait { + public const nint m_WakeResume = 0x48; // CPulse_ResumePoint + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_Outflow_CycleOrdered__InstanceState_t { + public const nint m_nNextIndex = 0x0; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_Outflow_CycleShuffled__InstanceState_t { + public const nint m_Shuffle = 0x0; // CUtlVectorFixedGrowable + public const nint m_nNextShuffle = 0x20; // int32 + } + // Parent: CPulseCell_BaseFlow + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + // MPropertyDescription + public static class CPulseCell_Outflow_TestRandomYesNo { + public const nint m_Yes = 0x48; // CPulse_OutflowConnection + public const nint m_No = 0x58; // CPulse_OutflowConnection + } + // Parent: CPulseCell_BaseFlow + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + // MPropertyDescription + public static class CPulseCell_Outflow_TestExplicitYesNo { + public const nint m_Yes = 0x48; // CPulse_OutflowConnection + public const nint m_No = 0x58; // CPulse_OutflowConnection + } + // Parent: CPulseCell_BaseValue + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + // MPropertyDescription + public static class CPulseCell_Value_TestValue50 { + } + // Parent: CPulseCell_BaseValue + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + public static class CPulseCell_Value_RandomInt { + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_Timeline__TimelineEvent_t { + public const nint m_flTimeFromPrevious = 0x0; // float32 + public const nint m_bPauseForPreviousEvents = 0x4; // bool + public const nint m_bCallModeSync = 0x5; // bool + public const nint m_EventOutflow = 0x8; // CPulse_OutflowConnection + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + public static class CPulseGraphInstance_TestDomain { + public const nint m_bIsRunningUnitTests = 0xD8; // bool + public const nint m_bExplicitTimeStepping = 0xD9; // bool + public const nint m_bExpectingToDestroyWithYieldedCursors = 0xDA; // bool + public const nint m_nNextValidateIndex = 0xDC; // int32 + public const nint m_Tracepoints = 0xE0; // CUtlVector + public const nint m_bTestYesOrNoPath = 0xF8; // bool + } + // Parent: CPulseCell_BaseFlow + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + public static class CPulseCell_Step_TestDomainTracepoint { + } + // Parent: CPulseCell_BaseFlow + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + public static class CPulseCell_Step_TestDomainCreateFakeEntity { + } + // Parent: CPulseCell_BaseFlow + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + public static class CPulseCell_Step_TestDomainDestroyFakeEntity { + } + // Parent: CPulseCell_BaseFlow + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + // MPulseEditorHeaderText + public static class CPulseCell_Step_TestDomainEntFire { + public const nint m_Input = 0x48; // CUtlString + } + // Parent: CPulseCell_BaseValue + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + public static class CPulseCell_Val_TestDomainGetEntityName { + } + // Parent: CPulseCell_BaseValue + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + public static class CPulseCell_Val_TestDomainFindEntityByName { + } + // Parent: CPulseCell_BaseYieldingInflow + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + public static class CPulseCell_TestWaitWithCursorState { + public const nint m_WakeResume = 0x48; // CPulse_ResumePoint + public const nint m_WakeCancel = 0x58; // CPulse_ResumePoint + public const nint m_WakeFail = 0x68; // CPulse_ResumePoint + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_TestWaitWithCursorState__CursorState_t { + public const nint flWaitValue = 0x0; // float32 + public const nint bFailOnCancel = 0x4; // bool + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseLibraryBindings + // MPropertyDescription + public static class CPulseTestFuncs_DerivedDomain { + } + // Parent: CPulseCell_BaseFlow + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + public static class CPulseCell_Test_NoInflow { + } + // Parent: CPulseCell_BaseFlow + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + public static class CPulseCell_Test_MultiInflow_WithDefault { + } + // Parent: CPulseCell_BaseFlow + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + public static class CPulseCell_Test_MultiInflow_NoDefault { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseLibraryBindings + public static class CPulseGraphInstance_TurtleGraphics { + } + // Parent: CPulseCell_BaseYieldingInflow + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_WaitForCursorsWithTagBase { + public const nint m_nCursorsAllowedToWait = 0x48; // int32 + public const nint m_WaitComplete = 0x50; // CPulse_ResumePoint + } + // Parent: CPulseCell_WaitForCursorsWithTagBase + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + public static class CPulseCell_WaitForCursorsWithTag { + public const nint m_bTagSelfWhenComplete = 0x60; // bool + public const nint m_nDesiredKillPriority = 0x64; // PulseCursorCancelPriority_t + } + // Parent: CPulseCell_WaitForCursorsWithTagBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + public static class CPulseCell_CursorQueue { + public const nint m_nCursorsAllowedToRunParallel = 0x60; // int32 + } + } +} diff --git a/output/win/pulse_system.dll.hpp b/output/win/pulse_system.dll.hpp new file mode 100644 index 0000000..1913a7c --- /dev/null +++ b/output/win/pulse_system.dll.hpp @@ -0,0 +1,646 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:05:10.402645100 UTC + +#pragma once + +#include + +namespace cs2_dumper { + namespace schemas { + // Module: pulse_system.dll + // Classes count: 49 + // Enums count: 7 + namespace pulse_system { + // Alignment: 2 + // Members count: 61 + enum class PulseInstructionCode_t : uint16_t { + INVALID = 0x0, + IMMEDIATE_HALT = 0x1, + RETURN_VOID = 0x2, + RETURN_VALUE = 0x3, + NOP = 0x4, + JUMP = 0x5, + JUMP_COND = 0x6, + CHUNK_LEAP = 0x7, + CHUNK_LEAP_COND = 0x8, + PULSE_CALL_SYNC = 0x9, + PULSE_CALL_ASYNC_FIRE = 0xA, + CELL_INVOKE = 0xB, + LIBRARY_INVOKE = 0xC, + SET_VAR = 0xD, + GET_VAR = 0xE, + GET_CONST = 0xF, + SET_REGISTER_DOMAIN_VALUE = 0x10, + COPY = 0x11, + NOT = 0x12, + NEGATE = 0x13, + ADD = 0x14, + SUB = 0x15, + MUL = 0x16, + DIV = 0x17, + MOD = 0x18, + LT = 0x19, + LTE = 0x1A, + EQ = 0x1B, + NE = 0x1C, + AND = 0x1D, + OR = 0x1E, + CONVERT_VALUE = 0x1F, + LAST_SERIALIZED_CODE = 0x20, + NEGATE_INT = 0x21, + NEGATE_FLOAT = 0x22, + ADD_INT = 0x23, + ADD_FLOAT = 0x24, + ADD_STRING = 0x25, + SUB_INT = 0x26, + SUB_FLOAT = 0x27, + MUL_INT = 0x28, + MUL_FLOAT = 0x29, + DIV_INT = 0x2A, + DIV_FLOAT = 0x2B, + MOD_INT = 0x2C, + MOD_FLOAT = 0x2D, + LT_INT = 0x2E, + LT_FLOAT = 0x2F, + LTE_INT = 0x30, + LTE_FLOAT = 0x31, + EQ_BOOL = 0x32, + EQ_INT = 0x33, + EQ_FLOAT = 0x34, + EQ_STRING = 0x35, + EQ_ENTITY_NAME = 0x36, + NE_BOOL = 0x37, + NE_INT = 0x38, + NE_FLOAT = 0x39, + NE_STRING = 0x3A, + NE_ENTITY_NAME = 0x3B, + GET_CONST_INLINE_STORAGE = 0x3C + }; + // Alignment: 4 + // Members count: 2 + enum class PulseMethodCallMode_t : uint32_t { + SYNC_WAIT_FOR_COMPLETION = 0x0, + ASYNC_FIRE_AND_FORGET = 0x1 + }; + // Alignment: 4 + // Members count: 3 + enum class PulseCursorExecResult_t : uint32_t { + Succeeded = 0x0, + Canceled = 0x1, + Failed = 0x2 + }; + // Alignment: 4 + // Members count: 4 + enum class PulseCursorCancelPriority_t : uint32_t { + None = 0x0, + CancelOnSucceeded = 0x1, + SoftCancel = 0x2, + HardCancel = 0x3 + }; + // Alignment: 4 + // Members count: 19 + enum class PulseValueType_t : uint32_t { + PVAL_INVALID = 0xFFFFFFFFFFFFFFFF, + PVAL_BOOL = 0x0, + PVAL_INT = 0x1, + PVAL_FLOAT = 0x2, + PVAL_STRING = 0x3, + PVAL_VEC3 = 0x4, + PVAL_TRANSFORM = 0x5, + PVAL_COLOR_RGB = 0x6, + PVAL_EHANDLE = 0x7, + PVAL_RESOURCE = 0x8, + PVAL_SNDEVT_GUID = 0x9, + PVAL_ENTITY_NAME = 0xA, + PVAL_SCHEMA_PTR = 0xB, + PVAL_TYPESAFE_INT = 0xC, + PVAL_CURSOR_FLOW = 0xD, + PVAL_ANY = 0xE, + PVAL_SCHEMA_ENUM = 0xF, + PVAL_PANORAMA_PANEL_HANDLE = 0x10, + PVAL_COUNT = 0x11 + }; + // Alignment: 4 + // Members count: 5 + enum class PulseTestEnumColor_t : uint32_t { + BLACK = 0x0, + WHITE = 0x1, + RED = 0x2, + GREEN = 0x3, + BLUE = 0x4 + }; + // Alignment: 4 + // Members count: 3 + enum class PulseTestEnumShape_t : uint32_t { + CIRCLE = 0x64, + SQUARE = 0xC8, + TRIANGLE = 0x12C + }; + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseLibraryBindings + // MPropertyDescription + namespace CPulseCursorFuncs { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseLibraryBindings + // MPropertyDescription + namespace CPulseTestFuncs_LibraryA { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace FakeEntity_tAPI { + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulse_RegisterInfo { + constexpr std::ptrdiff_t m_nReg = 0x0; // PulseRuntimeRegisterIndex_t + constexpr std::ptrdiff_t m_Type = 0x8; // CPulseValueFullType + constexpr std::ptrdiff_t m_OriginName = 0x18; // CKV3MemberNameWithStorage + constexpr std::ptrdiff_t m_nWrittenByInstruction = 0x50; // int32 + constexpr std::ptrdiff_t m_nLastReadByInstruction = 0x54; // int32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulse_Chunk { + constexpr std::ptrdiff_t m_Instructions = 0x0; // CUtlLeanVector + constexpr std::ptrdiff_t m_Registers = 0x10; // CUtlLeanVector + constexpr std::ptrdiff_t m_InstructionEditorIDs = 0x20; // CUtlLeanVector + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulse_Variable { + constexpr std::ptrdiff_t m_Name = 0x0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_Description = 0x8; // CUtlString + constexpr std::ptrdiff_t m_Type = 0x10; // CPulseValueFullType + constexpr std::ptrdiff_t m_DefaultValue = 0x20; // KeyValues3 + constexpr std::ptrdiff_t m_bIsPublic = 0x32; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulse_Constant { + constexpr std::ptrdiff_t m_Type = 0x0; // CPulseValueFullType + constexpr std::ptrdiff_t m_Value = 0x10; // KeyValues3 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulse_PublicOutput { + constexpr std::ptrdiff_t m_Name = 0x0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_Description = 0x8; // CUtlString + constexpr std::ptrdiff_t m_ParamType = 0x10; // CPulseValueFullType + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulse_OutputConnection { + constexpr std::ptrdiff_t m_SourceOutput = 0x0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_TargetEntity = 0x8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_TargetInput = 0x10; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_Param = 0x18; // CUtlSymbolLarge + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulse_InvokeBinding { + constexpr std::ptrdiff_t m_RegisterMap = 0x0; // PulseRegisterMap_t + constexpr std::ptrdiff_t m_FuncName = 0x20; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nCellIndex = 0x28; // PulseRuntimeCellIndex_t + constexpr std::ptrdiff_t m_nSrcChunk = 0x2C; // PulseRuntimeChunkIndex_t + constexpr std::ptrdiff_t m_nSrcInstruction = 0x30; // int32 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulse_CallInfo { + constexpr std::ptrdiff_t m_PortName = 0x0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nEditorNodeID = 0x8; // PulseDocNodeID_t + constexpr std::ptrdiff_t m_RegisterMap = 0x10; // PulseRegisterMap_t + constexpr std::ptrdiff_t m_CallMethodID = 0x30; // PulseDocNodeID_t + constexpr std::ptrdiff_t m_nSrcChunk = 0x34; // PulseRuntimeChunkIndex_t + constexpr std::ptrdiff_t m_nSrcInstruction = 0x38; // int32 + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseGraphDef { + constexpr std::ptrdiff_t m_DomainIdentifier = 0x8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_ParentMapName = 0x10; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_Chunks = 0x18; // CUtlVector + constexpr std::ptrdiff_t m_Cells = 0x30; // CUtlVector + constexpr std::ptrdiff_t m_Vars = 0x48; // CUtlVector + constexpr std::ptrdiff_t m_PublicOutputs = 0x60; // CUtlVector + constexpr std::ptrdiff_t m_InvokeBindings = 0x78; // CUtlVector + constexpr std::ptrdiff_t m_CallInfos = 0x90; // CUtlVector + constexpr std::ptrdiff_t m_Constants = 0xA8; // CUtlVector + constexpr std::ptrdiff_t m_OutputConnections = 0xC0; // CUtlVector + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseLibraryBindings + // MPropertyDescription + namespace CPulseMathlib { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseLibraryBindings + // MPropertyDescription + namespace CPulseTestScriptLib { + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace PulseRegisterMap_t { + constexpr std::ptrdiff_t m_Inparams = 0x0; // KeyValues3 + constexpr std::ptrdiff_t m_Outparams = 0x10; // KeyValues3 + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + namespace PGDInstruction_t { + constexpr std::ptrdiff_t m_nCode = 0x0; // PulseInstructionCode_t + constexpr std::ptrdiff_t m_nVar = 0x4; // PulseRuntimeVarIndex_t + constexpr std::ptrdiff_t m_nReg0 = 0x8; // PulseRuntimeRegisterIndex_t + constexpr std::ptrdiff_t m_nReg1 = 0xA; // PulseRuntimeRegisterIndex_t + constexpr std::ptrdiff_t m_nReg2 = 0xC; // PulseRuntimeRegisterIndex_t + constexpr std::ptrdiff_t m_nInvokeBindingIndex = 0x10; // PulseRuntimeInvokeIndex_t + constexpr std::ptrdiff_t m_nChunk = 0x14; // PulseRuntimeChunkIndex_t + constexpr std::ptrdiff_t m_nDestInstruction = 0x18; // int32 + constexpr std::ptrdiff_t m_nCallInfoIndex = 0x1C; // PulseRuntimeCallInfoIndex_t + constexpr std::ptrdiff_t m_nConstIdx = 0x20; // PulseRuntimeConstantIndex_t + constexpr std::ptrdiff_t m_DomainValue = 0x28; // CBufferString + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulse_OutflowConnection { + constexpr std::ptrdiff_t m_SourceOutflowName = 0x0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nDestChunk = 0x8; // PulseRuntimeChunkIndex_t + constexpr std::ptrdiff_t m_nInstruction = 0xC; // int32 + } + // Parent: CPulse_OutflowConnection + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulse_ResumePoint { + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_Base { + constexpr std::ptrdiff_t m_nEditorNodeID = 0x8; // PulseDocNodeID_t + } + // Parent: CPulseCell_Base + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_BaseFlow { + } + // Parent: CPulseCell_BaseFlow + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_Inflow_BaseEntrypoint { + constexpr std::ptrdiff_t m_EntryChunk = 0x48; // PulseRuntimeChunkIndex_t + constexpr std::ptrdiff_t m_RegisterMap = 0x50; // PulseRegisterMap_t + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseRuntimeMethodArg { + constexpr std::ptrdiff_t m_Name = 0x0; // CKV3MemberNameWithStorage + constexpr std::ptrdiff_t m_Description = 0x38; // CUtlString + constexpr std::ptrdiff_t m_Type = 0x40; // CPulseValueFullType + } + // Parent: CPulseCell_BaseFlow + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_BaseYieldingInflow { + } + // Parent: CPulseCell_Base + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_BaseValue { + } + // Parent: CPulseCell_BaseYieldingInflow + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + namespace CPulseCell_Inflow_Wait { + constexpr std::ptrdiff_t m_WakeResume = 0x48; // CPulse_ResumePoint + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_Outflow_CycleOrdered__InstanceState_t { + constexpr std::ptrdiff_t m_nNextIndex = 0x0; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_Outflow_CycleShuffled__InstanceState_t { + constexpr std::ptrdiff_t m_Shuffle = 0x0; // CUtlVectorFixedGrowable + constexpr std::ptrdiff_t m_nNextShuffle = 0x20; // int32 + } + // Parent: CPulseCell_BaseFlow + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + // MPropertyDescription + namespace CPulseCell_Outflow_TestRandomYesNo { + constexpr std::ptrdiff_t m_Yes = 0x48; // CPulse_OutflowConnection + constexpr std::ptrdiff_t m_No = 0x58; // CPulse_OutflowConnection + } + // Parent: CPulseCell_BaseFlow + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + // MPropertyDescription + namespace CPulseCell_Outflow_TestExplicitYesNo { + constexpr std::ptrdiff_t m_Yes = 0x48; // CPulse_OutflowConnection + constexpr std::ptrdiff_t m_No = 0x58; // CPulse_OutflowConnection + } + // Parent: CPulseCell_BaseValue + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + // MPropertyDescription + namespace CPulseCell_Value_TestValue50 { + } + // Parent: CPulseCell_BaseValue + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + namespace CPulseCell_Value_RandomInt { + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_Timeline__TimelineEvent_t { + constexpr std::ptrdiff_t m_flTimeFromPrevious = 0x0; // float32 + constexpr std::ptrdiff_t m_bPauseForPreviousEvents = 0x4; // bool + constexpr std::ptrdiff_t m_bCallModeSync = 0x5; // bool + constexpr std::ptrdiff_t m_EventOutflow = 0x8; // CPulse_OutflowConnection + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + namespace CPulseGraphInstance_TestDomain { + constexpr std::ptrdiff_t m_bIsRunningUnitTests = 0xD8; // bool + constexpr std::ptrdiff_t m_bExplicitTimeStepping = 0xD9; // bool + constexpr std::ptrdiff_t m_bExpectingToDestroyWithYieldedCursors = 0xDA; // bool + constexpr std::ptrdiff_t m_nNextValidateIndex = 0xDC; // int32 + constexpr std::ptrdiff_t m_Tracepoints = 0xE0; // CUtlVector + constexpr std::ptrdiff_t m_bTestYesOrNoPath = 0xF8; // bool + } + // Parent: CPulseCell_BaseFlow + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + namespace CPulseCell_Step_TestDomainTracepoint { + } + // Parent: CPulseCell_BaseFlow + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + namespace CPulseCell_Step_TestDomainCreateFakeEntity { + } + // Parent: CPulseCell_BaseFlow + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + namespace CPulseCell_Step_TestDomainDestroyFakeEntity { + } + // Parent: CPulseCell_BaseFlow + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + // MPulseEditorHeaderText + namespace CPulseCell_Step_TestDomainEntFire { + constexpr std::ptrdiff_t m_Input = 0x48; // CUtlString + } + // Parent: CPulseCell_BaseValue + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + namespace CPulseCell_Val_TestDomainGetEntityName { + } + // Parent: CPulseCell_BaseValue + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + namespace CPulseCell_Val_TestDomainFindEntityByName { + } + // Parent: CPulseCell_BaseYieldingInflow + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + namespace CPulseCell_TestWaitWithCursorState { + constexpr std::ptrdiff_t m_WakeResume = 0x48; // CPulse_ResumePoint + constexpr std::ptrdiff_t m_WakeCancel = 0x58; // CPulse_ResumePoint + constexpr std::ptrdiff_t m_WakeFail = 0x68; // CPulse_ResumePoint + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_TestWaitWithCursorState__CursorState_t { + constexpr std::ptrdiff_t flWaitValue = 0x0; // float32 + constexpr std::ptrdiff_t bFailOnCancel = 0x4; // bool + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseLibraryBindings + // MPropertyDescription + namespace CPulseTestFuncs_DerivedDomain { + } + // Parent: CPulseCell_BaseFlow + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + namespace CPulseCell_Test_NoInflow { + } + // Parent: CPulseCell_BaseFlow + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + namespace CPulseCell_Test_MultiInflow_WithDefault { + } + // Parent: CPulseCell_BaseFlow + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + namespace CPulseCell_Test_MultiInflow_NoDefault { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseLibraryBindings + namespace CPulseGraphInstance_TurtleGraphics { + } + // Parent: CPulseCell_BaseYieldingInflow + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_WaitForCursorsWithTagBase { + constexpr std::ptrdiff_t m_nCursorsAllowedToWait = 0x48; // int32 + constexpr std::ptrdiff_t m_WaitComplete = 0x50; // CPulse_ResumePoint + } + // Parent: CPulseCell_WaitForCursorsWithTagBase + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + namespace CPulseCell_WaitForCursorsWithTag { + constexpr std::ptrdiff_t m_bTagSelfWhenComplete = 0x60; // bool + constexpr std::ptrdiff_t m_nDesiredKillPriority = 0x64; // PulseCursorCancelPriority_t + } + // Parent: CPulseCell_WaitForCursorsWithTagBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + namespace CPulseCell_CursorQueue { + constexpr std::ptrdiff_t m_nCursorsAllowedToRunParallel = 0x60; // int32 + } + } + } +} diff --git a/output/win/pulse_system.dll.json b/output/win/pulse_system.dll.json new file mode 100644 index 0000000..ba1a6e2 --- /dev/null +++ b/output/win/pulse_system.dll.json @@ -0,0 +1,1031 @@ +{ + "pulse_system.dll": { + "classes": { + "CPulseCell_Base": { + "fields": { + "m_nEditorNodeID": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_BaseFlow": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CPulseCell_Base" + }, + "CPulseCell_BaseValue": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CPulseCell_Base" + }, + "CPulseCell_BaseYieldingInflow": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CPulseCell_BaseFlow" + }, + "CPulseCell_CursorQueue": { + "fields": { + "m_nCursorsAllowedToRunParallel": 96 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MCellForDomain", + "type": "Unknown" + }, + { + "name": "MPulseCellMethodBindings", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + }, + { + "name": "MPulseEditorHeaderIcon", + "type": "Unknown" + } + ], + "parent": "CPulseCell_WaitForCursorsWithTagBase" + }, + "CPulseCell_Inflow_BaseEntrypoint": { + "fields": { + "m_EntryChunk": 72, + "m_RegisterMap": 80 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CPulseCell_BaseFlow" + }, + "CPulseCell_Inflow_Wait": { + "fields": { + "m_WakeResume": 72 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MCellForDomain", + "type": "Unknown" + }, + { + "name": "MPulseCellMethodBindings", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + }, + { + "name": "MPulseEditorHeaderIcon", + "type": "Unknown" + } + ], + "parent": "CPulseCell_BaseYieldingInflow" + }, + "CPulseCell_Outflow_CycleOrdered__InstanceState_t": { + "fields": { + "m_nNextIndex": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_Outflow_CycleShuffled__InstanceState_t": { + "fields": { + "m_Shuffle": 0, + "m_nNextShuffle": 32 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_Outflow_TestExplicitYesNo": { + "fields": { + "m_No": 88, + "m_Yes": 72 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MCellForDomain", + "type": "Unknown" + }, + { + "name": "MPulseCellMethodBindings", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + } + ], + "parent": "CPulseCell_BaseFlow" + }, + "CPulseCell_Outflow_TestRandomYesNo": { + "fields": { + "m_No": 88, + "m_Yes": 72 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MCellForDomain", + "type": "Unknown" + }, + { + "name": "MPulseCellMethodBindings", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + } + ], + "parent": "CPulseCell_BaseFlow" + }, + "CPulseCell_Step_TestDomainCreateFakeEntity": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MCellForDomain", + "type": "Unknown" + }, + { + "name": "MPulseCellMethodBindings", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + } + ], + "parent": "CPulseCell_BaseFlow" + }, + "CPulseCell_Step_TestDomainDestroyFakeEntity": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MCellForDomain", + "type": "Unknown" + }, + { + "name": "MPulseCellMethodBindings", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + } + ], + "parent": "CPulseCell_BaseFlow" + }, + "CPulseCell_Step_TestDomainEntFire": { + "fields": { + "m_Input": 72 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MCellForDomain", + "type": "Unknown" + }, + { + "name": "MPulseCellMethodBindings", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPulseEditorHeaderText", + "type": "Unknown" + } + ], + "parent": "CPulseCell_BaseFlow" + }, + "CPulseCell_Step_TestDomainTracepoint": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MCellForDomain", + "type": "Unknown" + }, + { + "name": "MPulseCellMethodBindings", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + } + ], + "parent": "CPulseCell_BaseFlow" + }, + "CPulseCell_TestWaitWithCursorState": { + "fields": { + "m_WakeCancel": 88, + "m_WakeFail": 104, + "m_WakeResume": 72 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MCellForDomain", + "type": "Unknown" + }, + { + "name": "MPulseCellMethodBindings", + "type": "Unknown" + } + ], + "parent": "CPulseCell_BaseYieldingInflow" + }, + "CPulseCell_TestWaitWithCursorState__CursorState_t": { + "fields": { + "bFailOnCancel": 4, + "flWaitValue": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_Test_MultiInflow_NoDefault": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MCellForDomain", + "type": "Unknown" + }, + { + "name": "MPulseCellMethodBindings", + "type": "Unknown" + } + ], + "parent": "CPulseCell_BaseFlow" + }, + "CPulseCell_Test_MultiInflow_WithDefault": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MCellForDomain", + "type": "Unknown" + }, + { + "name": "MPulseCellMethodBindings", + "type": "Unknown" + } + ], + "parent": "CPulseCell_BaseFlow" + }, + "CPulseCell_Test_NoInflow": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MCellForDomain", + "type": "Unknown" + }, + { + "name": "MPulseCellMethodBindings", + "type": "Unknown" + } + ], + "parent": "CPulseCell_BaseFlow" + }, + "CPulseCell_Timeline__TimelineEvent_t": { + "fields": { + "m_EventOutflow": 8, + "m_bCallModeSync": 5, + "m_bPauseForPreviousEvents": 4, + "m_flTimeFromPrevious": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_Val_TestDomainFindEntityByName": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MCellForDomain", + "type": "Unknown" + }, + { + "name": "MPulseCellMethodBindings", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + } + ], + "parent": "CPulseCell_BaseValue" + }, + "CPulseCell_Val_TestDomainGetEntityName": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MCellForDomain", + "type": "Unknown" + }, + { + "name": "MPulseCellMethodBindings", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + } + ], + "parent": "CPulseCell_BaseValue" + }, + "CPulseCell_Value_RandomInt": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MCellForDomain", + "type": "Unknown" + }, + { + "name": "MPulseCellMethodBindings", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + }, + { + "name": "MPulseEditorHeaderIcon", + "type": "Unknown" + } + ], + "parent": "CPulseCell_BaseValue" + }, + "CPulseCell_Value_TestValue50": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MCellForDomain", + "type": "Unknown" + }, + { + "name": "MPulseCellMethodBindings", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + } + ], + "parent": "CPulseCell_BaseValue" + }, + "CPulseCell_WaitForCursorsWithTag": { + "fields": { + "m_bTagSelfWhenComplete": 96, + "m_nDesiredKillPriority": 100 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MCellForDomain", + "type": "Unknown" + }, + { + "name": "MPulseCellMethodBindings", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + }, + { + "name": "MPulseEditorHeaderIcon", + "type": "Unknown" + } + ], + "parent": "CPulseCell_WaitForCursorsWithTagBase" + }, + "CPulseCell_WaitForCursorsWithTagBase": { + "fields": { + "m_WaitComplete": 80, + "m_nCursorsAllowedToWait": 72 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CPulseCell_BaseYieldingInflow" + }, + "CPulseCursorFuncs": { + "fields": {}, + "metadata": [ + { + "name": "MPulseLibraryBindings", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseGraphDef": { + "fields": { + "m_CallInfos": 144, + "m_Cells": 48, + "m_Chunks": 24, + "m_Constants": 168, + "m_DomainIdentifier": 8, + "m_InvokeBindings": 120, + "m_OutputConnections": 192, + "m_ParentMapName": 16, + "m_PublicOutputs": 96, + "m_Vars": 72 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseGraphInstance_TestDomain": { + "fields": { + "m_Tracepoints": 224, + "m_bExpectingToDestroyWithYieldedCursors": 218, + "m_bExplicitTimeStepping": 217, + "m_bIsRunningUnitTests": 216, + "m_bTestYesOrNoPath": 248, + "m_nNextValidateIndex": 220 + }, + "metadata": [ + { + "name": "MPulseInstanceDomainInfo", + "type": "Unknown" + }, + { + "name": "MPulseLibraryBindings", + "type": "Unknown" + }, + { + "name": "MPulseDomainOptInFeatureTag", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseGraphInstance_TurtleGraphics": { + "fields": {}, + "metadata": [ + { + "name": "MPulseInstanceDomainInfo", + "type": "Unknown" + }, + { + "name": "MPulseLibraryBindings", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseMathlib": { + "fields": {}, + "metadata": [ + { + "name": "MPulseLibraryBindings", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseRuntimeMethodArg": { + "fields": { + "m_Description": 56, + "m_Name": 0, + "m_Type": 64 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseTestFuncs_DerivedDomain": { + "fields": {}, + "metadata": [ + { + "name": "MPulseLibraryBindings", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseTestFuncs_LibraryA": { + "fields": {}, + "metadata": [ + { + "name": "MPulseLibraryBindings", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseTestScriptLib": { + "fields": {}, + "metadata": [ + { + "name": "MPulseLibraryBindings", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulse_CallInfo": { + "fields": { + "m_CallMethodID": 48, + "m_PortName": 0, + "m_RegisterMap": 16, + "m_nEditorNodeID": 8, + "m_nSrcChunk": 52, + "m_nSrcInstruction": 56 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulse_Chunk": { + "fields": { + "m_InstructionEditorIDs": 32, + "m_Instructions": 0, + "m_Registers": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulse_Constant": { + "fields": { + "m_Type": 0, + "m_Value": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulse_InvokeBinding": { + "fields": { + "m_FuncName": 32, + "m_RegisterMap": 0, + "m_nCellIndex": 40, + "m_nSrcChunk": 44, + "m_nSrcInstruction": 48 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulse_OutflowConnection": { + "fields": { + "m_SourceOutflowName": 0, + "m_nDestChunk": 8, + "m_nInstruction": 12 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulse_OutputConnection": { + "fields": { + "m_Param": 24, + "m_SourceOutput": 0, + "m_TargetEntity": 8, + "m_TargetInput": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulse_PublicOutput": { + "fields": { + "m_Description": 8, + "m_Name": 0, + "m_ParamType": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulse_RegisterInfo": { + "fields": { + "m_OriginName": 24, + "m_Type": 8, + "m_nLastReadByInstruction": 84, + "m_nReg": 0, + "m_nWrittenByInstruction": 80 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulse_ResumePoint": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CPulse_OutflowConnection" + }, + "CPulse_Variable": { + "fields": { + "m_DefaultValue": 32, + "m_Description": 8, + "m_Name": 0, + "m_Type": 16, + "m_bIsPublic": 50 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "FakeEntity_tAPI": { + "fields": {}, + "metadata": [ + { + "name": "MPulseProvideFeatureTag", + "type": "Unknown" + }, + { + "name": "MPulseLibraryBindings", + "type": "Unknown" + } + ], + "parent": null + }, + "PGDInstruction_t": { + "fields": { + "m_DomainValue": 40, + "m_nCallInfoIndex": 28, + "m_nChunk": 20, + "m_nCode": 0, + "m_nConstIdx": 32, + "m_nDestInstruction": 24, + "m_nInvokeBindingIndex": 16, + "m_nReg0": 8, + "m_nReg1": 10, + "m_nReg2": 12, + "m_nVar": 4 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "PulseRegisterMap_t": { + "fields": { + "m_Inparams": 0, + "m_Outparams": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + } + }, + "enums": { + "PulseCursorCancelPriority_t": { + "alignment": 4, + "members": { + "CancelOnSucceeded": 1, + "HardCancel": 3, + "None": 0, + "SoftCancel": 2 + }, + "type": "uint32" + }, + "PulseCursorExecResult_t": { + "alignment": 4, + "members": { + "Canceled": 1, + "Failed": 2, + "Succeeded": 0 + }, + "type": "uint32" + }, + "PulseInstructionCode_t": { + "alignment": 2, + "members": { + "ADD": 20, + "ADD_FLOAT": 36, + "ADD_INT": 35, + "ADD_STRING": 37, + "AND": 29, + "CELL_INVOKE": 11, + "CHUNK_LEAP": 7, + "CHUNK_LEAP_COND": 8, + "CONVERT_VALUE": 31, + "COPY": 17, + "DIV": 23, + "DIV_FLOAT": 43, + "DIV_INT": 42, + "EQ": 27, + "EQ_BOOL": 50, + "EQ_ENTITY_NAME": 54, + "EQ_FLOAT": 52, + "EQ_INT": 51, + "EQ_STRING": 53, + "GET_CONST": 15, + "GET_CONST_INLINE_STORAGE": 60, + "GET_VAR": 14, + "IMMEDIATE_HALT": 1, + "INVALID": 0, + "JUMP": 5, + "JUMP_COND": 6, + "LAST_SERIALIZED_CODE": 32, + "LIBRARY_INVOKE": 12, + "LT": 25, + "LTE": 26, + "LTE_FLOAT": 49, + "LTE_INT": 48, + "LT_FLOAT": 47, + "LT_INT": 46, + "MOD": 24, + "MOD_FLOAT": 45, + "MOD_INT": 44, + "MUL": 22, + "MUL_FLOAT": 41, + "MUL_INT": 40, + "NE": 28, + "NEGATE": 19, + "NEGATE_FLOAT": 34, + "NEGATE_INT": 33, + "NE_BOOL": 55, + "NE_ENTITY_NAME": 59, + "NE_FLOAT": 57, + "NE_INT": 56, + "NE_STRING": 58, + "NOP": 4, + "NOT": 18, + "OR": 30, + "PULSE_CALL_ASYNC_FIRE": 10, + "PULSE_CALL_SYNC": 9, + "RETURN_VALUE": 3, + "RETURN_VOID": 2, + "SET_REGISTER_DOMAIN_VALUE": 16, + "SET_VAR": 13, + "SUB": 21, + "SUB_FLOAT": 39, + "SUB_INT": 38 + }, + "type": "uint16" + }, + "PulseMethodCallMode_t": { + "alignment": 4, + "members": { + "ASYNC_FIRE_AND_FORGET": 1, + "SYNC_WAIT_FOR_COMPLETION": 0 + }, + "type": "uint32" + }, + "PulseTestEnumColor_t": { + "alignment": 4, + "members": { + "BLACK": 0, + "BLUE": 4, + "GREEN": 3, + "RED": 2, + "WHITE": 1 + }, + "type": "uint32" + }, + "PulseTestEnumShape_t": { + "alignment": 4, + "members": { + "CIRCLE": 100, + "SQUARE": 200, + "TRIANGLE": 300 + }, + "type": "uint32" + }, + "PulseValueType_t": { + "alignment": 4, + "members": { + "PVAL_ANY": 14, + "PVAL_BOOL": 0, + "PVAL_COLOR_RGB": 6, + "PVAL_COUNT": 17, + "PVAL_CURSOR_FLOW": 13, + "PVAL_EHANDLE": 7, + "PVAL_ENTITY_NAME": 10, + "PVAL_FLOAT": 2, + "PVAL_INT": 1, + "PVAL_INVALID": -1, + "PVAL_PANORAMA_PANEL_HANDLE": 16, + "PVAL_RESOURCE": 8, + "PVAL_SCHEMA_ENUM": 15, + "PVAL_SCHEMA_PTR": 11, + "PVAL_SNDEVT_GUID": 9, + "PVAL_STRING": 3, + "PVAL_TRANSFORM": 5, + "PVAL_TYPESAFE_INT": 12, + "PVAL_VEC3": 4 + }, + "type": "uint32" + } + } + } +} \ No newline at end of file diff --git a/output/win/pulse_system.dll.rs b/output/win/pulse_system.dll.rs new file mode 100644 index 0000000..e0aed49 --- /dev/null +++ b/output/win/pulse_system.dll.rs @@ -0,0 +1,651 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:05:10.402645100 UTC + +#![allow(non_upper_case_globals, unused)] + +pub mod cs2_dumper { + pub mod schemas { + // Module: pulse_system.dll + // Classes count: 49 + // Enums count: 7 + pub mod pulse_system { + // Alignment: 2 + // Members count: 61 + #[repr(u16)] + pub enum PulseInstructionCode_t { + INVALID = 0x0, + IMMEDIATE_HALT = 0x1, + RETURN_VOID = 0x2, + RETURN_VALUE = 0x3, + NOP = 0x4, + JUMP = 0x5, + JUMP_COND = 0x6, + CHUNK_LEAP = 0x7, + CHUNK_LEAP_COND = 0x8, + PULSE_CALL_SYNC = 0x9, + PULSE_CALL_ASYNC_FIRE = 0xA, + CELL_INVOKE = 0xB, + LIBRARY_INVOKE = 0xC, + SET_VAR = 0xD, + GET_VAR = 0xE, + GET_CONST = 0xF, + SET_REGISTER_DOMAIN_VALUE = 0x10, + COPY = 0x11, + NOT = 0x12, + NEGATE = 0x13, + ADD = 0x14, + SUB = 0x15, + MUL = 0x16, + DIV = 0x17, + MOD = 0x18, + LT = 0x19, + LTE = 0x1A, + EQ = 0x1B, + NE = 0x1C, + AND = 0x1D, + OR = 0x1E, + CONVERT_VALUE = 0x1F, + LAST_SERIALIZED_CODE = 0x20, + NEGATE_INT = 0x21, + NEGATE_FLOAT = 0x22, + ADD_INT = 0x23, + ADD_FLOAT = 0x24, + ADD_STRING = 0x25, + SUB_INT = 0x26, + SUB_FLOAT = 0x27, + MUL_INT = 0x28, + MUL_FLOAT = 0x29, + DIV_INT = 0x2A, + DIV_FLOAT = 0x2B, + MOD_INT = 0x2C, + MOD_FLOAT = 0x2D, + LT_INT = 0x2E, + LT_FLOAT = 0x2F, + LTE_INT = 0x30, + LTE_FLOAT = 0x31, + EQ_BOOL = 0x32, + EQ_INT = 0x33, + EQ_FLOAT = 0x34, + EQ_STRING = 0x35, + EQ_ENTITY_NAME = 0x36, + NE_BOOL = 0x37, + NE_INT = 0x38, + NE_FLOAT = 0x39, + NE_STRING = 0x3A, + NE_ENTITY_NAME = 0x3B, + GET_CONST_INLINE_STORAGE = 0x3C + } + // Alignment: 4 + // Members count: 2 + #[repr(u32)] + pub enum PulseMethodCallMode_t { + SYNC_WAIT_FOR_COMPLETION = 0x0, + ASYNC_FIRE_AND_FORGET = 0x1 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum PulseCursorExecResult_t { + Succeeded = 0x0, + Canceled = 0x1, + Failed = 0x2 + } + // Alignment: 4 + // Members count: 4 + #[repr(u32)] + pub enum PulseCursorCancelPriority_t { + None = 0x0, + CancelOnSucceeded = 0x1, + SoftCancel = 0x2, + HardCancel = 0x3 + } + // Alignment: 4 + // Members count: 19 + #[repr(u32)] + pub enum PulseValueType_t { + PVAL_INVALID = 0xFFFFFFFFFFFFFFFF, + PVAL_BOOL = 0x0, + PVAL_INT = 0x1, + PVAL_FLOAT = 0x2, + PVAL_STRING = 0x3, + PVAL_VEC3 = 0x4, + PVAL_TRANSFORM = 0x5, + PVAL_COLOR_RGB = 0x6, + PVAL_EHANDLE = 0x7, + PVAL_RESOURCE = 0x8, + PVAL_SNDEVT_GUID = 0x9, + PVAL_ENTITY_NAME = 0xA, + PVAL_SCHEMA_PTR = 0xB, + PVAL_TYPESAFE_INT = 0xC, + PVAL_CURSOR_FLOW = 0xD, + PVAL_ANY = 0xE, + PVAL_SCHEMA_ENUM = 0xF, + PVAL_PANORAMA_PANEL_HANDLE = 0x10, + PVAL_COUNT = 0x11 + } + // Alignment: 4 + // Members count: 5 + #[repr(u32)] + pub enum PulseTestEnumColor_t { + BLACK = 0x0, + WHITE = 0x1, + RED = 0x2, + GREEN = 0x3, + BLUE = 0x4 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum PulseTestEnumShape_t { + CIRCLE = 0x64, + SQUARE = 0xC8, + TRIANGLE = 0x12C + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseLibraryBindings + // MPropertyDescription + pub mod CPulseCursorFuncs { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseLibraryBindings + // MPropertyDescription + pub mod CPulseTestFuncs_LibraryA { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod FakeEntity_tAPI { + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulse_RegisterInfo { + pub const m_nReg: usize = 0x0; // PulseRuntimeRegisterIndex_t + pub const m_Type: usize = 0x8; // CPulseValueFullType + pub const m_OriginName: usize = 0x18; // CKV3MemberNameWithStorage + pub const m_nWrittenByInstruction: usize = 0x50; // int32 + pub const m_nLastReadByInstruction: usize = 0x54; // int32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulse_Chunk { + pub const m_Instructions: usize = 0x0; // CUtlLeanVector + pub const m_Registers: usize = 0x10; // CUtlLeanVector + pub const m_InstructionEditorIDs: usize = 0x20; // CUtlLeanVector + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulse_Variable { + pub const m_Name: usize = 0x0; // CUtlSymbolLarge + pub const m_Description: usize = 0x8; // CUtlString + pub const m_Type: usize = 0x10; // CPulseValueFullType + pub const m_DefaultValue: usize = 0x20; // KeyValues3 + pub const m_bIsPublic: usize = 0x32; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulse_Constant { + pub const m_Type: usize = 0x0; // CPulseValueFullType + pub const m_Value: usize = 0x10; // KeyValues3 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulse_PublicOutput { + pub const m_Name: usize = 0x0; // CUtlSymbolLarge + pub const m_Description: usize = 0x8; // CUtlString + pub const m_ParamType: usize = 0x10; // CPulseValueFullType + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulse_OutputConnection { + pub const m_SourceOutput: usize = 0x0; // CUtlSymbolLarge + pub const m_TargetEntity: usize = 0x8; // CUtlSymbolLarge + pub const m_TargetInput: usize = 0x10; // CUtlSymbolLarge + pub const m_Param: usize = 0x18; // CUtlSymbolLarge + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulse_InvokeBinding { + pub const m_RegisterMap: usize = 0x0; // PulseRegisterMap_t + pub const m_FuncName: usize = 0x20; // CUtlSymbolLarge + pub const m_nCellIndex: usize = 0x28; // PulseRuntimeCellIndex_t + pub const m_nSrcChunk: usize = 0x2C; // PulseRuntimeChunkIndex_t + pub const m_nSrcInstruction: usize = 0x30; // int32 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulse_CallInfo { + pub const m_PortName: usize = 0x0; // CUtlSymbolLarge + pub const m_nEditorNodeID: usize = 0x8; // PulseDocNodeID_t + pub const m_RegisterMap: usize = 0x10; // PulseRegisterMap_t + pub const m_CallMethodID: usize = 0x30; // PulseDocNodeID_t + pub const m_nSrcChunk: usize = 0x34; // PulseRuntimeChunkIndex_t + pub const m_nSrcInstruction: usize = 0x38; // int32 + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseGraphDef { + pub const m_DomainIdentifier: usize = 0x8; // CUtlSymbolLarge + pub const m_ParentMapName: usize = 0x10; // CUtlSymbolLarge + pub const m_Chunks: usize = 0x18; // CUtlVector + pub const m_Cells: usize = 0x30; // CUtlVector + pub const m_Vars: usize = 0x48; // CUtlVector + pub const m_PublicOutputs: usize = 0x60; // CUtlVector + pub const m_InvokeBindings: usize = 0x78; // CUtlVector + pub const m_CallInfos: usize = 0x90; // CUtlVector + pub const m_Constants: usize = 0xA8; // CUtlVector + pub const m_OutputConnections: usize = 0xC0; // CUtlVector + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseLibraryBindings + // MPropertyDescription + pub mod CPulseMathlib { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseLibraryBindings + // MPropertyDescription + pub mod CPulseTestScriptLib { + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod PulseRegisterMap_t { + pub const m_Inparams: usize = 0x0; // KeyValues3 + pub const m_Outparams: usize = 0x10; // KeyValues3 + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod PGDInstruction_t { + pub const m_nCode: usize = 0x0; // PulseInstructionCode_t + pub const m_nVar: usize = 0x4; // PulseRuntimeVarIndex_t + pub const m_nReg0: usize = 0x8; // PulseRuntimeRegisterIndex_t + pub const m_nReg1: usize = 0xA; // PulseRuntimeRegisterIndex_t + pub const m_nReg2: usize = 0xC; // PulseRuntimeRegisterIndex_t + pub const m_nInvokeBindingIndex: usize = 0x10; // PulseRuntimeInvokeIndex_t + pub const m_nChunk: usize = 0x14; // PulseRuntimeChunkIndex_t + pub const m_nDestInstruction: usize = 0x18; // int32 + pub const m_nCallInfoIndex: usize = 0x1C; // PulseRuntimeCallInfoIndex_t + pub const m_nConstIdx: usize = 0x20; // PulseRuntimeConstantIndex_t + pub const m_DomainValue: usize = 0x28; // CBufferString + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulse_OutflowConnection { + pub const m_SourceOutflowName: usize = 0x0; // CUtlSymbolLarge + pub const m_nDestChunk: usize = 0x8; // PulseRuntimeChunkIndex_t + pub const m_nInstruction: usize = 0xC; // int32 + } + // Parent: CPulse_OutflowConnection + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulse_ResumePoint { + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_Base { + pub const m_nEditorNodeID: usize = 0x8; // PulseDocNodeID_t + } + // Parent: CPulseCell_Base + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_BaseFlow { + } + // Parent: CPulseCell_BaseFlow + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_Inflow_BaseEntrypoint { + pub const m_EntryChunk: usize = 0x48; // PulseRuntimeChunkIndex_t + pub const m_RegisterMap: usize = 0x50; // PulseRegisterMap_t + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseRuntimeMethodArg { + pub const m_Name: usize = 0x0; // CKV3MemberNameWithStorage + pub const m_Description: usize = 0x38; // CUtlString + pub const m_Type: usize = 0x40; // CPulseValueFullType + } + // Parent: CPulseCell_BaseFlow + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_BaseYieldingInflow { + } + // Parent: CPulseCell_Base + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_BaseValue { + } + // Parent: CPulseCell_BaseYieldingInflow + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + pub mod CPulseCell_Inflow_Wait { + pub const m_WakeResume: usize = 0x48; // CPulse_ResumePoint + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_Outflow_CycleOrdered__InstanceState_t { + pub const m_nNextIndex: usize = 0x0; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_Outflow_CycleShuffled__InstanceState_t { + pub const m_Shuffle: usize = 0x0; // CUtlVectorFixedGrowable + pub const m_nNextShuffle: usize = 0x20; // int32 + } + // Parent: CPulseCell_BaseFlow + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + // MPropertyDescription + pub mod CPulseCell_Outflow_TestRandomYesNo { + pub const m_Yes: usize = 0x48; // CPulse_OutflowConnection + pub const m_No: usize = 0x58; // CPulse_OutflowConnection + } + // Parent: CPulseCell_BaseFlow + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + // MPropertyDescription + pub mod CPulseCell_Outflow_TestExplicitYesNo { + pub const m_Yes: usize = 0x48; // CPulse_OutflowConnection + pub const m_No: usize = 0x58; // CPulse_OutflowConnection + } + // Parent: CPulseCell_BaseValue + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + // MPropertyDescription + pub mod CPulseCell_Value_TestValue50 { + } + // Parent: CPulseCell_BaseValue + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + pub mod CPulseCell_Value_RandomInt { + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_Timeline__TimelineEvent_t { + pub const m_flTimeFromPrevious: usize = 0x0; // float32 + pub const m_bPauseForPreviousEvents: usize = 0x4; // bool + pub const m_bCallModeSync: usize = 0x5; // bool + pub const m_EventOutflow: usize = 0x8; // CPulse_OutflowConnection + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + pub mod CPulseGraphInstance_TestDomain { + pub const m_bIsRunningUnitTests: usize = 0xD8; // bool + pub const m_bExplicitTimeStepping: usize = 0xD9; // bool + pub const m_bExpectingToDestroyWithYieldedCursors: usize = 0xDA; // bool + pub const m_nNextValidateIndex: usize = 0xDC; // int32 + pub const m_Tracepoints: usize = 0xE0; // CUtlVector + pub const m_bTestYesOrNoPath: usize = 0xF8; // bool + } + // Parent: CPulseCell_BaseFlow + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + pub mod CPulseCell_Step_TestDomainTracepoint { + } + // Parent: CPulseCell_BaseFlow + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + pub mod CPulseCell_Step_TestDomainCreateFakeEntity { + } + // Parent: CPulseCell_BaseFlow + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + pub mod CPulseCell_Step_TestDomainDestroyFakeEntity { + } + // Parent: CPulseCell_BaseFlow + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + // MPulseEditorHeaderText + pub mod CPulseCell_Step_TestDomainEntFire { + pub const m_Input: usize = 0x48; // CUtlString + } + // Parent: CPulseCell_BaseValue + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + pub mod CPulseCell_Val_TestDomainGetEntityName { + } + // Parent: CPulseCell_BaseValue + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + pub mod CPulseCell_Val_TestDomainFindEntityByName { + } + // Parent: CPulseCell_BaseYieldingInflow + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + pub mod CPulseCell_TestWaitWithCursorState { + pub const m_WakeResume: usize = 0x48; // CPulse_ResumePoint + pub const m_WakeCancel: usize = 0x58; // CPulse_ResumePoint + pub const m_WakeFail: usize = 0x68; // CPulse_ResumePoint + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_TestWaitWithCursorState__CursorState_t { + pub const flWaitValue: usize = 0x0; // float32 + pub const bFailOnCancel: usize = 0x4; // bool + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseLibraryBindings + // MPropertyDescription + pub mod CPulseTestFuncs_DerivedDomain { + } + // Parent: CPulseCell_BaseFlow + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + pub mod CPulseCell_Test_NoInflow { + } + // Parent: CPulseCell_BaseFlow + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + pub mod CPulseCell_Test_MultiInflow_WithDefault { + } + // Parent: CPulseCell_BaseFlow + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + pub mod CPulseCell_Test_MultiInflow_NoDefault { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseLibraryBindings + pub mod CPulseGraphInstance_TurtleGraphics { + } + // Parent: CPulseCell_BaseYieldingInflow + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_WaitForCursorsWithTagBase { + pub const m_nCursorsAllowedToWait: usize = 0x48; // int32 + pub const m_WaitComplete: usize = 0x50; // CPulse_ResumePoint + } + // Parent: CPulseCell_WaitForCursorsWithTagBase + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + pub mod CPulseCell_WaitForCursorsWithTag { + pub const m_bTagSelfWhenComplete: usize = 0x60; // bool + pub const m_nDesiredKillPriority: usize = 0x64; // PulseCursorCancelPriority_t + } + // Parent: CPulseCell_WaitForCursorsWithTagBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + pub mod CPulseCell_CursorQueue { + pub const m_nCursorsAllowedToRunParallel: usize = 0x60; // int32 + } + } + } +} diff --git a/output/win/rendersystemdx11.dll.cs b/output/win/rendersystemdx11.dll.cs new file mode 100644 index 0000000..20e0f76 --- /dev/null +++ b/output/win/rendersystemdx11.dll.cs @@ -0,0 +1,70 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:05:10.402645100 UTC + +namespace CS2Dumper.Schemas { + // Module: rendersystemdx11.dll + // Classes count: 0 + // Enums count: 5 + public static class Rendersystemdx11 { + // Alignment: 4 + // Members count: 3 + public enum RenderSlotType_t : uint { + RENDER_SLOT_INVALID = 0xFFFFFFFFFFFFFFFF, + RENDER_SLOT_PER_VERTEX = 0x0, + RENDER_SLOT_PER_INSTANCE = 0x1 + } + // Alignment: 4 + // Members count: 12 + public enum RenderBufferFlags_t : uint { + RENDER_BUFFER_USAGE_VERTEX_BUFFER = 0x1, + RENDER_BUFFER_USAGE_INDEX_BUFFER = 0x2, + RENDER_BUFFER_USAGE_SHADER_RESOURCE = 0x4, + RENDER_BUFFER_USAGE_UNORDERED_ACCESS = 0x8, + RENDER_BUFFER_BYTEADDRESS_BUFFER = 0x10, + RENDER_BUFFER_STRUCTURED_BUFFER = 0x20, + RENDER_BUFFER_APPEND_CONSUME_BUFFER = 0x40, + RENDER_BUFFER_UAV_COUNTER = 0x80, + RENDER_BUFFER_UAV_DRAW_INDIRECT_ARGS = 0x100, + RENDER_BUFFER_ACCELERATION_STRUCTURE = 0x200, + RENDER_BUFFER_SHADER_BINDING_TABLE = 0x400, + RENDER_BUFFER_PER_FRAME_WRITE_ONCE = 0x800 + } + // Alignment: 4 + // Members count: 13 + public enum RenderPrimitiveType_t : uint { + RENDER_PRIM_POINTS = 0x0, + RENDER_PRIM_LINES = 0x1, + RENDER_PRIM_LINES_WITH_ADJACENCY = 0x2, + RENDER_PRIM_LINE_STRIP = 0x3, + RENDER_PRIM_LINE_STRIP_WITH_ADJACENCY = 0x4, + RENDER_PRIM_TRIANGLES = 0x5, + RENDER_PRIM_TRIANGLES_WITH_ADJACENCY = 0x6, + RENDER_PRIM_TRIANGLE_STRIP = 0x7, + RENDER_PRIM_TRIANGLE_STRIP_WITH_ADJACENCY = 0x8, + RENDER_PRIM_INSTANCED_QUADS = 0x9, + RENDER_PRIM_HETEROGENOUS = 0xA, + RENDER_PRIM_COMPUTE_SHADER = 0xB, + RENDER_PRIM_TYPE_COUNT = 0xC + } + // Alignment: 4 + // Members count: 4 + public enum InputLayoutVariation_t : uint { + INPUT_LAYOUT_VARIATION_DEFAULT = 0x0, + INPUT_LAYOUT_VARIATION_STREAM1_INSTANCEID = 0x1, + INPUT_LAYOUT_VARIATION_STREAM1_INSTANCEID_MORPH_VERT_ID = 0x2, + INPUT_LAYOUT_VARIATION_MAX = 0x3 + } + // Alignment: 1 + // Members count: 8 + public enum RenderMultisampleType_t : byte { + RENDER_MULTISAMPLE_INVALID = 0xFFFFFFFFFFFFFFFF, + RENDER_MULTISAMPLE_NONE = 0x0, + RENDER_MULTISAMPLE_2X = 0x1, + RENDER_MULTISAMPLE_4X = 0x2, + RENDER_MULTISAMPLE_6X = 0x3, + RENDER_MULTISAMPLE_8X = 0x4, + RENDER_MULTISAMPLE_16X = 0x5, + RENDER_MULTISAMPLE_TYPE_COUNT = 0x6 + } + } +} diff --git a/output/win/rendersystemdx11.dll.hpp b/output/win/rendersystemdx11.dll.hpp new file mode 100644 index 0000000..463ff41 --- /dev/null +++ b/output/win/rendersystemdx11.dll.hpp @@ -0,0 +1,76 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:05:10.402645100 UTC + +#pragma once + +#include + +namespace cs2_dumper { + namespace schemas { + // Module: rendersystemdx11.dll + // Classes count: 0 + // Enums count: 5 + namespace rendersystemdx11 { + // Alignment: 4 + // Members count: 3 + enum class RenderSlotType_t : uint32_t { + RENDER_SLOT_INVALID = 0xFFFFFFFFFFFFFFFF, + RENDER_SLOT_PER_VERTEX = 0x0, + RENDER_SLOT_PER_INSTANCE = 0x1 + }; + // Alignment: 4 + // Members count: 12 + enum class RenderBufferFlags_t : uint32_t { + RENDER_BUFFER_USAGE_VERTEX_BUFFER = 0x1, + RENDER_BUFFER_USAGE_INDEX_BUFFER = 0x2, + RENDER_BUFFER_USAGE_SHADER_RESOURCE = 0x4, + RENDER_BUFFER_USAGE_UNORDERED_ACCESS = 0x8, + RENDER_BUFFER_BYTEADDRESS_BUFFER = 0x10, + RENDER_BUFFER_STRUCTURED_BUFFER = 0x20, + RENDER_BUFFER_APPEND_CONSUME_BUFFER = 0x40, + RENDER_BUFFER_UAV_COUNTER = 0x80, + RENDER_BUFFER_UAV_DRAW_INDIRECT_ARGS = 0x100, + RENDER_BUFFER_ACCELERATION_STRUCTURE = 0x200, + RENDER_BUFFER_SHADER_BINDING_TABLE = 0x400, + RENDER_BUFFER_PER_FRAME_WRITE_ONCE = 0x800 + }; + // Alignment: 4 + // Members count: 13 + enum class RenderPrimitiveType_t : uint32_t { + RENDER_PRIM_POINTS = 0x0, + RENDER_PRIM_LINES = 0x1, + RENDER_PRIM_LINES_WITH_ADJACENCY = 0x2, + RENDER_PRIM_LINE_STRIP = 0x3, + RENDER_PRIM_LINE_STRIP_WITH_ADJACENCY = 0x4, + RENDER_PRIM_TRIANGLES = 0x5, + RENDER_PRIM_TRIANGLES_WITH_ADJACENCY = 0x6, + RENDER_PRIM_TRIANGLE_STRIP = 0x7, + RENDER_PRIM_TRIANGLE_STRIP_WITH_ADJACENCY = 0x8, + RENDER_PRIM_INSTANCED_QUADS = 0x9, + RENDER_PRIM_HETEROGENOUS = 0xA, + RENDER_PRIM_COMPUTE_SHADER = 0xB, + RENDER_PRIM_TYPE_COUNT = 0xC + }; + // Alignment: 4 + // Members count: 4 + enum class InputLayoutVariation_t : uint32_t { + INPUT_LAYOUT_VARIATION_DEFAULT = 0x0, + INPUT_LAYOUT_VARIATION_STREAM1_INSTANCEID = 0x1, + INPUT_LAYOUT_VARIATION_STREAM1_INSTANCEID_MORPH_VERT_ID = 0x2, + INPUT_LAYOUT_VARIATION_MAX = 0x3 + }; + // Alignment: 1 + // Members count: 8 + enum class RenderMultisampleType_t : uint8_t { + RENDER_MULTISAMPLE_INVALID = 0xFFFFFFFFFFFFFFFF, + RENDER_MULTISAMPLE_NONE = 0x0, + RENDER_MULTISAMPLE_2X = 0x1, + RENDER_MULTISAMPLE_4X = 0x2, + RENDER_MULTISAMPLE_6X = 0x3, + RENDER_MULTISAMPLE_8X = 0x4, + RENDER_MULTISAMPLE_16X = 0x5, + RENDER_MULTISAMPLE_TYPE_COUNT = 0x6 + }; + } + } +} diff --git a/output/win/rendersystemdx11.dll.json b/output/win/rendersystemdx11.dll.json new file mode 100644 index 0000000..37ff8e5 --- /dev/null +++ b/output/win/rendersystemdx11.dll.json @@ -0,0 +1,77 @@ +{ + "rendersystemdx11.dll": { + "classes": {}, + "enums": { + "InputLayoutVariation_t": { + "alignment": 4, + "members": { + "INPUT_LAYOUT_VARIATION_DEFAULT": 0, + "INPUT_LAYOUT_VARIATION_MAX": 3, + "INPUT_LAYOUT_VARIATION_STREAM1_INSTANCEID": 1, + "INPUT_LAYOUT_VARIATION_STREAM1_INSTANCEID_MORPH_VERT_ID": 2 + }, + "type": "uint32" + }, + "RenderBufferFlags_t": { + "alignment": 4, + "members": { + "RENDER_BUFFER_ACCELERATION_STRUCTURE": 512, + "RENDER_BUFFER_APPEND_CONSUME_BUFFER": 64, + "RENDER_BUFFER_BYTEADDRESS_BUFFER": 16, + "RENDER_BUFFER_PER_FRAME_WRITE_ONCE": 2048, + "RENDER_BUFFER_SHADER_BINDING_TABLE": 1024, + "RENDER_BUFFER_STRUCTURED_BUFFER": 32, + "RENDER_BUFFER_UAV_COUNTER": 128, + "RENDER_BUFFER_UAV_DRAW_INDIRECT_ARGS": 256, + "RENDER_BUFFER_USAGE_INDEX_BUFFER": 2, + "RENDER_BUFFER_USAGE_SHADER_RESOURCE": 4, + "RENDER_BUFFER_USAGE_UNORDERED_ACCESS": 8, + "RENDER_BUFFER_USAGE_VERTEX_BUFFER": 1 + }, + "type": "uint32" + }, + "RenderMultisampleType_t": { + "alignment": 1, + "members": { + "RENDER_MULTISAMPLE_16X": 5, + "RENDER_MULTISAMPLE_2X": 1, + "RENDER_MULTISAMPLE_4X": 2, + "RENDER_MULTISAMPLE_6X": 3, + "RENDER_MULTISAMPLE_8X": 4, + "RENDER_MULTISAMPLE_INVALID": -1, + "RENDER_MULTISAMPLE_NONE": 0, + "RENDER_MULTISAMPLE_TYPE_COUNT": 6 + }, + "type": "uint8" + }, + "RenderPrimitiveType_t": { + "alignment": 4, + "members": { + "RENDER_PRIM_COMPUTE_SHADER": 11, + "RENDER_PRIM_HETEROGENOUS": 10, + "RENDER_PRIM_INSTANCED_QUADS": 9, + "RENDER_PRIM_LINES": 1, + "RENDER_PRIM_LINES_WITH_ADJACENCY": 2, + "RENDER_PRIM_LINE_STRIP": 3, + "RENDER_PRIM_LINE_STRIP_WITH_ADJACENCY": 4, + "RENDER_PRIM_POINTS": 0, + "RENDER_PRIM_TRIANGLES": 5, + "RENDER_PRIM_TRIANGLES_WITH_ADJACENCY": 6, + "RENDER_PRIM_TRIANGLE_STRIP": 7, + "RENDER_PRIM_TRIANGLE_STRIP_WITH_ADJACENCY": 8, + "RENDER_PRIM_TYPE_COUNT": 12 + }, + "type": "uint32" + }, + "RenderSlotType_t": { + "alignment": 4, + "members": { + "RENDER_SLOT_INVALID": -1, + "RENDER_SLOT_PER_INSTANCE": 1, + "RENDER_SLOT_PER_VERTEX": 0 + }, + "type": "uint32" + } + } + } +} \ No newline at end of file diff --git a/output/win/rendersystemdx11.dll.rs b/output/win/rendersystemdx11.dll.rs new file mode 100644 index 0000000..aa84966 --- /dev/null +++ b/output/win/rendersystemdx11.dll.rs @@ -0,0 +1,79 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:05:10.402645100 UTC + +#![allow(non_upper_case_globals, unused)] + +pub mod cs2_dumper { + pub mod schemas { + // Module: rendersystemdx11.dll + // Classes count: 0 + // Enums count: 5 + pub mod rendersystemdx11 { + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum RenderSlotType_t { + RENDER_SLOT_INVALID = 0xFFFFFFFFFFFFFFFF, + RENDER_SLOT_PER_VERTEX = 0x0, + RENDER_SLOT_PER_INSTANCE = 0x1 + } + // Alignment: 4 + // Members count: 12 + #[repr(u32)] + pub enum RenderBufferFlags_t { + RENDER_BUFFER_USAGE_VERTEX_BUFFER = 0x1, + RENDER_BUFFER_USAGE_INDEX_BUFFER = 0x2, + RENDER_BUFFER_USAGE_SHADER_RESOURCE = 0x4, + RENDER_BUFFER_USAGE_UNORDERED_ACCESS = 0x8, + RENDER_BUFFER_BYTEADDRESS_BUFFER = 0x10, + RENDER_BUFFER_STRUCTURED_BUFFER = 0x20, + RENDER_BUFFER_APPEND_CONSUME_BUFFER = 0x40, + RENDER_BUFFER_UAV_COUNTER = 0x80, + RENDER_BUFFER_UAV_DRAW_INDIRECT_ARGS = 0x100, + RENDER_BUFFER_ACCELERATION_STRUCTURE = 0x200, + RENDER_BUFFER_SHADER_BINDING_TABLE = 0x400, + RENDER_BUFFER_PER_FRAME_WRITE_ONCE = 0x800 + } + // Alignment: 4 + // Members count: 13 + #[repr(u32)] + pub enum RenderPrimitiveType_t { + RENDER_PRIM_POINTS = 0x0, + RENDER_PRIM_LINES = 0x1, + RENDER_PRIM_LINES_WITH_ADJACENCY = 0x2, + RENDER_PRIM_LINE_STRIP = 0x3, + RENDER_PRIM_LINE_STRIP_WITH_ADJACENCY = 0x4, + RENDER_PRIM_TRIANGLES = 0x5, + RENDER_PRIM_TRIANGLES_WITH_ADJACENCY = 0x6, + RENDER_PRIM_TRIANGLE_STRIP = 0x7, + RENDER_PRIM_TRIANGLE_STRIP_WITH_ADJACENCY = 0x8, + RENDER_PRIM_INSTANCED_QUADS = 0x9, + RENDER_PRIM_HETEROGENOUS = 0xA, + RENDER_PRIM_COMPUTE_SHADER = 0xB, + RENDER_PRIM_TYPE_COUNT = 0xC + } + // Alignment: 4 + // Members count: 4 + #[repr(u32)] + pub enum InputLayoutVariation_t { + INPUT_LAYOUT_VARIATION_DEFAULT = 0x0, + INPUT_LAYOUT_VARIATION_STREAM1_INSTANCEID = 0x1, + INPUT_LAYOUT_VARIATION_STREAM1_INSTANCEID_MORPH_VERT_ID = 0x2, + INPUT_LAYOUT_VARIATION_MAX = 0x3 + } + // Alignment: 1 + // Members count: 8 + #[repr(u8)] + pub enum RenderMultisampleType_t { + RENDER_MULTISAMPLE_INVALID = 0xFFFFFFFFFFFFFFFF, + RENDER_MULTISAMPLE_NONE = 0x0, + RENDER_MULTISAMPLE_2X = 0x1, + RENDER_MULTISAMPLE_4X = 0x2, + RENDER_MULTISAMPLE_6X = 0x3, + RENDER_MULTISAMPLE_8X = 0x4, + RENDER_MULTISAMPLE_16X = 0x5, + RENDER_MULTISAMPLE_TYPE_COUNT = 0x6 + } + } + } +} diff --git a/output/win/resourcesystem.dll.cs b/output/win/resourcesystem.dll.cs new file mode 100644 index 0000000..7f63d8c --- /dev/null +++ b/output/win/resourcesystem.dll.cs @@ -0,0 +1,434 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:05:10.402645100 UTC + +namespace CS2Dumper.Schemas { + // Module: resourcesystem.dll + // Classes count: 54 + // Enums count: 2 + public static class Resourcesystem { + // Alignment: 1 + // Members count: 2 + public enum FuseVariableAccess_t : byte { + WRITABLE = 0x0, + READ_ONLY = 0x1 + } + // Alignment: 1 + // Members count: 9 + public enum FuseVariableType_t : byte { + INVALID = 0x0, + BOOL = 0x1, + INT8 = 0x2, + INT16 = 0x3, + INT32 = 0x4, + UINT8 = 0x5, + UINT16 = 0x6, + UINT32 = 0x7, + FLOAT32 = 0x8 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class TestResource_t { + public const nint m_name = 0x0; // CUtlString + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeTestResource_t { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeProceduralTestResource_t { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeManifestTestResource_t { + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class ManifestTestResource_t { + public const nint m_name = 0x0; // CUtlString + public const nint m_child = 0x8; // CStrongHandle + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCVDataResource { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeIPulseGraphDef { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCTypeScriptResource { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCJavaScriptResource { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeIParticleSystemDefinition { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeIParticleSnapshot { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCAnimData { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCAnimationGroup { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCSequenceGroupData { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeIMaterial2 { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCMorphSetData { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCRenderMesh { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCModel { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCTextureBase { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeIVectorGraphic { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCVSoundEventScriptList { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCVSoundStackScriptList { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCVoiceContainerBase { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCVMixListResource { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCPhysAggregateData { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCVPhysXSurfacePropertiesList { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCEntityLump { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCWorldNode { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeWorld_t { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCVoxelVisibility { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCPostProcessingResource { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCPanoramaStyle { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCPanoramaLayout { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCPanoramaDynamicImages { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCDotaItemDefinitionResource { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCDOTAPatchNotesList { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCDOTANovelsList { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeIAnimGraphModelBinding { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCChoreoSceneFileData { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCDACGameDefsData { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCCompositeMaterialKit { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCGcExportableExternalData { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCSmartProp { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCCSGOEconItem { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCResponseRulesList { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCNmSkeleton { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCNmClip { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCNmGraph { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCNmGraphDataSet { + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class ConstantInfo_t { + public const nint m_name = 0x0; // CUtlString + public const nint m_nameToken = 0x8; // CUtlStringToken + public const nint m_flValue = 0xC; // float32 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VariableInfo_t { + public const nint m_name = 0x0; // CUtlString + public const nint m_nameToken = 0x8; // CUtlStringToken + public const nint m_nIndex = 0xC; // FuseVariableIndex_t + public const nint m_nNumComponents = 0xE; // uint8 + public const nint m_eVarType = 0xF; // FuseVariableType_t + public const nint m_eAccess = 0x10; // FuseVariableAccess_t + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FunctionInfo_t { + public const nint m_name = 0x8; // CUtlString + public const nint m_nameToken = 0x10; // CUtlStringToken + public const nint m_nParamCount = 0x14; // int32 + public const nint m_nIndex = 0x18; // FuseFunctionIndex_t + public const nint m_bIsPure = 0x1A; // bool + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CFuseProgram { + public const nint m_programBuffer = 0x0; // CUtlVector + public const nint m_variablesRead = 0x18; // CUtlVector + public const nint m_variablesWritten = 0x30; // CUtlVector + public const nint m_nMaxTempVarsUsed = 0x48; // int32 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CFuseSymbolTable { + public const nint m_constants = 0x0; // CUtlVector + public const nint m_variables = 0x18; // CUtlVector + public const nint m_functions = 0x30; // CUtlVector + public const nint m_constantMap = 0x48; // CUtlHashtable + public const nint m_variableMap = 0x68; // CUtlHashtable + public const nint m_functionMap = 0x88; // CUtlHashtable + } + } +} diff --git a/output/win/resourcesystem.dll.hpp b/output/win/resourcesystem.dll.hpp new file mode 100644 index 0000000..02e23d2 --- /dev/null +++ b/output/win/resourcesystem.dll.hpp @@ -0,0 +1,440 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:05:10.402645100 UTC + +#pragma once + +#include + +namespace cs2_dumper { + namespace schemas { + // Module: resourcesystem.dll + // Classes count: 54 + // Enums count: 2 + namespace resourcesystem { + // Alignment: 1 + // Members count: 2 + enum class FuseVariableAccess_t : uint8_t { + WRITABLE = 0x0, + READ_ONLY = 0x1 + }; + // Alignment: 1 + // Members count: 9 + enum class FuseVariableType_t : uint8_t { + INVALID = 0x0, + BOOL = 0x1, + INT8 = 0x2, + INT16 = 0x3, + INT32 = 0x4, + UINT8 = 0x5, + UINT16 = 0x6, + UINT32 = 0x7, + FLOAT32 = 0x8 + }; + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace TestResource_t { + constexpr std::ptrdiff_t m_name = 0x0; // CUtlString + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeTestResource_t { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeProceduralTestResource_t { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeManifestTestResource_t { + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace ManifestTestResource_t { + constexpr std::ptrdiff_t m_name = 0x0; // CUtlString + constexpr std::ptrdiff_t m_child = 0x8; // CStrongHandle + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCVDataResource { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeIPulseGraphDef { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCTypeScriptResource { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCJavaScriptResource { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeIParticleSystemDefinition { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeIParticleSnapshot { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCAnimData { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCAnimationGroup { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCSequenceGroupData { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeIMaterial2 { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCMorphSetData { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCRenderMesh { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCModel { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCTextureBase { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeIVectorGraphic { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCVSoundEventScriptList { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCVSoundStackScriptList { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCVoiceContainerBase { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCVMixListResource { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCPhysAggregateData { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCVPhysXSurfacePropertiesList { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCEntityLump { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCWorldNode { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeWorld_t { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCVoxelVisibility { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCPostProcessingResource { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCPanoramaStyle { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCPanoramaLayout { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCPanoramaDynamicImages { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCDotaItemDefinitionResource { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCDOTAPatchNotesList { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCDOTANovelsList { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeIAnimGraphModelBinding { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCChoreoSceneFileData { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCDACGameDefsData { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCCompositeMaterialKit { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCGcExportableExternalData { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCSmartProp { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCCSGOEconItem { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCResponseRulesList { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCNmSkeleton { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCNmClip { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCNmGraph { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCNmGraphDataSet { + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace ConstantInfo_t { + constexpr std::ptrdiff_t m_name = 0x0; // CUtlString + constexpr std::ptrdiff_t m_nameToken = 0x8; // CUtlStringToken + constexpr std::ptrdiff_t m_flValue = 0xC; // float32 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VariableInfo_t { + constexpr std::ptrdiff_t m_name = 0x0; // CUtlString + constexpr std::ptrdiff_t m_nameToken = 0x8; // CUtlStringToken + constexpr std::ptrdiff_t m_nIndex = 0xC; // FuseVariableIndex_t + constexpr std::ptrdiff_t m_nNumComponents = 0xE; // uint8 + constexpr std::ptrdiff_t m_eVarType = 0xF; // FuseVariableType_t + constexpr std::ptrdiff_t m_eAccess = 0x10; // FuseVariableAccess_t + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FunctionInfo_t { + constexpr std::ptrdiff_t m_name = 0x8; // CUtlString + constexpr std::ptrdiff_t m_nameToken = 0x10; // CUtlStringToken + constexpr std::ptrdiff_t m_nParamCount = 0x14; // int32 + constexpr std::ptrdiff_t m_nIndex = 0x18; // FuseFunctionIndex_t + constexpr std::ptrdiff_t m_bIsPure = 0x1A; // bool + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CFuseProgram { + constexpr std::ptrdiff_t m_programBuffer = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_variablesRead = 0x18; // CUtlVector + constexpr std::ptrdiff_t m_variablesWritten = 0x30; // CUtlVector + constexpr std::ptrdiff_t m_nMaxTempVarsUsed = 0x48; // int32 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CFuseSymbolTable { + constexpr std::ptrdiff_t m_constants = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_variables = 0x18; // CUtlVector + constexpr std::ptrdiff_t m_functions = 0x30; // CUtlVector + constexpr std::ptrdiff_t m_constantMap = 0x48; // CUtlHashtable + constexpr std::ptrdiff_t m_variableMap = 0x68; // CUtlHashtable + constexpr std::ptrdiff_t m_functionMap = 0x88; // CUtlHashtable + } + } + } +} diff --git a/output/win/resourcesystem.dll.json b/output/win/resourcesystem.dll.json new file mode 100644 index 0000000..522df5d --- /dev/null +++ b/output/win/resourcesystem.dll.json @@ -0,0 +1,605 @@ +{ + "resourcesystem.dll": { + "classes": { + "CFuseProgram": { + "fields": { + "m_nMaxTempVarsUsed": 72, + "m_programBuffer": 0, + "m_variablesRead": 24, + "m_variablesWritten": 48 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CFuseSymbolTable": { + "fields": { + "m_constantMap": 72, + "m_constants": 0, + "m_functionMap": 136, + "m_functions": 48, + "m_variableMap": 104, + "m_variables": 24 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "ConstantInfo_t": { + "fields": { + "m_flValue": 12, + "m_name": 0, + "m_nameToken": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "FunctionInfo_t": { + "fields": { + "m_bIsPure": 26, + "m_nIndex": 24, + "m_nParamCount": 20, + "m_name": 8, + "m_nameToken": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeCAnimData": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeCAnimationGroup": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeCCSGOEconItem": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeCChoreoSceneFileData": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeCCompositeMaterialKit": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeCDACGameDefsData": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeCDOTANovelsList": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeCDOTAPatchNotesList": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeCDotaItemDefinitionResource": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeCEntityLump": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeCGcExportableExternalData": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeCJavaScriptResource": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeCModel": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeCMorphSetData": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeCNmClip": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeCNmGraph": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeCNmGraphDataSet": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeCNmSkeleton": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeCPanoramaDynamicImages": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeCPanoramaLayout": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeCPanoramaStyle": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeCPhysAggregateData": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeCPostProcessingResource": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeCRenderMesh": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeCResponseRulesList": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeCSequenceGroupData": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeCSmartProp": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeCTextureBase": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeCTypeScriptResource": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeCVDataResource": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeCVMixListResource": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeCVPhysXSurfacePropertiesList": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeCVSoundEventScriptList": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeCVSoundStackScriptList": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeCVoiceContainerBase": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeCVoxelVisibility": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeCWorldNode": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeIAnimGraphModelBinding": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeIMaterial2": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeIParticleSnapshot": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeIParticleSystemDefinition": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeIPulseGraphDef": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeIVectorGraphic": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeManifestTestResource_t": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeProceduralTestResource_t": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeTestResource_t": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeWorld_t": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "ManifestTestResource_t": { + "fields": { + "m_child": 8, + "m_name": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "TestResource_t": { + "fields": { + "m_name": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "VariableInfo_t": { + "fields": { + "m_eAccess": 16, + "m_eVarType": 15, + "m_nIndex": 12, + "m_nNumComponents": 14, + "m_name": 0, + "m_nameToken": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + } + }, + "enums": { + "FuseVariableAccess_t": { + "alignment": 1, + "members": { + "READ_ONLY": 1, + "WRITABLE": 0 + }, + "type": "uint8" + }, + "FuseVariableType_t": { + "alignment": 1, + "members": { + "BOOL": 1, + "FLOAT32": 8, + "INT16": 3, + "INT32": 4, + "INT8": 2, + "INVALID": 0, + "UINT16": 6, + "UINT32": 7, + "UINT8": 5 + }, + "type": "uint8" + } + } + } +} \ No newline at end of file diff --git a/output/win/resourcesystem.dll.rs b/output/win/resourcesystem.dll.rs new file mode 100644 index 0000000..98a48e3 --- /dev/null +++ b/output/win/resourcesystem.dll.rs @@ -0,0 +1,440 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:05:10.402645100 UTC + +#![allow(non_upper_case_globals, unused)] + +pub mod cs2_dumper { + pub mod schemas { + // Module: resourcesystem.dll + // Classes count: 54 + // Enums count: 2 + pub mod resourcesystem { + // Alignment: 1 + // Members count: 2 + #[repr(u8)] + pub enum FuseVariableAccess_t { + WRITABLE = 0x0, + READ_ONLY = 0x1 + } + // Alignment: 1 + // Members count: 9 + #[repr(u8)] + pub enum FuseVariableType_t { + INVALID = 0x0, + BOOL = 0x1, + INT8 = 0x2, + INT16 = 0x3, + INT32 = 0x4, + UINT8 = 0x5, + UINT16 = 0x6, + UINT32 = 0x7, + FLOAT32 = 0x8 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod TestResource_t { + pub const m_name: usize = 0x0; // CUtlString + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeTestResource_t { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeProceduralTestResource_t { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeManifestTestResource_t { + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod ManifestTestResource_t { + pub const m_name: usize = 0x0; // CUtlString + pub const m_child: usize = 0x8; // CStrongHandle + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCVDataResource { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeIPulseGraphDef { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCTypeScriptResource { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCJavaScriptResource { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeIParticleSystemDefinition { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeIParticleSnapshot { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCAnimData { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCAnimationGroup { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCSequenceGroupData { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeIMaterial2 { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCMorphSetData { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCRenderMesh { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCModel { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCTextureBase { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeIVectorGraphic { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCVSoundEventScriptList { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCVSoundStackScriptList { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCVoiceContainerBase { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCVMixListResource { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCPhysAggregateData { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCVPhysXSurfacePropertiesList { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCEntityLump { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCWorldNode { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeWorld_t { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCVoxelVisibility { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCPostProcessingResource { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCPanoramaStyle { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCPanoramaLayout { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCPanoramaDynamicImages { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCDotaItemDefinitionResource { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCDOTAPatchNotesList { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCDOTANovelsList { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeIAnimGraphModelBinding { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCChoreoSceneFileData { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCDACGameDefsData { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCCompositeMaterialKit { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCGcExportableExternalData { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCSmartProp { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCCSGOEconItem { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCResponseRulesList { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCNmSkeleton { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCNmClip { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCNmGraph { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCNmGraphDataSet { + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod ConstantInfo_t { + pub const m_name: usize = 0x0; // CUtlString + pub const m_nameToken: usize = 0x8; // CUtlStringToken + pub const m_flValue: usize = 0xC; // float32 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VariableInfo_t { + pub const m_name: usize = 0x0; // CUtlString + pub const m_nameToken: usize = 0x8; // CUtlStringToken + pub const m_nIndex: usize = 0xC; // FuseVariableIndex_t + pub const m_nNumComponents: usize = 0xE; // uint8 + pub const m_eVarType: usize = 0xF; // FuseVariableType_t + pub const m_eAccess: usize = 0x10; // FuseVariableAccess_t + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FunctionInfo_t { + pub const m_name: usize = 0x8; // CUtlString + pub const m_nameToken: usize = 0x10; // CUtlStringToken + pub const m_nParamCount: usize = 0x14; // int32 + pub const m_nIndex: usize = 0x18; // FuseFunctionIndex_t + pub const m_bIsPure: usize = 0x1A; // bool + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CFuseProgram { + pub const m_programBuffer: usize = 0x0; // CUtlVector + pub const m_variablesRead: usize = 0x18; // CUtlVector + pub const m_variablesWritten: usize = 0x30; // CUtlVector + pub const m_nMaxTempVarsUsed: usize = 0x48; // int32 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CFuseSymbolTable { + pub const m_constants: usize = 0x0; // CUtlVector + pub const m_variables: usize = 0x18; // CUtlVector + pub const m_functions: usize = 0x30; // CUtlVector + pub const m_constantMap: usize = 0x48; // CUtlHashtable + pub const m_variableMap: usize = 0x68; // CUtlHashtable + pub const m_functionMap: usize = 0x88; // CUtlHashtable + } + } + } +} diff --git a/output/win/scenefilecache.dll.cs b/output/win/scenefilecache.dll.cs new file mode 100644 index 0000000..5f5a2b9 --- /dev/null +++ b/output/win/scenefilecache.dll.cs @@ -0,0 +1,10 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:05:10.402645100 UTC + +namespace CS2Dumper.Schemas { + // Module: scenefilecache.dll + // Classes count: 0 + // Enums count: 0 + public static class Scenefilecache { + } +} diff --git a/output/win/scenefilecache.dll.hpp b/output/win/scenefilecache.dll.hpp new file mode 100644 index 0000000..15c8029 --- /dev/null +++ b/output/win/scenefilecache.dll.hpp @@ -0,0 +1,16 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:05:10.402645100 UTC + +#pragma once + +#include + +namespace cs2_dumper { + namespace schemas { + // Module: scenefilecache.dll + // Classes count: 0 + // Enums count: 0 + namespace scenefilecache { + } + } +} diff --git a/output/win/scenefilecache.dll.json b/output/win/scenefilecache.dll.json new file mode 100644 index 0000000..637f1ef --- /dev/null +++ b/output/win/scenefilecache.dll.json @@ -0,0 +1,6 @@ +{ + "scenefilecache.dll": { + "classes": {}, + "enums": {} + } +} \ No newline at end of file diff --git a/output/win/scenefilecache.dll.rs b/output/win/scenefilecache.dll.rs new file mode 100644 index 0000000..0109eea --- /dev/null +++ b/output/win/scenefilecache.dll.rs @@ -0,0 +1,14 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:05:10.402645100 UTC + +#![allow(non_upper_case_globals, unused)] + +pub mod cs2_dumper { + pub mod schemas { + // Module: scenefilecache.dll + // Classes count: 0 + // Enums count: 0 + pub mod scenefilecache { + } + } +} diff --git a/output/win/scenesystem.dll.cs b/output/win/scenesystem.dll.cs new file mode 100644 index 0000000..a0e7373 --- /dev/null +++ b/output/win/scenesystem.dll.cs @@ -0,0 +1,107 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:05:10.402645100 UTC + +namespace CS2Dumper.Schemas { + // Module: scenesystem.dll + // Classes count: 9 + // Enums count: 1 + public static class Scenesystem { + // Alignment: 1 + // Members count: 4 + public enum DisableShadows_t : byte { + kDisableShadows_None = 0x0, + kDisableShadows_All = 0x1, + kDisableShadows_Baked = 0x2, + kDisableShadows_Realtime = 0x3 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSSDSEndFrameViewInfo { + public const nint m_nViewId = 0x0; // uint64 + public const nint m_ViewName = 0x8; // CUtlString + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSSDSMsg_EndFrame { + public const nint m_Views = 0x0; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class SceneViewId_t { + public const nint m_nViewId = 0x0; // uint64 + public const nint m_nFrameCount = 0x8; // uint64 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSSDSMsg_ViewRender { + public const nint m_viewId = 0x0; // SceneViewId_t + public const nint m_ViewName = 0x10; // CUtlString + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSSDSMsg_LayerBase { + public const nint m_viewId = 0x0; // SceneViewId_t + public const nint m_ViewName = 0x10; // CUtlString + public const nint m_nLayerIndex = 0x18; // int32 + public const nint m_nLayerId = 0x20; // uint64 + public const nint m_LayerName = 0x28; // CUtlString + public const nint m_displayText = 0x30; // CUtlString + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSSDSMsg_ViewTarget { + public const nint m_Name = 0x0; // CUtlString + public const nint m_TextureId = 0x8; // uint64 + public const nint m_nWidth = 0x10; // int32 + public const nint m_nHeight = 0x14; // int32 + public const nint m_nRequestedWidth = 0x18; // int32 + public const nint m_nRequestedHeight = 0x1C; // int32 + public const nint m_nNumMipLevels = 0x20; // int32 + public const nint m_nDepth = 0x24; // int32 + public const nint m_nMultisampleNumSamples = 0x28; // int32 + public const nint m_nFormat = 0x2C; // int32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSSDSMsg_ViewTargetList { + public const nint m_viewId = 0x0; // SceneViewId_t + public const nint m_ViewName = 0x10; // CUtlString + public const nint m_Targets = 0x18; // CUtlVector + } + // Parent: CSSDSMsg_LayerBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSSDSMsg_PreLayer { + } + // Parent: CSSDSMsg_LayerBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSSDSMsg_PostLayer { + } + } +} diff --git a/output/win/scenesystem.dll.hpp b/output/win/scenesystem.dll.hpp new file mode 100644 index 0000000..515afa9 --- /dev/null +++ b/output/win/scenesystem.dll.hpp @@ -0,0 +1,113 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:05:10.402645100 UTC + +#pragma once + +#include + +namespace cs2_dumper { + namespace schemas { + // Module: scenesystem.dll + // Classes count: 9 + // Enums count: 1 + namespace scenesystem { + // Alignment: 1 + // Members count: 4 + enum class DisableShadows_t : uint8_t { + kDisableShadows_None = 0x0, + kDisableShadows_All = 0x1, + kDisableShadows_Baked = 0x2, + kDisableShadows_Realtime = 0x3 + }; + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSSDSEndFrameViewInfo { + constexpr std::ptrdiff_t m_nViewId = 0x0; // uint64 + constexpr std::ptrdiff_t m_ViewName = 0x8; // CUtlString + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSSDSMsg_EndFrame { + constexpr std::ptrdiff_t m_Views = 0x0; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace SceneViewId_t { + constexpr std::ptrdiff_t m_nViewId = 0x0; // uint64 + constexpr std::ptrdiff_t m_nFrameCount = 0x8; // uint64 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSSDSMsg_ViewRender { + constexpr std::ptrdiff_t m_viewId = 0x0; // SceneViewId_t + constexpr std::ptrdiff_t m_ViewName = 0x10; // CUtlString + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSSDSMsg_LayerBase { + constexpr std::ptrdiff_t m_viewId = 0x0; // SceneViewId_t + constexpr std::ptrdiff_t m_ViewName = 0x10; // CUtlString + constexpr std::ptrdiff_t m_nLayerIndex = 0x18; // int32 + constexpr std::ptrdiff_t m_nLayerId = 0x20; // uint64 + constexpr std::ptrdiff_t m_LayerName = 0x28; // CUtlString + constexpr std::ptrdiff_t m_displayText = 0x30; // CUtlString + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSSDSMsg_ViewTarget { + constexpr std::ptrdiff_t m_Name = 0x0; // CUtlString + constexpr std::ptrdiff_t m_TextureId = 0x8; // uint64 + constexpr std::ptrdiff_t m_nWidth = 0x10; // int32 + constexpr std::ptrdiff_t m_nHeight = 0x14; // int32 + constexpr std::ptrdiff_t m_nRequestedWidth = 0x18; // int32 + constexpr std::ptrdiff_t m_nRequestedHeight = 0x1C; // int32 + constexpr std::ptrdiff_t m_nNumMipLevels = 0x20; // int32 + constexpr std::ptrdiff_t m_nDepth = 0x24; // int32 + constexpr std::ptrdiff_t m_nMultisampleNumSamples = 0x28; // int32 + constexpr std::ptrdiff_t m_nFormat = 0x2C; // int32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSSDSMsg_ViewTargetList { + constexpr std::ptrdiff_t m_viewId = 0x0; // SceneViewId_t + constexpr std::ptrdiff_t m_ViewName = 0x10; // CUtlString + constexpr std::ptrdiff_t m_Targets = 0x18; // CUtlVector + } + // Parent: CSSDSMsg_LayerBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSSDSMsg_PreLayer { + } + // Parent: CSSDSMsg_LayerBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSSDSMsg_PostLayer { + } + } + } +} diff --git a/output/win/scenesystem.dll.json b/output/win/scenesystem.dll.json new file mode 100644 index 0000000..75a0ff7 --- /dev/null +++ b/output/win/scenesystem.dll.json @@ -0,0 +1,141 @@ +{ + "scenesystem.dll": { + "classes": { + "CSSDSEndFrameViewInfo": { + "fields": { + "m_ViewName": 8, + "m_nViewId": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CSSDSMsg_EndFrame": { + "fields": { + "m_Views": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CSSDSMsg_LayerBase": { + "fields": { + "m_LayerName": 40, + "m_ViewName": 16, + "m_displayText": 48, + "m_nLayerId": 32, + "m_nLayerIndex": 24, + "m_viewId": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CSSDSMsg_PostLayer": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CSSDSMsg_LayerBase" + }, + "CSSDSMsg_PreLayer": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CSSDSMsg_LayerBase" + }, + "CSSDSMsg_ViewRender": { + "fields": { + "m_ViewName": 16, + "m_viewId": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CSSDSMsg_ViewTarget": { + "fields": { + "m_Name": 0, + "m_TextureId": 8, + "m_nDepth": 36, + "m_nFormat": 44, + "m_nHeight": 20, + "m_nMultisampleNumSamples": 40, + "m_nNumMipLevels": 32, + "m_nRequestedHeight": 28, + "m_nRequestedWidth": 24, + "m_nWidth": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CSSDSMsg_ViewTargetList": { + "fields": { + "m_Targets": 24, + "m_ViewName": 16, + "m_viewId": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "SceneViewId_t": { + "fields": { + "m_nFrameCount": 8, + "m_nViewId": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + } + }, + "enums": { + "DisableShadows_t": { + "alignment": 1, + "members": { + "kDisableShadows_All": 1, + "kDisableShadows_Baked": 2, + "kDisableShadows_None": 0, + "kDisableShadows_Realtime": 3 + }, + "type": "uint8" + } + } + } +} \ No newline at end of file diff --git a/output/win/scenesystem.dll.rs b/output/win/scenesystem.dll.rs new file mode 100644 index 0000000..6995562 --- /dev/null +++ b/output/win/scenesystem.dll.rs @@ -0,0 +1,112 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:05:10.402645100 UTC + +#![allow(non_upper_case_globals, unused)] + +pub mod cs2_dumper { + pub mod schemas { + // Module: scenesystem.dll + // Classes count: 9 + // Enums count: 1 + pub mod scenesystem { + // Alignment: 1 + // Members count: 4 + #[repr(u8)] + pub enum DisableShadows_t { + kDisableShadows_None = 0x0, + kDisableShadows_All = 0x1, + kDisableShadows_Baked = 0x2, + kDisableShadows_Realtime = 0x3 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSSDSEndFrameViewInfo { + pub const m_nViewId: usize = 0x0; // uint64 + pub const m_ViewName: usize = 0x8; // CUtlString + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSSDSMsg_EndFrame { + pub const m_Views: usize = 0x0; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod SceneViewId_t { + pub const m_nViewId: usize = 0x0; // uint64 + pub const m_nFrameCount: usize = 0x8; // uint64 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSSDSMsg_ViewRender { + pub const m_viewId: usize = 0x0; // SceneViewId_t + pub const m_ViewName: usize = 0x10; // CUtlString + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSSDSMsg_LayerBase { + pub const m_viewId: usize = 0x0; // SceneViewId_t + pub const m_ViewName: usize = 0x10; // CUtlString + pub const m_nLayerIndex: usize = 0x18; // int32 + pub const m_nLayerId: usize = 0x20; // uint64 + pub const m_LayerName: usize = 0x28; // CUtlString + pub const m_displayText: usize = 0x30; // CUtlString + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSSDSMsg_ViewTarget { + pub const m_Name: usize = 0x0; // CUtlString + pub const m_TextureId: usize = 0x8; // uint64 + pub const m_nWidth: usize = 0x10; // int32 + pub const m_nHeight: usize = 0x14; // int32 + pub const m_nRequestedWidth: usize = 0x18; // int32 + pub const m_nRequestedHeight: usize = 0x1C; // int32 + pub const m_nNumMipLevels: usize = 0x20; // int32 + pub const m_nDepth: usize = 0x24; // int32 + pub const m_nMultisampleNumSamples: usize = 0x28; // int32 + pub const m_nFormat: usize = 0x2C; // int32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSSDSMsg_ViewTargetList { + pub const m_viewId: usize = 0x0; // SceneViewId_t + pub const m_ViewName: usize = 0x10; // CUtlString + pub const m_Targets: usize = 0x18; // CUtlVector + } + // Parent: CSSDSMsg_LayerBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSSDSMsg_PreLayer { + } + // Parent: CSSDSMsg_LayerBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSSDSMsg_PostLayer { + } + } + } +} diff --git a/output/win/schemas.cs b/output/win/schemas.cs deleted file mode 100644 index e961e99..0000000 --- a/output/win/schemas.cs +++ /dev/null @@ -1,28436 +0,0 @@ -// Generated using https://github.com/a2x/cs2-dumper -// 2024-03-29 14:47:15.019433800 UTC - -namespace CS2Dumper.Schemas { - // Module: animationsystem.dll - // Classes count: 353 - // Enums count: 70 - public static class Animationsystem { - // Alignment: 4 - // Members count: 2 - public enum MoodType_t : uint { - eMoodType_Head = 0x0, - eMoodType_Body = 0x1 - } - // Alignment: 4 - // Members count: 6 - public enum AnimationProcessingType_t : uint { - ANIMATION_PROCESSING_SERVER_SIMULATION = 0x0, - ANIMATION_PROCESSING_CLIENT_SIMULATION = 0x1, - ANIMATION_PROCESSING_CLIENT_PREDICTION = 0x2, - ANIMATION_PROCESSING_CLIENT_INTERPOLATION = 0x3, - ANIMATION_PROCESSING_CLIENT_RENDER = 0x4, - ANIMATION_PROCESSING_MAX = 0x5 - } - // Alignment: 4 - // Members count: 7 - public enum AnimationSnapshotType_t : uint { - ANIMATION_SNAPSHOT_SERVER_SIMULATION = 0x0, - ANIMATION_SNAPSHOT_CLIENT_SIMULATION = 0x1, - ANIMATION_SNAPSHOT_CLIENT_PREDICTION = 0x2, - ANIMATION_SNAPSHOT_CLIENT_INTERPOLATION = 0x3, - ANIMATION_SNAPSHOT_CLIENT_RENDER = 0x4, - ANIMATION_SNAPSHOT_FINAL_COMPOSITE = 0x5, - ANIMATION_SNAPSHOT_MAX = 0x6 - } - // Alignment: 4 - // Members count: 17 - public enum SeqCmd_t : uint { - SeqCmd_Nop = 0x0, - SeqCmd_LinearDelta = 0x1, - SeqCmd_FetchFrameRange = 0x2, - SeqCmd_Slerp = 0x3, - SeqCmd_Add = 0x4, - SeqCmd_Subtract = 0x5, - SeqCmd_Scale = 0x6, - SeqCmd_Copy = 0x7, - SeqCmd_Blend = 0x8, - SeqCmd_Worldspace = 0x9, - SeqCmd_Sequence = 0xA, - SeqCmd_FetchCycle = 0xB, - SeqCmd_FetchFrame = 0xC, - SeqCmd_IKLockInPlace = 0xD, - SeqCmd_IKRestoreAll = 0xE, - SeqCmd_ReverseSequence = 0xF, - SeqCmd_Transform = 0x10 - } - // Alignment: 4 - // Members count: 4 - public enum SeqPoseSetting_t : uint { - SEQ_POSE_SETTING_CONSTANT = 0x0, - SEQ_POSE_SETTING_ROTATION = 0x1, - SEQ_POSE_SETTING_POSITION = 0x2, - SEQ_POSE_SETTING_VELOCITY = 0x3 - } - // Alignment: 4 - // Members count: 18 - public enum ParticleAttachment_t : uint { - PATTACH_INVALID = 0xFFFFFFFFFFFFFFFF, - PATTACH_ABSORIGIN = 0x0, - PATTACH_ABSORIGIN_FOLLOW = 0x1, - PATTACH_CUSTOMORIGIN = 0x2, - PATTACH_CUSTOMORIGIN_FOLLOW = 0x3, - PATTACH_POINT = 0x4, - PATTACH_POINT_FOLLOW = 0x5, - PATTACH_EYES_FOLLOW = 0x6, - PATTACH_OVERHEAD_FOLLOW = 0x7, - PATTACH_WORLDORIGIN = 0x8, - PATTACH_ROOTBONE_FOLLOW = 0x9, - PATTACH_RENDERORIGIN_FOLLOW = 0xA, - PATTACH_MAIN_VIEW = 0xB, - PATTACH_WATERWAKE = 0xC, - PATTACH_CENTER_FOLLOW = 0xD, - PATTACH_CUSTOM_GAME_STATE_1 = 0xE, - PATTACH_HEALTHBAR = 0xF, - MAX_PATTACH_TYPES = 0x10 - } - // Alignment: 1 - // Members count: 9 - public enum AnimParamType_t : byte { - ANIMPARAM_UNKNOWN = 0x0, - ANIMPARAM_BOOL = 0x1, - ANIMPARAM_ENUM = 0x2, - ANIMPARAM_INT = 0x3, - ANIMPARAM_FLOAT = 0x4, - ANIMPARAM_VECTOR = 0x5, - ANIMPARAM_QUATERNION = 0x6, - ANIMPARAM_GLOBALSYMBOL = 0x7, - ANIMPARAM_COUNT = 0x8 - } - // Alignment: 4 - // Members count: 4 - public enum BoneTransformSpace_t : uint { - BoneTransformSpace_Invalid = 0xFFFFFFFFFFFFFFFF, - BoneTransformSpace_Parent = 0x0, - BoneTransformSpace_Model = 0x1, - BoneTransformSpace_World = 0x2 - } - // Alignment: 4 - // Members count: 13 - public enum AnimParamButton_t : uint { - ANIMPARAM_BUTTON_NONE = 0x0, - ANIMPARAM_BUTTON_DPAD_UP = 0x1, - ANIMPARAM_BUTTON_DPAD_RIGHT = 0x2, - ANIMPARAM_BUTTON_DPAD_DOWN = 0x3, - ANIMPARAM_BUTTON_DPAD_LEFT = 0x4, - ANIMPARAM_BUTTON_A = 0x5, - ANIMPARAM_BUTTON_B = 0x6, - ANIMPARAM_BUTTON_X = 0x7, - ANIMPARAM_BUTTON_Y = 0x8, - ANIMPARAM_BUTTON_LEFT_SHOULDER = 0x9, - ANIMPARAM_BUTTON_RIGHT_SHOULDER = 0xA, - ANIMPARAM_BUTTON_LTRIGGER = 0xB, - ANIMPARAM_BUTTON_RTRIGGER = 0xC - } - // Alignment: 4 - // Members count: 3 - public enum AnimParamNetworkSetting : uint { - Auto = 0x0, - AlwaysNetwork = 0x1, - NeverNetwork = 0x2 - } - // Alignment: 4 - // Members count: 3 - public enum FootstepLandedFootSoundType_t : uint { - FOOTSOUND_Left = 0x0, - FOOTSOUND_Right = 0x1, - FOOTSOUND_UseOverrideSound = 0x2 - } - // Alignment: 4 - // Members count: 3 - public enum AnimPoseControl : uint { - NoPoseControl = 0x0, - AbsolutePoseControl = 0x1, - RelativePoseControl = 0x2 - } - // Alignment: 4 - // Members count: 2 - public enum RagdollPoseControl : uint { - Absolute = 0x0, - Relative = 0x1 - } - // Alignment: 4 - // Members count: 5 - public enum VPhysXBodyPart_t__VPhysXFlagEnum_t : uint { - FLAG_STATIC = 0x1, - FLAG_KINEMATIC = 0x2, - FLAG_JOINT = 0x4, - FLAG_MASS = 0x8, - FLAG_ALWAYS_DYNAMIC_ON_CLIENT = 0x10 - } - // Alignment: 4 - // Members count: 4 - public enum VPhysXConstraintParams_t__EnumFlags0_t : uint { - FLAG0_SHIFT_INTERPENETRATE = 0x0, - FLAG0_SHIFT_CONSTRAIN = 0x1, - FLAG0_SHIFT_BREAKABLE_FORCE = 0x2, - FLAG0_SHIFT_BREAKABLE_TORQUE = 0x3 - } - // Alignment: 4 - // Members count: 3 - public enum VPhysXJoint_t__Flags_t : uint { - JOINT_FLAGS_NONE = 0x0, - JOINT_FLAGS_BODY1_FIXED = 0x1, - JOINT_FLAGS_USE_BLOCK_SOLVER = 0x2 - } - // Alignment: 4 - // Members count: 3 - public enum VPhysXAggregateData_t__VPhysXFlagEnum_t : uint { - FLAG_IS_POLYSOUP_GEOMETRY = 0x1, - FLAG_LEVEL_COLLISION = 0x10, - FLAG_IGNORE_SCALE_OBSOLETE_DO_NOT_USE = 0x20 - } - // Alignment: 4 - // Members count: 8 - public enum MeshDrawPrimitiveFlags_t : uint { - MESH_DRAW_FLAGS_NONE = 0x0, - MESH_DRAW_FLAGS_USE_SHADOW_FAST_PATH = 0x1, - MESH_DRAW_FLAGS_USE_COMPRESSED_NORMAL_TANGENT = 0x2, - MESH_DRAW_INPUT_LAYOUT_IS_NOT_MATCHED_TO_MATERIAL = 0x8, - MESH_DRAW_FLAGS_USE_COMPRESSED_PER_VERTEX_LIGHTING = 0x10, - MESH_DRAW_FLAGS_USE_UNCOMPRESSED_PER_VERTEX_LIGHTING = 0x20, - MESH_DRAW_FLAGS_CAN_BATCH_WITH_DYNAMIC_SHADER_CONSTANTS = 0x40, - MESH_DRAW_FLAGS_DRAW_LAST = 0x80 - } - // Alignment: 4 - // Members count: 22 - public enum ModelSkeletonData_t__BoneFlags_t : uint { - FLAG_NO_BONE_FLAGS = 0x0, - FLAG_BONEFLEXDRIVER = 0x4, - FLAG_CLOTH = 0x8, - FLAG_PHYSICS = 0x10, - FLAG_ATTACHMENT = 0x20, - FLAG_ANIMATION = 0x40, - FLAG_MESH = 0x80, - FLAG_HITBOX = 0x100, - FLAG_BONE_USED_BY_VERTEX_LOD0 = 0x400, - FLAG_BONE_USED_BY_VERTEX_LOD1 = 0x800, - FLAG_BONE_USED_BY_VERTEX_LOD2 = 0x1000, - FLAG_BONE_USED_BY_VERTEX_LOD3 = 0x2000, - FLAG_BONE_USED_BY_VERTEX_LOD4 = 0x4000, - FLAG_BONE_USED_BY_VERTEX_LOD5 = 0x8000, - FLAG_BONE_USED_BY_VERTEX_LOD6 = 0x10000, - FLAG_BONE_USED_BY_VERTEX_LOD7 = 0x20000, - FLAG_BONE_MERGE_READ = 0x40000, - FLAG_BONE_MERGE_WRITE = 0x80000, - FLAG_ALL_BONE_FLAGS = 0xFFFFF, - BLEND_PREALIGNED = 0x100000, - FLAG_RIGIDLENGTH = 0x200000, - FLAG_PROCEDURAL = 0x400000 - } - // Alignment: 4 - // Members count: 15 - public enum PermModelInfo_t__FlagEnum : uint { - FLAG_TRANSLUCENT = 0x1, - FLAG_TRANSLUCENT_TWO_PASS = 0x2, - FLAG_MODEL_IS_RUNTIME_COMBINED = 0x4, - FLAG_SOURCE1_IMPORT = 0x8, - FLAG_MODEL_PART_CHILD = 0x10, - FLAG_NAV_GEN_NONE = 0x20, - FLAG_NAV_GEN_HULL = 0x40, - FLAG_NO_FORCED_FADE = 0x800, - FLAG_HAS_SKINNED_MESHES = 0x400, - FLAG_DO_NOT_CAST_SHADOWS = 0x20000, - FLAG_FORCE_PHONEME_CROSSFADE = 0x1000, - FLAG_NO_ANIM_EVENTS = 0x100000, - FLAG_ANIMATION_DRIVEN_FLEXES = 0x200000, - FLAG_IMPLICIT_BIND_POSE_SEQUENCE = 0x400000, - FLAG_MODEL_DOC = 0x800000 - } - // Alignment: 4 - // Members count: 4 - public enum ModelBoneFlexComponent_t : uint { - MODEL_BONE_FLEX_INVALID = 0xFFFFFFFFFFFFFFFF, - MODEL_BONE_FLEX_TX = 0x0, - MODEL_BONE_FLEX_TY = 0x1, - MODEL_BONE_FLEX_TZ = 0x2 - } - // Alignment: 4 - // Members count: 5 - public enum ModelConfigAttachmentType_t : uint { - MODEL_CONFIG_ATTACHMENT_INVALID = 0xFFFFFFFFFFFFFFFF, - MODEL_CONFIG_ATTACHMENT_BONE_OR_ATTACHMENT = 0x0, - MODEL_CONFIG_ATTACHMENT_ROOT_RELATIVE = 0x1, - MODEL_CONFIG_ATTACHMENT_BONEMERGE = 0x2, - MODEL_CONFIG_ATTACHMENT_COUNT = 0x3 - } - // Alignment: 4 - // Members count: 26 - public enum FlexOpCode_t : uint { - FLEX_OP_CONST = 0x1, - FLEX_OP_FETCH1 = 0x2, - FLEX_OP_FETCH2 = 0x3, - FLEX_OP_ADD = 0x4, - FLEX_OP_SUB = 0x5, - FLEX_OP_MUL = 0x6, - FLEX_OP_DIV = 0x7, - FLEX_OP_NEG = 0x8, - FLEX_OP_EXP = 0x9, - FLEX_OP_OPEN = 0xA, - FLEX_OP_CLOSE = 0xB, - FLEX_OP_COMMA = 0xC, - FLEX_OP_MAX = 0xD, - FLEX_OP_MIN = 0xE, - FLEX_OP_2WAY_0 = 0xF, - FLEX_OP_2WAY_1 = 0x10, - FLEX_OP_NWAY = 0x11, - FLEX_OP_COMBO = 0x12, - FLEX_OP_DOMINATE = 0x13, - FLEX_OP_DME_LOWER_EYELID = 0x14, - FLEX_OP_DME_UPPER_EYELID = 0x15, - FLEX_OP_SQRT = 0x16, - FLEX_OP_REMAPVALCLAMPED = 0x17, - FLEX_OP_SIN = 0x18, - FLEX_OP_COS = 0x19, - FLEX_OP_ABS = 0x1A - } - // Alignment: 4 - // Members count: 4 - public enum MorphFlexControllerRemapType_t : uint { - MORPH_FLEXCONTROLLER_REMAP_PASSTHRU = 0x0, - MORPH_FLEXCONTROLLER_REMAP_2WAY = 0x1, - MORPH_FLEXCONTROLLER_REMAP_NWAY = 0x2, - MORPH_FLEXCONTROLLER_REMAP_EYELID = 0x3 - } - // Alignment: 4 - // Members count: 4 - public enum MorphBundleType_t : uint { - MORPH_BUNDLE_TYPE_NONE = 0x0, - MORPH_BUNDLE_TYPE_POSITION_SPEED = 0x1, - MORPH_BUNDLE_TYPE_NORMAL_WRINKLE = 0x2, - MORPH_BUNDLE_TYPE_COUNT = 0x3 - } - // Alignment: 1 - // Members count: 5 - public enum MovementGait_t : byte { - eInvalid = 0xFFFFFFFFFFFFFFFF, - eWalk = 0x0, - eJog = 0x1, - eRun = 0x2, - eSprint = 0x3 - } - // Alignment: 1 - // Members count: 3 - public enum CNmBoneMask__WeightInfo_t : byte { - Zero = 0x0, - Mixed = 0x1, - One = 0x2 - } - // Alignment: 1 - // Members count: 4 - public enum NmFootPhase_t : byte { - LeftFootDown = 0x0, - RightFootPassing = 0x1, - RightFootDown = 0x2, - LeftFootPassing = 0x3 - } - // Alignment: 1 - // Members count: 6 - public enum NmFootPhaseCondition_t : byte { - LeftFootDown = 0x0, - LeftFootPassing = 0x1, - LeftPhase = 0x4, - RightFootDown = 0x2, - RightFootPassing = 0x3, - RightPhase = 0x5 - } - // Alignment: 1 - // Members count: 3 - public enum NmTransitionRule_t : byte { - AllowTransition = 0x0, - ConditionallyAllowTransition = 0x1, - BlockTransition = 0x2 - } - // Alignment: 1 - // Members count: 4 - public enum NmTransitionRuleCondition_t : byte { - AnyAllowed = 0x0, - FullyAllowed = 0x1, - ConditionallyAllowed = 0x2, - Blocked = 0x3 - } - // Alignment: 4 - // Members count: 2 - public enum NmFrameSnapEventMode_t : uint { - Floor = 0x0, - Round = 0x1 - } - // Alignment: 4 - // Members count: 4 - public enum IKChannelMode : uint { - TwoBone = 0x0, - TwoBone_Translate = 0x1, - OneBone = 0x2, - OneBone_Translate = 0x3 - } - // Alignment: 4 - // Members count: 2 - public enum EDemoBoneSelectionMode : uint { - CaptureAllBones = 0x0, - CaptureSelectedBones = 0x1 - } - // Alignment: 4 - // Members count: 37 - public enum AnimValueSource : uint { - MoveHeading = 0x0, - MoveSpeed = 0x1, - ForwardSpeed = 0x2, - StrafeSpeed = 0x3, - FacingHeading = 0x4, - ManualFacingHeading = 0x5, - LookHeading = 0x6, - LookPitch = 0x7, - LookDistance = 0x8, - Parameter = 0x9, - WayPointHeading = 0xA, - WayPointDistance = 0xB, - BoundaryRadius = 0xC, - TargetMoveHeading = 0xD, - TargetMoveSpeed = 0xE, - AccelerationHeading = 0xF, - AccelerationSpeed = 0x10, - SlopeHeading = 0x11, - SlopeAngle = 0x12, - SlopePitch = 0x13, - SlopeYaw = 0x14, - GoalDistance = 0x15, - AccelerationLeftRight = 0x16, - AccelerationFrontBack = 0x17, - RootMotionSpeed = 0x18, - RootMotionTurnSpeed = 0x19, - MoveHeadingRelativeToLookHeading = 0x1A, - MaxMoveSpeed = 0x1B, - FingerCurl_Thumb = 0x1C, - FingerCurl_Index = 0x1D, - FingerCurl_Middle = 0x1E, - FingerCurl_Ring = 0x1F, - FingerCurl_Pinky = 0x20, - FingerSplay_Thumb_Index = 0x21, - FingerSplay_Index_Middle = 0x22, - FingerSplay_Middle_Ring = 0x23, - FingerSplay_Ring_Pinky = 0x24 - } - // Alignment: 4 - // Members count: 13 - public enum AnimVectorSource : uint { - MoveDirection = 0x0, - FacingDirection = 0x1, - LookDirection = 0x2, - VectorParameter = 0x3, - WayPointDirection = 0x4, - Acceleration = 0x5, - SlopeNormal = 0x6, - SlopeNormal_WorldSpace = 0x7, - LookTarget = 0x8, - LookTarget_WorldSpace = 0x9, - WayPointPosition = 0xA, - GoalPosition = 0xB, - RootMotionVelocity = 0xC - } - // Alignment: 4 - // Members count: 3 - public enum DampingSpeedFunction : uint { - NoDamping = 0x0, - Constant = 0x1, - Spring = 0x2 - } - // Alignment: 4 - // Members count: 2 - public enum AnimNodeNetworkMode : uint { - ServerAuthoritative = 0x0, - ClientSimulate = 0x1 - } - // Alignment: 4 - // Members count: 4 - public enum StateActionBehavior : uint { - STATETAGBEHAVIOR_ACTIVE_WHILE_CURRENT = 0x0, - STATETAGBEHAVIOR_FIRE_ON_ENTER = 0x1, - STATETAGBEHAVIOR_FIRE_ON_EXIT = 0x2, - STATETAGBEHAVIOR_FIRE_ON_ENTER_AND_EXIT = 0x3 - } - // Alignment: 4 - // Members count: 3 - public enum FieldNetworkOption : uint { - Auto = 0x0, - ForceEnable = 0x1, - ForceDisable = 0x2 - } - // Alignment: 4 - // Members count: 8 - public enum FootFallTagFoot_t : uint { - FOOT1 = 0x0, - FOOT2 = 0x1, - FOOT3 = 0x2, - FOOT4 = 0x3, - FOOT5 = 0x4, - FOOT6 = 0x5, - FOOT7 = 0x6, - FOOT8 = 0x7 - } - // Alignment: 4 - // Members count: 2 - public enum MatterialAttributeTagType_t : uint { - MATERIAL_ATTRIBUTE_TAG_VALUE = 0x0, - MATERIAL_ATTRIBUTE_TAG_COLOR = 0x1 - } - // Alignment: 1 - // Members count: 3 - public enum VelocityMetricMode : byte { - DirectionOnly = 0x0, - MagnitudeOnly = 0x1, - DirectionAndMagnitude = 0x2 - } - // Alignment: 4 - // Members count: 4 - public enum AimMatrixBlendMode : uint { - AimMatrixBlendMode_None = 0x0, - AimMatrixBlendMode_Additive = 0x1, - AimMatrixBlendMode_ModelSpaceAdditive = 0x2, - AimMatrixBlendMode_BoneMask = 0x3 - } - // Alignment: 4 - // Members count: 4 - public enum BoneMaskBlendSpace : uint { - BlendSpace_Parent = 0x0, - BlendSpace_Model = 0x1, - BlendSpace_Model_RotationOnly = 0x2, - BlendSpace_Model_TranslationOnly = 0x3 - } - // Alignment: 4 - // Members count: 3 - public enum JiggleBoneSimSpace : uint { - SimSpace_Local = 0x0, - SimSpace_Model = 0x1, - SimSpace_World = 0x2 - } - // Alignment: 4 - // Members count: 7 - public enum SolveIKChainAnimNodeDebugSetting : uint { - SOLVEIKCHAINANIMNODEDEBUGSETTING_None = 0x0, - SOLVEIKCHAINANIMNODEDEBUGSETTING_X_Axis_Circle = 0x1, - SOLVEIKCHAINANIMNODEDEBUGSETTING_Y_Axis_Circle = 0x2, - SOLVEIKCHAINANIMNODEDEBUGSETTING_Z_Axis_Circle = 0x3, - SOLVEIKCHAINANIMNODEDEBUGSETTING_Forward = 0x4, - SOLVEIKCHAINANIMNODEDEBUGSETTING_Up = 0x5, - SOLVEIKCHAINANIMNODEDEBUGSETTING_Left = 0x6 - } - // Alignment: 2 - // Members count: 3 - public enum AnimScriptType : ushort { - ANIMSCRIPT_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF, - ANIMSCRIPT_FUSE_GENERAL = 0x0, - ANIMSCRIPT_FUSE_STATEMACHINE = 0x1 - } - // Alignment: 4 - // Members count: 3 - public enum BinaryNodeTiming : uint { - UseChild1 = 0x0, - UseChild2 = 0x1, - SyncChildren = 0x2 - } - // Alignment: 4 - // Members count: 2 - public enum BinaryNodeChildOption : uint { - Child1 = 0x0, - Child2 = 0x1 - } - // Alignment: 4 - // Members count: 4 - public enum BlendKeyType : uint { - BlendKey_UserValue = 0x0, - BlendKey_Velocity = 0x1, - BlendKey_Distance = 0x2, - BlendKey_RemainingDistance = 0x3 - } - // Alignment: 4 - // Members count: 2 - public enum Blend2DMode : uint { - Blend2DMode_General = 0x0, - Blend2DMode_Directional = 0x1 - } - // Alignment: 4 - // Members count: 4 - public enum ChoiceMethod : uint { - WeightedRandom = 0x0, - WeightedRandomNoRepeat = 0x1, - Iterate = 0x2, - IterateRandom = 0x3 - } - // Alignment: 4 - // Members count: 3 - public enum ChoiceChangeMethod : uint { - OnReset = 0x0, - OnCycleEnd = 0x1, - OnResetOrCycleEnd = 0x2 - } - // Alignment: 4 - // Members count: 2 - public enum ChoiceBlendMethod : uint { - SingleBlendTime = 0x0, - PerChoiceBlendTimes = 0x1 - } - // Alignment: 4 - // Members count: 2 - public enum FootLockSubVisualization : uint { - FOOTLOCKSUBVISUALIZATION_ReachabilityAnalysis = 0x0, - FOOTLOCKSUBVISUALIZATION_IKSolve = 0x1 - } - // Alignment: 4 - // Members count: 3 - public enum FootPinningTimingSource : uint { - FootMotion = 0x0, - Tag = 0x1, - Parameter = 0x2 - } - // Alignment: 4 - // Members count: 2 - public enum StepPhase : uint { - StepPhase_OnGround = 0x0, - StepPhase_InAir = 0x1 - } - // Alignment: 4 - // Members count: 2 - public enum JumpCorrectionMethod : uint { - ScaleMotion = 0x0, - AddCorrectionDelta = 0x1 - } - // Alignment: 4 - // Members count: 3 - public enum SelectorTagBehavior_t : uint { - SelectorTagBehavior_OnWhileCurrent = 0x0, - SelectorTagBehavior_OffWhenFinished = 0x1, - SelectorTagBehavior_OffBeforeFinished = 0x2 - } - // Alignment: 4 - // Members count: 2 - public enum StanceOverrideMode : uint { - Sequence = 0x0, - Node = 0x1 - } - // Alignment: 4 - // Members count: 5 - public enum ResetCycleOption : uint { - Beginning = 0x0, - SameCycleAsSource = 0x1, - InverseSourceCycle = 0x2, - FixedValue = 0x3, - SameTimeAsSource = 0x4 - } - // Alignment: 4 - // Members count: 2 - public enum IkEndEffectorType : uint { - IkEndEffector_Attachment = 0x0, - IkEndEffector_Bone = 0x1 - } - // Alignment: 4 - // Members count: 4 - public enum IkTargetType : uint { - IkTarget_Attachment = 0x0, - IkTarget_Bone = 0x1, - IkTarget_Parameter_ModelSpace = 0x2, - IkTarget_Parameter_WorldSpace = 0x3 - } - // Alignment: 1 - // Members count: 3 - public enum PoseType_t : byte { - POSETYPE_STATIC = 0x0, - POSETYPE_DYNAMIC = 0x1, - POSETYPE_INVALID = 0xFF - } - // Alignment: 4 - // Members count: 5 - public enum CAnimationGraphVisualizerPrimitiveType : uint { - ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Text = 0x0, - ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Sphere = 0x1, - ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Line = 0x2, - ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Pie = 0x3, - ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Axis = 0x4 - } - // Alignment: 4 - // Members count: 3 - public enum FacingMode : uint { - FacingMode_Manual = 0x0, - FacingMode_Path = 0x1, - FacingMode_LookTarget = 0x2 - } - // Alignment: 4 - // Members count: 6 - public enum IKSolverType : uint { - IKSOLVER_Perlin = 0x0, - IKSOLVER_TwoBone = 0x1, - IKSOLVER_Fabrik = 0x2, - IKSOLVER_DogLeg3Bone = 0x3, - IKSOLVER_CCD = 0x4, - IKSOLVER_COUNT = 0x5 - } - // Alignment: 4 - // Members count: 3 - public enum IKTargetSource : uint { - IKTARGETSOURCE_Bone = 0x0, - IKTARGETSOURCE_AnimgraphParameter = 0x1, - IKTARGETSOURCE_COUNT = 0x2 - } - // Alignment: 4 - // Members count: 3 - public enum IKTargetCoordinateSystem : uint { - IKTARGETCOORDINATESYSTEM_WorldSpace = 0x0, - IKTARGETCOORDINATESYSTEM_ModelSpace = 0x1, - IKTARGETCOORDINATESYSTEM_COUNT = 0x2 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyArrayElementNameKey - public static class MoodAnimation_t { - public const nint m_sName = 0x0; // CUtlString - public const nint m_flWeight = 0x8; // float32 - } - // Parent: None - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyArrayElementNameKey - public static class MoodAnimationLayer_t { - public const nint m_sName = 0x0; // CUtlString - public const nint m_bActiveListening = 0x8; // bool - public const nint m_bActiveTalking = 0x9; // bool - public const nint m_layerAnimations = 0x10; // CUtlVector - public const nint m_flIntensity = 0x28; // CRangeFloat - public const nint m_flDurationScale = 0x30; // CRangeFloat - public const nint m_bScaleWithInts = 0x38; // bool - public const nint m_flNextStart = 0x3C; // CRangeFloat - public const nint m_flStartOffset = 0x44; // CRangeFloat - public const nint m_flEndOffset = 0x4C; // CRangeFloat - public const nint m_flFadeIn = 0x54; // float32 - public const nint m_flFadeOut = 0x58; // float32 - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class AnimationDecodeDebugDumpElement_t { - public const nint m_nEntityIndex = 0x0; // int32 - public const nint m_modelName = 0x8; // CUtlString - public const nint m_poseParams = 0x10; // CUtlVector - public const nint m_decodeOps = 0x28; // CUtlVector - public const nint m_internalOps = 0x40; // CUtlVector - public const nint m_decodedAnims = 0x58; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class AnimationDecodeDebugDump_t { - public const nint m_processingType = 0x0; // AnimationProcessingType_t - public const nint m_elems = 0x8; // CUtlVector - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - public static class AnimationSnapshotBase_t { - public const nint m_flRealTime = 0x0; // float32 - public const nint m_rootToWorld = 0x10; // matrix3x4a_t - public const nint m_bBonesInWorldSpace = 0x40; // bool - public const nint m_boneSetupMask = 0x48; // CUtlVector - public const nint m_boneTransforms = 0x60; // CUtlVector - public const nint m_flexControllers = 0x78; // CUtlVector - public const nint m_SnapshotType = 0x90; // AnimationSnapshotType_t - public const nint m_bHasDecodeDump = 0x94; // bool - public const nint m_DecodeDump = 0x98; // AnimationDecodeDebugDumpElement_t - } - // Parent: AnimationSnapshotBase_t - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class AnimationSnapshot_t { - public const nint m_nEntIndex = 0x110; // int32 - public const nint m_modelName = 0x118; // CUtlString - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimBoneDifference { - public const nint m_name = 0x0; // CBufferString - public const nint m_parent = 0x10; // CBufferString - public const nint m_posError = 0x20; // - public const nint m_bHasRotation = 0x2C; // bool - public const nint m_bHasMovement = 0x2D; // bool - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimMorphDifference { - public const nint m_name = 0x0; // CBufferString - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimUserDifference { - public const nint m_name = 0x0; // CBufferString - public const nint m_nType = 0x10; // int32 - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimEncodeDifference { - public const nint m_boneArray = 0x0; // CUtlVector - public const nint m_morphArray = 0x18; // CUtlVector - public const nint m_userArray = 0x30; // CUtlVector - public const nint m_bHasRotationBitArray = 0x48; // CUtlVector - public const nint m_bHasMovementBitArray = 0x60; // CUtlVector - public const nint m_bHasMorphBitArray = 0x78; // CUtlVector - public const nint m_bHasUserBitArray = 0x90; // CUtlVector - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimEventDefinition { - public const nint m_nFrame = 0x8; // int32 - public const nint m_flCycle = 0xC; // float32 - public const nint m_EventData = 0x10; // KeyValues3 - public const nint m_sLegacyOptions = 0x20; // CBufferString - public const nint m_sEventName = 0x30; // CGlobalSymbol - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimMovement { - public const nint endframe = 0x0; // int32 - public const nint motionflags = 0x4; // int32 - public const nint v0 = 0x8; // float32 - public const nint v1 = 0xC; // float32 - public const nint angle = 0x10; // float32 - public const nint vector = 0x14; // - public const nint position = 0x20; // - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimLocalHierarchy { - public const nint m_sBone = 0x0; // CBufferString - public const nint m_sNewParent = 0x10; // CBufferString - public const nint m_nStartFrame = 0x20; // int32 - public const nint m_nPeakFrame = 0x24; // int32 - public const nint m_nTailFrame = 0x28; // int32 - public const nint m_nEndFrame = 0x2C; // int32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimDecoder { - public const nint m_szName = 0x0; // CBufferString - public const nint m_nVersion = 0x10; // int32 - public const nint m_nType = 0x14; // int32 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimFrameSegment { - public const nint m_nUniqueFrameIndex = 0x0; // int32 - public const nint m_nLocalElementMasks = 0x4; // uint32 - public const nint m_nLocalChannel = 0x8; // int32 - public const nint m_container = 0x10; // CUtlBinaryBlock - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimFrameBlockAnim { - public const nint m_nStartFrame = 0x0; // int32 - public const nint m_nEndFrame = 0x4; // int32 - public const nint m_segmentIndexArray = 0x8; // CUtlVector - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimEncodedFrames { - public const nint m_fileName = 0x0; // CBufferString - public const nint m_nFrames = 0x10; // int32 - public const nint m_nFramesPerBlock = 0x14; // int32 - public const nint m_frameblockArray = 0x18; // CUtlVector - public const nint m_usageDifferences = 0x30; // CAnimEncodeDifference - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimDesc_Flag { - public const nint m_bLooping = 0x0; // bool - public const nint m_bAllZeros = 0x1; // bool - public const nint m_bHidden = 0x2; // bool - public const nint m_bDelta = 0x3; // bool - public const nint m_bLegacyWorldspace = 0x4; // bool - public const nint m_bModelDoc = 0x5; // bool - public const nint m_bImplicitSeqIgnoreDelta = 0x6; // bool - public const nint m_bAnimGraphAdditive = 0x7; // bool - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimSequenceParams { - public const nint m_flFadeInTime = 0x0; // float32 - public const nint m_flFadeOutTime = 0x4; // float32 - } - // Parent: None - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimDesc { - public const nint m_name = 0x0; // CBufferString - public const nint m_flags = 0x10; // CAnimDesc_Flag - public const nint fps = 0x18; // float32 - public const nint m_Data = 0x20; // CAnimEncodedFrames - public const nint m_movementArray = 0xF8; // CUtlVector - public const nint m_eventArray = 0x110; // CUtlVector - public const nint m_activityArray = 0x128; // CUtlVector - public const nint m_hierarchyArray = 0x140; // CUtlVector - public const nint framestalltime = 0x158; // float32 - public const nint m_vecRootMin = 0x15C; // - public const nint m_vecRootMax = 0x168; // - public const nint m_vecBoneWorldMin = 0x178; // CUtlVector - public const nint m_vecBoneWorldMax = 0x190; // CUtlVector - public const nint m_sequenceParams = 0x1A8; // CAnimSequenceParams - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimActivity { - public const nint m_name = 0x0; // CBufferString - public const nint m_nActivity = 0x10; // int32 - public const nint m_nFlags = 0x14; // int32 - public const nint m_nWeight = 0x18; // int32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimData { - public const nint m_name = 0x10; // CBufferString - public const nint m_animArray = 0x20; // CUtlVector - public const nint m_decoderArray = 0x38; // CUtlVector - public const nint m_nMaxUniqueFrameIndex = 0x50; // int32 - public const nint m_segmentArray = 0x58; // CUtlVector - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimBone { - public const nint m_name = 0x0; // CBufferString - public const nint m_parent = 0x10; // int32 - public const nint m_pos = 0x14; // - public const nint m_quat = 0x20; // QuaternionStorage - public const nint m_scale = 0x30; // float32 - public const nint m_qAlignment = 0x34; // QuaternionStorage - public const nint m_flags = 0x44; // int32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimUser { - public const nint m_name = 0x0; // CBufferString - public const nint m_nType = 0x10; // int32 - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimDataChannelDesc { - public const nint m_szChannelClass = 0x0; // CBufferString - public const nint m_szVariableName = 0x10; // CBufferString - public const nint m_nFlags = 0x20; // int32 - public const nint m_nType = 0x24; // int32 - public const nint m_szGrouping = 0x28; // CBufferString - public const nint m_szDescription = 0x38; // CBufferString - public const nint m_szElementNameArray = 0x48; // CUtlVector - public const nint m_nElementIndexArray = 0x60; // CUtlVector - public const nint m_nElementMaskArray = 0x78; // CUtlVector - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimKeyData { - public const nint m_name = 0x0; // CBufferString - public const nint m_boneArray = 0x10; // CUtlVector - public const nint m_userArray = 0x28; // CUtlVector - public const nint m_morphArray = 0x40; // CUtlVector - public const nint m_nChannelElements = 0x58; // int32 - public const nint m_dataChannelArray = 0x60; // CUtlVector - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimationGroup { - public const nint m_nFlags = 0x10; // uint32 - public const nint m_name = 0x18; // CBufferString - public const nint m_localHAnimArray_Handle = 0x60; // CUtlVector> - public const nint m_includedGroupArray_Handle = 0x78; // CUtlVector> - public const nint m_directHSeqGroup_Handle = 0x90; // CStrongHandle - public const nint m_decodeKey = 0x98; // CAnimKeyData - public const nint m_szScripts = 0x110; // CUtlVector - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSeqAutoLayerFlag { - public const nint m_bPost = 0x0; // bool - public const nint m_bSpline = 0x1; // bool - public const nint m_bXFade = 0x2; // bool - public const nint m_bNoBlend = 0x3; // bool - public const nint m_bLocal = 0x4; // bool - public const nint m_bPose = 0x5; // bool - public const nint m_bFetchFrame = 0x6; // bool - public const nint m_bSubtract = 0x7; // bool - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSeqAutoLayer { - public const nint m_nLocalReference = 0x0; // int16 - public const nint m_nLocalPose = 0x2; // int16 - public const nint m_flags = 0x4; // CSeqAutoLayerFlag - public const nint m_start = 0xC; // float32 - public const nint m_peak = 0x10; // float32 - public const nint m_tail = 0x14; // float32 - public const nint m_end = 0x18; // float32 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSeqIKLock { - public const nint m_flPosWeight = 0x0; // float32 - public const nint m_flAngleWeight = 0x4; // float32 - public const nint m_nLocalBone = 0x8; // int16 - public const nint m_bBonesOrientedAlongPositiveX = 0xA; // bool - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSeqBoneMaskList { - public const nint m_sName = 0x0; // CBufferString - public const nint m_nLocalBoneArray = 0x10; // CUtlVector - public const nint m_flBoneWeightArray = 0x28; // CUtlVector - public const nint m_flDefaultMorphCtrlWeight = 0x40; // float32 - public const nint m_morphCtrlWeightArray = 0x48; // CUtlVector> - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSeqScaleSet { - public const nint m_sName = 0x0; // CBufferString - public const nint m_bRootOffset = 0x10; // bool - public const nint m_vRootOffset = 0x14; // - public const nint m_nLocalBoneArray = 0x20; // CUtlVector - public const nint m_flBoneScaleArray = 0x38; // CUtlVector - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSeqMultiFetchFlag { - public const nint m_bRealtime = 0x0; // bool - public const nint m_bCylepose = 0x1; // bool - public const nint m_b0D = 0x2; // bool - public const nint m_b1D = 0x3; // bool - public const nint m_b2D = 0x4; // bool - public const nint m_b2D_TRI = 0x5; // bool - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSeqMultiFetch { - public const nint m_flags = 0x0; // CSeqMultiFetchFlag - public const nint m_localReferenceArray = 0x8; // CUtlVector - public const nint m_nGroupSize = 0x20; // int32[2] - public const nint m_nLocalPose = 0x28; // int32[2] - public const nint m_poseKeyArray0 = 0x30; // CUtlVector - public const nint m_poseKeyArray1 = 0x48; // CUtlVector - public const nint m_nLocalCyclePoseParameter = 0x60; // int32 - public const nint m_bCalculatePoseParameters = 0x64; // bool - public const nint m_bFixedBlendWeight = 0x65; // bool - public const nint m_flFixedBlendWeightVals = 0x68; // float32[2] - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSeqSeqDescFlag { - public const nint m_bLooping = 0x0; // bool - public const nint m_bSnap = 0x1; // bool - public const nint m_bAutoplay = 0x2; // bool - public const nint m_bPost = 0x3; // bool - public const nint m_bHidden = 0x4; // bool - public const nint m_bMulti = 0x5; // bool - public const nint m_bLegacyDelta = 0x6; // bool - public const nint m_bLegacyWorldspace = 0x7; // bool - public const nint m_bLegacyCyclepose = 0x8; // bool - public const nint m_bLegacyRealtime = 0x9; // bool - public const nint m_bModelDoc = 0xA; // bool - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSeqTransition { - public const nint m_flFadeInTime = 0x0; // float32 - public const nint m_flFadeOutTime = 0x4; // float32 - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSeqS1SeqDesc { - public const nint m_sName = 0x0; // CBufferString - public const nint m_flags = 0x10; // CSeqSeqDescFlag - public const nint m_fetch = 0x20; // CSeqMultiFetch - public const nint m_nLocalWeightlist = 0x90; // int32 - public const nint m_autoLayerArray = 0x98; // CUtlVector - public const nint m_IKLockArray = 0xB0; // CUtlVector - public const nint m_transition = 0xC8; // CSeqTransition - public const nint m_SequenceKeys = 0xD0; // KeyValues3 - public const nint m_LegacyKeyValueText = 0xE0; // CBufferString - public const nint m_activityArray = 0xF0; // CUtlVector - public const nint m_footMotion = 0x108; // CUtlVector - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSeqSynthAnimDesc { - public const nint m_sName = 0x0; // CBufferString - public const nint m_flags = 0x10; // CSeqSeqDescFlag - public const nint m_transition = 0x1C; // CSeqTransition - public const nint m_nLocalBaseReference = 0x24; // int16 - public const nint m_nLocalBoneMask = 0x26; // int16 - public const nint m_activityArray = 0x28; // CUtlVector - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSeqCmdLayer { - public const nint m_cmd = 0x0; // int16 - public const nint m_nLocalReference = 0x2; // int16 - public const nint m_nLocalBonemask = 0x4; // int16 - public const nint m_nDstResult = 0x6; // int16 - public const nint m_nSrcResult = 0x8; // int16 - public const nint m_bSpline = 0xA; // bool - public const nint m_flVar1 = 0xC; // float32 - public const nint m_flVar2 = 0x10; // float32 - public const nint m_nLineNumber = 0x14; // int16 - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSeqPoseSetting { - public const nint m_sPoseParameter = 0x0; // CBufferString - public const nint m_sAttachment = 0x10; // CBufferString - public const nint m_sReferenceSequence = 0x20; // CBufferString - public const nint m_flValue = 0x30; // float32 - public const nint m_bX = 0x34; // bool - public const nint m_bY = 0x35; // bool - public const nint m_bZ = 0x36; // bool - public const nint m_eType = 0x38; // int32 - } - // Parent: None - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSeqCmdSeqDesc { - public const nint m_sName = 0x0; // CBufferString - public const nint m_flags = 0x10; // CSeqSeqDescFlag - public const nint m_transition = 0x1C; // CSeqTransition - public const nint m_nFrameRangeSequence = 0x24; // int16 - public const nint m_nFrameCount = 0x26; // int16 - public const nint m_flFPS = 0x28; // float32 - public const nint m_nSubCycles = 0x2C; // int16 - public const nint m_numLocalResults = 0x2E; // int16 - public const nint m_cmdLayerArray = 0x30; // CUtlVector - public const nint m_eventArray = 0x48; // CUtlVector - public const nint m_activityArray = 0x60; // CUtlVector - public const nint m_poseSettingArray = 0x78; // CUtlVector - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSeqPoseParamDesc { - public const nint m_sName = 0x0; // CBufferString - public const nint m_flStart = 0x10; // float32 - public const nint m_flEnd = 0x14; // float32 - public const nint m_flLoop = 0x18; // float32 - public const nint m_bLooping = 0x1C; // bool - } - // Parent: None - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSequenceGroupData { - public const nint m_sName = 0x10; // CBufferString - public const nint m_nFlags = 0x20; // uint32 - public const nint m_localSequenceNameArray = 0x28; // CUtlVector - public const nint m_localS1SeqDescArray = 0x40; // CUtlVector - public const nint m_localMultiSeqDescArray = 0x58; // CUtlVector - public const nint m_localSynthAnimDescArray = 0x70; // CUtlVector - public const nint m_localCmdSeqDescArray = 0x88; // CUtlVector - public const nint m_localBoneMaskArray = 0xA0; // CUtlVector - public const nint m_localScaleSetArray = 0xB8; // CUtlVector - public const nint m_localBoneNameArray = 0xD0; // CUtlVector - public const nint m_localNodeName = 0xE8; // CBufferString - public const nint m_localPoseParamArray = 0xF8; // CUtlVector - public const nint m_keyValues = 0x110; // KeyValues3 - public const nint m_localIKAutoplayLockArray = 0x120; // CUtlVector - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MPropertyEditClassAsString - public static class CAnimEnum { - public const nint m_value = 0x0; // uint8 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyEditClassAsString - public static class AnimNodeID { - public const nint m_id = 0x0; // uint32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyEditClassAsString - public static class AnimNodeOutputID { - public const nint m_id = 0x0; // uint32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyEditClassAsString - public static class AnimStateID { - public const nint m_id = 0x0; // uint32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyEditClassAsString - public static class AnimParamID { - public const nint m_id = 0x0; // uint32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyEditClassAsString - public static class AnimTagID { - public const nint m_id = 0x0; // uint32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyEditClassAsString - public static class AnimComponentID { - public const nint m_id = 0x0; // uint32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyEditClassAsString - public static class AnimScriptHandle { - public const nint m_id = 0x0; // uint32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimAttachment { - public const nint m_influenceRotations = 0x0; // Quaternion[3] - public const nint m_influenceOffsets = 0x30; // VectorAligned[3] - public const nint m_influenceIndices = 0x60; // int32[3] - public const nint m_influenceWeights = 0x6C; // float32[3] - public const nint m_numInfluences = 0x78; // uint8 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class VPhysics2ShapeDef_t { - public const nint m_spheres = 0x0; // CUtlVector - public const nint m_capsules = 0x18; // CUtlVector - public const nint m_hulls = 0x30; // CUtlVector - public const nint m_meshes = 0x48; // CUtlVector - public const nint m_CollisionAttributeIndices = 0x60; // CUtlVector - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class VPhysXBodyPart_t { - public const nint m_nFlags = 0x0; // uint32 - public const nint m_flMass = 0x4; // float32 - public const nint m_rnShape = 0x8; // VPhysics2ShapeDef_t - public const nint m_nCollisionAttributeIndex = 0x80; // uint16 - public const nint m_nReserved = 0x82; // uint16 - public const nint m_flInertiaScale = 0x84; // float32 - public const nint m_flLinearDamping = 0x88; // float32 - public const nint m_flAngularDamping = 0x8C; // float32 - public const nint m_bOverrideMassCenter = 0x90; // bool - public const nint m_vMassCenterOverride = 0x94; // - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class VPhysXCollisionAttributes_t { - public const nint m_CollisionGroup = 0x0; // uint32 - public const nint m_InteractAs = 0x8; // CUtlVector - public const nint m_InteractWith = 0x20; // CUtlVector - public const nint m_InteractExclude = 0x38; // CUtlVector - public const nint m_CollisionGroupString = 0x50; // CUtlString - public const nint m_InteractAsStrings = 0x58; // CUtlVector - public const nint m_InteractWithStrings = 0x70; // CUtlVector - public const nint m_InteractExcludeStrings = 0x88; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class VPhysXRange_t { - public const nint m_flMin = 0x0; // float32 - public const nint m_flMax = 0x4; // float32 - } - // Parent: None - // Fields count: 46 - // - // Metadata: - // MGetKV3ClassDefaults - public static class VPhysXConstraintParams_t { - public const nint m_nType = 0x0; // int8 - public const nint m_nTranslateMotion = 0x1; // int8 - public const nint m_nRotateMotion = 0x2; // int8 - public const nint m_nFlags = 0x3; // int8 - public const nint m_anchor = 0x4; // Vector[2] - public const nint m_axes = 0x1C; // QuaternionStorage[2] - public const nint m_maxForce = 0x3C; // float32 - public const nint m_maxTorque = 0x40; // float32 - public const nint m_linearLimitValue = 0x44; // float32 - public const nint m_linearLimitRestitution = 0x48; // float32 - public const nint m_linearLimitSpring = 0x4C; // float32 - public const nint m_linearLimitDamping = 0x50; // float32 - public const nint m_twistLowLimitValue = 0x54; // float32 - public const nint m_twistLowLimitRestitution = 0x58; // float32 - public const nint m_twistLowLimitSpring = 0x5C; // float32 - public const nint m_twistLowLimitDamping = 0x60; // float32 - public const nint m_twistHighLimitValue = 0x64; // float32 - public const nint m_twistHighLimitRestitution = 0x68; // float32 - public const nint m_twistHighLimitSpring = 0x6C; // float32 - public const nint m_twistHighLimitDamping = 0x70; // float32 - public const nint m_swing1LimitValue = 0x74; // float32 - public const nint m_swing1LimitRestitution = 0x78; // float32 - public const nint m_swing1LimitSpring = 0x7C; // float32 - public const nint m_swing1LimitDamping = 0x80; // float32 - public const nint m_swing2LimitValue = 0x84; // float32 - public const nint m_swing2LimitRestitution = 0x88; // float32 - public const nint m_swing2LimitSpring = 0x8C; // float32 - public const nint m_swing2LimitDamping = 0x90; // float32 - public const nint m_goalPosition = 0x94; // - public const nint m_goalOrientation = 0xA0; // QuaternionStorage - public const nint m_goalAngularVelocity = 0xB0; // - public const nint m_driveSpringX = 0xBC; // float32 - public const nint m_driveSpringY = 0xC0; // float32 - public const nint m_driveSpringZ = 0xC4; // float32 - public const nint m_driveDampingX = 0xC8; // float32 - public const nint m_driveDampingY = 0xCC; // float32 - public const nint m_driveDampingZ = 0xD0; // float32 - public const nint m_driveSpringTwist = 0xD4; // float32 - public const nint m_driveSpringSwing = 0xD8; // float32 - public const nint m_driveSpringSlerp = 0xDC; // float32 - public const nint m_driveDampingTwist = 0xE0; // float32 - public const nint m_driveDampingSwing = 0xE4; // float32 - public const nint m_driveDampingSlerp = 0xE8; // float32 - public const nint m_solverIterationCount = 0xEC; // int32 - public const nint m_projectionLinearTolerance = 0xF0; // float32 - public const nint m_projectionAngularTolerance = 0xF4; // float32 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class VPhysXConstraint2_t { - public const nint m_nFlags = 0x0; // uint32 - public const nint m_nParent = 0x4; // uint16 - public const nint m_nChild = 0x6; // uint16 - public const nint m_params = 0x8; // VPhysXConstraintParams_t - } - // Parent: None - // Fields count: 24 - // - // Metadata: - // MGetKV3ClassDefaults - public static class VPhysXJoint_t { - public const nint m_nType = 0x0; // uint16 - public const nint m_nBody1 = 0x2; // uint16 - public const nint m_nBody2 = 0x4; // uint16 - public const nint m_nFlags = 0x6; // uint16 - public const nint m_Frame1 = 0x10; // CTransform - public const nint m_Frame2 = 0x30; // CTransform - public const nint m_bEnableCollision = 0x50; // bool - public const nint m_bEnableLinearLimit = 0x51; // bool - public const nint m_LinearLimit = 0x54; // VPhysXRange_t - public const nint m_bEnableLinearMotor = 0x5C; // bool - public const nint m_vLinearTargetVelocity = 0x60; // - public const nint m_flMaxForce = 0x6C; // float32 - public const nint m_bEnableSwingLimit = 0x70; // bool - public const nint m_SwingLimit = 0x74; // VPhysXRange_t - public const nint m_bEnableTwistLimit = 0x7C; // bool - public const nint m_TwistLimit = 0x80; // VPhysXRange_t - public const nint m_bEnableAngularMotor = 0x88; // bool - public const nint m_vAngularTargetVelocity = 0x8C; // - public const nint m_flMaxTorque = 0x98; // float32 - public const nint m_flLinearFrequency = 0x9C; // float32 - public const nint m_flLinearDampingRatio = 0xA0; // float32 - public const nint m_flAngularFrequency = 0xA4; // float32 - public const nint m_flAngularDampingRatio = 0xA8; // float32 - public const nint m_flFriction = 0xAC; // float32 - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class PhysSoftbodyDesc_t { - public const nint m_ParticleBoneHash = 0x0; // CUtlVector - public const nint m_Particles = 0x18; // CUtlVector - public const nint m_Springs = 0x30; // CUtlVector - public const nint m_Capsules = 0x48; // CUtlVector - public const nint m_InitPose = 0x60; // CUtlVector - public const nint m_ParticleBoneName = 0x78; // CUtlVector - } - // Parent: None - // Fields count: 16 - // - // Metadata: - // MGetKV3ClassDefaults - public static class VPhysXAggregateData_t { - public const nint m_nFlags = 0x0; // uint16 - public const nint m_nRefCounter = 0x2; // uint16 - public const nint m_bonesHash = 0x8; // CUtlVector - public const nint m_boneNames = 0x20; // CUtlVector - public const nint m_indexNames = 0x38; // CUtlVector - public const nint m_indexHash = 0x50; // CUtlVector - public const nint m_bindPose = 0x68; // CUtlVector - public const nint m_parts = 0x80; // CUtlVector - public const nint m_constraints2 = 0x98; // CUtlVector - public const nint m_joints = 0xB0; // CUtlVector - public const nint m_pFeModel = 0xC8; // PhysFeModelDesc_t* - public const nint m_boneParents = 0xD0; // CUtlVector - public const nint m_surfacePropertyHashes = 0xE8; // CUtlVector - public const nint m_collisionAttributes = 0x100; // CUtlVector - public const nint m_debugPartNames = 0x118; // CUtlVector - public const nint m_embeddedKeyvalues = 0x130; // CUtlString - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPhysSurfacePropertiesPhysics { - public const nint m_friction = 0x0; // float32 - public const nint m_elasticity = 0x4; // float32 - public const nint m_density = 0x8; // float32 - public const nint m_thickness = 0xC; // float32 - public const nint m_softContactFrequency = 0x10; // float32 - public const nint m_softContactDampingRatio = 0x14; // float32 - public const nint m_wheelDrag = 0x18; // float32 - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPhysSurfacePropertiesAudio { - public const nint m_reflectivity = 0x0; // float32 - public const nint m_hardnessFactor = 0x4; // float32 - public const nint m_roughnessFactor = 0x8; // float32 - public const nint m_roughThreshold = 0xC; // float32 - public const nint m_hardThreshold = 0x10; // float32 - public const nint m_hardVelocityThreshold = 0x14; // float32 - public const nint m_flStaticImpactVolume = 0x18; // float32 - public const nint m_flOcclusionFactor = 0x1C; // float32 - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPhysSurfacePropertiesSoundNames { - public const nint m_impactSoft = 0x0; // CUtlString - public const nint m_impactHard = 0x8; // CUtlString - public const nint m_scrapeSmooth = 0x10; // CUtlString - public const nint m_scrapeRough = 0x18; // CUtlString - public const nint m_bulletImpact = 0x20; // CUtlString - public const nint m_rolling = 0x28; // CUtlString - public const nint m_break = 0x30; // CUtlString - public const nint m_strain = 0x38; // CUtlString - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPhysSurfaceProperties { - public const nint m_name = 0x0; // CUtlString - public const nint m_nameHash = 0x8; // uint32 - public const nint m_baseNameHash = 0xC; // uint32 - public const nint m_bHidden = 0x18; // bool - public const nint m_description = 0x20; // CUtlString - public const nint m_physics = 0x28; // CPhysSurfacePropertiesPhysics - public const nint m_audioSounds = 0x48; // CPhysSurfacePropertiesSoundNames - public const nint m_audioParams = 0x88; // CPhysSurfacePropertiesAudio - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CVPhysXSurfacePropertiesList { - public const nint m_surfacePropertiesList = 0x0; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class MaterialGroup_t { - public const nint m_name = 0x0; // CUtlString - public const nint m_materials = 0x8; // CUtlVector> - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class ModelSkeletonData_t { - public const nint m_boneName = 0x0; // CUtlVector - public const nint m_nParent = 0x18; // CUtlVector - public const nint m_boneSphere = 0x30; // CUtlVector - public const nint m_nFlag = 0x48; // CUtlVector - public const nint m_bonePosParent = 0x60; // CUtlVector - public const nint m_boneRotParent = 0x78; // CUtlVector - public const nint m_boneScaleParent = 0x90; // CUtlVector - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class PermModelInfo_t { - public const nint m_nFlags = 0x0; // uint32 - public const nint m_vHullMin = 0x4; // - public const nint m_vHullMax = 0x10; // - public const nint m_vViewMin = 0x1C; // - public const nint m_vViewMax = 0x28; // - public const nint m_flMass = 0x34; // float32 - public const nint m_vEyePosition = 0x38; // - public const nint m_flMaxEyeDeflection = 0x44; // float32 - public const nint m_sSurfaceProperty = 0x48; // CUtlString - public const nint m_keyValueText = 0x50; // CUtlString - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class PermModelExtPart_t { - public const nint m_Transform = 0x0; // CTransform - public const nint m_Name = 0x20; // CUtlString - public const nint m_nParent = 0x28; // int32 - public const nint m_refModel = 0x30; // CStrongHandle - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class ModelBoneFlexDriverControl_t { - public const nint m_nBoneComponent = 0x0; // ModelBoneFlexComponent_t - public const nint m_flexController = 0x8; // CUtlString - public const nint m_flexControllerToken = 0x10; // uint32 - public const nint m_flMin = 0x14; // float32 - public const nint m_flMax = 0x18; // float32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class ModelBoneFlexDriver_t { - public const nint m_boneName = 0x0; // CUtlString - public const nint m_boneNameToken = 0x8; // uint32 - public const nint m_controls = 0x10; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class PermModelDataAnimatedMaterialAttribute_t { - public const nint m_AttributeName = 0x0; // CUtlString - public const nint m_nNumChannels = 0x8; // int32 - } - // Parent: None - // Fields count: 23 - // - // Metadata: - // MGetKV3ClassDefaults - public static class PermModelData_t { - public const nint m_name = 0x0; // CUtlString - public const nint m_modelInfo = 0x8; // PermModelInfo_t - public const nint m_ExtParts = 0x60; // CUtlVector - public const nint m_refMeshes = 0x78; // CUtlVector> - public const nint m_refMeshGroupMasks = 0x90; // CUtlVector - public const nint m_refPhysGroupMasks = 0xA8; // CUtlVector - public const nint m_refLODGroupMasks = 0xC0; // CUtlVector - public const nint m_lodGroupSwitchDistances = 0xD8; // CUtlVector - public const nint m_refPhysicsData = 0xF0; // CUtlVector> - public const nint m_refPhysicsHitboxData = 0x108; // CUtlVector> - public const nint m_refAnimGroups = 0x120; // CUtlVector> - public const nint m_refSequenceGroups = 0x138; // CUtlVector> - public const nint m_meshGroups = 0x150; // CUtlVector - public const nint m_materialGroups = 0x168; // CUtlVector - public const nint m_nDefaultMeshGroupMask = 0x180; // uint64 - public const nint m_modelSkeleton = 0x188; // ModelSkeletonData_t - public const nint m_remappingTable = 0x230; // CUtlVector - public const nint m_remappingTableStarts = 0x248; // CUtlVector - public const nint m_boneFlexDrivers = 0x260; // CUtlVector - public const nint m_pModelConfigList = 0x278; // CModelConfigList* - public const nint m_BodyGroupsHiddenInTools = 0x280; // CUtlVector - public const nint m_refAnimIncludeModels = 0x298; // CUtlVector> - public const nint m_AnimatedMaterialAttributes = 0x2B0; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CModelConfigElement { - public const nint m_ElementName = 0x8; // CUtlString - public const nint m_NestedElements = 0x10; // CUtlVector - } - // Parent: CModelConfigElement - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CModelConfigElement_AttachedModel { - public const nint m_InstanceName = 0x48; // CUtlString - public const nint m_EntityClass = 0x50; // CUtlString - public const nint m_hModel = 0x58; // CStrongHandle - public const nint m_vOffset = 0x60; // - public const nint m_aAngOffset = 0x6C; // QAngle - public const nint m_AttachmentName = 0x78; // CUtlString - public const nint m_LocalAttachmentOffsetName = 0x80; // CUtlString - public const nint m_AttachmentType = 0x88; // ModelConfigAttachmentType_t - public const nint m_bBoneMergeFlex = 0x8C; // bool - public const nint m_bUserSpecifiedColor = 0x8D; // bool - public const nint m_bUserSpecifiedMaterialGroup = 0x8E; // bool - public const nint m_bAcceptParentMaterialDrivenDecals = 0x8F; // bool - public const nint m_BodygroupOnOtherModels = 0x90; // CUtlString - public const nint m_MaterialGroupOnOtherModels = 0x98; // CUtlString - } - // Parent: CModelConfigElement - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CModelConfigElement_UserPick { - public const nint m_Choices = 0x48; // CUtlVector - } - // Parent: CModelConfigElement - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CModelConfigElement_RandomPick { - public const nint m_Choices = 0x48; // CUtlVector - public const nint m_ChoiceWeights = 0x60; // CUtlVector - } - // Parent: CModelConfigElement - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CModelConfigElement_SetMaterialGroup { - public const nint m_MaterialGroupName = 0x48; // CUtlString - } - // Parent: CModelConfigElement - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CModelConfigElement_SetMaterialGroupOnAttachedModels { - public const nint m_MaterialGroupName = 0x48; // CUtlString - } - // Parent: CModelConfigElement - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CModelConfigElement_SetRenderColor { - public const nint m_Color = 0x48; // Color - } - // Parent: CModelConfigElement - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CModelConfigElement_RandomColor { - public const nint m_Gradient = 0x48; // CColorGradient - } - // Parent: CModelConfigElement - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CModelConfigElement_SetBodygroup { - public const nint m_GroupName = 0x48; // CUtlString - public const nint m_nChoice = 0x50; // int32 - } - // Parent: CModelConfigElement - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CModelConfigElement_SetBodygroupOnAttachedModels { - public const nint m_GroupName = 0x48; // CUtlString - public const nint m_nChoice = 0x50; // int32 - } - // Parent: CModelConfigElement - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CModelConfigElement_Command { - public const nint m_Command = 0x48; // CUtlString - public const nint m_Args = 0x50; // KeyValues3 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CModelConfig { - public const nint m_ConfigName = 0x0; // CUtlString - public const nint m_Elements = 0x8; // CUtlVector - public const nint m_bTopLevel = 0x20; // bool - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CModelConfigList { - public const nint m_bHideMaterialGroupInTools = 0x0; // bool - public const nint m_bHideRenderColorInTools = 0x1; // bool - public const nint m_Configs = 0x8; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CRenderBufferBinding { - public const nint m_hBuffer = 0x0; // uint64 - public const nint m_nBindOffsetBytes = 0x10; // uint32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class SkeletonBoneBounds_t { - public const nint m_vecCenter = 0x0; // - public const nint m_vecSize = 0xC; // - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class RenderSkeletonBone_t { - public const nint m_boneName = 0x0; // CUtlString - public const nint m_parentName = 0x8; // CUtlString - public const nint m_invBindPose = 0x10; // matrix3x4_t - public const nint m_bbox = 0x40; // SkeletonBoneBounds_t - public const nint m_flSphereRadius = 0x58; // float32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CRenderSkeleton { - public const nint m_bones = 0x0; // CUtlVector - public const nint m_boneParents = 0x30; // CUtlVector - public const nint m_nBoneWeightCount = 0x48; // int32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CDrawCullingData { - public const nint m_vConeApex = 0x0; // - public const nint m_ConeAxis = 0xC; // int8[3] - public const nint m_ConeCutoff = 0xF; // int8 - } - // Parent: None - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CMaterialDrawDescriptor { - public const nint m_nPrimitiveType = 0x0; // RenderPrimitiveType_t - public const nint m_nBaseVertex = 0x4; // int32 - public const nint m_nVertexCount = 0x8; // int32 - public const nint m_nStartIndex = 0xC; // int32 - public const nint m_nIndexCount = 0x10; // int32 - public const nint m_flUvDensity = 0x14; // float32 - public const nint m_vTintColor = 0x18; // - public const nint m_flAlpha = 0x24; // float32 - public const nint m_nFirstMeshlet = 0x2C; // uint32 - public const nint m_nNumMeshlets = 0x30; // uint16 - public const nint m_indexBuffer = 0xB8; // CRenderBufferBinding - public const nint m_material = 0xE0; // CStrongHandle - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CMeshletDescriptor { - public const nint m_PackedAABB = 0x0; // PackedAABB_t - public const nint m_CullingData = 0x8; // CDrawCullingData - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSceneObjectData { - public const nint m_vMinBounds = 0x0; // - public const nint m_vMaxBounds = 0xC; // - public const nint m_drawCalls = 0x18; // CUtlVector - public const nint m_drawBounds = 0x30; // CUtlVector - public const nint m_meshlets = 0x48; // CUtlVector - public const nint m_vTintColor = 0x60; // Vector4D - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAttachment { - public const nint m_name = 0x0; // CUtlString - public const nint m_influenceNames = 0x8; // CUtlString[3] - public const nint m_vInfluenceRotations = 0x20; // Quaternion[3] - public const nint m_vInfluenceOffsets = 0x50; // Vector[3] - public const nint m_influenceWeights = 0x74; // float32[3] - public const nint m_bInfluenceRootTransform = 0x80; // bool[3] - public const nint m_nInfluences = 0x83; // uint8 - public const nint m_bIgnoreRotation = 0x84; // bool - } - // Parent: None - // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CHitBox { - public const nint m_name = 0x0; // CUtlString - public const nint m_sSurfaceProperty = 0x8; // CUtlString - public const nint m_sBoneName = 0x10; // CUtlString - public const nint m_vMinBounds = 0x18; // - public const nint m_vMaxBounds = 0x24; // - public const nint m_flShapeRadius = 0x30; // float32 - public const nint m_nBoneNameHash = 0x34; // uint32 - public const nint m_nGroupId = 0x38; // int32 - public const nint m_nShapeType = 0x3C; // uint8 - public const nint m_bTranslationOnly = 0x3D; // bool - public const nint m_CRC = 0x40; // uint32 - public const nint m_cRenderColor = 0x44; // Color - public const nint m_nHitBoxIndex = 0x48; // uint16 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CHitBoxSet { - public const nint m_name = 0x0; // CUtlString - public const nint m_nNameHash = 0x8; // uint32 - public const nint m_HitBoxes = 0x10; // CUtlVector - public const nint m_SourceFilename = 0x28; // CUtlString - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CHitBoxSetList { - public const nint m_HitBoxSets = 0x0; // CUtlVector - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class DynamicMeshDeformParams_t { - public const nint m_flTensionCompressScale = 0x0; // float32 - public const nint m_flTensionStretchScale = 0x4; // float32 - public const nint m_bRecomputeSmoothNormalsAfterAnimation = 0x8; // bool - public const nint m_bComputeDynamicMeshTensionAfterAnimation = 0x9; // bool - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class RenderHairStrandInfo_t { - public const nint m_nGuideIdx = 0x0; // uint32[3] - public const nint m_nBaseTriIdx = 0xC; // uint32 - public const nint m_vGuideBarycentric = 0x10; // Vector2D - public const nint m_vBaseBarycentric = 0x18; // Vector2D - public const nint m_vRootOffset_flLengthScale = 0x20; // uint16[4] - public const nint m_nPackedBaseMeshUv = 0x28; // uint32 - public const nint m_nPad = 0x2C; // uint32 - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CRenderGroom { - public const nint m_nSegmentsPerHairStrand = 0x0; // int32 - public const nint m_nGuideHairCount = 0x4; // int32 - public const nint m_nHairCount = 0x8; // int32 - public const nint m_nGroomGroupID = 0xC; // int32 - public const nint m_nAttachBoneIdx = 0x10; // int32 - public const nint m_hairInfoBufferData = 0x18; // CUtlBinaryBlock - public const nint m_hairs = 0x30; // CUtlVector - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CRenderMesh { - public const nint m_sceneObjects = 0x10; // CUtlVectorFixedGrowable - public const nint m_constraints = 0xA0; // CUtlVector - public const nint m_skeleton = 0xB8; // CRenderSkeleton - public const nint m_meshDeformParams = 0x1E0; // DynamicMeshDeformParams_t - public const nint m_pGroomData = 0x1F0; // CRenderGroom* - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CConstraintTarget { - public const nint m_qOffset = 0x20; // Quaternion - public const nint m_vOffset = 0x30; // - public const nint m_nBoneHash = 0x3C; // uint32 - public const nint m_sName = 0x40; // CUtlString - public const nint m_flWeight = 0x48; // float32 - public const nint m_bIsAttachment = 0x59; // bool - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CConstraintSlave { - public const nint m_qBaseOrientation = 0x0; // Quaternion - public const nint m_vBasePosition = 0x10; // - public const nint m_nBoneHash = 0x1C; // uint32 - public const nint m_flWeight = 0x20; // float32 - public const nint m_sName = 0x28; // CUtlString - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CBoneConstraintBase { - } - // Parent: CBoneConstraintBase - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CBaseConstraint { - public const nint m_name = 0x28; // CUtlString - public const nint m_vUpVector = 0x30; // - public const nint m_slaves = 0x40; // CUtlVector - public const nint m_targets = 0x58; // CUtlVector - } - // Parent: CBaseConstraint - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPointConstraint { - } - // Parent: CBaseConstraint - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class COrientConstraint { - } - // Parent: CBaseConstraint - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAimConstraint { - public const nint m_qAimOffset = 0x70; // Quaternion - public const nint m_nUpType = 0x80; // uint32 - } - // Parent: CBaseConstraint - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CTwistConstraint { - public const nint m_bInverse = 0x70; // bool - public const nint m_qParentBindRotation = 0x80; // Quaternion - public const nint m_qChildBindRotation = 0x90; // Quaternion - } - // Parent: CBaseConstraint - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CTiltTwistConstraint { - public const nint m_nTargetAxis = 0x70; // int32 - public const nint m_nSlaveAxis = 0x74; // int32 - } - // Parent: CBaseConstraint - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CMorphConstraint { - public const nint m_sTargetMorph = 0x70; // CUtlString - public const nint m_nSlaveChannel = 0x78; // int32 - public const nint m_flMin = 0x7C; // float32 - public const nint m_flMax = 0x80; // float32 - } - // Parent: CBaseConstraint - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CParentConstraint { - } - // Parent: CBoneConstraintBase - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CBoneConstraintPoseSpaceMorph { - public const nint m_sBoneName = 0x28; // CUtlString - public const nint m_sAttachmentName = 0x30; // CUtlString - public const nint m_outputMorph = 0x38; // CUtlVector - public const nint m_inputList = 0x50; // CUtlVector - public const nint m_bClamp = 0x68; // bool - } - // Parent: CBaseConstraint - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CBoneConstraintPoseSpaceBone { - public const nint m_inputList = 0x70; // CUtlVector - } - // Parent: CBoneConstraintBase - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CBoneConstraintDotToMorph { - public const nint m_sBoneName = 0x28; // CUtlString - public const nint m_sTargetBoneName = 0x30; // CUtlString - public const nint m_sMorphChannelName = 0x38; // CUtlString - public const nint m_flRemap = 0x40; // float32[4] - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CFlexOp { - public const nint m_OpCode = 0x0; // FlexOpCode_t - public const nint m_Data = 0x4; // int32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CFlexRule { - public const nint m_nFlex = 0x0; // int32 - public const nint m_FlexOps = 0x8; // CUtlVector - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CFlexDesc { - public const nint m_szFacs = 0x0; // CUtlString - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CFlexController { - public const nint m_szName = 0x0; // CUtlString - public const nint m_szType = 0x8; // CUtlString - public const nint min = 0x10; // float32 - public const nint max = 0x14; // float32 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CMorphBundleData { - public const nint m_flULeftSrc = 0x0; // float32 - public const nint m_flVTopSrc = 0x4; // float32 - public const nint m_offsets = 0x8; // CUtlVector - public const nint m_ranges = 0x20; // CUtlVector - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CMorphRectData { - public const nint m_nXLeftDst = 0x0; // int16 - public const nint m_nYTopDst = 0x2; // int16 - public const nint m_flUWidthSrc = 0x4; // float32 - public const nint m_flVHeightSrc = 0x8; // float32 - public const nint m_bundleDatas = 0x10; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CMorphData { - public const nint m_name = 0x0; // CUtlString - public const nint m_morphRectDatas = 0x8; // CUtlVector - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CMorphSetData { - public const nint m_nWidth = 0x10; // int32 - public const nint m_nHeight = 0x14; // int32 - public const nint m_bundleTypes = 0x18; // CUtlVector - public const nint m_morphDatas = 0x30; // CUtlVector - public const nint m_pTextureAtlas = 0x48; // CStrongHandle - public const nint m_FlexDesc = 0x50; // CUtlVector - public const nint m_FlexControllers = 0x68; // CUtlVector - public const nint m_FlexRules = 0x80; // CUtlVector - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimFoot { - public const nint m_name = 0x0; // CUtlString - public const nint m_vBallOffset = 0x8; // - public const nint m_vHeelOffset = 0x14; // - public const nint m_ankleBoneIndex = 0x20; // int32 - public const nint m_toeBoneIndex = 0x24; // int32 - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimSkeleton { - public const nint m_localSpaceTransforms = 0x10; // CUtlVector - public const nint m_modelSpaceTransforms = 0x28; // CUtlVector - public const nint m_boneNames = 0x40; // CUtlVector - public const nint m_children = 0x58; // CUtlVector> - public const nint m_parents = 0x70; // CUtlVector - public const nint m_feet = 0x88; // CUtlVector - public const nint m_morphNames = 0xA0; // CUtlVector - public const nint m_lodBoneCounts = 0xB8; // CUtlVector - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CFootDefinition { - public const nint m_name = 0x0; // CUtlString - public const nint m_ankleBoneName = 0x8; // CUtlString - public const nint m_toeBoneName = 0x10; // CUtlString - public const nint m_vBallOffset = 0x18; // - public const nint m_vHeelOffset = 0x24; // - public const nint m_flFootLength = 0x30; // float32 - public const nint m_flBindPoseDirectionMS = 0x34; // float32 - public const nint m_flTraceHeight = 0x38; // float32 - public const nint m_flTraceRadius = 0x3C; // float32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CCycleBase { - public const nint m_flCycle = 0x0; // float32 - } - // Parent: CCycleBase - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimCycle { - } - // Parent: CCycleBase - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CFootCycle { - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CFootCycleDefinition { - public const nint m_vStancePositionMS = 0x0; // - public const nint m_vMidpointPositionMS = 0xC; // - public const nint m_flStanceDirectionMS = 0x18; // float32 - public const nint m_vToStrideStartPos = 0x1C; // - public const nint m_stanceCycle = 0x28; // CAnimCycle - public const nint m_footLiftCycle = 0x2C; // CFootCycle - public const nint m_footOffCycle = 0x30; // CFootCycle - public const nint m_footStrikeCycle = 0x34; // CFootCycle - public const nint m_footLandCycle = 0x38; // CFootCycle - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CFootTrajectory { - public const nint m_vOffset = 0x0; // - public const nint m_flRotationOffset = 0xC; // float32 - public const nint m_flProgression = 0x10; // float32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CFootTrajectories { - public const nint m_trajectories = 0x0; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CFootStride { - public const nint m_definition = 0x0; // CFootCycleDefinition - public const nint m_trajectories = 0x40; // CFootTrajectories - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CFootMotion { - public const nint m_strides = 0x0; // CUtlVector - public const nint m_name = 0x18; // CUtlString - public const nint m_bAdditive = 0x20; // bool - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class SkeletonAnimCapture_t { - public const nint m_nEntIndex = 0x0; // CEntityIndex - public const nint m_nEntParent = 0x4; // CEntityIndex - public const nint m_ImportedCollision = 0x8; // CUtlVector - public const nint m_ModelName = 0x20; // CUtlString - public const nint m_CaptureName = 0x28; // CUtlString - public const nint m_ModelBindPose = 0x30; // CUtlVector - public const nint m_FeModelInitPose = 0x48; // CUtlVector - public const nint m_nFlexControllers = 0x60; // int32 - public const nint m_bPredicted = 0x64; // bool - public const nint m_Frames = 0xA8; // CUtlVector - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class SkeletonAnimCapture_t__Bone_t { - public const nint m_Name = 0x0; // CUtlString - public const nint m_BindPose = 0x10; // CTransform - public const nint m_nParent = 0x30; // int32 - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class SkeletonAnimCapture_t__FrameStamp_t { - public const nint m_flTime = 0x0; // float32 - public const nint m_flEntitySimTime = 0x4; // float32 - public const nint m_bTeleportTick = 0x8; // bool - public const nint m_bPredicted = 0x9; // bool - public const nint m_flCurTime = 0xC; // float32 - public const nint m_flRealTime = 0x10; // float32 - public const nint m_nFrameCount = 0x14; // int32 - public const nint m_nTickCount = 0x18; // int32 - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - public static class SkeletonAnimCapture_t__Frame_t { - public const nint m_flTime = 0x0; // float32 - public const nint m_Stamp = 0x4; // SkeletonAnimCapture_t::FrameStamp_t - public const nint m_Transform = 0x20; // CTransform - public const nint m_bTeleport = 0x40; // bool - public const nint m_CompositeBones = 0x48; // CUtlVector - public const nint m_SimStateBones = 0x60; // CUtlVector - public const nint m_FeModelAnims = 0x78; // CUtlVector - public const nint m_FeModelPos = 0x90; // CUtlVector - public const nint m_FlexControllerWeights = 0xA8; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class SkeletonAnimCapture_t__Camera_t { - public const nint m_tmCamera = 0x0; // CTransform - public const nint m_flTime = 0x20; // float32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class SkeletonDemoDb_t { - public const nint m_AnimCaptures = 0x0; // CUtlVector - public const nint m_CameraTrack = 0x18; // CUtlVector - public const nint m_flRecordingTime = 0x30; // float32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CNmBoneMask { - public const nint m_ID = 0x0; // CGlobalSymbol - public const nint m_weightInfo = 0x8; // CNmBoneMask::WeightInfo_t - public const nint m_weights = 0x18; // CUtlVector - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CNmClip { - public const nint m_skeleton = 0x0; // CStrongHandle - public const nint m_nNumFrames = 0x8; // uint32 - public const nint m_flDuration = 0xC; // float32 - public const nint m_compressedPoseData = 0x10; // CUtlBinaryBlock - public const nint m_trackCompressionSettings = 0x28; // CUtlVector - public const nint m_compressedPoseOffsets = 0x40; // CUtlVector - public const nint m_syncTrack = 0xA0; // CNmSyncTrack - public const nint m_rootMotion = 0x150; // CNmRootMotionData - public const nint m_bIsAdditive = 0x1A0; // bool - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class NmCompressionSettings_t { - public const nint m_translationRangeX = 0x0; // NmCompressionSettings_t::QuantizationRange_t - public const nint m_translationRangeY = 0x8; // NmCompressionSettings_t::QuantizationRange_t - public const nint m_translationRangeZ = 0x10; // NmCompressionSettings_t::QuantizationRange_t - public const nint m_scaleRange = 0x18; // NmCompressionSettings_t::QuantizationRange_t - public const nint m_constantRotation = 0x20; // Quaternion - public const nint m_bIsRotationStatic = 0x30; // bool - public const nint m_bIsTranslationStatic = 0x31; // bool - public const nint m_bIsScaleStatic = 0x32; // bool - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class NmCompressionSettings_t__QuantizationRange_t { - public const nint m_flRangeStart = 0x0; // float32 - public const nint m_flRangeLength = 0x4; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CNmEvent { - public const nint m_flStartTime = 0x8; // float32 - public const nint m_flDuration = 0xC; // float32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CNmRootMotionData { - public const nint m_transforms = 0x0; // CUtlVector - public const nint m_nNumFrames = 0x18; // int32 - public const nint m_flAverageLinearVelocity = 0x1C; // float32 - public const nint m_flAverageAngularVelocityRadians = 0x20; // float32 - public const nint m_totalDelta = 0x30; // CTransform - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CNmSkeleton { - public const nint m_ID = 0x0; // CGlobalSymbol - public const nint m_boneIDs = 0x8; // CUtlLeanVector - public const nint m_parentIndices = 0x18; // CUtlVector - public const nint m_parentSpaceReferencePose = 0x30; // CUtlVector - public const nint m_modelSpaceReferencePose = 0x48; // CUtlVector - public const nint m_numBonesToSampleAtLowLOD = 0x60; // int32 - public const nint m_boneMasks = 0x68; // CUtlLeanVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class NmSyncTrackTime_t { - public const nint m_nEventIdx = 0x0; // int32 - public const nint m_percentageThrough = 0x4; // NmPercent_t - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class NmSyncTrackTimeRange_t { - public const nint m_startTime = 0x0; // NmSyncTrackTime_t - public const nint m_endTime = 0x8; // NmSyncTrackTime_t - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CNmSyncTrack { - public const nint m_syncEvents = 0x0; // CUtlLeanVectorFixedGrowable - public const nint m_nStartEventOffset = 0xA8; // int32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CNmSyncTrack__EventMarker_t { - public const nint m_startTime = 0x0; // NmPercent_t - public const nint m_ID = 0x8; // CGlobalSymbol - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CNmSyncTrack__Event_t { - public const nint m_ID = 0x0; // CGlobalSymbol - public const nint m_startTime = 0x8; // NmPercent_t - public const nint m_duration = 0xC; // NmPercent_t - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class NmPercent_t { - public const nint m_flValue = 0x0; // float32 - } - // Parent: CNmEvent - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CNmLegacyEvent { - } - // Parent: CNmEvent - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CNmFootEvent { - public const nint m_phase = 0x10; // NmFootPhase_t - } - // Parent: CNmEvent - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CNmIDEvent { - public const nint m_ID = 0x10; // CGlobalSymbol - } - // Parent: CNmEvent - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CNmTransitionEvent { - public const nint m_rule = 0x10; // NmTransitionRule_t - public const nint m_ID = 0x18; // CGlobalSymbol - } - // Parent: CNmEvent - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CNmFrameSnapEvent { - public const nint m_frameSnapMode = 0x10; // NmFrameSnapEventMode_t - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CNmGraphDataSet { - public const nint m_variationID = 0x0; // CGlobalSymbol - public const nint m_skeleton = 0x8; // CStrongHandle - public const nint m_resources = 0x10; // CUtlVector - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CNmGraph { - public const nint m_persistentNodeIndices = 0x0; // CUtlVector - public const nint m_instanceNodeStartOffsets = 0x18; // CUtlVector - public const nint m_instanceRequiredMemory = 0x30; // uint32 - public const nint m_instanceRequiredAlignment = 0x34; // uint32 - public const nint m_rootNodeIdx = 0x38; // int16 - public const nint m_controlParameterIDs = 0x40; // CUtlVector - public const nint m_virtualParameterIDs = 0x58; // CUtlVector - public const nint m_virtualParameterNodeIndices = 0x70; // CUtlVector - public const nint m_childGraphSlots = 0x88; // CUtlVector - public const nint m_externalGraphSlots = 0xA0; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CNmGraph__ExternalGraphSlot_t { - public const nint m_nNodeIdx = 0x0; // int16 - public const nint m_slotID = 0x8; // CGlobalSymbol - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CNmGraph__ChildGraphSlot_t { - public const nint m_nNodeIdx = 0x0; // int16 - public const nint m_dataSlotIdx = 0x2; // int16 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CNmGraphVariation { - public const nint m_graph = 0x0; // CStrongHandle - public const nint m_dataSet = 0x8; // CStrongHandle - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class BoneDemoCaptureSettings_t { - public const nint m_boneName = 0x0; // CUtlString - public const nint m_flChainLength = 0x8; // float32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class IKDemoCaptureSettings_t { - public const nint m_parentBoneName = 0x0; // CUtlString - public const nint m_eMode = 0x8; // IKChannelMode - public const nint m_ikChainName = 0x10; // CUtlString - public const nint m_oneBoneStart = 0x18; // CUtlString - public const nint m_oneBoneEnd = 0x20; // CUtlString - } - // Parent: None - // Fields count: 16 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimDemoCaptureSettings { - public const nint m_rangeBoneChainLength = 0x0; // Vector2D - public const nint m_rangeMaxSplineErrorRotation = 0x8; // Vector2D - public const nint m_flMaxSplineErrorTranslation = 0x10; // float32 - public const nint m_flMaxSplineErrorScale = 0x14; // float32 - public const nint m_flIkRotation_MaxSplineError = 0x18; // float32 - public const nint m_flIkTranslation_MaxSplineError = 0x1C; // float32 - public const nint m_flMaxQuantizationErrorRotation = 0x20; // float32 - public const nint m_flMaxQuantizationErrorTranslation = 0x24; // float32 - public const nint m_flMaxQuantizationErrorScale = 0x28; // float32 - public const nint m_flIkRotation_MaxQuantizationError = 0x2C; // float32 - public const nint m_flIkTranslation_MaxQuantizationError = 0x30; // float32 - public const nint m_baseSequence = 0x38; // CUtlString - public const nint m_nBaseSequenceFrame = 0x40; // int32 - public const nint m_boneSelectionMode = 0x44; // EDemoBoneSelectionMode - public const nint m_bones = 0x48; // CUtlVector - public const nint m_ikChains = 0x60; // CUtlVector - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimReplayFrame { - public const nint m_inputDataBlocks = 0x10; // CUtlVector - public const nint m_instanceData = 0x28; // CUtlBinaryBlock - public const nint m_startingLocalToWorldTransform = 0x40; // CTransform - public const nint m_localToWorldTransform = 0x60; // CTransform - public const nint m_timeStamp = 0x80; // float32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimGraphDebugReplay { - public const nint m_animGraphFileName = 0x40; // CUtlString - public const nint m_frameList = 0x48; // CUtlVector> - public const nint m_startIndex = 0x60; // int32 - public const nint m_writeIndex = 0x64; // int32 - public const nint m_frameCount = 0x68; // int32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimGraphModelBinding { - public const nint m_modelName = 0x8; // CUtlString - public const nint m_pSharedData = 0x10; // CSmartPtr - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - public static class CAnimInputDamping { - public const nint m_speedFunction = 0x8; // DampingSpeedFunction - public const nint m_fSpeedScale = 0xC; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimParamHandle { - public const nint m_type = 0x0; // AnimParamType_t - public const nint m_index = 0x1; // uint8 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimParamHandleMap { - public const nint m_list = 0x0; // CUtlHashtable - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimParameterManagerUpdater { - public const nint m_parameters = 0x18; // CUtlVector> - public const nint m_idToIndexMap = 0x30; // CUtlHashtable - public const nint m_nameToIndexMap = 0x50; // CUtlHashtable - public const nint m_indexToHandle = 0x70; // CUtlVector - public const nint m_autoResetParams = 0x88; // CUtlVector> - public const nint m_autoResetMap = 0xA0; // CUtlHashtable - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimUpdateSharedData { - public const nint m_nodes = 0x10; // CUtlVector> - public const nint m_nodeIndexMap = 0x28; // CUtlHashtable - public const nint m_components = 0x48; // CUtlVector> - public const nint m_pParamListUpdater = 0x60; // CSmartPtr - public const nint m_pTagManagerUpdater = 0x68; // CSmartPtr - public const nint m_scriptManager = 0x70; // CSmartPtr - public const nint m_settings = 0x78; // CAnimGraphSettingsManager - public const nint m_pStaticPoseCache = 0xA8; // CSmartPtr - public const nint m_pSkeleton = 0xB0; // CSmartPtr - public const nint m_rootNodePath = 0xB8; // CAnimNodePath - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CBlendCurve { - public const nint m_flControlPoint1 = 0x0; // float32 - public const nint m_flControlPoint2 = 0x4; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class ParamSpanSample_t { - public const nint m_value = 0x0; // CAnimVariant - public const nint m_flCycle = 0x14; // float32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class ParamSpan_t { - public const nint m_samples = 0x0; // CUtlVector - public const nint m_hParam = 0x18; // CAnimParamHandle - public const nint m_eParamType = 0x1A; // AnimParamType_t - public const nint m_flStartCycle = 0x1C; // float32 - public const nint m_flEndCycle = 0x20; // float32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CParamSpanUpdater { - public const nint m_spans = 0x0; // CUtlVector - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimGraphSettingsGroup { - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimGraphSettingsManager { - public const nint m_settingsGroups = 0x18; // CUtlVector> - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CCachedPose { - public const nint m_transforms = 0x8; // CUtlVector - public const nint m_morphWeights = 0x20; // CUtlVector - public const nint m_hSequence = 0x38; // HSequence - public const nint m_flCycle = 0x3C; // float32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CStaticPoseCache { - public const nint m_poses = 0x10; // CUtlVector - public const nint m_nBoneCount = 0x28; // int32 - public const nint m_nMorphCount = 0x2C; // int32 - } - // Parent: CStaticPoseCache - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CStaticPoseCacheBuilder { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimActionUpdater { - } - // Parent: CAnimActionUpdater - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CEmitTagActionUpdater { - public const nint m_nTagIndex = 0x18; // int32 - public const nint m_bIsZeroDuration = 0x1C; // bool - } - // Parent: CAnimActionUpdater - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSetParameterActionUpdater { - public const nint m_hParam = 0x18; // CAnimParamHandle - public const nint m_value = 0x1A; // CAnimVariant - } - // Parent: CAnimActionUpdater - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CToggleComponentActionUpdater { - public const nint m_componentID = 0x18; // AnimComponentID - public const nint m_bSetEnabled = 0x1C; // bool - } - // Parent: CAnimActionUpdater - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CExpressionActionUpdater { - public const nint m_hParam = 0x18; // CAnimParamHandle - public const nint m_eParamType = 0x1A; // AnimParamType_t - public const nint m_hScript = 0x1C; // AnimScriptHandle - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimTagBase { - public const nint m_name = 0x18; // CGlobalSymbol - public const nint m_group = 0x20; // CGlobalSymbol - public const nint m_tagID = 0x28; // AnimTagID - public const nint m_bIsReferenced = 0x40; // bool - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimTagManagerUpdater { - public const nint m_tags = 0x18; // CUtlVector> - } - // Parent: CAnimTagBase - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - public static class CAudioAnimTag { - public const nint m_clipName = 0x50; // CUtlString - public const nint m_attachmentName = 0x58; // CUtlString - public const nint m_flVolume = 0x60; // float32 - public const nint m_bStopWhenTagEnds = 0x64; // bool - public const nint m_bStopWhenGraphEnds = 0x65; // bool - public const nint m_bPlayOnServer = 0x66; // bool - public const nint m_bPlayOnClient = 0x67; // bool - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyElementNameFn - public static class CBodyGroupSetting { - public const nint m_BodyGroupName = 0x0; // CUtlString - public const nint m_nBodyGroupOption = 0x8; // int32 - } - // Parent: CAnimTagBase - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - public static class CBodyGroupAnimTag { - public const nint m_nPriority = 0x50; // int32 - public const nint m_bodyGroupSettings = 0x58; // CUtlVector - } - // Parent: CAnimTagBase - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - public static class CClothSettingsAnimTag { - public const nint m_flStiffness = 0x50; // float32 - public const nint m_flEaseIn = 0x54; // float32 - public const nint m_flEaseOut = 0x58; // float32 - public const nint m_nVertexSet = 0x60; // CUtlString - } - // Parent: CAnimTagBase - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - public static class CFootFallAnimTag { - public const nint m_foot = 0x50; // FootFallTagFoot_t - } - // Parent: CAnimTagBase - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - public static class CFootstepLandedAnimTag { - public const nint m_FootstepType = 0x50; // FootstepLandedFootSoundType_t - public const nint m_OverrideSoundName = 0x58; // CUtlString - public const nint m_DebugAnimSourceString = 0x60; // CUtlString - public const nint m_BoneName = 0x68; // CUtlString - } - // Parent: CAnimTagBase - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - public static class CMaterialAttributeAnimTag { - public const nint m_AttributeName = 0x50; // CUtlString - public const nint m_AttributeType = 0x58; // MatterialAttributeTagType_t - public const nint m_flValue = 0x5C; // float32 - public const nint m_Color = 0x60; // Color - } - // Parent: CAnimTagBase - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - public static class CParticleAnimTag { - public const nint m_hParticleSystem = 0x50; // CStrongHandle - public const nint m_particleSystemName = 0x58; // CUtlString - public const nint m_configName = 0x60; // CUtlString - public const nint m_bDetachFromOwner = 0x68; // bool - public const nint m_bStopWhenTagEnds = 0x69; // bool - public const nint m_bTagEndStopIsInstant = 0x6A; // bool - public const nint m_attachmentName = 0x70; // CUtlString - public const nint m_attachmentType = 0x78; // ParticleAttachment_t - public const nint m_attachmentCP1Name = 0x80; // CUtlString - public const nint m_attachmentCP1Type = 0x88; // ParticleAttachment_t - } - // Parent: CAnimTagBase - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - public static class CRagdollAnimTag { - public const nint m_nPoseControl = 0x50; // AnimPoseControl - public const nint m_flFrequency = 0x54; // float32 - public const nint m_flDampingRatio = 0x58; // float32 - public const nint m_flDecayDuration = 0x5C; // float32 - public const nint m_flDecayBias = 0x60; // float32 - public const nint m_bDestroy = 0x64; // bool - } - // Parent: CAnimTagBase - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - public static class CSequenceFinishedAnimTag { - public const nint m_sequenceName = 0x50; // CUtlString - } - // Parent: CAnimTagBase - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - public static class CStringAnimTag { - } - // Parent: CAnimTagBase - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - public static class CTaskStatusAnimTag { - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimComponentUpdater { - public const nint m_name = 0x18; // CUtlString - public const nint m_id = 0x20; // AnimComponentID - public const nint m_networkMode = 0x24; // AnimNodeNetworkMode - public const nint m_bStartEnabled = 0x28; // bool - } - // Parent: CAnimComponentUpdater - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimScriptComponentUpdater { - public const nint m_hScript = 0x30; // AnimScriptHandle - } - // Parent: CAnimComponentUpdater - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CCPPScriptComponentUpdater { - public const nint m_scriptsToRun = 0x30; // CUtlVector - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CDampedValueUpdateItem { - public const nint m_damping = 0x0; // CAnimInputDamping - public const nint m_hParamIn = 0x18; // CAnimParamHandle - public const nint m_hParamOut = 0x1A; // CAnimParamHandle - } - // Parent: CAnimComponentUpdater - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CDampedValueComponentUpdater { - public const nint m_items = 0x30; // CUtlVector - } - // Parent: CAnimComponentUpdater - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CDemoSettingsComponentUpdater { - public const nint m_settings = 0x30; // CAnimDemoCaptureSettings - } - // Parent: CAnimComponentUpdater - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CLODComponentUpdater { - public const nint m_nServerLOD = 0x30; // int32 - } - // Parent: CAnimComponentUpdater - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CLookComponentUpdater { - public const nint m_hLookHeading = 0x34; // CAnimParamHandle - public const nint m_hLookHeadingVelocity = 0x36; // CAnimParamHandle - public const nint m_hLookPitch = 0x38; // CAnimParamHandle - public const nint m_hLookDistance = 0x3A; // CAnimParamHandle - public const nint m_hLookDirection = 0x3C; // CAnimParamHandle - public const nint m_hLookTarget = 0x3E; // CAnimParamHandle - public const nint m_hLookTargetWorldSpace = 0x40; // CAnimParamHandle - public const nint m_bNetworkLookTarget = 0x42; // bool - } - // Parent: CAnimComponentUpdater - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CMovementComponentUpdater { - public const nint m_motors = 0x30; // CUtlVector> - public const nint m_facingDamping = 0x48; // CAnimInputDamping - public const nint m_eDefaultFacingMode = 0x58; // FacingMode - public const nint m_nDefaultMotorIndex = 0x64; // int32 - public const nint m_flDefaultRunSpeed = 0x68; // float32 - public const nint m_bMoveVarsDisabled = 0x6C; // bool - public const nint m_bNetworkPath = 0x6D; // bool - public const nint m_bNetworkFacing = 0x6E; // bool - public const nint m_paramHandles = 0x6F; // CAnimParamHandle[30] - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class WeightList { - public const nint m_name = 0x0; // CUtlString - public const nint m_weights = 0x8; // CUtlVector - } - // Parent: CAnimComponentUpdater - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CRagdollComponentUpdater { - public const nint m_ragdollNodePaths = 0x30; // CUtlVector - public const nint m_boneIndices = 0x48; // CUtlVector - public const nint m_boneNames = 0x60; // CUtlVector - public const nint m_weightLists = 0x78; // CUtlVector - public const nint m_flSpringFrequencyMin = 0x90; // float32 - public const nint m_flSpringFrequencyMax = 0x94; // float32 - public const nint m_flMaxStretch = 0x98; // float32 - public const nint m_bSolidCollisionAtZeroWeight = 0x9C; // bool - } - // Parent: CAnimComponentUpdater - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSlopeComponentUpdater { - public const nint m_flTraceDistance = 0x34; // float32 - public const nint m_hSlopeAngle = 0x38; // CAnimParamHandle - public const nint m_hSlopeAngleFront = 0x3A; // CAnimParamHandle - public const nint m_hSlopeAngleSide = 0x3C; // CAnimParamHandle - public const nint m_hSlopeHeading = 0x3E; // CAnimParamHandle - public const nint m_hSlopeNormal = 0x40; // CAnimParamHandle - public const nint m_hSlopeNormal_WorldSpace = 0x42; // CAnimParamHandle - } - // Parent: CAnimComponentUpdater - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CStateMachineComponentUpdater { - public const nint m_stateMachine = 0x30; // CAnimStateMachineUpdater - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CMotionDataSet { - public const nint m_groups = 0x0; // CUtlVector - public const nint m_nDimensionCount = 0x18; // int32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CMotionGraphGroup { - public const nint m_searchDB = 0x0; // CMotionSearchDB - public const nint m_motionGraphs = 0xB8; // CUtlVector> - public const nint m_motionGraphConfigs = 0xD0; // CUtlVector - public const nint m_sampleToConfig = 0xE8; // CUtlVector - public const nint m_hIsActiveScript = 0x100; // AnimScriptHandle - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class SampleCode { - public const nint m_subCode = 0x0; // uint8[8] - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class MotionDBIndex { - public const nint m_nIndex = 0x0; // uint32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CVectorQuantizer { - public const nint m_centroidVectors = 0x0; // CUtlVector - public const nint m_nCentroids = 0x18; // int32 - public const nint m_nDimensions = 0x1C; // int32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CProductQuantizer { - public const nint m_subQuantizers = 0x0; // CUtlVector - public const nint m_nDimensions = 0x18; // int32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CMotionSearchNode { - public const nint m_children = 0x0; // CUtlVector - public const nint m_quantizer = 0x18; // CVectorQuantizer - public const nint m_sampleCodes = 0x38; // CUtlVector> - public const nint m_sampleIndices = 0x50; // CUtlVector> - public const nint m_selectableSamples = 0x68; // CUtlVector - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CMotionSearchDB { - public const nint m_rootNode = 0x0; // CMotionSearchNode - public const nint m_residualQuantizer = 0x80; // CProductQuantizer - public const nint m_codeIndices = 0xA0; // CUtlVector - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CMotionGraph { - public const nint m_paramSpans = 0x10; // CParamSpanUpdater - public const nint m_tags = 0x28; // CUtlVector - public const nint m_pRootNode = 0x40; // CSmartPtr - public const nint m_nParameterCount = 0x48; // int32 - public const nint m_nConfigStartIndex = 0x4C; // int32 - public const nint m_nConfigCount = 0x50; // int32 - public const nint m_bLoop = 0x54; // bool - } - // Parent: CMotionGraph - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CEditableMotionGraph { - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CMotionNode { - public const nint m_name = 0x18; // CUtlString - public const nint m_id = 0x20; // AnimNodeID - } - // Parent: CMotionNode - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CMotionNodeSequence { - public const nint m_tags = 0x28; // CUtlVector - public const nint m_hSequence = 0x40; // HSequence - public const nint m_flPlaybackSpeed = 0x44; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class MotionBlendItem { - public const nint m_pChild = 0x0; // CSmartPtr - public const nint m_flKeyValue = 0x8; // float32 - } - // Parent: CMotionNode - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CMotionNodeBlend1D { - public const nint m_blendItems = 0x28; // CUtlVector - public const nint m_nParamIndex = 0x40; // int32 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CMotionMetricEvaluator { - public const nint m_means = 0x18; // CUtlVector - public const nint m_standardDeviations = 0x30; // CUtlVector - public const nint m_flWeight = 0x48; // float32 - public const nint m_nDimensionStartIndex = 0x4C; // int32 - } - // Parent: CMotionMetricEvaluator - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CBlockSelectionMetricEvaluator { - } - // Parent: CMotionMetricEvaluator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CBonePositionMetricEvaluator { - public const nint m_nBoneIndex = 0x50; // int32 - } - // Parent: CMotionMetricEvaluator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CBoneVelocityMetricEvaluator { - public const nint m_nBoneIndex = 0x50; // int32 - } - // Parent: CMotionMetricEvaluator - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CCurrentRotationVelocityMetricEvaluator { - } - // Parent: CMotionMetricEvaluator - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CCurrentVelocityMetricEvaluator { - } - // Parent: CMotionMetricEvaluator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CDistanceRemainingMetricEvaluator { - public const nint m_flMaxDistance = 0x50; // float32 - public const nint m_flMinDistance = 0x54; // float32 - public const nint m_flStartGoalFilterDistance = 0x58; // float32 - public const nint m_flMaxGoalOvershootScale = 0x5C; // float32 - public const nint m_bFilterFixedMinDistance = 0x60; // bool - public const nint m_bFilterGoalDistance = 0x61; // bool - public const nint m_bFilterGoalOvershoot = 0x62; // bool - } - // Parent: CMotionMetricEvaluator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CFootCycleMetricEvaluator { - public const nint m_footIndices = 0x50; // CUtlVector - } - // Parent: CMotionMetricEvaluator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CFootPositionMetricEvaluator { - public const nint m_footIndices = 0x50; // CUtlVector - public const nint m_bIgnoreSlope = 0x68; // bool - } - // Parent: CMotionMetricEvaluator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CFutureFacingMetricEvaluator { - public const nint m_flDistance = 0x50; // float32 - public const nint m_flTime = 0x54; // float32 - } - // Parent: CMotionMetricEvaluator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CFutureVelocityMetricEvaluator { - public const nint m_flDistance = 0x50; // float32 - public const nint m_flStoppingDistance = 0x54; // float32 - public const nint m_flTargetSpeed = 0x58; // float32 - public const nint m_eMode = 0x5C; // VelocityMetricMode - } - // Parent: CMotionMetricEvaluator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPathMetricEvaluator { - public const nint m_pathTimeSamples = 0x50; // CUtlVector - public const nint m_flDistance = 0x68; // float32 - public const nint m_bExtrapolateMovement = 0x6C; // bool - public const nint m_flMinExtrapolationSpeed = 0x70; // float32 - } - // Parent: CMotionMetricEvaluator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CStepsRemainingMetricEvaluator { - public const nint m_footIndices = 0x50; // CUtlVector - public const nint m_flMinStepsRemaining = 0x68; // float32 - } - // Parent: CMotionMetricEvaluator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CTimeRemainingMetricEvaluator { - public const nint m_bMatchByTimeRemaining = 0x50; // bool - public const nint m_flMaxTimeRemaining = 0x54; // float32 - public const nint m_bFilterByTimeRemaining = 0x58; // bool - public const nint m_flMinTimeRemaining = 0x5C; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimMotorUpdaterBase { - public const nint m_name = 0x10; // CUtlString - public const nint m_bDefault = 0x18; // bool - } - // Parent: CAnimMotorUpdaterBase - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPathAnimMotorUpdaterBase { - public const nint m_bLockToPath = 0x20; // bool - } - // Parent: CPathAnimMotorUpdaterBase - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CDampedPathAnimMotorUpdater { - public const nint m_flAnticipationTime = 0x2C; // float32 - public const nint m_flMinSpeedScale = 0x30; // float32 - public const nint m_hAnticipationPosParam = 0x34; // CAnimParamHandle - public const nint m_hAnticipationHeadingParam = 0x36; // CAnimParamHandle - public const nint m_flSpringConstant = 0x38; // float32 - public const nint m_flMinSpringTension = 0x3C; // float32 - public const nint m_flMaxSpringTension = 0x40; // float32 - } - // Parent: CPathAnimMotorUpdaterBase - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPathAnimMotorUpdater { - } - // Parent: CAnimMotorUpdaterBase - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPlayerInputAnimMotorUpdater { - public const nint m_sampleTimes = 0x20; // CUtlVector - public const nint m_flSpringConstant = 0x3C; // float32 - public const nint m_flAnticipationDistance = 0x40; // float32 - public const nint m_hAnticipationPosParam = 0x44; // CAnimParamHandle - public const nint m_hAnticipationHeadingParam = 0x46; // CAnimParamHandle - public const nint m_bUseAcceleration = 0x48; // bool - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class AimMatrixOpFixedSettings_t { - public const nint m_attachment = 0x0; // CAnimAttachment - public const nint m_damping = 0x80; // CAnimInputDamping - public const nint m_poseCacheHandles = 0x90; // CPoseHandle[10] - public const nint m_eBlendMode = 0xB8; // AimMatrixBlendMode - public const nint m_fAngleIncrement = 0xBC; // float32 - public const nint m_nSequenceMaxFrame = 0xC0; // int32 - public const nint m_nBoneMaskIndex = 0xC4; // int32 - public const nint m_bTargetIsPosition = 0xC8; // bool - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FollowAttachmentSettings_t { - public const nint m_attachment = 0x0; // CAnimAttachment - public const nint m_boneIndex = 0x80; // int32 - public const nint m_bMatchTranslation = 0x84; // bool - public const nint m_bMatchRotation = 0x85; // bool - } - // Parent: None - // Fields count: 18 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FootLockPoseOpFixedSettings { - public const nint m_footInfo = 0x0; // CUtlVector - public const nint m_hipDampingSettings = 0x18; // CAnimInputDamping - public const nint m_nHipBoneIndex = 0x28; // int32 - public const nint m_ikSolverType = 0x2C; // IKSolverType - public const nint m_bApplyTilt = 0x30; // bool - public const nint m_bApplyHipDrop = 0x31; // bool - public const nint m_bAlwaysUseFallbackHinge = 0x32; // bool - public const nint m_bApplyFootRotationLimits = 0x33; // bool - public const nint m_bApplyLegTwistLimits = 0x34; // bool - public const nint m_flMaxFootHeight = 0x38; // float32 - public const nint m_flExtensionScale = 0x3C; // float32 - public const nint m_flMaxLegTwist = 0x40; // float32 - public const nint m_bEnableLockBreaking = 0x44; // bool - public const nint m_flLockBreakTolerance = 0x48; // float32 - public const nint m_flLockBlendTime = 0x4C; // float32 - public const nint m_bEnableStretching = 0x50; // bool - public const nint m_flMaxStretchAmount = 0x54; // float32 - public const nint m_flStretchExtensionScale = 0x58; // float32 - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FootPinningPoseOpFixedData_t { - public const nint m_footInfo = 0x0; // CUtlVector - public const nint m_flBlendTime = 0x18; // float32 - public const nint m_flLockBreakDistance = 0x1C; // float32 - public const nint m_flMaxLegTwist = 0x20; // float32 - public const nint m_nHipBoneIndex = 0x24; // int32 - public const nint m_bApplyLegTwistLimits = 0x28; // bool - public const nint m_bApplyFootRotationLimits = 0x29; // bool - } - // Parent: None - // Fields count: 17 - // - // Metadata: - // MGetKV3ClassDefaults - public static class HitReactFixedSettings_t { - public const nint m_nWeightListIndex = 0x0; // int32 - public const nint m_nEffectedBoneCount = 0x4; // int32 - public const nint m_flMaxImpactForce = 0x8; // float32 - public const nint m_flMinImpactForce = 0xC; // float32 - public const nint m_flWhipImpactScale = 0x10; // float32 - public const nint m_flCounterRotationScale = 0x14; // float32 - public const nint m_flDistanceFadeScale = 0x18; // float32 - public const nint m_flPropagationScale = 0x1C; // float32 - public const nint m_flWhipDelay = 0x20; // float32 - public const nint m_flSpringStrength = 0x24; // float32 - public const nint m_flWhipSpringStrength = 0x28; // float32 - public const nint m_flMaxAngleRadians = 0x2C; // float32 - public const nint m_nHipBoneIndex = 0x30; // int32 - public const nint m_flHipBoneTranslationScale = 0x34; // float32 - public const nint m_flHipDipSpringStrength = 0x38; // float32 - public const nint m_flHipDipImpactScale = 0x3C; // float32 - public const nint m_flHipDipDelay = 0x40; // float32 - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class JiggleBoneSettings_t { - public const nint m_nBoneIndex = 0x0; // int32 - public const nint m_flSpringStrength = 0x4; // float32 - public const nint m_flMaxTimeStep = 0x8; // float32 - public const nint m_flDamping = 0xC; // float32 - public const nint m_vBoundsMaxLS = 0x10; // - public const nint m_vBoundsMinLS = 0x1C; // - public const nint m_eSimSpace = 0x28; // JiggleBoneSimSpace - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class JiggleBoneSettingsList_t { - public const nint m_boneSettings = 0x0; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class LookAtBone_t { - public const nint m_index = 0x0; // int32 - public const nint m_weight = 0x4; // float32 - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - public static class LookAtOpFixedSettings_t { - public const nint m_attachment = 0x0; // CAnimAttachment - public const nint m_damping = 0x80; // CAnimInputDamping - public const nint m_bones = 0x90; // CUtlVector - public const nint m_flYawLimit = 0xA8; // float32 - public const nint m_flPitchLimit = 0xAC; // float32 - public const nint m_flHysteresisInnerAngle = 0xB0; // float32 - public const nint m_flHysteresisOuterAngle = 0xB4; // float32 - public const nint m_bRotateYawForward = 0xB8; // bool - public const nint m_bMaintainUpDirection = 0xB9; // bool - public const nint m_bTargetIsPosition = 0xBA; // bool - public const nint m_bUseHysteresis = 0xBB; // bool - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class ChainToSolveData_t { - public const nint m_nChainIndex = 0x0; // int32 - public const nint m_SolverSettings = 0x4; // IKSolverSettings_t - public const nint m_TargetSettings = 0x10; // IKTargetSettings_t - public const nint m_DebugSetting = 0x38; // SolveIKChainAnimNodeDebugSetting - public const nint m_flDebugNormalizedValue = 0x3C; // float32 - public const nint m_vDebugOffset = 0x40; // VectorAligned - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class SolveIKChainPoseOpFixedSettings_t { - public const nint m_ChainsToSolveData = 0x0; // CUtlVector - public const nint m_bMatchTargetOrientation = 0x18; // bool - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimParameterBase { - public const nint m_name = 0x18; // CGlobalSymbol - public const nint m_group = 0x20; // CUtlString - public const nint m_id = 0x28; // AnimParamID - public const nint m_componentName = 0x40; // CUtlString - public const nint m_bNetworkingRequested = 0x60; // bool - public const nint m_bIsReferenced = 0x61; // bool - } - // Parent: CAnimParameterBase - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CConcreteAnimParameter { - public const nint m_previewButton = 0x68; // AnimParamButton_t - public const nint m_eNetworkSetting = 0x6C; // AnimParamNetworkSetting - public const nint m_bUseMostRecentValue = 0x70; // bool - public const nint m_bAutoReset = 0x71; // bool - public const nint m_bGameWritable = 0x72; // bool - public const nint m_bGraphWritable = 0x73; // bool - } - // Parent: CAnimParameterBase - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CVirtualAnimParameter { - public const nint m_expressionString = 0x68; // CUtlString - public const nint m_eParamType = 0x70; // AnimParamType_t - } - // Parent: CConcreteAnimParameter - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - public static class CBoolAnimParameter { - public const nint m_bDefaultValue = 0x78; // bool - } - // Parent: CConcreteAnimParameter - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - public static class CEnumAnimParameter { - public const nint m_defaultValue = 0x80; // uint8 - public const nint m_enumOptions = 0x88; // CUtlVector - } - // Parent: CConcreteAnimParameter - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - public static class CIntAnimParameter { - public const nint m_defaultValue = 0x78; // int32 - public const nint m_minValue = 0x7C; // int32 - public const nint m_maxValue = 0x80; // int32 - } - // Parent: CConcreteAnimParameter - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - public static class CFloatAnimParameter { - public const nint m_fDefaultValue = 0x78; // float32 - public const nint m_fMinValue = 0x7C; // float32 - public const nint m_fMaxValue = 0x80; // float32 - public const nint m_bInterpolate = 0x84; // bool - } - // Parent: CConcreteAnimParameter - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - public static class CVectorAnimParameter { - public const nint m_defaultValue = 0x78; // - public const nint m_bInterpolate = 0x84; // bool - } - // Parent: CConcreteAnimParameter - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - public static class CQuaternionAnimParameter { - public const nint m_defaultValue = 0x80; // Quaternion - public const nint m_bInterpolate = 0x90; // bool - } - // Parent: CConcreteAnimParameter - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - public static class CSymbolAnimParameter { - public const nint m_defaultValue = 0x78; // CGlobalSymbol - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class ScriptInfo_t { - public const nint m_code = 0x0; // CUtlString - public const nint m_paramsModified = 0x8; // CUtlVector - public const nint m_proxyReadParams = 0x20; // CUtlVector - public const nint m_proxyWriteParams = 0x38; // CUtlVector - public const nint m_eScriptType = 0x50; // AnimScriptType - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimScriptManager { - public const nint m_scriptInfo = 0x10; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CStateActionUpdater { - public const nint m_pAction = 0x0; // CSmartPtr - public const nint m_eBehavior = 0x8; // StateActionBehavior - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CTransitionUpdateData { - public const nint m_srcStateIndex = 0x0; // uint8 - public const nint m_destStateIndex = 0x1; // uint8 - public const nint m_bDisabled = 0x0; // bitfield:1 - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CStateUpdateData { - public const nint m_name = 0x0; // CUtlString - public const nint m_hScript = 0x8; // AnimScriptHandle - public const nint m_transitionIndices = 0x10; // CUtlVector - public const nint m_actions = 0x28; // CUtlVector - public const nint m_stateID = 0x40; // AnimStateID - public const nint m_bIsStartState = 0x0; // bitfield:1 - public const nint m_bIsEndState = 0x0; // bitfield:1 - public const nint m_bIsPassthrough = 0x0; // bitfield:1 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimStateMachineUpdater { - public const nint m_states = 0x8; // CUtlVector - public const nint m_transitions = 0x20; // CUtlVector - public const nint m_startStateIndex = 0x50; // int32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimUpdateNodeRef { - public const nint m_nodeIndex = 0x8; // int32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimUpdateNodeBase { - public const nint m_nodePath = 0x18; // CAnimNodePath - public const nint m_networkMode = 0x48; // AnimNodeNetworkMode - public const nint m_name = 0x50; // CUtlString - } - // Parent: CAnimUpdateNodeBase - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CBinaryUpdateNode { - public const nint m_pChild1 = 0x58; // CAnimUpdateNodeRef - public const nint m_pChild2 = 0x68; // CAnimUpdateNodeRef - public const nint m_timingBehavior = 0x78; // BinaryNodeTiming - public const nint m_flTimingBlend = 0x7C; // float32 - public const nint m_bResetChild1 = 0x80; // bool - public const nint m_bResetChild2 = 0x81; // bool - } - // Parent: CAnimUpdateNodeBase - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CBlendUpdateNode { - public const nint m_children = 0x60; // CUtlVector - public const nint m_sortedOrder = 0x78; // CUtlVector - public const nint m_targetValues = 0x90; // CUtlVector - public const nint m_blendValueSource = 0xAC; // AnimValueSource - public const nint m_paramIndex = 0xB0; // CAnimParamHandle - public const nint m_damping = 0xB8; // CAnimInputDamping - public const nint m_blendKeyType = 0xC8; // BlendKeyType - public const nint m_bLockBlendOnReset = 0xCC; // bool - public const nint m_bSyncCycles = 0xCD; // bool - public const nint m_bLoop = 0xCE; // bool - public const nint m_bLockWhenWaning = 0xCF; // bool - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class BlendItem_t { - public const nint m_tags = 0x0; // CUtlVector - public const nint m_pChild = 0x18; // CAnimUpdateNodeRef - public const nint m_hSequence = 0x28; // HSequence - public const nint m_vPos = 0x2C; // Vector2D - public const nint m_flDuration = 0x34; // float32 - public const nint m_bUseCustomDuration = 0x38; // bool - } - // Parent: CAnimUpdateNodeBase - // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CBlend2DUpdateNode { - public const nint m_items = 0x60; // CUtlVector - public const nint m_tags = 0x78; // CUtlVector - public const nint m_paramSpans = 0x90; // CParamSpanUpdater - public const nint m_nodeItemIndices = 0xA8; // CUtlVector - public const nint m_damping = 0xC0; // CAnimInputDamping - public const nint m_blendSourceX = 0xD0; // AnimValueSource - public const nint m_paramX = 0xD4; // CAnimParamHandle - public const nint m_blendSourceY = 0xD8; // AnimValueSource - public const nint m_paramY = 0xDC; // CAnimParamHandle - public const nint m_eBlendMode = 0xE0; // Blend2DMode - public const nint m_playbackSpeed = 0xE4; // float32 - public const nint m_bLoop = 0xE8; // bool - public const nint m_bLockBlendOnReset = 0xE9; // bool - public const nint m_bLockWhenWaning = 0xEA; // bool - public const nint m_bAnimEventsAndTagsOnMostWeightedOnly = 0xEB; // bool - } - // Parent: CBinaryUpdateNode - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CBoneMaskUpdateNode { - public const nint m_nWeightListIndex = 0x8C; // int32 - public const nint m_flRootMotionBlend = 0x90; // float32 - public const nint m_blendSpace = 0x94; // BoneMaskBlendSpace - public const nint m_footMotionTiming = 0x98; // BinaryNodeChildOption - public const nint m_bUseBlendScale = 0x9C; // bool - public const nint m_blendValueSource = 0xA0; // AnimValueSource - public const nint m_hBlendParameter = 0xA4; // CAnimParamHandle - } - // Parent: CAnimUpdateNodeBase - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CChoiceUpdateNode { - public const nint m_children = 0x58; // CUtlVector - public const nint m_weights = 0x70; // CUtlVector - public const nint m_blendTimes = 0x88; // CUtlVector - public const nint m_choiceMethod = 0xA0; // ChoiceMethod - public const nint m_choiceChangeMethod = 0xA4; // ChoiceChangeMethod - public const nint m_blendMethod = 0xA8; // ChoiceBlendMethod - public const nint m_blendTime = 0xAC; // float32 - public const nint m_bCrossFade = 0xB0; // bool - public const nint m_bResetChosen = 0xB1; // bool - public const nint m_bDontResetSameSelection = 0xB2; // bool - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CDirectPlaybackTagData { - public const nint m_sequenceName = 0x0; // CUtlString - public const nint m_tags = 0x8; // CUtlVector - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FootFixedData_t { - public const nint m_vToeOffset = 0x0; // VectorAligned - public const nint m_vHeelOffset = 0x10; // VectorAligned - public const nint m_nTargetBoneIndex = 0x20; // int32 - public const nint m_nAnkleBoneIndex = 0x24; // int32 - public const nint m_nIKAnchorBoneIndex = 0x28; // int32 - public const nint m_ikChainIndex = 0x2C; // int32 - public const nint m_flMaxIKLength = 0x30; // float32 - public const nint m_nFootIndex = 0x34; // int32 - public const nint m_nTagIndex = 0x38; // int32 - public const nint m_flMaxRotationLeft = 0x3C; // float32 - public const nint m_flMaxRotationRight = 0x40; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class TraceSettings_t { - public const nint m_flTraceHeight = 0x0; // float32 - public const nint m_flTraceRadius = 0x4; // float32 - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FootFixedSettings { - public const nint m_traceSettings = 0x0; // TraceSettings_t - public const nint m_vFootBaseBindPosePositionMS = 0x10; // VectorAligned - public const nint m_flFootBaseLength = 0x20; // float32 - public const nint m_flMaxRotationLeft = 0x24; // float32 - public const nint m_flMaxRotationRight = 0x28; // float32 - public const nint m_footstepLandedTagIndex = 0x2C; // int32 - public const nint m_bEnableTracing = 0x30; // bool - public const nint m_flTraceAngleBlend = 0x34; // float32 - public const nint m_nDisableTagIndex = 0x38; // int32 - public const nint m_nFootIndex = 0x3C; // int32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FootStepTrigger { - public const nint m_tags = 0x0; // CUtlVector - public const nint m_nFootIndex = 0x18; // int32 - public const nint m_triggerPhase = 0x1C; // StepPhase - } - // Parent: CAnimUpdateNodeBase - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CLeafUpdateNode { - } - // Parent: CLeafUpdateNode - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CLeanMatrixUpdateNode { - public const nint m_frameCorners = 0x5C; // int32[3][3] - public const nint m_poses = 0x80; // CPoseHandle[9] - public const nint m_damping = 0xA8; // CAnimInputDamping - public const nint m_blendSource = 0xB8; // AnimVectorSource - public const nint m_paramIndex = 0xBC; // CAnimParamHandle - public const nint m_verticalAxis = 0xC0; // - public const nint m_horizontalAxis = 0xCC; // - public const nint m_hSequence = 0xD8; // HSequence - public const nint m_flMaxValue = 0xDC; // float32 - public const nint m_nSequenceMaxFrame = 0xE0; // int32 - } - // Parent: CLeafUpdateNode - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CMotionGraphUpdateNode { - public const nint m_pMotionGraph = 0x58; // CSmartPtr - } - // Parent: CLeafUpdateNode - // Fields count: 23 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CMotionMatchingUpdateNode { - public const nint m_dataSet = 0x58; // CMotionDataSet - public const nint m_metrics = 0x78; // CUtlVector> - public const nint m_weights = 0x90; // CUtlVector - public const nint m_bSearchEveryTick = 0xE0; // bool - public const nint m_flSearchInterval = 0xE4; // float32 - public const nint m_bSearchWhenClipEnds = 0xE8; // bool - public const nint m_bSearchWhenGoalChanges = 0xE9; // bool - public const nint m_blendCurve = 0xEC; // CBlendCurve - public const nint m_flSampleRate = 0xF4; // float32 - public const nint m_flBlendTime = 0xF8; // float32 - public const nint m_bLockClipWhenWaning = 0xFC; // bool - public const nint m_flSelectionThreshold = 0x100; // float32 - public const nint m_flReselectionTimeWindow = 0x104; // float32 - public const nint m_bEnableRotationCorrection = 0x108; // bool - public const nint m_bGoalAssist = 0x109; // bool - public const nint m_flGoalAssistDistance = 0x10C; // float32 - public const nint m_flGoalAssistTolerance = 0x110; // float32 - public const nint m_distanceScale_Damping = 0x118; // CAnimInputDamping - public const nint m_flDistanceScale_OuterRadius = 0x128; // float32 - public const nint m_flDistanceScale_InnerRadius = 0x12C; // float32 - public const nint m_flDistanceScale_MaxScale = 0x130; // float32 - public const nint m_flDistanceScale_MinScale = 0x134; // float32 - public const nint m_bEnableDistanceScaling = 0x138; // bool - } - // Parent: CAnimUpdateNodeBase - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSelectorUpdateNode { - public const nint m_children = 0x58; // CUtlVector - public const nint m_tags = 0x70; // CUtlVector - public const nint m_blendCurve = 0x8C; // CBlendCurve - public const nint m_flBlendTime = 0x94; // CAnimValue - public const nint m_hParameter = 0x9C; // CAnimParamHandle - public const nint m_eTagBehavior = 0xA0; // SelectorTagBehavior_t - public const nint m_bResetOnChange = 0xA4; // bool - public const nint m_bSyncCyclesOnChange = 0xA5; // bool - } - // Parent: CLeafUpdateNode - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSequenceUpdateNode { - public const nint m_paramSpans = 0x60; // CParamSpanUpdater - public const nint m_tags = 0x78; // CUtlVector - public const nint m_hSequence = 0x94; // HSequence - public const nint m_playbackSpeed = 0x98; // float32 - public const nint m_duration = 0x9C; // float32 - public const nint m_bLoop = 0xA0; // bool - } - // Parent: CLeafUpdateNode - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSingleFrameUpdateNode { - public const nint m_actions = 0x58; // CUtlVector> - public const nint m_hPoseCacheHandle = 0x70; // CPoseHandle - public const nint m_hSequence = 0x74; // HSequence - public const nint m_flCycle = 0x78; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSolveIKTargetHandle_t { - public const nint m_positionHandle = 0x0; // CAnimParamHandle - public const nint m_orientationHandle = 0x2; // CAnimParamHandle - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class StanceInfo_t { - public const nint m_vPosition = 0x0; // - public const nint m_flDirection = 0xC; // float32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CStateNodeTransitionData { - public const nint m_curve = 0x0; // CBlendCurve - public const nint m_blendDuration = 0x8; // CAnimValue - public const nint m_resetCycleValue = 0x10; // CAnimValue - public const nint m_bReset = 0x0; // bitfield:1 - public const nint m_resetCycleOption = 0x0; // bitfield:3 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CStateNodeStateData { - public const nint m_pChild = 0x0; // CAnimUpdateNodeRef - public const nint m_bExclusiveRootMotion = 0x0; // bitfield:1 - } - // Parent: CAnimUpdateNodeBase - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CStateMachineUpdateNode { - public const nint m_stateMachine = 0x68; // CAnimStateMachineUpdater - public const nint m_stateData = 0xC0; // CUtlVector - public const nint m_transitionData = 0xD8; // CUtlVector - public const nint m_bBlockWaningTags = 0xF4; // bool - public const nint m_bLockStateWhenWaning = 0xF5; // bool - } - // Parent: CBinaryUpdateNode - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSubtractUpdateNode { - public const nint m_footMotionTiming = 0x8C; // BinaryNodeChildOption - public const nint m_bApplyToFootMotion = 0x90; // bool - public const nint m_bApplyChannelsSeparately = 0x91; // bool - public const nint m_bUseModelSpace = 0x92; // bool - } - // Parent: None - // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults - public static class TwoBoneIKSettings_t { - public const nint m_endEffectorType = 0x0; // IkEndEffectorType - public const nint m_endEffectorAttachment = 0x10; // CAnimAttachment - public const nint m_targetType = 0x90; // IkTargetType - public const nint m_targetAttachment = 0xA0; // CAnimAttachment - public const nint m_targetBoneIndex = 0x120; // int32 - public const nint m_hPositionParam = 0x124; // CAnimParamHandle - public const nint m_hRotationParam = 0x126; // CAnimParamHandle - public const nint m_bAlwaysUseFallbackHinge = 0x128; // bool - public const nint m_vLsFallbackHingeAxis = 0x130; // VectorAligned - public const nint m_nFixedBoneIndex = 0x140; // int32 - public const nint m_nMiddleBoneIndex = 0x144; // int32 - public const nint m_nEndBoneIndex = 0x148; // int32 - public const nint m_bMatchTargetOrientation = 0x14C; // bool - public const nint m_bConstrainTwist = 0x14D; // bool - public const nint m_flMaxTwist = 0x150; // float32 - } - // Parent: CAnimUpdateNodeBase - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CUnaryUpdateNode { - public const nint m_pChildNode = 0x58; // CAnimUpdateNodeRef - } - // Parent: CUnaryUpdateNode - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CWayPointHelperUpdateNode { - public const nint m_flStartCycle = 0x6C; // float32 - public const nint m_flEndCycle = 0x70; // float32 - public const nint m_bOnlyGoals = 0x74; // bool - public const nint m_bPreventOvershoot = 0x75; // bool - public const nint m_bPreventUndershoot = 0x76; // bool - } - // Parent: CLeafUpdateNode - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CZeroPoseUpdateNode { - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class TagSpan_t { - public const nint m_tagIndex = 0x0; // int32 - public const nint m_startCycle = 0x4; // float32 - public const nint m_endCycle = 0x8; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimNodePath { - public const nint m_path = 0x0; // AnimNodeID[11] - public const nint m_nCount = 0x2C; // int32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class ConfigIndex { - public const nint m_nGroup = 0x0; // uint16 - public const nint m_nConfig = 0x2; // uint16 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class MotionIndex { - public const nint m_nGroup = 0x0; // uint16 - public const nint m_nMotion = 0x2; // uint16 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CMotionGraphConfig { - public const nint m_paramValues = 0x0; // float32[4] - public const nint m_flDuration = 0x10; // float32 - public const nint m_nMotionIndex = 0x14; // MotionIndex - public const nint m_nSampleStart = 0x18; // int32 - public const nint m_nSampleCount = 0x1C; // int32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPoseHandle { - public const nint m_nIndex = 0x0; // uint16 - public const nint m_eType = 0x2; // PoseType_t - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimationGraphVisualizerPrimitiveBase { - public const nint m_Type = 0x8; // CAnimationGraphVisualizerPrimitiveType - public const nint m_OwningAnimNodePaths = 0xC; // AnimNodeID[11] - public const nint m_nOwningAnimNodePathCount = 0x38; // int32 - } - // Parent: CAnimationGraphVisualizerPrimitiveBase - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimationGraphVisualizerText { - public const nint m_vWsPosition = 0x40; // VectorAligned - public const nint m_Color = 0x50; // Color - public const nint m_Text = 0x58; // CUtlString - } - // Parent: CAnimationGraphVisualizerPrimitiveBase - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimationGraphVisualizerSphere { - public const nint m_vWsPosition = 0x40; // VectorAligned - public const nint m_flRadius = 0x50; // float32 - public const nint m_Color = 0x54; // Color - } - // Parent: CAnimationGraphVisualizerPrimitiveBase - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimationGraphVisualizerLine { - public const nint m_vWsPositionStart = 0x40; // VectorAligned - public const nint m_vWsPositionEnd = 0x50; // VectorAligned - public const nint m_Color = 0x60; // Color - } - // Parent: CAnimationGraphVisualizerPrimitiveBase - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimationGraphVisualizerPie { - public const nint m_vWsCenter = 0x40; // VectorAligned - public const nint m_vWsStart = 0x50; // VectorAligned - public const nint m_vWsEnd = 0x60; // VectorAligned - public const nint m_Color = 0x70; // Color - } - // Parent: CAnimationGraphVisualizerPrimitiveBase - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAnimationGraphVisualizerAxis { - public const nint m_xWsTransform = 0x40; // CTransform - public const nint m_flAxisSize = 0x60; // float32 - } - // Parent: CAnimGraphSettingsGroup - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - public static class CAnimGraphNetworkSettings { - public const nint m_bNetworkingEnabled = 0x20; // bool - } - // Parent: CAnimComponentUpdater - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CActionComponentUpdater { - public const nint m_actions = 0x30; // CUtlVector> - } - // Parent: CBinaryUpdateNode - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAddUpdateNode { - public const nint m_footMotionTiming = 0x8C; // BinaryNodeChildOption - public const nint m_bApplyToFootMotion = 0x90; // bool - public const nint m_bApplyChannelsSeparately = 0x91; // bool - public const nint m_bUseModelSpace = 0x92; // bool - } - // Parent: CUnaryUpdateNode - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CAimMatrixUpdateNode { - public const nint m_opFixedSettings = 0x70; // AimMatrixOpFixedSettings_t - public const nint m_target = 0x148; // AnimVectorSource - public const nint m_paramIndex = 0x14C; // CAnimParamHandle - public const nint m_hSequence = 0x150; // HSequence - public const nint m_bResetChild = 0x154; // bool - public const nint m_bLockWhenWaning = 0x155; // bool - } - // Parent: CLeafUpdateNode - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CBindPoseUpdateNode { - } - // Parent: CUnaryUpdateNode - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CChoreoUpdateNode { - } - // Parent: CUnaryUpdateNode - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CCycleControlUpdateNode { - public const nint m_valueSource = 0x68; // AnimValueSource - public const nint m_paramIndex = 0x6C; // CAnimParamHandle - } - // Parent: CLeafUpdateNode - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CCycleControlClipUpdateNode { - public const nint m_tags = 0x60; // CUtlVector - public const nint m_hSequence = 0x7C; // HSequence - public const nint m_duration = 0x80; // float32 - public const nint m_valueSource = 0x84; // AnimValueSource - public const nint m_paramIndex = 0x88; // CAnimParamHandle - } - // Parent: CLeafUpdateNode - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CDirectionalBlendUpdateNode { - public const nint m_hSequences = 0x5C; // HSequence[8] - public const nint m_damping = 0x80; // CAnimInputDamping - public const nint m_blendValueSource = 0x90; // AnimValueSource - public const nint m_paramIndex = 0x94; // CAnimParamHandle - public const nint m_playbackSpeed = 0x98; // float32 - public const nint m_duration = 0x9C; // float32 - public const nint m_bLoop = 0xA0; // bool - public const nint m_bLockBlendOnReset = 0xA1; // bool - } - // Parent: CUnaryUpdateNode - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CDirectPlaybackUpdateNode { - public const nint m_bFinishEarly = 0x6C; // bool - public const nint m_bResetOnFinish = 0x6D; // bool - public const nint m_allTags = 0x70; // CUtlVector - } - // Parent: CUnaryUpdateNode - // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CFollowPathUpdateNode { - public const nint m_flBlendOutTime = 0x6C; // float32 - public const nint m_bBlockNonPathMovement = 0x70; // bool - public const nint m_bStopFeetAtGoal = 0x71; // bool - public const nint m_bScaleSpeed = 0x72; // bool - public const nint m_flScale = 0x74; // float32 - public const nint m_flMinAngle = 0x78; // float32 - public const nint m_flMaxAngle = 0x7C; // float32 - public const nint m_flSpeedScaleBlending = 0x80; // float32 - public const nint m_turnDamping = 0x88; // CAnimInputDamping - public const nint m_facingTarget = 0x98; // AnimValueSource - public const nint m_hParam = 0x9C; // CAnimParamHandle - public const nint m_flTurnToFaceOffset = 0xA0; // float32 - public const nint m_bTurnToFace = 0xA4; // bool - } - // Parent: CUnaryUpdateNode - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CFollowAttachmentUpdateNode { - public const nint m_opFixedData = 0x70; // FollowAttachmentSettings_t - } - // Parent: CUnaryUpdateNode - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CFootAdjustmentUpdateNode { - public const nint m_clips = 0x70; // CUtlVector - public const nint m_hBasePoseCacheHandle = 0x88; // CPoseHandle - public const nint m_facingTarget = 0x8C; // CAnimParamHandle - public const nint m_flTurnTimeMin = 0x90; // float32 - public const nint m_flTurnTimeMax = 0x94; // float32 - public const nint m_flStepHeightMax = 0x98; // float32 - public const nint m_flStepHeightMaxAngle = 0x9C; // float32 - public const nint m_bResetChild = 0xA0; // bool - public const nint m_bAnimationDriven = 0xA1; // bool - } - // Parent: CUnaryUpdateNode - // Fields count: 20 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CFootLockUpdateNode { - public const nint m_opFixedSettings = 0x68; // FootLockPoseOpFixedSettings - public const nint m_footSettings = 0xD0; // CUtlVector - public const nint m_hipShiftDamping = 0xE8; // CAnimInputDamping - public const nint m_rootHeightDamping = 0xF8; // CAnimInputDamping - public const nint m_flStrideCurveScale = 0x108; // float32 - public const nint m_flStrideCurveLimitScale = 0x10C; // float32 - public const nint m_flStepHeightIncreaseScale = 0x110; // float32 - public const nint m_flStepHeightDecreaseScale = 0x114; // float32 - public const nint m_flHipShiftScale = 0x118; // float32 - public const nint m_flBlendTime = 0x11C; // float32 - public const nint m_flMaxRootHeightOffset = 0x120; // float32 - public const nint m_flMinRootHeightOffset = 0x124; // float32 - public const nint m_flTiltPlanePitchSpringStrength = 0x128; // float32 - public const nint m_flTiltPlaneRollSpringStrength = 0x12C; // float32 - public const nint m_bApplyFootRotationLimits = 0x130; // bool - public const nint m_bApplyHipShift = 0x131; // bool - public const nint m_bModulateStepHeight = 0x132; // bool - public const nint m_bResetChild = 0x133; // bool - public const nint m_bEnableVerticalCurvedPaths = 0x134; // bool - public const nint m_bEnableRootHeightDamping = 0x135; // bool - } - // Parent: CUnaryUpdateNode - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CFootPinningUpdateNode { - public const nint m_poseOpFixedData = 0x70; // FootPinningPoseOpFixedData_t - public const nint m_eTimingSource = 0xA0; // FootPinningTimingSource - public const nint m_params = 0xA8; // CUtlVector - public const nint m_bResetChild = 0xC0; // bool - } - // Parent: CUnaryUpdateNode - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CFootStepTriggerUpdateNode { - public const nint m_triggers = 0x68; // CUtlVector - public const nint m_flTolerance = 0x84; // float32 - } - // Parent: CUnaryUpdateNode - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CHitReactUpdateNode { - public const nint m_opFixedSettings = 0x68; // HitReactFixedSettings_t - public const nint m_triggerParam = 0xB4; // CAnimParamHandle - public const nint m_hitBoneParam = 0xB6; // CAnimParamHandle - public const nint m_hitOffsetParam = 0xB8; // CAnimParamHandle - public const nint m_hitDirectionParam = 0xBA; // CAnimParamHandle - public const nint m_hitStrengthParam = 0xBC; // CAnimParamHandle - public const nint m_flMinDelayBetweenHits = 0xC0; // float32 - public const nint m_bResetChild = 0xC4; // bool - } - // Parent: CLeafUpdateNode - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CInputStreamUpdateNode { - } - // Parent: CUnaryUpdateNode - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CJiggleBoneUpdateNode { - public const nint m_opFixedData = 0x68; // JiggleBoneSettingsList_t - } - // Parent: CSequenceUpdateNode - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CJumpHelperUpdateNode { - public const nint m_hTargetParam = 0xA8; // CAnimParamHandle - public const nint m_flOriginalJumpMovement = 0xAC; // - public const nint m_flOriginalJumpDuration = 0xB8; // float32 - public const nint m_flJumpStartCycle = 0xBC; // float32 - public const nint m_flJumpEndCycle = 0xC0; // float32 - public const nint m_eCorrectionMethod = 0xC4; // JumpCorrectionMethod - public const nint m_bTranslationAxis = 0xC8; // bool[3] - public const nint m_bScaleSpeed = 0xCB; // bool - } - // Parent: CUnaryUpdateNode - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CLookAtUpdateNode { - public const nint m_opFixedSettings = 0x70; // LookAtOpFixedSettings_t - public const nint m_target = 0x138; // AnimVectorSource - public const nint m_paramIndex = 0x13C; // CAnimParamHandle - public const nint m_weightParamIndex = 0x13E; // CAnimParamHandle - public const nint m_bResetChild = 0x140; // bool - public const nint m_bLockWhenWaning = 0x141; // bool - } - // Parent: CUnaryUpdateNode - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CMoverUpdateNode { - public const nint m_damping = 0x70; // CAnimInputDamping - public const nint m_facingTarget = 0x80; // AnimValueSource - public const nint m_hMoveVecParam = 0x84; // CAnimParamHandle - public const nint m_hMoveHeadingParam = 0x86; // CAnimParamHandle - public const nint m_hTurnToFaceParam = 0x88; // CAnimParamHandle - public const nint m_flTurnToFaceOffset = 0x8C; // float32 - public const nint m_flTurnToFaceLimit = 0x90; // float32 - public const nint m_bAdditive = 0x94; // bool - public const nint m_bApplyMovement = 0x95; // bool - public const nint m_bOrientMovement = 0x96; // bool - public const nint m_bApplyRotation = 0x97; // bool - public const nint m_bLimitOnly = 0x98; // bool - } - // Parent: CUnaryUpdateNode - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPathHelperUpdateNode { - public const nint m_flStoppingRadius = 0x68; // float32 - public const nint m_flStoppingSpeedScale = 0x6C; // float32 - } - // Parent: CUnaryUpdateNode - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CRagdollUpdateNode { - public const nint m_nWeightListIndex = 0x68; // int32 - public const nint m_poseControlMethod = 0x6C; // RagdollPoseControl - } - // Parent: CUnaryUpdateNode - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CRootUpdateNode { - } - // Parent: CUnaryUpdateNode - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSetFacingUpdateNode { - public const nint m_facingMode = 0x68; // FacingMode - public const nint m_bResetChild = 0x6C; // bool - } - // Parent: CUnaryUpdateNode - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSlowDownOnSlopesUpdateNode { - public const nint m_flSlowDownStrength = 0x68; // float32 - } - // Parent: CUnaryUpdateNode - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSolveIKChainUpdateNode { - public const nint m_targetHandles = 0x68; // CUtlVector - public const nint m_opFixedData = 0x80; // SolveIKChainPoseOpFixedSettings_t - } - // Parent: CUnaryUpdateNode - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSpeedScaleUpdateNode { - public const nint m_paramIndex = 0x68; // CAnimParamHandle - } - // Parent: CUnaryUpdateNode - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CStanceOverrideUpdateNode { - public const nint m_footStanceInfo = 0x68; // CUtlVector - public const nint m_pStanceSourceNode = 0x80; // CAnimUpdateNodeRef - public const nint m_hParameter = 0x90; // CAnimParamHandle - public const nint m_eMode = 0x94; // StanceOverrideMode - } - // Parent: CUnaryUpdateNode - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CStanceScaleUpdateNode { - public const nint m_hParam = 0x68; // CAnimParamHandle - } - // Parent: CUnaryUpdateNode - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CStopAtGoalUpdateNode { - public const nint m_flOuterRadius = 0x6C; // float32 - public const nint m_flInnerRadius = 0x70; // float32 - public const nint m_flMaxScale = 0x74; // float32 - public const nint m_flMinScale = 0x78; // float32 - public const nint m_damping = 0x80; // CAnimInputDamping - } - // Parent: CUnaryUpdateNode - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CTurnHelperUpdateNode { - public const nint m_facingTarget = 0x6C; // AnimValueSource - public const nint m_turnStartTimeOffset = 0x70; // float32 - public const nint m_turnDuration = 0x74; // float32 - public const nint m_bMatchChildDuration = 0x78; // bool - public const nint m_manualTurnOffset = 0x7C; // float32 - public const nint m_bUseManualTurnOffset = 0x80; // bool - } - // Parent: CUnaryUpdateNode - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CTwoBoneIKUpdateNode { - public const nint m_opFixedData = 0x70; // TwoBoneIKSettings_t - } - } - // Module: client.dll - // Classes count: 220 - // Enums count: 8 - public static class Client { - // Alignment: 4 - // Members count: 5 - public enum C_BaseCombatCharacter__WaterWakeMode_t : uint { - WATER_WAKE_NONE = 0x0, - WATER_WAKE_IDLE = 0x1, - WATER_WAKE_WALKING = 0x2, - WATER_WAKE_RUNNING = 0x3, - WATER_WAKE_WATER_OVERHEAD = 0x4 - } - // Alignment: 4 - // Members count: 6 - public enum CompositeMaterialMatchFilterType_t : uint { - MATCH_FILTER_MATERIAL_ATTRIBUTE_EXISTS = 0x0, - MATCH_FILTER_MATERIAL_SHADER = 0x1, - MATCH_FILTER_MATERIAL_NAME_SUBSTR = 0x2, - MATCH_FILTER_MATERIAL_ATTRIBUTE_EQUALS = 0x3, - MATCH_FILTER_MATERIAL_PROPERTY_EXISTS = 0x4, - MATCH_FILTER_MATERIAL_PROPERTY_EQUALS = 0x5 - } - // Alignment: 4 - // Members count: 2 - public enum CompositeMaterialVarSystemVar_t : uint { - COMPMATSYSVAR_COMPOSITETIME = 0x0, - COMPMATSYSVAR_EMPTY_RESOURCE_SPACER = 0x1 - } - // Alignment: 4 - // Members count: 14 - public enum CompositeMaterialInputLooseVariableType_t : uint { - LOOSE_VARIABLE_TYPE_BOOLEAN = 0x0, - LOOSE_VARIABLE_TYPE_INTEGER1 = 0x1, - LOOSE_VARIABLE_TYPE_INTEGER2 = 0x2, - LOOSE_VARIABLE_TYPE_INTEGER3 = 0x3, - LOOSE_VARIABLE_TYPE_INTEGER4 = 0x4, - LOOSE_VARIABLE_TYPE_FLOAT1 = 0x5, - LOOSE_VARIABLE_TYPE_FLOAT2 = 0x6, - LOOSE_VARIABLE_TYPE_FLOAT3 = 0x7, - LOOSE_VARIABLE_TYPE_FLOAT4 = 0x8, - LOOSE_VARIABLE_TYPE_COLOR4 = 0x9, - LOOSE_VARIABLE_TYPE_STRING = 0xA, - LOOSE_VARIABLE_TYPE_SYSTEMVAR = 0xB, - LOOSE_VARIABLE_TYPE_RESOURCE_MATERIAL = 0xC, - LOOSE_VARIABLE_TYPE_RESOURCE_TEXTURE = 0xD - } - // Alignment: 4 - // Members count: 7 - public enum CompositeMaterialInputTextureType_t : uint { - INPUT_TEXTURE_TYPE_DEFAULT = 0x0, - INPUT_TEXTURE_TYPE_NORMALMAP = 0x1, - INPUT_TEXTURE_TYPE_COLOR = 0x2, - INPUT_TEXTURE_TYPE_MASKS = 0x3, - INPUT_TEXTURE_TYPE_ROUGHNESS = 0x4, - INPUT_TEXTURE_TYPE_PEARLESCENCE_MASK = 0x5, - INPUT_TEXTURE_TYPE_AO = 0x6 - } - // Alignment: 4 - // Members count: 10 - public enum CompMatPropertyMutatorType_t : uint { - COMP_MAT_PROPERTY_MUTATOR_INIT = 0x0, - COMP_MAT_PROPERTY_MUTATOR_COPY_MATCHING_KEYS = 0x1, - COMP_MAT_PROPERTY_MUTATOR_COPY_KEYS_WITH_SUFFIX = 0x2, - COMP_MAT_PROPERTY_MUTATOR_COPY_PROPERTY = 0x3, - COMP_MAT_PROPERTY_MUTATOR_SET_VALUE = 0x4, - COMP_MAT_PROPERTY_MUTATOR_GENERATE_TEXTURE = 0x5, - COMP_MAT_PROPERTY_MUTATOR_CONDITIONAL_MUTATORS = 0x6, - COMP_MAT_PROPERTY_MUTATOR_POP_INPUT_QUEUE = 0x7, - COMP_MAT_PROPERTY_MUTATOR_DRAW_TEXT = 0x8, - COMP_MAT_PROPERTY_MUTATOR_RANDOM_ROLL_INPUT_VARIABLES = 0x9 - } - // Alignment: 4 - // Members count: 3 - public enum CompMatPropertyMutatorConditionType_t : uint { - COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_EXISTS = 0x0, - COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_VALUE_EXISTS = 0x1, - COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_VALUE_EQUALS = 0x2 - } - // Alignment: 4 - // Members count: 6 - public enum CompositeMaterialInputContainerSourceType_t : uint { - CONTAINER_SOURCE_TYPE_TARGET_MATERIAL = 0x0, - CONTAINER_SOURCE_TYPE_MATERIAL_FROM_TARGET_ATTR = 0x1, - CONTAINER_SOURCE_TYPE_SPECIFIC_MATERIAL = 0x2, - CONTAINER_SOURCE_TYPE_LOOSE_VARIABLES = 0x3, - CONTAINER_SOURCE_TYPE_VARIABLE_FROM_TARGET_ATTR = 0x4, - CONTAINER_SOURCE_TYPE_TARGET_INSTANCE_MATERIAL = 0x5 - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_nameStringableIndex (int32) - public static class CEntityIdentity { - public const nint m_nameStringableIndex = 0x14; // int32 - public const nint m_name = 0x18; // CUtlSymbolLarge - public const nint m_designerName = 0x20; // CUtlSymbolLarge - public const nint m_flags = 0x30; // uint32 - public const nint m_worldGroupId = 0x38; // WorldGroupId_t - public const nint m_fDataObjectTypes = 0x3C; // uint32 - public const nint m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t - public const nint m_pPrev = 0x58; // CEntityIdentity* - public const nint m_pNext = 0x60; // CEntityIdentity* - public const nint m_pPrevByClass = 0x68; // CEntityIdentity* - public const nint m_pNextByClass = 0x70; // CEntityIdentity* - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_pEntity (CEntityIdentity*) - // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) - public static class CEntityInstance { - public const nint m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge - public const nint m_pEntity = 0x10; // CEntityIdentity* - public const nint m_CScriptComponent = 0x28; // CScriptComponent* - public const nint m_bVisibleinPVS = 0x30; // bool - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_sceneNode (CGameSceneNode) - public static class CBodyComponentPoint { - public const nint m_sceneNode = 0x50; // CGameSceneNode - public const nint __m_pChainEntity = 0x1A0; // CNetworkVarChainer - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) - public static class CBodyComponentSkeletonInstance { - public const nint m_skeletonInstance = 0x50; // CSkeletonInstance - public const nint __m_pChainEntity = 0x430; // CNetworkVarChainer - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_bvDisabledHitGroups (uint32) - public static class CHitboxComponent { - public const nint m_bvDisabledHitGroups = 0x24; // uint32[1] - } - // Parent: None - // Fields count: 66 - // - // Metadata: - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_SecondaryColor (Color) - // NetworkVarNames: m_flBrightness (float) - // NetworkVarNames: m_flBrightnessScale (float) - // NetworkVarNames: m_flBrightnessMult (float) - // NetworkVarNames: m_flRange (float) - // NetworkVarNames: m_flFalloff (float) - // NetworkVarNames: m_flAttenuation0 (float) - // NetworkVarNames: m_flAttenuation1 (float) - // NetworkVarNames: m_flAttenuation2 (float) - // NetworkVarNames: m_flTheta (float) - // NetworkVarNames: m_flPhi (float) - // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) - // NetworkVarNames: m_nCascades (int) - // NetworkVarNames: m_nCastShadows (int) - // NetworkVarNames: m_nShadowWidth (int) - // NetworkVarNames: m_nShadowHeight (int) - // NetworkVarNames: m_bRenderDiffuse (bool) - // NetworkVarNames: m_nRenderSpecular (int) - // NetworkVarNames: m_bRenderTransmissive (bool) - // NetworkVarNames: m_flOrthoLightWidth (float) - // NetworkVarNames: m_flOrthoLightHeight (float) - // NetworkVarNames: m_nStyle (int) - // NetworkVarNames: m_Pattern (CUtlString) - // NetworkVarNames: m_nCascadeRenderStaticObjects (int) - // NetworkVarNames: m_flShadowCascadeCrossFade (float) - // NetworkVarNames: m_flShadowCascadeDistanceFade (float) - // NetworkVarNames: m_flShadowCascadeDistance0 (float) - // NetworkVarNames: m_flShadowCascadeDistance1 (float) - // NetworkVarNames: m_flShadowCascadeDistance2 (float) - // NetworkVarNames: m_flShadowCascadeDistance3 (float) - // NetworkVarNames: m_nShadowCascadeResolution0 (int) - // NetworkVarNames: m_nShadowCascadeResolution1 (int) - // NetworkVarNames: m_nShadowCascadeResolution2 (int) - // NetworkVarNames: m_nShadowCascadeResolution3 (int) - // NetworkVarNames: m_bUsesBakedShadowing (bool) - // NetworkVarNames: m_nShadowPriority (int) - // NetworkVarNames: m_nBakedShadowIndex (int) - // NetworkVarNames: m_bRenderToCubemaps (bool) - // NetworkVarNames: m_nDirectLight (int) - // NetworkVarNames: m_nIndirectLight (int) - // NetworkVarNames: m_flFadeMinDist (float) - // NetworkVarNames: m_flFadeMaxDist (float) - // NetworkVarNames: m_flShadowFadeMinDist (float) - // NetworkVarNames: m_flShadowFadeMaxDist (float) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bFlicker (bool) - // NetworkVarNames: m_bPrecomputedFieldsValid (bool) - // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) - // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) - // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) - // NetworkVarNames: m_flPrecomputedMaxRange (float) - // NetworkVarNames: m_nFogLightingMode (int) - // NetworkVarNames: m_flFogContributionStength (float) - // NetworkVarNames: m_flNearClipPlane (float) - // NetworkVarNames: m_SkyColor (Color) - // NetworkVarNames: m_flSkyIntensity (float) - // NetworkVarNames: m_SkyAmbientBounce (Color) - // NetworkVarNames: m_bUseSecondaryColor (bool) - // NetworkVarNames: m_bMixedShadows (bool) - // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) - // NetworkVarNames: m_flCapsuleLength (float) - // NetworkVarNames: m_flMinRoughness (float) - public static class CLightComponent { - public const nint __m_pChainEntity = 0x48; // CNetworkVarChainer - public const nint m_Color = 0x85; // Color - public const nint m_SecondaryColor = 0x89; // Color - public const nint m_flBrightness = 0x90; // float32 - public const nint m_flBrightnessScale = 0x94; // float32 - public const nint m_flBrightnessMult = 0x98; // float32 - public const nint m_flRange = 0x9C; // float32 - public const nint m_flFalloff = 0xA0; // float32 - public const nint m_flAttenuation0 = 0xA4; // float32 - public const nint m_flAttenuation1 = 0xA8; // float32 - public const nint m_flAttenuation2 = 0xAC; // float32 - public const nint m_flTheta = 0xB0; // float32 - public const nint m_flPhi = 0xB4; // float32 - public const nint m_hLightCookie = 0xB8; // CStrongHandle - public const nint m_nCascades = 0xC0; // int32 - public const nint m_nCastShadows = 0xC4; // int32 - public const nint m_nShadowWidth = 0xC8; // int32 - public const nint m_nShadowHeight = 0xCC; // int32 - public const nint m_bRenderDiffuse = 0xD0; // bool - public const nint m_nRenderSpecular = 0xD4; // int32 - public const nint m_bRenderTransmissive = 0xD8; // bool - public const nint m_flOrthoLightWidth = 0xDC; // float32 - public const nint m_flOrthoLightHeight = 0xE0; // float32 - public const nint m_nStyle = 0xE4; // int32 - public const nint m_Pattern = 0xE8; // CUtlString - public const nint m_nCascadeRenderStaticObjects = 0xF0; // int32 - public const nint m_flShadowCascadeCrossFade = 0xF4; // float32 - public const nint m_flShadowCascadeDistanceFade = 0xF8; // float32 - public const nint m_flShadowCascadeDistance0 = 0xFC; // float32 - public const nint m_flShadowCascadeDistance1 = 0x100; // float32 - public const nint m_flShadowCascadeDistance2 = 0x104; // float32 - public const nint m_flShadowCascadeDistance3 = 0x108; // float32 - public const nint m_nShadowCascadeResolution0 = 0x10C; // int32 - public const nint m_nShadowCascadeResolution1 = 0x110; // int32 - public const nint m_nShadowCascadeResolution2 = 0x114; // int32 - public const nint m_nShadowCascadeResolution3 = 0x118; // int32 - public const nint m_bUsesBakedShadowing = 0x11C; // bool - public const nint m_nShadowPriority = 0x120; // int32 - public const nint m_nBakedShadowIndex = 0x124; // int32 - public const nint m_bRenderToCubemaps = 0x128; // bool - public const nint m_nDirectLight = 0x12C; // int32 - public const nint m_nIndirectLight = 0x130; // int32 - public const nint m_flFadeMinDist = 0x134; // float32 - public const nint m_flFadeMaxDist = 0x138; // float32 - public const nint m_flShadowFadeMinDist = 0x13C; // float32 - public const nint m_flShadowFadeMaxDist = 0x140; // float32 - public const nint m_bEnabled = 0x144; // bool - public const nint m_bFlicker = 0x145; // bool - public const nint m_bPrecomputedFieldsValid = 0x146; // bool - public const nint m_vPrecomputedBoundsMins = 0x148; // - public const nint m_vPrecomputedBoundsMaxs = 0x154; // - public const nint m_vPrecomputedOBBOrigin = 0x160; // - public const nint m_vPrecomputedOBBAngles = 0x16C; // QAngle - public const nint m_vPrecomputedOBBExtent = 0x178; // - public const nint m_flPrecomputedMaxRange = 0x184; // float32 - public const nint m_nFogLightingMode = 0x188; // int32 - public const nint m_flFogContributionStength = 0x18C; // float32 - public const nint m_flNearClipPlane = 0x190; // float32 - public const nint m_SkyColor = 0x194; // Color - public const nint m_flSkyIntensity = 0x198; // float32 - public const nint m_SkyAmbientBounce = 0x19C; // Color - public const nint m_bUseSecondaryColor = 0x1A0; // bool - public const nint m_bMixedShadows = 0x1A1; // bool - public const nint m_flLightStyleStartTime = 0x1A4; // GameTime_t - public const nint m_flCapsuleLength = 0x1A8; // float32 - public const nint m_flMinRoughness = 0x1AC; // float32 - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - public static class CBasePlayerControllerAPI { - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: nType (FixAngleSet_t) - // NetworkVarNames: qAngle (QAngle) - // NetworkVarNames: nIndex (uint32) - public static class ViewAngleServerChange_t { - public const nint nType = 0x30; // FixAngleSet_t - public const nint qAngle = 0x34; // QAngle - public const nint nIndex = 0x40; // uint32 - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - public static class CDynamicPropAPI { - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: localSound (Vector) - // NetworkVarNames: soundscapeIndex (int32) - // NetworkVarNames: localBits (uint8) - // NetworkVarNames: soundscapeEntityListIndex (int) - // NetworkVarNames: soundEventHash (uint32) - public static class audioparams_t { - public const nint localSound = 0x8; // Vector[8] - public const nint soundscapeIndex = 0x68; // int32 - public const nint localBits = 0x6C; // uint8 - public const nint soundscapeEntityListIndex = 0x70; // int32 - public const nint soundEventHash = 0x74; // uint32 - } - // Parent: None - // Fields count: 20 - // - // Metadata: - // NetworkVarNames: m_vecCsViewPunchAngle (QAngle) - // NetworkVarNames: m_nCsViewPunchAngleTick (GameTick_t) - // NetworkVarNames: m_flCsViewPunchAngleTickRatio (float32) - // NetworkVarNames: m_PlayerFog (fogplayerparams_t) - // NetworkVarNames: m_hColorCorrectionCtrl (CHandle) - // NetworkVarNames: m_hViewEntity (CHandle) - // NetworkVarNames: m_hTonemapController (CHandle) - // NetworkVarNames: m_audio (audioparams_t) - // NetworkVarNames: m_PostProcessingVolumes (CHandle) - public static class CPlayer_CameraServices { - public const nint m_vecCsViewPunchAngle = 0x40; // QAngle - public const nint m_nCsViewPunchAngleTick = 0x4C; // GameTick_t - public const nint m_flCsViewPunchAngleTickRatio = 0x50; // float32 - public const nint m_PlayerFog = 0x58; // C_fogplayerparams_t - public const nint m_hColorCorrectionCtrl = 0x98; // CHandle - public const nint m_hViewEntity = 0x9C; // CHandle - public const nint m_hTonemapController = 0xA0; // CHandle - public const nint m_audio = 0xA8; // audioparams_t - public const nint m_PostProcessingVolumes = 0x120; // C_NetworkUtlVectorBase> - public const nint m_flOldPlayerZ = 0x138; // float32 - public const nint m_flOldPlayerViewOffsetZ = 0x13C; // float32 - public const nint m_CurrentFog = 0x140; // fogparams_t - public const nint m_hOldFogController = 0x1A8; // CHandle - public const nint m_bOverrideFogColor = 0x1AC; // bool[5] - public const nint m_OverrideFogColor = 0x1B1; // Color[5] - public const nint m_bOverrideFogStartEnd = 0x1C5; // bool[5] - public const nint m_fOverrideFogStart = 0x1CC; // float32[5] - public const nint m_fOverrideFogEnd = 0x1E0; // float32[5] - public const nint m_hActivePostProcessingVolume = 0x1F4; // CHandle - public const nint m_angDemoViewAngles = 0x1F8; // QAngle - } - // Parent: None - // Fields count: 15 - // - // Metadata: - // NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t) - // NetworkVarNames: m_flMaxspeed (float32) - // NetworkVarNames: m_arrForceSubtickMoveWhen (float32) - public static class CPlayer_MovementServices { - public const nint m_nImpulse = 0x40; // int32 - public const nint m_nButtons = 0x48; // CInButtonState - public const nint m_nQueuedButtonDownMask = 0x68; // uint64 - public const nint m_nQueuedButtonChangeMask = 0x70; // uint64 - public const nint m_nButtonDoublePressed = 0x78; // uint64 - public const nint m_pButtonPressedCmdNumber = 0x80; // uint32[64] - public const nint m_nLastCommandNumberProcessed = 0x180; // uint32 - public const nint m_nToggleButtonDownMask = 0x188; // uint64 - public const nint m_flMaxspeed = 0x198; // float32 - public const nint m_arrForceSubtickMoveWhen = 0x19C; // float32[4] - public const nint m_flForwardMove = 0x1AC; // float32 - public const nint m_flLeftMove = 0x1B0; // float32 - public const nint m_flUpMove = 0x1B4; // float32 - public const nint m_vecLastMovementImpulses = 0x1B8; // - public const nint m_vecOldViewAngles = 0x1C4; // QAngle - } - // Parent: CPlayer_MovementServices - // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_flFallVelocity (float32) - // NetworkVarNames: m_bInCrouch (bool) - // NetworkVarNames: m_nCrouchState (uint32) - // NetworkVarNames: m_flCrouchTransitionStartTime (GameTime_t) - // NetworkVarNames: m_bDucked (bool) - // NetworkVarNames: m_bDucking (bool) - // NetworkVarNames: m_bInDuckJump (bool) - public static class CPlayer_MovementServices_Humanoid { - public const nint m_flStepSoundTime = 0x1D8; // float32 - public const nint m_flFallVelocity = 0x1DC; // float32 - public const nint m_bInCrouch = 0x1E0; // bool - public const nint m_nCrouchState = 0x1E4; // uint32 - public const nint m_flCrouchTransitionStartTime = 0x1E8; // GameTime_t - public const nint m_bDucked = 0x1EC; // bool - public const nint m_bDucking = 0x1ED; // bool - public const nint m_bInDuckJump = 0x1EE; // bool - public const nint m_groundNormal = 0x1F0; // - public const nint m_flSurfaceFriction = 0x1FC; // float32 - public const nint m_surfaceProps = 0x200; // CUtlStringToken - public const nint m_nStepside = 0x210; // int32 - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_iObserverMode (uint8) - // NetworkVarNames: m_hObserverTarget (CHandle) - public static class CPlayer_ObserverServices { - public const nint m_iObserverMode = 0x40; // uint8 - public const nint m_hObserverTarget = 0x44; // CHandle - public const nint m_iObserverLastMode = 0x48; // ObserverMode_t - public const nint m_bForcedObserverMode = 0x4C; // bool - public const nint m_flObserverChaseDistance = 0x50; // float32 - public const nint m_flObserverChaseDistanceCalcTime = 0x54; // GameTime_t - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_hMyWeapons (CHandle) - // NetworkVarNames: m_hActiveWeapon (CHandle) - // NetworkVarNames: m_hLastWeapon (CHandle) - // NetworkVarNames: m_iAmmo (uint16) - public static class CPlayer_WeaponServices { - public const nint m_hMyWeapons = 0x40; // C_NetworkUtlVectorBase> - public const nint m_hActiveWeapon = 0x58; // CHandle - public const nint m_hLastWeapon = 0x5C; // CHandle - public const nint m_iAmmo = 0x60; // uint16[32] - } - // Parent: CBodyComponentSkeletonInstance - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_animationController (CBaseAnimGraphController) - public static class CBodyComponentBaseAnimGraph { - public const nint m_animationController = 0x460; // CBaseAnimGraphController - public const nint __m_pChainEntity = 0x1C28; // CNetworkVarChainer - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_ID (CUtlStringToken) - // NetworkVarNames: m_Values (Vector4D) - public static class EntityRenderAttribute_t { - public const nint m_ID = 0x30; // CUtlStringToken - public const nint m_Values = 0x34; // Vector4D - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_Handle (ModelConfigHandle_t) - // NetworkVarNames: m_Name (string_t) - // NetworkVarNames: m_AssociatedEntities (CHandle) - // NetworkVarNames: m_AssociatedEntityNames (string_t) - public static class ActiveModelConfig_t { - public const nint m_Handle = 0x28; // ModelConfigHandle_t - public const nint m_Name = 0x30; // CUtlSymbolLarge - public const nint m_AssociatedEntities = 0x38; // C_NetworkUtlVectorBase> - public const nint m_AssociatedEntityNames = 0x50; // C_NetworkUtlVectorBase - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_hOwner (CEntityHandle) - // NetworkVarNames: m_name (CUtlStringToken) - public static class CGameSceneNodeHandle { - public const nint m_hOwner = 0x8; // CEntityHandle - public const nint m_name = 0xC; // CUtlStringToken - } - // Parent: None - // Fields count: 32 - // - // Metadata: - // NetworkVarNames: m_hParent (CGameSceneNodeHandle) - // NetworkVarNames: m_vecOrigin (CNetworkOriginCellCoordQuantizedVector) - // NetworkVarNames: m_angRotation (QAngle) - // NetworkVarNames: m_flScale (float) - // NetworkVarNames: m_name (CUtlStringToken) - // NetworkVarNames: m_hierarchyAttachName (CUtlStringToken) - public static class CGameSceneNode { - public const nint m_nodeToWorld = 0x10; // CTransform - public const nint m_pOwner = 0x30; // CEntityInstance* - public const nint m_pParent = 0x38; // CGameSceneNode* - public const nint m_pChild = 0x40; // CGameSceneNode* - public const nint m_pNextSibling = 0x48; // CGameSceneNode* - public const nint m_hParent = 0x70; // CGameSceneNodeHandle - public const nint m_vecOrigin = 0x80; // CNetworkOriginCellCoordQuantizedVector - public const nint m_angRotation = 0xB8; // QAngle - public const nint m_flScale = 0xC4; // float32 - public const nint m_vecAbsOrigin = 0xC8; // - public const nint m_angAbsRotation = 0xD4; // QAngle - public const nint m_flAbsScale = 0xE0; // float32 - public const nint m_nParentAttachmentOrBone = 0xE4; // int16 - public const nint m_bDebugAbsOriginChanges = 0xE6; // bool - public const nint m_bDormant = 0xE7; // bool - public const nint m_bForceParentToBeNetworked = 0xE8; // bool - public const nint m_bDirtyHierarchy = 0x0; // bitfield:1 - public const nint m_bDirtyBoneMergeInfo = 0x0; // bitfield:1 - public const nint m_bNetworkedPositionChanged = 0x0; // bitfield:1 - public const nint m_bNetworkedAnglesChanged = 0x0; // bitfield:1 - public const nint m_bNetworkedScaleChanged = 0x0; // bitfield:1 - public const nint m_bWillBeCallingPostDataUpdate = 0x0; // bitfield:1 - public const nint m_bBoneMergeFlex = 0x0; // bitfield:1 - public const nint m_nLatchAbsOrigin = 0x0; // bitfield:2 - public const nint m_bDirtyBoneMergeBoneToRoot = 0x0; // bitfield:1 - public const nint m_nHierarchicalDepth = 0xEB; // uint8 - public const nint m_nHierarchyType = 0xEC; // uint8 - public const nint m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xED; // uint8 - public const nint m_name = 0xF0; // CUtlStringToken - public const nint m_hierarchyAttachName = 0x130; // CUtlStringToken - public const nint m_flZOffset = 0x134; // float32 - public const nint m_vRenderOrigin = 0x138; // - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_hSequence (HSequence) - // NetworkVarNames: m_flPrevCycle (float32) - // NetworkVarNames: m_flCycle (float32) - public static class CNetworkedSequenceOperation { - public const nint m_hSequence = 0x8; // HSequence - public const nint m_flPrevCycle = 0xC; // float32 - public const nint m_flCycle = 0x10; // float32 - public const nint m_flWeight = 0x14; // CNetworkedQuantizedFloat - public const nint m_bSequenceChangeNetworked = 0x1C; // bool - public const nint m_bDiscontinuity = 0x1D; // bool - public const nint m_flPrevCycleFromDiscontinuity = 0x20; // float32 - public const nint m_flPrevCycleForAnimEventDetection = 0x24; // float32 - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_hModel (HModelStrong) - // NetworkVarNames: m_bClientClothCreationSuppressed (bool) - // NetworkVarNames: m_MeshGroupMask (MeshGroupMask_t) - // NetworkVarNames: m_nIdealMotionType (int8) - public static class CModelState { - public const nint m_hModel = 0xA0; // CStrongHandle - public const nint m_ModelName = 0xA8; // CUtlSymbolLarge - public const nint m_bClientClothCreationSuppressed = 0xE8; // bool - public const nint m_MeshGroupMask = 0x180; // uint64 - public const nint m_nIdealMotionType = 0x202; // int8 - public const nint m_nForceLOD = 0x203; // int8 - public const nint m_nClothUpdateFlags = 0x204; // int8 - } - // Parent: CGameSceneNode - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_modelState (CModelState) - // NetworkVarNames: m_bIsAnimationEnabled (bool) - // NetworkVarNames: m_bUseParentRenderBounds (bool) - // NetworkVarNames: m_materialGroup (CUtlStringToken) - // NetworkVarNames: m_nHitboxSet (uint8) - public static class CSkeletonInstance { - public const nint m_modelState = 0x160; // CModelState - public const nint m_bIsAnimationEnabled = 0x370; // bool - public const nint m_bUseParentRenderBounds = 0x371; // bool - public const nint m_bDisableSolidCollisionsForHierarchy = 0x372; // bool - public const nint m_bDirtyMotionType = 0x0; // bitfield:1 - public const nint m_bIsGeneratingLatchedParentSpaceState = 0x0; // bitfield:1 - public const nint m_materialGroup = 0x374; // CUtlStringToken - public const nint m_nHitboxSet = 0x378; // uint8 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_timestamp (GameTime_t) - // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) - public static class IntervalTimer { - public const nint m_timestamp = 0x8; // GameTime_t - public const nint m_nWorldGroupId = 0xC; // WorldGroupId_t - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_duration (float32) - // NetworkVarNames: m_timestamp (GameTime_t) - // NetworkVarNames: m_timescale (float32) - // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) - public static class CountdownTimer { - public const nint m_duration = 0x8; // float32 - public const nint m_timestamp = 0xC; // GameTime_t - public const nint m_timescale = 0x10; // float32 - public const nint m_nWorldGroupId = 0x14; // WorldGroupId_t - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_duration (float32) - // NetworkVarNames: m_timestamp (float32) - // NetworkVarNames: m_timescale (float32) - public static class EngineCountdownTimer { - public const nint m_duration = 0x8; // float32 - public const nint m_timestamp = 0xC; // float32 - public const nint m_timescale = 0x10; // float32 - } - // Parent: IntervalTimer - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_flValues (float) - // NetworkVarNames: m_nValueCounts (int) - // NetworkVarNames: m_nBucketCount (int) - // NetworkVarNames: m_flInterval (float) - // NetworkVarNames: m_flFinalValue (float) - // NetworkVarNames: m_nCompressionType (TimelineCompression_t) - // NetworkVarNames: m_bStopped (bool) - public static class CTimeline { - public const nint m_flValues = 0x10; // float32[64] - public const nint m_nValueCounts = 0x110; // int32[64] - public const nint m_nBucketCount = 0x210; // int32 - public const nint m_flInterval = 0x214; // float32 - public const nint m_flFinalValue = 0x218; // float32 - public const nint m_nCompressionType = 0x21C; // TimelineCompression_t - public const nint m_bStopped = 0x220; // bool - } - // Parent: None - // Fields count: 24 - // - // Metadata: - // NetworkVarNames: m_PredNetBoolVariables (uint32) - // NetworkVarNames: m_PredNetByteVariables (byte) - // NetworkVarNames: m_PredNetUInt16Variables (uint16) - // NetworkVarNames: m_PredNetIntVariables (int32) - // NetworkVarNames: m_PredNetUInt32Variables (uint32) - // NetworkVarNames: m_PredNetUInt64Variables (uint64) - // NetworkVarNames: m_PredNetFloatVariables (float) - // NetworkVarNames: m_PredNetVectorVariables (Vector) - // NetworkVarNames: m_PredNetQuaternionVariables (Quaternion) - // NetworkVarNames: m_PredNetGlobalSymbolVariables (CGlobalSymbol) - // NetworkVarNames: m_OwnerOnlyPredNetBoolVariables (uint32) - // NetworkVarNames: m_OwnerOnlyPredNetByteVariables (byte) - // NetworkVarNames: m_OwnerOnlyPredNetUInt16Variables (uint16) - // NetworkVarNames: m_OwnerOnlyPredNetIntVariables (int32) - // NetworkVarNames: m_OwnerOnlyPredNetUInt32Variables (uint32) - // NetworkVarNames: m_OwnerOnlyPredNetUInt64Variables (uint64) - // NetworkVarNames: m_OwnerOnlyPredNetFloatVariables (float) - // NetworkVarNames: m_OwnerOnlyPredNetVectorVariables (Vector) - // NetworkVarNames: m_OwnerOnlyPredNetQuaternionVariables (Quaternion) - // NetworkVarNames: m_OwnerOnlyPredNetGlobalSymbolVariables (CGlobalSymbol) - // NetworkVarNames: m_nBoolVariablesCount (int) - // NetworkVarNames: m_nOwnerOnlyBoolVariablesCount (int) - // NetworkVarNames: m_nRandomSeedOffset (int) - // NetworkVarNames: m_flLastTeleportTime (float) - public static class CAnimGraphNetworkedVariables { - public const nint m_PredNetBoolVariables = 0x8; // C_NetworkUtlVectorBase - public const nint m_PredNetByteVariables = 0x20; // C_NetworkUtlVectorBase - public const nint m_PredNetUInt16Variables = 0x38; // C_NetworkUtlVectorBase - public const nint m_PredNetIntVariables = 0x50; // C_NetworkUtlVectorBase - public const nint m_PredNetUInt32Variables = 0x68; // C_NetworkUtlVectorBase - public const nint m_PredNetUInt64Variables = 0x80; // C_NetworkUtlVectorBase - public const nint m_PredNetFloatVariables = 0x98; // C_NetworkUtlVectorBase - public const nint m_PredNetVectorVariables = 0xB0; // C_NetworkUtlVectorBase - public const nint m_PredNetQuaternionVariables = 0xC8; // C_NetworkUtlVectorBase - public const nint m_PredNetGlobalSymbolVariables = 0xE0; // C_NetworkUtlVectorBase - public const nint m_OwnerOnlyPredNetBoolVariables = 0xF8; // C_NetworkUtlVectorBase - public const nint m_OwnerOnlyPredNetByteVariables = 0x110; // C_NetworkUtlVectorBase - public const nint m_OwnerOnlyPredNetUInt16Variables = 0x128; // C_NetworkUtlVectorBase - public const nint m_OwnerOnlyPredNetIntVariables = 0x140; // C_NetworkUtlVectorBase - public const nint m_OwnerOnlyPredNetUInt32Variables = 0x158; // C_NetworkUtlVectorBase - public const nint m_OwnerOnlyPredNetUInt64Variables = 0x170; // C_NetworkUtlVectorBase - public const nint m_OwnerOnlyPredNetFloatVariables = 0x188; // C_NetworkUtlVectorBase - public const nint m_OwnerOnlyPredNetVectorVariables = 0x1A0; // C_NetworkUtlVectorBase - public const nint m_OwnerOnlyPredNetQuaternionVariables = 0x1B8; // C_NetworkUtlVectorBase - public const nint m_OwnerOnlyPredNetGlobalSymbolVariables = 0x1D0; // C_NetworkUtlVectorBase - public const nint m_nBoolVariablesCount = 0x1E8; // int32 - public const nint m_nOwnerOnlyBoolVariablesCount = 0x1EC; // int32 - public const nint m_nRandomSeedOffset = 0x1F0; // int32 - public const nint m_flLastTeleportTime = 0x1F4; // float32 - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - public static class C_BaseEntityAPI { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - public static class CTakeDamageInfoAPI { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - public static class CClientPointEntityAPI { - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag - public static class CPulseGraphInstance_ClientEntity { - public const nint m_pParent = 0xD8; // CClientScriptEntity* - } - // Parent: CEntityInstance - // Fields count: 80 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // NetworkVarNames: m_CBodyComponent (CBodyComponent::Storage_t) - // NetworkVarNames: m_iMaxHealth (int32) - // NetworkVarNames: m_iHealth (int32) - // NetworkVarNames: m_lifeState (uint8) - // NetworkVarNames: m_bTakesDamage (bool) - // NetworkVarNames: m_nTakeDamageFlags (TakeDamageFlags_t) - // NetworkVarNames: m_bIsPlatform (bool) - // NetworkVarNames: m_ubInterpolationFrame (uint8) - // NetworkVarNames: m_nSubclassID (EntitySubclassID_t) - // NetworkVarNames: m_flAnimTime (float32) - // NetworkVarNames: m_flSimulationTime (float32) - // NetworkVarNames: m_flCreateTime (GameTime_t) - // NetworkVarNames: m_bClientSideRagdoll (bool) - // NetworkVarNames: m_iTeamNum (uint8) - // NetworkVarNames: m_spawnflags (uint32) - // NetworkVarNames: m_nNextThinkTick (GameTick_t) - // NetworkVarNames: m_fFlags (uint32) - // NetworkVarNames: m_vecBaseVelocity (Vector) - // NetworkVarNames: m_hEffectEntity (CHandle) - // NetworkVarNames: m_hOwnerEntity (CHandle) - // NetworkVarNames: m_MoveCollide (MoveCollide_t) - // NetworkVarNames: m_MoveType (MoveType_t) - // NetworkVarNames: m_flWaterLevel (float32) - // NetworkVarNames: m_fEffects (uint32) - // NetworkVarNames: m_hGroundEntity (CHandle) - // NetworkVarNames: m_flFriction (float32) - // NetworkVarNames: m_flElasticity (float32) - // NetworkVarNames: m_flGravityScale (float32) - // NetworkVarNames: m_flTimeScale (float32) - // NetworkVarNames: m_bAnimatedEveryTick (bool) - // NetworkVarNames: m_flNavIgnoreUntilTime (GameTime_t) - public static class C_BaseEntity { - public const nint m_CBodyComponent = 0x38; // CBodyComponent* - public const nint m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent - public const nint m_nLastThinkTick = 0x310; // GameTick_t - public const nint m_pGameSceneNode = 0x318; // CGameSceneNode* - public const nint m_pRenderComponent = 0x320; // CRenderComponent* - public const nint m_pCollision = 0x328; // CCollisionProperty* - public const nint m_iMaxHealth = 0x330; // int32 - public const nint m_iHealth = 0x334; // int32 - public const nint m_lifeState = 0x338; // uint8 - public const nint m_bTakesDamage = 0x339; // bool - public const nint m_nTakeDamageFlags = 0x33C; // TakeDamageFlags_t - public const nint m_bIsPlatform = 0x340; // bool - public const nint m_ubInterpolationFrame = 0x341; // uint8 - public const nint m_hSceneObjectController = 0x344; // CHandle - public const nint m_nNoInterpolationTick = 0x348; // int32 - public const nint m_nVisibilityNoInterpolationTick = 0x34C; // int32 - public const nint m_flProxyRandomValue = 0x350; // float32 - public const nint m_iEFlags = 0x354; // int32 - public const nint m_nWaterType = 0x358; // uint8 - public const nint m_bInterpolateEvenWithNoModel = 0x359; // bool - public const nint m_bPredictionEligible = 0x35A; // bool - public const nint m_bApplyLayerMatchIDToModel = 0x35B; // bool - public const nint m_tokLayerMatchID = 0x35C; // CUtlStringToken - public const nint m_nSubclassID = 0x360; // CUtlStringToken - public const nint m_nSimulationTick = 0x370; // int32 - public const nint m_iCurrentThinkContext = 0x374; // int32 - public const nint m_aThinkFunctions = 0x378; // CUtlVector - public const nint m_nDisableContextThinkStartTick = 0x390; // GameTick_t - public const nint m_flAnimTime = 0x394; // float32 - public const nint m_flSimulationTime = 0x398; // float32 - public const nint m_nSceneObjectOverrideFlags = 0x39C; // uint8 - public const nint m_bHasSuccessfullyInterpolated = 0x39D; // bool - public const nint m_bHasAddedVarsToInterpolation = 0x39E; // bool - public const nint m_bRenderEvenWhenNotSuccessfullyInterpolated = 0x39F; // bool - public const nint m_nInterpolationLatchDirtyFlags = 0x3A0; // int32[2] - public const nint m_ListEntry = 0x3A8; // uint16[11] - public const nint m_flCreateTime = 0x3C0; // GameTime_t - public const nint m_flSpeed = 0x3C4; // float32 - public const nint m_EntClientFlags = 0x3C8; // uint16 - public const nint m_bClientSideRagdoll = 0x3CA; // bool - public const nint m_iTeamNum = 0x3CB; // uint8 - public const nint m_spawnflags = 0x3CC; // uint32 - public const nint m_nNextThinkTick = 0x3D0; // GameTick_t - public const nint m_fFlags = 0x3D4; // uint32 - public const nint m_vecAbsVelocity = 0x3D8; // - public const nint m_vecVelocity = 0x3E8; // CNetworkVelocityVector - public const nint m_vecBaseVelocity = 0x418; // - public const nint m_hEffectEntity = 0x424; // CHandle - public const nint m_hOwnerEntity = 0x428; // CHandle - public const nint m_MoveCollide = 0x42C; // MoveCollide_t - public const nint m_MoveType = 0x42D; // MoveType_t - public const nint m_nActualMoveType = 0x42E; // MoveType_t - public const nint m_flWaterLevel = 0x430; // float32 - public const nint m_fEffects = 0x434; // uint32 - public const nint m_hGroundEntity = 0x438; // CHandle - public const nint m_flFriction = 0x43C; // float32 - public const nint m_flElasticity = 0x440; // float32 - public const nint m_flGravityScale = 0x444; // float32 - public const nint m_flTimeScale = 0x448; // float32 - public const nint m_bAnimatedEveryTick = 0x44C; // bool - public const nint m_flNavIgnoreUntilTime = 0x450; // GameTime_t - public const nint m_hThink = 0x454; // uint16 - public const nint m_fBBoxVisFlags = 0x460; // uint8 - public const nint m_bPredictable = 0x461; // bool - public const nint m_bRenderWithViewModels = 0x462; // bool - public const nint m_nSplitUserPlayerPredictionSlot = 0x464; // CSplitScreenSlot - public const nint m_nFirstPredictableCommand = 0x468; // int32 - public const nint m_nLastPredictableCommand = 0x46C; // int32 - public const nint m_hOldMoveParent = 0x470; // CHandle - public const nint m_Particles = 0x478; // CParticleProperty - public const nint m_vecPredictedScriptFloats = 0x4A0; // CUtlVector - public const nint m_vecPredictedScriptFloatIDs = 0x4B8; // CUtlVector - public const nint m_nNextScriptVarRecordID = 0x4E8; // int32 - public const nint m_vecAngVelocity = 0x4F8; // QAngle - public const nint m_DataChangeEventRef = 0x504; // int32 - public const nint m_dependencies = 0x508; // CUtlVector - public const nint m_nCreationTick = 0x520; // int32 - public const nint m_bAnimTimeChanged = 0x539; // bool - public const nint m_bSimulationTimeChanged = 0x53A; // bool - public const nint m_sUniqueHammerID = 0x548; // CUtlString - } - // Parent: C_BaseEntity - // Fields count: 18 - // - // Metadata: - // MNetworkIncludeByUserGroup - // NetworkVarNames: m_MinFalloff (float32) - // NetworkVarNames: m_MaxFalloff (float32) - // NetworkVarNames: m_flFadeInDuration (float32) - // NetworkVarNames: m_flFadeOutDuration (float32) - // NetworkVarNames: m_flMaxWeight (float32) - // NetworkVarNames: m_flCurWeight (float32) - // NetworkVarNames: m_netlookupFilename (char) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bMaster (bool) - // NetworkVarNames: m_bClientSide (bool) - // NetworkVarNames: m_bExclusive (bool) - public static class C_ColorCorrection { - public const nint m_vecOrigin = 0x550; // - public const nint m_MinFalloff = 0x55C; // float32 - public const nint m_MaxFalloff = 0x560; // float32 - public const nint m_flFadeInDuration = 0x564; // float32 - public const nint m_flFadeOutDuration = 0x568; // float32 - public const nint m_flMaxWeight = 0x56C; // float32 - public const nint m_flCurWeight = 0x570; // float32 - public const nint m_netlookupFilename = 0x574; // char[512] - public const nint m_bEnabled = 0x774; // bool - public const nint m_bMaster = 0x775; // bool - public const nint m_bClientSide = 0x776; // bool - public const nint m_bExclusive = 0x777; // bool - public const nint m_bEnabledOnClient = 0x778; // bool[1] - public const nint m_flCurWeightOnClient = 0x77C; // float32[1] - public const nint m_bFadingIn = 0x780; // bool[1] - public const nint m_flFadeStartWeight = 0x784; // float32[1] - public const nint m_flFadeStartTime = 0x788; // float32[1] - public const nint m_flFadeDuration = 0x78C; // float32[1] - } - // Parent: C_BaseEntity - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_EnvWindShared (CEnvWindShared) - public static class C_EnvWindClientside { - public const nint m_EnvWindShared = 0x550; // C_EnvWindShared - } - // Parent: C_BaseEntity - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_hEntAttached (CHandle) - // NetworkVarNames: m_bCheapEffect (bool) - public static class C_EntityFlame { - public const nint m_hEntAttached = 0x550; // CHandle - public const nint m_hOldAttached = 0x578; // CHandle - public const nint m_bCheapEffect = 0x57C; // bool - } - // Parent: None - // Fields count: 30 - // - // Metadata: - // NetworkVarNames: m_hTargetEntity (CHandle) - // NetworkVarNames: m_bState (bool) - // NetworkVarNames: m_bAlwaysUpdate (bool) - // NetworkVarNames: m_flLightFOV (float32) - // NetworkVarNames: m_bEnableShadows (bool) - // NetworkVarNames: m_bSimpleProjection (bool) - // NetworkVarNames: m_bLightOnlyTarget (bool) - // NetworkVarNames: m_bLightWorld (bool) - // NetworkVarNames: m_bCameraSpace (bool) - // NetworkVarNames: m_flBrightnessScale (float32) - // NetworkVarNames: m_LightColor (Color) - // NetworkVarNames: m_flIntensity (float32) - // NetworkVarNames: m_flLinearAttenuation (float32) - // NetworkVarNames: m_flQuadraticAttenuation (float32) - // NetworkVarNames: m_bVolumetric (bool) - // NetworkVarNames: m_flVolumetricIntensity (float32) - // NetworkVarNames: m_flNoiseStrength (float32) - // NetworkVarNames: m_flFlashlightTime (float32) - // NetworkVarNames: m_nNumPlanes (uint32) - // NetworkVarNames: m_flPlaneOffset (float32) - // NetworkVarNames: m_flColorTransitionTime (float32) - // NetworkVarNames: m_flAmbient (float32) - // NetworkVarNames: m_SpotlightTextureName (char) - // NetworkVarNames: m_nSpotlightTextureFrame (int32) - // NetworkVarNames: m_nShadowQuality (uint32) - // NetworkVarNames: m_flNearZ (float32) - // NetworkVarNames: m_flFarZ (float32) - // NetworkVarNames: m_flProjectionSize (float32) - // NetworkVarNames: m_flRotation (float32) - // NetworkVarNames: m_bFlipHorizontal (bool) - public static class CProjectedTextureBase { - public const nint m_hTargetEntity = 0xC; // CHandle - public const nint m_bState = 0x10; // bool - public const nint m_bAlwaysUpdate = 0x11; // bool - public const nint m_flLightFOV = 0x14; // float32 - public const nint m_bEnableShadows = 0x18; // bool - public const nint m_bSimpleProjection = 0x19; // bool - public const nint m_bLightOnlyTarget = 0x1A; // bool - public const nint m_bLightWorld = 0x1B; // bool - public const nint m_bCameraSpace = 0x1C; // bool - public const nint m_flBrightnessScale = 0x20; // float32 - public const nint m_LightColor = 0x24; // Color - public const nint m_flIntensity = 0x28; // float32 - public const nint m_flLinearAttenuation = 0x2C; // float32 - public const nint m_flQuadraticAttenuation = 0x30; // float32 - public const nint m_bVolumetric = 0x34; // bool - public const nint m_flVolumetricIntensity = 0x38; // float32 - public const nint m_flNoiseStrength = 0x3C; // float32 - public const nint m_flFlashlightTime = 0x40; // float32 - public const nint m_nNumPlanes = 0x44; // uint32 - public const nint m_flPlaneOffset = 0x48; // float32 - public const nint m_flColorTransitionTime = 0x4C; // float32 - public const nint m_flAmbient = 0x50; // float32 - public const nint m_SpotlightTextureName = 0x54; // char[512] - public const nint m_nSpotlightTextureFrame = 0x254; // int32 - public const nint m_nShadowQuality = 0x258; // uint32 - public const nint m_flNearZ = 0x25C; // float32 - public const nint m_flFarZ = 0x260; // float32 - public const nint m_flProjectionSize = 0x264; // float32 - public const nint m_flRotation = 0x268; // float32 - public const nint m_bFlipHorizontal = 0x26C; // bool - } - // Parent: C_BaseEntity - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_flScale (float32) - // NetworkVarNames: m_flStartScale (float32) - // NetworkVarNames: m_flScaleTime (float) - // NetworkVarNames: m_nFlags (uint32) - public static class C_BaseFire { - public const nint m_flScale = 0x550; // float32 - public const nint m_flStartScale = 0x554; // float32 - public const nint m_flScaleTime = 0x558; // float32 - public const nint m_nFlags = 0x55C; // uint32 - } - // Parent: C_BaseFire - // Fields count: 13 - // - // Metadata: - // MNetworkOverride - // MNetworkOverride - // NetworkVarNames: m_nFlameModelIndex (int32) - // NetworkVarNames: m_nFlameFromAboveModelIndex (int32) - public static class C_FireSmoke { - public const nint m_nFlameModelIndex = 0x560; // int32 - public const nint m_nFlameFromAboveModelIndex = 0x564; // int32 - public const nint m_flScaleRegister = 0x568; // float32 - public const nint m_flScaleStart = 0x56C; // float32 - public const nint m_flScaleEnd = 0x570; // float32 - public const nint m_flScaleTimeStart = 0x574; // GameTime_t - public const nint m_flScaleTimeEnd = 0x578; // GameTime_t - public const nint m_flChildFlameSpread = 0x57C; // float32 - public const nint m_flClipPerc = 0x590; // float32 - public const nint m_bClipTested = 0x594; // bool - public const nint m_bFadingOut = 0x595; // bool - public const nint m_tParticleSpawn = 0x598; // TimedEvent - public const nint m_pFireOverlay = 0x5A0; // CFireOverlay* - } - // Parent: C_BaseEntity - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_skyboxData (sky3dparams_t) - // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) - public static class C_SkyCamera { - public const nint m_skyboxData = 0x550; // sky3dparams_t - public const nint m_skyboxSlotToken = 0x5E0; // CUtlStringToken - public const nint m_bUseAngles = 0x5E4; // bool - public const nint m_pNext = 0x5E8; // C_SkyCamera* - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_nInteractsAs (uint64) - // NetworkVarNames: m_nInteractsWith (uint64) - // NetworkVarNames: m_nInteractsExclude (uint64) - // NetworkVarNames: m_nEntityId (uint32) - // NetworkVarNames: m_nOwnerId (uint32) - // NetworkVarNames: m_nHierarchyId (uint16) - // NetworkVarNames: m_nCollisionGroup (uint8) - // NetworkVarNames: m_nCollisionFunctionMask (uint8) - public static class VPhysicsCollisionAttribute_t { - public const nint m_nInteractsAs = 0x8; // uint64 - public const nint m_nInteractsWith = 0x10; // uint64 - public const nint m_nInteractsExclude = 0x18; // uint64 - public const nint m_nEntityId = 0x20; // uint32 - public const nint m_nOwnerId = 0x24; // uint32 - public const nint m_nHierarchyId = 0x28; // uint16 - public const nint m_nCollisionGroup = 0x2A; // uint8 - public const nint m_nCollisionFunctionMask = 0x2B; // uint8 - } - // Parent: None - // Fields count: 17 - // - // Metadata: - // NetworkVarNames: m_collisionAttribute (VPhysicsCollisionAttribute_t) - // NetworkVarNames: m_vecMins (Vector) - // NetworkVarNames: m_vecMaxs (Vector) - // NetworkVarNames: m_usSolidFlags (uint8) - // NetworkVarNames: m_nSolidType (SolidType_t) - // NetworkVarNames: m_triggerBloat (uint8) - // NetworkVarNames: m_nSurroundType (SurroundingBoundsType_t) - // NetworkVarNames: m_CollisionGroup (uint8) - // NetworkVarNames: m_nEnablePhysics (uint8) - // NetworkVarNames: m_vecSpecifiedSurroundingMins (Vector) - // NetworkVarNames: m_vecSpecifiedSurroundingMaxs (Vector) - // NetworkVarNames: m_vCapsuleCenter1 (Vector) - // NetworkVarNames: m_vCapsuleCenter2 (Vector) - // NetworkVarNames: m_flCapsuleRadius (float) - public static class CCollisionProperty { - public const nint m_collisionAttribute = 0x10; // VPhysicsCollisionAttribute_t - public const nint m_vecMins = 0x40; // - public const nint m_vecMaxs = 0x4C; // - public const nint m_usSolidFlags = 0x5A; // uint8 - public const nint m_nSolidType = 0x5B; // SolidType_t - public const nint m_triggerBloat = 0x5C; // uint8 - public const nint m_nSurroundType = 0x5D; // SurroundingBoundsType_t - public const nint m_CollisionGroup = 0x5E; // uint8 - public const nint m_nEnablePhysics = 0x5F; // uint8 - public const nint m_flBoundingRadius = 0x60; // float32 - public const nint m_vecSpecifiedSurroundingMins = 0x64; // - public const nint m_vecSpecifiedSurroundingMaxs = 0x70; // - public const nint m_vecSurroundingMaxs = 0x7C; // - public const nint m_vecSurroundingMins = 0x88; // - public const nint m_vCapsuleCenter1 = 0x94; // - public const nint m_vCapsuleCenter2 = 0xA0; // - public const nint m_flCapsuleRadius = 0xAC; // float32 - } - // Parent: None - // Fields count: 21 - // - // Metadata: - // NetworkVarNames: m_vOrigin (Vector) - // NetworkVarNames: m_vStart (Vector) - // NetworkVarNames: m_vNormal (Vector) - // NetworkVarNames: m_vAngles (QAngle) - // NetworkVarNames: m_hEntity (CEntityHandle) - // NetworkVarNames: m_hOtherEntity (CEntityHandle) - // NetworkVarNames: m_flScale (float32) - // NetworkVarNames: m_flMagnitude (float32) - // NetworkVarNames: m_flRadius (float32) - // NetworkVarNames: m_nSurfaceProp (CUtlStringToken) - // NetworkVarNames: m_nEffectIndex (HParticleSystemDefinition) - // NetworkVarNames: m_nDamageType (uint32) - // NetworkVarNames: m_nPenetrate (uint8) - // NetworkVarNames: m_nMaterial (uint16) - // NetworkVarNames: m_nHitBox (uint16) - // NetworkVarNames: m_nColor (uint8) - // NetworkVarNames: m_fFlags (uint8) - // NetworkVarNames: m_nAttachmentIndex (AttachmentHandle_t) - // NetworkVarNames: m_nAttachmentName (CUtlStringToken) - // NetworkVarNames: m_iEffectName (uint16) - // NetworkVarNames: m_nExplosionType (uint8) - public static class CEffectData { - public const nint m_vOrigin = 0x8; // - public const nint m_vStart = 0x14; // - public const nint m_vNormal = 0x20; // - public const nint m_vAngles = 0x2C; // QAngle - public const nint m_hEntity = 0x38; // CEntityHandle - public const nint m_hOtherEntity = 0x3C; // CEntityHandle - public const nint m_flScale = 0x40; // float32 - public const nint m_flMagnitude = 0x44; // float32 - public const nint m_flRadius = 0x48; // float32 - public const nint m_nSurfaceProp = 0x4C; // CUtlStringToken - public const nint m_nEffectIndex = 0x50; // CWeakHandle - public const nint m_nDamageType = 0x58; // uint32 - public const nint m_nPenetrate = 0x5C; // uint8 - public const nint m_nMaterial = 0x5E; // uint16 - public const nint m_nHitBox = 0x60; // uint16 - public const nint m_nColor = 0x62; // uint8 - public const nint m_fFlags = 0x63; // uint8 - public const nint m_nAttachmentIndex = 0x64; // AttachmentHandle_t - public const nint m_nAttachmentName = 0x68; // CUtlStringToken - public const nint m_iEffectName = 0x6C; // uint16 - public const nint m_nExplosionType = 0x6E; // uint8 - } - // Parent: C_BaseEntity - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_flFadeStartDist (float32) - // NetworkVarNames: m_flFadeEndDist (float32) - public static class C_EnvDetailController { - public const nint m_flFadeStartDist = 0x550; // float32 - public const nint m_flFadeEndDist = 0x554; // float32 - } - // Parent: None - // Fields count: 29 - // - // Metadata: - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_iWindSeed (uint32) - // NetworkVarNames: m_iMinWind (uint16) - // NetworkVarNames: m_iMaxWind (uint16) - // NetworkVarNames: m_windRadius (int32) - // NetworkVarNames: m_iMinGust (uint16) - // NetworkVarNames: m_iMaxGust (uint16) - // NetworkVarNames: m_flMinGustDelay (float32) - // NetworkVarNames: m_flMaxGustDelay (float32) - // NetworkVarNames: m_flGustDuration (float32) - // NetworkVarNames: m_iGustDirChange (uint16) - // NetworkVarNames: m_location (Vector) - // NetworkVarNames: m_iInitialWindDir (uint16) - // NetworkVarNames: m_flInitialWindSpeed (float32) - public static class C_EnvWindShared { - public const nint m_flStartTime = 0x8; // GameTime_t - public const nint m_iWindSeed = 0xC; // uint32 - public const nint m_iMinWind = 0x10; // uint16 - public const nint m_iMaxWind = 0x12; // uint16 - public const nint m_windRadius = 0x14; // int32 - public const nint m_iMinGust = 0x18; // uint16 - public const nint m_iMaxGust = 0x1A; // uint16 - public const nint m_flMinGustDelay = 0x1C; // float32 - public const nint m_flMaxGustDelay = 0x20; // float32 - public const nint m_flGustDuration = 0x24; // float32 - public const nint m_iGustDirChange = 0x28; // uint16 - public const nint m_location = 0x2C; // - public const nint m_iszGustSound = 0x38; // int32 - public const nint m_iWindDir = 0x3C; // int32 - public const nint m_flWindSpeed = 0x40; // float32 - public const nint m_currentWindVector = 0x44; // - public const nint m_CurrentSwayVector = 0x50; // - public const nint m_PrevSwayVector = 0x5C; // - public const nint m_iInitialWindDir = 0x68; // uint16 - public const nint m_flInitialWindSpeed = 0x6C; // float32 - public const nint m_flVariationTime = 0x70; // GameTime_t - public const nint m_flSwayTime = 0x74; // GameTime_t - public const nint m_flSimTime = 0x78; // GameTime_t - public const nint m_flSwitchTime = 0x7C; // GameTime_t - public const nint m_flAveWindSpeed = 0x80; // float32 - public const nint m_bGusting = 0x84; // bool - public const nint m_flWindAngleVariation = 0x88; // float32 - public const nint m_flWindSpeedVariation = 0x8C; // float32 - public const nint m_iEntIndex = 0x90; // CEntityIndex - } - // Parent: None - // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_nModelID (int32) - // NetworkVarNames: m_hMaterial (HMaterialStrong) - // NetworkVarNames: m_solid (ShardSolid_t) - // NetworkVarNames: m_ShatterPanelMode (ShatterPanelMode) - // NetworkVarNames: m_vecPanelSize (Vector2D) - // NetworkVarNames: m_vecStressPositionA (Vector2D) - // NetworkVarNames: m_vecStressPositionB (Vector2D) - // NetworkVarNames: m_vecPanelVertices (Vector2D) - // NetworkVarNames: m_flGlassHalfThickness (float) - // NetworkVarNames: m_bHasParent (bool) - // NetworkVarNames: m_bParentFrozen (bool) - // NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken) - public static class shard_model_desc_t { - public const nint m_nModelID = 0x8; // int32 - public const nint m_hMaterial = 0x10; // CStrongHandle - public const nint m_solid = 0x18; // ShardSolid_t - public const nint m_ShatterPanelMode = 0x19; // ShatterPanelMode - public const nint m_vecPanelSize = 0x1C; // Vector2D - public const nint m_vecStressPositionA = 0x24; // Vector2D - public const nint m_vecStressPositionB = 0x2C; // Vector2D - public const nint m_vecPanelVertices = 0x38; // C_NetworkUtlVectorBase - public const nint m_flGlassHalfThickness = 0x50; // float32 - public const nint m_bHasParent = 0x54; // bool - public const nint m_bParentFrozen = 0x55; // bool - public const nint m_SurfacePropStringToken = 0x58; // CUtlStringToken - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_iGlowType (int32) - // NetworkVarNames: m_iGlowTeam (int32) - // NetworkVarNames: m_nGlowRange (int32) - // NetworkVarNames: m_nGlowRangeMin (int32) - // NetworkVarNames: m_glowColorOverride (Color) - // NetworkVarNames: m_bFlashing (bool) - // NetworkVarNames: m_flGlowTime (float) - // NetworkVarNames: m_flGlowStartTime (float) - // NetworkVarNames: m_bEligibleForScreenHighlight (bool) - public static class CGlowProperty { - public const nint m_fGlowColor = 0x8; // - public const nint m_iGlowType = 0x30; // int32 - public const nint m_iGlowTeam = 0x34; // int32 - public const nint m_nGlowRange = 0x38; // int32 - public const nint m_nGlowRangeMin = 0x3C; // int32 - public const nint m_glowColorOverride = 0x40; // Color - public const nint m_bFlashing = 0x44; // bool - public const nint m_flGlowTime = 0x48; // float32 - public const nint m_flGlowStartTime = 0x4C; // float32 - public const nint m_bEligibleForScreenHighlight = 0x50; // bool - public const nint m_bGlowing = 0x51; // bool - } - // Parent: None - // Fields count: 25 - // - // Metadata: - // NetworkVarNames: dirPrimary (Vector) - // NetworkVarNames: colorPrimary (Color) - // NetworkVarNames: colorSecondary (Color) - // NetworkVarNames: colorPrimaryLerpTo (Color) - // NetworkVarNames: colorSecondaryLerpTo (Color) - // NetworkVarNames: start (float32) - // NetworkVarNames: end (float32) - // NetworkVarNames: farz (float32) - // NetworkVarNames: maxdensity (float32) - // NetworkVarNames: exponent (float32) - // NetworkVarNames: HDRColorScale (float32) - // NetworkVarNames: skyboxFogFactor (float32) - // NetworkVarNames: skyboxFogFactorLerpTo (float32) - // NetworkVarNames: startLerpTo (float32) - // NetworkVarNames: endLerpTo (float32) - // NetworkVarNames: maxdensityLerpTo (float32) - // NetworkVarNames: lerptime (GameTime_t) - // NetworkVarNames: duration (float32) - // NetworkVarNames: blendtobackground (float32) - // NetworkVarNames: scattering (float32) - // NetworkVarNames: locallightscale (float32) - // NetworkVarNames: enable (bool) - // NetworkVarNames: blend (bool) - // NetworkVarNames: m_bNoReflectionFog (bool) - public static class fogparams_t { - public const nint dirPrimary = 0x8; // - public const nint colorPrimary = 0x14; // Color - public const nint colorSecondary = 0x18; // Color - public const nint colorPrimaryLerpTo = 0x1C; // Color - public const nint colorSecondaryLerpTo = 0x20; // Color - public const nint start = 0x24; // float32 - public const nint end = 0x28; // float32 - public const nint farz = 0x2C; // float32 - public const nint maxdensity = 0x30; // float32 - public const nint exponent = 0x34; // float32 - public const nint HDRColorScale = 0x38; // float32 - public const nint skyboxFogFactor = 0x3C; // float32 - public const nint skyboxFogFactorLerpTo = 0x40; // float32 - public const nint startLerpTo = 0x44; // float32 - public const nint endLerpTo = 0x48; // float32 - public const nint maxdensityLerpTo = 0x4C; // float32 - public const nint lerptime = 0x50; // GameTime_t - public const nint duration = 0x54; // float32 - public const nint blendtobackground = 0x58; // float32 - public const nint scattering = 0x5C; // float32 - public const nint locallightscale = 0x60; // float32 - public const nint enable = 0x64; // bool - public const nint blend = 0x65; // bool - public const nint m_bNoReflectionFog = 0x66; // bool - public const nint m_bPadding = 0x67; // bool - } - // Parent: None - // Fields count: 14 - // - // Metadata: - // NetworkVarNames: m_hCtrl (CHandle) - public static class C_fogplayerparams_t { - public const nint m_hCtrl = 0x8; // CHandle - public const nint m_flTransitionTime = 0xC; // float32 - public const nint m_OldColor = 0x10; // Color - public const nint m_flOldStart = 0x14; // float32 - public const nint m_flOldEnd = 0x18; // float32 - public const nint m_flOldMaxDensity = 0x1C; // float32 - public const nint m_flOldHDRColorScale = 0x20; // float32 - public const nint m_flOldFarZ = 0x24; // float32 - public const nint m_NewColor = 0x28; // Color - public const nint m_flNewStart = 0x2C; // float32 - public const nint m_flNewEnd = 0x30; // float32 - public const nint m_flNewMaxDensity = 0x34; // float32 - public const nint m_flNewHDRColorScale = 0x38; // float32 - public const nint m_flNewFarZ = 0x3C; // float32 - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // NetworkVarNames: scale (int16) - // NetworkVarNames: origin (Vector) - // NetworkVarNames: bClip3DSkyBoxNearToWorldFar (bool) - // NetworkVarNames: flClip3DSkyBoxNearToWorldFarOffset (float32) - // NetworkVarNames: fog (fogparams_t) - // NetworkVarNames: m_nWorldGroupID (WorldGroupId_t) - public static class sky3dparams_t { - public const nint scale = 0x8; // int16 - public const nint origin = 0xC; // - public const nint bClip3DSkyBoxNearToWorldFar = 0x18; // bool - public const nint flClip3DSkyBoxNearToWorldFarOffset = 0x1C; // float32 - public const nint fog = 0x20; // fogparams_t - public const nint m_nWorldGroupID = 0x88; // WorldGroupId_t - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_Transforms (CTransform) - // NetworkVarNames: m_hOwner (EHANDLE) - public static class PhysicsRagdollPose_t { - public const nint __m_pChainEntity = 0x8; // CNetworkVarChainer - public const nint m_Transforms = 0x30; // C_NetworkUtlVectorBase - public const nint m_hOwner = 0x48; // CHandle - public const nint m_bDirty = 0x68; // bool - } - // Parent: C_BaseEntity - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_iszStackName (string_t) - // NetworkVarNames: m_iszOperatorName (string_t) - // NetworkVarNames: m_iszOpvarName (string_t) - // NetworkVarNames: m_iOpvarIndex (int) - // NetworkVarNames: m_bUseAutoCompare (bool) - public static class C_SoundOpvarSetPointBase { - public const nint m_iszStackName = 0x550; // CUtlSymbolLarge - public const nint m_iszOperatorName = 0x558; // CUtlSymbolLarge - public const nint m_iszOpvarName = 0x560; // CUtlSymbolLarge - public const nint m_iOpvarIndex = 0x568; // int32 - public const nint m_bUseAutoCompare = 0x56C; // bool - } - // Parent: C_BaseEntity - // Fields count: 30 - // - // Metadata: - // NetworkVarNames: m_bTimerPaused (bool) - // NetworkVarNames: m_flTimeRemaining (float) - // NetworkVarNames: m_flTimerEndTime (GameTime_t) - // NetworkVarNames: m_bIsDisabled (bool) - // NetworkVarNames: m_bShowInHUD (bool) - // NetworkVarNames: m_nTimerLength (int) - // NetworkVarNames: m_nTimerInitialLength (int) - // NetworkVarNames: m_nTimerMaxLength (int) - // NetworkVarNames: m_bAutoCountdown (bool) - // NetworkVarNames: m_nSetupTimeLength (int) - // NetworkVarNames: m_nState (int) - // NetworkVarNames: m_bStartPaused (bool) - // NetworkVarNames: m_bInCaptureWatchState (bool) - // NetworkVarNames: m_flTotalTime (float) - // NetworkVarNames: m_bStopWatchTimer (bool) - public static class C_TeamRoundTimer { - public const nint m_bTimerPaused = 0x550; // bool - public const nint m_flTimeRemaining = 0x554; // float32 - public const nint m_flTimerEndTime = 0x558; // GameTime_t - public const nint m_bIsDisabled = 0x55C; // bool - public const nint m_bShowInHUD = 0x55D; // bool - public const nint m_nTimerLength = 0x560; // int32 - public const nint m_nTimerInitialLength = 0x564; // int32 - public const nint m_nTimerMaxLength = 0x568; // int32 - public const nint m_bAutoCountdown = 0x56C; // bool - public const nint m_nSetupTimeLength = 0x570; // int32 - public const nint m_nState = 0x574; // int32 - public const nint m_bStartPaused = 0x578; // bool - public const nint m_bInCaptureWatchState = 0x579; // bool - public const nint m_flTotalTime = 0x57C; // float32 - public const nint m_bStopWatchTimer = 0x580; // bool - public const nint m_bFireFinished = 0x581; // bool - public const nint m_bFire5MinRemain = 0x582; // bool - public const nint m_bFire4MinRemain = 0x583; // bool - public const nint m_bFire3MinRemain = 0x584; // bool - public const nint m_bFire2MinRemain = 0x585; // bool - public const nint m_bFire1MinRemain = 0x586; // bool - public const nint m_bFire30SecRemain = 0x587; // bool - public const nint m_bFire10SecRemain = 0x588; // bool - public const nint m_bFire5SecRemain = 0x589; // bool - public const nint m_bFire4SecRemain = 0x58A; // bool - public const nint m_bFire3SecRemain = 0x58B; // bool - public const nint m_bFire2SecRemain = 0x58C; // bool - public const nint m_bFire1SecRemain = 0x58D; // bool - public const nint m_nOldTimerLength = 0x590; // int32 - public const nint m_nOldTimerState = 0x594; // int32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_Attributes (CEconItemAttribute) - public static class CAttributeList { - public const nint m_Attributes = 0x8; // C_UtlVectorEmbeddedNetworkVar - public const nint m_pManager = 0x58; // CAttributeManager* - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_iAttributeDefinitionIndex (attrib_definition_index_t) - // NetworkVarNames: m_flValue (float) - // NetworkVarNames: m_flInitialValue (float) - // NetworkVarNames: m_nRefundableCurrency (int) - // NetworkVarNames: m_bSetBonus (bool) - public static class CEconItemAttribute { - public const nint m_iAttributeDefinitionIndex = 0x30; // uint16 - public const nint m_flValue = 0x34; // float32 - public const nint m_flInitialValue = 0x38; // float32 - public const nint m_nRefundableCurrency = 0x3C; // int32 - public const nint m_bSetBonus = 0x40; // bool - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_iReapplyProvisionParity (int) - // NetworkVarNames: m_hOuter (EHANDLE) - // NetworkVarNames: m_ProviderType (attributeprovidertypes_t) - public static class CAttributeManager { - public const nint m_Providers = 0x8; // CUtlVector> - public const nint m_iReapplyProvisionParity = 0x20; // int32 - public const nint m_hOuter = 0x24; // CHandle - public const nint m_bPreventLoopback = 0x28; // bool - public const nint m_ProviderType = 0x2C; // attributeprovidertypes_t - public const nint m_CachedResults = 0x30; // CUtlVector - } - // Parent: CAttributeManager - // Fields count: 3 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_Item (CEconItemView) - public static class C_AttributeContainer { - public const nint m_Item = 0x50; // C_EconItemView - public const nint m_iExternalItemProviderRegisteredToken = 0x498; // int32 - public const nint m_ullRegisteredAsItemID = 0x4A0; // uint64 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_bSpotted (bool) - // NetworkVarNames: m_bSpottedByMask (uint32) - public static class EntitySpottedState_t { - public const nint m_bSpotted = 0x8; // bool - public const nint m_bSpottedByMask = 0xC; // uint32[2] - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_pGameRules (CCSGameRules*) - public static class C_CSGameRulesProxy { - public const nint m_pGameRules = 0x550; // C_CSGameRules* - } - // Parent: None - // Fields count: 117 - // - // Metadata: - // NetworkVarNames: m_bFreezePeriod (bool) - // NetworkVarNames: m_bWarmupPeriod (bool) - // NetworkVarNames: m_fWarmupPeriodEnd (GameTime_t) - // NetworkVarNames: m_fWarmupPeriodStart (GameTime_t) - // NetworkVarNames: m_nTotalPausedTicks (int) - // NetworkVarNames: m_nPauseStartTick (int) - // NetworkVarNames: m_bServerPaused (bool) - // NetworkVarNames: m_bGamePaused (bool) - // NetworkVarNames: m_bTerroristTimeOutActive (bool) - // NetworkVarNames: m_bCTTimeOutActive (bool) - // NetworkVarNames: m_flTerroristTimeOutRemaining (float) - // NetworkVarNames: m_flCTTimeOutRemaining (float) - // NetworkVarNames: m_nTerroristTimeOuts (int) - // NetworkVarNames: m_nCTTimeOuts (int) - // NetworkVarNames: m_bTechnicalTimeOut (bool) - // NetworkVarNames: m_bMatchWaitingForResume (bool) - // NetworkVarNames: m_iRoundTime (int) - // NetworkVarNames: m_fMatchStartTime (float) - // NetworkVarNames: m_fRoundStartTime (GameTime_t) - // NetworkVarNames: m_flRestartRoundTime (GameTime_t) - // NetworkVarNames: m_bGameRestart (bool) - // NetworkVarNames: m_flGameStartTime (float) - // NetworkVarNames: m_timeUntilNextPhaseStarts (float) - // NetworkVarNames: m_gamePhase (int) - // NetworkVarNames: m_totalRoundsPlayed (int) - // NetworkVarNames: m_nRoundsPlayedThisPhase (int) - // NetworkVarNames: m_nOvertimePlaying (int) - // NetworkVarNames: m_iHostagesRemaining (int) - // NetworkVarNames: m_bAnyHostageReached (bool) - // NetworkVarNames: m_bMapHasBombTarget (bool) - // NetworkVarNames: m_bMapHasRescueZone (bool) - // NetworkVarNames: m_bMapHasBuyZone (bool) - // NetworkVarNames: m_bIsQueuedMatchmaking (bool) - // NetworkVarNames: m_nQueuedMatchmakingMode (int) - // NetworkVarNames: m_bIsValveDS (bool) - // NetworkVarNames: m_bLogoMap (bool) - // NetworkVarNames: m_bPlayAllStepSoundsOnServer (bool) - // NetworkVarNames: m_iSpectatorSlotCount (int) - // NetworkVarNames: m_MatchDevice (int) - // NetworkVarNames: m_bHasMatchStarted (bool) - // NetworkVarNames: m_nNextMapInMapgroup (int) - // NetworkVarNames: m_szTournamentEventName (char) - // NetworkVarNames: m_szTournamentEventStage (char) - // NetworkVarNames: m_szMatchStatTxt (char) - // NetworkVarNames: m_szTournamentPredictionsTxt (char) - // NetworkVarNames: m_nTournamentPredictionsPct (int) - // NetworkVarNames: m_flCMMItemDropRevealStartTime (GameTime_t) - // NetworkVarNames: m_flCMMItemDropRevealEndTime (GameTime_t) - // NetworkVarNames: m_bIsDroppingItems (bool) - // NetworkVarNames: m_bIsQuestEligible (bool) - // NetworkVarNames: m_bIsHltvActive (bool) - // NetworkVarNames: m_nGuardianModeWaveNumber (int) - // NetworkVarNames: m_nGuardianModeSpecialKillsRemaining (int) - // NetworkVarNames: m_nGuardianModeSpecialWeaponNeeded (int) - // NetworkVarNames: m_numGlobalGiftsGiven (uint32) - // NetworkVarNames: m_numGlobalGifters (uint32) - // NetworkVarNames: m_numGlobalGiftsPeriodSeconds (uint32) - // NetworkVarNames: m_arrFeaturedGiftersAccounts (uint32) - // NetworkVarNames: m_arrFeaturedGiftersGifts (uint32) - // NetworkVarNames: m_arrProhibitedItemIndices (uint16) - // NetworkVarNames: m_arrTournamentActiveCasterAccounts (uint32) - // NetworkVarNames: m_numBestOfMaps (int) - // NetworkVarNames: m_nHalloweenMaskListSeed (int) - // NetworkVarNames: m_bBombDropped (bool) - // NetworkVarNames: m_bBombPlanted (bool) - // NetworkVarNames: m_iRoundWinStatus (int) - // NetworkVarNames: m_eRoundWinReason (int) - // NetworkVarNames: m_bTCantBuy (bool) - // NetworkVarNames: m_bCTCantBuy (bool) - // NetworkVarNames: m_flGuardianBuyUntilTime (GameTime_t) - // NetworkVarNames: m_iMatchStats_RoundResults (int) - // NetworkVarNames: m_iMatchStats_PlayersAlive_CT (int) - // NetworkVarNames: m_iMatchStats_PlayersAlive_T (int) - // NetworkVarNames: m_TeamRespawnWaveTimes (float) - // NetworkVarNames: m_flNextRespawnWave (GameTime_t) - // NetworkVarNames: m_nServerQuestID (int) - // NetworkVarNames: m_vMinimapMins (Vector) - // NetworkVarNames: m_vMinimapMaxs (Vector) - // NetworkVarNames: m_MinimapVerticalSectionHeights (float) - // NetworkVarNames: m_nEndMatchMapGroupVoteTypes (int) - // NetworkVarNames: m_nEndMatchMapGroupVoteOptions (int) - // NetworkVarNames: m_nEndMatchMapVoteWinner (int) - // NetworkVarNames: m_iNumConsecutiveCTLoses (int) - // NetworkVarNames: m_iNumConsecutiveTerroristLoses (int) - // NetworkVarNames: m_nMatchAbortedEarlyReason (int) - // NetworkVarNames: m_pGameModeRules (CCSGameModeRules*) - // NetworkVarNames: m_RetakeRules (CRetakeGameRules) - // NetworkVarNames: m_nMatchEndCount (uint8) - // NetworkVarNames: m_nTTeamIntroVariant (int) - // NetworkVarNames: m_nCTTeamIntroVariant (int) - // NetworkVarNames: m_bTeamIntroPeriod (bool) - // NetworkVarNames: m_iRoundEndWinnerTeam (int) - // NetworkVarNames: m_eRoundEndReason (int) - // NetworkVarNames: m_bRoundEndShowTimerDefend (bool) - // NetworkVarNames: m_iRoundEndTimerTime (int) - // NetworkVarNames: m_sRoundEndFunFactToken (CUtlString) - // NetworkVarNames: m_iRoundEndFunFactPlayerSlot (CPlayerSlot) - // NetworkVarNames: m_iRoundEndFunFactData1 (int) - // NetworkVarNames: m_iRoundEndFunFactData2 (int) - // NetworkVarNames: m_iRoundEndFunFactData3 (int) - // NetworkVarNames: m_sRoundEndMessage (CUtlString) - // NetworkVarNames: m_iRoundEndPlayerCount (int) - // NetworkVarNames: m_bRoundEndNoMusic (bool) - // NetworkVarNames: m_iRoundEndLegacy (int) - // NetworkVarNames: m_nRoundEndCount (uint8) - // NetworkVarNames: m_iRoundStartRoundNumber (int) - // NetworkVarNames: m_nRoundStartCount (uint8) - public static class C_CSGameRules { - public const nint __m_pChainEntity = 0x8; // CNetworkVarChainer - public const nint m_bFreezePeriod = 0x30; // bool - public const nint m_bWarmupPeriod = 0x31; // bool - public const nint m_fWarmupPeriodEnd = 0x34; // GameTime_t - public const nint m_fWarmupPeriodStart = 0x38; // GameTime_t - public const nint m_nTotalPausedTicks = 0x3C; // int32 - public const nint m_nPauseStartTick = 0x40; // int32 - public const nint m_bServerPaused = 0x44; // bool - public const nint m_bGamePaused = 0x45; // bool - public const nint m_bTerroristTimeOutActive = 0x46; // bool - public const nint m_bCTTimeOutActive = 0x47; // bool - public const nint m_flTerroristTimeOutRemaining = 0x48; // float32 - public const nint m_flCTTimeOutRemaining = 0x4C; // float32 - public const nint m_nTerroristTimeOuts = 0x50; // int32 - public const nint m_nCTTimeOuts = 0x54; // int32 - public const nint m_bTechnicalTimeOut = 0x58; // bool - public const nint m_bMatchWaitingForResume = 0x59; // bool - public const nint m_iRoundTime = 0x5C; // int32 - public const nint m_fMatchStartTime = 0x60; // float32 - public const nint m_fRoundStartTime = 0x64; // GameTime_t - public const nint m_flRestartRoundTime = 0x68; // GameTime_t - public const nint m_bGameRestart = 0x6C; // bool - public const nint m_flGameStartTime = 0x70; // float32 - public const nint m_timeUntilNextPhaseStarts = 0x74; // float32 - public const nint m_gamePhase = 0x78; // int32 - public const nint m_totalRoundsPlayed = 0x7C; // int32 - public const nint m_nRoundsPlayedThisPhase = 0x80; // int32 - public const nint m_nOvertimePlaying = 0x84; // int32 - public const nint m_iHostagesRemaining = 0x88; // int32 - public const nint m_bAnyHostageReached = 0x8C; // bool - public const nint m_bMapHasBombTarget = 0x8D; // bool - public const nint m_bMapHasRescueZone = 0x8E; // bool - public const nint m_bMapHasBuyZone = 0x8F; // bool - public const nint m_bIsQueuedMatchmaking = 0x90; // bool - public const nint m_nQueuedMatchmakingMode = 0x94; // int32 - public const nint m_bIsValveDS = 0x98; // bool - public const nint m_bLogoMap = 0x99; // bool - public const nint m_bPlayAllStepSoundsOnServer = 0x9A; // bool - public const nint m_iSpectatorSlotCount = 0x9C; // int32 - public const nint m_MatchDevice = 0xA0; // int32 - public const nint m_bHasMatchStarted = 0xA4; // bool - public const nint m_nNextMapInMapgroup = 0xA8; // int32 - public const nint m_szTournamentEventName = 0xAC; // char[512] - public const nint m_szTournamentEventStage = 0x2AC; // char[512] - public const nint m_szMatchStatTxt = 0x4AC; // char[512] - public const nint m_szTournamentPredictionsTxt = 0x6AC; // char[512] - public const nint m_nTournamentPredictionsPct = 0x8AC; // int32 - public const nint m_flCMMItemDropRevealStartTime = 0x8B0; // GameTime_t - public const nint m_flCMMItemDropRevealEndTime = 0x8B4; // GameTime_t - public const nint m_bIsDroppingItems = 0x8B8; // bool - public const nint m_bIsQuestEligible = 0x8B9; // bool - public const nint m_bIsHltvActive = 0x8BA; // bool - public const nint m_nGuardianModeWaveNumber = 0x8BC; // int32 - public const nint m_nGuardianModeSpecialKillsRemaining = 0x8C0; // int32 - public const nint m_nGuardianModeSpecialWeaponNeeded = 0x8C4; // int32 - public const nint m_nGuardianGrenadesToGiveBots = 0x8C8; // int32 - public const nint m_nNumHeaviesToSpawn = 0x8CC; // int32 - public const nint m_numGlobalGiftsGiven = 0x8D0; // uint32 - public const nint m_numGlobalGifters = 0x8D4; // uint32 - public const nint m_numGlobalGiftsPeriodSeconds = 0x8D8; // uint32 - public const nint m_arrFeaturedGiftersAccounts = 0x8DC; // uint32[4] - public const nint m_arrFeaturedGiftersGifts = 0x8EC; // uint32[4] - public const nint m_arrProhibitedItemIndices = 0x8FC; // uint16[100] - public const nint m_arrTournamentActiveCasterAccounts = 0x9C4; // uint32[4] - public const nint m_numBestOfMaps = 0x9D4; // int32 - public const nint m_nHalloweenMaskListSeed = 0x9D8; // int32 - public const nint m_bBombDropped = 0x9DC; // bool - public const nint m_bBombPlanted = 0x9DD; // bool - public const nint m_iRoundWinStatus = 0x9E0; // int32 - public const nint m_eRoundWinReason = 0x9E4; // int32 - public const nint m_bTCantBuy = 0x9E8; // bool - public const nint m_bCTCantBuy = 0x9E9; // bool - public const nint m_flGuardianBuyUntilTime = 0x9EC; // GameTime_t - public const nint m_iMatchStats_RoundResults = 0x9F0; // int32[30] - public const nint m_iMatchStats_PlayersAlive_CT = 0xA68; // int32[30] - public const nint m_iMatchStats_PlayersAlive_T = 0xAE0; // int32[30] - public const nint m_TeamRespawnWaveTimes = 0xB58; // float32[32] - public const nint m_flNextRespawnWave = 0xBD8; // GameTime_t[32] - public const nint m_nServerQuestID = 0xC58; // int32 - public const nint m_vMinimapMins = 0xC5C; // - public const nint m_vMinimapMaxs = 0xC68; // - public const nint m_MinimapVerticalSectionHeights = 0xC74; // float32[8] - public const nint m_bDontIncrementCoopWave = 0xC94; // bool - public const nint m_bSpawnedTerrorHuntHeavy = 0xC95; // bool - public const nint m_nEndMatchMapGroupVoteTypes = 0xC98; // int32[10] - public const nint m_nEndMatchMapGroupVoteOptions = 0xCC0; // int32[10] - public const nint m_nEndMatchMapVoteWinner = 0xCE8; // int32 - public const nint m_iNumConsecutiveCTLoses = 0xCEC; // int32 - public const nint m_iNumConsecutiveTerroristLoses = 0xCF0; // int32 - public const nint m_bMarkClientStopRecordAtRoundEnd = 0xD10; // bool - public const nint m_nMatchAbortedEarlyReason = 0xD68; // int32 - public const nint m_bHasTriggeredRoundStartMusic = 0xD6C; // bool - public const nint m_bHasTriggeredCoopSpawnReset = 0xD6D; // bool - public const nint m_bSwitchingTeamsAtRoundReset = 0xD6E; // bool - public const nint m_pGameModeRules = 0xD88; // CCSGameModeRules* - public const nint m_RetakeRules = 0xD90; // C_RetakeGameRules - public const nint m_nMatchEndCount = 0xEA8; // uint8 - public const nint m_nTTeamIntroVariant = 0xEAC; // int32 - public const nint m_nCTTeamIntroVariant = 0xEB0; // int32 - public const nint m_bTeamIntroPeriod = 0xEB4; // bool - public const nint m_iRoundEndWinnerTeam = 0xEB8; // int32 - public const nint m_eRoundEndReason = 0xEBC; // int32 - public const nint m_bRoundEndShowTimerDefend = 0xEC0; // bool - public const nint m_iRoundEndTimerTime = 0xEC4; // int32 - public const nint m_sRoundEndFunFactToken = 0xEC8; // CUtlString - public const nint m_iRoundEndFunFactPlayerSlot = 0xED0; // CPlayerSlot - public const nint m_iRoundEndFunFactData1 = 0xED4; // int32 - public const nint m_iRoundEndFunFactData2 = 0xED8; // int32 - public const nint m_iRoundEndFunFactData3 = 0xEDC; // int32 - public const nint m_sRoundEndMessage = 0xEE0; // CUtlString - public const nint m_iRoundEndPlayerCount = 0xEE8; // int32 - public const nint m_bRoundEndNoMusic = 0xEEC; // bool - public const nint m_iRoundEndLegacy = 0xEF0; // int32 - public const nint m_nRoundEndCount = 0xEF4; // uint8 - public const nint m_iRoundStartRoundNumber = 0xEF8; // int32 - public const nint m_nRoundStartCount = 0xEFC; // uint8 - public const nint m_flLastPerfSampleTime = 0x4F08; // float64 - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - public static class CCSTakeDamageInfoAPI { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag - public static class CCSGameModeScript { - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_WeaponSequence (CUtlString) - public static class CCSGameModeRules_ArmsRace { - public const nint m_WeaponSequence = 0x38; // C_NetworkUtlVectorBase - } - // Parent: CCSGameModeScript - // Fields count: 1 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag - public static class CCSArmsRaceScript { - public const nint m_pOuter = 0xD8; // CCSGameModeRules_ArmsRace* - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_flDMBonusStartTime (GameTime_t) - // NetworkVarNames: m_flDMBonusTimeLength (float) - // NetworkVarNames: m_nDMBonusWeaponLoadoutSlot (int16) - public static class CCSGameModeRules_Deathmatch { - public const nint m_flDMBonusStartTime = 0x38; // GameTime_t - public const nint m_flDMBonusTimeLength = 0x3C; // float32 - public const nint m_nDMBonusWeaponLoadoutSlot = 0x40; // int16 - } - // Parent: CCSGameModeScript - // Fields count: 1 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag - public static class CCSDeathmatchScript { - public const nint m_pOuter = 0xD8; // CCSGameModeRules_Deathmatch* - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_nMatchSeed (int) - // NetworkVarNames: m_bBlockersPresent (bool) - // NetworkVarNames: m_bRoundInProgress (bool) - // NetworkVarNames: m_iFirstSecondHalfRound (int) - // NetworkVarNames: m_iBombSite (int) - public static class C_RetakeGameRules { - public const nint m_nMatchSeed = 0xF8; // int32 - public const nint m_bBlockersPresent = 0xFC; // bool - public const nint m_bRoundInProgress = 0xFD; // bool - public const nint m_iFirstSecondHalfRound = 0x100; // int32 - public const nint m_iBombSite = 0x104; // int32 - } - // Parent: None - // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_iKills (int) - // NetworkVarNames: m_iDeaths (int) - // NetworkVarNames: m_iAssists (int) - // NetworkVarNames: m_iDamage (int) - // NetworkVarNames: m_iEquipmentValue (int) - // NetworkVarNames: m_iMoneySaved (int) - // NetworkVarNames: m_iKillReward (int) - // NetworkVarNames: m_iLiveTime (int) - // NetworkVarNames: m_iHeadShotKills (int) - // NetworkVarNames: m_iObjective (int) - // NetworkVarNames: m_iCashEarned (int) - // NetworkVarNames: m_iUtilityDamage (int) - // NetworkVarNames: m_iEnemiesFlashed (int) - public static class CSPerRoundStats_t { - public const nint m_iKills = 0x30; // int32 - public const nint m_iDeaths = 0x34; // int32 - public const nint m_iAssists = 0x38; // int32 - public const nint m_iDamage = 0x3C; // int32 - public const nint m_iEquipmentValue = 0x40; // int32 - public const nint m_iMoneySaved = 0x44; // int32 - public const nint m_iKillReward = 0x48; // int32 - public const nint m_iLiveTime = 0x4C; // int32 - public const nint m_iHeadShotKills = 0x50; // int32 - public const nint m_iObjective = 0x54; // int32 - public const nint m_iCashEarned = 0x58; // int32 - public const nint m_iUtilityDamage = 0x5C; // int32 - public const nint m_iEnemiesFlashed = 0x60; // int32 - } - // Parent: CSPerRoundStats_t - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_iEnemy5Ks (int) - // NetworkVarNames: m_iEnemy4Ks (int) - // NetworkVarNames: m_iEnemy3Ks (int) - // NetworkVarNames: m_iEnemyKnifeKills (int) - // NetworkVarNames: m_iEnemyTaserKills (int) - public static class CSMatchStats_t { - public const nint m_iEnemy5Ks = 0x68; // int32 - public const nint m_iEnemy4Ks = 0x6C; // int32 - public const nint m_iEnemy3Ks = 0x70; // int32 - public const nint m_iEnemyKnifeKills = 0x74; // int32 - public const nint m_iEnemyTaserKills = 0x78; // int32 - } - // Parent: C_BaseEntity - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_nVariant (int) - // NetworkVarNames: m_nRandom (int) - // NetworkVarNames: m_nOrdinal (int) - // NetworkVarNames: m_sWeaponName (CUtlString) - // NetworkVarNames: m_xuid (XUID) - // NetworkVarNames: m_agentItem (CEconItemView) - // NetworkVarNames: m_glovesItem (CEconItemView) - // NetworkVarNames: m_weaponItem (CEconItemView) - public static class C_CSGO_TeamPreviewCharacterPosition { - public const nint m_nVariant = 0x550; // int32 - public const nint m_nRandom = 0x554; // int32 - public const nint m_nOrdinal = 0x558; // int32 - public const nint m_sWeaponName = 0x560; // CUtlString - public const nint m_xuid = 0x568; // uint64 - public const nint m_agentItem = 0x570; // C_EconItemView - public const nint m_glovesItem = 0x9B8; // C_EconItemView - public const nint m_weaponItem = 0xE00; // C_EconItemView - } - // Parent: C_BaseEntity - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_hPlayer (CHandle) - // NetworkVarNames: m_hPingedEntity (CHandle) - // NetworkVarNames: m_iType (int) - // NetworkVarNames: m_bUrgent (bool) - // NetworkVarNames: m_szPlaceName (char) - public static class C_PlayerPing { - public const nint m_hPlayer = 0x580; // CHandle - public const nint m_hPingedEntity = 0x584; // CHandle - public const nint m_iType = 0x588; // int32 - public const nint m_bUrgent = 0x58C; // bool - public const nint m_szPlaceName = 0x58D; // char[18] - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_hPlayerPing (CHandle) - public static class CCSPlayer_PingServices { - public const nint m_hPlayerPing = 0x40; // CHandle - } - // Parent: C_BaseEntity - // Fields count: 10 - // - // Metadata: - // NetworkVarNames: m_bHostageAlive (bool) - // NetworkVarNames: m_isHostageFollowingSomeone (bool) - // NetworkVarNames: m_iHostageEntityIDs (CEntityIndex) - // NetworkVarNames: m_bombsiteCenterA (Vector) - // NetworkVarNames: m_bombsiteCenterB (Vector) - // NetworkVarNames: m_hostageRescueX (int) - // NetworkVarNames: m_hostageRescueY (int) - // NetworkVarNames: m_hostageRescueZ (int) - // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) - public static class C_CSPlayerResource { - public const nint m_bHostageAlive = 0x550; // bool[12] - public const nint m_isHostageFollowingSomeone = 0x55C; // bool[12] - public const nint m_iHostageEntityIDs = 0x568; // CEntityIndex[12] - public const nint m_bombsiteCenterA = 0x598; // - public const nint m_bombsiteCenterB = 0x5A4; // - public const nint m_hostageRescueX = 0x5B0; // int32[4] - public const nint m_hostageRescueY = 0x5C0; // int32[4] - public const nint m_hostageRescueZ = 0x5D0; // int32[4] - public const nint m_bEndMatchNextMapAllVoted = 0x5E0; // bool - public const nint m_foundGoalPositions = 0x5E1; // bool - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - public static class CCSPlayerControllerAPI { - } - // Parent: CPlayer_CameraServices - // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_iFOV (uint32) - // NetworkVarNames: m_iFOVStart (uint32) - // NetworkVarNames: m_flFOVTime (GameTime_t) - // NetworkVarNames: m_flFOVRate (float32) - // NetworkVarNames: m_hZoomOwner (CHandle) - public static class CCSPlayerBase_CameraServices { - public const nint m_iFOV = 0x210; // uint32 - public const nint m_iFOVStart = 0x214; // uint32 - public const nint m_flFOVTime = 0x218; // GameTime_t - public const nint m_flFOVRate = 0x21C; // float32 - public const nint m_hZoomOwner = 0x220; // CHandle - public const nint m_flLastShotFOV = 0x224; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_nItemDefIndex (uint16) - // NetworkVarNames: m_nCount (uint16) - public static class WeaponPurchaseCount_t { - public const nint m_nItemDefIndex = 0x30; // uint16 - public const nint m_nCount = 0x32; // uint16 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t) - public static class WeaponPurchaseTracker_t { - public const nint m_weaponPurchases = 0x8; // C_UtlVectorEmbeddedNetworkVar - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_bIsRescuing (bool) - // NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t) - // NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t) - public static class CCSPlayer_ActionTrackingServices { - public const nint m_hLastWeaponBeforeC4AutoSwitch = 0x40; // CHandle - public const nint m_bIsRescuing = 0x44; // bool - public const nint m_weaponPurchasesThisMatch = 0x48; // WeaponPurchaseTracker_t - public const nint m_weaponPurchasesThisRound = 0xA0; // WeaponPurchaseTracker_t - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_totalHitsOnServer (int32) - public static class CCSPlayer_BulletServices { - public const nint m_totalHitsOnServer = 0x40; // int32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_unDefIdx (item_definition_index_t) - // NetworkVarNames: m_nCost (int) - // NetworkVarNames: m_nPrevArmor (int) - // NetworkVarNames: m_bPrevHelmet (bool) - // NetworkVarNames: m_hItem (CEntityHandle) - public static class SellbackPurchaseEntry_t { - public const nint m_unDefIdx = 0x30; // uint16 - public const nint m_nCost = 0x34; // int32 - public const nint m_nPrevArmor = 0x38; // int32 - public const nint m_bPrevHelmet = 0x3C; // bool - public const nint m_hItem = 0x40; // CEntityHandle - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t) - public static class CCSPlayer_BuyServices { - public const nint m_vecSellbackPurchaseEntries = 0x40; // C_UtlVectorEmbeddedNetworkVar - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_hCarriedHostage (CHandle) - // NetworkVarNames: m_hCarriedHostageProp (CHandle) - public static class CCSPlayer_HostageServices { - public const nint m_hCarriedHostage = 0x40; // CHandle - public const nint m_hCarriedHostageProp = 0x44; // CHandle - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_bHasDefuser (bool) - // NetworkVarNames: m_bHasHelmet (bool) - // NetworkVarNames: m_bHasHeavyArmor (bool) - public static class CCSPlayer_ItemServices { - public const nint m_bHasDefuser = 0x40; // bool - public const nint m_bHasHelmet = 0x41; // bool - public const nint m_bHasHeavyArmor = 0x42; // bool - } - // Parent: CPlayer_MovementServices_Humanoid - // Fields count: 37 - // - // Metadata: - // NetworkVarNames: m_flMaxFallVelocity (float) - // NetworkVarNames: m_vecLadderNormal (Vector) - // NetworkVarNames: m_nLadderSurfacePropIndex (int) - // NetworkVarNames: m_flDuckAmount (float) - // NetworkVarNames: m_flDuckSpeed (float) - // NetworkVarNames: m_bDuckOverride (bool) - // NetworkVarNames: m_bDesiresDuck (bool) - // NetworkVarNames: m_nDuckTimeMsecs (uint32) - // NetworkVarNames: m_nDuckJumpTimeMsecs (uint32) - // NetworkVarNames: m_nJumpTimeMsecs (uint32) - // NetworkVarNames: m_flLastDuckTime (float) - // NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int) - // NetworkVarNames: m_bOldJumpPressed (bool) - // NetworkVarNames: m_flJumpUntil (float) - // NetworkVarNames: m_flJumpVel (float) - // NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t) - // NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t) - // NetworkVarNames: m_flOffsetTickCompleteTime (float) - // NetworkVarNames: m_flOffsetTickStashedSpeed (float) - // NetworkVarNames: m_flStamina (float) - public static class CCSPlayer_MovementServices { - public const nint m_flMaxFallVelocity = 0x218; // float32 - public const nint m_vecLadderNormal = 0x21C; // - public const nint m_nLadderSurfacePropIndex = 0x228; // int32 - public const nint m_flDuckAmount = 0x22C; // float32 - public const nint m_flDuckSpeed = 0x230; // float32 - public const nint m_bDuckOverride = 0x234; // bool - public const nint m_bDesiresDuck = 0x235; // bool - public const nint m_flDuckOffset = 0x238; // float32 - public const nint m_nDuckTimeMsecs = 0x23C; // uint32 - public const nint m_nDuckJumpTimeMsecs = 0x240; // uint32 - public const nint m_nJumpTimeMsecs = 0x244; // uint32 - public const nint m_flLastDuckTime = 0x248; // float32 - public const nint m_vecLastPositionAtFullCrouchSpeed = 0x258; // Vector2D - public const nint m_duckUntilOnGround = 0x260; // bool - public const nint m_bHasWalkMovedSinceLastJump = 0x261; // bool - public const nint m_bInStuckTest = 0x262; // bool - public const nint m_flStuckCheckTime = 0x270; // float32[64][2] - public const nint m_nTraceCount = 0x470; // int32 - public const nint m_StuckLast = 0x474; // int32 - public const nint m_bSpeedCropped = 0x478; // bool - public const nint m_nOldWaterLevel = 0x47C; // int32 - public const nint m_flWaterEntryTime = 0x480; // float32 - public const nint m_vecForward = 0x484; // - public const nint m_vecLeft = 0x490; // - public const nint m_vecUp = 0x49C; // - public const nint m_nGameCodeHasMovedPlayerAfterCommand = 0x4A8; // int32 - public const nint m_bOldJumpPressed = 0x4AC; // bool - public const nint m_flJumpPressedTime = 0x4B0; // float32 - public const nint m_flJumpUntil = 0x4B4; // float32 - public const nint m_flJumpVel = 0x4B8; // float32 - public const nint m_fStashGrenadeParameterWhen = 0x4BC; // GameTime_t - public const nint m_nButtonDownMaskPrev = 0x4C0; // uint64 - public const nint m_flOffsetTickCompleteTime = 0x4C8; // float32 - public const nint m_flOffsetTickStashedSpeed = 0x4CC; // float32 - public const nint m_flStamina = 0x4D0; // float32 - public const nint m_flHeightAtJumpStart = 0x4D4; // float32 - public const nint m_flMaxJumpHeightThisJump = 0x4D8; // float32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_hViewModel (CHandle) - public static class CCSPlayer_ViewModelServices { - public const nint m_hViewModel = 0x40; // CHandle[3] - } - // Parent: CPlayer_WeaponServices - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_flNextAttack (GameTime_t) - // NetworkVarNames: m_bIsLookingAtWeapon (bool) - // NetworkVarNames: m_bIsHoldingLookAtWeapon (bool) - public static class CCSPlayer_WeaponServices { - public const nint m_flNextAttack = 0xB8; // GameTime_t - public const nint m_bIsLookingAtWeapon = 0xBC; // bool - public const nint m_bIsHoldingLookAtWeapon = 0xBD; // bool - public const nint m_nOldShootPositionHistoryCount = 0xC0; // uint32 - public const nint m_nOldInputHistoryCount = 0x458; // uint32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_perRoundStats (CSPerRoundStats_t) - // NetworkVarNames: m_matchStats (CSMatchStats_t) - // NetworkVarNames: m_iNumRoundKills (int) - // NetworkVarNames: m_iNumRoundKillsHeadshots (int) - // NetworkVarNames: m_unTotalRoundDamageDealt (uint32) - public static class CCSPlayerController_ActionTrackingServices { - public const nint m_perRoundStats = 0x40; // C_UtlVectorEmbeddedNetworkVar - public const nint m_matchStats = 0x90; // CSMatchStats_t - public const nint m_iNumRoundKills = 0x110; // int32 - public const nint m_iNumRoundKillsHeadshots = 0x114; // int32 - public const nint m_unTotalRoundDamageDealt = 0x118; // uint32 - } - // Parent: None - // Fields count: 14 - // - // Metadata: - // NetworkVarNames: m_PlayerDamager (CHandle) - // NetworkVarNames: m_PlayerRecipient (CHandle) - // NetworkVarNames: m_hPlayerControllerDamager (CHandle) - // NetworkVarNames: m_hPlayerControllerRecipient (CHandle) - // NetworkVarNames: m_szPlayerDamagerName (CUtlString) - // NetworkVarNames: m_szPlayerRecipientName (CUtlString) - // NetworkVarNames: m_DamagerXuid (uint64) - // NetworkVarNames: m_RecipientXuid (uint64) - // NetworkVarNames: m_iDamage (int) - // NetworkVarNames: m_iActualHealthRemoved (int) - // NetworkVarNames: m_iNumHits (int) - // NetworkVarNames: m_iLastBulletUpdate (int) - // NetworkVarNames: m_bIsOtherEnemy (bool) - // NetworkVarNames: m_killType (EKillTypes_t) - public static class CDamageRecord { - public const nint m_PlayerDamager = 0x28; // CHandle - public const nint m_PlayerRecipient = 0x2C; // CHandle - public const nint m_hPlayerControllerDamager = 0x30; // CHandle - public const nint m_hPlayerControllerRecipient = 0x34; // CHandle - public const nint m_szPlayerDamagerName = 0x38; // CUtlString - public const nint m_szPlayerRecipientName = 0x40; // CUtlString - public const nint m_DamagerXuid = 0x48; // uint64 - public const nint m_RecipientXuid = 0x50; // uint64 - public const nint m_iDamage = 0x58; // int32 - public const nint m_iActualHealthRemoved = 0x5C; // int32 - public const nint m_iNumHits = 0x60; // int32 - public const nint m_iLastBulletUpdate = 0x64; // int32 - public const nint m_bIsOtherEnemy = 0x68; // bool - public const nint m_killType = 0x69; // EKillTypes_t - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_nSendUpdate (int) - // NetworkVarNames: m_DamageList (CDamageRecord) - public static class CCSPlayerController_DamageServices { - public const nint m_nSendUpdate = 0x40; // int32 - public const nint m_DamageList = 0x48; // C_UtlVectorEmbeddedNetworkVar - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_iAccount (int) - // NetworkVarNames: m_iStartAccount (int) - // NetworkVarNames: m_iTotalCashSpent (int) - // NetworkVarNames: m_iCashSpentThisRound (int) - public static class CCSPlayerController_InGameMoneyServices { - public const nint m_iAccount = 0x40; // int32 - public const nint m_iStartAccount = 0x44; // int32 - public const nint m_iTotalCashSpent = 0x48; // int32 - public const nint m_iCashSpentThisRound = 0x4C; // int32 - public const nint m_nPreviousAccount = 0x50; // int32 - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_unMusicID (item_definition_index_t) - // NetworkVarNames: m_rank (MedalRank_t) - // NetworkVarNames: m_nPersonaDataPublicLevel (int) - // NetworkVarNames: m_nPersonaDataPublicCommendsLeader (int) - // NetworkVarNames: m_nPersonaDataPublicCommendsTeacher (int) - // NetworkVarNames: m_nPersonaDataPublicCommendsFriendly (int) - // NetworkVarNames: m_nPersonaDataXpTrailLevel (int) - // NetworkVarNames: m_vecServerAuthoritativeWeaponSlots (ServerAuthoritativeWeaponSlot_t) - public static class CCSPlayerController_InventoryServices { - public const nint m_unMusicID = 0x40; // uint16 - public const nint m_rank = 0x44; // MedalRank_t[6] - public const nint m_nPersonaDataPublicLevel = 0x5C; // int32 - public const nint m_nPersonaDataPublicCommendsLeader = 0x60; // int32 - public const nint m_nPersonaDataPublicCommendsTeacher = 0x64; // int32 - public const nint m_nPersonaDataPublicCommendsFriendly = 0x68; // int32 - public const nint m_nPersonaDataXpTrailLevel = 0x6C; // int32 - public const nint m_vecServerAuthoritativeWeaponSlots = 0x70; // C_UtlVectorEmbeddedNetworkVar - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - public static class CCSWeaponBaseVDataAPI { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - public static class CCSWeaponBaseAPI { - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn - public static class CompositeMaterialMatchFilter_t { - public const nint m_nCompositeMaterialMatchFilterType = 0x0; // CompositeMaterialMatchFilterType_t - public const nint m_strMatchFilter = 0x8; // CUtlString - public const nint m_strMatchValue = 0x10; // CUtlString - public const nint m_bPassWhenTrue = 0x18; // bool - } - // Parent: None - // Fields count: 34 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn - public static class CompositeMaterialInputLooseVariable_t { - public const nint m_strName = 0x0; // CUtlString - public const nint m_bExposeExternally = 0x8; // bool - public const nint m_strExposedFriendlyName = 0x10; // CUtlString - public const nint m_strExposedFriendlyGroupName = 0x18; // CUtlString - public const nint m_bExposedVariableIsFixedRange = 0x20; // bool - public const nint m_strExposedVisibleWhenTrue = 0x28; // CUtlString - public const nint m_strExposedHiddenWhenTrue = 0x30; // CUtlString - public const nint m_nVariableType = 0x38; // CompositeMaterialInputLooseVariableType_t - public const nint m_bValueBoolean = 0x3C; // bool - public const nint m_nValueIntX = 0x40; // int32 - public const nint m_nValueIntY = 0x44; // int32 - public const nint m_nValueIntZ = 0x48; // int32 - public const nint m_nValueIntW = 0x4C; // int32 - public const nint m_bHasFloatBounds = 0x50; // bool - public const nint m_flValueFloatX = 0x54; // float32 - public const nint m_flValueFloatX_Min = 0x58; // float32 - public const nint m_flValueFloatX_Max = 0x5C; // float32 - public const nint m_flValueFloatY = 0x60; // float32 - public const nint m_flValueFloatY_Min = 0x64; // float32 - public const nint m_flValueFloatY_Max = 0x68; // float32 - public const nint m_flValueFloatZ = 0x6C; // float32 - public const nint m_flValueFloatZ_Min = 0x70; // float32 - public const nint m_flValueFloatZ_Max = 0x74; // float32 - public const nint m_flValueFloatW = 0x78; // float32 - public const nint m_flValueFloatW_Min = 0x7C; // float32 - public const nint m_flValueFloatW_Max = 0x80; // float32 - public const nint m_cValueColor4 = 0x84; // Color - public const nint m_nValueSystemVar = 0x88; // CompositeMaterialVarSystemVar_t - public const nint m_strResourceMaterial = 0x90; // CResourceName - public const nint m_strTextureContentAssetPath = 0x170; // CUtlString - public const nint m_strTextureRuntimeResourcePath = 0x178; // CResourceName - public const nint m_strTextureCompilationVtexTemplate = 0x258; // CUtlString - public const nint m_nTextureType = 0x260; // CompositeMaterialInputTextureType_t - public const nint m_strString = 0x268; // CUtlString - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn - public static class CompMatMutatorCondition_t { - public const nint m_nMutatorCondition = 0x0; // CompMatPropertyMutatorConditionType_t - public const nint m_strMutatorConditionContainerName = 0x8; // CUtlString - public const nint m_strMutatorConditionContainerVarName = 0x10; // CUtlString - public const nint m_strMutatorConditionContainerVarValue = 0x18; // CUtlString - public const nint m_bPassWhenTrue = 0x20; // bool - } - // Parent: None - // Fields count: 28 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn - public static class CompMatPropertyMutator_t { - public const nint m_bEnabled = 0x0; // bool - public const nint m_nMutatorCommandType = 0x4; // CompMatPropertyMutatorType_t - public const nint m_strInitWith_Container = 0x8; // CUtlString - public const nint m_strCopyProperty_InputContainerSrc = 0x10; // CUtlString - public const nint m_strCopyProperty_InputContainerProperty = 0x18; // CUtlString - public const nint m_strCopyProperty_TargetProperty = 0x20; // CUtlString - public const nint m_strRandomRollInputVars_SeedInputVar = 0x28; // CUtlString - public const nint m_vecRandomRollInputVars_InputVarsToRoll = 0x30; // CUtlVector - public const nint m_strCopyMatchingKeys_InputContainerSrc = 0x48; // CUtlString - public const nint m_strCopyKeysWithSuffix_InputContainerSrc = 0x50; // CUtlString - public const nint m_strCopyKeysWithSuffix_FindSuffix = 0x58; // CUtlString - public const nint m_strCopyKeysWithSuffix_ReplaceSuffix = 0x60; // CUtlString - public const nint m_nSetValue_Value = 0x68; // CompositeMaterialInputLooseVariable_t - public const nint m_strGenerateTexture_TargetParam = 0x2D8; // CUtlString - public const nint m_strGenerateTexture_InitialContainer = 0x2E0; // CUtlString - public const nint m_nResolution = 0x2E8; // int32 - public const nint m_bIsScratchTarget = 0x2EC; // bool - public const nint m_bSplatDebugInfo = 0x2ED; // bool - public const nint m_bCaptureInRenderDoc = 0x2EE; // bool - public const nint m_vecTexGenInstructions = 0x2F0; // CUtlVector - public const nint m_vecConditionalMutators = 0x308; // CUtlVector - public const nint m_strPopInputQueue_Container = 0x320; // CUtlString - public const nint m_strDrawText_InputContainerSrc = 0x328; // CUtlString - public const nint m_strDrawText_InputContainerProperty = 0x330; // CUtlString - public const nint m_vecDrawText_Position = 0x338; // Vector2D - public const nint m_colDrawText_Color = 0x340; // Color - public const nint m_strDrawText_Font = 0x348; // CUtlString - public const nint m_vecConditions = 0x350; // CUtlVector - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn - public static class CompositeMaterialInputContainer_t { - public const nint m_bEnabled = 0x0; // bool - public const nint m_nCompositeMaterialInputContainerSourceType = 0x4; // CompositeMaterialInputContainerSourceType_t - public const nint m_strSpecificContainerMaterial = 0x8; // CResourceName - public const nint m_strAttrName = 0xE8; // CUtlString - public const nint m_strAlias = 0xF0; // CUtlString - public const nint m_vecLooseVariables = 0xF8; // CUtlVector - public const nint m_strAttrNameForVar = 0x110; // CUtlString - public const nint m_bExposeExternally = 0x118; // bool - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn - public static class CompositeMaterialAssemblyProcedure_t { - public const nint m_vecCompMatIncludes = 0x0; // CUtlVector - public const nint m_vecMatchFilters = 0x18; // CUtlVector - public const nint m_vecCompositeInputContainers = 0x30; // CUtlVector - public const nint m_vecPropertyMutators = 0x48; // CUtlVector - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MPropertyElementNameFn - public static class GeneratedTextureHandle_t { - public const nint m_strBitmapName = 0x0; // CUtlString - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MPropertyElementNameFn - public static class CompositeMaterial_t { - public const nint m_TargetKVs = 0x8; // KeyValues3 - public const nint m_PreGenerationKVs = 0x18; // KeyValues3 - public const nint m_FinalKVs = 0x28; // KeyValues3 - public const nint m_vecGeneratedTextures = 0x40; // CUtlVector - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CompositeMaterialEditorPoint_t { - public const nint m_ModelName = 0x0; // CResourceName - public const nint m_nSequenceIndex = 0xE0; // int32 - public const nint m_flCycle = 0xE4; // float32 - public const nint m_KVModelStateChoices = 0xE8; // KeyValues3 - public const nint m_bEnableChildModel = 0xF8; // bool - public const nint m_ChildModelName = 0x100; // CResourceName - public const nint m_vecCompositeMaterialAssemblyProcedures = 0x1E0; // CUtlVector - public const nint m_vecCompositeMaterials = 0x1F8; // CUtlVector - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CCompositeMaterialEditorDoc { - public const nint m_nVersion = 0x8; // int32 - public const nint m_Points = 0x10; // CUtlVector - public const nint m_KVthumbnail = 0x28; // KeyValues3 - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - public static class C_CSObserverPawnAPI { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - public static class C_CSPlayerPawnAPI { - } - // Parent: C_BaseEntity - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_iActiveIssueIndex (int) - // NetworkVarNames: m_iOnlyTeamToVote (int) - // NetworkVarNames: m_nVoteOptionCount (int) - // NetworkVarNames: m_nPotentialVotes (int) - // NetworkVarNames: m_bIsYesNoVote (bool) - public static class C_VoteController { - public const nint m_iActiveIssueIndex = 0x560; // int32 - public const nint m_iOnlyTeamToVote = 0x564; // int32 - public const nint m_nVoteOptionCount = 0x568; // int32[5] - public const nint m_nPotentialVotes = 0x57C; // int32 - public const nint m_bVotesDirty = 0x580; // bool - public const nint m_bTypeDirty = 0x581; // bool - public const nint m_bIsYesNoVote = 0x582; // bool - } - // Parent: C_BaseEntity - // Fields count: 17 - // - // Metadata: - // NetworkVarNames: m_nDraftType (int) - // NetworkVarNames: m_nTeamWinningCoinToss (int) - // NetworkVarNames: m_nTeamWithFirstChoice (int) - // NetworkVarNames: m_nVoteMapIdsList (int) - // NetworkVarNames: m_nAccountIDs (int) - // NetworkVarNames: m_nMapId0 (int) - // NetworkVarNames: m_nMapId1 (int) - // NetworkVarNames: m_nMapId2 (int) - // NetworkVarNames: m_nMapId3 (int) - // NetworkVarNames: m_nMapId4 (int) - // NetworkVarNames: m_nMapId5 (int) - // NetworkVarNames: m_nStartingSide0 (int) - // NetworkVarNames: m_nCurrentPhase (int) - // NetworkVarNames: m_nPhaseStartTick (int) - // NetworkVarNames: m_nPhaseDurationTicks (int) - public static class C_MapVetoPickController { - public const nint m_nDraftType = 0x560; // int32 - public const nint m_nTeamWinningCoinToss = 0x564; // int32 - public const nint m_nTeamWithFirstChoice = 0x568; // int32[64] - public const nint m_nVoteMapIdsList = 0x668; // int32[7] - public const nint m_nAccountIDs = 0x684; // int32[64] - public const nint m_nMapId0 = 0x784; // int32[64] - public const nint m_nMapId1 = 0x884; // int32[64] - public const nint m_nMapId2 = 0x984; // int32[64] - public const nint m_nMapId3 = 0xA84; // int32[64] - public const nint m_nMapId4 = 0xB84; // int32[64] - public const nint m_nMapId5 = 0xC84; // int32[64] - public const nint m_nStartingSide0 = 0xD84; // int32[64] - public const nint m_nCurrentPhase = 0xE84; // int32 - public const nint m_nPhaseStartTick = 0xE88; // int32 - public const nint m_nPhaseDurationTicks = 0xE8C; // int32 - public const nint m_nPostDataUpdateTick = 0xE90; // int32 - public const nint m_bDisabledHud = 0xE94; // bool - } - // Parent: C_BaseEntity - // Fields count: 24 - // - // Metadata: - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_flBrightness (float) - // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_bCustomCubemapTexture (bool) - // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_flEdgeFadeDist (float) - // NetworkVarNames: m_vEdgeFadeDists (Vector) - // NetworkVarNames: m_nLightProbeSizeX (int) - // NetworkVarNames: m_nLightProbeSizeY (int) - // NetworkVarNames: m_nLightProbeSizeZ (int) - // NetworkVarNames: m_nLightProbeAtlasX (int) - // NetworkVarNames: m_nLightProbeAtlasY (int) - // NetworkVarNames: m_nLightProbeAtlasZ (int) - // NetworkVarNames: m_bEnabled (bool) - public static class C_EnvCombinedLightProbeVolume { - public const nint m_Color = 0x15A8; // Color - public const nint m_flBrightness = 0x15AC; // float32 - public const nint m_hCubemapTexture = 0x15B0; // CStrongHandle - public const nint m_bCustomCubemapTexture = 0x15B8; // bool - public const nint m_hLightProbeTexture = 0x15C0; // CStrongHandle - public const nint m_hLightProbeDirectLightIndicesTexture = 0x15C8; // CStrongHandle - public const nint m_hLightProbeDirectLightScalarsTexture = 0x15D0; // CStrongHandle - public const nint m_hLightProbeDirectLightShadowsTexture = 0x15D8; // CStrongHandle - public const nint m_vBoxMins = 0x15E0; // - public const nint m_vBoxMaxs = 0x15EC; // - public const nint m_bMoveable = 0x15F8; // bool - public const nint m_nHandshake = 0x15FC; // int32 - public const nint m_nEnvCubeMapArrayIndex = 0x1600; // int32 - public const nint m_nPriority = 0x1604; // int32 - public const nint m_bStartDisabled = 0x1608; // bool - public const nint m_flEdgeFadeDist = 0x160C; // float32 - public const nint m_vEdgeFadeDists = 0x1610; // - public const nint m_nLightProbeSizeX = 0x161C; // int32 - public const nint m_nLightProbeSizeY = 0x1620; // int32 - public const nint m_nLightProbeSizeZ = 0x1624; // int32 - public const nint m_nLightProbeAtlasX = 0x1628; // int32 - public const nint m_nLightProbeAtlasY = 0x162C; // int32 - public const nint m_nLightProbeAtlasZ = 0x1630; // int32 - public const nint m_bEnabled = 0x1649; // bool - } - // Parent: C_BaseEntity - // Fields count: 18 - // - // Metadata: - // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_bCustomCubemapTexture (bool) - // NetworkVarNames: m_flInfluenceRadius (float) - // NetworkVarNames: m_vBoxProjectMins (Vector) - // NetworkVarNames: m_vBoxProjectMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_flEdgeFadeDist (float) - // NetworkVarNames: m_vEdgeFadeDists (Vector) - // NetworkVarNames: m_flDiffuseScale (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bDefaultEnvMap (bool) - // NetworkVarNames: m_bDefaultSpecEnvMap (bool) - // NetworkVarNames: m_bIndoorCubeMap (bool) - // NetworkVarNames: m_bCopyDiffuseFromDefaultCubemap (bool) - // NetworkVarNames: m_bEnabled (bool) - public static class C_EnvCubemap { - public const nint m_hCubemapTexture = 0x5D0; // CStrongHandle - public const nint m_bCustomCubemapTexture = 0x5D8; // bool - public const nint m_flInfluenceRadius = 0x5DC; // float32 - public const nint m_vBoxProjectMins = 0x5E0; // - public const nint m_vBoxProjectMaxs = 0x5EC; // - public const nint m_bMoveable = 0x5F8; // bool - public const nint m_nHandshake = 0x5FC; // int32 - public const nint m_nEnvCubeMapArrayIndex = 0x600; // int32 - public const nint m_nPriority = 0x604; // int32 - public const nint m_flEdgeFadeDist = 0x608; // float32 - public const nint m_vEdgeFadeDists = 0x60C; // - public const nint m_flDiffuseScale = 0x618; // float32 - public const nint m_bStartDisabled = 0x61C; // bool - public const nint m_bDefaultEnvMap = 0x61D; // bool - public const nint m_bDefaultSpecEnvMap = 0x61E; // bool - public const nint m_bIndoorCubeMap = 0x61F; // bool - public const nint m_bCopyDiffuseFromDefaultCubemap = 0x620; // bool - public const nint m_bEnabled = 0x630; // bool - } - // Parent: C_BaseEntity - // Fields count: 18 - // - // Metadata: - // NetworkVarNames: m_flEndDistance (float) - // NetworkVarNames: m_flStartDistance (float) - // NetworkVarNames: m_flFogFalloffExponent (float) - // NetworkVarNames: m_bHeightFogEnabled (bool) - // NetworkVarNames: m_flFogHeightWidth (float) - // NetworkVarNames: m_flFogHeightEnd (float) - // NetworkVarNames: m_flFogHeightStart (float) - // NetworkVarNames: m_flFogHeightExponent (float) - // NetworkVarNames: m_flLODBias (float) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_flFogMaxOpacity (float) - // NetworkVarNames: m_nCubemapSourceType (int) - // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) - // NetworkVarNames: m_iszSkyEntity (string_t) - // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_bHasHeightFogEnd (bool) - public static class C_EnvCubemapFog { - public const nint m_flEndDistance = 0x550; // float32 - public const nint m_flStartDistance = 0x554; // float32 - public const nint m_flFogFalloffExponent = 0x558; // float32 - public const nint m_bHeightFogEnabled = 0x55C; // bool - public const nint m_flFogHeightWidth = 0x560; // float32 - public const nint m_flFogHeightEnd = 0x564; // float32 - public const nint m_flFogHeightStart = 0x568; // float32 - public const nint m_flFogHeightExponent = 0x56C; // float32 - public const nint m_flLODBias = 0x570; // float32 - public const nint m_bActive = 0x574; // bool - public const nint m_bStartDisabled = 0x575; // bool - public const nint m_flFogMaxOpacity = 0x578; // float32 - public const nint m_nCubemapSourceType = 0x57C; // int32 - public const nint m_hSkyMaterial = 0x580; // CStrongHandle - public const nint m_iszSkyEntity = 0x588; // CUtlSymbolLarge - public const nint m_hFogCubemapTexture = 0x590; // CStrongHandle - public const nint m_bHasHeightFogEnd = 0x598; // bool - public const nint m_bFirstTime = 0x599; // bool - } - // Parent: C_BaseEntity - // Fields count: 16 - // - // Metadata: - // NetworkVarNames: m_hGradientFogTexture (HRenderTextureStrong) - // NetworkVarNames: m_flFogStartDistance (float) - // NetworkVarNames: m_flFogEndDistance (float) - // NetworkVarNames: m_bHeightFogEnabled (bool) - // NetworkVarNames: m_flFogStartHeight (float) - // NetworkVarNames: m_flFogEndHeight (float) - // NetworkVarNames: m_flFarZ (float) - // NetworkVarNames: m_flFogMaxOpacity (float) - // NetworkVarNames: m_flFogFalloffExponent (float) - // NetworkVarNames: m_flFogVerticalExponent (float) - // NetworkVarNames: m_fogColor (Color) - // NetworkVarNames: m_flFogStrength (float) - // NetworkVarNames: m_flFadeTime (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bIsEnabled (bool) - public static class C_GradientFog { - public const nint m_hGradientFogTexture = 0x550; // CStrongHandle - public const nint m_flFogStartDistance = 0x558; // float32 - public const nint m_flFogEndDistance = 0x55C; // float32 - public const nint m_bHeightFogEnabled = 0x560; // bool - public const nint m_flFogStartHeight = 0x564; // float32 - public const nint m_flFogEndHeight = 0x568; // float32 - public const nint m_flFarZ = 0x56C; // float32 - public const nint m_flFogMaxOpacity = 0x570; // float32 - public const nint m_flFogFalloffExponent = 0x574; // float32 - public const nint m_flFogVerticalExponent = 0x578; // float32 - public const nint m_fogColor = 0x57C; // Color - public const nint m_flFogStrength = 0x580; // float32 - public const nint m_flFadeTime = 0x584; // float32 - public const nint m_bStartDisabled = 0x588; // bool - public const nint m_bIsEnabled = 0x589; // bool - public const nint m_bGradientFogNeedsTextures = 0x58A; // bool - } - // Parent: C_BaseEntity - // Fields count: 17 - // - // Metadata: - // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_nLightProbeSizeX (int) - // NetworkVarNames: m_nLightProbeSizeY (int) - // NetworkVarNames: m_nLightProbeSizeZ (int) - // NetworkVarNames: m_nLightProbeAtlasX (int) - // NetworkVarNames: m_nLightProbeAtlasY (int) - // NetworkVarNames: m_nLightProbeAtlasZ (int) - // NetworkVarNames: m_bEnabled (bool) - public static class C_EnvLightProbeVolume { - public const nint m_hLightProbeTexture = 0x1528; // CStrongHandle - public const nint m_hLightProbeDirectLightIndicesTexture = 0x1530; // CStrongHandle - public const nint m_hLightProbeDirectLightScalarsTexture = 0x1538; // CStrongHandle - public const nint m_hLightProbeDirectLightShadowsTexture = 0x1540; // CStrongHandle - public const nint m_vBoxMins = 0x1548; // - public const nint m_vBoxMaxs = 0x1554; // - public const nint m_bMoveable = 0x1560; // bool - public const nint m_nHandshake = 0x1564; // int32 - public const nint m_nPriority = 0x1568; // int32 - public const nint m_bStartDisabled = 0x156C; // bool - public const nint m_nLightProbeSizeX = 0x1570; // int32 - public const nint m_nLightProbeSizeY = 0x1574; // int32 - public const nint m_nLightProbeSizeZ = 0x1578; // int32 - public const nint m_nLightProbeAtlasX = 0x157C; // int32 - public const nint m_nLightProbeAtlasY = 0x1580; // int32 - public const nint m_nLightProbeAtlasZ = 0x1584; // int32 - public const nint m_bEnabled = 0x1591; // bool - } - // Parent: C_BaseEntity - // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_flVisibilityStrength (float) - // NetworkVarNames: m_flFogDistanceMultiplier (float) - // NetworkVarNames: m_flFogMaxDensityMultiplier (float) - // NetworkVarNames: m_flFadeTime (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bIsEnabled (bool) - public static class C_PlayerVisibility { - public const nint m_flVisibilityStrength = 0x550; // float32 - public const nint m_flFogDistanceMultiplier = 0x554; // float32 - public const nint m_flFogMaxDensityMultiplier = 0x558; // float32 - public const nint m_flFadeTime = 0x55C; // float32 - public const nint m_bStartDisabled = 0x560; // bool - public const nint m_bIsEnabled = 0x561; // bool - } - // Parent: C_BaseEntity - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_flAutoExposureMin (float) - // NetworkVarNames: m_flAutoExposureMax (float) - // NetworkVarNames: m_flTonemapPercentTarget (float) - // NetworkVarNames: m_flTonemapPercentBrightPixels (float) - // NetworkVarNames: m_flTonemapMinAvgLum (float) - // NetworkVarNames: m_flExposureAdaptationSpeedUp (float) - // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) - // NetworkVarNames: m_flTonemapEVSmoothingRange (float) - public static class C_TonemapController2 { - public const nint m_flAutoExposureMin = 0x550; // float32 - public const nint m_flAutoExposureMax = 0x554; // float32 - public const nint m_flTonemapPercentTarget = 0x558; // float32 - public const nint m_flTonemapPercentBrightPixels = 0x55C; // float32 - public const nint m_flTonemapMinAvgLum = 0x560; // float32 - public const nint m_flExposureAdaptationSpeedUp = 0x564; // float32 - public const nint m_flExposureAdaptationSpeedDown = 0x568; // float32 - public const nint m_flTonemapEVSmoothingRange = 0x56C; // float32 - } - // Parent: C_BaseEntity - // Fields count: 28 - // - // Metadata: - // NetworkVarNames: m_flScattering (float) - // NetworkVarNames: m_flAnisotropy (float) - // NetworkVarNames: m_flFadeSpeed (float) - // NetworkVarNames: m_flDrawDistance (float) - // NetworkVarNames: m_flFadeInStart (float) - // NetworkVarNames: m_flFadeInEnd (float) - // NetworkVarNames: m_flIndirectStrength (float) - // NetworkVarNames: m_nIndirectTextureDimX (int) - // NetworkVarNames: m_nIndirectTextureDimY (int) - // NetworkVarNames: m_nIndirectTextureDimZ (int) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_flStartAnisoTime (GameTime_t) - // NetworkVarNames: m_flStartScatterTime (GameTime_t) - // NetworkVarNames: m_flStartDrawDistanceTime (GameTime_t) - // NetworkVarNames: m_flStartAnisotropy (float) - // NetworkVarNames: m_flStartScattering (float) - // NetworkVarNames: m_flStartDrawDistance (float) - // NetworkVarNames: m_flDefaultAnisotropy (float) - // NetworkVarNames: m_flDefaultScattering (float) - // NetworkVarNames: m_flDefaultDrawDistance (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bEnableIndirect (bool) - // NetworkVarNames: m_bIsMaster (bool) - // NetworkVarNames: m_hFogIndirectTexture (HRenderTextureStrong) - // NetworkVarNames: m_nForceRefreshCount (int) - public static class C_EnvVolumetricFogController { - public const nint m_flScattering = 0x550; // float32 - public const nint m_flAnisotropy = 0x554; // float32 - public const nint m_flFadeSpeed = 0x558; // float32 - public const nint m_flDrawDistance = 0x55C; // float32 - public const nint m_flFadeInStart = 0x560; // float32 - public const nint m_flFadeInEnd = 0x564; // float32 - public const nint m_flIndirectStrength = 0x568; // float32 - public const nint m_nIndirectTextureDimX = 0x56C; // int32 - public const nint m_nIndirectTextureDimY = 0x570; // int32 - public const nint m_nIndirectTextureDimZ = 0x574; // int32 - public const nint m_vBoxMins = 0x578; // - public const nint m_vBoxMaxs = 0x584; // - public const nint m_bActive = 0x590; // bool - public const nint m_flStartAnisoTime = 0x594; // GameTime_t - public const nint m_flStartScatterTime = 0x598; // GameTime_t - public const nint m_flStartDrawDistanceTime = 0x59C; // GameTime_t - public const nint m_flStartAnisotropy = 0x5A0; // float32 - public const nint m_flStartScattering = 0x5A4; // float32 - public const nint m_flStartDrawDistance = 0x5A8; // float32 - public const nint m_flDefaultAnisotropy = 0x5AC; // float32 - public const nint m_flDefaultScattering = 0x5B0; // float32 - public const nint m_flDefaultDrawDistance = 0x5B4; // float32 - public const nint m_bStartDisabled = 0x5B8; // bool - public const nint m_bEnableIndirect = 0x5B9; // bool - public const nint m_bIsMaster = 0x5BA; // bool - public const nint m_hFogIndirectTexture = 0x5C0; // CStrongHandle - public const nint m_nForceRefreshCount = 0x5C8; // int32 - public const nint m_bFirstTime = 0x5CC; // bool - } - // Parent: C_BaseEntity - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_flStrength (float) - // NetworkVarNames: m_nFalloffShape (int) - // NetworkVarNames: m_flFalloffExponent (float) - public static class C_EnvVolumetricFogVolume { - public const nint m_bActive = 0x550; // bool - public const nint m_vBoxMins = 0x554; // - public const nint m_vBoxMaxs = 0x560; // - public const nint m_bStartDisabled = 0x56C; // bool - public const nint m_flStrength = 0x570; // float32 - public const nint m_nFalloffShape = 0x574; // int32 - public const nint m_flFalloffExponent = 0x578; // float32 - } - // Parent: C_BaseEntity - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_fog (fogparams_t) - public static class C_FogController { - public const nint m_fog = 0x550; // fogparams_t - public const nint m_bUseAngles = 0x5B8; // bool - public const nint m_iChangedVariables = 0x5BC; // int32 - } - // Parent: C_BaseEntity - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_nMode (int) - // NetworkVarNames: m_vBoxSize (Vector) - // NetworkVarNames: m_bEnabled (bool) - public static class C_InfoVisibilityBox { - public const nint m_nMode = 0x554; // int32 - public const nint m_vBoxSize = 0x558; // - public const nint m_bEnabled = 0x564; // bool - } - // Parent: C_BaseEntity - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_worldName (string_t) - // NetworkVarNames: m_layerName (string_t) - // NetworkVarNames: m_bWorldLayerVisible (bool) - // NetworkVarNames: m_bEntitiesSpawned (bool) - public static class CInfoWorldLayer { - public const nint m_pOutputOnEntitiesSpawned = 0x550; // CEntityIOOutput - public const nint m_worldName = 0x578; // CUtlSymbolLarge - public const nint m_layerName = 0x580; // CUtlSymbolLarge - public const nint m_bWorldLayerVisible = 0x588; // bool - public const nint m_bEntitiesSpawned = 0x589; // bool - public const nint m_bCreateAsChildSpawnGroup = 0x58A; // bool - public const nint m_hLayerSpawnGroup = 0x58C; // uint32 - public const nint m_bWorldLayerActuallyVisible = 0x590; // bool - } - // Parent: C_BaseEntity - // Fields count: 25 - // - // Metadata: - // NetworkVarNames: m_FOV (float) - // NetworkVarNames: m_Resolution (float) - // NetworkVarNames: m_bFogEnable (bool) - // NetworkVarNames: m_FogColor (Color) - // NetworkVarNames: m_flFogStart (float) - // NetworkVarNames: m_flFogEnd (float) - // NetworkVarNames: m_flFogMaxDensity (float) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_bUseScreenAspectRatio (bool) - // NetworkVarNames: m_flAspectRatio (float) - // NetworkVarNames: m_bNoSky (bool) - // NetworkVarNames: m_fBrightness (float) - // NetworkVarNames: m_flZFar (float) - // NetworkVarNames: m_flZNear (float) - // NetworkVarNames: m_bCanHLTVUse (bool) - // NetworkVarNames: m_bDofEnabled (bool) - // NetworkVarNames: m_flDofNearBlurry (float) - // NetworkVarNames: m_flDofNearCrisp (float) - // NetworkVarNames: m_flDofFarCrisp (float) - // NetworkVarNames: m_flDofFarBlurry (float) - // NetworkVarNames: m_flDofTiltToGround (float) - public static class C_PointCamera { - public const nint m_FOV = 0x550; // float32 - public const nint m_Resolution = 0x554; // float32 - public const nint m_bFogEnable = 0x558; // bool - public const nint m_FogColor = 0x559; // Color - public const nint m_flFogStart = 0x560; // float32 - public const nint m_flFogEnd = 0x564; // float32 - public const nint m_flFogMaxDensity = 0x568; // float32 - public const nint m_bActive = 0x56C; // bool - public const nint m_bUseScreenAspectRatio = 0x56D; // bool - public const nint m_flAspectRatio = 0x570; // float32 - public const nint m_bNoSky = 0x574; // bool - public const nint m_fBrightness = 0x578; // float32 - public const nint m_flZFar = 0x57C; // float32 - public const nint m_flZNear = 0x580; // float32 - public const nint m_bCanHLTVUse = 0x584; // bool - public const nint m_bDofEnabled = 0x585; // bool - public const nint m_flDofNearBlurry = 0x588; // float32 - public const nint m_flDofNearCrisp = 0x58C; // float32 - public const nint m_flDofFarCrisp = 0x590; // float32 - public const nint m_flDofFarBlurry = 0x594; // float32 - public const nint m_flDofTiltToGround = 0x598; // float32 - public const nint m_TargetFOV = 0x59C; // float32 - public const nint m_DegreesPerSecond = 0x5A0; // float32 - public const nint m_bIsOn = 0x5A4; // bool - public const nint m_pNext = 0x5A8; // C_PointCamera* - } - // Parent: C_BaseEntity - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_iszSoundAreaType (string_t) - // NetworkVarNames: m_vPos (Vector) - public static class C_SoundAreaEntityBase { - public const nint m_bDisabled = 0x550; // bool - public const nint m_bWasEnabled = 0x558; // bool - public const nint m_iszSoundAreaType = 0x560; // CUtlSymbolLarge - public const nint m_vPos = 0x568; // - } - // Parent: C_SoundAreaEntityBase - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_flRadius (float) - public static class C_SoundAreaEntitySphere { - public const nint m_flRadius = 0x578; // float32 - } - // Parent: C_SoundAreaEntityBase - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_vMin (Vector) - // NetworkVarNames: m_vMax (Vector) - public static class C_SoundAreaEntityOrientedBox { - public const nint m_vMin = 0x578; // - public const nint m_vMax = 0x584; // - } - // Parent: C_BaseEntity - // Fields count: 4 - // - // Metadata: - // MNetworkIncludeByName - // NetworkVarNames: m_aPlayerControllers (CHandle) - // NetworkVarNames: m_aPlayers (CHandle) - // NetworkVarNames: m_iScore (int32) - // NetworkVarNames: m_szTeamname (char) - public static class C_Team { - public const nint m_aPlayerControllers = 0x550; // C_NetworkUtlVectorBase> - public const nint m_aPlayers = 0x568; // C_NetworkUtlVectorBase> - public const nint m_iScore = 0x580; // int32 - public const nint m_szTeamname = 0x584; // char[129] - } - // Parent: C_BaseEntity - // Fields count: 15 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // MNetworkIncludeByUserGroup - // NetworkVarNames: m_nTickBase (uint32) - // NetworkVarNames: m_hPawn (CHandle) - // NetworkVarNames: m_iConnected (PlayerConnectedState) - // NetworkVarNames: m_iszPlayerName (char) - // NetworkVarNames: m_steamID (uint64) - // NetworkVarNames: m_iDesiredFOV (uint32) - // MNetworkReplayCompatField - public static class CBasePlayerController { - public const nint m_nFinalPredictedTick = 0x558; // int32 - public const nint m_CommandContext = 0x560; // C_CommandContext - public const nint m_nInButtonsWhichAreToggles = 0x5F8; // uint64 - public const nint m_nTickBase = 0x600; // uint32 - public const nint m_hPawn = 0x604; // CHandle - public const nint m_hPredictedPawn = 0x608; // CHandle - public const nint m_nSplitScreenSlot = 0x60C; // CSplitScreenSlot - public const nint m_hSplitOwner = 0x610; // CHandle - public const nint m_hSplitScreenPlayers = 0x618; // CUtlVector> - public const nint m_bIsHLTV = 0x630; // bool - public const nint m_iConnected = 0x634; // PlayerConnectedState - public const nint m_iszPlayerName = 0x638; // char[128] - public const nint m_steamID = 0x6C0; // uint64 - public const nint m_bIsLocalPlayerController = 0x6C8; // bool - public const nint m_iDesiredFOV = 0x6CC; // uint32 - } - // Parent: None - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CBasePlayerVData { - public const nint m_sModelName = 0x28; // CResourceNameTyped> - public const nint m_flHeadDamageMultiplier = 0x108; // CSkillFloat - public const nint m_flChestDamageMultiplier = 0x118; // CSkillFloat - public const nint m_flStomachDamageMultiplier = 0x128; // CSkillFloat - public const nint m_flArmDamageMultiplier = 0x138; // CSkillFloat - public const nint m_flLegDamageMultiplier = 0x148; // CSkillFloat - public const nint m_flHoldBreathTime = 0x158; // float32 - public const nint m_flDrowningDamageInterval = 0x15C; // float32 - public const nint m_nDrowningDamageInitial = 0x160; // int32 - public const nint m_nDrowningDamageMax = 0x164; // int32 - public const nint m_nWaterSpeed = 0x168; // int32 - public const nint m_flUseRange = 0x16C; // float32 - public const nint m_flUseAngleTolerance = 0x170; // float32 - public const nint m_flCrouchTime = 0x174; // float32 - } - // Parent: None - // Fields count: 20 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CBasePlayerWeaponVData { - public const nint m_szWorldModel = 0x28; // CResourceNameTyped> - public const nint m_bBuiltRightHanded = 0x108; // bool - public const nint m_bAllowFlipping = 0x109; // bool - public const nint m_sMuzzleAttachment = 0x110; // CUtlString - public const nint m_szMuzzleFlashParticle = 0x118; // CResourceNameTyped> - public const nint m_iFlags = 0x1F8; // ItemFlagTypes_t - public const nint m_nPrimaryAmmoType = 0x1F9; // AmmoIndex_t - public const nint m_nSecondaryAmmoType = 0x1FA; // AmmoIndex_t - public const nint m_iMaxClip1 = 0x1FC; // int32 - public const nint m_iMaxClip2 = 0x200; // int32 - public const nint m_iDefaultClip1 = 0x204; // int32 - public const nint m_iDefaultClip2 = 0x208; // int32 - public const nint m_iWeight = 0x20C; // int32 - public const nint m_bAutoSwitchTo = 0x210; // bool - public const nint m_bAutoSwitchFrom = 0x211; // bool - public const nint m_iRumbleEffect = 0x214; // RumbleEffect_t - public const nint m_bLinkedCooldowns = 0x218; // bool - public const nint m_aShootSounds = 0x220; // CUtlMap - public const nint m_iSlot = 0x240; // int32 - public const nint m_iPosition = 0x244; // int32 - } - // Parent: None - // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) - // NetworkVarNames: m_hSequence (HSequence) - // NetworkVarNames: m_flSeqStartTime (GameTime_t) - // NetworkVarNames: m_flSeqFixedCycle (float) - // NetworkVarNames: m_nAnimLoopMode (AnimLoopMode_t) - public static class CBaseAnimGraphController { - public const nint m_animGraphNetworkedVars = 0x18; // CAnimGraphNetworkedVariables - public const nint m_bSequenceFinished = 0x14A8; // bool - public const nint m_flSoundSyncTime = 0x14AC; // float32 - public const nint m_hSequence = 0x14B0; // HSequence - public const nint m_flSeqStartTime = 0x14B4; // GameTime_t - public const nint m_flSeqFixedCycle = 0x14B8; // float32 - public const nint m_nAnimLoopMode = 0x14BC; // AnimLoopMode_t - public const nint m_flPlaybackRate = 0x14C0; // CNetworkedQuantizedFloat - public const nint m_nNotifyState = 0x14CC; // SequenceFinishNotifyState_t - public const nint m_bNetworkedAnimationInputsChanged = 0x14CE; // bool - public const nint m_bNetworkedSequenceChanged = 0x14CF; // bool - public const nint m_bLastUpdateSkipped = 0x14D0; // bool - public const nint m_flPrevAnimUpdateTime = 0x14D4; // GameTime_t - } - // Parent: C_BaseEntity - // Fields count: 31 - // - // Metadata: - // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) - // NetworkVarNames: m_CHitboxComponent (CHitboxComponent::Storage_t) - // NetworkVarNames: m_nRenderMode (RenderMode_t) - // NetworkVarNames: m_nRenderFX (RenderFx_t) - // NetworkVarNames: m_clrRender (Color) - // NetworkVarNames: m_vecRenderAttributes (EntityRenderAttribute_t) - // NetworkVarNames: m_bRenderToCubemaps (bool) - // NetworkVarNames: m_Collision (CCollisionProperty) - // NetworkVarNames: m_Glow (CGlowProperty) - // NetworkVarNames: m_flGlowBackfaceMult (float) - // NetworkVarNames: m_fadeMinDist (float32) - // NetworkVarNames: m_fadeMaxDist (float32) - // NetworkVarNames: m_flFadeScale (float32) - // NetworkVarNames: m_flShadowStrength (float32) - // NetworkVarNames: m_nObjectCulling (uint8) - // NetworkVarNames: m_nAddDecal (int) - // NetworkVarNames: m_vDecalPosition (Vector) - // NetworkVarNames: m_vDecalForwardAxis (Vector) - // NetworkVarNames: m_flDecalHealBloodRate (float) - // NetworkVarNames: m_flDecalHealHeightRate (float) - // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle) - public static class C_BaseModelEntity { - public const nint m_CRenderComponent = 0xA20; // CRenderComponent* - public const nint m_CHitboxComponent = 0xA28; // CHitboxComponent - public const nint m_bInitModelEffects = 0xA70; // bool - public const nint m_bIsStaticProp = 0xA71; // bool - public const nint m_nLastAddDecal = 0xA74; // int32 - public const nint m_nDecalsAdded = 0xA78; // int32 - public const nint m_iOldHealth = 0xA7C; // int32 - public const nint m_nRenderMode = 0xA80; // RenderMode_t - public const nint m_nRenderFX = 0xA81; // RenderFx_t - public const nint m_bAllowFadeInView = 0xA82; // bool - public const nint m_clrRender = 0xA83; // Color - public const nint m_vecRenderAttributes = 0xA88; // C_UtlVectorEmbeddedNetworkVar - public const nint m_bRenderToCubemaps = 0xAF0; // bool - public const nint m_Collision = 0xAF8; // CCollisionProperty - public const nint m_Glow = 0xBA8; // CGlowProperty - public const nint m_flGlowBackfaceMult = 0xC00; // float32 - public const nint m_fadeMinDist = 0xC04; // float32 - public const nint m_fadeMaxDist = 0xC08; // float32 - public const nint m_flFadeScale = 0xC0C; // float32 - public const nint m_flShadowStrength = 0xC10; // float32 - public const nint m_nObjectCulling = 0xC14; // uint8 - public const nint m_nAddDecal = 0xC18; // int32 - public const nint m_vDecalPosition = 0xC1C; // - public const nint m_vDecalForwardAxis = 0xC28; // - public const nint m_flDecalHealBloodRate = 0xC34; // float32 - public const nint m_flDecalHealHeightRate = 0xC38; // float32 - public const nint m_ConfigEntitiesToPropagateMaterialDecalsTo = 0xC40; // C_NetworkUtlVectorBase> - public const nint m_vecViewOffset = 0xC58; // CNetworkViewOffsetVector - public const nint m_pClientAlphaProperty = 0xC88; // CClientAlphaProperty* - public const nint m_ClientOverrideTint = 0xC90; // Color - public const nint m_bUseClientOverrideTint = 0xC94; // bool - } - // Parent: C_BaseModelEntity - // Fields count: 24 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_szSnapshotFileName (char) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_bFrozen (bool) - // NetworkVarNames: m_flFreezeTransitionDuration (float) - // NetworkVarNames: m_nStopType (int) - // NetworkVarNames: m_bAnimateDuringGameplayPause (bool) - // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_flPreSimTime (float32) - // NetworkVarNames: m_vServerControlPoints (Vector) - // NetworkVarNames: m_iServerControlPointAssignments (uint8) - // NetworkVarNames: m_hControlPointEnts (CHandle) - // NetworkVarNames: m_bNoSave (bool) - // NetworkVarNames: m_bNoFreeze (bool) - // NetworkVarNames: m_bNoRamp (bool) - public static class C_ParticleSystem { - public const nint m_szSnapshotFileName = 0xCD0; // char[512] - public const nint m_bActive = 0xED0; // bool - public const nint m_bFrozen = 0xED1; // bool - public const nint m_flFreezeTransitionDuration = 0xED4; // float32 - public const nint m_nStopType = 0xED8; // int32 - public const nint m_bAnimateDuringGameplayPause = 0xEDC; // bool - public const nint m_iEffectIndex = 0xEE0; // CStrongHandle - public const nint m_flStartTime = 0xEE8; // GameTime_t - public const nint m_flPreSimTime = 0xEEC; // float32 - public const nint m_vServerControlPoints = 0xEF0; // Vector[4] - public const nint m_iServerControlPointAssignments = 0xF20; // uint8[4] - public const nint m_hControlPointEnts = 0xF24; // CHandle[64] - public const nint m_bNoSave = 0x1024; // bool - public const nint m_bNoFreeze = 0x1025; // bool - public const nint m_bNoRamp = 0x1026; // bool - public const nint m_bStartActive = 0x1027; // bool - public const nint m_iszEffectName = 0x1028; // CUtlSymbolLarge - public const nint m_iszControlPointNames = 0x1030; // CUtlSymbolLarge[64] - public const nint m_nDataCP = 0x1230; // int32 - public const nint m_vecDataCPValue = 0x1234; // - public const nint m_nTintCP = 0x1240; // int32 - public const nint m_clrTint = 0x1244; // Color - public const nint m_bOldActive = 0x1268; // bool - public const nint m_bOldFrozen = 0x1269; // bool - } - // Parent: C_BaseEntity - // Fields count: 16 - // - // Metadata: - // NetworkVarNames: m_flParticleSpacing (float) - // NetworkVarNames: m_flSlack (float) - // NetworkVarNames: m_flRadius (float) - // NetworkVarNames: m_ColorTint (Color) - // NetworkVarNames: m_nEffectState (int) - // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) - // NetworkVarNames: m_PathNodes_Position (Vector) - // NetworkVarNames: m_PathNodes_TangentIn (Vector) - // NetworkVarNames: m_PathNodes_TangentOut (Vector) - // NetworkVarNames: m_PathNodes_Color (Vector) - // NetworkVarNames: m_PathNodes_PinEnabled (bool) - // NetworkVarNames: m_PathNodes_RadiusScale (float) - public static class C_PathParticleRope { - public const nint m_bStartActive = 0x550; // bool - public const nint m_flMaxSimulationTime = 0x554; // float32 - public const nint m_iszEffectName = 0x558; // CUtlSymbolLarge - public const nint m_PathNodes_Name = 0x560; // CUtlVector - public const nint m_flParticleSpacing = 0x578; // float32 - public const nint m_flSlack = 0x57C; // float32 - public const nint m_flRadius = 0x580; // float32 - public const nint m_ColorTint = 0x584; // Color - public const nint m_nEffectState = 0x588; // int32 - public const nint m_iEffectIndex = 0x590; // CStrongHandle - public const nint m_PathNodes_Position = 0x598; // C_NetworkUtlVectorBase - public const nint m_PathNodes_TangentIn = 0x5B0; // C_NetworkUtlVectorBase - public const nint m_PathNodes_TangentOut = 0x5C8; // C_NetworkUtlVectorBase - public const nint m_PathNodes_Color = 0x5E0; // C_NetworkUtlVectorBase - public const nint m_PathNodes_PinEnabled = 0x5F8; // C_NetworkUtlVectorBase - public const nint m_PathNodes_RadiusScale = 0x610; // C_NetworkUtlVectorBase - } - // Parent: C_BaseModelEntity - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_Flags (uint8) - // NetworkVarNames: m_LightStyle (uint8) - // NetworkVarNames: m_Radius (float32) - // NetworkVarNames: m_Exponent (int32) - // NetworkVarNames: m_InnerAngle (float32) - // NetworkVarNames: m_OuterAngle (float32) - // NetworkVarNames: m_SpotRadius (float32) - public static class C_DynamicLight { - public const nint m_Flags = 0xCD0; // uint8 - public const nint m_LightStyle = 0xCD1; // uint8 - public const nint m_Radius = 0xCD4; // float32 - public const nint m_Exponent = 0xCD8; // int32 - public const nint m_InnerAngle = 0xCDC; // float32 - public const nint m_OuterAngle = 0xCE0; // float32 - public const nint m_SpotRadius = 0xCE4; // float32 - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_iszOverlayNames (string_t) - // NetworkVarNames: m_flOverlayTimes (float32) - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_iDesiredOverlay (int32) - // NetworkVarNames: m_bIsActive (bool) - public static class C_EnvScreenOverlay { - public const nint m_iszOverlayNames = 0x550; // CUtlSymbolLarge[10] - public const nint m_flOverlayTimes = 0x5A0; // float32[10] - public const nint m_flStartTime = 0x5C8; // GameTime_t - public const nint m_iDesiredOverlay = 0x5CC; // int32 - public const nint m_bIsActive = 0x5D0; // bool - public const nint m_bWasActive = 0x5D1; // bool - public const nint m_iCachedDesiredOverlay = 0x5D4; // int32 - public const nint m_iCurrentOverlay = 0x5D8; // int32 - public const nint m_flCurrentOverlayTime = 0x5DC; // GameTime_t - } - // Parent: C_BaseModelEntity - // Fields count: 8 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_nHorizontalSize (uint32) - // NetworkVarNames: m_nVerticalSize (uint32) - // NetworkVarNames: m_nMinDist (uint32) - // NetworkVarNames: m_nMaxDist (uint32) - // NetworkVarNames: m_nOuterMaxDist (uint32) - // NetworkVarNames: m_flGlowProxySize (float32) - // NetworkVarNames: m_flHDRColorScale (float32) - public static class C_LightGlow { - public const nint m_nHorizontalSize = 0xCD0; // uint32 - public const nint m_nVerticalSize = 0xCD4; // uint32 - public const nint m_nMinDist = 0xCD8; // uint32 - public const nint m_nMaxDist = 0xCDC; // uint32 - public const nint m_nOuterMaxDist = 0xCE0; // uint32 - public const nint m_flGlowProxySize = 0xCE4; // float32 - public const nint m_flHDRColorScale = 0xCE8; // float32 - public const nint m_Glow = 0xCF0; // C_LightGlowOverlay - } - // Parent: C_BaseEntity - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) - public static class C_RagdollManager { - public const nint m_iCurrentMaxRagdollCount = 0x550; // int8 - } - // Parent: C_BaseModelEntity - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_flLightScale (float32) - // NetworkVarNames: m_Radius (float32) - public static class C_SpotlightEnd { - public const nint m_flLightScale = 0xCD0; // float32 - public const nint m_Radius = 0xCD4; // float32 - } - // Parent: C_BaseEntity - // Fields count: 25 - // - // Metadata: - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_bUpdateOnClient (bool) - // NetworkVarNames: m_nInputType (ValueRemapperInputType_t) - // NetworkVarNames: m_hRemapLineStart (CHandle) - // NetworkVarNames: m_hRemapLineEnd (CHandle) - // NetworkVarNames: m_flMaximumChangePerSecond (float) - // NetworkVarNames: m_flDisengageDistance (float) - // NetworkVarNames: m_flEngageDistance (float) - // NetworkVarNames: m_bRequiresUseKey (bool) - // NetworkVarNames: m_nOutputType (ValueRemapperOutputType_t) - // NetworkVarNames: m_hOutputEntities (CHandle) - // NetworkVarNames: m_nHapticsType (ValueRemapperHapticsType_t) - // NetworkVarNames: m_nMomentumType (ValueRemapperMomentumType_t) - // NetworkVarNames: m_flMomentumModifier (float) - // NetworkVarNames: m_flSnapValue (float) - // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) - // NetworkVarNames: m_flInputOffset (float) - public static class C_PointValueRemapper { - public const nint m_bDisabled = 0x550; // bool - public const nint m_bDisabledOld = 0x551; // bool - public const nint m_bUpdateOnClient = 0x552; // bool - public const nint m_nInputType = 0x554; // ValueRemapperInputType_t - public const nint m_hRemapLineStart = 0x558; // CHandle - public const nint m_hRemapLineEnd = 0x55C; // CHandle - public const nint m_flMaximumChangePerSecond = 0x560; // float32 - public const nint m_flDisengageDistance = 0x564; // float32 - public const nint m_flEngageDistance = 0x568; // float32 - public const nint m_bRequiresUseKey = 0x56C; // bool - public const nint m_nOutputType = 0x570; // ValueRemapperOutputType_t - public const nint m_hOutputEntities = 0x578; // C_NetworkUtlVectorBase> - public const nint m_nHapticsType = 0x590; // ValueRemapperHapticsType_t - public const nint m_nMomentumType = 0x594; // ValueRemapperMomentumType_t - public const nint m_flMomentumModifier = 0x598; // float32 - public const nint m_flSnapValue = 0x59C; // float32 - public const nint m_flCurrentMomentum = 0x5A0; // float32 - public const nint m_nRatchetType = 0x5A4; // ValueRemapperRatchetType_t - public const nint m_flRatchetOffset = 0x5A8; // float32 - public const nint m_flInputOffset = 0x5AC; // float32 - public const nint m_bEngaged = 0x5B0; // bool - public const nint m_bFirstUpdate = 0x5B1; // bool - public const nint m_flPreviousValue = 0x5B4; // float32 - public const nint m_flPreviousUpdateTickTime = 0x5B8; // GameTime_t - public const nint m_vecPreviousTestPoint = 0x5BC; // - } - // Parent: None - // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_messageText (char) - // NetworkVarNames: m_FontName (char) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bFullbright (bool) - // NetworkVarNames: m_flWorldUnitsPerPx (float) - // NetworkVarNames: m_flFontSize (float) - // NetworkVarNames: m_flDepthOffset (float) - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t) - // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) - // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) - public static class C_PointWorldText { - public const nint m_bForceRecreateNextUpdate = 0xCD8; // bool - public const nint m_messageText = 0xCE8; // char[512] - public const nint m_FontName = 0xEE8; // char[64] - public const nint m_bEnabled = 0xF28; // bool - public const nint m_bFullbright = 0xF29; // bool - public const nint m_flWorldUnitsPerPx = 0xF2C; // float32 - public const nint m_flFontSize = 0xF30; // float32 - public const nint m_flDepthOffset = 0xF34; // float32 - public const nint m_Color = 0xF38; // Color - public const nint m_nJustifyHorizontal = 0xF3C; // PointWorldTextJustifyHorizontal_t - public const nint m_nJustifyVertical = 0xF40; // PointWorldTextJustifyVertical_t - public const nint m_nReorientMode = 0xF44; // PointWorldTextReorientMode_t - } - // Parent: C_BaseEntity - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_Handle (CHandle) - // NetworkVarNames: m_bSendHandle (bool) - public static class C_HandleTest { - public const nint m_Handle = 0x550; // CHandle - public const nint m_bSendHandle = 0x554; // bool - } - // Parent: C_BaseEntity - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_EnvWindShared (CEnvWindShared) - public static class C_EnvWind { - public const nint m_EnvWindShared = 0x550; // C_EnvWindShared - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_glowEntity (CHandle) - // NetworkVarNames: m_usable (bool) - // NetworkVarNames: m_szDisplayText (string_t) - public static class C_BaseButton { - public const nint m_glowEntity = 0xCD0; // CHandle - public const nint m_usable = 0xCD4; // bool - public const nint m_szDisplayText = 0xCD8; // CUtlSymbolLarge - } - // Parent: C_BaseModelEntity - // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_flFadeInStart (float32) - // NetworkVarNames: m_flFadeInLength (float32) - // NetworkVarNames: m_flFadeOutModelStart (float32) - // NetworkVarNames: m_flFadeOutModelLength (float32) - // NetworkVarNames: m_flFadeOutStart (float32) - // NetworkVarNames: m_flFadeOutLength (float32) - // NetworkVarNames: m_nDissolveType (EntityDisolveType_t) - // NetworkVarNames: m_vDissolverOrigin (Vector) - // NetworkVarNames: m_nMagnitude (uint32) - public static class C_EntityDissolve { - public const nint m_flStartTime = 0xCD8; // GameTime_t - public const nint m_flFadeInStart = 0xCDC; // float32 - public const nint m_flFadeInLength = 0xCE0; // float32 - public const nint m_flFadeOutModelStart = 0xCE4; // float32 - public const nint m_flFadeOutModelLength = 0xCE8; // float32 - public const nint m_flFadeOutStart = 0xCEC; // float32 - public const nint m_flFadeOutLength = 0xCF0; // float32 - public const nint m_flNextSparkTime = 0xCF4; // GameTime_t - public const nint m_nDissolveType = 0xCF8; // EntityDisolveType_t - public const nint m_vDissolverOrigin = 0xCFC; // - public const nint m_nMagnitude = 0xD08; // uint32 - public const nint m_bCoreExplode = 0xD0C; // bool - public const nint m_bLinkedToServerEnt = 0xD0D; // bool - } - // Parent: C_BaseModelEntity - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_hDecalMaterial (HMaterialStrong) - // NetworkVarNames: m_flWidth (float) - // NetworkVarNames: m_flHeight (float) - // NetworkVarNames: m_flDepth (float) - // NetworkVarNames: m_nRenderOrder (uint32) - // NetworkVarNames: m_bProjectOnWorld (bool) - // NetworkVarNames: m_bProjectOnCharacters (bool) - // NetworkVarNames: m_bProjectOnWater (bool) - // NetworkVarNames: m_flDepthSortBias (float) - public static class C_EnvDecal { - public const nint m_hDecalMaterial = 0xCD0; // CStrongHandle - public const nint m_flWidth = 0xCD8; // float32 - public const nint m_flHeight = 0xCDC; // float32 - public const nint m_flDepth = 0xCE0; // float32 - public const nint m_nRenderOrder = 0xCE4; // uint32 - public const nint m_bProjectOnWorld = 0xCE8; // bool - public const nint m_bProjectOnCharacters = 0xCE9; // bool - public const nint m_bProjectOnWater = 0xCEA; // bool - public const nint m_flDepthSortBias = 0xCEC; // float32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_EffectName (string_t) - // NetworkVarNames: m_bState (bool) - public static class C_FuncElectrifiedVolume { - public const nint m_nAmbientEffect = 0xCD0; // ParticleIndex_t - public const nint m_EffectName = 0xCD8; // CUtlSymbolLarge - public const nint m_bState = 0xCE0; // bool - } - // Parent: C_BaseModelEntity - // Fields count: 0 - // - // Metadata: - // MNetworkOverride - // MNetworkOverride - public static class C_FuncRotating { - } - // Parent: C_BaseModelEntity - // Fields count: 41 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_flScrollSpeed (float32) - // NetworkVarNames: m_RopeFlags (uint16) - // NetworkVarNames: m_iRopeMaterialModelIndex (HMaterialStrong) - // NetworkVarNames: m_nSegments (uint8) - // NetworkVarNames: m_hStartPoint (CHandle) - // NetworkVarNames: m_hEndPoint (CHandle) - // NetworkVarNames: m_iStartAttachment (AttachmentHandle_t) - // NetworkVarNames: m_iEndAttachment (AttachmentHandle_t) - // NetworkVarNames: m_Subdiv (uint8) - // NetworkVarNames: m_RopeLength (int16) - // NetworkVarNames: m_Slack (int16) - // NetworkVarNames: m_TextureScale (float32) - // NetworkVarNames: m_fLockedPoints (uint8) - // NetworkVarNames: m_nChangeCount (uint8) - // NetworkVarNames: m_Width (float32) - // NetworkVarNames: m_bConstrainBetweenEndpoints (bool) - public static class C_RopeKeyframe { - public const nint m_LinksTouchingSomething = 0xCD8; // CBitVec<10> - public const nint m_nLinksTouchingSomething = 0xCDC; // int32 - public const nint m_bApplyWind = 0xCE0; // bool - public const nint m_fPrevLockedPoints = 0xCE4; // int32 - public const nint m_iForcePointMoveCounter = 0xCE8; // int32 - public const nint m_bPrevEndPointPos = 0xCEC; // bool[2] - public const nint m_vPrevEndPointPos = 0xCF0; // Vector[2] - public const nint m_flCurScroll = 0xD08; // float32 - public const nint m_flScrollSpeed = 0xD0C; // float32 - public const nint m_RopeFlags = 0xD10; // uint16 - public const nint m_iRopeMaterialModelIndex = 0xD18; // CStrongHandle - public const nint m_LightValues = 0xF90; // Vector[10] - public const nint m_nSegments = 0x1008; // uint8 - public const nint m_hStartPoint = 0x100C; // CHandle - public const nint m_hEndPoint = 0x1010; // CHandle - public const nint m_iStartAttachment = 0x1014; // AttachmentHandle_t - public const nint m_iEndAttachment = 0x1015; // AttachmentHandle_t - public const nint m_Subdiv = 0x1016; // uint8 - public const nint m_RopeLength = 0x1018; // int16 - public const nint m_Slack = 0x101A; // int16 - public const nint m_TextureScale = 0x101C; // float32 - public const nint m_fLockedPoints = 0x1020; // uint8 - public const nint m_nChangeCount = 0x1021; // uint8 - public const nint m_Width = 0x1024; // float32 - public const nint m_PhysicsDelegate = 0x1028; // C_RopeKeyframe::CPhysicsDelegate - public const nint m_hMaterial = 0x1038; // CStrongHandle - public const nint m_TextureHeight = 0x1040; // int32 - public const nint m_vecImpulse = 0x1044; // - public const nint m_vecPreviousImpulse = 0x1050; // - public const nint m_flCurrentGustTimer = 0x105C; // float32 - public const nint m_flCurrentGustLifetime = 0x1060; // float32 - public const nint m_flTimeToNextGust = 0x1064; // float32 - public const nint m_vWindDir = 0x1068; // - public const nint m_vColorMod = 0x1074; // - public const nint m_vCachedEndPointAttachmentPos = 0x1080; // Vector[2] - public const nint m_vCachedEndPointAttachmentAngle = 0x1098; // QAngle[2] - public const nint m_bConstrainBetweenEndpoints = 0x10B0; // bool - public const nint m_bEndPointAttachmentPositionsDirty = 0x0; // bitfield:1 - public const nint m_bEndPointAttachmentAnglesDirty = 0x0; // bitfield:1 - public const nint m_bNewDataThisFrame = 0x0; // bitfield:1 - public const nint m_bPhysicsInitted = 0x0; // bitfield:1 - } - // Parent: None - // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_bIsPlayingBack (bool) - // NetworkVarNames: m_bPaused (bool) - // NetworkVarNames: m_bMultiplayer (bool) - // NetworkVarNames: m_bAutogenerated (bool) - // NetworkVarNames: m_flForceClientTime (float32) - // NetworkVarNames: m_nSceneStringIndex (uint16) - // NetworkVarNames: m_hActorList (CHandle) - public static class C_SceneEntity { - public const nint m_bIsPlayingBack = 0x558; // bool - public const nint m_bPaused = 0x559; // bool - public const nint m_bMultiplayer = 0x55A; // bool - public const nint m_bAutogenerated = 0x55B; // bool - public const nint m_flForceClientTime = 0x55C; // float32 - public const nint m_nSceneStringIndex = 0x560; // uint16 - public const nint m_bClientOnly = 0x562; // bool - public const nint m_hOwner = 0x564; // CHandle - public const nint m_hActorList = 0x568; // C_NetworkUtlVectorBase> - public const nint m_bWasPlaying = 0x580; // bool - public const nint m_QueuedEvents = 0x590; // CUtlVector - public const nint m_flCurrentTime = 0x5A8; // float32 - } - // Parent: C_BaseModelEntity - // Fields count: 18 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkExcludeByName - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_vDirection (Vector) - // NetworkVarNames: m_iszEffectName (string_t) - // NetworkVarNames: m_iszSSEffectName (string_t) - // NetworkVarNames: m_clrOverlay (Color) - // NetworkVarNames: m_bOn (bool) - // NetworkVarNames: m_bmaxColor (bool) - // NetworkVarNames: m_flSize (float32) - // NetworkVarNames: m_flHazeScale (float32) - // NetworkVarNames: m_flRotation (float32) - // NetworkVarNames: m_flHDRColorScale (float32) - // NetworkVarNames: m_flAlphaHaze (float32) - // NetworkVarNames: m_flAlphaScale (float32) - // NetworkVarNames: m_flAlphaHdr (float32) - // NetworkVarNames: m_flFarZScale (float32) - public static class C_Sun { - public const nint m_fxSSSunFlareEffectIndex = 0xCD0; // ParticleIndex_t - public const nint m_fxSunFlareEffectIndex = 0xCD4; // ParticleIndex_t - public const nint m_fdistNormalize = 0xCD8; // float32 - public const nint m_vSunPos = 0xCDC; // - public const nint m_vDirection = 0xCE8; // - public const nint m_iszEffectName = 0xCF8; // CUtlSymbolLarge - public const nint m_iszSSEffectName = 0xD00; // CUtlSymbolLarge - public const nint m_clrOverlay = 0xD08; // Color - public const nint m_bOn = 0xD0C; // bool - public const nint m_bmaxColor = 0xD0D; // bool - public const nint m_flSize = 0xD10; // float32 - public const nint m_flHazeScale = 0xD14; // float32 - public const nint m_flRotation = 0xD18; // float32 - public const nint m_flHDRColorScale = 0xD1C; // float32 - public const nint m_flAlphaHaze = 0xD20; // float32 - public const nint m_flAlphaScale = 0xD24; // float32 - public const nint m_flAlphaHdr = 0xD28; // float32 - public const nint m_flFarZScale = 0xD2C; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MNetworkIncludeByName - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_bClientSidePredicted (bool) - public static class C_BaseTrigger { - public const nint m_bDisabled = 0xCD0; // bool - public const nint m_bClientSidePredicted = 0xCD1; // bool - } - // Parent: C_BaseTrigger - // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_gravityScale (float) - // NetworkVarNames: m_linearLimit (float) - // NetworkVarNames: m_linearDamping (float) - // NetworkVarNames: m_angularLimit (float) - // NetworkVarNames: m_angularDamping (float) - // NetworkVarNames: m_linearForce (float) - // NetworkVarNames: m_flFrequency (float) - // NetworkVarNames: m_flDampingRatio (float) - // NetworkVarNames: m_vecLinearForcePointAt (Vector) - // NetworkVarNames: m_bCollapseToForcePoint (bool) - // NetworkVarNames: m_vecLinearForcePointAtWorld (Vector) - // NetworkVarNames: m_vecLinearForceDirection (Vector) - // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) - public static class C_TriggerPhysics { - public const nint m_gravityScale = 0xCD8; // float32 - public const nint m_linearLimit = 0xCDC; // float32 - public const nint m_linearDamping = 0xCE0; // float32 - public const nint m_angularLimit = 0xCE4; // float32 - public const nint m_angularDamping = 0xCE8; // float32 - public const nint m_linearForce = 0xCEC; // float32 - public const nint m_flFrequency = 0xCF0; // float32 - public const nint m_flDampingRatio = 0xCF4; // float32 - public const nint m_vecLinearForcePointAt = 0xCF8; // - public const nint m_bCollapseToForcePoint = 0xD04; // bool - public const nint m_vecLinearForcePointAtWorld = 0xD08; // - public const nint m_vecLinearForceDirection = 0xD14; // - public const nint m_bConvertToDebrisWhenPossible = 0xD20; // bool - } - // Parent: C_BaseModelEntity - // Fields count: 24 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkOverride - // NetworkVarNames: m_flFrameRate (float32) - // NetworkVarNames: m_flHDRColorScale (float32) - // NetworkVarNames: m_nNumBeamEnts (uint8) - // NetworkVarNames: m_hBaseMaterial (HMaterialStrong) - // NetworkVarNames: m_nHaloIndex (HMaterialStrong) - // NetworkVarNames: m_nBeamType (BeamType_t) - // NetworkVarNames: m_nBeamFlags (uint32) - // NetworkVarNames: m_hAttachEntity (CHandle) - // NetworkVarNames: m_nAttachIndex (AttachmentHandle_t) - // NetworkVarNames: m_fWidth (float32) - // NetworkVarNames: m_fEndWidth (float32) - // NetworkVarNames: m_fFadeLength (float32) - // NetworkVarNames: m_fHaloScale (float32) - // NetworkVarNames: m_fAmplitude (float32) - // NetworkVarNames: m_fStartFrame (float32) - // NetworkVarNames: m_fSpeed (float32) - // NetworkVarNames: m_flFrame (float32) - // NetworkVarNames: m_nClipStyle (BeamClipStyle_t) - // NetworkVarNames: m_bTurnedOff (bool) - // NetworkVarNames: m_vecEndPos (Vector) - public static class C_Beam { - public const nint m_flFrameRate = 0xCD0; // float32 - public const nint m_flHDRColorScale = 0xCD4; // float32 - public const nint m_flFireTime = 0xCD8; // GameTime_t - public const nint m_flDamage = 0xCDC; // float32 - public const nint m_nNumBeamEnts = 0xCE0; // uint8 - public const nint m_queryHandleHalo = 0xCE4; // int32 - public const nint m_hBaseMaterial = 0xD08; // CStrongHandle - public const nint m_nHaloIndex = 0xD10; // CStrongHandle - public const nint m_nBeamType = 0xD18; // BeamType_t - public const nint m_nBeamFlags = 0xD1C; // uint32 - public const nint m_hAttachEntity = 0xD20; // CHandle[10] - public const nint m_nAttachIndex = 0xD48; // AttachmentHandle_t[10] - public const nint m_fWidth = 0xD54; // float32 - public const nint m_fEndWidth = 0xD58; // float32 - public const nint m_fFadeLength = 0xD5C; // float32 - public const nint m_fHaloScale = 0xD60; // float32 - public const nint m_fAmplitude = 0xD64; // float32 - public const nint m_fStartFrame = 0xD68; // float32 - public const nint m_fSpeed = 0xD6C; // float32 - public const nint m_flFrame = 0xD70; // float32 - public const nint m_nClipStyle = 0xD74; // BeamClipStyle_t - public const nint m_bTurnedOff = 0xD78; // bool - public const nint m_vecEndPos = 0xD7C; // - public const nint m_hEndEntity = 0xD88; // CHandle - } - // Parent: C_BaseModelEntity - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_vecLadderDir (Vector) - // NetworkVarNames: m_vecPlayerMountPositionTop (Vector) - // NetworkVarNames: m_vecPlayerMountPositionBottom (Vector) - // NetworkVarNames: m_flAutoRideSpeed (float) - // NetworkVarNames: m_bFakeLadder (bool) - public static class C_FuncLadder { - public const nint m_vecLadderDir = 0xCD0; // - public const nint m_Dismounts = 0xCE0; // CUtlVector> - public const nint m_vecLocalTop = 0xCF8; // - public const nint m_vecPlayerMountPositionTop = 0xD04; // - public const nint m_vecPlayerMountPositionBottom = 0xD10; // - public const nint m_flAutoRideSpeed = 0xD1C; // float32 - public const nint m_bDisabled = 0xD20; // bool - public const nint m_bFakeLadder = 0xD21; // bool - public const nint m_bHasSlack = 0xD22; // bool - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPrecipitationVData { - public const nint m_szParticlePrecipitationEffect = 0x28; // CResourceNameTyped> - public const nint m_flInnerDistance = 0x108; // float32 - public const nint m_nAttachType = 0x10C; // ParticleAttachment_t - public const nint m_bBatchSameVolumeType = 0x110; // bool - public const nint m_nRTEnvCP = 0x114; // int32 - public const nint m_nRTEnvCPComponent = 0x118; // int32 - public const nint m_szModifier = 0x120; // CUtlString - } - // Parent: C_BaseModelEntity - // Fields count: 24 - // - // Metadata: - // NetworkVarNames: m_hSpriteMaterial (HMaterialStrong) - // NetworkVarNames: m_hAttachedToEntity (CHandle) - // NetworkVarNames: m_nAttachment (AttachmentHandle_t) - // NetworkVarNames: m_flSpriteFramerate (float32) - // NetworkVarNames: m_flFrame (float32) - // NetworkVarNames: m_nBrightness (uint32) - // NetworkVarNames: m_flBrightnessDuration (float32) - // NetworkVarNames: m_flSpriteScale (float32) - // NetworkVarNames: m_flScaleDuration (float32) - // NetworkVarNames: m_bWorldSpaceScale (bool) - // NetworkVarNames: m_flGlowProxySize (float32) - // NetworkVarNames: m_flHDRColorScale (float32) - public static class C_Sprite { - public const nint m_hSpriteMaterial = 0xCE8; // CStrongHandle - public const nint m_hAttachedToEntity = 0xCF0; // CHandle - public const nint m_nAttachment = 0xCF4; // AttachmentHandle_t - public const nint m_flSpriteFramerate = 0xCF8; // float32 - public const nint m_flFrame = 0xCFC; // float32 - public const nint m_flDieTime = 0xD00; // GameTime_t - public const nint m_nBrightness = 0xD10; // uint32 - public const nint m_flBrightnessDuration = 0xD14; // float32 - public const nint m_flSpriteScale = 0xD18; // float32 - public const nint m_flScaleDuration = 0xD1C; // float32 - public const nint m_bWorldSpaceScale = 0xD20; // bool - public const nint m_flGlowProxySize = 0xD24; // float32 - public const nint m_flHDRColorScale = 0xD28; // float32 - public const nint m_flLastTime = 0xD2C; // GameTime_t - public const nint m_flMaxFrame = 0xD30; // float32 - public const nint m_flStartScale = 0xD34; // float32 - public const nint m_flDestScale = 0xD38; // float32 - public const nint m_flScaleTimeStart = 0xD3C; // GameTime_t - public const nint m_nStartBrightness = 0xD40; // int32 - public const nint m_nDestBrightness = 0xD44; // int32 - public const nint m_flBrightnessTimeStart = 0xD48; // GameTime_t - public const nint m_hOldSpriteMaterial = 0xD50; // CWeakHandle - public const nint m_nSpriteWidth = 0xDF8; // int32 - public const nint m_nSpriteHeight = 0xDFC; // int32 - } - // Parent: C_BaseModelEntity - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_DialogXMLName (string_t) - // NetworkVarNames: m_PanelClassName (string_t) - // NetworkVarNames: m_PanelID (string_t) - public static class C_BaseClientUIEntity { - public const nint m_bEnabled = 0xCD8; // bool - public const nint m_DialogXMLName = 0xCE0; // CUtlSymbolLarge - public const nint m_PanelClassName = 0xCE8; // CUtlSymbolLarge - public const nint m_PanelID = 0xCF0; // CUtlSymbolLarge - } - // Parent: C_BaseClientUIEntity - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_hActivator (EHANDLE) - public static class C_PointClientUIDialog { - public const nint m_hActivator = 0xD00; // CHandle - public const nint m_bStartEnabled = 0xD04; // bool - } - // Parent: C_BaseClientUIEntity - // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_bIgnoreInput (bool) - // NetworkVarNames: m_flWidth (float) - // NetworkVarNames: m_flHeight (float) - // NetworkVarNames: m_flDPI (float) - // NetworkVarNames: m_flInteractDistance (float) - // NetworkVarNames: m_flDepthOffset (float) - // NetworkVarNames: m_unOwnerContext (uint32) - // NetworkVarNames: m_unHorizontalAlign (uint32) - // NetworkVarNames: m_unVerticalAlign (uint32) - // NetworkVarNames: m_unOrientation (uint32) - // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) - // NetworkVarNames: m_vecCSSClasses (string_t) - public static class C_PointClientUIHUD { - public const nint m_bCheckCSSClasses = 0xD08; // bool - public const nint m_bIgnoreInput = 0xE90; // bool - public const nint m_flWidth = 0xE94; // float32 - public const nint m_flHeight = 0xE98; // float32 - public const nint m_flDPI = 0xE9C; // float32 - public const nint m_flInteractDistance = 0xEA0; // float32 - public const nint m_flDepthOffset = 0xEA4; // float32 - public const nint m_unOwnerContext = 0xEA8; // uint32 - public const nint m_unHorizontalAlign = 0xEAC; // uint32 - public const nint m_unVerticalAlign = 0xEB0; // uint32 - public const nint m_unOrientation = 0xEB4; // uint32 - public const nint m_bAllowInteractionFromAllSceneWorlds = 0xEB8; // bool - public const nint m_vecCSSClasses = 0xEC0; // C_NetworkUtlVectorBase - } - // Parent: C_BaseClientUIEntity - // Fields count: 28 - // - // Metadata: - // NetworkVarNames: m_bIgnoreInput (bool) - // NetworkVarNames: m_bLit (bool) - // NetworkVarNames: m_bFollowPlayerAcrossTeleport (bool) - // NetworkVarNames: m_flWidth (float) - // NetworkVarNames: m_flHeight (float) - // NetworkVarNames: m_flDPI (float) - // NetworkVarNames: m_flInteractDistance (float) - // NetworkVarNames: m_flDepthOffset (float) - // NetworkVarNames: m_unOwnerContext (uint32) - // NetworkVarNames: m_unHorizontalAlign (uint32) - // NetworkVarNames: m_unVerticalAlign (uint32) - // NetworkVarNames: m_unOrientation (uint32) - // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) - // NetworkVarNames: m_vecCSSClasses (string_t) - // NetworkVarNames: m_bOpaque (bool) - // NetworkVarNames: m_bNoDepth (bool) - // NetworkVarNames: m_bRenderBackface (bool) - // NetworkVarNames: m_bUseOffScreenIndicator (bool) - // NetworkVarNames: m_bExcludeFromSaveGames (bool) - // NetworkVarNames: m_bGrabbable (bool) - // NetworkVarNames: m_bOnlyRenderToTexture (bool) - // NetworkVarNames: m_bDisableMipGen (bool) - // NetworkVarNames: m_nExplicitImageLayout (int32) - public static class C_PointClientUIWorldPanel { - public const nint m_bForceRecreateNextUpdate = 0xD08; // bool - public const nint m_bMoveViewToPlayerNextThink = 0xD09; // bool - public const nint m_bCheckCSSClasses = 0xD0A; // bool - public const nint m_anchorDeltaTransform = 0xD10; // CTransform - public const nint m_pOffScreenIndicator = 0xEB0; // CPointOffScreenIndicatorUi* - public const nint m_bIgnoreInput = 0xED8; // bool - public const nint m_bLit = 0xED9; // bool - public const nint m_bFollowPlayerAcrossTeleport = 0xEDA; // bool - public const nint m_flWidth = 0xEDC; // float32 - public const nint m_flHeight = 0xEE0; // float32 - public const nint m_flDPI = 0xEE4; // float32 - public const nint m_flInteractDistance = 0xEE8; // float32 - public const nint m_flDepthOffset = 0xEEC; // float32 - public const nint m_unOwnerContext = 0xEF0; // uint32 - public const nint m_unHorizontalAlign = 0xEF4; // uint32 - public const nint m_unVerticalAlign = 0xEF8; // uint32 - public const nint m_unOrientation = 0xEFC; // uint32 - public const nint m_bAllowInteractionFromAllSceneWorlds = 0xF00; // bool - public const nint m_vecCSSClasses = 0xF08; // C_NetworkUtlVectorBase - public const nint m_bOpaque = 0xF20; // bool - public const nint m_bNoDepth = 0xF21; // bool - public const nint m_bRenderBackface = 0xF22; // bool - public const nint m_bUseOffScreenIndicator = 0xF23; // bool - public const nint m_bExcludeFromSaveGames = 0xF24; // bool - public const nint m_bGrabbable = 0xF25; // bool - public const nint m_bOnlyRenderToTexture = 0xF26; // bool - public const nint m_bDisableMipGen = 0xF27; // bool - public const nint m_nExplicitImageLayout = 0xF28; // int32 - } - // Parent: C_PointClientUIWorldPanel - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_messageText (char) - public static class C_PointClientUIWorldTextPanel { - public const nint m_messageText = 0xF30; // char[512] - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_nResolutionX (int) - // NetworkVarNames: m_nResolutionY (int) - // NetworkVarNames: m_szLayoutFileName (string_t) - // NetworkVarNames: m_RenderAttrName (string_t) - // NetworkVarNames: m_TargetEntities (CHandle) - // NetworkVarNames: m_nTargetChangeCount (int) - // NetworkVarNames: m_vecCSSClasses (string_t) - public static class CInfoOffscreenPanoramaTexture { - public const nint m_bDisabled = 0x550; // bool - public const nint m_nResolutionX = 0x554; // int32 - public const nint m_nResolutionY = 0x558; // int32 - public const nint m_szLayoutFileName = 0x560; // CUtlSymbolLarge - public const nint m_RenderAttrName = 0x568; // CUtlSymbolLarge - public const nint m_TargetEntities = 0x570; // C_NetworkUtlVectorBase> - public const nint m_nTargetChangeCount = 0x588; // int32 - public const nint m_vecCSSClasses = 0x590; // C_NetworkUtlVectorBase - public const nint m_bCheckCSSClasses = 0x708; // bool - } - // Parent: None - // Fields count: 28 - // - // Metadata: - // NetworkVarNames: m_iItemDefinitionIndex (item_definition_index_t) - // NetworkVarNames: m_iEntityQuality (int) - // NetworkVarNames: m_iEntityLevel (uint32) - // NetworkVarNames: m_iItemIDHigh (uint32) - // NetworkVarNames: m_iItemIDLow (uint32) - // NetworkVarNames: m_iAccountID (uint32) - // NetworkVarNames: m_iInventoryPosition (uint32) - // NetworkVarNames: m_bInitialized (bool) - // NetworkVarNames: m_AttributeList (CAttributeList) - // NetworkVarNames: m_NetworkedDynamicAttributes (CAttributeList) - // NetworkVarNames: m_szCustomName (char) - public static class C_EconItemView { - public const nint m_bInventoryImageRgbaRequested = 0x60; // bool - public const nint m_bInventoryImageTriedCache = 0x61; // bool - public const nint m_nInventoryImageRgbaWidth = 0x80; // int32 - public const nint m_nInventoryImageRgbaHeight = 0x84; // int32 - public const nint m_szCurrentLoadCachedFileName = 0x88; // char[260] - public const nint m_bRestoreCustomMaterialAfterPrecache = 0x1B8; // bool - public const nint m_iItemDefinitionIndex = 0x1BA; // uint16 - public const nint m_iEntityQuality = 0x1BC; // int32 - public const nint m_iEntityLevel = 0x1C0; // uint32 - public const nint m_iItemID = 0x1C8; // uint64 - public const nint m_iItemIDHigh = 0x1D0; // uint32 - public const nint m_iItemIDLow = 0x1D4; // uint32 - public const nint m_iAccountID = 0x1D8; // uint32 - public const nint m_iInventoryPosition = 0x1DC; // uint32 - public const nint m_bInitialized = 0x1E8; // bool - public const nint m_bDisallowSOC = 0x1E9; // bool - public const nint m_bIsStoreItem = 0x1EA; // bool - public const nint m_bIsTradeItem = 0x1EB; // bool - public const nint m_iEntityQuantity = 0x1EC; // int32 - public const nint m_iRarityOverride = 0x1F0; // int32 - public const nint m_iQualityOverride = 0x1F4; // int32 - public const nint m_unClientFlags = 0x1F8; // uint8 - public const nint m_unOverrideStyle = 0x1F9; // uint8 - public const nint m_AttributeList = 0x210; // CAttributeList - public const nint m_NetworkedDynamicAttributes = 0x270; // CAttributeList - public const nint m_szCustomName = 0x2D0; // char[161] - public const nint m_szCustomNameOverride = 0x371; // char[161] - public const nint m_bInitializedTags = 0x440; // bool - } - // Parent: C_BaseTrigger - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_bBombPlantedHere (bool) - public static class CBombTarget { - public const nint m_bBombPlantedHere = 0xCD8; // bool - } - // Parent: C_BaseTrigger - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_flFluidDensity (float) - public static class C_TriggerBuoyancy { - public const nint m_BuoyancyHelper = 0xCD8; // CBuoyancyHelper - public const nint m_flFluidDensity = 0xCF8; // float32 - } - // Parent: CBasePlayerController - // Fields count: 62 - // - // Metadata: - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // NetworkVarNames: m_pInGameMoneyServices (CCSPlayerController_InGameMoneyServices*) - // NetworkVarNames: m_pInventoryServices (CCSPlayerController_InventoryServices*) - // NetworkVarNames: m_pActionTrackingServices (CCSPlayerController_ActionTrackingServices*) - // NetworkVarNames: m_pDamageServices (CCSPlayerController_DamageServices*) - // NetworkVarNames: m_iPing (uint32) - // NetworkVarNames: m_bHasCommunicationAbuseMute (bool) - // NetworkVarNames: m_szCrosshairCodes (string_t) - // NetworkVarNames: m_iPendingTeamNum (uint8) - // NetworkVarNames: m_flForceTeamTime (GameTime_t) - // NetworkVarNames: m_iCompTeammateColor (int) - // NetworkVarNames: m_bEverPlayedOnTeam (bool) - // NetworkVarNames: m_szClan (string_t) - // NetworkVarNames: m_iCoachingTeam (int) - // NetworkVarNames: m_nPlayerDominated (uint64) - // NetworkVarNames: m_nPlayerDominatingMe (uint64) - // NetworkVarNames: m_iCompetitiveRanking (int) - // NetworkVarNames: m_iCompetitiveWins (int) - // NetworkVarNames: m_iCompetitiveRankType (int8) - // NetworkVarNames: m_iCompetitiveRankingPredicted_Win (int) - // NetworkVarNames: m_iCompetitiveRankingPredicted_Loss (int) - // NetworkVarNames: m_iCompetitiveRankingPredicted_Tie (int) - // NetworkVarNames: m_nEndMatchNextMapVote (int) - // NetworkVarNames: m_unActiveQuestId (uint16) - // NetworkVarNames: m_nQuestProgressReason (QuestProgress::Reason) - // NetworkVarNames: m_unPlayerTvControlFlags (uint32) - // NetworkVarNames: m_nDisconnectionTick (int) - // NetworkVarNames: m_bControllingBot (bool) - // NetworkVarNames: m_bHasControlledBotThisRound (bool) - // NetworkVarNames: m_bCanControlObservedBot (bool) - // NetworkVarNames: m_hPlayerPawn (CHandle) - // NetworkVarNames: m_hObserverPawn (CHandle) - // NetworkVarNames: m_bPawnIsAlive (bool) - // NetworkVarNames: m_iPawnHealth (uint32) - // NetworkVarNames: m_iPawnArmor (int) - // NetworkVarNames: m_bPawnHasDefuser (bool) - // NetworkVarNames: m_bPawnHasHelmet (bool) - // NetworkVarNames: m_nPawnCharacterDefIndex (item_definition_index_t) - // NetworkVarNames: m_iPawnLifetimeStart (int) - // NetworkVarNames: m_iPawnLifetimeEnd (int) - // NetworkVarNames: m_iPawnBotDifficulty (int) - // NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle) - // NetworkVarNames: m_iScore (int32) - // NetworkVarNames: m_vecKills (EKillTypes_t) - // NetworkVarNames: m_bMvpNoMusic (bool) - // NetworkVarNames: m_eMvpReason (int) - // NetworkVarNames: m_iMusicKitID (int) - // NetworkVarNames: m_iMusicKitMVPs (int) - // NetworkVarNames: m_iMVPs (int) - public static class CCSPlayerController { - public const nint m_pInGameMoneyServices = 0x6F8; // CCSPlayerController_InGameMoneyServices* - public const nint m_pInventoryServices = 0x700; // CCSPlayerController_InventoryServices* - public const nint m_pActionTrackingServices = 0x708; // CCSPlayerController_ActionTrackingServices* - public const nint m_pDamageServices = 0x710; // CCSPlayerController_DamageServices* - public const nint m_iPing = 0x718; // uint32 - public const nint m_bHasCommunicationAbuseMute = 0x71C; // bool - public const nint m_szCrosshairCodes = 0x720; // CUtlSymbolLarge - public const nint m_iPendingTeamNum = 0x728; // uint8 - public const nint m_flForceTeamTime = 0x72C; // GameTime_t - public const nint m_iCompTeammateColor = 0x730; // int32 - public const nint m_bEverPlayedOnTeam = 0x734; // bool - public const nint m_flPreviousForceJoinTeamTime = 0x738; // GameTime_t - public const nint m_szClan = 0x740; // CUtlSymbolLarge - public const nint m_sSanitizedPlayerName = 0x748; // CUtlString - public const nint m_iCoachingTeam = 0x750; // int32 - public const nint m_nPlayerDominated = 0x758; // uint64 - public const nint m_nPlayerDominatingMe = 0x760; // uint64 - public const nint m_iCompetitiveRanking = 0x768; // int32 - public const nint m_iCompetitiveWins = 0x76C; // int32 - public const nint m_iCompetitiveRankType = 0x770; // int8 - public const nint m_iCompetitiveRankingPredicted_Win = 0x774; // int32 - public const nint m_iCompetitiveRankingPredicted_Loss = 0x778; // int32 - public const nint m_iCompetitiveRankingPredicted_Tie = 0x77C; // int32 - public const nint m_nEndMatchNextMapVote = 0x780; // int32 - public const nint m_unActiveQuestId = 0x784; // uint16 - public const nint m_nQuestProgressReason = 0x788; // QuestProgress::Reason - public const nint m_unPlayerTvControlFlags = 0x78C; // uint32 - public const nint m_iDraftIndex = 0x7B8; // int32 - public const nint m_msQueuedModeDisconnectionTimestamp = 0x7BC; // uint32 - public const nint m_uiAbandonRecordedReason = 0x7C0; // uint32 - public const nint m_bCannotBeKicked = 0x7C4; // bool - public const nint m_bEverFullyConnected = 0x7C5; // bool - public const nint m_bAbandonAllowsSurrender = 0x7C6; // bool - public const nint m_bAbandonOffersInstantSurrender = 0x7C7; // bool - public const nint m_bDisconnection1MinWarningPrinted = 0x7C8; // bool - public const nint m_bScoreReported = 0x7C9; // bool - public const nint m_nDisconnectionTick = 0x7CC; // int32 - public const nint m_bControllingBot = 0x7D8; // bool - public const nint m_bHasControlledBotThisRound = 0x7D9; // bool - public const nint m_bHasBeenControlledByPlayerThisRound = 0x7DA; // bool - public const nint m_nBotsControlledThisRound = 0x7DC; // int32 - public const nint m_bCanControlObservedBot = 0x7E0; // bool - public const nint m_hPlayerPawn = 0x7E4; // CHandle - public const nint m_hObserverPawn = 0x7E8; // CHandle - public const nint m_bPawnIsAlive = 0x7EC; // bool - public const nint m_iPawnHealth = 0x7F0; // uint32 - public const nint m_iPawnArmor = 0x7F4; // int32 - public const nint m_bPawnHasDefuser = 0x7F8; // bool - public const nint m_bPawnHasHelmet = 0x7F9; // bool - public const nint m_nPawnCharacterDefIndex = 0x7FA; // uint16 - public const nint m_iPawnLifetimeStart = 0x7FC; // int32 - public const nint m_iPawnLifetimeEnd = 0x800; // int32 - public const nint m_iPawnBotDifficulty = 0x804; // int32 - public const nint m_hOriginalControllerOfCurrentPawn = 0x808; // CHandle - public const nint m_iScore = 0x80C; // int32 - public const nint m_vecKills = 0x810; // C_NetworkUtlVectorBase - public const nint m_bMvpNoMusic = 0x828; // bool - public const nint m_eMvpReason = 0x82C; // int32 - public const nint m_iMusicKitID = 0x830; // int32 - public const nint m_iMusicKitMVPs = 0x834; // int32 - public const nint m_iMVPs = 0x838; // int32 - public const nint m_bIsPlayerNameDirty = 0x83C; // bool - } - // Parent: C_BaseTrigger - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_source (string_t) - // NetworkVarNames: m_destination (string_t) - public static class C_FootstepControl { - public const nint m_source = 0xCD8; // CUtlSymbolLarge - public const nint m_destination = 0xCE0; // CUtlSymbolLarge - } - // Parent: CBasePlayerWeaponVData - // Fields count: 92 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertySuppressBaseClassField - // MPropertySuppressBaseClassField - public static class CCSWeaponBaseVData { - public const nint m_WeaponType = 0x248; // CSWeaponType - public const nint m_WeaponCategory = 0x24C; // CSWeaponCategory - public const nint m_szViewModel = 0x250; // CResourceNameTyped> - public const nint m_szPlayerModel = 0x330; // CResourceNameTyped> - public const nint m_szWorldDroppedModel = 0x410; // CResourceNameTyped> - public const nint m_szAimsightLensMaskModel = 0x4F0; // CResourceNameTyped> - public const nint m_szMagazineModel = 0x5D0; // CResourceNameTyped> - public const nint m_szHeatEffect = 0x6B0; // CResourceNameTyped> - public const nint m_szEjectBrassEffect = 0x790; // CResourceNameTyped> - public const nint m_szMuzzleFlashParticleAlt = 0x870; // CResourceNameTyped> - public const nint m_szMuzzleFlashThirdPersonParticle = 0x950; // CResourceNameTyped> - public const nint m_szMuzzleFlashThirdPersonParticleAlt = 0xA30; // CResourceNameTyped> - public const nint m_szTracerParticle = 0xB10; // CResourceNameTyped> - public const nint m_GearSlot = 0xBF0; // gear_slot_t - public const nint m_GearSlotPosition = 0xBF4; // int32 - public const nint m_DefaultLoadoutSlot = 0xBF8; // loadout_slot_t - public const nint m_sWrongTeamMsg = 0xC00; // CUtlString - public const nint m_nPrice = 0xC08; // int32 - public const nint m_nKillAward = 0xC0C; // int32 - public const nint m_nPrimaryReserveAmmoMax = 0xC10; // int32 - public const nint m_nSecondaryReserveAmmoMax = 0xC14; // int32 - public const nint m_bMeleeWeapon = 0xC18; // bool - public const nint m_bHasBurstMode = 0xC19; // bool - public const nint m_bIsRevolver = 0xC1A; // bool - public const nint m_bCannotShootUnderwater = 0xC1B; // bool - public const nint m_szName = 0xC20; // CGlobalSymbol - public const nint m_szAnimExtension = 0xC28; // CUtlString - public const nint m_eSilencerType = 0xC30; // CSWeaponSilencerType - public const nint m_nCrosshairMinDistance = 0xC34; // int32 - public const nint m_nCrosshairDeltaDistance = 0xC38; // int32 - public const nint m_bIsFullAuto = 0xC3C; // bool - public const nint m_nNumBullets = 0xC40; // int32 - public const nint m_flCycleTime = 0xC44; // CFiringModeFloat - public const nint m_flMaxSpeed = 0xC4C; // CFiringModeFloat - public const nint m_flSpread = 0xC54; // CFiringModeFloat - public const nint m_flInaccuracyCrouch = 0xC5C; // CFiringModeFloat - public const nint m_flInaccuracyStand = 0xC64; // CFiringModeFloat - public const nint m_flInaccuracyJump = 0xC6C; // CFiringModeFloat - public const nint m_flInaccuracyLand = 0xC74; // CFiringModeFloat - public const nint m_flInaccuracyLadder = 0xC7C; // CFiringModeFloat - public const nint m_flInaccuracyFire = 0xC84; // CFiringModeFloat - public const nint m_flInaccuracyMove = 0xC8C; // CFiringModeFloat - public const nint m_flRecoilAngle = 0xC94; // CFiringModeFloat - public const nint m_flRecoilAngleVariance = 0xC9C; // CFiringModeFloat - public const nint m_flRecoilMagnitude = 0xCA4; // CFiringModeFloat - public const nint m_flRecoilMagnitudeVariance = 0xCAC; // CFiringModeFloat - public const nint m_nTracerFrequency = 0xCB4; // CFiringModeInt - public const nint m_flInaccuracyJumpInitial = 0xCBC; // float32 - public const nint m_flInaccuracyJumpApex = 0xCC0; // float32 - public const nint m_flInaccuracyReload = 0xCC4; // float32 - public const nint m_nRecoilSeed = 0xCC8; // int32 - public const nint m_nSpreadSeed = 0xCCC; // int32 - public const nint m_flTimeToIdleAfterFire = 0xCD0; // float32 - public const nint m_flIdleInterval = 0xCD4; // float32 - public const nint m_flAttackMovespeedFactor = 0xCD8; // float32 - public const nint m_flHeatPerShot = 0xCDC; // float32 - public const nint m_flInaccuracyPitchShift = 0xCE0; // float32 - public const nint m_flInaccuracyAltSoundThreshold = 0xCE4; // float32 - public const nint m_flBotAudibleRange = 0xCE8; // float32 - public const nint m_szUseRadioSubtitle = 0xCF0; // CUtlString - public const nint m_bUnzoomsAfterShot = 0xCF8; // bool - public const nint m_bHideViewModelWhenZoomed = 0xCF9; // bool - public const nint m_nZoomLevels = 0xCFC; // int32 - public const nint m_nZoomFOV1 = 0xD00; // int32 - public const nint m_nZoomFOV2 = 0xD04; // int32 - public const nint m_flZoomTime0 = 0xD08; // float32 - public const nint m_flZoomTime1 = 0xD0C; // float32 - public const nint m_flZoomTime2 = 0xD10; // float32 - public const nint m_flIronSightPullUpSpeed = 0xD14; // float32 - public const nint m_flIronSightPutDownSpeed = 0xD18; // float32 - public const nint m_flIronSightFOV = 0xD1C; // float32 - public const nint m_flIronSightPivotForward = 0xD20; // float32 - public const nint m_flIronSightLooseness = 0xD24; // float32 - public const nint m_angPivotAngle = 0xD28; // QAngle - public const nint m_vecIronSightEyePos = 0xD34; // - public const nint m_nDamage = 0xD40; // int32 - public const nint m_flHeadshotMultiplier = 0xD44; // float32 - public const nint m_flArmorRatio = 0xD48; // float32 - public const nint m_flPenetration = 0xD4C; // float32 - public const nint m_flRange = 0xD50; // float32 - public const nint m_flRangeModifier = 0xD54; // float32 - public const nint m_flFlinchVelocityModifierLarge = 0xD58; // float32 - public const nint m_flFlinchVelocityModifierSmall = 0xD5C; // float32 - public const nint m_flRecoveryTimeCrouch = 0xD60; // float32 - public const nint m_flRecoveryTimeStand = 0xD64; // float32 - public const nint m_flRecoveryTimeCrouchFinal = 0xD68; // float32 - public const nint m_flRecoveryTimeStandFinal = 0xD6C; // float32 - public const nint m_nRecoveryTransitionStartBullet = 0xD70; // int32 - public const nint m_nRecoveryTransitionEndBullet = 0xD74; // int32 - public const nint m_flThrowVelocity = 0xD78; // float32 - public const nint m_vSmokeColor = 0xD7C; // - public const nint m_szAnimClass = 0xD88; // CGlobalSymbol - } - // Parent: None - // Fields count: 16 - // - // Metadata: - // NetworkVarNames: m_nUniqueID (int) - // NetworkVarNames: m_unAccountID (uint32) - // NetworkVarNames: m_unTraceID (uint32) - // NetworkVarNames: m_rtGcTime (uint32) - // NetworkVarNames: m_vecEndPos (Vector) - // NetworkVarNames: m_vecStart (Vector) - // NetworkVarNames: m_vecLeft (Vector) - // NetworkVarNames: m_vecNormal (Vector) - // NetworkVarNames: m_nPlayer (int) - // NetworkVarNames: m_nEntity (int) - // NetworkVarNames: m_nHitbox (int) - // NetworkVarNames: m_flCreationTime (float) - // NetworkVarNames: m_nTintID (int) - // NetworkVarNames: m_nVersion (uint8) - // NetworkVarNames: m_ubSignature (uint8) - public static class C_PlayerSprayDecal { - public const nint m_nUniqueID = 0xCD0; // int32 - public const nint m_unAccountID = 0xCD4; // uint32 - public const nint m_unTraceID = 0xCD8; // uint32 - public const nint m_rtGcTime = 0xCDC; // uint32 - public const nint m_vecEndPos = 0xCE0; // - public const nint m_vecStart = 0xCEC; // - public const nint m_vecLeft = 0xCF8; // - public const nint m_vecNormal = 0xD04; // - public const nint m_nPlayer = 0xD10; // int32 - public const nint m_nEntity = 0xD14; // int32 - public const nint m_nHitbox = 0xD18; // int32 - public const nint m_flCreationTime = 0xD1C; // float32 - public const nint m_nTintID = 0xD20; // int32 - public const nint m_nVersion = 0xD24; // uint8 - public const nint m_ubSignature = 0xD25; // uint8[128] - public const nint m_SprayRenderHelper = 0xDB0; // CPlayerSprayDecalRenderHelper - } - // Parent: C_BaseModelEntity - // Fields count: 8 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkOverride - // NetworkVarNames: m_vecMoveDirEntitySpace (Vector) - // NetworkVarNames: m_flTargetSpeed (float32) - // NetworkVarNames: m_nTransitionStartTick (GameTick_t) - // NetworkVarNames: m_nTransitionDurationTicks (int) - // NetworkVarNames: m_flTransitionStartSpeed (float32) - // NetworkVarNames: m_hConveyorModels (EHANDLE) - public static class C_FuncConveyor { - public const nint m_vecMoveDirEntitySpace = 0xCD8; // - public const nint m_flTargetSpeed = 0xCE4; // float32 - public const nint m_nTransitionStartTick = 0xCE8; // GameTick_t - public const nint m_nTransitionDurationTicks = 0xCEC; // int32 - public const nint m_flTransitionStartSpeed = 0xCF0; // float32 - public const nint m_hConveyorModels = 0xCF8; // C_NetworkUtlVectorBase> - public const nint m_flCurrentConveyorOffset = 0xD10; // float32 - public const nint m_flCurrentConveyorSpeed = 0xD14; // float32 - } - // Parent: C_BaseModelEntity - // Fields count: 19 - // - // Metadata: - // NetworkVarNames: m_firePositions (Vector) - // NetworkVarNames: m_fireParentPositions (Vector) - // NetworkVarNames: m_bFireIsBurning (bool) - // NetworkVarNames: m_BurnNormal (Vector) - // NetworkVarNames: m_fireCount (int) - // NetworkVarNames: m_nInfernoType (int) - // NetworkVarNames: m_nFireLifetime (float) - // NetworkVarNames: m_bInPostEffectTime (bool) - // NetworkVarNames: m_nFireEffectTickBegin (int) - public static class C_Inferno { - public const nint m_nfxFireDamageEffect = 0xD10; // ParticleIndex_t - public const nint m_firePositions = 0xD14; // Vector[64] - public const nint m_fireParentPositions = 0x1014; // Vector[64] - public const nint m_bFireIsBurning = 0x1314; // bool[64] - public const nint m_BurnNormal = 0x1354; // Vector[64] - public const nint m_fireCount = 0x1654; // int32 - public const nint m_nInfernoType = 0x1658; // int32 - public const nint m_nFireLifetime = 0x165C; // float32 - public const nint m_bInPostEffectTime = 0x1660; // bool - public const nint m_lastFireCount = 0x1664; // int32 - public const nint m_nFireEffectTickBegin = 0x1668; // int32 - public const nint m_drawableCount = 0x8270; // int32 - public const nint m_blosCheck = 0x8274; // bool - public const nint m_nlosperiod = 0x8278; // int32 - public const nint m_maxFireHalfWidth = 0x827C; // float32 - public const nint m_maxFireHeight = 0x8280; // float32 - public const nint m_minBounds = 0x8284; // - public const nint m_maxBounds = 0x8290; // - public const nint m_flLastGrassBurnThink = 0x829C; // float32 - } - // Parent: C_BaseModelEntity - // Fields count: 51 - // - // Metadata: - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_nColorMode (int) - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_flColorTemperature (float) - // NetworkVarNames: m_flBrightness (float) - // NetworkVarNames: m_flBrightnessScale (float) - // NetworkVarNames: m_nDirectLight (int) - // NetworkVarNames: m_nBakedShadowIndex (int) - // NetworkVarNames: m_nLuminaireShape (int) - // NetworkVarNames: m_flLuminaireSize (float) - // NetworkVarNames: m_flLuminaireAnisotropy (float) - // NetworkVarNames: m_LightStyleString (CUtlString) - // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) - // NetworkVarNames: m_QueuedLightStyleStrings (CUtlString) - // NetworkVarNames: m_LightStyleEvents (CUtlString) - // NetworkVarNames: m_LightStyleTargets (CHandle) - // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) - // NetworkVarNames: m_flShape (float) - // NetworkVarNames: m_flSoftX (float) - // NetworkVarNames: m_flSoftY (float) - // NetworkVarNames: m_flSkirt (float) - // NetworkVarNames: m_flSkirtNear (float) - // NetworkVarNames: m_vSizeParams (Vector) - // NetworkVarNames: m_flRange (float) - // NetworkVarNames: m_vShear (Vector) - // NetworkVarNames: m_nBakeSpecularToCubemaps (int) - // NetworkVarNames: m_vBakeSpecularToCubemapsSize (Vector) - // NetworkVarNames: m_nCastShadows (int) - // NetworkVarNames: m_nShadowMapSize (int) - // NetworkVarNames: m_nShadowPriority (int) - // NetworkVarNames: m_bContactShadow (bool) - // NetworkVarNames: m_nBounceLight (int) - // NetworkVarNames: m_flBounceScale (float) - // NetworkVarNames: m_flMinRoughness (float) - // NetworkVarNames: m_vAlternateColor (Vector) - // NetworkVarNames: m_fAlternateColorBrightness (float) - // NetworkVarNames: m_nFog (int) - // NetworkVarNames: m_flFogStrength (float) - // NetworkVarNames: m_nFogShadows (int) - // NetworkVarNames: m_flFogScale (float) - // NetworkVarNames: m_flFadeSizeStart (float) - // NetworkVarNames: m_flFadeSizeEnd (float) - // NetworkVarNames: m_flShadowFadeSizeStart (float) - // NetworkVarNames: m_flShadowFadeSizeEnd (float) - // NetworkVarNames: m_bPrecomputedFieldsValid (bool) - // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) - // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) - // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) - public static class C_BarnLight { - public const nint m_bEnabled = 0xCD0; // bool - public const nint m_nColorMode = 0xCD4; // int32 - public const nint m_Color = 0xCD8; // Color - public const nint m_flColorTemperature = 0xCDC; // float32 - public const nint m_flBrightness = 0xCE0; // float32 - public const nint m_flBrightnessScale = 0xCE4; // float32 - public const nint m_nDirectLight = 0xCE8; // int32 - public const nint m_nBakedShadowIndex = 0xCEC; // int32 - public const nint m_nLuminaireShape = 0xCF0; // int32 - public const nint m_flLuminaireSize = 0xCF4; // float32 - public const nint m_flLuminaireAnisotropy = 0xCF8; // float32 - public const nint m_LightStyleString = 0xD00; // CUtlString - public const nint m_flLightStyleStartTime = 0xD08; // GameTime_t - public const nint m_QueuedLightStyleStrings = 0xD10; // C_NetworkUtlVectorBase - public const nint m_LightStyleEvents = 0xD28; // C_NetworkUtlVectorBase - public const nint m_LightStyleTargets = 0xD40; // C_NetworkUtlVectorBase> - public const nint m_StyleEvent = 0xD58; // CEntityIOOutput[4] - public const nint m_hLightCookie = 0xDF8; // CStrongHandle - public const nint m_flShape = 0xE00; // float32 - public const nint m_flSoftX = 0xE04; // float32 - public const nint m_flSoftY = 0xE08; // float32 - public const nint m_flSkirt = 0xE0C; // float32 - public const nint m_flSkirtNear = 0xE10; // float32 - public const nint m_vSizeParams = 0xE14; // - public const nint m_flRange = 0xE20; // float32 - public const nint m_vShear = 0xE24; // - public const nint m_nBakeSpecularToCubemaps = 0xE30; // int32 - public const nint m_vBakeSpecularToCubemapsSize = 0xE34; // - public const nint m_nCastShadows = 0xE40; // int32 - public const nint m_nShadowMapSize = 0xE44; // int32 - public const nint m_nShadowPriority = 0xE48; // int32 - public const nint m_bContactShadow = 0xE4C; // bool - public const nint m_nBounceLight = 0xE50; // int32 - public const nint m_flBounceScale = 0xE54; // float32 - public const nint m_flMinRoughness = 0xE58; // float32 - public const nint m_vAlternateColor = 0xE5C; // - public const nint m_fAlternateColorBrightness = 0xE68; // float32 - public const nint m_nFog = 0xE6C; // int32 - public const nint m_flFogStrength = 0xE70; // float32 - public const nint m_nFogShadows = 0xE74; // int32 - public const nint m_flFogScale = 0xE78; // float32 - public const nint m_flFadeSizeStart = 0xE7C; // float32 - public const nint m_flFadeSizeEnd = 0xE80; // float32 - public const nint m_flShadowFadeSizeStart = 0xE84; // float32 - public const nint m_flShadowFadeSizeEnd = 0xE88; // float32 - public const nint m_bPrecomputedFieldsValid = 0xE8C; // bool - public const nint m_vPrecomputedBoundsMins = 0xE90; // - public const nint m_vPrecomputedBoundsMaxs = 0xE9C; // - public const nint m_vPrecomputedOBBOrigin = 0xEA8; // - public const nint m_vPrecomputedOBBAngles = 0xEB4; // QAngle - public const nint m_vPrecomputedOBBExtent = 0xEC0; // - } - // Parent: C_BarnLight - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_bShowLight (bool) - public static class C_RectLight { - public const nint m_bShowLight = 0xF18; // bool - } - // Parent: C_BarnLight - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_flInnerAngle (float) - // NetworkVarNames: m_flOuterAngle (float) - // NetworkVarNames: m_bShowLight (bool) - public static class C_OmniLight { - public const nint m_flInnerAngle = 0xF18; // float32 - public const nint m_flOuterAngle = 0xF1C; // float32 - public const nint m_bShowLight = 0xF20; // bool - } - // Parent: C_Team - // Fields count: 10 - // - // Metadata: - // NetworkVarNames: m_szTeamMatchStat (char) - // NetworkVarNames: m_numMapVictories (int) - // NetworkVarNames: m_bSurrendered (bool) - // NetworkVarNames: m_scoreFirstHalf (int32) - // NetworkVarNames: m_scoreSecondHalf (int32) - // NetworkVarNames: m_scoreOvertime (int32) - // NetworkVarNames: m_szClanTeamname (char) - // NetworkVarNames: m_iClanID (uint32) - // NetworkVarNames: m_szTeamFlagImage (char) - // NetworkVarNames: m_szTeamLogoImage (char) - public static class C_CSTeam { - public const nint m_szTeamMatchStat = 0x608; // char[512] - public const nint m_numMapVictories = 0x808; // int32 - public const nint m_bSurrendered = 0x80C; // bool - public const nint m_scoreFirstHalf = 0x810; // int32 - public const nint m_scoreSecondHalf = 0x814; // int32 - public const nint m_scoreOvertime = 0x818; // int32 - public const nint m_szClanTeamname = 0x81C; // char[129] - public const nint m_iClanID = 0x8A0; // uint32 - public const nint m_szTeamFlagImage = 0x8A4; // char[8] - public const nint m_szTeamLogoImage = 0x8AC; // char[8] - } - // Parent: C_BaseModelEntity - // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) - // NetworkVarNames: m_hSkyMaterialLightingOnly (HMaterialStrong) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_vTintColor (Color) - // NetworkVarNames: m_vTintColorLightingOnly (Color) - // NetworkVarNames: m_flBrightnessScale (float) - // NetworkVarNames: m_nFogType (int) - // NetworkVarNames: m_flFogMinStart (float) - // NetworkVarNames: m_flFogMinEnd (float) - // NetworkVarNames: m_flFogMaxStart (float) - // NetworkVarNames: m_flFogMaxEnd (float) - // NetworkVarNames: m_bEnabled (bool) - public static class C_EnvSky { - public const nint m_hSkyMaterial = 0xCD0; // CStrongHandle - public const nint m_hSkyMaterialLightingOnly = 0xCD8; // CStrongHandle - public const nint m_bStartDisabled = 0xCE0; // bool - public const nint m_vTintColor = 0xCE1; // Color - public const nint m_vTintColorLightingOnly = 0xCE5; // Color - public const nint m_flBrightnessScale = 0xCEC; // float32 - public const nint m_nFogType = 0xCF0; // int32 - public const nint m_flFogMinStart = 0xCF4; // float32 - public const nint m_flFogMinEnd = 0xCF8; // float32 - public const nint m_flFogMaxStart = 0xCFC; // float32 - public const nint m_flFogMaxEnd = 0xD00; // float32 - public const nint m_bEnabled = 0xD04; // bool - } - // Parent: C_BaseModelEntity - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) - public static class C_LightEntity { - public const nint m_CLightComponent = 0xCD0; // CLightComponent* - } - // Parent: C_BaseTrigger - // Fields count: 16 - // - // Metadata: - // NetworkVarNames: m_hPostSettings (HPostProcessingStrong) - // NetworkVarNames: m_flFadeDuration (float) - // NetworkVarNames: m_flMinLogExposure (float) - // NetworkVarNames: m_flMaxLogExposure (float) - // NetworkVarNames: m_flMinExposure (float) - // NetworkVarNames: m_flMaxExposure (float) - // NetworkVarNames: m_flExposureCompensation (float) - // NetworkVarNames: m_flExposureFadeSpeedUp (float) - // NetworkVarNames: m_flExposureFadeSpeedDown (float) - // NetworkVarNames: m_flTonemapEVSmoothingRange (float) - // NetworkVarNames: m_bMaster (bool) - // NetworkVarNames: m_bExposureControl (bool) - // NetworkVarNames: m_flRate (float) - // NetworkVarNames: m_flTonemapPercentTarget (float) - // NetworkVarNames: m_flTonemapPercentBrightPixels (float) - // NetworkVarNames: m_flTonemapMinAvgLum (float) - public static class C_PostProcessingVolume { - public const nint m_hPostSettings = 0xCE8; // CStrongHandle - public const nint m_flFadeDuration = 0xCF0; // float32 - public const nint m_flMinLogExposure = 0xCF4; // float32 - public const nint m_flMaxLogExposure = 0xCF8; // float32 - public const nint m_flMinExposure = 0xCFC; // float32 - public const nint m_flMaxExposure = 0xD00; // float32 - public const nint m_flExposureCompensation = 0xD04; // float32 - public const nint m_flExposureFadeSpeedUp = 0xD08; // float32 - public const nint m_flExposureFadeSpeedDown = 0xD0C; // float32 - public const nint m_flTonemapEVSmoothingRange = 0xD10; // float32 - public const nint m_bMaster = 0xD14; // bool - public const nint m_bExposureControl = 0xD15; // bool - public const nint m_flRate = 0xD18; // float32 - public const nint m_flTonemapPercentTarget = 0xD1C; // float32 - public const nint m_flTonemapPercentBrightPixels = 0xD20; // float32 - public const nint m_flTonemapMinAvgLum = 0xD24; // float32 - } - // Parent: C_ParticleSystem - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_flAlphaScale (float32) - // NetworkVarNames: m_flRadiusScale (float32) - // NetworkVarNames: m_flSelfIllumScale (float32) - // NetworkVarNames: m_ColorTint (Color) - // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) - public static class C_EnvParticleGlow { - public const nint m_flAlphaScale = 0x1280; // float32 - public const nint m_flRadiusScale = 0x1284; // float32 - public const nint m_flSelfIllumScale = 0x1288; // float32 - public const nint m_ColorTint = 0x128C; // Color - public const nint m_hTextureOverride = 0x1290; // CStrongHandle - } - // Parent: C_BaseModelEntity - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_bLoop (bool) - // NetworkVarNames: m_flFPS (float) - // NetworkVarNames: m_hPositionKeys (HRenderTextureStrong) - // NetworkVarNames: m_hRotationKeys (HRenderTextureStrong) - // NetworkVarNames: m_vAnimationBoundsMin (Vector) - // NetworkVarNames: m_vAnimationBoundsMax (Vector) - // NetworkVarNames: m_flStartTime (float) - // NetworkVarNames: m_flStartFrame (float) - public static class C_TextureBasedAnimatable { - public const nint m_bLoop = 0xCD0; // bool - public const nint m_flFPS = 0xCD4; // float32 - public const nint m_hPositionKeys = 0xCD8; // CStrongHandle - public const nint m_hRotationKeys = 0xCE0; // CStrongHandle - public const nint m_vAnimationBoundsMin = 0xCE8; // - public const nint m_vAnimationBoundsMax = 0xCF4; // - public const nint m_flStartTime = 0xD00; // float32 - public const nint m_flStartFrame = 0xD04; // float32 - } - // Parent: C_BaseModelEntity - // Fields count: 13 - // - // Metadata: - // MNetworkIncludeByName - // NetworkVarNames: m_bInitiallyPopulateInterpHistory (bool) - // NetworkVarNames: m_bAnimGraphUpdateEnabled (bool) - // NetworkVarNames: m_vecForce (Vector) - // NetworkVarNames: m_nForceBone (int32) - // NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*) - // NetworkVarNames: m_bClientRagdoll (bool) - public static class CBaseAnimGraph { - public const nint m_bInitiallyPopulateInterpHistory = 0xD48; // bool - public const nint m_bSuppressAnimEventSounds = 0xD4A; // bool - public const nint m_bAnimGraphUpdateEnabled = 0xD58; // bool - public const nint m_flMaxSlopeDistance = 0xD5C; // float32 - public const nint m_vLastSlopeCheckPos = 0xD60; // - public const nint m_bAnimationUpdateScheduled = 0xD6C; // bool - public const nint m_vecForce = 0xD70; // - public const nint m_nForceBone = 0xD7C; // int32 - public const nint m_pClientsideRagdoll = 0xD80; // CBaseAnimGraph* - public const nint m_bBuiltRagdoll = 0xD88; // bool - public const nint m_pRagdollPose = 0xDA0; // PhysicsRagdollPose_t* - public const nint m_bClientRagdoll = 0xDA8; // bool - public const nint m_bHasAnimatedMaterialAttributes = 0xDB8; // bool - } - // Parent: None - // Fields count: 30 - // - // Metadata: - // NetworkVarNames: m_noGhostCollision (bool) - public static class C_BreakableProp { - public const nint m_OnBreak = 0xF20; // CEntityIOOutput - public const nint m_OnHealthChanged = 0xF48; // CEntityOutputTemplate - public const nint m_OnTakeDamage = 0xF70; // CEntityIOOutput - public const nint m_impactEnergyScale = 0xF98; // float32 - public const nint m_iMinHealthDmg = 0xF9C; // int32 - public const nint m_flPressureDelay = 0xFA0; // float32 - public const nint m_hBreaker = 0xFA4; // CHandle - public const nint m_PerformanceMode = 0xFA8; // PerformanceMode_t - public const nint m_flDmgModBullet = 0xFAC; // float32 - public const nint m_flDmgModClub = 0xFB0; // float32 - public const nint m_flDmgModExplosive = 0xFB4; // float32 - public const nint m_flDmgModFire = 0xFB8; // float32 - public const nint m_iszPhysicsDamageTableName = 0xFC0; // CUtlSymbolLarge - public const nint m_iszBasePropData = 0xFC8; // CUtlSymbolLarge - public const nint m_iInteractions = 0xFD0; // int32 - public const nint m_flPreventDamageBeforeTime = 0xFD4; // GameTime_t - public const nint m_bHasBreakPiecesOrCommands = 0xFD8; // bool - public const nint m_explodeDamage = 0xFDC; // float32 - public const nint m_explodeRadius = 0xFE0; // float32 - public const nint m_explosionDelay = 0xFE8; // float32 - public const nint m_explosionBuildupSound = 0xFF0; // CUtlSymbolLarge - public const nint m_explosionCustomEffect = 0xFF8; // CUtlSymbolLarge - public const nint m_explosionCustomSound = 0x1000; // CUtlSymbolLarge - public const nint m_explosionModifier = 0x1008; // CUtlSymbolLarge - public const nint m_hPhysicsAttacker = 0x1010; // CHandle - public const nint m_flLastPhysicsInfluenceTime = 0x1014; // GameTime_t - public const nint m_flDefaultFadeScale = 0x1018; // float32 - public const nint m_hLastAttacker = 0x101C; // CHandle - public const nint m_hFlareEnt = 0x1020; // CHandle - public const nint m_noGhostCollision = 0x1024; // bool - } - // Parent: C_BreakableProp - // Fields count: 23 - // - // Metadata: - // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) - // NetworkVarNames: m_bUseAnimGraph (bool) - public static class C_DynamicProp { - public const nint m_bUseHitboxesForRenderBox = 0x1028; // bool - public const nint m_bUseAnimGraph = 0x1029; // bool - public const nint m_pOutputAnimBegun = 0x1030; // CEntityIOOutput - public const nint m_pOutputAnimOver = 0x1058; // CEntityIOOutput - public const nint m_pOutputAnimLoopCycleOver = 0x1080; // CEntityIOOutput - public const nint m_OnAnimReachedStart = 0x10A8; // CEntityIOOutput - public const nint m_OnAnimReachedEnd = 0x10D0; // CEntityIOOutput - public const nint m_iszIdleAnim = 0x10F8; // CUtlSymbolLarge - public const nint m_nIdleAnimLoopMode = 0x1100; // AnimLoopMode_t - public const nint m_bRandomizeCycle = 0x1104; // bool - public const nint m_bStartDisabled = 0x1105; // bool - public const nint m_bFiredStartEndOutput = 0x1106; // bool - public const nint m_bForceNpcExclude = 0x1107; // bool - public const nint m_bCreateNonSolid = 0x1108; // bool - public const nint m_bIsOverrideProp = 0x1109; // bool - public const nint m_iInitialGlowState = 0x110C; // int32 - public const nint m_nGlowRange = 0x1110; // int32 - public const nint m_nGlowRangeMin = 0x1114; // int32 - public const nint m_glowColor = 0x1118; // Color - public const nint m_nGlowTeam = 0x111C; // int32 - public const nint m_iCachedFrameCount = 0x1120; // int32 - public const nint m_vecCachedRenderMins = 0x1124; // - public const nint m_vecCachedRenderMaxs = 0x1130; // - } - // Parent: C_BaseTrigger - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_MaxWeight (float) - // NetworkVarNames: m_FadeDuration (float) - // NetworkVarNames: m_Weight (float) - // NetworkVarNames: m_lookupFilename (char) - public static class C_ColorCorrectionVolume { - public const nint m_LastEnterWeight = 0xCD8; // float32 - public const nint m_LastEnterTime = 0xCDC; // float32 - public const nint m_LastExitWeight = 0xCE0; // float32 - public const nint m_LastExitTime = 0xCE4; // float32 - public const nint m_bEnabled = 0xCE8; // bool - public const nint m_MaxWeight = 0xCEC; // float32 - public const nint m_FadeDuration = 0xCF0; // float32 - public const nint m_Weight = 0xCF4; // float32 - public const nint m_lookupFilename = 0xCF8; // char[512] - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_targetCamera (CUtlString) - // NetworkVarNames: m_nResolutionEnum (int) - // NetworkVarNames: m_bRenderShadows (bool) - // NetworkVarNames: m_bUseUniqueColorTarget (bool) - // NetworkVarNames: m_brushModelName (CUtlString) - // NetworkVarNames: m_hTargetCamera (EHANDLE) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bDraw3DSkybox (bool) - public static class C_FuncMonitor { - public const nint m_targetCamera = 0xCD0; // CUtlString - public const nint m_nResolutionEnum = 0xCD8; // int32 - public const nint m_bRenderShadows = 0xCDC; // bool - public const nint m_bUseUniqueColorTarget = 0xCDD; // bool - public const nint m_brushModelName = 0xCE0; // CUtlString - public const nint m_hTargetCamera = 0xCE8; // CHandle - public const nint m_bEnabled = 0xCEC; // bool - public const nint m_bDraw3DSkybox = 0xCED; // bool - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkOverride - public static class C_FuncMoveLinear { - } - // Parent: CBaseAnimGraph - // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_flStartTimeInCommentary (float32) - // NetworkVarNames: m_iszCommentaryFile (string_t) - // NetworkVarNames: m_iszTitle (string_t) - // NetworkVarNames: m_iszSpeakers (string_t) - // NetworkVarNames: m_iNodeNumber (int) - // NetworkVarNames: m_iNodeNumberMax (int) - // NetworkVarNames: m_bListenedTo (bool) - // NetworkVarNames: m_hViewPosition (CHandle) - public static class C_PointCommentaryNode { - public const nint m_bActive = 0xEE0; // bool - public const nint m_bWasActive = 0xEE1; // bool - public const nint m_flEndTime = 0xEE4; // GameTime_t - public const nint m_flStartTime = 0xEE8; // GameTime_t - public const nint m_flStartTimeInCommentary = 0xEEC; // float32 - public const nint m_iszCommentaryFile = 0xEF0; // CUtlSymbolLarge - public const nint m_iszTitle = 0xEF8; // CUtlSymbolLarge - public const nint m_iszSpeakers = 0xF00; // CUtlSymbolLarge - public const nint m_iNodeNumber = 0xF08; // int32 - public const nint m_iNodeNumberMax = 0xF0C; // int32 - public const nint m_bListenedTo = 0xF10; // bool - public const nint m_hViewPosition = 0xF20; // CHandle - public const nint m_bRestartAfterRestore = 0xF24; // bool - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_bIsUsable (bool) - public static class C_BaseDoor { - public const nint m_bIsUsable = 0xCD0; // bool - } - // Parent: CBaseAnimGraph - // Fields count: 19 - // - // Metadata: - // NetworkVarNames: m_flexWeight (float32) - // NetworkVarNames: m_blinktoggle (bool) - public static class C_BaseFlex { - public const nint m_flexWeight = 0xEE8; // C_NetworkUtlVectorBase - public const nint m_vLookTargetPosition = 0xF00; // - public const nint m_blinktoggle = 0xF18; // bool - public const nint m_nLastFlexUpdateFrameCount = 0xF78; // int32 - public const nint m_CachedViewTarget = 0xF7C; // - public const nint m_nNextSceneEventId = 0xF88; // uint32 - public const nint m_iBlink = 0xF8C; // int32 - public const nint m_blinktime = 0xF90; // float32 - public const nint m_prevblinktoggle = 0xF94; // bool - public const nint m_iJawOpen = 0xF98; // int32 - public const nint m_flJawOpenAmount = 0xF9C; // float32 - public const nint m_flBlinkAmount = 0xFA0; // float32 - public const nint m_iMouthAttachment = 0xFA4; // AttachmentHandle_t - public const nint m_iEyeAttachment = 0xFA5; // AttachmentHandle_t - public const nint m_bResetFlexWeightsOnModelChange = 0xFA6; // bool - public const nint m_nEyeOcclusionRendererBone = 0xFC0; // int32 - public const nint m_mEyeOcclusionRendererCameraToBoneTransform = 0xFC4; // matrix3x4_t - public const nint m_vEyeOcclusionRendererHalfExtent = 0xFF4; // - public const nint m_PhonemeClasses = 0x1010; // C_BaseFlex::Emphasized_Phoneme[3] - } - // Parent: CBaseAnimGraph - // Fields count: 23 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_poolOrigin (Vector) - // NetworkVarNames: m_waterLevel (float32) - // NetworkVarNames: m_x (float32) - // NetworkVarNames: m_y (float32) - // NetworkVarNames: m_z (float32) - // NetworkVarNames: m_angle (float32) - public static class C_Fish { - public const nint m_pos = 0xED8; // - public const nint m_vel = 0xEE4; // - public const nint m_angles = 0xEF0; // QAngle - public const nint m_localLifeState = 0xEFC; // int32 - public const nint m_deathDepth = 0xF00; // float32 - public const nint m_deathAngle = 0xF04; // float32 - public const nint m_buoyancy = 0xF08; // float32 - public const nint m_wiggleTimer = 0xF10; // CountdownTimer - public const nint m_wigglePhase = 0xF28; // float32 - public const nint m_wiggleRate = 0xF2C; // float32 - public const nint m_actualPos = 0xF30; // - public const nint m_actualAngles = 0xF3C; // QAngle - public const nint m_poolOrigin = 0xF48; // - public const nint m_waterLevel = 0xF54; // float32 - public const nint m_gotUpdate = 0xF58; // bool - public const nint m_x = 0xF5C; // float32 - public const nint m_y = 0xF60; // float32 - public const nint m_z = 0xF64; // float32 - public const nint m_angle = 0xF68; // float32 - public const nint m_errorHistory = 0xF6C; // float32[20] - public const nint m_errorHistoryIndex = 0xFBC; // int32 - public const nint m_errorHistoryCount = 0xFC0; // int32 - public const nint m_averageError = 0xFC4; // float32 - } - // Parent: C_BreakableProp - // Fields count: 1 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkIncludeByName - // NetworkVarNames: m_bAwake (bool) - public static class C_PhysicsProp { - public const nint m_bAwake = 0x1028; // bool - } - // Parent: C_DynamicProp - // Fields count: 7 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkIncludeByName - // NetworkVarNames: m_eDoorState (DoorState_t) - // NetworkVarNames: m_bLocked (bool) - // NetworkVarNames: m_closedPosition (Vector) - // NetworkVarNames: m_closedAngles (QAngle) - // NetworkVarNames: m_hMaster (CHandle) - public static class C_BasePropDoor { - public const nint m_eDoorState = 0x1150; // DoorState_t - public const nint m_modelChanged = 0x1154; // bool - public const nint m_bLocked = 0x1155; // bool - public const nint m_closedPosition = 0x1158; // - public const nint m_closedAngles = 0x1164; // QAngle - public const nint m_hMaster = 0x1170; // CHandle - public const nint m_vWhereToSetLightingOrigin = 0x1174; // - } - // Parent: CBaseAnimGraph - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_ragPos (Vector) - // NetworkVarNames: m_ragAngles (QAngle) - // NetworkVarNames: m_flBlendWeight (float32) - // NetworkVarNames: m_hRagdollSource (EHANDLE) - public static class C_RagdollProp { - public const nint m_ragPos = 0xEE0; // C_NetworkUtlVectorBase - public const nint m_ragAngles = 0xEF8; // C_NetworkUtlVectorBase - public const nint m_flBlendWeight = 0xF10; // float32 - public const nint m_hRagdollSource = 0xF14; // CHandle - public const nint m_iEyeAttachment = 0xF18; // AttachmentHandle_t - public const nint m_flBlendWeightCurrent = 0xF1C; // float32 - public const nint m_parentPhysicsBoneIndices = 0xF20; // CUtlVector - public const nint m_worldSpaceBoneComputationOrder = 0xF38; // CUtlVector - } - // Parent: C_PhysicsProp - // Fields count: 1 - // - // Metadata: - // MNetworkExcludeByName - // NetworkVarNames: m_ShardDesc (shard_model_desc_t) - public static class C_ShatterGlassShardPhysics { - public const nint m_ShardDesc = 0x1038; // shard_model_desc_t - } - // Parent: C_BaseFlex - // Fields count: 20 - // - // Metadata: - // NetworkVarNames: m_AttributeManager (CAttributeContainer) - // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) - // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) - // NetworkVarNames: m_nFallbackPaintKit (int) - // NetworkVarNames: m_nFallbackSeed (int) - // NetworkVarNames: m_flFallbackWear (float) - // NetworkVarNames: m_nFallbackStatTrak (int) - public static class C_EconEntity { - public const nint m_flFlexDelayTime = 0x1080; // float32 - public const nint m_flFlexDelayedWeight = 0x1088; // float32* - public const nint m_bAttributesInitialized = 0x1090; // bool - public const nint m_AttributeManager = 0x1098; // C_AttributeContainer - public const nint m_OriginalOwnerXuidLow = 0x1540; // uint32 - public const nint m_OriginalOwnerXuidHigh = 0x1544; // uint32 - public const nint m_nFallbackPaintKit = 0x1548; // int32 - public const nint m_nFallbackSeed = 0x154C; // int32 - public const nint m_flFallbackWear = 0x1550; // float32 - public const nint m_nFallbackStatTrak = 0x1554; // int32 - public const nint m_bClientside = 0x1558; // bool - public const nint m_bParticleSystemsCreated = 0x1559; // bool - public const nint m_vecAttachedParticles = 0x1560; // CUtlVector - public const nint m_hViewmodelAttachment = 0x1578; // CHandle - public const nint m_iOldTeam = 0x157C; // int32 - public const nint m_bAttachmentDirty = 0x1580; // bool - public const nint m_nUnloadedModelIndex = 0x1584; // int32 - public const nint m_iNumOwnerValidationRetries = 0x1588; // int32 - public const nint m_hOldProvidee = 0x1598; // CHandle - public const nint m_vecAttachedModels = 0x15A0; // CUtlVector - } - // Parent: C_BaseFlex - // Fields count: 12 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // NetworkVarNames: m_bIsLive (bool) - // NetworkVarNames: m_DmgRadius (float32) - // NetworkVarNames: m_flDetonateTime (GameTime_t) - // NetworkVarNames: m_flDamage (float32) - // NetworkVarNames: m_hThrower (CHandle) - public static class C_BaseGrenade { - public const nint m_bHasWarnedAI = 0x1070; // bool - public const nint m_bIsSmokeGrenade = 0x1071; // bool - public const nint m_bIsLive = 0x1072; // bool - public const nint m_DmgRadius = 0x1074; // float32 - public const nint m_flDetonateTime = 0x1078; // GameTime_t - public const nint m_flWarnAITime = 0x107C; // float32 - public const nint m_flDamage = 0x1080; // float32 - public const nint m_iszBounceSound = 0x1088; // CUtlSymbolLarge - public const nint m_ExplosionSound = 0x1090; // CUtlString - public const nint m_hThrower = 0x109C; // CHandle - public const nint m_flNextAttack = 0x10B4; // GameTime_t - public const nint m_hOriginalThrower = 0x10B8; // CHandle - } - // Parent: CBaseAnimGraph - // Fields count: 17 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkExcludeByUserGroup - // MNetworkOverride - // MNetworkIncludeByName - // NetworkVarNames: m_nViewModelIndex (uint32) - // NetworkVarNames: m_nAnimationParity (uint32) - // NetworkVarNames: m_flAnimationStartTime (float32) - // NetworkVarNames: m_hWeapon (CHandle) - // NetworkVarNames: m_hControlPanel (CHandle) - public static class C_BaseViewModel { - public const nint m_vecLastFacing = 0xEE0; // - public const nint m_nViewModelIndex = 0xEEC; // uint32 - public const nint m_nAnimationParity = 0xEF0; // uint32 - public const nint m_flAnimationStartTime = 0xEF4; // float32 - public const nint m_hWeapon = 0xEF8; // CHandle - public const nint m_sVMName = 0xF00; // CUtlSymbolLarge - public const nint m_sAnimationPrefix = 0xF08; // CUtlSymbolLarge - public const nint m_hWeaponModel = 0xF10; // CHandle - public const nint m_iCameraAttachment = 0xF14; // AttachmentHandle_t - public const nint m_vecLastCameraAngles = 0xF18; // QAngle - public const nint m_previousElapsedDuration = 0xF24; // float32 - public const nint m_previousCycle = 0xF28; // float32 - public const nint m_nOldAnimationParity = 0xF2C; // int32 - public const nint m_hOldLayerSequence = 0xF30; // HSequence - public const nint m_oldLayer = 0xF34; // int32 - public const nint m_oldLayerStartTime = 0xF38; // float32 - public const nint m_hControlPanel = 0xF3C; // CHandle - } - // Parent: C_BaseGrenade - // Fields count: 16 - // - // Metadata: - // NetworkVarNames: m_vInitialPosition (Vector) - // NetworkVarNames: m_vInitialVelocity (Vector) - // NetworkVarNames: m_nBounces (int) - // NetworkVarNames: m_nExplodeEffectIndex (HParticleSystemDefinitionStrong) - // NetworkVarNames: m_nExplodeEffectTickBegin (int) - // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) - public static class C_BaseCSGrenadeProjectile { - public const nint m_vInitialPosition = 0x10C0; // - public const nint m_vInitialVelocity = 0x10CC; // - public const nint m_nBounces = 0x10D8; // int32 - public const nint m_nExplodeEffectIndex = 0x10E0; // CStrongHandle - public const nint m_nExplodeEffectTickBegin = 0x10E8; // int32 - public const nint m_vecExplodeEffectOrigin = 0x10EC; // - public const nint m_flSpawnTime = 0x10F8; // GameTime_t - public const nint vecLastTrailLinePos = 0x10FC; // - public const nint flNextTrailLineTime = 0x1108; // GameTime_t - public const nint m_bExplodeEffectBegan = 0x110C; // bool - public const nint m_bCanCreateGrenadeTrail = 0x110D; // bool - public const nint m_nSnapshotTrajectoryEffectIndex = 0x1110; // ParticleIndex_t - public const nint m_hSnapshotTrajectoryParticleSnapshot = 0x1118; // CStrongHandle - public const nint m_arrTrajectoryTrailPoints = 0x1120; // CUtlVector - public const nint m_arrTrajectoryTrailPointCreationTimes = 0x1138; // CUtlVector - public const nint m_flTrajectoryTrailEffectCreationTime = 0x1150; // float32 - } - // Parent: CBaseAnimGraph - // Fields count: 29 - // - // Metadata: - // NetworkVarNames: m_bBombTicking (bool) - // NetworkVarNames: m_nBombSite (int) - // NetworkVarNames: m_nSourceSoundscapeHash (int) - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - // NetworkVarNames: m_flC4Blow (GameTime_t) - // NetworkVarNames: m_bCannotBeDefused (bool) - // NetworkVarNames: m_bHasExploded (bool) - // NetworkVarNames: m_flTimerLength (float) - // NetworkVarNames: m_bBeingDefused (bool) - // NetworkVarNames: m_flDefuseLength (float) - // NetworkVarNames: m_flDefuseCountDown (GameTime_t) - // NetworkVarNames: m_bBombDefused (bool) - // NetworkVarNames: m_hBombDefuser (CHandle) - // NetworkVarNames: m_hControlPanel (CHandle) - public static class C_PlantedC4 { - public const nint m_bBombTicking = 0xED8; // bool - public const nint m_nBombSite = 0xEDC; // int32 - public const nint m_nSourceSoundscapeHash = 0xEE0; // int32 - public const nint m_entitySpottedState = 0xEE8; // EntitySpottedState_t - public const nint m_flNextGlow = 0xF00; // GameTime_t - public const nint m_flNextBeep = 0xF04; // GameTime_t - public const nint m_flC4Blow = 0xF08; // GameTime_t - public const nint m_bCannotBeDefused = 0xF0C; // bool - public const nint m_bHasExploded = 0xF0D; // bool - public const nint m_flTimerLength = 0xF10; // float32 - public const nint m_bBeingDefused = 0xF14; // bool - public const nint m_bTriggerWarning = 0xF18; // float32 - public const nint m_bExplodeWarning = 0xF1C; // float32 - public const nint m_bC4Activated = 0xF20; // bool - public const nint m_bTenSecWarning = 0xF21; // bool - public const nint m_flDefuseLength = 0xF24; // float32 - public const nint m_flDefuseCountDown = 0xF28; // GameTime_t - public const nint m_bBombDefused = 0xF2C; // bool - public const nint m_hBombDefuser = 0xF30; // CHandle - public const nint m_hControlPanel = 0xF34; // CHandle - public const nint m_hDefuserMultimeter = 0xF38; // CHandle - public const nint m_flNextRadarFlashTime = 0xF3C; // GameTime_t - public const nint m_bRadarFlash = 0xF40; // bool - public const nint m_pBombDefuser = 0xF44; // CHandle - public const nint m_fLastDefuseTime = 0xF48; // GameTime_t - public const nint m_pPredictionOwner = 0xF50; // CBasePlayerController* - public const nint m_vecC4ExplodeSpectatePos = 0xF58; // - public const nint m_vecC4ExplodeSpectateAng = 0xF64; // QAngle - public const nint m_flC4ExplodeSpectateDuration = 0xF70; // float32 - } - // Parent: C_EconEntity - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_bShouldGlow (bool) - public static class C_Item { - public const nint m_bShouldGlow = 0x15B8; // bool - public const nint m_pReticleHintTextName = 0x15B9; // char[256] - } - // Parent: C_DynamicProp - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_jumpedThisFrame (bool) - // NetworkVarNames: m_leader (CHandle) - // NetworkVarNames: m_AttributeManager (CAttributeContainer) - // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) - // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) - public static class C_Chicken { - public const nint m_hHolidayHatAddon = 0x1148; // CHandle - public const nint m_jumpedThisFrame = 0x114C; // bool - public const nint m_leader = 0x1150; // CHandle - public const nint m_AttributeManager = 0x1158; // C_AttributeContainer - public const nint m_OriginalOwnerXuidLow = 0x1600; // uint32 - public const nint m_OriginalOwnerXuidHigh = 0x1604; // uint32 - public const nint m_bAttributesInitialized = 0x1608; // bool - public const nint m_hWaterWakeParticles = 0x160C; // ParticleIndex_t - } - // Parent: C_EconEntity - // Fields count: 7 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkIncludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkUserGroupProxy - // NetworkVarNames: m_nNextPrimaryAttackTick (GameTick_t) - // NetworkVarNames: m_flNextPrimaryAttackTickRatio (float32) - // NetworkVarNames: m_nNextSecondaryAttackTick (GameTick_t) - // NetworkVarNames: m_flNextSecondaryAttackTickRatio (float32) - // NetworkVarNames: m_iClip1 (int32) - // NetworkVarNames: m_iClip2 (int32) - // NetworkVarNames: m_pReserveAmmo (int) - public static class C_BasePlayerWeapon { - public const nint m_nNextPrimaryAttackTick = 0x15B8; // GameTick_t - public const nint m_flNextPrimaryAttackTickRatio = 0x15BC; // float32 - public const nint m_nNextSecondaryAttackTick = 0x15C0; // GameTick_t - public const nint m_flNextSecondaryAttackTickRatio = 0x15C4; // float32 - public const nint m_iClip1 = 0x15C8; // int32 - public const nint m_iClip2 = 0x15CC; // int32 - public const nint m_pReserveAmmo = 0x15D0; // int32[2] - } - // Parent: C_RagdollProp - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_boneIndexAttached (uint32) - // NetworkVarNames: m_ragdollAttachedObjectIndex (uint32) - // NetworkVarNames: m_attachmentPointBoneSpace (Vector) - // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) - public static class C_RagdollPropAttached { - public const nint m_boneIndexAttached = 0xF50; // uint32 - public const nint m_ragdollAttachedObjectIndex = 0xF54; // uint32 - public const nint m_attachmentPointBoneSpace = 0xF58; // - public const nint m_attachmentPointRagdollSpace = 0xF64; // - public const nint m_vecOffset = 0xF70; // - public const nint m_parentTime = 0xF7C; // float32 - public const nint m_bHasParent = 0xF80; // bool - } - // Parent: C_BaseFlex - // Fields count: 8 - // - // Metadata: - // MNetworkExcludeByUserGroup - // NetworkVarNames: m_hMyWearables (CHandle) - // NetworkVarNames: m_flFieldOfView (float) - public static class C_BaseCombatCharacter { - public const nint m_hMyWearables = 0x1070; // C_NetworkUtlVectorBase> - public const nint m_bloodColor = 0x1088; // int32 - public const nint m_leftFootAttachment = 0x108C; // AttachmentHandle_t - public const nint m_rightFootAttachment = 0x108D; // AttachmentHandle_t - public const nint m_nWaterWakeMode = 0x1090; // C_BaseCombatCharacter::WaterWakeMode_t - public const nint m_flWaterWorldZ = 0x1094; // float32 - public const nint m_flWaterNextTraceTime = 0x1098; // float32 - public const nint m_flFieldOfView = 0x109C; // float32 - } - // Parent: C_BaseCombatCharacter - // Fields count: 28 - // - // Metadata: - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // MNetworkExcludeByUserGroup - // MNetworkIncludeByUserGroup - // MNetworkIncludeByUserGroup - // MNetworkIncludeByUserGroup - // MNetworkOverride - // MNetworkOverride - // MNetworkOverride - // MNetworkOverride - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // NetworkVarNames: m_pWeaponServices (CPlayer_WeaponServices*) - // NetworkVarNames: m_pItemServices (CPlayer_ItemServices*) - // NetworkVarNames: m_pAutoaimServices (CPlayer_AutoaimServices*) - // NetworkVarNames: m_pObserverServices (CPlayer_ObserverServices*) - // NetworkVarNames: m_pWaterServices (CPlayer_WaterServices*) - // NetworkVarNames: m_pUseServices (CPlayer_UseServices*) - // NetworkVarNames: m_pFlashlightServices (CPlayer_FlashlightServices*) - // NetworkVarNames: m_pCameraServices (CPlayer_CameraServices*) - // NetworkVarNames: m_pMovementServices (CPlayer_MovementServices*) - // NetworkVarNames: m_ServerViewAngleChanges (ViewAngleServerChange_t) - // NetworkVarNames: m_iHideHUD (uint32) - // NetworkVarNames: m_skybox3d (sky3dparams_t) - // NetworkVarNames: m_flDeathTime (GameTime_t) - // NetworkVarNames: m_hController (CHandle) - public static class C_BasePlayerPawn { - public const nint m_pWeaponServices = 0x1100; // CPlayer_WeaponServices* - public const nint m_pItemServices = 0x1108; // CPlayer_ItemServices* - public const nint m_pAutoaimServices = 0x1110; // CPlayer_AutoaimServices* - public const nint m_pObserverServices = 0x1118; // CPlayer_ObserverServices* - public const nint m_pWaterServices = 0x1120; // CPlayer_WaterServices* - public const nint m_pUseServices = 0x1128; // CPlayer_UseServices* - public const nint m_pFlashlightServices = 0x1130; // CPlayer_FlashlightServices* - public const nint m_pCameraServices = 0x1138; // CPlayer_CameraServices* - public const nint m_pMovementServices = 0x1140; // CPlayer_MovementServices* - public const nint m_ServerViewAngleChanges = 0x1150; // C_UtlVectorEmbeddedNetworkVar - public const nint m_nHighestConsumedServerViewAngleChangeIndex = 0x11A0; // uint32 - public const nint v_angle = 0x11A4; // QAngle - public const nint v_anglePrevious = 0x11B0; // QAngle - public const nint m_iHideHUD = 0x11BC; // uint32 - public const nint m_skybox3d = 0x11C0; // sky3dparams_t - public const nint m_flDeathTime = 0x1250; // GameTime_t - public const nint m_vecPredictionError = 0x1254; // - public const nint m_flPredictionErrorTime = 0x1260; // GameTime_t - public const nint m_vecLastCameraSetupLocalOrigin = 0x1264; // - public const nint m_flLastCameraSetupTime = 0x1270; // GameTime_t - public const nint m_flFOVSensitivityAdjust = 0x1274; // float32 - public const nint m_flMouseSensitivity = 0x1278; // float32 - public const nint m_vOldOrigin = 0x127C; // - public const nint m_flOldSimulationTime = 0x1288; // float32 - public const nint m_nLastExecutedCommandNumber = 0x128C; // int32 - public const nint m_nLastExecutedCommandTick = 0x1290; // int32 - public const nint m_hController = 0x1294; // CHandle - public const nint m_bIsSwappingToPredictableController = 0x1298; // bool - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MNetworkOverride - // NetworkVarNames: m_bShouldIgnoreOffsetAndAccuracy (bool) - // NetworkVarNames: m_nWeaponParity (uint32) - public static class C_CSGOViewModel { - public const nint m_bShouldIgnoreOffsetAndAccuracy = 0xF68; // bool - public const nint m_nWeaponParity = 0xF6C; // uint32 - public const nint m_nOldWeaponParity = 0xF70; // uint32 - public const nint m_nLastKnownAssociatedWeaponEntIndex = 0xF74; // CEntityIndex - public const nint m_bNeedToQueueHighResComposite = 0xF78; // bool - public const nint m_vLoweredWeaponOffset = 0xFDC; // QAngle - } - // Parent: C_BasePlayerWeapon - // Fields count: 71 - // - // Metadata: - // MNetworkExcludeByName - // NetworkVarNames: m_flFireSequenceStartTime (float) - // NetworkVarNames: m_nFireSequenceStartTimeChange (int) - // NetworkVarNames: m_ePlayerFireEvent (PlayerAnimEvent_t) - // NetworkVarNames: m_ePlayerFireEventAttackType (WeaponAttackType_t) - // NetworkVarNames: m_iState (CSWeaponState_t) - // NetworkVarNames: m_nViewModelIndex (uint32) - // NetworkVarNames: m_flTimeWeaponIdle (GameTime_t) - // NetworkVarNames: m_weaponMode (CSWeaponMode) - // NetworkVarNames: m_fAccuracyPenalty (float) - // NetworkVarNames: m_iRecoilIndex (int) - // NetworkVarNames: m_flRecoilIndex (float) - // NetworkVarNames: m_bBurstMode (bool) - // NetworkVarNames: m_nPostponeFireReadyTicks (GameTick_t) - // NetworkVarNames: m_flPostponeFireReadyFrac (float) - // NetworkVarNames: m_bInReload (bool) - // NetworkVarNames: m_bReloadVisuallyComplete (bool) - // NetworkVarNames: m_flDroppedAtTime (GameTime_t) - // NetworkVarNames: m_bIsHauledBack (bool) - // NetworkVarNames: m_bSilencerOn (bool) - // NetworkVarNames: m_flTimeSilencerSwitchComplete (GameTime_t) - // NetworkVarNames: m_iOriginalTeamNumber (int) - // NetworkVarNames: m_hPrevOwner (CHandle) - // NetworkVarNames: m_nDropTick (GameTick_t) - // NetworkVarNames: m_fLastShotTime (GameTime_t) - // NetworkVarNames: m_iIronSightMode (int) - // NetworkVarNames: m_iNumEmptyAttacks (int) - public static class C_CSWeaponBase { - public const nint m_flFireSequenceStartTime = 0x162C; // float32 - public const nint m_nFireSequenceStartTimeChange = 0x1630; // int32 - public const nint m_nFireSequenceStartTimeAck = 0x1634; // int32 - public const nint m_ePlayerFireEvent = 0x1638; // PlayerAnimEvent_t - public const nint m_ePlayerFireEventAttackType = 0x163C; // WeaponAttackType_t - public const nint m_seqIdle = 0x1640; // HSequence - public const nint m_seqFirePrimary = 0x1644; // HSequence - public const nint m_seqFireSecondary = 0x1648; // HSequence - public const nint m_thirdPersonFireSequences = 0x1650; // CUtlVector - public const nint m_hCurrentThirdPersonSequence = 0x1668; // HSequence - public const nint m_nSilencerBoneIndex = 0x166C; // int32 - public const nint m_thirdPersonSequences = 0x1670; // HSequence[7] - public const nint m_ClientPreviousWeaponState = 0x16A8; // CSWeaponState_t - public const nint m_iState = 0x16AC; // CSWeaponState_t - public const nint m_flCrosshairDistance = 0x16B0; // float32 - public const nint m_iAmmoLastCheck = 0x16B4; // int32 - public const nint m_iAlpha = 0x16B8; // int32 - public const nint m_iScopeTextureID = 0x16BC; // int32 - public const nint m_iCrosshairTextureID = 0x16C0; // int32 - public const nint m_flGunAccuracyPositionDeprecated = 0x16C4; // float32 - public const nint m_nLastEmptySoundCmdNum = 0x16C8; // int32 - public const nint m_nViewModelIndex = 0x16CC; // uint32 - public const nint m_bReloadsWithClips = 0x16D0; // bool - public const nint m_flTimeWeaponIdle = 0x16D4; // GameTime_t - public const nint m_bFireOnEmpty = 0x16D8; // bool - public const nint m_OnPlayerPickup = 0x16E0; // CEntityIOOutput - public const nint m_weaponMode = 0x1708; // CSWeaponMode - public const nint m_flTurningInaccuracyDelta = 0x170C; // float32 - public const nint m_vecTurningInaccuracyEyeDirLast = 0x1710; // - public const nint m_flTurningInaccuracy = 0x171C; // float32 - public const nint m_fAccuracyPenalty = 0x1720; // float32 - public const nint m_flLastAccuracyUpdateTime = 0x1724; // GameTime_t - public const nint m_fAccuracySmoothedForZoom = 0x1728; // float32 - public const nint m_fScopeZoomEndTime = 0x172C; // GameTime_t - public const nint m_iRecoilIndex = 0x1730; // int32 - public const nint m_flRecoilIndex = 0x1734; // float32 - public const nint m_bBurstMode = 0x1738; // bool - public const nint m_nPostponeFireReadyTicks = 0x173C; // GameTick_t - public const nint m_flPostponeFireReadyFrac = 0x1740; // float32 - public const nint m_bInReload = 0x1744; // bool - public const nint m_bReloadVisuallyComplete = 0x1745; // bool - public const nint m_flDroppedAtTime = 0x1748; // GameTime_t - public const nint m_bIsHauledBack = 0x174C; // bool - public const nint m_bSilencerOn = 0x174D; // bool - public const nint m_flTimeSilencerSwitchComplete = 0x1750; // GameTime_t - public const nint m_iOriginalTeamNumber = 0x1754; // int32 - public const nint m_flNextAttackRenderTimeOffset = 0x1758; // float32 - public const nint m_bVisualsDataSet = 0x17E0; // bool - public const nint m_bOldFirstPersonSpectatedState = 0x17E1; // bool - public const nint m_hOurPing = 0x17E4; // CHandle - public const nint m_nOurPingIndex = 0x17E8; // CEntityIndex - public const nint m_vecOurPingPos = 0x17EC; // - public const nint m_bGlowForPing = 0x17F8; // bool - public const nint m_bUIWeapon = 0x17F9; // bool - public const nint m_hPrevOwner = 0x1808; // CHandle - public const nint m_nDropTick = 0x180C; // GameTick_t - public const nint m_donated = 0x182C; // bool - public const nint m_fLastShotTime = 0x1830; // GameTime_t - public const nint m_bWasOwnedByCT = 0x1834; // bool - public const nint m_bWasOwnedByTerrorist = 0x1835; // bool - public const nint m_gunHeat = 0x1838; // float32 - public const nint m_smokeAttachments = 0x183C; // uint32 - public const nint m_lastSmokeTime = 0x1840; // GameTime_t - public const nint m_flNextClientFireBulletTime = 0x1844; // float32 - public const nint m_flNextClientFireBulletTime_Repredict = 0x1848; // float32 - public const nint m_IronSightController = 0x1920; // C_IronSightController - public const nint m_iIronSightMode = 0x19D0; // int32 - public const nint m_flLastLOSTraceFailureTime = 0x19E0; // GameTime_t - public const nint m_iNumEmptyAttacks = 0x19E4; // int32 - public const nint m_flLastMagDropRequestTime = 0x1A60; // GameTime_t - public const nint m_flWatTickOffset = 0x1A64; // float32 - } - // Parent: C_CSWeaponBase - // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_zoomLevel (int) - // NetworkVarNames: m_iBurstShotsRemaining (int) - // NetworkVarNames: m_bNeedsBoltAction (bool) - public static class C_CSWeaponBaseGun { - public const nint m_zoomLevel = 0x1A70; // int32 - public const nint m_iBurstShotsRemaining = 0x1A74; // int32 - public const nint m_iSilencerBodygroup = 0x1A78; // int32 - public const nint m_silencedModelIndex = 0x1A88; // int32 - public const nint m_inPrecache = 0x1A8C; // bool - public const nint m_bNeedsBoltAction = 0x1A8D; // bool - } - // Parent: C_CSWeaponBase - // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_bStartedArming (bool) - // NetworkVarNames: m_fArmedTime (GameTime_t) - // NetworkVarNames: m_bBombPlacedAnimation (bool) - // NetworkVarNames: m_bIsPlantingViaUse (bool) - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - public static class C_C4 { - public const nint m_szScreenText = 0x1A70; // char[32] - public const nint m_activeLightParticleIndex = 0x1A90; // ParticleIndex_t - public const nint m_eActiveLightEffect = 0x1A94; // C4LightEffect_t - public const nint m_bStartedArming = 0x1A98; // bool - public const nint m_fArmedTime = 0x1A9C; // GameTime_t - public const nint m_bBombPlacedAnimation = 0x1AA0; // bool - public const nint m_bIsPlantingViaUse = 0x1AA1; // bool - public const nint m_entitySpottedState = 0x1AA8; // EntitySpottedState_t - public const nint m_nSpotRules = 0x1AC0; // int32 - public const nint m_bPlayedArmingBeeps = 0x1AC4; // bool[7] - public const nint m_bBombPlanted = 0x1ACB; // bool - } - // Parent: C_CSWeaponBaseGun - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_fFireTime (GameTime_t) - public static class C_WeaponTaser { - public const nint m_fFireTime = 0x1A90; // GameTime_t - } - // Parent: C_CSWeaponBaseGun - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_flDisplayHealth (float) - public static class C_WeaponShield { - public const nint m_flDisplayHealth = 0x1A90; // float32 - } - // Parent: C_BaseCSGrenadeProjectile - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_bIsIncGrenade (bool) - public static class C_MolotovProjectile { - public const nint m_bIsIncGrenade = 0x1158; // bool - } - // Parent: C_BaseCSGrenadeProjectile - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_nDecoyShotTick (int) - public static class C_DecoyProjectile { - public const nint m_nDecoyShotTick = 0x1158; // int32 - public const nint m_nClientLastKnownDecoyShotTick = 0x115C; // int32 - public const nint m_flTimeParticleEffectSpawn = 0x1180; // GameTime_t - } - // Parent: C_BaseCSGrenadeProjectile - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_nSmokeEffectTickBegin (int) - // NetworkVarNames: m_bDidSmokeEffect (bool) - // NetworkVarNames: m_nRandomSeed (int) - // NetworkVarNames: m_vSmokeColor (Vector) - // NetworkVarNames: m_vSmokeDetonationPos (Vector) - // NetworkVarNames: m_VoxelFrameData (CUtlVector) - public static class C_SmokeGrenadeProjectile { - public const nint m_nSmokeEffectTickBegin = 0x1160; // int32 - public const nint m_bDidSmokeEffect = 0x1164; // bool - public const nint m_nRandomSeed = 0x1168; // int32 - public const nint m_vSmokeColor = 0x116C; // - public const nint m_vSmokeDetonationPos = 0x1178; // - public const nint m_VoxelFrameData = 0x1188; // CUtlVector - public const nint m_bSmokeVolumeDataReceived = 0x11A0; // bool - public const nint m_bSmokeEffectSpawned = 0x11A1; // bool - } - // Parent: C_CSWeaponBase - // Fields count: 14 - // - // Metadata: - // NetworkVarNames: m_bRedraw (bool) - // NetworkVarNames: m_bIsHeldByPlayer (bool) - // NetworkVarNames: m_bPinPulled (bool) - // NetworkVarNames: m_bJumpThrow (bool) - // NetworkVarNames: m_bThrowAnimating (bool) - // NetworkVarNames: m_fThrowTime (GameTime_t) - // NetworkVarNames: m_flThrowStrength (float) - // NetworkVarNames: m_flThrowStrengthApproach (float) - // NetworkVarNames: m_fDropTime (GameTime_t) - // NetworkVarNames: m_bJustPulledPin (bool) - // NetworkVarNames: m_nNextHoldTick (GameTick_t) - // NetworkVarNames: m_flNextHoldFrac (float) - // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) - public static class C_BaseCSGrenade { - public const nint m_bClientPredictDelete = 0x1A70; // bool - public const nint m_bRedraw = 0x1A71; // bool - public const nint m_bIsHeldByPlayer = 0x1A72; // bool - public const nint m_bPinPulled = 0x1A73; // bool - public const nint m_bJumpThrow = 0x1A74; // bool - public const nint m_bThrowAnimating = 0x1A75; // bool - public const nint m_fThrowTime = 0x1A78; // GameTime_t - public const nint m_flThrowStrength = 0x1A7C; // float32 - public const nint m_flThrowStrengthApproach = 0x1A80; // float32 - public const nint m_fDropTime = 0x1A84; // GameTime_t - public const nint m_bJustPulledPin = 0x1A88; // bool - public const nint m_nNextHoldTick = 0x1A8C; // GameTick_t - public const nint m_flNextHoldFrac = 0x1A90; // float32 - public const nint m_hSwitchToWeaponAfterThrow = 0x1A94; // CHandle - } - // Parent: C_CSWeaponBase - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer) - // NetworkVarNames: m_bRedraw (bool) - public static class C_WeaponBaseItem { - public const nint m_SequenceCompleteTimer = 0x1A70; // CountdownTimer - public const nint m_bRedraw = 0x1A88; // bool - } - // Parent: C_Item - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_OwningPlayer (CHandle) - // NetworkVarNames: m_KillingPlayer (CHandle) - public static class C_ItemDogtags { - public const nint m_OwningPlayer = 0x16C0; // CHandle - public const nint m_KillingPlayer = 0x16C4; // CHandle - } - // Parent: C_CSWeaponBase - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_bPlayingUninterruptableAct (bool) - // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) - public static class C_Fists { - public const nint m_bPlayingUninterruptableAct = 0x1A70; // bool - public const nint m_nUninterruptableActivity = 0x1A74; // PlayerAnimEvent_t - } - // Parent: C_BasePlayerPawn - // Fields count: 142 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_pPingServices (CCSPlayer_PingServices*) - // NetworkVarNames: m_pViewModelServices (CPlayer_ViewModelServices*) - // NetworkVarNames: m_bIsScoped (bool) - // NetworkVarNames: m_bIsWalking (bool) - // NetworkVarNames: m_bResumeZoom (bool) - // NetworkVarNames: m_iPlayerState (CSPlayerState) - // NetworkVarNames: m_bIsDefusing (bool) - // NetworkVarNames: m_bIsGrabbingHostage (bool) - // NetworkVarNames: m_iBlockingUseActionInProgress (CSPlayerBlockingUseAction_t) - // NetworkVarNames: m_bIsRescuing (bool) - // NetworkVarNames: m_fImmuneToGunGameDamageTime (GameTime_t) - // NetworkVarNames: m_bGunGameImmunity (bool) - // NetworkVarNames: m_GunGameImmunityColor (Color) - // NetworkVarNames: m_bHasMovedSinceSpawn (bool) - // NetworkVarNames: m_fMolotovUseTime (float) - // NetworkVarNames: m_fMolotovDamageTime (float) - // NetworkVarNames: m_nWhichBombZone (int) - // NetworkVarNames: m_bInNoDefuseArea (bool) - // NetworkVarNames: m_iThrowGrenadeCounter (int) - // NetworkVarNames: m_bWaitForNoAttack (bool) - // NetworkVarNames: m_flGuardianTooFarDistFrac (float) - // NetworkVarNames: m_flDetectedByEnemySensorTime (GameTime_t) - // NetworkVarNames: m_bKilledByTaser (bool) - // NetworkVarNames: m_iMoveState (int) - // NetworkVarNames: m_bCanMoveDuringFreezePeriod (bool) - // NetworkVarNames: m_flLowerBodyYawTarget (float) - // NetworkVarNames: m_bStrafing (bool) - // NetworkVarNames: m_flEmitSoundTime (GameTime_t) - // NetworkVarNames: m_iAddonBits (int) - // NetworkVarNames: m_iPrimaryAddon (int) - // NetworkVarNames: m_iSecondaryAddon (int) - // NetworkVarNames: m_iProgressBarDuration (int) - // NetworkVarNames: m_flProgressBarStartTime (float) - // NetworkVarNames: m_iDirection (int) - // NetworkVarNames: m_iShotsFired (int) - // NetworkVarNames: m_bNightVisionOn (bool) - // NetworkVarNames: m_bHasNightVision (bool) - // NetworkVarNames: m_flVelocityModifier (float) - // NetworkVarNames: m_flHitHeading (float) - // NetworkVarNames: m_nHitBodyPart (int) - // NetworkVarNames: m_iStartAccount (int) - // NetworkVarNames: m_flFlashMaxAlpha (float) - // NetworkVarNames: m_flFlashDuration (float) - // NetworkVarNames: m_unCurrentEquipmentValue (uint16) - // NetworkVarNames: m_unRoundStartEquipmentValue (uint16) - // NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16) - // NetworkVarNames: m_nHeavyAssaultSuitCooldownRemaining (int) - // NetworkVarNames: m_ArmorValue (int32) - // NetworkVarNames: m_bHud_MiniScoreHidden (bool) - // NetworkVarNames: m_bHud_RadarHidden (bool) - // NetworkVarNames: m_nLastKillerIndex (CEntityIndex) - // NetworkVarNames: m_nLastConcurrentKilled (int) - // NetworkVarNames: m_nDeathCamMusic (int) - // NetworkVarNames: m_cycleLatch (int) - // NetworkVarNames: m_vecPlayerPatchEconIndices (uint32) - // NetworkVarNames: m_bHideTargetID (bool) - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - // NetworkVarNames: m_nSurvivalTeamNumber (int) - // NetworkVarNames: m_bKilledByHeadshot (bool) - // NetworkVarNames: m_hOriginalController (CHandle) - public static class C_CSPlayerPawnBase { - public const nint m_pPingServices = 0x12C0; // CCSPlayer_PingServices* - public const nint m_pViewModelServices = 0x12C8; // CPlayer_ViewModelServices* - public const nint m_fRenderingClipPlane = 0x12D8; // float32[4] - public const nint m_nLastClipPlaneSetupFrame = 0x12E8; // int32 - public const nint m_vecLastClipCameraPos = 0x12EC; // - public const nint m_vecLastClipCameraForward = 0x12F8; // - public const nint m_bClipHitStaticWorld = 0x1304; // bool - public const nint m_bCachedPlaneIsValid = 0x1305; // bool - public const nint m_pClippingWeapon = 0x1308; // C_CSWeaponBase* - public const nint m_previousPlayerState = 0x1310; // CSPlayerState - public const nint m_flLastCollisionCeiling = 0x1314; // float32 - public const nint m_flLastCollisionCeilingChangeTime = 0x1318; // float32 - public const nint m_grenadeParameterStashTime = 0x1338; // GameTime_t - public const nint m_bGrenadeParametersStashed = 0x133C; // bool - public const nint m_angStashedShootAngles = 0x1340; // QAngle - public const nint m_vecStashedGrenadeThrowPosition = 0x134C; // - public const nint m_vecStashedVelocity = 0x1358; // - public const nint m_angShootAngleHistory = 0x1364; // QAngle[2] - public const nint m_vecThrowPositionHistory = 0x137C; // Vector[2] - public const nint m_vecVelocityHistory = 0x1394; // Vector[2] - public const nint m_thirdPersonHeading = 0x13B0; // QAngle - public const nint m_flSlopeDropOffset = 0x13C8; // float32 - public const nint m_flSlopeDropHeight = 0x13D8; // float32 - public const nint m_vHeadConstraintOffset = 0x13E8; // - public const nint m_bIsScoped = 0x1400; // bool - public const nint m_bIsWalking = 0x1401; // bool - public const nint m_bResumeZoom = 0x1402; // bool - public const nint m_iPlayerState = 0x1404; // CSPlayerState - public const nint m_bIsDefusing = 0x1408; // bool - public const nint m_bIsGrabbingHostage = 0x1409; // bool - public const nint m_iBlockingUseActionInProgress = 0x140C; // CSPlayerBlockingUseAction_t - public const nint m_bIsRescuing = 0x1410; // bool - public const nint m_fImmuneToGunGameDamageTime = 0x1414; // GameTime_t - public const nint m_fImmuneToGunGameDamageTimeLast = 0x1418; // GameTime_t - public const nint m_bGunGameImmunity = 0x141C; // bool - public const nint m_GunGameImmunityColor = 0x141D; // Color - public const nint m_bHasMovedSinceSpawn = 0x1421; // bool - public const nint m_fMolotovUseTime = 0x1424; // float32 - public const nint m_fMolotovDamageTime = 0x1428; // float32 - public const nint m_nWhichBombZone = 0x142C; // int32 - public const nint m_bInNoDefuseArea = 0x1430; // bool - public const nint m_iThrowGrenadeCounter = 0x1434; // int32 - public const nint m_bWaitForNoAttack = 0x1438; // bool - public const nint m_flGuardianTooFarDistFrac = 0x143C; // float32 - public const nint m_flDetectedByEnemySensorTime = 0x1440; // GameTime_t - public const nint m_flNextGuardianTooFarWarning = 0x1444; // float32 - public const nint m_bSuppressGuardianTooFarWarningAudio = 0x1448; // bool - public const nint m_bKilledByTaser = 0x1449; // bool - public const nint m_iMoveState = 0x144C; // int32 - public const nint m_bCanMoveDuringFreezePeriod = 0x1450; // bool - public const nint m_flLowerBodyYawTarget = 0x1454; // float32 - public const nint m_bStrafing = 0x1458; // bool - public const nint m_flLastSpawnTimeIndex = 0x145C; // GameTime_t - public const nint m_flEmitSoundTime = 0x1460; // GameTime_t - public const nint m_iAddonBits = 0x1464; // int32 - public const nint m_iPrimaryAddon = 0x1468; // int32 - public const nint m_iSecondaryAddon = 0x146C; // int32 - public const nint m_iProgressBarDuration = 0x1470; // int32 - public const nint m_flProgressBarStartTime = 0x1474; // float32 - public const nint m_iDirection = 0x1478; // int32 - public const nint m_iShotsFired = 0x147C; // int32 - public const nint m_bNightVisionOn = 0x1480; // bool - public const nint m_bHasNightVision = 0x1481; // bool - public const nint m_flVelocityModifier = 0x1484; // float32 - public const nint m_flHitHeading = 0x1488; // float32 - public const nint m_nHitBodyPart = 0x148C; // int32 - public const nint m_iStartAccount = 0x1490; // int32 - public const nint m_vecIntroStartEyePosition = 0x1494; // - public const nint m_vecIntroStartPlayerForward = 0x14A0; // - public const nint m_flClientDeathTime = 0x14AC; // GameTime_t - public const nint m_flNightVisionAlpha = 0x14B0; // float32 - public const nint m_bScreenTearFrameCaptured = 0x14B4; // bool - public const nint m_flFlashBangTime = 0x14B8; // float32 - public const nint m_flFlashScreenshotAlpha = 0x14BC; // float32 - public const nint m_flFlashOverlayAlpha = 0x14C0; // float32 - public const nint m_bFlashBuildUp = 0x14C4; // bool - public const nint m_bFlashDspHasBeenCleared = 0x14C5; // bool - public const nint m_bFlashScreenshotHasBeenGrabbed = 0x14C6; // bool - public const nint m_flFlashMaxAlpha = 0x14C8; // float32 - public const nint m_flFlashDuration = 0x14CC; // float32 - public const nint m_lastStandingPos = 0x14D0; // - public const nint m_vecLastMuzzleFlashPos = 0x14DC; // - public const nint m_angLastMuzzleFlashAngle = 0x14E8; // QAngle - public const nint m_hMuzzleFlashShape = 0x14F4; // CHandle - public const nint m_iHealthBarRenderMaskIndex = 0x14F8; // int32 - public const nint m_flHealthFadeValue = 0x14FC; // float32 - public const nint m_flHealthFadeAlpha = 0x1500; // float32 - public const nint m_nMyCollisionGroup = 0x1504; // int32 - public const nint m_ignoreLadderJumpTime = 0x1508; // float32 - public const nint m_ladderSurpressionTimer = 0x1510; // CountdownTimer - public const nint m_lastLadderNormal = 0x1528; // - public const nint m_lastLadderPos = 0x1534; // - public const nint m_flDeathCCWeight = 0x1548; // float32 - public const nint m_bOldIsScoped = 0x154C; // bool - public const nint m_flPrevRoundEndTime = 0x1550; // float32 - public const nint m_flPrevMatchEndTime = 0x1554; // float32 - public const nint m_unCurrentEquipmentValue = 0x1558; // uint16 - public const nint m_unRoundStartEquipmentValue = 0x155A; // uint16 - public const nint m_unFreezetimeEndEquipmentValue = 0x155C; // uint16 - public const nint m_vecThirdPersonViewPositionOverride = 0x1560; // - public const nint m_nHeavyAssaultSuitCooldownRemaining = 0x156C; // int32 - public const nint m_ArmorValue = 0x1570; // int32 - public const nint m_angEyeAngles = 0x1578; // QAngle - public const nint m_fNextThinkPushAway = 0x1590; // float32 - public const nint m_bShouldAutobuyDMWeapons = 0x1594; // bool - public const nint m_bShouldAutobuyNow = 0x1595; // bool - public const nint m_bHud_MiniScoreHidden = 0x1596; // bool - public const nint m_bHud_RadarHidden = 0x1597; // bool - public const nint m_nLastKillerIndex = 0x1598; // CEntityIndex - public const nint m_nLastConcurrentKilled = 0x159C; // int32 - public const nint m_nDeathCamMusic = 0x15A0; // int32 - public const nint m_iIDEntIndex = 0x15A4; // CEntityIndex - public const nint m_delayTargetIDTimer = 0x15A8; // CountdownTimer - public const nint m_iTargetedWeaponEntIndex = 0x15C0; // CEntityIndex - public const nint m_iOldIDEntIndex = 0x15C4; // CEntityIndex - public const nint m_holdTargetIDTimer = 0x15C8; // CountdownTimer - public const nint m_flCurrentMusicStartTime = 0x15E4; // float32 - public const nint m_flMusicRoundStartTime = 0x15E8; // float32 - public const nint m_bDeferStartMusicOnWarmup = 0x15EC; // bool - public const nint m_cycleLatch = 0x15F0; // int32 - public const nint m_serverIntendedCycle = 0x15F4; // float32 - public const nint m_vecPlayerPatchEconIndices = 0x15F8; // uint32[5] - public const nint m_bHideTargetID = 0x1614; // bool - public const nint m_flLastSmokeOverlayAlpha = 0x1618; // float32 - public const nint m_flLastSmokeAge = 0x161C; // float32 - public const nint m_vLastSmokeOverlayColor = 0x1620; // - public const nint m_nPlayerSmokedFx = 0x162C; // ParticleIndex_t - public const nint m_nPlayerInfernoBodyFx = 0x1630; // ParticleIndex_t - public const nint m_nPlayerInfernoFootFx = 0x1634; // ParticleIndex_t - public const nint m_flNextMagDropTime = 0x1638; // float32 - public const nint m_nLastMagDropAttachmentIndex = 0x163C; // int32 - public const nint m_vecBulletHitModels = 0x1640; // CUtlVector - public const nint m_vecPickupModelSlerpers = 0x1658; // CUtlVector - public const nint m_vecLastAliveLocalVelocity = 0x1670; // - public const nint m_entitySpottedState = 0x1698; // EntitySpottedState_t - public const nint m_nSurvivalTeamNumber = 0x16B0; // int32 - public const nint m_bGuardianShouldSprayCustomXMark = 0x16B4; // bool - public const nint m_bHasDeathInfo = 0x16B5; // bool - public const nint m_flDeathInfoTime = 0x16B8; // float32 - public const nint m_vecDeathInfoOrigin = 0x16BC; // - public const nint m_bKilledByHeadshot = 0x16C8; // bool - public const nint m_hOriginalController = 0x16CC; // CHandle - } - // Parent: C_CSPlayerPawnBase - // Fields count: 1 - // - // Metadata: - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - public static class C_CSObserverPawn { - public const nint m_hDetectParentChange = 0x1718; // CEntityHandle - } - // Parent: C_CSPlayerPawnBase - // Fields count: 52 - // - // Metadata: - // NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices*) - // NetworkVarNames: m_pHostageServices (CCSPlayer_HostageServices*) - // NetworkVarNames: m_pBuyServices (CCSPlayer_BuyServices*) - // NetworkVarNames: m_pGlowServices (CCSPlayer_GlowServices*) - // NetworkVarNames: m_pActionTrackingServices (CCSPlayer_ActionTrackingServices*) - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // NetworkVarNames: m_flHealthShotBoostExpirationTime (GameTime_t) - // NetworkVarNames: m_bHasFemaleVoice (bool) - // NetworkVarNames: m_szLastPlaceName (char) - // NetworkVarNames: m_bInBuyZone (bool) - // NetworkVarNames: m_aimPunchAngle (QAngle) - // NetworkVarNames: m_aimPunchAngleVel (QAngle) - // NetworkVarNames: m_aimPunchTickBase (int) - // NetworkVarNames: m_aimPunchTickFraction (float) - // NetworkVarNames: m_bInHostageRescueZone (bool) - // NetworkVarNames: m_bInBombZone (bool) - // NetworkVarNames: m_bIsBuyMenuOpen (bool) - // NetworkVarNames: m_flTimeOfLastInjury (GameTime_t) - // NetworkVarNames: m_flNextSprayDecalTime (GameTime_t) - // NetworkVarNames: m_iRetakesOffering (int) - // NetworkVarNames: m_iRetakesOfferingCard (int) - // NetworkVarNames: m_bRetakesHasDefuseKit (bool) - // NetworkVarNames: m_bRetakesMVPLastRound (bool) - // NetworkVarNames: m_iRetakesMVPBoostItem (int) - // NetworkVarNames: m_RetakesMVPBoostExtraUtility (loadout_slot_t) - // NetworkVarNames: m_EconGloves (CEconItemView) - // NetworkVarNames: m_nEconGlovesChanged (uint8) - // NetworkVarNames: m_nRagdollDamageBone (int) - // NetworkVarNames: m_vRagdollDamageForce (Vector) - // NetworkVarNames: m_vRagdollDamagePosition (Vector) - // NetworkVarNames: m_szRagdollDamageWeaponName (char) - // NetworkVarNames: m_bRagdollDamageHeadshot (bool) - // NetworkVarNames: m_vRagdollServerOrigin (Vector) - // NetworkVarNames: m_qDeathEyeAngles (QAngle) - public static class C_CSPlayerPawn { - public const nint m_pBulletServices = 0x1718; // CCSPlayer_BulletServices* - public const nint m_pHostageServices = 0x1720; // CCSPlayer_HostageServices* - public const nint m_pBuyServices = 0x1728; // CCSPlayer_BuyServices* - public const nint m_pGlowServices = 0x1730; // CCSPlayer_GlowServices* - public const nint m_pActionTrackingServices = 0x1738; // CCSPlayer_ActionTrackingServices* - public const nint m_flHealthShotBoostExpirationTime = 0x1740; // GameTime_t - public const nint m_flLastFiredWeaponTime = 0x1744; // GameTime_t - public const nint m_bHasFemaleVoice = 0x1748; // bool - public const nint m_flLandseconds = 0x174C; // float32 - public const nint m_flOldFallVelocity = 0x1750; // float32 - public const nint m_szLastPlaceName = 0x1754; // char[18] - public const nint m_bPrevDefuser = 0x1766; // bool - public const nint m_bPrevHelmet = 0x1767; // bool - public const nint m_nPrevArmorVal = 0x1768; // int32 - public const nint m_nPrevGrenadeAmmoCount = 0x176C; // int32 - public const nint m_unPreviousWeaponHash = 0x1770; // uint32 - public const nint m_unWeaponHash = 0x1774; // uint32 - public const nint m_bInBuyZone = 0x1778; // bool - public const nint m_bPreviouslyInBuyZone = 0x1779; // bool - public const nint m_aimPunchAngle = 0x177C; // QAngle - public const nint m_aimPunchAngleVel = 0x1788; // QAngle - public const nint m_aimPunchTickBase = 0x1794; // int32 - public const nint m_aimPunchTickFraction = 0x1798; // float32 - public const nint m_aimPunchCache = 0x17A0; // CUtlVector - public const nint m_bInLanding = 0x17C0; // bool - public const nint m_flLandingTime = 0x17C4; // float32 - public const nint m_bInHostageRescueZone = 0x17C8; // bool - public const nint m_bInBombZone = 0x17C9; // bool - public const nint m_bIsBuyMenuOpen = 0x17CA; // bool - public const nint m_flTimeOfLastInjury = 0x17CC; // GameTime_t - public const nint m_flNextSprayDecalTime = 0x17D0; // GameTime_t - public const nint m_iRetakesOffering = 0x18E8; // int32 - public const nint m_iRetakesOfferingCard = 0x18EC; // int32 - public const nint m_bRetakesHasDefuseKit = 0x18F0; // bool - public const nint m_bRetakesMVPLastRound = 0x18F1; // bool - public const nint m_iRetakesMVPBoostItem = 0x18F4; // int32 - public const nint m_RetakesMVPBoostExtraUtility = 0x18F8; // loadout_slot_t - public const nint m_bNeedToReApplyGloves = 0x1918; // bool - public const nint m_EconGloves = 0x1920; // C_EconItemView - public const nint m_nEconGlovesChanged = 0x1D68; // uint8 - public const nint m_bMustSyncRagdollState = 0x1D69; // bool - public const nint m_nRagdollDamageBone = 0x1D6C; // int32 - public const nint m_vRagdollDamageForce = 0x1D70; // - public const nint m_vRagdollDamagePosition = 0x1D7C; // - public const nint m_szRagdollDamageWeaponName = 0x1D88; // char[64] - public const nint m_bRagdollDamageHeadshot = 0x1DC8; // bool - public const nint m_vRagdollServerOrigin = 0x1DCC; // - public const nint m_bLastHeadBoneTransformIsValid = 0x23E0; // bool - public const nint m_lastLandTime = 0x23E4; // GameTime_t - public const nint m_bOnGroundLastTick = 0x23E8; // bool - public const nint m_qDeathEyeAngles = 0x2404; // QAngle - public const nint m_bSkipOneHeadConstraintUpdate = 0x2410; // bool - } - // Parent: C_BaseCombatCharacter - // Fields count: 23 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkOverride - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - // NetworkVarNames: m_leader (CHandle) - // NetworkVarNames: m_reuseTimer (CountdownTimer) - // NetworkVarNames: m_vel (Vector) - // NetworkVarNames: m_isRescued (bool) - // NetworkVarNames: m_jumpedThisFrame (bool) - // NetworkVarNames: m_nHostageState (int) - // NetworkVarNames: m_bHandsHaveBeenCut (bool) - // NetworkVarNames: m_hHostageGrabber (CHandle) - // NetworkVarNames: m_flRescueStartTime (GameTime_t) - // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) - // NetworkVarNames: m_flDropStartTime (GameTime_t) - public static class C_Hostage { - public const nint m_entitySpottedState = 0x1100; // EntitySpottedState_t - public const nint m_leader = 0x1118; // CHandle - public const nint m_reuseTimer = 0x1120; // CountdownTimer - public const nint m_vel = 0x1138; // - public const nint m_isRescued = 0x1144; // bool - public const nint m_jumpedThisFrame = 0x1145; // bool - public const nint m_nHostageState = 0x1148; // int32 - public const nint m_bHandsHaveBeenCut = 0x114C; // bool - public const nint m_hHostageGrabber = 0x1150; // CHandle - public const nint m_fLastGrabTime = 0x1154; // GameTime_t - public const nint m_vecGrabbedPos = 0x1158; // - public const nint m_flRescueStartTime = 0x1164; // GameTime_t - public const nint m_flGrabSuccessTime = 0x1168; // GameTime_t - public const nint m_flDropStartTime = 0x116C; // GameTime_t - public const nint m_flDeadOrRescuedTime = 0x1170; // GameTime_t - public const nint m_blinkTimer = 0x1178; // CountdownTimer - public const nint m_lookAt = 0x1190; // - public const nint m_lookAroundTimer = 0x11A0; // CountdownTimer - public const nint m_isInit = 0x11B8; // bool - public const nint m_eyeAttachment = 0x11B9; // AttachmentHandle_t - public const nint m_chestAttachment = 0x11BA; // AttachmentHandle_t - public const nint m_pPredictionOwner = 0x11C0; // CBasePlayerController* - public const nint m_fNewestAlphaThinkTime = 0x11C8; // GameTime_t - } - } - // Module: engine2.dll - // Classes count: 2 - // Enums count: 4 - public static class Engine2 { - // Alignment: 4 - // Members count: 3 - public enum SpawnDebugOverrideState_t : uint { - SPAWN_DEBUG_OVERRIDE_NONE = 0x0, - SPAWN_DEBUG_OVERRIDE_FORCE_ENABLED = 0x1, - SPAWN_DEBUG_OVERRIDE_FORCE_DISABLED = 0x2 - } - // Alignment: 4 - // Members count: 5 - public enum SpawnDebugRestrictionOverrideState_t : uint { - SPAWN_DEBUG_RESTRICT_NONE = 0x0, - SPAWN_DEBUG_RESTRICT_IGNORE_MANAGER_DISTANCE_REQS = 0x1, - SPAWN_DEBUG_RESTRICT_IGNORE_TEMPLATE_DISTANCE_LOS_REQS = 0x2, - SPAWN_DEBUG_RESTRICT_IGNORE_TEMPLATE_COOLDOWN_LIMITS = 0x4, - SPAWN_DEBUG_RESTRICT_IGNORE_TARGET_COOLDOWN_LIMITS = 0x8 - } - // Alignment: 4 - // Members count: 3 - public enum EntityDormancyType_t : uint { - ENTITY_NOT_DORMANT = 0x0, - ENTITY_DORMANT = 0x1, - ENTITY_SUSPENDED = 0x2 - } - // Alignment: 4 - // Members count: 4 - public enum EntityIOTargetType_t : uint { - ENTITY_IO_TARGET_INVALID = 0xFFFFFFFFFFFFFFFF, - ENTITY_IO_TARGET_ENTITYNAME = 0x2, - ENTITY_IO_TARGET_EHANDLE = 0x6, - ENTITY_IO_TARGET_ENTITYNAME_OR_CLASSNAME = 0x7 - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_nameStringableIndex (int32) - public static class CEntityIdentity { - public const nint m_nameStringableIndex = 0x14; // int32 - public const nint m_name = 0x18; // CUtlSymbolLarge - public const nint m_designerName = 0x20; // CUtlSymbolLarge - public const nint m_flags = 0x30; // uint32 - public const nint m_worldGroupId = 0x38; // WorldGroupId_t - public const nint m_fDataObjectTypes = 0x3C; // uint32 - public const nint m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t - public const nint m_pPrev = 0x58; // CEntityIdentity* - public const nint m_pNext = 0x60; // CEntityIdentity* - public const nint m_pPrevByClass = 0x68; // CEntityIdentity* - public const nint m_pNextByClass = 0x70; // CEntityIdentity* - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_pEntity (CEntityIdentity*) - // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) - public static class CEntityInstance { - public const nint m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge - public const nint m_pEntity = 0x10; // CEntityIdentity* - public const nint m_CScriptComponent = 0x28; // CScriptComponent* - public const nint m_bVisibleinPVS = 0x30; // bool - } - } - // Module: host.dll - // Classes count: 0 - // Enums count: 0 - public static class Host { - } - // Module: materialsystem2.dll - // Classes count: 13 - // Enums count: 5 - public static class Materialsystem2 { - // Alignment: 4 - // Members count: 4 - public enum HorizJustification_e : uint { - HORIZ_JUSTIFICATION_LEFT = 0x0, - HORIZ_JUSTIFICATION_CENTER = 0x1, - HORIZ_JUSTIFICATION_RIGHT = 0x2, - HORIZ_JUSTIFICATION_NONE = 0x3 - } - // Alignment: 4 - // Members count: 4 - public enum VertJustification_e : uint { - VERT_JUSTIFICATION_TOP = 0x0, - VERT_JUSTIFICATION_CENTER = 0x1, - VERT_JUSTIFICATION_BOTTOM = 0x2, - VERT_JUSTIFICATION_NONE = 0x3 - } - // Alignment: 4 - // Members count: 3 - public enum LayoutPositionType_e : uint { - LAYOUTPOSITIONTYPE_VIEWPORT_RELATIVE = 0x0, - LAYOUTPOSITIONTYPE_FRACTIONAL = 0x1, - LAYOUTPOSITIONTYPE_NONE = 0x2 - } - // Alignment: 4 - // Members count: 3 - public enum BloomBlendMode_t : uint { - BLOOM_BLEND_ADD = 0x0, - BLOOM_BLEND_SCREEN = 0x1, - BLOOM_BLEND_BLUR = 0x2 - } - // Alignment: 4 - // Members count: 3 - public enum ViewFadeMode_t : uint { - VIEW_FADE_CONSTANT_COLOR = 0x0, - VIEW_FADE_MODULATE = 0x1, - VIEW_FADE_MOD2X = 0x2 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class MaterialParam_t { - public const nint m_name = 0x0; // CUtlString - } - // Parent: MaterialParam_t - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class MaterialParamInt_t { - public const nint m_nValue = 0x8; // int32 - } - // Parent: MaterialParam_t - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class MaterialParamFloat_t { - public const nint m_flValue = 0x8; // float32 - } - // Parent: MaterialParam_t - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class MaterialParamVector_t { - public const nint m_value = 0x8; // Vector4D - } - // Parent: MaterialParam_t - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class MaterialParamTexture_t { - public const nint m_pValue = 0x8; // CStrongHandle - } - // Parent: MaterialParam_t - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class MaterialParamString_t { - public const nint m_value = 0x8; // CUtlString - } - // Parent: MaterialParam_t - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class MaterialParamBuffer_t { - public const nint m_value = 0x8; // CUtlBinaryBlock - } - // Parent: None - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - public static class MaterialResourceData_t { - public const nint m_materialName = 0x0; // CUtlString - public const nint m_shaderName = 0x8; // CUtlString - public const nint m_intParams = 0x10; // CUtlVector - public const nint m_floatParams = 0x28; // CUtlVector - public const nint m_vectorParams = 0x40; // CUtlVector - public const nint m_textureParams = 0x58; // CUtlVector - public const nint m_dynamicParams = 0x70; // CUtlVector - public const nint m_dynamicTextureParams = 0x88; // CUtlVector - public const nint m_intAttributes = 0xA0; // CUtlVector - public const nint m_floatAttributes = 0xB8; // CUtlVector - public const nint m_vectorAttributes = 0xD0; // CUtlVector - public const nint m_textureAttributes = 0xE8; // CUtlVector - public const nint m_stringAttributes = 0x100; // CUtlVector - public const nint m_renderAttributesUsed = 0x118; // CUtlVector - } - // Parent: None - // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults - public static class PostProcessingTonemapParameters_t { - public const nint m_flExposureBias = 0x0; // float32 - public const nint m_flShoulderStrength = 0x4; // float32 - public const nint m_flLinearStrength = 0x8; // float32 - public const nint m_flLinearAngle = 0xC; // float32 - public const nint m_flToeStrength = 0x10; // float32 - public const nint m_flToeNum = 0x14; // float32 - public const nint m_flToeDenom = 0x18; // float32 - public const nint m_flWhitePoint = 0x1C; // float32 - public const nint m_flLuminanceSource = 0x20; // float32 - public const nint m_flExposureBiasShadows = 0x24; // float32 - public const nint m_flExposureBiasHighlights = 0x28; // float32 - public const nint m_flMinShadowLum = 0x2C; // float32 - public const nint m_flMaxShadowLum = 0x30; // float32 - public const nint m_flMinHighlightLum = 0x34; // float32 - public const nint m_flMaxHighlightLum = 0x38; // float32 - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class PostProcessingBloomParameters_t { - public const nint m_blendMode = 0x0; // BloomBlendMode_t - public const nint m_flBloomStrength = 0x4; // float32 - public const nint m_flScreenBloomStrength = 0x8; // float32 - public const nint m_flBlurBloomStrength = 0xC; // float32 - public const nint m_flBloomThreshold = 0x10; // float32 - public const nint m_flBloomThresholdWidth = 0x14; // float32 - public const nint m_flSkyboxBloomStrength = 0x18; // float32 - public const nint m_flBloomStartValue = 0x1C; // float32 - public const nint m_flBlurWeight = 0x20; // float32[5] - public const nint m_vBlurTint = 0x34; // Vector[5] - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class PostProcessingVignetteParameters_t { - public const nint m_flVignetteStrength = 0x0; // float32 - public const nint m_vCenter = 0x4; // Vector2D - public const nint m_flRadius = 0xC; // float32 - public const nint m_flRoundness = 0x10; // float32 - public const nint m_flFeather = 0x14; // float32 - public const nint m_vColorTint = 0x18; // - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class PostProcessingLocalContrastParameters_t { - public const nint m_flLocalContrastStrength = 0x0; // float32 - public const nint m_flLocalContrastEdgeStrength = 0x4; // float32 - public const nint m_flLocalContrastVignetteStart = 0x8; // float32 - public const nint m_flLocalContrastVignetteEnd = 0xC; // float32 - public const nint m_flLocalContrastVignetteBlur = 0x10; // float32 - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - public static class PostProcessingResource_t { - public const nint m_bHasTonemapParams = 0x0; // bool - public const nint m_toneMapParams = 0x4; // PostProcessingTonemapParameters_t - public const nint m_bHasBloomParams = 0x40; // bool - public const nint m_bloomParams = 0x44; // PostProcessingBloomParameters_t - public const nint m_bHasVignetteParams = 0xB4; // bool - public const nint m_vignetteParams = 0xB8; // PostProcessingVignetteParameters_t - public const nint m_bHasLocalContrastParams = 0xDC; // bool - public const nint m_localConstrastParams = 0xE0; // PostProcessingLocalContrastParameters_t - public const nint m_nColorCorrectionVolumeDim = 0xF4; // int32 - public const nint m_colorCorrectionVolumeData = 0xF8; // CUtlBinaryBlock - public const nint m_bHasColorCorrection = 0x110; // bool - } - } - // Module: meshsystem.dll - // Classes count: 0 - // Enums count: 0 - public static class Meshsystem { - } - // Module: networksystem.dll - // Classes count: 0 - // Enums count: 0 - public static class Networksystem { - } - // Module: panorama.dll - // Classes count: 0 - // Enums count: 2 - public static class Panorama { - // Alignment: 4 - // Members count: 13 - public enum ELayoutNodeType : uint { - ROOT = 0x0, - STYLES = 0x1, - SCRIPT_BODY = 0x2, - SCRIPTS = 0x3, - SNIPPETS = 0x4, - INCLUDE = 0x5, - SNIPPET = 0x6, - PANEL = 0x7, - PANEL_ATTRIBUTE = 0x8, - PANEL_ATTRIBUTE_VALUE = 0x9, - REFERENCE_CONTENT = 0xA, - REFERENCE_COMPILED = 0xB, - REFERENCE_PASSTHROUGH = 0xC - } - // Alignment: 4 - // Members count: 15 - public enum EStyleNodeType : uint { - ROOT = 0x0, - EXPRESSION = 0x1, - PROPERTY = 0x2, - DEFINE = 0x3, - IMPORT = 0x4, - KEYFRAMES = 0x5, - KEYFRAME_SELECTOR = 0x6, - STYLE_SELECTOR = 0x7, - WHITESPACE = 0x8, - EXPRESSION_TEXT = 0x9, - EXPRESSION_URL = 0xA, - EXPRESSION_CONCAT = 0xB, - REFERENCE_CONTENT = 0xC, - REFERENCE_COMPILED = 0xD, - REFERENCE_PASSTHROUGH = 0xE - } - } - // Module: particles.dll - // Classes count: 424 - // Enums count: 71 - public static class Particles { - // Alignment: 4 - // Members count: 6 - public enum ParticleControlPointAxis_t : uint { - PARTICLE_CP_AXIS_X = 0x0, - PARTICLE_CP_AXIS_Y = 0x1, - PARTICLE_CP_AXIS_Z = 0x2, - PARTICLE_CP_AXIS_NEGATIVE_X = 0x3, - PARTICLE_CP_AXIS_NEGATIVE_Y = 0x4, - PARTICLE_CP_AXIS_NEGATIVE_Z = 0x5 - } - // Alignment: 4 - // Members count: 6 - public enum ParticleImpulseType_t : uint { - IMPULSE_TYPE_NONE = 0x0, - IMPULSE_TYPE_GENERIC = 0x1, - IMPULSE_TYPE_ROPE = 0x2, - IMPULSE_TYPE_EXPLOSION = 0x4, - IMPULSE_TYPE_EXPLOSION_UNDERWATER = 0x8, - IMPULSE_TYPE_PARTICLE_SYSTEM = 0x10 - } - // Alignment: 4 - // Members count: 3 - public enum ParticleFalloffFunction_t : uint { - PARTICLE_FALLOFF_CONSTANT = 0x0, - PARTICLE_FALLOFF_LINEAR = 0x1, - PARTICLE_FALLOFF_EXPONENTIAL = 0x2 - } - // Alignment: 4 - // Members count: 3 - public enum AnimationType_t : uint { - ANIMATION_TYPE_FIXED_RATE = 0x0, - ANIMATION_TYPE_FIT_LIFETIME = 0x1, - ANIMATION_TYPE_MANUAL_FRAMES = 0x2 - } - // Alignment: 4 - // Members count: 3 - public enum ClosestPointTestType_t : uint { - PARTICLE_CLOSEST_TYPE_BOX = 0x0, - PARTICLE_CLOSEST_TYPE_CAPSULE = 0x1, - PARTICLE_CLOSEST_TYPE_HYBRID = 0x2 - } - // Alignment: 4 - // Members count: 3 - public enum InheritableBoolType_t : uint { - INHERITABLE_BOOL_INHERIT = 0x0, - INHERITABLE_BOOL_FALSE = 0x1, - INHERITABLE_BOOL_TRUE = 0x2 - } - // Alignment: 4 - // Members count: 2 - public enum ParticleHitboxBiasType_t : uint { - PARTICLE_HITBOX_BIAS_ENTITY = 0x0, - PARTICLE_HITBOX_BIAS_HITBOX = 0x1 - } - // Alignment: 4 - // Members count: 2 - public enum ParticleAttrBoxFlags_t : uint { - PARTICLE_ATTR_BOX_FLAGS_NONE = 0x0, - PARTICLE_ATTR_BOX_FLAGS_WATER = 0x1 - } - // Alignment: 4 - // Members count: 7 - public enum PFuncVisualizationType_t : uint { - PFUNC_VISUALIZATION_SPHERE_WIREFRAME = 0x0, - PFUNC_VISUALIZATION_SPHERE_SOLID = 0x1, - PFUNC_VISUALIZATION_BOX = 0x2, - PFUNC_VISUALIZATION_RING = 0x3, - PFUNC_VISUALIZATION_PLANE = 0x4, - PFUNC_VISUALIZATION_LINE = 0x5, - PFUNC_VISUALIZATION_CYLINDER = 0x6 - } - // Alignment: 4 - // Members count: 3 - public enum PetGroundType_t : uint { - PET_GROUND_NONE = 0x0, - PET_GROUND_GRID = 0x1, - PET_GROUND_PLANE = 0x2 - } - // Alignment: 4 - // Members count: 2 - public enum SpriteCardShaderType_t : uint { - SPRITECARD_SHADER_BASE = 0x0, - SPRITECARD_SHADER_CUSTOM = 0x1 - } - // Alignment: 4 - // Members count: 5 - public enum ParticleTopology_t : uint { - PARTICLE_TOPOLOGY_POINTS = 0x0, - PARTICLE_TOPOLOGY_LINES = 0x1, - PARTICLE_TOPOLOGY_TRIS = 0x2, - PARTICLE_TOPOLOGY_QUADS = 0x3, - PARTICLE_TOPOLOGY_CUBES = 0x4 - } - // Alignment: 4 - // Members count: 4 - public enum ParticleDetailLevel_t : uint { - PARTICLEDETAIL_LOW = 0x0, - PARTICLEDETAIL_MEDIUM = 0x1, - PARTICLEDETAIL_HIGH = 0x2, - PARTICLEDETAIL_ULTRA = 0x3 - } - // Alignment: 4 - // Members count: 4 - public enum ParticleTraceSet_t : uint { - PARTICLE_TRACE_SET_ALL = 0x0, - PARTICLE_TRACE_SET_STATIC = 0x1, - PARTICLE_TRACE_SET_STATIC_AND_KEYFRAMED = 0x2, - PARTICLE_TRACE_SET_DYNAMIC = 0x3 - } - // Alignment: 4 - // Members count: 5 - public enum ParticleCollisionMode_t : uint { - COLLISION_MODE_PER_PARTICLE_TRACE = 0x3, - COLLISION_MODE_USE_NEAREST_TRACE = 0x2, - COLLISION_MODE_PER_FRAME_PLANESET = 0x1, - COLLISION_MODE_INITIAL_TRACE_DOWN = 0x0, - COLLISION_MODE_DISABLED = 0xFFFFFFFFFFFFFFFF - } - // Alignment: 4 - // Members count: 5 - public enum ParticleColorBlendMode_t : uint { - PARTICLEBLEND_DEFAULT = 0x0, - PARTICLEBLEND_OVERLAY = 0x1, - PARTICLEBLEND_DARKEN = 0x2, - PARTICLEBLEND_LIGHTEN = 0x3, - PARTICLEBLEND_MULTIPLY = 0x4 - } - // Alignment: 4 - // Members count: 7 - public enum Detail2Combo_t : uint { - DETAIL_2_COMBO_UNINITIALIZED = 0xFFFFFFFFFFFFFFFF, - DETAIL_2_COMBO_OFF = 0x0, - DETAIL_2_COMBO_ADD = 0x1, - DETAIL_2_COMBO_ADD_SELF_ILLUM = 0x2, - DETAIL_2_COMBO_MOD2X = 0x3, - DETAIL_2_COMBO_MUL = 0x4, - DETAIL_2_COMBO_CROSSFADE = 0x5 - } - // Alignment: 4 - // Members count: 4 - public enum DetailCombo_t : uint { - DETAIL_COMBO_OFF = 0x0, - DETAIL_COMBO_ADD = 0x1, - DETAIL_COMBO_ADD_SELF_ILLUM = 0x2, - DETAIL_COMBO_MOD2X = 0x3 - } - // Alignment: 4 - // Members count: 9 - public enum ScalarExpressionType_t : uint { - SCALAR_EXPRESSION_UNINITIALIZED = 0xFFFFFFFFFFFFFFFF, - SCALAR_EXPRESSION_ADD = 0x0, - SCALAR_EXPRESSION_SUBTRACT = 0x1, - SCALAR_EXPRESSION_MUL = 0x2, - SCALAR_EXPRESSION_DIVIDE = 0x3, - SCALAR_EXPRESSION_INPUT_1 = 0x4, - SCALAR_EXPRESSION_MIN = 0x5, - SCALAR_EXPRESSION_MAX = 0x6, - SCALAR_EXPRESSION_MOD = 0x7 - } - // Alignment: 4 - // Members count: 9 - public enum VectorExpressionType_t : uint { - VECTOR_EXPRESSION_UNINITIALIZED = 0xFFFFFFFFFFFFFFFF, - VECTOR_EXPRESSION_ADD = 0x0, - VECTOR_EXPRESSION_SUBTRACT = 0x1, - VECTOR_EXPRESSION_MUL = 0x2, - VECTOR_EXPRESSION_DIVIDE = 0x3, - VECTOR_EXPRESSION_INPUT_1 = 0x4, - VECTOR_EXPRESSION_MIN = 0x5, - VECTOR_EXPRESSION_MAX = 0x6, - VECTOR_EXPRESSION_CROSSPRODUCT = 0x7 - } - // Alignment: 4 - // Members count: 7 - public enum VectorFloatExpressionType_t : uint { - VECTOR_FLOAT_EXPRESSION_UNINITIALIZED = 0xFFFFFFFFFFFFFFFF, - VECTOR_FLOAT_EXPRESSION_DOTPRODUCT = 0x0, - VECTOR_FLOAT_EXPRESSION_DISTANCE = 0x1, - VECTOR_FLOAT_EXPRESSION_DISTANCESQR = 0x2, - VECTOR_FLOAT_EXPRESSION_INPUT1_LENGTH = 0x3, - VECTOR_FLOAT_EXPRESSION_INPUT1_LENGTHSQR = 0x4, - VECTOR_FLOAT_EXPRESSION_INPUT1_NOISE = 0x5 - } - // Alignment: 4 - // Members count: 4 - public enum MissingParentInheritBehavior_t : uint { - MISSING_PARENT_DO_NOTHING = 0xFFFFFFFFFFFFFFFF, - MISSING_PARENT_KILL = 0x0, - MISSING_PARENT_FIND_NEW = 0x1, - MISSING_PARENT_SAME_INDEX = 0x2 - } - // Alignment: 4 - // Members count: 2 - public enum HitboxLerpType_t : uint { - HITBOX_LERP_LIFETIME = 0x0, - HITBOX_LERP_CONSTANT = 0x1 - } - // Alignment: 4 - // Members count: 3 - public enum ParticleSelection_t : uint { - PARTICLE_SELECTION_FIRST = 0x0, - PARTICLE_SELECTION_LAST = 0x1, - PARTICLE_SELECTION_NUMBER = 0x2 - } - // Alignment: 4 - // Members count: 12 - public enum ParticlePinDistance_t : uint { - PARTICLE_PIN_DISTANCE_NONE = 0xFFFFFFFFFFFFFFFF, - PARTICLE_PIN_DISTANCE_NEIGHBOR = 0x0, - PARTICLE_PIN_DISTANCE_FARTHEST = 0x1, - PARTICLE_PIN_DISTANCE_FIRST = 0x2, - PARTICLE_PIN_DISTANCE_LAST = 0x3, - PARTICLE_PIN_DISTANCE_CENTER = 0x5, - PARTICLE_PIN_DISTANCE_CP = 0x6, - PARTICLE_PIN_DISTANCE_CP_PAIR_EITHER = 0x7, - PARTICLE_PIN_DISTANCE_CP_PAIR_BOTH = 0x8, - PARTICLE_PIN_SPEED = 0x9, - PARTICLE_PIN_COLLECTION_AGE = 0xA, - PARTICLE_PIN_FLOAT_VALUE = 0xB - } - // Alignment: 4 - // Members count: 13 - public enum ParticleColorBlendType_t : uint { - PARTICLE_COLOR_BLEND_MULTIPLY = 0x0, - PARTICLE_COLOR_BLEND_MULTIPLY2X = 0x1, - PARTICLE_COLOR_BLEND_DIVIDE = 0x2, - PARTICLE_COLOR_BLEND_ADD = 0x3, - PARTICLE_COLOR_BLEND_SUBTRACT = 0x4, - PARTICLE_COLOR_BLEND_MOD2X = 0x5, - PARTICLE_COLOR_BLEND_SCREEN = 0x6, - PARTICLE_COLOR_BLEND_MAX = 0x7, - PARTICLE_COLOR_BLEND_MIN = 0x8, - PARTICLE_COLOR_BLEND_REPLACE = 0x9, - PARTICLE_COLOR_BLEND_AVERAGE = 0xA, - PARTICLE_COLOR_BLEND_NEGATE = 0xB, - PARTICLE_COLOR_BLEND_LUMINANCE = 0xC - } - // Alignment: 4 - // Members count: 6 - public enum ParticleSetMethod_t : uint { - PARTICLE_SET_REPLACE_VALUE = 0x0, - PARTICLE_SET_SCALE_INITIAL_VALUE = 0x1, - PARTICLE_SET_ADD_TO_INITIAL_VALUE = 0x2, - PARTICLE_SET_RAMP_CURRENT_VALUE = 0x3, - PARTICLE_SET_SCALE_CURRENT_VALUE = 0x4, - PARTICLE_SET_ADD_TO_CURRENT_VALUE = 0x5 - } - // Alignment: 4 - // Members count: 3 - public enum ParticleDirectionNoiseType_t : uint { - PARTICLE_DIR_NOISE_PERLIN = 0x0, - PARTICLE_DIR_NOISE_CURL = 0x1, - PARTICLE_DIR_NOISE_WORLEY_BASIC = 0x2 - } - // Alignment: 4 - // Members count: 3 - public enum ParticleRotationLockType_t : uint { - PARTICLE_ROTATION_LOCK_NONE = 0x0, - PARTICLE_ROTATION_LOCK_ROTATIONS = 0x1, - PARTICLE_ROTATION_LOCK_NORMAL = 0x2 - } - // Alignment: 4 - // Members count: 3 - public enum ParticleEndcapMode_t : uint { - PARTICLE_ENDCAP_ALWAYS_ON = 0xFFFFFFFFFFFFFFFF, - PARTICLE_ENDCAP_ENDCAP_OFF = 0x0, - PARTICLE_ENDCAP_ENDCAP_ON = 0x1 - } - // Alignment: 4 - // Members count: 3 - public enum ParticleLightingQuality_t : uint { - PARTICLE_LIGHTING_PER_PARTICLE = 0x0, - PARTICLE_LIGHTING_PER_VERTEX = 0x1, - PARTICLE_LIGHTING_PER_PIXEL = 0xFFFFFFFFFFFFFFFF - } - // Alignment: 4 - // Members count: 2 - public enum StandardLightingAttenuationStyle_t : uint { - LIGHT_STYLE_OLD = 0x0, - LIGHT_STYLE_NEW = 0x1 - } - // Alignment: 4 - // Members count: 3 - public enum ParticleTraceMissBehavior_t : uint { - PARTICLE_TRACE_MISS_BEHAVIOR_NONE = 0x0, - PARTICLE_TRACE_MISS_BEHAVIOR_KILL = 0x1, - PARTICLE_TRACE_MISS_BEHAVIOR_TRACE_END = 0x2 - } - // Alignment: 4 - // Members count: 2 - public enum ParticleOrientationSetMode_t : uint { - PARTICLE_ORIENTATION_SET_FROM_VELOCITY = 0x0, - PARTICLE_ORIENTATION_SET_FROM_ROTATIONS = 0x1 - } - // Alignment: 4 - // Members count: 2 - public enum ParticleLightnintBranchBehavior_t : uint { - PARTICLE_LIGHTNING_BRANCH_CURRENT_DIR = 0x0, - PARTICLE_LIGHTNING_BRANCH_ENDPOINT_DIR = 0x1 - } - // Alignment: 4 - // Members count: 3 - public enum ParticleLightFogLightingMode_t : uint { - PARTICLE_LIGHT_FOG_LIGHTING_MODE_NONE = 0x0, - PARTICLE_LIGHT_FOG_LIGHTING_MODE_DYNAMIC = 0x2, - PARTICLE_LIGHT_FOG_LIGHTING_MODE_DYNAMIC_NOSHADOWS = 0x4 - } - // Alignment: 4 - // Members count: 3 - public enum ParticleSequenceCropOverride_t : uint { - PARTICLE_SEQUENCE_CROP_OVERRIDE_DEFAULT = 0xFFFFFFFFFFFFFFFF, - PARTICLE_SEQUENCE_CROP_OVERRIDE_FORCE_OFF = 0x0, - PARTICLE_SEQUENCE_CROP_OVERRIDE_FORCE_ON = 0x1 - } - // Alignment: 4 - // Members count: 3 - public enum ParticleParentSetMode_t : uint { - PARTICLE_SET_PARENT_NO = 0x0, - PARTICLE_SET_PARENT_IMMEDIATE = 0x1, - PARTICLE_SET_PARENT_ROOT = 0x1 - } - // Alignment: 4 - // Members count: 2 - public enum MaterialProxyType_t : uint { - MATERIAL_PROXY_STATUS_EFFECT = 0x0, - MATERIAL_PROXY_TINT = 0x1 - } - // Alignment: 4 - // Members count: 3 - public enum BBoxVolumeType_t : uint { - BBOX_VOLUME = 0x0, - BBOX_DIMENSIONS = 0x1, - BBOX_MINS_MAXS = 0x2 - } - // Alignment: 4 - // Members count: 2 - public enum ParticleHitboxDataSelection_t : uint { - PARTICLE_HITBOX_AVERAGE_SPEED = 0x0, - PARTICLE_HITBOX_COUNT = 0x1 - } - // Alignment: 4 - // Members count: 2 - public enum SnapshotIndexType_t : uint { - SNAPSHOT_INDEX_INCREMENT = 0x0, - SNAPSHOT_INDEX_DIRECT = 0x1 - } - // Alignment: 4 - // Members count: 6 - public enum ParticleOrientationChoiceList_t : uint { - PARTICLE_ORIENTATION_SCREEN_ALIGNED = 0x0, - PARTICLE_ORIENTATION_SCREEN_Z_ALIGNED = 0x1, - PARTICLE_ORIENTATION_WORLD_Z_ALIGNED = 0x2, - PARTICLE_ORIENTATION_ALIGN_TO_PARTICLE_NORMAL = 0x3, - PARTICLE_ORIENTATION_SCREENALIGN_TO_PARTICLE_NORMAL = 0x4, - PARTICLE_ORIENTATION_FULL_3AXIS_ROTATION = 0x5 - } - // Alignment: 4 - // Members count: 7 - public enum ParticleOutputBlendMode_t : uint { - PARTICLE_OUTPUT_BLEND_MODE_ALPHA = 0x0, - PARTICLE_OUTPUT_BLEND_MODE_ADD = 0x1, - PARTICLE_OUTPUT_BLEND_MODE_BLEND_ADD = 0x2, - PARTICLE_OUTPUT_BLEND_MODE_HALF_BLEND_ADD = 0x3, - PARTICLE_OUTPUT_BLEND_MODE_NEG_HALF_BLEND_ADD = 0x4, - PARTICLE_OUTPUT_BLEND_MODE_MOD2X = 0x5, - PARTICLE_OUTPUT_BLEND_MODE_LIGHTEN = 0x6 - } - // Alignment: 4 - // Members count: 4 - public enum ParticleAlphaReferenceType_t : uint { - PARTICLE_ALPHA_REFERENCE_ALPHA_ALPHA = 0x0, - PARTICLE_ALPHA_REFERENCE_OPAQUE_ALPHA = 0x1, - PARTICLE_ALPHA_REFERENCE_ALPHA_OPAQUE = 0x2, - PARTICLE_ALPHA_REFERENCE_OPAQUE_OPAQUE = 0x3 - } - // Alignment: 4 - // Members count: 2 - public enum BlurFilterType_t : uint { - BLURFILTER_GAUSSIAN = 0x0, - BLURFILTER_BOX = 0x1 - } - // Alignment: 4 - // Members count: 4 - public enum ParticleLightTypeChoiceList_t : uint { - PARTICLE_LIGHT_TYPE_POINT = 0x0, - PARTICLE_LIGHT_TYPE_SPOT = 0x1, - PARTICLE_LIGHT_TYPE_FX = 0x2, - PARTICLE_LIGHT_TYPE_CAPSULE = 0x3 - } - // Alignment: 4 - // Members count: 2 - public enum ParticleLightUnitChoiceList_t : uint { - PARTICLE_LIGHT_UNIT_CANDELAS = 0x0, - PARTICLE_LIGHT_UNIT_LUMENS = 0x1 - } - // Alignment: 4 - // Members count: 2 - public enum ParticleOmni2LightTypeChoiceList_t : uint { - PARTICLE_OMNI2_LIGHT_TYPE_POINT = 0x0, - PARTICLE_OMNI2_LIGHT_TYPE_SPHERE = 0x1 - } - // Alignment: 4 - // Members count: 3 - public enum ParticleLightBehaviorChoiceList_t : uint { - PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION = 0x0, - PARTICLE_LIGHT_BEHAVIOR_ROPE = 0x1, - PARTICLE_LIGHT_BEHAVIOR_TRAILS = 0x2 - } - // Alignment: 4 - // Members count: 3 - public enum ParticleDepthFeatheringMode_t : uint { - PARTICLE_DEPTH_FEATHERING_OFF = 0x0, - PARTICLE_DEPTH_FEATHERING_ON_OPTIONAL = 0x1, - PARTICLE_DEPTH_FEATHERING_ON_REQUIRED = 0x2 - } - // Alignment: 4 - // Members count: 4 - public enum ParticleVRHandChoiceList_t : uint { - PARTICLE_VRHAND_LEFT = 0x0, - PARTICLE_VRHAND_RIGHT = 0x1, - PARTICLE_VRHAND_CP = 0x2, - PARTICLE_VRHAND_CP_OBJECT = 0x3 - } - // Alignment: 4 - // Members count: 2 - public enum ParticleSortingChoiceList_t : uint { - PARTICLE_SORTING_NEAREST = 0x0, - PARTICLE_SORTING_CREATION_TIME = 0x1 - } - // Alignment: 4 - // Members count: 10 - public enum SpriteCardTextureType_t : uint { - SPRITECARD_TEXTURE_DIFFUSE = 0x0, - SPRITECARD_TEXTURE_ZOOM = 0x1, - SPRITECARD_TEXTURE_1D_COLOR_LOOKUP = 0x2, - SPRITECARD_TEXTURE_UVDISTORTION = 0x3, - SPRITECARD_TEXTURE_UVDISTORTION_ZOOM = 0x4, - SPRITECARD_TEXTURE_NORMALMAP = 0x5, - SPRITECARD_TEXTURE_ANIMMOTIONVEC = 0x6, - SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_A = 0x7, - SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_B = 0x8, - SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_C = 0x9 - } - // Alignment: 4 - // Members count: 15 - public enum SpriteCardTextureChannel_t : uint { - SPRITECARD_TEXTURE_CHANNEL_MIX_RGB = 0x0, - SPRITECARD_TEXTURE_CHANNEL_MIX_RGBA = 0x1, - SPRITECARD_TEXTURE_CHANNEL_MIX_A = 0x2, - SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_A = 0x3, - SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_ALPHAMASK = 0x4, - SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_RGBMASK = 0x5, - SPRITECARD_TEXTURE_CHANNEL_MIX_RGBA_RGBALPHA = 0x6, - SPRITECARD_TEXTURE_CHANNEL_MIX_A_RGBALPHA = 0x7, - SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_A_RGBALPHA = 0x8, - SPRITECARD_TEXTURE_CHANNEL_MIX_R = 0x9, - SPRITECARD_TEXTURE_CHANNEL_MIX_G = 0xA, - SPRITECARD_TEXTURE_CHANNEL_MIX_B = 0xB, - SPRITECARD_TEXTURE_CHANNEL_MIX_RALPHA = 0xC, - SPRITECARD_TEXTURE_CHANNEL_MIX_GALPHA = 0xD, - SPRITECARD_TEXTURE_CHANNEL_MIX_BALPHA = 0xE - } - // Alignment: 4 - // Members count: 14 - public enum SpriteCardPerParticleScale_t : uint { - SPRITECARD_TEXTURE_PP_SCALE_NONE = 0x0, - SPRITECARD_TEXTURE_PP_SCALE_PARTICLE_AGE = 0x1, - SPRITECARD_TEXTURE_PP_SCALE_ANIMATION_FRAME = 0x2, - SPRITECARD_TEXTURE_PP_SCALE_SHADER_EXTRA_DATA1 = 0x3, - SPRITECARD_TEXTURE_PP_SCALE_SHADER_EXTRA_DATA2 = 0x4, - SPRITECARD_TEXTURE_PP_SCALE_PARTICLE_ALPHA = 0x5, - SPRITECARD_TEXTURE_PP_SCALE_SHADER_RADIUS = 0x6, - SPRITECARD_TEXTURE_PP_SCALE_ROLL = 0x7, - SPRITECARD_TEXTURE_PP_SCALE_YAW = 0x8, - SPRITECARD_TEXTURE_PP_SCALE_PITCH = 0x9, - SPRITECARD_TEXTURE_PP_SCALE_RANDOM = 0xA, - SPRITECARD_TEXTURE_PP_SCALE_NEG_RANDOM = 0xB, - SPRITECARD_TEXTURE_PP_SCALE_RANDOM_TIME = 0xC, - SPRITECARD_TEXTURE_PP_SCALE_NEG_RANDOM_TIME = 0xD - } - // Alignment: 4 - // Members count: 7 - public enum ParticleTextureLayerBlendType_t : uint { - SPRITECARD_TEXTURE_BLEND_MULTIPLY = 0x0, - SPRITECARD_TEXTURE_BLEND_MOD2X = 0x1, - SPRITECARD_TEXTURE_BLEND_REPLACE = 0x2, - SPRITECARD_TEXTURE_BLEND_ADD = 0x3, - SPRITECARD_TEXTURE_BLEND_SUBTRACT = 0x4, - SPRITECARD_TEXTURE_BLEND_AVERAGE = 0x5, - SPRITECARD_TEXTURE_BLEND_LUMINANCE = 0x6 - } - // Alignment: 4 - // Members count: 6 - public enum ParticlePostProcessPriorityGroup_t : uint { - PARTICLE_POST_PROCESS_PRIORITY_LEVEL_VOLUME = 0x0, - PARTICLE_POST_PROCESS_PRIORITY_LEVEL_OVERRIDE = 0x1, - PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_EFFECT = 0x2, - PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_STATE_LOW = 0x3, - PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_STATE_HIGH = 0x4, - PARTICLE_POST_PROCESS_PRIORITY_GLOBAL_UI = 0x5 - } - // Alignment: 4 - // Members count: 3 - public enum ParticleFogType_t : uint { - PARTICLE_FOG_GAME_DEFAULT = 0x0, - PARTICLE_FOG_ENABLED = 0x1, - PARTICLE_FOG_DISABLED = 0x2 - } - // Alignment: 4 - // Members count: 2 - public enum TextureRepetitionMode_t : uint { - TEXTURE_REPETITION_PARTICLE = 0x0, - TEXTURE_REPETITION_PATH = 0x1 - } - // Alignment: 4 - // Members count: 24 - public enum ParticleFloatType_t : uint { - PF_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF, - PF_TYPE_LITERAL = 0x0, - PF_TYPE_NAMED_VALUE = 0x1, - PF_TYPE_RANDOM_UNIFORM = 0x2, - PF_TYPE_RANDOM_BIASED = 0x3, - PF_TYPE_COLLECTION_AGE = 0x4, - PF_TYPE_ENDCAP_AGE = 0x5, - PF_TYPE_CONTROL_POINT_COMPONENT = 0x6, - PF_TYPE_CONTROL_POINT_CHANGE_AGE = 0x7, - PF_TYPE_CONTROL_POINT_SPEED = 0x8, - PF_TYPE_PARTICLE_DETAIL_LEVEL = 0x9, - PF_TYPE_CONCURRENT_DEF_COUNT = 0xA, - PF_TYPE_CLOSEST_CAMERA_DISTANCE = 0xB, - PF_TYPE_RENDERER_CAMERA_DISTANCE = 0xC, - PF_TYPE_RENDERER_CAMERA_DOT_PRODUCT = 0xD, - PF_TYPE_PARTICLE_NOISE = 0xE, - PF_TYPE_PARTICLE_AGE = 0xF, - PF_TYPE_PARTICLE_AGE_NORMALIZED = 0x10, - PF_TYPE_PARTICLE_FLOAT = 0x11, - PF_TYPE_PARTICLE_VECTOR_COMPONENT = 0x12, - PF_TYPE_PARTICLE_SPEED = 0x13, - PF_TYPE_PARTICLE_NUMBER = 0x14, - PF_TYPE_PARTICLE_NUMBER_NORMALIZED = 0x15, - PF_TYPE_COUNT = 0x16 - } - // Alignment: 4 - // Members count: 5 - public enum ParticleFloatBiasType_t : uint { - PF_BIAS_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF, - PF_BIAS_TYPE_STANDARD = 0x0, - PF_BIAS_TYPE_GAIN = 0x1, - PF_BIAS_TYPE_EXPONENTIAL = 0x2, - PF_BIAS_TYPE_COUNT = 0x3 - } - // Alignment: 4 - // Members count: 4 - public enum PFNoiseType_t : uint { - PF_NOISE_TYPE_PERLIN = 0x0, - PF_NOISE_TYPE_SIMPLEX = 0x1, - PF_NOISE_TYPE_WORLEY = 0x2, - PF_NOISE_TYPE_CURL = 0x3 - } - // Alignment: 4 - // Members count: 4 - public enum PFNoiseModifier_t : uint { - PF_NOISE_MODIFIER_NONE = 0x0, - PF_NOISE_MODIFIER_LINES = 0x1, - PF_NOISE_MODIFIER_CLUMPS = 0x2, - PF_NOISE_MODIFIER_RINGS = 0x3 - } - // Alignment: 4 - // Members count: 6 - public enum PFNoiseTurbulence_t : uint { - PF_NOISE_TURB_NONE = 0x0, - PF_NOISE_TURB_HIGHLIGHT = 0x1, - PF_NOISE_TURB_FEEDBACK = 0x2, - PF_NOISE_TURB_LOOPY = 0x3, - PF_NOISE_TURB_CONTRAST = 0x4, - PF_NOISE_TURB_ALTERNATE = 0x5 - } - // Alignment: 4 - // Members count: 4 - public enum ParticleFloatRandomMode_t : uint { - PF_RANDOM_MODE_INVALID = 0xFFFFFFFFFFFFFFFF, - PF_RANDOM_MODE_CONSTANT = 0x0, - PF_RANDOM_MODE_VARYING = 0x1, - PF_RANDOM_MODE_COUNT = 0x2 - } - // Alignment: 4 - // Members count: 4 - public enum ParticleFloatInputMode_t : uint { - PF_INPUT_MODE_INVALID = 0xFFFFFFFFFFFFFFFF, - PF_INPUT_MODE_CLAMPED = 0x0, - PF_INPUT_MODE_LOOPED = 0x1, - PF_INPUT_MODE_COUNT = 0x2 - } - // Alignment: 4 - // Members count: 8 - public enum ParticleFloatMapType_t : uint { - PF_MAP_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF, - PF_MAP_TYPE_DIRECT = 0x0, - PF_MAP_TYPE_MULT = 0x1, - PF_MAP_TYPE_REMAP = 0x2, - PF_MAP_TYPE_REMAP_BIASED = 0x3, - PF_MAP_TYPE_CURVE = 0x4, - PF_MAP_TYPE_NOTCHED = 0x5, - PF_MAP_TYPE_COUNT = 0x6 - } - // Alignment: 4 - // Members count: 5 - public enum ParticleTransformType_t : uint { - PT_TYPE_INVALID = 0x0, - PT_TYPE_NAMED_VALUE = 0x1, - PT_TYPE_CONTROL_POINT = 0x2, - PT_TYPE_CONTROL_POINT_RANGE = 0x3, - PT_TYPE_COUNT = 0x4 - } - // Alignment: 4 - // Members count: 5 - public enum ParticleModelType_t : uint { - PM_TYPE_INVALID = 0x0, - PM_TYPE_NAMED_VALUE_MODEL = 0x1, - PM_TYPE_NAMED_VALUE_EHANDLE = 0x2, - PM_TYPE_CONTROL_POINT = 0x3, - PM_TYPE_COUNT = 0x4 - } - // Alignment: 4 - // Members count: 19 - public enum ParticleVecType_t : uint { - PVEC_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF, - PVEC_TYPE_LITERAL = 0x0, - PVEC_TYPE_LITERAL_COLOR = 0x1, - PVEC_TYPE_NAMED_VALUE = 0x2, - PVEC_TYPE_PARTICLE_VECTOR = 0x3, - PVEC_TYPE_PARTICLE_VELOCITY = 0x4, - PVEC_TYPE_CP_VALUE = 0x5, - PVEC_TYPE_CP_RELATIVE_POSITION = 0x6, - PVEC_TYPE_CP_RELATIVE_DIR = 0x7, - PVEC_TYPE_CP_RELATIVE_RANDOM_DIR = 0x8, - PVEC_TYPE_FLOAT_COMPONENTS = 0x9, - PVEC_TYPE_FLOAT_INTERP_CLAMPED = 0xA, - PVEC_TYPE_FLOAT_INTERP_OPEN = 0xB, - PVEC_TYPE_FLOAT_INTERP_GRADIENT = 0xC, - PVEC_TYPE_RANDOM_UNIFORM = 0xD, - PVEC_TYPE_RANDOM_UNIFORM_OFFSET = 0xE, - PVEC_TYPE_CP_DELTA = 0xF, - PVEC_TYPE_CLOSEST_CAMERA_POSITION = 0x10, - PVEC_TYPE_COUNT = 0x11 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CRandomNumberGeneratorParameters { - public const nint m_bDistributeEvenly = 0x0; // bool - public const nint m_nSeed = 0x4; // int32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class MaterialVariable_t { - public const nint m_strVariable = 0x0; // CUtlString - public const nint m_nVariableField = 0x8; // ParticleAttributeIndex_t - public const nint m_flScale = 0xC; // float32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class RenderProjectedMaterial_t { - public const nint m_hMaterial = 0x0; // CStrongHandle - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class ParticlePreviewBodyGroup_t { - public const nint m_bodyGroupName = 0x0; // CUtlString - public const nint m_nValue = 0x8; // int32 - } - // Parent: None - // Fields count: 16 - // - // Metadata: - // MGetKV3ClassDefaults - public static class ParticlePreviewState_t { - public const nint m_previewModel = 0x0; // CUtlString - public const nint m_nModSpecificData = 0x8; // uint32 - public const nint m_groundType = 0xC; // PetGroundType_t - public const nint m_sequenceName = 0x10; // CUtlString - public const nint m_nFireParticleOnSequenceFrame = 0x18; // int32 - public const nint m_hitboxSetName = 0x20; // CUtlString - public const nint m_materialGroupName = 0x28; // CUtlString - public const nint m_vecBodyGroups = 0x30; // CUtlVector - public const nint m_flPlaybackSpeed = 0x48; // float32 - public const nint m_flParticleSimulationRate = 0x4C; // float32 - public const nint m_bShouldDrawHitboxes = 0x50; // bool - public const nint m_bShouldDrawAttachments = 0x51; // bool - public const nint m_bShouldDrawAttachmentNames = 0x52; // bool - public const nint m_bShouldDrawControlPointAxes = 0x53; // bool - public const nint m_bAnimationNonLooping = 0x54; // bool - public const nint m_vecPreviewGravity = 0x58; // - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class ParticleControlPointDriver_t { - public const nint m_iControlPoint = 0x0; // int32 - public const nint m_iAttachType = 0x4; // ParticleAttachment_t - public const nint m_attachmentName = 0x8; // CUtlString - public const nint m_vecOffset = 0x10; // - public const nint m_angOffset = 0x1C; // QAngle - public const nint m_entityName = 0x28; // CUtlString - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class ParticleControlPointConfiguration_t { - public const nint m_name = 0x0; // CUtlString - public const nint m_drivers = 0x8; // CUtlVector - public const nint m_previewState = 0x20; // ParticlePreviewState_t - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class IParticleSystemDefinition { - } - // Parent: None - // Fields count: 18 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CParticleVisibilityInputs { - public const nint m_flCameraBias = 0x0; // float32 - public const nint m_nCPin = 0x4; // int32 - public const nint m_flProxyRadius = 0x8; // float32 - public const nint m_flInputMin = 0xC; // float32 - public const nint m_flInputMax = 0x10; // float32 - public const nint m_flNoPixelVisibilityFallback = 0x14; // float32 - public const nint m_flDistanceInputMin = 0x18; // float32 - public const nint m_flDistanceInputMax = 0x1C; // float32 - public const nint m_flDotInputMin = 0x20; // float32 - public const nint m_flDotInputMax = 0x24; // float32 - public const nint m_bDotCPAngles = 0x28; // bool - public const nint m_bDotCameraAngles = 0x29; // bool - public const nint m_flAlphaScaleMin = 0x2C; // float32 - public const nint m_flAlphaScaleMax = 0x30; // float32 - public const nint m_flRadiusScaleMin = 0x34; // float32 - public const nint m_flRadiusScaleMax = 0x38; // float32 - public const nint m_flRadiusScaleFOVBase = 0x3C; // float32 - public const nint m_bRightEye = 0x40; // bool - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPathParameters { - public const nint m_nStartControlPointNumber = 0x0; // int32 - public const nint m_nEndControlPointNumber = 0x4; // int32 - public const nint m_nBulgeControl = 0x8; // int32 - public const nint m_flBulge = 0xC; // float32 - public const nint m_flMidPoint = 0x10; // float32 - public const nint m_vStartPointOffset = 0x14; // - public const nint m_vMidPointOffset = 0x20; // - public const nint m_vEndOffset = 0x2C; // - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class ParticleChildrenInfo_t { - public const nint m_ChildRef = 0x0; // CStrongHandle - public const nint m_flDelay = 0x8; // float32 - public const nint m_bEndCap = 0xC; // bool - public const nint m_bDisableChild = 0xD; // bool - public const nint m_nDetailLevel = 0x10; // ParticleDetailLevel_t - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class ControlPointReference_t { - public const nint m_controlPointNameString = 0x0; // int32 - public const nint m_vOffsetFromControlPoint = 0x4; // - public const nint m_bOffsetInLocalSpace = 0x10; // bool - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class ModelReference_t { - public const nint m_model = 0x0; // CStrongHandle - public const nint m_flRelativeProbabilityOfSpawn = 0x8; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class SequenceWeightedList_t { - public const nint m_nSequence = 0x0; // int32 - public const nint m_flRelativeWeight = 0x4; // float32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CollisionGroupContext_t { - public const nint m_nCollisionGroupNumber = 0x0; // int32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class PointDefinition_t { - public const nint m_nControlPoint = 0x0; // int32 - public const nint m_bLocalCoords = 0x4; // bool - public const nint m_vOffset = 0x8; // - } - // Parent: PointDefinition_t - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class PointDefinitionWithTimeValues_t { - public const nint m_flTimeDuration = 0x14; // float32 - } - // Parent: IParticleSystemDefinition - // Fields count: 64 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CParticleSystemDefinition { - public const nint m_nBehaviorVersion = 0x8; // int32 - public const nint m_PreEmissionOperators = 0x10; // CUtlVector - public const nint m_Emitters = 0x28; // CUtlVector - public const nint m_Initializers = 0x40; // CUtlVector - public const nint m_Operators = 0x58; // CUtlVector - public const nint m_ForceGenerators = 0x70; // CUtlVector - public const nint m_Constraints = 0x88; // CUtlVector - public const nint m_Renderers = 0xA0; // CUtlVector - public const nint m_Children = 0xB8; // CUtlVector - public const nint m_nFirstMultipleOverride_BackwardCompat = 0x178; // int32 - public const nint m_nInitialParticles = 0x210; // int32 - public const nint m_nMaxParticles = 0x214; // int32 - public const nint m_nGroupID = 0x218; // int32 - public const nint m_BoundingBoxMin = 0x21C; // - public const nint m_BoundingBoxMax = 0x228; // - public const nint m_flDepthSortBias = 0x234; // float32 - public const nint m_nSortOverridePositionCP = 0x238; // int32 - public const nint m_bInfiniteBounds = 0x23C; // bool - public const nint m_bEnableNamedValues = 0x23D; // bool - public const nint m_NamedValueDomain = 0x240; // CUtlString - public const nint m_NamedValueLocals = 0x248; // CUtlVector - public const nint m_ConstantColor = 0x260; // Color - public const nint m_ConstantNormal = 0x264; // - public const nint m_flConstantRadius = 0x270; // float32 - public const nint m_flConstantRotation = 0x274; // float32 - public const nint m_flConstantRotationSpeed = 0x278; // float32 - public const nint m_flConstantLifespan = 0x27C; // float32 - public const nint m_nConstantSequenceNumber = 0x280; // int32 - public const nint m_nConstantSequenceNumber1 = 0x284; // int32 - public const nint m_nSnapshotControlPoint = 0x288; // int32 - public const nint m_hSnapshot = 0x290; // CStrongHandle - public const nint m_pszCullReplacementName = 0x298; // CStrongHandle - public const nint m_flCullRadius = 0x2A0; // float32 - public const nint m_flCullFillCost = 0x2A4; // float32 - public const nint m_nCullControlPoint = 0x2A8; // int32 - public const nint m_hFallback = 0x2B0; // CStrongHandle - public const nint m_nFallbackMaxCount = 0x2B8; // int32 - public const nint m_hLowViolenceDef = 0x2C0; // CStrongHandle - public const nint m_hReferenceReplacement = 0x2C8; // CStrongHandle - public const nint m_flPreSimulationTime = 0x2D0; // float32 - public const nint m_flStopSimulationAfterTime = 0x2D4; // float32 - public const nint m_flMaximumTimeStep = 0x2D8; // float32 - public const nint m_flMaximumSimTime = 0x2DC; // float32 - public const nint m_flMinimumSimTime = 0x2E0; // float32 - public const nint m_flMinimumTimeStep = 0x2E4; // float32 - public const nint m_nMinimumFrames = 0x2E8; // int32 - public const nint m_nMinCPULevel = 0x2EC; // int32 - public const nint m_nMinGPULevel = 0x2F0; // int32 - public const nint m_flNoDrawTimeToGoToSleep = 0x2F4; // float32 - public const nint m_flMaxDrawDistance = 0x2F8; // float32 - public const nint m_flStartFadeDistance = 0x2FC; // float32 - public const nint m_flMaxCreationDistance = 0x300; // float32 - public const nint m_nAggregationMinAvailableParticles = 0x304; // int32 - public const nint m_flAggregateRadius = 0x308; // float32 - public const nint m_bShouldBatch = 0x30C; // bool - public const nint m_bShouldHitboxesFallbackToRenderBounds = 0x30D; // bool - public const nint m_bShouldHitboxesFallbackToSnapshot = 0x30E; // bool - public const nint m_nViewModelEffect = 0x310; // InheritableBoolType_t - public const nint m_bScreenSpaceEffect = 0x314; // bool - public const nint m_pszTargetLayerID = 0x318; // CUtlSymbolLarge - public const nint m_nSkipRenderControlPoint = 0x320; // int32 - public const nint m_nAllowRenderControlPoint = 0x324; // int32 - public const nint m_bShouldSort = 0x328; // bool - public const nint m_controlPointConfigurations = 0x370; // CUtlVector - } - // Parent: None - // Fields count: 16 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CParticleFunction { - public const nint m_flOpStrength = 0x8; // CParticleCollectionFloatInput - public const nint m_nOpEndCapState = 0x160; // ParticleEndcapMode_t - public const nint m_flOpStartFadeInTime = 0x164; // float32 - public const nint m_flOpEndFadeInTime = 0x168; // float32 - public const nint m_flOpStartFadeOutTime = 0x16C; // float32 - public const nint m_flOpEndFadeOutTime = 0x170; // float32 - public const nint m_flOpFadeOscillatePeriod = 0x174; // float32 - public const nint m_bNormalizeToStopTime = 0x178; // bool - public const nint m_flOpTimeOffsetMin = 0x17C; // float32 - public const nint m_flOpTimeOffsetMax = 0x180; // float32 - public const nint m_nOpTimeOffsetSeed = 0x184; // int32 - public const nint m_nOpTimeScaleSeed = 0x188; // int32 - public const nint m_flOpTimeScaleMin = 0x18C; // float32 - public const nint m_flOpTimeScaleMax = 0x190; // float32 - public const nint m_bDisableOperator = 0x196; // bool - public const nint m_Notes = 0x198; // CUtlString - } - // Parent: CParticleFunction - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CParticleFunctionInitializer { - public const nint m_nAssociatedEmitterIndex = 0x1B8; // int32 - } - // Parent: CParticleFunction - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CParticleFunctionEmitter { - public const nint m_nEmitterIndex = 0x1B8; // int32 - } - // Parent: CParticleFunction - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CParticleFunctionConstraint { - } - // Parent: CParticleFunction - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CParticleFunctionOperator { - } - // Parent: CParticleFunction - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CParticleFunctionForce { - } - // Parent: CParticleFunctionOperator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CParticleFunctionPreEmission { - public const nint m_bRunOnce = 0x1C0; // bool - } - // Parent: CParticleFunction - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CParticleFunctionRenderer { - public const nint VisibilityInputs = 0x1B8; // CParticleVisibilityInputs - public const nint m_bCannotBeRefracted = 0x1FC; // bool - public const nint m_bSkipRenderingOnMobile = 0x1FD; // bool - } - // Parent: None - // Fields count: 16 - // - // Metadata: - // MGetKV3ClassDefaults - public static class TextureControls_t { - public const nint m_flFinalTextureScaleU = 0x0; // CParticleCollectionRendererFloatInput - public const nint m_flFinalTextureScaleV = 0x158; // CParticleCollectionRendererFloatInput - public const nint m_flFinalTextureOffsetU = 0x2B0; // CParticleCollectionRendererFloatInput - public const nint m_flFinalTextureOffsetV = 0x408; // CParticleCollectionRendererFloatInput - public const nint m_flFinalTextureUVRotation = 0x560; // CParticleCollectionRendererFloatInput - public const nint m_flZoomScale = 0x6B8; // CParticleCollectionRendererFloatInput - public const nint m_flDistortion = 0x810; // CParticleCollectionRendererFloatInput - public const nint m_bRandomizeOffsets = 0x968; // bool - public const nint m_bClampUVs = 0x969; // bool - public const nint m_nPerParticleBlend = 0x96C; // SpriteCardPerParticleScale_t - public const nint m_nPerParticleScale = 0x970; // SpriteCardPerParticleScale_t - public const nint m_nPerParticleOffsetU = 0x974; // SpriteCardPerParticleScale_t - public const nint m_nPerParticleOffsetV = 0x978; // SpriteCardPerParticleScale_t - public const nint m_nPerParticleRotation = 0x97C; // SpriteCardPerParticleScale_t - public const nint m_nPerParticleZoom = 0x980; // SpriteCardPerParticleScale_t - public const nint m_nPerParticleDistortion = 0x984; // SpriteCardPerParticleScale_t - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - public static class TextureGroup_t { - public const nint m_bEnabled = 0x0; // bool - public const nint m_bReplaceTextureWithGradient = 0x1; // bool - public const nint m_hTexture = 0x8; // CStrongHandle - public const nint m_Gradient = 0x10; // CColorGradient - public const nint m_nTextureType = 0x28; // SpriteCardTextureType_t - public const nint m_nTextureChannels = 0x2C; // SpriteCardTextureChannel_t - public const nint m_nTextureBlendMode = 0x30; // ParticleTextureLayerBlendType_t - public const nint m_flTextureBlend = 0x38; // CParticleCollectionRendererFloatInput - public const nint m_TextureControls = 0x190; // TextureControls_t - } - // Parent: CParticleFunctionRenderer - // Fields count: 62 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CBaseRendererSource2 { - public const nint m_flRadiusScale = 0x200; // CParticleCollectionRendererFloatInput - public const nint m_flAlphaScale = 0x358; // CParticleCollectionRendererFloatInput - public const nint m_flRollScale = 0x4B0; // CParticleCollectionRendererFloatInput - public const nint m_nAlpha2Field = 0x608; // ParticleAttributeIndex_t - public const nint m_vecColorScale = 0x610; // CParticleCollectionRendererVecInput - public const nint m_nColorBlendType = 0xC68; // ParticleColorBlendType_t - public const nint m_nShaderType = 0xC6C; // SpriteCardShaderType_t - public const nint m_strShaderOverride = 0xC70; // CUtlString - public const nint m_flCenterXOffset = 0xC78; // CParticleCollectionRendererFloatInput - public const nint m_flCenterYOffset = 0xDD0; // CParticleCollectionRendererFloatInput - public const nint m_flBumpStrength = 0xF28; // float32 - public const nint m_nCropTextureOverride = 0xF2C; // ParticleSequenceCropOverride_t - public const nint m_vecTexturesInput = 0xF30; // CUtlVector - public const nint m_flAnimationRate = 0xF48; // float32 - public const nint m_nAnimationType = 0xF4C; // AnimationType_t - public const nint m_bAnimateInFPS = 0xF50; // bool - public const nint m_flSelfIllumAmount = 0xF58; // CParticleCollectionRendererFloatInput - public const nint m_flDiffuseAmount = 0x10B0; // CParticleCollectionRendererFloatInput - public const nint m_flDiffuseClamp = 0x1208; // CParticleCollectionRendererFloatInput - public const nint m_nLightingControlPoint = 0x1360; // int32 - public const nint m_nSelfIllumPerParticle = 0x1364; // ParticleAttributeIndex_t - public const nint m_nOutputBlendMode = 0x1368; // ParticleOutputBlendMode_t - public const nint m_bGammaCorrectVertexColors = 0x136C; // bool - public const nint m_bSaturateColorPreAlphaBlend = 0x136D; // bool - public const nint m_flAddSelfAmount = 0x1370; // CParticleCollectionRendererFloatInput - public const nint m_flDesaturation = 0x14C8; // CParticleCollectionRendererFloatInput - public const nint m_flOverbrightFactor = 0x1620; // CParticleCollectionRendererFloatInput - public const nint m_nHSVShiftControlPoint = 0x1778; // int32 - public const nint m_nFogType = 0x177C; // ParticleFogType_t - public const nint m_flFogAmount = 0x1780; // CParticleCollectionRendererFloatInput - public const nint m_bTintByFOW = 0x18D8; // bool - public const nint m_bTintByGlobalLight = 0x18D9; // bool - public const nint m_nPerParticleAlphaReference = 0x18DC; // SpriteCardPerParticleScale_t - public const nint m_nPerParticleAlphaRefWindow = 0x18E0; // SpriteCardPerParticleScale_t - public const nint m_nAlphaReferenceType = 0x18E4; // ParticleAlphaReferenceType_t - public const nint m_flAlphaReferenceSoftness = 0x18E8; // CParticleCollectionRendererFloatInput - public const nint m_flSourceAlphaValueToMapToZero = 0x1A40; // CParticleCollectionRendererFloatInput - public const nint m_flSourceAlphaValueToMapToOne = 0x1B98; // CParticleCollectionRendererFloatInput - public const nint m_bRefract = 0x1CF0; // bool - public const nint m_bRefractSolid = 0x1CF1; // bool - public const nint m_flRefractAmount = 0x1CF8; // CParticleCollectionRendererFloatInput - public const nint m_nRefractBlurRadius = 0x1E50; // int32 - public const nint m_nRefractBlurType = 0x1E54; // BlurFilterType_t - public const nint m_bOnlyRenderInEffectsBloomPass = 0x1E58; // bool - public const nint m_bOnlyRenderInEffectsWaterPass = 0x1E59; // bool - public const nint m_bUseMixedResolutionRendering = 0x1E5A; // bool - public const nint m_bOnlyRenderInEffecsGameOverlay = 0x1E5B; // bool - public const nint m_stencilTestID = 0x1E5C; // char[128] - public const nint m_bStencilTestExclude = 0x1EDC; // bool - public const nint m_stencilWriteID = 0x1EDD; // char[128] - public const nint m_bWriteStencilOnDepthPass = 0x1F5D; // bool - public const nint m_bWriteStencilOnDepthFail = 0x1F5E; // bool - public const nint m_bReverseZBuffering = 0x1F5F; // bool - public const nint m_bDisableZBuffering = 0x1F60; // bool - public const nint m_nFeatheringMode = 0x1F64; // ParticleDepthFeatheringMode_t - public const nint m_flFeatheringMinDist = 0x1F68; // CParticleCollectionRendererFloatInput - public const nint m_flFeatheringMaxDist = 0x20C0; // CParticleCollectionRendererFloatInput - public const nint m_flFeatheringFilter = 0x2218; // CParticleCollectionRendererFloatInput - public const nint m_flDepthBias = 0x2370; // CParticleCollectionRendererFloatInput - public const nint m_nSortMethod = 0x24C8; // ParticleSortingChoiceList_t - public const nint m_bBlendFramesSeq0 = 0x24CC; // bool - public const nint m_bMaxLuminanceBlendingSequence0 = 0x24CD; // bool - } - // Parent: CBaseRendererSource2 - // Fields count: 27 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderSprites { - public const nint m_nSequenceOverride = 0x2710; // CParticleCollectionRendererFloatInput - public const nint m_nOrientationType = 0x2868; // ParticleOrientationChoiceList_t - public const nint m_nOrientationControlPoint = 0x286C; // int32 - public const nint m_bUseYawWithNormalAligned = 0x2870; // bool - public const nint m_flMinSize = 0x2878; // CParticleCollectionRendererFloatInput - public const nint m_flMaxSize = 0x29D0; // CParticleCollectionRendererFloatInput - public const nint m_flAlphaAdjustWithSizeAdjust = 0x2B28; // CParticleCollectionRendererFloatInput - public const nint m_flStartFadeSize = 0x2C80; // CParticleCollectionRendererFloatInput - public const nint m_flEndFadeSize = 0x2DD8; // CParticleCollectionRendererFloatInput - public const nint m_flStartFadeDot = 0x2F30; // float32 - public const nint m_flEndFadeDot = 0x2F34; // float32 - public const nint m_bDistanceAlpha = 0x2F38; // bool - public const nint m_bSoftEdges = 0x2F39; // bool - public const nint m_flEdgeSoftnessStart = 0x2F3C; // float32 - public const nint m_flEdgeSoftnessEnd = 0x2F40; // float32 - public const nint m_bOutline = 0x2F44; // bool - public const nint m_OutlineColor = 0x2F45; // Color - public const nint m_nOutlineAlpha = 0x2F4C; // int32 - public const nint m_flOutlineStart0 = 0x2F50; // float32 - public const nint m_flOutlineStart1 = 0x2F54; // float32 - public const nint m_flOutlineEnd0 = 0x2F58; // float32 - public const nint m_flOutlineEnd1 = 0x2F5C; // float32 - public const nint m_nLightingMode = 0x2F60; // ParticleLightingQuality_t - public const nint m_flLightingTessellation = 0x2F68; // CParticleCollectionRendererFloatInput - public const nint m_flLightingDirectionality = 0x30C0; // CParticleCollectionRendererFloatInput - public const nint m_bParticleShadows = 0x3218; // bool - public const nint m_flShadowDensity = 0x321C; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FloatInputMaterialVariable_t { - public const nint m_strVariable = 0x0; // CUtlString - public const nint m_flInput = 0x8; // CParticleCollectionFloatInput - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class VecInputMaterialVariable_t { - public const nint m_strVariable = 0x0; // CUtlString - public const nint m_vecInput = 0x8; // CParticleCollectionVecInput - } - // Parent: CParticleFunctionRenderer - // Fields count: 22 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderCables { - public const nint m_flRadiusScale = 0x200; // CParticleCollectionFloatInput - public const nint m_flAlphaScale = 0x358; // CParticleCollectionFloatInput - public const nint m_vecColorScale = 0x4B0; // CParticleCollectionVecInput - public const nint m_nColorBlendType = 0xB08; // ParticleColorBlendType_t - public const nint m_hMaterial = 0xB10; // CStrongHandle - public const nint m_nTextureRepetitionMode = 0xB18; // TextureRepetitionMode_t - public const nint m_flTextureRepeatsPerSegment = 0xB20; // CParticleCollectionFloatInput - public const nint m_flTextureRepeatsCircumference = 0xC78; // CParticleCollectionFloatInput - public const nint m_flColorMapOffsetV = 0xDD0; // CParticleCollectionFloatInput - public const nint m_flColorMapOffsetU = 0xF28; // CParticleCollectionFloatInput - public const nint m_flNormalMapOffsetV = 0x1080; // CParticleCollectionFloatInput - public const nint m_flNormalMapOffsetU = 0x11D8; // CParticleCollectionFloatInput - public const nint m_bDrawCableCaps = 0x1330; // bool - public const nint m_flCapRoundness = 0x1334; // float32 - public const nint m_flCapOffsetAmount = 0x1338; // float32 - public const nint m_flTessScale = 0x133C; // float32 - public const nint m_nMinTesselation = 0x1340; // int32 - public const nint m_nMaxTesselation = 0x1344; // int32 - public const nint m_nRoundness = 0x1348; // int32 - public const nint m_LightingTransform = 0x1350; // CParticleTransformInput - public const nint m_MaterialFloatVars = 0x13B8; // CUtlVector - public const nint m_MaterialVecVars = 0x13E8; // CUtlVector - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CParticleInput { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor - public static class CPerParticleFloatInput { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor - public static class CParticleCollectionFloatInput { - } - // Parent: CParticleCollectionFloatInput - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor - public static class CParticleCollectionRendererFloatInput { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor - public static class CParticleRemapFloatInput { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor - public static class CPerParticleVecInput { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor - public static class CParticleCollectionVecInput { - } - // Parent: CParticleCollectionVecInput - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor - public static class CParticleCollectionRendererVecInput { - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class ParticleNamedValueConfiguration_t { - public const nint m_ConfigName = 0x0; // CUtlString - public const nint m_ConfigValue = 0x8; // KeyValues3 - public const nint m_iAttachType = 0x18; // ParticleAttachment_t - public const nint m_BoundEntityPath = 0x20; // CUtlString - public const nint m_strEntityScope = 0x28; // CUtlString - public const nint m_strAttachmentName = 0x30; // CUtlString - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class ParticleNamedValueSource_t { - public const nint m_Name = 0x0; // CUtlString - public const nint m_IsPublic = 0x8; // bool - public const nint m_ValueType = 0xC; // PulseValueType_t - public const nint m_DefaultConfig = 0x10; // ParticleNamedValueConfiguration_t - public const nint m_NamedConfigs = 0x48; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor - public static class CParticleVariableRef { - public const nint m_variableName = 0x0; // CKV3MemberNameWithStorage - public const nint m_variableType = 0x38; // PulseValueType_t - } - // Parent: CParticleFunctionConstraint - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ConstrainDistance { - public const nint m_fMinDistance = 0x1C0; // CParticleCollectionFloatInput - public const nint m_fMaxDistance = 0x318; // CParticleCollectionFloatInput - public const nint m_nControlPointNumber = 0x470; // int32 - public const nint m_CenterOffset = 0x474; // - public const nint m_bGlobalCenter = 0x480; // bool - } - // Parent: CParticleFunctionConstraint - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_CollideWithSelf { - public const nint m_flRadiusScale = 0x1C0; // CPerParticleFloatInput - public const nint m_flMinimumSpeed = 0x318; // CPerParticleFloatInput - } - // Parent: CParticleFunctionConstraint - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_CollideWithParentParticles { - public const nint m_flParentRadiusScale = 0x1C0; // CPerParticleFloatInput - public const nint m_flRadiusScale = 0x318; // CPerParticleFloatInput - } - // Parent: CParticleFunctionConstraint - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ConstrainDistanceToPath { - public const nint m_fMinDistance = 0x1C0; // float32 - public const nint m_flMaxDistance0 = 0x1C4; // float32 - public const nint m_flMaxDistanceMid = 0x1C8; // float32 - public const nint m_flMaxDistance1 = 0x1CC; // float32 - public const nint m_PathParameters = 0x1D0; // CPathParameters - public const nint m_flTravelTime = 0x210; // float32 - public const nint m_nFieldScale = 0x214; // ParticleAttributeIndex_t - public const nint m_nManualTField = 0x218; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionConstraint - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ConstrainDistanceToUserSpecifiedPath { - public const nint m_fMinDistance = 0x1C0; // float32 - public const nint m_flMaxDistance = 0x1C4; // float32 - public const nint m_flTimeScale = 0x1C8; // float32 - public const nint m_bLoopedPath = 0x1CC; // bool - public const nint m_pointList = 0x1D0; // CUtlVector - } - // Parent: CParticleFunctionConstraint - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_PlanarConstraint { - public const nint m_PointOnPlane = 0x1C0; // - public const nint m_PlaneNormal = 0x1CC; // - public const nint m_nControlPointNumber = 0x1D8; // int32 - public const nint m_bGlobalOrigin = 0x1DC; // bool - public const nint m_bGlobalNormal = 0x1DD; // bool - public const nint m_flRadiusScale = 0x1E0; // CPerParticleFloatInput - public const nint m_flMaximumDistanceToCP = 0x338; // CParticleCollectionFloatInput - public const nint m_bUseOldCode = 0x490; // bool - } - // Parent: CParticleFunctionConstraint - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_WorldCollideConstraint { - } - // Parent: CParticleFunctionConstraint - // Fields count: 27 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_WorldTraceConstraint { - public const nint m_nCP = 0x1C0; // int32 - public const nint m_vecCpOffset = 0x1C4; // - public const nint m_nCollisionMode = 0x1D0; // ParticleCollisionMode_t - public const nint m_nCollisionModeMin = 0x1D4; // ParticleCollisionMode_t - public const nint m_nTraceSet = 0x1D8; // ParticleTraceSet_t - public const nint m_CollisionGroupName = 0x1DC; // char[128] - public const nint m_bWorldOnly = 0x25C; // bool - public const nint m_bBrushOnly = 0x25D; // bool - public const nint m_bIncludeWater = 0x25E; // bool - public const nint m_nIgnoreCP = 0x260; // int32 - public const nint m_flCpMovementTolerance = 0x264; // float32 - public const nint m_flRetestRate = 0x268; // float32 - public const nint m_flTraceTolerance = 0x26C; // float32 - public const nint m_flCollisionConfirmationSpeed = 0x270; // float32 - public const nint m_nMaxTracesPerFrame = 0x274; // float32 - public const nint m_flRadiusScale = 0x278; // CPerParticleFloatInput - public const nint m_flBounceAmount = 0x3D0; // CPerParticleFloatInput - public const nint m_flSlideAmount = 0x528; // CPerParticleFloatInput - public const nint m_flRandomDirScale = 0x680; // CPerParticleFloatInput - public const nint m_bDecayBounce = 0x7D8; // bool - public const nint m_bKillonContact = 0x7D9; // bool - public const nint m_flMinSpeed = 0x7DC; // float32 - public const nint m_bSetNormal = 0x7E0; // bool - public const nint m_nStickOnCollisionField = 0x7E4; // ParticleAttributeIndex_t - public const nint m_flStopSpeed = 0x7E8; // CPerParticleFloatInput - public const nint m_nEntityStickDataField = 0x940; // ParticleAttributeIndex_t - public const nint m_nEntityStickNormalField = 0x944; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionConstraint - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_BoxConstraint { - public const nint m_vecMin = 0x1C0; // CParticleCollectionVecInput - public const nint m_vecMax = 0x818; // CParticleCollectionVecInput - public const nint m_nCP = 0xE70; // int32 - public const nint m_bLocalSpace = 0xE74; // bool - public const nint m_bAccountForRadius = 0xE75; // bool - } - // Parent: CParticleFunctionConstraint - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ShapeMatchingConstraint { - public const nint m_flShapeRestorationTime = 0x1C0; // float32 - } - // Parent: CParticleFunctionConstraint - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RopeSpringConstraint { - public const nint m_flRestLength = 0x1C0; // CParticleCollectionFloatInput - public const nint m_flMinDistance = 0x318; // CParticleCollectionFloatInput - public const nint m_flMaxDistance = 0x470; // CParticleCollectionFloatInput - public const nint m_flAdjustmentScale = 0x5C8; // float32 - public const nint m_flInitialRestingLength = 0x5D0; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionConstraint - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SpringToVectorConstraint { - public const nint m_flRestLength = 0x1C0; // CPerParticleFloatInput - public const nint m_flMinDistance = 0x318; // CPerParticleFloatInput - public const nint m_flMaxDistance = 0x470; // CPerParticleFloatInput - public const nint m_flRestingLength = 0x5C8; // CPerParticleFloatInput - public const nint m_vecAnchorVector = 0x720; // CPerParticleVecInput - } - // Parent: CParticleFunctionConstraint - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ConstrainLineLength { - public const nint m_flMinDistance = 0x1C0; // float32 - public const nint m_flMaxDistance = 0x1C4; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RingWave { - public const nint m_TransformInput = 0x1C0; // CParticleTransformInput - public const nint m_flParticlesPerOrbit = 0x228; // CParticleCollectionFloatInput - public const nint m_flInitialRadius = 0x380; // CPerParticleFloatInput - public const nint m_flThickness = 0x4D8; // CPerParticleFloatInput - public const nint m_flInitialSpeedMin = 0x630; // CPerParticleFloatInput - public const nint m_flInitialSpeedMax = 0x788; // CPerParticleFloatInput - public const nint m_flRoll = 0x8E0; // CPerParticleFloatInput - public const nint m_flPitch = 0xA38; // CPerParticleFloatInput - public const nint m_flYaw = 0xB90; // CPerParticleFloatInput - public const nint m_bEvenDistribution = 0xCE8; // bool - public const nint m_bXYVelocityOnly = 0xCE9; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_CreateSpiralSphere { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_nOverrideCP = 0x1C4; // int32 - public const nint m_nDensity = 0x1C8; // int32 - public const nint m_flInitialRadius = 0x1CC; // float32 - public const nint m_flInitialSpeedMin = 0x1D0; // float32 - public const nint m_flInitialSpeedMax = 0x1D4; // float32 - public const nint m_bUseParticleCount = 0x1D8; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_CreateInEpitrochoid { - public const nint m_nComponent1 = 0x1C0; // int32 - public const nint m_nComponent2 = 0x1C4; // int32 - public const nint m_TransformInput = 0x1C8; // CParticleTransformInput - public const nint m_flParticleDensity = 0x230; // CPerParticleFloatInput - public const nint m_flOffset = 0x388; // CPerParticleFloatInput - public const nint m_flRadius1 = 0x4E0; // CPerParticleFloatInput - public const nint m_flRadius2 = 0x638; // CPerParticleFloatInput - public const nint m_bUseCount = 0x790; // bool - public const nint m_bUseLocalCoords = 0x791; // bool - public const nint m_bOffsetExistingPos = 0x792; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_CreatePhyllotaxis { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_nScaleCP = 0x1C4; // int32 - public const nint m_nComponent = 0x1C8; // int32 - public const nint m_fRadCentCore = 0x1CC; // float32 - public const nint m_fRadPerPoint = 0x1D0; // float32 - public const nint m_fRadPerPointTo = 0x1D4; // float32 - public const nint m_fpointAngle = 0x1D8; // float32 - public const nint m_fsizeOverall = 0x1DC; // float32 - public const nint m_fRadBias = 0x1E0; // float32 - public const nint m_fMinRad = 0x1E4; // float32 - public const nint m_fDistBias = 0x1E8; // float32 - public const nint m_bUseLocalCoords = 0x1EC; // bool - public const nint m_bUseWithContEmit = 0x1ED; // bool - public const nint m_bUseOrigRadius = 0x1EE; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_CreateOnModel { - public const nint m_modelInput = 0x1C0; // CParticleModelInput - public const nint m_transformInput = 0x220; // CParticleTransformInput - public const nint m_nForceInModel = 0x288; // int32 - public const nint m_nDesiredHitbox = 0x28C; // int32 - public const nint m_nHitboxValueFromControlPointIndex = 0x290; // int32 - public const nint m_vecHitBoxScale = 0x298; // CParticleCollectionVecInput - public const nint m_flBoneVelocity = 0x8F0; // float32 - public const nint m_flMaxBoneVelocity = 0x8F4; // float32 - public const nint m_vecDirectionBias = 0x8F8; // CParticleCollectionVecInput - public const nint m_HitboxSetName = 0xF50; // char[128] - public const nint m_bLocalCoords = 0xFD0; // bool - public const nint m_bUseBones = 0xFD1; // bool - public const nint m_bUseMesh = 0xFD2; // bool - public const nint m_flShellSize = 0xFD8; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionInitializer - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_CreateOnModelAtHeight { - public const nint m_bUseBones = 0x1C0; // bool - public const nint m_bForceZ = 0x1C1; // bool - public const nint m_nControlPointNumber = 0x1C4; // int32 - public const nint m_nHeightCP = 0x1C8; // int32 - public const nint m_bUseWaterHeight = 0x1CC; // bool - public const nint m_flDesiredHeight = 0x1D0; // CParticleCollectionFloatInput - public const nint m_vecHitBoxScale = 0x328; // CParticleCollectionVecInput - public const nint m_vecDirectionBias = 0x980; // CParticleCollectionVecInput - public const nint m_nBiasType = 0xFD8; // ParticleHitboxBiasType_t - public const nint m_bLocalCoords = 0xFDC; // bool - public const nint m_bPreferMovingBoxes = 0xFDD; // bool - public const nint m_HitboxSetName = 0xFDE; // char[128] - public const nint m_flHitboxVelocityScale = 0x1060; // CParticleCollectionFloatInput - public const nint m_flMaxBoneVelocity = 0x11B8; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionInitializer - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_SetHitboxToClosest { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_nDesiredHitbox = 0x1C4; // int32 - public const nint m_vecHitBoxScale = 0x1C8; // CParticleCollectionVecInput - public const nint m_HitboxSetName = 0x820; // char[128] - public const nint m_bUseBones = 0x8A0; // bool - public const nint m_bUseClosestPointOnHitbox = 0x8A1; // bool - public const nint m_nTestType = 0x8A4; // ClosestPointTestType_t - public const nint m_flHybridRatio = 0x8A8; // CParticleCollectionFloatInput - public const nint m_bUpdatePosition = 0xA00; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_SetHitboxToModel { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_nForceInModel = 0x1C4; // int32 - public const nint m_nDesiredHitbox = 0x1C8; // int32 - public const nint m_vecHitBoxScale = 0x1D0; // CParticleCollectionVecInput - public const nint m_vecDirectionBias = 0x828; // - public const nint m_bMaintainHitbox = 0x834; // bool - public const nint m_bUseBones = 0x835; // bool - public const nint m_HitboxSetName = 0x836; // char[128] - public const nint m_flShellSize = 0x8B8; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionInitializer - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_CreateWithinSphereTransform { - public const nint m_fRadiusMin = 0x1C0; // CPerParticleFloatInput - public const nint m_fRadiusMax = 0x318; // CPerParticleFloatInput - public const nint m_vecDistanceBias = 0x470; // CPerParticleVecInput - public const nint m_vecDistanceBiasAbs = 0xAC8; // - public const nint m_TransformInput = 0xAD8; // CParticleTransformInput - public const nint m_fSpeedMin = 0xB40; // CPerParticleFloatInput - public const nint m_fSpeedMax = 0xC98; // CPerParticleFloatInput - public const nint m_fSpeedRandExp = 0xDF0; // float32 - public const nint m_bLocalCoords = 0xDF4; // bool - public const nint m_flEndCPGrowthTime = 0xDF8; // float32 - public const nint m_LocalCoordinateSystemSpeedMin = 0xE00; // CPerParticleVecInput - public const nint m_LocalCoordinateSystemSpeedMax = 0x1458; // CPerParticleVecInput - public const nint m_nFieldOutput = 0x1AB0; // ParticleAttributeIndex_t - public const nint m_nFieldVelocity = 0x1AB4; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_CreateWithinBox { - public const nint m_vecMin = 0x1C0; // CPerParticleVecInput - public const nint m_vecMax = 0x818; // CPerParticleVecInput - public const nint m_nControlPointNumber = 0xE70; // int32 - public const nint m_bLocalSpace = 0xE74; // bool - public const nint m_randomnessParameters = 0xE78; // CRandomNumberGeneratorParameters - } - // Parent: CParticleFunctionInitializer - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_CreateOnGrid { - public const nint m_nXCount = 0x1C0; // CParticleCollectionFloatInput - public const nint m_nYCount = 0x318; // CParticleCollectionFloatInput - public const nint m_nZCount = 0x470; // CParticleCollectionFloatInput - public const nint m_nXSpacing = 0x5C8; // CParticleCollectionFloatInput - public const nint m_nYSpacing = 0x720; // CParticleCollectionFloatInput - public const nint m_nZSpacing = 0x878; // CParticleCollectionFloatInput - public const nint m_nControlPointNumber = 0x9D0; // int32 - public const nint m_bLocalSpace = 0x9D4; // bool - public const nint m_bCenter = 0x9D5; // bool - public const nint m_bHollow = 0x9D6; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_PositionOffset { - public const nint m_OffsetMin = 0x1C0; // CPerParticleVecInput - public const nint m_OffsetMax = 0x818; // CPerParticleVecInput - public const nint m_TransformInput = 0xE70; // CParticleTransformInput - public const nint m_bLocalCoords = 0xED8; // bool - public const nint m_bProportional = 0xED9; // bool - public const nint m_randomnessParameters = 0xEDC; // CRandomNumberGeneratorParameters - } - // Parent: CParticleFunctionInitializer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_PositionOffsetToCP { - public const nint m_nControlPointNumberStart = 0x1C0; // int32 - public const nint m_nControlPointNumberEnd = 0x1C4; // int32 - public const nint m_bLocalCoords = 0x1C8; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_PositionPlaceOnGround { - public const nint m_flOffset = 0x1C0; // CPerParticleFloatInput - public const nint m_flMaxTraceLength = 0x318; // CPerParticleFloatInput - public const nint m_CollisionGroupName = 0x470; // char[128] - public const nint m_nTraceSet = 0x4F0; // ParticleTraceSet_t - public const nint m_nTraceMissBehavior = 0x500; // ParticleTraceMissBehavior_t - public const nint m_bIncludeWater = 0x504; // bool - public const nint m_bSetNormal = 0x505; // bool - public const nint m_bSetPXYZOnly = 0x506; // bool - public const nint m_bTraceAlongNormal = 0x507; // bool - public const nint m_bOffsetonColOnly = 0x508; // bool - public const nint m_flOffsetByRadiusFactor = 0x50C; // float32 - public const nint m_nPreserveOffsetCP = 0x510; // int32 - public const nint m_nIgnoreCP = 0x514; // int32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_VelocityFromNormal { - public const nint m_fSpeedMin = 0x1C0; // float32 - public const nint m_fSpeedMax = 0x1C4; // float32 - public const nint m_bIgnoreDt = 0x1C8; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_VelocityRandom { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_fSpeedMin = 0x1C8; // CPerParticleFloatInput - public const nint m_fSpeedMax = 0x320; // CPerParticleFloatInput - public const nint m_LocalCoordinateSystemSpeedMin = 0x478; // CPerParticleVecInput - public const nint m_LocalCoordinateSystemSpeedMax = 0xAD0; // CPerParticleVecInput - public const nint m_bIgnoreDT = 0x1128; // bool - public const nint m_randomnessParameters = 0x112C; // CRandomNumberGeneratorParameters - } - // Parent: CParticleFunctionInitializer - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_InitialVelocityNoise { - public const nint m_vecAbsVal = 0x1C0; // - public const nint m_vecAbsValInv = 0x1CC; // - public const nint m_vecOffsetLoc = 0x1D8; // CPerParticleVecInput - public const nint m_flOffset = 0x830; // CPerParticleFloatInput - public const nint m_vecOutputMin = 0x988; // CPerParticleVecInput - public const nint m_vecOutputMax = 0xFE0; // CPerParticleVecInput - public const nint m_flNoiseScale = 0x1638; // CPerParticleFloatInput - public const nint m_flNoiseScaleLoc = 0x1790; // CPerParticleFloatInput - public const nint m_TransformInput = 0x18E8; // CParticleTransformInput - public const nint m_bIgnoreDt = 0x1950; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_InitialVelocityFromHitbox { - public const nint m_flVelocityMin = 0x1C0; // float32 - public const nint m_flVelocityMax = 0x1C4; // float32 - public const nint m_nControlPointNumber = 0x1C8; // int32 - public const nint m_HitboxSetName = 0x1CC; // char[128] - public const nint m_bUseBones = 0x24C; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_VelocityRadialRandom { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_fSpeedMin = 0x1C4; // float32 - public const nint m_fSpeedMax = 0x1C8; // float32 - public const nint m_vecLocalCoordinateSystemSpeedScale = 0x1CC; // - public const nint m_bIgnoreDelta = 0x1D9; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RandomLifeTime { - public const nint m_fLifetimeMin = 0x1C0; // float32 - public const nint m_fLifetimeMax = 0x1C4; // float32 - public const nint m_fLifetimeRandExponent = 0x1C8; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RandomScalar { - public const nint m_flMin = 0x1C0; // float32 - public const nint m_flMax = 0x1C4; // float32 - public const nint m_flExponent = 0x1C8; // float32 - public const nint m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionInitializer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RandomVector { - public const nint m_vecMin = 0x1C0; // - public const nint m_vecMax = 0x1CC; // - public const nint m_nFieldOutput = 0x1D8; // ParticleAttributeIndex_t - public const nint m_randomnessParameters = 0x1DC; // CRandomNumberGeneratorParameters - } - // Parent: CParticleFunctionInitializer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RandomVectorComponent { - public const nint m_flMin = 0x1C0; // float32 - public const nint m_flMax = 0x1C4; // float32 - public const nint m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t - public const nint m_nComponent = 0x1CC; // int32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_AddVectorToVector { - public const nint m_vecScale = 0x1C0; // - public const nint m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t - public const nint m_nFieldInput = 0x1D0; // ParticleAttributeIndex_t - public const nint m_vOffsetMin = 0x1D4; // - public const nint m_vOffsetMax = 0x1E0; // - public const nint m_randomnessParameters = 0x1EC; // CRandomNumberGeneratorParameters - } - // Parent: CParticleFunctionInitializer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RandomAlphaWindowThreshold { - public const nint m_flMin = 0x1C0; // float32 - public const nint m_flMax = 0x1C4; // float32 - public const nint m_flExponent = 0x1C8; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RandomRadius { - public const nint m_flRadiusMin = 0x1C0; // float32 - public const nint m_flRadiusMax = 0x1C4; // float32 - public const nint m_flRadiusRandExponent = 0x1C8; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RandomAlpha { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_nAlphaMin = 0x1C4; // int32 - public const nint m_nAlphaMax = 0x1C8; // int32 - public const nint m_flAlphaRandExponent = 0x1D4; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CGeneralRandomRotation { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flDegrees = 0x1C4; // float32 - public const nint m_flDegreesMin = 0x1C8; // float32 - public const nint m_flDegreesMax = 0x1CC; // float32 - public const nint m_flRotationRandExponent = 0x1D0; // float32 - public const nint m_bRandomlyFlipDirection = 0x1D4; // bool - } - // Parent: CGeneralRandomRotation - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RandomRotation { - } - // Parent: CParticleFunctionInitializer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_Orient2DRelToCP { - public const nint m_nCP = 0x1C0; // int32 - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_flRotOffset = 0x1C8; // float32 - } - // Parent: CGeneralRandomRotation - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RandomRotationSpeed { - } - // Parent: CGeneralRandomRotation - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RandomYaw { - } - // Parent: CParticleFunctionInitializer - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RandomColor { - public const nint m_ColorMin = 0x1DC; // Color - public const nint m_ColorMax = 0x1E0; // Color - public const nint m_TintMin = 0x1E4; // Color - public const nint m_TintMax = 0x1E8; // Color - public const nint m_flTintPerc = 0x1EC; // float32 - public const nint m_flUpdateThreshold = 0x1F0; // float32 - public const nint m_nTintCP = 0x1F4; // int32 - public const nint m_nFieldOutput = 0x1F8; // ParticleAttributeIndex_t - public const nint m_nTintBlendMode = 0x1FC; // ParticleColorBlendMode_t - public const nint m_flLightAmplification = 0x200; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_ColorLitPerParticle { - public const nint m_ColorMin = 0x1D8; // Color - public const nint m_ColorMax = 0x1DC; // Color - public const nint m_TintMin = 0x1E0; // Color - public const nint m_TintMax = 0x1E4; // Color - public const nint m_flTintPerc = 0x1E8; // float32 - public const nint m_nTintBlendMode = 0x1EC; // ParticleColorBlendMode_t - public const nint m_flLightAmplification = 0x1F0; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RandomTrailLength { - public const nint m_flMinLength = 0x1C0; // float32 - public const nint m_flMaxLength = 0x1C4; // float32 - public const nint m_flLengthRandExponent = 0x1C8; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RandomSequence { - public const nint m_nSequenceMin = 0x1C0; // int32 - public const nint m_nSequenceMax = 0x1C4; // int32 - public const nint m_bShuffle = 0x1C8; // bool - public const nint m_bLinear = 0x1C9; // bool - public const nint m_WeightedList = 0x1D0; // CUtlVector - } - // Parent: CParticleFunctionInitializer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_SequenceFromCP { - public const nint m_bKillUnused = 0x1C0; // bool - public const nint m_bRadiusScale = 0x1C1; // bool - public const nint m_nCP = 0x1C4; // int32 - public const nint m_vecOffset = 0x1C8; // - } - // Parent: CParticleFunctionInitializer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RandomModelSequence { - public const nint m_ActivityName = 0x1C0; // char[256] - public const nint m_SequenceName = 0x2C0; // char[256] - public const nint m_hModel = 0x3C0; // CStrongHandle - } - // Parent: CParticleFunctionInitializer - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_ScaleVelocity { - public const nint m_vecScale = 0x1C0; // CParticleCollectionVecInput - } - // Parent: CParticleFunctionInitializer - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_PositionWarp { - public const nint m_vecWarpMin = 0x1C0; // CParticleCollectionVecInput - public const nint m_vecWarpMax = 0x818; // CParticleCollectionVecInput - public const nint m_nScaleControlPointNumber = 0xE70; // int32 - public const nint m_nControlPointNumber = 0xE74; // int32 - public const nint m_nRadiusComponent = 0xE78; // int32 - public const nint m_flWarpTime = 0xE7C; // float32 - public const nint m_flWarpStartTime = 0xE80; // float32 - public const nint m_flPrevPosScale = 0xE84; // float32 - public const nint m_bInvertWarp = 0xE88; // bool - public const nint m_bUseCount = 0xE89; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_PositionWarpScalar { - public const nint m_vecWarpMin = 0x1C0; // - public const nint m_vecWarpMax = 0x1CC; // - public const nint m_InputValue = 0x1D8; // CPerParticleFloatInput - public const nint m_flPrevPosScale = 0x330; // float32 - public const nint m_nScaleControlPointNumber = 0x334; // int32 - public const nint m_nControlPointNumber = 0x338; // int32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_CreationNoise { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_bAbsVal = 0x1C4; // bool - public const nint m_bAbsValInv = 0x1C5; // bool - public const nint m_flOffset = 0x1C8; // float32 - public const nint m_flOutputMin = 0x1CC; // float32 - public const nint m_flOutputMax = 0x1D0; // float32 - public const nint m_flNoiseScale = 0x1D4; // float32 - public const nint m_flNoiseScaleLoc = 0x1D8; // float32 - public const nint m_vecOffsetLoc = 0x1DC; // - public const nint m_flWorldTimeScale = 0x1E8; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_CreateAlongPath { - public const nint m_fMaxDistance = 0x1C0; // float32 - public const nint m_PathParams = 0x1D0; // CPathParameters - public const nint m_bUseRandomCPs = 0x210; // bool - public const nint m_vEndOffset = 0x214; // - public const nint m_bSaveOffset = 0x220; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_MoveBetweenPoints { - public const nint m_flSpeedMin = 0x1C0; // CPerParticleFloatInput - public const nint m_flSpeedMax = 0x318; // CPerParticleFloatInput - public const nint m_flEndSpread = 0x470; // CPerParticleFloatInput - public const nint m_flStartOffset = 0x5C8; // CPerParticleFloatInput - public const nint m_flEndOffset = 0x720; // CPerParticleFloatInput - public const nint m_nEndControlPointNumber = 0x878; // int32 - public const nint m_bTrailBias = 0x87C; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RemapScalar { - public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C8; // float32 - public const nint m_flInputMax = 0x1CC; // float32 - public const nint m_flOutputMin = 0x1D0; // float32 - public const nint m_flOutputMax = 0x1D4; // float32 - public const nint m_flStartTime = 0x1D8; // float32 - public const nint m_flEndTime = 0x1DC; // float32 - public const nint m_nSetMethod = 0x1E0; // ParticleSetMethod_t - public const nint m_bActiveRange = 0x1E4; // bool - public const nint m_flRemapBias = 0x1E8; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RemapParticleCountToScalar { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_nInputMin = 0x1C4; // int32 - public const nint m_nInputMax = 0x1C8; // int32 - public const nint m_nScaleControlPoint = 0x1CC; // int32 - public const nint m_nScaleControlPointField = 0x1D0; // int32 - public const nint m_flOutputMin = 0x1D4; // float32 - public const nint m_flOutputMax = 0x1D8; // float32 - public const nint m_nSetMethod = 0x1DC; // ParticleSetMethod_t - public const nint m_bActiveRange = 0x1E0; // bool - public const nint m_bInvert = 0x1E1; // bool - public const nint m_bWrap = 0x1E2; // bool - public const nint m_flRemapBias = 0x1E4; // float32 - } - // Parent: C_INIT_RemapParticleCountToScalar - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RemapParticleCountToNamedModelElementScalar { - public const nint m_hModel = 0x1F0; // CStrongHandle - public const nint m_outputMinName = 0x1F8; // CUtlString - public const nint m_outputMaxName = 0x200; // CUtlString - public const nint m_bModelFromRenderer = 0x208; // bool - } - // Parent: C_INIT_RemapParticleCountToNamedModelElementScalar - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RemapParticleCountToNamedModelSequenceScalar { - } - // Parent: C_INIT_RemapParticleCountToNamedModelElementScalar - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RemapParticleCountToNamedModelBodyPartScalar { - } - // Parent: C_INIT_RemapParticleCountToNamedModelElementScalar - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RemapParticleCountToNamedModelMeshGroupScalar { - } - // Parent: CParticleFunctionInitializer - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_InheritVelocity { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_flVelocityScale = 0x1C4; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_VelocityFromCP { - public const nint m_velocityInput = 0x1C0; // CParticleCollectionVecInput - public const nint m_transformInput = 0x818; // CParticleTransformInput - public const nint m_flVelocityScale = 0x880; // float32 - public const nint m_bDirectionOnly = 0x884; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_AgeNoise { - public const nint m_bAbsVal = 0x1C0; // bool - public const nint m_bAbsValInv = 0x1C1; // bool - public const nint m_flOffset = 0x1C4; // float32 - public const nint m_flAgeMin = 0x1C8; // float32 - public const nint m_flAgeMax = 0x1CC; // float32 - public const nint m_flNoiseScale = 0x1D0; // float32 - public const nint m_flNoiseScaleLoc = 0x1D4; // float32 - public const nint m_vecOffsetLoc = 0x1D8; // - } - // Parent: CParticleFunctionInitializer - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_SequenceLifeTime { - public const nint m_flFramerate = 0x1C0; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RemapScalarToVector { - public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C8; // float32 - public const nint m_flInputMax = 0x1CC; // float32 - public const nint m_vecOutputMin = 0x1D0; // - public const nint m_vecOutputMax = 0x1DC; // - public const nint m_flStartTime = 0x1E8; // float32 - public const nint m_flEndTime = 0x1EC; // float32 - public const nint m_nSetMethod = 0x1F0; // ParticleSetMethod_t - public const nint m_nControlPointNumber = 0x1F4; // int32 - public const nint m_bLocalCoords = 0x1F8; // bool - public const nint m_flRemapBias = 0x1FC; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_OffsetVectorToVector { - public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_vecOutputMin = 0x1C8; // - public const nint m_vecOutputMax = 0x1D4; // - public const nint m_randomnessParameters = 0x1E0; // CRandomNumberGeneratorParameters - } - // Parent: CParticleFunctionInitializer - // Fields count: 6 - // - // Metadata: - // MParticleMinVersion - // MGetKV3ClassDefaults - public static class C_INIT_CreateSequentialPathV2 { - public const nint m_fMaxDistance = 0x1C0; // CPerParticleFloatInput - public const nint m_flNumToAssign = 0x318; // CParticleCollectionFloatInput - public const nint m_bLoop = 0x470; // bool - public const nint m_bCPPairs = 0x471; // bool - public const nint m_bSaveOffset = 0x472; // bool - public const nint m_PathParams = 0x480; // CPathParameters - } - // Parent: CParticleFunctionInitializer - // Fields count: 6 - // - // Metadata: - // MParticleMaxVersion - // MParticleReplacementOp - // MGetKV3ClassDefaults - public static class C_INIT_CreateSequentialPath { - public const nint m_fMaxDistance = 0x1C0; // float32 - public const nint m_flNumToAssign = 0x1C4; // float32 - public const nint m_bLoop = 0x1C8; // bool - public const nint m_bCPPairs = 0x1C9; // bool - public const nint m_bSaveOffset = 0x1CA; // bool - public const nint m_PathParams = 0x1D0; // CPathParameters - } - // Parent: CParticleFunctionInitializer - // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_InitialRepulsionVelocity { - public const nint m_CollisionGroupName = 0x1C0; // char[128] - public const nint m_nTraceSet = 0x240; // ParticleTraceSet_t - public const nint m_vecOutputMin = 0x244; // - public const nint m_vecOutputMax = 0x250; // - public const nint m_nControlPointNumber = 0x25C; // int32 - public const nint m_bPerParticle = 0x260; // bool - public const nint m_bTranslate = 0x261; // bool - public const nint m_bProportional = 0x262; // bool - public const nint m_flTraceLength = 0x264; // float32 - public const nint m_bPerParticleTR = 0x268; // bool - public const nint m_bInherit = 0x269; // bool - public const nint m_nChildCP = 0x26C; // int32 - public const nint m_nChildGroupID = 0x270; // int32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RandomYawFlip { - public const nint m_flPercent = 0x1C0; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RandomSecondSequence { - public const nint m_nSequenceMin = 0x1C0; // int32 - public const nint m_nSequenceMax = 0x1C4; // int32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RemapCPtoScalar { - public const nint m_nCPInput = 0x1C0; // int32 - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_nField = 0x1C8; // int32 - public const nint m_flInputMin = 0x1CC; // float32 - public const nint m_flInputMax = 0x1D0; // float32 - public const nint m_flOutputMin = 0x1D4; // float32 - public const nint m_flOutputMax = 0x1D8; // float32 - public const nint m_flStartTime = 0x1DC; // float32 - public const nint m_flEndTime = 0x1E0; // float32 - public const nint m_nSetMethod = 0x1E4; // ParticleSetMethod_t - public const nint m_flRemapBias = 0x1E8; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RemapTransformToVector { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_vInputMin = 0x1C4; // - public const nint m_vInputMax = 0x1D0; // - public const nint m_vOutputMin = 0x1DC; // - public const nint m_vOutputMax = 0x1E8; // - public const nint m_TransformInput = 0x1F8; // CParticleTransformInput - public const nint m_LocalSpaceTransform = 0x260; // CParticleTransformInput - public const nint m_flStartTime = 0x2C8; // float32 - public const nint m_flEndTime = 0x2CC; // float32 - public const nint m_nSetMethod = 0x2D0; // ParticleSetMethod_t - public const nint m_bOffset = 0x2D4; // bool - public const nint m_bAccelerate = 0x2D5; // bool - public const nint m_flRemapBias = 0x2D8; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_ChaoticAttractor { - public const nint m_flAParm = 0x1C0; // float32 - public const nint m_flBParm = 0x1C4; // float32 - public const nint m_flCParm = 0x1C8; // float32 - public const nint m_flDParm = 0x1CC; // float32 - public const nint m_flScale = 0x1D0; // float32 - public const nint m_flSpeedMin = 0x1D4; // float32 - public const nint m_flSpeedMax = 0x1D8; // float32 - public const nint m_nBaseCP = 0x1DC; // int32 - public const nint m_bUniformSpeed = 0x1E0; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_CreateFromParentParticles { - public const nint m_flVelocityScale = 0x1C0; // float32 - public const nint m_flIncrement = 0x1C4; // float32 - public const nint m_bRandomDistribution = 0x1C8; // bool - public const nint m_nRandomSeed = 0x1CC; // int32 - public const nint m_bSubFrame = 0x1D0; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_InheritFromParentParticles { - public const nint m_flScale = 0x1C0; // float32 - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_nIncrement = 0x1C8; // int32 - public const nint m_bRandomDistribution = 0x1CC; // bool - public const nint m_nRandomSeed = 0x1D0; // int32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_CreateFromCPs { - public const nint m_nIncrement = 0x1C0; // int32 - public const nint m_nMinCP = 0x1C4; // int32 - public const nint m_nMaxCP = 0x1C8; // int32 - public const nint m_nDynamicCPCount = 0x1D0; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionInitializer - // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_DistanceToCPInit { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C8; // CPerParticleFloatInput - public const nint m_flInputMax = 0x320; // CPerParticleFloatInput - public const nint m_flOutputMin = 0x478; // CPerParticleFloatInput - public const nint m_flOutputMax = 0x5D0; // CPerParticleFloatInput - public const nint m_nStartCP = 0x728; // int32 - public const nint m_bLOS = 0x72C; // bool - public const nint m_CollisionGroupName = 0x72D; // char[128] - public const nint m_nTraceSet = 0x7B0; // ParticleTraceSet_t - public const nint m_flMaxTraceLength = 0x7B8; // CPerParticleFloatInput - public const nint m_flLOSScale = 0x910; // float32 - public const nint m_nSetMethod = 0x914; // ParticleSetMethod_t - public const nint m_bActiveRange = 0x918; // bool - public const nint m_vecDistanceScale = 0x91C; // - public const nint m_flRemapBias = 0x928; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_LifespanFromVelocity { - public const nint m_vecComponentScale = 0x1C0; // - public const nint m_flTraceOffset = 0x1CC; // float32 - public const nint m_flMaxTraceLength = 0x1D0; // float32 - public const nint m_flTraceTolerance = 0x1D4; // float32 - public const nint m_nMaxPlanes = 0x1D8; // int32 - public const nint m_CollisionGroupName = 0x1E0; // char[128] - public const nint m_nTraceSet = 0x260; // ParticleTraceSet_t - public const nint m_bIncludeWater = 0x270; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_CreateFromPlaneCache { - public const nint m_vecOffsetMin = 0x1C0; // - public const nint m_vecOffsetMax = 0x1CC; // - public const nint m_bUseNormal = 0x1D9; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_ModelCull { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_bBoundBox = 0x1C4; // bool - public const nint m_bCullOutside = 0x1C5; // bool - public const nint m_bUseBones = 0x1C6; // bool - public const nint m_HitboxSetName = 0x1C7; // char[128] - } - // Parent: CParticleFunctionInitializer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_DistanceCull { - public const nint m_nControlPoint = 0x1C0; // int32 - public const nint m_flDistance = 0x1C8; // CParticleCollectionFloatInput - public const nint m_bCullInside = 0x320; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_PlaneCull { - public const nint m_nControlPoint = 0x1C0; // int32 - public const nint m_flDistance = 0x1C8; // CParticleCollectionFloatInput - public const nint m_bCullInside = 0x320; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_DistanceToNeighborCull { - public const nint m_flDistance = 0x1C0; // CPerParticleFloatInput - } - // Parent: CParticleFunctionInitializer - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RtEnvCull { - public const nint m_vecTestDir = 0x1C0; // - public const nint m_vecTestNormal = 0x1CC; // - public const nint m_bUseVelocity = 0x1D8; // bool - public const nint m_bCullOnMiss = 0x1D9; // bool - public const nint m_bLifeAdjust = 0x1DA; // bool - public const nint m_RtEnvName = 0x1DB; // char[128] - public const nint m_nRTEnvCP = 0x25C; // int32 - public const nint m_nComponent = 0x260; // int32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_NormalAlignToCP { - public const nint m_transformInput = 0x1C0; // CParticleTransformInput - public const nint m_nControlPointAxis = 0x228; // ParticleControlPointAxis_t - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_NormalOffset { - public const nint m_OffsetMin = 0x1C0; // - public const nint m_OffsetMax = 0x1CC; // - public const nint m_nControlPointNumber = 0x1D8; // int32 - public const nint m_bLocalCoords = 0x1DC; // bool - public const nint m_bNormalize = 0x1DD; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RemapSpeedToScalar { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_nControlPointNumber = 0x1C4; // int32 - public const nint m_flStartTime = 0x1C8; // float32 - public const nint m_flEndTime = 0x1CC; // float32 - public const nint m_flInputMin = 0x1D0; // float32 - public const nint m_flInputMax = 0x1D4; // float32 - public const nint m_flOutputMin = 0x1D8; // float32 - public const nint m_flOutputMax = 0x1DC; // float32 - public const nint m_nSetMethod = 0x1E0; // ParticleSetMethod_t - public const nint m_bPerParticle = 0x1E4; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_InitFromCPSnapshot { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_nAttributeToRead = 0x1C4; // ParticleAttributeIndex_t - public const nint m_nAttributeToWrite = 0x1C8; // ParticleAttributeIndex_t - public const nint m_nLocalSpaceCP = 0x1CC; // int32 - public const nint m_bRandom = 0x1D0; // bool - public const nint m_bReverse = 0x1D1; // bool - public const nint m_nSnapShotIncrement = 0x1D8; // CParticleCollectionFloatInput - public const nint m_nManualSnapshotIndex = 0x330; // CPerParticleFloatInput - public const nint m_nRandomSeed = 0x488; // int32 - public const nint m_bLocalSpaceAngles = 0x48C; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 19 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_InitSkinnedPositionFromCPSnapshot { - public const nint m_nSnapshotControlPointNumber = 0x1C0; // int32 - public const nint m_nControlPointNumber = 0x1C4; // int32 - public const nint m_bRandom = 0x1C8; // bool - public const nint m_nRandomSeed = 0x1CC; // int32 - public const nint m_bRigid = 0x1D0; // bool - public const nint m_bSetNormal = 0x1D1; // bool - public const nint m_bIgnoreDt = 0x1D2; // bool - public const nint m_flMinNormalVelocity = 0x1D4; // float32 - public const nint m_flMaxNormalVelocity = 0x1D8; // float32 - public const nint m_nIndexType = 0x1DC; // SnapshotIndexType_t - public const nint m_flReadIndex = 0x1E0; // CPerParticleFloatInput - public const nint m_flIncrement = 0x338; // float32 - public const nint m_nFullLoopIncrement = 0x33C; // int32 - public const nint m_nSnapShotStartPoint = 0x340; // int32 - public const nint m_flBoneVelocity = 0x344; // float32 - public const nint m_flBoneVelocityMax = 0x348; // float32 - public const nint m_bCopyColor = 0x34C; // bool - public const nint m_bCopyAlpha = 0x34D; // bool - public const nint m_bSetRadius = 0x34E; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_InitFromParentKilled { - public const nint m_nAttributeToCopy = 0x1C0; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_InitFromVectorFieldSnapshot { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_nLocalSpaceCP = 0x1C4; // int32 - public const nint m_nWeightUpdateCP = 0x1C8; // int32 - public const nint m_bUseVerticalVelocity = 0x1CC; // bool - public const nint m_vecScale = 0x1D0; // CPerParticleVecInput - } - // Parent: CParticleFunctionInitializer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RemapInitialDirectionToTransformToVector { - public const nint m_TransformInput = 0x1C0; // CParticleTransformInput - public const nint m_nFieldOutput = 0x228; // ParticleAttributeIndex_t - public const nint m_flScale = 0x22C; // float32 - public const nint m_flOffsetRot = 0x230; // float32 - public const nint m_vecOffsetAxis = 0x234; // - public const nint m_bNormalize = 0x240; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RemapInitialTransformDirectionToRotation { - public const nint m_TransformInput = 0x1C0; // CParticleTransformInput - public const nint m_nFieldOutput = 0x228; // ParticleAttributeIndex_t - public const nint m_flOffsetRot = 0x22C; // float32 - public const nint m_nComponent = 0x230; // int32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RemapQAnglesToRotation { - public const nint m_TransformInput = 0x1C0; // CParticleTransformInput - } - // Parent: CParticleFunctionInitializer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RemapTransformOrientationToRotations { - public const nint m_TransformInput = 0x1C0; // CParticleTransformInput - public const nint m_vecRotation = 0x228; // - public const nint m_bUseQuat = 0x234; // bool - public const nint m_bWriteNormal = 0x235; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_SetRigidAttachment { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t - public const nint m_bLocalSpace = 0x1CC; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RemapInitialVisibilityScalar { - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C8; // float32 - public const nint m_flInputMax = 0x1CC; // float32 - public const nint m_flOutputMin = 0x1D0; // float32 - public const nint m_flOutputMax = 0x1D4; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RadiusFromCPObject { - public const nint m_nControlPoint = 0x1C0; // int32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_InitialSequenceFromModel { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_nFieldOutputAnim = 0x1C8; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1CC; // float32 - public const nint m_flInputMax = 0x1D0; // float32 - public const nint m_flOutputMin = 0x1D4; // float32 - public const nint m_flOutputMax = 0x1D8; // float32 - public const nint m_nSetMethod = 0x1DC; // ParticleSetMethod_t - } - // Parent: CParticleFunctionInitializer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_GlobalScale { - public const nint m_flScale = 0x1C0; // float32 - public const nint m_nScaleControlPointNumber = 0x1C4; // int32 - public const nint m_nControlPointNumber = 0x1C8; // int32 - public const nint m_bScaleRadius = 0x1CC; // bool - public const nint m_bScalePosition = 0x1CD; // bool - public const nint m_bScaleVelocity = 0x1CE; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_PointList { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_pointList = 0x1C8; // CUtlVector - public const nint m_bPlaceAlongPath = 0x1E0; // bool - public const nint m_bClosedLoop = 0x1E1; // bool - public const nint m_nNumPointsAlongPath = 0x1E4; // int32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RandomNamedModelElement { - public const nint m_hModel = 0x1C0; // CStrongHandle - public const nint m_names = 0x1C8; // CUtlVector - public const nint m_bShuffle = 0x1E0; // bool - public const nint m_bLinear = 0x1E1; // bool - public const nint m_bModelFromRenderer = 0x1E2; // bool - public const nint m_nFieldOutput = 0x1E4; // ParticleAttributeIndex_t - } - // Parent: C_INIT_RandomNamedModelElement - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RandomNamedModelSequence { - } - // Parent: C_INIT_RandomNamedModelElement - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RandomNamedModelBodyPart { - } - // Parent: C_INIT_RandomNamedModelElement - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RandomNamedModelMeshGroup { - } - // Parent: CParticleFunctionInitializer - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RemapNamedModelElementToScalar { - public const nint m_hModel = 0x1C0; // CStrongHandle - public const nint m_names = 0x1C8; // CUtlVector - public const nint m_values = 0x1E0; // CUtlVector - public const nint m_nFieldInput = 0x1F8; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1FC; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0x200; // ParticleSetMethod_t - public const nint m_bModelFromRenderer = 0x204; // bool - } - // Parent: C_INIT_RemapNamedModelElementToScalar - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RemapNamedModelSequenceToScalar { - } - // Parent: C_INIT_RemapNamedModelElementToScalar - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RemapNamedModelBodyPartToScalar { - } - // Parent: C_INIT_RemapNamedModelElementToScalar - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RemapNamedModelMeshGroupToScalar { - } - // Parent: CParticleFunctionInitializer - // Fields count: 18 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_StatusEffect { - public const nint m_nDetail2Combo = 0x1C0; // Detail2Combo_t - public const nint m_flDetail2Rotation = 0x1C4; // float32 - public const nint m_flDetail2Scale = 0x1C8; // float32 - public const nint m_flDetail2BlendFactor = 0x1CC; // float32 - public const nint m_flColorWarpIntensity = 0x1D0; // float32 - public const nint m_flDiffuseWarpBlendToFull = 0x1D4; // float32 - public const nint m_flEnvMapIntensity = 0x1D8; // float32 - public const nint m_flAmbientScale = 0x1DC; // float32 - public const nint m_specularColor = 0x1E0; // Color - public const nint m_flSpecularScale = 0x1E4; // float32 - public const nint m_flSpecularExponent = 0x1E8; // float32 - public const nint m_flSpecularExponentBlendToFull = 0x1EC; // float32 - public const nint m_flSpecularBlendToFull = 0x1F0; // float32 - public const nint m_rimLightColor = 0x1F4; // Color - public const nint m_flRimLightScale = 0x1F8; // float32 - public const nint m_flReflectionsTintByBaseBlendToNone = 0x1FC; // float32 - public const nint m_flMetalnessBlendToFull = 0x200; // float32 - public const nint m_flSelfIllumBlendToFull = 0x204; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 19 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_StatusEffectCitadel { - public const nint m_flSFXColorWarpAmount = 0x1C0; // float32 - public const nint m_flSFXNormalAmount = 0x1C4; // float32 - public const nint m_flSFXMetalnessAmount = 0x1C8; // float32 - public const nint m_flSFXRoughnessAmount = 0x1CC; // float32 - public const nint m_flSFXSelfIllumAmount = 0x1D0; // float32 - public const nint m_flSFXSScale = 0x1D4; // float32 - public const nint m_flSFXSScrollX = 0x1D8; // float32 - public const nint m_flSFXSScrollY = 0x1DC; // float32 - public const nint m_flSFXSScrollZ = 0x1E0; // float32 - public const nint m_flSFXSOffsetX = 0x1E4; // float32 - public const nint m_flSFXSOffsetY = 0x1E8; // float32 - public const nint m_flSFXSOffsetZ = 0x1EC; // float32 - public const nint m_nDetailCombo = 0x1F0; // DetailCombo_t - public const nint m_flSFXSDetailAmount = 0x1F4; // float32 - public const nint m_flSFXSDetailScale = 0x1F8; // float32 - public const nint m_flSFXSDetailScrollX = 0x1FC; // float32 - public const nint m_flSFXSDetailScrollY = 0x200; // float32 - public const nint m_flSFXSDetailScrollZ = 0x204; // float32 - public const nint m_flSFXSUseModelUVs = 0x208; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_CreateParticleImpulse { - public const nint m_InputRadius = 0x1C0; // CPerParticleFloatInput - public const nint m_InputMagnitude = 0x318; // CPerParticleFloatInput - public const nint m_nFalloffFunction = 0x470; // ParticleFalloffFunction_t - public const nint m_InputFalloffExp = 0x478; // CPerParticleFloatInput - public const nint m_nImpulseType = 0x5D0; // ParticleImpulseType_t - } - // Parent: CParticleFunctionInitializer - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_QuantizeFloat { - public const nint m_InputValue = 0x1C0; // CPerParticleFloatInput - public const nint m_nOutputField = 0x318; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionInitializer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_SetAttributeToScalarExpression { - public const nint m_nExpression = 0x1C0; // ScalarExpressionType_t - public const nint m_flInput1 = 0x1C8; // CPerParticleFloatInput - public const nint m_flInput2 = 0x320; // CPerParticleFloatInput - public const nint m_flOutputRemap = 0x478; // CParticleRemapFloatInput - public const nint m_nOutputField = 0x5D0; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0x5D4; // ParticleSetMethod_t - } - // Parent: CParticleFunctionInitializer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_SetVectorAttributeToVectorExpression { - public const nint m_nExpression = 0x1C0; // VectorExpressionType_t - public const nint m_vInput1 = 0x1C8; // CPerParticleVecInput - public const nint m_vInput2 = 0x820; // CPerParticleVecInput - public const nint m_nOutputField = 0xE78; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0xE7C; // ParticleSetMethod_t - public const nint m_bNormalizedOutput = 0xE80; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_InitFloatCollection { - public const nint m_InputValue = 0x1C0; // CParticleCollectionFloatInput - public const nint m_nOutputField = 0x318; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionInitializer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_InitFloat { - public const nint m_InputValue = 0x1C0; // CPerParticleFloatInput - public const nint m_nOutputField = 0x318; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0x31C; // ParticleSetMethod_t - public const nint m_InputStrength = 0x320; // CPerParticleFloatInput - } - // Parent: CParticleFunctionInitializer - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_InitVecCollection { - public const nint m_InputValue = 0x1C0; // CParticleCollectionVecInput - public const nint m_nOutputField = 0x818; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_InitVec { - public const nint m_InputValue = 0x1C0; // CPerParticleVecInput - public const nint m_nOutputField = 0x818; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0x81C; // ParticleSetMethod_t - public const nint m_bNormalizedOutput = 0x820; // bool - public const nint m_bWritePreviousPosition = 0x821; // bool - } - // Parent: CParticleFunctionEmitter - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_InstantaneousEmitter { - public const nint m_nParticlesToEmit = 0x1C0; // CParticleCollectionFloatInput - public const nint m_flStartTime = 0x318; // CParticleCollectionFloatInput - public const nint m_flInitFromKilledParentParticles = 0x470; // float32 - public const nint m_flParentParticleScale = 0x478; // CParticleCollectionFloatInput - public const nint m_nMaxEmittedPerFrame = 0x5D0; // int32 - public const nint m_nSnapshotControlPoint = 0x5D4; // int32 - } - // Parent: CParticleFunctionEmitter - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ContinuousEmitter { - public const nint m_flEmissionDuration = 0x1C0; // CParticleCollectionFloatInput - public const nint m_flStartTime = 0x318; // CParticleCollectionFloatInput - public const nint m_flEmitRate = 0x470; // CParticleCollectionFloatInput - public const nint m_flEmissionScale = 0x5C8; // float32 - public const nint m_flScalePerParentParticle = 0x5CC; // float32 - public const nint m_bInitFromKilledParentParticles = 0x5D0; // bool - public const nint m_nSnapshotControlPoint = 0x5D4; // int32 - public const nint m_nLimitPerUpdate = 0x5D8; // int32 - public const nint m_bForceEmitOnFirstUpdate = 0x5DC; // bool - public const nint m_bForceEmitOnLastUpdate = 0x5DD; // bool - } - // Parent: CParticleFunctionEmitter - // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_NoiseEmitter { - public const nint m_flEmissionDuration = 0x1C0; // float32 - public const nint m_flStartTime = 0x1C4; // float32 - public const nint m_flEmissionScale = 0x1C8; // float32 - public const nint m_nScaleControlPoint = 0x1CC; // int32 - public const nint m_nScaleControlPointField = 0x1D0; // int32 - public const nint m_nWorldNoisePoint = 0x1D4; // int32 - public const nint m_bAbsVal = 0x1D8; // bool - public const nint m_bAbsValInv = 0x1D9; // bool - public const nint m_flOffset = 0x1DC; // float32 - public const nint m_flOutputMin = 0x1E0; // float32 - public const nint m_flOutputMax = 0x1E4; // float32 - public const nint m_flNoiseScale = 0x1E8; // float32 - public const nint m_flWorldNoiseScale = 0x1EC; // float32 - public const nint m_vecOffsetLoc = 0x1F0; // - public const nint m_flWorldTimeScale = 0x1FC; // float32 - } - // Parent: CParticleFunctionEmitter - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_MaintainEmitter { - public const nint m_nParticlesToMaintain = 0x1C0; // CParticleCollectionFloatInput - public const nint m_flStartTime = 0x318; // float32 - public const nint m_flEmissionDuration = 0x320; // CParticleCollectionFloatInput - public const nint m_flEmissionRate = 0x478; // float32 - public const nint m_nSnapshotControlPoint = 0x47C; // int32 - public const nint m_bEmitInstantaneously = 0x480; // bool - public const nint m_bFinalEmitOnStop = 0x481; // bool - public const nint m_flScale = 0x488; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionForce - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RandomForce { - public const nint m_MinForce = 0x1D0; // - public const nint m_MaxForce = 0x1DC; // - } - // Parent: CParticleFunctionForce - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_CPVelocityForce { - public const nint m_nControlPointNumber = 0x1D0; // int32 - public const nint m_flScale = 0x1D8; // CPerParticleFloatInput - } - // Parent: CParticleFunctionForce - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ParentVortices { - public const nint m_flForceScale = 0x1D0; // float32 - public const nint m_vecTwistAxis = 0x1D4; // - public const nint m_bFlipBasedOnYaw = 0x1E0; // bool - } - // Parent: CParticleFunctionForce - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_TwistAroundAxis { - public const nint m_fForceAmount = 0x1D0; // float32 - public const nint m_TwistAxis = 0x1D4; // - public const nint m_bLocalSpace = 0x1E0; // bool - public const nint m_nControlPointNumber = 0x1E4; // int32 - } - // Parent: CParticleFunctionForce - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_AttractToControlPoint { - public const nint m_vecComponentScale = 0x1D0; // - public const nint m_fForceAmount = 0x1E0; // CPerParticleFloatInput - public const nint m_fFalloffPower = 0x338; // float32 - public const nint m_TransformInput = 0x340; // CParticleTransformInput - public const nint m_fForceAmountMin = 0x3A8; // CPerParticleFloatInput - public const nint m_bApplyMinForce = 0x500; // bool - } - // Parent: CParticleFunctionForce - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ForceBasedOnDistanceToPlane { - public const nint m_flMinDist = 0x1D0; // float32 - public const nint m_vecForceAtMinDist = 0x1D4; // - public const nint m_flMaxDist = 0x1E0; // float32 - public const nint m_vecForceAtMaxDist = 0x1E4; // - public const nint m_vecPlaneNormal = 0x1F0; // - public const nint m_nControlPointNumber = 0x1FC; // int32 - public const nint m_flExponent = 0x200; // float32 - } - // Parent: CParticleFunctionForce - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_TimeVaryingForce { - public const nint m_flStartLerpTime = 0x1D0; // float32 - public const nint m_StartingForce = 0x1D4; // - public const nint m_flEndLerpTime = 0x1E0; // float32 - public const nint m_EndingForce = 0x1E4; // - } - // Parent: CParticleFunctionForce - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_TurbulenceForce { - public const nint m_flNoiseCoordScale0 = 0x1D0; // float32 - public const nint m_flNoiseCoordScale1 = 0x1D4; // float32 - public const nint m_flNoiseCoordScale2 = 0x1D8; // float32 - public const nint m_flNoiseCoordScale3 = 0x1DC; // float32 - public const nint m_vecNoiseAmount0 = 0x1E0; // - public const nint m_vecNoiseAmount1 = 0x1EC; // - public const nint m_vecNoiseAmount2 = 0x1F8; // - public const nint m_vecNoiseAmount3 = 0x204; // - } - // Parent: CParticleFunctionForce - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_CurlNoiseForce { - public const nint m_nNoiseType = 0x1D0; // ParticleDirectionNoiseType_t - public const nint m_vecNoiseFreq = 0x1D8; // CPerParticleVecInput - public const nint m_vecNoiseScale = 0x830; // CPerParticleVecInput - public const nint m_vecOffset = 0xE88; // CPerParticleVecInput - public const nint m_vecOffsetRate = 0x14E0; // CPerParticleVecInput - public const nint m_flWorleySeed = 0x1B38; // CPerParticleFloatInput - public const nint m_flWorleyJitter = 0x1C90; // CPerParticleFloatInput - } - // Parent: CParticleFunctionForce - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_PerParticleForce { - public const nint m_flForceScale = 0x1D0; // CPerParticleFloatInput - public const nint m_vForce = 0x328; // CPerParticleVecInput - public const nint m_nCP = 0x980; // int32 - } - // Parent: CParticleFunctionForce - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_WindForce { - public const nint m_vForce = 0x1D0; // - } - // Parent: CParticleFunctionForce - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ExternalWindForce { - public const nint m_vecSamplePosition = 0x1D0; // CPerParticleVecInput - public const nint m_vecScale = 0x828; // CPerParticleVecInput - public const nint m_bSampleWind = 0xE80; // bool - public const nint m_bSampleWater = 0xE81; // bool - public const nint m_bDampenNearWaterPlane = 0xE82; // bool - public const nint m_bSampleGravity = 0xE83; // bool - public const nint m_vecGravityForce = 0xE88; // CPerParticleVecInput - public const nint m_bUseBasicMovementGravity = 0x14E0; // bool - public const nint m_flLocalGravityScale = 0x14E8; // CPerParticleFloatInput - public const nint m_flLocalBuoyancyScale = 0x1640; // CPerParticleFloatInput - public const nint m_vecBuoyancyForce = 0x1798; // CPerParticleVecInput - } - // Parent: CParticleFunctionForce - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ExternalGameImpulseForce { - public const nint m_flForceScale = 0x1D0; // CPerParticleFloatInput - public const nint m_bRopes = 0x328; // bool - public const nint m_bRopesZOnly = 0x329; // bool - public const nint m_bExplosions = 0x32A; // bool - public const nint m_bParticles = 0x32B; // bool - } - // Parent: CParticleFunctionForce - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_LocalAccelerationForce { - public const nint m_nCP = 0x1D0; // int32 - public const nint m_nScaleCP = 0x1D4; // int32 - public const nint m_vecAccel = 0x1D8; // CParticleCollectionVecInput - } - // Parent: CParticleFunctionForce - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_DensityForce { - public const nint m_flRadiusScale = 0x1D0; // float32 - public const nint m_flForceScale = 0x1D4; // float32 - public const nint m_flTargetDensity = 0x1D8; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_BasicMovement { - public const nint m_Gravity = 0x1C0; // CParticleCollectionVecInput - public const nint m_fDrag = 0x818; // CParticleCollectionFloatInput - public const nint m_nMaxConstraintPasses = 0x970; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_FadeAndKill { - public const nint m_flStartFadeInTime = 0x1C0; // float32 - public const nint m_flEndFadeInTime = 0x1C4; // float32 - public const nint m_flStartFadeOutTime = 0x1C8; // float32 - public const nint m_flEndFadeOutTime = 0x1CC; // float32 - public const nint m_flStartAlpha = 0x1D0; // float32 - public const nint m_flEndAlpha = 0x1D4; // float32 - public const nint m_bForcePreserveParticleOrder = 0x1D8; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_FadeAndKillForTracers { - public const nint m_flStartFadeInTime = 0x1C0; // float32 - public const nint m_flEndFadeInTime = 0x1C4; // float32 - public const nint m_flStartFadeOutTime = 0x1C8; // float32 - public const nint m_flEndFadeOutTime = 0x1CC; // float32 - public const nint m_flStartAlpha = 0x1D0; // float32 - public const nint m_flEndAlpha = 0x1D4; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_FadeIn { - public const nint m_flFadeInTimeMin = 0x1C0; // float32 - public const nint m_flFadeInTimeMax = 0x1C4; // float32 - public const nint m_flFadeInTimeExp = 0x1C8; // float32 - public const nint m_bProportional = 0x1CC; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_FadeOut { - public const nint m_flFadeOutTimeMin = 0x1C0; // float32 - public const nint m_flFadeOutTimeMax = 0x1C4; // float32 - public const nint m_flFadeOutTimeExp = 0x1C8; // float32 - public const nint m_flFadeBias = 0x1CC; // float32 - public const nint m_bProportional = 0x200; // bool - public const nint m_bEaseInAndOut = 0x201; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_FadeInSimple { - public const nint m_flFadeInTime = 0x1C0; // float32 - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_FadeOutSimple { - public const nint m_flFadeOutTime = 0x1C0; // float32 - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ClampScalar { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flOutputMin = 0x1C8; // CPerParticleFloatInput - public const nint m_flOutputMax = 0x320; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ClampVector { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_vecOutputMin = 0x1C8; // CPerParticleVecInput - public const nint m_vecOutputMax = 0x820; // CPerParticleVecInput - } - // Parent: CParticleFunctionOperator - // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_OscillateScalar { - public const nint m_RateMin = 0x1C0; // float32 - public const nint m_RateMax = 0x1C4; // float32 - public const nint m_FrequencyMin = 0x1C8; // float32 - public const nint m_FrequencyMax = 0x1CC; // float32 - public const nint m_nField = 0x1D0; // ParticleAttributeIndex_t - public const nint m_bProportional = 0x1D4; // bool - public const nint m_bProportionalOp = 0x1D5; // bool - public const nint m_flStartTime_min = 0x1D8; // float32 - public const nint m_flStartTime_max = 0x1DC; // float32 - public const nint m_flEndTime_min = 0x1E0; // float32 - public const nint m_flEndTime_max = 0x1E4; // float32 - public const nint m_flOscMult = 0x1E8; // float32 - public const nint m_flOscAdd = 0x1EC; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_OscillateScalarSimple { - public const nint m_Rate = 0x1C0; // float32 - public const nint m_Frequency = 0x1C4; // float32 - public const nint m_nField = 0x1C8; // ParticleAttributeIndex_t - public const nint m_flOscMult = 0x1CC; // float32 - public const nint m_flOscAdd = 0x1D0; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_OscillateVector { - public const nint m_RateMin = 0x1C0; // - public const nint m_RateMax = 0x1CC; // - public const nint m_FrequencyMin = 0x1D8; // - public const nint m_FrequencyMax = 0x1E4; // - public const nint m_nField = 0x1F0; // ParticleAttributeIndex_t - public const nint m_bProportional = 0x1F4; // bool - public const nint m_bProportionalOp = 0x1F5; // bool - public const nint m_bOffset = 0x1F6; // bool - public const nint m_flStartTime_min = 0x1F8; // float32 - public const nint m_flStartTime_max = 0x1FC; // float32 - public const nint m_flEndTime_min = 0x200; // float32 - public const nint m_flEndTime_max = 0x204; // float32 - public const nint m_flOscMult = 0x208; // CPerParticleFloatInput - public const nint m_flOscAdd = 0x360; // CPerParticleFloatInput - public const nint m_flRateScale = 0x4B8; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_OscillateVectorSimple { - public const nint m_Rate = 0x1C0; // - public const nint m_Frequency = 0x1CC; // - public const nint m_nField = 0x1D8; // ParticleAttributeIndex_t - public const nint m_flOscMult = 0x1DC; // float32 - public const nint m_flOscAdd = 0x1E0; // float32 - public const nint m_bOffset = 0x1E4; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_DifferencePreviousParticle { - public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C8; // float32 - public const nint m_flInputMax = 0x1CC; // float32 - public const nint m_flOutputMin = 0x1D0; // float32 - public const nint m_flOutputMax = 0x1D4; // float32 - public const nint m_nSetMethod = 0x1D8; // ParticleSetMethod_t - public const nint m_bActiveRange = 0x1DC; // bool - public const nint m_bSetPreviousParticle = 0x1DD; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_PointVectorAtNextParticle { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flInterpolation = 0x1C8; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapScalar { - public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C8; // float32 - public const nint m_flInputMax = 0x1CC; // float32 - public const nint m_flOutputMin = 0x1D0; // float32 - public const nint m_flOutputMax = 0x1D4; // float32 - public const nint m_bOldCode = 0x1D8; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapDensityToVector { - public const nint m_flRadiusScale = 0x1C0; // float32 - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_flDensityMin = 0x1C8; // float32 - public const nint m_flDensityMax = 0x1CC; // float32 - public const nint m_vecOutputMin = 0x1D0; // - public const nint m_vecOutputMax = 0x1DC; // - public const nint m_bUseParentDensity = 0x1E8; // bool - public const nint m_nVoxelGridResolution = 0x1EC; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_Diffusion { - public const nint m_flRadiusScale = 0x1C0; // float32 - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_nVoxelGridResolution = 0x1C8; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapScalarEndCap { - public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C8; // float32 - public const nint m_flInputMax = 0x1CC; // float32 - public const nint m_flOutputMin = 0x1D0; // float32 - public const nint m_flOutputMax = 0x1D4; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ReinitializeScalarEndCap { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flOutputMin = 0x1C4; // float32 - public const nint m_flOutputMax = 0x1C8; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapScalarOnceTimed { - public const nint m_bProportional = 0x1C0; // bool - public const nint m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1CC; // float32 - public const nint m_flInputMax = 0x1D0; // float32 - public const nint m_flOutputMin = 0x1D4; // float32 - public const nint m_flOutputMax = 0x1D8; // float32 - public const nint m_flRemapTime = 0x1DC; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapParticleCountOnScalarEndCap { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_nInputMin = 0x1C4; // int32 - public const nint m_nInputMax = 0x1C8; // int32 - public const nint m_flOutputMin = 0x1CC; // float32 - public const nint m_flOutputMax = 0x1D0; // float32 - public const nint m_bBackwards = 0x1D4; // bool - public const nint m_nSetMethod = 0x1D8; // ParticleSetMethod_t - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapParticleCountToScalar { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_nInputMin = 0x1C8; // CParticleCollectionFloatInput - public const nint m_nInputMax = 0x320; // CParticleCollectionFloatInput - public const nint m_flOutputMin = 0x478; // CParticleCollectionFloatInput - public const nint m_flOutputMax = 0x5D0; // CParticleCollectionFloatInput - public const nint m_bActiveRange = 0x728; // bool - public const nint m_nSetMethod = 0x72C; // ParticleSetMethod_t - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapVisibilityScalar { - public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C8; // float32 - public const nint m_flInputMax = 0x1CC; // float32 - public const nint m_flOutputMin = 0x1D0; // float32 - public const nint m_flOutputMax = 0x1D4; // float32 - public const nint m_flRadiusScale = 0x1D8; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapTransformVisibilityToScalar { - public const nint m_nSetMethod = 0x1C0; // ParticleSetMethod_t - public const nint m_TransformInput = 0x1C8; // CParticleTransformInput - public const nint m_nFieldOutput = 0x230; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x234; // float32 - public const nint m_flInputMax = 0x238; // float32 - public const nint m_flOutputMin = 0x23C; // float32 - public const nint m_flOutputMax = 0x240; // float32 - public const nint m_flRadius = 0x244; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapTransformVisibilityToVector { - public const nint m_nSetMethod = 0x1C0; // ParticleSetMethod_t - public const nint m_TransformInput = 0x1C8; // CParticleTransformInput - public const nint m_nFieldOutput = 0x230; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x234; // float32 - public const nint m_flInputMax = 0x238; // float32 - public const nint m_vecOutputMin = 0x23C; // - public const nint m_vecOutputMax = 0x248; // - public const nint m_flRadius = 0x254; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_LerpScalar { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flOutput = 0x1C8; // CPerParticleFloatInput - public const nint m_flStartTime = 0x320; // float32 - public const nint m_flEndTime = 0x324; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_LerpEndCapScalar { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flOutput = 0x1C4; // float32 - public const nint m_flLerpTime = 0x1C8; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_LerpEndCapVector { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_vecOutput = 0x1C4; // - public const nint m_flLerpTime = 0x1D0; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_LerpVector { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_vecOutput = 0x1C4; // - public const nint m_flStartTime = 0x1D0; // float32 - public const nint m_flEndTime = 0x1D4; // float32 - public const nint m_nSetMethod = 0x1D8; // ParticleSetMethod_t - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_LerpToOtherAttribute { - public const nint m_flInterpolation = 0x1C0; // CPerParticleFloatInput - public const nint m_nFieldInputFrom = 0x318; // ParticleAttributeIndex_t - public const nint m_nFieldInput = 0x31C; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x320; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapSpeed { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C4; // float32 - public const nint m_flInputMax = 0x1C8; // float32 - public const nint m_flOutputMin = 0x1CC; // float32 - public const nint m_flOutputMax = 0x1D0; // float32 - public const nint m_nSetMethod = 0x1D4; // ParticleSetMethod_t - public const nint m_bIgnoreDelta = 0x1D8; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapVectortoCP { - public const nint m_nOutControlPointNumber = 0x1C0; // int32 - public const nint m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_nParticleNumber = 0x1C8; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RampScalarLinear { - public const nint m_RateMin = 0x1C0; // float32 - public const nint m_RateMax = 0x1C4; // float32 - public const nint m_flStartTime_min = 0x1C8; // float32 - public const nint m_flStartTime_max = 0x1CC; // float32 - public const nint m_flEndTime_min = 0x1D0; // float32 - public const nint m_flEndTime_max = 0x1D4; // float32 - public const nint m_nField = 0x200; // ParticleAttributeIndex_t - public const nint m_bProportionalOp = 0x204; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RampScalarSpline { - public const nint m_RateMin = 0x1C0; // float32 - public const nint m_RateMax = 0x1C4; // float32 - public const nint m_flStartTime_min = 0x1C8; // float32 - public const nint m_flStartTime_max = 0x1CC; // float32 - public const nint m_flEndTime_min = 0x1D0; // float32 - public const nint m_flEndTime_max = 0x1D4; // float32 - public const nint m_flBias = 0x1D8; // float32 - public const nint m_nField = 0x200; // ParticleAttributeIndex_t - public const nint m_bProportionalOp = 0x204; // bool - public const nint m_bEaseOut = 0x205; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RampScalarLinearSimple { - public const nint m_Rate = 0x1C0; // float32 - public const nint m_flStartTime = 0x1C4; // float32 - public const nint m_flEndTime = 0x1C8; // float32 - public const nint m_nField = 0x1F0; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RampScalarSplineSimple { - public const nint m_Rate = 0x1C0; // float32 - public const nint m_flStartTime = 0x1C4; // float32 - public const nint m_flEndTime = 0x1C8; // float32 - public const nint m_nField = 0x1F0; // ParticleAttributeIndex_t - public const nint m_bEaseOut = 0x1F4; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ChladniWave { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C8; // CPerParticleFloatInput - public const nint m_flInputMax = 0x320; // CPerParticleFloatInput - public const nint m_flOutputMin = 0x478; // CPerParticleFloatInput - public const nint m_flOutputMax = 0x5D0; // CPerParticleFloatInput - public const nint m_vecWaveLength = 0x728; // CPerParticleVecInput - public const nint m_vecHarmonics = 0xD80; // CPerParticleVecInput - public const nint m_nSetMethod = 0x13D8; // ParticleSetMethod_t - public const nint m_nLocalSpaceControlPoint = 0x13DC; // int32 - public const nint m_b3D = 0x13E0; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_Noise { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flOutputMin = 0x1C4; // float32 - public const nint m_flOutputMax = 0x1C8; // float32 - public const nint m_fl4NoiseScale = 0x1CC; // float32 - public const nint m_bAdditive = 0x1D0; // bool - public const nint m_flNoiseAnimationTimeScale = 0x1D4; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_VectorNoise { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_vecOutputMin = 0x1C4; // - public const nint m_vecOutputMax = 0x1D0; // - public const nint m_fl4NoiseScale = 0x1DC; // float32 - public const nint m_bAdditive = 0x1E0; // bool - public const nint m_bOffset = 0x1E1; // bool - public const nint m_flNoiseAnimationTimeScale = 0x1E4; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_Decay { - public const nint m_bRopeDecay = 0x1C0; // bool - public const nint m_bForcePreserveParticleOrder = 0x1C1; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_DecayOffscreen { - public const nint m_flOffscreenTime = 0x1C0; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_EndCapTimedFreeze { - public const nint m_flFreezeTime = 0x1C0; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_EndCapTimedDecay { - public const nint m_flDecayTime = 0x1C0; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_EndCapDecay { - } - // Parent: CParticleFunctionOperator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_VelocityDecay { - public const nint m_flMinVelocity = 0x1C0; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_AlphaDecay { - public const nint m_flMinAlpha = 0x1C0; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RadiusDecay { - public const nint m_flMinRadius = 0x1C0; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_DecayMaintainCount { - public const nint m_nParticlesToMaintain = 0x1C0; // int32 - public const nint m_flDecayDelay = 0x1C4; // float32 - public const nint m_nSnapshotControlPoint = 0x1C8; // int32 - public const nint m_bLifespanDecay = 0x1CC; // bool - public const nint m_flScale = 0x1D0; // CParticleCollectionFloatInput - public const nint m_bKillNewest = 0x328; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_DecayClampCount { - public const nint m_nCount = 0x1C0; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_Cull { - public const nint m_flCullPerc = 0x1C0; // float32 - public const nint m_flCullStart = 0x1C4; // float32 - public const nint m_flCullEnd = 0x1C8; // float32 - public const nint m_flCullExp = 0x1CC; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CGeneralSpin { - public const nint m_nSpinRateDegrees = 0x1C0; // int32 - public const nint m_nSpinRateMinDegrees = 0x1C4; // int32 - public const nint m_fSpinRateStopTime = 0x1CC; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSpinUpdateBase { - } - // Parent: CGeneralSpin - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_Spin { - } - // Parent: CSpinUpdateBase - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SpinUpdate { - } - // Parent: CGeneralSpin - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SpinYaw { - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_InterpolateRadius { - public const nint m_flStartTime = 0x1C0; // float32 - public const nint m_flEndTime = 0x1C4; // float32 - public const nint m_flStartScale = 0x1C8; // float32 - public const nint m_flEndScale = 0x1CC; // float32 - public const nint m_bEaseInAndOut = 0x1D0; // bool - public const nint m_flBias = 0x1D4; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ColorInterpolate { - public const nint m_ColorFade = 0x1C0; // Color - public const nint m_flFadeStartTime = 0x1D0; // float32 - public const nint m_flFadeEndTime = 0x1D4; // float32 - public const nint m_nFieldOutput = 0x1D8; // ParticleAttributeIndex_t - public const nint m_bEaseInOut = 0x1DC; // bool - public const nint m_bUseNewCode = 0x1DD; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ColorInterpolateRandom { - public const nint m_ColorFadeMin = 0x1C0; // Color - public const nint m_ColorFadeMax = 0x1DC; // Color - public const nint m_flFadeStartTime = 0x1EC; // float32 - public const nint m_flFadeEndTime = 0x1F0; // float32 - public const nint m_nFieldOutput = 0x1F4; // ParticleAttributeIndex_t - public const nint m_bEaseInOut = 0x1F8; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_PositionLock { - public const nint m_TransformInput = 0x1C0; // CParticleTransformInput - public const nint m_flStartTime_min = 0x228; // float32 - public const nint m_flStartTime_max = 0x22C; // float32 - public const nint m_flStartTime_exp = 0x230; // float32 - public const nint m_flEndTime_min = 0x234; // float32 - public const nint m_flEndTime_max = 0x238; // float32 - public const nint m_flEndTime_exp = 0x23C; // float32 - public const nint m_flRange = 0x240; // float32 - public const nint m_flRangeBias = 0x248; // CParticleCollectionFloatInput - public const nint m_flJumpThreshold = 0x3A0; // float32 - public const nint m_flPrevPosScale = 0x3A4; // float32 - public const nint m_bLockRot = 0x3A8; // bool - public const nint m_vecScale = 0x3B0; // CParticleCollectionVecInput - public const nint m_nFieldOutput = 0xA08; // ParticleAttributeIndex_t - public const nint m_nFieldOutputPrev = 0xA0C; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 33 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ControlpointLight { - public const nint m_flScale = 0x1C0; // float32 - public const nint m_nControlPoint1 = 0x650; // int32 - public const nint m_nControlPoint2 = 0x654; // int32 - public const nint m_nControlPoint3 = 0x658; // int32 - public const nint m_nControlPoint4 = 0x65C; // int32 - public const nint m_vecCPOffset1 = 0x660; // - public const nint m_vecCPOffset2 = 0x66C; // - public const nint m_vecCPOffset3 = 0x678; // - public const nint m_vecCPOffset4 = 0x684; // - public const nint m_LightFiftyDist1 = 0x690; // float32 - public const nint m_LightZeroDist1 = 0x694; // float32 - public const nint m_LightFiftyDist2 = 0x698; // float32 - public const nint m_LightZeroDist2 = 0x69C; // float32 - public const nint m_LightFiftyDist3 = 0x6A0; // float32 - public const nint m_LightZeroDist3 = 0x6A4; // float32 - public const nint m_LightFiftyDist4 = 0x6A8; // float32 - public const nint m_LightZeroDist4 = 0x6AC; // float32 - public const nint m_LightColor1 = 0x6B0; // Color - public const nint m_LightColor2 = 0x6B4; // Color - public const nint m_LightColor3 = 0x6B8; // Color - public const nint m_LightColor4 = 0x6BC; // Color - public const nint m_bLightType1 = 0x6C0; // bool - public const nint m_bLightType2 = 0x6C1; // bool - public const nint m_bLightType3 = 0x6C2; // bool - public const nint m_bLightType4 = 0x6C3; // bool - public const nint m_bLightDynamic1 = 0x6C4; // bool - public const nint m_bLightDynamic2 = 0x6C5; // bool - public const nint m_bLightDynamic3 = 0x6C6; // bool - public const nint m_bLightDynamic4 = 0x6C7; // bool - public const nint m_bUseNormal = 0x6C8; // bool - public const nint m_bUseHLambert = 0x6C9; // bool - public const nint m_bClampLowerRange = 0x6CE; // bool - public const nint m_bClampUpperRange = 0x6CF; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_GlobalLight { - public const nint m_flScale = 0x1C0; // float32 - public const nint m_bClampLowerRange = 0x1C4; // bool - public const nint m_bClampUpperRange = 0x1C5; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetChildControlPoints { - public const nint m_nChildGroupID = 0x1C0; // int32 - public const nint m_nFirstControlPoint = 0x1C4; // int32 - public const nint m_nNumControlPoints = 0x1C8; // int32 - public const nint m_nFirstSourcePoint = 0x1D0; // CParticleCollectionFloatInput - public const nint m_bReverse = 0x328; // bool - public const nint m_bSetOrientation = 0x329; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetControlPointsToParticle { - public const nint m_nChildGroupID = 0x1C0; // int32 - public const nint m_nFirstControlPoint = 0x1C4; // int32 - public const nint m_nNumControlPoints = 0x1C8; // int32 - public const nint m_nFirstSourcePoint = 0x1CC; // int32 - public const nint m_bSetOrientation = 0x1D0; // bool - public const nint m_nOrientationMode = 0x1D4; // ParticleOrientationSetMode_t - public const nint m_nSetParent = 0x1D8; // ParticleParentSetMode_t - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetControlPointsToModelParticles { - public const nint m_HitboxSetName = 0x1C0; // char[128] - public const nint m_AttachmentName = 0x240; // char[128] - public const nint m_nFirstControlPoint = 0x2C0; // int32 - public const nint m_nNumControlPoints = 0x2C4; // int32 - public const nint m_nFirstSourcePoint = 0x2C8; // int32 - public const nint m_bSkin = 0x2CC; // bool - public const nint m_bAttachment = 0x2CD; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetPerChildControlPoint { - public const nint m_nChildGroupID = 0x1C0; // int32 - public const nint m_nFirstControlPoint = 0x1C4; // int32 - public const nint m_nNumControlPoints = 0x1C8; // int32 - public const nint m_nParticleIncrement = 0x1D0; // CParticleCollectionFloatInput - public const nint m_nFirstSourcePoint = 0x328; // CParticleCollectionFloatInput - public const nint m_bSetOrientation = 0x480; // bool - public const nint m_nOrientationField = 0x484; // ParticleAttributeIndex_t - public const nint m_bNumBasedOnParticleCount = 0x488; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetPerChildControlPointFromAttribute { - public const nint m_nChildGroupID = 0x1C0; // int32 - public const nint m_nFirstControlPoint = 0x1C4; // int32 - public const nint m_nNumControlPoints = 0x1C8; // int32 - public const nint m_nParticleIncrement = 0x1CC; // int32 - public const nint m_nFirstSourcePoint = 0x1D0; // int32 - public const nint m_bNumBasedOnParticleCount = 0x1D4; // bool - public const nint m_nAttributeToRead = 0x1D8; // ParticleAttributeIndex_t - public const nint m_nCPField = 0x1DC; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapTransformOrientationToYaw { - public const nint m_TransformInput = 0x1C0; // CParticleTransformInput - public const nint m_nFieldOutput = 0x228; // ParticleAttributeIndex_t - public const nint m_flRotOffset = 0x22C; // float32 - public const nint m_flSpinStrength = 0x230; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_DampenToCP { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_flRange = 0x1C4; // float32 - public const nint m_flScale = 0x1C8; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetToCP { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_vecOffset = 0x1C4; // - public const nint m_bOffsetLocal = 0x1D0; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_PinParticleToCP { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_vecOffset = 0x1C8; // CParticleCollectionVecInput - public const nint m_bOffsetLocal = 0x820; // bool - public const nint m_nParticleSelection = 0x824; // ParticleSelection_t - public const nint m_nParticleNumber = 0x828; // CParticleCollectionFloatInput - public const nint m_nPinBreakType = 0x980; // ParticlePinDistance_t - public const nint m_flBreakDistance = 0x988; // CParticleCollectionFloatInput - public const nint m_flBreakSpeed = 0xAE0; // CParticleCollectionFloatInput - public const nint m_flAge = 0xC38; // CParticleCollectionFloatInput - public const nint m_nBreakControlPointNumber = 0xD90; // int32 - public const nint m_nBreakControlPointNumber2 = 0xD94; // int32 - public const nint m_flBreakValue = 0xD98; // CParticleCollectionFloatInput - public const nint m_flInterpolation = 0xEF0; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_MovementRigidAttachToCP { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_nScaleControlPoint = 0x1C4; // int32 - public const nint m_nScaleCPField = 0x1C8; // int32 - public const nint m_nFieldInput = 0x1CC; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t - public const nint m_bOffsetLocal = 0x1D4; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_LerpToInitialPosition { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_flInterpolation = 0x1C8; // CPerParticleFloatInput - public const nint m_nCacheField = 0x320; // ParticleAttributeIndex_t - public const nint m_flScale = 0x328; // CParticleCollectionFloatInput - public const nint m_vecScale = 0x480; // CParticleCollectionVecInput - } - // Parent: CParticleFunctionOperator - // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_DistanceBetweenTransforms { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_TransformStart = 0x1C8; // CParticleTransformInput - public const nint m_TransformEnd = 0x230; // CParticleTransformInput - public const nint m_flInputMin = 0x298; // CPerParticleFloatInput - public const nint m_flInputMax = 0x3F0; // CPerParticleFloatInput - public const nint m_flOutputMin = 0x548; // CPerParticleFloatInput - public const nint m_flOutputMax = 0x6A0; // CPerParticleFloatInput - public const nint m_flMaxTraceLength = 0x7F8; // float32 - public const nint m_flLOSScale = 0x7FC; // float32 - public const nint m_CollisionGroupName = 0x800; // char[128] - public const nint m_nTraceSet = 0x880; // ParticleTraceSet_t - public const nint m_bLOS = 0x884; // bool - public const nint m_nSetMethod = 0x888; // ParticleSetMethod_t - } - // Parent: CParticleFunctionOperator - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_PercentageBetweenTransforms { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C4; // float32 - public const nint m_flInputMax = 0x1C8; // float32 - public const nint m_flOutputMin = 0x1CC; // float32 - public const nint m_flOutputMax = 0x1D0; // float32 - public const nint m_TransformStart = 0x1D8; // CParticleTransformInput - public const nint m_TransformEnd = 0x240; // CParticleTransformInput - public const nint m_nSetMethod = 0x2A8; // ParticleSetMethod_t - public const nint m_bActiveRange = 0x2AC; // bool - public const nint m_bRadialCheck = 0x2AD; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_PercentageBetweenTransformsVector { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C4; // float32 - public const nint m_flInputMax = 0x1C8; // float32 - public const nint m_vecOutputMin = 0x1CC; // - public const nint m_vecOutputMax = 0x1D8; // - public const nint m_TransformStart = 0x1E8; // CParticleTransformInput - public const nint m_TransformEnd = 0x250; // CParticleTransformInput - public const nint m_nSetMethod = 0x2B8; // ParticleSetMethod_t - public const nint m_bActiveRange = 0x2BC; // bool - public const nint m_bRadialCheck = 0x2BD; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_PercentageBetweenTransformLerpCPs { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C4; // float32 - public const nint m_flInputMax = 0x1C8; // float32 - public const nint m_TransformStart = 0x1D0; // CParticleTransformInput - public const nint m_TransformEnd = 0x238; // CParticleTransformInput - public const nint m_nOutputStartCP = 0x2A0; // int32 - public const nint m_nOutputStartField = 0x2A4; // int32 - public const nint m_nOutputEndCP = 0x2A8; // int32 - public const nint m_nOutputEndField = 0x2AC; // int32 - public const nint m_nSetMethod = 0x2B0; // ParticleSetMethod_t - public const nint m_bActiveRange = 0x2B4; // bool - public const nint m_bRadialCheck = 0x2B5; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_DistanceBetweenVecs { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_vecPoint1 = 0x1C8; // CPerParticleVecInput - public const nint m_vecPoint2 = 0x820; // CPerParticleVecInput - public const nint m_flInputMin = 0xE78; // CPerParticleFloatInput - public const nint m_flInputMax = 0xFD0; // CPerParticleFloatInput - public const nint m_flOutputMin = 0x1128; // CPerParticleFloatInput - public const nint m_flOutputMax = 0x1280; // CPerParticleFloatInput - public const nint m_nSetMethod = 0x13D8; // ParticleSetMethod_t - public const nint m_bDeltaTime = 0x13DC; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_DirectionBetweenVecsToVec { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_vecPoint1 = 0x1C8; // CPerParticleVecInput - public const nint m_vecPoint2 = 0x820; // CPerParticleVecInput - } - // Parent: CParticleFunctionOperator - // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_DistanceToTransform { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C8; // CPerParticleFloatInput - public const nint m_flInputMax = 0x320; // CPerParticleFloatInput - public const nint m_flOutputMin = 0x478; // CPerParticleFloatInput - public const nint m_flOutputMax = 0x5D0; // CPerParticleFloatInput - public const nint m_TransformStart = 0x728; // CParticleTransformInput - public const nint m_bLOS = 0x790; // bool - public const nint m_CollisionGroupName = 0x791; // char[128] - public const nint m_nTraceSet = 0x814; // ParticleTraceSet_t - public const nint m_flMaxTraceLength = 0x818; // float32 - public const nint m_flLOSScale = 0x81C; // float32 - public const nint m_nSetMethod = 0x820; // ParticleSetMethod_t - public const nint m_bActiveRange = 0x824; // bool - public const nint m_bAdditive = 0x825; // bool - public const nint m_vecComponentScale = 0x828; // CPerParticleVecInput - } - // Parent: CParticleFunctionOperator - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_CylindricalDistanceToTransform { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C8; // CPerParticleFloatInput - public const nint m_flInputMax = 0x320; // CPerParticleFloatInput - public const nint m_flOutputMin = 0x478; // CPerParticleFloatInput - public const nint m_flOutputMax = 0x5D0; // CPerParticleFloatInput - public const nint m_TransformStart = 0x728; // CParticleTransformInput - public const nint m_TransformEnd = 0x790; // CParticleTransformInput - public const nint m_nSetMethod = 0x7F8; // ParticleSetMethod_t - public const nint m_bActiveRange = 0x7FC; // bool - public const nint m_bAdditive = 0x7FD; // bool - public const nint m_bCapsule = 0x7FE; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RtEnvCull { - public const nint m_vecTestDir = 0x1C0; // - public const nint m_vecTestNormal = 0x1CC; // - public const nint m_bCullOnMiss = 0x1D8; // bool - public const nint m_bStickInsteadOfCull = 0x1D9; // bool - public const nint m_RtEnvName = 0x1DA; // char[128] - public const nint m_nRTEnvCP = 0x25C; // int32 - public const nint m_nComponent = 0x260; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_MovementLoopInsideSphere { - public const nint m_nCP = 0x1C0; // int32 - public const nint m_flDistance = 0x1C8; // CParticleCollectionFloatInput - public const nint m_vecScale = 0x320; // CParticleCollectionVecInput - public const nint m_nDistSqrAttr = 0x978; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_MoveToHitbox { - public const nint m_modelInput = 0x1C0; // CParticleModelInput - public const nint m_transformInput = 0x220; // CParticleTransformInput - public const nint m_flLifeTimeLerpStart = 0x28C; // float32 - public const nint m_flLifeTimeLerpEnd = 0x290; // float32 - public const nint m_flPrevPosScale = 0x294; // float32 - public const nint m_HitboxSetName = 0x298; // char[128] - public const nint m_bUseBones = 0x318; // bool - public const nint m_nLerpType = 0x31C; // HitboxLerpType_t - public const nint m_flInterpolation = 0x320; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_LockToBone { - public const nint m_modelInput = 0x1C0; // CParticleModelInput - public const nint m_transformInput = 0x220; // CParticleTransformInput - public const nint m_flLifeTimeFadeStart = 0x288; // float32 - public const nint m_flLifeTimeFadeEnd = 0x28C; // float32 - public const nint m_flJumpThreshold = 0x290; // float32 - public const nint m_flPrevPosScale = 0x294; // float32 - public const nint m_HitboxSetName = 0x298; // char[128] - public const nint m_bRigid = 0x318; // bool - public const nint m_bUseBones = 0x319; // bool - public const nint m_nFieldOutput = 0x31C; // ParticleAttributeIndex_t - public const nint m_nFieldOutputPrev = 0x320; // ParticleAttributeIndex_t - public const nint m_nRotationSetType = 0x324; // ParticleRotationLockType_t - public const nint m_bRigidRotationLock = 0x328; // bool - public const nint m_vecRotation = 0x330; // CPerParticleVecInput - public const nint m_flRotLerp = 0x988; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SnapshotRigidSkinToBones { - public const nint m_bTransformNormals = 0x1C0; // bool - public const nint m_bTransformRadii = 0x1C1; // bool - public const nint m_nControlPointNumber = 0x1C4; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SnapshotSkinToBones { - public const nint m_bTransformNormals = 0x1C0; // bool - public const nint m_bTransformRadii = 0x1C1; // bool - public const nint m_nControlPointNumber = 0x1C4; // int32 - public const nint m_flLifeTimeFadeStart = 0x1C8; // float32 - public const nint m_flLifeTimeFadeEnd = 0x1CC; // float32 - public const nint m_flJumpThreshold = 0x1D0; // float32 - public const nint m_flPrevPosScale = 0x1D4; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_CPOffsetToPercentageBetweenCPs { - public const nint m_flInputMin = 0x1C0; // float32 - public const nint m_flInputMax = 0x1C4; // float32 - public const nint m_flInputBias = 0x1C8; // float32 - public const nint m_nStartCP = 0x1CC; // int32 - public const nint m_nEndCP = 0x1D0; // int32 - public const nint m_nOffsetCP = 0x1D4; // int32 - public const nint m_nOuputCP = 0x1D8; // int32 - public const nint m_nInputCP = 0x1DC; // int32 - public const nint m_bRadialCheck = 0x1E0; // bool - public const nint m_bScaleOffset = 0x1E1; // bool - public const nint m_vecOffset = 0x1E4; // - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_PlaneCull { - public const nint m_nPlaneControlPoint = 0x1C0; // int32 - public const nint m_vecPlaneDirection = 0x1C4; // - public const nint m_bLocalSpace = 0x1D0; // bool - public const nint m_flPlaneOffset = 0x1D4; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_DistanceCull { - public const nint m_nControlPoint = 0x1C0; // int32 - public const nint m_vecPointOffset = 0x1C4; // - public const nint m_flDistance = 0x1D0; // float32 - public const nint m_bCullInside = 0x1D4; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ModelCull { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_bBoundBox = 0x1C4; // bool - public const nint m_bCullOutside = 0x1C5; // bool - public const nint m_bUseBones = 0x1C6; // bool - public const nint m_HitboxSetName = 0x1C7; // char[128] - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ModelDampenMovement { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_bBoundBox = 0x1C4; // bool - public const nint m_bOutside = 0x1C5; // bool - public const nint m_bUseBones = 0x1C6; // bool - public const nint m_HitboxSetName = 0x1C7; // char[128] - public const nint m_vecPosOffset = 0x248; // CPerParticleVecInput - public const nint m_fDrag = 0x8A0; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SequenceFromModel { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_nFieldOutputAnim = 0x1C8; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1CC; // float32 - public const nint m_flInputMax = 0x1D0; // float32 - public const nint m_flOutputMin = 0x1D4; // float32 - public const nint m_flOutputMax = 0x1D8; // float32 - public const nint m_nSetMethod = 0x1DC; // ParticleSetMethod_t - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_VelocityMatchingForce { - public const nint m_flDirScale = 0x1C0; // float32 - public const nint m_flSpdScale = 0x1C4; // float32 - public const nint m_nCPBroadcast = 0x1C8; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_MovementMaintainOffset { - public const nint m_vecOffset = 0x1C0; // - public const nint m_nCP = 0x1CC; // int32 - public const nint m_bRadiusScale = 0x1D0; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 17 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_MovementPlaceOnGround { - public const nint m_flOffset = 0x1C0; // CPerParticleFloatInput - public const nint m_flMaxTraceLength = 0x318; // float32 - public const nint m_flTolerance = 0x31C; // float32 - public const nint m_flTraceOffset = 0x320; // float32 - public const nint m_flLerpRate = 0x324; // float32 - public const nint m_CollisionGroupName = 0x328; // char[128] - public const nint m_nTraceSet = 0x3A8; // ParticleTraceSet_t - public const nint m_nRefCP1 = 0x3AC; // int32 - public const nint m_nRefCP2 = 0x3B0; // int32 - public const nint m_nLerpCP = 0x3B4; // int32 - public const nint m_nTraceMissBehavior = 0x3C0; // ParticleTraceMissBehavior_t - public const nint m_bIncludeShotHull = 0x3C4; // bool - public const nint m_bIncludeWater = 0x3C5; // bool - public const nint m_bSetNormal = 0x3C8; // bool - public const nint m_bScaleOffset = 0x3C9; // bool - public const nint m_nPreserveOffsetCP = 0x3CC; // int32 - public const nint m_nIgnoreCP = 0x3D0; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MParticleMaxVersion - // MParticleReplacementOp - // MGetKV3ClassDefaults - public static class C_OP_InheritFromParentParticles { - public const nint m_flScale = 0x1C0; // float32 - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_nIncrement = 0x1C8; // int32 - public const nint m_bRandomDistribution = 0x1CC; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MParticleMinVersion - // MGetKV3ClassDefaults - public static class C_OP_InheritFromParentParticlesV2 { - public const nint m_flScale = 0x1C0; // float32 - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_nIncrement = 0x1C8; // int32 - public const nint m_bRandomDistribution = 0x1CC; // bool - public const nint m_nMissingParentBehavior = 0x1D0; // MissingParentInheritBehavior_t - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ReadFromNeighboringParticle { - public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_nIncrement = 0x1C8; // int32 - public const nint m_DistanceCheck = 0x1D0; // CPerParticleFloatInput - public const nint m_flInterpolation = 0x328; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_InheritFromPeerSystem { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_nIncrement = 0x1C8; // int32 - public const nint m_nGroupID = 0x1CC; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapVectorComponentToScalar { - public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_nComponent = 0x1C8; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_OrientTo2dDirection { - public const nint m_flRotOffset = 0x1C0; // float32 - public const nint m_flSpinStrength = 0x1C4; // float32 - public const nint m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RestartAfterDuration { - public const nint m_flDurationMin = 0x1C0; // float32 - public const nint m_flDurationMax = 0x1C4; // float32 - public const nint m_nCP = 0x1C8; // int32 - public const nint m_nCPField = 0x1CC; // int32 - public const nint m_nChildGroupID = 0x1D0; // int32 - public const nint m_bOnlyChildren = 0x1D4; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_Orient2DRelToCP { - public const nint m_flRotOffset = 0x1C0; // float32 - public const nint m_flSpinStrength = 0x1C4; // float32 - public const nint m_nCP = 0x1C8; // int32 - public const nint m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_MovementRotateParticleAroundAxis { - public const nint m_vecRotAxis = 0x1C0; // CParticleCollectionVecInput - public const nint m_flRotRate = 0x818; // CParticleCollectionFloatInput - public const nint m_TransformInput = 0x970; // CParticleTransformInput - public const nint m_bLocalSpace = 0x9D8; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RotateVector { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_vecRotAxisMin = 0x1C4; // - public const nint m_vecRotAxisMax = 0x1D0; // - public const nint m_flRotRateMin = 0x1DC; // float32 - public const nint m_flRotRateMax = 0x1E0; // float32 - public const nint m_bNormalize = 0x1E4; // bool - public const nint m_flScale = 0x1E8; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_MaxVelocity { - public const nint m_flMaxVelocity = 0x1C0; // float32 - public const nint m_flMinVelocity = 0x1C4; // float32 - public const nint m_nOverrideCP = 0x1C8; // int32 - public const nint m_nOverrideCPField = 0x1CC; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_LagCompensation { - public const nint m_nDesiredVelocityCP = 0x1C0; // int32 - public const nint m_nLatencyCP = 0x1C4; // int32 - public const nint m_nLatencyCPField = 0x1C8; // int32 - public const nint m_nDesiredVelocityCPField = 0x1CC; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_MaintainSequentialPath { - public const nint m_fMaxDistance = 0x1C0; // float32 - public const nint m_flNumToAssign = 0x1C4; // float32 - public const nint m_flCohesionStrength = 0x1C8; // float32 - public const nint m_flTolerance = 0x1CC; // float32 - public const nint m_bLoop = 0x1D0; // bool - public const nint m_bUseParticleCount = 0x1D1; // bool - public const nint m_PathParams = 0x1E0; // CPathParameters - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MParticleMinVersion - // MGetKV3ClassDefaults - public static class C_OP_LockToSavedSequentialPathV2 { - public const nint m_flFadeStart = 0x1C0; // float32 - public const nint m_flFadeEnd = 0x1C4; // float32 - public const nint m_bCPPairs = 0x1C8; // bool - public const nint m_PathParams = 0x1D0; // CPathParameters - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MParticleMaxVersion - // MParticleReplacementOp - // MGetKV3ClassDefaults - public static class C_OP_LockToSavedSequentialPath { - public const nint m_flFadeStart = 0x1C4; // float32 - public const nint m_flFadeEnd = 0x1C8; // float32 - public const nint m_bCPPairs = 0x1CC; // bool - public const nint m_PathParams = 0x1D0; // CPathParameters - } - // Parent: CParticleFunctionOperator - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapDotProductToScalar { - public const nint m_nInputCP1 = 0x1C0; // int32 - public const nint m_nInputCP2 = 0x1C4; // int32 - public const nint m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1CC; // float32 - public const nint m_flInputMax = 0x1D0; // float32 - public const nint m_flOutputMin = 0x1D4; // float32 - public const nint m_flOutputMax = 0x1D8; // float32 - public const nint m_bUseParticleVelocity = 0x1DC; // bool - public const nint m_nSetMethod = 0x1E0; // ParticleSetMethod_t - public const nint m_bActiveRange = 0x1E4; // bool - public const nint m_bUseParticleNormal = 0x1E5; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapCPtoScalar { - public const nint m_nCPInput = 0x1C0; // int32 - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_nField = 0x1C8; // int32 - public const nint m_flInputMin = 0x1CC; // float32 - public const nint m_flInputMax = 0x1D0; // float32 - public const nint m_flOutputMin = 0x1D4; // float32 - public const nint m_flOutputMax = 0x1D8; // float32 - public const nint m_flStartTime = 0x1DC; // float32 - public const nint m_flEndTime = 0x1E0; // float32 - public const nint m_flInterpRate = 0x1E4; // float32 - public const nint m_nSetMethod = 0x1E8; // ParticleSetMethod_t - } - // Parent: CParticleFunctionOperator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_NormalLock { - public const nint m_nControlPointNumber = 0x1C0; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapCPtoVector { - public const nint m_nCPInput = 0x1C0; // int32 - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_nLocalSpaceCP = 0x1C8; // int32 - public const nint m_vInputMin = 0x1CC; // - public const nint m_vInputMax = 0x1D8; // - public const nint m_vOutputMin = 0x1E4; // - public const nint m_vOutputMax = 0x1F0; // - public const nint m_flStartTime = 0x1FC; // float32 - public const nint m_flEndTime = 0x200; // float32 - public const nint m_flInterpRate = 0x204; // float32 - public const nint m_nSetMethod = 0x208; // ParticleSetMethod_t - public const nint m_bOffset = 0x20C; // bool - public const nint m_bAccelerate = 0x20D; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetCPtoVector { - public const nint m_nCPInput = 0x1C0; // int32 - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapTransformToVelocity { - public const nint m_TransformInput = 0x1C0; // CParticleTransformInput - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapVelocityToVector { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flScale = 0x1C4; // float32 - public const nint m_bNormalize = 0x1C8; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapCPVelocityToVector { - public const nint m_nControlPoint = 0x1C0; // int32 - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_flScale = 0x1C8; // float32 - public const nint m_bNormalize = 0x1CC; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetCPOrientationToDirection { - public const nint m_nInputControlPoint = 0x1C0; // int32 - public const nint m_nOutputControlPoint = 0x1C4; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapDirectionToCPToVector { - public const nint m_nCP = 0x1C0; // int32 - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_flScale = 0x1C8; // float32 - public const nint m_flOffsetRot = 0x1CC; // float32 - public const nint m_vecOffsetAxis = 0x1D0; // - public const nint m_bNormalize = 0x1DC; // bool - public const nint m_nFieldStrength = 0x1E0; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapCrossProductOfTwoVectorsToVector { - public const nint m_InputVec1 = 0x1C0; // CPerParticleVecInput - public const nint m_InputVec2 = 0x818; // CPerParticleVecInput - public const nint m_nFieldOutput = 0xE70; // ParticleAttributeIndex_t - public const nint m_bNormalize = 0xE74; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_NormalizeVector { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flScale = 0x1C4; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapControlPointDirectionToVector { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flScale = 0x1C4; // float32 - public const nint m_nControlPointNumber = 0x1C8; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetCPOrientationToGroundNormal { - public const nint m_flInterpRate = 0x1C0; // float32 - public const nint m_flMaxTraceLength = 0x1C4; // float32 - public const nint m_flTolerance = 0x1C8; // float32 - public const nint m_flTraceOffset = 0x1CC; // float32 - public const nint m_CollisionGroupName = 0x1D0; // char[128] - public const nint m_nTraceSet = 0x250; // ParticleTraceSet_t - public const nint m_nInputCP = 0x254; // int32 - public const nint m_nOutputCP = 0x258; // int32 - public const nint m_bIncludeWater = 0x268; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapTransformOrientationToRotations { - public const nint m_TransformInput = 0x1C0; // CParticleTransformInput - public const nint m_vecRotation = 0x228; // - public const nint m_bUseQuat = 0x234; // bool - public const nint m_bWriteNormal = 0x235; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapControlPointOrientationToRotation { - public const nint m_nCP = 0x1C0; // int32 - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_flOffsetRot = 0x1C8; // float32 - public const nint m_nComponent = 0x1CC; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_LockToPointList { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_pointList = 0x1C8; // CUtlVector - public const nint m_bPlaceAlongPath = 0x1E0; // bool - public const nint m_bClosedLoop = 0x1E1; // bool - public const nint m_nNumPointsAlongPath = 0x1E4; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapNamedModelElementOnceTimed { - public const nint m_hModel = 0x1C0; // CStrongHandle - public const nint m_inNames = 0x1C8; // CUtlVector - public const nint m_outNames = 0x1E0; // CUtlVector - public const nint m_fallbackNames = 0x1F8; // CUtlVector - public const nint m_bModelFromRenderer = 0x210; // bool - public const nint m_bProportional = 0x211; // bool - public const nint m_nFieldInput = 0x214; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x218; // ParticleAttributeIndex_t - public const nint m_flRemapTime = 0x21C; // float32 - } - // Parent: C_OP_RemapNamedModelElementOnceTimed - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapNamedModelSequenceOnceTimed { - } - // Parent: C_OP_RemapNamedModelElementOnceTimed - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapNamedModelBodyPartOnceTimed { - } - // Parent: C_OP_RemapNamedModelElementOnceTimed - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapNamedModelMeshGroupOnceTimed { - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapNamedModelElementEndCap { - public const nint m_hModel = 0x1C0; // CStrongHandle - public const nint m_inNames = 0x1C8; // CUtlVector - public const nint m_outNames = 0x1E0; // CUtlVector - public const nint m_fallbackNames = 0x1F8; // CUtlVector - public const nint m_bModelFromRenderer = 0x210; // bool - public const nint m_nFieldInput = 0x214; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x218; // ParticleAttributeIndex_t - } - // Parent: C_OP_RemapNamedModelElementEndCap - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapNamedModelSequenceEndCap { - } - // Parent: C_OP_RemapNamedModelElementEndCap - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapNamedModelBodyPartEndCap { - } - // Parent: C_OP_RemapNamedModelElementEndCap - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapNamedModelMeshGroupEndCap { - } - // Parent: CParticleFunctionOperator - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetFromCPSnapshot { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_nAttributeToRead = 0x1C4; // ParticleAttributeIndex_t - public const nint m_nAttributeToWrite = 0x1C8; // ParticleAttributeIndex_t - public const nint m_nLocalSpaceCP = 0x1CC; // int32 - public const nint m_bRandom = 0x1D0; // bool - public const nint m_bReverse = 0x1D1; // bool - public const nint m_nRandomSeed = 0x1D4; // int32 - public const nint m_nSnapShotStartPoint = 0x1D8; // CParticleCollectionFloatInput - public const nint m_nSnapShotIncrement = 0x330; // CParticleCollectionFloatInput - public const nint m_flInterpolation = 0x488; // CPerParticleFloatInput - public const nint m_bSubSample = 0x5E0; // bool - public const nint m_bPrev = 0x5E1; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_VectorFieldSnapshot { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_nAttributeToWrite = 0x1C4; // ParticleAttributeIndex_t - public const nint m_nLocalSpaceCP = 0x1C8; // int32 - public const nint m_flInterpolation = 0x1D0; // CPerParticleFloatInput - public const nint m_vecScale = 0x328; // CPerParticleVecInput - public const nint m_flBoundaryDampening = 0x980; // float32 - public const nint m_bSetVelocity = 0x984; // bool - public const nint m_bLockToSurface = 0x985; // bool - public const nint m_flGridSpacing = 0x988; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetAttributeToScalarExpression { - public const nint m_nExpression = 0x1C0; // ScalarExpressionType_t - public const nint m_flInput1 = 0x1C8; // CPerParticleFloatInput - public const nint m_flInput2 = 0x320; // CPerParticleFloatInput - public const nint m_flOutputRemap = 0x478; // CParticleRemapFloatInput - public const nint m_nOutputField = 0x5D0; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0x5D4; // ParticleSetMethod_t - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetVectorAttributeToVectorExpression { - public const nint m_nExpression = 0x1C0; // VectorExpressionType_t - public const nint m_vInput1 = 0x1C8; // CPerParticleVecInput - public const nint m_vInput2 = 0x820; // CPerParticleVecInput - public const nint m_nOutputField = 0xE78; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0xE7C; // ParticleSetMethod_t - public const nint m_bNormalizedOutput = 0xE80; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetFloatAttributeToVectorExpression { - public const nint m_nExpression = 0x1C0; // VectorFloatExpressionType_t - public const nint m_vInput1 = 0x1C8; // CPerParticleVecInput - public const nint m_vInput2 = 0x820; // CPerParticleVecInput - public const nint m_flOutputRemap = 0xE78; // CParticleRemapFloatInput - public const nint m_nOutputField = 0xFD0; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0xFD4; // ParticleSetMethod_t - } - // Parent: CParticleFunctionOperator - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_MovementSkinnedPositionFromCPSnapshot { - public const nint m_nSnapshotControlPointNumber = 0x1C0; // int32 - public const nint m_nControlPointNumber = 0x1C4; // int32 - public const nint m_bRandom = 0x1C8; // bool - public const nint m_nRandomSeed = 0x1CC; // int32 - public const nint m_bSetNormal = 0x1D0; // bool - public const nint m_bSetRadius = 0x1D1; // bool - public const nint m_nIndexType = 0x1D4; // SnapshotIndexType_t - public const nint m_flReadIndex = 0x1D8; // CPerParticleFloatInput - public const nint m_flIncrement = 0x330; // CParticleCollectionFloatInput - public const nint m_nFullLoopIncrement = 0x488; // CParticleCollectionFloatInput - public const nint m_nSnapShotStartPoint = 0x5E0; // CParticleCollectionFloatInput - public const nint m_flInterpolation = 0x738; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_MovementMoveAlongSkinnedCPSnapshot { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_nSnapshotControlPointNumber = 0x1C4; // int32 - public const nint m_bSetNormal = 0x1C8; // bool - public const nint m_bSetRadius = 0x1C9; // bool - public const nint m_flInterpolation = 0x1D0; // CPerParticleFloatInput - public const nint m_flTValue = 0x328; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_QuantizeFloat { - public const nint m_InputValue = 0x1C0; // CPerParticleFloatInput - public const nint m_nOutputField = 0x318; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetFloatCollection { - public const nint m_InputValue = 0x1C0; // CParticleCollectionFloatInput - public const nint m_nOutputField = 0x318; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0x31C; // ParticleSetMethod_t - public const nint m_Lerp = 0x320; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetFloat { - public const nint m_InputValue = 0x1C0; // CPerParticleFloatInput - public const nint m_nOutputField = 0x318; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0x31C; // ParticleSetMethod_t - public const nint m_Lerp = 0x320; // CPerParticleFloatInput - public const nint m_bUseNewCode = 0x478; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetVec { - public const nint m_InputValue = 0x1C0; // CPerParticleVecInput - public const nint m_nOutputField = 0x818; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0x81C; // ParticleSetMethod_t - public const nint m_Lerp = 0x820; // CPerParticleFloatInput - public const nint m_bNormalizedOutput = 0x978; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_DragRelativeToPlane { - public const nint m_flDragAtPlane = 0x1C0; // CParticleCollectionFloatInput - public const nint m_flFalloff = 0x318; // CParticleCollectionFloatInput - public const nint m_bDirectional = 0x470; // bool - public const nint m_vecPlaneNormal = 0x478; // CParticleCollectionVecInput - public const nint m_nControlPointNumber = 0xAD0; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapDensityGradientToVectorAttribute { - public const nint m_flRadiusScale = 0x1C0; // float32 - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_LockPoints { - public const nint m_nMinCol = 0x1C0; // int32 - public const nint m_nMaxCol = 0x1C4; // int32 - public const nint m_nMinRow = 0x1C8; // int32 - public const nint m_nMaxRow = 0x1CC; // int32 - public const nint m_nControlPoint = 0x1D0; // int32 - public const nint m_flBlendValue = 0x1D4; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapDistanceToLineSegmentBase { - public const nint m_nCP0 = 0x1C0; // int32 - public const nint m_nCP1 = 0x1C4; // int32 - public const nint m_flMinInputValue = 0x1C8; // float32 - public const nint m_flMaxInputValue = 0x1CC; // float32 - public const nint m_bInfiniteLine = 0x1D0; // bool - } - // Parent: C_OP_RemapDistanceToLineSegmentBase - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapDistanceToLineSegmentToScalar { - public const nint m_nFieldOutput = 0x1E0; // ParticleAttributeIndex_t - public const nint m_flMinOutputValue = 0x1E4; // float32 - public const nint m_flMaxOutputValue = 0x1E8; // float32 - } - // Parent: C_OP_RemapDistanceToLineSegmentBase - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapDistanceToLineSegmentToVector { - public const nint m_nFieldOutput = 0x1E0; // ParticleAttributeIndex_t - public const nint m_vMinOutputValue = 0x1E4; // - public const nint m_vMaxOutputValue = 0x1F0; // - } - // Parent: CParticleFunctionOperator - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_TeleportBeam { - public const nint m_nCPPosition = 0x1C0; // int32 - public const nint m_nCPVelocity = 0x1C4; // int32 - public const nint m_nCPMisc = 0x1C8; // int32 - public const nint m_nCPColor = 0x1CC; // int32 - public const nint m_nCPInvalidColor = 0x1D0; // int32 - public const nint m_nCPExtraArcData = 0x1D4; // int32 - public const nint m_vGravity = 0x1D8; // - public const nint m_flArcMaxDuration = 0x1E4; // float32 - public const nint m_flSegmentBreak = 0x1E8; // float32 - public const nint m_flArcSpeed = 0x1EC; // float32 - public const nint m_flAlpha = 0x1F0; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_CycleScalar { - public const nint m_nDestField = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flStartValue = 0x1C4; // float32 - public const nint m_flEndValue = 0x1C8; // float32 - public const nint m_flCycleTime = 0x1CC; // float32 - public const nint m_bDoNotRepeatCycle = 0x1D0; // bool - public const nint m_bSynchronizeParticles = 0x1D1; // bool - public const nint m_nCPScale = 0x1D4; // int32 - public const nint m_nCPFieldMin = 0x1D8; // int32 - public const nint m_nCPFieldMax = 0x1DC; // int32 - public const nint m_nSetMethod = 0x1E0; // ParticleSetMethod_t - } - // Parent: CParticleFunctionOperator - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_CalculateVectorAttribute { - public const nint m_vStartValue = 0x1C0; // - public const nint m_nFieldInput1 = 0x1CC; // ParticleAttributeIndex_t - public const nint m_flInputScale1 = 0x1D0; // float32 - public const nint m_nFieldInput2 = 0x1D4; // ParticleAttributeIndex_t - public const nint m_flInputScale2 = 0x1D8; // float32 - public const nint m_nControlPointInput1 = 0x1DC; // ControlPointReference_t - public const nint m_flControlPointScale1 = 0x1F0; // float32 - public const nint m_nControlPointInput2 = 0x1F4; // ControlPointReference_t - public const nint m_flControlPointScale2 = 0x208; // float32 - public const nint m_nFieldOutput = 0x20C; // ParticleAttributeIndex_t - public const nint m_vFinalOutputScale = 0x210; // - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ColorAdjustHSL { - public const nint m_flHueAdjust = 0x1C0; // CPerParticleFloatInput - public const nint m_flSaturationAdjust = 0x318; // CPerParticleFloatInput - public const nint m_flLightnessAdjust = 0x470; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ConnectParentParticleToNearest { - public const nint m_nFirstControlPoint = 0x1C0; // int32 - public const nint m_nSecondControlPoint = 0x1C4; // int32 - public const nint m_bUseRadius = 0x1C8; // bool - public const nint m_flRadiusScale = 0x1D0; // CParticleCollectionFloatInput - public const nint m_flParentRadiusScale = 0x328; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_UpdateLightSource { - public const nint m_vColorTint = 0x1C0; // Color - public const nint m_flBrightnessScale = 0x1C4; // float32 - public const nint m_flRadiusScale = 0x1C8; // float32 - public const nint m_flMinimumLightingRadius = 0x1CC; // float32 - public const nint m_flMaximumLightingRadius = 0x1D0; // float32 - public const nint m_flPositionDampingConstant = 0x1D4; // float32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapSpeedtoCP { - public const nint m_nInControlPointNumber = 0x1D0; // int32 - public const nint m_nOutControlPointNumber = 0x1D4; // int32 - public const nint m_nField = 0x1D8; // int32 - public const nint m_flInputMin = 0x1DC; // float32 - public const nint m_flInputMax = 0x1E0; // float32 - public const nint m_flOutputMin = 0x1E4; // float32 - public const nint m_flOutputMax = 0x1E8; // float32 - public const nint m_bUseDeltaV = 0x1EC; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapAverageHitboxSpeedtoCP { - public const nint m_nInControlPointNumber = 0x1D0; // int32 - public const nint m_nOutControlPointNumber = 0x1D4; // int32 - public const nint m_nField = 0x1D8; // int32 - public const nint m_nHitboxDataType = 0x1DC; // ParticleHitboxDataSelection_t - public const nint m_flInputMin = 0x1E0; // CParticleCollectionFloatInput - public const nint m_flInputMax = 0x338; // CParticleCollectionFloatInput - public const nint m_flOutputMin = 0x490; // CParticleCollectionFloatInput - public const nint m_flOutputMax = 0x5E8; // CParticleCollectionFloatInput - public const nint m_nHeightControlPointNumber = 0x740; // int32 - public const nint m_vecComparisonVelocity = 0x748; // CParticleCollectionVecInput - public const nint m_HitboxSetName = 0xDA0; // char[128] - } - // Parent: CParticleFunctionPreEmission - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapDotProductToCP { - public const nint m_nInputCP1 = 0x1D0; // int32 - public const nint m_nInputCP2 = 0x1D4; // int32 - public const nint m_nOutputCP = 0x1D8; // int32 - public const nint m_nOutVectorField = 0x1DC; // int32 - public const nint m_flInputMin = 0x1E0; // CParticleCollectionFloatInput - public const nint m_flInputMax = 0x338; // CParticleCollectionFloatInput - public const nint m_flOutputMin = 0x490; // CParticleCollectionFloatInput - public const nint m_flOutputMax = 0x5E8; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionPreEmission - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetControlPointFieldToScalarExpression { - public const nint m_nExpression = 0x1D0; // ScalarExpressionType_t - public const nint m_flInput1 = 0x1D8; // CParticleCollectionFloatInput - public const nint m_flInput2 = 0x330; // CParticleCollectionFloatInput - public const nint m_flOutputRemap = 0x488; // CParticleRemapFloatInput - public const nint m_nOutputCP = 0x5E0; // int32 - public const nint m_nOutVectorField = 0x5E4; // int32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetControlPointFieldFromVectorExpression { - public const nint m_nExpression = 0x1D0; // VectorFloatExpressionType_t - public const nint m_vecInput1 = 0x1D8; // CParticleCollectionVecInput - public const nint m_vecInput2 = 0x830; // CParticleCollectionVecInput - public const nint m_flOutputRemap = 0xE88; // CParticleRemapFloatInput - public const nint m_nOutputCP = 0xFE0; // int32 - public const nint m_nOutVectorField = 0xFE4; // int32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetControlPointToVectorExpression { - public const nint m_nExpression = 0x1D0; // VectorExpressionType_t - public const nint m_nOutputCP = 0x1D4; // int32 - public const nint m_vInput1 = 0x1D8; // CParticleCollectionVecInput - public const nint m_vInput2 = 0x830; // CParticleCollectionVecInput - public const nint m_bNormalizedOutput = 0xE88; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapModelVolumetoCP { - public const nint m_nBBoxType = 0x1D0; // BBoxVolumeType_t - public const nint m_nInControlPointNumber = 0x1D4; // int32 - public const nint m_nOutControlPointNumber = 0x1D8; // int32 - public const nint m_nOutControlPointMaxNumber = 0x1DC; // int32 - public const nint m_nField = 0x1E0; // int32 - public const nint m_flInputMin = 0x1E4; // float32 - public const nint m_flInputMax = 0x1E8; // float32 - public const nint m_flOutputMin = 0x1EC; // float32 - public const nint m_flOutputMax = 0x1F0; // float32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapBoundingVolumetoCP { - public const nint m_nOutControlPointNumber = 0x1D0; // int32 - public const nint m_flInputMin = 0x1D4; // float32 - public const nint m_flInputMax = 0x1D8; // float32 - public const nint m_flOutputMin = 0x1DC; // float32 - public const nint m_flOutputMax = 0x1E0; // float32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapAverageScalarValuetoCP { - public const nint m_nOutControlPointNumber = 0x1D0; // int32 - public const nint m_nOutVectorField = 0x1D4; // int32 - public const nint m_nField = 0x1D8; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1DC; // float32 - public const nint m_flInputMax = 0x1E0; // float32 - public const nint m_flOutputMin = 0x1E4; // float32 - public const nint m_flOutputMax = 0x1E8; // float32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RampCPLinearRandom { - public const nint m_nOutControlPointNumber = 0x1D0; // int32 - public const nint m_vecRateMin = 0x1D4; // - public const nint m_vecRateMax = 0x1E0; // - } - // Parent: CParticleFunctionPreEmission - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetParentControlPointsToChildCP { - public const nint m_nChildGroupID = 0x1D0; // int32 - public const nint m_nChildControlPoint = 0x1D4; // int32 - public const nint m_nNumControlPoints = 0x1D8; // int32 - public const nint m_nFirstSourcePoint = 0x1DC; // int32 - public const nint m_bSetOrientation = 0x1E0; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetVariable { - public const nint m_variableReference = 0x1D0; // CParticleVariableRef - public const nint m_transformInput = 0x210; // CParticleTransformInput - public const nint m_positionOffset = 0x278; // - public const nint m_rotationOffset = 0x284; // QAngle - public const nint m_vecInput = 0x290; // CParticleCollectionVecInput - public const nint m_floatInput = 0x8E8; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionPreEmission - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetControlPointPositions { - public const nint m_bUseWorldLocation = 0x1D0; // bool - public const nint m_bOrient = 0x1D1; // bool - public const nint m_bSetOnce = 0x1D2; // bool - public const nint m_nCP1 = 0x1D4; // int32 - public const nint m_nCP2 = 0x1D8; // int32 - public const nint m_nCP3 = 0x1DC; // int32 - public const nint m_nCP4 = 0x1E0; // int32 - public const nint m_vecCP1Pos = 0x1E4; // - public const nint m_vecCP2Pos = 0x1F0; // - public const nint m_vecCP3Pos = 0x1FC; // - public const nint m_vecCP4Pos = 0x208; // - public const nint m_nHeadLocation = 0x214; // int32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetSingleControlPointPosition { - public const nint m_bSetOnce = 0x1D0; // bool - public const nint m_nCP1 = 0x1D4; // int32 - public const nint m_vecCP1Pos = 0x1D8; // CParticleCollectionVecInput - public const nint m_transformInput = 0x830; // CParticleTransformInput - } - // Parent: CParticleFunctionPreEmission - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetControlPointPositionToRandomActiveCP { - public const nint m_nCP1 = 0x1D0; // int32 - public const nint m_nHeadLocationMin = 0x1D4; // int32 - public const nint m_nHeadLocationMax = 0x1D8; // int32 - public const nint m_flResetRate = 0x1E0; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionPreEmission - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetRandomControlPointPosition { - public const nint m_bUseWorldLocation = 0x1D0; // bool - public const nint m_bOrient = 0x1D1; // bool - public const nint m_nCP1 = 0x1D4; // int32 - public const nint m_nHeadLocation = 0x1D8; // int32 - public const nint m_flReRandomRate = 0x1E0; // CParticleCollectionFloatInput - public const nint m_vecCPMinPos = 0x338; // - public const nint m_vecCPMaxPos = 0x344; // - public const nint m_flInterpolation = 0x350; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionPreEmission - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetControlPointOrientation { - public const nint m_bUseWorldLocation = 0x1D0; // bool - public const nint m_bRandomize = 0x1D2; // bool - public const nint m_bSetOnce = 0x1D3; // bool - public const nint m_nCP = 0x1D4; // int32 - public const nint m_nHeadLocation = 0x1D8; // int32 - public const nint m_vecRotation = 0x1DC; // QAngle - public const nint m_vecRotationB = 0x1E8; // QAngle - public const nint m_flInterpolation = 0x1F8; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionPreEmission - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetControlPointFromObjectScale { - public const nint m_nCPInput = 0x1D0; // int32 - public const nint m_nCPOutput = 0x1D4; // int32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_DistanceBetweenCPsToCP { - public const nint m_nStartCP = 0x1D0; // int32 - public const nint m_nEndCP = 0x1D4; // int32 - public const nint m_nOutputCP = 0x1D8; // int32 - public const nint m_nOutputCPField = 0x1DC; // int32 - public const nint m_bSetOnce = 0x1E0; // bool - public const nint m_flInputMin = 0x1E4; // float32 - public const nint m_flInputMax = 0x1E8; // float32 - public const nint m_flOutputMin = 0x1EC; // float32 - public const nint m_flOutputMax = 0x1F0; // float32 - public const nint m_flMaxTraceLength = 0x1F4; // float32 - public const nint m_flLOSScale = 0x1F8; // float32 - public const nint m_bLOS = 0x1FC; // bool - public const nint m_CollisionGroupName = 0x1FD; // char[128] - public const nint m_nTraceSet = 0x280; // ParticleTraceSet_t - public const nint m_nSetParent = 0x284; // ParticleParentSetMode_t - } - // Parent: CParticleFunctionPreEmission - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetControlPointToPlayer { - public const nint m_nCP1 = 0x1D0; // int32 - public const nint m_vecCP1Pos = 0x1D4; // - public const nint m_bOrientToEyes = 0x1E0; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetControlPointToHand { - public const nint m_nCP1 = 0x1D0; // int32 - public const nint m_nHand = 0x1D4; // int32 - public const nint m_vecCP1Pos = 0x1D8; // - public const nint m_bOrientToHand = 0x1E4; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetControlPointToHMD { - public const nint m_nCP1 = 0x1D0; // int32 - public const nint m_vecCP1Pos = 0x1D4; // - public const nint m_bOrientToHMD = 0x1E0; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetControlPointPositionToTimeOfDayValue { - public const nint m_nControlPointNumber = 0x1D0; // int32 - public const nint m_pszTimeOfDayParameter = 0x1D4; // char[128] - public const nint m_vecDefaultValue = 0x254; // - } - // Parent: CParticleFunctionPreEmission - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetControlPointToCenter { - public const nint m_nCP1 = 0x1D0; // int32 - public const nint m_vecCP1Pos = 0x1D4; // - public const nint m_nSetParent = 0x1E0; // ParticleParentSetMode_t - } - // Parent: CParticleFunctionPreEmission - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetControlPointToCPVelocity { - public const nint m_nCPInput = 0x1D0; // int32 - public const nint m_nCPOutputVel = 0x1D4; // int32 - public const nint m_bNormalize = 0x1D8; // bool - public const nint m_nCPOutputMag = 0x1DC; // int32 - public const nint m_nCPField = 0x1E0; // int32 - public const nint m_vecComparisonVelocity = 0x1E8; // CParticleCollectionVecInput - } - // Parent: CParticleFunctionPreEmission - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetControlPointOrientationToCPVelocity { - public const nint m_nCPInput = 0x1D0; // int32 - public const nint m_nCPOutput = 0x1D4; // int32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_StopAfterCPDuration { - public const nint m_flDuration = 0x1D0; // CParticleCollectionFloatInput - public const nint m_bDestroyImmediately = 0x328; // bool - public const nint m_bPlayEndCap = 0x329; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetControlPointRotation { - public const nint m_vecRotAxis = 0x1D0; // CParticleCollectionVecInput - public const nint m_flRotRate = 0x828; // CParticleCollectionFloatInput - public const nint m_nCP = 0x980; // int32 - public const nint m_nLocalCP = 0x984; // int32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapCPtoCP { - public const nint m_nInputControlPoint = 0x1D0; // int32 - public const nint m_nOutputControlPoint = 0x1D4; // int32 - public const nint m_nInputField = 0x1D8; // int32 - public const nint m_nOutputField = 0x1DC; // int32 - public const nint m_flInputMin = 0x1E0; // float32 - public const nint m_flInputMax = 0x1E4; // float32 - public const nint m_flOutputMin = 0x1E8; // float32 - public const nint m_flOutputMax = 0x1EC; // float32 - public const nint m_bDerivative = 0x1F0; // bool - public const nint m_flInterpRate = 0x1F4; // float32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_HSVShiftToCP { - public const nint m_nColorCP = 0x1D0; // int32 - public const nint m_nColorGemEnableCP = 0x1D4; // int32 - public const nint m_nOutputCP = 0x1D8; // int32 - public const nint m_DefaultHSVColor = 0x1DC; // Color - } - // Parent: CParticleFunctionPreEmission - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetControlPointToImpactPoint { - public const nint m_nCPOut = 0x1D0; // int32 - public const nint m_nCPIn = 0x1D4; // int32 - public const nint m_flUpdateRate = 0x1D8; // float32 - public const nint m_flTraceLength = 0x1E0; // CParticleCollectionFloatInput - public const nint m_flStartOffset = 0x338; // float32 - public const nint m_flOffset = 0x33C; // float32 - public const nint m_vecTraceDir = 0x340; // - public const nint m_CollisionGroupName = 0x34C; // char[128] - public const nint m_nTraceSet = 0x3CC; // ParticleTraceSet_t - public const nint m_bSetToEndpoint = 0x3D0; // bool - public const nint m_bTraceToClosestSurface = 0x3D1; // bool - public const nint m_bIncludeWater = 0x3D2; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetCPOrientationToPointAtCP { - public const nint m_nInputCP = 0x1D0; // int32 - public const nint m_nOutputCP = 0x1D4; // int32 - public const nint m_flInterpolation = 0x1D8; // CParticleCollectionFloatInput - public const nint m_b2DOrientation = 0x330; // bool - public const nint m_bAvoidSingularity = 0x331; // bool - public const nint m_bPointAway = 0x332; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_EnableChildrenFromParentParticleCount { - public const nint m_nChildGroupID = 0x1D0; // int32 - public const nint m_nFirstChild = 0x1D4; // int32 - public const nint m_nNumChildrenToEnable = 0x1D8; // CParticleCollectionFloatInput - public const nint m_bDisableChildren = 0x330; // bool - public const nint m_bPlayEndcapOnStop = 0x331; // bool - public const nint m_bDestroyImmediately = 0x332; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SelectivelyEnableChildren { - public const nint m_nChildGroupID = 0x1D0; // CParticleCollectionFloatInput - public const nint m_nFirstChild = 0x328; // CParticleCollectionFloatInput - public const nint m_nNumChildrenToEnable = 0x480; // CParticleCollectionFloatInput - public const nint m_bPlayEndcapOnStop = 0x5D8; // bool - public const nint m_bDestroyImmediately = 0x5D9; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_PlayEndCapWhenFinished { - public const nint m_bFireOnEmissionEnd = 0x1D0; // bool - public const nint m_bIncludeChildren = 0x1D1; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ForceControlPointStub { - public const nint m_ControlPoint = 0x1D0; // int32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_DriveCPFromGlobalSoundFloat { - public const nint m_nOutputControlPoint = 0x1D0; // int32 - public const nint m_nOutputField = 0x1D4; // int32 - public const nint m_flInputMin = 0x1D8; // float32 - public const nint m_flInputMax = 0x1DC; // float32 - public const nint m_flOutputMin = 0x1E0; // float32 - public const nint m_flOutputMax = 0x1E4; // float32 - public const nint m_StackName = 0x1E8; // CUtlString - public const nint m_OperatorName = 0x1F0; // CUtlString - public const nint m_FieldName = 0x1F8; // CUtlString - } - // Parent: CParticleFunctionPreEmission - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetControlPointFieldToWater { - public const nint m_nSourceCP = 0x1D0; // int32 - public const nint m_nDestCP = 0x1D4; // int32 - public const nint m_nCPField = 0x1D8; // int32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetControlPointToWaterSurface { - public const nint m_nSourceCP = 0x1D0; // int32 - public const nint m_nDestCP = 0x1D4; // int32 - public const nint m_nFlowCP = 0x1D8; // int32 - public const nint m_nActiveCP = 0x1DC; // int32 - public const nint m_nActiveCPField = 0x1E0; // int32 - public const nint m_flRetestRate = 0x1E8; // CParticleCollectionFloatInput - public const nint m_bAdaptiveThreshold = 0x340; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RepeatedTriggerChildGroup { - public const nint m_nChildGroupID = 0x1D0; // int32 - public const nint m_flClusterRefireTime = 0x1D8; // CParticleCollectionFloatInput - public const nint m_flClusterSize = 0x330; // CParticleCollectionFloatInput - public const nint m_flClusterCooldown = 0x488; // CParticleCollectionFloatInput - public const nint m_bLimitChildCount = 0x5E0; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ChooseRandomChildrenInGroup { - public const nint m_nChildGroupID = 0x1D0; // int32 - public const nint m_flNumberOfChildren = 0x1D8; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionPreEmission - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetSimulationRate { - public const nint m_flSimulationScale = 0x1D0; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionPreEmission - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ControlPointToRadialScreenSpace { - public const nint m_nCPIn = 0x1D0; // int32 - public const nint m_vecCP1Pos = 0x1D4; // - public const nint m_nCPOut = 0x1E0; // int32 - public const nint m_nCPOutField = 0x1E4; // int32 - public const nint m_nCPSSPosOut = 0x1E8; // int32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_LightningSnapshotGenerator { - public const nint m_nCPSnapshot = 0x1D0; // int32 - public const nint m_nCPStartPnt = 0x1D4; // int32 - public const nint m_nCPEndPnt = 0x1D8; // int32 - public const nint m_flSegments = 0x1E0; // CParticleCollectionFloatInput - public const nint m_flOffset = 0x338; // CParticleCollectionFloatInput - public const nint m_flOffsetDecay = 0x490; // CParticleCollectionFloatInput - public const nint m_flRecalcRate = 0x5E8; // CParticleCollectionFloatInput - public const nint m_flUVScale = 0x740; // CParticleCollectionFloatInput - public const nint m_flUVOffset = 0x898; // CParticleCollectionFloatInput - public const nint m_flSplitRate = 0x9F0; // CParticleCollectionFloatInput - public const nint m_flBranchTwist = 0xB48; // CParticleCollectionFloatInput - public const nint m_nBranchBehavior = 0xCA0; // ParticleLightnintBranchBehavior_t - public const nint m_flRadiusStart = 0xCA8; // CParticleCollectionFloatInput - public const nint m_flRadiusEnd = 0xE00; // CParticleCollectionFloatInput - public const nint m_flDedicatedPool = 0xF58; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionPreEmission - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapExternalWindToCP { - public const nint m_nCP = 0x1D0; // int32 - public const nint m_nCPOutput = 0x1D4; // int32 - public const nint m_vecScale = 0x1D8; // CParticleCollectionVecInput - public const nint m_bSetMagnitude = 0x830; // bool - public const nint m_nOutVectorField = 0x834; // int32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetGravityToCP { - public const nint m_nCPInput = 0x1D0; // int32 - public const nint m_nCPOutput = 0x1D4; // int32 - public const nint m_flScale = 0x1D8; // CParticleCollectionFloatInput - public const nint m_bSetOrientation = 0x330; // bool - public const nint m_bSetZDown = 0x331; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_QuantizeCPComponent { - public const nint m_flInputValue = 0x1D0; // CParticleCollectionFloatInput - public const nint m_nCPOutput = 0x328; // int32 - public const nint m_nOutVectorField = 0x32C; // int32 - public const nint m_flQuantizeValue = 0x330; // CParticleCollectionFloatInput - } - // Parent: CBaseRendererSource2 - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CBaseTrailRenderer { - public const nint m_nOrientationType = 0x2710; // ParticleOrientationChoiceList_t - public const nint m_nOrientationControlPoint = 0x2714; // int32 - public const nint m_flMinSize = 0x2718; // float32 - public const nint m_flMaxSize = 0x271C; // float32 - public const nint m_flStartFadeSize = 0x2720; // CParticleCollectionRendererFloatInput - public const nint m_flEndFadeSize = 0x2878; // CParticleCollectionRendererFloatInput - public const nint m_bClampV = 0x29D0; // bool - } - // Parent: CBaseTrailRenderer - // Fields count: 20 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderTrails { - public const nint m_bEnableFadingAndClamping = 0x29E0; // bool - public const nint m_flStartFadeDot = 0x29E4; // float32 - public const nint m_flEndFadeDot = 0x29E8; // float32 - public const nint m_nPrevPntSource = 0x29EC; // ParticleAttributeIndex_t - public const nint m_flMaxLength = 0x29F0; // float32 - public const nint m_flMinLength = 0x29F4; // float32 - public const nint m_bIgnoreDT = 0x29F8; // bool - public const nint m_flConstrainRadiusToLengthRatio = 0x29FC; // float32 - public const nint m_flLengthScale = 0x2A00; // float32 - public const nint m_flLengthFadeInTime = 0x2A04; // float32 - public const nint m_flRadiusHeadTaper = 0x2A08; // CPerParticleFloatInput - public const nint m_vecHeadColorScale = 0x2B60; // CParticleCollectionVecInput - public const nint m_flHeadAlphaScale = 0x31B8; // CPerParticleFloatInput - public const nint m_flRadiusTaper = 0x3310; // CPerParticleFloatInput - public const nint m_vecTailColorScale = 0x3468; // CParticleCollectionVecInput - public const nint m_flTailAlphaScale = 0x3AC0; // CPerParticleFloatInput - public const nint m_nHorizCropField = 0x3C18; // ParticleAttributeIndex_t - public const nint m_nVertCropField = 0x3C1C; // ParticleAttributeIndex_t - public const nint m_flForwardShift = 0x3C20; // float32 - public const nint m_bFlipUVBasedOnPitchYaw = 0x3C24; // bool - } - // Parent: CBaseRendererSource2 - // Fields count: 30 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderRopes { - public const nint m_bEnableFadingAndClamping = 0x2710; // bool - public const nint m_flMinSize = 0x2714; // float32 - public const nint m_flMaxSize = 0x2718; // float32 - public const nint m_flStartFadeSize = 0x271C; // float32 - public const nint m_flEndFadeSize = 0x2720; // float32 - public const nint m_flStartFadeDot = 0x2724; // float32 - public const nint m_flEndFadeDot = 0x2728; // float32 - public const nint m_flRadiusTaper = 0x272C; // float32 - public const nint m_nMinTesselation = 0x2730; // int32 - public const nint m_nMaxTesselation = 0x2734; // int32 - public const nint m_flTessScale = 0x2738; // float32 - public const nint m_flTextureVWorldSize = 0x2740; // CParticleCollectionRendererFloatInput - public const nint m_flTextureVScrollRate = 0x2898; // CParticleCollectionRendererFloatInput - public const nint m_flTextureVOffset = 0x29F0; // CParticleCollectionRendererFloatInput - public const nint m_nTextureVParamsCP = 0x2B48; // int32 - public const nint m_bClampV = 0x2B4C; // bool - public const nint m_nScaleCP1 = 0x2B50; // int32 - public const nint m_nScaleCP2 = 0x2B54; // int32 - public const nint m_flScaleVSizeByControlPointDistance = 0x2B58; // float32 - public const nint m_flScaleVScrollByControlPointDistance = 0x2B5C; // float32 - public const nint m_flScaleVOffsetByControlPointDistance = 0x2B60; // float32 - public const nint m_bUseScalarForTextureCoordinate = 0x2B65; // bool - public const nint m_nScalarFieldForTextureCoordinate = 0x2B68; // ParticleAttributeIndex_t - public const nint m_flScalarAttributeTextureCoordScale = 0x2B6C; // float32 - public const nint m_bReverseOrder = 0x2B70; // bool - public const nint m_bClosedLoop = 0x2B71; // bool - public const nint m_nOrientationType = 0x2B74; // ParticleOrientationChoiceList_t - public const nint m_nVectorFieldForOrientation = 0x2B78; // ParticleAttributeIndex_t - public const nint m_bDrawAsOpaque = 0x2B7C; // bool - public const nint m_bGenerateNormals = 0x2B7D; // bool - } - // Parent: CParticleFunctionRenderer - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderAsModels { - public const nint m_ModelList = 0x200; // CUtlVector - public const nint m_flModelScale = 0x21C; // float32 - public const nint m_bFitToModelSize = 0x220; // bool - public const nint m_bNonUniformScaling = 0x221; // bool - public const nint m_nXAxisScalingAttribute = 0x224; // ParticleAttributeIndex_t - public const nint m_nYAxisScalingAttribute = 0x228; // ParticleAttributeIndex_t - public const nint m_nZAxisScalingAttribute = 0x22C; // ParticleAttributeIndex_t - public const nint m_nSizeCullBloat = 0x230; // int32 - } - // Parent: CParticleFunctionRenderer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderBlobs { - public const nint m_cubeWidth = 0x200; // CParticleCollectionRendererFloatInput - public const nint m_cutoffRadius = 0x358; // CParticleCollectionRendererFloatInput - public const nint m_renderRadius = 0x4B0; // CParticleCollectionRendererFloatInput - public const nint m_nScaleCP = 0x608; // int32 - public const nint m_MaterialVars = 0x610; // CUtlVector - public const nint m_hMaterial = 0x640; // CStrongHandle - } - // Parent: CParticleFunctionRenderer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderGpuImplicit { - public const nint m_bUsePerParticleRadius = 0x200; // bool - public const nint m_fGridSize = 0x208; // CParticleCollectionRendererFloatInput - public const nint m_fRadiusScale = 0x360; // CParticleCollectionRendererFloatInput - public const nint m_fIsosurfaceThreshold = 0x4B8; // CParticleCollectionRendererFloatInput - public const nint m_nScaleCP = 0x610; // int32 - public const nint m_hMaterial = 0x618; // CStrongHandle - } - // Parent: CParticleFunctionRenderer - // Fields count: 54 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderModels { - public const nint m_bOnlyRenderInEffectsBloomPass = 0x200; // bool - public const nint m_bOnlyRenderInEffectsWaterPass = 0x201; // bool - public const nint m_bUseMixedResolutionRendering = 0x202; // bool - public const nint m_bOnlyRenderInEffecsGameOverlay = 0x203; // bool - public const nint m_ModelList = 0x208; // CUtlVector - public const nint m_nBodyGroupField = 0x224; // ParticleAttributeIndex_t - public const nint m_nSubModelField = 0x228; // ParticleAttributeIndex_t - public const nint m_bIgnoreNormal = 0x22C; // bool - public const nint m_bOrientZ = 0x22D; // bool - public const nint m_bCenterOffset = 0x22E; // bool - public const nint m_vecLocalOffset = 0x230; // CPerParticleVecInput - public const nint m_vecLocalRotation = 0x888; // CPerParticleVecInput - public const nint m_bIgnoreRadius = 0xEE0; // bool - public const nint m_nModelScaleCP = 0xEE4; // int32 - public const nint m_vecComponentScale = 0xEE8; // CPerParticleVecInput - public const nint m_bLocalScale = 0x1540; // bool - public const nint m_nSizeCullBloat = 0x1544; // int32 - public const nint m_bAnimated = 0x1548; // bool - public const nint m_flAnimationRate = 0x1550; // CPerParticleFloatInput - public const nint m_bScaleAnimationRate = 0x16A8; // bool - public const nint m_bForceLoopingAnimation = 0x16A9; // bool - public const nint m_bResetAnimOnStop = 0x16AA; // bool - public const nint m_bManualAnimFrame = 0x16AB; // bool - public const nint m_nAnimationScaleField = 0x16AC; // ParticleAttributeIndex_t - public const nint m_nAnimationField = 0x16B0; // ParticleAttributeIndex_t - public const nint m_nManualFrameField = 0x16B4; // ParticleAttributeIndex_t - public const nint m_ActivityName = 0x16B8; // char[256] - public const nint m_SequenceName = 0x17B8; // char[256] - public const nint m_bEnableClothSimulation = 0x18B8; // bool - public const nint m_hOverrideMaterial = 0x18C0; // CStrongHandle - public const nint m_bOverrideTranslucentMaterials = 0x18C8; // bool - public const nint m_nSkin = 0x18D0; // CPerParticleFloatInput - public const nint m_MaterialVars = 0x1A28; // CUtlVector - public const nint m_flManualModelSelection = 0x1A40; // CPerParticleFloatInput - public const nint m_modelInput = 0x1B98; // CParticleModelInput - public const nint m_nLOD = 0x1BF8; // int32 - public const nint m_EconSlotName = 0x1BFC; // char[256] - public const nint m_bOriginalModel = 0x1CFC; // bool - public const nint m_bSuppressTint = 0x1CFD; // bool - public const nint m_bUseRawMeshGroup = 0x1CFE; // bool - public const nint m_bDisableShadows = 0x1CFF; // bool - public const nint m_bDisableDepthPrepass = 0x1D00; // bool - public const nint m_bAcceptsDecals = 0x1D01; // bool - public const nint m_bForceDrawInterlevedWithSiblings = 0x1D02; // bool - public const nint m_bDoNotDrawInParticlePass = 0x1D03; // bool - public const nint m_bUseFastModelCollectionRenderPath = 0x1D04; // bool - public const nint m_bAllowApproximateTransforms = 0x1D05; // bool - public const nint m_szRenderAttribute = 0x1D06; // char[260] - public const nint m_flRadiusScale = 0x1E10; // CParticleCollectionFloatInput - public const nint m_flAlphaScale = 0x1F68; // CParticleCollectionFloatInput - public const nint m_flRollScale = 0x20C0; // CParticleCollectionFloatInput - public const nint m_nAlpha2Field = 0x2218; // ParticleAttributeIndex_t - public const nint m_vecColorScale = 0x2220; // CParticleCollectionVecInput - public const nint m_nColorBlendType = 0x2878; // ParticleColorBlendType_t - } - // Parent: CParticleFunctionRenderer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderSimpleModelCollection { - public const nint m_bCenterOffset = 0x200; // bool - public const nint m_modelInput = 0x208; // CParticleModelInput - public const nint m_nLOD = 0x268; // int32 - public const nint m_bDisableShadows = 0x26C; // bool - public const nint m_bAcceptsDecals = 0x26D; // bool - } - // Parent: CParticleFunctionRenderer - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderMaterialProxy { - public const nint m_nMaterialControlPoint = 0x200; // int32 - public const nint m_nProxyType = 0x204; // MaterialProxyType_t - public const nint m_MaterialVars = 0x208; // CUtlVector - public const nint m_hOverrideMaterial = 0x220; // CStrongHandle - public const nint m_flMaterialOverrideEnabled = 0x228; // CParticleCollectionFloatInput - public const nint m_vecColorScale = 0x380; // CParticleCollectionVecInput - public const nint m_flAlpha = 0x9D8; // CPerParticleFloatInput - public const nint m_nColorBlendType = 0xB30; // ParticleColorBlendType_t - } - // Parent: CParticleFunctionRenderer - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderProjected { - public const nint m_bProjectCharacter = 0x200; // bool - public const nint m_bProjectWorld = 0x201; // bool - public const nint m_bProjectWater = 0x202; // bool - public const nint m_bFlipHorizontal = 0x203; // bool - public const nint m_bEnableProjectedDepthControls = 0x204; // bool - public const nint m_flMinProjectionDepth = 0x208; // float32 - public const nint m_flMaxProjectionDepth = 0x20C; // float32 - public const nint m_vecProjectedMaterials = 0x210; // CUtlVector - public const nint m_flMaterialSelection = 0x228; // CPerParticleFloatInput - public const nint m_flAnimationTimeScale = 0x380; // float32 - public const nint m_bOrientToNormal = 0x384; // bool - public const nint m_MaterialVars = 0x388; // CUtlVector - } - // Parent: CParticleFunctionRenderer - // Fields count: 16 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderDeferredLight { - public const nint m_bUseAlphaTestWindow = 0x200; // bool - public const nint m_bUseTexture = 0x201; // bool - public const nint m_flRadiusScale = 0x204; // float32 - public const nint m_flAlphaScale = 0x208; // float32 - public const nint m_nAlpha2Field = 0x20C; // ParticleAttributeIndex_t - public const nint m_vecColorScale = 0x210; // CParticleCollectionVecInput - public const nint m_nColorBlendType = 0x868; // ParticleColorBlendType_t - public const nint m_flLightDistance = 0x86C; // float32 - public const nint m_flStartFalloff = 0x870; // float32 - public const nint m_flDistanceFalloff = 0x874; // float32 - public const nint m_flSpotFoV = 0x878; // float32 - public const nint m_nAlphaTestPointField = 0x87C; // ParticleAttributeIndex_t - public const nint m_nAlphaTestRangeField = 0x880; // ParticleAttributeIndex_t - public const nint m_nAlphaTestSharpnessField = 0x884; // ParticleAttributeIndex_t - public const nint m_hTexture = 0x888; // CStrongHandle - public const nint m_nHSVShiftControlPoint = 0x890; // int32 - } - // Parent: CParticleFunctionRenderer - // Fields count: 29 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderStandardLight { - public const nint m_nLightType = 0x200; // ParticleLightTypeChoiceList_t - public const nint m_vecColorScale = 0x208; // CParticleCollectionVecInput - public const nint m_nColorBlendType = 0x860; // ParticleColorBlendType_t - public const nint m_flIntensity = 0x868; // CParticleCollectionFloatInput - public const nint m_bCastShadows = 0x9C0; // bool - public const nint m_flTheta = 0x9C8; // CParticleCollectionFloatInput - public const nint m_flPhi = 0xB20; // CParticleCollectionFloatInput - public const nint m_flRadiusMultiplier = 0xC78; // CParticleCollectionFloatInput - public const nint m_nAttenuationStyle = 0xDD0; // StandardLightingAttenuationStyle_t - public const nint m_flFalloffLinearity = 0xDD8; // CParticleCollectionFloatInput - public const nint m_flFiftyPercentFalloff = 0xF30; // CParticleCollectionFloatInput - public const nint m_flZeroPercentFalloff = 0x1088; // CParticleCollectionFloatInput - public const nint m_bRenderDiffuse = 0x11E0; // bool - public const nint m_bRenderSpecular = 0x11E1; // bool - public const nint m_lightCookie = 0x11E8; // CUtlString - public const nint m_nPriority = 0x11F0; // int32 - public const nint m_nFogLightingMode = 0x11F4; // ParticleLightFogLightingMode_t - public const nint m_flFogContribution = 0x11F8; // CParticleCollectionRendererFloatInput - public const nint m_nCapsuleLightBehavior = 0x1350; // ParticleLightBehaviorChoiceList_t - public const nint m_flCapsuleLength = 0x1354; // float32 - public const nint m_bReverseOrder = 0x1358; // bool - public const nint m_bClosedLoop = 0x1359; // bool - public const nint m_nPrevPntSource = 0x135C; // ParticleAttributeIndex_t - public const nint m_flMaxLength = 0x1360; // float32 - public const nint m_flMinLength = 0x1364; // float32 - public const nint m_bIgnoreDT = 0x1368; // bool - public const nint m_flConstrainRadiusToLengthRatio = 0x136C; // float32 - public const nint m_flLengthScale = 0x1370; // float32 - public const nint m_flLengthFadeInTime = 0x1374; // float32 - } - // Parent: CParticleFunctionRenderer - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderOmni2Light { - public const nint m_nLightType = 0x200; // ParticleOmni2LightTypeChoiceList_t - public const nint m_vColorBlend = 0x208; // CParticleCollectionVecInput - public const nint m_nColorBlendType = 0x860; // ParticleColorBlendType_t - public const nint m_nBrightnessUnit = 0x864; // ParticleLightUnitChoiceList_t - public const nint m_flBrightnessLumens = 0x868; // CPerParticleFloatInput - public const nint m_flBrightnessCandelas = 0x9C0; // CPerParticleFloatInput - public const nint m_bCastShadows = 0xB18; // bool - public const nint m_flLuminaireRadius = 0xB20; // CPerParticleFloatInput - public const nint m_flSkirt = 0xC78; // CPerParticleFloatInput - public const nint m_flRange = 0xDD0; // CPerParticleFloatInput - public const nint m_flInnerConeAngle = 0xF28; // CPerParticleFloatInput - public const nint m_flOuterConeAngle = 0x1080; // CPerParticleFloatInput - public const nint m_hLightCookie = 0x11D8; // CStrongHandle - public const nint m_bSphericalCookie = 0x11E0; // bool - } - // Parent: CParticleFunctionRenderer - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderLightBeam { - public const nint m_vColorBlend = 0x200; // CParticleCollectionVecInput - public const nint m_nColorBlendType = 0x858; // ParticleColorBlendType_t - public const nint m_flBrightnessLumensPerMeter = 0x860; // CParticleCollectionFloatInput - public const nint m_bCastShadows = 0x9B8; // bool - public const nint m_flSkirt = 0x9C0; // CParticleCollectionFloatInput - public const nint m_flRange = 0xB18; // CParticleCollectionFloatInput - public const nint m_flThickness = 0xC70; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionRenderer - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_Callback { - } - // Parent: CParticleFunctionRenderer - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderScreenShake { - public const nint m_flDurationScale = 0x200; // float32 - public const nint m_flRadiusScale = 0x204; // float32 - public const nint m_flFrequencyScale = 0x208; // float32 - public const nint m_flAmplitudeScale = 0x20C; // float32 - public const nint m_nRadiusField = 0x210; // ParticleAttributeIndex_t - public const nint m_nDurationField = 0x214; // ParticleAttributeIndex_t - public const nint m_nFrequencyField = 0x218; // ParticleAttributeIndex_t - public const nint m_nAmplitudeField = 0x21C; // ParticleAttributeIndex_t - public const nint m_nFilterCP = 0x220; // int32 - } - // Parent: CParticleFunctionRenderer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderTonemapController { - public const nint m_flTonemapLevel = 0x200; // float32 - public const nint m_flTonemapWeight = 0x204; // float32 - public const nint m_nTonemapLevelField = 0x208; // ParticleAttributeIndex_t - public const nint m_nTonemapWeightField = 0x20C; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionRenderer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderPostProcessing { - public const nint m_flPostProcessStrength = 0x200; // CPerParticleFloatInput - public const nint m_hPostTexture = 0x358; // CStrongHandle - public const nint m_nPriority = 0x360; // ParticlePostProcessPriorityGroup_t - } - // Parent: CParticleFunctionRenderer - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderSound { - public const nint m_flDurationScale = 0x200; // float32 - public const nint m_flSndLvlScale = 0x204; // float32 - public const nint m_flPitchScale = 0x208; // float32 - public const nint m_flVolumeScale = 0x20C; // float32 - public const nint m_nSndLvlField = 0x210; // ParticleAttributeIndex_t - public const nint m_nDurationField = 0x214; // ParticleAttributeIndex_t - public const nint m_nPitchField = 0x218; // ParticleAttributeIndex_t - public const nint m_nVolumeField = 0x21C; // ParticleAttributeIndex_t - public const nint m_nChannel = 0x220; // int32 - public const nint m_nCPReference = 0x224; // int32 - public const nint m_pszSoundName = 0x228; // char[256] - public const nint m_bSuppressStopSoundEvent = 0x328; // bool - } - // Parent: CParticleFunctionRenderer - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderStatusEffect { - public const nint m_pTextureColorWarp = 0x200; // CStrongHandle - public const nint m_pTextureDetail2 = 0x208; // CStrongHandle - public const nint m_pTextureDiffuseWarp = 0x210; // CStrongHandle - public const nint m_pTextureFresnelColorWarp = 0x218; // CStrongHandle - public const nint m_pTextureFresnelWarp = 0x220; // CStrongHandle - public const nint m_pTextureSpecularWarp = 0x228; // CStrongHandle - public const nint m_pTextureEnvMap = 0x230; // CStrongHandle - } - // Parent: CParticleFunctionRenderer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderStatusEffectCitadel { - public const nint m_pTextureColorWarp = 0x200; // CStrongHandle - public const nint m_pTextureNormal = 0x208; // CStrongHandle - public const nint m_pTextureMetalness = 0x210; // CStrongHandle - public const nint m_pTextureRoughness = 0x218; // CStrongHandle - public const nint m_pTextureSelfIllum = 0x220; // CStrongHandle - public const nint m_pTextureDetail = 0x228; // CStrongHandle - } - // Parent: CParticleFunctionRenderer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderFlattenGrass { - public const nint m_flFlattenStrength = 0x200; // float32 - public const nint m_nStrengthFieldOverride = 0x204; // ParticleAttributeIndex_t - public const nint m_flRadiusScale = 0x208; // float32 - } - // Parent: CParticleFunctionRenderer - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderTreeShake { - public const nint m_flPeakStrength = 0x200; // float32 - public const nint m_nPeakStrengthFieldOverride = 0x204; // ParticleAttributeIndex_t - public const nint m_flRadius = 0x208; // float32 - public const nint m_nRadiusFieldOverride = 0x20C; // ParticleAttributeIndex_t - public const nint m_flShakeDuration = 0x210; // float32 - public const nint m_flTransitionTime = 0x214; // float32 - public const nint m_flTwistAmount = 0x218; // float32 - public const nint m_flRadialAmount = 0x21C; // float32 - public const nint m_flControlPointOrientationAmount = 0x220; // float32 - public const nint m_nControlPointForLinearDirection = 0x224; // int32 - } - // Parent: CParticleFunctionRenderer - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderText { - public const nint m_OutlineColor = 0x200; // Color - public const nint m_DefaultText = 0x208; // CUtlString - } - // Parent: CParticleFunctionRenderer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RenderVRHapticEvent { - public const nint m_nHand = 0x200; // ParticleVRHandChoiceList_t - public const nint m_nOutputHandCP = 0x204; // int32 - public const nint m_nOutputField = 0x208; // int32 - public const nint m_flAmplitude = 0x210; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapSDFDistanceToScalarAttribute { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_nVectorFieldInput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_flMinDistance = 0x1C8; // CParticleCollectionFloatInput - public const nint m_flMaxDistance = 0x320; // CParticleCollectionFloatInput - public const nint m_flValueBelowMin = 0x478; // CParticleCollectionFloatInput - public const nint m_flValueAtMin = 0x5D0; // CParticleCollectionFloatInput - public const nint m_flValueAtMax = 0x728; // CParticleCollectionFloatInput - public const nint m_flValueAboveMax = 0x880; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapSDFDistanceToVectorAttribute { - public const nint m_nVectorFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_nVectorFieldInput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_flMinDistance = 0x1C8; // CParticleCollectionFloatInput - public const nint m_flMaxDistance = 0x320; // CParticleCollectionFloatInput - public const nint m_vValueBelowMin = 0x478; // - public const nint m_vValueAtMin = 0x484; // - public const nint m_vValueAtMax = 0x490; // - public const nint m_vValueAboveMax = 0x49C; // - } - // Parent: CParticleFunctionForce - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SDFForce { - public const nint m_flForceScale = 0x1D0; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapSDFGradientToVectorAttribute { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SDFLighting { - public const nint m_vLightingDir = 0x1C0; // - public const nint m_vTint_0 = 0x1CC; // - public const nint m_vTint_1 = 0x1D8; // - } - // Parent: CParticleFunctionConstraint - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SDFConstraint { - public const nint m_flMinDist = 0x1C0; // CParticleCollectionFloatInput - public const nint m_flMaxDist = 0x318; // CParticleCollectionFloatInput - public const nint m_nMaxIterations = 0x470; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ParticlePhysics { - public const nint m_Gravity = 0x1C0; // CParticleCollectionVecInput - public const nint m_fDrag = 0x818; // CParticleCollectionFloatInput - public const nint m_nMaxConstraintPasses = 0x970; // int32 - } - } - // Module: pulse_system.dll - // Classes count: 49 - // Enums count: 7 - public static class PulseSystem { - // Alignment: 2 - // Members count: 61 - public enum PulseInstructionCode_t : ushort { - INVALID = 0x0, - IMMEDIATE_HALT = 0x1, - RETURN_VOID = 0x2, - RETURN_VALUE = 0x3, - NOP = 0x4, - JUMP = 0x5, - JUMP_COND = 0x6, - CHUNK_LEAP = 0x7, - CHUNK_LEAP_COND = 0x8, - PULSE_CALL_SYNC = 0x9, - PULSE_CALL_ASYNC_FIRE = 0xA, - CELL_INVOKE = 0xB, - LIBRARY_INVOKE = 0xC, - SET_VAR = 0xD, - GET_VAR = 0xE, - GET_CONST = 0xF, - SET_REGISTER_DOMAIN_VALUE = 0x10, - COPY = 0x11, - NOT = 0x12, - NEGATE = 0x13, - ADD = 0x14, - SUB = 0x15, - MUL = 0x16, - DIV = 0x17, - MOD = 0x18, - LT = 0x19, - LTE = 0x1A, - EQ = 0x1B, - NE = 0x1C, - AND = 0x1D, - OR = 0x1E, - CONVERT_VALUE = 0x1F, - LAST_SERIALIZED_CODE = 0x20, - NEGATE_INT = 0x21, - NEGATE_FLOAT = 0x22, - ADD_INT = 0x23, - ADD_FLOAT = 0x24, - ADD_STRING = 0x25, - SUB_INT = 0x26, - SUB_FLOAT = 0x27, - MUL_INT = 0x28, - MUL_FLOAT = 0x29, - DIV_INT = 0x2A, - DIV_FLOAT = 0x2B, - MOD_INT = 0x2C, - MOD_FLOAT = 0x2D, - LT_INT = 0x2E, - LT_FLOAT = 0x2F, - LTE_INT = 0x30, - LTE_FLOAT = 0x31, - EQ_BOOL = 0x32, - EQ_INT = 0x33, - EQ_FLOAT = 0x34, - EQ_STRING = 0x35, - EQ_ENTITY_NAME = 0x36, - NE_BOOL = 0x37, - NE_INT = 0x38, - NE_FLOAT = 0x39, - NE_STRING = 0x3A, - NE_ENTITY_NAME = 0x3B, - GET_CONST_INLINE_STORAGE = 0x3C - } - // Alignment: 4 - // Members count: 2 - public enum PulseMethodCallMode_t : uint { - SYNC_WAIT_FOR_COMPLETION = 0x0, - ASYNC_FIRE_AND_FORGET = 0x1 - } - // Alignment: 4 - // Members count: 3 - public enum PulseCursorExecResult_t : uint { - Succeeded = 0x0, - Canceled = 0x1, - Failed = 0x2 - } - // Alignment: 4 - // Members count: 4 - public enum PulseCursorCancelPriority_t : uint { - None = 0x0, - CancelOnSucceeded = 0x1, - SoftCancel = 0x2, - HardCancel = 0x3 - } - // Alignment: 4 - // Members count: 19 - public enum PulseValueType_t : uint { - PVAL_INVALID = 0xFFFFFFFFFFFFFFFF, - PVAL_BOOL = 0x0, - PVAL_INT = 0x1, - PVAL_FLOAT = 0x2, - PVAL_STRING = 0x3, - PVAL_VEC3 = 0x4, - PVAL_TRANSFORM = 0x5, - PVAL_COLOR_RGB = 0x6, - PVAL_EHANDLE = 0x7, - PVAL_RESOURCE = 0x8, - PVAL_SNDEVT_GUID = 0x9, - PVAL_ENTITY_NAME = 0xA, - PVAL_SCHEMA_PTR = 0xB, - PVAL_TYPESAFE_INT = 0xC, - PVAL_CURSOR_FLOW = 0xD, - PVAL_ANY = 0xE, - PVAL_SCHEMA_ENUM = 0xF, - PVAL_PANORAMA_PANEL_HANDLE = 0x10, - PVAL_COUNT = 0x11 - } - // Alignment: 4 - // Members count: 5 - public enum PulseTestEnumColor_t : uint { - BLACK = 0x0, - WHITE = 0x1, - RED = 0x2, - GREEN = 0x3, - BLUE = 0x4 - } - // Alignment: 4 - // Members count: 3 - public enum PulseTestEnumShape_t : uint { - CIRCLE = 0x64, - SQUARE = 0xC8, - TRIANGLE = 0x12C - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - // MPropertyDescription - public static class CPulseCursorFuncs { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - // MPropertyDescription - public static class CPulseTestFuncs_LibraryA { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - public static class FakeEntity_tAPI { - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulse_RegisterInfo { - public const nint m_nReg = 0x0; // PulseRuntimeRegisterIndex_t - public const nint m_Type = 0x8; // CPulseValueFullType - public const nint m_OriginName = 0x18; // CKV3MemberNameWithStorage - public const nint m_nWrittenByInstruction = 0x50; // int32 - public const nint m_nLastReadByInstruction = 0x54; // int32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulse_Chunk { - public const nint m_Instructions = 0x0; // CUtlLeanVector - public const nint m_Registers = 0x10; // CUtlLeanVector - public const nint m_InstructionEditorIDs = 0x20; // CUtlLeanVector - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulse_Variable { - public const nint m_Name = 0x0; // CUtlSymbolLarge - public const nint m_Description = 0x8; // CUtlString - public const nint m_Type = 0x10; // CPulseValueFullType - public const nint m_DefaultValue = 0x20; // KeyValues3 - public const nint m_bIsPublic = 0x32; // bool - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulse_Constant { - public const nint m_Type = 0x0; // CPulseValueFullType - public const nint m_Value = 0x10; // KeyValues3 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulse_PublicOutput { - public const nint m_Name = 0x0; // CUtlSymbolLarge - public const nint m_Description = 0x8; // CUtlString - public const nint m_ParamType = 0x10; // CPulseValueFullType - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulse_OutputConnection { - public const nint m_SourceOutput = 0x0; // CUtlSymbolLarge - public const nint m_TargetEntity = 0x8; // CUtlSymbolLarge - public const nint m_TargetInput = 0x10; // CUtlSymbolLarge - public const nint m_Param = 0x18; // CUtlSymbolLarge - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulse_InvokeBinding { - public const nint m_RegisterMap = 0x0; // PulseRegisterMap_t - public const nint m_FuncName = 0x20; // CUtlSymbolLarge - public const nint m_nCellIndex = 0x28; // PulseRuntimeCellIndex_t - public const nint m_nSrcChunk = 0x2C; // PulseRuntimeChunkIndex_t - public const nint m_nSrcInstruction = 0x30; // int32 - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulse_CallInfo { - public const nint m_PortName = 0x0; // CUtlSymbolLarge - public const nint m_nEditorNodeID = 0x8; // PulseDocNodeID_t - public const nint m_RegisterMap = 0x10; // PulseRegisterMap_t - public const nint m_CallMethodID = 0x30; // PulseDocNodeID_t - public const nint m_nSrcChunk = 0x34; // PulseRuntimeChunkIndex_t - public const nint m_nSrcInstruction = 0x38; // int32 - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseGraphDef { - public const nint m_DomainIdentifier = 0x8; // CUtlSymbolLarge - public const nint m_ParentMapName = 0x10; // CUtlSymbolLarge - public const nint m_Chunks = 0x18; // CUtlVector - public const nint m_Cells = 0x30; // CUtlVector - public const nint m_Vars = 0x48; // CUtlVector - public const nint m_PublicOutputs = 0x60; // CUtlVector - public const nint m_InvokeBindings = 0x78; // CUtlVector - public const nint m_CallInfos = 0x90; // CUtlVector - public const nint m_Constants = 0xA8; // CUtlVector - public const nint m_OutputConnections = 0xC0; // CUtlVector - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - // MPropertyDescription - public static class CPulseMathlib { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - // MPropertyDescription - public static class CPulseTestScriptLib { - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class PulseRegisterMap_t { - public const nint m_Inparams = 0x0; // KeyValues3 - public const nint m_Outparams = 0x10; // KeyValues3 - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - public static class PGDInstruction_t { - public const nint m_nCode = 0x0; // PulseInstructionCode_t - public const nint m_nVar = 0x4; // PulseRuntimeVarIndex_t - public const nint m_nReg0 = 0x8; // PulseRuntimeRegisterIndex_t - public const nint m_nReg1 = 0xA; // PulseRuntimeRegisterIndex_t - public const nint m_nReg2 = 0xC; // PulseRuntimeRegisterIndex_t - public const nint m_nInvokeBindingIndex = 0x10; // PulseRuntimeInvokeIndex_t - public const nint m_nChunk = 0x14; // PulseRuntimeChunkIndex_t - public const nint m_nDestInstruction = 0x18; // int32 - public const nint m_nCallInfoIndex = 0x1C; // PulseRuntimeCallInfoIndex_t - public const nint m_nConstIdx = 0x20; // PulseRuntimeConstantIndex_t - public const nint m_DomainValue = 0x28; // CBufferString - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulse_OutflowConnection { - public const nint m_SourceOutflowName = 0x0; // CUtlSymbolLarge - public const nint m_nDestChunk = 0x8; // PulseRuntimeChunkIndex_t - public const nint m_nInstruction = 0xC; // int32 - } - // Parent: CPulse_OutflowConnection - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulse_ResumePoint { - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_Base { - public const nint m_nEditorNodeID = 0x8; // PulseDocNodeID_t - } - // Parent: CPulseCell_Base - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_BaseFlow { - } - // Parent: CPulseCell_BaseFlow - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_Inflow_BaseEntrypoint { - public const nint m_EntryChunk = 0x48; // PulseRuntimeChunkIndex_t - public const nint m_RegisterMap = 0x50; // PulseRegisterMap_t - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseRuntimeMethodArg { - public const nint m_Name = 0x0; // CKV3MemberNameWithStorage - public const nint m_Description = 0x38; // CUtlString - public const nint m_Type = 0x40; // CPulseValueFullType - } - // Parent: CPulseCell_BaseFlow - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_BaseYieldingInflow { - } - // Parent: CPulseCell_Base - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_BaseValue { - } - // Parent: CPulseCell_BaseYieldingInflow - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon - public static class CPulseCell_Inflow_Wait { - public const nint m_WakeResume = 0x48; // CPulse_ResumePoint - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_Outflow_CycleOrdered__InstanceState_t { - public const nint m_nNextIndex = 0x0; // int32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_Outflow_CycleShuffled__InstanceState_t { - public const nint m_Shuffle = 0x0; // CUtlVectorFixedGrowable - public const nint m_nNextShuffle = 0x20; // int32 - } - // Parent: CPulseCell_BaseFlow - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPropertyDescription - public static class CPulseCell_Outflow_TestRandomYesNo { - public const nint m_Yes = 0x48; // CPulse_OutflowConnection - public const nint m_No = 0x58; // CPulse_OutflowConnection - } - // Parent: CPulseCell_BaseFlow - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPropertyDescription - public static class CPulseCell_Outflow_TestExplicitYesNo { - public const nint m_Yes = 0x48; // CPulse_OutflowConnection - public const nint m_No = 0x58; // CPulse_OutflowConnection - } - // Parent: CPulseCell_BaseValue - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPropertyDescription - public static class CPulseCell_Value_TestValue50 { - } - // Parent: CPulseCell_BaseValue - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon - public static class CPulseCell_Value_RandomInt { - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_Timeline__TimelineEvent_t { - public const nint m_flTimeFromPrevious = 0x0; // float32 - public const nint m_bPauseForPreviousEvents = 0x4; // bool - public const nint m_bCallModeSync = 0x5; // bool - public const nint m_EventOutflow = 0x8; // CPulse_OutflowConnection - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag - public static class CPulseGraphInstance_TestDomain { - public const nint m_bIsRunningUnitTests = 0xD8; // bool - public const nint m_bExplicitTimeStepping = 0xD9; // bool - public const nint m_bExpectingToDestroyWithYieldedCursors = 0xDA; // bool - public const nint m_nNextValidateIndex = 0xDC; // int32 - public const nint m_Tracepoints = 0xE0; // CUtlVector - public const nint m_bTestYesOrNoPath = 0xF8; // bool - } - // Parent: CPulseCell_BaseFlow - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - public static class CPulseCell_Step_TestDomainTracepoint { - } - // Parent: CPulseCell_BaseFlow - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - public static class CPulseCell_Step_TestDomainCreateFakeEntity { - } - // Parent: CPulseCell_BaseFlow - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - public static class CPulseCell_Step_TestDomainDestroyFakeEntity { - } - // Parent: CPulseCell_BaseFlow - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPulseEditorHeaderText - public static class CPulseCell_Step_TestDomainEntFire { - public const nint m_Input = 0x48; // CUtlString - } - // Parent: CPulseCell_BaseValue - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - public static class CPulseCell_Val_TestDomainGetEntityName { - } - // Parent: CPulseCell_BaseValue - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - public static class CPulseCell_Val_TestDomainFindEntityByName { - } - // Parent: CPulseCell_BaseYieldingInflow - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - public static class CPulseCell_TestWaitWithCursorState { - public const nint m_WakeResume = 0x48; // CPulse_ResumePoint - public const nint m_WakeCancel = 0x58; // CPulse_ResumePoint - public const nint m_WakeFail = 0x68; // CPulse_ResumePoint - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_TestWaitWithCursorState__CursorState_t { - public const nint flWaitValue = 0x0; // float32 - public const nint bFailOnCancel = 0x4; // bool - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - // MPropertyDescription - public static class CPulseTestFuncs_DerivedDomain { - } - // Parent: CPulseCell_BaseFlow - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - public static class CPulseCell_Test_NoInflow { - } - // Parent: CPulseCell_BaseFlow - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - public static class CPulseCell_Test_MultiInflow_WithDefault { - } - // Parent: CPulseCell_BaseFlow - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - public static class CPulseCell_Test_MultiInflow_NoDefault { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - public static class CPulseGraphInstance_TurtleGraphics { - } - // Parent: CPulseCell_BaseYieldingInflow - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_WaitForCursorsWithTagBase { - public const nint m_nCursorsAllowedToWait = 0x48; // int32 - public const nint m_WaitComplete = 0x50; // CPulse_ResumePoint - } - // Parent: CPulseCell_WaitForCursorsWithTagBase - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon - public static class CPulseCell_WaitForCursorsWithTag { - public const nint m_bTagSelfWhenComplete = 0x60; // bool - public const nint m_nDesiredKillPriority = 0x64; // PulseCursorCancelPriority_t - } - // Parent: CPulseCell_WaitForCursorsWithTagBase - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon - public static class CPulseCell_CursorQueue { - public const nint m_nCursorsAllowedToRunParallel = 0x60; // int32 - } - } - // Module: rendersystemdx11.dll - // Classes count: 0 - // Enums count: 5 - public static class Rendersystemdx11 { - // Alignment: 4 - // Members count: 3 - public enum RenderSlotType_t : uint { - RENDER_SLOT_INVALID = 0xFFFFFFFFFFFFFFFF, - RENDER_SLOT_PER_VERTEX = 0x0, - RENDER_SLOT_PER_INSTANCE = 0x1 - } - // Alignment: 4 - // Members count: 12 - public enum RenderBufferFlags_t : uint { - RENDER_BUFFER_USAGE_VERTEX_BUFFER = 0x1, - RENDER_BUFFER_USAGE_INDEX_BUFFER = 0x2, - RENDER_BUFFER_USAGE_SHADER_RESOURCE = 0x4, - RENDER_BUFFER_USAGE_UNORDERED_ACCESS = 0x8, - RENDER_BUFFER_BYTEADDRESS_BUFFER = 0x10, - RENDER_BUFFER_STRUCTURED_BUFFER = 0x20, - RENDER_BUFFER_APPEND_CONSUME_BUFFER = 0x40, - RENDER_BUFFER_UAV_COUNTER = 0x80, - RENDER_BUFFER_UAV_DRAW_INDIRECT_ARGS = 0x100, - RENDER_BUFFER_ACCELERATION_STRUCTURE = 0x200, - RENDER_BUFFER_SHADER_BINDING_TABLE = 0x400, - RENDER_BUFFER_PER_FRAME_WRITE_ONCE = 0x800 - } - // Alignment: 4 - // Members count: 13 - public enum RenderPrimitiveType_t : uint { - RENDER_PRIM_POINTS = 0x0, - RENDER_PRIM_LINES = 0x1, - RENDER_PRIM_LINES_WITH_ADJACENCY = 0x2, - RENDER_PRIM_LINE_STRIP = 0x3, - RENDER_PRIM_LINE_STRIP_WITH_ADJACENCY = 0x4, - RENDER_PRIM_TRIANGLES = 0x5, - RENDER_PRIM_TRIANGLES_WITH_ADJACENCY = 0x6, - RENDER_PRIM_TRIANGLE_STRIP = 0x7, - RENDER_PRIM_TRIANGLE_STRIP_WITH_ADJACENCY = 0x8, - RENDER_PRIM_INSTANCED_QUADS = 0x9, - RENDER_PRIM_HETEROGENOUS = 0xA, - RENDER_PRIM_COMPUTE_SHADER = 0xB, - RENDER_PRIM_TYPE_COUNT = 0xC - } - // Alignment: 4 - // Members count: 4 - public enum InputLayoutVariation_t : uint { - INPUT_LAYOUT_VARIATION_DEFAULT = 0x0, - INPUT_LAYOUT_VARIATION_STREAM1_INSTANCEID = 0x1, - INPUT_LAYOUT_VARIATION_STREAM1_INSTANCEID_MORPH_VERT_ID = 0x2, - INPUT_LAYOUT_VARIATION_MAX = 0x3 - } - // Alignment: 1 - // Members count: 8 - public enum RenderMultisampleType_t : byte { - RENDER_MULTISAMPLE_INVALID = 0xFFFFFFFFFFFFFFFF, - RENDER_MULTISAMPLE_NONE = 0x0, - RENDER_MULTISAMPLE_2X = 0x1, - RENDER_MULTISAMPLE_4X = 0x2, - RENDER_MULTISAMPLE_6X = 0x3, - RENDER_MULTISAMPLE_8X = 0x4, - RENDER_MULTISAMPLE_16X = 0x5, - RENDER_MULTISAMPLE_TYPE_COUNT = 0x6 - } - } - // Module: resourcesystem.dll - // Classes count: 54 - // Enums count: 2 - public static class Resourcesystem { - // Alignment: 1 - // Members count: 2 - public enum FuseVariableAccess_t : byte { - WRITABLE = 0x0, - READ_ONLY = 0x1 - } - // Alignment: 1 - // Members count: 9 - public enum FuseVariableType_t : byte { - INVALID = 0x0, - BOOL = 0x1, - INT8 = 0x2, - INT16 = 0x3, - INT32 = 0x4, - UINT8 = 0x5, - UINT16 = 0x6, - UINT32 = 0x7, - FLOAT32 = 0x8 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class TestResource_t { - public const nint m_name = 0x0; // CUtlString - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeTestResource_t { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeProceduralTestResource_t { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeManifestTestResource_t { - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class ManifestTestResource_t { - public const nint m_name = 0x0; // CUtlString - public const nint m_child = 0x8; // CStrongHandle - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeCVDataResource { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeIPulseGraphDef { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeCTypeScriptResource { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeCJavaScriptResource { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeIParticleSystemDefinition { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeIParticleSnapshot { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeCAnimData { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeCAnimationGroup { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeCSequenceGroupData { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeIMaterial2 { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeCMorphSetData { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeCRenderMesh { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeCModel { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeCTextureBase { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeIVectorGraphic { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeCVSoundEventScriptList { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeCVSoundStackScriptList { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeCVoiceContainerBase { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeCVMixListResource { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeCPhysAggregateData { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeCVPhysXSurfacePropertiesList { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeCEntityLump { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeCWorldNode { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeWorld_t { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeCVoxelVisibility { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeCPostProcessingResource { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeCPanoramaStyle { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeCPanoramaLayout { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeCPanoramaDynamicImages { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeCDotaItemDefinitionResource { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeCDOTAPatchNotesList { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeCDOTANovelsList { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeIAnimGraphModelBinding { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeCChoreoSceneFileData { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeCDACGameDefsData { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeCCompositeMaterialKit { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeCGcExportableExternalData { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeCSmartProp { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeCCSGOEconItem { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeCResponseRulesList { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeCNmSkeleton { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeCNmClip { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeCNmGraph { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeCNmGraphDataSet { - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class ConstantInfo_t { - public const nint m_name = 0x0; // CUtlString - public const nint m_nameToken = 0x8; // CUtlStringToken - public const nint m_flValue = 0xC; // float32 - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class VariableInfo_t { - public const nint m_name = 0x0; // CUtlString - public const nint m_nameToken = 0x8; // CUtlStringToken - public const nint m_nIndex = 0xC; // FuseVariableIndex_t - public const nint m_nNumComponents = 0xE; // uint8 - public const nint m_eVarType = 0xF; // FuseVariableType_t - public const nint m_eAccess = 0x10; // FuseVariableAccess_t - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FunctionInfo_t { - public const nint m_name = 0x8; // CUtlString - public const nint m_nameToken = 0x10; // CUtlStringToken - public const nint m_nParamCount = 0x14; // int32 - public const nint m_nIndex = 0x18; // FuseFunctionIndex_t - public const nint m_bIsPure = 0x1A; // bool - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CFuseProgram { - public const nint m_programBuffer = 0x0; // CUtlVector - public const nint m_variablesRead = 0x18; // CUtlVector - public const nint m_variablesWritten = 0x30; // CUtlVector - public const nint m_nMaxTempVarsUsed = 0x48; // int32 - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CFuseSymbolTable { - public const nint m_constants = 0x0; // CUtlVector - public const nint m_variables = 0x18; // CUtlVector - public const nint m_functions = 0x30; // CUtlVector - public const nint m_constantMap = 0x48; // CUtlHashtable - public const nint m_variableMap = 0x68; // CUtlHashtable - public const nint m_functionMap = 0x88; // CUtlHashtable - } - } - // Module: scenefilecache.dll - // Classes count: 0 - // Enums count: 0 - public static class Scenefilecache { - } - // Module: scenesystem.dll - // Classes count: 9 - // Enums count: 1 - public static class Scenesystem { - // Alignment: 1 - // Members count: 4 - public enum DisableShadows_t : byte { - kDisableShadows_None = 0x0, - kDisableShadows_All = 0x1, - kDisableShadows_Baked = 0x2, - kDisableShadows_Realtime = 0x3 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSSDSEndFrameViewInfo { - public const nint m_nViewId = 0x0; // uint64 - public const nint m_ViewName = 0x8; // CUtlString - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSSDSMsg_EndFrame { - public const nint m_Views = 0x0; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class SceneViewId_t { - public const nint m_nViewId = 0x0; // uint64 - public const nint m_nFrameCount = 0x8; // uint64 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSSDSMsg_ViewRender { - public const nint m_viewId = 0x0; // SceneViewId_t - public const nint m_ViewName = 0x10; // CUtlString - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSSDSMsg_LayerBase { - public const nint m_viewId = 0x0; // SceneViewId_t - public const nint m_ViewName = 0x10; // CUtlString - public const nint m_nLayerIndex = 0x18; // int32 - public const nint m_nLayerId = 0x20; // uint64 - public const nint m_LayerName = 0x28; // CUtlString - public const nint m_displayText = 0x30; // CUtlString - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSSDSMsg_ViewTarget { - public const nint m_Name = 0x0; // CUtlString - public const nint m_TextureId = 0x8; // uint64 - public const nint m_nWidth = 0x10; // int32 - public const nint m_nHeight = 0x14; // int32 - public const nint m_nRequestedWidth = 0x18; // int32 - public const nint m_nRequestedHeight = 0x1C; // int32 - public const nint m_nNumMipLevels = 0x20; // int32 - public const nint m_nDepth = 0x24; // int32 - public const nint m_nMultisampleNumSamples = 0x28; // int32 - public const nint m_nFormat = 0x2C; // int32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSSDSMsg_ViewTargetList { - public const nint m_viewId = 0x0; // SceneViewId_t - public const nint m_ViewName = 0x10; // CUtlString - public const nint m_Targets = 0x18; // CUtlVector - } - // Parent: CSSDSMsg_LayerBase - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSSDSMsg_PreLayer { - } - // Parent: CSSDSMsg_LayerBase - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSSDSMsg_PostLayer { - } - } - // Module: schemasystem.dll - // Classes count: 5 - // Enums count: 2 - public static class Schemasystem { - // Alignment: 4 - // Members count: 3 - public enum ThreeState_t : uint { - TRS_FALSE = 0x0, - TRS_TRUE = 0x1, - TRS_NONE = 0x2 - } - // Alignment: 1 - // Members count: 81 - public enum fieldtype_t : byte { - FIELD_VOID = 0x0, - FIELD_FLOAT32 = 0x1, - FIELD_STRING = 0x2, - FIELD_VECTOR = 0x3, - FIELD_QUATERNION = 0x4, - FIELD_INT32 = 0x5, - FIELD_BOOLEAN = 0x6, - FIELD_INT16 = 0x7, - FIELD_CHARACTER = 0x8, - FIELD_COLOR32 = 0x9, - FIELD_EMBEDDED = 0xA, - FIELD_CUSTOM = 0xB, - FIELD_CLASSPTR = 0xC, - FIELD_EHANDLE = 0xD, - FIELD_POSITION_VECTOR = 0xE, - FIELD_TIME = 0xF, - FIELD_TICK = 0x10, - FIELD_SOUNDNAME = 0x11, - FIELD_INPUT = 0x12, - FIELD_FUNCTION = 0x13, - FIELD_VMATRIX = 0x14, - FIELD_VMATRIX_WORLDSPACE = 0x15, - FIELD_MATRIX3X4_WORLDSPACE = 0x16, - FIELD_INTERVAL = 0x17, - FIELD_UNUSED = 0x18, - FIELD_VECTOR2D = 0x19, - FIELD_INT64 = 0x1A, - FIELD_VECTOR4D = 0x1B, - FIELD_RESOURCE = 0x1C, - FIELD_TYPEUNKNOWN = 0x1D, - FIELD_CSTRING = 0x1E, - FIELD_HSCRIPT = 0x1F, - FIELD_VARIANT = 0x20, - FIELD_UINT64 = 0x21, - FIELD_FLOAT64 = 0x22, - FIELD_POSITIVEINTEGER_OR_NULL = 0x23, - FIELD_HSCRIPT_NEW_INSTANCE = 0x24, - FIELD_UINT32 = 0x25, - FIELD_UTLSTRINGTOKEN = 0x26, - FIELD_QANGLE = 0x27, - FIELD_NETWORK_ORIGIN_CELL_QUANTIZED_VECTOR = 0x28, - FIELD_HMATERIAL = 0x29, - FIELD_HMODEL = 0x2A, - FIELD_NETWORK_QUANTIZED_VECTOR = 0x2B, - FIELD_NETWORK_QUANTIZED_FLOAT = 0x2C, - FIELD_DIRECTION_VECTOR_WORLDSPACE = 0x2D, - FIELD_QANGLE_WORLDSPACE = 0x2E, - FIELD_QUATERNION_WORLDSPACE = 0x2F, - FIELD_HSCRIPT_LIGHTBINDING = 0x30, - FIELD_V8_VALUE = 0x31, - FIELD_V8_OBJECT = 0x32, - FIELD_V8_ARRAY = 0x33, - FIELD_V8_CALLBACK_INFO = 0x34, - FIELD_UTLSTRING = 0x35, - FIELD_NETWORK_ORIGIN_CELL_QUANTIZED_POSITION_VECTOR = 0x36, - FIELD_HRENDERTEXTURE = 0x37, - FIELD_HPARTICLESYSTEMDEFINITION = 0x38, - FIELD_UINT8 = 0x39, - FIELD_UINT16 = 0x3A, - FIELD_CTRANSFORM = 0x3B, - FIELD_CTRANSFORM_WORLDSPACE = 0x3C, - FIELD_HPOSTPROCESSING = 0x3D, - FIELD_MATRIX3X4 = 0x3E, - FIELD_SHIM = 0x3F, - FIELD_CMOTIONTRANSFORM = 0x40, - FIELD_CMOTIONTRANSFORM_WORLDSPACE = 0x41, - FIELD_ATTACHMENT_HANDLE = 0x42, - FIELD_AMMO_INDEX = 0x43, - FIELD_CONDITION_ID = 0x44, - FIELD_AI_SCHEDULE_BITS = 0x45, - FIELD_MODIFIER_HANDLE = 0x46, - FIELD_ROTATION_VECTOR = 0x47, - FIELD_ROTATION_VECTOR_WORLDSPACE = 0x48, - FIELD_HVDATA = 0x49, - FIELD_SCALE32 = 0x4A, - FIELD_STRING_AND_TOKEN = 0x4B, - FIELD_ENGINE_TIME = 0x4C, - FIELD_ENGINE_TICK = 0x4D, - FIELD_WORLD_GROUP_ID = 0x4E, - FIELD_GLOBALSYMBOL = 0x4F, - FIELD_TYPECOUNT = 0x50 - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeCResourceManifestInternal { - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CExampleSchemaVData_Monomorphic { - public const nint m_nExample1 = 0x0; // int32 - public const nint m_nExample2 = 0x4; // int32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CExampleSchemaVData_PolymorphicBase { - public const nint m_nBase = 0x8; // int32 - } - // Parent: CExampleSchemaVData_PolymorphicBase - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CExampleSchemaVData_PolymorphicDerivedA { - public const nint m_nDerivedA = 0x10; // int32 - } - // Parent: CExampleSchemaVData_PolymorphicBase - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CExampleSchemaVData_PolymorphicDerivedB { - public const nint m_nDerivedB = 0x10; // int32 - } - } - // Module: server.dll - // Classes count: 231 - // Enums count: 128 - public static class Server { - // Alignment: 4 - // Members count: 19 - public enum NavAttributeEnum : uint { - NAV_MESH_AVOID = 0x80, - NAV_MESH_STAIRS = 0x1000, - NAV_MESH_NON_ZUP = 0x8000, - NAV_MESH_SHORT_HEIGHT = 0x10000, - NAV_MESH_CROUCH = 0x10000, - NAV_MESH_JUMP = 0x2, - NAV_MESH_PRECISE = 0x4, - NAV_MESH_NO_JUMP = 0x8, - NAV_MESH_STOP = 0x10, - NAV_MESH_RUN = 0x20, - NAV_MESH_WALK = 0x40, - NAV_MESH_TRANSIENT = 0x100, - NAV_MESH_DONT_HIDE = 0x200, - NAV_MESH_STAND = 0x400, - NAV_MESH_NO_HOSTAGES = 0x800, - NAV_MESH_NO_MERGE = 0x2000, - NAV_MESH_OBSTACLE_TOP = 0x4000, - NAV_ATTR_FIRST_GAME_INDEX = 0x13, - NAV_ATTR_LAST_INDEX = 0x1F - } - // Alignment: 4 - // Members count: 5 - public enum NavDirType : uint { - NORTH = 0x0, - EAST = 0x1, - SOUTH = 0x2, - WEST = 0x3, - NUM_NAV_DIR_TYPE_DIRECTIONS = 0x4 - } - // Alignment: 1 - // Members count: 3 - public enum SequenceFinishNotifyState_t : byte { - eDoNotNotify = 0x0, - eNotifyWhenFinished = 0x1, - eNotifyTriggered = 0x2 - } - // Alignment: 4 - // Members count: 3 - public enum PointTemplateOwnerSpawnGroupType_t : uint { - INSERT_INTO_POINT_TEMPLATE_SPAWN_GROUP = 0x0, - INSERT_INTO_CURRENTLY_ACTIVE_SPAWN_GROUP = 0x1, - INSERT_INTO_NEWLY_CREATED_SPAWN_GROUP = 0x2 - } - // Alignment: 4 - // Members count: 2 - public enum PointTemplateClientOnlyEntityBehavior_t : uint { - CREATE_FOR_CURRENTLY_CONNECTED_CLIENTS_ONLY = 0x0, - CREATE_FOR_CLIENTS_WHO_CONNECT_LATER = 0x1 - } - // Alignment: 4 - // Members count: 4 - public enum PerformanceMode_t : uint { - PM_NORMAL = 0x0, - PM_NO_GIBS = 0x1, - PM_FULL_GIBS = 0x2, - PM_REDUCED_GIBS = 0x3 - } - // Alignment: 4 - // Members count: 4 - public enum AmmoPosition_t : uint { - AMMO_POSITION_INVALID = 0xFFFFFFFFFFFFFFFF, - AMMO_POSITION_PRIMARY = 0x0, - AMMO_POSITION_SECONDARY = 0x1, - AMMO_POSITION_COUNT = 0x2 - } - // Alignment: 4 - // Members count: 3 - public enum ChatIgnoreType_t : uint { - CHAT_IGNORE_NONE = 0x0, - CHAT_IGNORE_ALL = 0x1, - CHAT_IGNORE_TEAM = 0x2 - } - // Alignment: 1 - // Members count: 3 - public enum FixAngleSet_t : byte { - None = 0x0, - Absolute = 0x1, - Relative = 0x2 - } - // Alignment: 4 - // Members count: 4 - public enum CommandExecMode_t : uint { - EXEC_MANUAL = 0x0, - EXEC_LEVELSTART = 0x1, - EXEC_PERIODIC = 0x2, - EXEC_MODES_COUNT = 0x3 - } - // Alignment: 4 - // Members count: 2 - public enum CommandEntitySpecType_t : uint { - SPEC_SEARCH = 0x0, - SPEC_TYPES_COUNT = 0x1 - } - // Alignment: 4 - // Members count: 43 - public enum GameAnimEventIndex_t : uint { - AE_EMPTY = 0x0, - AE_CL_PLAYSOUND = 0x1, - AE_CL_PLAYSOUND_ATTACHMENT = 0x2, - AE_CL_PLAYSOUND_POSITION = 0x3, - AE_SV_PLAYSOUND = 0x4, - AE_CL_STOPSOUND = 0x5, - AE_CL_PLAYSOUND_LOOPING = 0x6, - AE_CL_CREATE_PARTICLE_EFFECT = 0x7, - AE_CL_STOP_PARTICLE_EFFECT = 0x8, - AE_CL_CREATE_PARTICLE_EFFECT_CFG = 0x9, - AE_SV_CREATE_PARTICLE_EFFECT_CFG = 0xA, - AE_SV_STOP_PARTICLE_EFFECT = 0xB, - AE_FOOTSTEP = 0xC, - AE_RAGDOLL = 0xD, - AE_CL_STOP_RAGDOLL_CONTROL = 0xE, - AE_CL_ENABLE_BODYGROUP = 0xF, - AE_CL_DISABLE_BODYGROUP = 0x10, - AE_BODYGROUP_SET_VALUE = 0x11, - AE_CL_BODYGROUP_SET_VALUE_CMODEL_WPN = 0x12, - AE_WEAPON_PERFORM_ATTACK = 0x13, - AE_FIRE_INPUT = 0x14, - AE_CL_CLOTH_ATTR = 0x15, - AE_CL_CLOTH_GROUND_OFFSET = 0x16, - AE_CL_CLOTH_STIFFEN = 0x17, - AE_CL_CLOTH_EFFECT = 0x18, - AE_CL_CREATE_ANIM_SCOPE_PROP = 0x19, - AE_PULSE_GRAPH = 0x1A, - AE_PULSE_GRAPH_LOOKAT = 0x1B, - AE_PULSE_GRAPH_AIMAT = 0x1C, - AE_PULSE_GRAPH_IKLOCKLEFTARM = 0x1D, - AE_PULSE_GRAPH_IKLOCKRIGHTARM = 0x1E, - AE_CL_WEAPON_TRANSITION_INTO_HAND = 0x1F, - AE_CL_BODYGROUP_SET_TO_CLIP = 0x20, - AE_CL_BODYGROUP_SET_TO_NEXTCLIP = 0x21, - AE_SV_SHOW_SILENCER = 0x22, - AE_SV_ATTACH_SILENCER_COMPLETE = 0x23, - AE_SV_HIDE_SILENCER = 0x24, - AE_SV_DETACH_SILENCER_COMPLETE = 0x25, - AE_CL_EJECT_MAG = 0x26, - AE_WPN_COMPLETE_RELOAD = 0x27, - AE_WPN_HEALTHSHOT_INJECT = 0x28, - AE_CL_C4_SCREEN_TEXT = 0x29, - AE_GRENADE_THROW_COMPLETE = 0x2A - } - // Alignment: 4 - // Members count: 7 - public enum ObserverMode_t : uint { - OBS_MODE_NONE = 0x0, - OBS_MODE_FIXED = 0x1, - OBS_MODE_IN_EYE = 0x2, - OBS_MODE_CHASE = 0x3, - OBS_MODE_ROAMING = 0x4, - OBS_MODE_DIRECTED = 0x5, - NUM_OBSERVER_MODES = 0x6 - } - // Alignment: 4 - // Members count: 3 - public enum ObserverInterpState_t : uint { - OBSERVER_INTERP_NONE = 0x0, - OBSERVER_INTERP_TRAVELING = 0x1, - OBSERVER_INTERP_SETTLING = 0x2 - } - // Alignment: 4 - // Members count: 27 - public enum RumbleEffect_t : uint { - RUMBLE_INVALID = 0xFFFFFFFFFFFFFFFF, - RUMBLE_STOP_ALL = 0x0, - RUMBLE_PISTOL = 0x1, - RUMBLE_357 = 0x2, - RUMBLE_SMG1 = 0x3, - RUMBLE_AR2 = 0x4, - RUMBLE_SHOTGUN_SINGLE = 0x5, - RUMBLE_SHOTGUN_DOUBLE = 0x6, - RUMBLE_AR2_ALT_FIRE = 0x7, - RUMBLE_RPG_MISSILE = 0x8, - RUMBLE_CROWBAR_SWING = 0x9, - RUMBLE_AIRBOAT_GUN = 0xA, - RUMBLE_JEEP_ENGINE_LOOP = 0xB, - RUMBLE_FLAT_LEFT = 0xC, - RUMBLE_FLAT_RIGHT = 0xD, - RUMBLE_FLAT_BOTH = 0xE, - RUMBLE_DMG_LOW = 0xF, - RUMBLE_DMG_MED = 0x10, - RUMBLE_DMG_HIGH = 0x11, - RUMBLE_FALL_LONG = 0x12, - RUMBLE_FALL_SHORT = 0x13, - RUMBLE_PHYSCANNON_OPEN = 0x14, - RUMBLE_PHYSCANNON_PUNT = 0x15, - RUMBLE_PHYSCANNON_LOW = 0x16, - RUMBLE_PHYSCANNON_MEDIUM = 0x17, - RUMBLE_PHYSCANNON_HIGH = 0x18, - NUM_RUMBLE_EFFECTS = 0x19 - } - // Alignment: 4 - // Members count: 25 - public enum WeaponSound_t : uint { - WEAPON_SOUND_EMPTY = 0x0, - WEAPON_SOUND_SECONDARY_EMPTY = 0x1, - WEAPON_SOUND_SINGLE = 0x2, - WEAPON_SOUND_SECONDARY_ATTACK = 0x3, - WEAPON_SOUND_MELEE_MISS = 0x4, - WEAPON_SOUND_MELEE_HIT = 0x5, - WEAPON_SOUND_MELEE_HIT_WORLD = 0x6, - WEAPON_SOUND_MELEE_HIT_PLAYER = 0x7, - WEAPON_SOUND_MELEE_HIT_NPC = 0x8, - WEAPON_SOUND_SPECIAL1 = 0x9, - WEAPON_SOUND_SPECIAL2 = 0xA, - WEAPON_SOUND_SPECIAL3 = 0xB, - WEAPON_SOUND_NEARLYEMPTY = 0xC, - WEAPON_SOUND_IMPACT = 0xD, - WEAPON_SOUND_REFLECT = 0xE, - WEAPON_SOUND_SECONDARY_IMPACT = 0xF, - WEAPON_SOUND_SECONDARY_REFLECT = 0x10, - WEAPON_SOUND_RELOAD = 0x11, - WEAPON_SOUND_SINGLE_ACCURATE = 0x12, - WEAPON_SOUND_ZOOM_IN = 0x13, - WEAPON_SOUND_ZOOM_OUT = 0x14, - WEAPON_SOUND_MOUSE_PRESSED = 0x15, - WEAPON_SOUND_DROP = 0x16, - WEAPON_SOUND_RADIO_USE = 0x17, - WEAPON_SOUND_NUM_TYPES = 0x18 - } - // Alignment: 4 - // Members count: 3 - public enum AmmoFlags_t : uint { - AMMO_FORCE_DROP_IF_CARRIED = 0x1, - AMMO_RESERVE_STAYS_WITH_WEAPON = 0x2, - AMMO_FLAG_MAX = 0x2 - } - // Alignment: 4 - // Members count: 15 - public enum TakeDamageFlags_t : uint { - DFLAG_NONE = 0x0, - DFLAG_SUPPRESS_HEALTH_CHANGES = 0x1, - DFLAG_SUPPRESS_PHYSICS_FORCE = 0x2, - DFLAG_SUPPRESS_EFFECTS = 0x4, - DFLAG_PREVENT_DEATH = 0x8, - DFLAG_FORCE_DEATH = 0x10, - DFLAG_ALWAYS_GIB = 0x20, - DFLAG_NEVER_GIB = 0x40, - DFLAG_REMOVE_NO_RAGDOLL = 0x80, - DFLAG_SUPPRESS_DAMAGE_MODIFICATION = 0x100, - DFLAG_ALWAYS_FIRE_DAMAGE_EVENTS = 0x200, - DFLAG_RADIUS_DMG = 0x400, - DMG_LASTDFLAG = 0x400, - DFLAG_IGNORE_ARMOR = 0x800, - DFLAG_SUPPRESS_UTILREMOVE = 0x1000 - } - // Alignment: 4 - // Members count: 24 - public enum DamageTypes_t : uint { - DMG_GENERIC = 0x0, - DMG_CRUSH = 0x1, - DMG_BULLET = 0x2, - DMG_SLASH = 0x4, - DMG_BURN = 0x8, - DMG_VEHICLE = 0x10, - DMG_FALL = 0x20, - DMG_BLAST = 0x40, - DMG_CLUB = 0x80, - DMG_SHOCK = 0x100, - DMG_SONIC = 0x200, - DMG_ENERGYBEAM = 0x400, - DMG_DROWN = 0x4000, - DMG_POISON = 0x8000, - DMG_RADIATION = 0x10000, - DMG_DROWNRECOVER = 0x20000, - DMG_ACID = 0x40000, - DMG_PHYSGUN = 0x100000, - DMG_DISSOLVE = 0x200000, - DMG_BLAST_SURFACE = 0x400000, - DMG_BUCKSHOT = 0x1000000, - DMG_LASTGENERICFLAG = 0x1000000, - DMG_HEADSHOT = 0x2000000, - DMG_DANGERZONE = 0x4000000 - } - // Alignment: 4 - // Members count: 17 - public enum BaseExplosionTypes_t : uint { - EXPLOSION_TYPE_DEFAULT = 0x0, - EXPLOSION_TYPE_GRENADE = 0x1, - EXPLOSION_TYPE_MOLOTOV = 0x2, - EXPLOSION_TYPE_FIREWORKS = 0x3, - EXPLOSION_TYPE_GASCAN = 0x4, - EXPLOSION_TYPE_GASCYLINDER = 0x5, - EXPLOSION_TYPE_EXPLOSIVEBARREL = 0x6, - EXPLOSION_TYPE_ELECTRICAL = 0x7, - EXPLOSION_TYPE_EMP = 0x8, - EXPLOSION_TYPE_SHRAPNEL = 0x9, - EXPLOSION_TYPE_SMOKEGRENADE = 0xA, - EXPLOSION_TYPE_FLASHBANG = 0xB, - EXPLOSION_TYPE_TRIPMINE = 0xC, - EXPLOSION_TYPE_ICE = 0xD, - EXPLOSION_TYPE_NONE = 0xE, - EXPLOSION_TYPE_CUSTOM = 0xF, - EXPLOSION_TYPE_COUNT = 0x10 - } - // Alignment: 4 - // Members count: 6 - public enum HierarchyType_t : uint { - HIERARCHY_NONE = 0x0, - HIERARCHY_BONE_MERGE = 0x1, - HIERARCHY_ATTACHMENT = 0x2, - HIERARCHY_ABSORIGIN = 0x3, - HIERARCHY_BONE = 0x4, - HIERARCHY_TYPE_COUNT = 0x5 - } - // Alignment: 4 - // Members count: 3 - public enum CanPlaySequence_t : uint { - CANNOT_PLAY = 0x0, - CAN_PLAY_NOW = 0x1, - CAN_PLAY_ENQUEUED = 0x2 - } - // Alignment: 4 - // Members count: 6 - public enum ScriptedMoveTo_t : uint { - CINE_MOVETO_WAIT = 0x0, - CINE_MOVETO_WALK = 0x1, - CINE_MOVETO_RUN = 0x2, - CINE_MOVETO_CUSTOM = 0x3, - CINE_MOVETO_TELEPORT = 0x4, - CINE_MOVETO_WAIT_FACING = 0x5 - } - // Alignment: 4 - // Members count: 4 - public enum ScriptedOnDeath_t : uint { - SS_ONDEATH_NOT_APPLICABLE = 0xFFFFFFFFFFFFFFFF, - SS_ONDEATH_UNDEFINED = 0x0, - SS_ONDEATH_RAGDOLL = 0x1, - SS_ONDEATH_ANIMATED_DEATH = 0x2 - } - // Alignment: 4 - // Members count: 7 - public enum IChoreoServices__ScriptState_t : uint { - SCRIPT_PLAYING = 0x0, - SCRIPT_WAIT = 0x1, - SCRIPT_POST_IDLE = 0x2, - SCRIPT_CLEANUP = 0x3, - SCRIPT_WALK_TO_MARK = 0x4, - SCRIPT_RUN_TO_MARK = 0x5, - SCRIPT_CUSTOM_MOVE_TO_MARK = 0x6 - } - // Alignment: 4 - // Members count: 7 - public enum IChoreoServices__ChoreoState_t : uint { - STATE_PRE_SCRIPT = 0x0, - STATE_WAIT_FOR_SCRIPT = 0x1, - STATE_WALK_TO_MARK = 0x2, - STATE_SYNCHRONIZE_SCRIPT = 0x3, - STATE_PLAY_SCRIPT = 0x4, - STATE_PLAY_SCRIPT_POST_IDLE = 0x5, - STATE_PLAY_SCRIPT_POST_IDLE_DONE = 0x6 - } - // Alignment: 8 - // Members count: 21 - public enum InputBitMask_t : ulong { - IN_NONE = 0x0, - IN_ALL = 0xFFFFFFFFFFFFFFFF, - IN_ATTACK = 0x1, - IN_JUMP = 0x2, - IN_DUCK = 0x4, - IN_FORWARD = 0x8, - IN_BACK = 0x10, - IN_USE = 0x20, - IN_TURNLEFT = 0x80, - IN_TURNRIGHT = 0x100, - IN_MOVELEFT = 0x200, - IN_MOVERIGHT = 0x400, - IN_ATTACK2 = 0x800, - IN_RELOAD = 0x2000, - IN_SPEED = 0x10000, - IN_JOYAUTOSPRINT = 0x20000, - IN_FIRST_MOD_SPECIFIC_BIT = 0x100000000, - IN_USEORRELOAD = 0x100000000, - IN_SCORE = 0x200000000, - IN_ZOOM = 0x400000000, - IN_LOOK_AT_WEAPON = 0x800000000 - } - // Alignment: 4 - // Members count: 9 - public enum EInButtonState : uint { - IN_BUTTON_UP = 0x0, - IN_BUTTON_DOWN = 0x1, - IN_BUTTON_DOWN_UP = 0x2, - IN_BUTTON_UP_DOWN = 0x3, - IN_BUTTON_UP_DOWN_UP = 0x4, - IN_BUTTON_DOWN_UP_DOWN = 0x5, - IN_BUTTON_DOWN_UP_DOWN_UP = 0x6, - IN_BUTTON_UP_DOWN_UP_DOWN = 0x7, - IN_BUTTON_STATE_COUNT = 0x8 - } - // Alignment: 4 - // Members count: 6 - public enum ShakeCommand_t : uint { - SHAKE_START = 0x0, - SHAKE_STOP = 0x1, - SHAKE_AMPLITUDE = 0x2, - SHAKE_FREQUENCY = 0x3, - SHAKE_START_RUMBLEONLY = 0x4, - SHAKE_START_NORUMBLE = 0x5 - } - // Alignment: 4 - // Members count: 5 - public enum TimelineCompression_t : uint { - TIMELINE_COMPRESSION_SUM = 0x0, - TIMELINE_COMPRESSION_COUNT_PER_INTERVAL = 0x1, - TIMELINE_COMPRESSION_AVERAGE = 0x2, - TIMELINE_COMPRESSION_AVERAGE_BLEND = 0x3, - TIMELINE_COMPRESSION_TOTAL = 0x4 - } - // Alignment: 8 - // Members count: 39 - public enum DebugOverlayBits_t : ulong { - OVERLAY_TEXT_BIT = 0x1, - OVERLAY_NAME_BIT = 0x2, - OVERLAY_BBOX_BIT = 0x4, - OVERLAY_PIVOT_BIT = 0x8, - OVERLAY_MESSAGE_BIT = 0x10, - OVERLAY_ABSBOX_BIT = 0x20, - OVERLAY_RBOX_BIT = 0x40, - OVERLAY_SHOW_BLOCKSLOS = 0x80, - OVERLAY_ATTACHMENTS_BIT = 0x100, - OVERLAY_INTERPOLATED_ATTACHMENTS_BIT = 0x200, - OVERLAY_INTERPOLATED_PIVOT_BIT = 0x400, - OVERLAY_SKELETON_BIT = 0x800, - OVERLAY_INTERPOLATED_SKELETON_BIT = 0x1000, - OVERLAY_TRIGGER_BOUNDS_BIT = 0x2000, - OVERLAY_HITBOX_BIT = 0x4000, - OVERLAY_INTERPOLATED_HITBOX_BIT = 0x8000, - OVERLAY_AUTOAIM_BIT = 0x10000, - OVERLAY_NPC_SELECTED_BIT = 0x20000, - OVERLAY_JOINT_INFO_BIT = 0x40000, - OVERLAY_NPC_ROUTE_BIT = 0x80000, - OVERLAY_VISIBILITY_TRACES_BIT = 0x100000, - OVERLAY_NPC_ENEMIES_BIT = 0x400000, - OVERLAY_NPC_CONDITIONS_BIT = 0x800000, - OVERLAY_NPC_COMBAT_BIT = 0x1000000, - OVERLAY_NPC_TASK_BIT = 0x2000000, - OVERLAY_NPC_BODYLOCATIONS = 0x4000000, - OVERLAY_NPC_VIEWCONE_BIT = 0x8000000, - OVERLAY_NPC_KILL_BIT = 0x10000000, - OVERLAY_WC_CHANGE_ENTITY = 0x20000000, - OVERLAY_BUDDHA_MODE = 0x40000000, - OVERLAY_NPC_STEERING_REGULATIONS = 0x80000000, - OVERLAY_NPC_TASK_TEXT_BIT = 0x100000000, - OVERLAY_PROP_DEBUG = 0x200000000, - OVERLAY_NPC_RELATION_BIT = 0x400000000, - OVERLAY_VIEWOFFSET = 0x800000000, - OVERLAY_VCOLLIDE_WIREFRAME_BIT = 0x1000000000, - OVERLAY_ACTORNAME_BIT = 0x4000000000, - OVERLAY_NPC_CONDITIONS_TEXT_BIT = 0x8000000000, - OVERLAY_NPC_ABILITY_RANGE_DEBUG_BIT = 0x10000000000 - } - // Alignment: 1 - // Members count: 14 - public enum MoveType_t : byte { - MOVETYPE_NONE = 0x0, - MOVETYPE_OBSOLETE = 0x1, - MOVETYPE_WALK = 0x2, - MOVETYPE_FLY = 0x3, - MOVETYPE_FLYGRAVITY = 0x4, - MOVETYPE_VPHYSICS = 0x5, - MOVETYPE_PUSH = 0x6, - MOVETYPE_NOCLIP = 0x7, - MOVETYPE_OBSERVER = 0x8, - MOVETYPE_LADDER = 0x9, - MOVETYPE_CUSTOM = 0xA, - MOVETYPE_LAST = 0xB, - MOVETYPE_INVALID = 0xB, - MOVETYPE_MAX_BITS = 0x5 - } - // Alignment: 1 - // Members count: 6 - public enum MoveCollide_t : byte { - MOVECOLLIDE_DEFAULT = 0x0, - MOVECOLLIDE_FLY_BOUNCE = 0x1, - MOVECOLLIDE_FLY_CUSTOM = 0x2, - MOVECOLLIDE_FLY_SLIDE = 0x3, - MOVECOLLIDE_COUNT = 0x4, - MOVECOLLIDE_MAX_BITS = 0x3 - } - // Alignment: 1 - // Members count: 9 - public enum SolidType_t : byte { - SOLID_NONE = 0x0, - SOLID_BSP = 0x1, - SOLID_BBOX = 0x2, - SOLID_OBB = 0x3, - SOLID_SPHERE = 0x4, - SOLID_POINT = 0x5, - SOLID_VPHYSICS = 0x6, - SOLID_CAPSULE = 0x7, - SOLID_LAST = 0x8 - } - // Alignment: 4 - // Members count: 3 - public enum BrushSolidities_e : uint { - BRUSHSOLID_TOGGLE = 0x0, - BRUSHSOLID_NEVER = 0x1, - BRUSHSOLID_ALWAYS = 0x2 - } - // Alignment: 1 - // Members count: 13 - public enum RenderMode_t : byte { - kRenderNormal = 0x0, - kRenderTransColor = 0x1, - kRenderTransTexture = 0x2, - kRenderGlow = 0x3, - kRenderTransAlpha = 0x4, - kRenderTransAdd = 0x5, - kRenderEnvironmental = 0x6, - kRenderTransAddFrameBlend = 0x7, - kRenderTransAlphaAdd = 0x8, - kRenderWorldGlow = 0x9, - kRenderNone = 0xA, - kRenderDevVisualizer = 0xB, - kRenderModeCount = 0xC - } - // Alignment: 1 - // Members count: 20 - public enum RenderFx_t : byte { - kRenderFxNone = 0x0, - kRenderFxPulseSlow = 0x1, - kRenderFxPulseFast = 0x2, - kRenderFxPulseSlowWide = 0x3, - kRenderFxPulseFastWide = 0x4, - kRenderFxFadeSlow = 0x5, - kRenderFxFadeFast = 0x6, - kRenderFxSolidSlow = 0x7, - kRenderFxSolidFast = 0x8, - kRenderFxStrobeSlow = 0x9, - kRenderFxStrobeFast = 0xA, - kRenderFxStrobeFaster = 0xB, - kRenderFxFlickerSlow = 0xC, - kRenderFxFlickerFast = 0xD, - kRenderFxNoDissipation = 0xE, - kRenderFxFadeOut = 0xF, - kRenderFxFadeIn = 0x10, - kRenderFxPulseFastWider = 0x11, - kRenderFxGlowShell = 0x12, - kRenderFxMax = 0x13 - } - // Alignment: 4 - // Members count: 2 - public enum CRR_Response__ResponseEnum_t : uint { - MAX_RESPONSE_NAME = 0xC0, - MAX_RULE_NAME = 0x80 - } - // Alignment: 4 - // Members count: 3 - public enum LessonPanelLayoutFileTypes_t : uint { - LAYOUT_HAND_DEFAULT = 0x0, - LAYOUT_WORLD_DEFAULT = 0x1, - LAYOUT_CUSTOM = 0x2 - } - // Alignment: 4 - // Members count: 5 - public enum Touch_t : uint { - touch_none = 0x0, - touch_player_only = 0x1, - touch_npc_only = 0x2, - touch_player_or_npc = 0x3, - touch_player_or_npc_or_physicsprop = 0x4 - } - // Alignment: 4 - // Members count: 4 - public enum ScriptedMoveType_t : uint { - SCRIPTED_MOVETYPE_NONE = 0x0, - SCRIPTED_MOVETYPE_TO_WITH_DURATION = 0x1, - SCRIPTED_MOVETYPE_TO_WITH_MOVESPEED = 0x2, - SCRIPTED_MOVETYPE_SWEEP_TO_AT_MOVEMENT_SPEED = 0x3 - } - // Alignment: 4 - // Members count: 3 - public enum ForcedCrouchState_t : uint { - FORCEDCROUCH_NONE = 0x0, - FORCEDCROUCH_CROUCHED = 0x1, - FORCEDCROUCH_UNCROUCHED = 0x2 - } - // Alignment: 4 - // Members count: 12 - public enum Hull_t : uint { - HULL_HUMAN = 0x0, - HULL_SMALL_CENTERED = 0x1, - HULL_WIDE_HUMAN = 0x2, - HULL_TINY = 0x3, - HULL_MEDIUM = 0x4, - HULL_TINY_CENTERED = 0x5, - HULL_LARGE = 0x6, - HULL_LARGE_CENTERED = 0x7, - HULL_MEDIUM_TALL = 0x8, - HULL_SMALL = 0x9, - NUM_HULLS = 0xA, - HULL_NONE = 0xB - } - // Alignment: 4 - // Members count: 1 - public enum navproperties_t : uint { - NAV_IGNORE = 0x1 - } - // Alignment: 4 - // Members count: 4 - public enum CLogicBranchList__LogicBranchListenerLastState_t : uint { - LOGIC_BRANCH_LISTENER_NOT_INIT = 0x0, - LOGIC_BRANCH_LISTENER_ALL_TRUE = 0x1, - LOGIC_BRANCH_LISTENER_ALL_FALSE = 0x2, - LOGIC_BRANCH_LISTENER_MIXED = 0x3 - } - // Alignment: 4 - // Members count: 3 - public enum EntFinderMethod_t : uint { - ENT_FIND_METHOD_NEAREST = 0x0, - ENT_FIND_METHOD_FARTHEST = 0x1, - ENT_FIND_METHOD_RANDOM = 0x2 - } - // Alignment: 4 - // Members count: 2 - public enum ValueRemapperInputType_t : uint { - InputType_PlayerShootPosition = 0x0, - InputType_PlayerShootPositionAroundAxis = 0x1 - } - // Alignment: 4 - // Members count: 4 - public enum ValueRemapperOutputType_t : uint { - OutputType_AnimationCycle = 0x0, - OutputType_RotationX = 0x1, - OutputType_RotationY = 0x2, - OutputType_RotationZ = 0x3 - } - // Alignment: 4 - // Members count: 2 - public enum ValueRemapperHapticsType_t : uint { - HaticsType_Default = 0x0, - HaticsType_None = 0x1 - } - // Alignment: 4 - // Members count: 4 - public enum ValueRemapperMomentumType_t : uint { - MomentumType_None = 0x0, - MomentumType_Friction = 0x1, - MomentumType_SpringTowardSnapValue = 0x2, - MomentumType_SpringAwayFromSnapValue = 0x3 - } - // Alignment: 4 - // Members count: 2 - public enum ValueRemapperRatchetType_t : uint { - RatchetType_Absolute = 0x0, - RatchetType_EachEngage = 0x1 - } - // Alignment: 4 - // Members count: 3 - public enum PointWorldTextJustifyHorizontal_t : uint { - POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_LEFT = 0x0, - POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_CENTER = 0x1, - POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_RIGHT = 0x2 - } - // Alignment: 4 - // Members count: 3 - public enum PointWorldTextJustifyVertical_t : uint { - POINT_WORLD_TEXT_JUSTIFY_VERTICAL_BOTTOM = 0x0, - POINT_WORLD_TEXT_JUSTIFY_VERTICAL_CENTER = 0x1, - POINT_WORLD_TEXT_JUSTIFY_VERTICAL_TOP = 0x2 - } - // Alignment: 4 - // Members count: 2 - public enum PointWorldTextReorientMode_t : uint { - POINT_WORLD_TEXT_REORIENT_NONE = 0x0, - POINT_WORLD_TEXT_REORIENT_AROUND_UP = 0x1 - } - // Alignment: 4 - // Members count: 3 - public enum doorCheck_e : uint { - DOOR_CHECK_FORWARD = 0x0, - DOOR_CHECK_BACKWARD = 0x1, - DOOR_CHECK_FULL = 0x2 - } - // Alignment: 4 - // Members count: 4 - public enum PropDoorRotatingSpawnPos_t : uint { - DOOR_SPAWN_CLOSED = 0x0, - DOOR_SPAWN_OPEN_FORWARD = 0x1, - DOOR_SPAWN_OPEN_BACK = 0x2, - DOOR_SPAWN_AJAR = 0x3 - } - // Alignment: 4 - // Members count: 3 - public enum PropDoorRotatingOpenDirection_e : uint { - DOOR_ROTATING_OPEN_BOTH_WAYS = 0x0, - DOOR_ROTATING_OPEN_FORWARD = 0x1, - DOOR_ROTATING_OPEN_BACKWARD = 0x2 - } - // Alignment: 4 - // Members count: 2 - public enum SceneOnPlayerDeath_t : uint { - SCENE_ONPLAYERDEATH_DO_NOTHING = 0x0, - SCENE_ONPLAYERDEATH_CANCEL = 0x1 - } - // Alignment: 4 - // Members count: 2 - public enum ScriptedConflictResponse_t : uint { - SS_CONFLICT_ENQUEUE = 0x0, - SS_CONFLICT_INTERRUPT = 0x1 - } - // Alignment: 4 - // Members count: 3 - public enum TRAIN_CODE : uint { - TRAIN_SAFE = 0x0, - TRAIN_BLOCKING = 0x1, - TRAIN_FOLLOWING = 0x2 - } - // Alignment: 4 - // Members count: 5 - public enum NPCFollowFormation_t : uint { - Default = 0xFFFFFFFFFFFFFFFF, - CloseCircle = 0x0, - WideCircle = 0x1, - MediumCircle = 0x5, - Sidekick = 0x6 - } - // Alignment: 4 - // Members count: 3 - public enum NPCLookType_t : uint { - Chest = 0x0, - Head = 0x1, - Eyes = 0x2 - } - // Alignment: 4 - // Members count: 3 - public enum SoundEventStartType_t : uint { - SOUNDEVENT_START_PLAYER = 0x0, - SOUNDEVENT_START_WORLD = 0x1, - SOUNDEVENT_START_ENTITY = 0x2 - } - // Alignment: 4 - // Members count: 8 - public enum TOGGLE_STATE : uint { - TS_AT_TOP = 0x0, - TS_AT_BOTTOM = 0x1, - TS_GOING_UP = 0x2, - TS_GOING_DOWN = 0x3, - DOOR_OPEN = 0x0, - DOOR_CLOSED = 0x1, - DOOR_OPENING = 0x2, - DOOR_CLOSING = 0x3 - } - // Alignment: 4 - // Members count: 2 - public enum FuncDoorSpawnPos_t : uint { - FUNC_DOOR_SPAWN_CLOSED = 0x0, - FUNC_DOOR_SPAWN_OPEN = 0x1 - } - // Alignment: 4 - // Members count: 2 - public enum filter_t : uint { - FILTER_AND = 0x0, - FILTER_OR = 0x1 - } - // Alignment: 4 - // Members count: 3 - public enum Explosions : uint { - expRandom = 0x0, - expDirected = 0x1, - expUsePrecise = 0x2 - } - // Alignment: 4 - // Members count: 12 - public enum Materials : uint { - matGlass = 0x0, - matWood = 0x1, - matMetal = 0x2, - matFlesh = 0x3, - matCinderBlock = 0x4, - matCeilingTile = 0x5, - matComputer = 0x6, - matUnbreakableGlass = 0x7, - matRocks = 0x8, - matWeb = 0x9, - matNone = 0xA, - matLastMaterial = 0xB - } - // Alignment: 4 - // Members count: 3 - public enum EOverrideBlockLOS_t : uint { - BLOCK_LOS_DEFAULT = 0x0, - BLOCK_LOS_FORCE_FALSE = 0x1, - BLOCK_LOS_FORCE_TRUE = 0x2 - } - // Alignment: 4 - // Members count: 3 - public enum MoveLinearAuthoredPos_t : uint { - MOVELINEAR_AUTHORED_AT_START_POSITION = 0x0, - MOVELINEAR_AUTHORED_AT_OPEN_POSITION = 0x1, - MOVELINEAR_AUTHORED_AT_CLOSED_POSITION = 0x2 - } - // Alignment: 4 - // Members count: 3 - public enum TrackOrientationType_t : uint { - TrackOrientation_Fixed = 0x0, - TrackOrientation_FacePath = 0x1, - TrackOrientation_FacePathAngles = 0x2 - } - // Alignment: 4 - // Members count: 3 - public enum SimpleConstraintSoundProfile__SimpleConstraintsSoundProfileKeypoints_t : uint { - kMIN_THRESHOLD = 0x0, - kMIN_FULL = 0x1, - kHIGHWATER = 0x2 - } - // Alignment: 4 - // Members count: 23 - public enum SoundFlags_t : uint { - SOUND_NONE = 0x0, - SOUND_COMBAT = 0x1, - SOUND_WORLD = 0x2, - SOUND_PLAYER = 0x4, - SOUND_DANGER = 0x8, - SOUND_BULLET_IMPACT = 0x10, - SOUND_THUMPER = 0x20, - SOUND_PHYSICS_DANGER = 0x40, - SOUND_MOVE_AWAY = 0x80, - SOUND_PLAYER_VEHICLE = 0x100, - SOUND_GLASS_BREAK = 0x200, - SOUND_PHYSICS_OBJECT = 0x400, - SOUND_CONTEXT_GUNFIRE = 0x100000, - SOUND_CONTEXT_COMBINE_ONLY = 0x200000, - SOUND_CONTEXT_REACT_TO_SOURCE = 0x400000, - SOUND_CONTEXT_EXPLOSION = 0x800000, - SOUND_CONTEXT_EXCLUDE_COMBINE = 0x1000000, - SOUND_CONTEXT_DANGER_APPROACH = 0x2000000, - SOUND_CONTEXT_ALLIES_ONLY = 0x4000000, - SOUND_CONTEXT_PANIC_NPCS = 0x8000000, - ALL_CONTEXTS = 0xFFFFFFFFFFF00000, - ALL_SCENTS = 0x0, - ALL_SOUNDS = 0xFFFFF - } - // Alignment: 4 - // Members count: 3 - public enum TrainVelocityType_t : uint { - TrainVelocity_Instantaneous = 0x0, - TrainVelocity_LinearBlend = 0x1, - TrainVelocity_EaseInEaseOut = 0x2 - } - // Alignment: 4 - // Members count: 4 - public enum TrainOrientationType_t : uint { - TrainOrientation_Fixed = 0x0, - TrainOrientation_AtPathTracks = 0x1, - TrainOrientation_LinearBlend = 0x2, - TrainOrientation_EaseInEaseOut = 0x3 - } - // Alignment: 4 - // Members count: 7 - public enum BeamType_t : uint { - BEAM_INVALID = 0x0, - BEAM_POINTS = 0x1, - BEAM_ENTPOINT = 0x2, - BEAM_ENTS = 0x3, - BEAM_HOSE = 0x4, - BEAM_SPLINE = 0x5, - BEAM_LASER = 0x6 - } - // Alignment: 4 - // Members count: 4 - public enum BeamClipStyle_t : uint { - kNOCLIP = 0x0, - kGEOCLIP = 0x1, - kMODELCLIP = 0x2, - kBEAMCLIPSTYLE_NUMBITS = 0x2 - } - // Alignment: 1 - // Members count: 10 - public enum SurroundingBoundsType_t : byte { - USE_OBB_COLLISION_BOUNDS = 0x0, - USE_BEST_COLLISION_BOUNDS = 0x1, - USE_HITBOXES = 0x2, - USE_SPECIFIED_BOUNDS = 0x3, - USE_GAME_CODE = 0x4, - USE_ROTATION_EXPANDED_BOUNDS = 0x5, - USE_ROTATION_EXPANDED_ORIENTED_BOUNDS = 0x6, - USE_COLLISION_BOUNDS_NEVER_VPHYSICS = 0x7, - USE_ROTATION_EXPANDED_SEQUENCE_BOUNDS = 0x8, - SURROUNDING_TYPE_BIT_COUNT = 0x3 - } - // Alignment: 1 - // Members count: 2 - public enum ShatterPanelMode : byte { - SHATTER_GLASS = 0x0, - SHATTER_DRYWALL = 0x1 - } - // Alignment: 1 - // Members count: 5 - public enum ShatterDamageCause : byte { - SHATTERDAMAGE_BULLET = 0x0, - SHATTERDAMAGE_MELEE = 0x1, - SHATTERDAMAGE_THROWN = 0x2, - SHATTERDAMAGE_SCRIPT = 0x3, - SHATTERDAMAGE_EXPLOSIVE = 0x4 - } - // Alignment: 1 - // Members count: 5 - public enum ShatterGlassStressType : byte { - SHATTERGLASS_BLUNT = 0x0, - SHATTERGLASS_BALLISTIC = 0x1, - SHATTERGLASS_PULSE = 0x2, - SHATTERDRYWALL_CHUNKS = 0x3, - SHATTERGLASS_EXPLOSIVE = 0x4 - } - // Alignment: 1 - // Members count: 3 - public enum OnFrame : byte { - ONFRAME_UNKNOWN = 0x0, - ONFRAME_TRUE = 0x1, - ONFRAME_FALSE = 0x2 - } - // Alignment: 1 - // Members count: 2 - public enum ShardSolid_t : byte { - SHARD_SOLID = 0x0, - SHARD_DEBRIS = 0x1 - } - // Alignment: 4 - // Members count: 5 - public enum AnimLoopMode_t : uint { - ANIM_LOOP_MODE_INVALID = 0xFFFFFFFFFFFFFFFF, - ANIM_LOOP_MODE_NOT_LOOPING = 0x0, - ANIM_LOOP_MODE_LOOPING = 0x1, - ANIM_LOOP_MODE_USE_SEQUENCE_SETTINGS = 0x2, - ANIM_LOOP_MODE_COUNT = 0x3 - } - // Alignment: 4 - // Members count: 4 - public enum EntitySubclassScope_t : uint { - SUBCLASS_SCOPE_NONE = 0xFFFFFFFFFFFFFFFF, - SUBCLASS_SCOPE_PRECIPITATION = 0x0, - SUBCLASS_SCOPE_PLAYER_WEAPONS = 0x1, - SUBCLASS_SCOPE_COUNT = 0x2 - } - // Alignment: 4 - // Members count: 3 - public enum SubclassVDataChangeType_t : uint { - SUBCLASS_VDATA_CREATED = 0x0, - SUBCLASS_VDATA_SUBCLASS_CHANGED = 0x1, - SUBCLASS_VDATA_RELOADED = 0x2 - } - // Alignment: 4 - // Members count: 7 - public enum PlayerConnectedState : uint { - PlayerNeverConnected = 0xFFFFFFFFFFFFFFFF, - PlayerConnected = 0x0, - PlayerConnecting = 0x1, - PlayerReconnecting = 0x2, - PlayerDisconnecting = 0x3, - PlayerDisconnected = 0x4, - PlayerReserved = 0x5 - } - // Alignment: 4 - // Members count: 3 - public enum WeaponSwitchReason_t : uint { - eDrawn = 0x0, - eEquipped = 0x1, - eUserInitiatedSwitchToLast = 0x2 - } - // Alignment: 4 - // Members count: 4 - public enum WeaponAttackType_t : uint { - eInvalid = 0xFFFFFFFFFFFFFFFF, - ePrimary = 0x0, - eSecondary = 0x1, - eCount = 0x2 - } - // Alignment: 4 - // Members count: 35 - public enum vote_create_failed_t : uint { - VOTE_FAILED_GENERIC = 0x0, - VOTE_FAILED_TRANSITIONING_PLAYERS = 0x1, - VOTE_FAILED_RATE_EXCEEDED = 0x2, - VOTE_FAILED_YES_MUST_EXCEED_NO = 0x3, - VOTE_FAILED_QUORUM_FAILURE = 0x4, - VOTE_FAILED_ISSUE_DISABLED = 0x5, - VOTE_FAILED_MAP_NOT_FOUND = 0x6, - VOTE_FAILED_MAP_NAME_REQUIRED = 0x7, - VOTE_FAILED_FAILED_RECENTLY = 0x8, - VOTE_FAILED_TEAM_CANT_CALL = 0x9, - VOTE_FAILED_WAITINGFORPLAYERS = 0xA, - VOTE_FAILED_PLAYERNOTFOUND = 0xB, - VOTE_FAILED_CANNOT_KICK_ADMIN = 0xC, - VOTE_FAILED_SCRAMBLE_IN_PROGRESS = 0xD, - VOTE_FAILED_SPECTATOR = 0xE, - VOTE_FAILED_FAILED_RECENT_KICK = 0xF, - VOTE_FAILED_FAILED_RECENT_CHANGEMAP = 0x10, - VOTE_FAILED_FAILED_RECENT_SWAPTEAMS = 0x11, - VOTE_FAILED_FAILED_RECENT_SCRAMBLETEAMS = 0x12, - VOTE_FAILED_FAILED_RECENT_RESTART = 0x13, - VOTE_FAILED_SWAP_IN_PROGRESS = 0x14, - VOTE_FAILED_DISABLED = 0x15, - VOTE_FAILED_NEXTLEVEL_SET = 0x16, - VOTE_FAILED_TOO_EARLY_SURRENDER = 0x17, - VOTE_FAILED_MATCH_PAUSED = 0x18, - VOTE_FAILED_MATCH_NOT_PAUSED = 0x19, - VOTE_FAILED_NOT_IN_WARMUP = 0x1A, - VOTE_FAILED_NOT_10_PLAYERS = 0x1B, - VOTE_FAILED_TIMEOUT_ACTIVE = 0x1C, - VOTE_FAILED_TIMEOUT_INACTIVE = 0x1D, - VOTE_FAILED_TIMEOUT_EXHAUSTED = 0x1E, - VOTE_FAILED_CANT_ROUND_END = 0x1F, - VOTE_FAILED_REMATCH = 0x20, - VOTE_FAILED_CONTINUE = 0x21, - VOTE_FAILED_MAX = 0x22 - } - // Alignment: 1 - // Members count: 9 - public enum ItemFlagTypes_t : byte { - ITEM_FLAG_NONE = 0x0, - ITEM_FLAG_CAN_SELECT_WITHOUT_AMMO = 0x1, - ITEM_FLAG_NOAUTORELOAD = 0x2, - ITEM_FLAG_NOAUTOSWITCHEMPTY = 0x4, - ITEM_FLAG_LIMITINWORLD = 0x8, - ITEM_FLAG_EXHAUSTIBLE = 0x10, - ITEM_FLAG_DOHITLOCATIONDMG = 0x20, - ITEM_FLAG_NOAMMOPICKUPS = 0x40, - ITEM_FLAG_NOITEMPICKUP = 0x80 - } - // Alignment: 4 - // Members count: 5 - public enum EntityDisolveType_t : uint { - ENTITY_DISSOLVE_INVALID = 0xFFFFFFFFFFFFFFFF, - ENTITY_DISSOLVE_NORMAL = 0x0, - ENTITY_DISSOLVE_ELECTRICAL = 0x1, - ENTITY_DISSOLVE_ELECTRICAL_LIGHT = 0x2, - ENTITY_DISSOLVE_CORE = 0x3 - } - // Alignment: 4 - // Members count: 14 - public enum HitGroup_t : uint { - HITGROUP_INVALID = 0xFFFFFFFFFFFFFFFF, - HITGROUP_GENERIC = 0x0, - HITGROUP_HEAD = 0x1, - HITGROUP_CHEST = 0x2, - HITGROUP_STOMACH = 0x3, - HITGROUP_LEFTARM = 0x4, - HITGROUP_RIGHTARM = 0x5, - HITGROUP_LEFTLEG = 0x6, - HITGROUP_RIGHTLEG = 0x7, - HITGROUP_NECK = 0x8, - HITGROUP_UNUSED = 0x9, - HITGROUP_GEAR = 0xA, - HITGROUP_SPECIAL = 0xB, - HITGROUP_COUNT = 0xC - } - // Alignment: 1 - // Members count: 7 - public enum WaterLevel_t : byte { - WL_NotInWater = 0x0, - WL_Feet = 0x1, - WL_Knees = 0x2, - WL_Waist = 0x3, - WL_Chest = 0x4, - WL_FullyUnderwater = 0x5, - WL_Count = 0x6 - } - // Alignment: 4 - // Members count: 5 - public enum DoorState_t : uint { - DOOR_STATE_CLOSED = 0x0, - DOOR_STATE_OPENING = 0x1, - DOOR_STATE_OPEN = 0x2, - DOOR_STATE_CLOSING = 0x3, - DOOR_STATE_AJAR = 0x4 - } - // Alignment: 4 - // Members count: 2 - public enum ShadowType_t : uint { - SHADOWS_NONE = 0x0, - SHADOWS_SIMPLE = 0x1 - } - // Alignment: 4 - // Members count: 10 - public enum Class_T : uint { - CLASS_NONE = 0x0, - CLASS_PLAYER = 0x1, - CLASS_PLAYER_ALLY = 0x2, - CLASS_BOMB = 0x3, - CLASS_FOOT_CONTACT_SHADOW = 0x4, - CLASS_WEAPON = 0x5, - CLASS_WATER_SPLASHER = 0x6, - CLASS_WEAPON_VIEWMODEL = 0x7, - CLASS_DOOR = 0x8, - NUM_CLASSIFY_CLASSES = 0x9 - } - // Alignment: 4 - // Members count: 10 - public enum Disposition_t : uint { - D_ER = 0x0, - D_HT = 0x1, - D_FR = 0x2, - D_LI = 0x3, - D_NU = 0x4, - D_ERROR = 0x0, - D_HATE = 0x1, - D_FEAR = 0x2, - D_LIKE = 0x3, - D_NEUTRAL = 0x4 - } - // Alignment: 4 - // Members count: 6 - public enum LatchDirtyPermission_t : uint { - LATCH_DIRTY_DISALLOW = 0x0, - LATCH_DIRTY_SERVER_CONTROLLED = 0x1, - LATCH_DIRTY_CLIENT_SIMULATED = 0x2, - LATCH_DIRTY_PREDICTION = 0x3, - LATCH_DIRTY_FRAMESIMULATE = 0x4, - LATCH_DIRTY_PARTICLE_SIMULATE = 0x5 - } - // Alignment: 4 - // Members count: 5 - public enum LifeState_t : uint { - LIFE_ALIVE = 0x0, - LIFE_DYING = 0x1, - LIFE_DEAD = 0x2, - LIFE_RESPAWNABLE = 0x3, - LIFE_RESPAWNING = 0x4 - } - // Alignment: 4 - // Members count: 5 - public enum StanceType_t : uint { - STANCE_CURRENT = 0xFFFFFFFFFFFFFFFF, - STANCE_DEFAULT = 0x0, - STANCE_CROUCHING = 0x1, - STANCE_PRONE = 0x2, - NUM_STANCES = 0x3 - } - // Alignment: 4 - // Members count: 2 - public enum ModifyDamageReturn_t : uint { - CONTINUE_TO_APPLY_DAMAGE = 0x0, - ABORT_DO_NOT_APPLY_DAMAGE = 0x1 - } - // Alignment: 1 - // Members count: 3 - public enum BeginDeathLifeStateTransition_t : byte { - NO_CHANGE_IN_LIFESTATE = 0x0, - TRANSITION_TO_LIFESTATE_DYING = 0x1, - TRANSITION_TO_LIFESTATE_DEAD = 0x2 - } - // Alignment: 4 - // Members count: 3 - public enum WorldTextPanelHorizontalAlign_t : uint { - WORLDTEXT_HORIZONTAL_ALIGN_LEFT = 0x0, - WORLDTEXT_HORIZONTAL_ALIGN_CENTER = 0x1, - WORLDTEXT_HORIZONTAL_ALIGN_RIGHT = 0x2 - } - // Alignment: 4 - // Members count: 3 - public enum WorldTextPanelVerticalAlign_t : uint { - WORLDTEXT_VERTICAL_ALIGN_TOP = 0x0, - WORLDTEXT_VERTICAL_ALIGN_CENTER = 0x1, - WORLDTEXT_VERTICAL_ALIGN_BOTTOM = 0x2 - } - // Alignment: 4 - // Members count: 3 - public enum WorldTextPanelOrientation_t : uint { - WORLDTEXT_ORIENTATION_DEFAULT = 0x0, - WORLDTEXT_ORIENTATION_FACEUSER = 0x1, - WORLDTEXT_ORIENTATION_FACEUSER_UPRIGHT = 0x2 - } - // Alignment: 4 - // Members count: 2 - public enum attributeprovidertypes_t : uint { - PROVIDER_GENERIC = 0x0, - PROVIDER_WEAPON = 0x1 - } - // Alignment: 4 - // Members count: 4 - public enum SpawnPointCoopEnemy__BotDefaultBehavior_t : uint { - DEFEND_AREA = 0x0, - HUNT = 0x1, - CHARGE_ENEMY = 0x2, - DEFEND_INVESTIGATE = 0x3 - } - // Alignment: 4 - // Members count: 4 - public enum MoveMountingAmount_t : uint { - MOVE_MOUNT_NONE = 0x0, - MOVE_MOUNT_LOW = 0x1, - MOVE_MOUNT_HIGH = 0x2, - MOVE_MOUNT_MAXCOUNT = 0x3 - } - // Alignment: 4 - // Members count: 10 - public enum CSPlayerState : uint { - STATE_ACTIVE = 0x0, - STATE_WELCOME = 0x1, - STATE_PICKINGTEAM = 0x2, - STATE_PICKINGCLASS = 0x3, - STATE_DEATH_ANIM = 0x4, - STATE_DEATH_WAIT_FOR_KEY = 0x5, - STATE_OBSERVER_MODE = 0x6, - STATE_GUNGAME_RESPAWN = 0x7, - STATE_DORMANT = 0x8, - NUM_PLAYER_STATES = 0x9 - } - // Alignment: 4 - // Members count: 18 - public enum CSPlayerBlockingUseAction_t : uint { - k_CSPlayerBlockingUseAction_None = 0x0, - k_CSPlayerBlockingUseAction_DefusingDefault = 0x1, - k_CSPlayerBlockingUseAction_DefusingWithKit = 0x2, - k_CSPlayerBlockingUseAction_HostageGrabbing = 0x3, - k_CSPlayerBlockingUseAction_HostageDropping = 0x4, - k_CSPlayerBlockingUseAction_OpeningSafe = 0x5, - k_CSPlayerBlockingUseAction_EquippingParachute = 0x6, - k_CSPlayerBlockingUseAction_EquippingHeavyArmor = 0x7, - k_CSPlayerBlockingUseAction_EquippingContract = 0x8, - k_CSPlayerBlockingUseAction_EquippingTabletUpgrade = 0x9, - k_CSPlayerBlockingUseAction_TakingOffHeavyArmor = 0xA, - k_CSPlayerBlockingUseAction_PayingToOpenDoor = 0xB, - k_CSPlayerBlockingUseAction_CancelingSpawnRappelling = 0xC, - k_CSPlayerBlockingUseAction_EquippingExoJump = 0xD, - k_CSPlayerBlockingUseAction_PickingUpBumpMine = 0xE, - k_CSPlayerBlockingUseAction_MapLongUseEntity_Pickup = 0xF, - k_CSPlayerBlockingUseAction_MapLongUseEntity_Place = 0x10, - k_CSPlayerBlockingUseAction_MaxCount = 0x11 - } - // Alignment: 4 - // Members count: 8 - public enum GrenadeType_t : uint { - GRENADE_TYPE_EXPLOSIVE = 0x0, - GRENADE_TYPE_FLASH = 0x1, - GRENADE_TYPE_FIRE = 0x2, - GRENADE_TYPE_DECOY = 0x3, - GRENADE_TYPE_SMOKE = 0x4, - GRENADE_TYPE_SENSOR = 0x5, - GRENADE_TYPE_SNOWBALL = 0x6, - GRENADE_TYPE_TOTAL = 0x7 - } - // Alignment: 4 - // Members count: 13 - public enum QuestProgress__Reason : uint { - QUEST_NONINITIALIZED = 0x0, - QUEST_OK = 0x1, - QUEST_NOT_ENOUGH_PLAYERS = 0x2, - QUEST_WARMUP = 0x3, - QUEST_NOT_CONNECTED_TO_STEAM = 0x4, - QUEST_NONOFFICIAL_SERVER = 0x5, - QUEST_NO_ENTITLEMENT = 0x6, - QUEST_NO_QUEST = 0x7, - QUEST_PLAYER_IS_BOT = 0x8, - QUEST_WRONG_MAP = 0x9, - QUEST_WRONG_MODE = 0xA, - QUEST_NOT_SYNCED_WITH_SERVER = 0xB, - QUEST_REASON_MAX = 0xC - } - // Alignment: 4 - // Members count: 74 - public enum loadout_slot_t : uint { - LOADOUT_SLOT_PROMOTED = 0xFFFFFFFFFFFFFFFE, - LOADOUT_SLOT_INVALID = 0xFFFFFFFFFFFFFFFF, - LOADOUT_SLOT_MELEE = 0x0, - LOADOUT_SLOT_C4 = 0x1, - LOADOUT_SLOT_FIRST_AUTO_BUY_WEAPON = 0x0, - LOADOUT_SLOT_LAST_AUTO_BUY_WEAPON = 0x1, - LOADOUT_SLOT_SECONDARY0 = 0x2, - LOADOUT_SLOT_SECONDARY1 = 0x3, - LOADOUT_SLOT_SECONDARY2 = 0x4, - LOADOUT_SLOT_SECONDARY3 = 0x5, - LOADOUT_SLOT_SECONDARY4 = 0x6, - LOADOUT_SLOT_SECONDARY5 = 0x7, - LOADOUT_SLOT_SMG0 = 0x8, - LOADOUT_SLOT_SMG1 = 0x9, - LOADOUT_SLOT_SMG2 = 0xA, - LOADOUT_SLOT_SMG3 = 0xB, - LOADOUT_SLOT_SMG4 = 0xC, - LOADOUT_SLOT_SMG5 = 0xD, - LOADOUT_SLOT_RIFLE0 = 0xE, - LOADOUT_SLOT_RIFLE1 = 0xF, - LOADOUT_SLOT_RIFLE2 = 0x10, - LOADOUT_SLOT_RIFLE3 = 0x11, - LOADOUT_SLOT_RIFLE4 = 0x12, - LOADOUT_SLOT_RIFLE5 = 0x13, - LOADOUT_SLOT_HEAVY0 = 0x14, - LOADOUT_SLOT_HEAVY1 = 0x15, - LOADOUT_SLOT_HEAVY2 = 0x16, - LOADOUT_SLOT_HEAVY3 = 0x17, - LOADOUT_SLOT_HEAVY4 = 0x18, - LOADOUT_SLOT_HEAVY5 = 0x19, - LOADOUT_SLOT_FIRST_WHEEL_WEAPON = 0x2, - LOADOUT_SLOT_LAST_WHEEL_WEAPON = 0x19, - LOADOUT_SLOT_FIRST_PRIMARY_WEAPON = 0x8, - LOADOUT_SLOT_LAST_PRIMARY_WEAPON = 0x19, - LOADOUT_SLOT_FIRST_WHEEL_GRENADE = 0x1A, - LOADOUT_SLOT_GRENADE0 = 0x1A, - LOADOUT_SLOT_GRENADE1 = 0x1B, - LOADOUT_SLOT_GRENADE2 = 0x1C, - LOADOUT_SLOT_GRENADE3 = 0x1D, - LOADOUT_SLOT_GRENADE4 = 0x1E, - LOADOUT_SLOT_GRENADE5 = 0x1F, - LOADOUT_SLOT_LAST_WHEEL_GRENADE = 0x1F, - LOADOUT_SLOT_EQUIPMENT0 = 0x20, - LOADOUT_SLOT_EQUIPMENT1 = 0x21, - LOADOUT_SLOT_EQUIPMENT2 = 0x22, - LOADOUT_SLOT_EQUIPMENT3 = 0x23, - LOADOUT_SLOT_EQUIPMENT4 = 0x24, - LOADOUT_SLOT_EQUIPMENT5 = 0x25, - LOADOUT_SLOT_FIRST_WHEEL_EQUIPMENT = 0x20, - LOADOUT_SLOT_LAST_WHEEL_EQUIPMENT = 0x25, - LOADOUT_SLOT_CLOTHING_CUSTOMPLAYER = 0x26, - LOADOUT_SLOT_PET = 0x27, - LOADOUT_SLOT_CLOTHING_FACEMASK = 0x28, - LOADOUT_SLOT_CLOTHING_HANDS = 0x29, - LOADOUT_SLOT_FIRST_COSMETIC = 0x29, - LOADOUT_SLOT_LAST_COSMETIC = 0x29, - LOADOUT_SLOT_CLOTHING_EYEWEAR = 0x2A, - LOADOUT_SLOT_CLOTHING_HAT = 0x2B, - LOADOUT_SLOT_CLOTHING_LOWERBODY = 0x2C, - LOADOUT_SLOT_CLOTHING_TORSO = 0x2D, - LOADOUT_SLOT_CLOTHING_APPEARANCE = 0x2E, - LOADOUT_SLOT_MISC0 = 0x2F, - LOADOUT_SLOT_MISC1 = 0x30, - LOADOUT_SLOT_MISC2 = 0x31, - LOADOUT_SLOT_MISC3 = 0x32, - LOADOUT_SLOT_MISC4 = 0x33, - LOADOUT_SLOT_MISC5 = 0x34, - LOADOUT_SLOT_MISC6 = 0x35, - LOADOUT_SLOT_MUSICKIT = 0x36, - LOADOUT_SLOT_FLAIR0 = 0x37, - LOADOUT_SLOT_SPRAY0 = 0x38, - LOADOUT_SLOT_FIRST_ALL_CHARACTER = 0x36, - LOADOUT_SLOT_LAST_ALL_CHARACTER = 0x38, - LOADOUT_SLOT_COUNT = 0x39 - } - // Alignment: 1 - // Members count: 8 - public enum EKillTypes_t : byte { - KILL_NONE = 0x0, - KILL_DEFAULT = 0x1, - KILL_HEADSHOT = 0x2, - KILL_BLAST = 0x3, - KILL_BURN = 0x4, - KILL_SLASH = 0x5, - KILL_SHOCK = 0x6, - KILLTYPE_COUNT = 0x7 - } - // Alignment: 4 - // Members count: 9 - public enum PreviewCharacterMode : uint { - DIORAMA = 0x0, - MAIN_MENU = 0x1, - BUY_MENU = 0x2, - TEAM_SELECT = 0x3, - END_OF_MATCH = 0x4, - INVENTORY_INSPECT = 0x5, - WALKING = 0x6, - TEAM_INTRO = 0x7, - WINGMAN_INTRO = 0x8 - } - // Alignment: 4 - // Members count: 6 - public enum PreviewWeaponState : uint { - DROPPED = 0x0, - HOLSTERED = 0x1, - DEPLOYED = 0x2, - PLANTED = 0x3, - INSPECT = 0x4, - ICON = 0x5 - } - // Alignment: 4 - // Members count: 23 - public enum PreviewEOMCelebration : uint { - WALKUP = 0x0, - PUNCHING = 0x1, - SWAGGER = 0x2, - DROPDOWN = 0x3, - STRETCH = 0x4, - SWAT_FEMALE = 0x5, - MASK_F = 0x6, - GUERILLA = 0x7, - GUERILLA02 = 0x8, - GENDARMERIE = 0x9, - SCUBA_FEMALE = 0xA, - SCUBA_MALE = 0xB, - AVA_DEFEAT = 0xC, - GENDARMERIE_DEFEAT = 0xD, - MAE_DEFEAT = 0xE, - RICKSAW_DEFEAT = 0xF, - SCUBA_FEMALE_DEFEAT = 0x10, - SCUBA_MALE_DEFEAT = 0x11, - CRASSWATER_DEFEAT = 0x12, - DARRYL_DEFEAT = 0x13, - DOCTOR_DEFEAT = 0x14, - MUHLIK_DEFEAT = 0x15, - VYPA_DEFEAT = 0x16 - } - // Alignment: 4 - // Members count: 20 - public enum CSWeaponType : uint { - WEAPONTYPE_KNIFE = 0x0, - WEAPONTYPE_PISTOL = 0x1, - WEAPONTYPE_SUBMACHINEGUN = 0x2, - WEAPONTYPE_RIFLE = 0x3, - WEAPONTYPE_SHOTGUN = 0x4, - WEAPONTYPE_SNIPER_RIFLE = 0x5, - WEAPONTYPE_MACHINEGUN = 0x6, - WEAPONTYPE_C4 = 0x7, - WEAPONTYPE_TASER = 0x8, - WEAPONTYPE_GRENADE = 0x9, - WEAPONTYPE_EQUIPMENT = 0xA, - WEAPONTYPE_STACKABLEITEM = 0xB, - WEAPONTYPE_FISTS = 0xC, - WEAPONTYPE_BREACHCHARGE = 0xD, - WEAPONTYPE_BUMPMINE = 0xE, - WEAPONTYPE_TABLET = 0xF, - WEAPONTYPE_MELEE = 0x10, - WEAPONTYPE_SHIELD = 0x11, - WEAPONTYPE_ZONE_REPULSOR = 0x12, - WEAPONTYPE_UNKNOWN = 0x13 - } - // Alignment: 4 - // Members count: 7 - public enum CSWeaponCategory : uint { - WEAPONCATEGORY_OTHER = 0x0, - WEAPONCATEGORY_MELEE = 0x1, - WEAPONCATEGORY_SECONDARY = 0x2, - WEAPONCATEGORY_SMG = 0x3, - WEAPONCATEGORY_RIFLE = 0x4, - WEAPONCATEGORY_HEAVY = 0x5, - WEAPONCATEGORY_COUNT = 0x6 - } - // Alignment: 4 - // Members count: 3 - public enum CSWeaponSilencerType : uint { - WEAPONSILENCER_NONE = 0x0, - WEAPONSILENCER_DETACHABLE = 0x1, - WEAPONSILENCER_INTEGRATED = 0x2 - } - // Alignment: 4 - // Members count: 24 - public enum PlayerAnimEvent_t : uint { - PLAYERANIMEVENT_FIRE_GUN_PRIMARY = 0x0, - PLAYERANIMEVENT_FIRE_GUN_SECONDARY = 0x1, - PLAYERANIMEVENT_GRENADE_PULL_PIN = 0x2, - PLAYERANIMEVENT_THROW_GRENADE = 0x3, - PLAYERANIMEVENT_JUMP = 0x4, - PLAYERANIMEVENT_RELOAD = 0x5, - PLAYERANIMEVENT_CLEAR_FIRING = 0x6, - PLAYERANIMEVENT_DEPLOY = 0x7, - PLAYERANIMEVENT_SILENCER_STATE = 0x8, - PLAYERANIMEVENT_SILENCER_TOGGLE = 0x9, - PLAYERANIMEVENT_THROW_GRENADE_UNDERHAND = 0xA, - PLAYERANIMEVENT_CATCH_WEAPON = 0xB, - PLAYERANIMEVENT_LOOKATWEAPON_REQUEST = 0xC, - PLAYERANIMEVENT_RELOAD_CANCEL_LOOKATWEAPON = 0xD, - PLAYERANIMEVENT_HAULBACK = 0xE, - PLAYERANIMEVENT_IDLE = 0xF, - PLAYERANIMEVENT_STRIKE_HIT = 0x10, - PLAYERANIMEVENT_STRIKE_MISS = 0x11, - PLAYERANIMEVENT_BACKSTAB = 0x12, - PLAYERANIMEVENT_DRYFIRE = 0x13, - PLAYERANIMEVENT_FIDGET = 0x14, - PLAYERANIMEVENT_RELEASE = 0x15, - PLAYERANIMEVENT_TAUNT = 0x16, - PLAYERANIMEVENT_COUNT = 0x17 - } - // Alignment: 4 - // Members count: 5 - public enum MedalRank_t : uint { - MEDAL_RANK_NONE = 0x0, - MEDAL_RANK_BRONZE = 0x1, - MEDAL_RANK_SILVER = 0x2, - MEDAL_RANK_GOLD = 0x3, - MEDAL_RANK_COUNT = 0x4 - } - // Alignment: 4 - // Members count: 3 - public enum CSWeaponState_t : uint { - WEAPON_NOT_CARRIED = 0x0, - WEAPON_IS_CARRIED_BY_PLAYER = 0x1, - WEAPON_IS_ACTIVE = 0x2 - } - // Alignment: 4 - // Members count: 3 - public enum CSWeaponMode : uint { - Primary_Mode = 0x0, - Secondary_Mode = 0x1, - WeaponMode_MAX = 0x2 - } - // Alignment: 4 - // Members count: 3 - public enum C4LightEffect_t : uint { - eLightEffectNone = 0x0, - eLightEffectDropped = 0x1, - eLightEffectThirdPersonHeld = 0x2 - } - // Alignment: 4 - // Members count: 17 - public enum gear_slot_t : uint { - GEAR_SLOT_INVALID = 0xFFFFFFFFFFFFFFFF, - GEAR_SLOT_RIFLE = 0x0, - GEAR_SLOT_PISTOL = 0x1, - GEAR_SLOT_KNIFE = 0x2, - GEAR_SLOT_GRENADES = 0x3, - GEAR_SLOT_C4 = 0x4, - GEAR_SLOT_RESERVED_SLOT6 = 0x5, - GEAR_SLOT_RESERVED_SLOT7 = 0x6, - GEAR_SLOT_RESERVED_SLOT8 = 0x7, - GEAR_SLOT_RESERVED_SLOT9 = 0x8, - GEAR_SLOT_RESERVED_SLOT10 = 0x9, - GEAR_SLOT_RESERVED_SLOT11 = 0xA, - GEAR_SLOT_BOOSTS = 0xB, - GEAR_SLOT_UTILITY = 0xC, - GEAR_SLOT_COUNT = 0xD, - GEAR_SLOT_FIRST = 0x0, - GEAR_SLOT_LAST = 0xC - } - // Alignment: 4 - // Members count: 7 - public enum ChickenActivity : uint { - IDLE = 0x0, - WALK = 0x1, - RUN = 0x2, - HOP = 0x3, - JUMP = 0x4, - GLIDE = 0x5, - LAND = 0x6 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MPropertyCustomEditor - public static class CRangeFloat { - public const nint m_pValue = 0x0; // float32[2] - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MPropertyCustomEditor - public static class CRangeInt { - public const nint m_pValue = 0x0; // int32[2] - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_nameStringableIndex (int32) - public static class CEntityIdentity { - public const nint m_nameStringableIndex = 0x14; // int32 - public const nint m_name = 0x18; // CUtlSymbolLarge - public const nint m_designerName = 0x20; // CUtlSymbolLarge - public const nint m_flags = 0x30; // uint32 - public const nint m_worldGroupId = 0x38; // WorldGroupId_t - public const nint m_fDataObjectTypes = 0x3C; // uint32 - public const nint m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t - public const nint m_pPrev = 0x58; // CEntityIdentity* - public const nint m_pNext = 0x60; // CEntityIdentity* - public const nint m_pPrevByClass = 0x68; // CEntityIdentity* - public const nint m_pNextByClass = 0x70; // CEntityIdentity* - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_pEntity (CEntityIdentity*) - // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) - public static class CEntityInstance { - public const nint m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge - public const nint m_pEntity = 0x10; // CEntityIdentity* - public const nint m_CScriptComponent = 0x28; // CScriptComponent* - public const nint m_bVisibleinPVS = 0x30; // bool - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_sceneNode (CGameSceneNode) - public static class CBodyComponentPoint { - public const nint m_sceneNode = 0x50; // CGameSceneNode - public const nint __m_pChainEntity = 0x1A0; // CNetworkVarChainer - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) - public static class CBodyComponentSkeletonInstance { - public const nint m_skeletonInstance = 0x50; // CSkeletonInstance - public const nint __m_pChainEntity = 0x430; // CNetworkVarChainer - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_bvDisabledHitGroups (uint32) - public static class CHitboxComponent { - public const nint m_bvDisabledHitGroups = 0x24; // uint32[1] - } - // Parent: None - // Fields count: 67 - // - // Metadata: - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_SecondaryColor (Color) - // NetworkVarNames: m_flBrightness (float) - // NetworkVarNames: m_flBrightnessScale (float) - // NetworkVarNames: m_flBrightnessMult (float) - // NetworkVarNames: m_flRange (float) - // NetworkVarNames: m_flFalloff (float) - // NetworkVarNames: m_flAttenuation0 (float) - // NetworkVarNames: m_flAttenuation1 (float) - // NetworkVarNames: m_flAttenuation2 (float) - // NetworkVarNames: m_flTheta (float) - // NetworkVarNames: m_flPhi (float) - // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) - // NetworkVarNames: m_nCascades (int) - // NetworkVarNames: m_nCastShadows (int) - // NetworkVarNames: m_nShadowWidth (int) - // NetworkVarNames: m_nShadowHeight (int) - // NetworkVarNames: m_bRenderDiffuse (bool) - // NetworkVarNames: m_nRenderSpecular (int) - // NetworkVarNames: m_bRenderTransmissive (bool) - // NetworkVarNames: m_flOrthoLightWidth (float) - // NetworkVarNames: m_flOrthoLightHeight (float) - // NetworkVarNames: m_nStyle (int) - // NetworkVarNames: m_Pattern (CUtlString) - // NetworkVarNames: m_nCascadeRenderStaticObjects (int) - // NetworkVarNames: m_flShadowCascadeCrossFade (float) - // NetworkVarNames: m_flShadowCascadeDistanceFade (float) - // NetworkVarNames: m_flShadowCascadeDistance0 (float) - // NetworkVarNames: m_flShadowCascadeDistance1 (float) - // NetworkVarNames: m_flShadowCascadeDistance2 (float) - // NetworkVarNames: m_flShadowCascadeDistance3 (float) - // NetworkVarNames: m_nShadowCascadeResolution0 (int) - // NetworkVarNames: m_nShadowCascadeResolution1 (int) - // NetworkVarNames: m_nShadowCascadeResolution2 (int) - // NetworkVarNames: m_nShadowCascadeResolution3 (int) - // NetworkVarNames: m_bUsesBakedShadowing (bool) - // NetworkVarNames: m_nShadowPriority (int) - // NetworkVarNames: m_nBakedShadowIndex (int) - // NetworkVarNames: m_bRenderToCubemaps (bool) - // NetworkVarNames: m_nDirectLight (int) - // NetworkVarNames: m_nIndirectLight (int) - // NetworkVarNames: m_flFadeMinDist (float) - // NetworkVarNames: m_flFadeMaxDist (float) - // NetworkVarNames: m_flShadowFadeMinDist (float) - // NetworkVarNames: m_flShadowFadeMaxDist (float) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bFlicker (bool) - // NetworkVarNames: m_bPrecomputedFieldsValid (bool) - // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) - // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) - // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) - // NetworkVarNames: m_flPrecomputedMaxRange (float) - // NetworkVarNames: m_nFogLightingMode (int) - // NetworkVarNames: m_flFogContributionStength (float) - // NetworkVarNames: m_flNearClipPlane (float) - // NetworkVarNames: m_SkyColor (Color) - // NetworkVarNames: m_flSkyIntensity (float) - // NetworkVarNames: m_SkyAmbientBounce (Color) - // NetworkVarNames: m_bUseSecondaryColor (bool) - // NetworkVarNames: m_bMixedShadows (bool) - // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) - // NetworkVarNames: m_flCapsuleLength (float) - // NetworkVarNames: m_flMinRoughness (float) - public static class CLightComponent { - public const nint __m_pChainEntity = 0x48; // CNetworkVarChainer - public const nint m_Color = 0x85; // Color - public const nint m_SecondaryColor = 0x89; // Color - public const nint m_flBrightness = 0x90; // float32 - public const nint m_flBrightnessScale = 0x94; // float32 - public const nint m_flBrightnessMult = 0x98; // float32 - public const nint m_flRange = 0x9C; // float32 - public const nint m_flFalloff = 0xA0; // float32 - public const nint m_flAttenuation0 = 0xA4; // float32 - public const nint m_flAttenuation1 = 0xA8; // float32 - public const nint m_flAttenuation2 = 0xAC; // float32 - public const nint m_flTheta = 0xB0; // float32 - public const nint m_flPhi = 0xB4; // float32 - public const nint m_hLightCookie = 0xB8; // CStrongHandle - public const nint m_nCascades = 0xC0; // int32 - public const nint m_nCastShadows = 0xC4; // int32 - public const nint m_nShadowWidth = 0xC8; // int32 - public const nint m_nShadowHeight = 0xCC; // int32 - public const nint m_bRenderDiffuse = 0xD0; // bool - public const nint m_nRenderSpecular = 0xD4; // int32 - public const nint m_bRenderTransmissive = 0xD8; // bool - public const nint m_flOrthoLightWidth = 0xDC; // float32 - public const nint m_flOrthoLightHeight = 0xE0; // float32 - public const nint m_nStyle = 0xE4; // int32 - public const nint m_Pattern = 0xE8; // CUtlString - public const nint m_nCascadeRenderStaticObjects = 0xF0; // int32 - public const nint m_flShadowCascadeCrossFade = 0xF4; // float32 - public const nint m_flShadowCascadeDistanceFade = 0xF8; // float32 - public const nint m_flShadowCascadeDistance0 = 0xFC; // float32 - public const nint m_flShadowCascadeDistance1 = 0x100; // float32 - public const nint m_flShadowCascadeDistance2 = 0x104; // float32 - public const nint m_flShadowCascadeDistance3 = 0x108; // float32 - public const nint m_nShadowCascadeResolution0 = 0x10C; // int32 - public const nint m_nShadowCascadeResolution1 = 0x110; // int32 - public const nint m_nShadowCascadeResolution2 = 0x114; // int32 - public const nint m_nShadowCascadeResolution3 = 0x118; // int32 - public const nint m_bUsesBakedShadowing = 0x11C; // bool - public const nint m_nShadowPriority = 0x120; // int32 - public const nint m_nBakedShadowIndex = 0x124; // int32 - public const nint m_bRenderToCubemaps = 0x128; // bool - public const nint m_nDirectLight = 0x12C; // int32 - public const nint m_nIndirectLight = 0x130; // int32 - public const nint m_flFadeMinDist = 0x134; // float32 - public const nint m_flFadeMaxDist = 0x138; // float32 - public const nint m_flShadowFadeMinDist = 0x13C; // float32 - public const nint m_flShadowFadeMaxDist = 0x140; // float32 - public const nint m_bEnabled = 0x144; // bool - public const nint m_bFlicker = 0x145; // bool - public const nint m_bPrecomputedFieldsValid = 0x146; // bool - public const nint m_vPrecomputedBoundsMins = 0x148; // - public const nint m_vPrecomputedBoundsMaxs = 0x154; // - public const nint m_vPrecomputedOBBOrigin = 0x160; // - public const nint m_vPrecomputedOBBAngles = 0x16C; // QAngle - public const nint m_vPrecomputedOBBExtent = 0x178; // - public const nint m_flPrecomputedMaxRange = 0x184; // float32 - public const nint m_nFogLightingMode = 0x188; // int32 - public const nint m_flFogContributionStength = 0x18C; // float32 - public const nint m_flNearClipPlane = 0x190; // float32 - public const nint m_SkyColor = 0x194; // Color - public const nint m_flSkyIntensity = 0x198; // float32 - public const nint m_SkyAmbientBounce = 0x19C; // Color - public const nint m_bUseSecondaryColor = 0x1A0; // bool - public const nint m_bMixedShadows = 0x1A1; // bool - public const nint m_flLightStyleStartTime = 0x1A4; // GameTime_t - public const nint m_flCapsuleLength = 0x1A8; // float32 - public const nint m_flMinRoughness = 0x1AC; // float32 - public const nint m_bPvsModifyEntity = 0x1C0; // bool - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MPropertyCustomEditor - public static class CSkillFloat { - public const nint m_pValue = 0x0; // float32[4] - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MPropertyCustomEditor - public static class CSkillInt { - public const nint m_pValue = 0x0; // int32[4] - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSkillDamage { - public const nint m_flDamage = 0x0; // CSkillFloat - public const nint m_flPhysicsForceDamage = 0x10; // float32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MPropertyCustomEditor - public static class CRemapFloat { - public const nint m_pValue = 0x0; // float32[4] - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - public static class CBasePlayerControllerAPI { - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: nType (FixAngleSet_t) - // NetworkVarNames: qAngle (QAngle) - // NetworkVarNames: nIndex (uint32) - public static class ViewAngleServerChange_t { - public const nint nType = 0x30; // FixAngleSet_t - public const nint qAngle = 0x34; // QAngle - public const nint nIndex = 0x40; // uint32 - } - // Parent: None - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CommandToolCommand_t { - public const nint m_bEnabled = 0x0; // bool - public const nint m_bOpened = 0x1; // bool - public const nint m_InternalId = 0x4; // uint32 - public const nint m_ShortName = 0x8; // CUtlString - public const nint m_ExecMode = 0x10; // CommandExecMode_t - public const nint m_SpawnGroup = 0x18; // CUtlString - public const nint m_PeriodicExecDelay = 0x20; // float32 - public const nint m_SpecType = 0x24; // CommandEntitySpecType_t - public const nint m_EntitySpec = 0x28; // CUtlString - public const nint m_Commands = 0x30; // CUtlString - public const nint m_SetDebugBits = 0x38; // DebugOverlayBits_t - public const nint m_ClearDebugBits = 0x40; // DebugOverlayBits_t - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - public static class CDynamicPropAPI { - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: localSound (Vector) - // NetworkVarNames: soundscapeIndex (int32) - // NetworkVarNames: localBits (uint8) - // NetworkVarNames: soundscapeEntityListIndex (int) - // NetworkVarNames: soundEventHash (uint32) - public static class audioparams_t { - public const nint localSound = 0x8; // Vector[8] - public const nint soundscapeIndex = 0x68; // int32 - public const nint localBits = 0x6C; // uint8 - public const nint soundscapeEntityListIndex = 0x70; // int32 - public const nint soundEventHash = 0x74; // uint32 - } - // Parent: None - // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_vecCsViewPunchAngle (QAngle) - // NetworkVarNames: m_nCsViewPunchAngleTick (GameTick_t) - // NetworkVarNames: m_flCsViewPunchAngleTickRatio (float32) - // NetworkVarNames: m_PlayerFog (fogplayerparams_t) - // NetworkVarNames: m_hColorCorrectionCtrl (CHandle) - // NetworkVarNames: m_hViewEntity (CHandle) - // NetworkVarNames: m_hTonemapController (CHandle) - // NetworkVarNames: m_audio (audioparams_t) - // NetworkVarNames: m_PostProcessingVolumes (CHandle) - public static class CPlayer_CameraServices { - public const nint m_vecCsViewPunchAngle = 0x40; // QAngle - public const nint m_nCsViewPunchAngleTick = 0x4C; // GameTick_t - public const nint m_flCsViewPunchAngleTickRatio = 0x50; // float32 - public const nint m_PlayerFog = 0x58; // fogplayerparams_t - public const nint m_hColorCorrectionCtrl = 0x98; // CHandle - public const nint m_hViewEntity = 0x9C; // CHandle - public const nint m_hTonemapController = 0xA0; // CHandle - public const nint m_audio = 0xA8; // audioparams_t - public const nint m_PostProcessingVolumes = 0x120; // CNetworkUtlVectorBase> - public const nint m_flOldPlayerZ = 0x138; // float32 - public const nint m_flOldPlayerViewOffsetZ = 0x13C; // float32 - public const nint m_hTriggerSoundscapeList = 0x158; // CUtlVector> - } - // Parent: None - // Fields count: 15 - // - // Metadata: - // NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t) - // NetworkVarNames: m_flMaxspeed (float32) - // NetworkVarNames: m_arrForceSubtickMoveWhen (float32) - public static class CPlayer_MovementServices { - public const nint m_nImpulse = 0x40; // int32 - public const nint m_nButtons = 0x48; // CInButtonState - public const nint m_nQueuedButtonDownMask = 0x68; // uint64 - public const nint m_nQueuedButtonChangeMask = 0x70; // uint64 - public const nint m_nButtonDoublePressed = 0x78; // uint64 - public const nint m_pButtonPressedCmdNumber = 0x80; // uint32[64] - public const nint m_nLastCommandNumberProcessed = 0x180; // uint32 - public const nint m_nToggleButtonDownMask = 0x188; // uint64 - public const nint m_flMaxspeed = 0x198; // float32 - public const nint m_arrForceSubtickMoveWhen = 0x19C; // float32[4] - public const nint m_flForwardMove = 0x1AC; // float32 - public const nint m_flLeftMove = 0x1B0; // float32 - public const nint m_flUpMove = 0x1B4; // float32 - public const nint m_vecLastMovementImpulses = 0x1B8; // - public const nint m_vecOldViewAngles = 0x1C4; // QAngle - } - // Parent: CPlayer_MovementServices - // Fields count: 14 - // - // Metadata: - // NetworkVarNames: m_flFallVelocity (float32) - // NetworkVarNames: m_bInCrouch (bool) - // NetworkVarNames: m_nCrouchState (uint32) - // NetworkVarNames: m_flCrouchTransitionStartTime (GameTime_t) - // NetworkVarNames: m_bDucked (bool) - // NetworkVarNames: m_bDucking (bool) - // NetworkVarNames: m_bInDuckJump (bool) - public static class CPlayer_MovementServices_Humanoid { - public const nint m_flStepSoundTime = 0x1D8; // float32 - public const nint m_flFallVelocity = 0x1DC; // float32 - public const nint m_bInCrouch = 0x1E0; // bool - public const nint m_nCrouchState = 0x1E4; // uint32 - public const nint m_flCrouchTransitionStartTime = 0x1E8; // GameTime_t - public const nint m_bDucked = 0x1EC; // bool - public const nint m_bDucking = 0x1ED; // bool - public const nint m_bInDuckJump = 0x1EE; // bool - public const nint m_groundNormal = 0x1F0; // - public const nint m_flSurfaceFriction = 0x1FC; // float32 - public const nint m_surfaceProps = 0x200; // CUtlStringToken - public const nint m_nStepside = 0x210; // int32 - public const nint m_iTargetVolume = 0x214; // int32 - public const nint m_vecSmoothedVelocity = 0x218; // - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_iObserverMode (uint8) - // NetworkVarNames: m_hObserverTarget (CHandle) - public static class CPlayer_ObserverServices { - public const nint m_iObserverMode = 0x40; // uint8 - public const nint m_hObserverTarget = 0x44; // CHandle - public const nint m_iObserverLastMode = 0x48; // ObserverMode_t - public const nint m_bForcedObserverMode = 0x4C; // bool - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_hMyWeapons (CHandle) - // NetworkVarNames: m_hActiveWeapon (CHandle) - // NetworkVarNames: m_hLastWeapon (CHandle) - // NetworkVarNames: m_iAmmo (uint16) - public static class CPlayer_WeaponServices { - public const nint m_hMyWeapons = 0x40; // CNetworkUtlVectorBase> - public const nint m_hActiveWeapon = 0x58; // CHandle - public const nint m_hLastWeapon = 0x5C; // CHandle - public const nint m_iAmmo = 0x60; // uint16[32] - public const nint m_bPreventWeaponPickup = 0xA0; // bool - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class AmmoTypeInfo_t { - public const nint m_nMaxCarry = 0x10; // int32 - public const nint m_nSplashSize = 0x1C; // CRangeInt - public const nint m_nFlags = 0x24; // AmmoFlags_t - public const nint m_flMass = 0x28; // float32 - public const nint m_flSpeed = 0x2C; // CRangeFloat - } - // Parent: CBodyComponentSkeletonInstance - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_animationController (CBaseAnimGraphController) - public static class CBodyComponentBaseAnimGraph { - public const nint m_animationController = 0x460; // CBaseAnimGraphController - public const nint __m_pChainEntity = 0x950; // CNetworkVarChainer - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_ID (CUtlStringToken) - // NetworkVarNames: m_Values (Vector4D) - public static class EntityRenderAttribute_t { - public const nint m_ID = 0x30; // CUtlStringToken - public const nint m_Values = 0x34; // Vector4D - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_Handle (ModelConfigHandle_t) - // NetworkVarNames: m_Name (string_t) - // NetworkVarNames: m_AssociatedEntities (CHandle) - // NetworkVarNames: m_AssociatedEntityNames (string_t) - public static class ActiveModelConfig_t { - public const nint m_Handle = 0x28; // ModelConfigHandle_t - public const nint m_Name = 0x30; // CUtlSymbolLarge - public const nint m_AssociatedEntities = 0x38; // CNetworkUtlVectorBase> - public const nint m_AssociatedEntityNames = 0x50; // CNetworkUtlVectorBase - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_hOwner (CEntityHandle) - // NetworkVarNames: m_name (CUtlStringToken) - public static class CGameSceneNodeHandle { - public const nint m_hOwner = 0x8; // CEntityHandle - public const nint m_name = 0xC; // CUtlStringToken - } - // Parent: None - // Fields count: 32 - // - // Metadata: - // NetworkVarNames: m_hParent (CGameSceneNodeHandle) - // NetworkVarNames: m_vecOrigin (CNetworkOriginCellCoordQuantizedVector) - // NetworkVarNames: m_angRotation (QAngle) - // NetworkVarNames: m_flScale (float) - // NetworkVarNames: m_name (CUtlStringToken) - // NetworkVarNames: m_hierarchyAttachName (CUtlStringToken) - public static class CGameSceneNode { - public const nint m_nodeToWorld = 0x10; // CTransform - public const nint m_pOwner = 0x30; // CEntityInstance* - public const nint m_pParent = 0x38; // CGameSceneNode* - public const nint m_pChild = 0x40; // CGameSceneNode* - public const nint m_pNextSibling = 0x48; // CGameSceneNode* - public const nint m_hParent = 0x70; // CGameSceneNodeHandle - public const nint m_vecOrigin = 0x80; // CNetworkOriginCellCoordQuantizedVector - public const nint m_angRotation = 0xB8; // QAngle - public const nint m_flScale = 0xC4; // float32 - public const nint m_vecAbsOrigin = 0xC8; // - public const nint m_angAbsRotation = 0xD4; // QAngle - public const nint m_flAbsScale = 0xE0; // float32 - public const nint m_nParentAttachmentOrBone = 0xE4; // int16 - public const nint m_bDebugAbsOriginChanges = 0xE6; // bool - public const nint m_bDormant = 0xE7; // bool - public const nint m_bForceParentToBeNetworked = 0xE8; // bool - public const nint m_bDirtyHierarchy = 0x0; // bitfield:1 - public const nint m_bDirtyBoneMergeInfo = 0x0; // bitfield:1 - public const nint m_bNetworkedPositionChanged = 0x0; // bitfield:1 - public const nint m_bNetworkedAnglesChanged = 0x0; // bitfield:1 - public const nint m_bNetworkedScaleChanged = 0x0; // bitfield:1 - public const nint m_bWillBeCallingPostDataUpdate = 0x0; // bitfield:1 - public const nint m_bBoneMergeFlex = 0x0; // bitfield:1 - public const nint m_nLatchAbsOrigin = 0x0; // bitfield:2 - public const nint m_bDirtyBoneMergeBoneToRoot = 0x0; // bitfield:1 - public const nint m_nHierarchicalDepth = 0xEB; // uint8 - public const nint m_nHierarchyType = 0xEC; // uint8 - public const nint m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xED; // uint8 - public const nint m_name = 0xF0; // CUtlStringToken - public const nint m_hierarchyAttachName = 0x130; // CUtlStringToken - public const nint m_flZOffset = 0x134; // float32 - public const nint m_vRenderOrigin = 0x138; // - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_hSequence (HSequence) - // NetworkVarNames: m_flPrevCycle (float32) - // NetworkVarNames: m_flCycle (float32) - public static class CNetworkedSequenceOperation { - public const nint m_hSequence = 0x8; // HSequence - public const nint m_flPrevCycle = 0xC; // float32 - public const nint m_flCycle = 0x10; // float32 - public const nint m_flWeight = 0x14; // CNetworkedQuantizedFloat - public const nint m_bSequenceChangeNetworked = 0x1C; // bool - public const nint m_bDiscontinuity = 0x1D; // bool - public const nint m_flPrevCycleFromDiscontinuity = 0x20; // float32 - public const nint m_flPrevCycleForAnimEventDetection = 0x24; // float32 - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_hModel (HModelStrong) - // NetworkVarNames: m_bClientClothCreationSuppressed (bool) - // NetworkVarNames: m_MeshGroupMask (MeshGroupMask_t) - // NetworkVarNames: m_nIdealMotionType (int8) - public static class CModelState { - public const nint m_hModel = 0xA0; // CStrongHandle - public const nint m_ModelName = 0xA8; // CUtlSymbolLarge - public const nint m_bClientClothCreationSuppressed = 0xE8; // bool - public const nint m_MeshGroupMask = 0x180; // uint64 - public const nint m_nIdealMotionType = 0x202; // int8 - public const nint m_nForceLOD = 0x203; // int8 - public const nint m_nClothUpdateFlags = 0x204; // int8 - } - // Parent: CGameSceneNode - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_modelState (CModelState) - // NetworkVarNames: m_bIsAnimationEnabled (bool) - // NetworkVarNames: m_bUseParentRenderBounds (bool) - // NetworkVarNames: m_materialGroup (CUtlStringToken) - // NetworkVarNames: m_nHitboxSet (uint8) - public static class CSkeletonInstance { - public const nint m_modelState = 0x160; // CModelState - public const nint m_bIsAnimationEnabled = 0x370; // bool - public const nint m_bUseParentRenderBounds = 0x371; // bool - public const nint m_bDisableSolidCollisionsForHierarchy = 0x372; // bool - public const nint m_bDirtyMotionType = 0x0; // bitfield:1 - public const nint m_bIsGeneratingLatchedParentSpaceState = 0x0; // bitfield:1 - public const nint m_materialGroup = 0x374; // CUtlStringToken - public const nint m_nHitboxSet = 0x378; // uint8 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_timestamp (GameTime_t) - // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) - public static class IntervalTimer { - public const nint m_timestamp = 0x8; // GameTime_t - public const nint m_nWorldGroupId = 0xC; // WorldGroupId_t - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_duration (float32) - // NetworkVarNames: m_timestamp (GameTime_t) - // NetworkVarNames: m_timescale (float32) - // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) - public static class CountdownTimer { - public const nint m_duration = 0x8; // float32 - public const nint m_timestamp = 0xC; // GameTime_t - public const nint m_timescale = 0x10; // float32 - public const nint m_nWorldGroupId = 0x14; // WorldGroupId_t - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_duration (float32) - // NetworkVarNames: m_timestamp (float32) - // NetworkVarNames: m_timescale (float32) - public static class EngineCountdownTimer { - public const nint m_duration = 0x8; // float32 - public const nint m_timestamp = 0xC; // float32 - public const nint m_timescale = 0x10; // float32 - } - // Parent: IntervalTimer - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_flValues (float) - // NetworkVarNames: m_nValueCounts (int) - // NetworkVarNames: m_nBucketCount (int) - // NetworkVarNames: m_flInterval (float) - // NetworkVarNames: m_flFinalValue (float) - // NetworkVarNames: m_nCompressionType (TimelineCompression_t) - // NetworkVarNames: m_bStopped (bool) - public static class CTimeline { - public const nint m_flValues = 0x10; // float32[64] - public const nint m_nValueCounts = 0x110; // int32[64] - public const nint m_nBucketCount = 0x210; // int32 - public const nint m_flInterval = 0x214; // float32 - public const nint m_flFinalValue = 0x218; // float32 - public const nint m_nCompressionType = 0x21C; // TimelineCompression_t - public const nint m_bStopped = 0x220; // bool - } - // Parent: None - // Fields count: 24 - // - // Metadata: - // NetworkVarNames: m_PredNetBoolVariables (uint32) - // NetworkVarNames: m_PredNetByteVariables (byte) - // NetworkVarNames: m_PredNetUInt16Variables (uint16) - // NetworkVarNames: m_PredNetIntVariables (int32) - // NetworkVarNames: m_PredNetUInt32Variables (uint32) - // NetworkVarNames: m_PredNetUInt64Variables (uint64) - // NetworkVarNames: m_PredNetFloatVariables (float) - // NetworkVarNames: m_PredNetVectorVariables (Vector) - // NetworkVarNames: m_PredNetQuaternionVariables (Quaternion) - // NetworkVarNames: m_PredNetGlobalSymbolVariables (CGlobalSymbol) - // NetworkVarNames: m_OwnerOnlyPredNetBoolVariables (uint32) - // NetworkVarNames: m_OwnerOnlyPredNetByteVariables (byte) - // NetworkVarNames: m_OwnerOnlyPredNetUInt16Variables (uint16) - // NetworkVarNames: m_OwnerOnlyPredNetIntVariables (int32) - // NetworkVarNames: m_OwnerOnlyPredNetUInt32Variables (uint32) - // NetworkVarNames: m_OwnerOnlyPredNetUInt64Variables (uint64) - // NetworkVarNames: m_OwnerOnlyPredNetFloatVariables (float) - // NetworkVarNames: m_OwnerOnlyPredNetVectorVariables (Vector) - // NetworkVarNames: m_OwnerOnlyPredNetQuaternionVariables (Quaternion) - // NetworkVarNames: m_OwnerOnlyPredNetGlobalSymbolVariables (CGlobalSymbol) - // NetworkVarNames: m_nBoolVariablesCount (int) - // NetworkVarNames: m_nOwnerOnlyBoolVariablesCount (int) - // NetworkVarNames: m_nRandomSeedOffset (int) - // NetworkVarNames: m_flLastTeleportTime (float) - public static class CAnimGraphNetworkedVariables { - public const nint m_PredNetBoolVariables = 0x8; // CNetworkUtlVectorBase - public const nint m_PredNetByteVariables = 0x20; // CNetworkUtlVectorBase - public const nint m_PredNetUInt16Variables = 0x38; // CNetworkUtlVectorBase - public const nint m_PredNetIntVariables = 0x50; // CNetworkUtlVectorBase - public const nint m_PredNetUInt32Variables = 0x68; // CNetworkUtlVectorBase - public const nint m_PredNetUInt64Variables = 0x80; // CNetworkUtlVectorBase - public const nint m_PredNetFloatVariables = 0x98; // CNetworkUtlVectorBase - public const nint m_PredNetVectorVariables = 0xB0; // CNetworkUtlVectorBase - public const nint m_PredNetQuaternionVariables = 0xC8; // CNetworkUtlVectorBase - public const nint m_PredNetGlobalSymbolVariables = 0xE0; // CNetworkUtlVectorBase - public const nint m_OwnerOnlyPredNetBoolVariables = 0xF8; // CNetworkUtlVectorBase - public const nint m_OwnerOnlyPredNetByteVariables = 0x110; // CNetworkUtlVectorBase - public const nint m_OwnerOnlyPredNetUInt16Variables = 0x128; // CNetworkUtlVectorBase - public const nint m_OwnerOnlyPredNetIntVariables = 0x140; // CNetworkUtlVectorBase - public const nint m_OwnerOnlyPredNetUInt32Variables = 0x158; // CNetworkUtlVectorBase - public const nint m_OwnerOnlyPredNetUInt64Variables = 0x170; // CNetworkUtlVectorBase - public const nint m_OwnerOnlyPredNetFloatVariables = 0x188; // CNetworkUtlVectorBase - public const nint m_OwnerOnlyPredNetVectorVariables = 0x1A0; // CNetworkUtlVectorBase - public const nint m_OwnerOnlyPredNetQuaternionVariables = 0x1B8; // CNetworkUtlVectorBase - public const nint m_OwnerOnlyPredNetGlobalSymbolVariables = 0x1D0; // CNetworkUtlVectorBase - public const nint m_nBoolVariablesCount = 0x1E8; // int32 - public const nint m_nOwnerOnlyBoolVariablesCount = 0x1EC; // int32 - public const nint m_nRandomSeedOffset = 0x1F0; // int32 - public const nint m_flLastTeleportTime = 0x1F4; // float32 - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPropertyCustomFGDType - public static class CFootstepTableHandle { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - public static class CBaseEntityAPI { - } - // Parent: None - // Fields count: 16 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CGameScriptedMoveData { - public const nint m_vAccumulatedRootMotion = 0x0; // - public const nint m_vDest = 0xC; // - public const nint m_vSrc = 0x18; // - public const nint m_angSrc = 0x24; // QAngle - public const nint m_angDst = 0x30; // QAngle - public const nint m_angCurrent = 0x3C; // QAngle - public const nint m_flAngRate = 0x48; // float32 - public const nint m_flDuration = 0x4C; // float32 - public const nint m_flStartTime = 0x50; // GameTime_t - public const nint m_bActive = 0x54; // bool - public const nint m_bTeleportOnEnd = 0x55; // bool - public const nint m_bIgnoreRotation = 0x56; // bool - public const nint m_nType = 0x58; // ScriptedMoveType_t - public const nint m_bSuccess = 0x5C; // bool - public const nint m_nForcedCrouchState = 0x60; // ForcedCrouchState_t - public const nint m_bIgnoreCollisions = 0x64; // bool - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - public static class CTakeDamageInfoAPI { - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag - public static class CPulseGraphInstance_ServerEntity { - public const nint m_pComponent = 0xD8; // CPulseGraphComponentBase* - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - // MPropertyFriendlyName - // MPropertyDescription - public static class CPulseServerFuncs { - } - // Parent: CPulseCell_BaseFlow - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPropertyDescription - public static class CPulseCell_SoundEventStart { - public const nint m_Type = 0x48; // SoundEventStartType_t - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - // MPropertyFriendlyName - // MPropertyDescription - public static class CPulseServerFuncs_Sounds { - } - // Parent: CPulseCell_BaseYieldingInflow - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPulseCell_Outflow_PlaySceneBase { - public const nint m_OnFinished = 0x48; // CPulse_ResumePoint - public const nint m_OnCanceled = 0x58; // CPulse_ResumePoint - public const nint m_Triggers = 0x68; // CUtlVector - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - public static class PulseScriptedSequenceData_t { - public const nint m_nActorID = 0x0; // int32 - public const nint m_szPreIdleSequence = 0x8; // CUtlString - public const nint m_szEntrySequence = 0x10; // CUtlString - public const nint m_szSequence = 0x18; // CUtlString - public const nint m_szExitSequence = 0x20; // CUtlString - public const nint m_bLoopPreIdleSequence = 0x28; // bool - public const nint m_bLoopActionSequence = 0x29; // bool - public const nint m_bLoopPostIdleSequence = 0x2A; // bool - public const nint m_bIgnoreLookAt = 0x2B; // bool - } - // Parent: CEntityInstance - // Fields count: 75 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // NetworkVarNames: m_CBodyComponent (CBodyComponent::Storage_t) - // NetworkVarNames: m_iHealth (int32) - // NetworkVarNames: m_iMaxHealth (int32) - // NetworkVarNames: m_lifeState (uint8) - // NetworkVarNames: m_bTakesDamage (bool) - // NetworkVarNames: m_nTakeDamageFlags (TakeDamageFlags_t) - // NetworkVarNames: m_bIsPlatform (bool) - // NetworkVarNames: m_MoveCollide (MoveCollide_t) - // NetworkVarNames: m_MoveType (MoveType_t) - // NetworkVarNames: m_nSubclassID (EntitySubclassID_t) - // NetworkVarNames: m_flAnimTime (float32) - // NetworkVarNames: m_flSimulationTime (float32) - // NetworkVarNames: m_flCreateTime (GameTime_t) - // NetworkVarNames: m_bClientSideRagdoll (bool) - // NetworkVarNames: m_ubInterpolationFrame (uint8) - // NetworkVarNames: m_iTeamNum (uint8) - // NetworkVarNames: m_spawnflags (uint32) - // NetworkVarNames: m_nNextThinkTick (GameTick_t) - // NetworkVarNames: m_fFlags (uint32) - // NetworkVarNames: m_vecVelocity (CNetworkVelocityVector) - // NetworkVarNames: m_vecBaseVelocity (Vector) - // NetworkVarNames: m_hEffectEntity (CHandle) - // NetworkVarNames: m_hOwnerEntity (CHandle) - // NetworkVarNames: m_fEffects (uint32) - // NetworkVarNames: m_hGroundEntity (CHandle) - // NetworkVarNames: m_flFriction (float32) - // NetworkVarNames: m_flElasticity (float32) - // NetworkVarNames: m_flGravityScale (float32) - // NetworkVarNames: m_flTimeScale (float32) - // NetworkVarNames: m_flWaterLevel (float) - // NetworkVarNames: m_bAnimatedEveryTick (bool) - // NetworkVarNames: m_flNavIgnoreUntilTime (GameTime_t) - public static class CBaseEntity { - public const nint m_CBodyComponent = 0x38; // CBodyComponent* - public const nint m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent - public const nint m_aThinkFunctions = 0x230; // CUtlVector - public const nint m_iCurrentThinkContext = 0x248; // int32 - public const nint m_nLastThinkTick = 0x24C; // GameTick_t - public const nint m_nDisableContextThinkStartTick = 0x250; // GameTick_t - public const nint m_isSteadyState = 0x260; // CBitVec<64> - public const nint m_lastNetworkChange = 0x268; // float32 - public const nint m_ResponseContexts = 0x278; // CUtlVector - public const nint m_iszResponseContext = 0x290; // CUtlSymbolLarge - public const nint m_iHealth = 0x2B8; // int32 - public const nint m_iMaxHealth = 0x2BC; // int32 - public const nint m_lifeState = 0x2C0; // uint8 - public const nint m_flDamageAccumulator = 0x2C4; // float32 - public const nint m_bTakesDamage = 0x2C8; // bool - public const nint m_nTakeDamageFlags = 0x2CC; // TakeDamageFlags_t - public const nint m_bIsPlatform = 0x2D0; // bool - public const nint m_MoveCollide = 0x2D2; // MoveCollide_t - public const nint m_MoveType = 0x2D3; // MoveType_t - public const nint m_nActualMoveType = 0x2D4; // MoveType_t - public const nint m_nWaterTouch = 0x2D5; // uint8 - public const nint m_nSlimeTouch = 0x2D6; // uint8 - public const nint m_bRestoreInHierarchy = 0x2D7; // bool - public const nint m_target = 0x2D8; // CUtlSymbolLarge - public const nint m_hDamageFilter = 0x2E0; // CHandle - public const nint m_iszDamageFilterName = 0x2E8; // CUtlSymbolLarge - public const nint m_flMoveDoneTime = 0x2F0; // float32 - public const nint m_nSubclassID = 0x2F4; // CUtlStringToken - public const nint m_flAnimTime = 0x300; // float32 - public const nint m_flSimulationTime = 0x304; // float32 - public const nint m_flCreateTime = 0x308; // GameTime_t - public const nint m_bClientSideRagdoll = 0x30C; // bool - public const nint m_ubInterpolationFrame = 0x30D; // uint8 - public const nint m_vPrevVPhysicsUpdatePos = 0x310; // - public const nint m_iTeamNum = 0x31C; // uint8 - public const nint m_iGlobalname = 0x320; // CUtlSymbolLarge - public const nint m_iSentToClients = 0x328; // int32 - public const nint m_flSpeed = 0x32C; // float32 - public const nint m_sUniqueHammerID = 0x330; // CUtlString - public const nint m_spawnflags = 0x338; // uint32 - public const nint m_nNextThinkTick = 0x33C; // GameTick_t - public const nint m_nSimulationTick = 0x340; // int32 - public const nint m_OnKilled = 0x348; // CEntityIOOutput - public const nint m_fFlags = 0x370; // uint32 - public const nint m_vecAbsVelocity = 0x374; // - public const nint m_vecVelocity = 0x380; // CNetworkVelocityVector - public const nint m_vecBaseVelocity = 0x3B0; // - public const nint m_nPushEnumCount = 0x3BC; // int32 - public const nint m_pCollision = 0x3C0; // CCollisionProperty* - public const nint m_hEffectEntity = 0x3C8; // CHandle - public const nint m_hOwnerEntity = 0x3CC; // CHandle - public const nint m_fEffects = 0x3D0; // uint32 - public const nint m_hGroundEntity = 0x3D4; // CHandle - public const nint m_flFriction = 0x3D8; // float32 - public const nint m_flElasticity = 0x3DC; // float32 - public const nint m_flGravityScale = 0x3E0; // float32 - public const nint m_flTimeScale = 0x3E4; // float32 - public const nint m_flWaterLevel = 0x3E8; // float32 - public const nint m_bAnimatedEveryTick = 0x3EC; // bool - public const nint m_bDisableLowViolence = 0x3ED; // bool - public const nint m_nWaterType = 0x3EE; // uint8 - public const nint m_iEFlags = 0x3F0; // int32 - public const nint m_OnUser1 = 0x3F8; // CEntityIOOutput - public const nint m_OnUser2 = 0x420; // CEntityIOOutput - public const nint m_OnUser3 = 0x448; // CEntityIOOutput - public const nint m_OnUser4 = 0x470; // CEntityIOOutput - public const nint m_iInitialTeamNum = 0x498; // int32 - public const nint m_flNavIgnoreUntilTime = 0x49C; // GameTime_t - public const nint m_vecAngVelocity = 0x4A0; // QAngle - public const nint m_bNetworkQuantizeOriginAndAngles = 0x4AC; // bool - public const nint m_bLagCompensate = 0x4AD; // bool - public const nint m_flOverriddenFriction = 0x4B0; // float32 - public const nint m_pBlocker = 0x4B4; // CHandle - public const nint m_flLocalTime = 0x4B8; // float32 - public const nint m_flVPhysicsUpdateLocalTime = 0x4BC; // float32 - } - // Parent: CBaseEntity - // Fields count: 17 - // - // Metadata: - // MNetworkIncludeByUserGroup - // NetworkVarNames: m_flFadeInDuration (float32) - // NetworkVarNames: m_flFadeOutDuration (float32) - // NetworkVarNames: m_flMaxWeight (float32) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bMaster (bool) - // NetworkVarNames: m_bClientSide (bool) - // NetworkVarNames: m_bExclusive (bool) - // NetworkVarNames: m_MinFalloff (float32) - // NetworkVarNames: m_MaxFalloff (float32) - // NetworkVarNames: m_flCurWeight (float32) - // NetworkVarNames: m_netlookupFilename (char) - public static class CColorCorrection { - public const nint m_flFadeInDuration = 0x4C0; // float32 - public const nint m_flFadeOutDuration = 0x4C4; // float32 - public const nint m_flStartFadeInWeight = 0x4C8; // float32 - public const nint m_flStartFadeOutWeight = 0x4CC; // float32 - public const nint m_flTimeStartFadeIn = 0x4D0; // GameTime_t - public const nint m_flTimeStartFadeOut = 0x4D4; // GameTime_t - public const nint m_flMaxWeight = 0x4D8; // float32 - public const nint m_bStartDisabled = 0x4DC; // bool - public const nint m_bEnabled = 0x4DD; // bool - public const nint m_bMaster = 0x4DE; // bool - public const nint m_bClientSide = 0x4DF; // bool - public const nint m_bExclusive = 0x4E0; // bool - public const nint m_MinFalloff = 0x4E4; // float32 - public const nint m_MaxFalloff = 0x4E8; // float32 - public const nint m_flCurWeight = 0x4EC; // float32 - public const nint m_netlookupFilename = 0x4F0; // char[512] - public const nint m_lookupFilename = 0x6F0; // CUtlSymbolLarge - } - // Parent: CBaseEntity - // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_hEntAttached (CHandle) - // NetworkVarNames: m_bCheapEffect (bool) - public static class CEntityFlame { - public const nint m_hEntAttached = 0x4C0; // CHandle - public const nint m_bCheapEffect = 0x4C4; // bool - public const nint m_flSize = 0x4C8; // float32 - public const nint m_bUseHitboxes = 0x4CC; // bool - public const nint m_iNumHitboxFires = 0x4D0; // int32 - public const nint m_flHitboxFireScale = 0x4D4; // float32 - public const nint m_flLifetime = 0x4D8; // GameTime_t - public const nint m_hAttacker = 0x4DC; // CHandle - public const nint m_iDangerSound = 0x4E0; // int32 - public const nint m_flDirectDamagePerSecond = 0x4E4; // float32 - public const nint m_iCustomDamageType = 0x4E8; // int32 - } - // Parent: CBaseEntity - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_flScale (float32) - // NetworkVarNames: m_flStartScale (float32) - // NetworkVarNames: m_flScaleTime (float32) - // NetworkVarNames: m_nFlags (uint32) - public static class CBaseFire { - public const nint m_flScale = 0x4C0; // float32 - public const nint m_flStartScale = 0x4C4; // float32 - public const nint m_flScaleTime = 0x4C8; // float32 - public const nint m_nFlags = 0x4CC; // uint32 - } - // Parent: CBaseFire - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_nFlameModelIndex (int32) - // NetworkVarNames: m_nFlameFromAboveModelIndex (int32) - public static class CFireSmoke { - public const nint m_nFlameModelIndex = 0x4D0; // int32 - public const nint m_nFlameFromAboveModelIndex = 0x4D4; // int32 - } - // Parent: CBaseEntity - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_skyboxData (sky3dparams_t) - // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) - public static class CSkyCamera { - public const nint m_skyboxData = 0x4C0; // sky3dparams_t - public const nint m_skyboxSlotToken = 0x550; // CUtlStringToken - public const nint m_bUseAngles = 0x554; // bool - public const nint m_pNext = 0x558; // CSkyCamera* - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CNavLinkAnimgraphVar { - public const nint m_strAnimgraphVar = 0x0; // CUtlString - public const nint m_unAlignmentDegrees = 0x8; // uint32 - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_nInteractsAs (uint64) - // NetworkVarNames: m_nInteractsWith (uint64) - // NetworkVarNames: m_nInteractsExclude (uint64) - // NetworkVarNames: m_nEntityId (uint32) - // NetworkVarNames: m_nOwnerId (uint32) - // NetworkVarNames: m_nHierarchyId (uint16) - // NetworkVarNames: m_nCollisionGroup (uint8) - // NetworkVarNames: m_nCollisionFunctionMask (uint8) - public static class VPhysicsCollisionAttribute_t { - public const nint m_nInteractsAs = 0x8; // uint64 - public const nint m_nInteractsWith = 0x10; // uint64 - public const nint m_nInteractsExclude = 0x18; // uint64 - public const nint m_nEntityId = 0x20; // uint32 - public const nint m_nOwnerId = 0x24; // uint32 - public const nint m_nHierarchyId = 0x28; // uint16 - public const nint m_nCollisionGroup = 0x2A; // uint8 - public const nint m_nCollisionFunctionMask = 0x2B; // uint8 - } - // Parent: None - // Fields count: 17 - // - // Metadata: - // NetworkVarNames: m_collisionAttribute (VPhysicsCollisionAttribute_t) - // NetworkVarNames: m_vecMins (Vector) - // NetworkVarNames: m_vecMaxs (Vector) - // NetworkVarNames: m_usSolidFlags (uint8) - // NetworkVarNames: m_nSolidType (SolidType_t) - // NetworkVarNames: m_triggerBloat (uint8) - // NetworkVarNames: m_nSurroundType (SurroundingBoundsType_t) - // NetworkVarNames: m_CollisionGroup (uint8) - // NetworkVarNames: m_nEnablePhysics (uint8) - // NetworkVarNames: m_vecSpecifiedSurroundingMins (Vector) - // NetworkVarNames: m_vecSpecifiedSurroundingMaxs (Vector) - // NetworkVarNames: m_vCapsuleCenter1 (Vector) - // NetworkVarNames: m_vCapsuleCenter2 (Vector) - // NetworkVarNames: m_flCapsuleRadius (float) - public static class CCollisionProperty { - public const nint m_collisionAttribute = 0x10; // VPhysicsCollisionAttribute_t - public const nint m_vecMins = 0x40; // - public const nint m_vecMaxs = 0x4C; // - public const nint m_usSolidFlags = 0x5A; // uint8 - public const nint m_nSolidType = 0x5B; // SolidType_t - public const nint m_triggerBloat = 0x5C; // uint8 - public const nint m_nSurroundType = 0x5D; // SurroundingBoundsType_t - public const nint m_CollisionGroup = 0x5E; // uint8 - public const nint m_nEnablePhysics = 0x5F; // uint8 - public const nint m_flBoundingRadius = 0x60; // float32 - public const nint m_vecSpecifiedSurroundingMins = 0x64; // - public const nint m_vecSpecifiedSurroundingMaxs = 0x70; // - public const nint m_vecSurroundingMaxs = 0x7C; // - public const nint m_vecSurroundingMins = 0x88; // - public const nint m_vCapsuleCenter1 = 0x94; // - public const nint m_vCapsuleCenter2 = 0xA0; // - public const nint m_flCapsuleRadius = 0xAC; // float32 - } - // Parent: None - // Fields count: 21 - // - // Metadata: - // NetworkVarNames: m_vOrigin (Vector) - // NetworkVarNames: m_vStart (Vector) - // NetworkVarNames: m_vNormal (Vector) - // NetworkVarNames: m_vAngles (QAngle) - // NetworkVarNames: m_hEntity (CEntityHandle) - // NetworkVarNames: m_hOtherEntity (CEntityHandle) - // NetworkVarNames: m_flScale (float32) - // NetworkVarNames: m_flMagnitude (float32) - // NetworkVarNames: m_flRadius (float32) - // NetworkVarNames: m_nSurfaceProp (CUtlStringToken) - // NetworkVarNames: m_nEffectIndex (HParticleSystemDefinition) - // NetworkVarNames: m_nDamageType (uint32) - // NetworkVarNames: m_nPenetrate (uint8) - // NetworkVarNames: m_nMaterial (uint16) - // NetworkVarNames: m_nHitBox (uint16) - // NetworkVarNames: m_nColor (uint8) - // NetworkVarNames: m_fFlags (uint8) - // NetworkVarNames: m_nAttachmentIndex (AttachmentHandle_t) - // NetworkVarNames: m_nAttachmentName (CUtlStringToken) - // NetworkVarNames: m_iEffectName (uint16) - // NetworkVarNames: m_nExplosionType (uint8) - public static class CEffectData { - public const nint m_vOrigin = 0x8; // - public const nint m_vStart = 0x14; // - public const nint m_vNormal = 0x20; // - public const nint m_vAngles = 0x2C; // QAngle - public const nint m_hEntity = 0x38; // CEntityHandle - public const nint m_hOtherEntity = 0x3C; // CEntityHandle - public const nint m_flScale = 0x40; // float32 - public const nint m_flMagnitude = 0x44; // float32 - public const nint m_flRadius = 0x48; // float32 - public const nint m_nSurfaceProp = 0x4C; // CUtlStringToken - public const nint m_nEffectIndex = 0x50; // CWeakHandle - public const nint m_nDamageType = 0x58; // uint32 - public const nint m_nPenetrate = 0x5C; // uint8 - public const nint m_nMaterial = 0x5E; // uint16 - public const nint m_nHitBox = 0x60; // uint16 - public const nint m_nColor = 0x62; // uint8 - public const nint m_fFlags = 0x63; // uint8 - public const nint m_nAttachmentIndex = 0x64; // AttachmentHandle_t - public const nint m_nAttachmentName = 0x68; // CUtlStringToken - public const nint m_iEffectName = 0x6C; // uint16 - public const nint m_nExplosionType = 0x6E; // uint8 - } - // Parent: CBaseEntity - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_flFadeStartDist (float32) - // NetworkVarNames: m_flFadeEndDist (float32) - public static class CEnvDetailController { - public const nint m_flFadeStartDist = 0x4C0; // float32 - public const nint m_flFadeEndDist = 0x4C4; // float32 - } - // Parent: None - // Fields count: 31 - // - // Metadata: - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_iWindSeed (uint32) - // NetworkVarNames: m_iMinWind (uint16) - // NetworkVarNames: m_iMaxWind (uint16) - // NetworkVarNames: m_windRadius (int32) - // NetworkVarNames: m_iMinGust (uint16) - // NetworkVarNames: m_iMaxGust (uint16) - // NetworkVarNames: m_flMinGustDelay (float32) - // NetworkVarNames: m_flMaxGustDelay (float32) - // NetworkVarNames: m_flGustDuration (float32) - // NetworkVarNames: m_iGustDirChange (uint16) - // NetworkVarNames: m_location (Vector) - // NetworkVarNames: m_iInitialWindDir (uint16) - // NetworkVarNames: m_flInitialWindSpeed (float32) - public static class CEnvWindShared { - public const nint m_flStartTime = 0x8; // GameTime_t - public const nint m_iWindSeed = 0xC; // uint32 - public const nint m_iMinWind = 0x10; // uint16 - public const nint m_iMaxWind = 0x12; // uint16 - public const nint m_windRadius = 0x14; // int32 - public const nint m_iMinGust = 0x18; // uint16 - public const nint m_iMaxGust = 0x1A; // uint16 - public const nint m_flMinGustDelay = 0x1C; // float32 - public const nint m_flMaxGustDelay = 0x20; // float32 - public const nint m_flGustDuration = 0x24; // float32 - public const nint m_iGustDirChange = 0x28; // uint16 - public const nint m_location = 0x2C; // - public const nint m_iszGustSound = 0x38; // int32 - public const nint m_iWindDir = 0x3C; // int32 - public const nint m_flWindSpeed = 0x40; // float32 - public const nint m_currentWindVector = 0x44; // - public const nint m_CurrentSwayVector = 0x50; // - public const nint m_PrevSwayVector = 0x5C; // - public const nint m_iInitialWindDir = 0x68; // uint16 - public const nint m_flInitialWindSpeed = 0x6C; // float32 - public const nint m_OnGustStart = 0x70; // CEntityIOOutput - public const nint m_OnGustEnd = 0x98; // CEntityIOOutput - public const nint m_flVariationTime = 0xC0; // GameTime_t - public const nint m_flSwayTime = 0xC4; // GameTime_t - public const nint m_flSimTime = 0xC8; // GameTime_t - public const nint m_flSwitchTime = 0xCC; // GameTime_t - public const nint m_flAveWindSpeed = 0xD0; // float32 - public const nint m_bGusting = 0xD4; // bool - public const nint m_flWindAngleVariation = 0xD8; // float32 - public const nint m_flWindSpeedVariation = 0xDC; // float32 - public const nint m_iEntIndex = 0xE0; // CEntityIndex - } - // Parent: None - // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_nModelID (int32) - // NetworkVarNames: m_hMaterial (HMaterialStrong) - // NetworkVarNames: m_solid (ShardSolid_t) - // NetworkVarNames: m_ShatterPanelMode (ShatterPanelMode) - // NetworkVarNames: m_vecPanelSize (Vector2D) - // NetworkVarNames: m_vecStressPositionA (Vector2D) - // NetworkVarNames: m_vecStressPositionB (Vector2D) - // NetworkVarNames: m_vecPanelVertices (Vector2D) - // NetworkVarNames: m_flGlassHalfThickness (float) - // NetworkVarNames: m_bHasParent (bool) - // NetworkVarNames: m_bParentFrozen (bool) - // NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken) - public static class shard_model_desc_t { - public const nint m_nModelID = 0x8; // int32 - public const nint m_hMaterial = 0x10; // CStrongHandle - public const nint m_solid = 0x18; // ShardSolid_t - public const nint m_ShatterPanelMode = 0x19; // ShatterPanelMode - public const nint m_vecPanelSize = 0x1C; // Vector2D - public const nint m_vecStressPositionA = 0x24; // Vector2D - public const nint m_vecStressPositionB = 0x2C; // Vector2D - public const nint m_vecPanelVertices = 0x38; // CNetworkUtlVectorBase - public const nint m_flGlassHalfThickness = 0x50; // float32 - public const nint m_bHasParent = 0x54; // bool - public const nint m_bParentFrozen = 0x55; // bool - public const nint m_SurfacePropStringToken = 0x58; // CUtlStringToken - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_iGlowType (int32) - // NetworkVarNames: m_iGlowTeam (int32) - // NetworkVarNames: m_nGlowRange (int32) - // NetworkVarNames: m_nGlowRangeMin (int32) - // NetworkVarNames: m_glowColorOverride (Color) - // NetworkVarNames: m_bFlashing (bool) - // NetworkVarNames: m_flGlowTime (float) - // NetworkVarNames: m_flGlowStartTime (float) - // NetworkVarNames: m_bEligibleForScreenHighlight (bool) - public static class CGlowProperty { - public const nint m_fGlowColor = 0x8; // - public const nint m_iGlowType = 0x30; // int32 - public const nint m_iGlowTeam = 0x34; // int32 - public const nint m_nGlowRange = 0x38; // int32 - public const nint m_nGlowRangeMin = 0x3C; // int32 - public const nint m_glowColorOverride = 0x40; // Color - public const nint m_bFlashing = 0x44; // bool - public const nint m_flGlowTime = 0x48; // float32 - public const nint m_flGlowStartTime = 0x4C; // float32 - public const nint m_bEligibleForScreenHighlight = 0x50; // bool - public const nint m_bGlowing = 0x51; // bool - } - // Parent: None - // Fields count: 25 - // - // Metadata: - // NetworkVarNames: dirPrimary (Vector) - // NetworkVarNames: colorPrimary (Color) - // NetworkVarNames: colorSecondary (Color) - // NetworkVarNames: colorPrimaryLerpTo (Color) - // NetworkVarNames: colorSecondaryLerpTo (Color) - // NetworkVarNames: start (float32) - // NetworkVarNames: end (float32) - // NetworkVarNames: farz (float32) - // NetworkVarNames: maxdensity (float32) - // NetworkVarNames: exponent (float32) - // NetworkVarNames: HDRColorScale (float32) - // NetworkVarNames: skyboxFogFactor (float32) - // NetworkVarNames: skyboxFogFactorLerpTo (float32) - // NetworkVarNames: startLerpTo (float32) - // NetworkVarNames: endLerpTo (float32) - // NetworkVarNames: maxdensityLerpTo (float32) - // NetworkVarNames: lerptime (GameTime_t) - // NetworkVarNames: duration (float32) - // NetworkVarNames: blendtobackground (float32) - // NetworkVarNames: scattering (float32) - // NetworkVarNames: locallightscale (float32) - // NetworkVarNames: enable (bool) - // NetworkVarNames: blend (bool) - // NetworkVarNames: m_bNoReflectionFog (bool) - public static class fogparams_t { - public const nint dirPrimary = 0x8; // - public const nint colorPrimary = 0x14; // Color - public const nint colorSecondary = 0x18; // Color - public const nint colorPrimaryLerpTo = 0x1C; // Color - public const nint colorSecondaryLerpTo = 0x20; // Color - public const nint start = 0x24; // float32 - public const nint end = 0x28; // float32 - public const nint farz = 0x2C; // float32 - public const nint maxdensity = 0x30; // float32 - public const nint exponent = 0x34; // float32 - public const nint HDRColorScale = 0x38; // float32 - public const nint skyboxFogFactor = 0x3C; // float32 - public const nint skyboxFogFactorLerpTo = 0x40; // float32 - public const nint startLerpTo = 0x44; // float32 - public const nint endLerpTo = 0x48; // float32 - public const nint maxdensityLerpTo = 0x4C; // float32 - public const nint lerptime = 0x50; // GameTime_t - public const nint duration = 0x54; // float32 - public const nint blendtobackground = 0x58; // float32 - public const nint scattering = 0x5C; // float32 - public const nint locallightscale = 0x60; // float32 - public const nint enable = 0x64; // bool - public const nint blend = 0x65; // bool - public const nint m_bNoReflectionFog = 0x66; // bool - public const nint m_bPadding = 0x67; // bool - } - // Parent: None - // Fields count: 14 - // - // Metadata: - // NetworkVarNames: m_hCtrl (CHandle) - public static class fogplayerparams_t { - public const nint m_hCtrl = 0x8; // CHandle - public const nint m_flTransitionTime = 0xC; // float32 - public const nint m_OldColor = 0x10; // Color - public const nint m_flOldStart = 0x14; // float32 - public const nint m_flOldEnd = 0x18; // float32 - public const nint m_flOldMaxDensity = 0x1C; // float32 - public const nint m_flOldHDRColorScale = 0x20; // float32 - public const nint m_flOldFarZ = 0x24; // float32 - public const nint m_NewColor = 0x28; // Color - public const nint m_flNewStart = 0x2C; // float32 - public const nint m_flNewEnd = 0x30; // float32 - public const nint m_flNewMaxDensity = 0x34; // float32 - public const nint m_flNewHDRColorScale = 0x38; // float32 - public const nint m_flNewFarZ = 0x3C; // float32 - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // NetworkVarNames: scale (int16) - // NetworkVarNames: origin (Vector) - // NetworkVarNames: bClip3DSkyBoxNearToWorldFar (bool) - // NetworkVarNames: flClip3DSkyBoxNearToWorldFarOffset (float32) - // NetworkVarNames: fog (fogparams_t) - // NetworkVarNames: m_nWorldGroupID (WorldGroupId_t) - public static class sky3dparams_t { - public const nint scale = 0x8; // int16 - public const nint origin = 0xC; // - public const nint bClip3DSkyBoxNearToWorldFar = 0x18; // bool - public const nint flClip3DSkyBoxNearToWorldFarOffset = 0x1C; // float32 - public const nint fog = 0x20; // fogparams_t - public const nint m_nWorldGroupID = 0x88; // WorldGroupId_t - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_Transforms (CTransform) - // NetworkVarNames: m_hOwner (EHANDLE) - public static class PhysicsRagdollPose_t { - public const nint __m_pChainEntity = 0x8; // CNetworkVarChainer - public const nint m_Transforms = 0x30; // CNetworkUtlVectorBase - public const nint m_hOwner = 0x48; // CHandle - } - // Parent: CBaseEntity - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_iszStackName (string_t) - // NetworkVarNames: m_iszOperatorName (string_t) - // NetworkVarNames: m_iszOpvarName (string_t) - // NetworkVarNames: m_iOpvarIndex (int) - // NetworkVarNames: m_bUseAutoCompare (bool) - public static class CSoundOpvarSetPointBase { - public const nint m_bDisabled = 0x4C0; // bool - public const nint m_hSource = 0x4C4; // CEntityHandle - public const nint m_iszSourceEntityName = 0x4D0; // CUtlSymbolLarge - public const nint m_vLastPosition = 0x528; // - public const nint m_iszStackName = 0x538; // CUtlSymbolLarge - public const nint m_iszOperatorName = 0x540; // CUtlSymbolLarge - public const nint m_iszOpvarName = 0x548; // CUtlSymbolLarge - public const nint m_iOpvarIndex = 0x550; // int32 - public const nint m_bUseAutoCompare = 0x554; // bool - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_Attributes (CEconItemAttribute) - public static class CAttributeList { - public const nint m_Attributes = 0x8; // CUtlVectorEmbeddedNetworkVar - public const nint m_pManager = 0x58; // CAttributeManager* - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_iAttributeDefinitionIndex (attrib_definition_index_t) - // NetworkVarNames: m_flValue (float) - // NetworkVarNames: m_flInitialValue (float) - // NetworkVarNames: m_nRefundableCurrency (int) - // NetworkVarNames: m_bSetBonus (bool) - public static class CEconItemAttribute { - public const nint m_iAttributeDefinitionIndex = 0x30; // uint16 - public const nint m_flValue = 0x34; // float32 - public const nint m_flInitialValue = 0x38; // float32 - public const nint m_nRefundableCurrency = 0x3C; // int32 - public const nint m_bSetBonus = 0x40; // bool - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_iReapplyProvisionParity (int) - // NetworkVarNames: m_hOuter (EHANDLE) - // NetworkVarNames: m_ProviderType (attributeprovidertypes_t) - public static class CAttributeManager { - public const nint m_Providers = 0x8; // CUtlVector> - public const nint m_iReapplyProvisionParity = 0x20; // int32 - public const nint m_hOuter = 0x24; // CHandle - public const nint m_bPreventLoopback = 0x28; // bool - public const nint m_ProviderType = 0x2C; // attributeprovidertypes_t - public const nint m_CachedResults = 0x30; // CUtlVector - } - // Parent: CAttributeManager - // Fields count: 1 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_Item (CEconItemView) - public static class CAttributeContainer { - public const nint m_Item = 0x50; // CEconItemView - } - // Parent: AmmoTypeInfo_t - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class GameAmmoTypeInfo_t { - public const nint m_nBuySize = 0x38; // int32 - public const nint m_nCost = 0x3C; // int32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_bSpotted (bool) - // NetworkVarNames: m_bSpottedByMask (uint32) - public static class EntitySpottedState_t { - public const nint m_bSpotted = 0x8; // bool - public const nint m_bSpottedByMask = 0xC; // uint32[2] - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_pGameRules (CCSGameRules*) - public static class CCSGameRulesProxy { - public const nint m_pGameRules = 0x4C0; // CCSGameRules* - } - // Parent: None - // Fields count: 215 - // - // Metadata: - // NetworkVarNames: m_bFreezePeriod (bool) - // NetworkVarNames: m_bWarmupPeriod (bool) - // NetworkVarNames: m_fWarmupPeriodEnd (GameTime_t) - // NetworkVarNames: m_fWarmupPeriodStart (GameTime_t) - // NetworkVarNames: m_nTotalPausedTicks (int) - // NetworkVarNames: m_nPauseStartTick (int) - // NetworkVarNames: m_bServerPaused (bool) - // NetworkVarNames: m_bGamePaused (bool) - // NetworkVarNames: m_bTerroristTimeOutActive (bool) - // NetworkVarNames: m_bCTTimeOutActive (bool) - // NetworkVarNames: m_flTerroristTimeOutRemaining (float) - // NetworkVarNames: m_flCTTimeOutRemaining (float) - // NetworkVarNames: m_nTerroristTimeOuts (int) - // NetworkVarNames: m_nCTTimeOuts (int) - // NetworkVarNames: m_bTechnicalTimeOut (bool) - // NetworkVarNames: m_bMatchWaitingForResume (bool) - // NetworkVarNames: m_iRoundTime (int) - // NetworkVarNames: m_fMatchStartTime (float) - // NetworkVarNames: m_fRoundStartTime (GameTime_t) - // NetworkVarNames: m_flRestartRoundTime (GameTime_t) - // NetworkVarNames: m_bGameRestart (bool) - // NetworkVarNames: m_flGameStartTime (float) - // NetworkVarNames: m_timeUntilNextPhaseStarts (float) - // NetworkVarNames: m_gamePhase (int) - // NetworkVarNames: m_totalRoundsPlayed (int) - // NetworkVarNames: m_nRoundsPlayedThisPhase (int) - // NetworkVarNames: m_nOvertimePlaying (int) - // NetworkVarNames: m_iHostagesRemaining (int) - // NetworkVarNames: m_bAnyHostageReached (bool) - // NetworkVarNames: m_bMapHasBombTarget (bool) - // NetworkVarNames: m_bMapHasRescueZone (bool) - // NetworkVarNames: m_bMapHasBuyZone (bool) - // NetworkVarNames: m_bIsQueuedMatchmaking (bool) - // NetworkVarNames: m_nQueuedMatchmakingMode (int) - // NetworkVarNames: m_bIsValveDS (bool) - // NetworkVarNames: m_bLogoMap (bool) - // NetworkVarNames: m_bPlayAllStepSoundsOnServer (bool) - // NetworkVarNames: m_iSpectatorSlotCount (int) - // NetworkVarNames: m_MatchDevice (int) - // NetworkVarNames: m_bHasMatchStarted (bool) - // NetworkVarNames: m_nNextMapInMapgroup (int) - // NetworkVarNames: m_szTournamentEventName (char) - // NetworkVarNames: m_szTournamentEventStage (char) - // NetworkVarNames: m_szMatchStatTxt (char) - // NetworkVarNames: m_szTournamentPredictionsTxt (char) - // NetworkVarNames: m_nTournamentPredictionsPct (int) - // NetworkVarNames: m_flCMMItemDropRevealStartTime (GameTime_t) - // NetworkVarNames: m_flCMMItemDropRevealEndTime (GameTime_t) - // NetworkVarNames: m_bIsDroppingItems (bool) - // NetworkVarNames: m_bIsQuestEligible (bool) - // NetworkVarNames: m_bIsHltvActive (bool) - // NetworkVarNames: m_nGuardianModeWaveNumber (int) - // NetworkVarNames: m_nGuardianModeSpecialKillsRemaining (int) - // NetworkVarNames: m_nGuardianModeSpecialWeaponNeeded (int) - // NetworkVarNames: m_numGlobalGiftsGiven (uint32) - // NetworkVarNames: m_numGlobalGifters (uint32) - // NetworkVarNames: m_numGlobalGiftsPeriodSeconds (uint32) - // NetworkVarNames: m_arrFeaturedGiftersAccounts (uint32) - // NetworkVarNames: m_arrFeaturedGiftersGifts (uint32) - // NetworkVarNames: m_arrProhibitedItemIndices (uint16) - // NetworkVarNames: m_arrTournamentActiveCasterAccounts (uint32) - // NetworkVarNames: m_numBestOfMaps (int) - // NetworkVarNames: m_nHalloweenMaskListSeed (int) - // NetworkVarNames: m_bBombDropped (bool) - // NetworkVarNames: m_bBombPlanted (bool) - // NetworkVarNames: m_iRoundWinStatus (int) - // NetworkVarNames: m_eRoundWinReason (int) - // NetworkVarNames: m_bTCantBuy (bool) - // NetworkVarNames: m_bCTCantBuy (bool) - // NetworkVarNames: m_flGuardianBuyUntilTime (GameTime_t) - // NetworkVarNames: m_iMatchStats_RoundResults (int) - // NetworkVarNames: m_iMatchStats_PlayersAlive_CT (int) - // NetworkVarNames: m_iMatchStats_PlayersAlive_T (int) - // NetworkVarNames: m_TeamRespawnWaveTimes (float) - // NetworkVarNames: m_flNextRespawnWave (GameTime_t) - // NetworkVarNames: m_nServerQuestID (int) - // NetworkVarNames: m_vMinimapMins (Vector) - // NetworkVarNames: m_vMinimapMaxs (Vector) - // NetworkVarNames: m_MinimapVerticalSectionHeights (float) - // NetworkVarNames: m_nEndMatchMapGroupVoteTypes (int) - // NetworkVarNames: m_nEndMatchMapGroupVoteOptions (int) - // NetworkVarNames: m_nEndMatchMapVoteWinner (int) - // NetworkVarNames: m_iNumConsecutiveCTLoses (int) - // NetworkVarNames: m_iNumConsecutiveTerroristLoses (int) - // NetworkVarNames: m_nMatchAbortedEarlyReason (int) - // NetworkVarNames: m_pGameModeRules (CCSGameModeRules*) - // NetworkVarNames: m_RetakeRules (CRetakeGameRules) - // NetworkVarNames: m_nMatchEndCount (uint8) - // NetworkVarNames: m_nTTeamIntroVariant (int) - // NetworkVarNames: m_nCTTeamIntroVariant (int) - // NetworkVarNames: m_bTeamIntroPeriod (bool) - // NetworkVarNames: m_iRoundEndWinnerTeam (int) - // NetworkVarNames: m_eRoundEndReason (int) - // NetworkVarNames: m_bRoundEndShowTimerDefend (bool) - // NetworkVarNames: m_iRoundEndTimerTime (int) - // NetworkVarNames: m_sRoundEndFunFactToken (CUtlString) - // NetworkVarNames: m_iRoundEndFunFactPlayerSlot (CPlayerSlot) - // NetworkVarNames: m_iRoundEndFunFactData1 (int) - // NetworkVarNames: m_iRoundEndFunFactData2 (int) - // NetworkVarNames: m_iRoundEndFunFactData3 (int) - // NetworkVarNames: m_sRoundEndMessage (CUtlString) - // NetworkVarNames: m_iRoundEndPlayerCount (int) - // NetworkVarNames: m_bRoundEndNoMusic (bool) - // NetworkVarNames: m_iRoundEndLegacy (int) - // NetworkVarNames: m_nRoundEndCount (uint8) - // NetworkVarNames: m_iRoundStartRoundNumber (int) - // NetworkVarNames: m_nRoundStartCount (uint8) - public static class CCSGameRules { - public const nint __m_pChainEntity = 0x98; // CNetworkVarChainer - public const nint m_coopMissionManager = 0xC0; // CHandle - public const nint m_bFreezePeriod = 0xC4; // bool - public const nint m_bWarmupPeriod = 0xC5; // bool - public const nint m_fWarmupPeriodEnd = 0xC8; // GameTime_t - public const nint m_fWarmupPeriodStart = 0xCC; // GameTime_t - public const nint m_nTotalPausedTicks = 0xD0; // int32 - public const nint m_nPauseStartTick = 0xD4; // int32 - public const nint m_bServerPaused = 0xD8; // bool - public const nint m_bGamePaused = 0xD9; // bool - public const nint m_bTerroristTimeOutActive = 0xDA; // bool - public const nint m_bCTTimeOutActive = 0xDB; // bool - public const nint m_flTerroristTimeOutRemaining = 0xDC; // float32 - public const nint m_flCTTimeOutRemaining = 0xE0; // float32 - public const nint m_nTerroristTimeOuts = 0xE4; // int32 - public const nint m_nCTTimeOuts = 0xE8; // int32 - public const nint m_bTechnicalTimeOut = 0xEC; // bool - public const nint m_bMatchWaitingForResume = 0xED; // bool - public const nint m_iRoundTime = 0xF0; // int32 - public const nint m_fMatchStartTime = 0xF4; // float32 - public const nint m_fRoundStartTime = 0xF8; // GameTime_t - public const nint m_flRestartRoundTime = 0xFC; // GameTime_t - public const nint m_bGameRestart = 0x100; // bool - public const nint m_flGameStartTime = 0x104; // float32 - public const nint m_timeUntilNextPhaseStarts = 0x108; // float32 - public const nint m_gamePhase = 0x10C; // int32 - public const nint m_totalRoundsPlayed = 0x110; // int32 - public const nint m_nRoundsPlayedThisPhase = 0x114; // int32 - public const nint m_nOvertimePlaying = 0x118; // int32 - public const nint m_iHostagesRemaining = 0x11C; // int32 - public const nint m_bAnyHostageReached = 0x120; // bool - public const nint m_bMapHasBombTarget = 0x121; // bool - public const nint m_bMapHasRescueZone = 0x122; // bool - public const nint m_bMapHasBuyZone = 0x123; // bool - public const nint m_bIsQueuedMatchmaking = 0x124; // bool - public const nint m_nQueuedMatchmakingMode = 0x128; // int32 - public const nint m_bIsValveDS = 0x12C; // bool - public const nint m_bLogoMap = 0x12D; // bool - public const nint m_bPlayAllStepSoundsOnServer = 0x12E; // bool - public const nint m_iSpectatorSlotCount = 0x130; // int32 - public const nint m_MatchDevice = 0x134; // int32 - public const nint m_bHasMatchStarted = 0x138; // bool - public const nint m_nNextMapInMapgroup = 0x13C; // int32 - public const nint m_szTournamentEventName = 0x140; // char[512] - public const nint m_szTournamentEventStage = 0x340; // char[512] - public const nint m_szMatchStatTxt = 0x540; // char[512] - public const nint m_szTournamentPredictionsTxt = 0x740; // char[512] - public const nint m_nTournamentPredictionsPct = 0x940; // int32 - public const nint m_flCMMItemDropRevealStartTime = 0x944; // GameTime_t - public const nint m_flCMMItemDropRevealEndTime = 0x948; // GameTime_t - public const nint m_bIsDroppingItems = 0x94C; // bool - public const nint m_bIsQuestEligible = 0x94D; // bool - public const nint m_bIsHltvActive = 0x94E; // bool - public const nint m_nGuardianModeWaveNumber = 0x950; // int32 - public const nint m_nGuardianModeSpecialKillsRemaining = 0x954; // int32 - public const nint m_nGuardianModeSpecialWeaponNeeded = 0x958; // int32 - public const nint m_nGuardianGrenadesToGiveBots = 0x95C; // int32 - public const nint m_nNumHeaviesToSpawn = 0x960; // int32 - public const nint m_numGlobalGiftsGiven = 0x964; // uint32 - public const nint m_numGlobalGifters = 0x968; // uint32 - public const nint m_numGlobalGiftsPeriodSeconds = 0x96C; // uint32 - public const nint m_arrFeaturedGiftersAccounts = 0x970; // uint32[4] - public const nint m_arrFeaturedGiftersGifts = 0x980; // uint32[4] - public const nint m_arrProhibitedItemIndices = 0x990; // uint16[100] - public const nint m_arrTournamentActiveCasterAccounts = 0xA58; // uint32[4] - public const nint m_numBestOfMaps = 0xA68; // int32 - public const nint m_nHalloweenMaskListSeed = 0xA6C; // int32 - public const nint m_bBombDropped = 0xA70; // bool - public const nint m_bBombPlanted = 0xA71; // bool - public const nint m_iRoundWinStatus = 0xA74; // int32 - public const nint m_eRoundWinReason = 0xA78; // int32 - public const nint m_bTCantBuy = 0xA7C; // bool - public const nint m_bCTCantBuy = 0xA7D; // bool - public const nint m_flGuardianBuyUntilTime = 0xA80; // GameTime_t - public const nint m_iMatchStats_RoundResults = 0xA84; // int32[30] - public const nint m_iMatchStats_PlayersAlive_CT = 0xAFC; // int32[30] - public const nint m_iMatchStats_PlayersAlive_T = 0xB74; // int32[30] - public const nint m_TeamRespawnWaveTimes = 0xBEC; // float32[32] - public const nint m_flNextRespawnWave = 0xC6C; // GameTime_t[32] - public const nint m_nServerQuestID = 0xCEC; // int32 - public const nint m_vMinimapMins = 0xCF0; // - public const nint m_vMinimapMaxs = 0xCFC; // - public const nint m_MinimapVerticalSectionHeights = 0xD08; // float32[8] - public const nint m_bDontIncrementCoopWave = 0xD28; // bool - public const nint m_bSpawnedTerrorHuntHeavy = 0xD29; // bool - public const nint m_nEndMatchMapGroupVoteTypes = 0xD2C; // int32[10] - public const nint m_nEndMatchMapGroupVoteOptions = 0xD54; // int32[10] - public const nint m_nEndMatchMapVoteWinner = 0xD7C; // int32 - public const nint m_iNumConsecutiveCTLoses = 0xD80; // int32 - public const nint m_iNumConsecutiveTerroristLoses = 0xD84; // int32 - public const nint m_bHasHostageBeenTouched = 0xDA0; // bool - public const nint m_flIntermissionStartTime = 0xDA4; // GameTime_t - public const nint m_flIntermissionEndTime = 0xDA8; // GameTime_t - public const nint m_bLevelInitialized = 0xDAC; // bool - public const nint m_iTotalRoundsPlayed = 0xDB0; // int32 - public const nint m_iUnBalancedRounds = 0xDB4; // int32 - public const nint m_endMatchOnRoundReset = 0xDB8; // bool - public const nint m_endMatchOnThink = 0xDB9; // bool - public const nint m_iFreezeTime = 0xDBC; // int32 - public const nint m_iNumTerrorist = 0xDC0; // int32 - public const nint m_iNumCT = 0xDC4; // int32 - public const nint m_iNumSpawnableTerrorist = 0xDC8; // int32 - public const nint m_iNumSpawnableCT = 0xDCC; // int32 - public const nint m_arrSelectedHostageSpawnIndices = 0xDD0; // CUtlVector - public const nint m_nSpawnPointsRandomSeed = 0xDE8; // int32 - public const nint m_bFirstConnected = 0xDEC; // bool - public const nint m_bCompleteReset = 0xDED; // bool - public const nint m_bPickNewTeamsOnReset = 0xDEE; // bool - public const nint m_bScrambleTeamsOnRestart = 0xDEF; // bool - public const nint m_bSwapTeamsOnRestart = 0xDF0; // bool - public const nint m_nEndMatchTiedVotes = 0xDF8; // CUtlVector - public const nint m_bNeedToAskPlayersForContinueVote = 0xE14; // bool - public const nint m_numQueuedMatchmakingAccounts = 0xE18; // uint32 - public const nint m_pQueuedMatchmakingReservationString = 0xE20; // char* - public const nint m_numTotalTournamentDrops = 0xE28; // uint32 - public const nint m_numSpectatorsCountMax = 0xE2C; // uint32 - public const nint m_numSpectatorsCountMaxTV = 0xE30; // uint32 - public const nint m_numSpectatorsCountMaxLnk = 0xE34; // uint32 - public const nint m_bForceTeamChangeSilent = 0xE40; // bool - public const nint m_bLoadingRoundBackupData = 0xE41; // bool - public const nint m_nMatchInfoShowType = 0xE78; // int32 - public const nint m_flMatchInfoDecidedTime = 0xE7C; // float32 - public const nint m_flCoopRespawnAndHealTime = 0xE98; // float32 - public const nint m_coopBonusCoinsFound = 0xE9C; // int32 - public const nint m_coopBonusPistolsOnly = 0xEA0; // bool - public const nint m_coopPlayersInDeploymentZone = 0xEA1; // bool - public const nint m_coopMissionDeadPlayerRespawnEnabled = 0xEA2; // bool - public const nint mTeamDMLastWinningTeamNumber = 0xEA4; // int32 - public const nint mTeamDMLastThinkTime = 0xEA8; // float32 - public const nint m_flTeamDMLastAnnouncementTime = 0xEAC; // float32 - public const nint m_iAccountTerrorist = 0xEB0; // int32 - public const nint m_iAccountCT = 0xEB4; // int32 - public const nint m_iSpawnPointCount_Terrorist = 0xEB8; // int32 - public const nint m_iSpawnPointCount_CT = 0xEBC; // int32 - public const nint m_iMaxNumTerrorists = 0xEC0; // int32 - public const nint m_iMaxNumCTs = 0xEC4; // int32 - public const nint m_iLoserBonus = 0xEC8; // int32 - public const nint m_iLoserBonusMostRecentTeam = 0xECC; // int32 - public const nint m_tmNextPeriodicThink = 0xED0; // float32 - public const nint m_bVoiceWonMatchBragFired = 0xED4; // bool - public const nint m_fWarmupNextChatNoticeTime = 0xED8; // float32 - public const nint m_iHostagesRescued = 0xEE0; // int32 - public const nint m_iHostagesTouched = 0xEE4; // int32 - public const nint m_flNextHostageAnnouncement = 0xEE8; // float32 - public const nint m_bNoTerroristsKilled = 0xEEC; // bool - public const nint m_bNoCTsKilled = 0xEED; // bool - public const nint m_bNoEnemiesKilled = 0xEEE; // bool - public const nint m_bCanDonateWeapons = 0xEEF; // bool - public const nint m_firstKillTime = 0xEF4; // float32 - public const nint m_firstBloodTime = 0xEFC; // float32 - public const nint m_hostageWasInjured = 0xF18; // bool - public const nint m_hostageWasKilled = 0xF19; // bool - public const nint m_bVoteCalled = 0xF28; // bool - public const nint m_bServerVoteOnReset = 0xF29; // bool - public const nint m_flVoteCheckThrottle = 0xF2C; // float32 - public const nint m_bBuyTimeEnded = 0xF30; // bool - public const nint m_nLastFreezeEndBeep = 0xF34; // int32 - public const nint m_bTargetBombed = 0xF38; // bool - public const nint m_bBombDefused = 0xF39; // bool - public const nint m_bMapHasBombZone = 0xF3A; // bool - public const nint m_vecMainCTSpawnPos = 0xF58; // - public const nint m_CTSpawnPointsMasterList = 0xF68; // CUtlVector - public const nint m_TerroristSpawnPointsMasterList = 0xF80; // CUtlVector - public const nint m_bRespawningAllRespawnablePlayers = 0xF98; // bool - public const nint m_iNextCTSpawnPoint = 0xF9C; // int32 - public const nint m_flCTSpawnPointUsedTime = 0xFA0; // float32 - public const nint m_iNextTerroristSpawnPoint = 0xFA4; // int32 - public const nint m_flTerroristSpawnPointUsedTime = 0xFA8; // float32 - public const nint m_CTSpawnPoints = 0xFB0; // CUtlVector - public const nint m_TerroristSpawnPoints = 0xFC8; // CUtlVector - public const nint m_bIsUnreservedGameServer = 0xFE0; // bool - public const nint m_fAutobalanceDisplayTime = 0xFE4; // float32 - public const nint m_bAllowWeaponSwitch = 0x1250; // bool - public const nint m_bRoundTimeWarningTriggered = 0x1251; // bool - public const nint m_phaseChangeAnnouncementTime = 0x1254; // GameTime_t - public const nint m_fNextUpdateTeamClanNamesTime = 0x1258; // float32 - public const nint m_flLastThinkTime = 0x125C; // GameTime_t - public const nint m_fAccumulatedRoundOffDamage = 0x1260; // float32 - public const nint m_nShorthandedBonusLastEvalRound = 0x1264; // int32 - public const nint m_nMatchAbortedEarlyReason = 0x14E0; // int32 - public const nint m_bHasTriggeredRoundStartMusic = 0x14E4; // bool - public const nint m_bHasTriggeredCoopSpawnReset = 0x14E5; // bool - public const nint m_bSwitchingTeamsAtRoundReset = 0x14E6; // bool - public const nint m_pGameModeRules = 0x1500; // CCSGameModeRules* - public const nint m_BtGlobalBlackboard = 0x1508; // KeyValues3 - public const nint m_hPlayerResource = 0x1570; // CHandle - public const nint m_RetakeRules = 0x1578; // CRetakeGameRules - public const nint m_GuardianBotSkillLevelMax = 0x175C; // int32 - public const nint m_GuardianBotSkillLevelMin = 0x1760; // int32 - public const nint m_arrTeamUniqueKillWeaponsMatch = 0x1768; // CUtlVector[4] - public const nint m_bTeamLastKillUsedUniqueWeaponMatch = 0x17C8; // bool[4] - public const nint m_nMatchEndCount = 0x17F0; // uint8 - public const nint m_nTTeamIntroVariant = 0x17F4; // int32 - public const nint m_nCTTeamIntroVariant = 0x17F8; // int32 - public const nint m_bTeamIntroPeriod = 0x17FC; // bool - public const nint m_fTeamIntroPeriodEnd = 0x1800; // GameTime_t - public const nint m_bPlayedTeamIntroVO = 0x1804; // bool - public const nint m_iRoundEndWinnerTeam = 0x1808; // int32 - public const nint m_eRoundEndReason = 0x180C; // int32 - public const nint m_bRoundEndShowTimerDefend = 0x1810; // bool - public const nint m_iRoundEndTimerTime = 0x1814; // int32 - public const nint m_sRoundEndFunFactToken = 0x1818; // CUtlString - public const nint m_iRoundEndFunFactPlayerSlot = 0x1820; // CPlayerSlot - public const nint m_iRoundEndFunFactData1 = 0x1824; // int32 - public const nint m_iRoundEndFunFactData2 = 0x1828; // int32 - public const nint m_iRoundEndFunFactData3 = 0x182C; // int32 - public const nint m_sRoundEndMessage = 0x1830; // CUtlString - public const nint m_iRoundEndPlayerCount = 0x1838; // int32 - public const nint m_bRoundEndNoMusic = 0x183C; // bool - public const nint m_iRoundEndLegacy = 0x1840; // int32 - public const nint m_nRoundEndCount = 0x1844; // uint8 - public const nint m_iRoundStartRoundNumber = 0x1848; // int32 - public const nint m_nRoundStartCount = 0x184C; // uint8 - public const nint m_flLastPerfSampleTime = 0x5858; // float64 - public const nint m_bSkipNextServerPerfSample = 0x5860; // bool - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - public static class CCSTakeDamageInfoAPI { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag - public static class CCSGameModeScript { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - public static class CCSGameModeScript_ConVars { - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_WeaponSequence (CUtlString) - public static class CCSGameModeRules_ArmsRace { - public const nint m_WeaponSequence = 0x38; // CNetworkUtlVectorBase - } - // Parent: CCSGameModeScript - // Fields count: 1 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag - public static class CCSArmsRaceScript { - public const nint m_pOuter = 0xD8; // CCSGameModeRules_ArmsRace* - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_flDMBonusStartTime (GameTime_t) - // NetworkVarNames: m_flDMBonusTimeLength (float) - // NetworkVarNames: m_nDMBonusWeaponLoadoutSlot (int16) - public static class CCSGameModeRules_Deathmatch { - public const nint m_flDMBonusStartTime = 0x38; // GameTime_t - public const nint m_flDMBonusTimeLength = 0x3C; // float32 - public const nint m_nDMBonusWeaponLoadoutSlot = 0x40; // int16 - } - // Parent: CCSGameModeScript - // Fields count: 1 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag - public static class CCSDeathmatchScript { - public const nint m_pOuter = 0xD8; // CCSGameModeRules_Deathmatch* - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - public static class CCSDeathmatchScript_ConVars { - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_nMatchSeed (int) - // NetworkVarNames: m_bBlockersPresent (bool) - // NetworkVarNames: m_bRoundInProgress (bool) - // NetworkVarNames: m_iFirstSecondHalfRound (int) - // NetworkVarNames: m_iBombSite (int) - public static class CRetakeGameRules { - public const nint m_nMatchSeed = 0xF8; // int32 - public const nint m_bBlockersPresent = 0xFC; // bool - public const nint m_bRoundInProgress = 0xFD; // bool - public const nint m_iFirstSecondHalfRound = 0x100; // int32 - public const nint m_iBombSite = 0x104; // int32 - } - // Parent: None - // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_iKills (int) - // NetworkVarNames: m_iDeaths (int) - // NetworkVarNames: m_iAssists (int) - // NetworkVarNames: m_iDamage (int) - // NetworkVarNames: m_iEquipmentValue (int) - // NetworkVarNames: m_iMoneySaved (int) - // NetworkVarNames: m_iKillReward (int) - // NetworkVarNames: m_iLiveTime (int) - // NetworkVarNames: m_iHeadShotKills (int) - // NetworkVarNames: m_iObjective (int) - // NetworkVarNames: m_iCashEarned (int) - // NetworkVarNames: m_iUtilityDamage (int) - // NetworkVarNames: m_iEnemiesFlashed (int) - public static class CSPerRoundStats_t { - public const nint m_iKills = 0x30; // int32 - public const nint m_iDeaths = 0x34; // int32 - public const nint m_iAssists = 0x38; // int32 - public const nint m_iDamage = 0x3C; // int32 - public const nint m_iEquipmentValue = 0x40; // int32 - public const nint m_iMoneySaved = 0x44; // int32 - public const nint m_iKillReward = 0x48; // int32 - public const nint m_iLiveTime = 0x4C; // int32 - public const nint m_iHeadShotKills = 0x50; // int32 - public const nint m_iObjective = 0x54; // int32 - public const nint m_iCashEarned = 0x58; // int32 - public const nint m_iUtilityDamage = 0x5C; // int32 - public const nint m_iEnemiesFlashed = 0x60; // int32 - } - // Parent: CSPerRoundStats_t - // Fields count: 21 - // - // Metadata: - // NetworkVarNames: m_iEnemy5Ks (int) - // NetworkVarNames: m_iEnemy4Ks (int) - // NetworkVarNames: m_iEnemy3Ks (int) - // NetworkVarNames: m_iEnemyKnifeKills (int) - // NetworkVarNames: m_iEnemyTaserKills (int) - public static class CSMatchStats_t { - public const nint m_iEnemy5Ks = 0x68; // int32 - public const nint m_iEnemy4Ks = 0x6C; // int32 - public const nint m_iEnemy3Ks = 0x70; // int32 - public const nint m_iEnemyKnifeKills = 0x74; // int32 - public const nint m_iEnemyTaserKills = 0x78; // int32 - public const nint m_iEnemy2Ks = 0x7C; // int32 - public const nint m_iUtility_Count = 0x80; // int32 - public const nint m_iUtility_Successes = 0x84; // int32 - public const nint m_iUtility_Enemies = 0x88; // int32 - public const nint m_iFlash_Count = 0x8C; // int32 - public const nint m_iFlash_Successes = 0x90; // int32 - public const nint m_nHealthPointsRemovedTotal = 0x94; // int32 - public const nint m_nHealthPointsDealtTotal = 0x98; // int32 - public const nint m_nShotsFiredTotal = 0x9C; // int32 - public const nint m_nShotsOnTargetTotal = 0xA0; // int32 - public const nint m_i1v1Count = 0xA4; // int32 - public const nint m_i1v1Wins = 0xA8; // int32 - public const nint m_i1v2Count = 0xAC; // int32 - public const nint m_i1v2Wins = 0xB0; // int32 - public const nint m_iEntryCount = 0xB4; // int32 - public const nint m_iEntryWins = 0xB8; // int32 - } - // Parent: CBaseEntity - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_nVariant (int) - // NetworkVarNames: m_nRandom (int) - // NetworkVarNames: m_nOrdinal (int) - // NetworkVarNames: m_sWeaponName (CUtlString) - // NetworkVarNames: m_xuid (XUID) - // NetworkVarNames: m_agentItem (CEconItemView) - // NetworkVarNames: m_glovesItem (CEconItemView) - // NetworkVarNames: m_weaponItem (CEconItemView) - public static class CCSGO_TeamPreviewCharacterPosition { - public const nint m_nVariant = 0x4C0; // int32 - public const nint m_nRandom = 0x4C4; // int32 - public const nint m_nOrdinal = 0x4C8; // int32 - public const nint m_sWeaponName = 0x4D0; // CUtlString - public const nint m_xuid = 0x4D8; // uint64 - public const nint m_agentItem = 0x4E0; // CEconItemView - public const nint m_glovesItem = 0x758; // CEconItemView - public const nint m_weaponItem = 0x9D0; // CEconItemView - } - // Parent: CBaseEntity - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_hPlayer (CHandle) - // NetworkVarNames: m_hPingedEntity (CHandle) - // NetworkVarNames: m_iType (int) - // NetworkVarNames: m_bUrgent (bool) - // NetworkVarNames: m_szPlaceName (char) - public static class CPlayerPing { - public const nint m_hPlayer = 0x4C8; // CHandle - public const nint m_hPingedEntity = 0x4CC; // CHandle - public const nint m_iType = 0x4D0; // int32 - public const nint m_bUrgent = 0x4D4; // bool - public const nint m_szPlaceName = 0x4D5; // char[18] - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_hPlayerPing (CHandle) - public static class CCSPlayer_PingServices { - public const nint m_flPlayerPingTokens = 0x40; // - public const nint m_hPlayerPing = 0x54; // CHandle - } - // Parent: CBaseEntity - // Fields count: 10 - // - // Metadata: - // NetworkVarNames: m_bHostageAlive (bool) - // NetworkVarNames: m_isHostageFollowingSomeone (bool) - // NetworkVarNames: m_iHostageEntityIDs (CEntityIndex) - // NetworkVarNames: m_bombsiteCenterA (Vector) - // NetworkVarNames: m_bombsiteCenterB (Vector) - // NetworkVarNames: m_hostageRescueX (int) - // NetworkVarNames: m_hostageRescueY (int) - // NetworkVarNames: m_hostageRescueZ (int) - // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) - public static class CCSPlayerResource { - public const nint m_bHostageAlive = 0x4C0; // bool[12] - public const nint m_isHostageFollowingSomeone = 0x4CC; // bool[12] - public const nint m_iHostageEntityIDs = 0x4D8; // CEntityIndex[12] - public const nint m_bombsiteCenterA = 0x508; // - public const nint m_bombsiteCenterB = 0x514; // - public const nint m_hostageRescueX = 0x520; // int32[4] - public const nint m_hostageRescueY = 0x530; // int32[4] - public const nint m_hostageRescueZ = 0x540; // int32[4] - public const nint m_bEndMatchNextMapAllVoted = 0x550; // bool - public const nint m_foundGoalPositions = 0x551; // bool - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - public static class CCSPlayerControllerAPI { - } - // Parent: CPlayer_CameraServices - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_iFOV (uint32) - // NetworkVarNames: m_iFOVStart (uint32) - // NetworkVarNames: m_flFOVTime (GameTime_t) - // NetworkVarNames: m_flFOVRate (float32) - // NetworkVarNames: m_hZoomOwner (CHandle) - public static class CCSPlayerBase_CameraServices { - public const nint m_iFOV = 0x170; // uint32 - public const nint m_iFOVStart = 0x174; // uint32 - public const nint m_flFOVTime = 0x178; // GameTime_t - public const nint m_flFOVRate = 0x17C; // float32 - public const nint m_hZoomOwner = 0x180; // CHandle - public const nint m_hTriggerFogList = 0x188; // CUtlVector> - public const nint m_hLastFogTrigger = 0x1A0; // CHandle - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_nItemDefIndex (uint16) - // NetworkVarNames: m_nCount (uint16) - public static class WeaponPurchaseCount_t { - public const nint m_nItemDefIndex = 0x30; // uint16 - public const nint m_nCount = 0x32; // uint16 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t) - public static class WeaponPurchaseTracker_t { - public const nint m_weaponPurchases = 0x8; // CUtlVectorEmbeddedNetworkVar - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_bIsRescuing (bool) - // NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t) - // NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t) - public static class CCSPlayer_ActionTrackingServices { - public const nint m_hLastWeaponBeforeC4AutoSwitch = 0x208; // CHandle - public const nint m_bIsRescuing = 0x23C; // bool - public const nint m_weaponPurchasesThisMatch = 0x240; // WeaponPurchaseTracker_t - public const nint m_weaponPurchasesThisRound = 0x298; // WeaponPurchaseTracker_t - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_totalHitsOnServer (int32) - public static class CCSPlayer_BulletServices { - public const nint m_totalHitsOnServer = 0x40; // int32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_unDefIdx (item_definition_index_t) - // NetworkVarNames: m_nCost (int) - // NetworkVarNames: m_nPrevArmor (int) - // NetworkVarNames: m_bPrevHelmet (bool) - // NetworkVarNames: m_hItem (CEntityHandle) - public static class SellbackPurchaseEntry_t { - public const nint m_unDefIdx = 0x30; // uint16 - public const nint m_nCost = 0x34; // int32 - public const nint m_nPrevArmor = 0x38; // int32 - public const nint m_bPrevHelmet = 0x3C; // bool - public const nint m_hItem = 0x40; // CEntityHandle - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t) - public static class CCSPlayer_BuyServices { - public const nint m_vecSellbackPurchaseEntries = 0xC8; // CUtlVectorEmbeddedNetworkVar - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_hCarriedHostage (CHandle) - // NetworkVarNames: m_hCarriedHostageProp (CHandle) - public static class CCSPlayer_HostageServices { - public const nint m_hCarriedHostage = 0x40; // CHandle - public const nint m_hCarriedHostageProp = 0x44; // CHandle - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_bHasDefuser (bool) - // NetworkVarNames: m_bHasHelmet (bool) - // NetworkVarNames: m_bHasHeavyArmor (bool) - public static class CCSPlayer_ItemServices { - public const nint m_bHasDefuser = 0x40; // bool - public const nint m_bHasHelmet = 0x41; // bool - public const nint m_bHasHeavyArmor = 0x42; // bool - } - // Parent: CPlayer_MovementServices_Humanoid - // Fields count: 39 - // - // Metadata: - // NetworkVarNames: m_flMaxFallVelocity (float) - // NetworkVarNames: m_vecLadderNormal (Vector) - // NetworkVarNames: m_nLadderSurfacePropIndex (int) - // NetworkVarNames: m_flDuckAmount (float) - // NetworkVarNames: m_flDuckSpeed (float) - // NetworkVarNames: m_bDuckOverride (bool) - // NetworkVarNames: m_bDesiresDuck (bool) - // NetworkVarNames: m_nDuckTimeMsecs (uint32) - // NetworkVarNames: m_nDuckJumpTimeMsecs (uint32) - // NetworkVarNames: m_nJumpTimeMsecs (uint32) - // NetworkVarNames: m_flLastDuckTime (float) - // NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int) - // NetworkVarNames: m_bOldJumpPressed (bool) - // NetworkVarNames: m_flJumpUntil (float) - // NetworkVarNames: m_flJumpVel (float) - // NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t) - // NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t) - // NetworkVarNames: m_flOffsetTickCompleteTime (float) - // NetworkVarNames: m_flOffsetTickStashedSpeed (float) - // NetworkVarNames: m_flStamina (float) - public static class CCSPlayer_MovementServices { - public const nint m_flMaxFallVelocity = 0x228; // float32 - public const nint m_vecLadderNormal = 0x22C; // - public const nint m_nLadderSurfacePropIndex = 0x238; // int32 - public const nint m_flDuckAmount = 0x23C; // float32 - public const nint m_flDuckSpeed = 0x240; // float32 - public const nint m_bDuckOverride = 0x244; // bool - public const nint m_bDesiresDuck = 0x245; // bool - public const nint m_flDuckOffset = 0x248; // float32 - public const nint m_nDuckTimeMsecs = 0x24C; // uint32 - public const nint m_nDuckJumpTimeMsecs = 0x250; // uint32 - public const nint m_nJumpTimeMsecs = 0x254; // uint32 - public const nint m_flLastDuckTime = 0x258; // float32 - public const nint m_vecLastPositionAtFullCrouchSpeed = 0x268; // Vector2D - public const nint m_duckUntilOnGround = 0x270; // bool - public const nint m_bHasWalkMovedSinceLastJump = 0x271; // bool - public const nint m_bInStuckTest = 0x272; // bool - public const nint m_flStuckCheckTime = 0x280; // float32[64][2] - public const nint m_nTraceCount = 0x480; // int32 - public const nint m_StuckLast = 0x484; // int32 - public const nint m_bSpeedCropped = 0x488; // bool - public const nint m_nOldWaterLevel = 0x48C; // int32 - public const nint m_flWaterEntryTime = 0x490; // float32 - public const nint m_vecForward = 0x494; // - public const nint m_vecLeft = 0x4A0; // - public const nint m_vecUp = 0x4AC; // - public const nint m_nGameCodeHasMovedPlayerAfterCommand = 0x4B8; // int32 - public const nint m_bMadeFootstepNoise = 0x4BC; // bool - public const nint m_iFootsteps = 0x4C0; // int32 - public const nint m_bOldJumpPressed = 0x4C4; // bool - public const nint m_flJumpPressedTime = 0x4C8; // float32 - public const nint m_flJumpUntil = 0x4CC; // float32 - public const nint m_flJumpVel = 0x4D0; // float32 - public const nint m_fStashGrenadeParameterWhen = 0x4D4; // GameTime_t - public const nint m_nButtonDownMaskPrev = 0x4D8; // uint64 - public const nint m_flOffsetTickCompleteTime = 0x4E0; // float32 - public const nint m_flOffsetTickStashedSpeed = 0x4E4; // float32 - public const nint m_flStamina = 0x4E8; // float32 - public const nint m_flHeightAtJumpStart = 0x4EC; // float32 - public const nint m_flMaxJumpHeightThisJump = 0x4F0; // float32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_hViewModel (CHandle) - public static class CCSPlayer_ViewModelServices { - public const nint m_hViewModel = 0x40; // CHandle[3] - } - // Parent: CPlayer_WeaponServices - // Fields count: 14 - // - // Metadata: - // NetworkVarNames: m_flNextAttack (GameTime_t) - // NetworkVarNames: m_bIsLookingAtWeapon (bool) - // NetworkVarNames: m_bIsHoldingLookAtWeapon (bool) - public static class CCSPlayer_WeaponServices { - public const nint m_flNextAttack = 0xA8; // GameTime_t - public const nint m_bIsLookingAtWeapon = 0xAC; // bool - public const nint m_bIsHoldingLookAtWeapon = 0xAD; // bool - public const nint m_hSavedWeapon = 0xB0; // CHandle - public const nint m_nTimeToMelee = 0xB4; // int32 - public const nint m_nTimeToSecondary = 0xB8; // int32 - public const nint m_nTimeToPrimary = 0xBC; // int32 - public const nint m_nTimeToSniperRifle = 0xC0; // int32 - public const nint m_bIsBeingGivenItem = 0xC4; // bool - public const nint m_bIsPickingUpItemWithUse = 0xC5; // bool - public const nint m_bPickedUpWeapon = 0xC6; // bool - public const nint m_bDisableAutoDeploy = 0xC7; // bool - public const nint m_nOldShootPositionHistoryCount = 0xC8; // uint32 - public const nint m_nOldInputHistoryCount = 0x460; // uint32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_perRoundStats (CSPerRoundStats_t) - // NetworkVarNames: m_matchStats (CSMatchStats_t) - // NetworkVarNames: m_iNumRoundKills (int) - // NetworkVarNames: m_iNumRoundKillsHeadshots (int) - // NetworkVarNames: m_unTotalRoundDamageDealt (uint32) - public static class CCSPlayerController_ActionTrackingServices { - public const nint m_perRoundStats = 0x40; // CUtlVectorEmbeddedNetworkVar - public const nint m_matchStats = 0x90; // CSMatchStats_t - public const nint m_iNumRoundKills = 0x150; // int32 - public const nint m_iNumRoundKillsHeadshots = 0x154; // int32 - public const nint m_unTotalRoundDamageDealt = 0x158; // uint32 - } - // Parent: None - // Fields count: 14 - // - // Metadata: - // NetworkVarNames: m_PlayerDamager (CHandle) - // NetworkVarNames: m_PlayerRecipient (CHandle) - // NetworkVarNames: m_hPlayerControllerDamager (CHandle) - // NetworkVarNames: m_hPlayerControllerRecipient (CHandle) - // NetworkVarNames: m_szPlayerDamagerName (CUtlString) - // NetworkVarNames: m_szPlayerRecipientName (CUtlString) - // NetworkVarNames: m_DamagerXuid (uint64) - // NetworkVarNames: m_RecipientXuid (uint64) - // NetworkVarNames: m_iDamage (int) - // NetworkVarNames: m_iActualHealthRemoved (int) - // NetworkVarNames: m_iNumHits (int) - // NetworkVarNames: m_iLastBulletUpdate (int) - // NetworkVarNames: m_bIsOtherEnemy (bool) - // NetworkVarNames: m_killType (EKillTypes_t) - public static class CDamageRecord { - public const nint m_PlayerDamager = 0x28; // CHandle - public const nint m_PlayerRecipient = 0x2C; // CHandle - public const nint m_hPlayerControllerDamager = 0x30; // CHandle - public const nint m_hPlayerControllerRecipient = 0x34; // CHandle - public const nint m_szPlayerDamagerName = 0x38; // CUtlString - public const nint m_szPlayerRecipientName = 0x40; // CUtlString - public const nint m_DamagerXuid = 0x48; // uint64 - public const nint m_RecipientXuid = 0x50; // uint64 - public const nint m_iDamage = 0x58; // int32 - public const nint m_iActualHealthRemoved = 0x5C; // int32 - public const nint m_iNumHits = 0x60; // int32 - public const nint m_iLastBulletUpdate = 0x64; // int32 - public const nint m_bIsOtherEnemy = 0x68; // bool - public const nint m_killType = 0x69; // EKillTypes_t - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_nSendUpdate (int) - // NetworkVarNames: m_DamageList (CDamageRecord) - public static class CCSPlayerController_DamageServices { - public const nint m_nSendUpdate = 0x40; // int32 - public const nint m_DamageList = 0x48; // CUtlVectorEmbeddedNetworkVar - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_iAccount (int) - // NetworkVarNames: m_iStartAccount (int) - // NetworkVarNames: m_iTotalCashSpent (int) - // NetworkVarNames: m_iCashSpentThisRound (int) - public static class CCSPlayerController_InGameMoneyServices { - public const nint m_bReceivesMoneyNextRound = 0x40; // bool - public const nint m_iAccountMoneyEarnedForNextRound = 0x44; // int32 - public const nint m_iAccount = 0x48; // int32 - public const nint m_iStartAccount = 0x4C; // int32 - public const nint m_iTotalCashSpent = 0x50; // int32 - public const nint m_iCashSpentThisRound = 0x54; // int32 - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_unMusicID (item_definition_index_t) - // NetworkVarNames: m_rank (MedalRank_t) - // NetworkVarNames: m_nPersonaDataPublicLevel (int) - // NetworkVarNames: m_nPersonaDataPublicCommendsLeader (int) - // NetworkVarNames: m_nPersonaDataPublicCommendsTeacher (int) - // NetworkVarNames: m_nPersonaDataPublicCommendsFriendly (int) - // NetworkVarNames: m_nPersonaDataXpTrailLevel (int) - // NetworkVarNames: m_vecServerAuthoritativeWeaponSlots (ServerAuthoritativeWeaponSlot_t) - public static class CCSPlayerController_InventoryServices { - public const nint m_unMusicID = 0x40; // uint16 - public const nint m_rank = 0x44; // MedalRank_t[6] - public const nint m_nPersonaDataPublicLevel = 0x5C; // int32 - public const nint m_nPersonaDataPublicCommendsLeader = 0x60; // int32 - public const nint m_nPersonaDataPublicCommendsTeacher = 0x64; // int32 - public const nint m_nPersonaDataPublicCommendsFriendly = 0x68; // int32 - public const nint m_nPersonaDataXpTrailLevel = 0x6C; // int32 - public const nint m_unEquippedPlayerSprayIDs = 0xF48; // uint32[1] - public const nint m_vecServerAuthoritativeWeaponSlots = 0xF50; // CUtlVectorEmbeddedNetworkVar - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - public static class CCSWeaponBaseVDataAPI { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - public static class CCSWeaponBaseAPI { - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MPropertyCustomEditor - public static class CFiringModeFloat { - public const nint m_flValues = 0x0; // float32[2] - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MPropertyCustomEditor - public static class CFiringModeInt { - public const nint m_nValues = 0x0; // int32[2] - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - public static class CCSObserverPawnAPI { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - public static class CCSPlayerPawnAPI { - } - // Parent: CBaseEntity - // Fields count: 14 - // - // Metadata: - // NetworkVarNames: m_iActiveIssueIndex (int) - // NetworkVarNames: m_iOnlyTeamToVote (int) - // NetworkVarNames: m_nVoteOptionCount (int) - // NetworkVarNames: m_nPotentialVotes (int) - // NetworkVarNames: m_bIsYesNoVote (bool) - public static class CVoteController { - public const nint m_iActiveIssueIndex = 0x4C0; // int32 - public const nint m_iOnlyTeamToVote = 0x4C4; // int32 - public const nint m_nVoteOptionCount = 0x4C8; // int32[5] - public const nint m_nPotentialVotes = 0x4DC; // int32 - public const nint m_bIsYesNoVote = 0x4E0; // bool - public const nint m_acceptingVotesTimer = 0x4E8; // CountdownTimer - public const nint m_executeCommandTimer = 0x500; // CountdownTimer - public const nint m_resetVoteTimer = 0x518; // CountdownTimer - public const nint m_nVotesCast = 0x530; // int32[64] - public const nint m_playerHoldingVote = 0x630; // CPlayerSlot - public const nint m_playerOverrideForVote = 0x634; // CPlayerSlot - public const nint m_nHighestCountIndex = 0x638; // int32 - public const nint m_potentialIssues = 0x640; // CUtlVector - public const nint m_VoteOptions = 0x658; // CUtlVector - } - // Parent: CBaseEntity - // Fields count: 24 - // - // Metadata: - // NetworkVarNames: m_nDraftType (int) - // NetworkVarNames: m_nTeamWinningCoinToss (int) - // NetworkVarNames: m_nTeamWithFirstChoice (int) - // NetworkVarNames: m_nVoteMapIdsList (int) - // NetworkVarNames: m_nAccountIDs (int) - // NetworkVarNames: m_nMapId0 (int) - // NetworkVarNames: m_nMapId1 (int) - // NetworkVarNames: m_nMapId2 (int) - // NetworkVarNames: m_nMapId3 (int) - // NetworkVarNames: m_nMapId4 (int) - // NetworkVarNames: m_nMapId5 (int) - // NetworkVarNames: m_nStartingSide0 (int) - // NetworkVarNames: m_nCurrentPhase (int) - // NetworkVarNames: m_nPhaseStartTick (int) - // NetworkVarNames: m_nPhaseDurationTicks (int) - public static class CMapVetoPickController { - public const nint m_bPlayedIntroVcd = 0x4C0; // bool - public const nint m_bNeedToPlayFiveSecondsRemaining = 0x4C1; // bool - public const nint m_dblPreMatchDraftSequenceTime = 0x4E0; // float64 - public const nint m_bPreMatchDraftStateChanged = 0x4E8; // bool - public const nint m_nDraftType = 0x4EC; // int32 - public const nint m_nTeamWinningCoinToss = 0x4F0; // int32 - public const nint m_nTeamWithFirstChoice = 0x4F4; // int32[64] - public const nint m_nVoteMapIdsList = 0x5F4; // int32[7] - public const nint m_nAccountIDs = 0x610; // int32[64] - public const nint m_nMapId0 = 0x710; // int32[64] - public const nint m_nMapId1 = 0x810; // int32[64] - public const nint m_nMapId2 = 0x910; // int32[64] - public const nint m_nMapId3 = 0xA10; // int32[64] - public const nint m_nMapId4 = 0xB10; // int32[64] - public const nint m_nMapId5 = 0xC10; // int32[64] - public const nint m_nStartingSide0 = 0xD10; // int32[64] - public const nint m_nCurrentPhase = 0xE10; // int32 - public const nint m_nPhaseStartTick = 0xE14; // int32 - public const nint m_nPhaseDurationTicks = 0xE18; // int32 - public const nint m_OnMapVetoed = 0xE20; // CEntityOutputTemplate - public const nint m_OnMapPicked = 0xE48; // CEntityOutputTemplate - public const nint m_OnSidesPicked = 0xE70; // CEntityOutputTemplate - public const nint m_OnNewPhaseStarted = 0xE98; // CEntityOutputTemplate - public const nint m_OnLevelTransition = 0xEC0; // CEntityOutputTemplate - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - // MPropertyFriendlyName - // MPropertyDescription - public static class CCSPulseServerFuncs_Globals { - } - // Parent: CBaseEntity - // Fields count: 24 - // - // Metadata: - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_flBrightness (float) - // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_bCustomCubemapTexture (bool) - // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_flEdgeFadeDist (float) - // NetworkVarNames: m_vEdgeFadeDists (Vector) - // NetworkVarNames: m_nLightProbeSizeX (int) - // NetworkVarNames: m_nLightProbeSizeY (int) - // NetworkVarNames: m_nLightProbeSizeZ (int) - // NetworkVarNames: m_nLightProbeAtlasX (int) - // NetworkVarNames: m_nLightProbeAtlasY (int) - // NetworkVarNames: m_nLightProbeAtlasZ (int) - // NetworkVarNames: m_bEnabled (bool) - public static class CEnvCombinedLightProbeVolume { - public const nint m_Color = 0x1518; // Color - public const nint m_flBrightness = 0x151C; // float32 - public const nint m_hCubemapTexture = 0x1520; // CStrongHandle - public const nint m_bCustomCubemapTexture = 0x1528; // bool - public const nint m_hLightProbeTexture = 0x1530; // CStrongHandle - public const nint m_hLightProbeDirectLightIndicesTexture = 0x1538; // CStrongHandle - public const nint m_hLightProbeDirectLightScalarsTexture = 0x1540; // CStrongHandle - public const nint m_hLightProbeDirectLightShadowsTexture = 0x1548; // CStrongHandle - public const nint m_vBoxMins = 0x1550; // - public const nint m_vBoxMaxs = 0x155C; // - public const nint m_bMoveable = 0x1568; // bool - public const nint m_nHandshake = 0x156C; // int32 - public const nint m_nEnvCubeMapArrayIndex = 0x1570; // int32 - public const nint m_nPriority = 0x1574; // int32 - public const nint m_bStartDisabled = 0x1578; // bool - public const nint m_flEdgeFadeDist = 0x157C; // float32 - public const nint m_vEdgeFadeDists = 0x1580; // - public const nint m_nLightProbeSizeX = 0x158C; // int32 - public const nint m_nLightProbeSizeY = 0x1590; // int32 - public const nint m_nLightProbeSizeZ = 0x1594; // int32 - public const nint m_nLightProbeAtlasX = 0x1598; // int32 - public const nint m_nLightProbeAtlasY = 0x159C; // int32 - public const nint m_nLightProbeAtlasZ = 0x15A0; // int32 - public const nint m_bEnabled = 0x15B9; // bool - } - // Parent: CBaseEntity - // Fields count: 18 - // - // Metadata: - // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_bCustomCubemapTexture (bool) - // NetworkVarNames: m_flInfluenceRadius (float) - // NetworkVarNames: m_vBoxProjectMins (Vector) - // NetworkVarNames: m_vBoxProjectMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_flEdgeFadeDist (float) - // NetworkVarNames: m_vEdgeFadeDists (Vector) - // NetworkVarNames: m_flDiffuseScale (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bDefaultEnvMap (bool) - // NetworkVarNames: m_bDefaultSpecEnvMap (bool) - // NetworkVarNames: m_bIndoorCubeMap (bool) - // NetworkVarNames: m_bCopyDiffuseFromDefaultCubemap (bool) - // NetworkVarNames: m_bEnabled (bool) - public static class CEnvCubemap { - public const nint m_hCubemapTexture = 0x540; // CStrongHandle - public const nint m_bCustomCubemapTexture = 0x548; // bool - public const nint m_flInfluenceRadius = 0x54C; // float32 - public const nint m_vBoxProjectMins = 0x550; // - public const nint m_vBoxProjectMaxs = 0x55C; // - public const nint m_bMoveable = 0x568; // bool - public const nint m_nHandshake = 0x56C; // int32 - public const nint m_nEnvCubeMapArrayIndex = 0x570; // int32 - public const nint m_nPriority = 0x574; // int32 - public const nint m_flEdgeFadeDist = 0x578; // float32 - public const nint m_vEdgeFadeDists = 0x57C; // - public const nint m_flDiffuseScale = 0x588; // float32 - public const nint m_bStartDisabled = 0x58C; // bool - public const nint m_bDefaultEnvMap = 0x58D; // bool - public const nint m_bDefaultSpecEnvMap = 0x58E; // bool - public const nint m_bIndoorCubeMap = 0x58F; // bool - public const nint m_bCopyDiffuseFromDefaultCubemap = 0x590; // bool - public const nint m_bEnabled = 0x5A0; // bool - } - // Parent: CBaseEntity - // Fields count: 18 - // - // Metadata: - // NetworkVarNames: m_flEndDistance (float) - // NetworkVarNames: m_flStartDistance (float) - // NetworkVarNames: m_flFogFalloffExponent (float) - // NetworkVarNames: m_bHeightFogEnabled (bool) - // NetworkVarNames: m_flFogHeightWidth (float) - // NetworkVarNames: m_flFogHeightEnd (float) - // NetworkVarNames: m_flFogHeightStart (float) - // NetworkVarNames: m_flFogHeightExponent (float) - // NetworkVarNames: m_flLODBias (float) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_flFogMaxOpacity (float) - // NetworkVarNames: m_nCubemapSourceType (int) - // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) - // NetworkVarNames: m_iszSkyEntity (string_t) - // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_bHasHeightFogEnd (bool) - public static class CEnvCubemapFog { - public const nint m_flEndDistance = 0x4C0; // float32 - public const nint m_flStartDistance = 0x4C4; // float32 - public const nint m_flFogFalloffExponent = 0x4C8; // float32 - public const nint m_bHeightFogEnabled = 0x4CC; // bool - public const nint m_flFogHeightWidth = 0x4D0; // float32 - public const nint m_flFogHeightEnd = 0x4D4; // float32 - public const nint m_flFogHeightStart = 0x4D8; // float32 - public const nint m_flFogHeightExponent = 0x4DC; // float32 - public const nint m_flLODBias = 0x4E0; // float32 - public const nint m_bActive = 0x4E4; // bool - public const nint m_bStartDisabled = 0x4E5; // bool - public const nint m_flFogMaxOpacity = 0x4E8; // float32 - public const nint m_nCubemapSourceType = 0x4EC; // int32 - public const nint m_hSkyMaterial = 0x4F0; // CStrongHandle - public const nint m_iszSkyEntity = 0x4F8; // CUtlSymbolLarge - public const nint m_hFogCubemapTexture = 0x500; // CStrongHandle - public const nint m_bHasHeightFogEnd = 0x508; // bool - public const nint m_bFirstTime = 0x509; // bool - } - // Parent: CBaseEntity - // Fields count: 16 - // - // Metadata: - // NetworkVarNames: m_hGradientFogTexture (HRenderTextureStrong) - // NetworkVarNames: m_flFogStartDistance (float) - // NetworkVarNames: m_flFogEndDistance (float) - // NetworkVarNames: m_bHeightFogEnabled (bool) - // NetworkVarNames: m_flFogStartHeight (float) - // NetworkVarNames: m_flFogEndHeight (float) - // NetworkVarNames: m_flFarZ (float) - // NetworkVarNames: m_flFogMaxOpacity (float) - // NetworkVarNames: m_flFogFalloffExponent (float) - // NetworkVarNames: m_flFogVerticalExponent (float) - // NetworkVarNames: m_fogColor (Color) - // NetworkVarNames: m_flFogStrength (float) - // NetworkVarNames: m_flFadeTime (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bIsEnabled (bool) - public static class CGradientFog { - public const nint m_hGradientFogTexture = 0x4C0; // CStrongHandle - public const nint m_flFogStartDistance = 0x4C8; // float32 - public const nint m_flFogEndDistance = 0x4CC; // float32 - public const nint m_bHeightFogEnabled = 0x4D0; // bool - public const nint m_flFogStartHeight = 0x4D4; // float32 - public const nint m_flFogEndHeight = 0x4D8; // float32 - public const nint m_flFarZ = 0x4DC; // float32 - public const nint m_flFogMaxOpacity = 0x4E0; // float32 - public const nint m_flFogFalloffExponent = 0x4E4; // float32 - public const nint m_flFogVerticalExponent = 0x4E8; // float32 - public const nint m_fogColor = 0x4EC; // Color - public const nint m_flFogStrength = 0x4F0; // float32 - public const nint m_flFadeTime = 0x4F4; // float32 - public const nint m_bStartDisabled = 0x4F8; // bool - public const nint m_bIsEnabled = 0x4F9; // bool - public const nint m_bGradientFogNeedsTextures = 0x4FA; // bool - } - // Parent: CBaseEntity - // Fields count: 17 - // - // Metadata: - // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_nLightProbeSizeX (int) - // NetworkVarNames: m_nLightProbeSizeY (int) - // NetworkVarNames: m_nLightProbeSizeZ (int) - // NetworkVarNames: m_nLightProbeAtlasX (int) - // NetworkVarNames: m_nLightProbeAtlasY (int) - // NetworkVarNames: m_nLightProbeAtlasZ (int) - // NetworkVarNames: m_bEnabled (bool) - public static class CEnvLightProbeVolume { - public const nint m_hLightProbeTexture = 0x1498; // CStrongHandle - public const nint m_hLightProbeDirectLightIndicesTexture = 0x14A0; // CStrongHandle - public const nint m_hLightProbeDirectLightScalarsTexture = 0x14A8; // CStrongHandle - public const nint m_hLightProbeDirectLightShadowsTexture = 0x14B0; // CStrongHandle - public const nint m_vBoxMins = 0x14B8; // - public const nint m_vBoxMaxs = 0x14C4; // - public const nint m_bMoveable = 0x14D0; // bool - public const nint m_nHandshake = 0x14D4; // int32 - public const nint m_nPriority = 0x14D8; // int32 - public const nint m_bStartDisabled = 0x14DC; // bool - public const nint m_nLightProbeSizeX = 0x14E0; // int32 - public const nint m_nLightProbeSizeY = 0x14E4; // int32 - public const nint m_nLightProbeSizeZ = 0x14E8; // int32 - public const nint m_nLightProbeAtlasX = 0x14EC; // int32 - public const nint m_nLightProbeAtlasY = 0x14F0; // int32 - public const nint m_nLightProbeAtlasZ = 0x14F4; // int32 - public const nint m_bEnabled = 0x1501; // bool - } - // Parent: CBaseEntity - // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_flVisibilityStrength (float) - // NetworkVarNames: m_flFogDistanceMultiplier (float) - // NetworkVarNames: m_flFogMaxDensityMultiplier (float) - // NetworkVarNames: m_flFadeTime (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bIsEnabled (bool) - public static class CPlayerVisibility { - public const nint m_flVisibilityStrength = 0x4C0; // float32 - public const nint m_flFogDistanceMultiplier = 0x4C4; // float32 - public const nint m_flFogMaxDensityMultiplier = 0x4C8; // float32 - public const nint m_flFadeTime = 0x4CC; // float32 - public const nint m_bStartDisabled = 0x4D0; // bool - public const nint m_bIsEnabled = 0x4D1; // bool - } - // Parent: CBaseEntity - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_flAutoExposureMin (float) - // NetworkVarNames: m_flAutoExposureMax (float) - // NetworkVarNames: m_flTonemapPercentTarget (float) - // NetworkVarNames: m_flTonemapPercentBrightPixels (float) - // NetworkVarNames: m_flTonemapMinAvgLum (float) - // NetworkVarNames: m_flExposureAdaptationSpeedUp (float) - // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) - // NetworkVarNames: m_flTonemapEVSmoothingRange (float) - public static class CTonemapController2 { - public const nint m_flAutoExposureMin = 0x4C0; // float32 - public const nint m_flAutoExposureMax = 0x4C4; // float32 - public const nint m_flTonemapPercentTarget = 0x4C8; // float32 - public const nint m_flTonemapPercentBrightPixels = 0x4CC; // float32 - public const nint m_flTonemapMinAvgLum = 0x4D0; // float32 - public const nint m_flExposureAdaptationSpeedUp = 0x4D4; // float32 - public const nint m_flExposureAdaptationSpeedDown = 0x4D8; // float32 - public const nint m_flTonemapEVSmoothingRange = 0x4DC; // float32 - } - // Parent: CBaseEntity - // Fields count: 28 - // - // Metadata: - // NetworkVarNames: m_flScattering (float) - // NetworkVarNames: m_flAnisotropy (float) - // NetworkVarNames: m_flFadeSpeed (float) - // NetworkVarNames: m_flDrawDistance (float) - // NetworkVarNames: m_flFadeInStart (float) - // NetworkVarNames: m_flFadeInEnd (float) - // NetworkVarNames: m_flIndirectStrength (float) - // NetworkVarNames: m_nIndirectTextureDimX (int) - // NetworkVarNames: m_nIndirectTextureDimY (int) - // NetworkVarNames: m_nIndirectTextureDimZ (int) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_flStartAnisoTime (GameTime_t) - // NetworkVarNames: m_flStartScatterTime (GameTime_t) - // NetworkVarNames: m_flStartDrawDistanceTime (GameTime_t) - // NetworkVarNames: m_flStartAnisotropy (float) - // NetworkVarNames: m_flStartScattering (float) - // NetworkVarNames: m_flStartDrawDistance (float) - // NetworkVarNames: m_flDefaultAnisotropy (float) - // NetworkVarNames: m_flDefaultScattering (float) - // NetworkVarNames: m_flDefaultDrawDistance (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bEnableIndirect (bool) - // NetworkVarNames: m_bIsMaster (bool) - // NetworkVarNames: m_hFogIndirectTexture (HRenderTextureStrong) - // NetworkVarNames: m_nForceRefreshCount (int) - public static class CEnvVolumetricFogController { - public const nint m_flScattering = 0x4C0; // float32 - public const nint m_flAnisotropy = 0x4C4; // float32 - public const nint m_flFadeSpeed = 0x4C8; // float32 - public const nint m_flDrawDistance = 0x4CC; // float32 - public const nint m_flFadeInStart = 0x4D0; // float32 - public const nint m_flFadeInEnd = 0x4D4; // float32 - public const nint m_flIndirectStrength = 0x4D8; // float32 - public const nint m_nIndirectTextureDimX = 0x4DC; // int32 - public const nint m_nIndirectTextureDimY = 0x4E0; // int32 - public const nint m_nIndirectTextureDimZ = 0x4E4; // int32 - public const nint m_vBoxMins = 0x4E8; // - public const nint m_vBoxMaxs = 0x4F4; // - public const nint m_bActive = 0x500; // bool - public const nint m_flStartAnisoTime = 0x504; // GameTime_t - public const nint m_flStartScatterTime = 0x508; // GameTime_t - public const nint m_flStartDrawDistanceTime = 0x50C; // GameTime_t - public const nint m_flStartAnisotropy = 0x510; // float32 - public const nint m_flStartScattering = 0x514; // float32 - public const nint m_flStartDrawDistance = 0x518; // float32 - public const nint m_flDefaultAnisotropy = 0x51C; // float32 - public const nint m_flDefaultScattering = 0x520; // float32 - public const nint m_flDefaultDrawDistance = 0x524; // float32 - public const nint m_bStartDisabled = 0x528; // bool - public const nint m_bEnableIndirect = 0x529; // bool - public const nint m_bIsMaster = 0x52A; // bool - public const nint m_hFogIndirectTexture = 0x530; // CStrongHandle - public const nint m_nForceRefreshCount = 0x538; // int32 - public const nint m_bFirstTime = 0x53C; // bool - } - // Parent: CBaseEntity - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_flStrength (float) - // NetworkVarNames: m_nFalloffShape (int) - // NetworkVarNames: m_flFalloffExponent (float) - public static class CEnvVolumetricFogVolume { - public const nint m_bActive = 0x4C0; // bool - public const nint m_vBoxMins = 0x4C4; // - public const nint m_vBoxMaxs = 0x4D0; // - public const nint m_bStartDisabled = 0x4DC; // bool - public const nint m_flStrength = 0x4E0; // float32 - public const nint m_nFalloffShape = 0x4E4; // int32 - public const nint m_flFalloffExponent = 0x4E8; // float32 - } - // Parent: CBaseEntity - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_fog (fogparams_t) - public static class CFogController { - public const nint m_fog = 0x4C0; // fogparams_t - public const nint m_bUseAngles = 0x528; // bool - public const nint m_iChangedVariables = 0x52C; // int32 - } - // Parent: CBaseEntity - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_nMode (int) - // NetworkVarNames: m_vBoxSize (Vector) - // NetworkVarNames: m_bEnabled (bool) - public static class CInfoVisibilityBox { - public const nint m_nMode = 0x4C4; // int32 - public const nint m_vBoxSize = 0x4C8; // - public const nint m_bEnabled = 0x4D4; // bool - } - // Parent: CBaseEntity - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_worldName (string_t) - // NetworkVarNames: m_layerName (string_t) - // NetworkVarNames: m_bWorldLayerVisible (bool) - // NetworkVarNames: m_bEntitiesSpawned (bool) - public static class CInfoWorldLayer { - public const nint m_pOutputOnEntitiesSpawned = 0x4C0; // CEntityIOOutput - public const nint m_worldName = 0x4E8; // CUtlSymbolLarge - public const nint m_layerName = 0x4F0; // CUtlSymbolLarge - public const nint m_bWorldLayerVisible = 0x4F8; // bool - public const nint m_bEntitiesSpawned = 0x4F9; // bool - public const nint m_bCreateAsChildSpawnGroup = 0x4FA; // bool - public const nint m_hLayerSpawnGroup = 0x4FC; // uint32 - } - // Parent: CBaseEntity - // Fields count: 25 - // - // Metadata: - // NetworkVarNames: m_FOV (float) - // NetworkVarNames: m_Resolution (float) - // NetworkVarNames: m_bFogEnable (bool) - // NetworkVarNames: m_FogColor (Color) - // NetworkVarNames: m_flFogStart (float) - // NetworkVarNames: m_flFogEnd (float) - // NetworkVarNames: m_flFogMaxDensity (float) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_bUseScreenAspectRatio (bool) - // NetworkVarNames: m_flAspectRatio (float) - // NetworkVarNames: m_bNoSky (bool) - // NetworkVarNames: m_fBrightness (float) - // NetworkVarNames: m_flZFar (float) - // NetworkVarNames: m_flZNear (float) - // NetworkVarNames: m_bCanHLTVUse (bool) - // NetworkVarNames: m_bDofEnabled (bool) - // NetworkVarNames: m_flDofNearBlurry (float) - // NetworkVarNames: m_flDofNearCrisp (float) - // NetworkVarNames: m_flDofFarCrisp (float) - // NetworkVarNames: m_flDofFarBlurry (float) - // NetworkVarNames: m_flDofTiltToGround (float) - public static class CPointCamera { - public const nint m_FOV = 0x4C0; // float32 - public const nint m_Resolution = 0x4C4; // float32 - public const nint m_bFogEnable = 0x4C8; // bool - public const nint m_FogColor = 0x4C9; // Color - public const nint m_flFogStart = 0x4D0; // float32 - public const nint m_flFogEnd = 0x4D4; // float32 - public const nint m_flFogMaxDensity = 0x4D8; // float32 - public const nint m_bActive = 0x4DC; // bool - public const nint m_bUseScreenAspectRatio = 0x4DD; // bool - public const nint m_flAspectRatio = 0x4E0; // float32 - public const nint m_bNoSky = 0x4E4; // bool - public const nint m_fBrightness = 0x4E8; // float32 - public const nint m_flZFar = 0x4EC; // float32 - public const nint m_flZNear = 0x4F0; // float32 - public const nint m_bCanHLTVUse = 0x4F4; // bool - public const nint m_bDofEnabled = 0x4F5; // bool - public const nint m_flDofNearBlurry = 0x4F8; // float32 - public const nint m_flDofNearCrisp = 0x4FC; // float32 - public const nint m_flDofFarCrisp = 0x500; // float32 - public const nint m_flDofFarBlurry = 0x504; // float32 - public const nint m_flDofTiltToGround = 0x508; // float32 - public const nint m_TargetFOV = 0x50C; // float32 - public const nint m_DegreesPerSecond = 0x510; // float32 - public const nint m_bIsOn = 0x514; // bool - public const nint m_pNext = 0x518; // CPointCamera* - } - // Parent: CBaseEntity - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_iszSoundAreaType (string_t) - // NetworkVarNames: m_vPos (Vector) - public static class CSoundAreaEntityBase { - public const nint m_bDisabled = 0x4C0; // bool - public const nint m_iszSoundAreaType = 0x4C8; // CUtlSymbolLarge - public const nint m_vPos = 0x4D0; // - } - // Parent: CSoundAreaEntityBase - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_flRadius (float) - public static class CSoundAreaEntitySphere { - public const nint m_flRadius = 0x4E0; // float32 - } - // Parent: CSoundAreaEntityBase - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_vMin (Vector) - // NetworkVarNames: m_vMax (Vector) - public static class CSoundAreaEntityOrientedBox { - public const nint m_vMin = 0x4E0; // - public const nint m_vMax = 0x4EC; // - } - // Parent: CBaseEntity - // Fields count: 4 - // - // Metadata: - // MNetworkIncludeByName - // NetworkVarNames: m_aPlayerControllers (CHandle) - // NetworkVarNames: m_aPlayers (CHandle) - // NetworkVarNames: m_iScore (int32) - // NetworkVarNames: m_szTeamname (char) - public static class CTeam { - public const nint m_aPlayerControllers = 0x4C0; // CNetworkUtlVectorBase> - public const nint m_aPlayers = 0x4D8; // CNetworkUtlVectorBase> - public const nint m_iScore = 0x4F0; // int32 - public const nint m_szTeamname = 0x4F4; // char[129] - } - // Parent: CBaseEntity - // Fields count: 25 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // MNetworkIncludeByUserGroup - // NetworkVarNames: m_nTickBase (uint32) - // NetworkVarNames: m_hPawn (CHandle) - // NetworkVarNames: m_iConnected (PlayerConnectedState) - // NetworkVarNames: m_iszPlayerName (char) - // NetworkVarNames: m_steamID (uint64) - // NetworkVarNames: m_iDesiredFOV (uint32) - public static class CBasePlayerController { - public const nint m_nInButtonsWhichAreToggles = 0x4C8; // uint64 - public const nint m_nTickBase = 0x4D0; // uint32 - public const nint m_hPawn = 0x500; // CHandle - public const nint m_nSplitScreenSlot = 0x504; // CSplitScreenSlot - public const nint m_hSplitOwner = 0x508; // CHandle - public const nint m_hSplitScreenPlayers = 0x510; // CUtlVector> - public const nint m_bIsHLTV = 0x528; // bool - public const nint m_iConnected = 0x52C; // PlayerConnectedState - public const nint m_iszPlayerName = 0x530; // char[128] - public const nint m_szNetworkIDString = 0x5B0; // CUtlString - public const nint m_fLerpTime = 0x5B8; // float32 - public const nint m_bLagCompensation = 0x5BC; // bool - public const nint m_bPredict = 0x5BD; // bool - public const nint m_bAutoKickDisabled = 0x5BE; // bool - public const nint m_bIsLowViolence = 0x5BF; // bool - public const nint m_bGamePaused = 0x5C0; // bool - public const nint m_nLastRealCommandNumberExecuted = 0x654; // int32 - public const nint m_nLastLateCommandExecuted = 0x658; // int32 - public const nint m_iIgnoreGlobalChat = 0x670; // ChatIgnoreType_t - public const nint m_flLastPlayerTalkTime = 0x674; // float32 - public const nint m_flLastEntitySteadyState = 0x678; // float32 - public const nint m_nAvailableEntitySteadyState = 0x67C; // int32 - public const nint m_bHasAnySteadyStateEnts = 0x680; // bool - public const nint m_steamID = 0x690; // uint64 - public const nint m_iDesiredFOV = 0x698; // uint32 - } - // Parent: None - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CBasePlayerVData { - public const nint m_sModelName = 0x28; // CResourceNameTyped> - public const nint m_flHeadDamageMultiplier = 0x108; // CSkillFloat - public const nint m_flChestDamageMultiplier = 0x118; // CSkillFloat - public const nint m_flStomachDamageMultiplier = 0x128; // CSkillFloat - public const nint m_flArmDamageMultiplier = 0x138; // CSkillFloat - public const nint m_flLegDamageMultiplier = 0x148; // CSkillFloat - public const nint m_flHoldBreathTime = 0x158; // float32 - public const nint m_flDrowningDamageInterval = 0x15C; // float32 - public const nint m_nDrowningDamageInitial = 0x160; // int32 - public const nint m_nDrowningDamageMax = 0x164; // int32 - public const nint m_nWaterSpeed = 0x168; // int32 - public const nint m_flUseRange = 0x16C; // float32 - public const nint m_flUseAngleTolerance = 0x170; // float32 - public const nint m_flCrouchTime = 0x174; // float32 - } - // Parent: None - // Fields count: 20 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CBasePlayerWeaponVData { - public const nint m_szWorldModel = 0x28; // CResourceNameTyped> - public const nint m_bBuiltRightHanded = 0x108; // bool - public const nint m_bAllowFlipping = 0x109; // bool - public const nint m_sMuzzleAttachment = 0x110; // CUtlString - public const nint m_szMuzzleFlashParticle = 0x118; // CResourceNameTyped> - public const nint m_iFlags = 0x1F8; // ItemFlagTypes_t - public const nint m_nPrimaryAmmoType = 0x1F9; // AmmoIndex_t - public const nint m_nSecondaryAmmoType = 0x1FA; // AmmoIndex_t - public const nint m_iMaxClip1 = 0x1FC; // int32 - public const nint m_iMaxClip2 = 0x200; // int32 - public const nint m_iDefaultClip1 = 0x204; // int32 - public const nint m_iDefaultClip2 = 0x208; // int32 - public const nint m_iWeight = 0x20C; // int32 - public const nint m_bAutoSwitchTo = 0x210; // bool - public const nint m_bAutoSwitchFrom = 0x211; // bool - public const nint m_iRumbleEffect = 0x214; // RumbleEffect_t - public const nint m_bLinkedCooldowns = 0x218; // bool - public const nint m_aShootSounds = 0x220; // CUtlMap - public const nint m_iSlot = 0x240; // int32 - public const nint m_iPosition = 0x244; // int32 - } - // Parent: None - // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) - // NetworkVarNames: m_hSequence (HSequence) - // NetworkVarNames: m_flSeqStartTime (GameTime_t) - // NetworkVarNames: m_flSeqFixedCycle (float) - // NetworkVarNames: m_nAnimLoopMode (AnimLoopMode_t) - public static class CBaseAnimGraphController { - public const nint m_animGraphNetworkedVars = 0x18; // CAnimGraphNetworkedVariables - public const nint m_bSequenceFinished = 0x220; // bool - public const nint m_flSoundSyncTime = 0x224; // float32 - public const nint m_hSequence = 0x228; // HSequence - public const nint m_flSeqStartTime = 0x22C; // GameTime_t - public const nint m_flSeqFixedCycle = 0x230; // float32 - public const nint m_nAnimLoopMode = 0x234; // AnimLoopMode_t - public const nint m_flPlaybackRate = 0x238; // CNetworkedQuantizedFloat - public const nint m_nNotifyState = 0x244; // SequenceFinishNotifyState_t - public const nint m_bNetworkedAnimationInputsChanged = 0x246; // bool - public const nint m_bNetworkedSequenceChanged = 0x247; // bool - public const nint m_bLastUpdateSkipped = 0x248; // bool - public const nint m_flPrevAnimUpdateTime = 0x24C; // GameTime_t - } - // Parent: CBaseEntity - // Fields count: 25 - // - // Metadata: - // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) - // NetworkVarNames: m_CHitboxComponent (CHitboxComponent::Storage_t) - // NetworkVarNames: m_nRenderMode (RenderMode_t) - // NetworkVarNames: m_nRenderFX (RenderFx_t) - // NetworkVarNames: m_clrRender (Color) - // NetworkVarNames: m_vecRenderAttributes (EntityRenderAttribute_t) - // NetworkVarNames: m_bRenderToCubemaps (bool) - // NetworkVarNames: m_Collision (CCollisionProperty) - // NetworkVarNames: m_Glow (CGlowProperty) - // NetworkVarNames: m_flGlowBackfaceMult (float) - // NetworkVarNames: m_fadeMinDist (float32) - // NetworkVarNames: m_fadeMaxDist (float32) - // NetworkVarNames: m_flFadeScale (float32) - // NetworkVarNames: m_flShadowStrength (float32) - // NetworkVarNames: m_nObjectCulling (uint8) - // NetworkVarNames: m_nAddDecal (int) - // NetworkVarNames: m_vDecalPosition (Vector) - // NetworkVarNames: m_vDecalForwardAxis (Vector) - // NetworkVarNames: m_flDecalHealBloodRate (float) - // NetworkVarNames: m_flDecalHealHeightRate (float) - // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle) - // NetworkVarNames: m_vecViewOffset (CNetworkViewOffsetVector) - public static class CBaseModelEntity { - public const nint m_CRenderComponent = 0x4C0; // CRenderComponent* - public const nint m_CHitboxComponent = 0x4C8; // CHitboxComponent - public const nint m_flDissolveStartTime = 0x4F0; // GameTime_t - public const nint m_OnIgnite = 0x4F8; // CEntityIOOutput - public const nint m_nRenderMode = 0x520; // RenderMode_t - public const nint m_nRenderFX = 0x521; // RenderFx_t - public const nint m_bAllowFadeInView = 0x522; // bool - public const nint m_clrRender = 0x523; // Color - public const nint m_vecRenderAttributes = 0x528; // CUtlVectorEmbeddedNetworkVar - public const nint m_bRenderToCubemaps = 0x578; // bool - public const nint m_Collision = 0x580; // CCollisionProperty - public const nint m_Glow = 0x630; // CGlowProperty - public const nint m_flGlowBackfaceMult = 0x688; // float32 - public const nint m_fadeMinDist = 0x68C; // float32 - public const nint m_fadeMaxDist = 0x690; // float32 - public const nint m_flFadeScale = 0x694; // float32 - public const nint m_flShadowStrength = 0x698; // float32 - public const nint m_nObjectCulling = 0x69C; // uint8 - public const nint m_nAddDecal = 0x6A0; // int32 - public const nint m_vDecalPosition = 0x6A4; // - public const nint m_vDecalForwardAxis = 0x6B0; // - public const nint m_flDecalHealBloodRate = 0x6BC; // float32 - public const nint m_flDecalHealHeightRate = 0x6C0; // float32 - public const nint m_ConfigEntitiesToPropagateMaterialDecalsTo = 0x6C8; // CNetworkUtlVectorBase> - public const nint m_vecViewOffset = 0x6E0; // CNetworkViewOffsetVector - } - // Parent: CBaseModelEntity - // Fields count: 22 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_szSnapshotFileName (char) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_bFrozen (bool) - // NetworkVarNames: m_flFreezeTransitionDuration (float) - // NetworkVarNames: m_nStopType (int) - // NetworkVarNames: m_bAnimateDuringGameplayPause (bool) - // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_flPreSimTime (float32) - // NetworkVarNames: m_vServerControlPoints (Vector) - // NetworkVarNames: m_iServerControlPointAssignments (uint8) - // NetworkVarNames: m_hControlPointEnts (CHandle) - // NetworkVarNames: m_bNoSave (bool) - // NetworkVarNames: m_bNoFreeze (bool) - // NetworkVarNames: m_bNoRamp (bool) - public static class CParticleSystem { - public const nint m_szSnapshotFileName = 0x710; // char[512] - public const nint m_bActive = 0x910; // bool - public const nint m_bFrozen = 0x911; // bool - public const nint m_flFreezeTransitionDuration = 0x914; // float32 - public const nint m_nStopType = 0x918; // int32 - public const nint m_bAnimateDuringGameplayPause = 0x91C; // bool - public const nint m_iEffectIndex = 0x920; // CStrongHandle - public const nint m_flStartTime = 0x928; // GameTime_t - public const nint m_flPreSimTime = 0x92C; // float32 - public const nint m_vServerControlPoints = 0x930; // Vector[4] - public const nint m_iServerControlPointAssignments = 0x960; // uint8[4] - public const nint m_hControlPointEnts = 0x964; // CHandle[64] - public const nint m_bNoSave = 0xA64; // bool - public const nint m_bNoFreeze = 0xA65; // bool - public const nint m_bNoRamp = 0xA66; // bool - public const nint m_bStartActive = 0xA67; // bool - public const nint m_iszEffectName = 0xA68; // CUtlSymbolLarge - public const nint m_iszControlPointNames = 0xA70; // CUtlSymbolLarge[64] - public const nint m_nDataCP = 0xC70; // int32 - public const nint m_vecDataCPValue = 0xC74; // - public const nint m_nTintCP = 0xC80; // int32 - public const nint m_clrTint = 0xC84; // Color - } - // Parent: CBaseEntity - // Fields count: 16 - // - // Metadata: - // NetworkVarNames: m_flParticleSpacing (float) - // NetworkVarNames: m_flSlack (float) - // NetworkVarNames: m_flRadius (float) - // NetworkVarNames: m_ColorTint (Color) - // NetworkVarNames: m_nEffectState (int) - // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) - // NetworkVarNames: m_PathNodes_Position (Vector) - // NetworkVarNames: m_PathNodes_TangentIn (Vector) - // NetworkVarNames: m_PathNodes_TangentOut (Vector) - // NetworkVarNames: m_PathNodes_Color (Vector) - // NetworkVarNames: m_PathNodes_PinEnabled (bool) - // NetworkVarNames: m_PathNodes_RadiusScale (float) - public static class CPathParticleRope { - public const nint m_bStartActive = 0x4C0; // bool - public const nint m_flMaxSimulationTime = 0x4C4; // float32 - public const nint m_iszEffectName = 0x4C8; // CUtlSymbolLarge - public const nint m_PathNodes_Name = 0x4D0; // CUtlVector - public const nint m_flParticleSpacing = 0x4E8; // float32 - public const nint m_flSlack = 0x4EC; // float32 - public const nint m_flRadius = 0x4F0; // float32 - public const nint m_ColorTint = 0x4F4; // Color - public const nint m_nEffectState = 0x4F8; // int32 - public const nint m_iEffectIndex = 0x500; // CStrongHandle - public const nint m_PathNodes_Position = 0x508; // CNetworkUtlVectorBase - public const nint m_PathNodes_TangentIn = 0x520; // CNetworkUtlVectorBase - public const nint m_PathNodes_TangentOut = 0x538; // CNetworkUtlVectorBase - public const nint m_PathNodes_Color = 0x550; // CNetworkUtlVectorBase - public const nint m_PathNodes_PinEnabled = 0x568; // CNetworkUtlVectorBase - public const nint m_PathNodes_RadiusScale = 0x580; // CNetworkUtlVectorBase - } - // Parent: CBaseModelEntity - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_Flags (uint8) - // NetworkVarNames: m_LightStyle (uint8) - // NetworkVarNames: m_Radius (float32) - // NetworkVarNames: m_Exponent (int32) - // NetworkVarNames: m_InnerAngle (float32) - // NetworkVarNames: m_OuterAngle (float32) - // NetworkVarNames: m_SpotRadius (float32) - public static class CDynamicLight { - public const nint m_ActualFlags = 0x710; // uint8 - public const nint m_Flags = 0x711; // uint8 - public const nint m_LightStyle = 0x712; // uint8 - public const nint m_On = 0x713; // bool - public const nint m_Radius = 0x714; // float32 - public const nint m_Exponent = 0x718; // int32 - public const nint m_InnerAngle = 0x71C; // float32 - public const nint m_OuterAngle = 0x720; // float32 - public const nint m_SpotRadius = 0x724; // float32 - } - // Parent: CBaseEntity - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_EnvWindShared (CEnvWindShared) - public static class CEnvWind { - public const nint m_EnvWindShared = 0x4C0; // CEnvWindShared - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_iszOverlayNames (string_t) - // NetworkVarNames: m_flOverlayTimes (float32) - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_iDesiredOverlay (int32) - // NetworkVarNames: m_bIsActive (bool) - public static class CEnvScreenOverlay { - public const nint m_iszOverlayNames = 0x4C0; // CUtlSymbolLarge[10] - public const nint m_flOverlayTimes = 0x510; // float32[10] - public const nint m_flStartTime = 0x538; // GameTime_t - public const nint m_iDesiredOverlay = 0x53C; // int32 - public const nint m_bIsActive = 0x540; // bool - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_fadeColor (Color) - public static class CEnvFade { - public const nint m_fadeColor = 0x4C0; // Color - public const nint m_Duration = 0x4C4; // float32 - public const nint m_HoldDuration = 0x4C8; // float32 - public const nint m_OnBeginFade = 0x4D0; // CEntityIOOutput - } - // Parent: CBaseModelEntity - // Fields count: 7 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_nHorizontalSize (uint32) - // NetworkVarNames: m_nVerticalSize (uint32) - // NetworkVarNames: m_nMinDist (uint32) - // NetworkVarNames: m_nMaxDist (uint32) - // NetworkVarNames: m_nOuterMaxDist (uint32) - // NetworkVarNames: m_flGlowProxySize (float32) - // NetworkVarNames: m_flHDRColorScale (float32) - public static class CLightGlow { - public const nint m_nHorizontalSize = 0x710; // uint32 - public const nint m_nVerticalSize = 0x714; // uint32 - public const nint m_nMinDist = 0x718; // uint32 - public const nint m_nMaxDist = 0x71C; // uint32 - public const nint m_nOuterMaxDist = 0x720; // uint32 - public const nint m_flGlowProxySize = 0x724; // float32 - public const nint m_flHDRColorScale = 0x728; // float32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_bEnabled (bool) - public static class CLogicGameEventListener { - public const nint m_OnEventFired = 0x4D0; // CEntityIOOutput - public const nint m_iszGameEventName = 0x4F8; // CUtlSymbolLarge - public const nint m_iszGameEventItem = 0x500; // CUtlSymbolLarge - public const nint m_bEnabled = 0x508; // bool - public const nint m_bStartDisabled = 0x509; // bool - } - // Parent: CBaseEntity - // Fields count: 44 - // - // Metadata: - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_bUpdateOnClient (bool) - // NetworkVarNames: m_nInputType (ValueRemapperInputType_t) - // NetworkVarNames: m_hRemapLineStart (CHandle) - // NetworkVarNames: m_hRemapLineEnd (CHandle) - // NetworkVarNames: m_flMaximumChangePerSecond (float) - // NetworkVarNames: m_flDisengageDistance (float) - // NetworkVarNames: m_flEngageDistance (float) - // NetworkVarNames: m_bRequiresUseKey (bool) - // NetworkVarNames: m_nOutputType (ValueRemapperOutputType_t) - // NetworkVarNames: m_hOutputEntities (CHandle) - // NetworkVarNames: m_nHapticsType (ValueRemapperHapticsType_t) - // NetworkVarNames: m_nMomentumType (ValueRemapperMomentumType_t) - // NetworkVarNames: m_flMomentumModifier (float) - // NetworkVarNames: m_flSnapValue (float) - // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) - // NetworkVarNames: m_flInputOffset (float) - public static class CPointValueRemapper { - public const nint m_bDisabled = 0x4C0; // bool - public const nint m_bUpdateOnClient = 0x4C1; // bool - public const nint m_nInputType = 0x4C4; // ValueRemapperInputType_t - public const nint m_iszRemapLineStartName = 0x4C8; // CUtlSymbolLarge - public const nint m_iszRemapLineEndName = 0x4D0; // CUtlSymbolLarge - public const nint m_hRemapLineStart = 0x4D8; // CHandle - public const nint m_hRemapLineEnd = 0x4DC; // CHandle - public const nint m_flMaximumChangePerSecond = 0x4E0; // float32 - public const nint m_flDisengageDistance = 0x4E4; // float32 - public const nint m_flEngageDistance = 0x4E8; // float32 - public const nint m_bRequiresUseKey = 0x4EC; // bool - public const nint m_nOutputType = 0x4F0; // ValueRemapperOutputType_t - public const nint m_iszOutputEntityName = 0x4F8; // CUtlSymbolLarge - public const nint m_iszOutputEntity2Name = 0x500; // CUtlSymbolLarge - public const nint m_iszOutputEntity3Name = 0x508; // CUtlSymbolLarge - public const nint m_iszOutputEntity4Name = 0x510; // CUtlSymbolLarge - public const nint m_hOutputEntities = 0x518; // CNetworkUtlVectorBase> - public const nint m_nHapticsType = 0x530; // ValueRemapperHapticsType_t - public const nint m_nMomentumType = 0x534; // ValueRemapperMomentumType_t - public const nint m_flMomentumModifier = 0x538; // float32 - public const nint m_flSnapValue = 0x53C; // float32 - public const nint m_flCurrentMomentum = 0x540; // float32 - public const nint m_nRatchetType = 0x544; // ValueRemapperRatchetType_t - public const nint m_flRatchetOffset = 0x548; // float32 - public const nint m_flInputOffset = 0x54C; // float32 - public const nint m_bEngaged = 0x550; // bool - public const nint m_bFirstUpdate = 0x551; // bool - public const nint m_flPreviousValue = 0x554; // float32 - public const nint m_flPreviousUpdateTickTime = 0x558; // GameTime_t - public const nint m_vecPreviousTestPoint = 0x55C; // - public const nint m_hUsingPlayer = 0x568; // CHandle - public const nint m_flCustomOutputValue = 0x56C; // float32 - public const nint m_iszSoundEngage = 0x570; // CUtlSymbolLarge - public const nint m_iszSoundDisengage = 0x578; // CUtlSymbolLarge - public const nint m_iszSoundReachedValueZero = 0x580; // CUtlSymbolLarge - public const nint m_iszSoundReachedValueOne = 0x588; // CUtlSymbolLarge - public const nint m_iszSoundMovingLoop = 0x590; // CUtlSymbolLarge - public const nint m_Position = 0x5A0; // CEntityOutputTemplate - public const nint m_PositionDelta = 0x5C8; // CEntityOutputTemplate - public const nint m_OnReachedValueZero = 0x5F0; // CEntityIOOutput - public const nint m_OnReachedValueOne = 0x618; // CEntityIOOutput - public const nint m_OnReachedValueCustom = 0x640; // CEntityIOOutput - public const nint m_OnEngage = 0x668; // CEntityIOOutput - public const nint m_OnDisengage = 0x690; // CEntityIOOutput - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_messageText (char) - // NetworkVarNames: m_FontName (char) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bFullbright (bool) - // NetworkVarNames: m_flWorldUnitsPerPx (float) - // NetworkVarNames: m_flFontSize (float) - // NetworkVarNames: m_flDepthOffset (float) - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t) - // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) - // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) - public static class CPointWorldText { - public const nint m_messageText = 0x710; // char[512] - public const nint m_FontName = 0x910; // char[64] - public const nint m_bEnabled = 0x950; // bool - public const nint m_bFullbright = 0x951; // bool - public const nint m_flWorldUnitsPerPx = 0x954; // float32 - public const nint m_flFontSize = 0x958; // float32 - public const nint m_flDepthOffset = 0x95C; // float32 - public const nint m_Color = 0x960; // Color - public const nint m_nJustifyHorizontal = 0x964; // PointWorldTextJustifyHorizontal_t - public const nint m_nJustifyVertical = 0x968; // PointWorldTextJustifyVertical_t - public const nint m_nReorientMode = 0x96C; // PointWorldTextReorientMode_t - } - // Parent: CBaseEntity - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) - public static class CRagdollManager { - public const nint m_iCurrentMaxRagdollCount = 0x4C0; // int8 - public const nint m_iMaxRagdollCount = 0x4C4; // int32 - public const nint m_bSaveImportant = 0x4C8; // bool - } - // Parent: None - // Fields count: 64 - // - // Metadata: - // NetworkVarNames: m_bIsPlayingBack (bool) - // NetworkVarNames: m_bPaused (bool) - // NetworkVarNames: m_bMultiplayer (bool) - // NetworkVarNames: m_bAutogenerated (bool) - // NetworkVarNames: m_flForceClientTime (float32) - // NetworkVarNames: m_hActorList (CHandle) - // NetworkVarNames: m_nSceneStringIndex (uint16) - public static class CSceneEntity { - public const nint m_iszSceneFile = 0x4C8; // CUtlSymbolLarge - public const nint m_iszResumeSceneFile = 0x4D0; // CUtlSymbolLarge - public const nint m_iszTarget1 = 0x4D8; // CUtlSymbolLarge - public const nint m_iszTarget2 = 0x4E0; // CUtlSymbolLarge - public const nint m_iszTarget3 = 0x4E8; // CUtlSymbolLarge - public const nint m_iszTarget4 = 0x4F0; // CUtlSymbolLarge - public const nint m_iszTarget5 = 0x4F8; // CUtlSymbolLarge - public const nint m_iszTarget6 = 0x500; // CUtlSymbolLarge - public const nint m_iszTarget7 = 0x508; // CUtlSymbolLarge - public const nint m_iszTarget8 = 0x510; // CUtlSymbolLarge - public const nint m_hTarget1 = 0x518; // CHandle - public const nint m_hTarget2 = 0x51C; // CHandle - public const nint m_hTarget3 = 0x520; // CHandle - public const nint m_hTarget4 = 0x524; // CHandle - public const nint m_hTarget5 = 0x528; // CHandle - public const nint m_hTarget6 = 0x52C; // CHandle - public const nint m_hTarget7 = 0x530; // CHandle - public const nint m_hTarget8 = 0x534; // CHandle - public const nint m_bIsPlayingBack = 0x538; // bool - public const nint m_bPaused = 0x539; // bool - public const nint m_bMultiplayer = 0x53A; // bool - public const nint m_bAutogenerated = 0x53B; // bool - public const nint m_flForceClientTime = 0x53C; // float32 - public const nint m_flCurrentTime = 0x540; // float32 - public const nint m_flFrameTime = 0x544; // float32 - public const nint m_bCancelAtNextInterrupt = 0x548; // bool - public const nint m_fPitch = 0x54C; // float32 - public const nint m_bAutomated = 0x550; // bool - public const nint m_nAutomatedAction = 0x554; // int32 - public const nint m_flAutomationDelay = 0x558; // float32 - public const nint m_flAutomationTime = 0x55C; // float32 - public const nint m_hWaitingForThisResumeScene = 0x560; // CHandle - public const nint m_bWaitingForResumeScene = 0x564; // bool - public const nint m_bPausedViaInput = 0x565; // bool - public const nint m_bPauseAtNextInterrupt = 0x566; // bool - public const nint m_bWaitingForActor = 0x567; // bool - public const nint m_bWaitingForInterrupt = 0x568; // bool - public const nint m_bInterruptedActorsScenes = 0x569; // bool - public const nint m_bBreakOnNonIdle = 0x56A; // bool - public const nint m_hActorList = 0x570; // CNetworkUtlVectorBase> - public const nint m_hRemoveActorList = 0x588; // CUtlVector> - public const nint m_nSceneFlushCounter = 0x5D0; // int32 - public const nint m_nSceneStringIndex = 0x5D4; // uint16 - public const nint m_OnStart = 0x5D8; // CEntityIOOutput - public const nint m_OnCompletion = 0x600; // CEntityIOOutput - public const nint m_OnCanceled = 0x628; // CEntityIOOutput - public const nint m_OnPaused = 0x650; // CEntityIOOutput - public const nint m_OnResumed = 0x678; // CEntityIOOutput - public const nint m_OnTrigger = 0x6A0; // CEntityIOOutput[16] - public const nint m_hInterruptScene = 0x9B0; // CHandle - public const nint m_nInterruptCount = 0x9B4; // int32 - public const nint m_bSceneMissing = 0x9B8; // bool - public const nint m_bInterrupted = 0x9B9; // bool - public const nint m_bCompletedEarly = 0x9BA; // bool - public const nint m_bInterruptSceneFinished = 0x9BB; // bool - public const nint m_bRestoring = 0x9BC; // bool - public const nint m_hNotifySceneCompletion = 0x9C0; // CUtlVector> - public const nint m_hListManagers = 0x9D8; // CUtlVector> - public const nint m_iszSoundName = 0x9F0; // CUtlSymbolLarge - public const nint m_iszSequenceName = 0x9F8; // CUtlSymbolLarge - public const nint m_hActor = 0xA00; // CHandle - public const nint m_hActivator = 0xA04; // CHandle - public const nint m_BusyActor = 0xA08; // int32 - public const nint m_iPlayerDeathBehavior = 0xA0C; // SceneOnPlayerDeath_t - } - // Parent: CBaseModelEntity - // Fields count: 14 - // - // Metadata: - // MNetworkIncludeByName - // NetworkVarNames: m_vDirection (Vector) - // NetworkVarNames: m_clrOverlay (Color) - // NetworkVarNames: m_iszEffectName (string_t) - // NetworkVarNames: m_iszSSEffectName (string_t) - // NetworkVarNames: m_bOn (bool) - // NetworkVarNames: m_bmaxColor (bool) - // NetworkVarNames: m_flSize (float32) - // NetworkVarNames: m_flRotation (float32) - // NetworkVarNames: m_flHazeScale (float32) - // NetworkVarNames: m_flAlphaHaze (float32) - // NetworkVarNames: m_flAlphaHdr (float32) - // NetworkVarNames: m_flAlphaScale (float32) - // NetworkVarNames: m_flHDRColorScale (float32) - // NetworkVarNames: m_flFarZScale (float32) - public static class CSun { - public const nint m_vDirection = 0x710; // - public const nint m_clrOverlay = 0x71C; // Color - public const nint m_iszEffectName = 0x720; // CUtlSymbolLarge - public const nint m_iszSSEffectName = 0x728; // CUtlSymbolLarge - public const nint m_bOn = 0x730; // bool - public const nint m_bmaxColor = 0x731; // bool - public const nint m_flSize = 0x734; // float32 - public const nint m_flRotation = 0x738; // float32 - public const nint m_flHazeScale = 0x73C; // float32 - public const nint m_flAlphaHaze = 0x740; // float32 - public const nint m_flAlphaHdr = 0x744; // float32 - public const nint m_flAlphaScale = 0x748; // float32 - public const nint m_flHDRColorScale = 0x74C; // float32 - public const nint m_flFarZScale = 0x750; // float32 - } - // Parent: CBaseEntity - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_Handle (CHandle) - // NetworkVarNames: m_bSendHandle (bool) - public static class CHandleTest { - public const nint m_Handle = 0x4C0; // CHandle - public const nint m_bSendHandle = 0x4C4; // bool - } - // Parent: None - // Fields count: 24 - // - // Metadata: - // NetworkVarNames: m_glowEntity (CHandle) - // NetworkVarNames: m_usable (bool) - // NetworkVarNames: m_szDisplayText (string_t) - public static class CBaseButton { - public const nint m_angMoveEntitySpace = 0x790; // QAngle - public const nint m_fStayPushed = 0x79C; // bool - public const nint m_fRotating = 0x79D; // bool - public const nint m_ls = 0x7A0; // locksound_t - public const nint m_sUseSound = 0x7C0; // CUtlSymbolLarge - public const nint m_sLockedSound = 0x7C8; // CUtlSymbolLarge - public const nint m_sUnlockedSound = 0x7D0; // CUtlSymbolLarge - public const nint m_bLocked = 0x7D8; // bool - public const nint m_bDisabled = 0x7D9; // bool - public const nint m_flUseLockedTime = 0x7DC; // GameTime_t - public const nint m_bSolidBsp = 0x7E0; // bool - public const nint m_OnDamaged = 0x7E8; // CEntityIOOutput - public const nint m_OnPressed = 0x810; // CEntityIOOutput - public const nint m_OnUseLocked = 0x838; // CEntityIOOutput - public const nint m_OnIn = 0x860; // CEntityIOOutput - public const nint m_OnOut = 0x888; // CEntityIOOutput - public const nint m_nState = 0x8B0; // int32 - public const nint m_hConstraint = 0x8B4; // CEntityHandle - public const nint m_hConstraintParent = 0x8B8; // CEntityHandle - public const nint m_bForceNpcExclude = 0x8BC; // bool - public const nint m_sGlowEntity = 0x8C0; // CUtlSymbolLarge - public const nint m_glowEntity = 0x8C8; // CHandle - public const nint m_usable = 0x8CC; // bool - public const nint m_szDisplayText = 0x8D0; // CUtlSymbolLarge - } - // Parent: None - // Fields count: 27 - // - // Metadata: - // NetworkVarNames: m_bIsUsable (bool) - public static class CBaseDoor { - public const nint m_angMoveEntitySpace = 0x7A0; // QAngle - public const nint m_vecMoveDirParentSpace = 0x7AC; // - public const nint m_ls = 0x7B8; // locksound_t - public const nint m_bForceClosed = 0x7D8; // bool - public const nint m_bDoorGroup = 0x7D9; // bool - public const nint m_bLocked = 0x7DA; // bool - public const nint m_bIgnoreDebris = 0x7DB; // bool - public const nint m_eSpawnPosition = 0x7DC; // FuncDoorSpawnPos_t - public const nint m_flBlockDamage = 0x7E0; // float32 - public const nint m_NoiseMoving = 0x7E8; // CUtlSymbolLarge - public const nint m_NoiseArrived = 0x7F0; // CUtlSymbolLarge - public const nint m_NoiseMovingClosed = 0x7F8; // CUtlSymbolLarge - public const nint m_NoiseArrivedClosed = 0x800; // CUtlSymbolLarge - public const nint m_ChainTarget = 0x808; // CUtlSymbolLarge - public const nint m_OnBlockedClosing = 0x810; // CEntityIOOutput - public const nint m_OnBlockedOpening = 0x838; // CEntityIOOutput - public const nint m_OnUnblockedClosing = 0x860; // CEntityIOOutput - public const nint m_OnUnblockedOpening = 0x888; // CEntityIOOutput - public const nint m_OnFullyClosed = 0x8B0; // CEntityIOOutput - public const nint m_OnFullyOpen = 0x8D8; // CEntityIOOutput - public const nint m_OnClose = 0x900; // CEntityIOOutput - public const nint m_OnOpen = 0x928; // CEntityIOOutput - public const nint m_OnLockedUse = 0x950; // CEntityIOOutput - public const nint m_bLoopMoveSound = 0x978; // bool - public const nint m_bCreateNavObstacle = 0x990; // bool - public const nint m_isChaining = 0x991; // bool - public const nint m_bIsUsable = 0x992; // bool - } - // Parent: CBaseModelEntity - // Fields count: 10 - // - // Metadata: - // NetworkVarNames: m_flFadeInStart (float32) - // NetworkVarNames: m_flFadeInLength (float32) - // NetworkVarNames: m_flFadeOutModelStart (float32) - // NetworkVarNames: m_flFadeOutModelLength (float32) - // NetworkVarNames: m_flFadeOutStart (float32) - // NetworkVarNames: m_flFadeOutLength (float32) - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_nDissolveType (EntityDisolveType_t) - // NetworkVarNames: m_vDissolverOrigin (Vector) - // NetworkVarNames: m_nMagnitude (uint32) - public static class CEntityDissolve { - public const nint m_flFadeInStart = 0x710; // float32 - public const nint m_flFadeInLength = 0x714; // float32 - public const nint m_flFadeOutModelStart = 0x718; // float32 - public const nint m_flFadeOutModelLength = 0x71C; // float32 - public const nint m_flFadeOutStart = 0x720; // float32 - public const nint m_flFadeOutLength = 0x724; // float32 - public const nint m_flStartTime = 0x728; // GameTime_t - public const nint m_nDissolveType = 0x72C; // EntityDisolveType_t - public const nint m_vDissolverOrigin = 0x730; // - public const nint m_nMagnitude = 0x73C; // uint32 - } - // Parent: None - // Fields count: 30 - // - // Metadata: - // NetworkVarNames: m_hTargetEntity (CHandle) - // NetworkVarNames: m_bState (bool) - // NetworkVarNames: m_bAlwaysUpdate (bool) - // NetworkVarNames: m_flLightFOV (float32) - // NetworkVarNames: m_bEnableShadows (bool) - // NetworkVarNames: m_bSimpleProjection (bool) - // NetworkVarNames: m_bLightOnlyTarget (bool) - // NetworkVarNames: m_bLightWorld (bool) - // NetworkVarNames: m_bCameraSpace (bool) - // NetworkVarNames: m_flBrightnessScale (float32) - // NetworkVarNames: m_LightColor (Color) - // NetworkVarNames: m_flIntensity (float32) - // NetworkVarNames: m_flLinearAttenuation (float32) - // NetworkVarNames: m_flQuadraticAttenuation (float32) - // NetworkVarNames: m_bVolumetric (bool) - // NetworkVarNames: m_flNoiseStrength (float32) - // NetworkVarNames: m_flFlashlightTime (float32) - // NetworkVarNames: m_nNumPlanes (uint32) - // NetworkVarNames: m_flPlaneOffset (float32) - // NetworkVarNames: m_flVolumetricIntensity (float32) - // NetworkVarNames: m_flColorTransitionTime (float32) - // NetworkVarNames: m_flAmbient (float32) - // NetworkVarNames: m_SpotlightTextureName (char) - // NetworkVarNames: m_nSpotlightTextureFrame (int32) - // NetworkVarNames: m_nShadowQuality (uint32) - // NetworkVarNames: m_flNearZ (float32) - // NetworkVarNames: m_flFarZ (float32) - // NetworkVarNames: m_flProjectionSize (float32) - // NetworkVarNames: m_flRotation (float32) - // NetworkVarNames: m_bFlipHorizontal (bool) - public static class CEnvProjectedTexture { - public const nint m_hTargetEntity = 0x710; // CHandle - public const nint m_bState = 0x714; // bool - public const nint m_bAlwaysUpdate = 0x715; // bool - public const nint m_flLightFOV = 0x718; // float32 - public const nint m_bEnableShadows = 0x71C; // bool - public const nint m_bSimpleProjection = 0x71D; // bool - public const nint m_bLightOnlyTarget = 0x71E; // bool - public const nint m_bLightWorld = 0x71F; // bool - public const nint m_bCameraSpace = 0x720; // bool - public const nint m_flBrightnessScale = 0x724; // float32 - public const nint m_LightColor = 0x728; // Color - public const nint m_flIntensity = 0x72C; // float32 - public const nint m_flLinearAttenuation = 0x730; // float32 - public const nint m_flQuadraticAttenuation = 0x734; // float32 - public const nint m_bVolumetric = 0x738; // bool - public const nint m_flNoiseStrength = 0x73C; // float32 - public const nint m_flFlashlightTime = 0x740; // float32 - public const nint m_nNumPlanes = 0x744; // uint32 - public const nint m_flPlaneOffset = 0x748; // float32 - public const nint m_flVolumetricIntensity = 0x74C; // float32 - public const nint m_flColorTransitionTime = 0x750; // float32 - public const nint m_flAmbient = 0x754; // float32 - public const nint m_SpotlightTextureName = 0x758; // char[512] - public const nint m_nSpotlightTextureFrame = 0x958; // int32 - public const nint m_nShadowQuality = 0x95C; // uint32 - public const nint m_flNearZ = 0x960; // float32 - public const nint m_flFarZ = 0x964; // float32 - public const nint m_flProjectionSize = 0x968; // float32 - public const nint m_flRotation = 0x96C; // float32 - public const nint m_bFlipHorizontal = 0x970; // bool - } - // Parent: CBaseModelEntity - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_hDecalMaterial (HMaterialStrong) - // NetworkVarNames: m_flWidth (float) - // NetworkVarNames: m_flHeight (float) - // NetworkVarNames: m_flDepth (float) - // NetworkVarNames: m_nRenderOrder (uint32) - // NetworkVarNames: m_bProjectOnWorld (bool) - // NetworkVarNames: m_bProjectOnCharacters (bool) - // NetworkVarNames: m_bProjectOnWater (bool) - // NetworkVarNames: m_flDepthSortBias (float) - public static class CEnvDecal { - public const nint m_hDecalMaterial = 0x710; // CStrongHandle - public const nint m_flWidth = 0x718; // float32 - public const nint m_flHeight = 0x71C; // float32 - public const nint m_flDepth = 0x720; // float32 - public const nint m_nRenderOrder = 0x724; // uint32 - public const nint m_bProjectOnWorld = 0x728; // bool - public const nint m_bProjectOnCharacters = 0x729; // bool - public const nint m_bProjectOnWater = 0x72A; // bool - public const nint m_flDepthSortBias = 0x72C; // float32 - } - // Parent: None - // Fields count: 13 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkOverride - public static class CFuncMoveLinear { - public const nint m_authoredPosition = 0x790; // MoveLinearAuthoredPos_t - public const nint m_angMoveEntitySpace = 0x794; // QAngle - public const nint m_vecMoveDirParentSpace = 0x7A0; // - public const nint m_soundStart = 0x7B0; // CUtlSymbolLarge - public const nint m_soundStop = 0x7B8; // CUtlSymbolLarge - public const nint m_currentSound = 0x7C0; // CUtlSymbolLarge - public const nint m_flBlockDamage = 0x7C8; // float32 - public const nint m_flStartPosition = 0x7CC; // float32 - public const nint m_flMoveDistance = 0x7D0; // float32 - public const nint m_OnFullyOpen = 0x7E0; // CEntityIOOutput - public const nint m_OnFullyClosed = 0x808; // CEntityIOOutput - public const nint m_bCreateMovableNavMesh = 0x830; // bool - public const nint m_bCreateNavObstacle = 0x831; // bool - } - // Parent: CBaseModelEntity - // Fields count: 19 - // - // Metadata: - // MNetworkOverride - // MNetworkOverride - public static class CFuncRotating { - public const nint m_OnStopped = 0x710; // CEntityIOOutput - public const nint m_OnStarted = 0x738; // CEntityIOOutput - public const nint m_OnReachedStart = 0x760; // CEntityIOOutput - public const nint m_localRotationVector = 0x788; // RotationVector - public const nint m_flFanFriction = 0x794; // float32 - public const nint m_flAttenuation = 0x798; // float32 - public const nint m_flVolume = 0x79C; // float32 - public const nint m_flTargetSpeed = 0x7A0; // float32 - public const nint m_flMaxSpeed = 0x7A4; // float32 - public const nint m_flBlockDamage = 0x7A8; // float32 - public const nint m_flTimeScale = 0x7AC; // float32 - public const nint m_NoiseRunning = 0x7B0; // CUtlSymbolLarge - public const nint m_bReversed = 0x7B8; // bool - public const nint m_bAccelDecel = 0x7B9; // bool - public const nint m_prevLocalAngles = 0x7C4; // QAngle - public const nint m_angStart = 0x7D0; // QAngle - public const nint m_bStopAtStartPos = 0x7DC; // bool - public const nint m_vecClientOrigin = 0x7E0; // - public const nint m_vecClientAngles = 0x7EC; // QAngle - } - // Parent: CBaseModelEntity - // Fields count: 21 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_RopeFlags (uint16) - // NetworkVarNames: m_Slack (int16) - // NetworkVarNames: m_Width (float32) - // NetworkVarNames: m_TextureScale (float32) - // NetworkVarNames: m_nSegments (uint8) - // NetworkVarNames: m_bConstrainBetweenEndpoints (bool) - // NetworkVarNames: m_iRopeMaterialModelIndex (HMaterialStrong) - // NetworkVarNames: m_Subdiv (uint8) - // NetworkVarNames: m_nChangeCount (uint8) - // NetworkVarNames: m_RopeLength (int16) - // NetworkVarNames: m_fLockedPoints (uint8) - // NetworkVarNames: m_flScrollSpeed (float32) - // NetworkVarNames: m_hStartPoint (CHandle) - // NetworkVarNames: m_hEndPoint (CHandle) - // NetworkVarNames: m_iStartAttachment (AttachmentHandle_t) - // NetworkVarNames: m_iEndAttachment (AttachmentHandle_t) - public static class CRopeKeyframe { - public const nint m_RopeFlags = 0x718; // uint16 - public const nint m_iNextLinkName = 0x720; // CUtlSymbolLarge - public const nint m_Slack = 0x728; // int16 - public const nint m_Width = 0x72C; // float32 - public const nint m_TextureScale = 0x730; // float32 - public const nint m_nSegments = 0x734; // uint8 - public const nint m_bConstrainBetweenEndpoints = 0x735; // bool - public const nint m_strRopeMaterialModel = 0x738; // CUtlSymbolLarge - public const nint m_iRopeMaterialModelIndex = 0x740; // CStrongHandle - public const nint m_Subdiv = 0x748; // uint8 - public const nint m_nChangeCount = 0x749; // uint8 - public const nint m_RopeLength = 0x74A; // int16 - public const nint m_fLockedPoints = 0x74C; // uint8 - public const nint m_bCreatedFromMapFile = 0x74D; // bool - public const nint m_flScrollSpeed = 0x750; // float32 - public const nint m_bStartPointValid = 0x754; // bool - public const nint m_bEndPointValid = 0x755; // bool - public const nint m_hStartPoint = 0x758; // CHandle - public const nint m_hEndPoint = 0x75C; // CHandle - public const nint m_iStartAttachment = 0x760; // AttachmentHandle_t - public const nint m_iEndAttachment = 0x761; // AttachmentHandle_t - } - // Parent: CBaseModelEntity - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_flLightScale (float32) - // NetworkVarNames: m_Radius (float32) - public static class CSpotlightEnd { - public const nint m_flLightScale = 0x710; // float32 - public const nint m_Radius = 0x714; // float32 - public const nint m_vSpotlightDir = 0x718; // - public const nint m_vSpotlightOrg = 0x724; // - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // MNetworkIncludeByName - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_bClientSidePredicted (bool) - public static class CBaseTrigger { - public const nint m_bDisabled = 0x790; // bool - public const nint m_iFilterName = 0x798; // CUtlSymbolLarge - public const nint m_hFilter = 0x7A0; // CHandle - public const nint m_OnStartTouch = 0x7A8; // CEntityIOOutput - public const nint m_OnStartTouchAll = 0x7D0; // CEntityIOOutput - public const nint m_OnEndTouch = 0x7F8; // CEntityIOOutput - public const nint m_OnEndTouchAll = 0x820; // CEntityIOOutput - public const nint m_OnTouching = 0x848; // CEntityIOOutput - public const nint m_OnNotTouching = 0x870; // CEntityIOOutput - public const nint m_hTouchingEntities = 0x898; // CUtlVector> - public const nint m_bClientSidePredicted = 0x8B0; // bool - } - // Parent: CBaseModelEntity - // Fields count: 24 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkOverride - // NetworkVarNames: m_flFrameRate (float32) - // NetworkVarNames: m_flHDRColorScale (float32) - // NetworkVarNames: m_nNumBeamEnts (uint8) - // NetworkVarNames: m_hBaseMaterial (HMaterialStrong) - // NetworkVarNames: m_nHaloIndex (HMaterialStrong) - // NetworkVarNames: m_nBeamType (BeamType_t) - // NetworkVarNames: m_nBeamFlags (uint32) - // NetworkVarNames: m_hAttachEntity (CHandle) - // NetworkVarNames: m_nAttachIndex (AttachmentHandle_t) - // NetworkVarNames: m_fWidth (float32) - // NetworkVarNames: m_fEndWidth (float32) - // NetworkVarNames: m_fFadeLength (float32) - // NetworkVarNames: m_fHaloScale (float32) - // NetworkVarNames: m_fAmplitude (float32) - // NetworkVarNames: m_fStartFrame (float32) - // NetworkVarNames: m_fSpeed (float32) - // NetworkVarNames: m_flFrame (float32) - // NetworkVarNames: m_nClipStyle (BeamClipStyle_t) - // NetworkVarNames: m_bTurnedOff (bool) - // NetworkVarNames: m_vecEndPos (Vector) - public static class CBeam { - public const nint m_flFrameRate = 0x710; // float32 - public const nint m_flHDRColorScale = 0x714; // float32 - public const nint m_flFireTime = 0x718; // GameTime_t - public const nint m_flDamage = 0x71C; // float32 - public const nint m_nNumBeamEnts = 0x720; // uint8 - public const nint m_hBaseMaterial = 0x728; // CStrongHandle - public const nint m_nHaloIndex = 0x730; // CStrongHandle - public const nint m_nBeamType = 0x738; // BeamType_t - public const nint m_nBeamFlags = 0x73C; // uint32 - public const nint m_hAttachEntity = 0x740; // CHandle[10] - public const nint m_nAttachIndex = 0x768; // AttachmentHandle_t[10] - public const nint m_fWidth = 0x774; // float32 - public const nint m_fEndWidth = 0x778; // float32 - public const nint m_fFadeLength = 0x77C; // float32 - public const nint m_fHaloScale = 0x780; // float32 - public const nint m_fAmplitude = 0x784; // float32 - public const nint m_fStartFrame = 0x788; // float32 - public const nint m_fSpeed = 0x78C; // float32 - public const nint m_flFrame = 0x790; // float32 - public const nint m_nClipStyle = 0x794; // BeamClipStyle_t - public const nint m_bTurnedOff = 0x798; // bool - public const nint m_vecEndPos = 0x79C; // - public const nint m_hEndEntity = 0x7A8; // CHandle - public const nint m_nDissolveType = 0x7AC; // int32 - } - // Parent: CBaseModelEntity - // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_vecLadderDir (Vector) - // NetworkVarNames: m_vecPlayerMountPositionTop (Vector) - // NetworkVarNames: m_vecPlayerMountPositionBottom (Vector) - // NetworkVarNames: m_flAutoRideSpeed (float) - // NetworkVarNames: m_bFakeLadder (bool) - public static class CFuncLadder { - public const nint m_vecLadderDir = 0x710; // - public const nint m_Dismounts = 0x720; // CUtlVector> - public const nint m_vecLocalTop = 0x738; // - public const nint m_vecPlayerMountPositionTop = 0x744; // - public const nint m_vecPlayerMountPositionBottom = 0x750; // - public const nint m_flAutoRideSpeed = 0x75C; // float32 - public const nint m_bDisabled = 0x760; // bool - public const nint m_bFakeLadder = 0x761; // bool - public const nint m_bHasSlack = 0x762; // bool - public const nint m_surfacePropName = 0x768; // CUtlSymbolLarge - public const nint m_OnPlayerGotOnLadder = 0x770; // CEntityIOOutput - public const nint m_OnPlayerGotOffLadder = 0x798; // CEntityIOOutput - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CPrecipitationVData { - public const nint m_szParticlePrecipitationEffect = 0x28; // CResourceNameTyped> - public const nint m_flInnerDistance = 0x108; // float32 - public const nint m_nAttachType = 0x10C; // ParticleAttachment_t - public const nint m_bBatchSameVolumeType = 0x110; // bool - public const nint m_nRTEnvCP = 0x114; // int32 - public const nint m_nRTEnvCPComponent = 0x118; // int32 - public const nint m_szModifier = 0x120; // CUtlString - } - // Parent: CBaseModelEntity - // Fields count: 23 - // - // Metadata: - // NetworkVarNames: m_hSpriteMaterial (HMaterialStrong) - // NetworkVarNames: m_hAttachedToEntity (CHandle) - // NetworkVarNames: m_nAttachment (AttachmentHandle_t) - // NetworkVarNames: m_flSpriteFramerate (float32) - // NetworkVarNames: m_flFrame (float32) - // NetworkVarNames: m_nBrightness (uint32) - // NetworkVarNames: m_flBrightnessDuration (float32) - // NetworkVarNames: m_flSpriteScale (float32) - // NetworkVarNames: m_flScaleDuration (float32) - // NetworkVarNames: m_bWorldSpaceScale (bool) - // NetworkVarNames: m_flGlowProxySize (float32) - // NetworkVarNames: m_flHDRColorScale (float32) - public static class CSprite { - public const nint m_hSpriteMaterial = 0x710; // CStrongHandle - public const nint m_hAttachedToEntity = 0x718; // CHandle - public const nint m_nAttachment = 0x71C; // AttachmentHandle_t - public const nint m_flSpriteFramerate = 0x720; // float32 - public const nint m_flFrame = 0x724; // float32 - public const nint m_flDieTime = 0x728; // GameTime_t - public const nint m_nBrightness = 0x738; // uint32 - public const nint m_flBrightnessDuration = 0x73C; // float32 - public const nint m_flSpriteScale = 0x740; // float32 - public const nint m_flScaleDuration = 0x744; // float32 - public const nint m_bWorldSpaceScale = 0x748; // bool - public const nint m_flGlowProxySize = 0x74C; // float32 - public const nint m_flHDRColorScale = 0x750; // float32 - public const nint m_flLastTime = 0x754; // GameTime_t - public const nint m_flMaxFrame = 0x758; // float32 - public const nint m_flStartScale = 0x75C; // float32 - public const nint m_flDestScale = 0x760; // float32 - public const nint m_flScaleTimeStart = 0x764; // GameTime_t - public const nint m_nStartBrightness = 0x768; // int32 - public const nint m_nDestBrightness = 0x76C; // int32 - public const nint m_flBrightnessTimeStart = 0x770; // GameTime_t - public const nint m_nSpriteWidth = 0x774; // int32 - public const nint m_nSpriteHeight = 0x778; // int32 - } - // Parent: CBaseModelEntity - // Fields count: 14 - // - // Metadata: - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_DialogXMLName (string_t) - // NetworkVarNames: m_PanelClassName (string_t) - // NetworkVarNames: m_PanelID (string_t) - public static class CBaseClientUIEntity { - public const nint m_bEnabled = 0x710; // bool - public const nint m_DialogXMLName = 0x718; // CUtlSymbolLarge - public const nint m_PanelClassName = 0x720; // CUtlSymbolLarge - public const nint m_PanelID = 0x728; // CUtlSymbolLarge - public const nint m_CustomOutput0 = 0x730; // CEntityIOOutput - public const nint m_CustomOutput1 = 0x758; // CEntityIOOutput - public const nint m_CustomOutput2 = 0x780; // CEntityIOOutput - public const nint m_CustomOutput3 = 0x7A8; // CEntityIOOutput - public const nint m_CustomOutput4 = 0x7D0; // CEntityIOOutput - public const nint m_CustomOutput5 = 0x7F8; // CEntityIOOutput - public const nint m_CustomOutput6 = 0x820; // CEntityIOOutput - public const nint m_CustomOutput7 = 0x848; // CEntityIOOutput - public const nint m_CustomOutput8 = 0x870; // CEntityIOOutput - public const nint m_CustomOutput9 = 0x898; // CEntityIOOutput - } - // Parent: CBaseClientUIEntity - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_hActivator (EHANDLE) - public static class CPointClientUIDialog { - public const nint m_hActivator = 0x8C0; // CHandle - public const nint m_bStartEnabled = 0x8C4; // bool - } - // Parent: CBaseClientUIEntity - // Fields count: 23 - // - // Metadata: - // NetworkVarNames: m_bIgnoreInput (bool) - // NetworkVarNames: m_bLit (bool) - // NetworkVarNames: m_bFollowPlayerAcrossTeleport (bool) - // NetworkVarNames: m_flWidth (float) - // NetworkVarNames: m_flHeight (float) - // NetworkVarNames: m_flDPI (float) - // NetworkVarNames: m_flInteractDistance (float) - // NetworkVarNames: m_flDepthOffset (float) - // NetworkVarNames: m_unOwnerContext (uint32) - // NetworkVarNames: m_unHorizontalAlign (uint32) - // NetworkVarNames: m_unVerticalAlign (uint32) - // NetworkVarNames: m_unOrientation (uint32) - // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) - // NetworkVarNames: m_vecCSSClasses (string_t) - // NetworkVarNames: m_bOpaque (bool) - // NetworkVarNames: m_bNoDepth (bool) - // NetworkVarNames: m_bRenderBackface (bool) - // NetworkVarNames: m_bUseOffScreenIndicator (bool) - // NetworkVarNames: m_bExcludeFromSaveGames (bool) - // NetworkVarNames: m_bGrabbable (bool) - // NetworkVarNames: m_bOnlyRenderToTexture (bool) - // NetworkVarNames: m_bDisableMipGen (bool) - // NetworkVarNames: m_nExplicitImageLayout (int32) - public static class CPointClientUIWorldPanel { - public const nint m_bIgnoreInput = 0x8C0; // bool - public const nint m_bLit = 0x8C1; // bool - public const nint m_bFollowPlayerAcrossTeleport = 0x8C2; // bool - public const nint m_flWidth = 0x8C4; // float32 - public const nint m_flHeight = 0x8C8; // float32 - public const nint m_flDPI = 0x8CC; // float32 - public const nint m_flInteractDistance = 0x8D0; // float32 - public const nint m_flDepthOffset = 0x8D4; // float32 - public const nint m_unOwnerContext = 0x8D8; // uint32 - public const nint m_unHorizontalAlign = 0x8DC; // uint32 - public const nint m_unVerticalAlign = 0x8E0; // uint32 - public const nint m_unOrientation = 0x8E4; // uint32 - public const nint m_bAllowInteractionFromAllSceneWorlds = 0x8E8; // bool - public const nint m_vecCSSClasses = 0x8F0; // CNetworkUtlVectorBase - public const nint m_bOpaque = 0x908; // bool - public const nint m_bNoDepth = 0x909; // bool - public const nint m_bRenderBackface = 0x90A; // bool - public const nint m_bUseOffScreenIndicator = 0x90B; // bool - public const nint m_bExcludeFromSaveGames = 0x90C; // bool - public const nint m_bGrabbable = 0x90D; // bool - public const nint m_bOnlyRenderToTexture = 0x90E; // bool - public const nint m_bDisableMipGen = 0x90F; // bool - public const nint m_nExplicitImageLayout = 0x910; // int32 - } - // Parent: CPointClientUIWorldPanel - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_messageText (char) - public static class CPointClientUIWorldTextPanel { - public const nint m_messageText = 0x918; // char[512] - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_nResolutionX (int) - // NetworkVarNames: m_nResolutionY (int) - // NetworkVarNames: m_szLayoutFileName (string_t) - // NetworkVarNames: m_RenderAttrName (string_t) - // NetworkVarNames: m_TargetEntities (CHandle) - // NetworkVarNames: m_nTargetChangeCount (int) - // NetworkVarNames: m_vecCSSClasses (string_t) - public static class CInfoOffscreenPanoramaTexture { - public const nint m_bDisabled = 0x4C0; // bool - public const nint m_nResolutionX = 0x4C4; // int32 - public const nint m_nResolutionY = 0x4C8; // int32 - public const nint m_szLayoutFileName = 0x4D0; // CUtlSymbolLarge - public const nint m_RenderAttrName = 0x4D8; // CUtlSymbolLarge - public const nint m_TargetEntities = 0x4E0; // CNetworkUtlVectorBase> - public const nint m_nTargetChangeCount = 0x4F8; // int32 - public const nint m_vecCSSClasses = 0x500; // CNetworkUtlVectorBase - public const nint m_szTargetsName = 0x518; // CUtlSymbolLarge - public const nint m_AdditionalTargetEntities = 0x520; // CUtlVector> - } - // Parent: None - // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_iItemDefinitionIndex (item_definition_index_t) - // NetworkVarNames: m_iEntityQuality (int) - // NetworkVarNames: m_iEntityLevel (uint32) - // NetworkVarNames: m_iItemIDHigh (uint32) - // NetworkVarNames: m_iItemIDLow (uint32) - // NetworkVarNames: m_iAccountID (uint32) - // NetworkVarNames: m_iInventoryPosition (uint32) - // NetworkVarNames: m_bInitialized (bool) - // NetworkVarNames: m_AttributeList (CAttributeList) - // NetworkVarNames: m_NetworkedDynamicAttributes (CAttributeList) - // NetworkVarNames: m_szCustomName (char) - public static class CEconItemView { - public const nint m_iItemDefinitionIndex = 0x38; // uint16 - public const nint m_iEntityQuality = 0x3C; // int32 - public const nint m_iEntityLevel = 0x40; // uint32 - public const nint m_iItemID = 0x48; // uint64 - public const nint m_iItemIDHigh = 0x50; // uint32 - public const nint m_iItemIDLow = 0x54; // uint32 - public const nint m_iAccountID = 0x58; // uint32 - public const nint m_iInventoryPosition = 0x5C; // uint32 - public const nint m_bInitialized = 0x68; // bool - public const nint m_AttributeList = 0x70; // CAttributeList - public const nint m_NetworkedDynamicAttributes = 0xD0; // CAttributeList - public const nint m_szCustomName = 0x130; // char[161] - public const nint m_szCustomNameOverride = 0x1D1; // char[161] - } - // Parent: CBaseTrigger - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_bBombPlantedHere (bool) - public static class CBombTarget { - public const nint m_OnBombExplode = 0x8B8; // CEntityIOOutput - public const nint m_OnBombPlanted = 0x8E0; // CEntityIOOutput - public const nint m_OnBombDefused = 0x908; // CEntityIOOutput - public const nint m_bIsBombSiteB = 0x930; // bool - public const nint m_bIsHeistBombTarget = 0x931; // bool - public const nint m_bBombPlantedHere = 0x932; // bool - public const nint m_szMountTarget = 0x938; // CUtlSymbolLarge - public const nint m_hInstructorHint = 0x940; // CHandle - public const nint m_nBombSiteDesignation = 0x944; // int32 - } - // Parent: CBaseTrigger - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_flFluidDensity (float) - public static class CTriggerBuoyancy { - public const nint m_BuoyancyHelper = 0x8B8; // CBuoyancyHelper - public const nint m_flFluidDensity = 0x8D8; // float32 - } - // Parent: CBasePlayerController - // Fields count: 86 - // - // Metadata: - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // NetworkVarNames: m_pInGameMoneyServices (CCSPlayerController_InGameMoneyServices*) - // NetworkVarNames: m_pInventoryServices (CCSPlayerController_InventoryServices*) - // NetworkVarNames: m_pActionTrackingServices (CCSPlayerController_ActionTrackingServices*) - // NetworkVarNames: m_pDamageServices (CCSPlayerController_DamageServices*) - // NetworkVarNames: m_iPing (uint32) - // NetworkVarNames: m_bHasCommunicationAbuseMute (bool) - // NetworkVarNames: m_szCrosshairCodes (string_t) - // NetworkVarNames: m_iPendingTeamNum (uint8) - // NetworkVarNames: m_flForceTeamTime (GameTime_t) - // NetworkVarNames: m_iCompTeammateColor (int) - // NetworkVarNames: m_bEverPlayedOnTeam (bool) - // NetworkVarNames: m_szClan (string_t) - // NetworkVarNames: m_iCoachingTeam (int) - // NetworkVarNames: m_nPlayerDominated (uint64) - // NetworkVarNames: m_nPlayerDominatingMe (uint64) - // NetworkVarNames: m_iCompetitiveRanking (int) - // NetworkVarNames: m_iCompetitiveWins (int) - // NetworkVarNames: m_iCompetitiveRankType (int8) - // NetworkVarNames: m_iCompetitiveRankingPredicted_Win (int) - // NetworkVarNames: m_iCompetitiveRankingPredicted_Loss (int) - // NetworkVarNames: m_iCompetitiveRankingPredicted_Tie (int) - // NetworkVarNames: m_nEndMatchNextMapVote (int) - // NetworkVarNames: m_unActiveQuestId (uint16) - // NetworkVarNames: m_nQuestProgressReason (QuestProgress::Reason) - // NetworkVarNames: m_unPlayerTvControlFlags (uint32) - // NetworkVarNames: m_nDisconnectionTick (int) - // NetworkVarNames: m_bControllingBot (bool) - // NetworkVarNames: m_bHasControlledBotThisRound (bool) - // NetworkVarNames: m_bCanControlObservedBot (bool) - // NetworkVarNames: m_hPlayerPawn (CHandle) - // NetworkVarNames: m_hObserverPawn (CHandle) - // NetworkVarNames: m_bPawnIsAlive (bool) - // NetworkVarNames: m_iPawnHealth (uint32) - // NetworkVarNames: m_iPawnArmor (int) - // NetworkVarNames: m_bPawnHasDefuser (bool) - // NetworkVarNames: m_bPawnHasHelmet (bool) - // NetworkVarNames: m_nPawnCharacterDefIndex (item_definition_index_t) - // NetworkVarNames: m_iPawnLifetimeStart (int) - // NetworkVarNames: m_iPawnLifetimeEnd (int) - // NetworkVarNames: m_iPawnBotDifficulty (int) - // NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle) - // NetworkVarNames: m_iScore (int32) - // NetworkVarNames: m_vecKills (EKillTypes_t) - // NetworkVarNames: m_bMvpNoMusic (bool) - // NetworkVarNames: m_eMvpReason (int) - // NetworkVarNames: m_iMusicKitID (int) - // NetworkVarNames: m_iMusicKitMVPs (int) - // NetworkVarNames: m_iMVPs (int) - public static class CCSPlayerController { - public const nint m_pInGameMoneyServices = 0x6C8; // CCSPlayerController_InGameMoneyServices* - public const nint m_pInventoryServices = 0x6D0; // CCSPlayerController_InventoryServices* - public const nint m_pActionTrackingServices = 0x6D8; // CCSPlayerController_ActionTrackingServices* - public const nint m_pDamageServices = 0x6E0; // CCSPlayerController_DamageServices* - public const nint m_iPing = 0x6E8; // uint32 - public const nint m_bHasCommunicationAbuseMute = 0x6EC; // bool - public const nint m_szCrosshairCodes = 0x6F0; // CUtlSymbolLarge - public const nint m_iPendingTeamNum = 0x6F8; // uint8 - public const nint m_flForceTeamTime = 0x6FC; // GameTime_t - public const nint m_iCompTeammateColor = 0x700; // int32 - public const nint m_bEverPlayedOnTeam = 0x704; // bool - public const nint m_bAttemptedToGetColor = 0x705; // bool - public const nint m_iTeammatePreferredColor = 0x708; // int32 - public const nint m_bTeamChanged = 0x70C; // bool - public const nint m_bInSwitchTeam = 0x70D; // bool - public const nint m_bHasSeenJoinGame = 0x70E; // bool - public const nint m_bJustBecameSpectator = 0x70F; // bool - public const nint m_bSwitchTeamsOnNextRoundReset = 0x710; // bool - public const nint m_bRemoveAllItemsOnNextRoundReset = 0x711; // bool - public const nint m_szClan = 0x718; // CUtlSymbolLarge - public const nint m_szClanName = 0x720; // char[32] - public const nint m_iCoachingTeam = 0x740; // int32 - public const nint m_nPlayerDominated = 0x748; // uint64 - public const nint m_nPlayerDominatingMe = 0x750; // uint64 - public const nint m_iCompetitiveRanking = 0x758; // int32 - public const nint m_iCompetitiveWins = 0x75C; // int32 - public const nint m_iCompetitiveRankType = 0x760; // int8 - public const nint m_iCompetitiveRankingPredicted_Win = 0x764; // int32 - public const nint m_iCompetitiveRankingPredicted_Loss = 0x768; // int32 - public const nint m_iCompetitiveRankingPredicted_Tie = 0x76C; // int32 - public const nint m_nEndMatchNextMapVote = 0x770; // int32 - public const nint m_unActiveQuestId = 0x774; // uint16 - public const nint m_nQuestProgressReason = 0x778; // QuestProgress::Reason - public const nint m_unPlayerTvControlFlags = 0x77C; // uint32 - public const nint m_iDraftIndex = 0x7A8; // int32 - public const nint m_msQueuedModeDisconnectionTimestamp = 0x7AC; // uint32 - public const nint m_uiAbandonRecordedReason = 0x7B0; // uint32 - public const nint m_bCannotBeKicked = 0x7B4; // bool - public const nint m_bEverFullyConnected = 0x7B5; // bool - public const nint m_bAbandonAllowsSurrender = 0x7B6; // bool - public const nint m_bAbandonOffersInstantSurrender = 0x7B7; // bool - public const nint m_bDisconnection1MinWarningPrinted = 0x7B8; // bool - public const nint m_bScoreReported = 0x7B9; // bool - public const nint m_nDisconnectionTick = 0x7BC; // int32 - public const nint m_bControllingBot = 0x7C8; // bool - public const nint m_bHasControlledBotThisRound = 0x7C9; // bool - public const nint m_bHasBeenControlledByPlayerThisRound = 0x7CA; // bool - public const nint m_nBotsControlledThisRound = 0x7CC; // int32 - public const nint m_bCanControlObservedBot = 0x7D0; // bool - public const nint m_hPlayerPawn = 0x7D4; // CHandle - public const nint m_hObserverPawn = 0x7D8; // CHandle - public const nint m_DesiredObserverMode = 0x7DC; // int32 - public const nint m_hDesiredObserverTarget = 0x7E0; // CEntityHandle - public const nint m_bPawnIsAlive = 0x7E4; // bool - public const nint m_iPawnHealth = 0x7E8; // uint32 - public const nint m_iPawnArmor = 0x7EC; // int32 - public const nint m_bPawnHasDefuser = 0x7F0; // bool - public const nint m_bPawnHasHelmet = 0x7F1; // bool - public const nint m_nPawnCharacterDefIndex = 0x7F2; // uint16 - public const nint m_iPawnLifetimeStart = 0x7F4; // int32 - public const nint m_iPawnLifetimeEnd = 0x7F8; // int32 - public const nint m_iPawnBotDifficulty = 0x7FC; // int32 - public const nint m_hOriginalControllerOfCurrentPawn = 0x800; // CHandle - public const nint m_iScore = 0x804; // int32 - public const nint m_iRoundScore = 0x808; // int32 - public const nint m_iRoundsWon = 0x80C; // int32 - public const nint m_vecKills = 0x810; // CNetworkUtlVectorBase - public const nint m_bMvpNoMusic = 0x828; // bool - public const nint m_eMvpReason = 0x82C; // int32 - public const nint m_iMusicKitID = 0x830; // int32 - public const nint m_iMusicKitMVPs = 0x834; // int32 - public const nint m_iMVPs = 0x838; // int32 - public const nint m_nUpdateCounter = 0x83C; // int32 - public const nint m_flSmoothedPing = 0x840; // float32 - public const nint m_lastHeldVoteTimer = 0xF8E8; // IntervalTimer - public const nint m_bShowHints = 0xF900; // bool - public const nint m_iNextTimeCheck = 0xF904; // int32 - public const nint m_bJustDidTeamKill = 0xF908; // bool - public const nint m_bPunishForTeamKill = 0xF909; // bool - public const nint m_bGaveTeamDamageWarning = 0xF90A; // bool - public const nint m_bGaveTeamDamageWarningThisRound = 0xF90B; // bool - public const nint m_dblLastReceivedPacketPlatFloatTime = 0xF910; // float64 - public const nint m_LastTeamDamageWarningTime = 0xF918; // GameTime_t - public const nint m_LastTimePlayerWasDisconnectedForPawnsRemove = 0xF91C; // GameTime_t - public const nint m_nSuspiciousHitCount = 0xF920; // uint32 - public const nint m_nNonSuspiciousHitStreak = 0xF924; // uint32 - } - // Parent: CBaseTrigger - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_source (string_t) - // NetworkVarNames: m_destination (string_t) - public static class CFootstepControl { - public const nint m_source = 0x8B8; // CUtlSymbolLarge - public const nint m_destination = 0x8C0; // CUtlSymbolLarge - } - // Parent: CBasePlayerWeaponVData - // Fields count: 92 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertySuppressBaseClassField - // MPropertySuppressBaseClassField - public static class CCSWeaponBaseVData { - public const nint m_WeaponType = 0x248; // CSWeaponType - public const nint m_WeaponCategory = 0x24C; // CSWeaponCategory - public const nint m_szViewModel = 0x250; // CResourceNameTyped> - public const nint m_szPlayerModel = 0x330; // CResourceNameTyped> - public const nint m_szWorldDroppedModel = 0x410; // CResourceNameTyped> - public const nint m_szAimsightLensMaskModel = 0x4F0; // CResourceNameTyped> - public const nint m_szMagazineModel = 0x5D0; // CResourceNameTyped> - public const nint m_szHeatEffect = 0x6B0; // CResourceNameTyped> - public const nint m_szEjectBrassEffect = 0x790; // CResourceNameTyped> - public const nint m_szMuzzleFlashParticleAlt = 0x870; // CResourceNameTyped> - public const nint m_szMuzzleFlashThirdPersonParticle = 0x950; // CResourceNameTyped> - public const nint m_szMuzzleFlashThirdPersonParticleAlt = 0xA30; // CResourceNameTyped> - public const nint m_szTracerParticle = 0xB10; // CResourceNameTyped> - public const nint m_GearSlot = 0xBF0; // gear_slot_t - public const nint m_GearSlotPosition = 0xBF4; // int32 - public const nint m_DefaultLoadoutSlot = 0xBF8; // loadout_slot_t - public const nint m_sWrongTeamMsg = 0xC00; // CUtlString - public const nint m_nPrice = 0xC08; // int32 - public const nint m_nKillAward = 0xC0C; // int32 - public const nint m_nPrimaryReserveAmmoMax = 0xC10; // int32 - public const nint m_nSecondaryReserveAmmoMax = 0xC14; // int32 - public const nint m_bMeleeWeapon = 0xC18; // bool - public const nint m_bHasBurstMode = 0xC19; // bool - public const nint m_bIsRevolver = 0xC1A; // bool - public const nint m_bCannotShootUnderwater = 0xC1B; // bool - public const nint m_szName = 0xC20; // CGlobalSymbol - public const nint m_szAnimExtension = 0xC28; // CUtlString - public const nint m_eSilencerType = 0xC30; // CSWeaponSilencerType - public const nint m_nCrosshairMinDistance = 0xC34; // int32 - public const nint m_nCrosshairDeltaDistance = 0xC38; // int32 - public const nint m_bIsFullAuto = 0xC3C; // bool - public const nint m_nNumBullets = 0xC40; // int32 - public const nint m_flCycleTime = 0xC44; // CFiringModeFloat - public const nint m_flMaxSpeed = 0xC4C; // CFiringModeFloat - public const nint m_flSpread = 0xC54; // CFiringModeFloat - public const nint m_flInaccuracyCrouch = 0xC5C; // CFiringModeFloat - public const nint m_flInaccuracyStand = 0xC64; // CFiringModeFloat - public const nint m_flInaccuracyJump = 0xC6C; // CFiringModeFloat - public const nint m_flInaccuracyLand = 0xC74; // CFiringModeFloat - public const nint m_flInaccuracyLadder = 0xC7C; // CFiringModeFloat - public const nint m_flInaccuracyFire = 0xC84; // CFiringModeFloat - public const nint m_flInaccuracyMove = 0xC8C; // CFiringModeFloat - public const nint m_flRecoilAngle = 0xC94; // CFiringModeFloat - public const nint m_flRecoilAngleVariance = 0xC9C; // CFiringModeFloat - public const nint m_flRecoilMagnitude = 0xCA4; // CFiringModeFloat - public const nint m_flRecoilMagnitudeVariance = 0xCAC; // CFiringModeFloat - public const nint m_nTracerFrequency = 0xCB4; // CFiringModeInt - public const nint m_flInaccuracyJumpInitial = 0xCBC; // float32 - public const nint m_flInaccuracyJumpApex = 0xCC0; // float32 - public const nint m_flInaccuracyReload = 0xCC4; // float32 - public const nint m_nRecoilSeed = 0xCC8; // int32 - public const nint m_nSpreadSeed = 0xCCC; // int32 - public const nint m_flTimeToIdleAfterFire = 0xCD0; // float32 - public const nint m_flIdleInterval = 0xCD4; // float32 - public const nint m_flAttackMovespeedFactor = 0xCD8; // float32 - public const nint m_flHeatPerShot = 0xCDC; // float32 - public const nint m_flInaccuracyPitchShift = 0xCE0; // float32 - public const nint m_flInaccuracyAltSoundThreshold = 0xCE4; // float32 - public const nint m_flBotAudibleRange = 0xCE8; // float32 - public const nint m_szUseRadioSubtitle = 0xCF0; // CUtlString - public const nint m_bUnzoomsAfterShot = 0xCF8; // bool - public const nint m_bHideViewModelWhenZoomed = 0xCF9; // bool - public const nint m_nZoomLevels = 0xCFC; // int32 - public const nint m_nZoomFOV1 = 0xD00; // int32 - public const nint m_nZoomFOV2 = 0xD04; // int32 - public const nint m_flZoomTime0 = 0xD08; // float32 - public const nint m_flZoomTime1 = 0xD0C; // float32 - public const nint m_flZoomTime2 = 0xD10; // float32 - public const nint m_flIronSightPullUpSpeed = 0xD14; // float32 - public const nint m_flIronSightPutDownSpeed = 0xD18; // float32 - public const nint m_flIronSightFOV = 0xD1C; // float32 - public const nint m_flIronSightPivotForward = 0xD20; // float32 - public const nint m_flIronSightLooseness = 0xD24; // float32 - public const nint m_angPivotAngle = 0xD28; // QAngle - public const nint m_vecIronSightEyePos = 0xD34; // - public const nint m_nDamage = 0xD40; // int32 - public const nint m_flHeadshotMultiplier = 0xD44; // float32 - public const nint m_flArmorRatio = 0xD48; // float32 - public const nint m_flPenetration = 0xD4C; // float32 - public const nint m_flRange = 0xD50; // float32 - public const nint m_flRangeModifier = 0xD54; // float32 - public const nint m_flFlinchVelocityModifierLarge = 0xD58; // float32 - public const nint m_flFlinchVelocityModifierSmall = 0xD5C; // float32 - public const nint m_flRecoveryTimeCrouch = 0xD60; // float32 - public const nint m_flRecoveryTimeStand = 0xD64; // float32 - public const nint m_flRecoveryTimeCrouchFinal = 0xD68; // float32 - public const nint m_flRecoveryTimeStandFinal = 0xD6C; // float32 - public const nint m_nRecoveryTransitionStartBullet = 0xD70; // int32 - public const nint m_nRecoveryTransitionEndBullet = 0xD74; // int32 - public const nint m_flThrowVelocity = 0xD78; // float32 - public const nint m_vSmokeColor = 0xD7C; // - public const nint m_szAnimClass = 0xD88; // CGlobalSymbol - } - // Parent: CBaseModelEntity - // Fields count: 9 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkOverride - // NetworkVarNames: m_vecMoveDirEntitySpace (Vector) - // NetworkVarNames: m_flTargetSpeed (float32) - // NetworkVarNames: m_nTransitionStartTick (GameTick_t) - // NetworkVarNames: m_nTransitionDurationTicks (int) - // NetworkVarNames: m_flTransitionStartSpeed (float32) - // NetworkVarNames: m_hConveyorModels (EHANDLE) - public static class CFuncConveyor { - public const nint m_szConveyorModels = 0x710; // CUtlSymbolLarge - public const nint m_flTransitionDurationSeconds = 0x718; // float32 - public const nint m_angMoveEntitySpace = 0x71C; // QAngle - public const nint m_vecMoveDirEntitySpace = 0x728; // - public const nint m_flTargetSpeed = 0x734; // float32 - public const nint m_nTransitionStartTick = 0x738; // GameTick_t - public const nint m_nTransitionDurationTicks = 0x73C; // int32 - public const nint m_flTransitionStartSpeed = 0x740; // float32 - public const nint m_hConveyorModels = 0x748; // CNetworkUtlVectorBase> - } - // Parent: None - // Fields count: 15 - // - // Metadata: - // NetworkVarNames: m_nUniqueID (int) - // NetworkVarNames: m_unAccountID (uint32) - // NetworkVarNames: m_unTraceID (uint32) - // NetworkVarNames: m_rtGcTime (uint32) - // NetworkVarNames: m_vecEndPos (Vector) - // NetworkVarNames: m_vecStart (Vector) - // NetworkVarNames: m_vecLeft (Vector) - // NetworkVarNames: m_vecNormal (Vector) - // NetworkVarNames: m_nPlayer (int) - // NetworkVarNames: m_nEntity (int) - // NetworkVarNames: m_nHitbox (int) - // NetworkVarNames: m_flCreationTime (float) - // NetworkVarNames: m_nTintID (int) - // NetworkVarNames: m_nVersion (uint8) - // NetworkVarNames: m_ubSignature (uint8) - public static class CPlayerSprayDecal { - public const nint m_nUniqueID = 0x710; // int32 - public const nint m_unAccountID = 0x714; // uint32 - public const nint m_unTraceID = 0x718; // uint32 - public const nint m_rtGcTime = 0x71C; // uint32 - public const nint m_vecEndPos = 0x720; // - public const nint m_vecStart = 0x72C; // - public const nint m_vecLeft = 0x738; // - public const nint m_vecNormal = 0x744; // - public const nint m_nPlayer = 0x750; // int32 - public const nint m_nEntity = 0x754; // int32 - public const nint m_nHitbox = 0x758; // int32 - public const nint m_flCreationTime = 0x75C; // float32 - public const nint m_nTintID = 0x760; // int32 - public const nint m_nVersion = 0x764; // uint8 - public const nint m_ubSignature = 0x765; // uint8[128] - } - // Parent: CBaseModelEntity - // Fields count: 25 - // - // Metadata: - // NetworkVarNames: m_firePositions (Vector) - // NetworkVarNames: m_fireParentPositions (Vector) - // NetworkVarNames: m_bFireIsBurning (bool) - // NetworkVarNames: m_BurnNormal (Vector) - // NetworkVarNames: m_fireCount (int) - // NetworkVarNames: m_nInfernoType (int) - // NetworkVarNames: m_nFireEffectTickBegin (int) - // NetworkVarNames: m_nFireLifetime (float) - // NetworkVarNames: m_bInPostEffectTime (bool) - public static class CInferno { - public const nint m_firePositions = 0x720; // Vector[64] - public const nint m_fireParentPositions = 0xA20; // Vector[64] - public const nint m_bFireIsBurning = 0xD20; // bool[64] - public const nint m_BurnNormal = 0xD60; // Vector[64] - public const nint m_fireCount = 0x1060; // int32 - public const nint m_nInfernoType = 0x1064; // int32 - public const nint m_nFireEffectTickBegin = 0x1068; // int32 - public const nint m_nFireLifetime = 0x106C; // float32 - public const nint m_bInPostEffectTime = 0x1070; // bool - public const nint m_nFiresExtinguishCount = 0x1074; // int32 - public const nint m_bWasCreatedInSmoke = 0x1078; // bool - public const nint m_extent = 0x1280; // Extent - public const nint m_damageTimer = 0x1298; // CountdownTimer - public const nint m_damageRampTimer = 0x12B0; // CountdownTimer - public const nint m_splashVelocity = 0x12C8; // - public const nint m_InitialSplashVelocity = 0x12D4; // - public const nint m_startPos = 0x12E0; // - public const nint m_vecOriginalSpawnLocation = 0x12EC; // - public const nint m_activeTimer = 0x12F8; // IntervalTimer - public const nint m_fireSpawnOffset = 0x1308; // int32 - public const nint m_nMaxFlames = 0x130C; // int32 - public const nint m_nSpreadCount = 0x1310; // int32 - public const nint m_BookkeepingTimer = 0x1318; // CountdownTimer - public const nint m_NextSpreadTimer = 0x1330; // CountdownTimer - public const nint m_nSourceItemDefIndex = 0x1348; // uint16 - } - // Parent: CBaseModelEntity - // Fields count: 52 - // - // Metadata: - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_nColorMode (int) - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_flColorTemperature (float) - // NetworkVarNames: m_flBrightness (float) - // NetworkVarNames: m_flBrightnessScale (float) - // NetworkVarNames: m_nDirectLight (int) - // NetworkVarNames: m_nBakedShadowIndex (int) - // NetworkVarNames: m_nLuminaireShape (int) - // NetworkVarNames: m_flLuminaireSize (float) - // NetworkVarNames: m_flLuminaireAnisotropy (float) - // NetworkVarNames: m_LightStyleString (CUtlString) - // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) - // NetworkVarNames: m_QueuedLightStyleStrings (CUtlString) - // NetworkVarNames: m_LightStyleEvents (CUtlString) - // NetworkVarNames: m_LightStyleTargets (CHandle) - // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) - // NetworkVarNames: m_flShape (float) - // NetworkVarNames: m_flSoftX (float) - // NetworkVarNames: m_flSoftY (float) - // NetworkVarNames: m_flSkirt (float) - // NetworkVarNames: m_flSkirtNear (float) - // NetworkVarNames: m_vSizeParams (Vector) - // NetworkVarNames: m_flRange (float) - // NetworkVarNames: m_vShear (Vector) - // NetworkVarNames: m_nBakeSpecularToCubemaps (int) - // NetworkVarNames: m_vBakeSpecularToCubemapsSize (Vector) - // NetworkVarNames: m_nCastShadows (int) - // NetworkVarNames: m_nShadowMapSize (int) - // NetworkVarNames: m_nShadowPriority (int) - // NetworkVarNames: m_bContactShadow (bool) - // NetworkVarNames: m_nBounceLight (int) - // NetworkVarNames: m_flBounceScale (float) - // NetworkVarNames: m_flMinRoughness (float) - // NetworkVarNames: m_vAlternateColor (Vector) - // NetworkVarNames: m_fAlternateColorBrightness (float) - // NetworkVarNames: m_nFog (int) - // NetworkVarNames: m_flFogStrength (float) - // NetworkVarNames: m_nFogShadows (int) - // NetworkVarNames: m_flFogScale (float) - // NetworkVarNames: m_flFadeSizeStart (float) - // NetworkVarNames: m_flFadeSizeEnd (float) - // NetworkVarNames: m_flShadowFadeSizeStart (float) - // NetworkVarNames: m_flShadowFadeSizeEnd (float) - // NetworkVarNames: m_bPrecomputedFieldsValid (bool) - // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) - // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) - // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) - public static class CBarnLight { - public const nint m_bEnabled = 0x710; // bool - public const nint m_nColorMode = 0x714; // int32 - public const nint m_Color = 0x718; // Color - public const nint m_flColorTemperature = 0x71C; // float32 - public const nint m_flBrightness = 0x720; // float32 - public const nint m_flBrightnessScale = 0x724; // float32 - public const nint m_nDirectLight = 0x728; // int32 - public const nint m_nBakedShadowIndex = 0x72C; // int32 - public const nint m_nLuminaireShape = 0x730; // int32 - public const nint m_flLuminaireSize = 0x734; // float32 - public const nint m_flLuminaireAnisotropy = 0x738; // float32 - public const nint m_LightStyleString = 0x740; // CUtlString - public const nint m_flLightStyleStartTime = 0x748; // GameTime_t - public const nint m_QueuedLightStyleStrings = 0x750; // CNetworkUtlVectorBase - public const nint m_LightStyleEvents = 0x768; // CNetworkUtlVectorBase - public const nint m_LightStyleTargets = 0x780; // CNetworkUtlVectorBase> - public const nint m_StyleEvent = 0x798; // CEntityIOOutput[4] - public const nint m_hLightCookie = 0x858; // CStrongHandle - public const nint m_flShape = 0x860; // float32 - public const nint m_flSoftX = 0x864; // float32 - public const nint m_flSoftY = 0x868; // float32 - public const nint m_flSkirt = 0x86C; // float32 - public const nint m_flSkirtNear = 0x870; // float32 - public const nint m_vSizeParams = 0x874; // - public const nint m_flRange = 0x880; // float32 - public const nint m_vShear = 0x884; // - public const nint m_nBakeSpecularToCubemaps = 0x890; // int32 - public const nint m_vBakeSpecularToCubemapsSize = 0x894; // - public const nint m_nCastShadows = 0x8A0; // int32 - public const nint m_nShadowMapSize = 0x8A4; // int32 - public const nint m_nShadowPriority = 0x8A8; // int32 - public const nint m_bContactShadow = 0x8AC; // bool - public const nint m_nBounceLight = 0x8B0; // int32 - public const nint m_flBounceScale = 0x8B4; // float32 - public const nint m_flMinRoughness = 0x8B8; // float32 - public const nint m_vAlternateColor = 0x8BC; // - public const nint m_fAlternateColorBrightness = 0x8C8; // float32 - public const nint m_nFog = 0x8CC; // int32 - public const nint m_flFogStrength = 0x8D0; // float32 - public const nint m_nFogShadows = 0x8D4; // int32 - public const nint m_flFogScale = 0x8D8; // float32 - public const nint m_flFadeSizeStart = 0x8DC; // float32 - public const nint m_flFadeSizeEnd = 0x8E0; // float32 - public const nint m_flShadowFadeSizeStart = 0x8E4; // float32 - public const nint m_flShadowFadeSizeEnd = 0x8E8; // float32 - public const nint m_bPrecomputedFieldsValid = 0x8EC; // bool - public const nint m_vPrecomputedBoundsMins = 0x8F0; // - public const nint m_vPrecomputedBoundsMaxs = 0x8FC; // - public const nint m_vPrecomputedOBBOrigin = 0x908; // - public const nint m_vPrecomputedOBBAngles = 0x914; // QAngle - public const nint m_vPrecomputedOBBExtent = 0x920; // - public const nint m_bPvsModifyEntity = 0x92C; // bool - } - // Parent: CBarnLight - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_bShowLight (bool) - public static class CRectLight { - public const nint m_bShowLight = 0x938; // bool - } - // Parent: CBarnLight - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_flInnerAngle (float) - // NetworkVarNames: m_flOuterAngle (float) - // NetworkVarNames: m_bShowLight (bool) - public static class COmniLight { - public const nint m_flInnerAngle = 0x938; // float32 - public const nint m_flOuterAngle = 0x93C; // float32 - public const nint m_bShowLight = 0x940; // bool - } - // Parent: CTeam - // Fields count: 14 - // - // Metadata: - // NetworkVarNames: m_bSurrendered (bool) - // NetworkVarNames: m_szTeamMatchStat (char) - // NetworkVarNames: m_numMapVictories (int) - // NetworkVarNames: m_scoreFirstHalf (int32) - // NetworkVarNames: m_scoreSecondHalf (int32) - // NetworkVarNames: m_scoreOvertime (int32) - // NetworkVarNames: m_szClanTeamname (char) - // NetworkVarNames: m_iClanID (uint32) - // NetworkVarNames: m_szTeamFlagImage (char) - // NetworkVarNames: m_szTeamLogoImage (char) - public static class CCSTeam { - public const nint m_nLastRecievedShorthandedRoundBonus = 0x578; // int32 - public const nint m_nShorthandedRoundBonusStartRound = 0x57C; // int32 - public const nint m_bSurrendered = 0x580; // bool - public const nint m_szTeamMatchStat = 0x581; // char[512] - public const nint m_numMapVictories = 0x784; // int32 - public const nint m_scoreFirstHalf = 0x788; // int32 - public const nint m_scoreSecondHalf = 0x78C; // int32 - public const nint m_scoreOvertime = 0x790; // int32 - public const nint m_szClanTeamname = 0x794; // char[129] - public const nint m_iClanID = 0x818; // uint32 - public const nint m_szTeamFlagImage = 0x81C; // char[8] - public const nint m_szTeamLogoImage = 0x824; // char[8] - public const nint m_flNextResourceTime = 0x82C; // float32 - public const nint m_iLastUpdateSentAt = 0x830; // int32 - } - // Parent: CBaseModelEntity - // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) - // NetworkVarNames: m_hSkyMaterialLightingOnly (HMaterialStrong) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_vTintColor (Color) - // NetworkVarNames: m_vTintColorLightingOnly (Color) - // NetworkVarNames: m_flBrightnessScale (float) - // NetworkVarNames: m_nFogType (int) - // NetworkVarNames: m_flFogMinStart (float) - // NetworkVarNames: m_flFogMinEnd (float) - // NetworkVarNames: m_flFogMaxStart (float) - // NetworkVarNames: m_flFogMaxEnd (float) - // NetworkVarNames: m_bEnabled (bool) - public static class CEnvSky { - public const nint m_hSkyMaterial = 0x710; // CStrongHandle - public const nint m_hSkyMaterialLightingOnly = 0x718; // CStrongHandle - public const nint m_bStartDisabled = 0x720; // bool - public const nint m_vTintColor = 0x721; // Color - public const nint m_vTintColorLightingOnly = 0x725; // Color - public const nint m_flBrightnessScale = 0x72C; // float32 - public const nint m_nFogType = 0x730; // int32 - public const nint m_flFogMinStart = 0x734; // float32 - public const nint m_flFogMinEnd = 0x738; // float32 - public const nint m_flFogMaxStart = 0x73C; // float32 - public const nint m_flFogMaxEnd = 0x740; // float32 - public const nint m_bEnabled = 0x744; // bool - } - // Parent: CBaseModelEntity - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) - public static class CLightEntity { - public const nint m_CLightComponent = 0x710; // CLightComponent* - } - // Parent: CBaseTrigger - // Fields count: 16 - // - // Metadata: - // NetworkVarNames: m_hPostSettings (HPostProcessingStrong) - // NetworkVarNames: m_flFadeDuration (float) - // NetworkVarNames: m_flMinLogExposure (float) - // NetworkVarNames: m_flMaxLogExposure (float) - // NetworkVarNames: m_flMinExposure (float) - // NetworkVarNames: m_flMaxExposure (float) - // NetworkVarNames: m_flExposureCompensation (float) - // NetworkVarNames: m_flExposureFadeSpeedUp (float) - // NetworkVarNames: m_flExposureFadeSpeedDown (float) - // NetworkVarNames: m_flTonemapEVSmoothingRange (float) - // NetworkVarNames: m_bMaster (bool) - // NetworkVarNames: m_bExposureControl (bool) - // NetworkVarNames: m_flRate (float) - // NetworkVarNames: m_flTonemapPercentTarget (float) - // NetworkVarNames: m_flTonemapPercentBrightPixels (float) - // NetworkVarNames: m_flTonemapMinAvgLum (float) - public static class CPostProcessingVolume { - public const nint m_hPostSettings = 0x8C8; // CStrongHandle - public const nint m_flFadeDuration = 0x8D0; // float32 - public const nint m_flMinLogExposure = 0x8D4; // float32 - public const nint m_flMaxLogExposure = 0x8D8; // float32 - public const nint m_flMinExposure = 0x8DC; // float32 - public const nint m_flMaxExposure = 0x8E0; // float32 - public const nint m_flExposureCompensation = 0x8E4; // float32 - public const nint m_flExposureFadeSpeedUp = 0x8E8; // float32 - public const nint m_flExposureFadeSpeedDown = 0x8EC; // float32 - public const nint m_flTonemapEVSmoothingRange = 0x8F0; // float32 - public const nint m_bMaster = 0x8F4; // bool - public const nint m_bExposureControl = 0x8F5; // bool - public const nint m_flRate = 0x8F8; // float32 - public const nint m_flTonemapPercentTarget = 0x8FC; // float32 - public const nint m_flTonemapPercentBrightPixels = 0x900; // float32 - public const nint m_flTonemapMinAvgLum = 0x904; // float32 - } - // Parent: CParticleSystem - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_flAlphaScale (float32) - // NetworkVarNames: m_flRadiusScale (float32) - // NetworkVarNames: m_flSelfIllumScale (float32) - // NetworkVarNames: m_ColorTint (Color) - // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) - public static class CEnvParticleGlow { - public const nint m_flAlphaScale = 0xC88; // float32 - public const nint m_flRadiusScale = 0xC8C; // float32 - public const nint m_flSelfIllumScale = 0xC90; // float32 - public const nint m_ColorTint = 0xC94; // Color - public const nint m_hTextureOverride = 0xC98; // CStrongHandle - } - // Parent: CBaseModelEntity - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_bLoop (bool) - // NetworkVarNames: m_flFPS (float) - // NetworkVarNames: m_hPositionKeys (HRenderTextureStrong) - // NetworkVarNames: m_hRotationKeys (HRenderTextureStrong) - // NetworkVarNames: m_vAnimationBoundsMin (Vector) - // NetworkVarNames: m_vAnimationBoundsMax (Vector) - // NetworkVarNames: m_flStartTime (float) - // NetworkVarNames: m_flStartFrame (float) - public static class CTextureBasedAnimatable { - public const nint m_bLoop = 0x710; // bool - public const nint m_flFPS = 0x714; // float32 - public const nint m_hPositionKeys = 0x718; // CStrongHandle - public const nint m_hRotationKeys = 0x720; // CStrongHandle - public const nint m_vAnimationBoundsMin = 0x728; // - public const nint m_vAnimationBoundsMax = 0x734; // - public const nint m_flStartTime = 0x740; // float32 - public const nint m_flStartFrame = 0x744; // float32 - } - // Parent: CBaseModelEntity - // Fields count: 10 - // - // Metadata: - // MNetworkIncludeByName - // NetworkVarNames: m_bInitiallyPopulateInterpHistory (bool) - // NetworkVarNames: m_bAnimGraphUpdateEnabled (bool) - // NetworkVarNames: m_vecForce (Vector) - // NetworkVarNames: m_nForceBone (int32) - // NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*) - // NetworkVarNames: m_bClientRagdoll (bool) - public static class CBaseAnimGraph { - public const nint m_bInitiallyPopulateInterpHistory = 0x788; // bool - public const nint m_pChoreoServices = 0x790; // IChoreoServices* - public const nint m_bAnimGraphUpdateEnabled = 0x798; // bool - public const nint m_flMaxSlopeDistance = 0x79C; // float32 - public const nint m_vLastSlopeCheckPos = 0x7A0; // - public const nint m_bAnimationUpdateScheduled = 0x7AC; // bool - public const nint m_vecForce = 0x7B0; // - public const nint m_nForceBone = 0x7BC; // int32 - public const nint m_pRagdollPose = 0x7D0; // PhysicsRagdollPose_t* - public const nint m_bClientRagdoll = 0x7D8; // bool - } - // Parent: None - // Fields count: 34 - // - // Metadata: - // NetworkVarNames: m_noGhostCollision (bool) - public static class CBreakableProp { - public const nint m_OnBreak = 0x938; // CEntityIOOutput - public const nint m_OnHealthChanged = 0x960; // CEntityOutputTemplate - public const nint m_OnTakeDamage = 0x988; // CEntityIOOutput - public const nint m_impactEnergyScale = 0x9B0; // float32 - public const nint m_iMinHealthDmg = 0x9B4; // int32 - public const nint m_preferredCarryAngles = 0x9B8; // QAngle - public const nint m_flPressureDelay = 0x9C4; // float32 - public const nint m_hBreaker = 0x9C8; // CHandle - public const nint m_PerformanceMode = 0x9CC; // PerformanceMode_t - public const nint m_flDmgModBullet = 0x9D0; // float32 - public const nint m_flDmgModClub = 0x9D4; // float32 - public const nint m_flDmgModExplosive = 0x9D8; // float32 - public const nint m_flDmgModFire = 0x9DC; // float32 - public const nint m_iszPhysicsDamageTableName = 0x9E0; // CUtlSymbolLarge - public const nint m_iszBasePropData = 0x9E8; // CUtlSymbolLarge - public const nint m_iInteractions = 0x9F0; // int32 - public const nint m_flPreventDamageBeforeTime = 0x9F4; // GameTime_t - public const nint m_bHasBreakPiecesOrCommands = 0x9F8; // bool - public const nint m_explodeDamage = 0x9FC; // float32 - public const nint m_explodeRadius = 0xA00; // float32 - public const nint m_explosionDelay = 0xA08; // float32 - public const nint m_explosionBuildupSound = 0xA10; // CUtlSymbolLarge - public const nint m_explosionCustomEffect = 0xA18; // CUtlSymbolLarge - public const nint m_explosionCustomSound = 0xA20; // CUtlSymbolLarge - public const nint m_explosionModifier = 0xA28; // CUtlSymbolLarge - public const nint m_hPhysicsAttacker = 0xA30; // CHandle - public const nint m_flLastPhysicsInfluenceTime = 0xA34; // GameTime_t - public const nint m_bOriginalBlockLOS = 0xA38; // bool - public const nint m_flDefaultFadeScale = 0xA3C; // float32 - public const nint m_hLastAttacker = 0xA40; // CHandle - public const nint m_hFlareEnt = 0xA44; // CHandle - public const nint m_bUsePuntSound = 0xA48; // bool - public const nint m_iszPuntSound = 0xA50; // CUtlSymbolLarge - public const nint m_noGhostCollision = 0xA58; // bool - } - // Parent: CBreakableProp - // Fields count: 21 - // - // Metadata: - // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) - // NetworkVarNames: m_bUseAnimGraph (bool) - public static class CDynamicProp { - public const nint m_bCreateNavObstacle = 0xA68; // bool - public const nint m_bUseHitboxesForRenderBox = 0xA69; // bool - public const nint m_bUseAnimGraph = 0xA6A; // bool - public const nint m_pOutputAnimBegun = 0xA70; // CEntityIOOutput - public const nint m_pOutputAnimOver = 0xA98; // CEntityIOOutput - public const nint m_pOutputAnimLoopCycleOver = 0xAC0; // CEntityIOOutput - public const nint m_OnAnimReachedStart = 0xAE8; // CEntityIOOutput - public const nint m_OnAnimReachedEnd = 0xB10; // CEntityIOOutput - public const nint m_iszIdleAnim = 0xB38; // CUtlSymbolLarge - public const nint m_nIdleAnimLoopMode = 0xB40; // AnimLoopMode_t - public const nint m_bRandomizeCycle = 0xB44; // bool - public const nint m_bStartDisabled = 0xB45; // bool - public const nint m_bFiredStartEndOutput = 0xB46; // bool - public const nint m_bForceNpcExclude = 0xB47; // bool - public const nint m_bCreateNonSolid = 0xB48; // bool - public const nint m_bIsOverrideProp = 0xB49; // bool - public const nint m_iInitialGlowState = 0xB4C; // int32 - public const nint m_nGlowRange = 0xB50; // int32 - public const nint m_nGlowRangeMin = 0xB54; // int32 - public const nint m_glowColor = 0xB58; // Color - public const nint m_nGlowTeam = 0xB5C; // int32 - } - // Parent: CBaseTrigger - // Fields count: 10 - // - // Metadata: - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_MaxWeight (float32) - // NetworkVarNames: m_FadeDuration (float32) - // NetworkVarNames: m_Weight (float32) - // NetworkVarNames: m_lookupFilename (char) - public static class CColorCorrectionVolume { - public const nint m_bEnabled = 0x8B8; // bool - public const nint m_MaxWeight = 0x8BC; // float32 - public const nint m_FadeDuration = 0x8C0; // float32 - public const nint m_bStartDisabled = 0x8C4; // bool - public const nint m_Weight = 0x8C8; // float32 - public const nint m_lookupFilename = 0x8CC; // char[512] - public const nint m_LastEnterWeight = 0xACC; // float32 - public const nint m_LastEnterTime = 0xAD0; // GameTime_t - public const nint m_LastExitWeight = 0xAD4; // float32 - public const nint m_LastExitTime = 0xAD8; // GameTime_t - } - // Parent: CBaseAnimGraph - // Fields count: 30 - // - // Metadata: - // NetworkVarNames: m_iszCommentaryFile (string_t) - // NetworkVarNames: m_hViewPosition (CHandle) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_flStartTimeInCommentary (float32) - // NetworkVarNames: m_iszTitle (string_t) - // NetworkVarNames: m_iszSpeakers (string_t) - // NetworkVarNames: m_iNodeNumber (int) - // NetworkVarNames: m_iNodeNumberMax (int) - // NetworkVarNames: m_bListenedTo (bool) - public static class CPointCommentaryNode { - public const nint m_iszPreCommands = 0x8E8; // CUtlSymbolLarge - public const nint m_iszPostCommands = 0x8F0; // CUtlSymbolLarge - public const nint m_iszCommentaryFile = 0x8F8; // CUtlSymbolLarge - public const nint m_iszViewTarget = 0x900; // CUtlSymbolLarge - public const nint m_hViewTarget = 0x908; // CHandle - public const nint m_hViewTargetAngles = 0x90C; // CHandle - public const nint m_iszViewPosition = 0x910; // CUtlSymbolLarge - public const nint m_hViewPosition = 0x918; // CHandle - public const nint m_hViewPositionMover = 0x91C; // CHandle - public const nint m_bPreventMovement = 0x920; // bool - public const nint m_bUnderCrosshair = 0x921; // bool - public const nint m_bUnstoppable = 0x922; // bool - public const nint m_flFinishedTime = 0x924; // GameTime_t - public const nint m_vecFinishOrigin = 0x928; // - public const nint m_vecOriginalAngles = 0x934; // QAngle - public const nint m_vecFinishAngles = 0x940; // QAngle - public const nint m_bPreventChangesWhileMoving = 0x94C; // bool - public const nint m_bDisabled = 0x94D; // bool - public const nint m_vecTeleportOrigin = 0x950; // - public const nint m_flAbortedPlaybackAt = 0x95C; // GameTime_t - public const nint m_pOnCommentaryStarted = 0x960; // CEntityIOOutput - public const nint m_pOnCommentaryStopped = 0x988; // CEntityIOOutput - public const nint m_bActive = 0x9B0; // bool - public const nint m_flStartTime = 0x9B4; // GameTime_t - public const nint m_flStartTimeInCommentary = 0x9B8; // float32 - public const nint m_iszTitle = 0x9C0; // CUtlSymbolLarge - public const nint m_iszSpeakers = 0x9C8; // CUtlSymbolLarge - public const nint m_iNodeNumber = 0x9D0; // int32 - public const nint m_iNodeNumberMax = 0x9D4; // int32 - public const nint m_bListenedTo = 0x9D8; // bool - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_targetCamera (CUtlString) - // NetworkVarNames: m_nResolutionEnum (int) - // NetworkVarNames: m_bRenderShadows (bool) - // NetworkVarNames: m_bUseUniqueColorTarget (bool) - // NetworkVarNames: m_brushModelName (CUtlString) - // NetworkVarNames: m_hTargetCamera (EHANDLE) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bDraw3DSkybox (bool) - public static class CFuncMonitor { - public const nint m_targetCamera = 0x730; // CUtlString - public const nint m_nResolutionEnum = 0x738; // int32 - public const nint m_bRenderShadows = 0x73C; // bool - public const nint m_bUseUniqueColorTarget = 0x73D; // bool - public const nint m_brushModelName = 0x740; // CUtlString - public const nint m_hTargetCamera = 0x748; // CHandle - public const nint m_bEnabled = 0x74C; // bool - public const nint m_bDraw3DSkybox = 0x74D; // bool - public const nint m_bStartEnabled = 0x74E; // bool - } - // Parent: CBaseTrigger - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_strStartTouchEventName (CUtlString) - // NetworkVarNames: m_strEndTouchEventName (CUtlString) - // NetworkVarNames: m_strTriggerID (CUtlString) - public static class CTriggerGameEvent { - public const nint m_strStartTouchEventName = 0x8B8; // CUtlString - public const nint m_strEndTouchEventName = 0x8C0; // CUtlString - public const nint m_strTriggerID = 0x8C8; // CUtlString - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_EffectName (string_t) - public static class CFuncElectrifiedVolume { - public const nint m_EffectName = 0x730; // CUtlSymbolLarge - public const nint m_EffectInterpenetrateName = 0x738; // CUtlSymbolLarge - public const nint m_EffectZapName = 0x740; // CUtlSymbolLarge - public const nint m_iszEffectSource = 0x748; // CUtlSymbolLarge - } - // Parent: None - // Fields count: 15 - // - // Metadata: - // NetworkVarNames: m_bTestOcclusion (bool) - public static class CTriggerLook { - public const nint m_hLookTarget = 0x8E0; // CHandle - public const nint m_flFieldOfView = 0x8E4; // float32 - public const nint m_flLookTime = 0x8E8; // float32 - public const nint m_flLookTimeTotal = 0x8EC; // float32 - public const nint m_flLookTimeLast = 0x8F0; // GameTime_t - public const nint m_flTimeoutDuration = 0x8F4; // float32 - public const nint m_bTimeoutFired = 0x8F8; // bool - public const nint m_bIsLooking = 0x8F9; // bool - public const nint m_b2DFOV = 0x8FA; // bool - public const nint m_bUseVelocity = 0x8FB; // bool - public const nint m_hActivator = 0x8FC; // CHandle - public const nint m_bTestOcclusion = 0x900; // bool - public const nint m_OnTimeout = 0x908; // CEntityIOOutput - public const nint m_OnStartLook = 0x930; // CEntityIOOutput - public const nint m_OnEndLook = 0x958; // CEntityIOOutput - } - // Parent: CBaseTrigger - // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_gravityScale (float) - // NetworkVarNames: m_linearLimit (float) - // NetworkVarNames: m_linearDamping (float) - // NetworkVarNames: m_angularLimit (float) - // NetworkVarNames: m_angularDamping (float) - // NetworkVarNames: m_linearForce (float) - // NetworkVarNames: m_flFrequency (float) - // NetworkVarNames: m_flDampingRatio (float) - // NetworkVarNames: m_vecLinearForcePointAt (Vector) - // NetworkVarNames: m_bCollapseToForcePoint (bool) - // NetworkVarNames: m_vecLinearForcePointAtWorld (Vector) - // NetworkVarNames: m_vecLinearForceDirection (Vector) - // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) - public static class CTriggerPhysics { - public const nint m_gravityScale = 0x8C8; // float32 - public const nint m_linearLimit = 0x8CC; // float32 - public const nint m_linearDamping = 0x8D0; // float32 - public const nint m_angularLimit = 0x8D4; // float32 - public const nint m_angularDamping = 0x8D8; // float32 - public const nint m_linearForce = 0x8DC; // float32 - public const nint m_flFrequency = 0x8E0; // float32 - public const nint m_flDampingRatio = 0x8E4; // float32 - public const nint m_vecLinearForcePointAt = 0x8E8; // - public const nint m_bCollapseToForcePoint = 0x8F4; // bool - public const nint m_vecLinearForcePointAtWorld = 0x8F8; // - public const nint m_vecLinearForceDirection = 0x904; // - public const nint m_bConvertToDebrisWhenPossible = 0x910; // bool - } - // Parent: CBaseAnimGraph - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_flexWeight (float32) - // NetworkVarNames: m_vLookTargetPosition (Vector) - // NetworkVarNames: m_blinktoggle (bool) - public static class CBaseFlex { - public const nint m_flexWeight = 0x8E8; // CNetworkUtlVectorBase - public const nint m_vLookTargetPosition = 0x900; // - public const nint m_blinktoggle = 0x90C; // bool - public const nint m_flAllowResponsesEndTime = 0x960; // GameTime_t - public const nint m_flLastFlexAnimationTime = 0x964; // GameTime_t - public const nint m_nNextSceneEventId = 0x968; // uint32 - public const nint m_bUpdateLayerPriorities = 0x96C; // bool - } - // Parent: CDynamicProp - // Fields count: 37 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkIncludeByName - // NetworkVarNames: m_eDoorState (DoorState_t) - // NetworkVarNames: m_bLocked (bool) - // NetworkVarNames: m_closedPosition (Vector) - // NetworkVarNames: m_closedAngles (QAngle) - // NetworkVarNames: m_hMaster (CHandle) - public static class CBasePropDoor { - public const nint m_flAutoReturnDelay = 0xB70; // float32 - public const nint m_hDoorList = 0xB78; // CUtlVector> - public const nint m_nHardwareType = 0xB90; // int32 - public const nint m_bNeedsHardware = 0xB94; // bool - public const nint m_eDoorState = 0xB98; // DoorState_t - public const nint m_bLocked = 0xB9C; // bool - public const nint m_closedPosition = 0xBA0; // - public const nint m_closedAngles = 0xBAC; // QAngle - public const nint m_hBlocker = 0xBB8; // CHandle - public const nint m_bFirstBlocked = 0xBBC; // bool - public const nint m_ls = 0xBC0; // locksound_t - public const nint m_bForceClosed = 0xBE0; // bool - public const nint m_vecLatchWorldPosition = 0xBE4; // - public const nint m_hActivator = 0xBF0; // CHandle - public const nint m_SoundMoving = 0xC00; // CUtlSymbolLarge - public const nint m_SoundOpen = 0xC08; // CUtlSymbolLarge - public const nint m_SoundClose = 0xC10; // CUtlSymbolLarge - public const nint m_SoundLock = 0xC18; // CUtlSymbolLarge - public const nint m_SoundUnlock = 0xC20; // CUtlSymbolLarge - public const nint m_SoundLatch = 0xC28; // CUtlSymbolLarge - public const nint m_SoundPound = 0xC30; // CUtlSymbolLarge - public const nint m_SoundJiggle = 0xC38; // CUtlSymbolLarge - public const nint m_SoundLockedAnim = 0xC40; // CUtlSymbolLarge - public const nint m_numCloseAttempts = 0xC48; // int32 - public const nint m_nPhysicsMaterial = 0xC4C; // CUtlStringToken - public const nint m_SlaveName = 0xC50; // CUtlSymbolLarge - public const nint m_hMaster = 0xC58; // CHandle - public const nint m_OnBlockedClosing = 0xC60; // CEntityIOOutput - public const nint m_OnBlockedOpening = 0xC88; // CEntityIOOutput - public const nint m_OnUnblockedClosing = 0xCB0; // CEntityIOOutput - public const nint m_OnUnblockedOpening = 0xCD8; // CEntityIOOutput - public const nint m_OnFullyClosed = 0xD00; // CEntityIOOutput - public const nint m_OnFullyOpen = 0xD28; // CEntityIOOutput - public const nint m_OnClose = 0xD50; // CEntityIOOutput - public const nint m_OnOpen = 0xD78; // CEntityIOOutput - public const nint m_OnLockedUse = 0xDA0; // CEntityIOOutput - public const nint m_OnAjarOpen = 0xDC8; // CEntityIOOutput - } - // Parent: CBaseAnimGraph - // Fields count: 24 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_x (float32) - // NetworkVarNames: m_y (float32) - // NetworkVarNames: m_z (float32) - // NetworkVarNames: m_angle (float32) - // NetworkVarNames: m_poolOrigin (Vector) - // NetworkVarNames: m_waterLevel (float32) - public static class CFish { - public const nint m_pool = 0x8E8; // CHandle - public const nint m_id = 0x8EC; // uint32 - public const nint m_x = 0x8F0; // float32 - public const nint m_y = 0x8F4; // float32 - public const nint m_z = 0x8F8; // float32 - public const nint m_angle = 0x8FC; // float32 - public const nint m_angleChange = 0x900; // float32 - public const nint m_forward = 0x904; // - public const nint m_perp = 0x910; // - public const nint m_poolOrigin = 0x91C; // - public const nint m_waterLevel = 0x928; // float32 - public const nint m_speed = 0x92C; // float32 - public const nint m_desiredSpeed = 0x930; // float32 - public const nint m_calmSpeed = 0x934; // float32 - public const nint m_panicSpeed = 0x938; // float32 - public const nint m_avoidRange = 0x93C; // float32 - public const nint m_turnTimer = 0x940; // CountdownTimer - public const nint m_turnClockwise = 0x958; // bool - public const nint m_goTimer = 0x960; // CountdownTimer - public const nint m_moveTimer = 0x978; // CountdownTimer - public const nint m_panicTimer = 0x990; // CountdownTimer - public const nint m_disperseTimer = 0x9A8; // CountdownTimer - public const nint m_proximityTimer = 0x9C0; // CountdownTimer - public const nint m_visible = 0x9D8; // CUtlVector - } - // Parent: CBaseAnimGraph - // Fields count: 28 - // - // Metadata: - // NetworkVarNames: m_ragPos (Vector) - // NetworkVarNames: m_ragAngles (QAngle) - // NetworkVarNames: m_hRagdollSource (EHANDLE) - // NetworkVarNames: m_flBlendWeight (float32) - public static class CRagdollProp { - public const nint m_ragdoll = 0x8F0; // ragdoll_t - public const nint m_bStartDisabled = 0x928; // bool - public const nint m_ragPos = 0x930; // CNetworkUtlVectorBase - public const nint m_ragAngles = 0x948; // CNetworkUtlVectorBase - public const nint m_hRagdollSource = 0x960; // CHandle - public const nint m_lastUpdateTickCount = 0x964; // uint32 - public const nint m_allAsleep = 0x968; // bool - public const nint m_bFirstCollisionAfterLaunch = 0x969; // bool - public const nint m_hDamageEntity = 0x96C; // CHandle - public const nint m_hKiller = 0x970; // CHandle - public const nint m_hPhysicsAttacker = 0x974; // CHandle - public const nint m_flLastPhysicsInfluenceTime = 0x978; // GameTime_t - public const nint m_flFadeOutStartTime = 0x97C; // GameTime_t - public const nint m_flFadeTime = 0x980; // float32 - public const nint m_vecLastOrigin = 0x984; // - public const nint m_flAwakeTime = 0x990; // GameTime_t - public const nint m_flLastOriginChangeTime = 0x994; // GameTime_t - public const nint m_nBloodColor = 0x998; // int32 - public const nint m_strOriginClassName = 0x9A0; // CUtlSymbolLarge - public const nint m_strSourceClassName = 0x9A8; // CUtlSymbolLarge - public const nint m_bHasBeenPhysgunned = 0x9B0; // bool - public const nint m_bShouldTeleportPhysics = 0x9B1; // bool - public const nint m_flBlendWeight = 0x9B4; // float32 - public const nint m_flDefaultFadeScale = 0x9B8; // float32 - public const nint m_ragdollMins = 0x9C0; // CUtlVector - public const nint m_ragdollMaxs = 0x9D8; // CUtlVector - public const nint m_bShouldDeleteActivationRecord = 0x9F0; // bool - public const nint m_bValidatePoweredRagdollPose = 0xA50; // bool - } - // Parent: CBreakableProp - // Fields count: 34 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkIncludeByName - // NetworkVarNames: m_bAwake (bool) - public static class CPhysicsProp { - public const nint m_MotionEnabled = 0xA68; // CEntityIOOutput - public const nint m_OnAwakened = 0xA90; // CEntityIOOutput - public const nint m_OnAwake = 0xAB8; // CEntityIOOutput - public const nint m_OnAsleep = 0xAE0; // CEntityIOOutput - public const nint m_OnPlayerUse = 0xB08; // CEntityIOOutput - public const nint m_OnPlayerPickup = 0xB30; // CEntityIOOutput - public const nint m_OnOutOfWorld = 0xB58; // CEntityIOOutput - public const nint m_massScale = 0xB80; // float32 - public const nint m_inertiaScale = 0xB84; // float32 - public const nint m_buoyancyScale = 0xB88; // float32 - public const nint m_damageType = 0xB8C; // int32 - public const nint m_damageToEnableMotion = 0xB90; // int32 - public const nint m_flForceToEnableMotion = 0xB94; // float32 - public const nint m_bThrownByPlayer = 0xB98; // bool - public const nint m_bDroppedByPlayer = 0xB99; // bool - public const nint m_bTouchedByPlayer = 0xB9A; // bool - public const nint m_bFirstCollisionAfterLaunch = 0xB9B; // bool - public const nint m_iExploitableByPlayer = 0xB9C; // int32 - public const nint m_bHasBeenAwakened = 0xBA0; // bool - public const nint m_bIsOverrideProp = 0xBA1; // bool - public const nint m_fNextCheckDisableMotionContactsTime = 0xBA4; // GameTime_t - public const nint m_iInitialGlowState = 0xBA8; // int32 - public const nint m_nGlowRange = 0xBAC; // int32 - public const nint m_nGlowRangeMin = 0xBB0; // int32 - public const nint m_glowColor = 0xBB4; // Color - public const nint m_bForceNavIgnore = 0xBB8; // bool - public const nint m_bNoNavmeshBlocker = 0xBB9; // bool - public const nint m_bForceNpcExclude = 0xBBA; // bool - public const nint m_bShouldAutoConvertBackFromDebris = 0xBBB; // bool - public const nint m_bMuteImpactEffects = 0xBBC; // bool - public const nint m_bAcceptDamageFromHeldObjects = 0xBC4; // bool - public const nint m_bEnableUseOutput = 0xBC5; // bool - public const nint m_bAwake = 0xBC6; // bool - public const nint m_nCollisionGroupOverride = 0xBC8; // int32 - } - // Parent: CPhysicsProp - // Fields count: 3 - // - // Metadata: - // MNetworkExcludeByName - // NetworkVarNames: m_ShardDesc (shard_model_desc_t) - public static class CShatterGlassShardPhysics { - public const nint m_bDebris = 0xBD0; // bool - public const nint m_hParentShard = 0xBD4; // uint32 - public const nint m_ShardDesc = 0xBD8; // shard_model_desc_t - } - // Parent: CBaseFlex - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_AttributeManager (CAttributeContainer) - // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) - // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) - // NetworkVarNames: m_nFallbackPaintKit (int) - // NetworkVarNames: m_nFallbackSeed (int) - // NetworkVarNames: m_flFallbackWear (float) - // NetworkVarNames: m_nFallbackStatTrak (int) - public static class CEconEntity { - public const nint m_AttributeManager = 0x988; // CAttributeContainer - public const nint m_OriginalOwnerXuidLow = 0xC50; // uint32 - public const nint m_OriginalOwnerXuidHigh = 0xC54; // uint32 - public const nint m_nFallbackPaintKit = 0xC58; // int32 - public const nint m_nFallbackSeed = 0xC5C; // int32 - public const nint m_flFallbackWear = 0xC60; // float32 - public const nint m_nFallbackStatTrak = 0xC64; // int32 - public const nint m_hOldProvidee = 0xC68; // CHandle - public const nint m_iOldOwnerClass = 0xC6C; // int32 - } - // Parent: CBaseFlex - // Fields count: 14 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // NetworkVarNames: m_bIsLive (bool) - // NetworkVarNames: m_DmgRadius (float32) - // NetworkVarNames: m_flDetonateTime (GameTime_t) - // NetworkVarNames: m_flDamage (float32) - // NetworkVarNames: m_hThrower (CHandle) - public static class CBaseGrenade { - public const nint m_OnPlayerPickup = 0x980; // CEntityIOOutput - public const nint m_OnExplode = 0x9A8; // CEntityIOOutput - public const nint m_bHasWarnedAI = 0x9D0; // bool - public const nint m_bIsSmokeGrenade = 0x9D1; // bool - public const nint m_bIsLive = 0x9D2; // bool - public const nint m_DmgRadius = 0x9D4; // float32 - public const nint m_flDetonateTime = 0x9D8; // GameTime_t - public const nint m_flWarnAITime = 0x9DC; // float32 - public const nint m_flDamage = 0x9E0; // float32 - public const nint m_iszBounceSound = 0x9E8; // CUtlSymbolLarge - public const nint m_ExplosionSound = 0x9F0; // CUtlString - public const nint m_hThrower = 0x9FC; // CHandle - public const nint m_flNextAttack = 0xA14; // GameTime_t - public const nint m_hOriginalThrower = 0xA18; // CHandle - } - // Parent: CBaseAnimGraph - // Fields count: 11 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkExcludeByUserGroup - // MNetworkOverride - // MNetworkIncludeByName - // NetworkVarNames: m_nViewModelIndex (uint32) - // NetworkVarNames: m_nAnimationParity (uint32) - // NetworkVarNames: m_flAnimationStartTime (float32) - // NetworkVarNames: m_hWeapon (CHandle) - // NetworkVarNames: m_hControlPanel (CHandle) - public static class CBaseViewModel { - public const nint m_vecLastFacing = 0x8F0; // - public const nint m_nViewModelIndex = 0x8FC; // uint32 - public const nint m_nAnimationParity = 0x900; // uint32 - public const nint m_flAnimationStartTime = 0x904; // float32 - public const nint m_hWeapon = 0x908; // CHandle - public const nint m_sVMName = 0x910; // CUtlSymbolLarge - public const nint m_sAnimationPrefix = 0x918; // CUtlSymbolLarge - public const nint m_hOldLayerSequence = 0x920; // HSequence - public const nint m_oldLayer = 0x924; // int32 - public const nint m_oldLayerStartTime = 0x928; // float32 - public const nint m_hControlPanel = 0x92C; // CHandle - } - // Parent: CBaseAnimGraph - // Fields count: 26 - // - // Metadata: - // NetworkVarNames: m_bBombTicking (bool) - // NetworkVarNames: m_flC4Blow (GameTime_t) - // NetworkVarNames: m_nBombSite (int) - // NetworkVarNames: m_nSourceSoundscapeHash (int) - // NetworkVarNames: m_bCannotBeDefused (bool) - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - // NetworkVarNames: m_bHasExploded (bool) - // NetworkVarNames: m_flTimerLength (float) - // NetworkVarNames: m_bBeingDefused (bool) - // NetworkVarNames: m_flDefuseLength (float) - // NetworkVarNames: m_flDefuseCountDown (GameTime_t) - // NetworkVarNames: m_bBombDefused (bool) - // NetworkVarNames: m_hBombDefuser (CHandle) - // NetworkVarNames: m_hControlPanel (CHandle) - public static class CPlantedC4 { - public const nint m_bBombTicking = 0x8E8; // bool - public const nint m_flC4Blow = 0x8EC; // GameTime_t - public const nint m_nBombSite = 0x8F0; // int32 - public const nint m_nSourceSoundscapeHash = 0x8F4; // int32 - public const nint m_OnBombDefused = 0x8F8; // CEntityIOOutput - public const nint m_OnBombBeginDefuse = 0x920; // CEntityIOOutput - public const nint m_OnBombDefuseAborted = 0x948; // CEntityIOOutput - public const nint m_bCannotBeDefused = 0x970; // bool - public const nint m_entitySpottedState = 0x978; // EntitySpottedState_t - public const nint m_nSpotRules = 0x990; // int32 - public const nint m_bTrainingPlacedByPlayer = 0x994; // bool - public const nint m_bHasExploded = 0x995; // bool - public const nint m_flTimerLength = 0x998; // float32 - public const nint m_bBeingDefused = 0x99C; // bool - public const nint m_fLastDefuseTime = 0x9A4; // GameTime_t - public const nint m_flDefuseLength = 0x9AC; // float32 - public const nint m_flDefuseCountDown = 0x9B0; // GameTime_t - public const nint m_bBombDefused = 0x9B4; // bool - public const nint m_hBombDefuser = 0x9B8; // CHandle - public const nint m_hControlPanel = 0x9BC; // CHandle - public const nint m_iProgressBarTime = 0x9C0; // int32 - public const nint m_bVoiceAlertFired = 0x9C4; // bool - public const nint m_bVoiceAlertPlayed = 0x9C5; // bool[4] - public const nint m_flNextBotBeepTime = 0x9CC; // GameTime_t - public const nint m_angCatchUpToPlayerEye = 0x9D4; // QAngle - public const nint m_flLastSpinDetectionTime = 0x9E0; // GameTime_t - } - // Parent: CBaseGrenade - // Fields count: 18 - // - // Metadata: - // NetworkVarNames: m_vInitialPosition (Vector) - // NetworkVarNames: m_vInitialVelocity (Vector) - // NetworkVarNames: m_nBounces (int) - // NetworkVarNames: m_nExplodeEffectIndex (HParticleSystemDefinitionStrong) - // NetworkVarNames: m_nExplodeEffectTickBegin (int) - // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) - public static class CBaseCSGrenadeProjectile { - public const nint m_vInitialPosition = 0xA20; // - public const nint m_vInitialVelocity = 0xA2C; // - public const nint m_nBounces = 0xA38; // int32 - public const nint m_nExplodeEffectIndex = 0xA40; // CStrongHandle - public const nint m_nExplodeEffectTickBegin = 0xA48; // int32 - public const nint m_vecExplodeEffectOrigin = 0xA4C; // - public const nint m_flSpawnTime = 0xA58; // GameTime_t - public const nint m_unOGSExtraFlags = 0xA5C; // uint8 - public const nint m_bDetonationRecorded = 0xA5D; // bool - public const nint m_flDetonateTime = 0xA60; // GameTime_t - public const nint m_nItemIndex = 0xA64; // uint16 - public const nint m_vecOriginalSpawnLocation = 0xA68; // - public const nint m_flLastBounceSoundTime = 0xA74; // GameTime_t - public const nint m_vecGrenadeSpin = 0xA78; // RotationVector - public const nint m_vecLastHitSurfaceNormal = 0xA84; // - public const nint m_nTicksAtZeroVelocity = 0xA90; // int32 - public const nint m_bHasEverHitPlayer = 0xA94; // bool - public const nint m_bClearFromPlayers = 0xA95; // bool - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_OwningPlayer (CHandle) - // NetworkVarNames: m_KillingPlayer (CHandle) - public static class CItemDogtags { - public const nint m_OwningPlayer = 0x9C0; // CHandle - public const nint m_KillingPlayer = 0x9C4; // CHandle - } - // Parent: CDynamicProp - // Fields count: 34 - // - // Metadata: - // NetworkVarNames: m_AttributeManager (CAttributeContainer) - // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) - // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) - // NetworkVarNames: m_jumpedThisFrame (bool) - // NetworkVarNames: m_leader (CHandle) - public static class CChicken { - public const nint m_AttributeManager = 0xB80; // CAttributeContainer - public const nint m_OriginalOwnerXuidLow = 0xE48; // uint32 - public const nint m_OriginalOwnerXuidHigh = 0xE4C; // uint32 - public const nint m_updateTimer = 0xE50; // CountdownTimer - public const nint m_stuckAnchor = 0xE68; // - public const nint m_stuckTimer = 0xE78; // CountdownTimer - public const nint m_collisionStuckTimer = 0xE90; // CountdownTimer - public const nint m_isOnGround = 0xEA8; // bool - public const nint m_vFallVelocity = 0xEAC; // - public const nint m_activity = 0xEB8; // ChickenActivity - public const nint m_activityTimer = 0xEC0; // CountdownTimer - public const nint m_turnRate = 0xED8; // float32 - public const nint m_fleeFrom = 0xEDC; // CHandle - public const nint m_moveRateThrottleTimer = 0xEE0; // CountdownTimer - public const nint m_startleTimer = 0xEF8; // CountdownTimer - public const nint m_vocalizeTimer = 0xF10; // CountdownTimer - public const nint m_flWhenZombified = 0xF28; // GameTime_t - public const nint m_jumpedThisFrame = 0xF2C; // bool - public const nint m_leader = 0xF30; // CHandle - public const nint m_reuseTimer = 0xF38; // CountdownTimer - public const nint m_hasBeenUsed = 0xF50; // bool - public const nint m_jumpTimer = 0xF58; // CountdownTimer - public const nint m_flLastJumpTime = 0xF70; // float32 - public const nint m_bInJump = 0xF74; // bool - public const nint m_isWaitingForLeader = 0xF75; // bool - public const nint m_repathTimer = 0x2F80; // CountdownTimer - public const nint m_inhibitDoorTimer = 0x2F98; // CountdownTimer - public const nint m_inhibitObstacleAvoidanceTimer = 0x3028; // CountdownTimer - public const nint m_vecPathGoal = 0x3048; // - public const nint m_flActiveFollowStartTime = 0x3054; // GameTime_t - public const nint m_followMinuteTimer = 0x3058; // CountdownTimer - public const nint m_vecLastEggPoopPosition = 0x3070; // - public const nint m_vecEggsPooped = 0x3080; // CUtlVector> - public const nint m_BlockDirectionTimer = 0x30A0; // CountdownTimer - } - // Parent: CEconEntity - // Fields count: 8 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkIncludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkUserGroupProxy - // NetworkVarNames: m_nNextPrimaryAttackTick (GameTick_t) - // NetworkVarNames: m_flNextPrimaryAttackTickRatio (float32) - // NetworkVarNames: m_nNextSecondaryAttackTick (GameTick_t) - // NetworkVarNames: m_flNextSecondaryAttackTickRatio (float32) - // NetworkVarNames: m_iClip1 (int32) - // NetworkVarNames: m_iClip2 (int32) - // NetworkVarNames: m_pReserveAmmo (int) - public static class CBasePlayerWeapon { - public const nint m_nNextPrimaryAttackTick = 0xC70; // GameTick_t - public const nint m_flNextPrimaryAttackTickRatio = 0xC74; // float32 - public const nint m_nNextSecondaryAttackTick = 0xC78; // GameTick_t - public const nint m_flNextSecondaryAttackTickRatio = 0xC7C; // float32 - public const nint m_iClip1 = 0xC80; // int32 - public const nint m_iClip2 = 0xC84; // int32 - public const nint m_pReserveAmmo = 0xC88; // int32[2] - public const nint m_OnPlayerUse = 0xC90; // CEntityIOOutput - } - // Parent: CRagdollProp - // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_boneIndexAttached (uint32) - // NetworkVarNames: m_ragdollAttachedObjectIndex (uint32) - // NetworkVarNames: m_attachmentPointBoneSpace (Vector) - // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) - public static class CRagdollPropAttached { - public const nint m_boneIndexAttached = 0xA90; // uint32 - public const nint m_ragdollAttachedObjectIndex = 0xA94; // uint32 - public const nint m_attachmentPointBoneSpace = 0xA98; // - public const nint m_attachmentPointRagdollSpace = 0xAA4; // - public const nint m_bShouldDetach = 0xAB0; // bool - public const nint m_bShouldDeleteAttachedActivationRecord = 0xAC0; // bool - } - // Parent: CBaseFlex - // Fields count: 12 - // - // Metadata: - // MNetworkExcludeByUserGroup - // NetworkVarNames: m_hMyWearables (CHandle) - // NetworkVarNames: m_flFieldOfView (float) - public static class CBaseCombatCharacter { - public const nint m_bForceServerRagdoll = 0x978; // bool - public const nint m_hMyWearables = 0x980; // CNetworkUtlVectorBase> - public const nint m_flFieldOfView = 0x998; // float32 - public const nint m_impactEnergyScale = 0x99C; // float32 - public const nint m_LastHitGroup = 0x9A0; // HitGroup_t - public const nint m_bApplyStressDamage = 0x9A4; // bool - public const nint m_bloodColor = 0x9A8; // int32 - public const nint m_iDamageCount = 0x9F0; // int32 - public const nint m_pVecRelationships = 0x9F8; // CUtlVector* - public const nint m_strRelationships = 0xA00; // CUtlSymbolLarge - public const nint m_eHull = 0xA08; // Hull_t - public const nint m_nNavHullIdx = 0xA0C; // uint32 - } - // Parent: CBaseCombatCharacter - // Fields count: 25 - // - // Metadata: - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // MNetworkExcludeByUserGroup - // MNetworkIncludeByUserGroup - // MNetworkIncludeByUserGroup - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkOverride - // MNetworkOverride - // MNetworkOverride - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // NetworkVarNames: m_pWeaponServices (CPlayer_WeaponServices*) - // NetworkVarNames: m_pItemServices (CPlayer_ItemServices*) - // NetworkVarNames: m_pAutoaimServices (CPlayer_AutoaimServices*) - // NetworkVarNames: m_pObserverServices (CPlayer_ObserverServices*) - // NetworkVarNames: m_pWaterServices (CPlayer_WaterServices*) - // NetworkVarNames: m_pUseServices (CPlayer_UseServices*) - // NetworkVarNames: m_pFlashlightServices (CPlayer_FlashlightServices*) - // NetworkVarNames: m_pCameraServices (CPlayer_CameraServices*) - // NetworkVarNames: m_pMovementServices (CPlayer_MovementServices*) - // MNetworkUserGroupProxy - // NetworkVarNames: m_ServerViewAngleChanges (ViewAngleServerChange_t) - // NetworkVarNames: m_iHideHUD (uint32) - // NetworkVarNames: m_skybox3d (sky3dparams_t) - // NetworkVarNames: m_flDeathTime (GameTime_t) - // NetworkVarNames: m_hController (CHandle) - public static class CBasePlayerPawn { - public const nint m_pWeaponServices = 0xA10; // CPlayer_WeaponServices* - public const nint m_pItemServices = 0xA18; // CPlayer_ItemServices* - public const nint m_pAutoaimServices = 0xA20; // CPlayer_AutoaimServices* - public const nint m_pObserverServices = 0xA28; // CPlayer_ObserverServices* - public const nint m_pWaterServices = 0xA30; // CPlayer_WaterServices* - public const nint m_pUseServices = 0xA38; // CPlayer_UseServices* - public const nint m_pFlashlightServices = 0xA40; // CPlayer_FlashlightServices* - public const nint m_pCameraServices = 0xA48; // CPlayer_CameraServices* - public const nint m_pMovementServices = 0xA50; // CPlayer_MovementServices* - public const nint m_ServerViewAngleChanges = 0xA60; // CUtlVectorEmbeddedNetworkVar - public const nint m_nHighestGeneratedServerViewAngleChangeIndex = 0xAB0; // uint32 - public const nint v_angle = 0xAB4; // QAngle - public const nint v_anglePrevious = 0xAC0; // QAngle - public const nint m_iHideHUD = 0xACC; // uint32 - public const nint m_skybox3d = 0xAD0; // sky3dparams_t - public const nint m_fTimeLastHurt = 0xB60; // GameTime_t - public const nint m_flDeathTime = 0xB64; // GameTime_t - public const nint m_fNextSuicideTime = 0xB68; // GameTime_t - public const nint m_fInitHUD = 0xB6C; // bool - public const nint m_pExpresser = 0xB70; // CAI_Expresser* - public const nint m_hController = 0xB78; // CHandle - public const nint m_fHltvReplayDelay = 0xB80; // float32 - public const nint m_fHltvReplayEnd = 0xB84; // float32 - public const nint m_iHltvReplayEntity = 0xB88; // CEntityIndex - public const nint m_sndOpvarLatchData = 0xB90; // CUtlVector - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MNetworkOverride - // NetworkVarNames: m_bShouldIgnoreOffsetAndAccuracy (bool) - // NetworkVarNames: m_nWeaponParity (uint32) - public static class CCSGOViewModel { - public const nint m_bShouldIgnoreOffsetAndAccuracy = 0x930; // bool - public const nint m_nWeaponParity = 0x934; // uint32 - public const nint m_nOldWeaponParity = 0x938; // uint32 - } - // Parent: CBasePlayerWeapon - // Fields count: 62 - // - // Metadata: - // MNetworkExcludeByName - // NetworkVarNames: m_flFireSequenceStartTime (float) - // NetworkVarNames: m_nFireSequenceStartTimeChange (int) - // NetworkVarNames: m_ePlayerFireEvent (PlayerAnimEvent_t) - // NetworkVarNames: m_ePlayerFireEventAttackType (WeaponAttackType_t) - // NetworkVarNames: m_iState (CSWeaponState_t) - // NetworkVarNames: m_nViewModelIndex (uint32) - // NetworkVarNames: m_flTimeWeaponIdle (GameTime_t) - // NetworkVarNames: m_weaponMode (CSWeaponMode) - // NetworkVarNames: m_fAccuracyPenalty (float) - // NetworkVarNames: m_iRecoilIndex (int) - // NetworkVarNames: m_flRecoilIndex (float) - // NetworkVarNames: m_bBurstMode (bool) - // NetworkVarNames: m_nPostponeFireReadyTicks (GameTick_t) - // NetworkVarNames: m_flPostponeFireReadyFrac (float) - // NetworkVarNames: m_bInReload (bool) - // NetworkVarNames: m_bReloadVisuallyComplete (bool) - // NetworkVarNames: m_flDroppedAtTime (GameTime_t) - // NetworkVarNames: m_bIsHauledBack (bool) - // NetworkVarNames: m_bSilencerOn (bool) - // NetworkVarNames: m_flTimeSilencerSwitchComplete (GameTime_t) - // NetworkVarNames: m_iOriginalTeamNumber (int) - // NetworkVarNames: m_hPrevOwner (CHandle) - // NetworkVarNames: m_nDropTick (GameTick_t) - // NetworkVarNames: m_fLastShotTime (GameTime_t) - // NetworkVarNames: m_iIronSightMode (int) - // NetworkVarNames: m_iNumEmptyAttacks (int) - public static class CCSWeaponBase { - public const nint m_bRemoveable = 0xCE0; // bool - public const nint m_flFireSequenceStartTime = 0xCE8; // float32 - public const nint m_nFireSequenceStartTimeChange = 0xCEC; // int32 - public const nint m_nFireSequenceStartTimeAck = 0xCF0; // int32 - public const nint m_ePlayerFireEvent = 0xCF4; // PlayerAnimEvent_t - public const nint m_ePlayerFireEventAttackType = 0xCF8; // WeaponAttackType_t - public const nint m_seqIdle = 0xCFC; // HSequence - public const nint m_seqFirePrimary = 0xD00; // HSequence - public const nint m_seqFireSecondary = 0xD04; // HSequence - public const nint m_thirdPersonFireSequences = 0xD08; // CUtlVector - public const nint m_hCurrentThirdPersonSequence = 0xD20; // HSequence - public const nint m_nSilencerBoneIndex = 0xD24; // int32 - public const nint m_thirdPersonSequences = 0xD28; // HSequence[7] - public const nint m_bPlayerAmmoStockOnPickup = 0xD50; // bool - public const nint m_bRequireUseToTouch = 0xD51; // bool - public const nint m_iState = 0xD54; // CSWeaponState_t - public const nint m_flLastTimeInAir = 0xD58; // GameTime_t - public const nint m_flLastDeployTime = 0xD5C; // GameTime_t - public const nint m_nLastEmptySoundCmdNum = 0xD60; // int32 - public const nint m_nViewModelIndex = 0xD64; // uint32 - public const nint m_bReloadsWithClips = 0xD68; // bool - public const nint m_flTimeWeaponIdle = 0xD88; // GameTime_t - public const nint m_bFireOnEmpty = 0xD8C; // bool - public const nint m_OnPlayerPickup = 0xD90; // CEntityIOOutput - public const nint m_weaponMode = 0xDB8; // CSWeaponMode - public const nint m_flTurningInaccuracyDelta = 0xDBC; // float32 - public const nint m_vecTurningInaccuracyEyeDirLast = 0xDC0; // - public const nint m_flTurningInaccuracy = 0xDCC; // float32 - public const nint m_fAccuracyPenalty = 0xDD0; // float32 - public const nint m_flLastAccuracyUpdateTime = 0xDD4; // GameTime_t - public const nint m_fAccuracySmoothedForZoom = 0xDD8; // float32 - public const nint m_fScopeZoomEndTime = 0xDDC; // GameTime_t - public const nint m_iRecoilIndex = 0xDE0; // int32 - public const nint m_flRecoilIndex = 0xDE4; // float32 - public const nint m_bBurstMode = 0xDE8; // bool - public const nint m_nPostponeFireReadyTicks = 0xDEC; // GameTick_t - public const nint m_flPostponeFireReadyFrac = 0xDF0; // float32 - public const nint m_bInReload = 0xDF4; // bool - public const nint m_bReloadVisuallyComplete = 0xDF5; // bool - public const nint m_flDroppedAtTime = 0xDF8; // GameTime_t - public const nint m_bIsHauledBack = 0xDFC; // bool - public const nint m_bSilencerOn = 0xDFD; // bool - public const nint m_flTimeSilencerSwitchComplete = 0xE00; // GameTime_t - public const nint m_iOriginalTeamNumber = 0xE04; // int32 - public const nint m_flNextAttackRenderTimeOffset = 0xE08; // float32 - public const nint m_bCanBePickedUp = 0xE20; // bool - public const nint m_bUseCanOverrideNextOwnerTouchTime = 0xE21; // bool - public const nint m_nextOwnerTouchTime = 0xE24; // GameTime_t - public const nint m_nextPrevOwnerTouchTime = 0xE28; // GameTime_t - public const nint m_hPrevOwner = 0xE2C; // CHandle - public const nint m_nDropTick = 0xE30; // GameTick_t - public const nint m_donated = 0xE54; // bool - public const nint m_fLastShotTime = 0xE58; // GameTime_t - public const nint m_bWasOwnedByCT = 0xE5C; // bool - public const nint m_bWasOwnedByTerrorist = 0xE5D; // bool - public const nint m_bFiredOutOfAmmoEvent = 0xE5E; // bool - public const nint m_numRemoveUnownedWeaponThink = 0xE60; // int32 - public const nint m_IronSightController = 0xE68; // CIronSightController - public const nint m_iIronSightMode = 0xE80; // int32 - public const nint m_flLastLOSTraceFailureTime = 0xE84; // GameTime_t - public const nint m_iNumEmptyAttacks = 0xE88; // int32 - public const nint m_flWatTickOffset = 0xE8C; // float32 - } - // Parent: CCSWeaponBase - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_zoomLevel (int) - // NetworkVarNames: m_iBurstShotsRemaining (int) - // NetworkVarNames: m_bNeedsBoltAction (bool) - public static class CCSWeaponBaseGun { - public const nint m_zoomLevel = 0xE90; // int32 - public const nint m_iBurstShotsRemaining = 0xE94; // int32 - public const nint m_silencedModelIndex = 0xEA0; // int32 - public const nint m_inPrecache = 0xEA4; // bool - public const nint m_bNeedsBoltAction = 0xEA5; // bool - public const nint m_bSkillReloadAvailable = 0xEA6; // bool - public const nint m_bSkillReloadLiftedReloadKey = 0xEA7; // bool - public const nint m_bSkillBoltInterruptAvailable = 0xEA8; // bool - public const nint m_bSkillBoltLiftedFireKey = 0xEA9; // bool - } - // Parent: CCSWeaponBase - // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_bStartedArming (bool) - // NetworkVarNames: m_fArmedTime (GameTime_t) - // NetworkVarNames: m_bBombPlacedAnimation (bool) - // NetworkVarNames: m_bIsPlantingViaUse (bool) - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - public static class CC4 { - public const nint m_vecLastValidPlayerHeldPosition = 0xE90; // - public const nint m_vecLastValidDroppedPosition = 0xE9C; // - public const nint m_bDoValidDroppedPositionCheck = 0xEA8; // bool - public const nint m_bStartedArming = 0xEA9; // bool - public const nint m_fArmedTime = 0xEAC; // GameTime_t - public const nint m_bBombPlacedAnimation = 0xEB0; // bool - public const nint m_bIsPlantingViaUse = 0xEB1; // bool - public const nint m_entitySpottedState = 0xEB8; // EntitySpottedState_t - public const nint m_nSpotRules = 0xED0; // int32 - public const nint m_bPlayedArmingBeeps = 0xED4; // bool[7] - public const nint m_bBombPlanted = 0xEDB; // bool - } - // Parent: CCSWeaponBaseGun - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_fFireTime (GameTime_t) - public static class CWeaponTaser { - public const nint m_fFireTime = 0xEB0; // GameTime_t - } - // Parent: CCSWeaponBaseGun - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_flDisplayHealth (float) - public static class CWeaponShield { - public const nint m_flBulletDamageAbsorbed = 0xEB0; // float32 - public const nint m_flLastBulletHitSoundTime = 0xEB4; // GameTime_t - public const nint m_flDisplayHealth = 0xEB8; // float32 - } - // Parent: CBaseCSGrenadeProjectile - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_bIsIncGrenade (bool) - public static class CMolotovProjectile { - public const nint m_bIsIncGrenade = 0xA98; // bool - public const nint m_bDetonated = 0xAA4; // bool - public const nint m_stillTimer = 0xAA8; // IntervalTimer - public const nint m_bHasBouncedOffPlayer = 0xB88; // bool - } - // Parent: CBaseCSGrenadeProjectile - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_nDecoyShotTick (int) - public static class CDecoyProjectile { - public const nint m_nDecoyShotTick = 0xAA0; // int32 - public const nint m_shotsRemaining = 0xAA4; // int32 - public const nint m_fExpireTime = 0xAA8; // GameTime_t - public const nint m_decoyWeaponDefIndex = 0xAB8; // uint16 - } - // Parent: CBaseCSGrenadeProjectile - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_nSmokeEffectTickBegin (int) - // NetworkVarNames: m_bDidSmokeEffect (bool) - // NetworkVarNames: m_nRandomSeed (int) - // NetworkVarNames: m_vSmokeColor (Vector) - // NetworkVarNames: m_vSmokeDetonationPos (Vector) - // NetworkVarNames: m_VoxelFrameData (CUtlVector) - public static class CSmokeGrenadeProjectile { - public const nint m_nSmokeEffectTickBegin = 0xAB0; // int32 - public const nint m_bDidSmokeEffect = 0xAB4; // bool - public const nint m_nRandomSeed = 0xAB8; // int32 - public const nint m_vSmokeColor = 0xABC; // - public const nint m_vSmokeDetonationPos = 0xAC8; // - public const nint m_VoxelFrameData = 0xAD8; // CUtlVector - public const nint m_flLastBounce = 0xAF0; // GameTime_t - public const nint m_fllastSimulationTime = 0xAF4; // GameTime_t - } - // Parent: CCSWeaponBase - // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_bRedraw (bool) - // NetworkVarNames: m_bIsHeldByPlayer (bool) - // NetworkVarNames: m_bPinPulled (bool) - // NetworkVarNames: m_bJumpThrow (bool) - // NetworkVarNames: m_bThrowAnimating (bool) - // NetworkVarNames: m_fThrowTime (GameTime_t) - // NetworkVarNames: m_flThrowStrength (float) - // NetworkVarNames: m_flThrowStrengthApproach (float) - // NetworkVarNames: m_fDropTime (GameTime_t) - // NetworkVarNames: m_bJustPulledPin (bool) - // NetworkVarNames: m_nNextHoldTick (GameTick_t) - // NetworkVarNames: m_flNextHoldFrac (float) - // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) - public static class CBaseCSGrenade { - public const nint m_bRedraw = 0xE90; // bool - public const nint m_bIsHeldByPlayer = 0xE91; // bool - public const nint m_bPinPulled = 0xE92; // bool - public const nint m_bJumpThrow = 0xE93; // bool - public const nint m_bThrowAnimating = 0xE94; // bool - public const nint m_fThrowTime = 0xE98; // GameTime_t - public const nint m_flThrowStrength = 0xE9C; // float32 - public const nint m_flThrowStrengthApproach = 0xEA0; // float32 - public const nint m_fDropTime = 0xEA4; // GameTime_t - public const nint m_bJustPulledPin = 0xEA8; // bool - public const nint m_nNextHoldTick = 0xEAC; // GameTick_t - public const nint m_flNextHoldFrac = 0xEB0; // float32 - public const nint m_hSwitchToWeaponAfterThrow = 0xEB4; // CHandle - } - // Parent: CCSWeaponBase - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer) - // NetworkVarNames: m_bRedraw (bool) - public static class CWeaponBaseItem { - public const nint m_SequenceCompleteTimer = 0xE90; // CountdownTimer - public const nint m_bRedraw = 0xEA8; // bool - } - // Parent: CCSWeaponBase - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_bPlayingUninterruptableAct (bool) - // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) - public static class CFists { - public const nint m_bPlayingUninterruptableAct = 0xE90; // bool - public const nint m_nUninterruptableActivity = 0xE94; // PlayerAnimEvent_t - public const nint m_bRestorePrevWep = 0xE98; // bool - public const nint m_hWeaponBeforePrevious = 0xE9C; // CHandle - public const nint m_hWeaponPrevious = 0xEA0; // CHandle - public const nint m_bDelayedHardPunchIncoming = 0xEA4; // bool - public const nint m_bDestroyAfterTaunt = 0xEA5; // bool - } - // Parent: CBasePlayerPawn - // Fields count: 136 - // - // Metadata: - // NetworkVarNames: m_CTouchExpansionComponent (CTouchExpansionComponent::Storage_t) - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByName - // NetworkVarNames: m_pPingServices (CCSPlayer_PingServices*) - // NetworkVarNames: m_pViewModelServices (CPlayer_ViewModelServices*) - // NetworkVarNames: m_hOriginalController (CHandle) - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - // NetworkVarNames: m_iPlayerState (CSPlayerState) - // NetworkVarNames: m_bIsScoped (bool) - // NetworkVarNames: m_bIsWalking (bool) - // NetworkVarNames: m_bResumeZoom (bool) - // NetworkVarNames: m_bIsDefusing (bool) - // NetworkVarNames: m_bIsGrabbingHostage (bool) - // NetworkVarNames: m_iBlockingUseActionInProgress (CSPlayerBlockingUseAction_t) - // NetworkVarNames: m_fImmuneToGunGameDamageTime (GameTime_t) - // NetworkVarNames: m_bGunGameImmunity (bool) - // NetworkVarNames: m_GunGameImmunityColor (Color) - // NetworkVarNames: m_fMolotovDamageTime (float) - // NetworkVarNames: m_bHasMovedSinceSpawn (bool) - // NetworkVarNames: m_bCanMoveDuringFreezePeriod (bool) - // NetworkVarNames: m_flGuardianTooFarDistFrac (float) - // NetworkVarNames: m_flDetectedByEnemySensorTime (GameTime_t) - // NetworkVarNames: m_nHeavyAssaultSuitCooldownRemaining (int) - // NetworkVarNames: m_flEmitSoundTime (GameTime_t) - // NetworkVarNames: m_bHasNightVision (bool) - // NetworkVarNames: m_bNightVisionOn (bool) - // NetworkVarNames: m_bInNoDefuseArea (bool) - // NetworkVarNames: m_bKilledByTaser (bool) - // NetworkVarNames: m_iMoveState (int) - // NetworkVarNames: m_nWhichBombZone (int) - // NetworkVarNames: m_iDirection (int) - // NetworkVarNames: m_iShotsFired (int) - // NetworkVarNames: m_ArmorValue (int32) - // NetworkVarNames: m_flVelocityModifier (float) - // NetworkVarNames: m_flHitHeading (float) - // NetworkVarNames: m_nHitBodyPart (int) - // NetworkVarNames: m_flFlashDuration (float) - // NetworkVarNames: m_flFlashMaxAlpha (float) - // NetworkVarNames: m_flProgressBarStartTime (float) - // NetworkVarNames: m_iProgressBarDuration (int) - // NetworkVarNames: m_bWaitForNoAttack (bool) - // NetworkVarNames: m_flLowerBodyYawTarget (float) - // NetworkVarNames: m_bStrafing (bool) - // NetworkVarNames: m_thirdPersonHeading (QAngle) - // NetworkVarNames: m_flSlopeDropOffset (float) - // NetworkVarNames: m_flSlopeDropHeight (float) - // NetworkVarNames: m_vHeadConstraintOffset (Vector) - // NetworkVarNames: m_angEyeAngles (QAngle) - // NetworkVarNames: m_bHideTargetID (bool) - // NetworkVarNames: m_bHud_MiniScoreHidden (bool) - // NetworkVarNames: m_bHud_RadarHidden (bool) - // NetworkVarNames: m_nLastKillerIndex (CEntityIndex) - // NetworkVarNames: m_nLastConcurrentKilled (int) - // NetworkVarNames: m_nDeathCamMusic (int) - // NetworkVarNames: m_iAddonBits (int) - // NetworkVarNames: m_iPrimaryAddon (int) - // NetworkVarNames: m_iSecondaryAddon (int) - // NetworkVarNames: m_vecPlayerPatchEconIndices (uint32) - // NetworkVarNames: m_unCurrentEquipmentValue (uint16) - // NetworkVarNames: m_unRoundStartEquipmentValue (uint16) - // NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16) - // NetworkVarNames: m_nSurvivalTeamNumber (int) - // NetworkVarNames: m_bKilledByHeadshot (bool) - public static class CCSPlayerPawnBase { - public const nint m_CTouchExpansionComponent = 0xBC0; // CTouchExpansionComponent - public const nint m_pPingServices = 0xC10; // CCSPlayer_PingServices* - public const nint m_pViewModelServices = 0xC18; // CPlayer_ViewModelServices* - public const nint m_iDisplayHistoryBits = 0xC20; // uint32 - public const nint m_flLastAttackedTeammate = 0xC24; // float32 - public const nint m_hOriginalController = 0xC28; // CHandle - public const nint m_blindUntilTime = 0xC2C; // GameTime_t - public const nint m_blindStartTime = 0xC30; // GameTime_t - public const nint m_allowAutoFollowTime = 0xC34; // GameTime_t - public const nint m_entitySpottedState = 0xC38; // EntitySpottedState_t - public const nint m_nSpotRules = 0xC50; // int32 - public const nint m_iPlayerState = 0xC54; // CSPlayerState - public const nint m_chickenIdleSoundTimer = 0xC60; // CountdownTimer - public const nint m_chickenJumpSoundTimer = 0xC78; // CountdownTimer - public const nint m_vecLastBookmarkedPosition = 0xD30; // - public const nint m_flLastDistanceTraveledNotice = 0xD3C; // float32 - public const nint m_flAccumulatedDistanceTraveled = 0xD40; // float32 - public const nint m_flLastFriendlyFireDamageReductionRatio = 0xD44; // float32 - public const nint m_bRespawning = 0xD48; // bool - public const nint m_nLastPickupPriority = 0xD4C; // int32 - public const nint m_flLastPickupPriorityTime = 0xD50; // float32 - public const nint m_bIsScoped = 0xD54; // bool - public const nint m_bIsWalking = 0xD55; // bool - public const nint m_bResumeZoom = 0xD56; // bool - public const nint m_bIsDefusing = 0xD57; // bool - public const nint m_bIsGrabbingHostage = 0xD58; // bool - public const nint m_iBlockingUseActionInProgress = 0xD5C; // CSPlayerBlockingUseAction_t - public const nint m_fImmuneToGunGameDamageTime = 0xD60; // GameTime_t - public const nint m_bGunGameImmunity = 0xD64; // bool - public const nint m_GunGameImmunityColor = 0xD65; // Color - public const nint m_fMolotovDamageTime = 0xD6C; // float32 - public const nint m_bHasMovedSinceSpawn = 0xD70; // bool - public const nint m_bCanMoveDuringFreezePeriod = 0xD71; // bool - public const nint m_flGuardianTooFarDistFrac = 0xD74; // float32 - public const nint m_flNextGuardianTooFarHurtTime = 0xD78; // float32 - public const nint m_flDetectedByEnemySensorTime = 0xD7C; // GameTime_t - public const nint m_flDealtDamageToEnemyMostRecentTimestamp = 0xD80; // float32 - public const nint m_flLastEquippedHelmetTime = 0xD84; // GameTime_t - public const nint m_flLastEquippedArmorTime = 0xD88; // GameTime_t - public const nint m_nHeavyAssaultSuitCooldownRemaining = 0xD8C; // int32 - public const nint m_bResetArmorNextSpawn = 0xD90; // bool - public const nint m_flLastBumpMineBumpTime = 0xD94; // GameTime_t - public const nint m_flEmitSoundTime = 0xD98; // GameTime_t - public const nint m_iNumSpawns = 0xD9C; // int32 - public const nint m_iShouldHaveCash = 0xDA0; // int32 - public const nint m_flIdleTimeSinceLastAction = 0xDA8; // float32 - public const nint m_flNameChangeHistory = 0xDAC; // float32[5] - public const nint m_fLastGivenDefuserTime = 0xDC0; // float32 - public const nint m_fLastGivenBombTime = 0xDC4; // float32 - public const nint m_bHasNightVision = 0xDC8; // bool - public const nint m_bNightVisionOn = 0xDC9; // bool - public const nint m_fNextRadarUpdateTime = 0xDCC; // float32 - public const nint m_flLastMoneyUpdateTime = 0xDD0; // float32 - public const nint m_MenuStringBuffer = 0xDD4; // char[1024] - public const nint m_fIntroCamTime = 0x11D4; // float32 - public const nint m_nMyCollisionGroup = 0x11D8; // int32 - public const nint m_bInNoDefuseArea = 0x11DC; // bool - public const nint m_bKilledByTaser = 0x11DD; // bool - public const nint m_iMoveState = 0x11E0; // int32 - public const nint m_grenadeParameterStashTime = 0x11E4; // GameTime_t - public const nint m_bGrenadeParametersStashed = 0x11E8; // bool - public const nint m_angStashedShootAngles = 0x11EC; // QAngle - public const nint m_vecStashedGrenadeThrowPosition = 0x11F8; // - public const nint m_vecStashedVelocity = 0x1204; // - public const nint m_angShootAngleHistory = 0x1210; // QAngle[2] - public const nint m_vecThrowPositionHistory = 0x1228; // Vector[2] - public const nint m_vecVelocityHistory = 0x1240; // Vector[2] - public const nint m_bDiedAirborne = 0x1258; // bool - public const nint m_iBombSiteIndex = 0x125C; // CEntityIndex - public const nint m_nWhichBombZone = 0x1260; // int32 - public const nint m_bInBombZoneTrigger = 0x1264; // bool - public const nint m_bWasInBombZoneTrigger = 0x1265; // bool - public const nint m_iDirection = 0x1268; // int32 - public const nint m_iShotsFired = 0x126C; // int32 - public const nint m_ArmorValue = 0x1270; // int32 - public const nint m_flFlinchStack = 0x1274; // float32 - public const nint m_flVelocityModifier = 0x1278; // float32 - public const nint m_flHitHeading = 0x127C; // float32 - public const nint m_nHitBodyPart = 0x1280; // int32 - public const nint m_iHostagesKilled = 0x1284; // int32 - public const nint m_vecTotalBulletForce = 0x1288; // - public const nint m_flFlashDuration = 0x1294; // float32 - public const nint m_flFlashMaxAlpha = 0x1298; // float32 - public const nint m_flProgressBarStartTime = 0x129C; // float32 - public const nint m_iProgressBarDuration = 0x12A0; // int32 - public const nint m_bWaitForNoAttack = 0x12A4; // bool - public const nint m_flLowerBodyYawTarget = 0x12A8; // float32 - public const nint m_bStrafing = 0x12AC; // bool - public const nint m_lastStandingPos = 0x12B0; // - public const nint m_ignoreLadderJumpTime = 0x12BC; // float32 - public const nint m_ladderSurpressionTimer = 0x12C0; // CountdownTimer - public const nint m_lastLadderNormal = 0x12D8; // - public const nint m_lastLadderPos = 0x12E4; // - public const nint m_thirdPersonHeading = 0x12F0; // QAngle - public const nint m_flSlopeDropOffset = 0x12FC; // float32 - public const nint m_flSlopeDropHeight = 0x1300; // float32 - public const nint m_vHeadConstraintOffset = 0x1304; // - public const nint m_iLastWeaponFireUsercmd = 0x1318; // int32 - public const nint m_angEyeAngles = 0x131C; // QAngle - public const nint m_bVCollisionInitted = 0x1328; // bool - public const nint m_storedSpawnPosition = 0x132C; // - public const nint m_storedSpawnAngle = 0x1338; // QAngle - public const nint m_bIsSpawning = 0x1344; // bool - public const nint m_bHideTargetID = 0x1345; // bool - public const nint m_nNumDangerZoneDamageHits = 0x1348; // int32 - public const nint m_bHud_MiniScoreHidden = 0x134C; // bool - public const nint m_bHud_RadarHidden = 0x134D; // bool - public const nint m_nLastKillerIndex = 0x1350; // CEntityIndex - public const nint m_nLastConcurrentKilled = 0x1354; // int32 - public const nint m_nDeathCamMusic = 0x1358; // int32 - public const nint m_iAddonBits = 0x135C; // int32 - public const nint m_iPrimaryAddon = 0x1360; // int32 - public const nint m_iSecondaryAddon = 0x1364; // int32 - public const nint m_currentDeafnessFilter = 0x1368; // CUtlStringToken - public const nint m_NumEnemiesKilledThisSpawn = 0x136C; // int32 - public const nint m_NumEnemiesKilledThisRound = 0x1370; // int32 - public const nint m_NumEnemiesAtRoundStart = 0x1374; // int32 - public const nint m_wasNotKilledNaturally = 0x1378; // bool - public const nint m_vecPlayerPatchEconIndices = 0x137C; // uint32[5] - public const nint m_iDeathFlags = 0x1390; // int32 - public const nint m_hPet = 0x1394; // CHandle - public const nint m_unCurrentEquipmentValue = 0x1560; // uint16 - public const nint m_unRoundStartEquipmentValue = 0x1562; // uint16 - public const nint m_unFreezetimeEndEquipmentValue = 0x1564; // uint16 - public const nint m_nSurvivalTeamNumber = 0x1568; // int32 - public const nint m_bHasDeathInfo = 0x156C; // bool - public const nint m_flDeathInfoTime = 0x1570; // float32 - public const nint m_vecDeathInfoOrigin = 0x1574; // - public const nint m_bKilledByHeadshot = 0x1580; // bool - public const nint m_LastHitBox = 0x1584; // int32 - public const nint m_LastHealth = 0x1588; // int32 - public const nint m_flLastCollisionCeiling = 0x158C; // float32 - public const nint m_flLastCollisionCeilingChangeTime = 0x1590; // float32 - public const nint m_pBot = 0x1598; // CCSBot* - public const nint m_bBotAllowActive = 0x15A0; // bool - public const nint m_bCommittingSuicideOnTeamChange = 0x15A1; // bool - } - // Parent: CCSPlayerPawnBase - // Fields count: 0 - // - // Metadata: - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - public static class CCSObserverPawn { - } - // Parent: CCSPlayerPawnBase - // Fields count: 49 - // - // Metadata: - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices*) - // NetworkVarNames: m_pHostageServices (CCSPlayer_HostageServices*) - // NetworkVarNames: m_pBuyServices (CCSPlayer_BuyServices*) - // NetworkVarNames: m_pActionTrackingServices (CCSPlayer_ActionTrackingServices*) - // NetworkVarNames: m_bHasFemaleVoice (bool) - // NetworkVarNames: m_szLastPlaceName (char) - // NetworkVarNames: m_bInBuyZone (bool) - // NetworkVarNames: m_bInHostageRescueZone (bool) - // NetworkVarNames: m_bInBombZone (bool) - // NetworkVarNames: m_iRetakesOffering (int) - // NetworkVarNames: m_iRetakesOfferingCard (int) - // NetworkVarNames: m_bRetakesHasDefuseKit (bool) - // NetworkVarNames: m_bRetakesMVPLastRound (bool) - // NetworkVarNames: m_iRetakesMVPBoostItem (int) - // NetworkVarNames: m_RetakesMVPBoostExtraUtility (loadout_slot_t) - // NetworkVarNames: m_flHealthShotBoostExpirationTime (GameTime_t) - // NetworkVarNames: m_aimPunchAngle (QAngle) - // NetworkVarNames: m_aimPunchAngleVel (QAngle) - // NetworkVarNames: m_aimPunchTickBase (int) - // NetworkVarNames: m_aimPunchTickFraction (float) - // NetworkVarNames: m_bIsBuyMenuOpen (bool) - // NetworkVarNames: m_flTimeOfLastInjury (GameTime_t) - // NetworkVarNames: m_flNextSprayDecalTime (GameTime_t) - // NetworkVarNames: m_nRagdollDamageBone (int) - // NetworkVarNames: m_vRagdollDamageForce (Vector) - // NetworkVarNames: m_vRagdollDamagePosition (Vector) - // NetworkVarNames: m_szRagdollDamageWeaponName (char) - // NetworkVarNames: m_bRagdollDamageHeadshot (bool) - // NetworkVarNames: m_vRagdollServerOrigin (Vector) - // NetworkVarNames: m_EconGloves (CEconItemView) - // NetworkVarNames: m_nEconGlovesChanged (uint8) - // NetworkVarNames: m_qDeathEyeAngles (QAngle) - public static class CCSPlayerPawn { - public const nint m_pBulletServices = 0x15A8; // CCSPlayer_BulletServices* - public const nint m_pHostageServices = 0x15B0; // CCSPlayer_HostageServices* - public const nint m_pBuyServices = 0x15B8; // CCSPlayer_BuyServices* - public const nint m_pActionTrackingServices = 0x15C0; // CCSPlayer_ActionTrackingServices* - public const nint m_pRadioServices = 0x15C8; // CCSPlayer_RadioServices* - public const nint m_pDamageReactServices = 0x15D0; // CCSPlayer_DamageReactServices* - public const nint m_nCharacterDefIndex = 0x15D8; // uint16 - public const nint m_hPreviousModel = 0x15E0; // CStrongHandle - public const nint m_bHasFemaleVoice = 0x15E8; // bool - public const nint m_strVOPrefix = 0x15F0; // CUtlString - public const nint m_szLastPlaceName = 0x15F8; // char[18] - public const nint m_bInHostageResetZone = 0x16B8; // bool - public const nint m_bInBuyZone = 0x16B9; // bool - public const nint m_bWasInBuyZone = 0x16BA; // bool - public const nint m_bInHostageRescueZone = 0x16BB; // bool - public const nint m_bInBombZone = 0x16BC; // bool - public const nint m_bWasInHostageRescueZone = 0x16BD; // bool - public const nint m_iRetakesOffering = 0x16C0; // int32 - public const nint m_iRetakesOfferingCard = 0x16C4; // int32 - public const nint m_bRetakesHasDefuseKit = 0x16C8; // bool - public const nint m_bRetakesMVPLastRound = 0x16C9; // bool - public const nint m_iRetakesMVPBoostItem = 0x16CC; // int32 - public const nint m_RetakesMVPBoostExtraUtility = 0x16D0; // loadout_slot_t - public const nint m_flHealthShotBoostExpirationTime = 0x16D4; // GameTime_t - public const nint m_flLandseconds = 0x16D8; // float32 - public const nint m_aimPunchAngle = 0x16DC; // QAngle - public const nint m_aimPunchAngleVel = 0x16E8; // QAngle - public const nint m_aimPunchTickBase = 0x16F4; // int32 - public const nint m_aimPunchTickFraction = 0x16F8; // float32 - public const nint m_aimPunchCache = 0x1700; // CUtlVector - public const nint m_bIsBuyMenuOpen = 0x1718; // bool - public const nint m_xLastHeadBoneTransform = 0x1D60; // CTransform - public const nint m_bLastHeadBoneTransformIsValid = 0x1D80; // bool - public const nint m_lastLandTime = 0x1D84; // GameTime_t - public const nint m_bOnGroundLastTick = 0x1D88; // bool - public const nint m_iPlayerLocked = 0x1D8C; // int32 - public const nint m_flTimeOfLastInjury = 0x1D94; // GameTime_t - public const nint m_flNextSprayDecalTime = 0x1D98; // GameTime_t - public const nint m_bNextSprayDecalTimeExpedited = 0x1D9C; // bool - public const nint m_nRagdollDamageBone = 0x1DA0; // int32 - public const nint m_vRagdollDamageForce = 0x1DA4; // - public const nint m_vRagdollDamagePosition = 0x1DB0; // - public const nint m_szRagdollDamageWeaponName = 0x1DBC; // char[64] - public const nint m_bRagdollDamageHeadshot = 0x1DFC; // bool - public const nint m_vRagdollServerOrigin = 0x1E00; // - public const nint m_EconGloves = 0x1E10; // CEconItemView - public const nint m_nEconGlovesChanged = 0x2088; // uint8 - public const nint m_qDeathEyeAngles = 0x208C; // QAngle - public const nint m_bSkipOneHeadConstraintUpdate = 0x2098; // bool - } - // Parent: None - // Fields count: 39 - // - // Metadata: - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_vel (Vector) - // NetworkVarNames: m_isRescued (bool) - // NetworkVarNames: m_jumpedThisFrame (bool) - // NetworkVarNames: m_nHostageState (int) - // NetworkVarNames: m_leader (CHandle) - // NetworkVarNames: m_reuseTimer (CountdownTimer) - // NetworkVarNames: m_bHandsHaveBeenCut (bool) - // NetworkVarNames: m_hHostageGrabber (CHandle) - // NetworkVarNames: m_flRescueStartTime (GameTime_t) - // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) - // NetworkVarNames: m_flDropStartTime (GameTime_t) - public static class CHostage { - public const nint m_OnHostageBeginGrab = 0xA28; // CEntityIOOutput - public const nint m_OnFirstPickedUp = 0xA50; // CEntityIOOutput - public const nint m_OnDroppedNotRescued = 0xA78; // CEntityIOOutput - public const nint m_OnRescued = 0xAA0; // CEntityIOOutput - public const nint m_entitySpottedState = 0xAC8; // EntitySpottedState_t - public const nint m_nSpotRules = 0xAE0; // int32 - public const nint m_uiHostageSpawnExclusionGroupMask = 0xAE4; // uint32 - public const nint m_nHostageSpawnRandomFactor = 0xAE8; // uint32 - public const nint m_bRemove = 0xAEC; // bool - public const nint m_vel = 0xAF0; // - public const nint m_isRescued = 0xAFC; // bool - public const nint m_jumpedThisFrame = 0xAFD; // bool - public const nint m_nHostageState = 0xB00; // int32 - public const nint m_leader = 0xB04; // CHandle - public const nint m_lastLeader = 0xB08; // CHandle - public const nint m_reuseTimer = 0xB10; // CountdownTimer - public const nint m_hasBeenUsed = 0xB28; // bool - public const nint m_accel = 0xB2C; // - public const nint m_isRunning = 0xB38; // bool - public const nint m_isCrouching = 0xB39; // bool - public const nint m_jumpTimer = 0xB40; // CountdownTimer - public const nint m_isWaitingForLeader = 0xB58; // bool - public const nint m_repathTimer = 0x2B68; // CountdownTimer - public const nint m_inhibitDoorTimer = 0x2B80; // CountdownTimer - public const nint m_inhibitObstacleAvoidanceTimer = 0x2C10; // CountdownTimer - public const nint m_wiggleTimer = 0x2C30; // CountdownTimer - public const nint m_isAdjusted = 0x2C4C; // bool - public const nint m_bHandsHaveBeenCut = 0x2C4D; // bool - public const nint m_hHostageGrabber = 0x2C50; // CHandle - public const nint m_fLastGrabTime = 0x2C54; // GameTime_t - public const nint m_vecPositionWhenStartedDroppingToGround = 0x2C58; // - public const nint m_vecGrabbedPos = 0x2C64; // - public const nint m_flRescueStartTime = 0x2C70; // GameTime_t - public const nint m_flGrabSuccessTime = 0x2C74; // GameTime_t - public const nint m_flDropStartTime = 0x2C78; // GameTime_t - public const nint m_nApproachRewardPayouts = 0x2C7C; // int32 - public const nint m_nPickupEventCount = 0x2C80; // int32 - public const nint m_vecSpawnGroundPos = 0x2C84; // - public const nint m_vecHostageResetPosition = 0x2CA4; // - } - } - // Module: soundsystem.dll - // Classes count: 50 - // Enums count: 13 - public static class Soundsystem { - // Alignment: 4 - // Members count: 30 - public enum soundlevel_t : uint { - SNDLVL_NONE = 0x0, - SNDLVL_20dB = 0x14, - SNDLVL_25dB = 0x19, - SNDLVL_30dB = 0x1E, - SNDLVL_35dB = 0x23, - SNDLVL_40dB = 0x28, - SNDLVL_45dB = 0x2D, - SNDLVL_50dB = 0x32, - SNDLVL_55dB = 0x37, - SNDLVL_IDLE = 0x3C, - SNDLVL_60dB = 0x3C, - SNDLVL_65dB = 0x41, - SNDLVL_STATIC = 0x42, - SNDLVL_70dB = 0x46, - SNDLVL_NORM = 0x4B, - SNDLVL_75dB = 0x4B, - SNDLVL_80dB = 0x50, - SNDLVL_TALKING = 0x50, - SNDLVL_85dB = 0x55, - SNDLVL_90dB = 0x5A, - SNDLVL_95dB = 0x5F, - SNDLVL_100dB = 0x64, - SNDLVL_105dB = 0x69, - SNDLVL_110dB = 0x6E, - SNDLVL_120dB = 0x78, - SNDLVL_130dB = 0x82, - SNDLVL_GUNFIRE = 0x8C, - SNDLVL_140dB = 0x8C, - SNDLVL_150dB = 0x96, - SNDLVL_180dB = 0xB4 - } - // Alignment: 4 - // Members count: 6 - public enum ActionType_t : uint { - SOS_ACTION_NONE = 0x0, - SOS_ACTION_LIMITER = 0x1, - SOS_ACTION_TIME_LIMIT = 0x2, - SOS_ACTION_TIME_BLOCK_LIMITER = 0x3, - SOS_ACTION_SET_SOUNDEVENT_PARAM = 0x4, - SOS_ACTION_SOUNDEVENT_CLUSTER = 0x5 - } - // Alignment: 4 - // Members count: 3 - public enum SosActionStopType_t : uint { - SOS_STOPTYPE_NONE = 0x0, - SOS_STOPTYPE_TIME = 0x1, - SOS_STOPTYPE_OPVAR = 0x2 - } - // Alignment: 4 - // Members count: 2 - public enum SosActionSortType_t : uint { - SOS_SORTTYPE_HIGHEST = 0x0, - SOS_SORTTYPE_LOWEST = 0x1 - } - // Alignment: 4 - // Members count: 2 - public enum SosGroupType_t : uint { - SOS_GROUPTYPE_DYNAMIC = 0x0, - SOS_GROUPTYPE_STATIC = 0x1 - } - // Alignment: 4 - // Members count: 6 - public enum SosEditItemType_t : uint { - SOS_EDIT_ITEM_TYPE_SOUNDEVENTS = 0x0, - SOS_EDIT_ITEM_TYPE_SOUNDEVENT = 0x1, - SOS_EDIT_ITEM_TYPE_LIBRARYSTACKS = 0x2, - SOS_EDIT_ITEM_TYPE_STACK = 0x3, - SOS_EDIT_ITEM_TYPE_OPERATOR = 0x4, - SOS_EDIT_ITEM_TYPE_FIELD = 0x5 - } - // Alignment: 2 - // Members count: 10 - public enum VMixFilterType_t : ushort { - FILTER_UNKNOWN = 0xFFFFFFFFFFFFFFFF, - FILTER_LOWPASS = 0x0, - FILTER_HIGHPASS = 0x1, - FILTER_BANDPASS = 0x2, - FILTER_NOTCH = 0x3, - FILTER_PEAKING_EQ = 0x4, - FILTER_LOW_SHELF = 0x5, - FILTER_HIGH_SHELF = 0x6, - FILTER_ALLPASS = 0x7, - FILTER_PASSTHROUGH = 0x8 - } - // Alignment: 1 - // Members count: 9 - public enum VMixFilterSlope_t : byte { - FILTER_SLOPE_1POLE_6dB = 0x0, - FILTER_SLOPE_1POLE_12dB = 0x1, - FILTER_SLOPE_1POLE_18dB = 0x2, - FILTER_SLOPE_1POLE_24dB = 0x3, - FILTER_SLOPE_12dB = 0x4, - FILTER_SLOPE_24dB = 0x5, - FILTER_SLOPE_36dB = 0x6, - FILTER_SLOPE_48dB = 0x7, - FILTER_SLOPE_MAX = 0x7 - } - // Alignment: 2 - // Members count: 30 - public enum VMixProcessorType_t : ushort { - VPROCESSOR_UNKNOWN = 0x0, - VPROCESSOR_STEAMAUDIO_REVERB = 0x1, - VPROCESSOR_RT_PITCH = 0x2, - VPROCESSOR_STEAMAUDIO_HRTF = 0x3, - VPROCESSOR_DYNAMICS = 0x4, - VPROCESSOR_PRESETDSP = 0x5, - VPROCESSOR_DELAY = 0x6, - VPROCESSOR_MOD_DELAY = 0x7, - VPROCESSOR_DIFFUSOR = 0x8, - VPROCESSOR_BOXVERB = 0x9, - VPROCESSOR_FREEVERB = 0xA, - VPROCESSOR_PLATEVERB = 0xB, - VPROCESSOR_FULLWAVE_INTEGRATOR = 0xC, - VPROCESSOR_FILTER = 0xD, - VPROCESSOR_STEAMAUDIO_PATHING = 0xE, - VPROCESSOR_EQ8 = 0xF, - VPROCESSOR_ENVELOPE = 0x10, - VPROCESSOR_VOCODER = 0x11, - VPROCESSOR_CONVOLUTION = 0x12, - VPROCESSOR_DYNAMICS_3BAND = 0x13, - VPROCESSOR_DYNAMICS_COMPRESSOR = 0x14, - VPROCESSOR_SHAPER = 0x15, - VPROCESSOR_PANNER = 0x16, - VPROCESSOR_UTILITY = 0x17, - VPROCESSOR_AUTOFILTER = 0x18, - VPROCESSOR_OSC = 0x19, - VPROCESSOR_STEREODELAY = 0x1A, - VPROCESSOR_EFFECT_CHAIN = 0x1B, - VPROCESSOR_SUBGRAPH_SWITCH = 0x1C, - VPROCESSOR_STEAMAUDIO_DIRECT = 0x1D - } - // Alignment: 4 - // Members count: 5 - public enum VMixLFOShape_t : uint { - LFO_SHAPE_SINE = 0x0, - LFO_SHAPE_SQUARE = 0x1, - LFO_SHAPE_TRI = 0x2, - LFO_SHAPE_SAW = 0x3, - LFO_SHAPE_NOISE = 0x4 - } - // Alignment: 4 - // Members count: 2 - public enum VMixPannerType_t : uint { - PANNER_TYPE_LINEAR = 0x0, - PANNER_TYPE_EQUAL_POWER = 0x1 - } - // Alignment: 4 - // Members count: 3 - public enum VMixSubgraphSwitchInterpolationType_t : uint { - SUBGRAPH_INTERPOLATION_TEMPORAL_CROSSFADE = 0x0, - SUBGRAPH_INTERPOLATION_TEMPORAL_FADE_OUT = 0x1, - SUBGRAPH_INTERPOLATION_KEEP_LAST_SUBGRAPH_RUNNING = 0x2 - } - // Alignment: 4 - // Members count: 6 - public enum VMixChannelOperation_t : uint { - VMIX_CHAN_STEREO = 0x0, - VMIX_CHAN_LEFT = 0x1, - VMIX_CHAN_RIGHT = 0x2, - VMIX_CHAN_SWAP = 0x3, - VMIX_CHAN_MONO = 0x4, - VMIX_CHAN_MID_SIDE = 0x5 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn - public static class CSosGroupActionSchema { - public const nint m_name = 0x8; // CUtlString - public const nint m_actionType = 0x10; // ActionType_t - public const nint m_actionInstanceType = 0x14; // ActionType_t - } - // Parent: CSosGroupActionSchema - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSosGroupActionLimitSchema { - public const nint m_nMaxCount = 0x18; // int32 - public const nint m_nStopType = 0x1C; // SosActionStopType_t - public const nint m_nSortType = 0x20; // SosActionSortType_t - } - // Parent: CSosGroupActionSchema - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSosGroupActionTimeLimitSchema { - public const nint m_flMaxDuration = 0x18; // float32 - } - // Parent: CSosGroupActionSchema - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSosGroupActionTimeBlockLimitSchema { - public const nint m_nMaxCount = 0x18; // int32 - public const nint m_flMaxDuration = 0x1C; // float32 - } - // Parent: CSosGroupActionSchema - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSosGroupActionSetSoundeventParameterSchema { - public const nint m_nMaxCount = 0x18; // int32 - public const nint m_flMinValue = 0x1C; // float32 - public const nint m_flMaxValue = 0x20; // float32 - public const nint m_opvarName = 0x28; // CUtlString - public const nint m_nSortType = 0x30; // SosActionSortType_t - } - // Parent: CSosGroupActionSchema - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSosGroupActionSoundeventClusterSchema { - public const nint m_nMinNearby = 0x18; // int32 - public const nint m_flClusterEpsilon = 0x1C; // float32 - public const nint m_shouldPlayOpvar = 0x20; // CUtlString - public const nint m_shouldPlayClusterChild = 0x28; // CUtlString - public const nint m_clusterSizeOpvar = 0x30; // CUtlString - public const nint m_groupBoundingBoxMinsOpvar = 0x38; // CUtlString - public const nint m_groupBoundingBoxMaxsOpvar = 0x40; // CUtlString - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSosGroupBranchPattern { - public const nint m_bMatchEventName = 0x8; // bool - public const nint m_bMatchEventSubString = 0x9; // bool - public const nint m_bMatchEntIndex = 0xA; // bool - public const nint m_bMatchOpvar = 0xB; // bool - } - // Parent: CSosGroupBranchPattern - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSosGroupMatchPattern { - public const nint m_matchSoundEventName = 0x10; // CUtlString - public const nint m_matchSoundEventSubString = 0x18; // CUtlString - public const nint m_flEntIndex = 0x20; // float32 - public const nint m_flOpvar = 0x24; // float32 - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn - public static class CSosSoundEventGroupSchema { - public const nint m_name = 0x0; // CUtlString - public const nint m_nType = 0x8; // SosGroupType_t - public const nint m_bIsBlocking = 0xC; // bool - public const nint m_nBlockMaxCount = 0x10; // int32 - public const nint m_bInvertMatch = 0x14; // bool - public const nint m_matchPattern = 0x18; // CSosGroupMatchPattern - public const nint m_branchPattern = 0x40; // CSosGroupBranchPattern - public const nint m_vActions = 0xB0; // CSosGroupActionSchema*[4] - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSosSoundEventGroupListSchema { - public const nint m_groupList = 0x0; // CUtlVector - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class SosEditItemInfo_t { - public const nint itemType = 0x0; // SosEditItemType_t - public const nint itemName = 0x8; // CUtlString - public const nint itemTypeName = 0x10; // CUtlString - public const nint itemKVString = 0x20; // CUtlString - public const nint itemPos = 0x28; // Vector2D - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class SelectedEditItemInfo_t { - public const nint m_EditItems = 0x0; // CUtlVector - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSoundEventMetaData { - public const nint m_soundEventVMix = 0x0; // CStrongHandle - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CDSPMixgroupModifier { - public const nint m_mixgroup = 0x0; // CUtlString - public const nint m_flModifier = 0x8; // float32 - public const nint m_flModifierMin = 0xC; // float32 - public const nint m_flSourceModifier = 0x10; // float32 - public const nint m_flSourceModifierMin = 0x14; // float32 - public const nint m_flListenerReverbModifierWhenSourceReverbIsActive = 0x18; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CDspPresetModifierList { - public const nint m_dspName = 0x0; // CUtlString - public const nint m_modifiers = 0x8; // CUtlVector - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CVoiceContainerBase { - public const nint m_curves = 0x20; // CUtlDict - } - // Parent: CVoiceContainerBase - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CVoiceContainerDefault { - } - // Parent: CVoiceContainerBase - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CVoiceContainerWavFileReader { - public const nint m_wavFilePath = 0x60; // CUtlString - } - // Parent: CVoiceContainerWavFileReader - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CVoiceContainerTestConstant { - public const nint m_flTestConstantParam = 0x68; // bool - } - // Parent: CVoiceContainerBase - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CVoiceContainerTestNestedDynamic { - public const nint m_SoundToPlay = 0x60; // CStrongHandle - public const nint m_flTestConstantParam = 0x68; // float32 - } - // Parent: CVoiceContainerBase - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CVoiceContainerDecayingSineWave { - public const nint m_flFrequency = 0x60; // float32 - public const nint m_flDecayTime = 0x64; // float32 - } - // Parent: CVoiceContainerDecayingSineWave - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CVoiceContainerAmpedDecayingSineWave { - public const nint m_flGainAmount = 0x68; // float32 - } - // Parent: CVoiceContainerBase - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CVoiceContainerRealtimeFMSineWave { - public const nint m_flCarrierFrequency = 0x60; // float32 - public const nint m_flModulatorFrequency = 0x64; // float32 - public const nint m_flModulatorAmount = 0x68; // float32 - } - // Parent: CVoiceContainerBase - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CVoiceContainerBlend { - public const nint m_hSoundOne = 0x60; // CStrongHandle - public const nint m_hSoundTwo = 0x68; // CStrongHandle - public const nint m_flBlendAmount = 0x70; // float32 - } - // Parent: CVoiceContainerBase - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CVoiceContainerEngineSound { - public const nint m_SoundToPlay = 0x60; // CStrongHandle - public const nint m_flTestConstantParam = 0x68; // float32 - public const nint m_flTestSoundEventBoundParam = 0x6C; // float32 - public const nint m_flEngineRPM = 0x70; // float32 - } - // Parent: CVoiceContainerWavFileReader - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CVoiceContainerEnvelopeAnalyzer { - public const nint m_envBuffer = 0x68; // CUtlVector - } - // Parent: CVoiceContainerBase - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CVoiceContainerRandomSampler { - public const nint m_flLoudAmplitude = 0x60; // float32 - public const nint m_flLoudAmplitudeJitter = 0x64; // float32 - public const nint m_flSoftAmplitude = 0x68; // float32 - public const nint m_flSoftAmplitudeJitter = 0x6C; // float32 - public const nint m_flLoudTimeJitter = 0x70; // float32 - public const nint m_flSoftTimeJitter = 0x74; // float32 - public const nint m_grainResources = 0x78; // CUtlVector> - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class VMixFilterDesc_t { - public const nint m_nFilterType = 0x0; // VMixFilterType_t - public const nint m_nFilterSlope = 0x2; // VMixFilterSlope_t - public const nint m_bEnabled = 0x3; // bool - public const nint m_fldbGain = 0x4; // float32 - public const nint m_flCutoffFreq = 0x8; // float32 - public const nint m_flQ = 0xC; // float32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class VMixEQ8Desc_t { - public const nint m_stages = 0x0; // VMixFilterDesc_t[8] - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class VMixDelayDesc_t { - public const nint m_feedbackFilter = 0x0; // VMixFilterDesc_t - public const nint m_bEnableFilter = 0x10; // bool - public const nint m_flDelay = 0x14; // float32 - public const nint m_flDirectGain = 0x18; // float32 - public const nint m_flDelayGain = 0x1C; // float32 - public const nint m_flFeedbackGain = 0x20; // float32 - public const nint m_flWidth = 0x24; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class VMixPannerDesc_t { - public const nint m_type = 0x0; // VMixPannerType_t - public const nint m_flStrength = 0x4; // float32 - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - public static class VMixModDelayDesc_t { - public const nint m_feedbackFilter = 0x0; // VMixFilterDesc_t - public const nint m_bPhaseInvert = 0x10; // bool - public const nint m_flGlideTime = 0x14; // float32 - public const nint m_flDelay = 0x18; // float32 - public const nint m_flOutputGain = 0x1C; // float32 - public const nint m_flFeedbackGain = 0x20; // float32 - public const nint m_flModRate = 0x24; // float32 - public const nint m_flModDepth = 0x28; // float32 - public const nint m_bApplyAntialiasing = 0x2C; // bool - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class VMixDiffusorDesc_t { - public const nint m_flSize = 0x0; // float32 - public const nint m_flComplexity = 0x4; // float32 - public const nint m_flFeedback = 0x8; // float32 - public const nint m_flOutputGain = 0xC; // float32 - } - // Parent: None - // Fields count: 17 - // - // Metadata: - // MGetKV3ClassDefaults - public static class VMixBoxverbDesc_t { - public const nint m_flSizeMax = 0x0; // float32 - public const nint m_flSizeMin = 0x4; // float32 - public const nint m_flComplexity = 0x8; // float32 - public const nint m_flDiffusion = 0xC; // float32 - public const nint m_flModDepth = 0x10; // float32 - public const nint m_flModRate = 0x14; // float32 - public const nint m_bParallel = 0x18; // bool - public const nint m_filterType = 0x1C; // VMixFilterDesc_t - public const nint m_flWidth = 0x2C; // float32 - public const nint m_flHeight = 0x30; // float32 - public const nint m_flDepth = 0x34; // float32 - public const nint m_flFeedbackScale = 0x38; // float32 - public const nint m_flFeedbackWidth = 0x3C; // float32 - public const nint m_flFeedbackHeight = 0x40; // float32 - public const nint m_flFeedbackDepth = 0x44; // float32 - public const nint m_flOutputGain = 0x48; // float32 - public const nint m_flTaps = 0x4C; // float32 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class VMixFreeverbDesc_t { - public const nint m_flRoomSize = 0x0; // float32 - public const nint m_flDamp = 0x4; // float32 - public const nint m_flWidth = 0x8; // float32 - public const nint m_flLateReflections = 0xC; // float32 - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class VMixPlateverbDesc_t { - public const nint m_flPrefilter = 0x0; // float32 - public const nint m_flInputDiffusion1 = 0x4; // float32 - public const nint m_flInputDiffusion2 = 0x8; // float32 - public const nint m_flDecay = 0xC; // float32 - public const nint m_flDamp = 0x10; // float32 - public const nint m_flFeedbackDiffusion1 = 0x14; // float32 - public const nint m_flFeedbackDiffusion2 = 0x18; // float32 - } - // Parent: None - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - public static class VMixDynamicsDesc_t { - public const nint m_fldbGain = 0x0; // float32 - public const nint m_fldbNoiseGateThreshold = 0x4; // float32 - public const nint m_fldbCompressionThreshold = 0x8; // float32 - public const nint m_fldbLimiterThreshold = 0xC; // float32 - public const nint m_fldbKneeWidth = 0x10; // float32 - public const nint m_flRatio = 0x14; // float32 - public const nint m_flLimiterRatio = 0x18; // float32 - public const nint m_flAttackTimeMS = 0x1C; // float32 - public const nint m_flReleaseTimeMS = 0x20; // float32 - public const nint m_flRMSTimeMS = 0x24; // float32 - public const nint m_flWetMix = 0x28; // float32 - public const nint m_bPeakMode = 0x2C; // bool - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - public static class VMixDynamicsCompressorDesc_t { - public const nint m_fldbOutputGain = 0x0; // float32 - public const nint m_fldbCompressionThreshold = 0x4; // float32 - public const nint m_fldbKneeWidth = 0x8; // float32 - public const nint m_flCompressionRatio = 0xC; // float32 - public const nint m_flAttackTimeMS = 0x10; // float32 - public const nint m_flReleaseTimeMS = 0x14; // float32 - public const nint m_flRMSTimeMS = 0x18; // float32 - public const nint m_flWetMix = 0x1C; // float32 - public const nint m_bPeakMode = 0x20; // bool - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class VMixDynamicsBand_t { - public const nint m_fldbGainInput = 0x0; // float32 - public const nint m_fldbGainOutput = 0x4; // float32 - public const nint m_fldbThresholdBelow = 0x8; // float32 - public const nint m_fldbThresholdAbove = 0xC; // float32 - public const nint m_flRatioBelow = 0x10; // float32 - public const nint m_flRatioAbove = 0x14; // float32 - public const nint m_flAttackTimeMS = 0x18; // float32 - public const nint m_flReleaseTimeMS = 0x1C; // float32 - public const nint m_bEnable = 0x20; // bool - public const nint m_bSolo = 0x21; // bool - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class VMixDynamics3BandDesc_t { - public const nint m_fldbGainOutput = 0x0; // float32 - public const nint m_flRMSTimeMS = 0x4; // float32 - public const nint m_fldbKneeWidth = 0x8; // float32 - public const nint m_flDepth = 0xC; // float32 - public const nint m_flWetMix = 0x10; // float32 - public const nint m_flTimeScale = 0x14; // float32 - public const nint m_flLowCutoffFreq = 0x18; // float32 - public const nint m_flHighCutoffFreq = 0x1C; // float32 - public const nint m_bPeakMode = 0x20; // bool - public const nint m_bandDesc = 0x24; // VMixDynamicsBand_t[3] - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class VMixEnvelopeDesc_t { - public const nint m_flAttackTimeMS = 0x0; // float32 - public const nint m_flHoldTimeMS = 0x4; // float32 - public const nint m_flReleaseTimeMS = 0x8; // float32 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class VMixPitchShiftDesc_t { - public const nint m_nGrainSampleCount = 0x0; // int32 - public const nint m_flPitchShift = 0x4; // float32 - public const nint m_nQuality = 0x8; // int32 - public const nint m_nProcType = 0xC; // int32 - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class VMixConvolutionDesc_t { - public const nint m_fldbGain = 0x0; // float32 - public const nint m_flPreDelayMS = 0x4; // float32 - public const nint m_flWetMix = 0x8; // float32 - public const nint m_fldbLow = 0xC; // float32 - public const nint m_fldbMid = 0x10; // float32 - public const nint m_fldbHigh = 0x14; // float32 - public const nint m_flLowCutoffFreq = 0x18; // float32 - public const nint m_flHighCutoffFreq = 0x1C; // float32 - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class VMixVocoderDesc_t { - public const nint m_nBandCount = 0x0; // int32 - public const nint m_flBandwidth = 0x4; // float32 - public const nint m_fldBModGain = 0x8; // float32 - public const nint m_flFreqRangeStart = 0xC; // float32 - public const nint m_flFreqRangeEnd = 0x10; // float32 - public const nint m_fldBUnvoicedGain = 0x14; // float32 - public const nint m_flAttackTimeMS = 0x18; // float32 - public const nint m_flReleaseTimeMS = 0x1C; // float32 - public const nint m_nDebugBand = 0x20; // int32 - public const nint m_bPeakMode = 0x24; // bool - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class VMixShaperDesc_t { - public const nint m_nShape = 0x0; // int32 - public const nint m_fldbDrive = 0x4; // float32 - public const nint m_fldbOutputGain = 0x8; // float32 - public const nint m_flWetMix = 0xC; // float32 - public const nint m_nOversampleFactor = 0x10; // int32 - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class VMixUtilityDesc_t { - public const nint m_nOp = 0x0; // VMixChannelOperation_t - public const nint m_flInputPan = 0x4; // float32 - public const nint m_flOutputBalance = 0x8; // float32 - public const nint m_fldbOutputGain = 0xC; // float32 - public const nint m_bBassMono = 0x10; // bool - public const nint m_flBassFreq = 0x14; // float32 - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class VMixAutoFilterDesc_t { - public const nint m_flEnvelopeAmount = 0x0; // float32 - public const nint m_flAttackTimeMS = 0x4; // float32 - public const nint m_flReleaseTimeMS = 0x8; // float32 - public const nint m_filter = 0xC; // VMixFilterDesc_t - public const nint m_flLFOAmount = 0x1C; // float32 - public const nint m_flLFORate = 0x20; // float32 - public const nint m_flPhase = 0x24; // float32 - public const nint m_nLFOShape = 0x28; // VMixLFOShape_t - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class VMixOscDesc_t { - public const nint oscType = 0x0; // VMixLFOShape_t - public const nint m_freq = 0x4; // float32 - public const nint m_flPhase = 0x8; // float32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class VMixEffectChainDesc_t { - public const nint m_flCrossfadeTime = 0x0; // float32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class VMixSubgraphSwitchDesc_t { - public const nint m_interpolationMode = 0x0; // VMixSubgraphSwitchInterpolationType_t - public const nint m_bOnlyTailsOnFadeOut = 0x4; // bool - public const nint m_flInterpolationTime = 0x8; // float32 - } - } - // Module: vphysics2.dll - // Classes count: 82 - // Enums count: 2 - public static class Vphysics2 { - // Alignment: 4 - // Members count: 4 - public enum JointAxis_t : uint { - JOINT_AXIS_X = 0x0, - JOINT_AXIS_Y = 0x1, - JOINT_AXIS_Z = 0x2, - JOINT_AXIS_COUNT = 0x3 - } - // Alignment: 4 - // Members count: 3 - public enum JointMotion_t : uint { - JOINT_MOTION_FREE = 0x0, - JOINT_MOTION_LOCKED = 0x1, - JOINT_MOTION_COUNT = 0x2 - } - // Parent: None - // Fields count: 35 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CFeJiggleBone { - public const nint m_nFlags = 0x0; // uint32 - public const nint m_flLength = 0x4; // float32 - public const nint m_flTipMass = 0x8; // float32 - public const nint m_flYawStiffness = 0xC; // float32 - public const nint m_flYawDamping = 0x10; // float32 - public const nint m_flPitchStiffness = 0x14; // float32 - public const nint m_flPitchDamping = 0x18; // float32 - public const nint m_flAlongStiffness = 0x1C; // float32 - public const nint m_flAlongDamping = 0x20; // float32 - public const nint m_flAngleLimit = 0x24; // float32 - public const nint m_flMinYaw = 0x28; // float32 - public const nint m_flMaxYaw = 0x2C; // float32 - public const nint m_flYawFriction = 0x30; // float32 - public const nint m_flYawBounce = 0x34; // float32 - public const nint m_flMinPitch = 0x38; // float32 - public const nint m_flMaxPitch = 0x3C; // float32 - public const nint m_flPitchFriction = 0x40; // float32 - public const nint m_flPitchBounce = 0x44; // float32 - public const nint m_flBaseMass = 0x48; // float32 - public const nint m_flBaseStiffness = 0x4C; // float32 - public const nint m_flBaseDamping = 0x50; // float32 - public const nint m_flBaseMinLeft = 0x54; // float32 - public const nint m_flBaseMaxLeft = 0x58; // float32 - public const nint m_flBaseLeftFriction = 0x5C; // float32 - public const nint m_flBaseMinUp = 0x60; // float32 - public const nint m_flBaseMaxUp = 0x64; // float32 - public const nint m_flBaseUpFriction = 0x68; // float32 - public const nint m_flBaseMinForward = 0x6C; // float32 - public const nint m_flBaseMaxForward = 0x70; // float32 - public const nint m_flBaseForwardFriction = 0x74; // float32 - public const nint m_flRadius0 = 0x78; // float32 - public const nint m_flRadius1 = 0x7C; // float32 - public const nint m_vPoint0 = 0x80; // - public const nint m_vPoint1 = 0x8C; // - public const nint m_nCollisionMask = 0x98; // uint16 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CFeNamedJiggleBone { - public const nint m_strParentBone = 0x0; // CUtlString - public const nint m_transform = 0x10; // CTransform - public const nint m_nJiggleParent = 0x30; // uint32 - public const nint m_jiggleBone = 0x34; // CFeJiggleBone - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CFeIndexedJiggleBone { - public const nint m_nNode = 0x0; // uint32 - public const nint m_nJiggleParent = 0x4; // uint32 - public const nint m_jiggleBone = 0x8; // CFeJiggleBone - } - // Parent: None - // Fields count: 100 - // - // Metadata: - // MGetKV3ClassDefaults - public static class PhysFeModelDesc_t { - public const nint m_CtrlHash = 0x0; // CUtlVector - public const nint m_CtrlName = 0x18; // CUtlVector - public const nint m_nStaticNodeFlags = 0x30; // uint32 - public const nint m_nDynamicNodeFlags = 0x34; // uint32 - public const nint m_flLocalForce = 0x38; // float32 - public const nint m_flLocalRotation = 0x3C; // float32 - public const nint m_nNodeCount = 0x40; // uint16 - public const nint m_nStaticNodes = 0x42; // uint16 - public const nint m_nRotLockStaticNodes = 0x44; // uint16 - public const nint m_nFirstPositionDrivenNode = 0x46; // uint16 - public const nint m_nSimdTriCount1 = 0x48; // uint16 - public const nint m_nSimdTriCount2 = 0x4A; // uint16 - public const nint m_nSimdQuadCount1 = 0x4C; // uint16 - public const nint m_nSimdQuadCount2 = 0x4E; // uint16 - public const nint m_nQuadCount1 = 0x50; // uint16 - public const nint m_nQuadCount2 = 0x52; // uint16 - public const nint m_nTreeDepth = 0x54; // uint16 - public const nint m_nNodeBaseJiggleboneDependsCount = 0x56; // uint16 - public const nint m_nRopeCount = 0x58; // uint16 - public const nint m_Ropes = 0x60; // CUtlVector - public const nint m_NodeBases = 0x78; // CUtlVector - public const nint m_SimdNodeBases = 0x90; // CUtlVector - public const nint m_Quads = 0xA8; // CUtlVector - public const nint m_SimdQuads = 0xC0; // CUtlVector - public const nint m_SimdTris = 0xD8; // CUtlVector - public const nint m_SimdRods = 0xF0; // CUtlVector - public const nint m_SimdRodsAnim = 0x108; // CUtlVector - public const nint m_InitPose = 0x120; // CUtlVector - public const nint m_Rods = 0x138; // CUtlVector - public const nint m_Twists = 0x150; // CUtlVector - public const nint m_AxialEdges = 0x168; // CUtlVector - public const nint m_NodeInvMasses = 0x180; // CUtlVector - public const nint m_CtrlOffsets = 0x198; // CUtlVector - public const nint m_CtrlOsOffsets = 0x1B0; // CUtlVector - public const nint m_FollowNodes = 0x1C8; // CUtlVector - public const nint m_CollisionPlanes = 0x1E0; // CUtlVector - public const nint m_NodeIntegrator = 0x1F8; // CUtlVector - public const nint m_SpringIntegrator = 0x210; // CUtlVector - public const nint m_SimdSpringIntegrator = 0x228; // CUtlVector - public const nint m_WorldCollisionParams = 0x240; // CUtlVector - public const nint m_LegacyStretchForce = 0x258; // CUtlVector - public const nint m_NodeCollisionRadii = 0x270; // CUtlVector - public const nint m_DynNodeFriction = 0x288; // CUtlVector - public const nint m_LocalRotation = 0x2A0; // CUtlVector - public const nint m_LocalForce = 0x2B8; // CUtlVector - public const nint m_TaperedCapsuleStretches = 0x2D0; // CUtlVector - public const nint m_TaperedCapsuleRigids = 0x2E8; // CUtlVector - public const nint m_SphereRigids = 0x300; // CUtlVector - public const nint m_WorldCollisionNodes = 0x318; // CUtlVector - public const nint m_TreeParents = 0x330; // CUtlVector - public const nint m_TreeCollisionMasks = 0x348; // CUtlVector - public const nint m_TreeChildren = 0x360; // CUtlVector - public const nint m_FreeNodes = 0x378; // CUtlVector - public const nint m_FitMatrices = 0x390; // CUtlVector - public const nint m_FitWeights = 0x3A8; // CUtlVector - public const nint m_ReverseOffsets = 0x3C0; // CUtlVector - public const nint m_AnimStrayRadii = 0x3D8; // CUtlVector - public const nint m_SimdAnimStrayRadii = 0x3F0; // CUtlVector - public const nint m_KelagerBends = 0x408; // CUtlVector - public const nint m_CtrlSoftOffsets = 0x420; // CUtlVector - public const nint m_JiggleBones = 0x438; // CUtlVector - public const nint m_SourceElems = 0x450; // CUtlVector - public const nint m_GoalDampedSpringIntegrators = 0x468; // CUtlVector - public const nint m_Tris = 0x480; // CUtlVector - public const nint m_nTriCount1 = 0x498; // uint16 - public const nint m_nTriCount2 = 0x49A; // uint16 - public const nint m_nReservedUint8 = 0x49C; // uint8 - public const nint m_nExtraPressureIterations = 0x49D; // uint8 - public const nint m_nExtraGoalIterations = 0x49E; // uint8 - public const nint m_nExtraIterations = 0x49F; // uint8 - public const nint m_BoxRigids = 0x4A0; // CUtlVector - public const nint m_DynNodeVertexSet = 0x4B8; // CUtlVector - public const nint m_VertexSetNames = 0x4D0; // CUtlVector - public const nint m_RigidColliderPriorities = 0x4E8; // CUtlVector - public const nint m_MorphLayers = 0x500; // CUtlVector - public const nint m_MorphSetData = 0x518; // CUtlVector - public const nint m_VertexMaps = 0x530; // CUtlVector - public const nint m_VertexMapValues = 0x548; // CUtlVector - public const nint m_Effects = 0x560; // CUtlVector - public const nint m_LockToParent = 0x578; // CUtlVector - public const nint m_LockToGoal = 0x590; // CUtlVector - public const nint m_SkelParents = 0x5A8; // CUtlVector - public const nint m_DynNodeWindBases = 0x5C0; // CUtlVector - public const nint m_flInternalPressure = 0x5D8; // float32 - public const nint m_flDefaultTimeDilation = 0x5DC; // float32 - public const nint m_flWindage = 0x5E0; // float32 - public const nint m_flWindDrag = 0x5E4; // float32 - public const nint m_flDefaultSurfaceStretch = 0x5E8; // float32 - public const nint m_flDefaultThreadStretch = 0x5EC; // float32 - public const nint m_flDefaultGravityScale = 0x5F0; // float32 - public const nint m_flDefaultVelAirDrag = 0x5F4; // float32 - public const nint m_flDefaultExpAirDrag = 0x5F8; // float32 - public const nint m_flDefaultVelQuadAirDrag = 0x5FC; // float32 - public const nint m_flDefaultExpQuadAirDrag = 0x600; // float32 - public const nint m_flRodVelocitySmoothRate = 0x604; // float32 - public const nint m_flQuadVelocitySmoothRate = 0x608; // float32 - public const nint m_flAddWorldCollisionRadius = 0x60C; // float32 - public const nint m_flDefaultVolumetricSolveAmount = 0x610; // float32 - public const nint m_nRodVelocitySmoothIterations = 0x614; // uint16 - public const nint m_nQuadVelocitySmoothIterations = 0x616; // uint16 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FourVectors2D { - public const nint x = 0x0; // fltx4 - public const nint y = 0x10; // fltx4 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeEdgeDesc_t { - public const nint nEdge = 0x0; // uint16[2] - public const nint nSide = 0x4; // uint16[2][2] - public const nint nVirtElem = 0xC; // uint16[2] - } - // Parent: None - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - public static class OldFeEdge_t { - public const nint m_flK = 0x0; // float32[3] - public const nint invA = 0xC; // float32 - public const nint t = 0x10; // float32 - public const nint flThetaRelaxed = 0x14; // float32 - public const nint flThetaFactor = 0x18; // float32 - public const nint c01 = 0x1C; // float32 - public const nint c02 = 0x20; // float32 - public const nint c03 = 0x24; // float32 - public const nint c04 = 0x28; // float32 - public const nint flAxialModelDist = 0x2C; // float32 - public const nint flAxialModelWeights = 0x30; // float32[4] - public const nint m_nNode = 0x40; // uint16[4] - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeWeightedNode_t { - public const nint nNode = 0x0; // uint16 - public const nint nWeight = 0x2; // uint16 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeKelagerBend2_t { - public const nint flWeight = 0x0; // float32[3] - public const nint flHeight0 = 0xC; // float32 - public const nint nNode = 0x10; // uint16[3] - public const nint nReserved = 0x16; // uint16 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeStiffHingeBuild_t { - public const nint flMaxAngle = 0x0; // float32 - public const nint flStrength = 0x4; // float32 - public const nint flMotionBias = 0x8; // float32[3] - public const nint nNode = 0x14; // uint16[3] - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeTri_t { - public const nint nNode = 0x0; // uint16[3] - public const nint w1 = 0x8; // float32 - public const nint w2 = 0xC; // float32 - public const nint v1x = 0x10; // float32 - public const nint v2 = 0x14; // Vector2D - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeSimdTri_t { - public const nint nNode = 0x0; // uint32[4][3] - public const nint w1 = 0x30; // fltx4 - public const nint w2 = 0x40; // fltx4 - public const nint v1x = 0x50; // fltx4 - public const nint v2 = 0x60; // FourVectors2D - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeQuad_t { - public const nint nNode = 0x0; // uint16[4] - public const nint flSlack = 0x8; // float32 - public const nint vShape = 0xC; // Vector4D[4] - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeNodeBase_t { - public const nint nNode = 0x0; // uint16 - public const nint nDummy = 0x2; // uint16[3] - public const nint nNodeX0 = 0x8; // uint16 - public const nint nNodeX1 = 0xA; // uint16 - public const nint nNodeY0 = 0xC; // uint16 - public const nint nNodeY1 = 0xE; // uint16 - public const nint qAdjust = 0x10; // QuaternionStorage - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeNodeWindBase_t { - public const nint nNodeX0 = 0x0; // uint16 - public const nint nNodeX1 = 0x2; // uint16 - public const nint nNodeY0 = 0x4; // uint16 - public const nint nNodeY1 = 0x6; // uint16 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeNodeReverseOffset_t { - public const nint vOffset = 0x0; // - public const nint nBoneCtrl = 0xC; // uint16 - public const nint nTargetNode = 0xE; // uint16 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeSimdQuad_t { - public const nint nNode = 0x0; // uint16[4][4] - public const nint f4Slack = 0x20; // fltx4 - public const nint vShape = 0x30; // FourVectors[4] - public const nint f4Weights = 0xF0; // fltx4[4] - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeAxialEdgeBend_t { - public const nint te = 0x0; // float32 - public const nint tv = 0x4; // float32 - public const nint flDist = 0x8; // float32 - public const nint flWeight = 0xC; // float32[4] - public const nint nNode = 0x1C; // uint16[6] - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeBandBendLimit_t { - public const nint flDistMin = 0x0; // float32 - public const nint flDistMax = 0x4; // float32 - public const nint nNode = 0x8; // uint16[6] - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeRodConstraint_t { - public const nint nNode = 0x0; // uint16[2] - public const nint flMaxDist = 0x4; // float32 - public const nint flMinDist = 0x8; // float32 - public const nint flWeight0 = 0xC; // float32 - public const nint flRelaxationFactor = 0x10; // float32 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeTwistConstraint_t { - public const nint nNodeOrient = 0x0; // uint16 - public const nint nNodeEnd = 0x2; // uint16 - public const nint flTwistRelax = 0x4; // float32 - public const nint flSwingRelax = 0x8; // float32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeSimdRodConstraint_t { - public const nint nNode = 0x0; // uint16[4][2] - public const nint f4MaxDist = 0x10; // fltx4 - public const nint f4MinDist = 0x20; // fltx4 - public const nint f4Weight0 = 0x30; // fltx4 - public const nint f4RelaxationFactor = 0x40; // fltx4 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeSimdRodConstraintAnim_t { - public const nint nNode = 0x0; // uint16[4][2] - public const nint f4Weight0 = 0x10; // fltx4 - public const nint f4RelaxationFactor = 0x20; // fltx4 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeAnimStrayRadius_t { - public const nint nNode = 0x0; // uint16[2] - public const nint flMaxDist = 0x4; // float32 - public const nint flRelaxationFactor = 0x8; // float32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeSimdAnimStrayRadius_t { - public const nint nNode = 0x0; // uint16[4][2] - public const nint flMaxDist = 0x10; // fltx4 - public const nint flRelaxationFactor = 0x20; // fltx4 - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeSimdNodeBase_t { - public const nint nNode = 0x0; // uint16[4] - public const nint nNodeX0 = 0x8; // uint16[4] - public const nint nNodeX1 = 0x10; // uint16[4] - public const nint nNodeY0 = 0x18; // uint16[4] - public const nint nNodeY1 = 0x20; // uint16[4] - public const nint nDummy = 0x28; // uint16[4] - public const nint qAdjust = 0x30; // FourQuaternions - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeNodeIntegrator_t { - public const nint flPointDamping = 0x0; // float32 - public const nint flAnimationForceAttraction = 0x4; // float32 - public const nint flAnimationVertexAttraction = 0x8; // float32 - public const nint flGravity = 0xC; // float32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeSpringIntegrator_t { - public const nint nNode = 0x0; // uint16[2] - public const nint flSpringRestLength = 0x4; // float32 - public const nint flSpringConstant = 0x8; // float32 - public const nint flSpringDamping = 0xC; // float32 - public const nint flNodeWeight0 = 0x10; // float32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeSimdSpringIntegrator_t { - public const nint nNode = 0x0; // uint16[4][2] - public const nint flSpringRestLength = 0x10; // fltx4 - public const nint flSpringConstant = 0x20; // fltx4 - public const nint flSpringDamping = 0x30; // fltx4 - public const nint flNodeWeight0 = 0x40; // fltx4 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeCtrlOffset_t { - public const nint vOffset = 0x0; // - public const nint nCtrlParent = 0xC; // uint16 - public const nint nCtrlChild = 0xE; // uint16 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeSoftParent_t { - public const nint nParent = 0x0; // int32 - public const nint flAlpha = 0x4; // float32 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeCtrlSoftOffset_t { - public const nint nCtrlParent = 0x0; // uint16 - public const nint nCtrlChild = 0x2; // uint16 - public const nint vOffset = 0x4; // - public const nint flAlpha = 0x10; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeCtrlOsOffset_t { - public const nint nCtrlParent = 0x0; // uint16 - public const nint nCtrlChild = 0x2; // uint16 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeFollowNode_t { - public const nint nParentNode = 0x0; // uint16 - public const nint nChildNode = 0x2; // uint16 - public const nint flWeight = 0x4; // float32 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeCollisionPlane_t { - public const nint nCtrlParent = 0x0; // uint16 - public const nint nChildNode = 0x2; // uint16 - public const nint m_Plane = 0x4; // RnPlane_t - public const nint flStrength = 0x14; // float32 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeWorldCollisionParams_t { - public const nint flWorldFriction = 0x0; // float32 - public const nint flGroundFriction = 0x4; // float32 - public const nint nListBegin = 0x8; // uint16 - public const nint nListEnd = 0xA; // uint16 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeTreeChildren_t { - public const nint nChild = 0x0; // uint16[2] - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeTaperedCapsuleRigid_t { - public const nint vSphere = 0x0; // fltx4[2] - public const nint nNode = 0x20; // uint16 - public const nint nCollisionMask = 0x22; // uint16 - public const nint nVertexMapIndex = 0x24; // uint16 - public const nint nFlags = 0x26; // uint16 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeSphereRigid_t { - public const nint vSphere = 0x0; // fltx4 - public const nint nNode = 0x10; // uint16 - public const nint nCollisionMask = 0x12; // uint16 - public const nint nVertexMapIndex = 0x14; // uint16 - public const nint nFlags = 0x16; // uint16 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeTaperedCapsuleStretch_t { - public const nint nNode = 0x0; // uint16[2] - public const nint nCollisionMask = 0x4; // uint16 - public const nint nDummy = 0x6; // uint16 - public const nint flRadius = 0x8; // float32[2] - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeBoxRigid_t { - public const nint tmFrame2 = 0x0; // CTransform - public const nint nNode = 0x20; // uint16 - public const nint nCollisionMask = 0x22; // uint16 - public const nint vSize = 0x24; // - public const nint nVertexMapIndex = 0x30; // uint16 - public const nint nFlags = 0x32; // uint16 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CovMatrix3 { - public const nint m_vDiag = 0x0; // - public const nint m_flXY = 0xC; // float32 - public const nint m_flXZ = 0x10; // float32 - public const nint m_flYZ = 0x14; // float32 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FourCovMatrices3 { - public const nint m_vDiag = 0x0; // FourVectors - public const nint m_flXY = 0x30; // fltx4 - public const nint m_flXZ = 0x40; // fltx4 - public const nint m_flYZ = 0x50; // fltx4 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeFitWeight_t { - public const nint flWeight = 0x0; // float32 - public const nint nNode = 0x4; // uint16 - public const nint nDummy = 0x6; // uint16 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeFitInfluence_t { - public const nint nVertexNode = 0x0; // uint32 - public const nint flWeight = 0x4; // float32 - public const nint nMatrixNode = 0x8; // uint32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeFitMatrix_t { - public const nint bone = 0x0; // CTransform - public const nint vCenter = 0x20; // - public const nint nEnd = 0x2C; // uint16 - public const nint nNode = 0x2E; // uint16 - public const nint nBeginDynamic = 0x30; // uint16 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeRigidColliderIndices_t { - public const nint m_nTaperedCapsuleRigidIndex = 0x0; // uint16 - public const nint m_nSphereRigidIndex = 0x2; // uint16 - public const nint m_nBoxRigidIndex = 0x4; // uint16 - public const nint m_nCollisionPlaneIndex = 0x6; // uint16 - } - // Parent: FeTaperedCapsuleRigid_t - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeBuildTaperedCapsuleRigid_t { - public const nint m_nPriority = 0x30; // int32 - public const nint m_nVertexMapHash = 0x34; // uint32 - } - // Parent: FeBoxRigid_t - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeBuildBoxRigid_t { - public const nint m_nPriority = 0x40; // int32 - public const nint m_nVertexMapHash = 0x44; // uint32 - } - // Parent: FeSphereRigid_t - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeBuildSphereRigid_t { - public const nint m_nPriority = 0x20; // int32 - public const nint m_nVertexMapHash = 0x24; // uint32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeSourceEdge_t { - public const nint nNode = 0x0; // uint16[2] - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeEffectDesc_t { - public const nint sName = 0x0; // CUtlString - public const nint nNameHash = 0x8; // uint32 - public const nint nType = 0xC; // int32 - public const nint m_Params = 0x10; // KeyValues3 - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeVertexMapBuild_t { - public const nint m_VertexMapName = 0x0; // CUtlString - public const nint m_nNameHash = 0x8; // uint32 - public const nint m_Color = 0xC; // Color - public const nint m_flVolumetricSolveStrength = 0x10; // float32 - public const nint m_nScaleSourceNode = 0x14; // int32 - public const nint m_Weights = 0x18; // CUtlVector - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CFeVertexMapBuildArray { - public const nint m_Array = 0x0; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeProxyVertexMap_t { - public const nint m_Name = 0x0; // CUtlString - public const nint m_flWeight = 0x8; // float32 - } - // Parent: None - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeVertexMapDesc_t { - public const nint sName = 0x0; // CUtlString - public const nint nNameHash = 0x8; // uint32 - public const nint nColor = 0xC; // uint32 - public const nint nFlags = 0x10; // uint32 - public const nint nVertexBase = 0x14; // uint16 - public const nint nVertexCount = 0x16; // uint16 - public const nint nMapOffset = 0x18; // uint32 - public const nint nNodeListOffset = 0x1C; // uint32 - public const nint vCenterOfMass = 0x20; // - public const nint flVolumetricSolveStrength = 0x2C; // float32 - public const nint nScaleSourceNode = 0x30; // int16 - public const nint nNodeListCount = 0x32; // uint16 - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class FeMorphLayerDepr_t { - public const nint m_Name = 0x0; // CUtlString - public const nint m_nNameHash = 0x8; // uint32 - public const nint m_Nodes = 0x10; // CUtlVector - public const nint m_InitPos = 0x28; // CUtlVector - public const nint m_Gravity = 0x40; // CUtlVector - public const nint m_GoalStrength = 0x58; // CUtlVector - public const nint m_GoalDamping = 0x70; // CUtlVector - public const nint m_nFlags = 0x88; // uint32 - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CFeMorphLayer { - public const nint m_Name = 0x0; // CUtlString - public const nint m_nNameHash = 0x8; // uint32 - public const nint m_Nodes = 0x10; // CUtlVector - public const nint m_InitPos = 0x28; // CUtlVector - public const nint m_Gravity = 0x40; // CUtlVector - public const nint m_GoalStrength = 0x58; // CUtlVector - public const nint m_GoalDamping = 0x70; // CUtlVector - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class Dop26_t { - public const nint m_flSupport = 0x0; // float32[26] - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class RnCapsule_t { - public const nint m_vCenter = 0x0; // Vector[2] - public const nint m_flRadius = 0x18; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class RnPlane_t { - public const nint m_vNormal = 0x0; // - public const nint m_flOffset = 0xC; // float32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class RnVertex_t { - public const nint m_nEdge = 0x0; // uint8 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class RnHalfEdge_t { - public const nint m_nNext = 0x0; // uint8 - public const nint m_nTwin = 0x1; // uint8 - public const nint m_nOrigin = 0x2; // uint8 - public const nint m_nFace = 0x3; // uint8 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class RnFace_t { - public const nint m_nEdge = 0x0; // uint8 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CRegionSVM { - public const nint m_Planes = 0x0; // CUtlVector - public const nint m_Nodes = 0x18; // CUtlVector - } - // Parent: None - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - public static class RnHull_t { - public const nint m_vCentroid = 0x0; // - public const nint m_flMaxAngularRadius = 0xC; // float32 - public const nint m_Bounds = 0x10; // AABB_t - public const nint m_vOrthographicAreas = 0x28; // - public const nint m_MassProperties = 0x34; // matrix3x4_t - public const nint m_flVolume = 0x64; // float32 - public const nint m_flSurfaceArea = 0x68; // float32 - public const nint m_Vertices = 0x70; // CUtlVector - public const nint m_VertexPositions = 0x88; // CUtlVector - public const nint m_Edges = 0xA0; // CUtlVector - public const nint m_Faces = 0xB8; // CUtlVector - public const nint m_FacePlanes = 0xD0; // CUtlVector - public const nint m_nFlags = 0xE8; // uint32 - public const nint m_pRegionSVM = 0xF0; // CRegionSVM* - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class RnTriangle_t { - public const nint m_nIndex = 0x0; // int32[3] - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class RnWing_t { - public const nint m_nIndex = 0x0; // int32[3] - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class RnNode_t { - public const nint m_vMin = 0x0; // - public const nint m_nChildren = 0xC; // uint32 - public const nint m_vMax = 0x10; // - public const nint m_nTriangleOffset = 0x1C; // uint32 - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class RnMesh_t { - public const nint m_vMin = 0x0; // - public const nint m_vMax = 0xC; // - public const nint m_Nodes = 0x18; // CUtlVector - public const nint m_Vertices = 0x30; // CUtlVectorSIMDPaddedVector - public const nint m_Triangles = 0x48; // CUtlVector - public const nint m_Wings = 0x60; // CUtlVector - public const nint m_Materials = 0x78; // CUtlVector - public const nint m_vOrthographicAreas = 0x90; // - public const nint m_nFlags = 0x9C; // uint32 - public const nint m_nDebugFlags = 0xA0; // uint32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class RnShapeDesc_t { - public const nint m_nCollisionAttributeIndex = 0x0; // uint32 - public const nint m_nSurfacePropertyIndex = 0x4; // uint32 - public const nint m_UserFriendlyName = 0x8; // CUtlString - } - // Parent: RnShapeDesc_t - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class RnSphereDesc_t { - public const nint m_Sphere = 0x10; // SphereBase_t - } - // Parent: RnShapeDesc_t - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class RnCapsuleDesc_t { - public const nint m_Capsule = 0x10; // RnCapsule_t - } - // Parent: RnShapeDesc_t - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class RnHullDesc_t { - public const nint m_Hull = 0x10; // RnHull_t - } - // Parent: RnShapeDesc_t - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class RnMeshDesc_t { - public const nint m_Mesh = 0x10; // RnMesh_t - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class RnSoftbodyParticle_t { - public const nint m_flMassInv = 0x0; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class RnSoftbodySpring_t { - public const nint m_nParticle = 0x0; // uint16[2] - public const nint m_flLength = 0x4; // float32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class RnSoftbodyCapsule_t { - public const nint m_vCenter = 0x0; // Vector[2] - public const nint m_flRadius = 0x18; // float32 - public const nint m_nParticle = 0x1C; // uint16[2] - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class RnBlendVertex_t { - public const nint m_nWeight0 = 0x0; // uint16 - public const nint m_nIndex0 = 0x2; // uint16 - public const nint m_nWeight1 = 0x4; // uint16 - public const nint m_nIndex1 = 0x6; // uint16 - public const nint m_nWeight2 = 0x8; // uint16 - public const nint m_nIndex2 = 0xA; // uint16 - public const nint m_nFlags = 0xC; // uint16 - public const nint m_nTargetIndex = 0xE; // uint16 - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CastSphereSATParams_t { - public const nint m_vRayStart = 0x0; // - public const nint m_vRayDelta = 0xC; // - public const nint m_flRadius = 0x18; // float32 - public const nint m_flMaxFraction = 0x1C; // float32 - public const nint m_flScale = 0x20; // float32 - public const nint m_pHull = 0x28; // RnHull_t* - } - // Parent: None - // Fields count: 35 - // - // Metadata: - // MGetKV3ClassDefaults - public static class RnBodyDesc_t { - public const nint m_sDebugName = 0x0; // CUtlString - public const nint m_vPosition = 0x8; // - public const nint m_qOrientation = 0x14; // QuaternionStorage - public const nint m_vLinearVelocity = 0x24; // - public const nint m_vAngularVelocity = 0x30; // - public const nint m_vLocalMassCenter = 0x3C; // - public const nint m_LocalInertiaInv = 0x48; // Vector[3] - public const nint m_flMassInv = 0x6C; // float32 - public const nint m_flGameMass = 0x70; // float32 - public const nint m_flInertiaScaleInv = 0x74; // float32 - public const nint m_flLinearDamping = 0x78; // float32 - public const nint m_flAngularDamping = 0x7C; // float32 - public const nint m_flLinearDrag = 0x80; // float32 - public const nint m_flAngularDrag = 0x84; // float32 - public const nint m_flLinearBuoyancyDrag = 0x88; // float32 - public const nint m_flAngularBuoyancyDrag = 0x8C; // float32 - public const nint m_vLastAwakeForceAccum = 0x90; // - public const nint m_vLastAwakeTorqueAccum = 0x9C; // - public const nint m_flBuoyancyFactor = 0xA8; // float32 - public const nint m_flGravityScale = 0xAC; // float32 - public const nint m_flTimeScale = 0xB0; // float32 - public const nint m_nBodyType = 0xB4; // int32 - public const nint m_nGameIndex = 0xB8; // uint32 - public const nint m_nGameFlags = 0xBC; // uint32 - public const nint m_nMinVelocityIterations = 0xC0; // int8 - public const nint m_nMinPositionIterations = 0xC1; // int8 - public const nint m_nMassPriority = 0xC2; // int8 - public const nint m_bEnabled = 0xC3; // bool - public const nint m_bSleeping = 0xC4; // bool - public const nint m_bIsContinuousEnabled = 0xC5; // bool - public const nint m_bDragEnabled = 0xC6; // bool - public const nint m_bBuoyancyDragEnabled = 0xC7; // bool - public const nint m_bGravityDisabled = 0xC8; // bool - public const nint m_bSpeculativeEnabled = 0xC9; // bool - public const nint m_bHasShadowController = 0xCA; // bool - } - // Parent: RnBodyDesc_t - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class vphysics_save_cphysicsbody_t { - public const nint m_nOldPointer = 0xD0; // uint64 - } - } - // Module: worldrenderer.dll - // Classes count: 24 - // Enums count: 1 - public static class Worldrenderer { - // Alignment: 4 - // Members count: 13 - public enum ObjectTypeFlags_t : uint { - OBJECT_TYPE_NONE = 0x0, - OBJECT_TYPE_MODEL = 0x8, - OBJECT_TYPE_BLOCK_LIGHT = 0x10, - OBJECT_TYPE_NO_SHADOWS = 0x20, - OBJECT_TYPE_WORLDSPACE_TEXURE_BLEND = 0x40, - OBJECT_TYPE_DISABLED_IN_LOW_QUALITY = 0x80, - OBJECT_TYPE_NO_SUN_SHADOWS = 0x100, - OBJECT_TYPE_RENDER_WITH_DYNAMIC = 0x200, - OBJECT_TYPE_RENDER_TO_CUBEMAPS = 0x400, - OBJECT_TYPE_MODEL_HAS_LODS = 0x800, - OBJECT_TYPE_OVERLAY = 0x2000, - OBJECT_TYPE_PRECOMPUTED_VISMEMBERS = 0x4000, - OBJECT_TYPE_STATIC_CUBE_MAP = 0x8000 - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class EntityIOConnectionData_t { - public const nint m_outputName = 0x0; // CUtlString - public const nint m_targetType = 0x8; // uint32 - public const nint m_targetName = 0x10; // CUtlString - public const nint m_inputName = 0x18; // CUtlString - public const nint m_overrideParam = 0x20; // CUtlString - public const nint m_flDelay = 0x28; // float32 - public const nint m_nTimesToFire = 0x2C; // int32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class EntityKeyValueData_t { - public const nint m_connections = 0x8; // CUtlVector - public const nint m_keyValuesData = 0x20; // CUtlBinaryBlock - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class PermEntityLumpData_t { - public const nint m_name = 0x8; // CUtlString - public const nint m_hammerUniqueId = 0x10; // CUtlString - public const nint m_childLumps = 0x18; // CUtlVector> - public const nint m_entityKeyValues = 0x30; // CUtlLeanVector - } - // Parent: None - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - public static class SceneObject_t { - public const nint m_nObjectID = 0x0; // uint32 - public const nint m_vTransform = 0x4; // Vector4D[3] - public const nint m_flFadeStartDistance = 0x34; // float32 - public const nint m_flFadeEndDistance = 0x38; // float32 - public const nint m_vTintColor = 0x3C; // Vector4D - public const nint m_skin = 0x50; // CUtlString - public const nint m_nObjectTypeFlags = 0x58; // ObjectTypeFlags_t - public const nint m_vLightingOrigin = 0x5C; // - public const nint m_nOverlayRenderOrder = 0x68; // int16 - public const nint m_nLODOverride = 0x6A; // int16 - public const nint m_nCubeMapPrecomputedHandshake = 0x6C; // int32 - public const nint m_nLightProbeVolumePrecomputedHandshake = 0x70; // int32 - public const nint m_renderableModel = 0x78; // CStrongHandle - public const nint m_renderable = 0x80; // CStrongHandle - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class BaseSceneObjectOverride_t { - public const nint m_nSceneObjectIndex = 0x0; // uint32 - } - // Parent: BaseSceneObjectOverride_t - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class ExtraVertexStreamOverride_t { - public const nint m_nSubSceneObject = 0x4; // uint32 - public const nint m_nDrawCallIndex = 0x8; // uint32 - public const nint m_nAdditionalMeshDrawPrimitiveFlags = 0xC; // MeshDrawPrimitiveFlags_t - public const nint m_extraBufferBinding = 0x10; // CRenderBufferBinding - } - // Parent: BaseSceneObjectOverride_t - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class MaterialOverride_t { - public const nint m_nSubSceneObject = 0x4; // uint32 - public const nint m_nDrawCallIndex = 0x8; // uint32 - public const nint m_pMaterial = 0x10; // CStrongHandle - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class InfoOverlayData_t { - public const nint m_transform = 0x0; // matrix3x4_t - public const nint m_flWidth = 0x30; // float32 - public const nint m_flHeight = 0x34; // float32 - public const nint m_flDepth = 0x38; // float32 - public const nint m_vUVStart = 0x3C; // Vector2D - public const nint m_vUVEnd = 0x44; // Vector2D - public const nint m_pMaterial = 0x50; // CStrongHandle - public const nint m_nRenderOrder = 0x58; // int32 - public const nint m_vTintColor = 0x5C; // Vector4D - public const nint m_nSequenceOverride = 0x6C; // int32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class BakedLightingInfo_t { - public const nint m_nLightmapVersionNumber = 0x0; // uint32 - public const nint m_nLightmapGameVersionNumber = 0x4; // uint32 - public const nint m_vLightmapUvScale = 0x8; // Vector2D - public const nint m_bHasLightmaps = 0x10; // bool - public const nint m_lightMaps = 0x18; // CUtlVector> - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class WorldNodeOnDiskBufferData_t { - public const nint m_nElementCount = 0x0; // int32 - public const nint m_nElementSizeInBytes = 0x4; // int32 - public const nint m_inputLayoutFields = 0x8; // CUtlVector - public const nint m_pData = 0x20; // CUtlVector - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - public static class AggregateMeshInfo_t { - public const nint m_nVisClusterMemberOffset = 0x0; // uint32 - public const nint m_nVisClusterMemberCount = 0x4; // uint8 - public const nint m_bHasTransform = 0x5; // bool - public const nint m_nDrawCallIndex = 0x6; // int16 - public const nint m_nLODSetupIndex = 0x8; // int16 - public const nint m_nLODGroupMask = 0xA; // uint8 - public const nint m_vTintColor = 0xB; // Color - public const nint m_objectFlags = 0x10; // ObjectTypeFlags_t - public const nint m_nLightProbeVolumePrecomputedHandshake = 0x14; // int32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class AggregateLODSetup_t { - public const nint m_vLODOrigin = 0x0; // - public const nint m_fMaxObjectScale = 0xC; // float32 - public const nint m_fSwitchDistances = 0x10; // CUtlVectorFixedGrowable - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class AggregateSceneObject_t { - public const nint m_allFlags = 0x0; // ObjectTypeFlags_t - public const nint m_anyFlags = 0x4; // ObjectTypeFlags_t - public const nint m_nLayer = 0x8; // int16 - public const nint m_aggregateMeshes = 0x10; // CUtlVector - public const nint m_lodSetups = 0x28; // CUtlVector - public const nint m_visClusterMembership = 0x40; // CUtlVector - public const nint m_fragmentTransforms = 0x58; // CUtlVector - public const nint m_renderableModel = 0x70; // CStrongHandle - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class ClutterTile_t { - public const nint m_nFirstInstance = 0x0; // uint32 - public const nint m_nLastInstance = 0x4; // uint32 - public const nint m_BoundsWs = 0x8; // AABB_t - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class ClutterSceneObject_t { - public const nint m_Bounds = 0x0; // AABB_t - public const nint m_flags = 0x18; // ObjectTypeFlags_t - public const nint m_nLayer = 0x1C; // int16 - public const nint m_instancePositions = 0x20; // CUtlVector - public const nint m_instanceScales = 0x50; // CUtlVector - public const nint m_instanceTintSrgb = 0x68; // CUtlVector - public const nint m_tiles = 0x80; // CUtlVector - public const nint m_renderableModel = 0x98; // CStrongHandle - } - // Parent: None - // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults - public static class WorldNode_t { - public const nint m_sceneObjects = 0x0; // CUtlVector - public const nint m_infoOverlays = 0x18; // CUtlVector - public const nint m_visClusterMembership = 0x30; // CUtlVector - public const nint m_aggregateSceneObjects = 0x48; // CUtlVector - public const nint m_clutterSceneObjects = 0x60; // CUtlVector - public const nint m_extraVertexStreamOverrides = 0x78; // CUtlVector - public const nint m_materialOverrides = 0x90; // CUtlVector - public const nint m_extraVertexStreams = 0xA8; // CUtlVector - public const nint m_layerNames = 0xC0; // CUtlVector - public const nint m_sceneObjectLayerIndices = 0xD8; // CUtlVector - public const nint m_overlayLayerIndices = 0xF0; // CUtlVector - public const nint m_grassFileName = 0x108; // CUtlString - public const nint m_nodeLightingInfo = 0x110; // BakedLightingInfo_t - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - public static class WorldBuilderParams_t { - public const nint m_flMinDrawVolumeSize = 0x0; // float32 - public const nint m_bBuildBakedLighting = 0x4; // bool - public const nint m_vLightmapUvScale = 0x8; // Vector2D - public const nint m_nCompileTimestamp = 0x10; // uint64 - public const nint m_nCompileFingerprint = 0x18; // uint64 - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class NodeData_t { - public const nint m_nParent = 0x0; // int32 - public const nint m_vOrigin = 0x4; // - public const nint m_vMinBounds = 0x10; // - public const nint m_vMaxBounds = 0x1C; // - public const nint m_flMinimumDistance = 0x28; // float32 - public const nint m_ChildNodeIndices = 0x30; // CUtlVector - public const nint m_worldNodePrefix = 0x48; // CUtlString - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class World_t { - public const nint m_builderParams = 0x0; // WorldBuilderParams_t - public const nint m_worldNodes = 0x20; // CUtlVector - public const nint m_worldLightingInfo = 0x38; // BakedLightingInfo_t - public const nint m_entityLumps = 0x68; // CUtlVector> - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class VoxelVisBlockOffset_t { - public const nint m_nOffset = 0x0; // uint32 - public const nint m_nElementCount = 0x4; // uint32 - } - // Parent: None - // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CVoxelVisibility { - public const nint m_nBaseClusterCount = 0x40; // uint32 - public const nint m_nPVSBytesPerCluster = 0x44; // uint32 - public const nint m_vMinBounds = 0x48; // - public const nint m_vMaxBounds = 0x54; // - public const nint m_flGridSize = 0x60; // float32 - public const nint m_nSkyVisibilityCluster = 0x64; // uint32 - public const nint m_nSunVisibilityCluster = 0x68; // uint32 - public const nint m_NodeBlock = 0x6C; // VoxelVisBlockOffset_t - public const nint m_RegionBlock = 0x74; // VoxelVisBlockOffset_t - public const nint m_EnclosedClusterListBlock = 0x7C; // VoxelVisBlockOffset_t - public const nint m_EnclosedClustersBlock = 0x84; // VoxelVisBlockOffset_t - public const nint m_MasksBlock = 0x8C; // VoxelVisBlockOffset_t - public const nint m_nVisBlocks = 0x94; // VoxelVisBlockOffset_t - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeVMapResourceData_t { - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_nameStringableIndex (int32) - public static class CEntityIdentity { - public const nint m_nameStringableIndex = 0x14; // int32 - public const nint m_name = 0x18; // CUtlSymbolLarge - public const nint m_designerName = 0x20; // CUtlSymbolLarge - public const nint m_flags = 0x30; // uint32 - public const nint m_worldGroupId = 0x38; // WorldGroupId_t - public const nint m_fDataObjectTypes = 0x3C; // uint32 - public const nint m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t - public const nint m_pPrev = 0x58; // CEntityIdentity* - public const nint m_pNext = 0x60; // CEntityIdentity* - public const nint m_pPrevByClass = 0x68; // CEntityIdentity* - public const nint m_pNextByClass = 0x70; // CEntityIdentity* - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_pEntity (CEntityIdentity*) - // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) - public static class CEntityInstance { - public const nint m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge - public const nint m_pEntity = 0x10; // CEntityIdentity* - public const nint m_CScriptComponent = 0x28; // CScriptComponent* - public const nint m_bVisibleinPVS = 0x30; // bool - } - } -} diff --git a/output/win/schemas.hpp b/output/win/schemas.hpp deleted file mode 100644 index f8fb34f..0000000 --- a/output/win/schemas.hpp +++ /dev/null @@ -1,28442 +0,0 @@ -// Generated using https://github.com/a2x/cs2-dumper -// 2024-03-29 14:47:15.019433800 UTC - -#pragma once - -#include - -namespace cs2_dumper { - namespace schemas { - // Module: animationsystem.dll - // Classes count: 353 - // Enums count: 70 - namespace animationsystem { - // Alignment: 4 - // Members count: 2 - enum class MoodType_t : uint32_t { - eMoodType_Head = 0x0, - eMoodType_Body = 0x1 - } - // Alignment: 4 - // Members count: 6 - enum class AnimationProcessingType_t : uint32_t { - ANIMATION_PROCESSING_SERVER_SIMULATION = 0x0, - ANIMATION_PROCESSING_CLIENT_SIMULATION = 0x1, - ANIMATION_PROCESSING_CLIENT_PREDICTION = 0x2, - ANIMATION_PROCESSING_CLIENT_INTERPOLATION = 0x3, - ANIMATION_PROCESSING_CLIENT_RENDER = 0x4, - ANIMATION_PROCESSING_MAX = 0x5 - } - // Alignment: 4 - // Members count: 7 - enum class AnimationSnapshotType_t : uint32_t { - ANIMATION_SNAPSHOT_SERVER_SIMULATION = 0x0, - ANIMATION_SNAPSHOT_CLIENT_SIMULATION = 0x1, - ANIMATION_SNAPSHOT_CLIENT_PREDICTION = 0x2, - ANIMATION_SNAPSHOT_CLIENT_INTERPOLATION = 0x3, - ANIMATION_SNAPSHOT_CLIENT_RENDER = 0x4, - ANIMATION_SNAPSHOT_FINAL_COMPOSITE = 0x5, - ANIMATION_SNAPSHOT_MAX = 0x6 - } - // Alignment: 4 - // Members count: 17 - enum class SeqCmd_t : uint32_t { - SeqCmd_Nop = 0x0, - SeqCmd_LinearDelta = 0x1, - SeqCmd_FetchFrameRange = 0x2, - SeqCmd_Slerp = 0x3, - SeqCmd_Add = 0x4, - SeqCmd_Subtract = 0x5, - SeqCmd_Scale = 0x6, - SeqCmd_Copy = 0x7, - SeqCmd_Blend = 0x8, - SeqCmd_Worldspace = 0x9, - SeqCmd_Sequence = 0xA, - SeqCmd_FetchCycle = 0xB, - SeqCmd_FetchFrame = 0xC, - SeqCmd_IKLockInPlace = 0xD, - SeqCmd_IKRestoreAll = 0xE, - SeqCmd_ReverseSequence = 0xF, - SeqCmd_Transform = 0x10 - } - // Alignment: 4 - // Members count: 4 - enum class SeqPoseSetting_t : uint32_t { - SEQ_POSE_SETTING_CONSTANT = 0x0, - SEQ_POSE_SETTING_ROTATION = 0x1, - SEQ_POSE_SETTING_POSITION = 0x2, - SEQ_POSE_SETTING_VELOCITY = 0x3 - } - // Alignment: 4 - // Members count: 18 - enum class ParticleAttachment_t : uint32_t { - PATTACH_INVALID = 0xFFFFFFFFFFFFFFFF, - PATTACH_ABSORIGIN = 0x0, - PATTACH_ABSORIGIN_FOLLOW = 0x1, - PATTACH_CUSTOMORIGIN = 0x2, - PATTACH_CUSTOMORIGIN_FOLLOW = 0x3, - PATTACH_POINT = 0x4, - PATTACH_POINT_FOLLOW = 0x5, - PATTACH_EYES_FOLLOW = 0x6, - PATTACH_OVERHEAD_FOLLOW = 0x7, - PATTACH_WORLDORIGIN = 0x8, - PATTACH_ROOTBONE_FOLLOW = 0x9, - PATTACH_RENDERORIGIN_FOLLOW = 0xA, - PATTACH_MAIN_VIEW = 0xB, - PATTACH_WATERWAKE = 0xC, - PATTACH_CENTER_FOLLOW = 0xD, - PATTACH_CUSTOM_GAME_STATE_1 = 0xE, - PATTACH_HEALTHBAR = 0xF, - MAX_PATTACH_TYPES = 0x10 - } - // Alignment: 1 - // Members count: 9 - enum class AnimParamType_t : uint8_t { - ANIMPARAM_UNKNOWN = 0x0, - ANIMPARAM_BOOL = 0x1, - ANIMPARAM_ENUM = 0x2, - ANIMPARAM_INT = 0x3, - ANIMPARAM_FLOAT = 0x4, - ANIMPARAM_VECTOR = 0x5, - ANIMPARAM_QUATERNION = 0x6, - ANIMPARAM_GLOBALSYMBOL = 0x7, - ANIMPARAM_COUNT = 0x8 - } - // Alignment: 4 - // Members count: 4 - enum class BoneTransformSpace_t : uint32_t { - BoneTransformSpace_Invalid = 0xFFFFFFFFFFFFFFFF, - BoneTransformSpace_Parent = 0x0, - BoneTransformSpace_Model = 0x1, - BoneTransformSpace_World = 0x2 - } - // Alignment: 4 - // Members count: 13 - enum class AnimParamButton_t : uint32_t { - ANIMPARAM_BUTTON_NONE = 0x0, - ANIMPARAM_BUTTON_DPAD_UP = 0x1, - ANIMPARAM_BUTTON_DPAD_RIGHT = 0x2, - ANIMPARAM_BUTTON_DPAD_DOWN = 0x3, - ANIMPARAM_BUTTON_DPAD_LEFT = 0x4, - ANIMPARAM_BUTTON_A = 0x5, - ANIMPARAM_BUTTON_B = 0x6, - ANIMPARAM_BUTTON_X = 0x7, - ANIMPARAM_BUTTON_Y = 0x8, - ANIMPARAM_BUTTON_LEFT_SHOULDER = 0x9, - ANIMPARAM_BUTTON_RIGHT_SHOULDER = 0xA, - ANIMPARAM_BUTTON_LTRIGGER = 0xB, - ANIMPARAM_BUTTON_RTRIGGER = 0xC - } - // Alignment: 4 - // Members count: 3 - enum class AnimParamNetworkSetting : uint32_t { - Auto = 0x0, - AlwaysNetwork = 0x1, - NeverNetwork = 0x2 - } - // Alignment: 4 - // Members count: 3 - enum class FootstepLandedFootSoundType_t : uint32_t { - FOOTSOUND_Left = 0x0, - FOOTSOUND_Right = 0x1, - FOOTSOUND_UseOverrideSound = 0x2 - } - // Alignment: 4 - // Members count: 3 - enum class AnimPoseControl : uint32_t { - NoPoseControl = 0x0, - AbsolutePoseControl = 0x1, - RelativePoseControl = 0x2 - } - // Alignment: 4 - // Members count: 2 - enum class RagdollPoseControl : uint32_t { - Absolute = 0x0, - Relative = 0x1 - } - // Alignment: 4 - // Members count: 5 - enum class VPhysXBodyPart_t__VPhysXFlagEnum_t : uint32_t { - FLAG_STATIC = 0x1, - FLAG_KINEMATIC = 0x2, - FLAG_JOINT = 0x4, - FLAG_MASS = 0x8, - FLAG_ALWAYS_DYNAMIC_ON_CLIENT = 0x10 - } - // Alignment: 4 - // Members count: 4 - enum class VPhysXConstraintParams_t__EnumFlags0_t : uint32_t { - FLAG0_SHIFT_INTERPENETRATE = 0x0, - FLAG0_SHIFT_CONSTRAIN = 0x1, - FLAG0_SHIFT_BREAKABLE_FORCE = 0x2, - FLAG0_SHIFT_BREAKABLE_TORQUE = 0x3 - } - // Alignment: 4 - // Members count: 3 - enum class VPhysXJoint_t__Flags_t : uint32_t { - JOINT_FLAGS_NONE = 0x0, - JOINT_FLAGS_BODY1_FIXED = 0x1, - JOINT_FLAGS_USE_BLOCK_SOLVER = 0x2 - } - // Alignment: 4 - // Members count: 3 - enum class VPhysXAggregateData_t__VPhysXFlagEnum_t : uint32_t { - FLAG_IS_POLYSOUP_GEOMETRY = 0x1, - FLAG_LEVEL_COLLISION = 0x10, - FLAG_IGNORE_SCALE_OBSOLETE_DO_NOT_USE = 0x20 - } - // Alignment: 4 - // Members count: 8 - enum class MeshDrawPrimitiveFlags_t : uint32_t { - MESH_DRAW_FLAGS_NONE = 0x0, - MESH_DRAW_FLAGS_USE_SHADOW_FAST_PATH = 0x1, - MESH_DRAW_FLAGS_USE_COMPRESSED_NORMAL_TANGENT = 0x2, - MESH_DRAW_INPUT_LAYOUT_IS_NOT_MATCHED_TO_MATERIAL = 0x8, - MESH_DRAW_FLAGS_USE_COMPRESSED_PER_VERTEX_LIGHTING = 0x10, - MESH_DRAW_FLAGS_USE_UNCOMPRESSED_PER_VERTEX_LIGHTING = 0x20, - MESH_DRAW_FLAGS_CAN_BATCH_WITH_DYNAMIC_SHADER_CONSTANTS = 0x40, - MESH_DRAW_FLAGS_DRAW_LAST = 0x80 - } - // Alignment: 4 - // Members count: 22 - enum class ModelSkeletonData_t__BoneFlags_t : uint32_t { - FLAG_NO_BONE_FLAGS = 0x0, - FLAG_BONEFLEXDRIVER = 0x4, - FLAG_CLOTH = 0x8, - FLAG_PHYSICS = 0x10, - FLAG_ATTACHMENT = 0x20, - FLAG_ANIMATION = 0x40, - FLAG_MESH = 0x80, - FLAG_HITBOX = 0x100, - FLAG_BONE_USED_BY_VERTEX_LOD0 = 0x400, - FLAG_BONE_USED_BY_VERTEX_LOD1 = 0x800, - FLAG_BONE_USED_BY_VERTEX_LOD2 = 0x1000, - FLAG_BONE_USED_BY_VERTEX_LOD3 = 0x2000, - FLAG_BONE_USED_BY_VERTEX_LOD4 = 0x4000, - FLAG_BONE_USED_BY_VERTEX_LOD5 = 0x8000, - FLAG_BONE_USED_BY_VERTEX_LOD6 = 0x10000, - FLAG_BONE_USED_BY_VERTEX_LOD7 = 0x20000, - FLAG_BONE_MERGE_READ = 0x40000, - FLAG_BONE_MERGE_WRITE = 0x80000, - FLAG_ALL_BONE_FLAGS = 0xFFFFF, - BLEND_PREALIGNED = 0x100000, - FLAG_RIGIDLENGTH = 0x200000, - FLAG_PROCEDURAL = 0x400000 - } - // Alignment: 4 - // Members count: 15 - enum class PermModelInfo_t__FlagEnum : uint32_t { - FLAG_TRANSLUCENT = 0x1, - FLAG_TRANSLUCENT_TWO_PASS = 0x2, - FLAG_MODEL_IS_RUNTIME_COMBINED = 0x4, - FLAG_SOURCE1_IMPORT = 0x8, - FLAG_MODEL_PART_CHILD = 0x10, - FLAG_NAV_GEN_NONE = 0x20, - FLAG_NAV_GEN_HULL = 0x40, - FLAG_NO_FORCED_FADE = 0x800, - FLAG_HAS_SKINNED_MESHES = 0x400, - FLAG_DO_NOT_CAST_SHADOWS = 0x20000, - FLAG_FORCE_PHONEME_CROSSFADE = 0x1000, - FLAG_NO_ANIM_EVENTS = 0x100000, - FLAG_ANIMATION_DRIVEN_FLEXES = 0x200000, - FLAG_IMPLICIT_BIND_POSE_SEQUENCE = 0x400000, - FLAG_MODEL_DOC = 0x800000 - } - // Alignment: 4 - // Members count: 4 - enum class ModelBoneFlexComponent_t : uint32_t { - MODEL_BONE_FLEX_INVALID = 0xFFFFFFFFFFFFFFFF, - MODEL_BONE_FLEX_TX = 0x0, - MODEL_BONE_FLEX_TY = 0x1, - MODEL_BONE_FLEX_TZ = 0x2 - } - // Alignment: 4 - // Members count: 5 - enum class ModelConfigAttachmentType_t : uint32_t { - MODEL_CONFIG_ATTACHMENT_INVALID = 0xFFFFFFFFFFFFFFFF, - MODEL_CONFIG_ATTACHMENT_BONE_OR_ATTACHMENT = 0x0, - MODEL_CONFIG_ATTACHMENT_ROOT_RELATIVE = 0x1, - MODEL_CONFIG_ATTACHMENT_BONEMERGE = 0x2, - MODEL_CONFIG_ATTACHMENT_COUNT = 0x3 - } - // Alignment: 4 - // Members count: 26 - enum class FlexOpCode_t : uint32_t { - FLEX_OP_CONST = 0x1, - FLEX_OP_FETCH1 = 0x2, - FLEX_OP_FETCH2 = 0x3, - FLEX_OP_ADD = 0x4, - FLEX_OP_SUB = 0x5, - FLEX_OP_MUL = 0x6, - FLEX_OP_DIV = 0x7, - FLEX_OP_NEG = 0x8, - FLEX_OP_EXP = 0x9, - FLEX_OP_OPEN = 0xA, - FLEX_OP_CLOSE = 0xB, - FLEX_OP_COMMA = 0xC, - FLEX_OP_MAX = 0xD, - FLEX_OP_MIN = 0xE, - FLEX_OP_2WAY_0 = 0xF, - FLEX_OP_2WAY_1 = 0x10, - FLEX_OP_NWAY = 0x11, - FLEX_OP_COMBO = 0x12, - FLEX_OP_DOMINATE = 0x13, - FLEX_OP_DME_LOWER_EYELID = 0x14, - FLEX_OP_DME_UPPER_EYELID = 0x15, - FLEX_OP_SQRT = 0x16, - FLEX_OP_REMAPVALCLAMPED = 0x17, - FLEX_OP_SIN = 0x18, - FLEX_OP_COS = 0x19, - FLEX_OP_ABS = 0x1A - } - // Alignment: 4 - // Members count: 4 - enum class MorphFlexControllerRemapType_t : uint32_t { - MORPH_FLEXCONTROLLER_REMAP_PASSTHRU = 0x0, - MORPH_FLEXCONTROLLER_REMAP_2WAY = 0x1, - MORPH_FLEXCONTROLLER_REMAP_NWAY = 0x2, - MORPH_FLEXCONTROLLER_REMAP_EYELID = 0x3 - } - // Alignment: 4 - // Members count: 4 - enum class MorphBundleType_t : uint32_t { - MORPH_BUNDLE_TYPE_NONE = 0x0, - MORPH_BUNDLE_TYPE_POSITION_SPEED = 0x1, - MORPH_BUNDLE_TYPE_NORMAL_WRINKLE = 0x2, - MORPH_BUNDLE_TYPE_COUNT = 0x3 - } - // Alignment: 1 - // Members count: 5 - enum class MovementGait_t : uint8_t { - eInvalid = 0xFFFFFFFFFFFFFFFF, - eWalk = 0x0, - eJog = 0x1, - eRun = 0x2, - eSprint = 0x3 - } - // Alignment: 1 - // Members count: 3 - enum class CNmBoneMask__WeightInfo_t : uint8_t { - Zero = 0x0, - Mixed = 0x1, - One = 0x2 - } - // Alignment: 1 - // Members count: 4 - enum class NmFootPhase_t : uint8_t { - LeftFootDown = 0x0, - RightFootPassing = 0x1, - RightFootDown = 0x2, - LeftFootPassing = 0x3 - } - // Alignment: 1 - // Members count: 6 - enum class NmFootPhaseCondition_t : uint8_t { - LeftFootDown = 0x0, - LeftFootPassing = 0x1, - LeftPhase = 0x4, - RightFootDown = 0x2, - RightFootPassing = 0x3, - RightPhase = 0x5 - } - // Alignment: 1 - // Members count: 3 - enum class NmTransitionRule_t : uint8_t { - AllowTransition = 0x0, - ConditionallyAllowTransition = 0x1, - BlockTransition = 0x2 - } - // Alignment: 1 - // Members count: 4 - enum class NmTransitionRuleCondition_t : uint8_t { - AnyAllowed = 0x0, - FullyAllowed = 0x1, - ConditionallyAllowed = 0x2, - Blocked = 0x3 - } - // Alignment: 4 - // Members count: 2 - enum class NmFrameSnapEventMode_t : uint32_t { - Floor = 0x0, - Round = 0x1 - } - // Alignment: 4 - // Members count: 4 - enum class IKChannelMode : uint32_t { - TwoBone = 0x0, - TwoBone_Translate = 0x1, - OneBone = 0x2, - OneBone_Translate = 0x3 - } - // Alignment: 4 - // Members count: 2 - enum class EDemoBoneSelectionMode : uint32_t { - CaptureAllBones = 0x0, - CaptureSelectedBones = 0x1 - } - // Alignment: 4 - // Members count: 37 - enum class AnimValueSource : uint32_t { - MoveHeading = 0x0, - MoveSpeed = 0x1, - ForwardSpeed = 0x2, - StrafeSpeed = 0x3, - FacingHeading = 0x4, - ManualFacingHeading = 0x5, - LookHeading = 0x6, - LookPitch = 0x7, - LookDistance = 0x8, - Parameter = 0x9, - WayPointHeading = 0xA, - WayPointDistance = 0xB, - BoundaryRadius = 0xC, - TargetMoveHeading = 0xD, - TargetMoveSpeed = 0xE, - AccelerationHeading = 0xF, - AccelerationSpeed = 0x10, - SlopeHeading = 0x11, - SlopeAngle = 0x12, - SlopePitch = 0x13, - SlopeYaw = 0x14, - GoalDistance = 0x15, - AccelerationLeftRight = 0x16, - AccelerationFrontBack = 0x17, - RootMotionSpeed = 0x18, - RootMotionTurnSpeed = 0x19, - MoveHeadingRelativeToLookHeading = 0x1A, - MaxMoveSpeed = 0x1B, - FingerCurl_Thumb = 0x1C, - FingerCurl_Index = 0x1D, - FingerCurl_Middle = 0x1E, - FingerCurl_Ring = 0x1F, - FingerCurl_Pinky = 0x20, - FingerSplay_Thumb_Index = 0x21, - FingerSplay_Index_Middle = 0x22, - FingerSplay_Middle_Ring = 0x23, - FingerSplay_Ring_Pinky = 0x24 - } - // Alignment: 4 - // Members count: 13 - enum class AnimVectorSource : uint32_t { - MoveDirection = 0x0, - FacingDirection = 0x1, - LookDirection = 0x2, - VectorParameter = 0x3, - WayPointDirection = 0x4, - Acceleration = 0x5, - SlopeNormal = 0x6, - SlopeNormal_WorldSpace = 0x7, - LookTarget = 0x8, - LookTarget_WorldSpace = 0x9, - WayPointPosition = 0xA, - GoalPosition = 0xB, - RootMotionVelocity = 0xC - } - // Alignment: 4 - // Members count: 3 - enum class DampingSpeedFunction : uint32_t { - NoDamping = 0x0, - Constant = 0x1, - Spring = 0x2 - } - // Alignment: 4 - // Members count: 2 - enum class AnimNodeNetworkMode : uint32_t { - ServerAuthoritative = 0x0, - ClientSimulate = 0x1 - } - // Alignment: 4 - // Members count: 4 - enum class StateActionBehavior : uint32_t { - STATETAGBEHAVIOR_ACTIVE_WHILE_CURRENT = 0x0, - STATETAGBEHAVIOR_FIRE_ON_ENTER = 0x1, - STATETAGBEHAVIOR_FIRE_ON_EXIT = 0x2, - STATETAGBEHAVIOR_FIRE_ON_ENTER_AND_EXIT = 0x3 - } - // Alignment: 4 - // Members count: 3 - enum class FieldNetworkOption : uint32_t { - Auto = 0x0, - ForceEnable = 0x1, - ForceDisable = 0x2 - } - // Alignment: 4 - // Members count: 8 - enum class FootFallTagFoot_t : uint32_t { - FOOT1 = 0x0, - FOOT2 = 0x1, - FOOT3 = 0x2, - FOOT4 = 0x3, - FOOT5 = 0x4, - FOOT6 = 0x5, - FOOT7 = 0x6, - FOOT8 = 0x7 - } - // Alignment: 4 - // Members count: 2 - enum class MatterialAttributeTagType_t : uint32_t { - MATERIAL_ATTRIBUTE_TAG_VALUE = 0x0, - MATERIAL_ATTRIBUTE_TAG_COLOR = 0x1 - } - // Alignment: 1 - // Members count: 3 - enum class VelocityMetricMode : uint8_t { - DirectionOnly = 0x0, - MagnitudeOnly = 0x1, - DirectionAndMagnitude = 0x2 - } - // Alignment: 4 - // Members count: 4 - enum class AimMatrixBlendMode : uint32_t { - AimMatrixBlendMode_None = 0x0, - AimMatrixBlendMode_Additive = 0x1, - AimMatrixBlendMode_ModelSpaceAdditive = 0x2, - AimMatrixBlendMode_BoneMask = 0x3 - } - // Alignment: 4 - // Members count: 4 - enum class BoneMaskBlendSpace : uint32_t { - BlendSpace_Parent = 0x0, - BlendSpace_Model = 0x1, - BlendSpace_Model_RotationOnly = 0x2, - BlendSpace_Model_TranslationOnly = 0x3 - } - // Alignment: 4 - // Members count: 3 - enum class JiggleBoneSimSpace : uint32_t { - SimSpace_Local = 0x0, - SimSpace_Model = 0x1, - SimSpace_World = 0x2 - } - // Alignment: 4 - // Members count: 7 - enum class SolveIKChainAnimNodeDebugSetting : uint32_t { - SOLVEIKCHAINANIMNODEDEBUGSETTING_None = 0x0, - SOLVEIKCHAINANIMNODEDEBUGSETTING_X_Axis_Circle = 0x1, - SOLVEIKCHAINANIMNODEDEBUGSETTING_Y_Axis_Circle = 0x2, - SOLVEIKCHAINANIMNODEDEBUGSETTING_Z_Axis_Circle = 0x3, - SOLVEIKCHAINANIMNODEDEBUGSETTING_Forward = 0x4, - SOLVEIKCHAINANIMNODEDEBUGSETTING_Up = 0x5, - SOLVEIKCHAINANIMNODEDEBUGSETTING_Left = 0x6 - } - // Alignment: 2 - // Members count: 3 - enum class AnimScriptType : uint16_t { - ANIMSCRIPT_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF, - ANIMSCRIPT_FUSE_GENERAL = 0x0, - ANIMSCRIPT_FUSE_STATEMACHINE = 0x1 - } - // Alignment: 4 - // Members count: 3 - enum class BinaryNodeTiming : uint32_t { - UseChild1 = 0x0, - UseChild2 = 0x1, - SyncChildren = 0x2 - } - // Alignment: 4 - // Members count: 2 - enum class BinaryNodeChildOption : uint32_t { - Child1 = 0x0, - Child2 = 0x1 - } - // Alignment: 4 - // Members count: 4 - enum class BlendKeyType : uint32_t { - BlendKey_UserValue = 0x0, - BlendKey_Velocity = 0x1, - BlendKey_Distance = 0x2, - BlendKey_RemainingDistance = 0x3 - } - // Alignment: 4 - // Members count: 2 - enum class Blend2DMode : uint32_t { - Blend2DMode_General = 0x0, - Blend2DMode_Directional = 0x1 - } - // Alignment: 4 - // Members count: 4 - enum class ChoiceMethod : uint32_t { - WeightedRandom = 0x0, - WeightedRandomNoRepeat = 0x1, - Iterate = 0x2, - IterateRandom = 0x3 - } - // Alignment: 4 - // Members count: 3 - enum class ChoiceChangeMethod : uint32_t { - OnReset = 0x0, - OnCycleEnd = 0x1, - OnResetOrCycleEnd = 0x2 - } - // Alignment: 4 - // Members count: 2 - enum class ChoiceBlendMethod : uint32_t { - SingleBlendTime = 0x0, - PerChoiceBlendTimes = 0x1 - } - // Alignment: 4 - // Members count: 2 - enum class FootLockSubVisualization : uint32_t { - FOOTLOCKSUBVISUALIZATION_ReachabilityAnalysis = 0x0, - FOOTLOCKSUBVISUALIZATION_IKSolve = 0x1 - } - // Alignment: 4 - // Members count: 3 - enum class FootPinningTimingSource : uint32_t { - FootMotion = 0x0, - Tag = 0x1, - Parameter = 0x2 - } - // Alignment: 4 - // Members count: 2 - enum class StepPhase : uint32_t { - StepPhase_OnGround = 0x0, - StepPhase_InAir = 0x1 - } - // Alignment: 4 - // Members count: 2 - enum class JumpCorrectionMethod : uint32_t { - ScaleMotion = 0x0, - AddCorrectionDelta = 0x1 - } - // Alignment: 4 - // Members count: 3 - enum class SelectorTagBehavior_t : uint32_t { - SelectorTagBehavior_OnWhileCurrent = 0x0, - SelectorTagBehavior_OffWhenFinished = 0x1, - SelectorTagBehavior_OffBeforeFinished = 0x2 - } - // Alignment: 4 - // Members count: 2 - enum class StanceOverrideMode : uint32_t { - Sequence = 0x0, - Node = 0x1 - } - // Alignment: 4 - // Members count: 5 - enum class ResetCycleOption : uint32_t { - Beginning = 0x0, - SameCycleAsSource = 0x1, - InverseSourceCycle = 0x2, - FixedValue = 0x3, - SameTimeAsSource = 0x4 - } - // Alignment: 4 - // Members count: 2 - enum class IkEndEffectorType : uint32_t { - IkEndEffector_Attachment = 0x0, - IkEndEffector_Bone = 0x1 - } - // Alignment: 4 - // Members count: 4 - enum class IkTargetType : uint32_t { - IkTarget_Attachment = 0x0, - IkTarget_Bone = 0x1, - IkTarget_Parameter_ModelSpace = 0x2, - IkTarget_Parameter_WorldSpace = 0x3 - } - // Alignment: 1 - // Members count: 3 - enum class PoseType_t : uint8_t { - POSETYPE_STATIC = 0x0, - POSETYPE_DYNAMIC = 0x1, - POSETYPE_INVALID = 0xFF - } - // Alignment: 4 - // Members count: 5 - enum class CAnimationGraphVisualizerPrimitiveType : uint32_t { - ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Text = 0x0, - ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Sphere = 0x1, - ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Line = 0x2, - ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Pie = 0x3, - ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Axis = 0x4 - } - // Alignment: 4 - // Members count: 3 - enum class FacingMode : uint32_t { - FacingMode_Manual = 0x0, - FacingMode_Path = 0x1, - FacingMode_LookTarget = 0x2 - } - // Alignment: 4 - // Members count: 6 - enum class IKSolverType : uint32_t { - IKSOLVER_Perlin = 0x0, - IKSOLVER_TwoBone = 0x1, - IKSOLVER_Fabrik = 0x2, - IKSOLVER_DogLeg3Bone = 0x3, - IKSOLVER_CCD = 0x4, - IKSOLVER_COUNT = 0x5 - } - // Alignment: 4 - // Members count: 3 - enum class IKTargetSource : uint32_t { - IKTARGETSOURCE_Bone = 0x0, - IKTARGETSOURCE_AnimgraphParameter = 0x1, - IKTARGETSOURCE_COUNT = 0x2 - } - // Alignment: 4 - // Members count: 3 - enum class IKTargetCoordinateSystem : uint32_t { - IKTARGETCOORDINATESYSTEM_WorldSpace = 0x0, - IKTARGETCOORDINATESYSTEM_ModelSpace = 0x1, - IKTARGETCOORDINATESYSTEM_COUNT = 0x2 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyArrayElementNameKey - namespace MoodAnimation_t { - constexpr std::ptrdiff_t m_sName = 0x0; // CUtlString - constexpr std::ptrdiff_t m_flWeight = 0x8; // float32 - } - // Parent: None - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyArrayElementNameKey - namespace MoodAnimationLayer_t { - constexpr std::ptrdiff_t m_sName = 0x0; // CUtlString - constexpr std::ptrdiff_t m_bActiveListening = 0x8; // bool - constexpr std::ptrdiff_t m_bActiveTalking = 0x9; // bool - constexpr std::ptrdiff_t m_layerAnimations = 0x10; // CUtlVector - constexpr std::ptrdiff_t m_flIntensity = 0x28; // CRangeFloat - constexpr std::ptrdiff_t m_flDurationScale = 0x30; // CRangeFloat - constexpr std::ptrdiff_t m_bScaleWithInts = 0x38; // bool - constexpr std::ptrdiff_t m_flNextStart = 0x3C; // CRangeFloat - constexpr std::ptrdiff_t m_flStartOffset = 0x44; // CRangeFloat - constexpr std::ptrdiff_t m_flEndOffset = 0x4C; // CRangeFloat - constexpr std::ptrdiff_t m_flFadeIn = 0x54; // float32 - constexpr std::ptrdiff_t m_flFadeOut = 0x58; // float32 - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace AnimationDecodeDebugDumpElement_t { - constexpr std::ptrdiff_t m_nEntityIndex = 0x0; // int32 - constexpr std::ptrdiff_t m_modelName = 0x8; // CUtlString - constexpr std::ptrdiff_t m_poseParams = 0x10; // CUtlVector - constexpr std::ptrdiff_t m_decodeOps = 0x28; // CUtlVector - constexpr std::ptrdiff_t m_internalOps = 0x40; // CUtlVector - constexpr std::ptrdiff_t m_decodedAnims = 0x58; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace AnimationDecodeDebugDump_t { - constexpr std::ptrdiff_t m_processingType = 0x0; // AnimationProcessingType_t - constexpr std::ptrdiff_t m_elems = 0x8; // CUtlVector - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - namespace AnimationSnapshotBase_t { - constexpr std::ptrdiff_t m_flRealTime = 0x0; // float32 - constexpr std::ptrdiff_t m_rootToWorld = 0x10; // matrix3x4a_t - constexpr std::ptrdiff_t m_bBonesInWorldSpace = 0x40; // bool - constexpr std::ptrdiff_t m_boneSetupMask = 0x48; // CUtlVector - constexpr std::ptrdiff_t m_boneTransforms = 0x60; // CUtlVector - constexpr std::ptrdiff_t m_flexControllers = 0x78; // CUtlVector - constexpr std::ptrdiff_t m_SnapshotType = 0x90; // AnimationSnapshotType_t - constexpr std::ptrdiff_t m_bHasDecodeDump = 0x94; // bool - constexpr std::ptrdiff_t m_DecodeDump = 0x98; // AnimationDecodeDebugDumpElement_t - } - // Parent: AnimationSnapshotBase_t - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace AnimationSnapshot_t { - constexpr std::ptrdiff_t m_nEntIndex = 0x110; // int32 - constexpr std::ptrdiff_t m_modelName = 0x118; // CUtlString - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimBoneDifference { - constexpr std::ptrdiff_t m_name = 0x0; // CBufferString - constexpr std::ptrdiff_t m_parent = 0x10; // CBufferString - constexpr std::ptrdiff_t m_posError = 0x20; // - constexpr std::ptrdiff_t m_bHasRotation = 0x2C; // bool - constexpr std::ptrdiff_t m_bHasMovement = 0x2D; // bool - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimMorphDifference { - constexpr std::ptrdiff_t m_name = 0x0; // CBufferString - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimUserDifference { - constexpr std::ptrdiff_t m_name = 0x0; // CBufferString - constexpr std::ptrdiff_t m_nType = 0x10; // int32 - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimEncodeDifference { - constexpr std::ptrdiff_t m_boneArray = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_morphArray = 0x18; // CUtlVector - constexpr std::ptrdiff_t m_userArray = 0x30; // CUtlVector - constexpr std::ptrdiff_t m_bHasRotationBitArray = 0x48; // CUtlVector - constexpr std::ptrdiff_t m_bHasMovementBitArray = 0x60; // CUtlVector - constexpr std::ptrdiff_t m_bHasMorphBitArray = 0x78; // CUtlVector - constexpr std::ptrdiff_t m_bHasUserBitArray = 0x90; // CUtlVector - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimEventDefinition { - constexpr std::ptrdiff_t m_nFrame = 0x8; // int32 - constexpr std::ptrdiff_t m_flCycle = 0xC; // float32 - constexpr std::ptrdiff_t m_EventData = 0x10; // KeyValues3 - constexpr std::ptrdiff_t m_sLegacyOptions = 0x20; // CBufferString - constexpr std::ptrdiff_t m_sEventName = 0x30; // CGlobalSymbol - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimMovement { - constexpr std::ptrdiff_t endframe = 0x0; // int32 - constexpr std::ptrdiff_t motionflags = 0x4; // int32 - constexpr std::ptrdiff_t v0 = 0x8; // float32 - constexpr std::ptrdiff_t v1 = 0xC; // float32 - constexpr std::ptrdiff_t angle = 0x10; // float32 - constexpr std::ptrdiff_t vector = 0x14; // - constexpr std::ptrdiff_t position = 0x20; // - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimLocalHierarchy { - constexpr std::ptrdiff_t m_sBone = 0x0; // CBufferString - constexpr std::ptrdiff_t m_sNewParent = 0x10; // CBufferString - constexpr std::ptrdiff_t m_nStartFrame = 0x20; // int32 - constexpr std::ptrdiff_t m_nPeakFrame = 0x24; // int32 - constexpr std::ptrdiff_t m_nTailFrame = 0x28; // int32 - constexpr std::ptrdiff_t m_nEndFrame = 0x2C; // int32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimDecoder { - constexpr std::ptrdiff_t m_szName = 0x0; // CBufferString - constexpr std::ptrdiff_t m_nVersion = 0x10; // int32 - constexpr std::ptrdiff_t m_nType = 0x14; // int32 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimFrameSegment { - constexpr std::ptrdiff_t m_nUniqueFrameIndex = 0x0; // int32 - constexpr std::ptrdiff_t m_nLocalElementMasks = 0x4; // uint32 - constexpr std::ptrdiff_t m_nLocalChannel = 0x8; // int32 - constexpr std::ptrdiff_t m_container = 0x10; // CUtlBinaryBlock - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimFrameBlockAnim { - constexpr std::ptrdiff_t m_nStartFrame = 0x0; // int32 - constexpr std::ptrdiff_t m_nEndFrame = 0x4; // int32 - constexpr std::ptrdiff_t m_segmentIndexArray = 0x8; // CUtlVector - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimEncodedFrames { - constexpr std::ptrdiff_t m_fileName = 0x0; // CBufferString - constexpr std::ptrdiff_t m_nFrames = 0x10; // int32 - constexpr std::ptrdiff_t m_nFramesPerBlock = 0x14; // int32 - constexpr std::ptrdiff_t m_frameblockArray = 0x18; // CUtlVector - constexpr std::ptrdiff_t m_usageDifferences = 0x30; // CAnimEncodeDifference - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimDesc_Flag { - constexpr std::ptrdiff_t m_bLooping = 0x0; // bool - constexpr std::ptrdiff_t m_bAllZeros = 0x1; // bool - constexpr std::ptrdiff_t m_bHidden = 0x2; // bool - constexpr std::ptrdiff_t m_bDelta = 0x3; // bool - constexpr std::ptrdiff_t m_bLegacyWorldspace = 0x4; // bool - constexpr std::ptrdiff_t m_bModelDoc = 0x5; // bool - constexpr std::ptrdiff_t m_bImplicitSeqIgnoreDelta = 0x6; // bool - constexpr std::ptrdiff_t m_bAnimGraphAdditive = 0x7; // bool - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimSequenceParams { - constexpr std::ptrdiff_t m_flFadeInTime = 0x0; // float32 - constexpr std::ptrdiff_t m_flFadeOutTime = 0x4; // float32 - } - // Parent: None - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimDesc { - constexpr std::ptrdiff_t m_name = 0x0; // CBufferString - constexpr std::ptrdiff_t m_flags = 0x10; // CAnimDesc_Flag - constexpr std::ptrdiff_t fps = 0x18; // float32 - constexpr std::ptrdiff_t m_Data = 0x20; // CAnimEncodedFrames - constexpr std::ptrdiff_t m_movementArray = 0xF8; // CUtlVector - constexpr std::ptrdiff_t m_eventArray = 0x110; // CUtlVector - constexpr std::ptrdiff_t m_activityArray = 0x128; // CUtlVector - constexpr std::ptrdiff_t m_hierarchyArray = 0x140; // CUtlVector - constexpr std::ptrdiff_t framestalltime = 0x158; // float32 - constexpr std::ptrdiff_t m_vecRootMin = 0x15C; // - constexpr std::ptrdiff_t m_vecRootMax = 0x168; // - constexpr std::ptrdiff_t m_vecBoneWorldMin = 0x178; // CUtlVector - constexpr std::ptrdiff_t m_vecBoneWorldMax = 0x190; // CUtlVector - constexpr std::ptrdiff_t m_sequenceParams = 0x1A8; // CAnimSequenceParams - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimActivity { - constexpr std::ptrdiff_t m_name = 0x0; // CBufferString - constexpr std::ptrdiff_t m_nActivity = 0x10; // int32 - constexpr std::ptrdiff_t m_nFlags = 0x14; // int32 - constexpr std::ptrdiff_t m_nWeight = 0x18; // int32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimData { - constexpr std::ptrdiff_t m_name = 0x10; // CBufferString - constexpr std::ptrdiff_t m_animArray = 0x20; // CUtlVector - constexpr std::ptrdiff_t m_decoderArray = 0x38; // CUtlVector - constexpr std::ptrdiff_t m_nMaxUniqueFrameIndex = 0x50; // int32 - constexpr std::ptrdiff_t m_segmentArray = 0x58; // CUtlVector - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimBone { - constexpr std::ptrdiff_t m_name = 0x0; // CBufferString - constexpr std::ptrdiff_t m_parent = 0x10; // int32 - constexpr std::ptrdiff_t m_pos = 0x14; // - constexpr std::ptrdiff_t m_quat = 0x20; // QuaternionStorage - constexpr std::ptrdiff_t m_scale = 0x30; // float32 - constexpr std::ptrdiff_t m_qAlignment = 0x34; // QuaternionStorage - constexpr std::ptrdiff_t m_flags = 0x44; // int32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimUser { - constexpr std::ptrdiff_t m_name = 0x0; // CBufferString - constexpr std::ptrdiff_t m_nType = 0x10; // int32 - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimDataChannelDesc { - constexpr std::ptrdiff_t m_szChannelClass = 0x0; // CBufferString - constexpr std::ptrdiff_t m_szVariableName = 0x10; // CBufferString - constexpr std::ptrdiff_t m_nFlags = 0x20; // int32 - constexpr std::ptrdiff_t m_nType = 0x24; // int32 - constexpr std::ptrdiff_t m_szGrouping = 0x28; // CBufferString - constexpr std::ptrdiff_t m_szDescription = 0x38; // CBufferString - constexpr std::ptrdiff_t m_szElementNameArray = 0x48; // CUtlVector - constexpr std::ptrdiff_t m_nElementIndexArray = 0x60; // CUtlVector - constexpr std::ptrdiff_t m_nElementMaskArray = 0x78; // CUtlVector - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimKeyData { - constexpr std::ptrdiff_t m_name = 0x0; // CBufferString - constexpr std::ptrdiff_t m_boneArray = 0x10; // CUtlVector - constexpr std::ptrdiff_t m_userArray = 0x28; // CUtlVector - constexpr std::ptrdiff_t m_morphArray = 0x40; // CUtlVector - constexpr std::ptrdiff_t m_nChannelElements = 0x58; // int32 - constexpr std::ptrdiff_t m_dataChannelArray = 0x60; // CUtlVector - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimationGroup { - constexpr std::ptrdiff_t m_nFlags = 0x10; // uint32 - constexpr std::ptrdiff_t m_name = 0x18; // CBufferString - constexpr std::ptrdiff_t m_localHAnimArray_Handle = 0x60; // CUtlVector> - constexpr std::ptrdiff_t m_includedGroupArray_Handle = 0x78; // CUtlVector> - constexpr std::ptrdiff_t m_directHSeqGroup_Handle = 0x90; // CStrongHandle - constexpr std::ptrdiff_t m_decodeKey = 0x98; // CAnimKeyData - constexpr std::ptrdiff_t m_szScripts = 0x110; // CUtlVector - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSeqAutoLayerFlag { - constexpr std::ptrdiff_t m_bPost = 0x0; // bool - constexpr std::ptrdiff_t m_bSpline = 0x1; // bool - constexpr std::ptrdiff_t m_bXFade = 0x2; // bool - constexpr std::ptrdiff_t m_bNoBlend = 0x3; // bool - constexpr std::ptrdiff_t m_bLocal = 0x4; // bool - constexpr std::ptrdiff_t m_bPose = 0x5; // bool - constexpr std::ptrdiff_t m_bFetchFrame = 0x6; // bool - constexpr std::ptrdiff_t m_bSubtract = 0x7; // bool - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSeqAutoLayer { - constexpr std::ptrdiff_t m_nLocalReference = 0x0; // int16 - constexpr std::ptrdiff_t m_nLocalPose = 0x2; // int16 - constexpr std::ptrdiff_t m_flags = 0x4; // CSeqAutoLayerFlag - constexpr std::ptrdiff_t m_start = 0xC; // float32 - constexpr std::ptrdiff_t m_peak = 0x10; // float32 - constexpr std::ptrdiff_t m_tail = 0x14; // float32 - constexpr std::ptrdiff_t m_end = 0x18; // float32 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSeqIKLock { - constexpr std::ptrdiff_t m_flPosWeight = 0x0; // float32 - constexpr std::ptrdiff_t m_flAngleWeight = 0x4; // float32 - constexpr std::ptrdiff_t m_nLocalBone = 0x8; // int16 - constexpr std::ptrdiff_t m_bBonesOrientedAlongPositiveX = 0xA; // bool - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSeqBoneMaskList { - constexpr std::ptrdiff_t m_sName = 0x0; // CBufferString - constexpr std::ptrdiff_t m_nLocalBoneArray = 0x10; // CUtlVector - constexpr std::ptrdiff_t m_flBoneWeightArray = 0x28; // CUtlVector - constexpr std::ptrdiff_t m_flDefaultMorphCtrlWeight = 0x40; // float32 - constexpr std::ptrdiff_t m_morphCtrlWeightArray = 0x48; // CUtlVector> - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSeqScaleSet { - constexpr std::ptrdiff_t m_sName = 0x0; // CBufferString - constexpr std::ptrdiff_t m_bRootOffset = 0x10; // bool - constexpr std::ptrdiff_t m_vRootOffset = 0x14; // - constexpr std::ptrdiff_t m_nLocalBoneArray = 0x20; // CUtlVector - constexpr std::ptrdiff_t m_flBoneScaleArray = 0x38; // CUtlVector - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSeqMultiFetchFlag { - constexpr std::ptrdiff_t m_bRealtime = 0x0; // bool - constexpr std::ptrdiff_t m_bCylepose = 0x1; // bool - constexpr std::ptrdiff_t m_b0D = 0x2; // bool - constexpr std::ptrdiff_t m_b1D = 0x3; // bool - constexpr std::ptrdiff_t m_b2D = 0x4; // bool - constexpr std::ptrdiff_t m_b2D_TRI = 0x5; // bool - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSeqMultiFetch { - constexpr std::ptrdiff_t m_flags = 0x0; // CSeqMultiFetchFlag - constexpr std::ptrdiff_t m_localReferenceArray = 0x8; // CUtlVector - constexpr std::ptrdiff_t m_nGroupSize = 0x20; // int32[2] - constexpr std::ptrdiff_t m_nLocalPose = 0x28; // int32[2] - constexpr std::ptrdiff_t m_poseKeyArray0 = 0x30; // CUtlVector - constexpr std::ptrdiff_t m_poseKeyArray1 = 0x48; // CUtlVector - constexpr std::ptrdiff_t m_nLocalCyclePoseParameter = 0x60; // int32 - constexpr std::ptrdiff_t m_bCalculatePoseParameters = 0x64; // bool - constexpr std::ptrdiff_t m_bFixedBlendWeight = 0x65; // bool - constexpr std::ptrdiff_t m_flFixedBlendWeightVals = 0x68; // float32[2] - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSeqSeqDescFlag { - constexpr std::ptrdiff_t m_bLooping = 0x0; // bool - constexpr std::ptrdiff_t m_bSnap = 0x1; // bool - constexpr std::ptrdiff_t m_bAutoplay = 0x2; // bool - constexpr std::ptrdiff_t m_bPost = 0x3; // bool - constexpr std::ptrdiff_t m_bHidden = 0x4; // bool - constexpr std::ptrdiff_t m_bMulti = 0x5; // bool - constexpr std::ptrdiff_t m_bLegacyDelta = 0x6; // bool - constexpr std::ptrdiff_t m_bLegacyWorldspace = 0x7; // bool - constexpr std::ptrdiff_t m_bLegacyCyclepose = 0x8; // bool - constexpr std::ptrdiff_t m_bLegacyRealtime = 0x9; // bool - constexpr std::ptrdiff_t m_bModelDoc = 0xA; // bool - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSeqTransition { - constexpr std::ptrdiff_t m_flFadeInTime = 0x0; // float32 - constexpr std::ptrdiff_t m_flFadeOutTime = 0x4; // float32 - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSeqS1SeqDesc { - constexpr std::ptrdiff_t m_sName = 0x0; // CBufferString - constexpr std::ptrdiff_t m_flags = 0x10; // CSeqSeqDescFlag - constexpr std::ptrdiff_t m_fetch = 0x20; // CSeqMultiFetch - constexpr std::ptrdiff_t m_nLocalWeightlist = 0x90; // int32 - constexpr std::ptrdiff_t m_autoLayerArray = 0x98; // CUtlVector - constexpr std::ptrdiff_t m_IKLockArray = 0xB0; // CUtlVector - constexpr std::ptrdiff_t m_transition = 0xC8; // CSeqTransition - constexpr std::ptrdiff_t m_SequenceKeys = 0xD0; // KeyValues3 - constexpr std::ptrdiff_t m_LegacyKeyValueText = 0xE0; // CBufferString - constexpr std::ptrdiff_t m_activityArray = 0xF0; // CUtlVector - constexpr std::ptrdiff_t m_footMotion = 0x108; // CUtlVector - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSeqSynthAnimDesc { - constexpr std::ptrdiff_t m_sName = 0x0; // CBufferString - constexpr std::ptrdiff_t m_flags = 0x10; // CSeqSeqDescFlag - constexpr std::ptrdiff_t m_transition = 0x1C; // CSeqTransition - constexpr std::ptrdiff_t m_nLocalBaseReference = 0x24; // int16 - constexpr std::ptrdiff_t m_nLocalBoneMask = 0x26; // int16 - constexpr std::ptrdiff_t m_activityArray = 0x28; // CUtlVector - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSeqCmdLayer { - constexpr std::ptrdiff_t m_cmd = 0x0; // int16 - constexpr std::ptrdiff_t m_nLocalReference = 0x2; // int16 - constexpr std::ptrdiff_t m_nLocalBonemask = 0x4; // int16 - constexpr std::ptrdiff_t m_nDstResult = 0x6; // int16 - constexpr std::ptrdiff_t m_nSrcResult = 0x8; // int16 - constexpr std::ptrdiff_t m_bSpline = 0xA; // bool - constexpr std::ptrdiff_t m_flVar1 = 0xC; // float32 - constexpr std::ptrdiff_t m_flVar2 = 0x10; // float32 - constexpr std::ptrdiff_t m_nLineNumber = 0x14; // int16 - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSeqPoseSetting { - constexpr std::ptrdiff_t m_sPoseParameter = 0x0; // CBufferString - constexpr std::ptrdiff_t m_sAttachment = 0x10; // CBufferString - constexpr std::ptrdiff_t m_sReferenceSequence = 0x20; // CBufferString - constexpr std::ptrdiff_t m_flValue = 0x30; // float32 - constexpr std::ptrdiff_t m_bX = 0x34; // bool - constexpr std::ptrdiff_t m_bY = 0x35; // bool - constexpr std::ptrdiff_t m_bZ = 0x36; // bool - constexpr std::ptrdiff_t m_eType = 0x38; // int32 - } - // Parent: None - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSeqCmdSeqDesc { - constexpr std::ptrdiff_t m_sName = 0x0; // CBufferString - constexpr std::ptrdiff_t m_flags = 0x10; // CSeqSeqDescFlag - constexpr std::ptrdiff_t m_transition = 0x1C; // CSeqTransition - constexpr std::ptrdiff_t m_nFrameRangeSequence = 0x24; // int16 - constexpr std::ptrdiff_t m_nFrameCount = 0x26; // int16 - constexpr std::ptrdiff_t m_flFPS = 0x28; // float32 - constexpr std::ptrdiff_t m_nSubCycles = 0x2C; // int16 - constexpr std::ptrdiff_t m_numLocalResults = 0x2E; // int16 - constexpr std::ptrdiff_t m_cmdLayerArray = 0x30; // CUtlVector - constexpr std::ptrdiff_t m_eventArray = 0x48; // CUtlVector - constexpr std::ptrdiff_t m_activityArray = 0x60; // CUtlVector - constexpr std::ptrdiff_t m_poseSettingArray = 0x78; // CUtlVector - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSeqPoseParamDesc { - constexpr std::ptrdiff_t m_sName = 0x0; // CBufferString - constexpr std::ptrdiff_t m_flStart = 0x10; // float32 - constexpr std::ptrdiff_t m_flEnd = 0x14; // float32 - constexpr std::ptrdiff_t m_flLoop = 0x18; // float32 - constexpr std::ptrdiff_t m_bLooping = 0x1C; // bool - } - // Parent: None - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSequenceGroupData { - constexpr std::ptrdiff_t m_sName = 0x10; // CBufferString - constexpr std::ptrdiff_t m_nFlags = 0x20; // uint32 - constexpr std::ptrdiff_t m_localSequenceNameArray = 0x28; // CUtlVector - constexpr std::ptrdiff_t m_localS1SeqDescArray = 0x40; // CUtlVector - constexpr std::ptrdiff_t m_localMultiSeqDescArray = 0x58; // CUtlVector - constexpr std::ptrdiff_t m_localSynthAnimDescArray = 0x70; // CUtlVector - constexpr std::ptrdiff_t m_localCmdSeqDescArray = 0x88; // CUtlVector - constexpr std::ptrdiff_t m_localBoneMaskArray = 0xA0; // CUtlVector - constexpr std::ptrdiff_t m_localScaleSetArray = 0xB8; // CUtlVector - constexpr std::ptrdiff_t m_localBoneNameArray = 0xD0; // CUtlVector - constexpr std::ptrdiff_t m_localNodeName = 0xE8; // CBufferString - constexpr std::ptrdiff_t m_localPoseParamArray = 0xF8; // CUtlVector - constexpr std::ptrdiff_t m_keyValues = 0x110; // KeyValues3 - constexpr std::ptrdiff_t m_localIKAutoplayLockArray = 0x120; // CUtlVector - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MPropertyEditClassAsString - namespace CAnimEnum { - constexpr std::ptrdiff_t m_value = 0x0; // uint8 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyEditClassAsString - namespace AnimNodeID { - constexpr std::ptrdiff_t m_id = 0x0; // uint32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyEditClassAsString - namespace AnimNodeOutputID { - constexpr std::ptrdiff_t m_id = 0x0; // uint32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyEditClassAsString - namespace AnimStateID { - constexpr std::ptrdiff_t m_id = 0x0; // uint32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyEditClassAsString - namespace AnimParamID { - constexpr std::ptrdiff_t m_id = 0x0; // uint32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyEditClassAsString - namespace AnimTagID { - constexpr std::ptrdiff_t m_id = 0x0; // uint32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyEditClassAsString - namespace AnimComponentID { - constexpr std::ptrdiff_t m_id = 0x0; // uint32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyEditClassAsString - namespace AnimScriptHandle { - constexpr std::ptrdiff_t m_id = 0x0; // uint32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimAttachment { - constexpr std::ptrdiff_t m_influenceRotations = 0x0; // Quaternion[3] - constexpr std::ptrdiff_t m_influenceOffsets = 0x30; // VectorAligned[3] - constexpr std::ptrdiff_t m_influenceIndices = 0x60; // int32[3] - constexpr std::ptrdiff_t m_influenceWeights = 0x6C; // float32[3] - constexpr std::ptrdiff_t m_numInfluences = 0x78; // uint8 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace VPhysics2ShapeDef_t { - constexpr std::ptrdiff_t m_spheres = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_capsules = 0x18; // CUtlVector - constexpr std::ptrdiff_t m_hulls = 0x30; // CUtlVector - constexpr std::ptrdiff_t m_meshes = 0x48; // CUtlVector - constexpr std::ptrdiff_t m_CollisionAttributeIndices = 0x60; // CUtlVector - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - namespace VPhysXBodyPart_t { - constexpr std::ptrdiff_t m_nFlags = 0x0; // uint32 - constexpr std::ptrdiff_t m_flMass = 0x4; // float32 - constexpr std::ptrdiff_t m_rnShape = 0x8; // VPhysics2ShapeDef_t - constexpr std::ptrdiff_t m_nCollisionAttributeIndex = 0x80; // uint16 - constexpr std::ptrdiff_t m_nReserved = 0x82; // uint16 - constexpr std::ptrdiff_t m_flInertiaScale = 0x84; // float32 - constexpr std::ptrdiff_t m_flLinearDamping = 0x88; // float32 - constexpr std::ptrdiff_t m_flAngularDamping = 0x8C; // float32 - constexpr std::ptrdiff_t m_bOverrideMassCenter = 0x90; // bool - constexpr std::ptrdiff_t m_vMassCenterOverride = 0x94; // - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace VPhysXCollisionAttributes_t { - constexpr std::ptrdiff_t m_CollisionGroup = 0x0; // uint32 - constexpr std::ptrdiff_t m_InteractAs = 0x8; // CUtlVector - constexpr std::ptrdiff_t m_InteractWith = 0x20; // CUtlVector - constexpr std::ptrdiff_t m_InteractExclude = 0x38; // CUtlVector - constexpr std::ptrdiff_t m_CollisionGroupString = 0x50; // CUtlString - constexpr std::ptrdiff_t m_InteractAsStrings = 0x58; // CUtlVector - constexpr std::ptrdiff_t m_InteractWithStrings = 0x70; // CUtlVector - constexpr std::ptrdiff_t m_InteractExcludeStrings = 0x88; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace VPhysXRange_t { - constexpr std::ptrdiff_t m_flMin = 0x0; // float32 - constexpr std::ptrdiff_t m_flMax = 0x4; // float32 - } - // Parent: None - // Fields count: 46 - // - // Metadata: - // MGetKV3ClassDefaults - namespace VPhysXConstraintParams_t { - constexpr std::ptrdiff_t m_nType = 0x0; // int8 - constexpr std::ptrdiff_t m_nTranslateMotion = 0x1; // int8 - constexpr std::ptrdiff_t m_nRotateMotion = 0x2; // int8 - constexpr std::ptrdiff_t m_nFlags = 0x3; // int8 - constexpr std::ptrdiff_t m_anchor = 0x4; // Vector[2] - constexpr std::ptrdiff_t m_axes = 0x1C; // QuaternionStorage[2] - constexpr std::ptrdiff_t m_maxForce = 0x3C; // float32 - constexpr std::ptrdiff_t m_maxTorque = 0x40; // float32 - constexpr std::ptrdiff_t m_linearLimitValue = 0x44; // float32 - constexpr std::ptrdiff_t m_linearLimitRestitution = 0x48; // float32 - constexpr std::ptrdiff_t m_linearLimitSpring = 0x4C; // float32 - constexpr std::ptrdiff_t m_linearLimitDamping = 0x50; // float32 - constexpr std::ptrdiff_t m_twistLowLimitValue = 0x54; // float32 - constexpr std::ptrdiff_t m_twistLowLimitRestitution = 0x58; // float32 - constexpr std::ptrdiff_t m_twistLowLimitSpring = 0x5C; // float32 - constexpr std::ptrdiff_t m_twistLowLimitDamping = 0x60; // float32 - constexpr std::ptrdiff_t m_twistHighLimitValue = 0x64; // float32 - constexpr std::ptrdiff_t m_twistHighLimitRestitution = 0x68; // float32 - constexpr std::ptrdiff_t m_twistHighLimitSpring = 0x6C; // float32 - constexpr std::ptrdiff_t m_twistHighLimitDamping = 0x70; // float32 - constexpr std::ptrdiff_t m_swing1LimitValue = 0x74; // float32 - constexpr std::ptrdiff_t m_swing1LimitRestitution = 0x78; // float32 - constexpr std::ptrdiff_t m_swing1LimitSpring = 0x7C; // float32 - constexpr std::ptrdiff_t m_swing1LimitDamping = 0x80; // float32 - constexpr std::ptrdiff_t m_swing2LimitValue = 0x84; // float32 - constexpr std::ptrdiff_t m_swing2LimitRestitution = 0x88; // float32 - constexpr std::ptrdiff_t m_swing2LimitSpring = 0x8C; // float32 - constexpr std::ptrdiff_t m_swing2LimitDamping = 0x90; // float32 - constexpr std::ptrdiff_t m_goalPosition = 0x94; // - constexpr std::ptrdiff_t m_goalOrientation = 0xA0; // QuaternionStorage - constexpr std::ptrdiff_t m_goalAngularVelocity = 0xB0; // - constexpr std::ptrdiff_t m_driveSpringX = 0xBC; // float32 - constexpr std::ptrdiff_t m_driveSpringY = 0xC0; // float32 - constexpr std::ptrdiff_t m_driveSpringZ = 0xC4; // float32 - constexpr std::ptrdiff_t m_driveDampingX = 0xC8; // float32 - constexpr std::ptrdiff_t m_driveDampingY = 0xCC; // float32 - constexpr std::ptrdiff_t m_driveDampingZ = 0xD0; // float32 - constexpr std::ptrdiff_t m_driveSpringTwist = 0xD4; // float32 - constexpr std::ptrdiff_t m_driveSpringSwing = 0xD8; // float32 - constexpr std::ptrdiff_t m_driveSpringSlerp = 0xDC; // float32 - constexpr std::ptrdiff_t m_driveDampingTwist = 0xE0; // float32 - constexpr std::ptrdiff_t m_driveDampingSwing = 0xE4; // float32 - constexpr std::ptrdiff_t m_driveDampingSlerp = 0xE8; // float32 - constexpr std::ptrdiff_t m_solverIterationCount = 0xEC; // int32 - constexpr std::ptrdiff_t m_projectionLinearTolerance = 0xF0; // float32 - constexpr std::ptrdiff_t m_projectionAngularTolerance = 0xF4; // float32 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace VPhysXConstraint2_t { - constexpr std::ptrdiff_t m_nFlags = 0x0; // uint32 - constexpr std::ptrdiff_t m_nParent = 0x4; // uint16 - constexpr std::ptrdiff_t m_nChild = 0x6; // uint16 - constexpr std::ptrdiff_t m_params = 0x8; // VPhysXConstraintParams_t - } - // Parent: None - // Fields count: 24 - // - // Metadata: - // MGetKV3ClassDefaults - namespace VPhysXJoint_t { - constexpr std::ptrdiff_t m_nType = 0x0; // uint16 - constexpr std::ptrdiff_t m_nBody1 = 0x2; // uint16 - constexpr std::ptrdiff_t m_nBody2 = 0x4; // uint16 - constexpr std::ptrdiff_t m_nFlags = 0x6; // uint16 - constexpr std::ptrdiff_t m_Frame1 = 0x10; // CTransform - constexpr std::ptrdiff_t m_Frame2 = 0x30; // CTransform - constexpr std::ptrdiff_t m_bEnableCollision = 0x50; // bool - constexpr std::ptrdiff_t m_bEnableLinearLimit = 0x51; // bool - constexpr std::ptrdiff_t m_LinearLimit = 0x54; // VPhysXRange_t - constexpr std::ptrdiff_t m_bEnableLinearMotor = 0x5C; // bool - constexpr std::ptrdiff_t m_vLinearTargetVelocity = 0x60; // - constexpr std::ptrdiff_t m_flMaxForce = 0x6C; // float32 - constexpr std::ptrdiff_t m_bEnableSwingLimit = 0x70; // bool - constexpr std::ptrdiff_t m_SwingLimit = 0x74; // VPhysXRange_t - constexpr std::ptrdiff_t m_bEnableTwistLimit = 0x7C; // bool - constexpr std::ptrdiff_t m_TwistLimit = 0x80; // VPhysXRange_t - constexpr std::ptrdiff_t m_bEnableAngularMotor = 0x88; // bool - constexpr std::ptrdiff_t m_vAngularTargetVelocity = 0x8C; // - constexpr std::ptrdiff_t m_flMaxTorque = 0x98; // float32 - constexpr std::ptrdiff_t m_flLinearFrequency = 0x9C; // float32 - constexpr std::ptrdiff_t m_flLinearDampingRatio = 0xA0; // float32 - constexpr std::ptrdiff_t m_flAngularFrequency = 0xA4; // float32 - constexpr std::ptrdiff_t m_flAngularDampingRatio = 0xA8; // float32 - constexpr std::ptrdiff_t m_flFriction = 0xAC; // float32 - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace PhysSoftbodyDesc_t { - constexpr std::ptrdiff_t m_ParticleBoneHash = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_Particles = 0x18; // CUtlVector - constexpr std::ptrdiff_t m_Springs = 0x30; // CUtlVector - constexpr std::ptrdiff_t m_Capsules = 0x48; // CUtlVector - constexpr std::ptrdiff_t m_InitPose = 0x60; // CUtlVector - constexpr std::ptrdiff_t m_ParticleBoneName = 0x78; // CUtlVector - } - // Parent: None - // Fields count: 16 - // - // Metadata: - // MGetKV3ClassDefaults - namespace VPhysXAggregateData_t { - constexpr std::ptrdiff_t m_nFlags = 0x0; // uint16 - constexpr std::ptrdiff_t m_nRefCounter = 0x2; // uint16 - constexpr std::ptrdiff_t m_bonesHash = 0x8; // CUtlVector - constexpr std::ptrdiff_t m_boneNames = 0x20; // CUtlVector - constexpr std::ptrdiff_t m_indexNames = 0x38; // CUtlVector - constexpr std::ptrdiff_t m_indexHash = 0x50; // CUtlVector - constexpr std::ptrdiff_t m_bindPose = 0x68; // CUtlVector - constexpr std::ptrdiff_t m_parts = 0x80; // CUtlVector - constexpr std::ptrdiff_t m_constraints2 = 0x98; // CUtlVector - constexpr std::ptrdiff_t m_joints = 0xB0; // CUtlVector - constexpr std::ptrdiff_t m_pFeModel = 0xC8; // PhysFeModelDesc_t* - constexpr std::ptrdiff_t m_boneParents = 0xD0; // CUtlVector - constexpr std::ptrdiff_t m_surfacePropertyHashes = 0xE8; // CUtlVector - constexpr std::ptrdiff_t m_collisionAttributes = 0x100; // CUtlVector - constexpr std::ptrdiff_t m_debugPartNames = 0x118; // CUtlVector - constexpr std::ptrdiff_t m_embeddedKeyvalues = 0x130; // CUtlString - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPhysSurfacePropertiesPhysics { - constexpr std::ptrdiff_t m_friction = 0x0; // float32 - constexpr std::ptrdiff_t m_elasticity = 0x4; // float32 - constexpr std::ptrdiff_t m_density = 0x8; // float32 - constexpr std::ptrdiff_t m_thickness = 0xC; // float32 - constexpr std::ptrdiff_t m_softContactFrequency = 0x10; // float32 - constexpr std::ptrdiff_t m_softContactDampingRatio = 0x14; // float32 - constexpr std::ptrdiff_t m_wheelDrag = 0x18; // float32 - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPhysSurfacePropertiesAudio { - constexpr std::ptrdiff_t m_reflectivity = 0x0; // float32 - constexpr std::ptrdiff_t m_hardnessFactor = 0x4; // float32 - constexpr std::ptrdiff_t m_roughnessFactor = 0x8; // float32 - constexpr std::ptrdiff_t m_roughThreshold = 0xC; // float32 - constexpr std::ptrdiff_t m_hardThreshold = 0x10; // float32 - constexpr std::ptrdiff_t m_hardVelocityThreshold = 0x14; // float32 - constexpr std::ptrdiff_t m_flStaticImpactVolume = 0x18; // float32 - constexpr std::ptrdiff_t m_flOcclusionFactor = 0x1C; // float32 - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPhysSurfacePropertiesSoundNames { - constexpr std::ptrdiff_t m_impactSoft = 0x0; // CUtlString - constexpr std::ptrdiff_t m_impactHard = 0x8; // CUtlString - constexpr std::ptrdiff_t m_scrapeSmooth = 0x10; // CUtlString - constexpr std::ptrdiff_t m_scrapeRough = 0x18; // CUtlString - constexpr std::ptrdiff_t m_bulletImpact = 0x20; // CUtlString - constexpr std::ptrdiff_t m_rolling = 0x28; // CUtlString - constexpr std::ptrdiff_t m_break = 0x30; // CUtlString - constexpr std::ptrdiff_t m_strain = 0x38; // CUtlString - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPhysSurfaceProperties { - constexpr std::ptrdiff_t m_name = 0x0; // CUtlString - constexpr std::ptrdiff_t m_nameHash = 0x8; // uint32 - constexpr std::ptrdiff_t m_baseNameHash = 0xC; // uint32 - constexpr std::ptrdiff_t m_bHidden = 0x18; // bool - constexpr std::ptrdiff_t m_description = 0x20; // CUtlString - constexpr std::ptrdiff_t m_physics = 0x28; // CPhysSurfacePropertiesPhysics - constexpr std::ptrdiff_t m_audioSounds = 0x48; // CPhysSurfacePropertiesSoundNames - constexpr std::ptrdiff_t m_audioParams = 0x88; // CPhysSurfacePropertiesAudio - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CVPhysXSurfacePropertiesList { - constexpr std::ptrdiff_t m_surfacePropertiesList = 0x0; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace MaterialGroup_t { - constexpr std::ptrdiff_t m_name = 0x0; // CUtlString - constexpr std::ptrdiff_t m_materials = 0x8; // CUtlVector> - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace ModelSkeletonData_t { - constexpr std::ptrdiff_t m_boneName = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_nParent = 0x18; // CUtlVector - constexpr std::ptrdiff_t m_boneSphere = 0x30; // CUtlVector - constexpr std::ptrdiff_t m_nFlag = 0x48; // CUtlVector - constexpr std::ptrdiff_t m_bonePosParent = 0x60; // CUtlVector - constexpr std::ptrdiff_t m_boneRotParent = 0x78; // CUtlVector - constexpr std::ptrdiff_t m_boneScaleParent = 0x90; // CUtlVector - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - namespace PermModelInfo_t { - constexpr std::ptrdiff_t m_nFlags = 0x0; // uint32 - constexpr std::ptrdiff_t m_vHullMin = 0x4; // - constexpr std::ptrdiff_t m_vHullMax = 0x10; // - constexpr std::ptrdiff_t m_vViewMin = 0x1C; // - constexpr std::ptrdiff_t m_vViewMax = 0x28; // - constexpr std::ptrdiff_t m_flMass = 0x34; // float32 - constexpr std::ptrdiff_t m_vEyePosition = 0x38; // - constexpr std::ptrdiff_t m_flMaxEyeDeflection = 0x44; // float32 - constexpr std::ptrdiff_t m_sSurfaceProperty = 0x48; // CUtlString - constexpr std::ptrdiff_t m_keyValueText = 0x50; // CUtlString - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace PermModelExtPart_t { - constexpr std::ptrdiff_t m_Transform = 0x0; // CTransform - constexpr std::ptrdiff_t m_Name = 0x20; // CUtlString - constexpr std::ptrdiff_t m_nParent = 0x28; // int32 - constexpr std::ptrdiff_t m_refModel = 0x30; // CStrongHandle - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace ModelBoneFlexDriverControl_t { - constexpr std::ptrdiff_t m_nBoneComponent = 0x0; // ModelBoneFlexComponent_t - constexpr std::ptrdiff_t m_flexController = 0x8; // CUtlString - constexpr std::ptrdiff_t m_flexControllerToken = 0x10; // uint32 - constexpr std::ptrdiff_t m_flMin = 0x14; // float32 - constexpr std::ptrdiff_t m_flMax = 0x18; // float32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace ModelBoneFlexDriver_t { - constexpr std::ptrdiff_t m_boneName = 0x0; // CUtlString - constexpr std::ptrdiff_t m_boneNameToken = 0x8; // uint32 - constexpr std::ptrdiff_t m_controls = 0x10; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace PermModelDataAnimatedMaterialAttribute_t { - constexpr std::ptrdiff_t m_AttributeName = 0x0; // CUtlString - constexpr std::ptrdiff_t m_nNumChannels = 0x8; // int32 - } - // Parent: None - // Fields count: 23 - // - // Metadata: - // MGetKV3ClassDefaults - namespace PermModelData_t { - constexpr std::ptrdiff_t m_name = 0x0; // CUtlString - constexpr std::ptrdiff_t m_modelInfo = 0x8; // PermModelInfo_t - constexpr std::ptrdiff_t m_ExtParts = 0x60; // CUtlVector - constexpr std::ptrdiff_t m_refMeshes = 0x78; // CUtlVector> - constexpr std::ptrdiff_t m_refMeshGroupMasks = 0x90; // CUtlVector - constexpr std::ptrdiff_t m_refPhysGroupMasks = 0xA8; // CUtlVector - constexpr std::ptrdiff_t m_refLODGroupMasks = 0xC0; // CUtlVector - constexpr std::ptrdiff_t m_lodGroupSwitchDistances = 0xD8; // CUtlVector - constexpr std::ptrdiff_t m_refPhysicsData = 0xF0; // CUtlVector> - constexpr std::ptrdiff_t m_refPhysicsHitboxData = 0x108; // CUtlVector> - constexpr std::ptrdiff_t m_refAnimGroups = 0x120; // CUtlVector> - constexpr std::ptrdiff_t m_refSequenceGroups = 0x138; // CUtlVector> - constexpr std::ptrdiff_t m_meshGroups = 0x150; // CUtlVector - constexpr std::ptrdiff_t m_materialGroups = 0x168; // CUtlVector - constexpr std::ptrdiff_t m_nDefaultMeshGroupMask = 0x180; // uint64 - constexpr std::ptrdiff_t m_modelSkeleton = 0x188; // ModelSkeletonData_t - constexpr std::ptrdiff_t m_remappingTable = 0x230; // CUtlVector - constexpr std::ptrdiff_t m_remappingTableStarts = 0x248; // CUtlVector - constexpr std::ptrdiff_t m_boneFlexDrivers = 0x260; // CUtlVector - constexpr std::ptrdiff_t m_pModelConfigList = 0x278; // CModelConfigList* - constexpr std::ptrdiff_t m_BodyGroupsHiddenInTools = 0x280; // CUtlVector - constexpr std::ptrdiff_t m_refAnimIncludeModels = 0x298; // CUtlVector> - constexpr std::ptrdiff_t m_AnimatedMaterialAttributes = 0x2B0; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CModelConfigElement { - constexpr std::ptrdiff_t m_ElementName = 0x8; // CUtlString - constexpr std::ptrdiff_t m_NestedElements = 0x10; // CUtlVector - } - // Parent: CModelConfigElement - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CModelConfigElement_AttachedModel { - constexpr std::ptrdiff_t m_InstanceName = 0x48; // CUtlString - constexpr std::ptrdiff_t m_EntityClass = 0x50; // CUtlString - constexpr std::ptrdiff_t m_hModel = 0x58; // CStrongHandle - constexpr std::ptrdiff_t m_vOffset = 0x60; // - constexpr std::ptrdiff_t m_aAngOffset = 0x6C; // QAngle - constexpr std::ptrdiff_t m_AttachmentName = 0x78; // CUtlString - constexpr std::ptrdiff_t m_LocalAttachmentOffsetName = 0x80; // CUtlString - constexpr std::ptrdiff_t m_AttachmentType = 0x88; // ModelConfigAttachmentType_t - constexpr std::ptrdiff_t m_bBoneMergeFlex = 0x8C; // bool - constexpr std::ptrdiff_t m_bUserSpecifiedColor = 0x8D; // bool - constexpr std::ptrdiff_t m_bUserSpecifiedMaterialGroup = 0x8E; // bool - constexpr std::ptrdiff_t m_bAcceptParentMaterialDrivenDecals = 0x8F; // bool - constexpr std::ptrdiff_t m_BodygroupOnOtherModels = 0x90; // CUtlString - constexpr std::ptrdiff_t m_MaterialGroupOnOtherModels = 0x98; // CUtlString - } - // Parent: CModelConfigElement - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CModelConfigElement_UserPick { - constexpr std::ptrdiff_t m_Choices = 0x48; // CUtlVector - } - // Parent: CModelConfigElement - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CModelConfigElement_RandomPick { - constexpr std::ptrdiff_t m_Choices = 0x48; // CUtlVector - constexpr std::ptrdiff_t m_ChoiceWeights = 0x60; // CUtlVector - } - // Parent: CModelConfigElement - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CModelConfigElement_SetMaterialGroup { - constexpr std::ptrdiff_t m_MaterialGroupName = 0x48; // CUtlString - } - // Parent: CModelConfigElement - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CModelConfigElement_SetMaterialGroupOnAttachedModels { - constexpr std::ptrdiff_t m_MaterialGroupName = 0x48; // CUtlString - } - // Parent: CModelConfigElement - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CModelConfigElement_SetRenderColor { - constexpr std::ptrdiff_t m_Color = 0x48; // Color - } - // Parent: CModelConfigElement - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CModelConfigElement_RandomColor { - constexpr std::ptrdiff_t m_Gradient = 0x48; // CColorGradient - } - // Parent: CModelConfigElement - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CModelConfigElement_SetBodygroup { - constexpr std::ptrdiff_t m_GroupName = 0x48; // CUtlString - constexpr std::ptrdiff_t m_nChoice = 0x50; // int32 - } - // Parent: CModelConfigElement - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CModelConfigElement_SetBodygroupOnAttachedModels { - constexpr std::ptrdiff_t m_GroupName = 0x48; // CUtlString - constexpr std::ptrdiff_t m_nChoice = 0x50; // int32 - } - // Parent: CModelConfigElement - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CModelConfigElement_Command { - constexpr std::ptrdiff_t m_Command = 0x48; // CUtlString - constexpr std::ptrdiff_t m_Args = 0x50; // KeyValues3 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CModelConfig { - constexpr std::ptrdiff_t m_ConfigName = 0x0; // CUtlString - constexpr std::ptrdiff_t m_Elements = 0x8; // CUtlVector - constexpr std::ptrdiff_t m_bTopLevel = 0x20; // bool - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CModelConfigList { - constexpr std::ptrdiff_t m_bHideMaterialGroupInTools = 0x0; // bool - constexpr std::ptrdiff_t m_bHideRenderColorInTools = 0x1; // bool - constexpr std::ptrdiff_t m_Configs = 0x8; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CRenderBufferBinding { - constexpr std::ptrdiff_t m_hBuffer = 0x0; // uint64 - constexpr std::ptrdiff_t m_nBindOffsetBytes = 0x10; // uint32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace SkeletonBoneBounds_t { - constexpr std::ptrdiff_t m_vecCenter = 0x0; // - constexpr std::ptrdiff_t m_vecSize = 0xC; // - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace RenderSkeletonBone_t { - constexpr std::ptrdiff_t m_boneName = 0x0; // CUtlString - constexpr std::ptrdiff_t m_parentName = 0x8; // CUtlString - constexpr std::ptrdiff_t m_invBindPose = 0x10; // matrix3x4_t - constexpr std::ptrdiff_t m_bbox = 0x40; // SkeletonBoneBounds_t - constexpr std::ptrdiff_t m_flSphereRadius = 0x58; // float32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CRenderSkeleton { - constexpr std::ptrdiff_t m_bones = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_boneParents = 0x30; // CUtlVector - constexpr std::ptrdiff_t m_nBoneWeightCount = 0x48; // int32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CDrawCullingData { - constexpr std::ptrdiff_t m_vConeApex = 0x0; // - constexpr std::ptrdiff_t m_ConeAxis = 0xC; // int8[3] - constexpr std::ptrdiff_t m_ConeCutoff = 0xF; // int8 - } - // Parent: None - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CMaterialDrawDescriptor { - constexpr std::ptrdiff_t m_nPrimitiveType = 0x0; // RenderPrimitiveType_t - constexpr std::ptrdiff_t m_nBaseVertex = 0x4; // int32 - constexpr std::ptrdiff_t m_nVertexCount = 0x8; // int32 - constexpr std::ptrdiff_t m_nStartIndex = 0xC; // int32 - constexpr std::ptrdiff_t m_nIndexCount = 0x10; // int32 - constexpr std::ptrdiff_t m_flUvDensity = 0x14; // float32 - constexpr std::ptrdiff_t m_vTintColor = 0x18; // - constexpr std::ptrdiff_t m_flAlpha = 0x24; // float32 - constexpr std::ptrdiff_t m_nFirstMeshlet = 0x2C; // uint32 - constexpr std::ptrdiff_t m_nNumMeshlets = 0x30; // uint16 - constexpr std::ptrdiff_t m_indexBuffer = 0xB8; // CRenderBufferBinding - constexpr std::ptrdiff_t m_material = 0xE0; // CStrongHandle - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CMeshletDescriptor { - constexpr std::ptrdiff_t m_PackedAABB = 0x0; // PackedAABB_t - constexpr std::ptrdiff_t m_CullingData = 0x8; // CDrawCullingData - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSceneObjectData { - constexpr std::ptrdiff_t m_vMinBounds = 0x0; // - constexpr std::ptrdiff_t m_vMaxBounds = 0xC; // - constexpr std::ptrdiff_t m_drawCalls = 0x18; // CUtlVector - constexpr std::ptrdiff_t m_drawBounds = 0x30; // CUtlVector - constexpr std::ptrdiff_t m_meshlets = 0x48; // CUtlVector - constexpr std::ptrdiff_t m_vTintColor = 0x60; // Vector4D - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAttachment { - constexpr std::ptrdiff_t m_name = 0x0; // CUtlString - constexpr std::ptrdiff_t m_influenceNames = 0x8; // CUtlString[3] - constexpr std::ptrdiff_t m_vInfluenceRotations = 0x20; // Quaternion[3] - constexpr std::ptrdiff_t m_vInfluenceOffsets = 0x50; // Vector[3] - constexpr std::ptrdiff_t m_influenceWeights = 0x74; // float32[3] - constexpr std::ptrdiff_t m_bInfluenceRootTransform = 0x80; // bool[3] - constexpr std::ptrdiff_t m_nInfluences = 0x83; // uint8 - constexpr std::ptrdiff_t m_bIgnoreRotation = 0x84; // bool - } - // Parent: None - // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CHitBox { - constexpr std::ptrdiff_t m_name = 0x0; // CUtlString - constexpr std::ptrdiff_t m_sSurfaceProperty = 0x8; // CUtlString - constexpr std::ptrdiff_t m_sBoneName = 0x10; // CUtlString - constexpr std::ptrdiff_t m_vMinBounds = 0x18; // - constexpr std::ptrdiff_t m_vMaxBounds = 0x24; // - constexpr std::ptrdiff_t m_flShapeRadius = 0x30; // float32 - constexpr std::ptrdiff_t m_nBoneNameHash = 0x34; // uint32 - constexpr std::ptrdiff_t m_nGroupId = 0x38; // int32 - constexpr std::ptrdiff_t m_nShapeType = 0x3C; // uint8 - constexpr std::ptrdiff_t m_bTranslationOnly = 0x3D; // bool - constexpr std::ptrdiff_t m_CRC = 0x40; // uint32 - constexpr std::ptrdiff_t m_cRenderColor = 0x44; // Color - constexpr std::ptrdiff_t m_nHitBoxIndex = 0x48; // uint16 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CHitBoxSet { - constexpr std::ptrdiff_t m_name = 0x0; // CUtlString - constexpr std::ptrdiff_t m_nNameHash = 0x8; // uint32 - constexpr std::ptrdiff_t m_HitBoxes = 0x10; // CUtlVector - constexpr std::ptrdiff_t m_SourceFilename = 0x28; // CUtlString - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CHitBoxSetList { - constexpr std::ptrdiff_t m_HitBoxSets = 0x0; // CUtlVector - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace DynamicMeshDeformParams_t { - constexpr std::ptrdiff_t m_flTensionCompressScale = 0x0; // float32 - constexpr std::ptrdiff_t m_flTensionStretchScale = 0x4; // float32 - constexpr std::ptrdiff_t m_bRecomputeSmoothNormalsAfterAnimation = 0x8; // bool - constexpr std::ptrdiff_t m_bComputeDynamicMeshTensionAfterAnimation = 0x9; // bool - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace RenderHairStrandInfo_t { - constexpr std::ptrdiff_t m_nGuideIdx = 0x0; // uint32[3] - constexpr std::ptrdiff_t m_nBaseTriIdx = 0xC; // uint32 - constexpr std::ptrdiff_t m_vGuideBarycentric = 0x10; // Vector2D - constexpr std::ptrdiff_t m_vBaseBarycentric = 0x18; // Vector2D - constexpr std::ptrdiff_t m_vRootOffset_flLengthScale = 0x20; // uint16[4] - constexpr std::ptrdiff_t m_nPackedBaseMeshUv = 0x28; // uint32 - constexpr std::ptrdiff_t m_nPad = 0x2C; // uint32 - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CRenderGroom { - constexpr std::ptrdiff_t m_nSegmentsPerHairStrand = 0x0; // int32 - constexpr std::ptrdiff_t m_nGuideHairCount = 0x4; // int32 - constexpr std::ptrdiff_t m_nHairCount = 0x8; // int32 - constexpr std::ptrdiff_t m_nGroomGroupID = 0xC; // int32 - constexpr std::ptrdiff_t m_nAttachBoneIdx = 0x10; // int32 - constexpr std::ptrdiff_t m_hairInfoBufferData = 0x18; // CUtlBinaryBlock - constexpr std::ptrdiff_t m_hairs = 0x30; // CUtlVector - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CRenderMesh { - constexpr std::ptrdiff_t m_sceneObjects = 0x10; // CUtlVectorFixedGrowable - constexpr std::ptrdiff_t m_constraints = 0xA0; // CUtlVector - constexpr std::ptrdiff_t m_skeleton = 0xB8; // CRenderSkeleton - constexpr std::ptrdiff_t m_meshDeformParams = 0x1E0; // DynamicMeshDeformParams_t - constexpr std::ptrdiff_t m_pGroomData = 0x1F0; // CRenderGroom* - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CConstraintTarget { - constexpr std::ptrdiff_t m_qOffset = 0x20; // Quaternion - constexpr std::ptrdiff_t m_vOffset = 0x30; // - constexpr std::ptrdiff_t m_nBoneHash = 0x3C; // uint32 - constexpr std::ptrdiff_t m_sName = 0x40; // CUtlString - constexpr std::ptrdiff_t m_flWeight = 0x48; // float32 - constexpr std::ptrdiff_t m_bIsAttachment = 0x59; // bool - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CConstraintSlave { - constexpr std::ptrdiff_t m_qBaseOrientation = 0x0; // Quaternion - constexpr std::ptrdiff_t m_vBasePosition = 0x10; // - constexpr std::ptrdiff_t m_nBoneHash = 0x1C; // uint32 - constexpr std::ptrdiff_t m_flWeight = 0x20; // float32 - constexpr std::ptrdiff_t m_sName = 0x28; // CUtlString - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CBoneConstraintBase { - } - // Parent: CBoneConstraintBase - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CBaseConstraint { - constexpr std::ptrdiff_t m_name = 0x28; // CUtlString - constexpr std::ptrdiff_t m_vUpVector = 0x30; // - constexpr std::ptrdiff_t m_slaves = 0x40; // CUtlVector - constexpr std::ptrdiff_t m_targets = 0x58; // CUtlVector - } - // Parent: CBaseConstraint - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPointConstraint { - } - // Parent: CBaseConstraint - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace COrientConstraint { - } - // Parent: CBaseConstraint - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAimConstraint { - constexpr std::ptrdiff_t m_qAimOffset = 0x70; // Quaternion - constexpr std::ptrdiff_t m_nUpType = 0x80; // uint32 - } - // Parent: CBaseConstraint - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CTwistConstraint { - constexpr std::ptrdiff_t m_bInverse = 0x70; // bool - constexpr std::ptrdiff_t m_qParentBindRotation = 0x80; // Quaternion - constexpr std::ptrdiff_t m_qChildBindRotation = 0x90; // Quaternion - } - // Parent: CBaseConstraint - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CTiltTwistConstraint { - constexpr std::ptrdiff_t m_nTargetAxis = 0x70; // int32 - constexpr std::ptrdiff_t m_nSlaveAxis = 0x74; // int32 - } - // Parent: CBaseConstraint - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CMorphConstraint { - constexpr std::ptrdiff_t m_sTargetMorph = 0x70; // CUtlString - constexpr std::ptrdiff_t m_nSlaveChannel = 0x78; // int32 - constexpr std::ptrdiff_t m_flMin = 0x7C; // float32 - constexpr std::ptrdiff_t m_flMax = 0x80; // float32 - } - // Parent: CBaseConstraint - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CParentConstraint { - } - // Parent: CBoneConstraintBase - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CBoneConstraintPoseSpaceMorph { - constexpr std::ptrdiff_t m_sBoneName = 0x28; // CUtlString - constexpr std::ptrdiff_t m_sAttachmentName = 0x30; // CUtlString - constexpr std::ptrdiff_t m_outputMorph = 0x38; // CUtlVector - constexpr std::ptrdiff_t m_inputList = 0x50; // CUtlVector - constexpr std::ptrdiff_t m_bClamp = 0x68; // bool - } - // Parent: CBaseConstraint - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CBoneConstraintPoseSpaceBone { - constexpr std::ptrdiff_t m_inputList = 0x70; // CUtlVector - } - // Parent: CBoneConstraintBase - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CBoneConstraintDotToMorph { - constexpr std::ptrdiff_t m_sBoneName = 0x28; // CUtlString - constexpr std::ptrdiff_t m_sTargetBoneName = 0x30; // CUtlString - constexpr std::ptrdiff_t m_sMorphChannelName = 0x38; // CUtlString - constexpr std::ptrdiff_t m_flRemap = 0x40; // float32[4] - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CFlexOp { - constexpr std::ptrdiff_t m_OpCode = 0x0; // FlexOpCode_t - constexpr std::ptrdiff_t m_Data = 0x4; // int32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CFlexRule { - constexpr std::ptrdiff_t m_nFlex = 0x0; // int32 - constexpr std::ptrdiff_t m_FlexOps = 0x8; // CUtlVector - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CFlexDesc { - constexpr std::ptrdiff_t m_szFacs = 0x0; // CUtlString - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CFlexController { - constexpr std::ptrdiff_t m_szName = 0x0; // CUtlString - constexpr std::ptrdiff_t m_szType = 0x8; // CUtlString - constexpr std::ptrdiff_t min = 0x10; // float32 - constexpr std::ptrdiff_t max = 0x14; // float32 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CMorphBundleData { - constexpr std::ptrdiff_t m_flULeftSrc = 0x0; // float32 - constexpr std::ptrdiff_t m_flVTopSrc = 0x4; // float32 - constexpr std::ptrdiff_t m_offsets = 0x8; // CUtlVector - constexpr std::ptrdiff_t m_ranges = 0x20; // CUtlVector - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CMorphRectData { - constexpr std::ptrdiff_t m_nXLeftDst = 0x0; // int16 - constexpr std::ptrdiff_t m_nYTopDst = 0x2; // int16 - constexpr std::ptrdiff_t m_flUWidthSrc = 0x4; // float32 - constexpr std::ptrdiff_t m_flVHeightSrc = 0x8; // float32 - constexpr std::ptrdiff_t m_bundleDatas = 0x10; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CMorphData { - constexpr std::ptrdiff_t m_name = 0x0; // CUtlString - constexpr std::ptrdiff_t m_morphRectDatas = 0x8; // CUtlVector - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CMorphSetData { - constexpr std::ptrdiff_t m_nWidth = 0x10; // int32 - constexpr std::ptrdiff_t m_nHeight = 0x14; // int32 - constexpr std::ptrdiff_t m_bundleTypes = 0x18; // CUtlVector - constexpr std::ptrdiff_t m_morphDatas = 0x30; // CUtlVector - constexpr std::ptrdiff_t m_pTextureAtlas = 0x48; // CStrongHandle - constexpr std::ptrdiff_t m_FlexDesc = 0x50; // CUtlVector - constexpr std::ptrdiff_t m_FlexControllers = 0x68; // CUtlVector - constexpr std::ptrdiff_t m_FlexRules = 0x80; // CUtlVector - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimFoot { - constexpr std::ptrdiff_t m_name = 0x0; // CUtlString - constexpr std::ptrdiff_t m_vBallOffset = 0x8; // - constexpr std::ptrdiff_t m_vHeelOffset = 0x14; // - constexpr std::ptrdiff_t m_ankleBoneIndex = 0x20; // int32 - constexpr std::ptrdiff_t m_toeBoneIndex = 0x24; // int32 - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimSkeleton { - constexpr std::ptrdiff_t m_localSpaceTransforms = 0x10; // CUtlVector - constexpr std::ptrdiff_t m_modelSpaceTransforms = 0x28; // CUtlVector - constexpr std::ptrdiff_t m_boneNames = 0x40; // CUtlVector - constexpr std::ptrdiff_t m_children = 0x58; // CUtlVector> - constexpr std::ptrdiff_t m_parents = 0x70; // CUtlVector - constexpr std::ptrdiff_t m_feet = 0x88; // CUtlVector - constexpr std::ptrdiff_t m_morphNames = 0xA0; // CUtlVector - constexpr std::ptrdiff_t m_lodBoneCounts = 0xB8; // CUtlVector - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CFootDefinition { - constexpr std::ptrdiff_t m_name = 0x0; // CUtlString - constexpr std::ptrdiff_t m_ankleBoneName = 0x8; // CUtlString - constexpr std::ptrdiff_t m_toeBoneName = 0x10; // CUtlString - constexpr std::ptrdiff_t m_vBallOffset = 0x18; // - constexpr std::ptrdiff_t m_vHeelOffset = 0x24; // - constexpr std::ptrdiff_t m_flFootLength = 0x30; // float32 - constexpr std::ptrdiff_t m_flBindPoseDirectionMS = 0x34; // float32 - constexpr std::ptrdiff_t m_flTraceHeight = 0x38; // float32 - constexpr std::ptrdiff_t m_flTraceRadius = 0x3C; // float32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CCycleBase { - constexpr std::ptrdiff_t m_flCycle = 0x0; // float32 - } - // Parent: CCycleBase - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimCycle { - } - // Parent: CCycleBase - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CFootCycle { - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CFootCycleDefinition { - constexpr std::ptrdiff_t m_vStancePositionMS = 0x0; // - constexpr std::ptrdiff_t m_vMidpointPositionMS = 0xC; // - constexpr std::ptrdiff_t m_flStanceDirectionMS = 0x18; // float32 - constexpr std::ptrdiff_t m_vToStrideStartPos = 0x1C; // - constexpr std::ptrdiff_t m_stanceCycle = 0x28; // CAnimCycle - constexpr std::ptrdiff_t m_footLiftCycle = 0x2C; // CFootCycle - constexpr std::ptrdiff_t m_footOffCycle = 0x30; // CFootCycle - constexpr std::ptrdiff_t m_footStrikeCycle = 0x34; // CFootCycle - constexpr std::ptrdiff_t m_footLandCycle = 0x38; // CFootCycle - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CFootTrajectory { - constexpr std::ptrdiff_t m_vOffset = 0x0; // - constexpr std::ptrdiff_t m_flRotationOffset = 0xC; // float32 - constexpr std::ptrdiff_t m_flProgression = 0x10; // float32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CFootTrajectories { - constexpr std::ptrdiff_t m_trajectories = 0x0; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CFootStride { - constexpr std::ptrdiff_t m_definition = 0x0; // CFootCycleDefinition - constexpr std::ptrdiff_t m_trajectories = 0x40; // CFootTrajectories - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CFootMotion { - constexpr std::ptrdiff_t m_strides = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_name = 0x18; // CUtlString - constexpr std::ptrdiff_t m_bAdditive = 0x20; // bool - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - namespace SkeletonAnimCapture_t { - constexpr std::ptrdiff_t m_nEntIndex = 0x0; // CEntityIndex - constexpr std::ptrdiff_t m_nEntParent = 0x4; // CEntityIndex - constexpr std::ptrdiff_t m_ImportedCollision = 0x8; // CUtlVector - constexpr std::ptrdiff_t m_ModelName = 0x20; // CUtlString - constexpr std::ptrdiff_t m_CaptureName = 0x28; // CUtlString - constexpr std::ptrdiff_t m_ModelBindPose = 0x30; // CUtlVector - constexpr std::ptrdiff_t m_FeModelInitPose = 0x48; // CUtlVector - constexpr std::ptrdiff_t m_nFlexControllers = 0x60; // int32 - constexpr std::ptrdiff_t m_bPredicted = 0x64; // bool - constexpr std::ptrdiff_t m_Frames = 0xA8; // CUtlVector - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace SkeletonAnimCapture_t__Bone_t { - constexpr std::ptrdiff_t m_Name = 0x0; // CUtlString - constexpr std::ptrdiff_t m_BindPose = 0x10; // CTransform - constexpr std::ptrdiff_t m_nParent = 0x30; // int32 - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace SkeletonAnimCapture_t__FrameStamp_t { - constexpr std::ptrdiff_t m_flTime = 0x0; // float32 - constexpr std::ptrdiff_t m_flEntitySimTime = 0x4; // float32 - constexpr std::ptrdiff_t m_bTeleportTick = 0x8; // bool - constexpr std::ptrdiff_t m_bPredicted = 0x9; // bool - constexpr std::ptrdiff_t m_flCurTime = 0xC; // float32 - constexpr std::ptrdiff_t m_flRealTime = 0x10; // float32 - constexpr std::ptrdiff_t m_nFrameCount = 0x14; // int32 - constexpr std::ptrdiff_t m_nTickCount = 0x18; // int32 - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - namespace SkeletonAnimCapture_t__Frame_t { - constexpr std::ptrdiff_t m_flTime = 0x0; // float32 - constexpr std::ptrdiff_t m_Stamp = 0x4; // SkeletonAnimCapture_t::FrameStamp_t - constexpr std::ptrdiff_t m_Transform = 0x20; // CTransform - constexpr std::ptrdiff_t m_bTeleport = 0x40; // bool - constexpr std::ptrdiff_t m_CompositeBones = 0x48; // CUtlVector - constexpr std::ptrdiff_t m_SimStateBones = 0x60; // CUtlVector - constexpr std::ptrdiff_t m_FeModelAnims = 0x78; // CUtlVector - constexpr std::ptrdiff_t m_FeModelPos = 0x90; // CUtlVector - constexpr std::ptrdiff_t m_FlexControllerWeights = 0xA8; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace SkeletonAnimCapture_t__Camera_t { - constexpr std::ptrdiff_t m_tmCamera = 0x0; // CTransform - constexpr std::ptrdiff_t m_flTime = 0x20; // float32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace SkeletonDemoDb_t { - constexpr std::ptrdiff_t m_AnimCaptures = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_CameraTrack = 0x18; // CUtlVector - constexpr std::ptrdiff_t m_flRecordingTime = 0x30; // float32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CNmBoneMask { - constexpr std::ptrdiff_t m_ID = 0x0; // CGlobalSymbol - constexpr std::ptrdiff_t m_weightInfo = 0x8; // CNmBoneMask::WeightInfo_t - constexpr std::ptrdiff_t m_weights = 0x18; // CUtlVector - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CNmClip { - constexpr std::ptrdiff_t m_skeleton = 0x0; // CStrongHandle - constexpr std::ptrdiff_t m_nNumFrames = 0x8; // uint32 - constexpr std::ptrdiff_t m_flDuration = 0xC; // float32 - constexpr std::ptrdiff_t m_compressedPoseData = 0x10; // CUtlBinaryBlock - constexpr std::ptrdiff_t m_trackCompressionSettings = 0x28; // CUtlVector - constexpr std::ptrdiff_t m_compressedPoseOffsets = 0x40; // CUtlVector - constexpr std::ptrdiff_t m_syncTrack = 0xA0; // CNmSyncTrack - constexpr std::ptrdiff_t m_rootMotion = 0x150; // CNmRootMotionData - constexpr std::ptrdiff_t m_bIsAdditive = 0x1A0; // bool - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace NmCompressionSettings_t { - constexpr std::ptrdiff_t m_translationRangeX = 0x0; // NmCompressionSettings_t::QuantizationRange_t - constexpr std::ptrdiff_t m_translationRangeY = 0x8; // NmCompressionSettings_t::QuantizationRange_t - constexpr std::ptrdiff_t m_translationRangeZ = 0x10; // NmCompressionSettings_t::QuantizationRange_t - constexpr std::ptrdiff_t m_scaleRange = 0x18; // NmCompressionSettings_t::QuantizationRange_t - constexpr std::ptrdiff_t m_constantRotation = 0x20; // Quaternion - constexpr std::ptrdiff_t m_bIsRotationStatic = 0x30; // bool - constexpr std::ptrdiff_t m_bIsTranslationStatic = 0x31; // bool - constexpr std::ptrdiff_t m_bIsScaleStatic = 0x32; // bool - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace NmCompressionSettings_t__QuantizationRange_t { - constexpr std::ptrdiff_t m_flRangeStart = 0x0; // float32 - constexpr std::ptrdiff_t m_flRangeLength = 0x4; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CNmEvent { - constexpr std::ptrdiff_t m_flStartTime = 0x8; // float32 - constexpr std::ptrdiff_t m_flDuration = 0xC; // float32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CNmRootMotionData { - constexpr std::ptrdiff_t m_transforms = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_nNumFrames = 0x18; // int32 - constexpr std::ptrdiff_t m_flAverageLinearVelocity = 0x1C; // float32 - constexpr std::ptrdiff_t m_flAverageAngularVelocityRadians = 0x20; // float32 - constexpr std::ptrdiff_t m_totalDelta = 0x30; // CTransform - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CNmSkeleton { - constexpr std::ptrdiff_t m_ID = 0x0; // CGlobalSymbol - constexpr std::ptrdiff_t m_boneIDs = 0x8; // CUtlLeanVector - constexpr std::ptrdiff_t m_parentIndices = 0x18; // CUtlVector - constexpr std::ptrdiff_t m_parentSpaceReferencePose = 0x30; // CUtlVector - constexpr std::ptrdiff_t m_modelSpaceReferencePose = 0x48; // CUtlVector - constexpr std::ptrdiff_t m_numBonesToSampleAtLowLOD = 0x60; // int32 - constexpr std::ptrdiff_t m_boneMasks = 0x68; // CUtlLeanVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace NmSyncTrackTime_t { - constexpr std::ptrdiff_t m_nEventIdx = 0x0; // int32 - constexpr std::ptrdiff_t m_percentageThrough = 0x4; // NmPercent_t - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace NmSyncTrackTimeRange_t { - constexpr std::ptrdiff_t m_startTime = 0x0; // NmSyncTrackTime_t - constexpr std::ptrdiff_t m_endTime = 0x8; // NmSyncTrackTime_t - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CNmSyncTrack { - constexpr std::ptrdiff_t m_syncEvents = 0x0; // CUtlLeanVectorFixedGrowable - constexpr std::ptrdiff_t m_nStartEventOffset = 0xA8; // int32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CNmSyncTrack__EventMarker_t { - constexpr std::ptrdiff_t m_startTime = 0x0; // NmPercent_t - constexpr std::ptrdiff_t m_ID = 0x8; // CGlobalSymbol - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CNmSyncTrack__Event_t { - constexpr std::ptrdiff_t m_ID = 0x0; // CGlobalSymbol - constexpr std::ptrdiff_t m_startTime = 0x8; // NmPercent_t - constexpr std::ptrdiff_t m_duration = 0xC; // NmPercent_t - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace NmPercent_t { - constexpr std::ptrdiff_t m_flValue = 0x0; // float32 - } - // Parent: CNmEvent - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CNmLegacyEvent { - } - // Parent: CNmEvent - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CNmFootEvent { - constexpr std::ptrdiff_t m_phase = 0x10; // NmFootPhase_t - } - // Parent: CNmEvent - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CNmIDEvent { - constexpr std::ptrdiff_t m_ID = 0x10; // CGlobalSymbol - } - // Parent: CNmEvent - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CNmTransitionEvent { - constexpr std::ptrdiff_t m_rule = 0x10; // NmTransitionRule_t - constexpr std::ptrdiff_t m_ID = 0x18; // CGlobalSymbol - } - // Parent: CNmEvent - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CNmFrameSnapEvent { - constexpr std::ptrdiff_t m_frameSnapMode = 0x10; // NmFrameSnapEventMode_t - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CNmGraphDataSet { - constexpr std::ptrdiff_t m_variationID = 0x0; // CGlobalSymbol - constexpr std::ptrdiff_t m_skeleton = 0x8; // CStrongHandle - constexpr std::ptrdiff_t m_resources = 0x10; // CUtlVector - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CNmGraph { - constexpr std::ptrdiff_t m_persistentNodeIndices = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_instanceNodeStartOffsets = 0x18; // CUtlVector - constexpr std::ptrdiff_t m_instanceRequiredMemory = 0x30; // uint32 - constexpr std::ptrdiff_t m_instanceRequiredAlignment = 0x34; // uint32 - constexpr std::ptrdiff_t m_rootNodeIdx = 0x38; // int16 - constexpr std::ptrdiff_t m_controlParameterIDs = 0x40; // CUtlVector - constexpr std::ptrdiff_t m_virtualParameterIDs = 0x58; // CUtlVector - constexpr std::ptrdiff_t m_virtualParameterNodeIndices = 0x70; // CUtlVector - constexpr std::ptrdiff_t m_childGraphSlots = 0x88; // CUtlVector - constexpr std::ptrdiff_t m_externalGraphSlots = 0xA0; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CNmGraph__ExternalGraphSlot_t { - constexpr std::ptrdiff_t m_nNodeIdx = 0x0; // int16 - constexpr std::ptrdiff_t m_slotID = 0x8; // CGlobalSymbol - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CNmGraph__ChildGraphSlot_t { - constexpr std::ptrdiff_t m_nNodeIdx = 0x0; // int16 - constexpr std::ptrdiff_t m_dataSlotIdx = 0x2; // int16 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CNmGraphVariation { - constexpr std::ptrdiff_t m_graph = 0x0; // CStrongHandle - constexpr std::ptrdiff_t m_dataSet = 0x8; // CStrongHandle - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace BoneDemoCaptureSettings_t { - constexpr std::ptrdiff_t m_boneName = 0x0; // CUtlString - constexpr std::ptrdiff_t m_flChainLength = 0x8; // float32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace IKDemoCaptureSettings_t { - constexpr std::ptrdiff_t m_parentBoneName = 0x0; // CUtlString - constexpr std::ptrdiff_t m_eMode = 0x8; // IKChannelMode - constexpr std::ptrdiff_t m_ikChainName = 0x10; // CUtlString - constexpr std::ptrdiff_t m_oneBoneStart = 0x18; // CUtlString - constexpr std::ptrdiff_t m_oneBoneEnd = 0x20; // CUtlString - } - // Parent: None - // Fields count: 16 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimDemoCaptureSettings { - constexpr std::ptrdiff_t m_rangeBoneChainLength = 0x0; // Vector2D - constexpr std::ptrdiff_t m_rangeMaxSplineErrorRotation = 0x8; // Vector2D - constexpr std::ptrdiff_t m_flMaxSplineErrorTranslation = 0x10; // float32 - constexpr std::ptrdiff_t m_flMaxSplineErrorScale = 0x14; // float32 - constexpr std::ptrdiff_t m_flIkRotation_MaxSplineError = 0x18; // float32 - constexpr std::ptrdiff_t m_flIkTranslation_MaxSplineError = 0x1C; // float32 - constexpr std::ptrdiff_t m_flMaxQuantizationErrorRotation = 0x20; // float32 - constexpr std::ptrdiff_t m_flMaxQuantizationErrorTranslation = 0x24; // float32 - constexpr std::ptrdiff_t m_flMaxQuantizationErrorScale = 0x28; // float32 - constexpr std::ptrdiff_t m_flIkRotation_MaxQuantizationError = 0x2C; // float32 - constexpr std::ptrdiff_t m_flIkTranslation_MaxQuantizationError = 0x30; // float32 - constexpr std::ptrdiff_t m_baseSequence = 0x38; // CUtlString - constexpr std::ptrdiff_t m_nBaseSequenceFrame = 0x40; // int32 - constexpr std::ptrdiff_t m_boneSelectionMode = 0x44; // EDemoBoneSelectionMode - constexpr std::ptrdiff_t m_bones = 0x48; // CUtlVector - constexpr std::ptrdiff_t m_ikChains = 0x60; // CUtlVector - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimReplayFrame { - constexpr std::ptrdiff_t m_inputDataBlocks = 0x10; // CUtlVector - constexpr std::ptrdiff_t m_instanceData = 0x28; // CUtlBinaryBlock - constexpr std::ptrdiff_t m_startingLocalToWorldTransform = 0x40; // CTransform - constexpr std::ptrdiff_t m_localToWorldTransform = 0x60; // CTransform - constexpr std::ptrdiff_t m_timeStamp = 0x80; // float32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimGraphDebugReplay { - constexpr std::ptrdiff_t m_animGraphFileName = 0x40; // CUtlString - constexpr std::ptrdiff_t m_frameList = 0x48; // CUtlVector> - constexpr std::ptrdiff_t m_startIndex = 0x60; // int32 - constexpr std::ptrdiff_t m_writeIndex = 0x64; // int32 - constexpr std::ptrdiff_t m_frameCount = 0x68; // int32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimGraphModelBinding { - constexpr std::ptrdiff_t m_modelName = 0x8; // CUtlString - constexpr std::ptrdiff_t m_pSharedData = 0x10; // CSmartPtr - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - namespace CAnimInputDamping { - constexpr std::ptrdiff_t m_speedFunction = 0x8; // DampingSpeedFunction - constexpr std::ptrdiff_t m_fSpeedScale = 0xC; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimParamHandle { - constexpr std::ptrdiff_t m_type = 0x0; // AnimParamType_t - constexpr std::ptrdiff_t m_index = 0x1; // uint8 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimParamHandleMap { - constexpr std::ptrdiff_t m_list = 0x0; // CUtlHashtable - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimParameterManagerUpdater { - constexpr std::ptrdiff_t m_parameters = 0x18; // CUtlVector> - constexpr std::ptrdiff_t m_idToIndexMap = 0x30; // CUtlHashtable - constexpr std::ptrdiff_t m_nameToIndexMap = 0x50; // CUtlHashtable - constexpr std::ptrdiff_t m_indexToHandle = 0x70; // CUtlVector - constexpr std::ptrdiff_t m_autoResetParams = 0x88; // CUtlVector> - constexpr std::ptrdiff_t m_autoResetMap = 0xA0; // CUtlHashtable - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimUpdateSharedData { - constexpr std::ptrdiff_t m_nodes = 0x10; // CUtlVector> - constexpr std::ptrdiff_t m_nodeIndexMap = 0x28; // CUtlHashtable - constexpr std::ptrdiff_t m_components = 0x48; // CUtlVector> - constexpr std::ptrdiff_t m_pParamListUpdater = 0x60; // CSmartPtr - constexpr std::ptrdiff_t m_pTagManagerUpdater = 0x68; // CSmartPtr - constexpr std::ptrdiff_t m_scriptManager = 0x70; // CSmartPtr - constexpr std::ptrdiff_t m_settings = 0x78; // CAnimGraphSettingsManager - constexpr std::ptrdiff_t m_pStaticPoseCache = 0xA8; // CSmartPtr - constexpr std::ptrdiff_t m_pSkeleton = 0xB0; // CSmartPtr - constexpr std::ptrdiff_t m_rootNodePath = 0xB8; // CAnimNodePath - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CBlendCurve { - constexpr std::ptrdiff_t m_flControlPoint1 = 0x0; // float32 - constexpr std::ptrdiff_t m_flControlPoint2 = 0x4; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace ParamSpanSample_t { - constexpr std::ptrdiff_t m_value = 0x0; // CAnimVariant - constexpr std::ptrdiff_t m_flCycle = 0x14; // float32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace ParamSpan_t { - constexpr std::ptrdiff_t m_samples = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_hParam = 0x18; // CAnimParamHandle - constexpr std::ptrdiff_t m_eParamType = 0x1A; // AnimParamType_t - constexpr std::ptrdiff_t m_flStartCycle = 0x1C; // float32 - constexpr std::ptrdiff_t m_flEndCycle = 0x20; // float32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CParamSpanUpdater { - constexpr std::ptrdiff_t m_spans = 0x0; // CUtlVector - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimGraphSettingsGroup { - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimGraphSettingsManager { - constexpr std::ptrdiff_t m_settingsGroups = 0x18; // CUtlVector> - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CCachedPose { - constexpr std::ptrdiff_t m_transforms = 0x8; // CUtlVector - constexpr std::ptrdiff_t m_morphWeights = 0x20; // CUtlVector - constexpr std::ptrdiff_t m_hSequence = 0x38; // HSequence - constexpr std::ptrdiff_t m_flCycle = 0x3C; // float32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CStaticPoseCache { - constexpr std::ptrdiff_t m_poses = 0x10; // CUtlVector - constexpr std::ptrdiff_t m_nBoneCount = 0x28; // int32 - constexpr std::ptrdiff_t m_nMorphCount = 0x2C; // int32 - } - // Parent: CStaticPoseCache - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CStaticPoseCacheBuilder { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimActionUpdater { - } - // Parent: CAnimActionUpdater - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CEmitTagActionUpdater { - constexpr std::ptrdiff_t m_nTagIndex = 0x18; // int32 - constexpr std::ptrdiff_t m_bIsZeroDuration = 0x1C; // bool - } - // Parent: CAnimActionUpdater - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSetParameterActionUpdater { - constexpr std::ptrdiff_t m_hParam = 0x18; // CAnimParamHandle - constexpr std::ptrdiff_t m_value = 0x1A; // CAnimVariant - } - // Parent: CAnimActionUpdater - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CToggleComponentActionUpdater { - constexpr std::ptrdiff_t m_componentID = 0x18; // AnimComponentID - constexpr std::ptrdiff_t m_bSetEnabled = 0x1C; // bool - } - // Parent: CAnimActionUpdater - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CExpressionActionUpdater { - constexpr std::ptrdiff_t m_hParam = 0x18; // CAnimParamHandle - constexpr std::ptrdiff_t m_eParamType = 0x1A; // AnimParamType_t - constexpr std::ptrdiff_t m_hScript = 0x1C; // AnimScriptHandle - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimTagBase { - constexpr std::ptrdiff_t m_name = 0x18; // CGlobalSymbol - constexpr std::ptrdiff_t m_group = 0x20; // CGlobalSymbol - constexpr std::ptrdiff_t m_tagID = 0x28; // AnimTagID - constexpr std::ptrdiff_t m_bIsReferenced = 0x40; // bool - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimTagManagerUpdater { - constexpr std::ptrdiff_t m_tags = 0x18; // CUtlVector> - } - // Parent: CAnimTagBase - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - namespace CAudioAnimTag { - constexpr std::ptrdiff_t m_clipName = 0x50; // CUtlString - constexpr std::ptrdiff_t m_attachmentName = 0x58; // CUtlString - constexpr std::ptrdiff_t m_flVolume = 0x60; // float32 - constexpr std::ptrdiff_t m_bStopWhenTagEnds = 0x64; // bool - constexpr std::ptrdiff_t m_bStopWhenGraphEnds = 0x65; // bool - constexpr std::ptrdiff_t m_bPlayOnServer = 0x66; // bool - constexpr std::ptrdiff_t m_bPlayOnClient = 0x67; // bool - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyElementNameFn - namespace CBodyGroupSetting { - constexpr std::ptrdiff_t m_BodyGroupName = 0x0; // CUtlString - constexpr std::ptrdiff_t m_nBodyGroupOption = 0x8; // int32 - } - // Parent: CAnimTagBase - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - namespace CBodyGroupAnimTag { - constexpr std::ptrdiff_t m_nPriority = 0x50; // int32 - constexpr std::ptrdiff_t m_bodyGroupSettings = 0x58; // CUtlVector - } - // Parent: CAnimTagBase - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - namespace CClothSettingsAnimTag { - constexpr std::ptrdiff_t m_flStiffness = 0x50; // float32 - constexpr std::ptrdiff_t m_flEaseIn = 0x54; // float32 - constexpr std::ptrdiff_t m_flEaseOut = 0x58; // float32 - constexpr std::ptrdiff_t m_nVertexSet = 0x60; // CUtlString - } - // Parent: CAnimTagBase - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - namespace CFootFallAnimTag { - constexpr std::ptrdiff_t m_foot = 0x50; // FootFallTagFoot_t - } - // Parent: CAnimTagBase - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - namespace CFootstepLandedAnimTag { - constexpr std::ptrdiff_t m_FootstepType = 0x50; // FootstepLandedFootSoundType_t - constexpr std::ptrdiff_t m_OverrideSoundName = 0x58; // CUtlString - constexpr std::ptrdiff_t m_DebugAnimSourceString = 0x60; // CUtlString - constexpr std::ptrdiff_t m_BoneName = 0x68; // CUtlString - } - // Parent: CAnimTagBase - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - namespace CMaterialAttributeAnimTag { - constexpr std::ptrdiff_t m_AttributeName = 0x50; // CUtlString - constexpr std::ptrdiff_t m_AttributeType = 0x58; // MatterialAttributeTagType_t - constexpr std::ptrdiff_t m_flValue = 0x5C; // float32 - constexpr std::ptrdiff_t m_Color = 0x60; // Color - } - // Parent: CAnimTagBase - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - namespace CParticleAnimTag { - constexpr std::ptrdiff_t m_hParticleSystem = 0x50; // CStrongHandle - constexpr std::ptrdiff_t m_particleSystemName = 0x58; // CUtlString - constexpr std::ptrdiff_t m_configName = 0x60; // CUtlString - constexpr std::ptrdiff_t m_bDetachFromOwner = 0x68; // bool - constexpr std::ptrdiff_t m_bStopWhenTagEnds = 0x69; // bool - constexpr std::ptrdiff_t m_bTagEndStopIsInstant = 0x6A; // bool - constexpr std::ptrdiff_t m_attachmentName = 0x70; // CUtlString - constexpr std::ptrdiff_t m_attachmentType = 0x78; // ParticleAttachment_t - constexpr std::ptrdiff_t m_attachmentCP1Name = 0x80; // CUtlString - constexpr std::ptrdiff_t m_attachmentCP1Type = 0x88; // ParticleAttachment_t - } - // Parent: CAnimTagBase - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - namespace CRagdollAnimTag { - constexpr std::ptrdiff_t m_nPoseControl = 0x50; // AnimPoseControl - constexpr std::ptrdiff_t m_flFrequency = 0x54; // float32 - constexpr std::ptrdiff_t m_flDampingRatio = 0x58; // float32 - constexpr std::ptrdiff_t m_flDecayDuration = 0x5C; // float32 - constexpr std::ptrdiff_t m_flDecayBias = 0x60; // float32 - constexpr std::ptrdiff_t m_bDestroy = 0x64; // bool - } - // Parent: CAnimTagBase - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - namespace CSequenceFinishedAnimTag { - constexpr std::ptrdiff_t m_sequenceName = 0x50; // CUtlString - } - // Parent: CAnimTagBase - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - namespace CStringAnimTag { - } - // Parent: CAnimTagBase - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - namespace CTaskStatusAnimTag { - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimComponentUpdater { - constexpr std::ptrdiff_t m_name = 0x18; // CUtlString - constexpr std::ptrdiff_t m_id = 0x20; // AnimComponentID - constexpr std::ptrdiff_t m_networkMode = 0x24; // AnimNodeNetworkMode - constexpr std::ptrdiff_t m_bStartEnabled = 0x28; // bool - } - // Parent: CAnimComponentUpdater - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimScriptComponentUpdater { - constexpr std::ptrdiff_t m_hScript = 0x30; // AnimScriptHandle - } - // Parent: CAnimComponentUpdater - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CCPPScriptComponentUpdater { - constexpr std::ptrdiff_t m_scriptsToRun = 0x30; // CUtlVector - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CDampedValueUpdateItem { - constexpr std::ptrdiff_t m_damping = 0x0; // CAnimInputDamping - constexpr std::ptrdiff_t m_hParamIn = 0x18; // CAnimParamHandle - constexpr std::ptrdiff_t m_hParamOut = 0x1A; // CAnimParamHandle - } - // Parent: CAnimComponentUpdater - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CDampedValueComponentUpdater { - constexpr std::ptrdiff_t m_items = 0x30; // CUtlVector - } - // Parent: CAnimComponentUpdater - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CDemoSettingsComponentUpdater { - constexpr std::ptrdiff_t m_settings = 0x30; // CAnimDemoCaptureSettings - } - // Parent: CAnimComponentUpdater - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CLODComponentUpdater { - constexpr std::ptrdiff_t m_nServerLOD = 0x30; // int32 - } - // Parent: CAnimComponentUpdater - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CLookComponentUpdater { - constexpr std::ptrdiff_t m_hLookHeading = 0x34; // CAnimParamHandle - constexpr std::ptrdiff_t m_hLookHeadingVelocity = 0x36; // CAnimParamHandle - constexpr std::ptrdiff_t m_hLookPitch = 0x38; // CAnimParamHandle - constexpr std::ptrdiff_t m_hLookDistance = 0x3A; // CAnimParamHandle - constexpr std::ptrdiff_t m_hLookDirection = 0x3C; // CAnimParamHandle - constexpr std::ptrdiff_t m_hLookTarget = 0x3E; // CAnimParamHandle - constexpr std::ptrdiff_t m_hLookTargetWorldSpace = 0x40; // CAnimParamHandle - constexpr std::ptrdiff_t m_bNetworkLookTarget = 0x42; // bool - } - // Parent: CAnimComponentUpdater - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CMovementComponentUpdater { - constexpr std::ptrdiff_t m_motors = 0x30; // CUtlVector> - constexpr std::ptrdiff_t m_facingDamping = 0x48; // CAnimInputDamping - constexpr std::ptrdiff_t m_eDefaultFacingMode = 0x58; // FacingMode - constexpr std::ptrdiff_t m_nDefaultMotorIndex = 0x64; // int32 - constexpr std::ptrdiff_t m_flDefaultRunSpeed = 0x68; // float32 - constexpr std::ptrdiff_t m_bMoveVarsDisabled = 0x6C; // bool - constexpr std::ptrdiff_t m_bNetworkPath = 0x6D; // bool - constexpr std::ptrdiff_t m_bNetworkFacing = 0x6E; // bool - constexpr std::ptrdiff_t m_paramHandles = 0x6F; // CAnimParamHandle[30] - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace WeightList { - constexpr std::ptrdiff_t m_name = 0x0; // CUtlString - constexpr std::ptrdiff_t m_weights = 0x8; // CUtlVector - } - // Parent: CAnimComponentUpdater - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CRagdollComponentUpdater { - constexpr std::ptrdiff_t m_ragdollNodePaths = 0x30; // CUtlVector - constexpr std::ptrdiff_t m_boneIndices = 0x48; // CUtlVector - constexpr std::ptrdiff_t m_boneNames = 0x60; // CUtlVector - constexpr std::ptrdiff_t m_weightLists = 0x78; // CUtlVector - constexpr std::ptrdiff_t m_flSpringFrequencyMin = 0x90; // float32 - constexpr std::ptrdiff_t m_flSpringFrequencyMax = 0x94; // float32 - constexpr std::ptrdiff_t m_flMaxStretch = 0x98; // float32 - constexpr std::ptrdiff_t m_bSolidCollisionAtZeroWeight = 0x9C; // bool - } - // Parent: CAnimComponentUpdater - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSlopeComponentUpdater { - constexpr std::ptrdiff_t m_flTraceDistance = 0x34; // float32 - constexpr std::ptrdiff_t m_hSlopeAngle = 0x38; // CAnimParamHandle - constexpr std::ptrdiff_t m_hSlopeAngleFront = 0x3A; // CAnimParamHandle - constexpr std::ptrdiff_t m_hSlopeAngleSide = 0x3C; // CAnimParamHandle - constexpr std::ptrdiff_t m_hSlopeHeading = 0x3E; // CAnimParamHandle - constexpr std::ptrdiff_t m_hSlopeNormal = 0x40; // CAnimParamHandle - constexpr std::ptrdiff_t m_hSlopeNormal_WorldSpace = 0x42; // CAnimParamHandle - } - // Parent: CAnimComponentUpdater - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CStateMachineComponentUpdater { - constexpr std::ptrdiff_t m_stateMachine = 0x30; // CAnimStateMachineUpdater - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CMotionDataSet { - constexpr std::ptrdiff_t m_groups = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_nDimensionCount = 0x18; // int32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CMotionGraphGroup { - constexpr std::ptrdiff_t m_searchDB = 0x0; // CMotionSearchDB - constexpr std::ptrdiff_t m_motionGraphs = 0xB8; // CUtlVector> - constexpr std::ptrdiff_t m_motionGraphConfigs = 0xD0; // CUtlVector - constexpr std::ptrdiff_t m_sampleToConfig = 0xE8; // CUtlVector - constexpr std::ptrdiff_t m_hIsActiveScript = 0x100; // AnimScriptHandle - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace SampleCode { - constexpr std::ptrdiff_t m_subCode = 0x0; // uint8[8] - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace MotionDBIndex { - constexpr std::ptrdiff_t m_nIndex = 0x0; // uint32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CVectorQuantizer { - constexpr std::ptrdiff_t m_centroidVectors = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_nCentroids = 0x18; // int32 - constexpr std::ptrdiff_t m_nDimensions = 0x1C; // int32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CProductQuantizer { - constexpr std::ptrdiff_t m_subQuantizers = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_nDimensions = 0x18; // int32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CMotionSearchNode { - constexpr std::ptrdiff_t m_children = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_quantizer = 0x18; // CVectorQuantizer - constexpr std::ptrdiff_t m_sampleCodes = 0x38; // CUtlVector> - constexpr std::ptrdiff_t m_sampleIndices = 0x50; // CUtlVector> - constexpr std::ptrdiff_t m_selectableSamples = 0x68; // CUtlVector - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CMotionSearchDB { - constexpr std::ptrdiff_t m_rootNode = 0x0; // CMotionSearchNode - constexpr std::ptrdiff_t m_residualQuantizer = 0x80; // CProductQuantizer - constexpr std::ptrdiff_t m_codeIndices = 0xA0; // CUtlVector - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CMotionGraph { - constexpr std::ptrdiff_t m_paramSpans = 0x10; // CParamSpanUpdater - constexpr std::ptrdiff_t m_tags = 0x28; // CUtlVector - constexpr std::ptrdiff_t m_pRootNode = 0x40; // CSmartPtr - constexpr std::ptrdiff_t m_nParameterCount = 0x48; // int32 - constexpr std::ptrdiff_t m_nConfigStartIndex = 0x4C; // int32 - constexpr std::ptrdiff_t m_nConfigCount = 0x50; // int32 - constexpr std::ptrdiff_t m_bLoop = 0x54; // bool - } - // Parent: CMotionGraph - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CEditableMotionGraph { - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CMotionNode { - constexpr std::ptrdiff_t m_name = 0x18; // CUtlString - constexpr std::ptrdiff_t m_id = 0x20; // AnimNodeID - } - // Parent: CMotionNode - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CMotionNodeSequence { - constexpr std::ptrdiff_t m_tags = 0x28; // CUtlVector - constexpr std::ptrdiff_t m_hSequence = 0x40; // HSequence - constexpr std::ptrdiff_t m_flPlaybackSpeed = 0x44; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace MotionBlendItem { - constexpr std::ptrdiff_t m_pChild = 0x0; // CSmartPtr - constexpr std::ptrdiff_t m_flKeyValue = 0x8; // float32 - } - // Parent: CMotionNode - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CMotionNodeBlend1D { - constexpr std::ptrdiff_t m_blendItems = 0x28; // CUtlVector - constexpr std::ptrdiff_t m_nParamIndex = 0x40; // int32 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CMotionMetricEvaluator { - constexpr std::ptrdiff_t m_means = 0x18; // CUtlVector - constexpr std::ptrdiff_t m_standardDeviations = 0x30; // CUtlVector - constexpr std::ptrdiff_t m_flWeight = 0x48; // float32 - constexpr std::ptrdiff_t m_nDimensionStartIndex = 0x4C; // int32 - } - // Parent: CMotionMetricEvaluator - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CBlockSelectionMetricEvaluator { - } - // Parent: CMotionMetricEvaluator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CBonePositionMetricEvaluator { - constexpr std::ptrdiff_t m_nBoneIndex = 0x50; // int32 - } - // Parent: CMotionMetricEvaluator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CBoneVelocityMetricEvaluator { - constexpr std::ptrdiff_t m_nBoneIndex = 0x50; // int32 - } - // Parent: CMotionMetricEvaluator - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CCurrentRotationVelocityMetricEvaluator { - } - // Parent: CMotionMetricEvaluator - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CCurrentVelocityMetricEvaluator { - } - // Parent: CMotionMetricEvaluator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CDistanceRemainingMetricEvaluator { - constexpr std::ptrdiff_t m_flMaxDistance = 0x50; // float32 - constexpr std::ptrdiff_t m_flMinDistance = 0x54; // float32 - constexpr std::ptrdiff_t m_flStartGoalFilterDistance = 0x58; // float32 - constexpr std::ptrdiff_t m_flMaxGoalOvershootScale = 0x5C; // float32 - constexpr std::ptrdiff_t m_bFilterFixedMinDistance = 0x60; // bool - constexpr std::ptrdiff_t m_bFilterGoalDistance = 0x61; // bool - constexpr std::ptrdiff_t m_bFilterGoalOvershoot = 0x62; // bool - } - // Parent: CMotionMetricEvaluator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CFootCycleMetricEvaluator { - constexpr std::ptrdiff_t m_footIndices = 0x50; // CUtlVector - } - // Parent: CMotionMetricEvaluator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CFootPositionMetricEvaluator { - constexpr std::ptrdiff_t m_footIndices = 0x50; // CUtlVector - constexpr std::ptrdiff_t m_bIgnoreSlope = 0x68; // bool - } - // Parent: CMotionMetricEvaluator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CFutureFacingMetricEvaluator { - constexpr std::ptrdiff_t m_flDistance = 0x50; // float32 - constexpr std::ptrdiff_t m_flTime = 0x54; // float32 - } - // Parent: CMotionMetricEvaluator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CFutureVelocityMetricEvaluator { - constexpr std::ptrdiff_t m_flDistance = 0x50; // float32 - constexpr std::ptrdiff_t m_flStoppingDistance = 0x54; // float32 - constexpr std::ptrdiff_t m_flTargetSpeed = 0x58; // float32 - constexpr std::ptrdiff_t m_eMode = 0x5C; // VelocityMetricMode - } - // Parent: CMotionMetricEvaluator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPathMetricEvaluator { - constexpr std::ptrdiff_t m_pathTimeSamples = 0x50; // CUtlVector - constexpr std::ptrdiff_t m_flDistance = 0x68; // float32 - constexpr std::ptrdiff_t m_bExtrapolateMovement = 0x6C; // bool - constexpr std::ptrdiff_t m_flMinExtrapolationSpeed = 0x70; // float32 - } - // Parent: CMotionMetricEvaluator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CStepsRemainingMetricEvaluator { - constexpr std::ptrdiff_t m_footIndices = 0x50; // CUtlVector - constexpr std::ptrdiff_t m_flMinStepsRemaining = 0x68; // float32 - } - // Parent: CMotionMetricEvaluator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CTimeRemainingMetricEvaluator { - constexpr std::ptrdiff_t m_bMatchByTimeRemaining = 0x50; // bool - constexpr std::ptrdiff_t m_flMaxTimeRemaining = 0x54; // float32 - constexpr std::ptrdiff_t m_bFilterByTimeRemaining = 0x58; // bool - constexpr std::ptrdiff_t m_flMinTimeRemaining = 0x5C; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimMotorUpdaterBase { - constexpr std::ptrdiff_t m_name = 0x10; // CUtlString - constexpr std::ptrdiff_t m_bDefault = 0x18; // bool - } - // Parent: CAnimMotorUpdaterBase - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPathAnimMotorUpdaterBase { - constexpr std::ptrdiff_t m_bLockToPath = 0x20; // bool - } - // Parent: CPathAnimMotorUpdaterBase - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CDampedPathAnimMotorUpdater { - constexpr std::ptrdiff_t m_flAnticipationTime = 0x2C; // float32 - constexpr std::ptrdiff_t m_flMinSpeedScale = 0x30; // float32 - constexpr std::ptrdiff_t m_hAnticipationPosParam = 0x34; // CAnimParamHandle - constexpr std::ptrdiff_t m_hAnticipationHeadingParam = 0x36; // CAnimParamHandle - constexpr std::ptrdiff_t m_flSpringConstant = 0x38; // float32 - constexpr std::ptrdiff_t m_flMinSpringTension = 0x3C; // float32 - constexpr std::ptrdiff_t m_flMaxSpringTension = 0x40; // float32 - } - // Parent: CPathAnimMotorUpdaterBase - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPathAnimMotorUpdater { - } - // Parent: CAnimMotorUpdaterBase - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPlayerInputAnimMotorUpdater { - constexpr std::ptrdiff_t m_sampleTimes = 0x20; // CUtlVector - constexpr std::ptrdiff_t m_flSpringConstant = 0x3C; // float32 - constexpr std::ptrdiff_t m_flAnticipationDistance = 0x40; // float32 - constexpr std::ptrdiff_t m_hAnticipationPosParam = 0x44; // CAnimParamHandle - constexpr std::ptrdiff_t m_hAnticipationHeadingParam = 0x46; // CAnimParamHandle - constexpr std::ptrdiff_t m_bUseAcceleration = 0x48; // bool - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace AimMatrixOpFixedSettings_t { - constexpr std::ptrdiff_t m_attachment = 0x0; // CAnimAttachment - constexpr std::ptrdiff_t m_damping = 0x80; // CAnimInputDamping - constexpr std::ptrdiff_t m_poseCacheHandles = 0x90; // CPoseHandle[10] - constexpr std::ptrdiff_t m_eBlendMode = 0xB8; // AimMatrixBlendMode - constexpr std::ptrdiff_t m_fAngleIncrement = 0xBC; // float32 - constexpr std::ptrdiff_t m_nSequenceMaxFrame = 0xC0; // int32 - constexpr std::ptrdiff_t m_nBoneMaskIndex = 0xC4; // int32 - constexpr std::ptrdiff_t m_bTargetIsPosition = 0xC8; // bool - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FollowAttachmentSettings_t { - constexpr std::ptrdiff_t m_attachment = 0x0; // CAnimAttachment - constexpr std::ptrdiff_t m_boneIndex = 0x80; // int32 - constexpr std::ptrdiff_t m_bMatchTranslation = 0x84; // bool - constexpr std::ptrdiff_t m_bMatchRotation = 0x85; // bool - } - // Parent: None - // Fields count: 18 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FootLockPoseOpFixedSettings { - constexpr std::ptrdiff_t m_footInfo = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_hipDampingSettings = 0x18; // CAnimInputDamping - constexpr std::ptrdiff_t m_nHipBoneIndex = 0x28; // int32 - constexpr std::ptrdiff_t m_ikSolverType = 0x2C; // IKSolverType - constexpr std::ptrdiff_t m_bApplyTilt = 0x30; // bool - constexpr std::ptrdiff_t m_bApplyHipDrop = 0x31; // bool - constexpr std::ptrdiff_t m_bAlwaysUseFallbackHinge = 0x32; // bool - constexpr std::ptrdiff_t m_bApplyFootRotationLimits = 0x33; // bool - constexpr std::ptrdiff_t m_bApplyLegTwistLimits = 0x34; // bool - constexpr std::ptrdiff_t m_flMaxFootHeight = 0x38; // float32 - constexpr std::ptrdiff_t m_flExtensionScale = 0x3C; // float32 - constexpr std::ptrdiff_t m_flMaxLegTwist = 0x40; // float32 - constexpr std::ptrdiff_t m_bEnableLockBreaking = 0x44; // bool - constexpr std::ptrdiff_t m_flLockBreakTolerance = 0x48; // float32 - constexpr std::ptrdiff_t m_flLockBlendTime = 0x4C; // float32 - constexpr std::ptrdiff_t m_bEnableStretching = 0x50; // bool - constexpr std::ptrdiff_t m_flMaxStretchAmount = 0x54; // float32 - constexpr std::ptrdiff_t m_flStretchExtensionScale = 0x58; // float32 - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FootPinningPoseOpFixedData_t { - constexpr std::ptrdiff_t m_footInfo = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_flBlendTime = 0x18; // float32 - constexpr std::ptrdiff_t m_flLockBreakDistance = 0x1C; // float32 - constexpr std::ptrdiff_t m_flMaxLegTwist = 0x20; // float32 - constexpr std::ptrdiff_t m_nHipBoneIndex = 0x24; // int32 - constexpr std::ptrdiff_t m_bApplyLegTwistLimits = 0x28; // bool - constexpr std::ptrdiff_t m_bApplyFootRotationLimits = 0x29; // bool - } - // Parent: None - // Fields count: 17 - // - // Metadata: - // MGetKV3ClassDefaults - namespace HitReactFixedSettings_t { - constexpr std::ptrdiff_t m_nWeightListIndex = 0x0; // int32 - constexpr std::ptrdiff_t m_nEffectedBoneCount = 0x4; // int32 - constexpr std::ptrdiff_t m_flMaxImpactForce = 0x8; // float32 - constexpr std::ptrdiff_t m_flMinImpactForce = 0xC; // float32 - constexpr std::ptrdiff_t m_flWhipImpactScale = 0x10; // float32 - constexpr std::ptrdiff_t m_flCounterRotationScale = 0x14; // float32 - constexpr std::ptrdiff_t m_flDistanceFadeScale = 0x18; // float32 - constexpr std::ptrdiff_t m_flPropagationScale = 0x1C; // float32 - constexpr std::ptrdiff_t m_flWhipDelay = 0x20; // float32 - constexpr std::ptrdiff_t m_flSpringStrength = 0x24; // float32 - constexpr std::ptrdiff_t m_flWhipSpringStrength = 0x28; // float32 - constexpr std::ptrdiff_t m_flMaxAngleRadians = 0x2C; // float32 - constexpr std::ptrdiff_t m_nHipBoneIndex = 0x30; // int32 - constexpr std::ptrdiff_t m_flHipBoneTranslationScale = 0x34; // float32 - constexpr std::ptrdiff_t m_flHipDipSpringStrength = 0x38; // float32 - constexpr std::ptrdiff_t m_flHipDipImpactScale = 0x3C; // float32 - constexpr std::ptrdiff_t m_flHipDipDelay = 0x40; // float32 - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace JiggleBoneSettings_t { - constexpr std::ptrdiff_t m_nBoneIndex = 0x0; // int32 - constexpr std::ptrdiff_t m_flSpringStrength = 0x4; // float32 - constexpr std::ptrdiff_t m_flMaxTimeStep = 0x8; // float32 - constexpr std::ptrdiff_t m_flDamping = 0xC; // float32 - constexpr std::ptrdiff_t m_vBoundsMaxLS = 0x10; // - constexpr std::ptrdiff_t m_vBoundsMinLS = 0x1C; // - constexpr std::ptrdiff_t m_eSimSpace = 0x28; // JiggleBoneSimSpace - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace JiggleBoneSettingsList_t { - constexpr std::ptrdiff_t m_boneSettings = 0x0; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace LookAtBone_t { - constexpr std::ptrdiff_t m_index = 0x0; // int32 - constexpr std::ptrdiff_t m_weight = 0x4; // float32 - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - namespace LookAtOpFixedSettings_t { - constexpr std::ptrdiff_t m_attachment = 0x0; // CAnimAttachment - constexpr std::ptrdiff_t m_damping = 0x80; // CAnimInputDamping - constexpr std::ptrdiff_t m_bones = 0x90; // CUtlVector - constexpr std::ptrdiff_t m_flYawLimit = 0xA8; // float32 - constexpr std::ptrdiff_t m_flPitchLimit = 0xAC; // float32 - constexpr std::ptrdiff_t m_flHysteresisInnerAngle = 0xB0; // float32 - constexpr std::ptrdiff_t m_flHysteresisOuterAngle = 0xB4; // float32 - constexpr std::ptrdiff_t m_bRotateYawForward = 0xB8; // bool - constexpr std::ptrdiff_t m_bMaintainUpDirection = 0xB9; // bool - constexpr std::ptrdiff_t m_bTargetIsPosition = 0xBA; // bool - constexpr std::ptrdiff_t m_bUseHysteresis = 0xBB; // bool - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace ChainToSolveData_t { - constexpr std::ptrdiff_t m_nChainIndex = 0x0; // int32 - constexpr std::ptrdiff_t m_SolverSettings = 0x4; // IKSolverSettings_t - constexpr std::ptrdiff_t m_TargetSettings = 0x10; // IKTargetSettings_t - constexpr std::ptrdiff_t m_DebugSetting = 0x38; // SolveIKChainAnimNodeDebugSetting - constexpr std::ptrdiff_t m_flDebugNormalizedValue = 0x3C; // float32 - constexpr std::ptrdiff_t m_vDebugOffset = 0x40; // VectorAligned - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace SolveIKChainPoseOpFixedSettings_t { - constexpr std::ptrdiff_t m_ChainsToSolveData = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_bMatchTargetOrientation = 0x18; // bool - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimParameterBase { - constexpr std::ptrdiff_t m_name = 0x18; // CGlobalSymbol - constexpr std::ptrdiff_t m_group = 0x20; // CUtlString - constexpr std::ptrdiff_t m_id = 0x28; // AnimParamID - constexpr std::ptrdiff_t m_componentName = 0x40; // CUtlString - constexpr std::ptrdiff_t m_bNetworkingRequested = 0x60; // bool - constexpr std::ptrdiff_t m_bIsReferenced = 0x61; // bool - } - // Parent: CAnimParameterBase - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CConcreteAnimParameter { - constexpr std::ptrdiff_t m_previewButton = 0x68; // AnimParamButton_t - constexpr std::ptrdiff_t m_eNetworkSetting = 0x6C; // AnimParamNetworkSetting - constexpr std::ptrdiff_t m_bUseMostRecentValue = 0x70; // bool - constexpr std::ptrdiff_t m_bAutoReset = 0x71; // bool - constexpr std::ptrdiff_t m_bGameWritable = 0x72; // bool - constexpr std::ptrdiff_t m_bGraphWritable = 0x73; // bool - } - // Parent: CAnimParameterBase - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CVirtualAnimParameter { - constexpr std::ptrdiff_t m_expressionString = 0x68; // CUtlString - constexpr std::ptrdiff_t m_eParamType = 0x70; // AnimParamType_t - } - // Parent: CConcreteAnimParameter - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - namespace CBoolAnimParameter { - constexpr std::ptrdiff_t m_bDefaultValue = 0x78; // bool - } - // Parent: CConcreteAnimParameter - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - namespace CEnumAnimParameter { - constexpr std::ptrdiff_t m_defaultValue = 0x80; // uint8 - constexpr std::ptrdiff_t m_enumOptions = 0x88; // CUtlVector - } - // Parent: CConcreteAnimParameter - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - namespace CIntAnimParameter { - constexpr std::ptrdiff_t m_defaultValue = 0x78; // int32 - constexpr std::ptrdiff_t m_minValue = 0x7C; // int32 - constexpr std::ptrdiff_t m_maxValue = 0x80; // int32 - } - // Parent: CConcreteAnimParameter - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - namespace CFloatAnimParameter { - constexpr std::ptrdiff_t m_fDefaultValue = 0x78; // float32 - constexpr std::ptrdiff_t m_fMinValue = 0x7C; // float32 - constexpr std::ptrdiff_t m_fMaxValue = 0x80; // float32 - constexpr std::ptrdiff_t m_bInterpolate = 0x84; // bool - } - // Parent: CConcreteAnimParameter - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - namespace CVectorAnimParameter { - constexpr std::ptrdiff_t m_defaultValue = 0x78; // - constexpr std::ptrdiff_t m_bInterpolate = 0x84; // bool - } - // Parent: CConcreteAnimParameter - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - namespace CQuaternionAnimParameter { - constexpr std::ptrdiff_t m_defaultValue = 0x80; // Quaternion - constexpr std::ptrdiff_t m_bInterpolate = 0x90; // bool - } - // Parent: CConcreteAnimParameter - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - namespace CSymbolAnimParameter { - constexpr std::ptrdiff_t m_defaultValue = 0x78; // CGlobalSymbol - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace ScriptInfo_t { - constexpr std::ptrdiff_t m_code = 0x0; // CUtlString - constexpr std::ptrdiff_t m_paramsModified = 0x8; // CUtlVector - constexpr std::ptrdiff_t m_proxyReadParams = 0x20; // CUtlVector - constexpr std::ptrdiff_t m_proxyWriteParams = 0x38; // CUtlVector - constexpr std::ptrdiff_t m_eScriptType = 0x50; // AnimScriptType - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimScriptManager { - constexpr std::ptrdiff_t m_scriptInfo = 0x10; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CStateActionUpdater { - constexpr std::ptrdiff_t m_pAction = 0x0; // CSmartPtr - constexpr std::ptrdiff_t m_eBehavior = 0x8; // StateActionBehavior - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CTransitionUpdateData { - constexpr std::ptrdiff_t m_srcStateIndex = 0x0; // uint8 - constexpr std::ptrdiff_t m_destStateIndex = 0x1; // uint8 - constexpr std::ptrdiff_t m_bDisabled = 0x0; // bitfield:1 - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CStateUpdateData { - constexpr std::ptrdiff_t m_name = 0x0; // CUtlString - constexpr std::ptrdiff_t m_hScript = 0x8; // AnimScriptHandle - constexpr std::ptrdiff_t m_transitionIndices = 0x10; // CUtlVector - constexpr std::ptrdiff_t m_actions = 0x28; // CUtlVector - constexpr std::ptrdiff_t m_stateID = 0x40; // AnimStateID - constexpr std::ptrdiff_t m_bIsStartState = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bIsEndState = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bIsPassthrough = 0x0; // bitfield:1 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimStateMachineUpdater { - constexpr std::ptrdiff_t m_states = 0x8; // CUtlVector - constexpr std::ptrdiff_t m_transitions = 0x20; // CUtlVector - constexpr std::ptrdiff_t m_startStateIndex = 0x50; // int32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimUpdateNodeRef { - constexpr std::ptrdiff_t m_nodeIndex = 0x8; // int32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimUpdateNodeBase { - constexpr std::ptrdiff_t m_nodePath = 0x18; // CAnimNodePath - constexpr std::ptrdiff_t m_networkMode = 0x48; // AnimNodeNetworkMode - constexpr std::ptrdiff_t m_name = 0x50; // CUtlString - } - // Parent: CAnimUpdateNodeBase - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CBinaryUpdateNode { - constexpr std::ptrdiff_t m_pChild1 = 0x58; // CAnimUpdateNodeRef - constexpr std::ptrdiff_t m_pChild2 = 0x68; // CAnimUpdateNodeRef - constexpr std::ptrdiff_t m_timingBehavior = 0x78; // BinaryNodeTiming - constexpr std::ptrdiff_t m_flTimingBlend = 0x7C; // float32 - constexpr std::ptrdiff_t m_bResetChild1 = 0x80; // bool - constexpr std::ptrdiff_t m_bResetChild2 = 0x81; // bool - } - // Parent: CAnimUpdateNodeBase - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CBlendUpdateNode { - constexpr std::ptrdiff_t m_children = 0x60; // CUtlVector - constexpr std::ptrdiff_t m_sortedOrder = 0x78; // CUtlVector - constexpr std::ptrdiff_t m_targetValues = 0x90; // CUtlVector - constexpr std::ptrdiff_t m_blendValueSource = 0xAC; // AnimValueSource - constexpr std::ptrdiff_t m_paramIndex = 0xB0; // CAnimParamHandle - constexpr std::ptrdiff_t m_damping = 0xB8; // CAnimInputDamping - constexpr std::ptrdiff_t m_blendKeyType = 0xC8; // BlendKeyType - constexpr std::ptrdiff_t m_bLockBlendOnReset = 0xCC; // bool - constexpr std::ptrdiff_t m_bSyncCycles = 0xCD; // bool - constexpr std::ptrdiff_t m_bLoop = 0xCE; // bool - constexpr std::ptrdiff_t m_bLockWhenWaning = 0xCF; // bool - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace BlendItem_t { - constexpr std::ptrdiff_t m_tags = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_pChild = 0x18; // CAnimUpdateNodeRef - constexpr std::ptrdiff_t m_hSequence = 0x28; // HSequence - constexpr std::ptrdiff_t m_vPos = 0x2C; // Vector2D - constexpr std::ptrdiff_t m_flDuration = 0x34; // float32 - constexpr std::ptrdiff_t m_bUseCustomDuration = 0x38; // bool - } - // Parent: CAnimUpdateNodeBase - // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CBlend2DUpdateNode { - constexpr std::ptrdiff_t m_items = 0x60; // CUtlVector - constexpr std::ptrdiff_t m_tags = 0x78; // CUtlVector - constexpr std::ptrdiff_t m_paramSpans = 0x90; // CParamSpanUpdater - constexpr std::ptrdiff_t m_nodeItemIndices = 0xA8; // CUtlVector - constexpr std::ptrdiff_t m_damping = 0xC0; // CAnimInputDamping - constexpr std::ptrdiff_t m_blendSourceX = 0xD0; // AnimValueSource - constexpr std::ptrdiff_t m_paramX = 0xD4; // CAnimParamHandle - constexpr std::ptrdiff_t m_blendSourceY = 0xD8; // AnimValueSource - constexpr std::ptrdiff_t m_paramY = 0xDC; // CAnimParamHandle - constexpr std::ptrdiff_t m_eBlendMode = 0xE0; // Blend2DMode - constexpr std::ptrdiff_t m_playbackSpeed = 0xE4; // float32 - constexpr std::ptrdiff_t m_bLoop = 0xE8; // bool - constexpr std::ptrdiff_t m_bLockBlendOnReset = 0xE9; // bool - constexpr std::ptrdiff_t m_bLockWhenWaning = 0xEA; // bool - constexpr std::ptrdiff_t m_bAnimEventsAndTagsOnMostWeightedOnly = 0xEB; // bool - } - // Parent: CBinaryUpdateNode - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CBoneMaskUpdateNode { - constexpr std::ptrdiff_t m_nWeightListIndex = 0x8C; // int32 - constexpr std::ptrdiff_t m_flRootMotionBlend = 0x90; // float32 - constexpr std::ptrdiff_t m_blendSpace = 0x94; // BoneMaskBlendSpace - constexpr std::ptrdiff_t m_footMotionTiming = 0x98; // BinaryNodeChildOption - constexpr std::ptrdiff_t m_bUseBlendScale = 0x9C; // bool - constexpr std::ptrdiff_t m_blendValueSource = 0xA0; // AnimValueSource - constexpr std::ptrdiff_t m_hBlendParameter = 0xA4; // CAnimParamHandle - } - // Parent: CAnimUpdateNodeBase - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CChoiceUpdateNode { - constexpr std::ptrdiff_t m_children = 0x58; // CUtlVector - constexpr std::ptrdiff_t m_weights = 0x70; // CUtlVector - constexpr std::ptrdiff_t m_blendTimes = 0x88; // CUtlVector - constexpr std::ptrdiff_t m_choiceMethod = 0xA0; // ChoiceMethod - constexpr std::ptrdiff_t m_choiceChangeMethod = 0xA4; // ChoiceChangeMethod - constexpr std::ptrdiff_t m_blendMethod = 0xA8; // ChoiceBlendMethod - constexpr std::ptrdiff_t m_blendTime = 0xAC; // float32 - constexpr std::ptrdiff_t m_bCrossFade = 0xB0; // bool - constexpr std::ptrdiff_t m_bResetChosen = 0xB1; // bool - constexpr std::ptrdiff_t m_bDontResetSameSelection = 0xB2; // bool - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CDirectPlaybackTagData { - constexpr std::ptrdiff_t m_sequenceName = 0x0; // CUtlString - constexpr std::ptrdiff_t m_tags = 0x8; // CUtlVector - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FootFixedData_t { - constexpr std::ptrdiff_t m_vToeOffset = 0x0; // VectorAligned - constexpr std::ptrdiff_t m_vHeelOffset = 0x10; // VectorAligned - constexpr std::ptrdiff_t m_nTargetBoneIndex = 0x20; // int32 - constexpr std::ptrdiff_t m_nAnkleBoneIndex = 0x24; // int32 - constexpr std::ptrdiff_t m_nIKAnchorBoneIndex = 0x28; // int32 - constexpr std::ptrdiff_t m_ikChainIndex = 0x2C; // int32 - constexpr std::ptrdiff_t m_flMaxIKLength = 0x30; // float32 - constexpr std::ptrdiff_t m_nFootIndex = 0x34; // int32 - constexpr std::ptrdiff_t m_nTagIndex = 0x38; // int32 - constexpr std::ptrdiff_t m_flMaxRotationLeft = 0x3C; // float32 - constexpr std::ptrdiff_t m_flMaxRotationRight = 0x40; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace TraceSettings_t { - constexpr std::ptrdiff_t m_flTraceHeight = 0x0; // float32 - constexpr std::ptrdiff_t m_flTraceRadius = 0x4; // float32 - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FootFixedSettings { - constexpr std::ptrdiff_t m_traceSettings = 0x0; // TraceSettings_t - constexpr std::ptrdiff_t m_vFootBaseBindPosePositionMS = 0x10; // VectorAligned - constexpr std::ptrdiff_t m_flFootBaseLength = 0x20; // float32 - constexpr std::ptrdiff_t m_flMaxRotationLeft = 0x24; // float32 - constexpr std::ptrdiff_t m_flMaxRotationRight = 0x28; // float32 - constexpr std::ptrdiff_t m_footstepLandedTagIndex = 0x2C; // int32 - constexpr std::ptrdiff_t m_bEnableTracing = 0x30; // bool - constexpr std::ptrdiff_t m_flTraceAngleBlend = 0x34; // float32 - constexpr std::ptrdiff_t m_nDisableTagIndex = 0x38; // int32 - constexpr std::ptrdiff_t m_nFootIndex = 0x3C; // int32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FootStepTrigger { - constexpr std::ptrdiff_t m_tags = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_nFootIndex = 0x18; // int32 - constexpr std::ptrdiff_t m_triggerPhase = 0x1C; // StepPhase - } - // Parent: CAnimUpdateNodeBase - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CLeafUpdateNode { - } - // Parent: CLeafUpdateNode - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CLeanMatrixUpdateNode { - constexpr std::ptrdiff_t m_frameCorners = 0x5C; // int32[3][3] - constexpr std::ptrdiff_t m_poses = 0x80; // CPoseHandle[9] - constexpr std::ptrdiff_t m_damping = 0xA8; // CAnimInputDamping - constexpr std::ptrdiff_t m_blendSource = 0xB8; // AnimVectorSource - constexpr std::ptrdiff_t m_paramIndex = 0xBC; // CAnimParamHandle - constexpr std::ptrdiff_t m_verticalAxis = 0xC0; // - constexpr std::ptrdiff_t m_horizontalAxis = 0xCC; // - constexpr std::ptrdiff_t m_hSequence = 0xD8; // HSequence - constexpr std::ptrdiff_t m_flMaxValue = 0xDC; // float32 - constexpr std::ptrdiff_t m_nSequenceMaxFrame = 0xE0; // int32 - } - // Parent: CLeafUpdateNode - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CMotionGraphUpdateNode { - constexpr std::ptrdiff_t m_pMotionGraph = 0x58; // CSmartPtr - } - // Parent: CLeafUpdateNode - // Fields count: 23 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CMotionMatchingUpdateNode { - constexpr std::ptrdiff_t m_dataSet = 0x58; // CMotionDataSet - constexpr std::ptrdiff_t m_metrics = 0x78; // CUtlVector> - constexpr std::ptrdiff_t m_weights = 0x90; // CUtlVector - constexpr std::ptrdiff_t m_bSearchEveryTick = 0xE0; // bool - constexpr std::ptrdiff_t m_flSearchInterval = 0xE4; // float32 - constexpr std::ptrdiff_t m_bSearchWhenClipEnds = 0xE8; // bool - constexpr std::ptrdiff_t m_bSearchWhenGoalChanges = 0xE9; // bool - constexpr std::ptrdiff_t m_blendCurve = 0xEC; // CBlendCurve - constexpr std::ptrdiff_t m_flSampleRate = 0xF4; // float32 - constexpr std::ptrdiff_t m_flBlendTime = 0xF8; // float32 - constexpr std::ptrdiff_t m_bLockClipWhenWaning = 0xFC; // bool - constexpr std::ptrdiff_t m_flSelectionThreshold = 0x100; // float32 - constexpr std::ptrdiff_t m_flReselectionTimeWindow = 0x104; // float32 - constexpr std::ptrdiff_t m_bEnableRotationCorrection = 0x108; // bool - constexpr std::ptrdiff_t m_bGoalAssist = 0x109; // bool - constexpr std::ptrdiff_t m_flGoalAssistDistance = 0x10C; // float32 - constexpr std::ptrdiff_t m_flGoalAssistTolerance = 0x110; // float32 - constexpr std::ptrdiff_t m_distanceScale_Damping = 0x118; // CAnimInputDamping - constexpr std::ptrdiff_t m_flDistanceScale_OuterRadius = 0x128; // float32 - constexpr std::ptrdiff_t m_flDistanceScale_InnerRadius = 0x12C; // float32 - constexpr std::ptrdiff_t m_flDistanceScale_MaxScale = 0x130; // float32 - constexpr std::ptrdiff_t m_flDistanceScale_MinScale = 0x134; // float32 - constexpr std::ptrdiff_t m_bEnableDistanceScaling = 0x138; // bool - } - // Parent: CAnimUpdateNodeBase - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSelectorUpdateNode { - constexpr std::ptrdiff_t m_children = 0x58; // CUtlVector - constexpr std::ptrdiff_t m_tags = 0x70; // CUtlVector - constexpr std::ptrdiff_t m_blendCurve = 0x8C; // CBlendCurve - constexpr std::ptrdiff_t m_flBlendTime = 0x94; // CAnimValue - constexpr std::ptrdiff_t m_hParameter = 0x9C; // CAnimParamHandle - constexpr std::ptrdiff_t m_eTagBehavior = 0xA0; // SelectorTagBehavior_t - constexpr std::ptrdiff_t m_bResetOnChange = 0xA4; // bool - constexpr std::ptrdiff_t m_bSyncCyclesOnChange = 0xA5; // bool - } - // Parent: CLeafUpdateNode - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSequenceUpdateNode { - constexpr std::ptrdiff_t m_paramSpans = 0x60; // CParamSpanUpdater - constexpr std::ptrdiff_t m_tags = 0x78; // CUtlVector - constexpr std::ptrdiff_t m_hSequence = 0x94; // HSequence - constexpr std::ptrdiff_t m_playbackSpeed = 0x98; // float32 - constexpr std::ptrdiff_t m_duration = 0x9C; // float32 - constexpr std::ptrdiff_t m_bLoop = 0xA0; // bool - } - // Parent: CLeafUpdateNode - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSingleFrameUpdateNode { - constexpr std::ptrdiff_t m_actions = 0x58; // CUtlVector> - constexpr std::ptrdiff_t m_hPoseCacheHandle = 0x70; // CPoseHandle - constexpr std::ptrdiff_t m_hSequence = 0x74; // HSequence - constexpr std::ptrdiff_t m_flCycle = 0x78; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSolveIKTargetHandle_t { - constexpr std::ptrdiff_t m_positionHandle = 0x0; // CAnimParamHandle - constexpr std::ptrdiff_t m_orientationHandle = 0x2; // CAnimParamHandle - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace StanceInfo_t { - constexpr std::ptrdiff_t m_vPosition = 0x0; // - constexpr std::ptrdiff_t m_flDirection = 0xC; // float32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CStateNodeTransitionData { - constexpr std::ptrdiff_t m_curve = 0x0; // CBlendCurve - constexpr std::ptrdiff_t m_blendDuration = 0x8; // CAnimValue - constexpr std::ptrdiff_t m_resetCycleValue = 0x10; // CAnimValue - constexpr std::ptrdiff_t m_bReset = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_resetCycleOption = 0x0; // bitfield:3 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CStateNodeStateData { - constexpr std::ptrdiff_t m_pChild = 0x0; // CAnimUpdateNodeRef - constexpr std::ptrdiff_t m_bExclusiveRootMotion = 0x0; // bitfield:1 - } - // Parent: CAnimUpdateNodeBase - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CStateMachineUpdateNode { - constexpr std::ptrdiff_t m_stateMachine = 0x68; // CAnimStateMachineUpdater - constexpr std::ptrdiff_t m_stateData = 0xC0; // CUtlVector - constexpr std::ptrdiff_t m_transitionData = 0xD8; // CUtlVector - constexpr std::ptrdiff_t m_bBlockWaningTags = 0xF4; // bool - constexpr std::ptrdiff_t m_bLockStateWhenWaning = 0xF5; // bool - } - // Parent: CBinaryUpdateNode - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSubtractUpdateNode { - constexpr std::ptrdiff_t m_footMotionTiming = 0x8C; // BinaryNodeChildOption - constexpr std::ptrdiff_t m_bApplyToFootMotion = 0x90; // bool - constexpr std::ptrdiff_t m_bApplyChannelsSeparately = 0x91; // bool - constexpr std::ptrdiff_t m_bUseModelSpace = 0x92; // bool - } - // Parent: None - // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults - namespace TwoBoneIKSettings_t { - constexpr std::ptrdiff_t m_endEffectorType = 0x0; // IkEndEffectorType - constexpr std::ptrdiff_t m_endEffectorAttachment = 0x10; // CAnimAttachment - constexpr std::ptrdiff_t m_targetType = 0x90; // IkTargetType - constexpr std::ptrdiff_t m_targetAttachment = 0xA0; // CAnimAttachment - constexpr std::ptrdiff_t m_targetBoneIndex = 0x120; // int32 - constexpr std::ptrdiff_t m_hPositionParam = 0x124; // CAnimParamHandle - constexpr std::ptrdiff_t m_hRotationParam = 0x126; // CAnimParamHandle - constexpr std::ptrdiff_t m_bAlwaysUseFallbackHinge = 0x128; // bool - constexpr std::ptrdiff_t m_vLsFallbackHingeAxis = 0x130; // VectorAligned - constexpr std::ptrdiff_t m_nFixedBoneIndex = 0x140; // int32 - constexpr std::ptrdiff_t m_nMiddleBoneIndex = 0x144; // int32 - constexpr std::ptrdiff_t m_nEndBoneIndex = 0x148; // int32 - constexpr std::ptrdiff_t m_bMatchTargetOrientation = 0x14C; // bool - constexpr std::ptrdiff_t m_bConstrainTwist = 0x14D; // bool - constexpr std::ptrdiff_t m_flMaxTwist = 0x150; // float32 - } - // Parent: CAnimUpdateNodeBase - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CUnaryUpdateNode { - constexpr std::ptrdiff_t m_pChildNode = 0x58; // CAnimUpdateNodeRef - } - // Parent: CUnaryUpdateNode - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CWayPointHelperUpdateNode { - constexpr std::ptrdiff_t m_flStartCycle = 0x6C; // float32 - constexpr std::ptrdiff_t m_flEndCycle = 0x70; // float32 - constexpr std::ptrdiff_t m_bOnlyGoals = 0x74; // bool - constexpr std::ptrdiff_t m_bPreventOvershoot = 0x75; // bool - constexpr std::ptrdiff_t m_bPreventUndershoot = 0x76; // bool - } - // Parent: CLeafUpdateNode - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CZeroPoseUpdateNode { - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace TagSpan_t { - constexpr std::ptrdiff_t m_tagIndex = 0x0; // int32 - constexpr std::ptrdiff_t m_startCycle = 0x4; // float32 - constexpr std::ptrdiff_t m_endCycle = 0x8; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimNodePath { - constexpr std::ptrdiff_t m_path = 0x0; // AnimNodeID[11] - constexpr std::ptrdiff_t m_nCount = 0x2C; // int32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace ConfigIndex { - constexpr std::ptrdiff_t m_nGroup = 0x0; // uint16 - constexpr std::ptrdiff_t m_nConfig = 0x2; // uint16 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace MotionIndex { - constexpr std::ptrdiff_t m_nGroup = 0x0; // uint16 - constexpr std::ptrdiff_t m_nMotion = 0x2; // uint16 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CMotionGraphConfig { - constexpr std::ptrdiff_t m_paramValues = 0x0; // float32[4] - constexpr std::ptrdiff_t m_flDuration = 0x10; // float32 - constexpr std::ptrdiff_t m_nMotionIndex = 0x14; // MotionIndex - constexpr std::ptrdiff_t m_nSampleStart = 0x18; // int32 - constexpr std::ptrdiff_t m_nSampleCount = 0x1C; // int32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPoseHandle { - constexpr std::ptrdiff_t m_nIndex = 0x0; // uint16 - constexpr std::ptrdiff_t m_eType = 0x2; // PoseType_t - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimationGraphVisualizerPrimitiveBase { - constexpr std::ptrdiff_t m_Type = 0x8; // CAnimationGraphVisualizerPrimitiveType - constexpr std::ptrdiff_t m_OwningAnimNodePaths = 0xC; // AnimNodeID[11] - constexpr std::ptrdiff_t m_nOwningAnimNodePathCount = 0x38; // int32 - } - // Parent: CAnimationGraphVisualizerPrimitiveBase - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimationGraphVisualizerText { - constexpr std::ptrdiff_t m_vWsPosition = 0x40; // VectorAligned - constexpr std::ptrdiff_t m_Color = 0x50; // Color - constexpr std::ptrdiff_t m_Text = 0x58; // CUtlString - } - // Parent: CAnimationGraphVisualizerPrimitiveBase - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimationGraphVisualizerSphere { - constexpr std::ptrdiff_t m_vWsPosition = 0x40; // VectorAligned - constexpr std::ptrdiff_t m_flRadius = 0x50; // float32 - constexpr std::ptrdiff_t m_Color = 0x54; // Color - } - // Parent: CAnimationGraphVisualizerPrimitiveBase - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimationGraphVisualizerLine { - constexpr std::ptrdiff_t m_vWsPositionStart = 0x40; // VectorAligned - constexpr std::ptrdiff_t m_vWsPositionEnd = 0x50; // VectorAligned - constexpr std::ptrdiff_t m_Color = 0x60; // Color - } - // Parent: CAnimationGraphVisualizerPrimitiveBase - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimationGraphVisualizerPie { - constexpr std::ptrdiff_t m_vWsCenter = 0x40; // VectorAligned - constexpr std::ptrdiff_t m_vWsStart = 0x50; // VectorAligned - constexpr std::ptrdiff_t m_vWsEnd = 0x60; // VectorAligned - constexpr std::ptrdiff_t m_Color = 0x70; // Color - } - // Parent: CAnimationGraphVisualizerPrimitiveBase - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAnimationGraphVisualizerAxis { - constexpr std::ptrdiff_t m_xWsTransform = 0x40; // CTransform - constexpr std::ptrdiff_t m_flAxisSize = 0x60; // float32 - } - // Parent: CAnimGraphSettingsGroup - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - namespace CAnimGraphNetworkSettings { - constexpr std::ptrdiff_t m_bNetworkingEnabled = 0x20; // bool - } - // Parent: CAnimComponentUpdater - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CActionComponentUpdater { - constexpr std::ptrdiff_t m_actions = 0x30; // CUtlVector> - } - // Parent: CBinaryUpdateNode - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAddUpdateNode { - constexpr std::ptrdiff_t m_footMotionTiming = 0x8C; // BinaryNodeChildOption - constexpr std::ptrdiff_t m_bApplyToFootMotion = 0x90; // bool - constexpr std::ptrdiff_t m_bApplyChannelsSeparately = 0x91; // bool - constexpr std::ptrdiff_t m_bUseModelSpace = 0x92; // bool - } - // Parent: CUnaryUpdateNode - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CAimMatrixUpdateNode { - constexpr std::ptrdiff_t m_opFixedSettings = 0x70; // AimMatrixOpFixedSettings_t - constexpr std::ptrdiff_t m_target = 0x148; // AnimVectorSource - constexpr std::ptrdiff_t m_paramIndex = 0x14C; // CAnimParamHandle - constexpr std::ptrdiff_t m_hSequence = 0x150; // HSequence - constexpr std::ptrdiff_t m_bResetChild = 0x154; // bool - constexpr std::ptrdiff_t m_bLockWhenWaning = 0x155; // bool - } - // Parent: CLeafUpdateNode - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CBindPoseUpdateNode { - } - // Parent: CUnaryUpdateNode - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CChoreoUpdateNode { - } - // Parent: CUnaryUpdateNode - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CCycleControlUpdateNode { - constexpr std::ptrdiff_t m_valueSource = 0x68; // AnimValueSource - constexpr std::ptrdiff_t m_paramIndex = 0x6C; // CAnimParamHandle - } - // Parent: CLeafUpdateNode - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CCycleControlClipUpdateNode { - constexpr std::ptrdiff_t m_tags = 0x60; // CUtlVector - constexpr std::ptrdiff_t m_hSequence = 0x7C; // HSequence - constexpr std::ptrdiff_t m_duration = 0x80; // float32 - constexpr std::ptrdiff_t m_valueSource = 0x84; // AnimValueSource - constexpr std::ptrdiff_t m_paramIndex = 0x88; // CAnimParamHandle - } - // Parent: CLeafUpdateNode - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CDirectionalBlendUpdateNode { - constexpr std::ptrdiff_t m_hSequences = 0x5C; // HSequence[8] - constexpr std::ptrdiff_t m_damping = 0x80; // CAnimInputDamping - constexpr std::ptrdiff_t m_blendValueSource = 0x90; // AnimValueSource - constexpr std::ptrdiff_t m_paramIndex = 0x94; // CAnimParamHandle - constexpr std::ptrdiff_t m_playbackSpeed = 0x98; // float32 - constexpr std::ptrdiff_t m_duration = 0x9C; // float32 - constexpr std::ptrdiff_t m_bLoop = 0xA0; // bool - constexpr std::ptrdiff_t m_bLockBlendOnReset = 0xA1; // bool - } - // Parent: CUnaryUpdateNode - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CDirectPlaybackUpdateNode { - constexpr std::ptrdiff_t m_bFinishEarly = 0x6C; // bool - constexpr std::ptrdiff_t m_bResetOnFinish = 0x6D; // bool - constexpr std::ptrdiff_t m_allTags = 0x70; // CUtlVector - } - // Parent: CUnaryUpdateNode - // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CFollowPathUpdateNode { - constexpr std::ptrdiff_t m_flBlendOutTime = 0x6C; // float32 - constexpr std::ptrdiff_t m_bBlockNonPathMovement = 0x70; // bool - constexpr std::ptrdiff_t m_bStopFeetAtGoal = 0x71; // bool - constexpr std::ptrdiff_t m_bScaleSpeed = 0x72; // bool - constexpr std::ptrdiff_t m_flScale = 0x74; // float32 - constexpr std::ptrdiff_t m_flMinAngle = 0x78; // float32 - constexpr std::ptrdiff_t m_flMaxAngle = 0x7C; // float32 - constexpr std::ptrdiff_t m_flSpeedScaleBlending = 0x80; // float32 - constexpr std::ptrdiff_t m_turnDamping = 0x88; // CAnimInputDamping - constexpr std::ptrdiff_t m_facingTarget = 0x98; // AnimValueSource - constexpr std::ptrdiff_t m_hParam = 0x9C; // CAnimParamHandle - constexpr std::ptrdiff_t m_flTurnToFaceOffset = 0xA0; // float32 - constexpr std::ptrdiff_t m_bTurnToFace = 0xA4; // bool - } - // Parent: CUnaryUpdateNode - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CFollowAttachmentUpdateNode { - constexpr std::ptrdiff_t m_opFixedData = 0x70; // FollowAttachmentSettings_t - } - // Parent: CUnaryUpdateNode - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CFootAdjustmentUpdateNode { - constexpr std::ptrdiff_t m_clips = 0x70; // CUtlVector - constexpr std::ptrdiff_t m_hBasePoseCacheHandle = 0x88; // CPoseHandle - constexpr std::ptrdiff_t m_facingTarget = 0x8C; // CAnimParamHandle - constexpr std::ptrdiff_t m_flTurnTimeMin = 0x90; // float32 - constexpr std::ptrdiff_t m_flTurnTimeMax = 0x94; // float32 - constexpr std::ptrdiff_t m_flStepHeightMax = 0x98; // float32 - constexpr std::ptrdiff_t m_flStepHeightMaxAngle = 0x9C; // float32 - constexpr std::ptrdiff_t m_bResetChild = 0xA0; // bool - constexpr std::ptrdiff_t m_bAnimationDriven = 0xA1; // bool - } - // Parent: CUnaryUpdateNode - // Fields count: 20 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CFootLockUpdateNode { - constexpr std::ptrdiff_t m_opFixedSettings = 0x68; // FootLockPoseOpFixedSettings - constexpr std::ptrdiff_t m_footSettings = 0xD0; // CUtlVector - constexpr std::ptrdiff_t m_hipShiftDamping = 0xE8; // CAnimInputDamping - constexpr std::ptrdiff_t m_rootHeightDamping = 0xF8; // CAnimInputDamping - constexpr std::ptrdiff_t m_flStrideCurveScale = 0x108; // float32 - constexpr std::ptrdiff_t m_flStrideCurveLimitScale = 0x10C; // float32 - constexpr std::ptrdiff_t m_flStepHeightIncreaseScale = 0x110; // float32 - constexpr std::ptrdiff_t m_flStepHeightDecreaseScale = 0x114; // float32 - constexpr std::ptrdiff_t m_flHipShiftScale = 0x118; // float32 - constexpr std::ptrdiff_t m_flBlendTime = 0x11C; // float32 - constexpr std::ptrdiff_t m_flMaxRootHeightOffset = 0x120; // float32 - constexpr std::ptrdiff_t m_flMinRootHeightOffset = 0x124; // float32 - constexpr std::ptrdiff_t m_flTiltPlanePitchSpringStrength = 0x128; // float32 - constexpr std::ptrdiff_t m_flTiltPlaneRollSpringStrength = 0x12C; // float32 - constexpr std::ptrdiff_t m_bApplyFootRotationLimits = 0x130; // bool - constexpr std::ptrdiff_t m_bApplyHipShift = 0x131; // bool - constexpr std::ptrdiff_t m_bModulateStepHeight = 0x132; // bool - constexpr std::ptrdiff_t m_bResetChild = 0x133; // bool - constexpr std::ptrdiff_t m_bEnableVerticalCurvedPaths = 0x134; // bool - constexpr std::ptrdiff_t m_bEnableRootHeightDamping = 0x135; // bool - } - // Parent: CUnaryUpdateNode - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CFootPinningUpdateNode { - constexpr std::ptrdiff_t m_poseOpFixedData = 0x70; // FootPinningPoseOpFixedData_t - constexpr std::ptrdiff_t m_eTimingSource = 0xA0; // FootPinningTimingSource - constexpr std::ptrdiff_t m_params = 0xA8; // CUtlVector - constexpr std::ptrdiff_t m_bResetChild = 0xC0; // bool - } - // Parent: CUnaryUpdateNode - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CFootStepTriggerUpdateNode { - constexpr std::ptrdiff_t m_triggers = 0x68; // CUtlVector - constexpr std::ptrdiff_t m_flTolerance = 0x84; // float32 - } - // Parent: CUnaryUpdateNode - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CHitReactUpdateNode { - constexpr std::ptrdiff_t m_opFixedSettings = 0x68; // HitReactFixedSettings_t - constexpr std::ptrdiff_t m_triggerParam = 0xB4; // CAnimParamHandle - constexpr std::ptrdiff_t m_hitBoneParam = 0xB6; // CAnimParamHandle - constexpr std::ptrdiff_t m_hitOffsetParam = 0xB8; // CAnimParamHandle - constexpr std::ptrdiff_t m_hitDirectionParam = 0xBA; // CAnimParamHandle - constexpr std::ptrdiff_t m_hitStrengthParam = 0xBC; // CAnimParamHandle - constexpr std::ptrdiff_t m_flMinDelayBetweenHits = 0xC0; // float32 - constexpr std::ptrdiff_t m_bResetChild = 0xC4; // bool - } - // Parent: CLeafUpdateNode - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CInputStreamUpdateNode { - } - // Parent: CUnaryUpdateNode - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CJiggleBoneUpdateNode { - constexpr std::ptrdiff_t m_opFixedData = 0x68; // JiggleBoneSettingsList_t - } - // Parent: CSequenceUpdateNode - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CJumpHelperUpdateNode { - constexpr std::ptrdiff_t m_hTargetParam = 0xA8; // CAnimParamHandle - constexpr std::ptrdiff_t m_flOriginalJumpMovement = 0xAC; // - constexpr std::ptrdiff_t m_flOriginalJumpDuration = 0xB8; // float32 - constexpr std::ptrdiff_t m_flJumpStartCycle = 0xBC; // float32 - constexpr std::ptrdiff_t m_flJumpEndCycle = 0xC0; // float32 - constexpr std::ptrdiff_t m_eCorrectionMethod = 0xC4; // JumpCorrectionMethod - constexpr std::ptrdiff_t m_bTranslationAxis = 0xC8; // bool[3] - constexpr std::ptrdiff_t m_bScaleSpeed = 0xCB; // bool - } - // Parent: CUnaryUpdateNode - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CLookAtUpdateNode { - constexpr std::ptrdiff_t m_opFixedSettings = 0x70; // LookAtOpFixedSettings_t - constexpr std::ptrdiff_t m_target = 0x138; // AnimVectorSource - constexpr std::ptrdiff_t m_paramIndex = 0x13C; // CAnimParamHandle - constexpr std::ptrdiff_t m_weightParamIndex = 0x13E; // CAnimParamHandle - constexpr std::ptrdiff_t m_bResetChild = 0x140; // bool - constexpr std::ptrdiff_t m_bLockWhenWaning = 0x141; // bool - } - // Parent: CUnaryUpdateNode - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CMoverUpdateNode { - constexpr std::ptrdiff_t m_damping = 0x70; // CAnimInputDamping - constexpr std::ptrdiff_t m_facingTarget = 0x80; // AnimValueSource - constexpr std::ptrdiff_t m_hMoveVecParam = 0x84; // CAnimParamHandle - constexpr std::ptrdiff_t m_hMoveHeadingParam = 0x86; // CAnimParamHandle - constexpr std::ptrdiff_t m_hTurnToFaceParam = 0x88; // CAnimParamHandle - constexpr std::ptrdiff_t m_flTurnToFaceOffset = 0x8C; // float32 - constexpr std::ptrdiff_t m_flTurnToFaceLimit = 0x90; // float32 - constexpr std::ptrdiff_t m_bAdditive = 0x94; // bool - constexpr std::ptrdiff_t m_bApplyMovement = 0x95; // bool - constexpr std::ptrdiff_t m_bOrientMovement = 0x96; // bool - constexpr std::ptrdiff_t m_bApplyRotation = 0x97; // bool - constexpr std::ptrdiff_t m_bLimitOnly = 0x98; // bool - } - // Parent: CUnaryUpdateNode - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPathHelperUpdateNode { - constexpr std::ptrdiff_t m_flStoppingRadius = 0x68; // float32 - constexpr std::ptrdiff_t m_flStoppingSpeedScale = 0x6C; // float32 - } - // Parent: CUnaryUpdateNode - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CRagdollUpdateNode { - constexpr std::ptrdiff_t m_nWeightListIndex = 0x68; // int32 - constexpr std::ptrdiff_t m_poseControlMethod = 0x6C; // RagdollPoseControl - } - // Parent: CUnaryUpdateNode - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CRootUpdateNode { - } - // Parent: CUnaryUpdateNode - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSetFacingUpdateNode { - constexpr std::ptrdiff_t m_facingMode = 0x68; // FacingMode - constexpr std::ptrdiff_t m_bResetChild = 0x6C; // bool - } - // Parent: CUnaryUpdateNode - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSlowDownOnSlopesUpdateNode { - constexpr std::ptrdiff_t m_flSlowDownStrength = 0x68; // float32 - } - // Parent: CUnaryUpdateNode - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSolveIKChainUpdateNode { - constexpr std::ptrdiff_t m_targetHandles = 0x68; // CUtlVector - constexpr std::ptrdiff_t m_opFixedData = 0x80; // SolveIKChainPoseOpFixedSettings_t - } - // Parent: CUnaryUpdateNode - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSpeedScaleUpdateNode { - constexpr std::ptrdiff_t m_paramIndex = 0x68; // CAnimParamHandle - } - // Parent: CUnaryUpdateNode - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CStanceOverrideUpdateNode { - constexpr std::ptrdiff_t m_footStanceInfo = 0x68; // CUtlVector - constexpr std::ptrdiff_t m_pStanceSourceNode = 0x80; // CAnimUpdateNodeRef - constexpr std::ptrdiff_t m_hParameter = 0x90; // CAnimParamHandle - constexpr std::ptrdiff_t m_eMode = 0x94; // StanceOverrideMode - } - // Parent: CUnaryUpdateNode - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CStanceScaleUpdateNode { - constexpr std::ptrdiff_t m_hParam = 0x68; // CAnimParamHandle - } - // Parent: CUnaryUpdateNode - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CStopAtGoalUpdateNode { - constexpr std::ptrdiff_t m_flOuterRadius = 0x6C; // float32 - constexpr std::ptrdiff_t m_flInnerRadius = 0x70; // float32 - constexpr std::ptrdiff_t m_flMaxScale = 0x74; // float32 - constexpr std::ptrdiff_t m_flMinScale = 0x78; // float32 - constexpr std::ptrdiff_t m_damping = 0x80; // CAnimInputDamping - } - // Parent: CUnaryUpdateNode - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CTurnHelperUpdateNode { - constexpr std::ptrdiff_t m_facingTarget = 0x6C; // AnimValueSource - constexpr std::ptrdiff_t m_turnStartTimeOffset = 0x70; // float32 - constexpr std::ptrdiff_t m_turnDuration = 0x74; // float32 - constexpr std::ptrdiff_t m_bMatchChildDuration = 0x78; // bool - constexpr std::ptrdiff_t m_manualTurnOffset = 0x7C; // float32 - constexpr std::ptrdiff_t m_bUseManualTurnOffset = 0x80; // bool - } - // Parent: CUnaryUpdateNode - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CTwoBoneIKUpdateNode { - constexpr std::ptrdiff_t m_opFixedData = 0x70; // TwoBoneIKSettings_t - } - } - // Module: client.dll - // Classes count: 220 - // Enums count: 8 - namespace client { - // Alignment: 4 - // Members count: 5 - enum class C_BaseCombatCharacter__WaterWakeMode_t : uint32_t { - WATER_WAKE_NONE = 0x0, - WATER_WAKE_IDLE = 0x1, - WATER_WAKE_WALKING = 0x2, - WATER_WAKE_RUNNING = 0x3, - WATER_WAKE_WATER_OVERHEAD = 0x4 - } - // Alignment: 4 - // Members count: 6 - enum class CompositeMaterialMatchFilterType_t : uint32_t { - MATCH_FILTER_MATERIAL_ATTRIBUTE_EXISTS = 0x0, - MATCH_FILTER_MATERIAL_SHADER = 0x1, - MATCH_FILTER_MATERIAL_NAME_SUBSTR = 0x2, - MATCH_FILTER_MATERIAL_ATTRIBUTE_EQUALS = 0x3, - MATCH_FILTER_MATERIAL_PROPERTY_EXISTS = 0x4, - MATCH_FILTER_MATERIAL_PROPERTY_EQUALS = 0x5 - } - // Alignment: 4 - // Members count: 2 - enum class CompositeMaterialVarSystemVar_t : uint32_t { - COMPMATSYSVAR_COMPOSITETIME = 0x0, - COMPMATSYSVAR_EMPTY_RESOURCE_SPACER = 0x1 - } - // Alignment: 4 - // Members count: 14 - enum class CompositeMaterialInputLooseVariableType_t : uint32_t { - LOOSE_VARIABLE_TYPE_BOOLEAN = 0x0, - LOOSE_VARIABLE_TYPE_INTEGER1 = 0x1, - LOOSE_VARIABLE_TYPE_INTEGER2 = 0x2, - LOOSE_VARIABLE_TYPE_INTEGER3 = 0x3, - LOOSE_VARIABLE_TYPE_INTEGER4 = 0x4, - LOOSE_VARIABLE_TYPE_FLOAT1 = 0x5, - LOOSE_VARIABLE_TYPE_FLOAT2 = 0x6, - LOOSE_VARIABLE_TYPE_FLOAT3 = 0x7, - LOOSE_VARIABLE_TYPE_FLOAT4 = 0x8, - LOOSE_VARIABLE_TYPE_COLOR4 = 0x9, - LOOSE_VARIABLE_TYPE_STRING = 0xA, - LOOSE_VARIABLE_TYPE_SYSTEMVAR = 0xB, - LOOSE_VARIABLE_TYPE_RESOURCE_MATERIAL = 0xC, - LOOSE_VARIABLE_TYPE_RESOURCE_TEXTURE = 0xD - } - // Alignment: 4 - // Members count: 7 - enum class CompositeMaterialInputTextureType_t : uint32_t { - INPUT_TEXTURE_TYPE_DEFAULT = 0x0, - INPUT_TEXTURE_TYPE_NORMALMAP = 0x1, - INPUT_TEXTURE_TYPE_COLOR = 0x2, - INPUT_TEXTURE_TYPE_MASKS = 0x3, - INPUT_TEXTURE_TYPE_ROUGHNESS = 0x4, - INPUT_TEXTURE_TYPE_PEARLESCENCE_MASK = 0x5, - INPUT_TEXTURE_TYPE_AO = 0x6 - } - // Alignment: 4 - // Members count: 10 - enum class CompMatPropertyMutatorType_t : uint32_t { - COMP_MAT_PROPERTY_MUTATOR_INIT = 0x0, - COMP_MAT_PROPERTY_MUTATOR_COPY_MATCHING_KEYS = 0x1, - COMP_MAT_PROPERTY_MUTATOR_COPY_KEYS_WITH_SUFFIX = 0x2, - COMP_MAT_PROPERTY_MUTATOR_COPY_PROPERTY = 0x3, - COMP_MAT_PROPERTY_MUTATOR_SET_VALUE = 0x4, - COMP_MAT_PROPERTY_MUTATOR_GENERATE_TEXTURE = 0x5, - COMP_MAT_PROPERTY_MUTATOR_CONDITIONAL_MUTATORS = 0x6, - COMP_MAT_PROPERTY_MUTATOR_POP_INPUT_QUEUE = 0x7, - COMP_MAT_PROPERTY_MUTATOR_DRAW_TEXT = 0x8, - COMP_MAT_PROPERTY_MUTATOR_RANDOM_ROLL_INPUT_VARIABLES = 0x9 - } - // Alignment: 4 - // Members count: 3 - enum class CompMatPropertyMutatorConditionType_t : uint32_t { - COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_EXISTS = 0x0, - COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_VALUE_EXISTS = 0x1, - COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_VALUE_EQUALS = 0x2 - } - // Alignment: 4 - // Members count: 6 - enum class CompositeMaterialInputContainerSourceType_t : uint32_t { - CONTAINER_SOURCE_TYPE_TARGET_MATERIAL = 0x0, - CONTAINER_SOURCE_TYPE_MATERIAL_FROM_TARGET_ATTR = 0x1, - CONTAINER_SOURCE_TYPE_SPECIFIC_MATERIAL = 0x2, - CONTAINER_SOURCE_TYPE_LOOSE_VARIABLES = 0x3, - CONTAINER_SOURCE_TYPE_VARIABLE_FROM_TARGET_ATTR = 0x4, - CONTAINER_SOURCE_TYPE_TARGET_INSTANCE_MATERIAL = 0x5 - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_nameStringableIndex (int32) - namespace CEntityIdentity { - constexpr std::ptrdiff_t m_nameStringableIndex = 0x14; // int32 - constexpr std::ptrdiff_t m_name = 0x18; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_designerName = 0x20; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flags = 0x30; // uint32 - constexpr std::ptrdiff_t m_worldGroupId = 0x38; // WorldGroupId_t - constexpr std::ptrdiff_t m_fDataObjectTypes = 0x3C; // uint32 - constexpr std::ptrdiff_t m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t - constexpr std::ptrdiff_t m_pPrev = 0x58; // CEntityIdentity* - constexpr std::ptrdiff_t m_pNext = 0x60; // CEntityIdentity* - constexpr std::ptrdiff_t m_pPrevByClass = 0x68; // CEntityIdentity* - constexpr std::ptrdiff_t m_pNextByClass = 0x70; // CEntityIdentity* - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_pEntity (CEntityIdentity*) - // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) - namespace CEntityInstance { - constexpr std::ptrdiff_t m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_pEntity = 0x10; // CEntityIdentity* - constexpr std::ptrdiff_t m_CScriptComponent = 0x28; // CScriptComponent* - constexpr std::ptrdiff_t m_bVisibleinPVS = 0x30; // bool - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_sceneNode (CGameSceneNode) - namespace CBodyComponentPoint { - constexpr std::ptrdiff_t m_sceneNode = 0x50; // CGameSceneNode - constexpr std::ptrdiff_t __m_pChainEntity = 0x1A0; // CNetworkVarChainer - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) - namespace CBodyComponentSkeletonInstance { - constexpr std::ptrdiff_t m_skeletonInstance = 0x50; // CSkeletonInstance - constexpr std::ptrdiff_t __m_pChainEntity = 0x430; // CNetworkVarChainer - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_bvDisabledHitGroups (uint32) - namespace CHitboxComponent { - constexpr std::ptrdiff_t m_bvDisabledHitGroups = 0x24; // uint32[1] - } - // Parent: None - // Fields count: 66 - // - // Metadata: - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_SecondaryColor (Color) - // NetworkVarNames: m_flBrightness (float) - // NetworkVarNames: m_flBrightnessScale (float) - // NetworkVarNames: m_flBrightnessMult (float) - // NetworkVarNames: m_flRange (float) - // NetworkVarNames: m_flFalloff (float) - // NetworkVarNames: m_flAttenuation0 (float) - // NetworkVarNames: m_flAttenuation1 (float) - // NetworkVarNames: m_flAttenuation2 (float) - // NetworkVarNames: m_flTheta (float) - // NetworkVarNames: m_flPhi (float) - // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) - // NetworkVarNames: m_nCascades (int) - // NetworkVarNames: m_nCastShadows (int) - // NetworkVarNames: m_nShadowWidth (int) - // NetworkVarNames: m_nShadowHeight (int) - // NetworkVarNames: m_bRenderDiffuse (bool) - // NetworkVarNames: m_nRenderSpecular (int) - // NetworkVarNames: m_bRenderTransmissive (bool) - // NetworkVarNames: m_flOrthoLightWidth (float) - // NetworkVarNames: m_flOrthoLightHeight (float) - // NetworkVarNames: m_nStyle (int) - // NetworkVarNames: m_Pattern (CUtlString) - // NetworkVarNames: m_nCascadeRenderStaticObjects (int) - // NetworkVarNames: m_flShadowCascadeCrossFade (float) - // NetworkVarNames: m_flShadowCascadeDistanceFade (float) - // NetworkVarNames: m_flShadowCascadeDistance0 (float) - // NetworkVarNames: m_flShadowCascadeDistance1 (float) - // NetworkVarNames: m_flShadowCascadeDistance2 (float) - // NetworkVarNames: m_flShadowCascadeDistance3 (float) - // NetworkVarNames: m_nShadowCascadeResolution0 (int) - // NetworkVarNames: m_nShadowCascadeResolution1 (int) - // NetworkVarNames: m_nShadowCascadeResolution2 (int) - // NetworkVarNames: m_nShadowCascadeResolution3 (int) - // NetworkVarNames: m_bUsesBakedShadowing (bool) - // NetworkVarNames: m_nShadowPriority (int) - // NetworkVarNames: m_nBakedShadowIndex (int) - // NetworkVarNames: m_bRenderToCubemaps (bool) - // NetworkVarNames: m_nDirectLight (int) - // NetworkVarNames: m_nIndirectLight (int) - // NetworkVarNames: m_flFadeMinDist (float) - // NetworkVarNames: m_flFadeMaxDist (float) - // NetworkVarNames: m_flShadowFadeMinDist (float) - // NetworkVarNames: m_flShadowFadeMaxDist (float) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bFlicker (bool) - // NetworkVarNames: m_bPrecomputedFieldsValid (bool) - // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) - // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) - // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) - // NetworkVarNames: m_flPrecomputedMaxRange (float) - // NetworkVarNames: m_nFogLightingMode (int) - // NetworkVarNames: m_flFogContributionStength (float) - // NetworkVarNames: m_flNearClipPlane (float) - // NetworkVarNames: m_SkyColor (Color) - // NetworkVarNames: m_flSkyIntensity (float) - // NetworkVarNames: m_SkyAmbientBounce (Color) - // NetworkVarNames: m_bUseSecondaryColor (bool) - // NetworkVarNames: m_bMixedShadows (bool) - // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) - // NetworkVarNames: m_flCapsuleLength (float) - // NetworkVarNames: m_flMinRoughness (float) - namespace CLightComponent { - constexpr std::ptrdiff_t __m_pChainEntity = 0x48; // CNetworkVarChainer - constexpr std::ptrdiff_t m_Color = 0x85; // Color - constexpr std::ptrdiff_t m_SecondaryColor = 0x89; // Color - constexpr std::ptrdiff_t m_flBrightness = 0x90; // float32 - constexpr std::ptrdiff_t m_flBrightnessScale = 0x94; // float32 - constexpr std::ptrdiff_t m_flBrightnessMult = 0x98; // float32 - constexpr std::ptrdiff_t m_flRange = 0x9C; // float32 - constexpr std::ptrdiff_t m_flFalloff = 0xA0; // float32 - constexpr std::ptrdiff_t m_flAttenuation0 = 0xA4; // float32 - constexpr std::ptrdiff_t m_flAttenuation1 = 0xA8; // float32 - constexpr std::ptrdiff_t m_flAttenuation2 = 0xAC; // float32 - constexpr std::ptrdiff_t m_flTheta = 0xB0; // float32 - constexpr std::ptrdiff_t m_flPhi = 0xB4; // float32 - constexpr std::ptrdiff_t m_hLightCookie = 0xB8; // CStrongHandle - constexpr std::ptrdiff_t m_nCascades = 0xC0; // int32 - constexpr std::ptrdiff_t m_nCastShadows = 0xC4; // int32 - constexpr std::ptrdiff_t m_nShadowWidth = 0xC8; // int32 - constexpr std::ptrdiff_t m_nShadowHeight = 0xCC; // int32 - constexpr std::ptrdiff_t m_bRenderDiffuse = 0xD0; // bool - constexpr std::ptrdiff_t m_nRenderSpecular = 0xD4; // int32 - constexpr std::ptrdiff_t m_bRenderTransmissive = 0xD8; // bool - constexpr std::ptrdiff_t m_flOrthoLightWidth = 0xDC; // float32 - constexpr std::ptrdiff_t m_flOrthoLightHeight = 0xE0; // float32 - constexpr std::ptrdiff_t m_nStyle = 0xE4; // int32 - constexpr std::ptrdiff_t m_Pattern = 0xE8; // CUtlString - constexpr std::ptrdiff_t m_nCascadeRenderStaticObjects = 0xF0; // int32 - constexpr std::ptrdiff_t m_flShadowCascadeCrossFade = 0xF4; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistanceFade = 0xF8; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistance0 = 0xFC; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistance1 = 0x100; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistance2 = 0x104; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistance3 = 0x108; // float32 - constexpr std::ptrdiff_t m_nShadowCascadeResolution0 = 0x10C; // int32 - constexpr std::ptrdiff_t m_nShadowCascadeResolution1 = 0x110; // int32 - constexpr std::ptrdiff_t m_nShadowCascadeResolution2 = 0x114; // int32 - constexpr std::ptrdiff_t m_nShadowCascadeResolution3 = 0x118; // int32 - constexpr std::ptrdiff_t m_bUsesBakedShadowing = 0x11C; // bool - constexpr std::ptrdiff_t m_nShadowPriority = 0x120; // int32 - constexpr std::ptrdiff_t m_nBakedShadowIndex = 0x124; // int32 - constexpr std::ptrdiff_t m_bRenderToCubemaps = 0x128; // bool - constexpr std::ptrdiff_t m_nDirectLight = 0x12C; // int32 - constexpr std::ptrdiff_t m_nIndirectLight = 0x130; // int32 - constexpr std::ptrdiff_t m_flFadeMinDist = 0x134; // float32 - constexpr std::ptrdiff_t m_flFadeMaxDist = 0x138; // float32 - constexpr std::ptrdiff_t m_flShadowFadeMinDist = 0x13C; // float32 - constexpr std::ptrdiff_t m_flShadowFadeMaxDist = 0x140; // float32 - constexpr std::ptrdiff_t m_bEnabled = 0x144; // bool - constexpr std::ptrdiff_t m_bFlicker = 0x145; // bool - constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0x146; // bool - constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0x148; // - constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0x154; // - constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0x160; // - constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0x16C; // QAngle - constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0x178; // - constexpr std::ptrdiff_t m_flPrecomputedMaxRange = 0x184; // float32 - constexpr std::ptrdiff_t m_nFogLightingMode = 0x188; // int32 - constexpr std::ptrdiff_t m_flFogContributionStength = 0x18C; // float32 - constexpr std::ptrdiff_t m_flNearClipPlane = 0x190; // float32 - constexpr std::ptrdiff_t m_SkyColor = 0x194; // Color - constexpr std::ptrdiff_t m_flSkyIntensity = 0x198; // float32 - constexpr std::ptrdiff_t m_SkyAmbientBounce = 0x19C; // Color - constexpr std::ptrdiff_t m_bUseSecondaryColor = 0x1A0; // bool - constexpr std::ptrdiff_t m_bMixedShadows = 0x1A1; // bool - constexpr std::ptrdiff_t m_flLightStyleStartTime = 0x1A4; // GameTime_t - constexpr std::ptrdiff_t m_flCapsuleLength = 0x1A8; // float32 - constexpr std::ptrdiff_t m_flMinRoughness = 0x1AC; // float32 - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - namespace CBasePlayerControllerAPI { - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: nType (FixAngleSet_t) - // NetworkVarNames: qAngle (QAngle) - // NetworkVarNames: nIndex (uint32) - namespace ViewAngleServerChange_t { - constexpr std::ptrdiff_t nType = 0x30; // FixAngleSet_t - constexpr std::ptrdiff_t qAngle = 0x34; // QAngle - constexpr std::ptrdiff_t nIndex = 0x40; // uint32 - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - namespace CDynamicPropAPI { - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: localSound (Vector) - // NetworkVarNames: soundscapeIndex (int32) - // NetworkVarNames: localBits (uint8) - // NetworkVarNames: soundscapeEntityListIndex (int) - // NetworkVarNames: soundEventHash (uint32) - namespace audioparams_t { - constexpr std::ptrdiff_t localSound = 0x8; // Vector[8] - constexpr std::ptrdiff_t soundscapeIndex = 0x68; // int32 - constexpr std::ptrdiff_t localBits = 0x6C; // uint8 - constexpr std::ptrdiff_t soundscapeEntityListIndex = 0x70; // int32 - constexpr std::ptrdiff_t soundEventHash = 0x74; // uint32 - } - // Parent: None - // Fields count: 20 - // - // Metadata: - // NetworkVarNames: m_vecCsViewPunchAngle (QAngle) - // NetworkVarNames: m_nCsViewPunchAngleTick (GameTick_t) - // NetworkVarNames: m_flCsViewPunchAngleTickRatio (float32) - // NetworkVarNames: m_PlayerFog (fogplayerparams_t) - // NetworkVarNames: m_hColorCorrectionCtrl (CHandle) - // NetworkVarNames: m_hViewEntity (CHandle) - // NetworkVarNames: m_hTonemapController (CHandle) - // NetworkVarNames: m_audio (audioparams_t) - // NetworkVarNames: m_PostProcessingVolumes (CHandle) - namespace CPlayer_CameraServices { - constexpr std::ptrdiff_t m_vecCsViewPunchAngle = 0x40; // QAngle - constexpr std::ptrdiff_t m_nCsViewPunchAngleTick = 0x4C; // GameTick_t - constexpr std::ptrdiff_t m_flCsViewPunchAngleTickRatio = 0x50; // float32 - constexpr std::ptrdiff_t m_PlayerFog = 0x58; // C_fogplayerparams_t - constexpr std::ptrdiff_t m_hColorCorrectionCtrl = 0x98; // CHandle - constexpr std::ptrdiff_t m_hViewEntity = 0x9C; // CHandle - constexpr std::ptrdiff_t m_hTonemapController = 0xA0; // CHandle - constexpr std::ptrdiff_t m_audio = 0xA8; // audioparams_t - constexpr std::ptrdiff_t m_PostProcessingVolumes = 0x120; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_flOldPlayerZ = 0x138; // float32 - constexpr std::ptrdiff_t m_flOldPlayerViewOffsetZ = 0x13C; // float32 - constexpr std::ptrdiff_t m_CurrentFog = 0x140; // fogparams_t - constexpr std::ptrdiff_t m_hOldFogController = 0x1A8; // CHandle - constexpr std::ptrdiff_t m_bOverrideFogColor = 0x1AC; // bool[5] - constexpr std::ptrdiff_t m_OverrideFogColor = 0x1B1; // Color[5] - constexpr std::ptrdiff_t m_bOverrideFogStartEnd = 0x1C5; // bool[5] - constexpr std::ptrdiff_t m_fOverrideFogStart = 0x1CC; // float32[5] - constexpr std::ptrdiff_t m_fOverrideFogEnd = 0x1E0; // float32[5] - constexpr std::ptrdiff_t m_hActivePostProcessingVolume = 0x1F4; // CHandle - constexpr std::ptrdiff_t m_angDemoViewAngles = 0x1F8; // QAngle - } - // Parent: None - // Fields count: 15 - // - // Metadata: - // NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t) - // NetworkVarNames: m_flMaxspeed (float32) - // NetworkVarNames: m_arrForceSubtickMoveWhen (float32) - namespace CPlayer_MovementServices { - constexpr std::ptrdiff_t m_nImpulse = 0x40; // int32 - constexpr std::ptrdiff_t m_nButtons = 0x48; // CInButtonState - constexpr std::ptrdiff_t m_nQueuedButtonDownMask = 0x68; // uint64 - constexpr std::ptrdiff_t m_nQueuedButtonChangeMask = 0x70; // uint64 - constexpr std::ptrdiff_t m_nButtonDoublePressed = 0x78; // uint64 - constexpr std::ptrdiff_t m_pButtonPressedCmdNumber = 0x80; // uint32[64] - constexpr std::ptrdiff_t m_nLastCommandNumberProcessed = 0x180; // uint32 - constexpr std::ptrdiff_t m_nToggleButtonDownMask = 0x188; // uint64 - constexpr std::ptrdiff_t m_flMaxspeed = 0x198; // float32 - constexpr std::ptrdiff_t m_arrForceSubtickMoveWhen = 0x19C; // float32[4] - constexpr std::ptrdiff_t m_flForwardMove = 0x1AC; // float32 - constexpr std::ptrdiff_t m_flLeftMove = 0x1B0; // float32 - constexpr std::ptrdiff_t m_flUpMove = 0x1B4; // float32 - constexpr std::ptrdiff_t m_vecLastMovementImpulses = 0x1B8; // - constexpr std::ptrdiff_t m_vecOldViewAngles = 0x1C4; // QAngle - } - // Parent: CPlayer_MovementServices - // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_flFallVelocity (float32) - // NetworkVarNames: m_bInCrouch (bool) - // NetworkVarNames: m_nCrouchState (uint32) - // NetworkVarNames: m_flCrouchTransitionStartTime (GameTime_t) - // NetworkVarNames: m_bDucked (bool) - // NetworkVarNames: m_bDucking (bool) - // NetworkVarNames: m_bInDuckJump (bool) - namespace CPlayer_MovementServices_Humanoid { - constexpr std::ptrdiff_t m_flStepSoundTime = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flFallVelocity = 0x1DC; // float32 - constexpr std::ptrdiff_t m_bInCrouch = 0x1E0; // bool - constexpr std::ptrdiff_t m_nCrouchState = 0x1E4; // uint32 - constexpr std::ptrdiff_t m_flCrouchTransitionStartTime = 0x1E8; // GameTime_t - constexpr std::ptrdiff_t m_bDucked = 0x1EC; // bool - constexpr std::ptrdiff_t m_bDucking = 0x1ED; // bool - constexpr std::ptrdiff_t m_bInDuckJump = 0x1EE; // bool - constexpr std::ptrdiff_t m_groundNormal = 0x1F0; // - constexpr std::ptrdiff_t m_flSurfaceFriction = 0x1FC; // float32 - constexpr std::ptrdiff_t m_surfaceProps = 0x200; // CUtlStringToken - constexpr std::ptrdiff_t m_nStepside = 0x210; // int32 - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_iObserverMode (uint8) - // NetworkVarNames: m_hObserverTarget (CHandle) - namespace CPlayer_ObserverServices { - constexpr std::ptrdiff_t m_iObserverMode = 0x40; // uint8 - constexpr std::ptrdiff_t m_hObserverTarget = 0x44; // CHandle - constexpr std::ptrdiff_t m_iObserverLastMode = 0x48; // ObserverMode_t - constexpr std::ptrdiff_t m_bForcedObserverMode = 0x4C; // bool - constexpr std::ptrdiff_t m_flObserverChaseDistance = 0x50; // float32 - constexpr std::ptrdiff_t m_flObserverChaseDistanceCalcTime = 0x54; // GameTime_t - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_hMyWeapons (CHandle) - // NetworkVarNames: m_hActiveWeapon (CHandle) - // NetworkVarNames: m_hLastWeapon (CHandle) - // NetworkVarNames: m_iAmmo (uint16) - namespace CPlayer_WeaponServices { - constexpr std::ptrdiff_t m_hMyWeapons = 0x40; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_hActiveWeapon = 0x58; // CHandle - constexpr std::ptrdiff_t m_hLastWeapon = 0x5C; // CHandle - constexpr std::ptrdiff_t m_iAmmo = 0x60; // uint16[32] - } - // Parent: CBodyComponentSkeletonInstance - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_animationController (CBaseAnimGraphController) - namespace CBodyComponentBaseAnimGraph { - constexpr std::ptrdiff_t m_animationController = 0x460; // CBaseAnimGraphController - constexpr std::ptrdiff_t __m_pChainEntity = 0x1C28; // CNetworkVarChainer - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_ID (CUtlStringToken) - // NetworkVarNames: m_Values (Vector4D) - namespace EntityRenderAttribute_t { - constexpr std::ptrdiff_t m_ID = 0x30; // CUtlStringToken - constexpr std::ptrdiff_t m_Values = 0x34; // Vector4D - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_Handle (ModelConfigHandle_t) - // NetworkVarNames: m_Name (string_t) - // NetworkVarNames: m_AssociatedEntities (CHandle) - // NetworkVarNames: m_AssociatedEntityNames (string_t) - namespace ActiveModelConfig_t { - constexpr std::ptrdiff_t m_Handle = 0x28; // ModelConfigHandle_t - constexpr std::ptrdiff_t m_Name = 0x30; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_AssociatedEntities = 0x38; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_AssociatedEntityNames = 0x50; // C_NetworkUtlVectorBase - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_hOwner (CEntityHandle) - // NetworkVarNames: m_name (CUtlStringToken) - namespace CGameSceneNodeHandle { - constexpr std::ptrdiff_t m_hOwner = 0x8; // CEntityHandle - constexpr std::ptrdiff_t m_name = 0xC; // CUtlStringToken - } - // Parent: None - // Fields count: 32 - // - // Metadata: - // NetworkVarNames: m_hParent (CGameSceneNodeHandle) - // NetworkVarNames: m_vecOrigin (CNetworkOriginCellCoordQuantizedVector) - // NetworkVarNames: m_angRotation (QAngle) - // NetworkVarNames: m_flScale (float) - // NetworkVarNames: m_name (CUtlStringToken) - // NetworkVarNames: m_hierarchyAttachName (CUtlStringToken) - namespace CGameSceneNode { - constexpr std::ptrdiff_t m_nodeToWorld = 0x10; // CTransform - constexpr std::ptrdiff_t m_pOwner = 0x30; // CEntityInstance* - constexpr std::ptrdiff_t m_pParent = 0x38; // CGameSceneNode* - constexpr std::ptrdiff_t m_pChild = 0x40; // CGameSceneNode* - constexpr std::ptrdiff_t m_pNextSibling = 0x48; // CGameSceneNode* - constexpr std::ptrdiff_t m_hParent = 0x70; // CGameSceneNodeHandle - constexpr std::ptrdiff_t m_vecOrigin = 0x80; // CNetworkOriginCellCoordQuantizedVector - constexpr std::ptrdiff_t m_angRotation = 0xB8; // QAngle - constexpr std::ptrdiff_t m_flScale = 0xC4; // float32 - constexpr std::ptrdiff_t m_vecAbsOrigin = 0xC8; // - constexpr std::ptrdiff_t m_angAbsRotation = 0xD4; // QAngle - constexpr std::ptrdiff_t m_flAbsScale = 0xE0; // float32 - constexpr std::ptrdiff_t m_nParentAttachmentOrBone = 0xE4; // int16 - constexpr std::ptrdiff_t m_bDebugAbsOriginChanges = 0xE6; // bool - constexpr std::ptrdiff_t m_bDormant = 0xE7; // bool - constexpr std::ptrdiff_t m_bForceParentToBeNetworked = 0xE8; // bool - constexpr std::ptrdiff_t m_bDirtyHierarchy = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bDirtyBoneMergeInfo = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bNetworkedPositionChanged = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bNetworkedAnglesChanged = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bNetworkedScaleChanged = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bWillBeCallingPostDataUpdate = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bBoneMergeFlex = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_nLatchAbsOrigin = 0x0; // bitfield:2 - constexpr std::ptrdiff_t m_bDirtyBoneMergeBoneToRoot = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_nHierarchicalDepth = 0xEB; // uint8 - constexpr std::ptrdiff_t m_nHierarchyType = 0xEC; // uint8 - constexpr std::ptrdiff_t m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xED; // uint8 - constexpr std::ptrdiff_t m_name = 0xF0; // CUtlStringToken - constexpr std::ptrdiff_t m_hierarchyAttachName = 0x130; // CUtlStringToken - constexpr std::ptrdiff_t m_flZOffset = 0x134; // float32 - constexpr std::ptrdiff_t m_vRenderOrigin = 0x138; // - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_hSequence (HSequence) - // NetworkVarNames: m_flPrevCycle (float32) - // NetworkVarNames: m_flCycle (float32) - namespace CNetworkedSequenceOperation { - constexpr std::ptrdiff_t m_hSequence = 0x8; // HSequence - constexpr std::ptrdiff_t m_flPrevCycle = 0xC; // float32 - constexpr std::ptrdiff_t m_flCycle = 0x10; // float32 - constexpr std::ptrdiff_t m_flWeight = 0x14; // CNetworkedQuantizedFloat - constexpr std::ptrdiff_t m_bSequenceChangeNetworked = 0x1C; // bool - constexpr std::ptrdiff_t m_bDiscontinuity = 0x1D; // bool - constexpr std::ptrdiff_t m_flPrevCycleFromDiscontinuity = 0x20; // float32 - constexpr std::ptrdiff_t m_flPrevCycleForAnimEventDetection = 0x24; // float32 - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_hModel (HModelStrong) - // NetworkVarNames: m_bClientClothCreationSuppressed (bool) - // NetworkVarNames: m_MeshGroupMask (MeshGroupMask_t) - // NetworkVarNames: m_nIdealMotionType (int8) - namespace CModelState { - constexpr std::ptrdiff_t m_hModel = 0xA0; // CStrongHandle - constexpr std::ptrdiff_t m_ModelName = 0xA8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bClientClothCreationSuppressed = 0xE8; // bool - constexpr std::ptrdiff_t m_MeshGroupMask = 0x180; // uint64 - constexpr std::ptrdiff_t m_nIdealMotionType = 0x202; // int8 - constexpr std::ptrdiff_t m_nForceLOD = 0x203; // int8 - constexpr std::ptrdiff_t m_nClothUpdateFlags = 0x204; // int8 - } - // Parent: CGameSceneNode - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_modelState (CModelState) - // NetworkVarNames: m_bIsAnimationEnabled (bool) - // NetworkVarNames: m_bUseParentRenderBounds (bool) - // NetworkVarNames: m_materialGroup (CUtlStringToken) - // NetworkVarNames: m_nHitboxSet (uint8) - namespace CSkeletonInstance { - constexpr std::ptrdiff_t m_modelState = 0x160; // CModelState - constexpr std::ptrdiff_t m_bIsAnimationEnabled = 0x370; // bool - constexpr std::ptrdiff_t m_bUseParentRenderBounds = 0x371; // bool - constexpr std::ptrdiff_t m_bDisableSolidCollisionsForHierarchy = 0x372; // bool - constexpr std::ptrdiff_t m_bDirtyMotionType = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bIsGeneratingLatchedParentSpaceState = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_materialGroup = 0x374; // CUtlStringToken - constexpr std::ptrdiff_t m_nHitboxSet = 0x378; // uint8 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_timestamp (GameTime_t) - // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) - namespace IntervalTimer { - constexpr std::ptrdiff_t m_timestamp = 0x8; // GameTime_t - constexpr std::ptrdiff_t m_nWorldGroupId = 0xC; // WorldGroupId_t - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_duration (float32) - // NetworkVarNames: m_timestamp (GameTime_t) - // NetworkVarNames: m_timescale (float32) - // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) - namespace CountdownTimer { - constexpr std::ptrdiff_t m_duration = 0x8; // float32 - constexpr std::ptrdiff_t m_timestamp = 0xC; // GameTime_t - constexpr std::ptrdiff_t m_timescale = 0x10; // float32 - constexpr std::ptrdiff_t m_nWorldGroupId = 0x14; // WorldGroupId_t - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_duration (float32) - // NetworkVarNames: m_timestamp (float32) - // NetworkVarNames: m_timescale (float32) - namespace EngineCountdownTimer { - constexpr std::ptrdiff_t m_duration = 0x8; // float32 - constexpr std::ptrdiff_t m_timestamp = 0xC; // float32 - constexpr std::ptrdiff_t m_timescale = 0x10; // float32 - } - // Parent: IntervalTimer - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_flValues (float) - // NetworkVarNames: m_nValueCounts (int) - // NetworkVarNames: m_nBucketCount (int) - // NetworkVarNames: m_flInterval (float) - // NetworkVarNames: m_flFinalValue (float) - // NetworkVarNames: m_nCompressionType (TimelineCompression_t) - // NetworkVarNames: m_bStopped (bool) - namespace CTimeline { - constexpr std::ptrdiff_t m_flValues = 0x10; // float32[64] - constexpr std::ptrdiff_t m_nValueCounts = 0x110; // int32[64] - constexpr std::ptrdiff_t m_nBucketCount = 0x210; // int32 - constexpr std::ptrdiff_t m_flInterval = 0x214; // float32 - constexpr std::ptrdiff_t m_flFinalValue = 0x218; // float32 - constexpr std::ptrdiff_t m_nCompressionType = 0x21C; // TimelineCompression_t - constexpr std::ptrdiff_t m_bStopped = 0x220; // bool - } - // Parent: None - // Fields count: 24 - // - // Metadata: - // NetworkVarNames: m_PredNetBoolVariables (uint32) - // NetworkVarNames: m_PredNetByteVariables (byte) - // NetworkVarNames: m_PredNetUInt16Variables (uint16) - // NetworkVarNames: m_PredNetIntVariables (int32) - // NetworkVarNames: m_PredNetUInt32Variables (uint32) - // NetworkVarNames: m_PredNetUInt64Variables (uint64) - // NetworkVarNames: m_PredNetFloatVariables (float) - // NetworkVarNames: m_PredNetVectorVariables (Vector) - // NetworkVarNames: m_PredNetQuaternionVariables (Quaternion) - // NetworkVarNames: m_PredNetGlobalSymbolVariables (CGlobalSymbol) - // NetworkVarNames: m_OwnerOnlyPredNetBoolVariables (uint32) - // NetworkVarNames: m_OwnerOnlyPredNetByteVariables (byte) - // NetworkVarNames: m_OwnerOnlyPredNetUInt16Variables (uint16) - // NetworkVarNames: m_OwnerOnlyPredNetIntVariables (int32) - // NetworkVarNames: m_OwnerOnlyPredNetUInt32Variables (uint32) - // NetworkVarNames: m_OwnerOnlyPredNetUInt64Variables (uint64) - // NetworkVarNames: m_OwnerOnlyPredNetFloatVariables (float) - // NetworkVarNames: m_OwnerOnlyPredNetVectorVariables (Vector) - // NetworkVarNames: m_OwnerOnlyPredNetQuaternionVariables (Quaternion) - // NetworkVarNames: m_OwnerOnlyPredNetGlobalSymbolVariables (CGlobalSymbol) - // NetworkVarNames: m_nBoolVariablesCount (int) - // NetworkVarNames: m_nOwnerOnlyBoolVariablesCount (int) - // NetworkVarNames: m_nRandomSeedOffset (int) - // NetworkVarNames: m_flLastTeleportTime (float) - namespace CAnimGraphNetworkedVariables { - constexpr std::ptrdiff_t m_PredNetBoolVariables = 0x8; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_PredNetByteVariables = 0x20; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_PredNetUInt16Variables = 0x38; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_PredNetIntVariables = 0x50; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_PredNetUInt32Variables = 0x68; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_PredNetUInt64Variables = 0x80; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_PredNetFloatVariables = 0x98; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_PredNetVectorVariables = 0xB0; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_PredNetQuaternionVariables = 0xC8; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_PredNetGlobalSymbolVariables = 0xE0; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_OwnerOnlyPredNetBoolVariables = 0xF8; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_OwnerOnlyPredNetByteVariables = 0x110; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt16Variables = 0x128; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_OwnerOnlyPredNetIntVariables = 0x140; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt32Variables = 0x158; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt64Variables = 0x170; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_OwnerOnlyPredNetFloatVariables = 0x188; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_OwnerOnlyPredNetVectorVariables = 0x1A0; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_OwnerOnlyPredNetQuaternionVariables = 0x1B8; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_OwnerOnlyPredNetGlobalSymbolVariables = 0x1D0; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_nBoolVariablesCount = 0x1E8; // int32 - constexpr std::ptrdiff_t m_nOwnerOnlyBoolVariablesCount = 0x1EC; // int32 - constexpr std::ptrdiff_t m_nRandomSeedOffset = 0x1F0; // int32 - constexpr std::ptrdiff_t m_flLastTeleportTime = 0x1F4; // float32 - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - namespace C_BaseEntityAPI { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - namespace CTakeDamageInfoAPI { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - namespace CClientPointEntityAPI { - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag - namespace CPulseGraphInstance_ClientEntity { - constexpr std::ptrdiff_t m_pParent = 0xD8; // CClientScriptEntity* - } - // Parent: CEntityInstance - // Fields count: 80 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // NetworkVarNames: m_CBodyComponent (CBodyComponent::Storage_t) - // NetworkVarNames: m_iMaxHealth (int32) - // NetworkVarNames: m_iHealth (int32) - // NetworkVarNames: m_lifeState (uint8) - // NetworkVarNames: m_bTakesDamage (bool) - // NetworkVarNames: m_nTakeDamageFlags (TakeDamageFlags_t) - // NetworkVarNames: m_bIsPlatform (bool) - // NetworkVarNames: m_ubInterpolationFrame (uint8) - // NetworkVarNames: m_nSubclassID (EntitySubclassID_t) - // NetworkVarNames: m_flAnimTime (float32) - // NetworkVarNames: m_flSimulationTime (float32) - // NetworkVarNames: m_flCreateTime (GameTime_t) - // NetworkVarNames: m_bClientSideRagdoll (bool) - // NetworkVarNames: m_iTeamNum (uint8) - // NetworkVarNames: m_spawnflags (uint32) - // NetworkVarNames: m_nNextThinkTick (GameTick_t) - // NetworkVarNames: m_fFlags (uint32) - // NetworkVarNames: m_vecBaseVelocity (Vector) - // NetworkVarNames: m_hEffectEntity (CHandle) - // NetworkVarNames: m_hOwnerEntity (CHandle) - // NetworkVarNames: m_MoveCollide (MoveCollide_t) - // NetworkVarNames: m_MoveType (MoveType_t) - // NetworkVarNames: m_flWaterLevel (float32) - // NetworkVarNames: m_fEffects (uint32) - // NetworkVarNames: m_hGroundEntity (CHandle) - // NetworkVarNames: m_flFriction (float32) - // NetworkVarNames: m_flElasticity (float32) - // NetworkVarNames: m_flGravityScale (float32) - // NetworkVarNames: m_flTimeScale (float32) - // NetworkVarNames: m_bAnimatedEveryTick (bool) - // NetworkVarNames: m_flNavIgnoreUntilTime (GameTime_t) - namespace C_BaseEntity { - constexpr std::ptrdiff_t m_CBodyComponent = 0x38; // CBodyComponent* - constexpr std::ptrdiff_t m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent - constexpr std::ptrdiff_t m_nLastThinkTick = 0x310; // GameTick_t - constexpr std::ptrdiff_t m_pGameSceneNode = 0x318; // CGameSceneNode* - constexpr std::ptrdiff_t m_pRenderComponent = 0x320; // CRenderComponent* - constexpr std::ptrdiff_t m_pCollision = 0x328; // CCollisionProperty* - constexpr std::ptrdiff_t m_iMaxHealth = 0x330; // int32 - constexpr std::ptrdiff_t m_iHealth = 0x334; // int32 - constexpr std::ptrdiff_t m_lifeState = 0x338; // uint8 - constexpr std::ptrdiff_t m_bTakesDamage = 0x339; // bool - constexpr std::ptrdiff_t m_nTakeDamageFlags = 0x33C; // TakeDamageFlags_t - constexpr std::ptrdiff_t m_bIsPlatform = 0x340; // bool - constexpr std::ptrdiff_t m_ubInterpolationFrame = 0x341; // uint8 - constexpr std::ptrdiff_t m_hSceneObjectController = 0x344; // CHandle - constexpr std::ptrdiff_t m_nNoInterpolationTick = 0x348; // int32 - constexpr std::ptrdiff_t m_nVisibilityNoInterpolationTick = 0x34C; // int32 - constexpr std::ptrdiff_t m_flProxyRandomValue = 0x350; // float32 - constexpr std::ptrdiff_t m_iEFlags = 0x354; // int32 - constexpr std::ptrdiff_t m_nWaterType = 0x358; // uint8 - constexpr std::ptrdiff_t m_bInterpolateEvenWithNoModel = 0x359; // bool - constexpr std::ptrdiff_t m_bPredictionEligible = 0x35A; // bool - constexpr std::ptrdiff_t m_bApplyLayerMatchIDToModel = 0x35B; // bool - constexpr std::ptrdiff_t m_tokLayerMatchID = 0x35C; // CUtlStringToken - constexpr std::ptrdiff_t m_nSubclassID = 0x360; // CUtlStringToken - constexpr std::ptrdiff_t m_nSimulationTick = 0x370; // int32 - constexpr std::ptrdiff_t m_iCurrentThinkContext = 0x374; // int32 - constexpr std::ptrdiff_t m_aThinkFunctions = 0x378; // CUtlVector - constexpr std::ptrdiff_t m_nDisableContextThinkStartTick = 0x390; // GameTick_t - constexpr std::ptrdiff_t m_flAnimTime = 0x394; // float32 - constexpr std::ptrdiff_t m_flSimulationTime = 0x398; // float32 - constexpr std::ptrdiff_t m_nSceneObjectOverrideFlags = 0x39C; // uint8 - constexpr std::ptrdiff_t m_bHasSuccessfullyInterpolated = 0x39D; // bool - constexpr std::ptrdiff_t m_bHasAddedVarsToInterpolation = 0x39E; // bool - constexpr std::ptrdiff_t m_bRenderEvenWhenNotSuccessfullyInterpolated = 0x39F; // bool - constexpr std::ptrdiff_t m_nInterpolationLatchDirtyFlags = 0x3A0; // int32[2] - constexpr std::ptrdiff_t m_ListEntry = 0x3A8; // uint16[11] - constexpr std::ptrdiff_t m_flCreateTime = 0x3C0; // GameTime_t - constexpr std::ptrdiff_t m_flSpeed = 0x3C4; // float32 - constexpr std::ptrdiff_t m_EntClientFlags = 0x3C8; // uint16 - constexpr std::ptrdiff_t m_bClientSideRagdoll = 0x3CA; // bool - constexpr std::ptrdiff_t m_iTeamNum = 0x3CB; // uint8 - constexpr std::ptrdiff_t m_spawnflags = 0x3CC; // uint32 - constexpr std::ptrdiff_t m_nNextThinkTick = 0x3D0; // GameTick_t - constexpr std::ptrdiff_t m_fFlags = 0x3D4; // uint32 - constexpr std::ptrdiff_t m_vecAbsVelocity = 0x3D8; // - constexpr std::ptrdiff_t m_vecVelocity = 0x3E8; // CNetworkVelocityVector - constexpr std::ptrdiff_t m_vecBaseVelocity = 0x418; // - constexpr std::ptrdiff_t m_hEffectEntity = 0x424; // CHandle - constexpr std::ptrdiff_t m_hOwnerEntity = 0x428; // CHandle - constexpr std::ptrdiff_t m_MoveCollide = 0x42C; // MoveCollide_t - constexpr std::ptrdiff_t m_MoveType = 0x42D; // MoveType_t - constexpr std::ptrdiff_t m_nActualMoveType = 0x42E; // MoveType_t - constexpr std::ptrdiff_t m_flWaterLevel = 0x430; // float32 - constexpr std::ptrdiff_t m_fEffects = 0x434; // uint32 - constexpr std::ptrdiff_t m_hGroundEntity = 0x438; // CHandle - constexpr std::ptrdiff_t m_flFriction = 0x43C; // float32 - constexpr std::ptrdiff_t m_flElasticity = 0x440; // float32 - constexpr std::ptrdiff_t m_flGravityScale = 0x444; // float32 - constexpr std::ptrdiff_t m_flTimeScale = 0x448; // float32 - constexpr std::ptrdiff_t m_bAnimatedEveryTick = 0x44C; // bool - constexpr std::ptrdiff_t m_flNavIgnoreUntilTime = 0x450; // GameTime_t - constexpr std::ptrdiff_t m_hThink = 0x454; // uint16 - constexpr std::ptrdiff_t m_fBBoxVisFlags = 0x460; // uint8 - constexpr std::ptrdiff_t m_bPredictable = 0x461; // bool - constexpr std::ptrdiff_t m_bRenderWithViewModels = 0x462; // bool - constexpr std::ptrdiff_t m_nSplitUserPlayerPredictionSlot = 0x464; // CSplitScreenSlot - constexpr std::ptrdiff_t m_nFirstPredictableCommand = 0x468; // int32 - constexpr std::ptrdiff_t m_nLastPredictableCommand = 0x46C; // int32 - constexpr std::ptrdiff_t m_hOldMoveParent = 0x470; // CHandle - constexpr std::ptrdiff_t m_Particles = 0x478; // CParticleProperty - constexpr std::ptrdiff_t m_vecPredictedScriptFloats = 0x4A0; // CUtlVector - constexpr std::ptrdiff_t m_vecPredictedScriptFloatIDs = 0x4B8; // CUtlVector - constexpr std::ptrdiff_t m_nNextScriptVarRecordID = 0x4E8; // int32 - constexpr std::ptrdiff_t m_vecAngVelocity = 0x4F8; // QAngle - constexpr std::ptrdiff_t m_DataChangeEventRef = 0x504; // int32 - constexpr std::ptrdiff_t m_dependencies = 0x508; // CUtlVector - constexpr std::ptrdiff_t m_nCreationTick = 0x520; // int32 - constexpr std::ptrdiff_t m_bAnimTimeChanged = 0x539; // bool - constexpr std::ptrdiff_t m_bSimulationTimeChanged = 0x53A; // bool - constexpr std::ptrdiff_t m_sUniqueHammerID = 0x548; // CUtlString - } - // Parent: C_BaseEntity - // Fields count: 18 - // - // Metadata: - // MNetworkIncludeByUserGroup - // NetworkVarNames: m_MinFalloff (float32) - // NetworkVarNames: m_MaxFalloff (float32) - // NetworkVarNames: m_flFadeInDuration (float32) - // NetworkVarNames: m_flFadeOutDuration (float32) - // NetworkVarNames: m_flMaxWeight (float32) - // NetworkVarNames: m_flCurWeight (float32) - // NetworkVarNames: m_netlookupFilename (char) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bMaster (bool) - // NetworkVarNames: m_bClientSide (bool) - // NetworkVarNames: m_bExclusive (bool) - namespace C_ColorCorrection { - constexpr std::ptrdiff_t m_vecOrigin = 0x550; // - constexpr std::ptrdiff_t m_MinFalloff = 0x55C; // float32 - constexpr std::ptrdiff_t m_MaxFalloff = 0x560; // float32 - constexpr std::ptrdiff_t m_flFadeInDuration = 0x564; // float32 - constexpr std::ptrdiff_t m_flFadeOutDuration = 0x568; // float32 - constexpr std::ptrdiff_t m_flMaxWeight = 0x56C; // float32 - constexpr std::ptrdiff_t m_flCurWeight = 0x570; // float32 - constexpr std::ptrdiff_t m_netlookupFilename = 0x574; // char[512] - constexpr std::ptrdiff_t m_bEnabled = 0x774; // bool - constexpr std::ptrdiff_t m_bMaster = 0x775; // bool - constexpr std::ptrdiff_t m_bClientSide = 0x776; // bool - constexpr std::ptrdiff_t m_bExclusive = 0x777; // bool - constexpr std::ptrdiff_t m_bEnabledOnClient = 0x778; // bool[1] - constexpr std::ptrdiff_t m_flCurWeightOnClient = 0x77C; // float32[1] - constexpr std::ptrdiff_t m_bFadingIn = 0x780; // bool[1] - constexpr std::ptrdiff_t m_flFadeStartWeight = 0x784; // float32[1] - constexpr std::ptrdiff_t m_flFadeStartTime = 0x788; // float32[1] - constexpr std::ptrdiff_t m_flFadeDuration = 0x78C; // float32[1] - } - // Parent: C_BaseEntity - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_EnvWindShared (CEnvWindShared) - namespace C_EnvWindClientside { - constexpr std::ptrdiff_t m_EnvWindShared = 0x550; // C_EnvWindShared - } - // Parent: C_BaseEntity - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_hEntAttached (CHandle) - // NetworkVarNames: m_bCheapEffect (bool) - namespace C_EntityFlame { - constexpr std::ptrdiff_t m_hEntAttached = 0x550; // CHandle - constexpr std::ptrdiff_t m_hOldAttached = 0x578; // CHandle - constexpr std::ptrdiff_t m_bCheapEffect = 0x57C; // bool - } - // Parent: None - // Fields count: 30 - // - // Metadata: - // NetworkVarNames: m_hTargetEntity (CHandle) - // NetworkVarNames: m_bState (bool) - // NetworkVarNames: m_bAlwaysUpdate (bool) - // NetworkVarNames: m_flLightFOV (float32) - // NetworkVarNames: m_bEnableShadows (bool) - // NetworkVarNames: m_bSimpleProjection (bool) - // NetworkVarNames: m_bLightOnlyTarget (bool) - // NetworkVarNames: m_bLightWorld (bool) - // NetworkVarNames: m_bCameraSpace (bool) - // NetworkVarNames: m_flBrightnessScale (float32) - // NetworkVarNames: m_LightColor (Color) - // NetworkVarNames: m_flIntensity (float32) - // NetworkVarNames: m_flLinearAttenuation (float32) - // NetworkVarNames: m_flQuadraticAttenuation (float32) - // NetworkVarNames: m_bVolumetric (bool) - // NetworkVarNames: m_flVolumetricIntensity (float32) - // NetworkVarNames: m_flNoiseStrength (float32) - // NetworkVarNames: m_flFlashlightTime (float32) - // NetworkVarNames: m_nNumPlanes (uint32) - // NetworkVarNames: m_flPlaneOffset (float32) - // NetworkVarNames: m_flColorTransitionTime (float32) - // NetworkVarNames: m_flAmbient (float32) - // NetworkVarNames: m_SpotlightTextureName (char) - // NetworkVarNames: m_nSpotlightTextureFrame (int32) - // NetworkVarNames: m_nShadowQuality (uint32) - // NetworkVarNames: m_flNearZ (float32) - // NetworkVarNames: m_flFarZ (float32) - // NetworkVarNames: m_flProjectionSize (float32) - // NetworkVarNames: m_flRotation (float32) - // NetworkVarNames: m_bFlipHorizontal (bool) - namespace CProjectedTextureBase { - constexpr std::ptrdiff_t m_hTargetEntity = 0xC; // CHandle - constexpr std::ptrdiff_t m_bState = 0x10; // bool - constexpr std::ptrdiff_t m_bAlwaysUpdate = 0x11; // bool - constexpr std::ptrdiff_t m_flLightFOV = 0x14; // float32 - constexpr std::ptrdiff_t m_bEnableShadows = 0x18; // bool - constexpr std::ptrdiff_t m_bSimpleProjection = 0x19; // bool - constexpr std::ptrdiff_t m_bLightOnlyTarget = 0x1A; // bool - constexpr std::ptrdiff_t m_bLightWorld = 0x1B; // bool - constexpr std::ptrdiff_t m_bCameraSpace = 0x1C; // bool - constexpr std::ptrdiff_t m_flBrightnessScale = 0x20; // float32 - constexpr std::ptrdiff_t m_LightColor = 0x24; // Color - constexpr std::ptrdiff_t m_flIntensity = 0x28; // float32 - constexpr std::ptrdiff_t m_flLinearAttenuation = 0x2C; // float32 - constexpr std::ptrdiff_t m_flQuadraticAttenuation = 0x30; // float32 - constexpr std::ptrdiff_t m_bVolumetric = 0x34; // bool - constexpr std::ptrdiff_t m_flVolumetricIntensity = 0x38; // float32 - constexpr std::ptrdiff_t m_flNoiseStrength = 0x3C; // float32 - constexpr std::ptrdiff_t m_flFlashlightTime = 0x40; // float32 - constexpr std::ptrdiff_t m_nNumPlanes = 0x44; // uint32 - constexpr std::ptrdiff_t m_flPlaneOffset = 0x48; // float32 - constexpr std::ptrdiff_t m_flColorTransitionTime = 0x4C; // float32 - constexpr std::ptrdiff_t m_flAmbient = 0x50; // float32 - constexpr std::ptrdiff_t m_SpotlightTextureName = 0x54; // char[512] - constexpr std::ptrdiff_t m_nSpotlightTextureFrame = 0x254; // int32 - constexpr std::ptrdiff_t m_nShadowQuality = 0x258; // uint32 - constexpr std::ptrdiff_t m_flNearZ = 0x25C; // float32 - constexpr std::ptrdiff_t m_flFarZ = 0x260; // float32 - constexpr std::ptrdiff_t m_flProjectionSize = 0x264; // float32 - constexpr std::ptrdiff_t m_flRotation = 0x268; // float32 - constexpr std::ptrdiff_t m_bFlipHorizontal = 0x26C; // bool - } - // Parent: C_BaseEntity - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_flScale (float32) - // NetworkVarNames: m_flStartScale (float32) - // NetworkVarNames: m_flScaleTime (float) - // NetworkVarNames: m_nFlags (uint32) - namespace C_BaseFire { - constexpr std::ptrdiff_t m_flScale = 0x550; // float32 - constexpr std::ptrdiff_t m_flStartScale = 0x554; // float32 - constexpr std::ptrdiff_t m_flScaleTime = 0x558; // float32 - constexpr std::ptrdiff_t m_nFlags = 0x55C; // uint32 - } - // Parent: C_BaseFire - // Fields count: 13 - // - // Metadata: - // MNetworkOverride - // MNetworkOverride - // NetworkVarNames: m_nFlameModelIndex (int32) - // NetworkVarNames: m_nFlameFromAboveModelIndex (int32) - namespace C_FireSmoke { - constexpr std::ptrdiff_t m_nFlameModelIndex = 0x560; // int32 - constexpr std::ptrdiff_t m_nFlameFromAboveModelIndex = 0x564; // int32 - constexpr std::ptrdiff_t m_flScaleRegister = 0x568; // float32 - constexpr std::ptrdiff_t m_flScaleStart = 0x56C; // float32 - constexpr std::ptrdiff_t m_flScaleEnd = 0x570; // float32 - constexpr std::ptrdiff_t m_flScaleTimeStart = 0x574; // GameTime_t - constexpr std::ptrdiff_t m_flScaleTimeEnd = 0x578; // GameTime_t - constexpr std::ptrdiff_t m_flChildFlameSpread = 0x57C; // float32 - constexpr std::ptrdiff_t m_flClipPerc = 0x590; // float32 - constexpr std::ptrdiff_t m_bClipTested = 0x594; // bool - constexpr std::ptrdiff_t m_bFadingOut = 0x595; // bool - constexpr std::ptrdiff_t m_tParticleSpawn = 0x598; // TimedEvent - constexpr std::ptrdiff_t m_pFireOverlay = 0x5A0; // CFireOverlay* - } - // Parent: C_BaseEntity - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_skyboxData (sky3dparams_t) - // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) - namespace C_SkyCamera { - constexpr std::ptrdiff_t m_skyboxData = 0x550; // sky3dparams_t - constexpr std::ptrdiff_t m_skyboxSlotToken = 0x5E0; // CUtlStringToken - constexpr std::ptrdiff_t m_bUseAngles = 0x5E4; // bool - constexpr std::ptrdiff_t m_pNext = 0x5E8; // C_SkyCamera* - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_nInteractsAs (uint64) - // NetworkVarNames: m_nInteractsWith (uint64) - // NetworkVarNames: m_nInteractsExclude (uint64) - // NetworkVarNames: m_nEntityId (uint32) - // NetworkVarNames: m_nOwnerId (uint32) - // NetworkVarNames: m_nHierarchyId (uint16) - // NetworkVarNames: m_nCollisionGroup (uint8) - // NetworkVarNames: m_nCollisionFunctionMask (uint8) - namespace VPhysicsCollisionAttribute_t { - constexpr std::ptrdiff_t m_nInteractsAs = 0x8; // uint64 - constexpr std::ptrdiff_t m_nInteractsWith = 0x10; // uint64 - constexpr std::ptrdiff_t m_nInteractsExclude = 0x18; // uint64 - constexpr std::ptrdiff_t m_nEntityId = 0x20; // uint32 - constexpr std::ptrdiff_t m_nOwnerId = 0x24; // uint32 - constexpr std::ptrdiff_t m_nHierarchyId = 0x28; // uint16 - constexpr std::ptrdiff_t m_nCollisionGroup = 0x2A; // uint8 - constexpr std::ptrdiff_t m_nCollisionFunctionMask = 0x2B; // uint8 - } - // Parent: None - // Fields count: 17 - // - // Metadata: - // NetworkVarNames: m_collisionAttribute (VPhysicsCollisionAttribute_t) - // NetworkVarNames: m_vecMins (Vector) - // NetworkVarNames: m_vecMaxs (Vector) - // NetworkVarNames: m_usSolidFlags (uint8) - // NetworkVarNames: m_nSolidType (SolidType_t) - // NetworkVarNames: m_triggerBloat (uint8) - // NetworkVarNames: m_nSurroundType (SurroundingBoundsType_t) - // NetworkVarNames: m_CollisionGroup (uint8) - // NetworkVarNames: m_nEnablePhysics (uint8) - // NetworkVarNames: m_vecSpecifiedSurroundingMins (Vector) - // NetworkVarNames: m_vecSpecifiedSurroundingMaxs (Vector) - // NetworkVarNames: m_vCapsuleCenter1 (Vector) - // NetworkVarNames: m_vCapsuleCenter2 (Vector) - // NetworkVarNames: m_flCapsuleRadius (float) - namespace CCollisionProperty { - constexpr std::ptrdiff_t m_collisionAttribute = 0x10; // VPhysicsCollisionAttribute_t - constexpr std::ptrdiff_t m_vecMins = 0x40; // - constexpr std::ptrdiff_t m_vecMaxs = 0x4C; // - constexpr std::ptrdiff_t m_usSolidFlags = 0x5A; // uint8 - constexpr std::ptrdiff_t m_nSolidType = 0x5B; // SolidType_t - constexpr std::ptrdiff_t m_triggerBloat = 0x5C; // uint8 - constexpr std::ptrdiff_t m_nSurroundType = 0x5D; // SurroundingBoundsType_t - constexpr std::ptrdiff_t m_CollisionGroup = 0x5E; // uint8 - constexpr std::ptrdiff_t m_nEnablePhysics = 0x5F; // uint8 - constexpr std::ptrdiff_t m_flBoundingRadius = 0x60; // float32 - constexpr std::ptrdiff_t m_vecSpecifiedSurroundingMins = 0x64; // - constexpr std::ptrdiff_t m_vecSpecifiedSurroundingMaxs = 0x70; // - constexpr std::ptrdiff_t m_vecSurroundingMaxs = 0x7C; // - constexpr std::ptrdiff_t m_vecSurroundingMins = 0x88; // - constexpr std::ptrdiff_t m_vCapsuleCenter1 = 0x94; // - constexpr std::ptrdiff_t m_vCapsuleCenter2 = 0xA0; // - constexpr std::ptrdiff_t m_flCapsuleRadius = 0xAC; // float32 - } - // Parent: None - // Fields count: 21 - // - // Metadata: - // NetworkVarNames: m_vOrigin (Vector) - // NetworkVarNames: m_vStart (Vector) - // NetworkVarNames: m_vNormal (Vector) - // NetworkVarNames: m_vAngles (QAngle) - // NetworkVarNames: m_hEntity (CEntityHandle) - // NetworkVarNames: m_hOtherEntity (CEntityHandle) - // NetworkVarNames: m_flScale (float32) - // NetworkVarNames: m_flMagnitude (float32) - // NetworkVarNames: m_flRadius (float32) - // NetworkVarNames: m_nSurfaceProp (CUtlStringToken) - // NetworkVarNames: m_nEffectIndex (HParticleSystemDefinition) - // NetworkVarNames: m_nDamageType (uint32) - // NetworkVarNames: m_nPenetrate (uint8) - // NetworkVarNames: m_nMaterial (uint16) - // NetworkVarNames: m_nHitBox (uint16) - // NetworkVarNames: m_nColor (uint8) - // NetworkVarNames: m_fFlags (uint8) - // NetworkVarNames: m_nAttachmentIndex (AttachmentHandle_t) - // NetworkVarNames: m_nAttachmentName (CUtlStringToken) - // NetworkVarNames: m_iEffectName (uint16) - // NetworkVarNames: m_nExplosionType (uint8) - namespace CEffectData { - constexpr std::ptrdiff_t m_vOrigin = 0x8; // - constexpr std::ptrdiff_t m_vStart = 0x14; // - constexpr std::ptrdiff_t m_vNormal = 0x20; // - constexpr std::ptrdiff_t m_vAngles = 0x2C; // QAngle - constexpr std::ptrdiff_t m_hEntity = 0x38; // CEntityHandle - constexpr std::ptrdiff_t m_hOtherEntity = 0x3C; // CEntityHandle - constexpr std::ptrdiff_t m_flScale = 0x40; // float32 - constexpr std::ptrdiff_t m_flMagnitude = 0x44; // float32 - constexpr std::ptrdiff_t m_flRadius = 0x48; // float32 - constexpr std::ptrdiff_t m_nSurfaceProp = 0x4C; // CUtlStringToken - constexpr std::ptrdiff_t m_nEffectIndex = 0x50; // CWeakHandle - constexpr std::ptrdiff_t m_nDamageType = 0x58; // uint32 - constexpr std::ptrdiff_t m_nPenetrate = 0x5C; // uint8 - constexpr std::ptrdiff_t m_nMaterial = 0x5E; // uint16 - constexpr std::ptrdiff_t m_nHitBox = 0x60; // uint16 - constexpr std::ptrdiff_t m_nColor = 0x62; // uint8 - constexpr std::ptrdiff_t m_fFlags = 0x63; // uint8 - constexpr std::ptrdiff_t m_nAttachmentIndex = 0x64; // AttachmentHandle_t - constexpr std::ptrdiff_t m_nAttachmentName = 0x68; // CUtlStringToken - constexpr std::ptrdiff_t m_iEffectName = 0x6C; // uint16 - constexpr std::ptrdiff_t m_nExplosionType = 0x6E; // uint8 - } - // Parent: C_BaseEntity - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_flFadeStartDist (float32) - // NetworkVarNames: m_flFadeEndDist (float32) - namespace C_EnvDetailController { - constexpr std::ptrdiff_t m_flFadeStartDist = 0x550; // float32 - constexpr std::ptrdiff_t m_flFadeEndDist = 0x554; // float32 - } - // Parent: None - // Fields count: 29 - // - // Metadata: - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_iWindSeed (uint32) - // NetworkVarNames: m_iMinWind (uint16) - // NetworkVarNames: m_iMaxWind (uint16) - // NetworkVarNames: m_windRadius (int32) - // NetworkVarNames: m_iMinGust (uint16) - // NetworkVarNames: m_iMaxGust (uint16) - // NetworkVarNames: m_flMinGustDelay (float32) - // NetworkVarNames: m_flMaxGustDelay (float32) - // NetworkVarNames: m_flGustDuration (float32) - // NetworkVarNames: m_iGustDirChange (uint16) - // NetworkVarNames: m_location (Vector) - // NetworkVarNames: m_iInitialWindDir (uint16) - // NetworkVarNames: m_flInitialWindSpeed (float32) - namespace C_EnvWindShared { - constexpr std::ptrdiff_t m_flStartTime = 0x8; // GameTime_t - constexpr std::ptrdiff_t m_iWindSeed = 0xC; // uint32 - constexpr std::ptrdiff_t m_iMinWind = 0x10; // uint16 - constexpr std::ptrdiff_t m_iMaxWind = 0x12; // uint16 - constexpr std::ptrdiff_t m_windRadius = 0x14; // int32 - constexpr std::ptrdiff_t m_iMinGust = 0x18; // uint16 - constexpr std::ptrdiff_t m_iMaxGust = 0x1A; // uint16 - constexpr std::ptrdiff_t m_flMinGustDelay = 0x1C; // float32 - constexpr std::ptrdiff_t m_flMaxGustDelay = 0x20; // float32 - constexpr std::ptrdiff_t m_flGustDuration = 0x24; // float32 - constexpr std::ptrdiff_t m_iGustDirChange = 0x28; // uint16 - constexpr std::ptrdiff_t m_location = 0x2C; // - constexpr std::ptrdiff_t m_iszGustSound = 0x38; // int32 - constexpr std::ptrdiff_t m_iWindDir = 0x3C; // int32 - constexpr std::ptrdiff_t m_flWindSpeed = 0x40; // float32 - constexpr std::ptrdiff_t m_currentWindVector = 0x44; // - constexpr std::ptrdiff_t m_CurrentSwayVector = 0x50; // - constexpr std::ptrdiff_t m_PrevSwayVector = 0x5C; // - constexpr std::ptrdiff_t m_iInitialWindDir = 0x68; // uint16 - constexpr std::ptrdiff_t m_flInitialWindSpeed = 0x6C; // float32 - constexpr std::ptrdiff_t m_flVariationTime = 0x70; // GameTime_t - constexpr std::ptrdiff_t m_flSwayTime = 0x74; // GameTime_t - constexpr std::ptrdiff_t m_flSimTime = 0x78; // GameTime_t - constexpr std::ptrdiff_t m_flSwitchTime = 0x7C; // GameTime_t - constexpr std::ptrdiff_t m_flAveWindSpeed = 0x80; // float32 - constexpr std::ptrdiff_t m_bGusting = 0x84; // bool - constexpr std::ptrdiff_t m_flWindAngleVariation = 0x88; // float32 - constexpr std::ptrdiff_t m_flWindSpeedVariation = 0x8C; // float32 - constexpr std::ptrdiff_t m_iEntIndex = 0x90; // CEntityIndex - } - // Parent: None - // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_nModelID (int32) - // NetworkVarNames: m_hMaterial (HMaterialStrong) - // NetworkVarNames: m_solid (ShardSolid_t) - // NetworkVarNames: m_ShatterPanelMode (ShatterPanelMode) - // NetworkVarNames: m_vecPanelSize (Vector2D) - // NetworkVarNames: m_vecStressPositionA (Vector2D) - // NetworkVarNames: m_vecStressPositionB (Vector2D) - // NetworkVarNames: m_vecPanelVertices (Vector2D) - // NetworkVarNames: m_flGlassHalfThickness (float) - // NetworkVarNames: m_bHasParent (bool) - // NetworkVarNames: m_bParentFrozen (bool) - // NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken) - namespace shard_model_desc_t { - constexpr std::ptrdiff_t m_nModelID = 0x8; // int32 - constexpr std::ptrdiff_t m_hMaterial = 0x10; // CStrongHandle - constexpr std::ptrdiff_t m_solid = 0x18; // ShardSolid_t - constexpr std::ptrdiff_t m_ShatterPanelMode = 0x19; // ShatterPanelMode - constexpr std::ptrdiff_t m_vecPanelSize = 0x1C; // Vector2D - constexpr std::ptrdiff_t m_vecStressPositionA = 0x24; // Vector2D - constexpr std::ptrdiff_t m_vecStressPositionB = 0x2C; // Vector2D - constexpr std::ptrdiff_t m_vecPanelVertices = 0x38; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_flGlassHalfThickness = 0x50; // float32 - constexpr std::ptrdiff_t m_bHasParent = 0x54; // bool - constexpr std::ptrdiff_t m_bParentFrozen = 0x55; // bool - constexpr std::ptrdiff_t m_SurfacePropStringToken = 0x58; // CUtlStringToken - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_iGlowType (int32) - // NetworkVarNames: m_iGlowTeam (int32) - // NetworkVarNames: m_nGlowRange (int32) - // NetworkVarNames: m_nGlowRangeMin (int32) - // NetworkVarNames: m_glowColorOverride (Color) - // NetworkVarNames: m_bFlashing (bool) - // NetworkVarNames: m_flGlowTime (float) - // NetworkVarNames: m_flGlowStartTime (float) - // NetworkVarNames: m_bEligibleForScreenHighlight (bool) - namespace CGlowProperty { - constexpr std::ptrdiff_t m_fGlowColor = 0x8; // - constexpr std::ptrdiff_t m_iGlowType = 0x30; // int32 - constexpr std::ptrdiff_t m_iGlowTeam = 0x34; // int32 - constexpr std::ptrdiff_t m_nGlowRange = 0x38; // int32 - constexpr std::ptrdiff_t m_nGlowRangeMin = 0x3C; // int32 - constexpr std::ptrdiff_t m_glowColorOverride = 0x40; // Color - constexpr std::ptrdiff_t m_bFlashing = 0x44; // bool - constexpr std::ptrdiff_t m_flGlowTime = 0x48; // float32 - constexpr std::ptrdiff_t m_flGlowStartTime = 0x4C; // float32 - constexpr std::ptrdiff_t m_bEligibleForScreenHighlight = 0x50; // bool - constexpr std::ptrdiff_t m_bGlowing = 0x51; // bool - } - // Parent: None - // Fields count: 25 - // - // Metadata: - // NetworkVarNames: dirPrimary (Vector) - // NetworkVarNames: colorPrimary (Color) - // NetworkVarNames: colorSecondary (Color) - // NetworkVarNames: colorPrimaryLerpTo (Color) - // NetworkVarNames: colorSecondaryLerpTo (Color) - // NetworkVarNames: start (float32) - // NetworkVarNames: end (float32) - // NetworkVarNames: farz (float32) - // NetworkVarNames: maxdensity (float32) - // NetworkVarNames: exponent (float32) - // NetworkVarNames: HDRColorScale (float32) - // NetworkVarNames: skyboxFogFactor (float32) - // NetworkVarNames: skyboxFogFactorLerpTo (float32) - // NetworkVarNames: startLerpTo (float32) - // NetworkVarNames: endLerpTo (float32) - // NetworkVarNames: maxdensityLerpTo (float32) - // NetworkVarNames: lerptime (GameTime_t) - // NetworkVarNames: duration (float32) - // NetworkVarNames: blendtobackground (float32) - // NetworkVarNames: scattering (float32) - // NetworkVarNames: locallightscale (float32) - // NetworkVarNames: enable (bool) - // NetworkVarNames: blend (bool) - // NetworkVarNames: m_bNoReflectionFog (bool) - namespace fogparams_t { - constexpr std::ptrdiff_t dirPrimary = 0x8; // - constexpr std::ptrdiff_t colorPrimary = 0x14; // Color - constexpr std::ptrdiff_t colorSecondary = 0x18; // Color - constexpr std::ptrdiff_t colorPrimaryLerpTo = 0x1C; // Color - constexpr std::ptrdiff_t colorSecondaryLerpTo = 0x20; // Color - constexpr std::ptrdiff_t start = 0x24; // float32 - constexpr std::ptrdiff_t end = 0x28; // float32 - constexpr std::ptrdiff_t farz = 0x2C; // float32 - constexpr std::ptrdiff_t maxdensity = 0x30; // float32 - constexpr std::ptrdiff_t exponent = 0x34; // float32 - constexpr std::ptrdiff_t HDRColorScale = 0x38; // float32 - constexpr std::ptrdiff_t skyboxFogFactor = 0x3C; // float32 - constexpr std::ptrdiff_t skyboxFogFactorLerpTo = 0x40; // float32 - constexpr std::ptrdiff_t startLerpTo = 0x44; // float32 - constexpr std::ptrdiff_t endLerpTo = 0x48; // float32 - constexpr std::ptrdiff_t maxdensityLerpTo = 0x4C; // float32 - constexpr std::ptrdiff_t lerptime = 0x50; // GameTime_t - constexpr std::ptrdiff_t duration = 0x54; // float32 - constexpr std::ptrdiff_t blendtobackground = 0x58; // float32 - constexpr std::ptrdiff_t scattering = 0x5C; // float32 - constexpr std::ptrdiff_t locallightscale = 0x60; // float32 - constexpr std::ptrdiff_t enable = 0x64; // bool - constexpr std::ptrdiff_t blend = 0x65; // bool - constexpr std::ptrdiff_t m_bNoReflectionFog = 0x66; // bool - constexpr std::ptrdiff_t m_bPadding = 0x67; // bool - } - // Parent: None - // Fields count: 14 - // - // Metadata: - // NetworkVarNames: m_hCtrl (CHandle) - namespace C_fogplayerparams_t { - constexpr std::ptrdiff_t m_hCtrl = 0x8; // CHandle - constexpr std::ptrdiff_t m_flTransitionTime = 0xC; // float32 - constexpr std::ptrdiff_t m_OldColor = 0x10; // Color - constexpr std::ptrdiff_t m_flOldStart = 0x14; // float32 - constexpr std::ptrdiff_t m_flOldEnd = 0x18; // float32 - constexpr std::ptrdiff_t m_flOldMaxDensity = 0x1C; // float32 - constexpr std::ptrdiff_t m_flOldHDRColorScale = 0x20; // float32 - constexpr std::ptrdiff_t m_flOldFarZ = 0x24; // float32 - constexpr std::ptrdiff_t m_NewColor = 0x28; // Color - constexpr std::ptrdiff_t m_flNewStart = 0x2C; // float32 - constexpr std::ptrdiff_t m_flNewEnd = 0x30; // float32 - constexpr std::ptrdiff_t m_flNewMaxDensity = 0x34; // float32 - constexpr std::ptrdiff_t m_flNewHDRColorScale = 0x38; // float32 - constexpr std::ptrdiff_t m_flNewFarZ = 0x3C; // float32 - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // NetworkVarNames: scale (int16) - // NetworkVarNames: origin (Vector) - // NetworkVarNames: bClip3DSkyBoxNearToWorldFar (bool) - // NetworkVarNames: flClip3DSkyBoxNearToWorldFarOffset (float32) - // NetworkVarNames: fog (fogparams_t) - // NetworkVarNames: m_nWorldGroupID (WorldGroupId_t) - namespace sky3dparams_t { - constexpr std::ptrdiff_t scale = 0x8; // int16 - constexpr std::ptrdiff_t origin = 0xC; // - constexpr std::ptrdiff_t bClip3DSkyBoxNearToWorldFar = 0x18; // bool - constexpr std::ptrdiff_t flClip3DSkyBoxNearToWorldFarOffset = 0x1C; // float32 - constexpr std::ptrdiff_t fog = 0x20; // fogparams_t - constexpr std::ptrdiff_t m_nWorldGroupID = 0x88; // WorldGroupId_t - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_Transforms (CTransform) - // NetworkVarNames: m_hOwner (EHANDLE) - namespace PhysicsRagdollPose_t { - constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // CNetworkVarChainer - constexpr std::ptrdiff_t m_Transforms = 0x30; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_hOwner = 0x48; // CHandle - constexpr std::ptrdiff_t m_bDirty = 0x68; // bool - } - // Parent: C_BaseEntity - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_iszStackName (string_t) - // NetworkVarNames: m_iszOperatorName (string_t) - // NetworkVarNames: m_iszOpvarName (string_t) - // NetworkVarNames: m_iOpvarIndex (int) - // NetworkVarNames: m_bUseAutoCompare (bool) - namespace C_SoundOpvarSetPointBase { - constexpr std::ptrdiff_t m_iszStackName = 0x550; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOperatorName = 0x558; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOpvarName = 0x560; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iOpvarIndex = 0x568; // int32 - constexpr std::ptrdiff_t m_bUseAutoCompare = 0x56C; // bool - } - // Parent: C_BaseEntity - // Fields count: 30 - // - // Metadata: - // NetworkVarNames: m_bTimerPaused (bool) - // NetworkVarNames: m_flTimeRemaining (float) - // NetworkVarNames: m_flTimerEndTime (GameTime_t) - // NetworkVarNames: m_bIsDisabled (bool) - // NetworkVarNames: m_bShowInHUD (bool) - // NetworkVarNames: m_nTimerLength (int) - // NetworkVarNames: m_nTimerInitialLength (int) - // NetworkVarNames: m_nTimerMaxLength (int) - // NetworkVarNames: m_bAutoCountdown (bool) - // NetworkVarNames: m_nSetupTimeLength (int) - // NetworkVarNames: m_nState (int) - // NetworkVarNames: m_bStartPaused (bool) - // NetworkVarNames: m_bInCaptureWatchState (bool) - // NetworkVarNames: m_flTotalTime (float) - // NetworkVarNames: m_bStopWatchTimer (bool) - namespace C_TeamRoundTimer { - constexpr std::ptrdiff_t m_bTimerPaused = 0x550; // bool - constexpr std::ptrdiff_t m_flTimeRemaining = 0x554; // float32 - constexpr std::ptrdiff_t m_flTimerEndTime = 0x558; // GameTime_t - constexpr std::ptrdiff_t m_bIsDisabled = 0x55C; // bool - constexpr std::ptrdiff_t m_bShowInHUD = 0x55D; // bool - constexpr std::ptrdiff_t m_nTimerLength = 0x560; // int32 - constexpr std::ptrdiff_t m_nTimerInitialLength = 0x564; // int32 - constexpr std::ptrdiff_t m_nTimerMaxLength = 0x568; // int32 - constexpr std::ptrdiff_t m_bAutoCountdown = 0x56C; // bool - constexpr std::ptrdiff_t m_nSetupTimeLength = 0x570; // int32 - constexpr std::ptrdiff_t m_nState = 0x574; // int32 - constexpr std::ptrdiff_t m_bStartPaused = 0x578; // bool - constexpr std::ptrdiff_t m_bInCaptureWatchState = 0x579; // bool - constexpr std::ptrdiff_t m_flTotalTime = 0x57C; // float32 - constexpr std::ptrdiff_t m_bStopWatchTimer = 0x580; // bool - constexpr std::ptrdiff_t m_bFireFinished = 0x581; // bool - constexpr std::ptrdiff_t m_bFire5MinRemain = 0x582; // bool - constexpr std::ptrdiff_t m_bFire4MinRemain = 0x583; // bool - constexpr std::ptrdiff_t m_bFire3MinRemain = 0x584; // bool - constexpr std::ptrdiff_t m_bFire2MinRemain = 0x585; // bool - constexpr std::ptrdiff_t m_bFire1MinRemain = 0x586; // bool - constexpr std::ptrdiff_t m_bFire30SecRemain = 0x587; // bool - constexpr std::ptrdiff_t m_bFire10SecRemain = 0x588; // bool - constexpr std::ptrdiff_t m_bFire5SecRemain = 0x589; // bool - constexpr std::ptrdiff_t m_bFire4SecRemain = 0x58A; // bool - constexpr std::ptrdiff_t m_bFire3SecRemain = 0x58B; // bool - constexpr std::ptrdiff_t m_bFire2SecRemain = 0x58C; // bool - constexpr std::ptrdiff_t m_bFire1SecRemain = 0x58D; // bool - constexpr std::ptrdiff_t m_nOldTimerLength = 0x590; // int32 - constexpr std::ptrdiff_t m_nOldTimerState = 0x594; // int32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_Attributes (CEconItemAttribute) - namespace CAttributeList { - constexpr std::ptrdiff_t m_Attributes = 0x8; // C_UtlVectorEmbeddedNetworkVar - constexpr std::ptrdiff_t m_pManager = 0x58; // CAttributeManager* - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_iAttributeDefinitionIndex (attrib_definition_index_t) - // NetworkVarNames: m_flValue (float) - // NetworkVarNames: m_flInitialValue (float) - // NetworkVarNames: m_nRefundableCurrency (int) - // NetworkVarNames: m_bSetBonus (bool) - namespace CEconItemAttribute { - constexpr std::ptrdiff_t m_iAttributeDefinitionIndex = 0x30; // uint16 - constexpr std::ptrdiff_t m_flValue = 0x34; // float32 - constexpr std::ptrdiff_t m_flInitialValue = 0x38; // float32 - constexpr std::ptrdiff_t m_nRefundableCurrency = 0x3C; // int32 - constexpr std::ptrdiff_t m_bSetBonus = 0x40; // bool - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_iReapplyProvisionParity (int) - // NetworkVarNames: m_hOuter (EHANDLE) - // NetworkVarNames: m_ProviderType (attributeprovidertypes_t) - namespace CAttributeManager { - constexpr std::ptrdiff_t m_Providers = 0x8; // CUtlVector> - constexpr std::ptrdiff_t m_iReapplyProvisionParity = 0x20; // int32 - constexpr std::ptrdiff_t m_hOuter = 0x24; // CHandle - constexpr std::ptrdiff_t m_bPreventLoopback = 0x28; // bool - constexpr std::ptrdiff_t m_ProviderType = 0x2C; // attributeprovidertypes_t - constexpr std::ptrdiff_t m_CachedResults = 0x30; // CUtlVector - } - // Parent: CAttributeManager - // Fields count: 3 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_Item (CEconItemView) - namespace C_AttributeContainer { - constexpr std::ptrdiff_t m_Item = 0x50; // C_EconItemView - constexpr std::ptrdiff_t m_iExternalItemProviderRegisteredToken = 0x498; // int32 - constexpr std::ptrdiff_t m_ullRegisteredAsItemID = 0x4A0; // uint64 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_bSpotted (bool) - // NetworkVarNames: m_bSpottedByMask (uint32) - namespace EntitySpottedState_t { - constexpr std::ptrdiff_t m_bSpotted = 0x8; // bool - constexpr std::ptrdiff_t m_bSpottedByMask = 0xC; // uint32[2] - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_pGameRules (CCSGameRules*) - namespace C_CSGameRulesProxy { - constexpr std::ptrdiff_t m_pGameRules = 0x550; // C_CSGameRules* - } - // Parent: None - // Fields count: 117 - // - // Metadata: - // NetworkVarNames: m_bFreezePeriod (bool) - // NetworkVarNames: m_bWarmupPeriod (bool) - // NetworkVarNames: m_fWarmupPeriodEnd (GameTime_t) - // NetworkVarNames: m_fWarmupPeriodStart (GameTime_t) - // NetworkVarNames: m_nTotalPausedTicks (int) - // NetworkVarNames: m_nPauseStartTick (int) - // NetworkVarNames: m_bServerPaused (bool) - // NetworkVarNames: m_bGamePaused (bool) - // NetworkVarNames: m_bTerroristTimeOutActive (bool) - // NetworkVarNames: m_bCTTimeOutActive (bool) - // NetworkVarNames: m_flTerroristTimeOutRemaining (float) - // NetworkVarNames: m_flCTTimeOutRemaining (float) - // NetworkVarNames: m_nTerroristTimeOuts (int) - // NetworkVarNames: m_nCTTimeOuts (int) - // NetworkVarNames: m_bTechnicalTimeOut (bool) - // NetworkVarNames: m_bMatchWaitingForResume (bool) - // NetworkVarNames: m_iRoundTime (int) - // NetworkVarNames: m_fMatchStartTime (float) - // NetworkVarNames: m_fRoundStartTime (GameTime_t) - // NetworkVarNames: m_flRestartRoundTime (GameTime_t) - // NetworkVarNames: m_bGameRestart (bool) - // NetworkVarNames: m_flGameStartTime (float) - // NetworkVarNames: m_timeUntilNextPhaseStarts (float) - // NetworkVarNames: m_gamePhase (int) - // NetworkVarNames: m_totalRoundsPlayed (int) - // NetworkVarNames: m_nRoundsPlayedThisPhase (int) - // NetworkVarNames: m_nOvertimePlaying (int) - // NetworkVarNames: m_iHostagesRemaining (int) - // NetworkVarNames: m_bAnyHostageReached (bool) - // NetworkVarNames: m_bMapHasBombTarget (bool) - // NetworkVarNames: m_bMapHasRescueZone (bool) - // NetworkVarNames: m_bMapHasBuyZone (bool) - // NetworkVarNames: m_bIsQueuedMatchmaking (bool) - // NetworkVarNames: m_nQueuedMatchmakingMode (int) - // NetworkVarNames: m_bIsValveDS (bool) - // NetworkVarNames: m_bLogoMap (bool) - // NetworkVarNames: m_bPlayAllStepSoundsOnServer (bool) - // NetworkVarNames: m_iSpectatorSlotCount (int) - // NetworkVarNames: m_MatchDevice (int) - // NetworkVarNames: m_bHasMatchStarted (bool) - // NetworkVarNames: m_nNextMapInMapgroup (int) - // NetworkVarNames: m_szTournamentEventName (char) - // NetworkVarNames: m_szTournamentEventStage (char) - // NetworkVarNames: m_szMatchStatTxt (char) - // NetworkVarNames: m_szTournamentPredictionsTxt (char) - // NetworkVarNames: m_nTournamentPredictionsPct (int) - // NetworkVarNames: m_flCMMItemDropRevealStartTime (GameTime_t) - // NetworkVarNames: m_flCMMItemDropRevealEndTime (GameTime_t) - // NetworkVarNames: m_bIsDroppingItems (bool) - // NetworkVarNames: m_bIsQuestEligible (bool) - // NetworkVarNames: m_bIsHltvActive (bool) - // NetworkVarNames: m_nGuardianModeWaveNumber (int) - // NetworkVarNames: m_nGuardianModeSpecialKillsRemaining (int) - // NetworkVarNames: m_nGuardianModeSpecialWeaponNeeded (int) - // NetworkVarNames: m_numGlobalGiftsGiven (uint32) - // NetworkVarNames: m_numGlobalGifters (uint32) - // NetworkVarNames: m_numGlobalGiftsPeriodSeconds (uint32) - // NetworkVarNames: m_arrFeaturedGiftersAccounts (uint32) - // NetworkVarNames: m_arrFeaturedGiftersGifts (uint32) - // NetworkVarNames: m_arrProhibitedItemIndices (uint16) - // NetworkVarNames: m_arrTournamentActiveCasterAccounts (uint32) - // NetworkVarNames: m_numBestOfMaps (int) - // NetworkVarNames: m_nHalloweenMaskListSeed (int) - // NetworkVarNames: m_bBombDropped (bool) - // NetworkVarNames: m_bBombPlanted (bool) - // NetworkVarNames: m_iRoundWinStatus (int) - // NetworkVarNames: m_eRoundWinReason (int) - // NetworkVarNames: m_bTCantBuy (bool) - // NetworkVarNames: m_bCTCantBuy (bool) - // NetworkVarNames: m_flGuardianBuyUntilTime (GameTime_t) - // NetworkVarNames: m_iMatchStats_RoundResults (int) - // NetworkVarNames: m_iMatchStats_PlayersAlive_CT (int) - // NetworkVarNames: m_iMatchStats_PlayersAlive_T (int) - // NetworkVarNames: m_TeamRespawnWaveTimes (float) - // NetworkVarNames: m_flNextRespawnWave (GameTime_t) - // NetworkVarNames: m_nServerQuestID (int) - // NetworkVarNames: m_vMinimapMins (Vector) - // NetworkVarNames: m_vMinimapMaxs (Vector) - // NetworkVarNames: m_MinimapVerticalSectionHeights (float) - // NetworkVarNames: m_nEndMatchMapGroupVoteTypes (int) - // NetworkVarNames: m_nEndMatchMapGroupVoteOptions (int) - // NetworkVarNames: m_nEndMatchMapVoteWinner (int) - // NetworkVarNames: m_iNumConsecutiveCTLoses (int) - // NetworkVarNames: m_iNumConsecutiveTerroristLoses (int) - // NetworkVarNames: m_nMatchAbortedEarlyReason (int) - // NetworkVarNames: m_pGameModeRules (CCSGameModeRules*) - // NetworkVarNames: m_RetakeRules (CRetakeGameRules) - // NetworkVarNames: m_nMatchEndCount (uint8) - // NetworkVarNames: m_nTTeamIntroVariant (int) - // NetworkVarNames: m_nCTTeamIntroVariant (int) - // NetworkVarNames: m_bTeamIntroPeriod (bool) - // NetworkVarNames: m_iRoundEndWinnerTeam (int) - // NetworkVarNames: m_eRoundEndReason (int) - // NetworkVarNames: m_bRoundEndShowTimerDefend (bool) - // NetworkVarNames: m_iRoundEndTimerTime (int) - // NetworkVarNames: m_sRoundEndFunFactToken (CUtlString) - // NetworkVarNames: m_iRoundEndFunFactPlayerSlot (CPlayerSlot) - // NetworkVarNames: m_iRoundEndFunFactData1 (int) - // NetworkVarNames: m_iRoundEndFunFactData2 (int) - // NetworkVarNames: m_iRoundEndFunFactData3 (int) - // NetworkVarNames: m_sRoundEndMessage (CUtlString) - // NetworkVarNames: m_iRoundEndPlayerCount (int) - // NetworkVarNames: m_bRoundEndNoMusic (bool) - // NetworkVarNames: m_iRoundEndLegacy (int) - // NetworkVarNames: m_nRoundEndCount (uint8) - // NetworkVarNames: m_iRoundStartRoundNumber (int) - // NetworkVarNames: m_nRoundStartCount (uint8) - namespace C_CSGameRules { - constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // CNetworkVarChainer - constexpr std::ptrdiff_t m_bFreezePeriod = 0x30; // bool - constexpr std::ptrdiff_t m_bWarmupPeriod = 0x31; // bool - constexpr std::ptrdiff_t m_fWarmupPeriodEnd = 0x34; // GameTime_t - constexpr std::ptrdiff_t m_fWarmupPeriodStart = 0x38; // GameTime_t - constexpr std::ptrdiff_t m_nTotalPausedTicks = 0x3C; // int32 - constexpr std::ptrdiff_t m_nPauseStartTick = 0x40; // int32 - constexpr std::ptrdiff_t m_bServerPaused = 0x44; // bool - constexpr std::ptrdiff_t m_bGamePaused = 0x45; // bool - constexpr std::ptrdiff_t m_bTerroristTimeOutActive = 0x46; // bool - constexpr std::ptrdiff_t m_bCTTimeOutActive = 0x47; // bool - constexpr std::ptrdiff_t m_flTerroristTimeOutRemaining = 0x48; // float32 - constexpr std::ptrdiff_t m_flCTTimeOutRemaining = 0x4C; // float32 - constexpr std::ptrdiff_t m_nTerroristTimeOuts = 0x50; // int32 - constexpr std::ptrdiff_t m_nCTTimeOuts = 0x54; // int32 - constexpr std::ptrdiff_t m_bTechnicalTimeOut = 0x58; // bool - constexpr std::ptrdiff_t m_bMatchWaitingForResume = 0x59; // bool - constexpr std::ptrdiff_t m_iRoundTime = 0x5C; // int32 - constexpr std::ptrdiff_t m_fMatchStartTime = 0x60; // float32 - constexpr std::ptrdiff_t m_fRoundStartTime = 0x64; // GameTime_t - constexpr std::ptrdiff_t m_flRestartRoundTime = 0x68; // GameTime_t - constexpr std::ptrdiff_t m_bGameRestart = 0x6C; // bool - constexpr std::ptrdiff_t m_flGameStartTime = 0x70; // float32 - constexpr std::ptrdiff_t m_timeUntilNextPhaseStarts = 0x74; // float32 - constexpr std::ptrdiff_t m_gamePhase = 0x78; // int32 - constexpr std::ptrdiff_t m_totalRoundsPlayed = 0x7C; // int32 - constexpr std::ptrdiff_t m_nRoundsPlayedThisPhase = 0x80; // int32 - constexpr std::ptrdiff_t m_nOvertimePlaying = 0x84; // int32 - constexpr std::ptrdiff_t m_iHostagesRemaining = 0x88; // int32 - constexpr std::ptrdiff_t m_bAnyHostageReached = 0x8C; // bool - constexpr std::ptrdiff_t m_bMapHasBombTarget = 0x8D; // bool - constexpr std::ptrdiff_t m_bMapHasRescueZone = 0x8E; // bool - constexpr std::ptrdiff_t m_bMapHasBuyZone = 0x8F; // bool - constexpr std::ptrdiff_t m_bIsQueuedMatchmaking = 0x90; // bool - constexpr std::ptrdiff_t m_nQueuedMatchmakingMode = 0x94; // int32 - constexpr std::ptrdiff_t m_bIsValveDS = 0x98; // bool - constexpr std::ptrdiff_t m_bLogoMap = 0x99; // bool - constexpr std::ptrdiff_t m_bPlayAllStepSoundsOnServer = 0x9A; // bool - constexpr std::ptrdiff_t m_iSpectatorSlotCount = 0x9C; // int32 - constexpr std::ptrdiff_t m_MatchDevice = 0xA0; // int32 - constexpr std::ptrdiff_t m_bHasMatchStarted = 0xA4; // bool - constexpr std::ptrdiff_t m_nNextMapInMapgroup = 0xA8; // int32 - constexpr std::ptrdiff_t m_szTournamentEventName = 0xAC; // char[512] - constexpr std::ptrdiff_t m_szTournamentEventStage = 0x2AC; // char[512] - constexpr std::ptrdiff_t m_szMatchStatTxt = 0x4AC; // char[512] - constexpr std::ptrdiff_t m_szTournamentPredictionsTxt = 0x6AC; // char[512] - constexpr std::ptrdiff_t m_nTournamentPredictionsPct = 0x8AC; // int32 - constexpr std::ptrdiff_t m_flCMMItemDropRevealStartTime = 0x8B0; // GameTime_t - constexpr std::ptrdiff_t m_flCMMItemDropRevealEndTime = 0x8B4; // GameTime_t - constexpr std::ptrdiff_t m_bIsDroppingItems = 0x8B8; // bool - constexpr std::ptrdiff_t m_bIsQuestEligible = 0x8B9; // bool - constexpr std::ptrdiff_t m_bIsHltvActive = 0x8BA; // bool - constexpr std::ptrdiff_t m_nGuardianModeWaveNumber = 0x8BC; // int32 - constexpr std::ptrdiff_t m_nGuardianModeSpecialKillsRemaining = 0x8C0; // int32 - constexpr std::ptrdiff_t m_nGuardianModeSpecialWeaponNeeded = 0x8C4; // int32 - constexpr std::ptrdiff_t m_nGuardianGrenadesToGiveBots = 0x8C8; // int32 - constexpr std::ptrdiff_t m_nNumHeaviesToSpawn = 0x8CC; // int32 - constexpr std::ptrdiff_t m_numGlobalGiftsGiven = 0x8D0; // uint32 - constexpr std::ptrdiff_t m_numGlobalGifters = 0x8D4; // uint32 - constexpr std::ptrdiff_t m_numGlobalGiftsPeriodSeconds = 0x8D8; // uint32 - constexpr std::ptrdiff_t m_arrFeaturedGiftersAccounts = 0x8DC; // uint32[4] - constexpr std::ptrdiff_t m_arrFeaturedGiftersGifts = 0x8EC; // uint32[4] - constexpr std::ptrdiff_t m_arrProhibitedItemIndices = 0x8FC; // uint16[100] - constexpr std::ptrdiff_t m_arrTournamentActiveCasterAccounts = 0x9C4; // uint32[4] - constexpr std::ptrdiff_t m_numBestOfMaps = 0x9D4; // int32 - constexpr std::ptrdiff_t m_nHalloweenMaskListSeed = 0x9D8; // int32 - constexpr std::ptrdiff_t m_bBombDropped = 0x9DC; // bool - constexpr std::ptrdiff_t m_bBombPlanted = 0x9DD; // bool - constexpr std::ptrdiff_t m_iRoundWinStatus = 0x9E0; // int32 - constexpr std::ptrdiff_t m_eRoundWinReason = 0x9E4; // int32 - constexpr std::ptrdiff_t m_bTCantBuy = 0x9E8; // bool - constexpr std::ptrdiff_t m_bCTCantBuy = 0x9E9; // bool - constexpr std::ptrdiff_t m_flGuardianBuyUntilTime = 0x9EC; // GameTime_t - constexpr std::ptrdiff_t m_iMatchStats_RoundResults = 0x9F0; // int32[30] - constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_CT = 0xA68; // int32[30] - constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_T = 0xAE0; // int32[30] - constexpr std::ptrdiff_t m_TeamRespawnWaveTimes = 0xB58; // float32[32] - constexpr std::ptrdiff_t m_flNextRespawnWave = 0xBD8; // GameTime_t[32] - constexpr std::ptrdiff_t m_nServerQuestID = 0xC58; // int32 - constexpr std::ptrdiff_t m_vMinimapMins = 0xC5C; // - constexpr std::ptrdiff_t m_vMinimapMaxs = 0xC68; // - constexpr std::ptrdiff_t m_MinimapVerticalSectionHeights = 0xC74; // float32[8] - constexpr std::ptrdiff_t m_bDontIncrementCoopWave = 0xC94; // bool - constexpr std::ptrdiff_t m_bSpawnedTerrorHuntHeavy = 0xC95; // bool - constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteTypes = 0xC98; // int32[10] - constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteOptions = 0xCC0; // int32[10] - constexpr std::ptrdiff_t m_nEndMatchMapVoteWinner = 0xCE8; // int32 - constexpr std::ptrdiff_t m_iNumConsecutiveCTLoses = 0xCEC; // int32 - constexpr std::ptrdiff_t m_iNumConsecutiveTerroristLoses = 0xCF0; // int32 - constexpr std::ptrdiff_t m_bMarkClientStopRecordAtRoundEnd = 0xD10; // bool - constexpr std::ptrdiff_t m_nMatchAbortedEarlyReason = 0xD68; // int32 - constexpr std::ptrdiff_t m_bHasTriggeredRoundStartMusic = 0xD6C; // bool - constexpr std::ptrdiff_t m_bHasTriggeredCoopSpawnReset = 0xD6D; // bool - constexpr std::ptrdiff_t m_bSwitchingTeamsAtRoundReset = 0xD6E; // bool - constexpr std::ptrdiff_t m_pGameModeRules = 0xD88; // CCSGameModeRules* - constexpr std::ptrdiff_t m_RetakeRules = 0xD90; // C_RetakeGameRules - constexpr std::ptrdiff_t m_nMatchEndCount = 0xEA8; // uint8 - constexpr std::ptrdiff_t m_nTTeamIntroVariant = 0xEAC; // int32 - constexpr std::ptrdiff_t m_nCTTeamIntroVariant = 0xEB0; // int32 - constexpr std::ptrdiff_t m_bTeamIntroPeriod = 0xEB4; // bool - constexpr std::ptrdiff_t m_iRoundEndWinnerTeam = 0xEB8; // int32 - constexpr std::ptrdiff_t m_eRoundEndReason = 0xEBC; // int32 - constexpr std::ptrdiff_t m_bRoundEndShowTimerDefend = 0xEC0; // bool - constexpr std::ptrdiff_t m_iRoundEndTimerTime = 0xEC4; // int32 - constexpr std::ptrdiff_t m_sRoundEndFunFactToken = 0xEC8; // CUtlString - constexpr std::ptrdiff_t m_iRoundEndFunFactPlayerSlot = 0xED0; // CPlayerSlot - constexpr std::ptrdiff_t m_iRoundEndFunFactData1 = 0xED4; // int32 - constexpr std::ptrdiff_t m_iRoundEndFunFactData2 = 0xED8; // int32 - constexpr std::ptrdiff_t m_iRoundEndFunFactData3 = 0xEDC; // int32 - constexpr std::ptrdiff_t m_sRoundEndMessage = 0xEE0; // CUtlString - constexpr std::ptrdiff_t m_iRoundEndPlayerCount = 0xEE8; // int32 - constexpr std::ptrdiff_t m_bRoundEndNoMusic = 0xEEC; // bool - constexpr std::ptrdiff_t m_iRoundEndLegacy = 0xEF0; // int32 - constexpr std::ptrdiff_t m_nRoundEndCount = 0xEF4; // uint8 - constexpr std::ptrdiff_t m_iRoundStartRoundNumber = 0xEF8; // int32 - constexpr std::ptrdiff_t m_nRoundStartCount = 0xEFC; // uint8 - constexpr std::ptrdiff_t m_flLastPerfSampleTime = 0x4F08; // float64 - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - namespace CCSTakeDamageInfoAPI { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag - namespace CCSGameModeScript { - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_WeaponSequence (CUtlString) - namespace CCSGameModeRules_ArmsRace { - constexpr std::ptrdiff_t m_WeaponSequence = 0x38; // C_NetworkUtlVectorBase - } - // Parent: CCSGameModeScript - // Fields count: 1 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag - namespace CCSArmsRaceScript { - constexpr std::ptrdiff_t m_pOuter = 0xD8; // CCSGameModeRules_ArmsRace* - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_flDMBonusStartTime (GameTime_t) - // NetworkVarNames: m_flDMBonusTimeLength (float) - // NetworkVarNames: m_nDMBonusWeaponLoadoutSlot (int16) - namespace CCSGameModeRules_Deathmatch { - constexpr std::ptrdiff_t m_flDMBonusStartTime = 0x38; // GameTime_t - constexpr std::ptrdiff_t m_flDMBonusTimeLength = 0x3C; // float32 - constexpr std::ptrdiff_t m_nDMBonusWeaponLoadoutSlot = 0x40; // int16 - } - // Parent: CCSGameModeScript - // Fields count: 1 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag - namespace CCSDeathmatchScript { - constexpr std::ptrdiff_t m_pOuter = 0xD8; // CCSGameModeRules_Deathmatch* - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_nMatchSeed (int) - // NetworkVarNames: m_bBlockersPresent (bool) - // NetworkVarNames: m_bRoundInProgress (bool) - // NetworkVarNames: m_iFirstSecondHalfRound (int) - // NetworkVarNames: m_iBombSite (int) - namespace C_RetakeGameRules { - constexpr std::ptrdiff_t m_nMatchSeed = 0xF8; // int32 - constexpr std::ptrdiff_t m_bBlockersPresent = 0xFC; // bool - constexpr std::ptrdiff_t m_bRoundInProgress = 0xFD; // bool - constexpr std::ptrdiff_t m_iFirstSecondHalfRound = 0x100; // int32 - constexpr std::ptrdiff_t m_iBombSite = 0x104; // int32 - } - // Parent: None - // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_iKills (int) - // NetworkVarNames: m_iDeaths (int) - // NetworkVarNames: m_iAssists (int) - // NetworkVarNames: m_iDamage (int) - // NetworkVarNames: m_iEquipmentValue (int) - // NetworkVarNames: m_iMoneySaved (int) - // NetworkVarNames: m_iKillReward (int) - // NetworkVarNames: m_iLiveTime (int) - // NetworkVarNames: m_iHeadShotKills (int) - // NetworkVarNames: m_iObjective (int) - // NetworkVarNames: m_iCashEarned (int) - // NetworkVarNames: m_iUtilityDamage (int) - // NetworkVarNames: m_iEnemiesFlashed (int) - namespace CSPerRoundStats_t { - constexpr std::ptrdiff_t m_iKills = 0x30; // int32 - constexpr std::ptrdiff_t m_iDeaths = 0x34; // int32 - constexpr std::ptrdiff_t m_iAssists = 0x38; // int32 - constexpr std::ptrdiff_t m_iDamage = 0x3C; // int32 - constexpr std::ptrdiff_t m_iEquipmentValue = 0x40; // int32 - constexpr std::ptrdiff_t m_iMoneySaved = 0x44; // int32 - constexpr std::ptrdiff_t m_iKillReward = 0x48; // int32 - constexpr std::ptrdiff_t m_iLiveTime = 0x4C; // int32 - constexpr std::ptrdiff_t m_iHeadShotKills = 0x50; // int32 - constexpr std::ptrdiff_t m_iObjective = 0x54; // int32 - constexpr std::ptrdiff_t m_iCashEarned = 0x58; // int32 - constexpr std::ptrdiff_t m_iUtilityDamage = 0x5C; // int32 - constexpr std::ptrdiff_t m_iEnemiesFlashed = 0x60; // int32 - } - // Parent: CSPerRoundStats_t - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_iEnemy5Ks (int) - // NetworkVarNames: m_iEnemy4Ks (int) - // NetworkVarNames: m_iEnemy3Ks (int) - // NetworkVarNames: m_iEnemyKnifeKills (int) - // NetworkVarNames: m_iEnemyTaserKills (int) - namespace CSMatchStats_t { - constexpr std::ptrdiff_t m_iEnemy5Ks = 0x68; // int32 - constexpr std::ptrdiff_t m_iEnemy4Ks = 0x6C; // int32 - constexpr std::ptrdiff_t m_iEnemy3Ks = 0x70; // int32 - constexpr std::ptrdiff_t m_iEnemyKnifeKills = 0x74; // int32 - constexpr std::ptrdiff_t m_iEnemyTaserKills = 0x78; // int32 - } - // Parent: C_BaseEntity - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_nVariant (int) - // NetworkVarNames: m_nRandom (int) - // NetworkVarNames: m_nOrdinal (int) - // NetworkVarNames: m_sWeaponName (CUtlString) - // NetworkVarNames: m_xuid (XUID) - // NetworkVarNames: m_agentItem (CEconItemView) - // NetworkVarNames: m_glovesItem (CEconItemView) - // NetworkVarNames: m_weaponItem (CEconItemView) - namespace C_CSGO_TeamPreviewCharacterPosition { - constexpr std::ptrdiff_t m_nVariant = 0x550; // int32 - constexpr std::ptrdiff_t m_nRandom = 0x554; // int32 - constexpr std::ptrdiff_t m_nOrdinal = 0x558; // int32 - constexpr std::ptrdiff_t m_sWeaponName = 0x560; // CUtlString - constexpr std::ptrdiff_t m_xuid = 0x568; // uint64 - constexpr std::ptrdiff_t m_agentItem = 0x570; // C_EconItemView - constexpr std::ptrdiff_t m_glovesItem = 0x9B8; // C_EconItemView - constexpr std::ptrdiff_t m_weaponItem = 0xE00; // C_EconItemView - } - // Parent: C_BaseEntity - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_hPlayer (CHandle) - // NetworkVarNames: m_hPingedEntity (CHandle) - // NetworkVarNames: m_iType (int) - // NetworkVarNames: m_bUrgent (bool) - // NetworkVarNames: m_szPlaceName (char) - namespace C_PlayerPing { - constexpr std::ptrdiff_t m_hPlayer = 0x580; // CHandle - constexpr std::ptrdiff_t m_hPingedEntity = 0x584; // CHandle - constexpr std::ptrdiff_t m_iType = 0x588; // int32 - constexpr std::ptrdiff_t m_bUrgent = 0x58C; // bool - constexpr std::ptrdiff_t m_szPlaceName = 0x58D; // char[18] - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_hPlayerPing (CHandle) - namespace CCSPlayer_PingServices { - constexpr std::ptrdiff_t m_hPlayerPing = 0x40; // CHandle - } - // Parent: C_BaseEntity - // Fields count: 10 - // - // Metadata: - // NetworkVarNames: m_bHostageAlive (bool) - // NetworkVarNames: m_isHostageFollowingSomeone (bool) - // NetworkVarNames: m_iHostageEntityIDs (CEntityIndex) - // NetworkVarNames: m_bombsiteCenterA (Vector) - // NetworkVarNames: m_bombsiteCenterB (Vector) - // NetworkVarNames: m_hostageRescueX (int) - // NetworkVarNames: m_hostageRescueY (int) - // NetworkVarNames: m_hostageRescueZ (int) - // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) - namespace C_CSPlayerResource { - constexpr std::ptrdiff_t m_bHostageAlive = 0x550; // bool[12] - constexpr std::ptrdiff_t m_isHostageFollowingSomeone = 0x55C; // bool[12] - constexpr std::ptrdiff_t m_iHostageEntityIDs = 0x568; // CEntityIndex[12] - constexpr std::ptrdiff_t m_bombsiteCenterA = 0x598; // - constexpr std::ptrdiff_t m_bombsiteCenterB = 0x5A4; // - constexpr std::ptrdiff_t m_hostageRescueX = 0x5B0; // int32[4] - constexpr std::ptrdiff_t m_hostageRescueY = 0x5C0; // int32[4] - constexpr std::ptrdiff_t m_hostageRescueZ = 0x5D0; // int32[4] - constexpr std::ptrdiff_t m_bEndMatchNextMapAllVoted = 0x5E0; // bool - constexpr std::ptrdiff_t m_foundGoalPositions = 0x5E1; // bool - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - namespace CCSPlayerControllerAPI { - } - // Parent: CPlayer_CameraServices - // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_iFOV (uint32) - // NetworkVarNames: m_iFOVStart (uint32) - // NetworkVarNames: m_flFOVTime (GameTime_t) - // NetworkVarNames: m_flFOVRate (float32) - // NetworkVarNames: m_hZoomOwner (CHandle) - namespace CCSPlayerBase_CameraServices { - constexpr std::ptrdiff_t m_iFOV = 0x210; // uint32 - constexpr std::ptrdiff_t m_iFOVStart = 0x214; // uint32 - constexpr std::ptrdiff_t m_flFOVTime = 0x218; // GameTime_t - constexpr std::ptrdiff_t m_flFOVRate = 0x21C; // float32 - constexpr std::ptrdiff_t m_hZoomOwner = 0x220; // CHandle - constexpr std::ptrdiff_t m_flLastShotFOV = 0x224; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_nItemDefIndex (uint16) - // NetworkVarNames: m_nCount (uint16) - namespace WeaponPurchaseCount_t { - constexpr std::ptrdiff_t m_nItemDefIndex = 0x30; // uint16 - constexpr std::ptrdiff_t m_nCount = 0x32; // uint16 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t) - namespace WeaponPurchaseTracker_t { - constexpr std::ptrdiff_t m_weaponPurchases = 0x8; // C_UtlVectorEmbeddedNetworkVar - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_bIsRescuing (bool) - // NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t) - // NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t) - namespace CCSPlayer_ActionTrackingServices { - constexpr std::ptrdiff_t m_hLastWeaponBeforeC4AutoSwitch = 0x40; // CHandle - constexpr std::ptrdiff_t m_bIsRescuing = 0x44; // bool - constexpr std::ptrdiff_t m_weaponPurchasesThisMatch = 0x48; // WeaponPurchaseTracker_t - constexpr std::ptrdiff_t m_weaponPurchasesThisRound = 0xA0; // WeaponPurchaseTracker_t - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_totalHitsOnServer (int32) - namespace CCSPlayer_BulletServices { - constexpr std::ptrdiff_t m_totalHitsOnServer = 0x40; // int32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_unDefIdx (item_definition_index_t) - // NetworkVarNames: m_nCost (int) - // NetworkVarNames: m_nPrevArmor (int) - // NetworkVarNames: m_bPrevHelmet (bool) - // NetworkVarNames: m_hItem (CEntityHandle) - namespace SellbackPurchaseEntry_t { - constexpr std::ptrdiff_t m_unDefIdx = 0x30; // uint16 - constexpr std::ptrdiff_t m_nCost = 0x34; // int32 - constexpr std::ptrdiff_t m_nPrevArmor = 0x38; // int32 - constexpr std::ptrdiff_t m_bPrevHelmet = 0x3C; // bool - constexpr std::ptrdiff_t m_hItem = 0x40; // CEntityHandle - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t) - namespace CCSPlayer_BuyServices { - constexpr std::ptrdiff_t m_vecSellbackPurchaseEntries = 0x40; // C_UtlVectorEmbeddedNetworkVar - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_hCarriedHostage (CHandle) - // NetworkVarNames: m_hCarriedHostageProp (CHandle) - namespace CCSPlayer_HostageServices { - constexpr std::ptrdiff_t m_hCarriedHostage = 0x40; // CHandle - constexpr std::ptrdiff_t m_hCarriedHostageProp = 0x44; // CHandle - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_bHasDefuser (bool) - // NetworkVarNames: m_bHasHelmet (bool) - // NetworkVarNames: m_bHasHeavyArmor (bool) - namespace CCSPlayer_ItemServices { - constexpr std::ptrdiff_t m_bHasDefuser = 0x40; // bool - constexpr std::ptrdiff_t m_bHasHelmet = 0x41; // bool - constexpr std::ptrdiff_t m_bHasHeavyArmor = 0x42; // bool - } - // Parent: CPlayer_MovementServices_Humanoid - // Fields count: 37 - // - // Metadata: - // NetworkVarNames: m_flMaxFallVelocity (float) - // NetworkVarNames: m_vecLadderNormal (Vector) - // NetworkVarNames: m_nLadderSurfacePropIndex (int) - // NetworkVarNames: m_flDuckAmount (float) - // NetworkVarNames: m_flDuckSpeed (float) - // NetworkVarNames: m_bDuckOverride (bool) - // NetworkVarNames: m_bDesiresDuck (bool) - // NetworkVarNames: m_nDuckTimeMsecs (uint32) - // NetworkVarNames: m_nDuckJumpTimeMsecs (uint32) - // NetworkVarNames: m_nJumpTimeMsecs (uint32) - // NetworkVarNames: m_flLastDuckTime (float) - // NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int) - // NetworkVarNames: m_bOldJumpPressed (bool) - // NetworkVarNames: m_flJumpUntil (float) - // NetworkVarNames: m_flJumpVel (float) - // NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t) - // NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t) - // NetworkVarNames: m_flOffsetTickCompleteTime (float) - // NetworkVarNames: m_flOffsetTickStashedSpeed (float) - // NetworkVarNames: m_flStamina (float) - namespace CCSPlayer_MovementServices { - constexpr std::ptrdiff_t m_flMaxFallVelocity = 0x218; // float32 - constexpr std::ptrdiff_t m_vecLadderNormal = 0x21C; // - constexpr std::ptrdiff_t m_nLadderSurfacePropIndex = 0x228; // int32 - constexpr std::ptrdiff_t m_flDuckAmount = 0x22C; // float32 - constexpr std::ptrdiff_t m_flDuckSpeed = 0x230; // float32 - constexpr std::ptrdiff_t m_bDuckOverride = 0x234; // bool - constexpr std::ptrdiff_t m_bDesiresDuck = 0x235; // bool - constexpr std::ptrdiff_t m_flDuckOffset = 0x238; // float32 - constexpr std::ptrdiff_t m_nDuckTimeMsecs = 0x23C; // uint32 - constexpr std::ptrdiff_t m_nDuckJumpTimeMsecs = 0x240; // uint32 - constexpr std::ptrdiff_t m_nJumpTimeMsecs = 0x244; // uint32 - constexpr std::ptrdiff_t m_flLastDuckTime = 0x248; // float32 - constexpr std::ptrdiff_t m_vecLastPositionAtFullCrouchSpeed = 0x258; // Vector2D - constexpr std::ptrdiff_t m_duckUntilOnGround = 0x260; // bool - constexpr std::ptrdiff_t m_bHasWalkMovedSinceLastJump = 0x261; // bool - constexpr std::ptrdiff_t m_bInStuckTest = 0x262; // bool - constexpr std::ptrdiff_t m_flStuckCheckTime = 0x270; // float32[64][2] - constexpr std::ptrdiff_t m_nTraceCount = 0x470; // int32 - constexpr std::ptrdiff_t m_StuckLast = 0x474; // int32 - constexpr std::ptrdiff_t m_bSpeedCropped = 0x478; // bool - constexpr std::ptrdiff_t m_nOldWaterLevel = 0x47C; // int32 - constexpr std::ptrdiff_t m_flWaterEntryTime = 0x480; // float32 - constexpr std::ptrdiff_t m_vecForward = 0x484; // - constexpr std::ptrdiff_t m_vecLeft = 0x490; // - constexpr std::ptrdiff_t m_vecUp = 0x49C; // - constexpr std::ptrdiff_t m_nGameCodeHasMovedPlayerAfterCommand = 0x4A8; // int32 - constexpr std::ptrdiff_t m_bOldJumpPressed = 0x4AC; // bool - constexpr std::ptrdiff_t m_flJumpPressedTime = 0x4B0; // float32 - constexpr std::ptrdiff_t m_flJumpUntil = 0x4B4; // float32 - constexpr std::ptrdiff_t m_flJumpVel = 0x4B8; // float32 - constexpr std::ptrdiff_t m_fStashGrenadeParameterWhen = 0x4BC; // GameTime_t - constexpr std::ptrdiff_t m_nButtonDownMaskPrev = 0x4C0; // uint64 - constexpr std::ptrdiff_t m_flOffsetTickCompleteTime = 0x4C8; // float32 - constexpr std::ptrdiff_t m_flOffsetTickStashedSpeed = 0x4CC; // float32 - constexpr std::ptrdiff_t m_flStamina = 0x4D0; // float32 - constexpr std::ptrdiff_t m_flHeightAtJumpStart = 0x4D4; // float32 - constexpr std::ptrdiff_t m_flMaxJumpHeightThisJump = 0x4D8; // float32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_hViewModel (CHandle) - namespace CCSPlayer_ViewModelServices { - constexpr std::ptrdiff_t m_hViewModel = 0x40; // CHandle[3] - } - // Parent: CPlayer_WeaponServices - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_flNextAttack (GameTime_t) - // NetworkVarNames: m_bIsLookingAtWeapon (bool) - // NetworkVarNames: m_bIsHoldingLookAtWeapon (bool) - namespace CCSPlayer_WeaponServices { - constexpr std::ptrdiff_t m_flNextAttack = 0xB8; // GameTime_t - constexpr std::ptrdiff_t m_bIsLookingAtWeapon = 0xBC; // bool - constexpr std::ptrdiff_t m_bIsHoldingLookAtWeapon = 0xBD; // bool - constexpr std::ptrdiff_t m_nOldShootPositionHistoryCount = 0xC0; // uint32 - constexpr std::ptrdiff_t m_nOldInputHistoryCount = 0x458; // uint32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_perRoundStats (CSPerRoundStats_t) - // NetworkVarNames: m_matchStats (CSMatchStats_t) - // NetworkVarNames: m_iNumRoundKills (int) - // NetworkVarNames: m_iNumRoundKillsHeadshots (int) - // NetworkVarNames: m_unTotalRoundDamageDealt (uint32) - namespace CCSPlayerController_ActionTrackingServices { - constexpr std::ptrdiff_t m_perRoundStats = 0x40; // C_UtlVectorEmbeddedNetworkVar - constexpr std::ptrdiff_t m_matchStats = 0x90; // CSMatchStats_t - constexpr std::ptrdiff_t m_iNumRoundKills = 0x110; // int32 - constexpr std::ptrdiff_t m_iNumRoundKillsHeadshots = 0x114; // int32 - constexpr std::ptrdiff_t m_unTotalRoundDamageDealt = 0x118; // uint32 - } - // Parent: None - // Fields count: 14 - // - // Metadata: - // NetworkVarNames: m_PlayerDamager (CHandle) - // NetworkVarNames: m_PlayerRecipient (CHandle) - // NetworkVarNames: m_hPlayerControllerDamager (CHandle) - // NetworkVarNames: m_hPlayerControllerRecipient (CHandle) - // NetworkVarNames: m_szPlayerDamagerName (CUtlString) - // NetworkVarNames: m_szPlayerRecipientName (CUtlString) - // NetworkVarNames: m_DamagerXuid (uint64) - // NetworkVarNames: m_RecipientXuid (uint64) - // NetworkVarNames: m_iDamage (int) - // NetworkVarNames: m_iActualHealthRemoved (int) - // NetworkVarNames: m_iNumHits (int) - // NetworkVarNames: m_iLastBulletUpdate (int) - // NetworkVarNames: m_bIsOtherEnemy (bool) - // NetworkVarNames: m_killType (EKillTypes_t) - namespace CDamageRecord { - constexpr std::ptrdiff_t m_PlayerDamager = 0x28; // CHandle - constexpr std::ptrdiff_t m_PlayerRecipient = 0x2C; // CHandle - constexpr std::ptrdiff_t m_hPlayerControllerDamager = 0x30; // CHandle - constexpr std::ptrdiff_t m_hPlayerControllerRecipient = 0x34; // CHandle - constexpr std::ptrdiff_t m_szPlayerDamagerName = 0x38; // CUtlString - constexpr std::ptrdiff_t m_szPlayerRecipientName = 0x40; // CUtlString - constexpr std::ptrdiff_t m_DamagerXuid = 0x48; // uint64 - constexpr std::ptrdiff_t m_RecipientXuid = 0x50; // uint64 - constexpr std::ptrdiff_t m_iDamage = 0x58; // int32 - constexpr std::ptrdiff_t m_iActualHealthRemoved = 0x5C; // int32 - constexpr std::ptrdiff_t m_iNumHits = 0x60; // int32 - constexpr std::ptrdiff_t m_iLastBulletUpdate = 0x64; // int32 - constexpr std::ptrdiff_t m_bIsOtherEnemy = 0x68; // bool - constexpr std::ptrdiff_t m_killType = 0x69; // EKillTypes_t - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_nSendUpdate (int) - // NetworkVarNames: m_DamageList (CDamageRecord) - namespace CCSPlayerController_DamageServices { - constexpr std::ptrdiff_t m_nSendUpdate = 0x40; // int32 - constexpr std::ptrdiff_t m_DamageList = 0x48; // C_UtlVectorEmbeddedNetworkVar - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_iAccount (int) - // NetworkVarNames: m_iStartAccount (int) - // NetworkVarNames: m_iTotalCashSpent (int) - // NetworkVarNames: m_iCashSpentThisRound (int) - namespace CCSPlayerController_InGameMoneyServices { - constexpr std::ptrdiff_t m_iAccount = 0x40; // int32 - constexpr std::ptrdiff_t m_iStartAccount = 0x44; // int32 - constexpr std::ptrdiff_t m_iTotalCashSpent = 0x48; // int32 - constexpr std::ptrdiff_t m_iCashSpentThisRound = 0x4C; // int32 - constexpr std::ptrdiff_t m_nPreviousAccount = 0x50; // int32 - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_unMusicID (item_definition_index_t) - // NetworkVarNames: m_rank (MedalRank_t) - // NetworkVarNames: m_nPersonaDataPublicLevel (int) - // NetworkVarNames: m_nPersonaDataPublicCommendsLeader (int) - // NetworkVarNames: m_nPersonaDataPublicCommendsTeacher (int) - // NetworkVarNames: m_nPersonaDataPublicCommendsFriendly (int) - // NetworkVarNames: m_nPersonaDataXpTrailLevel (int) - // NetworkVarNames: m_vecServerAuthoritativeWeaponSlots (ServerAuthoritativeWeaponSlot_t) - namespace CCSPlayerController_InventoryServices { - constexpr std::ptrdiff_t m_unMusicID = 0x40; // uint16 - constexpr std::ptrdiff_t m_rank = 0x44; // MedalRank_t[6] - constexpr std::ptrdiff_t m_nPersonaDataPublicLevel = 0x5C; // int32 - constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsLeader = 0x60; // int32 - constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsTeacher = 0x64; // int32 - constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsFriendly = 0x68; // int32 - constexpr std::ptrdiff_t m_nPersonaDataXpTrailLevel = 0x6C; // int32 - constexpr std::ptrdiff_t m_vecServerAuthoritativeWeaponSlots = 0x70; // C_UtlVectorEmbeddedNetworkVar - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - namespace CCSWeaponBaseVDataAPI { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - namespace CCSWeaponBaseAPI { - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn - namespace CompositeMaterialMatchFilter_t { - constexpr std::ptrdiff_t m_nCompositeMaterialMatchFilterType = 0x0; // CompositeMaterialMatchFilterType_t - constexpr std::ptrdiff_t m_strMatchFilter = 0x8; // CUtlString - constexpr std::ptrdiff_t m_strMatchValue = 0x10; // CUtlString - constexpr std::ptrdiff_t m_bPassWhenTrue = 0x18; // bool - } - // Parent: None - // Fields count: 34 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn - namespace CompositeMaterialInputLooseVariable_t { - constexpr std::ptrdiff_t m_strName = 0x0; // CUtlString - constexpr std::ptrdiff_t m_bExposeExternally = 0x8; // bool - constexpr std::ptrdiff_t m_strExposedFriendlyName = 0x10; // CUtlString - constexpr std::ptrdiff_t m_strExposedFriendlyGroupName = 0x18; // CUtlString - constexpr std::ptrdiff_t m_bExposedVariableIsFixedRange = 0x20; // bool - constexpr std::ptrdiff_t m_strExposedVisibleWhenTrue = 0x28; // CUtlString - constexpr std::ptrdiff_t m_strExposedHiddenWhenTrue = 0x30; // CUtlString - constexpr std::ptrdiff_t m_nVariableType = 0x38; // CompositeMaterialInputLooseVariableType_t - constexpr std::ptrdiff_t m_bValueBoolean = 0x3C; // bool - constexpr std::ptrdiff_t m_nValueIntX = 0x40; // int32 - constexpr std::ptrdiff_t m_nValueIntY = 0x44; // int32 - constexpr std::ptrdiff_t m_nValueIntZ = 0x48; // int32 - constexpr std::ptrdiff_t m_nValueIntW = 0x4C; // int32 - constexpr std::ptrdiff_t m_bHasFloatBounds = 0x50; // bool - constexpr std::ptrdiff_t m_flValueFloatX = 0x54; // float32 - constexpr std::ptrdiff_t m_flValueFloatX_Min = 0x58; // float32 - constexpr std::ptrdiff_t m_flValueFloatX_Max = 0x5C; // float32 - constexpr std::ptrdiff_t m_flValueFloatY = 0x60; // float32 - constexpr std::ptrdiff_t m_flValueFloatY_Min = 0x64; // float32 - constexpr std::ptrdiff_t m_flValueFloatY_Max = 0x68; // float32 - constexpr std::ptrdiff_t m_flValueFloatZ = 0x6C; // float32 - constexpr std::ptrdiff_t m_flValueFloatZ_Min = 0x70; // float32 - constexpr std::ptrdiff_t m_flValueFloatZ_Max = 0x74; // float32 - constexpr std::ptrdiff_t m_flValueFloatW = 0x78; // float32 - constexpr std::ptrdiff_t m_flValueFloatW_Min = 0x7C; // float32 - constexpr std::ptrdiff_t m_flValueFloatW_Max = 0x80; // float32 - constexpr std::ptrdiff_t m_cValueColor4 = 0x84; // Color - constexpr std::ptrdiff_t m_nValueSystemVar = 0x88; // CompositeMaterialVarSystemVar_t - constexpr std::ptrdiff_t m_strResourceMaterial = 0x90; // CResourceName - constexpr std::ptrdiff_t m_strTextureContentAssetPath = 0x170; // CUtlString - constexpr std::ptrdiff_t m_strTextureRuntimeResourcePath = 0x178; // CResourceName - constexpr std::ptrdiff_t m_strTextureCompilationVtexTemplate = 0x258; // CUtlString - constexpr std::ptrdiff_t m_nTextureType = 0x260; // CompositeMaterialInputTextureType_t - constexpr std::ptrdiff_t m_strString = 0x268; // CUtlString - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn - namespace CompMatMutatorCondition_t { - constexpr std::ptrdiff_t m_nMutatorCondition = 0x0; // CompMatPropertyMutatorConditionType_t - constexpr std::ptrdiff_t m_strMutatorConditionContainerName = 0x8; // CUtlString - constexpr std::ptrdiff_t m_strMutatorConditionContainerVarName = 0x10; // CUtlString - constexpr std::ptrdiff_t m_strMutatorConditionContainerVarValue = 0x18; // CUtlString - constexpr std::ptrdiff_t m_bPassWhenTrue = 0x20; // bool - } - // Parent: None - // Fields count: 28 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn - namespace CompMatPropertyMutator_t { - constexpr std::ptrdiff_t m_bEnabled = 0x0; // bool - constexpr std::ptrdiff_t m_nMutatorCommandType = 0x4; // CompMatPropertyMutatorType_t - constexpr std::ptrdiff_t m_strInitWith_Container = 0x8; // CUtlString - constexpr std::ptrdiff_t m_strCopyProperty_InputContainerSrc = 0x10; // CUtlString - constexpr std::ptrdiff_t m_strCopyProperty_InputContainerProperty = 0x18; // CUtlString - constexpr std::ptrdiff_t m_strCopyProperty_TargetProperty = 0x20; // CUtlString - constexpr std::ptrdiff_t m_strRandomRollInputVars_SeedInputVar = 0x28; // CUtlString - constexpr std::ptrdiff_t m_vecRandomRollInputVars_InputVarsToRoll = 0x30; // CUtlVector - constexpr std::ptrdiff_t m_strCopyMatchingKeys_InputContainerSrc = 0x48; // CUtlString - constexpr std::ptrdiff_t m_strCopyKeysWithSuffix_InputContainerSrc = 0x50; // CUtlString - constexpr std::ptrdiff_t m_strCopyKeysWithSuffix_FindSuffix = 0x58; // CUtlString - constexpr std::ptrdiff_t m_strCopyKeysWithSuffix_ReplaceSuffix = 0x60; // CUtlString - constexpr std::ptrdiff_t m_nSetValue_Value = 0x68; // CompositeMaterialInputLooseVariable_t - constexpr std::ptrdiff_t m_strGenerateTexture_TargetParam = 0x2D8; // CUtlString - constexpr std::ptrdiff_t m_strGenerateTexture_InitialContainer = 0x2E0; // CUtlString - constexpr std::ptrdiff_t m_nResolution = 0x2E8; // int32 - constexpr std::ptrdiff_t m_bIsScratchTarget = 0x2EC; // bool - constexpr std::ptrdiff_t m_bSplatDebugInfo = 0x2ED; // bool - constexpr std::ptrdiff_t m_bCaptureInRenderDoc = 0x2EE; // bool - constexpr std::ptrdiff_t m_vecTexGenInstructions = 0x2F0; // CUtlVector - constexpr std::ptrdiff_t m_vecConditionalMutators = 0x308; // CUtlVector - constexpr std::ptrdiff_t m_strPopInputQueue_Container = 0x320; // CUtlString - constexpr std::ptrdiff_t m_strDrawText_InputContainerSrc = 0x328; // CUtlString - constexpr std::ptrdiff_t m_strDrawText_InputContainerProperty = 0x330; // CUtlString - constexpr std::ptrdiff_t m_vecDrawText_Position = 0x338; // Vector2D - constexpr std::ptrdiff_t m_colDrawText_Color = 0x340; // Color - constexpr std::ptrdiff_t m_strDrawText_Font = 0x348; // CUtlString - constexpr std::ptrdiff_t m_vecConditions = 0x350; // CUtlVector - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn - namespace CompositeMaterialInputContainer_t { - constexpr std::ptrdiff_t m_bEnabled = 0x0; // bool - constexpr std::ptrdiff_t m_nCompositeMaterialInputContainerSourceType = 0x4; // CompositeMaterialInputContainerSourceType_t - constexpr std::ptrdiff_t m_strSpecificContainerMaterial = 0x8; // CResourceName - constexpr std::ptrdiff_t m_strAttrName = 0xE8; // CUtlString - constexpr std::ptrdiff_t m_strAlias = 0xF0; // CUtlString - constexpr std::ptrdiff_t m_vecLooseVariables = 0xF8; // CUtlVector - constexpr std::ptrdiff_t m_strAttrNameForVar = 0x110; // CUtlString - constexpr std::ptrdiff_t m_bExposeExternally = 0x118; // bool - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn - namespace CompositeMaterialAssemblyProcedure_t { - constexpr std::ptrdiff_t m_vecCompMatIncludes = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_vecMatchFilters = 0x18; // CUtlVector - constexpr std::ptrdiff_t m_vecCompositeInputContainers = 0x30; // CUtlVector - constexpr std::ptrdiff_t m_vecPropertyMutators = 0x48; // CUtlVector - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MPropertyElementNameFn - namespace GeneratedTextureHandle_t { - constexpr std::ptrdiff_t m_strBitmapName = 0x0; // CUtlString - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MPropertyElementNameFn - namespace CompositeMaterial_t { - constexpr std::ptrdiff_t m_TargetKVs = 0x8; // KeyValues3 - constexpr std::ptrdiff_t m_PreGenerationKVs = 0x18; // KeyValues3 - constexpr std::ptrdiff_t m_FinalKVs = 0x28; // KeyValues3 - constexpr std::ptrdiff_t m_vecGeneratedTextures = 0x40; // CUtlVector - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CompositeMaterialEditorPoint_t { - constexpr std::ptrdiff_t m_ModelName = 0x0; // CResourceName - constexpr std::ptrdiff_t m_nSequenceIndex = 0xE0; // int32 - constexpr std::ptrdiff_t m_flCycle = 0xE4; // float32 - constexpr std::ptrdiff_t m_KVModelStateChoices = 0xE8; // KeyValues3 - constexpr std::ptrdiff_t m_bEnableChildModel = 0xF8; // bool - constexpr std::ptrdiff_t m_ChildModelName = 0x100; // CResourceName - constexpr std::ptrdiff_t m_vecCompositeMaterialAssemblyProcedures = 0x1E0; // CUtlVector - constexpr std::ptrdiff_t m_vecCompositeMaterials = 0x1F8; // CUtlVector - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CCompositeMaterialEditorDoc { - constexpr std::ptrdiff_t m_nVersion = 0x8; // int32 - constexpr std::ptrdiff_t m_Points = 0x10; // CUtlVector - constexpr std::ptrdiff_t m_KVthumbnail = 0x28; // KeyValues3 - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - namespace C_CSObserverPawnAPI { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - namespace C_CSPlayerPawnAPI { - } - // Parent: C_BaseEntity - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_iActiveIssueIndex (int) - // NetworkVarNames: m_iOnlyTeamToVote (int) - // NetworkVarNames: m_nVoteOptionCount (int) - // NetworkVarNames: m_nPotentialVotes (int) - // NetworkVarNames: m_bIsYesNoVote (bool) - namespace C_VoteController { - constexpr std::ptrdiff_t m_iActiveIssueIndex = 0x560; // int32 - constexpr std::ptrdiff_t m_iOnlyTeamToVote = 0x564; // int32 - constexpr std::ptrdiff_t m_nVoteOptionCount = 0x568; // int32[5] - constexpr std::ptrdiff_t m_nPotentialVotes = 0x57C; // int32 - constexpr std::ptrdiff_t m_bVotesDirty = 0x580; // bool - constexpr std::ptrdiff_t m_bTypeDirty = 0x581; // bool - constexpr std::ptrdiff_t m_bIsYesNoVote = 0x582; // bool - } - // Parent: C_BaseEntity - // Fields count: 17 - // - // Metadata: - // NetworkVarNames: m_nDraftType (int) - // NetworkVarNames: m_nTeamWinningCoinToss (int) - // NetworkVarNames: m_nTeamWithFirstChoice (int) - // NetworkVarNames: m_nVoteMapIdsList (int) - // NetworkVarNames: m_nAccountIDs (int) - // NetworkVarNames: m_nMapId0 (int) - // NetworkVarNames: m_nMapId1 (int) - // NetworkVarNames: m_nMapId2 (int) - // NetworkVarNames: m_nMapId3 (int) - // NetworkVarNames: m_nMapId4 (int) - // NetworkVarNames: m_nMapId5 (int) - // NetworkVarNames: m_nStartingSide0 (int) - // NetworkVarNames: m_nCurrentPhase (int) - // NetworkVarNames: m_nPhaseStartTick (int) - // NetworkVarNames: m_nPhaseDurationTicks (int) - namespace C_MapVetoPickController { - constexpr std::ptrdiff_t m_nDraftType = 0x560; // int32 - constexpr std::ptrdiff_t m_nTeamWinningCoinToss = 0x564; // int32 - constexpr std::ptrdiff_t m_nTeamWithFirstChoice = 0x568; // int32[64] - constexpr std::ptrdiff_t m_nVoteMapIdsList = 0x668; // int32[7] - constexpr std::ptrdiff_t m_nAccountIDs = 0x684; // int32[64] - constexpr std::ptrdiff_t m_nMapId0 = 0x784; // int32[64] - constexpr std::ptrdiff_t m_nMapId1 = 0x884; // int32[64] - constexpr std::ptrdiff_t m_nMapId2 = 0x984; // int32[64] - constexpr std::ptrdiff_t m_nMapId3 = 0xA84; // int32[64] - constexpr std::ptrdiff_t m_nMapId4 = 0xB84; // int32[64] - constexpr std::ptrdiff_t m_nMapId5 = 0xC84; // int32[64] - constexpr std::ptrdiff_t m_nStartingSide0 = 0xD84; // int32[64] - constexpr std::ptrdiff_t m_nCurrentPhase = 0xE84; // int32 - constexpr std::ptrdiff_t m_nPhaseStartTick = 0xE88; // int32 - constexpr std::ptrdiff_t m_nPhaseDurationTicks = 0xE8C; // int32 - constexpr std::ptrdiff_t m_nPostDataUpdateTick = 0xE90; // int32 - constexpr std::ptrdiff_t m_bDisabledHud = 0xE94; // bool - } - // Parent: C_BaseEntity - // Fields count: 24 - // - // Metadata: - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_flBrightness (float) - // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_bCustomCubemapTexture (bool) - // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_flEdgeFadeDist (float) - // NetworkVarNames: m_vEdgeFadeDists (Vector) - // NetworkVarNames: m_nLightProbeSizeX (int) - // NetworkVarNames: m_nLightProbeSizeY (int) - // NetworkVarNames: m_nLightProbeSizeZ (int) - // NetworkVarNames: m_nLightProbeAtlasX (int) - // NetworkVarNames: m_nLightProbeAtlasY (int) - // NetworkVarNames: m_nLightProbeAtlasZ (int) - // NetworkVarNames: m_bEnabled (bool) - namespace C_EnvCombinedLightProbeVolume { - constexpr std::ptrdiff_t m_Color = 0x15A8; // Color - constexpr std::ptrdiff_t m_flBrightness = 0x15AC; // float32 - constexpr std::ptrdiff_t m_hCubemapTexture = 0x15B0; // CStrongHandle - constexpr std::ptrdiff_t m_bCustomCubemapTexture = 0x15B8; // bool - constexpr std::ptrdiff_t m_hLightProbeTexture = 0x15C0; // CStrongHandle - constexpr std::ptrdiff_t m_hLightProbeDirectLightIndicesTexture = 0x15C8; // CStrongHandle - constexpr std::ptrdiff_t m_hLightProbeDirectLightScalarsTexture = 0x15D0; // CStrongHandle - constexpr std::ptrdiff_t m_hLightProbeDirectLightShadowsTexture = 0x15D8; // CStrongHandle - constexpr std::ptrdiff_t m_vBoxMins = 0x15E0; // - constexpr std::ptrdiff_t m_vBoxMaxs = 0x15EC; // - constexpr std::ptrdiff_t m_bMoveable = 0x15F8; // bool - constexpr std::ptrdiff_t m_nHandshake = 0x15FC; // int32 - constexpr std::ptrdiff_t m_nEnvCubeMapArrayIndex = 0x1600; // int32 - constexpr std::ptrdiff_t m_nPriority = 0x1604; // int32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x1608; // bool - constexpr std::ptrdiff_t m_flEdgeFadeDist = 0x160C; // float32 - constexpr std::ptrdiff_t m_vEdgeFadeDists = 0x1610; // - constexpr std::ptrdiff_t m_nLightProbeSizeX = 0x161C; // int32 - constexpr std::ptrdiff_t m_nLightProbeSizeY = 0x1620; // int32 - constexpr std::ptrdiff_t m_nLightProbeSizeZ = 0x1624; // int32 - constexpr std::ptrdiff_t m_nLightProbeAtlasX = 0x1628; // int32 - constexpr std::ptrdiff_t m_nLightProbeAtlasY = 0x162C; // int32 - constexpr std::ptrdiff_t m_nLightProbeAtlasZ = 0x1630; // int32 - constexpr std::ptrdiff_t m_bEnabled = 0x1649; // bool - } - // Parent: C_BaseEntity - // Fields count: 18 - // - // Metadata: - // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_bCustomCubemapTexture (bool) - // NetworkVarNames: m_flInfluenceRadius (float) - // NetworkVarNames: m_vBoxProjectMins (Vector) - // NetworkVarNames: m_vBoxProjectMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_flEdgeFadeDist (float) - // NetworkVarNames: m_vEdgeFadeDists (Vector) - // NetworkVarNames: m_flDiffuseScale (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bDefaultEnvMap (bool) - // NetworkVarNames: m_bDefaultSpecEnvMap (bool) - // NetworkVarNames: m_bIndoorCubeMap (bool) - // NetworkVarNames: m_bCopyDiffuseFromDefaultCubemap (bool) - // NetworkVarNames: m_bEnabled (bool) - namespace C_EnvCubemap { - constexpr std::ptrdiff_t m_hCubemapTexture = 0x5D0; // CStrongHandle - constexpr std::ptrdiff_t m_bCustomCubemapTexture = 0x5D8; // bool - constexpr std::ptrdiff_t m_flInfluenceRadius = 0x5DC; // float32 - constexpr std::ptrdiff_t m_vBoxProjectMins = 0x5E0; // - constexpr std::ptrdiff_t m_vBoxProjectMaxs = 0x5EC; // - constexpr std::ptrdiff_t m_bMoveable = 0x5F8; // bool - constexpr std::ptrdiff_t m_nHandshake = 0x5FC; // int32 - constexpr std::ptrdiff_t m_nEnvCubeMapArrayIndex = 0x600; // int32 - constexpr std::ptrdiff_t m_nPriority = 0x604; // int32 - constexpr std::ptrdiff_t m_flEdgeFadeDist = 0x608; // float32 - constexpr std::ptrdiff_t m_vEdgeFadeDists = 0x60C; // - constexpr std::ptrdiff_t m_flDiffuseScale = 0x618; // float32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x61C; // bool - constexpr std::ptrdiff_t m_bDefaultEnvMap = 0x61D; // bool - constexpr std::ptrdiff_t m_bDefaultSpecEnvMap = 0x61E; // bool - constexpr std::ptrdiff_t m_bIndoorCubeMap = 0x61F; // bool - constexpr std::ptrdiff_t m_bCopyDiffuseFromDefaultCubemap = 0x620; // bool - constexpr std::ptrdiff_t m_bEnabled = 0x630; // bool - } - // Parent: C_BaseEntity - // Fields count: 18 - // - // Metadata: - // NetworkVarNames: m_flEndDistance (float) - // NetworkVarNames: m_flStartDistance (float) - // NetworkVarNames: m_flFogFalloffExponent (float) - // NetworkVarNames: m_bHeightFogEnabled (bool) - // NetworkVarNames: m_flFogHeightWidth (float) - // NetworkVarNames: m_flFogHeightEnd (float) - // NetworkVarNames: m_flFogHeightStart (float) - // NetworkVarNames: m_flFogHeightExponent (float) - // NetworkVarNames: m_flLODBias (float) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_flFogMaxOpacity (float) - // NetworkVarNames: m_nCubemapSourceType (int) - // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) - // NetworkVarNames: m_iszSkyEntity (string_t) - // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_bHasHeightFogEnd (bool) - namespace C_EnvCubemapFog { - constexpr std::ptrdiff_t m_flEndDistance = 0x550; // float32 - constexpr std::ptrdiff_t m_flStartDistance = 0x554; // float32 - constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x558; // float32 - constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x55C; // bool - constexpr std::ptrdiff_t m_flFogHeightWidth = 0x560; // float32 - constexpr std::ptrdiff_t m_flFogHeightEnd = 0x564; // float32 - constexpr std::ptrdiff_t m_flFogHeightStart = 0x568; // float32 - constexpr std::ptrdiff_t m_flFogHeightExponent = 0x56C; // float32 - constexpr std::ptrdiff_t m_flLODBias = 0x570; // float32 - constexpr std::ptrdiff_t m_bActive = 0x574; // bool - constexpr std::ptrdiff_t m_bStartDisabled = 0x575; // bool - constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x578; // float32 - constexpr std::ptrdiff_t m_nCubemapSourceType = 0x57C; // int32 - constexpr std::ptrdiff_t m_hSkyMaterial = 0x580; // CStrongHandle - constexpr std::ptrdiff_t m_iszSkyEntity = 0x588; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hFogCubemapTexture = 0x590; // CStrongHandle - constexpr std::ptrdiff_t m_bHasHeightFogEnd = 0x598; // bool - constexpr std::ptrdiff_t m_bFirstTime = 0x599; // bool - } - // Parent: C_BaseEntity - // Fields count: 16 - // - // Metadata: - // NetworkVarNames: m_hGradientFogTexture (HRenderTextureStrong) - // NetworkVarNames: m_flFogStartDistance (float) - // NetworkVarNames: m_flFogEndDistance (float) - // NetworkVarNames: m_bHeightFogEnabled (bool) - // NetworkVarNames: m_flFogStartHeight (float) - // NetworkVarNames: m_flFogEndHeight (float) - // NetworkVarNames: m_flFarZ (float) - // NetworkVarNames: m_flFogMaxOpacity (float) - // NetworkVarNames: m_flFogFalloffExponent (float) - // NetworkVarNames: m_flFogVerticalExponent (float) - // NetworkVarNames: m_fogColor (Color) - // NetworkVarNames: m_flFogStrength (float) - // NetworkVarNames: m_flFadeTime (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bIsEnabled (bool) - namespace C_GradientFog { - constexpr std::ptrdiff_t m_hGradientFogTexture = 0x550; // CStrongHandle - constexpr std::ptrdiff_t m_flFogStartDistance = 0x558; // float32 - constexpr std::ptrdiff_t m_flFogEndDistance = 0x55C; // float32 - constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x560; // bool - constexpr std::ptrdiff_t m_flFogStartHeight = 0x564; // float32 - constexpr std::ptrdiff_t m_flFogEndHeight = 0x568; // float32 - constexpr std::ptrdiff_t m_flFarZ = 0x56C; // float32 - constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x570; // float32 - constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x574; // float32 - constexpr std::ptrdiff_t m_flFogVerticalExponent = 0x578; // float32 - constexpr std::ptrdiff_t m_fogColor = 0x57C; // Color - constexpr std::ptrdiff_t m_flFogStrength = 0x580; // float32 - constexpr std::ptrdiff_t m_flFadeTime = 0x584; // float32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x588; // bool - constexpr std::ptrdiff_t m_bIsEnabled = 0x589; // bool - constexpr std::ptrdiff_t m_bGradientFogNeedsTextures = 0x58A; // bool - } - // Parent: C_BaseEntity - // Fields count: 17 - // - // Metadata: - // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_nLightProbeSizeX (int) - // NetworkVarNames: m_nLightProbeSizeY (int) - // NetworkVarNames: m_nLightProbeSizeZ (int) - // NetworkVarNames: m_nLightProbeAtlasX (int) - // NetworkVarNames: m_nLightProbeAtlasY (int) - // NetworkVarNames: m_nLightProbeAtlasZ (int) - // NetworkVarNames: m_bEnabled (bool) - namespace C_EnvLightProbeVolume { - constexpr std::ptrdiff_t m_hLightProbeTexture = 0x1528; // CStrongHandle - constexpr std::ptrdiff_t m_hLightProbeDirectLightIndicesTexture = 0x1530; // CStrongHandle - constexpr std::ptrdiff_t m_hLightProbeDirectLightScalarsTexture = 0x1538; // CStrongHandle - constexpr std::ptrdiff_t m_hLightProbeDirectLightShadowsTexture = 0x1540; // CStrongHandle - constexpr std::ptrdiff_t m_vBoxMins = 0x1548; // - constexpr std::ptrdiff_t m_vBoxMaxs = 0x1554; // - constexpr std::ptrdiff_t m_bMoveable = 0x1560; // bool - constexpr std::ptrdiff_t m_nHandshake = 0x1564; // int32 - constexpr std::ptrdiff_t m_nPriority = 0x1568; // int32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x156C; // bool - constexpr std::ptrdiff_t m_nLightProbeSizeX = 0x1570; // int32 - constexpr std::ptrdiff_t m_nLightProbeSizeY = 0x1574; // int32 - constexpr std::ptrdiff_t m_nLightProbeSizeZ = 0x1578; // int32 - constexpr std::ptrdiff_t m_nLightProbeAtlasX = 0x157C; // int32 - constexpr std::ptrdiff_t m_nLightProbeAtlasY = 0x1580; // int32 - constexpr std::ptrdiff_t m_nLightProbeAtlasZ = 0x1584; // int32 - constexpr std::ptrdiff_t m_bEnabled = 0x1591; // bool - } - // Parent: C_BaseEntity - // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_flVisibilityStrength (float) - // NetworkVarNames: m_flFogDistanceMultiplier (float) - // NetworkVarNames: m_flFogMaxDensityMultiplier (float) - // NetworkVarNames: m_flFadeTime (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bIsEnabled (bool) - namespace C_PlayerVisibility { - constexpr std::ptrdiff_t m_flVisibilityStrength = 0x550; // float32 - constexpr std::ptrdiff_t m_flFogDistanceMultiplier = 0x554; // float32 - constexpr std::ptrdiff_t m_flFogMaxDensityMultiplier = 0x558; // float32 - constexpr std::ptrdiff_t m_flFadeTime = 0x55C; // float32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x560; // bool - constexpr std::ptrdiff_t m_bIsEnabled = 0x561; // bool - } - // Parent: C_BaseEntity - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_flAutoExposureMin (float) - // NetworkVarNames: m_flAutoExposureMax (float) - // NetworkVarNames: m_flTonemapPercentTarget (float) - // NetworkVarNames: m_flTonemapPercentBrightPixels (float) - // NetworkVarNames: m_flTonemapMinAvgLum (float) - // NetworkVarNames: m_flExposureAdaptationSpeedUp (float) - // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) - // NetworkVarNames: m_flTonemapEVSmoothingRange (float) - namespace C_TonemapController2 { - constexpr std::ptrdiff_t m_flAutoExposureMin = 0x550; // float32 - constexpr std::ptrdiff_t m_flAutoExposureMax = 0x554; // float32 - constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0x558; // float32 - constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0x55C; // float32 - constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0x560; // float32 - constexpr std::ptrdiff_t m_flExposureAdaptationSpeedUp = 0x564; // float32 - constexpr std::ptrdiff_t m_flExposureAdaptationSpeedDown = 0x568; // float32 - constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x56C; // float32 - } - // Parent: C_BaseEntity - // Fields count: 28 - // - // Metadata: - // NetworkVarNames: m_flScattering (float) - // NetworkVarNames: m_flAnisotropy (float) - // NetworkVarNames: m_flFadeSpeed (float) - // NetworkVarNames: m_flDrawDistance (float) - // NetworkVarNames: m_flFadeInStart (float) - // NetworkVarNames: m_flFadeInEnd (float) - // NetworkVarNames: m_flIndirectStrength (float) - // NetworkVarNames: m_nIndirectTextureDimX (int) - // NetworkVarNames: m_nIndirectTextureDimY (int) - // NetworkVarNames: m_nIndirectTextureDimZ (int) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_flStartAnisoTime (GameTime_t) - // NetworkVarNames: m_flStartScatterTime (GameTime_t) - // NetworkVarNames: m_flStartDrawDistanceTime (GameTime_t) - // NetworkVarNames: m_flStartAnisotropy (float) - // NetworkVarNames: m_flStartScattering (float) - // NetworkVarNames: m_flStartDrawDistance (float) - // NetworkVarNames: m_flDefaultAnisotropy (float) - // NetworkVarNames: m_flDefaultScattering (float) - // NetworkVarNames: m_flDefaultDrawDistance (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bEnableIndirect (bool) - // NetworkVarNames: m_bIsMaster (bool) - // NetworkVarNames: m_hFogIndirectTexture (HRenderTextureStrong) - // NetworkVarNames: m_nForceRefreshCount (int) - namespace C_EnvVolumetricFogController { - constexpr std::ptrdiff_t m_flScattering = 0x550; // float32 - constexpr std::ptrdiff_t m_flAnisotropy = 0x554; // float32 - constexpr std::ptrdiff_t m_flFadeSpeed = 0x558; // float32 - constexpr std::ptrdiff_t m_flDrawDistance = 0x55C; // float32 - constexpr std::ptrdiff_t m_flFadeInStart = 0x560; // float32 - constexpr std::ptrdiff_t m_flFadeInEnd = 0x564; // float32 - constexpr std::ptrdiff_t m_flIndirectStrength = 0x568; // float32 - constexpr std::ptrdiff_t m_nIndirectTextureDimX = 0x56C; // int32 - constexpr std::ptrdiff_t m_nIndirectTextureDimY = 0x570; // int32 - constexpr std::ptrdiff_t m_nIndirectTextureDimZ = 0x574; // int32 - constexpr std::ptrdiff_t m_vBoxMins = 0x578; // - constexpr std::ptrdiff_t m_vBoxMaxs = 0x584; // - constexpr std::ptrdiff_t m_bActive = 0x590; // bool - constexpr std::ptrdiff_t m_flStartAnisoTime = 0x594; // GameTime_t - constexpr std::ptrdiff_t m_flStartScatterTime = 0x598; // GameTime_t - constexpr std::ptrdiff_t m_flStartDrawDistanceTime = 0x59C; // GameTime_t - constexpr std::ptrdiff_t m_flStartAnisotropy = 0x5A0; // float32 - constexpr std::ptrdiff_t m_flStartScattering = 0x5A4; // float32 - constexpr std::ptrdiff_t m_flStartDrawDistance = 0x5A8; // float32 - constexpr std::ptrdiff_t m_flDefaultAnisotropy = 0x5AC; // float32 - constexpr std::ptrdiff_t m_flDefaultScattering = 0x5B0; // float32 - constexpr std::ptrdiff_t m_flDefaultDrawDistance = 0x5B4; // float32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x5B8; // bool - constexpr std::ptrdiff_t m_bEnableIndirect = 0x5B9; // bool - constexpr std::ptrdiff_t m_bIsMaster = 0x5BA; // bool - constexpr std::ptrdiff_t m_hFogIndirectTexture = 0x5C0; // CStrongHandle - constexpr std::ptrdiff_t m_nForceRefreshCount = 0x5C8; // int32 - constexpr std::ptrdiff_t m_bFirstTime = 0x5CC; // bool - } - // Parent: C_BaseEntity - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_flStrength (float) - // NetworkVarNames: m_nFalloffShape (int) - // NetworkVarNames: m_flFalloffExponent (float) - namespace C_EnvVolumetricFogVolume { - constexpr std::ptrdiff_t m_bActive = 0x550; // bool - constexpr std::ptrdiff_t m_vBoxMins = 0x554; // - constexpr std::ptrdiff_t m_vBoxMaxs = 0x560; // - constexpr std::ptrdiff_t m_bStartDisabled = 0x56C; // bool - constexpr std::ptrdiff_t m_flStrength = 0x570; // float32 - constexpr std::ptrdiff_t m_nFalloffShape = 0x574; // int32 - constexpr std::ptrdiff_t m_flFalloffExponent = 0x578; // float32 - } - // Parent: C_BaseEntity - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_fog (fogparams_t) - namespace C_FogController { - constexpr std::ptrdiff_t m_fog = 0x550; // fogparams_t - constexpr std::ptrdiff_t m_bUseAngles = 0x5B8; // bool - constexpr std::ptrdiff_t m_iChangedVariables = 0x5BC; // int32 - } - // Parent: C_BaseEntity - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_nMode (int) - // NetworkVarNames: m_vBoxSize (Vector) - // NetworkVarNames: m_bEnabled (bool) - namespace C_InfoVisibilityBox { - constexpr std::ptrdiff_t m_nMode = 0x554; // int32 - constexpr std::ptrdiff_t m_vBoxSize = 0x558; // - constexpr std::ptrdiff_t m_bEnabled = 0x564; // bool - } - // Parent: C_BaseEntity - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_worldName (string_t) - // NetworkVarNames: m_layerName (string_t) - // NetworkVarNames: m_bWorldLayerVisible (bool) - // NetworkVarNames: m_bEntitiesSpawned (bool) - namespace CInfoWorldLayer { - constexpr std::ptrdiff_t m_pOutputOnEntitiesSpawned = 0x550; // CEntityIOOutput - constexpr std::ptrdiff_t m_worldName = 0x578; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_layerName = 0x580; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bWorldLayerVisible = 0x588; // bool - constexpr std::ptrdiff_t m_bEntitiesSpawned = 0x589; // bool - constexpr std::ptrdiff_t m_bCreateAsChildSpawnGroup = 0x58A; // bool - constexpr std::ptrdiff_t m_hLayerSpawnGroup = 0x58C; // uint32 - constexpr std::ptrdiff_t m_bWorldLayerActuallyVisible = 0x590; // bool - } - // Parent: C_BaseEntity - // Fields count: 25 - // - // Metadata: - // NetworkVarNames: m_FOV (float) - // NetworkVarNames: m_Resolution (float) - // NetworkVarNames: m_bFogEnable (bool) - // NetworkVarNames: m_FogColor (Color) - // NetworkVarNames: m_flFogStart (float) - // NetworkVarNames: m_flFogEnd (float) - // NetworkVarNames: m_flFogMaxDensity (float) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_bUseScreenAspectRatio (bool) - // NetworkVarNames: m_flAspectRatio (float) - // NetworkVarNames: m_bNoSky (bool) - // NetworkVarNames: m_fBrightness (float) - // NetworkVarNames: m_flZFar (float) - // NetworkVarNames: m_flZNear (float) - // NetworkVarNames: m_bCanHLTVUse (bool) - // NetworkVarNames: m_bDofEnabled (bool) - // NetworkVarNames: m_flDofNearBlurry (float) - // NetworkVarNames: m_flDofNearCrisp (float) - // NetworkVarNames: m_flDofFarCrisp (float) - // NetworkVarNames: m_flDofFarBlurry (float) - // NetworkVarNames: m_flDofTiltToGround (float) - namespace C_PointCamera { - constexpr std::ptrdiff_t m_FOV = 0x550; // float32 - constexpr std::ptrdiff_t m_Resolution = 0x554; // float32 - constexpr std::ptrdiff_t m_bFogEnable = 0x558; // bool - constexpr std::ptrdiff_t m_FogColor = 0x559; // Color - constexpr std::ptrdiff_t m_flFogStart = 0x560; // float32 - constexpr std::ptrdiff_t m_flFogEnd = 0x564; // float32 - constexpr std::ptrdiff_t m_flFogMaxDensity = 0x568; // float32 - constexpr std::ptrdiff_t m_bActive = 0x56C; // bool - constexpr std::ptrdiff_t m_bUseScreenAspectRatio = 0x56D; // bool - constexpr std::ptrdiff_t m_flAspectRatio = 0x570; // float32 - constexpr std::ptrdiff_t m_bNoSky = 0x574; // bool - constexpr std::ptrdiff_t m_fBrightness = 0x578; // float32 - constexpr std::ptrdiff_t m_flZFar = 0x57C; // float32 - constexpr std::ptrdiff_t m_flZNear = 0x580; // float32 - constexpr std::ptrdiff_t m_bCanHLTVUse = 0x584; // bool - constexpr std::ptrdiff_t m_bDofEnabled = 0x585; // bool - constexpr std::ptrdiff_t m_flDofNearBlurry = 0x588; // float32 - constexpr std::ptrdiff_t m_flDofNearCrisp = 0x58C; // float32 - constexpr std::ptrdiff_t m_flDofFarCrisp = 0x590; // float32 - constexpr std::ptrdiff_t m_flDofFarBlurry = 0x594; // float32 - constexpr std::ptrdiff_t m_flDofTiltToGround = 0x598; // float32 - constexpr std::ptrdiff_t m_TargetFOV = 0x59C; // float32 - constexpr std::ptrdiff_t m_DegreesPerSecond = 0x5A0; // float32 - constexpr std::ptrdiff_t m_bIsOn = 0x5A4; // bool - constexpr std::ptrdiff_t m_pNext = 0x5A8; // C_PointCamera* - } - // Parent: C_BaseEntity - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_iszSoundAreaType (string_t) - // NetworkVarNames: m_vPos (Vector) - namespace C_SoundAreaEntityBase { - constexpr std::ptrdiff_t m_bDisabled = 0x550; // bool - constexpr std::ptrdiff_t m_bWasEnabled = 0x558; // bool - constexpr std::ptrdiff_t m_iszSoundAreaType = 0x560; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_vPos = 0x568; // - } - // Parent: C_SoundAreaEntityBase - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_flRadius (float) - namespace C_SoundAreaEntitySphere { - constexpr std::ptrdiff_t m_flRadius = 0x578; // float32 - } - // Parent: C_SoundAreaEntityBase - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_vMin (Vector) - // NetworkVarNames: m_vMax (Vector) - namespace C_SoundAreaEntityOrientedBox { - constexpr std::ptrdiff_t m_vMin = 0x578; // - constexpr std::ptrdiff_t m_vMax = 0x584; // - } - // Parent: C_BaseEntity - // Fields count: 4 - // - // Metadata: - // MNetworkIncludeByName - // NetworkVarNames: m_aPlayerControllers (CHandle) - // NetworkVarNames: m_aPlayers (CHandle) - // NetworkVarNames: m_iScore (int32) - // NetworkVarNames: m_szTeamname (char) - namespace C_Team { - constexpr std::ptrdiff_t m_aPlayerControllers = 0x550; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_aPlayers = 0x568; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_iScore = 0x580; // int32 - constexpr std::ptrdiff_t m_szTeamname = 0x584; // char[129] - } - // Parent: C_BaseEntity - // Fields count: 15 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // MNetworkIncludeByUserGroup - // NetworkVarNames: m_nTickBase (uint32) - // NetworkVarNames: m_hPawn (CHandle) - // NetworkVarNames: m_iConnected (PlayerConnectedState) - // NetworkVarNames: m_iszPlayerName (char) - // NetworkVarNames: m_steamID (uint64) - // NetworkVarNames: m_iDesiredFOV (uint32) - // MNetworkReplayCompatField - namespace CBasePlayerController { - constexpr std::ptrdiff_t m_nFinalPredictedTick = 0x558; // int32 - constexpr std::ptrdiff_t m_CommandContext = 0x560; // C_CommandContext - constexpr std::ptrdiff_t m_nInButtonsWhichAreToggles = 0x5F8; // uint64 - constexpr std::ptrdiff_t m_nTickBase = 0x600; // uint32 - constexpr std::ptrdiff_t m_hPawn = 0x604; // CHandle - constexpr std::ptrdiff_t m_hPredictedPawn = 0x608; // CHandle - constexpr std::ptrdiff_t m_nSplitScreenSlot = 0x60C; // CSplitScreenSlot - constexpr std::ptrdiff_t m_hSplitOwner = 0x610; // CHandle - constexpr std::ptrdiff_t m_hSplitScreenPlayers = 0x618; // CUtlVector> - constexpr std::ptrdiff_t m_bIsHLTV = 0x630; // bool - constexpr std::ptrdiff_t m_iConnected = 0x634; // PlayerConnectedState - constexpr std::ptrdiff_t m_iszPlayerName = 0x638; // char[128] - constexpr std::ptrdiff_t m_steamID = 0x6C0; // uint64 - constexpr std::ptrdiff_t m_bIsLocalPlayerController = 0x6C8; // bool - constexpr std::ptrdiff_t m_iDesiredFOV = 0x6CC; // uint32 - } - // Parent: None - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CBasePlayerVData { - constexpr std::ptrdiff_t m_sModelName = 0x28; // CResourceNameTyped> - constexpr std::ptrdiff_t m_flHeadDamageMultiplier = 0x108; // CSkillFloat - constexpr std::ptrdiff_t m_flChestDamageMultiplier = 0x118; // CSkillFloat - constexpr std::ptrdiff_t m_flStomachDamageMultiplier = 0x128; // CSkillFloat - constexpr std::ptrdiff_t m_flArmDamageMultiplier = 0x138; // CSkillFloat - constexpr std::ptrdiff_t m_flLegDamageMultiplier = 0x148; // CSkillFloat - constexpr std::ptrdiff_t m_flHoldBreathTime = 0x158; // float32 - constexpr std::ptrdiff_t m_flDrowningDamageInterval = 0x15C; // float32 - constexpr std::ptrdiff_t m_nDrowningDamageInitial = 0x160; // int32 - constexpr std::ptrdiff_t m_nDrowningDamageMax = 0x164; // int32 - constexpr std::ptrdiff_t m_nWaterSpeed = 0x168; // int32 - constexpr std::ptrdiff_t m_flUseRange = 0x16C; // float32 - constexpr std::ptrdiff_t m_flUseAngleTolerance = 0x170; // float32 - constexpr std::ptrdiff_t m_flCrouchTime = 0x174; // float32 - } - // Parent: None - // Fields count: 20 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CBasePlayerWeaponVData { - constexpr std::ptrdiff_t m_szWorldModel = 0x28; // CResourceNameTyped> - constexpr std::ptrdiff_t m_bBuiltRightHanded = 0x108; // bool - constexpr std::ptrdiff_t m_bAllowFlipping = 0x109; // bool - constexpr std::ptrdiff_t m_sMuzzleAttachment = 0x110; // CUtlString - constexpr std::ptrdiff_t m_szMuzzleFlashParticle = 0x118; // CResourceNameTyped> - constexpr std::ptrdiff_t m_iFlags = 0x1F8; // ItemFlagTypes_t - constexpr std::ptrdiff_t m_nPrimaryAmmoType = 0x1F9; // AmmoIndex_t - constexpr std::ptrdiff_t m_nSecondaryAmmoType = 0x1FA; // AmmoIndex_t - constexpr std::ptrdiff_t m_iMaxClip1 = 0x1FC; // int32 - constexpr std::ptrdiff_t m_iMaxClip2 = 0x200; // int32 - constexpr std::ptrdiff_t m_iDefaultClip1 = 0x204; // int32 - constexpr std::ptrdiff_t m_iDefaultClip2 = 0x208; // int32 - constexpr std::ptrdiff_t m_iWeight = 0x20C; // int32 - constexpr std::ptrdiff_t m_bAutoSwitchTo = 0x210; // bool - constexpr std::ptrdiff_t m_bAutoSwitchFrom = 0x211; // bool - constexpr std::ptrdiff_t m_iRumbleEffect = 0x214; // RumbleEffect_t - constexpr std::ptrdiff_t m_bLinkedCooldowns = 0x218; // bool - constexpr std::ptrdiff_t m_aShootSounds = 0x220; // CUtlMap - constexpr std::ptrdiff_t m_iSlot = 0x240; // int32 - constexpr std::ptrdiff_t m_iPosition = 0x244; // int32 - } - // Parent: None - // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) - // NetworkVarNames: m_hSequence (HSequence) - // NetworkVarNames: m_flSeqStartTime (GameTime_t) - // NetworkVarNames: m_flSeqFixedCycle (float) - // NetworkVarNames: m_nAnimLoopMode (AnimLoopMode_t) - namespace CBaseAnimGraphController { - constexpr std::ptrdiff_t m_animGraphNetworkedVars = 0x18; // CAnimGraphNetworkedVariables - constexpr std::ptrdiff_t m_bSequenceFinished = 0x14A8; // bool - constexpr std::ptrdiff_t m_flSoundSyncTime = 0x14AC; // float32 - constexpr std::ptrdiff_t m_hSequence = 0x14B0; // HSequence - constexpr std::ptrdiff_t m_flSeqStartTime = 0x14B4; // GameTime_t - constexpr std::ptrdiff_t m_flSeqFixedCycle = 0x14B8; // float32 - constexpr std::ptrdiff_t m_nAnimLoopMode = 0x14BC; // AnimLoopMode_t - constexpr std::ptrdiff_t m_flPlaybackRate = 0x14C0; // CNetworkedQuantizedFloat - constexpr std::ptrdiff_t m_nNotifyState = 0x14CC; // SequenceFinishNotifyState_t - constexpr std::ptrdiff_t m_bNetworkedAnimationInputsChanged = 0x14CE; // bool - constexpr std::ptrdiff_t m_bNetworkedSequenceChanged = 0x14CF; // bool - constexpr std::ptrdiff_t m_bLastUpdateSkipped = 0x14D0; // bool - constexpr std::ptrdiff_t m_flPrevAnimUpdateTime = 0x14D4; // GameTime_t - } - // Parent: C_BaseEntity - // Fields count: 31 - // - // Metadata: - // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) - // NetworkVarNames: m_CHitboxComponent (CHitboxComponent::Storage_t) - // NetworkVarNames: m_nRenderMode (RenderMode_t) - // NetworkVarNames: m_nRenderFX (RenderFx_t) - // NetworkVarNames: m_clrRender (Color) - // NetworkVarNames: m_vecRenderAttributes (EntityRenderAttribute_t) - // NetworkVarNames: m_bRenderToCubemaps (bool) - // NetworkVarNames: m_Collision (CCollisionProperty) - // NetworkVarNames: m_Glow (CGlowProperty) - // NetworkVarNames: m_flGlowBackfaceMult (float) - // NetworkVarNames: m_fadeMinDist (float32) - // NetworkVarNames: m_fadeMaxDist (float32) - // NetworkVarNames: m_flFadeScale (float32) - // NetworkVarNames: m_flShadowStrength (float32) - // NetworkVarNames: m_nObjectCulling (uint8) - // NetworkVarNames: m_nAddDecal (int) - // NetworkVarNames: m_vDecalPosition (Vector) - // NetworkVarNames: m_vDecalForwardAxis (Vector) - // NetworkVarNames: m_flDecalHealBloodRate (float) - // NetworkVarNames: m_flDecalHealHeightRate (float) - // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle) - namespace C_BaseModelEntity { - constexpr std::ptrdiff_t m_CRenderComponent = 0xA20; // CRenderComponent* - constexpr std::ptrdiff_t m_CHitboxComponent = 0xA28; // CHitboxComponent - constexpr std::ptrdiff_t m_bInitModelEffects = 0xA70; // bool - constexpr std::ptrdiff_t m_bIsStaticProp = 0xA71; // bool - constexpr std::ptrdiff_t m_nLastAddDecal = 0xA74; // int32 - constexpr std::ptrdiff_t m_nDecalsAdded = 0xA78; // int32 - constexpr std::ptrdiff_t m_iOldHealth = 0xA7C; // int32 - constexpr std::ptrdiff_t m_nRenderMode = 0xA80; // RenderMode_t - constexpr std::ptrdiff_t m_nRenderFX = 0xA81; // RenderFx_t - constexpr std::ptrdiff_t m_bAllowFadeInView = 0xA82; // bool - constexpr std::ptrdiff_t m_clrRender = 0xA83; // Color - constexpr std::ptrdiff_t m_vecRenderAttributes = 0xA88; // C_UtlVectorEmbeddedNetworkVar - constexpr std::ptrdiff_t m_bRenderToCubemaps = 0xAF0; // bool - constexpr std::ptrdiff_t m_Collision = 0xAF8; // CCollisionProperty - constexpr std::ptrdiff_t m_Glow = 0xBA8; // CGlowProperty - constexpr std::ptrdiff_t m_flGlowBackfaceMult = 0xC00; // float32 - constexpr std::ptrdiff_t m_fadeMinDist = 0xC04; // float32 - constexpr std::ptrdiff_t m_fadeMaxDist = 0xC08; // float32 - constexpr std::ptrdiff_t m_flFadeScale = 0xC0C; // float32 - constexpr std::ptrdiff_t m_flShadowStrength = 0xC10; // float32 - constexpr std::ptrdiff_t m_nObjectCulling = 0xC14; // uint8 - constexpr std::ptrdiff_t m_nAddDecal = 0xC18; // int32 - constexpr std::ptrdiff_t m_vDecalPosition = 0xC1C; // - constexpr std::ptrdiff_t m_vDecalForwardAxis = 0xC28; // - constexpr std::ptrdiff_t m_flDecalHealBloodRate = 0xC34; // float32 - constexpr std::ptrdiff_t m_flDecalHealHeightRate = 0xC38; // float32 - constexpr std::ptrdiff_t m_ConfigEntitiesToPropagateMaterialDecalsTo = 0xC40; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_vecViewOffset = 0xC58; // CNetworkViewOffsetVector - constexpr std::ptrdiff_t m_pClientAlphaProperty = 0xC88; // CClientAlphaProperty* - constexpr std::ptrdiff_t m_ClientOverrideTint = 0xC90; // Color - constexpr std::ptrdiff_t m_bUseClientOverrideTint = 0xC94; // bool - } - // Parent: C_BaseModelEntity - // Fields count: 24 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_szSnapshotFileName (char) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_bFrozen (bool) - // NetworkVarNames: m_flFreezeTransitionDuration (float) - // NetworkVarNames: m_nStopType (int) - // NetworkVarNames: m_bAnimateDuringGameplayPause (bool) - // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_flPreSimTime (float32) - // NetworkVarNames: m_vServerControlPoints (Vector) - // NetworkVarNames: m_iServerControlPointAssignments (uint8) - // NetworkVarNames: m_hControlPointEnts (CHandle) - // NetworkVarNames: m_bNoSave (bool) - // NetworkVarNames: m_bNoFreeze (bool) - // NetworkVarNames: m_bNoRamp (bool) - namespace C_ParticleSystem { - constexpr std::ptrdiff_t m_szSnapshotFileName = 0xCD0; // char[512] - constexpr std::ptrdiff_t m_bActive = 0xED0; // bool - constexpr std::ptrdiff_t m_bFrozen = 0xED1; // bool - constexpr std::ptrdiff_t m_flFreezeTransitionDuration = 0xED4; // float32 - constexpr std::ptrdiff_t m_nStopType = 0xED8; // int32 - constexpr std::ptrdiff_t m_bAnimateDuringGameplayPause = 0xEDC; // bool - constexpr std::ptrdiff_t m_iEffectIndex = 0xEE0; // CStrongHandle - constexpr std::ptrdiff_t m_flStartTime = 0xEE8; // GameTime_t - constexpr std::ptrdiff_t m_flPreSimTime = 0xEEC; // float32 - constexpr std::ptrdiff_t m_vServerControlPoints = 0xEF0; // Vector[4] - constexpr std::ptrdiff_t m_iServerControlPointAssignments = 0xF20; // uint8[4] - constexpr std::ptrdiff_t m_hControlPointEnts = 0xF24; // CHandle[64] - constexpr std::ptrdiff_t m_bNoSave = 0x1024; // bool - constexpr std::ptrdiff_t m_bNoFreeze = 0x1025; // bool - constexpr std::ptrdiff_t m_bNoRamp = 0x1026; // bool - constexpr std::ptrdiff_t m_bStartActive = 0x1027; // bool - constexpr std::ptrdiff_t m_iszEffectName = 0x1028; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszControlPointNames = 0x1030; // CUtlSymbolLarge[64] - constexpr std::ptrdiff_t m_nDataCP = 0x1230; // int32 - constexpr std::ptrdiff_t m_vecDataCPValue = 0x1234; // - constexpr std::ptrdiff_t m_nTintCP = 0x1240; // int32 - constexpr std::ptrdiff_t m_clrTint = 0x1244; // Color - constexpr std::ptrdiff_t m_bOldActive = 0x1268; // bool - constexpr std::ptrdiff_t m_bOldFrozen = 0x1269; // bool - } - // Parent: C_BaseEntity - // Fields count: 16 - // - // Metadata: - // NetworkVarNames: m_flParticleSpacing (float) - // NetworkVarNames: m_flSlack (float) - // NetworkVarNames: m_flRadius (float) - // NetworkVarNames: m_ColorTint (Color) - // NetworkVarNames: m_nEffectState (int) - // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) - // NetworkVarNames: m_PathNodes_Position (Vector) - // NetworkVarNames: m_PathNodes_TangentIn (Vector) - // NetworkVarNames: m_PathNodes_TangentOut (Vector) - // NetworkVarNames: m_PathNodes_Color (Vector) - // NetworkVarNames: m_PathNodes_PinEnabled (bool) - // NetworkVarNames: m_PathNodes_RadiusScale (float) - namespace C_PathParticleRope { - constexpr std::ptrdiff_t m_bStartActive = 0x550; // bool - constexpr std::ptrdiff_t m_flMaxSimulationTime = 0x554; // float32 - constexpr std::ptrdiff_t m_iszEffectName = 0x558; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_PathNodes_Name = 0x560; // CUtlVector - constexpr std::ptrdiff_t m_flParticleSpacing = 0x578; // float32 - constexpr std::ptrdiff_t m_flSlack = 0x57C; // float32 - constexpr std::ptrdiff_t m_flRadius = 0x580; // float32 - constexpr std::ptrdiff_t m_ColorTint = 0x584; // Color - constexpr std::ptrdiff_t m_nEffectState = 0x588; // int32 - constexpr std::ptrdiff_t m_iEffectIndex = 0x590; // CStrongHandle - constexpr std::ptrdiff_t m_PathNodes_Position = 0x598; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_PathNodes_TangentIn = 0x5B0; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_PathNodes_TangentOut = 0x5C8; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_PathNodes_Color = 0x5E0; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_PathNodes_PinEnabled = 0x5F8; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_PathNodes_RadiusScale = 0x610; // C_NetworkUtlVectorBase - } - // Parent: C_BaseModelEntity - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_Flags (uint8) - // NetworkVarNames: m_LightStyle (uint8) - // NetworkVarNames: m_Radius (float32) - // NetworkVarNames: m_Exponent (int32) - // NetworkVarNames: m_InnerAngle (float32) - // NetworkVarNames: m_OuterAngle (float32) - // NetworkVarNames: m_SpotRadius (float32) - namespace C_DynamicLight { - constexpr std::ptrdiff_t m_Flags = 0xCD0; // uint8 - constexpr std::ptrdiff_t m_LightStyle = 0xCD1; // uint8 - constexpr std::ptrdiff_t m_Radius = 0xCD4; // float32 - constexpr std::ptrdiff_t m_Exponent = 0xCD8; // int32 - constexpr std::ptrdiff_t m_InnerAngle = 0xCDC; // float32 - constexpr std::ptrdiff_t m_OuterAngle = 0xCE0; // float32 - constexpr std::ptrdiff_t m_SpotRadius = 0xCE4; // float32 - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_iszOverlayNames (string_t) - // NetworkVarNames: m_flOverlayTimes (float32) - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_iDesiredOverlay (int32) - // NetworkVarNames: m_bIsActive (bool) - namespace C_EnvScreenOverlay { - constexpr std::ptrdiff_t m_iszOverlayNames = 0x550; // CUtlSymbolLarge[10] - constexpr std::ptrdiff_t m_flOverlayTimes = 0x5A0; // float32[10] - constexpr std::ptrdiff_t m_flStartTime = 0x5C8; // GameTime_t - constexpr std::ptrdiff_t m_iDesiredOverlay = 0x5CC; // int32 - constexpr std::ptrdiff_t m_bIsActive = 0x5D0; // bool - constexpr std::ptrdiff_t m_bWasActive = 0x5D1; // bool - constexpr std::ptrdiff_t m_iCachedDesiredOverlay = 0x5D4; // int32 - constexpr std::ptrdiff_t m_iCurrentOverlay = 0x5D8; // int32 - constexpr std::ptrdiff_t m_flCurrentOverlayTime = 0x5DC; // GameTime_t - } - // Parent: C_BaseModelEntity - // Fields count: 8 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_nHorizontalSize (uint32) - // NetworkVarNames: m_nVerticalSize (uint32) - // NetworkVarNames: m_nMinDist (uint32) - // NetworkVarNames: m_nMaxDist (uint32) - // NetworkVarNames: m_nOuterMaxDist (uint32) - // NetworkVarNames: m_flGlowProxySize (float32) - // NetworkVarNames: m_flHDRColorScale (float32) - namespace C_LightGlow { - constexpr std::ptrdiff_t m_nHorizontalSize = 0xCD0; // uint32 - constexpr std::ptrdiff_t m_nVerticalSize = 0xCD4; // uint32 - constexpr std::ptrdiff_t m_nMinDist = 0xCD8; // uint32 - constexpr std::ptrdiff_t m_nMaxDist = 0xCDC; // uint32 - constexpr std::ptrdiff_t m_nOuterMaxDist = 0xCE0; // uint32 - constexpr std::ptrdiff_t m_flGlowProxySize = 0xCE4; // float32 - constexpr std::ptrdiff_t m_flHDRColorScale = 0xCE8; // float32 - constexpr std::ptrdiff_t m_Glow = 0xCF0; // C_LightGlowOverlay - } - // Parent: C_BaseEntity - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) - namespace C_RagdollManager { - constexpr std::ptrdiff_t m_iCurrentMaxRagdollCount = 0x550; // int8 - } - // Parent: C_BaseModelEntity - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_flLightScale (float32) - // NetworkVarNames: m_Radius (float32) - namespace C_SpotlightEnd { - constexpr std::ptrdiff_t m_flLightScale = 0xCD0; // float32 - constexpr std::ptrdiff_t m_Radius = 0xCD4; // float32 - } - // Parent: C_BaseEntity - // Fields count: 25 - // - // Metadata: - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_bUpdateOnClient (bool) - // NetworkVarNames: m_nInputType (ValueRemapperInputType_t) - // NetworkVarNames: m_hRemapLineStart (CHandle) - // NetworkVarNames: m_hRemapLineEnd (CHandle) - // NetworkVarNames: m_flMaximumChangePerSecond (float) - // NetworkVarNames: m_flDisengageDistance (float) - // NetworkVarNames: m_flEngageDistance (float) - // NetworkVarNames: m_bRequiresUseKey (bool) - // NetworkVarNames: m_nOutputType (ValueRemapperOutputType_t) - // NetworkVarNames: m_hOutputEntities (CHandle) - // NetworkVarNames: m_nHapticsType (ValueRemapperHapticsType_t) - // NetworkVarNames: m_nMomentumType (ValueRemapperMomentumType_t) - // NetworkVarNames: m_flMomentumModifier (float) - // NetworkVarNames: m_flSnapValue (float) - // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) - // NetworkVarNames: m_flInputOffset (float) - namespace C_PointValueRemapper { - constexpr std::ptrdiff_t m_bDisabled = 0x550; // bool - constexpr std::ptrdiff_t m_bDisabledOld = 0x551; // bool - constexpr std::ptrdiff_t m_bUpdateOnClient = 0x552; // bool - constexpr std::ptrdiff_t m_nInputType = 0x554; // ValueRemapperInputType_t - constexpr std::ptrdiff_t m_hRemapLineStart = 0x558; // CHandle - constexpr std::ptrdiff_t m_hRemapLineEnd = 0x55C; // CHandle - constexpr std::ptrdiff_t m_flMaximumChangePerSecond = 0x560; // float32 - constexpr std::ptrdiff_t m_flDisengageDistance = 0x564; // float32 - constexpr std::ptrdiff_t m_flEngageDistance = 0x568; // float32 - constexpr std::ptrdiff_t m_bRequiresUseKey = 0x56C; // bool - constexpr std::ptrdiff_t m_nOutputType = 0x570; // ValueRemapperOutputType_t - constexpr std::ptrdiff_t m_hOutputEntities = 0x578; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_nHapticsType = 0x590; // ValueRemapperHapticsType_t - constexpr std::ptrdiff_t m_nMomentumType = 0x594; // ValueRemapperMomentumType_t - constexpr std::ptrdiff_t m_flMomentumModifier = 0x598; // float32 - constexpr std::ptrdiff_t m_flSnapValue = 0x59C; // float32 - constexpr std::ptrdiff_t m_flCurrentMomentum = 0x5A0; // float32 - constexpr std::ptrdiff_t m_nRatchetType = 0x5A4; // ValueRemapperRatchetType_t - constexpr std::ptrdiff_t m_flRatchetOffset = 0x5A8; // float32 - constexpr std::ptrdiff_t m_flInputOffset = 0x5AC; // float32 - constexpr std::ptrdiff_t m_bEngaged = 0x5B0; // bool - constexpr std::ptrdiff_t m_bFirstUpdate = 0x5B1; // bool - constexpr std::ptrdiff_t m_flPreviousValue = 0x5B4; // float32 - constexpr std::ptrdiff_t m_flPreviousUpdateTickTime = 0x5B8; // GameTime_t - constexpr std::ptrdiff_t m_vecPreviousTestPoint = 0x5BC; // - } - // Parent: None - // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_messageText (char) - // NetworkVarNames: m_FontName (char) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bFullbright (bool) - // NetworkVarNames: m_flWorldUnitsPerPx (float) - // NetworkVarNames: m_flFontSize (float) - // NetworkVarNames: m_flDepthOffset (float) - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t) - // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) - // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) - namespace C_PointWorldText { - constexpr std::ptrdiff_t m_bForceRecreateNextUpdate = 0xCD8; // bool - constexpr std::ptrdiff_t m_messageText = 0xCE8; // char[512] - constexpr std::ptrdiff_t m_FontName = 0xEE8; // char[64] - constexpr std::ptrdiff_t m_bEnabled = 0xF28; // bool - constexpr std::ptrdiff_t m_bFullbright = 0xF29; // bool - constexpr std::ptrdiff_t m_flWorldUnitsPerPx = 0xF2C; // float32 - constexpr std::ptrdiff_t m_flFontSize = 0xF30; // float32 - constexpr std::ptrdiff_t m_flDepthOffset = 0xF34; // float32 - constexpr std::ptrdiff_t m_Color = 0xF38; // Color - constexpr std::ptrdiff_t m_nJustifyHorizontal = 0xF3C; // PointWorldTextJustifyHorizontal_t - constexpr std::ptrdiff_t m_nJustifyVertical = 0xF40; // PointWorldTextJustifyVertical_t - constexpr std::ptrdiff_t m_nReorientMode = 0xF44; // PointWorldTextReorientMode_t - } - // Parent: C_BaseEntity - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_Handle (CHandle) - // NetworkVarNames: m_bSendHandle (bool) - namespace C_HandleTest { - constexpr std::ptrdiff_t m_Handle = 0x550; // CHandle - constexpr std::ptrdiff_t m_bSendHandle = 0x554; // bool - } - // Parent: C_BaseEntity - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_EnvWindShared (CEnvWindShared) - namespace C_EnvWind { - constexpr std::ptrdiff_t m_EnvWindShared = 0x550; // C_EnvWindShared - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_glowEntity (CHandle) - // NetworkVarNames: m_usable (bool) - // NetworkVarNames: m_szDisplayText (string_t) - namespace C_BaseButton { - constexpr std::ptrdiff_t m_glowEntity = 0xCD0; // CHandle - constexpr std::ptrdiff_t m_usable = 0xCD4; // bool - constexpr std::ptrdiff_t m_szDisplayText = 0xCD8; // CUtlSymbolLarge - } - // Parent: C_BaseModelEntity - // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_flFadeInStart (float32) - // NetworkVarNames: m_flFadeInLength (float32) - // NetworkVarNames: m_flFadeOutModelStart (float32) - // NetworkVarNames: m_flFadeOutModelLength (float32) - // NetworkVarNames: m_flFadeOutStart (float32) - // NetworkVarNames: m_flFadeOutLength (float32) - // NetworkVarNames: m_nDissolveType (EntityDisolveType_t) - // NetworkVarNames: m_vDissolverOrigin (Vector) - // NetworkVarNames: m_nMagnitude (uint32) - namespace C_EntityDissolve { - constexpr std::ptrdiff_t m_flStartTime = 0xCD8; // GameTime_t - constexpr std::ptrdiff_t m_flFadeInStart = 0xCDC; // float32 - constexpr std::ptrdiff_t m_flFadeInLength = 0xCE0; // float32 - constexpr std::ptrdiff_t m_flFadeOutModelStart = 0xCE4; // float32 - constexpr std::ptrdiff_t m_flFadeOutModelLength = 0xCE8; // float32 - constexpr std::ptrdiff_t m_flFadeOutStart = 0xCEC; // float32 - constexpr std::ptrdiff_t m_flFadeOutLength = 0xCF0; // float32 - constexpr std::ptrdiff_t m_flNextSparkTime = 0xCF4; // GameTime_t - constexpr std::ptrdiff_t m_nDissolveType = 0xCF8; // EntityDisolveType_t - constexpr std::ptrdiff_t m_vDissolverOrigin = 0xCFC; // - constexpr std::ptrdiff_t m_nMagnitude = 0xD08; // uint32 - constexpr std::ptrdiff_t m_bCoreExplode = 0xD0C; // bool - constexpr std::ptrdiff_t m_bLinkedToServerEnt = 0xD0D; // bool - } - // Parent: C_BaseModelEntity - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_hDecalMaterial (HMaterialStrong) - // NetworkVarNames: m_flWidth (float) - // NetworkVarNames: m_flHeight (float) - // NetworkVarNames: m_flDepth (float) - // NetworkVarNames: m_nRenderOrder (uint32) - // NetworkVarNames: m_bProjectOnWorld (bool) - // NetworkVarNames: m_bProjectOnCharacters (bool) - // NetworkVarNames: m_bProjectOnWater (bool) - // NetworkVarNames: m_flDepthSortBias (float) - namespace C_EnvDecal { - constexpr std::ptrdiff_t m_hDecalMaterial = 0xCD0; // CStrongHandle - constexpr std::ptrdiff_t m_flWidth = 0xCD8; // float32 - constexpr std::ptrdiff_t m_flHeight = 0xCDC; // float32 - constexpr std::ptrdiff_t m_flDepth = 0xCE0; // float32 - constexpr std::ptrdiff_t m_nRenderOrder = 0xCE4; // uint32 - constexpr std::ptrdiff_t m_bProjectOnWorld = 0xCE8; // bool - constexpr std::ptrdiff_t m_bProjectOnCharacters = 0xCE9; // bool - constexpr std::ptrdiff_t m_bProjectOnWater = 0xCEA; // bool - constexpr std::ptrdiff_t m_flDepthSortBias = 0xCEC; // float32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_EffectName (string_t) - // NetworkVarNames: m_bState (bool) - namespace C_FuncElectrifiedVolume { - constexpr std::ptrdiff_t m_nAmbientEffect = 0xCD0; // ParticleIndex_t - constexpr std::ptrdiff_t m_EffectName = 0xCD8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bState = 0xCE0; // bool - } - // Parent: C_BaseModelEntity - // Fields count: 0 - // - // Metadata: - // MNetworkOverride - // MNetworkOverride - namespace C_FuncRotating { - } - // Parent: C_BaseModelEntity - // Fields count: 41 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_flScrollSpeed (float32) - // NetworkVarNames: m_RopeFlags (uint16) - // NetworkVarNames: m_iRopeMaterialModelIndex (HMaterialStrong) - // NetworkVarNames: m_nSegments (uint8) - // NetworkVarNames: m_hStartPoint (CHandle) - // NetworkVarNames: m_hEndPoint (CHandle) - // NetworkVarNames: m_iStartAttachment (AttachmentHandle_t) - // NetworkVarNames: m_iEndAttachment (AttachmentHandle_t) - // NetworkVarNames: m_Subdiv (uint8) - // NetworkVarNames: m_RopeLength (int16) - // NetworkVarNames: m_Slack (int16) - // NetworkVarNames: m_TextureScale (float32) - // NetworkVarNames: m_fLockedPoints (uint8) - // NetworkVarNames: m_nChangeCount (uint8) - // NetworkVarNames: m_Width (float32) - // NetworkVarNames: m_bConstrainBetweenEndpoints (bool) - namespace C_RopeKeyframe { - constexpr std::ptrdiff_t m_LinksTouchingSomething = 0xCD8; // CBitVec<10> - constexpr std::ptrdiff_t m_nLinksTouchingSomething = 0xCDC; // int32 - constexpr std::ptrdiff_t m_bApplyWind = 0xCE0; // bool - constexpr std::ptrdiff_t m_fPrevLockedPoints = 0xCE4; // int32 - constexpr std::ptrdiff_t m_iForcePointMoveCounter = 0xCE8; // int32 - constexpr std::ptrdiff_t m_bPrevEndPointPos = 0xCEC; // bool[2] - constexpr std::ptrdiff_t m_vPrevEndPointPos = 0xCF0; // Vector[2] - constexpr std::ptrdiff_t m_flCurScroll = 0xD08; // float32 - constexpr std::ptrdiff_t m_flScrollSpeed = 0xD0C; // float32 - constexpr std::ptrdiff_t m_RopeFlags = 0xD10; // uint16 - constexpr std::ptrdiff_t m_iRopeMaterialModelIndex = 0xD18; // CStrongHandle - constexpr std::ptrdiff_t m_LightValues = 0xF90; // Vector[10] - constexpr std::ptrdiff_t m_nSegments = 0x1008; // uint8 - constexpr std::ptrdiff_t m_hStartPoint = 0x100C; // CHandle - constexpr std::ptrdiff_t m_hEndPoint = 0x1010; // CHandle - constexpr std::ptrdiff_t m_iStartAttachment = 0x1014; // AttachmentHandle_t - constexpr std::ptrdiff_t m_iEndAttachment = 0x1015; // AttachmentHandle_t - constexpr std::ptrdiff_t m_Subdiv = 0x1016; // uint8 - constexpr std::ptrdiff_t m_RopeLength = 0x1018; // int16 - constexpr std::ptrdiff_t m_Slack = 0x101A; // int16 - constexpr std::ptrdiff_t m_TextureScale = 0x101C; // float32 - constexpr std::ptrdiff_t m_fLockedPoints = 0x1020; // uint8 - constexpr std::ptrdiff_t m_nChangeCount = 0x1021; // uint8 - constexpr std::ptrdiff_t m_Width = 0x1024; // float32 - constexpr std::ptrdiff_t m_PhysicsDelegate = 0x1028; // C_RopeKeyframe::CPhysicsDelegate - constexpr std::ptrdiff_t m_hMaterial = 0x1038; // CStrongHandle - constexpr std::ptrdiff_t m_TextureHeight = 0x1040; // int32 - constexpr std::ptrdiff_t m_vecImpulse = 0x1044; // - constexpr std::ptrdiff_t m_vecPreviousImpulse = 0x1050; // - constexpr std::ptrdiff_t m_flCurrentGustTimer = 0x105C; // float32 - constexpr std::ptrdiff_t m_flCurrentGustLifetime = 0x1060; // float32 - constexpr std::ptrdiff_t m_flTimeToNextGust = 0x1064; // float32 - constexpr std::ptrdiff_t m_vWindDir = 0x1068; // - constexpr std::ptrdiff_t m_vColorMod = 0x1074; // - constexpr std::ptrdiff_t m_vCachedEndPointAttachmentPos = 0x1080; // Vector[2] - constexpr std::ptrdiff_t m_vCachedEndPointAttachmentAngle = 0x1098; // QAngle[2] - constexpr std::ptrdiff_t m_bConstrainBetweenEndpoints = 0x10B0; // bool - constexpr std::ptrdiff_t m_bEndPointAttachmentPositionsDirty = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bEndPointAttachmentAnglesDirty = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bNewDataThisFrame = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bPhysicsInitted = 0x0; // bitfield:1 - } - // Parent: None - // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_bIsPlayingBack (bool) - // NetworkVarNames: m_bPaused (bool) - // NetworkVarNames: m_bMultiplayer (bool) - // NetworkVarNames: m_bAutogenerated (bool) - // NetworkVarNames: m_flForceClientTime (float32) - // NetworkVarNames: m_nSceneStringIndex (uint16) - // NetworkVarNames: m_hActorList (CHandle) - namespace C_SceneEntity { - constexpr std::ptrdiff_t m_bIsPlayingBack = 0x558; // bool - constexpr std::ptrdiff_t m_bPaused = 0x559; // bool - constexpr std::ptrdiff_t m_bMultiplayer = 0x55A; // bool - constexpr std::ptrdiff_t m_bAutogenerated = 0x55B; // bool - constexpr std::ptrdiff_t m_flForceClientTime = 0x55C; // float32 - constexpr std::ptrdiff_t m_nSceneStringIndex = 0x560; // uint16 - constexpr std::ptrdiff_t m_bClientOnly = 0x562; // bool - constexpr std::ptrdiff_t m_hOwner = 0x564; // CHandle - constexpr std::ptrdiff_t m_hActorList = 0x568; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_bWasPlaying = 0x580; // bool - constexpr std::ptrdiff_t m_QueuedEvents = 0x590; // CUtlVector - constexpr std::ptrdiff_t m_flCurrentTime = 0x5A8; // float32 - } - // Parent: C_BaseModelEntity - // Fields count: 18 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkExcludeByName - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_vDirection (Vector) - // NetworkVarNames: m_iszEffectName (string_t) - // NetworkVarNames: m_iszSSEffectName (string_t) - // NetworkVarNames: m_clrOverlay (Color) - // NetworkVarNames: m_bOn (bool) - // NetworkVarNames: m_bmaxColor (bool) - // NetworkVarNames: m_flSize (float32) - // NetworkVarNames: m_flHazeScale (float32) - // NetworkVarNames: m_flRotation (float32) - // NetworkVarNames: m_flHDRColorScale (float32) - // NetworkVarNames: m_flAlphaHaze (float32) - // NetworkVarNames: m_flAlphaScale (float32) - // NetworkVarNames: m_flAlphaHdr (float32) - // NetworkVarNames: m_flFarZScale (float32) - namespace C_Sun { - constexpr std::ptrdiff_t m_fxSSSunFlareEffectIndex = 0xCD0; // ParticleIndex_t - constexpr std::ptrdiff_t m_fxSunFlareEffectIndex = 0xCD4; // ParticleIndex_t - constexpr std::ptrdiff_t m_fdistNormalize = 0xCD8; // float32 - constexpr std::ptrdiff_t m_vSunPos = 0xCDC; // - constexpr std::ptrdiff_t m_vDirection = 0xCE8; // - constexpr std::ptrdiff_t m_iszEffectName = 0xCF8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSSEffectName = 0xD00; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_clrOverlay = 0xD08; // Color - constexpr std::ptrdiff_t m_bOn = 0xD0C; // bool - constexpr std::ptrdiff_t m_bmaxColor = 0xD0D; // bool - constexpr std::ptrdiff_t m_flSize = 0xD10; // float32 - constexpr std::ptrdiff_t m_flHazeScale = 0xD14; // float32 - constexpr std::ptrdiff_t m_flRotation = 0xD18; // float32 - constexpr std::ptrdiff_t m_flHDRColorScale = 0xD1C; // float32 - constexpr std::ptrdiff_t m_flAlphaHaze = 0xD20; // float32 - constexpr std::ptrdiff_t m_flAlphaScale = 0xD24; // float32 - constexpr std::ptrdiff_t m_flAlphaHdr = 0xD28; // float32 - constexpr std::ptrdiff_t m_flFarZScale = 0xD2C; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MNetworkIncludeByName - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_bClientSidePredicted (bool) - namespace C_BaseTrigger { - constexpr std::ptrdiff_t m_bDisabled = 0xCD0; // bool - constexpr std::ptrdiff_t m_bClientSidePredicted = 0xCD1; // bool - } - // Parent: C_BaseTrigger - // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_gravityScale (float) - // NetworkVarNames: m_linearLimit (float) - // NetworkVarNames: m_linearDamping (float) - // NetworkVarNames: m_angularLimit (float) - // NetworkVarNames: m_angularDamping (float) - // NetworkVarNames: m_linearForce (float) - // NetworkVarNames: m_flFrequency (float) - // NetworkVarNames: m_flDampingRatio (float) - // NetworkVarNames: m_vecLinearForcePointAt (Vector) - // NetworkVarNames: m_bCollapseToForcePoint (bool) - // NetworkVarNames: m_vecLinearForcePointAtWorld (Vector) - // NetworkVarNames: m_vecLinearForceDirection (Vector) - // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) - namespace C_TriggerPhysics { - constexpr std::ptrdiff_t m_gravityScale = 0xCD8; // float32 - constexpr std::ptrdiff_t m_linearLimit = 0xCDC; // float32 - constexpr std::ptrdiff_t m_linearDamping = 0xCE0; // float32 - constexpr std::ptrdiff_t m_angularLimit = 0xCE4; // float32 - constexpr std::ptrdiff_t m_angularDamping = 0xCE8; // float32 - constexpr std::ptrdiff_t m_linearForce = 0xCEC; // float32 - constexpr std::ptrdiff_t m_flFrequency = 0xCF0; // float32 - constexpr std::ptrdiff_t m_flDampingRatio = 0xCF4; // float32 - constexpr std::ptrdiff_t m_vecLinearForcePointAt = 0xCF8; // - constexpr std::ptrdiff_t m_bCollapseToForcePoint = 0xD04; // bool - constexpr std::ptrdiff_t m_vecLinearForcePointAtWorld = 0xD08; // - constexpr std::ptrdiff_t m_vecLinearForceDirection = 0xD14; // - constexpr std::ptrdiff_t m_bConvertToDebrisWhenPossible = 0xD20; // bool - } - // Parent: C_BaseModelEntity - // Fields count: 24 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkOverride - // NetworkVarNames: m_flFrameRate (float32) - // NetworkVarNames: m_flHDRColorScale (float32) - // NetworkVarNames: m_nNumBeamEnts (uint8) - // NetworkVarNames: m_hBaseMaterial (HMaterialStrong) - // NetworkVarNames: m_nHaloIndex (HMaterialStrong) - // NetworkVarNames: m_nBeamType (BeamType_t) - // NetworkVarNames: m_nBeamFlags (uint32) - // NetworkVarNames: m_hAttachEntity (CHandle) - // NetworkVarNames: m_nAttachIndex (AttachmentHandle_t) - // NetworkVarNames: m_fWidth (float32) - // NetworkVarNames: m_fEndWidth (float32) - // NetworkVarNames: m_fFadeLength (float32) - // NetworkVarNames: m_fHaloScale (float32) - // NetworkVarNames: m_fAmplitude (float32) - // NetworkVarNames: m_fStartFrame (float32) - // NetworkVarNames: m_fSpeed (float32) - // NetworkVarNames: m_flFrame (float32) - // NetworkVarNames: m_nClipStyle (BeamClipStyle_t) - // NetworkVarNames: m_bTurnedOff (bool) - // NetworkVarNames: m_vecEndPos (Vector) - namespace C_Beam { - constexpr std::ptrdiff_t m_flFrameRate = 0xCD0; // float32 - constexpr std::ptrdiff_t m_flHDRColorScale = 0xCD4; // float32 - constexpr std::ptrdiff_t m_flFireTime = 0xCD8; // GameTime_t - constexpr std::ptrdiff_t m_flDamage = 0xCDC; // float32 - constexpr std::ptrdiff_t m_nNumBeamEnts = 0xCE0; // uint8 - constexpr std::ptrdiff_t m_queryHandleHalo = 0xCE4; // int32 - constexpr std::ptrdiff_t m_hBaseMaterial = 0xD08; // CStrongHandle - constexpr std::ptrdiff_t m_nHaloIndex = 0xD10; // CStrongHandle - constexpr std::ptrdiff_t m_nBeamType = 0xD18; // BeamType_t - constexpr std::ptrdiff_t m_nBeamFlags = 0xD1C; // uint32 - constexpr std::ptrdiff_t m_hAttachEntity = 0xD20; // CHandle[10] - constexpr std::ptrdiff_t m_nAttachIndex = 0xD48; // AttachmentHandle_t[10] - constexpr std::ptrdiff_t m_fWidth = 0xD54; // float32 - constexpr std::ptrdiff_t m_fEndWidth = 0xD58; // float32 - constexpr std::ptrdiff_t m_fFadeLength = 0xD5C; // float32 - constexpr std::ptrdiff_t m_fHaloScale = 0xD60; // float32 - constexpr std::ptrdiff_t m_fAmplitude = 0xD64; // float32 - constexpr std::ptrdiff_t m_fStartFrame = 0xD68; // float32 - constexpr std::ptrdiff_t m_fSpeed = 0xD6C; // float32 - constexpr std::ptrdiff_t m_flFrame = 0xD70; // float32 - constexpr std::ptrdiff_t m_nClipStyle = 0xD74; // BeamClipStyle_t - constexpr std::ptrdiff_t m_bTurnedOff = 0xD78; // bool - constexpr std::ptrdiff_t m_vecEndPos = 0xD7C; // - constexpr std::ptrdiff_t m_hEndEntity = 0xD88; // CHandle - } - // Parent: C_BaseModelEntity - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_vecLadderDir (Vector) - // NetworkVarNames: m_vecPlayerMountPositionTop (Vector) - // NetworkVarNames: m_vecPlayerMountPositionBottom (Vector) - // NetworkVarNames: m_flAutoRideSpeed (float) - // NetworkVarNames: m_bFakeLadder (bool) - namespace C_FuncLadder { - constexpr std::ptrdiff_t m_vecLadderDir = 0xCD0; // - constexpr std::ptrdiff_t m_Dismounts = 0xCE0; // CUtlVector> - constexpr std::ptrdiff_t m_vecLocalTop = 0xCF8; // - constexpr std::ptrdiff_t m_vecPlayerMountPositionTop = 0xD04; // - constexpr std::ptrdiff_t m_vecPlayerMountPositionBottom = 0xD10; // - constexpr std::ptrdiff_t m_flAutoRideSpeed = 0xD1C; // float32 - constexpr std::ptrdiff_t m_bDisabled = 0xD20; // bool - constexpr std::ptrdiff_t m_bFakeLadder = 0xD21; // bool - constexpr std::ptrdiff_t m_bHasSlack = 0xD22; // bool - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPrecipitationVData { - constexpr std::ptrdiff_t m_szParticlePrecipitationEffect = 0x28; // CResourceNameTyped> - constexpr std::ptrdiff_t m_flInnerDistance = 0x108; // float32 - constexpr std::ptrdiff_t m_nAttachType = 0x10C; // ParticleAttachment_t - constexpr std::ptrdiff_t m_bBatchSameVolumeType = 0x110; // bool - constexpr std::ptrdiff_t m_nRTEnvCP = 0x114; // int32 - constexpr std::ptrdiff_t m_nRTEnvCPComponent = 0x118; // int32 - constexpr std::ptrdiff_t m_szModifier = 0x120; // CUtlString - } - // Parent: C_BaseModelEntity - // Fields count: 24 - // - // Metadata: - // NetworkVarNames: m_hSpriteMaterial (HMaterialStrong) - // NetworkVarNames: m_hAttachedToEntity (CHandle) - // NetworkVarNames: m_nAttachment (AttachmentHandle_t) - // NetworkVarNames: m_flSpriteFramerate (float32) - // NetworkVarNames: m_flFrame (float32) - // NetworkVarNames: m_nBrightness (uint32) - // NetworkVarNames: m_flBrightnessDuration (float32) - // NetworkVarNames: m_flSpriteScale (float32) - // NetworkVarNames: m_flScaleDuration (float32) - // NetworkVarNames: m_bWorldSpaceScale (bool) - // NetworkVarNames: m_flGlowProxySize (float32) - // NetworkVarNames: m_flHDRColorScale (float32) - namespace C_Sprite { - constexpr std::ptrdiff_t m_hSpriteMaterial = 0xCE8; // CStrongHandle - constexpr std::ptrdiff_t m_hAttachedToEntity = 0xCF0; // CHandle - constexpr std::ptrdiff_t m_nAttachment = 0xCF4; // AttachmentHandle_t - constexpr std::ptrdiff_t m_flSpriteFramerate = 0xCF8; // float32 - constexpr std::ptrdiff_t m_flFrame = 0xCFC; // float32 - constexpr std::ptrdiff_t m_flDieTime = 0xD00; // GameTime_t - constexpr std::ptrdiff_t m_nBrightness = 0xD10; // uint32 - constexpr std::ptrdiff_t m_flBrightnessDuration = 0xD14; // float32 - constexpr std::ptrdiff_t m_flSpriteScale = 0xD18; // float32 - constexpr std::ptrdiff_t m_flScaleDuration = 0xD1C; // float32 - constexpr std::ptrdiff_t m_bWorldSpaceScale = 0xD20; // bool - constexpr std::ptrdiff_t m_flGlowProxySize = 0xD24; // float32 - constexpr std::ptrdiff_t m_flHDRColorScale = 0xD28; // float32 - constexpr std::ptrdiff_t m_flLastTime = 0xD2C; // GameTime_t - constexpr std::ptrdiff_t m_flMaxFrame = 0xD30; // float32 - constexpr std::ptrdiff_t m_flStartScale = 0xD34; // float32 - constexpr std::ptrdiff_t m_flDestScale = 0xD38; // float32 - constexpr std::ptrdiff_t m_flScaleTimeStart = 0xD3C; // GameTime_t - constexpr std::ptrdiff_t m_nStartBrightness = 0xD40; // int32 - constexpr std::ptrdiff_t m_nDestBrightness = 0xD44; // int32 - constexpr std::ptrdiff_t m_flBrightnessTimeStart = 0xD48; // GameTime_t - constexpr std::ptrdiff_t m_hOldSpriteMaterial = 0xD50; // CWeakHandle - constexpr std::ptrdiff_t m_nSpriteWidth = 0xDF8; // int32 - constexpr std::ptrdiff_t m_nSpriteHeight = 0xDFC; // int32 - } - // Parent: C_BaseModelEntity - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_DialogXMLName (string_t) - // NetworkVarNames: m_PanelClassName (string_t) - // NetworkVarNames: m_PanelID (string_t) - namespace C_BaseClientUIEntity { - constexpr std::ptrdiff_t m_bEnabled = 0xCD8; // bool - constexpr std::ptrdiff_t m_DialogXMLName = 0xCE0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_PanelClassName = 0xCE8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_PanelID = 0xCF0; // CUtlSymbolLarge - } - // Parent: C_BaseClientUIEntity - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_hActivator (EHANDLE) - namespace C_PointClientUIDialog { - constexpr std::ptrdiff_t m_hActivator = 0xD00; // CHandle - constexpr std::ptrdiff_t m_bStartEnabled = 0xD04; // bool - } - // Parent: C_BaseClientUIEntity - // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_bIgnoreInput (bool) - // NetworkVarNames: m_flWidth (float) - // NetworkVarNames: m_flHeight (float) - // NetworkVarNames: m_flDPI (float) - // NetworkVarNames: m_flInteractDistance (float) - // NetworkVarNames: m_flDepthOffset (float) - // NetworkVarNames: m_unOwnerContext (uint32) - // NetworkVarNames: m_unHorizontalAlign (uint32) - // NetworkVarNames: m_unVerticalAlign (uint32) - // NetworkVarNames: m_unOrientation (uint32) - // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) - // NetworkVarNames: m_vecCSSClasses (string_t) - namespace C_PointClientUIHUD { - constexpr std::ptrdiff_t m_bCheckCSSClasses = 0xD08; // bool - constexpr std::ptrdiff_t m_bIgnoreInput = 0xE90; // bool - constexpr std::ptrdiff_t m_flWidth = 0xE94; // float32 - constexpr std::ptrdiff_t m_flHeight = 0xE98; // float32 - constexpr std::ptrdiff_t m_flDPI = 0xE9C; // float32 - constexpr std::ptrdiff_t m_flInteractDistance = 0xEA0; // float32 - constexpr std::ptrdiff_t m_flDepthOffset = 0xEA4; // float32 - constexpr std::ptrdiff_t m_unOwnerContext = 0xEA8; // uint32 - constexpr std::ptrdiff_t m_unHorizontalAlign = 0xEAC; // uint32 - constexpr std::ptrdiff_t m_unVerticalAlign = 0xEB0; // uint32 - constexpr std::ptrdiff_t m_unOrientation = 0xEB4; // uint32 - constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0xEB8; // bool - constexpr std::ptrdiff_t m_vecCSSClasses = 0xEC0; // C_NetworkUtlVectorBase - } - // Parent: C_BaseClientUIEntity - // Fields count: 28 - // - // Metadata: - // NetworkVarNames: m_bIgnoreInput (bool) - // NetworkVarNames: m_bLit (bool) - // NetworkVarNames: m_bFollowPlayerAcrossTeleport (bool) - // NetworkVarNames: m_flWidth (float) - // NetworkVarNames: m_flHeight (float) - // NetworkVarNames: m_flDPI (float) - // NetworkVarNames: m_flInteractDistance (float) - // NetworkVarNames: m_flDepthOffset (float) - // NetworkVarNames: m_unOwnerContext (uint32) - // NetworkVarNames: m_unHorizontalAlign (uint32) - // NetworkVarNames: m_unVerticalAlign (uint32) - // NetworkVarNames: m_unOrientation (uint32) - // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) - // NetworkVarNames: m_vecCSSClasses (string_t) - // NetworkVarNames: m_bOpaque (bool) - // NetworkVarNames: m_bNoDepth (bool) - // NetworkVarNames: m_bRenderBackface (bool) - // NetworkVarNames: m_bUseOffScreenIndicator (bool) - // NetworkVarNames: m_bExcludeFromSaveGames (bool) - // NetworkVarNames: m_bGrabbable (bool) - // NetworkVarNames: m_bOnlyRenderToTexture (bool) - // NetworkVarNames: m_bDisableMipGen (bool) - // NetworkVarNames: m_nExplicitImageLayout (int32) - namespace C_PointClientUIWorldPanel { - constexpr std::ptrdiff_t m_bForceRecreateNextUpdate = 0xD08; // bool - constexpr std::ptrdiff_t m_bMoveViewToPlayerNextThink = 0xD09; // bool - constexpr std::ptrdiff_t m_bCheckCSSClasses = 0xD0A; // bool - constexpr std::ptrdiff_t m_anchorDeltaTransform = 0xD10; // CTransform - constexpr std::ptrdiff_t m_pOffScreenIndicator = 0xEB0; // CPointOffScreenIndicatorUi* - constexpr std::ptrdiff_t m_bIgnoreInput = 0xED8; // bool - constexpr std::ptrdiff_t m_bLit = 0xED9; // bool - constexpr std::ptrdiff_t m_bFollowPlayerAcrossTeleport = 0xEDA; // bool - constexpr std::ptrdiff_t m_flWidth = 0xEDC; // float32 - constexpr std::ptrdiff_t m_flHeight = 0xEE0; // float32 - constexpr std::ptrdiff_t m_flDPI = 0xEE4; // float32 - constexpr std::ptrdiff_t m_flInteractDistance = 0xEE8; // float32 - constexpr std::ptrdiff_t m_flDepthOffset = 0xEEC; // float32 - constexpr std::ptrdiff_t m_unOwnerContext = 0xEF0; // uint32 - constexpr std::ptrdiff_t m_unHorizontalAlign = 0xEF4; // uint32 - constexpr std::ptrdiff_t m_unVerticalAlign = 0xEF8; // uint32 - constexpr std::ptrdiff_t m_unOrientation = 0xEFC; // uint32 - constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0xF00; // bool - constexpr std::ptrdiff_t m_vecCSSClasses = 0xF08; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_bOpaque = 0xF20; // bool - constexpr std::ptrdiff_t m_bNoDepth = 0xF21; // bool - constexpr std::ptrdiff_t m_bRenderBackface = 0xF22; // bool - constexpr std::ptrdiff_t m_bUseOffScreenIndicator = 0xF23; // bool - constexpr std::ptrdiff_t m_bExcludeFromSaveGames = 0xF24; // bool - constexpr std::ptrdiff_t m_bGrabbable = 0xF25; // bool - constexpr std::ptrdiff_t m_bOnlyRenderToTexture = 0xF26; // bool - constexpr std::ptrdiff_t m_bDisableMipGen = 0xF27; // bool - constexpr std::ptrdiff_t m_nExplicitImageLayout = 0xF28; // int32 - } - // Parent: C_PointClientUIWorldPanel - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_messageText (char) - namespace C_PointClientUIWorldTextPanel { - constexpr std::ptrdiff_t m_messageText = 0xF30; // char[512] - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_nResolutionX (int) - // NetworkVarNames: m_nResolutionY (int) - // NetworkVarNames: m_szLayoutFileName (string_t) - // NetworkVarNames: m_RenderAttrName (string_t) - // NetworkVarNames: m_TargetEntities (CHandle) - // NetworkVarNames: m_nTargetChangeCount (int) - // NetworkVarNames: m_vecCSSClasses (string_t) - namespace CInfoOffscreenPanoramaTexture { - constexpr std::ptrdiff_t m_bDisabled = 0x550; // bool - constexpr std::ptrdiff_t m_nResolutionX = 0x554; // int32 - constexpr std::ptrdiff_t m_nResolutionY = 0x558; // int32 - constexpr std::ptrdiff_t m_szLayoutFileName = 0x560; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_RenderAttrName = 0x568; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_TargetEntities = 0x570; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_nTargetChangeCount = 0x588; // int32 - constexpr std::ptrdiff_t m_vecCSSClasses = 0x590; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_bCheckCSSClasses = 0x708; // bool - } - // Parent: None - // Fields count: 28 - // - // Metadata: - // NetworkVarNames: m_iItemDefinitionIndex (item_definition_index_t) - // NetworkVarNames: m_iEntityQuality (int) - // NetworkVarNames: m_iEntityLevel (uint32) - // NetworkVarNames: m_iItemIDHigh (uint32) - // NetworkVarNames: m_iItemIDLow (uint32) - // NetworkVarNames: m_iAccountID (uint32) - // NetworkVarNames: m_iInventoryPosition (uint32) - // NetworkVarNames: m_bInitialized (bool) - // NetworkVarNames: m_AttributeList (CAttributeList) - // NetworkVarNames: m_NetworkedDynamicAttributes (CAttributeList) - // NetworkVarNames: m_szCustomName (char) - namespace C_EconItemView { - constexpr std::ptrdiff_t m_bInventoryImageRgbaRequested = 0x60; // bool - constexpr std::ptrdiff_t m_bInventoryImageTriedCache = 0x61; // bool - constexpr std::ptrdiff_t m_nInventoryImageRgbaWidth = 0x80; // int32 - constexpr std::ptrdiff_t m_nInventoryImageRgbaHeight = 0x84; // int32 - constexpr std::ptrdiff_t m_szCurrentLoadCachedFileName = 0x88; // char[260] - constexpr std::ptrdiff_t m_bRestoreCustomMaterialAfterPrecache = 0x1B8; // bool - constexpr std::ptrdiff_t m_iItemDefinitionIndex = 0x1BA; // uint16 - constexpr std::ptrdiff_t m_iEntityQuality = 0x1BC; // int32 - constexpr std::ptrdiff_t m_iEntityLevel = 0x1C0; // uint32 - constexpr std::ptrdiff_t m_iItemID = 0x1C8; // uint64 - constexpr std::ptrdiff_t m_iItemIDHigh = 0x1D0; // uint32 - constexpr std::ptrdiff_t m_iItemIDLow = 0x1D4; // uint32 - constexpr std::ptrdiff_t m_iAccountID = 0x1D8; // uint32 - constexpr std::ptrdiff_t m_iInventoryPosition = 0x1DC; // uint32 - constexpr std::ptrdiff_t m_bInitialized = 0x1E8; // bool - constexpr std::ptrdiff_t m_bDisallowSOC = 0x1E9; // bool - constexpr std::ptrdiff_t m_bIsStoreItem = 0x1EA; // bool - constexpr std::ptrdiff_t m_bIsTradeItem = 0x1EB; // bool - constexpr std::ptrdiff_t m_iEntityQuantity = 0x1EC; // int32 - constexpr std::ptrdiff_t m_iRarityOverride = 0x1F0; // int32 - constexpr std::ptrdiff_t m_iQualityOverride = 0x1F4; // int32 - constexpr std::ptrdiff_t m_unClientFlags = 0x1F8; // uint8 - constexpr std::ptrdiff_t m_unOverrideStyle = 0x1F9; // uint8 - constexpr std::ptrdiff_t m_AttributeList = 0x210; // CAttributeList - constexpr std::ptrdiff_t m_NetworkedDynamicAttributes = 0x270; // CAttributeList - constexpr std::ptrdiff_t m_szCustomName = 0x2D0; // char[161] - constexpr std::ptrdiff_t m_szCustomNameOverride = 0x371; // char[161] - constexpr std::ptrdiff_t m_bInitializedTags = 0x440; // bool - } - // Parent: C_BaseTrigger - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_bBombPlantedHere (bool) - namespace CBombTarget { - constexpr std::ptrdiff_t m_bBombPlantedHere = 0xCD8; // bool - } - // Parent: C_BaseTrigger - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_flFluidDensity (float) - namespace C_TriggerBuoyancy { - constexpr std::ptrdiff_t m_BuoyancyHelper = 0xCD8; // CBuoyancyHelper - constexpr std::ptrdiff_t m_flFluidDensity = 0xCF8; // float32 - } - // Parent: CBasePlayerController - // Fields count: 62 - // - // Metadata: - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // NetworkVarNames: m_pInGameMoneyServices (CCSPlayerController_InGameMoneyServices*) - // NetworkVarNames: m_pInventoryServices (CCSPlayerController_InventoryServices*) - // NetworkVarNames: m_pActionTrackingServices (CCSPlayerController_ActionTrackingServices*) - // NetworkVarNames: m_pDamageServices (CCSPlayerController_DamageServices*) - // NetworkVarNames: m_iPing (uint32) - // NetworkVarNames: m_bHasCommunicationAbuseMute (bool) - // NetworkVarNames: m_szCrosshairCodes (string_t) - // NetworkVarNames: m_iPendingTeamNum (uint8) - // NetworkVarNames: m_flForceTeamTime (GameTime_t) - // NetworkVarNames: m_iCompTeammateColor (int) - // NetworkVarNames: m_bEverPlayedOnTeam (bool) - // NetworkVarNames: m_szClan (string_t) - // NetworkVarNames: m_iCoachingTeam (int) - // NetworkVarNames: m_nPlayerDominated (uint64) - // NetworkVarNames: m_nPlayerDominatingMe (uint64) - // NetworkVarNames: m_iCompetitiveRanking (int) - // NetworkVarNames: m_iCompetitiveWins (int) - // NetworkVarNames: m_iCompetitiveRankType (int8) - // NetworkVarNames: m_iCompetitiveRankingPredicted_Win (int) - // NetworkVarNames: m_iCompetitiveRankingPredicted_Loss (int) - // NetworkVarNames: m_iCompetitiveRankingPredicted_Tie (int) - // NetworkVarNames: m_nEndMatchNextMapVote (int) - // NetworkVarNames: m_unActiveQuestId (uint16) - // NetworkVarNames: m_nQuestProgressReason (QuestProgress::Reason) - // NetworkVarNames: m_unPlayerTvControlFlags (uint32) - // NetworkVarNames: m_nDisconnectionTick (int) - // NetworkVarNames: m_bControllingBot (bool) - // NetworkVarNames: m_bHasControlledBotThisRound (bool) - // NetworkVarNames: m_bCanControlObservedBot (bool) - // NetworkVarNames: m_hPlayerPawn (CHandle) - // NetworkVarNames: m_hObserverPawn (CHandle) - // NetworkVarNames: m_bPawnIsAlive (bool) - // NetworkVarNames: m_iPawnHealth (uint32) - // NetworkVarNames: m_iPawnArmor (int) - // NetworkVarNames: m_bPawnHasDefuser (bool) - // NetworkVarNames: m_bPawnHasHelmet (bool) - // NetworkVarNames: m_nPawnCharacterDefIndex (item_definition_index_t) - // NetworkVarNames: m_iPawnLifetimeStart (int) - // NetworkVarNames: m_iPawnLifetimeEnd (int) - // NetworkVarNames: m_iPawnBotDifficulty (int) - // NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle) - // NetworkVarNames: m_iScore (int32) - // NetworkVarNames: m_vecKills (EKillTypes_t) - // NetworkVarNames: m_bMvpNoMusic (bool) - // NetworkVarNames: m_eMvpReason (int) - // NetworkVarNames: m_iMusicKitID (int) - // NetworkVarNames: m_iMusicKitMVPs (int) - // NetworkVarNames: m_iMVPs (int) - namespace CCSPlayerController { - constexpr std::ptrdiff_t m_pInGameMoneyServices = 0x6F8; // CCSPlayerController_InGameMoneyServices* - constexpr std::ptrdiff_t m_pInventoryServices = 0x700; // CCSPlayerController_InventoryServices* - constexpr std::ptrdiff_t m_pActionTrackingServices = 0x708; // CCSPlayerController_ActionTrackingServices* - constexpr std::ptrdiff_t m_pDamageServices = 0x710; // CCSPlayerController_DamageServices* - constexpr std::ptrdiff_t m_iPing = 0x718; // uint32 - constexpr std::ptrdiff_t m_bHasCommunicationAbuseMute = 0x71C; // bool - constexpr std::ptrdiff_t m_szCrosshairCodes = 0x720; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iPendingTeamNum = 0x728; // uint8 - constexpr std::ptrdiff_t m_flForceTeamTime = 0x72C; // GameTime_t - constexpr std::ptrdiff_t m_iCompTeammateColor = 0x730; // int32 - constexpr std::ptrdiff_t m_bEverPlayedOnTeam = 0x734; // bool - constexpr std::ptrdiff_t m_flPreviousForceJoinTeamTime = 0x738; // GameTime_t - constexpr std::ptrdiff_t m_szClan = 0x740; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_sSanitizedPlayerName = 0x748; // CUtlString - constexpr std::ptrdiff_t m_iCoachingTeam = 0x750; // int32 - constexpr std::ptrdiff_t m_nPlayerDominated = 0x758; // uint64 - constexpr std::ptrdiff_t m_nPlayerDominatingMe = 0x760; // uint64 - constexpr std::ptrdiff_t m_iCompetitiveRanking = 0x768; // int32 - constexpr std::ptrdiff_t m_iCompetitiveWins = 0x76C; // int32 - constexpr std::ptrdiff_t m_iCompetitiveRankType = 0x770; // int8 - constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Win = 0x774; // int32 - constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Loss = 0x778; // int32 - constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Tie = 0x77C; // int32 - constexpr std::ptrdiff_t m_nEndMatchNextMapVote = 0x780; // int32 - constexpr std::ptrdiff_t m_unActiveQuestId = 0x784; // uint16 - constexpr std::ptrdiff_t m_nQuestProgressReason = 0x788; // QuestProgress::Reason - constexpr std::ptrdiff_t m_unPlayerTvControlFlags = 0x78C; // uint32 - constexpr std::ptrdiff_t m_iDraftIndex = 0x7B8; // int32 - constexpr std::ptrdiff_t m_msQueuedModeDisconnectionTimestamp = 0x7BC; // uint32 - constexpr std::ptrdiff_t m_uiAbandonRecordedReason = 0x7C0; // uint32 - constexpr std::ptrdiff_t m_bCannotBeKicked = 0x7C4; // bool - constexpr std::ptrdiff_t m_bEverFullyConnected = 0x7C5; // bool - constexpr std::ptrdiff_t m_bAbandonAllowsSurrender = 0x7C6; // bool - constexpr std::ptrdiff_t m_bAbandonOffersInstantSurrender = 0x7C7; // bool - constexpr std::ptrdiff_t m_bDisconnection1MinWarningPrinted = 0x7C8; // bool - constexpr std::ptrdiff_t m_bScoreReported = 0x7C9; // bool - constexpr std::ptrdiff_t m_nDisconnectionTick = 0x7CC; // int32 - constexpr std::ptrdiff_t m_bControllingBot = 0x7D8; // bool - constexpr std::ptrdiff_t m_bHasControlledBotThisRound = 0x7D9; // bool - constexpr std::ptrdiff_t m_bHasBeenControlledByPlayerThisRound = 0x7DA; // bool - constexpr std::ptrdiff_t m_nBotsControlledThisRound = 0x7DC; // int32 - constexpr std::ptrdiff_t m_bCanControlObservedBot = 0x7E0; // bool - constexpr std::ptrdiff_t m_hPlayerPawn = 0x7E4; // CHandle - constexpr std::ptrdiff_t m_hObserverPawn = 0x7E8; // CHandle - constexpr std::ptrdiff_t m_bPawnIsAlive = 0x7EC; // bool - constexpr std::ptrdiff_t m_iPawnHealth = 0x7F0; // uint32 - constexpr std::ptrdiff_t m_iPawnArmor = 0x7F4; // int32 - constexpr std::ptrdiff_t m_bPawnHasDefuser = 0x7F8; // bool - constexpr std::ptrdiff_t m_bPawnHasHelmet = 0x7F9; // bool - constexpr std::ptrdiff_t m_nPawnCharacterDefIndex = 0x7FA; // uint16 - constexpr std::ptrdiff_t m_iPawnLifetimeStart = 0x7FC; // int32 - constexpr std::ptrdiff_t m_iPawnLifetimeEnd = 0x800; // int32 - constexpr std::ptrdiff_t m_iPawnBotDifficulty = 0x804; // int32 - constexpr std::ptrdiff_t m_hOriginalControllerOfCurrentPawn = 0x808; // CHandle - constexpr std::ptrdiff_t m_iScore = 0x80C; // int32 - constexpr std::ptrdiff_t m_vecKills = 0x810; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_bMvpNoMusic = 0x828; // bool - constexpr std::ptrdiff_t m_eMvpReason = 0x82C; // int32 - constexpr std::ptrdiff_t m_iMusicKitID = 0x830; // int32 - constexpr std::ptrdiff_t m_iMusicKitMVPs = 0x834; // int32 - constexpr std::ptrdiff_t m_iMVPs = 0x838; // int32 - constexpr std::ptrdiff_t m_bIsPlayerNameDirty = 0x83C; // bool - } - // Parent: C_BaseTrigger - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_source (string_t) - // NetworkVarNames: m_destination (string_t) - namespace C_FootstepControl { - constexpr std::ptrdiff_t m_source = 0xCD8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_destination = 0xCE0; // CUtlSymbolLarge - } - // Parent: CBasePlayerWeaponVData - // Fields count: 92 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertySuppressBaseClassField - // MPropertySuppressBaseClassField - namespace CCSWeaponBaseVData { - constexpr std::ptrdiff_t m_WeaponType = 0x248; // CSWeaponType - constexpr std::ptrdiff_t m_WeaponCategory = 0x24C; // CSWeaponCategory - constexpr std::ptrdiff_t m_szViewModel = 0x250; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szPlayerModel = 0x330; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szWorldDroppedModel = 0x410; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szAimsightLensMaskModel = 0x4F0; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szMagazineModel = 0x5D0; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szHeatEffect = 0x6B0; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szEjectBrassEffect = 0x790; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szMuzzleFlashParticleAlt = 0x870; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticle = 0x950; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticleAlt = 0xA30; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szTracerParticle = 0xB10; // CResourceNameTyped> - constexpr std::ptrdiff_t m_GearSlot = 0xBF0; // gear_slot_t - constexpr std::ptrdiff_t m_GearSlotPosition = 0xBF4; // int32 - constexpr std::ptrdiff_t m_DefaultLoadoutSlot = 0xBF8; // loadout_slot_t - constexpr std::ptrdiff_t m_sWrongTeamMsg = 0xC00; // CUtlString - constexpr std::ptrdiff_t m_nPrice = 0xC08; // int32 - constexpr std::ptrdiff_t m_nKillAward = 0xC0C; // int32 - constexpr std::ptrdiff_t m_nPrimaryReserveAmmoMax = 0xC10; // int32 - constexpr std::ptrdiff_t m_nSecondaryReserveAmmoMax = 0xC14; // int32 - constexpr std::ptrdiff_t m_bMeleeWeapon = 0xC18; // bool - constexpr std::ptrdiff_t m_bHasBurstMode = 0xC19; // bool - constexpr std::ptrdiff_t m_bIsRevolver = 0xC1A; // bool - constexpr std::ptrdiff_t m_bCannotShootUnderwater = 0xC1B; // bool - constexpr std::ptrdiff_t m_szName = 0xC20; // CGlobalSymbol - constexpr std::ptrdiff_t m_szAnimExtension = 0xC28; // CUtlString - constexpr std::ptrdiff_t m_eSilencerType = 0xC30; // CSWeaponSilencerType - constexpr std::ptrdiff_t m_nCrosshairMinDistance = 0xC34; // int32 - constexpr std::ptrdiff_t m_nCrosshairDeltaDistance = 0xC38; // int32 - constexpr std::ptrdiff_t m_bIsFullAuto = 0xC3C; // bool - constexpr std::ptrdiff_t m_nNumBullets = 0xC40; // int32 - constexpr std::ptrdiff_t m_flCycleTime = 0xC44; // CFiringModeFloat - constexpr std::ptrdiff_t m_flMaxSpeed = 0xC4C; // CFiringModeFloat - constexpr std::ptrdiff_t m_flSpread = 0xC54; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyCrouch = 0xC5C; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyStand = 0xC64; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyJump = 0xC6C; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyLand = 0xC74; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyLadder = 0xC7C; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyFire = 0xC84; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyMove = 0xC8C; // CFiringModeFloat - constexpr std::ptrdiff_t m_flRecoilAngle = 0xC94; // CFiringModeFloat - constexpr std::ptrdiff_t m_flRecoilAngleVariance = 0xC9C; // CFiringModeFloat - constexpr std::ptrdiff_t m_flRecoilMagnitude = 0xCA4; // CFiringModeFloat - constexpr std::ptrdiff_t m_flRecoilMagnitudeVariance = 0xCAC; // CFiringModeFloat - constexpr std::ptrdiff_t m_nTracerFrequency = 0xCB4; // CFiringModeInt - constexpr std::ptrdiff_t m_flInaccuracyJumpInitial = 0xCBC; // float32 - constexpr std::ptrdiff_t m_flInaccuracyJumpApex = 0xCC0; // float32 - constexpr std::ptrdiff_t m_flInaccuracyReload = 0xCC4; // float32 - constexpr std::ptrdiff_t m_nRecoilSeed = 0xCC8; // int32 - constexpr std::ptrdiff_t m_nSpreadSeed = 0xCCC; // int32 - constexpr std::ptrdiff_t m_flTimeToIdleAfterFire = 0xCD0; // float32 - constexpr std::ptrdiff_t m_flIdleInterval = 0xCD4; // float32 - constexpr std::ptrdiff_t m_flAttackMovespeedFactor = 0xCD8; // float32 - constexpr std::ptrdiff_t m_flHeatPerShot = 0xCDC; // float32 - constexpr std::ptrdiff_t m_flInaccuracyPitchShift = 0xCE0; // float32 - constexpr std::ptrdiff_t m_flInaccuracyAltSoundThreshold = 0xCE4; // float32 - constexpr std::ptrdiff_t m_flBotAudibleRange = 0xCE8; // float32 - constexpr std::ptrdiff_t m_szUseRadioSubtitle = 0xCF0; // CUtlString - constexpr std::ptrdiff_t m_bUnzoomsAfterShot = 0xCF8; // bool - constexpr std::ptrdiff_t m_bHideViewModelWhenZoomed = 0xCF9; // bool - constexpr std::ptrdiff_t m_nZoomLevels = 0xCFC; // int32 - constexpr std::ptrdiff_t m_nZoomFOV1 = 0xD00; // int32 - constexpr std::ptrdiff_t m_nZoomFOV2 = 0xD04; // int32 - constexpr std::ptrdiff_t m_flZoomTime0 = 0xD08; // float32 - constexpr std::ptrdiff_t m_flZoomTime1 = 0xD0C; // float32 - constexpr std::ptrdiff_t m_flZoomTime2 = 0xD10; // float32 - constexpr std::ptrdiff_t m_flIronSightPullUpSpeed = 0xD14; // float32 - constexpr std::ptrdiff_t m_flIronSightPutDownSpeed = 0xD18; // float32 - constexpr std::ptrdiff_t m_flIronSightFOV = 0xD1C; // float32 - constexpr std::ptrdiff_t m_flIronSightPivotForward = 0xD20; // float32 - constexpr std::ptrdiff_t m_flIronSightLooseness = 0xD24; // float32 - constexpr std::ptrdiff_t m_angPivotAngle = 0xD28; // QAngle - constexpr std::ptrdiff_t m_vecIronSightEyePos = 0xD34; // - constexpr std::ptrdiff_t m_nDamage = 0xD40; // int32 - constexpr std::ptrdiff_t m_flHeadshotMultiplier = 0xD44; // float32 - constexpr std::ptrdiff_t m_flArmorRatio = 0xD48; // float32 - constexpr std::ptrdiff_t m_flPenetration = 0xD4C; // float32 - constexpr std::ptrdiff_t m_flRange = 0xD50; // float32 - constexpr std::ptrdiff_t m_flRangeModifier = 0xD54; // float32 - constexpr std::ptrdiff_t m_flFlinchVelocityModifierLarge = 0xD58; // float32 - constexpr std::ptrdiff_t m_flFlinchVelocityModifierSmall = 0xD5C; // float32 - constexpr std::ptrdiff_t m_flRecoveryTimeCrouch = 0xD60; // float32 - constexpr std::ptrdiff_t m_flRecoveryTimeStand = 0xD64; // float32 - constexpr std::ptrdiff_t m_flRecoveryTimeCrouchFinal = 0xD68; // float32 - constexpr std::ptrdiff_t m_flRecoveryTimeStandFinal = 0xD6C; // float32 - constexpr std::ptrdiff_t m_nRecoveryTransitionStartBullet = 0xD70; // int32 - constexpr std::ptrdiff_t m_nRecoveryTransitionEndBullet = 0xD74; // int32 - constexpr std::ptrdiff_t m_flThrowVelocity = 0xD78; // float32 - constexpr std::ptrdiff_t m_vSmokeColor = 0xD7C; // - constexpr std::ptrdiff_t m_szAnimClass = 0xD88; // CGlobalSymbol - } - // Parent: None - // Fields count: 16 - // - // Metadata: - // NetworkVarNames: m_nUniqueID (int) - // NetworkVarNames: m_unAccountID (uint32) - // NetworkVarNames: m_unTraceID (uint32) - // NetworkVarNames: m_rtGcTime (uint32) - // NetworkVarNames: m_vecEndPos (Vector) - // NetworkVarNames: m_vecStart (Vector) - // NetworkVarNames: m_vecLeft (Vector) - // NetworkVarNames: m_vecNormal (Vector) - // NetworkVarNames: m_nPlayer (int) - // NetworkVarNames: m_nEntity (int) - // NetworkVarNames: m_nHitbox (int) - // NetworkVarNames: m_flCreationTime (float) - // NetworkVarNames: m_nTintID (int) - // NetworkVarNames: m_nVersion (uint8) - // NetworkVarNames: m_ubSignature (uint8) - namespace C_PlayerSprayDecal { - constexpr std::ptrdiff_t m_nUniqueID = 0xCD0; // int32 - constexpr std::ptrdiff_t m_unAccountID = 0xCD4; // uint32 - constexpr std::ptrdiff_t m_unTraceID = 0xCD8; // uint32 - constexpr std::ptrdiff_t m_rtGcTime = 0xCDC; // uint32 - constexpr std::ptrdiff_t m_vecEndPos = 0xCE0; // - constexpr std::ptrdiff_t m_vecStart = 0xCEC; // - constexpr std::ptrdiff_t m_vecLeft = 0xCF8; // - constexpr std::ptrdiff_t m_vecNormal = 0xD04; // - constexpr std::ptrdiff_t m_nPlayer = 0xD10; // int32 - constexpr std::ptrdiff_t m_nEntity = 0xD14; // int32 - constexpr std::ptrdiff_t m_nHitbox = 0xD18; // int32 - constexpr std::ptrdiff_t m_flCreationTime = 0xD1C; // float32 - constexpr std::ptrdiff_t m_nTintID = 0xD20; // int32 - constexpr std::ptrdiff_t m_nVersion = 0xD24; // uint8 - constexpr std::ptrdiff_t m_ubSignature = 0xD25; // uint8[128] - constexpr std::ptrdiff_t m_SprayRenderHelper = 0xDB0; // CPlayerSprayDecalRenderHelper - } - // Parent: C_BaseModelEntity - // Fields count: 8 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkOverride - // NetworkVarNames: m_vecMoveDirEntitySpace (Vector) - // NetworkVarNames: m_flTargetSpeed (float32) - // NetworkVarNames: m_nTransitionStartTick (GameTick_t) - // NetworkVarNames: m_nTransitionDurationTicks (int) - // NetworkVarNames: m_flTransitionStartSpeed (float32) - // NetworkVarNames: m_hConveyorModels (EHANDLE) - namespace C_FuncConveyor { - constexpr std::ptrdiff_t m_vecMoveDirEntitySpace = 0xCD8; // - constexpr std::ptrdiff_t m_flTargetSpeed = 0xCE4; // float32 - constexpr std::ptrdiff_t m_nTransitionStartTick = 0xCE8; // GameTick_t - constexpr std::ptrdiff_t m_nTransitionDurationTicks = 0xCEC; // int32 - constexpr std::ptrdiff_t m_flTransitionStartSpeed = 0xCF0; // float32 - constexpr std::ptrdiff_t m_hConveyorModels = 0xCF8; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_flCurrentConveyorOffset = 0xD10; // float32 - constexpr std::ptrdiff_t m_flCurrentConveyorSpeed = 0xD14; // float32 - } - // Parent: C_BaseModelEntity - // Fields count: 19 - // - // Metadata: - // NetworkVarNames: m_firePositions (Vector) - // NetworkVarNames: m_fireParentPositions (Vector) - // NetworkVarNames: m_bFireIsBurning (bool) - // NetworkVarNames: m_BurnNormal (Vector) - // NetworkVarNames: m_fireCount (int) - // NetworkVarNames: m_nInfernoType (int) - // NetworkVarNames: m_nFireLifetime (float) - // NetworkVarNames: m_bInPostEffectTime (bool) - // NetworkVarNames: m_nFireEffectTickBegin (int) - namespace C_Inferno { - constexpr std::ptrdiff_t m_nfxFireDamageEffect = 0xD10; // ParticleIndex_t - constexpr std::ptrdiff_t m_firePositions = 0xD14; // Vector[64] - constexpr std::ptrdiff_t m_fireParentPositions = 0x1014; // Vector[64] - constexpr std::ptrdiff_t m_bFireIsBurning = 0x1314; // bool[64] - constexpr std::ptrdiff_t m_BurnNormal = 0x1354; // Vector[64] - constexpr std::ptrdiff_t m_fireCount = 0x1654; // int32 - constexpr std::ptrdiff_t m_nInfernoType = 0x1658; // int32 - constexpr std::ptrdiff_t m_nFireLifetime = 0x165C; // float32 - constexpr std::ptrdiff_t m_bInPostEffectTime = 0x1660; // bool - constexpr std::ptrdiff_t m_lastFireCount = 0x1664; // int32 - constexpr std::ptrdiff_t m_nFireEffectTickBegin = 0x1668; // int32 - constexpr std::ptrdiff_t m_drawableCount = 0x8270; // int32 - constexpr std::ptrdiff_t m_blosCheck = 0x8274; // bool - constexpr std::ptrdiff_t m_nlosperiod = 0x8278; // int32 - constexpr std::ptrdiff_t m_maxFireHalfWidth = 0x827C; // float32 - constexpr std::ptrdiff_t m_maxFireHeight = 0x8280; // float32 - constexpr std::ptrdiff_t m_minBounds = 0x8284; // - constexpr std::ptrdiff_t m_maxBounds = 0x8290; // - constexpr std::ptrdiff_t m_flLastGrassBurnThink = 0x829C; // float32 - } - // Parent: C_BaseModelEntity - // Fields count: 51 - // - // Metadata: - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_nColorMode (int) - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_flColorTemperature (float) - // NetworkVarNames: m_flBrightness (float) - // NetworkVarNames: m_flBrightnessScale (float) - // NetworkVarNames: m_nDirectLight (int) - // NetworkVarNames: m_nBakedShadowIndex (int) - // NetworkVarNames: m_nLuminaireShape (int) - // NetworkVarNames: m_flLuminaireSize (float) - // NetworkVarNames: m_flLuminaireAnisotropy (float) - // NetworkVarNames: m_LightStyleString (CUtlString) - // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) - // NetworkVarNames: m_QueuedLightStyleStrings (CUtlString) - // NetworkVarNames: m_LightStyleEvents (CUtlString) - // NetworkVarNames: m_LightStyleTargets (CHandle) - // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) - // NetworkVarNames: m_flShape (float) - // NetworkVarNames: m_flSoftX (float) - // NetworkVarNames: m_flSoftY (float) - // NetworkVarNames: m_flSkirt (float) - // NetworkVarNames: m_flSkirtNear (float) - // NetworkVarNames: m_vSizeParams (Vector) - // NetworkVarNames: m_flRange (float) - // NetworkVarNames: m_vShear (Vector) - // NetworkVarNames: m_nBakeSpecularToCubemaps (int) - // NetworkVarNames: m_vBakeSpecularToCubemapsSize (Vector) - // NetworkVarNames: m_nCastShadows (int) - // NetworkVarNames: m_nShadowMapSize (int) - // NetworkVarNames: m_nShadowPriority (int) - // NetworkVarNames: m_bContactShadow (bool) - // NetworkVarNames: m_nBounceLight (int) - // NetworkVarNames: m_flBounceScale (float) - // NetworkVarNames: m_flMinRoughness (float) - // NetworkVarNames: m_vAlternateColor (Vector) - // NetworkVarNames: m_fAlternateColorBrightness (float) - // NetworkVarNames: m_nFog (int) - // NetworkVarNames: m_flFogStrength (float) - // NetworkVarNames: m_nFogShadows (int) - // NetworkVarNames: m_flFogScale (float) - // NetworkVarNames: m_flFadeSizeStart (float) - // NetworkVarNames: m_flFadeSizeEnd (float) - // NetworkVarNames: m_flShadowFadeSizeStart (float) - // NetworkVarNames: m_flShadowFadeSizeEnd (float) - // NetworkVarNames: m_bPrecomputedFieldsValid (bool) - // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) - // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) - // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) - namespace C_BarnLight { - constexpr std::ptrdiff_t m_bEnabled = 0xCD0; // bool - constexpr std::ptrdiff_t m_nColorMode = 0xCD4; // int32 - constexpr std::ptrdiff_t m_Color = 0xCD8; // Color - constexpr std::ptrdiff_t m_flColorTemperature = 0xCDC; // float32 - constexpr std::ptrdiff_t m_flBrightness = 0xCE0; // float32 - constexpr std::ptrdiff_t m_flBrightnessScale = 0xCE4; // float32 - constexpr std::ptrdiff_t m_nDirectLight = 0xCE8; // int32 - constexpr std::ptrdiff_t m_nBakedShadowIndex = 0xCEC; // int32 - constexpr std::ptrdiff_t m_nLuminaireShape = 0xCF0; // int32 - constexpr std::ptrdiff_t m_flLuminaireSize = 0xCF4; // float32 - constexpr std::ptrdiff_t m_flLuminaireAnisotropy = 0xCF8; // float32 - constexpr std::ptrdiff_t m_LightStyleString = 0xD00; // CUtlString - constexpr std::ptrdiff_t m_flLightStyleStartTime = 0xD08; // GameTime_t - constexpr std::ptrdiff_t m_QueuedLightStyleStrings = 0xD10; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_LightStyleEvents = 0xD28; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_LightStyleTargets = 0xD40; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_StyleEvent = 0xD58; // CEntityIOOutput[4] - constexpr std::ptrdiff_t m_hLightCookie = 0xDF8; // CStrongHandle - constexpr std::ptrdiff_t m_flShape = 0xE00; // float32 - constexpr std::ptrdiff_t m_flSoftX = 0xE04; // float32 - constexpr std::ptrdiff_t m_flSoftY = 0xE08; // float32 - constexpr std::ptrdiff_t m_flSkirt = 0xE0C; // float32 - constexpr std::ptrdiff_t m_flSkirtNear = 0xE10; // float32 - constexpr std::ptrdiff_t m_vSizeParams = 0xE14; // - constexpr std::ptrdiff_t m_flRange = 0xE20; // float32 - constexpr std::ptrdiff_t m_vShear = 0xE24; // - constexpr std::ptrdiff_t m_nBakeSpecularToCubemaps = 0xE30; // int32 - constexpr std::ptrdiff_t m_vBakeSpecularToCubemapsSize = 0xE34; // - constexpr std::ptrdiff_t m_nCastShadows = 0xE40; // int32 - constexpr std::ptrdiff_t m_nShadowMapSize = 0xE44; // int32 - constexpr std::ptrdiff_t m_nShadowPriority = 0xE48; // int32 - constexpr std::ptrdiff_t m_bContactShadow = 0xE4C; // bool - constexpr std::ptrdiff_t m_nBounceLight = 0xE50; // int32 - constexpr std::ptrdiff_t m_flBounceScale = 0xE54; // float32 - constexpr std::ptrdiff_t m_flMinRoughness = 0xE58; // float32 - constexpr std::ptrdiff_t m_vAlternateColor = 0xE5C; // - constexpr std::ptrdiff_t m_fAlternateColorBrightness = 0xE68; // float32 - constexpr std::ptrdiff_t m_nFog = 0xE6C; // int32 - constexpr std::ptrdiff_t m_flFogStrength = 0xE70; // float32 - constexpr std::ptrdiff_t m_nFogShadows = 0xE74; // int32 - constexpr std::ptrdiff_t m_flFogScale = 0xE78; // float32 - constexpr std::ptrdiff_t m_flFadeSizeStart = 0xE7C; // float32 - constexpr std::ptrdiff_t m_flFadeSizeEnd = 0xE80; // float32 - constexpr std::ptrdiff_t m_flShadowFadeSizeStart = 0xE84; // float32 - constexpr std::ptrdiff_t m_flShadowFadeSizeEnd = 0xE88; // float32 - constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0xE8C; // bool - constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0xE90; // - constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0xE9C; // - constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0xEA8; // - constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0xEB4; // QAngle - constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0xEC0; // - } - // Parent: C_BarnLight - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_bShowLight (bool) - namespace C_RectLight { - constexpr std::ptrdiff_t m_bShowLight = 0xF18; // bool - } - // Parent: C_BarnLight - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_flInnerAngle (float) - // NetworkVarNames: m_flOuterAngle (float) - // NetworkVarNames: m_bShowLight (bool) - namespace C_OmniLight { - constexpr std::ptrdiff_t m_flInnerAngle = 0xF18; // float32 - constexpr std::ptrdiff_t m_flOuterAngle = 0xF1C; // float32 - constexpr std::ptrdiff_t m_bShowLight = 0xF20; // bool - } - // Parent: C_Team - // Fields count: 10 - // - // Metadata: - // NetworkVarNames: m_szTeamMatchStat (char) - // NetworkVarNames: m_numMapVictories (int) - // NetworkVarNames: m_bSurrendered (bool) - // NetworkVarNames: m_scoreFirstHalf (int32) - // NetworkVarNames: m_scoreSecondHalf (int32) - // NetworkVarNames: m_scoreOvertime (int32) - // NetworkVarNames: m_szClanTeamname (char) - // NetworkVarNames: m_iClanID (uint32) - // NetworkVarNames: m_szTeamFlagImage (char) - // NetworkVarNames: m_szTeamLogoImage (char) - namespace C_CSTeam { - constexpr std::ptrdiff_t m_szTeamMatchStat = 0x608; // char[512] - constexpr std::ptrdiff_t m_numMapVictories = 0x808; // int32 - constexpr std::ptrdiff_t m_bSurrendered = 0x80C; // bool - constexpr std::ptrdiff_t m_scoreFirstHalf = 0x810; // int32 - constexpr std::ptrdiff_t m_scoreSecondHalf = 0x814; // int32 - constexpr std::ptrdiff_t m_scoreOvertime = 0x818; // int32 - constexpr std::ptrdiff_t m_szClanTeamname = 0x81C; // char[129] - constexpr std::ptrdiff_t m_iClanID = 0x8A0; // uint32 - constexpr std::ptrdiff_t m_szTeamFlagImage = 0x8A4; // char[8] - constexpr std::ptrdiff_t m_szTeamLogoImage = 0x8AC; // char[8] - } - // Parent: C_BaseModelEntity - // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) - // NetworkVarNames: m_hSkyMaterialLightingOnly (HMaterialStrong) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_vTintColor (Color) - // NetworkVarNames: m_vTintColorLightingOnly (Color) - // NetworkVarNames: m_flBrightnessScale (float) - // NetworkVarNames: m_nFogType (int) - // NetworkVarNames: m_flFogMinStart (float) - // NetworkVarNames: m_flFogMinEnd (float) - // NetworkVarNames: m_flFogMaxStart (float) - // NetworkVarNames: m_flFogMaxEnd (float) - // NetworkVarNames: m_bEnabled (bool) - namespace C_EnvSky { - constexpr std::ptrdiff_t m_hSkyMaterial = 0xCD0; // CStrongHandle - constexpr std::ptrdiff_t m_hSkyMaterialLightingOnly = 0xCD8; // CStrongHandle - constexpr std::ptrdiff_t m_bStartDisabled = 0xCE0; // bool - constexpr std::ptrdiff_t m_vTintColor = 0xCE1; // Color - constexpr std::ptrdiff_t m_vTintColorLightingOnly = 0xCE5; // Color - constexpr std::ptrdiff_t m_flBrightnessScale = 0xCEC; // float32 - constexpr std::ptrdiff_t m_nFogType = 0xCF0; // int32 - constexpr std::ptrdiff_t m_flFogMinStart = 0xCF4; // float32 - constexpr std::ptrdiff_t m_flFogMinEnd = 0xCF8; // float32 - constexpr std::ptrdiff_t m_flFogMaxStart = 0xCFC; // float32 - constexpr std::ptrdiff_t m_flFogMaxEnd = 0xD00; // float32 - constexpr std::ptrdiff_t m_bEnabled = 0xD04; // bool - } - // Parent: C_BaseModelEntity - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) - namespace C_LightEntity { - constexpr std::ptrdiff_t m_CLightComponent = 0xCD0; // CLightComponent* - } - // Parent: C_BaseTrigger - // Fields count: 16 - // - // Metadata: - // NetworkVarNames: m_hPostSettings (HPostProcessingStrong) - // NetworkVarNames: m_flFadeDuration (float) - // NetworkVarNames: m_flMinLogExposure (float) - // NetworkVarNames: m_flMaxLogExposure (float) - // NetworkVarNames: m_flMinExposure (float) - // NetworkVarNames: m_flMaxExposure (float) - // NetworkVarNames: m_flExposureCompensation (float) - // NetworkVarNames: m_flExposureFadeSpeedUp (float) - // NetworkVarNames: m_flExposureFadeSpeedDown (float) - // NetworkVarNames: m_flTonemapEVSmoothingRange (float) - // NetworkVarNames: m_bMaster (bool) - // NetworkVarNames: m_bExposureControl (bool) - // NetworkVarNames: m_flRate (float) - // NetworkVarNames: m_flTonemapPercentTarget (float) - // NetworkVarNames: m_flTonemapPercentBrightPixels (float) - // NetworkVarNames: m_flTonemapMinAvgLum (float) - namespace C_PostProcessingVolume { - constexpr std::ptrdiff_t m_hPostSettings = 0xCE8; // CStrongHandle - constexpr std::ptrdiff_t m_flFadeDuration = 0xCF0; // float32 - constexpr std::ptrdiff_t m_flMinLogExposure = 0xCF4; // float32 - constexpr std::ptrdiff_t m_flMaxLogExposure = 0xCF8; // float32 - constexpr std::ptrdiff_t m_flMinExposure = 0xCFC; // float32 - constexpr std::ptrdiff_t m_flMaxExposure = 0xD00; // float32 - constexpr std::ptrdiff_t m_flExposureCompensation = 0xD04; // float32 - constexpr std::ptrdiff_t m_flExposureFadeSpeedUp = 0xD08; // float32 - constexpr std::ptrdiff_t m_flExposureFadeSpeedDown = 0xD0C; // float32 - constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0xD10; // float32 - constexpr std::ptrdiff_t m_bMaster = 0xD14; // bool - constexpr std::ptrdiff_t m_bExposureControl = 0xD15; // bool - constexpr std::ptrdiff_t m_flRate = 0xD18; // float32 - constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0xD1C; // float32 - constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0xD20; // float32 - constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0xD24; // float32 - } - // Parent: C_ParticleSystem - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_flAlphaScale (float32) - // NetworkVarNames: m_flRadiusScale (float32) - // NetworkVarNames: m_flSelfIllumScale (float32) - // NetworkVarNames: m_ColorTint (Color) - // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) - namespace C_EnvParticleGlow { - constexpr std::ptrdiff_t m_flAlphaScale = 0x1280; // float32 - constexpr std::ptrdiff_t m_flRadiusScale = 0x1284; // float32 - constexpr std::ptrdiff_t m_flSelfIllumScale = 0x1288; // float32 - constexpr std::ptrdiff_t m_ColorTint = 0x128C; // Color - constexpr std::ptrdiff_t m_hTextureOverride = 0x1290; // CStrongHandle - } - // Parent: C_BaseModelEntity - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_bLoop (bool) - // NetworkVarNames: m_flFPS (float) - // NetworkVarNames: m_hPositionKeys (HRenderTextureStrong) - // NetworkVarNames: m_hRotationKeys (HRenderTextureStrong) - // NetworkVarNames: m_vAnimationBoundsMin (Vector) - // NetworkVarNames: m_vAnimationBoundsMax (Vector) - // NetworkVarNames: m_flStartTime (float) - // NetworkVarNames: m_flStartFrame (float) - namespace C_TextureBasedAnimatable { - constexpr std::ptrdiff_t m_bLoop = 0xCD0; // bool - constexpr std::ptrdiff_t m_flFPS = 0xCD4; // float32 - constexpr std::ptrdiff_t m_hPositionKeys = 0xCD8; // CStrongHandle - constexpr std::ptrdiff_t m_hRotationKeys = 0xCE0; // CStrongHandle - constexpr std::ptrdiff_t m_vAnimationBoundsMin = 0xCE8; // - constexpr std::ptrdiff_t m_vAnimationBoundsMax = 0xCF4; // - constexpr std::ptrdiff_t m_flStartTime = 0xD00; // float32 - constexpr std::ptrdiff_t m_flStartFrame = 0xD04; // float32 - } - // Parent: C_BaseModelEntity - // Fields count: 13 - // - // Metadata: - // MNetworkIncludeByName - // NetworkVarNames: m_bInitiallyPopulateInterpHistory (bool) - // NetworkVarNames: m_bAnimGraphUpdateEnabled (bool) - // NetworkVarNames: m_vecForce (Vector) - // NetworkVarNames: m_nForceBone (int32) - // NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*) - // NetworkVarNames: m_bClientRagdoll (bool) - namespace CBaseAnimGraph { - constexpr std::ptrdiff_t m_bInitiallyPopulateInterpHistory = 0xD48; // bool - constexpr std::ptrdiff_t m_bSuppressAnimEventSounds = 0xD4A; // bool - constexpr std::ptrdiff_t m_bAnimGraphUpdateEnabled = 0xD58; // bool - constexpr std::ptrdiff_t m_flMaxSlopeDistance = 0xD5C; // float32 - constexpr std::ptrdiff_t m_vLastSlopeCheckPos = 0xD60; // - constexpr std::ptrdiff_t m_bAnimationUpdateScheduled = 0xD6C; // bool - constexpr std::ptrdiff_t m_vecForce = 0xD70; // - constexpr std::ptrdiff_t m_nForceBone = 0xD7C; // int32 - constexpr std::ptrdiff_t m_pClientsideRagdoll = 0xD80; // CBaseAnimGraph* - constexpr std::ptrdiff_t m_bBuiltRagdoll = 0xD88; // bool - constexpr std::ptrdiff_t m_pRagdollPose = 0xDA0; // PhysicsRagdollPose_t* - constexpr std::ptrdiff_t m_bClientRagdoll = 0xDA8; // bool - constexpr std::ptrdiff_t m_bHasAnimatedMaterialAttributes = 0xDB8; // bool - } - // Parent: None - // Fields count: 30 - // - // Metadata: - // NetworkVarNames: m_noGhostCollision (bool) - namespace C_BreakableProp { - constexpr std::ptrdiff_t m_OnBreak = 0xF20; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnHealthChanged = 0xF48; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnTakeDamage = 0xF70; // CEntityIOOutput - constexpr std::ptrdiff_t m_impactEnergyScale = 0xF98; // float32 - constexpr std::ptrdiff_t m_iMinHealthDmg = 0xF9C; // int32 - constexpr std::ptrdiff_t m_flPressureDelay = 0xFA0; // float32 - constexpr std::ptrdiff_t m_hBreaker = 0xFA4; // CHandle - constexpr std::ptrdiff_t m_PerformanceMode = 0xFA8; // PerformanceMode_t - constexpr std::ptrdiff_t m_flDmgModBullet = 0xFAC; // float32 - constexpr std::ptrdiff_t m_flDmgModClub = 0xFB0; // float32 - constexpr std::ptrdiff_t m_flDmgModExplosive = 0xFB4; // float32 - constexpr std::ptrdiff_t m_flDmgModFire = 0xFB8; // float32 - constexpr std::ptrdiff_t m_iszPhysicsDamageTableName = 0xFC0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszBasePropData = 0xFC8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iInteractions = 0xFD0; // int32 - constexpr std::ptrdiff_t m_flPreventDamageBeforeTime = 0xFD4; // GameTime_t - constexpr std::ptrdiff_t m_bHasBreakPiecesOrCommands = 0xFD8; // bool - constexpr std::ptrdiff_t m_explodeDamage = 0xFDC; // float32 - constexpr std::ptrdiff_t m_explodeRadius = 0xFE0; // float32 - constexpr std::ptrdiff_t m_explosionDelay = 0xFE8; // float32 - constexpr std::ptrdiff_t m_explosionBuildupSound = 0xFF0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_explosionCustomEffect = 0xFF8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_explosionCustomSound = 0x1000; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_explosionModifier = 0x1008; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hPhysicsAttacker = 0x1010; // CHandle - constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0x1014; // GameTime_t - constexpr std::ptrdiff_t m_flDefaultFadeScale = 0x1018; // float32 - constexpr std::ptrdiff_t m_hLastAttacker = 0x101C; // CHandle - constexpr std::ptrdiff_t m_hFlareEnt = 0x1020; // CHandle - constexpr std::ptrdiff_t m_noGhostCollision = 0x1024; // bool - } - // Parent: C_BreakableProp - // Fields count: 23 - // - // Metadata: - // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) - // NetworkVarNames: m_bUseAnimGraph (bool) - namespace C_DynamicProp { - constexpr std::ptrdiff_t m_bUseHitboxesForRenderBox = 0x1028; // bool - constexpr std::ptrdiff_t m_bUseAnimGraph = 0x1029; // bool - constexpr std::ptrdiff_t m_pOutputAnimBegun = 0x1030; // CEntityIOOutput - constexpr std::ptrdiff_t m_pOutputAnimOver = 0x1058; // CEntityIOOutput - constexpr std::ptrdiff_t m_pOutputAnimLoopCycleOver = 0x1080; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAnimReachedStart = 0x10A8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAnimReachedEnd = 0x10D0; // CEntityIOOutput - constexpr std::ptrdiff_t m_iszIdleAnim = 0x10F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nIdleAnimLoopMode = 0x1100; // AnimLoopMode_t - constexpr std::ptrdiff_t m_bRandomizeCycle = 0x1104; // bool - constexpr std::ptrdiff_t m_bStartDisabled = 0x1105; // bool - constexpr std::ptrdiff_t m_bFiredStartEndOutput = 0x1106; // bool - constexpr std::ptrdiff_t m_bForceNpcExclude = 0x1107; // bool - constexpr std::ptrdiff_t m_bCreateNonSolid = 0x1108; // bool - constexpr std::ptrdiff_t m_bIsOverrideProp = 0x1109; // bool - constexpr std::ptrdiff_t m_iInitialGlowState = 0x110C; // int32 - constexpr std::ptrdiff_t m_nGlowRange = 0x1110; // int32 - constexpr std::ptrdiff_t m_nGlowRangeMin = 0x1114; // int32 - constexpr std::ptrdiff_t m_glowColor = 0x1118; // Color - constexpr std::ptrdiff_t m_nGlowTeam = 0x111C; // int32 - constexpr std::ptrdiff_t m_iCachedFrameCount = 0x1120; // int32 - constexpr std::ptrdiff_t m_vecCachedRenderMins = 0x1124; // - constexpr std::ptrdiff_t m_vecCachedRenderMaxs = 0x1130; // - } - // Parent: C_BaseTrigger - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_MaxWeight (float) - // NetworkVarNames: m_FadeDuration (float) - // NetworkVarNames: m_Weight (float) - // NetworkVarNames: m_lookupFilename (char) - namespace C_ColorCorrectionVolume { - constexpr std::ptrdiff_t m_LastEnterWeight = 0xCD8; // float32 - constexpr std::ptrdiff_t m_LastEnterTime = 0xCDC; // float32 - constexpr std::ptrdiff_t m_LastExitWeight = 0xCE0; // float32 - constexpr std::ptrdiff_t m_LastExitTime = 0xCE4; // float32 - constexpr std::ptrdiff_t m_bEnabled = 0xCE8; // bool - constexpr std::ptrdiff_t m_MaxWeight = 0xCEC; // float32 - constexpr std::ptrdiff_t m_FadeDuration = 0xCF0; // float32 - constexpr std::ptrdiff_t m_Weight = 0xCF4; // float32 - constexpr std::ptrdiff_t m_lookupFilename = 0xCF8; // char[512] - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_targetCamera (CUtlString) - // NetworkVarNames: m_nResolutionEnum (int) - // NetworkVarNames: m_bRenderShadows (bool) - // NetworkVarNames: m_bUseUniqueColorTarget (bool) - // NetworkVarNames: m_brushModelName (CUtlString) - // NetworkVarNames: m_hTargetCamera (EHANDLE) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bDraw3DSkybox (bool) - namespace C_FuncMonitor { - constexpr std::ptrdiff_t m_targetCamera = 0xCD0; // CUtlString - constexpr std::ptrdiff_t m_nResolutionEnum = 0xCD8; // int32 - constexpr std::ptrdiff_t m_bRenderShadows = 0xCDC; // bool - constexpr std::ptrdiff_t m_bUseUniqueColorTarget = 0xCDD; // bool - constexpr std::ptrdiff_t m_brushModelName = 0xCE0; // CUtlString - constexpr std::ptrdiff_t m_hTargetCamera = 0xCE8; // CHandle - constexpr std::ptrdiff_t m_bEnabled = 0xCEC; // bool - constexpr std::ptrdiff_t m_bDraw3DSkybox = 0xCED; // bool - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkOverride - namespace C_FuncMoveLinear { - } - // Parent: CBaseAnimGraph - // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_flStartTimeInCommentary (float32) - // NetworkVarNames: m_iszCommentaryFile (string_t) - // NetworkVarNames: m_iszTitle (string_t) - // NetworkVarNames: m_iszSpeakers (string_t) - // NetworkVarNames: m_iNodeNumber (int) - // NetworkVarNames: m_iNodeNumberMax (int) - // NetworkVarNames: m_bListenedTo (bool) - // NetworkVarNames: m_hViewPosition (CHandle) - namespace C_PointCommentaryNode { - constexpr std::ptrdiff_t m_bActive = 0xEE0; // bool - constexpr std::ptrdiff_t m_bWasActive = 0xEE1; // bool - constexpr std::ptrdiff_t m_flEndTime = 0xEE4; // GameTime_t - constexpr std::ptrdiff_t m_flStartTime = 0xEE8; // GameTime_t - constexpr std::ptrdiff_t m_flStartTimeInCommentary = 0xEEC; // float32 - constexpr std::ptrdiff_t m_iszCommentaryFile = 0xEF0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszTitle = 0xEF8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSpeakers = 0xF00; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iNodeNumber = 0xF08; // int32 - constexpr std::ptrdiff_t m_iNodeNumberMax = 0xF0C; // int32 - constexpr std::ptrdiff_t m_bListenedTo = 0xF10; // bool - constexpr std::ptrdiff_t m_hViewPosition = 0xF20; // CHandle - constexpr std::ptrdiff_t m_bRestartAfterRestore = 0xF24; // bool - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_bIsUsable (bool) - namespace C_BaseDoor { - constexpr std::ptrdiff_t m_bIsUsable = 0xCD0; // bool - } - // Parent: CBaseAnimGraph - // Fields count: 19 - // - // Metadata: - // NetworkVarNames: m_flexWeight (float32) - // NetworkVarNames: m_blinktoggle (bool) - namespace C_BaseFlex { - constexpr std::ptrdiff_t m_flexWeight = 0xEE8; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_vLookTargetPosition = 0xF00; // - constexpr std::ptrdiff_t m_blinktoggle = 0xF18; // bool - constexpr std::ptrdiff_t m_nLastFlexUpdateFrameCount = 0xF78; // int32 - constexpr std::ptrdiff_t m_CachedViewTarget = 0xF7C; // - constexpr std::ptrdiff_t m_nNextSceneEventId = 0xF88; // uint32 - constexpr std::ptrdiff_t m_iBlink = 0xF8C; // int32 - constexpr std::ptrdiff_t m_blinktime = 0xF90; // float32 - constexpr std::ptrdiff_t m_prevblinktoggle = 0xF94; // bool - constexpr std::ptrdiff_t m_iJawOpen = 0xF98; // int32 - constexpr std::ptrdiff_t m_flJawOpenAmount = 0xF9C; // float32 - constexpr std::ptrdiff_t m_flBlinkAmount = 0xFA0; // float32 - constexpr std::ptrdiff_t m_iMouthAttachment = 0xFA4; // AttachmentHandle_t - constexpr std::ptrdiff_t m_iEyeAttachment = 0xFA5; // AttachmentHandle_t - constexpr std::ptrdiff_t m_bResetFlexWeightsOnModelChange = 0xFA6; // bool - constexpr std::ptrdiff_t m_nEyeOcclusionRendererBone = 0xFC0; // int32 - constexpr std::ptrdiff_t m_mEyeOcclusionRendererCameraToBoneTransform = 0xFC4; // matrix3x4_t - constexpr std::ptrdiff_t m_vEyeOcclusionRendererHalfExtent = 0xFF4; // - constexpr std::ptrdiff_t m_PhonemeClasses = 0x1010; // C_BaseFlex::Emphasized_Phoneme[3] - } - // Parent: CBaseAnimGraph - // Fields count: 23 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_poolOrigin (Vector) - // NetworkVarNames: m_waterLevel (float32) - // NetworkVarNames: m_x (float32) - // NetworkVarNames: m_y (float32) - // NetworkVarNames: m_z (float32) - // NetworkVarNames: m_angle (float32) - namespace C_Fish { - constexpr std::ptrdiff_t m_pos = 0xED8; // - constexpr std::ptrdiff_t m_vel = 0xEE4; // - constexpr std::ptrdiff_t m_angles = 0xEF0; // QAngle - constexpr std::ptrdiff_t m_localLifeState = 0xEFC; // int32 - constexpr std::ptrdiff_t m_deathDepth = 0xF00; // float32 - constexpr std::ptrdiff_t m_deathAngle = 0xF04; // float32 - constexpr std::ptrdiff_t m_buoyancy = 0xF08; // float32 - constexpr std::ptrdiff_t m_wiggleTimer = 0xF10; // CountdownTimer - constexpr std::ptrdiff_t m_wigglePhase = 0xF28; // float32 - constexpr std::ptrdiff_t m_wiggleRate = 0xF2C; // float32 - constexpr std::ptrdiff_t m_actualPos = 0xF30; // - constexpr std::ptrdiff_t m_actualAngles = 0xF3C; // QAngle - constexpr std::ptrdiff_t m_poolOrigin = 0xF48; // - constexpr std::ptrdiff_t m_waterLevel = 0xF54; // float32 - constexpr std::ptrdiff_t m_gotUpdate = 0xF58; // bool - constexpr std::ptrdiff_t m_x = 0xF5C; // float32 - constexpr std::ptrdiff_t m_y = 0xF60; // float32 - constexpr std::ptrdiff_t m_z = 0xF64; // float32 - constexpr std::ptrdiff_t m_angle = 0xF68; // float32 - constexpr std::ptrdiff_t m_errorHistory = 0xF6C; // float32[20] - constexpr std::ptrdiff_t m_errorHistoryIndex = 0xFBC; // int32 - constexpr std::ptrdiff_t m_errorHistoryCount = 0xFC0; // int32 - constexpr std::ptrdiff_t m_averageError = 0xFC4; // float32 - } - // Parent: C_BreakableProp - // Fields count: 1 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkIncludeByName - // NetworkVarNames: m_bAwake (bool) - namespace C_PhysicsProp { - constexpr std::ptrdiff_t m_bAwake = 0x1028; // bool - } - // Parent: C_DynamicProp - // Fields count: 7 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkIncludeByName - // NetworkVarNames: m_eDoorState (DoorState_t) - // NetworkVarNames: m_bLocked (bool) - // NetworkVarNames: m_closedPosition (Vector) - // NetworkVarNames: m_closedAngles (QAngle) - // NetworkVarNames: m_hMaster (CHandle) - namespace C_BasePropDoor { - constexpr std::ptrdiff_t m_eDoorState = 0x1150; // DoorState_t - constexpr std::ptrdiff_t m_modelChanged = 0x1154; // bool - constexpr std::ptrdiff_t m_bLocked = 0x1155; // bool - constexpr std::ptrdiff_t m_closedPosition = 0x1158; // - constexpr std::ptrdiff_t m_closedAngles = 0x1164; // QAngle - constexpr std::ptrdiff_t m_hMaster = 0x1170; // CHandle - constexpr std::ptrdiff_t m_vWhereToSetLightingOrigin = 0x1174; // - } - // Parent: CBaseAnimGraph - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_ragPos (Vector) - // NetworkVarNames: m_ragAngles (QAngle) - // NetworkVarNames: m_flBlendWeight (float32) - // NetworkVarNames: m_hRagdollSource (EHANDLE) - namespace C_RagdollProp { - constexpr std::ptrdiff_t m_ragPos = 0xEE0; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_ragAngles = 0xEF8; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_flBlendWeight = 0xF10; // float32 - constexpr std::ptrdiff_t m_hRagdollSource = 0xF14; // CHandle - constexpr std::ptrdiff_t m_iEyeAttachment = 0xF18; // AttachmentHandle_t - constexpr std::ptrdiff_t m_flBlendWeightCurrent = 0xF1C; // float32 - constexpr std::ptrdiff_t m_parentPhysicsBoneIndices = 0xF20; // CUtlVector - constexpr std::ptrdiff_t m_worldSpaceBoneComputationOrder = 0xF38; // CUtlVector - } - // Parent: C_PhysicsProp - // Fields count: 1 - // - // Metadata: - // MNetworkExcludeByName - // NetworkVarNames: m_ShardDesc (shard_model_desc_t) - namespace C_ShatterGlassShardPhysics { - constexpr std::ptrdiff_t m_ShardDesc = 0x1038; // shard_model_desc_t - } - // Parent: C_BaseFlex - // Fields count: 20 - // - // Metadata: - // NetworkVarNames: m_AttributeManager (CAttributeContainer) - // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) - // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) - // NetworkVarNames: m_nFallbackPaintKit (int) - // NetworkVarNames: m_nFallbackSeed (int) - // NetworkVarNames: m_flFallbackWear (float) - // NetworkVarNames: m_nFallbackStatTrak (int) - namespace C_EconEntity { - constexpr std::ptrdiff_t m_flFlexDelayTime = 0x1080; // float32 - constexpr std::ptrdiff_t m_flFlexDelayedWeight = 0x1088; // float32* - constexpr std::ptrdiff_t m_bAttributesInitialized = 0x1090; // bool - constexpr std::ptrdiff_t m_AttributeManager = 0x1098; // C_AttributeContainer - constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0x1540; // uint32 - constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x1544; // uint32 - constexpr std::ptrdiff_t m_nFallbackPaintKit = 0x1548; // int32 - constexpr std::ptrdiff_t m_nFallbackSeed = 0x154C; // int32 - constexpr std::ptrdiff_t m_flFallbackWear = 0x1550; // float32 - constexpr std::ptrdiff_t m_nFallbackStatTrak = 0x1554; // int32 - constexpr std::ptrdiff_t m_bClientside = 0x1558; // bool - constexpr std::ptrdiff_t m_bParticleSystemsCreated = 0x1559; // bool - constexpr std::ptrdiff_t m_vecAttachedParticles = 0x1560; // CUtlVector - constexpr std::ptrdiff_t m_hViewmodelAttachment = 0x1578; // CHandle - constexpr std::ptrdiff_t m_iOldTeam = 0x157C; // int32 - constexpr std::ptrdiff_t m_bAttachmentDirty = 0x1580; // bool - constexpr std::ptrdiff_t m_nUnloadedModelIndex = 0x1584; // int32 - constexpr std::ptrdiff_t m_iNumOwnerValidationRetries = 0x1588; // int32 - constexpr std::ptrdiff_t m_hOldProvidee = 0x1598; // CHandle - constexpr std::ptrdiff_t m_vecAttachedModels = 0x15A0; // CUtlVector - } - // Parent: C_BaseFlex - // Fields count: 12 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // NetworkVarNames: m_bIsLive (bool) - // NetworkVarNames: m_DmgRadius (float32) - // NetworkVarNames: m_flDetonateTime (GameTime_t) - // NetworkVarNames: m_flDamage (float32) - // NetworkVarNames: m_hThrower (CHandle) - namespace C_BaseGrenade { - constexpr std::ptrdiff_t m_bHasWarnedAI = 0x1070; // bool - constexpr std::ptrdiff_t m_bIsSmokeGrenade = 0x1071; // bool - constexpr std::ptrdiff_t m_bIsLive = 0x1072; // bool - constexpr std::ptrdiff_t m_DmgRadius = 0x1074; // float32 - constexpr std::ptrdiff_t m_flDetonateTime = 0x1078; // GameTime_t - constexpr std::ptrdiff_t m_flWarnAITime = 0x107C; // float32 - constexpr std::ptrdiff_t m_flDamage = 0x1080; // float32 - constexpr std::ptrdiff_t m_iszBounceSound = 0x1088; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_ExplosionSound = 0x1090; // CUtlString - constexpr std::ptrdiff_t m_hThrower = 0x109C; // CHandle - constexpr std::ptrdiff_t m_flNextAttack = 0x10B4; // GameTime_t - constexpr std::ptrdiff_t m_hOriginalThrower = 0x10B8; // CHandle - } - // Parent: CBaseAnimGraph - // Fields count: 17 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkExcludeByUserGroup - // MNetworkOverride - // MNetworkIncludeByName - // NetworkVarNames: m_nViewModelIndex (uint32) - // NetworkVarNames: m_nAnimationParity (uint32) - // NetworkVarNames: m_flAnimationStartTime (float32) - // NetworkVarNames: m_hWeapon (CHandle) - // NetworkVarNames: m_hControlPanel (CHandle) - namespace C_BaseViewModel { - constexpr std::ptrdiff_t m_vecLastFacing = 0xEE0; // - constexpr std::ptrdiff_t m_nViewModelIndex = 0xEEC; // uint32 - constexpr std::ptrdiff_t m_nAnimationParity = 0xEF0; // uint32 - constexpr std::ptrdiff_t m_flAnimationStartTime = 0xEF4; // float32 - constexpr std::ptrdiff_t m_hWeapon = 0xEF8; // CHandle - constexpr std::ptrdiff_t m_sVMName = 0xF00; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_sAnimationPrefix = 0xF08; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hWeaponModel = 0xF10; // CHandle - constexpr std::ptrdiff_t m_iCameraAttachment = 0xF14; // AttachmentHandle_t - constexpr std::ptrdiff_t m_vecLastCameraAngles = 0xF18; // QAngle - constexpr std::ptrdiff_t m_previousElapsedDuration = 0xF24; // float32 - constexpr std::ptrdiff_t m_previousCycle = 0xF28; // float32 - constexpr std::ptrdiff_t m_nOldAnimationParity = 0xF2C; // int32 - constexpr std::ptrdiff_t m_hOldLayerSequence = 0xF30; // HSequence - constexpr std::ptrdiff_t m_oldLayer = 0xF34; // int32 - constexpr std::ptrdiff_t m_oldLayerStartTime = 0xF38; // float32 - constexpr std::ptrdiff_t m_hControlPanel = 0xF3C; // CHandle - } - // Parent: C_BaseGrenade - // Fields count: 16 - // - // Metadata: - // NetworkVarNames: m_vInitialPosition (Vector) - // NetworkVarNames: m_vInitialVelocity (Vector) - // NetworkVarNames: m_nBounces (int) - // NetworkVarNames: m_nExplodeEffectIndex (HParticleSystemDefinitionStrong) - // NetworkVarNames: m_nExplodeEffectTickBegin (int) - // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) - namespace C_BaseCSGrenadeProjectile { - constexpr std::ptrdiff_t m_vInitialPosition = 0x10C0; // - constexpr std::ptrdiff_t m_vInitialVelocity = 0x10CC; // - constexpr std::ptrdiff_t m_nBounces = 0x10D8; // int32 - constexpr std::ptrdiff_t m_nExplodeEffectIndex = 0x10E0; // CStrongHandle - constexpr std::ptrdiff_t m_nExplodeEffectTickBegin = 0x10E8; // int32 - constexpr std::ptrdiff_t m_vecExplodeEffectOrigin = 0x10EC; // - constexpr std::ptrdiff_t m_flSpawnTime = 0x10F8; // GameTime_t - constexpr std::ptrdiff_t vecLastTrailLinePos = 0x10FC; // - constexpr std::ptrdiff_t flNextTrailLineTime = 0x1108; // GameTime_t - constexpr std::ptrdiff_t m_bExplodeEffectBegan = 0x110C; // bool - constexpr std::ptrdiff_t m_bCanCreateGrenadeTrail = 0x110D; // bool - constexpr std::ptrdiff_t m_nSnapshotTrajectoryEffectIndex = 0x1110; // ParticleIndex_t - constexpr std::ptrdiff_t m_hSnapshotTrajectoryParticleSnapshot = 0x1118; // CStrongHandle - constexpr std::ptrdiff_t m_arrTrajectoryTrailPoints = 0x1120; // CUtlVector - constexpr std::ptrdiff_t m_arrTrajectoryTrailPointCreationTimes = 0x1138; // CUtlVector - constexpr std::ptrdiff_t m_flTrajectoryTrailEffectCreationTime = 0x1150; // float32 - } - // Parent: CBaseAnimGraph - // Fields count: 29 - // - // Metadata: - // NetworkVarNames: m_bBombTicking (bool) - // NetworkVarNames: m_nBombSite (int) - // NetworkVarNames: m_nSourceSoundscapeHash (int) - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - // NetworkVarNames: m_flC4Blow (GameTime_t) - // NetworkVarNames: m_bCannotBeDefused (bool) - // NetworkVarNames: m_bHasExploded (bool) - // NetworkVarNames: m_flTimerLength (float) - // NetworkVarNames: m_bBeingDefused (bool) - // NetworkVarNames: m_flDefuseLength (float) - // NetworkVarNames: m_flDefuseCountDown (GameTime_t) - // NetworkVarNames: m_bBombDefused (bool) - // NetworkVarNames: m_hBombDefuser (CHandle) - // NetworkVarNames: m_hControlPanel (CHandle) - namespace C_PlantedC4 { - constexpr std::ptrdiff_t m_bBombTicking = 0xED8; // bool - constexpr std::ptrdiff_t m_nBombSite = 0xEDC; // int32 - constexpr std::ptrdiff_t m_nSourceSoundscapeHash = 0xEE0; // int32 - constexpr std::ptrdiff_t m_entitySpottedState = 0xEE8; // EntitySpottedState_t - constexpr std::ptrdiff_t m_flNextGlow = 0xF00; // GameTime_t - constexpr std::ptrdiff_t m_flNextBeep = 0xF04; // GameTime_t - constexpr std::ptrdiff_t m_flC4Blow = 0xF08; // GameTime_t - constexpr std::ptrdiff_t m_bCannotBeDefused = 0xF0C; // bool - constexpr std::ptrdiff_t m_bHasExploded = 0xF0D; // bool - constexpr std::ptrdiff_t m_flTimerLength = 0xF10; // float32 - constexpr std::ptrdiff_t m_bBeingDefused = 0xF14; // bool - constexpr std::ptrdiff_t m_bTriggerWarning = 0xF18; // float32 - constexpr std::ptrdiff_t m_bExplodeWarning = 0xF1C; // float32 - constexpr std::ptrdiff_t m_bC4Activated = 0xF20; // bool - constexpr std::ptrdiff_t m_bTenSecWarning = 0xF21; // bool - constexpr std::ptrdiff_t m_flDefuseLength = 0xF24; // float32 - constexpr std::ptrdiff_t m_flDefuseCountDown = 0xF28; // GameTime_t - constexpr std::ptrdiff_t m_bBombDefused = 0xF2C; // bool - constexpr std::ptrdiff_t m_hBombDefuser = 0xF30; // CHandle - constexpr std::ptrdiff_t m_hControlPanel = 0xF34; // CHandle - constexpr std::ptrdiff_t m_hDefuserMultimeter = 0xF38; // CHandle - constexpr std::ptrdiff_t m_flNextRadarFlashTime = 0xF3C; // GameTime_t - constexpr std::ptrdiff_t m_bRadarFlash = 0xF40; // bool - constexpr std::ptrdiff_t m_pBombDefuser = 0xF44; // CHandle - constexpr std::ptrdiff_t m_fLastDefuseTime = 0xF48; // GameTime_t - constexpr std::ptrdiff_t m_pPredictionOwner = 0xF50; // CBasePlayerController* - constexpr std::ptrdiff_t m_vecC4ExplodeSpectatePos = 0xF58; // - constexpr std::ptrdiff_t m_vecC4ExplodeSpectateAng = 0xF64; // QAngle - constexpr std::ptrdiff_t m_flC4ExplodeSpectateDuration = 0xF70; // float32 - } - // Parent: C_EconEntity - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_bShouldGlow (bool) - namespace C_Item { - constexpr std::ptrdiff_t m_bShouldGlow = 0x15B8; // bool - constexpr std::ptrdiff_t m_pReticleHintTextName = 0x15B9; // char[256] - } - // Parent: C_DynamicProp - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_jumpedThisFrame (bool) - // NetworkVarNames: m_leader (CHandle) - // NetworkVarNames: m_AttributeManager (CAttributeContainer) - // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) - // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) - namespace C_Chicken { - constexpr std::ptrdiff_t m_hHolidayHatAddon = 0x1148; // CHandle - constexpr std::ptrdiff_t m_jumpedThisFrame = 0x114C; // bool - constexpr std::ptrdiff_t m_leader = 0x1150; // CHandle - constexpr std::ptrdiff_t m_AttributeManager = 0x1158; // C_AttributeContainer - constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0x1600; // uint32 - constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x1604; // uint32 - constexpr std::ptrdiff_t m_bAttributesInitialized = 0x1608; // bool - constexpr std::ptrdiff_t m_hWaterWakeParticles = 0x160C; // ParticleIndex_t - } - // Parent: C_EconEntity - // Fields count: 7 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkIncludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkUserGroupProxy - // NetworkVarNames: m_nNextPrimaryAttackTick (GameTick_t) - // NetworkVarNames: m_flNextPrimaryAttackTickRatio (float32) - // NetworkVarNames: m_nNextSecondaryAttackTick (GameTick_t) - // NetworkVarNames: m_flNextSecondaryAttackTickRatio (float32) - // NetworkVarNames: m_iClip1 (int32) - // NetworkVarNames: m_iClip2 (int32) - // NetworkVarNames: m_pReserveAmmo (int) - namespace C_BasePlayerWeapon { - constexpr std::ptrdiff_t m_nNextPrimaryAttackTick = 0x15B8; // GameTick_t - constexpr std::ptrdiff_t m_flNextPrimaryAttackTickRatio = 0x15BC; // float32 - constexpr std::ptrdiff_t m_nNextSecondaryAttackTick = 0x15C0; // GameTick_t - constexpr std::ptrdiff_t m_flNextSecondaryAttackTickRatio = 0x15C4; // float32 - constexpr std::ptrdiff_t m_iClip1 = 0x15C8; // int32 - constexpr std::ptrdiff_t m_iClip2 = 0x15CC; // int32 - constexpr std::ptrdiff_t m_pReserveAmmo = 0x15D0; // int32[2] - } - // Parent: C_RagdollProp - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_boneIndexAttached (uint32) - // NetworkVarNames: m_ragdollAttachedObjectIndex (uint32) - // NetworkVarNames: m_attachmentPointBoneSpace (Vector) - // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) - namespace C_RagdollPropAttached { - constexpr std::ptrdiff_t m_boneIndexAttached = 0xF50; // uint32 - constexpr std::ptrdiff_t m_ragdollAttachedObjectIndex = 0xF54; // uint32 - constexpr std::ptrdiff_t m_attachmentPointBoneSpace = 0xF58; // - constexpr std::ptrdiff_t m_attachmentPointRagdollSpace = 0xF64; // - constexpr std::ptrdiff_t m_vecOffset = 0xF70; // - constexpr std::ptrdiff_t m_parentTime = 0xF7C; // float32 - constexpr std::ptrdiff_t m_bHasParent = 0xF80; // bool - } - // Parent: C_BaseFlex - // Fields count: 8 - // - // Metadata: - // MNetworkExcludeByUserGroup - // NetworkVarNames: m_hMyWearables (CHandle) - // NetworkVarNames: m_flFieldOfView (float) - namespace C_BaseCombatCharacter { - constexpr std::ptrdiff_t m_hMyWearables = 0x1070; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_bloodColor = 0x1088; // int32 - constexpr std::ptrdiff_t m_leftFootAttachment = 0x108C; // AttachmentHandle_t - constexpr std::ptrdiff_t m_rightFootAttachment = 0x108D; // AttachmentHandle_t - constexpr std::ptrdiff_t m_nWaterWakeMode = 0x1090; // C_BaseCombatCharacter::WaterWakeMode_t - constexpr std::ptrdiff_t m_flWaterWorldZ = 0x1094; // float32 - constexpr std::ptrdiff_t m_flWaterNextTraceTime = 0x1098; // float32 - constexpr std::ptrdiff_t m_flFieldOfView = 0x109C; // float32 - } - // Parent: C_BaseCombatCharacter - // Fields count: 28 - // - // Metadata: - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // MNetworkExcludeByUserGroup - // MNetworkIncludeByUserGroup - // MNetworkIncludeByUserGroup - // MNetworkIncludeByUserGroup - // MNetworkOverride - // MNetworkOverride - // MNetworkOverride - // MNetworkOverride - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // NetworkVarNames: m_pWeaponServices (CPlayer_WeaponServices*) - // NetworkVarNames: m_pItemServices (CPlayer_ItemServices*) - // NetworkVarNames: m_pAutoaimServices (CPlayer_AutoaimServices*) - // NetworkVarNames: m_pObserverServices (CPlayer_ObserverServices*) - // NetworkVarNames: m_pWaterServices (CPlayer_WaterServices*) - // NetworkVarNames: m_pUseServices (CPlayer_UseServices*) - // NetworkVarNames: m_pFlashlightServices (CPlayer_FlashlightServices*) - // NetworkVarNames: m_pCameraServices (CPlayer_CameraServices*) - // NetworkVarNames: m_pMovementServices (CPlayer_MovementServices*) - // NetworkVarNames: m_ServerViewAngleChanges (ViewAngleServerChange_t) - // NetworkVarNames: m_iHideHUD (uint32) - // NetworkVarNames: m_skybox3d (sky3dparams_t) - // NetworkVarNames: m_flDeathTime (GameTime_t) - // NetworkVarNames: m_hController (CHandle) - namespace C_BasePlayerPawn { - constexpr std::ptrdiff_t m_pWeaponServices = 0x1100; // CPlayer_WeaponServices* - constexpr std::ptrdiff_t m_pItemServices = 0x1108; // CPlayer_ItemServices* - constexpr std::ptrdiff_t m_pAutoaimServices = 0x1110; // CPlayer_AutoaimServices* - constexpr std::ptrdiff_t m_pObserverServices = 0x1118; // CPlayer_ObserverServices* - constexpr std::ptrdiff_t m_pWaterServices = 0x1120; // CPlayer_WaterServices* - constexpr std::ptrdiff_t m_pUseServices = 0x1128; // CPlayer_UseServices* - constexpr std::ptrdiff_t m_pFlashlightServices = 0x1130; // CPlayer_FlashlightServices* - constexpr std::ptrdiff_t m_pCameraServices = 0x1138; // CPlayer_CameraServices* - constexpr std::ptrdiff_t m_pMovementServices = 0x1140; // CPlayer_MovementServices* - constexpr std::ptrdiff_t m_ServerViewAngleChanges = 0x1150; // C_UtlVectorEmbeddedNetworkVar - constexpr std::ptrdiff_t m_nHighestConsumedServerViewAngleChangeIndex = 0x11A0; // uint32 - constexpr std::ptrdiff_t v_angle = 0x11A4; // QAngle - constexpr std::ptrdiff_t v_anglePrevious = 0x11B0; // QAngle - constexpr std::ptrdiff_t m_iHideHUD = 0x11BC; // uint32 - constexpr std::ptrdiff_t m_skybox3d = 0x11C0; // sky3dparams_t - constexpr std::ptrdiff_t m_flDeathTime = 0x1250; // GameTime_t - constexpr std::ptrdiff_t m_vecPredictionError = 0x1254; // - constexpr std::ptrdiff_t m_flPredictionErrorTime = 0x1260; // GameTime_t - constexpr std::ptrdiff_t m_vecLastCameraSetupLocalOrigin = 0x1264; // - constexpr std::ptrdiff_t m_flLastCameraSetupTime = 0x1270; // GameTime_t - constexpr std::ptrdiff_t m_flFOVSensitivityAdjust = 0x1274; // float32 - constexpr std::ptrdiff_t m_flMouseSensitivity = 0x1278; // float32 - constexpr std::ptrdiff_t m_vOldOrigin = 0x127C; // - constexpr std::ptrdiff_t m_flOldSimulationTime = 0x1288; // float32 - constexpr std::ptrdiff_t m_nLastExecutedCommandNumber = 0x128C; // int32 - constexpr std::ptrdiff_t m_nLastExecutedCommandTick = 0x1290; // int32 - constexpr std::ptrdiff_t m_hController = 0x1294; // CHandle - constexpr std::ptrdiff_t m_bIsSwappingToPredictableController = 0x1298; // bool - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MNetworkOverride - // NetworkVarNames: m_bShouldIgnoreOffsetAndAccuracy (bool) - // NetworkVarNames: m_nWeaponParity (uint32) - namespace C_CSGOViewModel { - constexpr std::ptrdiff_t m_bShouldIgnoreOffsetAndAccuracy = 0xF68; // bool - constexpr std::ptrdiff_t m_nWeaponParity = 0xF6C; // uint32 - constexpr std::ptrdiff_t m_nOldWeaponParity = 0xF70; // uint32 - constexpr std::ptrdiff_t m_nLastKnownAssociatedWeaponEntIndex = 0xF74; // CEntityIndex - constexpr std::ptrdiff_t m_bNeedToQueueHighResComposite = 0xF78; // bool - constexpr std::ptrdiff_t m_vLoweredWeaponOffset = 0xFDC; // QAngle - } - // Parent: C_BasePlayerWeapon - // Fields count: 71 - // - // Metadata: - // MNetworkExcludeByName - // NetworkVarNames: m_flFireSequenceStartTime (float) - // NetworkVarNames: m_nFireSequenceStartTimeChange (int) - // NetworkVarNames: m_ePlayerFireEvent (PlayerAnimEvent_t) - // NetworkVarNames: m_ePlayerFireEventAttackType (WeaponAttackType_t) - // NetworkVarNames: m_iState (CSWeaponState_t) - // NetworkVarNames: m_nViewModelIndex (uint32) - // NetworkVarNames: m_flTimeWeaponIdle (GameTime_t) - // NetworkVarNames: m_weaponMode (CSWeaponMode) - // NetworkVarNames: m_fAccuracyPenalty (float) - // NetworkVarNames: m_iRecoilIndex (int) - // NetworkVarNames: m_flRecoilIndex (float) - // NetworkVarNames: m_bBurstMode (bool) - // NetworkVarNames: m_nPostponeFireReadyTicks (GameTick_t) - // NetworkVarNames: m_flPostponeFireReadyFrac (float) - // NetworkVarNames: m_bInReload (bool) - // NetworkVarNames: m_bReloadVisuallyComplete (bool) - // NetworkVarNames: m_flDroppedAtTime (GameTime_t) - // NetworkVarNames: m_bIsHauledBack (bool) - // NetworkVarNames: m_bSilencerOn (bool) - // NetworkVarNames: m_flTimeSilencerSwitchComplete (GameTime_t) - // NetworkVarNames: m_iOriginalTeamNumber (int) - // NetworkVarNames: m_hPrevOwner (CHandle) - // NetworkVarNames: m_nDropTick (GameTick_t) - // NetworkVarNames: m_fLastShotTime (GameTime_t) - // NetworkVarNames: m_iIronSightMode (int) - // NetworkVarNames: m_iNumEmptyAttacks (int) - namespace C_CSWeaponBase { - constexpr std::ptrdiff_t m_flFireSequenceStartTime = 0x162C; // float32 - constexpr std::ptrdiff_t m_nFireSequenceStartTimeChange = 0x1630; // int32 - constexpr std::ptrdiff_t m_nFireSequenceStartTimeAck = 0x1634; // int32 - constexpr std::ptrdiff_t m_ePlayerFireEvent = 0x1638; // PlayerAnimEvent_t - constexpr std::ptrdiff_t m_ePlayerFireEventAttackType = 0x163C; // WeaponAttackType_t - constexpr std::ptrdiff_t m_seqIdle = 0x1640; // HSequence - constexpr std::ptrdiff_t m_seqFirePrimary = 0x1644; // HSequence - constexpr std::ptrdiff_t m_seqFireSecondary = 0x1648; // HSequence - constexpr std::ptrdiff_t m_thirdPersonFireSequences = 0x1650; // CUtlVector - constexpr std::ptrdiff_t m_hCurrentThirdPersonSequence = 0x1668; // HSequence - constexpr std::ptrdiff_t m_nSilencerBoneIndex = 0x166C; // int32 - constexpr std::ptrdiff_t m_thirdPersonSequences = 0x1670; // HSequence[7] - constexpr std::ptrdiff_t m_ClientPreviousWeaponState = 0x16A8; // CSWeaponState_t - constexpr std::ptrdiff_t m_iState = 0x16AC; // CSWeaponState_t - constexpr std::ptrdiff_t m_flCrosshairDistance = 0x16B0; // float32 - constexpr std::ptrdiff_t m_iAmmoLastCheck = 0x16B4; // int32 - constexpr std::ptrdiff_t m_iAlpha = 0x16B8; // int32 - constexpr std::ptrdiff_t m_iScopeTextureID = 0x16BC; // int32 - constexpr std::ptrdiff_t m_iCrosshairTextureID = 0x16C0; // int32 - constexpr std::ptrdiff_t m_flGunAccuracyPositionDeprecated = 0x16C4; // float32 - constexpr std::ptrdiff_t m_nLastEmptySoundCmdNum = 0x16C8; // int32 - constexpr std::ptrdiff_t m_nViewModelIndex = 0x16CC; // uint32 - constexpr std::ptrdiff_t m_bReloadsWithClips = 0x16D0; // bool - constexpr std::ptrdiff_t m_flTimeWeaponIdle = 0x16D4; // GameTime_t - constexpr std::ptrdiff_t m_bFireOnEmpty = 0x16D8; // bool - constexpr std::ptrdiff_t m_OnPlayerPickup = 0x16E0; // CEntityIOOutput - constexpr std::ptrdiff_t m_weaponMode = 0x1708; // CSWeaponMode - constexpr std::ptrdiff_t m_flTurningInaccuracyDelta = 0x170C; // float32 - constexpr std::ptrdiff_t m_vecTurningInaccuracyEyeDirLast = 0x1710; // - constexpr std::ptrdiff_t m_flTurningInaccuracy = 0x171C; // float32 - constexpr std::ptrdiff_t m_fAccuracyPenalty = 0x1720; // float32 - constexpr std::ptrdiff_t m_flLastAccuracyUpdateTime = 0x1724; // GameTime_t - constexpr std::ptrdiff_t m_fAccuracySmoothedForZoom = 0x1728; // float32 - constexpr std::ptrdiff_t m_fScopeZoomEndTime = 0x172C; // GameTime_t - constexpr std::ptrdiff_t m_iRecoilIndex = 0x1730; // int32 - constexpr std::ptrdiff_t m_flRecoilIndex = 0x1734; // float32 - constexpr std::ptrdiff_t m_bBurstMode = 0x1738; // bool - constexpr std::ptrdiff_t m_nPostponeFireReadyTicks = 0x173C; // GameTick_t - constexpr std::ptrdiff_t m_flPostponeFireReadyFrac = 0x1740; // float32 - constexpr std::ptrdiff_t m_bInReload = 0x1744; // bool - constexpr std::ptrdiff_t m_bReloadVisuallyComplete = 0x1745; // bool - constexpr std::ptrdiff_t m_flDroppedAtTime = 0x1748; // GameTime_t - constexpr std::ptrdiff_t m_bIsHauledBack = 0x174C; // bool - constexpr std::ptrdiff_t m_bSilencerOn = 0x174D; // bool - constexpr std::ptrdiff_t m_flTimeSilencerSwitchComplete = 0x1750; // GameTime_t - constexpr std::ptrdiff_t m_iOriginalTeamNumber = 0x1754; // int32 - constexpr std::ptrdiff_t m_flNextAttackRenderTimeOffset = 0x1758; // float32 - constexpr std::ptrdiff_t m_bVisualsDataSet = 0x17E0; // bool - constexpr std::ptrdiff_t m_bOldFirstPersonSpectatedState = 0x17E1; // bool - constexpr std::ptrdiff_t m_hOurPing = 0x17E4; // CHandle - constexpr std::ptrdiff_t m_nOurPingIndex = 0x17E8; // CEntityIndex - constexpr std::ptrdiff_t m_vecOurPingPos = 0x17EC; // - constexpr std::ptrdiff_t m_bGlowForPing = 0x17F8; // bool - constexpr std::ptrdiff_t m_bUIWeapon = 0x17F9; // bool - constexpr std::ptrdiff_t m_hPrevOwner = 0x1808; // CHandle - constexpr std::ptrdiff_t m_nDropTick = 0x180C; // GameTick_t - constexpr std::ptrdiff_t m_donated = 0x182C; // bool - constexpr std::ptrdiff_t m_fLastShotTime = 0x1830; // GameTime_t - constexpr std::ptrdiff_t m_bWasOwnedByCT = 0x1834; // bool - constexpr std::ptrdiff_t m_bWasOwnedByTerrorist = 0x1835; // bool - constexpr std::ptrdiff_t m_gunHeat = 0x1838; // float32 - constexpr std::ptrdiff_t m_smokeAttachments = 0x183C; // uint32 - constexpr std::ptrdiff_t m_lastSmokeTime = 0x1840; // GameTime_t - constexpr std::ptrdiff_t m_flNextClientFireBulletTime = 0x1844; // float32 - constexpr std::ptrdiff_t m_flNextClientFireBulletTime_Repredict = 0x1848; // float32 - constexpr std::ptrdiff_t m_IronSightController = 0x1920; // C_IronSightController - constexpr std::ptrdiff_t m_iIronSightMode = 0x19D0; // int32 - constexpr std::ptrdiff_t m_flLastLOSTraceFailureTime = 0x19E0; // GameTime_t - constexpr std::ptrdiff_t m_iNumEmptyAttacks = 0x19E4; // int32 - constexpr std::ptrdiff_t m_flLastMagDropRequestTime = 0x1A60; // GameTime_t - constexpr std::ptrdiff_t m_flWatTickOffset = 0x1A64; // float32 - } - // Parent: C_CSWeaponBase - // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_zoomLevel (int) - // NetworkVarNames: m_iBurstShotsRemaining (int) - // NetworkVarNames: m_bNeedsBoltAction (bool) - namespace C_CSWeaponBaseGun { - constexpr std::ptrdiff_t m_zoomLevel = 0x1A70; // int32 - constexpr std::ptrdiff_t m_iBurstShotsRemaining = 0x1A74; // int32 - constexpr std::ptrdiff_t m_iSilencerBodygroup = 0x1A78; // int32 - constexpr std::ptrdiff_t m_silencedModelIndex = 0x1A88; // int32 - constexpr std::ptrdiff_t m_inPrecache = 0x1A8C; // bool - constexpr std::ptrdiff_t m_bNeedsBoltAction = 0x1A8D; // bool - } - // Parent: C_CSWeaponBase - // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_bStartedArming (bool) - // NetworkVarNames: m_fArmedTime (GameTime_t) - // NetworkVarNames: m_bBombPlacedAnimation (bool) - // NetworkVarNames: m_bIsPlantingViaUse (bool) - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - namespace C_C4 { - constexpr std::ptrdiff_t m_szScreenText = 0x1A70; // char[32] - constexpr std::ptrdiff_t m_activeLightParticleIndex = 0x1A90; // ParticleIndex_t - constexpr std::ptrdiff_t m_eActiveLightEffect = 0x1A94; // C4LightEffect_t - constexpr std::ptrdiff_t m_bStartedArming = 0x1A98; // bool - constexpr std::ptrdiff_t m_fArmedTime = 0x1A9C; // GameTime_t - constexpr std::ptrdiff_t m_bBombPlacedAnimation = 0x1AA0; // bool - constexpr std::ptrdiff_t m_bIsPlantingViaUse = 0x1AA1; // bool - constexpr std::ptrdiff_t m_entitySpottedState = 0x1AA8; // EntitySpottedState_t - constexpr std::ptrdiff_t m_nSpotRules = 0x1AC0; // int32 - constexpr std::ptrdiff_t m_bPlayedArmingBeeps = 0x1AC4; // bool[7] - constexpr std::ptrdiff_t m_bBombPlanted = 0x1ACB; // bool - } - // Parent: C_CSWeaponBaseGun - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_fFireTime (GameTime_t) - namespace C_WeaponTaser { - constexpr std::ptrdiff_t m_fFireTime = 0x1A90; // GameTime_t - } - // Parent: C_CSWeaponBaseGun - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_flDisplayHealth (float) - namespace C_WeaponShield { - constexpr std::ptrdiff_t m_flDisplayHealth = 0x1A90; // float32 - } - // Parent: C_BaseCSGrenadeProjectile - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_bIsIncGrenade (bool) - namespace C_MolotovProjectile { - constexpr std::ptrdiff_t m_bIsIncGrenade = 0x1158; // bool - } - // Parent: C_BaseCSGrenadeProjectile - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_nDecoyShotTick (int) - namespace C_DecoyProjectile { - constexpr std::ptrdiff_t m_nDecoyShotTick = 0x1158; // int32 - constexpr std::ptrdiff_t m_nClientLastKnownDecoyShotTick = 0x115C; // int32 - constexpr std::ptrdiff_t m_flTimeParticleEffectSpawn = 0x1180; // GameTime_t - } - // Parent: C_BaseCSGrenadeProjectile - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_nSmokeEffectTickBegin (int) - // NetworkVarNames: m_bDidSmokeEffect (bool) - // NetworkVarNames: m_nRandomSeed (int) - // NetworkVarNames: m_vSmokeColor (Vector) - // NetworkVarNames: m_vSmokeDetonationPos (Vector) - // NetworkVarNames: m_VoxelFrameData (CUtlVector) - namespace C_SmokeGrenadeProjectile { - constexpr std::ptrdiff_t m_nSmokeEffectTickBegin = 0x1160; // int32 - constexpr std::ptrdiff_t m_bDidSmokeEffect = 0x1164; // bool - constexpr std::ptrdiff_t m_nRandomSeed = 0x1168; // int32 - constexpr std::ptrdiff_t m_vSmokeColor = 0x116C; // - constexpr std::ptrdiff_t m_vSmokeDetonationPos = 0x1178; // - constexpr std::ptrdiff_t m_VoxelFrameData = 0x1188; // CUtlVector - constexpr std::ptrdiff_t m_bSmokeVolumeDataReceived = 0x11A0; // bool - constexpr std::ptrdiff_t m_bSmokeEffectSpawned = 0x11A1; // bool - } - // Parent: C_CSWeaponBase - // Fields count: 14 - // - // Metadata: - // NetworkVarNames: m_bRedraw (bool) - // NetworkVarNames: m_bIsHeldByPlayer (bool) - // NetworkVarNames: m_bPinPulled (bool) - // NetworkVarNames: m_bJumpThrow (bool) - // NetworkVarNames: m_bThrowAnimating (bool) - // NetworkVarNames: m_fThrowTime (GameTime_t) - // NetworkVarNames: m_flThrowStrength (float) - // NetworkVarNames: m_flThrowStrengthApproach (float) - // NetworkVarNames: m_fDropTime (GameTime_t) - // NetworkVarNames: m_bJustPulledPin (bool) - // NetworkVarNames: m_nNextHoldTick (GameTick_t) - // NetworkVarNames: m_flNextHoldFrac (float) - // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) - namespace C_BaseCSGrenade { - constexpr std::ptrdiff_t m_bClientPredictDelete = 0x1A70; // bool - constexpr std::ptrdiff_t m_bRedraw = 0x1A71; // bool - constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0x1A72; // bool - constexpr std::ptrdiff_t m_bPinPulled = 0x1A73; // bool - constexpr std::ptrdiff_t m_bJumpThrow = 0x1A74; // bool - constexpr std::ptrdiff_t m_bThrowAnimating = 0x1A75; // bool - constexpr std::ptrdiff_t m_fThrowTime = 0x1A78; // GameTime_t - constexpr std::ptrdiff_t m_flThrowStrength = 0x1A7C; // float32 - constexpr std::ptrdiff_t m_flThrowStrengthApproach = 0x1A80; // float32 - constexpr std::ptrdiff_t m_fDropTime = 0x1A84; // GameTime_t - constexpr std::ptrdiff_t m_bJustPulledPin = 0x1A88; // bool - constexpr std::ptrdiff_t m_nNextHoldTick = 0x1A8C; // GameTick_t - constexpr std::ptrdiff_t m_flNextHoldFrac = 0x1A90; // float32 - constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0x1A94; // CHandle - } - // Parent: C_CSWeaponBase - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer) - // NetworkVarNames: m_bRedraw (bool) - namespace C_WeaponBaseItem { - constexpr std::ptrdiff_t m_SequenceCompleteTimer = 0x1A70; // CountdownTimer - constexpr std::ptrdiff_t m_bRedraw = 0x1A88; // bool - } - // Parent: C_Item - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_OwningPlayer (CHandle) - // NetworkVarNames: m_KillingPlayer (CHandle) - namespace C_ItemDogtags { - constexpr std::ptrdiff_t m_OwningPlayer = 0x16C0; // CHandle - constexpr std::ptrdiff_t m_KillingPlayer = 0x16C4; // CHandle - } - // Parent: C_CSWeaponBase - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_bPlayingUninterruptableAct (bool) - // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) - namespace C_Fists { - constexpr std::ptrdiff_t m_bPlayingUninterruptableAct = 0x1A70; // bool - constexpr std::ptrdiff_t m_nUninterruptableActivity = 0x1A74; // PlayerAnimEvent_t - } - // Parent: C_BasePlayerPawn - // Fields count: 142 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_pPingServices (CCSPlayer_PingServices*) - // NetworkVarNames: m_pViewModelServices (CPlayer_ViewModelServices*) - // NetworkVarNames: m_bIsScoped (bool) - // NetworkVarNames: m_bIsWalking (bool) - // NetworkVarNames: m_bResumeZoom (bool) - // NetworkVarNames: m_iPlayerState (CSPlayerState) - // NetworkVarNames: m_bIsDefusing (bool) - // NetworkVarNames: m_bIsGrabbingHostage (bool) - // NetworkVarNames: m_iBlockingUseActionInProgress (CSPlayerBlockingUseAction_t) - // NetworkVarNames: m_bIsRescuing (bool) - // NetworkVarNames: m_fImmuneToGunGameDamageTime (GameTime_t) - // NetworkVarNames: m_bGunGameImmunity (bool) - // NetworkVarNames: m_GunGameImmunityColor (Color) - // NetworkVarNames: m_bHasMovedSinceSpawn (bool) - // NetworkVarNames: m_fMolotovUseTime (float) - // NetworkVarNames: m_fMolotovDamageTime (float) - // NetworkVarNames: m_nWhichBombZone (int) - // NetworkVarNames: m_bInNoDefuseArea (bool) - // NetworkVarNames: m_iThrowGrenadeCounter (int) - // NetworkVarNames: m_bWaitForNoAttack (bool) - // NetworkVarNames: m_flGuardianTooFarDistFrac (float) - // NetworkVarNames: m_flDetectedByEnemySensorTime (GameTime_t) - // NetworkVarNames: m_bKilledByTaser (bool) - // NetworkVarNames: m_iMoveState (int) - // NetworkVarNames: m_bCanMoveDuringFreezePeriod (bool) - // NetworkVarNames: m_flLowerBodyYawTarget (float) - // NetworkVarNames: m_bStrafing (bool) - // NetworkVarNames: m_flEmitSoundTime (GameTime_t) - // NetworkVarNames: m_iAddonBits (int) - // NetworkVarNames: m_iPrimaryAddon (int) - // NetworkVarNames: m_iSecondaryAddon (int) - // NetworkVarNames: m_iProgressBarDuration (int) - // NetworkVarNames: m_flProgressBarStartTime (float) - // NetworkVarNames: m_iDirection (int) - // NetworkVarNames: m_iShotsFired (int) - // NetworkVarNames: m_bNightVisionOn (bool) - // NetworkVarNames: m_bHasNightVision (bool) - // NetworkVarNames: m_flVelocityModifier (float) - // NetworkVarNames: m_flHitHeading (float) - // NetworkVarNames: m_nHitBodyPart (int) - // NetworkVarNames: m_iStartAccount (int) - // NetworkVarNames: m_flFlashMaxAlpha (float) - // NetworkVarNames: m_flFlashDuration (float) - // NetworkVarNames: m_unCurrentEquipmentValue (uint16) - // NetworkVarNames: m_unRoundStartEquipmentValue (uint16) - // NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16) - // NetworkVarNames: m_nHeavyAssaultSuitCooldownRemaining (int) - // NetworkVarNames: m_ArmorValue (int32) - // NetworkVarNames: m_bHud_MiniScoreHidden (bool) - // NetworkVarNames: m_bHud_RadarHidden (bool) - // NetworkVarNames: m_nLastKillerIndex (CEntityIndex) - // NetworkVarNames: m_nLastConcurrentKilled (int) - // NetworkVarNames: m_nDeathCamMusic (int) - // NetworkVarNames: m_cycleLatch (int) - // NetworkVarNames: m_vecPlayerPatchEconIndices (uint32) - // NetworkVarNames: m_bHideTargetID (bool) - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - // NetworkVarNames: m_nSurvivalTeamNumber (int) - // NetworkVarNames: m_bKilledByHeadshot (bool) - // NetworkVarNames: m_hOriginalController (CHandle) - namespace C_CSPlayerPawnBase { - constexpr std::ptrdiff_t m_pPingServices = 0x12C0; // CCSPlayer_PingServices* - constexpr std::ptrdiff_t m_pViewModelServices = 0x12C8; // CPlayer_ViewModelServices* - constexpr std::ptrdiff_t m_fRenderingClipPlane = 0x12D8; // float32[4] - constexpr std::ptrdiff_t m_nLastClipPlaneSetupFrame = 0x12E8; // int32 - constexpr std::ptrdiff_t m_vecLastClipCameraPos = 0x12EC; // - constexpr std::ptrdiff_t m_vecLastClipCameraForward = 0x12F8; // - constexpr std::ptrdiff_t m_bClipHitStaticWorld = 0x1304; // bool - constexpr std::ptrdiff_t m_bCachedPlaneIsValid = 0x1305; // bool - constexpr std::ptrdiff_t m_pClippingWeapon = 0x1308; // C_CSWeaponBase* - constexpr std::ptrdiff_t m_previousPlayerState = 0x1310; // CSPlayerState - constexpr std::ptrdiff_t m_flLastCollisionCeiling = 0x1314; // float32 - constexpr std::ptrdiff_t m_flLastCollisionCeilingChangeTime = 0x1318; // float32 - constexpr std::ptrdiff_t m_grenadeParameterStashTime = 0x1338; // GameTime_t - constexpr std::ptrdiff_t m_bGrenadeParametersStashed = 0x133C; // bool - constexpr std::ptrdiff_t m_angStashedShootAngles = 0x1340; // QAngle - constexpr std::ptrdiff_t m_vecStashedGrenadeThrowPosition = 0x134C; // - constexpr std::ptrdiff_t m_vecStashedVelocity = 0x1358; // - constexpr std::ptrdiff_t m_angShootAngleHistory = 0x1364; // QAngle[2] - constexpr std::ptrdiff_t m_vecThrowPositionHistory = 0x137C; // Vector[2] - constexpr std::ptrdiff_t m_vecVelocityHistory = 0x1394; // Vector[2] - constexpr std::ptrdiff_t m_thirdPersonHeading = 0x13B0; // QAngle - constexpr std::ptrdiff_t m_flSlopeDropOffset = 0x13C8; // float32 - constexpr std::ptrdiff_t m_flSlopeDropHeight = 0x13D8; // float32 - constexpr std::ptrdiff_t m_vHeadConstraintOffset = 0x13E8; // - constexpr std::ptrdiff_t m_bIsScoped = 0x1400; // bool - constexpr std::ptrdiff_t m_bIsWalking = 0x1401; // bool - constexpr std::ptrdiff_t m_bResumeZoom = 0x1402; // bool - constexpr std::ptrdiff_t m_iPlayerState = 0x1404; // CSPlayerState - constexpr std::ptrdiff_t m_bIsDefusing = 0x1408; // bool - constexpr std::ptrdiff_t m_bIsGrabbingHostage = 0x1409; // bool - constexpr std::ptrdiff_t m_iBlockingUseActionInProgress = 0x140C; // CSPlayerBlockingUseAction_t - constexpr std::ptrdiff_t m_bIsRescuing = 0x1410; // bool - constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTime = 0x1414; // GameTime_t - constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTimeLast = 0x1418; // GameTime_t - constexpr std::ptrdiff_t m_bGunGameImmunity = 0x141C; // bool - constexpr std::ptrdiff_t m_GunGameImmunityColor = 0x141D; // Color - constexpr std::ptrdiff_t m_bHasMovedSinceSpawn = 0x1421; // bool - constexpr std::ptrdiff_t m_fMolotovUseTime = 0x1424; // float32 - constexpr std::ptrdiff_t m_fMolotovDamageTime = 0x1428; // float32 - constexpr std::ptrdiff_t m_nWhichBombZone = 0x142C; // int32 - constexpr std::ptrdiff_t m_bInNoDefuseArea = 0x1430; // bool - constexpr std::ptrdiff_t m_iThrowGrenadeCounter = 0x1434; // int32 - constexpr std::ptrdiff_t m_bWaitForNoAttack = 0x1438; // bool - constexpr std::ptrdiff_t m_flGuardianTooFarDistFrac = 0x143C; // float32 - constexpr std::ptrdiff_t m_flDetectedByEnemySensorTime = 0x1440; // GameTime_t - constexpr std::ptrdiff_t m_flNextGuardianTooFarWarning = 0x1444; // float32 - constexpr std::ptrdiff_t m_bSuppressGuardianTooFarWarningAudio = 0x1448; // bool - constexpr std::ptrdiff_t m_bKilledByTaser = 0x1449; // bool - constexpr std::ptrdiff_t m_iMoveState = 0x144C; // int32 - constexpr std::ptrdiff_t m_bCanMoveDuringFreezePeriod = 0x1450; // bool - constexpr std::ptrdiff_t m_flLowerBodyYawTarget = 0x1454; // float32 - constexpr std::ptrdiff_t m_bStrafing = 0x1458; // bool - constexpr std::ptrdiff_t m_flLastSpawnTimeIndex = 0x145C; // GameTime_t - constexpr std::ptrdiff_t m_flEmitSoundTime = 0x1460; // GameTime_t - constexpr std::ptrdiff_t m_iAddonBits = 0x1464; // int32 - constexpr std::ptrdiff_t m_iPrimaryAddon = 0x1468; // int32 - constexpr std::ptrdiff_t m_iSecondaryAddon = 0x146C; // int32 - constexpr std::ptrdiff_t m_iProgressBarDuration = 0x1470; // int32 - constexpr std::ptrdiff_t m_flProgressBarStartTime = 0x1474; // float32 - constexpr std::ptrdiff_t m_iDirection = 0x1478; // int32 - constexpr std::ptrdiff_t m_iShotsFired = 0x147C; // int32 - constexpr std::ptrdiff_t m_bNightVisionOn = 0x1480; // bool - constexpr std::ptrdiff_t m_bHasNightVision = 0x1481; // bool - constexpr std::ptrdiff_t m_flVelocityModifier = 0x1484; // float32 - constexpr std::ptrdiff_t m_flHitHeading = 0x1488; // float32 - constexpr std::ptrdiff_t m_nHitBodyPart = 0x148C; // int32 - constexpr std::ptrdiff_t m_iStartAccount = 0x1490; // int32 - constexpr std::ptrdiff_t m_vecIntroStartEyePosition = 0x1494; // - constexpr std::ptrdiff_t m_vecIntroStartPlayerForward = 0x14A0; // - constexpr std::ptrdiff_t m_flClientDeathTime = 0x14AC; // GameTime_t - constexpr std::ptrdiff_t m_flNightVisionAlpha = 0x14B0; // float32 - constexpr std::ptrdiff_t m_bScreenTearFrameCaptured = 0x14B4; // bool - constexpr std::ptrdiff_t m_flFlashBangTime = 0x14B8; // float32 - constexpr std::ptrdiff_t m_flFlashScreenshotAlpha = 0x14BC; // float32 - constexpr std::ptrdiff_t m_flFlashOverlayAlpha = 0x14C0; // float32 - constexpr std::ptrdiff_t m_bFlashBuildUp = 0x14C4; // bool - constexpr std::ptrdiff_t m_bFlashDspHasBeenCleared = 0x14C5; // bool - constexpr std::ptrdiff_t m_bFlashScreenshotHasBeenGrabbed = 0x14C6; // bool - constexpr std::ptrdiff_t m_flFlashMaxAlpha = 0x14C8; // float32 - constexpr std::ptrdiff_t m_flFlashDuration = 0x14CC; // float32 - constexpr std::ptrdiff_t m_lastStandingPos = 0x14D0; // - constexpr std::ptrdiff_t m_vecLastMuzzleFlashPos = 0x14DC; // - constexpr std::ptrdiff_t m_angLastMuzzleFlashAngle = 0x14E8; // QAngle - constexpr std::ptrdiff_t m_hMuzzleFlashShape = 0x14F4; // CHandle - constexpr std::ptrdiff_t m_iHealthBarRenderMaskIndex = 0x14F8; // int32 - constexpr std::ptrdiff_t m_flHealthFadeValue = 0x14FC; // float32 - constexpr std::ptrdiff_t m_flHealthFadeAlpha = 0x1500; // float32 - constexpr std::ptrdiff_t m_nMyCollisionGroup = 0x1504; // int32 - constexpr std::ptrdiff_t m_ignoreLadderJumpTime = 0x1508; // float32 - constexpr std::ptrdiff_t m_ladderSurpressionTimer = 0x1510; // CountdownTimer - constexpr std::ptrdiff_t m_lastLadderNormal = 0x1528; // - constexpr std::ptrdiff_t m_lastLadderPos = 0x1534; // - constexpr std::ptrdiff_t m_flDeathCCWeight = 0x1548; // float32 - constexpr std::ptrdiff_t m_bOldIsScoped = 0x154C; // bool - constexpr std::ptrdiff_t m_flPrevRoundEndTime = 0x1550; // float32 - constexpr std::ptrdiff_t m_flPrevMatchEndTime = 0x1554; // float32 - constexpr std::ptrdiff_t m_unCurrentEquipmentValue = 0x1558; // uint16 - constexpr std::ptrdiff_t m_unRoundStartEquipmentValue = 0x155A; // uint16 - constexpr std::ptrdiff_t m_unFreezetimeEndEquipmentValue = 0x155C; // uint16 - constexpr std::ptrdiff_t m_vecThirdPersonViewPositionOverride = 0x1560; // - constexpr std::ptrdiff_t m_nHeavyAssaultSuitCooldownRemaining = 0x156C; // int32 - constexpr std::ptrdiff_t m_ArmorValue = 0x1570; // int32 - constexpr std::ptrdiff_t m_angEyeAngles = 0x1578; // QAngle - constexpr std::ptrdiff_t m_fNextThinkPushAway = 0x1590; // float32 - constexpr std::ptrdiff_t m_bShouldAutobuyDMWeapons = 0x1594; // bool - constexpr std::ptrdiff_t m_bShouldAutobuyNow = 0x1595; // bool - constexpr std::ptrdiff_t m_bHud_MiniScoreHidden = 0x1596; // bool - constexpr std::ptrdiff_t m_bHud_RadarHidden = 0x1597; // bool - constexpr std::ptrdiff_t m_nLastKillerIndex = 0x1598; // CEntityIndex - constexpr std::ptrdiff_t m_nLastConcurrentKilled = 0x159C; // int32 - constexpr std::ptrdiff_t m_nDeathCamMusic = 0x15A0; // int32 - constexpr std::ptrdiff_t m_iIDEntIndex = 0x15A4; // CEntityIndex - constexpr std::ptrdiff_t m_delayTargetIDTimer = 0x15A8; // CountdownTimer - constexpr std::ptrdiff_t m_iTargetedWeaponEntIndex = 0x15C0; // CEntityIndex - constexpr std::ptrdiff_t m_iOldIDEntIndex = 0x15C4; // CEntityIndex - constexpr std::ptrdiff_t m_holdTargetIDTimer = 0x15C8; // CountdownTimer - constexpr std::ptrdiff_t m_flCurrentMusicStartTime = 0x15E4; // float32 - constexpr std::ptrdiff_t m_flMusicRoundStartTime = 0x15E8; // float32 - constexpr std::ptrdiff_t m_bDeferStartMusicOnWarmup = 0x15EC; // bool - constexpr std::ptrdiff_t m_cycleLatch = 0x15F0; // int32 - constexpr std::ptrdiff_t m_serverIntendedCycle = 0x15F4; // float32 - constexpr std::ptrdiff_t m_vecPlayerPatchEconIndices = 0x15F8; // uint32[5] - constexpr std::ptrdiff_t m_bHideTargetID = 0x1614; // bool - constexpr std::ptrdiff_t m_flLastSmokeOverlayAlpha = 0x1618; // float32 - constexpr std::ptrdiff_t m_flLastSmokeAge = 0x161C; // float32 - constexpr std::ptrdiff_t m_vLastSmokeOverlayColor = 0x1620; // - constexpr std::ptrdiff_t m_nPlayerSmokedFx = 0x162C; // ParticleIndex_t - constexpr std::ptrdiff_t m_nPlayerInfernoBodyFx = 0x1630; // ParticleIndex_t - constexpr std::ptrdiff_t m_nPlayerInfernoFootFx = 0x1634; // ParticleIndex_t - constexpr std::ptrdiff_t m_flNextMagDropTime = 0x1638; // float32 - constexpr std::ptrdiff_t m_nLastMagDropAttachmentIndex = 0x163C; // int32 - constexpr std::ptrdiff_t m_vecBulletHitModels = 0x1640; // CUtlVector - constexpr std::ptrdiff_t m_vecPickupModelSlerpers = 0x1658; // CUtlVector - constexpr std::ptrdiff_t m_vecLastAliveLocalVelocity = 0x1670; // - constexpr std::ptrdiff_t m_entitySpottedState = 0x1698; // EntitySpottedState_t - constexpr std::ptrdiff_t m_nSurvivalTeamNumber = 0x16B0; // int32 - constexpr std::ptrdiff_t m_bGuardianShouldSprayCustomXMark = 0x16B4; // bool - constexpr std::ptrdiff_t m_bHasDeathInfo = 0x16B5; // bool - constexpr std::ptrdiff_t m_flDeathInfoTime = 0x16B8; // float32 - constexpr std::ptrdiff_t m_vecDeathInfoOrigin = 0x16BC; // - constexpr std::ptrdiff_t m_bKilledByHeadshot = 0x16C8; // bool - constexpr std::ptrdiff_t m_hOriginalController = 0x16CC; // CHandle - } - // Parent: C_CSPlayerPawnBase - // Fields count: 1 - // - // Metadata: - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - namespace C_CSObserverPawn { - constexpr std::ptrdiff_t m_hDetectParentChange = 0x1718; // CEntityHandle - } - // Parent: C_CSPlayerPawnBase - // Fields count: 52 - // - // Metadata: - // NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices*) - // NetworkVarNames: m_pHostageServices (CCSPlayer_HostageServices*) - // NetworkVarNames: m_pBuyServices (CCSPlayer_BuyServices*) - // NetworkVarNames: m_pGlowServices (CCSPlayer_GlowServices*) - // NetworkVarNames: m_pActionTrackingServices (CCSPlayer_ActionTrackingServices*) - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // NetworkVarNames: m_flHealthShotBoostExpirationTime (GameTime_t) - // NetworkVarNames: m_bHasFemaleVoice (bool) - // NetworkVarNames: m_szLastPlaceName (char) - // NetworkVarNames: m_bInBuyZone (bool) - // NetworkVarNames: m_aimPunchAngle (QAngle) - // NetworkVarNames: m_aimPunchAngleVel (QAngle) - // NetworkVarNames: m_aimPunchTickBase (int) - // NetworkVarNames: m_aimPunchTickFraction (float) - // NetworkVarNames: m_bInHostageRescueZone (bool) - // NetworkVarNames: m_bInBombZone (bool) - // NetworkVarNames: m_bIsBuyMenuOpen (bool) - // NetworkVarNames: m_flTimeOfLastInjury (GameTime_t) - // NetworkVarNames: m_flNextSprayDecalTime (GameTime_t) - // NetworkVarNames: m_iRetakesOffering (int) - // NetworkVarNames: m_iRetakesOfferingCard (int) - // NetworkVarNames: m_bRetakesHasDefuseKit (bool) - // NetworkVarNames: m_bRetakesMVPLastRound (bool) - // NetworkVarNames: m_iRetakesMVPBoostItem (int) - // NetworkVarNames: m_RetakesMVPBoostExtraUtility (loadout_slot_t) - // NetworkVarNames: m_EconGloves (CEconItemView) - // NetworkVarNames: m_nEconGlovesChanged (uint8) - // NetworkVarNames: m_nRagdollDamageBone (int) - // NetworkVarNames: m_vRagdollDamageForce (Vector) - // NetworkVarNames: m_vRagdollDamagePosition (Vector) - // NetworkVarNames: m_szRagdollDamageWeaponName (char) - // NetworkVarNames: m_bRagdollDamageHeadshot (bool) - // NetworkVarNames: m_vRagdollServerOrigin (Vector) - // NetworkVarNames: m_qDeathEyeAngles (QAngle) - namespace C_CSPlayerPawn { - constexpr std::ptrdiff_t m_pBulletServices = 0x1718; // CCSPlayer_BulletServices* - constexpr std::ptrdiff_t m_pHostageServices = 0x1720; // CCSPlayer_HostageServices* - constexpr std::ptrdiff_t m_pBuyServices = 0x1728; // CCSPlayer_BuyServices* - constexpr std::ptrdiff_t m_pGlowServices = 0x1730; // CCSPlayer_GlowServices* - constexpr std::ptrdiff_t m_pActionTrackingServices = 0x1738; // CCSPlayer_ActionTrackingServices* - constexpr std::ptrdiff_t m_flHealthShotBoostExpirationTime = 0x1740; // GameTime_t - constexpr std::ptrdiff_t m_flLastFiredWeaponTime = 0x1744; // GameTime_t - constexpr std::ptrdiff_t m_bHasFemaleVoice = 0x1748; // bool - constexpr std::ptrdiff_t m_flLandseconds = 0x174C; // float32 - constexpr std::ptrdiff_t m_flOldFallVelocity = 0x1750; // float32 - constexpr std::ptrdiff_t m_szLastPlaceName = 0x1754; // char[18] - constexpr std::ptrdiff_t m_bPrevDefuser = 0x1766; // bool - constexpr std::ptrdiff_t m_bPrevHelmet = 0x1767; // bool - constexpr std::ptrdiff_t m_nPrevArmorVal = 0x1768; // int32 - constexpr std::ptrdiff_t m_nPrevGrenadeAmmoCount = 0x176C; // int32 - constexpr std::ptrdiff_t m_unPreviousWeaponHash = 0x1770; // uint32 - constexpr std::ptrdiff_t m_unWeaponHash = 0x1774; // uint32 - constexpr std::ptrdiff_t m_bInBuyZone = 0x1778; // bool - constexpr std::ptrdiff_t m_bPreviouslyInBuyZone = 0x1779; // bool - constexpr std::ptrdiff_t m_aimPunchAngle = 0x177C; // QAngle - constexpr std::ptrdiff_t m_aimPunchAngleVel = 0x1788; // QAngle - constexpr std::ptrdiff_t m_aimPunchTickBase = 0x1794; // int32 - constexpr std::ptrdiff_t m_aimPunchTickFraction = 0x1798; // float32 - constexpr std::ptrdiff_t m_aimPunchCache = 0x17A0; // CUtlVector - constexpr std::ptrdiff_t m_bInLanding = 0x17C0; // bool - constexpr std::ptrdiff_t m_flLandingTime = 0x17C4; // float32 - constexpr std::ptrdiff_t m_bInHostageRescueZone = 0x17C8; // bool - constexpr std::ptrdiff_t m_bInBombZone = 0x17C9; // bool - constexpr std::ptrdiff_t m_bIsBuyMenuOpen = 0x17CA; // bool - constexpr std::ptrdiff_t m_flTimeOfLastInjury = 0x17CC; // GameTime_t - constexpr std::ptrdiff_t m_flNextSprayDecalTime = 0x17D0; // GameTime_t - constexpr std::ptrdiff_t m_iRetakesOffering = 0x18E8; // int32 - constexpr std::ptrdiff_t m_iRetakesOfferingCard = 0x18EC; // int32 - constexpr std::ptrdiff_t m_bRetakesHasDefuseKit = 0x18F0; // bool - constexpr std::ptrdiff_t m_bRetakesMVPLastRound = 0x18F1; // bool - constexpr std::ptrdiff_t m_iRetakesMVPBoostItem = 0x18F4; // int32 - constexpr std::ptrdiff_t m_RetakesMVPBoostExtraUtility = 0x18F8; // loadout_slot_t - constexpr std::ptrdiff_t m_bNeedToReApplyGloves = 0x1918; // bool - constexpr std::ptrdiff_t m_EconGloves = 0x1920; // C_EconItemView - constexpr std::ptrdiff_t m_nEconGlovesChanged = 0x1D68; // uint8 - constexpr std::ptrdiff_t m_bMustSyncRagdollState = 0x1D69; // bool - constexpr std::ptrdiff_t m_nRagdollDamageBone = 0x1D6C; // int32 - constexpr std::ptrdiff_t m_vRagdollDamageForce = 0x1D70; // - constexpr std::ptrdiff_t m_vRagdollDamagePosition = 0x1D7C; // - constexpr std::ptrdiff_t m_szRagdollDamageWeaponName = 0x1D88; // char[64] - constexpr std::ptrdiff_t m_bRagdollDamageHeadshot = 0x1DC8; // bool - constexpr std::ptrdiff_t m_vRagdollServerOrigin = 0x1DCC; // - constexpr std::ptrdiff_t m_bLastHeadBoneTransformIsValid = 0x23E0; // bool - constexpr std::ptrdiff_t m_lastLandTime = 0x23E4; // GameTime_t - constexpr std::ptrdiff_t m_bOnGroundLastTick = 0x23E8; // bool - constexpr std::ptrdiff_t m_qDeathEyeAngles = 0x2404; // QAngle - constexpr std::ptrdiff_t m_bSkipOneHeadConstraintUpdate = 0x2410; // bool - } - // Parent: C_BaseCombatCharacter - // Fields count: 23 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkOverride - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - // NetworkVarNames: m_leader (CHandle) - // NetworkVarNames: m_reuseTimer (CountdownTimer) - // NetworkVarNames: m_vel (Vector) - // NetworkVarNames: m_isRescued (bool) - // NetworkVarNames: m_jumpedThisFrame (bool) - // NetworkVarNames: m_nHostageState (int) - // NetworkVarNames: m_bHandsHaveBeenCut (bool) - // NetworkVarNames: m_hHostageGrabber (CHandle) - // NetworkVarNames: m_flRescueStartTime (GameTime_t) - // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) - // NetworkVarNames: m_flDropStartTime (GameTime_t) - namespace C_Hostage { - constexpr std::ptrdiff_t m_entitySpottedState = 0x1100; // EntitySpottedState_t - constexpr std::ptrdiff_t m_leader = 0x1118; // CHandle - constexpr std::ptrdiff_t m_reuseTimer = 0x1120; // CountdownTimer - constexpr std::ptrdiff_t m_vel = 0x1138; // - constexpr std::ptrdiff_t m_isRescued = 0x1144; // bool - constexpr std::ptrdiff_t m_jumpedThisFrame = 0x1145; // bool - constexpr std::ptrdiff_t m_nHostageState = 0x1148; // int32 - constexpr std::ptrdiff_t m_bHandsHaveBeenCut = 0x114C; // bool - constexpr std::ptrdiff_t m_hHostageGrabber = 0x1150; // CHandle - constexpr std::ptrdiff_t m_fLastGrabTime = 0x1154; // GameTime_t - constexpr std::ptrdiff_t m_vecGrabbedPos = 0x1158; // - constexpr std::ptrdiff_t m_flRescueStartTime = 0x1164; // GameTime_t - constexpr std::ptrdiff_t m_flGrabSuccessTime = 0x1168; // GameTime_t - constexpr std::ptrdiff_t m_flDropStartTime = 0x116C; // GameTime_t - constexpr std::ptrdiff_t m_flDeadOrRescuedTime = 0x1170; // GameTime_t - constexpr std::ptrdiff_t m_blinkTimer = 0x1178; // CountdownTimer - constexpr std::ptrdiff_t m_lookAt = 0x1190; // - constexpr std::ptrdiff_t m_lookAroundTimer = 0x11A0; // CountdownTimer - constexpr std::ptrdiff_t m_isInit = 0x11B8; // bool - constexpr std::ptrdiff_t m_eyeAttachment = 0x11B9; // AttachmentHandle_t - constexpr std::ptrdiff_t m_chestAttachment = 0x11BA; // AttachmentHandle_t - constexpr std::ptrdiff_t m_pPredictionOwner = 0x11C0; // CBasePlayerController* - constexpr std::ptrdiff_t m_fNewestAlphaThinkTime = 0x11C8; // GameTime_t - } - } - // Module: engine2.dll - // Classes count: 2 - // Enums count: 4 - namespace engine2 { - // Alignment: 4 - // Members count: 3 - enum class SpawnDebugOverrideState_t : uint32_t { - SPAWN_DEBUG_OVERRIDE_NONE = 0x0, - SPAWN_DEBUG_OVERRIDE_FORCE_ENABLED = 0x1, - SPAWN_DEBUG_OVERRIDE_FORCE_DISABLED = 0x2 - } - // Alignment: 4 - // Members count: 5 - enum class SpawnDebugRestrictionOverrideState_t : uint32_t { - SPAWN_DEBUG_RESTRICT_NONE = 0x0, - SPAWN_DEBUG_RESTRICT_IGNORE_MANAGER_DISTANCE_REQS = 0x1, - SPAWN_DEBUG_RESTRICT_IGNORE_TEMPLATE_DISTANCE_LOS_REQS = 0x2, - SPAWN_DEBUG_RESTRICT_IGNORE_TEMPLATE_COOLDOWN_LIMITS = 0x4, - SPAWN_DEBUG_RESTRICT_IGNORE_TARGET_COOLDOWN_LIMITS = 0x8 - } - // Alignment: 4 - // Members count: 3 - enum class EntityDormancyType_t : uint32_t { - ENTITY_NOT_DORMANT = 0x0, - ENTITY_DORMANT = 0x1, - ENTITY_SUSPENDED = 0x2 - } - // Alignment: 4 - // Members count: 4 - enum class EntityIOTargetType_t : uint32_t { - ENTITY_IO_TARGET_INVALID = 0xFFFFFFFFFFFFFFFF, - ENTITY_IO_TARGET_ENTITYNAME = 0x2, - ENTITY_IO_TARGET_EHANDLE = 0x6, - ENTITY_IO_TARGET_ENTITYNAME_OR_CLASSNAME = 0x7 - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_nameStringableIndex (int32) - namespace CEntityIdentity { - constexpr std::ptrdiff_t m_nameStringableIndex = 0x14; // int32 - constexpr std::ptrdiff_t m_name = 0x18; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_designerName = 0x20; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flags = 0x30; // uint32 - constexpr std::ptrdiff_t m_worldGroupId = 0x38; // WorldGroupId_t - constexpr std::ptrdiff_t m_fDataObjectTypes = 0x3C; // uint32 - constexpr std::ptrdiff_t m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t - constexpr std::ptrdiff_t m_pPrev = 0x58; // CEntityIdentity* - constexpr std::ptrdiff_t m_pNext = 0x60; // CEntityIdentity* - constexpr std::ptrdiff_t m_pPrevByClass = 0x68; // CEntityIdentity* - constexpr std::ptrdiff_t m_pNextByClass = 0x70; // CEntityIdentity* - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_pEntity (CEntityIdentity*) - // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) - namespace CEntityInstance { - constexpr std::ptrdiff_t m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_pEntity = 0x10; // CEntityIdentity* - constexpr std::ptrdiff_t m_CScriptComponent = 0x28; // CScriptComponent* - constexpr std::ptrdiff_t m_bVisibleinPVS = 0x30; // bool - } - } - // Module: host.dll - // Classes count: 0 - // Enums count: 0 - namespace host { - } - // Module: materialsystem2.dll - // Classes count: 13 - // Enums count: 5 - namespace materialsystem2 { - // Alignment: 4 - // Members count: 4 - enum class HorizJustification_e : uint32_t { - HORIZ_JUSTIFICATION_LEFT = 0x0, - HORIZ_JUSTIFICATION_CENTER = 0x1, - HORIZ_JUSTIFICATION_RIGHT = 0x2, - HORIZ_JUSTIFICATION_NONE = 0x3 - } - // Alignment: 4 - // Members count: 4 - enum class VertJustification_e : uint32_t { - VERT_JUSTIFICATION_TOP = 0x0, - VERT_JUSTIFICATION_CENTER = 0x1, - VERT_JUSTIFICATION_BOTTOM = 0x2, - VERT_JUSTIFICATION_NONE = 0x3 - } - // Alignment: 4 - // Members count: 3 - enum class LayoutPositionType_e : uint32_t { - LAYOUTPOSITIONTYPE_VIEWPORT_RELATIVE = 0x0, - LAYOUTPOSITIONTYPE_FRACTIONAL = 0x1, - LAYOUTPOSITIONTYPE_NONE = 0x2 - } - // Alignment: 4 - // Members count: 3 - enum class BloomBlendMode_t : uint32_t { - BLOOM_BLEND_ADD = 0x0, - BLOOM_BLEND_SCREEN = 0x1, - BLOOM_BLEND_BLUR = 0x2 - } - // Alignment: 4 - // Members count: 3 - enum class ViewFadeMode_t : uint32_t { - VIEW_FADE_CONSTANT_COLOR = 0x0, - VIEW_FADE_MODULATE = 0x1, - VIEW_FADE_MOD2X = 0x2 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace MaterialParam_t { - constexpr std::ptrdiff_t m_name = 0x0; // CUtlString - } - // Parent: MaterialParam_t - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace MaterialParamInt_t { - constexpr std::ptrdiff_t m_nValue = 0x8; // int32 - } - // Parent: MaterialParam_t - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace MaterialParamFloat_t { - constexpr std::ptrdiff_t m_flValue = 0x8; // float32 - } - // Parent: MaterialParam_t - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace MaterialParamVector_t { - constexpr std::ptrdiff_t m_value = 0x8; // Vector4D - } - // Parent: MaterialParam_t - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace MaterialParamTexture_t { - constexpr std::ptrdiff_t m_pValue = 0x8; // CStrongHandle - } - // Parent: MaterialParam_t - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace MaterialParamString_t { - constexpr std::ptrdiff_t m_value = 0x8; // CUtlString - } - // Parent: MaterialParam_t - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace MaterialParamBuffer_t { - constexpr std::ptrdiff_t m_value = 0x8; // CUtlBinaryBlock - } - // Parent: None - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - namespace MaterialResourceData_t { - constexpr std::ptrdiff_t m_materialName = 0x0; // CUtlString - constexpr std::ptrdiff_t m_shaderName = 0x8; // CUtlString - constexpr std::ptrdiff_t m_intParams = 0x10; // CUtlVector - constexpr std::ptrdiff_t m_floatParams = 0x28; // CUtlVector - constexpr std::ptrdiff_t m_vectorParams = 0x40; // CUtlVector - constexpr std::ptrdiff_t m_textureParams = 0x58; // CUtlVector - constexpr std::ptrdiff_t m_dynamicParams = 0x70; // CUtlVector - constexpr std::ptrdiff_t m_dynamicTextureParams = 0x88; // CUtlVector - constexpr std::ptrdiff_t m_intAttributes = 0xA0; // CUtlVector - constexpr std::ptrdiff_t m_floatAttributes = 0xB8; // CUtlVector - constexpr std::ptrdiff_t m_vectorAttributes = 0xD0; // CUtlVector - constexpr std::ptrdiff_t m_textureAttributes = 0xE8; // CUtlVector - constexpr std::ptrdiff_t m_stringAttributes = 0x100; // CUtlVector - constexpr std::ptrdiff_t m_renderAttributesUsed = 0x118; // CUtlVector - } - // Parent: None - // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults - namespace PostProcessingTonemapParameters_t { - constexpr std::ptrdiff_t m_flExposureBias = 0x0; // float32 - constexpr std::ptrdiff_t m_flShoulderStrength = 0x4; // float32 - constexpr std::ptrdiff_t m_flLinearStrength = 0x8; // float32 - constexpr std::ptrdiff_t m_flLinearAngle = 0xC; // float32 - constexpr std::ptrdiff_t m_flToeStrength = 0x10; // float32 - constexpr std::ptrdiff_t m_flToeNum = 0x14; // float32 - constexpr std::ptrdiff_t m_flToeDenom = 0x18; // float32 - constexpr std::ptrdiff_t m_flWhitePoint = 0x1C; // float32 - constexpr std::ptrdiff_t m_flLuminanceSource = 0x20; // float32 - constexpr std::ptrdiff_t m_flExposureBiasShadows = 0x24; // float32 - constexpr std::ptrdiff_t m_flExposureBiasHighlights = 0x28; // float32 - constexpr std::ptrdiff_t m_flMinShadowLum = 0x2C; // float32 - constexpr std::ptrdiff_t m_flMaxShadowLum = 0x30; // float32 - constexpr std::ptrdiff_t m_flMinHighlightLum = 0x34; // float32 - constexpr std::ptrdiff_t m_flMaxHighlightLum = 0x38; // float32 - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - namespace PostProcessingBloomParameters_t { - constexpr std::ptrdiff_t m_blendMode = 0x0; // BloomBlendMode_t - constexpr std::ptrdiff_t m_flBloomStrength = 0x4; // float32 - constexpr std::ptrdiff_t m_flScreenBloomStrength = 0x8; // float32 - constexpr std::ptrdiff_t m_flBlurBloomStrength = 0xC; // float32 - constexpr std::ptrdiff_t m_flBloomThreshold = 0x10; // float32 - constexpr std::ptrdiff_t m_flBloomThresholdWidth = 0x14; // float32 - constexpr std::ptrdiff_t m_flSkyboxBloomStrength = 0x18; // float32 - constexpr std::ptrdiff_t m_flBloomStartValue = 0x1C; // float32 - constexpr std::ptrdiff_t m_flBlurWeight = 0x20; // float32[5] - constexpr std::ptrdiff_t m_vBlurTint = 0x34; // Vector[5] - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace PostProcessingVignetteParameters_t { - constexpr std::ptrdiff_t m_flVignetteStrength = 0x0; // float32 - constexpr std::ptrdiff_t m_vCenter = 0x4; // Vector2D - constexpr std::ptrdiff_t m_flRadius = 0xC; // float32 - constexpr std::ptrdiff_t m_flRoundness = 0x10; // float32 - constexpr std::ptrdiff_t m_flFeather = 0x14; // float32 - constexpr std::ptrdiff_t m_vColorTint = 0x18; // - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace PostProcessingLocalContrastParameters_t { - constexpr std::ptrdiff_t m_flLocalContrastStrength = 0x0; // float32 - constexpr std::ptrdiff_t m_flLocalContrastEdgeStrength = 0x4; // float32 - constexpr std::ptrdiff_t m_flLocalContrastVignetteStart = 0x8; // float32 - constexpr std::ptrdiff_t m_flLocalContrastVignetteEnd = 0xC; // float32 - constexpr std::ptrdiff_t m_flLocalContrastVignetteBlur = 0x10; // float32 - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - namespace PostProcessingResource_t { - constexpr std::ptrdiff_t m_bHasTonemapParams = 0x0; // bool - constexpr std::ptrdiff_t m_toneMapParams = 0x4; // PostProcessingTonemapParameters_t - constexpr std::ptrdiff_t m_bHasBloomParams = 0x40; // bool - constexpr std::ptrdiff_t m_bloomParams = 0x44; // PostProcessingBloomParameters_t - constexpr std::ptrdiff_t m_bHasVignetteParams = 0xB4; // bool - constexpr std::ptrdiff_t m_vignetteParams = 0xB8; // PostProcessingVignetteParameters_t - constexpr std::ptrdiff_t m_bHasLocalContrastParams = 0xDC; // bool - constexpr std::ptrdiff_t m_localConstrastParams = 0xE0; // PostProcessingLocalContrastParameters_t - constexpr std::ptrdiff_t m_nColorCorrectionVolumeDim = 0xF4; // int32 - constexpr std::ptrdiff_t m_colorCorrectionVolumeData = 0xF8; // CUtlBinaryBlock - constexpr std::ptrdiff_t m_bHasColorCorrection = 0x110; // bool - } - } - // Module: meshsystem.dll - // Classes count: 0 - // Enums count: 0 - namespace meshsystem { - } - // Module: networksystem.dll - // Classes count: 0 - // Enums count: 0 - namespace networksystem { - } - // Module: panorama.dll - // Classes count: 0 - // Enums count: 2 - namespace panorama { - // Alignment: 4 - // Members count: 13 - enum class ELayoutNodeType : uint32_t { - ROOT = 0x0, - STYLES = 0x1, - SCRIPT_BODY = 0x2, - SCRIPTS = 0x3, - SNIPPETS = 0x4, - INCLUDE = 0x5, - SNIPPET = 0x6, - PANEL = 0x7, - PANEL_ATTRIBUTE = 0x8, - PANEL_ATTRIBUTE_VALUE = 0x9, - REFERENCE_CONTENT = 0xA, - REFERENCE_COMPILED = 0xB, - REFERENCE_PASSTHROUGH = 0xC - } - // Alignment: 4 - // Members count: 15 - enum class EStyleNodeType : uint32_t { - ROOT = 0x0, - EXPRESSION = 0x1, - PROPERTY = 0x2, - DEFINE = 0x3, - IMPORT = 0x4, - KEYFRAMES = 0x5, - KEYFRAME_SELECTOR = 0x6, - STYLE_SELECTOR = 0x7, - WHITESPACE = 0x8, - EXPRESSION_TEXT = 0x9, - EXPRESSION_URL = 0xA, - EXPRESSION_CONCAT = 0xB, - REFERENCE_CONTENT = 0xC, - REFERENCE_COMPILED = 0xD, - REFERENCE_PASSTHROUGH = 0xE - } - } - // Module: particles.dll - // Classes count: 424 - // Enums count: 71 - namespace particles { - // Alignment: 4 - // Members count: 6 - enum class ParticleControlPointAxis_t : uint32_t { - PARTICLE_CP_AXIS_X = 0x0, - PARTICLE_CP_AXIS_Y = 0x1, - PARTICLE_CP_AXIS_Z = 0x2, - PARTICLE_CP_AXIS_NEGATIVE_X = 0x3, - PARTICLE_CP_AXIS_NEGATIVE_Y = 0x4, - PARTICLE_CP_AXIS_NEGATIVE_Z = 0x5 - } - // Alignment: 4 - // Members count: 6 - enum class ParticleImpulseType_t : uint32_t { - IMPULSE_TYPE_NONE = 0x0, - IMPULSE_TYPE_GENERIC = 0x1, - IMPULSE_TYPE_ROPE = 0x2, - IMPULSE_TYPE_EXPLOSION = 0x4, - IMPULSE_TYPE_EXPLOSION_UNDERWATER = 0x8, - IMPULSE_TYPE_PARTICLE_SYSTEM = 0x10 - } - // Alignment: 4 - // Members count: 3 - enum class ParticleFalloffFunction_t : uint32_t { - PARTICLE_FALLOFF_CONSTANT = 0x0, - PARTICLE_FALLOFF_LINEAR = 0x1, - PARTICLE_FALLOFF_EXPONENTIAL = 0x2 - } - // Alignment: 4 - // Members count: 3 - enum class AnimationType_t : uint32_t { - ANIMATION_TYPE_FIXED_RATE = 0x0, - ANIMATION_TYPE_FIT_LIFETIME = 0x1, - ANIMATION_TYPE_MANUAL_FRAMES = 0x2 - } - // Alignment: 4 - // Members count: 3 - enum class ClosestPointTestType_t : uint32_t { - PARTICLE_CLOSEST_TYPE_BOX = 0x0, - PARTICLE_CLOSEST_TYPE_CAPSULE = 0x1, - PARTICLE_CLOSEST_TYPE_HYBRID = 0x2 - } - // Alignment: 4 - // Members count: 3 - enum class InheritableBoolType_t : uint32_t { - INHERITABLE_BOOL_INHERIT = 0x0, - INHERITABLE_BOOL_FALSE = 0x1, - INHERITABLE_BOOL_TRUE = 0x2 - } - // Alignment: 4 - // Members count: 2 - enum class ParticleHitboxBiasType_t : uint32_t { - PARTICLE_HITBOX_BIAS_ENTITY = 0x0, - PARTICLE_HITBOX_BIAS_HITBOX = 0x1 - } - // Alignment: 4 - // Members count: 2 - enum class ParticleAttrBoxFlags_t : uint32_t { - PARTICLE_ATTR_BOX_FLAGS_NONE = 0x0, - PARTICLE_ATTR_BOX_FLAGS_WATER = 0x1 - } - // Alignment: 4 - // Members count: 7 - enum class PFuncVisualizationType_t : uint32_t { - PFUNC_VISUALIZATION_SPHERE_WIREFRAME = 0x0, - PFUNC_VISUALIZATION_SPHERE_SOLID = 0x1, - PFUNC_VISUALIZATION_BOX = 0x2, - PFUNC_VISUALIZATION_RING = 0x3, - PFUNC_VISUALIZATION_PLANE = 0x4, - PFUNC_VISUALIZATION_LINE = 0x5, - PFUNC_VISUALIZATION_CYLINDER = 0x6 - } - // Alignment: 4 - // Members count: 3 - enum class PetGroundType_t : uint32_t { - PET_GROUND_NONE = 0x0, - PET_GROUND_GRID = 0x1, - PET_GROUND_PLANE = 0x2 - } - // Alignment: 4 - // Members count: 2 - enum class SpriteCardShaderType_t : uint32_t { - SPRITECARD_SHADER_BASE = 0x0, - SPRITECARD_SHADER_CUSTOM = 0x1 - } - // Alignment: 4 - // Members count: 5 - enum class ParticleTopology_t : uint32_t { - PARTICLE_TOPOLOGY_POINTS = 0x0, - PARTICLE_TOPOLOGY_LINES = 0x1, - PARTICLE_TOPOLOGY_TRIS = 0x2, - PARTICLE_TOPOLOGY_QUADS = 0x3, - PARTICLE_TOPOLOGY_CUBES = 0x4 - } - // Alignment: 4 - // Members count: 4 - enum class ParticleDetailLevel_t : uint32_t { - PARTICLEDETAIL_LOW = 0x0, - PARTICLEDETAIL_MEDIUM = 0x1, - PARTICLEDETAIL_HIGH = 0x2, - PARTICLEDETAIL_ULTRA = 0x3 - } - // Alignment: 4 - // Members count: 4 - enum class ParticleTraceSet_t : uint32_t { - PARTICLE_TRACE_SET_ALL = 0x0, - PARTICLE_TRACE_SET_STATIC = 0x1, - PARTICLE_TRACE_SET_STATIC_AND_KEYFRAMED = 0x2, - PARTICLE_TRACE_SET_DYNAMIC = 0x3 - } - // Alignment: 4 - // Members count: 5 - enum class ParticleCollisionMode_t : uint32_t { - COLLISION_MODE_PER_PARTICLE_TRACE = 0x3, - COLLISION_MODE_USE_NEAREST_TRACE = 0x2, - COLLISION_MODE_PER_FRAME_PLANESET = 0x1, - COLLISION_MODE_INITIAL_TRACE_DOWN = 0x0, - COLLISION_MODE_DISABLED = 0xFFFFFFFFFFFFFFFF - } - // Alignment: 4 - // Members count: 5 - enum class ParticleColorBlendMode_t : uint32_t { - PARTICLEBLEND_DEFAULT = 0x0, - PARTICLEBLEND_OVERLAY = 0x1, - PARTICLEBLEND_DARKEN = 0x2, - PARTICLEBLEND_LIGHTEN = 0x3, - PARTICLEBLEND_MULTIPLY = 0x4 - } - // Alignment: 4 - // Members count: 7 - enum class Detail2Combo_t : uint32_t { - DETAIL_2_COMBO_UNINITIALIZED = 0xFFFFFFFFFFFFFFFF, - DETAIL_2_COMBO_OFF = 0x0, - DETAIL_2_COMBO_ADD = 0x1, - DETAIL_2_COMBO_ADD_SELF_ILLUM = 0x2, - DETAIL_2_COMBO_MOD2X = 0x3, - DETAIL_2_COMBO_MUL = 0x4, - DETAIL_2_COMBO_CROSSFADE = 0x5 - } - // Alignment: 4 - // Members count: 4 - enum class DetailCombo_t : uint32_t { - DETAIL_COMBO_OFF = 0x0, - DETAIL_COMBO_ADD = 0x1, - DETAIL_COMBO_ADD_SELF_ILLUM = 0x2, - DETAIL_COMBO_MOD2X = 0x3 - } - // Alignment: 4 - // Members count: 9 - enum class ScalarExpressionType_t : uint32_t { - SCALAR_EXPRESSION_UNINITIALIZED = 0xFFFFFFFFFFFFFFFF, - SCALAR_EXPRESSION_ADD = 0x0, - SCALAR_EXPRESSION_SUBTRACT = 0x1, - SCALAR_EXPRESSION_MUL = 0x2, - SCALAR_EXPRESSION_DIVIDE = 0x3, - SCALAR_EXPRESSION_INPUT_1 = 0x4, - SCALAR_EXPRESSION_MIN = 0x5, - SCALAR_EXPRESSION_MAX = 0x6, - SCALAR_EXPRESSION_MOD = 0x7 - } - // Alignment: 4 - // Members count: 9 - enum class VectorExpressionType_t : uint32_t { - VECTOR_EXPRESSION_UNINITIALIZED = 0xFFFFFFFFFFFFFFFF, - VECTOR_EXPRESSION_ADD = 0x0, - VECTOR_EXPRESSION_SUBTRACT = 0x1, - VECTOR_EXPRESSION_MUL = 0x2, - VECTOR_EXPRESSION_DIVIDE = 0x3, - VECTOR_EXPRESSION_INPUT_1 = 0x4, - VECTOR_EXPRESSION_MIN = 0x5, - VECTOR_EXPRESSION_MAX = 0x6, - VECTOR_EXPRESSION_CROSSPRODUCT = 0x7 - } - // Alignment: 4 - // Members count: 7 - enum class VectorFloatExpressionType_t : uint32_t { - VECTOR_FLOAT_EXPRESSION_UNINITIALIZED = 0xFFFFFFFFFFFFFFFF, - VECTOR_FLOAT_EXPRESSION_DOTPRODUCT = 0x0, - VECTOR_FLOAT_EXPRESSION_DISTANCE = 0x1, - VECTOR_FLOAT_EXPRESSION_DISTANCESQR = 0x2, - VECTOR_FLOAT_EXPRESSION_INPUT1_LENGTH = 0x3, - VECTOR_FLOAT_EXPRESSION_INPUT1_LENGTHSQR = 0x4, - VECTOR_FLOAT_EXPRESSION_INPUT1_NOISE = 0x5 - } - // Alignment: 4 - // Members count: 4 - enum class MissingParentInheritBehavior_t : uint32_t { - MISSING_PARENT_DO_NOTHING = 0xFFFFFFFFFFFFFFFF, - MISSING_PARENT_KILL = 0x0, - MISSING_PARENT_FIND_NEW = 0x1, - MISSING_PARENT_SAME_INDEX = 0x2 - } - // Alignment: 4 - // Members count: 2 - enum class HitboxLerpType_t : uint32_t { - HITBOX_LERP_LIFETIME = 0x0, - HITBOX_LERP_CONSTANT = 0x1 - } - // Alignment: 4 - // Members count: 3 - enum class ParticleSelection_t : uint32_t { - PARTICLE_SELECTION_FIRST = 0x0, - PARTICLE_SELECTION_LAST = 0x1, - PARTICLE_SELECTION_NUMBER = 0x2 - } - // Alignment: 4 - // Members count: 12 - enum class ParticlePinDistance_t : uint32_t { - PARTICLE_PIN_DISTANCE_NONE = 0xFFFFFFFFFFFFFFFF, - PARTICLE_PIN_DISTANCE_NEIGHBOR = 0x0, - PARTICLE_PIN_DISTANCE_FARTHEST = 0x1, - PARTICLE_PIN_DISTANCE_FIRST = 0x2, - PARTICLE_PIN_DISTANCE_LAST = 0x3, - PARTICLE_PIN_DISTANCE_CENTER = 0x5, - PARTICLE_PIN_DISTANCE_CP = 0x6, - PARTICLE_PIN_DISTANCE_CP_PAIR_EITHER = 0x7, - PARTICLE_PIN_DISTANCE_CP_PAIR_BOTH = 0x8, - PARTICLE_PIN_SPEED = 0x9, - PARTICLE_PIN_COLLECTION_AGE = 0xA, - PARTICLE_PIN_FLOAT_VALUE = 0xB - } - // Alignment: 4 - // Members count: 13 - enum class ParticleColorBlendType_t : uint32_t { - PARTICLE_COLOR_BLEND_MULTIPLY = 0x0, - PARTICLE_COLOR_BLEND_MULTIPLY2X = 0x1, - PARTICLE_COLOR_BLEND_DIVIDE = 0x2, - PARTICLE_COLOR_BLEND_ADD = 0x3, - PARTICLE_COLOR_BLEND_SUBTRACT = 0x4, - PARTICLE_COLOR_BLEND_MOD2X = 0x5, - PARTICLE_COLOR_BLEND_SCREEN = 0x6, - PARTICLE_COLOR_BLEND_MAX = 0x7, - PARTICLE_COLOR_BLEND_MIN = 0x8, - PARTICLE_COLOR_BLEND_REPLACE = 0x9, - PARTICLE_COLOR_BLEND_AVERAGE = 0xA, - PARTICLE_COLOR_BLEND_NEGATE = 0xB, - PARTICLE_COLOR_BLEND_LUMINANCE = 0xC - } - // Alignment: 4 - // Members count: 6 - enum class ParticleSetMethod_t : uint32_t { - PARTICLE_SET_REPLACE_VALUE = 0x0, - PARTICLE_SET_SCALE_INITIAL_VALUE = 0x1, - PARTICLE_SET_ADD_TO_INITIAL_VALUE = 0x2, - PARTICLE_SET_RAMP_CURRENT_VALUE = 0x3, - PARTICLE_SET_SCALE_CURRENT_VALUE = 0x4, - PARTICLE_SET_ADD_TO_CURRENT_VALUE = 0x5 - } - // Alignment: 4 - // Members count: 3 - enum class ParticleDirectionNoiseType_t : uint32_t { - PARTICLE_DIR_NOISE_PERLIN = 0x0, - PARTICLE_DIR_NOISE_CURL = 0x1, - PARTICLE_DIR_NOISE_WORLEY_BASIC = 0x2 - } - // Alignment: 4 - // Members count: 3 - enum class ParticleRotationLockType_t : uint32_t { - PARTICLE_ROTATION_LOCK_NONE = 0x0, - PARTICLE_ROTATION_LOCK_ROTATIONS = 0x1, - PARTICLE_ROTATION_LOCK_NORMAL = 0x2 - } - // Alignment: 4 - // Members count: 3 - enum class ParticleEndcapMode_t : uint32_t { - PARTICLE_ENDCAP_ALWAYS_ON = 0xFFFFFFFFFFFFFFFF, - PARTICLE_ENDCAP_ENDCAP_OFF = 0x0, - PARTICLE_ENDCAP_ENDCAP_ON = 0x1 - } - // Alignment: 4 - // Members count: 3 - enum class ParticleLightingQuality_t : uint32_t { - PARTICLE_LIGHTING_PER_PARTICLE = 0x0, - PARTICLE_LIGHTING_PER_VERTEX = 0x1, - PARTICLE_LIGHTING_PER_PIXEL = 0xFFFFFFFFFFFFFFFF - } - // Alignment: 4 - // Members count: 2 - enum class StandardLightingAttenuationStyle_t : uint32_t { - LIGHT_STYLE_OLD = 0x0, - LIGHT_STYLE_NEW = 0x1 - } - // Alignment: 4 - // Members count: 3 - enum class ParticleTraceMissBehavior_t : uint32_t { - PARTICLE_TRACE_MISS_BEHAVIOR_NONE = 0x0, - PARTICLE_TRACE_MISS_BEHAVIOR_KILL = 0x1, - PARTICLE_TRACE_MISS_BEHAVIOR_TRACE_END = 0x2 - } - // Alignment: 4 - // Members count: 2 - enum class ParticleOrientationSetMode_t : uint32_t { - PARTICLE_ORIENTATION_SET_FROM_VELOCITY = 0x0, - PARTICLE_ORIENTATION_SET_FROM_ROTATIONS = 0x1 - } - // Alignment: 4 - // Members count: 2 - enum class ParticleLightnintBranchBehavior_t : uint32_t { - PARTICLE_LIGHTNING_BRANCH_CURRENT_DIR = 0x0, - PARTICLE_LIGHTNING_BRANCH_ENDPOINT_DIR = 0x1 - } - // Alignment: 4 - // Members count: 3 - enum class ParticleLightFogLightingMode_t : uint32_t { - PARTICLE_LIGHT_FOG_LIGHTING_MODE_NONE = 0x0, - PARTICLE_LIGHT_FOG_LIGHTING_MODE_DYNAMIC = 0x2, - PARTICLE_LIGHT_FOG_LIGHTING_MODE_DYNAMIC_NOSHADOWS = 0x4 - } - // Alignment: 4 - // Members count: 3 - enum class ParticleSequenceCropOverride_t : uint32_t { - PARTICLE_SEQUENCE_CROP_OVERRIDE_DEFAULT = 0xFFFFFFFFFFFFFFFF, - PARTICLE_SEQUENCE_CROP_OVERRIDE_FORCE_OFF = 0x0, - PARTICLE_SEQUENCE_CROP_OVERRIDE_FORCE_ON = 0x1 - } - // Alignment: 4 - // Members count: 3 - enum class ParticleParentSetMode_t : uint32_t { - PARTICLE_SET_PARENT_NO = 0x0, - PARTICLE_SET_PARENT_IMMEDIATE = 0x1, - PARTICLE_SET_PARENT_ROOT = 0x1 - } - // Alignment: 4 - // Members count: 2 - enum class MaterialProxyType_t : uint32_t { - MATERIAL_PROXY_STATUS_EFFECT = 0x0, - MATERIAL_PROXY_TINT = 0x1 - } - // Alignment: 4 - // Members count: 3 - enum class BBoxVolumeType_t : uint32_t { - BBOX_VOLUME = 0x0, - BBOX_DIMENSIONS = 0x1, - BBOX_MINS_MAXS = 0x2 - } - // Alignment: 4 - // Members count: 2 - enum class ParticleHitboxDataSelection_t : uint32_t { - PARTICLE_HITBOX_AVERAGE_SPEED = 0x0, - PARTICLE_HITBOX_COUNT = 0x1 - } - // Alignment: 4 - // Members count: 2 - enum class SnapshotIndexType_t : uint32_t { - SNAPSHOT_INDEX_INCREMENT = 0x0, - SNAPSHOT_INDEX_DIRECT = 0x1 - } - // Alignment: 4 - // Members count: 6 - enum class ParticleOrientationChoiceList_t : uint32_t { - PARTICLE_ORIENTATION_SCREEN_ALIGNED = 0x0, - PARTICLE_ORIENTATION_SCREEN_Z_ALIGNED = 0x1, - PARTICLE_ORIENTATION_WORLD_Z_ALIGNED = 0x2, - PARTICLE_ORIENTATION_ALIGN_TO_PARTICLE_NORMAL = 0x3, - PARTICLE_ORIENTATION_SCREENALIGN_TO_PARTICLE_NORMAL = 0x4, - PARTICLE_ORIENTATION_FULL_3AXIS_ROTATION = 0x5 - } - // Alignment: 4 - // Members count: 7 - enum class ParticleOutputBlendMode_t : uint32_t { - PARTICLE_OUTPUT_BLEND_MODE_ALPHA = 0x0, - PARTICLE_OUTPUT_BLEND_MODE_ADD = 0x1, - PARTICLE_OUTPUT_BLEND_MODE_BLEND_ADD = 0x2, - PARTICLE_OUTPUT_BLEND_MODE_HALF_BLEND_ADD = 0x3, - PARTICLE_OUTPUT_BLEND_MODE_NEG_HALF_BLEND_ADD = 0x4, - PARTICLE_OUTPUT_BLEND_MODE_MOD2X = 0x5, - PARTICLE_OUTPUT_BLEND_MODE_LIGHTEN = 0x6 - } - // Alignment: 4 - // Members count: 4 - enum class ParticleAlphaReferenceType_t : uint32_t { - PARTICLE_ALPHA_REFERENCE_ALPHA_ALPHA = 0x0, - PARTICLE_ALPHA_REFERENCE_OPAQUE_ALPHA = 0x1, - PARTICLE_ALPHA_REFERENCE_ALPHA_OPAQUE = 0x2, - PARTICLE_ALPHA_REFERENCE_OPAQUE_OPAQUE = 0x3 - } - // Alignment: 4 - // Members count: 2 - enum class BlurFilterType_t : uint32_t { - BLURFILTER_GAUSSIAN = 0x0, - BLURFILTER_BOX = 0x1 - } - // Alignment: 4 - // Members count: 4 - enum class ParticleLightTypeChoiceList_t : uint32_t { - PARTICLE_LIGHT_TYPE_POINT = 0x0, - PARTICLE_LIGHT_TYPE_SPOT = 0x1, - PARTICLE_LIGHT_TYPE_FX = 0x2, - PARTICLE_LIGHT_TYPE_CAPSULE = 0x3 - } - // Alignment: 4 - // Members count: 2 - enum class ParticleLightUnitChoiceList_t : uint32_t { - PARTICLE_LIGHT_UNIT_CANDELAS = 0x0, - PARTICLE_LIGHT_UNIT_LUMENS = 0x1 - } - // Alignment: 4 - // Members count: 2 - enum class ParticleOmni2LightTypeChoiceList_t : uint32_t { - PARTICLE_OMNI2_LIGHT_TYPE_POINT = 0x0, - PARTICLE_OMNI2_LIGHT_TYPE_SPHERE = 0x1 - } - // Alignment: 4 - // Members count: 3 - enum class ParticleLightBehaviorChoiceList_t : uint32_t { - PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION = 0x0, - PARTICLE_LIGHT_BEHAVIOR_ROPE = 0x1, - PARTICLE_LIGHT_BEHAVIOR_TRAILS = 0x2 - } - // Alignment: 4 - // Members count: 3 - enum class ParticleDepthFeatheringMode_t : uint32_t { - PARTICLE_DEPTH_FEATHERING_OFF = 0x0, - PARTICLE_DEPTH_FEATHERING_ON_OPTIONAL = 0x1, - PARTICLE_DEPTH_FEATHERING_ON_REQUIRED = 0x2 - } - // Alignment: 4 - // Members count: 4 - enum class ParticleVRHandChoiceList_t : uint32_t { - PARTICLE_VRHAND_LEFT = 0x0, - PARTICLE_VRHAND_RIGHT = 0x1, - PARTICLE_VRHAND_CP = 0x2, - PARTICLE_VRHAND_CP_OBJECT = 0x3 - } - // Alignment: 4 - // Members count: 2 - enum class ParticleSortingChoiceList_t : uint32_t { - PARTICLE_SORTING_NEAREST = 0x0, - PARTICLE_SORTING_CREATION_TIME = 0x1 - } - // Alignment: 4 - // Members count: 10 - enum class SpriteCardTextureType_t : uint32_t { - SPRITECARD_TEXTURE_DIFFUSE = 0x0, - SPRITECARD_TEXTURE_ZOOM = 0x1, - SPRITECARD_TEXTURE_1D_COLOR_LOOKUP = 0x2, - SPRITECARD_TEXTURE_UVDISTORTION = 0x3, - SPRITECARD_TEXTURE_UVDISTORTION_ZOOM = 0x4, - SPRITECARD_TEXTURE_NORMALMAP = 0x5, - SPRITECARD_TEXTURE_ANIMMOTIONVEC = 0x6, - SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_A = 0x7, - SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_B = 0x8, - SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_C = 0x9 - } - // Alignment: 4 - // Members count: 15 - enum class SpriteCardTextureChannel_t : uint32_t { - SPRITECARD_TEXTURE_CHANNEL_MIX_RGB = 0x0, - SPRITECARD_TEXTURE_CHANNEL_MIX_RGBA = 0x1, - SPRITECARD_TEXTURE_CHANNEL_MIX_A = 0x2, - SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_A = 0x3, - SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_ALPHAMASK = 0x4, - SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_RGBMASK = 0x5, - SPRITECARD_TEXTURE_CHANNEL_MIX_RGBA_RGBALPHA = 0x6, - SPRITECARD_TEXTURE_CHANNEL_MIX_A_RGBALPHA = 0x7, - SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_A_RGBALPHA = 0x8, - SPRITECARD_TEXTURE_CHANNEL_MIX_R = 0x9, - SPRITECARD_TEXTURE_CHANNEL_MIX_G = 0xA, - SPRITECARD_TEXTURE_CHANNEL_MIX_B = 0xB, - SPRITECARD_TEXTURE_CHANNEL_MIX_RALPHA = 0xC, - SPRITECARD_TEXTURE_CHANNEL_MIX_GALPHA = 0xD, - SPRITECARD_TEXTURE_CHANNEL_MIX_BALPHA = 0xE - } - // Alignment: 4 - // Members count: 14 - enum class SpriteCardPerParticleScale_t : uint32_t { - SPRITECARD_TEXTURE_PP_SCALE_NONE = 0x0, - SPRITECARD_TEXTURE_PP_SCALE_PARTICLE_AGE = 0x1, - SPRITECARD_TEXTURE_PP_SCALE_ANIMATION_FRAME = 0x2, - SPRITECARD_TEXTURE_PP_SCALE_SHADER_EXTRA_DATA1 = 0x3, - SPRITECARD_TEXTURE_PP_SCALE_SHADER_EXTRA_DATA2 = 0x4, - SPRITECARD_TEXTURE_PP_SCALE_PARTICLE_ALPHA = 0x5, - SPRITECARD_TEXTURE_PP_SCALE_SHADER_RADIUS = 0x6, - SPRITECARD_TEXTURE_PP_SCALE_ROLL = 0x7, - SPRITECARD_TEXTURE_PP_SCALE_YAW = 0x8, - SPRITECARD_TEXTURE_PP_SCALE_PITCH = 0x9, - SPRITECARD_TEXTURE_PP_SCALE_RANDOM = 0xA, - SPRITECARD_TEXTURE_PP_SCALE_NEG_RANDOM = 0xB, - SPRITECARD_TEXTURE_PP_SCALE_RANDOM_TIME = 0xC, - SPRITECARD_TEXTURE_PP_SCALE_NEG_RANDOM_TIME = 0xD - } - // Alignment: 4 - // Members count: 7 - enum class ParticleTextureLayerBlendType_t : uint32_t { - SPRITECARD_TEXTURE_BLEND_MULTIPLY = 0x0, - SPRITECARD_TEXTURE_BLEND_MOD2X = 0x1, - SPRITECARD_TEXTURE_BLEND_REPLACE = 0x2, - SPRITECARD_TEXTURE_BLEND_ADD = 0x3, - SPRITECARD_TEXTURE_BLEND_SUBTRACT = 0x4, - SPRITECARD_TEXTURE_BLEND_AVERAGE = 0x5, - SPRITECARD_TEXTURE_BLEND_LUMINANCE = 0x6 - } - // Alignment: 4 - // Members count: 6 - enum class ParticlePostProcessPriorityGroup_t : uint32_t { - PARTICLE_POST_PROCESS_PRIORITY_LEVEL_VOLUME = 0x0, - PARTICLE_POST_PROCESS_PRIORITY_LEVEL_OVERRIDE = 0x1, - PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_EFFECT = 0x2, - PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_STATE_LOW = 0x3, - PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_STATE_HIGH = 0x4, - PARTICLE_POST_PROCESS_PRIORITY_GLOBAL_UI = 0x5 - } - // Alignment: 4 - // Members count: 3 - enum class ParticleFogType_t : uint32_t { - PARTICLE_FOG_GAME_DEFAULT = 0x0, - PARTICLE_FOG_ENABLED = 0x1, - PARTICLE_FOG_DISABLED = 0x2 - } - // Alignment: 4 - // Members count: 2 - enum class TextureRepetitionMode_t : uint32_t { - TEXTURE_REPETITION_PARTICLE = 0x0, - TEXTURE_REPETITION_PATH = 0x1 - } - // Alignment: 4 - // Members count: 24 - enum class ParticleFloatType_t : uint32_t { - PF_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF, - PF_TYPE_LITERAL = 0x0, - PF_TYPE_NAMED_VALUE = 0x1, - PF_TYPE_RANDOM_UNIFORM = 0x2, - PF_TYPE_RANDOM_BIASED = 0x3, - PF_TYPE_COLLECTION_AGE = 0x4, - PF_TYPE_ENDCAP_AGE = 0x5, - PF_TYPE_CONTROL_POINT_COMPONENT = 0x6, - PF_TYPE_CONTROL_POINT_CHANGE_AGE = 0x7, - PF_TYPE_CONTROL_POINT_SPEED = 0x8, - PF_TYPE_PARTICLE_DETAIL_LEVEL = 0x9, - PF_TYPE_CONCURRENT_DEF_COUNT = 0xA, - PF_TYPE_CLOSEST_CAMERA_DISTANCE = 0xB, - PF_TYPE_RENDERER_CAMERA_DISTANCE = 0xC, - PF_TYPE_RENDERER_CAMERA_DOT_PRODUCT = 0xD, - PF_TYPE_PARTICLE_NOISE = 0xE, - PF_TYPE_PARTICLE_AGE = 0xF, - PF_TYPE_PARTICLE_AGE_NORMALIZED = 0x10, - PF_TYPE_PARTICLE_FLOAT = 0x11, - PF_TYPE_PARTICLE_VECTOR_COMPONENT = 0x12, - PF_TYPE_PARTICLE_SPEED = 0x13, - PF_TYPE_PARTICLE_NUMBER = 0x14, - PF_TYPE_PARTICLE_NUMBER_NORMALIZED = 0x15, - PF_TYPE_COUNT = 0x16 - } - // Alignment: 4 - // Members count: 5 - enum class ParticleFloatBiasType_t : uint32_t { - PF_BIAS_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF, - PF_BIAS_TYPE_STANDARD = 0x0, - PF_BIAS_TYPE_GAIN = 0x1, - PF_BIAS_TYPE_EXPONENTIAL = 0x2, - PF_BIAS_TYPE_COUNT = 0x3 - } - // Alignment: 4 - // Members count: 4 - enum class PFNoiseType_t : uint32_t { - PF_NOISE_TYPE_PERLIN = 0x0, - PF_NOISE_TYPE_SIMPLEX = 0x1, - PF_NOISE_TYPE_WORLEY = 0x2, - PF_NOISE_TYPE_CURL = 0x3 - } - // Alignment: 4 - // Members count: 4 - enum class PFNoiseModifier_t : uint32_t { - PF_NOISE_MODIFIER_NONE = 0x0, - PF_NOISE_MODIFIER_LINES = 0x1, - PF_NOISE_MODIFIER_CLUMPS = 0x2, - PF_NOISE_MODIFIER_RINGS = 0x3 - } - // Alignment: 4 - // Members count: 6 - enum class PFNoiseTurbulence_t : uint32_t { - PF_NOISE_TURB_NONE = 0x0, - PF_NOISE_TURB_HIGHLIGHT = 0x1, - PF_NOISE_TURB_FEEDBACK = 0x2, - PF_NOISE_TURB_LOOPY = 0x3, - PF_NOISE_TURB_CONTRAST = 0x4, - PF_NOISE_TURB_ALTERNATE = 0x5 - } - // Alignment: 4 - // Members count: 4 - enum class ParticleFloatRandomMode_t : uint32_t { - PF_RANDOM_MODE_INVALID = 0xFFFFFFFFFFFFFFFF, - PF_RANDOM_MODE_CONSTANT = 0x0, - PF_RANDOM_MODE_VARYING = 0x1, - PF_RANDOM_MODE_COUNT = 0x2 - } - // Alignment: 4 - // Members count: 4 - enum class ParticleFloatInputMode_t : uint32_t { - PF_INPUT_MODE_INVALID = 0xFFFFFFFFFFFFFFFF, - PF_INPUT_MODE_CLAMPED = 0x0, - PF_INPUT_MODE_LOOPED = 0x1, - PF_INPUT_MODE_COUNT = 0x2 - } - // Alignment: 4 - // Members count: 8 - enum class ParticleFloatMapType_t : uint32_t { - PF_MAP_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF, - PF_MAP_TYPE_DIRECT = 0x0, - PF_MAP_TYPE_MULT = 0x1, - PF_MAP_TYPE_REMAP = 0x2, - PF_MAP_TYPE_REMAP_BIASED = 0x3, - PF_MAP_TYPE_CURVE = 0x4, - PF_MAP_TYPE_NOTCHED = 0x5, - PF_MAP_TYPE_COUNT = 0x6 - } - // Alignment: 4 - // Members count: 5 - enum class ParticleTransformType_t : uint32_t { - PT_TYPE_INVALID = 0x0, - PT_TYPE_NAMED_VALUE = 0x1, - PT_TYPE_CONTROL_POINT = 0x2, - PT_TYPE_CONTROL_POINT_RANGE = 0x3, - PT_TYPE_COUNT = 0x4 - } - // Alignment: 4 - // Members count: 5 - enum class ParticleModelType_t : uint32_t { - PM_TYPE_INVALID = 0x0, - PM_TYPE_NAMED_VALUE_MODEL = 0x1, - PM_TYPE_NAMED_VALUE_EHANDLE = 0x2, - PM_TYPE_CONTROL_POINT = 0x3, - PM_TYPE_COUNT = 0x4 - } - // Alignment: 4 - // Members count: 19 - enum class ParticleVecType_t : uint32_t { - PVEC_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF, - PVEC_TYPE_LITERAL = 0x0, - PVEC_TYPE_LITERAL_COLOR = 0x1, - PVEC_TYPE_NAMED_VALUE = 0x2, - PVEC_TYPE_PARTICLE_VECTOR = 0x3, - PVEC_TYPE_PARTICLE_VELOCITY = 0x4, - PVEC_TYPE_CP_VALUE = 0x5, - PVEC_TYPE_CP_RELATIVE_POSITION = 0x6, - PVEC_TYPE_CP_RELATIVE_DIR = 0x7, - PVEC_TYPE_CP_RELATIVE_RANDOM_DIR = 0x8, - PVEC_TYPE_FLOAT_COMPONENTS = 0x9, - PVEC_TYPE_FLOAT_INTERP_CLAMPED = 0xA, - PVEC_TYPE_FLOAT_INTERP_OPEN = 0xB, - PVEC_TYPE_FLOAT_INTERP_GRADIENT = 0xC, - PVEC_TYPE_RANDOM_UNIFORM = 0xD, - PVEC_TYPE_RANDOM_UNIFORM_OFFSET = 0xE, - PVEC_TYPE_CP_DELTA = 0xF, - PVEC_TYPE_CLOSEST_CAMERA_POSITION = 0x10, - PVEC_TYPE_COUNT = 0x11 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CRandomNumberGeneratorParameters { - constexpr std::ptrdiff_t m_bDistributeEvenly = 0x0; // bool - constexpr std::ptrdiff_t m_nSeed = 0x4; // int32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace MaterialVariable_t { - constexpr std::ptrdiff_t m_strVariable = 0x0; // CUtlString - constexpr std::ptrdiff_t m_nVariableField = 0x8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flScale = 0xC; // float32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace RenderProjectedMaterial_t { - constexpr std::ptrdiff_t m_hMaterial = 0x0; // CStrongHandle - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace ParticlePreviewBodyGroup_t { - constexpr std::ptrdiff_t m_bodyGroupName = 0x0; // CUtlString - constexpr std::ptrdiff_t m_nValue = 0x8; // int32 - } - // Parent: None - // Fields count: 16 - // - // Metadata: - // MGetKV3ClassDefaults - namespace ParticlePreviewState_t { - constexpr std::ptrdiff_t m_previewModel = 0x0; // CUtlString - constexpr std::ptrdiff_t m_nModSpecificData = 0x8; // uint32 - constexpr std::ptrdiff_t m_groundType = 0xC; // PetGroundType_t - constexpr std::ptrdiff_t m_sequenceName = 0x10; // CUtlString - constexpr std::ptrdiff_t m_nFireParticleOnSequenceFrame = 0x18; // int32 - constexpr std::ptrdiff_t m_hitboxSetName = 0x20; // CUtlString - constexpr std::ptrdiff_t m_materialGroupName = 0x28; // CUtlString - constexpr std::ptrdiff_t m_vecBodyGroups = 0x30; // CUtlVector - constexpr std::ptrdiff_t m_flPlaybackSpeed = 0x48; // float32 - constexpr std::ptrdiff_t m_flParticleSimulationRate = 0x4C; // float32 - constexpr std::ptrdiff_t m_bShouldDrawHitboxes = 0x50; // bool - constexpr std::ptrdiff_t m_bShouldDrawAttachments = 0x51; // bool - constexpr std::ptrdiff_t m_bShouldDrawAttachmentNames = 0x52; // bool - constexpr std::ptrdiff_t m_bShouldDrawControlPointAxes = 0x53; // bool - constexpr std::ptrdiff_t m_bAnimationNonLooping = 0x54; // bool - constexpr std::ptrdiff_t m_vecPreviewGravity = 0x58; // - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace ParticleControlPointDriver_t { - constexpr std::ptrdiff_t m_iControlPoint = 0x0; // int32 - constexpr std::ptrdiff_t m_iAttachType = 0x4; // ParticleAttachment_t - constexpr std::ptrdiff_t m_attachmentName = 0x8; // CUtlString - constexpr std::ptrdiff_t m_vecOffset = 0x10; // - constexpr std::ptrdiff_t m_angOffset = 0x1C; // QAngle - constexpr std::ptrdiff_t m_entityName = 0x28; // CUtlString - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace ParticleControlPointConfiguration_t { - constexpr std::ptrdiff_t m_name = 0x0; // CUtlString - constexpr std::ptrdiff_t m_drivers = 0x8; // CUtlVector - constexpr std::ptrdiff_t m_previewState = 0x20; // ParticlePreviewState_t - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace IParticleSystemDefinition { - } - // Parent: None - // Fields count: 18 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CParticleVisibilityInputs { - constexpr std::ptrdiff_t m_flCameraBias = 0x0; // float32 - constexpr std::ptrdiff_t m_nCPin = 0x4; // int32 - constexpr std::ptrdiff_t m_flProxyRadius = 0x8; // float32 - constexpr std::ptrdiff_t m_flInputMin = 0xC; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x10; // float32 - constexpr std::ptrdiff_t m_flNoPixelVisibilityFallback = 0x14; // float32 - constexpr std::ptrdiff_t m_flDistanceInputMin = 0x18; // float32 - constexpr std::ptrdiff_t m_flDistanceInputMax = 0x1C; // float32 - constexpr std::ptrdiff_t m_flDotInputMin = 0x20; // float32 - constexpr std::ptrdiff_t m_flDotInputMax = 0x24; // float32 - constexpr std::ptrdiff_t m_bDotCPAngles = 0x28; // bool - constexpr std::ptrdiff_t m_bDotCameraAngles = 0x29; // bool - constexpr std::ptrdiff_t m_flAlphaScaleMin = 0x2C; // float32 - constexpr std::ptrdiff_t m_flAlphaScaleMax = 0x30; // float32 - constexpr std::ptrdiff_t m_flRadiusScaleMin = 0x34; // float32 - constexpr std::ptrdiff_t m_flRadiusScaleMax = 0x38; // float32 - constexpr std::ptrdiff_t m_flRadiusScaleFOVBase = 0x3C; // float32 - constexpr std::ptrdiff_t m_bRightEye = 0x40; // bool - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPathParameters { - constexpr std::ptrdiff_t m_nStartControlPointNumber = 0x0; // int32 - constexpr std::ptrdiff_t m_nEndControlPointNumber = 0x4; // int32 - constexpr std::ptrdiff_t m_nBulgeControl = 0x8; // int32 - constexpr std::ptrdiff_t m_flBulge = 0xC; // float32 - constexpr std::ptrdiff_t m_flMidPoint = 0x10; // float32 - constexpr std::ptrdiff_t m_vStartPointOffset = 0x14; // - constexpr std::ptrdiff_t m_vMidPointOffset = 0x20; // - constexpr std::ptrdiff_t m_vEndOffset = 0x2C; // - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace ParticleChildrenInfo_t { - constexpr std::ptrdiff_t m_ChildRef = 0x0; // CStrongHandle - constexpr std::ptrdiff_t m_flDelay = 0x8; // float32 - constexpr std::ptrdiff_t m_bEndCap = 0xC; // bool - constexpr std::ptrdiff_t m_bDisableChild = 0xD; // bool - constexpr std::ptrdiff_t m_nDetailLevel = 0x10; // ParticleDetailLevel_t - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace ControlPointReference_t { - constexpr std::ptrdiff_t m_controlPointNameString = 0x0; // int32 - constexpr std::ptrdiff_t m_vOffsetFromControlPoint = 0x4; // - constexpr std::ptrdiff_t m_bOffsetInLocalSpace = 0x10; // bool - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace ModelReference_t { - constexpr std::ptrdiff_t m_model = 0x0; // CStrongHandle - constexpr std::ptrdiff_t m_flRelativeProbabilityOfSpawn = 0x8; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace SequenceWeightedList_t { - constexpr std::ptrdiff_t m_nSequence = 0x0; // int32 - constexpr std::ptrdiff_t m_flRelativeWeight = 0x4; // float32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CollisionGroupContext_t { - constexpr std::ptrdiff_t m_nCollisionGroupNumber = 0x0; // int32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace PointDefinition_t { - constexpr std::ptrdiff_t m_nControlPoint = 0x0; // int32 - constexpr std::ptrdiff_t m_bLocalCoords = 0x4; // bool - constexpr std::ptrdiff_t m_vOffset = 0x8; // - } - // Parent: PointDefinition_t - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace PointDefinitionWithTimeValues_t { - constexpr std::ptrdiff_t m_flTimeDuration = 0x14; // float32 - } - // Parent: IParticleSystemDefinition - // Fields count: 64 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CParticleSystemDefinition { - constexpr std::ptrdiff_t m_nBehaviorVersion = 0x8; // int32 - constexpr std::ptrdiff_t m_PreEmissionOperators = 0x10; // CUtlVector - constexpr std::ptrdiff_t m_Emitters = 0x28; // CUtlVector - constexpr std::ptrdiff_t m_Initializers = 0x40; // CUtlVector - constexpr std::ptrdiff_t m_Operators = 0x58; // CUtlVector - constexpr std::ptrdiff_t m_ForceGenerators = 0x70; // CUtlVector - constexpr std::ptrdiff_t m_Constraints = 0x88; // CUtlVector - constexpr std::ptrdiff_t m_Renderers = 0xA0; // CUtlVector - constexpr std::ptrdiff_t m_Children = 0xB8; // CUtlVector - constexpr std::ptrdiff_t m_nFirstMultipleOverride_BackwardCompat = 0x178; // int32 - constexpr std::ptrdiff_t m_nInitialParticles = 0x210; // int32 - constexpr std::ptrdiff_t m_nMaxParticles = 0x214; // int32 - constexpr std::ptrdiff_t m_nGroupID = 0x218; // int32 - constexpr std::ptrdiff_t m_BoundingBoxMin = 0x21C; // - constexpr std::ptrdiff_t m_BoundingBoxMax = 0x228; // - constexpr std::ptrdiff_t m_flDepthSortBias = 0x234; // float32 - constexpr std::ptrdiff_t m_nSortOverridePositionCP = 0x238; // int32 - constexpr std::ptrdiff_t m_bInfiniteBounds = 0x23C; // bool - constexpr std::ptrdiff_t m_bEnableNamedValues = 0x23D; // bool - constexpr std::ptrdiff_t m_NamedValueDomain = 0x240; // CUtlString - constexpr std::ptrdiff_t m_NamedValueLocals = 0x248; // CUtlVector - constexpr std::ptrdiff_t m_ConstantColor = 0x260; // Color - constexpr std::ptrdiff_t m_ConstantNormal = 0x264; // - constexpr std::ptrdiff_t m_flConstantRadius = 0x270; // float32 - constexpr std::ptrdiff_t m_flConstantRotation = 0x274; // float32 - constexpr std::ptrdiff_t m_flConstantRotationSpeed = 0x278; // float32 - constexpr std::ptrdiff_t m_flConstantLifespan = 0x27C; // float32 - constexpr std::ptrdiff_t m_nConstantSequenceNumber = 0x280; // int32 - constexpr std::ptrdiff_t m_nConstantSequenceNumber1 = 0x284; // int32 - constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x288; // int32 - constexpr std::ptrdiff_t m_hSnapshot = 0x290; // CStrongHandle - constexpr std::ptrdiff_t m_pszCullReplacementName = 0x298; // CStrongHandle - constexpr std::ptrdiff_t m_flCullRadius = 0x2A0; // float32 - constexpr std::ptrdiff_t m_flCullFillCost = 0x2A4; // float32 - constexpr std::ptrdiff_t m_nCullControlPoint = 0x2A8; // int32 - constexpr std::ptrdiff_t m_hFallback = 0x2B0; // CStrongHandle - constexpr std::ptrdiff_t m_nFallbackMaxCount = 0x2B8; // int32 - constexpr std::ptrdiff_t m_hLowViolenceDef = 0x2C0; // CStrongHandle - constexpr std::ptrdiff_t m_hReferenceReplacement = 0x2C8; // CStrongHandle - constexpr std::ptrdiff_t m_flPreSimulationTime = 0x2D0; // float32 - constexpr std::ptrdiff_t m_flStopSimulationAfterTime = 0x2D4; // float32 - constexpr std::ptrdiff_t m_flMaximumTimeStep = 0x2D8; // float32 - constexpr std::ptrdiff_t m_flMaximumSimTime = 0x2DC; // float32 - constexpr std::ptrdiff_t m_flMinimumSimTime = 0x2E0; // float32 - constexpr std::ptrdiff_t m_flMinimumTimeStep = 0x2E4; // float32 - constexpr std::ptrdiff_t m_nMinimumFrames = 0x2E8; // int32 - constexpr std::ptrdiff_t m_nMinCPULevel = 0x2EC; // int32 - constexpr std::ptrdiff_t m_nMinGPULevel = 0x2F0; // int32 - constexpr std::ptrdiff_t m_flNoDrawTimeToGoToSleep = 0x2F4; // float32 - constexpr std::ptrdiff_t m_flMaxDrawDistance = 0x2F8; // float32 - constexpr std::ptrdiff_t m_flStartFadeDistance = 0x2FC; // float32 - constexpr std::ptrdiff_t m_flMaxCreationDistance = 0x300; // float32 - constexpr std::ptrdiff_t m_nAggregationMinAvailableParticles = 0x304; // int32 - constexpr std::ptrdiff_t m_flAggregateRadius = 0x308; // float32 - constexpr std::ptrdiff_t m_bShouldBatch = 0x30C; // bool - constexpr std::ptrdiff_t m_bShouldHitboxesFallbackToRenderBounds = 0x30D; // bool - constexpr std::ptrdiff_t m_bShouldHitboxesFallbackToSnapshot = 0x30E; // bool - constexpr std::ptrdiff_t m_nViewModelEffect = 0x310; // InheritableBoolType_t - constexpr std::ptrdiff_t m_bScreenSpaceEffect = 0x314; // bool - constexpr std::ptrdiff_t m_pszTargetLayerID = 0x318; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nSkipRenderControlPoint = 0x320; // int32 - constexpr std::ptrdiff_t m_nAllowRenderControlPoint = 0x324; // int32 - constexpr std::ptrdiff_t m_bShouldSort = 0x328; // bool - constexpr std::ptrdiff_t m_controlPointConfigurations = 0x370; // CUtlVector - } - // Parent: None - // Fields count: 16 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CParticleFunction { - constexpr std::ptrdiff_t m_flOpStrength = 0x8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nOpEndCapState = 0x160; // ParticleEndcapMode_t - constexpr std::ptrdiff_t m_flOpStartFadeInTime = 0x164; // float32 - constexpr std::ptrdiff_t m_flOpEndFadeInTime = 0x168; // float32 - constexpr std::ptrdiff_t m_flOpStartFadeOutTime = 0x16C; // float32 - constexpr std::ptrdiff_t m_flOpEndFadeOutTime = 0x170; // float32 - constexpr std::ptrdiff_t m_flOpFadeOscillatePeriod = 0x174; // float32 - constexpr std::ptrdiff_t m_bNormalizeToStopTime = 0x178; // bool - constexpr std::ptrdiff_t m_flOpTimeOffsetMin = 0x17C; // float32 - constexpr std::ptrdiff_t m_flOpTimeOffsetMax = 0x180; // float32 - constexpr std::ptrdiff_t m_nOpTimeOffsetSeed = 0x184; // int32 - constexpr std::ptrdiff_t m_nOpTimeScaleSeed = 0x188; // int32 - constexpr std::ptrdiff_t m_flOpTimeScaleMin = 0x18C; // float32 - constexpr std::ptrdiff_t m_flOpTimeScaleMax = 0x190; // float32 - constexpr std::ptrdiff_t m_bDisableOperator = 0x196; // bool - constexpr std::ptrdiff_t m_Notes = 0x198; // CUtlString - } - // Parent: CParticleFunction - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CParticleFunctionInitializer { - constexpr std::ptrdiff_t m_nAssociatedEmitterIndex = 0x1B8; // int32 - } - // Parent: CParticleFunction - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CParticleFunctionEmitter { - constexpr std::ptrdiff_t m_nEmitterIndex = 0x1B8; // int32 - } - // Parent: CParticleFunction - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CParticleFunctionConstraint { - } - // Parent: CParticleFunction - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CParticleFunctionOperator { - } - // Parent: CParticleFunction - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CParticleFunctionForce { - } - // Parent: CParticleFunctionOperator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CParticleFunctionPreEmission { - constexpr std::ptrdiff_t m_bRunOnce = 0x1C0; // bool - } - // Parent: CParticleFunction - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CParticleFunctionRenderer { - constexpr std::ptrdiff_t VisibilityInputs = 0x1B8; // CParticleVisibilityInputs - constexpr std::ptrdiff_t m_bCannotBeRefracted = 0x1FC; // bool - constexpr std::ptrdiff_t m_bSkipRenderingOnMobile = 0x1FD; // bool - } - // Parent: None - // Fields count: 16 - // - // Metadata: - // MGetKV3ClassDefaults - namespace TextureControls_t { - constexpr std::ptrdiff_t m_flFinalTextureScaleU = 0x0; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flFinalTextureScaleV = 0x158; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flFinalTextureOffsetU = 0x2B0; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flFinalTextureOffsetV = 0x408; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flFinalTextureUVRotation = 0x560; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flZoomScale = 0x6B8; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flDistortion = 0x810; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_bRandomizeOffsets = 0x968; // bool - constexpr std::ptrdiff_t m_bClampUVs = 0x969; // bool - constexpr std::ptrdiff_t m_nPerParticleBlend = 0x96C; // SpriteCardPerParticleScale_t - constexpr std::ptrdiff_t m_nPerParticleScale = 0x970; // SpriteCardPerParticleScale_t - constexpr std::ptrdiff_t m_nPerParticleOffsetU = 0x974; // SpriteCardPerParticleScale_t - constexpr std::ptrdiff_t m_nPerParticleOffsetV = 0x978; // SpriteCardPerParticleScale_t - constexpr std::ptrdiff_t m_nPerParticleRotation = 0x97C; // SpriteCardPerParticleScale_t - constexpr std::ptrdiff_t m_nPerParticleZoom = 0x980; // SpriteCardPerParticleScale_t - constexpr std::ptrdiff_t m_nPerParticleDistortion = 0x984; // SpriteCardPerParticleScale_t - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - namespace TextureGroup_t { - constexpr std::ptrdiff_t m_bEnabled = 0x0; // bool - constexpr std::ptrdiff_t m_bReplaceTextureWithGradient = 0x1; // bool - constexpr std::ptrdiff_t m_hTexture = 0x8; // CStrongHandle - constexpr std::ptrdiff_t m_Gradient = 0x10; // CColorGradient - constexpr std::ptrdiff_t m_nTextureType = 0x28; // SpriteCardTextureType_t - constexpr std::ptrdiff_t m_nTextureChannels = 0x2C; // SpriteCardTextureChannel_t - constexpr std::ptrdiff_t m_nTextureBlendMode = 0x30; // ParticleTextureLayerBlendType_t - constexpr std::ptrdiff_t m_flTextureBlend = 0x38; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_TextureControls = 0x190; // TextureControls_t - } - // Parent: CParticleFunctionRenderer - // Fields count: 62 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CBaseRendererSource2 { - constexpr std::ptrdiff_t m_flRadiusScale = 0x200; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flAlphaScale = 0x358; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flRollScale = 0x4B0; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nAlpha2Field = 0x608; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecColorScale = 0x610; // CParticleCollectionRendererVecInput - constexpr std::ptrdiff_t m_nColorBlendType = 0xC68; // ParticleColorBlendType_t - constexpr std::ptrdiff_t m_nShaderType = 0xC6C; // SpriteCardShaderType_t - constexpr std::ptrdiff_t m_strShaderOverride = 0xC70; // CUtlString - constexpr std::ptrdiff_t m_flCenterXOffset = 0xC78; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flCenterYOffset = 0xDD0; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flBumpStrength = 0xF28; // float32 - constexpr std::ptrdiff_t m_nCropTextureOverride = 0xF2C; // ParticleSequenceCropOverride_t - constexpr std::ptrdiff_t m_vecTexturesInput = 0xF30; // CUtlVector - constexpr std::ptrdiff_t m_flAnimationRate = 0xF48; // float32 - constexpr std::ptrdiff_t m_nAnimationType = 0xF4C; // AnimationType_t - constexpr std::ptrdiff_t m_bAnimateInFPS = 0xF50; // bool - constexpr std::ptrdiff_t m_flSelfIllumAmount = 0xF58; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flDiffuseAmount = 0x10B0; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flDiffuseClamp = 0x1208; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nLightingControlPoint = 0x1360; // int32 - constexpr std::ptrdiff_t m_nSelfIllumPerParticle = 0x1364; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nOutputBlendMode = 0x1368; // ParticleOutputBlendMode_t - constexpr std::ptrdiff_t m_bGammaCorrectVertexColors = 0x136C; // bool - constexpr std::ptrdiff_t m_bSaturateColorPreAlphaBlend = 0x136D; // bool - constexpr std::ptrdiff_t m_flAddSelfAmount = 0x1370; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flDesaturation = 0x14C8; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flOverbrightFactor = 0x1620; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nHSVShiftControlPoint = 0x1778; // int32 - constexpr std::ptrdiff_t m_nFogType = 0x177C; // ParticleFogType_t - constexpr std::ptrdiff_t m_flFogAmount = 0x1780; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_bTintByFOW = 0x18D8; // bool - constexpr std::ptrdiff_t m_bTintByGlobalLight = 0x18D9; // bool - constexpr std::ptrdiff_t m_nPerParticleAlphaReference = 0x18DC; // SpriteCardPerParticleScale_t - constexpr std::ptrdiff_t m_nPerParticleAlphaRefWindow = 0x18E0; // SpriteCardPerParticleScale_t - constexpr std::ptrdiff_t m_nAlphaReferenceType = 0x18E4; // ParticleAlphaReferenceType_t - constexpr std::ptrdiff_t m_flAlphaReferenceSoftness = 0x18E8; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flSourceAlphaValueToMapToZero = 0x1A40; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flSourceAlphaValueToMapToOne = 0x1B98; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_bRefract = 0x1CF0; // bool - constexpr std::ptrdiff_t m_bRefractSolid = 0x1CF1; // bool - constexpr std::ptrdiff_t m_flRefractAmount = 0x1CF8; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nRefractBlurRadius = 0x1E50; // int32 - constexpr std::ptrdiff_t m_nRefractBlurType = 0x1E54; // BlurFilterType_t - constexpr std::ptrdiff_t m_bOnlyRenderInEffectsBloomPass = 0x1E58; // bool - constexpr std::ptrdiff_t m_bOnlyRenderInEffectsWaterPass = 0x1E59; // bool - constexpr std::ptrdiff_t m_bUseMixedResolutionRendering = 0x1E5A; // bool - constexpr std::ptrdiff_t m_bOnlyRenderInEffecsGameOverlay = 0x1E5B; // bool - constexpr std::ptrdiff_t m_stencilTestID = 0x1E5C; // char[128] - constexpr std::ptrdiff_t m_bStencilTestExclude = 0x1EDC; // bool - constexpr std::ptrdiff_t m_stencilWriteID = 0x1EDD; // char[128] - constexpr std::ptrdiff_t m_bWriteStencilOnDepthPass = 0x1F5D; // bool - constexpr std::ptrdiff_t m_bWriteStencilOnDepthFail = 0x1F5E; // bool - constexpr std::ptrdiff_t m_bReverseZBuffering = 0x1F5F; // bool - constexpr std::ptrdiff_t m_bDisableZBuffering = 0x1F60; // bool - constexpr std::ptrdiff_t m_nFeatheringMode = 0x1F64; // ParticleDepthFeatheringMode_t - constexpr std::ptrdiff_t m_flFeatheringMinDist = 0x1F68; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flFeatheringMaxDist = 0x20C0; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flFeatheringFilter = 0x2218; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flDepthBias = 0x2370; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nSortMethod = 0x24C8; // ParticleSortingChoiceList_t - constexpr std::ptrdiff_t m_bBlendFramesSeq0 = 0x24CC; // bool - constexpr std::ptrdiff_t m_bMaxLuminanceBlendingSequence0 = 0x24CD; // bool - } - // Parent: CBaseRendererSource2 - // Fields count: 27 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RenderSprites { - constexpr std::ptrdiff_t m_nSequenceOverride = 0x2710; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nOrientationType = 0x2868; // ParticleOrientationChoiceList_t - constexpr std::ptrdiff_t m_nOrientationControlPoint = 0x286C; // int32 - constexpr std::ptrdiff_t m_bUseYawWithNormalAligned = 0x2870; // bool - constexpr std::ptrdiff_t m_flMinSize = 0x2878; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flMaxSize = 0x29D0; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flAlphaAdjustWithSizeAdjust = 0x2B28; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flStartFadeSize = 0x2C80; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flEndFadeSize = 0x2DD8; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flStartFadeDot = 0x2F30; // float32 - constexpr std::ptrdiff_t m_flEndFadeDot = 0x2F34; // float32 - constexpr std::ptrdiff_t m_bDistanceAlpha = 0x2F38; // bool - constexpr std::ptrdiff_t m_bSoftEdges = 0x2F39; // bool - constexpr std::ptrdiff_t m_flEdgeSoftnessStart = 0x2F3C; // float32 - constexpr std::ptrdiff_t m_flEdgeSoftnessEnd = 0x2F40; // float32 - constexpr std::ptrdiff_t m_bOutline = 0x2F44; // bool - constexpr std::ptrdiff_t m_OutlineColor = 0x2F45; // Color - constexpr std::ptrdiff_t m_nOutlineAlpha = 0x2F4C; // int32 - constexpr std::ptrdiff_t m_flOutlineStart0 = 0x2F50; // float32 - constexpr std::ptrdiff_t m_flOutlineStart1 = 0x2F54; // float32 - constexpr std::ptrdiff_t m_flOutlineEnd0 = 0x2F58; // float32 - constexpr std::ptrdiff_t m_flOutlineEnd1 = 0x2F5C; // float32 - constexpr std::ptrdiff_t m_nLightingMode = 0x2F60; // ParticleLightingQuality_t - constexpr std::ptrdiff_t m_flLightingTessellation = 0x2F68; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flLightingDirectionality = 0x30C0; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_bParticleShadows = 0x3218; // bool - constexpr std::ptrdiff_t m_flShadowDensity = 0x321C; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FloatInputMaterialVariable_t { - constexpr std::ptrdiff_t m_strVariable = 0x0; // CUtlString - constexpr std::ptrdiff_t m_flInput = 0x8; // CParticleCollectionFloatInput - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace VecInputMaterialVariable_t { - constexpr std::ptrdiff_t m_strVariable = 0x0; // CUtlString - constexpr std::ptrdiff_t m_vecInput = 0x8; // CParticleCollectionVecInput - } - // Parent: CParticleFunctionRenderer - // Fields count: 22 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RenderCables { - constexpr std::ptrdiff_t m_flRadiusScale = 0x200; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flAlphaScale = 0x358; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_vecColorScale = 0x4B0; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nColorBlendType = 0xB08; // ParticleColorBlendType_t - constexpr std::ptrdiff_t m_hMaterial = 0xB10; // CStrongHandle - constexpr std::ptrdiff_t m_nTextureRepetitionMode = 0xB18; // TextureRepetitionMode_t - constexpr std::ptrdiff_t m_flTextureRepeatsPerSegment = 0xB20; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flTextureRepeatsCircumference = 0xC78; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flColorMapOffsetV = 0xDD0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flColorMapOffsetU = 0xF28; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flNormalMapOffsetV = 0x1080; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flNormalMapOffsetU = 0x11D8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bDrawCableCaps = 0x1330; // bool - constexpr std::ptrdiff_t m_flCapRoundness = 0x1334; // float32 - constexpr std::ptrdiff_t m_flCapOffsetAmount = 0x1338; // float32 - constexpr std::ptrdiff_t m_flTessScale = 0x133C; // float32 - constexpr std::ptrdiff_t m_nMinTesselation = 0x1340; // int32 - constexpr std::ptrdiff_t m_nMaxTesselation = 0x1344; // int32 - constexpr std::ptrdiff_t m_nRoundness = 0x1348; // int32 - constexpr std::ptrdiff_t m_LightingTransform = 0x1350; // CParticleTransformInput - constexpr std::ptrdiff_t m_MaterialFloatVars = 0x13B8; // CUtlVector - constexpr std::ptrdiff_t m_MaterialVecVars = 0x13E8; // CUtlVector - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CParticleInput { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor - namespace CPerParticleFloatInput { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor - namespace CParticleCollectionFloatInput { - } - // Parent: CParticleCollectionFloatInput - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor - namespace CParticleCollectionRendererFloatInput { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor - namespace CParticleRemapFloatInput { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor - namespace CPerParticleVecInput { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor - namespace CParticleCollectionVecInput { - } - // Parent: CParticleCollectionVecInput - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor - namespace CParticleCollectionRendererVecInput { - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace ParticleNamedValueConfiguration_t { - constexpr std::ptrdiff_t m_ConfigName = 0x0; // CUtlString - constexpr std::ptrdiff_t m_ConfigValue = 0x8; // KeyValues3 - constexpr std::ptrdiff_t m_iAttachType = 0x18; // ParticleAttachment_t - constexpr std::ptrdiff_t m_BoundEntityPath = 0x20; // CUtlString - constexpr std::ptrdiff_t m_strEntityScope = 0x28; // CUtlString - constexpr std::ptrdiff_t m_strAttachmentName = 0x30; // CUtlString - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace ParticleNamedValueSource_t { - constexpr std::ptrdiff_t m_Name = 0x0; // CUtlString - constexpr std::ptrdiff_t m_IsPublic = 0x8; // bool - constexpr std::ptrdiff_t m_ValueType = 0xC; // PulseValueType_t - constexpr std::ptrdiff_t m_DefaultConfig = 0x10; // ParticleNamedValueConfiguration_t - constexpr std::ptrdiff_t m_NamedConfigs = 0x48; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor - namespace CParticleVariableRef { - constexpr std::ptrdiff_t m_variableName = 0x0; // CKV3MemberNameWithStorage - constexpr std::ptrdiff_t m_variableType = 0x38; // PulseValueType_t - } - // Parent: CParticleFunctionConstraint - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_ConstrainDistance { - constexpr std::ptrdiff_t m_fMinDistance = 0x1C0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_fMaxDistance = 0x318; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nControlPointNumber = 0x470; // int32 - constexpr std::ptrdiff_t m_CenterOffset = 0x474; // - constexpr std::ptrdiff_t m_bGlobalCenter = 0x480; // bool - } - // Parent: CParticleFunctionConstraint - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_CollideWithSelf { - constexpr std::ptrdiff_t m_flRadiusScale = 0x1C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flMinimumSpeed = 0x318; // CPerParticleFloatInput - } - // Parent: CParticleFunctionConstraint - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_CollideWithParentParticles { - constexpr std::ptrdiff_t m_flParentRadiusScale = 0x1C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flRadiusScale = 0x318; // CPerParticleFloatInput - } - // Parent: CParticleFunctionConstraint - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_ConstrainDistanceToPath { - constexpr std::ptrdiff_t m_fMinDistance = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flMaxDistance0 = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flMaxDistanceMid = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flMaxDistance1 = 0x1CC; // float32 - constexpr std::ptrdiff_t m_PathParameters = 0x1D0; // CPathParameters - constexpr std::ptrdiff_t m_flTravelTime = 0x210; // float32 - constexpr std::ptrdiff_t m_nFieldScale = 0x214; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nManualTField = 0x218; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionConstraint - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_ConstrainDistanceToUserSpecifiedPath { - constexpr std::ptrdiff_t m_fMinDistance = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flMaxDistance = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flTimeScale = 0x1C8; // float32 - constexpr std::ptrdiff_t m_bLoopedPath = 0x1CC; // bool - constexpr std::ptrdiff_t m_pointList = 0x1D0; // CUtlVector - } - // Parent: CParticleFunctionConstraint - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_PlanarConstraint { - constexpr std::ptrdiff_t m_PointOnPlane = 0x1C0; // - constexpr std::ptrdiff_t m_PlaneNormal = 0x1CC; // - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D8; // int32 - constexpr std::ptrdiff_t m_bGlobalOrigin = 0x1DC; // bool - constexpr std::ptrdiff_t m_bGlobalNormal = 0x1DD; // bool - constexpr std::ptrdiff_t m_flRadiusScale = 0x1E0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flMaximumDistanceToCP = 0x338; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bUseOldCode = 0x490; // bool - } - // Parent: CParticleFunctionConstraint - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_WorldCollideConstraint { - } - // Parent: CParticleFunctionConstraint - // Fields count: 27 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_WorldTraceConstraint { - constexpr std::ptrdiff_t m_nCP = 0x1C0; // int32 - constexpr std::ptrdiff_t m_vecCpOffset = 0x1C4; // - constexpr std::ptrdiff_t m_nCollisionMode = 0x1D0; // ParticleCollisionMode_t - constexpr std::ptrdiff_t m_nCollisionModeMin = 0x1D4; // ParticleCollisionMode_t - constexpr std::ptrdiff_t m_nTraceSet = 0x1D8; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_CollisionGroupName = 0x1DC; // char[128] - constexpr std::ptrdiff_t m_bWorldOnly = 0x25C; // bool - constexpr std::ptrdiff_t m_bBrushOnly = 0x25D; // bool - constexpr std::ptrdiff_t m_bIncludeWater = 0x25E; // bool - constexpr std::ptrdiff_t m_nIgnoreCP = 0x260; // int32 - constexpr std::ptrdiff_t m_flCpMovementTolerance = 0x264; // float32 - constexpr std::ptrdiff_t m_flRetestRate = 0x268; // float32 - constexpr std::ptrdiff_t m_flTraceTolerance = 0x26C; // float32 - constexpr std::ptrdiff_t m_flCollisionConfirmationSpeed = 0x270; // float32 - constexpr std::ptrdiff_t m_nMaxTracesPerFrame = 0x274; // float32 - constexpr std::ptrdiff_t m_flRadiusScale = 0x278; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flBounceAmount = 0x3D0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flSlideAmount = 0x528; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flRandomDirScale = 0x680; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_bDecayBounce = 0x7D8; // bool - constexpr std::ptrdiff_t m_bKillonContact = 0x7D9; // bool - constexpr std::ptrdiff_t m_flMinSpeed = 0x7DC; // float32 - constexpr std::ptrdiff_t m_bSetNormal = 0x7E0; // bool - constexpr std::ptrdiff_t m_nStickOnCollisionField = 0x7E4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flStopSpeed = 0x7E8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nEntityStickDataField = 0x940; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nEntityStickNormalField = 0x944; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionConstraint - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_BoxConstraint { - constexpr std::ptrdiff_t m_vecMin = 0x1C0; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_vecMax = 0x818; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nCP = 0xE70; // int32 - constexpr std::ptrdiff_t m_bLocalSpace = 0xE74; // bool - constexpr std::ptrdiff_t m_bAccountForRadius = 0xE75; // bool - } - // Parent: CParticleFunctionConstraint - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_ShapeMatchingConstraint { - constexpr std::ptrdiff_t m_flShapeRestorationTime = 0x1C0; // float32 - } - // Parent: CParticleFunctionConstraint - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RopeSpringConstraint { - constexpr std::ptrdiff_t m_flRestLength = 0x1C0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flMinDistance = 0x318; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flMaxDistance = 0x470; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flAdjustmentScale = 0x5C8; // float32 - constexpr std::ptrdiff_t m_flInitialRestingLength = 0x5D0; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionConstraint - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SpringToVectorConstraint { - constexpr std::ptrdiff_t m_flRestLength = 0x1C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flMinDistance = 0x318; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flMaxDistance = 0x470; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flRestingLength = 0x5C8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_vecAnchorVector = 0x720; // CPerParticleVecInput - } - // Parent: CParticleFunctionConstraint - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_ConstrainLineLength { - constexpr std::ptrdiff_t m_flMinDistance = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flMaxDistance = 0x1C4; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RingWave { - constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput - constexpr std::ptrdiff_t m_flParticlesPerOrbit = 0x228; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flInitialRadius = 0x380; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flThickness = 0x4D8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInitialSpeedMin = 0x630; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInitialSpeedMax = 0x788; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flRoll = 0x8E0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flPitch = 0xA38; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flYaw = 0xB90; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_bEvenDistribution = 0xCE8; // bool - constexpr std::ptrdiff_t m_bXYVelocityOnly = 0xCE9; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_CreateSpiralSphere { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nOverrideCP = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nDensity = 0x1C8; // int32 - constexpr std::ptrdiff_t m_flInitialRadius = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flInitialSpeedMin = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flInitialSpeedMax = 0x1D4; // float32 - constexpr std::ptrdiff_t m_bUseParticleCount = 0x1D8; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_CreateInEpitrochoid { - constexpr std::ptrdiff_t m_nComponent1 = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nComponent2 = 0x1C4; // int32 - constexpr std::ptrdiff_t m_TransformInput = 0x1C8; // CParticleTransformInput - constexpr std::ptrdiff_t m_flParticleDensity = 0x230; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOffset = 0x388; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flRadius1 = 0x4E0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flRadius2 = 0x638; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_bUseCount = 0x790; // bool - constexpr std::ptrdiff_t m_bUseLocalCoords = 0x791; // bool - constexpr std::ptrdiff_t m_bOffsetExistingPos = 0x792; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_CreatePhyllotaxis { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nScaleCP = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nComponent = 0x1C8; // int32 - constexpr std::ptrdiff_t m_fRadCentCore = 0x1CC; // float32 - constexpr std::ptrdiff_t m_fRadPerPoint = 0x1D0; // float32 - constexpr std::ptrdiff_t m_fRadPerPointTo = 0x1D4; // float32 - constexpr std::ptrdiff_t m_fpointAngle = 0x1D8; // float32 - constexpr std::ptrdiff_t m_fsizeOverall = 0x1DC; // float32 - constexpr std::ptrdiff_t m_fRadBias = 0x1E0; // float32 - constexpr std::ptrdiff_t m_fMinRad = 0x1E4; // float32 - constexpr std::ptrdiff_t m_fDistBias = 0x1E8; // float32 - constexpr std::ptrdiff_t m_bUseLocalCoords = 0x1EC; // bool - constexpr std::ptrdiff_t m_bUseWithContEmit = 0x1ED; // bool - constexpr std::ptrdiff_t m_bUseOrigRadius = 0x1EE; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_CreateOnModel { - constexpr std::ptrdiff_t m_modelInput = 0x1C0; // CParticleModelInput - constexpr std::ptrdiff_t m_transformInput = 0x220; // CParticleTransformInput - constexpr std::ptrdiff_t m_nForceInModel = 0x288; // int32 - constexpr std::ptrdiff_t m_nDesiredHitbox = 0x28C; // int32 - constexpr std::ptrdiff_t m_nHitboxValueFromControlPointIndex = 0x290; // int32 - constexpr std::ptrdiff_t m_vecHitBoxScale = 0x298; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_flBoneVelocity = 0x8F0; // float32 - constexpr std::ptrdiff_t m_flMaxBoneVelocity = 0x8F4; // float32 - constexpr std::ptrdiff_t m_vecDirectionBias = 0x8F8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_HitboxSetName = 0xF50; // char[128] - constexpr std::ptrdiff_t m_bLocalCoords = 0xFD0; // bool - constexpr std::ptrdiff_t m_bUseBones = 0xFD1; // bool - constexpr std::ptrdiff_t m_bUseMesh = 0xFD2; // bool - constexpr std::ptrdiff_t m_flShellSize = 0xFD8; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionInitializer - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_CreateOnModelAtHeight { - constexpr std::ptrdiff_t m_bUseBones = 0x1C0; // bool - constexpr std::ptrdiff_t m_bForceZ = 0x1C1; // bool - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nHeightCP = 0x1C8; // int32 - constexpr std::ptrdiff_t m_bUseWaterHeight = 0x1CC; // bool - constexpr std::ptrdiff_t m_flDesiredHeight = 0x1D0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_vecHitBoxScale = 0x328; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_vecDirectionBias = 0x980; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nBiasType = 0xFD8; // ParticleHitboxBiasType_t - constexpr std::ptrdiff_t m_bLocalCoords = 0xFDC; // bool - constexpr std::ptrdiff_t m_bPreferMovingBoxes = 0xFDD; // bool - constexpr std::ptrdiff_t m_HitboxSetName = 0xFDE; // char[128] - constexpr std::ptrdiff_t m_flHitboxVelocityScale = 0x1060; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flMaxBoneVelocity = 0x11B8; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionInitializer - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_SetHitboxToClosest { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nDesiredHitbox = 0x1C4; // int32 - constexpr std::ptrdiff_t m_vecHitBoxScale = 0x1C8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_HitboxSetName = 0x820; // char[128] - constexpr std::ptrdiff_t m_bUseBones = 0x8A0; // bool - constexpr std::ptrdiff_t m_bUseClosestPointOnHitbox = 0x8A1; // bool - constexpr std::ptrdiff_t m_nTestType = 0x8A4; // ClosestPointTestType_t - constexpr std::ptrdiff_t m_flHybridRatio = 0x8A8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bUpdatePosition = 0xA00; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_SetHitboxToModel { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nForceInModel = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nDesiredHitbox = 0x1C8; // int32 - constexpr std::ptrdiff_t m_vecHitBoxScale = 0x1D0; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_vecDirectionBias = 0x828; // - constexpr std::ptrdiff_t m_bMaintainHitbox = 0x834; // bool - constexpr std::ptrdiff_t m_bUseBones = 0x835; // bool - constexpr std::ptrdiff_t m_HitboxSetName = 0x836; // char[128] - constexpr std::ptrdiff_t m_flShellSize = 0x8B8; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionInitializer - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_CreateWithinSphereTransform { - constexpr std::ptrdiff_t m_fRadiusMin = 0x1C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_fRadiusMax = 0x318; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_vecDistanceBias = 0x470; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecDistanceBiasAbs = 0xAC8; // - constexpr std::ptrdiff_t m_TransformInput = 0xAD8; // CParticleTransformInput - constexpr std::ptrdiff_t m_fSpeedMin = 0xB40; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_fSpeedMax = 0xC98; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_fSpeedRandExp = 0xDF0; // float32 - constexpr std::ptrdiff_t m_bLocalCoords = 0xDF4; // bool - constexpr std::ptrdiff_t m_flEndCPGrowthTime = 0xDF8; // float32 - constexpr std::ptrdiff_t m_LocalCoordinateSystemSpeedMin = 0xE00; // CPerParticleVecInput - constexpr std::ptrdiff_t m_LocalCoordinateSystemSpeedMax = 0x1458; // CPerParticleVecInput - constexpr std::ptrdiff_t m_nFieldOutput = 0x1AB0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldVelocity = 0x1AB4; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_CreateWithinBox { - constexpr std::ptrdiff_t m_vecMin = 0x1C0; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecMax = 0x818; // CPerParticleVecInput - constexpr std::ptrdiff_t m_nControlPointNumber = 0xE70; // int32 - constexpr std::ptrdiff_t m_bLocalSpace = 0xE74; // bool - constexpr std::ptrdiff_t m_randomnessParameters = 0xE78; // CRandomNumberGeneratorParameters - } - // Parent: CParticleFunctionInitializer - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_CreateOnGrid { - constexpr std::ptrdiff_t m_nXCount = 0x1C0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nYCount = 0x318; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nZCount = 0x470; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nXSpacing = 0x5C8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nYSpacing = 0x720; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nZSpacing = 0x878; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nControlPointNumber = 0x9D0; // int32 - constexpr std::ptrdiff_t m_bLocalSpace = 0x9D4; // bool - constexpr std::ptrdiff_t m_bCenter = 0x9D5; // bool - constexpr std::ptrdiff_t m_bHollow = 0x9D6; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_PositionOffset { - constexpr std::ptrdiff_t m_OffsetMin = 0x1C0; // CPerParticleVecInput - constexpr std::ptrdiff_t m_OffsetMax = 0x818; // CPerParticleVecInput - constexpr std::ptrdiff_t m_TransformInput = 0xE70; // CParticleTransformInput - constexpr std::ptrdiff_t m_bLocalCoords = 0xED8; // bool - constexpr std::ptrdiff_t m_bProportional = 0xED9; // bool - constexpr std::ptrdiff_t m_randomnessParameters = 0xEDC; // CRandomNumberGeneratorParameters - } - // Parent: CParticleFunctionInitializer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_PositionOffsetToCP { - constexpr std::ptrdiff_t m_nControlPointNumberStart = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nControlPointNumberEnd = 0x1C4; // int32 - constexpr std::ptrdiff_t m_bLocalCoords = 0x1C8; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_PositionPlaceOnGround { - constexpr std::ptrdiff_t m_flOffset = 0x1C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flMaxTraceLength = 0x318; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_CollisionGroupName = 0x470; // char[128] - constexpr std::ptrdiff_t m_nTraceSet = 0x4F0; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_nTraceMissBehavior = 0x500; // ParticleTraceMissBehavior_t - constexpr std::ptrdiff_t m_bIncludeWater = 0x504; // bool - constexpr std::ptrdiff_t m_bSetNormal = 0x505; // bool - constexpr std::ptrdiff_t m_bSetPXYZOnly = 0x506; // bool - constexpr std::ptrdiff_t m_bTraceAlongNormal = 0x507; // bool - constexpr std::ptrdiff_t m_bOffsetonColOnly = 0x508; // bool - constexpr std::ptrdiff_t m_flOffsetByRadiusFactor = 0x50C; // float32 - constexpr std::ptrdiff_t m_nPreserveOffsetCP = 0x510; // int32 - constexpr std::ptrdiff_t m_nIgnoreCP = 0x514; // int32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_VelocityFromNormal { - constexpr std::ptrdiff_t m_fSpeedMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_fSpeedMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_bIgnoreDt = 0x1C8; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_VelocityRandom { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_fSpeedMin = 0x1C8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_fSpeedMax = 0x320; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_LocalCoordinateSystemSpeedMin = 0x478; // CPerParticleVecInput - constexpr std::ptrdiff_t m_LocalCoordinateSystemSpeedMax = 0xAD0; // CPerParticleVecInput - constexpr std::ptrdiff_t m_bIgnoreDT = 0x1128; // bool - constexpr std::ptrdiff_t m_randomnessParameters = 0x112C; // CRandomNumberGeneratorParameters - } - // Parent: CParticleFunctionInitializer - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_InitialVelocityNoise { - constexpr std::ptrdiff_t m_vecAbsVal = 0x1C0; // - constexpr std::ptrdiff_t m_vecAbsValInv = 0x1CC; // - constexpr std::ptrdiff_t m_vecOffsetLoc = 0x1D8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_flOffset = 0x830; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_vecOutputMin = 0x988; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecOutputMax = 0xFE0; // CPerParticleVecInput - constexpr std::ptrdiff_t m_flNoiseScale = 0x1638; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flNoiseScaleLoc = 0x1790; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_TransformInput = 0x18E8; // CParticleTransformInput - constexpr std::ptrdiff_t m_bIgnoreDt = 0x1950; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_InitialVelocityFromHitbox { - constexpr std::ptrdiff_t m_flVelocityMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flVelocityMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C8; // int32 - constexpr std::ptrdiff_t m_HitboxSetName = 0x1CC; // char[128] - constexpr std::ptrdiff_t m_bUseBones = 0x24C; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_VelocityRadialRandom { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_fSpeedMin = 0x1C4; // float32 - constexpr std::ptrdiff_t m_fSpeedMax = 0x1C8; // float32 - constexpr std::ptrdiff_t m_vecLocalCoordinateSystemSpeedScale = 0x1CC; // - constexpr std::ptrdiff_t m_bIgnoreDelta = 0x1D9; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RandomLifeTime { - constexpr std::ptrdiff_t m_fLifetimeMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_fLifetimeMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_fLifetimeRandExponent = 0x1C8; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RandomScalar { - constexpr std::ptrdiff_t m_flMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flExponent = 0x1C8; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionInitializer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RandomVector { - constexpr std::ptrdiff_t m_vecMin = 0x1C0; // - constexpr std::ptrdiff_t m_vecMax = 0x1CC; // - constexpr std::ptrdiff_t m_nFieldOutput = 0x1D8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_randomnessParameters = 0x1DC; // CRandomNumberGeneratorParameters - } - // Parent: CParticleFunctionInitializer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RandomVectorComponent { - constexpr std::ptrdiff_t m_flMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nComponent = 0x1CC; // int32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_AddVectorToVector { - constexpr std::ptrdiff_t m_vecScale = 0x1C0; // - constexpr std::ptrdiff_t m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldInput = 0x1D0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vOffsetMin = 0x1D4; // - constexpr std::ptrdiff_t m_vOffsetMax = 0x1E0; // - constexpr std::ptrdiff_t m_randomnessParameters = 0x1EC; // CRandomNumberGeneratorParameters - } - // Parent: CParticleFunctionInitializer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RandomAlphaWindowThreshold { - constexpr std::ptrdiff_t m_flMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flExponent = 0x1C8; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RandomRadius { - constexpr std::ptrdiff_t m_flRadiusMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flRadiusMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flRadiusRandExponent = 0x1C8; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RandomAlpha { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nAlphaMin = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nAlphaMax = 0x1C8; // int32 - constexpr std::ptrdiff_t m_flAlphaRandExponent = 0x1D4; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CGeneralRandomRotation { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flDegrees = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flDegreesMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flDegreesMax = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flRotationRandExponent = 0x1D0; // float32 - constexpr std::ptrdiff_t m_bRandomlyFlipDirection = 0x1D4; // bool - } - // Parent: CGeneralRandomRotation - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RandomRotation { - } - // Parent: CParticleFunctionInitializer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_Orient2DRelToCP { - constexpr std::ptrdiff_t m_nCP = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flRotOffset = 0x1C8; // float32 - } - // Parent: CGeneralRandomRotation - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RandomRotationSpeed { - } - // Parent: CGeneralRandomRotation - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RandomYaw { - } - // Parent: CParticleFunctionInitializer - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RandomColor { - constexpr std::ptrdiff_t m_ColorMin = 0x1DC; // Color - constexpr std::ptrdiff_t m_ColorMax = 0x1E0; // Color - constexpr std::ptrdiff_t m_TintMin = 0x1E4; // Color - constexpr std::ptrdiff_t m_TintMax = 0x1E8; // Color - constexpr std::ptrdiff_t m_flTintPerc = 0x1EC; // float32 - constexpr std::ptrdiff_t m_flUpdateThreshold = 0x1F0; // float32 - constexpr std::ptrdiff_t m_nTintCP = 0x1F4; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1F8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nTintBlendMode = 0x1FC; // ParticleColorBlendMode_t - constexpr std::ptrdiff_t m_flLightAmplification = 0x200; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_ColorLitPerParticle { - constexpr std::ptrdiff_t m_ColorMin = 0x1D8; // Color - constexpr std::ptrdiff_t m_ColorMax = 0x1DC; // Color - constexpr std::ptrdiff_t m_TintMin = 0x1E0; // Color - constexpr std::ptrdiff_t m_TintMax = 0x1E4; // Color - constexpr std::ptrdiff_t m_flTintPerc = 0x1E8; // float32 - constexpr std::ptrdiff_t m_nTintBlendMode = 0x1EC; // ParticleColorBlendMode_t - constexpr std::ptrdiff_t m_flLightAmplification = 0x1F0; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RandomTrailLength { - constexpr std::ptrdiff_t m_flMinLength = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flMaxLength = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flLengthRandExponent = 0x1C8; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RandomSequence { - constexpr std::ptrdiff_t m_nSequenceMin = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nSequenceMax = 0x1C4; // int32 - constexpr std::ptrdiff_t m_bShuffle = 0x1C8; // bool - constexpr std::ptrdiff_t m_bLinear = 0x1C9; // bool - constexpr std::ptrdiff_t m_WeightedList = 0x1D0; // CUtlVector - } - // Parent: CParticleFunctionInitializer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_SequenceFromCP { - constexpr std::ptrdiff_t m_bKillUnused = 0x1C0; // bool - constexpr std::ptrdiff_t m_bRadiusScale = 0x1C1; // bool - constexpr std::ptrdiff_t m_nCP = 0x1C4; // int32 - constexpr std::ptrdiff_t m_vecOffset = 0x1C8; // - } - // Parent: CParticleFunctionInitializer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RandomModelSequence { - constexpr std::ptrdiff_t m_ActivityName = 0x1C0; // char[256] - constexpr std::ptrdiff_t m_SequenceName = 0x2C0; // char[256] - constexpr std::ptrdiff_t m_hModel = 0x3C0; // CStrongHandle - } - // Parent: CParticleFunctionInitializer - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_ScaleVelocity { - constexpr std::ptrdiff_t m_vecScale = 0x1C0; // CParticleCollectionVecInput - } - // Parent: CParticleFunctionInitializer - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_PositionWarp { - constexpr std::ptrdiff_t m_vecWarpMin = 0x1C0; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_vecWarpMax = 0x818; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nScaleControlPointNumber = 0xE70; // int32 - constexpr std::ptrdiff_t m_nControlPointNumber = 0xE74; // int32 - constexpr std::ptrdiff_t m_nRadiusComponent = 0xE78; // int32 - constexpr std::ptrdiff_t m_flWarpTime = 0xE7C; // float32 - constexpr std::ptrdiff_t m_flWarpStartTime = 0xE80; // float32 - constexpr std::ptrdiff_t m_flPrevPosScale = 0xE84; // float32 - constexpr std::ptrdiff_t m_bInvertWarp = 0xE88; // bool - constexpr std::ptrdiff_t m_bUseCount = 0xE89; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_PositionWarpScalar { - constexpr std::ptrdiff_t m_vecWarpMin = 0x1C0; // - constexpr std::ptrdiff_t m_vecWarpMax = 0x1CC; // - constexpr std::ptrdiff_t m_InputValue = 0x1D8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flPrevPosScale = 0x330; // float32 - constexpr std::ptrdiff_t m_nScaleControlPointNumber = 0x334; // int32 - constexpr std::ptrdiff_t m_nControlPointNumber = 0x338; // int32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_CreationNoise { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bAbsVal = 0x1C4; // bool - constexpr std::ptrdiff_t m_bAbsValInv = 0x1C5; // bool - constexpr std::ptrdiff_t m_flOffset = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flNoiseScale = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flNoiseScaleLoc = 0x1D8; // float32 - constexpr std::ptrdiff_t m_vecOffsetLoc = 0x1DC; // - constexpr std::ptrdiff_t m_flWorldTimeScale = 0x1E8; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_CreateAlongPath { - constexpr std::ptrdiff_t m_fMaxDistance = 0x1C0; // float32 - constexpr std::ptrdiff_t m_PathParams = 0x1D0; // CPathParameters - constexpr std::ptrdiff_t m_bUseRandomCPs = 0x210; // bool - constexpr std::ptrdiff_t m_vEndOffset = 0x214; // - constexpr std::ptrdiff_t m_bSaveOffset = 0x220; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_MoveBetweenPoints { - constexpr std::ptrdiff_t m_flSpeedMin = 0x1C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flSpeedMax = 0x318; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flEndSpread = 0x470; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flStartOffset = 0x5C8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flEndOffset = 0x720; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nEndControlPointNumber = 0x878; // int32 - constexpr std::ptrdiff_t m_bTrailBias = 0x87C; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RemapScalar { - constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flStartTime = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x1DC; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1E0; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bActiveRange = 0x1E4; // bool - constexpr std::ptrdiff_t m_flRemapBias = 0x1E8; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RemapParticleCountToScalar { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nInputMin = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nInputMax = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nScaleControlPoint = 0x1CC; // int32 - constexpr std::ptrdiff_t m_nScaleControlPointField = 0x1D0; // int32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1DC; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bActiveRange = 0x1E0; // bool - constexpr std::ptrdiff_t m_bInvert = 0x1E1; // bool - constexpr std::ptrdiff_t m_bWrap = 0x1E2; // bool - constexpr std::ptrdiff_t m_flRemapBias = 0x1E4; // float32 - } - // Parent: C_INIT_RemapParticleCountToScalar - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RemapParticleCountToNamedModelElementScalar { - constexpr std::ptrdiff_t m_hModel = 0x1F0; // CStrongHandle - constexpr std::ptrdiff_t m_outputMinName = 0x1F8; // CUtlString - constexpr std::ptrdiff_t m_outputMaxName = 0x200; // CUtlString - constexpr std::ptrdiff_t m_bModelFromRenderer = 0x208; // bool - } - // Parent: C_INIT_RemapParticleCountToNamedModelElementScalar - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RemapParticleCountToNamedModelSequenceScalar { - } - // Parent: C_INIT_RemapParticleCountToNamedModelElementScalar - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RemapParticleCountToNamedModelBodyPartScalar { - } - // Parent: C_INIT_RemapParticleCountToNamedModelElementScalar - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RemapParticleCountToNamedModelMeshGroupScalar { - } - // Parent: CParticleFunctionInitializer - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_InheritVelocity { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_flVelocityScale = 0x1C4; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_VelocityFromCP { - constexpr std::ptrdiff_t m_velocityInput = 0x1C0; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_transformInput = 0x818; // CParticleTransformInput - constexpr std::ptrdiff_t m_flVelocityScale = 0x880; // float32 - constexpr std::ptrdiff_t m_bDirectionOnly = 0x884; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_AgeNoise { - constexpr std::ptrdiff_t m_bAbsVal = 0x1C0; // bool - constexpr std::ptrdiff_t m_bAbsValInv = 0x1C1; // bool - constexpr std::ptrdiff_t m_flOffset = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flAgeMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flAgeMax = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flNoiseScale = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flNoiseScaleLoc = 0x1D4; // float32 - constexpr std::ptrdiff_t m_vecOffsetLoc = 0x1D8; // - } - // Parent: CParticleFunctionInitializer - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_SequenceLifeTime { - constexpr std::ptrdiff_t m_flFramerate = 0x1C0; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RemapScalarToVector { - constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float32 - constexpr std::ptrdiff_t m_vecOutputMin = 0x1D0; // - constexpr std::ptrdiff_t m_vecOutputMax = 0x1DC; // - constexpr std::ptrdiff_t m_flStartTime = 0x1E8; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x1EC; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1F0; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1F4; // int32 - constexpr std::ptrdiff_t m_bLocalCoords = 0x1F8; // bool - constexpr std::ptrdiff_t m_flRemapBias = 0x1FC; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_OffsetVectorToVector { - constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecOutputMin = 0x1C8; // - constexpr std::ptrdiff_t m_vecOutputMax = 0x1D4; // - constexpr std::ptrdiff_t m_randomnessParameters = 0x1E0; // CRandomNumberGeneratorParameters - } - // Parent: CParticleFunctionInitializer - // Fields count: 6 - // - // Metadata: - // MParticleMinVersion - // MGetKV3ClassDefaults - namespace C_INIT_CreateSequentialPathV2 { - constexpr std::ptrdiff_t m_fMaxDistance = 0x1C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flNumToAssign = 0x318; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bLoop = 0x470; // bool - constexpr std::ptrdiff_t m_bCPPairs = 0x471; // bool - constexpr std::ptrdiff_t m_bSaveOffset = 0x472; // bool - constexpr std::ptrdiff_t m_PathParams = 0x480; // CPathParameters - } - // Parent: CParticleFunctionInitializer - // Fields count: 6 - // - // Metadata: - // MParticleMaxVersion - // MParticleReplacementOp - // MGetKV3ClassDefaults - namespace C_INIT_CreateSequentialPath { - constexpr std::ptrdiff_t m_fMaxDistance = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flNumToAssign = 0x1C4; // float32 - constexpr std::ptrdiff_t m_bLoop = 0x1C8; // bool - constexpr std::ptrdiff_t m_bCPPairs = 0x1C9; // bool - constexpr std::ptrdiff_t m_bSaveOffset = 0x1CA; // bool - constexpr std::ptrdiff_t m_PathParams = 0x1D0; // CPathParameters - } - // Parent: CParticleFunctionInitializer - // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_InitialRepulsionVelocity { - constexpr std::ptrdiff_t m_CollisionGroupName = 0x1C0; // char[128] - constexpr std::ptrdiff_t m_nTraceSet = 0x240; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_vecOutputMin = 0x244; // - constexpr std::ptrdiff_t m_vecOutputMax = 0x250; // - constexpr std::ptrdiff_t m_nControlPointNumber = 0x25C; // int32 - constexpr std::ptrdiff_t m_bPerParticle = 0x260; // bool - constexpr std::ptrdiff_t m_bTranslate = 0x261; // bool - constexpr std::ptrdiff_t m_bProportional = 0x262; // bool - constexpr std::ptrdiff_t m_flTraceLength = 0x264; // float32 - constexpr std::ptrdiff_t m_bPerParticleTR = 0x268; // bool - constexpr std::ptrdiff_t m_bInherit = 0x269; // bool - constexpr std::ptrdiff_t m_nChildCP = 0x26C; // int32 - constexpr std::ptrdiff_t m_nChildGroupID = 0x270; // int32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RandomYawFlip { - constexpr std::ptrdiff_t m_flPercent = 0x1C0; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RandomSecondSequence { - constexpr std::ptrdiff_t m_nSequenceMin = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nSequenceMax = 0x1C4; // int32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RemapCPtoScalar { - constexpr std::ptrdiff_t m_nCPInput = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nField = 0x1C8; // int32 - constexpr std::ptrdiff_t m_flInputMin = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flStartTime = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x1E0; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1E4; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_flRemapBias = 0x1E8; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RemapTransformToVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vInputMin = 0x1C4; // - constexpr std::ptrdiff_t m_vInputMax = 0x1D0; // - constexpr std::ptrdiff_t m_vOutputMin = 0x1DC; // - constexpr std::ptrdiff_t m_vOutputMax = 0x1E8; // - constexpr std::ptrdiff_t m_TransformInput = 0x1F8; // CParticleTransformInput - constexpr std::ptrdiff_t m_LocalSpaceTransform = 0x260; // CParticleTransformInput - constexpr std::ptrdiff_t m_flStartTime = 0x2C8; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x2CC; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x2D0; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bOffset = 0x2D4; // bool - constexpr std::ptrdiff_t m_bAccelerate = 0x2D5; // bool - constexpr std::ptrdiff_t m_flRemapBias = 0x2D8; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_ChaoticAttractor { - constexpr std::ptrdiff_t m_flAParm = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flBParm = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flCParm = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flDParm = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flScale = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flSpeedMin = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flSpeedMax = 0x1D8; // float32 - constexpr std::ptrdiff_t m_nBaseCP = 0x1DC; // int32 - constexpr std::ptrdiff_t m_bUniformSpeed = 0x1E0; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_CreateFromParentParticles { - constexpr std::ptrdiff_t m_flVelocityScale = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flIncrement = 0x1C4; // float32 - constexpr std::ptrdiff_t m_bRandomDistribution = 0x1C8; // bool - constexpr std::ptrdiff_t m_nRandomSeed = 0x1CC; // int32 - constexpr std::ptrdiff_t m_bSubFrame = 0x1D0; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_InheritFromParentParticles { - constexpr std::ptrdiff_t m_flScale = 0x1C0; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nIncrement = 0x1C8; // int32 - constexpr std::ptrdiff_t m_bRandomDistribution = 0x1CC; // bool - constexpr std::ptrdiff_t m_nRandomSeed = 0x1D0; // int32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_CreateFromCPs { - constexpr std::ptrdiff_t m_nIncrement = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nMinCP = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nMaxCP = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nDynamicCPCount = 0x1D0; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionInitializer - // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_DistanceToCPInit { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInputMax = 0x320; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMin = 0x478; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMax = 0x5D0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nStartCP = 0x728; // int32 - constexpr std::ptrdiff_t m_bLOS = 0x72C; // bool - constexpr std::ptrdiff_t m_CollisionGroupName = 0x72D; // char[128] - constexpr std::ptrdiff_t m_nTraceSet = 0x7B0; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_flMaxTraceLength = 0x7B8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flLOSScale = 0x910; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x914; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bActiveRange = 0x918; // bool - constexpr std::ptrdiff_t m_vecDistanceScale = 0x91C; // - constexpr std::ptrdiff_t m_flRemapBias = 0x928; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_LifespanFromVelocity { - constexpr std::ptrdiff_t m_vecComponentScale = 0x1C0; // - constexpr std::ptrdiff_t m_flTraceOffset = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flMaxTraceLength = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flTraceTolerance = 0x1D4; // float32 - constexpr std::ptrdiff_t m_nMaxPlanes = 0x1D8; // int32 - constexpr std::ptrdiff_t m_CollisionGroupName = 0x1E0; // char[128] - constexpr std::ptrdiff_t m_nTraceSet = 0x260; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_bIncludeWater = 0x270; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_CreateFromPlaneCache { - constexpr std::ptrdiff_t m_vecOffsetMin = 0x1C0; // - constexpr std::ptrdiff_t m_vecOffsetMax = 0x1CC; // - constexpr std::ptrdiff_t m_bUseNormal = 0x1D9; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_ModelCull { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_bBoundBox = 0x1C4; // bool - constexpr std::ptrdiff_t m_bCullOutside = 0x1C5; // bool - constexpr std::ptrdiff_t m_bUseBones = 0x1C6; // bool - constexpr std::ptrdiff_t m_HitboxSetName = 0x1C7; // char[128] - } - // Parent: CParticleFunctionInitializer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_DistanceCull { - constexpr std::ptrdiff_t m_nControlPoint = 0x1C0; // int32 - constexpr std::ptrdiff_t m_flDistance = 0x1C8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bCullInside = 0x320; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_PlaneCull { - constexpr std::ptrdiff_t m_nControlPoint = 0x1C0; // int32 - constexpr std::ptrdiff_t m_flDistance = 0x1C8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bCullInside = 0x320; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_DistanceToNeighborCull { - constexpr std::ptrdiff_t m_flDistance = 0x1C0; // CPerParticleFloatInput - } - // Parent: CParticleFunctionInitializer - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RtEnvCull { - constexpr std::ptrdiff_t m_vecTestDir = 0x1C0; // - constexpr std::ptrdiff_t m_vecTestNormal = 0x1CC; // - constexpr std::ptrdiff_t m_bUseVelocity = 0x1D8; // bool - constexpr std::ptrdiff_t m_bCullOnMiss = 0x1D9; // bool - constexpr std::ptrdiff_t m_bLifeAdjust = 0x1DA; // bool - constexpr std::ptrdiff_t m_RtEnvName = 0x1DB; // char[128] - constexpr std::ptrdiff_t m_nRTEnvCP = 0x25C; // int32 - constexpr std::ptrdiff_t m_nComponent = 0x260; // int32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_NormalAlignToCP { - constexpr std::ptrdiff_t m_transformInput = 0x1C0; // CParticleTransformInput - constexpr std::ptrdiff_t m_nControlPointAxis = 0x228; // ParticleControlPointAxis_t - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_NormalOffset { - constexpr std::ptrdiff_t m_OffsetMin = 0x1C0; // - constexpr std::ptrdiff_t m_OffsetMax = 0x1CC; // - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D8; // int32 - constexpr std::ptrdiff_t m_bLocalCoords = 0x1DC; // bool - constexpr std::ptrdiff_t m_bNormalize = 0x1DD; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RemapSpeedToScalar { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C4; // int32 - constexpr std::ptrdiff_t m_flStartTime = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flInputMin = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1DC; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1E0; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bPerParticle = 0x1E4; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_InitFromCPSnapshot { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nAttributeToRead = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nAttributeToWrite = 0x1C8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1CC; // int32 - constexpr std::ptrdiff_t m_bRandom = 0x1D0; // bool - constexpr std::ptrdiff_t m_bReverse = 0x1D1; // bool - constexpr std::ptrdiff_t m_nSnapShotIncrement = 0x1D8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nManualSnapshotIndex = 0x330; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nRandomSeed = 0x488; // int32 - constexpr std::ptrdiff_t m_bLocalSpaceAngles = 0x48C; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 19 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_InitSkinnedPositionFromCPSnapshot { - constexpr std::ptrdiff_t m_nSnapshotControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C4; // int32 - constexpr std::ptrdiff_t m_bRandom = 0x1C8; // bool - constexpr std::ptrdiff_t m_nRandomSeed = 0x1CC; // int32 - constexpr std::ptrdiff_t m_bRigid = 0x1D0; // bool - constexpr std::ptrdiff_t m_bSetNormal = 0x1D1; // bool - constexpr std::ptrdiff_t m_bIgnoreDt = 0x1D2; // bool - constexpr std::ptrdiff_t m_flMinNormalVelocity = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flMaxNormalVelocity = 0x1D8; // float32 - constexpr std::ptrdiff_t m_nIndexType = 0x1DC; // SnapshotIndexType_t - constexpr std::ptrdiff_t m_flReadIndex = 0x1E0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flIncrement = 0x338; // float32 - constexpr std::ptrdiff_t m_nFullLoopIncrement = 0x33C; // int32 - constexpr std::ptrdiff_t m_nSnapShotStartPoint = 0x340; // int32 - constexpr std::ptrdiff_t m_flBoneVelocity = 0x344; // float32 - constexpr std::ptrdiff_t m_flBoneVelocityMax = 0x348; // float32 - constexpr std::ptrdiff_t m_bCopyColor = 0x34C; // bool - constexpr std::ptrdiff_t m_bCopyAlpha = 0x34D; // bool - constexpr std::ptrdiff_t m_bSetRadius = 0x34E; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_InitFromParentKilled { - constexpr std::ptrdiff_t m_nAttributeToCopy = 0x1C0; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_InitFromVectorFieldSnapshot { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nWeightUpdateCP = 0x1C8; // int32 - constexpr std::ptrdiff_t m_bUseVerticalVelocity = 0x1CC; // bool - constexpr std::ptrdiff_t m_vecScale = 0x1D0; // CPerParticleVecInput - } - // Parent: CParticleFunctionInitializer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RemapInitialDirectionToTransformToVector { - constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput - constexpr std::ptrdiff_t m_nFieldOutput = 0x228; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flScale = 0x22C; // float32 - constexpr std::ptrdiff_t m_flOffsetRot = 0x230; // float32 - constexpr std::ptrdiff_t m_vecOffsetAxis = 0x234; // - constexpr std::ptrdiff_t m_bNormalize = 0x240; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RemapInitialTransformDirectionToRotation { - constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput - constexpr std::ptrdiff_t m_nFieldOutput = 0x228; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flOffsetRot = 0x22C; // float32 - constexpr std::ptrdiff_t m_nComponent = 0x230; // int32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RemapQAnglesToRotation { - constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput - } - // Parent: CParticleFunctionInitializer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RemapTransformOrientationToRotations { - constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput - constexpr std::ptrdiff_t m_vecRotation = 0x228; // - constexpr std::ptrdiff_t m_bUseQuat = 0x234; // bool - constexpr std::ptrdiff_t m_bWriteNormal = 0x235; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_SetRigidAttachment { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bLocalSpace = 0x1CC; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RemapInitialVisibilityScalar { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RadiusFromCPObject { - constexpr std::ptrdiff_t m_nControlPoint = 0x1C0; // int32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_InitialSequenceFromModel { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutputAnim = 0x1C8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1DC; // ParticleSetMethod_t - } - // Parent: CParticleFunctionInitializer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_GlobalScale { - constexpr std::ptrdiff_t m_flScale = 0x1C0; // float32 - constexpr std::ptrdiff_t m_nScaleControlPointNumber = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C8; // int32 - constexpr std::ptrdiff_t m_bScaleRadius = 0x1CC; // bool - constexpr std::ptrdiff_t m_bScalePosition = 0x1CD; // bool - constexpr std::ptrdiff_t m_bScaleVelocity = 0x1CE; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_PointList { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_pointList = 0x1C8; // CUtlVector - constexpr std::ptrdiff_t m_bPlaceAlongPath = 0x1E0; // bool - constexpr std::ptrdiff_t m_bClosedLoop = 0x1E1; // bool - constexpr std::ptrdiff_t m_nNumPointsAlongPath = 0x1E4; // int32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RandomNamedModelElement { - constexpr std::ptrdiff_t m_hModel = 0x1C0; // CStrongHandle - constexpr std::ptrdiff_t m_names = 0x1C8; // CUtlVector - constexpr std::ptrdiff_t m_bShuffle = 0x1E0; // bool - constexpr std::ptrdiff_t m_bLinear = 0x1E1; // bool - constexpr std::ptrdiff_t m_bModelFromRenderer = 0x1E2; // bool - constexpr std::ptrdiff_t m_nFieldOutput = 0x1E4; // ParticleAttributeIndex_t - } - // Parent: C_INIT_RandomNamedModelElement - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RandomNamedModelSequence { - } - // Parent: C_INIT_RandomNamedModelElement - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RandomNamedModelBodyPart { - } - // Parent: C_INIT_RandomNamedModelElement - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RandomNamedModelMeshGroup { - } - // Parent: CParticleFunctionInitializer - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RemapNamedModelElementToScalar { - constexpr std::ptrdiff_t m_hModel = 0x1C0; // CStrongHandle - constexpr std::ptrdiff_t m_names = 0x1C8; // CUtlVector - constexpr std::ptrdiff_t m_values = 0x1E0; // CUtlVector - constexpr std::ptrdiff_t m_nFieldInput = 0x1F8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1FC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0x200; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bModelFromRenderer = 0x204; // bool - } - // Parent: C_INIT_RemapNamedModelElementToScalar - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RemapNamedModelSequenceToScalar { - } - // Parent: C_INIT_RemapNamedModelElementToScalar - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RemapNamedModelBodyPartToScalar { - } - // Parent: C_INIT_RemapNamedModelElementToScalar - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RemapNamedModelMeshGroupToScalar { - } - // Parent: CParticleFunctionInitializer - // Fields count: 18 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_StatusEffect { - constexpr std::ptrdiff_t m_nDetail2Combo = 0x1C0; // Detail2Combo_t - constexpr std::ptrdiff_t m_flDetail2Rotation = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flDetail2Scale = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flDetail2BlendFactor = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flColorWarpIntensity = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flDiffuseWarpBlendToFull = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flEnvMapIntensity = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flAmbientScale = 0x1DC; // float32 - constexpr std::ptrdiff_t m_specularColor = 0x1E0; // Color - constexpr std::ptrdiff_t m_flSpecularScale = 0x1E4; // float32 - constexpr std::ptrdiff_t m_flSpecularExponent = 0x1E8; // float32 - constexpr std::ptrdiff_t m_flSpecularExponentBlendToFull = 0x1EC; // float32 - constexpr std::ptrdiff_t m_flSpecularBlendToFull = 0x1F0; // float32 - constexpr std::ptrdiff_t m_rimLightColor = 0x1F4; // Color - constexpr std::ptrdiff_t m_flRimLightScale = 0x1F8; // float32 - constexpr std::ptrdiff_t m_flReflectionsTintByBaseBlendToNone = 0x1FC; // float32 - constexpr std::ptrdiff_t m_flMetalnessBlendToFull = 0x200; // float32 - constexpr std::ptrdiff_t m_flSelfIllumBlendToFull = 0x204; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 19 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_StatusEffectCitadel { - constexpr std::ptrdiff_t m_flSFXColorWarpAmount = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flSFXNormalAmount = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flSFXMetalnessAmount = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flSFXRoughnessAmount = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flSFXSelfIllumAmount = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flSFXSScale = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flSFXSScrollX = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flSFXSScrollY = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flSFXSScrollZ = 0x1E0; // float32 - constexpr std::ptrdiff_t m_flSFXSOffsetX = 0x1E4; // float32 - constexpr std::ptrdiff_t m_flSFXSOffsetY = 0x1E8; // float32 - constexpr std::ptrdiff_t m_flSFXSOffsetZ = 0x1EC; // float32 - constexpr std::ptrdiff_t m_nDetailCombo = 0x1F0; // DetailCombo_t - constexpr std::ptrdiff_t m_flSFXSDetailAmount = 0x1F4; // float32 - constexpr std::ptrdiff_t m_flSFXSDetailScale = 0x1F8; // float32 - constexpr std::ptrdiff_t m_flSFXSDetailScrollX = 0x1FC; // float32 - constexpr std::ptrdiff_t m_flSFXSDetailScrollY = 0x200; // float32 - constexpr std::ptrdiff_t m_flSFXSDetailScrollZ = 0x204; // float32 - constexpr std::ptrdiff_t m_flSFXSUseModelUVs = 0x208; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_CreateParticleImpulse { - constexpr std::ptrdiff_t m_InputRadius = 0x1C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_InputMagnitude = 0x318; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nFalloffFunction = 0x470; // ParticleFalloffFunction_t - constexpr std::ptrdiff_t m_InputFalloffExp = 0x478; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nImpulseType = 0x5D0; // ParticleImpulseType_t - } - // Parent: CParticleFunctionInitializer - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_QuantizeFloat { - constexpr std::ptrdiff_t m_InputValue = 0x1C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nOutputField = 0x318; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionInitializer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_SetAttributeToScalarExpression { - constexpr std::ptrdiff_t m_nExpression = 0x1C0; // ScalarExpressionType_t - constexpr std::ptrdiff_t m_flInput1 = 0x1C8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInput2 = 0x320; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputRemap = 0x478; // CParticleRemapFloatInput - constexpr std::ptrdiff_t m_nOutputField = 0x5D0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0x5D4; // ParticleSetMethod_t - } - // Parent: CParticleFunctionInitializer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_SetVectorAttributeToVectorExpression { - constexpr std::ptrdiff_t m_nExpression = 0x1C0; // VectorExpressionType_t - constexpr std::ptrdiff_t m_vInput1 = 0x1C8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vInput2 = 0x820; // CPerParticleVecInput - constexpr std::ptrdiff_t m_nOutputField = 0xE78; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0xE7C; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bNormalizedOutput = 0xE80; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_InitFloatCollection { - constexpr std::ptrdiff_t m_InputValue = 0x1C0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nOutputField = 0x318; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionInitializer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_InitFloat { - constexpr std::ptrdiff_t m_InputValue = 0x1C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nOutputField = 0x318; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0x31C; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_InputStrength = 0x320; // CPerParticleFloatInput - } - // Parent: CParticleFunctionInitializer - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_InitVecCollection { - constexpr std::ptrdiff_t m_InputValue = 0x1C0; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nOutputField = 0x818; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_InitVec { - constexpr std::ptrdiff_t m_InputValue = 0x1C0; // CPerParticleVecInput - constexpr std::ptrdiff_t m_nOutputField = 0x818; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0x81C; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bNormalizedOutput = 0x820; // bool - constexpr std::ptrdiff_t m_bWritePreviousPosition = 0x821; // bool - } - // Parent: CParticleFunctionEmitter - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_InstantaneousEmitter { - constexpr std::ptrdiff_t m_nParticlesToEmit = 0x1C0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flStartTime = 0x318; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flInitFromKilledParentParticles = 0x470; // float32 - constexpr std::ptrdiff_t m_flParentParticleScale = 0x478; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nMaxEmittedPerFrame = 0x5D0; // int32 - constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x5D4; // int32 - } - // Parent: CParticleFunctionEmitter - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_ContinuousEmitter { - constexpr std::ptrdiff_t m_flEmissionDuration = 0x1C0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flStartTime = 0x318; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flEmitRate = 0x470; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flEmissionScale = 0x5C8; // float32 - constexpr std::ptrdiff_t m_flScalePerParentParticle = 0x5CC; // float32 - constexpr std::ptrdiff_t m_bInitFromKilledParentParticles = 0x5D0; // bool - constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x5D4; // int32 - constexpr std::ptrdiff_t m_nLimitPerUpdate = 0x5D8; // int32 - constexpr std::ptrdiff_t m_bForceEmitOnFirstUpdate = 0x5DC; // bool - constexpr std::ptrdiff_t m_bForceEmitOnLastUpdate = 0x5DD; // bool - } - // Parent: CParticleFunctionEmitter - // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_NoiseEmitter { - constexpr std::ptrdiff_t m_flEmissionDuration = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flStartTime = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flEmissionScale = 0x1C8; // float32 - constexpr std::ptrdiff_t m_nScaleControlPoint = 0x1CC; // int32 - constexpr std::ptrdiff_t m_nScaleControlPointField = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nWorldNoisePoint = 0x1D4; // int32 - constexpr std::ptrdiff_t m_bAbsVal = 0x1D8; // bool - constexpr std::ptrdiff_t m_bAbsValInv = 0x1D9; // bool - constexpr std::ptrdiff_t m_flOffset = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1E0; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1E4; // float32 - constexpr std::ptrdiff_t m_flNoiseScale = 0x1E8; // float32 - constexpr std::ptrdiff_t m_flWorldNoiseScale = 0x1EC; // float32 - constexpr std::ptrdiff_t m_vecOffsetLoc = 0x1F0; // - constexpr std::ptrdiff_t m_flWorldTimeScale = 0x1FC; // float32 - } - // Parent: CParticleFunctionEmitter - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_MaintainEmitter { - constexpr std::ptrdiff_t m_nParticlesToMaintain = 0x1C0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flStartTime = 0x318; // float32 - constexpr std::ptrdiff_t m_flEmissionDuration = 0x320; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flEmissionRate = 0x478; // float32 - constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x47C; // int32 - constexpr std::ptrdiff_t m_bEmitInstantaneously = 0x480; // bool - constexpr std::ptrdiff_t m_bFinalEmitOnStop = 0x481; // bool - constexpr std::ptrdiff_t m_flScale = 0x488; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionForce - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RandomForce { - constexpr std::ptrdiff_t m_MinForce = 0x1D0; // - constexpr std::ptrdiff_t m_MaxForce = 0x1DC; // - } - // Parent: CParticleFunctionForce - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_CPVelocityForce { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D0; // int32 - constexpr std::ptrdiff_t m_flScale = 0x1D8; // CPerParticleFloatInput - } - // Parent: CParticleFunctionForce - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_ParentVortices { - constexpr std::ptrdiff_t m_flForceScale = 0x1D0; // float32 - constexpr std::ptrdiff_t m_vecTwistAxis = 0x1D4; // - constexpr std::ptrdiff_t m_bFlipBasedOnYaw = 0x1E0; // bool - } - // Parent: CParticleFunctionForce - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_TwistAroundAxis { - constexpr std::ptrdiff_t m_fForceAmount = 0x1D0; // float32 - constexpr std::ptrdiff_t m_TwistAxis = 0x1D4; // - constexpr std::ptrdiff_t m_bLocalSpace = 0x1E0; // bool - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1E4; // int32 - } - // Parent: CParticleFunctionForce - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_AttractToControlPoint { - constexpr std::ptrdiff_t m_vecComponentScale = 0x1D0; // - constexpr std::ptrdiff_t m_fForceAmount = 0x1E0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_fFalloffPower = 0x338; // float32 - constexpr std::ptrdiff_t m_TransformInput = 0x340; // CParticleTransformInput - constexpr std::ptrdiff_t m_fForceAmountMin = 0x3A8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_bApplyMinForce = 0x500; // bool - } - // Parent: CParticleFunctionForce - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_ForceBasedOnDistanceToPlane { - constexpr std::ptrdiff_t m_flMinDist = 0x1D0; // float32 - constexpr std::ptrdiff_t m_vecForceAtMinDist = 0x1D4; // - constexpr std::ptrdiff_t m_flMaxDist = 0x1E0; // float32 - constexpr std::ptrdiff_t m_vecForceAtMaxDist = 0x1E4; // - constexpr std::ptrdiff_t m_vecPlaneNormal = 0x1F0; // - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1FC; // int32 - constexpr std::ptrdiff_t m_flExponent = 0x200; // float32 - } - // Parent: CParticleFunctionForce - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_TimeVaryingForce { - constexpr std::ptrdiff_t m_flStartLerpTime = 0x1D0; // float32 - constexpr std::ptrdiff_t m_StartingForce = 0x1D4; // - constexpr std::ptrdiff_t m_flEndLerpTime = 0x1E0; // float32 - constexpr std::ptrdiff_t m_EndingForce = 0x1E4; // - } - // Parent: CParticleFunctionForce - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_TurbulenceForce { - constexpr std::ptrdiff_t m_flNoiseCoordScale0 = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flNoiseCoordScale1 = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flNoiseCoordScale2 = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flNoiseCoordScale3 = 0x1DC; // float32 - constexpr std::ptrdiff_t m_vecNoiseAmount0 = 0x1E0; // - constexpr std::ptrdiff_t m_vecNoiseAmount1 = 0x1EC; // - constexpr std::ptrdiff_t m_vecNoiseAmount2 = 0x1F8; // - constexpr std::ptrdiff_t m_vecNoiseAmount3 = 0x204; // - } - // Parent: CParticleFunctionForce - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_CurlNoiseForce { - constexpr std::ptrdiff_t m_nNoiseType = 0x1D0; // ParticleDirectionNoiseType_t - constexpr std::ptrdiff_t m_vecNoiseFreq = 0x1D8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecNoiseScale = 0x830; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecOffset = 0xE88; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecOffsetRate = 0x14E0; // CPerParticleVecInput - constexpr std::ptrdiff_t m_flWorleySeed = 0x1B38; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flWorleyJitter = 0x1C90; // CPerParticleFloatInput - } - // Parent: CParticleFunctionForce - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_PerParticleForce { - constexpr std::ptrdiff_t m_flForceScale = 0x1D0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_vForce = 0x328; // CPerParticleVecInput - constexpr std::ptrdiff_t m_nCP = 0x980; // int32 - } - // Parent: CParticleFunctionForce - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_WindForce { - constexpr std::ptrdiff_t m_vForce = 0x1D0; // - } - // Parent: CParticleFunctionForce - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_ExternalWindForce { - constexpr std::ptrdiff_t m_vecSamplePosition = 0x1D0; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecScale = 0x828; // CPerParticleVecInput - constexpr std::ptrdiff_t m_bSampleWind = 0xE80; // bool - constexpr std::ptrdiff_t m_bSampleWater = 0xE81; // bool - constexpr std::ptrdiff_t m_bDampenNearWaterPlane = 0xE82; // bool - constexpr std::ptrdiff_t m_bSampleGravity = 0xE83; // bool - constexpr std::ptrdiff_t m_vecGravityForce = 0xE88; // CPerParticleVecInput - constexpr std::ptrdiff_t m_bUseBasicMovementGravity = 0x14E0; // bool - constexpr std::ptrdiff_t m_flLocalGravityScale = 0x14E8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flLocalBuoyancyScale = 0x1640; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_vecBuoyancyForce = 0x1798; // CPerParticleVecInput - } - // Parent: CParticleFunctionForce - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_ExternalGameImpulseForce { - constexpr std::ptrdiff_t m_flForceScale = 0x1D0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_bRopes = 0x328; // bool - constexpr std::ptrdiff_t m_bRopesZOnly = 0x329; // bool - constexpr std::ptrdiff_t m_bExplosions = 0x32A; // bool - constexpr std::ptrdiff_t m_bParticles = 0x32B; // bool - } - // Parent: CParticleFunctionForce - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_LocalAccelerationForce { - constexpr std::ptrdiff_t m_nCP = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nScaleCP = 0x1D4; // int32 - constexpr std::ptrdiff_t m_vecAccel = 0x1D8; // CParticleCollectionVecInput - } - // Parent: CParticleFunctionForce - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_DensityForce { - constexpr std::ptrdiff_t m_flRadiusScale = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flForceScale = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flTargetDensity = 0x1D8; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_BasicMovement { - constexpr std::ptrdiff_t m_Gravity = 0x1C0; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_fDrag = 0x818; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nMaxConstraintPasses = 0x970; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_FadeAndKill { - constexpr std::ptrdiff_t m_flStartFadeInTime = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flEndFadeInTime = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flStartFadeOutTime = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flEndFadeOutTime = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flStartAlpha = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flEndAlpha = 0x1D4; // float32 - constexpr std::ptrdiff_t m_bForcePreserveParticleOrder = 0x1D8; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_FadeAndKillForTracers { - constexpr std::ptrdiff_t m_flStartFadeInTime = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flEndFadeInTime = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flStartFadeOutTime = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flEndFadeOutTime = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flStartAlpha = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flEndAlpha = 0x1D4; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_FadeIn { - constexpr std::ptrdiff_t m_flFadeInTimeMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flFadeInTimeMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flFadeInTimeExp = 0x1C8; // float32 - constexpr std::ptrdiff_t m_bProportional = 0x1CC; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_FadeOut { - constexpr std::ptrdiff_t m_flFadeOutTimeMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flFadeOutTimeMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flFadeOutTimeExp = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flFadeBias = 0x1CC; // float32 - constexpr std::ptrdiff_t m_bProportional = 0x200; // bool - constexpr std::ptrdiff_t m_bEaseInAndOut = 0x201; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_FadeInSimple { - constexpr std::ptrdiff_t m_flFadeInTime = 0x1C0; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_FadeOutSimple { - constexpr std::ptrdiff_t m_flFadeOutTime = 0x1C0; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_ClampScalar { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flOutputMin = 0x1C8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMax = 0x320; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_ClampVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecOutputMin = 0x1C8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecOutputMax = 0x820; // CPerParticleVecInput - } - // Parent: CParticleFunctionOperator - // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_OscillateScalar { - constexpr std::ptrdiff_t m_RateMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_RateMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_FrequencyMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_FrequencyMax = 0x1CC; // float32 - constexpr std::ptrdiff_t m_nField = 0x1D0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bProportional = 0x1D4; // bool - constexpr std::ptrdiff_t m_bProportionalOp = 0x1D5; // bool - constexpr std::ptrdiff_t m_flStartTime_min = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flStartTime_max = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flEndTime_min = 0x1E0; // float32 - constexpr std::ptrdiff_t m_flEndTime_max = 0x1E4; // float32 - constexpr std::ptrdiff_t m_flOscMult = 0x1E8; // float32 - constexpr std::ptrdiff_t m_flOscAdd = 0x1EC; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_OscillateScalarSimple { - constexpr std::ptrdiff_t m_Rate = 0x1C0; // float32 - constexpr std::ptrdiff_t m_Frequency = 0x1C4; // float32 - constexpr std::ptrdiff_t m_nField = 0x1C8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flOscMult = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flOscAdd = 0x1D0; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_OscillateVector { - constexpr std::ptrdiff_t m_RateMin = 0x1C0; // - constexpr std::ptrdiff_t m_RateMax = 0x1CC; // - constexpr std::ptrdiff_t m_FrequencyMin = 0x1D8; // - constexpr std::ptrdiff_t m_FrequencyMax = 0x1E4; // - constexpr std::ptrdiff_t m_nField = 0x1F0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bProportional = 0x1F4; // bool - constexpr std::ptrdiff_t m_bProportionalOp = 0x1F5; // bool - constexpr std::ptrdiff_t m_bOffset = 0x1F6; // bool - constexpr std::ptrdiff_t m_flStartTime_min = 0x1F8; // float32 - constexpr std::ptrdiff_t m_flStartTime_max = 0x1FC; // float32 - constexpr std::ptrdiff_t m_flEndTime_min = 0x200; // float32 - constexpr std::ptrdiff_t m_flEndTime_max = 0x204; // float32 - constexpr std::ptrdiff_t m_flOscMult = 0x208; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOscAdd = 0x360; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flRateScale = 0x4B8; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_OscillateVectorSimple { - constexpr std::ptrdiff_t m_Rate = 0x1C0; // - constexpr std::ptrdiff_t m_Frequency = 0x1CC; // - constexpr std::ptrdiff_t m_nField = 0x1D8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flOscMult = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flOscAdd = 0x1E0; // float32 - constexpr std::ptrdiff_t m_bOffset = 0x1E4; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_DifferencePreviousParticle { - constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1D8; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bActiveRange = 0x1DC; // bool - constexpr std::ptrdiff_t m_bSetPreviousParticle = 0x1DD; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_PointVectorAtNextParticle { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInterpolation = 0x1C8; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapScalar { - constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; // float32 - constexpr std::ptrdiff_t m_bOldCode = 0x1D8; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapDensityToVector { - constexpr std::ptrdiff_t m_flRadiusScale = 0x1C0; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flDensityMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flDensityMax = 0x1CC; // float32 - constexpr std::ptrdiff_t m_vecOutputMin = 0x1D0; // - constexpr std::ptrdiff_t m_vecOutputMax = 0x1DC; // - constexpr std::ptrdiff_t m_bUseParentDensity = 0x1E8; // bool - constexpr std::ptrdiff_t m_nVoxelGridResolution = 0x1EC; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_Diffusion { - constexpr std::ptrdiff_t m_flRadiusScale = 0x1C0; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nVoxelGridResolution = 0x1C8; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapScalarEndCap { - constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_ReinitializeScalarEndCap { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flOutputMin = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1C8; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapScalarOnceTimed { - constexpr std::ptrdiff_t m_bProportional = 0x1C0; // bool - constexpr std::ptrdiff_t m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flRemapTime = 0x1DC; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapParticleCountOnScalarEndCap { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nInputMin = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nInputMax = 0x1C8; // int32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D0; // float32 - constexpr std::ptrdiff_t m_bBackwards = 0x1D4; // bool - constexpr std::ptrdiff_t m_nSetMethod = 0x1D8; // ParticleSetMethod_t - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapParticleCountToScalar { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nInputMin = 0x1C8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nInputMax = 0x320; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flOutputMin = 0x478; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flOutputMax = 0x5D0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bActiveRange = 0x728; // bool - constexpr std::ptrdiff_t m_nSetMethod = 0x72C; // ParticleSetMethod_t - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapVisibilityScalar { - constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flRadiusScale = 0x1D8; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapTransformVisibilityToScalar { - constexpr std::ptrdiff_t m_nSetMethod = 0x1C0; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_TransformInput = 0x1C8; // CParticleTransformInput - constexpr std::ptrdiff_t m_nFieldOutput = 0x230; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x234; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x238; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x23C; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x240; // float32 - constexpr std::ptrdiff_t m_flRadius = 0x244; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapTransformVisibilityToVector { - constexpr std::ptrdiff_t m_nSetMethod = 0x1C0; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_TransformInput = 0x1C8; // CParticleTransformInput - constexpr std::ptrdiff_t m_nFieldOutput = 0x230; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x234; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x238; // float32 - constexpr std::ptrdiff_t m_vecOutputMin = 0x23C; // - constexpr std::ptrdiff_t m_vecOutputMax = 0x248; // - constexpr std::ptrdiff_t m_flRadius = 0x254; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_LerpScalar { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flOutput = 0x1C8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flStartTime = 0x320; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x324; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_LerpEndCapScalar { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flOutput = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flLerpTime = 0x1C8; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_LerpEndCapVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecOutput = 0x1C4; // - constexpr std::ptrdiff_t m_flLerpTime = 0x1D0; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_LerpVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecOutput = 0x1C4; // - constexpr std::ptrdiff_t m_flStartTime = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x1D4; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1D8; // ParticleSetMethod_t - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_LerpToOtherAttribute { - constexpr std::ptrdiff_t m_flInterpolation = 0x1C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nFieldInputFrom = 0x318; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldInput = 0x31C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x320; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapSpeed { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D0; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1D4; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bIgnoreDelta = 0x1D8; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapVectortoCP { - constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nParticleNumber = 0x1C8; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RampScalarLinear { - constexpr std::ptrdiff_t m_RateMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_RateMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flStartTime_min = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flStartTime_max = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flEndTime_min = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flEndTime_max = 0x1D4; // float32 - constexpr std::ptrdiff_t m_nField = 0x200; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bProportionalOp = 0x204; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RampScalarSpline { - constexpr std::ptrdiff_t m_RateMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_RateMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flStartTime_min = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flStartTime_max = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flEndTime_min = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flEndTime_max = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flBias = 0x1D8; // float32 - constexpr std::ptrdiff_t m_nField = 0x200; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bProportionalOp = 0x204; // bool - constexpr std::ptrdiff_t m_bEaseOut = 0x205; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RampScalarLinearSimple { - constexpr std::ptrdiff_t m_Rate = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flStartTime = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x1C8; // float32 - constexpr std::ptrdiff_t m_nField = 0x1F0; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RampScalarSplineSimple { - constexpr std::ptrdiff_t m_Rate = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flStartTime = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x1C8; // float32 - constexpr std::ptrdiff_t m_nField = 0x1F0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bEaseOut = 0x1F4; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_ChladniWave { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInputMax = 0x320; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMin = 0x478; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMax = 0x5D0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_vecWaveLength = 0x728; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecHarmonics = 0xD80; // CPerParticleVecInput - constexpr std::ptrdiff_t m_nSetMethod = 0x13D8; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_nLocalSpaceControlPoint = 0x13DC; // int32 - constexpr std::ptrdiff_t m_b3D = 0x13E0; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_Noise { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flOutputMin = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1C8; // float32 - constexpr std::ptrdiff_t m_fl4NoiseScale = 0x1CC; // float32 - constexpr std::ptrdiff_t m_bAdditive = 0x1D0; // bool - constexpr std::ptrdiff_t m_flNoiseAnimationTimeScale = 0x1D4; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_VectorNoise { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecOutputMin = 0x1C4; // - constexpr std::ptrdiff_t m_vecOutputMax = 0x1D0; // - constexpr std::ptrdiff_t m_fl4NoiseScale = 0x1DC; // float32 - constexpr std::ptrdiff_t m_bAdditive = 0x1E0; // bool - constexpr std::ptrdiff_t m_bOffset = 0x1E1; // bool - constexpr std::ptrdiff_t m_flNoiseAnimationTimeScale = 0x1E4; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_Decay { - constexpr std::ptrdiff_t m_bRopeDecay = 0x1C0; // bool - constexpr std::ptrdiff_t m_bForcePreserveParticleOrder = 0x1C1; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_DecayOffscreen { - constexpr std::ptrdiff_t m_flOffscreenTime = 0x1C0; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_EndCapTimedFreeze { - constexpr std::ptrdiff_t m_flFreezeTime = 0x1C0; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_EndCapTimedDecay { - constexpr std::ptrdiff_t m_flDecayTime = 0x1C0; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_EndCapDecay { - } - // Parent: CParticleFunctionOperator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_VelocityDecay { - constexpr std::ptrdiff_t m_flMinVelocity = 0x1C0; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_AlphaDecay { - constexpr std::ptrdiff_t m_flMinAlpha = 0x1C0; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RadiusDecay { - constexpr std::ptrdiff_t m_flMinRadius = 0x1C0; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_DecayMaintainCount { - constexpr std::ptrdiff_t m_nParticlesToMaintain = 0x1C0; // int32 - constexpr std::ptrdiff_t m_flDecayDelay = 0x1C4; // float32 - constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x1C8; // int32 - constexpr std::ptrdiff_t m_bLifespanDecay = 0x1CC; // bool - constexpr std::ptrdiff_t m_flScale = 0x1D0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bKillNewest = 0x328; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_DecayClampCount { - constexpr std::ptrdiff_t m_nCount = 0x1C0; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_Cull { - constexpr std::ptrdiff_t m_flCullPerc = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flCullStart = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flCullEnd = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flCullExp = 0x1CC; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CGeneralSpin { - constexpr std::ptrdiff_t m_nSpinRateDegrees = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nSpinRateMinDegrees = 0x1C4; // int32 - constexpr std::ptrdiff_t m_fSpinRateStopTime = 0x1CC; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSpinUpdateBase { - } - // Parent: CGeneralSpin - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_Spin { - } - // Parent: CSpinUpdateBase - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SpinUpdate { - } - // Parent: CGeneralSpin - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SpinYaw { - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_InterpolateRadius { - constexpr std::ptrdiff_t m_flStartTime = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flStartScale = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flEndScale = 0x1CC; // float32 - constexpr std::ptrdiff_t m_bEaseInAndOut = 0x1D0; // bool - constexpr std::ptrdiff_t m_flBias = 0x1D4; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_ColorInterpolate { - constexpr std::ptrdiff_t m_ColorFade = 0x1C0; // Color - constexpr std::ptrdiff_t m_flFadeStartTime = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flFadeEndTime = 0x1D4; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1D8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bEaseInOut = 0x1DC; // bool - constexpr std::ptrdiff_t m_bUseNewCode = 0x1DD; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_ColorInterpolateRandom { - constexpr std::ptrdiff_t m_ColorFadeMin = 0x1C0; // Color - constexpr std::ptrdiff_t m_ColorFadeMax = 0x1DC; // Color - constexpr std::ptrdiff_t m_flFadeStartTime = 0x1EC; // float32 - constexpr std::ptrdiff_t m_flFadeEndTime = 0x1F0; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1F4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bEaseInOut = 0x1F8; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_PositionLock { - constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput - constexpr std::ptrdiff_t m_flStartTime_min = 0x228; // float32 - constexpr std::ptrdiff_t m_flStartTime_max = 0x22C; // float32 - constexpr std::ptrdiff_t m_flStartTime_exp = 0x230; // float32 - constexpr std::ptrdiff_t m_flEndTime_min = 0x234; // float32 - constexpr std::ptrdiff_t m_flEndTime_max = 0x238; // float32 - constexpr std::ptrdiff_t m_flEndTime_exp = 0x23C; // float32 - constexpr std::ptrdiff_t m_flRange = 0x240; // float32 - constexpr std::ptrdiff_t m_flRangeBias = 0x248; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flJumpThreshold = 0x3A0; // float32 - constexpr std::ptrdiff_t m_flPrevPosScale = 0x3A4; // float32 - constexpr std::ptrdiff_t m_bLockRot = 0x3A8; // bool - constexpr std::ptrdiff_t m_vecScale = 0x3B0; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nFieldOutput = 0xA08; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutputPrev = 0xA0C; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 33 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_ControlpointLight { - constexpr std::ptrdiff_t m_flScale = 0x1C0; // float32 - constexpr std::ptrdiff_t m_nControlPoint1 = 0x650; // int32 - constexpr std::ptrdiff_t m_nControlPoint2 = 0x654; // int32 - constexpr std::ptrdiff_t m_nControlPoint3 = 0x658; // int32 - constexpr std::ptrdiff_t m_nControlPoint4 = 0x65C; // int32 - constexpr std::ptrdiff_t m_vecCPOffset1 = 0x660; // - constexpr std::ptrdiff_t m_vecCPOffset2 = 0x66C; // - constexpr std::ptrdiff_t m_vecCPOffset3 = 0x678; // - constexpr std::ptrdiff_t m_vecCPOffset4 = 0x684; // - constexpr std::ptrdiff_t m_LightFiftyDist1 = 0x690; // float32 - constexpr std::ptrdiff_t m_LightZeroDist1 = 0x694; // float32 - constexpr std::ptrdiff_t m_LightFiftyDist2 = 0x698; // float32 - constexpr std::ptrdiff_t m_LightZeroDist2 = 0x69C; // float32 - constexpr std::ptrdiff_t m_LightFiftyDist3 = 0x6A0; // float32 - constexpr std::ptrdiff_t m_LightZeroDist3 = 0x6A4; // float32 - constexpr std::ptrdiff_t m_LightFiftyDist4 = 0x6A8; // float32 - constexpr std::ptrdiff_t m_LightZeroDist4 = 0x6AC; // float32 - constexpr std::ptrdiff_t m_LightColor1 = 0x6B0; // Color - constexpr std::ptrdiff_t m_LightColor2 = 0x6B4; // Color - constexpr std::ptrdiff_t m_LightColor3 = 0x6B8; // Color - constexpr std::ptrdiff_t m_LightColor4 = 0x6BC; // Color - constexpr std::ptrdiff_t m_bLightType1 = 0x6C0; // bool - constexpr std::ptrdiff_t m_bLightType2 = 0x6C1; // bool - constexpr std::ptrdiff_t m_bLightType3 = 0x6C2; // bool - constexpr std::ptrdiff_t m_bLightType4 = 0x6C3; // bool - constexpr std::ptrdiff_t m_bLightDynamic1 = 0x6C4; // bool - constexpr std::ptrdiff_t m_bLightDynamic2 = 0x6C5; // bool - constexpr std::ptrdiff_t m_bLightDynamic3 = 0x6C6; // bool - constexpr std::ptrdiff_t m_bLightDynamic4 = 0x6C7; // bool - constexpr std::ptrdiff_t m_bUseNormal = 0x6C8; // bool - constexpr std::ptrdiff_t m_bUseHLambert = 0x6C9; // bool - constexpr std::ptrdiff_t m_bClampLowerRange = 0x6CE; // bool - constexpr std::ptrdiff_t m_bClampUpperRange = 0x6CF; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_GlobalLight { - constexpr std::ptrdiff_t m_flScale = 0x1C0; // float32 - constexpr std::ptrdiff_t m_bClampLowerRange = 0x1C4; // bool - constexpr std::ptrdiff_t m_bClampUpperRange = 0x1C5; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetChildControlPoints { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nNumControlPoints = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1D0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bReverse = 0x328; // bool - constexpr std::ptrdiff_t m_bSetOrientation = 0x329; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetControlPointsToParticle { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nNumControlPoints = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1CC; // int32 - constexpr std::ptrdiff_t m_bSetOrientation = 0x1D0; // bool - constexpr std::ptrdiff_t m_nOrientationMode = 0x1D4; // ParticleOrientationSetMode_t - constexpr std::ptrdiff_t m_nSetParent = 0x1D8; // ParticleParentSetMode_t - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetControlPointsToModelParticles { - constexpr std::ptrdiff_t m_HitboxSetName = 0x1C0; // char[128] - constexpr std::ptrdiff_t m_AttachmentName = 0x240; // char[128] - constexpr std::ptrdiff_t m_nFirstControlPoint = 0x2C0; // int32 - constexpr std::ptrdiff_t m_nNumControlPoints = 0x2C4; // int32 - constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x2C8; // int32 - constexpr std::ptrdiff_t m_bSkin = 0x2CC; // bool - constexpr std::ptrdiff_t m_bAttachment = 0x2CD; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetPerChildControlPoint { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nNumControlPoints = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nParticleIncrement = 0x1D0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x328; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bSetOrientation = 0x480; // bool - constexpr std::ptrdiff_t m_nOrientationField = 0x484; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bNumBasedOnParticleCount = 0x488; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetPerChildControlPointFromAttribute { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nNumControlPoints = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nParticleIncrement = 0x1CC; // int32 - constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1D0; // int32 - constexpr std::ptrdiff_t m_bNumBasedOnParticleCount = 0x1D4; // bool - constexpr std::ptrdiff_t m_nAttributeToRead = 0x1D8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nCPField = 0x1DC; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapTransformOrientationToYaw { - constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput - constexpr std::ptrdiff_t m_nFieldOutput = 0x228; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flRotOffset = 0x22C; // float32 - constexpr std::ptrdiff_t m_flSpinStrength = 0x230; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_DampenToCP { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_flRange = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flScale = 0x1C8; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetToCP { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_vecOffset = 0x1C4; // - constexpr std::ptrdiff_t m_bOffsetLocal = 0x1D0; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_PinParticleToCP { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_vecOffset = 0x1C8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_bOffsetLocal = 0x820; // bool - constexpr std::ptrdiff_t m_nParticleSelection = 0x824; // ParticleSelection_t - constexpr std::ptrdiff_t m_nParticleNumber = 0x828; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nPinBreakType = 0x980; // ParticlePinDistance_t - constexpr std::ptrdiff_t m_flBreakDistance = 0x988; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flBreakSpeed = 0xAE0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flAge = 0xC38; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nBreakControlPointNumber = 0xD90; // int32 - constexpr std::ptrdiff_t m_nBreakControlPointNumber2 = 0xD94; // int32 - constexpr std::ptrdiff_t m_flBreakValue = 0xD98; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flInterpolation = 0xEF0; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_MovementRigidAttachToCP { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nScaleControlPoint = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nScaleCPField = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nFieldInput = 0x1CC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bOffsetLocal = 0x1D4; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_LerpToInitialPosition { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_flInterpolation = 0x1C8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nCacheField = 0x320; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flScale = 0x328; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_vecScale = 0x480; // CParticleCollectionVecInput - } - // Parent: CParticleFunctionOperator - // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_DistanceBetweenTransforms { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_TransformStart = 0x1C8; // CParticleTransformInput - constexpr std::ptrdiff_t m_TransformEnd = 0x230; // CParticleTransformInput - constexpr std::ptrdiff_t m_flInputMin = 0x298; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInputMax = 0x3F0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMin = 0x548; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMax = 0x6A0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flMaxTraceLength = 0x7F8; // float32 - constexpr std::ptrdiff_t m_flLOSScale = 0x7FC; // float32 - constexpr std::ptrdiff_t m_CollisionGroupName = 0x800; // char[128] - constexpr std::ptrdiff_t m_nTraceSet = 0x880; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_bLOS = 0x884; // bool - constexpr std::ptrdiff_t m_nSetMethod = 0x888; // ParticleSetMethod_t - } - // Parent: CParticleFunctionOperator - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_PercentageBetweenTransforms { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D0; // float32 - constexpr std::ptrdiff_t m_TransformStart = 0x1D8; // CParticleTransformInput - constexpr std::ptrdiff_t m_TransformEnd = 0x240; // CParticleTransformInput - constexpr std::ptrdiff_t m_nSetMethod = 0x2A8; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bActiveRange = 0x2AC; // bool - constexpr std::ptrdiff_t m_bRadialCheck = 0x2AD; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_PercentageBetweenTransformsVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1C8; // float32 - constexpr std::ptrdiff_t m_vecOutputMin = 0x1CC; // - constexpr std::ptrdiff_t m_vecOutputMax = 0x1D8; // - constexpr std::ptrdiff_t m_TransformStart = 0x1E8; // CParticleTransformInput - constexpr std::ptrdiff_t m_TransformEnd = 0x250; // CParticleTransformInput - constexpr std::ptrdiff_t m_nSetMethod = 0x2B8; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bActiveRange = 0x2BC; // bool - constexpr std::ptrdiff_t m_bRadialCheck = 0x2BD; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_PercentageBetweenTransformLerpCPs { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1C8; // float32 - constexpr std::ptrdiff_t m_TransformStart = 0x1D0; // CParticleTransformInput - constexpr std::ptrdiff_t m_TransformEnd = 0x238; // CParticleTransformInput - constexpr std::ptrdiff_t m_nOutputStartCP = 0x2A0; // int32 - constexpr std::ptrdiff_t m_nOutputStartField = 0x2A4; // int32 - constexpr std::ptrdiff_t m_nOutputEndCP = 0x2A8; // int32 - constexpr std::ptrdiff_t m_nOutputEndField = 0x2AC; // int32 - constexpr std::ptrdiff_t m_nSetMethod = 0x2B0; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bActiveRange = 0x2B4; // bool - constexpr std::ptrdiff_t m_bRadialCheck = 0x2B5; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_DistanceBetweenVecs { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecPoint1 = 0x1C8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecPoint2 = 0x820; // CPerParticleVecInput - constexpr std::ptrdiff_t m_flInputMin = 0xE78; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInputMax = 0xFD0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMin = 0x1128; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMax = 0x1280; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nSetMethod = 0x13D8; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bDeltaTime = 0x13DC; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_DirectionBetweenVecsToVec { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecPoint1 = 0x1C8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecPoint2 = 0x820; // CPerParticleVecInput - } - // Parent: CParticleFunctionOperator - // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_DistanceToTransform { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInputMax = 0x320; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMin = 0x478; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMax = 0x5D0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_TransformStart = 0x728; // CParticleTransformInput - constexpr std::ptrdiff_t m_bLOS = 0x790; // bool - constexpr std::ptrdiff_t m_CollisionGroupName = 0x791; // char[128] - constexpr std::ptrdiff_t m_nTraceSet = 0x814; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_flMaxTraceLength = 0x818; // float32 - constexpr std::ptrdiff_t m_flLOSScale = 0x81C; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x820; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bActiveRange = 0x824; // bool - constexpr std::ptrdiff_t m_bAdditive = 0x825; // bool - constexpr std::ptrdiff_t m_vecComponentScale = 0x828; // CPerParticleVecInput - } - // Parent: CParticleFunctionOperator - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_CylindricalDistanceToTransform { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInputMax = 0x320; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMin = 0x478; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMax = 0x5D0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_TransformStart = 0x728; // CParticleTransformInput - constexpr std::ptrdiff_t m_TransformEnd = 0x790; // CParticleTransformInput - constexpr std::ptrdiff_t m_nSetMethod = 0x7F8; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bActiveRange = 0x7FC; // bool - constexpr std::ptrdiff_t m_bAdditive = 0x7FD; // bool - constexpr std::ptrdiff_t m_bCapsule = 0x7FE; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RtEnvCull { - constexpr std::ptrdiff_t m_vecTestDir = 0x1C0; // - constexpr std::ptrdiff_t m_vecTestNormal = 0x1CC; // - constexpr std::ptrdiff_t m_bCullOnMiss = 0x1D8; // bool - constexpr std::ptrdiff_t m_bStickInsteadOfCull = 0x1D9; // bool - constexpr std::ptrdiff_t m_RtEnvName = 0x1DA; // char[128] - constexpr std::ptrdiff_t m_nRTEnvCP = 0x25C; // int32 - constexpr std::ptrdiff_t m_nComponent = 0x260; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_MovementLoopInsideSphere { - constexpr std::ptrdiff_t m_nCP = 0x1C0; // int32 - constexpr std::ptrdiff_t m_flDistance = 0x1C8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_vecScale = 0x320; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nDistSqrAttr = 0x978; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_MoveToHitbox { - constexpr std::ptrdiff_t m_modelInput = 0x1C0; // CParticleModelInput - constexpr std::ptrdiff_t m_transformInput = 0x220; // CParticleTransformInput - constexpr std::ptrdiff_t m_flLifeTimeLerpStart = 0x28C; // float32 - constexpr std::ptrdiff_t m_flLifeTimeLerpEnd = 0x290; // float32 - constexpr std::ptrdiff_t m_flPrevPosScale = 0x294; // float32 - constexpr std::ptrdiff_t m_HitboxSetName = 0x298; // char[128] - constexpr std::ptrdiff_t m_bUseBones = 0x318; // bool - constexpr std::ptrdiff_t m_nLerpType = 0x31C; // HitboxLerpType_t - constexpr std::ptrdiff_t m_flInterpolation = 0x320; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_LockToBone { - constexpr std::ptrdiff_t m_modelInput = 0x1C0; // CParticleModelInput - constexpr std::ptrdiff_t m_transformInput = 0x220; // CParticleTransformInput - constexpr std::ptrdiff_t m_flLifeTimeFadeStart = 0x288; // float32 - constexpr std::ptrdiff_t m_flLifeTimeFadeEnd = 0x28C; // float32 - constexpr std::ptrdiff_t m_flJumpThreshold = 0x290; // float32 - constexpr std::ptrdiff_t m_flPrevPosScale = 0x294; // float32 - constexpr std::ptrdiff_t m_HitboxSetName = 0x298; // char[128] - constexpr std::ptrdiff_t m_bRigid = 0x318; // bool - constexpr std::ptrdiff_t m_bUseBones = 0x319; // bool - constexpr std::ptrdiff_t m_nFieldOutput = 0x31C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutputPrev = 0x320; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nRotationSetType = 0x324; // ParticleRotationLockType_t - constexpr std::ptrdiff_t m_bRigidRotationLock = 0x328; // bool - constexpr std::ptrdiff_t m_vecRotation = 0x330; // CPerParticleVecInput - constexpr std::ptrdiff_t m_flRotLerp = 0x988; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SnapshotRigidSkinToBones { - constexpr std::ptrdiff_t m_bTransformNormals = 0x1C0; // bool - constexpr std::ptrdiff_t m_bTransformRadii = 0x1C1; // bool - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C4; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SnapshotSkinToBones { - constexpr std::ptrdiff_t m_bTransformNormals = 0x1C0; // bool - constexpr std::ptrdiff_t m_bTransformRadii = 0x1C1; // bool - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C4; // int32 - constexpr std::ptrdiff_t m_flLifeTimeFadeStart = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flLifeTimeFadeEnd = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flJumpThreshold = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flPrevPosScale = 0x1D4; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_CPOffsetToPercentageBetweenCPs { - constexpr std::ptrdiff_t m_flInputMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flInputBias = 0x1C8; // float32 - constexpr std::ptrdiff_t m_nStartCP = 0x1CC; // int32 - constexpr std::ptrdiff_t m_nEndCP = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nOffsetCP = 0x1D4; // int32 - constexpr std::ptrdiff_t m_nOuputCP = 0x1D8; // int32 - constexpr std::ptrdiff_t m_nInputCP = 0x1DC; // int32 - constexpr std::ptrdiff_t m_bRadialCheck = 0x1E0; // bool - constexpr std::ptrdiff_t m_bScaleOffset = 0x1E1; // bool - constexpr std::ptrdiff_t m_vecOffset = 0x1E4; // - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_PlaneCull { - constexpr std::ptrdiff_t m_nPlaneControlPoint = 0x1C0; // int32 - constexpr std::ptrdiff_t m_vecPlaneDirection = 0x1C4; // - constexpr std::ptrdiff_t m_bLocalSpace = 0x1D0; // bool - constexpr std::ptrdiff_t m_flPlaneOffset = 0x1D4; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_DistanceCull { - constexpr std::ptrdiff_t m_nControlPoint = 0x1C0; // int32 - constexpr std::ptrdiff_t m_vecPointOffset = 0x1C4; // - constexpr std::ptrdiff_t m_flDistance = 0x1D0; // float32 - constexpr std::ptrdiff_t m_bCullInside = 0x1D4; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_ModelCull { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_bBoundBox = 0x1C4; // bool - constexpr std::ptrdiff_t m_bCullOutside = 0x1C5; // bool - constexpr std::ptrdiff_t m_bUseBones = 0x1C6; // bool - constexpr std::ptrdiff_t m_HitboxSetName = 0x1C7; // char[128] - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_ModelDampenMovement { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_bBoundBox = 0x1C4; // bool - constexpr std::ptrdiff_t m_bOutside = 0x1C5; // bool - constexpr std::ptrdiff_t m_bUseBones = 0x1C6; // bool - constexpr std::ptrdiff_t m_HitboxSetName = 0x1C7; // char[128] - constexpr std::ptrdiff_t m_vecPosOffset = 0x248; // CPerParticleVecInput - constexpr std::ptrdiff_t m_fDrag = 0x8A0; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SequenceFromModel { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutputAnim = 0x1C8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1DC; // ParticleSetMethod_t - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_VelocityMatchingForce { - constexpr std::ptrdiff_t m_flDirScale = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flSpdScale = 0x1C4; // float32 - constexpr std::ptrdiff_t m_nCPBroadcast = 0x1C8; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_MovementMaintainOffset { - constexpr std::ptrdiff_t m_vecOffset = 0x1C0; // - constexpr std::ptrdiff_t m_nCP = 0x1CC; // int32 - constexpr std::ptrdiff_t m_bRadiusScale = 0x1D0; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 17 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_MovementPlaceOnGround { - constexpr std::ptrdiff_t m_flOffset = 0x1C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flMaxTraceLength = 0x318; // float32 - constexpr std::ptrdiff_t m_flTolerance = 0x31C; // float32 - constexpr std::ptrdiff_t m_flTraceOffset = 0x320; // float32 - constexpr std::ptrdiff_t m_flLerpRate = 0x324; // float32 - constexpr std::ptrdiff_t m_CollisionGroupName = 0x328; // char[128] - constexpr std::ptrdiff_t m_nTraceSet = 0x3A8; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_nRefCP1 = 0x3AC; // int32 - constexpr std::ptrdiff_t m_nRefCP2 = 0x3B0; // int32 - constexpr std::ptrdiff_t m_nLerpCP = 0x3B4; // int32 - constexpr std::ptrdiff_t m_nTraceMissBehavior = 0x3C0; // ParticleTraceMissBehavior_t - constexpr std::ptrdiff_t m_bIncludeShotHull = 0x3C4; // bool - constexpr std::ptrdiff_t m_bIncludeWater = 0x3C5; // bool - constexpr std::ptrdiff_t m_bSetNormal = 0x3C8; // bool - constexpr std::ptrdiff_t m_bScaleOffset = 0x3C9; // bool - constexpr std::ptrdiff_t m_nPreserveOffsetCP = 0x3CC; // int32 - constexpr std::ptrdiff_t m_nIgnoreCP = 0x3D0; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MParticleMaxVersion - // MParticleReplacementOp - // MGetKV3ClassDefaults - namespace C_OP_InheritFromParentParticles { - constexpr std::ptrdiff_t m_flScale = 0x1C0; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nIncrement = 0x1C8; // int32 - constexpr std::ptrdiff_t m_bRandomDistribution = 0x1CC; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MParticleMinVersion - // MGetKV3ClassDefaults - namespace C_OP_InheritFromParentParticlesV2 { - constexpr std::ptrdiff_t m_flScale = 0x1C0; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nIncrement = 0x1C8; // int32 - constexpr std::ptrdiff_t m_bRandomDistribution = 0x1CC; // bool - constexpr std::ptrdiff_t m_nMissingParentBehavior = 0x1D0; // MissingParentInheritBehavior_t - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_ReadFromNeighboringParticle { - constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nIncrement = 0x1C8; // int32 - constexpr std::ptrdiff_t m_DistanceCheck = 0x1D0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInterpolation = 0x328; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_InheritFromPeerSystem { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nIncrement = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nGroupID = 0x1CC; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapVectorComponentToScalar { - constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nComponent = 0x1C8; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_OrientTo2dDirection { - constexpr std::ptrdiff_t m_flRotOffset = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flSpinStrength = 0x1C4; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RestartAfterDuration { - constexpr std::ptrdiff_t m_flDurationMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flDurationMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_nCP = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nCPField = 0x1CC; // int32 - constexpr std::ptrdiff_t m_nChildGroupID = 0x1D0; // int32 - constexpr std::ptrdiff_t m_bOnlyChildren = 0x1D4; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_Orient2DRelToCP { - constexpr std::ptrdiff_t m_flRotOffset = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flSpinStrength = 0x1C4; // float32 - constexpr std::ptrdiff_t m_nCP = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_MovementRotateParticleAroundAxis { - constexpr std::ptrdiff_t m_vecRotAxis = 0x1C0; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_flRotRate = 0x818; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_TransformInput = 0x970; // CParticleTransformInput - constexpr std::ptrdiff_t m_bLocalSpace = 0x9D8; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RotateVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecRotAxisMin = 0x1C4; // - constexpr std::ptrdiff_t m_vecRotAxisMax = 0x1D0; // - constexpr std::ptrdiff_t m_flRotRateMin = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flRotRateMax = 0x1E0; // float32 - constexpr std::ptrdiff_t m_bNormalize = 0x1E4; // bool - constexpr std::ptrdiff_t m_flScale = 0x1E8; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_MaxVelocity { - constexpr std::ptrdiff_t m_flMaxVelocity = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flMinVelocity = 0x1C4; // float32 - constexpr std::ptrdiff_t m_nOverrideCP = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nOverrideCPField = 0x1CC; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_LagCompensation { - constexpr std::ptrdiff_t m_nDesiredVelocityCP = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nLatencyCP = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nLatencyCPField = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nDesiredVelocityCPField = 0x1CC; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_MaintainSequentialPath { - constexpr std::ptrdiff_t m_fMaxDistance = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flNumToAssign = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flCohesionStrength = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flTolerance = 0x1CC; // float32 - constexpr std::ptrdiff_t m_bLoop = 0x1D0; // bool - constexpr std::ptrdiff_t m_bUseParticleCount = 0x1D1; // bool - constexpr std::ptrdiff_t m_PathParams = 0x1E0; // CPathParameters - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MParticleMinVersion - // MGetKV3ClassDefaults - namespace C_OP_LockToSavedSequentialPathV2 { - constexpr std::ptrdiff_t m_flFadeStart = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flFadeEnd = 0x1C4; // float32 - constexpr std::ptrdiff_t m_bCPPairs = 0x1C8; // bool - constexpr std::ptrdiff_t m_PathParams = 0x1D0; // CPathParameters - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MParticleMaxVersion - // MParticleReplacementOp - // MGetKV3ClassDefaults - namespace C_OP_LockToSavedSequentialPath { - constexpr std::ptrdiff_t m_flFadeStart = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flFadeEnd = 0x1C8; // float32 - constexpr std::ptrdiff_t m_bCPPairs = 0x1CC; // bool - constexpr std::ptrdiff_t m_PathParams = 0x1D0; // CPathParameters - } - // Parent: CParticleFunctionOperator - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapDotProductToScalar { - constexpr std::ptrdiff_t m_nInputCP1 = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nInputCP2 = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32 - constexpr std::ptrdiff_t m_bUseParticleVelocity = 0x1DC; // bool - constexpr std::ptrdiff_t m_nSetMethod = 0x1E0; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bActiveRange = 0x1E4; // bool - constexpr std::ptrdiff_t m_bUseParticleNormal = 0x1E5; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapCPtoScalar { - constexpr std::ptrdiff_t m_nCPInput = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nField = 0x1C8; // int32 - constexpr std::ptrdiff_t m_flInputMin = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flStartTime = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x1E0; // float32 - constexpr std::ptrdiff_t m_flInterpRate = 0x1E4; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1E8; // ParticleSetMethod_t - } - // Parent: CParticleFunctionOperator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_NormalLock { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapCPtoVector { - constexpr std::ptrdiff_t m_nCPInput = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1C8; // int32 - constexpr std::ptrdiff_t m_vInputMin = 0x1CC; // - constexpr std::ptrdiff_t m_vInputMax = 0x1D8; // - constexpr std::ptrdiff_t m_vOutputMin = 0x1E4; // - constexpr std::ptrdiff_t m_vOutputMax = 0x1F0; // - constexpr std::ptrdiff_t m_flStartTime = 0x1FC; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x200; // float32 - constexpr std::ptrdiff_t m_flInterpRate = 0x204; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x208; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bOffset = 0x20C; // bool - constexpr std::ptrdiff_t m_bAccelerate = 0x20D; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetCPtoVector { - constexpr std::ptrdiff_t m_nCPInput = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapTransformToVelocity { - constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapVelocityToVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flScale = 0x1C4; // float32 - constexpr std::ptrdiff_t m_bNormalize = 0x1C8; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapCPVelocityToVector { - constexpr std::ptrdiff_t m_nControlPoint = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flScale = 0x1C8; // float32 - constexpr std::ptrdiff_t m_bNormalize = 0x1CC; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetCPOrientationToDirection { - constexpr std::ptrdiff_t m_nInputControlPoint = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nOutputControlPoint = 0x1C4; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapDirectionToCPToVector { - constexpr std::ptrdiff_t m_nCP = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flScale = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flOffsetRot = 0x1CC; // float32 - constexpr std::ptrdiff_t m_vecOffsetAxis = 0x1D0; // - constexpr std::ptrdiff_t m_bNormalize = 0x1DC; // bool - constexpr std::ptrdiff_t m_nFieldStrength = 0x1E0; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapCrossProductOfTwoVectorsToVector { - constexpr std::ptrdiff_t m_InputVec1 = 0x1C0; // CPerParticleVecInput - constexpr std::ptrdiff_t m_InputVec2 = 0x818; // CPerParticleVecInput - constexpr std::ptrdiff_t m_nFieldOutput = 0xE70; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bNormalize = 0xE74; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_NormalizeVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flScale = 0x1C4; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapControlPointDirectionToVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flScale = 0x1C4; // float32 - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C8; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetCPOrientationToGroundNormal { - constexpr std::ptrdiff_t m_flInterpRate = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flMaxTraceLength = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flTolerance = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flTraceOffset = 0x1CC; // float32 - constexpr std::ptrdiff_t m_CollisionGroupName = 0x1D0; // char[128] - constexpr std::ptrdiff_t m_nTraceSet = 0x250; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_nInputCP = 0x254; // int32 - constexpr std::ptrdiff_t m_nOutputCP = 0x258; // int32 - constexpr std::ptrdiff_t m_bIncludeWater = 0x268; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapTransformOrientationToRotations { - constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput - constexpr std::ptrdiff_t m_vecRotation = 0x228; // - constexpr std::ptrdiff_t m_bUseQuat = 0x234; // bool - constexpr std::ptrdiff_t m_bWriteNormal = 0x235; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapControlPointOrientationToRotation { - constexpr std::ptrdiff_t m_nCP = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flOffsetRot = 0x1C8; // float32 - constexpr std::ptrdiff_t m_nComponent = 0x1CC; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_LockToPointList { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_pointList = 0x1C8; // CUtlVector - constexpr std::ptrdiff_t m_bPlaceAlongPath = 0x1E0; // bool - constexpr std::ptrdiff_t m_bClosedLoop = 0x1E1; // bool - constexpr std::ptrdiff_t m_nNumPointsAlongPath = 0x1E4; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapNamedModelElementOnceTimed { - constexpr std::ptrdiff_t m_hModel = 0x1C0; // CStrongHandle - constexpr std::ptrdiff_t m_inNames = 0x1C8; // CUtlVector - constexpr std::ptrdiff_t m_outNames = 0x1E0; // CUtlVector - constexpr std::ptrdiff_t m_fallbackNames = 0x1F8; // CUtlVector - constexpr std::ptrdiff_t m_bModelFromRenderer = 0x210; // bool - constexpr std::ptrdiff_t m_bProportional = 0x211; // bool - constexpr std::ptrdiff_t m_nFieldInput = 0x214; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x218; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flRemapTime = 0x21C; // float32 - } - // Parent: C_OP_RemapNamedModelElementOnceTimed - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapNamedModelSequenceOnceTimed { - } - // Parent: C_OP_RemapNamedModelElementOnceTimed - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapNamedModelBodyPartOnceTimed { - } - // Parent: C_OP_RemapNamedModelElementOnceTimed - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapNamedModelMeshGroupOnceTimed { - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapNamedModelElementEndCap { - constexpr std::ptrdiff_t m_hModel = 0x1C0; // CStrongHandle - constexpr std::ptrdiff_t m_inNames = 0x1C8; // CUtlVector - constexpr std::ptrdiff_t m_outNames = 0x1E0; // CUtlVector - constexpr std::ptrdiff_t m_fallbackNames = 0x1F8; // CUtlVector - constexpr std::ptrdiff_t m_bModelFromRenderer = 0x210; // bool - constexpr std::ptrdiff_t m_nFieldInput = 0x214; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x218; // ParticleAttributeIndex_t - } - // Parent: C_OP_RemapNamedModelElementEndCap - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapNamedModelSequenceEndCap { - } - // Parent: C_OP_RemapNamedModelElementEndCap - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapNamedModelBodyPartEndCap { - } - // Parent: C_OP_RemapNamedModelElementEndCap - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapNamedModelMeshGroupEndCap { - } - // Parent: CParticleFunctionOperator - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetFromCPSnapshot { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nAttributeToRead = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nAttributeToWrite = 0x1C8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1CC; // int32 - constexpr std::ptrdiff_t m_bRandom = 0x1D0; // bool - constexpr std::ptrdiff_t m_bReverse = 0x1D1; // bool - constexpr std::ptrdiff_t m_nRandomSeed = 0x1D4; // int32 - constexpr std::ptrdiff_t m_nSnapShotStartPoint = 0x1D8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nSnapShotIncrement = 0x330; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flInterpolation = 0x488; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_bSubSample = 0x5E0; // bool - constexpr std::ptrdiff_t m_bPrev = 0x5E1; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_VectorFieldSnapshot { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nAttributeToWrite = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1C8; // int32 - constexpr std::ptrdiff_t m_flInterpolation = 0x1D0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_vecScale = 0x328; // CPerParticleVecInput - constexpr std::ptrdiff_t m_flBoundaryDampening = 0x980; // float32 - constexpr std::ptrdiff_t m_bSetVelocity = 0x984; // bool - constexpr std::ptrdiff_t m_bLockToSurface = 0x985; // bool - constexpr std::ptrdiff_t m_flGridSpacing = 0x988; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetAttributeToScalarExpression { - constexpr std::ptrdiff_t m_nExpression = 0x1C0; // ScalarExpressionType_t - constexpr std::ptrdiff_t m_flInput1 = 0x1C8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInput2 = 0x320; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputRemap = 0x478; // CParticleRemapFloatInput - constexpr std::ptrdiff_t m_nOutputField = 0x5D0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0x5D4; // ParticleSetMethod_t - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetVectorAttributeToVectorExpression { - constexpr std::ptrdiff_t m_nExpression = 0x1C0; // VectorExpressionType_t - constexpr std::ptrdiff_t m_vInput1 = 0x1C8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vInput2 = 0x820; // CPerParticleVecInput - constexpr std::ptrdiff_t m_nOutputField = 0xE78; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0xE7C; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bNormalizedOutput = 0xE80; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetFloatAttributeToVectorExpression { - constexpr std::ptrdiff_t m_nExpression = 0x1C0; // VectorFloatExpressionType_t - constexpr std::ptrdiff_t m_vInput1 = 0x1C8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vInput2 = 0x820; // CPerParticleVecInput - constexpr std::ptrdiff_t m_flOutputRemap = 0xE78; // CParticleRemapFloatInput - constexpr std::ptrdiff_t m_nOutputField = 0xFD0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0xFD4; // ParticleSetMethod_t - } - // Parent: CParticleFunctionOperator - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_MovementSkinnedPositionFromCPSnapshot { - constexpr std::ptrdiff_t m_nSnapshotControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C4; // int32 - constexpr std::ptrdiff_t m_bRandom = 0x1C8; // bool - constexpr std::ptrdiff_t m_nRandomSeed = 0x1CC; // int32 - constexpr std::ptrdiff_t m_bSetNormal = 0x1D0; // bool - constexpr std::ptrdiff_t m_bSetRadius = 0x1D1; // bool - constexpr std::ptrdiff_t m_nIndexType = 0x1D4; // SnapshotIndexType_t - constexpr std::ptrdiff_t m_flReadIndex = 0x1D8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flIncrement = 0x330; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nFullLoopIncrement = 0x488; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nSnapShotStartPoint = 0x5E0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flInterpolation = 0x738; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_MovementMoveAlongSkinnedCPSnapshot { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nSnapshotControlPointNumber = 0x1C4; // int32 - constexpr std::ptrdiff_t m_bSetNormal = 0x1C8; // bool - constexpr std::ptrdiff_t m_bSetRadius = 0x1C9; // bool - constexpr std::ptrdiff_t m_flInterpolation = 0x1D0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flTValue = 0x328; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_QuantizeFloat { - constexpr std::ptrdiff_t m_InputValue = 0x1C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nOutputField = 0x318; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetFloatCollection { - constexpr std::ptrdiff_t m_InputValue = 0x1C0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nOutputField = 0x318; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0x31C; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_Lerp = 0x320; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetFloat { - constexpr std::ptrdiff_t m_InputValue = 0x1C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nOutputField = 0x318; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0x31C; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_Lerp = 0x320; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_bUseNewCode = 0x478; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetVec { - constexpr std::ptrdiff_t m_InputValue = 0x1C0; // CPerParticleVecInput - constexpr std::ptrdiff_t m_nOutputField = 0x818; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0x81C; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_Lerp = 0x820; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_bNormalizedOutput = 0x978; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_DragRelativeToPlane { - constexpr std::ptrdiff_t m_flDragAtPlane = 0x1C0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flFalloff = 0x318; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bDirectional = 0x470; // bool - constexpr std::ptrdiff_t m_vecPlaneNormal = 0x478; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nControlPointNumber = 0xAD0; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapDensityGradientToVectorAttribute { - constexpr std::ptrdiff_t m_flRadiusScale = 0x1C0; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_LockPoints { - constexpr std::ptrdiff_t m_nMinCol = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nMaxCol = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nMinRow = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nMaxRow = 0x1CC; // int32 - constexpr std::ptrdiff_t m_nControlPoint = 0x1D0; // int32 - constexpr std::ptrdiff_t m_flBlendValue = 0x1D4; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapDistanceToLineSegmentBase { - constexpr std::ptrdiff_t m_nCP0 = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nCP1 = 0x1C4; // int32 - constexpr std::ptrdiff_t m_flMinInputValue = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flMaxInputValue = 0x1CC; // float32 - constexpr std::ptrdiff_t m_bInfiniteLine = 0x1D0; // bool - } - // Parent: C_OP_RemapDistanceToLineSegmentBase - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapDistanceToLineSegmentToScalar { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1E0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flMinOutputValue = 0x1E4; // float32 - constexpr std::ptrdiff_t m_flMaxOutputValue = 0x1E8; // float32 - } - // Parent: C_OP_RemapDistanceToLineSegmentBase - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapDistanceToLineSegmentToVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1E0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vMinOutputValue = 0x1E4; // - constexpr std::ptrdiff_t m_vMaxOutputValue = 0x1F0; // - } - // Parent: CParticleFunctionOperator - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_TeleportBeam { - constexpr std::ptrdiff_t m_nCPPosition = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nCPVelocity = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nCPMisc = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nCPColor = 0x1CC; // int32 - constexpr std::ptrdiff_t m_nCPInvalidColor = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nCPExtraArcData = 0x1D4; // int32 - constexpr std::ptrdiff_t m_vGravity = 0x1D8; // - constexpr std::ptrdiff_t m_flArcMaxDuration = 0x1E4; // float32 - constexpr std::ptrdiff_t m_flSegmentBreak = 0x1E8; // float32 - constexpr std::ptrdiff_t m_flArcSpeed = 0x1EC; // float32 - constexpr std::ptrdiff_t m_flAlpha = 0x1F0; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_CycleScalar { - constexpr std::ptrdiff_t m_nDestField = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flStartValue = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flEndValue = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flCycleTime = 0x1CC; // float32 - constexpr std::ptrdiff_t m_bDoNotRepeatCycle = 0x1D0; // bool - constexpr std::ptrdiff_t m_bSynchronizeParticles = 0x1D1; // bool - constexpr std::ptrdiff_t m_nCPScale = 0x1D4; // int32 - constexpr std::ptrdiff_t m_nCPFieldMin = 0x1D8; // int32 - constexpr std::ptrdiff_t m_nCPFieldMax = 0x1DC; // int32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1E0; // ParticleSetMethod_t - } - // Parent: CParticleFunctionOperator - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_CalculateVectorAttribute { - constexpr std::ptrdiff_t m_vStartValue = 0x1C0; // - constexpr std::ptrdiff_t m_nFieldInput1 = 0x1CC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputScale1 = 0x1D0; // float32 - constexpr std::ptrdiff_t m_nFieldInput2 = 0x1D4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputScale2 = 0x1D8; // float32 - constexpr std::ptrdiff_t m_nControlPointInput1 = 0x1DC; // ControlPointReference_t - constexpr std::ptrdiff_t m_flControlPointScale1 = 0x1F0; // float32 - constexpr std::ptrdiff_t m_nControlPointInput2 = 0x1F4; // ControlPointReference_t - constexpr std::ptrdiff_t m_flControlPointScale2 = 0x208; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x20C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vFinalOutputScale = 0x210; // - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_ColorAdjustHSL { - constexpr std::ptrdiff_t m_flHueAdjust = 0x1C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flSaturationAdjust = 0x318; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flLightnessAdjust = 0x470; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_ConnectParentParticleToNearest { - constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nSecondControlPoint = 0x1C4; // int32 - constexpr std::ptrdiff_t m_bUseRadius = 0x1C8; // bool - constexpr std::ptrdiff_t m_flRadiusScale = 0x1D0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flParentRadiusScale = 0x328; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_UpdateLightSource { - constexpr std::ptrdiff_t m_vColorTint = 0x1C0; // Color - constexpr std::ptrdiff_t m_flBrightnessScale = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flRadiusScale = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flMinimumLightingRadius = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flMaximumLightingRadius = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flPositionDampingConstant = 0x1D4; // float32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapSpeedtoCP { - constexpr std::ptrdiff_t m_nInControlPointNumber = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1D4; // int32 - constexpr std::ptrdiff_t m_nField = 0x1D8; // int32 - constexpr std::ptrdiff_t m_flInputMin = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1E0; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1E4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1E8; // float32 - constexpr std::ptrdiff_t m_bUseDeltaV = 0x1EC; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapAverageHitboxSpeedtoCP { - constexpr std::ptrdiff_t m_nInControlPointNumber = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1D4; // int32 - constexpr std::ptrdiff_t m_nField = 0x1D8; // int32 - constexpr std::ptrdiff_t m_nHitboxDataType = 0x1DC; // ParticleHitboxDataSelection_t - constexpr std::ptrdiff_t m_flInputMin = 0x1E0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flInputMax = 0x338; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flOutputMin = 0x490; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flOutputMax = 0x5E8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nHeightControlPointNumber = 0x740; // int32 - constexpr std::ptrdiff_t m_vecComparisonVelocity = 0x748; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_HitboxSetName = 0xDA0; // char[128] - } - // Parent: CParticleFunctionPreEmission - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapDotProductToCP { - constexpr std::ptrdiff_t m_nInputCP1 = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nInputCP2 = 0x1D4; // int32 - constexpr std::ptrdiff_t m_nOutputCP = 0x1D8; // int32 - constexpr std::ptrdiff_t m_nOutVectorField = 0x1DC; // int32 - constexpr std::ptrdiff_t m_flInputMin = 0x1E0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flInputMax = 0x338; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flOutputMin = 0x490; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flOutputMax = 0x5E8; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionPreEmission - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetControlPointFieldToScalarExpression { - constexpr std::ptrdiff_t m_nExpression = 0x1D0; // ScalarExpressionType_t - constexpr std::ptrdiff_t m_flInput1 = 0x1D8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flInput2 = 0x330; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flOutputRemap = 0x488; // CParticleRemapFloatInput - constexpr std::ptrdiff_t m_nOutputCP = 0x5E0; // int32 - constexpr std::ptrdiff_t m_nOutVectorField = 0x5E4; // int32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetControlPointFieldFromVectorExpression { - constexpr std::ptrdiff_t m_nExpression = 0x1D0; // VectorFloatExpressionType_t - constexpr std::ptrdiff_t m_vecInput1 = 0x1D8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_vecInput2 = 0x830; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_flOutputRemap = 0xE88; // CParticleRemapFloatInput - constexpr std::ptrdiff_t m_nOutputCP = 0xFE0; // int32 - constexpr std::ptrdiff_t m_nOutVectorField = 0xFE4; // int32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetControlPointToVectorExpression { - constexpr std::ptrdiff_t m_nExpression = 0x1D0; // VectorExpressionType_t - constexpr std::ptrdiff_t m_nOutputCP = 0x1D4; // int32 - constexpr std::ptrdiff_t m_vInput1 = 0x1D8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_vInput2 = 0x830; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_bNormalizedOutput = 0xE88; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapModelVolumetoCP { - constexpr std::ptrdiff_t m_nBBoxType = 0x1D0; // BBoxVolumeType_t - constexpr std::ptrdiff_t m_nInControlPointNumber = 0x1D4; // int32 - constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1D8; // int32 - constexpr std::ptrdiff_t m_nOutControlPointMaxNumber = 0x1DC; // int32 - constexpr std::ptrdiff_t m_nField = 0x1E0; // int32 - constexpr std::ptrdiff_t m_flInputMin = 0x1E4; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1E8; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1EC; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1F0; // float32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapBoundingVolumetoCP { - constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1D0; // int32 - constexpr std::ptrdiff_t m_flInputMin = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1E0; // float32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapAverageScalarValuetoCP { - constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nOutVectorField = 0x1D4; // int32 - constexpr std::ptrdiff_t m_nField = 0x1D8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1E0; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1E4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1E8; // float32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RampCPLinearRandom { - constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1D0; // int32 - constexpr std::ptrdiff_t m_vecRateMin = 0x1D4; // - constexpr std::ptrdiff_t m_vecRateMax = 0x1E0; // - } - // Parent: CParticleFunctionPreEmission - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetParentControlPointsToChildCP { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nChildControlPoint = 0x1D4; // int32 - constexpr std::ptrdiff_t m_nNumControlPoints = 0x1D8; // int32 - constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1DC; // int32 - constexpr std::ptrdiff_t m_bSetOrientation = 0x1E0; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetVariable { - constexpr std::ptrdiff_t m_variableReference = 0x1D0; // CParticleVariableRef - constexpr std::ptrdiff_t m_transformInput = 0x210; // CParticleTransformInput - constexpr std::ptrdiff_t m_positionOffset = 0x278; // - constexpr std::ptrdiff_t m_rotationOffset = 0x284; // QAngle - constexpr std::ptrdiff_t m_vecInput = 0x290; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_floatInput = 0x8E8; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionPreEmission - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetControlPointPositions { - constexpr std::ptrdiff_t m_bUseWorldLocation = 0x1D0; // bool - constexpr std::ptrdiff_t m_bOrient = 0x1D1; // bool - constexpr std::ptrdiff_t m_bSetOnce = 0x1D2; // bool - constexpr std::ptrdiff_t m_nCP1 = 0x1D4; // int32 - constexpr std::ptrdiff_t m_nCP2 = 0x1D8; // int32 - constexpr std::ptrdiff_t m_nCP3 = 0x1DC; // int32 - constexpr std::ptrdiff_t m_nCP4 = 0x1E0; // int32 - constexpr std::ptrdiff_t m_vecCP1Pos = 0x1E4; // - constexpr std::ptrdiff_t m_vecCP2Pos = 0x1F0; // - constexpr std::ptrdiff_t m_vecCP3Pos = 0x1FC; // - constexpr std::ptrdiff_t m_vecCP4Pos = 0x208; // - constexpr std::ptrdiff_t m_nHeadLocation = 0x214; // int32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetSingleControlPointPosition { - constexpr std::ptrdiff_t m_bSetOnce = 0x1D0; // bool - constexpr std::ptrdiff_t m_nCP1 = 0x1D4; // int32 - constexpr std::ptrdiff_t m_vecCP1Pos = 0x1D8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_transformInput = 0x830; // CParticleTransformInput - } - // Parent: CParticleFunctionPreEmission - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetControlPointPositionToRandomActiveCP { - constexpr std::ptrdiff_t m_nCP1 = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nHeadLocationMin = 0x1D4; // int32 - constexpr std::ptrdiff_t m_nHeadLocationMax = 0x1D8; // int32 - constexpr std::ptrdiff_t m_flResetRate = 0x1E0; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionPreEmission - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetRandomControlPointPosition { - constexpr std::ptrdiff_t m_bUseWorldLocation = 0x1D0; // bool - constexpr std::ptrdiff_t m_bOrient = 0x1D1; // bool - constexpr std::ptrdiff_t m_nCP1 = 0x1D4; // int32 - constexpr std::ptrdiff_t m_nHeadLocation = 0x1D8; // int32 - constexpr std::ptrdiff_t m_flReRandomRate = 0x1E0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_vecCPMinPos = 0x338; // - constexpr std::ptrdiff_t m_vecCPMaxPos = 0x344; // - constexpr std::ptrdiff_t m_flInterpolation = 0x350; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionPreEmission - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetControlPointOrientation { - constexpr std::ptrdiff_t m_bUseWorldLocation = 0x1D0; // bool - constexpr std::ptrdiff_t m_bRandomize = 0x1D2; // bool - constexpr std::ptrdiff_t m_bSetOnce = 0x1D3; // bool - constexpr std::ptrdiff_t m_nCP = 0x1D4; // int32 - constexpr std::ptrdiff_t m_nHeadLocation = 0x1D8; // int32 - constexpr std::ptrdiff_t m_vecRotation = 0x1DC; // QAngle - constexpr std::ptrdiff_t m_vecRotationB = 0x1E8; // QAngle - constexpr std::ptrdiff_t m_flInterpolation = 0x1F8; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionPreEmission - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetControlPointFromObjectScale { - constexpr std::ptrdiff_t m_nCPInput = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nCPOutput = 0x1D4; // int32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_DistanceBetweenCPsToCP { - constexpr std::ptrdiff_t m_nStartCP = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nEndCP = 0x1D4; // int32 - constexpr std::ptrdiff_t m_nOutputCP = 0x1D8; // int32 - constexpr std::ptrdiff_t m_nOutputCPField = 0x1DC; // int32 - constexpr std::ptrdiff_t m_bSetOnce = 0x1E0; // bool - constexpr std::ptrdiff_t m_flInputMin = 0x1E4; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1E8; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1EC; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1F0; // float32 - constexpr std::ptrdiff_t m_flMaxTraceLength = 0x1F4; // float32 - constexpr std::ptrdiff_t m_flLOSScale = 0x1F8; // float32 - constexpr std::ptrdiff_t m_bLOS = 0x1FC; // bool - constexpr std::ptrdiff_t m_CollisionGroupName = 0x1FD; // char[128] - constexpr std::ptrdiff_t m_nTraceSet = 0x280; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_nSetParent = 0x284; // ParticleParentSetMode_t - } - // Parent: CParticleFunctionPreEmission - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetControlPointToPlayer { - constexpr std::ptrdiff_t m_nCP1 = 0x1D0; // int32 - constexpr std::ptrdiff_t m_vecCP1Pos = 0x1D4; // - constexpr std::ptrdiff_t m_bOrientToEyes = 0x1E0; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetControlPointToHand { - constexpr std::ptrdiff_t m_nCP1 = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nHand = 0x1D4; // int32 - constexpr std::ptrdiff_t m_vecCP1Pos = 0x1D8; // - constexpr std::ptrdiff_t m_bOrientToHand = 0x1E4; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetControlPointToHMD { - constexpr std::ptrdiff_t m_nCP1 = 0x1D0; // int32 - constexpr std::ptrdiff_t m_vecCP1Pos = 0x1D4; // - constexpr std::ptrdiff_t m_bOrientToHMD = 0x1E0; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetControlPointPositionToTimeOfDayValue { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D0; // int32 - constexpr std::ptrdiff_t m_pszTimeOfDayParameter = 0x1D4; // char[128] - constexpr std::ptrdiff_t m_vecDefaultValue = 0x254; // - } - // Parent: CParticleFunctionPreEmission - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetControlPointToCenter { - constexpr std::ptrdiff_t m_nCP1 = 0x1D0; // int32 - constexpr std::ptrdiff_t m_vecCP1Pos = 0x1D4; // - constexpr std::ptrdiff_t m_nSetParent = 0x1E0; // ParticleParentSetMode_t - } - // Parent: CParticleFunctionPreEmission - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetControlPointToCPVelocity { - constexpr std::ptrdiff_t m_nCPInput = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nCPOutputVel = 0x1D4; // int32 - constexpr std::ptrdiff_t m_bNormalize = 0x1D8; // bool - constexpr std::ptrdiff_t m_nCPOutputMag = 0x1DC; // int32 - constexpr std::ptrdiff_t m_nCPField = 0x1E0; // int32 - constexpr std::ptrdiff_t m_vecComparisonVelocity = 0x1E8; // CParticleCollectionVecInput - } - // Parent: CParticleFunctionPreEmission - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetControlPointOrientationToCPVelocity { - constexpr std::ptrdiff_t m_nCPInput = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nCPOutput = 0x1D4; // int32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_StopAfterCPDuration { - constexpr std::ptrdiff_t m_flDuration = 0x1D0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bDestroyImmediately = 0x328; // bool - constexpr std::ptrdiff_t m_bPlayEndCap = 0x329; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetControlPointRotation { - constexpr std::ptrdiff_t m_vecRotAxis = 0x1D0; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_flRotRate = 0x828; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nCP = 0x980; // int32 - constexpr std::ptrdiff_t m_nLocalCP = 0x984; // int32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapCPtoCP { - constexpr std::ptrdiff_t m_nInputControlPoint = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nOutputControlPoint = 0x1D4; // int32 - constexpr std::ptrdiff_t m_nInputField = 0x1D8; // int32 - constexpr std::ptrdiff_t m_nOutputField = 0x1DC; // int32 - constexpr std::ptrdiff_t m_flInputMin = 0x1E0; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1E4; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1E8; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1EC; // float32 - constexpr std::ptrdiff_t m_bDerivative = 0x1F0; // bool - constexpr std::ptrdiff_t m_flInterpRate = 0x1F4; // float32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_HSVShiftToCP { - constexpr std::ptrdiff_t m_nColorCP = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nColorGemEnableCP = 0x1D4; // int32 - constexpr std::ptrdiff_t m_nOutputCP = 0x1D8; // int32 - constexpr std::ptrdiff_t m_DefaultHSVColor = 0x1DC; // Color - } - // Parent: CParticleFunctionPreEmission - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetControlPointToImpactPoint { - constexpr std::ptrdiff_t m_nCPOut = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nCPIn = 0x1D4; // int32 - constexpr std::ptrdiff_t m_flUpdateRate = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flTraceLength = 0x1E0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flStartOffset = 0x338; // float32 - constexpr std::ptrdiff_t m_flOffset = 0x33C; // float32 - constexpr std::ptrdiff_t m_vecTraceDir = 0x340; // - constexpr std::ptrdiff_t m_CollisionGroupName = 0x34C; // char[128] - constexpr std::ptrdiff_t m_nTraceSet = 0x3CC; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_bSetToEndpoint = 0x3D0; // bool - constexpr std::ptrdiff_t m_bTraceToClosestSurface = 0x3D1; // bool - constexpr std::ptrdiff_t m_bIncludeWater = 0x3D2; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetCPOrientationToPointAtCP { - constexpr std::ptrdiff_t m_nInputCP = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nOutputCP = 0x1D4; // int32 - constexpr std::ptrdiff_t m_flInterpolation = 0x1D8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_b2DOrientation = 0x330; // bool - constexpr std::ptrdiff_t m_bAvoidSingularity = 0x331; // bool - constexpr std::ptrdiff_t m_bPointAway = 0x332; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_EnableChildrenFromParentParticleCount { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nFirstChild = 0x1D4; // int32 - constexpr std::ptrdiff_t m_nNumChildrenToEnable = 0x1D8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bDisableChildren = 0x330; // bool - constexpr std::ptrdiff_t m_bPlayEndcapOnStop = 0x331; // bool - constexpr std::ptrdiff_t m_bDestroyImmediately = 0x332; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SelectivelyEnableChildren { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1D0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nFirstChild = 0x328; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nNumChildrenToEnable = 0x480; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bPlayEndcapOnStop = 0x5D8; // bool - constexpr std::ptrdiff_t m_bDestroyImmediately = 0x5D9; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_PlayEndCapWhenFinished { - constexpr std::ptrdiff_t m_bFireOnEmissionEnd = 0x1D0; // bool - constexpr std::ptrdiff_t m_bIncludeChildren = 0x1D1; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_ForceControlPointStub { - constexpr std::ptrdiff_t m_ControlPoint = 0x1D0; // int32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_DriveCPFromGlobalSoundFloat { - constexpr std::ptrdiff_t m_nOutputControlPoint = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nOutputField = 0x1D4; // int32 - constexpr std::ptrdiff_t m_flInputMin = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1E0; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1E4; // float32 - constexpr std::ptrdiff_t m_StackName = 0x1E8; // CUtlString - constexpr std::ptrdiff_t m_OperatorName = 0x1F0; // CUtlString - constexpr std::ptrdiff_t m_FieldName = 0x1F8; // CUtlString - } - // Parent: CParticleFunctionPreEmission - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetControlPointFieldToWater { - constexpr std::ptrdiff_t m_nSourceCP = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nDestCP = 0x1D4; // int32 - constexpr std::ptrdiff_t m_nCPField = 0x1D8; // int32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetControlPointToWaterSurface { - constexpr std::ptrdiff_t m_nSourceCP = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nDestCP = 0x1D4; // int32 - constexpr std::ptrdiff_t m_nFlowCP = 0x1D8; // int32 - constexpr std::ptrdiff_t m_nActiveCP = 0x1DC; // int32 - constexpr std::ptrdiff_t m_nActiveCPField = 0x1E0; // int32 - constexpr std::ptrdiff_t m_flRetestRate = 0x1E8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bAdaptiveThreshold = 0x340; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RepeatedTriggerChildGroup { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1D0; // int32 - constexpr std::ptrdiff_t m_flClusterRefireTime = 0x1D8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flClusterSize = 0x330; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flClusterCooldown = 0x488; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bLimitChildCount = 0x5E0; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_ChooseRandomChildrenInGroup { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1D0; // int32 - constexpr std::ptrdiff_t m_flNumberOfChildren = 0x1D8; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionPreEmission - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetSimulationRate { - constexpr std::ptrdiff_t m_flSimulationScale = 0x1D0; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionPreEmission - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_ControlPointToRadialScreenSpace { - constexpr std::ptrdiff_t m_nCPIn = 0x1D0; // int32 - constexpr std::ptrdiff_t m_vecCP1Pos = 0x1D4; // - constexpr std::ptrdiff_t m_nCPOut = 0x1E0; // int32 - constexpr std::ptrdiff_t m_nCPOutField = 0x1E4; // int32 - constexpr std::ptrdiff_t m_nCPSSPosOut = 0x1E8; // int32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_LightningSnapshotGenerator { - constexpr std::ptrdiff_t m_nCPSnapshot = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nCPStartPnt = 0x1D4; // int32 - constexpr std::ptrdiff_t m_nCPEndPnt = 0x1D8; // int32 - constexpr std::ptrdiff_t m_flSegments = 0x1E0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flOffset = 0x338; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flOffsetDecay = 0x490; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flRecalcRate = 0x5E8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flUVScale = 0x740; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flUVOffset = 0x898; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flSplitRate = 0x9F0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flBranchTwist = 0xB48; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nBranchBehavior = 0xCA0; // ParticleLightnintBranchBehavior_t - constexpr std::ptrdiff_t m_flRadiusStart = 0xCA8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flRadiusEnd = 0xE00; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flDedicatedPool = 0xF58; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionPreEmission - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapExternalWindToCP { - constexpr std::ptrdiff_t m_nCP = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nCPOutput = 0x1D4; // int32 - constexpr std::ptrdiff_t m_vecScale = 0x1D8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_bSetMagnitude = 0x830; // bool - constexpr std::ptrdiff_t m_nOutVectorField = 0x834; // int32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetGravityToCP { - constexpr std::ptrdiff_t m_nCPInput = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nCPOutput = 0x1D4; // int32 - constexpr std::ptrdiff_t m_flScale = 0x1D8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bSetOrientation = 0x330; // bool - constexpr std::ptrdiff_t m_bSetZDown = 0x331; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_QuantizeCPComponent { - constexpr std::ptrdiff_t m_flInputValue = 0x1D0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nCPOutput = 0x328; // int32 - constexpr std::ptrdiff_t m_nOutVectorField = 0x32C; // int32 - constexpr std::ptrdiff_t m_flQuantizeValue = 0x330; // CParticleCollectionFloatInput - } - // Parent: CBaseRendererSource2 - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CBaseTrailRenderer { - constexpr std::ptrdiff_t m_nOrientationType = 0x2710; // ParticleOrientationChoiceList_t - constexpr std::ptrdiff_t m_nOrientationControlPoint = 0x2714; // int32 - constexpr std::ptrdiff_t m_flMinSize = 0x2718; // float32 - constexpr std::ptrdiff_t m_flMaxSize = 0x271C; // float32 - constexpr std::ptrdiff_t m_flStartFadeSize = 0x2720; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flEndFadeSize = 0x2878; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_bClampV = 0x29D0; // bool - } - // Parent: CBaseTrailRenderer - // Fields count: 20 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RenderTrails { - constexpr std::ptrdiff_t m_bEnableFadingAndClamping = 0x29E0; // bool - constexpr std::ptrdiff_t m_flStartFadeDot = 0x29E4; // float32 - constexpr std::ptrdiff_t m_flEndFadeDot = 0x29E8; // float32 - constexpr std::ptrdiff_t m_nPrevPntSource = 0x29EC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flMaxLength = 0x29F0; // float32 - constexpr std::ptrdiff_t m_flMinLength = 0x29F4; // float32 - constexpr std::ptrdiff_t m_bIgnoreDT = 0x29F8; // bool - constexpr std::ptrdiff_t m_flConstrainRadiusToLengthRatio = 0x29FC; // float32 - constexpr std::ptrdiff_t m_flLengthScale = 0x2A00; // float32 - constexpr std::ptrdiff_t m_flLengthFadeInTime = 0x2A04; // float32 - constexpr std::ptrdiff_t m_flRadiusHeadTaper = 0x2A08; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_vecHeadColorScale = 0x2B60; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_flHeadAlphaScale = 0x31B8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flRadiusTaper = 0x3310; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_vecTailColorScale = 0x3468; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_flTailAlphaScale = 0x3AC0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nHorizCropField = 0x3C18; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nVertCropField = 0x3C1C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flForwardShift = 0x3C20; // float32 - constexpr std::ptrdiff_t m_bFlipUVBasedOnPitchYaw = 0x3C24; // bool - } - // Parent: CBaseRendererSource2 - // Fields count: 30 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RenderRopes { - constexpr std::ptrdiff_t m_bEnableFadingAndClamping = 0x2710; // bool - constexpr std::ptrdiff_t m_flMinSize = 0x2714; // float32 - constexpr std::ptrdiff_t m_flMaxSize = 0x2718; // float32 - constexpr std::ptrdiff_t m_flStartFadeSize = 0x271C; // float32 - constexpr std::ptrdiff_t m_flEndFadeSize = 0x2720; // float32 - constexpr std::ptrdiff_t m_flStartFadeDot = 0x2724; // float32 - constexpr std::ptrdiff_t m_flEndFadeDot = 0x2728; // float32 - constexpr std::ptrdiff_t m_flRadiusTaper = 0x272C; // float32 - constexpr std::ptrdiff_t m_nMinTesselation = 0x2730; // int32 - constexpr std::ptrdiff_t m_nMaxTesselation = 0x2734; // int32 - constexpr std::ptrdiff_t m_flTessScale = 0x2738; // float32 - constexpr std::ptrdiff_t m_flTextureVWorldSize = 0x2740; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flTextureVScrollRate = 0x2898; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flTextureVOffset = 0x29F0; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nTextureVParamsCP = 0x2B48; // int32 - constexpr std::ptrdiff_t m_bClampV = 0x2B4C; // bool - constexpr std::ptrdiff_t m_nScaleCP1 = 0x2B50; // int32 - constexpr std::ptrdiff_t m_nScaleCP2 = 0x2B54; // int32 - constexpr std::ptrdiff_t m_flScaleVSizeByControlPointDistance = 0x2B58; // float32 - constexpr std::ptrdiff_t m_flScaleVScrollByControlPointDistance = 0x2B5C; // float32 - constexpr std::ptrdiff_t m_flScaleVOffsetByControlPointDistance = 0x2B60; // float32 - constexpr std::ptrdiff_t m_bUseScalarForTextureCoordinate = 0x2B65; // bool - constexpr std::ptrdiff_t m_nScalarFieldForTextureCoordinate = 0x2B68; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flScalarAttributeTextureCoordScale = 0x2B6C; // float32 - constexpr std::ptrdiff_t m_bReverseOrder = 0x2B70; // bool - constexpr std::ptrdiff_t m_bClosedLoop = 0x2B71; // bool - constexpr std::ptrdiff_t m_nOrientationType = 0x2B74; // ParticleOrientationChoiceList_t - constexpr std::ptrdiff_t m_nVectorFieldForOrientation = 0x2B78; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bDrawAsOpaque = 0x2B7C; // bool - constexpr std::ptrdiff_t m_bGenerateNormals = 0x2B7D; // bool - } - // Parent: CParticleFunctionRenderer - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RenderAsModels { - constexpr std::ptrdiff_t m_ModelList = 0x200; // CUtlVector - constexpr std::ptrdiff_t m_flModelScale = 0x21C; // float32 - constexpr std::ptrdiff_t m_bFitToModelSize = 0x220; // bool - constexpr std::ptrdiff_t m_bNonUniformScaling = 0x221; // bool - constexpr std::ptrdiff_t m_nXAxisScalingAttribute = 0x224; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nYAxisScalingAttribute = 0x228; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nZAxisScalingAttribute = 0x22C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSizeCullBloat = 0x230; // int32 - } - // Parent: CParticleFunctionRenderer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RenderBlobs { - constexpr std::ptrdiff_t m_cubeWidth = 0x200; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_cutoffRadius = 0x358; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_renderRadius = 0x4B0; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nScaleCP = 0x608; // int32 - constexpr std::ptrdiff_t m_MaterialVars = 0x610; // CUtlVector - constexpr std::ptrdiff_t m_hMaterial = 0x640; // CStrongHandle - } - // Parent: CParticleFunctionRenderer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RenderGpuImplicit { - constexpr std::ptrdiff_t m_bUsePerParticleRadius = 0x200; // bool - constexpr std::ptrdiff_t m_fGridSize = 0x208; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_fRadiusScale = 0x360; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_fIsosurfaceThreshold = 0x4B8; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nScaleCP = 0x610; // int32 - constexpr std::ptrdiff_t m_hMaterial = 0x618; // CStrongHandle - } - // Parent: CParticleFunctionRenderer - // Fields count: 54 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RenderModels { - constexpr std::ptrdiff_t m_bOnlyRenderInEffectsBloomPass = 0x200; // bool - constexpr std::ptrdiff_t m_bOnlyRenderInEffectsWaterPass = 0x201; // bool - constexpr std::ptrdiff_t m_bUseMixedResolutionRendering = 0x202; // bool - constexpr std::ptrdiff_t m_bOnlyRenderInEffecsGameOverlay = 0x203; // bool - constexpr std::ptrdiff_t m_ModelList = 0x208; // CUtlVector - constexpr std::ptrdiff_t m_nBodyGroupField = 0x224; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSubModelField = 0x228; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bIgnoreNormal = 0x22C; // bool - constexpr std::ptrdiff_t m_bOrientZ = 0x22D; // bool - constexpr std::ptrdiff_t m_bCenterOffset = 0x22E; // bool - constexpr std::ptrdiff_t m_vecLocalOffset = 0x230; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecLocalRotation = 0x888; // CPerParticleVecInput - constexpr std::ptrdiff_t m_bIgnoreRadius = 0xEE0; // bool - constexpr std::ptrdiff_t m_nModelScaleCP = 0xEE4; // int32 - constexpr std::ptrdiff_t m_vecComponentScale = 0xEE8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_bLocalScale = 0x1540; // bool - constexpr std::ptrdiff_t m_nSizeCullBloat = 0x1544; // int32 - constexpr std::ptrdiff_t m_bAnimated = 0x1548; // bool - constexpr std::ptrdiff_t m_flAnimationRate = 0x1550; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_bScaleAnimationRate = 0x16A8; // bool - constexpr std::ptrdiff_t m_bForceLoopingAnimation = 0x16A9; // bool - constexpr std::ptrdiff_t m_bResetAnimOnStop = 0x16AA; // bool - constexpr std::ptrdiff_t m_bManualAnimFrame = 0x16AB; // bool - constexpr std::ptrdiff_t m_nAnimationScaleField = 0x16AC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nAnimationField = 0x16B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nManualFrameField = 0x16B4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_ActivityName = 0x16B8; // char[256] - constexpr std::ptrdiff_t m_SequenceName = 0x17B8; // char[256] - constexpr std::ptrdiff_t m_bEnableClothSimulation = 0x18B8; // bool - constexpr std::ptrdiff_t m_hOverrideMaterial = 0x18C0; // CStrongHandle - constexpr std::ptrdiff_t m_bOverrideTranslucentMaterials = 0x18C8; // bool - constexpr std::ptrdiff_t m_nSkin = 0x18D0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_MaterialVars = 0x1A28; // CUtlVector - constexpr std::ptrdiff_t m_flManualModelSelection = 0x1A40; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_modelInput = 0x1B98; // CParticleModelInput - constexpr std::ptrdiff_t m_nLOD = 0x1BF8; // int32 - constexpr std::ptrdiff_t m_EconSlotName = 0x1BFC; // char[256] - constexpr std::ptrdiff_t m_bOriginalModel = 0x1CFC; // bool - constexpr std::ptrdiff_t m_bSuppressTint = 0x1CFD; // bool - constexpr std::ptrdiff_t m_bUseRawMeshGroup = 0x1CFE; // bool - constexpr std::ptrdiff_t m_bDisableShadows = 0x1CFF; // bool - constexpr std::ptrdiff_t m_bDisableDepthPrepass = 0x1D00; // bool - constexpr std::ptrdiff_t m_bAcceptsDecals = 0x1D01; // bool - constexpr std::ptrdiff_t m_bForceDrawInterlevedWithSiblings = 0x1D02; // bool - constexpr std::ptrdiff_t m_bDoNotDrawInParticlePass = 0x1D03; // bool - constexpr std::ptrdiff_t m_bUseFastModelCollectionRenderPath = 0x1D04; // bool - constexpr std::ptrdiff_t m_bAllowApproximateTransforms = 0x1D05; // bool - constexpr std::ptrdiff_t m_szRenderAttribute = 0x1D06; // char[260] - constexpr std::ptrdiff_t m_flRadiusScale = 0x1E10; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flAlphaScale = 0x1F68; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flRollScale = 0x20C0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nAlpha2Field = 0x2218; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecColorScale = 0x2220; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nColorBlendType = 0x2878; // ParticleColorBlendType_t - } - // Parent: CParticleFunctionRenderer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RenderSimpleModelCollection { - constexpr std::ptrdiff_t m_bCenterOffset = 0x200; // bool - constexpr std::ptrdiff_t m_modelInput = 0x208; // CParticleModelInput - constexpr std::ptrdiff_t m_nLOD = 0x268; // int32 - constexpr std::ptrdiff_t m_bDisableShadows = 0x26C; // bool - constexpr std::ptrdiff_t m_bAcceptsDecals = 0x26D; // bool - } - // Parent: CParticleFunctionRenderer - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RenderMaterialProxy { - constexpr std::ptrdiff_t m_nMaterialControlPoint = 0x200; // int32 - constexpr std::ptrdiff_t m_nProxyType = 0x204; // MaterialProxyType_t - constexpr std::ptrdiff_t m_MaterialVars = 0x208; // CUtlVector - constexpr std::ptrdiff_t m_hOverrideMaterial = 0x220; // CStrongHandle - constexpr std::ptrdiff_t m_flMaterialOverrideEnabled = 0x228; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_vecColorScale = 0x380; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_flAlpha = 0x9D8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nColorBlendType = 0xB30; // ParticleColorBlendType_t - } - // Parent: CParticleFunctionRenderer - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RenderProjected { - constexpr std::ptrdiff_t m_bProjectCharacter = 0x200; // bool - constexpr std::ptrdiff_t m_bProjectWorld = 0x201; // bool - constexpr std::ptrdiff_t m_bProjectWater = 0x202; // bool - constexpr std::ptrdiff_t m_bFlipHorizontal = 0x203; // bool - constexpr std::ptrdiff_t m_bEnableProjectedDepthControls = 0x204; // bool - constexpr std::ptrdiff_t m_flMinProjectionDepth = 0x208; // float32 - constexpr std::ptrdiff_t m_flMaxProjectionDepth = 0x20C; // float32 - constexpr std::ptrdiff_t m_vecProjectedMaterials = 0x210; // CUtlVector - constexpr std::ptrdiff_t m_flMaterialSelection = 0x228; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flAnimationTimeScale = 0x380; // float32 - constexpr std::ptrdiff_t m_bOrientToNormal = 0x384; // bool - constexpr std::ptrdiff_t m_MaterialVars = 0x388; // CUtlVector - } - // Parent: CParticleFunctionRenderer - // Fields count: 16 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RenderDeferredLight { - constexpr std::ptrdiff_t m_bUseAlphaTestWindow = 0x200; // bool - constexpr std::ptrdiff_t m_bUseTexture = 0x201; // bool - constexpr std::ptrdiff_t m_flRadiusScale = 0x204; // float32 - constexpr std::ptrdiff_t m_flAlphaScale = 0x208; // float32 - constexpr std::ptrdiff_t m_nAlpha2Field = 0x20C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecColorScale = 0x210; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nColorBlendType = 0x868; // ParticleColorBlendType_t - constexpr std::ptrdiff_t m_flLightDistance = 0x86C; // float32 - constexpr std::ptrdiff_t m_flStartFalloff = 0x870; // float32 - constexpr std::ptrdiff_t m_flDistanceFalloff = 0x874; // float32 - constexpr std::ptrdiff_t m_flSpotFoV = 0x878; // float32 - constexpr std::ptrdiff_t m_nAlphaTestPointField = 0x87C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nAlphaTestRangeField = 0x880; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nAlphaTestSharpnessField = 0x884; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_hTexture = 0x888; // CStrongHandle - constexpr std::ptrdiff_t m_nHSVShiftControlPoint = 0x890; // int32 - } - // Parent: CParticleFunctionRenderer - // Fields count: 29 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RenderStandardLight { - constexpr std::ptrdiff_t m_nLightType = 0x200; // ParticleLightTypeChoiceList_t - constexpr std::ptrdiff_t m_vecColorScale = 0x208; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nColorBlendType = 0x860; // ParticleColorBlendType_t - constexpr std::ptrdiff_t m_flIntensity = 0x868; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bCastShadows = 0x9C0; // bool - constexpr std::ptrdiff_t m_flTheta = 0x9C8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flPhi = 0xB20; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flRadiusMultiplier = 0xC78; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nAttenuationStyle = 0xDD0; // StandardLightingAttenuationStyle_t - constexpr std::ptrdiff_t m_flFalloffLinearity = 0xDD8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flFiftyPercentFalloff = 0xF30; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flZeroPercentFalloff = 0x1088; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bRenderDiffuse = 0x11E0; // bool - constexpr std::ptrdiff_t m_bRenderSpecular = 0x11E1; // bool - constexpr std::ptrdiff_t m_lightCookie = 0x11E8; // CUtlString - constexpr std::ptrdiff_t m_nPriority = 0x11F0; // int32 - constexpr std::ptrdiff_t m_nFogLightingMode = 0x11F4; // ParticleLightFogLightingMode_t - constexpr std::ptrdiff_t m_flFogContribution = 0x11F8; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nCapsuleLightBehavior = 0x1350; // ParticleLightBehaviorChoiceList_t - constexpr std::ptrdiff_t m_flCapsuleLength = 0x1354; // float32 - constexpr std::ptrdiff_t m_bReverseOrder = 0x1358; // bool - constexpr std::ptrdiff_t m_bClosedLoop = 0x1359; // bool - constexpr std::ptrdiff_t m_nPrevPntSource = 0x135C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flMaxLength = 0x1360; // float32 - constexpr std::ptrdiff_t m_flMinLength = 0x1364; // float32 - constexpr std::ptrdiff_t m_bIgnoreDT = 0x1368; // bool - constexpr std::ptrdiff_t m_flConstrainRadiusToLengthRatio = 0x136C; // float32 - constexpr std::ptrdiff_t m_flLengthScale = 0x1370; // float32 - constexpr std::ptrdiff_t m_flLengthFadeInTime = 0x1374; // float32 - } - // Parent: CParticleFunctionRenderer - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RenderOmni2Light { - constexpr std::ptrdiff_t m_nLightType = 0x200; // ParticleOmni2LightTypeChoiceList_t - constexpr std::ptrdiff_t m_vColorBlend = 0x208; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nColorBlendType = 0x860; // ParticleColorBlendType_t - constexpr std::ptrdiff_t m_nBrightnessUnit = 0x864; // ParticleLightUnitChoiceList_t - constexpr std::ptrdiff_t m_flBrightnessLumens = 0x868; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flBrightnessCandelas = 0x9C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_bCastShadows = 0xB18; // bool - constexpr std::ptrdiff_t m_flLuminaireRadius = 0xB20; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flSkirt = 0xC78; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flRange = 0xDD0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInnerConeAngle = 0xF28; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOuterConeAngle = 0x1080; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_hLightCookie = 0x11D8; // CStrongHandle - constexpr std::ptrdiff_t m_bSphericalCookie = 0x11E0; // bool - } - // Parent: CParticleFunctionRenderer - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RenderLightBeam { - constexpr std::ptrdiff_t m_vColorBlend = 0x200; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nColorBlendType = 0x858; // ParticleColorBlendType_t - constexpr std::ptrdiff_t m_flBrightnessLumensPerMeter = 0x860; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bCastShadows = 0x9B8; // bool - constexpr std::ptrdiff_t m_flSkirt = 0x9C0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flRange = 0xB18; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flThickness = 0xC70; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionRenderer - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_Callback { - } - // Parent: CParticleFunctionRenderer - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RenderScreenShake { - constexpr std::ptrdiff_t m_flDurationScale = 0x200; // float32 - constexpr std::ptrdiff_t m_flRadiusScale = 0x204; // float32 - constexpr std::ptrdiff_t m_flFrequencyScale = 0x208; // float32 - constexpr std::ptrdiff_t m_flAmplitudeScale = 0x20C; // float32 - constexpr std::ptrdiff_t m_nRadiusField = 0x210; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nDurationField = 0x214; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFrequencyField = 0x218; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nAmplitudeField = 0x21C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFilterCP = 0x220; // int32 - } - // Parent: CParticleFunctionRenderer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RenderTonemapController { - constexpr std::ptrdiff_t m_flTonemapLevel = 0x200; // float32 - constexpr std::ptrdiff_t m_flTonemapWeight = 0x204; // float32 - constexpr std::ptrdiff_t m_nTonemapLevelField = 0x208; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nTonemapWeightField = 0x20C; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionRenderer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RenderPostProcessing { - constexpr std::ptrdiff_t m_flPostProcessStrength = 0x200; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_hPostTexture = 0x358; // CStrongHandle - constexpr std::ptrdiff_t m_nPriority = 0x360; // ParticlePostProcessPriorityGroup_t - } - // Parent: CParticleFunctionRenderer - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RenderSound { - constexpr std::ptrdiff_t m_flDurationScale = 0x200; // float32 - constexpr std::ptrdiff_t m_flSndLvlScale = 0x204; // float32 - constexpr std::ptrdiff_t m_flPitchScale = 0x208; // float32 - constexpr std::ptrdiff_t m_flVolumeScale = 0x20C; // float32 - constexpr std::ptrdiff_t m_nSndLvlField = 0x210; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nDurationField = 0x214; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nPitchField = 0x218; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nVolumeField = 0x21C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nChannel = 0x220; // int32 - constexpr std::ptrdiff_t m_nCPReference = 0x224; // int32 - constexpr std::ptrdiff_t m_pszSoundName = 0x228; // char[256] - constexpr std::ptrdiff_t m_bSuppressStopSoundEvent = 0x328; // bool - } - // Parent: CParticleFunctionRenderer - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RenderStatusEffect { - constexpr std::ptrdiff_t m_pTextureColorWarp = 0x200; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureDetail2 = 0x208; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureDiffuseWarp = 0x210; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureFresnelColorWarp = 0x218; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureFresnelWarp = 0x220; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureSpecularWarp = 0x228; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureEnvMap = 0x230; // CStrongHandle - } - // Parent: CParticleFunctionRenderer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RenderStatusEffectCitadel { - constexpr std::ptrdiff_t m_pTextureColorWarp = 0x200; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureNormal = 0x208; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureMetalness = 0x210; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureRoughness = 0x218; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureSelfIllum = 0x220; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureDetail = 0x228; // CStrongHandle - } - // Parent: CParticleFunctionRenderer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RenderFlattenGrass { - constexpr std::ptrdiff_t m_flFlattenStrength = 0x200; // float32 - constexpr std::ptrdiff_t m_nStrengthFieldOverride = 0x204; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flRadiusScale = 0x208; // float32 - } - // Parent: CParticleFunctionRenderer - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RenderTreeShake { - constexpr std::ptrdiff_t m_flPeakStrength = 0x200; // float32 - constexpr std::ptrdiff_t m_nPeakStrengthFieldOverride = 0x204; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flRadius = 0x208; // float32 - constexpr std::ptrdiff_t m_nRadiusFieldOverride = 0x20C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flShakeDuration = 0x210; // float32 - constexpr std::ptrdiff_t m_flTransitionTime = 0x214; // float32 - constexpr std::ptrdiff_t m_flTwistAmount = 0x218; // float32 - constexpr std::ptrdiff_t m_flRadialAmount = 0x21C; // float32 - constexpr std::ptrdiff_t m_flControlPointOrientationAmount = 0x220; // float32 - constexpr std::ptrdiff_t m_nControlPointForLinearDirection = 0x224; // int32 - } - // Parent: CParticleFunctionRenderer - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RenderText { - constexpr std::ptrdiff_t m_OutlineColor = 0x200; // Color - constexpr std::ptrdiff_t m_DefaultText = 0x208; // CUtlString - } - // Parent: CParticleFunctionRenderer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RenderVRHapticEvent { - constexpr std::ptrdiff_t m_nHand = 0x200; // ParticleVRHandChoiceList_t - constexpr std::ptrdiff_t m_nOutputHandCP = 0x204; // int32 - constexpr std::ptrdiff_t m_nOutputField = 0x208; // int32 - constexpr std::ptrdiff_t m_flAmplitude = 0x210; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapSDFDistanceToScalarAttribute { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nVectorFieldInput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flMinDistance = 0x1C8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flMaxDistance = 0x320; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flValueBelowMin = 0x478; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flValueAtMin = 0x5D0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flValueAtMax = 0x728; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flValueAboveMax = 0x880; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapSDFDistanceToVectorAttribute { - constexpr std::ptrdiff_t m_nVectorFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nVectorFieldInput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flMinDistance = 0x1C8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flMaxDistance = 0x320; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_vValueBelowMin = 0x478; // - constexpr std::ptrdiff_t m_vValueAtMin = 0x484; // - constexpr std::ptrdiff_t m_vValueAtMax = 0x490; // - constexpr std::ptrdiff_t m_vValueAboveMax = 0x49C; // - } - // Parent: CParticleFunctionForce - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SDFForce { - constexpr std::ptrdiff_t m_flForceScale = 0x1D0; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapSDFGradientToVectorAttribute { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SDFLighting { - constexpr std::ptrdiff_t m_vLightingDir = 0x1C0; // - constexpr std::ptrdiff_t m_vTint_0 = 0x1CC; // - constexpr std::ptrdiff_t m_vTint_1 = 0x1D8; // - } - // Parent: CParticleFunctionConstraint - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SDFConstraint { - constexpr std::ptrdiff_t m_flMinDist = 0x1C0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flMaxDist = 0x318; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nMaxIterations = 0x470; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_ParticlePhysics { - constexpr std::ptrdiff_t m_Gravity = 0x1C0; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_fDrag = 0x818; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nMaxConstraintPasses = 0x970; // int32 - } - } - // Module: pulse_system.dll - // Classes count: 49 - // Enums count: 7 - namespace pulse_system { - // Alignment: 2 - // Members count: 61 - enum class PulseInstructionCode_t : uint16_t { - INVALID = 0x0, - IMMEDIATE_HALT = 0x1, - RETURN_VOID = 0x2, - RETURN_VALUE = 0x3, - NOP = 0x4, - JUMP = 0x5, - JUMP_COND = 0x6, - CHUNK_LEAP = 0x7, - CHUNK_LEAP_COND = 0x8, - PULSE_CALL_SYNC = 0x9, - PULSE_CALL_ASYNC_FIRE = 0xA, - CELL_INVOKE = 0xB, - LIBRARY_INVOKE = 0xC, - SET_VAR = 0xD, - GET_VAR = 0xE, - GET_CONST = 0xF, - SET_REGISTER_DOMAIN_VALUE = 0x10, - COPY = 0x11, - NOT = 0x12, - NEGATE = 0x13, - ADD = 0x14, - SUB = 0x15, - MUL = 0x16, - DIV = 0x17, - MOD = 0x18, - LT = 0x19, - LTE = 0x1A, - EQ = 0x1B, - NE = 0x1C, - AND = 0x1D, - OR = 0x1E, - CONVERT_VALUE = 0x1F, - LAST_SERIALIZED_CODE = 0x20, - NEGATE_INT = 0x21, - NEGATE_FLOAT = 0x22, - ADD_INT = 0x23, - ADD_FLOAT = 0x24, - ADD_STRING = 0x25, - SUB_INT = 0x26, - SUB_FLOAT = 0x27, - MUL_INT = 0x28, - MUL_FLOAT = 0x29, - DIV_INT = 0x2A, - DIV_FLOAT = 0x2B, - MOD_INT = 0x2C, - MOD_FLOAT = 0x2D, - LT_INT = 0x2E, - LT_FLOAT = 0x2F, - LTE_INT = 0x30, - LTE_FLOAT = 0x31, - EQ_BOOL = 0x32, - EQ_INT = 0x33, - EQ_FLOAT = 0x34, - EQ_STRING = 0x35, - EQ_ENTITY_NAME = 0x36, - NE_BOOL = 0x37, - NE_INT = 0x38, - NE_FLOAT = 0x39, - NE_STRING = 0x3A, - NE_ENTITY_NAME = 0x3B, - GET_CONST_INLINE_STORAGE = 0x3C - } - // Alignment: 4 - // Members count: 2 - enum class PulseMethodCallMode_t : uint32_t { - SYNC_WAIT_FOR_COMPLETION = 0x0, - ASYNC_FIRE_AND_FORGET = 0x1 - } - // Alignment: 4 - // Members count: 3 - enum class PulseCursorExecResult_t : uint32_t { - Succeeded = 0x0, - Canceled = 0x1, - Failed = 0x2 - } - // Alignment: 4 - // Members count: 4 - enum class PulseCursorCancelPriority_t : uint32_t { - None = 0x0, - CancelOnSucceeded = 0x1, - SoftCancel = 0x2, - HardCancel = 0x3 - } - // Alignment: 4 - // Members count: 19 - enum class PulseValueType_t : uint32_t { - PVAL_INVALID = 0xFFFFFFFFFFFFFFFF, - PVAL_BOOL = 0x0, - PVAL_INT = 0x1, - PVAL_FLOAT = 0x2, - PVAL_STRING = 0x3, - PVAL_VEC3 = 0x4, - PVAL_TRANSFORM = 0x5, - PVAL_COLOR_RGB = 0x6, - PVAL_EHANDLE = 0x7, - PVAL_RESOURCE = 0x8, - PVAL_SNDEVT_GUID = 0x9, - PVAL_ENTITY_NAME = 0xA, - PVAL_SCHEMA_PTR = 0xB, - PVAL_TYPESAFE_INT = 0xC, - PVAL_CURSOR_FLOW = 0xD, - PVAL_ANY = 0xE, - PVAL_SCHEMA_ENUM = 0xF, - PVAL_PANORAMA_PANEL_HANDLE = 0x10, - PVAL_COUNT = 0x11 - } - // Alignment: 4 - // Members count: 5 - enum class PulseTestEnumColor_t : uint32_t { - BLACK = 0x0, - WHITE = 0x1, - RED = 0x2, - GREEN = 0x3, - BLUE = 0x4 - } - // Alignment: 4 - // Members count: 3 - enum class PulseTestEnumShape_t : uint32_t { - CIRCLE = 0x64, - SQUARE = 0xC8, - TRIANGLE = 0x12C - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - // MPropertyDescription - namespace CPulseCursorFuncs { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - // MPropertyDescription - namespace CPulseTestFuncs_LibraryA { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - namespace FakeEntity_tAPI { - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulse_RegisterInfo { - constexpr std::ptrdiff_t m_nReg = 0x0; // PulseRuntimeRegisterIndex_t - constexpr std::ptrdiff_t m_Type = 0x8; // CPulseValueFullType - constexpr std::ptrdiff_t m_OriginName = 0x18; // CKV3MemberNameWithStorage - constexpr std::ptrdiff_t m_nWrittenByInstruction = 0x50; // int32 - constexpr std::ptrdiff_t m_nLastReadByInstruction = 0x54; // int32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulse_Chunk { - constexpr std::ptrdiff_t m_Instructions = 0x0; // CUtlLeanVector - constexpr std::ptrdiff_t m_Registers = 0x10; // CUtlLeanVector - constexpr std::ptrdiff_t m_InstructionEditorIDs = 0x20; // CUtlLeanVector - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulse_Variable { - constexpr std::ptrdiff_t m_Name = 0x0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_Description = 0x8; // CUtlString - constexpr std::ptrdiff_t m_Type = 0x10; // CPulseValueFullType - constexpr std::ptrdiff_t m_DefaultValue = 0x20; // KeyValues3 - constexpr std::ptrdiff_t m_bIsPublic = 0x32; // bool - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulse_Constant { - constexpr std::ptrdiff_t m_Type = 0x0; // CPulseValueFullType - constexpr std::ptrdiff_t m_Value = 0x10; // KeyValues3 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulse_PublicOutput { - constexpr std::ptrdiff_t m_Name = 0x0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_Description = 0x8; // CUtlString - constexpr std::ptrdiff_t m_ParamType = 0x10; // CPulseValueFullType - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulse_OutputConnection { - constexpr std::ptrdiff_t m_SourceOutput = 0x0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_TargetEntity = 0x8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_TargetInput = 0x10; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_Param = 0x18; // CUtlSymbolLarge - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulse_InvokeBinding { - constexpr std::ptrdiff_t m_RegisterMap = 0x0; // PulseRegisterMap_t - constexpr std::ptrdiff_t m_FuncName = 0x20; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nCellIndex = 0x28; // PulseRuntimeCellIndex_t - constexpr std::ptrdiff_t m_nSrcChunk = 0x2C; // PulseRuntimeChunkIndex_t - constexpr std::ptrdiff_t m_nSrcInstruction = 0x30; // int32 - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulse_CallInfo { - constexpr std::ptrdiff_t m_PortName = 0x0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nEditorNodeID = 0x8; // PulseDocNodeID_t - constexpr std::ptrdiff_t m_RegisterMap = 0x10; // PulseRegisterMap_t - constexpr std::ptrdiff_t m_CallMethodID = 0x30; // PulseDocNodeID_t - constexpr std::ptrdiff_t m_nSrcChunk = 0x34; // PulseRuntimeChunkIndex_t - constexpr std::ptrdiff_t m_nSrcInstruction = 0x38; // int32 - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseGraphDef { - constexpr std::ptrdiff_t m_DomainIdentifier = 0x8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_ParentMapName = 0x10; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_Chunks = 0x18; // CUtlVector - constexpr std::ptrdiff_t m_Cells = 0x30; // CUtlVector - constexpr std::ptrdiff_t m_Vars = 0x48; // CUtlVector - constexpr std::ptrdiff_t m_PublicOutputs = 0x60; // CUtlVector - constexpr std::ptrdiff_t m_InvokeBindings = 0x78; // CUtlVector - constexpr std::ptrdiff_t m_CallInfos = 0x90; // CUtlVector - constexpr std::ptrdiff_t m_Constants = 0xA8; // CUtlVector - constexpr std::ptrdiff_t m_OutputConnections = 0xC0; // CUtlVector - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - // MPropertyDescription - namespace CPulseMathlib { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - // MPropertyDescription - namespace CPulseTestScriptLib { - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace PulseRegisterMap_t { - constexpr std::ptrdiff_t m_Inparams = 0x0; // KeyValues3 - constexpr std::ptrdiff_t m_Outparams = 0x10; // KeyValues3 - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - namespace PGDInstruction_t { - constexpr std::ptrdiff_t m_nCode = 0x0; // PulseInstructionCode_t - constexpr std::ptrdiff_t m_nVar = 0x4; // PulseRuntimeVarIndex_t - constexpr std::ptrdiff_t m_nReg0 = 0x8; // PulseRuntimeRegisterIndex_t - constexpr std::ptrdiff_t m_nReg1 = 0xA; // PulseRuntimeRegisterIndex_t - constexpr std::ptrdiff_t m_nReg2 = 0xC; // PulseRuntimeRegisterIndex_t - constexpr std::ptrdiff_t m_nInvokeBindingIndex = 0x10; // PulseRuntimeInvokeIndex_t - constexpr std::ptrdiff_t m_nChunk = 0x14; // PulseRuntimeChunkIndex_t - constexpr std::ptrdiff_t m_nDestInstruction = 0x18; // int32 - constexpr std::ptrdiff_t m_nCallInfoIndex = 0x1C; // PulseRuntimeCallInfoIndex_t - constexpr std::ptrdiff_t m_nConstIdx = 0x20; // PulseRuntimeConstantIndex_t - constexpr std::ptrdiff_t m_DomainValue = 0x28; // CBufferString - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulse_OutflowConnection { - constexpr std::ptrdiff_t m_SourceOutflowName = 0x0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nDestChunk = 0x8; // PulseRuntimeChunkIndex_t - constexpr std::ptrdiff_t m_nInstruction = 0xC; // int32 - } - // Parent: CPulse_OutflowConnection - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulse_ResumePoint { - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_Base { - constexpr std::ptrdiff_t m_nEditorNodeID = 0x8; // PulseDocNodeID_t - } - // Parent: CPulseCell_Base - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_BaseFlow { - } - // Parent: CPulseCell_BaseFlow - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_Inflow_BaseEntrypoint { - constexpr std::ptrdiff_t m_EntryChunk = 0x48; // PulseRuntimeChunkIndex_t - constexpr std::ptrdiff_t m_RegisterMap = 0x50; // PulseRegisterMap_t - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseRuntimeMethodArg { - constexpr std::ptrdiff_t m_Name = 0x0; // CKV3MemberNameWithStorage - constexpr std::ptrdiff_t m_Description = 0x38; // CUtlString - constexpr std::ptrdiff_t m_Type = 0x40; // CPulseValueFullType - } - // Parent: CPulseCell_BaseFlow - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_BaseYieldingInflow { - } - // Parent: CPulseCell_Base - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_BaseValue { - } - // Parent: CPulseCell_BaseYieldingInflow - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon - namespace CPulseCell_Inflow_Wait { - constexpr std::ptrdiff_t m_WakeResume = 0x48; // CPulse_ResumePoint - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_Outflow_CycleOrdered__InstanceState_t { - constexpr std::ptrdiff_t m_nNextIndex = 0x0; // int32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_Outflow_CycleShuffled__InstanceState_t { - constexpr std::ptrdiff_t m_Shuffle = 0x0; // CUtlVectorFixedGrowable - constexpr std::ptrdiff_t m_nNextShuffle = 0x20; // int32 - } - // Parent: CPulseCell_BaseFlow - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPropertyDescription - namespace CPulseCell_Outflow_TestRandomYesNo { - constexpr std::ptrdiff_t m_Yes = 0x48; // CPulse_OutflowConnection - constexpr std::ptrdiff_t m_No = 0x58; // CPulse_OutflowConnection - } - // Parent: CPulseCell_BaseFlow - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPropertyDescription - namespace CPulseCell_Outflow_TestExplicitYesNo { - constexpr std::ptrdiff_t m_Yes = 0x48; // CPulse_OutflowConnection - constexpr std::ptrdiff_t m_No = 0x58; // CPulse_OutflowConnection - } - // Parent: CPulseCell_BaseValue - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPropertyDescription - namespace CPulseCell_Value_TestValue50 { - } - // Parent: CPulseCell_BaseValue - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon - namespace CPulseCell_Value_RandomInt { - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_Timeline__TimelineEvent_t { - constexpr std::ptrdiff_t m_flTimeFromPrevious = 0x0; // float32 - constexpr std::ptrdiff_t m_bPauseForPreviousEvents = 0x4; // bool - constexpr std::ptrdiff_t m_bCallModeSync = 0x5; // bool - constexpr std::ptrdiff_t m_EventOutflow = 0x8; // CPulse_OutflowConnection - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag - namespace CPulseGraphInstance_TestDomain { - constexpr std::ptrdiff_t m_bIsRunningUnitTests = 0xD8; // bool - constexpr std::ptrdiff_t m_bExplicitTimeStepping = 0xD9; // bool - constexpr std::ptrdiff_t m_bExpectingToDestroyWithYieldedCursors = 0xDA; // bool - constexpr std::ptrdiff_t m_nNextValidateIndex = 0xDC; // int32 - constexpr std::ptrdiff_t m_Tracepoints = 0xE0; // CUtlVector - constexpr std::ptrdiff_t m_bTestYesOrNoPath = 0xF8; // bool - } - // Parent: CPulseCell_BaseFlow - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - namespace CPulseCell_Step_TestDomainTracepoint { - } - // Parent: CPulseCell_BaseFlow - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - namespace CPulseCell_Step_TestDomainCreateFakeEntity { - } - // Parent: CPulseCell_BaseFlow - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - namespace CPulseCell_Step_TestDomainDestroyFakeEntity { - } - // Parent: CPulseCell_BaseFlow - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPulseEditorHeaderText - namespace CPulseCell_Step_TestDomainEntFire { - constexpr std::ptrdiff_t m_Input = 0x48; // CUtlString - } - // Parent: CPulseCell_BaseValue - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - namespace CPulseCell_Val_TestDomainGetEntityName { - } - // Parent: CPulseCell_BaseValue - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - namespace CPulseCell_Val_TestDomainFindEntityByName { - } - // Parent: CPulseCell_BaseYieldingInflow - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - namespace CPulseCell_TestWaitWithCursorState { - constexpr std::ptrdiff_t m_WakeResume = 0x48; // CPulse_ResumePoint - constexpr std::ptrdiff_t m_WakeCancel = 0x58; // CPulse_ResumePoint - constexpr std::ptrdiff_t m_WakeFail = 0x68; // CPulse_ResumePoint - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_TestWaitWithCursorState__CursorState_t { - constexpr std::ptrdiff_t flWaitValue = 0x0; // float32 - constexpr std::ptrdiff_t bFailOnCancel = 0x4; // bool - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - // MPropertyDescription - namespace CPulseTestFuncs_DerivedDomain { - } - // Parent: CPulseCell_BaseFlow - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - namespace CPulseCell_Test_NoInflow { - } - // Parent: CPulseCell_BaseFlow - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - namespace CPulseCell_Test_MultiInflow_WithDefault { - } - // Parent: CPulseCell_BaseFlow - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - namespace CPulseCell_Test_MultiInflow_NoDefault { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - namespace CPulseGraphInstance_TurtleGraphics { - } - // Parent: CPulseCell_BaseYieldingInflow - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_WaitForCursorsWithTagBase { - constexpr std::ptrdiff_t m_nCursorsAllowedToWait = 0x48; // int32 - constexpr std::ptrdiff_t m_WaitComplete = 0x50; // CPulse_ResumePoint - } - // Parent: CPulseCell_WaitForCursorsWithTagBase - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon - namespace CPulseCell_WaitForCursorsWithTag { - constexpr std::ptrdiff_t m_bTagSelfWhenComplete = 0x60; // bool - constexpr std::ptrdiff_t m_nDesiredKillPriority = 0x64; // PulseCursorCancelPriority_t - } - // Parent: CPulseCell_WaitForCursorsWithTagBase - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon - namespace CPulseCell_CursorQueue { - constexpr std::ptrdiff_t m_nCursorsAllowedToRunParallel = 0x60; // int32 - } - } - // Module: rendersystemdx11.dll - // Classes count: 0 - // Enums count: 5 - namespace rendersystemdx11 { - // Alignment: 4 - // Members count: 3 - enum class RenderSlotType_t : uint32_t { - RENDER_SLOT_INVALID = 0xFFFFFFFFFFFFFFFF, - RENDER_SLOT_PER_VERTEX = 0x0, - RENDER_SLOT_PER_INSTANCE = 0x1 - } - // Alignment: 4 - // Members count: 12 - enum class RenderBufferFlags_t : uint32_t { - RENDER_BUFFER_USAGE_VERTEX_BUFFER = 0x1, - RENDER_BUFFER_USAGE_INDEX_BUFFER = 0x2, - RENDER_BUFFER_USAGE_SHADER_RESOURCE = 0x4, - RENDER_BUFFER_USAGE_UNORDERED_ACCESS = 0x8, - RENDER_BUFFER_BYTEADDRESS_BUFFER = 0x10, - RENDER_BUFFER_STRUCTURED_BUFFER = 0x20, - RENDER_BUFFER_APPEND_CONSUME_BUFFER = 0x40, - RENDER_BUFFER_UAV_COUNTER = 0x80, - RENDER_BUFFER_UAV_DRAW_INDIRECT_ARGS = 0x100, - RENDER_BUFFER_ACCELERATION_STRUCTURE = 0x200, - RENDER_BUFFER_SHADER_BINDING_TABLE = 0x400, - RENDER_BUFFER_PER_FRAME_WRITE_ONCE = 0x800 - } - // Alignment: 4 - // Members count: 13 - enum class RenderPrimitiveType_t : uint32_t { - RENDER_PRIM_POINTS = 0x0, - RENDER_PRIM_LINES = 0x1, - RENDER_PRIM_LINES_WITH_ADJACENCY = 0x2, - RENDER_PRIM_LINE_STRIP = 0x3, - RENDER_PRIM_LINE_STRIP_WITH_ADJACENCY = 0x4, - RENDER_PRIM_TRIANGLES = 0x5, - RENDER_PRIM_TRIANGLES_WITH_ADJACENCY = 0x6, - RENDER_PRIM_TRIANGLE_STRIP = 0x7, - RENDER_PRIM_TRIANGLE_STRIP_WITH_ADJACENCY = 0x8, - RENDER_PRIM_INSTANCED_QUADS = 0x9, - RENDER_PRIM_HETEROGENOUS = 0xA, - RENDER_PRIM_COMPUTE_SHADER = 0xB, - RENDER_PRIM_TYPE_COUNT = 0xC - } - // Alignment: 4 - // Members count: 4 - enum class InputLayoutVariation_t : uint32_t { - INPUT_LAYOUT_VARIATION_DEFAULT = 0x0, - INPUT_LAYOUT_VARIATION_STREAM1_INSTANCEID = 0x1, - INPUT_LAYOUT_VARIATION_STREAM1_INSTANCEID_MORPH_VERT_ID = 0x2, - INPUT_LAYOUT_VARIATION_MAX = 0x3 - } - // Alignment: 1 - // Members count: 8 - enum class RenderMultisampleType_t : uint8_t { - RENDER_MULTISAMPLE_INVALID = 0xFFFFFFFFFFFFFFFF, - RENDER_MULTISAMPLE_NONE = 0x0, - RENDER_MULTISAMPLE_2X = 0x1, - RENDER_MULTISAMPLE_4X = 0x2, - RENDER_MULTISAMPLE_6X = 0x3, - RENDER_MULTISAMPLE_8X = 0x4, - RENDER_MULTISAMPLE_16X = 0x5, - RENDER_MULTISAMPLE_TYPE_COUNT = 0x6 - } - } - // Module: resourcesystem.dll - // Classes count: 54 - // Enums count: 2 - namespace resourcesystem { - // Alignment: 1 - // Members count: 2 - enum class FuseVariableAccess_t : uint8_t { - WRITABLE = 0x0, - READ_ONLY = 0x1 - } - // Alignment: 1 - // Members count: 9 - enum class FuseVariableType_t : uint8_t { - INVALID = 0x0, - BOOL = 0x1, - INT8 = 0x2, - INT16 = 0x3, - INT32 = 0x4, - UINT8 = 0x5, - UINT16 = 0x6, - UINT32 = 0x7, - FLOAT32 = 0x8 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace TestResource_t { - constexpr std::ptrdiff_t m_name = 0x0; // CUtlString - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeTestResource_t { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeProceduralTestResource_t { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeManifestTestResource_t { - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace ManifestTestResource_t { - constexpr std::ptrdiff_t m_name = 0x0; // CUtlString - constexpr std::ptrdiff_t m_child = 0x8; // CStrongHandle - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeCVDataResource { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeIPulseGraphDef { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeCTypeScriptResource { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeCJavaScriptResource { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeIParticleSystemDefinition { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeIParticleSnapshot { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeCAnimData { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeCAnimationGroup { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeCSequenceGroupData { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeIMaterial2 { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeCMorphSetData { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeCRenderMesh { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeCModel { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeCTextureBase { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeIVectorGraphic { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeCVSoundEventScriptList { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeCVSoundStackScriptList { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeCVoiceContainerBase { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeCVMixListResource { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeCPhysAggregateData { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeCVPhysXSurfacePropertiesList { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeCEntityLump { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeCWorldNode { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeWorld_t { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeCVoxelVisibility { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeCPostProcessingResource { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeCPanoramaStyle { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeCPanoramaLayout { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeCPanoramaDynamicImages { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeCDotaItemDefinitionResource { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeCDOTAPatchNotesList { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeCDOTANovelsList { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeIAnimGraphModelBinding { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeCChoreoSceneFileData { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeCDACGameDefsData { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeCCompositeMaterialKit { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeCGcExportableExternalData { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeCSmartProp { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeCCSGOEconItem { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeCResponseRulesList { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeCNmSkeleton { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeCNmClip { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeCNmGraph { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeCNmGraphDataSet { - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace ConstantInfo_t { - constexpr std::ptrdiff_t m_name = 0x0; // CUtlString - constexpr std::ptrdiff_t m_nameToken = 0x8; // CUtlStringToken - constexpr std::ptrdiff_t m_flValue = 0xC; // float32 - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace VariableInfo_t { - constexpr std::ptrdiff_t m_name = 0x0; // CUtlString - constexpr std::ptrdiff_t m_nameToken = 0x8; // CUtlStringToken - constexpr std::ptrdiff_t m_nIndex = 0xC; // FuseVariableIndex_t - constexpr std::ptrdiff_t m_nNumComponents = 0xE; // uint8 - constexpr std::ptrdiff_t m_eVarType = 0xF; // FuseVariableType_t - constexpr std::ptrdiff_t m_eAccess = 0x10; // FuseVariableAccess_t - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FunctionInfo_t { - constexpr std::ptrdiff_t m_name = 0x8; // CUtlString - constexpr std::ptrdiff_t m_nameToken = 0x10; // CUtlStringToken - constexpr std::ptrdiff_t m_nParamCount = 0x14; // int32 - constexpr std::ptrdiff_t m_nIndex = 0x18; // FuseFunctionIndex_t - constexpr std::ptrdiff_t m_bIsPure = 0x1A; // bool - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CFuseProgram { - constexpr std::ptrdiff_t m_programBuffer = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_variablesRead = 0x18; // CUtlVector - constexpr std::ptrdiff_t m_variablesWritten = 0x30; // CUtlVector - constexpr std::ptrdiff_t m_nMaxTempVarsUsed = 0x48; // int32 - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CFuseSymbolTable { - constexpr std::ptrdiff_t m_constants = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_variables = 0x18; // CUtlVector - constexpr std::ptrdiff_t m_functions = 0x30; // CUtlVector - constexpr std::ptrdiff_t m_constantMap = 0x48; // CUtlHashtable - constexpr std::ptrdiff_t m_variableMap = 0x68; // CUtlHashtable - constexpr std::ptrdiff_t m_functionMap = 0x88; // CUtlHashtable - } - } - // Module: scenefilecache.dll - // Classes count: 0 - // Enums count: 0 - namespace scenefilecache { - } - // Module: scenesystem.dll - // Classes count: 9 - // Enums count: 1 - namespace scenesystem { - // Alignment: 1 - // Members count: 4 - enum class DisableShadows_t : uint8_t { - kDisableShadows_None = 0x0, - kDisableShadows_All = 0x1, - kDisableShadows_Baked = 0x2, - kDisableShadows_Realtime = 0x3 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSSDSEndFrameViewInfo { - constexpr std::ptrdiff_t m_nViewId = 0x0; // uint64 - constexpr std::ptrdiff_t m_ViewName = 0x8; // CUtlString - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSSDSMsg_EndFrame { - constexpr std::ptrdiff_t m_Views = 0x0; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace SceneViewId_t { - constexpr std::ptrdiff_t m_nViewId = 0x0; // uint64 - constexpr std::ptrdiff_t m_nFrameCount = 0x8; // uint64 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSSDSMsg_ViewRender { - constexpr std::ptrdiff_t m_viewId = 0x0; // SceneViewId_t - constexpr std::ptrdiff_t m_ViewName = 0x10; // CUtlString - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSSDSMsg_LayerBase { - constexpr std::ptrdiff_t m_viewId = 0x0; // SceneViewId_t - constexpr std::ptrdiff_t m_ViewName = 0x10; // CUtlString - constexpr std::ptrdiff_t m_nLayerIndex = 0x18; // int32 - constexpr std::ptrdiff_t m_nLayerId = 0x20; // uint64 - constexpr std::ptrdiff_t m_LayerName = 0x28; // CUtlString - constexpr std::ptrdiff_t m_displayText = 0x30; // CUtlString - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSSDSMsg_ViewTarget { - constexpr std::ptrdiff_t m_Name = 0x0; // CUtlString - constexpr std::ptrdiff_t m_TextureId = 0x8; // uint64 - constexpr std::ptrdiff_t m_nWidth = 0x10; // int32 - constexpr std::ptrdiff_t m_nHeight = 0x14; // int32 - constexpr std::ptrdiff_t m_nRequestedWidth = 0x18; // int32 - constexpr std::ptrdiff_t m_nRequestedHeight = 0x1C; // int32 - constexpr std::ptrdiff_t m_nNumMipLevels = 0x20; // int32 - constexpr std::ptrdiff_t m_nDepth = 0x24; // int32 - constexpr std::ptrdiff_t m_nMultisampleNumSamples = 0x28; // int32 - constexpr std::ptrdiff_t m_nFormat = 0x2C; // int32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSSDSMsg_ViewTargetList { - constexpr std::ptrdiff_t m_viewId = 0x0; // SceneViewId_t - constexpr std::ptrdiff_t m_ViewName = 0x10; // CUtlString - constexpr std::ptrdiff_t m_Targets = 0x18; // CUtlVector - } - // Parent: CSSDSMsg_LayerBase - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSSDSMsg_PreLayer { - } - // Parent: CSSDSMsg_LayerBase - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSSDSMsg_PostLayer { - } - } - // Module: schemasystem.dll - // Classes count: 5 - // Enums count: 2 - namespace schemasystem { - // Alignment: 4 - // Members count: 3 - enum class ThreeState_t : uint32_t { - TRS_FALSE = 0x0, - TRS_TRUE = 0x1, - TRS_NONE = 0x2 - } - // Alignment: 1 - // Members count: 81 - enum class fieldtype_t : uint8_t { - FIELD_VOID = 0x0, - FIELD_FLOAT32 = 0x1, - FIELD_STRING = 0x2, - FIELD_VECTOR = 0x3, - FIELD_QUATERNION = 0x4, - FIELD_INT32 = 0x5, - FIELD_BOOLEAN = 0x6, - FIELD_INT16 = 0x7, - FIELD_CHARACTER = 0x8, - FIELD_COLOR32 = 0x9, - FIELD_EMBEDDED = 0xA, - FIELD_CUSTOM = 0xB, - FIELD_CLASSPTR = 0xC, - FIELD_EHANDLE = 0xD, - FIELD_POSITION_VECTOR = 0xE, - FIELD_TIME = 0xF, - FIELD_TICK = 0x10, - FIELD_SOUNDNAME = 0x11, - FIELD_INPUT = 0x12, - FIELD_FUNCTION = 0x13, - FIELD_VMATRIX = 0x14, - FIELD_VMATRIX_WORLDSPACE = 0x15, - FIELD_MATRIX3X4_WORLDSPACE = 0x16, - FIELD_INTERVAL = 0x17, - FIELD_UNUSED = 0x18, - FIELD_VECTOR2D = 0x19, - FIELD_INT64 = 0x1A, - FIELD_VECTOR4D = 0x1B, - FIELD_RESOURCE = 0x1C, - FIELD_TYPEUNKNOWN = 0x1D, - FIELD_CSTRING = 0x1E, - FIELD_HSCRIPT = 0x1F, - FIELD_VARIANT = 0x20, - FIELD_UINT64 = 0x21, - FIELD_FLOAT64 = 0x22, - FIELD_POSITIVEINTEGER_OR_NULL = 0x23, - FIELD_HSCRIPT_NEW_INSTANCE = 0x24, - FIELD_UINT32 = 0x25, - FIELD_UTLSTRINGTOKEN = 0x26, - FIELD_QANGLE = 0x27, - FIELD_NETWORK_ORIGIN_CELL_QUANTIZED_VECTOR = 0x28, - FIELD_HMATERIAL = 0x29, - FIELD_HMODEL = 0x2A, - FIELD_NETWORK_QUANTIZED_VECTOR = 0x2B, - FIELD_NETWORK_QUANTIZED_FLOAT = 0x2C, - FIELD_DIRECTION_VECTOR_WORLDSPACE = 0x2D, - FIELD_QANGLE_WORLDSPACE = 0x2E, - FIELD_QUATERNION_WORLDSPACE = 0x2F, - FIELD_HSCRIPT_LIGHTBINDING = 0x30, - FIELD_V8_VALUE = 0x31, - FIELD_V8_OBJECT = 0x32, - FIELD_V8_ARRAY = 0x33, - FIELD_V8_CALLBACK_INFO = 0x34, - FIELD_UTLSTRING = 0x35, - FIELD_NETWORK_ORIGIN_CELL_QUANTIZED_POSITION_VECTOR = 0x36, - FIELD_HRENDERTEXTURE = 0x37, - FIELD_HPARTICLESYSTEMDEFINITION = 0x38, - FIELD_UINT8 = 0x39, - FIELD_UINT16 = 0x3A, - FIELD_CTRANSFORM = 0x3B, - FIELD_CTRANSFORM_WORLDSPACE = 0x3C, - FIELD_HPOSTPROCESSING = 0x3D, - FIELD_MATRIX3X4 = 0x3E, - FIELD_SHIM = 0x3F, - FIELD_CMOTIONTRANSFORM = 0x40, - FIELD_CMOTIONTRANSFORM_WORLDSPACE = 0x41, - FIELD_ATTACHMENT_HANDLE = 0x42, - FIELD_AMMO_INDEX = 0x43, - FIELD_CONDITION_ID = 0x44, - FIELD_AI_SCHEDULE_BITS = 0x45, - FIELD_MODIFIER_HANDLE = 0x46, - FIELD_ROTATION_VECTOR = 0x47, - FIELD_ROTATION_VECTOR_WORLDSPACE = 0x48, - FIELD_HVDATA = 0x49, - FIELD_SCALE32 = 0x4A, - FIELD_STRING_AND_TOKEN = 0x4B, - FIELD_ENGINE_TIME = 0x4C, - FIELD_ENGINE_TICK = 0x4D, - FIELD_WORLD_GROUP_ID = 0x4E, - FIELD_GLOBALSYMBOL = 0x4F, - FIELD_TYPECOUNT = 0x50 - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeCResourceManifestInternal { - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CExampleSchemaVData_Monomorphic { - constexpr std::ptrdiff_t m_nExample1 = 0x0; // int32 - constexpr std::ptrdiff_t m_nExample2 = 0x4; // int32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CExampleSchemaVData_PolymorphicBase { - constexpr std::ptrdiff_t m_nBase = 0x8; // int32 - } - // Parent: CExampleSchemaVData_PolymorphicBase - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CExampleSchemaVData_PolymorphicDerivedA { - constexpr std::ptrdiff_t m_nDerivedA = 0x10; // int32 - } - // Parent: CExampleSchemaVData_PolymorphicBase - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CExampleSchemaVData_PolymorphicDerivedB { - constexpr std::ptrdiff_t m_nDerivedB = 0x10; // int32 - } - } - // Module: server.dll - // Classes count: 231 - // Enums count: 128 - namespace server { - // Alignment: 4 - // Members count: 19 - enum class NavAttributeEnum : uint32_t { - NAV_MESH_AVOID = 0x80, - NAV_MESH_STAIRS = 0x1000, - NAV_MESH_NON_ZUP = 0x8000, - NAV_MESH_SHORT_HEIGHT = 0x10000, - NAV_MESH_CROUCH = 0x10000, - NAV_MESH_JUMP = 0x2, - NAV_MESH_PRECISE = 0x4, - NAV_MESH_NO_JUMP = 0x8, - NAV_MESH_STOP = 0x10, - NAV_MESH_RUN = 0x20, - NAV_MESH_WALK = 0x40, - NAV_MESH_TRANSIENT = 0x100, - NAV_MESH_DONT_HIDE = 0x200, - NAV_MESH_STAND = 0x400, - NAV_MESH_NO_HOSTAGES = 0x800, - NAV_MESH_NO_MERGE = 0x2000, - NAV_MESH_OBSTACLE_TOP = 0x4000, - NAV_ATTR_FIRST_GAME_INDEX = 0x13, - NAV_ATTR_LAST_INDEX = 0x1F - } - // Alignment: 4 - // Members count: 5 - enum class NavDirType : uint32_t { - NORTH = 0x0, - EAST = 0x1, - SOUTH = 0x2, - WEST = 0x3, - NUM_NAV_DIR_TYPE_DIRECTIONS = 0x4 - } - // Alignment: 1 - // Members count: 3 - enum class SequenceFinishNotifyState_t : uint8_t { - eDoNotNotify = 0x0, - eNotifyWhenFinished = 0x1, - eNotifyTriggered = 0x2 - } - // Alignment: 4 - // Members count: 3 - enum class PointTemplateOwnerSpawnGroupType_t : uint32_t { - INSERT_INTO_POINT_TEMPLATE_SPAWN_GROUP = 0x0, - INSERT_INTO_CURRENTLY_ACTIVE_SPAWN_GROUP = 0x1, - INSERT_INTO_NEWLY_CREATED_SPAWN_GROUP = 0x2 - } - // Alignment: 4 - // Members count: 2 - enum class PointTemplateClientOnlyEntityBehavior_t : uint32_t { - CREATE_FOR_CURRENTLY_CONNECTED_CLIENTS_ONLY = 0x0, - CREATE_FOR_CLIENTS_WHO_CONNECT_LATER = 0x1 - } - // Alignment: 4 - // Members count: 4 - enum class PerformanceMode_t : uint32_t { - PM_NORMAL = 0x0, - PM_NO_GIBS = 0x1, - PM_FULL_GIBS = 0x2, - PM_REDUCED_GIBS = 0x3 - } - // Alignment: 4 - // Members count: 4 - enum class AmmoPosition_t : uint32_t { - AMMO_POSITION_INVALID = 0xFFFFFFFFFFFFFFFF, - AMMO_POSITION_PRIMARY = 0x0, - AMMO_POSITION_SECONDARY = 0x1, - AMMO_POSITION_COUNT = 0x2 - } - // Alignment: 4 - // Members count: 3 - enum class ChatIgnoreType_t : uint32_t { - CHAT_IGNORE_NONE = 0x0, - CHAT_IGNORE_ALL = 0x1, - CHAT_IGNORE_TEAM = 0x2 - } - // Alignment: 1 - // Members count: 3 - enum class FixAngleSet_t : uint8_t { - None = 0x0, - Absolute = 0x1, - Relative = 0x2 - } - // Alignment: 4 - // Members count: 4 - enum class CommandExecMode_t : uint32_t { - EXEC_MANUAL = 0x0, - EXEC_LEVELSTART = 0x1, - EXEC_PERIODIC = 0x2, - EXEC_MODES_COUNT = 0x3 - } - // Alignment: 4 - // Members count: 2 - enum class CommandEntitySpecType_t : uint32_t { - SPEC_SEARCH = 0x0, - SPEC_TYPES_COUNT = 0x1 - } - // Alignment: 4 - // Members count: 43 - enum class GameAnimEventIndex_t : uint32_t { - AE_EMPTY = 0x0, - AE_CL_PLAYSOUND = 0x1, - AE_CL_PLAYSOUND_ATTACHMENT = 0x2, - AE_CL_PLAYSOUND_POSITION = 0x3, - AE_SV_PLAYSOUND = 0x4, - AE_CL_STOPSOUND = 0x5, - AE_CL_PLAYSOUND_LOOPING = 0x6, - AE_CL_CREATE_PARTICLE_EFFECT = 0x7, - AE_CL_STOP_PARTICLE_EFFECT = 0x8, - AE_CL_CREATE_PARTICLE_EFFECT_CFG = 0x9, - AE_SV_CREATE_PARTICLE_EFFECT_CFG = 0xA, - AE_SV_STOP_PARTICLE_EFFECT = 0xB, - AE_FOOTSTEP = 0xC, - AE_RAGDOLL = 0xD, - AE_CL_STOP_RAGDOLL_CONTROL = 0xE, - AE_CL_ENABLE_BODYGROUP = 0xF, - AE_CL_DISABLE_BODYGROUP = 0x10, - AE_BODYGROUP_SET_VALUE = 0x11, - AE_CL_BODYGROUP_SET_VALUE_CMODEL_WPN = 0x12, - AE_WEAPON_PERFORM_ATTACK = 0x13, - AE_FIRE_INPUT = 0x14, - AE_CL_CLOTH_ATTR = 0x15, - AE_CL_CLOTH_GROUND_OFFSET = 0x16, - AE_CL_CLOTH_STIFFEN = 0x17, - AE_CL_CLOTH_EFFECT = 0x18, - AE_CL_CREATE_ANIM_SCOPE_PROP = 0x19, - AE_PULSE_GRAPH = 0x1A, - AE_PULSE_GRAPH_LOOKAT = 0x1B, - AE_PULSE_GRAPH_AIMAT = 0x1C, - AE_PULSE_GRAPH_IKLOCKLEFTARM = 0x1D, - AE_PULSE_GRAPH_IKLOCKRIGHTARM = 0x1E, - AE_CL_WEAPON_TRANSITION_INTO_HAND = 0x1F, - AE_CL_BODYGROUP_SET_TO_CLIP = 0x20, - AE_CL_BODYGROUP_SET_TO_NEXTCLIP = 0x21, - AE_SV_SHOW_SILENCER = 0x22, - AE_SV_ATTACH_SILENCER_COMPLETE = 0x23, - AE_SV_HIDE_SILENCER = 0x24, - AE_SV_DETACH_SILENCER_COMPLETE = 0x25, - AE_CL_EJECT_MAG = 0x26, - AE_WPN_COMPLETE_RELOAD = 0x27, - AE_WPN_HEALTHSHOT_INJECT = 0x28, - AE_CL_C4_SCREEN_TEXT = 0x29, - AE_GRENADE_THROW_COMPLETE = 0x2A - } - // Alignment: 4 - // Members count: 7 - enum class ObserverMode_t : uint32_t { - OBS_MODE_NONE = 0x0, - OBS_MODE_FIXED = 0x1, - OBS_MODE_IN_EYE = 0x2, - OBS_MODE_CHASE = 0x3, - OBS_MODE_ROAMING = 0x4, - OBS_MODE_DIRECTED = 0x5, - NUM_OBSERVER_MODES = 0x6 - } - // Alignment: 4 - // Members count: 3 - enum class ObserverInterpState_t : uint32_t { - OBSERVER_INTERP_NONE = 0x0, - OBSERVER_INTERP_TRAVELING = 0x1, - OBSERVER_INTERP_SETTLING = 0x2 - } - // Alignment: 4 - // Members count: 27 - enum class RumbleEffect_t : uint32_t { - RUMBLE_INVALID = 0xFFFFFFFFFFFFFFFF, - RUMBLE_STOP_ALL = 0x0, - RUMBLE_PISTOL = 0x1, - RUMBLE_357 = 0x2, - RUMBLE_SMG1 = 0x3, - RUMBLE_AR2 = 0x4, - RUMBLE_SHOTGUN_SINGLE = 0x5, - RUMBLE_SHOTGUN_DOUBLE = 0x6, - RUMBLE_AR2_ALT_FIRE = 0x7, - RUMBLE_RPG_MISSILE = 0x8, - RUMBLE_CROWBAR_SWING = 0x9, - RUMBLE_AIRBOAT_GUN = 0xA, - RUMBLE_JEEP_ENGINE_LOOP = 0xB, - RUMBLE_FLAT_LEFT = 0xC, - RUMBLE_FLAT_RIGHT = 0xD, - RUMBLE_FLAT_BOTH = 0xE, - RUMBLE_DMG_LOW = 0xF, - RUMBLE_DMG_MED = 0x10, - RUMBLE_DMG_HIGH = 0x11, - RUMBLE_FALL_LONG = 0x12, - RUMBLE_FALL_SHORT = 0x13, - RUMBLE_PHYSCANNON_OPEN = 0x14, - RUMBLE_PHYSCANNON_PUNT = 0x15, - RUMBLE_PHYSCANNON_LOW = 0x16, - RUMBLE_PHYSCANNON_MEDIUM = 0x17, - RUMBLE_PHYSCANNON_HIGH = 0x18, - NUM_RUMBLE_EFFECTS = 0x19 - } - // Alignment: 4 - // Members count: 25 - enum class WeaponSound_t : uint32_t { - WEAPON_SOUND_EMPTY = 0x0, - WEAPON_SOUND_SECONDARY_EMPTY = 0x1, - WEAPON_SOUND_SINGLE = 0x2, - WEAPON_SOUND_SECONDARY_ATTACK = 0x3, - WEAPON_SOUND_MELEE_MISS = 0x4, - WEAPON_SOUND_MELEE_HIT = 0x5, - WEAPON_SOUND_MELEE_HIT_WORLD = 0x6, - WEAPON_SOUND_MELEE_HIT_PLAYER = 0x7, - WEAPON_SOUND_MELEE_HIT_NPC = 0x8, - WEAPON_SOUND_SPECIAL1 = 0x9, - WEAPON_SOUND_SPECIAL2 = 0xA, - WEAPON_SOUND_SPECIAL3 = 0xB, - WEAPON_SOUND_NEARLYEMPTY = 0xC, - WEAPON_SOUND_IMPACT = 0xD, - WEAPON_SOUND_REFLECT = 0xE, - WEAPON_SOUND_SECONDARY_IMPACT = 0xF, - WEAPON_SOUND_SECONDARY_REFLECT = 0x10, - WEAPON_SOUND_RELOAD = 0x11, - WEAPON_SOUND_SINGLE_ACCURATE = 0x12, - WEAPON_SOUND_ZOOM_IN = 0x13, - WEAPON_SOUND_ZOOM_OUT = 0x14, - WEAPON_SOUND_MOUSE_PRESSED = 0x15, - WEAPON_SOUND_DROP = 0x16, - WEAPON_SOUND_RADIO_USE = 0x17, - WEAPON_SOUND_NUM_TYPES = 0x18 - } - // Alignment: 4 - // Members count: 3 - enum class AmmoFlags_t : uint32_t { - AMMO_FORCE_DROP_IF_CARRIED = 0x1, - AMMO_RESERVE_STAYS_WITH_WEAPON = 0x2, - AMMO_FLAG_MAX = 0x2 - } - // Alignment: 4 - // Members count: 15 - enum class TakeDamageFlags_t : uint32_t { - DFLAG_NONE = 0x0, - DFLAG_SUPPRESS_HEALTH_CHANGES = 0x1, - DFLAG_SUPPRESS_PHYSICS_FORCE = 0x2, - DFLAG_SUPPRESS_EFFECTS = 0x4, - DFLAG_PREVENT_DEATH = 0x8, - DFLAG_FORCE_DEATH = 0x10, - DFLAG_ALWAYS_GIB = 0x20, - DFLAG_NEVER_GIB = 0x40, - DFLAG_REMOVE_NO_RAGDOLL = 0x80, - DFLAG_SUPPRESS_DAMAGE_MODIFICATION = 0x100, - DFLAG_ALWAYS_FIRE_DAMAGE_EVENTS = 0x200, - DFLAG_RADIUS_DMG = 0x400, - DMG_LASTDFLAG = 0x400, - DFLAG_IGNORE_ARMOR = 0x800, - DFLAG_SUPPRESS_UTILREMOVE = 0x1000 - } - // Alignment: 4 - // Members count: 24 - enum class DamageTypes_t : uint32_t { - DMG_GENERIC = 0x0, - DMG_CRUSH = 0x1, - DMG_BULLET = 0x2, - DMG_SLASH = 0x4, - DMG_BURN = 0x8, - DMG_VEHICLE = 0x10, - DMG_FALL = 0x20, - DMG_BLAST = 0x40, - DMG_CLUB = 0x80, - DMG_SHOCK = 0x100, - DMG_SONIC = 0x200, - DMG_ENERGYBEAM = 0x400, - DMG_DROWN = 0x4000, - DMG_POISON = 0x8000, - DMG_RADIATION = 0x10000, - DMG_DROWNRECOVER = 0x20000, - DMG_ACID = 0x40000, - DMG_PHYSGUN = 0x100000, - DMG_DISSOLVE = 0x200000, - DMG_BLAST_SURFACE = 0x400000, - DMG_BUCKSHOT = 0x1000000, - DMG_LASTGENERICFLAG = 0x1000000, - DMG_HEADSHOT = 0x2000000, - DMG_DANGERZONE = 0x4000000 - } - // Alignment: 4 - // Members count: 17 - enum class BaseExplosionTypes_t : uint32_t { - EXPLOSION_TYPE_DEFAULT = 0x0, - EXPLOSION_TYPE_GRENADE = 0x1, - EXPLOSION_TYPE_MOLOTOV = 0x2, - EXPLOSION_TYPE_FIREWORKS = 0x3, - EXPLOSION_TYPE_GASCAN = 0x4, - EXPLOSION_TYPE_GASCYLINDER = 0x5, - EXPLOSION_TYPE_EXPLOSIVEBARREL = 0x6, - EXPLOSION_TYPE_ELECTRICAL = 0x7, - EXPLOSION_TYPE_EMP = 0x8, - EXPLOSION_TYPE_SHRAPNEL = 0x9, - EXPLOSION_TYPE_SMOKEGRENADE = 0xA, - EXPLOSION_TYPE_FLASHBANG = 0xB, - EXPLOSION_TYPE_TRIPMINE = 0xC, - EXPLOSION_TYPE_ICE = 0xD, - EXPLOSION_TYPE_NONE = 0xE, - EXPLOSION_TYPE_CUSTOM = 0xF, - EXPLOSION_TYPE_COUNT = 0x10 - } - // Alignment: 4 - // Members count: 6 - enum class HierarchyType_t : uint32_t { - HIERARCHY_NONE = 0x0, - HIERARCHY_BONE_MERGE = 0x1, - HIERARCHY_ATTACHMENT = 0x2, - HIERARCHY_ABSORIGIN = 0x3, - HIERARCHY_BONE = 0x4, - HIERARCHY_TYPE_COUNT = 0x5 - } - // Alignment: 4 - // Members count: 3 - enum class CanPlaySequence_t : uint32_t { - CANNOT_PLAY = 0x0, - CAN_PLAY_NOW = 0x1, - CAN_PLAY_ENQUEUED = 0x2 - } - // Alignment: 4 - // Members count: 6 - enum class ScriptedMoveTo_t : uint32_t { - CINE_MOVETO_WAIT = 0x0, - CINE_MOVETO_WALK = 0x1, - CINE_MOVETO_RUN = 0x2, - CINE_MOVETO_CUSTOM = 0x3, - CINE_MOVETO_TELEPORT = 0x4, - CINE_MOVETO_WAIT_FACING = 0x5 - } - // Alignment: 4 - // Members count: 4 - enum class ScriptedOnDeath_t : uint32_t { - SS_ONDEATH_NOT_APPLICABLE = 0xFFFFFFFFFFFFFFFF, - SS_ONDEATH_UNDEFINED = 0x0, - SS_ONDEATH_RAGDOLL = 0x1, - SS_ONDEATH_ANIMATED_DEATH = 0x2 - } - // Alignment: 4 - // Members count: 7 - enum class IChoreoServices__ScriptState_t : uint32_t { - SCRIPT_PLAYING = 0x0, - SCRIPT_WAIT = 0x1, - SCRIPT_POST_IDLE = 0x2, - SCRIPT_CLEANUP = 0x3, - SCRIPT_WALK_TO_MARK = 0x4, - SCRIPT_RUN_TO_MARK = 0x5, - SCRIPT_CUSTOM_MOVE_TO_MARK = 0x6 - } - // Alignment: 4 - // Members count: 7 - enum class IChoreoServices__ChoreoState_t : uint32_t { - STATE_PRE_SCRIPT = 0x0, - STATE_WAIT_FOR_SCRIPT = 0x1, - STATE_WALK_TO_MARK = 0x2, - STATE_SYNCHRONIZE_SCRIPT = 0x3, - STATE_PLAY_SCRIPT = 0x4, - STATE_PLAY_SCRIPT_POST_IDLE = 0x5, - STATE_PLAY_SCRIPT_POST_IDLE_DONE = 0x6 - } - // Alignment: 8 - // Members count: 21 - enum class InputBitMask_t : uint64_t { - IN_NONE = 0x0, - IN_ALL = 0xFFFFFFFFFFFFFFFF, - IN_ATTACK = 0x1, - IN_JUMP = 0x2, - IN_DUCK = 0x4, - IN_FORWARD = 0x8, - IN_BACK = 0x10, - IN_USE = 0x20, - IN_TURNLEFT = 0x80, - IN_TURNRIGHT = 0x100, - IN_MOVELEFT = 0x200, - IN_MOVERIGHT = 0x400, - IN_ATTACK2 = 0x800, - IN_RELOAD = 0x2000, - IN_SPEED = 0x10000, - IN_JOYAUTOSPRINT = 0x20000, - IN_FIRST_MOD_SPECIFIC_BIT = 0x100000000, - IN_USEORRELOAD = 0x100000000, - IN_SCORE = 0x200000000, - IN_ZOOM = 0x400000000, - IN_LOOK_AT_WEAPON = 0x800000000 - } - // Alignment: 4 - // Members count: 9 - enum class EInButtonState : uint32_t { - IN_BUTTON_UP = 0x0, - IN_BUTTON_DOWN = 0x1, - IN_BUTTON_DOWN_UP = 0x2, - IN_BUTTON_UP_DOWN = 0x3, - IN_BUTTON_UP_DOWN_UP = 0x4, - IN_BUTTON_DOWN_UP_DOWN = 0x5, - IN_BUTTON_DOWN_UP_DOWN_UP = 0x6, - IN_BUTTON_UP_DOWN_UP_DOWN = 0x7, - IN_BUTTON_STATE_COUNT = 0x8 - } - // Alignment: 4 - // Members count: 6 - enum class ShakeCommand_t : uint32_t { - SHAKE_START = 0x0, - SHAKE_STOP = 0x1, - SHAKE_AMPLITUDE = 0x2, - SHAKE_FREQUENCY = 0x3, - SHAKE_START_RUMBLEONLY = 0x4, - SHAKE_START_NORUMBLE = 0x5 - } - // Alignment: 4 - // Members count: 5 - enum class TimelineCompression_t : uint32_t { - TIMELINE_COMPRESSION_SUM = 0x0, - TIMELINE_COMPRESSION_COUNT_PER_INTERVAL = 0x1, - TIMELINE_COMPRESSION_AVERAGE = 0x2, - TIMELINE_COMPRESSION_AVERAGE_BLEND = 0x3, - TIMELINE_COMPRESSION_TOTAL = 0x4 - } - // Alignment: 8 - // Members count: 39 - enum class DebugOverlayBits_t : uint64_t { - OVERLAY_TEXT_BIT = 0x1, - OVERLAY_NAME_BIT = 0x2, - OVERLAY_BBOX_BIT = 0x4, - OVERLAY_PIVOT_BIT = 0x8, - OVERLAY_MESSAGE_BIT = 0x10, - OVERLAY_ABSBOX_BIT = 0x20, - OVERLAY_RBOX_BIT = 0x40, - OVERLAY_SHOW_BLOCKSLOS = 0x80, - OVERLAY_ATTACHMENTS_BIT = 0x100, - OVERLAY_INTERPOLATED_ATTACHMENTS_BIT = 0x200, - OVERLAY_INTERPOLATED_PIVOT_BIT = 0x400, - OVERLAY_SKELETON_BIT = 0x800, - OVERLAY_INTERPOLATED_SKELETON_BIT = 0x1000, - OVERLAY_TRIGGER_BOUNDS_BIT = 0x2000, - OVERLAY_HITBOX_BIT = 0x4000, - OVERLAY_INTERPOLATED_HITBOX_BIT = 0x8000, - OVERLAY_AUTOAIM_BIT = 0x10000, - OVERLAY_NPC_SELECTED_BIT = 0x20000, - OVERLAY_JOINT_INFO_BIT = 0x40000, - OVERLAY_NPC_ROUTE_BIT = 0x80000, - OVERLAY_VISIBILITY_TRACES_BIT = 0x100000, - OVERLAY_NPC_ENEMIES_BIT = 0x400000, - OVERLAY_NPC_CONDITIONS_BIT = 0x800000, - OVERLAY_NPC_COMBAT_BIT = 0x1000000, - OVERLAY_NPC_TASK_BIT = 0x2000000, - OVERLAY_NPC_BODYLOCATIONS = 0x4000000, - OVERLAY_NPC_VIEWCONE_BIT = 0x8000000, - OVERLAY_NPC_KILL_BIT = 0x10000000, - OVERLAY_WC_CHANGE_ENTITY = 0x20000000, - OVERLAY_BUDDHA_MODE = 0x40000000, - OVERLAY_NPC_STEERING_REGULATIONS = 0x80000000, - OVERLAY_NPC_TASK_TEXT_BIT = 0x100000000, - OVERLAY_PROP_DEBUG = 0x200000000, - OVERLAY_NPC_RELATION_BIT = 0x400000000, - OVERLAY_VIEWOFFSET = 0x800000000, - OVERLAY_VCOLLIDE_WIREFRAME_BIT = 0x1000000000, - OVERLAY_ACTORNAME_BIT = 0x4000000000, - OVERLAY_NPC_CONDITIONS_TEXT_BIT = 0x8000000000, - OVERLAY_NPC_ABILITY_RANGE_DEBUG_BIT = 0x10000000000 - } - // Alignment: 1 - // Members count: 14 - enum class MoveType_t : uint8_t { - MOVETYPE_NONE = 0x0, - MOVETYPE_OBSOLETE = 0x1, - MOVETYPE_WALK = 0x2, - MOVETYPE_FLY = 0x3, - MOVETYPE_FLYGRAVITY = 0x4, - MOVETYPE_VPHYSICS = 0x5, - MOVETYPE_PUSH = 0x6, - MOVETYPE_NOCLIP = 0x7, - MOVETYPE_OBSERVER = 0x8, - MOVETYPE_LADDER = 0x9, - MOVETYPE_CUSTOM = 0xA, - MOVETYPE_LAST = 0xB, - MOVETYPE_INVALID = 0xB, - MOVETYPE_MAX_BITS = 0x5 - } - // Alignment: 1 - // Members count: 6 - enum class MoveCollide_t : uint8_t { - MOVECOLLIDE_DEFAULT = 0x0, - MOVECOLLIDE_FLY_BOUNCE = 0x1, - MOVECOLLIDE_FLY_CUSTOM = 0x2, - MOVECOLLIDE_FLY_SLIDE = 0x3, - MOVECOLLIDE_COUNT = 0x4, - MOVECOLLIDE_MAX_BITS = 0x3 - } - // Alignment: 1 - // Members count: 9 - enum class SolidType_t : uint8_t { - SOLID_NONE = 0x0, - SOLID_BSP = 0x1, - SOLID_BBOX = 0x2, - SOLID_OBB = 0x3, - SOLID_SPHERE = 0x4, - SOLID_POINT = 0x5, - SOLID_VPHYSICS = 0x6, - SOLID_CAPSULE = 0x7, - SOLID_LAST = 0x8 - } - // Alignment: 4 - // Members count: 3 - enum class BrushSolidities_e : uint32_t { - BRUSHSOLID_TOGGLE = 0x0, - BRUSHSOLID_NEVER = 0x1, - BRUSHSOLID_ALWAYS = 0x2 - } - // Alignment: 1 - // Members count: 13 - enum class RenderMode_t : uint8_t { - kRenderNormal = 0x0, - kRenderTransColor = 0x1, - kRenderTransTexture = 0x2, - kRenderGlow = 0x3, - kRenderTransAlpha = 0x4, - kRenderTransAdd = 0x5, - kRenderEnvironmental = 0x6, - kRenderTransAddFrameBlend = 0x7, - kRenderTransAlphaAdd = 0x8, - kRenderWorldGlow = 0x9, - kRenderNone = 0xA, - kRenderDevVisualizer = 0xB, - kRenderModeCount = 0xC - } - // Alignment: 1 - // Members count: 20 - enum class RenderFx_t : uint8_t { - kRenderFxNone = 0x0, - kRenderFxPulseSlow = 0x1, - kRenderFxPulseFast = 0x2, - kRenderFxPulseSlowWide = 0x3, - kRenderFxPulseFastWide = 0x4, - kRenderFxFadeSlow = 0x5, - kRenderFxFadeFast = 0x6, - kRenderFxSolidSlow = 0x7, - kRenderFxSolidFast = 0x8, - kRenderFxStrobeSlow = 0x9, - kRenderFxStrobeFast = 0xA, - kRenderFxStrobeFaster = 0xB, - kRenderFxFlickerSlow = 0xC, - kRenderFxFlickerFast = 0xD, - kRenderFxNoDissipation = 0xE, - kRenderFxFadeOut = 0xF, - kRenderFxFadeIn = 0x10, - kRenderFxPulseFastWider = 0x11, - kRenderFxGlowShell = 0x12, - kRenderFxMax = 0x13 - } - // Alignment: 4 - // Members count: 2 - enum class CRR_Response__ResponseEnum_t : uint32_t { - MAX_RESPONSE_NAME = 0xC0, - MAX_RULE_NAME = 0x80 - } - // Alignment: 4 - // Members count: 3 - enum class LessonPanelLayoutFileTypes_t : uint32_t { - LAYOUT_HAND_DEFAULT = 0x0, - LAYOUT_WORLD_DEFAULT = 0x1, - LAYOUT_CUSTOM = 0x2 - } - // Alignment: 4 - // Members count: 5 - enum class Touch_t : uint32_t { - touch_none = 0x0, - touch_player_only = 0x1, - touch_npc_only = 0x2, - touch_player_or_npc = 0x3, - touch_player_or_npc_or_physicsprop = 0x4 - } - // Alignment: 4 - // Members count: 4 - enum class ScriptedMoveType_t : uint32_t { - SCRIPTED_MOVETYPE_NONE = 0x0, - SCRIPTED_MOVETYPE_TO_WITH_DURATION = 0x1, - SCRIPTED_MOVETYPE_TO_WITH_MOVESPEED = 0x2, - SCRIPTED_MOVETYPE_SWEEP_TO_AT_MOVEMENT_SPEED = 0x3 - } - // Alignment: 4 - // Members count: 3 - enum class ForcedCrouchState_t : uint32_t { - FORCEDCROUCH_NONE = 0x0, - FORCEDCROUCH_CROUCHED = 0x1, - FORCEDCROUCH_UNCROUCHED = 0x2 - } - // Alignment: 4 - // Members count: 12 - enum class Hull_t : uint32_t { - HULL_HUMAN = 0x0, - HULL_SMALL_CENTERED = 0x1, - HULL_WIDE_HUMAN = 0x2, - HULL_TINY = 0x3, - HULL_MEDIUM = 0x4, - HULL_TINY_CENTERED = 0x5, - HULL_LARGE = 0x6, - HULL_LARGE_CENTERED = 0x7, - HULL_MEDIUM_TALL = 0x8, - HULL_SMALL = 0x9, - NUM_HULLS = 0xA, - HULL_NONE = 0xB - } - // Alignment: 4 - // Members count: 1 - enum class navproperties_t : uint32_t { - NAV_IGNORE = 0x1 - } - // Alignment: 4 - // Members count: 4 - enum class CLogicBranchList__LogicBranchListenerLastState_t : uint32_t { - LOGIC_BRANCH_LISTENER_NOT_INIT = 0x0, - LOGIC_BRANCH_LISTENER_ALL_TRUE = 0x1, - LOGIC_BRANCH_LISTENER_ALL_FALSE = 0x2, - LOGIC_BRANCH_LISTENER_MIXED = 0x3 - } - // Alignment: 4 - // Members count: 3 - enum class EntFinderMethod_t : uint32_t { - ENT_FIND_METHOD_NEAREST = 0x0, - ENT_FIND_METHOD_FARTHEST = 0x1, - ENT_FIND_METHOD_RANDOM = 0x2 - } - // Alignment: 4 - // Members count: 2 - enum class ValueRemapperInputType_t : uint32_t { - InputType_PlayerShootPosition = 0x0, - InputType_PlayerShootPositionAroundAxis = 0x1 - } - // Alignment: 4 - // Members count: 4 - enum class ValueRemapperOutputType_t : uint32_t { - OutputType_AnimationCycle = 0x0, - OutputType_RotationX = 0x1, - OutputType_RotationY = 0x2, - OutputType_RotationZ = 0x3 - } - // Alignment: 4 - // Members count: 2 - enum class ValueRemapperHapticsType_t : uint32_t { - HaticsType_Default = 0x0, - HaticsType_None = 0x1 - } - // Alignment: 4 - // Members count: 4 - enum class ValueRemapperMomentumType_t : uint32_t { - MomentumType_None = 0x0, - MomentumType_Friction = 0x1, - MomentumType_SpringTowardSnapValue = 0x2, - MomentumType_SpringAwayFromSnapValue = 0x3 - } - // Alignment: 4 - // Members count: 2 - enum class ValueRemapperRatchetType_t : uint32_t { - RatchetType_Absolute = 0x0, - RatchetType_EachEngage = 0x1 - } - // Alignment: 4 - // Members count: 3 - enum class PointWorldTextJustifyHorizontal_t : uint32_t { - POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_LEFT = 0x0, - POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_CENTER = 0x1, - POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_RIGHT = 0x2 - } - // Alignment: 4 - // Members count: 3 - enum class PointWorldTextJustifyVertical_t : uint32_t { - POINT_WORLD_TEXT_JUSTIFY_VERTICAL_BOTTOM = 0x0, - POINT_WORLD_TEXT_JUSTIFY_VERTICAL_CENTER = 0x1, - POINT_WORLD_TEXT_JUSTIFY_VERTICAL_TOP = 0x2 - } - // Alignment: 4 - // Members count: 2 - enum class PointWorldTextReorientMode_t : uint32_t { - POINT_WORLD_TEXT_REORIENT_NONE = 0x0, - POINT_WORLD_TEXT_REORIENT_AROUND_UP = 0x1 - } - // Alignment: 4 - // Members count: 3 - enum class doorCheck_e : uint32_t { - DOOR_CHECK_FORWARD = 0x0, - DOOR_CHECK_BACKWARD = 0x1, - DOOR_CHECK_FULL = 0x2 - } - // Alignment: 4 - // Members count: 4 - enum class PropDoorRotatingSpawnPos_t : uint32_t { - DOOR_SPAWN_CLOSED = 0x0, - DOOR_SPAWN_OPEN_FORWARD = 0x1, - DOOR_SPAWN_OPEN_BACK = 0x2, - DOOR_SPAWN_AJAR = 0x3 - } - // Alignment: 4 - // Members count: 3 - enum class PropDoorRotatingOpenDirection_e : uint32_t { - DOOR_ROTATING_OPEN_BOTH_WAYS = 0x0, - DOOR_ROTATING_OPEN_FORWARD = 0x1, - DOOR_ROTATING_OPEN_BACKWARD = 0x2 - } - // Alignment: 4 - // Members count: 2 - enum class SceneOnPlayerDeath_t : uint32_t { - SCENE_ONPLAYERDEATH_DO_NOTHING = 0x0, - SCENE_ONPLAYERDEATH_CANCEL = 0x1 - } - // Alignment: 4 - // Members count: 2 - enum class ScriptedConflictResponse_t : uint32_t { - SS_CONFLICT_ENQUEUE = 0x0, - SS_CONFLICT_INTERRUPT = 0x1 - } - // Alignment: 4 - // Members count: 3 - enum class TRAIN_CODE : uint32_t { - TRAIN_SAFE = 0x0, - TRAIN_BLOCKING = 0x1, - TRAIN_FOLLOWING = 0x2 - } - // Alignment: 4 - // Members count: 5 - enum class NPCFollowFormation_t : uint32_t { - Default = 0xFFFFFFFFFFFFFFFF, - CloseCircle = 0x0, - WideCircle = 0x1, - MediumCircle = 0x5, - Sidekick = 0x6 - } - // Alignment: 4 - // Members count: 3 - enum class NPCLookType_t : uint32_t { - Chest = 0x0, - Head = 0x1, - Eyes = 0x2 - } - // Alignment: 4 - // Members count: 3 - enum class SoundEventStartType_t : uint32_t { - SOUNDEVENT_START_PLAYER = 0x0, - SOUNDEVENT_START_WORLD = 0x1, - SOUNDEVENT_START_ENTITY = 0x2 - } - // Alignment: 4 - // Members count: 8 - enum class TOGGLE_STATE : uint32_t { - TS_AT_TOP = 0x0, - TS_AT_BOTTOM = 0x1, - TS_GOING_UP = 0x2, - TS_GOING_DOWN = 0x3, - DOOR_OPEN = 0x0, - DOOR_CLOSED = 0x1, - DOOR_OPENING = 0x2, - DOOR_CLOSING = 0x3 - } - // Alignment: 4 - // Members count: 2 - enum class FuncDoorSpawnPos_t : uint32_t { - FUNC_DOOR_SPAWN_CLOSED = 0x0, - FUNC_DOOR_SPAWN_OPEN = 0x1 - } - // Alignment: 4 - // Members count: 2 - enum class filter_t : uint32_t { - FILTER_AND = 0x0, - FILTER_OR = 0x1 - } - // Alignment: 4 - // Members count: 3 - enum class Explosions : uint32_t { - expRandom = 0x0, - expDirected = 0x1, - expUsePrecise = 0x2 - } - // Alignment: 4 - // Members count: 12 - enum class Materials : uint32_t { - matGlass = 0x0, - matWood = 0x1, - matMetal = 0x2, - matFlesh = 0x3, - matCinderBlock = 0x4, - matCeilingTile = 0x5, - matComputer = 0x6, - matUnbreakableGlass = 0x7, - matRocks = 0x8, - matWeb = 0x9, - matNone = 0xA, - matLastMaterial = 0xB - } - // Alignment: 4 - // Members count: 3 - enum class EOverrideBlockLOS_t : uint32_t { - BLOCK_LOS_DEFAULT = 0x0, - BLOCK_LOS_FORCE_FALSE = 0x1, - BLOCK_LOS_FORCE_TRUE = 0x2 - } - // Alignment: 4 - // Members count: 3 - enum class MoveLinearAuthoredPos_t : uint32_t { - MOVELINEAR_AUTHORED_AT_START_POSITION = 0x0, - MOVELINEAR_AUTHORED_AT_OPEN_POSITION = 0x1, - MOVELINEAR_AUTHORED_AT_CLOSED_POSITION = 0x2 - } - // Alignment: 4 - // Members count: 3 - enum class TrackOrientationType_t : uint32_t { - TrackOrientation_Fixed = 0x0, - TrackOrientation_FacePath = 0x1, - TrackOrientation_FacePathAngles = 0x2 - } - // Alignment: 4 - // Members count: 3 - enum class SimpleConstraintSoundProfile__SimpleConstraintsSoundProfileKeypoints_t : uint32_t { - kMIN_THRESHOLD = 0x0, - kMIN_FULL = 0x1, - kHIGHWATER = 0x2 - } - // Alignment: 4 - // Members count: 23 - enum class SoundFlags_t : uint32_t { - SOUND_NONE = 0x0, - SOUND_COMBAT = 0x1, - SOUND_WORLD = 0x2, - SOUND_PLAYER = 0x4, - SOUND_DANGER = 0x8, - SOUND_BULLET_IMPACT = 0x10, - SOUND_THUMPER = 0x20, - SOUND_PHYSICS_DANGER = 0x40, - SOUND_MOVE_AWAY = 0x80, - SOUND_PLAYER_VEHICLE = 0x100, - SOUND_GLASS_BREAK = 0x200, - SOUND_PHYSICS_OBJECT = 0x400, - SOUND_CONTEXT_GUNFIRE = 0x100000, - SOUND_CONTEXT_COMBINE_ONLY = 0x200000, - SOUND_CONTEXT_REACT_TO_SOURCE = 0x400000, - SOUND_CONTEXT_EXPLOSION = 0x800000, - SOUND_CONTEXT_EXCLUDE_COMBINE = 0x1000000, - SOUND_CONTEXT_DANGER_APPROACH = 0x2000000, - SOUND_CONTEXT_ALLIES_ONLY = 0x4000000, - SOUND_CONTEXT_PANIC_NPCS = 0x8000000, - ALL_CONTEXTS = 0xFFFFFFFFFFF00000, - ALL_SCENTS = 0x0, - ALL_SOUNDS = 0xFFFFF - } - // Alignment: 4 - // Members count: 3 - enum class TrainVelocityType_t : uint32_t { - TrainVelocity_Instantaneous = 0x0, - TrainVelocity_LinearBlend = 0x1, - TrainVelocity_EaseInEaseOut = 0x2 - } - // Alignment: 4 - // Members count: 4 - enum class TrainOrientationType_t : uint32_t { - TrainOrientation_Fixed = 0x0, - TrainOrientation_AtPathTracks = 0x1, - TrainOrientation_LinearBlend = 0x2, - TrainOrientation_EaseInEaseOut = 0x3 - } - // Alignment: 4 - // Members count: 7 - enum class BeamType_t : uint32_t { - BEAM_INVALID = 0x0, - BEAM_POINTS = 0x1, - BEAM_ENTPOINT = 0x2, - BEAM_ENTS = 0x3, - BEAM_HOSE = 0x4, - BEAM_SPLINE = 0x5, - BEAM_LASER = 0x6 - } - // Alignment: 4 - // Members count: 4 - enum class BeamClipStyle_t : uint32_t { - kNOCLIP = 0x0, - kGEOCLIP = 0x1, - kMODELCLIP = 0x2, - kBEAMCLIPSTYLE_NUMBITS = 0x2 - } - // Alignment: 1 - // Members count: 10 - enum class SurroundingBoundsType_t : uint8_t { - USE_OBB_COLLISION_BOUNDS = 0x0, - USE_BEST_COLLISION_BOUNDS = 0x1, - USE_HITBOXES = 0x2, - USE_SPECIFIED_BOUNDS = 0x3, - USE_GAME_CODE = 0x4, - USE_ROTATION_EXPANDED_BOUNDS = 0x5, - USE_ROTATION_EXPANDED_ORIENTED_BOUNDS = 0x6, - USE_COLLISION_BOUNDS_NEVER_VPHYSICS = 0x7, - USE_ROTATION_EXPANDED_SEQUENCE_BOUNDS = 0x8, - SURROUNDING_TYPE_BIT_COUNT = 0x3 - } - // Alignment: 1 - // Members count: 2 - enum class ShatterPanelMode : uint8_t { - SHATTER_GLASS = 0x0, - SHATTER_DRYWALL = 0x1 - } - // Alignment: 1 - // Members count: 5 - enum class ShatterDamageCause : uint8_t { - SHATTERDAMAGE_BULLET = 0x0, - SHATTERDAMAGE_MELEE = 0x1, - SHATTERDAMAGE_THROWN = 0x2, - SHATTERDAMAGE_SCRIPT = 0x3, - SHATTERDAMAGE_EXPLOSIVE = 0x4 - } - // Alignment: 1 - // Members count: 5 - enum class ShatterGlassStressType : uint8_t { - SHATTERGLASS_BLUNT = 0x0, - SHATTERGLASS_BALLISTIC = 0x1, - SHATTERGLASS_PULSE = 0x2, - SHATTERDRYWALL_CHUNKS = 0x3, - SHATTERGLASS_EXPLOSIVE = 0x4 - } - // Alignment: 1 - // Members count: 3 - enum class OnFrame : uint8_t { - ONFRAME_UNKNOWN = 0x0, - ONFRAME_TRUE = 0x1, - ONFRAME_FALSE = 0x2 - } - // Alignment: 1 - // Members count: 2 - enum class ShardSolid_t : uint8_t { - SHARD_SOLID = 0x0, - SHARD_DEBRIS = 0x1 - } - // Alignment: 4 - // Members count: 5 - enum class AnimLoopMode_t : uint32_t { - ANIM_LOOP_MODE_INVALID = 0xFFFFFFFFFFFFFFFF, - ANIM_LOOP_MODE_NOT_LOOPING = 0x0, - ANIM_LOOP_MODE_LOOPING = 0x1, - ANIM_LOOP_MODE_USE_SEQUENCE_SETTINGS = 0x2, - ANIM_LOOP_MODE_COUNT = 0x3 - } - // Alignment: 4 - // Members count: 4 - enum class EntitySubclassScope_t : uint32_t { - SUBCLASS_SCOPE_NONE = 0xFFFFFFFFFFFFFFFF, - SUBCLASS_SCOPE_PRECIPITATION = 0x0, - SUBCLASS_SCOPE_PLAYER_WEAPONS = 0x1, - SUBCLASS_SCOPE_COUNT = 0x2 - } - // Alignment: 4 - // Members count: 3 - enum class SubclassVDataChangeType_t : uint32_t { - SUBCLASS_VDATA_CREATED = 0x0, - SUBCLASS_VDATA_SUBCLASS_CHANGED = 0x1, - SUBCLASS_VDATA_RELOADED = 0x2 - } - // Alignment: 4 - // Members count: 7 - enum class PlayerConnectedState : uint32_t { - PlayerNeverConnected = 0xFFFFFFFFFFFFFFFF, - PlayerConnected = 0x0, - PlayerConnecting = 0x1, - PlayerReconnecting = 0x2, - PlayerDisconnecting = 0x3, - PlayerDisconnected = 0x4, - PlayerReserved = 0x5 - } - // Alignment: 4 - // Members count: 3 - enum class WeaponSwitchReason_t : uint32_t { - eDrawn = 0x0, - eEquipped = 0x1, - eUserInitiatedSwitchToLast = 0x2 - } - // Alignment: 4 - // Members count: 4 - enum class WeaponAttackType_t : uint32_t { - eInvalid = 0xFFFFFFFFFFFFFFFF, - ePrimary = 0x0, - eSecondary = 0x1, - eCount = 0x2 - } - // Alignment: 4 - // Members count: 35 - enum class vote_create_failed_t : uint32_t { - VOTE_FAILED_GENERIC = 0x0, - VOTE_FAILED_TRANSITIONING_PLAYERS = 0x1, - VOTE_FAILED_RATE_EXCEEDED = 0x2, - VOTE_FAILED_YES_MUST_EXCEED_NO = 0x3, - VOTE_FAILED_QUORUM_FAILURE = 0x4, - VOTE_FAILED_ISSUE_DISABLED = 0x5, - VOTE_FAILED_MAP_NOT_FOUND = 0x6, - VOTE_FAILED_MAP_NAME_REQUIRED = 0x7, - VOTE_FAILED_FAILED_RECENTLY = 0x8, - VOTE_FAILED_TEAM_CANT_CALL = 0x9, - VOTE_FAILED_WAITINGFORPLAYERS = 0xA, - VOTE_FAILED_PLAYERNOTFOUND = 0xB, - VOTE_FAILED_CANNOT_KICK_ADMIN = 0xC, - VOTE_FAILED_SCRAMBLE_IN_PROGRESS = 0xD, - VOTE_FAILED_SPECTATOR = 0xE, - VOTE_FAILED_FAILED_RECENT_KICK = 0xF, - VOTE_FAILED_FAILED_RECENT_CHANGEMAP = 0x10, - VOTE_FAILED_FAILED_RECENT_SWAPTEAMS = 0x11, - VOTE_FAILED_FAILED_RECENT_SCRAMBLETEAMS = 0x12, - VOTE_FAILED_FAILED_RECENT_RESTART = 0x13, - VOTE_FAILED_SWAP_IN_PROGRESS = 0x14, - VOTE_FAILED_DISABLED = 0x15, - VOTE_FAILED_NEXTLEVEL_SET = 0x16, - VOTE_FAILED_TOO_EARLY_SURRENDER = 0x17, - VOTE_FAILED_MATCH_PAUSED = 0x18, - VOTE_FAILED_MATCH_NOT_PAUSED = 0x19, - VOTE_FAILED_NOT_IN_WARMUP = 0x1A, - VOTE_FAILED_NOT_10_PLAYERS = 0x1B, - VOTE_FAILED_TIMEOUT_ACTIVE = 0x1C, - VOTE_FAILED_TIMEOUT_INACTIVE = 0x1D, - VOTE_FAILED_TIMEOUT_EXHAUSTED = 0x1E, - VOTE_FAILED_CANT_ROUND_END = 0x1F, - VOTE_FAILED_REMATCH = 0x20, - VOTE_FAILED_CONTINUE = 0x21, - VOTE_FAILED_MAX = 0x22 - } - // Alignment: 1 - // Members count: 9 - enum class ItemFlagTypes_t : uint8_t { - ITEM_FLAG_NONE = 0x0, - ITEM_FLAG_CAN_SELECT_WITHOUT_AMMO = 0x1, - ITEM_FLAG_NOAUTORELOAD = 0x2, - ITEM_FLAG_NOAUTOSWITCHEMPTY = 0x4, - ITEM_FLAG_LIMITINWORLD = 0x8, - ITEM_FLAG_EXHAUSTIBLE = 0x10, - ITEM_FLAG_DOHITLOCATIONDMG = 0x20, - ITEM_FLAG_NOAMMOPICKUPS = 0x40, - ITEM_FLAG_NOITEMPICKUP = 0x80 - } - // Alignment: 4 - // Members count: 5 - enum class EntityDisolveType_t : uint32_t { - ENTITY_DISSOLVE_INVALID = 0xFFFFFFFFFFFFFFFF, - ENTITY_DISSOLVE_NORMAL = 0x0, - ENTITY_DISSOLVE_ELECTRICAL = 0x1, - ENTITY_DISSOLVE_ELECTRICAL_LIGHT = 0x2, - ENTITY_DISSOLVE_CORE = 0x3 - } - // Alignment: 4 - // Members count: 14 - enum class HitGroup_t : uint32_t { - HITGROUP_INVALID = 0xFFFFFFFFFFFFFFFF, - HITGROUP_GENERIC = 0x0, - HITGROUP_HEAD = 0x1, - HITGROUP_CHEST = 0x2, - HITGROUP_STOMACH = 0x3, - HITGROUP_LEFTARM = 0x4, - HITGROUP_RIGHTARM = 0x5, - HITGROUP_LEFTLEG = 0x6, - HITGROUP_RIGHTLEG = 0x7, - HITGROUP_NECK = 0x8, - HITGROUP_UNUSED = 0x9, - HITGROUP_GEAR = 0xA, - HITGROUP_SPECIAL = 0xB, - HITGROUP_COUNT = 0xC - } - // Alignment: 1 - // Members count: 7 - enum class WaterLevel_t : uint8_t { - WL_NotInWater = 0x0, - WL_Feet = 0x1, - WL_Knees = 0x2, - WL_Waist = 0x3, - WL_Chest = 0x4, - WL_FullyUnderwater = 0x5, - WL_Count = 0x6 - } - // Alignment: 4 - // Members count: 5 - enum class DoorState_t : uint32_t { - DOOR_STATE_CLOSED = 0x0, - DOOR_STATE_OPENING = 0x1, - DOOR_STATE_OPEN = 0x2, - DOOR_STATE_CLOSING = 0x3, - DOOR_STATE_AJAR = 0x4 - } - // Alignment: 4 - // Members count: 2 - enum class ShadowType_t : uint32_t { - SHADOWS_NONE = 0x0, - SHADOWS_SIMPLE = 0x1 - } - // Alignment: 4 - // Members count: 10 - enum class Class_T : uint32_t { - CLASS_NONE = 0x0, - CLASS_PLAYER = 0x1, - CLASS_PLAYER_ALLY = 0x2, - CLASS_BOMB = 0x3, - CLASS_FOOT_CONTACT_SHADOW = 0x4, - CLASS_WEAPON = 0x5, - CLASS_WATER_SPLASHER = 0x6, - CLASS_WEAPON_VIEWMODEL = 0x7, - CLASS_DOOR = 0x8, - NUM_CLASSIFY_CLASSES = 0x9 - } - // Alignment: 4 - // Members count: 10 - enum class Disposition_t : uint32_t { - D_ER = 0x0, - D_HT = 0x1, - D_FR = 0x2, - D_LI = 0x3, - D_NU = 0x4, - D_ERROR = 0x0, - D_HATE = 0x1, - D_FEAR = 0x2, - D_LIKE = 0x3, - D_NEUTRAL = 0x4 - } - // Alignment: 4 - // Members count: 6 - enum class LatchDirtyPermission_t : uint32_t { - LATCH_DIRTY_DISALLOW = 0x0, - LATCH_DIRTY_SERVER_CONTROLLED = 0x1, - LATCH_DIRTY_CLIENT_SIMULATED = 0x2, - LATCH_DIRTY_PREDICTION = 0x3, - LATCH_DIRTY_FRAMESIMULATE = 0x4, - LATCH_DIRTY_PARTICLE_SIMULATE = 0x5 - } - // Alignment: 4 - // Members count: 5 - enum class LifeState_t : uint32_t { - LIFE_ALIVE = 0x0, - LIFE_DYING = 0x1, - LIFE_DEAD = 0x2, - LIFE_RESPAWNABLE = 0x3, - LIFE_RESPAWNING = 0x4 - } - // Alignment: 4 - // Members count: 5 - enum class StanceType_t : uint32_t { - STANCE_CURRENT = 0xFFFFFFFFFFFFFFFF, - STANCE_DEFAULT = 0x0, - STANCE_CROUCHING = 0x1, - STANCE_PRONE = 0x2, - NUM_STANCES = 0x3 - } - // Alignment: 4 - // Members count: 2 - enum class ModifyDamageReturn_t : uint32_t { - CONTINUE_TO_APPLY_DAMAGE = 0x0, - ABORT_DO_NOT_APPLY_DAMAGE = 0x1 - } - // Alignment: 1 - // Members count: 3 - enum class BeginDeathLifeStateTransition_t : uint8_t { - NO_CHANGE_IN_LIFESTATE = 0x0, - TRANSITION_TO_LIFESTATE_DYING = 0x1, - TRANSITION_TO_LIFESTATE_DEAD = 0x2 - } - // Alignment: 4 - // Members count: 3 - enum class WorldTextPanelHorizontalAlign_t : uint32_t { - WORLDTEXT_HORIZONTAL_ALIGN_LEFT = 0x0, - WORLDTEXT_HORIZONTAL_ALIGN_CENTER = 0x1, - WORLDTEXT_HORIZONTAL_ALIGN_RIGHT = 0x2 - } - // Alignment: 4 - // Members count: 3 - enum class WorldTextPanelVerticalAlign_t : uint32_t { - WORLDTEXT_VERTICAL_ALIGN_TOP = 0x0, - WORLDTEXT_VERTICAL_ALIGN_CENTER = 0x1, - WORLDTEXT_VERTICAL_ALIGN_BOTTOM = 0x2 - } - // Alignment: 4 - // Members count: 3 - enum class WorldTextPanelOrientation_t : uint32_t { - WORLDTEXT_ORIENTATION_DEFAULT = 0x0, - WORLDTEXT_ORIENTATION_FACEUSER = 0x1, - WORLDTEXT_ORIENTATION_FACEUSER_UPRIGHT = 0x2 - } - // Alignment: 4 - // Members count: 2 - enum class attributeprovidertypes_t : uint32_t { - PROVIDER_GENERIC = 0x0, - PROVIDER_WEAPON = 0x1 - } - // Alignment: 4 - // Members count: 4 - enum class SpawnPointCoopEnemy__BotDefaultBehavior_t : uint32_t { - DEFEND_AREA = 0x0, - HUNT = 0x1, - CHARGE_ENEMY = 0x2, - DEFEND_INVESTIGATE = 0x3 - } - // Alignment: 4 - // Members count: 4 - enum class MoveMountingAmount_t : uint32_t { - MOVE_MOUNT_NONE = 0x0, - MOVE_MOUNT_LOW = 0x1, - MOVE_MOUNT_HIGH = 0x2, - MOVE_MOUNT_MAXCOUNT = 0x3 - } - // Alignment: 4 - // Members count: 10 - enum class CSPlayerState : uint32_t { - STATE_ACTIVE = 0x0, - STATE_WELCOME = 0x1, - STATE_PICKINGTEAM = 0x2, - STATE_PICKINGCLASS = 0x3, - STATE_DEATH_ANIM = 0x4, - STATE_DEATH_WAIT_FOR_KEY = 0x5, - STATE_OBSERVER_MODE = 0x6, - STATE_GUNGAME_RESPAWN = 0x7, - STATE_DORMANT = 0x8, - NUM_PLAYER_STATES = 0x9 - } - // Alignment: 4 - // Members count: 18 - enum class CSPlayerBlockingUseAction_t : uint32_t { - k_CSPlayerBlockingUseAction_None = 0x0, - k_CSPlayerBlockingUseAction_DefusingDefault = 0x1, - k_CSPlayerBlockingUseAction_DefusingWithKit = 0x2, - k_CSPlayerBlockingUseAction_HostageGrabbing = 0x3, - k_CSPlayerBlockingUseAction_HostageDropping = 0x4, - k_CSPlayerBlockingUseAction_OpeningSafe = 0x5, - k_CSPlayerBlockingUseAction_EquippingParachute = 0x6, - k_CSPlayerBlockingUseAction_EquippingHeavyArmor = 0x7, - k_CSPlayerBlockingUseAction_EquippingContract = 0x8, - k_CSPlayerBlockingUseAction_EquippingTabletUpgrade = 0x9, - k_CSPlayerBlockingUseAction_TakingOffHeavyArmor = 0xA, - k_CSPlayerBlockingUseAction_PayingToOpenDoor = 0xB, - k_CSPlayerBlockingUseAction_CancelingSpawnRappelling = 0xC, - k_CSPlayerBlockingUseAction_EquippingExoJump = 0xD, - k_CSPlayerBlockingUseAction_PickingUpBumpMine = 0xE, - k_CSPlayerBlockingUseAction_MapLongUseEntity_Pickup = 0xF, - k_CSPlayerBlockingUseAction_MapLongUseEntity_Place = 0x10, - k_CSPlayerBlockingUseAction_MaxCount = 0x11 - } - // Alignment: 4 - // Members count: 8 - enum class GrenadeType_t : uint32_t { - GRENADE_TYPE_EXPLOSIVE = 0x0, - GRENADE_TYPE_FLASH = 0x1, - GRENADE_TYPE_FIRE = 0x2, - GRENADE_TYPE_DECOY = 0x3, - GRENADE_TYPE_SMOKE = 0x4, - GRENADE_TYPE_SENSOR = 0x5, - GRENADE_TYPE_SNOWBALL = 0x6, - GRENADE_TYPE_TOTAL = 0x7 - } - // Alignment: 4 - // Members count: 13 - enum class QuestProgress__Reason : uint32_t { - QUEST_NONINITIALIZED = 0x0, - QUEST_OK = 0x1, - QUEST_NOT_ENOUGH_PLAYERS = 0x2, - QUEST_WARMUP = 0x3, - QUEST_NOT_CONNECTED_TO_STEAM = 0x4, - QUEST_NONOFFICIAL_SERVER = 0x5, - QUEST_NO_ENTITLEMENT = 0x6, - QUEST_NO_QUEST = 0x7, - QUEST_PLAYER_IS_BOT = 0x8, - QUEST_WRONG_MAP = 0x9, - QUEST_WRONG_MODE = 0xA, - QUEST_NOT_SYNCED_WITH_SERVER = 0xB, - QUEST_REASON_MAX = 0xC - } - // Alignment: 4 - // Members count: 74 - enum class loadout_slot_t : uint32_t { - LOADOUT_SLOT_PROMOTED = 0xFFFFFFFFFFFFFFFE, - LOADOUT_SLOT_INVALID = 0xFFFFFFFFFFFFFFFF, - LOADOUT_SLOT_MELEE = 0x0, - LOADOUT_SLOT_C4 = 0x1, - LOADOUT_SLOT_FIRST_AUTO_BUY_WEAPON = 0x0, - LOADOUT_SLOT_LAST_AUTO_BUY_WEAPON = 0x1, - LOADOUT_SLOT_SECONDARY0 = 0x2, - LOADOUT_SLOT_SECONDARY1 = 0x3, - LOADOUT_SLOT_SECONDARY2 = 0x4, - LOADOUT_SLOT_SECONDARY3 = 0x5, - LOADOUT_SLOT_SECONDARY4 = 0x6, - LOADOUT_SLOT_SECONDARY5 = 0x7, - LOADOUT_SLOT_SMG0 = 0x8, - LOADOUT_SLOT_SMG1 = 0x9, - LOADOUT_SLOT_SMG2 = 0xA, - LOADOUT_SLOT_SMG3 = 0xB, - LOADOUT_SLOT_SMG4 = 0xC, - LOADOUT_SLOT_SMG5 = 0xD, - LOADOUT_SLOT_RIFLE0 = 0xE, - LOADOUT_SLOT_RIFLE1 = 0xF, - LOADOUT_SLOT_RIFLE2 = 0x10, - LOADOUT_SLOT_RIFLE3 = 0x11, - LOADOUT_SLOT_RIFLE4 = 0x12, - LOADOUT_SLOT_RIFLE5 = 0x13, - LOADOUT_SLOT_HEAVY0 = 0x14, - LOADOUT_SLOT_HEAVY1 = 0x15, - LOADOUT_SLOT_HEAVY2 = 0x16, - LOADOUT_SLOT_HEAVY3 = 0x17, - LOADOUT_SLOT_HEAVY4 = 0x18, - LOADOUT_SLOT_HEAVY5 = 0x19, - LOADOUT_SLOT_FIRST_WHEEL_WEAPON = 0x2, - LOADOUT_SLOT_LAST_WHEEL_WEAPON = 0x19, - LOADOUT_SLOT_FIRST_PRIMARY_WEAPON = 0x8, - LOADOUT_SLOT_LAST_PRIMARY_WEAPON = 0x19, - LOADOUT_SLOT_FIRST_WHEEL_GRENADE = 0x1A, - LOADOUT_SLOT_GRENADE0 = 0x1A, - LOADOUT_SLOT_GRENADE1 = 0x1B, - LOADOUT_SLOT_GRENADE2 = 0x1C, - LOADOUT_SLOT_GRENADE3 = 0x1D, - LOADOUT_SLOT_GRENADE4 = 0x1E, - LOADOUT_SLOT_GRENADE5 = 0x1F, - LOADOUT_SLOT_LAST_WHEEL_GRENADE = 0x1F, - LOADOUT_SLOT_EQUIPMENT0 = 0x20, - LOADOUT_SLOT_EQUIPMENT1 = 0x21, - LOADOUT_SLOT_EQUIPMENT2 = 0x22, - LOADOUT_SLOT_EQUIPMENT3 = 0x23, - LOADOUT_SLOT_EQUIPMENT4 = 0x24, - LOADOUT_SLOT_EQUIPMENT5 = 0x25, - LOADOUT_SLOT_FIRST_WHEEL_EQUIPMENT = 0x20, - LOADOUT_SLOT_LAST_WHEEL_EQUIPMENT = 0x25, - LOADOUT_SLOT_CLOTHING_CUSTOMPLAYER = 0x26, - LOADOUT_SLOT_PET = 0x27, - LOADOUT_SLOT_CLOTHING_FACEMASK = 0x28, - LOADOUT_SLOT_CLOTHING_HANDS = 0x29, - LOADOUT_SLOT_FIRST_COSMETIC = 0x29, - LOADOUT_SLOT_LAST_COSMETIC = 0x29, - LOADOUT_SLOT_CLOTHING_EYEWEAR = 0x2A, - LOADOUT_SLOT_CLOTHING_HAT = 0x2B, - LOADOUT_SLOT_CLOTHING_LOWERBODY = 0x2C, - LOADOUT_SLOT_CLOTHING_TORSO = 0x2D, - LOADOUT_SLOT_CLOTHING_APPEARANCE = 0x2E, - LOADOUT_SLOT_MISC0 = 0x2F, - LOADOUT_SLOT_MISC1 = 0x30, - LOADOUT_SLOT_MISC2 = 0x31, - LOADOUT_SLOT_MISC3 = 0x32, - LOADOUT_SLOT_MISC4 = 0x33, - LOADOUT_SLOT_MISC5 = 0x34, - LOADOUT_SLOT_MISC6 = 0x35, - LOADOUT_SLOT_MUSICKIT = 0x36, - LOADOUT_SLOT_FLAIR0 = 0x37, - LOADOUT_SLOT_SPRAY0 = 0x38, - LOADOUT_SLOT_FIRST_ALL_CHARACTER = 0x36, - LOADOUT_SLOT_LAST_ALL_CHARACTER = 0x38, - LOADOUT_SLOT_COUNT = 0x39 - } - // Alignment: 1 - // Members count: 8 - enum class EKillTypes_t : uint8_t { - KILL_NONE = 0x0, - KILL_DEFAULT = 0x1, - KILL_HEADSHOT = 0x2, - KILL_BLAST = 0x3, - KILL_BURN = 0x4, - KILL_SLASH = 0x5, - KILL_SHOCK = 0x6, - KILLTYPE_COUNT = 0x7 - } - // Alignment: 4 - // Members count: 9 - enum class PreviewCharacterMode : uint32_t { - DIORAMA = 0x0, - MAIN_MENU = 0x1, - BUY_MENU = 0x2, - TEAM_SELECT = 0x3, - END_OF_MATCH = 0x4, - INVENTORY_INSPECT = 0x5, - WALKING = 0x6, - TEAM_INTRO = 0x7, - WINGMAN_INTRO = 0x8 - } - // Alignment: 4 - // Members count: 6 - enum class PreviewWeaponState : uint32_t { - DROPPED = 0x0, - HOLSTERED = 0x1, - DEPLOYED = 0x2, - PLANTED = 0x3, - INSPECT = 0x4, - ICON = 0x5 - } - // Alignment: 4 - // Members count: 23 - enum class PreviewEOMCelebration : uint32_t { - WALKUP = 0x0, - PUNCHING = 0x1, - SWAGGER = 0x2, - DROPDOWN = 0x3, - STRETCH = 0x4, - SWAT_FEMALE = 0x5, - MASK_F = 0x6, - GUERILLA = 0x7, - GUERILLA02 = 0x8, - GENDARMERIE = 0x9, - SCUBA_FEMALE = 0xA, - SCUBA_MALE = 0xB, - AVA_DEFEAT = 0xC, - GENDARMERIE_DEFEAT = 0xD, - MAE_DEFEAT = 0xE, - RICKSAW_DEFEAT = 0xF, - SCUBA_FEMALE_DEFEAT = 0x10, - SCUBA_MALE_DEFEAT = 0x11, - CRASSWATER_DEFEAT = 0x12, - DARRYL_DEFEAT = 0x13, - DOCTOR_DEFEAT = 0x14, - MUHLIK_DEFEAT = 0x15, - VYPA_DEFEAT = 0x16 - } - // Alignment: 4 - // Members count: 20 - enum class CSWeaponType : uint32_t { - WEAPONTYPE_KNIFE = 0x0, - WEAPONTYPE_PISTOL = 0x1, - WEAPONTYPE_SUBMACHINEGUN = 0x2, - WEAPONTYPE_RIFLE = 0x3, - WEAPONTYPE_SHOTGUN = 0x4, - WEAPONTYPE_SNIPER_RIFLE = 0x5, - WEAPONTYPE_MACHINEGUN = 0x6, - WEAPONTYPE_C4 = 0x7, - WEAPONTYPE_TASER = 0x8, - WEAPONTYPE_GRENADE = 0x9, - WEAPONTYPE_EQUIPMENT = 0xA, - WEAPONTYPE_STACKABLEITEM = 0xB, - WEAPONTYPE_FISTS = 0xC, - WEAPONTYPE_BREACHCHARGE = 0xD, - WEAPONTYPE_BUMPMINE = 0xE, - WEAPONTYPE_TABLET = 0xF, - WEAPONTYPE_MELEE = 0x10, - WEAPONTYPE_SHIELD = 0x11, - WEAPONTYPE_ZONE_REPULSOR = 0x12, - WEAPONTYPE_UNKNOWN = 0x13 - } - // Alignment: 4 - // Members count: 7 - enum class CSWeaponCategory : uint32_t { - WEAPONCATEGORY_OTHER = 0x0, - WEAPONCATEGORY_MELEE = 0x1, - WEAPONCATEGORY_SECONDARY = 0x2, - WEAPONCATEGORY_SMG = 0x3, - WEAPONCATEGORY_RIFLE = 0x4, - WEAPONCATEGORY_HEAVY = 0x5, - WEAPONCATEGORY_COUNT = 0x6 - } - // Alignment: 4 - // Members count: 3 - enum class CSWeaponSilencerType : uint32_t { - WEAPONSILENCER_NONE = 0x0, - WEAPONSILENCER_DETACHABLE = 0x1, - WEAPONSILENCER_INTEGRATED = 0x2 - } - // Alignment: 4 - // Members count: 24 - enum class PlayerAnimEvent_t : uint32_t { - PLAYERANIMEVENT_FIRE_GUN_PRIMARY = 0x0, - PLAYERANIMEVENT_FIRE_GUN_SECONDARY = 0x1, - PLAYERANIMEVENT_GRENADE_PULL_PIN = 0x2, - PLAYERANIMEVENT_THROW_GRENADE = 0x3, - PLAYERANIMEVENT_JUMP = 0x4, - PLAYERANIMEVENT_RELOAD = 0x5, - PLAYERANIMEVENT_CLEAR_FIRING = 0x6, - PLAYERANIMEVENT_DEPLOY = 0x7, - PLAYERANIMEVENT_SILENCER_STATE = 0x8, - PLAYERANIMEVENT_SILENCER_TOGGLE = 0x9, - PLAYERANIMEVENT_THROW_GRENADE_UNDERHAND = 0xA, - PLAYERANIMEVENT_CATCH_WEAPON = 0xB, - PLAYERANIMEVENT_LOOKATWEAPON_REQUEST = 0xC, - PLAYERANIMEVENT_RELOAD_CANCEL_LOOKATWEAPON = 0xD, - PLAYERANIMEVENT_HAULBACK = 0xE, - PLAYERANIMEVENT_IDLE = 0xF, - PLAYERANIMEVENT_STRIKE_HIT = 0x10, - PLAYERANIMEVENT_STRIKE_MISS = 0x11, - PLAYERANIMEVENT_BACKSTAB = 0x12, - PLAYERANIMEVENT_DRYFIRE = 0x13, - PLAYERANIMEVENT_FIDGET = 0x14, - PLAYERANIMEVENT_RELEASE = 0x15, - PLAYERANIMEVENT_TAUNT = 0x16, - PLAYERANIMEVENT_COUNT = 0x17 - } - // Alignment: 4 - // Members count: 5 - enum class MedalRank_t : uint32_t { - MEDAL_RANK_NONE = 0x0, - MEDAL_RANK_BRONZE = 0x1, - MEDAL_RANK_SILVER = 0x2, - MEDAL_RANK_GOLD = 0x3, - MEDAL_RANK_COUNT = 0x4 - } - // Alignment: 4 - // Members count: 3 - enum class CSWeaponState_t : uint32_t { - WEAPON_NOT_CARRIED = 0x0, - WEAPON_IS_CARRIED_BY_PLAYER = 0x1, - WEAPON_IS_ACTIVE = 0x2 - } - // Alignment: 4 - // Members count: 3 - enum class CSWeaponMode : uint32_t { - Primary_Mode = 0x0, - Secondary_Mode = 0x1, - WeaponMode_MAX = 0x2 - } - // Alignment: 4 - // Members count: 3 - enum class C4LightEffect_t : uint32_t { - eLightEffectNone = 0x0, - eLightEffectDropped = 0x1, - eLightEffectThirdPersonHeld = 0x2 - } - // Alignment: 4 - // Members count: 17 - enum class gear_slot_t : uint32_t { - GEAR_SLOT_INVALID = 0xFFFFFFFFFFFFFFFF, - GEAR_SLOT_RIFLE = 0x0, - GEAR_SLOT_PISTOL = 0x1, - GEAR_SLOT_KNIFE = 0x2, - GEAR_SLOT_GRENADES = 0x3, - GEAR_SLOT_C4 = 0x4, - GEAR_SLOT_RESERVED_SLOT6 = 0x5, - GEAR_SLOT_RESERVED_SLOT7 = 0x6, - GEAR_SLOT_RESERVED_SLOT8 = 0x7, - GEAR_SLOT_RESERVED_SLOT9 = 0x8, - GEAR_SLOT_RESERVED_SLOT10 = 0x9, - GEAR_SLOT_RESERVED_SLOT11 = 0xA, - GEAR_SLOT_BOOSTS = 0xB, - GEAR_SLOT_UTILITY = 0xC, - GEAR_SLOT_COUNT = 0xD, - GEAR_SLOT_FIRST = 0x0, - GEAR_SLOT_LAST = 0xC - } - // Alignment: 4 - // Members count: 7 - enum class ChickenActivity : uint32_t { - IDLE = 0x0, - WALK = 0x1, - RUN = 0x2, - HOP = 0x3, - JUMP = 0x4, - GLIDE = 0x5, - LAND = 0x6 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MPropertyCustomEditor - namespace CRangeFloat { - constexpr std::ptrdiff_t m_pValue = 0x0; // float32[2] - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MPropertyCustomEditor - namespace CRangeInt { - constexpr std::ptrdiff_t m_pValue = 0x0; // int32[2] - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_nameStringableIndex (int32) - namespace CEntityIdentity { - constexpr std::ptrdiff_t m_nameStringableIndex = 0x14; // int32 - constexpr std::ptrdiff_t m_name = 0x18; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_designerName = 0x20; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flags = 0x30; // uint32 - constexpr std::ptrdiff_t m_worldGroupId = 0x38; // WorldGroupId_t - constexpr std::ptrdiff_t m_fDataObjectTypes = 0x3C; // uint32 - constexpr std::ptrdiff_t m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t - constexpr std::ptrdiff_t m_pPrev = 0x58; // CEntityIdentity* - constexpr std::ptrdiff_t m_pNext = 0x60; // CEntityIdentity* - constexpr std::ptrdiff_t m_pPrevByClass = 0x68; // CEntityIdentity* - constexpr std::ptrdiff_t m_pNextByClass = 0x70; // CEntityIdentity* - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_pEntity (CEntityIdentity*) - // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) - namespace CEntityInstance { - constexpr std::ptrdiff_t m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_pEntity = 0x10; // CEntityIdentity* - constexpr std::ptrdiff_t m_CScriptComponent = 0x28; // CScriptComponent* - constexpr std::ptrdiff_t m_bVisibleinPVS = 0x30; // bool - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_sceneNode (CGameSceneNode) - namespace CBodyComponentPoint { - constexpr std::ptrdiff_t m_sceneNode = 0x50; // CGameSceneNode - constexpr std::ptrdiff_t __m_pChainEntity = 0x1A0; // CNetworkVarChainer - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) - namespace CBodyComponentSkeletonInstance { - constexpr std::ptrdiff_t m_skeletonInstance = 0x50; // CSkeletonInstance - constexpr std::ptrdiff_t __m_pChainEntity = 0x430; // CNetworkVarChainer - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_bvDisabledHitGroups (uint32) - namespace CHitboxComponent { - constexpr std::ptrdiff_t m_bvDisabledHitGroups = 0x24; // uint32[1] - } - // Parent: None - // Fields count: 67 - // - // Metadata: - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_SecondaryColor (Color) - // NetworkVarNames: m_flBrightness (float) - // NetworkVarNames: m_flBrightnessScale (float) - // NetworkVarNames: m_flBrightnessMult (float) - // NetworkVarNames: m_flRange (float) - // NetworkVarNames: m_flFalloff (float) - // NetworkVarNames: m_flAttenuation0 (float) - // NetworkVarNames: m_flAttenuation1 (float) - // NetworkVarNames: m_flAttenuation2 (float) - // NetworkVarNames: m_flTheta (float) - // NetworkVarNames: m_flPhi (float) - // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) - // NetworkVarNames: m_nCascades (int) - // NetworkVarNames: m_nCastShadows (int) - // NetworkVarNames: m_nShadowWidth (int) - // NetworkVarNames: m_nShadowHeight (int) - // NetworkVarNames: m_bRenderDiffuse (bool) - // NetworkVarNames: m_nRenderSpecular (int) - // NetworkVarNames: m_bRenderTransmissive (bool) - // NetworkVarNames: m_flOrthoLightWidth (float) - // NetworkVarNames: m_flOrthoLightHeight (float) - // NetworkVarNames: m_nStyle (int) - // NetworkVarNames: m_Pattern (CUtlString) - // NetworkVarNames: m_nCascadeRenderStaticObjects (int) - // NetworkVarNames: m_flShadowCascadeCrossFade (float) - // NetworkVarNames: m_flShadowCascadeDistanceFade (float) - // NetworkVarNames: m_flShadowCascadeDistance0 (float) - // NetworkVarNames: m_flShadowCascadeDistance1 (float) - // NetworkVarNames: m_flShadowCascadeDistance2 (float) - // NetworkVarNames: m_flShadowCascadeDistance3 (float) - // NetworkVarNames: m_nShadowCascadeResolution0 (int) - // NetworkVarNames: m_nShadowCascadeResolution1 (int) - // NetworkVarNames: m_nShadowCascadeResolution2 (int) - // NetworkVarNames: m_nShadowCascadeResolution3 (int) - // NetworkVarNames: m_bUsesBakedShadowing (bool) - // NetworkVarNames: m_nShadowPriority (int) - // NetworkVarNames: m_nBakedShadowIndex (int) - // NetworkVarNames: m_bRenderToCubemaps (bool) - // NetworkVarNames: m_nDirectLight (int) - // NetworkVarNames: m_nIndirectLight (int) - // NetworkVarNames: m_flFadeMinDist (float) - // NetworkVarNames: m_flFadeMaxDist (float) - // NetworkVarNames: m_flShadowFadeMinDist (float) - // NetworkVarNames: m_flShadowFadeMaxDist (float) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bFlicker (bool) - // NetworkVarNames: m_bPrecomputedFieldsValid (bool) - // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) - // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) - // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) - // NetworkVarNames: m_flPrecomputedMaxRange (float) - // NetworkVarNames: m_nFogLightingMode (int) - // NetworkVarNames: m_flFogContributionStength (float) - // NetworkVarNames: m_flNearClipPlane (float) - // NetworkVarNames: m_SkyColor (Color) - // NetworkVarNames: m_flSkyIntensity (float) - // NetworkVarNames: m_SkyAmbientBounce (Color) - // NetworkVarNames: m_bUseSecondaryColor (bool) - // NetworkVarNames: m_bMixedShadows (bool) - // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) - // NetworkVarNames: m_flCapsuleLength (float) - // NetworkVarNames: m_flMinRoughness (float) - namespace CLightComponent { - constexpr std::ptrdiff_t __m_pChainEntity = 0x48; // CNetworkVarChainer - constexpr std::ptrdiff_t m_Color = 0x85; // Color - constexpr std::ptrdiff_t m_SecondaryColor = 0x89; // Color - constexpr std::ptrdiff_t m_flBrightness = 0x90; // float32 - constexpr std::ptrdiff_t m_flBrightnessScale = 0x94; // float32 - constexpr std::ptrdiff_t m_flBrightnessMult = 0x98; // float32 - constexpr std::ptrdiff_t m_flRange = 0x9C; // float32 - constexpr std::ptrdiff_t m_flFalloff = 0xA0; // float32 - constexpr std::ptrdiff_t m_flAttenuation0 = 0xA4; // float32 - constexpr std::ptrdiff_t m_flAttenuation1 = 0xA8; // float32 - constexpr std::ptrdiff_t m_flAttenuation2 = 0xAC; // float32 - constexpr std::ptrdiff_t m_flTheta = 0xB0; // float32 - constexpr std::ptrdiff_t m_flPhi = 0xB4; // float32 - constexpr std::ptrdiff_t m_hLightCookie = 0xB8; // CStrongHandle - constexpr std::ptrdiff_t m_nCascades = 0xC0; // int32 - constexpr std::ptrdiff_t m_nCastShadows = 0xC4; // int32 - constexpr std::ptrdiff_t m_nShadowWidth = 0xC8; // int32 - constexpr std::ptrdiff_t m_nShadowHeight = 0xCC; // int32 - constexpr std::ptrdiff_t m_bRenderDiffuse = 0xD0; // bool - constexpr std::ptrdiff_t m_nRenderSpecular = 0xD4; // int32 - constexpr std::ptrdiff_t m_bRenderTransmissive = 0xD8; // bool - constexpr std::ptrdiff_t m_flOrthoLightWidth = 0xDC; // float32 - constexpr std::ptrdiff_t m_flOrthoLightHeight = 0xE0; // float32 - constexpr std::ptrdiff_t m_nStyle = 0xE4; // int32 - constexpr std::ptrdiff_t m_Pattern = 0xE8; // CUtlString - constexpr std::ptrdiff_t m_nCascadeRenderStaticObjects = 0xF0; // int32 - constexpr std::ptrdiff_t m_flShadowCascadeCrossFade = 0xF4; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistanceFade = 0xF8; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistance0 = 0xFC; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistance1 = 0x100; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistance2 = 0x104; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistance3 = 0x108; // float32 - constexpr std::ptrdiff_t m_nShadowCascadeResolution0 = 0x10C; // int32 - constexpr std::ptrdiff_t m_nShadowCascadeResolution1 = 0x110; // int32 - constexpr std::ptrdiff_t m_nShadowCascadeResolution2 = 0x114; // int32 - constexpr std::ptrdiff_t m_nShadowCascadeResolution3 = 0x118; // int32 - constexpr std::ptrdiff_t m_bUsesBakedShadowing = 0x11C; // bool - constexpr std::ptrdiff_t m_nShadowPriority = 0x120; // int32 - constexpr std::ptrdiff_t m_nBakedShadowIndex = 0x124; // int32 - constexpr std::ptrdiff_t m_bRenderToCubemaps = 0x128; // bool - constexpr std::ptrdiff_t m_nDirectLight = 0x12C; // int32 - constexpr std::ptrdiff_t m_nIndirectLight = 0x130; // int32 - constexpr std::ptrdiff_t m_flFadeMinDist = 0x134; // float32 - constexpr std::ptrdiff_t m_flFadeMaxDist = 0x138; // float32 - constexpr std::ptrdiff_t m_flShadowFadeMinDist = 0x13C; // float32 - constexpr std::ptrdiff_t m_flShadowFadeMaxDist = 0x140; // float32 - constexpr std::ptrdiff_t m_bEnabled = 0x144; // bool - constexpr std::ptrdiff_t m_bFlicker = 0x145; // bool - constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0x146; // bool - constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0x148; // - constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0x154; // - constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0x160; // - constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0x16C; // QAngle - constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0x178; // - constexpr std::ptrdiff_t m_flPrecomputedMaxRange = 0x184; // float32 - constexpr std::ptrdiff_t m_nFogLightingMode = 0x188; // int32 - constexpr std::ptrdiff_t m_flFogContributionStength = 0x18C; // float32 - constexpr std::ptrdiff_t m_flNearClipPlane = 0x190; // float32 - constexpr std::ptrdiff_t m_SkyColor = 0x194; // Color - constexpr std::ptrdiff_t m_flSkyIntensity = 0x198; // float32 - constexpr std::ptrdiff_t m_SkyAmbientBounce = 0x19C; // Color - constexpr std::ptrdiff_t m_bUseSecondaryColor = 0x1A0; // bool - constexpr std::ptrdiff_t m_bMixedShadows = 0x1A1; // bool - constexpr std::ptrdiff_t m_flLightStyleStartTime = 0x1A4; // GameTime_t - constexpr std::ptrdiff_t m_flCapsuleLength = 0x1A8; // float32 - constexpr std::ptrdiff_t m_flMinRoughness = 0x1AC; // float32 - constexpr std::ptrdiff_t m_bPvsModifyEntity = 0x1C0; // bool - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MPropertyCustomEditor - namespace CSkillFloat { - constexpr std::ptrdiff_t m_pValue = 0x0; // float32[4] - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MPropertyCustomEditor - namespace CSkillInt { - constexpr std::ptrdiff_t m_pValue = 0x0; // int32[4] - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSkillDamage { - constexpr std::ptrdiff_t m_flDamage = 0x0; // CSkillFloat - constexpr std::ptrdiff_t m_flPhysicsForceDamage = 0x10; // float32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MPropertyCustomEditor - namespace CRemapFloat { - constexpr std::ptrdiff_t m_pValue = 0x0; // float32[4] - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - namespace CBasePlayerControllerAPI { - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: nType (FixAngleSet_t) - // NetworkVarNames: qAngle (QAngle) - // NetworkVarNames: nIndex (uint32) - namespace ViewAngleServerChange_t { - constexpr std::ptrdiff_t nType = 0x30; // FixAngleSet_t - constexpr std::ptrdiff_t qAngle = 0x34; // QAngle - constexpr std::ptrdiff_t nIndex = 0x40; // uint32 - } - // Parent: None - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CommandToolCommand_t { - constexpr std::ptrdiff_t m_bEnabled = 0x0; // bool - constexpr std::ptrdiff_t m_bOpened = 0x1; // bool - constexpr std::ptrdiff_t m_InternalId = 0x4; // uint32 - constexpr std::ptrdiff_t m_ShortName = 0x8; // CUtlString - constexpr std::ptrdiff_t m_ExecMode = 0x10; // CommandExecMode_t - constexpr std::ptrdiff_t m_SpawnGroup = 0x18; // CUtlString - constexpr std::ptrdiff_t m_PeriodicExecDelay = 0x20; // float32 - constexpr std::ptrdiff_t m_SpecType = 0x24; // CommandEntitySpecType_t - constexpr std::ptrdiff_t m_EntitySpec = 0x28; // CUtlString - constexpr std::ptrdiff_t m_Commands = 0x30; // CUtlString - constexpr std::ptrdiff_t m_SetDebugBits = 0x38; // DebugOverlayBits_t - constexpr std::ptrdiff_t m_ClearDebugBits = 0x40; // DebugOverlayBits_t - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - namespace CDynamicPropAPI { - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: localSound (Vector) - // NetworkVarNames: soundscapeIndex (int32) - // NetworkVarNames: localBits (uint8) - // NetworkVarNames: soundscapeEntityListIndex (int) - // NetworkVarNames: soundEventHash (uint32) - namespace audioparams_t { - constexpr std::ptrdiff_t localSound = 0x8; // Vector[8] - constexpr std::ptrdiff_t soundscapeIndex = 0x68; // int32 - constexpr std::ptrdiff_t localBits = 0x6C; // uint8 - constexpr std::ptrdiff_t soundscapeEntityListIndex = 0x70; // int32 - constexpr std::ptrdiff_t soundEventHash = 0x74; // uint32 - } - // Parent: None - // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_vecCsViewPunchAngle (QAngle) - // NetworkVarNames: m_nCsViewPunchAngleTick (GameTick_t) - // NetworkVarNames: m_flCsViewPunchAngleTickRatio (float32) - // NetworkVarNames: m_PlayerFog (fogplayerparams_t) - // NetworkVarNames: m_hColorCorrectionCtrl (CHandle) - // NetworkVarNames: m_hViewEntity (CHandle) - // NetworkVarNames: m_hTonemapController (CHandle) - // NetworkVarNames: m_audio (audioparams_t) - // NetworkVarNames: m_PostProcessingVolumes (CHandle) - namespace CPlayer_CameraServices { - constexpr std::ptrdiff_t m_vecCsViewPunchAngle = 0x40; // QAngle - constexpr std::ptrdiff_t m_nCsViewPunchAngleTick = 0x4C; // GameTick_t - constexpr std::ptrdiff_t m_flCsViewPunchAngleTickRatio = 0x50; // float32 - constexpr std::ptrdiff_t m_PlayerFog = 0x58; // fogplayerparams_t - constexpr std::ptrdiff_t m_hColorCorrectionCtrl = 0x98; // CHandle - constexpr std::ptrdiff_t m_hViewEntity = 0x9C; // CHandle - constexpr std::ptrdiff_t m_hTonemapController = 0xA0; // CHandle - constexpr std::ptrdiff_t m_audio = 0xA8; // audioparams_t - constexpr std::ptrdiff_t m_PostProcessingVolumes = 0x120; // CNetworkUtlVectorBase> - constexpr std::ptrdiff_t m_flOldPlayerZ = 0x138; // float32 - constexpr std::ptrdiff_t m_flOldPlayerViewOffsetZ = 0x13C; // float32 - constexpr std::ptrdiff_t m_hTriggerSoundscapeList = 0x158; // CUtlVector> - } - // Parent: None - // Fields count: 15 - // - // Metadata: - // NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t) - // NetworkVarNames: m_flMaxspeed (float32) - // NetworkVarNames: m_arrForceSubtickMoveWhen (float32) - namespace CPlayer_MovementServices { - constexpr std::ptrdiff_t m_nImpulse = 0x40; // int32 - constexpr std::ptrdiff_t m_nButtons = 0x48; // CInButtonState - constexpr std::ptrdiff_t m_nQueuedButtonDownMask = 0x68; // uint64 - constexpr std::ptrdiff_t m_nQueuedButtonChangeMask = 0x70; // uint64 - constexpr std::ptrdiff_t m_nButtonDoublePressed = 0x78; // uint64 - constexpr std::ptrdiff_t m_pButtonPressedCmdNumber = 0x80; // uint32[64] - constexpr std::ptrdiff_t m_nLastCommandNumberProcessed = 0x180; // uint32 - constexpr std::ptrdiff_t m_nToggleButtonDownMask = 0x188; // uint64 - constexpr std::ptrdiff_t m_flMaxspeed = 0x198; // float32 - constexpr std::ptrdiff_t m_arrForceSubtickMoveWhen = 0x19C; // float32[4] - constexpr std::ptrdiff_t m_flForwardMove = 0x1AC; // float32 - constexpr std::ptrdiff_t m_flLeftMove = 0x1B0; // float32 - constexpr std::ptrdiff_t m_flUpMove = 0x1B4; // float32 - constexpr std::ptrdiff_t m_vecLastMovementImpulses = 0x1B8; // - constexpr std::ptrdiff_t m_vecOldViewAngles = 0x1C4; // QAngle - } - // Parent: CPlayer_MovementServices - // Fields count: 14 - // - // Metadata: - // NetworkVarNames: m_flFallVelocity (float32) - // NetworkVarNames: m_bInCrouch (bool) - // NetworkVarNames: m_nCrouchState (uint32) - // NetworkVarNames: m_flCrouchTransitionStartTime (GameTime_t) - // NetworkVarNames: m_bDucked (bool) - // NetworkVarNames: m_bDucking (bool) - // NetworkVarNames: m_bInDuckJump (bool) - namespace CPlayer_MovementServices_Humanoid { - constexpr std::ptrdiff_t m_flStepSoundTime = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flFallVelocity = 0x1DC; // float32 - constexpr std::ptrdiff_t m_bInCrouch = 0x1E0; // bool - constexpr std::ptrdiff_t m_nCrouchState = 0x1E4; // uint32 - constexpr std::ptrdiff_t m_flCrouchTransitionStartTime = 0x1E8; // GameTime_t - constexpr std::ptrdiff_t m_bDucked = 0x1EC; // bool - constexpr std::ptrdiff_t m_bDucking = 0x1ED; // bool - constexpr std::ptrdiff_t m_bInDuckJump = 0x1EE; // bool - constexpr std::ptrdiff_t m_groundNormal = 0x1F0; // - constexpr std::ptrdiff_t m_flSurfaceFriction = 0x1FC; // float32 - constexpr std::ptrdiff_t m_surfaceProps = 0x200; // CUtlStringToken - constexpr std::ptrdiff_t m_nStepside = 0x210; // int32 - constexpr std::ptrdiff_t m_iTargetVolume = 0x214; // int32 - constexpr std::ptrdiff_t m_vecSmoothedVelocity = 0x218; // - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_iObserverMode (uint8) - // NetworkVarNames: m_hObserverTarget (CHandle) - namespace CPlayer_ObserverServices { - constexpr std::ptrdiff_t m_iObserverMode = 0x40; // uint8 - constexpr std::ptrdiff_t m_hObserverTarget = 0x44; // CHandle - constexpr std::ptrdiff_t m_iObserverLastMode = 0x48; // ObserverMode_t - constexpr std::ptrdiff_t m_bForcedObserverMode = 0x4C; // bool - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_hMyWeapons (CHandle) - // NetworkVarNames: m_hActiveWeapon (CHandle) - // NetworkVarNames: m_hLastWeapon (CHandle) - // NetworkVarNames: m_iAmmo (uint16) - namespace CPlayer_WeaponServices { - constexpr std::ptrdiff_t m_hMyWeapons = 0x40; // CNetworkUtlVectorBase> - constexpr std::ptrdiff_t m_hActiveWeapon = 0x58; // CHandle - constexpr std::ptrdiff_t m_hLastWeapon = 0x5C; // CHandle - constexpr std::ptrdiff_t m_iAmmo = 0x60; // uint16[32] - constexpr std::ptrdiff_t m_bPreventWeaponPickup = 0xA0; // bool - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace AmmoTypeInfo_t { - constexpr std::ptrdiff_t m_nMaxCarry = 0x10; // int32 - constexpr std::ptrdiff_t m_nSplashSize = 0x1C; // CRangeInt - constexpr std::ptrdiff_t m_nFlags = 0x24; // AmmoFlags_t - constexpr std::ptrdiff_t m_flMass = 0x28; // float32 - constexpr std::ptrdiff_t m_flSpeed = 0x2C; // CRangeFloat - } - // Parent: CBodyComponentSkeletonInstance - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_animationController (CBaseAnimGraphController) - namespace CBodyComponentBaseAnimGraph { - constexpr std::ptrdiff_t m_animationController = 0x460; // CBaseAnimGraphController - constexpr std::ptrdiff_t __m_pChainEntity = 0x950; // CNetworkVarChainer - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_ID (CUtlStringToken) - // NetworkVarNames: m_Values (Vector4D) - namespace EntityRenderAttribute_t { - constexpr std::ptrdiff_t m_ID = 0x30; // CUtlStringToken - constexpr std::ptrdiff_t m_Values = 0x34; // Vector4D - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_Handle (ModelConfigHandle_t) - // NetworkVarNames: m_Name (string_t) - // NetworkVarNames: m_AssociatedEntities (CHandle) - // NetworkVarNames: m_AssociatedEntityNames (string_t) - namespace ActiveModelConfig_t { - constexpr std::ptrdiff_t m_Handle = 0x28; // ModelConfigHandle_t - constexpr std::ptrdiff_t m_Name = 0x30; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_AssociatedEntities = 0x38; // CNetworkUtlVectorBase> - constexpr std::ptrdiff_t m_AssociatedEntityNames = 0x50; // CNetworkUtlVectorBase - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_hOwner (CEntityHandle) - // NetworkVarNames: m_name (CUtlStringToken) - namespace CGameSceneNodeHandle { - constexpr std::ptrdiff_t m_hOwner = 0x8; // CEntityHandle - constexpr std::ptrdiff_t m_name = 0xC; // CUtlStringToken - } - // Parent: None - // Fields count: 32 - // - // Metadata: - // NetworkVarNames: m_hParent (CGameSceneNodeHandle) - // NetworkVarNames: m_vecOrigin (CNetworkOriginCellCoordQuantizedVector) - // NetworkVarNames: m_angRotation (QAngle) - // NetworkVarNames: m_flScale (float) - // NetworkVarNames: m_name (CUtlStringToken) - // NetworkVarNames: m_hierarchyAttachName (CUtlStringToken) - namespace CGameSceneNode { - constexpr std::ptrdiff_t m_nodeToWorld = 0x10; // CTransform - constexpr std::ptrdiff_t m_pOwner = 0x30; // CEntityInstance* - constexpr std::ptrdiff_t m_pParent = 0x38; // CGameSceneNode* - constexpr std::ptrdiff_t m_pChild = 0x40; // CGameSceneNode* - constexpr std::ptrdiff_t m_pNextSibling = 0x48; // CGameSceneNode* - constexpr std::ptrdiff_t m_hParent = 0x70; // CGameSceneNodeHandle - constexpr std::ptrdiff_t m_vecOrigin = 0x80; // CNetworkOriginCellCoordQuantizedVector - constexpr std::ptrdiff_t m_angRotation = 0xB8; // QAngle - constexpr std::ptrdiff_t m_flScale = 0xC4; // float32 - constexpr std::ptrdiff_t m_vecAbsOrigin = 0xC8; // - constexpr std::ptrdiff_t m_angAbsRotation = 0xD4; // QAngle - constexpr std::ptrdiff_t m_flAbsScale = 0xE0; // float32 - constexpr std::ptrdiff_t m_nParentAttachmentOrBone = 0xE4; // int16 - constexpr std::ptrdiff_t m_bDebugAbsOriginChanges = 0xE6; // bool - constexpr std::ptrdiff_t m_bDormant = 0xE7; // bool - constexpr std::ptrdiff_t m_bForceParentToBeNetworked = 0xE8; // bool - constexpr std::ptrdiff_t m_bDirtyHierarchy = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bDirtyBoneMergeInfo = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bNetworkedPositionChanged = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bNetworkedAnglesChanged = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bNetworkedScaleChanged = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bWillBeCallingPostDataUpdate = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bBoneMergeFlex = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_nLatchAbsOrigin = 0x0; // bitfield:2 - constexpr std::ptrdiff_t m_bDirtyBoneMergeBoneToRoot = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_nHierarchicalDepth = 0xEB; // uint8 - constexpr std::ptrdiff_t m_nHierarchyType = 0xEC; // uint8 - constexpr std::ptrdiff_t m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xED; // uint8 - constexpr std::ptrdiff_t m_name = 0xF0; // CUtlStringToken - constexpr std::ptrdiff_t m_hierarchyAttachName = 0x130; // CUtlStringToken - constexpr std::ptrdiff_t m_flZOffset = 0x134; // float32 - constexpr std::ptrdiff_t m_vRenderOrigin = 0x138; // - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_hSequence (HSequence) - // NetworkVarNames: m_flPrevCycle (float32) - // NetworkVarNames: m_flCycle (float32) - namespace CNetworkedSequenceOperation { - constexpr std::ptrdiff_t m_hSequence = 0x8; // HSequence - constexpr std::ptrdiff_t m_flPrevCycle = 0xC; // float32 - constexpr std::ptrdiff_t m_flCycle = 0x10; // float32 - constexpr std::ptrdiff_t m_flWeight = 0x14; // CNetworkedQuantizedFloat - constexpr std::ptrdiff_t m_bSequenceChangeNetworked = 0x1C; // bool - constexpr std::ptrdiff_t m_bDiscontinuity = 0x1D; // bool - constexpr std::ptrdiff_t m_flPrevCycleFromDiscontinuity = 0x20; // float32 - constexpr std::ptrdiff_t m_flPrevCycleForAnimEventDetection = 0x24; // float32 - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_hModel (HModelStrong) - // NetworkVarNames: m_bClientClothCreationSuppressed (bool) - // NetworkVarNames: m_MeshGroupMask (MeshGroupMask_t) - // NetworkVarNames: m_nIdealMotionType (int8) - namespace CModelState { - constexpr std::ptrdiff_t m_hModel = 0xA0; // CStrongHandle - constexpr std::ptrdiff_t m_ModelName = 0xA8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bClientClothCreationSuppressed = 0xE8; // bool - constexpr std::ptrdiff_t m_MeshGroupMask = 0x180; // uint64 - constexpr std::ptrdiff_t m_nIdealMotionType = 0x202; // int8 - constexpr std::ptrdiff_t m_nForceLOD = 0x203; // int8 - constexpr std::ptrdiff_t m_nClothUpdateFlags = 0x204; // int8 - } - // Parent: CGameSceneNode - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_modelState (CModelState) - // NetworkVarNames: m_bIsAnimationEnabled (bool) - // NetworkVarNames: m_bUseParentRenderBounds (bool) - // NetworkVarNames: m_materialGroup (CUtlStringToken) - // NetworkVarNames: m_nHitboxSet (uint8) - namespace CSkeletonInstance { - constexpr std::ptrdiff_t m_modelState = 0x160; // CModelState - constexpr std::ptrdiff_t m_bIsAnimationEnabled = 0x370; // bool - constexpr std::ptrdiff_t m_bUseParentRenderBounds = 0x371; // bool - constexpr std::ptrdiff_t m_bDisableSolidCollisionsForHierarchy = 0x372; // bool - constexpr std::ptrdiff_t m_bDirtyMotionType = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bIsGeneratingLatchedParentSpaceState = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_materialGroup = 0x374; // CUtlStringToken - constexpr std::ptrdiff_t m_nHitboxSet = 0x378; // uint8 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_timestamp (GameTime_t) - // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) - namespace IntervalTimer { - constexpr std::ptrdiff_t m_timestamp = 0x8; // GameTime_t - constexpr std::ptrdiff_t m_nWorldGroupId = 0xC; // WorldGroupId_t - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_duration (float32) - // NetworkVarNames: m_timestamp (GameTime_t) - // NetworkVarNames: m_timescale (float32) - // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) - namespace CountdownTimer { - constexpr std::ptrdiff_t m_duration = 0x8; // float32 - constexpr std::ptrdiff_t m_timestamp = 0xC; // GameTime_t - constexpr std::ptrdiff_t m_timescale = 0x10; // float32 - constexpr std::ptrdiff_t m_nWorldGroupId = 0x14; // WorldGroupId_t - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_duration (float32) - // NetworkVarNames: m_timestamp (float32) - // NetworkVarNames: m_timescale (float32) - namespace EngineCountdownTimer { - constexpr std::ptrdiff_t m_duration = 0x8; // float32 - constexpr std::ptrdiff_t m_timestamp = 0xC; // float32 - constexpr std::ptrdiff_t m_timescale = 0x10; // float32 - } - // Parent: IntervalTimer - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_flValues (float) - // NetworkVarNames: m_nValueCounts (int) - // NetworkVarNames: m_nBucketCount (int) - // NetworkVarNames: m_flInterval (float) - // NetworkVarNames: m_flFinalValue (float) - // NetworkVarNames: m_nCompressionType (TimelineCompression_t) - // NetworkVarNames: m_bStopped (bool) - namespace CTimeline { - constexpr std::ptrdiff_t m_flValues = 0x10; // float32[64] - constexpr std::ptrdiff_t m_nValueCounts = 0x110; // int32[64] - constexpr std::ptrdiff_t m_nBucketCount = 0x210; // int32 - constexpr std::ptrdiff_t m_flInterval = 0x214; // float32 - constexpr std::ptrdiff_t m_flFinalValue = 0x218; // float32 - constexpr std::ptrdiff_t m_nCompressionType = 0x21C; // TimelineCompression_t - constexpr std::ptrdiff_t m_bStopped = 0x220; // bool - } - // Parent: None - // Fields count: 24 - // - // Metadata: - // NetworkVarNames: m_PredNetBoolVariables (uint32) - // NetworkVarNames: m_PredNetByteVariables (byte) - // NetworkVarNames: m_PredNetUInt16Variables (uint16) - // NetworkVarNames: m_PredNetIntVariables (int32) - // NetworkVarNames: m_PredNetUInt32Variables (uint32) - // NetworkVarNames: m_PredNetUInt64Variables (uint64) - // NetworkVarNames: m_PredNetFloatVariables (float) - // NetworkVarNames: m_PredNetVectorVariables (Vector) - // NetworkVarNames: m_PredNetQuaternionVariables (Quaternion) - // NetworkVarNames: m_PredNetGlobalSymbolVariables (CGlobalSymbol) - // NetworkVarNames: m_OwnerOnlyPredNetBoolVariables (uint32) - // NetworkVarNames: m_OwnerOnlyPredNetByteVariables (byte) - // NetworkVarNames: m_OwnerOnlyPredNetUInt16Variables (uint16) - // NetworkVarNames: m_OwnerOnlyPredNetIntVariables (int32) - // NetworkVarNames: m_OwnerOnlyPredNetUInt32Variables (uint32) - // NetworkVarNames: m_OwnerOnlyPredNetUInt64Variables (uint64) - // NetworkVarNames: m_OwnerOnlyPredNetFloatVariables (float) - // NetworkVarNames: m_OwnerOnlyPredNetVectorVariables (Vector) - // NetworkVarNames: m_OwnerOnlyPredNetQuaternionVariables (Quaternion) - // NetworkVarNames: m_OwnerOnlyPredNetGlobalSymbolVariables (CGlobalSymbol) - // NetworkVarNames: m_nBoolVariablesCount (int) - // NetworkVarNames: m_nOwnerOnlyBoolVariablesCount (int) - // NetworkVarNames: m_nRandomSeedOffset (int) - // NetworkVarNames: m_flLastTeleportTime (float) - namespace CAnimGraphNetworkedVariables { - constexpr std::ptrdiff_t m_PredNetBoolVariables = 0x8; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_PredNetByteVariables = 0x20; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_PredNetUInt16Variables = 0x38; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_PredNetIntVariables = 0x50; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_PredNetUInt32Variables = 0x68; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_PredNetUInt64Variables = 0x80; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_PredNetFloatVariables = 0x98; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_PredNetVectorVariables = 0xB0; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_PredNetQuaternionVariables = 0xC8; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_PredNetGlobalSymbolVariables = 0xE0; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_OwnerOnlyPredNetBoolVariables = 0xF8; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_OwnerOnlyPredNetByteVariables = 0x110; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt16Variables = 0x128; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_OwnerOnlyPredNetIntVariables = 0x140; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt32Variables = 0x158; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt64Variables = 0x170; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_OwnerOnlyPredNetFloatVariables = 0x188; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_OwnerOnlyPredNetVectorVariables = 0x1A0; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_OwnerOnlyPredNetQuaternionVariables = 0x1B8; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_OwnerOnlyPredNetGlobalSymbolVariables = 0x1D0; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_nBoolVariablesCount = 0x1E8; // int32 - constexpr std::ptrdiff_t m_nOwnerOnlyBoolVariablesCount = 0x1EC; // int32 - constexpr std::ptrdiff_t m_nRandomSeedOffset = 0x1F0; // int32 - constexpr std::ptrdiff_t m_flLastTeleportTime = 0x1F4; // float32 - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPropertyCustomFGDType - namespace CFootstepTableHandle { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - namespace CBaseEntityAPI { - } - // Parent: None - // Fields count: 16 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CGameScriptedMoveData { - constexpr std::ptrdiff_t m_vAccumulatedRootMotion = 0x0; // - constexpr std::ptrdiff_t m_vDest = 0xC; // - constexpr std::ptrdiff_t m_vSrc = 0x18; // - constexpr std::ptrdiff_t m_angSrc = 0x24; // QAngle - constexpr std::ptrdiff_t m_angDst = 0x30; // QAngle - constexpr std::ptrdiff_t m_angCurrent = 0x3C; // QAngle - constexpr std::ptrdiff_t m_flAngRate = 0x48; // float32 - constexpr std::ptrdiff_t m_flDuration = 0x4C; // float32 - constexpr std::ptrdiff_t m_flStartTime = 0x50; // GameTime_t - constexpr std::ptrdiff_t m_bActive = 0x54; // bool - constexpr std::ptrdiff_t m_bTeleportOnEnd = 0x55; // bool - constexpr std::ptrdiff_t m_bIgnoreRotation = 0x56; // bool - constexpr std::ptrdiff_t m_nType = 0x58; // ScriptedMoveType_t - constexpr std::ptrdiff_t m_bSuccess = 0x5C; // bool - constexpr std::ptrdiff_t m_nForcedCrouchState = 0x60; // ForcedCrouchState_t - constexpr std::ptrdiff_t m_bIgnoreCollisions = 0x64; // bool - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - namespace CTakeDamageInfoAPI { - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag - namespace CPulseGraphInstance_ServerEntity { - constexpr std::ptrdiff_t m_pComponent = 0xD8; // CPulseGraphComponentBase* - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - // MPropertyFriendlyName - // MPropertyDescription - namespace CPulseServerFuncs { - } - // Parent: CPulseCell_BaseFlow - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPropertyDescription - namespace CPulseCell_SoundEventStart { - constexpr std::ptrdiff_t m_Type = 0x48; // SoundEventStartType_t - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - // MPropertyFriendlyName - // MPropertyDescription - namespace CPulseServerFuncs_Sounds { - } - // Parent: CPulseCell_BaseYieldingInflow - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPulseCell_Outflow_PlaySceneBase { - constexpr std::ptrdiff_t m_OnFinished = 0x48; // CPulse_ResumePoint - constexpr std::ptrdiff_t m_OnCanceled = 0x58; // CPulse_ResumePoint - constexpr std::ptrdiff_t m_Triggers = 0x68; // CUtlVector - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - namespace PulseScriptedSequenceData_t { - constexpr std::ptrdiff_t m_nActorID = 0x0; // int32 - constexpr std::ptrdiff_t m_szPreIdleSequence = 0x8; // CUtlString - constexpr std::ptrdiff_t m_szEntrySequence = 0x10; // CUtlString - constexpr std::ptrdiff_t m_szSequence = 0x18; // CUtlString - constexpr std::ptrdiff_t m_szExitSequence = 0x20; // CUtlString - constexpr std::ptrdiff_t m_bLoopPreIdleSequence = 0x28; // bool - constexpr std::ptrdiff_t m_bLoopActionSequence = 0x29; // bool - constexpr std::ptrdiff_t m_bLoopPostIdleSequence = 0x2A; // bool - constexpr std::ptrdiff_t m_bIgnoreLookAt = 0x2B; // bool - } - // Parent: CEntityInstance - // Fields count: 75 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // NetworkVarNames: m_CBodyComponent (CBodyComponent::Storage_t) - // NetworkVarNames: m_iHealth (int32) - // NetworkVarNames: m_iMaxHealth (int32) - // NetworkVarNames: m_lifeState (uint8) - // NetworkVarNames: m_bTakesDamage (bool) - // NetworkVarNames: m_nTakeDamageFlags (TakeDamageFlags_t) - // NetworkVarNames: m_bIsPlatform (bool) - // NetworkVarNames: m_MoveCollide (MoveCollide_t) - // NetworkVarNames: m_MoveType (MoveType_t) - // NetworkVarNames: m_nSubclassID (EntitySubclassID_t) - // NetworkVarNames: m_flAnimTime (float32) - // NetworkVarNames: m_flSimulationTime (float32) - // NetworkVarNames: m_flCreateTime (GameTime_t) - // NetworkVarNames: m_bClientSideRagdoll (bool) - // NetworkVarNames: m_ubInterpolationFrame (uint8) - // NetworkVarNames: m_iTeamNum (uint8) - // NetworkVarNames: m_spawnflags (uint32) - // NetworkVarNames: m_nNextThinkTick (GameTick_t) - // NetworkVarNames: m_fFlags (uint32) - // NetworkVarNames: m_vecVelocity (CNetworkVelocityVector) - // NetworkVarNames: m_vecBaseVelocity (Vector) - // NetworkVarNames: m_hEffectEntity (CHandle) - // NetworkVarNames: m_hOwnerEntity (CHandle) - // NetworkVarNames: m_fEffects (uint32) - // NetworkVarNames: m_hGroundEntity (CHandle) - // NetworkVarNames: m_flFriction (float32) - // NetworkVarNames: m_flElasticity (float32) - // NetworkVarNames: m_flGravityScale (float32) - // NetworkVarNames: m_flTimeScale (float32) - // NetworkVarNames: m_flWaterLevel (float) - // NetworkVarNames: m_bAnimatedEveryTick (bool) - // NetworkVarNames: m_flNavIgnoreUntilTime (GameTime_t) - namespace CBaseEntity { - constexpr std::ptrdiff_t m_CBodyComponent = 0x38; // CBodyComponent* - constexpr std::ptrdiff_t m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent - constexpr std::ptrdiff_t m_aThinkFunctions = 0x230; // CUtlVector - constexpr std::ptrdiff_t m_iCurrentThinkContext = 0x248; // int32 - constexpr std::ptrdiff_t m_nLastThinkTick = 0x24C; // GameTick_t - constexpr std::ptrdiff_t m_nDisableContextThinkStartTick = 0x250; // GameTick_t - constexpr std::ptrdiff_t m_isSteadyState = 0x260; // CBitVec<64> - constexpr std::ptrdiff_t m_lastNetworkChange = 0x268; // float32 - constexpr std::ptrdiff_t m_ResponseContexts = 0x278; // CUtlVector - constexpr std::ptrdiff_t m_iszResponseContext = 0x290; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iHealth = 0x2B8; // int32 - constexpr std::ptrdiff_t m_iMaxHealth = 0x2BC; // int32 - constexpr std::ptrdiff_t m_lifeState = 0x2C0; // uint8 - constexpr std::ptrdiff_t m_flDamageAccumulator = 0x2C4; // float32 - constexpr std::ptrdiff_t m_bTakesDamage = 0x2C8; // bool - constexpr std::ptrdiff_t m_nTakeDamageFlags = 0x2CC; // TakeDamageFlags_t - constexpr std::ptrdiff_t m_bIsPlatform = 0x2D0; // bool - constexpr std::ptrdiff_t m_MoveCollide = 0x2D2; // MoveCollide_t - constexpr std::ptrdiff_t m_MoveType = 0x2D3; // MoveType_t - constexpr std::ptrdiff_t m_nActualMoveType = 0x2D4; // MoveType_t - constexpr std::ptrdiff_t m_nWaterTouch = 0x2D5; // uint8 - constexpr std::ptrdiff_t m_nSlimeTouch = 0x2D6; // uint8 - constexpr std::ptrdiff_t m_bRestoreInHierarchy = 0x2D7; // bool - constexpr std::ptrdiff_t m_target = 0x2D8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hDamageFilter = 0x2E0; // CHandle - constexpr std::ptrdiff_t m_iszDamageFilterName = 0x2E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flMoveDoneTime = 0x2F0; // float32 - constexpr std::ptrdiff_t m_nSubclassID = 0x2F4; // CUtlStringToken - constexpr std::ptrdiff_t m_flAnimTime = 0x300; // float32 - constexpr std::ptrdiff_t m_flSimulationTime = 0x304; // float32 - constexpr std::ptrdiff_t m_flCreateTime = 0x308; // GameTime_t - constexpr std::ptrdiff_t m_bClientSideRagdoll = 0x30C; // bool - constexpr std::ptrdiff_t m_ubInterpolationFrame = 0x30D; // uint8 - constexpr std::ptrdiff_t m_vPrevVPhysicsUpdatePos = 0x310; // - constexpr std::ptrdiff_t m_iTeamNum = 0x31C; // uint8 - constexpr std::ptrdiff_t m_iGlobalname = 0x320; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iSentToClients = 0x328; // int32 - constexpr std::ptrdiff_t m_flSpeed = 0x32C; // float32 - constexpr std::ptrdiff_t m_sUniqueHammerID = 0x330; // CUtlString - constexpr std::ptrdiff_t m_spawnflags = 0x338; // uint32 - constexpr std::ptrdiff_t m_nNextThinkTick = 0x33C; // GameTick_t - constexpr std::ptrdiff_t m_nSimulationTick = 0x340; // int32 - constexpr std::ptrdiff_t m_OnKilled = 0x348; // CEntityIOOutput - constexpr std::ptrdiff_t m_fFlags = 0x370; // uint32 - constexpr std::ptrdiff_t m_vecAbsVelocity = 0x374; // - constexpr std::ptrdiff_t m_vecVelocity = 0x380; // CNetworkVelocityVector - constexpr std::ptrdiff_t m_vecBaseVelocity = 0x3B0; // - constexpr std::ptrdiff_t m_nPushEnumCount = 0x3BC; // int32 - constexpr std::ptrdiff_t m_pCollision = 0x3C0; // CCollisionProperty* - constexpr std::ptrdiff_t m_hEffectEntity = 0x3C8; // CHandle - constexpr std::ptrdiff_t m_hOwnerEntity = 0x3CC; // CHandle - constexpr std::ptrdiff_t m_fEffects = 0x3D0; // uint32 - constexpr std::ptrdiff_t m_hGroundEntity = 0x3D4; // CHandle - constexpr std::ptrdiff_t m_flFriction = 0x3D8; // float32 - constexpr std::ptrdiff_t m_flElasticity = 0x3DC; // float32 - constexpr std::ptrdiff_t m_flGravityScale = 0x3E0; // float32 - constexpr std::ptrdiff_t m_flTimeScale = 0x3E4; // float32 - constexpr std::ptrdiff_t m_flWaterLevel = 0x3E8; // float32 - constexpr std::ptrdiff_t m_bAnimatedEveryTick = 0x3EC; // bool - constexpr std::ptrdiff_t m_bDisableLowViolence = 0x3ED; // bool - constexpr std::ptrdiff_t m_nWaterType = 0x3EE; // uint8 - constexpr std::ptrdiff_t m_iEFlags = 0x3F0; // int32 - constexpr std::ptrdiff_t m_OnUser1 = 0x3F8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnUser2 = 0x420; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnUser3 = 0x448; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnUser4 = 0x470; // CEntityIOOutput - constexpr std::ptrdiff_t m_iInitialTeamNum = 0x498; // int32 - constexpr std::ptrdiff_t m_flNavIgnoreUntilTime = 0x49C; // GameTime_t - constexpr std::ptrdiff_t m_vecAngVelocity = 0x4A0; // QAngle - constexpr std::ptrdiff_t m_bNetworkQuantizeOriginAndAngles = 0x4AC; // bool - constexpr std::ptrdiff_t m_bLagCompensate = 0x4AD; // bool - constexpr std::ptrdiff_t m_flOverriddenFriction = 0x4B0; // float32 - constexpr std::ptrdiff_t m_pBlocker = 0x4B4; // CHandle - constexpr std::ptrdiff_t m_flLocalTime = 0x4B8; // float32 - constexpr std::ptrdiff_t m_flVPhysicsUpdateLocalTime = 0x4BC; // float32 - } - // Parent: CBaseEntity - // Fields count: 17 - // - // Metadata: - // MNetworkIncludeByUserGroup - // NetworkVarNames: m_flFadeInDuration (float32) - // NetworkVarNames: m_flFadeOutDuration (float32) - // NetworkVarNames: m_flMaxWeight (float32) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bMaster (bool) - // NetworkVarNames: m_bClientSide (bool) - // NetworkVarNames: m_bExclusive (bool) - // NetworkVarNames: m_MinFalloff (float32) - // NetworkVarNames: m_MaxFalloff (float32) - // NetworkVarNames: m_flCurWeight (float32) - // NetworkVarNames: m_netlookupFilename (char) - namespace CColorCorrection { - constexpr std::ptrdiff_t m_flFadeInDuration = 0x4C0; // float32 - constexpr std::ptrdiff_t m_flFadeOutDuration = 0x4C4; // float32 - constexpr std::ptrdiff_t m_flStartFadeInWeight = 0x4C8; // float32 - constexpr std::ptrdiff_t m_flStartFadeOutWeight = 0x4CC; // float32 - constexpr std::ptrdiff_t m_flTimeStartFadeIn = 0x4D0; // GameTime_t - constexpr std::ptrdiff_t m_flTimeStartFadeOut = 0x4D4; // GameTime_t - constexpr std::ptrdiff_t m_flMaxWeight = 0x4D8; // float32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x4DC; // bool - constexpr std::ptrdiff_t m_bEnabled = 0x4DD; // bool - constexpr std::ptrdiff_t m_bMaster = 0x4DE; // bool - constexpr std::ptrdiff_t m_bClientSide = 0x4DF; // bool - constexpr std::ptrdiff_t m_bExclusive = 0x4E0; // bool - constexpr std::ptrdiff_t m_MinFalloff = 0x4E4; // float32 - constexpr std::ptrdiff_t m_MaxFalloff = 0x4E8; // float32 - constexpr std::ptrdiff_t m_flCurWeight = 0x4EC; // float32 - constexpr std::ptrdiff_t m_netlookupFilename = 0x4F0; // char[512] - constexpr std::ptrdiff_t m_lookupFilename = 0x6F0; // CUtlSymbolLarge - } - // Parent: CBaseEntity - // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_hEntAttached (CHandle) - // NetworkVarNames: m_bCheapEffect (bool) - namespace CEntityFlame { - constexpr std::ptrdiff_t m_hEntAttached = 0x4C0; // CHandle - constexpr std::ptrdiff_t m_bCheapEffect = 0x4C4; // bool - constexpr std::ptrdiff_t m_flSize = 0x4C8; // float32 - constexpr std::ptrdiff_t m_bUseHitboxes = 0x4CC; // bool - constexpr std::ptrdiff_t m_iNumHitboxFires = 0x4D0; // int32 - constexpr std::ptrdiff_t m_flHitboxFireScale = 0x4D4; // float32 - constexpr std::ptrdiff_t m_flLifetime = 0x4D8; // GameTime_t - constexpr std::ptrdiff_t m_hAttacker = 0x4DC; // CHandle - constexpr std::ptrdiff_t m_iDangerSound = 0x4E0; // int32 - constexpr std::ptrdiff_t m_flDirectDamagePerSecond = 0x4E4; // float32 - constexpr std::ptrdiff_t m_iCustomDamageType = 0x4E8; // int32 - } - // Parent: CBaseEntity - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_flScale (float32) - // NetworkVarNames: m_flStartScale (float32) - // NetworkVarNames: m_flScaleTime (float32) - // NetworkVarNames: m_nFlags (uint32) - namespace CBaseFire { - constexpr std::ptrdiff_t m_flScale = 0x4C0; // float32 - constexpr std::ptrdiff_t m_flStartScale = 0x4C4; // float32 - constexpr std::ptrdiff_t m_flScaleTime = 0x4C8; // float32 - constexpr std::ptrdiff_t m_nFlags = 0x4CC; // uint32 - } - // Parent: CBaseFire - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_nFlameModelIndex (int32) - // NetworkVarNames: m_nFlameFromAboveModelIndex (int32) - namespace CFireSmoke { - constexpr std::ptrdiff_t m_nFlameModelIndex = 0x4D0; // int32 - constexpr std::ptrdiff_t m_nFlameFromAboveModelIndex = 0x4D4; // int32 - } - // Parent: CBaseEntity - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_skyboxData (sky3dparams_t) - // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) - namespace CSkyCamera { - constexpr std::ptrdiff_t m_skyboxData = 0x4C0; // sky3dparams_t - constexpr std::ptrdiff_t m_skyboxSlotToken = 0x550; // CUtlStringToken - constexpr std::ptrdiff_t m_bUseAngles = 0x554; // bool - constexpr std::ptrdiff_t m_pNext = 0x558; // CSkyCamera* - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CNavLinkAnimgraphVar { - constexpr std::ptrdiff_t m_strAnimgraphVar = 0x0; // CUtlString - constexpr std::ptrdiff_t m_unAlignmentDegrees = 0x8; // uint32 - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_nInteractsAs (uint64) - // NetworkVarNames: m_nInteractsWith (uint64) - // NetworkVarNames: m_nInteractsExclude (uint64) - // NetworkVarNames: m_nEntityId (uint32) - // NetworkVarNames: m_nOwnerId (uint32) - // NetworkVarNames: m_nHierarchyId (uint16) - // NetworkVarNames: m_nCollisionGroup (uint8) - // NetworkVarNames: m_nCollisionFunctionMask (uint8) - namespace VPhysicsCollisionAttribute_t { - constexpr std::ptrdiff_t m_nInteractsAs = 0x8; // uint64 - constexpr std::ptrdiff_t m_nInteractsWith = 0x10; // uint64 - constexpr std::ptrdiff_t m_nInteractsExclude = 0x18; // uint64 - constexpr std::ptrdiff_t m_nEntityId = 0x20; // uint32 - constexpr std::ptrdiff_t m_nOwnerId = 0x24; // uint32 - constexpr std::ptrdiff_t m_nHierarchyId = 0x28; // uint16 - constexpr std::ptrdiff_t m_nCollisionGroup = 0x2A; // uint8 - constexpr std::ptrdiff_t m_nCollisionFunctionMask = 0x2B; // uint8 - } - // Parent: None - // Fields count: 17 - // - // Metadata: - // NetworkVarNames: m_collisionAttribute (VPhysicsCollisionAttribute_t) - // NetworkVarNames: m_vecMins (Vector) - // NetworkVarNames: m_vecMaxs (Vector) - // NetworkVarNames: m_usSolidFlags (uint8) - // NetworkVarNames: m_nSolidType (SolidType_t) - // NetworkVarNames: m_triggerBloat (uint8) - // NetworkVarNames: m_nSurroundType (SurroundingBoundsType_t) - // NetworkVarNames: m_CollisionGroup (uint8) - // NetworkVarNames: m_nEnablePhysics (uint8) - // NetworkVarNames: m_vecSpecifiedSurroundingMins (Vector) - // NetworkVarNames: m_vecSpecifiedSurroundingMaxs (Vector) - // NetworkVarNames: m_vCapsuleCenter1 (Vector) - // NetworkVarNames: m_vCapsuleCenter2 (Vector) - // NetworkVarNames: m_flCapsuleRadius (float) - namespace CCollisionProperty { - constexpr std::ptrdiff_t m_collisionAttribute = 0x10; // VPhysicsCollisionAttribute_t - constexpr std::ptrdiff_t m_vecMins = 0x40; // - constexpr std::ptrdiff_t m_vecMaxs = 0x4C; // - constexpr std::ptrdiff_t m_usSolidFlags = 0x5A; // uint8 - constexpr std::ptrdiff_t m_nSolidType = 0x5B; // SolidType_t - constexpr std::ptrdiff_t m_triggerBloat = 0x5C; // uint8 - constexpr std::ptrdiff_t m_nSurroundType = 0x5D; // SurroundingBoundsType_t - constexpr std::ptrdiff_t m_CollisionGroup = 0x5E; // uint8 - constexpr std::ptrdiff_t m_nEnablePhysics = 0x5F; // uint8 - constexpr std::ptrdiff_t m_flBoundingRadius = 0x60; // float32 - constexpr std::ptrdiff_t m_vecSpecifiedSurroundingMins = 0x64; // - constexpr std::ptrdiff_t m_vecSpecifiedSurroundingMaxs = 0x70; // - constexpr std::ptrdiff_t m_vecSurroundingMaxs = 0x7C; // - constexpr std::ptrdiff_t m_vecSurroundingMins = 0x88; // - constexpr std::ptrdiff_t m_vCapsuleCenter1 = 0x94; // - constexpr std::ptrdiff_t m_vCapsuleCenter2 = 0xA0; // - constexpr std::ptrdiff_t m_flCapsuleRadius = 0xAC; // float32 - } - // Parent: None - // Fields count: 21 - // - // Metadata: - // NetworkVarNames: m_vOrigin (Vector) - // NetworkVarNames: m_vStart (Vector) - // NetworkVarNames: m_vNormal (Vector) - // NetworkVarNames: m_vAngles (QAngle) - // NetworkVarNames: m_hEntity (CEntityHandle) - // NetworkVarNames: m_hOtherEntity (CEntityHandle) - // NetworkVarNames: m_flScale (float32) - // NetworkVarNames: m_flMagnitude (float32) - // NetworkVarNames: m_flRadius (float32) - // NetworkVarNames: m_nSurfaceProp (CUtlStringToken) - // NetworkVarNames: m_nEffectIndex (HParticleSystemDefinition) - // NetworkVarNames: m_nDamageType (uint32) - // NetworkVarNames: m_nPenetrate (uint8) - // NetworkVarNames: m_nMaterial (uint16) - // NetworkVarNames: m_nHitBox (uint16) - // NetworkVarNames: m_nColor (uint8) - // NetworkVarNames: m_fFlags (uint8) - // NetworkVarNames: m_nAttachmentIndex (AttachmentHandle_t) - // NetworkVarNames: m_nAttachmentName (CUtlStringToken) - // NetworkVarNames: m_iEffectName (uint16) - // NetworkVarNames: m_nExplosionType (uint8) - namespace CEffectData { - constexpr std::ptrdiff_t m_vOrigin = 0x8; // - constexpr std::ptrdiff_t m_vStart = 0x14; // - constexpr std::ptrdiff_t m_vNormal = 0x20; // - constexpr std::ptrdiff_t m_vAngles = 0x2C; // QAngle - constexpr std::ptrdiff_t m_hEntity = 0x38; // CEntityHandle - constexpr std::ptrdiff_t m_hOtherEntity = 0x3C; // CEntityHandle - constexpr std::ptrdiff_t m_flScale = 0x40; // float32 - constexpr std::ptrdiff_t m_flMagnitude = 0x44; // float32 - constexpr std::ptrdiff_t m_flRadius = 0x48; // float32 - constexpr std::ptrdiff_t m_nSurfaceProp = 0x4C; // CUtlStringToken - constexpr std::ptrdiff_t m_nEffectIndex = 0x50; // CWeakHandle - constexpr std::ptrdiff_t m_nDamageType = 0x58; // uint32 - constexpr std::ptrdiff_t m_nPenetrate = 0x5C; // uint8 - constexpr std::ptrdiff_t m_nMaterial = 0x5E; // uint16 - constexpr std::ptrdiff_t m_nHitBox = 0x60; // uint16 - constexpr std::ptrdiff_t m_nColor = 0x62; // uint8 - constexpr std::ptrdiff_t m_fFlags = 0x63; // uint8 - constexpr std::ptrdiff_t m_nAttachmentIndex = 0x64; // AttachmentHandle_t - constexpr std::ptrdiff_t m_nAttachmentName = 0x68; // CUtlStringToken - constexpr std::ptrdiff_t m_iEffectName = 0x6C; // uint16 - constexpr std::ptrdiff_t m_nExplosionType = 0x6E; // uint8 - } - // Parent: CBaseEntity - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_flFadeStartDist (float32) - // NetworkVarNames: m_flFadeEndDist (float32) - namespace CEnvDetailController { - constexpr std::ptrdiff_t m_flFadeStartDist = 0x4C0; // float32 - constexpr std::ptrdiff_t m_flFadeEndDist = 0x4C4; // float32 - } - // Parent: None - // Fields count: 31 - // - // Metadata: - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_iWindSeed (uint32) - // NetworkVarNames: m_iMinWind (uint16) - // NetworkVarNames: m_iMaxWind (uint16) - // NetworkVarNames: m_windRadius (int32) - // NetworkVarNames: m_iMinGust (uint16) - // NetworkVarNames: m_iMaxGust (uint16) - // NetworkVarNames: m_flMinGustDelay (float32) - // NetworkVarNames: m_flMaxGustDelay (float32) - // NetworkVarNames: m_flGustDuration (float32) - // NetworkVarNames: m_iGustDirChange (uint16) - // NetworkVarNames: m_location (Vector) - // NetworkVarNames: m_iInitialWindDir (uint16) - // NetworkVarNames: m_flInitialWindSpeed (float32) - namespace CEnvWindShared { - constexpr std::ptrdiff_t m_flStartTime = 0x8; // GameTime_t - constexpr std::ptrdiff_t m_iWindSeed = 0xC; // uint32 - constexpr std::ptrdiff_t m_iMinWind = 0x10; // uint16 - constexpr std::ptrdiff_t m_iMaxWind = 0x12; // uint16 - constexpr std::ptrdiff_t m_windRadius = 0x14; // int32 - constexpr std::ptrdiff_t m_iMinGust = 0x18; // uint16 - constexpr std::ptrdiff_t m_iMaxGust = 0x1A; // uint16 - constexpr std::ptrdiff_t m_flMinGustDelay = 0x1C; // float32 - constexpr std::ptrdiff_t m_flMaxGustDelay = 0x20; // float32 - constexpr std::ptrdiff_t m_flGustDuration = 0x24; // float32 - constexpr std::ptrdiff_t m_iGustDirChange = 0x28; // uint16 - constexpr std::ptrdiff_t m_location = 0x2C; // - constexpr std::ptrdiff_t m_iszGustSound = 0x38; // int32 - constexpr std::ptrdiff_t m_iWindDir = 0x3C; // int32 - constexpr std::ptrdiff_t m_flWindSpeed = 0x40; // float32 - constexpr std::ptrdiff_t m_currentWindVector = 0x44; // - constexpr std::ptrdiff_t m_CurrentSwayVector = 0x50; // - constexpr std::ptrdiff_t m_PrevSwayVector = 0x5C; // - constexpr std::ptrdiff_t m_iInitialWindDir = 0x68; // uint16 - constexpr std::ptrdiff_t m_flInitialWindSpeed = 0x6C; // float32 - constexpr std::ptrdiff_t m_OnGustStart = 0x70; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnGustEnd = 0x98; // CEntityIOOutput - constexpr std::ptrdiff_t m_flVariationTime = 0xC0; // GameTime_t - constexpr std::ptrdiff_t m_flSwayTime = 0xC4; // GameTime_t - constexpr std::ptrdiff_t m_flSimTime = 0xC8; // GameTime_t - constexpr std::ptrdiff_t m_flSwitchTime = 0xCC; // GameTime_t - constexpr std::ptrdiff_t m_flAveWindSpeed = 0xD0; // float32 - constexpr std::ptrdiff_t m_bGusting = 0xD4; // bool - constexpr std::ptrdiff_t m_flWindAngleVariation = 0xD8; // float32 - constexpr std::ptrdiff_t m_flWindSpeedVariation = 0xDC; // float32 - constexpr std::ptrdiff_t m_iEntIndex = 0xE0; // CEntityIndex - } - // Parent: None - // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_nModelID (int32) - // NetworkVarNames: m_hMaterial (HMaterialStrong) - // NetworkVarNames: m_solid (ShardSolid_t) - // NetworkVarNames: m_ShatterPanelMode (ShatterPanelMode) - // NetworkVarNames: m_vecPanelSize (Vector2D) - // NetworkVarNames: m_vecStressPositionA (Vector2D) - // NetworkVarNames: m_vecStressPositionB (Vector2D) - // NetworkVarNames: m_vecPanelVertices (Vector2D) - // NetworkVarNames: m_flGlassHalfThickness (float) - // NetworkVarNames: m_bHasParent (bool) - // NetworkVarNames: m_bParentFrozen (bool) - // NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken) - namespace shard_model_desc_t { - constexpr std::ptrdiff_t m_nModelID = 0x8; // int32 - constexpr std::ptrdiff_t m_hMaterial = 0x10; // CStrongHandle - constexpr std::ptrdiff_t m_solid = 0x18; // ShardSolid_t - constexpr std::ptrdiff_t m_ShatterPanelMode = 0x19; // ShatterPanelMode - constexpr std::ptrdiff_t m_vecPanelSize = 0x1C; // Vector2D - constexpr std::ptrdiff_t m_vecStressPositionA = 0x24; // Vector2D - constexpr std::ptrdiff_t m_vecStressPositionB = 0x2C; // Vector2D - constexpr std::ptrdiff_t m_vecPanelVertices = 0x38; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_flGlassHalfThickness = 0x50; // float32 - constexpr std::ptrdiff_t m_bHasParent = 0x54; // bool - constexpr std::ptrdiff_t m_bParentFrozen = 0x55; // bool - constexpr std::ptrdiff_t m_SurfacePropStringToken = 0x58; // CUtlStringToken - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_iGlowType (int32) - // NetworkVarNames: m_iGlowTeam (int32) - // NetworkVarNames: m_nGlowRange (int32) - // NetworkVarNames: m_nGlowRangeMin (int32) - // NetworkVarNames: m_glowColorOverride (Color) - // NetworkVarNames: m_bFlashing (bool) - // NetworkVarNames: m_flGlowTime (float) - // NetworkVarNames: m_flGlowStartTime (float) - // NetworkVarNames: m_bEligibleForScreenHighlight (bool) - namespace CGlowProperty { - constexpr std::ptrdiff_t m_fGlowColor = 0x8; // - constexpr std::ptrdiff_t m_iGlowType = 0x30; // int32 - constexpr std::ptrdiff_t m_iGlowTeam = 0x34; // int32 - constexpr std::ptrdiff_t m_nGlowRange = 0x38; // int32 - constexpr std::ptrdiff_t m_nGlowRangeMin = 0x3C; // int32 - constexpr std::ptrdiff_t m_glowColorOverride = 0x40; // Color - constexpr std::ptrdiff_t m_bFlashing = 0x44; // bool - constexpr std::ptrdiff_t m_flGlowTime = 0x48; // float32 - constexpr std::ptrdiff_t m_flGlowStartTime = 0x4C; // float32 - constexpr std::ptrdiff_t m_bEligibleForScreenHighlight = 0x50; // bool - constexpr std::ptrdiff_t m_bGlowing = 0x51; // bool - } - // Parent: None - // Fields count: 25 - // - // Metadata: - // NetworkVarNames: dirPrimary (Vector) - // NetworkVarNames: colorPrimary (Color) - // NetworkVarNames: colorSecondary (Color) - // NetworkVarNames: colorPrimaryLerpTo (Color) - // NetworkVarNames: colorSecondaryLerpTo (Color) - // NetworkVarNames: start (float32) - // NetworkVarNames: end (float32) - // NetworkVarNames: farz (float32) - // NetworkVarNames: maxdensity (float32) - // NetworkVarNames: exponent (float32) - // NetworkVarNames: HDRColorScale (float32) - // NetworkVarNames: skyboxFogFactor (float32) - // NetworkVarNames: skyboxFogFactorLerpTo (float32) - // NetworkVarNames: startLerpTo (float32) - // NetworkVarNames: endLerpTo (float32) - // NetworkVarNames: maxdensityLerpTo (float32) - // NetworkVarNames: lerptime (GameTime_t) - // NetworkVarNames: duration (float32) - // NetworkVarNames: blendtobackground (float32) - // NetworkVarNames: scattering (float32) - // NetworkVarNames: locallightscale (float32) - // NetworkVarNames: enable (bool) - // NetworkVarNames: blend (bool) - // NetworkVarNames: m_bNoReflectionFog (bool) - namespace fogparams_t { - constexpr std::ptrdiff_t dirPrimary = 0x8; // - constexpr std::ptrdiff_t colorPrimary = 0x14; // Color - constexpr std::ptrdiff_t colorSecondary = 0x18; // Color - constexpr std::ptrdiff_t colorPrimaryLerpTo = 0x1C; // Color - constexpr std::ptrdiff_t colorSecondaryLerpTo = 0x20; // Color - constexpr std::ptrdiff_t start = 0x24; // float32 - constexpr std::ptrdiff_t end = 0x28; // float32 - constexpr std::ptrdiff_t farz = 0x2C; // float32 - constexpr std::ptrdiff_t maxdensity = 0x30; // float32 - constexpr std::ptrdiff_t exponent = 0x34; // float32 - constexpr std::ptrdiff_t HDRColorScale = 0x38; // float32 - constexpr std::ptrdiff_t skyboxFogFactor = 0x3C; // float32 - constexpr std::ptrdiff_t skyboxFogFactorLerpTo = 0x40; // float32 - constexpr std::ptrdiff_t startLerpTo = 0x44; // float32 - constexpr std::ptrdiff_t endLerpTo = 0x48; // float32 - constexpr std::ptrdiff_t maxdensityLerpTo = 0x4C; // float32 - constexpr std::ptrdiff_t lerptime = 0x50; // GameTime_t - constexpr std::ptrdiff_t duration = 0x54; // float32 - constexpr std::ptrdiff_t blendtobackground = 0x58; // float32 - constexpr std::ptrdiff_t scattering = 0x5C; // float32 - constexpr std::ptrdiff_t locallightscale = 0x60; // float32 - constexpr std::ptrdiff_t enable = 0x64; // bool - constexpr std::ptrdiff_t blend = 0x65; // bool - constexpr std::ptrdiff_t m_bNoReflectionFog = 0x66; // bool - constexpr std::ptrdiff_t m_bPadding = 0x67; // bool - } - // Parent: None - // Fields count: 14 - // - // Metadata: - // NetworkVarNames: m_hCtrl (CHandle) - namespace fogplayerparams_t { - constexpr std::ptrdiff_t m_hCtrl = 0x8; // CHandle - constexpr std::ptrdiff_t m_flTransitionTime = 0xC; // float32 - constexpr std::ptrdiff_t m_OldColor = 0x10; // Color - constexpr std::ptrdiff_t m_flOldStart = 0x14; // float32 - constexpr std::ptrdiff_t m_flOldEnd = 0x18; // float32 - constexpr std::ptrdiff_t m_flOldMaxDensity = 0x1C; // float32 - constexpr std::ptrdiff_t m_flOldHDRColorScale = 0x20; // float32 - constexpr std::ptrdiff_t m_flOldFarZ = 0x24; // float32 - constexpr std::ptrdiff_t m_NewColor = 0x28; // Color - constexpr std::ptrdiff_t m_flNewStart = 0x2C; // float32 - constexpr std::ptrdiff_t m_flNewEnd = 0x30; // float32 - constexpr std::ptrdiff_t m_flNewMaxDensity = 0x34; // float32 - constexpr std::ptrdiff_t m_flNewHDRColorScale = 0x38; // float32 - constexpr std::ptrdiff_t m_flNewFarZ = 0x3C; // float32 - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // NetworkVarNames: scale (int16) - // NetworkVarNames: origin (Vector) - // NetworkVarNames: bClip3DSkyBoxNearToWorldFar (bool) - // NetworkVarNames: flClip3DSkyBoxNearToWorldFarOffset (float32) - // NetworkVarNames: fog (fogparams_t) - // NetworkVarNames: m_nWorldGroupID (WorldGroupId_t) - namespace sky3dparams_t { - constexpr std::ptrdiff_t scale = 0x8; // int16 - constexpr std::ptrdiff_t origin = 0xC; // - constexpr std::ptrdiff_t bClip3DSkyBoxNearToWorldFar = 0x18; // bool - constexpr std::ptrdiff_t flClip3DSkyBoxNearToWorldFarOffset = 0x1C; // float32 - constexpr std::ptrdiff_t fog = 0x20; // fogparams_t - constexpr std::ptrdiff_t m_nWorldGroupID = 0x88; // WorldGroupId_t - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_Transforms (CTransform) - // NetworkVarNames: m_hOwner (EHANDLE) - namespace PhysicsRagdollPose_t { - constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // CNetworkVarChainer - constexpr std::ptrdiff_t m_Transforms = 0x30; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_hOwner = 0x48; // CHandle - } - // Parent: CBaseEntity - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_iszStackName (string_t) - // NetworkVarNames: m_iszOperatorName (string_t) - // NetworkVarNames: m_iszOpvarName (string_t) - // NetworkVarNames: m_iOpvarIndex (int) - // NetworkVarNames: m_bUseAutoCompare (bool) - namespace CSoundOpvarSetPointBase { - constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool - constexpr std::ptrdiff_t m_hSource = 0x4C4; // CEntityHandle - constexpr std::ptrdiff_t m_iszSourceEntityName = 0x4D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_vLastPosition = 0x528; // - constexpr std::ptrdiff_t m_iszStackName = 0x538; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOperatorName = 0x540; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOpvarName = 0x548; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iOpvarIndex = 0x550; // int32 - constexpr std::ptrdiff_t m_bUseAutoCompare = 0x554; // bool - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_Attributes (CEconItemAttribute) - namespace CAttributeList { - constexpr std::ptrdiff_t m_Attributes = 0x8; // CUtlVectorEmbeddedNetworkVar - constexpr std::ptrdiff_t m_pManager = 0x58; // CAttributeManager* - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_iAttributeDefinitionIndex (attrib_definition_index_t) - // NetworkVarNames: m_flValue (float) - // NetworkVarNames: m_flInitialValue (float) - // NetworkVarNames: m_nRefundableCurrency (int) - // NetworkVarNames: m_bSetBonus (bool) - namespace CEconItemAttribute { - constexpr std::ptrdiff_t m_iAttributeDefinitionIndex = 0x30; // uint16 - constexpr std::ptrdiff_t m_flValue = 0x34; // float32 - constexpr std::ptrdiff_t m_flInitialValue = 0x38; // float32 - constexpr std::ptrdiff_t m_nRefundableCurrency = 0x3C; // int32 - constexpr std::ptrdiff_t m_bSetBonus = 0x40; // bool - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_iReapplyProvisionParity (int) - // NetworkVarNames: m_hOuter (EHANDLE) - // NetworkVarNames: m_ProviderType (attributeprovidertypes_t) - namespace CAttributeManager { - constexpr std::ptrdiff_t m_Providers = 0x8; // CUtlVector> - constexpr std::ptrdiff_t m_iReapplyProvisionParity = 0x20; // int32 - constexpr std::ptrdiff_t m_hOuter = 0x24; // CHandle - constexpr std::ptrdiff_t m_bPreventLoopback = 0x28; // bool - constexpr std::ptrdiff_t m_ProviderType = 0x2C; // attributeprovidertypes_t - constexpr std::ptrdiff_t m_CachedResults = 0x30; // CUtlVector - } - // Parent: CAttributeManager - // Fields count: 1 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_Item (CEconItemView) - namespace CAttributeContainer { - constexpr std::ptrdiff_t m_Item = 0x50; // CEconItemView - } - // Parent: AmmoTypeInfo_t - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace GameAmmoTypeInfo_t { - constexpr std::ptrdiff_t m_nBuySize = 0x38; // int32 - constexpr std::ptrdiff_t m_nCost = 0x3C; // int32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_bSpotted (bool) - // NetworkVarNames: m_bSpottedByMask (uint32) - namespace EntitySpottedState_t { - constexpr std::ptrdiff_t m_bSpotted = 0x8; // bool - constexpr std::ptrdiff_t m_bSpottedByMask = 0xC; // uint32[2] - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_pGameRules (CCSGameRules*) - namespace CCSGameRulesProxy { - constexpr std::ptrdiff_t m_pGameRules = 0x4C0; // CCSGameRules* - } - // Parent: None - // Fields count: 215 - // - // Metadata: - // NetworkVarNames: m_bFreezePeriod (bool) - // NetworkVarNames: m_bWarmupPeriod (bool) - // NetworkVarNames: m_fWarmupPeriodEnd (GameTime_t) - // NetworkVarNames: m_fWarmupPeriodStart (GameTime_t) - // NetworkVarNames: m_nTotalPausedTicks (int) - // NetworkVarNames: m_nPauseStartTick (int) - // NetworkVarNames: m_bServerPaused (bool) - // NetworkVarNames: m_bGamePaused (bool) - // NetworkVarNames: m_bTerroristTimeOutActive (bool) - // NetworkVarNames: m_bCTTimeOutActive (bool) - // NetworkVarNames: m_flTerroristTimeOutRemaining (float) - // NetworkVarNames: m_flCTTimeOutRemaining (float) - // NetworkVarNames: m_nTerroristTimeOuts (int) - // NetworkVarNames: m_nCTTimeOuts (int) - // NetworkVarNames: m_bTechnicalTimeOut (bool) - // NetworkVarNames: m_bMatchWaitingForResume (bool) - // NetworkVarNames: m_iRoundTime (int) - // NetworkVarNames: m_fMatchStartTime (float) - // NetworkVarNames: m_fRoundStartTime (GameTime_t) - // NetworkVarNames: m_flRestartRoundTime (GameTime_t) - // NetworkVarNames: m_bGameRestart (bool) - // NetworkVarNames: m_flGameStartTime (float) - // NetworkVarNames: m_timeUntilNextPhaseStarts (float) - // NetworkVarNames: m_gamePhase (int) - // NetworkVarNames: m_totalRoundsPlayed (int) - // NetworkVarNames: m_nRoundsPlayedThisPhase (int) - // NetworkVarNames: m_nOvertimePlaying (int) - // NetworkVarNames: m_iHostagesRemaining (int) - // NetworkVarNames: m_bAnyHostageReached (bool) - // NetworkVarNames: m_bMapHasBombTarget (bool) - // NetworkVarNames: m_bMapHasRescueZone (bool) - // NetworkVarNames: m_bMapHasBuyZone (bool) - // NetworkVarNames: m_bIsQueuedMatchmaking (bool) - // NetworkVarNames: m_nQueuedMatchmakingMode (int) - // NetworkVarNames: m_bIsValveDS (bool) - // NetworkVarNames: m_bLogoMap (bool) - // NetworkVarNames: m_bPlayAllStepSoundsOnServer (bool) - // NetworkVarNames: m_iSpectatorSlotCount (int) - // NetworkVarNames: m_MatchDevice (int) - // NetworkVarNames: m_bHasMatchStarted (bool) - // NetworkVarNames: m_nNextMapInMapgroup (int) - // NetworkVarNames: m_szTournamentEventName (char) - // NetworkVarNames: m_szTournamentEventStage (char) - // NetworkVarNames: m_szMatchStatTxt (char) - // NetworkVarNames: m_szTournamentPredictionsTxt (char) - // NetworkVarNames: m_nTournamentPredictionsPct (int) - // NetworkVarNames: m_flCMMItemDropRevealStartTime (GameTime_t) - // NetworkVarNames: m_flCMMItemDropRevealEndTime (GameTime_t) - // NetworkVarNames: m_bIsDroppingItems (bool) - // NetworkVarNames: m_bIsQuestEligible (bool) - // NetworkVarNames: m_bIsHltvActive (bool) - // NetworkVarNames: m_nGuardianModeWaveNumber (int) - // NetworkVarNames: m_nGuardianModeSpecialKillsRemaining (int) - // NetworkVarNames: m_nGuardianModeSpecialWeaponNeeded (int) - // NetworkVarNames: m_numGlobalGiftsGiven (uint32) - // NetworkVarNames: m_numGlobalGifters (uint32) - // NetworkVarNames: m_numGlobalGiftsPeriodSeconds (uint32) - // NetworkVarNames: m_arrFeaturedGiftersAccounts (uint32) - // NetworkVarNames: m_arrFeaturedGiftersGifts (uint32) - // NetworkVarNames: m_arrProhibitedItemIndices (uint16) - // NetworkVarNames: m_arrTournamentActiveCasterAccounts (uint32) - // NetworkVarNames: m_numBestOfMaps (int) - // NetworkVarNames: m_nHalloweenMaskListSeed (int) - // NetworkVarNames: m_bBombDropped (bool) - // NetworkVarNames: m_bBombPlanted (bool) - // NetworkVarNames: m_iRoundWinStatus (int) - // NetworkVarNames: m_eRoundWinReason (int) - // NetworkVarNames: m_bTCantBuy (bool) - // NetworkVarNames: m_bCTCantBuy (bool) - // NetworkVarNames: m_flGuardianBuyUntilTime (GameTime_t) - // NetworkVarNames: m_iMatchStats_RoundResults (int) - // NetworkVarNames: m_iMatchStats_PlayersAlive_CT (int) - // NetworkVarNames: m_iMatchStats_PlayersAlive_T (int) - // NetworkVarNames: m_TeamRespawnWaveTimes (float) - // NetworkVarNames: m_flNextRespawnWave (GameTime_t) - // NetworkVarNames: m_nServerQuestID (int) - // NetworkVarNames: m_vMinimapMins (Vector) - // NetworkVarNames: m_vMinimapMaxs (Vector) - // NetworkVarNames: m_MinimapVerticalSectionHeights (float) - // NetworkVarNames: m_nEndMatchMapGroupVoteTypes (int) - // NetworkVarNames: m_nEndMatchMapGroupVoteOptions (int) - // NetworkVarNames: m_nEndMatchMapVoteWinner (int) - // NetworkVarNames: m_iNumConsecutiveCTLoses (int) - // NetworkVarNames: m_iNumConsecutiveTerroristLoses (int) - // NetworkVarNames: m_nMatchAbortedEarlyReason (int) - // NetworkVarNames: m_pGameModeRules (CCSGameModeRules*) - // NetworkVarNames: m_RetakeRules (CRetakeGameRules) - // NetworkVarNames: m_nMatchEndCount (uint8) - // NetworkVarNames: m_nTTeamIntroVariant (int) - // NetworkVarNames: m_nCTTeamIntroVariant (int) - // NetworkVarNames: m_bTeamIntroPeriod (bool) - // NetworkVarNames: m_iRoundEndWinnerTeam (int) - // NetworkVarNames: m_eRoundEndReason (int) - // NetworkVarNames: m_bRoundEndShowTimerDefend (bool) - // NetworkVarNames: m_iRoundEndTimerTime (int) - // NetworkVarNames: m_sRoundEndFunFactToken (CUtlString) - // NetworkVarNames: m_iRoundEndFunFactPlayerSlot (CPlayerSlot) - // NetworkVarNames: m_iRoundEndFunFactData1 (int) - // NetworkVarNames: m_iRoundEndFunFactData2 (int) - // NetworkVarNames: m_iRoundEndFunFactData3 (int) - // NetworkVarNames: m_sRoundEndMessage (CUtlString) - // NetworkVarNames: m_iRoundEndPlayerCount (int) - // NetworkVarNames: m_bRoundEndNoMusic (bool) - // NetworkVarNames: m_iRoundEndLegacy (int) - // NetworkVarNames: m_nRoundEndCount (uint8) - // NetworkVarNames: m_iRoundStartRoundNumber (int) - // NetworkVarNames: m_nRoundStartCount (uint8) - namespace CCSGameRules { - constexpr std::ptrdiff_t __m_pChainEntity = 0x98; // CNetworkVarChainer - constexpr std::ptrdiff_t m_coopMissionManager = 0xC0; // CHandle - constexpr std::ptrdiff_t m_bFreezePeriod = 0xC4; // bool - constexpr std::ptrdiff_t m_bWarmupPeriod = 0xC5; // bool - constexpr std::ptrdiff_t m_fWarmupPeriodEnd = 0xC8; // GameTime_t - constexpr std::ptrdiff_t m_fWarmupPeriodStart = 0xCC; // GameTime_t - constexpr std::ptrdiff_t m_nTotalPausedTicks = 0xD0; // int32 - constexpr std::ptrdiff_t m_nPauseStartTick = 0xD4; // int32 - constexpr std::ptrdiff_t m_bServerPaused = 0xD8; // bool - constexpr std::ptrdiff_t m_bGamePaused = 0xD9; // bool - constexpr std::ptrdiff_t m_bTerroristTimeOutActive = 0xDA; // bool - constexpr std::ptrdiff_t m_bCTTimeOutActive = 0xDB; // bool - constexpr std::ptrdiff_t m_flTerroristTimeOutRemaining = 0xDC; // float32 - constexpr std::ptrdiff_t m_flCTTimeOutRemaining = 0xE0; // float32 - constexpr std::ptrdiff_t m_nTerroristTimeOuts = 0xE4; // int32 - constexpr std::ptrdiff_t m_nCTTimeOuts = 0xE8; // int32 - constexpr std::ptrdiff_t m_bTechnicalTimeOut = 0xEC; // bool - constexpr std::ptrdiff_t m_bMatchWaitingForResume = 0xED; // bool - constexpr std::ptrdiff_t m_iRoundTime = 0xF0; // int32 - constexpr std::ptrdiff_t m_fMatchStartTime = 0xF4; // float32 - constexpr std::ptrdiff_t m_fRoundStartTime = 0xF8; // GameTime_t - constexpr std::ptrdiff_t m_flRestartRoundTime = 0xFC; // GameTime_t - constexpr std::ptrdiff_t m_bGameRestart = 0x100; // bool - constexpr std::ptrdiff_t m_flGameStartTime = 0x104; // float32 - constexpr std::ptrdiff_t m_timeUntilNextPhaseStarts = 0x108; // float32 - constexpr std::ptrdiff_t m_gamePhase = 0x10C; // int32 - constexpr std::ptrdiff_t m_totalRoundsPlayed = 0x110; // int32 - constexpr std::ptrdiff_t m_nRoundsPlayedThisPhase = 0x114; // int32 - constexpr std::ptrdiff_t m_nOvertimePlaying = 0x118; // int32 - constexpr std::ptrdiff_t m_iHostagesRemaining = 0x11C; // int32 - constexpr std::ptrdiff_t m_bAnyHostageReached = 0x120; // bool - constexpr std::ptrdiff_t m_bMapHasBombTarget = 0x121; // bool - constexpr std::ptrdiff_t m_bMapHasRescueZone = 0x122; // bool - constexpr std::ptrdiff_t m_bMapHasBuyZone = 0x123; // bool - constexpr std::ptrdiff_t m_bIsQueuedMatchmaking = 0x124; // bool - constexpr std::ptrdiff_t m_nQueuedMatchmakingMode = 0x128; // int32 - constexpr std::ptrdiff_t m_bIsValveDS = 0x12C; // bool - constexpr std::ptrdiff_t m_bLogoMap = 0x12D; // bool - constexpr std::ptrdiff_t m_bPlayAllStepSoundsOnServer = 0x12E; // bool - constexpr std::ptrdiff_t m_iSpectatorSlotCount = 0x130; // int32 - constexpr std::ptrdiff_t m_MatchDevice = 0x134; // int32 - constexpr std::ptrdiff_t m_bHasMatchStarted = 0x138; // bool - constexpr std::ptrdiff_t m_nNextMapInMapgroup = 0x13C; // int32 - constexpr std::ptrdiff_t m_szTournamentEventName = 0x140; // char[512] - constexpr std::ptrdiff_t m_szTournamentEventStage = 0x340; // char[512] - constexpr std::ptrdiff_t m_szMatchStatTxt = 0x540; // char[512] - constexpr std::ptrdiff_t m_szTournamentPredictionsTxt = 0x740; // char[512] - constexpr std::ptrdiff_t m_nTournamentPredictionsPct = 0x940; // int32 - constexpr std::ptrdiff_t m_flCMMItemDropRevealStartTime = 0x944; // GameTime_t - constexpr std::ptrdiff_t m_flCMMItemDropRevealEndTime = 0x948; // GameTime_t - constexpr std::ptrdiff_t m_bIsDroppingItems = 0x94C; // bool - constexpr std::ptrdiff_t m_bIsQuestEligible = 0x94D; // bool - constexpr std::ptrdiff_t m_bIsHltvActive = 0x94E; // bool - constexpr std::ptrdiff_t m_nGuardianModeWaveNumber = 0x950; // int32 - constexpr std::ptrdiff_t m_nGuardianModeSpecialKillsRemaining = 0x954; // int32 - constexpr std::ptrdiff_t m_nGuardianModeSpecialWeaponNeeded = 0x958; // int32 - constexpr std::ptrdiff_t m_nGuardianGrenadesToGiveBots = 0x95C; // int32 - constexpr std::ptrdiff_t m_nNumHeaviesToSpawn = 0x960; // int32 - constexpr std::ptrdiff_t m_numGlobalGiftsGiven = 0x964; // uint32 - constexpr std::ptrdiff_t m_numGlobalGifters = 0x968; // uint32 - constexpr std::ptrdiff_t m_numGlobalGiftsPeriodSeconds = 0x96C; // uint32 - constexpr std::ptrdiff_t m_arrFeaturedGiftersAccounts = 0x970; // uint32[4] - constexpr std::ptrdiff_t m_arrFeaturedGiftersGifts = 0x980; // uint32[4] - constexpr std::ptrdiff_t m_arrProhibitedItemIndices = 0x990; // uint16[100] - constexpr std::ptrdiff_t m_arrTournamentActiveCasterAccounts = 0xA58; // uint32[4] - constexpr std::ptrdiff_t m_numBestOfMaps = 0xA68; // int32 - constexpr std::ptrdiff_t m_nHalloweenMaskListSeed = 0xA6C; // int32 - constexpr std::ptrdiff_t m_bBombDropped = 0xA70; // bool - constexpr std::ptrdiff_t m_bBombPlanted = 0xA71; // bool - constexpr std::ptrdiff_t m_iRoundWinStatus = 0xA74; // int32 - constexpr std::ptrdiff_t m_eRoundWinReason = 0xA78; // int32 - constexpr std::ptrdiff_t m_bTCantBuy = 0xA7C; // bool - constexpr std::ptrdiff_t m_bCTCantBuy = 0xA7D; // bool - constexpr std::ptrdiff_t m_flGuardianBuyUntilTime = 0xA80; // GameTime_t - constexpr std::ptrdiff_t m_iMatchStats_RoundResults = 0xA84; // int32[30] - constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_CT = 0xAFC; // int32[30] - constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_T = 0xB74; // int32[30] - constexpr std::ptrdiff_t m_TeamRespawnWaveTimes = 0xBEC; // float32[32] - constexpr std::ptrdiff_t m_flNextRespawnWave = 0xC6C; // GameTime_t[32] - constexpr std::ptrdiff_t m_nServerQuestID = 0xCEC; // int32 - constexpr std::ptrdiff_t m_vMinimapMins = 0xCF0; // - constexpr std::ptrdiff_t m_vMinimapMaxs = 0xCFC; // - constexpr std::ptrdiff_t m_MinimapVerticalSectionHeights = 0xD08; // float32[8] - constexpr std::ptrdiff_t m_bDontIncrementCoopWave = 0xD28; // bool - constexpr std::ptrdiff_t m_bSpawnedTerrorHuntHeavy = 0xD29; // bool - constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteTypes = 0xD2C; // int32[10] - constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteOptions = 0xD54; // int32[10] - constexpr std::ptrdiff_t m_nEndMatchMapVoteWinner = 0xD7C; // int32 - constexpr std::ptrdiff_t m_iNumConsecutiveCTLoses = 0xD80; // int32 - constexpr std::ptrdiff_t m_iNumConsecutiveTerroristLoses = 0xD84; // int32 - constexpr std::ptrdiff_t m_bHasHostageBeenTouched = 0xDA0; // bool - constexpr std::ptrdiff_t m_flIntermissionStartTime = 0xDA4; // GameTime_t - constexpr std::ptrdiff_t m_flIntermissionEndTime = 0xDA8; // GameTime_t - constexpr std::ptrdiff_t m_bLevelInitialized = 0xDAC; // bool - constexpr std::ptrdiff_t m_iTotalRoundsPlayed = 0xDB0; // int32 - constexpr std::ptrdiff_t m_iUnBalancedRounds = 0xDB4; // int32 - constexpr std::ptrdiff_t m_endMatchOnRoundReset = 0xDB8; // bool - constexpr std::ptrdiff_t m_endMatchOnThink = 0xDB9; // bool - constexpr std::ptrdiff_t m_iFreezeTime = 0xDBC; // int32 - constexpr std::ptrdiff_t m_iNumTerrorist = 0xDC0; // int32 - constexpr std::ptrdiff_t m_iNumCT = 0xDC4; // int32 - constexpr std::ptrdiff_t m_iNumSpawnableTerrorist = 0xDC8; // int32 - constexpr std::ptrdiff_t m_iNumSpawnableCT = 0xDCC; // int32 - constexpr std::ptrdiff_t m_arrSelectedHostageSpawnIndices = 0xDD0; // CUtlVector - constexpr std::ptrdiff_t m_nSpawnPointsRandomSeed = 0xDE8; // int32 - constexpr std::ptrdiff_t m_bFirstConnected = 0xDEC; // bool - constexpr std::ptrdiff_t m_bCompleteReset = 0xDED; // bool - constexpr std::ptrdiff_t m_bPickNewTeamsOnReset = 0xDEE; // bool - constexpr std::ptrdiff_t m_bScrambleTeamsOnRestart = 0xDEF; // bool - constexpr std::ptrdiff_t m_bSwapTeamsOnRestart = 0xDF0; // bool - constexpr std::ptrdiff_t m_nEndMatchTiedVotes = 0xDF8; // CUtlVector - constexpr std::ptrdiff_t m_bNeedToAskPlayersForContinueVote = 0xE14; // bool - constexpr std::ptrdiff_t m_numQueuedMatchmakingAccounts = 0xE18; // uint32 - constexpr std::ptrdiff_t m_pQueuedMatchmakingReservationString = 0xE20; // char* - constexpr std::ptrdiff_t m_numTotalTournamentDrops = 0xE28; // uint32 - constexpr std::ptrdiff_t m_numSpectatorsCountMax = 0xE2C; // uint32 - constexpr std::ptrdiff_t m_numSpectatorsCountMaxTV = 0xE30; // uint32 - constexpr std::ptrdiff_t m_numSpectatorsCountMaxLnk = 0xE34; // uint32 - constexpr std::ptrdiff_t m_bForceTeamChangeSilent = 0xE40; // bool - constexpr std::ptrdiff_t m_bLoadingRoundBackupData = 0xE41; // bool - constexpr std::ptrdiff_t m_nMatchInfoShowType = 0xE78; // int32 - constexpr std::ptrdiff_t m_flMatchInfoDecidedTime = 0xE7C; // float32 - constexpr std::ptrdiff_t m_flCoopRespawnAndHealTime = 0xE98; // float32 - constexpr std::ptrdiff_t m_coopBonusCoinsFound = 0xE9C; // int32 - constexpr std::ptrdiff_t m_coopBonusPistolsOnly = 0xEA0; // bool - constexpr std::ptrdiff_t m_coopPlayersInDeploymentZone = 0xEA1; // bool - constexpr std::ptrdiff_t m_coopMissionDeadPlayerRespawnEnabled = 0xEA2; // bool - constexpr std::ptrdiff_t mTeamDMLastWinningTeamNumber = 0xEA4; // int32 - constexpr std::ptrdiff_t mTeamDMLastThinkTime = 0xEA8; // float32 - constexpr std::ptrdiff_t m_flTeamDMLastAnnouncementTime = 0xEAC; // float32 - constexpr std::ptrdiff_t m_iAccountTerrorist = 0xEB0; // int32 - constexpr std::ptrdiff_t m_iAccountCT = 0xEB4; // int32 - constexpr std::ptrdiff_t m_iSpawnPointCount_Terrorist = 0xEB8; // int32 - constexpr std::ptrdiff_t m_iSpawnPointCount_CT = 0xEBC; // int32 - constexpr std::ptrdiff_t m_iMaxNumTerrorists = 0xEC0; // int32 - constexpr std::ptrdiff_t m_iMaxNumCTs = 0xEC4; // int32 - constexpr std::ptrdiff_t m_iLoserBonus = 0xEC8; // int32 - constexpr std::ptrdiff_t m_iLoserBonusMostRecentTeam = 0xECC; // int32 - constexpr std::ptrdiff_t m_tmNextPeriodicThink = 0xED0; // float32 - constexpr std::ptrdiff_t m_bVoiceWonMatchBragFired = 0xED4; // bool - constexpr std::ptrdiff_t m_fWarmupNextChatNoticeTime = 0xED8; // float32 - constexpr std::ptrdiff_t m_iHostagesRescued = 0xEE0; // int32 - constexpr std::ptrdiff_t m_iHostagesTouched = 0xEE4; // int32 - constexpr std::ptrdiff_t m_flNextHostageAnnouncement = 0xEE8; // float32 - constexpr std::ptrdiff_t m_bNoTerroristsKilled = 0xEEC; // bool - constexpr std::ptrdiff_t m_bNoCTsKilled = 0xEED; // bool - constexpr std::ptrdiff_t m_bNoEnemiesKilled = 0xEEE; // bool - constexpr std::ptrdiff_t m_bCanDonateWeapons = 0xEEF; // bool - constexpr std::ptrdiff_t m_firstKillTime = 0xEF4; // float32 - constexpr std::ptrdiff_t m_firstBloodTime = 0xEFC; // float32 - constexpr std::ptrdiff_t m_hostageWasInjured = 0xF18; // bool - constexpr std::ptrdiff_t m_hostageWasKilled = 0xF19; // bool - constexpr std::ptrdiff_t m_bVoteCalled = 0xF28; // bool - constexpr std::ptrdiff_t m_bServerVoteOnReset = 0xF29; // bool - constexpr std::ptrdiff_t m_flVoteCheckThrottle = 0xF2C; // float32 - constexpr std::ptrdiff_t m_bBuyTimeEnded = 0xF30; // bool - constexpr std::ptrdiff_t m_nLastFreezeEndBeep = 0xF34; // int32 - constexpr std::ptrdiff_t m_bTargetBombed = 0xF38; // bool - constexpr std::ptrdiff_t m_bBombDefused = 0xF39; // bool - constexpr std::ptrdiff_t m_bMapHasBombZone = 0xF3A; // bool - constexpr std::ptrdiff_t m_vecMainCTSpawnPos = 0xF58; // - constexpr std::ptrdiff_t m_CTSpawnPointsMasterList = 0xF68; // CUtlVector - constexpr std::ptrdiff_t m_TerroristSpawnPointsMasterList = 0xF80; // CUtlVector - constexpr std::ptrdiff_t m_bRespawningAllRespawnablePlayers = 0xF98; // bool - constexpr std::ptrdiff_t m_iNextCTSpawnPoint = 0xF9C; // int32 - constexpr std::ptrdiff_t m_flCTSpawnPointUsedTime = 0xFA0; // float32 - constexpr std::ptrdiff_t m_iNextTerroristSpawnPoint = 0xFA4; // int32 - constexpr std::ptrdiff_t m_flTerroristSpawnPointUsedTime = 0xFA8; // float32 - constexpr std::ptrdiff_t m_CTSpawnPoints = 0xFB0; // CUtlVector - constexpr std::ptrdiff_t m_TerroristSpawnPoints = 0xFC8; // CUtlVector - constexpr std::ptrdiff_t m_bIsUnreservedGameServer = 0xFE0; // bool - constexpr std::ptrdiff_t m_fAutobalanceDisplayTime = 0xFE4; // float32 - constexpr std::ptrdiff_t m_bAllowWeaponSwitch = 0x1250; // bool - constexpr std::ptrdiff_t m_bRoundTimeWarningTriggered = 0x1251; // bool - constexpr std::ptrdiff_t m_phaseChangeAnnouncementTime = 0x1254; // GameTime_t - constexpr std::ptrdiff_t m_fNextUpdateTeamClanNamesTime = 0x1258; // float32 - constexpr std::ptrdiff_t m_flLastThinkTime = 0x125C; // GameTime_t - constexpr std::ptrdiff_t m_fAccumulatedRoundOffDamage = 0x1260; // float32 - constexpr std::ptrdiff_t m_nShorthandedBonusLastEvalRound = 0x1264; // int32 - constexpr std::ptrdiff_t m_nMatchAbortedEarlyReason = 0x14E0; // int32 - constexpr std::ptrdiff_t m_bHasTriggeredRoundStartMusic = 0x14E4; // bool - constexpr std::ptrdiff_t m_bHasTriggeredCoopSpawnReset = 0x14E5; // bool - constexpr std::ptrdiff_t m_bSwitchingTeamsAtRoundReset = 0x14E6; // bool - constexpr std::ptrdiff_t m_pGameModeRules = 0x1500; // CCSGameModeRules* - constexpr std::ptrdiff_t m_BtGlobalBlackboard = 0x1508; // KeyValues3 - constexpr std::ptrdiff_t m_hPlayerResource = 0x1570; // CHandle - constexpr std::ptrdiff_t m_RetakeRules = 0x1578; // CRetakeGameRules - constexpr std::ptrdiff_t m_GuardianBotSkillLevelMax = 0x175C; // int32 - constexpr std::ptrdiff_t m_GuardianBotSkillLevelMin = 0x1760; // int32 - constexpr std::ptrdiff_t m_arrTeamUniqueKillWeaponsMatch = 0x1768; // CUtlVector[4] - constexpr std::ptrdiff_t m_bTeamLastKillUsedUniqueWeaponMatch = 0x17C8; // bool[4] - constexpr std::ptrdiff_t m_nMatchEndCount = 0x17F0; // uint8 - constexpr std::ptrdiff_t m_nTTeamIntroVariant = 0x17F4; // int32 - constexpr std::ptrdiff_t m_nCTTeamIntroVariant = 0x17F8; // int32 - constexpr std::ptrdiff_t m_bTeamIntroPeriod = 0x17FC; // bool - constexpr std::ptrdiff_t m_fTeamIntroPeriodEnd = 0x1800; // GameTime_t - constexpr std::ptrdiff_t m_bPlayedTeamIntroVO = 0x1804; // bool - constexpr std::ptrdiff_t m_iRoundEndWinnerTeam = 0x1808; // int32 - constexpr std::ptrdiff_t m_eRoundEndReason = 0x180C; // int32 - constexpr std::ptrdiff_t m_bRoundEndShowTimerDefend = 0x1810; // bool - constexpr std::ptrdiff_t m_iRoundEndTimerTime = 0x1814; // int32 - constexpr std::ptrdiff_t m_sRoundEndFunFactToken = 0x1818; // CUtlString - constexpr std::ptrdiff_t m_iRoundEndFunFactPlayerSlot = 0x1820; // CPlayerSlot - constexpr std::ptrdiff_t m_iRoundEndFunFactData1 = 0x1824; // int32 - constexpr std::ptrdiff_t m_iRoundEndFunFactData2 = 0x1828; // int32 - constexpr std::ptrdiff_t m_iRoundEndFunFactData3 = 0x182C; // int32 - constexpr std::ptrdiff_t m_sRoundEndMessage = 0x1830; // CUtlString - constexpr std::ptrdiff_t m_iRoundEndPlayerCount = 0x1838; // int32 - constexpr std::ptrdiff_t m_bRoundEndNoMusic = 0x183C; // bool - constexpr std::ptrdiff_t m_iRoundEndLegacy = 0x1840; // int32 - constexpr std::ptrdiff_t m_nRoundEndCount = 0x1844; // uint8 - constexpr std::ptrdiff_t m_iRoundStartRoundNumber = 0x1848; // int32 - constexpr std::ptrdiff_t m_nRoundStartCount = 0x184C; // uint8 - constexpr std::ptrdiff_t m_flLastPerfSampleTime = 0x5858; // float64 - constexpr std::ptrdiff_t m_bSkipNextServerPerfSample = 0x5860; // bool - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - namespace CCSTakeDamageInfoAPI { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag - namespace CCSGameModeScript { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - namespace CCSGameModeScript_ConVars { - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_WeaponSequence (CUtlString) - namespace CCSGameModeRules_ArmsRace { - constexpr std::ptrdiff_t m_WeaponSequence = 0x38; // CNetworkUtlVectorBase - } - // Parent: CCSGameModeScript - // Fields count: 1 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag - namespace CCSArmsRaceScript { - constexpr std::ptrdiff_t m_pOuter = 0xD8; // CCSGameModeRules_ArmsRace* - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_flDMBonusStartTime (GameTime_t) - // NetworkVarNames: m_flDMBonusTimeLength (float) - // NetworkVarNames: m_nDMBonusWeaponLoadoutSlot (int16) - namespace CCSGameModeRules_Deathmatch { - constexpr std::ptrdiff_t m_flDMBonusStartTime = 0x38; // GameTime_t - constexpr std::ptrdiff_t m_flDMBonusTimeLength = 0x3C; // float32 - constexpr std::ptrdiff_t m_nDMBonusWeaponLoadoutSlot = 0x40; // int16 - } - // Parent: CCSGameModeScript - // Fields count: 1 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag - namespace CCSDeathmatchScript { - constexpr std::ptrdiff_t m_pOuter = 0xD8; // CCSGameModeRules_Deathmatch* - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - namespace CCSDeathmatchScript_ConVars { - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_nMatchSeed (int) - // NetworkVarNames: m_bBlockersPresent (bool) - // NetworkVarNames: m_bRoundInProgress (bool) - // NetworkVarNames: m_iFirstSecondHalfRound (int) - // NetworkVarNames: m_iBombSite (int) - namespace CRetakeGameRules { - constexpr std::ptrdiff_t m_nMatchSeed = 0xF8; // int32 - constexpr std::ptrdiff_t m_bBlockersPresent = 0xFC; // bool - constexpr std::ptrdiff_t m_bRoundInProgress = 0xFD; // bool - constexpr std::ptrdiff_t m_iFirstSecondHalfRound = 0x100; // int32 - constexpr std::ptrdiff_t m_iBombSite = 0x104; // int32 - } - // Parent: None - // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_iKills (int) - // NetworkVarNames: m_iDeaths (int) - // NetworkVarNames: m_iAssists (int) - // NetworkVarNames: m_iDamage (int) - // NetworkVarNames: m_iEquipmentValue (int) - // NetworkVarNames: m_iMoneySaved (int) - // NetworkVarNames: m_iKillReward (int) - // NetworkVarNames: m_iLiveTime (int) - // NetworkVarNames: m_iHeadShotKills (int) - // NetworkVarNames: m_iObjective (int) - // NetworkVarNames: m_iCashEarned (int) - // NetworkVarNames: m_iUtilityDamage (int) - // NetworkVarNames: m_iEnemiesFlashed (int) - namespace CSPerRoundStats_t { - constexpr std::ptrdiff_t m_iKills = 0x30; // int32 - constexpr std::ptrdiff_t m_iDeaths = 0x34; // int32 - constexpr std::ptrdiff_t m_iAssists = 0x38; // int32 - constexpr std::ptrdiff_t m_iDamage = 0x3C; // int32 - constexpr std::ptrdiff_t m_iEquipmentValue = 0x40; // int32 - constexpr std::ptrdiff_t m_iMoneySaved = 0x44; // int32 - constexpr std::ptrdiff_t m_iKillReward = 0x48; // int32 - constexpr std::ptrdiff_t m_iLiveTime = 0x4C; // int32 - constexpr std::ptrdiff_t m_iHeadShotKills = 0x50; // int32 - constexpr std::ptrdiff_t m_iObjective = 0x54; // int32 - constexpr std::ptrdiff_t m_iCashEarned = 0x58; // int32 - constexpr std::ptrdiff_t m_iUtilityDamage = 0x5C; // int32 - constexpr std::ptrdiff_t m_iEnemiesFlashed = 0x60; // int32 - } - // Parent: CSPerRoundStats_t - // Fields count: 21 - // - // Metadata: - // NetworkVarNames: m_iEnemy5Ks (int) - // NetworkVarNames: m_iEnemy4Ks (int) - // NetworkVarNames: m_iEnemy3Ks (int) - // NetworkVarNames: m_iEnemyKnifeKills (int) - // NetworkVarNames: m_iEnemyTaserKills (int) - namespace CSMatchStats_t { - constexpr std::ptrdiff_t m_iEnemy5Ks = 0x68; // int32 - constexpr std::ptrdiff_t m_iEnemy4Ks = 0x6C; // int32 - constexpr std::ptrdiff_t m_iEnemy3Ks = 0x70; // int32 - constexpr std::ptrdiff_t m_iEnemyKnifeKills = 0x74; // int32 - constexpr std::ptrdiff_t m_iEnemyTaserKills = 0x78; // int32 - constexpr std::ptrdiff_t m_iEnemy2Ks = 0x7C; // int32 - constexpr std::ptrdiff_t m_iUtility_Count = 0x80; // int32 - constexpr std::ptrdiff_t m_iUtility_Successes = 0x84; // int32 - constexpr std::ptrdiff_t m_iUtility_Enemies = 0x88; // int32 - constexpr std::ptrdiff_t m_iFlash_Count = 0x8C; // int32 - constexpr std::ptrdiff_t m_iFlash_Successes = 0x90; // int32 - constexpr std::ptrdiff_t m_nHealthPointsRemovedTotal = 0x94; // int32 - constexpr std::ptrdiff_t m_nHealthPointsDealtTotal = 0x98; // int32 - constexpr std::ptrdiff_t m_nShotsFiredTotal = 0x9C; // int32 - constexpr std::ptrdiff_t m_nShotsOnTargetTotal = 0xA0; // int32 - constexpr std::ptrdiff_t m_i1v1Count = 0xA4; // int32 - constexpr std::ptrdiff_t m_i1v1Wins = 0xA8; // int32 - constexpr std::ptrdiff_t m_i1v2Count = 0xAC; // int32 - constexpr std::ptrdiff_t m_i1v2Wins = 0xB0; // int32 - constexpr std::ptrdiff_t m_iEntryCount = 0xB4; // int32 - constexpr std::ptrdiff_t m_iEntryWins = 0xB8; // int32 - } - // Parent: CBaseEntity - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_nVariant (int) - // NetworkVarNames: m_nRandom (int) - // NetworkVarNames: m_nOrdinal (int) - // NetworkVarNames: m_sWeaponName (CUtlString) - // NetworkVarNames: m_xuid (XUID) - // NetworkVarNames: m_agentItem (CEconItemView) - // NetworkVarNames: m_glovesItem (CEconItemView) - // NetworkVarNames: m_weaponItem (CEconItemView) - namespace CCSGO_TeamPreviewCharacterPosition { - constexpr std::ptrdiff_t m_nVariant = 0x4C0; // int32 - constexpr std::ptrdiff_t m_nRandom = 0x4C4; // int32 - constexpr std::ptrdiff_t m_nOrdinal = 0x4C8; // int32 - constexpr std::ptrdiff_t m_sWeaponName = 0x4D0; // CUtlString - constexpr std::ptrdiff_t m_xuid = 0x4D8; // uint64 - constexpr std::ptrdiff_t m_agentItem = 0x4E0; // CEconItemView - constexpr std::ptrdiff_t m_glovesItem = 0x758; // CEconItemView - constexpr std::ptrdiff_t m_weaponItem = 0x9D0; // CEconItemView - } - // Parent: CBaseEntity - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_hPlayer (CHandle) - // NetworkVarNames: m_hPingedEntity (CHandle) - // NetworkVarNames: m_iType (int) - // NetworkVarNames: m_bUrgent (bool) - // NetworkVarNames: m_szPlaceName (char) - namespace CPlayerPing { - constexpr std::ptrdiff_t m_hPlayer = 0x4C8; // CHandle - constexpr std::ptrdiff_t m_hPingedEntity = 0x4CC; // CHandle - constexpr std::ptrdiff_t m_iType = 0x4D0; // int32 - constexpr std::ptrdiff_t m_bUrgent = 0x4D4; // bool - constexpr std::ptrdiff_t m_szPlaceName = 0x4D5; // char[18] - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_hPlayerPing (CHandle) - namespace CCSPlayer_PingServices { - constexpr std::ptrdiff_t m_flPlayerPingTokens = 0x40; // - constexpr std::ptrdiff_t m_hPlayerPing = 0x54; // CHandle - } - // Parent: CBaseEntity - // Fields count: 10 - // - // Metadata: - // NetworkVarNames: m_bHostageAlive (bool) - // NetworkVarNames: m_isHostageFollowingSomeone (bool) - // NetworkVarNames: m_iHostageEntityIDs (CEntityIndex) - // NetworkVarNames: m_bombsiteCenterA (Vector) - // NetworkVarNames: m_bombsiteCenterB (Vector) - // NetworkVarNames: m_hostageRescueX (int) - // NetworkVarNames: m_hostageRescueY (int) - // NetworkVarNames: m_hostageRescueZ (int) - // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) - namespace CCSPlayerResource { - constexpr std::ptrdiff_t m_bHostageAlive = 0x4C0; // bool[12] - constexpr std::ptrdiff_t m_isHostageFollowingSomeone = 0x4CC; // bool[12] - constexpr std::ptrdiff_t m_iHostageEntityIDs = 0x4D8; // CEntityIndex[12] - constexpr std::ptrdiff_t m_bombsiteCenterA = 0x508; // - constexpr std::ptrdiff_t m_bombsiteCenterB = 0x514; // - constexpr std::ptrdiff_t m_hostageRescueX = 0x520; // int32[4] - constexpr std::ptrdiff_t m_hostageRescueY = 0x530; // int32[4] - constexpr std::ptrdiff_t m_hostageRescueZ = 0x540; // int32[4] - constexpr std::ptrdiff_t m_bEndMatchNextMapAllVoted = 0x550; // bool - constexpr std::ptrdiff_t m_foundGoalPositions = 0x551; // bool - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - namespace CCSPlayerControllerAPI { - } - // Parent: CPlayer_CameraServices - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_iFOV (uint32) - // NetworkVarNames: m_iFOVStart (uint32) - // NetworkVarNames: m_flFOVTime (GameTime_t) - // NetworkVarNames: m_flFOVRate (float32) - // NetworkVarNames: m_hZoomOwner (CHandle) - namespace CCSPlayerBase_CameraServices { - constexpr std::ptrdiff_t m_iFOV = 0x170; // uint32 - constexpr std::ptrdiff_t m_iFOVStart = 0x174; // uint32 - constexpr std::ptrdiff_t m_flFOVTime = 0x178; // GameTime_t - constexpr std::ptrdiff_t m_flFOVRate = 0x17C; // float32 - constexpr std::ptrdiff_t m_hZoomOwner = 0x180; // CHandle - constexpr std::ptrdiff_t m_hTriggerFogList = 0x188; // CUtlVector> - constexpr std::ptrdiff_t m_hLastFogTrigger = 0x1A0; // CHandle - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_nItemDefIndex (uint16) - // NetworkVarNames: m_nCount (uint16) - namespace WeaponPurchaseCount_t { - constexpr std::ptrdiff_t m_nItemDefIndex = 0x30; // uint16 - constexpr std::ptrdiff_t m_nCount = 0x32; // uint16 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t) - namespace WeaponPurchaseTracker_t { - constexpr std::ptrdiff_t m_weaponPurchases = 0x8; // CUtlVectorEmbeddedNetworkVar - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_bIsRescuing (bool) - // NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t) - // NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t) - namespace CCSPlayer_ActionTrackingServices { - constexpr std::ptrdiff_t m_hLastWeaponBeforeC4AutoSwitch = 0x208; // CHandle - constexpr std::ptrdiff_t m_bIsRescuing = 0x23C; // bool - constexpr std::ptrdiff_t m_weaponPurchasesThisMatch = 0x240; // WeaponPurchaseTracker_t - constexpr std::ptrdiff_t m_weaponPurchasesThisRound = 0x298; // WeaponPurchaseTracker_t - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_totalHitsOnServer (int32) - namespace CCSPlayer_BulletServices { - constexpr std::ptrdiff_t m_totalHitsOnServer = 0x40; // int32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_unDefIdx (item_definition_index_t) - // NetworkVarNames: m_nCost (int) - // NetworkVarNames: m_nPrevArmor (int) - // NetworkVarNames: m_bPrevHelmet (bool) - // NetworkVarNames: m_hItem (CEntityHandle) - namespace SellbackPurchaseEntry_t { - constexpr std::ptrdiff_t m_unDefIdx = 0x30; // uint16 - constexpr std::ptrdiff_t m_nCost = 0x34; // int32 - constexpr std::ptrdiff_t m_nPrevArmor = 0x38; // int32 - constexpr std::ptrdiff_t m_bPrevHelmet = 0x3C; // bool - constexpr std::ptrdiff_t m_hItem = 0x40; // CEntityHandle - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t) - namespace CCSPlayer_BuyServices { - constexpr std::ptrdiff_t m_vecSellbackPurchaseEntries = 0xC8; // CUtlVectorEmbeddedNetworkVar - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_hCarriedHostage (CHandle) - // NetworkVarNames: m_hCarriedHostageProp (CHandle) - namespace CCSPlayer_HostageServices { - constexpr std::ptrdiff_t m_hCarriedHostage = 0x40; // CHandle - constexpr std::ptrdiff_t m_hCarriedHostageProp = 0x44; // CHandle - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_bHasDefuser (bool) - // NetworkVarNames: m_bHasHelmet (bool) - // NetworkVarNames: m_bHasHeavyArmor (bool) - namespace CCSPlayer_ItemServices { - constexpr std::ptrdiff_t m_bHasDefuser = 0x40; // bool - constexpr std::ptrdiff_t m_bHasHelmet = 0x41; // bool - constexpr std::ptrdiff_t m_bHasHeavyArmor = 0x42; // bool - } - // Parent: CPlayer_MovementServices_Humanoid - // Fields count: 39 - // - // Metadata: - // NetworkVarNames: m_flMaxFallVelocity (float) - // NetworkVarNames: m_vecLadderNormal (Vector) - // NetworkVarNames: m_nLadderSurfacePropIndex (int) - // NetworkVarNames: m_flDuckAmount (float) - // NetworkVarNames: m_flDuckSpeed (float) - // NetworkVarNames: m_bDuckOverride (bool) - // NetworkVarNames: m_bDesiresDuck (bool) - // NetworkVarNames: m_nDuckTimeMsecs (uint32) - // NetworkVarNames: m_nDuckJumpTimeMsecs (uint32) - // NetworkVarNames: m_nJumpTimeMsecs (uint32) - // NetworkVarNames: m_flLastDuckTime (float) - // NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int) - // NetworkVarNames: m_bOldJumpPressed (bool) - // NetworkVarNames: m_flJumpUntil (float) - // NetworkVarNames: m_flJumpVel (float) - // NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t) - // NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t) - // NetworkVarNames: m_flOffsetTickCompleteTime (float) - // NetworkVarNames: m_flOffsetTickStashedSpeed (float) - // NetworkVarNames: m_flStamina (float) - namespace CCSPlayer_MovementServices { - constexpr std::ptrdiff_t m_flMaxFallVelocity = 0x228; // float32 - constexpr std::ptrdiff_t m_vecLadderNormal = 0x22C; // - constexpr std::ptrdiff_t m_nLadderSurfacePropIndex = 0x238; // int32 - constexpr std::ptrdiff_t m_flDuckAmount = 0x23C; // float32 - constexpr std::ptrdiff_t m_flDuckSpeed = 0x240; // float32 - constexpr std::ptrdiff_t m_bDuckOverride = 0x244; // bool - constexpr std::ptrdiff_t m_bDesiresDuck = 0x245; // bool - constexpr std::ptrdiff_t m_flDuckOffset = 0x248; // float32 - constexpr std::ptrdiff_t m_nDuckTimeMsecs = 0x24C; // uint32 - constexpr std::ptrdiff_t m_nDuckJumpTimeMsecs = 0x250; // uint32 - constexpr std::ptrdiff_t m_nJumpTimeMsecs = 0x254; // uint32 - constexpr std::ptrdiff_t m_flLastDuckTime = 0x258; // float32 - constexpr std::ptrdiff_t m_vecLastPositionAtFullCrouchSpeed = 0x268; // Vector2D - constexpr std::ptrdiff_t m_duckUntilOnGround = 0x270; // bool - constexpr std::ptrdiff_t m_bHasWalkMovedSinceLastJump = 0x271; // bool - constexpr std::ptrdiff_t m_bInStuckTest = 0x272; // bool - constexpr std::ptrdiff_t m_flStuckCheckTime = 0x280; // float32[64][2] - constexpr std::ptrdiff_t m_nTraceCount = 0x480; // int32 - constexpr std::ptrdiff_t m_StuckLast = 0x484; // int32 - constexpr std::ptrdiff_t m_bSpeedCropped = 0x488; // bool - constexpr std::ptrdiff_t m_nOldWaterLevel = 0x48C; // int32 - constexpr std::ptrdiff_t m_flWaterEntryTime = 0x490; // float32 - constexpr std::ptrdiff_t m_vecForward = 0x494; // - constexpr std::ptrdiff_t m_vecLeft = 0x4A0; // - constexpr std::ptrdiff_t m_vecUp = 0x4AC; // - constexpr std::ptrdiff_t m_nGameCodeHasMovedPlayerAfterCommand = 0x4B8; // int32 - constexpr std::ptrdiff_t m_bMadeFootstepNoise = 0x4BC; // bool - constexpr std::ptrdiff_t m_iFootsteps = 0x4C0; // int32 - constexpr std::ptrdiff_t m_bOldJumpPressed = 0x4C4; // bool - constexpr std::ptrdiff_t m_flJumpPressedTime = 0x4C8; // float32 - constexpr std::ptrdiff_t m_flJumpUntil = 0x4CC; // float32 - constexpr std::ptrdiff_t m_flJumpVel = 0x4D0; // float32 - constexpr std::ptrdiff_t m_fStashGrenadeParameterWhen = 0x4D4; // GameTime_t - constexpr std::ptrdiff_t m_nButtonDownMaskPrev = 0x4D8; // uint64 - constexpr std::ptrdiff_t m_flOffsetTickCompleteTime = 0x4E0; // float32 - constexpr std::ptrdiff_t m_flOffsetTickStashedSpeed = 0x4E4; // float32 - constexpr std::ptrdiff_t m_flStamina = 0x4E8; // float32 - constexpr std::ptrdiff_t m_flHeightAtJumpStart = 0x4EC; // float32 - constexpr std::ptrdiff_t m_flMaxJumpHeightThisJump = 0x4F0; // float32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_hViewModel (CHandle) - namespace CCSPlayer_ViewModelServices { - constexpr std::ptrdiff_t m_hViewModel = 0x40; // CHandle[3] - } - // Parent: CPlayer_WeaponServices - // Fields count: 14 - // - // Metadata: - // NetworkVarNames: m_flNextAttack (GameTime_t) - // NetworkVarNames: m_bIsLookingAtWeapon (bool) - // NetworkVarNames: m_bIsHoldingLookAtWeapon (bool) - namespace CCSPlayer_WeaponServices { - constexpr std::ptrdiff_t m_flNextAttack = 0xA8; // GameTime_t - constexpr std::ptrdiff_t m_bIsLookingAtWeapon = 0xAC; // bool - constexpr std::ptrdiff_t m_bIsHoldingLookAtWeapon = 0xAD; // bool - constexpr std::ptrdiff_t m_hSavedWeapon = 0xB0; // CHandle - constexpr std::ptrdiff_t m_nTimeToMelee = 0xB4; // int32 - constexpr std::ptrdiff_t m_nTimeToSecondary = 0xB8; // int32 - constexpr std::ptrdiff_t m_nTimeToPrimary = 0xBC; // int32 - constexpr std::ptrdiff_t m_nTimeToSniperRifle = 0xC0; // int32 - constexpr std::ptrdiff_t m_bIsBeingGivenItem = 0xC4; // bool - constexpr std::ptrdiff_t m_bIsPickingUpItemWithUse = 0xC5; // bool - constexpr std::ptrdiff_t m_bPickedUpWeapon = 0xC6; // bool - constexpr std::ptrdiff_t m_bDisableAutoDeploy = 0xC7; // bool - constexpr std::ptrdiff_t m_nOldShootPositionHistoryCount = 0xC8; // uint32 - constexpr std::ptrdiff_t m_nOldInputHistoryCount = 0x460; // uint32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_perRoundStats (CSPerRoundStats_t) - // NetworkVarNames: m_matchStats (CSMatchStats_t) - // NetworkVarNames: m_iNumRoundKills (int) - // NetworkVarNames: m_iNumRoundKillsHeadshots (int) - // NetworkVarNames: m_unTotalRoundDamageDealt (uint32) - namespace CCSPlayerController_ActionTrackingServices { - constexpr std::ptrdiff_t m_perRoundStats = 0x40; // CUtlVectorEmbeddedNetworkVar - constexpr std::ptrdiff_t m_matchStats = 0x90; // CSMatchStats_t - constexpr std::ptrdiff_t m_iNumRoundKills = 0x150; // int32 - constexpr std::ptrdiff_t m_iNumRoundKillsHeadshots = 0x154; // int32 - constexpr std::ptrdiff_t m_unTotalRoundDamageDealt = 0x158; // uint32 - } - // Parent: None - // Fields count: 14 - // - // Metadata: - // NetworkVarNames: m_PlayerDamager (CHandle) - // NetworkVarNames: m_PlayerRecipient (CHandle) - // NetworkVarNames: m_hPlayerControllerDamager (CHandle) - // NetworkVarNames: m_hPlayerControllerRecipient (CHandle) - // NetworkVarNames: m_szPlayerDamagerName (CUtlString) - // NetworkVarNames: m_szPlayerRecipientName (CUtlString) - // NetworkVarNames: m_DamagerXuid (uint64) - // NetworkVarNames: m_RecipientXuid (uint64) - // NetworkVarNames: m_iDamage (int) - // NetworkVarNames: m_iActualHealthRemoved (int) - // NetworkVarNames: m_iNumHits (int) - // NetworkVarNames: m_iLastBulletUpdate (int) - // NetworkVarNames: m_bIsOtherEnemy (bool) - // NetworkVarNames: m_killType (EKillTypes_t) - namespace CDamageRecord { - constexpr std::ptrdiff_t m_PlayerDamager = 0x28; // CHandle - constexpr std::ptrdiff_t m_PlayerRecipient = 0x2C; // CHandle - constexpr std::ptrdiff_t m_hPlayerControllerDamager = 0x30; // CHandle - constexpr std::ptrdiff_t m_hPlayerControllerRecipient = 0x34; // CHandle - constexpr std::ptrdiff_t m_szPlayerDamagerName = 0x38; // CUtlString - constexpr std::ptrdiff_t m_szPlayerRecipientName = 0x40; // CUtlString - constexpr std::ptrdiff_t m_DamagerXuid = 0x48; // uint64 - constexpr std::ptrdiff_t m_RecipientXuid = 0x50; // uint64 - constexpr std::ptrdiff_t m_iDamage = 0x58; // int32 - constexpr std::ptrdiff_t m_iActualHealthRemoved = 0x5C; // int32 - constexpr std::ptrdiff_t m_iNumHits = 0x60; // int32 - constexpr std::ptrdiff_t m_iLastBulletUpdate = 0x64; // int32 - constexpr std::ptrdiff_t m_bIsOtherEnemy = 0x68; // bool - constexpr std::ptrdiff_t m_killType = 0x69; // EKillTypes_t - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_nSendUpdate (int) - // NetworkVarNames: m_DamageList (CDamageRecord) - namespace CCSPlayerController_DamageServices { - constexpr std::ptrdiff_t m_nSendUpdate = 0x40; // int32 - constexpr std::ptrdiff_t m_DamageList = 0x48; // CUtlVectorEmbeddedNetworkVar - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_iAccount (int) - // NetworkVarNames: m_iStartAccount (int) - // NetworkVarNames: m_iTotalCashSpent (int) - // NetworkVarNames: m_iCashSpentThisRound (int) - namespace CCSPlayerController_InGameMoneyServices { - constexpr std::ptrdiff_t m_bReceivesMoneyNextRound = 0x40; // bool - constexpr std::ptrdiff_t m_iAccountMoneyEarnedForNextRound = 0x44; // int32 - constexpr std::ptrdiff_t m_iAccount = 0x48; // int32 - constexpr std::ptrdiff_t m_iStartAccount = 0x4C; // int32 - constexpr std::ptrdiff_t m_iTotalCashSpent = 0x50; // int32 - constexpr std::ptrdiff_t m_iCashSpentThisRound = 0x54; // int32 - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_unMusicID (item_definition_index_t) - // NetworkVarNames: m_rank (MedalRank_t) - // NetworkVarNames: m_nPersonaDataPublicLevel (int) - // NetworkVarNames: m_nPersonaDataPublicCommendsLeader (int) - // NetworkVarNames: m_nPersonaDataPublicCommendsTeacher (int) - // NetworkVarNames: m_nPersonaDataPublicCommendsFriendly (int) - // NetworkVarNames: m_nPersonaDataXpTrailLevel (int) - // NetworkVarNames: m_vecServerAuthoritativeWeaponSlots (ServerAuthoritativeWeaponSlot_t) - namespace CCSPlayerController_InventoryServices { - constexpr std::ptrdiff_t m_unMusicID = 0x40; // uint16 - constexpr std::ptrdiff_t m_rank = 0x44; // MedalRank_t[6] - constexpr std::ptrdiff_t m_nPersonaDataPublicLevel = 0x5C; // int32 - constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsLeader = 0x60; // int32 - constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsTeacher = 0x64; // int32 - constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsFriendly = 0x68; // int32 - constexpr std::ptrdiff_t m_nPersonaDataXpTrailLevel = 0x6C; // int32 - constexpr std::ptrdiff_t m_unEquippedPlayerSprayIDs = 0xF48; // uint32[1] - constexpr std::ptrdiff_t m_vecServerAuthoritativeWeaponSlots = 0xF50; // CUtlVectorEmbeddedNetworkVar - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - namespace CCSWeaponBaseVDataAPI { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - namespace CCSWeaponBaseAPI { - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MPropertyCustomEditor - namespace CFiringModeFloat { - constexpr std::ptrdiff_t m_flValues = 0x0; // float32[2] - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MPropertyCustomEditor - namespace CFiringModeInt { - constexpr std::ptrdiff_t m_nValues = 0x0; // int32[2] - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - namespace CCSObserverPawnAPI { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - namespace CCSPlayerPawnAPI { - } - // Parent: CBaseEntity - // Fields count: 14 - // - // Metadata: - // NetworkVarNames: m_iActiveIssueIndex (int) - // NetworkVarNames: m_iOnlyTeamToVote (int) - // NetworkVarNames: m_nVoteOptionCount (int) - // NetworkVarNames: m_nPotentialVotes (int) - // NetworkVarNames: m_bIsYesNoVote (bool) - namespace CVoteController { - constexpr std::ptrdiff_t m_iActiveIssueIndex = 0x4C0; // int32 - constexpr std::ptrdiff_t m_iOnlyTeamToVote = 0x4C4; // int32 - constexpr std::ptrdiff_t m_nVoteOptionCount = 0x4C8; // int32[5] - constexpr std::ptrdiff_t m_nPotentialVotes = 0x4DC; // int32 - constexpr std::ptrdiff_t m_bIsYesNoVote = 0x4E0; // bool - constexpr std::ptrdiff_t m_acceptingVotesTimer = 0x4E8; // CountdownTimer - constexpr std::ptrdiff_t m_executeCommandTimer = 0x500; // CountdownTimer - constexpr std::ptrdiff_t m_resetVoteTimer = 0x518; // CountdownTimer - constexpr std::ptrdiff_t m_nVotesCast = 0x530; // int32[64] - constexpr std::ptrdiff_t m_playerHoldingVote = 0x630; // CPlayerSlot - constexpr std::ptrdiff_t m_playerOverrideForVote = 0x634; // CPlayerSlot - constexpr std::ptrdiff_t m_nHighestCountIndex = 0x638; // int32 - constexpr std::ptrdiff_t m_potentialIssues = 0x640; // CUtlVector - constexpr std::ptrdiff_t m_VoteOptions = 0x658; // CUtlVector - } - // Parent: CBaseEntity - // Fields count: 24 - // - // Metadata: - // NetworkVarNames: m_nDraftType (int) - // NetworkVarNames: m_nTeamWinningCoinToss (int) - // NetworkVarNames: m_nTeamWithFirstChoice (int) - // NetworkVarNames: m_nVoteMapIdsList (int) - // NetworkVarNames: m_nAccountIDs (int) - // NetworkVarNames: m_nMapId0 (int) - // NetworkVarNames: m_nMapId1 (int) - // NetworkVarNames: m_nMapId2 (int) - // NetworkVarNames: m_nMapId3 (int) - // NetworkVarNames: m_nMapId4 (int) - // NetworkVarNames: m_nMapId5 (int) - // NetworkVarNames: m_nStartingSide0 (int) - // NetworkVarNames: m_nCurrentPhase (int) - // NetworkVarNames: m_nPhaseStartTick (int) - // NetworkVarNames: m_nPhaseDurationTicks (int) - namespace CMapVetoPickController { - constexpr std::ptrdiff_t m_bPlayedIntroVcd = 0x4C0; // bool - constexpr std::ptrdiff_t m_bNeedToPlayFiveSecondsRemaining = 0x4C1; // bool - constexpr std::ptrdiff_t m_dblPreMatchDraftSequenceTime = 0x4E0; // float64 - constexpr std::ptrdiff_t m_bPreMatchDraftStateChanged = 0x4E8; // bool - constexpr std::ptrdiff_t m_nDraftType = 0x4EC; // int32 - constexpr std::ptrdiff_t m_nTeamWinningCoinToss = 0x4F0; // int32 - constexpr std::ptrdiff_t m_nTeamWithFirstChoice = 0x4F4; // int32[64] - constexpr std::ptrdiff_t m_nVoteMapIdsList = 0x5F4; // int32[7] - constexpr std::ptrdiff_t m_nAccountIDs = 0x610; // int32[64] - constexpr std::ptrdiff_t m_nMapId0 = 0x710; // int32[64] - constexpr std::ptrdiff_t m_nMapId1 = 0x810; // int32[64] - constexpr std::ptrdiff_t m_nMapId2 = 0x910; // int32[64] - constexpr std::ptrdiff_t m_nMapId3 = 0xA10; // int32[64] - constexpr std::ptrdiff_t m_nMapId4 = 0xB10; // int32[64] - constexpr std::ptrdiff_t m_nMapId5 = 0xC10; // int32[64] - constexpr std::ptrdiff_t m_nStartingSide0 = 0xD10; // int32[64] - constexpr std::ptrdiff_t m_nCurrentPhase = 0xE10; // int32 - constexpr std::ptrdiff_t m_nPhaseStartTick = 0xE14; // int32 - constexpr std::ptrdiff_t m_nPhaseDurationTicks = 0xE18; // int32 - constexpr std::ptrdiff_t m_OnMapVetoed = 0xE20; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnMapPicked = 0xE48; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnSidesPicked = 0xE70; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnNewPhaseStarted = 0xE98; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnLevelTransition = 0xEC0; // CEntityOutputTemplate - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - // MPropertyFriendlyName - // MPropertyDescription - namespace CCSPulseServerFuncs_Globals { - } - // Parent: CBaseEntity - // Fields count: 24 - // - // Metadata: - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_flBrightness (float) - // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_bCustomCubemapTexture (bool) - // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_flEdgeFadeDist (float) - // NetworkVarNames: m_vEdgeFadeDists (Vector) - // NetworkVarNames: m_nLightProbeSizeX (int) - // NetworkVarNames: m_nLightProbeSizeY (int) - // NetworkVarNames: m_nLightProbeSizeZ (int) - // NetworkVarNames: m_nLightProbeAtlasX (int) - // NetworkVarNames: m_nLightProbeAtlasY (int) - // NetworkVarNames: m_nLightProbeAtlasZ (int) - // NetworkVarNames: m_bEnabled (bool) - namespace CEnvCombinedLightProbeVolume { - constexpr std::ptrdiff_t m_Color = 0x1518; // Color - constexpr std::ptrdiff_t m_flBrightness = 0x151C; // float32 - constexpr std::ptrdiff_t m_hCubemapTexture = 0x1520; // CStrongHandle - constexpr std::ptrdiff_t m_bCustomCubemapTexture = 0x1528; // bool - constexpr std::ptrdiff_t m_hLightProbeTexture = 0x1530; // CStrongHandle - constexpr std::ptrdiff_t m_hLightProbeDirectLightIndicesTexture = 0x1538; // CStrongHandle - constexpr std::ptrdiff_t m_hLightProbeDirectLightScalarsTexture = 0x1540; // CStrongHandle - constexpr std::ptrdiff_t m_hLightProbeDirectLightShadowsTexture = 0x1548; // CStrongHandle - constexpr std::ptrdiff_t m_vBoxMins = 0x1550; // - constexpr std::ptrdiff_t m_vBoxMaxs = 0x155C; // - constexpr std::ptrdiff_t m_bMoveable = 0x1568; // bool - constexpr std::ptrdiff_t m_nHandshake = 0x156C; // int32 - constexpr std::ptrdiff_t m_nEnvCubeMapArrayIndex = 0x1570; // int32 - constexpr std::ptrdiff_t m_nPriority = 0x1574; // int32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x1578; // bool - constexpr std::ptrdiff_t m_flEdgeFadeDist = 0x157C; // float32 - constexpr std::ptrdiff_t m_vEdgeFadeDists = 0x1580; // - constexpr std::ptrdiff_t m_nLightProbeSizeX = 0x158C; // int32 - constexpr std::ptrdiff_t m_nLightProbeSizeY = 0x1590; // int32 - constexpr std::ptrdiff_t m_nLightProbeSizeZ = 0x1594; // int32 - constexpr std::ptrdiff_t m_nLightProbeAtlasX = 0x1598; // int32 - constexpr std::ptrdiff_t m_nLightProbeAtlasY = 0x159C; // int32 - constexpr std::ptrdiff_t m_nLightProbeAtlasZ = 0x15A0; // int32 - constexpr std::ptrdiff_t m_bEnabled = 0x15B9; // bool - } - // Parent: CBaseEntity - // Fields count: 18 - // - // Metadata: - // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_bCustomCubemapTexture (bool) - // NetworkVarNames: m_flInfluenceRadius (float) - // NetworkVarNames: m_vBoxProjectMins (Vector) - // NetworkVarNames: m_vBoxProjectMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_flEdgeFadeDist (float) - // NetworkVarNames: m_vEdgeFadeDists (Vector) - // NetworkVarNames: m_flDiffuseScale (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bDefaultEnvMap (bool) - // NetworkVarNames: m_bDefaultSpecEnvMap (bool) - // NetworkVarNames: m_bIndoorCubeMap (bool) - // NetworkVarNames: m_bCopyDiffuseFromDefaultCubemap (bool) - // NetworkVarNames: m_bEnabled (bool) - namespace CEnvCubemap { - constexpr std::ptrdiff_t m_hCubemapTexture = 0x540; // CStrongHandle - constexpr std::ptrdiff_t m_bCustomCubemapTexture = 0x548; // bool - constexpr std::ptrdiff_t m_flInfluenceRadius = 0x54C; // float32 - constexpr std::ptrdiff_t m_vBoxProjectMins = 0x550; // - constexpr std::ptrdiff_t m_vBoxProjectMaxs = 0x55C; // - constexpr std::ptrdiff_t m_bMoveable = 0x568; // bool - constexpr std::ptrdiff_t m_nHandshake = 0x56C; // int32 - constexpr std::ptrdiff_t m_nEnvCubeMapArrayIndex = 0x570; // int32 - constexpr std::ptrdiff_t m_nPriority = 0x574; // int32 - constexpr std::ptrdiff_t m_flEdgeFadeDist = 0x578; // float32 - constexpr std::ptrdiff_t m_vEdgeFadeDists = 0x57C; // - constexpr std::ptrdiff_t m_flDiffuseScale = 0x588; // float32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x58C; // bool - constexpr std::ptrdiff_t m_bDefaultEnvMap = 0x58D; // bool - constexpr std::ptrdiff_t m_bDefaultSpecEnvMap = 0x58E; // bool - constexpr std::ptrdiff_t m_bIndoorCubeMap = 0x58F; // bool - constexpr std::ptrdiff_t m_bCopyDiffuseFromDefaultCubemap = 0x590; // bool - constexpr std::ptrdiff_t m_bEnabled = 0x5A0; // bool - } - // Parent: CBaseEntity - // Fields count: 18 - // - // Metadata: - // NetworkVarNames: m_flEndDistance (float) - // NetworkVarNames: m_flStartDistance (float) - // NetworkVarNames: m_flFogFalloffExponent (float) - // NetworkVarNames: m_bHeightFogEnabled (bool) - // NetworkVarNames: m_flFogHeightWidth (float) - // NetworkVarNames: m_flFogHeightEnd (float) - // NetworkVarNames: m_flFogHeightStart (float) - // NetworkVarNames: m_flFogHeightExponent (float) - // NetworkVarNames: m_flLODBias (float) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_flFogMaxOpacity (float) - // NetworkVarNames: m_nCubemapSourceType (int) - // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) - // NetworkVarNames: m_iszSkyEntity (string_t) - // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_bHasHeightFogEnd (bool) - namespace CEnvCubemapFog { - constexpr std::ptrdiff_t m_flEndDistance = 0x4C0; // float32 - constexpr std::ptrdiff_t m_flStartDistance = 0x4C4; // float32 - constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x4C8; // float32 - constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x4CC; // bool - constexpr std::ptrdiff_t m_flFogHeightWidth = 0x4D0; // float32 - constexpr std::ptrdiff_t m_flFogHeightEnd = 0x4D4; // float32 - constexpr std::ptrdiff_t m_flFogHeightStart = 0x4D8; // float32 - constexpr std::ptrdiff_t m_flFogHeightExponent = 0x4DC; // float32 - constexpr std::ptrdiff_t m_flLODBias = 0x4E0; // float32 - constexpr std::ptrdiff_t m_bActive = 0x4E4; // bool - constexpr std::ptrdiff_t m_bStartDisabled = 0x4E5; // bool - constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x4E8; // float32 - constexpr std::ptrdiff_t m_nCubemapSourceType = 0x4EC; // int32 - constexpr std::ptrdiff_t m_hSkyMaterial = 0x4F0; // CStrongHandle - constexpr std::ptrdiff_t m_iszSkyEntity = 0x4F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hFogCubemapTexture = 0x500; // CStrongHandle - constexpr std::ptrdiff_t m_bHasHeightFogEnd = 0x508; // bool - constexpr std::ptrdiff_t m_bFirstTime = 0x509; // bool - } - // Parent: CBaseEntity - // Fields count: 16 - // - // Metadata: - // NetworkVarNames: m_hGradientFogTexture (HRenderTextureStrong) - // NetworkVarNames: m_flFogStartDistance (float) - // NetworkVarNames: m_flFogEndDistance (float) - // NetworkVarNames: m_bHeightFogEnabled (bool) - // NetworkVarNames: m_flFogStartHeight (float) - // NetworkVarNames: m_flFogEndHeight (float) - // NetworkVarNames: m_flFarZ (float) - // NetworkVarNames: m_flFogMaxOpacity (float) - // NetworkVarNames: m_flFogFalloffExponent (float) - // NetworkVarNames: m_flFogVerticalExponent (float) - // NetworkVarNames: m_fogColor (Color) - // NetworkVarNames: m_flFogStrength (float) - // NetworkVarNames: m_flFadeTime (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bIsEnabled (bool) - namespace CGradientFog { - constexpr std::ptrdiff_t m_hGradientFogTexture = 0x4C0; // CStrongHandle - constexpr std::ptrdiff_t m_flFogStartDistance = 0x4C8; // float32 - constexpr std::ptrdiff_t m_flFogEndDistance = 0x4CC; // float32 - constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x4D0; // bool - constexpr std::ptrdiff_t m_flFogStartHeight = 0x4D4; // float32 - constexpr std::ptrdiff_t m_flFogEndHeight = 0x4D8; // float32 - constexpr std::ptrdiff_t m_flFarZ = 0x4DC; // float32 - constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x4E0; // float32 - constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x4E4; // float32 - constexpr std::ptrdiff_t m_flFogVerticalExponent = 0x4E8; // float32 - constexpr std::ptrdiff_t m_fogColor = 0x4EC; // Color - constexpr std::ptrdiff_t m_flFogStrength = 0x4F0; // float32 - constexpr std::ptrdiff_t m_flFadeTime = 0x4F4; // float32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x4F8; // bool - constexpr std::ptrdiff_t m_bIsEnabled = 0x4F9; // bool - constexpr std::ptrdiff_t m_bGradientFogNeedsTextures = 0x4FA; // bool - } - // Parent: CBaseEntity - // Fields count: 17 - // - // Metadata: - // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_nLightProbeSizeX (int) - // NetworkVarNames: m_nLightProbeSizeY (int) - // NetworkVarNames: m_nLightProbeSizeZ (int) - // NetworkVarNames: m_nLightProbeAtlasX (int) - // NetworkVarNames: m_nLightProbeAtlasY (int) - // NetworkVarNames: m_nLightProbeAtlasZ (int) - // NetworkVarNames: m_bEnabled (bool) - namespace CEnvLightProbeVolume { - constexpr std::ptrdiff_t m_hLightProbeTexture = 0x1498; // CStrongHandle - constexpr std::ptrdiff_t m_hLightProbeDirectLightIndicesTexture = 0x14A0; // CStrongHandle - constexpr std::ptrdiff_t m_hLightProbeDirectLightScalarsTexture = 0x14A8; // CStrongHandle - constexpr std::ptrdiff_t m_hLightProbeDirectLightShadowsTexture = 0x14B0; // CStrongHandle - constexpr std::ptrdiff_t m_vBoxMins = 0x14B8; // - constexpr std::ptrdiff_t m_vBoxMaxs = 0x14C4; // - constexpr std::ptrdiff_t m_bMoveable = 0x14D0; // bool - constexpr std::ptrdiff_t m_nHandshake = 0x14D4; // int32 - constexpr std::ptrdiff_t m_nPriority = 0x14D8; // int32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x14DC; // bool - constexpr std::ptrdiff_t m_nLightProbeSizeX = 0x14E0; // int32 - constexpr std::ptrdiff_t m_nLightProbeSizeY = 0x14E4; // int32 - constexpr std::ptrdiff_t m_nLightProbeSizeZ = 0x14E8; // int32 - constexpr std::ptrdiff_t m_nLightProbeAtlasX = 0x14EC; // int32 - constexpr std::ptrdiff_t m_nLightProbeAtlasY = 0x14F0; // int32 - constexpr std::ptrdiff_t m_nLightProbeAtlasZ = 0x14F4; // int32 - constexpr std::ptrdiff_t m_bEnabled = 0x1501; // bool - } - // Parent: CBaseEntity - // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_flVisibilityStrength (float) - // NetworkVarNames: m_flFogDistanceMultiplier (float) - // NetworkVarNames: m_flFogMaxDensityMultiplier (float) - // NetworkVarNames: m_flFadeTime (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bIsEnabled (bool) - namespace CPlayerVisibility { - constexpr std::ptrdiff_t m_flVisibilityStrength = 0x4C0; // float32 - constexpr std::ptrdiff_t m_flFogDistanceMultiplier = 0x4C4; // float32 - constexpr std::ptrdiff_t m_flFogMaxDensityMultiplier = 0x4C8; // float32 - constexpr std::ptrdiff_t m_flFadeTime = 0x4CC; // float32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x4D0; // bool - constexpr std::ptrdiff_t m_bIsEnabled = 0x4D1; // bool - } - // Parent: CBaseEntity - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_flAutoExposureMin (float) - // NetworkVarNames: m_flAutoExposureMax (float) - // NetworkVarNames: m_flTonemapPercentTarget (float) - // NetworkVarNames: m_flTonemapPercentBrightPixels (float) - // NetworkVarNames: m_flTonemapMinAvgLum (float) - // NetworkVarNames: m_flExposureAdaptationSpeedUp (float) - // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) - // NetworkVarNames: m_flTonemapEVSmoothingRange (float) - namespace CTonemapController2 { - constexpr std::ptrdiff_t m_flAutoExposureMin = 0x4C0; // float32 - constexpr std::ptrdiff_t m_flAutoExposureMax = 0x4C4; // float32 - constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0x4C8; // float32 - constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0x4CC; // float32 - constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0x4D0; // float32 - constexpr std::ptrdiff_t m_flExposureAdaptationSpeedUp = 0x4D4; // float32 - constexpr std::ptrdiff_t m_flExposureAdaptationSpeedDown = 0x4D8; // float32 - constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x4DC; // float32 - } - // Parent: CBaseEntity - // Fields count: 28 - // - // Metadata: - // NetworkVarNames: m_flScattering (float) - // NetworkVarNames: m_flAnisotropy (float) - // NetworkVarNames: m_flFadeSpeed (float) - // NetworkVarNames: m_flDrawDistance (float) - // NetworkVarNames: m_flFadeInStart (float) - // NetworkVarNames: m_flFadeInEnd (float) - // NetworkVarNames: m_flIndirectStrength (float) - // NetworkVarNames: m_nIndirectTextureDimX (int) - // NetworkVarNames: m_nIndirectTextureDimY (int) - // NetworkVarNames: m_nIndirectTextureDimZ (int) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_flStartAnisoTime (GameTime_t) - // NetworkVarNames: m_flStartScatterTime (GameTime_t) - // NetworkVarNames: m_flStartDrawDistanceTime (GameTime_t) - // NetworkVarNames: m_flStartAnisotropy (float) - // NetworkVarNames: m_flStartScattering (float) - // NetworkVarNames: m_flStartDrawDistance (float) - // NetworkVarNames: m_flDefaultAnisotropy (float) - // NetworkVarNames: m_flDefaultScattering (float) - // NetworkVarNames: m_flDefaultDrawDistance (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bEnableIndirect (bool) - // NetworkVarNames: m_bIsMaster (bool) - // NetworkVarNames: m_hFogIndirectTexture (HRenderTextureStrong) - // NetworkVarNames: m_nForceRefreshCount (int) - namespace CEnvVolumetricFogController { - constexpr std::ptrdiff_t m_flScattering = 0x4C0; // float32 - constexpr std::ptrdiff_t m_flAnisotropy = 0x4C4; // float32 - constexpr std::ptrdiff_t m_flFadeSpeed = 0x4C8; // float32 - constexpr std::ptrdiff_t m_flDrawDistance = 0x4CC; // float32 - constexpr std::ptrdiff_t m_flFadeInStart = 0x4D0; // float32 - constexpr std::ptrdiff_t m_flFadeInEnd = 0x4D4; // float32 - constexpr std::ptrdiff_t m_flIndirectStrength = 0x4D8; // float32 - constexpr std::ptrdiff_t m_nIndirectTextureDimX = 0x4DC; // int32 - constexpr std::ptrdiff_t m_nIndirectTextureDimY = 0x4E0; // int32 - constexpr std::ptrdiff_t m_nIndirectTextureDimZ = 0x4E4; // int32 - constexpr std::ptrdiff_t m_vBoxMins = 0x4E8; // - constexpr std::ptrdiff_t m_vBoxMaxs = 0x4F4; // - constexpr std::ptrdiff_t m_bActive = 0x500; // bool - constexpr std::ptrdiff_t m_flStartAnisoTime = 0x504; // GameTime_t - constexpr std::ptrdiff_t m_flStartScatterTime = 0x508; // GameTime_t - constexpr std::ptrdiff_t m_flStartDrawDistanceTime = 0x50C; // GameTime_t - constexpr std::ptrdiff_t m_flStartAnisotropy = 0x510; // float32 - constexpr std::ptrdiff_t m_flStartScattering = 0x514; // float32 - constexpr std::ptrdiff_t m_flStartDrawDistance = 0x518; // float32 - constexpr std::ptrdiff_t m_flDefaultAnisotropy = 0x51C; // float32 - constexpr std::ptrdiff_t m_flDefaultScattering = 0x520; // float32 - constexpr std::ptrdiff_t m_flDefaultDrawDistance = 0x524; // float32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x528; // bool - constexpr std::ptrdiff_t m_bEnableIndirect = 0x529; // bool - constexpr std::ptrdiff_t m_bIsMaster = 0x52A; // bool - constexpr std::ptrdiff_t m_hFogIndirectTexture = 0x530; // CStrongHandle - constexpr std::ptrdiff_t m_nForceRefreshCount = 0x538; // int32 - constexpr std::ptrdiff_t m_bFirstTime = 0x53C; // bool - } - // Parent: CBaseEntity - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_flStrength (float) - // NetworkVarNames: m_nFalloffShape (int) - // NetworkVarNames: m_flFalloffExponent (float) - namespace CEnvVolumetricFogVolume { - constexpr std::ptrdiff_t m_bActive = 0x4C0; // bool - constexpr std::ptrdiff_t m_vBoxMins = 0x4C4; // - constexpr std::ptrdiff_t m_vBoxMaxs = 0x4D0; // - constexpr std::ptrdiff_t m_bStartDisabled = 0x4DC; // bool - constexpr std::ptrdiff_t m_flStrength = 0x4E0; // float32 - constexpr std::ptrdiff_t m_nFalloffShape = 0x4E4; // int32 - constexpr std::ptrdiff_t m_flFalloffExponent = 0x4E8; // float32 - } - // Parent: CBaseEntity - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_fog (fogparams_t) - namespace CFogController { - constexpr std::ptrdiff_t m_fog = 0x4C0; // fogparams_t - constexpr std::ptrdiff_t m_bUseAngles = 0x528; // bool - constexpr std::ptrdiff_t m_iChangedVariables = 0x52C; // int32 - } - // Parent: CBaseEntity - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_nMode (int) - // NetworkVarNames: m_vBoxSize (Vector) - // NetworkVarNames: m_bEnabled (bool) - namespace CInfoVisibilityBox { - constexpr std::ptrdiff_t m_nMode = 0x4C4; // int32 - constexpr std::ptrdiff_t m_vBoxSize = 0x4C8; // - constexpr std::ptrdiff_t m_bEnabled = 0x4D4; // bool - } - // Parent: CBaseEntity - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_worldName (string_t) - // NetworkVarNames: m_layerName (string_t) - // NetworkVarNames: m_bWorldLayerVisible (bool) - // NetworkVarNames: m_bEntitiesSpawned (bool) - namespace CInfoWorldLayer { - constexpr std::ptrdiff_t m_pOutputOnEntitiesSpawned = 0x4C0; // CEntityIOOutput - constexpr std::ptrdiff_t m_worldName = 0x4E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_layerName = 0x4F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bWorldLayerVisible = 0x4F8; // bool - constexpr std::ptrdiff_t m_bEntitiesSpawned = 0x4F9; // bool - constexpr std::ptrdiff_t m_bCreateAsChildSpawnGroup = 0x4FA; // bool - constexpr std::ptrdiff_t m_hLayerSpawnGroup = 0x4FC; // uint32 - } - // Parent: CBaseEntity - // Fields count: 25 - // - // Metadata: - // NetworkVarNames: m_FOV (float) - // NetworkVarNames: m_Resolution (float) - // NetworkVarNames: m_bFogEnable (bool) - // NetworkVarNames: m_FogColor (Color) - // NetworkVarNames: m_flFogStart (float) - // NetworkVarNames: m_flFogEnd (float) - // NetworkVarNames: m_flFogMaxDensity (float) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_bUseScreenAspectRatio (bool) - // NetworkVarNames: m_flAspectRatio (float) - // NetworkVarNames: m_bNoSky (bool) - // NetworkVarNames: m_fBrightness (float) - // NetworkVarNames: m_flZFar (float) - // NetworkVarNames: m_flZNear (float) - // NetworkVarNames: m_bCanHLTVUse (bool) - // NetworkVarNames: m_bDofEnabled (bool) - // NetworkVarNames: m_flDofNearBlurry (float) - // NetworkVarNames: m_flDofNearCrisp (float) - // NetworkVarNames: m_flDofFarCrisp (float) - // NetworkVarNames: m_flDofFarBlurry (float) - // NetworkVarNames: m_flDofTiltToGround (float) - namespace CPointCamera { - constexpr std::ptrdiff_t m_FOV = 0x4C0; // float32 - constexpr std::ptrdiff_t m_Resolution = 0x4C4; // float32 - constexpr std::ptrdiff_t m_bFogEnable = 0x4C8; // bool - constexpr std::ptrdiff_t m_FogColor = 0x4C9; // Color - constexpr std::ptrdiff_t m_flFogStart = 0x4D0; // float32 - constexpr std::ptrdiff_t m_flFogEnd = 0x4D4; // float32 - constexpr std::ptrdiff_t m_flFogMaxDensity = 0x4D8; // float32 - constexpr std::ptrdiff_t m_bActive = 0x4DC; // bool - constexpr std::ptrdiff_t m_bUseScreenAspectRatio = 0x4DD; // bool - constexpr std::ptrdiff_t m_flAspectRatio = 0x4E0; // float32 - constexpr std::ptrdiff_t m_bNoSky = 0x4E4; // bool - constexpr std::ptrdiff_t m_fBrightness = 0x4E8; // float32 - constexpr std::ptrdiff_t m_flZFar = 0x4EC; // float32 - constexpr std::ptrdiff_t m_flZNear = 0x4F0; // float32 - constexpr std::ptrdiff_t m_bCanHLTVUse = 0x4F4; // bool - constexpr std::ptrdiff_t m_bDofEnabled = 0x4F5; // bool - constexpr std::ptrdiff_t m_flDofNearBlurry = 0x4F8; // float32 - constexpr std::ptrdiff_t m_flDofNearCrisp = 0x4FC; // float32 - constexpr std::ptrdiff_t m_flDofFarCrisp = 0x500; // float32 - constexpr std::ptrdiff_t m_flDofFarBlurry = 0x504; // float32 - constexpr std::ptrdiff_t m_flDofTiltToGround = 0x508; // float32 - constexpr std::ptrdiff_t m_TargetFOV = 0x50C; // float32 - constexpr std::ptrdiff_t m_DegreesPerSecond = 0x510; // float32 - constexpr std::ptrdiff_t m_bIsOn = 0x514; // bool - constexpr std::ptrdiff_t m_pNext = 0x518; // CPointCamera* - } - // Parent: CBaseEntity - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_iszSoundAreaType (string_t) - // NetworkVarNames: m_vPos (Vector) - namespace CSoundAreaEntityBase { - constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool - constexpr std::ptrdiff_t m_iszSoundAreaType = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_vPos = 0x4D0; // - } - // Parent: CSoundAreaEntityBase - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_flRadius (float) - namespace CSoundAreaEntitySphere { - constexpr std::ptrdiff_t m_flRadius = 0x4E0; // float32 - } - // Parent: CSoundAreaEntityBase - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_vMin (Vector) - // NetworkVarNames: m_vMax (Vector) - namespace CSoundAreaEntityOrientedBox { - constexpr std::ptrdiff_t m_vMin = 0x4E0; // - constexpr std::ptrdiff_t m_vMax = 0x4EC; // - } - // Parent: CBaseEntity - // Fields count: 4 - // - // Metadata: - // MNetworkIncludeByName - // NetworkVarNames: m_aPlayerControllers (CHandle) - // NetworkVarNames: m_aPlayers (CHandle) - // NetworkVarNames: m_iScore (int32) - // NetworkVarNames: m_szTeamname (char) - namespace CTeam { - constexpr std::ptrdiff_t m_aPlayerControllers = 0x4C0; // CNetworkUtlVectorBase> - constexpr std::ptrdiff_t m_aPlayers = 0x4D8; // CNetworkUtlVectorBase> - constexpr std::ptrdiff_t m_iScore = 0x4F0; // int32 - constexpr std::ptrdiff_t m_szTeamname = 0x4F4; // char[129] - } - // Parent: CBaseEntity - // Fields count: 25 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // MNetworkIncludeByUserGroup - // NetworkVarNames: m_nTickBase (uint32) - // NetworkVarNames: m_hPawn (CHandle) - // NetworkVarNames: m_iConnected (PlayerConnectedState) - // NetworkVarNames: m_iszPlayerName (char) - // NetworkVarNames: m_steamID (uint64) - // NetworkVarNames: m_iDesiredFOV (uint32) - namespace CBasePlayerController { - constexpr std::ptrdiff_t m_nInButtonsWhichAreToggles = 0x4C8; // uint64 - constexpr std::ptrdiff_t m_nTickBase = 0x4D0; // uint32 - constexpr std::ptrdiff_t m_hPawn = 0x500; // CHandle - constexpr std::ptrdiff_t m_nSplitScreenSlot = 0x504; // CSplitScreenSlot - constexpr std::ptrdiff_t m_hSplitOwner = 0x508; // CHandle - constexpr std::ptrdiff_t m_hSplitScreenPlayers = 0x510; // CUtlVector> - constexpr std::ptrdiff_t m_bIsHLTV = 0x528; // bool - constexpr std::ptrdiff_t m_iConnected = 0x52C; // PlayerConnectedState - constexpr std::ptrdiff_t m_iszPlayerName = 0x530; // char[128] - constexpr std::ptrdiff_t m_szNetworkIDString = 0x5B0; // CUtlString - constexpr std::ptrdiff_t m_fLerpTime = 0x5B8; // float32 - constexpr std::ptrdiff_t m_bLagCompensation = 0x5BC; // bool - constexpr std::ptrdiff_t m_bPredict = 0x5BD; // bool - constexpr std::ptrdiff_t m_bAutoKickDisabled = 0x5BE; // bool - constexpr std::ptrdiff_t m_bIsLowViolence = 0x5BF; // bool - constexpr std::ptrdiff_t m_bGamePaused = 0x5C0; // bool - constexpr std::ptrdiff_t m_nLastRealCommandNumberExecuted = 0x654; // int32 - constexpr std::ptrdiff_t m_nLastLateCommandExecuted = 0x658; // int32 - constexpr std::ptrdiff_t m_iIgnoreGlobalChat = 0x670; // ChatIgnoreType_t - constexpr std::ptrdiff_t m_flLastPlayerTalkTime = 0x674; // float32 - constexpr std::ptrdiff_t m_flLastEntitySteadyState = 0x678; // float32 - constexpr std::ptrdiff_t m_nAvailableEntitySteadyState = 0x67C; // int32 - constexpr std::ptrdiff_t m_bHasAnySteadyStateEnts = 0x680; // bool - constexpr std::ptrdiff_t m_steamID = 0x690; // uint64 - constexpr std::ptrdiff_t m_iDesiredFOV = 0x698; // uint32 - } - // Parent: None - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CBasePlayerVData { - constexpr std::ptrdiff_t m_sModelName = 0x28; // CResourceNameTyped> - constexpr std::ptrdiff_t m_flHeadDamageMultiplier = 0x108; // CSkillFloat - constexpr std::ptrdiff_t m_flChestDamageMultiplier = 0x118; // CSkillFloat - constexpr std::ptrdiff_t m_flStomachDamageMultiplier = 0x128; // CSkillFloat - constexpr std::ptrdiff_t m_flArmDamageMultiplier = 0x138; // CSkillFloat - constexpr std::ptrdiff_t m_flLegDamageMultiplier = 0x148; // CSkillFloat - constexpr std::ptrdiff_t m_flHoldBreathTime = 0x158; // float32 - constexpr std::ptrdiff_t m_flDrowningDamageInterval = 0x15C; // float32 - constexpr std::ptrdiff_t m_nDrowningDamageInitial = 0x160; // int32 - constexpr std::ptrdiff_t m_nDrowningDamageMax = 0x164; // int32 - constexpr std::ptrdiff_t m_nWaterSpeed = 0x168; // int32 - constexpr std::ptrdiff_t m_flUseRange = 0x16C; // float32 - constexpr std::ptrdiff_t m_flUseAngleTolerance = 0x170; // float32 - constexpr std::ptrdiff_t m_flCrouchTime = 0x174; // float32 - } - // Parent: None - // Fields count: 20 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CBasePlayerWeaponVData { - constexpr std::ptrdiff_t m_szWorldModel = 0x28; // CResourceNameTyped> - constexpr std::ptrdiff_t m_bBuiltRightHanded = 0x108; // bool - constexpr std::ptrdiff_t m_bAllowFlipping = 0x109; // bool - constexpr std::ptrdiff_t m_sMuzzleAttachment = 0x110; // CUtlString - constexpr std::ptrdiff_t m_szMuzzleFlashParticle = 0x118; // CResourceNameTyped> - constexpr std::ptrdiff_t m_iFlags = 0x1F8; // ItemFlagTypes_t - constexpr std::ptrdiff_t m_nPrimaryAmmoType = 0x1F9; // AmmoIndex_t - constexpr std::ptrdiff_t m_nSecondaryAmmoType = 0x1FA; // AmmoIndex_t - constexpr std::ptrdiff_t m_iMaxClip1 = 0x1FC; // int32 - constexpr std::ptrdiff_t m_iMaxClip2 = 0x200; // int32 - constexpr std::ptrdiff_t m_iDefaultClip1 = 0x204; // int32 - constexpr std::ptrdiff_t m_iDefaultClip2 = 0x208; // int32 - constexpr std::ptrdiff_t m_iWeight = 0x20C; // int32 - constexpr std::ptrdiff_t m_bAutoSwitchTo = 0x210; // bool - constexpr std::ptrdiff_t m_bAutoSwitchFrom = 0x211; // bool - constexpr std::ptrdiff_t m_iRumbleEffect = 0x214; // RumbleEffect_t - constexpr std::ptrdiff_t m_bLinkedCooldowns = 0x218; // bool - constexpr std::ptrdiff_t m_aShootSounds = 0x220; // CUtlMap - constexpr std::ptrdiff_t m_iSlot = 0x240; // int32 - constexpr std::ptrdiff_t m_iPosition = 0x244; // int32 - } - // Parent: None - // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) - // NetworkVarNames: m_hSequence (HSequence) - // NetworkVarNames: m_flSeqStartTime (GameTime_t) - // NetworkVarNames: m_flSeqFixedCycle (float) - // NetworkVarNames: m_nAnimLoopMode (AnimLoopMode_t) - namespace CBaseAnimGraphController { - constexpr std::ptrdiff_t m_animGraphNetworkedVars = 0x18; // CAnimGraphNetworkedVariables - constexpr std::ptrdiff_t m_bSequenceFinished = 0x220; // bool - constexpr std::ptrdiff_t m_flSoundSyncTime = 0x224; // float32 - constexpr std::ptrdiff_t m_hSequence = 0x228; // HSequence - constexpr std::ptrdiff_t m_flSeqStartTime = 0x22C; // GameTime_t - constexpr std::ptrdiff_t m_flSeqFixedCycle = 0x230; // float32 - constexpr std::ptrdiff_t m_nAnimLoopMode = 0x234; // AnimLoopMode_t - constexpr std::ptrdiff_t m_flPlaybackRate = 0x238; // CNetworkedQuantizedFloat - constexpr std::ptrdiff_t m_nNotifyState = 0x244; // SequenceFinishNotifyState_t - constexpr std::ptrdiff_t m_bNetworkedAnimationInputsChanged = 0x246; // bool - constexpr std::ptrdiff_t m_bNetworkedSequenceChanged = 0x247; // bool - constexpr std::ptrdiff_t m_bLastUpdateSkipped = 0x248; // bool - constexpr std::ptrdiff_t m_flPrevAnimUpdateTime = 0x24C; // GameTime_t - } - // Parent: CBaseEntity - // Fields count: 25 - // - // Metadata: - // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) - // NetworkVarNames: m_CHitboxComponent (CHitboxComponent::Storage_t) - // NetworkVarNames: m_nRenderMode (RenderMode_t) - // NetworkVarNames: m_nRenderFX (RenderFx_t) - // NetworkVarNames: m_clrRender (Color) - // NetworkVarNames: m_vecRenderAttributes (EntityRenderAttribute_t) - // NetworkVarNames: m_bRenderToCubemaps (bool) - // NetworkVarNames: m_Collision (CCollisionProperty) - // NetworkVarNames: m_Glow (CGlowProperty) - // NetworkVarNames: m_flGlowBackfaceMult (float) - // NetworkVarNames: m_fadeMinDist (float32) - // NetworkVarNames: m_fadeMaxDist (float32) - // NetworkVarNames: m_flFadeScale (float32) - // NetworkVarNames: m_flShadowStrength (float32) - // NetworkVarNames: m_nObjectCulling (uint8) - // NetworkVarNames: m_nAddDecal (int) - // NetworkVarNames: m_vDecalPosition (Vector) - // NetworkVarNames: m_vDecalForwardAxis (Vector) - // NetworkVarNames: m_flDecalHealBloodRate (float) - // NetworkVarNames: m_flDecalHealHeightRate (float) - // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle) - // NetworkVarNames: m_vecViewOffset (CNetworkViewOffsetVector) - namespace CBaseModelEntity { - constexpr std::ptrdiff_t m_CRenderComponent = 0x4C0; // CRenderComponent* - constexpr std::ptrdiff_t m_CHitboxComponent = 0x4C8; // CHitboxComponent - constexpr std::ptrdiff_t m_flDissolveStartTime = 0x4F0; // GameTime_t - constexpr std::ptrdiff_t m_OnIgnite = 0x4F8; // CEntityIOOutput - constexpr std::ptrdiff_t m_nRenderMode = 0x520; // RenderMode_t - constexpr std::ptrdiff_t m_nRenderFX = 0x521; // RenderFx_t - constexpr std::ptrdiff_t m_bAllowFadeInView = 0x522; // bool - constexpr std::ptrdiff_t m_clrRender = 0x523; // Color - constexpr std::ptrdiff_t m_vecRenderAttributes = 0x528; // CUtlVectorEmbeddedNetworkVar - constexpr std::ptrdiff_t m_bRenderToCubemaps = 0x578; // bool - constexpr std::ptrdiff_t m_Collision = 0x580; // CCollisionProperty - constexpr std::ptrdiff_t m_Glow = 0x630; // CGlowProperty - constexpr std::ptrdiff_t m_flGlowBackfaceMult = 0x688; // float32 - constexpr std::ptrdiff_t m_fadeMinDist = 0x68C; // float32 - constexpr std::ptrdiff_t m_fadeMaxDist = 0x690; // float32 - constexpr std::ptrdiff_t m_flFadeScale = 0x694; // float32 - constexpr std::ptrdiff_t m_flShadowStrength = 0x698; // float32 - constexpr std::ptrdiff_t m_nObjectCulling = 0x69C; // uint8 - constexpr std::ptrdiff_t m_nAddDecal = 0x6A0; // int32 - constexpr std::ptrdiff_t m_vDecalPosition = 0x6A4; // - constexpr std::ptrdiff_t m_vDecalForwardAxis = 0x6B0; // - constexpr std::ptrdiff_t m_flDecalHealBloodRate = 0x6BC; // float32 - constexpr std::ptrdiff_t m_flDecalHealHeightRate = 0x6C0; // float32 - constexpr std::ptrdiff_t m_ConfigEntitiesToPropagateMaterialDecalsTo = 0x6C8; // CNetworkUtlVectorBase> - constexpr std::ptrdiff_t m_vecViewOffset = 0x6E0; // CNetworkViewOffsetVector - } - // Parent: CBaseModelEntity - // Fields count: 22 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_szSnapshotFileName (char) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_bFrozen (bool) - // NetworkVarNames: m_flFreezeTransitionDuration (float) - // NetworkVarNames: m_nStopType (int) - // NetworkVarNames: m_bAnimateDuringGameplayPause (bool) - // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_flPreSimTime (float32) - // NetworkVarNames: m_vServerControlPoints (Vector) - // NetworkVarNames: m_iServerControlPointAssignments (uint8) - // NetworkVarNames: m_hControlPointEnts (CHandle) - // NetworkVarNames: m_bNoSave (bool) - // NetworkVarNames: m_bNoFreeze (bool) - // NetworkVarNames: m_bNoRamp (bool) - namespace CParticleSystem { - constexpr std::ptrdiff_t m_szSnapshotFileName = 0x710; // char[512] - constexpr std::ptrdiff_t m_bActive = 0x910; // bool - constexpr std::ptrdiff_t m_bFrozen = 0x911; // bool - constexpr std::ptrdiff_t m_flFreezeTransitionDuration = 0x914; // float32 - constexpr std::ptrdiff_t m_nStopType = 0x918; // int32 - constexpr std::ptrdiff_t m_bAnimateDuringGameplayPause = 0x91C; // bool - constexpr std::ptrdiff_t m_iEffectIndex = 0x920; // CStrongHandle - constexpr std::ptrdiff_t m_flStartTime = 0x928; // GameTime_t - constexpr std::ptrdiff_t m_flPreSimTime = 0x92C; // float32 - constexpr std::ptrdiff_t m_vServerControlPoints = 0x930; // Vector[4] - constexpr std::ptrdiff_t m_iServerControlPointAssignments = 0x960; // uint8[4] - constexpr std::ptrdiff_t m_hControlPointEnts = 0x964; // CHandle[64] - constexpr std::ptrdiff_t m_bNoSave = 0xA64; // bool - constexpr std::ptrdiff_t m_bNoFreeze = 0xA65; // bool - constexpr std::ptrdiff_t m_bNoRamp = 0xA66; // bool - constexpr std::ptrdiff_t m_bStartActive = 0xA67; // bool - constexpr std::ptrdiff_t m_iszEffectName = 0xA68; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszControlPointNames = 0xA70; // CUtlSymbolLarge[64] - constexpr std::ptrdiff_t m_nDataCP = 0xC70; // int32 - constexpr std::ptrdiff_t m_vecDataCPValue = 0xC74; // - constexpr std::ptrdiff_t m_nTintCP = 0xC80; // int32 - constexpr std::ptrdiff_t m_clrTint = 0xC84; // Color - } - // Parent: CBaseEntity - // Fields count: 16 - // - // Metadata: - // NetworkVarNames: m_flParticleSpacing (float) - // NetworkVarNames: m_flSlack (float) - // NetworkVarNames: m_flRadius (float) - // NetworkVarNames: m_ColorTint (Color) - // NetworkVarNames: m_nEffectState (int) - // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) - // NetworkVarNames: m_PathNodes_Position (Vector) - // NetworkVarNames: m_PathNodes_TangentIn (Vector) - // NetworkVarNames: m_PathNodes_TangentOut (Vector) - // NetworkVarNames: m_PathNodes_Color (Vector) - // NetworkVarNames: m_PathNodes_PinEnabled (bool) - // NetworkVarNames: m_PathNodes_RadiusScale (float) - namespace CPathParticleRope { - constexpr std::ptrdiff_t m_bStartActive = 0x4C0; // bool - constexpr std::ptrdiff_t m_flMaxSimulationTime = 0x4C4; // float32 - constexpr std::ptrdiff_t m_iszEffectName = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_PathNodes_Name = 0x4D0; // CUtlVector - constexpr std::ptrdiff_t m_flParticleSpacing = 0x4E8; // float32 - constexpr std::ptrdiff_t m_flSlack = 0x4EC; // float32 - constexpr std::ptrdiff_t m_flRadius = 0x4F0; // float32 - constexpr std::ptrdiff_t m_ColorTint = 0x4F4; // Color - constexpr std::ptrdiff_t m_nEffectState = 0x4F8; // int32 - constexpr std::ptrdiff_t m_iEffectIndex = 0x500; // CStrongHandle - constexpr std::ptrdiff_t m_PathNodes_Position = 0x508; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_PathNodes_TangentIn = 0x520; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_PathNodes_TangentOut = 0x538; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_PathNodes_Color = 0x550; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_PathNodes_PinEnabled = 0x568; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_PathNodes_RadiusScale = 0x580; // CNetworkUtlVectorBase - } - // Parent: CBaseModelEntity - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_Flags (uint8) - // NetworkVarNames: m_LightStyle (uint8) - // NetworkVarNames: m_Radius (float32) - // NetworkVarNames: m_Exponent (int32) - // NetworkVarNames: m_InnerAngle (float32) - // NetworkVarNames: m_OuterAngle (float32) - // NetworkVarNames: m_SpotRadius (float32) - namespace CDynamicLight { - constexpr std::ptrdiff_t m_ActualFlags = 0x710; // uint8 - constexpr std::ptrdiff_t m_Flags = 0x711; // uint8 - constexpr std::ptrdiff_t m_LightStyle = 0x712; // uint8 - constexpr std::ptrdiff_t m_On = 0x713; // bool - constexpr std::ptrdiff_t m_Radius = 0x714; // float32 - constexpr std::ptrdiff_t m_Exponent = 0x718; // int32 - constexpr std::ptrdiff_t m_InnerAngle = 0x71C; // float32 - constexpr std::ptrdiff_t m_OuterAngle = 0x720; // float32 - constexpr std::ptrdiff_t m_SpotRadius = 0x724; // float32 - } - // Parent: CBaseEntity - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_EnvWindShared (CEnvWindShared) - namespace CEnvWind { - constexpr std::ptrdiff_t m_EnvWindShared = 0x4C0; // CEnvWindShared - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_iszOverlayNames (string_t) - // NetworkVarNames: m_flOverlayTimes (float32) - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_iDesiredOverlay (int32) - // NetworkVarNames: m_bIsActive (bool) - namespace CEnvScreenOverlay { - constexpr std::ptrdiff_t m_iszOverlayNames = 0x4C0; // CUtlSymbolLarge[10] - constexpr std::ptrdiff_t m_flOverlayTimes = 0x510; // float32[10] - constexpr std::ptrdiff_t m_flStartTime = 0x538; // GameTime_t - constexpr std::ptrdiff_t m_iDesiredOverlay = 0x53C; // int32 - constexpr std::ptrdiff_t m_bIsActive = 0x540; // bool - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_fadeColor (Color) - namespace CEnvFade { - constexpr std::ptrdiff_t m_fadeColor = 0x4C0; // Color - constexpr std::ptrdiff_t m_Duration = 0x4C4; // float32 - constexpr std::ptrdiff_t m_HoldDuration = 0x4C8; // float32 - constexpr std::ptrdiff_t m_OnBeginFade = 0x4D0; // CEntityIOOutput - } - // Parent: CBaseModelEntity - // Fields count: 7 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_nHorizontalSize (uint32) - // NetworkVarNames: m_nVerticalSize (uint32) - // NetworkVarNames: m_nMinDist (uint32) - // NetworkVarNames: m_nMaxDist (uint32) - // NetworkVarNames: m_nOuterMaxDist (uint32) - // NetworkVarNames: m_flGlowProxySize (float32) - // NetworkVarNames: m_flHDRColorScale (float32) - namespace CLightGlow { - constexpr std::ptrdiff_t m_nHorizontalSize = 0x710; // uint32 - constexpr std::ptrdiff_t m_nVerticalSize = 0x714; // uint32 - constexpr std::ptrdiff_t m_nMinDist = 0x718; // uint32 - constexpr std::ptrdiff_t m_nMaxDist = 0x71C; // uint32 - constexpr std::ptrdiff_t m_nOuterMaxDist = 0x720; // uint32 - constexpr std::ptrdiff_t m_flGlowProxySize = 0x724; // float32 - constexpr std::ptrdiff_t m_flHDRColorScale = 0x728; // float32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_bEnabled (bool) - namespace CLogicGameEventListener { - constexpr std::ptrdiff_t m_OnEventFired = 0x4D0; // CEntityIOOutput - constexpr std::ptrdiff_t m_iszGameEventName = 0x4F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszGameEventItem = 0x500; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bEnabled = 0x508; // bool - constexpr std::ptrdiff_t m_bStartDisabled = 0x509; // bool - } - // Parent: CBaseEntity - // Fields count: 44 - // - // Metadata: - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_bUpdateOnClient (bool) - // NetworkVarNames: m_nInputType (ValueRemapperInputType_t) - // NetworkVarNames: m_hRemapLineStart (CHandle) - // NetworkVarNames: m_hRemapLineEnd (CHandle) - // NetworkVarNames: m_flMaximumChangePerSecond (float) - // NetworkVarNames: m_flDisengageDistance (float) - // NetworkVarNames: m_flEngageDistance (float) - // NetworkVarNames: m_bRequiresUseKey (bool) - // NetworkVarNames: m_nOutputType (ValueRemapperOutputType_t) - // NetworkVarNames: m_hOutputEntities (CHandle) - // NetworkVarNames: m_nHapticsType (ValueRemapperHapticsType_t) - // NetworkVarNames: m_nMomentumType (ValueRemapperMomentumType_t) - // NetworkVarNames: m_flMomentumModifier (float) - // NetworkVarNames: m_flSnapValue (float) - // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) - // NetworkVarNames: m_flInputOffset (float) - namespace CPointValueRemapper { - constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool - constexpr std::ptrdiff_t m_bUpdateOnClient = 0x4C1; // bool - constexpr std::ptrdiff_t m_nInputType = 0x4C4; // ValueRemapperInputType_t - constexpr std::ptrdiff_t m_iszRemapLineStartName = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszRemapLineEndName = 0x4D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hRemapLineStart = 0x4D8; // CHandle - constexpr std::ptrdiff_t m_hRemapLineEnd = 0x4DC; // CHandle - constexpr std::ptrdiff_t m_flMaximumChangePerSecond = 0x4E0; // float32 - constexpr std::ptrdiff_t m_flDisengageDistance = 0x4E4; // float32 - constexpr std::ptrdiff_t m_flEngageDistance = 0x4E8; // float32 - constexpr std::ptrdiff_t m_bRequiresUseKey = 0x4EC; // bool - constexpr std::ptrdiff_t m_nOutputType = 0x4F0; // ValueRemapperOutputType_t - constexpr std::ptrdiff_t m_iszOutputEntityName = 0x4F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOutputEntity2Name = 0x500; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOutputEntity3Name = 0x508; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOutputEntity4Name = 0x510; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hOutputEntities = 0x518; // CNetworkUtlVectorBase> - constexpr std::ptrdiff_t m_nHapticsType = 0x530; // ValueRemapperHapticsType_t - constexpr std::ptrdiff_t m_nMomentumType = 0x534; // ValueRemapperMomentumType_t - constexpr std::ptrdiff_t m_flMomentumModifier = 0x538; // float32 - constexpr std::ptrdiff_t m_flSnapValue = 0x53C; // float32 - constexpr std::ptrdiff_t m_flCurrentMomentum = 0x540; // float32 - constexpr std::ptrdiff_t m_nRatchetType = 0x544; // ValueRemapperRatchetType_t - constexpr std::ptrdiff_t m_flRatchetOffset = 0x548; // float32 - constexpr std::ptrdiff_t m_flInputOffset = 0x54C; // float32 - constexpr std::ptrdiff_t m_bEngaged = 0x550; // bool - constexpr std::ptrdiff_t m_bFirstUpdate = 0x551; // bool - constexpr std::ptrdiff_t m_flPreviousValue = 0x554; // float32 - constexpr std::ptrdiff_t m_flPreviousUpdateTickTime = 0x558; // GameTime_t - constexpr std::ptrdiff_t m_vecPreviousTestPoint = 0x55C; // - constexpr std::ptrdiff_t m_hUsingPlayer = 0x568; // CHandle - constexpr std::ptrdiff_t m_flCustomOutputValue = 0x56C; // float32 - constexpr std::ptrdiff_t m_iszSoundEngage = 0x570; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSoundDisengage = 0x578; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSoundReachedValueZero = 0x580; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSoundReachedValueOne = 0x588; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSoundMovingLoop = 0x590; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_Position = 0x5A0; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_PositionDelta = 0x5C8; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnReachedValueZero = 0x5F0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnReachedValueOne = 0x618; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnReachedValueCustom = 0x640; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnEngage = 0x668; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnDisengage = 0x690; // CEntityIOOutput - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_messageText (char) - // NetworkVarNames: m_FontName (char) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bFullbright (bool) - // NetworkVarNames: m_flWorldUnitsPerPx (float) - // NetworkVarNames: m_flFontSize (float) - // NetworkVarNames: m_flDepthOffset (float) - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t) - // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) - // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) - namespace CPointWorldText { - constexpr std::ptrdiff_t m_messageText = 0x710; // char[512] - constexpr std::ptrdiff_t m_FontName = 0x910; // char[64] - constexpr std::ptrdiff_t m_bEnabled = 0x950; // bool - constexpr std::ptrdiff_t m_bFullbright = 0x951; // bool - constexpr std::ptrdiff_t m_flWorldUnitsPerPx = 0x954; // float32 - constexpr std::ptrdiff_t m_flFontSize = 0x958; // float32 - constexpr std::ptrdiff_t m_flDepthOffset = 0x95C; // float32 - constexpr std::ptrdiff_t m_Color = 0x960; // Color - constexpr std::ptrdiff_t m_nJustifyHorizontal = 0x964; // PointWorldTextJustifyHorizontal_t - constexpr std::ptrdiff_t m_nJustifyVertical = 0x968; // PointWorldTextJustifyVertical_t - constexpr std::ptrdiff_t m_nReorientMode = 0x96C; // PointWorldTextReorientMode_t - } - // Parent: CBaseEntity - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) - namespace CRagdollManager { - constexpr std::ptrdiff_t m_iCurrentMaxRagdollCount = 0x4C0; // int8 - constexpr std::ptrdiff_t m_iMaxRagdollCount = 0x4C4; // int32 - constexpr std::ptrdiff_t m_bSaveImportant = 0x4C8; // bool - } - // Parent: None - // Fields count: 64 - // - // Metadata: - // NetworkVarNames: m_bIsPlayingBack (bool) - // NetworkVarNames: m_bPaused (bool) - // NetworkVarNames: m_bMultiplayer (bool) - // NetworkVarNames: m_bAutogenerated (bool) - // NetworkVarNames: m_flForceClientTime (float32) - // NetworkVarNames: m_hActorList (CHandle) - // NetworkVarNames: m_nSceneStringIndex (uint16) - namespace CSceneEntity { - constexpr std::ptrdiff_t m_iszSceneFile = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszResumeSceneFile = 0x4D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszTarget1 = 0x4D8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszTarget2 = 0x4E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszTarget3 = 0x4E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszTarget4 = 0x4F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszTarget5 = 0x4F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszTarget6 = 0x500; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszTarget7 = 0x508; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszTarget8 = 0x510; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hTarget1 = 0x518; // CHandle - constexpr std::ptrdiff_t m_hTarget2 = 0x51C; // CHandle - constexpr std::ptrdiff_t m_hTarget3 = 0x520; // CHandle - constexpr std::ptrdiff_t m_hTarget4 = 0x524; // CHandle - constexpr std::ptrdiff_t m_hTarget5 = 0x528; // CHandle - constexpr std::ptrdiff_t m_hTarget6 = 0x52C; // CHandle - constexpr std::ptrdiff_t m_hTarget7 = 0x530; // CHandle - constexpr std::ptrdiff_t m_hTarget8 = 0x534; // CHandle - constexpr std::ptrdiff_t m_bIsPlayingBack = 0x538; // bool - constexpr std::ptrdiff_t m_bPaused = 0x539; // bool - constexpr std::ptrdiff_t m_bMultiplayer = 0x53A; // bool - constexpr std::ptrdiff_t m_bAutogenerated = 0x53B; // bool - constexpr std::ptrdiff_t m_flForceClientTime = 0x53C; // float32 - constexpr std::ptrdiff_t m_flCurrentTime = 0x540; // float32 - constexpr std::ptrdiff_t m_flFrameTime = 0x544; // float32 - constexpr std::ptrdiff_t m_bCancelAtNextInterrupt = 0x548; // bool - constexpr std::ptrdiff_t m_fPitch = 0x54C; // float32 - constexpr std::ptrdiff_t m_bAutomated = 0x550; // bool - constexpr std::ptrdiff_t m_nAutomatedAction = 0x554; // int32 - constexpr std::ptrdiff_t m_flAutomationDelay = 0x558; // float32 - constexpr std::ptrdiff_t m_flAutomationTime = 0x55C; // float32 - constexpr std::ptrdiff_t m_hWaitingForThisResumeScene = 0x560; // CHandle - constexpr std::ptrdiff_t m_bWaitingForResumeScene = 0x564; // bool - constexpr std::ptrdiff_t m_bPausedViaInput = 0x565; // bool - constexpr std::ptrdiff_t m_bPauseAtNextInterrupt = 0x566; // bool - constexpr std::ptrdiff_t m_bWaitingForActor = 0x567; // bool - constexpr std::ptrdiff_t m_bWaitingForInterrupt = 0x568; // bool - constexpr std::ptrdiff_t m_bInterruptedActorsScenes = 0x569; // bool - constexpr std::ptrdiff_t m_bBreakOnNonIdle = 0x56A; // bool - constexpr std::ptrdiff_t m_hActorList = 0x570; // CNetworkUtlVectorBase> - constexpr std::ptrdiff_t m_hRemoveActorList = 0x588; // CUtlVector> - constexpr std::ptrdiff_t m_nSceneFlushCounter = 0x5D0; // int32 - constexpr std::ptrdiff_t m_nSceneStringIndex = 0x5D4; // uint16 - constexpr std::ptrdiff_t m_OnStart = 0x5D8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnCompletion = 0x600; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnCanceled = 0x628; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnPaused = 0x650; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnResumed = 0x678; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnTrigger = 0x6A0; // CEntityIOOutput[16] - constexpr std::ptrdiff_t m_hInterruptScene = 0x9B0; // CHandle - constexpr std::ptrdiff_t m_nInterruptCount = 0x9B4; // int32 - constexpr std::ptrdiff_t m_bSceneMissing = 0x9B8; // bool - constexpr std::ptrdiff_t m_bInterrupted = 0x9B9; // bool - constexpr std::ptrdiff_t m_bCompletedEarly = 0x9BA; // bool - constexpr std::ptrdiff_t m_bInterruptSceneFinished = 0x9BB; // bool - constexpr std::ptrdiff_t m_bRestoring = 0x9BC; // bool - constexpr std::ptrdiff_t m_hNotifySceneCompletion = 0x9C0; // CUtlVector> - constexpr std::ptrdiff_t m_hListManagers = 0x9D8; // CUtlVector> - constexpr std::ptrdiff_t m_iszSoundName = 0x9F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSequenceName = 0x9F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hActor = 0xA00; // CHandle - constexpr std::ptrdiff_t m_hActivator = 0xA04; // CHandle - constexpr std::ptrdiff_t m_BusyActor = 0xA08; // int32 - constexpr std::ptrdiff_t m_iPlayerDeathBehavior = 0xA0C; // SceneOnPlayerDeath_t - } - // Parent: CBaseModelEntity - // Fields count: 14 - // - // Metadata: - // MNetworkIncludeByName - // NetworkVarNames: m_vDirection (Vector) - // NetworkVarNames: m_clrOverlay (Color) - // NetworkVarNames: m_iszEffectName (string_t) - // NetworkVarNames: m_iszSSEffectName (string_t) - // NetworkVarNames: m_bOn (bool) - // NetworkVarNames: m_bmaxColor (bool) - // NetworkVarNames: m_flSize (float32) - // NetworkVarNames: m_flRotation (float32) - // NetworkVarNames: m_flHazeScale (float32) - // NetworkVarNames: m_flAlphaHaze (float32) - // NetworkVarNames: m_flAlphaHdr (float32) - // NetworkVarNames: m_flAlphaScale (float32) - // NetworkVarNames: m_flHDRColorScale (float32) - // NetworkVarNames: m_flFarZScale (float32) - namespace CSun { - constexpr std::ptrdiff_t m_vDirection = 0x710; // - constexpr std::ptrdiff_t m_clrOverlay = 0x71C; // Color - constexpr std::ptrdiff_t m_iszEffectName = 0x720; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSSEffectName = 0x728; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bOn = 0x730; // bool - constexpr std::ptrdiff_t m_bmaxColor = 0x731; // bool - constexpr std::ptrdiff_t m_flSize = 0x734; // float32 - constexpr std::ptrdiff_t m_flRotation = 0x738; // float32 - constexpr std::ptrdiff_t m_flHazeScale = 0x73C; // float32 - constexpr std::ptrdiff_t m_flAlphaHaze = 0x740; // float32 - constexpr std::ptrdiff_t m_flAlphaHdr = 0x744; // float32 - constexpr std::ptrdiff_t m_flAlphaScale = 0x748; // float32 - constexpr std::ptrdiff_t m_flHDRColorScale = 0x74C; // float32 - constexpr std::ptrdiff_t m_flFarZScale = 0x750; // float32 - } - // Parent: CBaseEntity - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_Handle (CHandle) - // NetworkVarNames: m_bSendHandle (bool) - namespace CHandleTest { - constexpr std::ptrdiff_t m_Handle = 0x4C0; // CHandle - constexpr std::ptrdiff_t m_bSendHandle = 0x4C4; // bool - } - // Parent: None - // Fields count: 24 - // - // Metadata: - // NetworkVarNames: m_glowEntity (CHandle) - // NetworkVarNames: m_usable (bool) - // NetworkVarNames: m_szDisplayText (string_t) - namespace CBaseButton { - constexpr std::ptrdiff_t m_angMoveEntitySpace = 0x790; // QAngle - constexpr std::ptrdiff_t m_fStayPushed = 0x79C; // bool - constexpr std::ptrdiff_t m_fRotating = 0x79D; // bool - constexpr std::ptrdiff_t m_ls = 0x7A0; // locksound_t - constexpr std::ptrdiff_t m_sUseSound = 0x7C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_sLockedSound = 0x7C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_sUnlockedSound = 0x7D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bLocked = 0x7D8; // bool - constexpr std::ptrdiff_t m_bDisabled = 0x7D9; // bool - constexpr std::ptrdiff_t m_flUseLockedTime = 0x7DC; // GameTime_t - constexpr std::ptrdiff_t m_bSolidBsp = 0x7E0; // bool - constexpr std::ptrdiff_t m_OnDamaged = 0x7E8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnPressed = 0x810; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnUseLocked = 0x838; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnIn = 0x860; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnOut = 0x888; // CEntityIOOutput - constexpr std::ptrdiff_t m_nState = 0x8B0; // int32 - constexpr std::ptrdiff_t m_hConstraint = 0x8B4; // CEntityHandle - constexpr std::ptrdiff_t m_hConstraintParent = 0x8B8; // CEntityHandle - constexpr std::ptrdiff_t m_bForceNpcExclude = 0x8BC; // bool - constexpr std::ptrdiff_t m_sGlowEntity = 0x8C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_glowEntity = 0x8C8; // CHandle - constexpr std::ptrdiff_t m_usable = 0x8CC; // bool - constexpr std::ptrdiff_t m_szDisplayText = 0x8D0; // CUtlSymbolLarge - } - // Parent: None - // Fields count: 27 - // - // Metadata: - // NetworkVarNames: m_bIsUsable (bool) - namespace CBaseDoor { - constexpr std::ptrdiff_t m_angMoveEntitySpace = 0x7A0; // QAngle - constexpr std::ptrdiff_t m_vecMoveDirParentSpace = 0x7AC; // - constexpr std::ptrdiff_t m_ls = 0x7B8; // locksound_t - constexpr std::ptrdiff_t m_bForceClosed = 0x7D8; // bool - constexpr std::ptrdiff_t m_bDoorGroup = 0x7D9; // bool - constexpr std::ptrdiff_t m_bLocked = 0x7DA; // bool - constexpr std::ptrdiff_t m_bIgnoreDebris = 0x7DB; // bool - constexpr std::ptrdiff_t m_eSpawnPosition = 0x7DC; // FuncDoorSpawnPos_t - constexpr std::ptrdiff_t m_flBlockDamage = 0x7E0; // float32 - constexpr std::ptrdiff_t m_NoiseMoving = 0x7E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_NoiseArrived = 0x7F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_NoiseMovingClosed = 0x7F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_NoiseArrivedClosed = 0x800; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_ChainTarget = 0x808; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_OnBlockedClosing = 0x810; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnBlockedOpening = 0x838; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnUnblockedClosing = 0x860; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnUnblockedOpening = 0x888; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFullyClosed = 0x8B0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFullyOpen = 0x8D8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnClose = 0x900; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnOpen = 0x928; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnLockedUse = 0x950; // CEntityIOOutput - constexpr std::ptrdiff_t m_bLoopMoveSound = 0x978; // bool - constexpr std::ptrdiff_t m_bCreateNavObstacle = 0x990; // bool - constexpr std::ptrdiff_t m_isChaining = 0x991; // bool - constexpr std::ptrdiff_t m_bIsUsable = 0x992; // bool - } - // Parent: CBaseModelEntity - // Fields count: 10 - // - // Metadata: - // NetworkVarNames: m_flFadeInStart (float32) - // NetworkVarNames: m_flFadeInLength (float32) - // NetworkVarNames: m_flFadeOutModelStart (float32) - // NetworkVarNames: m_flFadeOutModelLength (float32) - // NetworkVarNames: m_flFadeOutStart (float32) - // NetworkVarNames: m_flFadeOutLength (float32) - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_nDissolveType (EntityDisolveType_t) - // NetworkVarNames: m_vDissolverOrigin (Vector) - // NetworkVarNames: m_nMagnitude (uint32) - namespace CEntityDissolve { - constexpr std::ptrdiff_t m_flFadeInStart = 0x710; // float32 - constexpr std::ptrdiff_t m_flFadeInLength = 0x714; // float32 - constexpr std::ptrdiff_t m_flFadeOutModelStart = 0x718; // float32 - constexpr std::ptrdiff_t m_flFadeOutModelLength = 0x71C; // float32 - constexpr std::ptrdiff_t m_flFadeOutStart = 0x720; // float32 - constexpr std::ptrdiff_t m_flFadeOutLength = 0x724; // float32 - constexpr std::ptrdiff_t m_flStartTime = 0x728; // GameTime_t - constexpr std::ptrdiff_t m_nDissolveType = 0x72C; // EntityDisolveType_t - constexpr std::ptrdiff_t m_vDissolverOrigin = 0x730; // - constexpr std::ptrdiff_t m_nMagnitude = 0x73C; // uint32 - } - // Parent: None - // Fields count: 30 - // - // Metadata: - // NetworkVarNames: m_hTargetEntity (CHandle) - // NetworkVarNames: m_bState (bool) - // NetworkVarNames: m_bAlwaysUpdate (bool) - // NetworkVarNames: m_flLightFOV (float32) - // NetworkVarNames: m_bEnableShadows (bool) - // NetworkVarNames: m_bSimpleProjection (bool) - // NetworkVarNames: m_bLightOnlyTarget (bool) - // NetworkVarNames: m_bLightWorld (bool) - // NetworkVarNames: m_bCameraSpace (bool) - // NetworkVarNames: m_flBrightnessScale (float32) - // NetworkVarNames: m_LightColor (Color) - // NetworkVarNames: m_flIntensity (float32) - // NetworkVarNames: m_flLinearAttenuation (float32) - // NetworkVarNames: m_flQuadraticAttenuation (float32) - // NetworkVarNames: m_bVolumetric (bool) - // NetworkVarNames: m_flNoiseStrength (float32) - // NetworkVarNames: m_flFlashlightTime (float32) - // NetworkVarNames: m_nNumPlanes (uint32) - // NetworkVarNames: m_flPlaneOffset (float32) - // NetworkVarNames: m_flVolumetricIntensity (float32) - // NetworkVarNames: m_flColorTransitionTime (float32) - // NetworkVarNames: m_flAmbient (float32) - // NetworkVarNames: m_SpotlightTextureName (char) - // NetworkVarNames: m_nSpotlightTextureFrame (int32) - // NetworkVarNames: m_nShadowQuality (uint32) - // NetworkVarNames: m_flNearZ (float32) - // NetworkVarNames: m_flFarZ (float32) - // NetworkVarNames: m_flProjectionSize (float32) - // NetworkVarNames: m_flRotation (float32) - // NetworkVarNames: m_bFlipHorizontal (bool) - namespace CEnvProjectedTexture { - constexpr std::ptrdiff_t m_hTargetEntity = 0x710; // CHandle - constexpr std::ptrdiff_t m_bState = 0x714; // bool - constexpr std::ptrdiff_t m_bAlwaysUpdate = 0x715; // bool - constexpr std::ptrdiff_t m_flLightFOV = 0x718; // float32 - constexpr std::ptrdiff_t m_bEnableShadows = 0x71C; // bool - constexpr std::ptrdiff_t m_bSimpleProjection = 0x71D; // bool - constexpr std::ptrdiff_t m_bLightOnlyTarget = 0x71E; // bool - constexpr std::ptrdiff_t m_bLightWorld = 0x71F; // bool - constexpr std::ptrdiff_t m_bCameraSpace = 0x720; // bool - constexpr std::ptrdiff_t m_flBrightnessScale = 0x724; // float32 - constexpr std::ptrdiff_t m_LightColor = 0x728; // Color - constexpr std::ptrdiff_t m_flIntensity = 0x72C; // float32 - constexpr std::ptrdiff_t m_flLinearAttenuation = 0x730; // float32 - constexpr std::ptrdiff_t m_flQuadraticAttenuation = 0x734; // float32 - constexpr std::ptrdiff_t m_bVolumetric = 0x738; // bool - constexpr std::ptrdiff_t m_flNoiseStrength = 0x73C; // float32 - constexpr std::ptrdiff_t m_flFlashlightTime = 0x740; // float32 - constexpr std::ptrdiff_t m_nNumPlanes = 0x744; // uint32 - constexpr std::ptrdiff_t m_flPlaneOffset = 0x748; // float32 - constexpr std::ptrdiff_t m_flVolumetricIntensity = 0x74C; // float32 - constexpr std::ptrdiff_t m_flColorTransitionTime = 0x750; // float32 - constexpr std::ptrdiff_t m_flAmbient = 0x754; // float32 - constexpr std::ptrdiff_t m_SpotlightTextureName = 0x758; // char[512] - constexpr std::ptrdiff_t m_nSpotlightTextureFrame = 0x958; // int32 - constexpr std::ptrdiff_t m_nShadowQuality = 0x95C; // uint32 - constexpr std::ptrdiff_t m_flNearZ = 0x960; // float32 - constexpr std::ptrdiff_t m_flFarZ = 0x964; // float32 - constexpr std::ptrdiff_t m_flProjectionSize = 0x968; // float32 - constexpr std::ptrdiff_t m_flRotation = 0x96C; // float32 - constexpr std::ptrdiff_t m_bFlipHorizontal = 0x970; // bool - } - // Parent: CBaseModelEntity - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_hDecalMaterial (HMaterialStrong) - // NetworkVarNames: m_flWidth (float) - // NetworkVarNames: m_flHeight (float) - // NetworkVarNames: m_flDepth (float) - // NetworkVarNames: m_nRenderOrder (uint32) - // NetworkVarNames: m_bProjectOnWorld (bool) - // NetworkVarNames: m_bProjectOnCharacters (bool) - // NetworkVarNames: m_bProjectOnWater (bool) - // NetworkVarNames: m_flDepthSortBias (float) - namespace CEnvDecal { - constexpr std::ptrdiff_t m_hDecalMaterial = 0x710; // CStrongHandle - constexpr std::ptrdiff_t m_flWidth = 0x718; // float32 - constexpr std::ptrdiff_t m_flHeight = 0x71C; // float32 - constexpr std::ptrdiff_t m_flDepth = 0x720; // float32 - constexpr std::ptrdiff_t m_nRenderOrder = 0x724; // uint32 - constexpr std::ptrdiff_t m_bProjectOnWorld = 0x728; // bool - constexpr std::ptrdiff_t m_bProjectOnCharacters = 0x729; // bool - constexpr std::ptrdiff_t m_bProjectOnWater = 0x72A; // bool - constexpr std::ptrdiff_t m_flDepthSortBias = 0x72C; // float32 - } - // Parent: None - // Fields count: 13 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkOverride - namespace CFuncMoveLinear { - constexpr std::ptrdiff_t m_authoredPosition = 0x790; // MoveLinearAuthoredPos_t - constexpr std::ptrdiff_t m_angMoveEntitySpace = 0x794; // QAngle - constexpr std::ptrdiff_t m_vecMoveDirParentSpace = 0x7A0; // - constexpr std::ptrdiff_t m_soundStart = 0x7B0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_soundStop = 0x7B8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_currentSound = 0x7C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flBlockDamage = 0x7C8; // float32 - constexpr std::ptrdiff_t m_flStartPosition = 0x7CC; // float32 - constexpr std::ptrdiff_t m_flMoveDistance = 0x7D0; // float32 - constexpr std::ptrdiff_t m_OnFullyOpen = 0x7E0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFullyClosed = 0x808; // CEntityIOOutput - constexpr std::ptrdiff_t m_bCreateMovableNavMesh = 0x830; // bool - constexpr std::ptrdiff_t m_bCreateNavObstacle = 0x831; // bool - } - // Parent: CBaseModelEntity - // Fields count: 19 - // - // Metadata: - // MNetworkOverride - // MNetworkOverride - namespace CFuncRotating { - constexpr std::ptrdiff_t m_OnStopped = 0x710; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnStarted = 0x738; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnReachedStart = 0x760; // CEntityIOOutput - constexpr std::ptrdiff_t m_localRotationVector = 0x788; // RotationVector - constexpr std::ptrdiff_t m_flFanFriction = 0x794; // float32 - constexpr std::ptrdiff_t m_flAttenuation = 0x798; // float32 - constexpr std::ptrdiff_t m_flVolume = 0x79C; // float32 - constexpr std::ptrdiff_t m_flTargetSpeed = 0x7A0; // float32 - constexpr std::ptrdiff_t m_flMaxSpeed = 0x7A4; // float32 - constexpr std::ptrdiff_t m_flBlockDamage = 0x7A8; // float32 - constexpr std::ptrdiff_t m_flTimeScale = 0x7AC; // float32 - constexpr std::ptrdiff_t m_NoiseRunning = 0x7B0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bReversed = 0x7B8; // bool - constexpr std::ptrdiff_t m_bAccelDecel = 0x7B9; // bool - constexpr std::ptrdiff_t m_prevLocalAngles = 0x7C4; // QAngle - constexpr std::ptrdiff_t m_angStart = 0x7D0; // QAngle - constexpr std::ptrdiff_t m_bStopAtStartPos = 0x7DC; // bool - constexpr std::ptrdiff_t m_vecClientOrigin = 0x7E0; // - constexpr std::ptrdiff_t m_vecClientAngles = 0x7EC; // QAngle - } - // Parent: CBaseModelEntity - // Fields count: 21 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_RopeFlags (uint16) - // NetworkVarNames: m_Slack (int16) - // NetworkVarNames: m_Width (float32) - // NetworkVarNames: m_TextureScale (float32) - // NetworkVarNames: m_nSegments (uint8) - // NetworkVarNames: m_bConstrainBetweenEndpoints (bool) - // NetworkVarNames: m_iRopeMaterialModelIndex (HMaterialStrong) - // NetworkVarNames: m_Subdiv (uint8) - // NetworkVarNames: m_nChangeCount (uint8) - // NetworkVarNames: m_RopeLength (int16) - // NetworkVarNames: m_fLockedPoints (uint8) - // NetworkVarNames: m_flScrollSpeed (float32) - // NetworkVarNames: m_hStartPoint (CHandle) - // NetworkVarNames: m_hEndPoint (CHandle) - // NetworkVarNames: m_iStartAttachment (AttachmentHandle_t) - // NetworkVarNames: m_iEndAttachment (AttachmentHandle_t) - namespace CRopeKeyframe { - constexpr std::ptrdiff_t m_RopeFlags = 0x718; // uint16 - constexpr std::ptrdiff_t m_iNextLinkName = 0x720; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_Slack = 0x728; // int16 - constexpr std::ptrdiff_t m_Width = 0x72C; // float32 - constexpr std::ptrdiff_t m_TextureScale = 0x730; // float32 - constexpr std::ptrdiff_t m_nSegments = 0x734; // uint8 - constexpr std::ptrdiff_t m_bConstrainBetweenEndpoints = 0x735; // bool - constexpr std::ptrdiff_t m_strRopeMaterialModel = 0x738; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iRopeMaterialModelIndex = 0x740; // CStrongHandle - constexpr std::ptrdiff_t m_Subdiv = 0x748; // uint8 - constexpr std::ptrdiff_t m_nChangeCount = 0x749; // uint8 - constexpr std::ptrdiff_t m_RopeLength = 0x74A; // int16 - constexpr std::ptrdiff_t m_fLockedPoints = 0x74C; // uint8 - constexpr std::ptrdiff_t m_bCreatedFromMapFile = 0x74D; // bool - constexpr std::ptrdiff_t m_flScrollSpeed = 0x750; // float32 - constexpr std::ptrdiff_t m_bStartPointValid = 0x754; // bool - constexpr std::ptrdiff_t m_bEndPointValid = 0x755; // bool - constexpr std::ptrdiff_t m_hStartPoint = 0x758; // CHandle - constexpr std::ptrdiff_t m_hEndPoint = 0x75C; // CHandle - constexpr std::ptrdiff_t m_iStartAttachment = 0x760; // AttachmentHandle_t - constexpr std::ptrdiff_t m_iEndAttachment = 0x761; // AttachmentHandle_t - } - // Parent: CBaseModelEntity - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_flLightScale (float32) - // NetworkVarNames: m_Radius (float32) - namespace CSpotlightEnd { - constexpr std::ptrdiff_t m_flLightScale = 0x710; // float32 - constexpr std::ptrdiff_t m_Radius = 0x714; // float32 - constexpr std::ptrdiff_t m_vSpotlightDir = 0x718; // - constexpr std::ptrdiff_t m_vSpotlightOrg = 0x724; // - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // MNetworkIncludeByName - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_bClientSidePredicted (bool) - namespace CBaseTrigger { - constexpr std::ptrdiff_t m_bDisabled = 0x790; // bool - constexpr std::ptrdiff_t m_iFilterName = 0x798; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hFilter = 0x7A0; // CHandle - constexpr std::ptrdiff_t m_OnStartTouch = 0x7A8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnStartTouchAll = 0x7D0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnEndTouch = 0x7F8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnEndTouchAll = 0x820; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnTouching = 0x848; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnNotTouching = 0x870; // CEntityIOOutput - constexpr std::ptrdiff_t m_hTouchingEntities = 0x898; // CUtlVector> - constexpr std::ptrdiff_t m_bClientSidePredicted = 0x8B0; // bool - } - // Parent: CBaseModelEntity - // Fields count: 24 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkOverride - // NetworkVarNames: m_flFrameRate (float32) - // NetworkVarNames: m_flHDRColorScale (float32) - // NetworkVarNames: m_nNumBeamEnts (uint8) - // NetworkVarNames: m_hBaseMaterial (HMaterialStrong) - // NetworkVarNames: m_nHaloIndex (HMaterialStrong) - // NetworkVarNames: m_nBeamType (BeamType_t) - // NetworkVarNames: m_nBeamFlags (uint32) - // NetworkVarNames: m_hAttachEntity (CHandle) - // NetworkVarNames: m_nAttachIndex (AttachmentHandle_t) - // NetworkVarNames: m_fWidth (float32) - // NetworkVarNames: m_fEndWidth (float32) - // NetworkVarNames: m_fFadeLength (float32) - // NetworkVarNames: m_fHaloScale (float32) - // NetworkVarNames: m_fAmplitude (float32) - // NetworkVarNames: m_fStartFrame (float32) - // NetworkVarNames: m_fSpeed (float32) - // NetworkVarNames: m_flFrame (float32) - // NetworkVarNames: m_nClipStyle (BeamClipStyle_t) - // NetworkVarNames: m_bTurnedOff (bool) - // NetworkVarNames: m_vecEndPos (Vector) - namespace CBeam { - constexpr std::ptrdiff_t m_flFrameRate = 0x710; // float32 - constexpr std::ptrdiff_t m_flHDRColorScale = 0x714; // float32 - constexpr std::ptrdiff_t m_flFireTime = 0x718; // GameTime_t - constexpr std::ptrdiff_t m_flDamage = 0x71C; // float32 - constexpr std::ptrdiff_t m_nNumBeamEnts = 0x720; // uint8 - constexpr std::ptrdiff_t m_hBaseMaterial = 0x728; // CStrongHandle - constexpr std::ptrdiff_t m_nHaloIndex = 0x730; // CStrongHandle - constexpr std::ptrdiff_t m_nBeamType = 0x738; // BeamType_t - constexpr std::ptrdiff_t m_nBeamFlags = 0x73C; // uint32 - constexpr std::ptrdiff_t m_hAttachEntity = 0x740; // CHandle[10] - constexpr std::ptrdiff_t m_nAttachIndex = 0x768; // AttachmentHandle_t[10] - constexpr std::ptrdiff_t m_fWidth = 0x774; // float32 - constexpr std::ptrdiff_t m_fEndWidth = 0x778; // float32 - constexpr std::ptrdiff_t m_fFadeLength = 0x77C; // float32 - constexpr std::ptrdiff_t m_fHaloScale = 0x780; // float32 - constexpr std::ptrdiff_t m_fAmplitude = 0x784; // float32 - constexpr std::ptrdiff_t m_fStartFrame = 0x788; // float32 - constexpr std::ptrdiff_t m_fSpeed = 0x78C; // float32 - constexpr std::ptrdiff_t m_flFrame = 0x790; // float32 - constexpr std::ptrdiff_t m_nClipStyle = 0x794; // BeamClipStyle_t - constexpr std::ptrdiff_t m_bTurnedOff = 0x798; // bool - constexpr std::ptrdiff_t m_vecEndPos = 0x79C; // - constexpr std::ptrdiff_t m_hEndEntity = 0x7A8; // CHandle - constexpr std::ptrdiff_t m_nDissolveType = 0x7AC; // int32 - } - // Parent: CBaseModelEntity - // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_vecLadderDir (Vector) - // NetworkVarNames: m_vecPlayerMountPositionTop (Vector) - // NetworkVarNames: m_vecPlayerMountPositionBottom (Vector) - // NetworkVarNames: m_flAutoRideSpeed (float) - // NetworkVarNames: m_bFakeLadder (bool) - namespace CFuncLadder { - constexpr std::ptrdiff_t m_vecLadderDir = 0x710; // - constexpr std::ptrdiff_t m_Dismounts = 0x720; // CUtlVector> - constexpr std::ptrdiff_t m_vecLocalTop = 0x738; // - constexpr std::ptrdiff_t m_vecPlayerMountPositionTop = 0x744; // - constexpr std::ptrdiff_t m_vecPlayerMountPositionBottom = 0x750; // - constexpr std::ptrdiff_t m_flAutoRideSpeed = 0x75C; // float32 - constexpr std::ptrdiff_t m_bDisabled = 0x760; // bool - constexpr std::ptrdiff_t m_bFakeLadder = 0x761; // bool - constexpr std::ptrdiff_t m_bHasSlack = 0x762; // bool - constexpr std::ptrdiff_t m_surfacePropName = 0x768; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_OnPlayerGotOnLadder = 0x770; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnPlayerGotOffLadder = 0x798; // CEntityIOOutput - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CPrecipitationVData { - constexpr std::ptrdiff_t m_szParticlePrecipitationEffect = 0x28; // CResourceNameTyped> - constexpr std::ptrdiff_t m_flInnerDistance = 0x108; // float32 - constexpr std::ptrdiff_t m_nAttachType = 0x10C; // ParticleAttachment_t - constexpr std::ptrdiff_t m_bBatchSameVolumeType = 0x110; // bool - constexpr std::ptrdiff_t m_nRTEnvCP = 0x114; // int32 - constexpr std::ptrdiff_t m_nRTEnvCPComponent = 0x118; // int32 - constexpr std::ptrdiff_t m_szModifier = 0x120; // CUtlString - } - // Parent: CBaseModelEntity - // Fields count: 23 - // - // Metadata: - // NetworkVarNames: m_hSpriteMaterial (HMaterialStrong) - // NetworkVarNames: m_hAttachedToEntity (CHandle) - // NetworkVarNames: m_nAttachment (AttachmentHandle_t) - // NetworkVarNames: m_flSpriteFramerate (float32) - // NetworkVarNames: m_flFrame (float32) - // NetworkVarNames: m_nBrightness (uint32) - // NetworkVarNames: m_flBrightnessDuration (float32) - // NetworkVarNames: m_flSpriteScale (float32) - // NetworkVarNames: m_flScaleDuration (float32) - // NetworkVarNames: m_bWorldSpaceScale (bool) - // NetworkVarNames: m_flGlowProxySize (float32) - // NetworkVarNames: m_flHDRColorScale (float32) - namespace CSprite { - constexpr std::ptrdiff_t m_hSpriteMaterial = 0x710; // CStrongHandle - constexpr std::ptrdiff_t m_hAttachedToEntity = 0x718; // CHandle - constexpr std::ptrdiff_t m_nAttachment = 0x71C; // AttachmentHandle_t - constexpr std::ptrdiff_t m_flSpriteFramerate = 0x720; // float32 - constexpr std::ptrdiff_t m_flFrame = 0x724; // float32 - constexpr std::ptrdiff_t m_flDieTime = 0x728; // GameTime_t - constexpr std::ptrdiff_t m_nBrightness = 0x738; // uint32 - constexpr std::ptrdiff_t m_flBrightnessDuration = 0x73C; // float32 - constexpr std::ptrdiff_t m_flSpriteScale = 0x740; // float32 - constexpr std::ptrdiff_t m_flScaleDuration = 0x744; // float32 - constexpr std::ptrdiff_t m_bWorldSpaceScale = 0x748; // bool - constexpr std::ptrdiff_t m_flGlowProxySize = 0x74C; // float32 - constexpr std::ptrdiff_t m_flHDRColorScale = 0x750; // float32 - constexpr std::ptrdiff_t m_flLastTime = 0x754; // GameTime_t - constexpr std::ptrdiff_t m_flMaxFrame = 0x758; // float32 - constexpr std::ptrdiff_t m_flStartScale = 0x75C; // float32 - constexpr std::ptrdiff_t m_flDestScale = 0x760; // float32 - constexpr std::ptrdiff_t m_flScaleTimeStart = 0x764; // GameTime_t - constexpr std::ptrdiff_t m_nStartBrightness = 0x768; // int32 - constexpr std::ptrdiff_t m_nDestBrightness = 0x76C; // int32 - constexpr std::ptrdiff_t m_flBrightnessTimeStart = 0x770; // GameTime_t - constexpr std::ptrdiff_t m_nSpriteWidth = 0x774; // int32 - constexpr std::ptrdiff_t m_nSpriteHeight = 0x778; // int32 - } - // Parent: CBaseModelEntity - // Fields count: 14 - // - // Metadata: - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_DialogXMLName (string_t) - // NetworkVarNames: m_PanelClassName (string_t) - // NetworkVarNames: m_PanelID (string_t) - namespace CBaseClientUIEntity { - constexpr std::ptrdiff_t m_bEnabled = 0x710; // bool - constexpr std::ptrdiff_t m_DialogXMLName = 0x718; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_PanelClassName = 0x720; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_PanelID = 0x728; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_CustomOutput0 = 0x730; // CEntityIOOutput - constexpr std::ptrdiff_t m_CustomOutput1 = 0x758; // CEntityIOOutput - constexpr std::ptrdiff_t m_CustomOutput2 = 0x780; // CEntityIOOutput - constexpr std::ptrdiff_t m_CustomOutput3 = 0x7A8; // CEntityIOOutput - constexpr std::ptrdiff_t m_CustomOutput4 = 0x7D0; // CEntityIOOutput - constexpr std::ptrdiff_t m_CustomOutput5 = 0x7F8; // CEntityIOOutput - constexpr std::ptrdiff_t m_CustomOutput6 = 0x820; // CEntityIOOutput - constexpr std::ptrdiff_t m_CustomOutput7 = 0x848; // CEntityIOOutput - constexpr std::ptrdiff_t m_CustomOutput8 = 0x870; // CEntityIOOutput - constexpr std::ptrdiff_t m_CustomOutput9 = 0x898; // CEntityIOOutput - } - // Parent: CBaseClientUIEntity - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_hActivator (EHANDLE) - namespace CPointClientUIDialog { - constexpr std::ptrdiff_t m_hActivator = 0x8C0; // CHandle - constexpr std::ptrdiff_t m_bStartEnabled = 0x8C4; // bool - } - // Parent: CBaseClientUIEntity - // Fields count: 23 - // - // Metadata: - // NetworkVarNames: m_bIgnoreInput (bool) - // NetworkVarNames: m_bLit (bool) - // NetworkVarNames: m_bFollowPlayerAcrossTeleport (bool) - // NetworkVarNames: m_flWidth (float) - // NetworkVarNames: m_flHeight (float) - // NetworkVarNames: m_flDPI (float) - // NetworkVarNames: m_flInteractDistance (float) - // NetworkVarNames: m_flDepthOffset (float) - // NetworkVarNames: m_unOwnerContext (uint32) - // NetworkVarNames: m_unHorizontalAlign (uint32) - // NetworkVarNames: m_unVerticalAlign (uint32) - // NetworkVarNames: m_unOrientation (uint32) - // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) - // NetworkVarNames: m_vecCSSClasses (string_t) - // NetworkVarNames: m_bOpaque (bool) - // NetworkVarNames: m_bNoDepth (bool) - // NetworkVarNames: m_bRenderBackface (bool) - // NetworkVarNames: m_bUseOffScreenIndicator (bool) - // NetworkVarNames: m_bExcludeFromSaveGames (bool) - // NetworkVarNames: m_bGrabbable (bool) - // NetworkVarNames: m_bOnlyRenderToTexture (bool) - // NetworkVarNames: m_bDisableMipGen (bool) - // NetworkVarNames: m_nExplicitImageLayout (int32) - namespace CPointClientUIWorldPanel { - constexpr std::ptrdiff_t m_bIgnoreInput = 0x8C0; // bool - constexpr std::ptrdiff_t m_bLit = 0x8C1; // bool - constexpr std::ptrdiff_t m_bFollowPlayerAcrossTeleport = 0x8C2; // bool - constexpr std::ptrdiff_t m_flWidth = 0x8C4; // float32 - constexpr std::ptrdiff_t m_flHeight = 0x8C8; // float32 - constexpr std::ptrdiff_t m_flDPI = 0x8CC; // float32 - constexpr std::ptrdiff_t m_flInteractDistance = 0x8D0; // float32 - constexpr std::ptrdiff_t m_flDepthOffset = 0x8D4; // float32 - constexpr std::ptrdiff_t m_unOwnerContext = 0x8D8; // uint32 - constexpr std::ptrdiff_t m_unHorizontalAlign = 0x8DC; // uint32 - constexpr std::ptrdiff_t m_unVerticalAlign = 0x8E0; // uint32 - constexpr std::ptrdiff_t m_unOrientation = 0x8E4; // uint32 - constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0x8E8; // bool - constexpr std::ptrdiff_t m_vecCSSClasses = 0x8F0; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_bOpaque = 0x908; // bool - constexpr std::ptrdiff_t m_bNoDepth = 0x909; // bool - constexpr std::ptrdiff_t m_bRenderBackface = 0x90A; // bool - constexpr std::ptrdiff_t m_bUseOffScreenIndicator = 0x90B; // bool - constexpr std::ptrdiff_t m_bExcludeFromSaveGames = 0x90C; // bool - constexpr std::ptrdiff_t m_bGrabbable = 0x90D; // bool - constexpr std::ptrdiff_t m_bOnlyRenderToTexture = 0x90E; // bool - constexpr std::ptrdiff_t m_bDisableMipGen = 0x90F; // bool - constexpr std::ptrdiff_t m_nExplicitImageLayout = 0x910; // int32 - } - // Parent: CPointClientUIWorldPanel - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_messageText (char) - namespace CPointClientUIWorldTextPanel { - constexpr std::ptrdiff_t m_messageText = 0x918; // char[512] - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_nResolutionX (int) - // NetworkVarNames: m_nResolutionY (int) - // NetworkVarNames: m_szLayoutFileName (string_t) - // NetworkVarNames: m_RenderAttrName (string_t) - // NetworkVarNames: m_TargetEntities (CHandle) - // NetworkVarNames: m_nTargetChangeCount (int) - // NetworkVarNames: m_vecCSSClasses (string_t) - namespace CInfoOffscreenPanoramaTexture { - constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool - constexpr std::ptrdiff_t m_nResolutionX = 0x4C4; // int32 - constexpr std::ptrdiff_t m_nResolutionY = 0x4C8; // int32 - constexpr std::ptrdiff_t m_szLayoutFileName = 0x4D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_RenderAttrName = 0x4D8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_TargetEntities = 0x4E0; // CNetworkUtlVectorBase> - constexpr std::ptrdiff_t m_nTargetChangeCount = 0x4F8; // int32 - constexpr std::ptrdiff_t m_vecCSSClasses = 0x500; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_szTargetsName = 0x518; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_AdditionalTargetEntities = 0x520; // CUtlVector> - } - // Parent: None - // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_iItemDefinitionIndex (item_definition_index_t) - // NetworkVarNames: m_iEntityQuality (int) - // NetworkVarNames: m_iEntityLevel (uint32) - // NetworkVarNames: m_iItemIDHigh (uint32) - // NetworkVarNames: m_iItemIDLow (uint32) - // NetworkVarNames: m_iAccountID (uint32) - // NetworkVarNames: m_iInventoryPosition (uint32) - // NetworkVarNames: m_bInitialized (bool) - // NetworkVarNames: m_AttributeList (CAttributeList) - // NetworkVarNames: m_NetworkedDynamicAttributes (CAttributeList) - // NetworkVarNames: m_szCustomName (char) - namespace CEconItemView { - constexpr std::ptrdiff_t m_iItemDefinitionIndex = 0x38; // uint16 - constexpr std::ptrdiff_t m_iEntityQuality = 0x3C; // int32 - constexpr std::ptrdiff_t m_iEntityLevel = 0x40; // uint32 - constexpr std::ptrdiff_t m_iItemID = 0x48; // uint64 - constexpr std::ptrdiff_t m_iItemIDHigh = 0x50; // uint32 - constexpr std::ptrdiff_t m_iItemIDLow = 0x54; // uint32 - constexpr std::ptrdiff_t m_iAccountID = 0x58; // uint32 - constexpr std::ptrdiff_t m_iInventoryPosition = 0x5C; // uint32 - constexpr std::ptrdiff_t m_bInitialized = 0x68; // bool - constexpr std::ptrdiff_t m_AttributeList = 0x70; // CAttributeList - constexpr std::ptrdiff_t m_NetworkedDynamicAttributes = 0xD0; // CAttributeList - constexpr std::ptrdiff_t m_szCustomName = 0x130; // char[161] - constexpr std::ptrdiff_t m_szCustomNameOverride = 0x1D1; // char[161] - } - // Parent: CBaseTrigger - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_bBombPlantedHere (bool) - namespace CBombTarget { - constexpr std::ptrdiff_t m_OnBombExplode = 0x8B8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnBombPlanted = 0x8E0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnBombDefused = 0x908; // CEntityIOOutput - constexpr std::ptrdiff_t m_bIsBombSiteB = 0x930; // bool - constexpr std::ptrdiff_t m_bIsHeistBombTarget = 0x931; // bool - constexpr std::ptrdiff_t m_bBombPlantedHere = 0x932; // bool - constexpr std::ptrdiff_t m_szMountTarget = 0x938; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hInstructorHint = 0x940; // CHandle - constexpr std::ptrdiff_t m_nBombSiteDesignation = 0x944; // int32 - } - // Parent: CBaseTrigger - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_flFluidDensity (float) - namespace CTriggerBuoyancy { - constexpr std::ptrdiff_t m_BuoyancyHelper = 0x8B8; // CBuoyancyHelper - constexpr std::ptrdiff_t m_flFluidDensity = 0x8D8; // float32 - } - // Parent: CBasePlayerController - // Fields count: 86 - // - // Metadata: - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // NetworkVarNames: m_pInGameMoneyServices (CCSPlayerController_InGameMoneyServices*) - // NetworkVarNames: m_pInventoryServices (CCSPlayerController_InventoryServices*) - // NetworkVarNames: m_pActionTrackingServices (CCSPlayerController_ActionTrackingServices*) - // NetworkVarNames: m_pDamageServices (CCSPlayerController_DamageServices*) - // NetworkVarNames: m_iPing (uint32) - // NetworkVarNames: m_bHasCommunicationAbuseMute (bool) - // NetworkVarNames: m_szCrosshairCodes (string_t) - // NetworkVarNames: m_iPendingTeamNum (uint8) - // NetworkVarNames: m_flForceTeamTime (GameTime_t) - // NetworkVarNames: m_iCompTeammateColor (int) - // NetworkVarNames: m_bEverPlayedOnTeam (bool) - // NetworkVarNames: m_szClan (string_t) - // NetworkVarNames: m_iCoachingTeam (int) - // NetworkVarNames: m_nPlayerDominated (uint64) - // NetworkVarNames: m_nPlayerDominatingMe (uint64) - // NetworkVarNames: m_iCompetitiveRanking (int) - // NetworkVarNames: m_iCompetitiveWins (int) - // NetworkVarNames: m_iCompetitiveRankType (int8) - // NetworkVarNames: m_iCompetitiveRankingPredicted_Win (int) - // NetworkVarNames: m_iCompetitiveRankingPredicted_Loss (int) - // NetworkVarNames: m_iCompetitiveRankingPredicted_Tie (int) - // NetworkVarNames: m_nEndMatchNextMapVote (int) - // NetworkVarNames: m_unActiveQuestId (uint16) - // NetworkVarNames: m_nQuestProgressReason (QuestProgress::Reason) - // NetworkVarNames: m_unPlayerTvControlFlags (uint32) - // NetworkVarNames: m_nDisconnectionTick (int) - // NetworkVarNames: m_bControllingBot (bool) - // NetworkVarNames: m_bHasControlledBotThisRound (bool) - // NetworkVarNames: m_bCanControlObservedBot (bool) - // NetworkVarNames: m_hPlayerPawn (CHandle) - // NetworkVarNames: m_hObserverPawn (CHandle) - // NetworkVarNames: m_bPawnIsAlive (bool) - // NetworkVarNames: m_iPawnHealth (uint32) - // NetworkVarNames: m_iPawnArmor (int) - // NetworkVarNames: m_bPawnHasDefuser (bool) - // NetworkVarNames: m_bPawnHasHelmet (bool) - // NetworkVarNames: m_nPawnCharacterDefIndex (item_definition_index_t) - // NetworkVarNames: m_iPawnLifetimeStart (int) - // NetworkVarNames: m_iPawnLifetimeEnd (int) - // NetworkVarNames: m_iPawnBotDifficulty (int) - // NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle) - // NetworkVarNames: m_iScore (int32) - // NetworkVarNames: m_vecKills (EKillTypes_t) - // NetworkVarNames: m_bMvpNoMusic (bool) - // NetworkVarNames: m_eMvpReason (int) - // NetworkVarNames: m_iMusicKitID (int) - // NetworkVarNames: m_iMusicKitMVPs (int) - // NetworkVarNames: m_iMVPs (int) - namespace CCSPlayerController { - constexpr std::ptrdiff_t m_pInGameMoneyServices = 0x6C8; // CCSPlayerController_InGameMoneyServices* - constexpr std::ptrdiff_t m_pInventoryServices = 0x6D0; // CCSPlayerController_InventoryServices* - constexpr std::ptrdiff_t m_pActionTrackingServices = 0x6D8; // CCSPlayerController_ActionTrackingServices* - constexpr std::ptrdiff_t m_pDamageServices = 0x6E0; // CCSPlayerController_DamageServices* - constexpr std::ptrdiff_t m_iPing = 0x6E8; // uint32 - constexpr std::ptrdiff_t m_bHasCommunicationAbuseMute = 0x6EC; // bool - constexpr std::ptrdiff_t m_szCrosshairCodes = 0x6F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iPendingTeamNum = 0x6F8; // uint8 - constexpr std::ptrdiff_t m_flForceTeamTime = 0x6FC; // GameTime_t - constexpr std::ptrdiff_t m_iCompTeammateColor = 0x700; // int32 - constexpr std::ptrdiff_t m_bEverPlayedOnTeam = 0x704; // bool - constexpr std::ptrdiff_t m_bAttemptedToGetColor = 0x705; // bool - constexpr std::ptrdiff_t m_iTeammatePreferredColor = 0x708; // int32 - constexpr std::ptrdiff_t m_bTeamChanged = 0x70C; // bool - constexpr std::ptrdiff_t m_bInSwitchTeam = 0x70D; // bool - constexpr std::ptrdiff_t m_bHasSeenJoinGame = 0x70E; // bool - constexpr std::ptrdiff_t m_bJustBecameSpectator = 0x70F; // bool - constexpr std::ptrdiff_t m_bSwitchTeamsOnNextRoundReset = 0x710; // bool - constexpr std::ptrdiff_t m_bRemoveAllItemsOnNextRoundReset = 0x711; // bool - constexpr std::ptrdiff_t m_szClan = 0x718; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_szClanName = 0x720; // char[32] - constexpr std::ptrdiff_t m_iCoachingTeam = 0x740; // int32 - constexpr std::ptrdiff_t m_nPlayerDominated = 0x748; // uint64 - constexpr std::ptrdiff_t m_nPlayerDominatingMe = 0x750; // uint64 - constexpr std::ptrdiff_t m_iCompetitiveRanking = 0x758; // int32 - constexpr std::ptrdiff_t m_iCompetitiveWins = 0x75C; // int32 - constexpr std::ptrdiff_t m_iCompetitiveRankType = 0x760; // int8 - constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Win = 0x764; // int32 - constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Loss = 0x768; // int32 - constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Tie = 0x76C; // int32 - constexpr std::ptrdiff_t m_nEndMatchNextMapVote = 0x770; // int32 - constexpr std::ptrdiff_t m_unActiveQuestId = 0x774; // uint16 - constexpr std::ptrdiff_t m_nQuestProgressReason = 0x778; // QuestProgress::Reason - constexpr std::ptrdiff_t m_unPlayerTvControlFlags = 0x77C; // uint32 - constexpr std::ptrdiff_t m_iDraftIndex = 0x7A8; // int32 - constexpr std::ptrdiff_t m_msQueuedModeDisconnectionTimestamp = 0x7AC; // uint32 - constexpr std::ptrdiff_t m_uiAbandonRecordedReason = 0x7B0; // uint32 - constexpr std::ptrdiff_t m_bCannotBeKicked = 0x7B4; // bool - constexpr std::ptrdiff_t m_bEverFullyConnected = 0x7B5; // bool - constexpr std::ptrdiff_t m_bAbandonAllowsSurrender = 0x7B6; // bool - constexpr std::ptrdiff_t m_bAbandonOffersInstantSurrender = 0x7B7; // bool - constexpr std::ptrdiff_t m_bDisconnection1MinWarningPrinted = 0x7B8; // bool - constexpr std::ptrdiff_t m_bScoreReported = 0x7B9; // bool - constexpr std::ptrdiff_t m_nDisconnectionTick = 0x7BC; // int32 - constexpr std::ptrdiff_t m_bControllingBot = 0x7C8; // bool - constexpr std::ptrdiff_t m_bHasControlledBotThisRound = 0x7C9; // bool - constexpr std::ptrdiff_t m_bHasBeenControlledByPlayerThisRound = 0x7CA; // bool - constexpr std::ptrdiff_t m_nBotsControlledThisRound = 0x7CC; // int32 - constexpr std::ptrdiff_t m_bCanControlObservedBot = 0x7D0; // bool - constexpr std::ptrdiff_t m_hPlayerPawn = 0x7D4; // CHandle - constexpr std::ptrdiff_t m_hObserverPawn = 0x7D8; // CHandle - constexpr std::ptrdiff_t m_DesiredObserverMode = 0x7DC; // int32 - constexpr std::ptrdiff_t m_hDesiredObserverTarget = 0x7E0; // CEntityHandle - constexpr std::ptrdiff_t m_bPawnIsAlive = 0x7E4; // bool - constexpr std::ptrdiff_t m_iPawnHealth = 0x7E8; // uint32 - constexpr std::ptrdiff_t m_iPawnArmor = 0x7EC; // int32 - constexpr std::ptrdiff_t m_bPawnHasDefuser = 0x7F0; // bool - constexpr std::ptrdiff_t m_bPawnHasHelmet = 0x7F1; // bool - constexpr std::ptrdiff_t m_nPawnCharacterDefIndex = 0x7F2; // uint16 - constexpr std::ptrdiff_t m_iPawnLifetimeStart = 0x7F4; // int32 - constexpr std::ptrdiff_t m_iPawnLifetimeEnd = 0x7F8; // int32 - constexpr std::ptrdiff_t m_iPawnBotDifficulty = 0x7FC; // int32 - constexpr std::ptrdiff_t m_hOriginalControllerOfCurrentPawn = 0x800; // CHandle - constexpr std::ptrdiff_t m_iScore = 0x804; // int32 - constexpr std::ptrdiff_t m_iRoundScore = 0x808; // int32 - constexpr std::ptrdiff_t m_iRoundsWon = 0x80C; // int32 - constexpr std::ptrdiff_t m_vecKills = 0x810; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_bMvpNoMusic = 0x828; // bool - constexpr std::ptrdiff_t m_eMvpReason = 0x82C; // int32 - constexpr std::ptrdiff_t m_iMusicKitID = 0x830; // int32 - constexpr std::ptrdiff_t m_iMusicKitMVPs = 0x834; // int32 - constexpr std::ptrdiff_t m_iMVPs = 0x838; // int32 - constexpr std::ptrdiff_t m_nUpdateCounter = 0x83C; // int32 - constexpr std::ptrdiff_t m_flSmoothedPing = 0x840; // float32 - constexpr std::ptrdiff_t m_lastHeldVoteTimer = 0xF8E8; // IntervalTimer - constexpr std::ptrdiff_t m_bShowHints = 0xF900; // bool - constexpr std::ptrdiff_t m_iNextTimeCheck = 0xF904; // int32 - constexpr std::ptrdiff_t m_bJustDidTeamKill = 0xF908; // bool - constexpr std::ptrdiff_t m_bPunishForTeamKill = 0xF909; // bool - constexpr std::ptrdiff_t m_bGaveTeamDamageWarning = 0xF90A; // bool - constexpr std::ptrdiff_t m_bGaveTeamDamageWarningThisRound = 0xF90B; // bool - constexpr std::ptrdiff_t m_dblLastReceivedPacketPlatFloatTime = 0xF910; // float64 - constexpr std::ptrdiff_t m_LastTeamDamageWarningTime = 0xF918; // GameTime_t - constexpr std::ptrdiff_t m_LastTimePlayerWasDisconnectedForPawnsRemove = 0xF91C; // GameTime_t - constexpr std::ptrdiff_t m_nSuspiciousHitCount = 0xF920; // uint32 - constexpr std::ptrdiff_t m_nNonSuspiciousHitStreak = 0xF924; // uint32 - } - // Parent: CBaseTrigger - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_source (string_t) - // NetworkVarNames: m_destination (string_t) - namespace CFootstepControl { - constexpr std::ptrdiff_t m_source = 0x8B8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_destination = 0x8C0; // CUtlSymbolLarge - } - // Parent: CBasePlayerWeaponVData - // Fields count: 92 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertySuppressBaseClassField - // MPropertySuppressBaseClassField - namespace CCSWeaponBaseVData { - constexpr std::ptrdiff_t m_WeaponType = 0x248; // CSWeaponType - constexpr std::ptrdiff_t m_WeaponCategory = 0x24C; // CSWeaponCategory - constexpr std::ptrdiff_t m_szViewModel = 0x250; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szPlayerModel = 0x330; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szWorldDroppedModel = 0x410; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szAimsightLensMaskModel = 0x4F0; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szMagazineModel = 0x5D0; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szHeatEffect = 0x6B0; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szEjectBrassEffect = 0x790; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szMuzzleFlashParticleAlt = 0x870; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticle = 0x950; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticleAlt = 0xA30; // CResourceNameTyped> - constexpr std::ptrdiff_t m_szTracerParticle = 0xB10; // CResourceNameTyped> - constexpr std::ptrdiff_t m_GearSlot = 0xBF0; // gear_slot_t - constexpr std::ptrdiff_t m_GearSlotPosition = 0xBF4; // int32 - constexpr std::ptrdiff_t m_DefaultLoadoutSlot = 0xBF8; // loadout_slot_t - constexpr std::ptrdiff_t m_sWrongTeamMsg = 0xC00; // CUtlString - constexpr std::ptrdiff_t m_nPrice = 0xC08; // int32 - constexpr std::ptrdiff_t m_nKillAward = 0xC0C; // int32 - constexpr std::ptrdiff_t m_nPrimaryReserveAmmoMax = 0xC10; // int32 - constexpr std::ptrdiff_t m_nSecondaryReserveAmmoMax = 0xC14; // int32 - constexpr std::ptrdiff_t m_bMeleeWeapon = 0xC18; // bool - constexpr std::ptrdiff_t m_bHasBurstMode = 0xC19; // bool - constexpr std::ptrdiff_t m_bIsRevolver = 0xC1A; // bool - constexpr std::ptrdiff_t m_bCannotShootUnderwater = 0xC1B; // bool - constexpr std::ptrdiff_t m_szName = 0xC20; // CGlobalSymbol - constexpr std::ptrdiff_t m_szAnimExtension = 0xC28; // CUtlString - constexpr std::ptrdiff_t m_eSilencerType = 0xC30; // CSWeaponSilencerType - constexpr std::ptrdiff_t m_nCrosshairMinDistance = 0xC34; // int32 - constexpr std::ptrdiff_t m_nCrosshairDeltaDistance = 0xC38; // int32 - constexpr std::ptrdiff_t m_bIsFullAuto = 0xC3C; // bool - constexpr std::ptrdiff_t m_nNumBullets = 0xC40; // int32 - constexpr std::ptrdiff_t m_flCycleTime = 0xC44; // CFiringModeFloat - constexpr std::ptrdiff_t m_flMaxSpeed = 0xC4C; // CFiringModeFloat - constexpr std::ptrdiff_t m_flSpread = 0xC54; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyCrouch = 0xC5C; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyStand = 0xC64; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyJump = 0xC6C; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyLand = 0xC74; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyLadder = 0xC7C; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyFire = 0xC84; // CFiringModeFloat - constexpr std::ptrdiff_t m_flInaccuracyMove = 0xC8C; // CFiringModeFloat - constexpr std::ptrdiff_t m_flRecoilAngle = 0xC94; // CFiringModeFloat - constexpr std::ptrdiff_t m_flRecoilAngleVariance = 0xC9C; // CFiringModeFloat - constexpr std::ptrdiff_t m_flRecoilMagnitude = 0xCA4; // CFiringModeFloat - constexpr std::ptrdiff_t m_flRecoilMagnitudeVariance = 0xCAC; // CFiringModeFloat - constexpr std::ptrdiff_t m_nTracerFrequency = 0xCB4; // CFiringModeInt - constexpr std::ptrdiff_t m_flInaccuracyJumpInitial = 0xCBC; // float32 - constexpr std::ptrdiff_t m_flInaccuracyJumpApex = 0xCC0; // float32 - constexpr std::ptrdiff_t m_flInaccuracyReload = 0xCC4; // float32 - constexpr std::ptrdiff_t m_nRecoilSeed = 0xCC8; // int32 - constexpr std::ptrdiff_t m_nSpreadSeed = 0xCCC; // int32 - constexpr std::ptrdiff_t m_flTimeToIdleAfterFire = 0xCD0; // float32 - constexpr std::ptrdiff_t m_flIdleInterval = 0xCD4; // float32 - constexpr std::ptrdiff_t m_flAttackMovespeedFactor = 0xCD8; // float32 - constexpr std::ptrdiff_t m_flHeatPerShot = 0xCDC; // float32 - constexpr std::ptrdiff_t m_flInaccuracyPitchShift = 0xCE0; // float32 - constexpr std::ptrdiff_t m_flInaccuracyAltSoundThreshold = 0xCE4; // float32 - constexpr std::ptrdiff_t m_flBotAudibleRange = 0xCE8; // float32 - constexpr std::ptrdiff_t m_szUseRadioSubtitle = 0xCF0; // CUtlString - constexpr std::ptrdiff_t m_bUnzoomsAfterShot = 0xCF8; // bool - constexpr std::ptrdiff_t m_bHideViewModelWhenZoomed = 0xCF9; // bool - constexpr std::ptrdiff_t m_nZoomLevels = 0xCFC; // int32 - constexpr std::ptrdiff_t m_nZoomFOV1 = 0xD00; // int32 - constexpr std::ptrdiff_t m_nZoomFOV2 = 0xD04; // int32 - constexpr std::ptrdiff_t m_flZoomTime0 = 0xD08; // float32 - constexpr std::ptrdiff_t m_flZoomTime1 = 0xD0C; // float32 - constexpr std::ptrdiff_t m_flZoomTime2 = 0xD10; // float32 - constexpr std::ptrdiff_t m_flIronSightPullUpSpeed = 0xD14; // float32 - constexpr std::ptrdiff_t m_flIronSightPutDownSpeed = 0xD18; // float32 - constexpr std::ptrdiff_t m_flIronSightFOV = 0xD1C; // float32 - constexpr std::ptrdiff_t m_flIronSightPivotForward = 0xD20; // float32 - constexpr std::ptrdiff_t m_flIronSightLooseness = 0xD24; // float32 - constexpr std::ptrdiff_t m_angPivotAngle = 0xD28; // QAngle - constexpr std::ptrdiff_t m_vecIronSightEyePos = 0xD34; // - constexpr std::ptrdiff_t m_nDamage = 0xD40; // int32 - constexpr std::ptrdiff_t m_flHeadshotMultiplier = 0xD44; // float32 - constexpr std::ptrdiff_t m_flArmorRatio = 0xD48; // float32 - constexpr std::ptrdiff_t m_flPenetration = 0xD4C; // float32 - constexpr std::ptrdiff_t m_flRange = 0xD50; // float32 - constexpr std::ptrdiff_t m_flRangeModifier = 0xD54; // float32 - constexpr std::ptrdiff_t m_flFlinchVelocityModifierLarge = 0xD58; // float32 - constexpr std::ptrdiff_t m_flFlinchVelocityModifierSmall = 0xD5C; // float32 - constexpr std::ptrdiff_t m_flRecoveryTimeCrouch = 0xD60; // float32 - constexpr std::ptrdiff_t m_flRecoveryTimeStand = 0xD64; // float32 - constexpr std::ptrdiff_t m_flRecoveryTimeCrouchFinal = 0xD68; // float32 - constexpr std::ptrdiff_t m_flRecoveryTimeStandFinal = 0xD6C; // float32 - constexpr std::ptrdiff_t m_nRecoveryTransitionStartBullet = 0xD70; // int32 - constexpr std::ptrdiff_t m_nRecoveryTransitionEndBullet = 0xD74; // int32 - constexpr std::ptrdiff_t m_flThrowVelocity = 0xD78; // float32 - constexpr std::ptrdiff_t m_vSmokeColor = 0xD7C; // - constexpr std::ptrdiff_t m_szAnimClass = 0xD88; // CGlobalSymbol - } - // Parent: CBaseModelEntity - // Fields count: 9 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkOverride - // NetworkVarNames: m_vecMoveDirEntitySpace (Vector) - // NetworkVarNames: m_flTargetSpeed (float32) - // NetworkVarNames: m_nTransitionStartTick (GameTick_t) - // NetworkVarNames: m_nTransitionDurationTicks (int) - // NetworkVarNames: m_flTransitionStartSpeed (float32) - // NetworkVarNames: m_hConveyorModels (EHANDLE) - namespace CFuncConveyor { - constexpr std::ptrdiff_t m_szConveyorModels = 0x710; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flTransitionDurationSeconds = 0x718; // float32 - constexpr std::ptrdiff_t m_angMoveEntitySpace = 0x71C; // QAngle - constexpr std::ptrdiff_t m_vecMoveDirEntitySpace = 0x728; // - constexpr std::ptrdiff_t m_flTargetSpeed = 0x734; // float32 - constexpr std::ptrdiff_t m_nTransitionStartTick = 0x738; // GameTick_t - constexpr std::ptrdiff_t m_nTransitionDurationTicks = 0x73C; // int32 - constexpr std::ptrdiff_t m_flTransitionStartSpeed = 0x740; // float32 - constexpr std::ptrdiff_t m_hConveyorModels = 0x748; // CNetworkUtlVectorBase> - } - // Parent: None - // Fields count: 15 - // - // Metadata: - // NetworkVarNames: m_nUniqueID (int) - // NetworkVarNames: m_unAccountID (uint32) - // NetworkVarNames: m_unTraceID (uint32) - // NetworkVarNames: m_rtGcTime (uint32) - // NetworkVarNames: m_vecEndPos (Vector) - // NetworkVarNames: m_vecStart (Vector) - // NetworkVarNames: m_vecLeft (Vector) - // NetworkVarNames: m_vecNormal (Vector) - // NetworkVarNames: m_nPlayer (int) - // NetworkVarNames: m_nEntity (int) - // NetworkVarNames: m_nHitbox (int) - // NetworkVarNames: m_flCreationTime (float) - // NetworkVarNames: m_nTintID (int) - // NetworkVarNames: m_nVersion (uint8) - // NetworkVarNames: m_ubSignature (uint8) - namespace CPlayerSprayDecal { - constexpr std::ptrdiff_t m_nUniqueID = 0x710; // int32 - constexpr std::ptrdiff_t m_unAccountID = 0x714; // uint32 - constexpr std::ptrdiff_t m_unTraceID = 0x718; // uint32 - constexpr std::ptrdiff_t m_rtGcTime = 0x71C; // uint32 - constexpr std::ptrdiff_t m_vecEndPos = 0x720; // - constexpr std::ptrdiff_t m_vecStart = 0x72C; // - constexpr std::ptrdiff_t m_vecLeft = 0x738; // - constexpr std::ptrdiff_t m_vecNormal = 0x744; // - constexpr std::ptrdiff_t m_nPlayer = 0x750; // int32 - constexpr std::ptrdiff_t m_nEntity = 0x754; // int32 - constexpr std::ptrdiff_t m_nHitbox = 0x758; // int32 - constexpr std::ptrdiff_t m_flCreationTime = 0x75C; // float32 - constexpr std::ptrdiff_t m_nTintID = 0x760; // int32 - constexpr std::ptrdiff_t m_nVersion = 0x764; // uint8 - constexpr std::ptrdiff_t m_ubSignature = 0x765; // uint8[128] - } - // Parent: CBaseModelEntity - // Fields count: 25 - // - // Metadata: - // NetworkVarNames: m_firePositions (Vector) - // NetworkVarNames: m_fireParentPositions (Vector) - // NetworkVarNames: m_bFireIsBurning (bool) - // NetworkVarNames: m_BurnNormal (Vector) - // NetworkVarNames: m_fireCount (int) - // NetworkVarNames: m_nInfernoType (int) - // NetworkVarNames: m_nFireEffectTickBegin (int) - // NetworkVarNames: m_nFireLifetime (float) - // NetworkVarNames: m_bInPostEffectTime (bool) - namespace CInferno { - constexpr std::ptrdiff_t m_firePositions = 0x720; // Vector[64] - constexpr std::ptrdiff_t m_fireParentPositions = 0xA20; // Vector[64] - constexpr std::ptrdiff_t m_bFireIsBurning = 0xD20; // bool[64] - constexpr std::ptrdiff_t m_BurnNormal = 0xD60; // Vector[64] - constexpr std::ptrdiff_t m_fireCount = 0x1060; // int32 - constexpr std::ptrdiff_t m_nInfernoType = 0x1064; // int32 - constexpr std::ptrdiff_t m_nFireEffectTickBegin = 0x1068; // int32 - constexpr std::ptrdiff_t m_nFireLifetime = 0x106C; // float32 - constexpr std::ptrdiff_t m_bInPostEffectTime = 0x1070; // bool - constexpr std::ptrdiff_t m_nFiresExtinguishCount = 0x1074; // int32 - constexpr std::ptrdiff_t m_bWasCreatedInSmoke = 0x1078; // bool - constexpr std::ptrdiff_t m_extent = 0x1280; // Extent - constexpr std::ptrdiff_t m_damageTimer = 0x1298; // CountdownTimer - constexpr std::ptrdiff_t m_damageRampTimer = 0x12B0; // CountdownTimer - constexpr std::ptrdiff_t m_splashVelocity = 0x12C8; // - constexpr std::ptrdiff_t m_InitialSplashVelocity = 0x12D4; // - constexpr std::ptrdiff_t m_startPos = 0x12E0; // - constexpr std::ptrdiff_t m_vecOriginalSpawnLocation = 0x12EC; // - constexpr std::ptrdiff_t m_activeTimer = 0x12F8; // IntervalTimer - constexpr std::ptrdiff_t m_fireSpawnOffset = 0x1308; // int32 - constexpr std::ptrdiff_t m_nMaxFlames = 0x130C; // int32 - constexpr std::ptrdiff_t m_nSpreadCount = 0x1310; // int32 - constexpr std::ptrdiff_t m_BookkeepingTimer = 0x1318; // CountdownTimer - constexpr std::ptrdiff_t m_NextSpreadTimer = 0x1330; // CountdownTimer - constexpr std::ptrdiff_t m_nSourceItemDefIndex = 0x1348; // uint16 - } - // Parent: CBaseModelEntity - // Fields count: 52 - // - // Metadata: - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_nColorMode (int) - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_flColorTemperature (float) - // NetworkVarNames: m_flBrightness (float) - // NetworkVarNames: m_flBrightnessScale (float) - // NetworkVarNames: m_nDirectLight (int) - // NetworkVarNames: m_nBakedShadowIndex (int) - // NetworkVarNames: m_nLuminaireShape (int) - // NetworkVarNames: m_flLuminaireSize (float) - // NetworkVarNames: m_flLuminaireAnisotropy (float) - // NetworkVarNames: m_LightStyleString (CUtlString) - // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) - // NetworkVarNames: m_QueuedLightStyleStrings (CUtlString) - // NetworkVarNames: m_LightStyleEvents (CUtlString) - // NetworkVarNames: m_LightStyleTargets (CHandle) - // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) - // NetworkVarNames: m_flShape (float) - // NetworkVarNames: m_flSoftX (float) - // NetworkVarNames: m_flSoftY (float) - // NetworkVarNames: m_flSkirt (float) - // NetworkVarNames: m_flSkirtNear (float) - // NetworkVarNames: m_vSizeParams (Vector) - // NetworkVarNames: m_flRange (float) - // NetworkVarNames: m_vShear (Vector) - // NetworkVarNames: m_nBakeSpecularToCubemaps (int) - // NetworkVarNames: m_vBakeSpecularToCubemapsSize (Vector) - // NetworkVarNames: m_nCastShadows (int) - // NetworkVarNames: m_nShadowMapSize (int) - // NetworkVarNames: m_nShadowPriority (int) - // NetworkVarNames: m_bContactShadow (bool) - // NetworkVarNames: m_nBounceLight (int) - // NetworkVarNames: m_flBounceScale (float) - // NetworkVarNames: m_flMinRoughness (float) - // NetworkVarNames: m_vAlternateColor (Vector) - // NetworkVarNames: m_fAlternateColorBrightness (float) - // NetworkVarNames: m_nFog (int) - // NetworkVarNames: m_flFogStrength (float) - // NetworkVarNames: m_nFogShadows (int) - // NetworkVarNames: m_flFogScale (float) - // NetworkVarNames: m_flFadeSizeStart (float) - // NetworkVarNames: m_flFadeSizeEnd (float) - // NetworkVarNames: m_flShadowFadeSizeStart (float) - // NetworkVarNames: m_flShadowFadeSizeEnd (float) - // NetworkVarNames: m_bPrecomputedFieldsValid (bool) - // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) - // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) - // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) - namespace CBarnLight { - constexpr std::ptrdiff_t m_bEnabled = 0x710; // bool - constexpr std::ptrdiff_t m_nColorMode = 0x714; // int32 - constexpr std::ptrdiff_t m_Color = 0x718; // Color - constexpr std::ptrdiff_t m_flColorTemperature = 0x71C; // float32 - constexpr std::ptrdiff_t m_flBrightness = 0x720; // float32 - constexpr std::ptrdiff_t m_flBrightnessScale = 0x724; // float32 - constexpr std::ptrdiff_t m_nDirectLight = 0x728; // int32 - constexpr std::ptrdiff_t m_nBakedShadowIndex = 0x72C; // int32 - constexpr std::ptrdiff_t m_nLuminaireShape = 0x730; // int32 - constexpr std::ptrdiff_t m_flLuminaireSize = 0x734; // float32 - constexpr std::ptrdiff_t m_flLuminaireAnisotropy = 0x738; // float32 - constexpr std::ptrdiff_t m_LightStyleString = 0x740; // CUtlString - constexpr std::ptrdiff_t m_flLightStyleStartTime = 0x748; // GameTime_t - constexpr std::ptrdiff_t m_QueuedLightStyleStrings = 0x750; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_LightStyleEvents = 0x768; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_LightStyleTargets = 0x780; // CNetworkUtlVectorBase> - constexpr std::ptrdiff_t m_StyleEvent = 0x798; // CEntityIOOutput[4] - constexpr std::ptrdiff_t m_hLightCookie = 0x858; // CStrongHandle - constexpr std::ptrdiff_t m_flShape = 0x860; // float32 - constexpr std::ptrdiff_t m_flSoftX = 0x864; // float32 - constexpr std::ptrdiff_t m_flSoftY = 0x868; // float32 - constexpr std::ptrdiff_t m_flSkirt = 0x86C; // float32 - constexpr std::ptrdiff_t m_flSkirtNear = 0x870; // float32 - constexpr std::ptrdiff_t m_vSizeParams = 0x874; // - constexpr std::ptrdiff_t m_flRange = 0x880; // float32 - constexpr std::ptrdiff_t m_vShear = 0x884; // - constexpr std::ptrdiff_t m_nBakeSpecularToCubemaps = 0x890; // int32 - constexpr std::ptrdiff_t m_vBakeSpecularToCubemapsSize = 0x894; // - constexpr std::ptrdiff_t m_nCastShadows = 0x8A0; // int32 - constexpr std::ptrdiff_t m_nShadowMapSize = 0x8A4; // int32 - constexpr std::ptrdiff_t m_nShadowPriority = 0x8A8; // int32 - constexpr std::ptrdiff_t m_bContactShadow = 0x8AC; // bool - constexpr std::ptrdiff_t m_nBounceLight = 0x8B0; // int32 - constexpr std::ptrdiff_t m_flBounceScale = 0x8B4; // float32 - constexpr std::ptrdiff_t m_flMinRoughness = 0x8B8; // float32 - constexpr std::ptrdiff_t m_vAlternateColor = 0x8BC; // - constexpr std::ptrdiff_t m_fAlternateColorBrightness = 0x8C8; // float32 - constexpr std::ptrdiff_t m_nFog = 0x8CC; // int32 - constexpr std::ptrdiff_t m_flFogStrength = 0x8D0; // float32 - constexpr std::ptrdiff_t m_nFogShadows = 0x8D4; // int32 - constexpr std::ptrdiff_t m_flFogScale = 0x8D8; // float32 - constexpr std::ptrdiff_t m_flFadeSizeStart = 0x8DC; // float32 - constexpr std::ptrdiff_t m_flFadeSizeEnd = 0x8E0; // float32 - constexpr std::ptrdiff_t m_flShadowFadeSizeStart = 0x8E4; // float32 - constexpr std::ptrdiff_t m_flShadowFadeSizeEnd = 0x8E8; // float32 - constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0x8EC; // bool - constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0x8F0; // - constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0x8FC; // - constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0x908; // - constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0x914; // QAngle - constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0x920; // - constexpr std::ptrdiff_t m_bPvsModifyEntity = 0x92C; // bool - } - // Parent: CBarnLight - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_bShowLight (bool) - namespace CRectLight { - constexpr std::ptrdiff_t m_bShowLight = 0x938; // bool - } - // Parent: CBarnLight - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_flInnerAngle (float) - // NetworkVarNames: m_flOuterAngle (float) - // NetworkVarNames: m_bShowLight (bool) - namespace COmniLight { - constexpr std::ptrdiff_t m_flInnerAngle = 0x938; // float32 - constexpr std::ptrdiff_t m_flOuterAngle = 0x93C; // float32 - constexpr std::ptrdiff_t m_bShowLight = 0x940; // bool - } - // Parent: CTeam - // Fields count: 14 - // - // Metadata: - // NetworkVarNames: m_bSurrendered (bool) - // NetworkVarNames: m_szTeamMatchStat (char) - // NetworkVarNames: m_numMapVictories (int) - // NetworkVarNames: m_scoreFirstHalf (int32) - // NetworkVarNames: m_scoreSecondHalf (int32) - // NetworkVarNames: m_scoreOvertime (int32) - // NetworkVarNames: m_szClanTeamname (char) - // NetworkVarNames: m_iClanID (uint32) - // NetworkVarNames: m_szTeamFlagImage (char) - // NetworkVarNames: m_szTeamLogoImage (char) - namespace CCSTeam { - constexpr std::ptrdiff_t m_nLastRecievedShorthandedRoundBonus = 0x578; // int32 - constexpr std::ptrdiff_t m_nShorthandedRoundBonusStartRound = 0x57C; // int32 - constexpr std::ptrdiff_t m_bSurrendered = 0x580; // bool - constexpr std::ptrdiff_t m_szTeamMatchStat = 0x581; // char[512] - constexpr std::ptrdiff_t m_numMapVictories = 0x784; // int32 - constexpr std::ptrdiff_t m_scoreFirstHalf = 0x788; // int32 - constexpr std::ptrdiff_t m_scoreSecondHalf = 0x78C; // int32 - constexpr std::ptrdiff_t m_scoreOvertime = 0x790; // int32 - constexpr std::ptrdiff_t m_szClanTeamname = 0x794; // char[129] - constexpr std::ptrdiff_t m_iClanID = 0x818; // uint32 - constexpr std::ptrdiff_t m_szTeamFlagImage = 0x81C; // char[8] - constexpr std::ptrdiff_t m_szTeamLogoImage = 0x824; // char[8] - constexpr std::ptrdiff_t m_flNextResourceTime = 0x82C; // float32 - constexpr std::ptrdiff_t m_iLastUpdateSentAt = 0x830; // int32 - } - // Parent: CBaseModelEntity - // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) - // NetworkVarNames: m_hSkyMaterialLightingOnly (HMaterialStrong) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_vTintColor (Color) - // NetworkVarNames: m_vTintColorLightingOnly (Color) - // NetworkVarNames: m_flBrightnessScale (float) - // NetworkVarNames: m_nFogType (int) - // NetworkVarNames: m_flFogMinStart (float) - // NetworkVarNames: m_flFogMinEnd (float) - // NetworkVarNames: m_flFogMaxStart (float) - // NetworkVarNames: m_flFogMaxEnd (float) - // NetworkVarNames: m_bEnabled (bool) - namespace CEnvSky { - constexpr std::ptrdiff_t m_hSkyMaterial = 0x710; // CStrongHandle - constexpr std::ptrdiff_t m_hSkyMaterialLightingOnly = 0x718; // CStrongHandle - constexpr std::ptrdiff_t m_bStartDisabled = 0x720; // bool - constexpr std::ptrdiff_t m_vTintColor = 0x721; // Color - constexpr std::ptrdiff_t m_vTintColorLightingOnly = 0x725; // Color - constexpr std::ptrdiff_t m_flBrightnessScale = 0x72C; // float32 - constexpr std::ptrdiff_t m_nFogType = 0x730; // int32 - constexpr std::ptrdiff_t m_flFogMinStart = 0x734; // float32 - constexpr std::ptrdiff_t m_flFogMinEnd = 0x738; // float32 - constexpr std::ptrdiff_t m_flFogMaxStart = 0x73C; // float32 - constexpr std::ptrdiff_t m_flFogMaxEnd = 0x740; // float32 - constexpr std::ptrdiff_t m_bEnabled = 0x744; // bool - } - // Parent: CBaseModelEntity - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) - namespace CLightEntity { - constexpr std::ptrdiff_t m_CLightComponent = 0x710; // CLightComponent* - } - // Parent: CBaseTrigger - // Fields count: 16 - // - // Metadata: - // NetworkVarNames: m_hPostSettings (HPostProcessingStrong) - // NetworkVarNames: m_flFadeDuration (float) - // NetworkVarNames: m_flMinLogExposure (float) - // NetworkVarNames: m_flMaxLogExposure (float) - // NetworkVarNames: m_flMinExposure (float) - // NetworkVarNames: m_flMaxExposure (float) - // NetworkVarNames: m_flExposureCompensation (float) - // NetworkVarNames: m_flExposureFadeSpeedUp (float) - // NetworkVarNames: m_flExposureFadeSpeedDown (float) - // NetworkVarNames: m_flTonemapEVSmoothingRange (float) - // NetworkVarNames: m_bMaster (bool) - // NetworkVarNames: m_bExposureControl (bool) - // NetworkVarNames: m_flRate (float) - // NetworkVarNames: m_flTonemapPercentTarget (float) - // NetworkVarNames: m_flTonemapPercentBrightPixels (float) - // NetworkVarNames: m_flTonemapMinAvgLum (float) - namespace CPostProcessingVolume { - constexpr std::ptrdiff_t m_hPostSettings = 0x8C8; // CStrongHandle - constexpr std::ptrdiff_t m_flFadeDuration = 0x8D0; // float32 - constexpr std::ptrdiff_t m_flMinLogExposure = 0x8D4; // float32 - constexpr std::ptrdiff_t m_flMaxLogExposure = 0x8D8; // float32 - constexpr std::ptrdiff_t m_flMinExposure = 0x8DC; // float32 - constexpr std::ptrdiff_t m_flMaxExposure = 0x8E0; // float32 - constexpr std::ptrdiff_t m_flExposureCompensation = 0x8E4; // float32 - constexpr std::ptrdiff_t m_flExposureFadeSpeedUp = 0x8E8; // float32 - constexpr std::ptrdiff_t m_flExposureFadeSpeedDown = 0x8EC; // float32 - constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x8F0; // float32 - constexpr std::ptrdiff_t m_bMaster = 0x8F4; // bool - constexpr std::ptrdiff_t m_bExposureControl = 0x8F5; // bool - constexpr std::ptrdiff_t m_flRate = 0x8F8; // float32 - constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0x8FC; // float32 - constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0x900; // float32 - constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0x904; // float32 - } - // Parent: CParticleSystem - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_flAlphaScale (float32) - // NetworkVarNames: m_flRadiusScale (float32) - // NetworkVarNames: m_flSelfIllumScale (float32) - // NetworkVarNames: m_ColorTint (Color) - // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) - namespace CEnvParticleGlow { - constexpr std::ptrdiff_t m_flAlphaScale = 0xC88; // float32 - constexpr std::ptrdiff_t m_flRadiusScale = 0xC8C; // float32 - constexpr std::ptrdiff_t m_flSelfIllumScale = 0xC90; // float32 - constexpr std::ptrdiff_t m_ColorTint = 0xC94; // Color - constexpr std::ptrdiff_t m_hTextureOverride = 0xC98; // CStrongHandle - } - // Parent: CBaseModelEntity - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_bLoop (bool) - // NetworkVarNames: m_flFPS (float) - // NetworkVarNames: m_hPositionKeys (HRenderTextureStrong) - // NetworkVarNames: m_hRotationKeys (HRenderTextureStrong) - // NetworkVarNames: m_vAnimationBoundsMin (Vector) - // NetworkVarNames: m_vAnimationBoundsMax (Vector) - // NetworkVarNames: m_flStartTime (float) - // NetworkVarNames: m_flStartFrame (float) - namespace CTextureBasedAnimatable { - constexpr std::ptrdiff_t m_bLoop = 0x710; // bool - constexpr std::ptrdiff_t m_flFPS = 0x714; // float32 - constexpr std::ptrdiff_t m_hPositionKeys = 0x718; // CStrongHandle - constexpr std::ptrdiff_t m_hRotationKeys = 0x720; // CStrongHandle - constexpr std::ptrdiff_t m_vAnimationBoundsMin = 0x728; // - constexpr std::ptrdiff_t m_vAnimationBoundsMax = 0x734; // - constexpr std::ptrdiff_t m_flStartTime = 0x740; // float32 - constexpr std::ptrdiff_t m_flStartFrame = 0x744; // float32 - } - // Parent: CBaseModelEntity - // Fields count: 10 - // - // Metadata: - // MNetworkIncludeByName - // NetworkVarNames: m_bInitiallyPopulateInterpHistory (bool) - // NetworkVarNames: m_bAnimGraphUpdateEnabled (bool) - // NetworkVarNames: m_vecForce (Vector) - // NetworkVarNames: m_nForceBone (int32) - // NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*) - // NetworkVarNames: m_bClientRagdoll (bool) - namespace CBaseAnimGraph { - constexpr std::ptrdiff_t m_bInitiallyPopulateInterpHistory = 0x788; // bool - constexpr std::ptrdiff_t m_pChoreoServices = 0x790; // IChoreoServices* - constexpr std::ptrdiff_t m_bAnimGraphUpdateEnabled = 0x798; // bool - constexpr std::ptrdiff_t m_flMaxSlopeDistance = 0x79C; // float32 - constexpr std::ptrdiff_t m_vLastSlopeCheckPos = 0x7A0; // - constexpr std::ptrdiff_t m_bAnimationUpdateScheduled = 0x7AC; // bool - constexpr std::ptrdiff_t m_vecForce = 0x7B0; // - constexpr std::ptrdiff_t m_nForceBone = 0x7BC; // int32 - constexpr std::ptrdiff_t m_pRagdollPose = 0x7D0; // PhysicsRagdollPose_t* - constexpr std::ptrdiff_t m_bClientRagdoll = 0x7D8; // bool - } - // Parent: None - // Fields count: 34 - // - // Metadata: - // NetworkVarNames: m_noGhostCollision (bool) - namespace CBreakableProp { - constexpr std::ptrdiff_t m_OnBreak = 0x938; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnHealthChanged = 0x960; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnTakeDamage = 0x988; // CEntityIOOutput - constexpr std::ptrdiff_t m_impactEnergyScale = 0x9B0; // float32 - constexpr std::ptrdiff_t m_iMinHealthDmg = 0x9B4; // int32 - constexpr std::ptrdiff_t m_preferredCarryAngles = 0x9B8; // QAngle - constexpr std::ptrdiff_t m_flPressureDelay = 0x9C4; // float32 - constexpr std::ptrdiff_t m_hBreaker = 0x9C8; // CHandle - constexpr std::ptrdiff_t m_PerformanceMode = 0x9CC; // PerformanceMode_t - constexpr std::ptrdiff_t m_flDmgModBullet = 0x9D0; // float32 - constexpr std::ptrdiff_t m_flDmgModClub = 0x9D4; // float32 - constexpr std::ptrdiff_t m_flDmgModExplosive = 0x9D8; // float32 - constexpr std::ptrdiff_t m_flDmgModFire = 0x9DC; // float32 - constexpr std::ptrdiff_t m_iszPhysicsDamageTableName = 0x9E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszBasePropData = 0x9E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iInteractions = 0x9F0; // int32 - constexpr std::ptrdiff_t m_flPreventDamageBeforeTime = 0x9F4; // GameTime_t - constexpr std::ptrdiff_t m_bHasBreakPiecesOrCommands = 0x9F8; // bool - constexpr std::ptrdiff_t m_explodeDamage = 0x9FC; // float32 - constexpr std::ptrdiff_t m_explodeRadius = 0xA00; // float32 - constexpr std::ptrdiff_t m_explosionDelay = 0xA08; // float32 - constexpr std::ptrdiff_t m_explosionBuildupSound = 0xA10; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_explosionCustomEffect = 0xA18; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_explosionCustomSound = 0xA20; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_explosionModifier = 0xA28; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hPhysicsAttacker = 0xA30; // CHandle - constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0xA34; // GameTime_t - constexpr std::ptrdiff_t m_bOriginalBlockLOS = 0xA38; // bool - constexpr std::ptrdiff_t m_flDefaultFadeScale = 0xA3C; // float32 - constexpr std::ptrdiff_t m_hLastAttacker = 0xA40; // CHandle - constexpr std::ptrdiff_t m_hFlareEnt = 0xA44; // CHandle - constexpr std::ptrdiff_t m_bUsePuntSound = 0xA48; // bool - constexpr std::ptrdiff_t m_iszPuntSound = 0xA50; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_noGhostCollision = 0xA58; // bool - } - // Parent: CBreakableProp - // Fields count: 21 - // - // Metadata: - // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) - // NetworkVarNames: m_bUseAnimGraph (bool) - namespace CDynamicProp { - constexpr std::ptrdiff_t m_bCreateNavObstacle = 0xA68; // bool - constexpr std::ptrdiff_t m_bUseHitboxesForRenderBox = 0xA69; // bool - constexpr std::ptrdiff_t m_bUseAnimGraph = 0xA6A; // bool - constexpr std::ptrdiff_t m_pOutputAnimBegun = 0xA70; // CEntityIOOutput - constexpr std::ptrdiff_t m_pOutputAnimOver = 0xA98; // CEntityIOOutput - constexpr std::ptrdiff_t m_pOutputAnimLoopCycleOver = 0xAC0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAnimReachedStart = 0xAE8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAnimReachedEnd = 0xB10; // CEntityIOOutput - constexpr std::ptrdiff_t m_iszIdleAnim = 0xB38; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nIdleAnimLoopMode = 0xB40; // AnimLoopMode_t - constexpr std::ptrdiff_t m_bRandomizeCycle = 0xB44; // bool - constexpr std::ptrdiff_t m_bStartDisabled = 0xB45; // bool - constexpr std::ptrdiff_t m_bFiredStartEndOutput = 0xB46; // bool - constexpr std::ptrdiff_t m_bForceNpcExclude = 0xB47; // bool - constexpr std::ptrdiff_t m_bCreateNonSolid = 0xB48; // bool - constexpr std::ptrdiff_t m_bIsOverrideProp = 0xB49; // bool - constexpr std::ptrdiff_t m_iInitialGlowState = 0xB4C; // int32 - constexpr std::ptrdiff_t m_nGlowRange = 0xB50; // int32 - constexpr std::ptrdiff_t m_nGlowRangeMin = 0xB54; // int32 - constexpr std::ptrdiff_t m_glowColor = 0xB58; // Color - constexpr std::ptrdiff_t m_nGlowTeam = 0xB5C; // int32 - } - // Parent: CBaseTrigger - // Fields count: 10 - // - // Metadata: - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_MaxWeight (float32) - // NetworkVarNames: m_FadeDuration (float32) - // NetworkVarNames: m_Weight (float32) - // NetworkVarNames: m_lookupFilename (char) - namespace CColorCorrectionVolume { - constexpr std::ptrdiff_t m_bEnabled = 0x8B8; // bool - constexpr std::ptrdiff_t m_MaxWeight = 0x8BC; // float32 - constexpr std::ptrdiff_t m_FadeDuration = 0x8C0; // float32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x8C4; // bool - constexpr std::ptrdiff_t m_Weight = 0x8C8; // float32 - constexpr std::ptrdiff_t m_lookupFilename = 0x8CC; // char[512] - constexpr std::ptrdiff_t m_LastEnterWeight = 0xACC; // float32 - constexpr std::ptrdiff_t m_LastEnterTime = 0xAD0; // GameTime_t - constexpr std::ptrdiff_t m_LastExitWeight = 0xAD4; // float32 - constexpr std::ptrdiff_t m_LastExitTime = 0xAD8; // GameTime_t - } - // Parent: CBaseAnimGraph - // Fields count: 30 - // - // Metadata: - // NetworkVarNames: m_iszCommentaryFile (string_t) - // NetworkVarNames: m_hViewPosition (CHandle) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_flStartTimeInCommentary (float32) - // NetworkVarNames: m_iszTitle (string_t) - // NetworkVarNames: m_iszSpeakers (string_t) - // NetworkVarNames: m_iNodeNumber (int) - // NetworkVarNames: m_iNodeNumberMax (int) - // NetworkVarNames: m_bListenedTo (bool) - namespace CPointCommentaryNode { - constexpr std::ptrdiff_t m_iszPreCommands = 0x8E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszPostCommands = 0x8F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszCommentaryFile = 0x8F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszViewTarget = 0x900; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hViewTarget = 0x908; // CHandle - constexpr std::ptrdiff_t m_hViewTargetAngles = 0x90C; // CHandle - constexpr std::ptrdiff_t m_iszViewPosition = 0x910; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hViewPosition = 0x918; // CHandle - constexpr std::ptrdiff_t m_hViewPositionMover = 0x91C; // CHandle - constexpr std::ptrdiff_t m_bPreventMovement = 0x920; // bool - constexpr std::ptrdiff_t m_bUnderCrosshair = 0x921; // bool - constexpr std::ptrdiff_t m_bUnstoppable = 0x922; // bool - constexpr std::ptrdiff_t m_flFinishedTime = 0x924; // GameTime_t - constexpr std::ptrdiff_t m_vecFinishOrigin = 0x928; // - constexpr std::ptrdiff_t m_vecOriginalAngles = 0x934; // QAngle - constexpr std::ptrdiff_t m_vecFinishAngles = 0x940; // QAngle - constexpr std::ptrdiff_t m_bPreventChangesWhileMoving = 0x94C; // bool - constexpr std::ptrdiff_t m_bDisabled = 0x94D; // bool - constexpr std::ptrdiff_t m_vecTeleportOrigin = 0x950; // - constexpr std::ptrdiff_t m_flAbortedPlaybackAt = 0x95C; // GameTime_t - constexpr std::ptrdiff_t m_pOnCommentaryStarted = 0x960; // CEntityIOOutput - constexpr std::ptrdiff_t m_pOnCommentaryStopped = 0x988; // CEntityIOOutput - constexpr std::ptrdiff_t m_bActive = 0x9B0; // bool - constexpr std::ptrdiff_t m_flStartTime = 0x9B4; // GameTime_t - constexpr std::ptrdiff_t m_flStartTimeInCommentary = 0x9B8; // float32 - constexpr std::ptrdiff_t m_iszTitle = 0x9C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSpeakers = 0x9C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iNodeNumber = 0x9D0; // int32 - constexpr std::ptrdiff_t m_iNodeNumberMax = 0x9D4; // int32 - constexpr std::ptrdiff_t m_bListenedTo = 0x9D8; // bool - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_targetCamera (CUtlString) - // NetworkVarNames: m_nResolutionEnum (int) - // NetworkVarNames: m_bRenderShadows (bool) - // NetworkVarNames: m_bUseUniqueColorTarget (bool) - // NetworkVarNames: m_brushModelName (CUtlString) - // NetworkVarNames: m_hTargetCamera (EHANDLE) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bDraw3DSkybox (bool) - namespace CFuncMonitor { - constexpr std::ptrdiff_t m_targetCamera = 0x730; // CUtlString - constexpr std::ptrdiff_t m_nResolutionEnum = 0x738; // int32 - constexpr std::ptrdiff_t m_bRenderShadows = 0x73C; // bool - constexpr std::ptrdiff_t m_bUseUniqueColorTarget = 0x73D; // bool - constexpr std::ptrdiff_t m_brushModelName = 0x740; // CUtlString - constexpr std::ptrdiff_t m_hTargetCamera = 0x748; // CHandle - constexpr std::ptrdiff_t m_bEnabled = 0x74C; // bool - constexpr std::ptrdiff_t m_bDraw3DSkybox = 0x74D; // bool - constexpr std::ptrdiff_t m_bStartEnabled = 0x74E; // bool - } - // Parent: CBaseTrigger - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_strStartTouchEventName (CUtlString) - // NetworkVarNames: m_strEndTouchEventName (CUtlString) - // NetworkVarNames: m_strTriggerID (CUtlString) - namespace CTriggerGameEvent { - constexpr std::ptrdiff_t m_strStartTouchEventName = 0x8B8; // CUtlString - constexpr std::ptrdiff_t m_strEndTouchEventName = 0x8C0; // CUtlString - constexpr std::ptrdiff_t m_strTriggerID = 0x8C8; // CUtlString - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_EffectName (string_t) - namespace CFuncElectrifiedVolume { - constexpr std::ptrdiff_t m_EffectName = 0x730; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_EffectInterpenetrateName = 0x738; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_EffectZapName = 0x740; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszEffectSource = 0x748; // CUtlSymbolLarge - } - // Parent: None - // Fields count: 15 - // - // Metadata: - // NetworkVarNames: m_bTestOcclusion (bool) - namespace CTriggerLook { - constexpr std::ptrdiff_t m_hLookTarget = 0x8E0; // CHandle - constexpr std::ptrdiff_t m_flFieldOfView = 0x8E4; // float32 - constexpr std::ptrdiff_t m_flLookTime = 0x8E8; // float32 - constexpr std::ptrdiff_t m_flLookTimeTotal = 0x8EC; // float32 - constexpr std::ptrdiff_t m_flLookTimeLast = 0x8F0; // GameTime_t - constexpr std::ptrdiff_t m_flTimeoutDuration = 0x8F4; // float32 - constexpr std::ptrdiff_t m_bTimeoutFired = 0x8F8; // bool - constexpr std::ptrdiff_t m_bIsLooking = 0x8F9; // bool - constexpr std::ptrdiff_t m_b2DFOV = 0x8FA; // bool - constexpr std::ptrdiff_t m_bUseVelocity = 0x8FB; // bool - constexpr std::ptrdiff_t m_hActivator = 0x8FC; // CHandle - constexpr std::ptrdiff_t m_bTestOcclusion = 0x900; // bool - constexpr std::ptrdiff_t m_OnTimeout = 0x908; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnStartLook = 0x930; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnEndLook = 0x958; // CEntityIOOutput - } - // Parent: CBaseTrigger - // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_gravityScale (float) - // NetworkVarNames: m_linearLimit (float) - // NetworkVarNames: m_linearDamping (float) - // NetworkVarNames: m_angularLimit (float) - // NetworkVarNames: m_angularDamping (float) - // NetworkVarNames: m_linearForce (float) - // NetworkVarNames: m_flFrequency (float) - // NetworkVarNames: m_flDampingRatio (float) - // NetworkVarNames: m_vecLinearForcePointAt (Vector) - // NetworkVarNames: m_bCollapseToForcePoint (bool) - // NetworkVarNames: m_vecLinearForcePointAtWorld (Vector) - // NetworkVarNames: m_vecLinearForceDirection (Vector) - // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) - namespace CTriggerPhysics { - constexpr std::ptrdiff_t m_gravityScale = 0x8C8; // float32 - constexpr std::ptrdiff_t m_linearLimit = 0x8CC; // float32 - constexpr std::ptrdiff_t m_linearDamping = 0x8D0; // float32 - constexpr std::ptrdiff_t m_angularLimit = 0x8D4; // float32 - constexpr std::ptrdiff_t m_angularDamping = 0x8D8; // float32 - constexpr std::ptrdiff_t m_linearForce = 0x8DC; // float32 - constexpr std::ptrdiff_t m_flFrequency = 0x8E0; // float32 - constexpr std::ptrdiff_t m_flDampingRatio = 0x8E4; // float32 - constexpr std::ptrdiff_t m_vecLinearForcePointAt = 0x8E8; // - constexpr std::ptrdiff_t m_bCollapseToForcePoint = 0x8F4; // bool - constexpr std::ptrdiff_t m_vecLinearForcePointAtWorld = 0x8F8; // - constexpr std::ptrdiff_t m_vecLinearForceDirection = 0x904; // - constexpr std::ptrdiff_t m_bConvertToDebrisWhenPossible = 0x910; // bool - } - // Parent: CBaseAnimGraph - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_flexWeight (float32) - // NetworkVarNames: m_vLookTargetPosition (Vector) - // NetworkVarNames: m_blinktoggle (bool) - namespace CBaseFlex { - constexpr std::ptrdiff_t m_flexWeight = 0x8E8; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_vLookTargetPosition = 0x900; // - constexpr std::ptrdiff_t m_blinktoggle = 0x90C; // bool - constexpr std::ptrdiff_t m_flAllowResponsesEndTime = 0x960; // GameTime_t - constexpr std::ptrdiff_t m_flLastFlexAnimationTime = 0x964; // GameTime_t - constexpr std::ptrdiff_t m_nNextSceneEventId = 0x968; // uint32 - constexpr std::ptrdiff_t m_bUpdateLayerPriorities = 0x96C; // bool - } - // Parent: CDynamicProp - // Fields count: 37 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkIncludeByName - // NetworkVarNames: m_eDoorState (DoorState_t) - // NetworkVarNames: m_bLocked (bool) - // NetworkVarNames: m_closedPosition (Vector) - // NetworkVarNames: m_closedAngles (QAngle) - // NetworkVarNames: m_hMaster (CHandle) - namespace CBasePropDoor { - constexpr std::ptrdiff_t m_flAutoReturnDelay = 0xB70; // float32 - constexpr std::ptrdiff_t m_hDoorList = 0xB78; // CUtlVector> - constexpr std::ptrdiff_t m_nHardwareType = 0xB90; // int32 - constexpr std::ptrdiff_t m_bNeedsHardware = 0xB94; // bool - constexpr std::ptrdiff_t m_eDoorState = 0xB98; // DoorState_t - constexpr std::ptrdiff_t m_bLocked = 0xB9C; // bool - constexpr std::ptrdiff_t m_closedPosition = 0xBA0; // - constexpr std::ptrdiff_t m_closedAngles = 0xBAC; // QAngle - constexpr std::ptrdiff_t m_hBlocker = 0xBB8; // CHandle - constexpr std::ptrdiff_t m_bFirstBlocked = 0xBBC; // bool - constexpr std::ptrdiff_t m_ls = 0xBC0; // locksound_t - constexpr std::ptrdiff_t m_bForceClosed = 0xBE0; // bool - constexpr std::ptrdiff_t m_vecLatchWorldPosition = 0xBE4; // - constexpr std::ptrdiff_t m_hActivator = 0xBF0; // CHandle - constexpr std::ptrdiff_t m_SoundMoving = 0xC00; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_SoundOpen = 0xC08; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_SoundClose = 0xC10; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_SoundLock = 0xC18; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_SoundUnlock = 0xC20; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_SoundLatch = 0xC28; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_SoundPound = 0xC30; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_SoundJiggle = 0xC38; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_SoundLockedAnim = 0xC40; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_numCloseAttempts = 0xC48; // int32 - constexpr std::ptrdiff_t m_nPhysicsMaterial = 0xC4C; // CUtlStringToken - constexpr std::ptrdiff_t m_SlaveName = 0xC50; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hMaster = 0xC58; // CHandle - constexpr std::ptrdiff_t m_OnBlockedClosing = 0xC60; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnBlockedOpening = 0xC88; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnUnblockedClosing = 0xCB0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnUnblockedOpening = 0xCD8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFullyClosed = 0xD00; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFullyOpen = 0xD28; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnClose = 0xD50; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnOpen = 0xD78; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnLockedUse = 0xDA0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAjarOpen = 0xDC8; // CEntityIOOutput - } - // Parent: CBaseAnimGraph - // Fields count: 24 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_x (float32) - // NetworkVarNames: m_y (float32) - // NetworkVarNames: m_z (float32) - // NetworkVarNames: m_angle (float32) - // NetworkVarNames: m_poolOrigin (Vector) - // NetworkVarNames: m_waterLevel (float32) - namespace CFish { - constexpr std::ptrdiff_t m_pool = 0x8E8; // CHandle - constexpr std::ptrdiff_t m_id = 0x8EC; // uint32 - constexpr std::ptrdiff_t m_x = 0x8F0; // float32 - constexpr std::ptrdiff_t m_y = 0x8F4; // float32 - constexpr std::ptrdiff_t m_z = 0x8F8; // float32 - constexpr std::ptrdiff_t m_angle = 0x8FC; // float32 - constexpr std::ptrdiff_t m_angleChange = 0x900; // float32 - constexpr std::ptrdiff_t m_forward = 0x904; // - constexpr std::ptrdiff_t m_perp = 0x910; // - constexpr std::ptrdiff_t m_poolOrigin = 0x91C; // - constexpr std::ptrdiff_t m_waterLevel = 0x928; // float32 - constexpr std::ptrdiff_t m_speed = 0x92C; // float32 - constexpr std::ptrdiff_t m_desiredSpeed = 0x930; // float32 - constexpr std::ptrdiff_t m_calmSpeed = 0x934; // float32 - constexpr std::ptrdiff_t m_panicSpeed = 0x938; // float32 - constexpr std::ptrdiff_t m_avoidRange = 0x93C; // float32 - constexpr std::ptrdiff_t m_turnTimer = 0x940; // CountdownTimer - constexpr std::ptrdiff_t m_turnClockwise = 0x958; // bool - constexpr std::ptrdiff_t m_goTimer = 0x960; // CountdownTimer - constexpr std::ptrdiff_t m_moveTimer = 0x978; // CountdownTimer - constexpr std::ptrdiff_t m_panicTimer = 0x990; // CountdownTimer - constexpr std::ptrdiff_t m_disperseTimer = 0x9A8; // CountdownTimer - constexpr std::ptrdiff_t m_proximityTimer = 0x9C0; // CountdownTimer - constexpr std::ptrdiff_t m_visible = 0x9D8; // CUtlVector - } - // Parent: CBaseAnimGraph - // Fields count: 28 - // - // Metadata: - // NetworkVarNames: m_ragPos (Vector) - // NetworkVarNames: m_ragAngles (QAngle) - // NetworkVarNames: m_hRagdollSource (EHANDLE) - // NetworkVarNames: m_flBlendWeight (float32) - namespace CRagdollProp { - constexpr std::ptrdiff_t m_ragdoll = 0x8F0; // ragdoll_t - constexpr std::ptrdiff_t m_bStartDisabled = 0x928; // bool - constexpr std::ptrdiff_t m_ragPos = 0x930; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_ragAngles = 0x948; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_hRagdollSource = 0x960; // CHandle - constexpr std::ptrdiff_t m_lastUpdateTickCount = 0x964; // uint32 - constexpr std::ptrdiff_t m_allAsleep = 0x968; // bool - constexpr std::ptrdiff_t m_bFirstCollisionAfterLaunch = 0x969; // bool - constexpr std::ptrdiff_t m_hDamageEntity = 0x96C; // CHandle - constexpr std::ptrdiff_t m_hKiller = 0x970; // CHandle - constexpr std::ptrdiff_t m_hPhysicsAttacker = 0x974; // CHandle - constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0x978; // GameTime_t - constexpr std::ptrdiff_t m_flFadeOutStartTime = 0x97C; // GameTime_t - constexpr std::ptrdiff_t m_flFadeTime = 0x980; // float32 - constexpr std::ptrdiff_t m_vecLastOrigin = 0x984; // - constexpr std::ptrdiff_t m_flAwakeTime = 0x990; // GameTime_t - constexpr std::ptrdiff_t m_flLastOriginChangeTime = 0x994; // GameTime_t - constexpr std::ptrdiff_t m_nBloodColor = 0x998; // int32 - constexpr std::ptrdiff_t m_strOriginClassName = 0x9A0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_strSourceClassName = 0x9A8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bHasBeenPhysgunned = 0x9B0; // bool - constexpr std::ptrdiff_t m_bShouldTeleportPhysics = 0x9B1; // bool - constexpr std::ptrdiff_t m_flBlendWeight = 0x9B4; // float32 - constexpr std::ptrdiff_t m_flDefaultFadeScale = 0x9B8; // float32 - constexpr std::ptrdiff_t m_ragdollMins = 0x9C0; // CUtlVector - constexpr std::ptrdiff_t m_ragdollMaxs = 0x9D8; // CUtlVector - constexpr std::ptrdiff_t m_bShouldDeleteActivationRecord = 0x9F0; // bool - constexpr std::ptrdiff_t m_bValidatePoweredRagdollPose = 0xA50; // bool - } - // Parent: CBreakableProp - // Fields count: 34 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkIncludeByName - // NetworkVarNames: m_bAwake (bool) - namespace CPhysicsProp { - constexpr std::ptrdiff_t m_MotionEnabled = 0xA68; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAwakened = 0xA90; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAwake = 0xAB8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAsleep = 0xAE0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnPlayerUse = 0xB08; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnPlayerPickup = 0xB30; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnOutOfWorld = 0xB58; // CEntityIOOutput - constexpr std::ptrdiff_t m_massScale = 0xB80; // float32 - constexpr std::ptrdiff_t m_inertiaScale = 0xB84; // float32 - constexpr std::ptrdiff_t m_buoyancyScale = 0xB88; // float32 - constexpr std::ptrdiff_t m_damageType = 0xB8C; // int32 - constexpr std::ptrdiff_t m_damageToEnableMotion = 0xB90; // int32 - constexpr std::ptrdiff_t m_flForceToEnableMotion = 0xB94; // float32 - constexpr std::ptrdiff_t m_bThrownByPlayer = 0xB98; // bool - constexpr std::ptrdiff_t m_bDroppedByPlayer = 0xB99; // bool - constexpr std::ptrdiff_t m_bTouchedByPlayer = 0xB9A; // bool - constexpr std::ptrdiff_t m_bFirstCollisionAfterLaunch = 0xB9B; // bool - constexpr std::ptrdiff_t m_iExploitableByPlayer = 0xB9C; // int32 - constexpr std::ptrdiff_t m_bHasBeenAwakened = 0xBA0; // bool - constexpr std::ptrdiff_t m_bIsOverrideProp = 0xBA1; // bool - constexpr std::ptrdiff_t m_fNextCheckDisableMotionContactsTime = 0xBA4; // GameTime_t - constexpr std::ptrdiff_t m_iInitialGlowState = 0xBA8; // int32 - constexpr std::ptrdiff_t m_nGlowRange = 0xBAC; // int32 - constexpr std::ptrdiff_t m_nGlowRangeMin = 0xBB0; // int32 - constexpr std::ptrdiff_t m_glowColor = 0xBB4; // Color - constexpr std::ptrdiff_t m_bForceNavIgnore = 0xBB8; // bool - constexpr std::ptrdiff_t m_bNoNavmeshBlocker = 0xBB9; // bool - constexpr std::ptrdiff_t m_bForceNpcExclude = 0xBBA; // bool - constexpr std::ptrdiff_t m_bShouldAutoConvertBackFromDebris = 0xBBB; // bool - constexpr std::ptrdiff_t m_bMuteImpactEffects = 0xBBC; // bool - constexpr std::ptrdiff_t m_bAcceptDamageFromHeldObjects = 0xBC4; // bool - constexpr std::ptrdiff_t m_bEnableUseOutput = 0xBC5; // bool - constexpr std::ptrdiff_t m_bAwake = 0xBC6; // bool - constexpr std::ptrdiff_t m_nCollisionGroupOverride = 0xBC8; // int32 - } - // Parent: CPhysicsProp - // Fields count: 3 - // - // Metadata: - // MNetworkExcludeByName - // NetworkVarNames: m_ShardDesc (shard_model_desc_t) - namespace CShatterGlassShardPhysics { - constexpr std::ptrdiff_t m_bDebris = 0xBD0; // bool - constexpr std::ptrdiff_t m_hParentShard = 0xBD4; // uint32 - constexpr std::ptrdiff_t m_ShardDesc = 0xBD8; // shard_model_desc_t - } - // Parent: CBaseFlex - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_AttributeManager (CAttributeContainer) - // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) - // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) - // NetworkVarNames: m_nFallbackPaintKit (int) - // NetworkVarNames: m_nFallbackSeed (int) - // NetworkVarNames: m_flFallbackWear (float) - // NetworkVarNames: m_nFallbackStatTrak (int) - namespace CEconEntity { - constexpr std::ptrdiff_t m_AttributeManager = 0x988; // CAttributeContainer - constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0xC50; // uint32 - constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0xC54; // uint32 - constexpr std::ptrdiff_t m_nFallbackPaintKit = 0xC58; // int32 - constexpr std::ptrdiff_t m_nFallbackSeed = 0xC5C; // int32 - constexpr std::ptrdiff_t m_flFallbackWear = 0xC60; // float32 - constexpr std::ptrdiff_t m_nFallbackStatTrak = 0xC64; // int32 - constexpr std::ptrdiff_t m_hOldProvidee = 0xC68; // CHandle - constexpr std::ptrdiff_t m_iOldOwnerClass = 0xC6C; // int32 - } - // Parent: CBaseFlex - // Fields count: 14 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // NetworkVarNames: m_bIsLive (bool) - // NetworkVarNames: m_DmgRadius (float32) - // NetworkVarNames: m_flDetonateTime (GameTime_t) - // NetworkVarNames: m_flDamage (float32) - // NetworkVarNames: m_hThrower (CHandle) - namespace CBaseGrenade { - constexpr std::ptrdiff_t m_OnPlayerPickup = 0x980; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnExplode = 0x9A8; // CEntityIOOutput - constexpr std::ptrdiff_t m_bHasWarnedAI = 0x9D0; // bool - constexpr std::ptrdiff_t m_bIsSmokeGrenade = 0x9D1; // bool - constexpr std::ptrdiff_t m_bIsLive = 0x9D2; // bool - constexpr std::ptrdiff_t m_DmgRadius = 0x9D4; // float32 - constexpr std::ptrdiff_t m_flDetonateTime = 0x9D8; // GameTime_t - constexpr std::ptrdiff_t m_flWarnAITime = 0x9DC; // float32 - constexpr std::ptrdiff_t m_flDamage = 0x9E0; // float32 - constexpr std::ptrdiff_t m_iszBounceSound = 0x9E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_ExplosionSound = 0x9F0; // CUtlString - constexpr std::ptrdiff_t m_hThrower = 0x9FC; // CHandle - constexpr std::ptrdiff_t m_flNextAttack = 0xA14; // GameTime_t - constexpr std::ptrdiff_t m_hOriginalThrower = 0xA18; // CHandle - } - // Parent: CBaseAnimGraph - // Fields count: 11 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkExcludeByUserGroup - // MNetworkOverride - // MNetworkIncludeByName - // NetworkVarNames: m_nViewModelIndex (uint32) - // NetworkVarNames: m_nAnimationParity (uint32) - // NetworkVarNames: m_flAnimationStartTime (float32) - // NetworkVarNames: m_hWeapon (CHandle) - // NetworkVarNames: m_hControlPanel (CHandle) - namespace CBaseViewModel { - constexpr std::ptrdiff_t m_vecLastFacing = 0x8F0; // - constexpr std::ptrdiff_t m_nViewModelIndex = 0x8FC; // uint32 - constexpr std::ptrdiff_t m_nAnimationParity = 0x900; // uint32 - constexpr std::ptrdiff_t m_flAnimationStartTime = 0x904; // float32 - constexpr std::ptrdiff_t m_hWeapon = 0x908; // CHandle - constexpr std::ptrdiff_t m_sVMName = 0x910; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_sAnimationPrefix = 0x918; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hOldLayerSequence = 0x920; // HSequence - constexpr std::ptrdiff_t m_oldLayer = 0x924; // int32 - constexpr std::ptrdiff_t m_oldLayerStartTime = 0x928; // float32 - constexpr std::ptrdiff_t m_hControlPanel = 0x92C; // CHandle - } - // Parent: CBaseAnimGraph - // Fields count: 26 - // - // Metadata: - // NetworkVarNames: m_bBombTicking (bool) - // NetworkVarNames: m_flC4Blow (GameTime_t) - // NetworkVarNames: m_nBombSite (int) - // NetworkVarNames: m_nSourceSoundscapeHash (int) - // NetworkVarNames: m_bCannotBeDefused (bool) - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - // NetworkVarNames: m_bHasExploded (bool) - // NetworkVarNames: m_flTimerLength (float) - // NetworkVarNames: m_bBeingDefused (bool) - // NetworkVarNames: m_flDefuseLength (float) - // NetworkVarNames: m_flDefuseCountDown (GameTime_t) - // NetworkVarNames: m_bBombDefused (bool) - // NetworkVarNames: m_hBombDefuser (CHandle) - // NetworkVarNames: m_hControlPanel (CHandle) - namespace CPlantedC4 { - constexpr std::ptrdiff_t m_bBombTicking = 0x8E8; // bool - constexpr std::ptrdiff_t m_flC4Blow = 0x8EC; // GameTime_t - constexpr std::ptrdiff_t m_nBombSite = 0x8F0; // int32 - constexpr std::ptrdiff_t m_nSourceSoundscapeHash = 0x8F4; // int32 - constexpr std::ptrdiff_t m_OnBombDefused = 0x8F8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnBombBeginDefuse = 0x920; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnBombDefuseAborted = 0x948; // CEntityIOOutput - constexpr std::ptrdiff_t m_bCannotBeDefused = 0x970; // bool - constexpr std::ptrdiff_t m_entitySpottedState = 0x978; // EntitySpottedState_t - constexpr std::ptrdiff_t m_nSpotRules = 0x990; // int32 - constexpr std::ptrdiff_t m_bTrainingPlacedByPlayer = 0x994; // bool - constexpr std::ptrdiff_t m_bHasExploded = 0x995; // bool - constexpr std::ptrdiff_t m_flTimerLength = 0x998; // float32 - constexpr std::ptrdiff_t m_bBeingDefused = 0x99C; // bool - constexpr std::ptrdiff_t m_fLastDefuseTime = 0x9A4; // GameTime_t - constexpr std::ptrdiff_t m_flDefuseLength = 0x9AC; // float32 - constexpr std::ptrdiff_t m_flDefuseCountDown = 0x9B0; // GameTime_t - constexpr std::ptrdiff_t m_bBombDefused = 0x9B4; // bool - constexpr std::ptrdiff_t m_hBombDefuser = 0x9B8; // CHandle - constexpr std::ptrdiff_t m_hControlPanel = 0x9BC; // CHandle - constexpr std::ptrdiff_t m_iProgressBarTime = 0x9C0; // int32 - constexpr std::ptrdiff_t m_bVoiceAlertFired = 0x9C4; // bool - constexpr std::ptrdiff_t m_bVoiceAlertPlayed = 0x9C5; // bool[4] - constexpr std::ptrdiff_t m_flNextBotBeepTime = 0x9CC; // GameTime_t - constexpr std::ptrdiff_t m_angCatchUpToPlayerEye = 0x9D4; // QAngle - constexpr std::ptrdiff_t m_flLastSpinDetectionTime = 0x9E0; // GameTime_t - } - // Parent: CBaseGrenade - // Fields count: 18 - // - // Metadata: - // NetworkVarNames: m_vInitialPosition (Vector) - // NetworkVarNames: m_vInitialVelocity (Vector) - // NetworkVarNames: m_nBounces (int) - // NetworkVarNames: m_nExplodeEffectIndex (HParticleSystemDefinitionStrong) - // NetworkVarNames: m_nExplodeEffectTickBegin (int) - // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) - namespace CBaseCSGrenadeProjectile { - constexpr std::ptrdiff_t m_vInitialPosition = 0xA20; // - constexpr std::ptrdiff_t m_vInitialVelocity = 0xA2C; // - constexpr std::ptrdiff_t m_nBounces = 0xA38; // int32 - constexpr std::ptrdiff_t m_nExplodeEffectIndex = 0xA40; // CStrongHandle - constexpr std::ptrdiff_t m_nExplodeEffectTickBegin = 0xA48; // int32 - constexpr std::ptrdiff_t m_vecExplodeEffectOrigin = 0xA4C; // - constexpr std::ptrdiff_t m_flSpawnTime = 0xA58; // GameTime_t - constexpr std::ptrdiff_t m_unOGSExtraFlags = 0xA5C; // uint8 - constexpr std::ptrdiff_t m_bDetonationRecorded = 0xA5D; // bool - constexpr std::ptrdiff_t m_flDetonateTime = 0xA60; // GameTime_t - constexpr std::ptrdiff_t m_nItemIndex = 0xA64; // uint16 - constexpr std::ptrdiff_t m_vecOriginalSpawnLocation = 0xA68; // - constexpr std::ptrdiff_t m_flLastBounceSoundTime = 0xA74; // GameTime_t - constexpr std::ptrdiff_t m_vecGrenadeSpin = 0xA78; // RotationVector - constexpr std::ptrdiff_t m_vecLastHitSurfaceNormal = 0xA84; // - constexpr std::ptrdiff_t m_nTicksAtZeroVelocity = 0xA90; // int32 - constexpr std::ptrdiff_t m_bHasEverHitPlayer = 0xA94; // bool - constexpr std::ptrdiff_t m_bClearFromPlayers = 0xA95; // bool - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_OwningPlayer (CHandle) - // NetworkVarNames: m_KillingPlayer (CHandle) - namespace CItemDogtags { - constexpr std::ptrdiff_t m_OwningPlayer = 0x9C0; // CHandle - constexpr std::ptrdiff_t m_KillingPlayer = 0x9C4; // CHandle - } - // Parent: CDynamicProp - // Fields count: 34 - // - // Metadata: - // NetworkVarNames: m_AttributeManager (CAttributeContainer) - // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) - // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) - // NetworkVarNames: m_jumpedThisFrame (bool) - // NetworkVarNames: m_leader (CHandle) - namespace CChicken { - constexpr std::ptrdiff_t m_AttributeManager = 0xB80; // CAttributeContainer - constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0xE48; // uint32 - constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0xE4C; // uint32 - constexpr std::ptrdiff_t m_updateTimer = 0xE50; // CountdownTimer - constexpr std::ptrdiff_t m_stuckAnchor = 0xE68; // - constexpr std::ptrdiff_t m_stuckTimer = 0xE78; // CountdownTimer - constexpr std::ptrdiff_t m_collisionStuckTimer = 0xE90; // CountdownTimer - constexpr std::ptrdiff_t m_isOnGround = 0xEA8; // bool - constexpr std::ptrdiff_t m_vFallVelocity = 0xEAC; // - constexpr std::ptrdiff_t m_activity = 0xEB8; // ChickenActivity - constexpr std::ptrdiff_t m_activityTimer = 0xEC0; // CountdownTimer - constexpr std::ptrdiff_t m_turnRate = 0xED8; // float32 - constexpr std::ptrdiff_t m_fleeFrom = 0xEDC; // CHandle - constexpr std::ptrdiff_t m_moveRateThrottleTimer = 0xEE0; // CountdownTimer - constexpr std::ptrdiff_t m_startleTimer = 0xEF8; // CountdownTimer - constexpr std::ptrdiff_t m_vocalizeTimer = 0xF10; // CountdownTimer - constexpr std::ptrdiff_t m_flWhenZombified = 0xF28; // GameTime_t - constexpr std::ptrdiff_t m_jumpedThisFrame = 0xF2C; // bool - constexpr std::ptrdiff_t m_leader = 0xF30; // CHandle - constexpr std::ptrdiff_t m_reuseTimer = 0xF38; // CountdownTimer - constexpr std::ptrdiff_t m_hasBeenUsed = 0xF50; // bool - constexpr std::ptrdiff_t m_jumpTimer = 0xF58; // CountdownTimer - constexpr std::ptrdiff_t m_flLastJumpTime = 0xF70; // float32 - constexpr std::ptrdiff_t m_bInJump = 0xF74; // bool - constexpr std::ptrdiff_t m_isWaitingForLeader = 0xF75; // bool - constexpr std::ptrdiff_t m_repathTimer = 0x2F80; // CountdownTimer - constexpr std::ptrdiff_t m_inhibitDoorTimer = 0x2F98; // CountdownTimer - constexpr std::ptrdiff_t m_inhibitObstacleAvoidanceTimer = 0x3028; // CountdownTimer - constexpr std::ptrdiff_t m_vecPathGoal = 0x3048; // - constexpr std::ptrdiff_t m_flActiveFollowStartTime = 0x3054; // GameTime_t - constexpr std::ptrdiff_t m_followMinuteTimer = 0x3058; // CountdownTimer - constexpr std::ptrdiff_t m_vecLastEggPoopPosition = 0x3070; // - constexpr std::ptrdiff_t m_vecEggsPooped = 0x3080; // CUtlVector> - constexpr std::ptrdiff_t m_BlockDirectionTimer = 0x30A0; // CountdownTimer - } - // Parent: CEconEntity - // Fields count: 8 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkIncludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkUserGroupProxy - // NetworkVarNames: m_nNextPrimaryAttackTick (GameTick_t) - // NetworkVarNames: m_flNextPrimaryAttackTickRatio (float32) - // NetworkVarNames: m_nNextSecondaryAttackTick (GameTick_t) - // NetworkVarNames: m_flNextSecondaryAttackTickRatio (float32) - // NetworkVarNames: m_iClip1 (int32) - // NetworkVarNames: m_iClip2 (int32) - // NetworkVarNames: m_pReserveAmmo (int) - namespace CBasePlayerWeapon { - constexpr std::ptrdiff_t m_nNextPrimaryAttackTick = 0xC70; // GameTick_t - constexpr std::ptrdiff_t m_flNextPrimaryAttackTickRatio = 0xC74; // float32 - constexpr std::ptrdiff_t m_nNextSecondaryAttackTick = 0xC78; // GameTick_t - constexpr std::ptrdiff_t m_flNextSecondaryAttackTickRatio = 0xC7C; // float32 - constexpr std::ptrdiff_t m_iClip1 = 0xC80; // int32 - constexpr std::ptrdiff_t m_iClip2 = 0xC84; // int32 - constexpr std::ptrdiff_t m_pReserveAmmo = 0xC88; // int32[2] - constexpr std::ptrdiff_t m_OnPlayerUse = 0xC90; // CEntityIOOutput - } - // Parent: CRagdollProp - // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_boneIndexAttached (uint32) - // NetworkVarNames: m_ragdollAttachedObjectIndex (uint32) - // NetworkVarNames: m_attachmentPointBoneSpace (Vector) - // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) - namespace CRagdollPropAttached { - constexpr std::ptrdiff_t m_boneIndexAttached = 0xA90; // uint32 - constexpr std::ptrdiff_t m_ragdollAttachedObjectIndex = 0xA94; // uint32 - constexpr std::ptrdiff_t m_attachmentPointBoneSpace = 0xA98; // - constexpr std::ptrdiff_t m_attachmentPointRagdollSpace = 0xAA4; // - constexpr std::ptrdiff_t m_bShouldDetach = 0xAB0; // bool - constexpr std::ptrdiff_t m_bShouldDeleteAttachedActivationRecord = 0xAC0; // bool - } - // Parent: CBaseFlex - // Fields count: 12 - // - // Metadata: - // MNetworkExcludeByUserGroup - // NetworkVarNames: m_hMyWearables (CHandle) - // NetworkVarNames: m_flFieldOfView (float) - namespace CBaseCombatCharacter { - constexpr std::ptrdiff_t m_bForceServerRagdoll = 0x978; // bool - constexpr std::ptrdiff_t m_hMyWearables = 0x980; // CNetworkUtlVectorBase> - constexpr std::ptrdiff_t m_flFieldOfView = 0x998; // float32 - constexpr std::ptrdiff_t m_impactEnergyScale = 0x99C; // float32 - constexpr std::ptrdiff_t m_LastHitGroup = 0x9A0; // HitGroup_t - constexpr std::ptrdiff_t m_bApplyStressDamage = 0x9A4; // bool - constexpr std::ptrdiff_t m_bloodColor = 0x9A8; // int32 - constexpr std::ptrdiff_t m_iDamageCount = 0x9F0; // int32 - constexpr std::ptrdiff_t m_pVecRelationships = 0x9F8; // CUtlVector* - constexpr std::ptrdiff_t m_strRelationships = 0xA00; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_eHull = 0xA08; // Hull_t - constexpr std::ptrdiff_t m_nNavHullIdx = 0xA0C; // uint32 - } - // Parent: CBaseCombatCharacter - // Fields count: 25 - // - // Metadata: - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // MNetworkExcludeByUserGroup - // MNetworkIncludeByUserGroup - // MNetworkIncludeByUserGroup - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkOverride - // MNetworkOverride - // MNetworkOverride - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // NetworkVarNames: m_pWeaponServices (CPlayer_WeaponServices*) - // NetworkVarNames: m_pItemServices (CPlayer_ItemServices*) - // NetworkVarNames: m_pAutoaimServices (CPlayer_AutoaimServices*) - // NetworkVarNames: m_pObserverServices (CPlayer_ObserverServices*) - // NetworkVarNames: m_pWaterServices (CPlayer_WaterServices*) - // NetworkVarNames: m_pUseServices (CPlayer_UseServices*) - // NetworkVarNames: m_pFlashlightServices (CPlayer_FlashlightServices*) - // NetworkVarNames: m_pCameraServices (CPlayer_CameraServices*) - // NetworkVarNames: m_pMovementServices (CPlayer_MovementServices*) - // MNetworkUserGroupProxy - // NetworkVarNames: m_ServerViewAngleChanges (ViewAngleServerChange_t) - // NetworkVarNames: m_iHideHUD (uint32) - // NetworkVarNames: m_skybox3d (sky3dparams_t) - // NetworkVarNames: m_flDeathTime (GameTime_t) - // NetworkVarNames: m_hController (CHandle) - namespace CBasePlayerPawn { - constexpr std::ptrdiff_t m_pWeaponServices = 0xA10; // CPlayer_WeaponServices* - constexpr std::ptrdiff_t m_pItemServices = 0xA18; // CPlayer_ItemServices* - constexpr std::ptrdiff_t m_pAutoaimServices = 0xA20; // CPlayer_AutoaimServices* - constexpr std::ptrdiff_t m_pObserverServices = 0xA28; // CPlayer_ObserverServices* - constexpr std::ptrdiff_t m_pWaterServices = 0xA30; // CPlayer_WaterServices* - constexpr std::ptrdiff_t m_pUseServices = 0xA38; // CPlayer_UseServices* - constexpr std::ptrdiff_t m_pFlashlightServices = 0xA40; // CPlayer_FlashlightServices* - constexpr std::ptrdiff_t m_pCameraServices = 0xA48; // CPlayer_CameraServices* - constexpr std::ptrdiff_t m_pMovementServices = 0xA50; // CPlayer_MovementServices* - constexpr std::ptrdiff_t m_ServerViewAngleChanges = 0xA60; // CUtlVectorEmbeddedNetworkVar - constexpr std::ptrdiff_t m_nHighestGeneratedServerViewAngleChangeIndex = 0xAB0; // uint32 - constexpr std::ptrdiff_t v_angle = 0xAB4; // QAngle - constexpr std::ptrdiff_t v_anglePrevious = 0xAC0; // QAngle - constexpr std::ptrdiff_t m_iHideHUD = 0xACC; // uint32 - constexpr std::ptrdiff_t m_skybox3d = 0xAD0; // sky3dparams_t - constexpr std::ptrdiff_t m_fTimeLastHurt = 0xB60; // GameTime_t - constexpr std::ptrdiff_t m_flDeathTime = 0xB64; // GameTime_t - constexpr std::ptrdiff_t m_fNextSuicideTime = 0xB68; // GameTime_t - constexpr std::ptrdiff_t m_fInitHUD = 0xB6C; // bool - constexpr std::ptrdiff_t m_pExpresser = 0xB70; // CAI_Expresser* - constexpr std::ptrdiff_t m_hController = 0xB78; // CHandle - constexpr std::ptrdiff_t m_fHltvReplayDelay = 0xB80; // float32 - constexpr std::ptrdiff_t m_fHltvReplayEnd = 0xB84; // float32 - constexpr std::ptrdiff_t m_iHltvReplayEntity = 0xB88; // CEntityIndex - constexpr std::ptrdiff_t m_sndOpvarLatchData = 0xB90; // CUtlVector - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MNetworkOverride - // NetworkVarNames: m_bShouldIgnoreOffsetAndAccuracy (bool) - // NetworkVarNames: m_nWeaponParity (uint32) - namespace CCSGOViewModel { - constexpr std::ptrdiff_t m_bShouldIgnoreOffsetAndAccuracy = 0x930; // bool - constexpr std::ptrdiff_t m_nWeaponParity = 0x934; // uint32 - constexpr std::ptrdiff_t m_nOldWeaponParity = 0x938; // uint32 - } - // Parent: CBasePlayerWeapon - // Fields count: 62 - // - // Metadata: - // MNetworkExcludeByName - // NetworkVarNames: m_flFireSequenceStartTime (float) - // NetworkVarNames: m_nFireSequenceStartTimeChange (int) - // NetworkVarNames: m_ePlayerFireEvent (PlayerAnimEvent_t) - // NetworkVarNames: m_ePlayerFireEventAttackType (WeaponAttackType_t) - // NetworkVarNames: m_iState (CSWeaponState_t) - // NetworkVarNames: m_nViewModelIndex (uint32) - // NetworkVarNames: m_flTimeWeaponIdle (GameTime_t) - // NetworkVarNames: m_weaponMode (CSWeaponMode) - // NetworkVarNames: m_fAccuracyPenalty (float) - // NetworkVarNames: m_iRecoilIndex (int) - // NetworkVarNames: m_flRecoilIndex (float) - // NetworkVarNames: m_bBurstMode (bool) - // NetworkVarNames: m_nPostponeFireReadyTicks (GameTick_t) - // NetworkVarNames: m_flPostponeFireReadyFrac (float) - // NetworkVarNames: m_bInReload (bool) - // NetworkVarNames: m_bReloadVisuallyComplete (bool) - // NetworkVarNames: m_flDroppedAtTime (GameTime_t) - // NetworkVarNames: m_bIsHauledBack (bool) - // NetworkVarNames: m_bSilencerOn (bool) - // NetworkVarNames: m_flTimeSilencerSwitchComplete (GameTime_t) - // NetworkVarNames: m_iOriginalTeamNumber (int) - // NetworkVarNames: m_hPrevOwner (CHandle) - // NetworkVarNames: m_nDropTick (GameTick_t) - // NetworkVarNames: m_fLastShotTime (GameTime_t) - // NetworkVarNames: m_iIronSightMode (int) - // NetworkVarNames: m_iNumEmptyAttacks (int) - namespace CCSWeaponBase { - constexpr std::ptrdiff_t m_bRemoveable = 0xCE0; // bool - constexpr std::ptrdiff_t m_flFireSequenceStartTime = 0xCE8; // float32 - constexpr std::ptrdiff_t m_nFireSequenceStartTimeChange = 0xCEC; // int32 - constexpr std::ptrdiff_t m_nFireSequenceStartTimeAck = 0xCF0; // int32 - constexpr std::ptrdiff_t m_ePlayerFireEvent = 0xCF4; // PlayerAnimEvent_t - constexpr std::ptrdiff_t m_ePlayerFireEventAttackType = 0xCF8; // WeaponAttackType_t - constexpr std::ptrdiff_t m_seqIdle = 0xCFC; // HSequence - constexpr std::ptrdiff_t m_seqFirePrimary = 0xD00; // HSequence - constexpr std::ptrdiff_t m_seqFireSecondary = 0xD04; // HSequence - constexpr std::ptrdiff_t m_thirdPersonFireSequences = 0xD08; // CUtlVector - constexpr std::ptrdiff_t m_hCurrentThirdPersonSequence = 0xD20; // HSequence - constexpr std::ptrdiff_t m_nSilencerBoneIndex = 0xD24; // int32 - constexpr std::ptrdiff_t m_thirdPersonSequences = 0xD28; // HSequence[7] - constexpr std::ptrdiff_t m_bPlayerAmmoStockOnPickup = 0xD50; // bool - constexpr std::ptrdiff_t m_bRequireUseToTouch = 0xD51; // bool - constexpr std::ptrdiff_t m_iState = 0xD54; // CSWeaponState_t - constexpr std::ptrdiff_t m_flLastTimeInAir = 0xD58; // GameTime_t - constexpr std::ptrdiff_t m_flLastDeployTime = 0xD5C; // GameTime_t - constexpr std::ptrdiff_t m_nLastEmptySoundCmdNum = 0xD60; // int32 - constexpr std::ptrdiff_t m_nViewModelIndex = 0xD64; // uint32 - constexpr std::ptrdiff_t m_bReloadsWithClips = 0xD68; // bool - constexpr std::ptrdiff_t m_flTimeWeaponIdle = 0xD88; // GameTime_t - constexpr std::ptrdiff_t m_bFireOnEmpty = 0xD8C; // bool - constexpr std::ptrdiff_t m_OnPlayerPickup = 0xD90; // CEntityIOOutput - constexpr std::ptrdiff_t m_weaponMode = 0xDB8; // CSWeaponMode - constexpr std::ptrdiff_t m_flTurningInaccuracyDelta = 0xDBC; // float32 - constexpr std::ptrdiff_t m_vecTurningInaccuracyEyeDirLast = 0xDC0; // - constexpr std::ptrdiff_t m_flTurningInaccuracy = 0xDCC; // float32 - constexpr std::ptrdiff_t m_fAccuracyPenalty = 0xDD0; // float32 - constexpr std::ptrdiff_t m_flLastAccuracyUpdateTime = 0xDD4; // GameTime_t - constexpr std::ptrdiff_t m_fAccuracySmoothedForZoom = 0xDD8; // float32 - constexpr std::ptrdiff_t m_fScopeZoomEndTime = 0xDDC; // GameTime_t - constexpr std::ptrdiff_t m_iRecoilIndex = 0xDE0; // int32 - constexpr std::ptrdiff_t m_flRecoilIndex = 0xDE4; // float32 - constexpr std::ptrdiff_t m_bBurstMode = 0xDE8; // bool - constexpr std::ptrdiff_t m_nPostponeFireReadyTicks = 0xDEC; // GameTick_t - constexpr std::ptrdiff_t m_flPostponeFireReadyFrac = 0xDF0; // float32 - constexpr std::ptrdiff_t m_bInReload = 0xDF4; // bool - constexpr std::ptrdiff_t m_bReloadVisuallyComplete = 0xDF5; // bool - constexpr std::ptrdiff_t m_flDroppedAtTime = 0xDF8; // GameTime_t - constexpr std::ptrdiff_t m_bIsHauledBack = 0xDFC; // bool - constexpr std::ptrdiff_t m_bSilencerOn = 0xDFD; // bool - constexpr std::ptrdiff_t m_flTimeSilencerSwitchComplete = 0xE00; // GameTime_t - constexpr std::ptrdiff_t m_iOriginalTeamNumber = 0xE04; // int32 - constexpr std::ptrdiff_t m_flNextAttackRenderTimeOffset = 0xE08; // float32 - constexpr std::ptrdiff_t m_bCanBePickedUp = 0xE20; // bool - constexpr std::ptrdiff_t m_bUseCanOverrideNextOwnerTouchTime = 0xE21; // bool - constexpr std::ptrdiff_t m_nextOwnerTouchTime = 0xE24; // GameTime_t - constexpr std::ptrdiff_t m_nextPrevOwnerTouchTime = 0xE28; // GameTime_t - constexpr std::ptrdiff_t m_hPrevOwner = 0xE2C; // CHandle - constexpr std::ptrdiff_t m_nDropTick = 0xE30; // GameTick_t - constexpr std::ptrdiff_t m_donated = 0xE54; // bool - constexpr std::ptrdiff_t m_fLastShotTime = 0xE58; // GameTime_t - constexpr std::ptrdiff_t m_bWasOwnedByCT = 0xE5C; // bool - constexpr std::ptrdiff_t m_bWasOwnedByTerrorist = 0xE5D; // bool - constexpr std::ptrdiff_t m_bFiredOutOfAmmoEvent = 0xE5E; // bool - constexpr std::ptrdiff_t m_numRemoveUnownedWeaponThink = 0xE60; // int32 - constexpr std::ptrdiff_t m_IronSightController = 0xE68; // CIronSightController - constexpr std::ptrdiff_t m_iIronSightMode = 0xE80; // int32 - constexpr std::ptrdiff_t m_flLastLOSTraceFailureTime = 0xE84; // GameTime_t - constexpr std::ptrdiff_t m_iNumEmptyAttacks = 0xE88; // int32 - constexpr std::ptrdiff_t m_flWatTickOffset = 0xE8C; // float32 - } - // Parent: CCSWeaponBase - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_zoomLevel (int) - // NetworkVarNames: m_iBurstShotsRemaining (int) - // NetworkVarNames: m_bNeedsBoltAction (bool) - namespace CCSWeaponBaseGun { - constexpr std::ptrdiff_t m_zoomLevel = 0xE90; // int32 - constexpr std::ptrdiff_t m_iBurstShotsRemaining = 0xE94; // int32 - constexpr std::ptrdiff_t m_silencedModelIndex = 0xEA0; // int32 - constexpr std::ptrdiff_t m_inPrecache = 0xEA4; // bool - constexpr std::ptrdiff_t m_bNeedsBoltAction = 0xEA5; // bool - constexpr std::ptrdiff_t m_bSkillReloadAvailable = 0xEA6; // bool - constexpr std::ptrdiff_t m_bSkillReloadLiftedReloadKey = 0xEA7; // bool - constexpr std::ptrdiff_t m_bSkillBoltInterruptAvailable = 0xEA8; // bool - constexpr std::ptrdiff_t m_bSkillBoltLiftedFireKey = 0xEA9; // bool - } - // Parent: CCSWeaponBase - // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_bStartedArming (bool) - // NetworkVarNames: m_fArmedTime (GameTime_t) - // NetworkVarNames: m_bBombPlacedAnimation (bool) - // NetworkVarNames: m_bIsPlantingViaUse (bool) - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - namespace CC4 { - constexpr std::ptrdiff_t m_vecLastValidPlayerHeldPosition = 0xE90; // - constexpr std::ptrdiff_t m_vecLastValidDroppedPosition = 0xE9C; // - constexpr std::ptrdiff_t m_bDoValidDroppedPositionCheck = 0xEA8; // bool - constexpr std::ptrdiff_t m_bStartedArming = 0xEA9; // bool - constexpr std::ptrdiff_t m_fArmedTime = 0xEAC; // GameTime_t - constexpr std::ptrdiff_t m_bBombPlacedAnimation = 0xEB0; // bool - constexpr std::ptrdiff_t m_bIsPlantingViaUse = 0xEB1; // bool - constexpr std::ptrdiff_t m_entitySpottedState = 0xEB8; // EntitySpottedState_t - constexpr std::ptrdiff_t m_nSpotRules = 0xED0; // int32 - constexpr std::ptrdiff_t m_bPlayedArmingBeeps = 0xED4; // bool[7] - constexpr std::ptrdiff_t m_bBombPlanted = 0xEDB; // bool - } - // Parent: CCSWeaponBaseGun - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_fFireTime (GameTime_t) - namespace CWeaponTaser { - constexpr std::ptrdiff_t m_fFireTime = 0xEB0; // GameTime_t - } - // Parent: CCSWeaponBaseGun - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_flDisplayHealth (float) - namespace CWeaponShield { - constexpr std::ptrdiff_t m_flBulletDamageAbsorbed = 0xEB0; // float32 - constexpr std::ptrdiff_t m_flLastBulletHitSoundTime = 0xEB4; // GameTime_t - constexpr std::ptrdiff_t m_flDisplayHealth = 0xEB8; // float32 - } - // Parent: CBaseCSGrenadeProjectile - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_bIsIncGrenade (bool) - namespace CMolotovProjectile { - constexpr std::ptrdiff_t m_bIsIncGrenade = 0xA98; // bool - constexpr std::ptrdiff_t m_bDetonated = 0xAA4; // bool - constexpr std::ptrdiff_t m_stillTimer = 0xAA8; // IntervalTimer - constexpr std::ptrdiff_t m_bHasBouncedOffPlayer = 0xB88; // bool - } - // Parent: CBaseCSGrenadeProjectile - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_nDecoyShotTick (int) - namespace CDecoyProjectile { - constexpr std::ptrdiff_t m_nDecoyShotTick = 0xAA0; // int32 - constexpr std::ptrdiff_t m_shotsRemaining = 0xAA4; // int32 - constexpr std::ptrdiff_t m_fExpireTime = 0xAA8; // GameTime_t - constexpr std::ptrdiff_t m_decoyWeaponDefIndex = 0xAB8; // uint16 - } - // Parent: CBaseCSGrenadeProjectile - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_nSmokeEffectTickBegin (int) - // NetworkVarNames: m_bDidSmokeEffect (bool) - // NetworkVarNames: m_nRandomSeed (int) - // NetworkVarNames: m_vSmokeColor (Vector) - // NetworkVarNames: m_vSmokeDetonationPos (Vector) - // NetworkVarNames: m_VoxelFrameData (CUtlVector) - namespace CSmokeGrenadeProjectile { - constexpr std::ptrdiff_t m_nSmokeEffectTickBegin = 0xAB0; // int32 - constexpr std::ptrdiff_t m_bDidSmokeEffect = 0xAB4; // bool - constexpr std::ptrdiff_t m_nRandomSeed = 0xAB8; // int32 - constexpr std::ptrdiff_t m_vSmokeColor = 0xABC; // - constexpr std::ptrdiff_t m_vSmokeDetonationPos = 0xAC8; // - constexpr std::ptrdiff_t m_VoxelFrameData = 0xAD8; // CUtlVector - constexpr std::ptrdiff_t m_flLastBounce = 0xAF0; // GameTime_t - constexpr std::ptrdiff_t m_fllastSimulationTime = 0xAF4; // GameTime_t - } - // Parent: CCSWeaponBase - // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_bRedraw (bool) - // NetworkVarNames: m_bIsHeldByPlayer (bool) - // NetworkVarNames: m_bPinPulled (bool) - // NetworkVarNames: m_bJumpThrow (bool) - // NetworkVarNames: m_bThrowAnimating (bool) - // NetworkVarNames: m_fThrowTime (GameTime_t) - // NetworkVarNames: m_flThrowStrength (float) - // NetworkVarNames: m_flThrowStrengthApproach (float) - // NetworkVarNames: m_fDropTime (GameTime_t) - // NetworkVarNames: m_bJustPulledPin (bool) - // NetworkVarNames: m_nNextHoldTick (GameTick_t) - // NetworkVarNames: m_flNextHoldFrac (float) - // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) - namespace CBaseCSGrenade { - constexpr std::ptrdiff_t m_bRedraw = 0xE90; // bool - constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0xE91; // bool - constexpr std::ptrdiff_t m_bPinPulled = 0xE92; // bool - constexpr std::ptrdiff_t m_bJumpThrow = 0xE93; // bool - constexpr std::ptrdiff_t m_bThrowAnimating = 0xE94; // bool - constexpr std::ptrdiff_t m_fThrowTime = 0xE98; // GameTime_t - constexpr std::ptrdiff_t m_flThrowStrength = 0xE9C; // float32 - constexpr std::ptrdiff_t m_flThrowStrengthApproach = 0xEA0; // float32 - constexpr std::ptrdiff_t m_fDropTime = 0xEA4; // GameTime_t - constexpr std::ptrdiff_t m_bJustPulledPin = 0xEA8; // bool - constexpr std::ptrdiff_t m_nNextHoldTick = 0xEAC; // GameTick_t - constexpr std::ptrdiff_t m_flNextHoldFrac = 0xEB0; // float32 - constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0xEB4; // CHandle - } - // Parent: CCSWeaponBase - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer) - // NetworkVarNames: m_bRedraw (bool) - namespace CWeaponBaseItem { - constexpr std::ptrdiff_t m_SequenceCompleteTimer = 0xE90; // CountdownTimer - constexpr std::ptrdiff_t m_bRedraw = 0xEA8; // bool - } - // Parent: CCSWeaponBase - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_bPlayingUninterruptableAct (bool) - // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) - namespace CFists { - constexpr std::ptrdiff_t m_bPlayingUninterruptableAct = 0xE90; // bool - constexpr std::ptrdiff_t m_nUninterruptableActivity = 0xE94; // PlayerAnimEvent_t - constexpr std::ptrdiff_t m_bRestorePrevWep = 0xE98; // bool - constexpr std::ptrdiff_t m_hWeaponBeforePrevious = 0xE9C; // CHandle - constexpr std::ptrdiff_t m_hWeaponPrevious = 0xEA0; // CHandle - constexpr std::ptrdiff_t m_bDelayedHardPunchIncoming = 0xEA4; // bool - constexpr std::ptrdiff_t m_bDestroyAfterTaunt = 0xEA5; // bool - } - // Parent: CBasePlayerPawn - // Fields count: 136 - // - // Metadata: - // NetworkVarNames: m_CTouchExpansionComponent (CTouchExpansionComponent::Storage_t) - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByName - // NetworkVarNames: m_pPingServices (CCSPlayer_PingServices*) - // NetworkVarNames: m_pViewModelServices (CPlayer_ViewModelServices*) - // NetworkVarNames: m_hOriginalController (CHandle) - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - // NetworkVarNames: m_iPlayerState (CSPlayerState) - // NetworkVarNames: m_bIsScoped (bool) - // NetworkVarNames: m_bIsWalking (bool) - // NetworkVarNames: m_bResumeZoom (bool) - // NetworkVarNames: m_bIsDefusing (bool) - // NetworkVarNames: m_bIsGrabbingHostage (bool) - // NetworkVarNames: m_iBlockingUseActionInProgress (CSPlayerBlockingUseAction_t) - // NetworkVarNames: m_fImmuneToGunGameDamageTime (GameTime_t) - // NetworkVarNames: m_bGunGameImmunity (bool) - // NetworkVarNames: m_GunGameImmunityColor (Color) - // NetworkVarNames: m_fMolotovDamageTime (float) - // NetworkVarNames: m_bHasMovedSinceSpawn (bool) - // NetworkVarNames: m_bCanMoveDuringFreezePeriod (bool) - // NetworkVarNames: m_flGuardianTooFarDistFrac (float) - // NetworkVarNames: m_flDetectedByEnemySensorTime (GameTime_t) - // NetworkVarNames: m_nHeavyAssaultSuitCooldownRemaining (int) - // NetworkVarNames: m_flEmitSoundTime (GameTime_t) - // NetworkVarNames: m_bHasNightVision (bool) - // NetworkVarNames: m_bNightVisionOn (bool) - // NetworkVarNames: m_bInNoDefuseArea (bool) - // NetworkVarNames: m_bKilledByTaser (bool) - // NetworkVarNames: m_iMoveState (int) - // NetworkVarNames: m_nWhichBombZone (int) - // NetworkVarNames: m_iDirection (int) - // NetworkVarNames: m_iShotsFired (int) - // NetworkVarNames: m_ArmorValue (int32) - // NetworkVarNames: m_flVelocityModifier (float) - // NetworkVarNames: m_flHitHeading (float) - // NetworkVarNames: m_nHitBodyPart (int) - // NetworkVarNames: m_flFlashDuration (float) - // NetworkVarNames: m_flFlashMaxAlpha (float) - // NetworkVarNames: m_flProgressBarStartTime (float) - // NetworkVarNames: m_iProgressBarDuration (int) - // NetworkVarNames: m_bWaitForNoAttack (bool) - // NetworkVarNames: m_flLowerBodyYawTarget (float) - // NetworkVarNames: m_bStrafing (bool) - // NetworkVarNames: m_thirdPersonHeading (QAngle) - // NetworkVarNames: m_flSlopeDropOffset (float) - // NetworkVarNames: m_flSlopeDropHeight (float) - // NetworkVarNames: m_vHeadConstraintOffset (Vector) - // NetworkVarNames: m_angEyeAngles (QAngle) - // NetworkVarNames: m_bHideTargetID (bool) - // NetworkVarNames: m_bHud_MiniScoreHidden (bool) - // NetworkVarNames: m_bHud_RadarHidden (bool) - // NetworkVarNames: m_nLastKillerIndex (CEntityIndex) - // NetworkVarNames: m_nLastConcurrentKilled (int) - // NetworkVarNames: m_nDeathCamMusic (int) - // NetworkVarNames: m_iAddonBits (int) - // NetworkVarNames: m_iPrimaryAddon (int) - // NetworkVarNames: m_iSecondaryAddon (int) - // NetworkVarNames: m_vecPlayerPatchEconIndices (uint32) - // NetworkVarNames: m_unCurrentEquipmentValue (uint16) - // NetworkVarNames: m_unRoundStartEquipmentValue (uint16) - // NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16) - // NetworkVarNames: m_nSurvivalTeamNumber (int) - // NetworkVarNames: m_bKilledByHeadshot (bool) - namespace CCSPlayerPawnBase { - constexpr std::ptrdiff_t m_CTouchExpansionComponent = 0xBC0; // CTouchExpansionComponent - constexpr std::ptrdiff_t m_pPingServices = 0xC10; // CCSPlayer_PingServices* - constexpr std::ptrdiff_t m_pViewModelServices = 0xC18; // CPlayer_ViewModelServices* - constexpr std::ptrdiff_t m_iDisplayHistoryBits = 0xC20; // uint32 - constexpr std::ptrdiff_t m_flLastAttackedTeammate = 0xC24; // float32 - constexpr std::ptrdiff_t m_hOriginalController = 0xC28; // CHandle - constexpr std::ptrdiff_t m_blindUntilTime = 0xC2C; // GameTime_t - constexpr std::ptrdiff_t m_blindStartTime = 0xC30; // GameTime_t - constexpr std::ptrdiff_t m_allowAutoFollowTime = 0xC34; // GameTime_t - constexpr std::ptrdiff_t m_entitySpottedState = 0xC38; // EntitySpottedState_t - constexpr std::ptrdiff_t m_nSpotRules = 0xC50; // int32 - constexpr std::ptrdiff_t m_iPlayerState = 0xC54; // CSPlayerState - constexpr std::ptrdiff_t m_chickenIdleSoundTimer = 0xC60; // CountdownTimer - constexpr std::ptrdiff_t m_chickenJumpSoundTimer = 0xC78; // CountdownTimer - constexpr std::ptrdiff_t m_vecLastBookmarkedPosition = 0xD30; // - constexpr std::ptrdiff_t m_flLastDistanceTraveledNotice = 0xD3C; // float32 - constexpr std::ptrdiff_t m_flAccumulatedDistanceTraveled = 0xD40; // float32 - constexpr std::ptrdiff_t m_flLastFriendlyFireDamageReductionRatio = 0xD44; // float32 - constexpr std::ptrdiff_t m_bRespawning = 0xD48; // bool - constexpr std::ptrdiff_t m_nLastPickupPriority = 0xD4C; // int32 - constexpr std::ptrdiff_t m_flLastPickupPriorityTime = 0xD50; // float32 - constexpr std::ptrdiff_t m_bIsScoped = 0xD54; // bool - constexpr std::ptrdiff_t m_bIsWalking = 0xD55; // bool - constexpr std::ptrdiff_t m_bResumeZoom = 0xD56; // bool - constexpr std::ptrdiff_t m_bIsDefusing = 0xD57; // bool - constexpr std::ptrdiff_t m_bIsGrabbingHostage = 0xD58; // bool - constexpr std::ptrdiff_t m_iBlockingUseActionInProgress = 0xD5C; // CSPlayerBlockingUseAction_t - constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTime = 0xD60; // GameTime_t - constexpr std::ptrdiff_t m_bGunGameImmunity = 0xD64; // bool - constexpr std::ptrdiff_t m_GunGameImmunityColor = 0xD65; // Color - constexpr std::ptrdiff_t m_fMolotovDamageTime = 0xD6C; // float32 - constexpr std::ptrdiff_t m_bHasMovedSinceSpawn = 0xD70; // bool - constexpr std::ptrdiff_t m_bCanMoveDuringFreezePeriod = 0xD71; // bool - constexpr std::ptrdiff_t m_flGuardianTooFarDistFrac = 0xD74; // float32 - constexpr std::ptrdiff_t m_flNextGuardianTooFarHurtTime = 0xD78; // float32 - constexpr std::ptrdiff_t m_flDetectedByEnemySensorTime = 0xD7C; // GameTime_t - constexpr std::ptrdiff_t m_flDealtDamageToEnemyMostRecentTimestamp = 0xD80; // float32 - constexpr std::ptrdiff_t m_flLastEquippedHelmetTime = 0xD84; // GameTime_t - constexpr std::ptrdiff_t m_flLastEquippedArmorTime = 0xD88; // GameTime_t - constexpr std::ptrdiff_t m_nHeavyAssaultSuitCooldownRemaining = 0xD8C; // int32 - constexpr std::ptrdiff_t m_bResetArmorNextSpawn = 0xD90; // bool - constexpr std::ptrdiff_t m_flLastBumpMineBumpTime = 0xD94; // GameTime_t - constexpr std::ptrdiff_t m_flEmitSoundTime = 0xD98; // GameTime_t - constexpr std::ptrdiff_t m_iNumSpawns = 0xD9C; // int32 - constexpr std::ptrdiff_t m_iShouldHaveCash = 0xDA0; // int32 - constexpr std::ptrdiff_t m_flIdleTimeSinceLastAction = 0xDA8; // float32 - constexpr std::ptrdiff_t m_flNameChangeHistory = 0xDAC; // float32[5] - constexpr std::ptrdiff_t m_fLastGivenDefuserTime = 0xDC0; // float32 - constexpr std::ptrdiff_t m_fLastGivenBombTime = 0xDC4; // float32 - constexpr std::ptrdiff_t m_bHasNightVision = 0xDC8; // bool - constexpr std::ptrdiff_t m_bNightVisionOn = 0xDC9; // bool - constexpr std::ptrdiff_t m_fNextRadarUpdateTime = 0xDCC; // float32 - constexpr std::ptrdiff_t m_flLastMoneyUpdateTime = 0xDD0; // float32 - constexpr std::ptrdiff_t m_MenuStringBuffer = 0xDD4; // char[1024] - constexpr std::ptrdiff_t m_fIntroCamTime = 0x11D4; // float32 - constexpr std::ptrdiff_t m_nMyCollisionGroup = 0x11D8; // int32 - constexpr std::ptrdiff_t m_bInNoDefuseArea = 0x11DC; // bool - constexpr std::ptrdiff_t m_bKilledByTaser = 0x11DD; // bool - constexpr std::ptrdiff_t m_iMoveState = 0x11E0; // int32 - constexpr std::ptrdiff_t m_grenadeParameterStashTime = 0x11E4; // GameTime_t - constexpr std::ptrdiff_t m_bGrenadeParametersStashed = 0x11E8; // bool - constexpr std::ptrdiff_t m_angStashedShootAngles = 0x11EC; // QAngle - constexpr std::ptrdiff_t m_vecStashedGrenadeThrowPosition = 0x11F8; // - constexpr std::ptrdiff_t m_vecStashedVelocity = 0x1204; // - constexpr std::ptrdiff_t m_angShootAngleHistory = 0x1210; // QAngle[2] - constexpr std::ptrdiff_t m_vecThrowPositionHistory = 0x1228; // Vector[2] - constexpr std::ptrdiff_t m_vecVelocityHistory = 0x1240; // Vector[2] - constexpr std::ptrdiff_t m_bDiedAirborne = 0x1258; // bool - constexpr std::ptrdiff_t m_iBombSiteIndex = 0x125C; // CEntityIndex - constexpr std::ptrdiff_t m_nWhichBombZone = 0x1260; // int32 - constexpr std::ptrdiff_t m_bInBombZoneTrigger = 0x1264; // bool - constexpr std::ptrdiff_t m_bWasInBombZoneTrigger = 0x1265; // bool - constexpr std::ptrdiff_t m_iDirection = 0x1268; // int32 - constexpr std::ptrdiff_t m_iShotsFired = 0x126C; // int32 - constexpr std::ptrdiff_t m_ArmorValue = 0x1270; // int32 - constexpr std::ptrdiff_t m_flFlinchStack = 0x1274; // float32 - constexpr std::ptrdiff_t m_flVelocityModifier = 0x1278; // float32 - constexpr std::ptrdiff_t m_flHitHeading = 0x127C; // float32 - constexpr std::ptrdiff_t m_nHitBodyPart = 0x1280; // int32 - constexpr std::ptrdiff_t m_iHostagesKilled = 0x1284; // int32 - constexpr std::ptrdiff_t m_vecTotalBulletForce = 0x1288; // - constexpr std::ptrdiff_t m_flFlashDuration = 0x1294; // float32 - constexpr std::ptrdiff_t m_flFlashMaxAlpha = 0x1298; // float32 - constexpr std::ptrdiff_t m_flProgressBarStartTime = 0x129C; // float32 - constexpr std::ptrdiff_t m_iProgressBarDuration = 0x12A0; // int32 - constexpr std::ptrdiff_t m_bWaitForNoAttack = 0x12A4; // bool - constexpr std::ptrdiff_t m_flLowerBodyYawTarget = 0x12A8; // float32 - constexpr std::ptrdiff_t m_bStrafing = 0x12AC; // bool - constexpr std::ptrdiff_t m_lastStandingPos = 0x12B0; // - constexpr std::ptrdiff_t m_ignoreLadderJumpTime = 0x12BC; // float32 - constexpr std::ptrdiff_t m_ladderSurpressionTimer = 0x12C0; // CountdownTimer - constexpr std::ptrdiff_t m_lastLadderNormal = 0x12D8; // - constexpr std::ptrdiff_t m_lastLadderPos = 0x12E4; // - constexpr std::ptrdiff_t m_thirdPersonHeading = 0x12F0; // QAngle - constexpr std::ptrdiff_t m_flSlopeDropOffset = 0x12FC; // float32 - constexpr std::ptrdiff_t m_flSlopeDropHeight = 0x1300; // float32 - constexpr std::ptrdiff_t m_vHeadConstraintOffset = 0x1304; // - constexpr std::ptrdiff_t m_iLastWeaponFireUsercmd = 0x1318; // int32 - constexpr std::ptrdiff_t m_angEyeAngles = 0x131C; // QAngle - constexpr std::ptrdiff_t m_bVCollisionInitted = 0x1328; // bool - constexpr std::ptrdiff_t m_storedSpawnPosition = 0x132C; // - constexpr std::ptrdiff_t m_storedSpawnAngle = 0x1338; // QAngle - constexpr std::ptrdiff_t m_bIsSpawning = 0x1344; // bool - constexpr std::ptrdiff_t m_bHideTargetID = 0x1345; // bool - constexpr std::ptrdiff_t m_nNumDangerZoneDamageHits = 0x1348; // int32 - constexpr std::ptrdiff_t m_bHud_MiniScoreHidden = 0x134C; // bool - constexpr std::ptrdiff_t m_bHud_RadarHidden = 0x134D; // bool - constexpr std::ptrdiff_t m_nLastKillerIndex = 0x1350; // CEntityIndex - constexpr std::ptrdiff_t m_nLastConcurrentKilled = 0x1354; // int32 - constexpr std::ptrdiff_t m_nDeathCamMusic = 0x1358; // int32 - constexpr std::ptrdiff_t m_iAddonBits = 0x135C; // int32 - constexpr std::ptrdiff_t m_iPrimaryAddon = 0x1360; // int32 - constexpr std::ptrdiff_t m_iSecondaryAddon = 0x1364; // int32 - constexpr std::ptrdiff_t m_currentDeafnessFilter = 0x1368; // CUtlStringToken - constexpr std::ptrdiff_t m_NumEnemiesKilledThisSpawn = 0x136C; // int32 - constexpr std::ptrdiff_t m_NumEnemiesKilledThisRound = 0x1370; // int32 - constexpr std::ptrdiff_t m_NumEnemiesAtRoundStart = 0x1374; // int32 - constexpr std::ptrdiff_t m_wasNotKilledNaturally = 0x1378; // bool - constexpr std::ptrdiff_t m_vecPlayerPatchEconIndices = 0x137C; // uint32[5] - constexpr std::ptrdiff_t m_iDeathFlags = 0x1390; // int32 - constexpr std::ptrdiff_t m_hPet = 0x1394; // CHandle - constexpr std::ptrdiff_t m_unCurrentEquipmentValue = 0x1560; // uint16 - constexpr std::ptrdiff_t m_unRoundStartEquipmentValue = 0x1562; // uint16 - constexpr std::ptrdiff_t m_unFreezetimeEndEquipmentValue = 0x1564; // uint16 - constexpr std::ptrdiff_t m_nSurvivalTeamNumber = 0x1568; // int32 - constexpr std::ptrdiff_t m_bHasDeathInfo = 0x156C; // bool - constexpr std::ptrdiff_t m_flDeathInfoTime = 0x1570; // float32 - constexpr std::ptrdiff_t m_vecDeathInfoOrigin = 0x1574; // - constexpr std::ptrdiff_t m_bKilledByHeadshot = 0x1580; // bool - constexpr std::ptrdiff_t m_LastHitBox = 0x1584; // int32 - constexpr std::ptrdiff_t m_LastHealth = 0x1588; // int32 - constexpr std::ptrdiff_t m_flLastCollisionCeiling = 0x158C; // float32 - constexpr std::ptrdiff_t m_flLastCollisionCeilingChangeTime = 0x1590; // float32 - constexpr std::ptrdiff_t m_pBot = 0x1598; // CCSBot* - constexpr std::ptrdiff_t m_bBotAllowActive = 0x15A0; // bool - constexpr std::ptrdiff_t m_bCommittingSuicideOnTeamChange = 0x15A1; // bool - } - // Parent: CCSPlayerPawnBase - // Fields count: 0 - // - // Metadata: - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - namespace CCSObserverPawn { - } - // Parent: CCSPlayerPawnBase - // Fields count: 49 - // - // Metadata: - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices*) - // NetworkVarNames: m_pHostageServices (CCSPlayer_HostageServices*) - // NetworkVarNames: m_pBuyServices (CCSPlayer_BuyServices*) - // NetworkVarNames: m_pActionTrackingServices (CCSPlayer_ActionTrackingServices*) - // NetworkVarNames: m_bHasFemaleVoice (bool) - // NetworkVarNames: m_szLastPlaceName (char) - // NetworkVarNames: m_bInBuyZone (bool) - // NetworkVarNames: m_bInHostageRescueZone (bool) - // NetworkVarNames: m_bInBombZone (bool) - // NetworkVarNames: m_iRetakesOffering (int) - // NetworkVarNames: m_iRetakesOfferingCard (int) - // NetworkVarNames: m_bRetakesHasDefuseKit (bool) - // NetworkVarNames: m_bRetakesMVPLastRound (bool) - // NetworkVarNames: m_iRetakesMVPBoostItem (int) - // NetworkVarNames: m_RetakesMVPBoostExtraUtility (loadout_slot_t) - // NetworkVarNames: m_flHealthShotBoostExpirationTime (GameTime_t) - // NetworkVarNames: m_aimPunchAngle (QAngle) - // NetworkVarNames: m_aimPunchAngleVel (QAngle) - // NetworkVarNames: m_aimPunchTickBase (int) - // NetworkVarNames: m_aimPunchTickFraction (float) - // NetworkVarNames: m_bIsBuyMenuOpen (bool) - // NetworkVarNames: m_flTimeOfLastInjury (GameTime_t) - // NetworkVarNames: m_flNextSprayDecalTime (GameTime_t) - // NetworkVarNames: m_nRagdollDamageBone (int) - // NetworkVarNames: m_vRagdollDamageForce (Vector) - // NetworkVarNames: m_vRagdollDamagePosition (Vector) - // NetworkVarNames: m_szRagdollDamageWeaponName (char) - // NetworkVarNames: m_bRagdollDamageHeadshot (bool) - // NetworkVarNames: m_vRagdollServerOrigin (Vector) - // NetworkVarNames: m_EconGloves (CEconItemView) - // NetworkVarNames: m_nEconGlovesChanged (uint8) - // NetworkVarNames: m_qDeathEyeAngles (QAngle) - namespace CCSPlayerPawn { - constexpr std::ptrdiff_t m_pBulletServices = 0x15A8; // CCSPlayer_BulletServices* - constexpr std::ptrdiff_t m_pHostageServices = 0x15B0; // CCSPlayer_HostageServices* - constexpr std::ptrdiff_t m_pBuyServices = 0x15B8; // CCSPlayer_BuyServices* - constexpr std::ptrdiff_t m_pActionTrackingServices = 0x15C0; // CCSPlayer_ActionTrackingServices* - constexpr std::ptrdiff_t m_pRadioServices = 0x15C8; // CCSPlayer_RadioServices* - constexpr std::ptrdiff_t m_pDamageReactServices = 0x15D0; // CCSPlayer_DamageReactServices* - constexpr std::ptrdiff_t m_nCharacterDefIndex = 0x15D8; // uint16 - constexpr std::ptrdiff_t m_hPreviousModel = 0x15E0; // CStrongHandle - constexpr std::ptrdiff_t m_bHasFemaleVoice = 0x15E8; // bool - constexpr std::ptrdiff_t m_strVOPrefix = 0x15F0; // CUtlString - constexpr std::ptrdiff_t m_szLastPlaceName = 0x15F8; // char[18] - constexpr std::ptrdiff_t m_bInHostageResetZone = 0x16B8; // bool - constexpr std::ptrdiff_t m_bInBuyZone = 0x16B9; // bool - constexpr std::ptrdiff_t m_bWasInBuyZone = 0x16BA; // bool - constexpr std::ptrdiff_t m_bInHostageRescueZone = 0x16BB; // bool - constexpr std::ptrdiff_t m_bInBombZone = 0x16BC; // bool - constexpr std::ptrdiff_t m_bWasInHostageRescueZone = 0x16BD; // bool - constexpr std::ptrdiff_t m_iRetakesOffering = 0x16C0; // int32 - constexpr std::ptrdiff_t m_iRetakesOfferingCard = 0x16C4; // int32 - constexpr std::ptrdiff_t m_bRetakesHasDefuseKit = 0x16C8; // bool - constexpr std::ptrdiff_t m_bRetakesMVPLastRound = 0x16C9; // bool - constexpr std::ptrdiff_t m_iRetakesMVPBoostItem = 0x16CC; // int32 - constexpr std::ptrdiff_t m_RetakesMVPBoostExtraUtility = 0x16D0; // loadout_slot_t - constexpr std::ptrdiff_t m_flHealthShotBoostExpirationTime = 0x16D4; // GameTime_t - constexpr std::ptrdiff_t m_flLandseconds = 0x16D8; // float32 - constexpr std::ptrdiff_t m_aimPunchAngle = 0x16DC; // QAngle - constexpr std::ptrdiff_t m_aimPunchAngleVel = 0x16E8; // QAngle - constexpr std::ptrdiff_t m_aimPunchTickBase = 0x16F4; // int32 - constexpr std::ptrdiff_t m_aimPunchTickFraction = 0x16F8; // float32 - constexpr std::ptrdiff_t m_aimPunchCache = 0x1700; // CUtlVector - constexpr std::ptrdiff_t m_bIsBuyMenuOpen = 0x1718; // bool - constexpr std::ptrdiff_t m_xLastHeadBoneTransform = 0x1D60; // CTransform - constexpr std::ptrdiff_t m_bLastHeadBoneTransformIsValid = 0x1D80; // bool - constexpr std::ptrdiff_t m_lastLandTime = 0x1D84; // GameTime_t - constexpr std::ptrdiff_t m_bOnGroundLastTick = 0x1D88; // bool - constexpr std::ptrdiff_t m_iPlayerLocked = 0x1D8C; // int32 - constexpr std::ptrdiff_t m_flTimeOfLastInjury = 0x1D94; // GameTime_t - constexpr std::ptrdiff_t m_flNextSprayDecalTime = 0x1D98; // GameTime_t - constexpr std::ptrdiff_t m_bNextSprayDecalTimeExpedited = 0x1D9C; // bool - constexpr std::ptrdiff_t m_nRagdollDamageBone = 0x1DA0; // int32 - constexpr std::ptrdiff_t m_vRagdollDamageForce = 0x1DA4; // - constexpr std::ptrdiff_t m_vRagdollDamagePosition = 0x1DB0; // - constexpr std::ptrdiff_t m_szRagdollDamageWeaponName = 0x1DBC; // char[64] - constexpr std::ptrdiff_t m_bRagdollDamageHeadshot = 0x1DFC; // bool - constexpr std::ptrdiff_t m_vRagdollServerOrigin = 0x1E00; // - constexpr std::ptrdiff_t m_EconGloves = 0x1E10; // CEconItemView - constexpr std::ptrdiff_t m_nEconGlovesChanged = 0x2088; // uint8 - constexpr std::ptrdiff_t m_qDeathEyeAngles = 0x208C; // QAngle - constexpr std::ptrdiff_t m_bSkipOneHeadConstraintUpdate = 0x2098; // bool - } - // Parent: None - // Fields count: 39 - // - // Metadata: - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_vel (Vector) - // NetworkVarNames: m_isRescued (bool) - // NetworkVarNames: m_jumpedThisFrame (bool) - // NetworkVarNames: m_nHostageState (int) - // NetworkVarNames: m_leader (CHandle) - // NetworkVarNames: m_reuseTimer (CountdownTimer) - // NetworkVarNames: m_bHandsHaveBeenCut (bool) - // NetworkVarNames: m_hHostageGrabber (CHandle) - // NetworkVarNames: m_flRescueStartTime (GameTime_t) - // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) - // NetworkVarNames: m_flDropStartTime (GameTime_t) - namespace CHostage { - constexpr std::ptrdiff_t m_OnHostageBeginGrab = 0xA28; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFirstPickedUp = 0xA50; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnDroppedNotRescued = 0xA78; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnRescued = 0xAA0; // CEntityIOOutput - constexpr std::ptrdiff_t m_entitySpottedState = 0xAC8; // EntitySpottedState_t - constexpr std::ptrdiff_t m_nSpotRules = 0xAE0; // int32 - constexpr std::ptrdiff_t m_uiHostageSpawnExclusionGroupMask = 0xAE4; // uint32 - constexpr std::ptrdiff_t m_nHostageSpawnRandomFactor = 0xAE8; // uint32 - constexpr std::ptrdiff_t m_bRemove = 0xAEC; // bool - constexpr std::ptrdiff_t m_vel = 0xAF0; // - constexpr std::ptrdiff_t m_isRescued = 0xAFC; // bool - constexpr std::ptrdiff_t m_jumpedThisFrame = 0xAFD; // bool - constexpr std::ptrdiff_t m_nHostageState = 0xB00; // int32 - constexpr std::ptrdiff_t m_leader = 0xB04; // CHandle - constexpr std::ptrdiff_t m_lastLeader = 0xB08; // CHandle - constexpr std::ptrdiff_t m_reuseTimer = 0xB10; // CountdownTimer - constexpr std::ptrdiff_t m_hasBeenUsed = 0xB28; // bool - constexpr std::ptrdiff_t m_accel = 0xB2C; // - constexpr std::ptrdiff_t m_isRunning = 0xB38; // bool - constexpr std::ptrdiff_t m_isCrouching = 0xB39; // bool - constexpr std::ptrdiff_t m_jumpTimer = 0xB40; // CountdownTimer - constexpr std::ptrdiff_t m_isWaitingForLeader = 0xB58; // bool - constexpr std::ptrdiff_t m_repathTimer = 0x2B68; // CountdownTimer - constexpr std::ptrdiff_t m_inhibitDoorTimer = 0x2B80; // CountdownTimer - constexpr std::ptrdiff_t m_inhibitObstacleAvoidanceTimer = 0x2C10; // CountdownTimer - constexpr std::ptrdiff_t m_wiggleTimer = 0x2C30; // CountdownTimer - constexpr std::ptrdiff_t m_isAdjusted = 0x2C4C; // bool - constexpr std::ptrdiff_t m_bHandsHaveBeenCut = 0x2C4D; // bool - constexpr std::ptrdiff_t m_hHostageGrabber = 0x2C50; // CHandle - constexpr std::ptrdiff_t m_fLastGrabTime = 0x2C54; // GameTime_t - constexpr std::ptrdiff_t m_vecPositionWhenStartedDroppingToGround = 0x2C58; // - constexpr std::ptrdiff_t m_vecGrabbedPos = 0x2C64; // - constexpr std::ptrdiff_t m_flRescueStartTime = 0x2C70; // GameTime_t - constexpr std::ptrdiff_t m_flGrabSuccessTime = 0x2C74; // GameTime_t - constexpr std::ptrdiff_t m_flDropStartTime = 0x2C78; // GameTime_t - constexpr std::ptrdiff_t m_nApproachRewardPayouts = 0x2C7C; // int32 - constexpr std::ptrdiff_t m_nPickupEventCount = 0x2C80; // int32 - constexpr std::ptrdiff_t m_vecSpawnGroundPos = 0x2C84; // - constexpr std::ptrdiff_t m_vecHostageResetPosition = 0x2CA4; // - } - } - // Module: soundsystem.dll - // Classes count: 50 - // Enums count: 13 - namespace soundsystem { - // Alignment: 4 - // Members count: 30 - enum class soundlevel_t : uint32_t { - SNDLVL_NONE = 0x0, - SNDLVL_20dB = 0x14, - SNDLVL_25dB = 0x19, - SNDLVL_30dB = 0x1E, - SNDLVL_35dB = 0x23, - SNDLVL_40dB = 0x28, - SNDLVL_45dB = 0x2D, - SNDLVL_50dB = 0x32, - SNDLVL_55dB = 0x37, - SNDLVL_IDLE = 0x3C, - SNDLVL_60dB = 0x3C, - SNDLVL_65dB = 0x41, - SNDLVL_STATIC = 0x42, - SNDLVL_70dB = 0x46, - SNDLVL_NORM = 0x4B, - SNDLVL_75dB = 0x4B, - SNDLVL_80dB = 0x50, - SNDLVL_TALKING = 0x50, - SNDLVL_85dB = 0x55, - SNDLVL_90dB = 0x5A, - SNDLVL_95dB = 0x5F, - SNDLVL_100dB = 0x64, - SNDLVL_105dB = 0x69, - SNDLVL_110dB = 0x6E, - SNDLVL_120dB = 0x78, - SNDLVL_130dB = 0x82, - SNDLVL_GUNFIRE = 0x8C, - SNDLVL_140dB = 0x8C, - SNDLVL_150dB = 0x96, - SNDLVL_180dB = 0xB4 - } - // Alignment: 4 - // Members count: 6 - enum class ActionType_t : uint32_t { - SOS_ACTION_NONE = 0x0, - SOS_ACTION_LIMITER = 0x1, - SOS_ACTION_TIME_LIMIT = 0x2, - SOS_ACTION_TIME_BLOCK_LIMITER = 0x3, - SOS_ACTION_SET_SOUNDEVENT_PARAM = 0x4, - SOS_ACTION_SOUNDEVENT_CLUSTER = 0x5 - } - // Alignment: 4 - // Members count: 3 - enum class SosActionStopType_t : uint32_t { - SOS_STOPTYPE_NONE = 0x0, - SOS_STOPTYPE_TIME = 0x1, - SOS_STOPTYPE_OPVAR = 0x2 - } - // Alignment: 4 - // Members count: 2 - enum class SosActionSortType_t : uint32_t { - SOS_SORTTYPE_HIGHEST = 0x0, - SOS_SORTTYPE_LOWEST = 0x1 - } - // Alignment: 4 - // Members count: 2 - enum class SosGroupType_t : uint32_t { - SOS_GROUPTYPE_DYNAMIC = 0x0, - SOS_GROUPTYPE_STATIC = 0x1 - } - // Alignment: 4 - // Members count: 6 - enum class SosEditItemType_t : uint32_t { - SOS_EDIT_ITEM_TYPE_SOUNDEVENTS = 0x0, - SOS_EDIT_ITEM_TYPE_SOUNDEVENT = 0x1, - SOS_EDIT_ITEM_TYPE_LIBRARYSTACKS = 0x2, - SOS_EDIT_ITEM_TYPE_STACK = 0x3, - SOS_EDIT_ITEM_TYPE_OPERATOR = 0x4, - SOS_EDIT_ITEM_TYPE_FIELD = 0x5 - } - // Alignment: 2 - // Members count: 10 - enum class VMixFilterType_t : uint16_t { - FILTER_UNKNOWN = 0xFFFFFFFFFFFFFFFF, - FILTER_LOWPASS = 0x0, - FILTER_HIGHPASS = 0x1, - FILTER_BANDPASS = 0x2, - FILTER_NOTCH = 0x3, - FILTER_PEAKING_EQ = 0x4, - FILTER_LOW_SHELF = 0x5, - FILTER_HIGH_SHELF = 0x6, - FILTER_ALLPASS = 0x7, - FILTER_PASSTHROUGH = 0x8 - } - // Alignment: 1 - // Members count: 9 - enum class VMixFilterSlope_t : uint8_t { - FILTER_SLOPE_1POLE_6dB = 0x0, - FILTER_SLOPE_1POLE_12dB = 0x1, - FILTER_SLOPE_1POLE_18dB = 0x2, - FILTER_SLOPE_1POLE_24dB = 0x3, - FILTER_SLOPE_12dB = 0x4, - FILTER_SLOPE_24dB = 0x5, - FILTER_SLOPE_36dB = 0x6, - FILTER_SLOPE_48dB = 0x7, - FILTER_SLOPE_MAX = 0x7 - } - // Alignment: 2 - // Members count: 30 - enum class VMixProcessorType_t : uint16_t { - VPROCESSOR_UNKNOWN = 0x0, - VPROCESSOR_STEAMAUDIO_REVERB = 0x1, - VPROCESSOR_RT_PITCH = 0x2, - VPROCESSOR_STEAMAUDIO_HRTF = 0x3, - VPROCESSOR_DYNAMICS = 0x4, - VPROCESSOR_PRESETDSP = 0x5, - VPROCESSOR_DELAY = 0x6, - VPROCESSOR_MOD_DELAY = 0x7, - VPROCESSOR_DIFFUSOR = 0x8, - VPROCESSOR_BOXVERB = 0x9, - VPROCESSOR_FREEVERB = 0xA, - VPROCESSOR_PLATEVERB = 0xB, - VPROCESSOR_FULLWAVE_INTEGRATOR = 0xC, - VPROCESSOR_FILTER = 0xD, - VPROCESSOR_STEAMAUDIO_PATHING = 0xE, - VPROCESSOR_EQ8 = 0xF, - VPROCESSOR_ENVELOPE = 0x10, - VPROCESSOR_VOCODER = 0x11, - VPROCESSOR_CONVOLUTION = 0x12, - VPROCESSOR_DYNAMICS_3BAND = 0x13, - VPROCESSOR_DYNAMICS_COMPRESSOR = 0x14, - VPROCESSOR_SHAPER = 0x15, - VPROCESSOR_PANNER = 0x16, - VPROCESSOR_UTILITY = 0x17, - VPROCESSOR_AUTOFILTER = 0x18, - VPROCESSOR_OSC = 0x19, - VPROCESSOR_STEREODELAY = 0x1A, - VPROCESSOR_EFFECT_CHAIN = 0x1B, - VPROCESSOR_SUBGRAPH_SWITCH = 0x1C, - VPROCESSOR_STEAMAUDIO_DIRECT = 0x1D - } - // Alignment: 4 - // Members count: 5 - enum class VMixLFOShape_t : uint32_t { - LFO_SHAPE_SINE = 0x0, - LFO_SHAPE_SQUARE = 0x1, - LFO_SHAPE_TRI = 0x2, - LFO_SHAPE_SAW = 0x3, - LFO_SHAPE_NOISE = 0x4 - } - // Alignment: 4 - // Members count: 2 - enum class VMixPannerType_t : uint32_t { - PANNER_TYPE_LINEAR = 0x0, - PANNER_TYPE_EQUAL_POWER = 0x1 - } - // Alignment: 4 - // Members count: 3 - enum class VMixSubgraphSwitchInterpolationType_t : uint32_t { - SUBGRAPH_INTERPOLATION_TEMPORAL_CROSSFADE = 0x0, - SUBGRAPH_INTERPOLATION_TEMPORAL_FADE_OUT = 0x1, - SUBGRAPH_INTERPOLATION_KEEP_LAST_SUBGRAPH_RUNNING = 0x2 - } - // Alignment: 4 - // Members count: 6 - enum class VMixChannelOperation_t : uint32_t { - VMIX_CHAN_STEREO = 0x0, - VMIX_CHAN_LEFT = 0x1, - VMIX_CHAN_RIGHT = 0x2, - VMIX_CHAN_SWAP = 0x3, - VMIX_CHAN_MONO = 0x4, - VMIX_CHAN_MID_SIDE = 0x5 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn - namespace CSosGroupActionSchema { - constexpr std::ptrdiff_t m_name = 0x8; // CUtlString - constexpr std::ptrdiff_t m_actionType = 0x10; // ActionType_t - constexpr std::ptrdiff_t m_actionInstanceType = 0x14; // ActionType_t - } - // Parent: CSosGroupActionSchema - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSosGroupActionLimitSchema { - constexpr std::ptrdiff_t m_nMaxCount = 0x18; // int32 - constexpr std::ptrdiff_t m_nStopType = 0x1C; // SosActionStopType_t - constexpr std::ptrdiff_t m_nSortType = 0x20; // SosActionSortType_t - } - // Parent: CSosGroupActionSchema - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSosGroupActionTimeLimitSchema { - constexpr std::ptrdiff_t m_flMaxDuration = 0x18; // float32 - } - // Parent: CSosGroupActionSchema - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSosGroupActionTimeBlockLimitSchema { - constexpr std::ptrdiff_t m_nMaxCount = 0x18; // int32 - constexpr std::ptrdiff_t m_flMaxDuration = 0x1C; // float32 - } - // Parent: CSosGroupActionSchema - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSosGroupActionSetSoundeventParameterSchema { - constexpr std::ptrdiff_t m_nMaxCount = 0x18; // int32 - constexpr std::ptrdiff_t m_flMinValue = 0x1C; // float32 - constexpr std::ptrdiff_t m_flMaxValue = 0x20; // float32 - constexpr std::ptrdiff_t m_opvarName = 0x28; // CUtlString - constexpr std::ptrdiff_t m_nSortType = 0x30; // SosActionSortType_t - } - // Parent: CSosGroupActionSchema - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSosGroupActionSoundeventClusterSchema { - constexpr std::ptrdiff_t m_nMinNearby = 0x18; // int32 - constexpr std::ptrdiff_t m_flClusterEpsilon = 0x1C; // float32 - constexpr std::ptrdiff_t m_shouldPlayOpvar = 0x20; // CUtlString - constexpr std::ptrdiff_t m_shouldPlayClusterChild = 0x28; // CUtlString - constexpr std::ptrdiff_t m_clusterSizeOpvar = 0x30; // CUtlString - constexpr std::ptrdiff_t m_groupBoundingBoxMinsOpvar = 0x38; // CUtlString - constexpr std::ptrdiff_t m_groupBoundingBoxMaxsOpvar = 0x40; // CUtlString - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSosGroupBranchPattern { - constexpr std::ptrdiff_t m_bMatchEventName = 0x8; // bool - constexpr std::ptrdiff_t m_bMatchEventSubString = 0x9; // bool - constexpr std::ptrdiff_t m_bMatchEntIndex = 0xA; // bool - constexpr std::ptrdiff_t m_bMatchOpvar = 0xB; // bool - } - // Parent: CSosGroupBranchPattern - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSosGroupMatchPattern { - constexpr std::ptrdiff_t m_matchSoundEventName = 0x10; // CUtlString - constexpr std::ptrdiff_t m_matchSoundEventSubString = 0x18; // CUtlString - constexpr std::ptrdiff_t m_flEntIndex = 0x20; // float32 - constexpr std::ptrdiff_t m_flOpvar = 0x24; // float32 - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn - namespace CSosSoundEventGroupSchema { - constexpr std::ptrdiff_t m_name = 0x0; // CUtlString - constexpr std::ptrdiff_t m_nType = 0x8; // SosGroupType_t - constexpr std::ptrdiff_t m_bIsBlocking = 0xC; // bool - constexpr std::ptrdiff_t m_nBlockMaxCount = 0x10; // int32 - constexpr std::ptrdiff_t m_bInvertMatch = 0x14; // bool - constexpr std::ptrdiff_t m_matchPattern = 0x18; // CSosGroupMatchPattern - constexpr std::ptrdiff_t m_branchPattern = 0x40; // CSosGroupBranchPattern - constexpr std::ptrdiff_t m_vActions = 0xB0; // CSosGroupActionSchema*[4] - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSosSoundEventGroupListSchema { - constexpr std::ptrdiff_t m_groupList = 0x0; // CUtlVector - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace SosEditItemInfo_t { - constexpr std::ptrdiff_t itemType = 0x0; // SosEditItemType_t - constexpr std::ptrdiff_t itemName = 0x8; // CUtlString - constexpr std::ptrdiff_t itemTypeName = 0x10; // CUtlString - constexpr std::ptrdiff_t itemKVString = 0x20; // CUtlString - constexpr std::ptrdiff_t itemPos = 0x28; // Vector2D - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace SelectedEditItemInfo_t { - constexpr std::ptrdiff_t m_EditItems = 0x0; // CUtlVector - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSoundEventMetaData { - constexpr std::ptrdiff_t m_soundEventVMix = 0x0; // CStrongHandle - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CDSPMixgroupModifier { - constexpr std::ptrdiff_t m_mixgroup = 0x0; // CUtlString - constexpr std::ptrdiff_t m_flModifier = 0x8; // float32 - constexpr std::ptrdiff_t m_flModifierMin = 0xC; // float32 - constexpr std::ptrdiff_t m_flSourceModifier = 0x10; // float32 - constexpr std::ptrdiff_t m_flSourceModifierMin = 0x14; // float32 - constexpr std::ptrdiff_t m_flListenerReverbModifierWhenSourceReverbIsActive = 0x18; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CDspPresetModifierList { - constexpr std::ptrdiff_t m_dspName = 0x0; // CUtlString - constexpr std::ptrdiff_t m_modifiers = 0x8; // CUtlVector - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CVoiceContainerBase { - constexpr std::ptrdiff_t m_curves = 0x20; // CUtlDict - } - // Parent: CVoiceContainerBase - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CVoiceContainerDefault { - } - // Parent: CVoiceContainerBase - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CVoiceContainerWavFileReader { - constexpr std::ptrdiff_t m_wavFilePath = 0x60; // CUtlString - } - // Parent: CVoiceContainerWavFileReader - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CVoiceContainerTestConstant { - constexpr std::ptrdiff_t m_flTestConstantParam = 0x68; // bool - } - // Parent: CVoiceContainerBase - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CVoiceContainerTestNestedDynamic { - constexpr std::ptrdiff_t m_SoundToPlay = 0x60; // CStrongHandle - constexpr std::ptrdiff_t m_flTestConstantParam = 0x68; // float32 - } - // Parent: CVoiceContainerBase - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CVoiceContainerDecayingSineWave { - constexpr std::ptrdiff_t m_flFrequency = 0x60; // float32 - constexpr std::ptrdiff_t m_flDecayTime = 0x64; // float32 - } - // Parent: CVoiceContainerDecayingSineWave - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CVoiceContainerAmpedDecayingSineWave { - constexpr std::ptrdiff_t m_flGainAmount = 0x68; // float32 - } - // Parent: CVoiceContainerBase - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CVoiceContainerRealtimeFMSineWave { - constexpr std::ptrdiff_t m_flCarrierFrequency = 0x60; // float32 - constexpr std::ptrdiff_t m_flModulatorFrequency = 0x64; // float32 - constexpr std::ptrdiff_t m_flModulatorAmount = 0x68; // float32 - } - // Parent: CVoiceContainerBase - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CVoiceContainerBlend { - constexpr std::ptrdiff_t m_hSoundOne = 0x60; // CStrongHandle - constexpr std::ptrdiff_t m_hSoundTwo = 0x68; // CStrongHandle - constexpr std::ptrdiff_t m_flBlendAmount = 0x70; // float32 - } - // Parent: CVoiceContainerBase - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CVoiceContainerEngineSound { - constexpr std::ptrdiff_t m_SoundToPlay = 0x60; // CStrongHandle - constexpr std::ptrdiff_t m_flTestConstantParam = 0x68; // float32 - constexpr std::ptrdiff_t m_flTestSoundEventBoundParam = 0x6C; // float32 - constexpr std::ptrdiff_t m_flEngineRPM = 0x70; // float32 - } - // Parent: CVoiceContainerWavFileReader - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CVoiceContainerEnvelopeAnalyzer { - constexpr std::ptrdiff_t m_envBuffer = 0x68; // CUtlVector - } - // Parent: CVoiceContainerBase - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CVoiceContainerRandomSampler { - constexpr std::ptrdiff_t m_flLoudAmplitude = 0x60; // float32 - constexpr std::ptrdiff_t m_flLoudAmplitudeJitter = 0x64; // float32 - constexpr std::ptrdiff_t m_flSoftAmplitude = 0x68; // float32 - constexpr std::ptrdiff_t m_flSoftAmplitudeJitter = 0x6C; // float32 - constexpr std::ptrdiff_t m_flLoudTimeJitter = 0x70; // float32 - constexpr std::ptrdiff_t m_flSoftTimeJitter = 0x74; // float32 - constexpr std::ptrdiff_t m_grainResources = 0x78; // CUtlVector> - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace VMixFilterDesc_t { - constexpr std::ptrdiff_t m_nFilterType = 0x0; // VMixFilterType_t - constexpr std::ptrdiff_t m_nFilterSlope = 0x2; // VMixFilterSlope_t - constexpr std::ptrdiff_t m_bEnabled = 0x3; // bool - constexpr std::ptrdiff_t m_fldbGain = 0x4; // float32 - constexpr std::ptrdiff_t m_flCutoffFreq = 0x8; // float32 - constexpr std::ptrdiff_t m_flQ = 0xC; // float32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace VMixEQ8Desc_t { - constexpr std::ptrdiff_t m_stages = 0x0; // VMixFilterDesc_t[8] - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace VMixDelayDesc_t { - constexpr std::ptrdiff_t m_feedbackFilter = 0x0; // VMixFilterDesc_t - constexpr std::ptrdiff_t m_bEnableFilter = 0x10; // bool - constexpr std::ptrdiff_t m_flDelay = 0x14; // float32 - constexpr std::ptrdiff_t m_flDirectGain = 0x18; // float32 - constexpr std::ptrdiff_t m_flDelayGain = 0x1C; // float32 - constexpr std::ptrdiff_t m_flFeedbackGain = 0x20; // float32 - constexpr std::ptrdiff_t m_flWidth = 0x24; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace VMixPannerDesc_t { - constexpr std::ptrdiff_t m_type = 0x0; // VMixPannerType_t - constexpr std::ptrdiff_t m_flStrength = 0x4; // float32 - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - namespace VMixModDelayDesc_t { - constexpr std::ptrdiff_t m_feedbackFilter = 0x0; // VMixFilterDesc_t - constexpr std::ptrdiff_t m_bPhaseInvert = 0x10; // bool - constexpr std::ptrdiff_t m_flGlideTime = 0x14; // float32 - constexpr std::ptrdiff_t m_flDelay = 0x18; // float32 - constexpr std::ptrdiff_t m_flOutputGain = 0x1C; // float32 - constexpr std::ptrdiff_t m_flFeedbackGain = 0x20; // float32 - constexpr std::ptrdiff_t m_flModRate = 0x24; // float32 - constexpr std::ptrdiff_t m_flModDepth = 0x28; // float32 - constexpr std::ptrdiff_t m_bApplyAntialiasing = 0x2C; // bool - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace VMixDiffusorDesc_t { - constexpr std::ptrdiff_t m_flSize = 0x0; // float32 - constexpr std::ptrdiff_t m_flComplexity = 0x4; // float32 - constexpr std::ptrdiff_t m_flFeedback = 0x8; // float32 - constexpr std::ptrdiff_t m_flOutputGain = 0xC; // float32 - } - // Parent: None - // Fields count: 17 - // - // Metadata: - // MGetKV3ClassDefaults - namespace VMixBoxverbDesc_t { - constexpr std::ptrdiff_t m_flSizeMax = 0x0; // float32 - constexpr std::ptrdiff_t m_flSizeMin = 0x4; // float32 - constexpr std::ptrdiff_t m_flComplexity = 0x8; // float32 - constexpr std::ptrdiff_t m_flDiffusion = 0xC; // float32 - constexpr std::ptrdiff_t m_flModDepth = 0x10; // float32 - constexpr std::ptrdiff_t m_flModRate = 0x14; // float32 - constexpr std::ptrdiff_t m_bParallel = 0x18; // bool - constexpr std::ptrdiff_t m_filterType = 0x1C; // VMixFilterDesc_t - constexpr std::ptrdiff_t m_flWidth = 0x2C; // float32 - constexpr std::ptrdiff_t m_flHeight = 0x30; // float32 - constexpr std::ptrdiff_t m_flDepth = 0x34; // float32 - constexpr std::ptrdiff_t m_flFeedbackScale = 0x38; // float32 - constexpr std::ptrdiff_t m_flFeedbackWidth = 0x3C; // float32 - constexpr std::ptrdiff_t m_flFeedbackHeight = 0x40; // float32 - constexpr std::ptrdiff_t m_flFeedbackDepth = 0x44; // float32 - constexpr std::ptrdiff_t m_flOutputGain = 0x48; // float32 - constexpr std::ptrdiff_t m_flTaps = 0x4C; // float32 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace VMixFreeverbDesc_t { - constexpr std::ptrdiff_t m_flRoomSize = 0x0; // float32 - constexpr std::ptrdiff_t m_flDamp = 0x4; // float32 - constexpr std::ptrdiff_t m_flWidth = 0x8; // float32 - constexpr std::ptrdiff_t m_flLateReflections = 0xC; // float32 - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace VMixPlateverbDesc_t { - constexpr std::ptrdiff_t m_flPrefilter = 0x0; // float32 - constexpr std::ptrdiff_t m_flInputDiffusion1 = 0x4; // float32 - constexpr std::ptrdiff_t m_flInputDiffusion2 = 0x8; // float32 - constexpr std::ptrdiff_t m_flDecay = 0xC; // float32 - constexpr std::ptrdiff_t m_flDamp = 0x10; // float32 - constexpr std::ptrdiff_t m_flFeedbackDiffusion1 = 0x14; // float32 - constexpr std::ptrdiff_t m_flFeedbackDiffusion2 = 0x18; // float32 - } - // Parent: None - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - namespace VMixDynamicsDesc_t { - constexpr std::ptrdiff_t m_fldbGain = 0x0; // float32 - constexpr std::ptrdiff_t m_fldbNoiseGateThreshold = 0x4; // float32 - constexpr std::ptrdiff_t m_fldbCompressionThreshold = 0x8; // float32 - constexpr std::ptrdiff_t m_fldbLimiterThreshold = 0xC; // float32 - constexpr std::ptrdiff_t m_fldbKneeWidth = 0x10; // float32 - constexpr std::ptrdiff_t m_flRatio = 0x14; // float32 - constexpr std::ptrdiff_t m_flLimiterRatio = 0x18; // float32 - constexpr std::ptrdiff_t m_flAttackTimeMS = 0x1C; // float32 - constexpr std::ptrdiff_t m_flReleaseTimeMS = 0x20; // float32 - constexpr std::ptrdiff_t m_flRMSTimeMS = 0x24; // float32 - constexpr std::ptrdiff_t m_flWetMix = 0x28; // float32 - constexpr std::ptrdiff_t m_bPeakMode = 0x2C; // bool - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - namespace VMixDynamicsCompressorDesc_t { - constexpr std::ptrdiff_t m_fldbOutputGain = 0x0; // float32 - constexpr std::ptrdiff_t m_fldbCompressionThreshold = 0x4; // float32 - constexpr std::ptrdiff_t m_fldbKneeWidth = 0x8; // float32 - constexpr std::ptrdiff_t m_flCompressionRatio = 0xC; // float32 - constexpr std::ptrdiff_t m_flAttackTimeMS = 0x10; // float32 - constexpr std::ptrdiff_t m_flReleaseTimeMS = 0x14; // float32 - constexpr std::ptrdiff_t m_flRMSTimeMS = 0x18; // float32 - constexpr std::ptrdiff_t m_flWetMix = 0x1C; // float32 - constexpr std::ptrdiff_t m_bPeakMode = 0x20; // bool - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - namespace VMixDynamicsBand_t { - constexpr std::ptrdiff_t m_fldbGainInput = 0x0; // float32 - constexpr std::ptrdiff_t m_fldbGainOutput = 0x4; // float32 - constexpr std::ptrdiff_t m_fldbThresholdBelow = 0x8; // float32 - constexpr std::ptrdiff_t m_fldbThresholdAbove = 0xC; // float32 - constexpr std::ptrdiff_t m_flRatioBelow = 0x10; // float32 - constexpr std::ptrdiff_t m_flRatioAbove = 0x14; // float32 - constexpr std::ptrdiff_t m_flAttackTimeMS = 0x18; // float32 - constexpr std::ptrdiff_t m_flReleaseTimeMS = 0x1C; // float32 - constexpr std::ptrdiff_t m_bEnable = 0x20; // bool - constexpr std::ptrdiff_t m_bSolo = 0x21; // bool - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - namespace VMixDynamics3BandDesc_t { - constexpr std::ptrdiff_t m_fldbGainOutput = 0x0; // float32 - constexpr std::ptrdiff_t m_flRMSTimeMS = 0x4; // float32 - constexpr std::ptrdiff_t m_fldbKneeWidth = 0x8; // float32 - constexpr std::ptrdiff_t m_flDepth = 0xC; // float32 - constexpr std::ptrdiff_t m_flWetMix = 0x10; // float32 - constexpr std::ptrdiff_t m_flTimeScale = 0x14; // float32 - constexpr std::ptrdiff_t m_flLowCutoffFreq = 0x18; // float32 - constexpr std::ptrdiff_t m_flHighCutoffFreq = 0x1C; // float32 - constexpr std::ptrdiff_t m_bPeakMode = 0x20; // bool - constexpr std::ptrdiff_t m_bandDesc = 0x24; // VMixDynamicsBand_t[3] - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace VMixEnvelopeDesc_t { - constexpr std::ptrdiff_t m_flAttackTimeMS = 0x0; // float32 - constexpr std::ptrdiff_t m_flHoldTimeMS = 0x4; // float32 - constexpr std::ptrdiff_t m_flReleaseTimeMS = 0x8; // float32 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace VMixPitchShiftDesc_t { - constexpr std::ptrdiff_t m_nGrainSampleCount = 0x0; // int32 - constexpr std::ptrdiff_t m_flPitchShift = 0x4; // float32 - constexpr std::ptrdiff_t m_nQuality = 0x8; // int32 - constexpr std::ptrdiff_t m_nProcType = 0xC; // int32 - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace VMixConvolutionDesc_t { - constexpr std::ptrdiff_t m_fldbGain = 0x0; // float32 - constexpr std::ptrdiff_t m_flPreDelayMS = 0x4; // float32 - constexpr std::ptrdiff_t m_flWetMix = 0x8; // float32 - constexpr std::ptrdiff_t m_fldbLow = 0xC; // float32 - constexpr std::ptrdiff_t m_fldbMid = 0x10; // float32 - constexpr std::ptrdiff_t m_fldbHigh = 0x14; // float32 - constexpr std::ptrdiff_t m_flLowCutoffFreq = 0x18; // float32 - constexpr std::ptrdiff_t m_flHighCutoffFreq = 0x1C; // float32 - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - namespace VMixVocoderDesc_t { - constexpr std::ptrdiff_t m_nBandCount = 0x0; // int32 - constexpr std::ptrdiff_t m_flBandwidth = 0x4; // float32 - constexpr std::ptrdiff_t m_fldBModGain = 0x8; // float32 - constexpr std::ptrdiff_t m_flFreqRangeStart = 0xC; // float32 - constexpr std::ptrdiff_t m_flFreqRangeEnd = 0x10; // float32 - constexpr std::ptrdiff_t m_fldBUnvoicedGain = 0x14; // float32 - constexpr std::ptrdiff_t m_flAttackTimeMS = 0x18; // float32 - constexpr std::ptrdiff_t m_flReleaseTimeMS = 0x1C; // float32 - constexpr std::ptrdiff_t m_nDebugBand = 0x20; // int32 - constexpr std::ptrdiff_t m_bPeakMode = 0x24; // bool - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace VMixShaperDesc_t { - constexpr std::ptrdiff_t m_nShape = 0x0; // int32 - constexpr std::ptrdiff_t m_fldbDrive = 0x4; // float32 - constexpr std::ptrdiff_t m_fldbOutputGain = 0x8; // float32 - constexpr std::ptrdiff_t m_flWetMix = 0xC; // float32 - constexpr std::ptrdiff_t m_nOversampleFactor = 0x10; // int32 - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace VMixUtilityDesc_t { - constexpr std::ptrdiff_t m_nOp = 0x0; // VMixChannelOperation_t - constexpr std::ptrdiff_t m_flInputPan = 0x4; // float32 - constexpr std::ptrdiff_t m_flOutputBalance = 0x8; // float32 - constexpr std::ptrdiff_t m_fldbOutputGain = 0xC; // float32 - constexpr std::ptrdiff_t m_bBassMono = 0x10; // bool - constexpr std::ptrdiff_t m_flBassFreq = 0x14; // float32 - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace VMixAutoFilterDesc_t { - constexpr std::ptrdiff_t m_flEnvelopeAmount = 0x0; // float32 - constexpr std::ptrdiff_t m_flAttackTimeMS = 0x4; // float32 - constexpr std::ptrdiff_t m_flReleaseTimeMS = 0x8; // float32 - constexpr std::ptrdiff_t m_filter = 0xC; // VMixFilterDesc_t - constexpr std::ptrdiff_t m_flLFOAmount = 0x1C; // float32 - constexpr std::ptrdiff_t m_flLFORate = 0x20; // float32 - constexpr std::ptrdiff_t m_flPhase = 0x24; // float32 - constexpr std::ptrdiff_t m_nLFOShape = 0x28; // VMixLFOShape_t - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace VMixOscDesc_t { - constexpr std::ptrdiff_t oscType = 0x0; // VMixLFOShape_t - constexpr std::ptrdiff_t m_freq = 0x4; // float32 - constexpr std::ptrdiff_t m_flPhase = 0x8; // float32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace VMixEffectChainDesc_t { - constexpr std::ptrdiff_t m_flCrossfadeTime = 0x0; // float32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace VMixSubgraphSwitchDesc_t { - constexpr std::ptrdiff_t m_interpolationMode = 0x0; // VMixSubgraphSwitchInterpolationType_t - constexpr std::ptrdiff_t m_bOnlyTailsOnFadeOut = 0x4; // bool - constexpr std::ptrdiff_t m_flInterpolationTime = 0x8; // float32 - } - } - // Module: vphysics2.dll - // Classes count: 82 - // Enums count: 2 - namespace vphysics2 { - // Alignment: 4 - // Members count: 4 - enum class JointAxis_t : uint32_t { - JOINT_AXIS_X = 0x0, - JOINT_AXIS_Y = 0x1, - JOINT_AXIS_Z = 0x2, - JOINT_AXIS_COUNT = 0x3 - } - // Alignment: 4 - // Members count: 3 - enum class JointMotion_t : uint32_t { - JOINT_MOTION_FREE = 0x0, - JOINT_MOTION_LOCKED = 0x1, - JOINT_MOTION_COUNT = 0x2 - } - // Parent: None - // Fields count: 35 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CFeJiggleBone { - constexpr std::ptrdiff_t m_nFlags = 0x0; // uint32 - constexpr std::ptrdiff_t m_flLength = 0x4; // float32 - constexpr std::ptrdiff_t m_flTipMass = 0x8; // float32 - constexpr std::ptrdiff_t m_flYawStiffness = 0xC; // float32 - constexpr std::ptrdiff_t m_flYawDamping = 0x10; // float32 - constexpr std::ptrdiff_t m_flPitchStiffness = 0x14; // float32 - constexpr std::ptrdiff_t m_flPitchDamping = 0x18; // float32 - constexpr std::ptrdiff_t m_flAlongStiffness = 0x1C; // float32 - constexpr std::ptrdiff_t m_flAlongDamping = 0x20; // float32 - constexpr std::ptrdiff_t m_flAngleLimit = 0x24; // float32 - constexpr std::ptrdiff_t m_flMinYaw = 0x28; // float32 - constexpr std::ptrdiff_t m_flMaxYaw = 0x2C; // float32 - constexpr std::ptrdiff_t m_flYawFriction = 0x30; // float32 - constexpr std::ptrdiff_t m_flYawBounce = 0x34; // float32 - constexpr std::ptrdiff_t m_flMinPitch = 0x38; // float32 - constexpr std::ptrdiff_t m_flMaxPitch = 0x3C; // float32 - constexpr std::ptrdiff_t m_flPitchFriction = 0x40; // float32 - constexpr std::ptrdiff_t m_flPitchBounce = 0x44; // float32 - constexpr std::ptrdiff_t m_flBaseMass = 0x48; // float32 - constexpr std::ptrdiff_t m_flBaseStiffness = 0x4C; // float32 - constexpr std::ptrdiff_t m_flBaseDamping = 0x50; // float32 - constexpr std::ptrdiff_t m_flBaseMinLeft = 0x54; // float32 - constexpr std::ptrdiff_t m_flBaseMaxLeft = 0x58; // float32 - constexpr std::ptrdiff_t m_flBaseLeftFriction = 0x5C; // float32 - constexpr std::ptrdiff_t m_flBaseMinUp = 0x60; // float32 - constexpr std::ptrdiff_t m_flBaseMaxUp = 0x64; // float32 - constexpr std::ptrdiff_t m_flBaseUpFriction = 0x68; // float32 - constexpr std::ptrdiff_t m_flBaseMinForward = 0x6C; // float32 - constexpr std::ptrdiff_t m_flBaseMaxForward = 0x70; // float32 - constexpr std::ptrdiff_t m_flBaseForwardFriction = 0x74; // float32 - constexpr std::ptrdiff_t m_flRadius0 = 0x78; // float32 - constexpr std::ptrdiff_t m_flRadius1 = 0x7C; // float32 - constexpr std::ptrdiff_t m_vPoint0 = 0x80; // - constexpr std::ptrdiff_t m_vPoint1 = 0x8C; // - constexpr std::ptrdiff_t m_nCollisionMask = 0x98; // uint16 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CFeNamedJiggleBone { - constexpr std::ptrdiff_t m_strParentBone = 0x0; // CUtlString - constexpr std::ptrdiff_t m_transform = 0x10; // CTransform - constexpr std::ptrdiff_t m_nJiggleParent = 0x30; // uint32 - constexpr std::ptrdiff_t m_jiggleBone = 0x34; // CFeJiggleBone - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CFeIndexedJiggleBone { - constexpr std::ptrdiff_t m_nNode = 0x0; // uint32 - constexpr std::ptrdiff_t m_nJiggleParent = 0x4; // uint32 - constexpr std::ptrdiff_t m_jiggleBone = 0x8; // CFeJiggleBone - } - // Parent: None - // Fields count: 100 - // - // Metadata: - // MGetKV3ClassDefaults - namespace PhysFeModelDesc_t { - constexpr std::ptrdiff_t m_CtrlHash = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_CtrlName = 0x18; // CUtlVector - constexpr std::ptrdiff_t m_nStaticNodeFlags = 0x30; // uint32 - constexpr std::ptrdiff_t m_nDynamicNodeFlags = 0x34; // uint32 - constexpr std::ptrdiff_t m_flLocalForce = 0x38; // float32 - constexpr std::ptrdiff_t m_flLocalRotation = 0x3C; // float32 - constexpr std::ptrdiff_t m_nNodeCount = 0x40; // uint16 - constexpr std::ptrdiff_t m_nStaticNodes = 0x42; // uint16 - constexpr std::ptrdiff_t m_nRotLockStaticNodes = 0x44; // uint16 - constexpr std::ptrdiff_t m_nFirstPositionDrivenNode = 0x46; // uint16 - constexpr std::ptrdiff_t m_nSimdTriCount1 = 0x48; // uint16 - constexpr std::ptrdiff_t m_nSimdTriCount2 = 0x4A; // uint16 - constexpr std::ptrdiff_t m_nSimdQuadCount1 = 0x4C; // uint16 - constexpr std::ptrdiff_t m_nSimdQuadCount2 = 0x4E; // uint16 - constexpr std::ptrdiff_t m_nQuadCount1 = 0x50; // uint16 - constexpr std::ptrdiff_t m_nQuadCount2 = 0x52; // uint16 - constexpr std::ptrdiff_t m_nTreeDepth = 0x54; // uint16 - constexpr std::ptrdiff_t m_nNodeBaseJiggleboneDependsCount = 0x56; // uint16 - constexpr std::ptrdiff_t m_nRopeCount = 0x58; // uint16 - constexpr std::ptrdiff_t m_Ropes = 0x60; // CUtlVector - constexpr std::ptrdiff_t m_NodeBases = 0x78; // CUtlVector - constexpr std::ptrdiff_t m_SimdNodeBases = 0x90; // CUtlVector - constexpr std::ptrdiff_t m_Quads = 0xA8; // CUtlVector - constexpr std::ptrdiff_t m_SimdQuads = 0xC0; // CUtlVector - constexpr std::ptrdiff_t m_SimdTris = 0xD8; // CUtlVector - constexpr std::ptrdiff_t m_SimdRods = 0xF0; // CUtlVector - constexpr std::ptrdiff_t m_SimdRodsAnim = 0x108; // CUtlVector - constexpr std::ptrdiff_t m_InitPose = 0x120; // CUtlVector - constexpr std::ptrdiff_t m_Rods = 0x138; // CUtlVector - constexpr std::ptrdiff_t m_Twists = 0x150; // CUtlVector - constexpr std::ptrdiff_t m_AxialEdges = 0x168; // CUtlVector - constexpr std::ptrdiff_t m_NodeInvMasses = 0x180; // CUtlVector - constexpr std::ptrdiff_t m_CtrlOffsets = 0x198; // CUtlVector - constexpr std::ptrdiff_t m_CtrlOsOffsets = 0x1B0; // CUtlVector - constexpr std::ptrdiff_t m_FollowNodes = 0x1C8; // CUtlVector - constexpr std::ptrdiff_t m_CollisionPlanes = 0x1E0; // CUtlVector - constexpr std::ptrdiff_t m_NodeIntegrator = 0x1F8; // CUtlVector - constexpr std::ptrdiff_t m_SpringIntegrator = 0x210; // CUtlVector - constexpr std::ptrdiff_t m_SimdSpringIntegrator = 0x228; // CUtlVector - constexpr std::ptrdiff_t m_WorldCollisionParams = 0x240; // CUtlVector - constexpr std::ptrdiff_t m_LegacyStretchForce = 0x258; // CUtlVector - constexpr std::ptrdiff_t m_NodeCollisionRadii = 0x270; // CUtlVector - constexpr std::ptrdiff_t m_DynNodeFriction = 0x288; // CUtlVector - constexpr std::ptrdiff_t m_LocalRotation = 0x2A0; // CUtlVector - constexpr std::ptrdiff_t m_LocalForce = 0x2B8; // CUtlVector - constexpr std::ptrdiff_t m_TaperedCapsuleStretches = 0x2D0; // CUtlVector - constexpr std::ptrdiff_t m_TaperedCapsuleRigids = 0x2E8; // CUtlVector - constexpr std::ptrdiff_t m_SphereRigids = 0x300; // CUtlVector - constexpr std::ptrdiff_t m_WorldCollisionNodes = 0x318; // CUtlVector - constexpr std::ptrdiff_t m_TreeParents = 0x330; // CUtlVector - constexpr std::ptrdiff_t m_TreeCollisionMasks = 0x348; // CUtlVector - constexpr std::ptrdiff_t m_TreeChildren = 0x360; // CUtlVector - constexpr std::ptrdiff_t m_FreeNodes = 0x378; // CUtlVector - constexpr std::ptrdiff_t m_FitMatrices = 0x390; // CUtlVector - constexpr std::ptrdiff_t m_FitWeights = 0x3A8; // CUtlVector - constexpr std::ptrdiff_t m_ReverseOffsets = 0x3C0; // CUtlVector - constexpr std::ptrdiff_t m_AnimStrayRadii = 0x3D8; // CUtlVector - constexpr std::ptrdiff_t m_SimdAnimStrayRadii = 0x3F0; // CUtlVector - constexpr std::ptrdiff_t m_KelagerBends = 0x408; // CUtlVector - constexpr std::ptrdiff_t m_CtrlSoftOffsets = 0x420; // CUtlVector - constexpr std::ptrdiff_t m_JiggleBones = 0x438; // CUtlVector - constexpr std::ptrdiff_t m_SourceElems = 0x450; // CUtlVector - constexpr std::ptrdiff_t m_GoalDampedSpringIntegrators = 0x468; // CUtlVector - constexpr std::ptrdiff_t m_Tris = 0x480; // CUtlVector - constexpr std::ptrdiff_t m_nTriCount1 = 0x498; // uint16 - constexpr std::ptrdiff_t m_nTriCount2 = 0x49A; // uint16 - constexpr std::ptrdiff_t m_nReservedUint8 = 0x49C; // uint8 - constexpr std::ptrdiff_t m_nExtraPressureIterations = 0x49D; // uint8 - constexpr std::ptrdiff_t m_nExtraGoalIterations = 0x49E; // uint8 - constexpr std::ptrdiff_t m_nExtraIterations = 0x49F; // uint8 - constexpr std::ptrdiff_t m_BoxRigids = 0x4A0; // CUtlVector - constexpr std::ptrdiff_t m_DynNodeVertexSet = 0x4B8; // CUtlVector - constexpr std::ptrdiff_t m_VertexSetNames = 0x4D0; // CUtlVector - constexpr std::ptrdiff_t m_RigidColliderPriorities = 0x4E8; // CUtlVector - constexpr std::ptrdiff_t m_MorphLayers = 0x500; // CUtlVector - constexpr std::ptrdiff_t m_MorphSetData = 0x518; // CUtlVector - constexpr std::ptrdiff_t m_VertexMaps = 0x530; // CUtlVector - constexpr std::ptrdiff_t m_VertexMapValues = 0x548; // CUtlVector - constexpr std::ptrdiff_t m_Effects = 0x560; // CUtlVector - constexpr std::ptrdiff_t m_LockToParent = 0x578; // CUtlVector - constexpr std::ptrdiff_t m_LockToGoal = 0x590; // CUtlVector - constexpr std::ptrdiff_t m_SkelParents = 0x5A8; // CUtlVector - constexpr std::ptrdiff_t m_DynNodeWindBases = 0x5C0; // CUtlVector - constexpr std::ptrdiff_t m_flInternalPressure = 0x5D8; // float32 - constexpr std::ptrdiff_t m_flDefaultTimeDilation = 0x5DC; // float32 - constexpr std::ptrdiff_t m_flWindage = 0x5E0; // float32 - constexpr std::ptrdiff_t m_flWindDrag = 0x5E4; // float32 - constexpr std::ptrdiff_t m_flDefaultSurfaceStretch = 0x5E8; // float32 - constexpr std::ptrdiff_t m_flDefaultThreadStretch = 0x5EC; // float32 - constexpr std::ptrdiff_t m_flDefaultGravityScale = 0x5F0; // float32 - constexpr std::ptrdiff_t m_flDefaultVelAirDrag = 0x5F4; // float32 - constexpr std::ptrdiff_t m_flDefaultExpAirDrag = 0x5F8; // float32 - constexpr std::ptrdiff_t m_flDefaultVelQuadAirDrag = 0x5FC; // float32 - constexpr std::ptrdiff_t m_flDefaultExpQuadAirDrag = 0x600; // float32 - constexpr std::ptrdiff_t m_flRodVelocitySmoothRate = 0x604; // float32 - constexpr std::ptrdiff_t m_flQuadVelocitySmoothRate = 0x608; // float32 - constexpr std::ptrdiff_t m_flAddWorldCollisionRadius = 0x60C; // float32 - constexpr std::ptrdiff_t m_flDefaultVolumetricSolveAmount = 0x610; // float32 - constexpr std::ptrdiff_t m_nRodVelocitySmoothIterations = 0x614; // uint16 - constexpr std::ptrdiff_t m_nQuadVelocitySmoothIterations = 0x616; // uint16 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FourVectors2D { - constexpr std::ptrdiff_t x = 0x0; // fltx4 - constexpr std::ptrdiff_t y = 0x10; // fltx4 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeEdgeDesc_t { - constexpr std::ptrdiff_t nEdge = 0x0; // uint16[2] - constexpr std::ptrdiff_t nSide = 0x4; // uint16[2][2] - constexpr std::ptrdiff_t nVirtElem = 0xC; // uint16[2] - } - // Parent: None - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - namespace OldFeEdge_t { - constexpr std::ptrdiff_t m_flK = 0x0; // float32[3] - constexpr std::ptrdiff_t invA = 0xC; // float32 - constexpr std::ptrdiff_t t = 0x10; // float32 - constexpr std::ptrdiff_t flThetaRelaxed = 0x14; // float32 - constexpr std::ptrdiff_t flThetaFactor = 0x18; // float32 - constexpr std::ptrdiff_t c01 = 0x1C; // float32 - constexpr std::ptrdiff_t c02 = 0x20; // float32 - constexpr std::ptrdiff_t c03 = 0x24; // float32 - constexpr std::ptrdiff_t c04 = 0x28; // float32 - constexpr std::ptrdiff_t flAxialModelDist = 0x2C; // float32 - constexpr std::ptrdiff_t flAxialModelWeights = 0x30; // float32[4] - constexpr std::ptrdiff_t m_nNode = 0x40; // uint16[4] - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeWeightedNode_t { - constexpr std::ptrdiff_t nNode = 0x0; // uint16 - constexpr std::ptrdiff_t nWeight = 0x2; // uint16 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeKelagerBend2_t { - constexpr std::ptrdiff_t flWeight = 0x0; // float32[3] - constexpr std::ptrdiff_t flHeight0 = 0xC; // float32 - constexpr std::ptrdiff_t nNode = 0x10; // uint16[3] - constexpr std::ptrdiff_t nReserved = 0x16; // uint16 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeStiffHingeBuild_t { - constexpr std::ptrdiff_t flMaxAngle = 0x0; // float32 - constexpr std::ptrdiff_t flStrength = 0x4; // float32 - constexpr std::ptrdiff_t flMotionBias = 0x8; // float32[3] - constexpr std::ptrdiff_t nNode = 0x14; // uint16[3] - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeTri_t { - constexpr std::ptrdiff_t nNode = 0x0; // uint16[3] - constexpr std::ptrdiff_t w1 = 0x8; // float32 - constexpr std::ptrdiff_t w2 = 0xC; // float32 - constexpr std::ptrdiff_t v1x = 0x10; // float32 - constexpr std::ptrdiff_t v2 = 0x14; // Vector2D - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeSimdTri_t { - constexpr std::ptrdiff_t nNode = 0x0; // uint32[4][3] - constexpr std::ptrdiff_t w1 = 0x30; // fltx4 - constexpr std::ptrdiff_t w2 = 0x40; // fltx4 - constexpr std::ptrdiff_t v1x = 0x50; // fltx4 - constexpr std::ptrdiff_t v2 = 0x60; // FourVectors2D - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeQuad_t { - constexpr std::ptrdiff_t nNode = 0x0; // uint16[4] - constexpr std::ptrdiff_t flSlack = 0x8; // float32 - constexpr std::ptrdiff_t vShape = 0xC; // Vector4D[4] - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeNodeBase_t { - constexpr std::ptrdiff_t nNode = 0x0; // uint16 - constexpr std::ptrdiff_t nDummy = 0x2; // uint16[3] - constexpr std::ptrdiff_t nNodeX0 = 0x8; // uint16 - constexpr std::ptrdiff_t nNodeX1 = 0xA; // uint16 - constexpr std::ptrdiff_t nNodeY0 = 0xC; // uint16 - constexpr std::ptrdiff_t nNodeY1 = 0xE; // uint16 - constexpr std::ptrdiff_t qAdjust = 0x10; // QuaternionStorage - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeNodeWindBase_t { - constexpr std::ptrdiff_t nNodeX0 = 0x0; // uint16 - constexpr std::ptrdiff_t nNodeX1 = 0x2; // uint16 - constexpr std::ptrdiff_t nNodeY0 = 0x4; // uint16 - constexpr std::ptrdiff_t nNodeY1 = 0x6; // uint16 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeNodeReverseOffset_t { - constexpr std::ptrdiff_t vOffset = 0x0; // - constexpr std::ptrdiff_t nBoneCtrl = 0xC; // uint16 - constexpr std::ptrdiff_t nTargetNode = 0xE; // uint16 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeSimdQuad_t { - constexpr std::ptrdiff_t nNode = 0x0; // uint16[4][4] - constexpr std::ptrdiff_t f4Slack = 0x20; // fltx4 - constexpr std::ptrdiff_t vShape = 0x30; // FourVectors[4] - constexpr std::ptrdiff_t f4Weights = 0xF0; // fltx4[4] - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeAxialEdgeBend_t { - constexpr std::ptrdiff_t te = 0x0; // float32 - constexpr std::ptrdiff_t tv = 0x4; // float32 - constexpr std::ptrdiff_t flDist = 0x8; // float32 - constexpr std::ptrdiff_t flWeight = 0xC; // float32[4] - constexpr std::ptrdiff_t nNode = 0x1C; // uint16[6] - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeBandBendLimit_t { - constexpr std::ptrdiff_t flDistMin = 0x0; // float32 - constexpr std::ptrdiff_t flDistMax = 0x4; // float32 - constexpr std::ptrdiff_t nNode = 0x8; // uint16[6] - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeRodConstraint_t { - constexpr std::ptrdiff_t nNode = 0x0; // uint16[2] - constexpr std::ptrdiff_t flMaxDist = 0x4; // float32 - constexpr std::ptrdiff_t flMinDist = 0x8; // float32 - constexpr std::ptrdiff_t flWeight0 = 0xC; // float32 - constexpr std::ptrdiff_t flRelaxationFactor = 0x10; // float32 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeTwistConstraint_t { - constexpr std::ptrdiff_t nNodeOrient = 0x0; // uint16 - constexpr std::ptrdiff_t nNodeEnd = 0x2; // uint16 - constexpr std::ptrdiff_t flTwistRelax = 0x4; // float32 - constexpr std::ptrdiff_t flSwingRelax = 0x8; // float32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeSimdRodConstraint_t { - constexpr std::ptrdiff_t nNode = 0x0; // uint16[4][2] - constexpr std::ptrdiff_t f4MaxDist = 0x10; // fltx4 - constexpr std::ptrdiff_t f4MinDist = 0x20; // fltx4 - constexpr std::ptrdiff_t f4Weight0 = 0x30; // fltx4 - constexpr std::ptrdiff_t f4RelaxationFactor = 0x40; // fltx4 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeSimdRodConstraintAnim_t { - constexpr std::ptrdiff_t nNode = 0x0; // uint16[4][2] - constexpr std::ptrdiff_t f4Weight0 = 0x10; // fltx4 - constexpr std::ptrdiff_t f4RelaxationFactor = 0x20; // fltx4 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeAnimStrayRadius_t { - constexpr std::ptrdiff_t nNode = 0x0; // uint16[2] - constexpr std::ptrdiff_t flMaxDist = 0x4; // float32 - constexpr std::ptrdiff_t flRelaxationFactor = 0x8; // float32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeSimdAnimStrayRadius_t { - constexpr std::ptrdiff_t nNode = 0x0; // uint16[4][2] - constexpr std::ptrdiff_t flMaxDist = 0x10; // fltx4 - constexpr std::ptrdiff_t flRelaxationFactor = 0x20; // fltx4 - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeSimdNodeBase_t { - constexpr std::ptrdiff_t nNode = 0x0; // uint16[4] - constexpr std::ptrdiff_t nNodeX0 = 0x8; // uint16[4] - constexpr std::ptrdiff_t nNodeX1 = 0x10; // uint16[4] - constexpr std::ptrdiff_t nNodeY0 = 0x18; // uint16[4] - constexpr std::ptrdiff_t nNodeY1 = 0x20; // uint16[4] - constexpr std::ptrdiff_t nDummy = 0x28; // uint16[4] - constexpr std::ptrdiff_t qAdjust = 0x30; // FourQuaternions - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeNodeIntegrator_t { - constexpr std::ptrdiff_t flPointDamping = 0x0; // float32 - constexpr std::ptrdiff_t flAnimationForceAttraction = 0x4; // float32 - constexpr std::ptrdiff_t flAnimationVertexAttraction = 0x8; // float32 - constexpr std::ptrdiff_t flGravity = 0xC; // float32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeSpringIntegrator_t { - constexpr std::ptrdiff_t nNode = 0x0; // uint16[2] - constexpr std::ptrdiff_t flSpringRestLength = 0x4; // float32 - constexpr std::ptrdiff_t flSpringConstant = 0x8; // float32 - constexpr std::ptrdiff_t flSpringDamping = 0xC; // float32 - constexpr std::ptrdiff_t flNodeWeight0 = 0x10; // float32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeSimdSpringIntegrator_t { - constexpr std::ptrdiff_t nNode = 0x0; // uint16[4][2] - constexpr std::ptrdiff_t flSpringRestLength = 0x10; // fltx4 - constexpr std::ptrdiff_t flSpringConstant = 0x20; // fltx4 - constexpr std::ptrdiff_t flSpringDamping = 0x30; // fltx4 - constexpr std::ptrdiff_t flNodeWeight0 = 0x40; // fltx4 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeCtrlOffset_t { - constexpr std::ptrdiff_t vOffset = 0x0; // - constexpr std::ptrdiff_t nCtrlParent = 0xC; // uint16 - constexpr std::ptrdiff_t nCtrlChild = 0xE; // uint16 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeSoftParent_t { - constexpr std::ptrdiff_t nParent = 0x0; // int32 - constexpr std::ptrdiff_t flAlpha = 0x4; // float32 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeCtrlSoftOffset_t { - constexpr std::ptrdiff_t nCtrlParent = 0x0; // uint16 - constexpr std::ptrdiff_t nCtrlChild = 0x2; // uint16 - constexpr std::ptrdiff_t vOffset = 0x4; // - constexpr std::ptrdiff_t flAlpha = 0x10; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeCtrlOsOffset_t { - constexpr std::ptrdiff_t nCtrlParent = 0x0; // uint16 - constexpr std::ptrdiff_t nCtrlChild = 0x2; // uint16 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeFollowNode_t { - constexpr std::ptrdiff_t nParentNode = 0x0; // uint16 - constexpr std::ptrdiff_t nChildNode = 0x2; // uint16 - constexpr std::ptrdiff_t flWeight = 0x4; // float32 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeCollisionPlane_t { - constexpr std::ptrdiff_t nCtrlParent = 0x0; // uint16 - constexpr std::ptrdiff_t nChildNode = 0x2; // uint16 - constexpr std::ptrdiff_t m_Plane = 0x4; // RnPlane_t - constexpr std::ptrdiff_t flStrength = 0x14; // float32 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeWorldCollisionParams_t { - constexpr std::ptrdiff_t flWorldFriction = 0x0; // float32 - constexpr std::ptrdiff_t flGroundFriction = 0x4; // float32 - constexpr std::ptrdiff_t nListBegin = 0x8; // uint16 - constexpr std::ptrdiff_t nListEnd = 0xA; // uint16 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeTreeChildren_t { - constexpr std::ptrdiff_t nChild = 0x0; // uint16[2] - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeTaperedCapsuleRigid_t { - constexpr std::ptrdiff_t vSphere = 0x0; // fltx4[2] - constexpr std::ptrdiff_t nNode = 0x20; // uint16 - constexpr std::ptrdiff_t nCollisionMask = 0x22; // uint16 - constexpr std::ptrdiff_t nVertexMapIndex = 0x24; // uint16 - constexpr std::ptrdiff_t nFlags = 0x26; // uint16 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeSphereRigid_t { - constexpr std::ptrdiff_t vSphere = 0x0; // fltx4 - constexpr std::ptrdiff_t nNode = 0x10; // uint16 - constexpr std::ptrdiff_t nCollisionMask = 0x12; // uint16 - constexpr std::ptrdiff_t nVertexMapIndex = 0x14; // uint16 - constexpr std::ptrdiff_t nFlags = 0x16; // uint16 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeTaperedCapsuleStretch_t { - constexpr std::ptrdiff_t nNode = 0x0; // uint16[2] - constexpr std::ptrdiff_t nCollisionMask = 0x4; // uint16 - constexpr std::ptrdiff_t nDummy = 0x6; // uint16 - constexpr std::ptrdiff_t flRadius = 0x8; // float32[2] - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeBoxRigid_t { - constexpr std::ptrdiff_t tmFrame2 = 0x0; // CTransform - constexpr std::ptrdiff_t nNode = 0x20; // uint16 - constexpr std::ptrdiff_t nCollisionMask = 0x22; // uint16 - constexpr std::ptrdiff_t vSize = 0x24; // - constexpr std::ptrdiff_t nVertexMapIndex = 0x30; // uint16 - constexpr std::ptrdiff_t nFlags = 0x32; // uint16 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CovMatrix3 { - constexpr std::ptrdiff_t m_vDiag = 0x0; // - constexpr std::ptrdiff_t m_flXY = 0xC; // float32 - constexpr std::ptrdiff_t m_flXZ = 0x10; // float32 - constexpr std::ptrdiff_t m_flYZ = 0x14; // float32 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FourCovMatrices3 { - constexpr std::ptrdiff_t m_vDiag = 0x0; // FourVectors - constexpr std::ptrdiff_t m_flXY = 0x30; // fltx4 - constexpr std::ptrdiff_t m_flXZ = 0x40; // fltx4 - constexpr std::ptrdiff_t m_flYZ = 0x50; // fltx4 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeFitWeight_t { - constexpr std::ptrdiff_t flWeight = 0x0; // float32 - constexpr std::ptrdiff_t nNode = 0x4; // uint16 - constexpr std::ptrdiff_t nDummy = 0x6; // uint16 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeFitInfluence_t { - constexpr std::ptrdiff_t nVertexNode = 0x0; // uint32 - constexpr std::ptrdiff_t flWeight = 0x4; // float32 - constexpr std::ptrdiff_t nMatrixNode = 0x8; // uint32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeFitMatrix_t { - constexpr std::ptrdiff_t bone = 0x0; // CTransform - constexpr std::ptrdiff_t vCenter = 0x20; // - constexpr std::ptrdiff_t nEnd = 0x2C; // uint16 - constexpr std::ptrdiff_t nNode = 0x2E; // uint16 - constexpr std::ptrdiff_t nBeginDynamic = 0x30; // uint16 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeRigidColliderIndices_t { - constexpr std::ptrdiff_t m_nTaperedCapsuleRigidIndex = 0x0; // uint16 - constexpr std::ptrdiff_t m_nSphereRigidIndex = 0x2; // uint16 - constexpr std::ptrdiff_t m_nBoxRigidIndex = 0x4; // uint16 - constexpr std::ptrdiff_t m_nCollisionPlaneIndex = 0x6; // uint16 - } - // Parent: FeTaperedCapsuleRigid_t - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeBuildTaperedCapsuleRigid_t { - constexpr std::ptrdiff_t m_nPriority = 0x30; // int32 - constexpr std::ptrdiff_t m_nVertexMapHash = 0x34; // uint32 - } - // Parent: FeBoxRigid_t - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeBuildBoxRigid_t { - constexpr std::ptrdiff_t m_nPriority = 0x40; // int32 - constexpr std::ptrdiff_t m_nVertexMapHash = 0x44; // uint32 - } - // Parent: FeSphereRigid_t - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeBuildSphereRigid_t { - constexpr std::ptrdiff_t m_nPriority = 0x20; // int32 - constexpr std::ptrdiff_t m_nVertexMapHash = 0x24; // uint32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeSourceEdge_t { - constexpr std::ptrdiff_t nNode = 0x0; // uint16[2] - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeEffectDesc_t { - constexpr std::ptrdiff_t sName = 0x0; // CUtlString - constexpr std::ptrdiff_t nNameHash = 0x8; // uint32 - constexpr std::ptrdiff_t nType = 0xC; // int32 - constexpr std::ptrdiff_t m_Params = 0x10; // KeyValues3 - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeVertexMapBuild_t { - constexpr std::ptrdiff_t m_VertexMapName = 0x0; // CUtlString - constexpr std::ptrdiff_t m_nNameHash = 0x8; // uint32 - constexpr std::ptrdiff_t m_Color = 0xC; // Color - constexpr std::ptrdiff_t m_flVolumetricSolveStrength = 0x10; // float32 - constexpr std::ptrdiff_t m_nScaleSourceNode = 0x14; // int32 - constexpr std::ptrdiff_t m_Weights = 0x18; // CUtlVector - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CFeVertexMapBuildArray { - constexpr std::ptrdiff_t m_Array = 0x0; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeProxyVertexMap_t { - constexpr std::ptrdiff_t m_Name = 0x0; // CUtlString - constexpr std::ptrdiff_t m_flWeight = 0x8; // float32 - } - // Parent: None - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeVertexMapDesc_t { - constexpr std::ptrdiff_t sName = 0x0; // CUtlString - constexpr std::ptrdiff_t nNameHash = 0x8; // uint32 - constexpr std::ptrdiff_t nColor = 0xC; // uint32 - constexpr std::ptrdiff_t nFlags = 0x10; // uint32 - constexpr std::ptrdiff_t nVertexBase = 0x14; // uint16 - constexpr std::ptrdiff_t nVertexCount = 0x16; // uint16 - constexpr std::ptrdiff_t nMapOffset = 0x18; // uint32 - constexpr std::ptrdiff_t nNodeListOffset = 0x1C; // uint32 - constexpr std::ptrdiff_t vCenterOfMass = 0x20; // - constexpr std::ptrdiff_t flVolumetricSolveStrength = 0x2C; // float32 - constexpr std::ptrdiff_t nScaleSourceNode = 0x30; // int16 - constexpr std::ptrdiff_t nNodeListCount = 0x32; // uint16 - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace FeMorphLayerDepr_t { - constexpr std::ptrdiff_t m_Name = 0x0; // CUtlString - constexpr std::ptrdiff_t m_nNameHash = 0x8; // uint32 - constexpr std::ptrdiff_t m_Nodes = 0x10; // CUtlVector - constexpr std::ptrdiff_t m_InitPos = 0x28; // CUtlVector - constexpr std::ptrdiff_t m_Gravity = 0x40; // CUtlVector - constexpr std::ptrdiff_t m_GoalStrength = 0x58; // CUtlVector - constexpr std::ptrdiff_t m_GoalDamping = 0x70; // CUtlVector - constexpr std::ptrdiff_t m_nFlags = 0x88; // uint32 - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CFeMorphLayer { - constexpr std::ptrdiff_t m_Name = 0x0; // CUtlString - constexpr std::ptrdiff_t m_nNameHash = 0x8; // uint32 - constexpr std::ptrdiff_t m_Nodes = 0x10; // CUtlVector - constexpr std::ptrdiff_t m_InitPos = 0x28; // CUtlVector - constexpr std::ptrdiff_t m_Gravity = 0x40; // CUtlVector - constexpr std::ptrdiff_t m_GoalStrength = 0x58; // CUtlVector - constexpr std::ptrdiff_t m_GoalDamping = 0x70; // CUtlVector - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace Dop26_t { - constexpr std::ptrdiff_t m_flSupport = 0x0; // float32[26] - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace RnCapsule_t { - constexpr std::ptrdiff_t m_vCenter = 0x0; // Vector[2] - constexpr std::ptrdiff_t m_flRadius = 0x18; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace RnPlane_t { - constexpr std::ptrdiff_t m_vNormal = 0x0; // - constexpr std::ptrdiff_t m_flOffset = 0xC; // float32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace RnVertex_t { - constexpr std::ptrdiff_t m_nEdge = 0x0; // uint8 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace RnHalfEdge_t { - constexpr std::ptrdiff_t m_nNext = 0x0; // uint8 - constexpr std::ptrdiff_t m_nTwin = 0x1; // uint8 - constexpr std::ptrdiff_t m_nOrigin = 0x2; // uint8 - constexpr std::ptrdiff_t m_nFace = 0x3; // uint8 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace RnFace_t { - constexpr std::ptrdiff_t m_nEdge = 0x0; // uint8 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CRegionSVM { - constexpr std::ptrdiff_t m_Planes = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_Nodes = 0x18; // CUtlVector - } - // Parent: None - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - namespace RnHull_t { - constexpr std::ptrdiff_t m_vCentroid = 0x0; // - constexpr std::ptrdiff_t m_flMaxAngularRadius = 0xC; // float32 - constexpr std::ptrdiff_t m_Bounds = 0x10; // AABB_t - constexpr std::ptrdiff_t m_vOrthographicAreas = 0x28; // - constexpr std::ptrdiff_t m_MassProperties = 0x34; // matrix3x4_t - constexpr std::ptrdiff_t m_flVolume = 0x64; // float32 - constexpr std::ptrdiff_t m_flSurfaceArea = 0x68; // float32 - constexpr std::ptrdiff_t m_Vertices = 0x70; // CUtlVector - constexpr std::ptrdiff_t m_VertexPositions = 0x88; // CUtlVector - constexpr std::ptrdiff_t m_Edges = 0xA0; // CUtlVector - constexpr std::ptrdiff_t m_Faces = 0xB8; // CUtlVector - constexpr std::ptrdiff_t m_FacePlanes = 0xD0; // CUtlVector - constexpr std::ptrdiff_t m_nFlags = 0xE8; // uint32 - constexpr std::ptrdiff_t m_pRegionSVM = 0xF0; // CRegionSVM* - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace RnTriangle_t { - constexpr std::ptrdiff_t m_nIndex = 0x0; // int32[3] - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace RnWing_t { - constexpr std::ptrdiff_t m_nIndex = 0x0; // int32[3] - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace RnNode_t { - constexpr std::ptrdiff_t m_vMin = 0x0; // - constexpr std::ptrdiff_t m_nChildren = 0xC; // uint32 - constexpr std::ptrdiff_t m_vMax = 0x10; // - constexpr std::ptrdiff_t m_nTriangleOffset = 0x1C; // uint32 - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - namespace RnMesh_t { - constexpr std::ptrdiff_t m_vMin = 0x0; // - constexpr std::ptrdiff_t m_vMax = 0xC; // - constexpr std::ptrdiff_t m_Nodes = 0x18; // CUtlVector - constexpr std::ptrdiff_t m_Vertices = 0x30; // CUtlVectorSIMDPaddedVector - constexpr std::ptrdiff_t m_Triangles = 0x48; // CUtlVector - constexpr std::ptrdiff_t m_Wings = 0x60; // CUtlVector - constexpr std::ptrdiff_t m_Materials = 0x78; // CUtlVector - constexpr std::ptrdiff_t m_vOrthographicAreas = 0x90; // - constexpr std::ptrdiff_t m_nFlags = 0x9C; // uint32 - constexpr std::ptrdiff_t m_nDebugFlags = 0xA0; // uint32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace RnShapeDesc_t { - constexpr std::ptrdiff_t m_nCollisionAttributeIndex = 0x0; // uint32 - constexpr std::ptrdiff_t m_nSurfacePropertyIndex = 0x4; // uint32 - constexpr std::ptrdiff_t m_UserFriendlyName = 0x8; // CUtlString - } - // Parent: RnShapeDesc_t - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace RnSphereDesc_t { - constexpr std::ptrdiff_t m_Sphere = 0x10; // SphereBase_t - } - // Parent: RnShapeDesc_t - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace RnCapsuleDesc_t { - constexpr std::ptrdiff_t m_Capsule = 0x10; // RnCapsule_t - } - // Parent: RnShapeDesc_t - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace RnHullDesc_t { - constexpr std::ptrdiff_t m_Hull = 0x10; // RnHull_t - } - // Parent: RnShapeDesc_t - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace RnMeshDesc_t { - constexpr std::ptrdiff_t m_Mesh = 0x10; // RnMesh_t - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace RnSoftbodyParticle_t { - constexpr std::ptrdiff_t m_flMassInv = 0x0; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace RnSoftbodySpring_t { - constexpr std::ptrdiff_t m_nParticle = 0x0; // uint16[2] - constexpr std::ptrdiff_t m_flLength = 0x4; // float32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace RnSoftbodyCapsule_t { - constexpr std::ptrdiff_t m_vCenter = 0x0; // Vector[2] - constexpr std::ptrdiff_t m_flRadius = 0x18; // float32 - constexpr std::ptrdiff_t m_nParticle = 0x1C; // uint16[2] - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace RnBlendVertex_t { - constexpr std::ptrdiff_t m_nWeight0 = 0x0; // uint16 - constexpr std::ptrdiff_t m_nIndex0 = 0x2; // uint16 - constexpr std::ptrdiff_t m_nWeight1 = 0x4; // uint16 - constexpr std::ptrdiff_t m_nIndex1 = 0x6; // uint16 - constexpr std::ptrdiff_t m_nWeight2 = 0x8; // uint16 - constexpr std::ptrdiff_t m_nIndex2 = 0xA; // uint16 - constexpr std::ptrdiff_t m_nFlags = 0xC; // uint16 - constexpr std::ptrdiff_t m_nTargetIndex = 0xE; // uint16 - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CastSphereSATParams_t { - constexpr std::ptrdiff_t m_vRayStart = 0x0; // - constexpr std::ptrdiff_t m_vRayDelta = 0xC; // - constexpr std::ptrdiff_t m_flRadius = 0x18; // float32 - constexpr std::ptrdiff_t m_flMaxFraction = 0x1C; // float32 - constexpr std::ptrdiff_t m_flScale = 0x20; // float32 - constexpr std::ptrdiff_t m_pHull = 0x28; // RnHull_t* - } - // Parent: None - // Fields count: 35 - // - // Metadata: - // MGetKV3ClassDefaults - namespace RnBodyDesc_t { - constexpr std::ptrdiff_t m_sDebugName = 0x0; // CUtlString - constexpr std::ptrdiff_t m_vPosition = 0x8; // - constexpr std::ptrdiff_t m_qOrientation = 0x14; // QuaternionStorage - constexpr std::ptrdiff_t m_vLinearVelocity = 0x24; // - constexpr std::ptrdiff_t m_vAngularVelocity = 0x30; // - constexpr std::ptrdiff_t m_vLocalMassCenter = 0x3C; // - constexpr std::ptrdiff_t m_LocalInertiaInv = 0x48; // Vector[3] - constexpr std::ptrdiff_t m_flMassInv = 0x6C; // float32 - constexpr std::ptrdiff_t m_flGameMass = 0x70; // float32 - constexpr std::ptrdiff_t m_flInertiaScaleInv = 0x74; // float32 - constexpr std::ptrdiff_t m_flLinearDamping = 0x78; // float32 - constexpr std::ptrdiff_t m_flAngularDamping = 0x7C; // float32 - constexpr std::ptrdiff_t m_flLinearDrag = 0x80; // float32 - constexpr std::ptrdiff_t m_flAngularDrag = 0x84; // float32 - constexpr std::ptrdiff_t m_flLinearBuoyancyDrag = 0x88; // float32 - constexpr std::ptrdiff_t m_flAngularBuoyancyDrag = 0x8C; // float32 - constexpr std::ptrdiff_t m_vLastAwakeForceAccum = 0x90; // - constexpr std::ptrdiff_t m_vLastAwakeTorqueAccum = 0x9C; // - constexpr std::ptrdiff_t m_flBuoyancyFactor = 0xA8; // float32 - constexpr std::ptrdiff_t m_flGravityScale = 0xAC; // float32 - constexpr std::ptrdiff_t m_flTimeScale = 0xB0; // float32 - constexpr std::ptrdiff_t m_nBodyType = 0xB4; // int32 - constexpr std::ptrdiff_t m_nGameIndex = 0xB8; // uint32 - constexpr std::ptrdiff_t m_nGameFlags = 0xBC; // uint32 - constexpr std::ptrdiff_t m_nMinVelocityIterations = 0xC0; // int8 - constexpr std::ptrdiff_t m_nMinPositionIterations = 0xC1; // int8 - constexpr std::ptrdiff_t m_nMassPriority = 0xC2; // int8 - constexpr std::ptrdiff_t m_bEnabled = 0xC3; // bool - constexpr std::ptrdiff_t m_bSleeping = 0xC4; // bool - constexpr std::ptrdiff_t m_bIsContinuousEnabled = 0xC5; // bool - constexpr std::ptrdiff_t m_bDragEnabled = 0xC6; // bool - constexpr std::ptrdiff_t m_bBuoyancyDragEnabled = 0xC7; // bool - constexpr std::ptrdiff_t m_bGravityDisabled = 0xC8; // bool - constexpr std::ptrdiff_t m_bSpeculativeEnabled = 0xC9; // bool - constexpr std::ptrdiff_t m_bHasShadowController = 0xCA; // bool - } - // Parent: RnBodyDesc_t - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace vphysics_save_cphysicsbody_t { - constexpr std::ptrdiff_t m_nOldPointer = 0xD0; // uint64 - } - } - // Module: worldrenderer.dll - // Classes count: 24 - // Enums count: 1 - namespace worldrenderer { - // Alignment: 4 - // Members count: 13 - enum class ObjectTypeFlags_t : uint32_t { - OBJECT_TYPE_NONE = 0x0, - OBJECT_TYPE_MODEL = 0x8, - OBJECT_TYPE_BLOCK_LIGHT = 0x10, - OBJECT_TYPE_NO_SHADOWS = 0x20, - OBJECT_TYPE_WORLDSPACE_TEXURE_BLEND = 0x40, - OBJECT_TYPE_DISABLED_IN_LOW_QUALITY = 0x80, - OBJECT_TYPE_NO_SUN_SHADOWS = 0x100, - OBJECT_TYPE_RENDER_WITH_DYNAMIC = 0x200, - OBJECT_TYPE_RENDER_TO_CUBEMAPS = 0x400, - OBJECT_TYPE_MODEL_HAS_LODS = 0x800, - OBJECT_TYPE_OVERLAY = 0x2000, - OBJECT_TYPE_PRECOMPUTED_VISMEMBERS = 0x4000, - OBJECT_TYPE_STATIC_CUBE_MAP = 0x8000 - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace EntityIOConnectionData_t { - constexpr std::ptrdiff_t m_outputName = 0x0; // CUtlString - constexpr std::ptrdiff_t m_targetType = 0x8; // uint32 - constexpr std::ptrdiff_t m_targetName = 0x10; // CUtlString - constexpr std::ptrdiff_t m_inputName = 0x18; // CUtlString - constexpr std::ptrdiff_t m_overrideParam = 0x20; // CUtlString - constexpr std::ptrdiff_t m_flDelay = 0x28; // float32 - constexpr std::ptrdiff_t m_nTimesToFire = 0x2C; // int32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace EntityKeyValueData_t { - constexpr std::ptrdiff_t m_connections = 0x8; // CUtlVector - constexpr std::ptrdiff_t m_keyValuesData = 0x20; // CUtlBinaryBlock - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace PermEntityLumpData_t { - constexpr std::ptrdiff_t m_name = 0x8; // CUtlString - constexpr std::ptrdiff_t m_hammerUniqueId = 0x10; // CUtlString - constexpr std::ptrdiff_t m_childLumps = 0x18; // CUtlVector> - constexpr std::ptrdiff_t m_entityKeyValues = 0x30; // CUtlLeanVector - } - // Parent: None - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - namespace SceneObject_t { - constexpr std::ptrdiff_t m_nObjectID = 0x0; // uint32 - constexpr std::ptrdiff_t m_vTransform = 0x4; // Vector4D[3] - constexpr std::ptrdiff_t m_flFadeStartDistance = 0x34; // float32 - constexpr std::ptrdiff_t m_flFadeEndDistance = 0x38; // float32 - constexpr std::ptrdiff_t m_vTintColor = 0x3C; // Vector4D - constexpr std::ptrdiff_t m_skin = 0x50; // CUtlString - constexpr std::ptrdiff_t m_nObjectTypeFlags = 0x58; // ObjectTypeFlags_t - constexpr std::ptrdiff_t m_vLightingOrigin = 0x5C; // - constexpr std::ptrdiff_t m_nOverlayRenderOrder = 0x68; // int16 - constexpr std::ptrdiff_t m_nLODOverride = 0x6A; // int16 - constexpr std::ptrdiff_t m_nCubeMapPrecomputedHandshake = 0x6C; // int32 - constexpr std::ptrdiff_t m_nLightProbeVolumePrecomputedHandshake = 0x70; // int32 - constexpr std::ptrdiff_t m_renderableModel = 0x78; // CStrongHandle - constexpr std::ptrdiff_t m_renderable = 0x80; // CStrongHandle - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace BaseSceneObjectOverride_t { - constexpr std::ptrdiff_t m_nSceneObjectIndex = 0x0; // uint32 - } - // Parent: BaseSceneObjectOverride_t - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace ExtraVertexStreamOverride_t { - constexpr std::ptrdiff_t m_nSubSceneObject = 0x4; // uint32 - constexpr std::ptrdiff_t m_nDrawCallIndex = 0x8; // uint32 - constexpr std::ptrdiff_t m_nAdditionalMeshDrawPrimitiveFlags = 0xC; // MeshDrawPrimitiveFlags_t - constexpr std::ptrdiff_t m_extraBufferBinding = 0x10; // CRenderBufferBinding - } - // Parent: BaseSceneObjectOverride_t - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace MaterialOverride_t { - constexpr std::ptrdiff_t m_nSubSceneObject = 0x4; // uint32 - constexpr std::ptrdiff_t m_nDrawCallIndex = 0x8; // uint32 - constexpr std::ptrdiff_t m_pMaterial = 0x10; // CStrongHandle - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - namespace InfoOverlayData_t { - constexpr std::ptrdiff_t m_transform = 0x0; // matrix3x4_t - constexpr std::ptrdiff_t m_flWidth = 0x30; // float32 - constexpr std::ptrdiff_t m_flHeight = 0x34; // float32 - constexpr std::ptrdiff_t m_flDepth = 0x38; // float32 - constexpr std::ptrdiff_t m_vUVStart = 0x3C; // Vector2D - constexpr std::ptrdiff_t m_vUVEnd = 0x44; // Vector2D - constexpr std::ptrdiff_t m_pMaterial = 0x50; // CStrongHandle - constexpr std::ptrdiff_t m_nRenderOrder = 0x58; // int32 - constexpr std::ptrdiff_t m_vTintColor = 0x5C; // Vector4D - constexpr std::ptrdiff_t m_nSequenceOverride = 0x6C; // int32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace BakedLightingInfo_t { - constexpr std::ptrdiff_t m_nLightmapVersionNumber = 0x0; // uint32 - constexpr std::ptrdiff_t m_nLightmapGameVersionNumber = 0x4; // uint32 - constexpr std::ptrdiff_t m_vLightmapUvScale = 0x8; // Vector2D - constexpr std::ptrdiff_t m_bHasLightmaps = 0x10; // bool - constexpr std::ptrdiff_t m_lightMaps = 0x18; // CUtlVector> - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace WorldNodeOnDiskBufferData_t { - constexpr std::ptrdiff_t m_nElementCount = 0x0; // int32 - constexpr std::ptrdiff_t m_nElementSizeInBytes = 0x4; // int32 - constexpr std::ptrdiff_t m_inputLayoutFields = 0x8; // CUtlVector - constexpr std::ptrdiff_t m_pData = 0x20; // CUtlVector - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - namespace AggregateMeshInfo_t { - constexpr std::ptrdiff_t m_nVisClusterMemberOffset = 0x0; // uint32 - constexpr std::ptrdiff_t m_nVisClusterMemberCount = 0x4; // uint8 - constexpr std::ptrdiff_t m_bHasTransform = 0x5; // bool - constexpr std::ptrdiff_t m_nDrawCallIndex = 0x6; // int16 - constexpr std::ptrdiff_t m_nLODSetupIndex = 0x8; // int16 - constexpr std::ptrdiff_t m_nLODGroupMask = 0xA; // uint8 - constexpr std::ptrdiff_t m_vTintColor = 0xB; // Color - constexpr std::ptrdiff_t m_objectFlags = 0x10; // ObjectTypeFlags_t - constexpr std::ptrdiff_t m_nLightProbeVolumePrecomputedHandshake = 0x14; // int32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace AggregateLODSetup_t { - constexpr std::ptrdiff_t m_vLODOrigin = 0x0; // - constexpr std::ptrdiff_t m_fMaxObjectScale = 0xC; // float32 - constexpr std::ptrdiff_t m_fSwitchDistances = 0x10; // CUtlVectorFixedGrowable - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace AggregateSceneObject_t { - constexpr std::ptrdiff_t m_allFlags = 0x0; // ObjectTypeFlags_t - constexpr std::ptrdiff_t m_anyFlags = 0x4; // ObjectTypeFlags_t - constexpr std::ptrdiff_t m_nLayer = 0x8; // int16 - constexpr std::ptrdiff_t m_aggregateMeshes = 0x10; // CUtlVector - constexpr std::ptrdiff_t m_lodSetups = 0x28; // CUtlVector - constexpr std::ptrdiff_t m_visClusterMembership = 0x40; // CUtlVector - constexpr std::ptrdiff_t m_fragmentTransforms = 0x58; // CUtlVector - constexpr std::ptrdiff_t m_renderableModel = 0x70; // CStrongHandle - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace ClutterTile_t { - constexpr std::ptrdiff_t m_nFirstInstance = 0x0; // uint32 - constexpr std::ptrdiff_t m_nLastInstance = 0x4; // uint32 - constexpr std::ptrdiff_t m_BoundsWs = 0x8; // AABB_t - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace ClutterSceneObject_t { - constexpr std::ptrdiff_t m_Bounds = 0x0; // AABB_t - constexpr std::ptrdiff_t m_flags = 0x18; // ObjectTypeFlags_t - constexpr std::ptrdiff_t m_nLayer = 0x1C; // int16 - constexpr std::ptrdiff_t m_instancePositions = 0x20; // CUtlVector - constexpr std::ptrdiff_t m_instanceScales = 0x50; // CUtlVector - constexpr std::ptrdiff_t m_instanceTintSrgb = 0x68; // CUtlVector - constexpr std::ptrdiff_t m_tiles = 0x80; // CUtlVector - constexpr std::ptrdiff_t m_renderableModel = 0x98; // CStrongHandle - } - // Parent: None - // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults - namespace WorldNode_t { - constexpr std::ptrdiff_t m_sceneObjects = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_infoOverlays = 0x18; // CUtlVector - constexpr std::ptrdiff_t m_visClusterMembership = 0x30; // CUtlVector - constexpr std::ptrdiff_t m_aggregateSceneObjects = 0x48; // CUtlVector - constexpr std::ptrdiff_t m_clutterSceneObjects = 0x60; // CUtlVector - constexpr std::ptrdiff_t m_extraVertexStreamOverrides = 0x78; // CUtlVector - constexpr std::ptrdiff_t m_materialOverrides = 0x90; // CUtlVector - constexpr std::ptrdiff_t m_extraVertexStreams = 0xA8; // CUtlVector - constexpr std::ptrdiff_t m_layerNames = 0xC0; // CUtlVector - constexpr std::ptrdiff_t m_sceneObjectLayerIndices = 0xD8; // CUtlVector - constexpr std::ptrdiff_t m_overlayLayerIndices = 0xF0; // CUtlVector - constexpr std::ptrdiff_t m_grassFileName = 0x108; // CUtlString - constexpr std::ptrdiff_t m_nodeLightingInfo = 0x110; // BakedLightingInfo_t - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - namespace WorldBuilderParams_t { - constexpr std::ptrdiff_t m_flMinDrawVolumeSize = 0x0; // float32 - constexpr std::ptrdiff_t m_bBuildBakedLighting = 0x4; // bool - constexpr std::ptrdiff_t m_vLightmapUvScale = 0x8; // Vector2D - constexpr std::ptrdiff_t m_nCompileTimestamp = 0x10; // uint64 - constexpr std::ptrdiff_t m_nCompileFingerprint = 0x18; // uint64 - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace NodeData_t { - constexpr std::ptrdiff_t m_nParent = 0x0; // int32 - constexpr std::ptrdiff_t m_vOrigin = 0x4; // - constexpr std::ptrdiff_t m_vMinBounds = 0x10; // - constexpr std::ptrdiff_t m_vMaxBounds = 0x1C; // - constexpr std::ptrdiff_t m_flMinimumDistance = 0x28; // float32 - constexpr std::ptrdiff_t m_ChildNodeIndices = 0x30; // CUtlVector - constexpr std::ptrdiff_t m_worldNodePrefix = 0x48; // CUtlString - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace World_t { - constexpr std::ptrdiff_t m_builderParams = 0x0; // WorldBuilderParams_t - constexpr std::ptrdiff_t m_worldNodes = 0x20; // CUtlVector - constexpr std::ptrdiff_t m_worldLightingInfo = 0x38; // BakedLightingInfo_t - constexpr std::ptrdiff_t m_entityLumps = 0x68; // CUtlVector> - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace VoxelVisBlockOffset_t { - constexpr std::ptrdiff_t m_nOffset = 0x0; // uint32 - constexpr std::ptrdiff_t m_nElementCount = 0x4; // uint32 - } - // Parent: None - // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CVoxelVisibility { - constexpr std::ptrdiff_t m_nBaseClusterCount = 0x40; // uint32 - constexpr std::ptrdiff_t m_nPVSBytesPerCluster = 0x44; // uint32 - constexpr std::ptrdiff_t m_vMinBounds = 0x48; // - constexpr std::ptrdiff_t m_vMaxBounds = 0x54; // - constexpr std::ptrdiff_t m_flGridSize = 0x60; // float32 - constexpr std::ptrdiff_t m_nSkyVisibilityCluster = 0x64; // uint32 - constexpr std::ptrdiff_t m_nSunVisibilityCluster = 0x68; // uint32 - constexpr std::ptrdiff_t m_NodeBlock = 0x6C; // VoxelVisBlockOffset_t - constexpr std::ptrdiff_t m_RegionBlock = 0x74; // VoxelVisBlockOffset_t - constexpr std::ptrdiff_t m_EnclosedClusterListBlock = 0x7C; // VoxelVisBlockOffset_t - constexpr std::ptrdiff_t m_EnclosedClustersBlock = 0x84; // VoxelVisBlockOffset_t - constexpr std::ptrdiff_t m_MasksBlock = 0x8C; // VoxelVisBlockOffset_t - constexpr std::ptrdiff_t m_nVisBlocks = 0x94; // VoxelVisBlockOffset_t - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeVMapResourceData_t { - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_nameStringableIndex (int32) - namespace CEntityIdentity { - constexpr std::ptrdiff_t m_nameStringableIndex = 0x14; // int32 - constexpr std::ptrdiff_t m_name = 0x18; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_designerName = 0x20; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flags = 0x30; // uint32 - constexpr std::ptrdiff_t m_worldGroupId = 0x38; // WorldGroupId_t - constexpr std::ptrdiff_t m_fDataObjectTypes = 0x3C; // uint32 - constexpr std::ptrdiff_t m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t - constexpr std::ptrdiff_t m_pPrev = 0x58; // CEntityIdentity* - constexpr std::ptrdiff_t m_pNext = 0x60; // CEntityIdentity* - constexpr std::ptrdiff_t m_pPrevByClass = 0x68; // CEntityIdentity* - constexpr std::ptrdiff_t m_pNextByClass = 0x70; // CEntityIdentity* - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_pEntity (CEntityIdentity*) - // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) - namespace CEntityInstance { - constexpr std::ptrdiff_t m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_pEntity = 0x10; // CEntityIdentity* - constexpr std::ptrdiff_t m_CScriptComponent = 0x28; // CScriptComponent* - constexpr std::ptrdiff_t m_bVisibleinPVS = 0x30; // bool - } - } - } -} diff --git a/output/win/schemas.json b/output/win/schemas.json deleted file mode 100644 index 8b9c7c2..0000000 --- a/output/win/schemas.json +++ /dev/null @@ -1,48125 +0,0 @@ -{ - "animationsystem.dll": { - "classes": { - "AimMatrixOpFixedSettings_t": { - "fields": { - "m_attachment": 0, - "m_bTargetIsPosition": 200, - "m_damping": 128, - "m_eBlendMode": 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"parent": null - }, - "VoxelVisBlockOffset_t": { - "fields": { - "m_nElementCount": 4, - "m_nOffset": 0 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, - "WorldBuilderParams_t": { - "fields": { - "m_bBuildBakedLighting": 4, - "m_flMinDrawVolumeSize": 0, - "m_nCompileFingerprint": 24, - "m_nCompileTimestamp": 16, - "m_vLightmapUvScale": 8 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, - "WorldNodeOnDiskBufferData_t": { - "fields": { - "m_inputLayoutFields": 8, - "m_nElementCount": 0, - "m_nElementSizeInBytes": 4, - "m_pData": 32 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, - "WorldNode_t": { - "fields": { - "m_aggregateSceneObjects": 72, - "m_clutterSceneObjects": 96, - "m_extraVertexStreamOverrides": 120, - "m_extraVertexStreams": 168, - "m_grassFileName": 264, - "m_infoOverlays": 24, - "m_layerNames": 192, - "m_materialOverrides": 144, - "m_nodeLightingInfo": 272, - "m_overlayLayerIndices": 240, - "m_sceneObjectLayerIndices": 216, - "m_sceneObjects": 0, - "m_visClusterMembership": 48 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, - "World_t": { - "fields": { - "m_builderParams": 0, - "m_entityLumps": 104, - "m_worldLightingInfo": 56, - "m_worldNodes": 32 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - } - }, - "enums": { - "ObjectTypeFlags_t": { - "alignment": 4, - "members": { - "OBJECT_TYPE_BLOCK_LIGHT": 16, - "OBJECT_TYPE_DISABLED_IN_LOW_QUALITY": 128, - "OBJECT_TYPE_MODEL": 8, - "OBJECT_TYPE_MODEL_HAS_LODS": 2048, - "OBJECT_TYPE_NONE": 0, - "OBJECT_TYPE_NO_SHADOWS": 32, - "OBJECT_TYPE_NO_SUN_SHADOWS": 256, - "OBJECT_TYPE_OVERLAY": 8192, - "OBJECT_TYPE_PRECOMPUTED_VISMEMBERS": 16384, - "OBJECT_TYPE_RENDER_TO_CUBEMAPS": 1024, - "OBJECT_TYPE_RENDER_WITH_DYNAMIC": 512, - "OBJECT_TYPE_STATIC_CUBE_MAP": 32768, - "OBJECT_TYPE_WORLDSPACE_TEXURE_BLEND": 64 - }, - "type": "uint32" - } - } - } -} \ No newline at end of file diff --git a/output/win/schemas.rs b/output/win/schemas.rs deleted file mode 100644 index 7ce0b17..0000000 --- a/output/win/schemas.rs +++ /dev/null @@ -1,28761 +0,0 @@ -// Generated using https://github.com/a2x/cs2-dumper -// 2024-03-29 14:47:15.019433800 UTC - -#![allow(non_upper_case_globals, unused)] - -pub mod cs2_dumper { - pub mod schemas { - // Module: animationsystem.dll - // Classes count: 353 - // Enums count: 70 - pub mod animationsystem { - // Alignment: 4 - // Members count: 2 - #[repr(u32)] - pub enum MoodType_t { - eMoodType_Head = 0x0, - eMoodType_Body = 0x1 - } - // Alignment: 4 - // Members count: 6 - #[repr(u32)] - pub enum AnimationProcessingType_t { - ANIMATION_PROCESSING_SERVER_SIMULATION = 0x0, - ANIMATION_PROCESSING_CLIENT_SIMULATION = 0x1, - ANIMATION_PROCESSING_CLIENT_PREDICTION = 0x2, - ANIMATION_PROCESSING_CLIENT_INTERPOLATION = 0x3, - ANIMATION_PROCESSING_CLIENT_RENDER = 0x4, - ANIMATION_PROCESSING_MAX = 0x5 - } - // Alignment: 4 - // Members count: 7 - #[repr(u32)] - pub enum AnimationSnapshotType_t { - ANIMATION_SNAPSHOT_SERVER_SIMULATION = 0x0, - ANIMATION_SNAPSHOT_CLIENT_SIMULATION = 0x1, - ANIMATION_SNAPSHOT_CLIENT_PREDICTION = 0x2, - ANIMATION_SNAPSHOT_CLIENT_INTERPOLATION = 0x3, - ANIMATION_SNAPSHOT_CLIENT_RENDER = 0x4, - ANIMATION_SNAPSHOT_FINAL_COMPOSITE = 0x5, - ANIMATION_SNAPSHOT_MAX = 0x6 - } - // Alignment: 4 - // Members count: 17 - #[repr(u32)] - pub enum SeqCmd_t { - SeqCmd_Nop = 0x0, - SeqCmd_LinearDelta = 0x1, - SeqCmd_FetchFrameRange = 0x2, - SeqCmd_Slerp = 0x3, - SeqCmd_Add = 0x4, - SeqCmd_Subtract = 0x5, - SeqCmd_Scale = 0x6, - SeqCmd_Copy = 0x7, - SeqCmd_Blend = 0x8, - SeqCmd_Worldspace = 0x9, - SeqCmd_Sequence = 0xA, - SeqCmd_FetchCycle = 0xB, - SeqCmd_FetchFrame = 0xC, - SeqCmd_IKLockInPlace = 0xD, - SeqCmd_IKRestoreAll = 0xE, - SeqCmd_ReverseSequence = 0xF, - SeqCmd_Transform = 0x10 - } - // Alignment: 4 - // Members count: 4 - #[repr(u32)] - pub enum SeqPoseSetting_t { - SEQ_POSE_SETTING_CONSTANT = 0x0, - SEQ_POSE_SETTING_ROTATION = 0x1, - SEQ_POSE_SETTING_POSITION = 0x2, - SEQ_POSE_SETTING_VELOCITY = 0x3 - } - // Alignment: 4 - // Members count: 18 - #[repr(u32)] - pub enum ParticleAttachment_t { - PATTACH_INVALID = 0xFFFFFFFFFFFFFFFF, - PATTACH_ABSORIGIN = 0x0, - PATTACH_ABSORIGIN_FOLLOW = 0x1, - PATTACH_CUSTOMORIGIN = 0x2, - PATTACH_CUSTOMORIGIN_FOLLOW = 0x3, - PATTACH_POINT = 0x4, - PATTACH_POINT_FOLLOW = 0x5, - PATTACH_EYES_FOLLOW = 0x6, - PATTACH_OVERHEAD_FOLLOW = 0x7, - PATTACH_WORLDORIGIN = 0x8, - PATTACH_ROOTBONE_FOLLOW = 0x9, - PATTACH_RENDERORIGIN_FOLLOW = 0xA, - PATTACH_MAIN_VIEW = 0xB, - PATTACH_WATERWAKE = 0xC, - PATTACH_CENTER_FOLLOW = 0xD, - PATTACH_CUSTOM_GAME_STATE_1 = 0xE, - PATTACH_HEALTHBAR = 0xF, - MAX_PATTACH_TYPES = 0x10 - } - // Alignment: 1 - // Members count: 9 - #[repr(u8)] - pub enum AnimParamType_t { - ANIMPARAM_UNKNOWN = 0x0, - ANIMPARAM_BOOL = 0x1, - ANIMPARAM_ENUM = 0x2, - ANIMPARAM_INT = 0x3, - ANIMPARAM_FLOAT = 0x4, - ANIMPARAM_VECTOR = 0x5, - ANIMPARAM_QUATERNION = 0x6, - ANIMPARAM_GLOBALSYMBOL = 0x7, - ANIMPARAM_COUNT = 0x8 - } - // Alignment: 4 - // Members count: 4 - #[repr(u32)] - pub enum BoneTransformSpace_t { - BoneTransformSpace_Invalid = 0xFFFFFFFFFFFFFFFF, - BoneTransformSpace_Parent = 0x0, - BoneTransformSpace_Model = 0x1, - BoneTransformSpace_World = 0x2 - } - // Alignment: 4 - // Members count: 13 - #[repr(u32)] - pub enum AnimParamButton_t { - ANIMPARAM_BUTTON_NONE = 0x0, - ANIMPARAM_BUTTON_DPAD_UP = 0x1, - ANIMPARAM_BUTTON_DPAD_RIGHT = 0x2, - ANIMPARAM_BUTTON_DPAD_DOWN = 0x3, - ANIMPARAM_BUTTON_DPAD_LEFT = 0x4, - ANIMPARAM_BUTTON_A = 0x5, - ANIMPARAM_BUTTON_B = 0x6, - ANIMPARAM_BUTTON_X = 0x7, - ANIMPARAM_BUTTON_Y = 0x8, - ANIMPARAM_BUTTON_LEFT_SHOULDER = 0x9, - ANIMPARAM_BUTTON_RIGHT_SHOULDER = 0xA, - ANIMPARAM_BUTTON_LTRIGGER = 0xB, - ANIMPARAM_BUTTON_RTRIGGER = 0xC - } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum AnimParamNetworkSetting { - Auto = 0x0, - AlwaysNetwork = 0x1, - NeverNetwork = 0x2 - } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum FootstepLandedFootSoundType_t { - FOOTSOUND_Left = 0x0, - FOOTSOUND_Right = 0x1, - FOOTSOUND_UseOverrideSound = 0x2 - } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum AnimPoseControl { - NoPoseControl = 0x0, - AbsolutePoseControl = 0x1, - RelativePoseControl = 0x2 - } - // Alignment: 4 - // Members count: 2 - #[repr(u32)] - pub enum RagdollPoseControl { - Absolute = 0x0, - Relative = 0x1 - } - // Alignment: 4 - // Members count: 5 - #[repr(u32)] - pub enum VPhysXBodyPart_t__VPhysXFlagEnum_t { - FLAG_STATIC = 0x1, - FLAG_KINEMATIC = 0x2, - FLAG_JOINT = 0x4, - FLAG_MASS = 0x8, - FLAG_ALWAYS_DYNAMIC_ON_CLIENT = 0x10 - } - // Alignment: 4 - // Members count: 4 - #[repr(u32)] - pub enum VPhysXConstraintParams_t__EnumFlags0_t { - FLAG0_SHIFT_INTERPENETRATE = 0x0, - FLAG0_SHIFT_CONSTRAIN = 0x1, - FLAG0_SHIFT_BREAKABLE_FORCE = 0x2, - FLAG0_SHIFT_BREAKABLE_TORQUE = 0x3 - } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum VPhysXJoint_t__Flags_t { - JOINT_FLAGS_NONE = 0x0, - JOINT_FLAGS_BODY1_FIXED = 0x1, - JOINT_FLAGS_USE_BLOCK_SOLVER = 0x2 - } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum VPhysXAggregateData_t__VPhysXFlagEnum_t { - FLAG_IS_POLYSOUP_GEOMETRY = 0x1, - FLAG_LEVEL_COLLISION = 0x10, - FLAG_IGNORE_SCALE_OBSOLETE_DO_NOT_USE = 0x20 - } - // Alignment: 4 - // Members count: 8 - #[repr(u32)] - pub enum MeshDrawPrimitiveFlags_t { - MESH_DRAW_FLAGS_NONE = 0x0, - MESH_DRAW_FLAGS_USE_SHADOW_FAST_PATH = 0x1, - MESH_DRAW_FLAGS_USE_COMPRESSED_NORMAL_TANGENT = 0x2, - MESH_DRAW_INPUT_LAYOUT_IS_NOT_MATCHED_TO_MATERIAL = 0x8, - MESH_DRAW_FLAGS_USE_COMPRESSED_PER_VERTEX_LIGHTING = 0x10, - MESH_DRAW_FLAGS_USE_UNCOMPRESSED_PER_VERTEX_LIGHTING = 0x20, - MESH_DRAW_FLAGS_CAN_BATCH_WITH_DYNAMIC_SHADER_CONSTANTS = 0x40, - MESH_DRAW_FLAGS_DRAW_LAST = 0x80 - } - // Alignment: 4 - // Members count: 22 - #[repr(u32)] - pub enum ModelSkeletonData_t__BoneFlags_t { - FLAG_NO_BONE_FLAGS = 0x0, - FLAG_BONEFLEXDRIVER = 0x4, - FLAG_CLOTH = 0x8, - FLAG_PHYSICS = 0x10, - FLAG_ATTACHMENT = 0x20, - FLAG_ANIMATION = 0x40, - FLAG_MESH = 0x80, - FLAG_HITBOX = 0x100, - FLAG_BONE_USED_BY_VERTEX_LOD0 = 0x400, - FLAG_BONE_USED_BY_VERTEX_LOD1 = 0x800, - FLAG_BONE_USED_BY_VERTEX_LOD2 = 0x1000, - FLAG_BONE_USED_BY_VERTEX_LOD3 = 0x2000, - FLAG_BONE_USED_BY_VERTEX_LOD4 = 0x4000, - FLAG_BONE_USED_BY_VERTEX_LOD5 = 0x8000, - FLAG_BONE_USED_BY_VERTEX_LOD6 = 0x10000, - FLAG_BONE_USED_BY_VERTEX_LOD7 = 0x20000, - FLAG_BONE_MERGE_READ = 0x40000, - FLAG_BONE_MERGE_WRITE = 0x80000, - FLAG_ALL_BONE_FLAGS = 0xFFFFF, - BLEND_PREALIGNED = 0x100000, - FLAG_RIGIDLENGTH = 0x200000, - FLAG_PROCEDURAL = 0x400000 - } - // Alignment: 4 - // Members count: 15 - #[repr(u32)] - pub enum PermModelInfo_t__FlagEnum { - FLAG_TRANSLUCENT = 0x1, - FLAG_TRANSLUCENT_TWO_PASS = 0x2, - FLAG_MODEL_IS_RUNTIME_COMBINED = 0x4, - FLAG_SOURCE1_IMPORT = 0x8, - FLAG_MODEL_PART_CHILD = 0x10, - FLAG_NAV_GEN_NONE = 0x20, - FLAG_NAV_GEN_HULL = 0x40, - FLAG_NO_FORCED_FADE = 0x800, - FLAG_HAS_SKINNED_MESHES = 0x400, - FLAG_DO_NOT_CAST_SHADOWS = 0x20000, - FLAG_FORCE_PHONEME_CROSSFADE = 0x1000, - FLAG_NO_ANIM_EVENTS = 0x100000, - FLAG_ANIMATION_DRIVEN_FLEXES = 0x200000, - FLAG_IMPLICIT_BIND_POSE_SEQUENCE = 0x400000, - FLAG_MODEL_DOC = 0x800000 - } - // Alignment: 4 - // Members count: 4 - #[repr(u32)] - pub enum ModelBoneFlexComponent_t { - MODEL_BONE_FLEX_INVALID = 0xFFFFFFFFFFFFFFFF, - MODEL_BONE_FLEX_TX = 0x0, - MODEL_BONE_FLEX_TY = 0x1, - MODEL_BONE_FLEX_TZ = 0x2 - } - // Alignment: 4 - // Members count: 5 - #[repr(u32)] - pub enum ModelConfigAttachmentType_t { - MODEL_CONFIG_ATTACHMENT_INVALID = 0xFFFFFFFFFFFFFFFF, - MODEL_CONFIG_ATTACHMENT_BONE_OR_ATTACHMENT = 0x0, - MODEL_CONFIG_ATTACHMENT_ROOT_RELATIVE = 0x1, - MODEL_CONFIG_ATTACHMENT_BONEMERGE = 0x2, - MODEL_CONFIG_ATTACHMENT_COUNT = 0x3 - } - // Alignment: 4 - // Members count: 26 - #[repr(u32)] - pub enum FlexOpCode_t { - FLEX_OP_CONST = 0x1, - FLEX_OP_FETCH1 = 0x2, - FLEX_OP_FETCH2 = 0x3, - FLEX_OP_ADD = 0x4, - FLEX_OP_SUB = 0x5, - FLEX_OP_MUL = 0x6, - FLEX_OP_DIV = 0x7, - FLEX_OP_NEG = 0x8, - FLEX_OP_EXP = 0x9, - FLEX_OP_OPEN = 0xA, - FLEX_OP_CLOSE = 0xB, - FLEX_OP_COMMA = 0xC, - FLEX_OP_MAX = 0xD, - FLEX_OP_MIN = 0xE, - FLEX_OP_2WAY_0 = 0xF, - FLEX_OP_2WAY_1 = 0x10, - FLEX_OP_NWAY = 0x11, - FLEX_OP_COMBO = 0x12, - FLEX_OP_DOMINATE = 0x13, - FLEX_OP_DME_LOWER_EYELID = 0x14, - FLEX_OP_DME_UPPER_EYELID = 0x15, - FLEX_OP_SQRT = 0x16, - FLEX_OP_REMAPVALCLAMPED = 0x17, - FLEX_OP_SIN = 0x18, - FLEX_OP_COS = 0x19, - FLEX_OP_ABS = 0x1A - } - // Alignment: 4 - // Members count: 4 - #[repr(u32)] - pub enum MorphFlexControllerRemapType_t { - MORPH_FLEXCONTROLLER_REMAP_PASSTHRU = 0x0, - MORPH_FLEXCONTROLLER_REMAP_2WAY = 0x1, - MORPH_FLEXCONTROLLER_REMAP_NWAY = 0x2, - MORPH_FLEXCONTROLLER_REMAP_EYELID = 0x3 - } - // Alignment: 4 - // Members count: 4 - #[repr(u32)] - pub enum MorphBundleType_t { - MORPH_BUNDLE_TYPE_NONE = 0x0, - MORPH_BUNDLE_TYPE_POSITION_SPEED = 0x1, - MORPH_BUNDLE_TYPE_NORMAL_WRINKLE = 0x2, - MORPH_BUNDLE_TYPE_COUNT = 0x3 - } - // Alignment: 1 - // Members count: 5 - #[repr(u8)] - pub enum MovementGait_t { - eInvalid = 0xFFFFFFFFFFFFFFFF, - eWalk = 0x0, - eJog = 0x1, - eRun = 0x2, - eSprint = 0x3 - } - // Alignment: 1 - // Members count: 3 - #[repr(u8)] - pub enum CNmBoneMask__WeightInfo_t { - Zero = 0x0, - Mixed = 0x1, - One = 0x2 - } - // Alignment: 1 - // Members count: 4 - #[repr(u8)] - pub enum NmFootPhase_t { - LeftFootDown = 0x0, - RightFootPassing = 0x1, - RightFootDown = 0x2, - LeftFootPassing = 0x3 - } - // Alignment: 1 - // Members count: 6 - #[repr(u8)] - pub enum NmFootPhaseCondition_t { - LeftFootDown = 0x0, - LeftFootPassing = 0x1, - LeftPhase = 0x4, - RightFootDown = 0x2, - RightFootPassing = 0x3, - RightPhase = 0x5 - } - // Alignment: 1 - // Members count: 3 - #[repr(u8)] - pub enum NmTransitionRule_t { - AllowTransition = 0x0, - ConditionallyAllowTransition = 0x1, - BlockTransition = 0x2 - } - // Alignment: 1 - // Members count: 4 - #[repr(u8)] - pub enum NmTransitionRuleCondition_t { - AnyAllowed = 0x0, - FullyAllowed = 0x1, - ConditionallyAllowed = 0x2, - Blocked = 0x3 - } - // Alignment: 4 - // Members count: 2 - #[repr(u32)] - pub enum NmFrameSnapEventMode_t { - Floor = 0x0, - Round = 0x1 - } - // Alignment: 4 - // Members count: 4 - #[repr(u32)] - pub enum IKChannelMode { - TwoBone = 0x0, - TwoBone_Translate = 0x1, - OneBone = 0x2, - OneBone_Translate = 0x3 - } - // Alignment: 4 - // Members count: 2 - #[repr(u32)] - pub enum EDemoBoneSelectionMode { - CaptureAllBones = 0x0, - CaptureSelectedBones = 0x1 - } - // Alignment: 4 - // Members count: 37 - #[repr(u32)] - pub enum AnimValueSource { - MoveHeading = 0x0, - MoveSpeed = 0x1, - ForwardSpeed = 0x2, - StrafeSpeed = 0x3, - FacingHeading = 0x4, - ManualFacingHeading = 0x5, - LookHeading = 0x6, - LookPitch = 0x7, - LookDistance = 0x8, - Parameter = 0x9, - WayPointHeading = 0xA, - WayPointDistance = 0xB, - BoundaryRadius = 0xC, - TargetMoveHeading = 0xD, - TargetMoveSpeed = 0xE, - AccelerationHeading = 0xF, - AccelerationSpeed = 0x10, - SlopeHeading = 0x11, - SlopeAngle = 0x12, - SlopePitch = 0x13, - SlopeYaw = 0x14, - GoalDistance = 0x15, - AccelerationLeftRight = 0x16, - AccelerationFrontBack = 0x17, - RootMotionSpeed = 0x18, - RootMotionTurnSpeed = 0x19, - MoveHeadingRelativeToLookHeading = 0x1A, - MaxMoveSpeed = 0x1B, - FingerCurl_Thumb = 0x1C, - FingerCurl_Index = 0x1D, - FingerCurl_Middle = 0x1E, - FingerCurl_Ring = 0x1F, - FingerCurl_Pinky = 0x20, - FingerSplay_Thumb_Index = 0x21, - FingerSplay_Index_Middle = 0x22, - FingerSplay_Middle_Ring = 0x23, - FingerSplay_Ring_Pinky = 0x24 - } - // Alignment: 4 - // Members count: 13 - #[repr(u32)] - pub enum AnimVectorSource { - MoveDirection = 0x0, - FacingDirection = 0x1, - LookDirection = 0x2, - VectorParameter = 0x3, - WayPointDirection = 0x4, - Acceleration = 0x5, - SlopeNormal = 0x6, - SlopeNormal_WorldSpace = 0x7, - LookTarget = 0x8, - LookTarget_WorldSpace = 0x9, - WayPointPosition = 0xA, - GoalPosition = 0xB, - RootMotionVelocity = 0xC - } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum DampingSpeedFunction { - NoDamping = 0x0, - Constant = 0x1, - Spring = 0x2 - } - // Alignment: 4 - // Members count: 2 - #[repr(u32)] - pub enum AnimNodeNetworkMode { - ServerAuthoritative = 0x0, - ClientSimulate = 0x1 - } - // Alignment: 4 - // Members count: 4 - #[repr(u32)] - pub enum StateActionBehavior { - STATETAGBEHAVIOR_ACTIVE_WHILE_CURRENT = 0x0, - STATETAGBEHAVIOR_FIRE_ON_ENTER = 0x1, - STATETAGBEHAVIOR_FIRE_ON_EXIT = 0x2, - STATETAGBEHAVIOR_FIRE_ON_ENTER_AND_EXIT = 0x3 - } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum FieldNetworkOption { - Auto = 0x0, - ForceEnable = 0x1, - ForceDisable = 0x2 - } - // Alignment: 4 - // Members count: 8 - #[repr(u32)] - pub enum FootFallTagFoot_t { - FOOT1 = 0x0, - FOOT2 = 0x1, - FOOT3 = 0x2, - FOOT4 = 0x3, - FOOT5 = 0x4, - FOOT6 = 0x5, - FOOT7 = 0x6, - FOOT8 = 0x7 - } - // Alignment: 4 - // Members count: 2 - #[repr(u32)] - pub enum MatterialAttributeTagType_t { - MATERIAL_ATTRIBUTE_TAG_VALUE = 0x0, - MATERIAL_ATTRIBUTE_TAG_COLOR = 0x1 - } - // Alignment: 1 - // Members count: 3 - #[repr(u8)] - pub enum VelocityMetricMode { - DirectionOnly = 0x0, - MagnitudeOnly = 0x1, - DirectionAndMagnitude = 0x2 - } - // Alignment: 4 - // Members count: 4 - #[repr(u32)] - pub enum AimMatrixBlendMode { - AimMatrixBlendMode_None = 0x0, - AimMatrixBlendMode_Additive = 0x1, - AimMatrixBlendMode_ModelSpaceAdditive = 0x2, - AimMatrixBlendMode_BoneMask = 0x3 - } - // Alignment: 4 - // Members count: 4 - #[repr(u32)] - pub enum BoneMaskBlendSpace { - BlendSpace_Parent = 0x0, - BlendSpace_Model = 0x1, - BlendSpace_Model_RotationOnly = 0x2, - BlendSpace_Model_TranslationOnly = 0x3 - } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum JiggleBoneSimSpace { - SimSpace_Local = 0x0, - SimSpace_Model = 0x1, - SimSpace_World = 0x2 - } - // Alignment: 4 - // Members count: 7 - #[repr(u32)] - pub enum SolveIKChainAnimNodeDebugSetting { - SOLVEIKCHAINANIMNODEDEBUGSETTING_None = 0x0, - SOLVEIKCHAINANIMNODEDEBUGSETTING_X_Axis_Circle = 0x1, - SOLVEIKCHAINANIMNODEDEBUGSETTING_Y_Axis_Circle = 0x2, - SOLVEIKCHAINANIMNODEDEBUGSETTING_Z_Axis_Circle = 0x3, - SOLVEIKCHAINANIMNODEDEBUGSETTING_Forward = 0x4, - SOLVEIKCHAINANIMNODEDEBUGSETTING_Up = 0x5, - SOLVEIKCHAINANIMNODEDEBUGSETTING_Left = 0x6 - } - // Alignment: 2 - // Members count: 3 - #[repr(u16)] - pub enum AnimScriptType { - ANIMSCRIPT_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF, - ANIMSCRIPT_FUSE_GENERAL = 0x0, - ANIMSCRIPT_FUSE_STATEMACHINE = 0x1 - } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum BinaryNodeTiming { - UseChild1 = 0x0, - UseChild2 = 0x1, - SyncChildren = 0x2 - } - // Alignment: 4 - // Members count: 2 - #[repr(u32)] - pub enum BinaryNodeChildOption { - Child1 = 0x0, - Child2 = 0x1 - } - // Alignment: 4 - // Members count: 4 - #[repr(u32)] - pub enum BlendKeyType { - BlendKey_UserValue = 0x0, - BlendKey_Velocity = 0x1, - BlendKey_Distance = 0x2, - BlendKey_RemainingDistance = 0x3 - } - // Alignment: 4 - // Members count: 2 - #[repr(u32)] - pub enum Blend2DMode { - Blend2DMode_General = 0x0, - Blend2DMode_Directional = 0x1 - } - // Alignment: 4 - // Members count: 4 - #[repr(u32)] - pub enum ChoiceMethod { - WeightedRandom = 0x0, - WeightedRandomNoRepeat = 0x1, - Iterate = 0x2, - IterateRandom = 0x3 - } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum ChoiceChangeMethod { - OnReset = 0x0, - OnCycleEnd = 0x1, - OnResetOrCycleEnd = 0x2 - } - // Alignment: 4 - // Members count: 2 - #[repr(u32)] - pub enum ChoiceBlendMethod { - SingleBlendTime = 0x0, - PerChoiceBlendTimes = 0x1 - } - // Alignment: 4 - // Members count: 2 - #[repr(u32)] - pub enum FootLockSubVisualization { - FOOTLOCKSUBVISUALIZATION_ReachabilityAnalysis = 0x0, - FOOTLOCKSUBVISUALIZATION_IKSolve = 0x1 - } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum FootPinningTimingSource { - FootMotion = 0x0, - Tag = 0x1, - Parameter = 0x2 - } - // Alignment: 4 - // Members count: 2 - #[repr(u32)] - pub enum StepPhase { - StepPhase_OnGround = 0x0, - StepPhase_InAir = 0x1 - } - // Alignment: 4 - // Members count: 2 - #[repr(u32)] - pub enum JumpCorrectionMethod { - ScaleMotion = 0x0, - AddCorrectionDelta = 0x1 - } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum SelectorTagBehavior_t { - SelectorTagBehavior_OnWhileCurrent = 0x0, - SelectorTagBehavior_OffWhenFinished = 0x1, - SelectorTagBehavior_OffBeforeFinished = 0x2 - } - // Alignment: 4 - // Members count: 2 - #[repr(u32)] - pub enum StanceOverrideMode { - Sequence = 0x0, - Node = 0x1 - } - // Alignment: 4 - // Members count: 5 - #[repr(u32)] - pub enum ResetCycleOption { - Beginning = 0x0, - SameCycleAsSource = 0x1, - InverseSourceCycle = 0x2, - FixedValue = 0x3, - SameTimeAsSource = 0x4 - } - // Alignment: 4 - // Members count: 2 - #[repr(u32)] - pub enum IkEndEffectorType { - IkEndEffector_Attachment = 0x0, - IkEndEffector_Bone = 0x1 - } - // Alignment: 4 - // Members count: 4 - #[repr(u32)] - pub enum IkTargetType { - IkTarget_Attachment = 0x0, - IkTarget_Bone = 0x1, - IkTarget_Parameter_ModelSpace = 0x2, - IkTarget_Parameter_WorldSpace = 0x3 - } - // Alignment: 1 - // Members count: 3 - #[repr(u8)] - pub enum PoseType_t { - POSETYPE_STATIC = 0x0, - POSETYPE_DYNAMIC = 0x1, - POSETYPE_INVALID = 0xFF - } - // Alignment: 4 - // Members count: 5 - #[repr(u32)] - pub enum CAnimationGraphVisualizerPrimitiveType { - ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Text = 0x0, - ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Sphere = 0x1, - ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Line = 0x2, - ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Pie = 0x3, - ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Axis = 0x4 - } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum FacingMode { - FacingMode_Manual = 0x0, - FacingMode_Path = 0x1, - FacingMode_LookTarget = 0x2 - } - // Alignment: 4 - // Members count: 6 - #[repr(u32)] - pub enum IKSolverType { - IKSOLVER_Perlin = 0x0, - IKSOLVER_TwoBone = 0x1, - IKSOLVER_Fabrik = 0x2, - IKSOLVER_DogLeg3Bone = 0x3, - IKSOLVER_CCD = 0x4, - IKSOLVER_COUNT = 0x5 - } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum IKTargetSource { - IKTARGETSOURCE_Bone = 0x0, - IKTARGETSOURCE_AnimgraphParameter = 0x1, - IKTARGETSOURCE_COUNT = 0x2 - } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum IKTargetCoordinateSystem { - IKTARGETCOORDINATESYSTEM_WorldSpace = 0x0, - IKTARGETCOORDINATESYSTEM_ModelSpace = 0x1, - IKTARGETCOORDINATESYSTEM_COUNT = 0x2 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyArrayElementNameKey - pub mod MoodAnimation_t { - pub const m_sName: usize = 0x0; // CUtlString - pub const m_flWeight: usize = 0x8; // float32 - } - // Parent: None - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyArrayElementNameKey - pub mod MoodAnimationLayer_t { - pub const m_sName: usize = 0x0; // CUtlString - pub const m_bActiveListening: usize = 0x8; // bool - pub const m_bActiveTalking: usize = 0x9; // bool - pub const m_layerAnimations: usize = 0x10; // CUtlVector - pub const m_flIntensity: usize = 0x28; // CRangeFloat - pub const m_flDurationScale: usize = 0x30; // CRangeFloat - pub const m_bScaleWithInts: usize = 0x38; // bool - pub const m_flNextStart: usize = 0x3C; // CRangeFloat - pub const m_flStartOffset: usize = 0x44; // CRangeFloat - pub const m_flEndOffset: usize = 0x4C; // CRangeFloat - pub const m_flFadeIn: usize = 0x54; // float32 - pub const m_flFadeOut: usize = 0x58; // float32 - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod AnimationDecodeDebugDumpElement_t { - pub const m_nEntityIndex: usize = 0x0; // int32 - pub const m_modelName: usize = 0x8; // CUtlString - pub const m_poseParams: usize = 0x10; // CUtlVector - pub const m_decodeOps: usize = 0x28; // CUtlVector - pub const m_internalOps: usize = 0x40; // CUtlVector - pub const m_decodedAnims: usize = 0x58; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod AnimationDecodeDebugDump_t { - pub const m_processingType: usize = 0x0; // AnimationProcessingType_t - pub const m_elems: usize = 0x8; // CUtlVector - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod AnimationSnapshotBase_t { - pub const m_flRealTime: usize = 0x0; // float32 - pub const m_rootToWorld: usize = 0x10; // matrix3x4a_t - pub const m_bBonesInWorldSpace: usize = 0x40; // bool - pub const m_boneSetupMask: usize = 0x48; // CUtlVector - pub const m_boneTransforms: usize = 0x60; // CUtlVector - pub const m_flexControllers: usize = 0x78; // CUtlVector - pub const m_SnapshotType: usize = 0x90; // AnimationSnapshotType_t - pub const m_bHasDecodeDump: usize = 0x94; // bool - pub const m_DecodeDump: usize = 0x98; // AnimationDecodeDebugDumpElement_t - } - // Parent: AnimationSnapshotBase_t - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod AnimationSnapshot_t { - pub const m_nEntIndex: usize = 0x110; // int32 - pub const m_modelName: usize = 0x118; // CUtlString - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimBoneDifference { - pub const m_name: usize = 0x0; // CBufferString - pub const m_parent: usize = 0x10; // CBufferString - pub const m_posError: usize = 0x20; // - pub const m_bHasRotation: usize = 0x2C; // bool - pub const m_bHasMovement: usize = 0x2D; // bool - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimMorphDifference { - pub const m_name: usize = 0x0; // CBufferString - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimUserDifference { - pub const m_name: usize = 0x0; // CBufferString - pub const m_nType: usize = 0x10; // int32 - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimEncodeDifference { - pub const m_boneArray: usize = 0x0; // CUtlVector - pub const m_morphArray: usize = 0x18; // CUtlVector - pub const m_userArray: usize = 0x30; // CUtlVector - pub const m_bHasRotationBitArray: usize = 0x48; // CUtlVector - pub const m_bHasMovementBitArray: usize = 0x60; // CUtlVector - pub const m_bHasMorphBitArray: usize = 0x78; // CUtlVector - pub const m_bHasUserBitArray: usize = 0x90; // CUtlVector - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimEventDefinition { - pub const m_nFrame: usize = 0x8; // int32 - pub const m_flCycle: usize = 0xC; // float32 - pub const m_EventData: usize = 0x10; // KeyValues3 - pub const m_sLegacyOptions: usize = 0x20; // CBufferString - pub const m_sEventName: usize = 0x30; // CGlobalSymbol - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimMovement { - pub const endframe: usize = 0x0; // int32 - pub const motionflags: usize = 0x4; // int32 - pub const v0: usize = 0x8; // float32 - pub const v1: usize = 0xC; // float32 - pub const angle: usize = 0x10; // float32 - pub const vector: usize = 0x14; // - pub const position: usize = 0x20; // - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimLocalHierarchy { - pub const m_sBone: usize = 0x0; // CBufferString - pub const m_sNewParent: usize = 0x10; // CBufferString - pub const m_nStartFrame: usize = 0x20; // int32 - pub const m_nPeakFrame: usize = 0x24; // int32 - pub const m_nTailFrame: usize = 0x28; // int32 - pub const m_nEndFrame: usize = 0x2C; // int32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimDecoder { - pub const m_szName: usize = 0x0; // CBufferString - pub const m_nVersion: usize = 0x10; // int32 - pub const m_nType: usize = 0x14; // int32 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimFrameSegment { - pub const m_nUniqueFrameIndex: usize = 0x0; // int32 - pub const m_nLocalElementMasks: usize = 0x4; // uint32 - pub const m_nLocalChannel: usize = 0x8; // int32 - pub const m_container: usize = 0x10; // CUtlBinaryBlock - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimFrameBlockAnim { - pub const m_nStartFrame: usize = 0x0; // int32 - pub const m_nEndFrame: usize = 0x4; // int32 - pub const m_segmentIndexArray: usize = 0x8; // CUtlVector - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimEncodedFrames { - pub const m_fileName: usize = 0x0; // CBufferString - pub const m_nFrames: usize = 0x10; // int32 - pub const m_nFramesPerBlock: usize = 0x14; // int32 - pub const m_frameblockArray: usize = 0x18; // CUtlVector - pub const m_usageDifferences: usize = 0x30; // CAnimEncodeDifference - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimDesc_Flag { - pub const m_bLooping: usize = 0x0; // bool - pub const m_bAllZeros: usize = 0x1; // bool - pub const m_bHidden: usize = 0x2; // bool - pub const m_bDelta: usize = 0x3; // bool - pub const m_bLegacyWorldspace: usize = 0x4; // bool - pub const m_bModelDoc: usize = 0x5; // bool - pub const m_bImplicitSeqIgnoreDelta: usize = 0x6; // bool - pub const m_bAnimGraphAdditive: usize = 0x7; // bool - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimSequenceParams { - pub const m_flFadeInTime: usize = 0x0; // float32 - pub const m_flFadeOutTime: usize = 0x4; // float32 - } - // Parent: None - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimDesc { - pub const m_name: usize = 0x0; // CBufferString - pub const m_flags: usize = 0x10; // CAnimDesc_Flag - pub const fps: usize = 0x18; // float32 - pub const m_Data: usize = 0x20; // CAnimEncodedFrames - pub const m_movementArray: usize = 0xF8; // CUtlVector - pub const m_eventArray: usize = 0x110; // CUtlVector - pub const m_activityArray: usize = 0x128; // CUtlVector - pub const m_hierarchyArray: usize = 0x140; // CUtlVector - pub const framestalltime: usize = 0x158; // float32 - pub const m_vecRootMin: usize = 0x15C; // - pub const m_vecRootMax: usize = 0x168; // - pub const m_vecBoneWorldMin: usize = 0x178; // CUtlVector - pub const m_vecBoneWorldMax: usize = 0x190; // CUtlVector - pub const m_sequenceParams: usize = 0x1A8; // CAnimSequenceParams - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimActivity { - pub const m_name: usize = 0x0; // CBufferString - pub const m_nActivity: usize = 0x10; // int32 - pub const m_nFlags: usize = 0x14; // int32 - pub const m_nWeight: usize = 0x18; // int32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimData { - pub const m_name: usize = 0x10; // CBufferString - pub const m_animArray: usize = 0x20; // CUtlVector - pub const m_decoderArray: usize = 0x38; // CUtlVector - pub const m_nMaxUniqueFrameIndex: usize = 0x50; // int32 - pub const m_segmentArray: usize = 0x58; // CUtlVector - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimBone { - pub const m_name: usize = 0x0; // CBufferString - pub const m_parent: usize = 0x10; // int32 - pub const m_pos: usize = 0x14; // - pub const m_quat: usize = 0x20; // QuaternionStorage - pub const m_scale: usize = 0x30; // float32 - pub const m_qAlignment: usize = 0x34; // QuaternionStorage - pub const m_flags: usize = 0x44; // int32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimUser { - pub const m_name: usize = 0x0; // CBufferString - pub const m_nType: usize = 0x10; // int32 - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimDataChannelDesc { - pub const m_szChannelClass: usize = 0x0; // CBufferString - pub const m_szVariableName: usize = 0x10; // CBufferString - pub const m_nFlags: usize = 0x20; // int32 - pub const m_nType: usize = 0x24; // int32 - pub const m_szGrouping: usize = 0x28; // CBufferString - pub const m_szDescription: usize = 0x38; // CBufferString - pub const m_szElementNameArray: usize = 0x48; // CUtlVector - pub const m_nElementIndexArray: usize = 0x60; // CUtlVector - pub const m_nElementMaskArray: usize = 0x78; // CUtlVector - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimKeyData { - pub const m_name: usize = 0x0; // CBufferString - pub const m_boneArray: usize = 0x10; // CUtlVector - pub const m_userArray: usize = 0x28; // CUtlVector - pub const m_morphArray: usize = 0x40; // CUtlVector - pub const m_nChannelElements: usize = 0x58; // int32 - pub const m_dataChannelArray: usize = 0x60; // CUtlVector - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimationGroup { - pub const m_nFlags: usize = 0x10; // uint32 - pub const m_name: usize = 0x18; // CBufferString - pub const m_localHAnimArray_Handle: usize = 0x60; // CUtlVector> - pub const m_includedGroupArray_Handle: usize = 0x78; // CUtlVector> - pub const m_directHSeqGroup_Handle: usize = 0x90; // CStrongHandle - pub const m_decodeKey: usize = 0x98; // CAnimKeyData - pub const m_szScripts: usize = 0x110; // CUtlVector - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSeqAutoLayerFlag { - pub const m_bPost: usize = 0x0; // bool - pub const m_bSpline: usize = 0x1; // bool - pub const m_bXFade: usize = 0x2; // bool - pub const m_bNoBlend: usize = 0x3; // bool - pub const m_bLocal: usize = 0x4; // bool - pub const m_bPose: usize = 0x5; // bool - pub const m_bFetchFrame: usize = 0x6; // bool - pub const m_bSubtract: usize = 0x7; // bool - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSeqAutoLayer { - pub const m_nLocalReference: usize = 0x0; // int16 - pub const m_nLocalPose: usize = 0x2; // int16 - pub const m_flags: usize = 0x4; // CSeqAutoLayerFlag - pub const m_start: usize = 0xC; // float32 - pub const m_peak: usize = 0x10; // float32 - pub const m_tail: usize = 0x14; // float32 - pub const m_end: usize = 0x18; // float32 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSeqIKLock { - pub const m_flPosWeight: usize = 0x0; // float32 - pub const m_flAngleWeight: usize = 0x4; // float32 - pub const m_nLocalBone: usize = 0x8; // int16 - pub const m_bBonesOrientedAlongPositiveX: usize = 0xA; // bool - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSeqBoneMaskList { - pub const m_sName: usize = 0x0; // CBufferString - pub const m_nLocalBoneArray: usize = 0x10; // CUtlVector - pub const m_flBoneWeightArray: usize = 0x28; // CUtlVector - pub const m_flDefaultMorphCtrlWeight: usize = 0x40; // float32 - pub const m_morphCtrlWeightArray: usize = 0x48; // CUtlVector> - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSeqScaleSet { - pub const m_sName: usize = 0x0; // CBufferString - pub const m_bRootOffset: usize = 0x10; // bool - pub const m_vRootOffset: usize = 0x14; // - pub const m_nLocalBoneArray: usize = 0x20; // CUtlVector - pub const m_flBoneScaleArray: usize = 0x38; // CUtlVector - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSeqMultiFetchFlag { - pub const m_bRealtime: usize = 0x0; // bool - pub const m_bCylepose: usize = 0x1; // bool - pub const m_b0D: usize = 0x2; // bool - pub const m_b1D: usize = 0x3; // bool - pub const m_b2D: usize = 0x4; // bool - pub const m_b2D_TRI: usize = 0x5; // bool - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSeqMultiFetch { - pub const m_flags: usize = 0x0; // CSeqMultiFetchFlag - pub const m_localReferenceArray: usize = 0x8; // CUtlVector - pub const m_nGroupSize: usize = 0x20; // int32[2] - pub const m_nLocalPose: usize = 0x28; // int32[2] - pub const m_poseKeyArray0: usize = 0x30; // CUtlVector - pub const m_poseKeyArray1: usize = 0x48; // CUtlVector - pub const m_nLocalCyclePoseParameter: usize = 0x60; // int32 - pub const m_bCalculatePoseParameters: usize = 0x64; // bool - pub const m_bFixedBlendWeight: usize = 0x65; // bool - pub const m_flFixedBlendWeightVals: usize = 0x68; // float32[2] - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSeqSeqDescFlag { - pub const m_bLooping: usize = 0x0; // bool - pub const m_bSnap: usize = 0x1; // bool - pub const m_bAutoplay: usize = 0x2; // bool - pub const m_bPost: usize = 0x3; // bool - pub const m_bHidden: usize = 0x4; // bool - pub const m_bMulti: usize = 0x5; // bool - pub const m_bLegacyDelta: usize = 0x6; // bool - pub const m_bLegacyWorldspace: usize = 0x7; // bool - pub const m_bLegacyCyclepose: usize = 0x8; // bool - pub const m_bLegacyRealtime: usize = 0x9; // bool - pub const m_bModelDoc: usize = 0xA; // bool - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSeqTransition { - pub const m_flFadeInTime: usize = 0x0; // float32 - pub const m_flFadeOutTime: usize = 0x4; // float32 - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSeqS1SeqDesc { - pub const m_sName: usize = 0x0; // CBufferString - pub const m_flags: usize = 0x10; // CSeqSeqDescFlag - pub const m_fetch: usize = 0x20; // CSeqMultiFetch - pub const m_nLocalWeightlist: usize = 0x90; // int32 - pub const m_autoLayerArray: usize = 0x98; // CUtlVector - pub const m_IKLockArray: usize = 0xB0; // CUtlVector - pub const m_transition: usize = 0xC8; // CSeqTransition - pub const m_SequenceKeys: usize = 0xD0; // KeyValues3 - pub const m_LegacyKeyValueText: usize = 0xE0; // CBufferString - pub const m_activityArray: usize = 0xF0; // CUtlVector - pub const m_footMotion: usize = 0x108; // CUtlVector - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSeqSynthAnimDesc { - pub const m_sName: usize = 0x0; // CBufferString - pub const m_flags: usize = 0x10; // CSeqSeqDescFlag - pub const m_transition: usize = 0x1C; // CSeqTransition - pub const m_nLocalBaseReference: usize = 0x24; // int16 - pub const m_nLocalBoneMask: usize = 0x26; // int16 - pub const m_activityArray: usize = 0x28; // CUtlVector - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSeqCmdLayer { - pub const m_cmd: usize = 0x0; // int16 - pub const m_nLocalReference: usize = 0x2; // int16 - pub const m_nLocalBonemask: usize = 0x4; // int16 - pub const m_nDstResult: usize = 0x6; // int16 - pub const m_nSrcResult: usize = 0x8; // int16 - pub const m_bSpline: usize = 0xA; // bool - pub const m_flVar1: usize = 0xC; // float32 - pub const m_flVar2: usize = 0x10; // float32 - pub const m_nLineNumber: usize = 0x14; // int16 - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSeqPoseSetting { - pub const m_sPoseParameter: usize = 0x0; // CBufferString - pub const m_sAttachment: usize = 0x10; // CBufferString - pub const m_sReferenceSequence: usize = 0x20; // CBufferString - pub const m_flValue: usize = 0x30; // float32 - pub const m_bX: usize = 0x34; // bool - pub const m_bY: usize = 0x35; // bool - pub const m_bZ: usize = 0x36; // bool - pub const m_eType: usize = 0x38; // int32 - } - // Parent: None - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSeqCmdSeqDesc { - pub const m_sName: usize = 0x0; // CBufferString - pub const m_flags: usize = 0x10; // CSeqSeqDescFlag - pub const m_transition: usize = 0x1C; // CSeqTransition - pub const m_nFrameRangeSequence: usize = 0x24; // int16 - pub const m_nFrameCount: usize = 0x26; // int16 - pub const m_flFPS: usize = 0x28; // float32 - pub const m_nSubCycles: usize = 0x2C; // int16 - pub const m_numLocalResults: usize = 0x2E; // int16 - pub const m_cmdLayerArray: usize = 0x30; // CUtlVector - pub const m_eventArray: usize = 0x48; // CUtlVector - pub const m_activityArray: usize = 0x60; // CUtlVector - pub const m_poseSettingArray: usize = 0x78; // CUtlVector - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSeqPoseParamDesc { - pub const m_sName: usize = 0x0; // CBufferString - pub const m_flStart: usize = 0x10; // float32 - pub const m_flEnd: usize = 0x14; // float32 - pub const m_flLoop: usize = 0x18; // float32 - pub const m_bLooping: usize = 0x1C; // bool - } - // Parent: None - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSequenceGroupData { - pub const m_sName: usize = 0x10; // CBufferString - pub const m_nFlags: usize = 0x20; // uint32 - pub const m_localSequenceNameArray: usize = 0x28; // CUtlVector - pub const m_localS1SeqDescArray: usize = 0x40; // CUtlVector - pub const m_localMultiSeqDescArray: usize = 0x58; // CUtlVector - pub const m_localSynthAnimDescArray: usize = 0x70; // CUtlVector - pub const m_localCmdSeqDescArray: usize = 0x88; // CUtlVector - pub const m_localBoneMaskArray: usize = 0xA0; // CUtlVector - pub const m_localScaleSetArray: usize = 0xB8; // CUtlVector - pub const m_localBoneNameArray: usize = 0xD0; // CUtlVector - pub const m_localNodeName: usize = 0xE8; // CBufferString - pub const m_localPoseParamArray: usize = 0xF8; // CUtlVector - pub const m_keyValues: usize = 0x110; // KeyValues3 - pub const m_localIKAutoplayLockArray: usize = 0x120; // CUtlVector - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MPropertyEditClassAsString - pub mod CAnimEnum { - pub const m_value: usize = 0x0; // uint8 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyEditClassAsString - pub mod AnimNodeID { - pub const m_id: usize = 0x0; // uint32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyEditClassAsString - pub mod AnimNodeOutputID { - pub const m_id: usize = 0x0; // uint32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyEditClassAsString - pub mod AnimStateID { - pub const m_id: usize = 0x0; // uint32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyEditClassAsString - pub mod AnimParamID { - pub const m_id: usize = 0x0; // uint32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyEditClassAsString - pub mod AnimTagID { - pub const m_id: usize = 0x0; // uint32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyEditClassAsString - pub mod AnimComponentID { - pub const m_id: usize = 0x0; // uint32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyEditClassAsString - pub mod AnimScriptHandle { - pub const m_id: usize = 0x0; // uint32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimAttachment { - pub const m_influenceRotations: usize = 0x0; // Quaternion[3] - pub const m_influenceOffsets: usize = 0x30; // VectorAligned[3] - pub const m_influenceIndices: usize = 0x60; // int32[3] - pub const m_influenceWeights: usize = 0x6C; // float32[3] - pub const m_numInfluences: usize = 0x78; // uint8 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod VPhysics2ShapeDef_t { - pub const m_spheres: usize = 0x0; // CUtlVector - pub const m_capsules: usize = 0x18; // CUtlVector - pub const m_hulls: usize = 0x30; // CUtlVector - pub const m_meshes: usize = 0x48; // CUtlVector - pub const m_CollisionAttributeIndices: usize = 0x60; // CUtlVector - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod VPhysXBodyPart_t { - pub const m_nFlags: usize = 0x0; // uint32 - pub const m_flMass: usize = 0x4; // float32 - pub const m_rnShape: usize = 0x8; // VPhysics2ShapeDef_t - pub const m_nCollisionAttributeIndex: usize = 0x80; // uint16 - pub const m_nReserved: usize = 0x82; // uint16 - pub const m_flInertiaScale: usize = 0x84; // float32 - pub const m_flLinearDamping: usize = 0x88; // float32 - pub const m_flAngularDamping: usize = 0x8C; // float32 - pub const m_bOverrideMassCenter: usize = 0x90; // bool - pub const m_vMassCenterOverride: usize = 0x94; // - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod VPhysXCollisionAttributes_t { - pub const m_CollisionGroup: usize = 0x0; // uint32 - pub const m_InteractAs: usize = 0x8; // CUtlVector - pub const m_InteractWith: usize = 0x20; // CUtlVector - pub const m_InteractExclude: usize = 0x38; // CUtlVector - pub const m_CollisionGroupString: usize = 0x50; // CUtlString - pub const m_InteractAsStrings: usize = 0x58; // CUtlVector - pub const m_InteractWithStrings: usize = 0x70; // CUtlVector - pub const m_InteractExcludeStrings: usize = 0x88; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod VPhysXRange_t { - pub const m_flMin: usize = 0x0; // float32 - pub const m_flMax: usize = 0x4; // float32 - } - // Parent: None - // Fields count: 46 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod VPhysXConstraintParams_t { - pub const m_nType: usize = 0x0; // int8 - pub const m_nTranslateMotion: usize = 0x1; // int8 - pub const m_nRotateMotion: usize = 0x2; // int8 - pub const m_nFlags: usize = 0x3; // int8 - pub const m_anchor: usize = 0x4; // Vector[2] - pub const m_axes: usize = 0x1C; // QuaternionStorage[2] - pub const m_maxForce: usize = 0x3C; // float32 - pub const m_maxTorque: usize = 0x40; // float32 - pub const m_linearLimitValue: usize = 0x44; // float32 - pub const m_linearLimitRestitution: usize = 0x48; // float32 - pub const m_linearLimitSpring: usize = 0x4C; // float32 - pub const m_linearLimitDamping: usize = 0x50; // float32 - pub const m_twistLowLimitValue: usize = 0x54; // float32 - pub const m_twistLowLimitRestitution: usize = 0x58; // float32 - pub const m_twistLowLimitSpring: usize = 0x5C; // float32 - pub const m_twistLowLimitDamping: usize = 0x60; // float32 - pub const m_twistHighLimitValue: usize = 0x64; // float32 - pub const m_twistHighLimitRestitution: usize = 0x68; // float32 - pub const m_twistHighLimitSpring: usize = 0x6C; // float32 - pub const m_twistHighLimitDamping: usize = 0x70; // float32 - pub const m_swing1LimitValue: usize = 0x74; // float32 - pub const m_swing1LimitRestitution: usize = 0x78; // float32 - pub const m_swing1LimitSpring: usize = 0x7C; // float32 - pub const m_swing1LimitDamping: usize = 0x80; // float32 - pub const m_swing2LimitValue: usize = 0x84; // float32 - pub const m_swing2LimitRestitution: usize = 0x88; // float32 - pub const m_swing2LimitSpring: usize = 0x8C; // float32 - pub const m_swing2LimitDamping: usize = 0x90; // float32 - pub const m_goalPosition: usize = 0x94; // - pub const m_goalOrientation: usize = 0xA0; // QuaternionStorage - pub const m_goalAngularVelocity: usize = 0xB0; // - pub const m_driveSpringX: usize = 0xBC; // float32 - pub const m_driveSpringY: usize = 0xC0; // float32 - pub const m_driveSpringZ: usize = 0xC4; // float32 - pub const m_driveDampingX: usize = 0xC8; // float32 - pub const m_driveDampingY: usize = 0xCC; // float32 - pub const m_driveDampingZ: usize = 0xD0; // float32 - pub const m_driveSpringTwist: usize = 0xD4; // float32 - pub const m_driveSpringSwing: usize = 0xD8; // float32 - pub const m_driveSpringSlerp: usize = 0xDC; // float32 - pub const m_driveDampingTwist: usize = 0xE0; // float32 - pub const m_driveDampingSwing: usize = 0xE4; // float32 - pub const m_driveDampingSlerp: usize = 0xE8; // float32 - pub const m_solverIterationCount: usize = 0xEC; // int32 - pub const m_projectionLinearTolerance: usize = 0xF0; // float32 - pub const m_projectionAngularTolerance: usize = 0xF4; // float32 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod VPhysXConstraint2_t { - pub const m_nFlags: usize = 0x0; // uint32 - pub const m_nParent: usize = 0x4; // uint16 - pub const m_nChild: usize = 0x6; // uint16 - pub const m_params: usize = 0x8; // VPhysXConstraintParams_t - } - // Parent: None - // Fields count: 24 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod VPhysXJoint_t { - pub const m_nType: usize = 0x0; // uint16 - pub const m_nBody1: usize = 0x2; // uint16 - pub const m_nBody2: usize = 0x4; // uint16 - pub const m_nFlags: usize = 0x6; // uint16 - pub const m_Frame1: usize = 0x10; // CTransform - pub const m_Frame2: usize = 0x30; // CTransform - pub const m_bEnableCollision: usize = 0x50; // bool - pub const m_bEnableLinearLimit: usize = 0x51; // bool - pub const m_LinearLimit: usize = 0x54; // VPhysXRange_t - pub const m_bEnableLinearMotor: usize = 0x5C; // bool - pub const m_vLinearTargetVelocity: usize = 0x60; // - pub const m_flMaxForce: usize = 0x6C; // float32 - pub const m_bEnableSwingLimit: usize = 0x70; // bool - pub const m_SwingLimit: usize = 0x74; // VPhysXRange_t - pub const m_bEnableTwistLimit: usize = 0x7C; // bool - pub const m_TwistLimit: usize = 0x80; // VPhysXRange_t - pub const m_bEnableAngularMotor: usize = 0x88; // bool - pub const m_vAngularTargetVelocity: usize = 0x8C; // - pub const m_flMaxTorque: usize = 0x98; // float32 - pub const m_flLinearFrequency: usize = 0x9C; // float32 - pub const m_flLinearDampingRatio: usize = 0xA0; // float32 - pub const m_flAngularFrequency: usize = 0xA4; // float32 - pub const m_flAngularDampingRatio: usize = 0xA8; // float32 - pub const m_flFriction: usize = 0xAC; // float32 - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod PhysSoftbodyDesc_t { - pub const m_ParticleBoneHash: usize = 0x0; // CUtlVector - pub const m_Particles: usize = 0x18; // CUtlVector - pub const m_Springs: usize = 0x30; // CUtlVector - pub const m_Capsules: usize = 0x48; // CUtlVector - pub const m_InitPose: usize = 0x60; // CUtlVector - pub const m_ParticleBoneName: usize = 0x78; // CUtlVector - } - // Parent: None - // Fields count: 16 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod VPhysXAggregateData_t { - pub const m_nFlags: usize = 0x0; // uint16 - pub const m_nRefCounter: usize = 0x2; // uint16 - pub const m_bonesHash: usize = 0x8; // CUtlVector - pub const m_boneNames: usize = 0x20; // CUtlVector - pub const m_indexNames: usize = 0x38; // CUtlVector - pub const m_indexHash: usize = 0x50; // CUtlVector - pub const m_bindPose: usize = 0x68; // CUtlVector - pub const m_parts: usize = 0x80; // CUtlVector - pub const m_constraints2: usize = 0x98; // CUtlVector - pub const m_joints: usize = 0xB0; // CUtlVector - pub const m_pFeModel: usize = 0xC8; // PhysFeModelDesc_t* - pub const m_boneParents: usize = 0xD0; // CUtlVector - pub const m_surfacePropertyHashes: usize = 0xE8; // CUtlVector - pub const m_collisionAttributes: usize = 0x100; // CUtlVector - pub const m_debugPartNames: usize = 0x118; // CUtlVector - pub const m_embeddedKeyvalues: usize = 0x130; // CUtlString - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPhysSurfacePropertiesPhysics { - pub const m_friction: usize = 0x0; // float32 - pub const m_elasticity: usize = 0x4; // float32 - pub const m_density: usize = 0x8; // float32 - pub const m_thickness: usize = 0xC; // float32 - pub const m_softContactFrequency: usize = 0x10; // float32 - pub const m_softContactDampingRatio: usize = 0x14; // float32 - pub const m_wheelDrag: usize = 0x18; // float32 - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPhysSurfacePropertiesAudio { - pub const m_reflectivity: usize = 0x0; // float32 - pub const m_hardnessFactor: usize = 0x4; // float32 - pub const m_roughnessFactor: usize = 0x8; // float32 - pub const m_roughThreshold: usize = 0xC; // float32 - pub const m_hardThreshold: usize = 0x10; // float32 - pub const m_hardVelocityThreshold: usize = 0x14; // float32 - pub const m_flStaticImpactVolume: usize = 0x18; // float32 - pub const m_flOcclusionFactor: usize = 0x1C; // float32 - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPhysSurfacePropertiesSoundNames { - pub const m_impactSoft: usize = 0x0; // CUtlString - pub const m_impactHard: usize = 0x8; // CUtlString - pub const m_scrapeSmooth: usize = 0x10; // CUtlString - pub const m_scrapeRough: usize = 0x18; // CUtlString - pub const m_bulletImpact: usize = 0x20; // CUtlString - pub const m_rolling: usize = 0x28; // CUtlString - pub const m_break: usize = 0x30; // CUtlString - pub const m_strain: usize = 0x38; // CUtlString - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPhysSurfaceProperties { - pub const m_name: usize = 0x0; // CUtlString - pub const m_nameHash: usize = 0x8; // uint32 - pub const m_baseNameHash: usize = 0xC; // uint32 - pub const m_bHidden: usize = 0x18; // bool - pub const m_description: usize = 0x20; // CUtlString - pub const m_physics: usize = 0x28; // CPhysSurfacePropertiesPhysics - pub const m_audioSounds: usize = 0x48; // CPhysSurfacePropertiesSoundNames - pub const m_audioParams: usize = 0x88; // CPhysSurfacePropertiesAudio - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CVPhysXSurfacePropertiesList { - pub const m_surfacePropertiesList: usize = 0x0; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod MaterialGroup_t { - pub const m_name: usize = 0x0; // CUtlString - pub const m_materials: usize = 0x8; // CUtlVector> - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod ModelSkeletonData_t { - pub const m_boneName: usize = 0x0; // CUtlVector - pub const m_nParent: usize = 0x18; // CUtlVector - pub const m_boneSphere: usize = 0x30; // CUtlVector - pub const m_nFlag: usize = 0x48; // CUtlVector - pub const m_bonePosParent: usize = 0x60; // CUtlVector - pub const m_boneRotParent: usize = 0x78; // CUtlVector - pub const m_boneScaleParent: usize = 0x90; // CUtlVector - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod PermModelInfo_t { - pub const m_nFlags: usize = 0x0; // uint32 - pub const m_vHullMin: usize = 0x4; // - pub const m_vHullMax: usize = 0x10; // - pub const m_vViewMin: usize = 0x1C; // - pub const m_vViewMax: usize = 0x28; // - pub const m_flMass: usize = 0x34; // float32 - pub const m_vEyePosition: usize = 0x38; // - pub const m_flMaxEyeDeflection: usize = 0x44; // float32 - pub const m_sSurfaceProperty: usize = 0x48; // CUtlString - pub const m_keyValueText: usize = 0x50; // CUtlString - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod PermModelExtPart_t { - pub const m_Transform: usize = 0x0; // CTransform - pub const m_Name: usize = 0x20; // CUtlString - pub const m_nParent: usize = 0x28; // int32 - pub const m_refModel: usize = 0x30; // CStrongHandle - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod ModelBoneFlexDriverControl_t { - pub const m_nBoneComponent: usize = 0x0; // ModelBoneFlexComponent_t - pub const m_flexController: usize = 0x8; // CUtlString - pub const m_flexControllerToken: usize = 0x10; // uint32 - pub const m_flMin: usize = 0x14; // float32 - pub const m_flMax: usize = 0x18; // float32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod ModelBoneFlexDriver_t { - pub const m_boneName: usize = 0x0; // CUtlString - pub const m_boneNameToken: usize = 0x8; // uint32 - pub const m_controls: usize = 0x10; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod PermModelDataAnimatedMaterialAttribute_t { - pub const m_AttributeName: usize = 0x0; // CUtlString - pub const m_nNumChannels: usize = 0x8; // int32 - } - // Parent: None - // Fields count: 23 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod PermModelData_t { - pub const m_name: usize = 0x0; // CUtlString - pub const m_modelInfo: usize = 0x8; // PermModelInfo_t - pub const m_ExtParts: usize = 0x60; // CUtlVector - pub const m_refMeshes: usize = 0x78; // CUtlVector> - pub const m_refMeshGroupMasks: usize = 0x90; // CUtlVector - pub const m_refPhysGroupMasks: usize = 0xA8; // CUtlVector - pub const m_refLODGroupMasks: usize = 0xC0; // CUtlVector - pub const m_lodGroupSwitchDistances: usize = 0xD8; // CUtlVector - pub const m_refPhysicsData: usize = 0xF0; // CUtlVector> - pub const m_refPhysicsHitboxData: usize = 0x108; // CUtlVector> - pub const m_refAnimGroups: usize = 0x120; // CUtlVector> - pub const m_refSequenceGroups: usize = 0x138; // CUtlVector> - pub const m_meshGroups: usize = 0x150; // CUtlVector - pub const m_materialGroups: usize = 0x168; // CUtlVector - pub const m_nDefaultMeshGroupMask: usize = 0x180; // uint64 - pub const m_modelSkeleton: usize = 0x188; // ModelSkeletonData_t - pub const m_remappingTable: usize = 0x230; // CUtlVector - pub const m_remappingTableStarts: usize = 0x248; // CUtlVector - pub const m_boneFlexDrivers: usize = 0x260; // CUtlVector - pub const m_pModelConfigList: usize = 0x278; // CModelConfigList* - pub const m_BodyGroupsHiddenInTools: usize = 0x280; // CUtlVector - pub const m_refAnimIncludeModels: usize = 0x298; // CUtlVector> - pub const m_AnimatedMaterialAttributes: usize = 0x2B0; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CModelConfigElement { - pub const m_ElementName: usize = 0x8; // CUtlString - pub const m_NestedElements: usize = 0x10; // CUtlVector - } - // Parent: CModelConfigElement - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CModelConfigElement_AttachedModel { - pub const m_InstanceName: usize = 0x48; // CUtlString - pub const m_EntityClass: usize = 0x50; // CUtlString - pub const m_hModel: usize = 0x58; // CStrongHandle - pub const m_vOffset: usize = 0x60; // - pub const m_aAngOffset: usize = 0x6C; // QAngle - pub const m_AttachmentName: usize = 0x78; // CUtlString - pub const m_LocalAttachmentOffsetName: usize = 0x80; // CUtlString - pub const m_AttachmentType: usize = 0x88; // ModelConfigAttachmentType_t - pub const m_bBoneMergeFlex: usize = 0x8C; // bool - pub const m_bUserSpecifiedColor: usize = 0x8D; // bool - pub const m_bUserSpecifiedMaterialGroup: usize = 0x8E; // bool - pub const m_bAcceptParentMaterialDrivenDecals: usize = 0x8F; // bool - pub const m_BodygroupOnOtherModels: usize = 0x90; // CUtlString - pub const m_MaterialGroupOnOtherModels: usize = 0x98; // CUtlString - } - // Parent: CModelConfigElement - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CModelConfigElement_UserPick { - pub const m_Choices: usize = 0x48; // CUtlVector - } - // Parent: CModelConfigElement - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CModelConfigElement_RandomPick { - pub const m_Choices: usize = 0x48; // CUtlVector - pub const m_ChoiceWeights: usize = 0x60; // CUtlVector - } - // Parent: CModelConfigElement - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CModelConfigElement_SetMaterialGroup { - pub const m_MaterialGroupName: usize = 0x48; // CUtlString - } - // Parent: CModelConfigElement - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CModelConfigElement_SetMaterialGroupOnAttachedModels { - pub const m_MaterialGroupName: usize = 0x48; // CUtlString - } - // Parent: CModelConfigElement - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CModelConfigElement_SetRenderColor { - pub const m_Color: usize = 0x48; // Color - } - // Parent: CModelConfigElement - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CModelConfigElement_RandomColor { - pub const m_Gradient: usize = 0x48; // CColorGradient - } - // Parent: CModelConfigElement - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CModelConfigElement_SetBodygroup { - pub const m_GroupName: usize = 0x48; // CUtlString - pub const m_nChoice: usize = 0x50; // int32 - } - // Parent: CModelConfigElement - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CModelConfigElement_SetBodygroupOnAttachedModels { - pub const m_GroupName: usize = 0x48; // CUtlString - pub const m_nChoice: usize = 0x50; // int32 - } - // Parent: CModelConfigElement - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CModelConfigElement_Command { - pub const m_Command: usize = 0x48; // CUtlString - pub const m_Args: usize = 0x50; // KeyValues3 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CModelConfig { - pub const m_ConfigName: usize = 0x0; // CUtlString - pub const m_Elements: usize = 0x8; // CUtlVector - pub const m_bTopLevel: usize = 0x20; // bool - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CModelConfigList { - pub const m_bHideMaterialGroupInTools: usize = 0x0; // bool - pub const m_bHideRenderColorInTools: usize = 0x1; // bool - pub const m_Configs: usize = 0x8; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CRenderBufferBinding { - pub const m_hBuffer: usize = 0x0; // uint64 - pub const m_nBindOffsetBytes: usize = 0x10; // uint32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod SkeletonBoneBounds_t { - pub const m_vecCenter: usize = 0x0; // - pub const m_vecSize: usize = 0xC; // - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod RenderSkeletonBone_t { - pub const m_boneName: usize = 0x0; // CUtlString - pub const m_parentName: usize = 0x8; // CUtlString - pub const m_invBindPose: usize = 0x10; // matrix3x4_t - pub const m_bbox: usize = 0x40; // SkeletonBoneBounds_t - pub const m_flSphereRadius: usize = 0x58; // float32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CRenderSkeleton { - pub const m_bones: usize = 0x0; // CUtlVector - pub const m_boneParents: usize = 0x30; // CUtlVector - pub const m_nBoneWeightCount: usize = 0x48; // int32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CDrawCullingData { - pub const m_vConeApex: usize = 0x0; // - pub const m_ConeAxis: usize = 0xC; // int8[3] - pub const m_ConeCutoff: usize = 0xF; // int8 - } - // Parent: None - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CMaterialDrawDescriptor { - pub const m_nPrimitiveType: usize = 0x0; // RenderPrimitiveType_t - pub const m_nBaseVertex: usize = 0x4; // int32 - pub const m_nVertexCount: usize = 0x8; // int32 - pub const m_nStartIndex: usize = 0xC; // int32 - pub const m_nIndexCount: usize = 0x10; // int32 - pub const m_flUvDensity: usize = 0x14; // float32 - pub const m_vTintColor: usize = 0x18; // - pub const m_flAlpha: usize = 0x24; // float32 - pub const m_nFirstMeshlet: usize = 0x2C; // uint32 - pub const m_nNumMeshlets: usize = 0x30; // uint16 - pub const m_indexBuffer: usize = 0xB8; // CRenderBufferBinding - pub const m_material: usize = 0xE0; // CStrongHandle - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CMeshletDescriptor { - pub const m_PackedAABB: usize = 0x0; // PackedAABB_t - pub const m_CullingData: usize = 0x8; // CDrawCullingData - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSceneObjectData { - pub const m_vMinBounds: usize = 0x0; // - pub const m_vMaxBounds: usize = 0xC; // - pub const m_drawCalls: usize = 0x18; // CUtlVector - pub const m_drawBounds: usize = 0x30; // CUtlVector - pub const m_meshlets: usize = 0x48; // CUtlVector - pub const m_vTintColor: usize = 0x60; // Vector4D - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAttachment { - pub const m_name: usize = 0x0; // CUtlString - pub const m_influenceNames: usize = 0x8; // CUtlString[3] - pub const m_vInfluenceRotations: usize = 0x20; // Quaternion[3] - pub const m_vInfluenceOffsets: usize = 0x50; // Vector[3] - pub const m_influenceWeights: usize = 0x74; // float32[3] - pub const m_bInfluenceRootTransform: usize = 0x80; // bool[3] - pub const m_nInfluences: usize = 0x83; // uint8 - pub const m_bIgnoreRotation: usize = 0x84; // bool - } - // Parent: None - // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CHitBox { - pub const m_name: usize = 0x0; // CUtlString - pub const m_sSurfaceProperty: usize = 0x8; // CUtlString - pub const m_sBoneName: usize = 0x10; // CUtlString - pub const m_vMinBounds: usize = 0x18; // - pub const m_vMaxBounds: usize = 0x24; // - pub const m_flShapeRadius: usize = 0x30; // float32 - pub const m_nBoneNameHash: usize = 0x34; // uint32 - pub const m_nGroupId: usize = 0x38; // int32 - pub const m_nShapeType: usize = 0x3C; // uint8 - pub const m_bTranslationOnly: usize = 0x3D; // bool - pub const m_CRC: usize = 0x40; // uint32 - pub const m_cRenderColor: usize = 0x44; // Color - pub const m_nHitBoxIndex: usize = 0x48; // uint16 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CHitBoxSet { - pub const m_name: usize = 0x0; // CUtlString - pub const m_nNameHash: usize = 0x8; // uint32 - pub const m_HitBoxes: usize = 0x10; // CUtlVector - pub const m_SourceFilename: usize = 0x28; // CUtlString - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CHitBoxSetList { - pub const m_HitBoxSets: usize = 0x0; // CUtlVector - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod DynamicMeshDeformParams_t { - pub const m_flTensionCompressScale: usize = 0x0; // float32 - pub const m_flTensionStretchScale: usize = 0x4; // float32 - pub const m_bRecomputeSmoothNormalsAfterAnimation: usize = 0x8; // bool - pub const m_bComputeDynamicMeshTensionAfterAnimation: usize = 0x9; // bool - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod RenderHairStrandInfo_t { - pub const m_nGuideIdx: usize = 0x0; // uint32[3] - pub const m_nBaseTriIdx: usize = 0xC; // uint32 - pub const m_vGuideBarycentric: usize = 0x10; // Vector2D - pub const m_vBaseBarycentric: usize = 0x18; // Vector2D - pub const m_vRootOffset_flLengthScale: usize = 0x20; // uint16[4] - pub const m_nPackedBaseMeshUv: usize = 0x28; // uint32 - pub const m_nPad: usize = 0x2C; // uint32 - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CRenderGroom { - pub const m_nSegmentsPerHairStrand: usize = 0x0; // int32 - pub const m_nGuideHairCount: usize = 0x4; // int32 - pub const m_nHairCount: usize = 0x8; // int32 - pub const m_nGroomGroupID: usize = 0xC; // int32 - pub const m_nAttachBoneIdx: usize = 0x10; // int32 - pub const m_hairInfoBufferData: usize = 0x18; // CUtlBinaryBlock - pub const m_hairs: usize = 0x30; // CUtlVector - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CRenderMesh { - pub const m_sceneObjects: usize = 0x10; // CUtlVectorFixedGrowable - pub const m_constraints: usize = 0xA0; // CUtlVector - pub const m_skeleton: usize = 0xB8; // CRenderSkeleton - pub const m_meshDeformParams: usize = 0x1E0; // DynamicMeshDeformParams_t - pub const m_pGroomData: usize = 0x1F0; // CRenderGroom* - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CConstraintTarget { - pub const m_qOffset: usize = 0x20; // Quaternion - pub const m_vOffset: usize = 0x30; // - pub const m_nBoneHash: usize = 0x3C; // uint32 - pub const m_sName: usize = 0x40; // CUtlString - pub const m_flWeight: usize = 0x48; // float32 - pub const m_bIsAttachment: usize = 0x59; // bool - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CConstraintSlave { - pub const m_qBaseOrientation: usize = 0x0; // Quaternion - pub const m_vBasePosition: usize = 0x10; // - pub const m_nBoneHash: usize = 0x1C; // uint32 - pub const m_flWeight: usize = 0x20; // float32 - pub const m_sName: usize = 0x28; // CUtlString - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CBoneConstraintBase { - } - // Parent: CBoneConstraintBase - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CBaseConstraint { - pub const m_name: usize = 0x28; // CUtlString - pub const m_vUpVector: usize = 0x30; // - pub const m_slaves: usize = 0x40; // CUtlVector - pub const m_targets: usize = 0x58; // CUtlVector - } - // Parent: CBaseConstraint - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPointConstraint { - } - // Parent: CBaseConstraint - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod COrientConstraint { - } - // Parent: CBaseConstraint - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAimConstraint { - pub const m_qAimOffset: usize = 0x70; // Quaternion - pub const m_nUpType: usize = 0x80; // uint32 - } - // Parent: CBaseConstraint - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CTwistConstraint { - pub const m_bInverse: usize = 0x70; // bool - pub const m_qParentBindRotation: usize = 0x80; // Quaternion - pub const m_qChildBindRotation: usize = 0x90; // Quaternion - } - // Parent: CBaseConstraint - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CTiltTwistConstraint { - pub const m_nTargetAxis: usize = 0x70; // int32 - pub const m_nSlaveAxis: usize = 0x74; // int32 - } - // Parent: CBaseConstraint - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CMorphConstraint { - pub const m_sTargetMorph: usize = 0x70; // CUtlString - pub const m_nSlaveChannel: usize = 0x78; // int32 - pub const m_flMin: usize = 0x7C; // float32 - pub const m_flMax: usize = 0x80; // float32 - } - // Parent: CBaseConstraint - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CParentConstraint { - } - // Parent: CBoneConstraintBase - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CBoneConstraintPoseSpaceMorph { - pub const m_sBoneName: usize = 0x28; // CUtlString - pub const m_sAttachmentName: usize = 0x30; // CUtlString - pub const m_outputMorph: usize = 0x38; // CUtlVector - pub const m_inputList: usize = 0x50; // CUtlVector - pub const m_bClamp: usize = 0x68; // bool - } - // Parent: CBaseConstraint - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CBoneConstraintPoseSpaceBone { - pub const m_inputList: usize = 0x70; // CUtlVector - } - // Parent: CBoneConstraintBase - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CBoneConstraintDotToMorph { - pub const m_sBoneName: usize = 0x28; // CUtlString - pub const m_sTargetBoneName: usize = 0x30; // CUtlString - pub const m_sMorphChannelName: usize = 0x38; // CUtlString - pub const m_flRemap: usize = 0x40; // float32[4] - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CFlexOp { - pub const m_OpCode: usize = 0x0; // FlexOpCode_t - pub const m_Data: usize = 0x4; // int32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CFlexRule { - pub const m_nFlex: usize = 0x0; // int32 - pub const m_FlexOps: usize = 0x8; // CUtlVector - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CFlexDesc { - pub const m_szFacs: usize = 0x0; // CUtlString - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CFlexController { - pub const m_szName: usize = 0x0; // CUtlString - pub const m_szType: usize = 0x8; // CUtlString - pub const min: usize = 0x10; // float32 - pub const max: usize = 0x14; // float32 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CMorphBundleData { - pub const m_flULeftSrc: usize = 0x0; // float32 - pub const m_flVTopSrc: usize = 0x4; // float32 - pub const m_offsets: usize = 0x8; // CUtlVector - pub const m_ranges: usize = 0x20; // CUtlVector - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CMorphRectData { - pub const m_nXLeftDst: usize = 0x0; // int16 - pub const m_nYTopDst: usize = 0x2; // int16 - pub const m_flUWidthSrc: usize = 0x4; // float32 - pub const m_flVHeightSrc: usize = 0x8; // float32 - pub const m_bundleDatas: usize = 0x10; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CMorphData { - pub const m_name: usize = 0x0; // CUtlString - pub const m_morphRectDatas: usize = 0x8; // CUtlVector - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CMorphSetData { - pub const m_nWidth: usize = 0x10; // int32 - pub const m_nHeight: usize = 0x14; // int32 - pub const m_bundleTypes: usize = 0x18; // CUtlVector - pub const m_morphDatas: usize = 0x30; // CUtlVector - pub const m_pTextureAtlas: usize = 0x48; // CStrongHandle - pub const m_FlexDesc: usize = 0x50; // CUtlVector - pub const m_FlexControllers: usize = 0x68; // CUtlVector - pub const m_FlexRules: usize = 0x80; // CUtlVector - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimFoot { - pub const m_name: usize = 0x0; // CUtlString - pub const m_vBallOffset: usize = 0x8; // - pub const m_vHeelOffset: usize = 0x14; // - pub const m_ankleBoneIndex: usize = 0x20; // int32 - pub const m_toeBoneIndex: usize = 0x24; // int32 - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimSkeleton { - pub const m_localSpaceTransforms: usize = 0x10; // CUtlVector - pub const m_modelSpaceTransforms: usize = 0x28; // CUtlVector - pub const m_boneNames: usize = 0x40; // CUtlVector - pub const m_children: usize = 0x58; // CUtlVector> - pub const m_parents: usize = 0x70; // CUtlVector - pub const m_feet: usize = 0x88; // CUtlVector - pub const m_morphNames: usize = 0xA0; // CUtlVector - pub const m_lodBoneCounts: usize = 0xB8; // CUtlVector - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CFootDefinition { - pub const m_name: usize = 0x0; // CUtlString - pub const m_ankleBoneName: usize = 0x8; // CUtlString - pub const m_toeBoneName: usize = 0x10; // CUtlString - pub const m_vBallOffset: usize = 0x18; // - pub const m_vHeelOffset: usize = 0x24; // - pub const m_flFootLength: usize = 0x30; // float32 - pub const m_flBindPoseDirectionMS: usize = 0x34; // float32 - pub const m_flTraceHeight: usize = 0x38; // float32 - pub const m_flTraceRadius: usize = 0x3C; // float32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CCycleBase { - pub const m_flCycle: usize = 0x0; // float32 - } - // Parent: CCycleBase - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimCycle { - } - // Parent: CCycleBase - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CFootCycle { - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CFootCycleDefinition { - pub const m_vStancePositionMS: usize = 0x0; // - pub const m_vMidpointPositionMS: usize = 0xC; // - pub const m_flStanceDirectionMS: usize = 0x18; // float32 - pub const m_vToStrideStartPos: usize = 0x1C; // - pub const m_stanceCycle: usize = 0x28; // CAnimCycle - pub const m_footLiftCycle: usize = 0x2C; // CFootCycle - pub const m_footOffCycle: usize = 0x30; // CFootCycle - pub const m_footStrikeCycle: usize = 0x34; // CFootCycle - pub const m_footLandCycle: usize = 0x38; // CFootCycle - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CFootTrajectory { - pub const m_vOffset: usize = 0x0; // - pub const m_flRotationOffset: usize = 0xC; // float32 - pub const m_flProgression: usize = 0x10; // float32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CFootTrajectories { - pub const m_trajectories: usize = 0x0; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CFootStride { - pub const m_definition: usize = 0x0; // CFootCycleDefinition - pub const m_trajectories: usize = 0x40; // CFootTrajectories - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CFootMotion { - pub const m_strides: usize = 0x0; // CUtlVector - pub const m_name: usize = 0x18; // CUtlString - pub const m_bAdditive: usize = 0x20; // bool - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod SkeletonAnimCapture_t { - pub const m_nEntIndex: usize = 0x0; // CEntityIndex - pub const m_nEntParent: usize = 0x4; // CEntityIndex - pub const m_ImportedCollision: usize = 0x8; // CUtlVector - pub const m_ModelName: usize = 0x20; // CUtlString - pub const m_CaptureName: usize = 0x28; // CUtlString - pub const m_ModelBindPose: usize = 0x30; // CUtlVector - pub const m_FeModelInitPose: usize = 0x48; // CUtlVector - pub const m_nFlexControllers: usize = 0x60; // int32 - pub const m_bPredicted: usize = 0x64; // bool - pub const m_Frames: usize = 0xA8; // CUtlVector - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod SkeletonAnimCapture_t__Bone_t { - pub const m_Name: usize = 0x0; // CUtlString - pub const m_BindPose: usize = 0x10; // CTransform - pub const m_nParent: usize = 0x30; // int32 - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod SkeletonAnimCapture_t__FrameStamp_t { - pub const m_flTime: usize = 0x0; // float32 - pub const m_flEntitySimTime: usize = 0x4; // float32 - pub const m_bTeleportTick: usize = 0x8; // bool - pub const m_bPredicted: usize = 0x9; // bool - pub const m_flCurTime: usize = 0xC; // float32 - pub const m_flRealTime: usize = 0x10; // float32 - pub const m_nFrameCount: usize = 0x14; // int32 - pub const m_nTickCount: usize = 0x18; // int32 - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod SkeletonAnimCapture_t__Frame_t { - pub const m_flTime: usize = 0x0; // float32 - pub const m_Stamp: usize = 0x4; // SkeletonAnimCapture_t::FrameStamp_t - pub const m_Transform: usize = 0x20; // CTransform - pub const m_bTeleport: usize = 0x40; // bool - pub const m_CompositeBones: usize = 0x48; // CUtlVector - pub const m_SimStateBones: usize = 0x60; // CUtlVector - pub const m_FeModelAnims: usize = 0x78; // CUtlVector - pub const m_FeModelPos: usize = 0x90; // CUtlVector - pub const m_FlexControllerWeights: usize = 0xA8; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod SkeletonAnimCapture_t__Camera_t { - pub const m_tmCamera: usize = 0x0; // CTransform - pub const m_flTime: usize = 0x20; // float32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod SkeletonDemoDb_t { - pub const m_AnimCaptures: usize = 0x0; // CUtlVector - pub const m_CameraTrack: usize = 0x18; // CUtlVector - pub const m_flRecordingTime: usize = 0x30; // float32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CNmBoneMask { - pub const m_ID: usize = 0x0; // CGlobalSymbol - pub const m_weightInfo: usize = 0x8; // CNmBoneMask::WeightInfo_t - pub const m_weights: usize = 0x18; // CUtlVector - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CNmClip { - pub const m_skeleton: usize = 0x0; // CStrongHandle - pub const m_nNumFrames: usize = 0x8; // uint32 - pub const m_flDuration: usize = 0xC; // float32 - pub const m_compressedPoseData: usize = 0x10; // CUtlBinaryBlock - pub const m_trackCompressionSettings: usize = 0x28; // CUtlVector - pub const m_compressedPoseOffsets: usize = 0x40; // CUtlVector - pub const m_syncTrack: usize = 0xA0; // CNmSyncTrack - pub const m_rootMotion: usize = 0x150; // CNmRootMotionData - pub const m_bIsAdditive: usize = 0x1A0; // bool - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod NmCompressionSettings_t { - pub const m_translationRangeX: usize = 0x0; // NmCompressionSettings_t::QuantizationRange_t - pub const m_translationRangeY: usize = 0x8; // NmCompressionSettings_t::QuantizationRange_t - pub const m_translationRangeZ: usize = 0x10; // NmCompressionSettings_t::QuantizationRange_t - pub const m_scaleRange: usize = 0x18; // NmCompressionSettings_t::QuantizationRange_t - pub const m_constantRotation: usize = 0x20; // Quaternion - pub const m_bIsRotationStatic: usize = 0x30; // bool - pub const m_bIsTranslationStatic: usize = 0x31; // bool - pub const m_bIsScaleStatic: usize = 0x32; // bool - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod NmCompressionSettings_t__QuantizationRange_t { - pub const m_flRangeStart: usize = 0x0; // float32 - pub const m_flRangeLength: usize = 0x4; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CNmEvent { - pub const m_flStartTime: usize = 0x8; // float32 - pub const m_flDuration: usize = 0xC; // float32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CNmRootMotionData { - pub const m_transforms: usize = 0x0; // CUtlVector - pub const m_nNumFrames: usize = 0x18; // int32 - pub const m_flAverageLinearVelocity: usize = 0x1C; // float32 - pub const m_flAverageAngularVelocityRadians: usize = 0x20; // float32 - pub const m_totalDelta: usize = 0x30; // CTransform - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CNmSkeleton { - pub const m_ID: usize = 0x0; // CGlobalSymbol - pub const m_boneIDs: usize = 0x8; // CUtlLeanVector - pub const m_parentIndices: usize = 0x18; // CUtlVector - pub const m_parentSpaceReferencePose: usize = 0x30; // CUtlVector - pub const m_modelSpaceReferencePose: usize = 0x48; // CUtlVector - pub const m_numBonesToSampleAtLowLOD: usize = 0x60; // int32 - pub const m_boneMasks: usize = 0x68; // CUtlLeanVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod NmSyncTrackTime_t { - pub const m_nEventIdx: usize = 0x0; // int32 - pub const m_percentageThrough: usize = 0x4; // NmPercent_t - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod NmSyncTrackTimeRange_t { - pub const m_startTime: usize = 0x0; // NmSyncTrackTime_t - pub const m_endTime: usize = 0x8; // NmSyncTrackTime_t - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CNmSyncTrack { - pub const m_syncEvents: usize = 0x0; // CUtlLeanVectorFixedGrowable - pub const m_nStartEventOffset: usize = 0xA8; // int32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CNmSyncTrack__EventMarker_t { - pub const m_startTime: usize = 0x0; // NmPercent_t - pub const m_ID: usize = 0x8; // CGlobalSymbol - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CNmSyncTrack__Event_t { - pub const m_ID: usize = 0x0; // CGlobalSymbol - pub const m_startTime: usize = 0x8; // NmPercent_t - pub const m_duration: usize = 0xC; // NmPercent_t - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod NmPercent_t { - pub const m_flValue: usize = 0x0; // float32 - } - // Parent: CNmEvent - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CNmLegacyEvent { - } - // Parent: CNmEvent - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CNmFootEvent { - pub const m_phase: usize = 0x10; // NmFootPhase_t - } - // Parent: CNmEvent - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CNmIDEvent { - pub const m_ID: usize = 0x10; // CGlobalSymbol - } - // Parent: CNmEvent - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CNmTransitionEvent { - pub const m_rule: usize = 0x10; // NmTransitionRule_t - pub const m_ID: usize = 0x18; // CGlobalSymbol - } - // Parent: CNmEvent - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CNmFrameSnapEvent { - pub const m_frameSnapMode: usize = 0x10; // NmFrameSnapEventMode_t - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CNmGraphDataSet { - pub const m_variationID: usize = 0x0; // CGlobalSymbol - pub const m_skeleton: usize = 0x8; // CStrongHandle - pub const m_resources: usize = 0x10; // CUtlVector - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CNmGraph { - pub const m_persistentNodeIndices: usize = 0x0; // CUtlVector - pub const m_instanceNodeStartOffsets: usize = 0x18; // CUtlVector - pub const m_instanceRequiredMemory: usize = 0x30; // uint32 - pub const m_instanceRequiredAlignment: usize = 0x34; // uint32 - pub const m_rootNodeIdx: usize = 0x38; // int16 - pub const m_controlParameterIDs: usize = 0x40; // CUtlVector - pub const m_virtualParameterIDs: usize = 0x58; // CUtlVector - pub const m_virtualParameterNodeIndices: usize = 0x70; // CUtlVector - pub const m_childGraphSlots: usize = 0x88; // CUtlVector - pub const m_externalGraphSlots: usize = 0xA0; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CNmGraph__ExternalGraphSlot_t { - pub const m_nNodeIdx: usize = 0x0; // int16 - pub const m_slotID: usize = 0x8; // CGlobalSymbol - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CNmGraph__ChildGraphSlot_t { - pub const m_nNodeIdx: usize = 0x0; // int16 - pub const m_dataSlotIdx: usize = 0x2; // int16 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CNmGraphVariation { - pub const m_graph: usize = 0x0; // CStrongHandle - pub const m_dataSet: usize = 0x8; // CStrongHandle - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod BoneDemoCaptureSettings_t { - pub const m_boneName: usize = 0x0; // CUtlString - pub const m_flChainLength: usize = 0x8; // float32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod IKDemoCaptureSettings_t { - pub const m_parentBoneName: usize = 0x0; // CUtlString - pub const m_eMode: usize = 0x8; // IKChannelMode - pub const m_ikChainName: usize = 0x10; // CUtlString - pub const m_oneBoneStart: usize = 0x18; // CUtlString - pub const m_oneBoneEnd: usize = 0x20; // CUtlString - } - // Parent: None - // Fields count: 16 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimDemoCaptureSettings { - pub const m_rangeBoneChainLength: usize = 0x0; // Vector2D - pub const m_rangeMaxSplineErrorRotation: usize = 0x8; // Vector2D - pub const m_flMaxSplineErrorTranslation: usize = 0x10; // float32 - pub const m_flMaxSplineErrorScale: usize = 0x14; // float32 - pub const m_flIkRotation_MaxSplineError: usize = 0x18; // float32 - pub const m_flIkTranslation_MaxSplineError: usize = 0x1C; // float32 - pub const m_flMaxQuantizationErrorRotation: usize = 0x20; // float32 - pub const m_flMaxQuantizationErrorTranslation: usize = 0x24; // float32 - pub const m_flMaxQuantizationErrorScale: usize = 0x28; // float32 - pub const m_flIkRotation_MaxQuantizationError: usize = 0x2C; // float32 - pub const m_flIkTranslation_MaxQuantizationError: usize = 0x30; // float32 - pub const m_baseSequence: usize = 0x38; // CUtlString - pub const m_nBaseSequenceFrame: usize = 0x40; // int32 - pub const m_boneSelectionMode: usize = 0x44; // EDemoBoneSelectionMode - pub const m_bones: usize = 0x48; // CUtlVector - pub const m_ikChains: usize = 0x60; // CUtlVector - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimReplayFrame { - pub const m_inputDataBlocks: usize = 0x10; // CUtlVector - pub const m_instanceData: usize = 0x28; // CUtlBinaryBlock - pub const m_startingLocalToWorldTransform: usize = 0x40; // CTransform - pub const m_localToWorldTransform: usize = 0x60; // CTransform - pub const m_timeStamp: usize = 0x80; // float32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimGraphDebugReplay { - pub const m_animGraphFileName: usize = 0x40; // CUtlString - pub const m_frameList: usize = 0x48; // CUtlVector> - pub const m_startIndex: usize = 0x60; // int32 - pub const m_writeIndex: usize = 0x64; // int32 - pub const m_frameCount: usize = 0x68; // int32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimGraphModelBinding { - pub const m_modelName: usize = 0x8; // CUtlString - pub const m_pSharedData: usize = 0x10; // CSmartPtr - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - pub mod CAnimInputDamping { - pub const m_speedFunction: usize = 0x8; // DampingSpeedFunction - pub const m_fSpeedScale: usize = 0xC; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimParamHandle { - pub const m_type: usize = 0x0; // AnimParamType_t - pub const m_index: usize = 0x1; // uint8 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimParamHandleMap { - pub const m_list: usize = 0x0; // CUtlHashtable - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimParameterManagerUpdater { - pub const m_parameters: usize = 0x18; // CUtlVector> - pub const m_idToIndexMap: usize = 0x30; // CUtlHashtable - pub const m_nameToIndexMap: usize = 0x50; // CUtlHashtable - pub const m_indexToHandle: usize = 0x70; // CUtlVector - pub const m_autoResetParams: usize = 0x88; // CUtlVector> - pub const m_autoResetMap: usize = 0xA0; // CUtlHashtable - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimUpdateSharedData { - pub const m_nodes: usize = 0x10; // CUtlVector> - pub const m_nodeIndexMap: usize = 0x28; // CUtlHashtable - pub const m_components: usize = 0x48; // CUtlVector> - pub const m_pParamListUpdater: usize = 0x60; // CSmartPtr - pub const m_pTagManagerUpdater: usize = 0x68; // CSmartPtr - pub const m_scriptManager: usize = 0x70; // CSmartPtr - pub const m_settings: usize = 0x78; // CAnimGraphSettingsManager - pub const m_pStaticPoseCache: usize = 0xA8; // CSmartPtr - pub const m_pSkeleton: usize = 0xB0; // CSmartPtr - pub const m_rootNodePath: usize = 0xB8; // CAnimNodePath - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CBlendCurve { - pub const m_flControlPoint1: usize = 0x0; // float32 - pub const m_flControlPoint2: usize = 0x4; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod ParamSpanSample_t { - pub const m_value: usize = 0x0; // CAnimVariant - pub const m_flCycle: usize = 0x14; // float32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod ParamSpan_t { - pub const m_samples: usize = 0x0; // CUtlVector - pub const m_hParam: usize = 0x18; // CAnimParamHandle - pub const m_eParamType: usize = 0x1A; // AnimParamType_t - pub const m_flStartCycle: usize = 0x1C; // float32 - pub const m_flEndCycle: usize = 0x20; // float32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CParamSpanUpdater { - pub const m_spans: usize = 0x0; // CUtlVector - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimGraphSettingsGroup { - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimGraphSettingsManager { - pub const m_settingsGroups: usize = 0x18; // CUtlVector> - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CCachedPose { - pub const m_transforms: usize = 0x8; // CUtlVector - pub const m_morphWeights: usize = 0x20; // CUtlVector - pub const m_hSequence: usize = 0x38; // HSequence - pub const m_flCycle: usize = 0x3C; // float32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CStaticPoseCache { - pub const m_poses: usize = 0x10; // CUtlVector - pub const m_nBoneCount: usize = 0x28; // int32 - pub const m_nMorphCount: usize = 0x2C; // int32 - } - // Parent: CStaticPoseCache - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CStaticPoseCacheBuilder { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimActionUpdater { - } - // Parent: CAnimActionUpdater - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CEmitTagActionUpdater { - pub const m_nTagIndex: usize = 0x18; // int32 - pub const m_bIsZeroDuration: usize = 0x1C; // bool - } - // Parent: CAnimActionUpdater - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSetParameterActionUpdater { - pub const m_hParam: usize = 0x18; // CAnimParamHandle - pub const m_value: usize = 0x1A; // CAnimVariant - } - // Parent: CAnimActionUpdater - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CToggleComponentActionUpdater { - pub const m_componentID: usize = 0x18; // AnimComponentID - pub const m_bSetEnabled: usize = 0x1C; // bool - } - // Parent: CAnimActionUpdater - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CExpressionActionUpdater { - pub const m_hParam: usize = 0x18; // CAnimParamHandle - pub const m_eParamType: usize = 0x1A; // AnimParamType_t - pub const m_hScript: usize = 0x1C; // AnimScriptHandle - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimTagBase { - pub const m_name: usize = 0x18; // CGlobalSymbol - pub const m_group: usize = 0x20; // CGlobalSymbol - pub const m_tagID: usize = 0x28; // AnimTagID - pub const m_bIsReferenced: usize = 0x40; // bool - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimTagManagerUpdater { - pub const m_tags: usize = 0x18; // CUtlVector> - } - // Parent: CAnimTagBase - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - pub mod CAudioAnimTag { - pub const m_clipName: usize = 0x50; // CUtlString - pub const m_attachmentName: usize = 0x58; // CUtlString - pub const m_flVolume: usize = 0x60; // float32 - pub const m_bStopWhenTagEnds: usize = 0x64; // bool - pub const m_bStopWhenGraphEnds: usize = 0x65; // bool - pub const m_bPlayOnServer: usize = 0x66; // bool - pub const m_bPlayOnClient: usize = 0x67; // bool - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - // MPropertyElementNameFn - pub mod CBodyGroupSetting { - pub const m_BodyGroupName: usize = 0x0; // CUtlString - pub const m_nBodyGroupOption: usize = 0x8; // int32 - } - // Parent: CAnimTagBase - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - pub mod CBodyGroupAnimTag { - pub const m_nPriority: usize = 0x50; // int32 - pub const m_bodyGroupSettings: usize = 0x58; // CUtlVector - } - // Parent: CAnimTagBase - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - pub mod CClothSettingsAnimTag { - pub const m_flStiffness: usize = 0x50; // float32 - pub const m_flEaseIn: usize = 0x54; // float32 - pub const m_flEaseOut: usize = 0x58; // float32 - pub const m_nVertexSet: usize = 0x60; // CUtlString - } - // Parent: CAnimTagBase - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - pub mod CFootFallAnimTag { - pub const m_foot: usize = 0x50; // FootFallTagFoot_t - } - // Parent: CAnimTagBase - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - pub mod CFootstepLandedAnimTag { - pub const m_FootstepType: usize = 0x50; // FootstepLandedFootSoundType_t - pub const m_OverrideSoundName: usize = 0x58; // CUtlString - pub const m_DebugAnimSourceString: usize = 0x60; // CUtlString - pub const m_BoneName: usize = 0x68; // CUtlString - } - // Parent: CAnimTagBase - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - pub mod CMaterialAttributeAnimTag { - pub const m_AttributeName: usize = 0x50; // CUtlString - pub const m_AttributeType: usize = 0x58; // MatterialAttributeTagType_t - pub const m_flValue: usize = 0x5C; // float32 - pub const m_Color: usize = 0x60; // Color - } - // Parent: CAnimTagBase - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - pub mod CParticleAnimTag { - pub const m_hParticleSystem: usize = 0x50; // CStrongHandle - pub const m_particleSystemName: usize = 0x58; // CUtlString - pub const m_configName: usize = 0x60; // CUtlString - pub const m_bDetachFromOwner: usize = 0x68; // bool - pub const m_bStopWhenTagEnds: usize = 0x69; // bool - pub const m_bTagEndStopIsInstant: usize = 0x6A; // bool - pub const m_attachmentName: usize = 0x70; // CUtlString - pub const m_attachmentType: usize = 0x78; // ParticleAttachment_t - pub const m_attachmentCP1Name: usize = 0x80; // CUtlString - pub const m_attachmentCP1Type: usize = 0x88; // ParticleAttachment_t - } - // Parent: CAnimTagBase - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - pub mod CRagdollAnimTag { - pub const m_nPoseControl: usize = 0x50; // AnimPoseControl - pub const m_flFrequency: usize = 0x54; // float32 - pub const m_flDampingRatio: usize = 0x58; // float32 - pub const m_flDecayDuration: usize = 0x5C; // float32 - pub const m_flDecayBias: usize = 0x60; // float32 - pub const m_bDestroy: usize = 0x64; // bool - } - // Parent: CAnimTagBase - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - pub mod CSequenceFinishedAnimTag { - pub const m_sequenceName: usize = 0x50; // CUtlString - } - // Parent: CAnimTagBase - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - pub mod CStringAnimTag { - } - // Parent: CAnimTagBase - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - pub mod CTaskStatusAnimTag { - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimComponentUpdater { - pub const m_name: usize = 0x18; // CUtlString - pub const m_id: usize = 0x20; // AnimComponentID - pub const m_networkMode: usize = 0x24; // AnimNodeNetworkMode - pub const m_bStartEnabled: usize = 0x28; // bool - } - // Parent: CAnimComponentUpdater - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimScriptComponentUpdater { - pub const m_hScript: usize = 0x30; // AnimScriptHandle - } - // Parent: CAnimComponentUpdater - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CCPPScriptComponentUpdater { - pub const m_scriptsToRun: usize = 0x30; // CUtlVector - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CDampedValueUpdateItem { - pub const m_damping: usize = 0x0; // CAnimInputDamping - pub const m_hParamIn: usize = 0x18; // CAnimParamHandle - pub const m_hParamOut: usize = 0x1A; // CAnimParamHandle - } - // Parent: CAnimComponentUpdater - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CDampedValueComponentUpdater { - pub const m_items: usize = 0x30; // CUtlVector - } - // Parent: CAnimComponentUpdater - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CDemoSettingsComponentUpdater { - pub const m_settings: usize = 0x30; // CAnimDemoCaptureSettings - } - // Parent: CAnimComponentUpdater - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CLODComponentUpdater { - pub const m_nServerLOD: usize = 0x30; // int32 - } - // Parent: CAnimComponentUpdater - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CLookComponentUpdater { - pub const m_hLookHeading: usize = 0x34; // CAnimParamHandle - pub const m_hLookHeadingVelocity: usize = 0x36; // CAnimParamHandle - pub const m_hLookPitch: usize = 0x38; // CAnimParamHandle - pub const m_hLookDistance: usize = 0x3A; // CAnimParamHandle - pub const m_hLookDirection: usize = 0x3C; // CAnimParamHandle - pub const m_hLookTarget: usize = 0x3E; // CAnimParamHandle - pub const m_hLookTargetWorldSpace: usize = 0x40; // CAnimParamHandle - pub const m_bNetworkLookTarget: usize = 0x42; // bool - } - // Parent: CAnimComponentUpdater - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CMovementComponentUpdater { - pub const m_motors: usize = 0x30; // CUtlVector> - pub const m_facingDamping: usize = 0x48; // CAnimInputDamping - pub const m_eDefaultFacingMode: usize = 0x58; // FacingMode - pub const m_nDefaultMotorIndex: usize = 0x64; // int32 - pub const m_flDefaultRunSpeed: usize = 0x68; // float32 - pub const m_bMoveVarsDisabled: usize = 0x6C; // bool - pub const m_bNetworkPath: usize = 0x6D; // bool - pub const m_bNetworkFacing: usize = 0x6E; // bool - pub const m_paramHandles: usize = 0x6F; // CAnimParamHandle[30] - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod WeightList { - pub const m_name: usize = 0x0; // CUtlString - pub const m_weights: usize = 0x8; // CUtlVector - } - // Parent: CAnimComponentUpdater - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CRagdollComponentUpdater { - pub const m_ragdollNodePaths: usize = 0x30; // CUtlVector - pub const m_boneIndices: usize = 0x48; // CUtlVector - pub const m_boneNames: usize = 0x60; // CUtlVector - pub const m_weightLists: usize = 0x78; // CUtlVector - pub const m_flSpringFrequencyMin: usize = 0x90; // float32 - pub const m_flSpringFrequencyMax: usize = 0x94; // float32 - pub const m_flMaxStretch: usize = 0x98; // float32 - pub const m_bSolidCollisionAtZeroWeight: usize = 0x9C; // bool - } - // Parent: CAnimComponentUpdater - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSlopeComponentUpdater { - pub const m_flTraceDistance: usize = 0x34; // float32 - pub const m_hSlopeAngle: usize = 0x38; // CAnimParamHandle - pub const m_hSlopeAngleFront: usize = 0x3A; // CAnimParamHandle - pub const m_hSlopeAngleSide: usize = 0x3C; // CAnimParamHandle - pub const m_hSlopeHeading: usize = 0x3E; // CAnimParamHandle - pub const m_hSlopeNormal: usize = 0x40; // CAnimParamHandle - pub const m_hSlopeNormal_WorldSpace: usize = 0x42; // CAnimParamHandle - } - // Parent: CAnimComponentUpdater - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CStateMachineComponentUpdater { - pub const m_stateMachine: usize = 0x30; // CAnimStateMachineUpdater - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CMotionDataSet { - pub const m_groups: usize = 0x0; // CUtlVector - pub const m_nDimensionCount: usize = 0x18; // int32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CMotionGraphGroup { - pub const m_searchDB: usize = 0x0; // CMotionSearchDB - pub const m_motionGraphs: usize = 0xB8; // CUtlVector> - pub const m_motionGraphConfigs: usize = 0xD0; // CUtlVector - pub const m_sampleToConfig: usize = 0xE8; // CUtlVector - pub const m_hIsActiveScript: usize = 0x100; // AnimScriptHandle - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod SampleCode { - pub const m_subCode: usize = 0x0; // uint8[8] - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod MotionDBIndex { - pub const m_nIndex: usize = 0x0; // uint32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CVectorQuantizer { - pub const m_centroidVectors: usize = 0x0; // CUtlVector - pub const m_nCentroids: usize = 0x18; // int32 - pub const m_nDimensions: usize = 0x1C; // int32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CProductQuantizer { - pub const m_subQuantizers: usize = 0x0; // CUtlVector - pub const m_nDimensions: usize = 0x18; // int32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CMotionSearchNode { - pub const m_children: usize = 0x0; // CUtlVector - pub const m_quantizer: usize = 0x18; // CVectorQuantizer - pub const m_sampleCodes: usize = 0x38; // CUtlVector> - pub const m_sampleIndices: usize = 0x50; // CUtlVector> - pub const m_selectableSamples: usize = 0x68; // CUtlVector - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CMotionSearchDB { - pub const m_rootNode: usize = 0x0; // CMotionSearchNode - pub const m_residualQuantizer: usize = 0x80; // CProductQuantizer - pub const m_codeIndices: usize = 0xA0; // CUtlVector - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CMotionGraph { - pub const m_paramSpans: usize = 0x10; // CParamSpanUpdater - pub const m_tags: usize = 0x28; // CUtlVector - pub const m_pRootNode: usize = 0x40; // CSmartPtr - pub const m_nParameterCount: usize = 0x48; // int32 - pub const m_nConfigStartIndex: usize = 0x4C; // int32 - pub const m_nConfigCount: usize = 0x50; // int32 - pub const m_bLoop: usize = 0x54; // bool - } - // Parent: CMotionGraph - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CEditableMotionGraph { - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CMotionNode { - pub const m_name: usize = 0x18; // CUtlString - pub const m_id: usize = 0x20; // AnimNodeID - } - // Parent: CMotionNode - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CMotionNodeSequence { - pub const m_tags: usize = 0x28; // CUtlVector - pub const m_hSequence: usize = 0x40; // HSequence - pub const m_flPlaybackSpeed: usize = 0x44; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod MotionBlendItem { - pub const m_pChild: usize = 0x0; // CSmartPtr - pub const m_flKeyValue: usize = 0x8; // float32 - } - // Parent: CMotionNode - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CMotionNodeBlend1D { - pub const m_blendItems: usize = 0x28; // CUtlVector - pub const m_nParamIndex: usize = 0x40; // int32 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CMotionMetricEvaluator { - pub const m_means: usize = 0x18; // CUtlVector - pub const m_standardDeviations: usize = 0x30; // CUtlVector - pub const m_flWeight: usize = 0x48; // float32 - pub const m_nDimensionStartIndex: usize = 0x4C; // int32 - } - // Parent: CMotionMetricEvaluator - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CBlockSelectionMetricEvaluator { - } - // Parent: CMotionMetricEvaluator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CBonePositionMetricEvaluator { - pub const m_nBoneIndex: usize = 0x50; // int32 - } - // Parent: CMotionMetricEvaluator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CBoneVelocityMetricEvaluator { - pub const m_nBoneIndex: usize = 0x50; // int32 - } - // Parent: CMotionMetricEvaluator - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CCurrentRotationVelocityMetricEvaluator { - } - // Parent: CMotionMetricEvaluator - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CCurrentVelocityMetricEvaluator { - } - // Parent: CMotionMetricEvaluator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CDistanceRemainingMetricEvaluator { - pub const m_flMaxDistance: usize = 0x50; // float32 - pub const m_flMinDistance: usize = 0x54; // float32 - pub const m_flStartGoalFilterDistance: usize = 0x58; // float32 - pub const m_flMaxGoalOvershootScale: usize = 0x5C; // float32 - pub const m_bFilterFixedMinDistance: usize = 0x60; // bool - pub const m_bFilterGoalDistance: usize = 0x61; // bool - pub const m_bFilterGoalOvershoot: usize = 0x62; // bool - } - // Parent: CMotionMetricEvaluator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CFootCycleMetricEvaluator { - pub const m_footIndices: usize = 0x50; // CUtlVector - } - // Parent: CMotionMetricEvaluator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CFootPositionMetricEvaluator { - pub const m_footIndices: usize = 0x50; // CUtlVector - pub const m_bIgnoreSlope: usize = 0x68; // bool - } - // Parent: CMotionMetricEvaluator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CFutureFacingMetricEvaluator { - pub const m_flDistance: usize = 0x50; // float32 - pub const m_flTime: usize = 0x54; // float32 - } - // Parent: CMotionMetricEvaluator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CFutureVelocityMetricEvaluator { - pub const m_flDistance: usize = 0x50; // float32 - pub const m_flStoppingDistance: usize = 0x54; // float32 - pub const m_flTargetSpeed: usize = 0x58; // float32 - pub const m_eMode: usize = 0x5C; // VelocityMetricMode - } - // Parent: CMotionMetricEvaluator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPathMetricEvaluator { - pub const m_pathTimeSamples: usize = 0x50; // CUtlVector - pub const m_flDistance: usize = 0x68; // float32 - pub const m_bExtrapolateMovement: usize = 0x6C; // bool - pub const m_flMinExtrapolationSpeed: usize = 0x70; // float32 - } - // Parent: CMotionMetricEvaluator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CStepsRemainingMetricEvaluator { - pub const m_footIndices: usize = 0x50; // CUtlVector - pub const m_flMinStepsRemaining: usize = 0x68; // float32 - } - // Parent: CMotionMetricEvaluator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CTimeRemainingMetricEvaluator { - pub const m_bMatchByTimeRemaining: usize = 0x50; // bool - pub const m_flMaxTimeRemaining: usize = 0x54; // float32 - pub const m_bFilterByTimeRemaining: usize = 0x58; // bool - pub const m_flMinTimeRemaining: usize = 0x5C; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimMotorUpdaterBase { - pub const m_name: usize = 0x10; // CUtlString - pub const m_bDefault: usize = 0x18; // bool - } - // Parent: CAnimMotorUpdaterBase - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPathAnimMotorUpdaterBase { - pub const m_bLockToPath: usize = 0x20; // bool - } - // Parent: CPathAnimMotorUpdaterBase - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CDampedPathAnimMotorUpdater { - pub const m_flAnticipationTime: usize = 0x2C; // float32 - pub const m_flMinSpeedScale: usize = 0x30; // float32 - pub const m_hAnticipationPosParam: usize = 0x34; // CAnimParamHandle - pub const m_hAnticipationHeadingParam: usize = 0x36; // CAnimParamHandle - pub const m_flSpringConstant: usize = 0x38; // float32 - pub const m_flMinSpringTension: usize = 0x3C; // float32 - pub const m_flMaxSpringTension: usize = 0x40; // float32 - } - // Parent: CPathAnimMotorUpdaterBase - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPathAnimMotorUpdater { - } - // Parent: CAnimMotorUpdaterBase - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPlayerInputAnimMotorUpdater { - pub const m_sampleTimes: usize = 0x20; // CUtlVector - pub const m_flSpringConstant: usize = 0x3C; // float32 - pub const m_flAnticipationDistance: usize = 0x40; // float32 - pub const m_hAnticipationPosParam: usize = 0x44; // CAnimParamHandle - pub const m_hAnticipationHeadingParam: usize = 0x46; // CAnimParamHandle - pub const m_bUseAcceleration: usize = 0x48; // bool - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod AimMatrixOpFixedSettings_t { - pub const m_attachment: usize = 0x0; // CAnimAttachment - pub const m_damping: usize = 0x80; // CAnimInputDamping - pub const m_poseCacheHandles: usize = 0x90; // CPoseHandle[10] - pub const m_eBlendMode: usize = 0xB8; // AimMatrixBlendMode - pub const m_fAngleIncrement: usize = 0xBC; // float32 - pub const m_nSequenceMaxFrame: usize = 0xC0; // int32 - pub const m_nBoneMaskIndex: usize = 0xC4; // int32 - pub const m_bTargetIsPosition: usize = 0xC8; // bool - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FollowAttachmentSettings_t { - pub const m_attachment: usize = 0x0; // CAnimAttachment - pub const m_boneIndex: usize = 0x80; // int32 - pub const m_bMatchTranslation: usize = 0x84; // bool - pub const m_bMatchRotation: usize = 0x85; // bool - } - // Parent: None - // Fields count: 18 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FootLockPoseOpFixedSettings { - pub const m_footInfo: usize = 0x0; // CUtlVector - pub const m_hipDampingSettings: usize = 0x18; // CAnimInputDamping - pub const m_nHipBoneIndex: usize = 0x28; // int32 - pub const m_ikSolverType: usize = 0x2C; // IKSolverType - pub const m_bApplyTilt: usize = 0x30; // bool - pub const m_bApplyHipDrop: usize = 0x31; // bool - pub const m_bAlwaysUseFallbackHinge: usize = 0x32; // bool - pub const m_bApplyFootRotationLimits: usize = 0x33; // bool - pub const m_bApplyLegTwistLimits: usize = 0x34; // bool - pub const m_flMaxFootHeight: usize = 0x38; // float32 - pub const m_flExtensionScale: usize = 0x3C; // float32 - pub const m_flMaxLegTwist: usize = 0x40; // float32 - pub const m_bEnableLockBreaking: usize = 0x44; // bool - pub const m_flLockBreakTolerance: usize = 0x48; // float32 - pub const m_flLockBlendTime: usize = 0x4C; // float32 - pub const m_bEnableStretching: usize = 0x50; // bool - pub const m_flMaxStretchAmount: usize = 0x54; // float32 - pub const m_flStretchExtensionScale: usize = 0x58; // float32 - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FootPinningPoseOpFixedData_t { - pub const m_footInfo: usize = 0x0; // CUtlVector - pub const m_flBlendTime: usize = 0x18; // float32 - pub const m_flLockBreakDistance: usize = 0x1C; // float32 - pub const m_flMaxLegTwist: usize = 0x20; // float32 - pub const m_nHipBoneIndex: usize = 0x24; // int32 - pub const m_bApplyLegTwistLimits: usize = 0x28; // bool - pub const m_bApplyFootRotationLimits: usize = 0x29; // bool - } - // Parent: None - // Fields count: 17 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod HitReactFixedSettings_t { - pub const m_nWeightListIndex: usize = 0x0; // int32 - pub const m_nEffectedBoneCount: usize = 0x4; // int32 - pub const m_flMaxImpactForce: usize = 0x8; // float32 - pub const m_flMinImpactForce: usize = 0xC; // float32 - pub const m_flWhipImpactScale: usize = 0x10; // float32 - pub const m_flCounterRotationScale: usize = 0x14; // float32 - pub const m_flDistanceFadeScale: usize = 0x18; // float32 - pub const m_flPropagationScale: usize = 0x1C; // float32 - pub const m_flWhipDelay: usize = 0x20; // float32 - pub const m_flSpringStrength: usize = 0x24; // float32 - pub const m_flWhipSpringStrength: usize = 0x28; // float32 - pub const m_flMaxAngleRadians: usize = 0x2C; // float32 - pub const m_nHipBoneIndex: usize = 0x30; // int32 - pub const m_flHipBoneTranslationScale: usize = 0x34; // float32 - pub const m_flHipDipSpringStrength: usize = 0x38; // float32 - pub const m_flHipDipImpactScale: usize = 0x3C; // float32 - pub const m_flHipDipDelay: usize = 0x40; // float32 - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod JiggleBoneSettings_t { - pub const m_nBoneIndex: usize = 0x0; // int32 - pub const m_flSpringStrength: usize = 0x4; // float32 - pub const m_flMaxTimeStep: usize = 0x8; // float32 - pub const m_flDamping: usize = 0xC; // float32 - pub const m_vBoundsMaxLS: usize = 0x10; // - pub const m_vBoundsMinLS: usize = 0x1C; // - pub const m_eSimSpace: usize = 0x28; // JiggleBoneSimSpace - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod JiggleBoneSettingsList_t { - pub const m_boneSettings: usize = 0x0; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod LookAtBone_t { - pub const m_index: usize = 0x0; // int32 - pub const m_weight: usize = 0x4; // float32 - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod LookAtOpFixedSettings_t { - pub const m_attachment: usize = 0x0; // CAnimAttachment - pub const m_damping: usize = 0x80; // CAnimInputDamping - pub const m_bones: usize = 0x90; // CUtlVector - pub const m_flYawLimit: usize = 0xA8; // float32 - pub const m_flPitchLimit: usize = 0xAC; // float32 - pub const m_flHysteresisInnerAngle: usize = 0xB0; // float32 - pub const m_flHysteresisOuterAngle: usize = 0xB4; // float32 - pub const m_bRotateYawForward: usize = 0xB8; // bool - pub const m_bMaintainUpDirection: usize = 0xB9; // bool - pub const m_bTargetIsPosition: usize = 0xBA; // bool - pub const m_bUseHysteresis: usize = 0xBB; // bool - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod ChainToSolveData_t { - pub const m_nChainIndex: usize = 0x0; // int32 - pub const m_SolverSettings: usize = 0x4; // IKSolverSettings_t - pub const m_TargetSettings: usize = 0x10; // IKTargetSettings_t - pub const m_DebugSetting: usize = 0x38; // SolveIKChainAnimNodeDebugSetting - pub const m_flDebugNormalizedValue: usize = 0x3C; // float32 - pub const m_vDebugOffset: usize = 0x40; // VectorAligned - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod SolveIKChainPoseOpFixedSettings_t { - pub const m_ChainsToSolveData: usize = 0x0; // CUtlVector - pub const m_bMatchTargetOrientation: usize = 0x18; // bool - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimParameterBase { - pub const m_name: usize = 0x18; // CGlobalSymbol - pub const m_group: usize = 0x20; // CUtlString - pub const m_id: usize = 0x28; // AnimParamID - pub const m_componentName: usize = 0x40; // CUtlString - pub const m_bNetworkingRequested: usize = 0x60; // bool - pub const m_bIsReferenced: usize = 0x61; // bool - } - // Parent: CAnimParameterBase - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CConcreteAnimParameter { - pub const m_previewButton: usize = 0x68; // AnimParamButton_t - pub const m_eNetworkSetting: usize = 0x6C; // AnimParamNetworkSetting - pub const m_bUseMostRecentValue: usize = 0x70; // bool - pub const m_bAutoReset: usize = 0x71; // bool - pub const m_bGameWritable: usize = 0x72; // bool - pub const m_bGraphWritable: usize = 0x73; // bool - } - // Parent: CAnimParameterBase - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CVirtualAnimParameter { - pub const m_expressionString: usize = 0x68; // CUtlString - pub const m_eParamType: usize = 0x70; // AnimParamType_t - } - // Parent: CConcreteAnimParameter - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - pub mod CBoolAnimParameter { - pub const m_bDefaultValue: usize = 0x78; // bool - } - // Parent: CConcreteAnimParameter - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - pub mod CEnumAnimParameter { - pub const m_defaultValue: usize = 0x80; // uint8 - pub const m_enumOptions: usize = 0x88; // CUtlVector - } - // Parent: CConcreteAnimParameter - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - pub mod CIntAnimParameter { - pub const m_defaultValue: usize = 0x78; // int32 - pub const m_minValue: usize = 0x7C; // int32 - pub const m_maxValue: usize = 0x80; // int32 - } - // Parent: CConcreteAnimParameter - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - pub mod CFloatAnimParameter { - pub const m_fDefaultValue: usize = 0x78; // float32 - pub const m_fMinValue: usize = 0x7C; // float32 - pub const m_fMaxValue: usize = 0x80; // float32 - pub const m_bInterpolate: usize = 0x84; // bool - } - // Parent: CConcreteAnimParameter - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - pub mod CVectorAnimParameter { - pub const m_defaultValue: usize = 0x78; // - pub const m_bInterpolate: usize = 0x84; // bool - } - // Parent: CConcreteAnimParameter - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - pub mod CQuaternionAnimParameter { - pub const m_defaultValue: usize = 0x80; // Quaternion - pub const m_bInterpolate: usize = 0x90; // bool - } - // Parent: CConcreteAnimParameter - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - pub mod CSymbolAnimParameter { - pub const m_defaultValue: usize = 0x78; // CGlobalSymbol - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod ScriptInfo_t { - pub const m_code: usize = 0x0; // CUtlString - pub const m_paramsModified: usize = 0x8; // CUtlVector - pub const m_proxyReadParams: usize = 0x20; // CUtlVector - pub const m_proxyWriteParams: usize = 0x38; // CUtlVector - pub const m_eScriptType: usize = 0x50; // AnimScriptType - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimScriptManager { - pub const m_scriptInfo: usize = 0x10; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CStateActionUpdater { - pub const m_pAction: usize = 0x0; // CSmartPtr - pub const m_eBehavior: usize = 0x8; // StateActionBehavior - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CTransitionUpdateData { - pub const m_srcStateIndex: usize = 0x0; // uint8 - pub const m_destStateIndex: usize = 0x1; // uint8 - pub const m_bDisabled: usize = 0x0; // bitfield:1 - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CStateUpdateData { - pub const m_name: usize = 0x0; // CUtlString - pub const m_hScript: usize = 0x8; // AnimScriptHandle - pub const m_transitionIndices: usize = 0x10; // CUtlVector - pub const m_actions: usize = 0x28; // CUtlVector - pub const m_stateID: usize = 0x40; // AnimStateID - pub const m_bIsStartState: usize = 0x0; // bitfield:1 - pub const m_bIsEndState: usize = 0x0; // bitfield:1 - pub const m_bIsPassthrough: usize = 0x0; // bitfield:1 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimStateMachineUpdater { - pub const m_states: usize = 0x8; // CUtlVector - pub const m_transitions: usize = 0x20; // CUtlVector - pub const m_startStateIndex: usize = 0x50; // int32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimUpdateNodeRef { - pub const m_nodeIndex: usize = 0x8; // int32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimUpdateNodeBase { - pub const m_nodePath: usize = 0x18; // CAnimNodePath - pub const m_networkMode: usize = 0x48; // AnimNodeNetworkMode - pub const m_name: usize = 0x50; // CUtlString - } - // Parent: CAnimUpdateNodeBase - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CBinaryUpdateNode { - pub const m_pChild1: usize = 0x58; // CAnimUpdateNodeRef - pub const m_pChild2: usize = 0x68; // CAnimUpdateNodeRef - pub const m_timingBehavior: usize = 0x78; // BinaryNodeTiming - pub const m_flTimingBlend: usize = 0x7C; // float32 - pub const m_bResetChild1: usize = 0x80; // bool - pub const m_bResetChild2: usize = 0x81; // bool - } - // Parent: CAnimUpdateNodeBase - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CBlendUpdateNode { - pub const m_children: usize = 0x60; // CUtlVector - pub const m_sortedOrder: usize = 0x78; // CUtlVector - pub const m_targetValues: usize = 0x90; // CUtlVector - pub const m_blendValueSource: usize = 0xAC; // AnimValueSource - pub const m_paramIndex: usize = 0xB0; // CAnimParamHandle - pub const m_damping: usize = 0xB8; // CAnimInputDamping - pub const m_blendKeyType: usize = 0xC8; // BlendKeyType - pub const m_bLockBlendOnReset: usize = 0xCC; // bool - pub const m_bSyncCycles: usize = 0xCD; // bool - pub const m_bLoop: usize = 0xCE; // bool - pub const m_bLockWhenWaning: usize = 0xCF; // bool - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod BlendItem_t { - pub const m_tags: usize = 0x0; // CUtlVector - pub const m_pChild: usize = 0x18; // CAnimUpdateNodeRef - pub const m_hSequence: usize = 0x28; // HSequence - pub const m_vPos: usize = 0x2C; // Vector2D - pub const m_flDuration: usize = 0x34; // float32 - pub const m_bUseCustomDuration: usize = 0x38; // bool - } - // Parent: CAnimUpdateNodeBase - // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CBlend2DUpdateNode { - pub const m_items: usize = 0x60; // CUtlVector - pub const m_tags: usize = 0x78; // CUtlVector - pub const m_paramSpans: usize = 0x90; // CParamSpanUpdater - pub const m_nodeItemIndices: usize = 0xA8; // CUtlVector - pub const m_damping: usize = 0xC0; // CAnimInputDamping - pub const m_blendSourceX: usize = 0xD0; // AnimValueSource - pub const m_paramX: usize = 0xD4; // CAnimParamHandle - pub const m_blendSourceY: usize = 0xD8; // AnimValueSource - pub const m_paramY: usize = 0xDC; // CAnimParamHandle - pub const m_eBlendMode: usize = 0xE0; // Blend2DMode - pub const m_playbackSpeed: usize = 0xE4; // float32 - pub const m_bLoop: usize = 0xE8; // bool - pub const m_bLockBlendOnReset: usize = 0xE9; // bool - pub const m_bLockWhenWaning: usize = 0xEA; // bool - pub const m_bAnimEventsAndTagsOnMostWeightedOnly: usize = 0xEB; // bool - } - // Parent: CBinaryUpdateNode - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CBoneMaskUpdateNode { - pub const m_nWeightListIndex: usize = 0x8C; // int32 - pub const m_flRootMotionBlend: usize = 0x90; // float32 - pub const m_blendSpace: usize = 0x94; // BoneMaskBlendSpace - pub const m_footMotionTiming: usize = 0x98; // BinaryNodeChildOption - pub const m_bUseBlendScale: usize = 0x9C; // bool - pub const m_blendValueSource: usize = 0xA0; // AnimValueSource - pub const m_hBlendParameter: usize = 0xA4; // CAnimParamHandle - } - // Parent: CAnimUpdateNodeBase - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CChoiceUpdateNode { - pub const m_children: usize = 0x58; // CUtlVector - pub const m_weights: usize = 0x70; // CUtlVector - pub const m_blendTimes: usize = 0x88; // CUtlVector - pub const m_choiceMethod: usize = 0xA0; // ChoiceMethod - pub const m_choiceChangeMethod: usize = 0xA4; // ChoiceChangeMethod - pub const m_blendMethod: usize = 0xA8; // ChoiceBlendMethod - pub const m_blendTime: usize = 0xAC; // float32 - pub const m_bCrossFade: usize = 0xB0; // bool - pub const m_bResetChosen: usize = 0xB1; // bool - pub const m_bDontResetSameSelection: usize = 0xB2; // bool - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CDirectPlaybackTagData { - pub const m_sequenceName: usize = 0x0; // CUtlString - pub const m_tags: usize = 0x8; // CUtlVector - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FootFixedData_t { - pub const m_vToeOffset: usize = 0x0; // VectorAligned - pub const m_vHeelOffset: usize = 0x10; // VectorAligned - pub const m_nTargetBoneIndex: usize = 0x20; // int32 - pub const m_nAnkleBoneIndex: usize = 0x24; // int32 - pub const m_nIKAnchorBoneIndex: usize = 0x28; // int32 - pub const m_ikChainIndex: usize = 0x2C; // int32 - pub const m_flMaxIKLength: usize = 0x30; // float32 - pub const m_nFootIndex: usize = 0x34; // int32 - pub const m_nTagIndex: usize = 0x38; // int32 - pub const m_flMaxRotationLeft: usize = 0x3C; // float32 - pub const m_flMaxRotationRight: usize = 0x40; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod TraceSettings_t { - pub const m_flTraceHeight: usize = 0x0; // float32 - pub const m_flTraceRadius: usize = 0x4; // float32 - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FootFixedSettings { - pub const m_traceSettings: usize = 0x0; // TraceSettings_t - pub const m_vFootBaseBindPosePositionMS: usize = 0x10; // VectorAligned - pub const m_flFootBaseLength: usize = 0x20; // float32 - pub const m_flMaxRotationLeft: usize = 0x24; // float32 - pub const m_flMaxRotationRight: usize = 0x28; // float32 - pub const m_footstepLandedTagIndex: usize = 0x2C; // int32 - pub const m_bEnableTracing: usize = 0x30; // bool - pub const m_flTraceAngleBlend: usize = 0x34; // float32 - pub const m_nDisableTagIndex: usize = 0x38; // int32 - pub const m_nFootIndex: usize = 0x3C; // int32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FootStepTrigger { - pub const m_tags: usize = 0x0; // CUtlVector - pub const m_nFootIndex: usize = 0x18; // int32 - pub const m_triggerPhase: usize = 0x1C; // StepPhase - } - // Parent: CAnimUpdateNodeBase - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CLeafUpdateNode { - } - // Parent: CLeafUpdateNode - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CLeanMatrixUpdateNode { - pub const m_frameCorners: usize = 0x5C; // int32[3][3] - pub const m_poses: usize = 0x80; // CPoseHandle[9] - pub const m_damping: usize = 0xA8; // CAnimInputDamping - pub const m_blendSource: usize = 0xB8; // AnimVectorSource - pub const m_paramIndex: usize = 0xBC; // CAnimParamHandle - pub const m_verticalAxis: usize = 0xC0; // - pub const m_horizontalAxis: usize = 0xCC; // - pub const m_hSequence: usize = 0xD8; // HSequence - pub const m_flMaxValue: usize = 0xDC; // float32 - pub const m_nSequenceMaxFrame: usize = 0xE0; // int32 - } - // Parent: CLeafUpdateNode - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CMotionGraphUpdateNode { - pub const m_pMotionGraph: usize = 0x58; // CSmartPtr - } - // Parent: CLeafUpdateNode - // Fields count: 23 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CMotionMatchingUpdateNode { - pub const m_dataSet: usize = 0x58; // CMotionDataSet - pub const m_metrics: usize = 0x78; // CUtlVector> - pub const m_weights: usize = 0x90; // CUtlVector - pub const m_bSearchEveryTick: usize = 0xE0; // bool - pub const m_flSearchInterval: usize = 0xE4; // float32 - pub const m_bSearchWhenClipEnds: usize = 0xE8; // bool - pub const m_bSearchWhenGoalChanges: usize = 0xE9; // bool - pub const m_blendCurve: usize = 0xEC; // CBlendCurve - pub const m_flSampleRate: usize = 0xF4; // float32 - pub const m_flBlendTime: usize = 0xF8; // float32 - pub const m_bLockClipWhenWaning: usize = 0xFC; // bool - pub const m_flSelectionThreshold: usize = 0x100; // float32 - pub const m_flReselectionTimeWindow: usize = 0x104; // float32 - pub const m_bEnableRotationCorrection: usize = 0x108; // bool - pub const m_bGoalAssist: usize = 0x109; // bool - pub const m_flGoalAssistDistance: usize = 0x10C; // float32 - pub const m_flGoalAssistTolerance: usize = 0x110; // float32 - pub const m_distanceScale_Damping: usize = 0x118; // CAnimInputDamping - pub const m_flDistanceScale_OuterRadius: usize = 0x128; // float32 - pub const m_flDistanceScale_InnerRadius: usize = 0x12C; // float32 - pub const m_flDistanceScale_MaxScale: usize = 0x130; // float32 - pub const m_flDistanceScale_MinScale: usize = 0x134; // float32 - pub const m_bEnableDistanceScaling: usize = 0x138; // bool - } - // Parent: CAnimUpdateNodeBase - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSelectorUpdateNode { - pub const m_children: usize = 0x58; // CUtlVector - pub const m_tags: usize = 0x70; // CUtlVector - pub const m_blendCurve: usize = 0x8C; // CBlendCurve - pub const m_flBlendTime: usize = 0x94; // CAnimValue - pub const m_hParameter: usize = 0x9C; // CAnimParamHandle - pub const m_eTagBehavior: usize = 0xA0; // SelectorTagBehavior_t - pub const m_bResetOnChange: usize = 0xA4; // bool - pub const m_bSyncCyclesOnChange: usize = 0xA5; // bool - } - // Parent: CLeafUpdateNode - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSequenceUpdateNode { - pub const m_paramSpans: usize = 0x60; // CParamSpanUpdater - pub const m_tags: usize = 0x78; // CUtlVector - pub const m_hSequence: usize = 0x94; // HSequence - pub const m_playbackSpeed: usize = 0x98; // float32 - pub const m_duration: usize = 0x9C; // float32 - pub const m_bLoop: usize = 0xA0; // bool - } - // Parent: CLeafUpdateNode - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSingleFrameUpdateNode { - pub const m_actions: usize = 0x58; // CUtlVector> - pub const m_hPoseCacheHandle: usize = 0x70; // CPoseHandle - pub const m_hSequence: usize = 0x74; // HSequence - pub const m_flCycle: usize = 0x78; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSolveIKTargetHandle_t { - pub const m_positionHandle: usize = 0x0; // CAnimParamHandle - pub const m_orientationHandle: usize = 0x2; // CAnimParamHandle - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod StanceInfo_t { - pub const m_vPosition: usize = 0x0; // - pub const m_flDirection: usize = 0xC; // float32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CStateNodeTransitionData { - pub const m_curve: usize = 0x0; // CBlendCurve - pub const m_blendDuration: usize = 0x8; // CAnimValue - pub const m_resetCycleValue: usize = 0x10; // CAnimValue - pub const m_bReset: usize = 0x0; // bitfield:1 - pub const m_resetCycleOption: usize = 0x0; // bitfield:3 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CStateNodeStateData { - pub const m_pChild: usize = 0x0; // CAnimUpdateNodeRef - pub const m_bExclusiveRootMotion: usize = 0x0; // bitfield:1 - } - // Parent: CAnimUpdateNodeBase - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CStateMachineUpdateNode { - pub const m_stateMachine: usize = 0x68; // CAnimStateMachineUpdater - pub const m_stateData: usize = 0xC0; // CUtlVector - pub const m_transitionData: usize = 0xD8; // CUtlVector - pub const m_bBlockWaningTags: usize = 0xF4; // bool - pub const m_bLockStateWhenWaning: usize = 0xF5; // bool - } - // Parent: CBinaryUpdateNode - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSubtractUpdateNode { - pub const m_footMotionTiming: usize = 0x8C; // BinaryNodeChildOption - pub const m_bApplyToFootMotion: usize = 0x90; // bool - pub const m_bApplyChannelsSeparately: usize = 0x91; // bool - pub const m_bUseModelSpace: usize = 0x92; // bool - } - // Parent: None - // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod TwoBoneIKSettings_t { - pub const m_endEffectorType: usize = 0x0; // IkEndEffectorType - pub const m_endEffectorAttachment: usize = 0x10; // CAnimAttachment - pub const m_targetType: usize = 0x90; // IkTargetType - pub const m_targetAttachment: usize = 0xA0; // CAnimAttachment - pub const m_targetBoneIndex: usize = 0x120; // int32 - pub const m_hPositionParam: usize = 0x124; // CAnimParamHandle - pub const m_hRotationParam: usize = 0x126; // CAnimParamHandle - pub const m_bAlwaysUseFallbackHinge: usize = 0x128; // bool - pub const m_vLsFallbackHingeAxis: usize = 0x130; // VectorAligned - pub const m_nFixedBoneIndex: usize = 0x140; // int32 - pub const m_nMiddleBoneIndex: usize = 0x144; // int32 - pub const m_nEndBoneIndex: usize = 0x148; // int32 - pub const m_bMatchTargetOrientation: usize = 0x14C; // bool - pub const m_bConstrainTwist: usize = 0x14D; // bool - pub const m_flMaxTwist: usize = 0x150; // float32 - } - // Parent: CAnimUpdateNodeBase - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CUnaryUpdateNode { - pub const m_pChildNode: usize = 0x58; // CAnimUpdateNodeRef - } - // Parent: CUnaryUpdateNode - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CWayPointHelperUpdateNode { - pub const m_flStartCycle: usize = 0x6C; // float32 - pub const m_flEndCycle: usize = 0x70; // float32 - pub const m_bOnlyGoals: usize = 0x74; // bool - pub const m_bPreventOvershoot: usize = 0x75; // bool - pub const m_bPreventUndershoot: usize = 0x76; // bool - } - // Parent: CLeafUpdateNode - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CZeroPoseUpdateNode { - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod TagSpan_t { - pub const m_tagIndex: usize = 0x0; // int32 - pub const m_startCycle: usize = 0x4; // float32 - pub const m_endCycle: usize = 0x8; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimNodePath { - pub const m_path: usize = 0x0; // AnimNodeID[11] - pub const m_nCount: usize = 0x2C; // int32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod ConfigIndex { - pub const m_nGroup: usize = 0x0; // uint16 - pub const m_nConfig: usize = 0x2; // uint16 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod MotionIndex { - pub const m_nGroup: usize = 0x0; // uint16 - pub const m_nMotion: usize = 0x2; // uint16 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CMotionGraphConfig { - pub const m_paramValues: usize = 0x0; // float32[4] - pub const m_flDuration: usize = 0x10; // float32 - pub const m_nMotionIndex: usize = 0x14; // MotionIndex - pub const m_nSampleStart: usize = 0x18; // int32 - pub const m_nSampleCount: usize = 0x1C; // int32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPoseHandle { - pub const m_nIndex: usize = 0x0; // uint16 - pub const m_eType: usize = 0x2; // PoseType_t - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimationGraphVisualizerPrimitiveBase { - pub const m_Type: usize = 0x8; // CAnimationGraphVisualizerPrimitiveType - pub const m_OwningAnimNodePaths: usize = 0xC; // AnimNodeID[11] - pub const m_nOwningAnimNodePathCount: usize = 0x38; // int32 - } - // Parent: CAnimationGraphVisualizerPrimitiveBase - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimationGraphVisualizerText { - pub const m_vWsPosition: usize = 0x40; // VectorAligned - pub const m_Color: usize = 0x50; // Color - pub const m_Text: usize = 0x58; // CUtlString - } - // Parent: CAnimationGraphVisualizerPrimitiveBase - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimationGraphVisualizerSphere { - pub const m_vWsPosition: usize = 0x40; // VectorAligned - pub const m_flRadius: usize = 0x50; // float32 - pub const m_Color: usize = 0x54; // Color - } - // Parent: CAnimationGraphVisualizerPrimitiveBase - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimationGraphVisualizerLine { - pub const m_vWsPositionStart: usize = 0x40; // VectorAligned - pub const m_vWsPositionEnd: usize = 0x50; // VectorAligned - pub const m_Color: usize = 0x60; // Color - } - // Parent: CAnimationGraphVisualizerPrimitiveBase - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimationGraphVisualizerPie { - pub const m_vWsCenter: usize = 0x40; // VectorAligned - pub const m_vWsStart: usize = 0x50; // VectorAligned - pub const m_vWsEnd: usize = 0x60; // VectorAligned - pub const m_Color: usize = 0x70; // Color - } - // Parent: CAnimationGraphVisualizerPrimitiveBase - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAnimationGraphVisualizerAxis { - pub const m_xWsTransform: usize = 0x40; // CTransform - pub const m_flAxisSize: usize = 0x60; // float32 - } - // Parent: CAnimGraphSettingsGroup - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyFriendlyName - pub mod CAnimGraphNetworkSettings { - pub const m_bNetworkingEnabled: usize = 0x20; // bool - } - // Parent: CAnimComponentUpdater - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CActionComponentUpdater { - pub const m_actions: usize = 0x30; // CUtlVector> - } - // Parent: CBinaryUpdateNode - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAddUpdateNode { - pub const m_footMotionTiming: usize = 0x8C; // BinaryNodeChildOption - pub const m_bApplyToFootMotion: usize = 0x90; // bool - pub const m_bApplyChannelsSeparately: usize = 0x91; // bool - pub const m_bUseModelSpace: usize = 0x92; // bool - } - // Parent: CUnaryUpdateNode - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CAimMatrixUpdateNode { - pub const m_opFixedSettings: usize = 0x70; // AimMatrixOpFixedSettings_t - pub const m_target: usize = 0x148; // AnimVectorSource - pub const m_paramIndex: usize = 0x14C; // CAnimParamHandle - pub const m_hSequence: usize = 0x150; // HSequence - pub const m_bResetChild: usize = 0x154; // bool - pub const m_bLockWhenWaning: usize = 0x155; // bool - } - // Parent: CLeafUpdateNode - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CBindPoseUpdateNode { - } - // Parent: CUnaryUpdateNode - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CChoreoUpdateNode { - } - // Parent: CUnaryUpdateNode - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CCycleControlUpdateNode { - pub const m_valueSource: usize = 0x68; // AnimValueSource - pub const m_paramIndex: usize = 0x6C; // CAnimParamHandle - } - // Parent: CLeafUpdateNode - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CCycleControlClipUpdateNode { - pub const m_tags: usize = 0x60; // CUtlVector - pub const m_hSequence: usize = 0x7C; // HSequence - pub const m_duration: usize = 0x80; // float32 - pub const m_valueSource: usize = 0x84; // AnimValueSource - pub const m_paramIndex: usize = 0x88; // CAnimParamHandle - } - // Parent: CLeafUpdateNode - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CDirectionalBlendUpdateNode { - pub const m_hSequences: usize = 0x5C; // HSequence[8] - pub const m_damping: usize = 0x80; // CAnimInputDamping - pub const m_blendValueSource: usize = 0x90; // AnimValueSource - pub const m_paramIndex: usize = 0x94; // CAnimParamHandle - pub const m_playbackSpeed: usize = 0x98; // float32 - pub const m_duration: usize = 0x9C; // float32 - pub const m_bLoop: usize = 0xA0; // bool - pub const m_bLockBlendOnReset: usize = 0xA1; // bool - } - // Parent: CUnaryUpdateNode - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CDirectPlaybackUpdateNode { - pub const m_bFinishEarly: usize = 0x6C; // bool - pub const m_bResetOnFinish: usize = 0x6D; // bool - pub const m_allTags: usize = 0x70; // CUtlVector - } - // Parent: CUnaryUpdateNode - // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CFollowPathUpdateNode { - pub const m_flBlendOutTime: usize = 0x6C; // float32 - pub const m_bBlockNonPathMovement: usize = 0x70; // bool - pub const m_bStopFeetAtGoal: usize = 0x71; // bool - pub const m_bScaleSpeed: usize = 0x72; // bool - pub const m_flScale: usize = 0x74; // float32 - pub const m_flMinAngle: usize = 0x78; // float32 - pub const m_flMaxAngle: usize = 0x7C; // float32 - pub const m_flSpeedScaleBlending: usize = 0x80; // float32 - pub const m_turnDamping: usize = 0x88; // CAnimInputDamping - pub const m_facingTarget: usize = 0x98; // AnimValueSource - pub const m_hParam: usize = 0x9C; // CAnimParamHandle - pub const m_flTurnToFaceOffset: usize = 0xA0; // float32 - pub const m_bTurnToFace: usize = 0xA4; // bool - } - // Parent: CUnaryUpdateNode - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CFollowAttachmentUpdateNode { - pub const m_opFixedData: usize = 0x70; // FollowAttachmentSettings_t - } - // Parent: CUnaryUpdateNode - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CFootAdjustmentUpdateNode { - pub const m_clips: usize = 0x70; // CUtlVector - pub const m_hBasePoseCacheHandle: usize = 0x88; // CPoseHandle - pub const m_facingTarget: usize = 0x8C; // CAnimParamHandle - pub const m_flTurnTimeMin: usize = 0x90; // float32 - pub const m_flTurnTimeMax: usize = 0x94; // float32 - pub const m_flStepHeightMax: usize = 0x98; // float32 - pub const m_flStepHeightMaxAngle: usize = 0x9C; // float32 - pub const m_bResetChild: usize = 0xA0; // bool - pub const m_bAnimationDriven: usize = 0xA1; // bool - } - // Parent: CUnaryUpdateNode - // Fields count: 20 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CFootLockUpdateNode { - pub const m_opFixedSettings: usize = 0x68; // FootLockPoseOpFixedSettings - pub const m_footSettings: usize = 0xD0; // CUtlVector - pub const m_hipShiftDamping: usize = 0xE8; // CAnimInputDamping - pub const m_rootHeightDamping: usize = 0xF8; // CAnimInputDamping - pub const m_flStrideCurveScale: usize = 0x108; // float32 - pub const m_flStrideCurveLimitScale: usize = 0x10C; // float32 - pub const m_flStepHeightIncreaseScale: usize = 0x110; // float32 - pub const m_flStepHeightDecreaseScale: usize = 0x114; // float32 - pub const m_flHipShiftScale: usize = 0x118; // float32 - pub const m_flBlendTime: usize = 0x11C; // float32 - pub const m_flMaxRootHeightOffset: usize = 0x120; // float32 - pub const m_flMinRootHeightOffset: usize = 0x124; // float32 - pub const m_flTiltPlanePitchSpringStrength: usize = 0x128; // float32 - pub const m_flTiltPlaneRollSpringStrength: usize = 0x12C; // float32 - pub const m_bApplyFootRotationLimits: usize = 0x130; // bool - pub const m_bApplyHipShift: usize = 0x131; // bool - pub const m_bModulateStepHeight: usize = 0x132; // bool - pub const m_bResetChild: usize = 0x133; // bool - pub const m_bEnableVerticalCurvedPaths: usize = 0x134; // bool - pub const m_bEnableRootHeightDamping: usize = 0x135; // bool - } - // Parent: CUnaryUpdateNode - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CFootPinningUpdateNode { - pub const m_poseOpFixedData: usize = 0x70; // FootPinningPoseOpFixedData_t - pub const m_eTimingSource: usize = 0xA0; // FootPinningTimingSource - pub const m_params: usize = 0xA8; // CUtlVector - pub const m_bResetChild: usize = 0xC0; // bool - } - // Parent: CUnaryUpdateNode - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CFootStepTriggerUpdateNode { - pub const m_triggers: usize = 0x68; // CUtlVector - pub const m_flTolerance: usize = 0x84; // float32 - } - // Parent: CUnaryUpdateNode - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CHitReactUpdateNode { - pub const m_opFixedSettings: usize = 0x68; // HitReactFixedSettings_t - pub const m_triggerParam: usize = 0xB4; // CAnimParamHandle - pub const m_hitBoneParam: usize = 0xB6; // CAnimParamHandle - pub const m_hitOffsetParam: usize = 0xB8; // CAnimParamHandle - pub const m_hitDirectionParam: usize = 0xBA; // CAnimParamHandle - pub const m_hitStrengthParam: usize = 0xBC; // CAnimParamHandle - pub const m_flMinDelayBetweenHits: usize = 0xC0; // float32 - pub const m_bResetChild: usize = 0xC4; // bool - } - // Parent: CLeafUpdateNode - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CInputStreamUpdateNode { - } - // Parent: CUnaryUpdateNode - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CJiggleBoneUpdateNode { - pub const m_opFixedData: usize = 0x68; // JiggleBoneSettingsList_t - } - // Parent: CSequenceUpdateNode - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CJumpHelperUpdateNode { - pub const m_hTargetParam: usize = 0xA8; // CAnimParamHandle - pub const m_flOriginalJumpMovement: usize = 0xAC; // - pub const m_flOriginalJumpDuration: usize = 0xB8; // float32 - pub const m_flJumpStartCycle: usize = 0xBC; // float32 - pub const m_flJumpEndCycle: usize = 0xC0; // float32 - pub const m_eCorrectionMethod: usize = 0xC4; // JumpCorrectionMethod - pub const m_bTranslationAxis: usize = 0xC8; // bool[3] - pub const m_bScaleSpeed: usize = 0xCB; // bool - } - // Parent: CUnaryUpdateNode - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CLookAtUpdateNode { - pub const m_opFixedSettings: usize = 0x70; // LookAtOpFixedSettings_t - pub const m_target: usize = 0x138; // AnimVectorSource - pub const m_paramIndex: usize = 0x13C; // CAnimParamHandle - pub const m_weightParamIndex: usize = 0x13E; // CAnimParamHandle - pub const m_bResetChild: usize = 0x140; // bool - pub const m_bLockWhenWaning: usize = 0x141; // bool - } - // Parent: CUnaryUpdateNode - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CMoverUpdateNode { - pub const m_damping: usize = 0x70; // CAnimInputDamping - pub const m_facingTarget: usize = 0x80; // AnimValueSource - pub const m_hMoveVecParam: usize = 0x84; // CAnimParamHandle - pub const m_hMoveHeadingParam: usize = 0x86; // CAnimParamHandle - pub const m_hTurnToFaceParam: usize = 0x88; // CAnimParamHandle - pub const m_flTurnToFaceOffset: usize = 0x8C; // float32 - pub const m_flTurnToFaceLimit: usize = 0x90; // float32 - pub const m_bAdditive: usize = 0x94; // bool - pub const m_bApplyMovement: usize = 0x95; // bool - pub const m_bOrientMovement: usize = 0x96; // bool - pub const m_bApplyRotation: usize = 0x97; // bool - pub const m_bLimitOnly: usize = 0x98; // bool - } - // Parent: CUnaryUpdateNode - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPathHelperUpdateNode { - pub const m_flStoppingRadius: usize = 0x68; // float32 - pub const m_flStoppingSpeedScale: usize = 0x6C; // float32 - } - // Parent: CUnaryUpdateNode - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CRagdollUpdateNode { - pub const m_nWeightListIndex: usize = 0x68; // int32 - pub const m_poseControlMethod: usize = 0x6C; // RagdollPoseControl - } - // Parent: CUnaryUpdateNode - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CRootUpdateNode { - } - // Parent: CUnaryUpdateNode - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSetFacingUpdateNode { - pub const m_facingMode: usize = 0x68; // FacingMode - pub const m_bResetChild: usize = 0x6C; // bool - } - // Parent: CUnaryUpdateNode - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSlowDownOnSlopesUpdateNode { - pub const m_flSlowDownStrength: usize = 0x68; // float32 - } - // Parent: CUnaryUpdateNode - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSolveIKChainUpdateNode { - pub const m_targetHandles: usize = 0x68; // CUtlVector - pub const m_opFixedData: usize = 0x80; // SolveIKChainPoseOpFixedSettings_t - } - // Parent: CUnaryUpdateNode - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSpeedScaleUpdateNode { - pub const m_paramIndex: usize = 0x68; // CAnimParamHandle - } - // Parent: CUnaryUpdateNode - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CStanceOverrideUpdateNode { - pub const m_footStanceInfo: usize = 0x68; // CUtlVector - pub const m_pStanceSourceNode: usize = 0x80; // CAnimUpdateNodeRef - pub const m_hParameter: usize = 0x90; // CAnimParamHandle - pub const m_eMode: usize = 0x94; // StanceOverrideMode - } - // Parent: CUnaryUpdateNode - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CStanceScaleUpdateNode { - pub const m_hParam: usize = 0x68; // CAnimParamHandle - } - // Parent: CUnaryUpdateNode - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CStopAtGoalUpdateNode { - pub const m_flOuterRadius: usize = 0x6C; // float32 - pub const m_flInnerRadius: usize = 0x70; // float32 - pub const m_flMaxScale: usize = 0x74; // float32 - pub const m_flMinScale: usize = 0x78; // float32 - pub const m_damping: usize = 0x80; // CAnimInputDamping - } - // Parent: CUnaryUpdateNode - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CTurnHelperUpdateNode { - pub const m_facingTarget: usize = 0x6C; // AnimValueSource - pub const m_turnStartTimeOffset: usize = 0x70; // float32 - pub const m_turnDuration: usize = 0x74; // float32 - pub const m_bMatchChildDuration: usize = 0x78; // bool - pub const m_manualTurnOffset: usize = 0x7C; // float32 - pub const m_bUseManualTurnOffset: usize = 0x80; // bool - } - // Parent: CUnaryUpdateNode - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CTwoBoneIKUpdateNode { - pub const m_opFixedData: usize = 0x70; // TwoBoneIKSettings_t - } - } - // Module: client.dll - // Classes count: 220 - // Enums count: 8 - pub mod client { - // Alignment: 4 - // Members count: 5 - #[repr(u32)] - pub enum C_BaseCombatCharacter__WaterWakeMode_t { - WATER_WAKE_NONE = 0x0, - WATER_WAKE_IDLE = 0x1, - WATER_WAKE_WALKING = 0x2, - WATER_WAKE_RUNNING = 0x3, - WATER_WAKE_WATER_OVERHEAD = 0x4 - } - // Alignment: 4 - // Members count: 6 - #[repr(u32)] - pub enum CompositeMaterialMatchFilterType_t { - MATCH_FILTER_MATERIAL_ATTRIBUTE_EXISTS = 0x0, - MATCH_FILTER_MATERIAL_SHADER = 0x1, - MATCH_FILTER_MATERIAL_NAME_SUBSTR = 0x2, - MATCH_FILTER_MATERIAL_ATTRIBUTE_EQUALS = 0x3, - MATCH_FILTER_MATERIAL_PROPERTY_EXISTS = 0x4, - MATCH_FILTER_MATERIAL_PROPERTY_EQUALS = 0x5 - } - // Alignment: 4 - // Members count: 2 - #[repr(u32)] - pub enum CompositeMaterialVarSystemVar_t { - COMPMATSYSVAR_COMPOSITETIME = 0x0, - COMPMATSYSVAR_EMPTY_RESOURCE_SPACER = 0x1 - } - // Alignment: 4 - // Members count: 14 - #[repr(u32)] - pub enum CompositeMaterialInputLooseVariableType_t { - LOOSE_VARIABLE_TYPE_BOOLEAN = 0x0, - LOOSE_VARIABLE_TYPE_INTEGER1 = 0x1, - LOOSE_VARIABLE_TYPE_INTEGER2 = 0x2, - LOOSE_VARIABLE_TYPE_INTEGER3 = 0x3, - LOOSE_VARIABLE_TYPE_INTEGER4 = 0x4, - LOOSE_VARIABLE_TYPE_FLOAT1 = 0x5, - LOOSE_VARIABLE_TYPE_FLOAT2 = 0x6, - LOOSE_VARIABLE_TYPE_FLOAT3 = 0x7, - LOOSE_VARIABLE_TYPE_FLOAT4 = 0x8, - LOOSE_VARIABLE_TYPE_COLOR4 = 0x9, - LOOSE_VARIABLE_TYPE_STRING = 0xA, - LOOSE_VARIABLE_TYPE_SYSTEMVAR = 0xB, - LOOSE_VARIABLE_TYPE_RESOURCE_MATERIAL = 0xC, - LOOSE_VARIABLE_TYPE_RESOURCE_TEXTURE = 0xD - } - // Alignment: 4 - // Members count: 7 - #[repr(u32)] - pub enum CompositeMaterialInputTextureType_t { - INPUT_TEXTURE_TYPE_DEFAULT = 0x0, - INPUT_TEXTURE_TYPE_NORMALMAP = 0x1, - INPUT_TEXTURE_TYPE_COLOR = 0x2, - INPUT_TEXTURE_TYPE_MASKS = 0x3, - INPUT_TEXTURE_TYPE_ROUGHNESS = 0x4, - INPUT_TEXTURE_TYPE_PEARLESCENCE_MASK = 0x5, - INPUT_TEXTURE_TYPE_AO = 0x6 - } - // Alignment: 4 - // Members count: 10 - #[repr(u32)] - pub enum CompMatPropertyMutatorType_t { - COMP_MAT_PROPERTY_MUTATOR_INIT = 0x0, - COMP_MAT_PROPERTY_MUTATOR_COPY_MATCHING_KEYS = 0x1, - COMP_MAT_PROPERTY_MUTATOR_COPY_KEYS_WITH_SUFFIX = 0x2, - COMP_MAT_PROPERTY_MUTATOR_COPY_PROPERTY = 0x3, - COMP_MAT_PROPERTY_MUTATOR_SET_VALUE = 0x4, - COMP_MAT_PROPERTY_MUTATOR_GENERATE_TEXTURE = 0x5, - COMP_MAT_PROPERTY_MUTATOR_CONDITIONAL_MUTATORS = 0x6, - COMP_MAT_PROPERTY_MUTATOR_POP_INPUT_QUEUE = 0x7, - COMP_MAT_PROPERTY_MUTATOR_DRAW_TEXT = 0x8, - COMP_MAT_PROPERTY_MUTATOR_RANDOM_ROLL_INPUT_VARIABLES = 0x9 - } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum CompMatPropertyMutatorConditionType_t { - COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_EXISTS = 0x0, - COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_VALUE_EXISTS = 0x1, - COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_VALUE_EQUALS = 0x2 - } - // Alignment: 4 - // Members count: 6 - #[repr(u32)] - pub enum CompositeMaterialInputContainerSourceType_t { - CONTAINER_SOURCE_TYPE_TARGET_MATERIAL = 0x0, - CONTAINER_SOURCE_TYPE_MATERIAL_FROM_TARGET_ATTR = 0x1, - CONTAINER_SOURCE_TYPE_SPECIFIC_MATERIAL = 0x2, - CONTAINER_SOURCE_TYPE_LOOSE_VARIABLES = 0x3, - CONTAINER_SOURCE_TYPE_VARIABLE_FROM_TARGET_ATTR = 0x4, - CONTAINER_SOURCE_TYPE_TARGET_INSTANCE_MATERIAL = 0x5 - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_nameStringableIndex (int32) - pub mod CEntityIdentity { - pub const m_nameStringableIndex: usize = 0x14; // int32 - pub const m_name: usize = 0x18; // CUtlSymbolLarge - pub const m_designerName: usize = 0x20; // CUtlSymbolLarge - pub const m_flags: usize = 0x30; // uint32 - pub const m_worldGroupId: usize = 0x38; // WorldGroupId_t - pub const m_fDataObjectTypes: usize = 0x3C; // uint32 - pub const m_PathIndex: usize = 0x40; // ChangeAccessorFieldPathIndex_t - pub const m_pPrev: usize = 0x58; // CEntityIdentity* - pub const m_pNext: usize = 0x60; // CEntityIdentity* - pub const m_pPrevByClass: usize = 0x68; // CEntityIdentity* - pub const m_pNextByClass: usize = 0x70; // CEntityIdentity* - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_pEntity (CEntityIdentity*) - // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) - pub mod CEntityInstance { - pub const m_iszPrivateVScripts: usize = 0x8; // CUtlSymbolLarge - pub const m_pEntity: usize = 0x10; // CEntityIdentity* - pub const m_CScriptComponent: usize = 0x28; // CScriptComponent* - pub const m_bVisibleinPVS: usize = 0x30; // bool - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_sceneNode (CGameSceneNode) - pub mod CBodyComponentPoint { - pub const m_sceneNode: usize = 0x50; // CGameSceneNode - pub const __m_pChainEntity: usize = 0x1A0; // CNetworkVarChainer - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) - pub mod CBodyComponentSkeletonInstance { - pub const m_skeletonInstance: usize = 0x50; // CSkeletonInstance - pub const __m_pChainEntity: usize = 0x430; // CNetworkVarChainer - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_bvDisabledHitGroups (uint32) - pub mod CHitboxComponent { - pub const m_bvDisabledHitGroups: usize = 0x24; // uint32[1] - } - // Parent: None - // Fields count: 66 - // - // Metadata: - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_SecondaryColor (Color) - // NetworkVarNames: m_flBrightness (float) - // NetworkVarNames: m_flBrightnessScale (float) - // NetworkVarNames: m_flBrightnessMult (float) - // NetworkVarNames: m_flRange (float) - // NetworkVarNames: m_flFalloff (float) - // NetworkVarNames: m_flAttenuation0 (float) - // NetworkVarNames: m_flAttenuation1 (float) - // NetworkVarNames: m_flAttenuation2 (float) - // NetworkVarNames: m_flTheta (float) - // NetworkVarNames: m_flPhi (float) - // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) - // NetworkVarNames: m_nCascades (int) - // NetworkVarNames: m_nCastShadows (int) - // NetworkVarNames: m_nShadowWidth (int) - // NetworkVarNames: m_nShadowHeight (int) - // NetworkVarNames: m_bRenderDiffuse (bool) - // NetworkVarNames: m_nRenderSpecular (int) - // NetworkVarNames: m_bRenderTransmissive (bool) - // NetworkVarNames: m_flOrthoLightWidth (float) - // NetworkVarNames: m_flOrthoLightHeight (float) - // NetworkVarNames: m_nStyle (int) - // NetworkVarNames: m_Pattern (CUtlString) - // NetworkVarNames: m_nCascadeRenderStaticObjects (int) - // NetworkVarNames: m_flShadowCascadeCrossFade (float) - // NetworkVarNames: m_flShadowCascadeDistanceFade (float) - // NetworkVarNames: m_flShadowCascadeDistance0 (float) - // NetworkVarNames: m_flShadowCascadeDistance1 (float) - // NetworkVarNames: m_flShadowCascadeDistance2 (float) - // NetworkVarNames: m_flShadowCascadeDistance3 (float) - // NetworkVarNames: m_nShadowCascadeResolution0 (int) - // NetworkVarNames: m_nShadowCascadeResolution1 (int) - // NetworkVarNames: m_nShadowCascadeResolution2 (int) - // NetworkVarNames: m_nShadowCascadeResolution3 (int) - // NetworkVarNames: m_bUsesBakedShadowing (bool) - // NetworkVarNames: m_nShadowPriority (int) - // NetworkVarNames: m_nBakedShadowIndex (int) - // NetworkVarNames: m_bRenderToCubemaps (bool) - // NetworkVarNames: m_nDirectLight (int) - // NetworkVarNames: m_nIndirectLight (int) - // NetworkVarNames: m_flFadeMinDist (float) - // NetworkVarNames: m_flFadeMaxDist (float) - // NetworkVarNames: m_flShadowFadeMinDist (float) - // NetworkVarNames: m_flShadowFadeMaxDist (float) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bFlicker (bool) - // NetworkVarNames: m_bPrecomputedFieldsValid (bool) - // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) - // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) - // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) - // NetworkVarNames: m_flPrecomputedMaxRange (float) - // NetworkVarNames: m_nFogLightingMode (int) - // NetworkVarNames: m_flFogContributionStength (float) - // NetworkVarNames: m_flNearClipPlane (float) - // NetworkVarNames: m_SkyColor (Color) - // NetworkVarNames: m_flSkyIntensity (float) - // NetworkVarNames: m_SkyAmbientBounce (Color) - // NetworkVarNames: m_bUseSecondaryColor (bool) - // NetworkVarNames: m_bMixedShadows (bool) - // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) - // NetworkVarNames: m_flCapsuleLength (float) - // NetworkVarNames: m_flMinRoughness (float) - pub mod CLightComponent { - pub const __m_pChainEntity: usize = 0x48; // CNetworkVarChainer - pub const m_Color: usize = 0x85; // Color - pub const m_SecondaryColor: usize = 0x89; // Color - pub const m_flBrightness: usize = 0x90; // float32 - pub const m_flBrightnessScale: usize = 0x94; // float32 - pub const m_flBrightnessMult: usize = 0x98; // float32 - pub const m_flRange: usize = 0x9C; // float32 - pub const m_flFalloff: usize = 0xA0; // float32 - pub const m_flAttenuation0: usize = 0xA4; // float32 - pub const m_flAttenuation1: usize = 0xA8; // float32 - pub const m_flAttenuation2: usize = 0xAC; // float32 - pub const m_flTheta: usize = 0xB0; // float32 - pub const m_flPhi: usize = 0xB4; // float32 - pub const m_hLightCookie: usize = 0xB8; // CStrongHandle - pub const m_nCascades: usize = 0xC0; // int32 - pub const m_nCastShadows: usize = 0xC4; // int32 - pub const m_nShadowWidth: usize = 0xC8; // int32 - pub const m_nShadowHeight: usize = 0xCC; // int32 - pub const m_bRenderDiffuse: usize = 0xD0; // bool - pub const m_nRenderSpecular: usize = 0xD4; // int32 - pub const m_bRenderTransmissive: usize = 0xD8; // bool - pub const m_flOrthoLightWidth: usize = 0xDC; // float32 - pub const m_flOrthoLightHeight: usize = 0xE0; // float32 - pub const m_nStyle: usize = 0xE4; // int32 - pub const m_Pattern: usize = 0xE8; // CUtlString - pub const m_nCascadeRenderStaticObjects: usize = 0xF0; // int32 - pub const m_flShadowCascadeCrossFade: usize = 0xF4; // float32 - pub const m_flShadowCascadeDistanceFade: usize = 0xF8; // float32 - pub const m_flShadowCascadeDistance0: usize = 0xFC; // float32 - pub const m_flShadowCascadeDistance1: usize = 0x100; // float32 - pub const m_flShadowCascadeDistance2: usize = 0x104; // float32 - pub const m_flShadowCascadeDistance3: usize = 0x108; // float32 - pub const m_nShadowCascadeResolution0: usize = 0x10C; // int32 - pub const m_nShadowCascadeResolution1: usize = 0x110; // int32 - pub const m_nShadowCascadeResolution2: usize = 0x114; // int32 - pub const m_nShadowCascadeResolution3: usize = 0x118; // int32 - pub const m_bUsesBakedShadowing: usize = 0x11C; // bool - pub const m_nShadowPriority: usize = 0x120; // int32 - pub const m_nBakedShadowIndex: usize = 0x124; // int32 - pub const m_bRenderToCubemaps: usize = 0x128; // bool - pub const m_nDirectLight: usize = 0x12C; // int32 - pub const m_nIndirectLight: usize = 0x130; // int32 - pub const m_flFadeMinDist: usize = 0x134; // float32 - pub const m_flFadeMaxDist: usize = 0x138; // float32 - pub const m_flShadowFadeMinDist: usize = 0x13C; // float32 - pub const m_flShadowFadeMaxDist: usize = 0x140; // float32 - pub const m_bEnabled: usize = 0x144; // bool - pub const m_bFlicker: usize = 0x145; // bool - pub const m_bPrecomputedFieldsValid: usize = 0x146; // bool - pub const m_vPrecomputedBoundsMins: usize = 0x148; // - pub const m_vPrecomputedBoundsMaxs: usize = 0x154; // - pub const m_vPrecomputedOBBOrigin: usize = 0x160; // - pub const m_vPrecomputedOBBAngles: usize = 0x16C; // QAngle - pub const m_vPrecomputedOBBExtent: usize = 0x178; // - pub const m_flPrecomputedMaxRange: usize = 0x184; // float32 - pub const m_nFogLightingMode: usize = 0x188; // int32 - pub const m_flFogContributionStength: usize = 0x18C; // float32 - pub const m_flNearClipPlane: usize = 0x190; // float32 - pub const m_SkyColor: usize = 0x194; // Color - pub const m_flSkyIntensity: usize = 0x198; // float32 - pub const m_SkyAmbientBounce: usize = 0x19C; // Color - pub const m_bUseSecondaryColor: usize = 0x1A0; // bool - pub const m_bMixedShadows: usize = 0x1A1; // bool - pub const m_flLightStyleStartTime: usize = 0x1A4; // GameTime_t - pub const m_flCapsuleLength: usize = 0x1A8; // float32 - pub const m_flMinRoughness: usize = 0x1AC; // float32 - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - pub mod CBasePlayerControllerAPI { - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: nType (FixAngleSet_t) - // NetworkVarNames: qAngle (QAngle) - // NetworkVarNames: nIndex (uint32) - pub mod ViewAngleServerChange_t { - pub const nType: usize = 0x30; // FixAngleSet_t - pub const qAngle: usize = 0x34; // QAngle - pub const nIndex: usize = 0x40; // uint32 - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - pub mod CDynamicPropAPI { - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: localSound (Vector) - // NetworkVarNames: soundscapeIndex (int32) - // NetworkVarNames: localBits (uint8) - // NetworkVarNames: soundscapeEntityListIndex (int) - // NetworkVarNames: soundEventHash (uint32) - pub mod audioparams_t { - pub const localSound: usize = 0x8; // Vector[8] - pub const soundscapeIndex: usize = 0x68; // int32 - pub const localBits: usize = 0x6C; // uint8 - pub const soundscapeEntityListIndex: usize = 0x70; // int32 - pub const soundEventHash: usize = 0x74; // uint32 - } - // Parent: None - // Fields count: 20 - // - // Metadata: - // NetworkVarNames: m_vecCsViewPunchAngle (QAngle) - // NetworkVarNames: m_nCsViewPunchAngleTick (GameTick_t) - // NetworkVarNames: m_flCsViewPunchAngleTickRatio (float32) - // NetworkVarNames: m_PlayerFog (fogplayerparams_t) - // NetworkVarNames: m_hColorCorrectionCtrl (CHandle) - // NetworkVarNames: m_hViewEntity (CHandle) - // NetworkVarNames: m_hTonemapController (CHandle) - // NetworkVarNames: m_audio (audioparams_t) - // NetworkVarNames: m_PostProcessingVolumes (CHandle) - pub mod CPlayer_CameraServices { - pub const m_vecCsViewPunchAngle: usize = 0x40; // QAngle - pub const m_nCsViewPunchAngleTick: usize = 0x4C; // GameTick_t - pub const m_flCsViewPunchAngleTickRatio: usize = 0x50; // float32 - pub const m_PlayerFog: usize = 0x58; // C_fogplayerparams_t - pub const m_hColorCorrectionCtrl: usize = 0x98; // CHandle - pub const m_hViewEntity: usize = 0x9C; // CHandle - pub const m_hTonemapController: usize = 0xA0; // CHandle - pub const m_audio: usize = 0xA8; // audioparams_t - pub const m_PostProcessingVolumes: usize = 0x120; // C_NetworkUtlVectorBase> - pub const m_flOldPlayerZ: usize = 0x138; // float32 - pub const m_flOldPlayerViewOffsetZ: usize = 0x13C; // float32 - pub const m_CurrentFog: usize = 0x140; // fogparams_t - pub const m_hOldFogController: usize = 0x1A8; // CHandle - pub const m_bOverrideFogColor: usize = 0x1AC; // bool[5] - pub const m_OverrideFogColor: usize = 0x1B1; // Color[5] - pub const m_bOverrideFogStartEnd: usize = 0x1C5; // bool[5] - pub const m_fOverrideFogStart: usize = 0x1CC; // float32[5] - pub const m_fOverrideFogEnd: usize = 0x1E0; // float32[5] - pub const m_hActivePostProcessingVolume: usize = 0x1F4; // CHandle - pub const m_angDemoViewAngles: usize = 0x1F8; // QAngle - } - // Parent: None - // Fields count: 15 - // - // Metadata: - // NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t) - // NetworkVarNames: m_flMaxspeed (float32) - // NetworkVarNames: m_arrForceSubtickMoveWhen (float32) - pub mod CPlayer_MovementServices { - pub const m_nImpulse: usize = 0x40; // int32 - pub const m_nButtons: usize = 0x48; // CInButtonState - pub const m_nQueuedButtonDownMask: usize = 0x68; // uint64 - pub const m_nQueuedButtonChangeMask: usize = 0x70; // uint64 - pub const m_nButtonDoublePressed: usize = 0x78; // uint64 - pub const m_pButtonPressedCmdNumber: usize = 0x80; // uint32[64] - pub const m_nLastCommandNumberProcessed: usize = 0x180; // uint32 - pub const m_nToggleButtonDownMask: usize = 0x188; // uint64 - pub const m_flMaxspeed: usize = 0x198; // float32 - pub const m_arrForceSubtickMoveWhen: usize = 0x19C; // float32[4] - pub const m_flForwardMove: usize = 0x1AC; // float32 - pub const m_flLeftMove: usize = 0x1B0; // float32 - pub const m_flUpMove: usize = 0x1B4; // float32 - pub const m_vecLastMovementImpulses: usize = 0x1B8; // - pub const m_vecOldViewAngles: usize = 0x1C4; // QAngle - } - // Parent: CPlayer_MovementServices - // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_flFallVelocity (float32) - // NetworkVarNames: m_bInCrouch (bool) - // NetworkVarNames: m_nCrouchState (uint32) - // NetworkVarNames: m_flCrouchTransitionStartTime (GameTime_t) - // NetworkVarNames: m_bDucked (bool) - // NetworkVarNames: m_bDucking (bool) - // NetworkVarNames: m_bInDuckJump (bool) - pub mod CPlayer_MovementServices_Humanoid { - pub const m_flStepSoundTime: usize = 0x1D8; // float32 - pub const m_flFallVelocity: usize = 0x1DC; // float32 - pub const m_bInCrouch: usize = 0x1E0; // bool - pub const m_nCrouchState: usize = 0x1E4; // uint32 - pub const m_flCrouchTransitionStartTime: usize = 0x1E8; // GameTime_t - pub const m_bDucked: usize = 0x1EC; // bool - pub const m_bDucking: usize = 0x1ED; // bool - pub const m_bInDuckJump: usize = 0x1EE; // bool - pub const m_groundNormal: usize = 0x1F0; // - pub const m_flSurfaceFriction: usize = 0x1FC; // float32 - pub const m_surfaceProps: usize = 0x200; // CUtlStringToken - pub const m_nStepside: usize = 0x210; // int32 - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_iObserverMode (uint8) - // NetworkVarNames: m_hObserverTarget (CHandle) - pub mod CPlayer_ObserverServices { - pub const m_iObserverMode: usize = 0x40; // uint8 - pub const m_hObserverTarget: usize = 0x44; // CHandle - pub const m_iObserverLastMode: usize = 0x48; // ObserverMode_t - pub const m_bForcedObserverMode: usize = 0x4C; // bool - pub const m_flObserverChaseDistance: usize = 0x50; // float32 - pub const m_flObserverChaseDistanceCalcTime: usize = 0x54; // GameTime_t - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_hMyWeapons (CHandle) - // NetworkVarNames: m_hActiveWeapon (CHandle) - // NetworkVarNames: m_hLastWeapon (CHandle) - // NetworkVarNames: m_iAmmo (uint16) - pub mod CPlayer_WeaponServices { - pub const m_hMyWeapons: usize = 0x40; // C_NetworkUtlVectorBase> - pub const m_hActiveWeapon: usize = 0x58; // CHandle - pub const m_hLastWeapon: usize = 0x5C; // CHandle - pub const m_iAmmo: usize = 0x60; // uint16[32] - } - // Parent: CBodyComponentSkeletonInstance - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_animationController (CBaseAnimGraphController) - pub mod CBodyComponentBaseAnimGraph { - pub const m_animationController: usize = 0x460; // CBaseAnimGraphController - pub const __m_pChainEntity: usize = 0x1C28; // CNetworkVarChainer - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_ID (CUtlStringToken) - // NetworkVarNames: m_Values (Vector4D) - pub mod EntityRenderAttribute_t { - pub const m_ID: usize = 0x30; // CUtlStringToken - pub const m_Values: usize = 0x34; // Vector4D - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_Handle (ModelConfigHandle_t) - // NetworkVarNames: m_Name (string_t) - // NetworkVarNames: m_AssociatedEntities (CHandle) - // NetworkVarNames: m_AssociatedEntityNames (string_t) - pub mod ActiveModelConfig_t { - pub const m_Handle: usize = 0x28; // ModelConfigHandle_t - pub const m_Name: usize = 0x30; // CUtlSymbolLarge - pub const m_AssociatedEntities: usize = 0x38; // C_NetworkUtlVectorBase> - pub const m_AssociatedEntityNames: usize = 0x50; // C_NetworkUtlVectorBase - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_hOwner (CEntityHandle) - // NetworkVarNames: m_name (CUtlStringToken) - pub mod CGameSceneNodeHandle { - pub const m_hOwner: usize = 0x8; // CEntityHandle - pub const m_name: usize = 0xC; // CUtlStringToken - } - // Parent: None - // Fields count: 32 - // - // Metadata: - // NetworkVarNames: m_hParent (CGameSceneNodeHandle) - // NetworkVarNames: m_vecOrigin (CNetworkOriginCellCoordQuantizedVector) - // NetworkVarNames: m_angRotation (QAngle) - // NetworkVarNames: m_flScale (float) - // NetworkVarNames: m_name (CUtlStringToken) - // NetworkVarNames: m_hierarchyAttachName (CUtlStringToken) - pub mod CGameSceneNode { - pub const m_nodeToWorld: usize = 0x10; // CTransform - pub const m_pOwner: usize = 0x30; // CEntityInstance* - pub const m_pParent: usize = 0x38; // CGameSceneNode* - pub const m_pChild: usize = 0x40; // CGameSceneNode* - pub const m_pNextSibling: usize = 0x48; // CGameSceneNode* - pub const m_hParent: usize = 0x70; // CGameSceneNodeHandle - pub const m_vecOrigin: usize = 0x80; // CNetworkOriginCellCoordQuantizedVector - pub const m_angRotation: usize = 0xB8; // QAngle - pub const m_flScale: usize = 0xC4; // float32 - pub const m_vecAbsOrigin: usize = 0xC8; // - pub const m_angAbsRotation: usize = 0xD4; // QAngle - pub const m_flAbsScale: usize = 0xE0; // float32 - pub const m_nParentAttachmentOrBone: usize = 0xE4; // int16 - pub const m_bDebugAbsOriginChanges: usize = 0xE6; // bool - pub const m_bDormant: usize = 0xE7; // bool - pub const m_bForceParentToBeNetworked: usize = 0xE8; // bool - pub const m_bDirtyHierarchy: usize = 0x0; // bitfield:1 - pub const m_bDirtyBoneMergeInfo: usize = 0x0; // bitfield:1 - pub const m_bNetworkedPositionChanged: usize = 0x0; // bitfield:1 - pub const m_bNetworkedAnglesChanged: usize = 0x0; // bitfield:1 - pub const m_bNetworkedScaleChanged: usize = 0x0; // bitfield:1 - pub const m_bWillBeCallingPostDataUpdate: usize = 0x0; // bitfield:1 - pub const m_bBoneMergeFlex: usize = 0x0; // bitfield:1 - pub const m_nLatchAbsOrigin: usize = 0x0; // bitfield:2 - pub const m_bDirtyBoneMergeBoneToRoot: usize = 0x0; // bitfield:1 - pub const m_nHierarchicalDepth: usize = 0xEB; // uint8 - pub const m_nHierarchyType: usize = 0xEC; // uint8 - pub const m_nDoNotSetAnimTimeInInvalidatePhysicsCount: usize = 0xED; // uint8 - pub const m_name: usize = 0xF0; // CUtlStringToken - pub const m_hierarchyAttachName: usize = 0x130; // CUtlStringToken - pub const m_flZOffset: usize = 0x134; // float32 - pub const m_vRenderOrigin: usize = 0x138; // - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_hSequence (HSequence) - // NetworkVarNames: m_flPrevCycle (float32) - // NetworkVarNames: m_flCycle (float32) - pub mod CNetworkedSequenceOperation { - pub const m_hSequence: usize = 0x8; // HSequence - pub const m_flPrevCycle: usize = 0xC; // float32 - pub const m_flCycle: usize = 0x10; // float32 - pub const m_flWeight: usize = 0x14; // CNetworkedQuantizedFloat - pub const m_bSequenceChangeNetworked: usize = 0x1C; // bool - pub const m_bDiscontinuity: usize = 0x1D; // bool - pub const m_flPrevCycleFromDiscontinuity: usize = 0x20; // float32 - pub const m_flPrevCycleForAnimEventDetection: usize = 0x24; // float32 - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_hModel (HModelStrong) - // NetworkVarNames: m_bClientClothCreationSuppressed (bool) - // NetworkVarNames: m_MeshGroupMask (MeshGroupMask_t) - // NetworkVarNames: m_nIdealMotionType (int8) - pub mod CModelState { - pub const m_hModel: usize = 0xA0; // CStrongHandle - pub const m_ModelName: usize = 0xA8; // CUtlSymbolLarge - pub const m_bClientClothCreationSuppressed: usize = 0xE8; // bool - pub const m_MeshGroupMask: usize = 0x180; // uint64 - pub const m_nIdealMotionType: usize = 0x202; // int8 - pub const m_nForceLOD: usize = 0x203; // int8 - pub const m_nClothUpdateFlags: usize = 0x204; // int8 - } - // Parent: CGameSceneNode - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_modelState (CModelState) - // NetworkVarNames: m_bIsAnimationEnabled (bool) - // NetworkVarNames: m_bUseParentRenderBounds (bool) - // NetworkVarNames: m_materialGroup (CUtlStringToken) - // NetworkVarNames: m_nHitboxSet (uint8) - pub mod CSkeletonInstance { - pub const m_modelState: usize = 0x160; // CModelState - pub const m_bIsAnimationEnabled: usize = 0x370; // bool - pub const m_bUseParentRenderBounds: usize = 0x371; // bool - pub const m_bDisableSolidCollisionsForHierarchy: usize = 0x372; // bool - pub const m_bDirtyMotionType: usize = 0x0; // bitfield:1 - pub const m_bIsGeneratingLatchedParentSpaceState: usize = 0x0; // bitfield:1 - pub const m_materialGroup: usize = 0x374; // CUtlStringToken - pub const m_nHitboxSet: usize = 0x378; // uint8 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_timestamp (GameTime_t) - // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) - pub mod IntervalTimer { - pub const m_timestamp: usize = 0x8; // GameTime_t - pub const m_nWorldGroupId: usize = 0xC; // WorldGroupId_t - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_duration (float32) - // NetworkVarNames: m_timestamp (GameTime_t) - // NetworkVarNames: m_timescale (float32) - // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) - pub mod CountdownTimer { - pub const m_duration: usize = 0x8; // float32 - pub const m_timestamp: usize = 0xC; // GameTime_t - pub const m_timescale: usize = 0x10; // float32 - pub const m_nWorldGroupId: usize = 0x14; // WorldGroupId_t - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_duration (float32) - // NetworkVarNames: m_timestamp (float32) - // NetworkVarNames: m_timescale (float32) - pub mod EngineCountdownTimer { - pub const m_duration: usize = 0x8; // float32 - pub const m_timestamp: usize = 0xC; // float32 - pub const m_timescale: usize = 0x10; // float32 - } - // Parent: IntervalTimer - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_flValues (float) - // NetworkVarNames: m_nValueCounts (int) - // NetworkVarNames: m_nBucketCount (int) - // NetworkVarNames: m_flInterval (float) - // NetworkVarNames: m_flFinalValue (float) - // NetworkVarNames: m_nCompressionType (TimelineCompression_t) - // NetworkVarNames: m_bStopped (bool) - pub mod CTimeline { - pub const m_flValues: usize = 0x10; // float32[64] - pub const m_nValueCounts: usize = 0x110; // int32[64] - pub const m_nBucketCount: usize = 0x210; // int32 - pub const m_flInterval: usize = 0x214; // float32 - pub const m_flFinalValue: usize = 0x218; // float32 - pub const m_nCompressionType: usize = 0x21C; // TimelineCompression_t - pub const m_bStopped: usize = 0x220; // bool - } - // Parent: None - // Fields count: 24 - // - // Metadata: - // NetworkVarNames: m_PredNetBoolVariables (uint32) - // NetworkVarNames: m_PredNetByteVariables (byte) - // NetworkVarNames: m_PredNetUInt16Variables (uint16) - // NetworkVarNames: m_PredNetIntVariables (int32) - // NetworkVarNames: m_PredNetUInt32Variables (uint32) - // NetworkVarNames: m_PredNetUInt64Variables (uint64) - // NetworkVarNames: m_PredNetFloatVariables (float) - // NetworkVarNames: m_PredNetVectorVariables (Vector) - // NetworkVarNames: m_PredNetQuaternionVariables (Quaternion) - // NetworkVarNames: m_PredNetGlobalSymbolVariables (CGlobalSymbol) - // NetworkVarNames: m_OwnerOnlyPredNetBoolVariables (uint32) - // NetworkVarNames: m_OwnerOnlyPredNetByteVariables (byte) - // NetworkVarNames: m_OwnerOnlyPredNetUInt16Variables (uint16) - // NetworkVarNames: m_OwnerOnlyPredNetIntVariables (int32) - // NetworkVarNames: m_OwnerOnlyPredNetUInt32Variables (uint32) - // NetworkVarNames: m_OwnerOnlyPredNetUInt64Variables (uint64) - // NetworkVarNames: m_OwnerOnlyPredNetFloatVariables (float) - // NetworkVarNames: m_OwnerOnlyPredNetVectorVariables (Vector) - // NetworkVarNames: m_OwnerOnlyPredNetQuaternionVariables (Quaternion) - // NetworkVarNames: m_OwnerOnlyPredNetGlobalSymbolVariables (CGlobalSymbol) - // NetworkVarNames: m_nBoolVariablesCount (int) - // NetworkVarNames: m_nOwnerOnlyBoolVariablesCount (int) - // NetworkVarNames: m_nRandomSeedOffset (int) - // NetworkVarNames: m_flLastTeleportTime (float) - pub mod CAnimGraphNetworkedVariables { - pub const m_PredNetBoolVariables: usize = 0x8; // C_NetworkUtlVectorBase - pub const m_PredNetByteVariables: usize = 0x20; // C_NetworkUtlVectorBase - pub const m_PredNetUInt16Variables: usize = 0x38; // C_NetworkUtlVectorBase - pub const m_PredNetIntVariables: usize = 0x50; // C_NetworkUtlVectorBase - pub const m_PredNetUInt32Variables: usize = 0x68; // C_NetworkUtlVectorBase - pub const m_PredNetUInt64Variables: usize = 0x80; // C_NetworkUtlVectorBase - pub const m_PredNetFloatVariables: usize = 0x98; // C_NetworkUtlVectorBase - pub const m_PredNetVectorVariables: usize = 0xB0; // C_NetworkUtlVectorBase - pub const m_PredNetQuaternionVariables: usize = 0xC8; // C_NetworkUtlVectorBase - pub const m_PredNetGlobalSymbolVariables: usize = 0xE0; // C_NetworkUtlVectorBase - pub const m_OwnerOnlyPredNetBoolVariables: usize = 0xF8; // C_NetworkUtlVectorBase - pub const m_OwnerOnlyPredNetByteVariables: usize = 0x110; // C_NetworkUtlVectorBase - pub const m_OwnerOnlyPredNetUInt16Variables: usize = 0x128; // C_NetworkUtlVectorBase - pub const m_OwnerOnlyPredNetIntVariables: usize = 0x140; // C_NetworkUtlVectorBase - pub const m_OwnerOnlyPredNetUInt32Variables: usize = 0x158; // C_NetworkUtlVectorBase - pub const m_OwnerOnlyPredNetUInt64Variables: usize = 0x170; // C_NetworkUtlVectorBase - pub const m_OwnerOnlyPredNetFloatVariables: usize = 0x188; // C_NetworkUtlVectorBase - pub const m_OwnerOnlyPredNetVectorVariables: usize = 0x1A0; // C_NetworkUtlVectorBase - pub const m_OwnerOnlyPredNetQuaternionVariables: usize = 0x1B8; // C_NetworkUtlVectorBase - pub const m_OwnerOnlyPredNetGlobalSymbolVariables: usize = 0x1D0; // C_NetworkUtlVectorBase - pub const m_nBoolVariablesCount: usize = 0x1E8; // int32 - pub const m_nOwnerOnlyBoolVariablesCount: usize = 0x1EC; // int32 - pub const m_nRandomSeedOffset: usize = 0x1F0; // int32 - pub const m_flLastTeleportTime: usize = 0x1F4; // float32 - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - pub mod C_BaseEntityAPI { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - pub mod CTakeDamageInfoAPI { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - pub mod CClientPointEntityAPI { - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag - pub mod CPulseGraphInstance_ClientEntity { - pub const m_pParent: usize = 0xD8; // CClientScriptEntity* - } - // Parent: CEntityInstance - // Fields count: 80 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // NetworkVarNames: m_CBodyComponent (CBodyComponent::Storage_t) - // NetworkVarNames: m_iMaxHealth (int32) - // NetworkVarNames: m_iHealth (int32) - // NetworkVarNames: m_lifeState (uint8) - // NetworkVarNames: m_bTakesDamage (bool) - // NetworkVarNames: m_nTakeDamageFlags (TakeDamageFlags_t) - // NetworkVarNames: m_bIsPlatform (bool) - // NetworkVarNames: m_ubInterpolationFrame (uint8) - // NetworkVarNames: m_nSubclassID (EntitySubclassID_t) - // NetworkVarNames: m_flAnimTime (float32) - // NetworkVarNames: m_flSimulationTime (float32) - // NetworkVarNames: m_flCreateTime (GameTime_t) - // NetworkVarNames: m_bClientSideRagdoll (bool) - // NetworkVarNames: m_iTeamNum (uint8) - // NetworkVarNames: m_spawnflags (uint32) - // NetworkVarNames: m_nNextThinkTick (GameTick_t) - // NetworkVarNames: m_fFlags (uint32) - // NetworkVarNames: m_vecBaseVelocity (Vector) - // NetworkVarNames: m_hEffectEntity (CHandle) - // NetworkVarNames: m_hOwnerEntity (CHandle) - // NetworkVarNames: m_MoveCollide (MoveCollide_t) - // NetworkVarNames: m_MoveType (MoveType_t) - // NetworkVarNames: m_flWaterLevel (float32) - // NetworkVarNames: m_fEffects (uint32) - // NetworkVarNames: m_hGroundEntity (CHandle) - // NetworkVarNames: m_flFriction (float32) - // NetworkVarNames: m_flElasticity (float32) - // NetworkVarNames: m_flGravityScale (float32) - // NetworkVarNames: m_flTimeScale (float32) - // NetworkVarNames: m_bAnimatedEveryTick (bool) - // NetworkVarNames: m_flNavIgnoreUntilTime (GameTime_t) - pub mod C_BaseEntity { - pub const m_CBodyComponent: usize = 0x38; // CBodyComponent* - pub const m_NetworkTransmitComponent: usize = 0x40; // CNetworkTransmitComponent - pub const m_nLastThinkTick: usize = 0x310; // GameTick_t - pub const m_pGameSceneNode: usize = 0x318; // CGameSceneNode* - pub const m_pRenderComponent: usize = 0x320; // CRenderComponent* - pub const m_pCollision: usize = 0x328; // CCollisionProperty* - pub const m_iMaxHealth: usize = 0x330; // int32 - pub const m_iHealth: usize = 0x334; // int32 - pub const m_lifeState: usize = 0x338; // uint8 - pub const m_bTakesDamage: usize = 0x339; // bool - pub const m_nTakeDamageFlags: usize = 0x33C; // TakeDamageFlags_t - pub const m_bIsPlatform: usize = 0x340; // bool - pub const m_ubInterpolationFrame: usize = 0x341; // uint8 - pub const m_hSceneObjectController: usize = 0x344; // CHandle - pub const m_nNoInterpolationTick: usize = 0x348; // int32 - pub const m_nVisibilityNoInterpolationTick: usize = 0x34C; // int32 - pub const m_flProxyRandomValue: usize = 0x350; // float32 - pub const m_iEFlags: usize = 0x354; // int32 - pub const m_nWaterType: usize = 0x358; // uint8 - pub const m_bInterpolateEvenWithNoModel: usize = 0x359; // bool - pub const m_bPredictionEligible: usize = 0x35A; // bool - pub const m_bApplyLayerMatchIDToModel: usize = 0x35B; // bool - pub const m_tokLayerMatchID: usize = 0x35C; // CUtlStringToken - pub const m_nSubclassID: usize = 0x360; // CUtlStringToken - pub const m_nSimulationTick: usize = 0x370; // int32 - pub const m_iCurrentThinkContext: usize = 0x374; // int32 - pub const m_aThinkFunctions: usize = 0x378; // CUtlVector - pub const m_nDisableContextThinkStartTick: usize = 0x390; // GameTick_t - pub const m_flAnimTime: usize = 0x394; // float32 - pub const m_flSimulationTime: usize = 0x398; // float32 - pub const m_nSceneObjectOverrideFlags: usize = 0x39C; // uint8 - pub const m_bHasSuccessfullyInterpolated: usize = 0x39D; // bool - pub const m_bHasAddedVarsToInterpolation: usize = 0x39E; // bool - pub const m_bRenderEvenWhenNotSuccessfullyInterpolated: usize = 0x39F; // bool - pub const m_nInterpolationLatchDirtyFlags: usize = 0x3A0; // int32[2] - pub const m_ListEntry: usize = 0x3A8; // uint16[11] - pub const m_flCreateTime: usize = 0x3C0; // GameTime_t - pub const m_flSpeed: usize = 0x3C4; // float32 - pub const m_EntClientFlags: usize = 0x3C8; // uint16 - pub const m_bClientSideRagdoll: usize = 0x3CA; // bool - pub const m_iTeamNum: usize = 0x3CB; // uint8 - pub const m_spawnflags: usize = 0x3CC; // uint32 - pub const m_nNextThinkTick: usize = 0x3D0; // GameTick_t - pub const m_fFlags: usize = 0x3D4; // uint32 - pub const m_vecAbsVelocity: usize = 0x3D8; // - pub const m_vecVelocity: usize = 0x3E8; // CNetworkVelocityVector - pub const m_vecBaseVelocity: usize = 0x418; // - pub const m_hEffectEntity: usize = 0x424; // CHandle - pub const m_hOwnerEntity: usize = 0x428; // CHandle - pub const m_MoveCollide: usize = 0x42C; // MoveCollide_t - pub const m_MoveType: usize = 0x42D; // MoveType_t - pub const m_nActualMoveType: usize = 0x42E; // MoveType_t - pub const m_flWaterLevel: usize = 0x430; // float32 - pub const m_fEffects: usize = 0x434; // uint32 - pub const m_hGroundEntity: usize = 0x438; // CHandle - pub const m_flFriction: usize = 0x43C; // float32 - pub const m_flElasticity: usize = 0x440; // float32 - pub const m_flGravityScale: usize = 0x444; // float32 - pub const m_flTimeScale: usize = 0x448; // float32 - pub const m_bAnimatedEveryTick: usize = 0x44C; // bool - pub const m_flNavIgnoreUntilTime: usize = 0x450; // GameTime_t - pub const m_hThink: usize = 0x454; // uint16 - pub const m_fBBoxVisFlags: usize = 0x460; // uint8 - pub const m_bPredictable: usize = 0x461; // bool - pub const m_bRenderWithViewModels: usize = 0x462; // bool - pub const m_nSplitUserPlayerPredictionSlot: usize = 0x464; // CSplitScreenSlot - pub const m_nFirstPredictableCommand: usize = 0x468; // int32 - pub const m_nLastPredictableCommand: usize = 0x46C; // int32 - pub const m_hOldMoveParent: usize = 0x470; // CHandle - pub const m_Particles: usize = 0x478; // CParticleProperty - pub const m_vecPredictedScriptFloats: usize = 0x4A0; // CUtlVector - pub const m_vecPredictedScriptFloatIDs: usize = 0x4B8; // CUtlVector - pub const m_nNextScriptVarRecordID: usize = 0x4E8; // int32 - pub const m_vecAngVelocity: usize = 0x4F8; // QAngle - pub const m_DataChangeEventRef: usize = 0x504; // int32 - pub const m_dependencies: usize = 0x508; // CUtlVector - pub const m_nCreationTick: usize = 0x520; // int32 - pub const m_bAnimTimeChanged: usize = 0x539; // bool - pub const m_bSimulationTimeChanged: usize = 0x53A; // bool - pub const m_sUniqueHammerID: usize = 0x548; // CUtlString - } - // Parent: C_BaseEntity - // Fields count: 18 - // - // Metadata: - // MNetworkIncludeByUserGroup - // NetworkVarNames: m_MinFalloff (float32) - // NetworkVarNames: m_MaxFalloff (float32) - // NetworkVarNames: m_flFadeInDuration (float32) - // NetworkVarNames: m_flFadeOutDuration (float32) - // NetworkVarNames: m_flMaxWeight (float32) - // NetworkVarNames: m_flCurWeight (float32) - // NetworkVarNames: m_netlookupFilename (char) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bMaster (bool) - // NetworkVarNames: m_bClientSide (bool) - // NetworkVarNames: m_bExclusive (bool) - pub mod C_ColorCorrection { - pub const m_vecOrigin: usize = 0x550; // - pub const m_MinFalloff: usize = 0x55C; // float32 - pub const m_MaxFalloff: usize = 0x560; // float32 - pub const m_flFadeInDuration: usize = 0x564; // float32 - pub const m_flFadeOutDuration: usize = 0x568; // float32 - pub const m_flMaxWeight: usize = 0x56C; // float32 - pub const m_flCurWeight: usize = 0x570; // float32 - pub const m_netlookupFilename: usize = 0x574; // char[512] - pub const m_bEnabled: usize = 0x774; // bool - pub const m_bMaster: usize = 0x775; // bool - pub const m_bClientSide: usize = 0x776; // bool - pub const m_bExclusive: usize = 0x777; // bool - pub const m_bEnabledOnClient: usize = 0x778; // bool[1] - pub const m_flCurWeightOnClient: usize = 0x77C; // float32[1] - pub const m_bFadingIn: usize = 0x780; // bool[1] - pub const m_flFadeStartWeight: usize = 0x784; // float32[1] - pub const m_flFadeStartTime: usize = 0x788; // float32[1] - pub const m_flFadeDuration: usize = 0x78C; // float32[1] - } - // Parent: C_BaseEntity - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_EnvWindShared (CEnvWindShared) - pub mod C_EnvWindClientside { - pub const m_EnvWindShared: usize = 0x550; // C_EnvWindShared - } - // Parent: C_BaseEntity - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_hEntAttached (CHandle) - // NetworkVarNames: m_bCheapEffect (bool) - pub mod C_EntityFlame { - pub const m_hEntAttached: usize = 0x550; // CHandle - pub const m_hOldAttached: usize = 0x578; // CHandle - pub const m_bCheapEffect: usize = 0x57C; // bool - } - // Parent: None - // Fields count: 30 - // - // Metadata: - // NetworkVarNames: m_hTargetEntity (CHandle) - // NetworkVarNames: m_bState (bool) - // NetworkVarNames: m_bAlwaysUpdate (bool) - // NetworkVarNames: m_flLightFOV (float32) - // NetworkVarNames: m_bEnableShadows (bool) - // NetworkVarNames: m_bSimpleProjection (bool) - // NetworkVarNames: m_bLightOnlyTarget (bool) - // NetworkVarNames: m_bLightWorld (bool) - // NetworkVarNames: m_bCameraSpace (bool) - // NetworkVarNames: m_flBrightnessScale (float32) - // NetworkVarNames: m_LightColor (Color) - // NetworkVarNames: m_flIntensity (float32) - // NetworkVarNames: m_flLinearAttenuation (float32) - // NetworkVarNames: m_flQuadraticAttenuation (float32) - // NetworkVarNames: m_bVolumetric (bool) - // NetworkVarNames: m_flVolumetricIntensity (float32) - // NetworkVarNames: m_flNoiseStrength (float32) - // NetworkVarNames: m_flFlashlightTime (float32) - // NetworkVarNames: m_nNumPlanes (uint32) - // NetworkVarNames: m_flPlaneOffset (float32) - // NetworkVarNames: m_flColorTransitionTime (float32) - // NetworkVarNames: m_flAmbient (float32) - // NetworkVarNames: m_SpotlightTextureName (char) - // NetworkVarNames: m_nSpotlightTextureFrame (int32) - // NetworkVarNames: m_nShadowQuality (uint32) - // NetworkVarNames: m_flNearZ (float32) - // NetworkVarNames: m_flFarZ (float32) - // NetworkVarNames: m_flProjectionSize (float32) - // NetworkVarNames: m_flRotation (float32) - // NetworkVarNames: m_bFlipHorizontal (bool) - pub mod CProjectedTextureBase { - pub const m_hTargetEntity: usize = 0xC; // CHandle - pub const m_bState: usize = 0x10; // bool - pub const m_bAlwaysUpdate: usize = 0x11; // bool - pub const m_flLightFOV: usize = 0x14; // float32 - pub const m_bEnableShadows: usize = 0x18; // bool - pub const m_bSimpleProjection: usize = 0x19; // bool - pub const m_bLightOnlyTarget: usize = 0x1A; // bool - pub const m_bLightWorld: usize = 0x1B; // bool - pub const m_bCameraSpace: usize = 0x1C; // bool - pub const m_flBrightnessScale: usize = 0x20; // float32 - pub const m_LightColor: usize = 0x24; // Color - pub const m_flIntensity: usize = 0x28; // float32 - pub const m_flLinearAttenuation: usize = 0x2C; // float32 - pub const m_flQuadraticAttenuation: usize = 0x30; // float32 - pub const m_bVolumetric: usize = 0x34; // bool - pub const m_flVolumetricIntensity: usize = 0x38; // float32 - pub const m_flNoiseStrength: usize = 0x3C; // float32 - pub const m_flFlashlightTime: usize = 0x40; // float32 - pub const m_nNumPlanes: usize = 0x44; // uint32 - pub const m_flPlaneOffset: usize = 0x48; // float32 - pub const m_flColorTransitionTime: usize = 0x4C; // float32 - pub const m_flAmbient: usize = 0x50; // float32 - pub const m_SpotlightTextureName: usize = 0x54; // char[512] - pub const m_nSpotlightTextureFrame: usize = 0x254; // int32 - pub const m_nShadowQuality: usize = 0x258; // uint32 - pub const m_flNearZ: usize = 0x25C; // float32 - pub const m_flFarZ: usize = 0x260; // float32 - pub const m_flProjectionSize: usize = 0x264; // float32 - pub const m_flRotation: usize = 0x268; // float32 - pub const m_bFlipHorizontal: usize = 0x26C; // bool - } - // Parent: C_BaseEntity - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_flScale (float32) - // NetworkVarNames: m_flStartScale (float32) - // NetworkVarNames: m_flScaleTime (float) - // NetworkVarNames: m_nFlags (uint32) - pub mod C_BaseFire { - pub const m_flScale: usize = 0x550; // float32 - pub const m_flStartScale: usize = 0x554; // float32 - pub const m_flScaleTime: usize = 0x558; // float32 - pub const m_nFlags: usize = 0x55C; // uint32 - } - // Parent: C_BaseFire - // Fields count: 13 - // - // Metadata: - // MNetworkOverride - // MNetworkOverride - // NetworkVarNames: m_nFlameModelIndex (int32) - // NetworkVarNames: m_nFlameFromAboveModelIndex (int32) - pub mod C_FireSmoke { - pub const m_nFlameModelIndex: usize = 0x560; // int32 - pub const m_nFlameFromAboveModelIndex: usize = 0x564; // int32 - pub const m_flScaleRegister: usize = 0x568; // float32 - pub const m_flScaleStart: usize = 0x56C; // float32 - pub const m_flScaleEnd: usize = 0x570; // float32 - pub const m_flScaleTimeStart: usize = 0x574; // GameTime_t - pub const m_flScaleTimeEnd: usize = 0x578; // GameTime_t - pub const m_flChildFlameSpread: usize = 0x57C; // float32 - pub const m_flClipPerc: usize = 0x590; // float32 - pub const m_bClipTested: usize = 0x594; // bool - pub const m_bFadingOut: usize = 0x595; // bool - pub const m_tParticleSpawn: usize = 0x598; // TimedEvent - pub const m_pFireOverlay: usize = 0x5A0; // CFireOverlay* - } - // Parent: C_BaseEntity - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_skyboxData (sky3dparams_t) - // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) - pub mod C_SkyCamera { - pub const m_skyboxData: usize = 0x550; // sky3dparams_t - pub const m_skyboxSlotToken: usize = 0x5E0; // CUtlStringToken - pub const m_bUseAngles: usize = 0x5E4; // bool - pub const m_pNext: usize = 0x5E8; // C_SkyCamera* - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_nInteractsAs (uint64) - // NetworkVarNames: m_nInteractsWith (uint64) - // NetworkVarNames: m_nInteractsExclude (uint64) - // NetworkVarNames: m_nEntityId (uint32) - // NetworkVarNames: m_nOwnerId (uint32) - // NetworkVarNames: m_nHierarchyId (uint16) - // NetworkVarNames: m_nCollisionGroup (uint8) - // NetworkVarNames: m_nCollisionFunctionMask (uint8) - pub mod VPhysicsCollisionAttribute_t { - pub const m_nInteractsAs: usize = 0x8; // uint64 - pub const m_nInteractsWith: usize = 0x10; // uint64 - pub const m_nInteractsExclude: usize = 0x18; // uint64 - pub const m_nEntityId: usize = 0x20; // uint32 - pub const m_nOwnerId: usize = 0x24; // uint32 - pub const m_nHierarchyId: usize = 0x28; // uint16 - pub const m_nCollisionGroup: usize = 0x2A; // uint8 - pub const m_nCollisionFunctionMask: usize = 0x2B; // uint8 - } - // Parent: None - // Fields count: 17 - // - // Metadata: - // NetworkVarNames: m_collisionAttribute (VPhysicsCollisionAttribute_t) - // NetworkVarNames: m_vecMins (Vector) - // NetworkVarNames: m_vecMaxs (Vector) - // NetworkVarNames: m_usSolidFlags (uint8) - // NetworkVarNames: m_nSolidType (SolidType_t) - // NetworkVarNames: m_triggerBloat (uint8) - // NetworkVarNames: m_nSurroundType (SurroundingBoundsType_t) - // NetworkVarNames: m_CollisionGroup (uint8) - // NetworkVarNames: m_nEnablePhysics (uint8) - // NetworkVarNames: m_vecSpecifiedSurroundingMins (Vector) - // NetworkVarNames: m_vecSpecifiedSurroundingMaxs (Vector) - // NetworkVarNames: m_vCapsuleCenter1 (Vector) - // NetworkVarNames: m_vCapsuleCenter2 (Vector) - // NetworkVarNames: m_flCapsuleRadius (float) - pub mod CCollisionProperty { - pub const m_collisionAttribute: usize = 0x10; // VPhysicsCollisionAttribute_t - pub const m_vecMins: usize = 0x40; // - pub const m_vecMaxs: usize = 0x4C; // - pub const m_usSolidFlags: usize = 0x5A; // uint8 - pub const m_nSolidType: usize = 0x5B; // SolidType_t - pub const m_triggerBloat: usize = 0x5C; // uint8 - pub const m_nSurroundType: usize = 0x5D; // SurroundingBoundsType_t - pub const m_CollisionGroup: usize = 0x5E; // uint8 - pub const m_nEnablePhysics: usize = 0x5F; // uint8 - pub const m_flBoundingRadius: usize = 0x60; // float32 - pub const m_vecSpecifiedSurroundingMins: usize = 0x64; // - pub const m_vecSpecifiedSurroundingMaxs: usize = 0x70; // - pub const m_vecSurroundingMaxs: usize = 0x7C; // - pub const m_vecSurroundingMins: usize = 0x88; // - pub const m_vCapsuleCenter1: usize = 0x94; // - pub const m_vCapsuleCenter2: usize = 0xA0; // - pub const m_flCapsuleRadius: usize = 0xAC; // float32 - } - // Parent: None - // Fields count: 21 - // - // Metadata: - // NetworkVarNames: m_vOrigin (Vector) - // NetworkVarNames: m_vStart (Vector) - // NetworkVarNames: m_vNormal (Vector) - // NetworkVarNames: m_vAngles (QAngle) - // NetworkVarNames: m_hEntity (CEntityHandle) - // NetworkVarNames: m_hOtherEntity (CEntityHandle) - // NetworkVarNames: m_flScale (float32) - // NetworkVarNames: m_flMagnitude (float32) - // NetworkVarNames: m_flRadius (float32) - // NetworkVarNames: m_nSurfaceProp (CUtlStringToken) - // NetworkVarNames: m_nEffectIndex (HParticleSystemDefinition) - // NetworkVarNames: m_nDamageType (uint32) - // NetworkVarNames: m_nPenetrate (uint8) - // NetworkVarNames: m_nMaterial (uint16) - // NetworkVarNames: m_nHitBox (uint16) - // NetworkVarNames: m_nColor (uint8) - // NetworkVarNames: m_fFlags (uint8) - // NetworkVarNames: m_nAttachmentIndex (AttachmentHandle_t) - // NetworkVarNames: m_nAttachmentName (CUtlStringToken) - // NetworkVarNames: m_iEffectName (uint16) - // NetworkVarNames: m_nExplosionType (uint8) - pub mod CEffectData { - pub const m_vOrigin: usize = 0x8; // - pub const m_vStart: usize = 0x14; // - pub const m_vNormal: usize = 0x20; // - pub const m_vAngles: usize = 0x2C; // QAngle - pub const m_hEntity: usize = 0x38; // CEntityHandle - pub const m_hOtherEntity: usize = 0x3C; // CEntityHandle - pub const m_flScale: usize = 0x40; // float32 - pub const m_flMagnitude: usize = 0x44; // float32 - pub const m_flRadius: usize = 0x48; // float32 - pub const m_nSurfaceProp: usize = 0x4C; // CUtlStringToken - pub const m_nEffectIndex: usize = 0x50; // CWeakHandle - pub const m_nDamageType: usize = 0x58; // uint32 - pub const m_nPenetrate: usize = 0x5C; // uint8 - pub const m_nMaterial: usize = 0x5E; // uint16 - pub const m_nHitBox: usize = 0x60; // uint16 - pub const m_nColor: usize = 0x62; // uint8 - pub const m_fFlags: usize = 0x63; // uint8 - pub const m_nAttachmentIndex: usize = 0x64; // AttachmentHandle_t - pub const m_nAttachmentName: usize = 0x68; // CUtlStringToken - pub const m_iEffectName: usize = 0x6C; // uint16 - pub const m_nExplosionType: usize = 0x6E; // uint8 - } - // Parent: C_BaseEntity - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_flFadeStartDist (float32) - // NetworkVarNames: m_flFadeEndDist (float32) - pub mod C_EnvDetailController { - pub const m_flFadeStartDist: usize = 0x550; // float32 - pub const m_flFadeEndDist: usize = 0x554; // float32 - } - // Parent: None - // Fields count: 29 - // - // Metadata: - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_iWindSeed (uint32) - // NetworkVarNames: m_iMinWind (uint16) - // NetworkVarNames: m_iMaxWind (uint16) - // NetworkVarNames: m_windRadius (int32) - // NetworkVarNames: m_iMinGust (uint16) - // NetworkVarNames: m_iMaxGust (uint16) - // NetworkVarNames: m_flMinGustDelay (float32) - // NetworkVarNames: m_flMaxGustDelay (float32) - // NetworkVarNames: m_flGustDuration (float32) - // NetworkVarNames: m_iGustDirChange (uint16) - // NetworkVarNames: m_location (Vector) - // NetworkVarNames: m_iInitialWindDir (uint16) - // NetworkVarNames: m_flInitialWindSpeed (float32) - pub mod C_EnvWindShared { - pub const m_flStartTime: usize = 0x8; // GameTime_t - pub const m_iWindSeed: usize = 0xC; // uint32 - pub const m_iMinWind: usize = 0x10; // uint16 - pub const m_iMaxWind: usize = 0x12; // uint16 - pub const m_windRadius: usize = 0x14; // int32 - pub const m_iMinGust: usize = 0x18; // uint16 - pub const m_iMaxGust: usize = 0x1A; // uint16 - pub const m_flMinGustDelay: usize = 0x1C; // float32 - pub const m_flMaxGustDelay: usize = 0x20; // float32 - pub const m_flGustDuration: usize = 0x24; // float32 - pub const m_iGustDirChange: usize = 0x28; // uint16 - pub const m_location: usize = 0x2C; // - pub const m_iszGustSound: usize = 0x38; // int32 - pub const m_iWindDir: usize = 0x3C; // int32 - pub const m_flWindSpeed: usize = 0x40; // float32 - pub const m_currentWindVector: usize = 0x44; // - pub const m_CurrentSwayVector: usize = 0x50; // - pub const m_PrevSwayVector: usize = 0x5C; // - pub const m_iInitialWindDir: usize = 0x68; // uint16 - pub const m_flInitialWindSpeed: usize = 0x6C; // float32 - pub const m_flVariationTime: usize = 0x70; // GameTime_t - pub const m_flSwayTime: usize = 0x74; // GameTime_t - pub const m_flSimTime: usize = 0x78; // GameTime_t - pub const m_flSwitchTime: usize = 0x7C; // GameTime_t - pub const m_flAveWindSpeed: usize = 0x80; // float32 - pub const m_bGusting: usize = 0x84; // bool - pub const m_flWindAngleVariation: usize = 0x88; // float32 - pub const m_flWindSpeedVariation: usize = 0x8C; // float32 - pub const m_iEntIndex: usize = 0x90; // CEntityIndex - } - // Parent: None - // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_nModelID (int32) - // NetworkVarNames: m_hMaterial (HMaterialStrong) - // NetworkVarNames: m_solid (ShardSolid_t) - // NetworkVarNames: m_ShatterPanelMode (ShatterPanelMode) - // NetworkVarNames: m_vecPanelSize (Vector2D) - // NetworkVarNames: m_vecStressPositionA (Vector2D) - // NetworkVarNames: m_vecStressPositionB (Vector2D) - // NetworkVarNames: m_vecPanelVertices (Vector2D) - // NetworkVarNames: m_flGlassHalfThickness (float) - // NetworkVarNames: m_bHasParent (bool) - // NetworkVarNames: m_bParentFrozen (bool) - // NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken) - pub mod shard_model_desc_t { - pub const m_nModelID: usize = 0x8; // int32 - pub const m_hMaterial: usize = 0x10; // CStrongHandle - pub const m_solid: usize = 0x18; // ShardSolid_t - pub const m_ShatterPanelMode: usize = 0x19; // ShatterPanelMode - pub const m_vecPanelSize: usize = 0x1C; // Vector2D - pub const m_vecStressPositionA: usize = 0x24; // Vector2D - pub const m_vecStressPositionB: usize = 0x2C; // Vector2D - pub const m_vecPanelVertices: usize = 0x38; // C_NetworkUtlVectorBase - pub const m_flGlassHalfThickness: usize = 0x50; // float32 - pub const m_bHasParent: usize = 0x54; // bool - pub const m_bParentFrozen: usize = 0x55; // bool - pub const m_SurfacePropStringToken: usize = 0x58; // CUtlStringToken - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_iGlowType (int32) - // NetworkVarNames: m_iGlowTeam (int32) - // NetworkVarNames: m_nGlowRange (int32) - // NetworkVarNames: m_nGlowRangeMin (int32) - // NetworkVarNames: m_glowColorOverride (Color) - // NetworkVarNames: m_bFlashing (bool) - // NetworkVarNames: m_flGlowTime (float) - // NetworkVarNames: m_flGlowStartTime (float) - // NetworkVarNames: m_bEligibleForScreenHighlight (bool) - pub mod CGlowProperty { - pub const m_fGlowColor: usize = 0x8; // - pub const m_iGlowType: usize = 0x30; // int32 - pub const m_iGlowTeam: usize = 0x34; // int32 - pub const m_nGlowRange: usize = 0x38; // int32 - pub const m_nGlowRangeMin: usize = 0x3C; // int32 - pub const m_glowColorOverride: usize = 0x40; // Color - pub const m_bFlashing: usize = 0x44; // bool - pub const m_flGlowTime: usize = 0x48; // float32 - pub const m_flGlowStartTime: usize = 0x4C; // float32 - pub const m_bEligibleForScreenHighlight: usize = 0x50; // bool - pub const m_bGlowing: usize = 0x51; // bool - } - // Parent: None - // Fields count: 25 - // - // Metadata: - // NetworkVarNames: dirPrimary (Vector) - // NetworkVarNames: colorPrimary (Color) - // NetworkVarNames: colorSecondary (Color) - // NetworkVarNames: colorPrimaryLerpTo (Color) - // NetworkVarNames: colorSecondaryLerpTo (Color) - // NetworkVarNames: start (float32) - // NetworkVarNames: end (float32) - // NetworkVarNames: farz (float32) - // NetworkVarNames: maxdensity (float32) - // NetworkVarNames: exponent (float32) - // NetworkVarNames: HDRColorScale (float32) - // NetworkVarNames: skyboxFogFactor (float32) - // NetworkVarNames: skyboxFogFactorLerpTo (float32) - // NetworkVarNames: startLerpTo (float32) - // NetworkVarNames: endLerpTo (float32) - // NetworkVarNames: maxdensityLerpTo (float32) - // NetworkVarNames: lerptime (GameTime_t) - // NetworkVarNames: duration (float32) - // NetworkVarNames: blendtobackground (float32) - // NetworkVarNames: scattering (float32) - // NetworkVarNames: locallightscale (float32) - // NetworkVarNames: enable (bool) - // NetworkVarNames: blend (bool) - // NetworkVarNames: m_bNoReflectionFog (bool) - pub mod fogparams_t { - pub const dirPrimary: usize = 0x8; // - pub const colorPrimary: usize = 0x14; // Color - pub const colorSecondary: usize = 0x18; // Color - pub const colorPrimaryLerpTo: usize = 0x1C; // Color - pub const colorSecondaryLerpTo: usize = 0x20; // Color - pub const start: usize = 0x24; // float32 - pub const end: usize = 0x28; // float32 - pub const farz: usize = 0x2C; // float32 - pub const maxdensity: usize = 0x30; // float32 - pub const exponent: usize = 0x34; // float32 - pub const HDRColorScale: usize = 0x38; // float32 - pub const skyboxFogFactor: usize = 0x3C; // float32 - pub const skyboxFogFactorLerpTo: usize = 0x40; // float32 - pub const startLerpTo: usize = 0x44; // float32 - pub const endLerpTo: usize = 0x48; // float32 - pub const maxdensityLerpTo: usize = 0x4C; // float32 - pub const lerptime: usize = 0x50; // GameTime_t - pub const duration: usize = 0x54; // float32 - pub const blendtobackground: usize = 0x58; // float32 - pub const scattering: usize = 0x5C; // float32 - pub const locallightscale: usize = 0x60; // float32 - pub const enable: usize = 0x64; // bool - pub const blend: usize = 0x65; // bool - pub const m_bNoReflectionFog: usize = 0x66; // bool - pub const m_bPadding: usize = 0x67; // bool - } - // Parent: None - // Fields count: 14 - // - // Metadata: - // NetworkVarNames: m_hCtrl (CHandle) - pub mod C_fogplayerparams_t { - pub const m_hCtrl: usize = 0x8; // CHandle - pub const m_flTransitionTime: usize = 0xC; // float32 - pub const m_OldColor: usize = 0x10; // Color - pub const m_flOldStart: usize = 0x14; // float32 - pub const m_flOldEnd: usize = 0x18; // float32 - pub const m_flOldMaxDensity: usize = 0x1C; // float32 - pub const m_flOldHDRColorScale: usize = 0x20; // float32 - pub const m_flOldFarZ: usize = 0x24; // float32 - pub const m_NewColor: usize = 0x28; // Color - pub const m_flNewStart: usize = 0x2C; // float32 - pub const m_flNewEnd: usize = 0x30; // float32 - pub const m_flNewMaxDensity: usize = 0x34; // float32 - pub const m_flNewHDRColorScale: usize = 0x38; // float32 - pub const m_flNewFarZ: usize = 0x3C; // float32 - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // NetworkVarNames: scale (int16) - // NetworkVarNames: origin (Vector) - // NetworkVarNames: bClip3DSkyBoxNearToWorldFar (bool) - // NetworkVarNames: flClip3DSkyBoxNearToWorldFarOffset (float32) - // NetworkVarNames: fog (fogparams_t) - // NetworkVarNames: m_nWorldGroupID (WorldGroupId_t) - pub mod sky3dparams_t { - pub const scale: usize = 0x8; // int16 - pub const origin: usize = 0xC; // - pub const bClip3DSkyBoxNearToWorldFar: usize = 0x18; // bool - pub const flClip3DSkyBoxNearToWorldFarOffset: usize = 0x1C; // float32 - pub const fog: usize = 0x20; // fogparams_t - pub const m_nWorldGroupID: usize = 0x88; // WorldGroupId_t - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_Transforms (CTransform) - // NetworkVarNames: m_hOwner (EHANDLE) - pub mod PhysicsRagdollPose_t { - pub const __m_pChainEntity: usize = 0x8; // CNetworkVarChainer - pub const m_Transforms: usize = 0x30; // C_NetworkUtlVectorBase - pub const m_hOwner: usize = 0x48; // CHandle - pub const m_bDirty: usize = 0x68; // bool - } - // Parent: C_BaseEntity - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_iszStackName (string_t) - // NetworkVarNames: m_iszOperatorName (string_t) - // NetworkVarNames: m_iszOpvarName (string_t) - // NetworkVarNames: m_iOpvarIndex (int) - // NetworkVarNames: m_bUseAutoCompare (bool) - pub mod C_SoundOpvarSetPointBase { - pub const m_iszStackName: usize = 0x550; // CUtlSymbolLarge - pub const m_iszOperatorName: usize = 0x558; // CUtlSymbolLarge - pub const m_iszOpvarName: usize = 0x560; // CUtlSymbolLarge - pub const m_iOpvarIndex: usize = 0x568; // int32 - pub const m_bUseAutoCompare: usize = 0x56C; // bool - } - // Parent: C_BaseEntity - // Fields count: 30 - // - // Metadata: - // NetworkVarNames: m_bTimerPaused (bool) - // NetworkVarNames: m_flTimeRemaining (float) - // NetworkVarNames: m_flTimerEndTime (GameTime_t) - // NetworkVarNames: m_bIsDisabled (bool) - // NetworkVarNames: m_bShowInHUD (bool) - // NetworkVarNames: m_nTimerLength (int) - // NetworkVarNames: m_nTimerInitialLength (int) - // NetworkVarNames: m_nTimerMaxLength (int) - // NetworkVarNames: m_bAutoCountdown (bool) - // NetworkVarNames: m_nSetupTimeLength (int) - // NetworkVarNames: m_nState (int) - // NetworkVarNames: m_bStartPaused (bool) - // NetworkVarNames: m_bInCaptureWatchState (bool) - // NetworkVarNames: m_flTotalTime (float) - // NetworkVarNames: m_bStopWatchTimer (bool) - pub mod C_TeamRoundTimer { - pub const m_bTimerPaused: usize = 0x550; // bool - pub const m_flTimeRemaining: usize = 0x554; // float32 - pub const m_flTimerEndTime: usize = 0x558; // GameTime_t - pub const m_bIsDisabled: usize = 0x55C; // bool - pub const m_bShowInHUD: usize = 0x55D; // bool - pub const m_nTimerLength: usize = 0x560; // int32 - pub const m_nTimerInitialLength: usize = 0x564; // int32 - pub const m_nTimerMaxLength: usize = 0x568; // int32 - pub const m_bAutoCountdown: usize = 0x56C; // bool - pub const m_nSetupTimeLength: usize = 0x570; // int32 - pub const m_nState: usize = 0x574; // int32 - pub const m_bStartPaused: usize = 0x578; // bool - pub const m_bInCaptureWatchState: usize = 0x579; // bool - pub const m_flTotalTime: usize = 0x57C; // float32 - pub const m_bStopWatchTimer: usize = 0x580; // bool - pub const m_bFireFinished: usize = 0x581; // bool - pub const m_bFire5MinRemain: usize = 0x582; // bool - pub const m_bFire4MinRemain: usize = 0x583; // bool - pub const m_bFire3MinRemain: usize = 0x584; // bool - pub const m_bFire2MinRemain: usize = 0x585; // bool - pub const m_bFire1MinRemain: usize = 0x586; // bool - pub const m_bFire30SecRemain: usize = 0x587; // bool - pub const m_bFire10SecRemain: usize = 0x588; // bool - pub const m_bFire5SecRemain: usize = 0x589; // bool - pub const m_bFire4SecRemain: usize = 0x58A; // bool - pub const m_bFire3SecRemain: usize = 0x58B; // bool - pub const m_bFire2SecRemain: usize = 0x58C; // bool - pub const m_bFire1SecRemain: usize = 0x58D; // bool - pub const m_nOldTimerLength: usize = 0x590; // int32 - pub const m_nOldTimerState: usize = 0x594; // int32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_Attributes (CEconItemAttribute) - pub mod CAttributeList { - pub const m_Attributes: usize = 0x8; // C_UtlVectorEmbeddedNetworkVar - pub const m_pManager: usize = 0x58; // CAttributeManager* - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_iAttributeDefinitionIndex (attrib_definition_index_t) - // NetworkVarNames: m_flValue (float) - // NetworkVarNames: m_flInitialValue (float) - // NetworkVarNames: m_nRefundableCurrency (int) - // NetworkVarNames: m_bSetBonus (bool) - pub mod CEconItemAttribute { - pub const m_iAttributeDefinitionIndex: usize = 0x30; // uint16 - pub const m_flValue: usize = 0x34; // float32 - pub const m_flInitialValue: usize = 0x38; // float32 - pub const m_nRefundableCurrency: usize = 0x3C; // int32 - pub const m_bSetBonus: usize = 0x40; // bool - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_iReapplyProvisionParity (int) - // NetworkVarNames: m_hOuter (EHANDLE) - // NetworkVarNames: m_ProviderType (attributeprovidertypes_t) - pub mod CAttributeManager { - pub const m_Providers: usize = 0x8; // CUtlVector> - pub const m_iReapplyProvisionParity: usize = 0x20; // int32 - pub const m_hOuter: usize = 0x24; // CHandle - pub const m_bPreventLoopback: usize = 0x28; // bool - pub const m_ProviderType: usize = 0x2C; // attributeprovidertypes_t - pub const m_CachedResults: usize = 0x30; // CUtlVector - } - // Parent: CAttributeManager - // Fields count: 3 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_Item (CEconItemView) - pub mod C_AttributeContainer { - pub const m_Item: usize = 0x50; // C_EconItemView - pub const m_iExternalItemProviderRegisteredToken: usize = 0x498; // int32 - pub const m_ullRegisteredAsItemID: usize = 0x4A0; // uint64 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_bSpotted (bool) - // NetworkVarNames: m_bSpottedByMask (uint32) - pub mod EntitySpottedState_t { - pub const m_bSpotted: usize = 0x8; // bool - pub const m_bSpottedByMask: usize = 0xC; // uint32[2] - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_pGameRules (CCSGameRules*) - pub mod C_CSGameRulesProxy { - pub const m_pGameRules: usize = 0x550; // C_CSGameRules* - } - // Parent: None - // Fields count: 117 - // - // Metadata: - // NetworkVarNames: m_bFreezePeriod (bool) - // NetworkVarNames: m_bWarmupPeriod (bool) - // NetworkVarNames: m_fWarmupPeriodEnd (GameTime_t) - // NetworkVarNames: m_fWarmupPeriodStart (GameTime_t) - // NetworkVarNames: m_nTotalPausedTicks (int) - // NetworkVarNames: m_nPauseStartTick (int) - // NetworkVarNames: m_bServerPaused (bool) - // NetworkVarNames: m_bGamePaused (bool) - // NetworkVarNames: m_bTerroristTimeOutActive (bool) - // NetworkVarNames: m_bCTTimeOutActive (bool) - // NetworkVarNames: m_flTerroristTimeOutRemaining (float) - // NetworkVarNames: m_flCTTimeOutRemaining (float) - // NetworkVarNames: m_nTerroristTimeOuts (int) - // NetworkVarNames: m_nCTTimeOuts (int) - // NetworkVarNames: m_bTechnicalTimeOut (bool) - // NetworkVarNames: m_bMatchWaitingForResume (bool) - // NetworkVarNames: m_iRoundTime (int) - // NetworkVarNames: m_fMatchStartTime (float) - // NetworkVarNames: m_fRoundStartTime (GameTime_t) - // NetworkVarNames: m_flRestartRoundTime (GameTime_t) - // NetworkVarNames: m_bGameRestart (bool) - // NetworkVarNames: m_flGameStartTime (float) - // NetworkVarNames: m_timeUntilNextPhaseStarts (float) - // NetworkVarNames: m_gamePhase (int) - // NetworkVarNames: m_totalRoundsPlayed (int) - // NetworkVarNames: m_nRoundsPlayedThisPhase (int) - // NetworkVarNames: m_nOvertimePlaying (int) - // NetworkVarNames: m_iHostagesRemaining (int) - // NetworkVarNames: m_bAnyHostageReached (bool) - // NetworkVarNames: m_bMapHasBombTarget (bool) - // NetworkVarNames: m_bMapHasRescueZone (bool) - // NetworkVarNames: m_bMapHasBuyZone (bool) - // NetworkVarNames: m_bIsQueuedMatchmaking (bool) - // NetworkVarNames: m_nQueuedMatchmakingMode (int) - // NetworkVarNames: m_bIsValveDS (bool) - // NetworkVarNames: m_bLogoMap (bool) - // NetworkVarNames: m_bPlayAllStepSoundsOnServer (bool) - // NetworkVarNames: m_iSpectatorSlotCount (int) - // NetworkVarNames: m_MatchDevice (int) - // NetworkVarNames: m_bHasMatchStarted (bool) - // NetworkVarNames: m_nNextMapInMapgroup (int) - // NetworkVarNames: m_szTournamentEventName (char) - // NetworkVarNames: m_szTournamentEventStage (char) - // NetworkVarNames: m_szMatchStatTxt (char) - // NetworkVarNames: m_szTournamentPredictionsTxt (char) - // NetworkVarNames: m_nTournamentPredictionsPct (int) - // NetworkVarNames: m_flCMMItemDropRevealStartTime (GameTime_t) - // NetworkVarNames: m_flCMMItemDropRevealEndTime (GameTime_t) - // NetworkVarNames: m_bIsDroppingItems (bool) - // NetworkVarNames: m_bIsQuestEligible (bool) - // NetworkVarNames: m_bIsHltvActive (bool) - // NetworkVarNames: m_nGuardianModeWaveNumber (int) - // NetworkVarNames: m_nGuardianModeSpecialKillsRemaining (int) - // NetworkVarNames: m_nGuardianModeSpecialWeaponNeeded (int) - // NetworkVarNames: m_numGlobalGiftsGiven (uint32) - // NetworkVarNames: m_numGlobalGifters (uint32) - // NetworkVarNames: m_numGlobalGiftsPeriodSeconds (uint32) - // NetworkVarNames: m_arrFeaturedGiftersAccounts (uint32) - // NetworkVarNames: m_arrFeaturedGiftersGifts (uint32) - // NetworkVarNames: m_arrProhibitedItemIndices (uint16) - // NetworkVarNames: m_arrTournamentActiveCasterAccounts (uint32) - // NetworkVarNames: m_numBestOfMaps (int) - // NetworkVarNames: m_nHalloweenMaskListSeed (int) - // NetworkVarNames: m_bBombDropped (bool) - // NetworkVarNames: m_bBombPlanted (bool) - // NetworkVarNames: m_iRoundWinStatus (int) - // NetworkVarNames: m_eRoundWinReason (int) - // NetworkVarNames: m_bTCantBuy (bool) - // NetworkVarNames: m_bCTCantBuy (bool) - // NetworkVarNames: m_flGuardianBuyUntilTime (GameTime_t) - // NetworkVarNames: m_iMatchStats_RoundResults (int) - // NetworkVarNames: m_iMatchStats_PlayersAlive_CT (int) - // NetworkVarNames: m_iMatchStats_PlayersAlive_T (int) - // NetworkVarNames: m_TeamRespawnWaveTimes (float) - // NetworkVarNames: m_flNextRespawnWave (GameTime_t) - // NetworkVarNames: m_nServerQuestID (int) - // NetworkVarNames: m_vMinimapMins (Vector) - // NetworkVarNames: m_vMinimapMaxs (Vector) - // NetworkVarNames: m_MinimapVerticalSectionHeights (float) - // NetworkVarNames: m_nEndMatchMapGroupVoteTypes (int) - // NetworkVarNames: m_nEndMatchMapGroupVoteOptions (int) - // NetworkVarNames: m_nEndMatchMapVoteWinner (int) - // NetworkVarNames: m_iNumConsecutiveCTLoses (int) - // NetworkVarNames: m_iNumConsecutiveTerroristLoses (int) - // NetworkVarNames: m_nMatchAbortedEarlyReason (int) - // NetworkVarNames: m_pGameModeRules (CCSGameModeRules*) - // NetworkVarNames: m_RetakeRules (CRetakeGameRules) - // NetworkVarNames: m_nMatchEndCount (uint8) - // NetworkVarNames: m_nTTeamIntroVariant (int) - // NetworkVarNames: m_nCTTeamIntroVariant (int) - // NetworkVarNames: m_bTeamIntroPeriod (bool) - // NetworkVarNames: m_iRoundEndWinnerTeam (int) - // NetworkVarNames: m_eRoundEndReason (int) - // NetworkVarNames: m_bRoundEndShowTimerDefend (bool) - // NetworkVarNames: m_iRoundEndTimerTime (int) - // NetworkVarNames: m_sRoundEndFunFactToken (CUtlString) - // NetworkVarNames: m_iRoundEndFunFactPlayerSlot (CPlayerSlot) - // NetworkVarNames: m_iRoundEndFunFactData1 (int) - // NetworkVarNames: m_iRoundEndFunFactData2 (int) - // NetworkVarNames: m_iRoundEndFunFactData3 (int) - // NetworkVarNames: m_sRoundEndMessage (CUtlString) - // NetworkVarNames: m_iRoundEndPlayerCount (int) - // NetworkVarNames: m_bRoundEndNoMusic (bool) - // NetworkVarNames: m_iRoundEndLegacy (int) - // NetworkVarNames: m_nRoundEndCount (uint8) - // NetworkVarNames: m_iRoundStartRoundNumber (int) - // NetworkVarNames: m_nRoundStartCount (uint8) - pub mod C_CSGameRules { - pub const __m_pChainEntity: usize = 0x8; // CNetworkVarChainer - pub const m_bFreezePeriod: usize = 0x30; // bool - pub const m_bWarmupPeriod: usize = 0x31; // bool - pub const m_fWarmupPeriodEnd: usize = 0x34; // GameTime_t - pub const m_fWarmupPeriodStart: usize = 0x38; // GameTime_t - pub const m_nTotalPausedTicks: usize = 0x3C; // int32 - pub const m_nPauseStartTick: usize = 0x40; // int32 - pub const m_bServerPaused: usize = 0x44; // bool - pub const m_bGamePaused: usize = 0x45; // bool - pub const m_bTerroristTimeOutActive: usize = 0x46; // bool - pub const m_bCTTimeOutActive: usize = 0x47; // bool - pub const m_flTerroristTimeOutRemaining: usize = 0x48; // float32 - pub const m_flCTTimeOutRemaining: usize = 0x4C; // float32 - pub const m_nTerroristTimeOuts: usize = 0x50; // int32 - pub const m_nCTTimeOuts: usize = 0x54; // int32 - pub const m_bTechnicalTimeOut: usize = 0x58; // bool - pub const m_bMatchWaitingForResume: usize = 0x59; // bool - pub const m_iRoundTime: usize = 0x5C; // int32 - pub const m_fMatchStartTime: usize = 0x60; // float32 - pub const m_fRoundStartTime: usize = 0x64; // GameTime_t - pub const m_flRestartRoundTime: usize = 0x68; // GameTime_t - pub const m_bGameRestart: usize = 0x6C; // bool - pub const m_flGameStartTime: usize = 0x70; // float32 - pub const m_timeUntilNextPhaseStarts: usize = 0x74; // float32 - pub const m_gamePhase: usize = 0x78; // int32 - pub const m_totalRoundsPlayed: usize = 0x7C; // int32 - pub const m_nRoundsPlayedThisPhase: usize = 0x80; // int32 - pub const m_nOvertimePlaying: usize = 0x84; // int32 - pub const m_iHostagesRemaining: usize = 0x88; // int32 - pub const m_bAnyHostageReached: usize = 0x8C; // bool - pub const m_bMapHasBombTarget: usize = 0x8D; // bool - pub const m_bMapHasRescueZone: usize = 0x8E; // bool - pub const m_bMapHasBuyZone: usize = 0x8F; // bool - pub const m_bIsQueuedMatchmaking: usize = 0x90; // bool - pub const m_nQueuedMatchmakingMode: usize = 0x94; // int32 - pub const m_bIsValveDS: usize = 0x98; // bool - pub const m_bLogoMap: usize = 0x99; // bool - pub const m_bPlayAllStepSoundsOnServer: usize = 0x9A; // bool - pub const m_iSpectatorSlotCount: usize = 0x9C; // int32 - pub const m_MatchDevice: usize = 0xA0; // int32 - pub const m_bHasMatchStarted: usize = 0xA4; // bool - pub const m_nNextMapInMapgroup: usize = 0xA8; // int32 - pub const m_szTournamentEventName: usize = 0xAC; // char[512] - pub const m_szTournamentEventStage: usize = 0x2AC; // char[512] - pub const m_szMatchStatTxt: usize = 0x4AC; // char[512] - pub const m_szTournamentPredictionsTxt: usize = 0x6AC; // char[512] - pub const m_nTournamentPredictionsPct: usize = 0x8AC; // int32 - pub const m_flCMMItemDropRevealStartTime: usize = 0x8B0; // GameTime_t - pub const m_flCMMItemDropRevealEndTime: usize = 0x8B4; // GameTime_t - pub const m_bIsDroppingItems: usize = 0x8B8; // bool - pub const m_bIsQuestEligible: usize = 0x8B9; // bool - pub const m_bIsHltvActive: usize = 0x8BA; // bool - pub const m_nGuardianModeWaveNumber: usize = 0x8BC; // int32 - pub const m_nGuardianModeSpecialKillsRemaining: usize = 0x8C0; // int32 - pub const m_nGuardianModeSpecialWeaponNeeded: usize = 0x8C4; // int32 - pub const m_nGuardianGrenadesToGiveBots: usize = 0x8C8; // int32 - pub const m_nNumHeaviesToSpawn: usize = 0x8CC; // int32 - pub const m_numGlobalGiftsGiven: usize = 0x8D0; // uint32 - pub const m_numGlobalGifters: usize = 0x8D4; // uint32 - pub const m_numGlobalGiftsPeriodSeconds: usize = 0x8D8; // uint32 - pub const m_arrFeaturedGiftersAccounts: usize = 0x8DC; // uint32[4] - pub const m_arrFeaturedGiftersGifts: usize = 0x8EC; // uint32[4] - pub const m_arrProhibitedItemIndices: usize = 0x8FC; // uint16[100] - pub const m_arrTournamentActiveCasterAccounts: usize = 0x9C4; // uint32[4] - pub const m_numBestOfMaps: usize = 0x9D4; // int32 - pub const m_nHalloweenMaskListSeed: usize = 0x9D8; // int32 - pub const m_bBombDropped: usize = 0x9DC; // bool - pub const m_bBombPlanted: usize = 0x9DD; // bool - pub const m_iRoundWinStatus: usize = 0x9E0; // int32 - pub const m_eRoundWinReason: usize = 0x9E4; // int32 - pub const m_bTCantBuy: usize = 0x9E8; // bool - pub const m_bCTCantBuy: usize = 0x9E9; // bool - pub const m_flGuardianBuyUntilTime: usize = 0x9EC; // GameTime_t - pub const m_iMatchStats_RoundResults: usize = 0x9F0; // int32[30] - pub const m_iMatchStats_PlayersAlive_CT: usize = 0xA68; // int32[30] - pub const m_iMatchStats_PlayersAlive_T: usize = 0xAE0; // int32[30] - pub const m_TeamRespawnWaveTimes: usize = 0xB58; // float32[32] - pub const m_flNextRespawnWave: usize = 0xBD8; // GameTime_t[32] - pub const m_nServerQuestID: usize = 0xC58; // int32 - pub const m_vMinimapMins: usize = 0xC5C; // - pub const m_vMinimapMaxs: usize = 0xC68; // - pub const m_MinimapVerticalSectionHeights: usize = 0xC74; // float32[8] - pub const m_bDontIncrementCoopWave: usize = 0xC94; // bool - pub const m_bSpawnedTerrorHuntHeavy: usize = 0xC95; // bool - pub const m_nEndMatchMapGroupVoteTypes: usize = 0xC98; // int32[10] - pub const m_nEndMatchMapGroupVoteOptions: usize = 0xCC0; // int32[10] - pub const m_nEndMatchMapVoteWinner: usize = 0xCE8; // int32 - pub const m_iNumConsecutiveCTLoses: usize = 0xCEC; // int32 - pub const m_iNumConsecutiveTerroristLoses: usize = 0xCF0; // int32 - pub const m_bMarkClientStopRecordAtRoundEnd: usize = 0xD10; // bool - pub const m_nMatchAbortedEarlyReason: usize = 0xD68; // int32 - pub const m_bHasTriggeredRoundStartMusic: usize = 0xD6C; // bool - pub const m_bHasTriggeredCoopSpawnReset: usize = 0xD6D; // bool - pub const m_bSwitchingTeamsAtRoundReset: usize = 0xD6E; // bool - pub const m_pGameModeRules: usize = 0xD88; // CCSGameModeRules* - pub const m_RetakeRules: usize = 0xD90; // C_RetakeGameRules - pub const m_nMatchEndCount: usize = 0xEA8; // uint8 - pub const m_nTTeamIntroVariant: usize = 0xEAC; // int32 - pub const m_nCTTeamIntroVariant: usize = 0xEB0; // int32 - pub const m_bTeamIntroPeriod: usize = 0xEB4; // bool - pub const m_iRoundEndWinnerTeam: usize = 0xEB8; // int32 - pub const m_eRoundEndReason: usize = 0xEBC; // int32 - pub const m_bRoundEndShowTimerDefend: usize = 0xEC0; // bool - pub const m_iRoundEndTimerTime: usize = 0xEC4; // int32 - pub const m_sRoundEndFunFactToken: usize = 0xEC8; // CUtlString - pub const m_iRoundEndFunFactPlayerSlot: usize = 0xED0; // CPlayerSlot - pub const m_iRoundEndFunFactData1: usize = 0xED4; // int32 - pub const m_iRoundEndFunFactData2: usize = 0xED8; // int32 - pub const m_iRoundEndFunFactData3: usize = 0xEDC; // int32 - pub const m_sRoundEndMessage: usize = 0xEE0; // CUtlString - pub const m_iRoundEndPlayerCount: usize = 0xEE8; // int32 - pub const m_bRoundEndNoMusic: usize = 0xEEC; // bool - pub const m_iRoundEndLegacy: usize = 0xEF0; // int32 - pub const m_nRoundEndCount: usize = 0xEF4; // uint8 - pub const m_iRoundStartRoundNumber: usize = 0xEF8; // int32 - pub const m_nRoundStartCount: usize = 0xEFC; // uint8 - pub const m_flLastPerfSampleTime: usize = 0x4F08; // float64 - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - pub mod CCSTakeDamageInfoAPI { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag - pub mod CCSGameModeScript { - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_WeaponSequence (CUtlString) - pub mod CCSGameModeRules_ArmsRace { - pub const m_WeaponSequence: usize = 0x38; // C_NetworkUtlVectorBase - } - // Parent: CCSGameModeScript - // Fields count: 1 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag - pub mod CCSArmsRaceScript { - pub const m_pOuter: usize = 0xD8; // CCSGameModeRules_ArmsRace* - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_flDMBonusStartTime (GameTime_t) - // NetworkVarNames: m_flDMBonusTimeLength (float) - // NetworkVarNames: m_nDMBonusWeaponLoadoutSlot (int16) - pub mod CCSGameModeRules_Deathmatch { - pub const m_flDMBonusStartTime: usize = 0x38; // GameTime_t - pub const m_flDMBonusTimeLength: usize = 0x3C; // float32 - pub const m_nDMBonusWeaponLoadoutSlot: usize = 0x40; // int16 - } - // Parent: CCSGameModeScript - // Fields count: 1 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag - pub mod CCSDeathmatchScript { - pub const m_pOuter: usize = 0xD8; // CCSGameModeRules_Deathmatch* - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_nMatchSeed (int) - // NetworkVarNames: m_bBlockersPresent (bool) - // NetworkVarNames: m_bRoundInProgress (bool) - // NetworkVarNames: m_iFirstSecondHalfRound (int) - // NetworkVarNames: m_iBombSite (int) - pub mod C_RetakeGameRules { - pub const m_nMatchSeed: usize = 0xF8; // int32 - pub const m_bBlockersPresent: usize = 0xFC; // bool - pub const m_bRoundInProgress: usize = 0xFD; // bool - pub const m_iFirstSecondHalfRound: usize = 0x100; // int32 - pub const m_iBombSite: usize = 0x104; // int32 - } - // Parent: None - // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_iKills (int) - // NetworkVarNames: m_iDeaths (int) - // NetworkVarNames: m_iAssists (int) - // NetworkVarNames: m_iDamage (int) - // NetworkVarNames: m_iEquipmentValue (int) - // NetworkVarNames: m_iMoneySaved (int) - // NetworkVarNames: m_iKillReward (int) - // NetworkVarNames: m_iLiveTime (int) - // NetworkVarNames: m_iHeadShotKills (int) - // NetworkVarNames: m_iObjective (int) - // NetworkVarNames: m_iCashEarned (int) - // NetworkVarNames: m_iUtilityDamage (int) - // NetworkVarNames: m_iEnemiesFlashed (int) - pub mod CSPerRoundStats_t { - pub const m_iKills: usize = 0x30; // int32 - pub const m_iDeaths: usize = 0x34; // int32 - pub const m_iAssists: usize = 0x38; // int32 - pub const m_iDamage: usize = 0x3C; // int32 - pub const m_iEquipmentValue: usize = 0x40; // int32 - pub const m_iMoneySaved: usize = 0x44; // int32 - pub const m_iKillReward: usize = 0x48; // int32 - pub const m_iLiveTime: usize = 0x4C; // int32 - pub const m_iHeadShotKills: usize = 0x50; // int32 - pub const m_iObjective: usize = 0x54; // int32 - pub const m_iCashEarned: usize = 0x58; // int32 - pub const m_iUtilityDamage: usize = 0x5C; // int32 - pub const m_iEnemiesFlashed: usize = 0x60; // int32 - } - // Parent: CSPerRoundStats_t - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_iEnemy5Ks (int) - // NetworkVarNames: m_iEnemy4Ks (int) - // NetworkVarNames: m_iEnemy3Ks (int) - // NetworkVarNames: m_iEnemyKnifeKills (int) - // NetworkVarNames: m_iEnemyTaserKills (int) - pub mod CSMatchStats_t { - pub const m_iEnemy5Ks: usize = 0x68; // int32 - pub const m_iEnemy4Ks: usize = 0x6C; // int32 - pub const m_iEnemy3Ks: usize = 0x70; // int32 - pub const m_iEnemyKnifeKills: usize = 0x74; // int32 - pub const m_iEnemyTaserKills: usize = 0x78; // int32 - } - // Parent: C_BaseEntity - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_nVariant (int) - // NetworkVarNames: m_nRandom (int) - // NetworkVarNames: m_nOrdinal (int) - // NetworkVarNames: m_sWeaponName (CUtlString) - // NetworkVarNames: m_xuid (XUID) - // NetworkVarNames: m_agentItem (CEconItemView) - // NetworkVarNames: m_glovesItem (CEconItemView) - // NetworkVarNames: m_weaponItem (CEconItemView) - pub mod C_CSGO_TeamPreviewCharacterPosition { - pub const m_nVariant: usize = 0x550; // int32 - pub const m_nRandom: usize = 0x554; // int32 - pub const m_nOrdinal: usize = 0x558; // int32 - pub const m_sWeaponName: usize = 0x560; // CUtlString - pub const m_xuid: usize = 0x568; // uint64 - pub const m_agentItem: usize = 0x570; // C_EconItemView - pub const m_glovesItem: usize = 0x9B8; // C_EconItemView - pub const m_weaponItem: usize = 0xE00; // C_EconItemView - } - // Parent: C_BaseEntity - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_hPlayer (CHandle) - // NetworkVarNames: m_hPingedEntity (CHandle) - // NetworkVarNames: m_iType (int) - // NetworkVarNames: m_bUrgent (bool) - // NetworkVarNames: m_szPlaceName (char) - pub mod C_PlayerPing { - pub const m_hPlayer: usize = 0x580; // CHandle - pub const m_hPingedEntity: usize = 0x584; // CHandle - pub const m_iType: usize = 0x588; // int32 - pub const m_bUrgent: usize = 0x58C; // bool - pub const m_szPlaceName: usize = 0x58D; // char[18] - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_hPlayerPing (CHandle) - pub mod CCSPlayer_PingServices { - pub const m_hPlayerPing: usize = 0x40; // CHandle - } - // Parent: C_BaseEntity - // Fields count: 10 - // - // Metadata: - // NetworkVarNames: m_bHostageAlive (bool) - // NetworkVarNames: m_isHostageFollowingSomeone (bool) - // NetworkVarNames: m_iHostageEntityIDs (CEntityIndex) - // NetworkVarNames: m_bombsiteCenterA (Vector) - // NetworkVarNames: m_bombsiteCenterB (Vector) - // NetworkVarNames: m_hostageRescueX (int) - // NetworkVarNames: m_hostageRescueY (int) - // NetworkVarNames: m_hostageRescueZ (int) - // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) - pub mod C_CSPlayerResource { - pub const m_bHostageAlive: usize = 0x550; // bool[12] - pub const m_isHostageFollowingSomeone: usize = 0x55C; // bool[12] - pub const m_iHostageEntityIDs: usize = 0x568; // CEntityIndex[12] - pub const m_bombsiteCenterA: usize = 0x598; // - pub const m_bombsiteCenterB: usize = 0x5A4; // - pub const m_hostageRescueX: usize = 0x5B0; // int32[4] - pub const m_hostageRescueY: usize = 0x5C0; // int32[4] - pub const m_hostageRescueZ: usize = 0x5D0; // int32[4] - pub const m_bEndMatchNextMapAllVoted: usize = 0x5E0; // bool - pub const m_foundGoalPositions: usize = 0x5E1; // bool - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - pub mod CCSPlayerControllerAPI { - } - // Parent: CPlayer_CameraServices - // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_iFOV (uint32) - // NetworkVarNames: m_iFOVStart (uint32) - // NetworkVarNames: m_flFOVTime (GameTime_t) - // NetworkVarNames: m_flFOVRate (float32) - // NetworkVarNames: m_hZoomOwner (CHandle) - pub mod CCSPlayerBase_CameraServices { - pub const m_iFOV: usize = 0x210; // uint32 - pub const m_iFOVStart: usize = 0x214; // uint32 - pub const m_flFOVTime: usize = 0x218; // GameTime_t - pub const m_flFOVRate: usize = 0x21C; // float32 - pub const m_hZoomOwner: usize = 0x220; // CHandle - pub const m_flLastShotFOV: usize = 0x224; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_nItemDefIndex (uint16) - // NetworkVarNames: m_nCount (uint16) - pub mod WeaponPurchaseCount_t { - pub const m_nItemDefIndex: usize = 0x30; // uint16 - pub const m_nCount: usize = 0x32; // uint16 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t) - pub mod WeaponPurchaseTracker_t { - pub const m_weaponPurchases: usize = 0x8; // C_UtlVectorEmbeddedNetworkVar - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_bIsRescuing (bool) - // NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t) - // NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t) - pub mod CCSPlayer_ActionTrackingServices { - pub const m_hLastWeaponBeforeC4AutoSwitch: usize = 0x40; // CHandle - pub const m_bIsRescuing: usize = 0x44; // bool - pub const m_weaponPurchasesThisMatch: usize = 0x48; // WeaponPurchaseTracker_t - pub const m_weaponPurchasesThisRound: usize = 0xA0; // WeaponPurchaseTracker_t - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_totalHitsOnServer (int32) - pub mod CCSPlayer_BulletServices { - pub const m_totalHitsOnServer: usize = 0x40; // int32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_unDefIdx (item_definition_index_t) - // NetworkVarNames: m_nCost (int) - // NetworkVarNames: m_nPrevArmor (int) - // NetworkVarNames: m_bPrevHelmet (bool) - // NetworkVarNames: m_hItem (CEntityHandle) - pub mod SellbackPurchaseEntry_t { - pub const m_unDefIdx: usize = 0x30; // uint16 - pub const m_nCost: usize = 0x34; // int32 - pub const m_nPrevArmor: usize = 0x38; // int32 - pub const m_bPrevHelmet: usize = 0x3C; // bool - pub const m_hItem: usize = 0x40; // CEntityHandle - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t) - pub mod CCSPlayer_BuyServices { - pub const m_vecSellbackPurchaseEntries: usize = 0x40; // C_UtlVectorEmbeddedNetworkVar - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_hCarriedHostage (CHandle) - // NetworkVarNames: m_hCarriedHostageProp (CHandle) - pub mod CCSPlayer_HostageServices { - pub const m_hCarriedHostage: usize = 0x40; // CHandle - pub const m_hCarriedHostageProp: usize = 0x44; // CHandle - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_bHasDefuser (bool) - // NetworkVarNames: m_bHasHelmet (bool) - // NetworkVarNames: m_bHasHeavyArmor (bool) - pub mod CCSPlayer_ItemServices { - pub const m_bHasDefuser: usize = 0x40; // bool - pub const m_bHasHelmet: usize = 0x41; // bool - pub const m_bHasHeavyArmor: usize = 0x42; // bool - } - // Parent: CPlayer_MovementServices_Humanoid - // Fields count: 37 - // - // Metadata: - // NetworkVarNames: m_flMaxFallVelocity (float) - // NetworkVarNames: m_vecLadderNormal (Vector) - // NetworkVarNames: m_nLadderSurfacePropIndex (int) - // NetworkVarNames: m_flDuckAmount (float) - // NetworkVarNames: m_flDuckSpeed (float) - // NetworkVarNames: m_bDuckOverride (bool) - // NetworkVarNames: m_bDesiresDuck (bool) - // NetworkVarNames: m_nDuckTimeMsecs (uint32) - // NetworkVarNames: m_nDuckJumpTimeMsecs (uint32) - // NetworkVarNames: m_nJumpTimeMsecs (uint32) - // NetworkVarNames: m_flLastDuckTime (float) - // NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int) - // NetworkVarNames: m_bOldJumpPressed (bool) - // NetworkVarNames: m_flJumpUntil (float) - // NetworkVarNames: m_flJumpVel (float) - // NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t) - // NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t) - // NetworkVarNames: m_flOffsetTickCompleteTime (float) - // NetworkVarNames: m_flOffsetTickStashedSpeed (float) - // NetworkVarNames: m_flStamina (float) - pub mod CCSPlayer_MovementServices { - pub const m_flMaxFallVelocity: usize = 0x218; // float32 - pub const m_vecLadderNormal: usize = 0x21C; // - pub const m_nLadderSurfacePropIndex: usize = 0x228; // int32 - pub const m_flDuckAmount: usize = 0x22C; // float32 - pub const m_flDuckSpeed: usize = 0x230; // float32 - pub const m_bDuckOverride: usize = 0x234; // bool - pub const m_bDesiresDuck: usize = 0x235; // bool - pub const m_flDuckOffset: usize = 0x238; // float32 - pub const m_nDuckTimeMsecs: usize = 0x23C; // uint32 - pub const m_nDuckJumpTimeMsecs: usize = 0x240; // uint32 - pub const m_nJumpTimeMsecs: usize = 0x244; // uint32 - pub const m_flLastDuckTime: usize = 0x248; // float32 - pub const m_vecLastPositionAtFullCrouchSpeed: usize = 0x258; // Vector2D - pub const m_duckUntilOnGround: usize = 0x260; // bool - pub const m_bHasWalkMovedSinceLastJump: usize = 0x261; // bool - pub const m_bInStuckTest: usize = 0x262; // bool - pub const m_flStuckCheckTime: usize = 0x270; // float32[64][2] - pub const m_nTraceCount: usize = 0x470; // int32 - pub const m_StuckLast: usize = 0x474; // int32 - pub const m_bSpeedCropped: usize = 0x478; // bool - pub const m_nOldWaterLevel: usize = 0x47C; // int32 - pub const m_flWaterEntryTime: usize = 0x480; // float32 - pub const m_vecForward: usize = 0x484; // - pub const m_vecLeft: usize = 0x490; // - pub const m_vecUp: usize = 0x49C; // - pub const m_nGameCodeHasMovedPlayerAfterCommand: usize = 0x4A8; // int32 - pub const m_bOldJumpPressed: usize = 0x4AC; // bool - pub const m_flJumpPressedTime: usize = 0x4B0; // float32 - pub const m_flJumpUntil: usize = 0x4B4; // float32 - pub const m_flJumpVel: usize = 0x4B8; // float32 - pub const m_fStashGrenadeParameterWhen: usize = 0x4BC; // GameTime_t - pub const m_nButtonDownMaskPrev: usize = 0x4C0; // uint64 - pub const m_flOffsetTickCompleteTime: usize = 0x4C8; // float32 - pub const m_flOffsetTickStashedSpeed: usize = 0x4CC; // float32 - pub const m_flStamina: usize = 0x4D0; // float32 - pub const m_flHeightAtJumpStart: usize = 0x4D4; // float32 - pub const m_flMaxJumpHeightThisJump: usize = 0x4D8; // float32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_hViewModel (CHandle) - pub mod CCSPlayer_ViewModelServices { - pub const m_hViewModel: usize = 0x40; // CHandle[3] - } - // Parent: CPlayer_WeaponServices - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_flNextAttack (GameTime_t) - // NetworkVarNames: m_bIsLookingAtWeapon (bool) - // NetworkVarNames: m_bIsHoldingLookAtWeapon (bool) - pub mod CCSPlayer_WeaponServices { - pub const m_flNextAttack: usize = 0xB8; // GameTime_t - pub const m_bIsLookingAtWeapon: usize = 0xBC; // bool - pub const m_bIsHoldingLookAtWeapon: usize = 0xBD; // bool - pub const m_nOldShootPositionHistoryCount: usize = 0xC0; // uint32 - pub const m_nOldInputHistoryCount: usize = 0x458; // uint32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_perRoundStats (CSPerRoundStats_t) - // NetworkVarNames: m_matchStats (CSMatchStats_t) - // NetworkVarNames: m_iNumRoundKills (int) - // NetworkVarNames: m_iNumRoundKillsHeadshots (int) - // NetworkVarNames: m_unTotalRoundDamageDealt (uint32) - pub mod CCSPlayerController_ActionTrackingServices { - pub const m_perRoundStats: usize = 0x40; // C_UtlVectorEmbeddedNetworkVar - pub const m_matchStats: usize = 0x90; // CSMatchStats_t - pub const m_iNumRoundKills: usize = 0x110; // int32 - pub const m_iNumRoundKillsHeadshots: usize = 0x114; // int32 - pub const m_unTotalRoundDamageDealt: usize = 0x118; // uint32 - } - // Parent: None - // Fields count: 14 - // - // Metadata: - // NetworkVarNames: m_PlayerDamager (CHandle) - // NetworkVarNames: m_PlayerRecipient (CHandle) - // NetworkVarNames: m_hPlayerControllerDamager (CHandle) - // NetworkVarNames: m_hPlayerControllerRecipient (CHandle) - // NetworkVarNames: m_szPlayerDamagerName (CUtlString) - // NetworkVarNames: m_szPlayerRecipientName (CUtlString) - // NetworkVarNames: m_DamagerXuid (uint64) - // NetworkVarNames: m_RecipientXuid (uint64) - // NetworkVarNames: m_iDamage (int) - // NetworkVarNames: m_iActualHealthRemoved (int) - // NetworkVarNames: m_iNumHits (int) - // NetworkVarNames: m_iLastBulletUpdate (int) - // NetworkVarNames: m_bIsOtherEnemy (bool) - // NetworkVarNames: m_killType (EKillTypes_t) - pub mod CDamageRecord { - pub const m_PlayerDamager: usize = 0x28; // CHandle - pub const m_PlayerRecipient: usize = 0x2C; // CHandle - pub const m_hPlayerControllerDamager: usize = 0x30; // CHandle - pub const m_hPlayerControllerRecipient: usize = 0x34; // CHandle - pub const m_szPlayerDamagerName: usize = 0x38; // CUtlString - pub const m_szPlayerRecipientName: usize = 0x40; // CUtlString - pub const m_DamagerXuid: usize = 0x48; // uint64 - pub const m_RecipientXuid: usize = 0x50; // uint64 - pub const m_iDamage: usize = 0x58; // int32 - pub const m_iActualHealthRemoved: usize = 0x5C; // int32 - pub const m_iNumHits: usize = 0x60; // int32 - pub const m_iLastBulletUpdate: usize = 0x64; // int32 - pub const m_bIsOtherEnemy: usize = 0x68; // bool - pub const m_killType: usize = 0x69; // EKillTypes_t - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_nSendUpdate (int) - // NetworkVarNames: m_DamageList (CDamageRecord) - pub mod CCSPlayerController_DamageServices { - pub const m_nSendUpdate: usize = 0x40; // int32 - pub const m_DamageList: usize = 0x48; // C_UtlVectorEmbeddedNetworkVar - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_iAccount (int) - // NetworkVarNames: m_iStartAccount (int) - // NetworkVarNames: m_iTotalCashSpent (int) - // NetworkVarNames: m_iCashSpentThisRound (int) - pub mod CCSPlayerController_InGameMoneyServices { - pub const m_iAccount: usize = 0x40; // int32 - pub const m_iStartAccount: usize = 0x44; // int32 - pub const m_iTotalCashSpent: usize = 0x48; // int32 - pub const m_iCashSpentThisRound: usize = 0x4C; // int32 - pub const m_nPreviousAccount: usize = 0x50; // int32 - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_unMusicID (item_definition_index_t) - // NetworkVarNames: m_rank (MedalRank_t) - // NetworkVarNames: m_nPersonaDataPublicLevel (int) - // NetworkVarNames: m_nPersonaDataPublicCommendsLeader (int) - // NetworkVarNames: m_nPersonaDataPublicCommendsTeacher (int) - // NetworkVarNames: m_nPersonaDataPublicCommendsFriendly (int) - // NetworkVarNames: m_nPersonaDataXpTrailLevel (int) - // NetworkVarNames: m_vecServerAuthoritativeWeaponSlots (ServerAuthoritativeWeaponSlot_t) - pub mod CCSPlayerController_InventoryServices { - pub const m_unMusicID: usize = 0x40; // uint16 - pub const m_rank: usize = 0x44; // MedalRank_t[6] - pub const m_nPersonaDataPublicLevel: usize = 0x5C; // int32 - pub const m_nPersonaDataPublicCommendsLeader: usize = 0x60; // int32 - pub const m_nPersonaDataPublicCommendsTeacher: usize = 0x64; // int32 - pub const m_nPersonaDataPublicCommendsFriendly: usize = 0x68; // int32 - pub const m_nPersonaDataXpTrailLevel: usize = 0x6C; // int32 - pub const m_vecServerAuthoritativeWeaponSlots: usize = 0x70; // C_UtlVectorEmbeddedNetworkVar - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - pub mod CCSWeaponBaseVDataAPI { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - pub mod CCSWeaponBaseAPI { - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn - pub mod CompositeMaterialMatchFilter_t { - pub const m_nCompositeMaterialMatchFilterType: usize = 0x0; // CompositeMaterialMatchFilterType_t - pub const m_strMatchFilter: usize = 0x8; // CUtlString - pub const m_strMatchValue: usize = 0x10; // CUtlString - pub const m_bPassWhenTrue: usize = 0x18; // bool - } - // Parent: None - // Fields count: 34 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn - pub mod CompositeMaterialInputLooseVariable_t { - pub const m_strName: usize = 0x0; // CUtlString - pub const m_bExposeExternally: usize = 0x8; // bool - pub const m_strExposedFriendlyName: usize = 0x10; // CUtlString - pub const m_strExposedFriendlyGroupName: usize = 0x18; // CUtlString - pub const m_bExposedVariableIsFixedRange: usize = 0x20; // bool - pub const m_strExposedVisibleWhenTrue: usize = 0x28; // CUtlString - pub const m_strExposedHiddenWhenTrue: usize = 0x30; // CUtlString - pub const m_nVariableType: usize = 0x38; // CompositeMaterialInputLooseVariableType_t - pub const m_bValueBoolean: usize = 0x3C; // bool - pub const m_nValueIntX: usize = 0x40; // int32 - pub const m_nValueIntY: usize = 0x44; // int32 - pub const m_nValueIntZ: usize = 0x48; // int32 - pub const m_nValueIntW: usize = 0x4C; // int32 - pub const m_bHasFloatBounds: usize = 0x50; // bool - pub const m_flValueFloatX: usize = 0x54; // float32 - pub const m_flValueFloatX_Min: usize = 0x58; // float32 - pub const m_flValueFloatX_Max: usize = 0x5C; // float32 - pub const m_flValueFloatY: usize = 0x60; // float32 - pub const m_flValueFloatY_Min: usize = 0x64; // float32 - pub const m_flValueFloatY_Max: usize = 0x68; // float32 - pub const m_flValueFloatZ: usize = 0x6C; // float32 - pub const m_flValueFloatZ_Min: usize = 0x70; // float32 - pub const m_flValueFloatZ_Max: usize = 0x74; // float32 - pub const m_flValueFloatW: usize = 0x78; // float32 - pub const m_flValueFloatW_Min: usize = 0x7C; // float32 - pub const m_flValueFloatW_Max: usize = 0x80; // float32 - pub const m_cValueColor4: usize = 0x84; // Color - pub const m_nValueSystemVar: usize = 0x88; // CompositeMaterialVarSystemVar_t - pub const m_strResourceMaterial: usize = 0x90; // CResourceName - pub const m_strTextureContentAssetPath: usize = 0x170; // CUtlString - pub const m_strTextureRuntimeResourcePath: usize = 0x178; // CResourceName - pub const m_strTextureCompilationVtexTemplate: usize = 0x258; // CUtlString - pub const m_nTextureType: usize = 0x260; // CompositeMaterialInputTextureType_t - pub const m_strString: usize = 0x268; // CUtlString - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn - pub mod CompMatMutatorCondition_t { - pub const m_nMutatorCondition: usize = 0x0; // CompMatPropertyMutatorConditionType_t - pub const m_strMutatorConditionContainerName: usize = 0x8; // CUtlString - pub const m_strMutatorConditionContainerVarName: usize = 0x10; // CUtlString - pub const m_strMutatorConditionContainerVarValue: usize = 0x18; // CUtlString - pub const m_bPassWhenTrue: usize = 0x20; // bool - } - // Parent: None - // Fields count: 28 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn - pub mod CompMatPropertyMutator_t { - pub const m_bEnabled: usize = 0x0; // bool - pub const m_nMutatorCommandType: usize = 0x4; // CompMatPropertyMutatorType_t - pub const m_strInitWith_Container: usize = 0x8; // CUtlString - pub const m_strCopyProperty_InputContainerSrc: usize = 0x10; // CUtlString - pub const m_strCopyProperty_InputContainerProperty: usize = 0x18; // CUtlString - pub const m_strCopyProperty_TargetProperty: usize = 0x20; // CUtlString - pub const m_strRandomRollInputVars_SeedInputVar: usize = 0x28; // CUtlString - pub const m_vecRandomRollInputVars_InputVarsToRoll: usize = 0x30; // CUtlVector - pub const m_strCopyMatchingKeys_InputContainerSrc: usize = 0x48; // CUtlString - pub const m_strCopyKeysWithSuffix_InputContainerSrc: usize = 0x50; // CUtlString - pub const m_strCopyKeysWithSuffix_FindSuffix: usize = 0x58; // CUtlString - pub const m_strCopyKeysWithSuffix_ReplaceSuffix: usize = 0x60; // CUtlString - pub const m_nSetValue_Value: usize = 0x68; // CompositeMaterialInputLooseVariable_t - pub const m_strGenerateTexture_TargetParam: usize = 0x2D8; // CUtlString - pub const m_strGenerateTexture_InitialContainer: usize = 0x2E0; // CUtlString - pub const m_nResolution: usize = 0x2E8; // int32 - pub const m_bIsScratchTarget: usize = 0x2EC; // bool - pub const m_bSplatDebugInfo: usize = 0x2ED; // bool - pub const m_bCaptureInRenderDoc: usize = 0x2EE; // bool - pub const m_vecTexGenInstructions: usize = 0x2F0; // CUtlVector - pub const m_vecConditionalMutators: usize = 0x308; // CUtlVector - pub const m_strPopInputQueue_Container: usize = 0x320; // CUtlString - pub const m_strDrawText_InputContainerSrc: usize = 0x328; // CUtlString - pub const m_strDrawText_InputContainerProperty: usize = 0x330; // CUtlString - pub const m_vecDrawText_Position: usize = 0x338; // Vector2D - pub const m_colDrawText_Color: usize = 0x340; // Color - pub const m_strDrawText_Font: usize = 0x348; // CUtlString - pub const m_vecConditions: usize = 0x350; // CUtlVector - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn - pub mod CompositeMaterialInputContainer_t { - pub const m_bEnabled: usize = 0x0; // bool - pub const m_nCompositeMaterialInputContainerSourceType: usize = 0x4; // CompositeMaterialInputContainerSourceType_t - pub const m_strSpecificContainerMaterial: usize = 0x8; // CResourceName - pub const m_strAttrName: usize = 0xE8; // CUtlString - pub const m_strAlias: usize = 0xF0; // CUtlString - pub const m_vecLooseVariables: usize = 0xF8; // CUtlVector - pub const m_strAttrNameForVar: usize = 0x110; // CUtlString - pub const m_bExposeExternally: usize = 0x118; // bool - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn - pub mod CompositeMaterialAssemblyProcedure_t { - pub const m_vecCompMatIncludes: usize = 0x0; // CUtlVector - pub const m_vecMatchFilters: usize = 0x18; // CUtlVector - pub const m_vecCompositeInputContainers: usize = 0x30; // CUtlVector - pub const m_vecPropertyMutators: usize = 0x48; // CUtlVector - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MPropertyElementNameFn - pub mod GeneratedTextureHandle_t { - pub const m_strBitmapName: usize = 0x0; // CUtlString - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MPropertyElementNameFn - pub mod CompositeMaterial_t { - pub const m_TargetKVs: usize = 0x8; // KeyValues3 - pub const m_PreGenerationKVs: usize = 0x18; // KeyValues3 - pub const m_FinalKVs: usize = 0x28; // KeyValues3 - pub const m_vecGeneratedTextures: usize = 0x40; // CUtlVector - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CompositeMaterialEditorPoint_t { - pub const m_ModelName: usize = 0x0; // CResourceName - pub const m_nSequenceIndex: usize = 0xE0; // int32 - pub const m_flCycle: usize = 0xE4; // float32 - pub const m_KVModelStateChoices: usize = 0xE8; // KeyValues3 - pub const m_bEnableChildModel: usize = 0xF8; // bool - pub const m_ChildModelName: usize = 0x100; // CResourceName - pub const m_vecCompositeMaterialAssemblyProcedures: usize = 0x1E0; // CUtlVector - pub const m_vecCompositeMaterials: usize = 0x1F8; // CUtlVector - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CCompositeMaterialEditorDoc { - pub const m_nVersion: usize = 0x8; // int32 - pub const m_Points: usize = 0x10; // CUtlVector - pub const m_KVthumbnail: usize = 0x28; // KeyValues3 - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - pub mod C_CSObserverPawnAPI { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - pub mod C_CSPlayerPawnAPI { - } - // Parent: C_BaseEntity - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_iActiveIssueIndex (int) - // NetworkVarNames: m_iOnlyTeamToVote (int) - // NetworkVarNames: m_nVoteOptionCount (int) - // NetworkVarNames: m_nPotentialVotes (int) - // NetworkVarNames: m_bIsYesNoVote (bool) - pub mod C_VoteController { - pub const m_iActiveIssueIndex: usize = 0x560; // int32 - pub const m_iOnlyTeamToVote: usize = 0x564; // int32 - pub const m_nVoteOptionCount: usize = 0x568; // int32[5] - pub const m_nPotentialVotes: usize = 0x57C; // int32 - pub const m_bVotesDirty: usize = 0x580; // bool - pub const m_bTypeDirty: usize = 0x581; // bool - pub const m_bIsYesNoVote: usize = 0x582; // bool - } - // Parent: C_BaseEntity - // Fields count: 17 - // - // Metadata: - // NetworkVarNames: m_nDraftType (int) - // NetworkVarNames: m_nTeamWinningCoinToss (int) - // NetworkVarNames: m_nTeamWithFirstChoice (int) - // NetworkVarNames: m_nVoteMapIdsList (int) - // NetworkVarNames: m_nAccountIDs (int) - // NetworkVarNames: m_nMapId0 (int) - // NetworkVarNames: m_nMapId1 (int) - // NetworkVarNames: m_nMapId2 (int) - // NetworkVarNames: m_nMapId3 (int) - // NetworkVarNames: m_nMapId4 (int) - // NetworkVarNames: m_nMapId5 (int) - // NetworkVarNames: m_nStartingSide0 (int) - // NetworkVarNames: m_nCurrentPhase (int) - // NetworkVarNames: m_nPhaseStartTick (int) - // NetworkVarNames: m_nPhaseDurationTicks (int) - pub mod C_MapVetoPickController { - pub const m_nDraftType: usize = 0x560; // int32 - pub const m_nTeamWinningCoinToss: usize = 0x564; // int32 - pub const m_nTeamWithFirstChoice: usize = 0x568; // int32[64] - pub const m_nVoteMapIdsList: usize = 0x668; // int32[7] - pub const m_nAccountIDs: usize = 0x684; // int32[64] - pub const m_nMapId0: usize = 0x784; // int32[64] - pub const m_nMapId1: usize = 0x884; // int32[64] - pub const m_nMapId2: usize = 0x984; // int32[64] - pub const m_nMapId3: usize = 0xA84; // int32[64] - pub const m_nMapId4: usize = 0xB84; // int32[64] - pub const m_nMapId5: usize = 0xC84; // int32[64] - pub const m_nStartingSide0: usize = 0xD84; // int32[64] - pub const m_nCurrentPhase: usize = 0xE84; // int32 - pub const m_nPhaseStartTick: usize = 0xE88; // int32 - pub const m_nPhaseDurationTicks: usize = 0xE8C; // int32 - pub const m_nPostDataUpdateTick: usize = 0xE90; // int32 - pub const m_bDisabledHud: usize = 0xE94; // bool - } - // Parent: C_BaseEntity - // Fields count: 24 - // - // Metadata: - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_flBrightness (float) - // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_bCustomCubemapTexture (bool) - // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_flEdgeFadeDist (float) - // NetworkVarNames: m_vEdgeFadeDists (Vector) - // NetworkVarNames: m_nLightProbeSizeX (int) - // NetworkVarNames: m_nLightProbeSizeY (int) - // NetworkVarNames: m_nLightProbeSizeZ (int) - // NetworkVarNames: m_nLightProbeAtlasX (int) - // NetworkVarNames: m_nLightProbeAtlasY (int) - // NetworkVarNames: m_nLightProbeAtlasZ (int) - // NetworkVarNames: m_bEnabled (bool) - pub mod C_EnvCombinedLightProbeVolume { - pub const m_Color: usize = 0x15A8; // Color - pub const m_flBrightness: usize = 0x15AC; // float32 - pub const m_hCubemapTexture: usize = 0x15B0; // CStrongHandle - pub const m_bCustomCubemapTexture: usize = 0x15B8; // bool - pub const m_hLightProbeTexture: usize = 0x15C0; // CStrongHandle - pub const m_hLightProbeDirectLightIndicesTexture: usize = 0x15C8; // CStrongHandle - pub const m_hLightProbeDirectLightScalarsTexture: usize = 0x15D0; // CStrongHandle - pub const m_hLightProbeDirectLightShadowsTexture: usize = 0x15D8; // CStrongHandle - pub const m_vBoxMins: usize = 0x15E0; // - pub const m_vBoxMaxs: usize = 0x15EC; // - pub const m_bMoveable: usize = 0x15F8; // bool - pub const m_nHandshake: usize = 0x15FC; // int32 - pub const m_nEnvCubeMapArrayIndex: usize = 0x1600; // int32 - pub const m_nPriority: usize = 0x1604; // int32 - pub const m_bStartDisabled: usize = 0x1608; // bool - pub const m_flEdgeFadeDist: usize = 0x160C; // float32 - pub const m_vEdgeFadeDists: usize = 0x1610; // - pub const m_nLightProbeSizeX: usize = 0x161C; // int32 - pub const m_nLightProbeSizeY: usize = 0x1620; // int32 - pub const m_nLightProbeSizeZ: usize = 0x1624; // int32 - pub const m_nLightProbeAtlasX: usize = 0x1628; // int32 - pub const m_nLightProbeAtlasY: usize = 0x162C; // int32 - pub const m_nLightProbeAtlasZ: usize = 0x1630; // int32 - pub const m_bEnabled: usize = 0x1649; // bool - } - // Parent: C_BaseEntity - // Fields count: 18 - // - // Metadata: - // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_bCustomCubemapTexture (bool) - // NetworkVarNames: m_flInfluenceRadius (float) - // NetworkVarNames: m_vBoxProjectMins (Vector) - // NetworkVarNames: m_vBoxProjectMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_flEdgeFadeDist (float) - // NetworkVarNames: m_vEdgeFadeDists (Vector) - // NetworkVarNames: m_flDiffuseScale (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bDefaultEnvMap (bool) - // NetworkVarNames: m_bDefaultSpecEnvMap (bool) - // NetworkVarNames: m_bIndoorCubeMap (bool) - // NetworkVarNames: m_bCopyDiffuseFromDefaultCubemap (bool) - // NetworkVarNames: m_bEnabled (bool) - pub mod C_EnvCubemap { - pub const m_hCubemapTexture: usize = 0x5D0; // CStrongHandle - pub const m_bCustomCubemapTexture: usize = 0x5D8; // bool - pub const m_flInfluenceRadius: usize = 0x5DC; // float32 - pub const m_vBoxProjectMins: usize = 0x5E0; // - pub const m_vBoxProjectMaxs: usize = 0x5EC; // - pub const m_bMoveable: usize = 0x5F8; // bool - pub const m_nHandshake: usize = 0x5FC; // int32 - pub const m_nEnvCubeMapArrayIndex: usize = 0x600; // int32 - pub const m_nPriority: usize = 0x604; // int32 - pub const m_flEdgeFadeDist: usize = 0x608; // float32 - pub const m_vEdgeFadeDists: usize = 0x60C; // - pub const m_flDiffuseScale: usize = 0x618; // float32 - pub const m_bStartDisabled: usize = 0x61C; // bool - pub const m_bDefaultEnvMap: usize = 0x61D; // bool - pub const m_bDefaultSpecEnvMap: usize = 0x61E; // bool - pub const m_bIndoorCubeMap: usize = 0x61F; // bool - pub const m_bCopyDiffuseFromDefaultCubemap: usize = 0x620; // bool - pub const m_bEnabled: usize = 0x630; // bool - } - // Parent: C_BaseEntity - // Fields count: 18 - // - // Metadata: - // NetworkVarNames: m_flEndDistance (float) - // NetworkVarNames: m_flStartDistance (float) - // NetworkVarNames: m_flFogFalloffExponent (float) - // NetworkVarNames: m_bHeightFogEnabled (bool) - // NetworkVarNames: m_flFogHeightWidth (float) - // NetworkVarNames: m_flFogHeightEnd (float) - // NetworkVarNames: m_flFogHeightStart (float) - // NetworkVarNames: m_flFogHeightExponent (float) - // NetworkVarNames: m_flLODBias (float) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_flFogMaxOpacity (float) - // NetworkVarNames: m_nCubemapSourceType (int) - // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) - // NetworkVarNames: m_iszSkyEntity (string_t) - // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_bHasHeightFogEnd (bool) - pub mod C_EnvCubemapFog { - pub const m_flEndDistance: usize = 0x550; // float32 - pub const m_flStartDistance: usize = 0x554; // float32 - pub const m_flFogFalloffExponent: usize = 0x558; // float32 - pub const m_bHeightFogEnabled: usize = 0x55C; // bool - pub const m_flFogHeightWidth: usize = 0x560; // float32 - pub const m_flFogHeightEnd: usize = 0x564; // float32 - pub const m_flFogHeightStart: usize = 0x568; // float32 - pub const m_flFogHeightExponent: usize = 0x56C; // float32 - pub const m_flLODBias: usize = 0x570; // float32 - pub const m_bActive: usize = 0x574; // bool - pub const m_bStartDisabled: usize = 0x575; // bool - pub const m_flFogMaxOpacity: usize = 0x578; // float32 - pub const m_nCubemapSourceType: usize = 0x57C; // int32 - pub const m_hSkyMaterial: usize = 0x580; // CStrongHandle - pub const m_iszSkyEntity: usize = 0x588; // CUtlSymbolLarge - pub const m_hFogCubemapTexture: usize = 0x590; // CStrongHandle - pub const m_bHasHeightFogEnd: usize = 0x598; // bool - pub const m_bFirstTime: usize = 0x599; // bool - } - // Parent: C_BaseEntity - // Fields count: 16 - // - // Metadata: - // NetworkVarNames: m_hGradientFogTexture (HRenderTextureStrong) - // NetworkVarNames: m_flFogStartDistance (float) - // NetworkVarNames: m_flFogEndDistance (float) - // NetworkVarNames: m_bHeightFogEnabled (bool) - // NetworkVarNames: m_flFogStartHeight (float) - // NetworkVarNames: m_flFogEndHeight (float) - // NetworkVarNames: m_flFarZ (float) - // NetworkVarNames: m_flFogMaxOpacity (float) - // NetworkVarNames: m_flFogFalloffExponent (float) - // NetworkVarNames: m_flFogVerticalExponent (float) - // NetworkVarNames: m_fogColor (Color) - // NetworkVarNames: m_flFogStrength (float) - // NetworkVarNames: m_flFadeTime (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bIsEnabled (bool) - pub mod C_GradientFog { - pub const m_hGradientFogTexture: usize = 0x550; // CStrongHandle - pub const m_flFogStartDistance: usize = 0x558; // float32 - pub const m_flFogEndDistance: usize = 0x55C; // float32 - pub const m_bHeightFogEnabled: usize = 0x560; // bool - pub const m_flFogStartHeight: usize = 0x564; // float32 - pub const m_flFogEndHeight: usize = 0x568; // float32 - pub const m_flFarZ: usize = 0x56C; // float32 - pub const m_flFogMaxOpacity: usize = 0x570; // float32 - pub const m_flFogFalloffExponent: usize = 0x574; // float32 - pub const m_flFogVerticalExponent: usize = 0x578; // float32 - pub const m_fogColor: usize = 0x57C; // Color - pub const m_flFogStrength: usize = 0x580; // float32 - pub const m_flFadeTime: usize = 0x584; // float32 - pub const m_bStartDisabled: usize = 0x588; // bool - pub const m_bIsEnabled: usize = 0x589; // bool - pub const m_bGradientFogNeedsTextures: usize = 0x58A; // bool - } - // Parent: C_BaseEntity - // Fields count: 17 - // - // Metadata: - // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_nLightProbeSizeX (int) - // NetworkVarNames: m_nLightProbeSizeY (int) - // NetworkVarNames: m_nLightProbeSizeZ (int) - // NetworkVarNames: m_nLightProbeAtlasX (int) - // NetworkVarNames: m_nLightProbeAtlasY (int) - // NetworkVarNames: m_nLightProbeAtlasZ (int) - // NetworkVarNames: m_bEnabled (bool) - pub mod C_EnvLightProbeVolume { - pub const m_hLightProbeTexture: usize = 0x1528; // CStrongHandle - pub const m_hLightProbeDirectLightIndicesTexture: usize = 0x1530; // CStrongHandle - pub const m_hLightProbeDirectLightScalarsTexture: usize = 0x1538; // CStrongHandle - pub const m_hLightProbeDirectLightShadowsTexture: usize = 0x1540; // CStrongHandle - pub const m_vBoxMins: usize = 0x1548; // - pub const m_vBoxMaxs: usize = 0x1554; // - pub const m_bMoveable: usize = 0x1560; // bool - pub const m_nHandshake: usize = 0x1564; // int32 - pub const m_nPriority: usize = 0x1568; // int32 - pub const m_bStartDisabled: usize = 0x156C; // bool - pub const m_nLightProbeSizeX: usize = 0x1570; // int32 - pub const m_nLightProbeSizeY: usize = 0x1574; // int32 - pub const m_nLightProbeSizeZ: usize = 0x1578; // int32 - pub const m_nLightProbeAtlasX: usize = 0x157C; // int32 - pub const m_nLightProbeAtlasY: usize = 0x1580; // int32 - pub const m_nLightProbeAtlasZ: usize = 0x1584; // int32 - pub const m_bEnabled: usize = 0x1591; // bool - } - // Parent: C_BaseEntity - // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_flVisibilityStrength (float) - // NetworkVarNames: m_flFogDistanceMultiplier (float) - // NetworkVarNames: m_flFogMaxDensityMultiplier (float) - // NetworkVarNames: m_flFadeTime (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bIsEnabled (bool) - pub mod C_PlayerVisibility { - pub const m_flVisibilityStrength: usize = 0x550; // float32 - pub const m_flFogDistanceMultiplier: usize = 0x554; // float32 - pub const m_flFogMaxDensityMultiplier: usize = 0x558; // float32 - pub const m_flFadeTime: usize = 0x55C; // float32 - pub const m_bStartDisabled: usize = 0x560; // bool - pub const m_bIsEnabled: usize = 0x561; // bool - } - // Parent: C_BaseEntity - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_flAutoExposureMin (float) - // NetworkVarNames: m_flAutoExposureMax (float) - // NetworkVarNames: m_flTonemapPercentTarget (float) - // NetworkVarNames: m_flTonemapPercentBrightPixels (float) - // NetworkVarNames: m_flTonemapMinAvgLum (float) - // NetworkVarNames: m_flExposureAdaptationSpeedUp (float) - // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) - // NetworkVarNames: m_flTonemapEVSmoothingRange (float) - pub mod C_TonemapController2 { - pub const m_flAutoExposureMin: usize = 0x550; // float32 - pub const m_flAutoExposureMax: usize = 0x554; // float32 - pub const m_flTonemapPercentTarget: usize = 0x558; // float32 - pub const m_flTonemapPercentBrightPixels: usize = 0x55C; // float32 - pub const m_flTonemapMinAvgLum: usize = 0x560; // float32 - pub const m_flExposureAdaptationSpeedUp: usize = 0x564; // float32 - pub const m_flExposureAdaptationSpeedDown: usize = 0x568; // float32 - pub const m_flTonemapEVSmoothingRange: usize = 0x56C; // float32 - } - // Parent: C_BaseEntity - // Fields count: 28 - // - // Metadata: - // NetworkVarNames: m_flScattering (float) - // NetworkVarNames: m_flAnisotropy (float) - // NetworkVarNames: m_flFadeSpeed (float) - // NetworkVarNames: m_flDrawDistance (float) - // NetworkVarNames: m_flFadeInStart (float) - // NetworkVarNames: m_flFadeInEnd (float) - // NetworkVarNames: m_flIndirectStrength (float) - // NetworkVarNames: m_nIndirectTextureDimX (int) - // NetworkVarNames: m_nIndirectTextureDimY (int) - // NetworkVarNames: m_nIndirectTextureDimZ (int) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_flStartAnisoTime (GameTime_t) - // NetworkVarNames: m_flStartScatterTime (GameTime_t) - // NetworkVarNames: m_flStartDrawDistanceTime (GameTime_t) - // NetworkVarNames: m_flStartAnisotropy (float) - // NetworkVarNames: m_flStartScattering (float) - // NetworkVarNames: m_flStartDrawDistance (float) - // NetworkVarNames: m_flDefaultAnisotropy (float) - // NetworkVarNames: m_flDefaultScattering (float) - // NetworkVarNames: m_flDefaultDrawDistance (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bEnableIndirect (bool) - // NetworkVarNames: m_bIsMaster (bool) - // NetworkVarNames: m_hFogIndirectTexture (HRenderTextureStrong) - // NetworkVarNames: m_nForceRefreshCount (int) - pub mod C_EnvVolumetricFogController { - pub const m_flScattering: usize = 0x550; // float32 - pub const m_flAnisotropy: usize = 0x554; // float32 - pub const m_flFadeSpeed: usize = 0x558; // float32 - pub const m_flDrawDistance: usize = 0x55C; // float32 - pub const m_flFadeInStart: usize = 0x560; // float32 - pub const m_flFadeInEnd: usize = 0x564; // float32 - pub const m_flIndirectStrength: usize = 0x568; // float32 - pub const m_nIndirectTextureDimX: usize = 0x56C; // int32 - pub const m_nIndirectTextureDimY: usize = 0x570; // int32 - pub const m_nIndirectTextureDimZ: usize = 0x574; // int32 - pub const m_vBoxMins: usize = 0x578; // - pub const m_vBoxMaxs: usize = 0x584; // - pub const m_bActive: usize = 0x590; // bool - pub const m_flStartAnisoTime: usize = 0x594; // GameTime_t - pub const m_flStartScatterTime: usize = 0x598; // GameTime_t - pub const m_flStartDrawDistanceTime: usize = 0x59C; // GameTime_t - pub const m_flStartAnisotropy: usize = 0x5A0; // float32 - pub const m_flStartScattering: usize = 0x5A4; // float32 - pub const m_flStartDrawDistance: usize = 0x5A8; // float32 - pub const m_flDefaultAnisotropy: usize = 0x5AC; // float32 - pub const m_flDefaultScattering: usize = 0x5B0; // float32 - pub const m_flDefaultDrawDistance: usize = 0x5B4; // float32 - pub const m_bStartDisabled: usize = 0x5B8; // bool - pub const m_bEnableIndirect: usize = 0x5B9; // bool - pub const m_bIsMaster: usize = 0x5BA; // bool - pub const m_hFogIndirectTexture: usize = 0x5C0; // CStrongHandle - pub const m_nForceRefreshCount: usize = 0x5C8; // int32 - pub const m_bFirstTime: usize = 0x5CC; // bool - } - // Parent: C_BaseEntity - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_flStrength (float) - // NetworkVarNames: m_nFalloffShape (int) - // NetworkVarNames: m_flFalloffExponent (float) - pub mod C_EnvVolumetricFogVolume { - pub const m_bActive: usize = 0x550; // bool - pub const m_vBoxMins: usize = 0x554; // - pub const m_vBoxMaxs: usize = 0x560; // - pub const m_bStartDisabled: usize = 0x56C; // bool - pub const m_flStrength: usize = 0x570; // float32 - pub const m_nFalloffShape: usize = 0x574; // int32 - pub const m_flFalloffExponent: usize = 0x578; // float32 - } - // Parent: C_BaseEntity - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_fog (fogparams_t) - pub mod C_FogController { - pub const m_fog: usize = 0x550; // fogparams_t - pub const m_bUseAngles: usize = 0x5B8; // bool - pub const m_iChangedVariables: usize = 0x5BC; // int32 - } - // Parent: C_BaseEntity - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_nMode (int) - // NetworkVarNames: m_vBoxSize (Vector) - // NetworkVarNames: m_bEnabled (bool) - pub mod C_InfoVisibilityBox { - pub const m_nMode: usize = 0x554; // int32 - pub const m_vBoxSize: usize = 0x558; // - pub const m_bEnabled: usize = 0x564; // bool - } - // Parent: C_BaseEntity - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_worldName (string_t) - // NetworkVarNames: m_layerName (string_t) - // NetworkVarNames: m_bWorldLayerVisible (bool) - // NetworkVarNames: m_bEntitiesSpawned (bool) - pub mod CInfoWorldLayer { - pub const m_pOutputOnEntitiesSpawned: usize = 0x550; // CEntityIOOutput - pub const m_worldName: usize = 0x578; // CUtlSymbolLarge - pub const m_layerName: usize = 0x580; // CUtlSymbolLarge - pub const m_bWorldLayerVisible: usize = 0x588; // bool - pub const m_bEntitiesSpawned: usize = 0x589; // bool - pub const m_bCreateAsChildSpawnGroup: usize = 0x58A; // bool - pub const m_hLayerSpawnGroup: usize = 0x58C; // uint32 - pub const m_bWorldLayerActuallyVisible: usize = 0x590; // bool - } - // Parent: C_BaseEntity - // Fields count: 25 - // - // Metadata: - // NetworkVarNames: m_FOV (float) - // NetworkVarNames: m_Resolution (float) - // NetworkVarNames: m_bFogEnable (bool) - // NetworkVarNames: m_FogColor (Color) - // NetworkVarNames: m_flFogStart (float) - // NetworkVarNames: m_flFogEnd (float) - // NetworkVarNames: m_flFogMaxDensity (float) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_bUseScreenAspectRatio (bool) - // NetworkVarNames: m_flAspectRatio (float) - // NetworkVarNames: m_bNoSky (bool) - // NetworkVarNames: m_fBrightness (float) - // NetworkVarNames: m_flZFar (float) - // NetworkVarNames: m_flZNear (float) - // NetworkVarNames: m_bCanHLTVUse (bool) - // NetworkVarNames: m_bDofEnabled (bool) - // NetworkVarNames: m_flDofNearBlurry (float) - // NetworkVarNames: m_flDofNearCrisp (float) - // NetworkVarNames: m_flDofFarCrisp (float) - // NetworkVarNames: m_flDofFarBlurry (float) - // NetworkVarNames: m_flDofTiltToGround (float) - pub mod C_PointCamera { - pub const m_FOV: usize = 0x550; // float32 - pub const m_Resolution: usize = 0x554; // float32 - pub const m_bFogEnable: usize = 0x558; // bool - pub const m_FogColor: usize = 0x559; // Color - pub const m_flFogStart: usize = 0x560; // float32 - pub const m_flFogEnd: usize = 0x564; // float32 - pub const m_flFogMaxDensity: usize = 0x568; // float32 - pub const m_bActive: usize = 0x56C; // bool - pub const m_bUseScreenAspectRatio: usize = 0x56D; // bool - pub const m_flAspectRatio: usize = 0x570; // float32 - pub const m_bNoSky: usize = 0x574; // bool - pub const m_fBrightness: usize = 0x578; // float32 - pub const m_flZFar: usize = 0x57C; // float32 - pub const m_flZNear: usize = 0x580; // float32 - pub const m_bCanHLTVUse: usize = 0x584; // bool - pub const m_bDofEnabled: usize = 0x585; // bool - pub const m_flDofNearBlurry: usize = 0x588; // float32 - pub const m_flDofNearCrisp: usize = 0x58C; // float32 - pub const m_flDofFarCrisp: usize = 0x590; // float32 - pub const m_flDofFarBlurry: usize = 0x594; // float32 - pub const m_flDofTiltToGround: usize = 0x598; // float32 - pub const m_TargetFOV: usize = 0x59C; // float32 - pub const m_DegreesPerSecond: usize = 0x5A0; // float32 - pub const m_bIsOn: usize = 0x5A4; // bool - pub const m_pNext: usize = 0x5A8; // C_PointCamera* - } - // Parent: C_BaseEntity - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_iszSoundAreaType (string_t) - // NetworkVarNames: m_vPos (Vector) - pub mod C_SoundAreaEntityBase { - pub const m_bDisabled: usize = 0x550; // bool - pub const m_bWasEnabled: usize = 0x558; // bool - pub const m_iszSoundAreaType: usize = 0x560; // CUtlSymbolLarge - pub const m_vPos: usize = 0x568; // - } - // Parent: C_SoundAreaEntityBase - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_flRadius (float) - pub mod C_SoundAreaEntitySphere { - pub const m_flRadius: usize = 0x578; // float32 - } - // Parent: C_SoundAreaEntityBase - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_vMin (Vector) - // NetworkVarNames: m_vMax (Vector) - pub mod C_SoundAreaEntityOrientedBox { - pub const m_vMin: usize = 0x578; // - pub const m_vMax: usize = 0x584; // - } - // Parent: C_BaseEntity - // Fields count: 4 - // - // Metadata: - // MNetworkIncludeByName - // NetworkVarNames: m_aPlayerControllers (CHandle) - // NetworkVarNames: m_aPlayers (CHandle) - // NetworkVarNames: m_iScore (int32) - // NetworkVarNames: m_szTeamname (char) - pub mod C_Team { - pub const m_aPlayerControllers: usize = 0x550; // C_NetworkUtlVectorBase> - pub const m_aPlayers: usize = 0x568; // C_NetworkUtlVectorBase> - pub const m_iScore: usize = 0x580; // int32 - pub const m_szTeamname: usize = 0x584; // char[129] - } - // Parent: C_BaseEntity - // Fields count: 15 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // MNetworkIncludeByUserGroup - // NetworkVarNames: m_nTickBase (uint32) - // NetworkVarNames: m_hPawn (CHandle) - // NetworkVarNames: m_iConnected (PlayerConnectedState) - // NetworkVarNames: m_iszPlayerName (char) - // NetworkVarNames: m_steamID (uint64) - // NetworkVarNames: m_iDesiredFOV (uint32) - // MNetworkReplayCompatField - pub mod CBasePlayerController { - pub const m_nFinalPredictedTick: usize = 0x558; // int32 - pub const m_CommandContext: usize = 0x560; // C_CommandContext - pub const m_nInButtonsWhichAreToggles: usize = 0x5F8; // uint64 - pub const m_nTickBase: usize = 0x600; // uint32 - pub const m_hPawn: usize = 0x604; // CHandle - pub const m_hPredictedPawn: usize = 0x608; // CHandle - pub const m_nSplitScreenSlot: usize = 0x60C; // CSplitScreenSlot - pub const m_hSplitOwner: usize = 0x610; // CHandle - pub const m_hSplitScreenPlayers: usize = 0x618; // CUtlVector> - pub const m_bIsHLTV: usize = 0x630; // bool - pub const m_iConnected: usize = 0x634; // PlayerConnectedState - pub const m_iszPlayerName: usize = 0x638; // char[128] - pub const m_steamID: usize = 0x6C0; // uint64 - pub const m_bIsLocalPlayerController: usize = 0x6C8; // bool - pub const m_iDesiredFOV: usize = 0x6CC; // uint32 - } - // Parent: None - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CBasePlayerVData { - pub const m_sModelName: usize = 0x28; // CResourceNameTyped> - pub const m_flHeadDamageMultiplier: usize = 0x108; // CSkillFloat - pub const m_flChestDamageMultiplier: usize = 0x118; // CSkillFloat - pub const m_flStomachDamageMultiplier: usize = 0x128; // CSkillFloat - pub const m_flArmDamageMultiplier: usize = 0x138; // CSkillFloat - pub const m_flLegDamageMultiplier: usize = 0x148; // CSkillFloat - pub const m_flHoldBreathTime: usize = 0x158; // float32 - pub const m_flDrowningDamageInterval: usize = 0x15C; // float32 - pub const m_nDrowningDamageInitial: usize = 0x160; // int32 - pub const m_nDrowningDamageMax: usize = 0x164; // int32 - pub const m_nWaterSpeed: usize = 0x168; // int32 - pub const m_flUseRange: usize = 0x16C; // float32 - pub const m_flUseAngleTolerance: usize = 0x170; // float32 - pub const m_flCrouchTime: usize = 0x174; // float32 - } - // Parent: None - // Fields count: 20 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CBasePlayerWeaponVData { - pub const m_szWorldModel: usize = 0x28; // CResourceNameTyped> - pub const m_bBuiltRightHanded: usize = 0x108; // bool - pub const m_bAllowFlipping: usize = 0x109; // bool - pub const m_sMuzzleAttachment: usize = 0x110; // CUtlString - pub const m_szMuzzleFlashParticle: usize = 0x118; // CResourceNameTyped> - pub const m_iFlags: usize = 0x1F8; // ItemFlagTypes_t - pub const m_nPrimaryAmmoType: usize = 0x1F9; // AmmoIndex_t - pub const m_nSecondaryAmmoType: usize = 0x1FA; // AmmoIndex_t - pub const m_iMaxClip1: usize = 0x1FC; // int32 - pub const m_iMaxClip2: usize = 0x200; // int32 - pub const m_iDefaultClip1: usize = 0x204; // int32 - pub const m_iDefaultClip2: usize = 0x208; // int32 - pub const m_iWeight: usize = 0x20C; // int32 - pub const m_bAutoSwitchTo: usize = 0x210; // bool - pub const m_bAutoSwitchFrom: usize = 0x211; // bool - pub const m_iRumbleEffect: usize = 0x214; // RumbleEffect_t - pub const m_bLinkedCooldowns: usize = 0x218; // bool - pub const m_aShootSounds: usize = 0x220; // CUtlMap - pub const m_iSlot: usize = 0x240; // int32 - pub const m_iPosition: usize = 0x244; // int32 - } - // Parent: None - // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) - // NetworkVarNames: m_hSequence (HSequence) - // NetworkVarNames: m_flSeqStartTime (GameTime_t) - // NetworkVarNames: m_flSeqFixedCycle (float) - // NetworkVarNames: m_nAnimLoopMode (AnimLoopMode_t) - pub mod CBaseAnimGraphController { - pub const m_animGraphNetworkedVars: usize = 0x18; // CAnimGraphNetworkedVariables - pub const m_bSequenceFinished: usize = 0x14A8; // bool - pub const m_flSoundSyncTime: usize = 0x14AC; // float32 - pub const m_hSequence: usize = 0x14B0; // HSequence - pub const m_flSeqStartTime: usize = 0x14B4; // GameTime_t - pub const m_flSeqFixedCycle: usize = 0x14B8; // float32 - pub const m_nAnimLoopMode: usize = 0x14BC; // AnimLoopMode_t - pub const m_flPlaybackRate: usize = 0x14C0; // CNetworkedQuantizedFloat - pub const m_nNotifyState: usize = 0x14CC; // SequenceFinishNotifyState_t - pub const m_bNetworkedAnimationInputsChanged: usize = 0x14CE; // bool - pub const m_bNetworkedSequenceChanged: usize = 0x14CF; // bool - pub const m_bLastUpdateSkipped: usize = 0x14D0; // bool - pub const m_flPrevAnimUpdateTime: usize = 0x14D4; // GameTime_t - } - // Parent: C_BaseEntity - // Fields count: 31 - // - // Metadata: - // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) - // NetworkVarNames: m_CHitboxComponent (CHitboxComponent::Storage_t) - // NetworkVarNames: m_nRenderMode (RenderMode_t) - // NetworkVarNames: m_nRenderFX (RenderFx_t) - // NetworkVarNames: m_clrRender (Color) - // NetworkVarNames: m_vecRenderAttributes (EntityRenderAttribute_t) - // NetworkVarNames: m_bRenderToCubemaps (bool) - // NetworkVarNames: m_Collision (CCollisionProperty) - // NetworkVarNames: m_Glow (CGlowProperty) - // NetworkVarNames: m_flGlowBackfaceMult (float) - // NetworkVarNames: m_fadeMinDist (float32) - // NetworkVarNames: m_fadeMaxDist (float32) - // NetworkVarNames: m_flFadeScale (float32) - // NetworkVarNames: m_flShadowStrength (float32) - // NetworkVarNames: m_nObjectCulling (uint8) - // NetworkVarNames: m_nAddDecal (int) - // NetworkVarNames: m_vDecalPosition (Vector) - // NetworkVarNames: m_vDecalForwardAxis (Vector) - // NetworkVarNames: m_flDecalHealBloodRate (float) - // NetworkVarNames: m_flDecalHealHeightRate (float) - // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle) - pub mod C_BaseModelEntity { - pub const m_CRenderComponent: usize = 0xA20; // CRenderComponent* - pub const m_CHitboxComponent: usize = 0xA28; // CHitboxComponent - pub const m_bInitModelEffects: usize = 0xA70; // bool - pub const m_bIsStaticProp: usize = 0xA71; // bool - pub const m_nLastAddDecal: usize = 0xA74; // int32 - pub const m_nDecalsAdded: usize = 0xA78; // int32 - pub const m_iOldHealth: usize = 0xA7C; // int32 - pub const m_nRenderMode: usize = 0xA80; // RenderMode_t - pub const m_nRenderFX: usize = 0xA81; // RenderFx_t - pub const m_bAllowFadeInView: usize = 0xA82; // bool - pub const m_clrRender: usize = 0xA83; // Color - pub const m_vecRenderAttributes: usize = 0xA88; // C_UtlVectorEmbeddedNetworkVar - pub const m_bRenderToCubemaps: usize = 0xAF0; // bool - pub const m_Collision: usize = 0xAF8; // CCollisionProperty - pub const m_Glow: usize = 0xBA8; // CGlowProperty - pub const m_flGlowBackfaceMult: usize = 0xC00; // float32 - pub const m_fadeMinDist: usize = 0xC04; // float32 - pub const m_fadeMaxDist: usize = 0xC08; // float32 - pub const m_flFadeScale: usize = 0xC0C; // float32 - pub const m_flShadowStrength: usize = 0xC10; // float32 - pub const m_nObjectCulling: usize = 0xC14; // uint8 - pub const m_nAddDecal: usize = 0xC18; // int32 - pub const m_vDecalPosition: usize = 0xC1C; // - pub const m_vDecalForwardAxis: usize = 0xC28; // - pub const m_flDecalHealBloodRate: usize = 0xC34; // float32 - pub const m_flDecalHealHeightRate: usize = 0xC38; // float32 - pub const m_ConfigEntitiesToPropagateMaterialDecalsTo: usize = 0xC40; // C_NetworkUtlVectorBase> - pub const m_vecViewOffset: usize = 0xC58; // CNetworkViewOffsetVector - pub const m_pClientAlphaProperty: usize = 0xC88; // CClientAlphaProperty* - pub const m_ClientOverrideTint: usize = 0xC90; // Color - pub const m_bUseClientOverrideTint: usize = 0xC94; // bool - } - // Parent: C_BaseModelEntity - // Fields count: 24 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_szSnapshotFileName (char) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_bFrozen (bool) - // NetworkVarNames: m_flFreezeTransitionDuration (float) - // NetworkVarNames: m_nStopType (int) - // NetworkVarNames: m_bAnimateDuringGameplayPause (bool) - // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_flPreSimTime (float32) - // NetworkVarNames: m_vServerControlPoints (Vector) - // NetworkVarNames: m_iServerControlPointAssignments (uint8) - // NetworkVarNames: m_hControlPointEnts (CHandle) - // NetworkVarNames: m_bNoSave (bool) - // NetworkVarNames: m_bNoFreeze (bool) - // NetworkVarNames: m_bNoRamp (bool) - pub mod C_ParticleSystem { - pub const m_szSnapshotFileName: usize = 0xCD0; // char[512] - pub const m_bActive: usize = 0xED0; // bool - pub const m_bFrozen: usize = 0xED1; // bool - pub const m_flFreezeTransitionDuration: usize = 0xED4; // float32 - pub const m_nStopType: usize = 0xED8; // int32 - pub const m_bAnimateDuringGameplayPause: usize = 0xEDC; // bool - pub const m_iEffectIndex: usize = 0xEE0; // CStrongHandle - pub const m_flStartTime: usize = 0xEE8; // GameTime_t - pub const m_flPreSimTime: usize = 0xEEC; // float32 - pub const m_vServerControlPoints: usize = 0xEF0; // Vector[4] - pub const m_iServerControlPointAssignments: usize = 0xF20; // uint8[4] - pub const m_hControlPointEnts: usize = 0xF24; // CHandle[64] - pub const m_bNoSave: usize = 0x1024; // bool - pub const m_bNoFreeze: usize = 0x1025; // bool - pub const m_bNoRamp: usize = 0x1026; // bool - pub const m_bStartActive: usize = 0x1027; // bool - pub const m_iszEffectName: usize = 0x1028; // CUtlSymbolLarge - pub const m_iszControlPointNames: usize = 0x1030; // CUtlSymbolLarge[64] - pub const m_nDataCP: usize = 0x1230; // int32 - pub const m_vecDataCPValue: usize = 0x1234; // - pub const m_nTintCP: usize = 0x1240; // int32 - pub const m_clrTint: usize = 0x1244; // Color - pub const m_bOldActive: usize = 0x1268; // bool - pub const m_bOldFrozen: usize = 0x1269; // bool - } - // Parent: C_BaseEntity - // Fields count: 16 - // - // Metadata: - // NetworkVarNames: m_flParticleSpacing (float) - // NetworkVarNames: m_flSlack (float) - // NetworkVarNames: m_flRadius (float) - // NetworkVarNames: m_ColorTint (Color) - // NetworkVarNames: m_nEffectState (int) - // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) - // NetworkVarNames: m_PathNodes_Position (Vector) - // NetworkVarNames: m_PathNodes_TangentIn (Vector) - // NetworkVarNames: m_PathNodes_TangentOut (Vector) - // NetworkVarNames: m_PathNodes_Color (Vector) - // NetworkVarNames: m_PathNodes_PinEnabled (bool) - // NetworkVarNames: m_PathNodes_RadiusScale (float) - pub mod C_PathParticleRope { - pub const m_bStartActive: usize = 0x550; // bool - pub const m_flMaxSimulationTime: usize = 0x554; // float32 - pub const m_iszEffectName: usize = 0x558; // CUtlSymbolLarge - pub const m_PathNodes_Name: usize = 0x560; // CUtlVector - pub const m_flParticleSpacing: usize = 0x578; // float32 - pub const m_flSlack: usize = 0x57C; // float32 - pub const m_flRadius: usize = 0x580; // float32 - pub const m_ColorTint: usize = 0x584; // Color - pub const m_nEffectState: usize = 0x588; // int32 - pub const m_iEffectIndex: usize = 0x590; // CStrongHandle - pub const m_PathNodes_Position: usize = 0x598; // C_NetworkUtlVectorBase - pub const m_PathNodes_TangentIn: usize = 0x5B0; // C_NetworkUtlVectorBase - pub const m_PathNodes_TangentOut: usize = 0x5C8; // C_NetworkUtlVectorBase - pub const m_PathNodes_Color: usize = 0x5E0; // C_NetworkUtlVectorBase - pub const m_PathNodes_PinEnabled: usize = 0x5F8; // C_NetworkUtlVectorBase - pub const m_PathNodes_RadiusScale: usize = 0x610; // C_NetworkUtlVectorBase - } - // Parent: C_BaseModelEntity - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_Flags (uint8) - // NetworkVarNames: m_LightStyle (uint8) - // NetworkVarNames: m_Radius (float32) - // NetworkVarNames: m_Exponent (int32) - // NetworkVarNames: m_InnerAngle (float32) - // NetworkVarNames: m_OuterAngle (float32) - // NetworkVarNames: m_SpotRadius (float32) - pub mod C_DynamicLight { - pub const m_Flags: usize = 0xCD0; // uint8 - pub const m_LightStyle: usize = 0xCD1; // uint8 - pub const m_Radius: usize = 0xCD4; // float32 - pub const m_Exponent: usize = 0xCD8; // int32 - pub const m_InnerAngle: usize = 0xCDC; // float32 - pub const m_OuterAngle: usize = 0xCE0; // float32 - pub const m_SpotRadius: usize = 0xCE4; // float32 - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_iszOverlayNames (string_t) - // NetworkVarNames: m_flOverlayTimes (float32) - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_iDesiredOverlay (int32) - // NetworkVarNames: m_bIsActive (bool) - pub mod C_EnvScreenOverlay { - pub const m_iszOverlayNames: usize = 0x550; // CUtlSymbolLarge[10] - pub const m_flOverlayTimes: usize = 0x5A0; // float32[10] - pub const m_flStartTime: usize = 0x5C8; // GameTime_t - pub const m_iDesiredOverlay: usize = 0x5CC; // int32 - pub const m_bIsActive: usize = 0x5D0; // bool - pub const m_bWasActive: usize = 0x5D1; // bool - pub const m_iCachedDesiredOverlay: usize = 0x5D4; // int32 - pub const m_iCurrentOverlay: usize = 0x5D8; // int32 - pub const m_flCurrentOverlayTime: usize = 0x5DC; // GameTime_t - } - // Parent: C_BaseModelEntity - // Fields count: 8 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_nHorizontalSize (uint32) - // NetworkVarNames: m_nVerticalSize (uint32) - // NetworkVarNames: m_nMinDist (uint32) - // NetworkVarNames: m_nMaxDist (uint32) - // NetworkVarNames: m_nOuterMaxDist (uint32) - // NetworkVarNames: m_flGlowProxySize (float32) - // NetworkVarNames: m_flHDRColorScale (float32) - pub mod C_LightGlow { - pub const m_nHorizontalSize: usize = 0xCD0; // uint32 - pub const m_nVerticalSize: usize = 0xCD4; // uint32 - pub const m_nMinDist: usize = 0xCD8; // uint32 - pub const m_nMaxDist: usize = 0xCDC; // uint32 - pub const m_nOuterMaxDist: usize = 0xCE0; // uint32 - pub const m_flGlowProxySize: usize = 0xCE4; // float32 - pub const m_flHDRColorScale: usize = 0xCE8; // float32 - pub const m_Glow: usize = 0xCF0; // C_LightGlowOverlay - } - // Parent: C_BaseEntity - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) - pub mod C_RagdollManager { - pub const m_iCurrentMaxRagdollCount: usize = 0x550; // int8 - } - // Parent: C_BaseModelEntity - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_flLightScale (float32) - // NetworkVarNames: m_Radius (float32) - pub mod C_SpotlightEnd { - pub const m_flLightScale: usize = 0xCD0; // float32 - pub const m_Radius: usize = 0xCD4; // float32 - } - // Parent: C_BaseEntity - // Fields count: 25 - // - // Metadata: - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_bUpdateOnClient (bool) - // NetworkVarNames: m_nInputType (ValueRemapperInputType_t) - // NetworkVarNames: m_hRemapLineStart (CHandle) - // NetworkVarNames: m_hRemapLineEnd (CHandle) - // NetworkVarNames: m_flMaximumChangePerSecond (float) - // NetworkVarNames: m_flDisengageDistance (float) - // NetworkVarNames: m_flEngageDistance (float) - // NetworkVarNames: m_bRequiresUseKey (bool) - // NetworkVarNames: m_nOutputType (ValueRemapperOutputType_t) - // NetworkVarNames: m_hOutputEntities (CHandle) - // NetworkVarNames: m_nHapticsType (ValueRemapperHapticsType_t) - // NetworkVarNames: m_nMomentumType (ValueRemapperMomentumType_t) - // NetworkVarNames: m_flMomentumModifier (float) - // NetworkVarNames: m_flSnapValue (float) - // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) - // NetworkVarNames: m_flInputOffset (float) - pub mod C_PointValueRemapper { - pub const m_bDisabled: usize = 0x550; // bool - pub const m_bDisabledOld: usize = 0x551; // bool - pub const m_bUpdateOnClient: usize = 0x552; // bool - pub const m_nInputType: usize = 0x554; // ValueRemapperInputType_t - pub const m_hRemapLineStart: usize = 0x558; // CHandle - pub const m_hRemapLineEnd: usize = 0x55C; // CHandle - pub const m_flMaximumChangePerSecond: usize = 0x560; // float32 - pub const m_flDisengageDistance: usize = 0x564; // float32 - pub const m_flEngageDistance: usize = 0x568; // float32 - pub const m_bRequiresUseKey: usize = 0x56C; // bool - pub const m_nOutputType: usize = 0x570; // ValueRemapperOutputType_t - pub const m_hOutputEntities: usize = 0x578; // C_NetworkUtlVectorBase> - pub const m_nHapticsType: usize = 0x590; // ValueRemapperHapticsType_t - pub const m_nMomentumType: usize = 0x594; // ValueRemapperMomentumType_t - pub const m_flMomentumModifier: usize = 0x598; // float32 - pub const m_flSnapValue: usize = 0x59C; // float32 - pub const m_flCurrentMomentum: usize = 0x5A0; // float32 - pub const m_nRatchetType: usize = 0x5A4; // ValueRemapperRatchetType_t - pub const m_flRatchetOffset: usize = 0x5A8; // float32 - pub const m_flInputOffset: usize = 0x5AC; // float32 - pub const m_bEngaged: usize = 0x5B0; // bool - pub const m_bFirstUpdate: usize = 0x5B1; // bool - pub const m_flPreviousValue: usize = 0x5B4; // float32 - pub const m_flPreviousUpdateTickTime: usize = 0x5B8; // GameTime_t - pub const m_vecPreviousTestPoint: usize = 0x5BC; // - } - // Parent: None - // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_messageText (char) - // NetworkVarNames: m_FontName (char) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bFullbright (bool) - // NetworkVarNames: m_flWorldUnitsPerPx (float) - // NetworkVarNames: m_flFontSize (float) - // NetworkVarNames: m_flDepthOffset (float) - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t) - // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) - // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) - pub mod C_PointWorldText { - pub const m_bForceRecreateNextUpdate: usize = 0xCD8; // bool - pub const m_messageText: usize = 0xCE8; // char[512] - pub const m_FontName: usize = 0xEE8; // char[64] - pub const m_bEnabled: usize = 0xF28; // bool - pub const m_bFullbright: usize = 0xF29; // bool - pub const m_flWorldUnitsPerPx: usize = 0xF2C; // float32 - pub const m_flFontSize: usize = 0xF30; // float32 - pub const m_flDepthOffset: usize = 0xF34; // float32 - pub const m_Color: usize = 0xF38; // Color - pub const m_nJustifyHorizontal: usize = 0xF3C; // PointWorldTextJustifyHorizontal_t - pub const m_nJustifyVertical: usize = 0xF40; // PointWorldTextJustifyVertical_t - pub const m_nReorientMode: usize = 0xF44; // PointWorldTextReorientMode_t - } - // Parent: C_BaseEntity - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_Handle (CHandle) - // NetworkVarNames: m_bSendHandle (bool) - pub mod C_HandleTest { - pub const m_Handle: usize = 0x550; // CHandle - pub const m_bSendHandle: usize = 0x554; // bool - } - // Parent: C_BaseEntity - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_EnvWindShared (CEnvWindShared) - pub mod C_EnvWind { - pub const m_EnvWindShared: usize = 0x550; // C_EnvWindShared - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_glowEntity (CHandle) - // NetworkVarNames: m_usable (bool) - // NetworkVarNames: m_szDisplayText (string_t) - pub mod C_BaseButton { - pub const m_glowEntity: usize = 0xCD0; // CHandle - pub const m_usable: usize = 0xCD4; // bool - pub const m_szDisplayText: usize = 0xCD8; // CUtlSymbolLarge - } - // Parent: C_BaseModelEntity - // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_flFadeInStart (float32) - // NetworkVarNames: m_flFadeInLength (float32) - // NetworkVarNames: m_flFadeOutModelStart (float32) - // NetworkVarNames: m_flFadeOutModelLength (float32) - // NetworkVarNames: m_flFadeOutStart (float32) - // NetworkVarNames: m_flFadeOutLength (float32) - // NetworkVarNames: m_nDissolveType (EntityDisolveType_t) - // NetworkVarNames: m_vDissolverOrigin (Vector) - // NetworkVarNames: m_nMagnitude (uint32) - pub mod C_EntityDissolve { - pub const m_flStartTime: usize = 0xCD8; // GameTime_t - pub const m_flFadeInStart: usize = 0xCDC; // float32 - pub const m_flFadeInLength: usize = 0xCE0; // float32 - pub const m_flFadeOutModelStart: usize = 0xCE4; // float32 - pub const m_flFadeOutModelLength: usize = 0xCE8; // float32 - pub const m_flFadeOutStart: usize = 0xCEC; // float32 - pub const m_flFadeOutLength: usize = 0xCF0; // float32 - pub const m_flNextSparkTime: usize = 0xCF4; // GameTime_t - pub const m_nDissolveType: usize = 0xCF8; // EntityDisolveType_t - pub const m_vDissolverOrigin: usize = 0xCFC; // - pub const m_nMagnitude: usize = 0xD08; // uint32 - pub const m_bCoreExplode: usize = 0xD0C; // bool - pub const m_bLinkedToServerEnt: usize = 0xD0D; // bool - } - // Parent: C_BaseModelEntity - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_hDecalMaterial (HMaterialStrong) - // NetworkVarNames: m_flWidth (float) - // NetworkVarNames: m_flHeight (float) - // NetworkVarNames: m_flDepth (float) - // NetworkVarNames: m_nRenderOrder (uint32) - // NetworkVarNames: m_bProjectOnWorld (bool) - // NetworkVarNames: m_bProjectOnCharacters (bool) - // NetworkVarNames: m_bProjectOnWater (bool) - // NetworkVarNames: m_flDepthSortBias (float) - pub mod C_EnvDecal { - pub const m_hDecalMaterial: usize = 0xCD0; // CStrongHandle - pub const m_flWidth: usize = 0xCD8; // float32 - pub const m_flHeight: usize = 0xCDC; // float32 - pub const m_flDepth: usize = 0xCE0; // float32 - pub const m_nRenderOrder: usize = 0xCE4; // uint32 - pub const m_bProjectOnWorld: usize = 0xCE8; // bool - pub const m_bProjectOnCharacters: usize = 0xCE9; // bool - pub const m_bProjectOnWater: usize = 0xCEA; // bool - pub const m_flDepthSortBias: usize = 0xCEC; // float32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_EffectName (string_t) - // NetworkVarNames: m_bState (bool) - pub mod C_FuncElectrifiedVolume { - pub const m_nAmbientEffect: usize = 0xCD0; // ParticleIndex_t - pub const m_EffectName: usize = 0xCD8; // CUtlSymbolLarge - pub const m_bState: usize = 0xCE0; // bool - } - // Parent: C_BaseModelEntity - // Fields count: 0 - // - // Metadata: - // MNetworkOverride - // MNetworkOverride - pub mod C_FuncRotating { - } - // Parent: C_BaseModelEntity - // Fields count: 41 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_flScrollSpeed (float32) - // NetworkVarNames: m_RopeFlags (uint16) - // NetworkVarNames: m_iRopeMaterialModelIndex (HMaterialStrong) - // NetworkVarNames: m_nSegments (uint8) - // NetworkVarNames: m_hStartPoint (CHandle) - // NetworkVarNames: m_hEndPoint (CHandle) - // NetworkVarNames: m_iStartAttachment (AttachmentHandle_t) - // NetworkVarNames: m_iEndAttachment (AttachmentHandle_t) - // NetworkVarNames: m_Subdiv (uint8) - // NetworkVarNames: m_RopeLength (int16) - // NetworkVarNames: m_Slack (int16) - // NetworkVarNames: m_TextureScale (float32) - // NetworkVarNames: m_fLockedPoints (uint8) - // NetworkVarNames: m_nChangeCount (uint8) - // NetworkVarNames: m_Width (float32) - // NetworkVarNames: m_bConstrainBetweenEndpoints (bool) - pub mod C_RopeKeyframe { - pub const m_LinksTouchingSomething: usize = 0xCD8; // CBitVec<10> - pub const m_nLinksTouchingSomething: usize = 0xCDC; // int32 - pub const m_bApplyWind: usize = 0xCE0; // bool - pub const m_fPrevLockedPoints: usize = 0xCE4; // int32 - pub const m_iForcePointMoveCounter: usize = 0xCE8; // int32 - pub const m_bPrevEndPointPos: usize = 0xCEC; // bool[2] - pub const m_vPrevEndPointPos: usize = 0xCF0; // Vector[2] - pub const m_flCurScroll: usize = 0xD08; // float32 - pub const m_flScrollSpeed: usize = 0xD0C; // float32 - pub const m_RopeFlags: usize = 0xD10; // uint16 - pub const m_iRopeMaterialModelIndex: usize = 0xD18; // CStrongHandle - pub const m_LightValues: usize = 0xF90; // Vector[10] - pub const m_nSegments: usize = 0x1008; // uint8 - pub const m_hStartPoint: usize = 0x100C; // CHandle - pub const m_hEndPoint: usize = 0x1010; // CHandle - pub const m_iStartAttachment: usize = 0x1014; // AttachmentHandle_t - pub const m_iEndAttachment: usize = 0x1015; // AttachmentHandle_t - pub const m_Subdiv: usize = 0x1016; // uint8 - pub const m_RopeLength: usize = 0x1018; // int16 - pub const m_Slack: usize = 0x101A; // int16 - pub const m_TextureScale: usize = 0x101C; // float32 - pub const m_fLockedPoints: usize = 0x1020; // uint8 - pub const m_nChangeCount: usize = 0x1021; // uint8 - pub const m_Width: usize = 0x1024; // float32 - pub const m_PhysicsDelegate: usize = 0x1028; // C_RopeKeyframe::CPhysicsDelegate - pub const m_hMaterial: usize = 0x1038; // CStrongHandle - pub const m_TextureHeight: usize = 0x1040; // int32 - pub const m_vecImpulse: usize = 0x1044; // - pub const m_vecPreviousImpulse: usize = 0x1050; // - pub const m_flCurrentGustTimer: usize = 0x105C; // float32 - pub const m_flCurrentGustLifetime: usize = 0x1060; // float32 - pub const m_flTimeToNextGust: usize = 0x1064; // float32 - pub const m_vWindDir: usize = 0x1068; // - pub const m_vColorMod: usize = 0x1074; // - pub const m_vCachedEndPointAttachmentPos: usize = 0x1080; // Vector[2] - pub const m_vCachedEndPointAttachmentAngle: usize = 0x1098; // QAngle[2] - pub const m_bConstrainBetweenEndpoints: usize = 0x10B0; // bool - pub const m_bEndPointAttachmentPositionsDirty: usize = 0x0; // bitfield:1 - pub const m_bEndPointAttachmentAnglesDirty: usize = 0x0; // bitfield:1 - pub const m_bNewDataThisFrame: usize = 0x0; // bitfield:1 - pub const m_bPhysicsInitted: usize = 0x0; // bitfield:1 - } - // Parent: None - // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_bIsPlayingBack (bool) - // NetworkVarNames: m_bPaused (bool) - // NetworkVarNames: m_bMultiplayer (bool) - // NetworkVarNames: m_bAutogenerated (bool) - // NetworkVarNames: m_flForceClientTime (float32) - // NetworkVarNames: m_nSceneStringIndex (uint16) - // NetworkVarNames: m_hActorList (CHandle) - pub mod C_SceneEntity { - pub const m_bIsPlayingBack: usize = 0x558; // bool - pub const m_bPaused: usize = 0x559; // bool - pub const m_bMultiplayer: usize = 0x55A; // bool - pub const m_bAutogenerated: usize = 0x55B; // bool - pub const m_flForceClientTime: usize = 0x55C; // float32 - pub const m_nSceneStringIndex: usize = 0x560; // uint16 - pub const m_bClientOnly: usize = 0x562; // bool - pub const m_hOwner: usize = 0x564; // CHandle - pub const m_hActorList: usize = 0x568; // C_NetworkUtlVectorBase> - pub const m_bWasPlaying: usize = 0x580; // bool - pub const m_QueuedEvents: usize = 0x590; // CUtlVector - pub const m_flCurrentTime: usize = 0x5A8; // float32 - } - // Parent: C_BaseModelEntity - // Fields count: 18 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkExcludeByName - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_vDirection (Vector) - // NetworkVarNames: m_iszEffectName (string_t) - // NetworkVarNames: m_iszSSEffectName (string_t) - // NetworkVarNames: m_clrOverlay (Color) - // NetworkVarNames: m_bOn (bool) - // NetworkVarNames: m_bmaxColor (bool) - // NetworkVarNames: m_flSize (float32) - // NetworkVarNames: m_flHazeScale (float32) - // NetworkVarNames: m_flRotation (float32) - // NetworkVarNames: m_flHDRColorScale (float32) - // NetworkVarNames: m_flAlphaHaze (float32) - // NetworkVarNames: m_flAlphaScale (float32) - // NetworkVarNames: m_flAlphaHdr (float32) - // NetworkVarNames: m_flFarZScale (float32) - pub mod C_Sun { - pub const m_fxSSSunFlareEffectIndex: usize = 0xCD0; // ParticleIndex_t - pub const m_fxSunFlareEffectIndex: usize = 0xCD4; // ParticleIndex_t - pub const m_fdistNormalize: usize = 0xCD8; // float32 - pub const m_vSunPos: usize = 0xCDC; // - pub const m_vDirection: usize = 0xCE8; // - pub const m_iszEffectName: usize = 0xCF8; // CUtlSymbolLarge - pub const m_iszSSEffectName: usize = 0xD00; // CUtlSymbolLarge - pub const m_clrOverlay: usize = 0xD08; // Color - pub const m_bOn: usize = 0xD0C; // bool - pub const m_bmaxColor: usize = 0xD0D; // bool - pub const m_flSize: usize = 0xD10; // float32 - pub const m_flHazeScale: usize = 0xD14; // float32 - pub const m_flRotation: usize = 0xD18; // float32 - pub const m_flHDRColorScale: usize = 0xD1C; // float32 - pub const m_flAlphaHaze: usize = 0xD20; // float32 - pub const m_flAlphaScale: usize = 0xD24; // float32 - pub const m_flAlphaHdr: usize = 0xD28; // float32 - pub const m_flFarZScale: usize = 0xD2C; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MNetworkIncludeByName - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_bClientSidePredicted (bool) - pub mod C_BaseTrigger { - pub const m_bDisabled: usize = 0xCD0; // bool - pub const m_bClientSidePredicted: usize = 0xCD1; // bool - } - // Parent: C_BaseTrigger - // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_gravityScale (float) - // NetworkVarNames: m_linearLimit (float) - // NetworkVarNames: m_linearDamping (float) - // NetworkVarNames: m_angularLimit (float) - // NetworkVarNames: m_angularDamping (float) - // NetworkVarNames: m_linearForce (float) - // NetworkVarNames: m_flFrequency (float) - // NetworkVarNames: m_flDampingRatio (float) - // NetworkVarNames: m_vecLinearForcePointAt (Vector) - // NetworkVarNames: m_bCollapseToForcePoint (bool) - // NetworkVarNames: m_vecLinearForcePointAtWorld (Vector) - // NetworkVarNames: m_vecLinearForceDirection (Vector) - // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) - pub mod C_TriggerPhysics { - pub const m_gravityScale: usize = 0xCD8; // float32 - pub const m_linearLimit: usize = 0xCDC; // float32 - pub const m_linearDamping: usize = 0xCE0; // float32 - pub const m_angularLimit: usize = 0xCE4; // float32 - pub const m_angularDamping: usize = 0xCE8; // float32 - pub const m_linearForce: usize = 0xCEC; // float32 - pub const m_flFrequency: usize = 0xCF0; // float32 - pub const m_flDampingRatio: usize = 0xCF4; // float32 - pub const m_vecLinearForcePointAt: usize = 0xCF8; // - pub const m_bCollapseToForcePoint: usize = 0xD04; // bool - pub const m_vecLinearForcePointAtWorld: usize = 0xD08; // - pub const m_vecLinearForceDirection: usize = 0xD14; // - pub const m_bConvertToDebrisWhenPossible: usize = 0xD20; // bool - } - // Parent: C_BaseModelEntity - // Fields count: 24 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkOverride - // NetworkVarNames: m_flFrameRate (float32) - // NetworkVarNames: m_flHDRColorScale (float32) - // NetworkVarNames: m_nNumBeamEnts (uint8) - // NetworkVarNames: m_hBaseMaterial (HMaterialStrong) - // NetworkVarNames: m_nHaloIndex (HMaterialStrong) - // NetworkVarNames: m_nBeamType (BeamType_t) - // NetworkVarNames: m_nBeamFlags (uint32) - // NetworkVarNames: m_hAttachEntity (CHandle) - // NetworkVarNames: m_nAttachIndex (AttachmentHandle_t) - // NetworkVarNames: m_fWidth (float32) - // NetworkVarNames: m_fEndWidth (float32) - // NetworkVarNames: m_fFadeLength (float32) - // NetworkVarNames: m_fHaloScale (float32) - // NetworkVarNames: m_fAmplitude (float32) - // NetworkVarNames: m_fStartFrame (float32) - // NetworkVarNames: m_fSpeed (float32) - // NetworkVarNames: m_flFrame (float32) - // NetworkVarNames: m_nClipStyle (BeamClipStyle_t) - // NetworkVarNames: m_bTurnedOff (bool) - // NetworkVarNames: m_vecEndPos (Vector) - pub mod C_Beam { - pub const m_flFrameRate: usize = 0xCD0; // float32 - pub const m_flHDRColorScale: usize = 0xCD4; // float32 - pub const m_flFireTime: usize = 0xCD8; // GameTime_t - pub const m_flDamage: usize = 0xCDC; // float32 - pub const m_nNumBeamEnts: usize = 0xCE0; // uint8 - pub const m_queryHandleHalo: usize = 0xCE4; // int32 - pub const m_hBaseMaterial: usize = 0xD08; // CStrongHandle - pub const m_nHaloIndex: usize = 0xD10; // CStrongHandle - pub const m_nBeamType: usize = 0xD18; // BeamType_t - pub const m_nBeamFlags: usize = 0xD1C; // uint32 - pub const m_hAttachEntity: usize = 0xD20; // CHandle[10] - pub const m_nAttachIndex: usize = 0xD48; // AttachmentHandle_t[10] - pub const m_fWidth: usize = 0xD54; // float32 - pub const m_fEndWidth: usize = 0xD58; // float32 - pub const m_fFadeLength: usize = 0xD5C; // float32 - pub const m_fHaloScale: usize = 0xD60; // float32 - pub const m_fAmplitude: usize = 0xD64; // float32 - pub const m_fStartFrame: usize = 0xD68; // float32 - pub const m_fSpeed: usize = 0xD6C; // float32 - pub const m_flFrame: usize = 0xD70; // float32 - pub const m_nClipStyle: usize = 0xD74; // BeamClipStyle_t - pub const m_bTurnedOff: usize = 0xD78; // bool - pub const m_vecEndPos: usize = 0xD7C; // - pub const m_hEndEntity: usize = 0xD88; // CHandle - } - // Parent: C_BaseModelEntity - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_vecLadderDir (Vector) - // NetworkVarNames: m_vecPlayerMountPositionTop (Vector) - // NetworkVarNames: m_vecPlayerMountPositionBottom (Vector) - // NetworkVarNames: m_flAutoRideSpeed (float) - // NetworkVarNames: m_bFakeLadder (bool) - pub mod C_FuncLadder { - pub const m_vecLadderDir: usize = 0xCD0; // - pub const m_Dismounts: usize = 0xCE0; // CUtlVector> - pub const m_vecLocalTop: usize = 0xCF8; // - pub const m_vecPlayerMountPositionTop: usize = 0xD04; // - pub const m_vecPlayerMountPositionBottom: usize = 0xD10; // - pub const m_flAutoRideSpeed: usize = 0xD1C; // float32 - pub const m_bDisabled: usize = 0xD20; // bool - pub const m_bFakeLadder: usize = 0xD21; // bool - pub const m_bHasSlack: usize = 0xD22; // bool - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPrecipitationVData { - pub const m_szParticlePrecipitationEffect: usize = 0x28; // CResourceNameTyped> - pub const m_flInnerDistance: usize = 0x108; // float32 - pub const m_nAttachType: usize = 0x10C; // ParticleAttachment_t - pub const m_bBatchSameVolumeType: usize = 0x110; // bool - pub const m_nRTEnvCP: usize = 0x114; // int32 - pub const m_nRTEnvCPComponent: usize = 0x118; // int32 - pub const m_szModifier: usize = 0x120; // CUtlString - } - // Parent: C_BaseModelEntity - // Fields count: 24 - // - // Metadata: - // NetworkVarNames: m_hSpriteMaterial (HMaterialStrong) - // NetworkVarNames: m_hAttachedToEntity (CHandle) - // NetworkVarNames: m_nAttachment (AttachmentHandle_t) - // NetworkVarNames: m_flSpriteFramerate (float32) - // NetworkVarNames: m_flFrame (float32) - // NetworkVarNames: m_nBrightness (uint32) - // NetworkVarNames: m_flBrightnessDuration (float32) - // NetworkVarNames: m_flSpriteScale (float32) - // NetworkVarNames: m_flScaleDuration (float32) - // NetworkVarNames: m_bWorldSpaceScale (bool) - // NetworkVarNames: m_flGlowProxySize (float32) - // NetworkVarNames: m_flHDRColorScale (float32) - pub mod C_Sprite { - pub const m_hSpriteMaterial: usize = 0xCE8; // CStrongHandle - pub const m_hAttachedToEntity: usize = 0xCF0; // CHandle - pub const m_nAttachment: usize = 0xCF4; // AttachmentHandle_t - pub const m_flSpriteFramerate: usize = 0xCF8; // float32 - pub const m_flFrame: usize = 0xCFC; // float32 - pub const m_flDieTime: usize = 0xD00; // GameTime_t - pub const m_nBrightness: usize = 0xD10; // uint32 - pub const m_flBrightnessDuration: usize = 0xD14; // float32 - pub const m_flSpriteScale: usize = 0xD18; // float32 - pub const m_flScaleDuration: usize = 0xD1C; // float32 - pub const m_bWorldSpaceScale: usize = 0xD20; // bool - pub const m_flGlowProxySize: usize = 0xD24; // float32 - pub const m_flHDRColorScale: usize = 0xD28; // float32 - pub const m_flLastTime: usize = 0xD2C; // GameTime_t - pub const m_flMaxFrame: usize = 0xD30; // float32 - pub const m_flStartScale: usize = 0xD34; // float32 - pub const m_flDestScale: usize = 0xD38; // float32 - pub const m_flScaleTimeStart: usize = 0xD3C; // GameTime_t - pub const m_nStartBrightness: usize = 0xD40; // int32 - pub const m_nDestBrightness: usize = 0xD44; // int32 - pub const m_flBrightnessTimeStart: usize = 0xD48; // GameTime_t - pub const m_hOldSpriteMaterial: usize = 0xD50; // CWeakHandle - pub const m_nSpriteWidth: usize = 0xDF8; // int32 - pub const m_nSpriteHeight: usize = 0xDFC; // int32 - } - // Parent: C_BaseModelEntity - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_DialogXMLName (string_t) - // NetworkVarNames: m_PanelClassName (string_t) - // NetworkVarNames: m_PanelID (string_t) - pub mod C_BaseClientUIEntity { - pub const m_bEnabled: usize = 0xCD8; // bool - pub const m_DialogXMLName: usize = 0xCE0; // CUtlSymbolLarge - pub const m_PanelClassName: usize = 0xCE8; // CUtlSymbolLarge - pub const m_PanelID: usize = 0xCF0; // CUtlSymbolLarge - } - // Parent: C_BaseClientUIEntity - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_hActivator (EHANDLE) - pub mod C_PointClientUIDialog { - pub const m_hActivator: usize = 0xD00; // CHandle - pub const m_bStartEnabled: usize = 0xD04; // bool - } - // Parent: C_BaseClientUIEntity - // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_bIgnoreInput (bool) - // NetworkVarNames: m_flWidth (float) - // NetworkVarNames: m_flHeight (float) - // NetworkVarNames: m_flDPI (float) - // NetworkVarNames: m_flInteractDistance (float) - // NetworkVarNames: m_flDepthOffset (float) - // NetworkVarNames: m_unOwnerContext (uint32) - // NetworkVarNames: m_unHorizontalAlign (uint32) - // NetworkVarNames: m_unVerticalAlign (uint32) - // NetworkVarNames: m_unOrientation (uint32) - // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) - // NetworkVarNames: m_vecCSSClasses (string_t) - pub mod C_PointClientUIHUD { - pub const m_bCheckCSSClasses: usize = 0xD08; // bool - pub const m_bIgnoreInput: usize = 0xE90; // bool - pub const m_flWidth: usize = 0xE94; // float32 - pub const m_flHeight: usize = 0xE98; // float32 - pub const m_flDPI: usize = 0xE9C; // float32 - pub const m_flInteractDistance: usize = 0xEA0; // float32 - pub const m_flDepthOffset: usize = 0xEA4; // float32 - pub const m_unOwnerContext: usize = 0xEA8; // uint32 - pub const m_unHorizontalAlign: usize = 0xEAC; // uint32 - pub const m_unVerticalAlign: usize = 0xEB0; // uint32 - pub const m_unOrientation: usize = 0xEB4; // uint32 - pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0xEB8; // bool - pub const m_vecCSSClasses: usize = 0xEC0; // C_NetworkUtlVectorBase - } - // Parent: C_BaseClientUIEntity - // Fields count: 28 - // - // Metadata: - // NetworkVarNames: m_bIgnoreInput (bool) - // NetworkVarNames: m_bLit (bool) - // NetworkVarNames: m_bFollowPlayerAcrossTeleport (bool) - // NetworkVarNames: m_flWidth (float) - // NetworkVarNames: m_flHeight (float) - // NetworkVarNames: m_flDPI (float) - // NetworkVarNames: m_flInteractDistance (float) - // NetworkVarNames: m_flDepthOffset (float) - // NetworkVarNames: m_unOwnerContext (uint32) - // NetworkVarNames: m_unHorizontalAlign (uint32) - // NetworkVarNames: m_unVerticalAlign (uint32) - // NetworkVarNames: m_unOrientation (uint32) - // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) - // NetworkVarNames: m_vecCSSClasses (string_t) - // NetworkVarNames: m_bOpaque (bool) - // NetworkVarNames: m_bNoDepth (bool) - // NetworkVarNames: m_bRenderBackface (bool) - // NetworkVarNames: m_bUseOffScreenIndicator (bool) - // NetworkVarNames: m_bExcludeFromSaveGames (bool) - // NetworkVarNames: m_bGrabbable (bool) - // NetworkVarNames: m_bOnlyRenderToTexture (bool) - // NetworkVarNames: m_bDisableMipGen (bool) - // NetworkVarNames: m_nExplicitImageLayout (int32) - pub mod C_PointClientUIWorldPanel { - pub const m_bForceRecreateNextUpdate: usize = 0xD08; // bool - pub const m_bMoveViewToPlayerNextThink: usize = 0xD09; // bool - pub const m_bCheckCSSClasses: usize = 0xD0A; // bool - pub const m_anchorDeltaTransform: usize = 0xD10; // CTransform - pub const m_pOffScreenIndicator: usize = 0xEB0; // CPointOffScreenIndicatorUi* - pub const m_bIgnoreInput: usize = 0xED8; // bool - pub const m_bLit: usize = 0xED9; // bool - pub const m_bFollowPlayerAcrossTeleport: usize = 0xEDA; // bool - pub const m_flWidth: usize = 0xEDC; // float32 - pub const m_flHeight: usize = 0xEE0; // float32 - pub const m_flDPI: usize = 0xEE4; // float32 - pub const m_flInteractDistance: usize = 0xEE8; // float32 - pub const m_flDepthOffset: usize = 0xEEC; // float32 - pub const m_unOwnerContext: usize = 0xEF0; // uint32 - pub const m_unHorizontalAlign: usize = 0xEF4; // uint32 - pub const m_unVerticalAlign: usize = 0xEF8; // uint32 - pub const m_unOrientation: usize = 0xEFC; // uint32 - pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0xF00; // bool - pub const m_vecCSSClasses: usize = 0xF08; // C_NetworkUtlVectorBase - pub const m_bOpaque: usize = 0xF20; // bool - pub const m_bNoDepth: usize = 0xF21; // bool - pub const m_bRenderBackface: usize = 0xF22; // bool - pub const m_bUseOffScreenIndicator: usize = 0xF23; // bool - pub const m_bExcludeFromSaveGames: usize = 0xF24; // bool - pub const m_bGrabbable: usize = 0xF25; // bool - pub const m_bOnlyRenderToTexture: usize = 0xF26; // bool - pub const m_bDisableMipGen: usize = 0xF27; // bool - pub const m_nExplicitImageLayout: usize = 0xF28; // int32 - } - // Parent: C_PointClientUIWorldPanel - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_messageText (char) - pub mod C_PointClientUIWorldTextPanel { - pub const m_messageText: usize = 0xF30; // char[512] - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_nResolutionX (int) - // NetworkVarNames: m_nResolutionY (int) - // NetworkVarNames: m_szLayoutFileName (string_t) - // NetworkVarNames: m_RenderAttrName (string_t) - // NetworkVarNames: m_TargetEntities (CHandle) - // NetworkVarNames: m_nTargetChangeCount (int) - // NetworkVarNames: m_vecCSSClasses (string_t) - pub mod CInfoOffscreenPanoramaTexture { - pub const m_bDisabled: usize = 0x550; // bool - pub const m_nResolutionX: usize = 0x554; // int32 - pub const m_nResolutionY: usize = 0x558; // int32 - pub const m_szLayoutFileName: usize = 0x560; // CUtlSymbolLarge - pub const m_RenderAttrName: usize = 0x568; // CUtlSymbolLarge - pub const m_TargetEntities: usize = 0x570; // C_NetworkUtlVectorBase> - pub const m_nTargetChangeCount: usize = 0x588; // int32 - pub const m_vecCSSClasses: usize = 0x590; // C_NetworkUtlVectorBase - pub const m_bCheckCSSClasses: usize = 0x708; // bool - } - // Parent: None - // Fields count: 28 - // - // Metadata: - // NetworkVarNames: m_iItemDefinitionIndex (item_definition_index_t) - // NetworkVarNames: m_iEntityQuality (int) - // NetworkVarNames: m_iEntityLevel (uint32) - // NetworkVarNames: m_iItemIDHigh (uint32) - // NetworkVarNames: m_iItemIDLow (uint32) - // NetworkVarNames: m_iAccountID (uint32) - // NetworkVarNames: m_iInventoryPosition (uint32) - // NetworkVarNames: m_bInitialized (bool) - // NetworkVarNames: m_AttributeList (CAttributeList) - // NetworkVarNames: m_NetworkedDynamicAttributes (CAttributeList) - // NetworkVarNames: m_szCustomName (char) - pub mod C_EconItemView { - pub const m_bInventoryImageRgbaRequested: usize = 0x60; // bool - pub const m_bInventoryImageTriedCache: usize = 0x61; // bool - pub const m_nInventoryImageRgbaWidth: usize = 0x80; // int32 - pub const m_nInventoryImageRgbaHeight: usize = 0x84; // int32 - pub const m_szCurrentLoadCachedFileName: usize = 0x88; // char[260] - pub const m_bRestoreCustomMaterialAfterPrecache: usize = 0x1B8; // bool - pub const m_iItemDefinitionIndex: usize = 0x1BA; // uint16 - pub const m_iEntityQuality: usize = 0x1BC; // int32 - pub const m_iEntityLevel: usize = 0x1C0; // uint32 - pub const m_iItemID: usize = 0x1C8; // uint64 - pub const m_iItemIDHigh: usize = 0x1D0; // uint32 - pub const m_iItemIDLow: usize = 0x1D4; // uint32 - pub const m_iAccountID: usize = 0x1D8; // uint32 - pub const m_iInventoryPosition: usize = 0x1DC; // uint32 - pub const m_bInitialized: usize = 0x1E8; // bool - pub const m_bDisallowSOC: usize = 0x1E9; // bool - pub const m_bIsStoreItem: usize = 0x1EA; // bool - pub const m_bIsTradeItem: usize = 0x1EB; // bool - pub const m_iEntityQuantity: usize = 0x1EC; // int32 - pub const m_iRarityOverride: usize = 0x1F0; // int32 - pub const m_iQualityOverride: usize = 0x1F4; // int32 - pub const m_unClientFlags: usize = 0x1F8; // uint8 - pub const m_unOverrideStyle: usize = 0x1F9; // uint8 - pub const m_AttributeList: usize = 0x210; // CAttributeList - pub const m_NetworkedDynamicAttributes: usize = 0x270; // CAttributeList - pub const m_szCustomName: usize = 0x2D0; // char[161] - pub const m_szCustomNameOverride: usize = 0x371; // char[161] - pub const m_bInitializedTags: usize = 0x440; // bool - } - // Parent: C_BaseTrigger - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_bBombPlantedHere (bool) - pub mod CBombTarget { - pub const m_bBombPlantedHere: usize = 0xCD8; // bool - } - // Parent: C_BaseTrigger - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_flFluidDensity (float) - pub mod C_TriggerBuoyancy { - pub const m_BuoyancyHelper: usize = 0xCD8; // CBuoyancyHelper - pub const m_flFluidDensity: usize = 0xCF8; // float32 - } - // Parent: CBasePlayerController - // Fields count: 62 - // - // Metadata: - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // NetworkVarNames: m_pInGameMoneyServices (CCSPlayerController_InGameMoneyServices*) - // NetworkVarNames: m_pInventoryServices (CCSPlayerController_InventoryServices*) - // NetworkVarNames: m_pActionTrackingServices (CCSPlayerController_ActionTrackingServices*) - // NetworkVarNames: m_pDamageServices (CCSPlayerController_DamageServices*) - // NetworkVarNames: m_iPing (uint32) - // NetworkVarNames: m_bHasCommunicationAbuseMute (bool) - // NetworkVarNames: m_szCrosshairCodes (string_t) - // NetworkVarNames: m_iPendingTeamNum (uint8) - // NetworkVarNames: m_flForceTeamTime (GameTime_t) - // NetworkVarNames: m_iCompTeammateColor (int) - // NetworkVarNames: m_bEverPlayedOnTeam (bool) - // NetworkVarNames: m_szClan (string_t) - // NetworkVarNames: m_iCoachingTeam (int) - // NetworkVarNames: m_nPlayerDominated (uint64) - // NetworkVarNames: m_nPlayerDominatingMe (uint64) - // NetworkVarNames: m_iCompetitiveRanking (int) - // NetworkVarNames: m_iCompetitiveWins (int) - // NetworkVarNames: m_iCompetitiveRankType (int8) - // NetworkVarNames: m_iCompetitiveRankingPredicted_Win (int) - // NetworkVarNames: m_iCompetitiveRankingPredicted_Loss (int) - // NetworkVarNames: m_iCompetitiveRankingPredicted_Tie (int) - // NetworkVarNames: m_nEndMatchNextMapVote (int) - // NetworkVarNames: m_unActiveQuestId (uint16) - // NetworkVarNames: m_nQuestProgressReason (QuestProgress::Reason) - // NetworkVarNames: m_unPlayerTvControlFlags (uint32) - // NetworkVarNames: m_nDisconnectionTick (int) - // NetworkVarNames: m_bControllingBot (bool) - // NetworkVarNames: m_bHasControlledBotThisRound (bool) - // NetworkVarNames: m_bCanControlObservedBot (bool) - // NetworkVarNames: m_hPlayerPawn (CHandle) - // NetworkVarNames: m_hObserverPawn (CHandle) - // NetworkVarNames: m_bPawnIsAlive (bool) - // NetworkVarNames: m_iPawnHealth (uint32) - // NetworkVarNames: m_iPawnArmor (int) - // NetworkVarNames: m_bPawnHasDefuser (bool) - // NetworkVarNames: m_bPawnHasHelmet (bool) - // NetworkVarNames: m_nPawnCharacterDefIndex (item_definition_index_t) - // NetworkVarNames: m_iPawnLifetimeStart (int) - // NetworkVarNames: m_iPawnLifetimeEnd (int) - // NetworkVarNames: m_iPawnBotDifficulty (int) - // NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle) - // NetworkVarNames: m_iScore (int32) - // NetworkVarNames: m_vecKills (EKillTypes_t) - // NetworkVarNames: m_bMvpNoMusic (bool) - // NetworkVarNames: m_eMvpReason (int) - // NetworkVarNames: m_iMusicKitID (int) - // NetworkVarNames: m_iMusicKitMVPs (int) - // NetworkVarNames: m_iMVPs (int) - pub mod CCSPlayerController { - pub const m_pInGameMoneyServices: usize = 0x6F8; // CCSPlayerController_InGameMoneyServices* - pub const m_pInventoryServices: usize = 0x700; // CCSPlayerController_InventoryServices* - pub const m_pActionTrackingServices: usize = 0x708; // CCSPlayerController_ActionTrackingServices* - pub const m_pDamageServices: usize = 0x710; // CCSPlayerController_DamageServices* - pub const m_iPing: usize = 0x718; // uint32 - pub const m_bHasCommunicationAbuseMute: usize = 0x71C; // bool - pub const m_szCrosshairCodes: usize = 0x720; // CUtlSymbolLarge - pub const m_iPendingTeamNum: usize = 0x728; // uint8 - pub const m_flForceTeamTime: usize = 0x72C; // GameTime_t - pub const m_iCompTeammateColor: usize = 0x730; // int32 - pub const m_bEverPlayedOnTeam: usize = 0x734; // bool - pub const m_flPreviousForceJoinTeamTime: usize = 0x738; // GameTime_t - pub const m_szClan: usize = 0x740; // CUtlSymbolLarge - pub const m_sSanitizedPlayerName: usize = 0x748; // CUtlString - pub const m_iCoachingTeam: usize = 0x750; // int32 - pub const m_nPlayerDominated: usize = 0x758; // uint64 - pub const m_nPlayerDominatingMe: usize = 0x760; // uint64 - pub const m_iCompetitiveRanking: usize = 0x768; // int32 - pub const m_iCompetitiveWins: usize = 0x76C; // int32 - pub const m_iCompetitiveRankType: usize = 0x770; // int8 - pub const m_iCompetitiveRankingPredicted_Win: usize = 0x774; // int32 - pub const m_iCompetitiveRankingPredicted_Loss: usize = 0x778; // int32 - pub const m_iCompetitiveRankingPredicted_Tie: usize = 0x77C; // int32 - pub const m_nEndMatchNextMapVote: usize = 0x780; // int32 - pub const m_unActiveQuestId: usize = 0x784; // uint16 - pub const m_nQuestProgressReason: usize = 0x788; // QuestProgress::Reason - pub const m_unPlayerTvControlFlags: usize = 0x78C; // uint32 - pub const m_iDraftIndex: usize = 0x7B8; // int32 - pub const m_msQueuedModeDisconnectionTimestamp: usize = 0x7BC; // uint32 - pub const m_uiAbandonRecordedReason: usize = 0x7C0; // uint32 - pub const m_bCannotBeKicked: usize = 0x7C4; // bool - pub const m_bEverFullyConnected: usize = 0x7C5; // bool - pub const m_bAbandonAllowsSurrender: usize = 0x7C6; // bool - pub const m_bAbandonOffersInstantSurrender: usize = 0x7C7; // bool - pub const m_bDisconnection1MinWarningPrinted: usize = 0x7C8; // bool - pub const m_bScoreReported: usize = 0x7C9; // bool - pub const m_nDisconnectionTick: usize = 0x7CC; // int32 - pub const m_bControllingBot: usize = 0x7D8; // bool - pub const m_bHasControlledBotThisRound: usize = 0x7D9; // bool - pub const m_bHasBeenControlledByPlayerThisRound: usize = 0x7DA; // bool - pub const m_nBotsControlledThisRound: usize = 0x7DC; // int32 - pub const m_bCanControlObservedBot: usize = 0x7E0; // bool - pub const m_hPlayerPawn: usize = 0x7E4; // CHandle - pub const m_hObserverPawn: usize = 0x7E8; // CHandle - pub const m_bPawnIsAlive: usize = 0x7EC; // bool - pub const m_iPawnHealth: usize = 0x7F0; // uint32 - pub const m_iPawnArmor: usize = 0x7F4; // int32 - pub const m_bPawnHasDefuser: usize = 0x7F8; // bool - pub const m_bPawnHasHelmet: usize = 0x7F9; // bool - pub const m_nPawnCharacterDefIndex: usize = 0x7FA; // uint16 - pub const m_iPawnLifetimeStart: usize = 0x7FC; // int32 - pub const m_iPawnLifetimeEnd: usize = 0x800; // int32 - pub const m_iPawnBotDifficulty: usize = 0x804; // int32 - pub const m_hOriginalControllerOfCurrentPawn: usize = 0x808; // CHandle - pub const m_iScore: usize = 0x80C; // int32 - pub const m_vecKills: usize = 0x810; // C_NetworkUtlVectorBase - pub const m_bMvpNoMusic: usize = 0x828; // bool - pub const m_eMvpReason: usize = 0x82C; // int32 - pub const m_iMusicKitID: usize = 0x830; // int32 - pub const m_iMusicKitMVPs: usize = 0x834; // int32 - pub const m_iMVPs: usize = 0x838; // int32 - pub const m_bIsPlayerNameDirty: usize = 0x83C; // bool - } - // Parent: C_BaseTrigger - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_source (string_t) - // NetworkVarNames: m_destination (string_t) - pub mod C_FootstepControl { - pub const m_source: usize = 0xCD8; // CUtlSymbolLarge - pub const m_destination: usize = 0xCE0; // CUtlSymbolLarge - } - // Parent: CBasePlayerWeaponVData - // Fields count: 92 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertySuppressBaseClassField - // MPropertySuppressBaseClassField - pub mod CCSWeaponBaseVData { - pub const m_WeaponType: usize = 0x248; // CSWeaponType - pub const m_WeaponCategory: usize = 0x24C; // CSWeaponCategory - pub const m_szViewModel: usize = 0x250; // CResourceNameTyped> - pub const m_szPlayerModel: usize = 0x330; // CResourceNameTyped> - pub const m_szWorldDroppedModel: usize = 0x410; // CResourceNameTyped> - pub const m_szAimsightLensMaskModel: usize = 0x4F0; // CResourceNameTyped> - pub const m_szMagazineModel: usize = 0x5D0; // CResourceNameTyped> - pub const m_szHeatEffect: usize = 0x6B0; // CResourceNameTyped> - pub const m_szEjectBrassEffect: usize = 0x790; // CResourceNameTyped> - pub const m_szMuzzleFlashParticleAlt: usize = 0x870; // CResourceNameTyped> - pub const m_szMuzzleFlashThirdPersonParticle: usize = 0x950; // CResourceNameTyped> - pub const m_szMuzzleFlashThirdPersonParticleAlt: usize = 0xA30; // CResourceNameTyped> - pub const m_szTracerParticle: usize = 0xB10; // CResourceNameTyped> - pub const m_GearSlot: usize = 0xBF0; // gear_slot_t - pub const m_GearSlotPosition: usize = 0xBF4; // int32 - pub const m_DefaultLoadoutSlot: usize = 0xBF8; // loadout_slot_t - pub const m_sWrongTeamMsg: usize = 0xC00; // CUtlString - pub const m_nPrice: usize = 0xC08; // int32 - pub const m_nKillAward: usize = 0xC0C; // int32 - pub const m_nPrimaryReserveAmmoMax: usize = 0xC10; // int32 - pub const m_nSecondaryReserveAmmoMax: usize = 0xC14; // int32 - pub const m_bMeleeWeapon: usize = 0xC18; // bool - pub const m_bHasBurstMode: usize = 0xC19; // bool - pub const m_bIsRevolver: usize = 0xC1A; // bool - pub const m_bCannotShootUnderwater: usize = 0xC1B; // bool - pub const m_szName: usize = 0xC20; // CGlobalSymbol - pub const m_szAnimExtension: usize = 0xC28; // CUtlString - pub const m_eSilencerType: usize = 0xC30; // CSWeaponSilencerType - pub const m_nCrosshairMinDistance: usize = 0xC34; // int32 - pub const m_nCrosshairDeltaDistance: usize = 0xC38; // int32 - pub const m_bIsFullAuto: usize = 0xC3C; // bool - pub const m_nNumBullets: usize = 0xC40; // int32 - pub const m_flCycleTime: usize = 0xC44; // CFiringModeFloat - pub const m_flMaxSpeed: usize = 0xC4C; // CFiringModeFloat - pub const m_flSpread: usize = 0xC54; // CFiringModeFloat - pub const m_flInaccuracyCrouch: usize = 0xC5C; // CFiringModeFloat - pub const m_flInaccuracyStand: usize = 0xC64; // CFiringModeFloat - pub const m_flInaccuracyJump: usize = 0xC6C; // CFiringModeFloat - pub const m_flInaccuracyLand: usize = 0xC74; // CFiringModeFloat - pub const m_flInaccuracyLadder: usize = 0xC7C; // CFiringModeFloat - pub const m_flInaccuracyFire: usize = 0xC84; // CFiringModeFloat - pub const m_flInaccuracyMove: usize = 0xC8C; // CFiringModeFloat - pub const m_flRecoilAngle: usize = 0xC94; // CFiringModeFloat - pub const m_flRecoilAngleVariance: usize = 0xC9C; // CFiringModeFloat - pub const m_flRecoilMagnitude: usize = 0xCA4; // CFiringModeFloat - pub const m_flRecoilMagnitudeVariance: usize = 0xCAC; // CFiringModeFloat - pub const m_nTracerFrequency: usize = 0xCB4; // CFiringModeInt - pub const m_flInaccuracyJumpInitial: usize = 0xCBC; // float32 - pub const m_flInaccuracyJumpApex: usize = 0xCC0; // float32 - pub const m_flInaccuracyReload: usize = 0xCC4; // float32 - pub const m_nRecoilSeed: usize = 0xCC8; // int32 - pub const m_nSpreadSeed: usize = 0xCCC; // int32 - pub const m_flTimeToIdleAfterFire: usize = 0xCD0; // float32 - pub const m_flIdleInterval: usize = 0xCD4; // float32 - pub const m_flAttackMovespeedFactor: usize = 0xCD8; // float32 - pub const m_flHeatPerShot: usize = 0xCDC; // float32 - pub const m_flInaccuracyPitchShift: usize = 0xCE0; // float32 - pub const m_flInaccuracyAltSoundThreshold: usize = 0xCE4; // float32 - pub const m_flBotAudibleRange: usize = 0xCE8; // float32 - pub const m_szUseRadioSubtitle: usize = 0xCF0; // CUtlString - pub const m_bUnzoomsAfterShot: usize = 0xCF8; // bool - pub const m_bHideViewModelWhenZoomed: usize = 0xCF9; // bool - pub const m_nZoomLevels: usize = 0xCFC; // int32 - pub const m_nZoomFOV1: usize = 0xD00; // int32 - pub const m_nZoomFOV2: usize = 0xD04; // int32 - pub const m_flZoomTime0: usize = 0xD08; // float32 - pub const m_flZoomTime1: usize = 0xD0C; // float32 - pub const m_flZoomTime2: usize = 0xD10; // float32 - pub const m_flIronSightPullUpSpeed: usize = 0xD14; // float32 - pub const m_flIronSightPutDownSpeed: usize = 0xD18; // float32 - pub const m_flIronSightFOV: usize = 0xD1C; // float32 - pub const m_flIronSightPivotForward: usize = 0xD20; // float32 - pub const m_flIronSightLooseness: usize = 0xD24; // float32 - pub const m_angPivotAngle: usize = 0xD28; // QAngle - pub const m_vecIronSightEyePos: usize = 0xD34; // - pub const m_nDamage: usize = 0xD40; // int32 - pub const m_flHeadshotMultiplier: usize = 0xD44; // float32 - pub const m_flArmorRatio: usize = 0xD48; // float32 - pub const m_flPenetration: usize = 0xD4C; // float32 - pub const m_flRange: usize = 0xD50; // float32 - pub const m_flRangeModifier: usize = 0xD54; // float32 - pub const m_flFlinchVelocityModifierLarge: usize = 0xD58; // float32 - pub const m_flFlinchVelocityModifierSmall: usize = 0xD5C; // float32 - pub const m_flRecoveryTimeCrouch: usize = 0xD60; // float32 - pub const m_flRecoveryTimeStand: usize = 0xD64; // float32 - pub const m_flRecoveryTimeCrouchFinal: usize = 0xD68; // float32 - pub const m_flRecoveryTimeStandFinal: usize = 0xD6C; // float32 - pub const m_nRecoveryTransitionStartBullet: usize = 0xD70; // int32 - pub const m_nRecoveryTransitionEndBullet: usize = 0xD74; // int32 - pub const m_flThrowVelocity: usize = 0xD78; // float32 - pub const m_vSmokeColor: usize = 0xD7C; // - pub const m_szAnimClass: usize = 0xD88; // CGlobalSymbol - } - // Parent: None - // Fields count: 16 - // - // Metadata: - // NetworkVarNames: m_nUniqueID (int) - // NetworkVarNames: m_unAccountID (uint32) - // NetworkVarNames: m_unTraceID (uint32) - // NetworkVarNames: m_rtGcTime (uint32) - // NetworkVarNames: m_vecEndPos (Vector) - // NetworkVarNames: m_vecStart (Vector) - // NetworkVarNames: m_vecLeft (Vector) - // NetworkVarNames: m_vecNormal (Vector) - // NetworkVarNames: m_nPlayer (int) - // NetworkVarNames: m_nEntity (int) - // NetworkVarNames: m_nHitbox (int) - // NetworkVarNames: m_flCreationTime (float) - // NetworkVarNames: m_nTintID (int) - // NetworkVarNames: m_nVersion (uint8) - // NetworkVarNames: m_ubSignature (uint8) - pub mod C_PlayerSprayDecal { - pub const m_nUniqueID: usize = 0xCD0; // int32 - pub const m_unAccountID: usize = 0xCD4; // uint32 - pub const m_unTraceID: usize = 0xCD8; // uint32 - pub const m_rtGcTime: usize = 0xCDC; // uint32 - pub const m_vecEndPos: usize = 0xCE0; // - pub const m_vecStart: usize = 0xCEC; // - pub const m_vecLeft: usize = 0xCF8; // - pub const m_vecNormal: usize = 0xD04; // - pub const m_nPlayer: usize = 0xD10; // int32 - pub const m_nEntity: usize = 0xD14; // int32 - pub const m_nHitbox: usize = 0xD18; // int32 - pub const m_flCreationTime: usize = 0xD1C; // float32 - pub const m_nTintID: usize = 0xD20; // int32 - pub const m_nVersion: usize = 0xD24; // uint8 - pub const m_ubSignature: usize = 0xD25; // uint8[128] - pub const m_SprayRenderHelper: usize = 0xDB0; // CPlayerSprayDecalRenderHelper - } - // Parent: C_BaseModelEntity - // Fields count: 8 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkOverride - // NetworkVarNames: m_vecMoveDirEntitySpace (Vector) - // NetworkVarNames: m_flTargetSpeed (float32) - // NetworkVarNames: m_nTransitionStartTick (GameTick_t) - // NetworkVarNames: m_nTransitionDurationTicks (int) - // NetworkVarNames: m_flTransitionStartSpeed (float32) - // NetworkVarNames: m_hConveyorModels (EHANDLE) - pub mod C_FuncConveyor { - pub const m_vecMoveDirEntitySpace: usize = 0xCD8; // - pub const m_flTargetSpeed: usize = 0xCE4; // float32 - pub const m_nTransitionStartTick: usize = 0xCE8; // GameTick_t - pub const m_nTransitionDurationTicks: usize = 0xCEC; // int32 - pub const m_flTransitionStartSpeed: usize = 0xCF0; // float32 - pub const m_hConveyorModels: usize = 0xCF8; // C_NetworkUtlVectorBase> - pub const m_flCurrentConveyorOffset: usize = 0xD10; // float32 - pub const m_flCurrentConveyorSpeed: usize = 0xD14; // float32 - } - // Parent: C_BaseModelEntity - // Fields count: 19 - // - // Metadata: - // NetworkVarNames: m_firePositions (Vector) - // NetworkVarNames: m_fireParentPositions (Vector) - // NetworkVarNames: m_bFireIsBurning (bool) - // NetworkVarNames: m_BurnNormal (Vector) - // NetworkVarNames: m_fireCount (int) - // NetworkVarNames: m_nInfernoType (int) - // NetworkVarNames: m_nFireLifetime (float) - // NetworkVarNames: m_bInPostEffectTime (bool) - // NetworkVarNames: m_nFireEffectTickBegin (int) - pub mod C_Inferno { - pub const m_nfxFireDamageEffect: usize = 0xD10; // ParticleIndex_t - pub const m_firePositions: usize = 0xD14; // Vector[64] - pub const m_fireParentPositions: usize = 0x1014; // Vector[64] - pub const m_bFireIsBurning: usize = 0x1314; // bool[64] - pub const m_BurnNormal: usize = 0x1354; // Vector[64] - pub const m_fireCount: usize = 0x1654; // int32 - pub const m_nInfernoType: usize = 0x1658; // int32 - pub const m_nFireLifetime: usize = 0x165C; // float32 - pub const m_bInPostEffectTime: usize = 0x1660; // bool - pub const m_lastFireCount: usize = 0x1664; // int32 - pub const m_nFireEffectTickBegin: usize = 0x1668; // int32 - pub const m_drawableCount: usize = 0x8270; // int32 - pub const m_blosCheck: usize = 0x8274; // bool - pub const m_nlosperiod: usize = 0x8278; // int32 - pub const m_maxFireHalfWidth: usize = 0x827C; // float32 - pub const m_maxFireHeight: usize = 0x8280; // float32 - pub const m_minBounds: usize = 0x8284; // - pub const m_maxBounds: usize = 0x8290; // - pub const m_flLastGrassBurnThink: usize = 0x829C; // float32 - } - // Parent: C_BaseModelEntity - // Fields count: 51 - // - // Metadata: - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_nColorMode (int) - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_flColorTemperature (float) - // NetworkVarNames: m_flBrightness (float) - // NetworkVarNames: m_flBrightnessScale (float) - // NetworkVarNames: m_nDirectLight (int) - // NetworkVarNames: m_nBakedShadowIndex (int) - // NetworkVarNames: m_nLuminaireShape (int) - // NetworkVarNames: m_flLuminaireSize (float) - // NetworkVarNames: m_flLuminaireAnisotropy (float) - // NetworkVarNames: m_LightStyleString (CUtlString) - // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) - // NetworkVarNames: m_QueuedLightStyleStrings (CUtlString) - // NetworkVarNames: m_LightStyleEvents (CUtlString) - // NetworkVarNames: m_LightStyleTargets (CHandle) - // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) - // NetworkVarNames: m_flShape (float) - // NetworkVarNames: m_flSoftX (float) - // NetworkVarNames: m_flSoftY (float) - // NetworkVarNames: m_flSkirt (float) - // NetworkVarNames: m_flSkirtNear (float) - // NetworkVarNames: m_vSizeParams (Vector) - // NetworkVarNames: m_flRange (float) - // NetworkVarNames: m_vShear (Vector) - // NetworkVarNames: m_nBakeSpecularToCubemaps (int) - // NetworkVarNames: m_vBakeSpecularToCubemapsSize (Vector) - // NetworkVarNames: m_nCastShadows (int) - // NetworkVarNames: m_nShadowMapSize (int) - // NetworkVarNames: m_nShadowPriority (int) - // NetworkVarNames: m_bContactShadow (bool) - // NetworkVarNames: m_nBounceLight (int) - // NetworkVarNames: m_flBounceScale (float) - // NetworkVarNames: m_flMinRoughness (float) - // NetworkVarNames: m_vAlternateColor (Vector) - // NetworkVarNames: m_fAlternateColorBrightness (float) - // NetworkVarNames: m_nFog (int) - // NetworkVarNames: m_flFogStrength (float) - // NetworkVarNames: m_nFogShadows (int) - // NetworkVarNames: m_flFogScale (float) - // NetworkVarNames: m_flFadeSizeStart (float) - // NetworkVarNames: m_flFadeSizeEnd (float) - // NetworkVarNames: m_flShadowFadeSizeStart (float) - // NetworkVarNames: m_flShadowFadeSizeEnd (float) - // NetworkVarNames: m_bPrecomputedFieldsValid (bool) - // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) - // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) - // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) - pub mod C_BarnLight { - pub const m_bEnabled: usize = 0xCD0; // bool - pub const m_nColorMode: usize = 0xCD4; // int32 - pub const m_Color: usize = 0xCD8; // Color - pub const m_flColorTemperature: usize = 0xCDC; // float32 - pub const m_flBrightness: usize = 0xCE0; // float32 - pub const m_flBrightnessScale: usize = 0xCE4; // float32 - pub const m_nDirectLight: usize = 0xCE8; // int32 - pub const m_nBakedShadowIndex: usize = 0xCEC; // int32 - pub const m_nLuminaireShape: usize = 0xCF0; // int32 - pub const m_flLuminaireSize: usize = 0xCF4; // float32 - pub const m_flLuminaireAnisotropy: usize = 0xCF8; // float32 - pub const m_LightStyleString: usize = 0xD00; // CUtlString - pub const m_flLightStyleStartTime: usize = 0xD08; // GameTime_t - pub const m_QueuedLightStyleStrings: usize = 0xD10; // C_NetworkUtlVectorBase - pub const m_LightStyleEvents: usize = 0xD28; // C_NetworkUtlVectorBase - pub const m_LightStyleTargets: usize = 0xD40; // C_NetworkUtlVectorBase> - pub const m_StyleEvent: usize = 0xD58; // CEntityIOOutput[4] - pub const m_hLightCookie: usize = 0xDF8; // CStrongHandle - pub const m_flShape: usize = 0xE00; // float32 - pub const m_flSoftX: usize = 0xE04; // float32 - pub const m_flSoftY: usize = 0xE08; // float32 - pub const m_flSkirt: usize = 0xE0C; // float32 - pub const m_flSkirtNear: usize = 0xE10; // float32 - pub const m_vSizeParams: usize = 0xE14; // - pub const m_flRange: usize = 0xE20; // float32 - pub const m_vShear: usize = 0xE24; // - pub const m_nBakeSpecularToCubemaps: usize = 0xE30; // int32 - pub const m_vBakeSpecularToCubemapsSize: usize = 0xE34; // - pub const m_nCastShadows: usize = 0xE40; // int32 - pub const m_nShadowMapSize: usize = 0xE44; // int32 - pub const m_nShadowPriority: usize = 0xE48; // int32 - pub const m_bContactShadow: usize = 0xE4C; // bool - pub const m_nBounceLight: usize = 0xE50; // int32 - pub const m_flBounceScale: usize = 0xE54; // float32 - pub const m_flMinRoughness: usize = 0xE58; // float32 - pub const m_vAlternateColor: usize = 0xE5C; // - pub const m_fAlternateColorBrightness: usize = 0xE68; // float32 - pub const m_nFog: usize = 0xE6C; // int32 - pub const m_flFogStrength: usize = 0xE70; // float32 - pub const m_nFogShadows: usize = 0xE74; // int32 - pub const m_flFogScale: usize = 0xE78; // float32 - pub const m_flFadeSizeStart: usize = 0xE7C; // float32 - pub const m_flFadeSizeEnd: usize = 0xE80; // float32 - pub const m_flShadowFadeSizeStart: usize = 0xE84; // float32 - pub const m_flShadowFadeSizeEnd: usize = 0xE88; // float32 - pub const m_bPrecomputedFieldsValid: usize = 0xE8C; // bool - pub const m_vPrecomputedBoundsMins: usize = 0xE90; // - pub const m_vPrecomputedBoundsMaxs: usize = 0xE9C; // - pub const m_vPrecomputedOBBOrigin: usize = 0xEA8; // - pub const m_vPrecomputedOBBAngles: usize = 0xEB4; // QAngle - pub const m_vPrecomputedOBBExtent: usize = 0xEC0; // - } - // Parent: C_BarnLight - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_bShowLight (bool) - pub mod C_RectLight { - pub const m_bShowLight: usize = 0xF18; // bool - } - // Parent: C_BarnLight - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_flInnerAngle (float) - // NetworkVarNames: m_flOuterAngle (float) - // NetworkVarNames: m_bShowLight (bool) - pub mod C_OmniLight { - pub const m_flInnerAngle: usize = 0xF18; // float32 - pub const m_flOuterAngle: usize = 0xF1C; // float32 - pub const m_bShowLight: usize = 0xF20; // bool - } - // Parent: C_Team - // Fields count: 10 - // - // Metadata: - // NetworkVarNames: m_szTeamMatchStat (char) - // NetworkVarNames: m_numMapVictories (int) - // NetworkVarNames: m_bSurrendered (bool) - // NetworkVarNames: m_scoreFirstHalf (int32) - // NetworkVarNames: m_scoreSecondHalf (int32) - // NetworkVarNames: m_scoreOvertime (int32) - // NetworkVarNames: m_szClanTeamname (char) - // NetworkVarNames: m_iClanID (uint32) - // NetworkVarNames: m_szTeamFlagImage (char) - // NetworkVarNames: m_szTeamLogoImage (char) - pub mod C_CSTeam { - pub const m_szTeamMatchStat: usize = 0x608; // char[512] - pub const m_numMapVictories: usize = 0x808; // int32 - pub const m_bSurrendered: usize = 0x80C; // bool - pub const m_scoreFirstHalf: usize = 0x810; // int32 - pub const m_scoreSecondHalf: usize = 0x814; // int32 - pub const m_scoreOvertime: usize = 0x818; // int32 - pub const m_szClanTeamname: usize = 0x81C; // char[129] - pub const m_iClanID: usize = 0x8A0; // uint32 - pub const m_szTeamFlagImage: usize = 0x8A4; // char[8] - pub const m_szTeamLogoImage: usize = 0x8AC; // char[8] - } - // Parent: C_BaseModelEntity - // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) - // NetworkVarNames: m_hSkyMaterialLightingOnly (HMaterialStrong) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_vTintColor (Color) - // NetworkVarNames: m_vTintColorLightingOnly (Color) - // NetworkVarNames: m_flBrightnessScale (float) - // NetworkVarNames: m_nFogType (int) - // NetworkVarNames: m_flFogMinStart (float) - // NetworkVarNames: m_flFogMinEnd (float) - // NetworkVarNames: m_flFogMaxStart (float) - // NetworkVarNames: m_flFogMaxEnd (float) - // NetworkVarNames: m_bEnabled (bool) - pub mod C_EnvSky { - pub const m_hSkyMaterial: usize = 0xCD0; // CStrongHandle - pub const m_hSkyMaterialLightingOnly: usize = 0xCD8; // CStrongHandle - pub const m_bStartDisabled: usize = 0xCE0; // bool - pub const m_vTintColor: usize = 0xCE1; // Color - pub const m_vTintColorLightingOnly: usize = 0xCE5; // Color - pub const m_flBrightnessScale: usize = 0xCEC; // float32 - pub const m_nFogType: usize = 0xCF0; // int32 - pub const m_flFogMinStart: usize = 0xCF4; // float32 - pub const m_flFogMinEnd: usize = 0xCF8; // float32 - pub const m_flFogMaxStart: usize = 0xCFC; // float32 - pub const m_flFogMaxEnd: usize = 0xD00; // float32 - pub const m_bEnabled: usize = 0xD04; // bool - } - // Parent: C_BaseModelEntity - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) - pub mod C_LightEntity { - pub const m_CLightComponent: usize = 0xCD0; // CLightComponent* - } - // Parent: C_BaseTrigger - // Fields count: 16 - // - // Metadata: - // NetworkVarNames: m_hPostSettings (HPostProcessingStrong) - // NetworkVarNames: m_flFadeDuration (float) - // NetworkVarNames: m_flMinLogExposure (float) - // NetworkVarNames: m_flMaxLogExposure (float) - // NetworkVarNames: m_flMinExposure (float) - // NetworkVarNames: m_flMaxExposure (float) - // NetworkVarNames: m_flExposureCompensation (float) - // NetworkVarNames: m_flExposureFadeSpeedUp (float) - // NetworkVarNames: m_flExposureFadeSpeedDown (float) - // NetworkVarNames: m_flTonemapEVSmoothingRange (float) - // NetworkVarNames: m_bMaster (bool) - // NetworkVarNames: m_bExposureControl (bool) - // NetworkVarNames: m_flRate (float) - // NetworkVarNames: m_flTonemapPercentTarget (float) - // NetworkVarNames: m_flTonemapPercentBrightPixels (float) - // NetworkVarNames: m_flTonemapMinAvgLum (float) - pub mod C_PostProcessingVolume { - pub const m_hPostSettings: usize = 0xCE8; // CStrongHandle - pub const m_flFadeDuration: usize = 0xCF0; // float32 - pub const m_flMinLogExposure: usize = 0xCF4; // float32 - pub const m_flMaxLogExposure: usize = 0xCF8; // float32 - pub const m_flMinExposure: usize = 0xCFC; // float32 - pub const m_flMaxExposure: usize = 0xD00; // float32 - pub const m_flExposureCompensation: usize = 0xD04; // float32 - pub const m_flExposureFadeSpeedUp: usize = 0xD08; // float32 - pub const m_flExposureFadeSpeedDown: usize = 0xD0C; // float32 - pub const m_flTonemapEVSmoothingRange: usize = 0xD10; // float32 - pub const m_bMaster: usize = 0xD14; // bool - pub const m_bExposureControl: usize = 0xD15; // bool - pub const m_flRate: usize = 0xD18; // float32 - pub const m_flTonemapPercentTarget: usize = 0xD1C; // float32 - pub const m_flTonemapPercentBrightPixels: usize = 0xD20; // float32 - pub const m_flTonemapMinAvgLum: usize = 0xD24; // float32 - } - // Parent: C_ParticleSystem - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_flAlphaScale (float32) - // NetworkVarNames: m_flRadiusScale (float32) - // NetworkVarNames: m_flSelfIllumScale (float32) - // NetworkVarNames: m_ColorTint (Color) - // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) - pub mod C_EnvParticleGlow { - pub const m_flAlphaScale: usize = 0x1280; // float32 - pub const m_flRadiusScale: usize = 0x1284; // float32 - pub const m_flSelfIllumScale: usize = 0x1288; // float32 - pub const m_ColorTint: usize = 0x128C; // Color - pub const m_hTextureOverride: usize = 0x1290; // CStrongHandle - } - // Parent: C_BaseModelEntity - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_bLoop (bool) - // NetworkVarNames: m_flFPS (float) - // NetworkVarNames: m_hPositionKeys (HRenderTextureStrong) - // NetworkVarNames: m_hRotationKeys (HRenderTextureStrong) - // NetworkVarNames: m_vAnimationBoundsMin (Vector) - // NetworkVarNames: m_vAnimationBoundsMax (Vector) - // NetworkVarNames: m_flStartTime (float) - // NetworkVarNames: m_flStartFrame (float) - pub mod C_TextureBasedAnimatable { - pub const m_bLoop: usize = 0xCD0; // bool - pub const m_flFPS: usize = 0xCD4; // float32 - pub const m_hPositionKeys: usize = 0xCD8; // CStrongHandle - pub const m_hRotationKeys: usize = 0xCE0; // CStrongHandle - pub const m_vAnimationBoundsMin: usize = 0xCE8; // - pub const m_vAnimationBoundsMax: usize = 0xCF4; // - pub const m_flStartTime: usize = 0xD00; // float32 - pub const m_flStartFrame: usize = 0xD04; // float32 - } - // Parent: C_BaseModelEntity - // Fields count: 13 - // - // Metadata: - // MNetworkIncludeByName - // NetworkVarNames: m_bInitiallyPopulateInterpHistory (bool) - // NetworkVarNames: m_bAnimGraphUpdateEnabled (bool) - // NetworkVarNames: m_vecForce (Vector) - // NetworkVarNames: m_nForceBone (int32) - // NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*) - // NetworkVarNames: m_bClientRagdoll (bool) - pub mod CBaseAnimGraph { - pub const m_bInitiallyPopulateInterpHistory: usize = 0xD48; // bool - pub const m_bSuppressAnimEventSounds: usize = 0xD4A; // bool - pub const m_bAnimGraphUpdateEnabled: usize = 0xD58; // bool - pub const m_flMaxSlopeDistance: usize = 0xD5C; // float32 - pub const m_vLastSlopeCheckPos: usize = 0xD60; // - pub const m_bAnimationUpdateScheduled: usize = 0xD6C; // bool - pub const m_vecForce: usize = 0xD70; // - pub const m_nForceBone: usize = 0xD7C; // int32 - pub const m_pClientsideRagdoll: usize = 0xD80; // CBaseAnimGraph* - pub const m_bBuiltRagdoll: usize = 0xD88; // bool - pub const m_pRagdollPose: usize = 0xDA0; // PhysicsRagdollPose_t* - pub const m_bClientRagdoll: usize = 0xDA8; // bool - pub const m_bHasAnimatedMaterialAttributes: usize = 0xDB8; // bool - } - // Parent: None - // Fields count: 30 - // - // Metadata: - // NetworkVarNames: m_noGhostCollision (bool) - pub mod C_BreakableProp { - pub const m_OnBreak: usize = 0xF20; // CEntityIOOutput - pub const m_OnHealthChanged: usize = 0xF48; // CEntityOutputTemplate - pub const m_OnTakeDamage: usize = 0xF70; // CEntityIOOutput - pub const m_impactEnergyScale: usize = 0xF98; // float32 - pub const m_iMinHealthDmg: usize = 0xF9C; // int32 - pub const m_flPressureDelay: usize = 0xFA0; // float32 - pub const m_hBreaker: usize = 0xFA4; // CHandle - pub const m_PerformanceMode: usize = 0xFA8; // PerformanceMode_t - pub const m_flDmgModBullet: usize = 0xFAC; // float32 - pub const m_flDmgModClub: usize = 0xFB0; // float32 - pub const m_flDmgModExplosive: usize = 0xFB4; // float32 - pub const m_flDmgModFire: usize = 0xFB8; // float32 - pub const m_iszPhysicsDamageTableName: usize = 0xFC0; // CUtlSymbolLarge - pub const m_iszBasePropData: usize = 0xFC8; // CUtlSymbolLarge - pub const m_iInteractions: usize = 0xFD0; // int32 - pub const m_flPreventDamageBeforeTime: usize = 0xFD4; // GameTime_t - pub const m_bHasBreakPiecesOrCommands: usize = 0xFD8; // bool - pub const m_explodeDamage: usize = 0xFDC; // float32 - pub const m_explodeRadius: usize = 0xFE0; // float32 - pub const m_explosionDelay: usize = 0xFE8; // float32 - pub const m_explosionBuildupSound: usize = 0xFF0; // CUtlSymbolLarge - pub const m_explosionCustomEffect: usize = 0xFF8; // CUtlSymbolLarge - pub const m_explosionCustomSound: usize = 0x1000; // CUtlSymbolLarge - pub const m_explosionModifier: usize = 0x1008; // CUtlSymbolLarge - pub const m_hPhysicsAttacker: usize = 0x1010; // CHandle - pub const m_flLastPhysicsInfluenceTime: usize = 0x1014; // GameTime_t - pub const m_flDefaultFadeScale: usize = 0x1018; // float32 - pub const m_hLastAttacker: usize = 0x101C; // CHandle - pub const m_hFlareEnt: usize = 0x1020; // CHandle - pub const m_noGhostCollision: usize = 0x1024; // bool - } - // Parent: C_BreakableProp - // Fields count: 23 - // - // Metadata: - // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) - // NetworkVarNames: m_bUseAnimGraph (bool) - pub mod C_DynamicProp { - pub const m_bUseHitboxesForRenderBox: usize = 0x1028; // bool - pub const m_bUseAnimGraph: usize = 0x1029; // bool - pub const m_pOutputAnimBegun: usize = 0x1030; // CEntityIOOutput - pub const m_pOutputAnimOver: usize = 0x1058; // CEntityIOOutput - pub const m_pOutputAnimLoopCycleOver: usize = 0x1080; // CEntityIOOutput - pub const m_OnAnimReachedStart: usize = 0x10A8; // CEntityIOOutput - pub const m_OnAnimReachedEnd: usize = 0x10D0; // CEntityIOOutput - pub const m_iszIdleAnim: usize = 0x10F8; // CUtlSymbolLarge - pub const m_nIdleAnimLoopMode: usize = 0x1100; // AnimLoopMode_t - pub const m_bRandomizeCycle: usize = 0x1104; // bool - pub const m_bStartDisabled: usize = 0x1105; // bool - pub const m_bFiredStartEndOutput: usize = 0x1106; // bool - pub const m_bForceNpcExclude: usize = 0x1107; // bool - pub const m_bCreateNonSolid: usize = 0x1108; // bool - pub const m_bIsOverrideProp: usize = 0x1109; // bool - pub const m_iInitialGlowState: usize = 0x110C; // int32 - pub const m_nGlowRange: usize = 0x1110; // int32 - pub const m_nGlowRangeMin: usize = 0x1114; // int32 - pub const m_glowColor: usize = 0x1118; // Color - pub const m_nGlowTeam: usize = 0x111C; // int32 - pub const m_iCachedFrameCount: usize = 0x1120; // int32 - pub const m_vecCachedRenderMins: usize = 0x1124; // - pub const m_vecCachedRenderMaxs: usize = 0x1130; // - } - // Parent: C_BaseTrigger - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_MaxWeight (float) - // NetworkVarNames: m_FadeDuration (float) - // NetworkVarNames: m_Weight (float) - // NetworkVarNames: m_lookupFilename (char) - pub mod C_ColorCorrectionVolume { - pub const m_LastEnterWeight: usize = 0xCD8; // float32 - pub const m_LastEnterTime: usize = 0xCDC; // float32 - pub const m_LastExitWeight: usize = 0xCE0; // float32 - pub const m_LastExitTime: usize = 0xCE4; // float32 - pub const m_bEnabled: usize = 0xCE8; // bool - pub const m_MaxWeight: usize = 0xCEC; // float32 - pub const m_FadeDuration: usize = 0xCF0; // float32 - pub const m_Weight: usize = 0xCF4; // float32 - pub const m_lookupFilename: usize = 0xCF8; // char[512] - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_targetCamera (CUtlString) - // NetworkVarNames: m_nResolutionEnum (int) - // NetworkVarNames: m_bRenderShadows (bool) - // NetworkVarNames: m_bUseUniqueColorTarget (bool) - // NetworkVarNames: m_brushModelName (CUtlString) - // NetworkVarNames: m_hTargetCamera (EHANDLE) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bDraw3DSkybox (bool) - pub mod C_FuncMonitor { - pub const m_targetCamera: usize = 0xCD0; // CUtlString - pub const m_nResolutionEnum: usize = 0xCD8; // int32 - pub const m_bRenderShadows: usize = 0xCDC; // bool - pub const m_bUseUniqueColorTarget: usize = 0xCDD; // bool - pub const m_brushModelName: usize = 0xCE0; // CUtlString - pub const m_hTargetCamera: usize = 0xCE8; // CHandle - pub const m_bEnabled: usize = 0xCEC; // bool - pub const m_bDraw3DSkybox: usize = 0xCED; // bool - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkOverride - pub mod C_FuncMoveLinear { - } - // Parent: CBaseAnimGraph - // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_flStartTimeInCommentary (float32) - // NetworkVarNames: m_iszCommentaryFile (string_t) - // NetworkVarNames: m_iszTitle (string_t) - // NetworkVarNames: m_iszSpeakers (string_t) - // NetworkVarNames: m_iNodeNumber (int) - // NetworkVarNames: m_iNodeNumberMax (int) - // NetworkVarNames: m_bListenedTo (bool) - // NetworkVarNames: m_hViewPosition (CHandle) - pub mod C_PointCommentaryNode { - pub const m_bActive: usize = 0xEE0; // bool - pub const m_bWasActive: usize = 0xEE1; // bool - pub const m_flEndTime: usize = 0xEE4; // GameTime_t - pub const m_flStartTime: usize = 0xEE8; // GameTime_t - pub const m_flStartTimeInCommentary: usize = 0xEEC; // float32 - pub const m_iszCommentaryFile: usize = 0xEF0; // CUtlSymbolLarge - pub const m_iszTitle: usize = 0xEF8; // CUtlSymbolLarge - pub const m_iszSpeakers: usize = 0xF00; // CUtlSymbolLarge - pub const m_iNodeNumber: usize = 0xF08; // int32 - pub const m_iNodeNumberMax: usize = 0xF0C; // int32 - pub const m_bListenedTo: usize = 0xF10; // bool - pub const m_hViewPosition: usize = 0xF20; // CHandle - pub const m_bRestartAfterRestore: usize = 0xF24; // bool - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_bIsUsable (bool) - pub mod C_BaseDoor { - pub const m_bIsUsable: usize = 0xCD0; // bool - } - // Parent: CBaseAnimGraph - // Fields count: 19 - // - // Metadata: - // NetworkVarNames: m_flexWeight (float32) - // NetworkVarNames: m_blinktoggle (bool) - pub mod C_BaseFlex { - pub const m_flexWeight: usize = 0xEE8; // C_NetworkUtlVectorBase - pub const m_vLookTargetPosition: usize = 0xF00; // - pub const m_blinktoggle: usize = 0xF18; // bool - pub const m_nLastFlexUpdateFrameCount: usize = 0xF78; // int32 - pub const m_CachedViewTarget: usize = 0xF7C; // - pub const m_nNextSceneEventId: usize = 0xF88; // uint32 - pub const m_iBlink: usize = 0xF8C; // int32 - pub const m_blinktime: usize = 0xF90; // float32 - pub const m_prevblinktoggle: usize = 0xF94; // bool - pub const m_iJawOpen: usize = 0xF98; // int32 - pub const m_flJawOpenAmount: usize = 0xF9C; // float32 - pub const m_flBlinkAmount: usize = 0xFA0; // float32 - pub const m_iMouthAttachment: usize = 0xFA4; // AttachmentHandle_t - pub const m_iEyeAttachment: usize = 0xFA5; // AttachmentHandle_t - pub const m_bResetFlexWeightsOnModelChange: usize = 0xFA6; // bool - pub const m_nEyeOcclusionRendererBone: usize = 0xFC0; // int32 - pub const m_mEyeOcclusionRendererCameraToBoneTransform: usize = 0xFC4; // matrix3x4_t - pub const m_vEyeOcclusionRendererHalfExtent: usize = 0xFF4; // - pub const m_PhonemeClasses: usize = 0x1010; // C_BaseFlex::Emphasized_Phoneme[3] - } - // Parent: CBaseAnimGraph - // Fields count: 23 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_poolOrigin (Vector) - // NetworkVarNames: m_waterLevel (float32) - // NetworkVarNames: m_x (float32) - // NetworkVarNames: m_y (float32) - // NetworkVarNames: m_z (float32) - // NetworkVarNames: m_angle (float32) - pub mod C_Fish { - pub const m_pos: usize = 0xED8; // - pub const m_vel: usize = 0xEE4; // - pub const m_angles: usize = 0xEF0; // QAngle - pub const m_localLifeState: usize = 0xEFC; // int32 - pub const m_deathDepth: usize = 0xF00; // float32 - pub const m_deathAngle: usize = 0xF04; // float32 - pub const m_buoyancy: usize = 0xF08; // float32 - pub const m_wiggleTimer: usize = 0xF10; // CountdownTimer - pub const m_wigglePhase: usize = 0xF28; // float32 - pub const m_wiggleRate: usize = 0xF2C; // float32 - pub const m_actualPos: usize = 0xF30; // - pub const m_actualAngles: usize = 0xF3C; // QAngle - pub const m_poolOrigin: usize = 0xF48; // - pub const m_waterLevel: usize = 0xF54; // float32 - pub const m_gotUpdate: usize = 0xF58; // bool - pub const m_x: usize = 0xF5C; // float32 - pub const m_y: usize = 0xF60; // float32 - pub const m_z: usize = 0xF64; // float32 - pub const m_angle: usize = 0xF68; // float32 - pub const m_errorHistory: usize = 0xF6C; // float32[20] - pub const m_errorHistoryIndex: usize = 0xFBC; // int32 - pub const m_errorHistoryCount: usize = 0xFC0; // int32 - pub const m_averageError: usize = 0xFC4; // float32 - } - // Parent: C_BreakableProp - // Fields count: 1 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkIncludeByName - // NetworkVarNames: m_bAwake (bool) - pub mod C_PhysicsProp { - pub const m_bAwake: usize = 0x1028; // bool - } - // Parent: C_DynamicProp - // Fields count: 7 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkIncludeByName - // NetworkVarNames: m_eDoorState (DoorState_t) - // NetworkVarNames: m_bLocked (bool) - // NetworkVarNames: m_closedPosition (Vector) - // NetworkVarNames: m_closedAngles (QAngle) - // NetworkVarNames: m_hMaster (CHandle) - pub mod C_BasePropDoor { - pub const m_eDoorState: usize = 0x1150; // DoorState_t - pub const m_modelChanged: usize = 0x1154; // bool - pub const m_bLocked: usize = 0x1155; // bool - pub const m_closedPosition: usize = 0x1158; // - pub const m_closedAngles: usize = 0x1164; // QAngle - pub const m_hMaster: usize = 0x1170; // CHandle - pub const m_vWhereToSetLightingOrigin: usize = 0x1174; // - } - // Parent: CBaseAnimGraph - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_ragPos (Vector) - // NetworkVarNames: m_ragAngles (QAngle) - // NetworkVarNames: m_flBlendWeight (float32) - // NetworkVarNames: m_hRagdollSource (EHANDLE) - pub mod C_RagdollProp { - pub const m_ragPos: usize = 0xEE0; // C_NetworkUtlVectorBase - pub const m_ragAngles: usize = 0xEF8; // C_NetworkUtlVectorBase - pub const m_flBlendWeight: usize = 0xF10; // float32 - pub const m_hRagdollSource: usize = 0xF14; // CHandle - pub const m_iEyeAttachment: usize = 0xF18; // AttachmentHandle_t - pub const m_flBlendWeightCurrent: usize = 0xF1C; // float32 - pub const m_parentPhysicsBoneIndices: usize = 0xF20; // CUtlVector - pub const m_worldSpaceBoneComputationOrder: usize = 0xF38; // CUtlVector - } - // Parent: C_PhysicsProp - // Fields count: 1 - // - // Metadata: - // MNetworkExcludeByName - // NetworkVarNames: m_ShardDesc (shard_model_desc_t) - pub mod C_ShatterGlassShardPhysics { - pub const m_ShardDesc: usize = 0x1038; // shard_model_desc_t - } - // Parent: C_BaseFlex - // Fields count: 20 - // - // Metadata: - // NetworkVarNames: m_AttributeManager (CAttributeContainer) - // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) - // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) - // NetworkVarNames: m_nFallbackPaintKit (int) - // NetworkVarNames: m_nFallbackSeed (int) - // NetworkVarNames: m_flFallbackWear (float) - // NetworkVarNames: m_nFallbackStatTrak (int) - pub mod C_EconEntity { - pub const m_flFlexDelayTime: usize = 0x1080; // float32 - pub const m_flFlexDelayedWeight: usize = 0x1088; // float32* - pub const m_bAttributesInitialized: usize = 0x1090; // bool - pub const m_AttributeManager: usize = 0x1098; // C_AttributeContainer - pub const m_OriginalOwnerXuidLow: usize = 0x1540; // uint32 - pub const m_OriginalOwnerXuidHigh: usize = 0x1544; // uint32 - pub const m_nFallbackPaintKit: usize = 0x1548; // int32 - pub const m_nFallbackSeed: usize = 0x154C; // int32 - pub const m_flFallbackWear: usize = 0x1550; // float32 - pub const m_nFallbackStatTrak: usize = 0x1554; // int32 - pub const m_bClientside: usize = 0x1558; // bool - pub const m_bParticleSystemsCreated: usize = 0x1559; // bool - pub const m_vecAttachedParticles: usize = 0x1560; // CUtlVector - pub const m_hViewmodelAttachment: usize = 0x1578; // CHandle - pub const m_iOldTeam: usize = 0x157C; // int32 - pub const m_bAttachmentDirty: usize = 0x1580; // bool - pub const m_nUnloadedModelIndex: usize = 0x1584; // int32 - pub const m_iNumOwnerValidationRetries: usize = 0x1588; // int32 - pub const m_hOldProvidee: usize = 0x1598; // CHandle - pub const m_vecAttachedModels: usize = 0x15A0; // CUtlVector - } - // Parent: C_BaseFlex - // Fields count: 12 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // NetworkVarNames: m_bIsLive (bool) - // NetworkVarNames: m_DmgRadius (float32) - // NetworkVarNames: m_flDetonateTime (GameTime_t) - // NetworkVarNames: m_flDamage (float32) - // NetworkVarNames: m_hThrower (CHandle) - pub mod C_BaseGrenade { - pub const m_bHasWarnedAI: usize = 0x1070; // bool - pub const m_bIsSmokeGrenade: usize = 0x1071; // bool - pub const m_bIsLive: usize = 0x1072; // bool - pub const m_DmgRadius: usize = 0x1074; // float32 - pub const m_flDetonateTime: usize = 0x1078; // GameTime_t - pub const m_flWarnAITime: usize = 0x107C; // float32 - pub const m_flDamage: usize = 0x1080; // float32 - pub const m_iszBounceSound: usize = 0x1088; // CUtlSymbolLarge - pub const m_ExplosionSound: usize = 0x1090; // CUtlString - pub const m_hThrower: usize = 0x109C; // CHandle - pub const m_flNextAttack: usize = 0x10B4; // GameTime_t - pub const m_hOriginalThrower: usize = 0x10B8; // CHandle - } - // Parent: CBaseAnimGraph - // Fields count: 17 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkExcludeByUserGroup - // MNetworkOverride - // MNetworkIncludeByName - // NetworkVarNames: m_nViewModelIndex (uint32) - // NetworkVarNames: m_nAnimationParity (uint32) - // NetworkVarNames: m_flAnimationStartTime (float32) - // NetworkVarNames: m_hWeapon (CHandle) - // NetworkVarNames: m_hControlPanel (CHandle) - pub mod C_BaseViewModel { - pub const m_vecLastFacing: usize = 0xEE0; // - pub const m_nViewModelIndex: usize = 0xEEC; // uint32 - pub const m_nAnimationParity: usize = 0xEF0; // uint32 - pub const m_flAnimationStartTime: usize = 0xEF4; // float32 - pub const m_hWeapon: usize = 0xEF8; // CHandle - pub const m_sVMName: usize = 0xF00; // CUtlSymbolLarge - pub const m_sAnimationPrefix: usize = 0xF08; // CUtlSymbolLarge - pub const m_hWeaponModel: usize = 0xF10; // CHandle - pub const m_iCameraAttachment: usize = 0xF14; // AttachmentHandle_t - pub const m_vecLastCameraAngles: usize = 0xF18; // QAngle - pub const m_previousElapsedDuration: usize = 0xF24; // float32 - pub const m_previousCycle: usize = 0xF28; // float32 - pub const m_nOldAnimationParity: usize = 0xF2C; // int32 - pub const m_hOldLayerSequence: usize = 0xF30; // HSequence - pub const m_oldLayer: usize = 0xF34; // int32 - pub const m_oldLayerStartTime: usize = 0xF38; // float32 - pub const m_hControlPanel: usize = 0xF3C; // CHandle - } - // Parent: C_BaseGrenade - // Fields count: 16 - // - // Metadata: - // NetworkVarNames: m_vInitialPosition (Vector) - // NetworkVarNames: m_vInitialVelocity (Vector) - // NetworkVarNames: m_nBounces (int) - // NetworkVarNames: m_nExplodeEffectIndex (HParticleSystemDefinitionStrong) - // NetworkVarNames: m_nExplodeEffectTickBegin (int) - // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) - pub mod C_BaseCSGrenadeProjectile { - pub const m_vInitialPosition: usize = 0x10C0; // - pub const m_vInitialVelocity: usize = 0x10CC; // - pub const m_nBounces: usize = 0x10D8; // int32 - pub const m_nExplodeEffectIndex: usize = 0x10E0; // CStrongHandle - pub const m_nExplodeEffectTickBegin: usize = 0x10E8; // int32 - pub const m_vecExplodeEffectOrigin: usize = 0x10EC; // - pub const m_flSpawnTime: usize = 0x10F8; // GameTime_t - pub const vecLastTrailLinePos: usize = 0x10FC; // - pub const flNextTrailLineTime: usize = 0x1108; // GameTime_t - pub const m_bExplodeEffectBegan: usize = 0x110C; // bool - pub const m_bCanCreateGrenadeTrail: usize = 0x110D; // bool - pub const m_nSnapshotTrajectoryEffectIndex: usize = 0x1110; // ParticleIndex_t - pub const m_hSnapshotTrajectoryParticleSnapshot: usize = 0x1118; // CStrongHandle - pub const m_arrTrajectoryTrailPoints: usize = 0x1120; // CUtlVector - pub const m_arrTrajectoryTrailPointCreationTimes: usize = 0x1138; // CUtlVector - pub const m_flTrajectoryTrailEffectCreationTime: usize = 0x1150; // float32 - } - // Parent: CBaseAnimGraph - // Fields count: 29 - // - // Metadata: - // NetworkVarNames: m_bBombTicking (bool) - // NetworkVarNames: m_nBombSite (int) - // NetworkVarNames: m_nSourceSoundscapeHash (int) - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - // NetworkVarNames: m_flC4Blow (GameTime_t) - // NetworkVarNames: m_bCannotBeDefused (bool) - // NetworkVarNames: m_bHasExploded (bool) - // NetworkVarNames: m_flTimerLength (float) - // NetworkVarNames: m_bBeingDefused (bool) - // NetworkVarNames: m_flDefuseLength (float) - // NetworkVarNames: m_flDefuseCountDown (GameTime_t) - // NetworkVarNames: m_bBombDefused (bool) - // NetworkVarNames: m_hBombDefuser (CHandle) - // NetworkVarNames: m_hControlPanel (CHandle) - pub mod C_PlantedC4 { - pub const m_bBombTicking: usize = 0xED8; // bool - pub const m_nBombSite: usize = 0xEDC; // int32 - pub const m_nSourceSoundscapeHash: usize = 0xEE0; // int32 - pub const m_entitySpottedState: usize = 0xEE8; // EntitySpottedState_t - pub const m_flNextGlow: usize = 0xF00; // GameTime_t - pub const m_flNextBeep: usize = 0xF04; // GameTime_t - pub const m_flC4Blow: usize = 0xF08; // GameTime_t - pub const m_bCannotBeDefused: usize = 0xF0C; // bool - pub const m_bHasExploded: usize = 0xF0D; // bool - pub const m_flTimerLength: usize = 0xF10; // float32 - pub const m_bBeingDefused: usize = 0xF14; // bool - pub const m_bTriggerWarning: usize = 0xF18; // float32 - pub const m_bExplodeWarning: usize = 0xF1C; // float32 - pub const m_bC4Activated: usize = 0xF20; // bool - pub const m_bTenSecWarning: usize = 0xF21; // bool - pub const m_flDefuseLength: usize = 0xF24; // float32 - pub const m_flDefuseCountDown: usize = 0xF28; // GameTime_t - pub const m_bBombDefused: usize = 0xF2C; // bool - pub const m_hBombDefuser: usize = 0xF30; // CHandle - pub const m_hControlPanel: usize = 0xF34; // CHandle - pub const m_hDefuserMultimeter: usize = 0xF38; // CHandle - pub const m_flNextRadarFlashTime: usize = 0xF3C; // GameTime_t - pub const m_bRadarFlash: usize = 0xF40; // bool - pub const m_pBombDefuser: usize = 0xF44; // CHandle - pub const m_fLastDefuseTime: usize = 0xF48; // GameTime_t - pub const m_pPredictionOwner: usize = 0xF50; // CBasePlayerController* - pub const m_vecC4ExplodeSpectatePos: usize = 0xF58; // - pub const m_vecC4ExplodeSpectateAng: usize = 0xF64; // QAngle - pub const m_flC4ExplodeSpectateDuration: usize = 0xF70; // float32 - } - // Parent: C_EconEntity - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_bShouldGlow (bool) - pub mod C_Item { - pub const m_bShouldGlow: usize = 0x15B8; // bool - pub const m_pReticleHintTextName: usize = 0x15B9; // char[256] - } - // Parent: C_DynamicProp - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_jumpedThisFrame (bool) - // NetworkVarNames: m_leader (CHandle) - // NetworkVarNames: m_AttributeManager (CAttributeContainer) - // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) - // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) - pub mod C_Chicken { - pub const m_hHolidayHatAddon: usize = 0x1148; // CHandle - pub const m_jumpedThisFrame: usize = 0x114C; // bool - pub const m_leader: usize = 0x1150; // CHandle - pub const m_AttributeManager: usize = 0x1158; // C_AttributeContainer - pub const m_OriginalOwnerXuidLow: usize = 0x1600; // uint32 - pub const m_OriginalOwnerXuidHigh: usize = 0x1604; // uint32 - pub const m_bAttributesInitialized: usize = 0x1608; // bool - pub const m_hWaterWakeParticles: usize = 0x160C; // ParticleIndex_t - } - // Parent: C_EconEntity - // Fields count: 7 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkIncludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkUserGroupProxy - // NetworkVarNames: m_nNextPrimaryAttackTick (GameTick_t) - // NetworkVarNames: m_flNextPrimaryAttackTickRatio (float32) - // NetworkVarNames: m_nNextSecondaryAttackTick (GameTick_t) - // NetworkVarNames: m_flNextSecondaryAttackTickRatio (float32) - // NetworkVarNames: m_iClip1 (int32) - // NetworkVarNames: m_iClip2 (int32) - // NetworkVarNames: m_pReserveAmmo (int) - pub mod C_BasePlayerWeapon { - pub const m_nNextPrimaryAttackTick: usize = 0x15B8; // GameTick_t - pub const m_flNextPrimaryAttackTickRatio: usize = 0x15BC; // float32 - pub const m_nNextSecondaryAttackTick: usize = 0x15C0; // GameTick_t - pub const m_flNextSecondaryAttackTickRatio: usize = 0x15C4; // float32 - pub const m_iClip1: usize = 0x15C8; // int32 - pub const m_iClip2: usize = 0x15CC; // int32 - pub const m_pReserveAmmo: usize = 0x15D0; // int32[2] - } - // Parent: C_RagdollProp - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_boneIndexAttached (uint32) - // NetworkVarNames: m_ragdollAttachedObjectIndex (uint32) - // NetworkVarNames: m_attachmentPointBoneSpace (Vector) - // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) - pub mod C_RagdollPropAttached { - pub const m_boneIndexAttached: usize = 0xF50; // uint32 - pub const m_ragdollAttachedObjectIndex: usize = 0xF54; // uint32 - pub const m_attachmentPointBoneSpace: usize = 0xF58; // - pub const m_attachmentPointRagdollSpace: usize = 0xF64; // - pub const m_vecOffset: usize = 0xF70; // - pub const m_parentTime: usize = 0xF7C; // float32 - pub const m_bHasParent: usize = 0xF80; // bool - } - // Parent: C_BaseFlex - // Fields count: 8 - // - // Metadata: - // MNetworkExcludeByUserGroup - // NetworkVarNames: m_hMyWearables (CHandle) - // NetworkVarNames: m_flFieldOfView (float) - pub mod C_BaseCombatCharacter { - pub const m_hMyWearables: usize = 0x1070; // C_NetworkUtlVectorBase> - pub const m_bloodColor: usize = 0x1088; // int32 - pub const m_leftFootAttachment: usize = 0x108C; // AttachmentHandle_t - pub const m_rightFootAttachment: usize = 0x108D; // AttachmentHandle_t - pub const m_nWaterWakeMode: usize = 0x1090; // C_BaseCombatCharacter::WaterWakeMode_t - pub const m_flWaterWorldZ: usize = 0x1094; // float32 - pub const m_flWaterNextTraceTime: usize = 0x1098; // float32 - pub const m_flFieldOfView: usize = 0x109C; // float32 - } - // Parent: C_BaseCombatCharacter - // Fields count: 28 - // - // Metadata: - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // MNetworkExcludeByUserGroup - // MNetworkIncludeByUserGroup - // MNetworkIncludeByUserGroup - // MNetworkIncludeByUserGroup - // MNetworkOverride - // MNetworkOverride - // MNetworkOverride - // MNetworkOverride - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // NetworkVarNames: m_pWeaponServices (CPlayer_WeaponServices*) - // NetworkVarNames: m_pItemServices (CPlayer_ItemServices*) - // NetworkVarNames: m_pAutoaimServices (CPlayer_AutoaimServices*) - // NetworkVarNames: m_pObserverServices (CPlayer_ObserverServices*) - // NetworkVarNames: m_pWaterServices (CPlayer_WaterServices*) - // NetworkVarNames: m_pUseServices (CPlayer_UseServices*) - // NetworkVarNames: m_pFlashlightServices (CPlayer_FlashlightServices*) - // NetworkVarNames: m_pCameraServices (CPlayer_CameraServices*) - // NetworkVarNames: m_pMovementServices (CPlayer_MovementServices*) - // NetworkVarNames: m_ServerViewAngleChanges (ViewAngleServerChange_t) - // NetworkVarNames: m_iHideHUD (uint32) - // NetworkVarNames: m_skybox3d (sky3dparams_t) - // NetworkVarNames: m_flDeathTime (GameTime_t) - // NetworkVarNames: m_hController (CHandle) - pub mod C_BasePlayerPawn { - pub const m_pWeaponServices: usize = 0x1100; // CPlayer_WeaponServices* - pub const m_pItemServices: usize = 0x1108; // CPlayer_ItemServices* - pub const m_pAutoaimServices: usize = 0x1110; // CPlayer_AutoaimServices* - pub const m_pObserverServices: usize = 0x1118; // CPlayer_ObserverServices* - pub const m_pWaterServices: usize = 0x1120; // CPlayer_WaterServices* - pub const m_pUseServices: usize = 0x1128; // CPlayer_UseServices* - pub const m_pFlashlightServices: usize = 0x1130; // CPlayer_FlashlightServices* - pub const m_pCameraServices: usize = 0x1138; // CPlayer_CameraServices* - pub const m_pMovementServices: usize = 0x1140; // CPlayer_MovementServices* - pub const m_ServerViewAngleChanges: usize = 0x1150; // C_UtlVectorEmbeddedNetworkVar - pub const m_nHighestConsumedServerViewAngleChangeIndex: usize = 0x11A0; // uint32 - pub const v_angle: usize = 0x11A4; // QAngle - pub const v_anglePrevious: usize = 0x11B0; // QAngle - pub const m_iHideHUD: usize = 0x11BC; // uint32 - pub const m_skybox3d: usize = 0x11C0; // sky3dparams_t - pub const m_flDeathTime: usize = 0x1250; // GameTime_t - pub const m_vecPredictionError: usize = 0x1254; // - pub const m_flPredictionErrorTime: usize = 0x1260; // GameTime_t - pub const m_vecLastCameraSetupLocalOrigin: usize = 0x1264; // - pub const m_flLastCameraSetupTime: usize = 0x1270; // GameTime_t - pub const m_flFOVSensitivityAdjust: usize = 0x1274; // float32 - pub const m_flMouseSensitivity: usize = 0x1278; // float32 - pub const m_vOldOrigin: usize = 0x127C; // - pub const m_flOldSimulationTime: usize = 0x1288; // float32 - pub const m_nLastExecutedCommandNumber: usize = 0x128C; // int32 - pub const m_nLastExecutedCommandTick: usize = 0x1290; // int32 - pub const m_hController: usize = 0x1294; // CHandle - pub const m_bIsSwappingToPredictableController: usize = 0x1298; // bool - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MNetworkOverride - // NetworkVarNames: m_bShouldIgnoreOffsetAndAccuracy (bool) - // NetworkVarNames: m_nWeaponParity (uint32) - pub mod C_CSGOViewModel { - pub const m_bShouldIgnoreOffsetAndAccuracy: usize = 0xF68; // bool - pub const m_nWeaponParity: usize = 0xF6C; // uint32 - pub const m_nOldWeaponParity: usize = 0xF70; // uint32 - pub const m_nLastKnownAssociatedWeaponEntIndex: usize = 0xF74; // CEntityIndex - pub const m_bNeedToQueueHighResComposite: usize = 0xF78; // bool - pub const m_vLoweredWeaponOffset: usize = 0xFDC; // QAngle - } - // Parent: C_BasePlayerWeapon - // Fields count: 71 - // - // Metadata: - // MNetworkExcludeByName - // NetworkVarNames: m_flFireSequenceStartTime (float) - // NetworkVarNames: m_nFireSequenceStartTimeChange (int) - // NetworkVarNames: m_ePlayerFireEvent (PlayerAnimEvent_t) - // NetworkVarNames: m_ePlayerFireEventAttackType (WeaponAttackType_t) - // NetworkVarNames: m_iState (CSWeaponState_t) - // NetworkVarNames: m_nViewModelIndex (uint32) - // NetworkVarNames: m_flTimeWeaponIdle (GameTime_t) - // NetworkVarNames: m_weaponMode (CSWeaponMode) - // NetworkVarNames: m_fAccuracyPenalty (float) - // NetworkVarNames: m_iRecoilIndex (int) - // NetworkVarNames: m_flRecoilIndex (float) - // NetworkVarNames: m_bBurstMode (bool) - // NetworkVarNames: m_nPostponeFireReadyTicks (GameTick_t) - // NetworkVarNames: m_flPostponeFireReadyFrac (float) - // NetworkVarNames: m_bInReload (bool) - // NetworkVarNames: m_bReloadVisuallyComplete (bool) - // NetworkVarNames: m_flDroppedAtTime (GameTime_t) - // NetworkVarNames: m_bIsHauledBack (bool) - // NetworkVarNames: m_bSilencerOn (bool) - // NetworkVarNames: m_flTimeSilencerSwitchComplete (GameTime_t) - // NetworkVarNames: m_iOriginalTeamNumber (int) - // NetworkVarNames: m_hPrevOwner (CHandle) - // NetworkVarNames: m_nDropTick (GameTick_t) - // NetworkVarNames: m_fLastShotTime (GameTime_t) - // NetworkVarNames: m_iIronSightMode (int) - // NetworkVarNames: m_iNumEmptyAttacks (int) - pub mod C_CSWeaponBase { - pub const m_flFireSequenceStartTime: usize = 0x162C; // float32 - pub const m_nFireSequenceStartTimeChange: usize = 0x1630; // int32 - pub const m_nFireSequenceStartTimeAck: usize = 0x1634; // int32 - pub const m_ePlayerFireEvent: usize = 0x1638; // PlayerAnimEvent_t - pub const m_ePlayerFireEventAttackType: usize = 0x163C; // WeaponAttackType_t - pub const m_seqIdle: usize = 0x1640; // HSequence - pub const m_seqFirePrimary: usize = 0x1644; // HSequence - pub const m_seqFireSecondary: usize = 0x1648; // HSequence - pub const m_thirdPersonFireSequences: usize = 0x1650; // CUtlVector - pub const m_hCurrentThirdPersonSequence: usize = 0x1668; // HSequence - pub const m_nSilencerBoneIndex: usize = 0x166C; // int32 - pub const m_thirdPersonSequences: usize = 0x1670; // HSequence[7] - pub const m_ClientPreviousWeaponState: usize = 0x16A8; // CSWeaponState_t - pub const m_iState: usize = 0x16AC; // CSWeaponState_t - pub const m_flCrosshairDistance: usize = 0x16B0; // float32 - pub const m_iAmmoLastCheck: usize = 0x16B4; // int32 - pub const m_iAlpha: usize = 0x16B8; // int32 - pub const m_iScopeTextureID: usize = 0x16BC; // int32 - pub const m_iCrosshairTextureID: usize = 0x16C0; // int32 - pub const m_flGunAccuracyPositionDeprecated: usize = 0x16C4; // float32 - pub const m_nLastEmptySoundCmdNum: usize = 0x16C8; // int32 - pub const m_nViewModelIndex: usize = 0x16CC; // uint32 - pub const m_bReloadsWithClips: usize = 0x16D0; // bool - pub const m_flTimeWeaponIdle: usize = 0x16D4; // GameTime_t - pub const m_bFireOnEmpty: usize = 0x16D8; // bool - pub const m_OnPlayerPickup: usize = 0x16E0; // CEntityIOOutput - pub const m_weaponMode: usize = 0x1708; // CSWeaponMode - pub const m_flTurningInaccuracyDelta: usize = 0x170C; // float32 - pub const m_vecTurningInaccuracyEyeDirLast: usize = 0x1710; // - pub const m_flTurningInaccuracy: usize = 0x171C; // float32 - pub const m_fAccuracyPenalty: usize = 0x1720; // float32 - pub const m_flLastAccuracyUpdateTime: usize = 0x1724; // GameTime_t - pub const m_fAccuracySmoothedForZoom: usize = 0x1728; // float32 - pub const m_fScopeZoomEndTime: usize = 0x172C; // GameTime_t - pub const m_iRecoilIndex: usize = 0x1730; // int32 - pub const m_flRecoilIndex: usize = 0x1734; // float32 - pub const m_bBurstMode: usize = 0x1738; // bool - pub const m_nPostponeFireReadyTicks: usize = 0x173C; // GameTick_t - pub const m_flPostponeFireReadyFrac: usize = 0x1740; // float32 - pub const m_bInReload: usize = 0x1744; // bool - pub const m_bReloadVisuallyComplete: usize = 0x1745; // bool - pub const m_flDroppedAtTime: usize = 0x1748; // GameTime_t - pub const m_bIsHauledBack: usize = 0x174C; // bool - pub const m_bSilencerOn: usize = 0x174D; // bool - pub const m_flTimeSilencerSwitchComplete: usize = 0x1750; // GameTime_t - pub const m_iOriginalTeamNumber: usize = 0x1754; // int32 - pub const m_flNextAttackRenderTimeOffset: usize = 0x1758; // float32 - pub const m_bVisualsDataSet: usize = 0x17E0; // bool - pub const m_bOldFirstPersonSpectatedState: usize = 0x17E1; // bool - pub const m_hOurPing: usize = 0x17E4; // CHandle - pub const m_nOurPingIndex: usize = 0x17E8; // CEntityIndex - pub const m_vecOurPingPos: usize = 0x17EC; // - pub const m_bGlowForPing: usize = 0x17F8; // bool - pub const m_bUIWeapon: usize = 0x17F9; // bool - pub const m_hPrevOwner: usize = 0x1808; // CHandle - pub const m_nDropTick: usize = 0x180C; // GameTick_t - pub const m_donated: usize = 0x182C; // bool - pub const m_fLastShotTime: usize = 0x1830; // GameTime_t - pub const m_bWasOwnedByCT: usize = 0x1834; // bool - pub const m_bWasOwnedByTerrorist: usize = 0x1835; // bool - pub const m_gunHeat: usize = 0x1838; // float32 - pub const m_smokeAttachments: usize = 0x183C; // uint32 - pub const m_lastSmokeTime: usize = 0x1840; // GameTime_t - pub const m_flNextClientFireBulletTime: usize = 0x1844; // float32 - pub const m_flNextClientFireBulletTime_Repredict: usize = 0x1848; // float32 - pub const m_IronSightController: usize = 0x1920; // C_IronSightController - pub const m_iIronSightMode: usize = 0x19D0; // int32 - pub const m_flLastLOSTraceFailureTime: usize = 0x19E0; // GameTime_t - pub const m_iNumEmptyAttacks: usize = 0x19E4; // int32 - pub const m_flLastMagDropRequestTime: usize = 0x1A60; // GameTime_t - pub const m_flWatTickOffset: usize = 0x1A64; // float32 - } - // Parent: C_CSWeaponBase - // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_zoomLevel (int) - // NetworkVarNames: m_iBurstShotsRemaining (int) - // NetworkVarNames: m_bNeedsBoltAction (bool) - pub mod C_CSWeaponBaseGun { - pub const m_zoomLevel: usize = 0x1A70; // int32 - pub const m_iBurstShotsRemaining: usize = 0x1A74; // int32 - pub const m_iSilencerBodygroup: usize = 0x1A78; // int32 - pub const m_silencedModelIndex: usize = 0x1A88; // int32 - pub const m_inPrecache: usize = 0x1A8C; // bool - pub const m_bNeedsBoltAction: usize = 0x1A8D; // bool - } - // Parent: C_CSWeaponBase - // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_bStartedArming (bool) - // NetworkVarNames: m_fArmedTime (GameTime_t) - // NetworkVarNames: m_bBombPlacedAnimation (bool) - // NetworkVarNames: m_bIsPlantingViaUse (bool) - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - pub mod C_C4 { - pub const m_szScreenText: usize = 0x1A70; // char[32] - pub const m_activeLightParticleIndex: usize = 0x1A90; // ParticleIndex_t - pub const m_eActiveLightEffect: usize = 0x1A94; // C4LightEffect_t - pub const m_bStartedArming: usize = 0x1A98; // bool - pub const m_fArmedTime: usize = 0x1A9C; // GameTime_t - pub const m_bBombPlacedAnimation: usize = 0x1AA0; // bool - pub const m_bIsPlantingViaUse: usize = 0x1AA1; // bool - pub const m_entitySpottedState: usize = 0x1AA8; // EntitySpottedState_t - pub const m_nSpotRules: usize = 0x1AC0; // int32 - pub const m_bPlayedArmingBeeps: usize = 0x1AC4; // bool[7] - pub const m_bBombPlanted: usize = 0x1ACB; // bool - } - // Parent: C_CSWeaponBaseGun - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_fFireTime (GameTime_t) - pub mod C_WeaponTaser { - pub const m_fFireTime: usize = 0x1A90; // GameTime_t - } - // Parent: C_CSWeaponBaseGun - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_flDisplayHealth (float) - pub mod C_WeaponShield { - pub const m_flDisplayHealth: usize = 0x1A90; // float32 - } - // Parent: C_BaseCSGrenadeProjectile - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_bIsIncGrenade (bool) - pub mod C_MolotovProjectile { - pub const m_bIsIncGrenade: usize = 0x1158; // bool - } - // Parent: C_BaseCSGrenadeProjectile - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_nDecoyShotTick (int) - pub mod C_DecoyProjectile { - pub const m_nDecoyShotTick: usize = 0x1158; // int32 - pub const m_nClientLastKnownDecoyShotTick: usize = 0x115C; // int32 - pub const m_flTimeParticleEffectSpawn: usize = 0x1180; // GameTime_t - } - // Parent: C_BaseCSGrenadeProjectile - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_nSmokeEffectTickBegin (int) - // NetworkVarNames: m_bDidSmokeEffect (bool) - // NetworkVarNames: m_nRandomSeed (int) - // NetworkVarNames: m_vSmokeColor (Vector) - // NetworkVarNames: m_vSmokeDetonationPos (Vector) - // NetworkVarNames: m_VoxelFrameData (CUtlVector) - pub mod C_SmokeGrenadeProjectile { - pub const m_nSmokeEffectTickBegin: usize = 0x1160; // int32 - pub const m_bDidSmokeEffect: usize = 0x1164; // bool - pub const m_nRandomSeed: usize = 0x1168; // int32 - pub const m_vSmokeColor: usize = 0x116C; // - pub const m_vSmokeDetonationPos: usize = 0x1178; // - pub const m_VoxelFrameData: usize = 0x1188; // CUtlVector - pub const m_bSmokeVolumeDataReceived: usize = 0x11A0; // bool - pub const m_bSmokeEffectSpawned: usize = 0x11A1; // bool - } - // Parent: C_CSWeaponBase - // Fields count: 14 - // - // Metadata: - // NetworkVarNames: m_bRedraw (bool) - // NetworkVarNames: m_bIsHeldByPlayer (bool) - // NetworkVarNames: m_bPinPulled (bool) - // NetworkVarNames: m_bJumpThrow (bool) - // NetworkVarNames: m_bThrowAnimating (bool) - // NetworkVarNames: m_fThrowTime (GameTime_t) - // NetworkVarNames: m_flThrowStrength (float) - // NetworkVarNames: m_flThrowStrengthApproach (float) - // NetworkVarNames: m_fDropTime (GameTime_t) - // NetworkVarNames: m_bJustPulledPin (bool) - // NetworkVarNames: m_nNextHoldTick (GameTick_t) - // NetworkVarNames: m_flNextHoldFrac (float) - // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) - pub mod C_BaseCSGrenade { - pub const m_bClientPredictDelete: usize = 0x1A70; // bool - pub const m_bRedraw: usize = 0x1A71; // bool - pub const m_bIsHeldByPlayer: usize = 0x1A72; // bool - pub const m_bPinPulled: usize = 0x1A73; // bool - pub const m_bJumpThrow: usize = 0x1A74; // bool - pub const m_bThrowAnimating: usize = 0x1A75; // bool - pub const m_fThrowTime: usize = 0x1A78; // GameTime_t - pub const m_flThrowStrength: usize = 0x1A7C; // float32 - pub const m_flThrowStrengthApproach: usize = 0x1A80; // float32 - pub const m_fDropTime: usize = 0x1A84; // GameTime_t - pub const m_bJustPulledPin: usize = 0x1A88; // bool - pub const m_nNextHoldTick: usize = 0x1A8C; // GameTick_t - pub const m_flNextHoldFrac: usize = 0x1A90; // float32 - pub const m_hSwitchToWeaponAfterThrow: usize = 0x1A94; // CHandle - } - // Parent: C_CSWeaponBase - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer) - // NetworkVarNames: m_bRedraw (bool) - pub mod C_WeaponBaseItem { - pub const m_SequenceCompleteTimer: usize = 0x1A70; // CountdownTimer - pub const m_bRedraw: usize = 0x1A88; // bool - } - // Parent: C_Item - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_OwningPlayer (CHandle) - // NetworkVarNames: m_KillingPlayer (CHandle) - pub mod C_ItemDogtags { - pub const m_OwningPlayer: usize = 0x16C0; // CHandle - pub const m_KillingPlayer: usize = 0x16C4; // CHandle - } - // Parent: C_CSWeaponBase - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_bPlayingUninterruptableAct (bool) - // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) - pub mod C_Fists { - pub const m_bPlayingUninterruptableAct: usize = 0x1A70; // bool - pub const m_nUninterruptableActivity: usize = 0x1A74; // PlayerAnimEvent_t - } - // Parent: C_BasePlayerPawn - // Fields count: 142 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_pPingServices (CCSPlayer_PingServices*) - // NetworkVarNames: m_pViewModelServices (CPlayer_ViewModelServices*) - // NetworkVarNames: m_bIsScoped (bool) - // NetworkVarNames: m_bIsWalking (bool) - // NetworkVarNames: m_bResumeZoom (bool) - // NetworkVarNames: m_iPlayerState (CSPlayerState) - // NetworkVarNames: m_bIsDefusing (bool) - // NetworkVarNames: m_bIsGrabbingHostage (bool) - // NetworkVarNames: m_iBlockingUseActionInProgress (CSPlayerBlockingUseAction_t) - // NetworkVarNames: m_bIsRescuing (bool) - // NetworkVarNames: m_fImmuneToGunGameDamageTime (GameTime_t) - // NetworkVarNames: m_bGunGameImmunity (bool) - // NetworkVarNames: m_GunGameImmunityColor (Color) - // NetworkVarNames: m_bHasMovedSinceSpawn (bool) - // NetworkVarNames: m_fMolotovUseTime (float) - // NetworkVarNames: m_fMolotovDamageTime (float) - // NetworkVarNames: m_nWhichBombZone (int) - // NetworkVarNames: m_bInNoDefuseArea (bool) - // NetworkVarNames: m_iThrowGrenadeCounter (int) - // NetworkVarNames: m_bWaitForNoAttack (bool) - // NetworkVarNames: m_flGuardianTooFarDistFrac (float) - // NetworkVarNames: m_flDetectedByEnemySensorTime (GameTime_t) - // NetworkVarNames: m_bKilledByTaser (bool) - // NetworkVarNames: m_iMoveState (int) - // NetworkVarNames: m_bCanMoveDuringFreezePeriod (bool) - // NetworkVarNames: m_flLowerBodyYawTarget (float) - // NetworkVarNames: m_bStrafing (bool) - // NetworkVarNames: m_flEmitSoundTime (GameTime_t) - // NetworkVarNames: m_iAddonBits (int) - // NetworkVarNames: m_iPrimaryAddon (int) - // NetworkVarNames: m_iSecondaryAddon (int) - // NetworkVarNames: m_iProgressBarDuration (int) - // NetworkVarNames: m_flProgressBarStartTime (float) - // NetworkVarNames: m_iDirection (int) - // NetworkVarNames: m_iShotsFired (int) - // NetworkVarNames: m_bNightVisionOn (bool) - // NetworkVarNames: m_bHasNightVision (bool) - // NetworkVarNames: m_flVelocityModifier (float) - // NetworkVarNames: m_flHitHeading (float) - // NetworkVarNames: m_nHitBodyPart (int) - // NetworkVarNames: m_iStartAccount (int) - // NetworkVarNames: m_flFlashMaxAlpha (float) - // NetworkVarNames: m_flFlashDuration (float) - // NetworkVarNames: m_unCurrentEquipmentValue (uint16) - // NetworkVarNames: m_unRoundStartEquipmentValue (uint16) - // NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16) - // NetworkVarNames: m_nHeavyAssaultSuitCooldownRemaining (int) - // NetworkVarNames: m_ArmorValue (int32) - // NetworkVarNames: m_bHud_MiniScoreHidden (bool) - // NetworkVarNames: m_bHud_RadarHidden (bool) - // NetworkVarNames: m_nLastKillerIndex (CEntityIndex) - // NetworkVarNames: m_nLastConcurrentKilled (int) - // NetworkVarNames: m_nDeathCamMusic (int) - // NetworkVarNames: m_cycleLatch (int) - // NetworkVarNames: m_vecPlayerPatchEconIndices (uint32) - // NetworkVarNames: m_bHideTargetID (bool) - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - // NetworkVarNames: m_nSurvivalTeamNumber (int) - // NetworkVarNames: m_bKilledByHeadshot (bool) - // NetworkVarNames: m_hOriginalController (CHandle) - pub mod C_CSPlayerPawnBase { - pub const m_pPingServices: usize = 0x12C0; // CCSPlayer_PingServices* - pub const m_pViewModelServices: usize = 0x12C8; // CPlayer_ViewModelServices* - pub const m_fRenderingClipPlane: usize = 0x12D8; // float32[4] - pub const m_nLastClipPlaneSetupFrame: usize = 0x12E8; // int32 - pub const m_vecLastClipCameraPos: usize = 0x12EC; // - pub const m_vecLastClipCameraForward: usize = 0x12F8; // - pub const m_bClipHitStaticWorld: usize = 0x1304; // bool - pub const m_bCachedPlaneIsValid: usize = 0x1305; // bool - pub const m_pClippingWeapon: usize = 0x1308; // C_CSWeaponBase* - pub const m_previousPlayerState: usize = 0x1310; // CSPlayerState - pub const m_flLastCollisionCeiling: usize = 0x1314; // float32 - pub const m_flLastCollisionCeilingChangeTime: usize = 0x1318; // float32 - pub const m_grenadeParameterStashTime: usize = 0x1338; // GameTime_t - pub const m_bGrenadeParametersStashed: usize = 0x133C; // bool - pub const m_angStashedShootAngles: usize = 0x1340; // QAngle - pub const m_vecStashedGrenadeThrowPosition: usize = 0x134C; // - pub const m_vecStashedVelocity: usize = 0x1358; // - pub const m_angShootAngleHistory: usize = 0x1364; // QAngle[2] - pub const m_vecThrowPositionHistory: usize = 0x137C; // Vector[2] - pub const m_vecVelocityHistory: usize = 0x1394; // Vector[2] - pub const m_thirdPersonHeading: usize = 0x13B0; // QAngle - pub const m_flSlopeDropOffset: usize = 0x13C8; // float32 - pub const m_flSlopeDropHeight: usize = 0x13D8; // float32 - pub const m_vHeadConstraintOffset: usize = 0x13E8; // - pub const m_bIsScoped: usize = 0x1400; // bool - pub const m_bIsWalking: usize = 0x1401; // bool - pub const m_bResumeZoom: usize = 0x1402; // bool - pub const m_iPlayerState: usize = 0x1404; // CSPlayerState - pub const m_bIsDefusing: usize = 0x1408; // bool - pub const m_bIsGrabbingHostage: usize = 0x1409; // bool - pub const m_iBlockingUseActionInProgress: usize = 0x140C; // CSPlayerBlockingUseAction_t - pub const m_bIsRescuing: usize = 0x1410; // bool - pub const m_fImmuneToGunGameDamageTime: usize = 0x1414; // GameTime_t - pub const m_fImmuneToGunGameDamageTimeLast: usize = 0x1418; // GameTime_t - pub const m_bGunGameImmunity: usize = 0x141C; // bool - pub const m_GunGameImmunityColor: usize = 0x141D; // Color - pub const m_bHasMovedSinceSpawn: usize = 0x1421; // bool - pub const m_fMolotovUseTime: usize = 0x1424; // float32 - pub const m_fMolotovDamageTime: usize = 0x1428; // float32 - pub const m_nWhichBombZone: usize = 0x142C; // int32 - pub const m_bInNoDefuseArea: usize = 0x1430; // bool - pub const m_iThrowGrenadeCounter: usize = 0x1434; // int32 - pub const m_bWaitForNoAttack: usize = 0x1438; // bool - pub const m_flGuardianTooFarDistFrac: usize = 0x143C; // float32 - pub const m_flDetectedByEnemySensorTime: usize = 0x1440; // GameTime_t - pub const m_flNextGuardianTooFarWarning: usize = 0x1444; // float32 - pub const m_bSuppressGuardianTooFarWarningAudio: usize = 0x1448; // bool - pub const m_bKilledByTaser: usize = 0x1449; // bool - pub const m_iMoveState: usize = 0x144C; // int32 - pub const m_bCanMoveDuringFreezePeriod: usize = 0x1450; // bool - pub const m_flLowerBodyYawTarget: usize = 0x1454; // float32 - pub const m_bStrafing: usize = 0x1458; // bool - pub const m_flLastSpawnTimeIndex: usize = 0x145C; // GameTime_t - pub const m_flEmitSoundTime: usize = 0x1460; // GameTime_t - pub const m_iAddonBits: usize = 0x1464; // int32 - pub const m_iPrimaryAddon: usize = 0x1468; // int32 - pub const m_iSecondaryAddon: usize = 0x146C; // int32 - pub const m_iProgressBarDuration: usize = 0x1470; // int32 - pub const m_flProgressBarStartTime: usize = 0x1474; // float32 - pub const m_iDirection: usize = 0x1478; // int32 - pub const m_iShotsFired: usize = 0x147C; // int32 - pub const m_bNightVisionOn: usize = 0x1480; // bool - pub const m_bHasNightVision: usize = 0x1481; // bool - pub const m_flVelocityModifier: usize = 0x1484; // float32 - pub const m_flHitHeading: usize = 0x1488; // float32 - pub const m_nHitBodyPart: usize = 0x148C; // int32 - pub const m_iStartAccount: usize = 0x1490; // int32 - pub const m_vecIntroStartEyePosition: usize = 0x1494; // - pub const m_vecIntroStartPlayerForward: usize = 0x14A0; // - pub const m_flClientDeathTime: usize = 0x14AC; // GameTime_t - pub const m_flNightVisionAlpha: usize = 0x14B0; // float32 - pub const m_bScreenTearFrameCaptured: usize = 0x14B4; // bool - pub const m_flFlashBangTime: usize = 0x14B8; // float32 - pub const m_flFlashScreenshotAlpha: usize = 0x14BC; // float32 - pub const m_flFlashOverlayAlpha: usize = 0x14C0; // float32 - pub const m_bFlashBuildUp: usize = 0x14C4; // bool - pub const m_bFlashDspHasBeenCleared: usize = 0x14C5; // bool - pub const m_bFlashScreenshotHasBeenGrabbed: usize = 0x14C6; // bool - pub const m_flFlashMaxAlpha: usize = 0x14C8; // float32 - pub const m_flFlashDuration: usize = 0x14CC; // float32 - pub const m_lastStandingPos: usize = 0x14D0; // - pub const m_vecLastMuzzleFlashPos: usize = 0x14DC; // - pub const m_angLastMuzzleFlashAngle: usize = 0x14E8; // QAngle - pub const m_hMuzzleFlashShape: usize = 0x14F4; // CHandle - pub const m_iHealthBarRenderMaskIndex: usize = 0x14F8; // int32 - pub const m_flHealthFadeValue: usize = 0x14FC; // float32 - pub const m_flHealthFadeAlpha: usize = 0x1500; // float32 - pub const m_nMyCollisionGroup: usize = 0x1504; // int32 - pub const m_ignoreLadderJumpTime: usize = 0x1508; // float32 - pub const m_ladderSurpressionTimer: usize = 0x1510; // CountdownTimer - pub const m_lastLadderNormal: usize = 0x1528; // - pub const m_lastLadderPos: usize = 0x1534; // - pub const m_flDeathCCWeight: usize = 0x1548; // float32 - pub const m_bOldIsScoped: usize = 0x154C; // bool - pub const m_flPrevRoundEndTime: usize = 0x1550; // float32 - pub const m_flPrevMatchEndTime: usize = 0x1554; // float32 - pub const m_unCurrentEquipmentValue: usize = 0x1558; // uint16 - pub const m_unRoundStartEquipmentValue: usize = 0x155A; // uint16 - pub const m_unFreezetimeEndEquipmentValue: usize = 0x155C; // uint16 - pub const m_vecThirdPersonViewPositionOverride: usize = 0x1560; // - pub const m_nHeavyAssaultSuitCooldownRemaining: usize = 0x156C; // int32 - pub const m_ArmorValue: usize = 0x1570; // int32 - pub const m_angEyeAngles: usize = 0x1578; // QAngle - pub const m_fNextThinkPushAway: usize = 0x1590; // float32 - pub const m_bShouldAutobuyDMWeapons: usize = 0x1594; // bool - pub const m_bShouldAutobuyNow: usize = 0x1595; // bool - pub const m_bHud_MiniScoreHidden: usize = 0x1596; // bool - pub const m_bHud_RadarHidden: usize = 0x1597; // bool - pub const m_nLastKillerIndex: usize = 0x1598; // CEntityIndex - pub const m_nLastConcurrentKilled: usize = 0x159C; // int32 - pub const m_nDeathCamMusic: usize = 0x15A0; // int32 - pub const m_iIDEntIndex: usize = 0x15A4; // CEntityIndex - pub const m_delayTargetIDTimer: usize = 0x15A8; // CountdownTimer - pub const m_iTargetedWeaponEntIndex: usize = 0x15C0; // CEntityIndex - pub const m_iOldIDEntIndex: usize = 0x15C4; // CEntityIndex - pub const m_holdTargetIDTimer: usize = 0x15C8; // CountdownTimer - pub const m_flCurrentMusicStartTime: usize = 0x15E4; // float32 - pub const m_flMusicRoundStartTime: usize = 0x15E8; // float32 - pub const m_bDeferStartMusicOnWarmup: usize = 0x15EC; // bool - pub const m_cycleLatch: usize = 0x15F0; // int32 - pub const m_serverIntendedCycle: usize = 0x15F4; // float32 - pub const m_vecPlayerPatchEconIndices: usize = 0x15F8; // uint32[5] - pub const m_bHideTargetID: usize = 0x1614; // bool - pub const m_flLastSmokeOverlayAlpha: usize = 0x1618; // float32 - pub const m_flLastSmokeAge: usize = 0x161C; // float32 - pub const m_vLastSmokeOverlayColor: usize = 0x1620; // - pub const m_nPlayerSmokedFx: usize = 0x162C; // ParticleIndex_t - pub const m_nPlayerInfernoBodyFx: usize = 0x1630; // ParticleIndex_t - pub const m_nPlayerInfernoFootFx: usize = 0x1634; // ParticleIndex_t - pub const m_flNextMagDropTime: usize = 0x1638; // float32 - pub const m_nLastMagDropAttachmentIndex: usize = 0x163C; // int32 - pub const m_vecBulletHitModels: usize = 0x1640; // CUtlVector - pub const m_vecPickupModelSlerpers: usize = 0x1658; // CUtlVector - pub const m_vecLastAliveLocalVelocity: usize = 0x1670; // - pub const m_entitySpottedState: usize = 0x1698; // EntitySpottedState_t - pub const m_nSurvivalTeamNumber: usize = 0x16B0; // int32 - pub const m_bGuardianShouldSprayCustomXMark: usize = 0x16B4; // bool - pub const m_bHasDeathInfo: usize = 0x16B5; // bool - pub const m_flDeathInfoTime: usize = 0x16B8; // float32 - pub const m_vecDeathInfoOrigin: usize = 0x16BC; // - pub const m_bKilledByHeadshot: usize = 0x16C8; // bool - pub const m_hOriginalController: usize = 0x16CC; // CHandle - } - // Parent: C_CSPlayerPawnBase - // Fields count: 1 - // - // Metadata: - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - pub mod C_CSObserverPawn { - pub const m_hDetectParentChange: usize = 0x1718; // CEntityHandle - } - // Parent: C_CSPlayerPawnBase - // Fields count: 52 - // - // Metadata: - // NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices*) - // NetworkVarNames: m_pHostageServices (CCSPlayer_HostageServices*) - // NetworkVarNames: m_pBuyServices (CCSPlayer_BuyServices*) - // NetworkVarNames: m_pGlowServices (CCSPlayer_GlowServices*) - // NetworkVarNames: m_pActionTrackingServices (CCSPlayer_ActionTrackingServices*) - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // NetworkVarNames: m_flHealthShotBoostExpirationTime (GameTime_t) - // NetworkVarNames: m_bHasFemaleVoice (bool) - // NetworkVarNames: m_szLastPlaceName (char) - // NetworkVarNames: m_bInBuyZone (bool) - // NetworkVarNames: m_aimPunchAngle (QAngle) - // NetworkVarNames: m_aimPunchAngleVel (QAngle) - // NetworkVarNames: m_aimPunchTickBase (int) - // NetworkVarNames: m_aimPunchTickFraction (float) - // NetworkVarNames: m_bInHostageRescueZone (bool) - // NetworkVarNames: m_bInBombZone (bool) - // NetworkVarNames: m_bIsBuyMenuOpen (bool) - // NetworkVarNames: m_flTimeOfLastInjury (GameTime_t) - // NetworkVarNames: m_flNextSprayDecalTime (GameTime_t) - // NetworkVarNames: m_iRetakesOffering (int) - // NetworkVarNames: m_iRetakesOfferingCard (int) - // NetworkVarNames: m_bRetakesHasDefuseKit (bool) - // NetworkVarNames: m_bRetakesMVPLastRound (bool) - // NetworkVarNames: m_iRetakesMVPBoostItem (int) - // NetworkVarNames: m_RetakesMVPBoostExtraUtility (loadout_slot_t) - // NetworkVarNames: m_EconGloves (CEconItemView) - // NetworkVarNames: m_nEconGlovesChanged (uint8) - // NetworkVarNames: m_nRagdollDamageBone (int) - // NetworkVarNames: m_vRagdollDamageForce (Vector) - // NetworkVarNames: m_vRagdollDamagePosition (Vector) - // NetworkVarNames: m_szRagdollDamageWeaponName (char) - // NetworkVarNames: m_bRagdollDamageHeadshot (bool) - // NetworkVarNames: m_vRagdollServerOrigin (Vector) - // NetworkVarNames: m_qDeathEyeAngles (QAngle) - pub mod C_CSPlayerPawn { - pub const m_pBulletServices: usize = 0x1718; // CCSPlayer_BulletServices* - pub const m_pHostageServices: usize = 0x1720; // CCSPlayer_HostageServices* - pub const m_pBuyServices: usize = 0x1728; // CCSPlayer_BuyServices* - pub const m_pGlowServices: usize = 0x1730; // CCSPlayer_GlowServices* - pub const m_pActionTrackingServices: usize = 0x1738; // CCSPlayer_ActionTrackingServices* - pub const m_flHealthShotBoostExpirationTime: usize = 0x1740; // GameTime_t - pub const m_flLastFiredWeaponTime: usize = 0x1744; // GameTime_t - pub const m_bHasFemaleVoice: usize = 0x1748; // bool - pub const m_flLandseconds: usize = 0x174C; // float32 - pub const m_flOldFallVelocity: usize = 0x1750; // float32 - pub const m_szLastPlaceName: usize = 0x1754; // char[18] - pub const m_bPrevDefuser: usize = 0x1766; // bool - pub const m_bPrevHelmet: usize = 0x1767; // bool - pub const m_nPrevArmorVal: usize = 0x1768; // int32 - pub const m_nPrevGrenadeAmmoCount: usize = 0x176C; // int32 - pub const m_unPreviousWeaponHash: usize = 0x1770; // uint32 - pub const m_unWeaponHash: usize = 0x1774; // uint32 - pub const m_bInBuyZone: usize = 0x1778; // bool - pub const m_bPreviouslyInBuyZone: usize = 0x1779; // bool - pub const m_aimPunchAngle: usize = 0x177C; // QAngle - pub const m_aimPunchAngleVel: usize = 0x1788; // QAngle - pub const m_aimPunchTickBase: usize = 0x1794; // int32 - pub const m_aimPunchTickFraction: usize = 0x1798; // float32 - pub const m_aimPunchCache: usize = 0x17A0; // CUtlVector - pub const m_bInLanding: usize = 0x17C0; // bool - pub const m_flLandingTime: usize = 0x17C4; // float32 - pub const m_bInHostageRescueZone: usize = 0x17C8; // bool - pub const m_bInBombZone: usize = 0x17C9; // bool - pub const m_bIsBuyMenuOpen: usize = 0x17CA; // bool - pub const m_flTimeOfLastInjury: usize = 0x17CC; // GameTime_t - pub const m_flNextSprayDecalTime: usize = 0x17D0; // GameTime_t - pub const m_iRetakesOffering: usize = 0x18E8; // int32 - pub const m_iRetakesOfferingCard: usize = 0x18EC; // int32 - pub const m_bRetakesHasDefuseKit: usize = 0x18F0; // bool - pub const m_bRetakesMVPLastRound: usize = 0x18F1; // bool - pub const m_iRetakesMVPBoostItem: usize = 0x18F4; // int32 - pub const m_RetakesMVPBoostExtraUtility: usize = 0x18F8; // loadout_slot_t - pub const m_bNeedToReApplyGloves: usize = 0x1918; // bool - pub const m_EconGloves: usize = 0x1920; // C_EconItemView - pub const m_nEconGlovesChanged: usize = 0x1D68; // uint8 - pub const m_bMustSyncRagdollState: usize = 0x1D69; // bool - pub const m_nRagdollDamageBone: usize = 0x1D6C; // int32 - pub const m_vRagdollDamageForce: usize = 0x1D70; // - pub const m_vRagdollDamagePosition: usize = 0x1D7C; // - pub const m_szRagdollDamageWeaponName: usize = 0x1D88; // char[64] - pub const m_bRagdollDamageHeadshot: usize = 0x1DC8; // bool - pub const m_vRagdollServerOrigin: usize = 0x1DCC; // - pub const m_bLastHeadBoneTransformIsValid: usize = 0x23E0; // bool - pub const m_lastLandTime: usize = 0x23E4; // GameTime_t - pub const m_bOnGroundLastTick: usize = 0x23E8; // bool - pub const m_qDeathEyeAngles: usize = 0x2404; // QAngle - pub const m_bSkipOneHeadConstraintUpdate: usize = 0x2410; // bool - } - // Parent: C_BaseCombatCharacter - // Fields count: 23 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkOverride - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - // NetworkVarNames: m_leader (CHandle) - // NetworkVarNames: m_reuseTimer (CountdownTimer) - // NetworkVarNames: m_vel (Vector) - // NetworkVarNames: m_isRescued (bool) - // NetworkVarNames: m_jumpedThisFrame (bool) - // NetworkVarNames: m_nHostageState (int) - // NetworkVarNames: m_bHandsHaveBeenCut (bool) - // NetworkVarNames: m_hHostageGrabber (CHandle) - // NetworkVarNames: m_flRescueStartTime (GameTime_t) - // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) - // NetworkVarNames: m_flDropStartTime (GameTime_t) - pub mod C_Hostage { - pub const m_entitySpottedState: usize = 0x1100; // EntitySpottedState_t - pub const m_leader: usize = 0x1118; // CHandle - pub const m_reuseTimer: usize = 0x1120; // CountdownTimer - pub const m_vel: usize = 0x1138; // - pub const m_isRescued: usize = 0x1144; // bool - pub const m_jumpedThisFrame: usize = 0x1145; // bool - pub const m_nHostageState: usize = 0x1148; // int32 - pub const m_bHandsHaveBeenCut: usize = 0x114C; // bool - pub const m_hHostageGrabber: usize = 0x1150; // CHandle - pub const m_fLastGrabTime: usize = 0x1154; // GameTime_t - pub const m_vecGrabbedPos: usize = 0x1158; // - pub const m_flRescueStartTime: usize = 0x1164; // GameTime_t - pub const m_flGrabSuccessTime: usize = 0x1168; // GameTime_t - pub const m_flDropStartTime: usize = 0x116C; // GameTime_t - pub const m_flDeadOrRescuedTime: usize = 0x1170; // GameTime_t - pub const m_blinkTimer: usize = 0x1178; // CountdownTimer - pub const m_lookAt: usize = 0x1190; // - pub const m_lookAroundTimer: usize = 0x11A0; // CountdownTimer - pub const m_isInit: usize = 0x11B8; // bool - pub const m_eyeAttachment: usize = 0x11B9; // AttachmentHandle_t - pub const m_chestAttachment: usize = 0x11BA; // AttachmentHandle_t - pub const m_pPredictionOwner: usize = 0x11C0; // CBasePlayerController* - pub const m_fNewestAlphaThinkTime: usize = 0x11C8; // GameTime_t - } - } - // Module: engine2.dll - // Classes count: 2 - // Enums count: 4 - pub mod engine2 { - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum SpawnDebugOverrideState_t { - SPAWN_DEBUG_OVERRIDE_NONE = 0x0, - SPAWN_DEBUG_OVERRIDE_FORCE_ENABLED = 0x1, - SPAWN_DEBUG_OVERRIDE_FORCE_DISABLED = 0x2 - } - // Alignment: 4 - // Members count: 5 - #[repr(u32)] - pub enum SpawnDebugRestrictionOverrideState_t { - SPAWN_DEBUG_RESTRICT_NONE = 0x0, - SPAWN_DEBUG_RESTRICT_IGNORE_MANAGER_DISTANCE_REQS = 0x1, - SPAWN_DEBUG_RESTRICT_IGNORE_TEMPLATE_DISTANCE_LOS_REQS = 0x2, - SPAWN_DEBUG_RESTRICT_IGNORE_TEMPLATE_COOLDOWN_LIMITS = 0x4, - SPAWN_DEBUG_RESTRICT_IGNORE_TARGET_COOLDOWN_LIMITS = 0x8 - } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum EntityDormancyType_t { - ENTITY_NOT_DORMANT = 0x0, - ENTITY_DORMANT = 0x1, - ENTITY_SUSPENDED = 0x2 - } - // Alignment: 4 - // Members count: 4 - #[repr(u32)] - pub enum EntityIOTargetType_t { - ENTITY_IO_TARGET_INVALID = 0xFFFFFFFFFFFFFFFF, - ENTITY_IO_TARGET_ENTITYNAME = 0x2, - ENTITY_IO_TARGET_EHANDLE = 0x6, - ENTITY_IO_TARGET_ENTITYNAME_OR_CLASSNAME = 0x7 - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_nameStringableIndex (int32) - pub mod CEntityIdentity { - pub const m_nameStringableIndex: usize = 0x14; // int32 - pub const m_name: usize = 0x18; // CUtlSymbolLarge - pub const m_designerName: usize = 0x20; // CUtlSymbolLarge - pub const m_flags: usize = 0x30; // uint32 - pub const m_worldGroupId: usize = 0x38; // WorldGroupId_t - pub const m_fDataObjectTypes: usize = 0x3C; // uint32 - pub const m_PathIndex: usize = 0x40; // ChangeAccessorFieldPathIndex_t - pub const m_pPrev: usize = 0x58; // CEntityIdentity* - pub const m_pNext: usize = 0x60; // CEntityIdentity* - pub const m_pPrevByClass: usize = 0x68; // CEntityIdentity* - pub const m_pNextByClass: usize = 0x70; // CEntityIdentity* - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_pEntity (CEntityIdentity*) - // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) - pub mod CEntityInstance { - pub const m_iszPrivateVScripts: usize = 0x8; // CUtlSymbolLarge - pub const m_pEntity: usize = 0x10; // CEntityIdentity* - pub const m_CScriptComponent: usize = 0x28; // CScriptComponent* - pub const m_bVisibleinPVS: usize = 0x30; // bool - } - } - // Module: host.dll - // Classes count: 0 - // Enums count: 0 - pub mod host { - } - // Module: materialsystem2.dll - // Classes count: 13 - // Enums count: 5 - pub mod materialsystem2 { - // Alignment: 4 - // Members count: 4 - #[repr(u32)] - pub enum HorizJustification_e { - HORIZ_JUSTIFICATION_LEFT = 0x0, - HORIZ_JUSTIFICATION_CENTER = 0x1, - HORIZ_JUSTIFICATION_RIGHT = 0x2, - HORIZ_JUSTIFICATION_NONE = 0x3 - } - // Alignment: 4 - // Members count: 4 - #[repr(u32)] - pub enum VertJustification_e { - VERT_JUSTIFICATION_TOP = 0x0, - VERT_JUSTIFICATION_CENTER = 0x1, - VERT_JUSTIFICATION_BOTTOM = 0x2, - VERT_JUSTIFICATION_NONE = 0x3 - } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum LayoutPositionType_e { - LAYOUTPOSITIONTYPE_VIEWPORT_RELATIVE = 0x0, - LAYOUTPOSITIONTYPE_FRACTIONAL = 0x1, - LAYOUTPOSITIONTYPE_NONE = 0x2 - } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum BloomBlendMode_t { - BLOOM_BLEND_ADD = 0x0, - BLOOM_BLEND_SCREEN = 0x1, - BLOOM_BLEND_BLUR = 0x2 - } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum ViewFadeMode_t { - VIEW_FADE_CONSTANT_COLOR = 0x0, - VIEW_FADE_MODULATE = 0x1, - VIEW_FADE_MOD2X = 0x2 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod MaterialParam_t { - pub const m_name: usize = 0x0; // CUtlString - } - // Parent: MaterialParam_t - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod MaterialParamInt_t { - pub const m_nValue: usize = 0x8; // int32 - } - // Parent: MaterialParam_t - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod MaterialParamFloat_t { - pub const m_flValue: usize = 0x8; // float32 - } - // Parent: MaterialParam_t - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod MaterialParamVector_t { - pub const m_value: usize = 0x8; // Vector4D - } - // Parent: MaterialParam_t - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod MaterialParamTexture_t { - pub const m_pValue: usize = 0x8; // CStrongHandle - } - // Parent: MaterialParam_t - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod MaterialParamString_t { - pub const m_value: usize = 0x8; // CUtlString - } - // Parent: MaterialParam_t - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod MaterialParamBuffer_t { - pub const m_value: usize = 0x8; // CUtlBinaryBlock - } - // Parent: None - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod MaterialResourceData_t { - pub const m_materialName: usize = 0x0; // CUtlString - pub const m_shaderName: usize = 0x8; // CUtlString - pub const m_intParams: usize = 0x10; // CUtlVector - pub const m_floatParams: usize = 0x28; // CUtlVector - pub const m_vectorParams: usize = 0x40; // CUtlVector - pub const m_textureParams: usize = 0x58; // CUtlVector - pub const m_dynamicParams: usize = 0x70; // CUtlVector - pub const m_dynamicTextureParams: usize = 0x88; // CUtlVector - pub const m_intAttributes: usize = 0xA0; // CUtlVector - pub const m_floatAttributes: usize = 0xB8; // CUtlVector - pub const m_vectorAttributes: usize = 0xD0; // CUtlVector - pub const m_textureAttributes: usize = 0xE8; // CUtlVector - pub const m_stringAttributes: usize = 0x100; // CUtlVector - pub const m_renderAttributesUsed: usize = 0x118; // CUtlVector - } - // Parent: None - // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod PostProcessingTonemapParameters_t { - pub const m_flExposureBias: usize = 0x0; // float32 - pub const m_flShoulderStrength: usize = 0x4; // float32 - pub const m_flLinearStrength: usize = 0x8; // float32 - pub const m_flLinearAngle: usize = 0xC; // float32 - pub const m_flToeStrength: usize = 0x10; // float32 - pub const m_flToeNum: usize = 0x14; // float32 - pub const m_flToeDenom: usize = 0x18; // float32 - pub const m_flWhitePoint: usize = 0x1C; // float32 - pub const m_flLuminanceSource: usize = 0x20; // float32 - pub const m_flExposureBiasShadows: usize = 0x24; // float32 - pub const m_flExposureBiasHighlights: usize = 0x28; // float32 - pub const m_flMinShadowLum: usize = 0x2C; // float32 - pub const m_flMaxShadowLum: usize = 0x30; // float32 - pub const m_flMinHighlightLum: usize = 0x34; // float32 - pub const m_flMaxHighlightLum: usize = 0x38; // float32 - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod PostProcessingBloomParameters_t { - pub const m_blendMode: usize = 0x0; // BloomBlendMode_t - pub const m_flBloomStrength: usize = 0x4; // float32 - pub const m_flScreenBloomStrength: usize = 0x8; // float32 - pub const m_flBlurBloomStrength: usize = 0xC; // float32 - pub const m_flBloomThreshold: usize = 0x10; // float32 - pub const m_flBloomThresholdWidth: usize = 0x14; // float32 - pub const m_flSkyboxBloomStrength: usize = 0x18; // float32 - pub const m_flBloomStartValue: usize = 0x1C; // float32 - pub const m_flBlurWeight: usize = 0x20; // float32[5] - pub const m_vBlurTint: usize = 0x34; // Vector[5] - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod PostProcessingVignetteParameters_t { - pub const m_flVignetteStrength: usize = 0x0; // float32 - pub const m_vCenter: usize = 0x4; // Vector2D - pub const m_flRadius: usize = 0xC; // float32 - pub const m_flRoundness: usize = 0x10; // float32 - pub const m_flFeather: usize = 0x14; // float32 - pub const m_vColorTint: usize = 0x18; // - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod PostProcessingLocalContrastParameters_t { - pub const m_flLocalContrastStrength: usize = 0x0; // float32 - pub const m_flLocalContrastEdgeStrength: usize = 0x4; // float32 - pub const m_flLocalContrastVignetteStart: usize = 0x8; // float32 - pub const m_flLocalContrastVignetteEnd: usize = 0xC; // float32 - pub const m_flLocalContrastVignetteBlur: usize = 0x10; // float32 - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod PostProcessingResource_t { - pub const m_bHasTonemapParams: usize = 0x0; // bool - pub const m_toneMapParams: usize = 0x4; // PostProcessingTonemapParameters_t - pub const m_bHasBloomParams: usize = 0x40; // bool - pub const m_bloomParams: usize = 0x44; // PostProcessingBloomParameters_t - pub const m_bHasVignetteParams: usize = 0xB4; // bool - pub const m_vignetteParams: usize = 0xB8; // PostProcessingVignetteParameters_t - pub const m_bHasLocalContrastParams: usize = 0xDC; // bool - pub const m_localConstrastParams: usize = 0xE0; // PostProcessingLocalContrastParameters_t - pub const m_nColorCorrectionVolumeDim: usize = 0xF4; // int32 - pub const m_colorCorrectionVolumeData: usize = 0xF8; // CUtlBinaryBlock - pub const m_bHasColorCorrection: usize = 0x110; // bool - } - } - // Module: meshsystem.dll - // Classes count: 0 - // Enums count: 0 - pub mod meshsystem { - } - // Module: networksystem.dll - // Classes count: 0 - // Enums count: 0 - pub mod networksystem { - } - // Module: panorama.dll - // Classes count: 0 - // Enums count: 2 - pub mod panorama { - // Alignment: 4 - // Members count: 13 - #[repr(u32)] - pub enum ELayoutNodeType { - ROOT = 0x0, - STYLES = 0x1, - SCRIPT_BODY = 0x2, - SCRIPTS = 0x3, - SNIPPETS = 0x4, - INCLUDE = 0x5, - SNIPPET = 0x6, - PANEL = 0x7, - PANEL_ATTRIBUTE = 0x8, - PANEL_ATTRIBUTE_VALUE = 0x9, - REFERENCE_CONTENT = 0xA, - REFERENCE_COMPILED = 0xB, - REFERENCE_PASSTHROUGH = 0xC - } - // Alignment: 4 - // Members count: 15 - #[repr(u32)] - pub enum EStyleNodeType { - ROOT = 0x0, - EXPRESSION = 0x1, - PROPERTY = 0x2, - DEFINE = 0x3, - IMPORT = 0x4, - KEYFRAMES = 0x5, - KEYFRAME_SELECTOR = 0x6, - STYLE_SELECTOR = 0x7, - WHITESPACE = 0x8, - EXPRESSION_TEXT = 0x9, - EXPRESSION_URL = 0xA, - EXPRESSION_CONCAT = 0xB, - REFERENCE_CONTENT = 0xC, - REFERENCE_COMPILED = 0xD, - REFERENCE_PASSTHROUGH = 0xE - } - } - // Module: particles.dll - // Classes count: 424 - // Enums count: 71 - pub mod particles { - // Alignment: 4 - // Members count: 6 - #[repr(u32)] - pub enum ParticleControlPointAxis_t { - PARTICLE_CP_AXIS_X = 0x0, - PARTICLE_CP_AXIS_Y = 0x1, - PARTICLE_CP_AXIS_Z = 0x2, - PARTICLE_CP_AXIS_NEGATIVE_X = 0x3, - PARTICLE_CP_AXIS_NEGATIVE_Y = 0x4, - PARTICLE_CP_AXIS_NEGATIVE_Z = 0x5 - } - // Alignment: 4 - // Members count: 6 - #[repr(u32)] - pub enum ParticleImpulseType_t { - IMPULSE_TYPE_NONE = 0x0, - IMPULSE_TYPE_GENERIC = 0x1, - IMPULSE_TYPE_ROPE = 0x2, - IMPULSE_TYPE_EXPLOSION = 0x4, - IMPULSE_TYPE_EXPLOSION_UNDERWATER = 0x8, - IMPULSE_TYPE_PARTICLE_SYSTEM = 0x10 - } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum ParticleFalloffFunction_t { - PARTICLE_FALLOFF_CONSTANT = 0x0, - PARTICLE_FALLOFF_LINEAR = 0x1, - PARTICLE_FALLOFF_EXPONENTIAL = 0x2 - } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum AnimationType_t { - ANIMATION_TYPE_FIXED_RATE = 0x0, - ANIMATION_TYPE_FIT_LIFETIME = 0x1, - ANIMATION_TYPE_MANUAL_FRAMES = 0x2 - } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum ClosestPointTestType_t { - PARTICLE_CLOSEST_TYPE_BOX = 0x0, - PARTICLE_CLOSEST_TYPE_CAPSULE = 0x1, - PARTICLE_CLOSEST_TYPE_HYBRID = 0x2 - } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum InheritableBoolType_t { - INHERITABLE_BOOL_INHERIT = 0x0, - INHERITABLE_BOOL_FALSE = 0x1, - INHERITABLE_BOOL_TRUE = 0x2 - } - // Alignment: 4 - // Members count: 2 - #[repr(u32)] - pub enum ParticleHitboxBiasType_t { - PARTICLE_HITBOX_BIAS_ENTITY = 0x0, - PARTICLE_HITBOX_BIAS_HITBOX = 0x1 - } - // Alignment: 4 - // Members count: 2 - #[repr(u32)] - pub enum ParticleAttrBoxFlags_t { - PARTICLE_ATTR_BOX_FLAGS_NONE = 0x0, - PARTICLE_ATTR_BOX_FLAGS_WATER = 0x1 - } - // Alignment: 4 - // Members count: 7 - #[repr(u32)] - pub enum PFuncVisualizationType_t { - PFUNC_VISUALIZATION_SPHERE_WIREFRAME = 0x0, - PFUNC_VISUALIZATION_SPHERE_SOLID = 0x1, - PFUNC_VISUALIZATION_BOX = 0x2, - PFUNC_VISUALIZATION_RING = 0x3, - PFUNC_VISUALIZATION_PLANE = 0x4, - PFUNC_VISUALIZATION_LINE = 0x5, - PFUNC_VISUALIZATION_CYLINDER = 0x6 - } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum PetGroundType_t { - PET_GROUND_NONE = 0x0, - PET_GROUND_GRID = 0x1, - PET_GROUND_PLANE = 0x2 - } - // Alignment: 4 - // Members count: 2 - #[repr(u32)] - pub enum SpriteCardShaderType_t { - SPRITECARD_SHADER_BASE = 0x0, - SPRITECARD_SHADER_CUSTOM = 0x1 - } - // Alignment: 4 - // Members count: 5 - #[repr(u32)] - pub enum ParticleTopology_t { - PARTICLE_TOPOLOGY_POINTS = 0x0, - PARTICLE_TOPOLOGY_LINES = 0x1, - PARTICLE_TOPOLOGY_TRIS = 0x2, - PARTICLE_TOPOLOGY_QUADS = 0x3, - PARTICLE_TOPOLOGY_CUBES = 0x4 - } - // Alignment: 4 - // Members count: 4 - #[repr(u32)] - pub enum ParticleDetailLevel_t { - PARTICLEDETAIL_LOW = 0x0, - PARTICLEDETAIL_MEDIUM = 0x1, - PARTICLEDETAIL_HIGH = 0x2, - PARTICLEDETAIL_ULTRA = 0x3 - } - // Alignment: 4 - // Members count: 4 - #[repr(u32)] - pub enum ParticleTraceSet_t { - PARTICLE_TRACE_SET_ALL = 0x0, - PARTICLE_TRACE_SET_STATIC = 0x1, - PARTICLE_TRACE_SET_STATIC_AND_KEYFRAMED = 0x2, - PARTICLE_TRACE_SET_DYNAMIC = 0x3 - } - // Alignment: 4 - // Members count: 5 - #[repr(u32)] - pub enum ParticleCollisionMode_t { - COLLISION_MODE_PER_PARTICLE_TRACE = 0x3, - COLLISION_MODE_USE_NEAREST_TRACE = 0x2, - COLLISION_MODE_PER_FRAME_PLANESET = 0x1, - COLLISION_MODE_INITIAL_TRACE_DOWN = 0x0, - COLLISION_MODE_DISABLED = 0xFFFFFFFFFFFFFFFF - } - // Alignment: 4 - // Members count: 5 - #[repr(u32)] - pub enum ParticleColorBlendMode_t { - PARTICLEBLEND_DEFAULT = 0x0, - PARTICLEBLEND_OVERLAY = 0x1, - PARTICLEBLEND_DARKEN = 0x2, - PARTICLEBLEND_LIGHTEN = 0x3, - PARTICLEBLEND_MULTIPLY = 0x4 - } - // Alignment: 4 - // Members count: 7 - #[repr(u32)] - pub enum Detail2Combo_t { - DETAIL_2_COMBO_UNINITIALIZED = 0xFFFFFFFFFFFFFFFF, - DETAIL_2_COMBO_OFF = 0x0, - DETAIL_2_COMBO_ADD = 0x1, - DETAIL_2_COMBO_ADD_SELF_ILLUM = 0x2, - DETAIL_2_COMBO_MOD2X = 0x3, - DETAIL_2_COMBO_MUL = 0x4, - DETAIL_2_COMBO_CROSSFADE = 0x5 - } - // Alignment: 4 - // Members count: 4 - #[repr(u32)] - pub enum DetailCombo_t { - DETAIL_COMBO_OFF = 0x0, - DETAIL_COMBO_ADD = 0x1, - DETAIL_COMBO_ADD_SELF_ILLUM = 0x2, - DETAIL_COMBO_MOD2X = 0x3 - } - // Alignment: 4 - // Members count: 9 - #[repr(u32)] - pub enum ScalarExpressionType_t { - SCALAR_EXPRESSION_UNINITIALIZED = 0xFFFFFFFFFFFFFFFF, - SCALAR_EXPRESSION_ADD = 0x0, - SCALAR_EXPRESSION_SUBTRACT = 0x1, - SCALAR_EXPRESSION_MUL = 0x2, - SCALAR_EXPRESSION_DIVIDE = 0x3, - SCALAR_EXPRESSION_INPUT_1 = 0x4, - SCALAR_EXPRESSION_MIN = 0x5, - SCALAR_EXPRESSION_MAX = 0x6, - SCALAR_EXPRESSION_MOD = 0x7 - } - // Alignment: 4 - // Members count: 9 - #[repr(u32)] - pub enum VectorExpressionType_t { - VECTOR_EXPRESSION_UNINITIALIZED = 0xFFFFFFFFFFFFFFFF, - VECTOR_EXPRESSION_ADD = 0x0, - VECTOR_EXPRESSION_SUBTRACT = 0x1, - VECTOR_EXPRESSION_MUL = 0x2, - VECTOR_EXPRESSION_DIVIDE = 0x3, - VECTOR_EXPRESSION_INPUT_1 = 0x4, - VECTOR_EXPRESSION_MIN = 0x5, - VECTOR_EXPRESSION_MAX = 0x6, - VECTOR_EXPRESSION_CROSSPRODUCT = 0x7 - } - // Alignment: 4 - // Members count: 7 - #[repr(u32)] - pub enum VectorFloatExpressionType_t { - VECTOR_FLOAT_EXPRESSION_UNINITIALIZED = 0xFFFFFFFFFFFFFFFF, - VECTOR_FLOAT_EXPRESSION_DOTPRODUCT = 0x0, - VECTOR_FLOAT_EXPRESSION_DISTANCE = 0x1, - VECTOR_FLOAT_EXPRESSION_DISTANCESQR = 0x2, - VECTOR_FLOAT_EXPRESSION_INPUT1_LENGTH = 0x3, - VECTOR_FLOAT_EXPRESSION_INPUT1_LENGTHSQR = 0x4, - VECTOR_FLOAT_EXPRESSION_INPUT1_NOISE = 0x5 - } - // Alignment: 4 - // Members count: 4 - #[repr(u32)] - pub enum MissingParentInheritBehavior_t { - MISSING_PARENT_DO_NOTHING = 0xFFFFFFFFFFFFFFFF, - MISSING_PARENT_KILL = 0x0, - MISSING_PARENT_FIND_NEW = 0x1, - MISSING_PARENT_SAME_INDEX = 0x2 - } - // Alignment: 4 - // Members count: 2 - #[repr(u32)] - pub enum HitboxLerpType_t { - HITBOX_LERP_LIFETIME = 0x0, - HITBOX_LERP_CONSTANT = 0x1 - } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum ParticleSelection_t { - PARTICLE_SELECTION_FIRST = 0x0, - PARTICLE_SELECTION_LAST = 0x1, - PARTICLE_SELECTION_NUMBER = 0x2 - } - // Alignment: 4 - // Members count: 12 - #[repr(u32)] - pub enum ParticlePinDistance_t { - PARTICLE_PIN_DISTANCE_NONE = 0xFFFFFFFFFFFFFFFF, - PARTICLE_PIN_DISTANCE_NEIGHBOR = 0x0, - PARTICLE_PIN_DISTANCE_FARTHEST = 0x1, - PARTICLE_PIN_DISTANCE_FIRST = 0x2, - PARTICLE_PIN_DISTANCE_LAST = 0x3, - PARTICLE_PIN_DISTANCE_CENTER = 0x5, - PARTICLE_PIN_DISTANCE_CP = 0x6, - PARTICLE_PIN_DISTANCE_CP_PAIR_EITHER = 0x7, - PARTICLE_PIN_DISTANCE_CP_PAIR_BOTH = 0x8, - PARTICLE_PIN_SPEED = 0x9, - PARTICLE_PIN_COLLECTION_AGE = 0xA, - PARTICLE_PIN_FLOAT_VALUE = 0xB - } - // Alignment: 4 - // Members count: 13 - #[repr(u32)] - pub enum ParticleColorBlendType_t { - PARTICLE_COLOR_BLEND_MULTIPLY = 0x0, - PARTICLE_COLOR_BLEND_MULTIPLY2X = 0x1, - PARTICLE_COLOR_BLEND_DIVIDE = 0x2, - PARTICLE_COLOR_BLEND_ADD = 0x3, - PARTICLE_COLOR_BLEND_SUBTRACT = 0x4, - PARTICLE_COLOR_BLEND_MOD2X = 0x5, - PARTICLE_COLOR_BLEND_SCREEN = 0x6, - PARTICLE_COLOR_BLEND_MAX = 0x7, - PARTICLE_COLOR_BLEND_MIN = 0x8, - PARTICLE_COLOR_BLEND_REPLACE = 0x9, - PARTICLE_COLOR_BLEND_AVERAGE = 0xA, - PARTICLE_COLOR_BLEND_NEGATE = 0xB, - PARTICLE_COLOR_BLEND_LUMINANCE = 0xC - } - // Alignment: 4 - // Members count: 6 - #[repr(u32)] - pub enum ParticleSetMethod_t { - PARTICLE_SET_REPLACE_VALUE = 0x0, - PARTICLE_SET_SCALE_INITIAL_VALUE = 0x1, - PARTICLE_SET_ADD_TO_INITIAL_VALUE = 0x2, - PARTICLE_SET_RAMP_CURRENT_VALUE = 0x3, - PARTICLE_SET_SCALE_CURRENT_VALUE = 0x4, - PARTICLE_SET_ADD_TO_CURRENT_VALUE = 0x5 - } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum ParticleDirectionNoiseType_t { - PARTICLE_DIR_NOISE_PERLIN = 0x0, - PARTICLE_DIR_NOISE_CURL = 0x1, - PARTICLE_DIR_NOISE_WORLEY_BASIC = 0x2 - } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum ParticleRotationLockType_t { - PARTICLE_ROTATION_LOCK_NONE = 0x0, - PARTICLE_ROTATION_LOCK_ROTATIONS = 0x1, - PARTICLE_ROTATION_LOCK_NORMAL = 0x2 - } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum ParticleEndcapMode_t { - PARTICLE_ENDCAP_ALWAYS_ON = 0xFFFFFFFFFFFFFFFF, - PARTICLE_ENDCAP_ENDCAP_OFF = 0x0, - PARTICLE_ENDCAP_ENDCAP_ON = 0x1 - } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum ParticleLightingQuality_t { - PARTICLE_LIGHTING_PER_PARTICLE = 0x0, - PARTICLE_LIGHTING_PER_VERTEX = 0x1, - PARTICLE_LIGHTING_PER_PIXEL = 0xFFFFFFFFFFFFFFFF - } - // Alignment: 4 - // Members count: 2 - #[repr(u32)] - pub enum StandardLightingAttenuationStyle_t { - LIGHT_STYLE_OLD = 0x0, - LIGHT_STYLE_NEW = 0x1 - } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum ParticleTraceMissBehavior_t { - PARTICLE_TRACE_MISS_BEHAVIOR_NONE = 0x0, - PARTICLE_TRACE_MISS_BEHAVIOR_KILL = 0x1, - PARTICLE_TRACE_MISS_BEHAVIOR_TRACE_END = 0x2 - } - // Alignment: 4 - // Members count: 2 - #[repr(u32)] - pub enum ParticleOrientationSetMode_t { - PARTICLE_ORIENTATION_SET_FROM_VELOCITY = 0x0, - PARTICLE_ORIENTATION_SET_FROM_ROTATIONS = 0x1 - } - // Alignment: 4 - // Members count: 2 - #[repr(u32)] - pub enum ParticleLightnintBranchBehavior_t { - PARTICLE_LIGHTNING_BRANCH_CURRENT_DIR = 0x0, - PARTICLE_LIGHTNING_BRANCH_ENDPOINT_DIR = 0x1 - } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum ParticleLightFogLightingMode_t { - PARTICLE_LIGHT_FOG_LIGHTING_MODE_NONE = 0x0, - PARTICLE_LIGHT_FOG_LIGHTING_MODE_DYNAMIC = 0x2, - PARTICLE_LIGHT_FOG_LIGHTING_MODE_DYNAMIC_NOSHADOWS = 0x4 - } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum ParticleSequenceCropOverride_t { - PARTICLE_SEQUENCE_CROP_OVERRIDE_DEFAULT = 0xFFFFFFFFFFFFFFFF, - PARTICLE_SEQUENCE_CROP_OVERRIDE_FORCE_OFF = 0x0, - PARTICLE_SEQUENCE_CROP_OVERRIDE_FORCE_ON = 0x1 - } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum ParticleParentSetMode_t { - PARTICLE_SET_PARENT_NO = 0x0, - PARTICLE_SET_PARENT_IMMEDIATE = 0x1, - PARTICLE_SET_PARENT_ROOT = 0x1 - } - // Alignment: 4 - // Members count: 2 - #[repr(u32)] - pub enum MaterialProxyType_t { - MATERIAL_PROXY_STATUS_EFFECT = 0x0, - MATERIAL_PROXY_TINT = 0x1 - } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum BBoxVolumeType_t { - BBOX_VOLUME = 0x0, - BBOX_DIMENSIONS = 0x1, - BBOX_MINS_MAXS = 0x2 - } - // Alignment: 4 - // Members count: 2 - #[repr(u32)] - pub enum ParticleHitboxDataSelection_t { - PARTICLE_HITBOX_AVERAGE_SPEED = 0x0, - PARTICLE_HITBOX_COUNT = 0x1 - } - // Alignment: 4 - // Members count: 2 - #[repr(u32)] - pub enum SnapshotIndexType_t { - SNAPSHOT_INDEX_INCREMENT = 0x0, - SNAPSHOT_INDEX_DIRECT = 0x1 - } - // Alignment: 4 - // Members count: 6 - #[repr(u32)] - pub enum ParticleOrientationChoiceList_t { - PARTICLE_ORIENTATION_SCREEN_ALIGNED = 0x0, - PARTICLE_ORIENTATION_SCREEN_Z_ALIGNED = 0x1, - PARTICLE_ORIENTATION_WORLD_Z_ALIGNED = 0x2, - PARTICLE_ORIENTATION_ALIGN_TO_PARTICLE_NORMAL = 0x3, - PARTICLE_ORIENTATION_SCREENALIGN_TO_PARTICLE_NORMAL = 0x4, - PARTICLE_ORIENTATION_FULL_3AXIS_ROTATION = 0x5 - } - // Alignment: 4 - // Members count: 7 - #[repr(u32)] - pub enum ParticleOutputBlendMode_t { - PARTICLE_OUTPUT_BLEND_MODE_ALPHA = 0x0, - PARTICLE_OUTPUT_BLEND_MODE_ADD = 0x1, - PARTICLE_OUTPUT_BLEND_MODE_BLEND_ADD = 0x2, - PARTICLE_OUTPUT_BLEND_MODE_HALF_BLEND_ADD = 0x3, - PARTICLE_OUTPUT_BLEND_MODE_NEG_HALF_BLEND_ADD = 0x4, - PARTICLE_OUTPUT_BLEND_MODE_MOD2X = 0x5, - PARTICLE_OUTPUT_BLEND_MODE_LIGHTEN = 0x6 - } - // Alignment: 4 - // Members count: 4 - #[repr(u32)] - pub enum ParticleAlphaReferenceType_t { - PARTICLE_ALPHA_REFERENCE_ALPHA_ALPHA = 0x0, - PARTICLE_ALPHA_REFERENCE_OPAQUE_ALPHA = 0x1, - PARTICLE_ALPHA_REFERENCE_ALPHA_OPAQUE = 0x2, - PARTICLE_ALPHA_REFERENCE_OPAQUE_OPAQUE = 0x3 - } - // Alignment: 4 - // Members count: 2 - #[repr(u32)] - pub enum BlurFilterType_t { - BLURFILTER_GAUSSIAN = 0x0, - BLURFILTER_BOX = 0x1 - } - // Alignment: 4 - // Members count: 4 - #[repr(u32)] - pub enum ParticleLightTypeChoiceList_t { - PARTICLE_LIGHT_TYPE_POINT = 0x0, - PARTICLE_LIGHT_TYPE_SPOT = 0x1, - PARTICLE_LIGHT_TYPE_FX = 0x2, - PARTICLE_LIGHT_TYPE_CAPSULE = 0x3 - } - // Alignment: 4 - // Members count: 2 - #[repr(u32)] - pub enum ParticleLightUnitChoiceList_t { - PARTICLE_LIGHT_UNIT_CANDELAS = 0x0, - PARTICLE_LIGHT_UNIT_LUMENS = 0x1 - } - // Alignment: 4 - // Members count: 2 - #[repr(u32)] - pub enum ParticleOmni2LightTypeChoiceList_t { - PARTICLE_OMNI2_LIGHT_TYPE_POINT = 0x0, - PARTICLE_OMNI2_LIGHT_TYPE_SPHERE = 0x1 - } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum ParticleLightBehaviorChoiceList_t { - PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION = 0x0, - PARTICLE_LIGHT_BEHAVIOR_ROPE = 0x1, - PARTICLE_LIGHT_BEHAVIOR_TRAILS = 0x2 - } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum ParticleDepthFeatheringMode_t { - PARTICLE_DEPTH_FEATHERING_OFF = 0x0, - PARTICLE_DEPTH_FEATHERING_ON_OPTIONAL = 0x1, - PARTICLE_DEPTH_FEATHERING_ON_REQUIRED = 0x2 - } - // Alignment: 4 - // Members count: 4 - #[repr(u32)] - pub enum ParticleVRHandChoiceList_t { - PARTICLE_VRHAND_LEFT = 0x0, - PARTICLE_VRHAND_RIGHT = 0x1, - PARTICLE_VRHAND_CP = 0x2, - PARTICLE_VRHAND_CP_OBJECT = 0x3 - } - // Alignment: 4 - // Members count: 2 - #[repr(u32)] - pub enum ParticleSortingChoiceList_t { - PARTICLE_SORTING_NEAREST = 0x0, - PARTICLE_SORTING_CREATION_TIME = 0x1 - } - // Alignment: 4 - // Members count: 10 - #[repr(u32)] - pub enum SpriteCardTextureType_t { - SPRITECARD_TEXTURE_DIFFUSE = 0x0, - SPRITECARD_TEXTURE_ZOOM = 0x1, - SPRITECARD_TEXTURE_1D_COLOR_LOOKUP = 0x2, - SPRITECARD_TEXTURE_UVDISTORTION = 0x3, - SPRITECARD_TEXTURE_UVDISTORTION_ZOOM = 0x4, - SPRITECARD_TEXTURE_NORMALMAP = 0x5, - SPRITECARD_TEXTURE_ANIMMOTIONVEC = 0x6, - SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_A = 0x7, - SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_B = 0x8, - SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_C = 0x9 - } - // Alignment: 4 - // Members count: 15 - #[repr(u32)] - pub enum SpriteCardTextureChannel_t { - SPRITECARD_TEXTURE_CHANNEL_MIX_RGB = 0x0, - SPRITECARD_TEXTURE_CHANNEL_MIX_RGBA = 0x1, - SPRITECARD_TEXTURE_CHANNEL_MIX_A = 0x2, - SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_A = 0x3, - SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_ALPHAMASK = 0x4, - SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_RGBMASK = 0x5, - SPRITECARD_TEXTURE_CHANNEL_MIX_RGBA_RGBALPHA = 0x6, - SPRITECARD_TEXTURE_CHANNEL_MIX_A_RGBALPHA = 0x7, - SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_A_RGBALPHA = 0x8, - SPRITECARD_TEXTURE_CHANNEL_MIX_R = 0x9, - SPRITECARD_TEXTURE_CHANNEL_MIX_G = 0xA, - SPRITECARD_TEXTURE_CHANNEL_MIX_B = 0xB, - SPRITECARD_TEXTURE_CHANNEL_MIX_RALPHA = 0xC, - SPRITECARD_TEXTURE_CHANNEL_MIX_GALPHA = 0xD, - SPRITECARD_TEXTURE_CHANNEL_MIX_BALPHA = 0xE - } - // Alignment: 4 - // Members count: 14 - #[repr(u32)] - pub enum SpriteCardPerParticleScale_t { - SPRITECARD_TEXTURE_PP_SCALE_NONE = 0x0, - SPRITECARD_TEXTURE_PP_SCALE_PARTICLE_AGE = 0x1, - SPRITECARD_TEXTURE_PP_SCALE_ANIMATION_FRAME = 0x2, - SPRITECARD_TEXTURE_PP_SCALE_SHADER_EXTRA_DATA1 = 0x3, - SPRITECARD_TEXTURE_PP_SCALE_SHADER_EXTRA_DATA2 = 0x4, - SPRITECARD_TEXTURE_PP_SCALE_PARTICLE_ALPHA = 0x5, - SPRITECARD_TEXTURE_PP_SCALE_SHADER_RADIUS = 0x6, - SPRITECARD_TEXTURE_PP_SCALE_ROLL = 0x7, - SPRITECARD_TEXTURE_PP_SCALE_YAW = 0x8, - SPRITECARD_TEXTURE_PP_SCALE_PITCH = 0x9, - SPRITECARD_TEXTURE_PP_SCALE_RANDOM = 0xA, - SPRITECARD_TEXTURE_PP_SCALE_NEG_RANDOM = 0xB, - SPRITECARD_TEXTURE_PP_SCALE_RANDOM_TIME = 0xC, - SPRITECARD_TEXTURE_PP_SCALE_NEG_RANDOM_TIME = 0xD - } - // Alignment: 4 - // Members count: 7 - #[repr(u32)] - pub enum ParticleTextureLayerBlendType_t { - SPRITECARD_TEXTURE_BLEND_MULTIPLY = 0x0, - SPRITECARD_TEXTURE_BLEND_MOD2X = 0x1, - SPRITECARD_TEXTURE_BLEND_REPLACE = 0x2, - SPRITECARD_TEXTURE_BLEND_ADD = 0x3, - SPRITECARD_TEXTURE_BLEND_SUBTRACT = 0x4, - SPRITECARD_TEXTURE_BLEND_AVERAGE = 0x5, - SPRITECARD_TEXTURE_BLEND_LUMINANCE = 0x6 - } - // Alignment: 4 - // Members count: 6 - #[repr(u32)] - pub enum ParticlePostProcessPriorityGroup_t { - PARTICLE_POST_PROCESS_PRIORITY_LEVEL_VOLUME = 0x0, - PARTICLE_POST_PROCESS_PRIORITY_LEVEL_OVERRIDE = 0x1, - PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_EFFECT = 0x2, - PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_STATE_LOW = 0x3, - PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_STATE_HIGH = 0x4, - PARTICLE_POST_PROCESS_PRIORITY_GLOBAL_UI = 0x5 - } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum ParticleFogType_t { - PARTICLE_FOG_GAME_DEFAULT = 0x0, - PARTICLE_FOG_ENABLED = 0x1, - PARTICLE_FOG_DISABLED = 0x2 - } - // Alignment: 4 - // Members count: 2 - #[repr(u32)] - pub enum TextureRepetitionMode_t { - TEXTURE_REPETITION_PARTICLE = 0x0, - TEXTURE_REPETITION_PATH = 0x1 - } - // Alignment: 4 - // Members count: 24 - #[repr(u32)] - pub enum ParticleFloatType_t { - PF_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF, - PF_TYPE_LITERAL = 0x0, - PF_TYPE_NAMED_VALUE = 0x1, - PF_TYPE_RANDOM_UNIFORM = 0x2, - PF_TYPE_RANDOM_BIASED = 0x3, - PF_TYPE_COLLECTION_AGE = 0x4, - PF_TYPE_ENDCAP_AGE = 0x5, - PF_TYPE_CONTROL_POINT_COMPONENT = 0x6, - PF_TYPE_CONTROL_POINT_CHANGE_AGE = 0x7, - PF_TYPE_CONTROL_POINT_SPEED = 0x8, - PF_TYPE_PARTICLE_DETAIL_LEVEL = 0x9, - PF_TYPE_CONCURRENT_DEF_COUNT = 0xA, - PF_TYPE_CLOSEST_CAMERA_DISTANCE = 0xB, - PF_TYPE_RENDERER_CAMERA_DISTANCE = 0xC, - PF_TYPE_RENDERER_CAMERA_DOT_PRODUCT = 0xD, - PF_TYPE_PARTICLE_NOISE = 0xE, - PF_TYPE_PARTICLE_AGE = 0xF, - PF_TYPE_PARTICLE_AGE_NORMALIZED = 0x10, - PF_TYPE_PARTICLE_FLOAT = 0x11, - PF_TYPE_PARTICLE_VECTOR_COMPONENT = 0x12, - PF_TYPE_PARTICLE_SPEED = 0x13, - PF_TYPE_PARTICLE_NUMBER = 0x14, - PF_TYPE_PARTICLE_NUMBER_NORMALIZED = 0x15, - PF_TYPE_COUNT = 0x16 - } - // Alignment: 4 - // Members count: 5 - #[repr(u32)] - pub enum ParticleFloatBiasType_t { - PF_BIAS_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF, - PF_BIAS_TYPE_STANDARD = 0x0, - PF_BIAS_TYPE_GAIN = 0x1, - PF_BIAS_TYPE_EXPONENTIAL = 0x2, - PF_BIAS_TYPE_COUNT = 0x3 - } - // Alignment: 4 - // Members count: 4 - #[repr(u32)] - pub enum PFNoiseType_t { - PF_NOISE_TYPE_PERLIN = 0x0, - PF_NOISE_TYPE_SIMPLEX = 0x1, - PF_NOISE_TYPE_WORLEY = 0x2, - PF_NOISE_TYPE_CURL = 0x3 - } - // Alignment: 4 - // Members count: 4 - #[repr(u32)] - pub enum PFNoiseModifier_t { - PF_NOISE_MODIFIER_NONE = 0x0, - PF_NOISE_MODIFIER_LINES = 0x1, - PF_NOISE_MODIFIER_CLUMPS = 0x2, - PF_NOISE_MODIFIER_RINGS = 0x3 - } - // Alignment: 4 - // Members count: 6 - #[repr(u32)] - pub enum PFNoiseTurbulence_t { - PF_NOISE_TURB_NONE = 0x0, - PF_NOISE_TURB_HIGHLIGHT = 0x1, - PF_NOISE_TURB_FEEDBACK = 0x2, - PF_NOISE_TURB_LOOPY = 0x3, - PF_NOISE_TURB_CONTRAST = 0x4, - PF_NOISE_TURB_ALTERNATE = 0x5 - } - // Alignment: 4 - // Members count: 4 - #[repr(u32)] - pub enum ParticleFloatRandomMode_t { - PF_RANDOM_MODE_INVALID = 0xFFFFFFFFFFFFFFFF, - PF_RANDOM_MODE_CONSTANT = 0x0, - PF_RANDOM_MODE_VARYING = 0x1, - PF_RANDOM_MODE_COUNT = 0x2 - } - // Alignment: 4 - // Members count: 4 - #[repr(u32)] - pub enum ParticleFloatInputMode_t { - PF_INPUT_MODE_INVALID = 0xFFFFFFFFFFFFFFFF, - PF_INPUT_MODE_CLAMPED = 0x0, - PF_INPUT_MODE_LOOPED = 0x1, - PF_INPUT_MODE_COUNT = 0x2 - } - // Alignment: 4 - // Members count: 8 - #[repr(u32)] - pub enum ParticleFloatMapType_t { - PF_MAP_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF, - PF_MAP_TYPE_DIRECT = 0x0, - PF_MAP_TYPE_MULT = 0x1, - PF_MAP_TYPE_REMAP = 0x2, - PF_MAP_TYPE_REMAP_BIASED = 0x3, - PF_MAP_TYPE_CURVE = 0x4, - PF_MAP_TYPE_NOTCHED = 0x5, - PF_MAP_TYPE_COUNT = 0x6 - } - // Alignment: 4 - // Members count: 5 - #[repr(u32)] - pub enum ParticleTransformType_t { - PT_TYPE_INVALID = 0x0, - PT_TYPE_NAMED_VALUE = 0x1, - PT_TYPE_CONTROL_POINT = 0x2, - PT_TYPE_CONTROL_POINT_RANGE = 0x3, - PT_TYPE_COUNT = 0x4 - } - // Alignment: 4 - // Members count: 5 - #[repr(u32)] - pub enum ParticleModelType_t { - PM_TYPE_INVALID = 0x0, - PM_TYPE_NAMED_VALUE_MODEL = 0x1, - PM_TYPE_NAMED_VALUE_EHANDLE = 0x2, - PM_TYPE_CONTROL_POINT = 0x3, - PM_TYPE_COUNT = 0x4 - } - // Alignment: 4 - // Members count: 19 - #[repr(u32)] - pub enum ParticleVecType_t { - PVEC_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF, - PVEC_TYPE_LITERAL = 0x0, - PVEC_TYPE_LITERAL_COLOR = 0x1, - PVEC_TYPE_NAMED_VALUE = 0x2, - PVEC_TYPE_PARTICLE_VECTOR = 0x3, - PVEC_TYPE_PARTICLE_VELOCITY = 0x4, - PVEC_TYPE_CP_VALUE = 0x5, - PVEC_TYPE_CP_RELATIVE_POSITION = 0x6, - PVEC_TYPE_CP_RELATIVE_DIR = 0x7, - PVEC_TYPE_CP_RELATIVE_RANDOM_DIR = 0x8, - PVEC_TYPE_FLOAT_COMPONENTS = 0x9, - PVEC_TYPE_FLOAT_INTERP_CLAMPED = 0xA, - PVEC_TYPE_FLOAT_INTERP_OPEN = 0xB, - PVEC_TYPE_FLOAT_INTERP_GRADIENT = 0xC, - PVEC_TYPE_RANDOM_UNIFORM = 0xD, - PVEC_TYPE_RANDOM_UNIFORM_OFFSET = 0xE, - PVEC_TYPE_CP_DELTA = 0xF, - PVEC_TYPE_CLOSEST_CAMERA_POSITION = 0x10, - PVEC_TYPE_COUNT = 0x11 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CRandomNumberGeneratorParameters { - pub const m_bDistributeEvenly: usize = 0x0; // bool - pub const m_nSeed: usize = 0x4; // int32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod MaterialVariable_t { - pub const m_strVariable: usize = 0x0; // CUtlString - pub const m_nVariableField: usize = 0x8; // ParticleAttributeIndex_t - pub const m_flScale: usize = 0xC; // float32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod RenderProjectedMaterial_t { - pub const m_hMaterial: usize = 0x0; // CStrongHandle - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod ParticlePreviewBodyGroup_t { - pub const m_bodyGroupName: usize = 0x0; // CUtlString - pub const m_nValue: usize = 0x8; // int32 - } - // Parent: None - // Fields count: 16 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod ParticlePreviewState_t { - pub const m_previewModel: usize = 0x0; // CUtlString - pub const m_nModSpecificData: usize = 0x8; // uint32 - pub const m_groundType: usize = 0xC; // PetGroundType_t - pub const m_sequenceName: usize = 0x10; // CUtlString - pub const m_nFireParticleOnSequenceFrame: usize = 0x18; // int32 - pub const m_hitboxSetName: usize = 0x20; // CUtlString - pub const m_materialGroupName: usize = 0x28; // CUtlString - pub const m_vecBodyGroups: usize = 0x30; // CUtlVector - pub const m_flPlaybackSpeed: usize = 0x48; // float32 - pub const m_flParticleSimulationRate: usize = 0x4C; // float32 - pub const m_bShouldDrawHitboxes: usize = 0x50; // bool - pub const m_bShouldDrawAttachments: usize = 0x51; // bool - pub const m_bShouldDrawAttachmentNames: usize = 0x52; // bool - pub const m_bShouldDrawControlPointAxes: usize = 0x53; // bool - pub const m_bAnimationNonLooping: usize = 0x54; // bool - pub const m_vecPreviewGravity: usize = 0x58; // - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod ParticleControlPointDriver_t { - pub const m_iControlPoint: usize = 0x0; // int32 - pub const m_iAttachType: usize = 0x4; // ParticleAttachment_t - pub const m_attachmentName: usize = 0x8; // CUtlString - pub const m_vecOffset: usize = 0x10; // - pub const m_angOffset: usize = 0x1C; // QAngle - pub const m_entityName: usize = 0x28; // CUtlString - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod ParticleControlPointConfiguration_t { - pub const m_name: usize = 0x0; // CUtlString - pub const m_drivers: usize = 0x8; // CUtlVector - pub const m_previewState: usize = 0x20; // ParticlePreviewState_t - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod IParticleSystemDefinition { - } - // Parent: None - // Fields count: 18 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CParticleVisibilityInputs { - pub const m_flCameraBias: usize = 0x0; // float32 - pub const m_nCPin: usize = 0x4; // int32 - pub const m_flProxyRadius: usize = 0x8; // float32 - pub const m_flInputMin: usize = 0xC; // float32 - pub const m_flInputMax: usize = 0x10; // float32 - pub const m_flNoPixelVisibilityFallback: usize = 0x14; // float32 - pub const m_flDistanceInputMin: usize = 0x18; // float32 - pub const m_flDistanceInputMax: usize = 0x1C; // float32 - pub const m_flDotInputMin: usize = 0x20; // float32 - pub const m_flDotInputMax: usize = 0x24; // float32 - pub const m_bDotCPAngles: usize = 0x28; // bool - pub const m_bDotCameraAngles: usize = 0x29; // bool - pub const m_flAlphaScaleMin: usize = 0x2C; // float32 - pub const m_flAlphaScaleMax: usize = 0x30; // float32 - pub const m_flRadiusScaleMin: usize = 0x34; // float32 - pub const m_flRadiusScaleMax: usize = 0x38; // float32 - pub const m_flRadiusScaleFOVBase: usize = 0x3C; // float32 - pub const m_bRightEye: usize = 0x40; // bool - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPathParameters { - pub const m_nStartControlPointNumber: usize = 0x0; // int32 - pub const m_nEndControlPointNumber: usize = 0x4; // int32 - pub const m_nBulgeControl: usize = 0x8; // int32 - pub const m_flBulge: usize = 0xC; // float32 - pub const m_flMidPoint: usize = 0x10; // float32 - pub const m_vStartPointOffset: usize = 0x14; // - pub const m_vMidPointOffset: usize = 0x20; // - pub const m_vEndOffset: usize = 0x2C; // - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod ParticleChildrenInfo_t { - pub const m_ChildRef: usize = 0x0; // CStrongHandle - pub const m_flDelay: usize = 0x8; // float32 - pub const m_bEndCap: usize = 0xC; // bool - pub const m_bDisableChild: usize = 0xD; // bool - pub const m_nDetailLevel: usize = 0x10; // ParticleDetailLevel_t - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod ControlPointReference_t { - pub const m_controlPointNameString: usize = 0x0; // int32 - pub const m_vOffsetFromControlPoint: usize = 0x4; // - pub const m_bOffsetInLocalSpace: usize = 0x10; // bool - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod ModelReference_t { - pub const m_model: usize = 0x0; // CStrongHandle - pub const m_flRelativeProbabilityOfSpawn: usize = 0x8; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod SequenceWeightedList_t { - pub const m_nSequence: usize = 0x0; // int32 - pub const m_flRelativeWeight: usize = 0x4; // float32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CollisionGroupContext_t { - pub const m_nCollisionGroupNumber: usize = 0x0; // int32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod PointDefinition_t { - pub const m_nControlPoint: usize = 0x0; // int32 - pub const m_bLocalCoords: usize = 0x4; // bool - pub const m_vOffset: usize = 0x8; // - } - // Parent: PointDefinition_t - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod PointDefinitionWithTimeValues_t { - pub const m_flTimeDuration: usize = 0x14; // float32 - } - // Parent: IParticleSystemDefinition - // Fields count: 64 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CParticleSystemDefinition { - pub const m_nBehaviorVersion: usize = 0x8; // int32 - pub const m_PreEmissionOperators: usize = 0x10; // CUtlVector - pub const m_Emitters: usize = 0x28; // CUtlVector - pub const m_Initializers: usize = 0x40; // CUtlVector - pub const m_Operators: usize = 0x58; // CUtlVector - pub const m_ForceGenerators: usize = 0x70; // CUtlVector - pub const m_Constraints: usize = 0x88; // CUtlVector - pub const m_Renderers: usize = 0xA0; // CUtlVector - pub const m_Children: usize = 0xB8; // CUtlVector - pub const m_nFirstMultipleOverride_BackwardCompat: usize = 0x178; // int32 - pub const m_nInitialParticles: usize = 0x210; // int32 - pub const m_nMaxParticles: usize = 0x214; // int32 - pub const m_nGroupID: usize = 0x218; // int32 - pub const m_BoundingBoxMin: usize = 0x21C; // - pub const m_BoundingBoxMax: usize = 0x228; // - pub const m_flDepthSortBias: usize = 0x234; // float32 - pub const m_nSortOverridePositionCP: usize = 0x238; // int32 - pub const m_bInfiniteBounds: usize = 0x23C; // bool - pub const m_bEnableNamedValues: usize = 0x23D; // bool - pub const m_NamedValueDomain: usize = 0x240; // CUtlString - pub const m_NamedValueLocals: usize = 0x248; // CUtlVector - pub const m_ConstantColor: usize = 0x260; // Color - pub const m_ConstantNormal: usize = 0x264; // - pub const m_flConstantRadius: usize = 0x270; // float32 - pub const m_flConstantRotation: usize = 0x274; // float32 - pub const m_flConstantRotationSpeed: usize = 0x278; // float32 - pub const m_flConstantLifespan: usize = 0x27C; // float32 - pub const m_nConstantSequenceNumber: usize = 0x280; // int32 - pub const m_nConstantSequenceNumber1: usize = 0x284; // int32 - pub const m_nSnapshotControlPoint: usize = 0x288; // int32 - pub const m_hSnapshot: usize = 0x290; // CStrongHandle - pub const m_pszCullReplacementName: usize = 0x298; // CStrongHandle - pub const m_flCullRadius: usize = 0x2A0; // float32 - pub const m_flCullFillCost: usize = 0x2A4; // float32 - pub const m_nCullControlPoint: usize = 0x2A8; // int32 - pub const m_hFallback: usize = 0x2B0; // CStrongHandle - pub const m_nFallbackMaxCount: usize = 0x2B8; // int32 - pub const m_hLowViolenceDef: usize = 0x2C0; // CStrongHandle - pub const m_hReferenceReplacement: usize = 0x2C8; // CStrongHandle - pub const m_flPreSimulationTime: usize = 0x2D0; // float32 - pub const m_flStopSimulationAfterTime: usize = 0x2D4; // float32 - pub const m_flMaximumTimeStep: usize = 0x2D8; // float32 - pub const m_flMaximumSimTime: usize = 0x2DC; // float32 - pub const m_flMinimumSimTime: usize = 0x2E0; // float32 - pub const m_flMinimumTimeStep: usize = 0x2E4; // float32 - pub const m_nMinimumFrames: usize = 0x2E8; // int32 - pub const m_nMinCPULevel: usize = 0x2EC; // int32 - pub const m_nMinGPULevel: usize = 0x2F0; // int32 - pub const m_flNoDrawTimeToGoToSleep: usize = 0x2F4; // float32 - pub const m_flMaxDrawDistance: usize = 0x2F8; // float32 - pub const m_flStartFadeDistance: usize = 0x2FC; // float32 - pub const m_flMaxCreationDistance: usize = 0x300; // float32 - pub const m_nAggregationMinAvailableParticles: usize = 0x304; // int32 - pub const m_flAggregateRadius: usize = 0x308; // float32 - pub const m_bShouldBatch: usize = 0x30C; // bool - pub const m_bShouldHitboxesFallbackToRenderBounds: usize = 0x30D; // bool - pub const m_bShouldHitboxesFallbackToSnapshot: usize = 0x30E; // bool - pub const m_nViewModelEffect: usize = 0x310; // InheritableBoolType_t - pub const m_bScreenSpaceEffect: usize = 0x314; // bool - pub const m_pszTargetLayerID: usize = 0x318; // CUtlSymbolLarge - pub const m_nSkipRenderControlPoint: usize = 0x320; // int32 - pub const m_nAllowRenderControlPoint: usize = 0x324; // int32 - pub const m_bShouldSort: usize = 0x328; // bool - pub const m_controlPointConfigurations: usize = 0x370; // CUtlVector - } - // Parent: None - // Fields count: 16 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CParticleFunction { - pub const m_flOpStrength: usize = 0x8; // CParticleCollectionFloatInput - pub const m_nOpEndCapState: usize = 0x160; // ParticleEndcapMode_t - pub const m_flOpStartFadeInTime: usize = 0x164; // float32 - pub const m_flOpEndFadeInTime: usize = 0x168; // float32 - pub const m_flOpStartFadeOutTime: usize = 0x16C; // float32 - pub const m_flOpEndFadeOutTime: usize = 0x170; // float32 - pub const m_flOpFadeOscillatePeriod: usize = 0x174; // float32 - pub const m_bNormalizeToStopTime: usize = 0x178; // bool - pub const m_flOpTimeOffsetMin: usize = 0x17C; // float32 - pub const m_flOpTimeOffsetMax: usize = 0x180; // float32 - pub const m_nOpTimeOffsetSeed: usize = 0x184; // int32 - pub const m_nOpTimeScaleSeed: usize = 0x188; // int32 - pub const m_flOpTimeScaleMin: usize = 0x18C; // float32 - pub const m_flOpTimeScaleMax: usize = 0x190; // float32 - pub const m_bDisableOperator: usize = 0x196; // bool - pub const m_Notes: usize = 0x198; // CUtlString - } - // Parent: CParticleFunction - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CParticleFunctionInitializer { - pub const m_nAssociatedEmitterIndex: usize = 0x1B8; // int32 - } - // Parent: CParticleFunction - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CParticleFunctionEmitter { - pub const m_nEmitterIndex: usize = 0x1B8; // int32 - } - // Parent: CParticleFunction - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CParticleFunctionConstraint { - } - // Parent: CParticleFunction - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CParticleFunctionOperator { - } - // Parent: CParticleFunction - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CParticleFunctionForce { - } - // Parent: CParticleFunctionOperator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CParticleFunctionPreEmission { - pub const m_bRunOnce: usize = 0x1C0; // bool - } - // Parent: CParticleFunction - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CParticleFunctionRenderer { - pub const VisibilityInputs: usize = 0x1B8; // CParticleVisibilityInputs - pub const m_bCannotBeRefracted: usize = 0x1FC; // bool - pub const m_bSkipRenderingOnMobile: usize = 0x1FD; // bool - } - // Parent: None - // Fields count: 16 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod TextureControls_t { - pub const m_flFinalTextureScaleU: usize = 0x0; // CParticleCollectionRendererFloatInput - pub const m_flFinalTextureScaleV: usize = 0x158; // CParticleCollectionRendererFloatInput - pub const m_flFinalTextureOffsetU: usize = 0x2B0; // CParticleCollectionRendererFloatInput - pub const m_flFinalTextureOffsetV: usize = 0x408; // CParticleCollectionRendererFloatInput - pub const m_flFinalTextureUVRotation: usize = 0x560; // CParticleCollectionRendererFloatInput - pub const m_flZoomScale: usize = 0x6B8; // CParticleCollectionRendererFloatInput - pub const m_flDistortion: usize = 0x810; // CParticleCollectionRendererFloatInput - pub const m_bRandomizeOffsets: usize = 0x968; // bool - pub const m_bClampUVs: usize = 0x969; // bool - pub const m_nPerParticleBlend: usize = 0x96C; // SpriteCardPerParticleScale_t - pub const m_nPerParticleScale: usize = 0x970; // SpriteCardPerParticleScale_t - pub const m_nPerParticleOffsetU: usize = 0x974; // SpriteCardPerParticleScale_t - pub const m_nPerParticleOffsetV: usize = 0x978; // SpriteCardPerParticleScale_t - pub const m_nPerParticleRotation: usize = 0x97C; // SpriteCardPerParticleScale_t - pub const m_nPerParticleZoom: usize = 0x980; // SpriteCardPerParticleScale_t - pub const m_nPerParticleDistortion: usize = 0x984; // SpriteCardPerParticleScale_t - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod TextureGroup_t { - pub const m_bEnabled: usize = 0x0; // bool - pub const m_bReplaceTextureWithGradient: usize = 0x1; // bool - pub const m_hTexture: usize = 0x8; // CStrongHandle - pub const m_Gradient: usize = 0x10; // CColorGradient - pub const m_nTextureType: usize = 0x28; // SpriteCardTextureType_t - pub const m_nTextureChannels: usize = 0x2C; // SpriteCardTextureChannel_t - pub const m_nTextureBlendMode: usize = 0x30; // ParticleTextureLayerBlendType_t - pub const m_flTextureBlend: usize = 0x38; // CParticleCollectionRendererFloatInput - pub const m_TextureControls: usize = 0x190; // TextureControls_t - } - // Parent: CParticleFunctionRenderer - // Fields count: 62 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CBaseRendererSource2 { - pub const m_flRadiusScale: usize = 0x200; // CParticleCollectionRendererFloatInput - pub const m_flAlphaScale: usize = 0x358; // CParticleCollectionRendererFloatInput - pub const m_flRollScale: usize = 0x4B0; // CParticleCollectionRendererFloatInput - pub const m_nAlpha2Field: usize = 0x608; // ParticleAttributeIndex_t - pub const m_vecColorScale: usize = 0x610; // CParticleCollectionRendererVecInput - pub const m_nColorBlendType: usize = 0xC68; // ParticleColorBlendType_t - pub const m_nShaderType: usize = 0xC6C; // SpriteCardShaderType_t - pub const m_strShaderOverride: usize = 0xC70; // CUtlString - pub const m_flCenterXOffset: usize = 0xC78; // CParticleCollectionRendererFloatInput - pub const m_flCenterYOffset: usize = 0xDD0; // CParticleCollectionRendererFloatInput - pub const m_flBumpStrength: usize = 0xF28; // float32 - pub const m_nCropTextureOverride: usize = 0xF2C; // ParticleSequenceCropOverride_t - pub const m_vecTexturesInput: usize = 0xF30; // CUtlVector - pub const m_flAnimationRate: usize = 0xF48; // float32 - pub const m_nAnimationType: usize = 0xF4C; // AnimationType_t - pub const m_bAnimateInFPS: usize = 0xF50; // bool - pub const m_flSelfIllumAmount: usize = 0xF58; // CParticleCollectionRendererFloatInput - pub const m_flDiffuseAmount: usize = 0x10B0; // CParticleCollectionRendererFloatInput - pub const m_flDiffuseClamp: usize = 0x1208; // CParticleCollectionRendererFloatInput - pub const m_nLightingControlPoint: usize = 0x1360; // int32 - pub const m_nSelfIllumPerParticle: usize = 0x1364; // ParticleAttributeIndex_t - pub const m_nOutputBlendMode: usize = 0x1368; // ParticleOutputBlendMode_t - pub const m_bGammaCorrectVertexColors: usize = 0x136C; // bool - pub const m_bSaturateColorPreAlphaBlend: usize = 0x136D; // bool - pub const m_flAddSelfAmount: usize = 0x1370; // CParticleCollectionRendererFloatInput - pub const m_flDesaturation: usize = 0x14C8; // CParticleCollectionRendererFloatInput - pub const m_flOverbrightFactor: usize = 0x1620; // CParticleCollectionRendererFloatInput - pub const m_nHSVShiftControlPoint: usize = 0x1778; // int32 - pub const m_nFogType: usize = 0x177C; // ParticleFogType_t - pub const m_flFogAmount: usize = 0x1780; // CParticleCollectionRendererFloatInput - pub const m_bTintByFOW: usize = 0x18D8; // bool - pub const m_bTintByGlobalLight: usize = 0x18D9; // bool - pub const m_nPerParticleAlphaReference: usize = 0x18DC; // SpriteCardPerParticleScale_t - pub const m_nPerParticleAlphaRefWindow: usize = 0x18E0; // SpriteCardPerParticleScale_t - pub const m_nAlphaReferenceType: usize = 0x18E4; // ParticleAlphaReferenceType_t - pub const m_flAlphaReferenceSoftness: usize = 0x18E8; // CParticleCollectionRendererFloatInput - pub const m_flSourceAlphaValueToMapToZero: usize = 0x1A40; // CParticleCollectionRendererFloatInput - pub const m_flSourceAlphaValueToMapToOne: usize = 0x1B98; // CParticleCollectionRendererFloatInput - pub const m_bRefract: usize = 0x1CF0; // bool - pub const m_bRefractSolid: usize = 0x1CF1; // bool - pub const m_flRefractAmount: usize = 0x1CF8; // CParticleCollectionRendererFloatInput - pub const m_nRefractBlurRadius: usize = 0x1E50; // int32 - pub const m_nRefractBlurType: usize = 0x1E54; // BlurFilterType_t - pub const m_bOnlyRenderInEffectsBloomPass: usize = 0x1E58; // bool - pub const m_bOnlyRenderInEffectsWaterPass: usize = 0x1E59; // bool - pub const m_bUseMixedResolutionRendering: usize = 0x1E5A; // bool - pub const m_bOnlyRenderInEffecsGameOverlay: usize = 0x1E5B; // bool - pub const m_stencilTestID: usize = 0x1E5C; // char[128] - pub const m_bStencilTestExclude: usize = 0x1EDC; // bool - pub const m_stencilWriteID: usize = 0x1EDD; // char[128] - pub const m_bWriteStencilOnDepthPass: usize = 0x1F5D; // bool - pub const m_bWriteStencilOnDepthFail: usize = 0x1F5E; // bool - pub const m_bReverseZBuffering: usize = 0x1F5F; // bool - pub const m_bDisableZBuffering: usize = 0x1F60; // bool - pub const m_nFeatheringMode: usize = 0x1F64; // ParticleDepthFeatheringMode_t - pub const m_flFeatheringMinDist: usize = 0x1F68; // CParticleCollectionRendererFloatInput - pub const m_flFeatheringMaxDist: usize = 0x20C0; // CParticleCollectionRendererFloatInput - pub const m_flFeatheringFilter: usize = 0x2218; // CParticleCollectionRendererFloatInput - pub const m_flDepthBias: usize = 0x2370; // CParticleCollectionRendererFloatInput - pub const m_nSortMethod: usize = 0x24C8; // ParticleSortingChoiceList_t - pub const m_bBlendFramesSeq0: usize = 0x24CC; // bool - pub const m_bMaxLuminanceBlendingSequence0: usize = 0x24CD; // bool - } - // Parent: CBaseRendererSource2 - // Fields count: 27 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RenderSprites { - pub const m_nSequenceOverride: usize = 0x2710; // CParticleCollectionRendererFloatInput - pub const m_nOrientationType: usize = 0x2868; // ParticleOrientationChoiceList_t - pub const m_nOrientationControlPoint: usize = 0x286C; // int32 - pub const m_bUseYawWithNormalAligned: usize = 0x2870; // bool - pub const m_flMinSize: usize = 0x2878; // CParticleCollectionRendererFloatInput - pub const m_flMaxSize: usize = 0x29D0; // CParticleCollectionRendererFloatInput - pub const m_flAlphaAdjustWithSizeAdjust: usize = 0x2B28; // CParticleCollectionRendererFloatInput - pub const m_flStartFadeSize: usize = 0x2C80; // CParticleCollectionRendererFloatInput - pub const m_flEndFadeSize: usize = 0x2DD8; // CParticleCollectionRendererFloatInput - pub const m_flStartFadeDot: usize = 0x2F30; // float32 - pub const m_flEndFadeDot: usize = 0x2F34; // float32 - pub const m_bDistanceAlpha: usize = 0x2F38; // bool - pub const m_bSoftEdges: usize = 0x2F39; // bool - pub const m_flEdgeSoftnessStart: usize = 0x2F3C; // float32 - pub const m_flEdgeSoftnessEnd: usize = 0x2F40; // float32 - pub const m_bOutline: usize = 0x2F44; // bool - pub const m_OutlineColor: usize = 0x2F45; // Color - pub const m_nOutlineAlpha: usize = 0x2F4C; // int32 - pub const m_flOutlineStart0: usize = 0x2F50; // float32 - pub const m_flOutlineStart1: usize = 0x2F54; // float32 - pub const m_flOutlineEnd0: usize = 0x2F58; // float32 - pub const m_flOutlineEnd1: usize = 0x2F5C; // float32 - pub const m_nLightingMode: usize = 0x2F60; // ParticleLightingQuality_t - pub const m_flLightingTessellation: usize = 0x2F68; // CParticleCollectionRendererFloatInput - pub const m_flLightingDirectionality: usize = 0x30C0; // CParticleCollectionRendererFloatInput - pub const m_bParticleShadows: usize = 0x3218; // bool - pub const m_flShadowDensity: usize = 0x321C; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FloatInputMaterialVariable_t { - pub const m_strVariable: usize = 0x0; // CUtlString - pub const m_flInput: usize = 0x8; // CParticleCollectionFloatInput - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod VecInputMaterialVariable_t { - pub const m_strVariable: usize = 0x0; // CUtlString - pub const m_vecInput: usize = 0x8; // CParticleCollectionVecInput - } - // Parent: CParticleFunctionRenderer - // Fields count: 22 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RenderCables { - pub const m_flRadiusScale: usize = 0x200; // CParticleCollectionFloatInput - pub const m_flAlphaScale: usize = 0x358; // CParticleCollectionFloatInput - pub const m_vecColorScale: usize = 0x4B0; // CParticleCollectionVecInput - pub const m_nColorBlendType: usize = 0xB08; // ParticleColorBlendType_t - pub const m_hMaterial: usize = 0xB10; // CStrongHandle - pub const m_nTextureRepetitionMode: usize = 0xB18; // TextureRepetitionMode_t - pub const m_flTextureRepeatsPerSegment: usize = 0xB20; // CParticleCollectionFloatInput - pub const m_flTextureRepeatsCircumference: usize = 0xC78; // CParticleCollectionFloatInput - pub const m_flColorMapOffsetV: usize = 0xDD0; // CParticleCollectionFloatInput - pub const m_flColorMapOffsetU: usize = 0xF28; // CParticleCollectionFloatInput - pub const m_flNormalMapOffsetV: usize = 0x1080; // CParticleCollectionFloatInput - pub const m_flNormalMapOffsetU: usize = 0x11D8; // CParticleCollectionFloatInput - pub const m_bDrawCableCaps: usize = 0x1330; // bool - pub const m_flCapRoundness: usize = 0x1334; // float32 - pub const m_flCapOffsetAmount: usize = 0x1338; // float32 - pub const m_flTessScale: usize = 0x133C; // float32 - pub const m_nMinTesselation: usize = 0x1340; // int32 - pub const m_nMaxTesselation: usize = 0x1344; // int32 - pub const m_nRoundness: usize = 0x1348; // int32 - pub const m_LightingTransform: usize = 0x1350; // CParticleTransformInput - pub const m_MaterialFloatVars: usize = 0x13B8; // CUtlVector - pub const m_MaterialVecVars: usize = 0x13E8; // CUtlVector - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CParticleInput { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor - pub mod CPerParticleFloatInput { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor - pub mod CParticleCollectionFloatInput { - } - // Parent: CParticleCollectionFloatInput - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor - pub mod CParticleCollectionRendererFloatInput { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor - pub mod CParticleRemapFloatInput { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor - pub mod CPerParticleVecInput { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor - pub mod CParticleCollectionVecInput { - } - // Parent: CParticleCollectionVecInput - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor - pub mod CParticleCollectionRendererVecInput { - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod ParticleNamedValueConfiguration_t { - pub const m_ConfigName: usize = 0x0; // CUtlString - pub const m_ConfigValue: usize = 0x8; // KeyValues3 - pub const m_iAttachType: usize = 0x18; // ParticleAttachment_t - pub const m_BoundEntityPath: usize = 0x20; // CUtlString - pub const m_strEntityScope: usize = 0x28; // CUtlString - pub const m_strAttachmentName: usize = 0x30; // CUtlString - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod ParticleNamedValueSource_t { - pub const m_Name: usize = 0x0; // CUtlString - pub const m_IsPublic: usize = 0x8; // bool - pub const m_ValueType: usize = 0xC; // PulseValueType_t - pub const m_DefaultConfig: usize = 0x10; // ParticleNamedValueConfiguration_t - pub const m_NamedConfigs: usize = 0x48; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyCustomEditor - pub mod CParticleVariableRef { - pub const m_variableName: usize = 0x0; // CKV3MemberNameWithStorage - pub const m_variableType: usize = 0x38; // PulseValueType_t - } - // Parent: CParticleFunctionConstraint - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_ConstrainDistance { - pub const m_fMinDistance: usize = 0x1C0; // CParticleCollectionFloatInput - pub const m_fMaxDistance: usize = 0x318; // CParticleCollectionFloatInput - pub const m_nControlPointNumber: usize = 0x470; // int32 - pub const m_CenterOffset: usize = 0x474; // - pub const m_bGlobalCenter: usize = 0x480; // bool - } - // Parent: CParticleFunctionConstraint - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_CollideWithSelf { - pub const m_flRadiusScale: usize = 0x1C0; // CPerParticleFloatInput - pub const m_flMinimumSpeed: usize = 0x318; // CPerParticleFloatInput - } - // Parent: CParticleFunctionConstraint - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_CollideWithParentParticles { - pub const m_flParentRadiusScale: usize = 0x1C0; // CPerParticleFloatInput - pub const m_flRadiusScale: usize = 0x318; // CPerParticleFloatInput - } - // Parent: CParticleFunctionConstraint - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_ConstrainDistanceToPath { - pub const m_fMinDistance: usize = 0x1C0; // float32 - pub const m_flMaxDistance0: usize = 0x1C4; // float32 - pub const m_flMaxDistanceMid: usize = 0x1C8; // float32 - pub const m_flMaxDistance1: usize = 0x1CC; // float32 - pub const m_PathParameters: usize = 0x1D0; // CPathParameters - pub const m_flTravelTime: usize = 0x210; // float32 - pub const m_nFieldScale: usize = 0x214; // ParticleAttributeIndex_t - pub const m_nManualTField: usize = 0x218; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionConstraint - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_ConstrainDistanceToUserSpecifiedPath { - pub const m_fMinDistance: usize = 0x1C0; // float32 - pub const m_flMaxDistance: usize = 0x1C4; // float32 - pub const m_flTimeScale: usize = 0x1C8; // float32 - pub const m_bLoopedPath: usize = 0x1CC; // bool - pub const m_pointList: usize = 0x1D0; // CUtlVector - } - // Parent: CParticleFunctionConstraint - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_PlanarConstraint { - pub const m_PointOnPlane: usize = 0x1C0; // - pub const m_PlaneNormal: usize = 0x1CC; // - pub const m_nControlPointNumber: usize = 0x1D8; // int32 - pub const m_bGlobalOrigin: usize = 0x1DC; // bool - pub const m_bGlobalNormal: usize = 0x1DD; // bool - pub const m_flRadiusScale: usize = 0x1E0; // CPerParticleFloatInput - pub const m_flMaximumDistanceToCP: usize = 0x338; // CParticleCollectionFloatInput - pub const m_bUseOldCode: usize = 0x490; // bool - } - // Parent: CParticleFunctionConstraint - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_WorldCollideConstraint { - } - // Parent: CParticleFunctionConstraint - // Fields count: 27 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_WorldTraceConstraint { - pub const m_nCP: usize = 0x1C0; // int32 - pub const m_vecCpOffset: usize = 0x1C4; // - pub const m_nCollisionMode: usize = 0x1D0; // ParticleCollisionMode_t - pub const m_nCollisionModeMin: usize = 0x1D4; // ParticleCollisionMode_t - pub const m_nTraceSet: usize = 0x1D8; // ParticleTraceSet_t - pub const m_CollisionGroupName: usize = 0x1DC; // char[128] - pub const m_bWorldOnly: usize = 0x25C; // bool - pub const m_bBrushOnly: usize = 0x25D; // bool - pub const m_bIncludeWater: usize = 0x25E; // bool - pub const m_nIgnoreCP: usize = 0x260; // int32 - pub const m_flCpMovementTolerance: usize = 0x264; // float32 - pub const m_flRetestRate: usize = 0x268; // float32 - pub const m_flTraceTolerance: usize = 0x26C; // float32 - pub const m_flCollisionConfirmationSpeed: usize = 0x270; // float32 - pub const m_nMaxTracesPerFrame: usize = 0x274; // float32 - pub const m_flRadiusScale: usize = 0x278; // CPerParticleFloatInput - pub const m_flBounceAmount: usize = 0x3D0; // CPerParticleFloatInput - pub const m_flSlideAmount: usize = 0x528; // CPerParticleFloatInput - pub const m_flRandomDirScale: usize = 0x680; // CPerParticleFloatInput - pub const m_bDecayBounce: usize = 0x7D8; // bool - pub const m_bKillonContact: usize = 0x7D9; // bool - pub const m_flMinSpeed: usize = 0x7DC; // float32 - pub const m_bSetNormal: usize = 0x7E0; // bool - pub const m_nStickOnCollisionField: usize = 0x7E4; // ParticleAttributeIndex_t - pub const m_flStopSpeed: usize = 0x7E8; // CPerParticleFloatInput - pub const m_nEntityStickDataField: usize = 0x940; // ParticleAttributeIndex_t - pub const m_nEntityStickNormalField: usize = 0x944; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionConstraint - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_BoxConstraint { - pub const m_vecMin: usize = 0x1C0; // CParticleCollectionVecInput - pub const m_vecMax: usize = 0x818; // CParticleCollectionVecInput - pub const m_nCP: usize = 0xE70; // int32 - pub const m_bLocalSpace: usize = 0xE74; // bool - pub const m_bAccountForRadius: usize = 0xE75; // bool - } - // Parent: CParticleFunctionConstraint - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_ShapeMatchingConstraint { - pub const m_flShapeRestorationTime: usize = 0x1C0; // float32 - } - // Parent: CParticleFunctionConstraint - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RopeSpringConstraint { - pub const m_flRestLength: usize = 0x1C0; // CParticleCollectionFloatInput - pub const m_flMinDistance: usize = 0x318; // CParticleCollectionFloatInput - pub const m_flMaxDistance: usize = 0x470; // CParticleCollectionFloatInput - pub const m_flAdjustmentScale: usize = 0x5C8; // float32 - pub const m_flInitialRestingLength: usize = 0x5D0; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionConstraint - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SpringToVectorConstraint { - pub const m_flRestLength: usize = 0x1C0; // CPerParticleFloatInput - pub const m_flMinDistance: usize = 0x318; // CPerParticleFloatInput - pub const m_flMaxDistance: usize = 0x470; // CPerParticleFloatInput - pub const m_flRestingLength: usize = 0x5C8; // CPerParticleFloatInput - pub const m_vecAnchorVector: usize = 0x720; // CPerParticleVecInput - } - // Parent: CParticleFunctionConstraint - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_ConstrainLineLength { - pub const m_flMinDistance: usize = 0x1C0; // float32 - pub const m_flMaxDistance: usize = 0x1C4; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RingWave { - pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput - pub const m_flParticlesPerOrbit: usize = 0x228; // CParticleCollectionFloatInput - pub const m_flInitialRadius: usize = 0x380; // CPerParticleFloatInput - pub const m_flThickness: usize = 0x4D8; // CPerParticleFloatInput - pub const m_flInitialSpeedMin: usize = 0x630; // CPerParticleFloatInput - pub const m_flInitialSpeedMax: usize = 0x788; // CPerParticleFloatInput - pub const m_flRoll: usize = 0x8E0; // CPerParticleFloatInput - pub const m_flPitch: usize = 0xA38; // CPerParticleFloatInput - pub const m_flYaw: usize = 0xB90; // CPerParticleFloatInput - pub const m_bEvenDistribution: usize = 0xCE8; // bool - pub const m_bXYVelocityOnly: usize = 0xCE9; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_CreateSpiralSphere { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_nOverrideCP: usize = 0x1C4; // int32 - pub const m_nDensity: usize = 0x1C8; // int32 - pub const m_flInitialRadius: usize = 0x1CC; // float32 - pub const m_flInitialSpeedMin: usize = 0x1D0; // float32 - pub const m_flInitialSpeedMax: usize = 0x1D4; // float32 - pub const m_bUseParticleCount: usize = 0x1D8; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_CreateInEpitrochoid { - pub const m_nComponent1: usize = 0x1C0; // int32 - pub const m_nComponent2: usize = 0x1C4; // int32 - pub const m_TransformInput: usize = 0x1C8; // CParticleTransformInput - pub const m_flParticleDensity: usize = 0x230; // CPerParticleFloatInput - pub const m_flOffset: usize = 0x388; // CPerParticleFloatInput - pub const m_flRadius1: usize = 0x4E0; // CPerParticleFloatInput - pub const m_flRadius2: usize = 0x638; // CPerParticleFloatInput - pub const m_bUseCount: usize = 0x790; // bool - pub const m_bUseLocalCoords: usize = 0x791; // bool - pub const m_bOffsetExistingPos: usize = 0x792; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_CreatePhyllotaxis { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_nScaleCP: usize = 0x1C4; // int32 - pub const m_nComponent: usize = 0x1C8; // int32 - pub const m_fRadCentCore: usize = 0x1CC; // float32 - pub const m_fRadPerPoint: usize = 0x1D0; // float32 - pub const m_fRadPerPointTo: usize = 0x1D4; // float32 - pub const m_fpointAngle: usize = 0x1D8; // float32 - pub const m_fsizeOverall: usize = 0x1DC; // float32 - pub const m_fRadBias: usize = 0x1E0; // float32 - pub const m_fMinRad: usize = 0x1E4; // float32 - pub const m_fDistBias: usize = 0x1E8; // float32 - pub const m_bUseLocalCoords: usize = 0x1EC; // bool - pub const m_bUseWithContEmit: usize = 0x1ED; // bool - pub const m_bUseOrigRadius: usize = 0x1EE; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_CreateOnModel { - pub const m_modelInput: usize = 0x1C0; // CParticleModelInput - pub const m_transformInput: usize = 0x220; // CParticleTransformInput - pub const m_nForceInModel: usize = 0x288; // int32 - pub const m_nDesiredHitbox: usize = 0x28C; // int32 - pub const m_nHitboxValueFromControlPointIndex: usize = 0x290; // int32 - pub const m_vecHitBoxScale: usize = 0x298; // CParticleCollectionVecInput - pub const m_flBoneVelocity: usize = 0x8F0; // float32 - pub const m_flMaxBoneVelocity: usize = 0x8F4; // float32 - pub const m_vecDirectionBias: usize = 0x8F8; // CParticleCollectionVecInput - pub const m_HitboxSetName: usize = 0xF50; // char[128] - pub const m_bLocalCoords: usize = 0xFD0; // bool - pub const m_bUseBones: usize = 0xFD1; // bool - pub const m_bUseMesh: usize = 0xFD2; // bool - pub const m_flShellSize: usize = 0xFD8; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionInitializer - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_CreateOnModelAtHeight { - pub const m_bUseBones: usize = 0x1C0; // bool - pub const m_bForceZ: usize = 0x1C1; // bool - pub const m_nControlPointNumber: usize = 0x1C4; // int32 - pub const m_nHeightCP: usize = 0x1C8; // int32 - pub const m_bUseWaterHeight: usize = 0x1CC; // bool - pub const m_flDesiredHeight: usize = 0x1D0; // CParticleCollectionFloatInput - pub const m_vecHitBoxScale: usize = 0x328; // CParticleCollectionVecInput - pub const m_vecDirectionBias: usize = 0x980; // CParticleCollectionVecInput - pub const m_nBiasType: usize = 0xFD8; // ParticleHitboxBiasType_t - pub const m_bLocalCoords: usize = 0xFDC; // bool - pub const m_bPreferMovingBoxes: usize = 0xFDD; // bool - pub const m_HitboxSetName: usize = 0xFDE; // char[128] - pub const m_flHitboxVelocityScale: usize = 0x1060; // CParticleCollectionFloatInput - pub const m_flMaxBoneVelocity: usize = 0x11B8; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionInitializer - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_SetHitboxToClosest { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_nDesiredHitbox: usize = 0x1C4; // int32 - pub const m_vecHitBoxScale: usize = 0x1C8; // CParticleCollectionVecInput - pub const m_HitboxSetName: usize = 0x820; // char[128] - pub const m_bUseBones: usize = 0x8A0; // bool - pub const m_bUseClosestPointOnHitbox: usize = 0x8A1; // bool - pub const m_nTestType: usize = 0x8A4; // ClosestPointTestType_t - pub const m_flHybridRatio: usize = 0x8A8; // CParticleCollectionFloatInput - pub const m_bUpdatePosition: usize = 0xA00; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_SetHitboxToModel { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_nForceInModel: usize = 0x1C4; // int32 - pub const m_nDesiredHitbox: usize = 0x1C8; // int32 - pub const m_vecHitBoxScale: usize = 0x1D0; // CParticleCollectionVecInput - pub const m_vecDirectionBias: usize = 0x828; // - pub const m_bMaintainHitbox: usize = 0x834; // bool - pub const m_bUseBones: usize = 0x835; // bool - pub const m_HitboxSetName: usize = 0x836; // char[128] - pub const m_flShellSize: usize = 0x8B8; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionInitializer - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_CreateWithinSphereTransform { - pub const m_fRadiusMin: usize = 0x1C0; // CPerParticleFloatInput - pub const m_fRadiusMax: usize = 0x318; // CPerParticleFloatInput - pub const m_vecDistanceBias: usize = 0x470; // CPerParticleVecInput - pub const m_vecDistanceBiasAbs: usize = 0xAC8; // - pub const m_TransformInput: usize = 0xAD8; // CParticleTransformInput - pub const m_fSpeedMin: usize = 0xB40; // CPerParticleFloatInput - pub const m_fSpeedMax: usize = 0xC98; // CPerParticleFloatInput - pub const m_fSpeedRandExp: usize = 0xDF0; // float32 - pub const m_bLocalCoords: usize = 0xDF4; // bool - pub const m_flEndCPGrowthTime: usize = 0xDF8; // float32 - pub const m_LocalCoordinateSystemSpeedMin: usize = 0xE00; // CPerParticleVecInput - pub const m_LocalCoordinateSystemSpeedMax: usize = 0x1458; // CPerParticleVecInput - pub const m_nFieldOutput: usize = 0x1AB0; // ParticleAttributeIndex_t - pub const m_nFieldVelocity: usize = 0x1AB4; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_CreateWithinBox { - pub const m_vecMin: usize = 0x1C0; // CPerParticleVecInput - pub const m_vecMax: usize = 0x818; // CPerParticleVecInput - pub const m_nControlPointNumber: usize = 0xE70; // int32 - pub const m_bLocalSpace: usize = 0xE74; // bool - pub const m_randomnessParameters: usize = 0xE78; // CRandomNumberGeneratorParameters - } - // Parent: CParticleFunctionInitializer - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_CreateOnGrid { - pub const m_nXCount: usize = 0x1C0; // CParticleCollectionFloatInput - pub const m_nYCount: usize = 0x318; // CParticleCollectionFloatInput - pub const m_nZCount: usize = 0x470; // CParticleCollectionFloatInput - pub const m_nXSpacing: usize = 0x5C8; // CParticleCollectionFloatInput - pub const m_nYSpacing: usize = 0x720; // CParticleCollectionFloatInput - pub const m_nZSpacing: usize = 0x878; // CParticleCollectionFloatInput - pub const m_nControlPointNumber: usize = 0x9D0; // int32 - pub const m_bLocalSpace: usize = 0x9D4; // bool - pub const m_bCenter: usize = 0x9D5; // bool - pub const m_bHollow: usize = 0x9D6; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_PositionOffset { - pub const m_OffsetMin: usize = 0x1C0; // CPerParticleVecInput - pub const m_OffsetMax: usize = 0x818; // CPerParticleVecInput - pub const m_TransformInput: usize = 0xE70; // CParticleTransformInput - pub const m_bLocalCoords: usize = 0xED8; // bool - pub const m_bProportional: usize = 0xED9; // bool - pub const m_randomnessParameters: usize = 0xEDC; // CRandomNumberGeneratorParameters - } - // Parent: CParticleFunctionInitializer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_PositionOffsetToCP { - pub const m_nControlPointNumberStart: usize = 0x1C0; // int32 - pub const m_nControlPointNumberEnd: usize = 0x1C4; // int32 - pub const m_bLocalCoords: usize = 0x1C8; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_PositionPlaceOnGround { - pub const m_flOffset: usize = 0x1C0; // CPerParticleFloatInput - pub const m_flMaxTraceLength: usize = 0x318; // CPerParticleFloatInput - pub const m_CollisionGroupName: usize = 0x470; // char[128] - pub const m_nTraceSet: usize = 0x4F0; // ParticleTraceSet_t - pub const m_nTraceMissBehavior: usize = 0x500; // ParticleTraceMissBehavior_t - pub const m_bIncludeWater: usize = 0x504; // bool - pub const m_bSetNormal: usize = 0x505; // bool - pub const m_bSetPXYZOnly: usize = 0x506; // bool - pub const m_bTraceAlongNormal: usize = 0x507; // bool - pub const m_bOffsetonColOnly: usize = 0x508; // bool - pub const m_flOffsetByRadiusFactor: usize = 0x50C; // float32 - pub const m_nPreserveOffsetCP: usize = 0x510; // int32 - pub const m_nIgnoreCP: usize = 0x514; // int32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_VelocityFromNormal { - pub const m_fSpeedMin: usize = 0x1C0; // float32 - pub const m_fSpeedMax: usize = 0x1C4; // float32 - pub const m_bIgnoreDt: usize = 0x1C8; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_VelocityRandom { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_fSpeedMin: usize = 0x1C8; // CPerParticleFloatInput - pub const m_fSpeedMax: usize = 0x320; // CPerParticleFloatInput - pub const m_LocalCoordinateSystemSpeedMin: usize = 0x478; // CPerParticleVecInput - pub const m_LocalCoordinateSystemSpeedMax: usize = 0xAD0; // CPerParticleVecInput - pub const m_bIgnoreDT: usize = 0x1128; // bool - pub const m_randomnessParameters: usize = 0x112C; // CRandomNumberGeneratorParameters - } - // Parent: CParticleFunctionInitializer - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_InitialVelocityNoise { - pub const m_vecAbsVal: usize = 0x1C0; // - pub const m_vecAbsValInv: usize = 0x1CC; // - pub const m_vecOffsetLoc: usize = 0x1D8; // CPerParticleVecInput - pub const m_flOffset: usize = 0x830; // CPerParticleFloatInput - pub const m_vecOutputMin: usize = 0x988; // CPerParticleVecInput - pub const m_vecOutputMax: usize = 0xFE0; // CPerParticleVecInput - pub const m_flNoiseScale: usize = 0x1638; // CPerParticleFloatInput - pub const m_flNoiseScaleLoc: usize = 0x1790; // CPerParticleFloatInput - pub const m_TransformInput: usize = 0x18E8; // CParticleTransformInput - pub const m_bIgnoreDt: usize = 0x1950; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_InitialVelocityFromHitbox { - pub const m_flVelocityMin: usize = 0x1C0; // float32 - pub const m_flVelocityMax: usize = 0x1C4; // float32 - pub const m_nControlPointNumber: usize = 0x1C8; // int32 - pub const m_HitboxSetName: usize = 0x1CC; // char[128] - pub const m_bUseBones: usize = 0x24C; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_VelocityRadialRandom { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_fSpeedMin: usize = 0x1C4; // float32 - pub const m_fSpeedMax: usize = 0x1C8; // float32 - pub const m_vecLocalCoordinateSystemSpeedScale: usize = 0x1CC; // - pub const m_bIgnoreDelta: usize = 0x1D9; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RandomLifeTime { - pub const m_fLifetimeMin: usize = 0x1C0; // float32 - pub const m_fLifetimeMax: usize = 0x1C4; // float32 - pub const m_fLifetimeRandExponent: usize = 0x1C8; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RandomScalar { - pub const m_flMin: usize = 0x1C0; // float32 - pub const m_flMax: usize = 0x1C4; // float32 - pub const m_flExponent: usize = 0x1C8; // float32 - pub const m_nFieldOutput: usize = 0x1CC; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionInitializer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RandomVector { - pub const m_vecMin: usize = 0x1C0; // - pub const m_vecMax: usize = 0x1CC; // - pub const m_nFieldOutput: usize = 0x1D8; // ParticleAttributeIndex_t - pub const m_randomnessParameters: usize = 0x1DC; // CRandomNumberGeneratorParameters - } - // Parent: CParticleFunctionInitializer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RandomVectorComponent { - pub const m_flMin: usize = 0x1C0; // float32 - pub const m_flMax: usize = 0x1C4; // float32 - pub const m_nFieldOutput: usize = 0x1C8; // ParticleAttributeIndex_t - pub const m_nComponent: usize = 0x1CC; // int32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_AddVectorToVector { - pub const m_vecScale: usize = 0x1C0; // - pub const m_nFieldOutput: usize = 0x1CC; // ParticleAttributeIndex_t - pub const m_nFieldInput: usize = 0x1D0; // ParticleAttributeIndex_t - pub const m_vOffsetMin: usize = 0x1D4; // - pub const m_vOffsetMax: usize = 0x1E0; // - pub const m_randomnessParameters: usize = 0x1EC; // CRandomNumberGeneratorParameters - } - // Parent: CParticleFunctionInitializer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RandomAlphaWindowThreshold { - pub const m_flMin: usize = 0x1C0; // float32 - pub const m_flMax: usize = 0x1C4; // float32 - pub const m_flExponent: usize = 0x1C8; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RandomRadius { - pub const m_flRadiusMin: usize = 0x1C0; // float32 - pub const m_flRadiusMax: usize = 0x1C4; // float32 - pub const m_flRadiusRandExponent: usize = 0x1C8; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RandomAlpha { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_nAlphaMin: usize = 0x1C4; // int32 - pub const m_nAlphaMax: usize = 0x1C8; // int32 - pub const m_flAlphaRandExponent: usize = 0x1D4; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CGeneralRandomRotation { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flDegrees: usize = 0x1C4; // float32 - pub const m_flDegreesMin: usize = 0x1C8; // float32 - pub const m_flDegreesMax: usize = 0x1CC; // float32 - pub const m_flRotationRandExponent: usize = 0x1D0; // float32 - pub const m_bRandomlyFlipDirection: usize = 0x1D4; // bool - } - // Parent: CGeneralRandomRotation - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RandomRotation { - } - // Parent: CParticleFunctionInitializer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_Orient2DRelToCP { - pub const m_nCP: usize = 0x1C0; // int32 - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_flRotOffset: usize = 0x1C8; // float32 - } - // Parent: CGeneralRandomRotation - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RandomRotationSpeed { - } - // Parent: CGeneralRandomRotation - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RandomYaw { - } - // Parent: CParticleFunctionInitializer - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RandomColor { - pub const m_ColorMin: usize = 0x1DC; // Color - pub const m_ColorMax: usize = 0x1E0; // Color - pub const m_TintMin: usize = 0x1E4; // Color - pub const m_TintMax: usize = 0x1E8; // Color - pub const m_flTintPerc: usize = 0x1EC; // float32 - pub const m_flUpdateThreshold: usize = 0x1F0; // float32 - pub const m_nTintCP: usize = 0x1F4; // int32 - pub const m_nFieldOutput: usize = 0x1F8; // ParticleAttributeIndex_t - pub const m_nTintBlendMode: usize = 0x1FC; // ParticleColorBlendMode_t - pub const m_flLightAmplification: usize = 0x200; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_ColorLitPerParticle { - pub const m_ColorMin: usize = 0x1D8; // Color - pub const m_ColorMax: usize = 0x1DC; // Color - pub const m_TintMin: usize = 0x1E0; // Color - pub const m_TintMax: usize = 0x1E4; // Color - pub const m_flTintPerc: usize = 0x1E8; // float32 - pub const m_nTintBlendMode: usize = 0x1EC; // ParticleColorBlendMode_t - pub const m_flLightAmplification: usize = 0x1F0; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RandomTrailLength { - pub const m_flMinLength: usize = 0x1C0; // float32 - pub const m_flMaxLength: usize = 0x1C4; // float32 - pub const m_flLengthRandExponent: usize = 0x1C8; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RandomSequence { - pub const m_nSequenceMin: usize = 0x1C0; // int32 - pub const m_nSequenceMax: usize = 0x1C4; // int32 - pub const m_bShuffle: usize = 0x1C8; // bool - pub const m_bLinear: usize = 0x1C9; // bool - pub const m_WeightedList: usize = 0x1D0; // CUtlVector - } - // Parent: CParticleFunctionInitializer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_SequenceFromCP { - pub const m_bKillUnused: usize = 0x1C0; // bool - pub const m_bRadiusScale: usize = 0x1C1; // bool - pub const m_nCP: usize = 0x1C4; // int32 - pub const m_vecOffset: usize = 0x1C8; // - } - // Parent: CParticleFunctionInitializer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RandomModelSequence { - pub const m_ActivityName: usize = 0x1C0; // char[256] - pub const m_SequenceName: usize = 0x2C0; // char[256] - pub const m_hModel: usize = 0x3C0; // CStrongHandle - } - // Parent: CParticleFunctionInitializer - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_ScaleVelocity { - pub const m_vecScale: usize = 0x1C0; // CParticleCollectionVecInput - } - // Parent: CParticleFunctionInitializer - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_PositionWarp { - pub const m_vecWarpMin: usize = 0x1C0; // CParticleCollectionVecInput - pub const m_vecWarpMax: usize = 0x818; // CParticleCollectionVecInput - pub const m_nScaleControlPointNumber: usize = 0xE70; // int32 - pub const m_nControlPointNumber: usize = 0xE74; // int32 - pub const m_nRadiusComponent: usize = 0xE78; // int32 - pub const m_flWarpTime: usize = 0xE7C; // float32 - pub const m_flWarpStartTime: usize = 0xE80; // float32 - pub const m_flPrevPosScale: usize = 0xE84; // float32 - pub const m_bInvertWarp: usize = 0xE88; // bool - pub const m_bUseCount: usize = 0xE89; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_PositionWarpScalar { - pub const m_vecWarpMin: usize = 0x1C0; // - pub const m_vecWarpMax: usize = 0x1CC; // - pub const m_InputValue: usize = 0x1D8; // CPerParticleFloatInput - pub const m_flPrevPosScale: usize = 0x330; // float32 - pub const m_nScaleControlPointNumber: usize = 0x334; // int32 - pub const m_nControlPointNumber: usize = 0x338; // int32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_CreationNoise { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_bAbsVal: usize = 0x1C4; // bool - pub const m_bAbsValInv: usize = 0x1C5; // bool - pub const m_flOffset: usize = 0x1C8; // float32 - pub const m_flOutputMin: usize = 0x1CC; // float32 - pub const m_flOutputMax: usize = 0x1D0; // float32 - pub const m_flNoiseScale: usize = 0x1D4; // float32 - pub const m_flNoiseScaleLoc: usize = 0x1D8; // float32 - pub const m_vecOffsetLoc: usize = 0x1DC; // - pub const m_flWorldTimeScale: usize = 0x1E8; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_CreateAlongPath { - pub const m_fMaxDistance: usize = 0x1C0; // float32 - pub const m_PathParams: usize = 0x1D0; // CPathParameters - pub const m_bUseRandomCPs: usize = 0x210; // bool - pub const m_vEndOffset: usize = 0x214; // - pub const m_bSaveOffset: usize = 0x220; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_MoveBetweenPoints { - pub const m_flSpeedMin: usize = 0x1C0; // CPerParticleFloatInput - pub const m_flSpeedMax: usize = 0x318; // CPerParticleFloatInput - pub const m_flEndSpread: usize = 0x470; // CPerParticleFloatInput - pub const m_flStartOffset: usize = 0x5C8; // CPerParticleFloatInput - pub const m_flEndOffset: usize = 0x720; // CPerParticleFloatInput - pub const m_nEndControlPointNumber: usize = 0x878; // int32 - pub const m_bTrailBias: usize = 0x87C; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RemapScalar { - pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C8; // float32 - pub const m_flInputMax: usize = 0x1CC; // float32 - pub const m_flOutputMin: usize = 0x1D0; // float32 - pub const m_flOutputMax: usize = 0x1D4; // float32 - pub const m_flStartTime: usize = 0x1D8; // float32 - pub const m_flEndTime: usize = 0x1DC; // float32 - pub const m_nSetMethod: usize = 0x1E0; // ParticleSetMethod_t - pub const m_bActiveRange: usize = 0x1E4; // bool - pub const m_flRemapBias: usize = 0x1E8; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RemapParticleCountToScalar { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_nInputMin: usize = 0x1C4; // int32 - pub const m_nInputMax: usize = 0x1C8; // int32 - pub const m_nScaleControlPoint: usize = 0x1CC; // int32 - pub const m_nScaleControlPointField: usize = 0x1D0; // int32 - pub const m_flOutputMin: usize = 0x1D4; // float32 - pub const m_flOutputMax: usize = 0x1D8; // float32 - pub const m_nSetMethod: usize = 0x1DC; // ParticleSetMethod_t - pub const m_bActiveRange: usize = 0x1E0; // bool - pub const m_bInvert: usize = 0x1E1; // bool - pub const m_bWrap: usize = 0x1E2; // bool - pub const m_flRemapBias: usize = 0x1E4; // float32 - } - // Parent: C_INIT_RemapParticleCountToScalar - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RemapParticleCountToNamedModelElementScalar { - pub const m_hModel: usize = 0x1F0; // CStrongHandle - pub const m_outputMinName: usize = 0x1F8; // CUtlString - pub const m_outputMaxName: usize = 0x200; // CUtlString - pub const m_bModelFromRenderer: usize = 0x208; // bool - } - // Parent: C_INIT_RemapParticleCountToNamedModelElementScalar - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RemapParticleCountToNamedModelSequenceScalar { - } - // Parent: C_INIT_RemapParticleCountToNamedModelElementScalar - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RemapParticleCountToNamedModelBodyPartScalar { - } - // Parent: C_INIT_RemapParticleCountToNamedModelElementScalar - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RemapParticleCountToNamedModelMeshGroupScalar { - } - // Parent: CParticleFunctionInitializer - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_InheritVelocity { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_flVelocityScale: usize = 0x1C4; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_VelocityFromCP { - pub const m_velocityInput: usize = 0x1C0; // CParticleCollectionVecInput - pub const m_transformInput: usize = 0x818; // CParticleTransformInput - pub const m_flVelocityScale: usize = 0x880; // float32 - pub const m_bDirectionOnly: usize = 0x884; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_AgeNoise { - pub const m_bAbsVal: usize = 0x1C0; // bool - pub const m_bAbsValInv: usize = 0x1C1; // bool - pub const m_flOffset: usize = 0x1C4; // float32 - pub const m_flAgeMin: usize = 0x1C8; // float32 - pub const m_flAgeMax: usize = 0x1CC; // float32 - pub const m_flNoiseScale: usize = 0x1D0; // float32 - pub const m_flNoiseScaleLoc: usize = 0x1D4; // float32 - pub const m_vecOffsetLoc: usize = 0x1D8; // - } - // Parent: CParticleFunctionInitializer - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_SequenceLifeTime { - pub const m_flFramerate: usize = 0x1C0; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RemapScalarToVector { - pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C8; // float32 - pub const m_flInputMax: usize = 0x1CC; // float32 - pub const m_vecOutputMin: usize = 0x1D0; // - pub const m_vecOutputMax: usize = 0x1DC; // - pub const m_flStartTime: usize = 0x1E8; // float32 - pub const m_flEndTime: usize = 0x1EC; // float32 - pub const m_nSetMethod: usize = 0x1F0; // ParticleSetMethod_t - pub const m_nControlPointNumber: usize = 0x1F4; // int32 - pub const m_bLocalCoords: usize = 0x1F8; // bool - pub const m_flRemapBias: usize = 0x1FC; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_OffsetVectorToVector { - pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_vecOutputMin: usize = 0x1C8; // - pub const m_vecOutputMax: usize = 0x1D4; // - pub const m_randomnessParameters: usize = 0x1E0; // CRandomNumberGeneratorParameters - } - // Parent: CParticleFunctionInitializer - // Fields count: 6 - // - // Metadata: - // MParticleMinVersion - // MGetKV3ClassDefaults - pub mod C_INIT_CreateSequentialPathV2 { - pub const m_fMaxDistance: usize = 0x1C0; // CPerParticleFloatInput - pub const m_flNumToAssign: usize = 0x318; // CParticleCollectionFloatInput - pub const m_bLoop: usize = 0x470; // bool - pub const m_bCPPairs: usize = 0x471; // bool - pub const m_bSaveOffset: usize = 0x472; // bool - pub const m_PathParams: usize = 0x480; // CPathParameters - } - // Parent: CParticleFunctionInitializer - // Fields count: 6 - // - // Metadata: - // MParticleMaxVersion - // MParticleReplacementOp - // MGetKV3ClassDefaults - pub mod C_INIT_CreateSequentialPath { - pub const m_fMaxDistance: usize = 0x1C0; // float32 - pub const m_flNumToAssign: usize = 0x1C4; // float32 - pub const m_bLoop: usize = 0x1C8; // bool - pub const m_bCPPairs: usize = 0x1C9; // bool - pub const m_bSaveOffset: usize = 0x1CA; // bool - pub const m_PathParams: usize = 0x1D0; // CPathParameters - } - // Parent: CParticleFunctionInitializer - // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_InitialRepulsionVelocity { - pub const m_CollisionGroupName: usize = 0x1C0; // char[128] - pub const m_nTraceSet: usize = 0x240; // ParticleTraceSet_t - pub const m_vecOutputMin: usize = 0x244; // - pub const m_vecOutputMax: usize = 0x250; // - pub const m_nControlPointNumber: usize = 0x25C; // int32 - pub const m_bPerParticle: usize = 0x260; // bool - pub const m_bTranslate: usize = 0x261; // bool - pub const m_bProportional: usize = 0x262; // bool - pub const m_flTraceLength: usize = 0x264; // float32 - pub const m_bPerParticleTR: usize = 0x268; // bool - pub const m_bInherit: usize = 0x269; // bool - pub const m_nChildCP: usize = 0x26C; // int32 - pub const m_nChildGroupID: usize = 0x270; // int32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RandomYawFlip { - pub const m_flPercent: usize = 0x1C0; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RandomSecondSequence { - pub const m_nSequenceMin: usize = 0x1C0; // int32 - pub const m_nSequenceMax: usize = 0x1C4; // int32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RemapCPtoScalar { - pub const m_nCPInput: usize = 0x1C0; // int32 - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_nField: usize = 0x1C8; // int32 - pub const m_flInputMin: usize = 0x1CC; // float32 - pub const m_flInputMax: usize = 0x1D0; // float32 - pub const m_flOutputMin: usize = 0x1D4; // float32 - pub const m_flOutputMax: usize = 0x1D8; // float32 - pub const m_flStartTime: usize = 0x1DC; // float32 - pub const m_flEndTime: usize = 0x1E0; // float32 - pub const m_nSetMethod: usize = 0x1E4; // ParticleSetMethod_t - pub const m_flRemapBias: usize = 0x1E8; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RemapTransformToVector { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_vInputMin: usize = 0x1C4; // - pub const m_vInputMax: usize = 0x1D0; // - pub const m_vOutputMin: usize = 0x1DC; // - pub const m_vOutputMax: usize = 0x1E8; // - pub const m_TransformInput: usize = 0x1F8; // CParticleTransformInput - pub const m_LocalSpaceTransform: usize = 0x260; // CParticleTransformInput - pub const m_flStartTime: usize = 0x2C8; // float32 - pub const m_flEndTime: usize = 0x2CC; // float32 - pub const m_nSetMethod: usize = 0x2D0; // ParticleSetMethod_t - pub const m_bOffset: usize = 0x2D4; // bool - pub const m_bAccelerate: usize = 0x2D5; // bool - pub const m_flRemapBias: usize = 0x2D8; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_ChaoticAttractor { - pub const m_flAParm: usize = 0x1C0; // float32 - pub const m_flBParm: usize = 0x1C4; // float32 - pub const m_flCParm: usize = 0x1C8; // float32 - pub const m_flDParm: usize = 0x1CC; // float32 - pub const m_flScale: usize = 0x1D0; // float32 - pub const m_flSpeedMin: usize = 0x1D4; // float32 - pub const m_flSpeedMax: usize = 0x1D8; // float32 - pub const m_nBaseCP: usize = 0x1DC; // int32 - pub const m_bUniformSpeed: usize = 0x1E0; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_CreateFromParentParticles { - pub const m_flVelocityScale: usize = 0x1C0; // float32 - pub const m_flIncrement: usize = 0x1C4; // float32 - pub const m_bRandomDistribution: usize = 0x1C8; // bool - pub const m_nRandomSeed: usize = 0x1CC; // int32 - pub const m_bSubFrame: usize = 0x1D0; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_InheritFromParentParticles { - pub const m_flScale: usize = 0x1C0; // float32 - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_nIncrement: usize = 0x1C8; // int32 - pub const m_bRandomDistribution: usize = 0x1CC; // bool - pub const m_nRandomSeed: usize = 0x1D0; // int32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_CreateFromCPs { - pub const m_nIncrement: usize = 0x1C0; // int32 - pub const m_nMinCP: usize = 0x1C4; // int32 - pub const m_nMaxCP: usize = 0x1C8; // int32 - pub const m_nDynamicCPCount: usize = 0x1D0; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionInitializer - // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_DistanceToCPInit { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C8; // CPerParticleFloatInput - pub const m_flInputMax: usize = 0x320; // CPerParticleFloatInput - pub const m_flOutputMin: usize = 0x478; // CPerParticleFloatInput - pub const m_flOutputMax: usize = 0x5D0; // CPerParticleFloatInput - pub const m_nStartCP: usize = 0x728; // int32 - pub const m_bLOS: usize = 0x72C; // bool - pub const m_CollisionGroupName: usize = 0x72D; // char[128] - pub const m_nTraceSet: usize = 0x7B0; // ParticleTraceSet_t - pub const m_flMaxTraceLength: usize = 0x7B8; // CPerParticleFloatInput - pub const m_flLOSScale: usize = 0x910; // float32 - pub const m_nSetMethod: usize = 0x914; // ParticleSetMethod_t - pub const m_bActiveRange: usize = 0x918; // bool - pub const m_vecDistanceScale: usize = 0x91C; // - pub const m_flRemapBias: usize = 0x928; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_LifespanFromVelocity { - pub const m_vecComponentScale: usize = 0x1C0; // - pub const m_flTraceOffset: usize = 0x1CC; // float32 - pub const m_flMaxTraceLength: usize = 0x1D0; // float32 - pub const m_flTraceTolerance: usize = 0x1D4; // float32 - pub const m_nMaxPlanes: usize = 0x1D8; // int32 - pub const m_CollisionGroupName: usize = 0x1E0; // char[128] - pub const m_nTraceSet: usize = 0x260; // ParticleTraceSet_t - pub const m_bIncludeWater: usize = 0x270; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_CreateFromPlaneCache { - pub const m_vecOffsetMin: usize = 0x1C0; // - pub const m_vecOffsetMax: usize = 0x1CC; // - pub const m_bUseNormal: usize = 0x1D9; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_ModelCull { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_bBoundBox: usize = 0x1C4; // bool - pub const m_bCullOutside: usize = 0x1C5; // bool - pub const m_bUseBones: usize = 0x1C6; // bool - pub const m_HitboxSetName: usize = 0x1C7; // char[128] - } - // Parent: CParticleFunctionInitializer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_DistanceCull { - pub const m_nControlPoint: usize = 0x1C0; // int32 - pub const m_flDistance: usize = 0x1C8; // CParticleCollectionFloatInput - pub const m_bCullInside: usize = 0x320; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_PlaneCull { - pub const m_nControlPoint: usize = 0x1C0; // int32 - pub const m_flDistance: usize = 0x1C8; // CParticleCollectionFloatInput - pub const m_bCullInside: usize = 0x320; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_DistanceToNeighborCull { - pub const m_flDistance: usize = 0x1C0; // CPerParticleFloatInput - } - // Parent: CParticleFunctionInitializer - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RtEnvCull { - pub const m_vecTestDir: usize = 0x1C0; // - pub const m_vecTestNormal: usize = 0x1CC; // - pub const m_bUseVelocity: usize = 0x1D8; // bool - pub const m_bCullOnMiss: usize = 0x1D9; // bool - pub const m_bLifeAdjust: usize = 0x1DA; // bool - pub const m_RtEnvName: usize = 0x1DB; // char[128] - pub const m_nRTEnvCP: usize = 0x25C; // int32 - pub const m_nComponent: usize = 0x260; // int32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_NormalAlignToCP { - pub const m_transformInput: usize = 0x1C0; // CParticleTransformInput - pub const m_nControlPointAxis: usize = 0x228; // ParticleControlPointAxis_t - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_NormalOffset { - pub const m_OffsetMin: usize = 0x1C0; // - pub const m_OffsetMax: usize = 0x1CC; // - pub const m_nControlPointNumber: usize = 0x1D8; // int32 - pub const m_bLocalCoords: usize = 0x1DC; // bool - pub const m_bNormalize: usize = 0x1DD; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RemapSpeedToScalar { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_nControlPointNumber: usize = 0x1C4; // int32 - pub const m_flStartTime: usize = 0x1C8; // float32 - pub const m_flEndTime: usize = 0x1CC; // float32 - pub const m_flInputMin: usize = 0x1D0; // float32 - pub const m_flInputMax: usize = 0x1D4; // float32 - pub const m_flOutputMin: usize = 0x1D8; // float32 - pub const m_flOutputMax: usize = 0x1DC; // float32 - pub const m_nSetMethod: usize = 0x1E0; // ParticleSetMethod_t - pub const m_bPerParticle: usize = 0x1E4; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_InitFromCPSnapshot { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_nAttributeToRead: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_nAttributeToWrite: usize = 0x1C8; // ParticleAttributeIndex_t - pub const m_nLocalSpaceCP: usize = 0x1CC; // int32 - pub const m_bRandom: usize = 0x1D0; // bool - pub const m_bReverse: usize = 0x1D1; // bool - pub const m_nSnapShotIncrement: usize = 0x1D8; // CParticleCollectionFloatInput - pub const m_nManualSnapshotIndex: usize = 0x330; // CPerParticleFloatInput - pub const m_nRandomSeed: usize = 0x488; // int32 - pub const m_bLocalSpaceAngles: usize = 0x48C; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 19 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_InitSkinnedPositionFromCPSnapshot { - pub const m_nSnapshotControlPointNumber: usize = 0x1C0; // int32 - pub const m_nControlPointNumber: usize = 0x1C4; // int32 - pub const m_bRandom: usize = 0x1C8; // bool - pub const m_nRandomSeed: usize = 0x1CC; // int32 - pub const m_bRigid: usize = 0x1D0; // bool - pub const m_bSetNormal: usize = 0x1D1; // bool - pub const m_bIgnoreDt: usize = 0x1D2; // bool - pub const m_flMinNormalVelocity: usize = 0x1D4; // float32 - pub const m_flMaxNormalVelocity: usize = 0x1D8; // float32 - pub const m_nIndexType: usize = 0x1DC; // SnapshotIndexType_t - pub const m_flReadIndex: usize = 0x1E0; // CPerParticleFloatInput - pub const m_flIncrement: usize = 0x338; // float32 - pub const m_nFullLoopIncrement: usize = 0x33C; // int32 - pub const m_nSnapShotStartPoint: usize = 0x340; // int32 - pub const m_flBoneVelocity: usize = 0x344; // float32 - pub const m_flBoneVelocityMax: usize = 0x348; // float32 - pub const m_bCopyColor: usize = 0x34C; // bool - pub const m_bCopyAlpha: usize = 0x34D; // bool - pub const m_bSetRadius: usize = 0x34E; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_InitFromParentKilled { - pub const m_nAttributeToCopy: usize = 0x1C0; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_InitFromVectorFieldSnapshot { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_nLocalSpaceCP: usize = 0x1C4; // int32 - pub const m_nWeightUpdateCP: usize = 0x1C8; // int32 - pub const m_bUseVerticalVelocity: usize = 0x1CC; // bool - pub const m_vecScale: usize = 0x1D0; // CPerParticleVecInput - } - // Parent: CParticleFunctionInitializer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RemapInitialDirectionToTransformToVector { - pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput - pub const m_nFieldOutput: usize = 0x228; // ParticleAttributeIndex_t - pub const m_flScale: usize = 0x22C; // float32 - pub const m_flOffsetRot: usize = 0x230; // float32 - pub const m_vecOffsetAxis: usize = 0x234; // - pub const m_bNormalize: usize = 0x240; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RemapInitialTransformDirectionToRotation { - pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput - pub const m_nFieldOutput: usize = 0x228; // ParticleAttributeIndex_t - pub const m_flOffsetRot: usize = 0x22C; // float32 - pub const m_nComponent: usize = 0x230; // int32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RemapQAnglesToRotation { - pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput - } - // Parent: CParticleFunctionInitializer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RemapTransformOrientationToRotations { - pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput - pub const m_vecRotation: usize = 0x228; // - pub const m_bUseQuat: usize = 0x234; // bool - pub const m_bWriteNormal: usize = 0x235; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_SetRigidAttachment { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_nFieldInput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1C8; // ParticleAttributeIndex_t - pub const m_bLocalSpace: usize = 0x1CC; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RemapInitialVisibilityScalar { - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C8; // float32 - pub const m_flInputMax: usize = 0x1CC; // float32 - pub const m_flOutputMin: usize = 0x1D0; // float32 - pub const m_flOutputMax: usize = 0x1D4; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RadiusFromCPObject { - pub const m_nControlPoint: usize = 0x1C0; // int32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_InitialSequenceFromModel { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_nFieldOutputAnim: usize = 0x1C8; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1CC; // float32 - pub const m_flInputMax: usize = 0x1D0; // float32 - pub const m_flOutputMin: usize = 0x1D4; // float32 - pub const m_flOutputMax: usize = 0x1D8; // float32 - pub const m_nSetMethod: usize = 0x1DC; // ParticleSetMethod_t - } - // Parent: CParticleFunctionInitializer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_GlobalScale { - pub const m_flScale: usize = 0x1C0; // float32 - pub const m_nScaleControlPointNumber: usize = 0x1C4; // int32 - pub const m_nControlPointNumber: usize = 0x1C8; // int32 - pub const m_bScaleRadius: usize = 0x1CC; // bool - pub const m_bScalePosition: usize = 0x1CD; // bool - pub const m_bScaleVelocity: usize = 0x1CE; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_PointList { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_pointList: usize = 0x1C8; // CUtlVector - pub const m_bPlaceAlongPath: usize = 0x1E0; // bool - pub const m_bClosedLoop: usize = 0x1E1; // bool - pub const m_nNumPointsAlongPath: usize = 0x1E4; // int32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RandomNamedModelElement { - pub const m_hModel: usize = 0x1C0; // CStrongHandle - pub const m_names: usize = 0x1C8; // CUtlVector - pub const m_bShuffle: usize = 0x1E0; // bool - pub const m_bLinear: usize = 0x1E1; // bool - pub const m_bModelFromRenderer: usize = 0x1E2; // bool - pub const m_nFieldOutput: usize = 0x1E4; // ParticleAttributeIndex_t - } - // Parent: C_INIT_RandomNamedModelElement - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RandomNamedModelSequence { - } - // Parent: C_INIT_RandomNamedModelElement - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RandomNamedModelBodyPart { - } - // Parent: C_INIT_RandomNamedModelElement - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RandomNamedModelMeshGroup { - } - // Parent: CParticleFunctionInitializer - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RemapNamedModelElementToScalar { - pub const m_hModel: usize = 0x1C0; // CStrongHandle - pub const m_names: usize = 0x1C8; // CUtlVector - pub const m_values: usize = 0x1E0; // CUtlVector - pub const m_nFieldInput: usize = 0x1F8; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1FC; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0x200; // ParticleSetMethod_t - pub const m_bModelFromRenderer: usize = 0x204; // bool - } - // Parent: C_INIT_RemapNamedModelElementToScalar - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RemapNamedModelSequenceToScalar { - } - // Parent: C_INIT_RemapNamedModelElementToScalar - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RemapNamedModelBodyPartToScalar { - } - // Parent: C_INIT_RemapNamedModelElementToScalar - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RemapNamedModelMeshGroupToScalar { - } - // Parent: CParticleFunctionInitializer - // Fields count: 18 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_StatusEffect { - pub const m_nDetail2Combo: usize = 0x1C0; // Detail2Combo_t - pub const m_flDetail2Rotation: usize = 0x1C4; // float32 - pub const m_flDetail2Scale: usize = 0x1C8; // float32 - pub const m_flDetail2BlendFactor: usize = 0x1CC; // float32 - pub const m_flColorWarpIntensity: usize = 0x1D0; // float32 - pub const m_flDiffuseWarpBlendToFull: usize = 0x1D4; // float32 - pub const m_flEnvMapIntensity: usize = 0x1D8; // float32 - pub const m_flAmbientScale: usize = 0x1DC; // float32 - pub const m_specularColor: usize = 0x1E0; // Color - pub const m_flSpecularScale: usize = 0x1E4; // float32 - pub const m_flSpecularExponent: usize = 0x1E8; // float32 - pub const m_flSpecularExponentBlendToFull: usize = 0x1EC; // float32 - pub const m_flSpecularBlendToFull: usize = 0x1F0; // float32 - pub const m_rimLightColor: usize = 0x1F4; // Color - pub const m_flRimLightScale: usize = 0x1F8; // float32 - pub const m_flReflectionsTintByBaseBlendToNone: usize = 0x1FC; // float32 - pub const m_flMetalnessBlendToFull: usize = 0x200; // float32 - pub const m_flSelfIllumBlendToFull: usize = 0x204; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 19 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_StatusEffectCitadel { - pub const m_flSFXColorWarpAmount: usize = 0x1C0; // float32 - pub const m_flSFXNormalAmount: usize = 0x1C4; // float32 - pub const m_flSFXMetalnessAmount: usize = 0x1C8; // float32 - pub const m_flSFXRoughnessAmount: usize = 0x1CC; // float32 - pub const m_flSFXSelfIllumAmount: usize = 0x1D0; // float32 - pub const m_flSFXSScale: usize = 0x1D4; // float32 - pub const m_flSFXSScrollX: usize = 0x1D8; // float32 - pub const m_flSFXSScrollY: usize = 0x1DC; // float32 - pub const m_flSFXSScrollZ: usize = 0x1E0; // float32 - pub const m_flSFXSOffsetX: usize = 0x1E4; // float32 - pub const m_flSFXSOffsetY: usize = 0x1E8; // float32 - pub const m_flSFXSOffsetZ: usize = 0x1EC; // float32 - pub const m_nDetailCombo: usize = 0x1F0; // DetailCombo_t - pub const m_flSFXSDetailAmount: usize = 0x1F4; // float32 - pub const m_flSFXSDetailScale: usize = 0x1F8; // float32 - pub const m_flSFXSDetailScrollX: usize = 0x1FC; // float32 - pub const m_flSFXSDetailScrollY: usize = 0x200; // float32 - pub const m_flSFXSDetailScrollZ: usize = 0x204; // float32 - pub const m_flSFXSUseModelUVs: usize = 0x208; // float32 - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_CreateParticleImpulse { - pub const m_InputRadius: usize = 0x1C0; // CPerParticleFloatInput - pub const m_InputMagnitude: usize = 0x318; // CPerParticleFloatInput - pub const m_nFalloffFunction: usize = 0x470; // ParticleFalloffFunction_t - pub const m_InputFalloffExp: usize = 0x478; // CPerParticleFloatInput - pub const m_nImpulseType: usize = 0x5D0; // ParticleImpulseType_t - } - // Parent: CParticleFunctionInitializer - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_QuantizeFloat { - pub const m_InputValue: usize = 0x1C0; // CPerParticleFloatInput - pub const m_nOutputField: usize = 0x318; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionInitializer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_SetAttributeToScalarExpression { - pub const m_nExpression: usize = 0x1C0; // ScalarExpressionType_t - pub const m_flInput1: usize = 0x1C8; // CPerParticleFloatInput - pub const m_flInput2: usize = 0x320; // CPerParticleFloatInput - pub const m_flOutputRemap: usize = 0x478; // CParticleRemapFloatInput - pub const m_nOutputField: usize = 0x5D0; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0x5D4; // ParticleSetMethod_t - } - // Parent: CParticleFunctionInitializer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_SetVectorAttributeToVectorExpression { - pub const m_nExpression: usize = 0x1C0; // VectorExpressionType_t - pub const m_vInput1: usize = 0x1C8; // CPerParticleVecInput - pub const m_vInput2: usize = 0x820; // CPerParticleVecInput - pub const m_nOutputField: usize = 0xE78; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0xE7C; // ParticleSetMethod_t - pub const m_bNormalizedOutput: usize = 0xE80; // bool - } - // Parent: CParticleFunctionInitializer - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_InitFloatCollection { - pub const m_InputValue: usize = 0x1C0; // CParticleCollectionFloatInput - pub const m_nOutputField: usize = 0x318; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionInitializer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_InitFloat { - pub const m_InputValue: usize = 0x1C0; // CPerParticleFloatInput - pub const m_nOutputField: usize = 0x318; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0x31C; // ParticleSetMethod_t - pub const m_InputStrength: usize = 0x320; // CPerParticleFloatInput - } - // Parent: CParticleFunctionInitializer - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_InitVecCollection { - pub const m_InputValue: usize = 0x1C0; // CParticleCollectionVecInput - pub const m_nOutputField: usize = 0x818; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionInitializer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_InitVec { - pub const m_InputValue: usize = 0x1C0; // CPerParticleVecInput - pub const m_nOutputField: usize = 0x818; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0x81C; // ParticleSetMethod_t - pub const m_bNormalizedOutput: usize = 0x820; // bool - pub const m_bWritePreviousPosition: usize = 0x821; // bool - } - // Parent: CParticleFunctionEmitter - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_InstantaneousEmitter { - pub const m_nParticlesToEmit: usize = 0x1C0; // CParticleCollectionFloatInput - pub const m_flStartTime: usize = 0x318; // CParticleCollectionFloatInput - pub const m_flInitFromKilledParentParticles: usize = 0x470; // float32 - pub const m_flParentParticleScale: usize = 0x478; // CParticleCollectionFloatInput - pub const m_nMaxEmittedPerFrame: usize = 0x5D0; // int32 - pub const m_nSnapshotControlPoint: usize = 0x5D4; // int32 - } - // Parent: CParticleFunctionEmitter - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_ContinuousEmitter { - pub const m_flEmissionDuration: usize = 0x1C0; // CParticleCollectionFloatInput - pub const m_flStartTime: usize = 0x318; // CParticleCollectionFloatInput - pub const m_flEmitRate: usize = 0x470; // CParticleCollectionFloatInput - pub const m_flEmissionScale: usize = 0x5C8; // float32 - pub const m_flScalePerParentParticle: usize = 0x5CC; // float32 - pub const m_bInitFromKilledParentParticles: usize = 0x5D0; // bool - pub const m_nSnapshotControlPoint: usize = 0x5D4; // int32 - pub const m_nLimitPerUpdate: usize = 0x5D8; // int32 - pub const m_bForceEmitOnFirstUpdate: usize = 0x5DC; // bool - pub const m_bForceEmitOnLastUpdate: usize = 0x5DD; // bool - } - // Parent: CParticleFunctionEmitter - // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_NoiseEmitter { - pub const m_flEmissionDuration: usize = 0x1C0; // float32 - pub const m_flStartTime: usize = 0x1C4; // float32 - pub const m_flEmissionScale: usize = 0x1C8; // float32 - pub const m_nScaleControlPoint: usize = 0x1CC; // int32 - pub const m_nScaleControlPointField: usize = 0x1D0; // int32 - pub const m_nWorldNoisePoint: usize = 0x1D4; // int32 - pub const m_bAbsVal: usize = 0x1D8; // bool - pub const m_bAbsValInv: usize = 0x1D9; // bool - pub const m_flOffset: usize = 0x1DC; // float32 - pub const m_flOutputMin: usize = 0x1E0; // float32 - pub const m_flOutputMax: usize = 0x1E4; // float32 - pub const m_flNoiseScale: usize = 0x1E8; // float32 - pub const m_flWorldNoiseScale: usize = 0x1EC; // float32 - pub const m_vecOffsetLoc: usize = 0x1F0; // - pub const m_flWorldTimeScale: usize = 0x1FC; // float32 - } - // Parent: CParticleFunctionEmitter - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_MaintainEmitter { - pub const m_nParticlesToMaintain: usize = 0x1C0; // CParticleCollectionFloatInput - pub const m_flStartTime: usize = 0x318; // float32 - pub const m_flEmissionDuration: usize = 0x320; // CParticleCollectionFloatInput - pub const m_flEmissionRate: usize = 0x478; // float32 - pub const m_nSnapshotControlPoint: usize = 0x47C; // int32 - pub const m_bEmitInstantaneously: usize = 0x480; // bool - pub const m_bFinalEmitOnStop: usize = 0x481; // bool - pub const m_flScale: usize = 0x488; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionForce - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RandomForce { - pub const m_MinForce: usize = 0x1D0; // - pub const m_MaxForce: usize = 0x1DC; // - } - // Parent: CParticleFunctionForce - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_CPVelocityForce { - pub const m_nControlPointNumber: usize = 0x1D0; // int32 - pub const m_flScale: usize = 0x1D8; // CPerParticleFloatInput - } - // Parent: CParticleFunctionForce - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_ParentVortices { - pub const m_flForceScale: usize = 0x1D0; // float32 - pub const m_vecTwistAxis: usize = 0x1D4; // - pub const m_bFlipBasedOnYaw: usize = 0x1E0; // bool - } - // Parent: CParticleFunctionForce - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_TwistAroundAxis { - pub const m_fForceAmount: usize = 0x1D0; // float32 - pub const m_TwistAxis: usize = 0x1D4; // - pub const m_bLocalSpace: usize = 0x1E0; // bool - pub const m_nControlPointNumber: usize = 0x1E4; // int32 - } - // Parent: CParticleFunctionForce - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_AttractToControlPoint { - pub const m_vecComponentScale: usize = 0x1D0; // - pub const m_fForceAmount: usize = 0x1E0; // CPerParticleFloatInput - pub const m_fFalloffPower: usize = 0x338; // float32 - pub const m_TransformInput: usize = 0x340; // CParticleTransformInput - pub const m_fForceAmountMin: usize = 0x3A8; // CPerParticleFloatInput - pub const m_bApplyMinForce: usize = 0x500; // bool - } - // Parent: CParticleFunctionForce - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_ForceBasedOnDistanceToPlane { - pub const m_flMinDist: usize = 0x1D0; // float32 - pub const m_vecForceAtMinDist: usize = 0x1D4; // - pub const m_flMaxDist: usize = 0x1E0; // float32 - pub const m_vecForceAtMaxDist: usize = 0x1E4; // - pub const m_vecPlaneNormal: usize = 0x1F0; // - pub const m_nControlPointNumber: usize = 0x1FC; // int32 - pub const m_flExponent: usize = 0x200; // float32 - } - // Parent: CParticleFunctionForce - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_TimeVaryingForce { - pub const m_flStartLerpTime: usize = 0x1D0; // float32 - pub const m_StartingForce: usize = 0x1D4; // - pub const m_flEndLerpTime: usize = 0x1E0; // float32 - pub const m_EndingForce: usize = 0x1E4; // - } - // Parent: CParticleFunctionForce - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_TurbulenceForce { - pub const m_flNoiseCoordScale0: usize = 0x1D0; // float32 - pub const m_flNoiseCoordScale1: usize = 0x1D4; // float32 - pub const m_flNoiseCoordScale2: usize = 0x1D8; // float32 - pub const m_flNoiseCoordScale3: usize = 0x1DC; // float32 - pub const m_vecNoiseAmount0: usize = 0x1E0; // - pub const m_vecNoiseAmount1: usize = 0x1EC; // - pub const m_vecNoiseAmount2: usize = 0x1F8; // - pub const m_vecNoiseAmount3: usize = 0x204; // - } - // Parent: CParticleFunctionForce - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_CurlNoiseForce { - pub const m_nNoiseType: usize = 0x1D0; // ParticleDirectionNoiseType_t - pub const m_vecNoiseFreq: usize = 0x1D8; // CPerParticleVecInput - pub const m_vecNoiseScale: usize = 0x830; // CPerParticleVecInput - pub const m_vecOffset: usize = 0xE88; // CPerParticleVecInput - pub const m_vecOffsetRate: usize = 0x14E0; // CPerParticleVecInput - pub const m_flWorleySeed: usize = 0x1B38; // CPerParticleFloatInput - pub const m_flWorleyJitter: usize = 0x1C90; // CPerParticleFloatInput - } - // Parent: CParticleFunctionForce - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_PerParticleForce { - pub const m_flForceScale: usize = 0x1D0; // CPerParticleFloatInput - pub const m_vForce: usize = 0x328; // CPerParticleVecInput - pub const m_nCP: usize = 0x980; // int32 - } - // Parent: CParticleFunctionForce - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_WindForce { - pub const m_vForce: usize = 0x1D0; // - } - // Parent: CParticleFunctionForce - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_ExternalWindForce { - pub const m_vecSamplePosition: usize = 0x1D0; // CPerParticleVecInput - pub const m_vecScale: usize = 0x828; // CPerParticleVecInput - pub const m_bSampleWind: usize = 0xE80; // bool - pub const m_bSampleWater: usize = 0xE81; // bool - pub const m_bDampenNearWaterPlane: usize = 0xE82; // bool - pub const m_bSampleGravity: usize = 0xE83; // bool - pub const m_vecGravityForce: usize = 0xE88; // CPerParticleVecInput - pub const m_bUseBasicMovementGravity: usize = 0x14E0; // bool - pub const m_flLocalGravityScale: usize = 0x14E8; // CPerParticleFloatInput - pub const m_flLocalBuoyancyScale: usize = 0x1640; // CPerParticleFloatInput - pub const m_vecBuoyancyForce: usize = 0x1798; // CPerParticleVecInput - } - // Parent: CParticleFunctionForce - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_ExternalGameImpulseForce { - pub const m_flForceScale: usize = 0x1D0; // CPerParticleFloatInput - pub const m_bRopes: usize = 0x328; // bool - pub const m_bRopesZOnly: usize = 0x329; // bool - pub const m_bExplosions: usize = 0x32A; // bool - pub const m_bParticles: usize = 0x32B; // bool - } - // Parent: CParticleFunctionForce - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_LocalAccelerationForce { - pub const m_nCP: usize = 0x1D0; // int32 - pub const m_nScaleCP: usize = 0x1D4; // int32 - pub const m_vecAccel: usize = 0x1D8; // CParticleCollectionVecInput - } - // Parent: CParticleFunctionForce - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_DensityForce { - pub const m_flRadiusScale: usize = 0x1D0; // float32 - pub const m_flForceScale: usize = 0x1D4; // float32 - pub const m_flTargetDensity: usize = 0x1D8; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_BasicMovement { - pub const m_Gravity: usize = 0x1C0; // CParticleCollectionVecInput - pub const m_fDrag: usize = 0x818; // CParticleCollectionFloatInput - pub const m_nMaxConstraintPasses: usize = 0x970; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_FadeAndKill { - pub const m_flStartFadeInTime: usize = 0x1C0; // float32 - pub const m_flEndFadeInTime: usize = 0x1C4; // float32 - pub const m_flStartFadeOutTime: usize = 0x1C8; // float32 - pub const m_flEndFadeOutTime: usize = 0x1CC; // float32 - pub const m_flStartAlpha: usize = 0x1D0; // float32 - pub const m_flEndAlpha: usize = 0x1D4; // float32 - pub const m_bForcePreserveParticleOrder: usize = 0x1D8; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_FadeAndKillForTracers { - pub const m_flStartFadeInTime: usize = 0x1C0; // float32 - pub const m_flEndFadeInTime: usize = 0x1C4; // float32 - pub const m_flStartFadeOutTime: usize = 0x1C8; // float32 - pub const m_flEndFadeOutTime: usize = 0x1CC; // float32 - pub const m_flStartAlpha: usize = 0x1D0; // float32 - pub const m_flEndAlpha: usize = 0x1D4; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_FadeIn { - pub const m_flFadeInTimeMin: usize = 0x1C0; // float32 - pub const m_flFadeInTimeMax: usize = 0x1C4; // float32 - pub const m_flFadeInTimeExp: usize = 0x1C8; // float32 - pub const m_bProportional: usize = 0x1CC; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_FadeOut { - pub const m_flFadeOutTimeMin: usize = 0x1C0; // float32 - pub const m_flFadeOutTimeMax: usize = 0x1C4; // float32 - pub const m_flFadeOutTimeExp: usize = 0x1C8; // float32 - pub const m_flFadeBias: usize = 0x1CC; // float32 - pub const m_bProportional: usize = 0x200; // bool - pub const m_bEaseInAndOut: usize = 0x201; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_FadeInSimple { - pub const m_flFadeInTime: usize = 0x1C0; // float32 - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_FadeOutSimple { - pub const m_flFadeOutTime: usize = 0x1C0; // float32 - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_ClampScalar { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flOutputMin: usize = 0x1C8; // CPerParticleFloatInput - pub const m_flOutputMax: usize = 0x320; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_ClampVector { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_vecOutputMin: usize = 0x1C8; // CPerParticleVecInput - pub const m_vecOutputMax: usize = 0x820; // CPerParticleVecInput - } - // Parent: CParticleFunctionOperator - // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_OscillateScalar { - pub const m_RateMin: usize = 0x1C0; // float32 - pub const m_RateMax: usize = 0x1C4; // float32 - pub const m_FrequencyMin: usize = 0x1C8; // float32 - pub const m_FrequencyMax: usize = 0x1CC; // float32 - pub const m_nField: usize = 0x1D0; // ParticleAttributeIndex_t - pub const m_bProportional: usize = 0x1D4; // bool - pub const m_bProportionalOp: usize = 0x1D5; // bool - pub const m_flStartTime_min: usize = 0x1D8; // float32 - pub const m_flStartTime_max: usize = 0x1DC; // float32 - pub const m_flEndTime_min: usize = 0x1E0; // float32 - pub const m_flEndTime_max: usize = 0x1E4; // float32 - pub const m_flOscMult: usize = 0x1E8; // float32 - pub const m_flOscAdd: usize = 0x1EC; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_OscillateScalarSimple { - pub const m_Rate: usize = 0x1C0; // float32 - pub const m_Frequency: usize = 0x1C4; // float32 - pub const m_nField: usize = 0x1C8; // ParticleAttributeIndex_t - pub const m_flOscMult: usize = 0x1CC; // float32 - pub const m_flOscAdd: usize = 0x1D0; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_OscillateVector { - pub const m_RateMin: usize = 0x1C0; // - pub const m_RateMax: usize = 0x1CC; // - pub const m_FrequencyMin: usize = 0x1D8; // - pub const m_FrequencyMax: usize = 0x1E4; // - pub const m_nField: usize = 0x1F0; // ParticleAttributeIndex_t - pub const m_bProportional: usize = 0x1F4; // bool - pub const m_bProportionalOp: usize = 0x1F5; // bool - pub const m_bOffset: usize = 0x1F6; // bool - pub const m_flStartTime_min: usize = 0x1F8; // float32 - pub const m_flStartTime_max: usize = 0x1FC; // float32 - pub const m_flEndTime_min: usize = 0x200; // float32 - pub const m_flEndTime_max: usize = 0x204; // float32 - pub const m_flOscMult: usize = 0x208; // CPerParticleFloatInput - pub const m_flOscAdd: usize = 0x360; // CPerParticleFloatInput - pub const m_flRateScale: usize = 0x4B8; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_OscillateVectorSimple { - pub const m_Rate: usize = 0x1C0; // - pub const m_Frequency: usize = 0x1CC; // - pub const m_nField: usize = 0x1D8; // ParticleAttributeIndex_t - pub const m_flOscMult: usize = 0x1DC; // float32 - pub const m_flOscAdd: usize = 0x1E0; // float32 - pub const m_bOffset: usize = 0x1E4; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_DifferencePreviousParticle { - pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C8; // float32 - pub const m_flInputMax: usize = 0x1CC; // float32 - pub const m_flOutputMin: usize = 0x1D0; // float32 - pub const m_flOutputMax: usize = 0x1D4; // float32 - pub const m_nSetMethod: usize = 0x1D8; // ParticleSetMethod_t - pub const m_bActiveRange: usize = 0x1DC; // bool - pub const m_bSetPreviousParticle: usize = 0x1DD; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_PointVectorAtNextParticle { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flInterpolation: usize = 0x1C8; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapScalar { - pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C8; // float32 - pub const m_flInputMax: usize = 0x1CC; // float32 - pub const m_flOutputMin: usize = 0x1D0; // float32 - pub const m_flOutputMax: usize = 0x1D4; // float32 - pub const m_bOldCode: usize = 0x1D8; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapDensityToVector { - pub const m_flRadiusScale: usize = 0x1C0; // float32 - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_flDensityMin: usize = 0x1C8; // float32 - pub const m_flDensityMax: usize = 0x1CC; // float32 - pub const m_vecOutputMin: usize = 0x1D0; // - pub const m_vecOutputMax: usize = 0x1DC; // - pub const m_bUseParentDensity: usize = 0x1E8; // bool - pub const m_nVoxelGridResolution: usize = 0x1EC; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_Diffusion { - pub const m_flRadiusScale: usize = 0x1C0; // float32 - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_nVoxelGridResolution: usize = 0x1C8; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapScalarEndCap { - pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C8; // float32 - pub const m_flInputMax: usize = 0x1CC; // float32 - pub const m_flOutputMin: usize = 0x1D0; // float32 - pub const m_flOutputMax: usize = 0x1D4; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_ReinitializeScalarEndCap { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flOutputMin: usize = 0x1C4; // float32 - pub const m_flOutputMax: usize = 0x1C8; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapScalarOnceTimed { - pub const m_bProportional: usize = 0x1C0; // bool - pub const m_nFieldInput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1C8; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1CC; // float32 - pub const m_flInputMax: usize = 0x1D0; // float32 - pub const m_flOutputMin: usize = 0x1D4; // float32 - pub const m_flOutputMax: usize = 0x1D8; // float32 - pub const m_flRemapTime: usize = 0x1DC; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapParticleCountOnScalarEndCap { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_nInputMin: usize = 0x1C4; // int32 - pub const m_nInputMax: usize = 0x1C8; // int32 - pub const m_flOutputMin: usize = 0x1CC; // float32 - pub const m_flOutputMax: usize = 0x1D0; // float32 - pub const m_bBackwards: usize = 0x1D4; // bool - pub const m_nSetMethod: usize = 0x1D8; // ParticleSetMethod_t - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapParticleCountToScalar { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_nInputMin: usize = 0x1C8; // CParticleCollectionFloatInput - pub const m_nInputMax: usize = 0x320; // CParticleCollectionFloatInput - pub const m_flOutputMin: usize = 0x478; // CParticleCollectionFloatInput - pub const m_flOutputMax: usize = 0x5D0; // CParticleCollectionFloatInput - pub const m_bActiveRange: usize = 0x728; // bool - pub const m_nSetMethod: usize = 0x72C; // ParticleSetMethod_t - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapVisibilityScalar { - pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C8; // float32 - pub const m_flInputMax: usize = 0x1CC; // float32 - pub const m_flOutputMin: usize = 0x1D0; // float32 - pub const m_flOutputMax: usize = 0x1D4; // float32 - pub const m_flRadiusScale: usize = 0x1D8; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapTransformVisibilityToScalar { - pub const m_nSetMethod: usize = 0x1C0; // ParticleSetMethod_t - pub const m_TransformInput: usize = 0x1C8; // CParticleTransformInput - pub const m_nFieldOutput: usize = 0x230; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x234; // float32 - pub const m_flInputMax: usize = 0x238; // float32 - pub const m_flOutputMin: usize = 0x23C; // float32 - pub const m_flOutputMax: usize = 0x240; // float32 - pub const m_flRadius: usize = 0x244; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapTransformVisibilityToVector { - pub const m_nSetMethod: usize = 0x1C0; // ParticleSetMethod_t - pub const m_TransformInput: usize = 0x1C8; // CParticleTransformInput - pub const m_nFieldOutput: usize = 0x230; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x234; // float32 - pub const m_flInputMax: usize = 0x238; // float32 - pub const m_vecOutputMin: usize = 0x23C; // - pub const m_vecOutputMax: usize = 0x248; // - pub const m_flRadius: usize = 0x254; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_LerpScalar { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flOutput: usize = 0x1C8; // CPerParticleFloatInput - pub const m_flStartTime: usize = 0x320; // float32 - pub const m_flEndTime: usize = 0x324; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_LerpEndCapScalar { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flOutput: usize = 0x1C4; // float32 - pub const m_flLerpTime: usize = 0x1C8; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_LerpEndCapVector { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_vecOutput: usize = 0x1C4; // - pub const m_flLerpTime: usize = 0x1D0; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_LerpVector { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_vecOutput: usize = 0x1C4; // - pub const m_flStartTime: usize = 0x1D0; // float32 - pub const m_flEndTime: usize = 0x1D4; // float32 - pub const m_nSetMethod: usize = 0x1D8; // ParticleSetMethod_t - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_LerpToOtherAttribute { - pub const m_flInterpolation: usize = 0x1C0; // CPerParticleFloatInput - pub const m_nFieldInputFrom: usize = 0x318; // ParticleAttributeIndex_t - pub const m_nFieldInput: usize = 0x31C; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x320; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapSpeed { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C4; // float32 - pub const m_flInputMax: usize = 0x1C8; // float32 - pub const m_flOutputMin: usize = 0x1CC; // float32 - pub const m_flOutputMax: usize = 0x1D0; // float32 - pub const m_nSetMethod: usize = 0x1D4; // ParticleSetMethod_t - pub const m_bIgnoreDelta: usize = 0x1D8; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapVectortoCP { - pub const m_nOutControlPointNumber: usize = 0x1C0; // int32 - pub const m_nFieldInput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_nParticleNumber: usize = 0x1C8; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RampScalarLinear { - pub const m_RateMin: usize = 0x1C0; // float32 - pub const m_RateMax: usize = 0x1C4; // float32 - pub const m_flStartTime_min: usize = 0x1C8; // float32 - pub const m_flStartTime_max: usize = 0x1CC; // float32 - pub const m_flEndTime_min: usize = 0x1D0; // float32 - pub const m_flEndTime_max: usize = 0x1D4; // float32 - pub const m_nField: usize = 0x200; // ParticleAttributeIndex_t - pub const m_bProportionalOp: usize = 0x204; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RampScalarSpline { - pub const m_RateMin: usize = 0x1C0; // float32 - pub const m_RateMax: usize = 0x1C4; // float32 - pub const m_flStartTime_min: usize = 0x1C8; // float32 - pub const m_flStartTime_max: usize = 0x1CC; // float32 - pub const m_flEndTime_min: usize = 0x1D0; // float32 - pub const m_flEndTime_max: usize = 0x1D4; // float32 - pub const m_flBias: usize = 0x1D8; // float32 - pub const m_nField: usize = 0x200; // ParticleAttributeIndex_t - pub const m_bProportionalOp: usize = 0x204; // bool - pub const m_bEaseOut: usize = 0x205; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RampScalarLinearSimple { - pub const m_Rate: usize = 0x1C0; // float32 - pub const m_flStartTime: usize = 0x1C4; // float32 - pub const m_flEndTime: usize = 0x1C8; // float32 - pub const m_nField: usize = 0x1F0; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RampScalarSplineSimple { - pub const m_Rate: usize = 0x1C0; // float32 - pub const m_flStartTime: usize = 0x1C4; // float32 - pub const m_flEndTime: usize = 0x1C8; // float32 - pub const m_nField: usize = 0x1F0; // ParticleAttributeIndex_t - pub const m_bEaseOut: usize = 0x1F4; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_ChladniWave { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C8; // CPerParticleFloatInput - pub const m_flInputMax: usize = 0x320; // CPerParticleFloatInput - pub const m_flOutputMin: usize = 0x478; // CPerParticleFloatInput - pub const m_flOutputMax: usize = 0x5D0; // CPerParticleFloatInput - pub const m_vecWaveLength: usize = 0x728; // CPerParticleVecInput - pub const m_vecHarmonics: usize = 0xD80; // CPerParticleVecInput - pub const m_nSetMethod: usize = 0x13D8; // ParticleSetMethod_t - pub const m_nLocalSpaceControlPoint: usize = 0x13DC; // int32 - pub const m_b3D: usize = 0x13E0; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_Noise { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flOutputMin: usize = 0x1C4; // float32 - pub const m_flOutputMax: usize = 0x1C8; // float32 - pub const m_fl4NoiseScale: usize = 0x1CC; // float32 - pub const m_bAdditive: usize = 0x1D0; // bool - pub const m_flNoiseAnimationTimeScale: usize = 0x1D4; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_VectorNoise { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_vecOutputMin: usize = 0x1C4; // - pub const m_vecOutputMax: usize = 0x1D0; // - pub const m_fl4NoiseScale: usize = 0x1DC; // float32 - pub const m_bAdditive: usize = 0x1E0; // bool - pub const m_bOffset: usize = 0x1E1; // bool - pub const m_flNoiseAnimationTimeScale: usize = 0x1E4; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_Decay { - pub const m_bRopeDecay: usize = 0x1C0; // bool - pub const m_bForcePreserveParticleOrder: usize = 0x1C1; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_DecayOffscreen { - pub const m_flOffscreenTime: usize = 0x1C0; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_EndCapTimedFreeze { - pub const m_flFreezeTime: usize = 0x1C0; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_EndCapTimedDecay { - pub const m_flDecayTime: usize = 0x1C0; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_EndCapDecay { - } - // Parent: CParticleFunctionOperator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_VelocityDecay { - pub const m_flMinVelocity: usize = 0x1C0; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_AlphaDecay { - pub const m_flMinAlpha: usize = 0x1C0; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RadiusDecay { - pub const m_flMinRadius: usize = 0x1C0; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_DecayMaintainCount { - pub const m_nParticlesToMaintain: usize = 0x1C0; // int32 - pub const m_flDecayDelay: usize = 0x1C4; // float32 - pub const m_nSnapshotControlPoint: usize = 0x1C8; // int32 - pub const m_bLifespanDecay: usize = 0x1CC; // bool - pub const m_flScale: usize = 0x1D0; // CParticleCollectionFloatInput - pub const m_bKillNewest: usize = 0x328; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_DecayClampCount { - pub const m_nCount: usize = 0x1C0; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_Cull { - pub const m_flCullPerc: usize = 0x1C0; // float32 - pub const m_flCullStart: usize = 0x1C4; // float32 - pub const m_flCullEnd: usize = 0x1C8; // float32 - pub const m_flCullExp: usize = 0x1CC; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CGeneralSpin { - pub const m_nSpinRateDegrees: usize = 0x1C0; // int32 - pub const m_nSpinRateMinDegrees: usize = 0x1C4; // int32 - pub const m_fSpinRateStopTime: usize = 0x1CC; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSpinUpdateBase { - } - // Parent: CGeneralSpin - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_Spin { - } - // Parent: CSpinUpdateBase - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SpinUpdate { - } - // Parent: CGeneralSpin - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SpinYaw { - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_InterpolateRadius { - pub const m_flStartTime: usize = 0x1C0; // float32 - pub const m_flEndTime: usize = 0x1C4; // float32 - pub const m_flStartScale: usize = 0x1C8; // float32 - pub const m_flEndScale: usize = 0x1CC; // float32 - pub const m_bEaseInAndOut: usize = 0x1D0; // bool - pub const m_flBias: usize = 0x1D4; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_ColorInterpolate { - pub const m_ColorFade: usize = 0x1C0; // Color - pub const m_flFadeStartTime: usize = 0x1D0; // float32 - pub const m_flFadeEndTime: usize = 0x1D4; // float32 - pub const m_nFieldOutput: usize = 0x1D8; // ParticleAttributeIndex_t - pub const m_bEaseInOut: usize = 0x1DC; // bool - pub const m_bUseNewCode: usize = 0x1DD; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_ColorInterpolateRandom { - pub const m_ColorFadeMin: usize = 0x1C0; // Color - pub const m_ColorFadeMax: usize = 0x1DC; // Color - pub const m_flFadeStartTime: usize = 0x1EC; // float32 - pub const m_flFadeEndTime: usize = 0x1F0; // float32 - pub const m_nFieldOutput: usize = 0x1F4; // ParticleAttributeIndex_t - pub const m_bEaseInOut: usize = 0x1F8; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_PositionLock { - pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput - pub const m_flStartTime_min: usize = 0x228; // float32 - pub const m_flStartTime_max: usize = 0x22C; // float32 - pub const m_flStartTime_exp: usize = 0x230; // float32 - pub const m_flEndTime_min: usize = 0x234; // float32 - pub const m_flEndTime_max: usize = 0x238; // float32 - pub const m_flEndTime_exp: usize = 0x23C; // float32 - pub const m_flRange: usize = 0x240; // float32 - pub const m_flRangeBias: usize = 0x248; // CParticleCollectionFloatInput - pub const m_flJumpThreshold: usize = 0x3A0; // float32 - pub const m_flPrevPosScale: usize = 0x3A4; // float32 - pub const m_bLockRot: usize = 0x3A8; // bool - pub const m_vecScale: usize = 0x3B0; // CParticleCollectionVecInput - pub const m_nFieldOutput: usize = 0xA08; // ParticleAttributeIndex_t - pub const m_nFieldOutputPrev: usize = 0xA0C; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 33 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_ControlpointLight { - pub const m_flScale: usize = 0x1C0; // float32 - pub const m_nControlPoint1: usize = 0x650; // int32 - pub const m_nControlPoint2: usize = 0x654; // int32 - pub const m_nControlPoint3: usize = 0x658; // int32 - pub const m_nControlPoint4: usize = 0x65C; // int32 - pub const m_vecCPOffset1: usize = 0x660; // - pub const m_vecCPOffset2: usize = 0x66C; // - pub const m_vecCPOffset3: usize = 0x678; // - pub const m_vecCPOffset4: usize = 0x684; // - pub const m_LightFiftyDist1: usize = 0x690; // float32 - pub const m_LightZeroDist1: usize = 0x694; // float32 - pub const m_LightFiftyDist2: usize = 0x698; // float32 - pub const m_LightZeroDist2: usize = 0x69C; // float32 - pub const m_LightFiftyDist3: usize = 0x6A0; // float32 - pub const m_LightZeroDist3: usize = 0x6A4; // float32 - pub const m_LightFiftyDist4: usize = 0x6A8; // float32 - pub const m_LightZeroDist4: usize = 0x6AC; // float32 - pub const m_LightColor1: usize = 0x6B0; // Color - pub const m_LightColor2: usize = 0x6B4; // Color - pub const m_LightColor3: usize = 0x6B8; // Color - pub const m_LightColor4: usize = 0x6BC; // Color - pub const m_bLightType1: usize = 0x6C0; // bool - pub const m_bLightType2: usize = 0x6C1; // bool - pub const m_bLightType3: usize = 0x6C2; // bool - pub const m_bLightType4: usize = 0x6C3; // bool - pub const m_bLightDynamic1: usize = 0x6C4; // bool - pub const m_bLightDynamic2: usize = 0x6C5; // bool - pub const m_bLightDynamic3: usize = 0x6C6; // bool - pub const m_bLightDynamic4: usize = 0x6C7; // bool - pub const m_bUseNormal: usize = 0x6C8; // bool - pub const m_bUseHLambert: usize = 0x6C9; // bool - pub const m_bClampLowerRange: usize = 0x6CE; // bool - pub const m_bClampUpperRange: usize = 0x6CF; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_GlobalLight { - pub const m_flScale: usize = 0x1C0; // float32 - pub const m_bClampLowerRange: usize = 0x1C4; // bool - pub const m_bClampUpperRange: usize = 0x1C5; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetChildControlPoints { - pub const m_nChildGroupID: usize = 0x1C0; // int32 - pub const m_nFirstControlPoint: usize = 0x1C4; // int32 - pub const m_nNumControlPoints: usize = 0x1C8; // int32 - pub const m_nFirstSourcePoint: usize = 0x1D0; // CParticleCollectionFloatInput - pub const m_bReverse: usize = 0x328; // bool - pub const m_bSetOrientation: usize = 0x329; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetControlPointsToParticle { - pub const m_nChildGroupID: usize = 0x1C0; // int32 - pub const m_nFirstControlPoint: usize = 0x1C4; // int32 - pub const m_nNumControlPoints: usize = 0x1C8; // int32 - pub const m_nFirstSourcePoint: usize = 0x1CC; // int32 - pub const m_bSetOrientation: usize = 0x1D0; // bool - pub const m_nOrientationMode: usize = 0x1D4; // ParticleOrientationSetMode_t - pub const m_nSetParent: usize = 0x1D8; // ParticleParentSetMode_t - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetControlPointsToModelParticles { - pub const m_HitboxSetName: usize = 0x1C0; // char[128] - pub const m_AttachmentName: usize = 0x240; // char[128] - pub const m_nFirstControlPoint: usize = 0x2C0; // int32 - pub const m_nNumControlPoints: usize = 0x2C4; // int32 - pub const m_nFirstSourcePoint: usize = 0x2C8; // int32 - pub const m_bSkin: usize = 0x2CC; // bool - pub const m_bAttachment: usize = 0x2CD; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetPerChildControlPoint { - pub const m_nChildGroupID: usize = 0x1C0; // int32 - pub const m_nFirstControlPoint: usize = 0x1C4; // int32 - pub const m_nNumControlPoints: usize = 0x1C8; // int32 - pub const m_nParticleIncrement: usize = 0x1D0; // CParticleCollectionFloatInput - pub const m_nFirstSourcePoint: usize = 0x328; // CParticleCollectionFloatInput - pub const m_bSetOrientation: usize = 0x480; // bool - pub const m_nOrientationField: usize = 0x484; // ParticleAttributeIndex_t - pub const m_bNumBasedOnParticleCount: usize = 0x488; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetPerChildControlPointFromAttribute { - pub const m_nChildGroupID: usize = 0x1C0; // int32 - pub const m_nFirstControlPoint: usize = 0x1C4; // int32 - pub const m_nNumControlPoints: usize = 0x1C8; // int32 - pub const m_nParticleIncrement: usize = 0x1CC; // int32 - pub const m_nFirstSourcePoint: usize = 0x1D0; // int32 - pub const m_bNumBasedOnParticleCount: usize = 0x1D4; // bool - pub const m_nAttributeToRead: usize = 0x1D8; // ParticleAttributeIndex_t - pub const m_nCPField: usize = 0x1DC; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapTransformOrientationToYaw { - pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput - pub const m_nFieldOutput: usize = 0x228; // ParticleAttributeIndex_t - pub const m_flRotOffset: usize = 0x22C; // float32 - pub const m_flSpinStrength: usize = 0x230; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_DampenToCP { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_flRange: usize = 0x1C4; // float32 - pub const m_flScale: usize = 0x1C8; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetToCP { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_vecOffset: usize = 0x1C4; // - pub const m_bOffsetLocal: usize = 0x1D0; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_PinParticleToCP { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_vecOffset: usize = 0x1C8; // CParticleCollectionVecInput - pub const m_bOffsetLocal: usize = 0x820; // bool - pub const m_nParticleSelection: usize = 0x824; // ParticleSelection_t - pub const m_nParticleNumber: usize = 0x828; // CParticleCollectionFloatInput - pub const m_nPinBreakType: usize = 0x980; // ParticlePinDistance_t - pub const m_flBreakDistance: usize = 0x988; // CParticleCollectionFloatInput - pub const m_flBreakSpeed: usize = 0xAE0; // CParticleCollectionFloatInput - pub const m_flAge: usize = 0xC38; // CParticleCollectionFloatInput - pub const m_nBreakControlPointNumber: usize = 0xD90; // int32 - pub const m_nBreakControlPointNumber2: usize = 0xD94; // int32 - pub const m_flBreakValue: usize = 0xD98; // CParticleCollectionFloatInput - pub const m_flInterpolation: usize = 0xEF0; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_MovementRigidAttachToCP { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_nScaleControlPoint: usize = 0x1C4; // int32 - pub const m_nScaleCPField: usize = 0x1C8; // int32 - pub const m_nFieldInput: usize = 0x1CC; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t - pub const m_bOffsetLocal: usize = 0x1D4; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_LerpToInitialPosition { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_flInterpolation: usize = 0x1C8; // CPerParticleFloatInput - pub const m_nCacheField: usize = 0x320; // ParticleAttributeIndex_t - pub const m_flScale: usize = 0x328; // CParticleCollectionFloatInput - pub const m_vecScale: usize = 0x480; // CParticleCollectionVecInput - } - // Parent: CParticleFunctionOperator - // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_DistanceBetweenTransforms { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_TransformStart: usize = 0x1C8; // CParticleTransformInput - pub const m_TransformEnd: usize = 0x230; // CParticleTransformInput - pub const m_flInputMin: usize = 0x298; // CPerParticleFloatInput - pub const m_flInputMax: usize = 0x3F0; // CPerParticleFloatInput - pub const m_flOutputMin: usize = 0x548; // CPerParticleFloatInput - pub const m_flOutputMax: usize = 0x6A0; // CPerParticleFloatInput - pub const m_flMaxTraceLength: usize = 0x7F8; // float32 - pub const m_flLOSScale: usize = 0x7FC; // float32 - pub const m_CollisionGroupName: usize = 0x800; // char[128] - pub const m_nTraceSet: usize = 0x880; // ParticleTraceSet_t - pub const m_bLOS: usize = 0x884; // bool - pub const m_nSetMethod: usize = 0x888; // ParticleSetMethod_t - } - // Parent: CParticleFunctionOperator - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_PercentageBetweenTransforms { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C4; // float32 - pub const m_flInputMax: usize = 0x1C8; // float32 - pub const m_flOutputMin: usize = 0x1CC; // float32 - pub const m_flOutputMax: usize = 0x1D0; // float32 - pub const m_TransformStart: usize = 0x1D8; // CParticleTransformInput - pub const m_TransformEnd: usize = 0x240; // CParticleTransformInput - pub const m_nSetMethod: usize = 0x2A8; // ParticleSetMethod_t - pub const m_bActiveRange: usize = 0x2AC; // bool - pub const m_bRadialCheck: usize = 0x2AD; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_PercentageBetweenTransformsVector { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C4; // float32 - pub const m_flInputMax: usize = 0x1C8; // float32 - pub const m_vecOutputMin: usize = 0x1CC; // - pub const m_vecOutputMax: usize = 0x1D8; // - pub const m_TransformStart: usize = 0x1E8; // CParticleTransformInput - pub const m_TransformEnd: usize = 0x250; // CParticleTransformInput - pub const m_nSetMethod: usize = 0x2B8; // ParticleSetMethod_t - pub const m_bActiveRange: usize = 0x2BC; // bool - pub const m_bRadialCheck: usize = 0x2BD; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_PercentageBetweenTransformLerpCPs { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C4; // float32 - pub const m_flInputMax: usize = 0x1C8; // float32 - pub const m_TransformStart: usize = 0x1D0; // CParticleTransformInput - pub const m_TransformEnd: usize = 0x238; // CParticleTransformInput - pub const m_nOutputStartCP: usize = 0x2A0; // int32 - pub const m_nOutputStartField: usize = 0x2A4; // int32 - pub const m_nOutputEndCP: usize = 0x2A8; // int32 - pub const m_nOutputEndField: usize = 0x2AC; // int32 - pub const m_nSetMethod: usize = 0x2B0; // ParticleSetMethod_t - pub const m_bActiveRange: usize = 0x2B4; // bool - pub const m_bRadialCheck: usize = 0x2B5; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_DistanceBetweenVecs { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_vecPoint1: usize = 0x1C8; // CPerParticleVecInput - pub const m_vecPoint2: usize = 0x820; // CPerParticleVecInput - pub const m_flInputMin: usize = 0xE78; // CPerParticleFloatInput - pub const m_flInputMax: usize = 0xFD0; // CPerParticleFloatInput - pub const m_flOutputMin: usize = 0x1128; // CPerParticleFloatInput - pub const m_flOutputMax: usize = 0x1280; // CPerParticleFloatInput - pub const m_nSetMethod: usize = 0x13D8; // ParticleSetMethod_t - pub const m_bDeltaTime: usize = 0x13DC; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_DirectionBetweenVecsToVec { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_vecPoint1: usize = 0x1C8; // CPerParticleVecInput - pub const m_vecPoint2: usize = 0x820; // CPerParticleVecInput - } - // Parent: CParticleFunctionOperator - // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_DistanceToTransform { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C8; // CPerParticleFloatInput - pub const m_flInputMax: usize = 0x320; // CPerParticleFloatInput - pub const m_flOutputMin: usize = 0x478; // CPerParticleFloatInput - pub const m_flOutputMax: usize = 0x5D0; // CPerParticleFloatInput - pub const m_TransformStart: usize = 0x728; // CParticleTransformInput - pub const m_bLOS: usize = 0x790; // bool - pub const m_CollisionGroupName: usize = 0x791; // char[128] - pub const m_nTraceSet: usize = 0x814; // ParticleTraceSet_t - pub const m_flMaxTraceLength: usize = 0x818; // float32 - pub const m_flLOSScale: usize = 0x81C; // float32 - pub const m_nSetMethod: usize = 0x820; // ParticleSetMethod_t - pub const m_bActiveRange: usize = 0x824; // bool - pub const m_bAdditive: usize = 0x825; // bool - pub const m_vecComponentScale: usize = 0x828; // CPerParticleVecInput - } - // Parent: CParticleFunctionOperator - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_CylindricalDistanceToTransform { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C8; // CPerParticleFloatInput - pub const m_flInputMax: usize = 0x320; // CPerParticleFloatInput - pub const m_flOutputMin: usize = 0x478; // CPerParticleFloatInput - pub const m_flOutputMax: usize = 0x5D0; // CPerParticleFloatInput - pub const m_TransformStart: usize = 0x728; // CParticleTransformInput - pub const m_TransformEnd: usize = 0x790; // CParticleTransformInput - pub const m_nSetMethod: usize = 0x7F8; // ParticleSetMethod_t - pub const m_bActiveRange: usize = 0x7FC; // bool - pub const m_bAdditive: usize = 0x7FD; // bool - pub const m_bCapsule: usize = 0x7FE; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RtEnvCull { - pub const m_vecTestDir: usize = 0x1C0; // - pub const m_vecTestNormal: usize = 0x1CC; // - pub const m_bCullOnMiss: usize = 0x1D8; // bool - pub const m_bStickInsteadOfCull: usize = 0x1D9; // bool - pub const m_RtEnvName: usize = 0x1DA; // char[128] - pub const m_nRTEnvCP: usize = 0x25C; // int32 - pub const m_nComponent: usize = 0x260; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_MovementLoopInsideSphere { - pub const m_nCP: usize = 0x1C0; // int32 - pub const m_flDistance: usize = 0x1C8; // CParticleCollectionFloatInput - pub const m_vecScale: usize = 0x320; // CParticleCollectionVecInput - pub const m_nDistSqrAttr: usize = 0x978; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_MoveToHitbox { - pub const m_modelInput: usize = 0x1C0; // CParticleModelInput - pub const m_transformInput: usize = 0x220; // CParticleTransformInput - pub const m_flLifeTimeLerpStart: usize = 0x28C; // float32 - pub const m_flLifeTimeLerpEnd: usize = 0x290; // float32 - pub const m_flPrevPosScale: usize = 0x294; // float32 - pub const m_HitboxSetName: usize = 0x298; // char[128] - pub const m_bUseBones: usize = 0x318; // bool - pub const m_nLerpType: usize = 0x31C; // HitboxLerpType_t - pub const m_flInterpolation: usize = 0x320; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_LockToBone { - pub const m_modelInput: usize = 0x1C0; // CParticleModelInput - pub const m_transformInput: usize = 0x220; // CParticleTransformInput - pub const m_flLifeTimeFadeStart: usize = 0x288; // float32 - pub const m_flLifeTimeFadeEnd: usize = 0x28C; // float32 - pub const m_flJumpThreshold: usize = 0x290; // float32 - pub const m_flPrevPosScale: usize = 0x294; // float32 - pub const m_HitboxSetName: usize = 0x298; // char[128] - pub const m_bRigid: usize = 0x318; // bool - pub const m_bUseBones: usize = 0x319; // bool - pub const m_nFieldOutput: usize = 0x31C; // ParticleAttributeIndex_t - pub const m_nFieldOutputPrev: usize = 0x320; // ParticleAttributeIndex_t - pub const m_nRotationSetType: usize = 0x324; // ParticleRotationLockType_t - pub const m_bRigidRotationLock: usize = 0x328; // bool - pub const m_vecRotation: usize = 0x330; // CPerParticleVecInput - pub const m_flRotLerp: usize = 0x988; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SnapshotRigidSkinToBones { - pub const m_bTransformNormals: usize = 0x1C0; // bool - pub const m_bTransformRadii: usize = 0x1C1; // bool - pub const m_nControlPointNumber: usize = 0x1C4; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SnapshotSkinToBones { - pub const m_bTransformNormals: usize = 0x1C0; // bool - pub const m_bTransformRadii: usize = 0x1C1; // bool - pub const m_nControlPointNumber: usize = 0x1C4; // int32 - pub const m_flLifeTimeFadeStart: usize = 0x1C8; // float32 - pub const m_flLifeTimeFadeEnd: usize = 0x1CC; // float32 - pub const m_flJumpThreshold: usize = 0x1D0; // float32 - pub const m_flPrevPosScale: usize = 0x1D4; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_CPOffsetToPercentageBetweenCPs { - pub const m_flInputMin: usize = 0x1C0; // float32 - pub const m_flInputMax: usize = 0x1C4; // float32 - pub const m_flInputBias: usize = 0x1C8; // float32 - pub const m_nStartCP: usize = 0x1CC; // int32 - pub const m_nEndCP: usize = 0x1D0; // int32 - pub const m_nOffsetCP: usize = 0x1D4; // int32 - pub const m_nOuputCP: usize = 0x1D8; // int32 - pub const m_nInputCP: usize = 0x1DC; // int32 - pub const m_bRadialCheck: usize = 0x1E0; // bool - pub const m_bScaleOffset: usize = 0x1E1; // bool - pub const m_vecOffset: usize = 0x1E4; // - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_PlaneCull { - pub const m_nPlaneControlPoint: usize = 0x1C0; // int32 - pub const m_vecPlaneDirection: usize = 0x1C4; // - pub const m_bLocalSpace: usize = 0x1D0; // bool - pub const m_flPlaneOffset: usize = 0x1D4; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_DistanceCull { - pub const m_nControlPoint: usize = 0x1C0; // int32 - pub const m_vecPointOffset: usize = 0x1C4; // - pub const m_flDistance: usize = 0x1D0; // float32 - pub const m_bCullInside: usize = 0x1D4; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_ModelCull { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_bBoundBox: usize = 0x1C4; // bool - pub const m_bCullOutside: usize = 0x1C5; // bool - pub const m_bUseBones: usize = 0x1C6; // bool - pub const m_HitboxSetName: usize = 0x1C7; // char[128] - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_ModelDampenMovement { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_bBoundBox: usize = 0x1C4; // bool - pub const m_bOutside: usize = 0x1C5; // bool - pub const m_bUseBones: usize = 0x1C6; // bool - pub const m_HitboxSetName: usize = 0x1C7; // char[128] - pub const m_vecPosOffset: usize = 0x248; // CPerParticleVecInput - pub const m_fDrag: usize = 0x8A0; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SequenceFromModel { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_nFieldOutputAnim: usize = 0x1C8; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1CC; // float32 - pub const m_flInputMax: usize = 0x1D0; // float32 - pub const m_flOutputMin: usize = 0x1D4; // float32 - pub const m_flOutputMax: usize = 0x1D8; // float32 - pub const m_nSetMethod: usize = 0x1DC; // ParticleSetMethod_t - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_VelocityMatchingForce { - pub const m_flDirScale: usize = 0x1C0; // float32 - pub const m_flSpdScale: usize = 0x1C4; // float32 - pub const m_nCPBroadcast: usize = 0x1C8; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_MovementMaintainOffset { - pub const m_vecOffset: usize = 0x1C0; // - pub const m_nCP: usize = 0x1CC; // int32 - pub const m_bRadiusScale: usize = 0x1D0; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 17 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_MovementPlaceOnGround { - pub const m_flOffset: usize = 0x1C0; // CPerParticleFloatInput - pub const m_flMaxTraceLength: usize = 0x318; // float32 - pub const m_flTolerance: usize = 0x31C; // float32 - pub const m_flTraceOffset: usize = 0x320; // float32 - pub const m_flLerpRate: usize = 0x324; // float32 - pub const m_CollisionGroupName: usize = 0x328; // char[128] - pub const m_nTraceSet: usize = 0x3A8; // ParticleTraceSet_t - pub const m_nRefCP1: usize = 0x3AC; // int32 - pub const m_nRefCP2: usize = 0x3B0; // int32 - pub const m_nLerpCP: usize = 0x3B4; // int32 - pub const m_nTraceMissBehavior: usize = 0x3C0; // ParticleTraceMissBehavior_t - pub const m_bIncludeShotHull: usize = 0x3C4; // bool - pub const m_bIncludeWater: usize = 0x3C5; // bool - pub const m_bSetNormal: usize = 0x3C8; // bool - pub const m_bScaleOffset: usize = 0x3C9; // bool - pub const m_nPreserveOffsetCP: usize = 0x3CC; // int32 - pub const m_nIgnoreCP: usize = 0x3D0; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MParticleMaxVersion - // MParticleReplacementOp - // MGetKV3ClassDefaults - pub mod C_OP_InheritFromParentParticles { - pub const m_flScale: usize = 0x1C0; // float32 - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_nIncrement: usize = 0x1C8; // int32 - pub const m_bRandomDistribution: usize = 0x1CC; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MParticleMinVersion - // MGetKV3ClassDefaults - pub mod C_OP_InheritFromParentParticlesV2 { - pub const m_flScale: usize = 0x1C0; // float32 - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_nIncrement: usize = 0x1C8; // int32 - pub const m_bRandomDistribution: usize = 0x1CC; // bool - pub const m_nMissingParentBehavior: usize = 0x1D0; // MissingParentInheritBehavior_t - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_ReadFromNeighboringParticle { - pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_nIncrement: usize = 0x1C8; // int32 - pub const m_DistanceCheck: usize = 0x1D0; // CPerParticleFloatInput - pub const m_flInterpolation: usize = 0x328; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_InheritFromPeerSystem { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_nFieldInput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_nIncrement: usize = 0x1C8; // int32 - pub const m_nGroupID: usize = 0x1CC; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapVectorComponentToScalar { - pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_nComponent: usize = 0x1C8; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_OrientTo2dDirection { - pub const m_flRotOffset: usize = 0x1C0; // float32 - pub const m_flSpinStrength: usize = 0x1C4; // float32 - pub const m_nFieldOutput: usize = 0x1C8; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RestartAfterDuration { - pub const m_flDurationMin: usize = 0x1C0; // float32 - pub const m_flDurationMax: usize = 0x1C4; // float32 - pub const m_nCP: usize = 0x1C8; // int32 - pub const m_nCPField: usize = 0x1CC; // int32 - pub const m_nChildGroupID: usize = 0x1D0; // int32 - pub const m_bOnlyChildren: usize = 0x1D4; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_Orient2DRelToCP { - pub const m_flRotOffset: usize = 0x1C0; // float32 - pub const m_flSpinStrength: usize = 0x1C4; // float32 - pub const m_nCP: usize = 0x1C8; // int32 - pub const m_nFieldOutput: usize = 0x1CC; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_MovementRotateParticleAroundAxis { - pub const m_vecRotAxis: usize = 0x1C0; // CParticleCollectionVecInput - pub const m_flRotRate: usize = 0x818; // CParticleCollectionFloatInput - pub const m_TransformInput: usize = 0x970; // CParticleTransformInput - pub const m_bLocalSpace: usize = 0x9D8; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RotateVector { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_vecRotAxisMin: usize = 0x1C4; // - pub const m_vecRotAxisMax: usize = 0x1D0; // - pub const m_flRotRateMin: usize = 0x1DC; // float32 - pub const m_flRotRateMax: usize = 0x1E0; // float32 - pub const m_bNormalize: usize = 0x1E4; // bool - pub const m_flScale: usize = 0x1E8; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_MaxVelocity { - pub const m_flMaxVelocity: usize = 0x1C0; // float32 - pub const m_flMinVelocity: usize = 0x1C4; // float32 - pub const m_nOverrideCP: usize = 0x1C8; // int32 - pub const m_nOverrideCPField: usize = 0x1CC; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_LagCompensation { - pub const m_nDesiredVelocityCP: usize = 0x1C0; // int32 - pub const m_nLatencyCP: usize = 0x1C4; // int32 - pub const m_nLatencyCPField: usize = 0x1C8; // int32 - pub const m_nDesiredVelocityCPField: usize = 0x1CC; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_MaintainSequentialPath { - pub const m_fMaxDistance: usize = 0x1C0; // float32 - pub const m_flNumToAssign: usize = 0x1C4; // float32 - pub const m_flCohesionStrength: usize = 0x1C8; // float32 - pub const m_flTolerance: usize = 0x1CC; // float32 - pub const m_bLoop: usize = 0x1D0; // bool - pub const m_bUseParticleCount: usize = 0x1D1; // bool - pub const m_PathParams: usize = 0x1E0; // CPathParameters - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MParticleMinVersion - // MGetKV3ClassDefaults - pub mod C_OP_LockToSavedSequentialPathV2 { - pub const m_flFadeStart: usize = 0x1C0; // float32 - pub const m_flFadeEnd: usize = 0x1C4; // float32 - pub const m_bCPPairs: usize = 0x1C8; // bool - pub const m_PathParams: usize = 0x1D0; // CPathParameters - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MParticleMaxVersion - // MParticleReplacementOp - // MGetKV3ClassDefaults - pub mod C_OP_LockToSavedSequentialPath { - pub const m_flFadeStart: usize = 0x1C4; // float32 - pub const m_flFadeEnd: usize = 0x1C8; // float32 - pub const m_bCPPairs: usize = 0x1CC; // bool - pub const m_PathParams: usize = 0x1D0; // CPathParameters - } - // Parent: CParticleFunctionOperator - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapDotProductToScalar { - pub const m_nInputCP1: usize = 0x1C0; // int32 - pub const m_nInputCP2: usize = 0x1C4; // int32 - pub const m_nFieldOutput: usize = 0x1C8; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1CC; // float32 - pub const m_flInputMax: usize = 0x1D0; // float32 - pub const m_flOutputMin: usize = 0x1D4; // float32 - pub const m_flOutputMax: usize = 0x1D8; // float32 - pub const m_bUseParticleVelocity: usize = 0x1DC; // bool - pub const m_nSetMethod: usize = 0x1E0; // ParticleSetMethod_t - pub const m_bActiveRange: usize = 0x1E4; // bool - pub const m_bUseParticleNormal: usize = 0x1E5; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapCPtoScalar { - pub const m_nCPInput: usize = 0x1C0; // int32 - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_nField: usize = 0x1C8; // int32 - pub const m_flInputMin: usize = 0x1CC; // float32 - pub const m_flInputMax: usize = 0x1D0; // float32 - pub const m_flOutputMin: usize = 0x1D4; // float32 - pub const m_flOutputMax: usize = 0x1D8; // float32 - pub const m_flStartTime: usize = 0x1DC; // float32 - pub const m_flEndTime: usize = 0x1E0; // float32 - pub const m_flInterpRate: usize = 0x1E4; // float32 - pub const m_nSetMethod: usize = 0x1E8; // ParticleSetMethod_t - } - // Parent: CParticleFunctionOperator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_NormalLock { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapCPtoVector { - pub const m_nCPInput: usize = 0x1C0; // int32 - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_nLocalSpaceCP: usize = 0x1C8; // int32 - pub const m_vInputMin: usize = 0x1CC; // - pub const m_vInputMax: usize = 0x1D8; // - pub const m_vOutputMin: usize = 0x1E4; // - pub const m_vOutputMax: usize = 0x1F0; // - pub const m_flStartTime: usize = 0x1FC; // float32 - pub const m_flEndTime: usize = 0x200; // float32 - pub const m_flInterpRate: usize = 0x204; // float32 - pub const m_nSetMethod: usize = 0x208; // ParticleSetMethod_t - pub const m_bOffset: usize = 0x20C; // bool - pub const m_bAccelerate: usize = 0x20D; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetCPtoVector { - pub const m_nCPInput: usize = 0x1C0; // int32 - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapTransformToVelocity { - pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapVelocityToVector { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flScale: usize = 0x1C4; // float32 - pub const m_bNormalize: usize = 0x1C8; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapCPVelocityToVector { - pub const m_nControlPoint: usize = 0x1C0; // int32 - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_flScale: usize = 0x1C8; // float32 - pub const m_bNormalize: usize = 0x1CC; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetCPOrientationToDirection { - pub const m_nInputControlPoint: usize = 0x1C0; // int32 - pub const m_nOutputControlPoint: usize = 0x1C4; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapDirectionToCPToVector { - pub const m_nCP: usize = 0x1C0; // int32 - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_flScale: usize = 0x1C8; // float32 - pub const m_flOffsetRot: usize = 0x1CC; // float32 - pub const m_vecOffsetAxis: usize = 0x1D0; // - pub const m_bNormalize: usize = 0x1DC; // bool - pub const m_nFieldStrength: usize = 0x1E0; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapCrossProductOfTwoVectorsToVector { - pub const m_InputVec1: usize = 0x1C0; // CPerParticleVecInput - pub const m_InputVec2: usize = 0x818; // CPerParticleVecInput - pub const m_nFieldOutput: usize = 0xE70; // ParticleAttributeIndex_t - pub const m_bNormalize: usize = 0xE74; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_NormalizeVector { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flScale: usize = 0x1C4; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapControlPointDirectionToVector { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flScale: usize = 0x1C4; // float32 - pub const m_nControlPointNumber: usize = 0x1C8; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetCPOrientationToGroundNormal { - pub const m_flInterpRate: usize = 0x1C0; // float32 - pub const m_flMaxTraceLength: usize = 0x1C4; // float32 - pub const m_flTolerance: usize = 0x1C8; // float32 - pub const m_flTraceOffset: usize = 0x1CC; // float32 - pub const m_CollisionGroupName: usize = 0x1D0; // char[128] - pub const m_nTraceSet: usize = 0x250; // ParticleTraceSet_t - pub const m_nInputCP: usize = 0x254; // int32 - pub const m_nOutputCP: usize = 0x258; // int32 - pub const m_bIncludeWater: usize = 0x268; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapTransformOrientationToRotations { - pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput - pub const m_vecRotation: usize = 0x228; // - pub const m_bUseQuat: usize = 0x234; // bool - pub const m_bWriteNormal: usize = 0x235; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapControlPointOrientationToRotation { - pub const m_nCP: usize = 0x1C0; // int32 - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_flOffsetRot: usize = 0x1C8; // float32 - pub const m_nComponent: usize = 0x1CC; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_LockToPointList { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_pointList: usize = 0x1C8; // CUtlVector - pub const m_bPlaceAlongPath: usize = 0x1E0; // bool - pub const m_bClosedLoop: usize = 0x1E1; // bool - pub const m_nNumPointsAlongPath: usize = 0x1E4; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapNamedModelElementOnceTimed { - pub const m_hModel: usize = 0x1C0; // CStrongHandle - pub const m_inNames: usize = 0x1C8; // CUtlVector - pub const m_outNames: usize = 0x1E0; // CUtlVector - pub const m_fallbackNames: usize = 0x1F8; // CUtlVector - pub const m_bModelFromRenderer: usize = 0x210; // bool - pub const m_bProportional: usize = 0x211; // bool - pub const m_nFieldInput: usize = 0x214; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x218; // ParticleAttributeIndex_t - pub const m_flRemapTime: usize = 0x21C; // float32 - } - // Parent: C_OP_RemapNamedModelElementOnceTimed - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapNamedModelSequenceOnceTimed { - } - // Parent: C_OP_RemapNamedModelElementOnceTimed - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapNamedModelBodyPartOnceTimed { - } - // Parent: C_OP_RemapNamedModelElementOnceTimed - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapNamedModelMeshGroupOnceTimed { - } - // Parent: CParticleFunctionOperator - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapNamedModelElementEndCap { - pub const m_hModel: usize = 0x1C0; // CStrongHandle - pub const m_inNames: usize = 0x1C8; // CUtlVector - pub const m_outNames: usize = 0x1E0; // CUtlVector - pub const m_fallbackNames: usize = 0x1F8; // CUtlVector - pub const m_bModelFromRenderer: usize = 0x210; // bool - pub const m_nFieldInput: usize = 0x214; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x218; // ParticleAttributeIndex_t - } - // Parent: C_OP_RemapNamedModelElementEndCap - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapNamedModelSequenceEndCap { - } - // Parent: C_OP_RemapNamedModelElementEndCap - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapNamedModelBodyPartEndCap { - } - // Parent: C_OP_RemapNamedModelElementEndCap - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapNamedModelMeshGroupEndCap { - } - // Parent: CParticleFunctionOperator - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetFromCPSnapshot { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_nAttributeToRead: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_nAttributeToWrite: usize = 0x1C8; // ParticleAttributeIndex_t - pub const m_nLocalSpaceCP: usize = 0x1CC; // int32 - pub const m_bRandom: usize = 0x1D0; // bool - pub const m_bReverse: usize = 0x1D1; // bool - pub const m_nRandomSeed: usize = 0x1D4; // int32 - pub const m_nSnapShotStartPoint: usize = 0x1D8; // CParticleCollectionFloatInput - pub const m_nSnapShotIncrement: usize = 0x330; // CParticleCollectionFloatInput - pub const m_flInterpolation: usize = 0x488; // CPerParticleFloatInput - pub const m_bSubSample: usize = 0x5E0; // bool - pub const m_bPrev: usize = 0x5E1; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_VectorFieldSnapshot { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_nAttributeToWrite: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_nLocalSpaceCP: usize = 0x1C8; // int32 - pub const m_flInterpolation: usize = 0x1D0; // CPerParticleFloatInput - pub const m_vecScale: usize = 0x328; // CPerParticleVecInput - pub const m_flBoundaryDampening: usize = 0x980; // float32 - pub const m_bSetVelocity: usize = 0x984; // bool - pub const m_bLockToSurface: usize = 0x985; // bool - pub const m_flGridSpacing: usize = 0x988; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetAttributeToScalarExpression { - pub const m_nExpression: usize = 0x1C0; // ScalarExpressionType_t - pub const m_flInput1: usize = 0x1C8; // CPerParticleFloatInput - pub const m_flInput2: usize = 0x320; // CPerParticleFloatInput - pub const m_flOutputRemap: usize = 0x478; // CParticleRemapFloatInput - pub const m_nOutputField: usize = 0x5D0; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0x5D4; // ParticleSetMethod_t - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetVectorAttributeToVectorExpression { - pub const m_nExpression: usize = 0x1C0; // VectorExpressionType_t - pub const m_vInput1: usize = 0x1C8; // CPerParticleVecInput - pub const m_vInput2: usize = 0x820; // CPerParticleVecInput - pub const m_nOutputField: usize = 0xE78; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0xE7C; // ParticleSetMethod_t - pub const m_bNormalizedOutput: usize = 0xE80; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetFloatAttributeToVectorExpression { - pub const m_nExpression: usize = 0x1C0; // VectorFloatExpressionType_t - pub const m_vInput1: usize = 0x1C8; // CPerParticleVecInput - pub const m_vInput2: usize = 0x820; // CPerParticleVecInput - pub const m_flOutputRemap: usize = 0xE78; // CParticleRemapFloatInput - pub const m_nOutputField: usize = 0xFD0; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0xFD4; // ParticleSetMethod_t - } - // Parent: CParticleFunctionOperator - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_MovementSkinnedPositionFromCPSnapshot { - pub const m_nSnapshotControlPointNumber: usize = 0x1C0; // int32 - pub const m_nControlPointNumber: usize = 0x1C4; // int32 - pub const m_bRandom: usize = 0x1C8; // bool - pub const m_nRandomSeed: usize = 0x1CC; // int32 - pub const m_bSetNormal: usize = 0x1D0; // bool - pub const m_bSetRadius: usize = 0x1D1; // bool - pub const m_nIndexType: usize = 0x1D4; // SnapshotIndexType_t - pub const m_flReadIndex: usize = 0x1D8; // CPerParticleFloatInput - pub const m_flIncrement: usize = 0x330; // CParticleCollectionFloatInput - pub const m_nFullLoopIncrement: usize = 0x488; // CParticleCollectionFloatInput - pub const m_nSnapShotStartPoint: usize = 0x5E0; // CParticleCollectionFloatInput - pub const m_flInterpolation: usize = 0x738; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_MovementMoveAlongSkinnedCPSnapshot { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_nSnapshotControlPointNumber: usize = 0x1C4; // int32 - pub const m_bSetNormal: usize = 0x1C8; // bool - pub const m_bSetRadius: usize = 0x1C9; // bool - pub const m_flInterpolation: usize = 0x1D0; // CPerParticleFloatInput - pub const m_flTValue: usize = 0x328; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_QuantizeFloat { - pub const m_InputValue: usize = 0x1C0; // CPerParticleFloatInput - pub const m_nOutputField: usize = 0x318; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetFloatCollection { - pub const m_InputValue: usize = 0x1C0; // CParticleCollectionFloatInput - pub const m_nOutputField: usize = 0x318; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0x31C; // ParticleSetMethod_t - pub const m_Lerp: usize = 0x320; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetFloat { - pub const m_InputValue: usize = 0x1C0; // CPerParticleFloatInput - pub const m_nOutputField: usize = 0x318; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0x31C; // ParticleSetMethod_t - pub const m_Lerp: usize = 0x320; // CPerParticleFloatInput - pub const m_bUseNewCode: usize = 0x478; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetVec { - pub const m_InputValue: usize = 0x1C0; // CPerParticleVecInput - pub const m_nOutputField: usize = 0x818; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0x81C; // ParticleSetMethod_t - pub const m_Lerp: usize = 0x820; // CPerParticleFloatInput - pub const m_bNormalizedOutput: usize = 0x978; // bool - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_DragRelativeToPlane { - pub const m_flDragAtPlane: usize = 0x1C0; // CParticleCollectionFloatInput - pub const m_flFalloff: usize = 0x318; // CParticleCollectionFloatInput - pub const m_bDirectional: usize = 0x470; // bool - pub const m_vecPlaneNormal: usize = 0x478; // CParticleCollectionVecInput - pub const m_nControlPointNumber: usize = 0xAD0; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapDensityGradientToVectorAttribute { - pub const m_flRadiusScale: usize = 0x1C0; // float32 - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_LockPoints { - pub const m_nMinCol: usize = 0x1C0; // int32 - pub const m_nMaxCol: usize = 0x1C4; // int32 - pub const m_nMinRow: usize = 0x1C8; // int32 - pub const m_nMaxRow: usize = 0x1CC; // int32 - pub const m_nControlPoint: usize = 0x1D0; // int32 - pub const m_flBlendValue: usize = 0x1D4; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapDistanceToLineSegmentBase { - pub const m_nCP0: usize = 0x1C0; // int32 - pub const m_nCP1: usize = 0x1C4; // int32 - pub const m_flMinInputValue: usize = 0x1C8; // float32 - pub const m_flMaxInputValue: usize = 0x1CC; // float32 - pub const m_bInfiniteLine: usize = 0x1D0; // bool - } - // Parent: C_OP_RemapDistanceToLineSegmentBase - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapDistanceToLineSegmentToScalar { - pub const m_nFieldOutput: usize = 0x1E0; // ParticleAttributeIndex_t - pub const m_flMinOutputValue: usize = 0x1E4; // float32 - pub const m_flMaxOutputValue: usize = 0x1E8; // float32 - } - // Parent: C_OP_RemapDistanceToLineSegmentBase - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapDistanceToLineSegmentToVector { - pub const m_nFieldOutput: usize = 0x1E0; // ParticleAttributeIndex_t - pub const m_vMinOutputValue: usize = 0x1E4; // - pub const m_vMaxOutputValue: usize = 0x1F0; // - } - // Parent: CParticleFunctionOperator - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_TeleportBeam { - pub const m_nCPPosition: usize = 0x1C0; // int32 - pub const m_nCPVelocity: usize = 0x1C4; // int32 - pub const m_nCPMisc: usize = 0x1C8; // int32 - pub const m_nCPColor: usize = 0x1CC; // int32 - pub const m_nCPInvalidColor: usize = 0x1D0; // int32 - pub const m_nCPExtraArcData: usize = 0x1D4; // int32 - pub const m_vGravity: usize = 0x1D8; // - pub const m_flArcMaxDuration: usize = 0x1E4; // float32 - pub const m_flSegmentBreak: usize = 0x1E8; // float32 - pub const m_flArcSpeed: usize = 0x1EC; // float32 - pub const m_flAlpha: usize = 0x1F0; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_CycleScalar { - pub const m_nDestField: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flStartValue: usize = 0x1C4; // float32 - pub const m_flEndValue: usize = 0x1C8; // float32 - pub const m_flCycleTime: usize = 0x1CC; // float32 - pub const m_bDoNotRepeatCycle: usize = 0x1D0; // bool - pub const m_bSynchronizeParticles: usize = 0x1D1; // bool - pub const m_nCPScale: usize = 0x1D4; // int32 - pub const m_nCPFieldMin: usize = 0x1D8; // int32 - pub const m_nCPFieldMax: usize = 0x1DC; // int32 - pub const m_nSetMethod: usize = 0x1E0; // ParticleSetMethod_t - } - // Parent: CParticleFunctionOperator - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_CalculateVectorAttribute { - pub const m_vStartValue: usize = 0x1C0; // - pub const m_nFieldInput1: usize = 0x1CC; // ParticleAttributeIndex_t - pub const m_flInputScale1: usize = 0x1D0; // float32 - pub const m_nFieldInput2: usize = 0x1D4; // ParticleAttributeIndex_t - pub const m_flInputScale2: usize = 0x1D8; // float32 - pub const m_nControlPointInput1: usize = 0x1DC; // ControlPointReference_t - pub const m_flControlPointScale1: usize = 0x1F0; // float32 - pub const m_nControlPointInput2: usize = 0x1F4; // ControlPointReference_t - pub const m_flControlPointScale2: usize = 0x208; // float32 - pub const m_nFieldOutput: usize = 0x20C; // ParticleAttributeIndex_t - pub const m_vFinalOutputScale: usize = 0x210; // - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_ColorAdjustHSL { - pub const m_flHueAdjust: usize = 0x1C0; // CPerParticleFloatInput - pub const m_flSaturationAdjust: usize = 0x318; // CPerParticleFloatInput - pub const m_flLightnessAdjust: usize = 0x470; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_ConnectParentParticleToNearest { - pub const m_nFirstControlPoint: usize = 0x1C0; // int32 - pub const m_nSecondControlPoint: usize = 0x1C4; // int32 - pub const m_bUseRadius: usize = 0x1C8; // bool - pub const m_flRadiusScale: usize = 0x1D0; // CParticleCollectionFloatInput - pub const m_flParentRadiusScale: usize = 0x328; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_UpdateLightSource { - pub const m_vColorTint: usize = 0x1C0; // Color - pub const m_flBrightnessScale: usize = 0x1C4; // float32 - pub const m_flRadiusScale: usize = 0x1C8; // float32 - pub const m_flMinimumLightingRadius: usize = 0x1CC; // float32 - pub const m_flMaximumLightingRadius: usize = 0x1D0; // float32 - pub const m_flPositionDampingConstant: usize = 0x1D4; // float32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapSpeedtoCP { - pub const m_nInControlPointNumber: usize = 0x1D0; // int32 - pub const m_nOutControlPointNumber: usize = 0x1D4; // int32 - pub const m_nField: usize = 0x1D8; // int32 - pub const m_flInputMin: usize = 0x1DC; // float32 - pub const m_flInputMax: usize = 0x1E0; // float32 - pub const m_flOutputMin: usize = 0x1E4; // float32 - pub const m_flOutputMax: usize = 0x1E8; // float32 - pub const m_bUseDeltaV: usize = 0x1EC; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapAverageHitboxSpeedtoCP { - pub const m_nInControlPointNumber: usize = 0x1D0; // int32 - pub const m_nOutControlPointNumber: usize = 0x1D4; // int32 - pub const m_nField: usize = 0x1D8; // int32 - pub const m_nHitboxDataType: usize = 0x1DC; // ParticleHitboxDataSelection_t - pub const m_flInputMin: usize = 0x1E0; // CParticleCollectionFloatInput - pub const m_flInputMax: usize = 0x338; // CParticleCollectionFloatInput - pub const m_flOutputMin: usize = 0x490; // CParticleCollectionFloatInput - pub const m_flOutputMax: usize = 0x5E8; // CParticleCollectionFloatInput - pub const m_nHeightControlPointNumber: usize = 0x740; // int32 - pub const m_vecComparisonVelocity: usize = 0x748; // CParticleCollectionVecInput - pub const m_HitboxSetName: usize = 0xDA0; // char[128] - } - // Parent: CParticleFunctionPreEmission - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapDotProductToCP { - pub const m_nInputCP1: usize = 0x1D0; // int32 - pub const m_nInputCP2: usize = 0x1D4; // int32 - pub const m_nOutputCP: usize = 0x1D8; // int32 - pub const m_nOutVectorField: usize = 0x1DC; // int32 - pub const m_flInputMin: usize = 0x1E0; // CParticleCollectionFloatInput - pub const m_flInputMax: usize = 0x338; // CParticleCollectionFloatInput - pub const m_flOutputMin: usize = 0x490; // CParticleCollectionFloatInput - pub const m_flOutputMax: usize = 0x5E8; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionPreEmission - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetControlPointFieldToScalarExpression { - pub const m_nExpression: usize = 0x1D0; // ScalarExpressionType_t - pub const m_flInput1: usize = 0x1D8; // CParticleCollectionFloatInput - pub const m_flInput2: usize = 0x330; // CParticleCollectionFloatInput - pub const m_flOutputRemap: usize = 0x488; // CParticleRemapFloatInput - pub const m_nOutputCP: usize = 0x5E0; // int32 - pub const m_nOutVectorField: usize = 0x5E4; // int32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetControlPointFieldFromVectorExpression { - pub const m_nExpression: usize = 0x1D0; // VectorFloatExpressionType_t - pub const m_vecInput1: usize = 0x1D8; // CParticleCollectionVecInput - pub const m_vecInput2: usize = 0x830; // CParticleCollectionVecInput - pub const m_flOutputRemap: usize = 0xE88; // CParticleRemapFloatInput - pub const m_nOutputCP: usize = 0xFE0; // int32 - pub const m_nOutVectorField: usize = 0xFE4; // int32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetControlPointToVectorExpression { - pub const m_nExpression: usize = 0x1D0; // VectorExpressionType_t - pub const m_nOutputCP: usize = 0x1D4; // int32 - pub const m_vInput1: usize = 0x1D8; // CParticleCollectionVecInput - pub const m_vInput2: usize = 0x830; // CParticleCollectionVecInput - pub const m_bNormalizedOutput: usize = 0xE88; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapModelVolumetoCP { - pub const m_nBBoxType: usize = 0x1D0; // BBoxVolumeType_t - pub const m_nInControlPointNumber: usize = 0x1D4; // int32 - pub const m_nOutControlPointNumber: usize = 0x1D8; // int32 - pub const m_nOutControlPointMaxNumber: usize = 0x1DC; // int32 - pub const m_nField: usize = 0x1E0; // int32 - pub const m_flInputMin: usize = 0x1E4; // float32 - pub const m_flInputMax: usize = 0x1E8; // float32 - pub const m_flOutputMin: usize = 0x1EC; // float32 - pub const m_flOutputMax: usize = 0x1F0; // float32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapBoundingVolumetoCP { - pub const m_nOutControlPointNumber: usize = 0x1D0; // int32 - pub const m_flInputMin: usize = 0x1D4; // float32 - pub const m_flInputMax: usize = 0x1D8; // float32 - pub const m_flOutputMin: usize = 0x1DC; // float32 - pub const m_flOutputMax: usize = 0x1E0; // float32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapAverageScalarValuetoCP { - pub const m_nOutControlPointNumber: usize = 0x1D0; // int32 - pub const m_nOutVectorField: usize = 0x1D4; // int32 - pub const m_nField: usize = 0x1D8; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1DC; // float32 - pub const m_flInputMax: usize = 0x1E0; // float32 - pub const m_flOutputMin: usize = 0x1E4; // float32 - pub const m_flOutputMax: usize = 0x1E8; // float32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RampCPLinearRandom { - pub const m_nOutControlPointNumber: usize = 0x1D0; // int32 - pub const m_vecRateMin: usize = 0x1D4; // - pub const m_vecRateMax: usize = 0x1E0; // - } - // Parent: CParticleFunctionPreEmission - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetParentControlPointsToChildCP { - pub const m_nChildGroupID: usize = 0x1D0; // int32 - pub const m_nChildControlPoint: usize = 0x1D4; // int32 - pub const m_nNumControlPoints: usize = 0x1D8; // int32 - pub const m_nFirstSourcePoint: usize = 0x1DC; // int32 - pub const m_bSetOrientation: usize = 0x1E0; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetVariable { - pub const m_variableReference: usize = 0x1D0; // CParticleVariableRef - pub const m_transformInput: usize = 0x210; // CParticleTransformInput - pub const m_positionOffset: usize = 0x278; // - pub const m_rotationOffset: usize = 0x284; // QAngle - pub const m_vecInput: usize = 0x290; // CParticleCollectionVecInput - pub const m_floatInput: usize = 0x8E8; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionPreEmission - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetControlPointPositions { - pub const m_bUseWorldLocation: usize = 0x1D0; // bool - pub const m_bOrient: usize = 0x1D1; // bool - pub const m_bSetOnce: usize = 0x1D2; // bool - pub const m_nCP1: usize = 0x1D4; // int32 - pub const m_nCP2: usize = 0x1D8; // int32 - pub const m_nCP3: usize = 0x1DC; // int32 - pub const m_nCP4: usize = 0x1E0; // int32 - pub const m_vecCP1Pos: usize = 0x1E4; // - pub const m_vecCP2Pos: usize = 0x1F0; // - pub const m_vecCP3Pos: usize = 0x1FC; // - pub const m_vecCP4Pos: usize = 0x208; // - pub const m_nHeadLocation: usize = 0x214; // int32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetSingleControlPointPosition { - pub const m_bSetOnce: usize = 0x1D0; // bool - pub const m_nCP1: usize = 0x1D4; // int32 - pub const m_vecCP1Pos: usize = 0x1D8; // CParticleCollectionVecInput - pub const m_transformInput: usize = 0x830; // CParticleTransformInput - } - // Parent: CParticleFunctionPreEmission - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetControlPointPositionToRandomActiveCP { - pub const m_nCP1: usize = 0x1D0; // int32 - pub const m_nHeadLocationMin: usize = 0x1D4; // int32 - pub const m_nHeadLocationMax: usize = 0x1D8; // int32 - pub const m_flResetRate: usize = 0x1E0; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionPreEmission - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetRandomControlPointPosition { - pub const m_bUseWorldLocation: usize = 0x1D0; // bool - pub const m_bOrient: usize = 0x1D1; // bool - pub const m_nCP1: usize = 0x1D4; // int32 - pub const m_nHeadLocation: usize = 0x1D8; // int32 - pub const m_flReRandomRate: usize = 0x1E0; // CParticleCollectionFloatInput - pub const m_vecCPMinPos: usize = 0x338; // - pub const m_vecCPMaxPos: usize = 0x344; // - pub const m_flInterpolation: usize = 0x350; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionPreEmission - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetControlPointOrientation { - pub const m_bUseWorldLocation: usize = 0x1D0; // bool - pub const m_bRandomize: usize = 0x1D2; // bool - pub const m_bSetOnce: usize = 0x1D3; // bool - pub const m_nCP: usize = 0x1D4; // int32 - pub const m_nHeadLocation: usize = 0x1D8; // int32 - pub const m_vecRotation: usize = 0x1DC; // QAngle - pub const m_vecRotationB: usize = 0x1E8; // QAngle - pub const m_flInterpolation: usize = 0x1F8; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionPreEmission - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetControlPointFromObjectScale { - pub const m_nCPInput: usize = 0x1D0; // int32 - pub const m_nCPOutput: usize = 0x1D4; // int32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_DistanceBetweenCPsToCP { - pub const m_nStartCP: usize = 0x1D0; // int32 - pub const m_nEndCP: usize = 0x1D4; // int32 - pub const m_nOutputCP: usize = 0x1D8; // int32 - pub const m_nOutputCPField: usize = 0x1DC; // int32 - pub const m_bSetOnce: usize = 0x1E0; // bool - pub const m_flInputMin: usize = 0x1E4; // float32 - pub const m_flInputMax: usize = 0x1E8; // float32 - pub const m_flOutputMin: usize = 0x1EC; // float32 - pub const m_flOutputMax: usize = 0x1F0; // float32 - pub const m_flMaxTraceLength: usize = 0x1F4; // float32 - pub const m_flLOSScale: usize = 0x1F8; // float32 - pub const m_bLOS: usize = 0x1FC; // bool - pub const m_CollisionGroupName: usize = 0x1FD; // char[128] - pub const m_nTraceSet: usize = 0x280; // ParticleTraceSet_t - pub const m_nSetParent: usize = 0x284; // ParticleParentSetMode_t - } - // Parent: CParticleFunctionPreEmission - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetControlPointToPlayer { - pub const m_nCP1: usize = 0x1D0; // int32 - pub const m_vecCP1Pos: usize = 0x1D4; // - pub const m_bOrientToEyes: usize = 0x1E0; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetControlPointToHand { - pub const m_nCP1: usize = 0x1D0; // int32 - pub const m_nHand: usize = 0x1D4; // int32 - pub const m_vecCP1Pos: usize = 0x1D8; // - pub const m_bOrientToHand: usize = 0x1E4; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetControlPointToHMD { - pub const m_nCP1: usize = 0x1D0; // int32 - pub const m_vecCP1Pos: usize = 0x1D4; // - pub const m_bOrientToHMD: usize = 0x1E0; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetControlPointPositionToTimeOfDayValue { - pub const m_nControlPointNumber: usize = 0x1D0; // int32 - pub const m_pszTimeOfDayParameter: usize = 0x1D4; // char[128] - pub const m_vecDefaultValue: usize = 0x254; // - } - // Parent: CParticleFunctionPreEmission - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetControlPointToCenter { - pub const m_nCP1: usize = 0x1D0; // int32 - pub const m_vecCP1Pos: usize = 0x1D4; // - pub const m_nSetParent: usize = 0x1E0; // ParticleParentSetMode_t - } - // Parent: CParticleFunctionPreEmission - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetControlPointToCPVelocity { - pub const m_nCPInput: usize = 0x1D0; // int32 - pub const m_nCPOutputVel: usize = 0x1D4; // int32 - pub const m_bNormalize: usize = 0x1D8; // bool - pub const m_nCPOutputMag: usize = 0x1DC; // int32 - pub const m_nCPField: usize = 0x1E0; // int32 - pub const m_vecComparisonVelocity: usize = 0x1E8; // CParticleCollectionVecInput - } - // Parent: CParticleFunctionPreEmission - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetControlPointOrientationToCPVelocity { - pub const m_nCPInput: usize = 0x1D0; // int32 - pub const m_nCPOutput: usize = 0x1D4; // int32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_StopAfterCPDuration { - pub const m_flDuration: usize = 0x1D0; // CParticleCollectionFloatInput - pub const m_bDestroyImmediately: usize = 0x328; // bool - pub const m_bPlayEndCap: usize = 0x329; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetControlPointRotation { - pub const m_vecRotAxis: usize = 0x1D0; // CParticleCollectionVecInput - pub const m_flRotRate: usize = 0x828; // CParticleCollectionFloatInput - pub const m_nCP: usize = 0x980; // int32 - pub const m_nLocalCP: usize = 0x984; // int32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapCPtoCP { - pub const m_nInputControlPoint: usize = 0x1D0; // int32 - pub const m_nOutputControlPoint: usize = 0x1D4; // int32 - pub const m_nInputField: usize = 0x1D8; // int32 - pub const m_nOutputField: usize = 0x1DC; // int32 - pub const m_flInputMin: usize = 0x1E0; // float32 - pub const m_flInputMax: usize = 0x1E4; // float32 - pub const m_flOutputMin: usize = 0x1E8; // float32 - pub const m_flOutputMax: usize = 0x1EC; // float32 - pub const m_bDerivative: usize = 0x1F0; // bool - pub const m_flInterpRate: usize = 0x1F4; // float32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_HSVShiftToCP { - pub const m_nColorCP: usize = 0x1D0; // int32 - pub const m_nColorGemEnableCP: usize = 0x1D4; // int32 - pub const m_nOutputCP: usize = 0x1D8; // int32 - pub const m_DefaultHSVColor: usize = 0x1DC; // Color - } - // Parent: CParticleFunctionPreEmission - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetControlPointToImpactPoint { - pub const m_nCPOut: usize = 0x1D0; // int32 - pub const m_nCPIn: usize = 0x1D4; // int32 - pub const m_flUpdateRate: usize = 0x1D8; // float32 - pub const m_flTraceLength: usize = 0x1E0; // CParticleCollectionFloatInput - pub const m_flStartOffset: usize = 0x338; // float32 - pub const m_flOffset: usize = 0x33C; // float32 - pub const m_vecTraceDir: usize = 0x340; // - pub const m_CollisionGroupName: usize = 0x34C; // char[128] - pub const m_nTraceSet: usize = 0x3CC; // ParticleTraceSet_t - pub const m_bSetToEndpoint: usize = 0x3D0; // bool - pub const m_bTraceToClosestSurface: usize = 0x3D1; // bool - pub const m_bIncludeWater: usize = 0x3D2; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetCPOrientationToPointAtCP { - pub const m_nInputCP: usize = 0x1D0; // int32 - pub const m_nOutputCP: usize = 0x1D4; // int32 - pub const m_flInterpolation: usize = 0x1D8; // CParticleCollectionFloatInput - pub const m_b2DOrientation: usize = 0x330; // bool - pub const m_bAvoidSingularity: usize = 0x331; // bool - pub const m_bPointAway: usize = 0x332; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_EnableChildrenFromParentParticleCount { - pub const m_nChildGroupID: usize = 0x1D0; // int32 - pub const m_nFirstChild: usize = 0x1D4; // int32 - pub const m_nNumChildrenToEnable: usize = 0x1D8; // CParticleCollectionFloatInput - pub const m_bDisableChildren: usize = 0x330; // bool - pub const m_bPlayEndcapOnStop: usize = 0x331; // bool - pub const m_bDestroyImmediately: usize = 0x332; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SelectivelyEnableChildren { - pub const m_nChildGroupID: usize = 0x1D0; // CParticleCollectionFloatInput - pub const m_nFirstChild: usize = 0x328; // CParticleCollectionFloatInput - pub const m_nNumChildrenToEnable: usize = 0x480; // CParticleCollectionFloatInput - pub const m_bPlayEndcapOnStop: usize = 0x5D8; // bool - pub const m_bDestroyImmediately: usize = 0x5D9; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_PlayEndCapWhenFinished { - pub const m_bFireOnEmissionEnd: usize = 0x1D0; // bool - pub const m_bIncludeChildren: usize = 0x1D1; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_ForceControlPointStub { - pub const m_ControlPoint: usize = 0x1D0; // int32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_DriveCPFromGlobalSoundFloat { - pub const m_nOutputControlPoint: usize = 0x1D0; // int32 - pub const m_nOutputField: usize = 0x1D4; // int32 - pub const m_flInputMin: usize = 0x1D8; // float32 - pub const m_flInputMax: usize = 0x1DC; // float32 - pub const m_flOutputMin: usize = 0x1E0; // float32 - pub const m_flOutputMax: usize = 0x1E4; // float32 - pub const m_StackName: usize = 0x1E8; // CUtlString - pub const m_OperatorName: usize = 0x1F0; // CUtlString - pub const m_FieldName: usize = 0x1F8; // CUtlString - } - // Parent: CParticleFunctionPreEmission - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetControlPointFieldToWater { - pub const m_nSourceCP: usize = 0x1D0; // int32 - pub const m_nDestCP: usize = 0x1D4; // int32 - pub const m_nCPField: usize = 0x1D8; // int32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetControlPointToWaterSurface { - pub const m_nSourceCP: usize = 0x1D0; // int32 - pub const m_nDestCP: usize = 0x1D4; // int32 - pub const m_nFlowCP: usize = 0x1D8; // int32 - pub const m_nActiveCP: usize = 0x1DC; // int32 - pub const m_nActiveCPField: usize = 0x1E0; // int32 - pub const m_flRetestRate: usize = 0x1E8; // CParticleCollectionFloatInput - pub const m_bAdaptiveThreshold: usize = 0x340; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RepeatedTriggerChildGroup { - pub const m_nChildGroupID: usize = 0x1D0; // int32 - pub const m_flClusterRefireTime: usize = 0x1D8; // CParticleCollectionFloatInput - pub const m_flClusterSize: usize = 0x330; // CParticleCollectionFloatInput - pub const m_flClusterCooldown: usize = 0x488; // CParticleCollectionFloatInput - pub const m_bLimitChildCount: usize = 0x5E0; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_ChooseRandomChildrenInGroup { - pub const m_nChildGroupID: usize = 0x1D0; // int32 - pub const m_flNumberOfChildren: usize = 0x1D8; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionPreEmission - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetSimulationRate { - pub const m_flSimulationScale: usize = 0x1D0; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionPreEmission - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_ControlPointToRadialScreenSpace { - pub const m_nCPIn: usize = 0x1D0; // int32 - pub const m_vecCP1Pos: usize = 0x1D4; // - pub const m_nCPOut: usize = 0x1E0; // int32 - pub const m_nCPOutField: usize = 0x1E4; // int32 - pub const m_nCPSSPosOut: usize = 0x1E8; // int32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 15 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_LightningSnapshotGenerator { - pub const m_nCPSnapshot: usize = 0x1D0; // int32 - pub const m_nCPStartPnt: usize = 0x1D4; // int32 - pub const m_nCPEndPnt: usize = 0x1D8; // int32 - pub const m_flSegments: usize = 0x1E0; // CParticleCollectionFloatInput - pub const m_flOffset: usize = 0x338; // CParticleCollectionFloatInput - pub const m_flOffsetDecay: usize = 0x490; // CParticleCollectionFloatInput - pub const m_flRecalcRate: usize = 0x5E8; // CParticleCollectionFloatInput - pub const m_flUVScale: usize = 0x740; // CParticleCollectionFloatInput - pub const m_flUVOffset: usize = 0x898; // CParticleCollectionFloatInput - pub const m_flSplitRate: usize = 0x9F0; // CParticleCollectionFloatInput - pub const m_flBranchTwist: usize = 0xB48; // CParticleCollectionFloatInput - pub const m_nBranchBehavior: usize = 0xCA0; // ParticleLightnintBranchBehavior_t - pub const m_flRadiusStart: usize = 0xCA8; // CParticleCollectionFloatInput - pub const m_flRadiusEnd: usize = 0xE00; // CParticleCollectionFloatInput - pub const m_flDedicatedPool: usize = 0xF58; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionPreEmission - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapExternalWindToCP { - pub const m_nCP: usize = 0x1D0; // int32 - pub const m_nCPOutput: usize = 0x1D4; // int32 - pub const m_vecScale: usize = 0x1D8; // CParticleCollectionVecInput - pub const m_bSetMagnitude: usize = 0x830; // bool - pub const m_nOutVectorField: usize = 0x834; // int32 - } - // Parent: CParticleFunctionPreEmission - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetGravityToCP { - pub const m_nCPInput: usize = 0x1D0; // int32 - pub const m_nCPOutput: usize = 0x1D4; // int32 - pub const m_flScale: usize = 0x1D8; // CParticleCollectionFloatInput - pub const m_bSetOrientation: usize = 0x330; // bool - pub const m_bSetZDown: usize = 0x331; // bool - } - // Parent: CParticleFunctionPreEmission - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_QuantizeCPComponent { - pub const m_flInputValue: usize = 0x1D0; // CParticleCollectionFloatInput - pub const m_nCPOutput: usize = 0x328; // int32 - pub const m_nOutVectorField: usize = 0x32C; // int32 - pub const m_flQuantizeValue: usize = 0x330; // CParticleCollectionFloatInput - } - // Parent: CBaseRendererSource2 - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CBaseTrailRenderer { - pub const m_nOrientationType: usize = 0x2710; // ParticleOrientationChoiceList_t - pub const m_nOrientationControlPoint: usize = 0x2714; // int32 - pub const m_flMinSize: usize = 0x2718; // float32 - pub const m_flMaxSize: usize = 0x271C; // float32 - pub const m_flStartFadeSize: usize = 0x2720; // CParticleCollectionRendererFloatInput - pub const m_flEndFadeSize: usize = 0x2878; // CParticleCollectionRendererFloatInput - pub const m_bClampV: usize = 0x29D0; // bool - } - // Parent: CBaseTrailRenderer - // Fields count: 20 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RenderTrails { - pub const m_bEnableFadingAndClamping: usize = 0x29E0; // bool - pub const m_flStartFadeDot: usize = 0x29E4; // float32 - pub const m_flEndFadeDot: usize = 0x29E8; // float32 - pub const m_nPrevPntSource: usize = 0x29EC; // ParticleAttributeIndex_t - pub const m_flMaxLength: usize = 0x29F0; // float32 - pub const m_flMinLength: usize = 0x29F4; // float32 - pub const m_bIgnoreDT: usize = 0x29F8; // bool - pub const m_flConstrainRadiusToLengthRatio: usize = 0x29FC; // float32 - pub const m_flLengthScale: usize = 0x2A00; // float32 - pub const m_flLengthFadeInTime: usize = 0x2A04; // float32 - pub const m_flRadiusHeadTaper: usize = 0x2A08; // CPerParticleFloatInput - pub const m_vecHeadColorScale: usize = 0x2B60; // CParticleCollectionVecInput - pub const m_flHeadAlphaScale: usize = 0x31B8; // CPerParticleFloatInput - pub const m_flRadiusTaper: usize = 0x3310; // CPerParticleFloatInput - pub const m_vecTailColorScale: usize = 0x3468; // CParticleCollectionVecInput - pub const m_flTailAlphaScale: usize = 0x3AC0; // CPerParticleFloatInput - pub const m_nHorizCropField: usize = 0x3C18; // ParticleAttributeIndex_t - pub const m_nVertCropField: usize = 0x3C1C; // ParticleAttributeIndex_t - pub const m_flForwardShift: usize = 0x3C20; // float32 - pub const m_bFlipUVBasedOnPitchYaw: usize = 0x3C24; // bool - } - // Parent: CBaseRendererSource2 - // Fields count: 30 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RenderRopes { - pub const m_bEnableFadingAndClamping: usize = 0x2710; // bool - pub const m_flMinSize: usize = 0x2714; // float32 - pub const m_flMaxSize: usize = 0x2718; // float32 - pub const m_flStartFadeSize: usize = 0x271C; // float32 - pub const m_flEndFadeSize: usize = 0x2720; // float32 - pub const m_flStartFadeDot: usize = 0x2724; // float32 - pub const m_flEndFadeDot: usize = 0x2728; // float32 - pub const m_flRadiusTaper: usize = 0x272C; // float32 - pub const m_nMinTesselation: usize = 0x2730; // int32 - pub const m_nMaxTesselation: usize = 0x2734; // int32 - pub const m_flTessScale: usize = 0x2738; // float32 - pub const m_flTextureVWorldSize: usize = 0x2740; // CParticleCollectionRendererFloatInput - pub const m_flTextureVScrollRate: usize = 0x2898; // CParticleCollectionRendererFloatInput - pub const m_flTextureVOffset: usize = 0x29F0; // CParticleCollectionRendererFloatInput - pub const m_nTextureVParamsCP: usize = 0x2B48; // int32 - pub const m_bClampV: usize = 0x2B4C; // bool - pub const m_nScaleCP1: usize = 0x2B50; // int32 - pub const m_nScaleCP2: usize = 0x2B54; // int32 - pub const m_flScaleVSizeByControlPointDistance: usize = 0x2B58; // float32 - pub const m_flScaleVScrollByControlPointDistance: usize = 0x2B5C; // float32 - pub const m_flScaleVOffsetByControlPointDistance: usize = 0x2B60; // float32 - pub const m_bUseScalarForTextureCoordinate: usize = 0x2B65; // bool - pub const m_nScalarFieldForTextureCoordinate: usize = 0x2B68; // ParticleAttributeIndex_t - pub const m_flScalarAttributeTextureCoordScale: usize = 0x2B6C; // float32 - pub const m_bReverseOrder: usize = 0x2B70; // bool - pub const m_bClosedLoop: usize = 0x2B71; // bool - pub const m_nOrientationType: usize = 0x2B74; // ParticleOrientationChoiceList_t - pub const m_nVectorFieldForOrientation: usize = 0x2B78; // ParticleAttributeIndex_t - pub const m_bDrawAsOpaque: usize = 0x2B7C; // bool - pub const m_bGenerateNormals: usize = 0x2B7D; // bool - } - // Parent: CParticleFunctionRenderer - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RenderAsModels { - pub const m_ModelList: usize = 0x200; // CUtlVector - pub const m_flModelScale: usize = 0x21C; // float32 - pub const m_bFitToModelSize: usize = 0x220; // bool - pub const m_bNonUniformScaling: usize = 0x221; // bool - pub const m_nXAxisScalingAttribute: usize = 0x224; // ParticleAttributeIndex_t - pub const m_nYAxisScalingAttribute: usize = 0x228; // ParticleAttributeIndex_t - pub const m_nZAxisScalingAttribute: usize = 0x22C; // ParticleAttributeIndex_t - pub const m_nSizeCullBloat: usize = 0x230; // int32 - } - // Parent: CParticleFunctionRenderer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RenderBlobs { - pub const m_cubeWidth: usize = 0x200; // CParticleCollectionRendererFloatInput - pub const m_cutoffRadius: usize = 0x358; // CParticleCollectionRendererFloatInput - pub const m_renderRadius: usize = 0x4B0; // CParticleCollectionRendererFloatInput - pub const m_nScaleCP: usize = 0x608; // int32 - pub const m_MaterialVars: usize = 0x610; // CUtlVector - pub const m_hMaterial: usize = 0x640; // CStrongHandle - } - // Parent: CParticleFunctionRenderer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RenderGpuImplicit { - pub const m_bUsePerParticleRadius: usize = 0x200; // bool - pub const m_fGridSize: usize = 0x208; // CParticleCollectionRendererFloatInput - pub const m_fRadiusScale: usize = 0x360; // CParticleCollectionRendererFloatInput - pub const m_fIsosurfaceThreshold: usize = 0x4B8; // CParticleCollectionRendererFloatInput - pub const m_nScaleCP: usize = 0x610; // int32 - pub const m_hMaterial: usize = 0x618; // CStrongHandle - } - // Parent: CParticleFunctionRenderer - // Fields count: 54 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RenderModels { - pub const m_bOnlyRenderInEffectsBloomPass: usize = 0x200; // bool - pub const m_bOnlyRenderInEffectsWaterPass: usize = 0x201; // bool - pub const m_bUseMixedResolutionRendering: usize = 0x202; // bool - pub const m_bOnlyRenderInEffecsGameOverlay: usize = 0x203; // bool - pub const m_ModelList: usize = 0x208; // CUtlVector - pub const m_nBodyGroupField: usize = 0x224; // ParticleAttributeIndex_t - pub const m_nSubModelField: usize = 0x228; // ParticleAttributeIndex_t - pub const m_bIgnoreNormal: usize = 0x22C; // bool - pub const m_bOrientZ: usize = 0x22D; // bool - pub const m_bCenterOffset: usize = 0x22E; // bool - pub const m_vecLocalOffset: usize = 0x230; // CPerParticleVecInput - pub const m_vecLocalRotation: usize = 0x888; // CPerParticleVecInput - pub const m_bIgnoreRadius: usize = 0xEE0; // bool - pub const m_nModelScaleCP: usize = 0xEE4; // int32 - pub const m_vecComponentScale: usize = 0xEE8; // CPerParticleVecInput - pub const m_bLocalScale: usize = 0x1540; // bool - pub const m_nSizeCullBloat: usize = 0x1544; // int32 - pub const m_bAnimated: usize = 0x1548; // bool - pub const m_flAnimationRate: usize = 0x1550; // CPerParticleFloatInput - pub const m_bScaleAnimationRate: usize = 0x16A8; // bool - pub const m_bForceLoopingAnimation: usize = 0x16A9; // bool - pub const m_bResetAnimOnStop: usize = 0x16AA; // bool - pub const m_bManualAnimFrame: usize = 0x16AB; // bool - pub const m_nAnimationScaleField: usize = 0x16AC; // ParticleAttributeIndex_t - pub const m_nAnimationField: usize = 0x16B0; // ParticleAttributeIndex_t - pub const m_nManualFrameField: usize = 0x16B4; // ParticleAttributeIndex_t - pub const m_ActivityName: usize = 0x16B8; // char[256] - pub const m_SequenceName: usize = 0x17B8; // char[256] - pub const m_bEnableClothSimulation: usize = 0x18B8; // bool - pub const m_hOverrideMaterial: usize = 0x18C0; // CStrongHandle - pub const m_bOverrideTranslucentMaterials: usize = 0x18C8; // bool - pub const m_nSkin: usize = 0x18D0; // CPerParticleFloatInput - pub const m_MaterialVars: usize = 0x1A28; // CUtlVector - pub const m_flManualModelSelection: usize = 0x1A40; // CPerParticleFloatInput - pub const m_modelInput: usize = 0x1B98; // CParticleModelInput - pub const m_nLOD: usize = 0x1BF8; // int32 - pub const m_EconSlotName: usize = 0x1BFC; // char[256] - pub const m_bOriginalModel: usize = 0x1CFC; // bool - pub const m_bSuppressTint: usize = 0x1CFD; // bool - pub const m_bUseRawMeshGroup: usize = 0x1CFE; // bool - pub const m_bDisableShadows: usize = 0x1CFF; // bool - pub const m_bDisableDepthPrepass: usize = 0x1D00; // bool - pub const m_bAcceptsDecals: usize = 0x1D01; // bool - pub const m_bForceDrawInterlevedWithSiblings: usize = 0x1D02; // bool - pub const m_bDoNotDrawInParticlePass: usize = 0x1D03; // bool - pub const m_bUseFastModelCollectionRenderPath: usize = 0x1D04; // bool - pub const m_bAllowApproximateTransforms: usize = 0x1D05; // bool - pub const m_szRenderAttribute: usize = 0x1D06; // char[260] - pub const m_flRadiusScale: usize = 0x1E10; // CParticleCollectionFloatInput - pub const m_flAlphaScale: usize = 0x1F68; // CParticleCollectionFloatInput - pub const m_flRollScale: usize = 0x20C0; // CParticleCollectionFloatInput - pub const m_nAlpha2Field: usize = 0x2218; // ParticleAttributeIndex_t - pub const m_vecColorScale: usize = 0x2220; // CParticleCollectionVecInput - pub const m_nColorBlendType: usize = 0x2878; // ParticleColorBlendType_t - } - // Parent: CParticleFunctionRenderer - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RenderSimpleModelCollection { - pub const m_bCenterOffset: usize = 0x200; // bool - pub const m_modelInput: usize = 0x208; // CParticleModelInput - pub const m_nLOD: usize = 0x268; // int32 - pub const m_bDisableShadows: usize = 0x26C; // bool - pub const m_bAcceptsDecals: usize = 0x26D; // bool - } - // Parent: CParticleFunctionRenderer - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RenderMaterialProxy { - pub const m_nMaterialControlPoint: usize = 0x200; // int32 - pub const m_nProxyType: usize = 0x204; // MaterialProxyType_t - pub const m_MaterialVars: usize = 0x208; // CUtlVector - pub const m_hOverrideMaterial: usize = 0x220; // CStrongHandle - pub const m_flMaterialOverrideEnabled: usize = 0x228; // CParticleCollectionFloatInput - pub const m_vecColorScale: usize = 0x380; // CParticleCollectionVecInput - pub const m_flAlpha: usize = 0x9D8; // CPerParticleFloatInput - pub const m_nColorBlendType: usize = 0xB30; // ParticleColorBlendType_t - } - // Parent: CParticleFunctionRenderer - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RenderProjected { - pub const m_bProjectCharacter: usize = 0x200; // bool - pub const m_bProjectWorld: usize = 0x201; // bool - pub const m_bProjectWater: usize = 0x202; // bool - pub const m_bFlipHorizontal: usize = 0x203; // bool - pub const m_bEnableProjectedDepthControls: usize = 0x204; // bool - pub const m_flMinProjectionDepth: usize = 0x208; // float32 - pub const m_flMaxProjectionDepth: usize = 0x20C; // float32 - pub const m_vecProjectedMaterials: usize = 0x210; // CUtlVector - pub const m_flMaterialSelection: usize = 0x228; // CPerParticleFloatInput - pub const m_flAnimationTimeScale: usize = 0x380; // float32 - pub const m_bOrientToNormal: usize = 0x384; // bool - pub const m_MaterialVars: usize = 0x388; // CUtlVector - } - // Parent: CParticleFunctionRenderer - // Fields count: 16 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RenderDeferredLight { - pub const m_bUseAlphaTestWindow: usize = 0x200; // bool - pub const m_bUseTexture: usize = 0x201; // bool - pub const m_flRadiusScale: usize = 0x204; // float32 - pub const m_flAlphaScale: usize = 0x208; // float32 - pub const m_nAlpha2Field: usize = 0x20C; // ParticleAttributeIndex_t - pub const m_vecColorScale: usize = 0x210; // CParticleCollectionVecInput - pub const m_nColorBlendType: usize = 0x868; // ParticleColorBlendType_t - pub const m_flLightDistance: usize = 0x86C; // float32 - pub const m_flStartFalloff: usize = 0x870; // float32 - pub const m_flDistanceFalloff: usize = 0x874; // float32 - pub const m_flSpotFoV: usize = 0x878; // float32 - pub const m_nAlphaTestPointField: usize = 0x87C; // ParticleAttributeIndex_t - pub const m_nAlphaTestRangeField: usize = 0x880; // ParticleAttributeIndex_t - pub const m_nAlphaTestSharpnessField: usize = 0x884; // ParticleAttributeIndex_t - pub const m_hTexture: usize = 0x888; // CStrongHandle - pub const m_nHSVShiftControlPoint: usize = 0x890; // int32 - } - // Parent: CParticleFunctionRenderer - // Fields count: 29 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RenderStandardLight { - pub const m_nLightType: usize = 0x200; // ParticleLightTypeChoiceList_t - pub const m_vecColorScale: usize = 0x208; // CParticleCollectionVecInput - pub const m_nColorBlendType: usize = 0x860; // ParticleColorBlendType_t - pub const m_flIntensity: usize = 0x868; // CParticleCollectionFloatInput - pub const m_bCastShadows: usize = 0x9C0; // bool - pub const m_flTheta: usize = 0x9C8; // CParticleCollectionFloatInput - pub const m_flPhi: usize = 0xB20; // CParticleCollectionFloatInput - pub const m_flRadiusMultiplier: usize = 0xC78; // CParticleCollectionFloatInput - pub const m_nAttenuationStyle: usize = 0xDD0; // StandardLightingAttenuationStyle_t - pub const m_flFalloffLinearity: usize = 0xDD8; // CParticleCollectionFloatInput - pub const m_flFiftyPercentFalloff: usize = 0xF30; // CParticleCollectionFloatInput - pub const m_flZeroPercentFalloff: usize = 0x1088; // CParticleCollectionFloatInput - pub const m_bRenderDiffuse: usize = 0x11E0; // bool - pub const m_bRenderSpecular: usize = 0x11E1; // bool - pub const m_lightCookie: usize = 0x11E8; // CUtlString - pub const m_nPriority: usize = 0x11F0; // int32 - pub const m_nFogLightingMode: usize = 0x11F4; // ParticleLightFogLightingMode_t - pub const m_flFogContribution: usize = 0x11F8; // CParticleCollectionRendererFloatInput - pub const m_nCapsuleLightBehavior: usize = 0x1350; // ParticleLightBehaviorChoiceList_t - pub const m_flCapsuleLength: usize = 0x1354; // float32 - pub const m_bReverseOrder: usize = 0x1358; // bool - pub const m_bClosedLoop: usize = 0x1359; // bool - pub const m_nPrevPntSource: usize = 0x135C; // ParticleAttributeIndex_t - pub const m_flMaxLength: usize = 0x1360; // float32 - pub const m_flMinLength: usize = 0x1364; // float32 - pub const m_bIgnoreDT: usize = 0x1368; // bool - pub const m_flConstrainRadiusToLengthRatio: usize = 0x136C; // float32 - pub const m_flLengthScale: usize = 0x1370; // float32 - pub const m_flLengthFadeInTime: usize = 0x1374; // float32 - } - // Parent: CParticleFunctionRenderer - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RenderOmni2Light { - pub const m_nLightType: usize = 0x200; // ParticleOmni2LightTypeChoiceList_t - pub const m_vColorBlend: usize = 0x208; // CParticleCollectionVecInput - pub const m_nColorBlendType: usize = 0x860; // ParticleColorBlendType_t - pub const m_nBrightnessUnit: usize = 0x864; // ParticleLightUnitChoiceList_t - pub const m_flBrightnessLumens: usize = 0x868; // CPerParticleFloatInput - pub const m_flBrightnessCandelas: usize = 0x9C0; // CPerParticleFloatInput - pub const m_bCastShadows: usize = 0xB18; // bool - pub const m_flLuminaireRadius: usize = 0xB20; // CPerParticleFloatInput - pub const m_flSkirt: usize = 0xC78; // CPerParticleFloatInput - pub const m_flRange: usize = 0xDD0; // CPerParticleFloatInput - pub const m_flInnerConeAngle: usize = 0xF28; // CPerParticleFloatInput - pub const m_flOuterConeAngle: usize = 0x1080; // CPerParticleFloatInput - pub const m_hLightCookie: usize = 0x11D8; // CStrongHandle - pub const m_bSphericalCookie: usize = 0x11E0; // bool - } - // Parent: CParticleFunctionRenderer - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RenderLightBeam { - pub const m_vColorBlend: usize = 0x200; // CParticleCollectionVecInput - pub const m_nColorBlendType: usize = 0x858; // ParticleColorBlendType_t - pub const m_flBrightnessLumensPerMeter: usize = 0x860; // CParticleCollectionFloatInput - pub const m_bCastShadows: usize = 0x9B8; // bool - pub const m_flSkirt: usize = 0x9C0; // CParticleCollectionFloatInput - pub const m_flRange: usize = 0xB18; // CParticleCollectionFloatInput - pub const m_flThickness: usize = 0xC70; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionRenderer - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_Callback { - } - // Parent: CParticleFunctionRenderer - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RenderScreenShake { - pub const m_flDurationScale: usize = 0x200; // float32 - pub const m_flRadiusScale: usize = 0x204; // float32 - pub const m_flFrequencyScale: usize = 0x208; // float32 - pub const m_flAmplitudeScale: usize = 0x20C; // float32 - pub const m_nRadiusField: usize = 0x210; // ParticleAttributeIndex_t - pub const m_nDurationField: usize = 0x214; // ParticleAttributeIndex_t - pub const m_nFrequencyField: usize = 0x218; // ParticleAttributeIndex_t - pub const m_nAmplitudeField: usize = 0x21C; // ParticleAttributeIndex_t - pub const m_nFilterCP: usize = 0x220; // int32 - } - // Parent: CParticleFunctionRenderer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RenderTonemapController { - pub const m_flTonemapLevel: usize = 0x200; // float32 - pub const m_flTonemapWeight: usize = 0x204; // float32 - pub const m_nTonemapLevelField: usize = 0x208; // ParticleAttributeIndex_t - pub const m_nTonemapWeightField: usize = 0x20C; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionRenderer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RenderPostProcessing { - pub const m_flPostProcessStrength: usize = 0x200; // CPerParticleFloatInput - pub const m_hPostTexture: usize = 0x358; // CStrongHandle - pub const m_nPriority: usize = 0x360; // ParticlePostProcessPriorityGroup_t - } - // Parent: CParticleFunctionRenderer - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RenderSound { - pub const m_flDurationScale: usize = 0x200; // float32 - pub const m_flSndLvlScale: usize = 0x204; // float32 - pub const m_flPitchScale: usize = 0x208; // float32 - pub const m_flVolumeScale: usize = 0x20C; // float32 - pub const m_nSndLvlField: usize = 0x210; // ParticleAttributeIndex_t - pub const m_nDurationField: usize = 0x214; // ParticleAttributeIndex_t - pub const m_nPitchField: usize = 0x218; // ParticleAttributeIndex_t - pub const m_nVolumeField: usize = 0x21C; // ParticleAttributeIndex_t - pub const m_nChannel: usize = 0x220; // int32 - pub const m_nCPReference: usize = 0x224; // int32 - pub const m_pszSoundName: usize = 0x228; // char[256] - pub const m_bSuppressStopSoundEvent: usize = 0x328; // bool - } - // Parent: CParticleFunctionRenderer - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RenderStatusEffect { - pub const m_pTextureColorWarp: usize = 0x200; // CStrongHandle - pub const m_pTextureDetail2: usize = 0x208; // CStrongHandle - pub const m_pTextureDiffuseWarp: usize = 0x210; // CStrongHandle - pub const m_pTextureFresnelColorWarp: usize = 0x218; // CStrongHandle - pub const m_pTextureFresnelWarp: usize = 0x220; // CStrongHandle - pub const m_pTextureSpecularWarp: usize = 0x228; // CStrongHandle - pub const m_pTextureEnvMap: usize = 0x230; // CStrongHandle - } - // Parent: CParticleFunctionRenderer - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RenderStatusEffectCitadel { - pub const m_pTextureColorWarp: usize = 0x200; // CStrongHandle - pub const m_pTextureNormal: usize = 0x208; // CStrongHandle - pub const m_pTextureMetalness: usize = 0x210; // CStrongHandle - pub const m_pTextureRoughness: usize = 0x218; // CStrongHandle - pub const m_pTextureSelfIllum: usize = 0x220; // CStrongHandle - pub const m_pTextureDetail: usize = 0x228; // CStrongHandle - } - // Parent: CParticleFunctionRenderer - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RenderFlattenGrass { - pub const m_flFlattenStrength: usize = 0x200; // float32 - pub const m_nStrengthFieldOverride: usize = 0x204; // ParticleAttributeIndex_t - pub const m_flRadiusScale: usize = 0x208; // float32 - } - // Parent: CParticleFunctionRenderer - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RenderTreeShake { - pub const m_flPeakStrength: usize = 0x200; // float32 - pub const m_nPeakStrengthFieldOverride: usize = 0x204; // ParticleAttributeIndex_t - pub const m_flRadius: usize = 0x208; // float32 - pub const m_nRadiusFieldOverride: usize = 0x20C; // ParticleAttributeIndex_t - pub const m_flShakeDuration: usize = 0x210; // float32 - pub const m_flTransitionTime: usize = 0x214; // float32 - pub const m_flTwistAmount: usize = 0x218; // float32 - pub const m_flRadialAmount: usize = 0x21C; // float32 - pub const m_flControlPointOrientationAmount: usize = 0x220; // float32 - pub const m_nControlPointForLinearDirection: usize = 0x224; // int32 - } - // Parent: CParticleFunctionRenderer - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RenderText { - pub const m_OutlineColor: usize = 0x200; // Color - pub const m_DefaultText: usize = 0x208; // CUtlString - } - // Parent: CParticleFunctionRenderer - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RenderVRHapticEvent { - pub const m_nHand: usize = 0x200; // ParticleVRHandChoiceList_t - pub const m_nOutputHandCP: usize = 0x204; // int32 - pub const m_nOutputField: usize = 0x208; // int32 - pub const m_flAmplitude: usize = 0x210; // CPerParticleFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapSDFDistanceToScalarAttribute { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_nVectorFieldInput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_flMinDistance: usize = 0x1C8; // CParticleCollectionFloatInput - pub const m_flMaxDistance: usize = 0x320; // CParticleCollectionFloatInput - pub const m_flValueBelowMin: usize = 0x478; // CParticleCollectionFloatInput - pub const m_flValueAtMin: usize = 0x5D0; // CParticleCollectionFloatInput - pub const m_flValueAtMax: usize = 0x728; // CParticleCollectionFloatInput - pub const m_flValueAboveMax: usize = 0x880; // CParticleCollectionFloatInput - } - // Parent: CParticleFunctionOperator - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapSDFDistanceToVectorAttribute { - pub const m_nVectorFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_nVectorFieldInput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_flMinDistance: usize = 0x1C8; // CParticleCollectionFloatInput - pub const m_flMaxDistance: usize = 0x320; // CParticleCollectionFloatInput - pub const m_vValueBelowMin: usize = 0x478; // - pub const m_vValueAtMin: usize = 0x484; // - pub const m_vValueAtMax: usize = 0x490; // - pub const m_vValueAboveMax: usize = 0x49C; // - } - // Parent: CParticleFunctionForce - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SDFForce { - pub const m_flForceScale: usize = 0x1D0; // float32 - } - // Parent: CParticleFunctionOperator - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapSDFGradientToVectorAttribute { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SDFLighting { - pub const m_vLightingDir: usize = 0x1C0; // - pub const m_vTint_0: usize = 0x1CC; // - pub const m_vTint_1: usize = 0x1D8; // - } - // Parent: CParticleFunctionConstraint - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SDFConstraint { - pub const m_flMinDist: usize = 0x1C0; // CParticleCollectionFloatInput - pub const m_flMaxDist: usize = 0x318; // CParticleCollectionFloatInput - pub const m_nMaxIterations: usize = 0x470; // int32 - } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_ParticlePhysics { - pub const m_Gravity: usize = 0x1C0; // CParticleCollectionVecInput - pub const m_fDrag: usize = 0x818; // CParticleCollectionFloatInput - pub const m_nMaxConstraintPasses: usize = 0x970; // int32 - } - } - // Module: pulse_system.dll - // Classes count: 49 - // Enums count: 7 - pub mod pulse_system { - // Alignment: 2 - // Members count: 61 - #[repr(u16)] - pub enum PulseInstructionCode_t { - INVALID = 0x0, - IMMEDIATE_HALT = 0x1, - RETURN_VOID = 0x2, - RETURN_VALUE = 0x3, - NOP = 0x4, - JUMP = 0x5, - JUMP_COND = 0x6, - CHUNK_LEAP = 0x7, - CHUNK_LEAP_COND = 0x8, - PULSE_CALL_SYNC = 0x9, - PULSE_CALL_ASYNC_FIRE = 0xA, - CELL_INVOKE = 0xB, - LIBRARY_INVOKE = 0xC, - SET_VAR = 0xD, - GET_VAR = 0xE, - GET_CONST = 0xF, - SET_REGISTER_DOMAIN_VALUE = 0x10, - COPY = 0x11, - NOT = 0x12, - NEGATE = 0x13, - ADD = 0x14, - SUB = 0x15, - MUL = 0x16, - DIV = 0x17, - MOD = 0x18, - LT = 0x19, - LTE = 0x1A, - EQ = 0x1B, - NE = 0x1C, - AND = 0x1D, - OR = 0x1E, - CONVERT_VALUE = 0x1F, - LAST_SERIALIZED_CODE = 0x20, - NEGATE_INT = 0x21, - NEGATE_FLOAT = 0x22, - ADD_INT = 0x23, - ADD_FLOAT = 0x24, - ADD_STRING = 0x25, - SUB_INT = 0x26, - SUB_FLOAT = 0x27, - MUL_INT = 0x28, - MUL_FLOAT = 0x29, - DIV_INT = 0x2A, - DIV_FLOAT = 0x2B, - MOD_INT = 0x2C, - MOD_FLOAT = 0x2D, - LT_INT = 0x2E, - LT_FLOAT = 0x2F, - LTE_INT = 0x30, - LTE_FLOAT = 0x31, - EQ_BOOL = 0x32, - EQ_INT = 0x33, - EQ_FLOAT = 0x34, - EQ_STRING = 0x35, - EQ_ENTITY_NAME = 0x36, - NE_BOOL = 0x37, - NE_INT = 0x38, - NE_FLOAT = 0x39, - NE_STRING = 0x3A, - NE_ENTITY_NAME = 0x3B, - GET_CONST_INLINE_STORAGE = 0x3C - } - // Alignment: 4 - // Members count: 2 - #[repr(u32)] - pub enum PulseMethodCallMode_t { - SYNC_WAIT_FOR_COMPLETION = 0x0, - ASYNC_FIRE_AND_FORGET = 0x1 - } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum PulseCursorExecResult_t { - Succeeded = 0x0, - Canceled = 0x1, - Failed = 0x2 - } - // Alignment: 4 - // Members count: 4 - #[repr(u32)] - pub enum PulseCursorCancelPriority_t { - None = 0x0, - CancelOnSucceeded = 0x1, - SoftCancel = 0x2, - HardCancel = 0x3 - } - // Alignment: 4 - // Members count: 19 - #[repr(u32)] - pub enum PulseValueType_t { - PVAL_INVALID = 0xFFFFFFFFFFFFFFFF, - PVAL_BOOL = 0x0, - PVAL_INT = 0x1, - PVAL_FLOAT = 0x2, - PVAL_STRING = 0x3, - PVAL_VEC3 = 0x4, - PVAL_TRANSFORM = 0x5, - PVAL_COLOR_RGB = 0x6, - PVAL_EHANDLE = 0x7, - PVAL_RESOURCE = 0x8, - PVAL_SNDEVT_GUID = 0x9, - PVAL_ENTITY_NAME = 0xA, - PVAL_SCHEMA_PTR = 0xB, - PVAL_TYPESAFE_INT = 0xC, - PVAL_CURSOR_FLOW = 0xD, - PVAL_ANY = 0xE, - PVAL_SCHEMA_ENUM = 0xF, - PVAL_PANORAMA_PANEL_HANDLE = 0x10, - PVAL_COUNT = 0x11 - } - // Alignment: 4 - // Members count: 5 - #[repr(u32)] - pub enum PulseTestEnumColor_t { - BLACK = 0x0, - WHITE = 0x1, - RED = 0x2, - GREEN = 0x3, - BLUE = 0x4 - } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum PulseTestEnumShape_t { - CIRCLE = 0x64, - SQUARE = 0xC8, - TRIANGLE = 0x12C - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - // MPropertyDescription - pub mod CPulseCursorFuncs { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - // MPropertyDescription - pub mod CPulseTestFuncs_LibraryA { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - pub mod FakeEntity_tAPI { - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulse_RegisterInfo { - pub const m_nReg: usize = 0x0; // PulseRuntimeRegisterIndex_t - pub const m_Type: usize = 0x8; // CPulseValueFullType - pub const m_OriginName: usize = 0x18; // CKV3MemberNameWithStorage - pub const m_nWrittenByInstruction: usize = 0x50; // int32 - pub const m_nLastReadByInstruction: usize = 0x54; // int32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulse_Chunk { - pub const m_Instructions: usize = 0x0; // CUtlLeanVector - pub const m_Registers: usize = 0x10; // CUtlLeanVector - pub const m_InstructionEditorIDs: usize = 0x20; // CUtlLeanVector - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulse_Variable { - pub const m_Name: usize = 0x0; // CUtlSymbolLarge - pub const m_Description: usize = 0x8; // CUtlString - pub const m_Type: usize = 0x10; // CPulseValueFullType - pub const m_DefaultValue: usize = 0x20; // KeyValues3 - pub const m_bIsPublic: usize = 0x32; // bool - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulse_Constant { - pub const m_Type: usize = 0x0; // CPulseValueFullType - pub const m_Value: usize = 0x10; // KeyValues3 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulse_PublicOutput { - pub const m_Name: usize = 0x0; // CUtlSymbolLarge - pub const m_Description: usize = 0x8; // CUtlString - pub const m_ParamType: usize = 0x10; // CPulseValueFullType - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulse_OutputConnection { - pub const m_SourceOutput: usize = 0x0; // CUtlSymbolLarge - pub const m_TargetEntity: usize = 0x8; // CUtlSymbolLarge - pub const m_TargetInput: usize = 0x10; // CUtlSymbolLarge - pub const m_Param: usize = 0x18; // CUtlSymbolLarge - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulse_InvokeBinding { - pub const m_RegisterMap: usize = 0x0; // PulseRegisterMap_t - pub const m_FuncName: usize = 0x20; // CUtlSymbolLarge - pub const m_nCellIndex: usize = 0x28; // PulseRuntimeCellIndex_t - pub const m_nSrcChunk: usize = 0x2C; // PulseRuntimeChunkIndex_t - pub const m_nSrcInstruction: usize = 0x30; // int32 - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulse_CallInfo { - pub const m_PortName: usize = 0x0; // CUtlSymbolLarge - pub const m_nEditorNodeID: usize = 0x8; // PulseDocNodeID_t - pub const m_RegisterMap: usize = 0x10; // PulseRegisterMap_t - pub const m_CallMethodID: usize = 0x30; // PulseDocNodeID_t - pub const m_nSrcChunk: usize = 0x34; // PulseRuntimeChunkIndex_t - pub const m_nSrcInstruction: usize = 0x38; // int32 - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseGraphDef { - pub const m_DomainIdentifier: usize = 0x8; // CUtlSymbolLarge - pub const m_ParentMapName: usize = 0x10; // CUtlSymbolLarge - pub const m_Chunks: usize = 0x18; // CUtlVector - pub const m_Cells: usize = 0x30; // CUtlVector - pub const m_Vars: usize = 0x48; // CUtlVector - pub const m_PublicOutputs: usize = 0x60; // CUtlVector - pub const m_InvokeBindings: usize = 0x78; // CUtlVector - pub const m_CallInfos: usize = 0x90; // CUtlVector - pub const m_Constants: usize = 0xA8; // CUtlVector - pub const m_OutputConnections: usize = 0xC0; // CUtlVector - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - // MPropertyDescription - pub mod CPulseMathlib { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - // MPropertyDescription - pub mod CPulseTestScriptLib { - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod PulseRegisterMap_t { - pub const m_Inparams: usize = 0x0; // KeyValues3 - pub const m_Outparams: usize = 0x10; // KeyValues3 - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod PGDInstruction_t { - pub const m_nCode: usize = 0x0; // PulseInstructionCode_t - pub const m_nVar: usize = 0x4; // PulseRuntimeVarIndex_t - pub const m_nReg0: usize = 0x8; // PulseRuntimeRegisterIndex_t - pub const m_nReg1: usize = 0xA; // PulseRuntimeRegisterIndex_t - pub const m_nReg2: usize = 0xC; // PulseRuntimeRegisterIndex_t - pub const m_nInvokeBindingIndex: usize = 0x10; // PulseRuntimeInvokeIndex_t - pub const m_nChunk: usize = 0x14; // PulseRuntimeChunkIndex_t - pub const m_nDestInstruction: usize = 0x18; // int32 - pub const m_nCallInfoIndex: usize = 0x1C; // PulseRuntimeCallInfoIndex_t - pub const m_nConstIdx: usize = 0x20; // PulseRuntimeConstantIndex_t - pub const m_DomainValue: usize = 0x28; // CBufferString - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulse_OutflowConnection { - pub const m_SourceOutflowName: usize = 0x0; // CUtlSymbolLarge - pub const m_nDestChunk: usize = 0x8; // PulseRuntimeChunkIndex_t - pub const m_nInstruction: usize = 0xC; // int32 - } - // Parent: CPulse_OutflowConnection - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulse_ResumePoint { - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_Base { - pub const m_nEditorNodeID: usize = 0x8; // PulseDocNodeID_t - } - // Parent: CPulseCell_Base - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_BaseFlow { - } - // Parent: CPulseCell_BaseFlow - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_Inflow_BaseEntrypoint { - pub const m_EntryChunk: usize = 0x48; // PulseRuntimeChunkIndex_t - pub const m_RegisterMap: usize = 0x50; // PulseRegisterMap_t - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseRuntimeMethodArg { - pub const m_Name: usize = 0x0; // CKV3MemberNameWithStorage - pub const m_Description: usize = 0x38; // CUtlString - pub const m_Type: usize = 0x40; // CPulseValueFullType - } - // Parent: CPulseCell_BaseFlow - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_BaseYieldingInflow { - } - // Parent: CPulseCell_Base - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_BaseValue { - } - // Parent: CPulseCell_BaseYieldingInflow - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon - pub mod CPulseCell_Inflow_Wait { - pub const m_WakeResume: usize = 0x48; // CPulse_ResumePoint - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_Outflow_CycleOrdered__InstanceState_t { - pub const m_nNextIndex: usize = 0x0; // int32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_Outflow_CycleShuffled__InstanceState_t { - pub const m_Shuffle: usize = 0x0; // CUtlVectorFixedGrowable - pub const m_nNextShuffle: usize = 0x20; // int32 - } - // Parent: CPulseCell_BaseFlow - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPropertyDescription - pub mod CPulseCell_Outflow_TestRandomYesNo { - pub const m_Yes: usize = 0x48; // CPulse_OutflowConnection - pub const m_No: usize = 0x58; // CPulse_OutflowConnection - } - // Parent: CPulseCell_BaseFlow - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPropertyDescription - pub mod CPulseCell_Outflow_TestExplicitYesNo { - pub const m_Yes: usize = 0x48; // CPulse_OutflowConnection - pub const m_No: usize = 0x58; // CPulse_OutflowConnection - } - // Parent: CPulseCell_BaseValue - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPropertyDescription - pub mod CPulseCell_Value_TestValue50 { - } - // Parent: CPulseCell_BaseValue - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon - pub mod CPulseCell_Value_RandomInt { - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_Timeline__TimelineEvent_t { - pub const m_flTimeFromPrevious: usize = 0x0; // float32 - pub const m_bPauseForPreviousEvents: usize = 0x4; // bool - pub const m_bCallModeSync: usize = 0x5; // bool - pub const m_EventOutflow: usize = 0x8; // CPulse_OutflowConnection - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag - pub mod CPulseGraphInstance_TestDomain { - pub const m_bIsRunningUnitTests: usize = 0xD8; // bool - pub const m_bExplicitTimeStepping: usize = 0xD9; // bool - pub const m_bExpectingToDestroyWithYieldedCursors: usize = 0xDA; // bool - pub const m_nNextValidateIndex: usize = 0xDC; // int32 - pub const m_Tracepoints: usize = 0xE0; // CUtlVector - pub const m_bTestYesOrNoPath: usize = 0xF8; // bool - } - // Parent: CPulseCell_BaseFlow - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - pub mod CPulseCell_Step_TestDomainTracepoint { - } - // Parent: CPulseCell_BaseFlow - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - pub mod CPulseCell_Step_TestDomainCreateFakeEntity { - } - // Parent: CPulseCell_BaseFlow - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - pub mod CPulseCell_Step_TestDomainDestroyFakeEntity { - } - // Parent: CPulseCell_BaseFlow - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPulseEditorHeaderText - pub mod CPulseCell_Step_TestDomainEntFire { - pub const m_Input: usize = 0x48; // CUtlString - } - // Parent: CPulseCell_BaseValue - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - pub mod CPulseCell_Val_TestDomainGetEntityName { - } - // Parent: CPulseCell_BaseValue - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - pub mod CPulseCell_Val_TestDomainFindEntityByName { - } - // Parent: CPulseCell_BaseYieldingInflow - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - pub mod CPulseCell_TestWaitWithCursorState { - pub const m_WakeResume: usize = 0x48; // CPulse_ResumePoint - pub const m_WakeCancel: usize = 0x58; // CPulse_ResumePoint - pub const m_WakeFail: usize = 0x68; // CPulse_ResumePoint - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_TestWaitWithCursorState__CursorState_t { - pub const flWaitValue: usize = 0x0; // float32 - pub const bFailOnCancel: usize = 0x4; // bool - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - // MPropertyDescription - pub mod CPulseTestFuncs_DerivedDomain { - } - // Parent: CPulseCell_BaseFlow - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - pub mod CPulseCell_Test_NoInflow { - } - // Parent: CPulseCell_BaseFlow - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - pub mod CPulseCell_Test_MultiInflow_WithDefault { - } - // Parent: CPulseCell_BaseFlow - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - pub mod CPulseCell_Test_MultiInflow_NoDefault { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - pub mod CPulseGraphInstance_TurtleGraphics { - } - // Parent: CPulseCell_BaseYieldingInflow - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_WaitForCursorsWithTagBase { - pub const m_nCursorsAllowedToWait: usize = 0x48; // int32 - pub const m_WaitComplete: usize = 0x50; // CPulse_ResumePoint - } - // Parent: CPulseCell_WaitForCursorsWithTagBase - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon - pub mod CPulseCell_WaitForCursorsWithTag { - pub const m_bTagSelfWhenComplete: usize = 0x60; // bool - pub const m_nDesiredKillPriority: usize = 0x64; // PulseCursorCancelPriority_t - } - // Parent: CPulseCell_WaitForCursorsWithTagBase - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPropertyDescription - // MPulseEditorHeaderIcon - pub mod CPulseCell_CursorQueue { - pub const m_nCursorsAllowedToRunParallel: usize = 0x60; // int32 - } - } - // Module: rendersystemdx11.dll - // Classes count: 0 - // Enums count: 5 - pub mod rendersystemdx11 { - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum RenderSlotType_t { - RENDER_SLOT_INVALID = 0xFFFFFFFFFFFFFFFF, - RENDER_SLOT_PER_VERTEX = 0x0, - RENDER_SLOT_PER_INSTANCE = 0x1 - } - // Alignment: 4 - // Members count: 12 - #[repr(u32)] - pub enum RenderBufferFlags_t { - RENDER_BUFFER_USAGE_VERTEX_BUFFER = 0x1, - RENDER_BUFFER_USAGE_INDEX_BUFFER = 0x2, - RENDER_BUFFER_USAGE_SHADER_RESOURCE = 0x4, - RENDER_BUFFER_USAGE_UNORDERED_ACCESS = 0x8, - RENDER_BUFFER_BYTEADDRESS_BUFFER = 0x10, - RENDER_BUFFER_STRUCTURED_BUFFER = 0x20, - RENDER_BUFFER_APPEND_CONSUME_BUFFER = 0x40, - RENDER_BUFFER_UAV_COUNTER = 0x80, - RENDER_BUFFER_UAV_DRAW_INDIRECT_ARGS = 0x100, - RENDER_BUFFER_ACCELERATION_STRUCTURE = 0x200, - RENDER_BUFFER_SHADER_BINDING_TABLE = 0x400, - RENDER_BUFFER_PER_FRAME_WRITE_ONCE = 0x800 - } - // Alignment: 4 - // Members count: 13 - #[repr(u32)] - pub enum RenderPrimitiveType_t { - RENDER_PRIM_POINTS = 0x0, - RENDER_PRIM_LINES = 0x1, - RENDER_PRIM_LINES_WITH_ADJACENCY = 0x2, - RENDER_PRIM_LINE_STRIP = 0x3, - RENDER_PRIM_LINE_STRIP_WITH_ADJACENCY = 0x4, - RENDER_PRIM_TRIANGLES = 0x5, - RENDER_PRIM_TRIANGLES_WITH_ADJACENCY = 0x6, - RENDER_PRIM_TRIANGLE_STRIP = 0x7, - RENDER_PRIM_TRIANGLE_STRIP_WITH_ADJACENCY = 0x8, - RENDER_PRIM_INSTANCED_QUADS = 0x9, - RENDER_PRIM_HETEROGENOUS = 0xA, - RENDER_PRIM_COMPUTE_SHADER = 0xB, - RENDER_PRIM_TYPE_COUNT = 0xC - } - // Alignment: 4 - // Members count: 4 - #[repr(u32)] - pub enum InputLayoutVariation_t { - INPUT_LAYOUT_VARIATION_DEFAULT = 0x0, - INPUT_LAYOUT_VARIATION_STREAM1_INSTANCEID = 0x1, - INPUT_LAYOUT_VARIATION_STREAM1_INSTANCEID_MORPH_VERT_ID = 0x2, - INPUT_LAYOUT_VARIATION_MAX = 0x3 - } - // Alignment: 1 - // Members count: 8 - #[repr(u8)] - pub enum RenderMultisampleType_t { - RENDER_MULTISAMPLE_INVALID = 0xFFFFFFFFFFFFFFFF, - RENDER_MULTISAMPLE_NONE = 0x0, - RENDER_MULTISAMPLE_2X = 0x1, - RENDER_MULTISAMPLE_4X = 0x2, - RENDER_MULTISAMPLE_6X = 0x3, - RENDER_MULTISAMPLE_8X = 0x4, - RENDER_MULTISAMPLE_16X = 0x5, - RENDER_MULTISAMPLE_TYPE_COUNT = 0x6 - } - } - // Module: resourcesystem.dll - // Classes count: 54 - // Enums count: 2 - pub mod resourcesystem { - // Alignment: 1 - // Members count: 2 - #[repr(u8)] - pub enum FuseVariableAccess_t { - WRITABLE = 0x0, - READ_ONLY = 0x1 - } - // Alignment: 1 - // Members count: 9 - #[repr(u8)] - pub enum FuseVariableType_t { - INVALID = 0x0, - BOOL = 0x1, - INT8 = 0x2, - INT16 = 0x3, - INT32 = 0x4, - UINT8 = 0x5, - UINT16 = 0x6, - UINT32 = 0x7, - FLOAT32 = 0x8 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod TestResource_t { - pub const m_name: usize = 0x0; // CUtlString - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeTestResource_t { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeProceduralTestResource_t { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeManifestTestResource_t { - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod ManifestTestResource_t { - pub const m_name: usize = 0x0; // CUtlString - pub const m_child: usize = 0x8; // CStrongHandle - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeCVDataResource { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeIPulseGraphDef { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeCTypeScriptResource { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeCJavaScriptResource { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeIParticleSystemDefinition { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeIParticleSnapshot { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeCAnimData { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeCAnimationGroup { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeCSequenceGroupData { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeIMaterial2 { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeCMorphSetData { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeCRenderMesh { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeCModel { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeCTextureBase { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeIVectorGraphic { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeCVSoundEventScriptList { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeCVSoundStackScriptList { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeCVoiceContainerBase { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeCVMixListResource { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeCPhysAggregateData { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeCVPhysXSurfacePropertiesList { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeCEntityLump { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeCWorldNode { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeWorld_t { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeCVoxelVisibility { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeCPostProcessingResource { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeCPanoramaStyle { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeCPanoramaLayout { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeCPanoramaDynamicImages { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeCDotaItemDefinitionResource { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeCDOTAPatchNotesList { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeCDOTANovelsList { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeIAnimGraphModelBinding { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeCChoreoSceneFileData { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeCDACGameDefsData { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeCCompositeMaterialKit { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeCGcExportableExternalData { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeCSmartProp { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeCCSGOEconItem { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeCResponseRulesList { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeCNmSkeleton { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeCNmClip { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeCNmGraph { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeCNmGraphDataSet { - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod ConstantInfo_t { - pub const m_name: usize = 0x0; // CUtlString - pub const m_nameToken: usize = 0x8; // CUtlStringToken - pub const m_flValue: usize = 0xC; // float32 - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod VariableInfo_t { - pub const m_name: usize = 0x0; // CUtlString - pub const m_nameToken: usize = 0x8; // CUtlStringToken - pub const m_nIndex: usize = 0xC; // FuseVariableIndex_t - pub const m_nNumComponents: usize = 0xE; // uint8 - pub const m_eVarType: usize = 0xF; // FuseVariableType_t - pub const m_eAccess: usize = 0x10; // FuseVariableAccess_t - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FunctionInfo_t { - pub const m_name: usize = 0x8; // CUtlString - pub const m_nameToken: usize = 0x10; // CUtlStringToken - pub const m_nParamCount: usize = 0x14; // int32 - pub const m_nIndex: usize = 0x18; // FuseFunctionIndex_t - pub const m_bIsPure: usize = 0x1A; // bool - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CFuseProgram { - pub const m_programBuffer: usize = 0x0; // CUtlVector - pub const m_variablesRead: usize = 0x18; // CUtlVector - pub const m_variablesWritten: usize = 0x30; // CUtlVector - pub const m_nMaxTempVarsUsed: usize = 0x48; // int32 - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CFuseSymbolTable { - pub const m_constants: usize = 0x0; // CUtlVector - pub const m_variables: usize = 0x18; // CUtlVector - pub const m_functions: usize = 0x30; // CUtlVector - pub const m_constantMap: usize = 0x48; // CUtlHashtable - pub const m_variableMap: usize = 0x68; // CUtlHashtable - pub const m_functionMap: usize = 0x88; // CUtlHashtable - } - } - // Module: scenefilecache.dll - // Classes count: 0 - // Enums count: 0 - pub mod scenefilecache { - } - // Module: scenesystem.dll - // Classes count: 9 - // Enums count: 1 - pub mod scenesystem { - // Alignment: 1 - // Members count: 4 - #[repr(u8)] - pub enum DisableShadows_t { - kDisableShadows_None = 0x0, - kDisableShadows_All = 0x1, - kDisableShadows_Baked = 0x2, - kDisableShadows_Realtime = 0x3 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSSDSEndFrameViewInfo { - pub const m_nViewId: usize = 0x0; // uint64 - pub const m_ViewName: usize = 0x8; // CUtlString - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSSDSMsg_EndFrame { - pub const m_Views: usize = 0x0; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod SceneViewId_t { - pub const m_nViewId: usize = 0x0; // uint64 - pub const m_nFrameCount: usize = 0x8; // uint64 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSSDSMsg_ViewRender { - pub const m_viewId: usize = 0x0; // SceneViewId_t - pub const m_ViewName: usize = 0x10; // CUtlString - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSSDSMsg_LayerBase { - pub const m_viewId: usize = 0x0; // SceneViewId_t - pub const m_ViewName: usize = 0x10; // CUtlString - pub const m_nLayerIndex: usize = 0x18; // int32 - pub const m_nLayerId: usize = 0x20; // uint64 - pub const m_LayerName: usize = 0x28; // CUtlString - pub const m_displayText: usize = 0x30; // CUtlString - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSSDSMsg_ViewTarget { - pub const m_Name: usize = 0x0; // CUtlString - pub const m_TextureId: usize = 0x8; // uint64 - pub const m_nWidth: usize = 0x10; // int32 - pub const m_nHeight: usize = 0x14; // int32 - pub const m_nRequestedWidth: usize = 0x18; // int32 - pub const m_nRequestedHeight: usize = 0x1C; // int32 - pub const m_nNumMipLevels: usize = 0x20; // int32 - pub const m_nDepth: usize = 0x24; // int32 - pub const m_nMultisampleNumSamples: usize = 0x28; // int32 - pub const m_nFormat: usize = 0x2C; // int32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSSDSMsg_ViewTargetList { - pub const m_viewId: usize = 0x0; // SceneViewId_t - pub const m_ViewName: usize = 0x10; // CUtlString - pub const m_Targets: usize = 0x18; // CUtlVector - } - // Parent: CSSDSMsg_LayerBase - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSSDSMsg_PreLayer { - } - // Parent: CSSDSMsg_LayerBase - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSSDSMsg_PostLayer { - } - } - // Module: schemasystem.dll - // Classes count: 5 - // Enums count: 2 - pub mod schemasystem { - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum ThreeState_t { - TRS_FALSE = 0x0, - TRS_TRUE = 0x1, - TRS_NONE = 0x2 - } - // Alignment: 1 - // Members count: 81 - #[repr(u8)] - pub enum fieldtype_t { - FIELD_VOID = 0x0, - FIELD_FLOAT32 = 0x1, - FIELD_STRING = 0x2, - FIELD_VECTOR = 0x3, - FIELD_QUATERNION = 0x4, - FIELD_INT32 = 0x5, - FIELD_BOOLEAN = 0x6, - FIELD_INT16 = 0x7, - FIELD_CHARACTER = 0x8, - FIELD_COLOR32 = 0x9, - FIELD_EMBEDDED = 0xA, - FIELD_CUSTOM = 0xB, - FIELD_CLASSPTR = 0xC, - FIELD_EHANDLE = 0xD, - FIELD_POSITION_VECTOR = 0xE, - FIELD_TIME = 0xF, - FIELD_TICK = 0x10, - FIELD_SOUNDNAME = 0x11, - FIELD_INPUT = 0x12, - FIELD_FUNCTION = 0x13, - FIELD_VMATRIX = 0x14, - FIELD_VMATRIX_WORLDSPACE = 0x15, - FIELD_MATRIX3X4_WORLDSPACE = 0x16, - FIELD_INTERVAL = 0x17, - FIELD_UNUSED = 0x18, - FIELD_VECTOR2D = 0x19, - FIELD_INT64 = 0x1A, - FIELD_VECTOR4D = 0x1B, - FIELD_RESOURCE = 0x1C, - FIELD_TYPEUNKNOWN = 0x1D, - FIELD_CSTRING = 0x1E, - FIELD_HSCRIPT = 0x1F, - FIELD_VARIANT = 0x20, - FIELD_UINT64 = 0x21, - FIELD_FLOAT64 = 0x22, - FIELD_POSITIVEINTEGER_OR_NULL = 0x23, - FIELD_HSCRIPT_NEW_INSTANCE = 0x24, - FIELD_UINT32 = 0x25, - FIELD_UTLSTRINGTOKEN = 0x26, - FIELD_QANGLE = 0x27, - FIELD_NETWORK_ORIGIN_CELL_QUANTIZED_VECTOR = 0x28, - FIELD_HMATERIAL = 0x29, - FIELD_HMODEL = 0x2A, - FIELD_NETWORK_QUANTIZED_VECTOR = 0x2B, - FIELD_NETWORK_QUANTIZED_FLOAT = 0x2C, - FIELD_DIRECTION_VECTOR_WORLDSPACE = 0x2D, - FIELD_QANGLE_WORLDSPACE = 0x2E, - FIELD_QUATERNION_WORLDSPACE = 0x2F, - FIELD_HSCRIPT_LIGHTBINDING = 0x30, - FIELD_V8_VALUE = 0x31, - FIELD_V8_OBJECT = 0x32, - FIELD_V8_ARRAY = 0x33, - FIELD_V8_CALLBACK_INFO = 0x34, - FIELD_UTLSTRING = 0x35, - FIELD_NETWORK_ORIGIN_CELL_QUANTIZED_POSITION_VECTOR = 0x36, - FIELD_HRENDERTEXTURE = 0x37, - FIELD_HPARTICLESYSTEMDEFINITION = 0x38, - FIELD_UINT8 = 0x39, - FIELD_UINT16 = 0x3A, - FIELD_CTRANSFORM = 0x3B, - FIELD_CTRANSFORM_WORLDSPACE = 0x3C, - FIELD_HPOSTPROCESSING = 0x3D, - FIELD_MATRIX3X4 = 0x3E, - FIELD_SHIM = 0x3F, - FIELD_CMOTIONTRANSFORM = 0x40, - FIELD_CMOTIONTRANSFORM_WORLDSPACE = 0x41, - FIELD_ATTACHMENT_HANDLE = 0x42, - FIELD_AMMO_INDEX = 0x43, - FIELD_CONDITION_ID = 0x44, - FIELD_AI_SCHEDULE_BITS = 0x45, - FIELD_MODIFIER_HANDLE = 0x46, - FIELD_ROTATION_VECTOR = 0x47, - FIELD_ROTATION_VECTOR_WORLDSPACE = 0x48, - FIELD_HVDATA = 0x49, - FIELD_SCALE32 = 0x4A, - FIELD_STRING_AND_TOKEN = 0x4B, - FIELD_ENGINE_TIME = 0x4C, - FIELD_ENGINE_TICK = 0x4D, - FIELD_WORLD_GROUP_ID = 0x4E, - FIELD_GLOBALSYMBOL = 0x4F, - FIELD_TYPECOUNT = 0x50 - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeCResourceManifestInternal { - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CExampleSchemaVData_Monomorphic { - pub const m_nExample1: usize = 0x0; // int32 - pub const m_nExample2: usize = 0x4; // int32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CExampleSchemaVData_PolymorphicBase { - pub const m_nBase: usize = 0x8; // int32 - } - // Parent: CExampleSchemaVData_PolymorphicBase - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CExampleSchemaVData_PolymorphicDerivedA { - pub const m_nDerivedA: usize = 0x10; // int32 - } - // Parent: CExampleSchemaVData_PolymorphicBase - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CExampleSchemaVData_PolymorphicDerivedB { - pub const m_nDerivedB: usize = 0x10; // int32 - } - } - // Module: server.dll - // Classes count: 231 - // Enums count: 128 - pub mod server { - // Alignment: 4 - // Members count: 19 - #[repr(u32)] - pub enum NavAttributeEnum { - NAV_MESH_AVOID = 0x80, - NAV_MESH_STAIRS = 0x1000, - NAV_MESH_NON_ZUP = 0x8000, - NAV_MESH_SHORT_HEIGHT = 0x10000, - NAV_MESH_CROUCH = 0x10000, - NAV_MESH_JUMP = 0x2, - NAV_MESH_PRECISE = 0x4, - NAV_MESH_NO_JUMP = 0x8, - NAV_MESH_STOP = 0x10, - NAV_MESH_RUN = 0x20, - NAV_MESH_WALK = 0x40, - NAV_MESH_TRANSIENT = 0x100, - NAV_MESH_DONT_HIDE = 0x200, - NAV_MESH_STAND = 0x400, - NAV_MESH_NO_HOSTAGES = 0x800, - NAV_MESH_NO_MERGE = 0x2000, - NAV_MESH_OBSTACLE_TOP = 0x4000, - NAV_ATTR_FIRST_GAME_INDEX = 0x13, - NAV_ATTR_LAST_INDEX = 0x1F - } - // Alignment: 4 - // Members count: 5 - #[repr(u32)] - pub enum NavDirType { - NORTH = 0x0, - EAST = 0x1, - SOUTH = 0x2, - WEST = 0x3, - NUM_NAV_DIR_TYPE_DIRECTIONS = 0x4 - } - // Alignment: 1 - // Members count: 3 - #[repr(u8)] - pub enum SequenceFinishNotifyState_t { - eDoNotNotify = 0x0, - eNotifyWhenFinished = 0x1, - eNotifyTriggered = 0x2 - } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum PointTemplateOwnerSpawnGroupType_t { - INSERT_INTO_POINT_TEMPLATE_SPAWN_GROUP = 0x0, - INSERT_INTO_CURRENTLY_ACTIVE_SPAWN_GROUP = 0x1, - INSERT_INTO_NEWLY_CREATED_SPAWN_GROUP = 0x2 - } - // Alignment: 4 - // Members count: 2 - #[repr(u32)] - pub enum PointTemplateClientOnlyEntityBehavior_t { - CREATE_FOR_CURRENTLY_CONNECTED_CLIENTS_ONLY = 0x0, - CREATE_FOR_CLIENTS_WHO_CONNECT_LATER = 0x1 - } - // Alignment: 4 - // Members count: 4 - #[repr(u32)] - pub enum PerformanceMode_t { - PM_NORMAL = 0x0, - PM_NO_GIBS = 0x1, - PM_FULL_GIBS = 0x2, - PM_REDUCED_GIBS = 0x3 - } - // Alignment: 4 - // Members count: 4 - #[repr(u32)] - pub enum AmmoPosition_t { - AMMO_POSITION_INVALID = 0xFFFFFFFFFFFFFFFF, - AMMO_POSITION_PRIMARY = 0x0, - AMMO_POSITION_SECONDARY = 0x1, - AMMO_POSITION_COUNT = 0x2 - } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum ChatIgnoreType_t { - CHAT_IGNORE_NONE = 0x0, - CHAT_IGNORE_ALL = 0x1, - CHAT_IGNORE_TEAM = 0x2 - } - // Alignment: 1 - // Members count: 3 - #[repr(u8)] - pub enum FixAngleSet_t { - None = 0x0, - Absolute = 0x1, - Relative = 0x2 - } - // Alignment: 4 - // Members count: 4 - #[repr(u32)] - pub enum CommandExecMode_t { - EXEC_MANUAL = 0x0, - EXEC_LEVELSTART = 0x1, - EXEC_PERIODIC = 0x2, - EXEC_MODES_COUNT = 0x3 - } - // Alignment: 4 - // Members count: 2 - #[repr(u32)] - pub enum CommandEntitySpecType_t { - SPEC_SEARCH = 0x0, - SPEC_TYPES_COUNT = 0x1 - } - // Alignment: 4 - // Members count: 43 - #[repr(u32)] - pub enum GameAnimEventIndex_t { - AE_EMPTY = 0x0, - AE_CL_PLAYSOUND = 0x1, - AE_CL_PLAYSOUND_ATTACHMENT = 0x2, - AE_CL_PLAYSOUND_POSITION = 0x3, - AE_SV_PLAYSOUND = 0x4, - AE_CL_STOPSOUND = 0x5, - AE_CL_PLAYSOUND_LOOPING = 0x6, - AE_CL_CREATE_PARTICLE_EFFECT = 0x7, - AE_CL_STOP_PARTICLE_EFFECT = 0x8, - AE_CL_CREATE_PARTICLE_EFFECT_CFG = 0x9, - AE_SV_CREATE_PARTICLE_EFFECT_CFG = 0xA, - AE_SV_STOP_PARTICLE_EFFECT = 0xB, - AE_FOOTSTEP = 0xC, - AE_RAGDOLL = 0xD, - AE_CL_STOP_RAGDOLL_CONTROL = 0xE, - AE_CL_ENABLE_BODYGROUP = 0xF, - AE_CL_DISABLE_BODYGROUP = 0x10, - AE_BODYGROUP_SET_VALUE = 0x11, - AE_CL_BODYGROUP_SET_VALUE_CMODEL_WPN = 0x12, - AE_WEAPON_PERFORM_ATTACK = 0x13, - AE_FIRE_INPUT = 0x14, - AE_CL_CLOTH_ATTR = 0x15, - AE_CL_CLOTH_GROUND_OFFSET = 0x16, - AE_CL_CLOTH_STIFFEN = 0x17, - AE_CL_CLOTH_EFFECT = 0x18, - AE_CL_CREATE_ANIM_SCOPE_PROP = 0x19, - AE_PULSE_GRAPH = 0x1A, - AE_PULSE_GRAPH_LOOKAT = 0x1B, - AE_PULSE_GRAPH_AIMAT = 0x1C, - AE_PULSE_GRAPH_IKLOCKLEFTARM = 0x1D, - AE_PULSE_GRAPH_IKLOCKRIGHTARM = 0x1E, - AE_CL_WEAPON_TRANSITION_INTO_HAND = 0x1F, - AE_CL_BODYGROUP_SET_TO_CLIP = 0x20, - AE_CL_BODYGROUP_SET_TO_NEXTCLIP = 0x21, - AE_SV_SHOW_SILENCER = 0x22, - AE_SV_ATTACH_SILENCER_COMPLETE = 0x23, - AE_SV_HIDE_SILENCER = 0x24, - AE_SV_DETACH_SILENCER_COMPLETE = 0x25, - AE_CL_EJECT_MAG = 0x26, - AE_WPN_COMPLETE_RELOAD = 0x27, - AE_WPN_HEALTHSHOT_INJECT = 0x28, - AE_CL_C4_SCREEN_TEXT = 0x29, - AE_GRENADE_THROW_COMPLETE = 0x2A - } - // Alignment: 4 - // Members count: 7 - #[repr(u32)] - pub enum ObserverMode_t { - OBS_MODE_NONE = 0x0, - OBS_MODE_FIXED = 0x1, - OBS_MODE_IN_EYE = 0x2, - OBS_MODE_CHASE = 0x3, - OBS_MODE_ROAMING = 0x4, - OBS_MODE_DIRECTED = 0x5, - NUM_OBSERVER_MODES = 0x6 - } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum ObserverInterpState_t { - OBSERVER_INTERP_NONE = 0x0, - OBSERVER_INTERP_TRAVELING = 0x1, - OBSERVER_INTERP_SETTLING = 0x2 - } - // Alignment: 4 - // Members count: 27 - #[repr(u32)] - pub enum RumbleEffect_t { - RUMBLE_INVALID = 0xFFFFFFFFFFFFFFFF, - RUMBLE_STOP_ALL = 0x0, - RUMBLE_PISTOL = 0x1, - RUMBLE_357 = 0x2, - RUMBLE_SMG1 = 0x3, - RUMBLE_AR2 = 0x4, - RUMBLE_SHOTGUN_SINGLE = 0x5, - RUMBLE_SHOTGUN_DOUBLE = 0x6, - RUMBLE_AR2_ALT_FIRE = 0x7, - RUMBLE_RPG_MISSILE = 0x8, - RUMBLE_CROWBAR_SWING = 0x9, - RUMBLE_AIRBOAT_GUN = 0xA, - RUMBLE_JEEP_ENGINE_LOOP = 0xB, - RUMBLE_FLAT_LEFT = 0xC, - RUMBLE_FLAT_RIGHT = 0xD, - RUMBLE_FLAT_BOTH = 0xE, - RUMBLE_DMG_LOW = 0xF, - RUMBLE_DMG_MED = 0x10, - RUMBLE_DMG_HIGH = 0x11, - RUMBLE_FALL_LONG = 0x12, - RUMBLE_FALL_SHORT = 0x13, - RUMBLE_PHYSCANNON_OPEN = 0x14, - RUMBLE_PHYSCANNON_PUNT = 0x15, - RUMBLE_PHYSCANNON_LOW = 0x16, - RUMBLE_PHYSCANNON_MEDIUM = 0x17, - RUMBLE_PHYSCANNON_HIGH = 0x18, - NUM_RUMBLE_EFFECTS = 0x19 - } - // Alignment: 4 - // Members count: 25 - #[repr(u32)] - pub enum WeaponSound_t { - WEAPON_SOUND_EMPTY = 0x0, - WEAPON_SOUND_SECONDARY_EMPTY = 0x1, - WEAPON_SOUND_SINGLE = 0x2, - WEAPON_SOUND_SECONDARY_ATTACK = 0x3, - WEAPON_SOUND_MELEE_MISS = 0x4, - WEAPON_SOUND_MELEE_HIT = 0x5, - WEAPON_SOUND_MELEE_HIT_WORLD = 0x6, - WEAPON_SOUND_MELEE_HIT_PLAYER = 0x7, - WEAPON_SOUND_MELEE_HIT_NPC = 0x8, - WEAPON_SOUND_SPECIAL1 = 0x9, - WEAPON_SOUND_SPECIAL2 = 0xA, - WEAPON_SOUND_SPECIAL3 = 0xB, - WEAPON_SOUND_NEARLYEMPTY = 0xC, - WEAPON_SOUND_IMPACT = 0xD, - WEAPON_SOUND_REFLECT = 0xE, - WEAPON_SOUND_SECONDARY_IMPACT = 0xF, - WEAPON_SOUND_SECONDARY_REFLECT = 0x10, - WEAPON_SOUND_RELOAD = 0x11, - WEAPON_SOUND_SINGLE_ACCURATE = 0x12, - WEAPON_SOUND_ZOOM_IN = 0x13, - WEAPON_SOUND_ZOOM_OUT = 0x14, - WEAPON_SOUND_MOUSE_PRESSED = 0x15, - WEAPON_SOUND_DROP = 0x16, - WEAPON_SOUND_RADIO_USE = 0x17, - WEAPON_SOUND_NUM_TYPES = 0x18 - } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum AmmoFlags_t { - AMMO_FORCE_DROP_IF_CARRIED = 0x1, - AMMO_RESERVE_STAYS_WITH_WEAPON = 0x2, - AMMO_FLAG_MAX = 0x2 - } - // Alignment: 4 - // Members count: 15 - #[repr(u32)] - pub enum TakeDamageFlags_t { - DFLAG_NONE = 0x0, - DFLAG_SUPPRESS_HEALTH_CHANGES = 0x1, - DFLAG_SUPPRESS_PHYSICS_FORCE = 0x2, - DFLAG_SUPPRESS_EFFECTS = 0x4, - DFLAG_PREVENT_DEATH = 0x8, - DFLAG_FORCE_DEATH = 0x10, - DFLAG_ALWAYS_GIB = 0x20, - DFLAG_NEVER_GIB = 0x40, - DFLAG_REMOVE_NO_RAGDOLL = 0x80, - DFLAG_SUPPRESS_DAMAGE_MODIFICATION = 0x100, - DFLAG_ALWAYS_FIRE_DAMAGE_EVENTS = 0x200, - DFLAG_RADIUS_DMG = 0x400, - DMG_LASTDFLAG = 0x400, - DFLAG_IGNORE_ARMOR = 0x800, - DFLAG_SUPPRESS_UTILREMOVE = 0x1000 - } - // Alignment: 4 - // Members count: 24 - #[repr(u32)] - pub enum DamageTypes_t { - DMG_GENERIC = 0x0, - DMG_CRUSH = 0x1, - DMG_BULLET = 0x2, - DMG_SLASH = 0x4, - DMG_BURN = 0x8, - DMG_VEHICLE = 0x10, - DMG_FALL = 0x20, - DMG_BLAST = 0x40, - DMG_CLUB = 0x80, - DMG_SHOCK = 0x100, - DMG_SONIC = 0x200, - DMG_ENERGYBEAM = 0x400, - DMG_DROWN = 0x4000, - DMG_POISON = 0x8000, - DMG_RADIATION = 0x10000, - DMG_DROWNRECOVER = 0x20000, - DMG_ACID = 0x40000, - DMG_PHYSGUN = 0x100000, - DMG_DISSOLVE = 0x200000, - DMG_BLAST_SURFACE = 0x400000, - DMG_BUCKSHOT = 0x1000000, - DMG_LASTGENERICFLAG = 0x1000000, - DMG_HEADSHOT = 0x2000000, - DMG_DANGERZONE = 0x4000000 - } - // Alignment: 4 - // Members count: 17 - #[repr(u32)] - pub enum BaseExplosionTypes_t { - EXPLOSION_TYPE_DEFAULT = 0x0, - EXPLOSION_TYPE_GRENADE = 0x1, - EXPLOSION_TYPE_MOLOTOV = 0x2, - EXPLOSION_TYPE_FIREWORKS = 0x3, - EXPLOSION_TYPE_GASCAN = 0x4, - EXPLOSION_TYPE_GASCYLINDER = 0x5, - EXPLOSION_TYPE_EXPLOSIVEBARREL = 0x6, - EXPLOSION_TYPE_ELECTRICAL = 0x7, - EXPLOSION_TYPE_EMP = 0x8, - EXPLOSION_TYPE_SHRAPNEL = 0x9, - EXPLOSION_TYPE_SMOKEGRENADE = 0xA, - EXPLOSION_TYPE_FLASHBANG = 0xB, - EXPLOSION_TYPE_TRIPMINE = 0xC, - EXPLOSION_TYPE_ICE = 0xD, - EXPLOSION_TYPE_NONE = 0xE, - EXPLOSION_TYPE_CUSTOM = 0xF, - EXPLOSION_TYPE_COUNT = 0x10 - } - // Alignment: 4 - // Members count: 6 - #[repr(u32)] - pub enum HierarchyType_t { - HIERARCHY_NONE = 0x0, - HIERARCHY_BONE_MERGE = 0x1, - HIERARCHY_ATTACHMENT = 0x2, - HIERARCHY_ABSORIGIN = 0x3, - HIERARCHY_BONE = 0x4, - HIERARCHY_TYPE_COUNT = 0x5 - } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum CanPlaySequence_t { - CANNOT_PLAY = 0x0, - CAN_PLAY_NOW = 0x1, - CAN_PLAY_ENQUEUED = 0x2 - } - // Alignment: 4 - // Members count: 6 - #[repr(u32)] - pub enum ScriptedMoveTo_t { - CINE_MOVETO_WAIT = 0x0, - CINE_MOVETO_WALK = 0x1, - CINE_MOVETO_RUN = 0x2, - CINE_MOVETO_CUSTOM = 0x3, - CINE_MOVETO_TELEPORT = 0x4, - CINE_MOVETO_WAIT_FACING = 0x5 - } - // Alignment: 4 - // Members count: 4 - #[repr(u32)] - pub enum ScriptedOnDeath_t { - SS_ONDEATH_NOT_APPLICABLE = 0xFFFFFFFFFFFFFFFF, - SS_ONDEATH_UNDEFINED = 0x0, - SS_ONDEATH_RAGDOLL = 0x1, - SS_ONDEATH_ANIMATED_DEATH = 0x2 - } - // Alignment: 4 - // Members count: 7 - #[repr(u32)] - pub enum IChoreoServices__ScriptState_t { - SCRIPT_PLAYING = 0x0, - SCRIPT_WAIT = 0x1, - SCRIPT_POST_IDLE = 0x2, - SCRIPT_CLEANUP = 0x3, - SCRIPT_WALK_TO_MARK = 0x4, - SCRIPT_RUN_TO_MARK = 0x5, - SCRIPT_CUSTOM_MOVE_TO_MARK = 0x6 - } - // Alignment: 4 - // Members count: 7 - #[repr(u32)] - pub enum IChoreoServices__ChoreoState_t { - STATE_PRE_SCRIPT = 0x0, - STATE_WAIT_FOR_SCRIPT = 0x1, - STATE_WALK_TO_MARK = 0x2, - STATE_SYNCHRONIZE_SCRIPT = 0x3, - STATE_PLAY_SCRIPT = 0x4, - STATE_PLAY_SCRIPT_POST_IDLE = 0x5, - STATE_PLAY_SCRIPT_POST_IDLE_DONE = 0x6 - } - // Alignment: 8 - // Members count: 21 - #[repr(u64)] - pub enum InputBitMask_t { - IN_NONE = 0x0, - IN_ALL = 0xFFFFFFFFFFFFFFFF, - IN_ATTACK = 0x1, - IN_JUMP = 0x2, - IN_DUCK = 0x4, - IN_FORWARD = 0x8, - IN_BACK = 0x10, - IN_USE = 0x20, - IN_TURNLEFT = 0x80, - IN_TURNRIGHT = 0x100, - IN_MOVELEFT = 0x200, - IN_MOVERIGHT = 0x400, - IN_ATTACK2 = 0x800, - IN_RELOAD = 0x2000, - IN_SPEED = 0x10000, - IN_JOYAUTOSPRINT = 0x20000, - IN_FIRST_MOD_SPECIFIC_BIT = 0x100000000, - IN_USEORRELOAD = 0x100000000, - IN_SCORE = 0x200000000, - IN_ZOOM = 0x400000000, - IN_LOOK_AT_WEAPON = 0x800000000 - } - // Alignment: 4 - // Members count: 9 - #[repr(u32)] - pub enum EInButtonState { - IN_BUTTON_UP = 0x0, - IN_BUTTON_DOWN = 0x1, - IN_BUTTON_DOWN_UP = 0x2, - IN_BUTTON_UP_DOWN = 0x3, - IN_BUTTON_UP_DOWN_UP = 0x4, - IN_BUTTON_DOWN_UP_DOWN = 0x5, - IN_BUTTON_DOWN_UP_DOWN_UP = 0x6, - IN_BUTTON_UP_DOWN_UP_DOWN = 0x7, - IN_BUTTON_STATE_COUNT = 0x8 - } - // Alignment: 4 - // Members count: 6 - #[repr(u32)] - pub enum ShakeCommand_t { - SHAKE_START = 0x0, - SHAKE_STOP = 0x1, - SHAKE_AMPLITUDE = 0x2, - SHAKE_FREQUENCY = 0x3, - SHAKE_START_RUMBLEONLY = 0x4, - SHAKE_START_NORUMBLE = 0x5 - } - // Alignment: 4 - // Members count: 5 - #[repr(u32)] - pub enum TimelineCompression_t { - TIMELINE_COMPRESSION_SUM = 0x0, - TIMELINE_COMPRESSION_COUNT_PER_INTERVAL = 0x1, - TIMELINE_COMPRESSION_AVERAGE = 0x2, - TIMELINE_COMPRESSION_AVERAGE_BLEND = 0x3, - TIMELINE_COMPRESSION_TOTAL = 0x4 - } - // Alignment: 8 - // Members count: 39 - #[repr(u64)] - pub enum DebugOverlayBits_t { - OVERLAY_TEXT_BIT = 0x1, - OVERLAY_NAME_BIT = 0x2, - OVERLAY_BBOX_BIT = 0x4, - OVERLAY_PIVOT_BIT = 0x8, - OVERLAY_MESSAGE_BIT = 0x10, - OVERLAY_ABSBOX_BIT = 0x20, - OVERLAY_RBOX_BIT = 0x40, - OVERLAY_SHOW_BLOCKSLOS = 0x80, - OVERLAY_ATTACHMENTS_BIT = 0x100, - OVERLAY_INTERPOLATED_ATTACHMENTS_BIT = 0x200, - OVERLAY_INTERPOLATED_PIVOT_BIT = 0x400, - OVERLAY_SKELETON_BIT = 0x800, - OVERLAY_INTERPOLATED_SKELETON_BIT = 0x1000, - OVERLAY_TRIGGER_BOUNDS_BIT = 0x2000, - OVERLAY_HITBOX_BIT = 0x4000, - OVERLAY_INTERPOLATED_HITBOX_BIT = 0x8000, - OVERLAY_AUTOAIM_BIT = 0x10000, - OVERLAY_NPC_SELECTED_BIT = 0x20000, - OVERLAY_JOINT_INFO_BIT = 0x40000, - OVERLAY_NPC_ROUTE_BIT = 0x80000, - OVERLAY_VISIBILITY_TRACES_BIT = 0x100000, - OVERLAY_NPC_ENEMIES_BIT = 0x400000, - OVERLAY_NPC_CONDITIONS_BIT = 0x800000, - OVERLAY_NPC_COMBAT_BIT = 0x1000000, - OVERLAY_NPC_TASK_BIT = 0x2000000, - OVERLAY_NPC_BODYLOCATIONS = 0x4000000, - OVERLAY_NPC_VIEWCONE_BIT = 0x8000000, - OVERLAY_NPC_KILL_BIT = 0x10000000, - OVERLAY_WC_CHANGE_ENTITY = 0x20000000, - OVERLAY_BUDDHA_MODE = 0x40000000, - OVERLAY_NPC_STEERING_REGULATIONS = 0x80000000, - OVERLAY_NPC_TASK_TEXT_BIT = 0x100000000, - OVERLAY_PROP_DEBUG = 0x200000000, - OVERLAY_NPC_RELATION_BIT = 0x400000000, - OVERLAY_VIEWOFFSET = 0x800000000, - OVERLAY_VCOLLIDE_WIREFRAME_BIT = 0x1000000000, - OVERLAY_ACTORNAME_BIT = 0x4000000000, - OVERLAY_NPC_CONDITIONS_TEXT_BIT = 0x8000000000, - OVERLAY_NPC_ABILITY_RANGE_DEBUG_BIT = 0x10000000000 - } - // Alignment: 1 - // Members count: 14 - #[repr(u8)] - pub enum MoveType_t { - MOVETYPE_NONE = 0x0, - MOVETYPE_OBSOLETE = 0x1, - MOVETYPE_WALK = 0x2, - MOVETYPE_FLY = 0x3, - MOVETYPE_FLYGRAVITY = 0x4, - MOVETYPE_VPHYSICS = 0x5, - MOVETYPE_PUSH = 0x6, - MOVETYPE_NOCLIP = 0x7, - MOVETYPE_OBSERVER = 0x8, - MOVETYPE_LADDER = 0x9, - MOVETYPE_CUSTOM = 0xA, - MOVETYPE_LAST = 0xB, - MOVETYPE_INVALID = 0xB, - MOVETYPE_MAX_BITS = 0x5 - } - // Alignment: 1 - // Members count: 6 - #[repr(u8)] - pub enum MoveCollide_t { - MOVECOLLIDE_DEFAULT = 0x0, - MOVECOLLIDE_FLY_BOUNCE = 0x1, - MOVECOLLIDE_FLY_CUSTOM = 0x2, - MOVECOLLIDE_FLY_SLIDE = 0x3, - MOVECOLLIDE_COUNT = 0x4, - MOVECOLLIDE_MAX_BITS = 0x3 - } - // Alignment: 1 - // Members count: 9 - #[repr(u8)] - pub enum SolidType_t { - SOLID_NONE = 0x0, - SOLID_BSP = 0x1, - SOLID_BBOX = 0x2, - SOLID_OBB = 0x3, - SOLID_SPHERE = 0x4, - SOLID_POINT = 0x5, - SOLID_VPHYSICS = 0x6, - SOLID_CAPSULE = 0x7, - SOLID_LAST = 0x8 - } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum BrushSolidities_e { - BRUSHSOLID_TOGGLE = 0x0, - BRUSHSOLID_NEVER = 0x1, - BRUSHSOLID_ALWAYS = 0x2 - } - // Alignment: 1 - // Members count: 13 - #[repr(u8)] - pub enum RenderMode_t { - kRenderNormal = 0x0, - kRenderTransColor = 0x1, - kRenderTransTexture = 0x2, - kRenderGlow = 0x3, - kRenderTransAlpha = 0x4, - kRenderTransAdd = 0x5, - kRenderEnvironmental = 0x6, - kRenderTransAddFrameBlend = 0x7, - kRenderTransAlphaAdd = 0x8, - kRenderWorldGlow = 0x9, - kRenderNone = 0xA, - kRenderDevVisualizer = 0xB, - kRenderModeCount = 0xC - } - // Alignment: 1 - // Members count: 20 - #[repr(u8)] - pub enum RenderFx_t { - kRenderFxNone = 0x0, - kRenderFxPulseSlow = 0x1, - kRenderFxPulseFast = 0x2, - kRenderFxPulseSlowWide = 0x3, - kRenderFxPulseFastWide = 0x4, - kRenderFxFadeSlow = 0x5, - kRenderFxFadeFast = 0x6, - kRenderFxSolidSlow = 0x7, - kRenderFxSolidFast = 0x8, - kRenderFxStrobeSlow = 0x9, - kRenderFxStrobeFast = 0xA, - kRenderFxStrobeFaster = 0xB, - kRenderFxFlickerSlow = 0xC, - kRenderFxFlickerFast = 0xD, - kRenderFxNoDissipation = 0xE, - kRenderFxFadeOut = 0xF, - kRenderFxFadeIn = 0x10, - kRenderFxPulseFastWider = 0x11, - kRenderFxGlowShell = 0x12, - kRenderFxMax = 0x13 - } - // Alignment: 4 - // Members count: 2 - #[repr(u32)] - pub enum CRR_Response__ResponseEnum_t { - MAX_RESPONSE_NAME = 0xC0, - MAX_RULE_NAME = 0x80 - } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum LessonPanelLayoutFileTypes_t { - LAYOUT_HAND_DEFAULT = 0x0, - LAYOUT_WORLD_DEFAULT = 0x1, - LAYOUT_CUSTOM = 0x2 - } - // Alignment: 4 - // Members count: 5 - #[repr(u32)] - pub enum Touch_t { - touch_none = 0x0, - touch_player_only = 0x1, - touch_npc_only = 0x2, - touch_player_or_npc = 0x3, - touch_player_or_npc_or_physicsprop = 0x4 - } - // Alignment: 4 - // Members count: 4 - #[repr(u32)] - pub enum ScriptedMoveType_t { - SCRIPTED_MOVETYPE_NONE = 0x0, - SCRIPTED_MOVETYPE_TO_WITH_DURATION = 0x1, - SCRIPTED_MOVETYPE_TO_WITH_MOVESPEED = 0x2, - SCRIPTED_MOVETYPE_SWEEP_TO_AT_MOVEMENT_SPEED = 0x3 - } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum ForcedCrouchState_t { - FORCEDCROUCH_NONE = 0x0, - FORCEDCROUCH_CROUCHED = 0x1, - FORCEDCROUCH_UNCROUCHED = 0x2 - } - // Alignment: 4 - // Members count: 12 - #[repr(u32)] - pub enum Hull_t { - HULL_HUMAN = 0x0, - HULL_SMALL_CENTERED = 0x1, - HULL_WIDE_HUMAN = 0x2, - HULL_TINY = 0x3, - HULL_MEDIUM = 0x4, - HULL_TINY_CENTERED = 0x5, - HULL_LARGE = 0x6, - HULL_LARGE_CENTERED = 0x7, - HULL_MEDIUM_TALL = 0x8, - HULL_SMALL = 0x9, - NUM_HULLS = 0xA, - HULL_NONE = 0xB - } - // Alignment: 4 - // Members count: 1 - #[repr(u32)] - pub enum navproperties_t { - NAV_IGNORE = 0x1 - } - // Alignment: 4 - // Members count: 4 - #[repr(u32)] - pub enum CLogicBranchList__LogicBranchListenerLastState_t { - LOGIC_BRANCH_LISTENER_NOT_INIT = 0x0, - LOGIC_BRANCH_LISTENER_ALL_TRUE = 0x1, - LOGIC_BRANCH_LISTENER_ALL_FALSE = 0x2, - LOGIC_BRANCH_LISTENER_MIXED = 0x3 - } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum EntFinderMethod_t { - ENT_FIND_METHOD_NEAREST = 0x0, - ENT_FIND_METHOD_FARTHEST = 0x1, - ENT_FIND_METHOD_RANDOM = 0x2 - } - // Alignment: 4 - // Members count: 2 - #[repr(u32)] - pub enum ValueRemapperInputType_t { - InputType_PlayerShootPosition = 0x0, - InputType_PlayerShootPositionAroundAxis = 0x1 - } - // Alignment: 4 - // Members count: 4 - #[repr(u32)] - pub enum ValueRemapperOutputType_t { - OutputType_AnimationCycle = 0x0, - OutputType_RotationX = 0x1, - OutputType_RotationY = 0x2, - OutputType_RotationZ = 0x3 - } - // Alignment: 4 - // Members count: 2 - #[repr(u32)] - pub enum ValueRemapperHapticsType_t { - HaticsType_Default = 0x0, - HaticsType_None = 0x1 - } - // Alignment: 4 - // Members count: 4 - #[repr(u32)] - pub enum ValueRemapperMomentumType_t { - MomentumType_None = 0x0, - MomentumType_Friction = 0x1, - MomentumType_SpringTowardSnapValue = 0x2, - MomentumType_SpringAwayFromSnapValue = 0x3 - } - // Alignment: 4 - // Members count: 2 - #[repr(u32)] - pub enum ValueRemapperRatchetType_t { - RatchetType_Absolute = 0x0, - RatchetType_EachEngage = 0x1 - } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum PointWorldTextJustifyHorizontal_t { - POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_LEFT = 0x0, - POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_CENTER = 0x1, - POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_RIGHT = 0x2 - } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum PointWorldTextJustifyVertical_t { - POINT_WORLD_TEXT_JUSTIFY_VERTICAL_BOTTOM = 0x0, - POINT_WORLD_TEXT_JUSTIFY_VERTICAL_CENTER = 0x1, - POINT_WORLD_TEXT_JUSTIFY_VERTICAL_TOP = 0x2 - } - // Alignment: 4 - // Members count: 2 - #[repr(u32)] - pub enum PointWorldTextReorientMode_t { - POINT_WORLD_TEXT_REORIENT_NONE = 0x0, - POINT_WORLD_TEXT_REORIENT_AROUND_UP = 0x1 - } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum doorCheck_e { - DOOR_CHECK_FORWARD = 0x0, - DOOR_CHECK_BACKWARD = 0x1, - DOOR_CHECK_FULL = 0x2 - } - // Alignment: 4 - // Members count: 4 - #[repr(u32)] - pub enum PropDoorRotatingSpawnPos_t { - DOOR_SPAWN_CLOSED = 0x0, - DOOR_SPAWN_OPEN_FORWARD = 0x1, - DOOR_SPAWN_OPEN_BACK = 0x2, - DOOR_SPAWN_AJAR = 0x3 - } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum PropDoorRotatingOpenDirection_e { - DOOR_ROTATING_OPEN_BOTH_WAYS = 0x0, - DOOR_ROTATING_OPEN_FORWARD = 0x1, - DOOR_ROTATING_OPEN_BACKWARD = 0x2 - } - // Alignment: 4 - // Members count: 2 - #[repr(u32)] - pub enum SceneOnPlayerDeath_t { - SCENE_ONPLAYERDEATH_DO_NOTHING = 0x0, - SCENE_ONPLAYERDEATH_CANCEL = 0x1 - } - // Alignment: 4 - // Members count: 2 - #[repr(u32)] - pub enum ScriptedConflictResponse_t { - SS_CONFLICT_ENQUEUE = 0x0, - SS_CONFLICT_INTERRUPT = 0x1 - } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum TRAIN_CODE { - TRAIN_SAFE = 0x0, - TRAIN_BLOCKING = 0x1, - TRAIN_FOLLOWING = 0x2 - } - // Alignment: 4 - // Members count: 5 - #[repr(u32)] - pub enum NPCFollowFormation_t { - Default = 0xFFFFFFFFFFFFFFFF, - CloseCircle = 0x0, - WideCircle = 0x1, - MediumCircle = 0x5, - Sidekick = 0x6 - } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum NPCLookType_t { - Chest = 0x0, - Head = 0x1, - Eyes = 0x2 - } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum SoundEventStartType_t { - SOUNDEVENT_START_PLAYER = 0x0, - SOUNDEVENT_START_WORLD = 0x1, - SOUNDEVENT_START_ENTITY = 0x2 - } - // Alignment: 4 - // Members count: 8 - #[repr(u32)] - pub enum TOGGLE_STATE { - TS_AT_TOP = 0x0, - TS_AT_BOTTOM = 0x1, - TS_GOING_UP = 0x2, - TS_GOING_DOWN = 0x3, - DOOR_OPEN = 0x0, - DOOR_CLOSED = 0x1, - DOOR_OPENING = 0x2, - DOOR_CLOSING = 0x3 - } - // Alignment: 4 - // Members count: 2 - #[repr(u32)] - pub enum FuncDoorSpawnPos_t { - FUNC_DOOR_SPAWN_CLOSED = 0x0, - FUNC_DOOR_SPAWN_OPEN = 0x1 - } - // Alignment: 4 - // Members count: 2 - #[repr(u32)] - pub enum filter_t { - FILTER_AND = 0x0, - FILTER_OR = 0x1 - } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum Explosions { - expRandom = 0x0, - expDirected = 0x1, - expUsePrecise = 0x2 - } - // Alignment: 4 - // Members count: 12 - #[repr(u32)] - pub enum Materials { - matGlass = 0x0, - matWood = 0x1, - matMetal = 0x2, - matFlesh = 0x3, - matCinderBlock = 0x4, - matCeilingTile = 0x5, - matComputer = 0x6, - matUnbreakableGlass = 0x7, - matRocks = 0x8, - matWeb = 0x9, - matNone = 0xA, - matLastMaterial = 0xB - } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum EOverrideBlockLOS_t { - BLOCK_LOS_DEFAULT = 0x0, - BLOCK_LOS_FORCE_FALSE = 0x1, - BLOCK_LOS_FORCE_TRUE = 0x2 - } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum MoveLinearAuthoredPos_t { - MOVELINEAR_AUTHORED_AT_START_POSITION = 0x0, - MOVELINEAR_AUTHORED_AT_OPEN_POSITION = 0x1, - MOVELINEAR_AUTHORED_AT_CLOSED_POSITION = 0x2 - } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum TrackOrientationType_t { - TrackOrientation_Fixed = 0x0, - TrackOrientation_FacePath = 0x1, - TrackOrientation_FacePathAngles = 0x2 - } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum SimpleConstraintSoundProfile__SimpleConstraintsSoundProfileKeypoints_t { - kMIN_THRESHOLD = 0x0, - kMIN_FULL = 0x1, - kHIGHWATER = 0x2 - } - // Alignment: 4 - // Members count: 23 - #[repr(u32)] - pub enum SoundFlags_t { - SOUND_NONE = 0x0, - SOUND_COMBAT = 0x1, - SOUND_WORLD = 0x2, - SOUND_PLAYER = 0x4, - SOUND_DANGER = 0x8, - SOUND_BULLET_IMPACT = 0x10, - SOUND_THUMPER = 0x20, - SOUND_PHYSICS_DANGER = 0x40, - SOUND_MOVE_AWAY = 0x80, - SOUND_PLAYER_VEHICLE = 0x100, - SOUND_GLASS_BREAK = 0x200, - SOUND_PHYSICS_OBJECT = 0x400, - SOUND_CONTEXT_GUNFIRE = 0x100000, - SOUND_CONTEXT_COMBINE_ONLY = 0x200000, - SOUND_CONTEXT_REACT_TO_SOURCE = 0x400000, - SOUND_CONTEXT_EXPLOSION = 0x800000, - SOUND_CONTEXT_EXCLUDE_COMBINE = 0x1000000, - SOUND_CONTEXT_DANGER_APPROACH = 0x2000000, - SOUND_CONTEXT_ALLIES_ONLY = 0x4000000, - SOUND_CONTEXT_PANIC_NPCS = 0x8000000, - ALL_CONTEXTS = 0xFFFFFFFFFFF00000, - ALL_SCENTS = 0x0, - ALL_SOUNDS = 0xFFFFF - } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum TrainVelocityType_t { - TrainVelocity_Instantaneous = 0x0, - TrainVelocity_LinearBlend = 0x1, - TrainVelocity_EaseInEaseOut = 0x2 - } - // Alignment: 4 - // Members count: 4 - #[repr(u32)] - pub enum TrainOrientationType_t { - TrainOrientation_Fixed = 0x0, - TrainOrientation_AtPathTracks = 0x1, - TrainOrientation_LinearBlend = 0x2, - TrainOrientation_EaseInEaseOut = 0x3 - } - // Alignment: 4 - // Members count: 7 - #[repr(u32)] - pub enum BeamType_t { - BEAM_INVALID = 0x0, - BEAM_POINTS = 0x1, - BEAM_ENTPOINT = 0x2, - BEAM_ENTS = 0x3, - BEAM_HOSE = 0x4, - BEAM_SPLINE = 0x5, - BEAM_LASER = 0x6 - } - // Alignment: 4 - // Members count: 4 - #[repr(u32)] - pub enum BeamClipStyle_t { - kNOCLIP = 0x0, - kGEOCLIP = 0x1, - kMODELCLIP = 0x2, - kBEAMCLIPSTYLE_NUMBITS = 0x2 - } - // Alignment: 1 - // Members count: 10 - #[repr(u8)] - pub enum SurroundingBoundsType_t { - USE_OBB_COLLISION_BOUNDS = 0x0, - USE_BEST_COLLISION_BOUNDS = 0x1, - USE_HITBOXES = 0x2, - USE_SPECIFIED_BOUNDS = 0x3, - USE_GAME_CODE = 0x4, - USE_ROTATION_EXPANDED_BOUNDS = 0x5, - USE_ROTATION_EXPANDED_ORIENTED_BOUNDS = 0x6, - USE_COLLISION_BOUNDS_NEVER_VPHYSICS = 0x7, - USE_ROTATION_EXPANDED_SEQUENCE_BOUNDS = 0x8, - SURROUNDING_TYPE_BIT_COUNT = 0x3 - } - // Alignment: 1 - // Members count: 2 - #[repr(u8)] - pub enum ShatterPanelMode { - SHATTER_GLASS = 0x0, - SHATTER_DRYWALL = 0x1 - } - // Alignment: 1 - // Members count: 5 - #[repr(u8)] - pub enum ShatterDamageCause { - SHATTERDAMAGE_BULLET = 0x0, - SHATTERDAMAGE_MELEE = 0x1, - SHATTERDAMAGE_THROWN = 0x2, - SHATTERDAMAGE_SCRIPT = 0x3, - SHATTERDAMAGE_EXPLOSIVE = 0x4 - } - // Alignment: 1 - // Members count: 5 - #[repr(u8)] - pub enum ShatterGlassStressType { - SHATTERGLASS_BLUNT = 0x0, - SHATTERGLASS_BALLISTIC = 0x1, - SHATTERGLASS_PULSE = 0x2, - SHATTERDRYWALL_CHUNKS = 0x3, - SHATTERGLASS_EXPLOSIVE = 0x4 - } - // Alignment: 1 - // Members count: 3 - #[repr(u8)] - pub enum OnFrame { - ONFRAME_UNKNOWN = 0x0, - ONFRAME_TRUE = 0x1, - ONFRAME_FALSE = 0x2 - } - // Alignment: 1 - // Members count: 2 - #[repr(u8)] - pub enum ShardSolid_t { - SHARD_SOLID = 0x0, - SHARD_DEBRIS = 0x1 - } - // Alignment: 4 - // Members count: 5 - #[repr(u32)] - pub enum AnimLoopMode_t { - ANIM_LOOP_MODE_INVALID = 0xFFFFFFFFFFFFFFFF, - ANIM_LOOP_MODE_NOT_LOOPING = 0x0, - ANIM_LOOP_MODE_LOOPING = 0x1, - ANIM_LOOP_MODE_USE_SEQUENCE_SETTINGS = 0x2, - ANIM_LOOP_MODE_COUNT = 0x3 - } - // Alignment: 4 - // Members count: 4 - #[repr(u32)] - pub enum EntitySubclassScope_t { - SUBCLASS_SCOPE_NONE = 0xFFFFFFFFFFFFFFFF, - SUBCLASS_SCOPE_PRECIPITATION = 0x0, - SUBCLASS_SCOPE_PLAYER_WEAPONS = 0x1, - SUBCLASS_SCOPE_COUNT = 0x2 - } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum SubclassVDataChangeType_t { - SUBCLASS_VDATA_CREATED = 0x0, - SUBCLASS_VDATA_SUBCLASS_CHANGED = 0x1, - SUBCLASS_VDATA_RELOADED = 0x2 - } - // Alignment: 4 - // Members count: 7 - #[repr(u32)] - pub enum PlayerConnectedState { - PlayerNeverConnected = 0xFFFFFFFFFFFFFFFF, - PlayerConnected = 0x0, - PlayerConnecting = 0x1, - PlayerReconnecting = 0x2, - PlayerDisconnecting = 0x3, - PlayerDisconnected = 0x4, - PlayerReserved = 0x5 - } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum WeaponSwitchReason_t { - eDrawn = 0x0, - eEquipped = 0x1, - eUserInitiatedSwitchToLast = 0x2 - } - // Alignment: 4 - // Members count: 4 - #[repr(u32)] - pub enum WeaponAttackType_t { - eInvalid = 0xFFFFFFFFFFFFFFFF, - ePrimary = 0x0, - eSecondary = 0x1, - eCount = 0x2 - } - // Alignment: 4 - // Members count: 35 - #[repr(u32)] - pub enum vote_create_failed_t { - VOTE_FAILED_GENERIC = 0x0, - VOTE_FAILED_TRANSITIONING_PLAYERS = 0x1, - VOTE_FAILED_RATE_EXCEEDED = 0x2, - VOTE_FAILED_YES_MUST_EXCEED_NO = 0x3, - VOTE_FAILED_QUORUM_FAILURE = 0x4, - VOTE_FAILED_ISSUE_DISABLED = 0x5, - VOTE_FAILED_MAP_NOT_FOUND = 0x6, - VOTE_FAILED_MAP_NAME_REQUIRED = 0x7, - VOTE_FAILED_FAILED_RECENTLY = 0x8, - VOTE_FAILED_TEAM_CANT_CALL = 0x9, - VOTE_FAILED_WAITINGFORPLAYERS = 0xA, - VOTE_FAILED_PLAYERNOTFOUND = 0xB, - VOTE_FAILED_CANNOT_KICK_ADMIN = 0xC, - VOTE_FAILED_SCRAMBLE_IN_PROGRESS = 0xD, - VOTE_FAILED_SPECTATOR = 0xE, - VOTE_FAILED_FAILED_RECENT_KICK = 0xF, - VOTE_FAILED_FAILED_RECENT_CHANGEMAP = 0x10, - VOTE_FAILED_FAILED_RECENT_SWAPTEAMS = 0x11, - VOTE_FAILED_FAILED_RECENT_SCRAMBLETEAMS = 0x12, - VOTE_FAILED_FAILED_RECENT_RESTART = 0x13, - VOTE_FAILED_SWAP_IN_PROGRESS = 0x14, - VOTE_FAILED_DISABLED = 0x15, - VOTE_FAILED_NEXTLEVEL_SET = 0x16, - VOTE_FAILED_TOO_EARLY_SURRENDER = 0x17, - VOTE_FAILED_MATCH_PAUSED = 0x18, - VOTE_FAILED_MATCH_NOT_PAUSED = 0x19, - VOTE_FAILED_NOT_IN_WARMUP = 0x1A, - VOTE_FAILED_NOT_10_PLAYERS = 0x1B, - VOTE_FAILED_TIMEOUT_ACTIVE = 0x1C, - VOTE_FAILED_TIMEOUT_INACTIVE = 0x1D, - VOTE_FAILED_TIMEOUT_EXHAUSTED = 0x1E, - VOTE_FAILED_CANT_ROUND_END = 0x1F, - VOTE_FAILED_REMATCH = 0x20, - VOTE_FAILED_CONTINUE = 0x21, - VOTE_FAILED_MAX = 0x22 - } - // Alignment: 1 - // Members count: 9 - #[repr(u8)] - pub enum ItemFlagTypes_t { - ITEM_FLAG_NONE = 0x0, - ITEM_FLAG_CAN_SELECT_WITHOUT_AMMO = 0x1, - ITEM_FLAG_NOAUTORELOAD = 0x2, - ITEM_FLAG_NOAUTOSWITCHEMPTY = 0x4, - ITEM_FLAG_LIMITINWORLD = 0x8, - ITEM_FLAG_EXHAUSTIBLE = 0x10, - ITEM_FLAG_DOHITLOCATIONDMG = 0x20, - ITEM_FLAG_NOAMMOPICKUPS = 0x40, - ITEM_FLAG_NOITEMPICKUP = 0x80 - } - // Alignment: 4 - // Members count: 5 - #[repr(u32)] - pub enum EntityDisolveType_t { - ENTITY_DISSOLVE_INVALID = 0xFFFFFFFFFFFFFFFF, - ENTITY_DISSOLVE_NORMAL = 0x0, - ENTITY_DISSOLVE_ELECTRICAL = 0x1, - ENTITY_DISSOLVE_ELECTRICAL_LIGHT = 0x2, - ENTITY_DISSOLVE_CORE = 0x3 - } - // Alignment: 4 - // Members count: 14 - #[repr(u32)] - pub enum HitGroup_t { - HITGROUP_INVALID = 0xFFFFFFFFFFFFFFFF, - HITGROUP_GENERIC = 0x0, - HITGROUP_HEAD = 0x1, - HITGROUP_CHEST = 0x2, - HITGROUP_STOMACH = 0x3, - HITGROUP_LEFTARM = 0x4, - HITGROUP_RIGHTARM = 0x5, - HITGROUP_LEFTLEG = 0x6, - HITGROUP_RIGHTLEG = 0x7, - HITGROUP_NECK = 0x8, - HITGROUP_UNUSED = 0x9, - HITGROUP_GEAR = 0xA, - HITGROUP_SPECIAL = 0xB, - HITGROUP_COUNT = 0xC - } - // Alignment: 1 - // Members count: 7 - #[repr(u8)] - pub enum WaterLevel_t { - WL_NotInWater = 0x0, - WL_Feet = 0x1, - WL_Knees = 0x2, - WL_Waist = 0x3, - WL_Chest = 0x4, - WL_FullyUnderwater = 0x5, - WL_Count = 0x6 - } - // Alignment: 4 - // Members count: 5 - #[repr(u32)] - pub enum DoorState_t { - DOOR_STATE_CLOSED = 0x0, - DOOR_STATE_OPENING = 0x1, - DOOR_STATE_OPEN = 0x2, - DOOR_STATE_CLOSING = 0x3, - DOOR_STATE_AJAR = 0x4 - } - // Alignment: 4 - // Members count: 2 - #[repr(u32)] - pub enum ShadowType_t { - SHADOWS_NONE = 0x0, - SHADOWS_SIMPLE = 0x1 - } - // Alignment: 4 - // Members count: 10 - #[repr(u32)] - pub enum Class_T { - CLASS_NONE = 0x0, - CLASS_PLAYER = 0x1, - CLASS_PLAYER_ALLY = 0x2, - CLASS_BOMB = 0x3, - CLASS_FOOT_CONTACT_SHADOW = 0x4, - CLASS_WEAPON = 0x5, - CLASS_WATER_SPLASHER = 0x6, - CLASS_WEAPON_VIEWMODEL = 0x7, - CLASS_DOOR = 0x8, - NUM_CLASSIFY_CLASSES = 0x9 - } - // Alignment: 4 - // Members count: 10 - #[repr(u32)] - pub enum Disposition_t { - D_ER = 0x0, - D_HT = 0x1, - D_FR = 0x2, - D_LI = 0x3, - D_NU = 0x4, - D_ERROR = 0x0, - D_HATE = 0x1, - D_FEAR = 0x2, - D_LIKE = 0x3, - D_NEUTRAL = 0x4 - } - // Alignment: 4 - // Members count: 6 - #[repr(u32)] - pub enum LatchDirtyPermission_t { - LATCH_DIRTY_DISALLOW = 0x0, - LATCH_DIRTY_SERVER_CONTROLLED = 0x1, - LATCH_DIRTY_CLIENT_SIMULATED = 0x2, - LATCH_DIRTY_PREDICTION = 0x3, - LATCH_DIRTY_FRAMESIMULATE = 0x4, - LATCH_DIRTY_PARTICLE_SIMULATE = 0x5 - } - // Alignment: 4 - // Members count: 5 - #[repr(u32)] - pub enum LifeState_t { - LIFE_ALIVE = 0x0, - LIFE_DYING = 0x1, - LIFE_DEAD = 0x2, - LIFE_RESPAWNABLE = 0x3, - LIFE_RESPAWNING = 0x4 - } - // Alignment: 4 - // Members count: 5 - #[repr(u32)] - pub enum StanceType_t { - STANCE_CURRENT = 0xFFFFFFFFFFFFFFFF, - STANCE_DEFAULT = 0x0, - STANCE_CROUCHING = 0x1, - STANCE_PRONE = 0x2, - NUM_STANCES = 0x3 - } - // Alignment: 4 - // Members count: 2 - #[repr(u32)] - pub enum ModifyDamageReturn_t { - CONTINUE_TO_APPLY_DAMAGE = 0x0, - ABORT_DO_NOT_APPLY_DAMAGE = 0x1 - } - // Alignment: 1 - // Members count: 3 - #[repr(u8)] - pub enum BeginDeathLifeStateTransition_t { - NO_CHANGE_IN_LIFESTATE = 0x0, - TRANSITION_TO_LIFESTATE_DYING = 0x1, - TRANSITION_TO_LIFESTATE_DEAD = 0x2 - } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum WorldTextPanelHorizontalAlign_t { - WORLDTEXT_HORIZONTAL_ALIGN_LEFT = 0x0, - WORLDTEXT_HORIZONTAL_ALIGN_CENTER = 0x1, - WORLDTEXT_HORIZONTAL_ALIGN_RIGHT = 0x2 - } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum WorldTextPanelVerticalAlign_t { - WORLDTEXT_VERTICAL_ALIGN_TOP = 0x0, - WORLDTEXT_VERTICAL_ALIGN_CENTER = 0x1, - WORLDTEXT_VERTICAL_ALIGN_BOTTOM = 0x2 - } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum WorldTextPanelOrientation_t { - WORLDTEXT_ORIENTATION_DEFAULT = 0x0, - WORLDTEXT_ORIENTATION_FACEUSER = 0x1, - WORLDTEXT_ORIENTATION_FACEUSER_UPRIGHT = 0x2 - } - // Alignment: 4 - // Members count: 2 - #[repr(u32)] - pub enum attributeprovidertypes_t { - PROVIDER_GENERIC = 0x0, - PROVIDER_WEAPON = 0x1 - } - // Alignment: 4 - // Members count: 4 - #[repr(u32)] - pub enum SpawnPointCoopEnemy__BotDefaultBehavior_t { - DEFEND_AREA = 0x0, - HUNT = 0x1, - CHARGE_ENEMY = 0x2, - DEFEND_INVESTIGATE = 0x3 - } - // Alignment: 4 - // Members count: 4 - #[repr(u32)] - pub enum MoveMountingAmount_t { - MOVE_MOUNT_NONE = 0x0, - MOVE_MOUNT_LOW = 0x1, - MOVE_MOUNT_HIGH = 0x2, - MOVE_MOUNT_MAXCOUNT = 0x3 - } - // Alignment: 4 - // Members count: 10 - #[repr(u32)] - pub enum CSPlayerState { - STATE_ACTIVE = 0x0, - STATE_WELCOME = 0x1, - STATE_PICKINGTEAM = 0x2, - STATE_PICKINGCLASS = 0x3, - STATE_DEATH_ANIM = 0x4, - STATE_DEATH_WAIT_FOR_KEY = 0x5, - STATE_OBSERVER_MODE = 0x6, - STATE_GUNGAME_RESPAWN = 0x7, - STATE_DORMANT = 0x8, - NUM_PLAYER_STATES = 0x9 - } - // Alignment: 4 - // Members count: 18 - #[repr(u32)] - pub enum CSPlayerBlockingUseAction_t { - k_CSPlayerBlockingUseAction_None = 0x0, - k_CSPlayerBlockingUseAction_DefusingDefault = 0x1, - k_CSPlayerBlockingUseAction_DefusingWithKit = 0x2, - k_CSPlayerBlockingUseAction_HostageGrabbing = 0x3, - k_CSPlayerBlockingUseAction_HostageDropping = 0x4, - k_CSPlayerBlockingUseAction_OpeningSafe = 0x5, - k_CSPlayerBlockingUseAction_EquippingParachute = 0x6, - k_CSPlayerBlockingUseAction_EquippingHeavyArmor = 0x7, - k_CSPlayerBlockingUseAction_EquippingContract = 0x8, - k_CSPlayerBlockingUseAction_EquippingTabletUpgrade = 0x9, - k_CSPlayerBlockingUseAction_TakingOffHeavyArmor = 0xA, - k_CSPlayerBlockingUseAction_PayingToOpenDoor = 0xB, - k_CSPlayerBlockingUseAction_CancelingSpawnRappelling = 0xC, - k_CSPlayerBlockingUseAction_EquippingExoJump = 0xD, - k_CSPlayerBlockingUseAction_PickingUpBumpMine = 0xE, - k_CSPlayerBlockingUseAction_MapLongUseEntity_Pickup = 0xF, - k_CSPlayerBlockingUseAction_MapLongUseEntity_Place = 0x10, - k_CSPlayerBlockingUseAction_MaxCount = 0x11 - } - // Alignment: 4 - // Members count: 8 - #[repr(u32)] - pub enum GrenadeType_t { - GRENADE_TYPE_EXPLOSIVE = 0x0, - GRENADE_TYPE_FLASH = 0x1, - GRENADE_TYPE_FIRE = 0x2, - GRENADE_TYPE_DECOY = 0x3, - GRENADE_TYPE_SMOKE = 0x4, - GRENADE_TYPE_SENSOR = 0x5, - GRENADE_TYPE_SNOWBALL = 0x6, - GRENADE_TYPE_TOTAL = 0x7 - } - // Alignment: 4 - // Members count: 13 - #[repr(u32)] - pub enum QuestProgress__Reason { - QUEST_NONINITIALIZED = 0x0, - QUEST_OK = 0x1, - QUEST_NOT_ENOUGH_PLAYERS = 0x2, - QUEST_WARMUP = 0x3, - QUEST_NOT_CONNECTED_TO_STEAM = 0x4, - QUEST_NONOFFICIAL_SERVER = 0x5, - QUEST_NO_ENTITLEMENT = 0x6, - QUEST_NO_QUEST = 0x7, - QUEST_PLAYER_IS_BOT = 0x8, - QUEST_WRONG_MAP = 0x9, - QUEST_WRONG_MODE = 0xA, - QUEST_NOT_SYNCED_WITH_SERVER = 0xB, - QUEST_REASON_MAX = 0xC - } - // Alignment: 4 - // Members count: 74 - #[repr(u32)] - pub enum loadout_slot_t { - LOADOUT_SLOT_PROMOTED = 0xFFFFFFFFFFFFFFFE, - LOADOUT_SLOT_INVALID = 0xFFFFFFFFFFFFFFFF, - LOADOUT_SLOT_MELEE = 0x0, - LOADOUT_SLOT_C4 = 0x1, - LOADOUT_SLOT_FIRST_AUTO_BUY_WEAPON = 0x0, - LOADOUT_SLOT_LAST_AUTO_BUY_WEAPON = 0x1, - LOADOUT_SLOT_SECONDARY0 = 0x2, - LOADOUT_SLOT_SECONDARY1 = 0x3, - LOADOUT_SLOT_SECONDARY2 = 0x4, - LOADOUT_SLOT_SECONDARY3 = 0x5, - LOADOUT_SLOT_SECONDARY4 = 0x6, - LOADOUT_SLOT_SECONDARY5 = 0x7, - LOADOUT_SLOT_SMG0 = 0x8, - LOADOUT_SLOT_SMG1 = 0x9, - LOADOUT_SLOT_SMG2 = 0xA, - LOADOUT_SLOT_SMG3 = 0xB, - LOADOUT_SLOT_SMG4 = 0xC, - LOADOUT_SLOT_SMG5 = 0xD, - LOADOUT_SLOT_RIFLE0 = 0xE, - LOADOUT_SLOT_RIFLE1 = 0xF, - LOADOUT_SLOT_RIFLE2 = 0x10, - LOADOUT_SLOT_RIFLE3 = 0x11, - LOADOUT_SLOT_RIFLE4 = 0x12, - LOADOUT_SLOT_RIFLE5 = 0x13, - LOADOUT_SLOT_HEAVY0 = 0x14, - LOADOUT_SLOT_HEAVY1 = 0x15, - LOADOUT_SLOT_HEAVY2 = 0x16, - LOADOUT_SLOT_HEAVY3 = 0x17, - LOADOUT_SLOT_HEAVY4 = 0x18, - LOADOUT_SLOT_HEAVY5 = 0x19, - LOADOUT_SLOT_FIRST_WHEEL_WEAPON = 0x2, - LOADOUT_SLOT_LAST_WHEEL_WEAPON = 0x19, - LOADOUT_SLOT_FIRST_PRIMARY_WEAPON = 0x8, - LOADOUT_SLOT_LAST_PRIMARY_WEAPON = 0x19, - LOADOUT_SLOT_FIRST_WHEEL_GRENADE = 0x1A, - LOADOUT_SLOT_GRENADE0 = 0x1A, - LOADOUT_SLOT_GRENADE1 = 0x1B, - LOADOUT_SLOT_GRENADE2 = 0x1C, - LOADOUT_SLOT_GRENADE3 = 0x1D, - LOADOUT_SLOT_GRENADE4 = 0x1E, - LOADOUT_SLOT_GRENADE5 = 0x1F, - LOADOUT_SLOT_LAST_WHEEL_GRENADE = 0x1F, - LOADOUT_SLOT_EQUIPMENT0 = 0x20, - LOADOUT_SLOT_EQUIPMENT1 = 0x21, - LOADOUT_SLOT_EQUIPMENT2 = 0x22, - LOADOUT_SLOT_EQUIPMENT3 = 0x23, - LOADOUT_SLOT_EQUIPMENT4 = 0x24, - LOADOUT_SLOT_EQUIPMENT5 = 0x25, - LOADOUT_SLOT_FIRST_WHEEL_EQUIPMENT = 0x20, - LOADOUT_SLOT_LAST_WHEEL_EQUIPMENT = 0x25, - LOADOUT_SLOT_CLOTHING_CUSTOMPLAYER = 0x26, - LOADOUT_SLOT_PET = 0x27, - LOADOUT_SLOT_CLOTHING_FACEMASK = 0x28, - LOADOUT_SLOT_CLOTHING_HANDS = 0x29, - LOADOUT_SLOT_FIRST_COSMETIC = 0x29, - LOADOUT_SLOT_LAST_COSMETIC = 0x29, - LOADOUT_SLOT_CLOTHING_EYEWEAR = 0x2A, - LOADOUT_SLOT_CLOTHING_HAT = 0x2B, - LOADOUT_SLOT_CLOTHING_LOWERBODY = 0x2C, - LOADOUT_SLOT_CLOTHING_TORSO = 0x2D, - LOADOUT_SLOT_CLOTHING_APPEARANCE = 0x2E, - LOADOUT_SLOT_MISC0 = 0x2F, - LOADOUT_SLOT_MISC1 = 0x30, - LOADOUT_SLOT_MISC2 = 0x31, - LOADOUT_SLOT_MISC3 = 0x32, - LOADOUT_SLOT_MISC4 = 0x33, - LOADOUT_SLOT_MISC5 = 0x34, - LOADOUT_SLOT_MISC6 = 0x35, - LOADOUT_SLOT_MUSICKIT = 0x36, - LOADOUT_SLOT_FLAIR0 = 0x37, - LOADOUT_SLOT_SPRAY0 = 0x38, - LOADOUT_SLOT_FIRST_ALL_CHARACTER = 0x36, - LOADOUT_SLOT_LAST_ALL_CHARACTER = 0x38, - LOADOUT_SLOT_COUNT = 0x39 - } - // Alignment: 1 - // Members count: 8 - #[repr(u8)] - pub enum EKillTypes_t { - KILL_NONE = 0x0, - KILL_DEFAULT = 0x1, - KILL_HEADSHOT = 0x2, - KILL_BLAST = 0x3, - KILL_BURN = 0x4, - KILL_SLASH = 0x5, - KILL_SHOCK = 0x6, - KILLTYPE_COUNT = 0x7 - } - // Alignment: 4 - // Members count: 9 - #[repr(u32)] - pub enum PreviewCharacterMode { - DIORAMA = 0x0, - MAIN_MENU = 0x1, - BUY_MENU = 0x2, - TEAM_SELECT = 0x3, - END_OF_MATCH = 0x4, - INVENTORY_INSPECT = 0x5, - WALKING = 0x6, - TEAM_INTRO = 0x7, - WINGMAN_INTRO = 0x8 - } - // Alignment: 4 - // Members count: 6 - #[repr(u32)] - pub enum PreviewWeaponState { - DROPPED = 0x0, - HOLSTERED = 0x1, - DEPLOYED = 0x2, - PLANTED = 0x3, - INSPECT = 0x4, - ICON = 0x5 - } - // Alignment: 4 - // Members count: 23 - #[repr(u32)] - pub enum PreviewEOMCelebration { - WALKUP = 0x0, - PUNCHING = 0x1, - SWAGGER = 0x2, - DROPDOWN = 0x3, - STRETCH = 0x4, - SWAT_FEMALE = 0x5, - MASK_F = 0x6, - GUERILLA = 0x7, - GUERILLA02 = 0x8, - GENDARMERIE = 0x9, - SCUBA_FEMALE = 0xA, - SCUBA_MALE = 0xB, - AVA_DEFEAT = 0xC, - GENDARMERIE_DEFEAT = 0xD, - MAE_DEFEAT = 0xE, - RICKSAW_DEFEAT = 0xF, - SCUBA_FEMALE_DEFEAT = 0x10, - SCUBA_MALE_DEFEAT = 0x11, - CRASSWATER_DEFEAT = 0x12, - DARRYL_DEFEAT = 0x13, - DOCTOR_DEFEAT = 0x14, - MUHLIK_DEFEAT = 0x15, - VYPA_DEFEAT = 0x16 - } - // Alignment: 4 - // Members count: 20 - #[repr(u32)] - pub enum CSWeaponType { - WEAPONTYPE_KNIFE = 0x0, - WEAPONTYPE_PISTOL = 0x1, - WEAPONTYPE_SUBMACHINEGUN = 0x2, - WEAPONTYPE_RIFLE = 0x3, - WEAPONTYPE_SHOTGUN = 0x4, - WEAPONTYPE_SNIPER_RIFLE = 0x5, - WEAPONTYPE_MACHINEGUN = 0x6, - WEAPONTYPE_C4 = 0x7, - WEAPONTYPE_TASER = 0x8, - WEAPONTYPE_GRENADE = 0x9, - WEAPONTYPE_EQUIPMENT = 0xA, - WEAPONTYPE_STACKABLEITEM = 0xB, - WEAPONTYPE_FISTS = 0xC, - WEAPONTYPE_BREACHCHARGE = 0xD, - WEAPONTYPE_BUMPMINE = 0xE, - WEAPONTYPE_TABLET = 0xF, - WEAPONTYPE_MELEE = 0x10, - WEAPONTYPE_SHIELD = 0x11, - WEAPONTYPE_ZONE_REPULSOR = 0x12, - WEAPONTYPE_UNKNOWN = 0x13 - } - // Alignment: 4 - // Members count: 7 - #[repr(u32)] - pub enum CSWeaponCategory { - WEAPONCATEGORY_OTHER = 0x0, - WEAPONCATEGORY_MELEE = 0x1, - WEAPONCATEGORY_SECONDARY = 0x2, - WEAPONCATEGORY_SMG = 0x3, - WEAPONCATEGORY_RIFLE = 0x4, - WEAPONCATEGORY_HEAVY = 0x5, - WEAPONCATEGORY_COUNT = 0x6 - } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum CSWeaponSilencerType { - WEAPONSILENCER_NONE = 0x0, - WEAPONSILENCER_DETACHABLE = 0x1, - WEAPONSILENCER_INTEGRATED = 0x2 - } - // Alignment: 4 - // Members count: 24 - #[repr(u32)] - pub enum PlayerAnimEvent_t { - PLAYERANIMEVENT_FIRE_GUN_PRIMARY = 0x0, - PLAYERANIMEVENT_FIRE_GUN_SECONDARY = 0x1, - PLAYERANIMEVENT_GRENADE_PULL_PIN = 0x2, - PLAYERANIMEVENT_THROW_GRENADE = 0x3, - PLAYERANIMEVENT_JUMP = 0x4, - PLAYERANIMEVENT_RELOAD = 0x5, - PLAYERANIMEVENT_CLEAR_FIRING = 0x6, - PLAYERANIMEVENT_DEPLOY = 0x7, - PLAYERANIMEVENT_SILENCER_STATE = 0x8, - PLAYERANIMEVENT_SILENCER_TOGGLE = 0x9, - PLAYERANIMEVENT_THROW_GRENADE_UNDERHAND = 0xA, - PLAYERANIMEVENT_CATCH_WEAPON = 0xB, - PLAYERANIMEVENT_LOOKATWEAPON_REQUEST = 0xC, - PLAYERANIMEVENT_RELOAD_CANCEL_LOOKATWEAPON = 0xD, - PLAYERANIMEVENT_HAULBACK = 0xE, - PLAYERANIMEVENT_IDLE = 0xF, - PLAYERANIMEVENT_STRIKE_HIT = 0x10, - PLAYERANIMEVENT_STRIKE_MISS = 0x11, - PLAYERANIMEVENT_BACKSTAB = 0x12, - PLAYERANIMEVENT_DRYFIRE = 0x13, - PLAYERANIMEVENT_FIDGET = 0x14, - PLAYERANIMEVENT_RELEASE = 0x15, - PLAYERANIMEVENT_TAUNT = 0x16, - PLAYERANIMEVENT_COUNT = 0x17 - } - // Alignment: 4 - // Members count: 5 - #[repr(u32)] - pub enum MedalRank_t { - MEDAL_RANK_NONE = 0x0, - MEDAL_RANK_BRONZE = 0x1, - MEDAL_RANK_SILVER = 0x2, - MEDAL_RANK_GOLD = 0x3, - MEDAL_RANK_COUNT = 0x4 - } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum CSWeaponState_t { - WEAPON_NOT_CARRIED = 0x0, - WEAPON_IS_CARRIED_BY_PLAYER = 0x1, - WEAPON_IS_ACTIVE = 0x2 - } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum CSWeaponMode { - Primary_Mode = 0x0, - Secondary_Mode = 0x1, - WeaponMode_MAX = 0x2 - } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum C4LightEffect_t { - eLightEffectNone = 0x0, - eLightEffectDropped = 0x1, - eLightEffectThirdPersonHeld = 0x2 - } - // Alignment: 4 - // Members count: 17 - #[repr(u32)] - pub enum gear_slot_t { - GEAR_SLOT_INVALID = 0xFFFFFFFFFFFFFFFF, - GEAR_SLOT_RIFLE = 0x0, - GEAR_SLOT_PISTOL = 0x1, - GEAR_SLOT_KNIFE = 0x2, - GEAR_SLOT_GRENADES = 0x3, - GEAR_SLOT_C4 = 0x4, - GEAR_SLOT_RESERVED_SLOT6 = 0x5, - GEAR_SLOT_RESERVED_SLOT7 = 0x6, - GEAR_SLOT_RESERVED_SLOT8 = 0x7, - GEAR_SLOT_RESERVED_SLOT9 = 0x8, - GEAR_SLOT_RESERVED_SLOT10 = 0x9, - GEAR_SLOT_RESERVED_SLOT11 = 0xA, - GEAR_SLOT_BOOSTS = 0xB, - GEAR_SLOT_UTILITY = 0xC, - GEAR_SLOT_COUNT = 0xD, - GEAR_SLOT_FIRST = 0x0, - GEAR_SLOT_LAST = 0xC - } - // Alignment: 4 - // Members count: 7 - #[repr(u32)] - pub enum ChickenActivity { - IDLE = 0x0, - WALK = 0x1, - RUN = 0x2, - HOP = 0x3, - JUMP = 0x4, - GLIDE = 0x5, - LAND = 0x6 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MPropertyCustomEditor - pub mod CRangeFloat { - pub const m_pValue: usize = 0x0; // float32[2] - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MPropertyCustomEditor - pub mod CRangeInt { - pub const m_pValue: usize = 0x0; // int32[2] - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_nameStringableIndex (int32) - pub mod CEntityIdentity { - pub const m_nameStringableIndex: usize = 0x14; // int32 - pub const m_name: usize = 0x18; // CUtlSymbolLarge - pub const m_designerName: usize = 0x20; // CUtlSymbolLarge - pub const m_flags: usize = 0x30; // uint32 - pub const m_worldGroupId: usize = 0x38; // WorldGroupId_t - pub const m_fDataObjectTypes: usize = 0x3C; // uint32 - pub const m_PathIndex: usize = 0x40; // ChangeAccessorFieldPathIndex_t - pub const m_pPrev: usize = 0x58; // CEntityIdentity* - pub const m_pNext: usize = 0x60; // CEntityIdentity* - pub const m_pPrevByClass: usize = 0x68; // CEntityIdentity* - pub const m_pNextByClass: usize = 0x70; // CEntityIdentity* - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_pEntity (CEntityIdentity*) - // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) - pub mod CEntityInstance { - pub const m_iszPrivateVScripts: usize = 0x8; // CUtlSymbolLarge - pub const m_pEntity: usize = 0x10; // CEntityIdentity* - pub const m_CScriptComponent: usize = 0x28; // CScriptComponent* - pub const m_bVisibleinPVS: usize = 0x30; // bool - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_sceneNode (CGameSceneNode) - pub mod CBodyComponentPoint { - pub const m_sceneNode: usize = 0x50; // CGameSceneNode - pub const __m_pChainEntity: usize = 0x1A0; // CNetworkVarChainer - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) - pub mod CBodyComponentSkeletonInstance { - pub const m_skeletonInstance: usize = 0x50; // CSkeletonInstance - pub const __m_pChainEntity: usize = 0x430; // CNetworkVarChainer - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_bvDisabledHitGroups (uint32) - pub mod CHitboxComponent { - pub const m_bvDisabledHitGroups: usize = 0x24; // uint32[1] - } - // Parent: None - // Fields count: 67 - // - // Metadata: - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_SecondaryColor (Color) - // NetworkVarNames: m_flBrightness (float) - // NetworkVarNames: m_flBrightnessScale (float) - // NetworkVarNames: m_flBrightnessMult (float) - // NetworkVarNames: m_flRange (float) - // NetworkVarNames: m_flFalloff (float) - // NetworkVarNames: m_flAttenuation0 (float) - // NetworkVarNames: m_flAttenuation1 (float) - // NetworkVarNames: m_flAttenuation2 (float) - // NetworkVarNames: m_flTheta (float) - // NetworkVarNames: m_flPhi (float) - // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) - // NetworkVarNames: m_nCascades (int) - // NetworkVarNames: m_nCastShadows (int) - // NetworkVarNames: m_nShadowWidth (int) - // NetworkVarNames: m_nShadowHeight (int) - // NetworkVarNames: m_bRenderDiffuse (bool) - // NetworkVarNames: m_nRenderSpecular (int) - // NetworkVarNames: m_bRenderTransmissive (bool) - // NetworkVarNames: m_flOrthoLightWidth (float) - // NetworkVarNames: m_flOrthoLightHeight (float) - // NetworkVarNames: m_nStyle (int) - // NetworkVarNames: m_Pattern (CUtlString) - // NetworkVarNames: m_nCascadeRenderStaticObjects (int) - // NetworkVarNames: m_flShadowCascadeCrossFade (float) - // NetworkVarNames: m_flShadowCascadeDistanceFade (float) - // NetworkVarNames: m_flShadowCascadeDistance0 (float) - // NetworkVarNames: m_flShadowCascadeDistance1 (float) - // NetworkVarNames: m_flShadowCascadeDistance2 (float) - // NetworkVarNames: m_flShadowCascadeDistance3 (float) - // NetworkVarNames: m_nShadowCascadeResolution0 (int) - // NetworkVarNames: m_nShadowCascadeResolution1 (int) - // NetworkVarNames: m_nShadowCascadeResolution2 (int) - // NetworkVarNames: m_nShadowCascadeResolution3 (int) - // NetworkVarNames: m_bUsesBakedShadowing (bool) - // NetworkVarNames: m_nShadowPriority (int) - // NetworkVarNames: m_nBakedShadowIndex (int) - // NetworkVarNames: m_bRenderToCubemaps (bool) - // NetworkVarNames: m_nDirectLight (int) - // NetworkVarNames: m_nIndirectLight (int) - // NetworkVarNames: m_flFadeMinDist (float) - // NetworkVarNames: m_flFadeMaxDist (float) - // NetworkVarNames: m_flShadowFadeMinDist (float) - // NetworkVarNames: m_flShadowFadeMaxDist (float) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bFlicker (bool) - // NetworkVarNames: m_bPrecomputedFieldsValid (bool) - // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) - // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) - // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) - // NetworkVarNames: m_flPrecomputedMaxRange (float) - // NetworkVarNames: m_nFogLightingMode (int) - // NetworkVarNames: m_flFogContributionStength (float) - // NetworkVarNames: m_flNearClipPlane (float) - // NetworkVarNames: m_SkyColor (Color) - // NetworkVarNames: m_flSkyIntensity (float) - // NetworkVarNames: m_SkyAmbientBounce (Color) - // NetworkVarNames: m_bUseSecondaryColor (bool) - // NetworkVarNames: m_bMixedShadows (bool) - // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) - // NetworkVarNames: m_flCapsuleLength (float) - // NetworkVarNames: m_flMinRoughness (float) - pub mod CLightComponent { - pub const __m_pChainEntity: usize = 0x48; // CNetworkVarChainer - pub const m_Color: usize = 0x85; // Color - pub const m_SecondaryColor: usize = 0x89; // Color - pub const m_flBrightness: usize = 0x90; // float32 - pub const m_flBrightnessScale: usize = 0x94; // float32 - pub const m_flBrightnessMult: usize = 0x98; // float32 - pub const m_flRange: usize = 0x9C; // float32 - pub const m_flFalloff: usize = 0xA0; // float32 - pub const m_flAttenuation0: usize = 0xA4; // float32 - pub const m_flAttenuation1: usize = 0xA8; // float32 - pub const m_flAttenuation2: usize = 0xAC; // float32 - pub const m_flTheta: usize = 0xB0; // float32 - pub const m_flPhi: usize = 0xB4; // float32 - pub const m_hLightCookie: usize = 0xB8; // CStrongHandle - pub const m_nCascades: usize = 0xC0; // int32 - pub const m_nCastShadows: usize = 0xC4; // int32 - pub const m_nShadowWidth: usize = 0xC8; // int32 - pub const m_nShadowHeight: usize = 0xCC; // int32 - pub const m_bRenderDiffuse: usize = 0xD0; // bool - pub const m_nRenderSpecular: usize = 0xD4; // int32 - pub const m_bRenderTransmissive: usize = 0xD8; // bool - pub const m_flOrthoLightWidth: usize = 0xDC; // float32 - pub const m_flOrthoLightHeight: usize = 0xE0; // float32 - pub const m_nStyle: usize = 0xE4; // int32 - pub const m_Pattern: usize = 0xE8; // CUtlString - pub const m_nCascadeRenderStaticObjects: usize = 0xF0; // int32 - pub const m_flShadowCascadeCrossFade: usize = 0xF4; // float32 - pub const m_flShadowCascadeDistanceFade: usize = 0xF8; // float32 - pub const m_flShadowCascadeDistance0: usize = 0xFC; // float32 - pub const m_flShadowCascadeDistance1: usize = 0x100; // float32 - pub const m_flShadowCascadeDistance2: usize = 0x104; // float32 - pub const m_flShadowCascadeDistance3: usize = 0x108; // float32 - pub const m_nShadowCascadeResolution0: usize = 0x10C; // int32 - pub const m_nShadowCascadeResolution1: usize = 0x110; // int32 - pub const m_nShadowCascadeResolution2: usize = 0x114; // int32 - pub const m_nShadowCascadeResolution3: usize = 0x118; // int32 - pub const m_bUsesBakedShadowing: usize = 0x11C; // bool - pub const m_nShadowPriority: usize = 0x120; // int32 - pub const m_nBakedShadowIndex: usize = 0x124; // int32 - pub const m_bRenderToCubemaps: usize = 0x128; // bool - pub const m_nDirectLight: usize = 0x12C; // int32 - pub const m_nIndirectLight: usize = 0x130; // int32 - pub const m_flFadeMinDist: usize = 0x134; // float32 - pub const m_flFadeMaxDist: usize = 0x138; // float32 - pub const m_flShadowFadeMinDist: usize = 0x13C; // float32 - pub const m_flShadowFadeMaxDist: usize = 0x140; // float32 - pub const m_bEnabled: usize = 0x144; // bool - pub const m_bFlicker: usize = 0x145; // bool - pub const m_bPrecomputedFieldsValid: usize = 0x146; // bool - pub const m_vPrecomputedBoundsMins: usize = 0x148; // - pub const m_vPrecomputedBoundsMaxs: usize = 0x154; // - pub const m_vPrecomputedOBBOrigin: usize = 0x160; // - pub const m_vPrecomputedOBBAngles: usize = 0x16C; // QAngle - pub const m_vPrecomputedOBBExtent: usize = 0x178; // - pub const m_flPrecomputedMaxRange: usize = 0x184; // float32 - pub const m_nFogLightingMode: usize = 0x188; // int32 - pub const m_flFogContributionStength: usize = 0x18C; // float32 - pub const m_flNearClipPlane: usize = 0x190; // float32 - pub const m_SkyColor: usize = 0x194; // Color - pub const m_flSkyIntensity: usize = 0x198; // float32 - pub const m_SkyAmbientBounce: usize = 0x19C; // Color - pub const m_bUseSecondaryColor: usize = 0x1A0; // bool - pub const m_bMixedShadows: usize = 0x1A1; // bool - pub const m_flLightStyleStartTime: usize = 0x1A4; // GameTime_t - pub const m_flCapsuleLength: usize = 0x1A8; // float32 - pub const m_flMinRoughness: usize = 0x1AC; // float32 - pub const m_bPvsModifyEntity: usize = 0x1C0; // bool - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MPropertyCustomEditor - pub mod CSkillFloat { - pub const m_pValue: usize = 0x0; // float32[4] - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MPropertyCustomEditor - pub mod CSkillInt { - pub const m_pValue: usize = 0x0; // int32[4] - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSkillDamage { - pub const m_flDamage: usize = 0x0; // CSkillFloat - pub const m_flPhysicsForceDamage: usize = 0x10; // float32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MPropertyCustomEditor - pub mod CRemapFloat { - pub const m_pValue: usize = 0x0; // float32[4] - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - pub mod CBasePlayerControllerAPI { - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: nType (FixAngleSet_t) - // NetworkVarNames: qAngle (QAngle) - // NetworkVarNames: nIndex (uint32) - pub mod ViewAngleServerChange_t { - pub const nType: usize = 0x30; // FixAngleSet_t - pub const qAngle: usize = 0x34; // QAngle - pub const nIndex: usize = 0x40; // uint32 - } - // Parent: None - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CommandToolCommand_t { - pub const m_bEnabled: usize = 0x0; // bool - pub const m_bOpened: usize = 0x1; // bool - pub const m_InternalId: usize = 0x4; // uint32 - pub const m_ShortName: usize = 0x8; // CUtlString - pub const m_ExecMode: usize = 0x10; // CommandExecMode_t - pub const m_SpawnGroup: usize = 0x18; // CUtlString - pub const m_PeriodicExecDelay: usize = 0x20; // float32 - pub const m_SpecType: usize = 0x24; // CommandEntitySpecType_t - pub const m_EntitySpec: usize = 0x28; // CUtlString - pub const m_Commands: usize = 0x30; // CUtlString - pub const m_SetDebugBits: usize = 0x38; // DebugOverlayBits_t - pub const m_ClearDebugBits: usize = 0x40; // DebugOverlayBits_t - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - pub mod CDynamicPropAPI { - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: localSound (Vector) - // NetworkVarNames: soundscapeIndex (int32) - // NetworkVarNames: localBits (uint8) - // NetworkVarNames: soundscapeEntityListIndex (int) - // NetworkVarNames: soundEventHash (uint32) - pub mod audioparams_t { - pub const localSound: usize = 0x8; // Vector[8] - pub const soundscapeIndex: usize = 0x68; // int32 - pub const localBits: usize = 0x6C; // uint8 - pub const soundscapeEntityListIndex: usize = 0x70; // int32 - pub const soundEventHash: usize = 0x74; // uint32 - } - // Parent: None - // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_vecCsViewPunchAngle (QAngle) - // NetworkVarNames: m_nCsViewPunchAngleTick (GameTick_t) - // NetworkVarNames: m_flCsViewPunchAngleTickRatio (float32) - // NetworkVarNames: m_PlayerFog (fogplayerparams_t) - // NetworkVarNames: m_hColorCorrectionCtrl (CHandle) - // NetworkVarNames: m_hViewEntity (CHandle) - // NetworkVarNames: m_hTonemapController (CHandle) - // NetworkVarNames: m_audio (audioparams_t) - // NetworkVarNames: m_PostProcessingVolumes (CHandle) - pub mod CPlayer_CameraServices { - pub const m_vecCsViewPunchAngle: usize = 0x40; // QAngle - pub const m_nCsViewPunchAngleTick: usize = 0x4C; // GameTick_t - pub const m_flCsViewPunchAngleTickRatio: usize = 0x50; // float32 - pub const m_PlayerFog: usize = 0x58; // fogplayerparams_t - pub const m_hColorCorrectionCtrl: usize = 0x98; // CHandle - pub const m_hViewEntity: usize = 0x9C; // CHandle - pub const m_hTonemapController: usize = 0xA0; // CHandle - pub const m_audio: usize = 0xA8; // audioparams_t - pub const m_PostProcessingVolumes: usize = 0x120; // CNetworkUtlVectorBase> - pub const m_flOldPlayerZ: usize = 0x138; // float32 - pub const m_flOldPlayerViewOffsetZ: usize = 0x13C; // float32 - pub const m_hTriggerSoundscapeList: usize = 0x158; // CUtlVector> - } - // Parent: None - // Fields count: 15 - // - // Metadata: - // NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t) - // NetworkVarNames: m_flMaxspeed (float32) - // NetworkVarNames: m_arrForceSubtickMoveWhen (float32) - pub mod CPlayer_MovementServices { - pub const m_nImpulse: usize = 0x40; // int32 - pub const m_nButtons: usize = 0x48; // CInButtonState - pub const m_nQueuedButtonDownMask: usize = 0x68; // uint64 - pub const m_nQueuedButtonChangeMask: usize = 0x70; // uint64 - pub const m_nButtonDoublePressed: usize = 0x78; // uint64 - pub const m_pButtonPressedCmdNumber: usize = 0x80; // uint32[64] - pub const m_nLastCommandNumberProcessed: usize = 0x180; // uint32 - pub const m_nToggleButtonDownMask: usize = 0x188; // uint64 - pub const m_flMaxspeed: usize = 0x198; // float32 - pub const m_arrForceSubtickMoveWhen: usize = 0x19C; // float32[4] - pub const m_flForwardMove: usize = 0x1AC; // float32 - pub const m_flLeftMove: usize = 0x1B0; // float32 - pub const m_flUpMove: usize = 0x1B4; // float32 - pub const m_vecLastMovementImpulses: usize = 0x1B8; // - pub const m_vecOldViewAngles: usize = 0x1C4; // QAngle - } - // Parent: CPlayer_MovementServices - // Fields count: 14 - // - // Metadata: - // NetworkVarNames: m_flFallVelocity (float32) - // NetworkVarNames: m_bInCrouch (bool) - // NetworkVarNames: m_nCrouchState (uint32) - // NetworkVarNames: m_flCrouchTransitionStartTime (GameTime_t) - // NetworkVarNames: m_bDucked (bool) - // NetworkVarNames: m_bDucking (bool) - // NetworkVarNames: m_bInDuckJump (bool) - pub mod CPlayer_MovementServices_Humanoid { - pub const m_flStepSoundTime: usize = 0x1D8; // float32 - pub const m_flFallVelocity: usize = 0x1DC; // float32 - pub const m_bInCrouch: usize = 0x1E0; // bool - pub const m_nCrouchState: usize = 0x1E4; // uint32 - pub const m_flCrouchTransitionStartTime: usize = 0x1E8; // GameTime_t - pub const m_bDucked: usize = 0x1EC; // bool - pub const m_bDucking: usize = 0x1ED; // bool - pub const m_bInDuckJump: usize = 0x1EE; // bool - pub const m_groundNormal: usize = 0x1F0; // - pub const m_flSurfaceFriction: usize = 0x1FC; // float32 - pub const m_surfaceProps: usize = 0x200; // CUtlStringToken - pub const m_nStepside: usize = 0x210; // int32 - pub const m_iTargetVolume: usize = 0x214; // int32 - pub const m_vecSmoothedVelocity: usize = 0x218; // - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_iObserverMode (uint8) - // NetworkVarNames: m_hObserverTarget (CHandle) - pub mod CPlayer_ObserverServices { - pub const m_iObserverMode: usize = 0x40; // uint8 - pub const m_hObserverTarget: usize = 0x44; // CHandle - pub const m_iObserverLastMode: usize = 0x48; // ObserverMode_t - pub const m_bForcedObserverMode: usize = 0x4C; // bool - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_hMyWeapons (CHandle) - // NetworkVarNames: m_hActiveWeapon (CHandle) - // NetworkVarNames: m_hLastWeapon (CHandle) - // NetworkVarNames: m_iAmmo (uint16) - pub mod CPlayer_WeaponServices { - pub const m_hMyWeapons: usize = 0x40; // CNetworkUtlVectorBase> - pub const m_hActiveWeapon: usize = 0x58; // CHandle - pub const m_hLastWeapon: usize = 0x5C; // CHandle - pub const m_iAmmo: usize = 0x60; // uint16[32] - pub const m_bPreventWeaponPickup: usize = 0xA0; // bool - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod AmmoTypeInfo_t { - pub const m_nMaxCarry: usize = 0x10; // int32 - pub const m_nSplashSize: usize = 0x1C; // CRangeInt - pub const m_nFlags: usize = 0x24; // AmmoFlags_t - pub const m_flMass: usize = 0x28; // float32 - pub const m_flSpeed: usize = 0x2C; // CRangeFloat - } - // Parent: CBodyComponentSkeletonInstance - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_animationController (CBaseAnimGraphController) - pub mod CBodyComponentBaseAnimGraph { - pub const m_animationController: usize = 0x460; // CBaseAnimGraphController - pub const __m_pChainEntity: usize = 0x950; // CNetworkVarChainer - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_ID (CUtlStringToken) - // NetworkVarNames: m_Values (Vector4D) - pub mod EntityRenderAttribute_t { - pub const m_ID: usize = 0x30; // CUtlStringToken - pub const m_Values: usize = 0x34; // Vector4D - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_Handle (ModelConfigHandle_t) - // NetworkVarNames: m_Name (string_t) - // NetworkVarNames: m_AssociatedEntities (CHandle) - // NetworkVarNames: m_AssociatedEntityNames (string_t) - pub mod ActiveModelConfig_t { - pub const m_Handle: usize = 0x28; // ModelConfigHandle_t - pub const m_Name: usize = 0x30; // CUtlSymbolLarge - pub const m_AssociatedEntities: usize = 0x38; // CNetworkUtlVectorBase> - pub const m_AssociatedEntityNames: usize = 0x50; // CNetworkUtlVectorBase - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_hOwner (CEntityHandle) - // NetworkVarNames: m_name (CUtlStringToken) - pub mod CGameSceneNodeHandle { - pub const m_hOwner: usize = 0x8; // CEntityHandle - pub const m_name: usize = 0xC; // CUtlStringToken - } - // Parent: None - // Fields count: 32 - // - // Metadata: - // NetworkVarNames: m_hParent (CGameSceneNodeHandle) - // NetworkVarNames: m_vecOrigin (CNetworkOriginCellCoordQuantizedVector) - // NetworkVarNames: m_angRotation (QAngle) - // NetworkVarNames: m_flScale (float) - // NetworkVarNames: m_name (CUtlStringToken) - // NetworkVarNames: m_hierarchyAttachName (CUtlStringToken) - pub mod CGameSceneNode { - pub const m_nodeToWorld: usize = 0x10; // CTransform - pub const m_pOwner: usize = 0x30; // CEntityInstance* - pub const m_pParent: usize = 0x38; // CGameSceneNode* - pub const m_pChild: usize = 0x40; // CGameSceneNode* - pub const m_pNextSibling: usize = 0x48; // CGameSceneNode* - pub const m_hParent: usize = 0x70; // CGameSceneNodeHandle - pub const m_vecOrigin: usize = 0x80; // CNetworkOriginCellCoordQuantizedVector - pub const m_angRotation: usize = 0xB8; // QAngle - pub const m_flScale: usize = 0xC4; // float32 - pub const m_vecAbsOrigin: usize = 0xC8; // - pub const m_angAbsRotation: usize = 0xD4; // QAngle - pub const m_flAbsScale: usize = 0xE0; // float32 - pub const m_nParentAttachmentOrBone: usize = 0xE4; // int16 - pub const m_bDebugAbsOriginChanges: usize = 0xE6; // bool - pub const m_bDormant: usize = 0xE7; // bool - pub const m_bForceParentToBeNetworked: usize = 0xE8; // bool - pub const m_bDirtyHierarchy: usize = 0x0; // bitfield:1 - pub const m_bDirtyBoneMergeInfo: usize = 0x0; // bitfield:1 - pub const m_bNetworkedPositionChanged: usize = 0x0; // bitfield:1 - pub const m_bNetworkedAnglesChanged: usize = 0x0; // bitfield:1 - pub const m_bNetworkedScaleChanged: usize = 0x0; // bitfield:1 - pub const m_bWillBeCallingPostDataUpdate: usize = 0x0; // bitfield:1 - pub const m_bBoneMergeFlex: usize = 0x0; // bitfield:1 - pub const m_nLatchAbsOrigin: usize = 0x0; // bitfield:2 - pub const m_bDirtyBoneMergeBoneToRoot: usize = 0x0; // bitfield:1 - pub const m_nHierarchicalDepth: usize = 0xEB; // uint8 - pub const m_nHierarchyType: usize = 0xEC; // uint8 - pub const m_nDoNotSetAnimTimeInInvalidatePhysicsCount: usize = 0xED; // uint8 - pub const m_name: usize = 0xF0; // CUtlStringToken - pub const m_hierarchyAttachName: usize = 0x130; // CUtlStringToken - pub const m_flZOffset: usize = 0x134; // float32 - pub const m_vRenderOrigin: usize = 0x138; // - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_hSequence (HSequence) - // NetworkVarNames: m_flPrevCycle (float32) - // NetworkVarNames: m_flCycle (float32) - pub mod CNetworkedSequenceOperation { - pub const m_hSequence: usize = 0x8; // HSequence - pub const m_flPrevCycle: usize = 0xC; // float32 - pub const m_flCycle: usize = 0x10; // float32 - pub const m_flWeight: usize = 0x14; // CNetworkedQuantizedFloat - pub const m_bSequenceChangeNetworked: usize = 0x1C; // bool - pub const m_bDiscontinuity: usize = 0x1D; // bool - pub const m_flPrevCycleFromDiscontinuity: usize = 0x20; // float32 - pub const m_flPrevCycleForAnimEventDetection: usize = 0x24; // float32 - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_hModel (HModelStrong) - // NetworkVarNames: m_bClientClothCreationSuppressed (bool) - // NetworkVarNames: m_MeshGroupMask (MeshGroupMask_t) - // NetworkVarNames: m_nIdealMotionType (int8) - pub mod CModelState { - pub const m_hModel: usize = 0xA0; // CStrongHandle - pub const m_ModelName: usize = 0xA8; // CUtlSymbolLarge - pub const m_bClientClothCreationSuppressed: usize = 0xE8; // bool - pub const m_MeshGroupMask: usize = 0x180; // uint64 - pub const m_nIdealMotionType: usize = 0x202; // int8 - pub const m_nForceLOD: usize = 0x203; // int8 - pub const m_nClothUpdateFlags: usize = 0x204; // int8 - } - // Parent: CGameSceneNode - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_modelState (CModelState) - // NetworkVarNames: m_bIsAnimationEnabled (bool) - // NetworkVarNames: m_bUseParentRenderBounds (bool) - // NetworkVarNames: m_materialGroup (CUtlStringToken) - // NetworkVarNames: m_nHitboxSet (uint8) - pub mod CSkeletonInstance { - pub const m_modelState: usize = 0x160; // CModelState - pub const m_bIsAnimationEnabled: usize = 0x370; // bool - pub const m_bUseParentRenderBounds: usize = 0x371; // bool - pub const m_bDisableSolidCollisionsForHierarchy: usize = 0x372; // bool - pub const m_bDirtyMotionType: usize = 0x0; // bitfield:1 - pub const m_bIsGeneratingLatchedParentSpaceState: usize = 0x0; // bitfield:1 - pub const m_materialGroup: usize = 0x374; // CUtlStringToken - pub const m_nHitboxSet: usize = 0x378; // uint8 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_timestamp (GameTime_t) - // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) - pub mod IntervalTimer { - pub const m_timestamp: usize = 0x8; // GameTime_t - pub const m_nWorldGroupId: usize = 0xC; // WorldGroupId_t - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_duration (float32) - // NetworkVarNames: m_timestamp (GameTime_t) - // NetworkVarNames: m_timescale (float32) - // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) - pub mod CountdownTimer { - pub const m_duration: usize = 0x8; // float32 - pub const m_timestamp: usize = 0xC; // GameTime_t - pub const m_timescale: usize = 0x10; // float32 - pub const m_nWorldGroupId: usize = 0x14; // WorldGroupId_t - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_duration (float32) - // NetworkVarNames: m_timestamp (float32) - // NetworkVarNames: m_timescale (float32) - pub mod EngineCountdownTimer { - pub const m_duration: usize = 0x8; // float32 - pub const m_timestamp: usize = 0xC; // float32 - pub const m_timescale: usize = 0x10; // float32 - } - // Parent: IntervalTimer - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_flValues (float) - // NetworkVarNames: m_nValueCounts (int) - // NetworkVarNames: m_nBucketCount (int) - // NetworkVarNames: m_flInterval (float) - // NetworkVarNames: m_flFinalValue (float) - // NetworkVarNames: m_nCompressionType (TimelineCompression_t) - // NetworkVarNames: m_bStopped (bool) - pub mod CTimeline { - pub const m_flValues: usize = 0x10; // float32[64] - pub const m_nValueCounts: usize = 0x110; // int32[64] - pub const m_nBucketCount: usize = 0x210; // int32 - pub const m_flInterval: usize = 0x214; // float32 - pub const m_flFinalValue: usize = 0x218; // float32 - pub const m_nCompressionType: usize = 0x21C; // TimelineCompression_t - pub const m_bStopped: usize = 0x220; // bool - } - // Parent: None - // Fields count: 24 - // - // Metadata: - // NetworkVarNames: m_PredNetBoolVariables (uint32) - // NetworkVarNames: m_PredNetByteVariables (byte) - // NetworkVarNames: m_PredNetUInt16Variables (uint16) - // NetworkVarNames: m_PredNetIntVariables (int32) - // NetworkVarNames: m_PredNetUInt32Variables (uint32) - // NetworkVarNames: m_PredNetUInt64Variables (uint64) - // NetworkVarNames: m_PredNetFloatVariables (float) - // NetworkVarNames: m_PredNetVectorVariables (Vector) - // NetworkVarNames: m_PredNetQuaternionVariables (Quaternion) - // NetworkVarNames: m_PredNetGlobalSymbolVariables (CGlobalSymbol) - // NetworkVarNames: m_OwnerOnlyPredNetBoolVariables (uint32) - // NetworkVarNames: m_OwnerOnlyPredNetByteVariables (byte) - // NetworkVarNames: m_OwnerOnlyPredNetUInt16Variables (uint16) - // NetworkVarNames: m_OwnerOnlyPredNetIntVariables (int32) - // NetworkVarNames: m_OwnerOnlyPredNetUInt32Variables (uint32) - // NetworkVarNames: m_OwnerOnlyPredNetUInt64Variables (uint64) - // NetworkVarNames: m_OwnerOnlyPredNetFloatVariables (float) - // NetworkVarNames: m_OwnerOnlyPredNetVectorVariables (Vector) - // NetworkVarNames: m_OwnerOnlyPredNetQuaternionVariables (Quaternion) - // NetworkVarNames: m_OwnerOnlyPredNetGlobalSymbolVariables (CGlobalSymbol) - // NetworkVarNames: m_nBoolVariablesCount (int) - // NetworkVarNames: m_nOwnerOnlyBoolVariablesCount (int) - // NetworkVarNames: m_nRandomSeedOffset (int) - // NetworkVarNames: m_flLastTeleportTime (float) - pub mod CAnimGraphNetworkedVariables { - pub const m_PredNetBoolVariables: usize = 0x8; // CNetworkUtlVectorBase - pub const m_PredNetByteVariables: usize = 0x20; // CNetworkUtlVectorBase - pub const m_PredNetUInt16Variables: usize = 0x38; // CNetworkUtlVectorBase - pub const m_PredNetIntVariables: usize = 0x50; // CNetworkUtlVectorBase - pub const m_PredNetUInt32Variables: usize = 0x68; // CNetworkUtlVectorBase - pub const m_PredNetUInt64Variables: usize = 0x80; // CNetworkUtlVectorBase - pub const m_PredNetFloatVariables: usize = 0x98; // CNetworkUtlVectorBase - pub const m_PredNetVectorVariables: usize = 0xB0; // CNetworkUtlVectorBase - pub const m_PredNetQuaternionVariables: usize = 0xC8; // CNetworkUtlVectorBase - pub const m_PredNetGlobalSymbolVariables: usize = 0xE0; // CNetworkUtlVectorBase - pub const m_OwnerOnlyPredNetBoolVariables: usize = 0xF8; // CNetworkUtlVectorBase - pub const m_OwnerOnlyPredNetByteVariables: usize = 0x110; // CNetworkUtlVectorBase - pub const m_OwnerOnlyPredNetUInt16Variables: usize = 0x128; // CNetworkUtlVectorBase - pub const m_OwnerOnlyPredNetIntVariables: usize = 0x140; // CNetworkUtlVectorBase - pub const m_OwnerOnlyPredNetUInt32Variables: usize = 0x158; // CNetworkUtlVectorBase - pub const m_OwnerOnlyPredNetUInt64Variables: usize = 0x170; // CNetworkUtlVectorBase - pub const m_OwnerOnlyPredNetFloatVariables: usize = 0x188; // CNetworkUtlVectorBase - pub const m_OwnerOnlyPredNetVectorVariables: usize = 0x1A0; // CNetworkUtlVectorBase - pub const m_OwnerOnlyPredNetQuaternionVariables: usize = 0x1B8; // CNetworkUtlVectorBase - pub const m_OwnerOnlyPredNetGlobalSymbolVariables: usize = 0x1D0; // CNetworkUtlVectorBase - pub const m_nBoolVariablesCount: usize = 0x1E8; // int32 - pub const m_nOwnerOnlyBoolVariablesCount: usize = 0x1EC; // int32 - pub const m_nRandomSeedOffset: usize = 0x1F0; // int32 - pub const m_flLastTeleportTime: usize = 0x1F4; // float32 - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPropertyCustomFGDType - pub mod CFootstepTableHandle { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - pub mod CBaseEntityAPI { - } - // Parent: None - // Fields count: 16 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CGameScriptedMoveData { - pub const m_vAccumulatedRootMotion: usize = 0x0; // - pub const m_vDest: usize = 0xC; // - pub const m_vSrc: usize = 0x18; // - pub const m_angSrc: usize = 0x24; // QAngle - pub const m_angDst: usize = 0x30; // QAngle - pub const m_angCurrent: usize = 0x3C; // QAngle - pub const m_flAngRate: usize = 0x48; // float32 - pub const m_flDuration: usize = 0x4C; // float32 - pub const m_flStartTime: usize = 0x50; // GameTime_t - pub const m_bActive: usize = 0x54; // bool - pub const m_bTeleportOnEnd: usize = 0x55; // bool - pub const m_bIgnoreRotation: usize = 0x56; // bool - pub const m_nType: usize = 0x58; // ScriptedMoveType_t - pub const m_bSuccess: usize = 0x5C; // bool - pub const m_nForcedCrouchState: usize = 0x60; // ForcedCrouchState_t - pub const m_bIgnoreCollisions: usize = 0x64; // bool - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - pub mod CTakeDamageInfoAPI { - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag - pub mod CPulseGraphInstance_ServerEntity { - pub const m_pComponent: usize = 0xD8; // CPulseGraphComponentBase* - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - // MPropertyFriendlyName - // MPropertyDescription - pub mod CPulseServerFuncs { - } - // Parent: CPulseCell_BaseFlow - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPropertyDescription - pub mod CPulseCell_SoundEventStart { - pub const m_Type: usize = 0x48; // SoundEventStartType_t - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - // MPropertyFriendlyName - // MPropertyDescription - pub mod CPulseServerFuncs_Sounds { - } - // Parent: CPulseCell_BaseYieldingInflow - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPulseCell_Outflow_PlaySceneBase { - pub const m_OnFinished: usize = 0x48; // CPulse_ResumePoint - pub const m_OnCanceled: usize = 0x58; // CPulse_ResumePoint - pub const m_Triggers: usize = 0x68; // CUtlVector - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod PulseScriptedSequenceData_t { - pub const m_nActorID: usize = 0x0; // int32 - pub const m_szPreIdleSequence: usize = 0x8; // CUtlString - pub const m_szEntrySequence: usize = 0x10; // CUtlString - pub const m_szSequence: usize = 0x18; // CUtlString - pub const m_szExitSequence: usize = 0x20; // CUtlString - pub const m_bLoopPreIdleSequence: usize = 0x28; // bool - pub const m_bLoopActionSequence: usize = 0x29; // bool - pub const m_bLoopPostIdleSequence: usize = 0x2A; // bool - pub const m_bIgnoreLookAt: usize = 0x2B; // bool - } - // Parent: CEntityInstance - // Fields count: 75 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // NetworkVarNames: m_CBodyComponent (CBodyComponent::Storage_t) - // NetworkVarNames: m_iHealth (int32) - // NetworkVarNames: m_iMaxHealth (int32) - // NetworkVarNames: m_lifeState (uint8) - // NetworkVarNames: m_bTakesDamage (bool) - // NetworkVarNames: m_nTakeDamageFlags (TakeDamageFlags_t) - // NetworkVarNames: m_bIsPlatform (bool) - // NetworkVarNames: m_MoveCollide (MoveCollide_t) - // NetworkVarNames: m_MoveType (MoveType_t) - // NetworkVarNames: m_nSubclassID (EntitySubclassID_t) - // NetworkVarNames: m_flAnimTime (float32) - // NetworkVarNames: m_flSimulationTime (float32) - // NetworkVarNames: m_flCreateTime (GameTime_t) - // NetworkVarNames: m_bClientSideRagdoll (bool) - // NetworkVarNames: m_ubInterpolationFrame (uint8) - // NetworkVarNames: m_iTeamNum (uint8) - // NetworkVarNames: m_spawnflags (uint32) - // NetworkVarNames: m_nNextThinkTick (GameTick_t) - // NetworkVarNames: m_fFlags (uint32) - // NetworkVarNames: m_vecVelocity (CNetworkVelocityVector) - // NetworkVarNames: m_vecBaseVelocity (Vector) - // NetworkVarNames: m_hEffectEntity (CHandle) - // NetworkVarNames: m_hOwnerEntity (CHandle) - // NetworkVarNames: m_fEffects (uint32) - // NetworkVarNames: m_hGroundEntity (CHandle) - // NetworkVarNames: m_flFriction (float32) - // NetworkVarNames: m_flElasticity (float32) - // NetworkVarNames: m_flGravityScale (float32) - // NetworkVarNames: m_flTimeScale (float32) - // NetworkVarNames: m_flWaterLevel (float) - // NetworkVarNames: m_bAnimatedEveryTick (bool) - // NetworkVarNames: m_flNavIgnoreUntilTime (GameTime_t) - pub mod CBaseEntity { - pub const m_CBodyComponent: usize = 0x38; // CBodyComponent* - pub const m_NetworkTransmitComponent: usize = 0x40; // CNetworkTransmitComponent - pub const m_aThinkFunctions: usize = 0x230; // CUtlVector - pub const m_iCurrentThinkContext: usize = 0x248; // int32 - pub const m_nLastThinkTick: usize = 0x24C; // GameTick_t - pub const m_nDisableContextThinkStartTick: usize = 0x250; // GameTick_t - pub const m_isSteadyState: usize = 0x260; // CBitVec<64> - pub const m_lastNetworkChange: usize = 0x268; // float32 - pub const m_ResponseContexts: usize = 0x278; // CUtlVector - pub const m_iszResponseContext: usize = 0x290; // CUtlSymbolLarge - pub const m_iHealth: usize = 0x2B8; // int32 - pub const m_iMaxHealth: usize = 0x2BC; // int32 - pub const m_lifeState: usize = 0x2C0; // uint8 - pub const m_flDamageAccumulator: usize = 0x2C4; // float32 - pub const m_bTakesDamage: usize = 0x2C8; // bool - pub const m_nTakeDamageFlags: usize = 0x2CC; // TakeDamageFlags_t - pub const m_bIsPlatform: usize = 0x2D0; // bool - pub const m_MoveCollide: usize = 0x2D2; // MoveCollide_t - pub const m_MoveType: usize = 0x2D3; // MoveType_t - pub const m_nActualMoveType: usize = 0x2D4; // MoveType_t - pub const m_nWaterTouch: usize = 0x2D5; // uint8 - pub const m_nSlimeTouch: usize = 0x2D6; // uint8 - pub const m_bRestoreInHierarchy: usize = 0x2D7; // bool - pub const m_target: usize = 0x2D8; // CUtlSymbolLarge - pub const m_hDamageFilter: usize = 0x2E0; // CHandle - pub const m_iszDamageFilterName: usize = 0x2E8; // CUtlSymbolLarge - pub const m_flMoveDoneTime: usize = 0x2F0; // float32 - pub const m_nSubclassID: usize = 0x2F4; // CUtlStringToken - pub const m_flAnimTime: usize = 0x300; // float32 - pub const m_flSimulationTime: usize = 0x304; // float32 - pub const m_flCreateTime: usize = 0x308; // GameTime_t - pub const m_bClientSideRagdoll: usize = 0x30C; // bool - pub const m_ubInterpolationFrame: usize = 0x30D; // uint8 - pub const m_vPrevVPhysicsUpdatePos: usize = 0x310; // - pub const m_iTeamNum: usize = 0x31C; // uint8 - pub const m_iGlobalname: usize = 0x320; // CUtlSymbolLarge - pub const m_iSentToClients: usize = 0x328; // int32 - pub const m_flSpeed: usize = 0x32C; // float32 - pub const m_sUniqueHammerID: usize = 0x330; // CUtlString - pub const m_spawnflags: usize = 0x338; // uint32 - pub const m_nNextThinkTick: usize = 0x33C; // GameTick_t - pub const m_nSimulationTick: usize = 0x340; // int32 - pub const m_OnKilled: usize = 0x348; // CEntityIOOutput - pub const m_fFlags: usize = 0x370; // uint32 - pub const m_vecAbsVelocity: usize = 0x374; // - pub const m_vecVelocity: usize = 0x380; // CNetworkVelocityVector - pub const m_vecBaseVelocity: usize = 0x3B0; // - pub const m_nPushEnumCount: usize = 0x3BC; // int32 - pub const m_pCollision: usize = 0x3C0; // CCollisionProperty* - pub const m_hEffectEntity: usize = 0x3C8; // CHandle - pub const m_hOwnerEntity: usize = 0x3CC; // CHandle - pub const m_fEffects: usize = 0x3D0; // uint32 - pub const m_hGroundEntity: usize = 0x3D4; // CHandle - pub const m_flFriction: usize = 0x3D8; // float32 - pub const m_flElasticity: usize = 0x3DC; // float32 - pub const m_flGravityScale: usize = 0x3E0; // float32 - pub const m_flTimeScale: usize = 0x3E4; // float32 - pub const m_flWaterLevel: usize = 0x3E8; // float32 - pub const m_bAnimatedEveryTick: usize = 0x3EC; // bool - pub const m_bDisableLowViolence: usize = 0x3ED; // bool - pub const m_nWaterType: usize = 0x3EE; // uint8 - pub const m_iEFlags: usize = 0x3F0; // int32 - pub const m_OnUser1: usize = 0x3F8; // CEntityIOOutput - pub const m_OnUser2: usize = 0x420; // CEntityIOOutput - pub const m_OnUser3: usize = 0x448; // CEntityIOOutput - pub const m_OnUser4: usize = 0x470; // CEntityIOOutput - pub const m_iInitialTeamNum: usize = 0x498; // int32 - pub const m_flNavIgnoreUntilTime: usize = 0x49C; // GameTime_t - pub const m_vecAngVelocity: usize = 0x4A0; // QAngle - pub const m_bNetworkQuantizeOriginAndAngles: usize = 0x4AC; // bool - pub const m_bLagCompensate: usize = 0x4AD; // bool - pub const m_flOverriddenFriction: usize = 0x4B0; // float32 - pub const m_pBlocker: usize = 0x4B4; // CHandle - pub const m_flLocalTime: usize = 0x4B8; // float32 - pub const m_flVPhysicsUpdateLocalTime: usize = 0x4BC; // float32 - } - // Parent: CBaseEntity - // Fields count: 17 - // - // Metadata: - // MNetworkIncludeByUserGroup - // NetworkVarNames: m_flFadeInDuration (float32) - // NetworkVarNames: m_flFadeOutDuration (float32) - // NetworkVarNames: m_flMaxWeight (float32) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bMaster (bool) - // NetworkVarNames: m_bClientSide (bool) - // NetworkVarNames: m_bExclusive (bool) - // NetworkVarNames: m_MinFalloff (float32) - // NetworkVarNames: m_MaxFalloff (float32) - // NetworkVarNames: m_flCurWeight (float32) - // NetworkVarNames: m_netlookupFilename (char) - pub mod CColorCorrection { - pub const m_flFadeInDuration: usize = 0x4C0; // float32 - pub const m_flFadeOutDuration: usize = 0x4C4; // float32 - pub const m_flStartFadeInWeight: usize = 0x4C8; // float32 - pub const m_flStartFadeOutWeight: usize = 0x4CC; // float32 - pub const m_flTimeStartFadeIn: usize = 0x4D0; // GameTime_t - pub const m_flTimeStartFadeOut: usize = 0x4D4; // GameTime_t - pub const m_flMaxWeight: usize = 0x4D8; // float32 - pub const m_bStartDisabled: usize = 0x4DC; // bool - pub const m_bEnabled: usize = 0x4DD; // bool - pub const m_bMaster: usize = 0x4DE; // bool - pub const m_bClientSide: usize = 0x4DF; // bool - pub const m_bExclusive: usize = 0x4E0; // bool - pub const m_MinFalloff: usize = 0x4E4; // float32 - pub const m_MaxFalloff: usize = 0x4E8; // float32 - pub const m_flCurWeight: usize = 0x4EC; // float32 - pub const m_netlookupFilename: usize = 0x4F0; // char[512] - pub const m_lookupFilename: usize = 0x6F0; // CUtlSymbolLarge - } - // Parent: CBaseEntity - // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_hEntAttached (CHandle) - // NetworkVarNames: m_bCheapEffect (bool) - pub mod CEntityFlame { - pub const m_hEntAttached: usize = 0x4C0; // CHandle - pub const m_bCheapEffect: usize = 0x4C4; // bool - pub const m_flSize: usize = 0x4C8; // float32 - pub const m_bUseHitboxes: usize = 0x4CC; // bool - pub const m_iNumHitboxFires: usize = 0x4D0; // int32 - pub const m_flHitboxFireScale: usize = 0x4D4; // float32 - pub const m_flLifetime: usize = 0x4D8; // GameTime_t - pub const m_hAttacker: usize = 0x4DC; // CHandle - pub const m_iDangerSound: usize = 0x4E0; // int32 - pub const m_flDirectDamagePerSecond: usize = 0x4E4; // float32 - pub const m_iCustomDamageType: usize = 0x4E8; // int32 - } - // Parent: CBaseEntity - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_flScale (float32) - // NetworkVarNames: m_flStartScale (float32) - // NetworkVarNames: m_flScaleTime (float32) - // NetworkVarNames: m_nFlags (uint32) - pub mod CBaseFire { - pub const m_flScale: usize = 0x4C0; // float32 - pub const m_flStartScale: usize = 0x4C4; // float32 - pub const m_flScaleTime: usize = 0x4C8; // float32 - pub const m_nFlags: usize = 0x4CC; // uint32 - } - // Parent: CBaseFire - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_nFlameModelIndex (int32) - // NetworkVarNames: m_nFlameFromAboveModelIndex (int32) - pub mod CFireSmoke { - pub const m_nFlameModelIndex: usize = 0x4D0; // int32 - pub const m_nFlameFromAboveModelIndex: usize = 0x4D4; // int32 - } - // Parent: CBaseEntity - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_skyboxData (sky3dparams_t) - // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) - pub mod CSkyCamera { - pub const m_skyboxData: usize = 0x4C0; // sky3dparams_t - pub const m_skyboxSlotToken: usize = 0x550; // CUtlStringToken - pub const m_bUseAngles: usize = 0x554; // bool - pub const m_pNext: usize = 0x558; // CSkyCamera* - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CNavLinkAnimgraphVar { - pub const m_strAnimgraphVar: usize = 0x0; // CUtlString - pub const m_unAlignmentDegrees: usize = 0x8; // uint32 - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_nInteractsAs (uint64) - // NetworkVarNames: m_nInteractsWith (uint64) - // NetworkVarNames: m_nInteractsExclude (uint64) - // NetworkVarNames: m_nEntityId (uint32) - // NetworkVarNames: m_nOwnerId (uint32) - // NetworkVarNames: m_nHierarchyId (uint16) - // NetworkVarNames: m_nCollisionGroup (uint8) - // NetworkVarNames: m_nCollisionFunctionMask (uint8) - pub mod VPhysicsCollisionAttribute_t { - pub const m_nInteractsAs: usize = 0x8; // uint64 - pub const m_nInteractsWith: usize = 0x10; // uint64 - pub const m_nInteractsExclude: usize = 0x18; // uint64 - pub const m_nEntityId: usize = 0x20; // uint32 - pub const m_nOwnerId: usize = 0x24; // uint32 - pub const m_nHierarchyId: usize = 0x28; // uint16 - pub const m_nCollisionGroup: usize = 0x2A; // uint8 - pub const m_nCollisionFunctionMask: usize = 0x2B; // uint8 - } - // Parent: None - // Fields count: 17 - // - // Metadata: - // NetworkVarNames: m_collisionAttribute (VPhysicsCollisionAttribute_t) - // NetworkVarNames: m_vecMins (Vector) - // NetworkVarNames: m_vecMaxs (Vector) - // NetworkVarNames: m_usSolidFlags (uint8) - // NetworkVarNames: m_nSolidType (SolidType_t) - // NetworkVarNames: m_triggerBloat (uint8) - // NetworkVarNames: m_nSurroundType (SurroundingBoundsType_t) - // NetworkVarNames: m_CollisionGroup (uint8) - // NetworkVarNames: m_nEnablePhysics (uint8) - // NetworkVarNames: m_vecSpecifiedSurroundingMins (Vector) - // NetworkVarNames: m_vecSpecifiedSurroundingMaxs (Vector) - // NetworkVarNames: m_vCapsuleCenter1 (Vector) - // NetworkVarNames: m_vCapsuleCenter2 (Vector) - // NetworkVarNames: m_flCapsuleRadius (float) - pub mod CCollisionProperty { - pub const m_collisionAttribute: usize = 0x10; // VPhysicsCollisionAttribute_t - pub const m_vecMins: usize = 0x40; // - pub const m_vecMaxs: usize = 0x4C; // - pub const m_usSolidFlags: usize = 0x5A; // uint8 - pub const m_nSolidType: usize = 0x5B; // SolidType_t - pub const m_triggerBloat: usize = 0x5C; // uint8 - pub const m_nSurroundType: usize = 0x5D; // SurroundingBoundsType_t - pub const m_CollisionGroup: usize = 0x5E; // uint8 - pub const m_nEnablePhysics: usize = 0x5F; // uint8 - pub const m_flBoundingRadius: usize = 0x60; // float32 - pub const m_vecSpecifiedSurroundingMins: usize = 0x64; // - pub const m_vecSpecifiedSurroundingMaxs: usize = 0x70; // - pub const m_vecSurroundingMaxs: usize = 0x7C; // - pub const m_vecSurroundingMins: usize = 0x88; // - pub const m_vCapsuleCenter1: usize = 0x94; // - pub const m_vCapsuleCenter2: usize = 0xA0; // - pub const m_flCapsuleRadius: usize = 0xAC; // float32 - } - // Parent: None - // Fields count: 21 - // - // Metadata: - // NetworkVarNames: m_vOrigin (Vector) - // NetworkVarNames: m_vStart (Vector) - // NetworkVarNames: m_vNormal (Vector) - // NetworkVarNames: m_vAngles (QAngle) - // NetworkVarNames: m_hEntity (CEntityHandle) - // NetworkVarNames: m_hOtherEntity (CEntityHandle) - // NetworkVarNames: m_flScale (float32) - // NetworkVarNames: m_flMagnitude (float32) - // NetworkVarNames: m_flRadius (float32) - // NetworkVarNames: m_nSurfaceProp (CUtlStringToken) - // NetworkVarNames: m_nEffectIndex (HParticleSystemDefinition) - // NetworkVarNames: m_nDamageType (uint32) - // NetworkVarNames: m_nPenetrate (uint8) - // NetworkVarNames: m_nMaterial (uint16) - // NetworkVarNames: m_nHitBox (uint16) - // NetworkVarNames: m_nColor (uint8) - // NetworkVarNames: m_fFlags (uint8) - // NetworkVarNames: m_nAttachmentIndex (AttachmentHandle_t) - // NetworkVarNames: m_nAttachmentName (CUtlStringToken) - // NetworkVarNames: m_iEffectName (uint16) - // NetworkVarNames: m_nExplosionType (uint8) - pub mod CEffectData { - pub const m_vOrigin: usize = 0x8; // - pub const m_vStart: usize = 0x14; // - pub const m_vNormal: usize = 0x20; // - pub const m_vAngles: usize = 0x2C; // QAngle - pub const m_hEntity: usize = 0x38; // CEntityHandle - pub const m_hOtherEntity: usize = 0x3C; // CEntityHandle - pub const m_flScale: usize = 0x40; // float32 - pub const m_flMagnitude: usize = 0x44; // float32 - pub const m_flRadius: usize = 0x48; // float32 - pub const m_nSurfaceProp: usize = 0x4C; // CUtlStringToken - pub const m_nEffectIndex: usize = 0x50; // CWeakHandle - pub const m_nDamageType: usize = 0x58; // uint32 - pub const m_nPenetrate: usize = 0x5C; // uint8 - pub const m_nMaterial: usize = 0x5E; // uint16 - pub const m_nHitBox: usize = 0x60; // uint16 - pub const m_nColor: usize = 0x62; // uint8 - pub const m_fFlags: usize = 0x63; // uint8 - pub const m_nAttachmentIndex: usize = 0x64; // AttachmentHandle_t - pub const m_nAttachmentName: usize = 0x68; // CUtlStringToken - pub const m_iEffectName: usize = 0x6C; // uint16 - pub const m_nExplosionType: usize = 0x6E; // uint8 - } - // Parent: CBaseEntity - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_flFadeStartDist (float32) - // NetworkVarNames: m_flFadeEndDist (float32) - pub mod CEnvDetailController { - pub const m_flFadeStartDist: usize = 0x4C0; // float32 - pub const m_flFadeEndDist: usize = 0x4C4; // float32 - } - // Parent: None - // Fields count: 31 - // - // Metadata: - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_iWindSeed (uint32) - // NetworkVarNames: m_iMinWind (uint16) - // NetworkVarNames: m_iMaxWind (uint16) - // NetworkVarNames: m_windRadius (int32) - // NetworkVarNames: m_iMinGust (uint16) - // NetworkVarNames: m_iMaxGust (uint16) - // NetworkVarNames: m_flMinGustDelay (float32) - // NetworkVarNames: m_flMaxGustDelay (float32) - // NetworkVarNames: m_flGustDuration (float32) - // NetworkVarNames: m_iGustDirChange (uint16) - // NetworkVarNames: m_location (Vector) - // NetworkVarNames: m_iInitialWindDir (uint16) - // NetworkVarNames: m_flInitialWindSpeed (float32) - pub mod CEnvWindShared { - pub const m_flStartTime: usize = 0x8; // GameTime_t - pub const m_iWindSeed: usize = 0xC; // uint32 - pub const m_iMinWind: usize = 0x10; // uint16 - pub const m_iMaxWind: usize = 0x12; // uint16 - pub const m_windRadius: usize = 0x14; // int32 - pub const m_iMinGust: usize = 0x18; // uint16 - pub const m_iMaxGust: usize = 0x1A; // uint16 - pub const m_flMinGustDelay: usize = 0x1C; // float32 - pub const m_flMaxGustDelay: usize = 0x20; // float32 - pub const m_flGustDuration: usize = 0x24; // float32 - pub const m_iGustDirChange: usize = 0x28; // uint16 - pub const m_location: usize = 0x2C; // - pub const m_iszGustSound: usize = 0x38; // int32 - pub const m_iWindDir: usize = 0x3C; // int32 - pub const m_flWindSpeed: usize = 0x40; // float32 - pub const m_currentWindVector: usize = 0x44; // - pub const m_CurrentSwayVector: usize = 0x50; // - pub const m_PrevSwayVector: usize = 0x5C; // - pub const m_iInitialWindDir: usize = 0x68; // uint16 - pub const m_flInitialWindSpeed: usize = 0x6C; // float32 - pub const m_OnGustStart: usize = 0x70; // CEntityIOOutput - pub const m_OnGustEnd: usize = 0x98; // CEntityIOOutput - pub const m_flVariationTime: usize = 0xC0; // GameTime_t - pub const m_flSwayTime: usize = 0xC4; // GameTime_t - pub const m_flSimTime: usize = 0xC8; // GameTime_t - pub const m_flSwitchTime: usize = 0xCC; // GameTime_t - pub const m_flAveWindSpeed: usize = 0xD0; // float32 - pub const m_bGusting: usize = 0xD4; // bool - pub const m_flWindAngleVariation: usize = 0xD8; // float32 - pub const m_flWindSpeedVariation: usize = 0xDC; // float32 - pub const m_iEntIndex: usize = 0xE0; // CEntityIndex - } - // Parent: None - // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_nModelID (int32) - // NetworkVarNames: m_hMaterial (HMaterialStrong) - // NetworkVarNames: m_solid (ShardSolid_t) - // NetworkVarNames: m_ShatterPanelMode (ShatterPanelMode) - // NetworkVarNames: m_vecPanelSize (Vector2D) - // NetworkVarNames: m_vecStressPositionA (Vector2D) - // NetworkVarNames: m_vecStressPositionB (Vector2D) - // NetworkVarNames: m_vecPanelVertices (Vector2D) - // NetworkVarNames: m_flGlassHalfThickness (float) - // NetworkVarNames: m_bHasParent (bool) - // NetworkVarNames: m_bParentFrozen (bool) - // NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken) - pub mod shard_model_desc_t { - pub const m_nModelID: usize = 0x8; // int32 - pub const m_hMaterial: usize = 0x10; // CStrongHandle - pub const m_solid: usize = 0x18; // ShardSolid_t - pub const m_ShatterPanelMode: usize = 0x19; // ShatterPanelMode - pub const m_vecPanelSize: usize = 0x1C; // Vector2D - pub const m_vecStressPositionA: usize = 0x24; // Vector2D - pub const m_vecStressPositionB: usize = 0x2C; // Vector2D - pub const m_vecPanelVertices: usize = 0x38; // CNetworkUtlVectorBase - pub const m_flGlassHalfThickness: usize = 0x50; // float32 - pub const m_bHasParent: usize = 0x54; // bool - pub const m_bParentFrozen: usize = 0x55; // bool - pub const m_SurfacePropStringToken: usize = 0x58; // CUtlStringToken - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_iGlowType (int32) - // NetworkVarNames: m_iGlowTeam (int32) - // NetworkVarNames: m_nGlowRange (int32) - // NetworkVarNames: m_nGlowRangeMin (int32) - // NetworkVarNames: m_glowColorOverride (Color) - // NetworkVarNames: m_bFlashing (bool) - // NetworkVarNames: m_flGlowTime (float) - // NetworkVarNames: m_flGlowStartTime (float) - // NetworkVarNames: m_bEligibleForScreenHighlight (bool) - pub mod CGlowProperty { - pub const m_fGlowColor: usize = 0x8; // - pub const m_iGlowType: usize = 0x30; // int32 - pub const m_iGlowTeam: usize = 0x34; // int32 - pub const m_nGlowRange: usize = 0x38; // int32 - pub const m_nGlowRangeMin: usize = 0x3C; // int32 - pub const m_glowColorOverride: usize = 0x40; // Color - pub const m_bFlashing: usize = 0x44; // bool - pub const m_flGlowTime: usize = 0x48; // float32 - pub const m_flGlowStartTime: usize = 0x4C; // float32 - pub const m_bEligibleForScreenHighlight: usize = 0x50; // bool - pub const m_bGlowing: usize = 0x51; // bool - } - // Parent: None - // Fields count: 25 - // - // Metadata: - // NetworkVarNames: dirPrimary (Vector) - // NetworkVarNames: colorPrimary (Color) - // NetworkVarNames: colorSecondary (Color) - // NetworkVarNames: colorPrimaryLerpTo (Color) - // NetworkVarNames: colorSecondaryLerpTo (Color) - // NetworkVarNames: start (float32) - // NetworkVarNames: end (float32) - // NetworkVarNames: farz (float32) - // NetworkVarNames: maxdensity (float32) - // NetworkVarNames: exponent (float32) - // NetworkVarNames: HDRColorScale (float32) - // NetworkVarNames: skyboxFogFactor (float32) - // NetworkVarNames: skyboxFogFactorLerpTo (float32) - // NetworkVarNames: startLerpTo (float32) - // NetworkVarNames: endLerpTo (float32) - // NetworkVarNames: maxdensityLerpTo (float32) - // NetworkVarNames: lerptime (GameTime_t) - // NetworkVarNames: duration (float32) - // NetworkVarNames: blendtobackground (float32) - // NetworkVarNames: scattering (float32) - // NetworkVarNames: locallightscale (float32) - // NetworkVarNames: enable (bool) - // NetworkVarNames: blend (bool) - // NetworkVarNames: m_bNoReflectionFog (bool) - pub mod fogparams_t { - pub const dirPrimary: usize = 0x8; // - pub const colorPrimary: usize = 0x14; // Color - pub const colorSecondary: usize = 0x18; // Color - pub const colorPrimaryLerpTo: usize = 0x1C; // Color - pub const colorSecondaryLerpTo: usize = 0x20; // Color - pub const start: usize = 0x24; // float32 - pub const end: usize = 0x28; // float32 - pub const farz: usize = 0x2C; // float32 - pub const maxdensity: usize = 0x30; // float32 - pub const exponent: usize = 0x34; // float32 - pub const HDRColorScale: usize = 0x38; // float32 - pub const skyboxFogFactor: usize = 0x3C; // float32 - pub const skyboxFogFactorLerpTo: usize = 0x40; // float32 - pub const startLerpTo: usize = 0x44; // float32 - pub const endLerpTo: usize = 0x48; // float32 - pub const maxdensityLerpTo: usize = 0x4C; // float32 - pub const lerptime: usize = 0x50; // GameTime_t - pub const duration: usize = 0x54; // float32 - pub const blendtobackground: usize = 0x58; // float32 - pub const scattering: usize = 0x5C; // float32 - pub const locallightscale: usize = 0x60; // float32 - pub const enable: usize = 0x64; // bool - pub const blend: usize = 0x65; // bool - pub const m_bNoReflectionFog: usize = 0x66; // bool - pub const m_bPadding: usize = 0x67; // bool - } - // Parent: None - // Fields count: 14 - // - // Metadata: - // NetworkVarNames: m_hCtrl (CHandle) - pub mod fogplayerparams_t { - pub const m_hCtrl: usize = 0x8; // CHandle - pub const m_flTransitionTime: usize = 0xC; // float32 - pub const m_OldColor: usize = 0x10; // Color - pub const m_flOldStart: usize = 0x14; // float32 - pub const m_flOldEnd: usize = 0x18; // float32 - pub const m_flOldMaxDensity: usize = 0x1C; // float32 - pub const m_flOldHDRColorScale: usize = 0x20; // float32 - pub const m_flOldFarZ: usize = 0x24; // float32 - pub const m_NewColor: usize = 0x28; // Color - pub const m_flNewStart: usize = 0x2C; // float32 - pub const m_flNewEnd: usize = 0x30; // float32 - pub const m_flNewMaxDensity: usize = 0x34; // float32 - pub const m_flNewHDRColorScale: usize = 0x38; // float32 - pub const m_flNewFarZ: usize = 0x3C; // float32 - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // NetworkVarNames: scale (int16) - // NetworkVarNames: origin (Vector) - // NetworkVarNames: bClip3DSkyBoxNearToWorldFar (bool) - // NetworkVarNames: flClip3DSkyBoxNearToWorldFarOffset (float32) - // NetworkVarNames: fog (fogparams_t) - // NetworkVarNames: m_nWorldGroupID (WorldGroupId_t) - pub mod sky3dparams_t { - pub const scale: usize = 0x8; // int16 - pub const origin: usize = 0xC; // - pub const bClip3DSkyBoxNearToWorldFar: usize = 0x18; // bool - pub const flClip3DSkyBoxNearToWorldFarOffset: usize = 0x1C; // float32 - pub const fog: usize = 0x20; // fogparams_t - pub const m_nWorldGroupID: usize = 0x88; // WorldGroupId_t - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_Transforms (CTransform) - // NetworkVarNames: m_hOwner (EHANDLE) - pub mod PhysicsRagdollPose_t { - pub const __m_pChainEntity: usize = 0x8; // CNetworkVarChainer - pub const m_Transforms: usize = 0x30; // CNetworkUtlVectorBase - pub const m_hOwner: usize = 0x48; // CHandle - } - // Parent: CBaseEntity - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_iszStackName (string_t) - // NetworkVarNames: m_iszOperatorName (string_t) - // NetworkVarNames: m_iszOpvarName (string_t) - // NetworkVarNames: m_iOpvarIndex (int) - // NetworkVarNames: m_bUseAutoCompare (bool) - pub mod CSoundOpvarSetPointBase { - pub const m_bDisabled: usize = 0x4C0; // bool - pub const m_hSource: usize = 0x4C4; // CEntityHandle - pub const m_iszSourceEntityName: usize = 0x4D0; // CUtlSymbolLarge - pub const m_vLastPosition: usize = 0x528; // - pub const m_iszStackName: usize = 0x538; // CUtlSymbolLarge - pub const m_iszOperatorName: usize = 0x540; // CUtlSymbolLarge - pub const m_iszOpvarName: usize = 0x548; // CUtlSymbolLarge - pub const m_iOpvarIndex: usize = 0x550; // int32 - pub const m_bUseAutoCompare: usize = 0x554; // bool - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_Attributes (CEconItemAttribute) - pub mod CAttributeList { - pub const m_Attributes: usize = 0x8; // CUtlVectorEmbeddedNetworkVar - pub const m_pManager: usize = 0x58; // CAttributeManager* - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_iAttributeDefinitionIndex (attrib_definition_index_t) - // NetworkVarNames: m_flValue (float) - // NetworkVarNames: m_flInitialValue (float) - // NetworkVarNames: m_nRefundableCurrency (int) - // NetworkVarNames: m_bSetBonus (bool) - pub mod CEconItemAttribute { - pub const m_iAttributeDefinitionIndex: usize = 0x30; // uint16 - pub const m_flValue: usize = 0x34; // float32 - pub const m_flInitialValue: usize = 0x38; // float32 - pub const m_nRefundableCurrency: usize = 0x3C; // int32 - pub const m_bSetBonus: usize = 0x40; // bool - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_iReapplyProvisionParity (int) - // NetworkVarNames: m_hOuter (EHANDLE) - // NetworkVarNames: m_ProviderType (attributeprovidertypes_t) - pub mod CAttributeManager { - pub const m_Providers: usize = 0x8; // CUtlVector> - pub const m_iReapplyProvisionParity: usize = 0x20; // int32 - pub const m_hOuter: usize = 0x24; // CHandle - pub const m_bPreventLoopback: usize = 0x28; // bool - pub const m_ProviderType: usize = 0x2C; // attributeprovidertypes_t - pub const m_CachedResults: usize = 0x30; // CUtlVector - } - // Parent: CAttributeManager - // Fields count: 1 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_Item (CEconItemView) - pub mod CAttributeContainer { - pub const m_Item: usize = 0x50; // CEconItemView - } - // Parent: AmmoTypeInfo_t - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod GameAmmoTypeInfo_t { - pub const m_nBuySize: usize = 0x38; // int32 - pub const m_nCost: usize = 0x3C; // int32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_bSpotted (bool) - // NetworkVarNames: m_bSpottedByMask (uint32) - pub mod EntitySpottedState_t { - pub const m_bSpotted: usize = 0x8; // bool - pub const m_bSpottedByMask: usize = 0xC; // uint32[2] - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_pGameRules (CCSGameRules*) - pub mod CCSGameRulesProxy { - pub const m_pGameRules: usize = 0x4C0; // CCSGameRules* - } - // Parent: None - // Fields count: 215 - // - // Metadata: - // NetworkVarNames: m_bFreezePeriod (bool) - // NetworkVarNames: m_bWarmupPeriod (bool) - // NetworkVarNames: m_fWarmupPeriodEnd (GameTime_t) - // NetworkVarNames: m_fWarmupPeriodStart (GameTime_t) - // NetworkVarNames: m_nTotalPausedTicks (int) - // NetworkVarNames: m_nPauseStartTick (int) - // NetworkVarNames: m_bServerPaused (bool) - // NetworkVarNames: m_bGamePaused (bool) - // NetworkVarNames: m_bTerroristTimeOutActive (bool) - // NetworkVarNames: m_bCTTimeOutActive (bool) - // NetworkVarNames: m_flTerroristTimeOutRemaining (float) - // NetworkVarNames: m_flCTTimeOutRemaining (float) - // NetworkVarNames: m_nTerroristTimeOuts (int) - // NetworkVarNames: m_nCTTimeOuts (int) - // NetworkVarNames: m_bTechnicalTimeOut (bool) - // NetworkVarNames: m_bMatchWaitingForResume (bool) - // NetworkVarNames: m_iRoundTime (int) - // NetworkVarNames: m_fMatchStartTime (float) - // NetworkVarNames: m_fRoundStartTime (GameTime_t) - // NetworkVarNames: m_flRestartRoundTime (GameTime_t) - // NetworkVarNames: m_bGameRestart (bool) - // NetworkVarNames: m_flGameStartTime (float) - // NetworkVarNames: m_timeUntilNextPhaseStarts (float) - // NetworkVarNames: m_gamePhase (int) - // NetworkVarNames: m_totalRoundsPlayed (int) - // NetworkVarNames: m_nRoundsPlayedThisPhase (int) - // NetworkVarNames: m_nOvertimePlaying (int) - // NetworkVarNames: m_iHostagesRemaining (int) - // NetworkVarNames: m_bAnyHostageReached (bool) - // NetworkVarNames: m_bMapHasBombTarget (bool) - // NetworkVarNames: m_bMapHasRescueZone (bool) - // NetworkVarNames: m_bMapHasBuyZone (bool) - // NetworkVarNames: m_bIsQueuedMatchmaking (bool) - // NetworkVarNames: m_nQueuedMatchmakingMode (int) - // NetworkVarNames: m_bIsValveDS (bool) - // NetworkVarNames: m_bLogoMap (bool) - // NetworkVarNames: m_bPlayAllStepSoundsOnServer (bool) - // NetworkVarNames: m_iSpectatorSlotCount (int) - // NetworkVarNames: m_MatchDevice (int) - // NetworkVarNames: m_bHasMatchStarted (bool) - // NetworkVarNames: m_nNextMapInMapgroup (int) - // NetworkVarNames: m_szTournamentEventName (char) - // NetworkVarNames: m_szTournamentEventStage (char) - // NetworkVarNames: m_szMatchStatTxt (char) - // NetworkVarNames: m_szTournamentPredictionsTxt (char) - // NetworkVarNames: m_nTournamentPredictionsPct (int) - // NetworkVarNames: m_flCMMItemDropRevealStartTime (GameTime_t) - // NetworkVarNames: m_flCMMItemDropRevealEndTime (GameTime_t) - // NetworkVarNames: m_bIsDroppingItems (bool) - // NetworkVarNames: m_bIsQuestEligible (bool) - // NetworkVarNames: m_bIsHltvActive (bool) - // NetworkVarNames: m_nGuardianModeWaveNumber (int) - // NetworkVarNames: m_nGuardianModeSpecialKillsRemaining (int) - // NetworkVarNames: m_nGuardianModeSpecialWeaponNeeded (int) - // NetworkVarNames: m_numGlobalGiftsGiven (uint32) - // NetworkVarNames: m_numGlobalGifters (uint32) - // NetworkVarNames: m_numGlobalGiftsPeriodSeconds (uint32) - // NetworkVarNames: m_arrFeaturedGiftersAccounts (uint32) - // NetworkVarNames: m_arrFeaturedGiftersGifts (uint32) - // NetworkVarNames: m_arrProhibitedItemIndices (uint16) - // NetworkVarNames: m_arrTournamentActiveCasterAccounts (uint32) - // NetworkVarNames: m_numBestOfMaps (int) - // NetworkVarNames: m_nHalloweenMaskListSeed (int) - // NetworkVarNames: m_bBombDropped (bool) - // NetworkVarNames: m_bBombPlanted (bool) - // NetworkVarNames: m_iRoundWinStatus (int) - // NetworkVarNames: m_eRoundWinReason (int) - // NetworkVarNames: m_bTCantBuy (bool) - // NetworkVarNames: m_bCTCantBuy (bool) - // NetworkVarNames: m_flGuardianBuyUntilTime (GameTime_t) - // NetworkVarNames: m_iMatchStats_RoundResults (int) - // NetworkVarNames: m_iMatchStats_PlayersAlive_CT (int) - // NetworkVarNames: m_iMatchStats_PlayersAlive_T (int) - // NetworkVarNames: m_TeamRespawnWaveTimes (float) - // NetworkVarNames: m_flNextRespawnWave (GameTime_t) - // NetworkVarNames: m_nServerQuestID (int) - // NetworkVarNames: m_vMinimapMins (Vector) - // NetworkVarNames: m_vMinimapMaxs (Vector) - // NetworkVarNames: m_MinimapVerticalSectionHeights (float) - // NetworkVarNames: m_nEndMatchMapGroupVoteTypes (int) - // NetworkVarNames: m_nEndMatchMapGroupVoteOptions (int) - // NetworkVarNames: m_nEndMatchMapVoteWinner (int) - // NetworkVarNames: m_iNumConsecutiveCTLoses (int) - // NetworkVarNames: m_iNumConsecutiveTerroristLoses (int) - // NetworkVarNames: m_nMatchAbortedEarlyReason (int) - // NetworkVarNames: m_pGameModeRules (CCSGameModeRules*) - // NetworkVarNames: m_RetakeRules (CRetakeGameRules) - // NetworkVarNames: m_nMatchEndCount (uint8) - // NetworkVarNames: m_nTTeamIntroVariant (int) - // NetworkVarNames: m_nCTTeamIntroVariant (int) - // NetworkVarNames: m_bTeamIntroPeriod (bool) - // NetworkVarNames: m_iRoundEndWinnerTeam (int) - // NetworkVarNames: m_eRoundEndReason (int) - // NetworkVarNames: m_bRoundEndShowTimerDefend (bool) - // NetworkVarNames: m_iRoundEndTimerTime (int) - // NetworkVarNames: m_sRoundEndFunFactToken (CUtlString) - // NetworkVarNames: m_iRoundEndFunFactPlayerSlot (CPlayerSlot) - // NetworkVarNames: m_iRoundEndFunFactData1 (int) - // NetworkVarNames: m_iRoundEndFunFactData2 (int) - // NetworkVarNames: m_iRoundEndFunFactData3 (int) - // NetworkVarNames: m_sRoundEndMessage (CUtlString) - // NetworkVarNames: m_iRoundEndPlayerCount (int) - // NetworkVarNames: m_bRoundEndNoMusic (bool) - // NetworkVarNames: m_iRoundEndLegacy (int) - // NetworkVarNames: m_nRoundEndCount (uint8) - // NetworkVarNames: m_iRoundStartRoundNumber (int) - // NetworkVarNames: m_nRoundStartCount (uint8) - pub mod CCSGameRules { - pub const __m_pChainEntity: usize = 0x98; // CNetworkVarChainer - pub const m_coopMissionManager: usize = 0xC0; // CHandle - pub const m_bFreezePeriod: usize = 0xC4; // bool - pub const m_bWarmupPeriod: usize = 0xC5; // bool - pub const m_fWarmupPeriodEnd: usize = 0xC8; // GameTime_t - pub const m_fWarmupPeriodStart: usize = 0xCC; // GameTime_t - pub const m_nTotalPausedTicks: usize = 0xD0; // int32 - pub const m_nPauseStartTick: usize = 0xD4; // int32 - pub const m_bServerPaused: usize = 0xD8; // bool - pub const m_bGamePaused: usize = 0xD9; // bool - pub const m_bTerroristTimeOutActive: usize = 0xDA; // bool - pub const m_bCTTimeOutActive: usize = 0xDB; // bool - pub const m_flTerroristTimeOutRemaining: usize = 0xDC; // float32 - pub const m_flCTTimeOutRemaining: usize = 0xE0; // float32 - pub const m_nTerroristTimeOuts: usize = 0xE4; // int32 - pub const m_nCTTimeOuts: usize = 0xE8; // int32 - pub const m_bTechnicalTimeOut: usize = 0xEC; // bool - pub const m_bMatchWaitingForResume: usize = 0xED; // bool - pub const m_iRoundTime: usize = 0xF0; // int32 - pub const m_fMatchStartTime: usize = 0xF4; // float32 - pub const m_fRoundStartTime: usize = 0xF8; // GameTime_t - pub const m_flRestartRoundTime: usize = 0xFC; // GameTime_t - pub const m_bGameRestart: usize = 0x100; // bool - pub const m_flGameStartTime: usize = 0x104; // float32 - pub const m_timeUntilNextPhaseStarts: usize = 0x108; // float32 - pub const m_gamePhase: usize = 0x10C; // int32 - pub const m_totalRoundsPlayed: usize = 0x110; // int32 - pub const m_nRoundsPlayedThisPhase: usize = 0x114; // int32 - pub const m_nOvertimePlaying: usize = 0x118; // int32 - pub const m_iHostagesRemaining: usize = 0x11C; // int32 - pub const m_bAnyHostageReached: usize = 0x120; // bool - pub const m_bMapHasBombTarget: usize = 0x121; // bool - pub const m_bMapHasRescueZone: usize = 0x122; // bool - pub const m_bMapHasBuyZone: usize = 0x123; // bool - pub const m_bIsQueuedMatchmaking: usize = 0x124; // bool - pub const m_nQueuedMatchmakingMode: usize = 0x128; // int32 - pub const m_bIsValveDS: usize = 0x12C; // bool - pub const m_bLogoMap: usize = 0x12D; // bool - pub const m_bPlayAllStepSoundsOnServer: usize = 0x12E; // bool - pub const m_iSpectatorSlotCount: usize = 0x130; // int32 - pub const m_MatchDevice: usize = 0x134; // int32 - pub const m_bHasMatchStarted: usize = 0x138; // bool - pub const m_nNextMapInMapgroup: usize = 0x13C; // int32 - pub const m_szTournamentEventName: usize = 0x140; // char[512] - pub const m_szTournamentEventStage: usize = 0x340; // char[512] - pub const m_szMatchStatTxt: usize = 0x540; // char[512] - pub const m_szTournamentPredictionsTxt: usize = 0x740; // char[512] - pub const m_nTournamentPredictionsPct: usize = 0x940; // int32 - pub const m_flCMMItemDropRevealStartTime: usize = 0x944; // GameTime_t - pub const m_flCMMItemDropRevealEndTime: usize = 0x948; // GameTime_t - pub const m_bIsDroppingItems: usize = 0x94C; // bool - pub const m_bIsQuestEligible: usize = 0x94D; // bool - pub const m_bIsHltvActive: usize = 0x94E; // bool - pub const m_nGuardianModeWaveNumber: usize = 0x950; // int32 - pub const m_nGuardianModeSpecialKillsRemaining: usize = 0x954; // int32 - pub const m_nGuardianModeSpecialWeaponNeeded: usize = 0x958; // int32 - pub const m_nGuardianGrenadesToGiveBots: usize = 0x95C; // int32 - pub const m_nNumHeaviesToSpawn: usize = 0x960; // int32 - pub const m_numGlobalGiftsGiven: usize = 0x964; // uint32 - pub const m_numGlobalGifters: usize = 0x968; // uint32 - pub const m_numGlobalGiftsPeriodSeconds: usize = 0x96C; // uint32 - pub const m_arrFeaturedGiftersAccounts: usize = 0x970; // uint32[4] - pub const m_arrFeaturedGiftersGifts: usize = 0x980; // uint32[4] - pub const m_arrProhibitedItemIndices: usize = 0x990; // uint16[100] - pub const m_arrTournamentActiveCasterAccounts: usize = 0xA58; // uint32[4] - pub const m_numBestOfMaps: usize = 0xA68; // int32 - pub const m_nHalloweenMaskListSeed: usize = 0xA6C; // int32 - pub const m_bBombDropped: usize = 0xA70; // bool - pub const m_bBombPlanted: usize = 0xA71; // bool - pub const m_iRoundWinStatus: usize = 0xA74; // int32 - pub const m_eRoundWinReason: usize = 0xA78; // int32 - pub const m_bTCantBuy: usize = 0xA7C; // bool - pub const m_bCTCantBuy: usize = 0xA7D; // bool - pub const m_flGuardianBuyUntilTime: usize = 0xA80; // GameTime_t - pub const m_iMatchStats_RoundResults: usize = 0xA84; // int32[30] - pub const m_iMatchStats_PlayersAlive_CT: usize = 0xAFC; // int32[30] - pub const m_iMatchStats_PlayersAlive_T: usize = 0xB74; // int32[30] - pub const m_TeamRespawnWaveTimes: usize = 0xBEC; // float32[32] - pub const m_flNextRespawnWave: usize = 0xC6C; // GameTime_t[32] - pub const m_nServerQuestID: usize = 0xCEC; // int32 - pub const m_vMinimapMins: usize = 0xCF0; // - pub const m_vMinimapMaxs: usize = 0xCFC; // - pub const m_MinimapVerticalSectionHeights: usize = 0xD08; // float32[8] - pub const m_bDontIncrementCoopWave: usize = 0xD28; // bool - pub const m_bSpawnedTerrorHuntHeavy: usize = 0xD29; // bool - pub const m_nEndMatchMapGroupVoteTypes: usize = 0xD2C; // int32[10] - pub const m_nEndMatchMapGroupVoteOptions: usize = 0xD54; // int32[10] - pub const m_nEndMatchMapVoteWinner: usize = 0xD7C; // int32 - pub const m_iNumConsecutiveCTLoses: usize = 0xD80; // int32 - pub const m_iNumConsecutiveTerroristLoses: usize = 0xD84; // int32 - pub const m_bHasHostageBeenTouched: usize = 0xDA0; // bool - pub const m_flIntermissionStartTime: usize = 0xDA4; // GameTime_t - pub const m_flIntermissionEndTime: usize = 0xDA8; // GameTime_t - pub const m_bLevelInitialized: usize = 0xDAC; // bool - pub const m_iTotalRoundsPlayed: usize = 0xDB0; // int32 - pub const m_iUnBalancedRounds: usize = 0xDB4; // int32 - pub const m_endMatchOnRoundReset: usize = 0xDB8; // bool - pub const m_endMatchOnThink: usize = 0xDB9; // bool - pub const m_iFreezeTime: usize = 0xDBC; // int32 - pub const m_iNumTerrorist: usize = 0xDC0; // int32 - pub const m_iNumCT: usize = 0xDC4; // int32 - pub const m_iNumSpawnableTerrorist: usize = 0xDC8; // int32 - pub const m_iNumSpawnableCT: usize = 0xDCC; // int32 - pub const m_arrSelectedHostageSpawnIndices: usize = 0xDD0; // CUtlVector - pub const m_nSpawnPointsRandomSeed: usize = 0xDE8; // int32 - pub const m_bFirstConnected: usize = 0xDEC; // bool - pub const m_bCompleteReset: usize = 0xDED; // bool - pub const m_bPickNewTeamsOnReset: usize = 0xDEE; // bool - pub const m_bScrambleTeamsOnRestart: usize = 0xDEF; // bool - pub const m_bSwapTeamsOnRestart: usize = 0xDF0; // bool - pub const m_nEndMatchTiedVotes: usize = 0xDF8; // CUtlVector - pub const m_bNeedToAskPlayersForContinueVote: usize = 0xE14; // bool - pub const m_numQueuedMatchmakingAccounts: usize = 0xE18; // uint32 - pub const m_pQueuedMatchmakingReservationString: usize = 0xE20; // char* - pub const m_numTotalTournamentDrops: usize = 0xE28; // uint32 - pub const m_numSpectatorsCountMax: usize = 0xE2C; // uint32 - pub const m_numSpectatorsCountMaxTV: usize = 0xE30; // uint32 - pub const m_numSpectatorsCountMaxLnk: usize = 0xE34; // uint32 - pub const m_bForceTeamChangeSilent: usize = 0xE40; // bool - pub const m_bLoadingRoundBackupData: usize = 0xE41; // bool - pub const m_nMatchInfoShowType: usize = 0xE78; // int32 - pub const m_flMatchInfoDecidedTime: usize = 0xE7C; // float32 - pub const m_flCoopRespawnAndHealTime: usize = 0xE98; // float32 - pub const m_coopBonusCoinsFound: usize = 0xE9C; // int32 - pub const m_coopBonusPistolsOnly: usize = 0xEA0; // bool - pub const m_coopPlayersInDeploymentZone: usize = 0xEA1; // bool - pub const m_coopMissionDeadPlayerRespawnEnabled: usize = 0xEA2; // bool - pub const mTeamDMLastWinningTeamNumber: usize = 0xEA4; // int32 - pub const mTeamDMLastThinkTime: usize = 0xEA8; // float32 - pub const m_flTeamDMLastAnnouncementTime: usize = 0xEAC; // float32 - pub const m_iAccountTerrorist: usize = 0xEB0; // int32 - pub const m_iAccountCT: usize = 0xEB4; // int32 - pub const m_iSpawnPointCount_Terrorist: usize = 0xEB8; // int32 - pub const m_iSpawnPointCount_CT: usize = 0xEBC; // int32 - pub const m_iMaxNumTerrorists: usize = 0xEC0; // int32 - pub const m_iMaxNumCTs: usize = 0xEC4; // int32 - pub const m_iLoserBonus: usize = 0xEC8; // int32 - pub const m_iLoserBonusMostRecentTeam: usize = 0xECC; // int32 - pub const m_tmNextPeriodicThink: usize = 0xED0; // float32 - pub const m_bVoiceWonMatchBragFired: usize = 0xED4; // bool - pub const m_fWarmupNextChatNoticeTime: usize = 0xED8; // float32 - pub const m_iHostagesRescued: usize = 0xEE0; // int32 - pub const m_iHostagesTouched: usize = 0xEE4; // int32 - pub const m_flNextHostageAnnouncement: usize = 0xEE8; // float32 - pub const m_bNoTerroristsKilled: usize = 0xEEC; // bool - pub const m_bNoCTsKilled: usize = 0xEED; // bool - pub const m_bNoEnemiesKilled: usize = 0xEEE; // bool - pub const m_bCanDonateWeapons: usize = 0xEEF; // bool - pub const m_firstKillTime: usize = 0xEF4; // float32 - pub const m_firstBloodTime: usize = 0xEFC; // float32 - pub const m_hostageWasInjured: usize = 0xF18; // bool - pub const m_hostageWasKilled: usize = 0xF19; // bool - pub const m_bVoteCalled: usize = 0xF28; // bool - pub const m_bServerVoteOnReset: usize = 0xF29; // bool - pub const m_flVoteCheckThrottle: usize = 0xF2C; // float32 - pub const m_bBuyTimeEnded: usize = 0xF30; // bool - pub const m_nLastFreezeEndBeep: usize = 0xF34; // int32 - pub const m_bTargetBombed: usize = 0xF38; // bool - pub const m_bBombDefused: usize = 0xF39; // bool - pub const m_bMapHasBombZone: usize = 0xF3A; // bool - pub const m_vecMainCTSpawnPos: usize = 0xF58; // - pub const m_CTSpawnPointsMasterList: usize = 0xF68; // CUtlVector - pub const m_TerroristSpawnPointsMasterList: usize = 0xF80; // CUtlVector - pub const m_bRespawningAllRespawnablePlayers: usize = 0xF98; // bool - pub const m_iNextCTSpawnPoint: usize = 0xF9C; // int32 - pub const m_flCTSpawnPointUsedTime: usize = 0xFA0; // float32 - pub const m_iNextTerroristSpawnPoint: usize = 0xFA4; // int32 - pub const m_flTerroristSpawnPointUsedTime: usize = 0xFA8; // float32 - pub const m_CTSpawnPoints: usize = 0xFB0; // CUtlVector - pub const m_TerroristSpawnPoints: usize = 0xFC8; // CUtlVector - pub const m_bIsUnreservedGameServer: usize = 0xFE0; // bool - pub const m_fAutobalanceDisplayTime: usize = 0xFE4; // float32 - pub const m_bAllowWeaponSwitch: usize = 0x1250; // bool - pub const m_bRoundTimeWarningTriggered: usize = 0x1251; // bool - pub const m_phaseChangeAnnouncementTime: usize = 0x1254; // GameTime_t - pub const m_fNextUpdateTeamClanNamesTime: usize = 0x1258; // float32 - pub const m_flLastThinkTime: usize = 0x125C; // GameTime_t - pub const m_fAccumulatedRoundOffDamage: usize = 0x1260; // float32 - pub const m_nShorthandedBonusLastEvalRound: usize = 0x1264; // int32 - pub const m_nMatchAbortedEarlyReason: usize = 0x14E0; // int32 - pub const m_bHasTriggeredRoundStartMusic: usize = 0x14E4; // bool - pub const m_bHasTriggeredCoopSpawnReset: usize = 0x14E5; // bool - pub const m_bSwitchingTeamsAtRoundReset: usize = 0x14E6; // bool - pub const m_pGameModeRules: usize = 0x1500; // CCSGameModeRules* - pub const m_BtGlobalBlackboard: usize = 0x1508; // KeyValues3 - pub const m_hPlayerResource: usize = 0x1570; // CHandle - pub const m_RetakeRules: usize = 0x1578; // CRetakeGameRules - pub const m_GuardianBotSkillLevelMax: usize = 0x175C; // int32 - pub const m_GuardianBotSkillLevelMin: usize = 0x1760; // int32 - pub const m_arrTeamUniqueKillWeaponsMatch: usize = 0x1768; // CUtlVector[4] - pub const m_bTeamLastKillUsedUniqueWeaponMatch: usize = 0x17C8; // bool[4] - pub const m_nMatchEndCount: usize = 0x17F0; // uint8 - pub const m_nTTeamIntroVariant: usize = 0x17F4; // int32 - pub const m_nCTTeamIntroVariant: usize = 0x17F8; // int32 - pub const m_bTeamIntroPeriod: usize = 0x17FC; // bool - pub const m_fTeamIntroPeriodEnd: usize = 0x1800; // GameTime_t - pub const m_bPlayedTeamIntroVO: usize = 0x1804; // bool - pub const m_iRoundEndWinnerTeam: usize = 0x1808; // int32 - pub const m_eRoundEndReason: usize = 0x180C; // int32 - pub const m_bRoundEndShowTimerDefend: usize = 0x1810; // bool - pub const m_iRoundEndTimerTime: usize = 0x1814; // int32 - pub const m_sRoundEndFunFactToken: usize = 0x1818; // CUtlString - pub const m_iRoundEndFunFactPlayerSlot: usize = 0x1820; // CPlayerSlot - pub const m_iRoundEndFunFactData1: usize = 0x1824; // int32 - pub const m_iRoundEndFunFactData2: usize = 0x1828; // int32 - pub const m_iRoundEndFunFactData3: usize = 0x182C; // int32 - pub const m_sRoundEndMessage: usize = 0x1830; // CUtlString - pub const m_iRoundEndPlayerCount: usize = 0x1838; // int32 - pub const m_bRoundEndNoMusic: usize = 0x183C; // bool - pub const m_iRoundEndLegacy: usize = 0x1840; // int32 - pub const m_nRoundEndCount: usize = 0x1844; // uint8 - pub const m_iRoundStartRoundNumber: usize = 0x1848; // int32 - pub const m_nRoundStartCount: usize = 0x184C; // uint8 - pub const m_flLastPerfSampleTime: usize = 0x5858; // float64 - pub const m_bSkipNextServerPerfSample: usize = 0x5860; // bool - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - pub mod CCSTakeDamageInfoAPI { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag - pub mod CCSGameModeScript { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - pub mod CCSGameModeScript_ConVars { - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_WeaponSequence (CUtlString) - pub mod CCSGameModeRules_ArmsRace { - pub const m_WeaponSequence: usize = 0x38; // CNetworkUtlVectorBase - } - // Parent: CCSGameModeScript - // Fields count: 1 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag - pub mod CCSArmsRaceScript { - pub const m_pOuter: usize = 0xD8; // CCSGameModeRules_ArmsRace* - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_flDMBonusStartTime (GameTime_t) - // NetworkVarNames: m_flDMBonusTimeLength (float) - // NetworkVarNames: m_nDMBonusWeaponLoadoutSlot (int16) - pub mod CCSGameModeRules_Deathmatch { - pub const m_flDMBonusStartTime: usize = 0x38; // GameTime_t - pub const m_flDMBonusTimeLength: usize = 0x3C; // float32 - pub const m_nDMBonusWeaponLoadoutSlot: usize = 0x40; // int16 - } - // Parent: CCSGameModeScript - // Fields count: 1 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag - pub mod CCSDeathmatchScript { - pub const m_pOuter: usize = 0xD8; // CCSGameModeRules_Deathmatch* - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - pub mod CCSDeathmatchScript_ConVars { - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_nMatchSeed (int) - // NetworkVarNames: m_bBlockersPresent (bool) - // NetworkVarNames: m_bRoundInProgress (bool) - // NetworkVarNames: m_iFirstSecondHalfRound (int) - // NetworkVarNames: m_iBombSite (int) - pub mod CRetakeGameRules { - pub const m_nMatchSeed: usize = 0xF8; // int32 - pub const m_bBlockersPresent: usize = 0xFC; // bool - pub const m_bRoundInProgress: usize = 0xFD; // bool - pub const m_iFirstSecondHalfRound: usize = 0x100; // int32 - pub const m_iBombSite: usize = 0x104; // int32 - } - // Parent: None - // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_iKills (int) - // NetworkVarNames: m_iDeaths (int) - // NetworkVarNames: m_iAssists (int) - // NetworkVarNames: m_iDamage (int) - // NetworkVarNames: m_iEquipmentValue (int) - // NetworkVarNames: m_iMoneySaved (int) - // NetworkVarNames: m_iKillReward (int) - // NetworkVarNames: m_iLiveTime (int) - // NetworkVarNames: m_iHeadShotKills (int) - // NetworkVarNames: m_iObjective (int) - // NetworkVarNames: m_iCashEarned (int) - // NetworkVarNames: m_iUtilityDamage (int) - // NetworkVarNames: m_iEnemiesFlashed (int) - pub mod CSPerRoundStats_t { - pub const m_iKills: usize = 0x30; // int32 - pub const m_iDeaths: usize = 0x34; // int32 - pub const m_iAssists: usize = 0x38; // int32 - pub const m_iDamage: usize = 0x3C; // int32 - pub const m_iEquipmentValue: usize = 0x40; // int32 - pub const m_iMoneySaved: usize = 0x44; // int32 - pub const m_iKillReward: usize = 0x48; // int32 - pub const m_iLiveTime: usize = 0x4C; // int32 - pub const m_iHeadShotKills: usize = 0x50; // int32 - pub const m_iObjective: usize = 0x54; // int32 - pub const m_iCashEarned: usize = 0x58; // int32 - pub const m_iUtilityDamage: usize = 0x5C; // int32 - pub const m_iEnemiesFlashed: usize = 0x60; // int32 - } - // Parent: CSPerRoundStats_t - // Fields count: 21 - // - // Metadata: - // NetworkVarNames: m_iEnemy5Ks (int) - // NetworkVarNames: m_iEnemy4Ks (int) - // NetworkVarNames: m_iEnemy3Ks (int) - // NetworkVarNames: m_iEnemyKnifeKills (int) - // NetworkVarNames: m_iEnemyTaserKills (int) - pub mod CSMatchStats_t { - pub const m_iEnemy5Ks: usize = 0x68; // int32 - pub const m_iEnemy4Ks: usize = 0x6C; // int32 - pub const m_iEnemy3Ks: usize = 0x70; // int32 - pub const m_iEnemyKnifeKills: usize = 0x74; // int32 - pub const m_iEnemyTaserKills: usize = 0x78; // int32 - pub const m_iEnemy2Ks: usize = 0x7C; // int32 - pub const m_iUtility_Count: usize = 0x80; // int32 - pub const m_iUtility_Successes: usize = 0x84; // int32 - pub const m_iUtility_Enemies: usize = 0x88; // int32 - pub const m_iFlash_Count: usize = 0x8C; // int32 - pub const m_iFlash_Successes: usize = 0x90; // int32 - pub const m_nHealthPointsRemovedTotal: usize = 0x94; // int32 - pub const m_nHealthPointsDealtTotal: usize = 0x98; // int32 - pub const m_nShotsFiredTotal: usize = 0x9C; // int32 - pub const m_nShotsOnTargetTotal: usize = 0xA0; // int32 - pub const m_i1v1Count: usize = 0xA4; // int32 - pub const m_i1v1Wins: usize = 0xA8; // int32 - pub const m_i1v2Count: usize = 0xAC; // int32 - pub const m_i1v2Wins: usize = 0xB0; // int32 - pub const m_iEntryCount: usize = 0xB4; // int32 - pub const m_iEntryWins: usize = 0xB8; // int32 - } - // Parent: CBaseEntity - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_nVariant (int) - // NetworkVarNames: m_nRandom (int) - // NetworkVarNames: m_nOrdinal (int) - // NetworkVarNames: m_sWeaponName (CUtlString) - // NetworkVarNames: m_xuid (XUID) - // NetworkVarNames: m_agentItem (CEconItemView) - // NetworkVarNames: m_glovesItem (CEconItemView) - // NetworkVarNames: m_weaponItem (CEconItemView) - pub mod CCSGO_TeamPreviewCharacterPosition { - pub const m_nVariant: usize = 0x4C0; // int32 - pub const m_nRandom: usize = 0x4C4; // int32 - pub const m_nOrdinal: usize = 0x4C8; // int32 - pub const m_sWeaponName: usize = 0x4D0; // CUtlString - pub const m_xuid: usize = 0x4D8; // uint64 - pub const m_agentItem: usize = 0x4E0; // CEconItemView - pub const m_glovesItem: usize = 0x758; // CEconItemView - pub const m_weaponItem: usize = 0x9D0; // CEconItemView - } - // Parent: CBaseEntity - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_hPlayer (CHandle) - // NetworkVarNames: m_hPingedEntity (CHandle) - // NetworkVarNames: m_iType (int) - // NetworkVarNames: m_bUrgent (bool) - // NetworkVarNames: m_szPlaceName (char) - pub mod CPlayerPing { - pub const m_hPlayer: usize = 0x4C8; // CHandle - pub const m_hPingedEntity: usize = 0x4CC; // CHandle - pub const m_iType: usize = 0x4D0; // int32 - pub const m_bUrgent: usize = 0x4D4; // bool - pub const m_szPlaceName: usize = 0x4D5; // char[18] - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_hPlayerPing (CHandle) - pub mod CCSPlayer_PingServices { - pub const m_flPlayerPingTokens: usize = 0x40; // - pub const m_hPlayerPing: usize = 0x54; // CHandle - } - // Parent: CBaseEntity - // Fields count: 10 - // - // Metadata: - // NetworkVarNames: m_bHostageAlive (bool) - // NetworkVarNames: m_isHostageFollowingSomeone (bool) - // NetworkVarNames: m_iHostageEntityIDs (CEntityIndex) - // NetworkVarNames: m_bombsiteCenterA (Vector) - // NetworkVarNames: m_bombsiteCenterB (Vector) - // NetworkVarNames: m_hostageRescueX (int) - // NetworkVarNames: m_hostageRescueY (int) - // NetworkVarNames: m_hostageRescueZ (int) - // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) - pub mod CCSPlayerResource { - pub const m_bHostageAlive: usize = 0x4C0; // bool[12] - pub const m_isHostageFollowingSomeone: usize = 0x4CC; // bool[12] - pub const m_iHostageEntityIDs: usize = 0x4D8; // CEntityIndex[12] - pub const m_bombsiteCenterA: usize = 0x508; // - pub const m_bombsiteCenterB: usize = 0x514; // - pub const m_hostageRescueX: usize = 0x520; // int32[4] - pub const m_hostageRescueY: usize = 0x530; // int32[4] - pub const m_hostageRescueZ: usize = 0x540; // int32[4] - pub const m_bEndMatchNextMapAllVoted: usize = 0x550; // bool - pub const m_foundGoalPositions: usize = 0x551; // bool - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - pub mod CCSPlayerControllerAPI { - } - // Parent: CPlayer_CameraServices - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_iFOV (uint32) - // NetworkVarNames: m_iFOVStart (uint32) - // NetworkVarNames: m_flFOVTime (GameTime_t) - // NetworkVarNames: m_flFOVRate (float32) - // NetworkVarNames: m_hZoomOwner (CHandle) - pub mod CCSPlayerBase_CameraServices { - pub const m_iFOV: usize = 0x170; // uint32 - pub const m_iFOVStart: usize = 0x174; // uint32 - pub const m_flFOVTime: usize = 0x178; // GameTime_t - pub const m_flFOVRate: usize = 0x17C; // float32 - pub const m_hZoomOwner: usize = 0x180; // CHandle - pub const m_hTriggerFogList: usize = 0x188; // CUtlVector> - pub const m_hLastFogTrigger: usize = 0x1A0; // CHandle - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_nItemDefIndex (uint16) - // NetworkVarNames: m_nCount (uint16) - pub mod WeaponPurchaseCount_t { - pub const m_nItemDefIndex: usize = 0x30; // uint16 - pub const m_nCount: usize = 0x32; // uint16 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t) - pub mod WeaponPurchaseTracker_t { - pub const m_weaponPurchases: usize = 0x8; // CUtlVectorEmbeddedNetworkVar - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_bIsRescuing (bool) - // NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t) - // NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t) - pub mod CCSPlayer_ActionTrackingServices { - pub const m_hLastWeaponBeforeC4AutoSwitch: usize = 0x208; // CHandle - pub const m_bIsRescuing: usize = 0x23C; // bool - pub const m_weaponPurchasesThisMatch: usize = 0x240; // WeaponPurchaseTracker_t - pub const m_weaponPurchasesThisRound: usize = 0x298; // WeaponPurchaseTracker_t - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_totalHitsOnServer (int32) - pub mod CCSPlayer_BulletServices { - pub const m_totalHitsOnServer: usize = 0x40; // int32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_unDefIdx (item_definition_index_t) - // NetworkVarNames: m_nCost (int) - // NetworkVarNames: m_nPrevArmor (int) - // NetworkVarNames: m_bPrevHelmet (bool) - // NetworkVarNames: m_hItem (CEntityHandle) - pub mod SellbackPurchaseEntry_t { - pub const m_unDefIdx: usize = 0x30; // uint16 - pub const m_nCost: usize = 0x34; // int32 - pub const m_nPrevArmor: usize = 0x38; // int32 - pub const m_bPrevHelmet: usize = 0x3C; // bool - pub const m_hItem: usize = 0x40; // CEntityHandle - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t) - pub mod CCSPlayer_BuyServices { - pub const m_vecSellbackPurchaseEntries: usize = 0xC8; // CUtlVectorEmbeddedNetworkVar - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_hCarriedHostage (CHandle) - // NetworkVarNames: m_hCarriedHostageProp (CHandle) - pub mod CCSPlayer_HostageServices { - pub const m_hCarriedHostage: usize = 0x40; // CHandle - pub const m_hCarriedHostageProp: usize = 0x44; // CHandle - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_bHasDefuser (bool) - // NetworkVarNames: m_bHasHelmet (bool) - // NetworkVarNames: m_bHasHeavyArmor (bool) - pub mod CCSPlayer_ItemServices { - pub const m_bHasDefuser: usize = 0x40; // bool - pub const m_bHasHelmet: usize = 0x41; // bool - pub const m_bHasHeavyArmor: usize = 0x42; // bool - } - // Parent: CPlayer_MovementServices_Humanoid - // Fields count: 39 - // - // Metadata: - // NetworkVarNames: m_flMaxFallVelocity (float) - // NetworkVarNames: m_vecLadderNormal (Vector) - // NetworkVarNames: m_nLadderSurfacePropIndex (int) - // NetworkVarNames: m_flDuckAmount (float) - // NetworkVarNames: m_flDuckSpeed (float) - // NetworkVarNames: m_bDuckOverride (bool) - // NetworkVarNames: m_bDesiresDuck (bool) - // NetworkVarNames: m_nDuckTimeMsecs (uint32) - // NetworkVarNames: m_nDuckJumpTimeMsecs (uint32) - // NetworkVarNames: m_nJumpTimeMsecs (uint32) - // NetworkVarNames: m_flLastDuckTime (float) - // NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int) - // NetworkVarNames: m_bOldJumpPressed (bool) - // NetworkVarNames: m_flJumpUntil (float) - // NetworkVarNames: m_flJumpVel (float) - // NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t) - // NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t) - // NetworkVarNames: m_flOffsetTickCompleteTime (float) - // NetworkVarNames: m_flOffsetTickStashedSpeed (float) - // NetworkVarNames: m_flStamina (float) - pub mod CCSPlayer_MovementServices { - pub const m_flMaxFallVelocity: usize = 0x228; // float32 - pub const m_vecLadderNormal: usize = 0x22C; // - pub const m_nLadderSurfacePropIndex: usize = 0x238; // int32 - pub const m_flDuckAmount: usize = 0x23C; // float32 - pub const m_flDuckSpeed: usize = 0x240; // float32 - pub const m_bDuckOverride: usize = 0x244; // bool - pub const m_bDesiresDuck: usize = 0x245; // bool - pub const m_flDuckOffset: usize = 0x248; // float32 - pub const m_nDuckTimeMsecs: usize = 0x24C; // uint32 - pub const m_nDuckJumpTimeMsecs: usize = 0x250; // uint32 - pub const m_nJumpTimeMsecs: usize = 0x254; // uint32 - pub const m_flLastDuckTime: usize = 0x258; // float32 - pub const m_vecLastPositionAtFullCrouchSpeed: usize = 0x268; // Vector2D - pub const m_duckUntilOnGround: usize = 0x270; // bool - pub const m_bHasWalkMovedSinceLastJump: usize = 0x271; // bool - pub const m_bInStuckTest: usize = 0x272; // bool - pub const m_flStuckCheckTime: usize = 0x280; // float32[64][2] - pub const m_nTraceCount: usize = 0x480; // int32 - pub const m_StuckLast: usize = 0x484; // int32 - pub const m_bSpeedCropped: usize = 0x488; // bool - pub const m_nOldWaterLevel: usize = 0x48C; // int32 - pub const m_flWaterEntryTime: usize = 0x490; // float32 - pub const m_vecForward: usize = 0x494; // - pub const m_vecLeft: usize = 0x4A0; // - pub const m_vecUp: usize = 0x4AC; // - pub const m_nGameCodeHasMovedPlayerAfterCommand: usize = 0x4B8; // int32 - pub const m_bMadeFootstepNoise: usize = 0x4BC; // bool - pub const m_iFootsteps: usize = 0x4C0; // int32 - pub const m_bOldJumpPressed: usize = 0x4C4; // bool - pub const m_flJumpPressedTime: usize = 0x4C8; // float32 - pub const m_flJumpUntil: usize = 0x4CC; // float32 - pub const m_flJumpVel: usize = 0x4D0; // float32 - pub const m_fStashGrenadeParameterWhen: usize = 0x4D4; // GameTime_t - pub const m_nButtonDownMaskPrev: usize = 0x4D8; // uint64 - pub const m_flOffsetTickCompleteTime: usize = 0x4E0; // float32 - pub const m_flOffsetTickStashedSpeed: usize = 0x4E4; // float32 - pub const m_flStamina: usize = 0x4E8; // float32 - pub const m_flHeightAtJumpStart: usize = 0x4EC; // float32 - pub const m_flMaxJumpHeightThisJump: usize = 0x4F0; // float32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_hViewModel (CHandle) - pub mod CCSPlayer_ViewModelServices { - pub const m_hViewModel: usize = 0x40; // CHandle[3] - } - // Parent: CPlayer_WeaponServices - // Fields count: 14 - // - // Metadata: - // NetworkVarNames: m_flNextAttack (GameTime_t) - // NetworkVarNames: m_bIsLookingAtWeapon (bool) - // NetworkVarNames: m_bIsHoldingLookAtWeapon (bool) - pub mod CCSPlayer_WeaponServices { - pub const m_flNextAttack: usize = 0xA8; // GameTime_t - pub const m_bIsLookingAtWeapon: usize = 0xAC; // bool - pub const m_bIsHoldingLookAtWeapon: usize = 0xAD; // bool - pub const m_hSavedWeapon: usize = 0xB0; // CHandle - pub const m_nTimeToMelee: usize = 0xB4; // int32 - pub const m_nTimeToSecondary: usize = 0xB8; // int32 - pub const m_nTimeToPrimary: usize = 0xBC; // int32 - pub const m_nTimeToSniperRifle: usize = 0xC0; // int32 - pub const m_bIsBeingGivenItem: usize = 0xC4; // bool - pub const m_bIsPickingUpItemWithUse: usize = 0xC5; // bool - pub const m_bPickedUpWeapon: usize = 0xC6; // bool - pub const m_bDisableAutoDeploy: usize = 0xC7; // bool - pub const m_nOldShootPositionHistoryCount: usize = 0xC8; // uint32 - pub const m_nOldInputHistoryCount: usize = 0x460; // uint32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_perRoundStats (CSPerRoundStats_t) - // NetworkVarNames: m_matchStats (CSMatchStats_t) - // NetworkVarNames: m_iNumRoundKills (int) - // NetworkVarNames: m_iNumRoundKillsHeadshots (int) - // NetworkVarNames: m_unTotalRoundDamageDealt (uint32) - pub mod CCSPlayerController_ActionTrackingServices { - pub const m_perRoundStats: usize = 0x40; // CUtlVectorEmbeddedNetworkVar - pub const m_matchStats: usize = 0x90; // CSMatchStats_t - pub const m_iNumRoundKills: usize = 0x150; // int32 - pub const m_iNumRoundKillsHeadshots: usize = 0x154; // int32 - pub const m_unTotalRoundDamageDealt: usize = 0x158; // uint32 - } - // Parent: None - // Fields count: 14 - // - // Metadata: - // NetworkVarNames: m_PlayerDamager (CHandle) - // NetworkVarNames: m_PlayerRecipient (CHandle) - // NetworkVarNames: m_hPlayerControllerDamager (CHandle) - // NetworkVarNames: m_hPlayerControllerRecipient (CHandle) - // NetworkVarNames: m_szPlayerDamagerName (CUtlString) - // NetworkVarNames: m_szPlayerRecipientName (CUtlString) - // NetworkVarNames: m_DamagerXuid (uint64) - // NetworkVarNames: m_RecipientXuid (uint64) - // NetworkVarNames: m_iDamage (int) - // NetworkVarNames: m_iActualHealthRemoved (int) - // NetworkVarNames: m_iNumHits (int) - // NetworkVarNames: m_iLastBulletUpdate (int) - // NetworkVarNames: m_bIsOtherEnemy (bool) - // NetworkVarNames: m_killType (EKillTypes_t) - pub mod CDamageRecord { - pub const m_PlayerDamager: usize = 0x28; // CHandle - pub const m_PlayerRecipient: usize = 0x2C; // CHandle - pub const m_hPlayerControllerDamager: usize = 0x30; // CHandle - pub const m_hPlayerControllerRecipient: usize = 0x34; // CHandle - pub const m_szPlayerDamagerName: usize = 0x38; // CUtlString - pub const m_szPlayerRecipientName: usize = 0x40; // CUtlString - pub const m_DamagerXuid: usize = 0x48; // uint64 - pub const m_RecipientXuid: usize = 0x50; // uint64 - pub const m_iDamage: usize = 0x58; // int32 - pub const m_iActualHealthRemoved: usize = 0x5C; // int32 - pub const m_iNumHits: usize = 0x60; // int32 - pub const m_iLastBulletUpdate: usize = 0x64; // int32 - pub const m_bIsOtherEnemy: usize = 0x68; // bool - pub const m_killType: usize = 0x69; // EKillTypes_t - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_nSendUpdate (int) - // NetworkVarNames: m_DamageList (CDamageRecord) - pub mod CCSPlayerController_DamageServices { - pub const m_nSendUpdate: usize = 0x40; // int32 - pub const m_DamageList: usize = 0x48; // CUtlVectorEmbeddedNetworkVar - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_iAccount (int) - // NetworkVarNames: m_iStartAccount (int) - // NetworkVarNames: m_iTotalCashSpent (int) - // NetworkVarNames: m_iCashSpentThisRound (int) - pub mod CCSPlayerController_InGameMoneyServices { - pub const m_bReceivesMoneyNextRound: usize = 0x40; // bool - pub const m_iAccountMoneyEarnedForNextRound: usize = 0x44; // int32 - pub const m_iAccount: usize = 0x48; // int32 - pub const m_iStartAccount: usize = 0x4C; // int32 - pub const m_iTotalCashSpent: usize = 0x50; // int32 - pub const m_iCashSpentThisRound: usize = 0x54; // int32 - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_unMusicID (item_definition_index_t) - // NetworkVarNames: m_rank (MedalRank_t) - // NetworkVarNames: m_nPersonaDataPublicLevel (int) - // NetworkVarNames: m_nPersonaDataPublicCommendsLeader (int) - // NetworkVarNames: m_nPersonaDataPublicCommendsTeacher (int) - // NetworkVarNames: m_nPersonaDataPublicCommendsFriendly (int) - // NetworkVarNames: m_nPersonaDataXpTrailLevel (int) - // NetworkVarNames: m_vecServerAuthoritativeWeaponSlots (ServerAuthoritativeWeaponSlot_t) - pub mod CCSPlayerController_InventoryServices { - pub const m_unMusicID: usize = 0x40; // uint16 - pub const m_rank: usize = 0x44; // MedalRank_t[6] - pub const m_nPersonaDataPublicLevel: usize = 0x5C; // int32 - pub const m_nPersonaDataPublicCommendsLeader: usize = 0x60; // int32 - pub const m_nPersonaDataPublicCommendsTeacher: usize = 0x64; // int32 - pub const m_nPersonaDataPublicCommendsFriendly: usize = 0x68; // int32 - pub const m_nPersonaDataXpTrailLevel: usize = 0x6C; // int32 - pub const m_unEquippedPlayerSprayIDs: usize = 0xF48; // uint32[1] - pub const m_vecServerAuthoritativeWeaponSlots: usize = 0xF50; // CUtlVectorEmbeddedNetworkVar - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - pub mod CCSWeaponBaseVDataAPI { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - pub mod CCSWeaponBaseAPI { - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MPropertyCustomEditor - pub mod CFiringModeFloat { - pub const m_flValues: usize = 0x0; // float32[2] - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MPropertyCustomEditor - pub mod CFiringModeInt { - pub const m_nValues: usize = 0x0; // int32[2] - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - pub mod CCSObserverPawnAPI { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - pub mod CCSPlayerPawnAPI { - } - // Parent: CBaseEntity - // Fields count: 14 - // - // Metadata: - // NetworkVarNames: m_iActiveIssueIndex (int) - // NetworkVarNames: m_iOnlyTeamToVote (int) - // NetworkVarNames: m_nVoteOptionCount (int) - // NetworkVarNames: m_nPotentialVotes (int) - // NetworkVarNames: m_bIsYesNoVote (bool) - pub mod CVoteController { - pub const m_iActiveIssueIndex: usize = 0x4C0; // int32 - pub const m_iOnlyTeamToVote: usize = 0x4C4; // int32 - pub const m_nVoteOptionCount: usize = 0x4C8; // int32[5] - pub const m_nPotentialVotes: usize = 0x4DC; // int32 - pub const m_bIsYesNoVote: usize = 0x4E0; // bool - pub const m_acceptingVotesTimer: usize = 0x4E8; // CountdownTimer - pub const m_executeCommandTimer: usize = 0x500; // CountdownTimer - pub const m_resetVoteTimer: usize = 0x518; // CountdownTimer - pub const m_nVotesCast: usize = 0x530; // int32[64] - pub const m_playerHoldingVote: usize = 0x630; // CPlayerSlot - pub const m_playerOverrideForVote: usize = 0x634; // CPlayerSlot - pub const m_nHighestCountIndex: usize = 0x638; // int32 - pub const m_potentialIssues: usize = 0x640; // CUtlVector - pub const m_VoteOptions: usize = 0x658; // CUtlVector - } - // Parent: CBaseEntity - // Fields count: 24 - // - // Metadata: - // NetworkVarNames: m_nDraftType (int) - // NetworkVarNames: m_nTeamWinningCoinToss (int) - // NetworkVarNames: m_nTeamWithFirstChoice (int) - // NetworkVarNames: m_nVoteMapIdsList (int) - // NetworkVarNames: m_nAccountIDs (int) - // NetworkVarNames: m_nMapId0 (int) - // NetworkVarNames: m_nMapId1 (int) - // NetworkVarNames: m_nMapId2 (int) - // NetworkVarNames: m_nMapId3 (int) - // NetworkVarNames: m_nMapId4 (int) - // NetworkVarNames: m_nMapId5 (int) - // NetworkVarNames: m_nStartingSide0 (int) - // NetworkVarNames: m_nCurrentPhase (int) - // NetworkVarNames: m_nPhaseStartTick (int) - // NetworkVarNames: m_nPhaseDurationTicks (int) - pub mod CMapVetoPickController { - pub const m_bPlayedIntroVcd: usize = 0x4C0; // bool - pub const m_bNeedToPlayFiveSecondsRemaining: usize = 0x4C1; // bool - pub const m_dblPreMatchDraftSequenceTime: usize = 0x4E0; // float64 - pub const m_bPreMatchDraftStateChanged: usize = 0x4E8; // bool - pub const m_nDraftType: usize = 0x4EC; // int32 - pub const m_nTeamWinningCoinToss: usize = 0x4F0; // int32 - pub const m_nTeamWithFirstChoice: usize = 0x4F4; // int32[64] - pub const m_nVoteMapIdsList: usize = 0x5F4; // int32[7] - pub const m_nAccountIDs: usize = 0x610; // int32[64] - pub const m_nMapId0: usize = 0x710; // int32[64] - pub const m_nMapId1: usize = 0x810; // int32[64] - pub const m_nMapId2: usize = 0x910; // int32[64] - pub const m_nMapId3: usize = 0xA10; // int32[64] - pub const m_nMapId4: usize = 0xB10; // int32[64] - pub const m_nMapId5: usize = 0xC10; // int32[64] - pub const m_nStartingSide0: usize = 0xD10; // int32[64] - pub const m_nCurrentPhase: usize = 0xE10; // int32 - pub const m_nPhaseStartTick: usize = 0xE14; // int32 - pub const m_nPhaseDurationTicks: usize = 0xE18; // int32 - pub const m_OnMapVetoed: usize = 0xE20; // CEntityOutputTemplate - pub const m_OnMapPicked: usize = 0xE48; // CEntityOutputTemplate - pub const m_OnSidesPicked: usize = 0xE70; // CEntityOutputTemplate - pub const m_OnNewPhaseStarted: usize = 0xE98; // CEntityOutputTemplate - pub const m_OnLevelTransition: usize = 0xEC0; // CEntityOutputTemplate - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseLibraryBindings - // MPropertyFriendlyName - // MPropertyDescription - pub mod CCSPulseServerFuncs_Globals { - } - // Parent: CBaseEntity - // Fields count: 24 - // - // Metadata: - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_flBrightness (float) - // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_bCustomCubemapTexture (bool) - // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_flEdgeFadeDist (float) - // NetworkVarNames: m_vEdgeFadeDists (Vector) - // NetworkVarNames: m_nLightProbeSizeX (int) - // NetworkVarNames: m_nLightProbeSizeY (int) - // NetworkVarNames: m_nLightProbeSizeZ (int) - // NetworkVarNames: m_nLightProbeAtlasX (int) - // NetworkVarNames: m_nLightProbeAtlasY (int) - // NetworkVarNames: m_nLightProbeAtlasZ (int) - // NetworkVarNames: m_bEnabled (bool) - pub mod CEnvCombinedLightProbeVolume { - pub const m_Color: usize = 0x1518; // Color - pub const m_flBrightness: usize = 0x151C; // float32 - pub const m_hCubemapTexture: usize = 0x1520; // CStrongHandle - pub const m_bCustomCubemapTexture: usize = 0x1528; // bool - pub const m_hLightProbeTexture: usize = 0x1530; // CStrongHandle - pub const m_hLightProbeDirectLightIndicesTexture: usize = 0x1538; // CStrongHandle - pub const m_hLightProbeDirectLightScalarsTexture: usize = 0x1540; // CStrongHandle - pub const m_hLightProbeDirectLightShadowsTexture: usize = 0x1548; // CStrongHandle - pub const m_vBoxMins: usize = 0x1550; // - pub const m_vBoxMaxs: usize = 0x155C; // - pub const m_bMoveable: usize = 0x1568; // bool - pub const m_nHandshake: usize = 0x156C; // int32 - pub const m_nEnvCubeMapArrayIndex: usize = 0x1570; // int32 - pub const m_nPriority: usize = 0x1574; // int32 - pub const m_bStartDisabled: usize = 0x1578; // bool - pub const m_flEdgeFadeDist: usize = 0x157C; // float32 - pub const m_vEdgeFadeDists: usize = 0x1580; // - pub const m_nLightProbeSizeX: usize = 0x158C; // int32 - pub const m_nLightProbeSizeY: usize = 0x1590; // int32 - pub const m_nLightProbeSizeZ: usize = 0x1594; // int32 - pub const m_nLightProbeAtlasX: usize = 0x1598; // int32 - pub const m_nLightProbeAtlasY: usize = 0x159C; // int32 - pub const m_nLightProbeAtlasZ: usize = 0x15A0; // int32 - pub const m_bEnabled: usize = 0x15B9; // bool - } - // Parent: CBaseEntity - // Fields count: 18 - // - // Metadata: - // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_bCustomCubemapTexture (bool) - // NetworkVarNames: m_flInfluenceRadius (float) - // NetworkVarNames: m_vBoxProjectMins (Vector) - // NetworkVarNames: m_vBoxProjectMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_flEdgeFadeDist (float) - // NetworkVarNames: m_vEdgeFadeDists (Vector) - // NetworkVarNames: m_flDiffuseScale (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bDefaultEnvMap (bool) - // NetworkVarNames: m_bDefaultSpecEnvMap (bool) - // NetworkVarNames: m_bIndoorCubeMap (bool) - // NetworkVarNames: m_bCopyDiffuseFromDefaultCubemap (bool) - // NetworkVarNames: m_bEnabled (bool) - pub mod CEnvCubemap { - pub const m_hCubemapTexture: usize = 0x540; // CStrongHandle - pub const m_bCustomCubemapTexture: usize = 0x548; // bool - pub const m_flInfluenceRadius: usize = 0x54C; // float32 - pub const m_vBoxProjectMins: usize = 0x550; // - pub const m_vBoxProjectMaxs: usize = 0x55C; // - pub const m_bMoveable: usize = 0x568; // bool - pub const m_nHandshake: usize = 0x56C; // int32 - pub const m_nEnvCubeMapArrayIndex: usize = 0x570; // int32 - pub const m_nPriority: usize = 0x574; // int32 - pub const m_flEdgeFadeDist: usize = 0x578; // float32 - pub const m_vEdgeFadeDists: usize = 0x57C; // - pub const m_flDiffuseScale: usize = 0x588; // float32 - pub const m_bStartDisabled: usize = 0x58C; // bool - pub const m_bDefaultEnvMap: usize = 0x58D; // bool - pub const m_bDefaultSpecEnvMap: usize = 0x58E; // bool - pub const m_bIndoorCubeMap: usize = 0x58F; // bool - pub const m_bCopyDiffuseFromDefaultCubemap: usize = 0x590; // bool - pub const m_bEnabled: usize = 0x5A0; // bool - } - // Parent: CBaseEntity - // Fields count: 18 - // - // Metadata: - // NetworkVarNames: m_flEndDistance (float) - // NetworkVarNames: m_flStartDistance (float) - // NetworkVarNames: m_flFogFalloffExponent (float) - // NetworkVarNames: m_bHeightFogEnabled (bool) - // NetworkVarNames: m_flFogHeightWidth (float) - // NetworkVarNames: m_flFogHeightEnd (float) - // NetworkVarNames: m_flFogHeightStart (float) - // NetworkVarNames: m_flFogHeightExponent (float) - // NetworkVarNames: m_flLODBias (float) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_flFogMaxOpacity (float) - // NetworkVarNames: m_nCubemapSourceType (int) - // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) - // NetworkVarNames: m_iszSkyEntity (string_t) - // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_bHasHeightFogEnd (bool) - pub mod CEnvCubemapFog { - pub const m_flEndDistance: usize = 0x4C0; // float32 - pub const m_flStartDistance: usize = 0x4C4; // float32 - pub const m_flFogFalloffExponent: usize = 0x4C8; // float32 - pub const m_bHeightFogEnabled: usize = 0x4CC; // bool - pub const m_flFogHeightWidth: usize = 0x4D0; // float32 - pub const m_flFogHeightEnd: usize = 0x4D4; // float32 - pub const m_flFogHeightStart: usize = 0x4D8; // float32 - pub const m_flFogHeightExponent: usize = 0x4DC; // float32 - pub const m_flLODBias: usize = 0x4E0; // float32 - pub const m_bActive: usize = 0x4E4; // bool - pub const m_bStartDisabled: usize = 0x4E5; // bool - pub const m_flFogMaxOpacity: usize = 0x4E8; // float32 - pub const m_nCubemapSourceType: usize = 0x4EC; // int32 - pub const m_hSkyMaterial: usize = 0x4F0; // CStrongHandle - pub const m_iszSkyEntity: usize = 0x4F8; // CUtlSymbolLarge - pub const m_hFogCubemapTexture: usize = 0x500; // CStrongHandle - pub const m_bHasHeightFogEnd: usize = 0x508; // bool - pub const m_bFirstTime: usize = 0x509; // bool - } - // Parent: CBaseEntity - // Fields count: 16 - // - // Metadata: - // NetworkVarNames: m_hGradientFogTexture (HRenderTextureStrong) - // NetworkVarNames: m_flFogStartDistance (float) - // NetworkVarNames: m_flFogEndDistance (float) - // NetworkVarNames: m_bHeightFogEnabled (bool) - // NetworkVarNames: m_flFogStartHeight (float) - // NetworkVarNames: m_flFogEndHeight (float) - // NetworkVarNames: m_flFarZ (float) - // NetworkVarNames: m_flFogMaxOpacity (float) - // NetworkVarNames: m_flFogFalloffExponent (float) - // NetworkVarNames: m_flFogVerticalExponent (float) - // NetworkVarNames: m_fogColor (Color) - // NetworkVarNames: m_flFogStrength (float) - // NetworkVarNames: m_flFadeTime (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bIsEnabled (bool) - pub mod CGradientFog { - pub const m_hGradientFogTexture: usize = 0x4C0; // CStrongHandle - pub const m_flFogStartDistance: usize = 0x4C8; // float32 - pub const m_flFogEndDistance: usize = 0x4CC; // float32 - pub const m_bHeightFogEnabled: usize = 0x4D0; // bool - pub const m_flFogStartHeight: usize = 0x4D4; // float32 - pub const m_flFogEndHeight: usize = 0x4D8; // float32 - pub const m_flFarZ: usize = 0x4DC; // float32 - pub const m_flFogMaxOpacity: usize = 0x4E0; // float32 - pub const m_flFogFalloffExponent: usize = 0x4E4; // float32 - pub const m_flFogVerticalExponent: usize = 0x4E8; // float32 - pub const m_fogColor: usize = 0x4EC; // Color - pub const m_flFogStrength: usize = 0x4F0; // float32 - pub const m_flFadeTime: usize = 0x4F4; // float32 - pub const m_bStartDisabled: usize = 0x4F8; // bool - pub const m_bIsEnabled: usize = 0x4F9; // bool - pub const m_bGradientFogNeedsTextures: usize = 0x4FA; // bool - } - // Parent: CBaseEntity - // Fields count: 17 - // - // Metadata: - // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_nLightProbeSizeX (int) - // NetworkVarNames: m_nLightProbeSizeY (int) - // NetworkVarNames: m_nLightProbeSizeZ (int) - // NetworkVarNames: m_nLightProbeAtlasX (int) - // NetworkVarNames: m_nLightProbeAtlasY (int) - // NetworkVarNames: m_nLightProbeAtlasZ (int) - // NetworkVarNames: m_bEnabled (bool) - pub mod CEnvLightProbeVolume { - pub const m_hLightProbeTexture: usize = 0x1498; // CStrongHandle - pub const m_hLightProbeDirectLightIndicesTexture: usize = 0x14A0; // CStrongHandle - pub const m_hLightProbeDirectLightScalarsTexture: usize = 0x14A8; // CStrongHandle - pub const m_hLightProbeDirectLightShadowsTexture: usize = 0x14B0; // CStrongHandle - pub const m_vBoxMins: usize = 0x14B8; // - pub const m_vBoxMaxs: usize = 0x14C4; // - pub const m_bMoveable: usize = 0x14D0; // bool - pub const m_nHandshake: usize = 0x14D4; // int32 - pub const m_nPriority: usize = 0x14D8; // int32 - pub const m_bStartDisabled: usize = 0x14DC; // bool - pub const m_nLightProbeSizeX: usize = 0x14E0; // int32 - pub const m_nLightProbeSizeY: usize = 0x14E4; // int32 - pub const m_nLightProbeSizeZ: usize = 0x14E8; // int32 - pub const m_nLightProbeAtlasX: usize = 0x14EC; // int32 - pub const m_nLightProbeAtlasY: usize = 0x14F0; // int32 - pub const m_nLightProbeAtlasZ: usize = 0x14F4; // int32 - pub const m_bEnabled: usize = 0x1501; // bool - } - // Parent: CBaseEntity - // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_flVisibilityStrength (float) - // NetworkVarNames: m_flFogDistanceMultiplier (float) - // NetworkVarNames: m_flFogMaxDensityMultiplier (float) - // NetworkVarNames: m_flFadeTime (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bIsEnabled (bool) - pub mod CPlayerVisibility { - pub const m_flVisibilityStrength: usize = 0x4C0; // float32 - pub const m_flFogDistanceMultiplier: usize = 0x4C4; // float32 - pub const m_flFogMaxDensityMultiplier: usize = 0x4C8; // float32 - pub const m_flFadeTime: usize = 0x4CC; // float32 - pub const m_bStartDisabled: usize = 0x4D0; // bool - pub const m_bIsEnabled: usize = 0x4D1; // bool - } - // Parent: CBaseEntity - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_flAutoExposureMin (float) - // NetworkVarNames: m_flAutoExposureMax (float) - // NetworkVarNames: m_flTonemapPercentTarget (float) - // NetworkVarNames: m_flTonemapPercentBrightPixels (float) - // NetworkVarNames: m_flTonemapMinAvgLum (float) - // NetworkVarNames: m_flExposureAdaptationSpeedUp (float) - // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) - // NetworkVarNames: m_flTonemapEVSmoothingRange (float) - pub mod CTonemapController2 { - pub const m_flAutoExposureMin: usize = 0x4C0; // float32 - pub const m_flAutoExposureMax: usize = 0x4C4; // float32 - pub const m_flTonemapPercentTarget: usize = 0x4C8; // float32 - pub const m_flTonemapPercentBrightPixels: usize = 0x4CC; // float32 - pub const m_flTonemapMinAvgLum: usize = 0x4D0; // float32 - pub const m_flExposureAdaptationSpeedUp: usize = 0x4D4; // float32 - pub const m_flExposureAdaptationSpeedDown: usize = 0x4D8; // float32 - pub const m_flTonemapEVSmoothingRange: usize = 0x4DC; // float32 - } - // Parent: CBaseEntity - // Fields count: 28 - // - // Metadata: - // NetworkVarNames: m_flScattering (float) - // NetworkVarNames: m_flAnisotropy (float) - // NetworkVarNames: m_flFadeSpeed (float) - // NetworkVarNames: m_flDrawDistance (float) - // NetworkVarNames: m_flFadeInStart (float) - // NetworkVarNames: m_flFadeInEnd (float) - // NetworkVarNames: m_flIndirectStrength (float) - // NetworkVarNames: m_nIndirectTextureDimX (int) - // NetworkVarNames: m_nIndirectTextureDimY (int) - // NetworkVarNames: m_nIndirectTextureDimZ (int) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_flStartAnisoTime (GameTime_t) - // NetworkVarNames: m_flStartScatterTime (GameTime_t) - // NetworkVarNames: m_flStartDrawDistanceTime (GameTime_t) - // NetworkVarNames: m_flStartAnisotropy (float) - // NetworkVarNames: m_flStartScattering (float) - // NetworkVarNames: m_flStartDrawDistance (float) - // NetworkVarNames: m_flDefaultAnisotropy (float) - // NetworkVarNames: m_flDefaultScattering (float) - // NetworkVarNames: m_flDefaultDrawDistance (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bEnableIndirect (bool) - // NetworkVarNames: m_bIsMaster (bool) - // NetworkVarNames: m_hFogIndirectTexture (HRenderTextureStrong) - // NetworkVarNames: m_nForceRefreshCount (int) - pub mod CEnvVolumetricFogController { - pub const m_flScattering: usize = 0x4C0; // float32 - pub const m_flAnisotropy: usize = 0x4C4; // float32 - pub const m_flFadeSpeed: usize = 0x4C8; // float32 - pub const m_flDrawDistance: usize = 0x4CC; // float32 - pub const m_flFadeInStart: usize = 0x4D0; // float32 - pub const m_flFadeInEnd: usize = 0x4D4; // float32 - pub const m_flIndirectStrength: usize = 0x4D8; // float32 - pub const m_nIndirectTextureDimX: usize = 0x4DC; // int32 - pub const m_nIndirectTextureDimY: usize = 0x4E0; // int32 - pub const m_nIndirectTextureDimZ: usize = 0x4E4; // int32 - pub const m_vBoxMins: usize = 0x4E8; // - pub const m_vBoxMaxs: usize = 0x4F4; // - pub const m_bActive: usize = 0x500; // bool - pub const m_flStartAnisoTime: usize = 0x504; // GameTime_t - pub const m_flStartScatterTime: usize = 0x508; // GameTime_t - pub const m_flStartDrawDistanceTime: usize = 0x50C; // GameTime_t - pub const m_flStartAnisotropy: usize = 0x510; // float32 - pub const m_flStartScattering: usize = 0x514; // float32 - pub const m_flStartDrawDistance: usize = 0x518; // float32 - pub const m_flDefaultAnisotropy: usize = 0x51C; // float32 - pub const m_flDefaultScattering: usize = 0x520; // float32 - pub const m_flDefaultDrawDistance: usize = 0x524; // float32 - pub const m_bStartDisabled: usize = 0x528; // bool - pub const m_bEnableIndirect: usize = 0x529; // bool - pub const m_bIsMaster: usize = 0x52A; // bool - pub const m_hFogIndirectTexture: usize = 0x530; // CStrongHandle - pub const m_nForceRefreshCount: usize = 0x538; // int32 - pub const m_bFirstTime: usize = 0x53C; // bool - } - // Parent: CBaseEntity - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_flStrength (float) - // NetworkVarNames: m_nFalloffShape (int) - // NetworkVarNames: m_flFalloffExponent (float) - pub mod CEnvVolumetricFogVolume { - pub const m_bActive: usize = 0x4C0; // bool - pub const m_vBoxMins: usize = 0x4C4; // - pub const m_vBoxMaxs: usize = 0x4D0; // - pub const m_bStartDisabled: usize = 0x4DC; // bool - pub const m_flStrength: usize = 0x4E0; // float32 - pub const m_nFalloffShape: usize = 0x4E4; // int32 - pub const m_flFalloffExponent: usize = 0x4E8; // float32 - } - // Parent: CBaseEntity - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_fog (fogparams_t) - pub mod CFogController { - pub const m_fog: usize = 0x4C0; // fogparams_t - pub const m_bUseAngles: usize = 0x528; // bool - pub const m_iChangedVariables: usize = 0x52C; // int32 - } - // Parent: CBaseEntity - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_nMode (int) - // NetworkVarNames: m_vBoxSize (Vector) - // NetworkVarNames: m_bEnabled (bool) - pub mod CInfoVisibilityBox { - pub const m_nMode: usize = 0x4C4; // int32 - pub const m_vBoxSize: usize = 0x4C8; // - pub const m_bEnabled: usize = 0x4D4; // bool - } - // Parent: CBaseEntity - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_worldName (string_t) - // NetworkVarNames: m_layerName (string_t) - // NetworkVarNames: m_bWorldLayerVisible (bool) - // NetworkVarNames: m_bEntitiesSpawned (bool) - pub mod CInfoWorldLayer { - pub const m_pOutputOnEntitiesSpawned: usize = 0x4C0; // CEntityIOOutput - pub const m_worldName: usize = 0x4E8; // CUtlSymbolLarge - pub const m_layerName: usize = 0x4F0; // CUtlSymbolLarge - pub const m_bWorldLayerVisible: usize = 0x4F8; // bool - pub const m_bEntitiesSpawned: usize = 0x4F9; // bool - pub const m_bCreateAsChildSpawnGroup: usize = 0x4FA; // bool - pub const m_hLayerSpawnGroup: usize = 0x4FC; // uint32 - } - // Parent: CBaseEntity - // Fields count: 25 - // - // Metadata: - // NetworkVarNames: m_FOV (float) - // NetworkVarNames: m_Resolution (float) - // NetworkVarNames: m_bFogEnable (bool) - // NetworkVarNames: m_FogColor (Color) - // NetworkVarNames: m_flFogStart (float) - // NetworkVarNames: m_flFogEnd (float) - // NetworkVarNames: m_flFogMaxDensity (float) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_bUseScreenAspectRatio (bool) - // NetworkVarNames: m_flAspectRatio (float) - // NetworkVarNames: m_bNoSky (bool) - // NetworkVarNames: m_fBrightness (float) - // NetworkVarNames: m_flZFar (float) - // NetworkVarNames: m_flZNear (float) - // NetworkVarNames: m_bCanHLTVUse (bool) - // NetworkVarNames: m_bDofEnabled (bool) - // NetworkVarNames: m_flDofNearBlurry (float) - // NetworkVarNames: m_flDofNearCrisp (float) - // NetworkVarNames: m_flDofFarCrisp (float) - // NetworkVarNames: m_flDofFarBlurry (float) - // NetworkVarNames: m_flDofTiltToGround (float) - pub mod CPointCamera { - pub const m_FOV: usize = 0x4C0; // float32 - pub const m_Resolution: usize = 0x4C4; // float32 - pub const m_bFogEnable: usize = 0x4C8; // bool - pub const m_FogColor: usize = 0x4C9; // Color - pub const m_flFogStart: usize = 0x4D0; // float32 - pub const m_flFogEnd: usize = 0x4D4; // float32 - pub const m_flFogMaxDensity: usize = 0x4D8; // float32 - pub const m_bActive: usize = 0x4DC; // bool - pub const m_bUseScreenAspectRatio: usize = 0x4DD; // bool - pub const m_flAspectRatio: usize = 0x4E0; // float32 - pub const m_bNoSky: usize = 0x4E4; // bool - pub const m_fBrightness: usize = 0x4E8; // float32 - pub const m_flZFar: usize = 0x4EC; // float32 - pub const m_flZNear: usize = 0x4F0; // float32 - pub const m_bCanHLTVUse: usize = 0x4F4; // bool - pub const m_bDofEnabled: usize = 0x4F5; // bool - pub const m_flDofNearBlurry: usize = 0x4F8; // float32 - pub const m_flDofNearCrisp: usize = 0x4FC; // float32 - pub const m_flDofFarCrisp: usize = 0x500; // float32 - pub const m_flDofFarBlurry: usize = 0x504; // float32 - pub const m_flDofTiltToGround: usize = 0x508; // float32 - pub const m_TargetFOV: usize = 0x50C; // float32 - pub const m_DegreesPerSecond: usize = 0x510; // float32 - pub const m_bIsOn: usize = 0x514; // bool - pub const m_pNext: usize = 0x518; // CPointCamera* - } - // Parent: CBaseEntity - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_iszSoundAreaType (string_t) - // NetworkVarNames: m_vPos (Vector) - pub mod CSoundAreaEntityBase { - pub const m_bDisabled: usize = 0x4C0; // bool - pub const m_iszSoundAreaType: usize = 0x4C8; // CUtlSymbolLarge - pub const m_vPos: usize = 0x4D0; // - } - // Parent: CSoundAreaEntityBase - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_flRadius (float) - pub mod CSoundAreaEntitySphere { - pub const m_flRadius: usize = 0x4E0; // float32 - } - // Parent: CSoundAreaEntityBase - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_vMin (Vector) - // NetworkVarNames: m_vMax (Vector) - pub mod CSoundAreaEntityOrientedBox { - pub const m_vMin: usize = 0x4E0; // - pub const m_vMax: usize = 0x4EC; // - } - // Parent: CBaseEntity - // Fields count: 4 - // - // Metadata: - // MNetworkIncludeByName - // NetworkVarNames: m_aPlayerControllers (CHandle) - // NetworkVarNames: m_aPlayers (CHandle) - // NetworkVarNames: m_iScore (int32) - // NetworkVarNames: m_szTeamname (char) - pub mod CTeam { - pub const m_aPlayerControllers: usize = 0x4C0; // CNetworkUtlVectorBase> - pub const m_aPlayers: usize = 0x4D8; // CNetworkUtlVectorBase> - pub const m_iScore: usize = 0x4F0; // int32 - pub const m_szTeamname: usize = 0x4F4; // char[129] - } - // Parent: CBaseEntity - // Fields count: 25 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // MNetworkIncludeByUserGroup - // NetworkVarNames: m_nTickBase (uint32) - // NetworkVarNames: m_hPawn (CHandle) - // NetworkVarNames: m_iConnected (PlayerConnectedState) - // NetworkVarNames: m_iszPlayerName (char) - // NetworkVarNames: m_steamID (uint64) - // NetworkVarNames: m_iDesiredFOV (uint32) - pub mod CBasePlayerController { - pub const m_nInButtonsWhichAreToggles: usize = 0x4C8; // uint64 - pub const m_nTickBase: usize = 0x4D0; // uint32 - pub const m_hPawn: usize = 0x500; // CHandle - pub const m_nSplitScreenSlot: usize = 0x504; // CSplitScreenSlot - pub const m_hSplitOwner: usize = 0x508; // CHandle - pub const m_hSplitScreenPlayers: usize = 0x510; // CUtlVector> - pub const m_bIsHLTV: usize = 0x528; // bool - pub const m_iConnected: usize = 0x52C; // PlayerConnectedState - pub const m_iszPlayerName: usize = 0x530; // char[128] - pub const m_szNetworkIDString: usize = 0x5B0; // CUtlString - pub const m_fLerpTime: usize = 0x5B8; // float32 - pub const m_bLagCompensation: usize = 0x5BC; // bool - pub const m_bPredict: usize = 0x5BD; // bool - pub const m_bAutoKickDisabled: usize = 0x5BE; // bool - pub const m_bIsLowViolence: usize = 0x5BF; // bool - pub const m_bGamePaused: usize = 0x5C0; // bool - pub const m_nLastRealCommandNumberExecuted: usize = 0x654; // int32 - pub const m_nLastLateCommandExecuted: usize = 0x658; // int32 - pub const m_iIgnoreGlobalChat: usize = 0x670; // ChatIgnoreType_t - pub const m_flLastPlayerTalkTime: usize = 0x674; // float32 - pub const m_flLastEntitySteadyState: usize = 0x678; // float32 - pub const m_nAvailableEntitySteadyState: usize = 0x67C; // int32 - pub const m_bHasAnySteadyStateEnts: usize = 0x680; // bool - pub const m_steamID: usize = 0x690; // uint64 - pub const m_iDesiredFOV: usize = 0x698; // uint32 - } - // Parent: None - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CBasePlayerVData { - pub const m_sModelName: usize = 0x28; // CResourceNameTyped> - pub const m_flHeadDamageMultiplier: usize = 0x108; // CSkillFloat - pub const m_flChestDamageMultiplier: usize = 0x118; // CSkillFloat - pub const m_flStomachDamageMultiplier: usize = 0x128; // CSkillFloat - pub const m_flArmDamageMultiplier: usize = 0x138; // CSkillFloat - pub const m_flLegDamageMultiplier: usize = 0x148; // CSkillFloat - pub const m_flHoldBreathTime: usize = 0x158; // float32 - pub const m_flDrowningDamageInterval: usize = 0x15C; // float32 - pub const m_nDrowningDamageInitial: usize = 0x160; // int32 - pub const m_nDrowningDamageMax: usize = 0x164; // int32 - pub const m_nWaterSpeed: usize = 0x168; // int32 - pub const m_flUseRange: usize = 0x16C; // float32 - pub const m_flUseAngleTolerance: usize = 0x170; // float32 - pub const m_flCrouchTime: usize = 0x174; // float32 - } - // Parent: None - // Fields count: 20 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CBasePlayerWeaponVData { - pub const m_szWorldModel: usize = 0x28; // CResourceNameTyped> - pub const m_bBuiltRightHanded: usize = 0x108; // bool - pub const m_bAllowFlipping: usize = 0x109; // bool - pub const m_sMuzzleAttachment: usize = 0x110; // CUtlString - pub const m_szMuzzleFlashParticle: usize = 0x118; // CResourceNameTyped> - pub const m_iFlags: usize = 0x1F8; // ItemFlagTypes_t - pub const m_nPrimaryAmmoType: usize = 0x1F9; // AmmoIndex_t - pub const m_nSecondaryAmmoType: usize = 0x1FA; // AmmoIndex_t - pub const m_iMaxClip1: usize = 0x1FC; // int32 - pub const m_iMaxClip2: usize = 0x200; // int32 - pub const m_iDefaultClip1: usize = 0x204; // int32 - pub const m_iDefaultClip2: usize = 0x208; // int32 - pub const m_iWeight: usize = 0x20C; // int32 - pub const m_bAutoSwitchTo: usize = 0x210; // bool - pub const m_bAutoSwitchFrom: usize = 0x211; // bool - pub const m_iRumbleEffect: usize = 0x214; // RumbleEffect_t - pub const m_bLinkedCooldowns: usize = 0x218; // bool - pub const m_aShootSounds: usize = 0x220; // CUtlMap - pub const m_iSlot: usize = 0x240; // int32 - pub const m_iPosition: usize = 0x244; // int32 - } - // Parent: None - // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) - // NetworkVarNames: m_hSequence (HSequence) - // NetworkVarNames: m_flSeqStartTime (GameTime_t) - // NetworkVarNames: m_flSeqFixedCycle (float) - // NetworkVarNames: m_nAnimLoopMode (AnimLoopMode_t) - pub mod CBaseAnimGraphController { - pub const m_animGraphNetworkedVars: usize = 0x18; // CAnimGraphNetworkedVariables - pub const m_bSequenceFinished: usize = 0x220; // bool - pub const m_flSoundSyncTime: usize = 0x224; // float32 - pub const m_hSequence: usize = 0x228; // HSequence - pub const m_flSeqStartTime: usize = 0x22C; // GameTime_t - pub const m_flSeqFixedCycle: usize = 0x230; // float32 - pub const m_nAnimLoopMode: usize = 0x234; // AnimLoopMode_t - pub const m_flPlaybackRate: usize = 0x238; // CNetworkedQuantizedFloat - pub const m_nNotifyState: usize = 0x244; // SequenceFinishNotifyState_t - pub const m_bNetworkedAnimationInputsChanged: usize = 0x246; // bool - pub const m_bNetworkedSequenceChanged: usize = 0x247; // bool - pub const m_bLastUpdateSkipped: usize = 0x248; // bool - pub const m_flPrevAnimUpdateTime: usize = 0x24C; // GameTime_t - } - // Parent: CBaseEntity - // Fields count: 25 - // - // Metadata: - // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) - // NetworkVarNames: m_CHitboxComponent (CHitboxComponent::Storage_t) - // NetworkVarNames: m_nRenderMode (RenderMode_t) - // NetworkVarNames: m_nRenderFX (RenderFx_t) - // NetworkVarNames: m_clrRender (Color) - // NetworkVarNames: m_vecRenderAttributes (EntityRenderAttribute_t) - // NetworkVarNames: m_bRenderToCubemaps (bool) - // NetworkVarNames: m_Collision (CCollisionProperty) - // NetworkVarNames: m_Glow (CGlowProperty) - // NetworkVarNames: m_flGlowBackfaceMult (float) - // NetworkVarNames: m_fadeMinDist (float32) - // NetworkVarNames: m_fadeMaxDist (float32) - // NetworkVarNames: m_flFadeScale (float32) - // NetworkVarNames: m_flShadowStrength (float32) - // NetworkVarNames: m_nObjectCulling (uint8) - // NetworkVarNames: m_nAddDecal (int) - // NetworkVarNames: m_vDecalPosition (Vector) - // NetworkVarNames: m_vDecalForwardAxis (Vector) - // NetworkVarNames: m_flDecalHealBloodRate (float) - // NetworkVarNames: m_flDecalHealHeightRate (float) - // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle) - // NetworkVarNames: m_vecViewOffset (CNetworkViewOffsetVector) - pub mod CBaseModelEntity { - pub const m_CRenderComponent: usize = 0x4C0; // CRenderComponent* - pub const m_CHitboxComponent: usize = 0x4C8; // CHitboxComponent - pub const m_flDissolveStartTime: usize = 0x4F0; // GameTime_t - pub const m_OnIgnite: usize = 0x4F8; // CEntityIOOutput - pub const m_nRenderMode: usize = 0x520; // RenderMode_t - pub const m_nRenderFX: usize = 0x521; // RenderFx_t - pub const m_bAllowFadeInView: usize = 0x522; // bool - pub const m_clrRender: usize = 0x523; // Color - pub const m_vecRenderAttributes: usize = 0x528; // CUtlVectorEmbeddedNetworkVar - pub const m_bRenderToCubemaps: usize = 0x578; // bool - pub const m_Collision: usize = 0x580; // CCollisionProperty - pub const m_Glow: usize = 0x630; // CGlowProperty - pub const m_flGlowBackfaceMult: usize = 0x688; // float32 - pub const m_fadeMinDist: usize = 0x68C; // float32 - pub const m_fadeMaxDist: usize = 0x690; // float32 - pub const m_flFadeScale: usize = 0x694; // float32 - pub const m_flShadowStrength: usize = 0x698; // float32 - pub const m_nObjectCulling: usize = 0x69C; // uint8 - pub const m_nAddDecal: usize = 0x6A0; // int32 - pub const m_vDecalPosition: usize = 0x6A4; // - pub const m_vDecalForwardAxis: usize = 0x6B0; // - pub const m_flDecalHealBloodRate: usize = 0x6BC; // float32 - pub const m_flDecalHealHeightRate: usize = 0x6C0; // float32 - pub const m_ConfigEntitiesToPropagateMaterialDecalsTo: usize = 0x6C8; // CNetworkUtlVectorBase> - pub const m_vecViewOffset: usize = 0x6E0; // CNetworkViewOffsetVector - } - // Parent: CBaseModelEntity - // Fields count: 22 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_szSnapshotFileName (char) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_bFrozen (bool) - // NetworkVarNames: m_flFreezeTransitionDuration (float) - // NetworkVarNames: m_nStopType (int) - // NetworkVarNames: m_bAnimateDuringGameplayPause (bool) - // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_flPreSimTime (float32) - // NetworkVarNames: m_vServerControlPoints (Vector) - // NetworkVarNames: m_iServerControlPointAssignments (uint8) - // NetworkVarNames: m_hControlPointEnts (CHandle) - // NetworkVarNames: m_bNoSave (bool) - // NetworkVarNames: m_bNoFreeze (bool) - // NetworkVarNames: m_bNoRamp (bool) - pub mod CParticleSystem { - pub const m_szSnapshotFileName: usize = 0x710; // char[512] - pub const m_bActive: usize = 0x910; // bool - pub const m_bFrozen: usize = 0x911; // bool - pub const m_flFreezeTransitionDuration: usize = 0x914; // float32 - pub const m_nStopType: usize = 0x918; // int32 - pub const m_bAnimateDuringGameplayPause: usize = 0x91C; // bool - pub const m_iEffectIndex: usize = 0x920; // CStrongHandle - pub const m_flStartTime: usize = 0x928; // GameTime_t - pub const m_flPreSimTime: usize = 0x92C; // float32 - pub const m_vServerControlPoints: usize = 0x930; // Vector[4] - pub const m_iServerControlPointAssignments: usize = 0x960; // uint8[4] - pub const m_hControlPointEnts: usize = 0x964; // CHandle[64] - pub const m_bNoSave: usize = 0xA64; // bool - pub const m_bNoFreeze: usize = 0xA65; // bool - pub const m_bNoRamp: usize = 0xA66; // bool - pub const m_bStartActive: usize = 0xA67; // bool - pub const m_iszEffectName: usize = 0xA68; // CUtlSymbolLarge - pub const m_iszControlPointNames: usize = 0xA70; // CUtlSymbolLarge[64] - pub const m_nDataCP: usize = 0xC70; // int32 - pub const m_vecDataCPValue: usize = 0xC74; // - pub const m_nTintCP: usize = 0xC80; // int32 - pub const m_clrTint: usize = 0xC84; // Color - } - // Parent: CBaseEntity - // Fields count: 16 - // - // Metadata: - // NetworkVarNames: m_flParticleSpacing (float) - // NetworkVarNames: m_flSlack (float) - // NetworkVarNames: m_flRadius (float) - // NetworkVarNames: m_ColorTint (Color) - // NetworkVarNames: m_nEffectState (int) - // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) - // NetworkVarNames: m_PathNodes_Position (Vector) - // NetworkVarNames: m_PathNodes_TangentIn (Vector) - // NetworkVarNames: m_PathNodes_TangentOut (Vector) - // NetworkVarNames: m_PathNodes_Color (Vector) - // NetworkVarNames: m_PathNodes_PinEnabled (bool) - // NetworkVarNames: m_PathNodes_RadiusScale (float) - pub mod CPathParticleRope { - pub const m_bStartActive: usize = 0x4C0; // bool - pub const m_flMaxSimulationTime: usize = 0x4C4; // float32 - pub const m_iszEffectName: usize = 0x4C8; // CUtlSymbolLarge - pub const m_PathNodes_Name: usize = 0x4D0; // CUtlVector - pub const m_flParticleSpacing: usize = 0x4E8; // float32 - pub const m_flSlack: usize = 0x4EC; // float32 - pub const m_flRadius: usize = 0x4F0; // float32 - pub const m_ColorTint: usize = 0x4F4; // Color - pub const m_nEffectState: usize = 0x4F8; // int32 - pub const m_iEffectIndex: usize = 0x500; // CStrongHandle - pub const m_PathNodes_Position: usize = 0x508; // CNetworkUtlVectorBase - pub const m_PathNodes_TangentIn: usize = 0x520; // CNetworkUtlVectorBase - pub const m_PathNodes_TangentOut: usize = 0x538; // CNetworkUtlVectorBase - pub const m_PathNodes_Color: usize = 0x550; // CNetworkUtlVectorBase - pub const m_PathNodes_PinEnabled: usize = 0x568; // CNetworkUtlVectorBase - pub const m_PathNodes_RadiusScale: usize = 0x580; // CNetworkUtlVectorBase - } - // Parent: CBaseModelEntity - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_Flags (uint8) - // NetworkVarNames: m_LightStyle (uint8) - // NetworkVarNames: m_Radius (float32) - // NetworkVarNames: m_Exponent (int32) - // NetworkVarNames: m_InnerAngle (float32) - // NetworkVarNames: m_OuterAngle (float32) - // NetworkVarNames: m_SpotRadius (float32) - pub mod CDynamicLight { - pub const m_ActualFlags: usize = 0x710; // uint8 - pub const m_Flags: usize = 0x711; // uint8 - pub const m_LightStyle: usize = 0x712; // uint8 - pub const m_On: usize = 0x713; // bool - pub const m_Radius: usize = 0x714; // float32 - pub const m_Exponent: usize = 0x718; // int32 - pub const m_InnerAngle: usize = 0x71C; // float32 - pub const m_OuterAngle: usize = 0x720; // float32 - pub const m_SpotRadius: usize = 0x724; // float32 - } - // Parent: CBaseEntity - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_EnvWindShared (CEnvWindShared) - pub mod CEnvWind { - pub const m_EnvWindShared: usize = 0x4C0; // CEnvWindShared - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_iszOverlayNames (string_t) - // NetworkVarNames: m_flOverlayTimes (float32) - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_iDesiredOverlay (int32) - // NetworkVarNames: m_bIsActive (bool) - pub mod CEnvScreenOverlay { - pub const m_iszOverlayNames: usize = 0x4C0; // CUtlSymbolLarge[10] - pub const m_flOverlayTimes: usize = 0x510; // float32[10] - pub const m_flStartTime: usize = 0x538; // GameTime_t - pub const m_iDesiredOverlay: usize = 0x53C; // int32 - pub const m_bIsActive: usize = 0x540; // bool - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_fadeColor (Color) - pub mod CEnvFade { - pub const m_fadeColor: usize = 0x4C0; // Color - pub const m_Duration: usize = 0x4C4; // float32 - pub const m_HoldDuration: usize = 0x4C8; // float32 - pub const m_OnBeginFade: usize = 0x4D0; // CEntityIOOutput - } - // Parent: CBaseModelEntity - // Fields count: 7 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_nHorizontalSize (uint32) - // NetworkVarNames: m_nVerticalSize (uint32) - // NetworkVarNames: m_nMinDist (uint32) - // NetworkVarNames: m_nMaxDist (uint32) - // NetworkVarNames: m_nOuterMaxDist (uint32) - // NetworkVarNames: m_flGlowProxySize (float32) - // NetworkVarNames: m_flHDRColorScale (float32) - pub mod CLightGlow { - pub const m_nHorizontalSize: usize = 0x710; // uint32 - pub const m_nVerticalSize: usize = 0x714; // uint32 - pub const m_nMinDist: usize = 0x718; // uint32 - pub const m_nMaxDist: usize = 0x71C; // uint32 - pub const m_nOuterMaxDist: usize = 0x720; // uint32 - pub const m_flGlowProxySize: usize = 0x724; // float32 - pub const m_flHDRColorScale: usize = 0x728; // float32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_bEnabled (bool) - pub mod CLogicGameEventListener { - pub const m_OnEventFired: usize = 0x4D0; // CEntityIOOutput - pub const m_iszGameEventName: usize = 0x4F8; // CUtlSymbolLarge - pub const m_iszGameEventItem: usize = 0x500; // CUtlSymbolLarge - pub const m_bEnabled: usize = 0x508; // bool - pub const m_bStartDisabled: usize = 0x509; // bool - } - // Parent: CBaseEntity - // Fields count: 44 - // - // Metadata: - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_bUpdateOnClient (bool) - // NetworkVarNames: m_nInputType (ValueRemapperInputType_t) - // NetworkVarNames: m_hRemapLineStart (CHandle) - // NetworkVarNames: m_hRemapLineEnd (CHandle) - // NetworkVarNames: m_flMaximumChangePerSecond (float) - // NetworkVarNames: m_flDisengageDistance (float) - // NetworkVarNames: m_flEngageDistance (float) - // NetworkVarNames: m_bRequiresUseKey (bool) - // NetworkVarNames: m_nOutputType (ValueRemapperOutputType_t) - // NetworkVarNames: m_hOutputEntities (CHandle) - // NetworkVarNames: m_nHapticsType (ValueRemapperHapticsType_t) - // NetworkVarNames: m_nMomentumType (ValueRemapperMomentumType_t) - // NetworkVarNames: m_flMomentumModifier (float) - // NetworkVarNames: m_flSnapValue (float) - // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) - // NetworkVarNames: m_flInputOffset (float) - pub mod CPointValueRemapper { - pub const m_bDisabled: usize = 0x4C0; // bool - pub const m_bUpdateOnClient: usize = 0x4C1; // bool - pub const m_nInputType: usize = 0x4C4; // ValueRemapperInputType_t - pub const m_iszRemapLineStartName: usize = 0x4C8; // CUtlSymbolLarge - pub const m_iszRemapLineEndName: usize = 0x4D0; // CUtlSymbolLarge - pub const m_hRemapLineStart: usize = 0x4D8; // CHandle - pub const m_hRemapLineEnd: usize = 0x4DC; // CHandle - pub const m_flMaximumChangePerSecond: usize = 0x4E0; // float32 - pub const m_flDisengageDistance: usize = 0x4E4; // float32 - pub const m_flEngageDistance: usize = 0x4E8; // float32 - pub const m_bRequiresUseKey: usize = 0x4EC; // bool - pub const m_nOutputType: usize = 0x4F0; // ValueRemapperOutputType_t - pub const m_iszOutputEntityName: usize = 0x4F8; // CUtlSymbolLarge - pub const m_iszOutputEntity2Name: usize = 0x500; // CUtlSymbolLarge - pub const m_iszOutputEntity3Name: usize = 0x508; // CUtlSymbolLarge - pub const m_iszOutputEntity4Name: usize = 0x510; // CUtlSymbolLarge - pub const m_hOutputEntities: usize = 0x518; // CNetworkUtlVectorBase> - pub const m_nHapticsType: usize = 0x530; // ValueRemapperHapticsType_t - pub const m_nMomentumType: usize = 0x534; // ValueRemapperMomentumType_t - pub const m_flMomentumModifier: usize = 0x538; // float32 - pub const m_flSnapValue: usize = 0x53C; // float32 - pub const m_flCurrentMomentum: usize = 0x540; // float32 - pub const m_nRatchetType: usize = 0x544; // ValueRemapperRatchetType_t - pub const m_flRatchetOffset: usize = 0x548; // float32 - pub const m_flInputOffset: usize = 0x54C; // float32 - pub const m_bEngaged: usize = 0x550; // bool - pub const m_bFirstUpdate: usize = 0x551; // bool - pub const m_flPreviousValue: usize = 0x554; // float32 - pub const m_flPreviousUpdateTickTime: usize = 0x558; // GameTime_t - pub const m_vecPreviousTestPoint: usize = 0x55C; // - pub const m_hUsingPlayer: usize = 0x568; // CHandle - pub const m_flCustomOutputValue: usize = 0x56C; // float32 - pub const m_iszSoundEngage: usize = 0x570; // CUtlSymbolLarge - pub const m_iszSoundDisengage: usize = 0x578; // CUtlSymbolLarge - pub const m_iszSoundReachedValueZero: usize = 0x580; // CUtlSymbolLarge - pub const m_iszSoundReachedValueOne: usize = 0x588; // CUtlSymbolLarge - pub const m_iszSoundMovingLoop: usize = 0x590; // CUtlSymbolLarge - pub const m_Position: usize = 0x5A0; // CEntityOutputTemplate - pub const m_PositionDelta: usize = 0x5C8; // CEntityOutputTemplate - pub const m_OnReachedValueZero: usize = 0x5F0; // CEntityIOOutput - pub const m_OnReachedValueOne: usize = 0x618; // CEntityIOOutput - pub const m_OnReachedValueCustom: usize = 0x640; // CEntityIOOutput - pub const m_OnEngage: usize = 0x668; // CEntityIOOutput - pub const m_OnDisengage: usize = 0x690; // CEntityIOOutput - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_messageText (char) - // NetworkVarNames: m_FontName (char) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bFullbright (bool) - // NetworkVarNames: m_flWorldUnitsPerPx (float) - // NetworkVarNames: m_flFontSize (float) - // NetworkVarNames: m_flDepthOffset (float) - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t) - // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) - // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) - pub mod CPointWorldText { - pub const m_messageText: usize = 0x710; // char[512] - pub const m_FontName: usize = 0x910; // char[64] - pub const m_bEnabled: usize = 0x950; // bool - pub const m_bFullbright: usize = 0x951; // bool - pub const m_flWorldUnitsPerPx: usize = 0x954; // float32 - pub const m_flFontSize: usize = 0x958; // float32 - pub const m_flDepthOffset: usize = 0x95C; // float32 - pub const m_Color: usize = 0x960; // Color - pub const m_nJustifyHorizontal: usize = 0x964; // PointWorldTextJustifyHorizontal_t - pub const m_nJustifyVertical: usize = 0x968; // PointWorldTextJustifyVertical_t - pub const m_nReorientMode: usize = 0x96C; // PointWorldTextReorientMode_t - } - // Parent: CBaseEntity - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) - pub mod CRagdollManager { - pub const m_iCurrentMaxRagdollCount: usize = 0x4C0; // int8 - pub const m_iMaxRagdollCount: usize = 0x4C4; // int32 - pub const m_bSaveImportant: usize = 0x4C8; // bool - } - // Parent: None - // Fields count: 64 - // - // Metadata: - // NetworkVarNames: m_bIsPlayingBack (bool) - // NetworkVarNames: m_bPaused (bool) - // NetworkVarNames: m_bMultiplayer (bool) - // NetworkVarNames: m_bAutogenerated (bool) - // NetworkVarNames: m_flForceClientTime (float32) - // NetworkVarNames: m_hActorList (CHandle) - // NetworkVarNames: m_nSceneStringIndex (uint16) - pub mod CSceneEntity { - pub const m_iszSceneFile: usize = 0x4C8; // CUtlSymbolLarge - pub const m_iszResumeSceneFile: usize = 0x4D0; // CUtlSymbolLarge - pub const m_iszTarget1: usize = 0x4D8; // CUtlSymbolLarge - pub const m_iszTarget2: usize = 0x4E0; // CUtlSymbolLarge - pub const m_iszTarget3: usize = 0x4E8; // CUtlSymbolLarge - pub const m_iszTarget4: usize = 0x4F0; // CUtlSymbolLarge - pub const m_iszTarget5: usize = 0x4F8; // CUtlSymbolLarge - pub const m_iszTarget6: usize = 0x500; // CUtlSymbolLarge - pub const m_iszTarget7: usize = 0x508; // CUtlSymbolLarge - pub const m_iszTarget8: usize = 0x510; // CUtlSymbolLarge - pub const m_hTarget1: usize = 0x518; // CHandle - pub const m_hTarget2: usize = 0x51C; // CHandle - pub const m_hTarget3: usize = 0x520; // CHandle - pub const m_hTarget4: usize = 0x524; // CHandle - pub const m_hTarget5: usize = 0x528; // CHandle - pub const m_hTarget6: usize = 0x52C; // CHandle - pub const m_hTarget7: usize = 0x530; // CHandle - pub const m_hTarget8: usize = 0x534; // CHandle - pub const m_bIsPlayingBack: usize = 0x538; // bool - pub const m_bPaused: usize = 0x539; // bool - pub const m_bMultiplayer: usize = 0x53A; // bool - pub const m_bAutogenerated: usize = 0x53B; // bool - pub const m_flForceClientTime: usize = 0x53C; // float32 - pub const m_flCurrentTime: usize = 0x540; // float32 - pub const m_flFrameTime: usize = 0x544; // float32 - pub const m_bCancelAtNextInterrupt: usize = 0x548; // bool - pub const m_fPitch: usize = 0x54C; // float32 - pub const m_bAutomated: usize = 0x550; // bool - pub const m_nAutomatedAction: usize = 0x554; // int32 - pub const m_flAutomationDelay: usize = 0x558; // float32 - pub const m_flAutomationTime: usize = 0x55C; // float32 - pub const m_hWaitingForThisResumeScene: usize = 0x560; // CHandle - pub const m_bWaitingForResumeScene: usize = 0x564; // bool - pub const m_bPausedViaInput: usize = 0x565; // bool - pub const m_bPauseAtNextInterrupt: usize = 0x566; // bool - pub const m_bWaitingForActor: usize = 0x567; // bool - pub const m_bWaitingForInterrupt: usize = 0x568; // bool - pub const m_bInterruptedActorsScenes: usize = 0x569; // bool - pub const m_bBreakOnNonIdle: usize = 0x56A; // bool - pub const m_hActorList: usize = 0x570; // CNetworkUtlVectorBase> - pub const m_hRemoveActorList: usize = 0x588; // CUtlVector> - pub const m_nSceneFlushCounter: usize = 0x5D0; // int32 - pub const m_nSceneStringIndex: usize = 0x5D4; // uint16 - pub const m_OnStart: usize = 0x5D8; // CEntityIOOutput - pub const m_OnCompletion: usize = 0x600; // CEntityIOOutput - pub const m_OnCanceled: usize = 0x628; // CEntityIOOutput - pub const m_OnPaused: usize = 0x650; // CEntityIOOutput - pub const m_OnResumed: usize = 0x678; // CEntityIOOutput - pub const m_OnTrigger: usize = 0x6A0; // CEntityIOOutput[16] - pub const m_hInterruptScene: usize = 0x9B0; // CHandle - pub const m_nInterruptCount: usize = 0x9B4; // int32 - pub const m_bSceneMissing: usize = 0x9B8; // bool - pub const m_bInterrupted: usize = 0x9B9; // bool - pub const m_bCompletedEarly: usize = 0x9BA; // bool - pub const m_bInterruptSceneFinished: usize = 0x9BB; // bool - pub const m_bRestoring: usize = 0x9BC; // bool - pub const m_hNotifySceneCompletion: usize = 0x9C0; // CUtlVector> - pub const m_hListManagers: usize = 0x9D8; // CUtlVector> - pub const m_iszSoundName: usize = 0x9F0; // CUtlSymbolLarge - pub const m_iszSequenceName: usize = 0x9F8; // CUtlSymbolLarge - pub const m_hActor: usize = 0xA00; // CHandle - pub const m_hActivator: usize = 0xA04; // CHandle - pub const m_BusyActor: usize = 0xA08; // int32 - pub const m_iPlayerDeathBehavior: usize = 0xA0C; // SceneOnPlayerDeath_t - } - // Parent: CBaseModelEntity - // Fields count: 14 - // - // Metadata: - // MNetworkIncludeByName - // NetworkVarNames: m_vDirection (Vector) - // NetworkVarNames: m_clrOverlay (Color) - // NetworkVarNames: m_iszEffectName (string_t) - // NetworkVarNames: m_iszSSEffectName (string_t) - // NetworkVarNames: m_bOn (bool) - // NetworkVarNames: m_bmaxColor (bool) - // NetworkVarNames: m_flSize (float32) - // NetworkVarNames: m_flRotation (float32) - // NetworkVarNames: m_flHazeScale (float32) - // NetworkVarNames: m_flAlphaHaze (float32) - // NetworkVarNames: m_flAlphaHdr (float32) - // NetworkVarNames: m_flAlphaScale (float32) - // NetworkVarNames: m_flHDRColorScale (float32) - // NetworkVarNames: m_flFarZScale (float32) - pub mod CSun { - pub const m_vDirection: usize = 0x710; // - pub const m_clrOverlay: usize = 0x71C; // Color - pub const m_iszEffectName: usize = 0x720; // CUtlSymbolLarge - pub const m_iszSSEffectName: usize = 0x728; // CUtlSymbolLarge - pub const m_bOn: usize = 0x730; // bool - pub const m_bmaxColor: usize = 0x731; // bool - pub const m_flSize: usize = 0x734; // float32 - pub const m_flRotation: usize = 0x738; // float32 - pub const m_flHazeScale: usize = 0x73C; // float32 - pub const m_flAlphaHaze: usize = 0x740; // float32 - pub const m_flAlphaHdr: usize = 0x744; // float32 - pub const m_flAlphaScale: usize = 0x748; // float32 - pub const m_flHDRColorScale: usize = 0x74C; // float32 - pub const m_flFarZScale: usize = 0x750; // float32 - } - // Parent: CBaseEntity - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_Handle (CHandle) - // NetworkVarNames: m_bSendHandle (bool) - pub mod CHandleTest { - pub const m_Handle: usize = 0x4C0; // CHandle - pub const m_bSendHandle: usize = 0x4C4; // bool - } - // Parent: None - // Fields count: 24 - // - // Metadata: - // NetworkVarNames: m_glowEntity (CHandle) - // NetworkVarNames: m_usable (bool) - // NetworkVarNames: m_szDisplayText (string_t) - pub mod CBaseButton { - pub const m_angMoveEntitySpace: usize = 0x790; // QAngle - pub const m_fStayPushed: usize = 0x79C; // bool - pub const m_fRotating: usize = 0x79D; // bool - pub const m_ls: usize = 0x7A0; // locksound_t - pub const m_sUseSound: usize = 0x7C0; // CUtlSymbolLarge - pub const m_sLockedSound: usize = 0x7C8; // CUtlSymbolLarge - pub const m_sUnlockedSound: usize = 0x7D0; // CUtlSymbolLarge - pub const m_bLocked: usize = 0x7D8; // bool - pub const m_bDisabled: usize = 0x7D9; // bool - pub const m_flUseLockedTime: usize = 0x7DC; // GameTime_t - pub const m_bSolidBsp: usize = 0x7E0; // bool - pub const m_OnDamaged: usize = 0x7E8; // CEntityIOOutput - pub const m_OnPressed: usize = 0x810; // CEntityIOOutput - pub const m_OnUseLocked: usize = 0x838; // CEntityIOOutput - pub const m_OnIn: usize = 0x860; // CEntityIOOutput - pub const m_OnOut: usize = 0x888; // CEntityIOOutput - pub const m_nState: usize = 0x8B0; // int32 - pub const m_hConstraint: usize = 0x8B4; // CEntityHandle - pub const m_hConstraintParent: usize = 0x8B8; // CEntityHandle - pub const m_bForceNpcExclude: usize = 0x8BC; // bool - pub const m_sGlowEntity: usize = 0x8C0; // CUtlSymbolLarge - pub const m_glowEntity: usize = 0x8C8; // CHandle - pub const m_usable: usize = 0x8CC; // bool - pub const m_szDisplayText: usize = 0x8D0; // CUtlSymbolLarge - } - // Parent: None - // Fields count: 27 - // - // Metadata: - // NetworkVarNames: m_bIsUsable (bool) - pub mod CBaseDoor { - pub const m_angMoveEntitySpace: usize = 0x7A0; // QAngle - pub const m_vecMoveDirParentSpace: usize = 0x7AC; // - pub const m_ls: usize = 0x7B8; // locksound_t - pub const m_bForceClosed: usize = 0x7D8; // bool - pub const m_bDoorGroup: usize = 0x7D9; // bool - pub const m_bLocked: usize = 0x7DA; // bool - pub const m_bIgnoreDebris: usize = 0x7DB; // bool - pub const m_eSpawnPosition: usize = 0x7DC; // FuncDoorSpawnPos_t - pub const m_flBlockDamage: usize = 0x7E0; // float32 - pub const m_NoiseMoving: usize = 0x7E8; // CUtlSymbolLarge - pub const m_NoiseArrived: usize = 0x7F0; // CUtlSymbolLarge - pub const m_NoiseMovingClosed: usize = 0x7F8; // CUtlSymbolLarge - pub const m_NoiseArrivedClosed: usize = 0x800; // CUtlSymbolLarge - pub const m_ChainTarget: usize = 0x808; // CUtlSymbolLarge - pub const m_OnBlockedClosing: usize = 0x810; // CEntityIOOutput - pub const m_OnBlockedOpening: usize = 0x838; // CEntityIOOutput - pub const m_OnUnblockedClosing: usize = 0x860; // CEntityIOOutput - pub const m_OnUnblockedOpening: usize = 0x888; // CEntityIOOutput - pub const m_OnFullyClosed: usize = 0x8B0; // CEntityIOOutput - pub const m_OnFullyOpen: usize = 0x8D8; // CEntityIOOutput - pub const m_OnClose: usize = 0x900; // CEntityIOOutput - pub const m_OnOpen: usize = 0x928; // CEntityIOOutput - pub const m_OnLockedUse: usize = 0x950; // CEntityIOOutput - pub const m_bLoopMoveSound: usize = 0x978; // bool - pub const m_bCreateNavObstacle: usize = 0x990; // bool - pub const m_isChaining: usize = 0x991; // bool - pub const m_bIsUsable: usize = 0x992; // bool - } - // Parent: CBaseModelEntity - // Fields count: 10 - // - // Metadata: - // NetworkVarNames: m_flFadeInStart (float32) - // NetworkVarNames: m_flFadeInLength (float32) - // NetworkVarNames: m_flFadeOutModelStart (float32) - // NetworkVarNames: m_flFadeOutModelLength (float32) - // NetworkVarNames: m_flFadeOutStart (float32) - // NetworkVarNames: m_flFadeOutLength (float32) - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_nDissolveType (EntityDisolveType_t) - // NetworkVarNames: m_vDissolverOrigin (Vector) - // NetworkVarNames: m_nMagnitude (uint32) - pub mod CEntityDissolve { - pub const m_flFadeInStart: usize = 0x710; // float32 - pub const m_flFadeInLength: usize = 0x714; // float32 - pub const m_flFadeOutModelStart: usize = 0x718; // float32 - pub const m_flFadeOutModelLength: usize = 0x71C; // float32 - pub const m_flFadeOutStart: usize = 0x720; // float32 - pub const m_flFadeOutLength: usize = 0x724; // float32 - pub const m_flStartTime: usize = 0x728; // GameTime_t - pub const m_nDissolveType: usize = 0x72C; // EntityDisolveType_t - pub const m_vDissolverOrigin: usize = 0x730; // - pub const m_nMagnitude: usize = 0x73C; // uint32 - } - // Parent: None - // Fields count: 30 - // - // Metadata: - // NetworkVarNames: m_hTargetEntity (CHandle) - // NetworkVarNames: m_bState (bool) - // NetworkVarNames: m_bAlwaysUpdate (bool) - // NetworkVarNames: m_flLightFOV (float32) - // NetworkVarNames: m_bEnableShadows (bool) - // NetworkVarNames: m_bSimpleProjection (bool) - // NetworkVarNames: m_bLightOnlyTarget (bool) - // NetworkVarNames: m_bLightWorld (bool) - // NetworkVarNames: m_bCameraSpace (bool) - // NetworkVarNames: m_flBrightnessScale (float32) - // NetworkVarNames: m_LightColor (Color) - // NetworkVarNames: m_flIntensity (float32) - // NetworkVarNames: m_flLinearAttenuation (float32) - // NetworkVarNames: m_flQuadraticAttenuation (float32) - // NetworkVarNames: m_bVolumetric (bool) - // NetworkVarNames: m_flNoiseStrength (float32) - // NetworkVarNames: m_flFlashlightTime (float32) - // NetworkVarNames: m_nNumPlanes (uint32) - // NetworkVarNames: m_flPlaneOffset (float32) - // NetworkVarNames: m_flVolumetricIntensity (float32) - // NetworkVarNames: m_flColorTransitionTime (float32) - // NetworkVarNames: m_flAmbient (float32) - // NetworkVarNames: m_SpotlightTextureName (char) - // NetworkVarNames: m_nSpotlightTextureFrame (int32) - // NetworkVarNames: m_nShadowQuality (uint32) - // NetworkVarNames: m_flNearZ (float32) - // NetworkVarNames: m_flFarZ (float32) - // NetworkVarNames: m_flProjectionSize (float32) - // NetworkVarNames: m_flRotation (float32) - // NetworkVarNames: m_bFlipHorizontal (bool) - pub mod CEnvProjectedTexture { - pub const m_hTargetEntity: usize = 0x710; // CHandle - pub const m_bState: usize = 0x714; // bool - pub const m_bAlwaysUpdate: usize = 0x715; // bool - pub const m_flLightFOV: usize = 0x718; // float32 - pub const m_bEnableShadows: usize = 0x71C; // bool - pub const m_bSimpleProjection: usize = 0x71D; // bool - pub const m_bLightOnlyTarget: usize = 0x71E; // bool - pub const m_bLightWorld: usize = 0x71F; // bool - pub const m_bCameraSpace: usize = 0x720; // bool - pub const m_flBrightnessScale: usize = 0x724; // float32 - pub const m_LightColor: usize = 0x728; // Color - pub const m_flIntensity: usize = 0x72C; // float32 - pub const m_flLinearAttenuation: usize = 0x730; // float32 - pub const m_flQuadraticAttenuation: usize = 0x734; // float32 - pub const m_bVolumetric: usize = 0x738; // bool - pub const m_flNoiseStrength: usize = 0x73C; // float32 - pub const m_flFlashlightTime: usize = 0x740; // float32 - pub const m_nNumPlanes: usize = 0x744; // uint32 - pub const m_flPlaneOffset: usize = 0x748; // float32 - pub const m_flVolumetricIntensity: usize = 0x74C; // float32 - pub const m_flColorTransitionTime: usize = 0x750; // float32 - pub const m_flAmbient: usize = 0x754; // float32 - pub const m_SpotlightTextureName: usize = 0x758; // char[512] - pub const m_nSpotlightTextureFrame: usize = 0x958; // int32 - pub const m_nShadowQuality: usize = 0x95C; // uint32 - pub const m_flNearZ: usize = 0x960; // float32 - pub const m_flFarZ: usize = 0x964; // float32 - pub const m_flProjectionSize: usize = 0x968; // float32 - pub const m_flRotation: usize = 0x96C; // float32 - pub const m_bFlipHorizontal: usize = 0x970; // bool - } - // Parent: CBaseModelEntity - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_hDecalMaterial (HMaterialStrong) - // NetworkVarNames: m_flWidth (float) - // NetworkVarNames: m_flHeight (float) - // NetworkVarNames: m_flDepth (float) - // NetworkVarNames: m_nRenderOrder (uint32) - // NetworkVarNames: m_bProjectOnWorld (bool) - // NetworkVarNames: m_bProjectOnCharacters (bool) - // NetworkVarNames: m_bProjectOnWater (bool) - // NetworkVarNames: m_flDepthSortBias (float) - pub mod CEnvDecal { - pub const m_hDecalMaterial: usize = 0x710; // CStrongHandle - pub const m_flWidth: usize = 0x718; // float32 - pub const m_flHeight: usize = 0x71C; // float32 - pub const m_flDepth: usize = 0x720; // float32 - pub const m_nRenderOrder: usize = 0x724; // uint32 - pub const m_bProjectOnWorld: usize = 0x728; // bool - pub const m_bProjectOnCharacters: usize = 0x729; // bool - pub const m_bProjectOnWater: usize = 0x72A; // bool - pub const m_flDepthSortBias: usize = 0x72C; // float32 - } - // Parent: None - // Fields count: 13 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkOverride - pub mod CFuncMoveLinear { - pub const m_authoredPosition: usize = 0x790; // MoveLinearAuthoredPos_t - pub const m_angMoveEntitySpace: usize = 0x794; // QAngle - pub const m_vecMoveDirParentSpace: usize = 0x7A0; // - pub const m_soundStart: usize = 0x7B0; // CUtlSymbolLarge - pub const m_soundStop: usize = 0x7B8; // CUtlSymbolLarge - pub const m_currentSound: usize = 0x7C0; // CUtlSymbolLarge - pub const m_flBlockDamage: usize = 0x7C8; // float32 - pub const m_flStartPosition: usize = 0x7CC; // float32 - pub const m_flMoveDistance: usize = 0x7D0; // float32 - pub const m_OnFullyOpen: usize = 0x7E0; // CEntityIOOutput - pub const m_OnFullyClosed: usize = 0x808; // CEntityIOOutput - pub const m_bCreateMovableNavMesh: usize = 0x830; // bool - pub const m_bCreateNavObstacle: usize = 0x831; // bool - } - // Parent: CBaseModelEntity - // Fields count: 19 - // - // Metadata: - // MNetworkOverride - // MNetworkOverride - pub mod CFuncRotating { - pub const m_OnStopped: usize = 0x710; // CEntityIOOutput - pub const m_OnStarted: usize = 0x738; // CEntityIOOutput - pub const m_OnReachedStart: usize = 0x760; // CEntityIOOutput - pub const m_localRotationVector: usize = 0x788; // RotationVector - pub const m_flFanFriction: usize = 0x794; // float32 - pub const m_flAttenuation: usize = 0x798; // float32 - pub const m_flVolume: usize = 0x79C; // float32 - pub const m_flTargetSpeed: usize = 0x7A0; // float32 - pub const m_flMaxSpeed: usize = 0x7A4; // float32 - pub const m_flBlockDamage: usize = 0x7A8; // float32 - pub const m_flTimeScale: usize = 0x7AC; // float32 - pub const m_NoiseRunning: usize = 0x7B0; // CUtlSymbolLarge - pub const m_bReversed: usize = 0x7B8; // bool - pub const m_bAccelDecel: usize = 0x7B9; // bool - pub const m_prevLocalAngles: usize = 0x7C4; // QAngle - pub const m_angStart: usize = 0x7D0; // QAngle - pub const m_bStopAtStartPos: usize = 0x7DC; // bool - pub const m_vecClientOrigin: usize = 0x7E0; // - pub const m_vecClientAngles: usize = 0x7EC; // QAngle - } - // Parent: CBaseModelEntity - // Fields count: 21 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_RopeFlags (uint16) - // NetworkVarNames: m_Slack (int16) - // NetworkVarNames: m_Width (float32) - // NetworkVarNames: m_TextureScale (float32) - // NetworkVarNames: m_nSegments (uint8) - // NetworkVarNames: m_bConstrainBetweenEndpoints (bool) - // NetworkVarNames: m_iRopeMaterialModelIndex (HMaterialStrong) - // NetworkVarNames: m_Subdiv (uint8) - // NetworkVarNames: m_nChangeCount (uint8) - // NetworkVarNames: m_RopeLength (int16) - // NetworkVarNames: m_fLockedPoints (uint8) - // NetworkVarNames: m_flScrollSpeed (float32) - // NetworkVarNames: m_hStartPoint (CHandle) - // NetworkVarNames: m_hEndPoint (CHandle) - // NetworkVarNames: m_iStartAttachment (AttachmentHandle_t) - // NetworkVarNames: m_iEndAttachment (AttachmentHandle_t) - pub mod CRopeKeyframe { - pub const m_RopeFlags: usize = 0x718; // uint16 - pub const m_iNextLinkName: usize = 0x720; // CUtlSymbolLarge - pub const m_Slack: usize = 0x728; // int16 - pub const m_Width: usize = 0x72C; // float32 - pub const m_TextureScale: usize = 0x730; // float32 - pub const m_nSegments: usize = 0x734; // uint8 - pub const m_bConstrainBetweenEndpoints: usize = 0x735; // bool - pub const m_strRopeMaterialModel: usize = 0x738; // CUtlSymbolLarge - pub const m_iRopeMaterialModelIndex: usize = 0x740; // CStrongHandle - pub const m_Subdiv: usize = 0x748; // uint8 - pub const m_nChangeCount: usize = 0x749; // uint8 - pub const m_RopeLength: usize = 0x74A; // int16 - pub const m_fLockedPoints: usize = 0x74C; // uint8 - pub const m_bCreatedFromMapFile: usize = 0x74D; // bool - pub const m_flScrollSpeed: usize = 0x750; // float32 - pub const m_bStartPointValid: usize = 0x754; // bool - pub const m_bEndPointValid: usize = 0x755; // bool - pub const m_hStartPoint: usize = 0x758; // CHandle - pub const m_hEndPoint: usize = 0x75C; // CHandle - pub const m_iStartAttachment: usize = 0x760; // AttachmentHandle_t - pub const m_iEndAttachment: usize = 0x761; // AttachmentHandle_t - } - // Parent: CBaseModelEntity - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_flLightScale (float32) - // NetworkVarNames: m_Radius (float32) - pub mod CSpotlightEnd { - pub const m_flLightScale: usize = 0x710; // float32 - pub const m_Radius: usize = 0x714; // float32 - pub const m_vSpotlightDir: usize = 0x718; // - pub const m_vSpotlightOrg: usize = 0x724; // - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // MNetworkIncludeByName - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_bClientSidePredicted (bool) - pub mod CBaseTrigger { - pub const m_bDisabled: usize = 0x790; // bool - pub const m_iFilterName: usize = 0x798; // CUtlSymbolLarge - pub const m_hFilter: usize = 0x7A0; // CHandle - pub const m_OnStartTouch: usize = 0x7A8; // CEntityIOOutput - pub const m_OnStartTouchAll: usize = 0x7D0; // CEntityIOOutput - pub const m_OnEndTouch: usize = 0x7F8; // CEntityIOOutput - pub const m_OnEndTouchAll: usize = 0x820; // CEntityIOOutput - pub const m_OnTouching: usize = 0x848; // CEntityIOOutput - pub const m_OnNotTouching: usize = 0x870; // CEntityIOOutput - pub const m_hTouchingEntities: usize = 0x898; // CUtlVector> - pub const m_bClientSidePredicted: usize = 0x8B0; // bool - } - // Parent: CBaseModelEntity - // Fields count: 24 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkOverride - // NetworkVarNames: m_flFrameRate (float32) - // NetworkVarNames: m_flHDRColorScale (float32) - // NetworkVarNames: m_nNumBeamEnts (uint8) - // NetworkVarNames: m_hBaseMaterial (HMaterialStrong) - // NetworkVarNames: m_nHaloIndex (HMaterialStrong) - // NetworkVarNames: m_nBeamType (BeamType_t) - // NetworkVarNames: m_nBeamFlags (uint32) - // NetworkVarNames: m_hAttachEntity (CHandle) - // NetworkVarNames: m_nAttachIndex (AttachmentHandle_t) - // NetworkVarNames: m_fWidth (float32) - // NetworkVarNames: m_fEndWidth (float32) - // NetworkVarNames: m_fFadeLength (float32) - // NetworkVarNames: m_fHaloScale (float32) - // NetworkVarNames: m_fAmplitude (float32) - // NetworkVarNames: m_fStartFrame (float32) - // NetworkVarNames: m_fSpeed (float32) - // NetworkVarNames: m_flFrame (float32) - // NetworkVarNames: m_nClipStyle (BeamClipStyle_t) - // NetworkVarNames: m_bTurnedOff (bool) - // NetworkVarNames: m_vecEndPos (Vector) - pub mod CBeam { - pub const m_flFrameRate: usize = 0x710; // float32 - pub const m_flHDRColorScale: usize = 0x714; // float32 - pub const m_flFireTime: usize = 0x718; // GameTime_t - pub const m_flDamage: usize = 0x71C; // float32 - pub const m_nNumBeamEnts: usize = 0x720; // uint8 - pub const m_hBaseMaterial: usize = 0x728; // CStrongHandle - pub const m_nHaloIndex: usize = 0x730; // CStrongHandle - pub const m_nBeamType: usize = 0x738; // BeamType_t - pub const m_nBeamFlags: usize = 0x73C; // uint32 - pub const m_hAttachEntity: usize = 0x740; // CHandle[10] - pub const m_nAttachIndex: usize = 0x768; // AttachmentHandle_t[10] - pub const m_fWidth: usize = 0x774; // float32 - pub const m_fEndWidth: usize = 0x778; // float32 - pub const m_fFadeLength: usize = 0x77C; // float32 - pub const m_fHaloScale: usize = 0x780; // float32 - pub const m_fAmplitude: usize = 0x784; // float32 - pub const m_fStartFrame: usize = 0x788; // float32 - pub const m_fSpeed: usize = 0x78C; // float32 - pub const m_flFrame: usize = 0x790; // float32 - pub const m_nClipStyle: usize = 0x794; // BeamClipStyle_t - pub const m_bTurnedOff: usize = 0x798; // bool - pub const m_vecEndPos: usize = 0x79C; // - pub const m_hEndEntity: usize = 0x7A8; // CHandle - pub const m_nDissolveType: usize = 0x7AC; // int32 - } - // Parent: CBaseModelEntity - // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_vecLadderDir (Vector) - // NetworkVarNames: m_vecPlayerMountPositionTop (Vector) - // NetworkVarNames: m_vecPlayerMountPositionBottom (Vector) - // NetworkVarNames: m_flAutoRideSpeed (float) - // NetworkVarNames: m_bFakeLadder (bool) - pub mod CFuncLadder { - pub const m_vecLadderDir: usize = 0x710; // - pub const m_Dismounts: usize = 0x720; // CUtlVector> - pub const m_vecLocalTop: usize = 0x738; // - pub const m_vecPlayerMountPositionTop: usize = 0x744; // - pub const m_vecPlayerMountPositionBottom: usize = 0x750; // - pub const m_flAutoRideSpeed: usize = 0x75C; // float32 - pub const m_bDisabled: usize = 0x760; // bool - pub const m_bFakeLadder: usize = 0x761; // bool - pub const m_bHasSlack: usize = 0x762; // bool - pub const m_surfacePropName: usize = 0x768; // CUtlSymbolLarge - pub const m_OnPlayerGotOnLadder: usize = 0x770; // CEntityIOOutput - pub const m_OnPlayerGotOffLadder: usize = 0x798; // CEntityIOOutput - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPrecipitationVData { - pub const m_szParticlePrecipitationEffect: usize = 0x28; // CResourceNameTyped> - pub const m_flInnerDistance: usize = 0x108; // float32 - pub const m_nAttachType: usize = 0x10C; // ParticleAttachment_t - pub const m_bBatchSameVolumeType: usize = 0x110; // bool - pub const m_nRTEnvCP: usize = 0x114; // int32 - pub const m_nRTEnvCPComponent: usize = 0x118; // int32 - pub const m_szModifier: usize = 0x120; // CUtlString - } - // Parent: CBaseModelEntity - // Fields count: 23 - // - // Metadata: - // NetworkVarNames: m_hSpriteMaterial (HMaterialStrong) - // NetworkVarNames: m_hAttachedToEntity (CHandle) - // NetworkVarNames: m_nAttachment (AttachmentHandle_t) - // NetworkVarNames: m_flSpriteFramerate (float32) - // NetworkVarNames: m_flFrame (float32) - // NetworkVarNames: m_nBrightness (uint32) - // NetworkVarNames: m_flBrightnessDuration (float32) - // NetworkVarNames: m_flSpriteScale (float32) - // NetworkVarNames: m_flScaleDuration (float32) - // NetworkVarNames: m_bWorldSpaceScale (bool) - // NetworkVarNames: m_flGlowProxySize (float32) - // NetworkVarNames: m_flHDRColorScale (float32) - pub mod CSprite { - pub const m_hSpriteMaterial: usize = 0x710; // CStrongHandle - pub const m_hAttachedToEntity: usize = 0x718; // CHandle - pub const m_nAttachment: usize = 0x71C; // AttachmentHandle_t - pub const m_flSpriteFramerate: usize = 0x720; // float32 - pub const m_flFrame: usize = 0x724; // float32 - pub const m_flDieTime: usize = 0x728; // GameTime_t - pub const m_nBrightness: usize = 0x738; // uint32 - pub const m_flBrightnessDuration: usize = 0x73C; // float32 - pub const m_flSpriteScale: usize = 0x740; // float32 - pub const m_flScaleDuration: usize = 0x744; // float32 - pub const m_bWorldSpaceScale: usize = 0x748; // bool - pub const m_flGlowProxySize: usize = 0x74C; // float32 - pub const m_flHDRColorScale: usize = 0x750; // float32 - pub const m_flLastTime: usize = 0x754; // GameTime_t - pub const m_flMaxFrame: usize = 0x758; // float32 - pub const m_flStartScale: usize = 0x75C; // float32 - pub const m_flDestScale: usize = 0x760; // float32 - pub const m_flScaleTimeStart: usize = 0x764; // GameTime_t - pub const m_nStartBrightness: usize = 0x768; // int32 - pub const m_nDestBrightness: usize = 0x76C; // int32 - pub const m_flBrightnessTimeStart: usize = 0x770; // GameTime_t - pub const m_nSpriteWidth: usize = 0x774; // int32 - pub const m_nSpriteHeight: usize = 0x778; // int32 - } - // Parent: CBaseModelEntity - // Fields count: 14 - // - // Metadata: - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_DialogXMLName (string_t) - // NetworkVarNames: m_PanelClassName (string_t) - // NetworkVarNames: m_PanelID (string_t) - pub mod CBaseClientUIEntity { - pub const m_bEnabled: usize = 0x710; // bool - pub const m_DialogXMLName: usize = 0x718; // CUtlSymbolLarge - pub const m_PanelClassName: usize = 0x720; // CUtlSymbolLarge - pub const m_PanelID: usize = 0x728; // CUtlSymbolLarge - pub const m_CustomOutput0: usize = 0x730; // CEntityIOOutput - pub const m_CustomOutput1: usize = 0x758; // CEntityIOOutput - pub const m_CustomOutput2: usize = 0x780; // CEntityIOOutput - pub const m_CustomOutput3: usize = 0x7A8; // CEntityIOOutput - pub const m_CustomOutput4: usize = 0x7D0; // CEntityIOOutput - pub const m_CustomOutput5: usize = 0x7F8; // CEntityIOOutput - pub const m_CustomOutput6: usize = 0x820; // CEntityIOOutput - pub const m_CustomOutput7: usize = 0x848; // CEntityIOOutput - pub const m_CustomOutput8: usize = 0x870; // CEntityIOOutput - pub const m_CustomOutput9: usize = 0x898; // CEntityIOOutput - } - // Parent: CBaseClientUIEntity - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_hActivator (EHANDLE) - pub mod CPointClientUIDialog { - pub const m_hActivator: usize = 0x8C0; // CHandle - pub const m_bStartEnabled: usize = 0x8C4; // bool - } - // Parent: CBaseClientUIEntity - // Fields count: 23 - // - // Metadata: - // NetworkVarNames: m_bIgnoreInput (bool) - // NetworkVarNames: m_bLit (bool) - // NetworkVarNames: m_bFollowPlayerAcrossTeleport (bool) - // NetworkVarNames: m_flWidth (float) - // NetworkVarNames: m_flHeight (float) - // NetworkVarNames: m_flDPI (float) - // NetworkVarNames: m_flInteractDistance (float) - // NetworkVarNames: m_flDepthOffset (float) - // NetworkVarNames: m_unOwnerContext (uint32) - // NetworkVarNames: m_unHorizontalAlign (uint32) - // NetworkVarNames: m_unVerticalAlign (uint32) - // NetworkVarNames: m_unOrientation (uint32) - // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) - // NetworkVarNames: m_vecCSSClasses (string_t) - // NetworkVarNames: m_bOpaque (bool) - // NetworkVarNames: m_bNoDepth (bool) - // NetworkVarNames: m_bRenderBackface (bool) - // NetworkVarNames: m_bUseOffScreenIndicator (bool) - // NetworkVarNames: m_bExcludeFromSaveGames (bool) - // NetworkVarNames: m_bGrabbable (bool) - // NetworkVarNames: m_bOnlyRenderToTexture (bool) - // NetworkVarNames: m_bDisableMipGen (bool) - // NetworkVarNames: m_nExplicitImageLayout (int32) - pub mod CPointClientUIWorldPanel { - pub const m_bIgnoreInput: usize = 0x8C0; // bool - pub const m_bLit: usize = 0x8C1; // bool - pub const m_bFollowPlayerAcrossTeleport: usize = 0x8C2; // bool - pub const m_flWidth: usize = 0x8C4; // float32 - pub const m_flHeight: usize = 0x8C8; // float32 - pub const m_flDPI: usize = 0x8CC; // float32 - pub const m_flInteractDistance: usize = 0x8D0; // float32 - pub const m_flDepthOffset: usize = 0x8D4; // float32 - pub const m_unOwnerContext: usize = 0x8D8; // uint32 - pub const m_unHorizontalAlign: usize = 0x8DC; // uint32 - pub const m_unVerticalAlign: usize = 0x8E0; // uint32 - pub const m_unOrientation: usize = 0x8E4; // uint32 - pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0x8E8; // bool - pub const m_vecCSSClasses: usize = 0x8F0; // CNetworkUtlVectorBase - pub const m_bOpaque: usize = 0x908; // bool - pub const m_bNoDepth: usize = 0x909; // bool - pub const m_bRenderBackface: usize = 0x90A; // bool - pub const m_bUseOffScreenIndicator: usize = 0x90B; // bool - pub const m_bExcludeFromSaveGames: usize = 0x90C; // bool - pub const m_bGrabbable: usize = 0x90D; // bool - pub const m_bOnlyRenderToTexture: usize = 0x90E; // bool - pub const m_bDisableMipGen: usize = 0x90F; // bool - pub const m_nExplicitImageLayout: usize = 0x910; // int32 - } - // Parent: CPointClientUIWorldPanel - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_messageText (char) - pub mod CPointClientUIWorldTextPanel { - pub const m_messageText: usize = 0x918; // char[512] - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_nResolutionX (int) - // NetworkVarNames: m_nResolutionY (int) - // NetworkVarNames: m_szLayoutFileName (string_t) - // NetworkVarNames: m_RenderAttrName (string_t) - // NetworkVarNames: m_TargetEntities (CHandle) - // NetworkVarNames: m_nTargetChangeCount (int) - // NetworkVarNames: m_vecCSSClasses (string_t) - pub mod CInfoOffscreenPanoramaTexture { - pub const m_bDisabled: usize = 0x4C0; // bool - pub const m_nResolutionX: usize = 0x4C4; // int32 - pub const m_nResolutionY: usize = 0x4C8; // int32 - pub const m_szLayoutFileName: usize = 0x4D0; // CUtlSymbolLarge - pub const m_RenderAttrName: usize = 0x4D8; // CUtlSymbolLarge - pub const m_TargetEntities: usize = 0x4E0; // CNetworkUtlVectorBase> - pub const m_nTargetChangeCount: usize = 0x4F8; // int32 - pub const m_vecCSSClasses: usize = 0x500; // CNetworkUtlVectorBase - pub const m_szTargetsName: usize = 0x518; // CUtlSymbolLarge - pub const m_AdditionalTargetEntities: usize = 0x520; // CUtlVector> - } - // Parent: None - // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_iItemDefinitionIndex (item_definition_index_t) - // NetworkVarNames: m_iEntityQuality (int) - // NetworkVarNames: m_iEntityLevel (uint32) - // NetworkVarNames: m_iItemIDHigh (uint32) - // NetworkVarNames: m_iItemIDLow (uint32) - // NetworkVarNames: m_iAccountID (uint32) - // NetworkVarNames: m_iInventoryPosition (uint32) - // NetworkVarNames: m_bInitialized (bool) - // NetworkVarNames: m_AttributeList (CAttributeList) - // NetworkVarNames: m_NetworkedDynamicAttributes (CAttributeList) - // NetworkVarNames: m_szCustomName (char) - pub mod CEconItemView { - pub const m_iItemDefinitionIndex: usize = 0x38; // uint16 - pub const m_iEntityQuality: usize = 0x3C; // int32 - pub const m_iEntityLevel: usize = 0x40; // uint32 - pub const m_iItemID: usize = 0x48; // uint64 - pub const m_iItemIDHigh: usize = 0x50; // uint32 - pub const m_iItemIDLow: usize = 0x54; // uint32 - pub const m_iAccountID: usize = 0x58; // uint32 - pub const m_iInventoryPosition: usize = 0x5C; // uint32 - pub const m_bInitialized: usize = 0x68; // bool - pub const m_AttributeList: usize = 0x70; // CAttributeList - pub const m_NetworkedDynamicAttributes: usize = 0xD0; // CAttributeList - pub const m_szCustomName: usize = 0x130; // char[161] - pub const m_szCustomNameOverride: usize = 0x1D1; // char[161] - } - // Parent: CBaseTrigger - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_bBombPlantedHere (bool) - pub mod CBombTarget { - pub const m_OnBombExplode: usize = 0x8B8; // CEntityIOOutput - pub const m_OnBombPlanted: usize = 0x8E0; // CEntityIOOutput - pub const m_OnBombDefused: usize = 0x908; // CEntityIOOutput - pub const m_bIsBombSiteB: usize = 0x930; // bool - pub const m_bIsHeistBombTarget: usize = 0x931; // bool - pub const m_bBombPlantedHere: usize = 0x932; // bool - pub const m_szMountTarget: usize = 0x938; // CUtlSymbolLarge - pub const m_hInstructorHint: usize = 0x940; // CHandle - pub const m_nBombSiteDesignation: usize = 0x944; // int32 - } - // Parent: CBaseTrigger - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_flFluidDensity (float) - pub mod CTriggerBuoyancy { - pub const m_BuoyancyHelper: usize = 0x8B8; // CBuoyancyHelper - pub const m_flFluidDensity: usize = 0x8D8; // float32 - } - // Parent: CBasePlayerController - // Fields count: 86 - // - // Metadata: - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // NetworkVarNames: m_pInGameMoneyServices (CCSPlayerController_InGameMoneyServices*) - // NetworkVarNames: m_pInventoryServices (CCSPlayerController_InventoryServices*) - // NetworkVarNames: m_pActionTrackingServices (CCSPlayerController_ActionTrackingServices*) - // NetworkVarNames: m_pDamageServices (CCSPlayerController_DamageServices*) - // NetworkVarNames: m_iPing (uint32) - // NetworkVarNames: m_bHasCommunicationAbuseMute (bool) - // NetworkVarNames: m_szCrosshairCodes (string_t) - // NetworkVarNames: m_iPendingTeamNum (uint8) - // NetworkVarNames: m_flForceTeamTime (GameTime_t) - // NetworkVarNames: m_iCompTeammateColor (int) - // NetworkVarNames: m_bEverPlayedOnTeam (bool) - // NetworkVarNames: m_szClan (string_t) - // NetworkVarNames: m_iCoachingTeam (int) - // NetworkVarNames: m_nPlayerDominated (uint64) - // NetworkVarNames: m_nPlayerDominatingMe (uint64) - // NetworkVarNames: m_iCompetitiveRanking (int) - // NetworkVarNames: m_iCompetitiveWins (int) - // NetworkVarNames: m_iCompetitiveRankType (int8) - // NetworkVarNames: m_iCompetitiveRankingPredicted_Win (int) - // NetworkVarNames: m_iCompetitiveRankingPredicted_Loss (int) - // NetworkVarNames: m_iCompetitiveRankingPredicted_Tie (int) - // NetworkVarNames: m_nEndMatchNextMapVote (int) - // NetworkVarNames: m_unActiveQuestId (uint16) - // NetworkVarNames: m_nQuestProgressReason (QuestProgress::Reason) - // NetworkVarNames: m_unPlayerTvControlFlags (uint32) - // NetworkVarNames: m_nDisconnectionTick (int) - // NetworkVarNames: m_bControllingBot (bool) - // NetworkVarNames: m_bHasControlledBotThisRound (bool) - // NetworkVarNames: m_bCanControlObservedBot (bool) - // NetworkVarNames: m_hPlayerPawn (CHandle) - // NetworkVarNames: m_hObserverPawn (CHandle) - // NetworkVarNames: m_bPawnIsAlive (bool) - // NetworkVarNames: m_iPawnHealth (uint32) - // NetworkVarNames: m_iPawnArmor (int) - // NetworkVarNames: m_bPawnHasDefuser (bool) - // NetworkVarNames: m_bPawnHasHelmet (bool) - // NetworkVarNames: m_nPawnCharacterDefIndex (item_definition_index_t) - // NetworkVarNames: m_iPawnLifetimeStart (int) - // NetworkVarNames: m_iPawnLifetimeEnd (int) - // NetworkVarNames: m_iPawnBotDifficulty (int) - // NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle) - // NetworkVarNames: m_iScore (int32) - // NetworkVarNames: m_vecKills (EKillTypes_t) - // NetworkVarNames: m_bMvpNoMusic (bool) - // NetworkVarNames: m_eMvpReason (int) - // NetworkVarNames: m_iMusicKitID (int) - // NetworkVarNames: m_iMusicKitMVPs (int) - // NetworkVarNames: m_iMVPs (int) - pub mod CCSPlayerController { - pub const m_pInGameMoneyServices: usize = 0x6C8; // CCSPlayerController_InGameMoneyServices* - pub const m_pInventoryServices: usize = 0x6D0; // CCSPlayerController_InventoryServices* - pub const m_pActionTrackingServices: usize = 0x6D8; // CCSPlayerController_ActionTrackingServices* - pub const m_pDamageServices: usize = 0x6E0; // CCSPlayerController_DamageServices* - pub const m_iPing: usize = 0x6E8; // uint32 - pub const m_bHasCommunicationAbuseMute: usize = 0x6EC; // bool - pub const m_szCrosshairCodes: usize = 0x6F0; // CUtlSymbolLarge - pub const m_iPendingTeamNum: usize = 0x6F8; // uint8 - pub const m_flForceTeamTime: usize = 0x6FC; // GameTime_t - pub const m_iCompTeammateColor: usize = 0x700; // int32 - pub const m_bEverPlayedOnTeam: usize = 0x704; // bool - pub const m_bAttemptedToGetColor: usize = 0x705; // bool - pub const m_iTeammatePreferredColor: usize = 0x708; // int32 - pub const m_bTeamChanged: usize = 0x70C; // bool - pub const m_bInSwitchTeam: usize = 0x70D; // bool - pub const m_bHasSeenJoinGame: usize = 0x70E; // bool - pub const m_bJustBecameSpectator: usize = 0x70F; // bool - pub const m_bSwitchTeamsOnNextRoundReset: usize = 0x710; // bool - pub const m_bRemoveAllItemsOnNextRoundReset: usize = 0x711; // bool - pub const m_szClan: usize = 0x718; // CUtlSymbolLarge - pub const m_szClanName: usize = 0x720; // char[32] - pub const m_iCoachingTeam: usize = 0x740; // int32 - pub const m_nPlayerDominated: usize = 0x748; // uint64 - pub const m_nPlayerDominatingMe: usize = 0x750; // uint64 - pub const m_iCompetitiveRanking: usize = 0x758; // int32 - pub const m_iCompetitiveWins: usize = 0x75C; // int32 - pub const m_iCompetitiveRankType: usize = 0x760; // int8 - pub const m_iCompetitiveRankingPredicted_Win: usize = 0x764; // int32 - pub const m_iCompetitiveRankingPredicted_Loss: usize = 0x768; // int32 - pub const m_iCompetitiveRankingPredicted_Tie: usize = 0x76C; // int32 - pub const m_nEndMatchNextMapVote: usize = 0x770; // int32 - pub const m_unActiveQuestId: usize = 0x774; // uint16 - pub const m_nQuestProgressReason: usize = 0x778; // QuestProgress::Reason - pub const m_unPlayerTvControlFlags: usize = 0x77C; // uint32 - pub const m_iDraftIndex: usize = 0x7A8; // int32 - pub const m_msQueuedModeDisconnectionTimestamp: usize = 0x7AC; // uint32 - pub const m_uiAbandonRecordedReason: usize = 0x7B0; // uint32 - pub const m_bCannotBeKicked: usize = 0x7B4; // bool - pub const m_bEverFullyConnected: usize = 0x7B5; // bool - pub const m_bAbandonAllowsSurrender: usize = 0x7B6; // bool - pub const m_bAbandonOffersInstantSurrender: usize = 0x7B7; // bool - pub const m_bDisconnection1MinWarningPrinted: usize = 0x7B8; // bool - pub const m_bScoreReported: usize = 0x7B9; // bool - pub const m_nDisconnectionTick: usize = 0x7BC; // int32 - pub const m_bControllingBot: usize = 0x7C8; // bool - pub const m_bHasControlledBotThisRound: usize = 0x7C9; // bool - pub const m_bHasBeenControlledByPlayerThisRound: usize = 0x7CA; // bool - pub const m_nBotsControlledThisRound: usize = 0x7CC; // int32 - pub const m_bCanControlObservedBot: usize = 0x7D0; // bool - pub const m_hPlayerPawn: usize = 0x7D4; // CHandle - pub const m_hObserverPawn: usize = 0x7D8; // CHandle - pub const m_DesiredObserverMode: usize = 0x7DC; // int32 - pub const m_hDesiredObserverTarget: usize = 0x7E0; // CEntityHandle - pub const m_bPawnIsAlive: usize = 0x7E4; // bool - pub const m_iPawnHealth: usize = 0x7E8; // uint32 - pub const m_iPawnArmor: usize = 0x7EC; // int32 - pub const m_bPawnHasDefuser: usize = 0x7F0; // bool - pub const m_bPawnHasHelmet: usize = 0x7F1; // bool - pub const m_nPawnCharacterDefIndex: usize = 0x7F2; // uint16 - pub const m_iPawnLifetimeStart: usize = 0x7F4; // int32 - pub const m_iPawnLifetimeEnd: usize = 0x7F8; // int32 - pub const m_iPawnBotDifficulty: usize = 0x7FC; // int32 - pub const m_hOriginalControllerOfCurrentPawn: usize = 0x800; // CHandle - pub const m_iScore: usize = 0x804; // int32 - pub const m_iRoundScore: usize = 0x808; // int32 - pub const m_iRoundsWon: usize = 0x80C; // int32 - pub const m_vecKills: usize = 0x810; // CNetworkUtlVectorBase - pub const m_bMvpNoMusic: usize = 0x828; // bool - pub const m_eMvpReason: usize = 0x82C; // int32 - pub const m_iMusicKitID: usize = 0x830; // int32 - pub const m_iMusicKitMVPs: usize = 0x834; // int32 - pub const m_iMVPs: usize = 0x838; // int32 - pub const m_nUpdateCounter: usize = 0x83C; // int32 - pub const m_flSmoothedPing: usize = 0x840; // float32 - pub const m_lastHeldVoteTimer: usize = 0xF8E8; // IntervalTimer - pub const m_bShowHints: usize = 0xF900; // bool - pub const m_iNextTimeCheck: usize = 0xF904; // int32 - pub const m_bJustDidTeamKill: usize = 0xF908; // bool - pub const m_bPunishForTeamKill: usize = 0xF909; // bool - pub const m_bGaveTeamDamageWarning: usize = 0xF90A; // bool - pub const m_bGaveTeamDamageWarningThisRound: usize = 0xF90B; // bool - pub const m_dblLastReceivedPacketPlatFloatTime: usize = 0xF910; // float64 - pub const m_LastTeamDamageWarningTime: usize = 0xF918; // GameTime_t - pub const m_LastTimePlayerWasDisconnectedForPawnsRemove: usize = 0xF91C; // GameTime_t - pub const m_nSuspiciousHitCount: usize = 0xF920; // uint32 - pub const m_nNonSuspiciousHitStreak: usize = 0xF924; // uint32 - } - // Parent: CBaseTrigger - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_source (string_t) - // NetworkVarNames: m_destination (string_t) - pub mod CFootstepControl { - pub const m_source: usize = 0x8B8; // CUtlSymbolLarge - pub const m_destination: usize = 0x8C0; // CUtlSymbolLarge - } - // Parent: CBasePlayerWeaponVData - // Fields count: 92 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertySuppressBaseClassField - // MPropertySuppressBaseClassField - pub mod CCSWeaponBaseVData { - pub const m_WeaponType: usize = 0x248; // CSWeaponType - pub const m_WeaponCategory: usize = 0x24C; // CSWeaponCategory - pub const m_szViewModel: usize = 0x250; // CResourceNameTyped> - pub const m_szPlayerModel: usize = 0x330; // CResourceNameTyped> - pub const m_szWorldDroppedModel: usize = 0x410; // CResourceNameTyped> - pub const m_szAimsightLensMaskModel: usize = 0x4F0; // CResourceNameTyped> - pub const m_szMagazineModel: usize = 0x5D0; // CResourceNameTyped> - pub const m_szHeatEffect: usize = 0x6B0; // CResourceNameTyped> - pub const m_szEjectBrassEffect: usize = 0x790; // CResourceNameTyped> - pub const m_szMuzzleFlashParticleAlt: usize = 0x870; // CResourceNameTyped> - pub const m_szMuzzleFlashThirdPersonParticle: usize = 0x950; // CResourceNameTyped> - pub const m_szMuzzleFlashThirdPersonParticleAlt: usize = 0xA30; // CResourceNameTyped> - pub const m_szTracerParticle: usize = 0xB10; // CResourceNameTyped> - pub const m_GearSlot: usize = 0xBF0; // gear_slot_t - pub const m_GearSlotPosition: usize = 0xBF4; // int32 - pub const m_DefaultLoadoutSlot: usize = 0xBF8; // loadout_slot_t - pub const m_sWrongTeamMsg: usize = 0xC00; // CUtlString - pub const m_nPrice: usize = 0xC08; // int32 - pub const m_nKillAward: usize = 0xC0C; // int32 - pub const m_nPrimaryReserveAmmoMax: usize = 0xC10; // int32 - pub const m_nSecondaryReserveAmmoMax: usize = 0xC14; // int32 - pub const m_bMeleeWeapon: usize = 0xC18; // bool - pub const m_bHasBurstMode: usize = 0xC19; // bool - pub const m_bIsRevolver: usize = 0xC1A; // bool - pub const m_bCannotShootUnderwater: usize = 0xC1B; // bool - pub const m_szName: usize = 0xC20; // CGlobalSymbol - pub const m_szAnimExtension: usize = 0xC28; // CUtlString - pub const m_eSilencerType: usize = 0xC30; // CSWeaponSilencerType - pub const m_nCrosshairMinDistance: usize = 0xC34; // int32 - pub const m_nCrosshairDeltaDistance: usize = 0xC38; // int32 - pub const m_bIsFullAuto: usize = 0xC3C; // bool - pub const m_nNumBullets: usize = 0xC40; // int32 - pub const m_flCycleTime: usize = 0xC44; // CFiringModeFloat - pub const m_flMaxSpeed: usize = 0xC4C; // CFiringModeFloat - pub const m_flSpread: usize = 0xC54; // CFiringModeFloat - pub const m_flInaccuracyCrouch: usize = 0xC5C; // CFiringModeFloat - pub const m_flInaccuracyStand: usize = 0xC64; // CFiringModeFloat - pub const m_flInaccuracyJump: usize = 0xC6C; // CFiringModeFloat - pub const m_flInaccuracyLand: usize = 0xC74; // CFiringModeFloat - pub const m_flInaccuracyLadder: usize = 0xC7C; // CFiringModeFloat - pub const m_flInaccuracyFire: usize = 0xC84; // CFiringModeFloat - pub const m_flInaccuracyMove: usize = 0xC8C; // CFiringModeFloat - pub const m_flRecoilAngle: usize = 0xC94; // CFiringModeFloat - pub const m_flRecoilAngleVariance: usize = 0xC9C; // CFiringModeFloat - pub const m_flRecoilMagnitude: usize = 0xCA4; // CFiringModeFloat - pub const m_flRecoilMagnitudeVariance: usize = 0xCAC; // CFiringModeFloat - pub const m_nTracerFrequency: usize = 0xCB4; // CFiringModeInt - pub const m_flInaccuracyJumpInitial: usize = 0xCBC; // float32 - pub const m_flInaccuracyJumpApex: usize = 0xCC0; // float32 - pub const m_flInaccuracyReload: usize = 0xCC4; // float32 - pub const m_nRecoilSeed: usize = 0xCC8; // int32 - pub const m_nSpreadSeed: usize = 0xCCC; // int32 - pub const m_flTimeToIdleAfterFire: usize = 0xCD0; // float32 - pub const m_flIdleInterval: usize = 0xCD4; // float32 - pub const m_flAttackMovespeedFactor: usize = 0xCD8; // float32 - pub const m_flHeatPerShot: usize = 0xCDC; // float32 - pub const m_flInaccuracyPitchShift: usize = 0xCE0; // float32 - pub const m_flInaccuracyAltSoundThreshold: usize = 0xCE4; // float32 - pub const m_flBotAudibleRange: usize = 0xCE8; // float32 - pub const m_szUseRadioSubtitle: usize = 0xCF0; // CUtlString - pub const m_bUnzoomsAfterShot: usize = 0xCF8; // bool - pub const m_bHideViewModelWhenZoomed: usize = 0xCF9; // bool - pub const m_nZoomLevels: usize = 0xCFC; // int32 - pub const m_nZoomFOV1: usize = 0xD00; // int32 - pub const m_nZoomFOV2: usize = 0xD04; // int32 - pub const m_flZoomTime0: usize = 0xD08; // float32 - pub const m_flZoomTime1: usize = 0xD0C; // float32 - pub const m_flZoomTime2: usize = 0xD10; // float32 - pub const m_flIronSightPullUpSpeed: usize = 0xD14; // float32 - pub const m_flIronSightPutDownSpeed: usize = 0xD18; // float32 - pub const m_flIronSightFOV: usize = 0xD1C; // float32 - pub const m_flIronSightPivotForward: usize = 0xD20; // float32 - pub const m_flIronSightLooseness: usize = 0xD24; // float32 - pub const m_angPivotAngle: usize = 0xD28; // QAngle - pub const m_vecIronSightEyePos: usize = 0xD34; // - pub const m_nDamage: usize = 0xD40; // int32 - pub const m_flHeadshotMultiplier: usize = 0xD44; // float32 - pub const m_flArmorRatio: usize = 0xD48; // float32 - pub const m_flPenetration: usize = 0xD4C; // float32 - pub const m_flRange: usize = 0xD50; // float32 - pub const m_flRangeModifier: usize = 0xD54; // float32 - pub const m_flFlinchVelocityModifierLarge: usize = 0xD58; // float32 - pub const m_flFlinchVelocityModifierSmall: usize = 0xD5C; // float32 - pub const m_flRecoveryTimeCrouch: usize = 0xD60; // float32 - pub const m_flRecoveryTimeStand: usize = 0xD64; // float32 - pub const m_flRecoveryTimeCrouchFinal: usize = 0xD68; // float32 - pub const m_flRecoveryTimeStandFinal: usize = 0xD6C; // float32 - pub const m_nRecoveryTransitionStartBullet: usize = 0xD70; // int32 - pub const m_nRecoveryTransitionEndBullet: usize = 0xD74; // int32 - pub const m_flThrowVelocity: usize = 0xD78; // float32 - pub const m_vSmokeColor: usize = 0xD7C; // - pub const m_szAnimClass: usize = 0xD88; // CGlobalSymbol - } - // Parent: CBaseModelEntity - // Fields count: 9 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkOverride - // NetworkVarNames: m_vecMoveDirEntitySpace (Vector) - // NetworkVarNames: m_flTargetSpeed (float32) - // NetworkVarNames: m_nTransitionStartTick (GameTick_t) - // NetworkVarNames: m_nTransitionDurationTicks (int) - // NetworkVarNames: m_flTransitionStartSpeed (float32) - // NetworkVarNames: m_hConveyorModels (EHANDLE) - pub mod CFuncConveyor { - pub const m_szConveyorModels: usize = 0x710; // CUtlSymbolLarge - pub const m_flTransitionDurationSeconds: usize = 0x718; // float32 - pub const m_angMoveEntitySpace: usize = 0x71C; // QAngle - pub const m_vecMoveDirEntitySpace: usize = 0x728; // - pub const m_flTargetSpeed: usize = 0x734; // float32 - pub const m_nTransitionStartTick: usize = 0x738; // GameTick_t - pub const m_nTransitionDurationTicks: usize = 0x73C; // int32 - pub const m_flTransitionStartSpeed: usize = 0x740; // float32 - pub const m_hConveyorModels: usize = 0x748; // CNetworkUtlVectorBase> - } - // Parent: None - // Fields count: 15 - // - // Metadata: - // NetworkVarNames: m_nUniqueID (int) - // NetworkVarNames: m_unAccountID (uint32) - // NetworkVarNames: m_unTraceID (uint32) - // NetworkVarNames: m_rtGcTime (uint32) - // NetworkVarNames: m_vecEndPos (Vector) - // NetworkVarNames: m_vecStart (Vector) - // NetworkVarNames: m_vecLeft (Vector) - // NetworkVarNames: m_vecNormal (Vector) - // NetworkVarNames: m_nPlayer (int) - // NetworkVarNames: m_nEntity (int) - // NetworkVarNames: m_nHitbox (int) - // NetworkVarNames: m_flCreationTime (float) - // NetworkVarNames: m_nTintID (int) - // NetworkVarNames: m_nVersion (uint8) - // NetworkVarNames: m_ubSignature (uint8) - pub mod CPlayerSprayDecal { - pub const m_nUniqueID: usize = 0x710; // int32 - pub const m_unAccountID: usize = 0x714; // uint32 - pub const m_unTraceID: usize = 0x718; // uint32 - pub const m_rtGcTime: usize = 0x71C; // uint32 - pub const m_vecEndPos: usize = 0x720; // - pub const m_vecStart: usize = 0x72C; // - pub const m_vecLeft: usize = 0x738; // - pub const m_vecNormal: usize = 0x744; // - pub const m_nPlayer: usize = 0x750; // int32 - pub const m_nEntity: usize = 0x754; // int32 - pub const m_nHitbox: usize = 0x758; // int32 - pub const m_flCreationTime: usize = 0x75C; // float32 - pub const m_nTintID: usize = 0x760; // int32 - pub const m_nVersion: usize = 0x764; // uint8 - pub const m_ubSignature: usize = 0x765; // uint8[128] - } - // Parent: CBaseModelEntity - // Fields count: 25 - // - // Metadata: - // NetworkVarNames: m_firePositions (Vector) - // NetworkVarNames: m_fireParentPositions (Vector) - // NetworkVarNames: m_bFireIsBurning (bool) - // NetworkVarNames: m_BurnNormal (Vector) - // NetworkVarNames: m_fireCount (int) - // NetworkVarNames: m_nInfernoType (int) - // NetworkVarNames: m_nFireEffectTickBegin (int) - // NetworkVarNames: m_nFireLifetime (float) - // NetworkVarNames: m_bInPostEffectTime (bool) - pub mod CInferno { - pub const m_firePositions: usize = 0x720; // Vector[64] - pub const m_fireParentPositions: usize = 0xA20; // Vector[64] - pub const m_bFireIsBurning: usize = 0xD20; // bool[64] - pub const m_BurnNormal: usize = 0xD60; // Vector[64] - pub const m_fireCount: usize = 0x1060; // int32 - pub const m_nInfernoType: usize = 0x1064; // int32 - pub const m_nFireEffectTickBegin: usize = 0x1068; // int32 - pub const m_nFireLifetime: usize = 0x106C; // float32 - pub const m_bInPostEffectTime: usize = 0x1070; // bool - pub const m_nFiresExtinguishCount: usize = 0x1074; // int32 - pub const m_bWasCreatedInSmoke: usize = 0x1078; // bool - pub const m_extent: usize = 0x1280; // Extent - pub const m_damageTimer: usize = 0x1298; // CountdownTimer - pub const m_damageRampTimer: usize = 0x12B0; // CountdownTimer - pub const m_splashVelocity: usize = 0x12C8; // - pub const m_InitialSplashVelocity: usize = 0x12D4; // - pub const m_startPos: usize = 0x12E0; // - pub const m_vecOriginalSpawnLocation: usize = 0x12EC; // - pub const m_activeTimer: usize = 0x12F8; // IntervalTimer - pub const m_fireSpawnOffset: usize = 0x1308; // int32 - pub const m_nMaxFlames: usize = 0x130C; // int32 - pub const m_nSpreadCount: usize = 0x1310; // int32 - pub const m_BookkeepingTimer: usize = 0x1318; // CountdownTimer - pub const m_NextSpreadTimer: usize = 0x1330; // CountdownTimer - pub const m_nSourceItemDefIndex: usize = 0x1348; // uint16 - } - // Parent: CBaseModelEntity - // Fields count: 52 - // - // Metadata: - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_nColorMode (int) - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_flColorTemperature (float) - // NetworkVarNames: m_flBrightness (float) - // NetworkVarNames: m_flBrightnessScale (float) - // NetworkVarNames: m_nDirectLight (int) - // NetworkVarNames: m_nBakedShadowIndex (int) - // NetworkVarNames: m_nLuminaireShape (int) - // NetworkVarNames: m_flLuminaireSize (float) - // NetworkVarNames: m_flLuminaireAnisotropy (float) - // NetworkVarNames: m_LightStyleString (CUtlString) - // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) - // NetworkVarNames: m_QueuedLightStyleStrings (CUtlString) - // NetworkVarNames: m_LightStyleEvents (CUtlString) - // NetworkVarNames: m_LightStyleTargets (CHandle) - // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) - // NetworkVarNames: m_flShape (float) - // NetworkVarNames: m_flSoftX (float) - // NetworkVarNames: m_flSoftY (float) - // NetworkVarNames: m_flSkirt (float) - // NetworkVarNames: m_flSkirtNear (float) - // NetworkVarNames: m_vSizeParams (Vector) - // NetworkVarNames: m_flRange (float) - // NetworkVarNames: m_vShear (Vector) - // NetworkVarNames: m_nBakeSpecularToCubemaps (int) - // NetworkVarNames: m_vBakeSpecularToCubemapsSize (Vector) - // NetworkVarNames: m_nCastShadows (int) - // NetworkVarNames: m_nShadowMapSize (int) - // NetworkVarNames: m_nShadowPriority (int) - // NetworkVarNames: m_bContactShadow (bool) - // NetworkVarNames: m_nBounceLight (int) - // NetworkVarNames: m_flBounceScale (float) - // NetworkVarNames: m_flMinRoughness (float) - // NetworkVarNames: m_vAlternateColor (Vector) - // NetworkVarNames: m_fAlternateColorBrightness (float) - // NetworkVarNames: m_nFog (int) - // NetworkVarNames: m_flFogStrength (float) - // NetworkVarNames: m_nFogShadows (int) - // NetworkVarNames: m_flFogScale (float) - // NetworkVarNames: m_flFadeSizeStart (float) - // NetworkVarNames: m_flFadeSizeEnd (float) - // NetworkVarNames: m_flShadowFadeSizeStart (float) - // NetworkVarNames: m_flShadowFadeSizeEnd (float) - // NetworkVarNames: m_bPrecomputedFieldsValid (bool) - // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) - // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) - // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) - pub mod CBarnLight { - pub const m_bEnabled: usize = 0x710; // bool - pub const m_nColorMode: usize = 0x714; // int32 - pub const m_Color: usize = 0x718; // Color - pub const m_flColorTemperature: usize = 0x71C; // float32 - pub const m_flBrightness: usize = 0x720; // float32 - pub const m_flBrightnessScale: usize = 0x724; // float32 - pub const m_nDirectLight: usize = 0x728; // int32 - pub const m_nBakedShadowIndex: usize = 0x72C; // int32 - pub const m_nLuminaireShape: usize = 0x730; // int32 - pub const m_flLuminaireSize: usize = 0x734; // float32 - pub const m_flLuminaireAnisotropy: usize = 0x738; // float32 - pub const m_LightStyleString: usize = 0x740; // CUtlString - pub const m_flLightStyleStartTime: usize = 0x748; // GameTime_t - pub const m_QueuedLightStyleStrings: usize = 0x750; // CNetworkUtlVectorBase - pub const m_LightStyleEvents: usize = 0x768; // CNetworkUtlVectorBase - pub const m_LightStyleTargets: usize = 0x780; // CNetworkUtlVectorBase> - pub const m_StyleEvent: usize = 0x798; // CEntityIOOutput[4] - pub const m_hLightCookie: usize = 0x858; // CStrongHandle - pub const m_flShape: usize = 0x860; // float32 - pub const m_flSoftX: usize = 0x864; // float32 - pub const m_flSoftY: usize = 0x868; // float32 - pub const m_flSkirt: usize = 0x86C; // float32 - pub const m_flSkirtNear: usize = 0x870; // float32 - pub const m_vSizeParams: usize = 0x874; // - pub const m_flRange: usize = 0x880; // float32 - pub const m_vShear: usize = 0x884; // - pub const m_nBakeSpecularToCubemaps: usize = 0x890; // int32 - pub const m_vBakeSpecularToCubemapsSize: usize = 0x894; // - pub const m_nCastShadows: usize = 0x8A0; // int32 - pub const m_nShadowMapSize: usize = 0x8A4; // int32 - pub const m_nShadowPriority: usize = 0x8A8; // int32 - pub const m_bContactShadow: usize = 0x8AC; // bool - pub const m_nBounceLight: usize = 0x8B0; // int32 - pub const m_flBounceScale: usize = 0x8B4; // float32 - pub const m_flMinRoughness: usize = 0x8B8; // float32 - pub const m_vAlternateColor: usize = 0x8BC; // - pub const m_fAlternateColorBrightness: usize = 0x8C8; // float32 - pub const m_nFog: usize = 0x8CC; // int32 - pub const m_flFogStrength: usize = 0x8D0; // float32 - pub const m_nFogShadows: usize = 0x8D4; // int32 - pub const m_flFogScale: usize = 0x8D8; // float32 - pub const m_flFadeSizeStart: usize = 0x8DC; // float32 - pub const m_flFadeSizeEnd: usize = 0x8E0; // float32 - pub const m_flShadowFadeSizeStart: usize = 0x8E4; // float32 - pub const m_flShadowFadeSizeEnd: usize = 0x8E8; // float32 - pub const m_bPrecomputedFieldsValid: usize = 0x8EC; // bool - pub const m_vPrecomputedBoundsMins: usize = 0x8F0; // - pub const m_vPrecomputedBoundsMaxs: usize = 0x8FC; // - pub const m_vPrecomputedOBBOrigin: usize = 0x908; // - pub const m_vPrecomputedOBBAngles: usize = 0x914; // QAngle - pub const m_vPrecomputedOBBExtent: usize = 0x920; // - pub const m_bPvsModifyEntity: usize = 0x92C; // bool - } - // Parent: CBarnLight - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_bShowLight (bool) - pub mod CRectLight { - pub const m_bShowLight: usize = 0x938; // bool - } - // Parent: CBarnLight - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_flInnerAngle (float) - // NetworkVarNames: m_flOuterAngle (float) - // NetworkVarNames: m_bShowLight (bool) - pub mod COmniLight { - pub const m_flInnerAngle: usize = 0x938; // float32 - pub const m_flOuterAngle: usize = 0x93C; // float32 - pub const m_bShowLight: usize = 0x940; // bool - } - // Parent: CTeam - // Fields count: 14 - // - // Metadata: - // NetworkVarNames: m_bSurrendered (bool) - // NetworkVarNames: m_szTeamMatchStat (char) - // NetworkVarNames: m_numMapVictories (int) - // NetworkVarNames: m_scoreFirstHalf (int32) - // NetworkVarNames: m_scoreSecondHalf (int32) - // NetworkVarNames: m_scoreOvertime (int32) - // NetworkVarNames: m_szClanTeamname (char) - // NetworkVarNames: m_iClanID (uint32) - // NetworkVarNames: m_szTeamFlagImage (char) - // NetworkVarNames: m_szTeamLogoImage (char) - pub mod CCSTeam { - pub const m_nLastRecievedShorthandedRoundBonus: usize = 0x578; // int32 - pub const m_nShorthandedRoundBonusStartRound: usize = 0x57C; // int32 - pub const m_bSurrendered: usize = 0x580; // bool - pub const m_szTeamMatchStat: usize = 0x581; // char[512] - pub const m_numMapVictories: usize = 0x784; // int32 - pub const m_scoreFirstHalf: usize = 0x788; // int32 - pub const m_scoreSecondHalf: usize = 0x78C; // int32 - pub const m_scoreOvertime: usize = 0x790; // int32 - pub const m_szClanTeamname: usize = 0x794; // char[129] - pub const m_iClanID: usize = 0x818; // uint32 - pub const m_szTeamFlagImage: usize = 0x81C; // char[8] - pub const m_szTeamLogoImage: usize = 0x824; // char[8] - pub const m_flNextResourceTime: usize = 0x82C; // float32 - pub const m_iLastUpdateSentAt: usize = 0x830; // int32 - } - // Parent: CBaseModelEntity - // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) - // NetworkVarNames: m_hSkyMaterialLightingOnly (HMaterialStrong) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_vTintColor (Color) - // NetworkVarNames: m_vTintColorLightingOnly (Color) - // NetworkVarNames: m_flBrightnessScale (float) - // NetworkVarNames: m_nFogType (int) - // NetworkVarNames: m_flFogMinStart (float) - // NetworkVarNames: m_flFogMinEnd (float) - // NetworkVarNames: m_flFogMaxStart (float) - // NetworkVarNames: m_flFogMaxEnd (float) - // NetworkVarNames: m_bEnabled (bool) - pub mod CEnvSky { - pub const m_hSkyMaterial: usize = 0x710; // CStrongHandle - pub const m_hSkyMaterialLightingOnly: usize = 0x718; // CStrongHandle - pub const m_bStartDisabled: usize = 0x720; // bool - pub const m_vTintColor: usize = 0x721; // Color - pub const m_vTintColorLightingOnly: usize = 0x725; // Color - pub const m_flBrightnessScale: usize = 0x72C; // float32 - pub const m_nFogType: usize = 0x730; // int32 - pub const m_flFogMinStart: usize = 0x734; // float32 - pub const m_flFogMinEnd: usize = 0x738; // float32 - pub const m_flFogMaxStart: usize = 0x73C; // float32 - pub const m_flFogMaxEnd: usize = 0x740; // float32 - pub const m_bEnabled: usize = 0x744; // bool - } - // Parent: CBaseModelEntity - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) - pub mod CLightEntity { - pub const m_CLightComponent: usize = 0x710; // CLightComponent* - } - // Parent: CBaseTrigger - // Fields count: 16 - // - // Metadata: - // NetworkVarNames: m_hPostSettings (HPostProcessingStrong) - // NetworkVarNames: m_flFadeDuration (float) - // NetworkVarNames: m_flMinLogExposure (float) - // NetworkVarNames: m_flMaxLogExposure (float) - // NetworkVarNames: m_flMinExposure (float) - // NetworkVarNames: m_flMaxExposure (float) - // NetworkVarNames: m_flExposureCompensation (float) - // NetworkVarNames: m_flExposureFadeSpeedUp (float) - // NetworkVarNames: m_flExposureFadeSpeedDown (float) - // NetworkVarNames: m_flTonemapEVSmoothingRange (float) - // NetworkVarNames: m_bMaster (bool) - // NetworkVarNames: m_bExposureControl (bool) - // NetworkVarNames: m_flRate (float) - // NetworkVarNames: m_flTonemapPercentTarget (float) - // NetworkVarNames: m_flTonemapPercentBrightPixels (float) - // NetworkVarNames: m_flTonemapMinAvgLum (float) - pub mod CPostProcessingVolume { - pub const m_hPostSettings: usize = 0x8C8; // CStrongHandle - pub const m_flFadeDuration: usize = 0x8D0; // float32 - pub const m_flMinLogExposure: usize = 0x8D4; // float32 - pub const m_flMaxLogExposure: usize = 0x8D8; // float32 - pub const m_flMinExposure: usize = 0x8DC; // float32 - pub const m_flMaxExposure: usize = 0x8E0; // float32 - pub const m_flExposureCompensation: usize = 0x8E4; // float32 - pub const m_flExposureFadeSpeedUp: usize = 0x8E8; // float32 - pub const m_flExposureFadeSpeedDown: usize = 0x8EC; // float32 - pub const m_flTonemapEVSmoothingRange: usize = 0x8F0; // float32 - pub const m_bMaster: usize = 0x8F4; // bool - pub const m_bExposureControl: usize = 0x8F5; // bool - pub const m_flRate: usize = 0x8F8; // float32 - pub const m_flTonemapPercentTarget: usize = 0x8FC; // float32 - pub const m_flTonemapPercentBrightPixels: usize = 0x900; // float32 - pub const m_flTonemapMinAvgLum: usize = 0x904; // float32 - } - // Parent: CParticleSystem - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_flAlphaScale (float32) - // NetworkVarNames: m_flRadiusScale (float32) - // NetworkVarNames: m_flSelfIllumScale (float32) - // NetworkVarNames: m_ColorTint (Color) - // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) - pub mod CEnvParticleGlow { - pub const m_flAlphaScale: usize = 0xC88; // float32 - pub const m_flRadiusScale: usize = 0xC8C; // float32 - pub const m_flSelfIllumScale: usize = 0xC90; // float32 - pub const m_ColorTint: usize = 0xC94; // Color - pub const m_hTextureOverride: usize = 0xC98; // CStrongHandle - } - // Parent: CBaseModelEntity - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_bLoop (bool) - // NetworkVarNames: m_flFPS (float) - // NetworkVarNames: m_hPositionKeys (HRenderTextureStrong) - // NetworkVarNames: m_hRotationKeys (HRenderTextureStrong) - // NetworkVarNames: m_vAnimationBoundsMin (Vector) - // NetworkVarNames: m_vAnimationBoundsMax (Vector) - // NetworkVarNames: m_flStartTime (float) - // NetworkVarNames: m_flStartFrame (float) - pub mod CTextureBasedAnimatable { - pub const m_bLoop: usize = 0x710; // bool - pub const m_flFPS: usize = 0x714; // float32 - pub const m_hPositionKeys: usize = 0x718; // CStrongHandle - pub const m_hRotationKeys: usize = 0x720; // CStrongHandle - pub const m_vAnimationBoundsMin: usize = 0x728; // - pub const m_vAnimationBoundsMax: usize = 0x734; // - pub const m_flStartTime: usize = 0x740; // float32 - pub const m_flStartFrame: usize = 0x744; // float32 - } - // Parent: CBaseModelEntity - // Fields count: 10 - // - // Metadata: - // MNetworkIncludeByName - // NetworkVarNames: m_bInitiallyPopulateInterpHistory (bool) - // NetworkVarNames: m_bAnimGraphUpdateEnabled (bool) - // NetworkVarNames: m_vecForce (Vector) - // NetworkVarNames: m_nForceBone (int32) - // NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*) - // NetworkVarNames: m_bClientRagdoll (bool) - pub mod CBaseAnimGraph { - pub const m_bInitiallyPopulateInterpHistory: usize = 0x788; // bool - pub const m_pChoreoServices: usize = 0x790; // IChoreoServices* - pub const m_bAnimGraphUpdateEnabled: usize = 0x798; // bool - pub const m_flMaxSlopeDistance: usize = 0x79C; // float32 - pub const m_vLastSlopeCheckPos: usize = 0x7A0; // - pub const m_bAnimationUpdateScheduled: usize = 0x7AC; // bool - pub const m_vecForce: usize = 0x7B0; // - pub const m_nForceBone: usize = 0x7BC; // int32 - pub const m_pRagdollPose: usize = 0x7D0; // PhysicsRagdollPose_t* - pub const m_bClientRagdoll: usize = 0x7D8; // bool - } - // Parent: None - // Fields count: 34 - // - // Metadata: - // NetworkVarNames: m_noGhostCollision (bool) - pub mod CBreakableProp { - pub const m_OnBreak: usize = 0x938; // CEntityIOOutput - pub const m_OnHealthChanged: usize = 0x960; // CEntityOutputTemplate - pub const m_OnTakeDamage: usize = 0x988; // CEntityIOOutput - pub const m_impactEnergyScale: usize = 0x9B0; // float32 - pub const m_iMinHealthDmg: usize = 0x9B4; // int32 - pub const m_preferredCarryAngles: usize = 0x9B8; // QAngle - pub const m_flPressureDelay: usize = 0x9C4; // float32 - pub const m_hBreaker: usize = 0x9C8; // CHandle - pub const m_PerformanceMode: usize = 0x9CC; // PerformanceMode_t - pub const m_flDmgModBullet: usize = 0x9D0; // float32 - pub const m_flDmgModClub: usize = 0x9D4; // float32 - pub const m_flDmgModExplosive: usize = 0x9D8; // float32 - pub const m_flDmgModFire: usize = 0x9DC; // float32 - pub const m_iszPhysicsDamageTableName: usize = 0x9E0; // CUtlSymbolLarge - pub const m_iszBasePropData: usize = 0x9E8; // CUtlSymbolLarge - pub const m_iInteractions: usize = 0x9F0; // int32 - pub const m_flPreventDamageBeforeTime: usize = 0x9F4; // GameTime_t - pub const m_bHasBreakPiecesOrCommands: usize = 0x9F8; // bool - pub const m_explodeDamage: usize = 0x9FC; // float32 - pub const m_explodeRadius: usize = 0xA00; // float32 - pub const m_explosionDelay: usize = 0xA08; // float32 - pub const m_explosionBuildupSound: usize = 0xA10; // CUtlSymbolLarge - pub const m_explosionCustomEffect: usize = 0xA18; // CUtlSymbolLarge - pub const m_explosionCustomSound: usize = 0xA20; // CUtlSymbolLarge - pub const m_explosionModifier: usize = 0xA28; // CUtlSymbolLarge - pub const m_hPhysicsAttacker: usize = 0xA30; // CHandle - pub const m_flLastPhysicsInfluenceTime: usize = 0xA34; // GameTime_t - pub const m_bOriginalBlockLOS: usize = 0xA38; // bool - pub const m_flDefaultFadeScale: usize = 0xA3C; // float32 - pub const m_hLastAttacker: usize = 0xA40; // CHandle - pub const m_hFlareEnt: usize = 0xA44; // CHandle - pub const m_bUsePuntSound: usize = 0xA48; // bool - pub const m_iszPuntSound: usize = 0xA50; // CUtlSymbolLarge - pub const m_noGhostCollision: usize = 0xA58; // bool - } - // Parent: CBreakableProp - // Fields count: 21 - // - // Metadata: - // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) - // NetworkVarNames: m_bUseAnimGraph (bool) - pub mod CDynamicProp { - pub const m_bCreateNavObstacle: usize = 0xA68; // bool - pub const m_bUseHitboxesForRenderBox: usize = 0xA69; // bool - pub const m_bUseAnimGraph: usize = 0xA6A; // bool - pub const m_pOutputAnimBegun: usize = 0xA70; // CEntityIOOutput - pub const m_pOutputAnimOver: usize = 0xA98; // CEntityIOOutput - pub const m_pOutputAnimLoopCycleOver: usize = 0xAC0; // CEntityIOOutput - pub const m_OnAnimReachedStart: usize = 0xAE8; // CEntityIOOutput - pub const m_OnAnimReachedEnd: usize = 0xB10; // CEntityIOOutput - pub const m_iszIdleAnim: usize = 0xB38; // CUtlSymbolLarge - pub const m_nIdleAnimLoopMode: usize = 0xB40; // AnimLoopMode_t - pub const m_bRandomizeCycle: usize = 0xB44; // bool - pub const m_bStartDisabled: usize = 0xB45; // bool - pub const m_bFiredStartEndOutput: usize = 0xB46; // bool - pub const m_bForceNpcExclude: usize = 0xB47; // bool - pub const m_bCreateNonSolid: usize = 0xB48; // bool - pub const m_bIsOverrideProp: usize = 0xB49; // bool - pub const m_iInitialGlowState: usize = 0xB4C; // int32 - pub const m_nGlowRange: usize = 0xB50; // int32 - pub const m_nGlowRangeMin: usize = 0xB54; // int32 - pub const m_glowColor: usize = 0xB58; // Color - pub const m_nGlowTeam: usize = 0xB5C; // int32 - } - // Parent: CBaseTrigger - // Fields count: 10 - // - // Metadata: - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_MaxWeight (float32) - // NetworkVarNames: m_FadeDuration (float32) - // NetworkVarNames: m_Weight (float32) - // NetworkVarNames: m_lookupFilename (char) - pub mod CColorCorrectionVolume { - pub const m_bEnabled: usize = 0x8B8; // bool - pub const m_MaxWeight: usize = 0x8BC; // float32 - pub const m_FadeDuration: usize = 0x8C0; // float32 - pub const m_bStartDisabled: usize = 0x8C4; // bool - pub const m_Weight: usize = 0x8C8; // float32 - pub const m_lookupFilename: usize = 0x8CC; // char[512] - pub const m_LastEnterWeight: usize = 0xACC; // float32 - pub const m_LastEnterTime: usize = 0xAD0; // GameTime_t - pub const m_LastExitWeight: usize = 0xAD4; // float32 - pub const m_LastExitTime: usize = 0xAD8; // GameTime_t - } - // Parent: CBaseAnimGraph - // Fields count: 30 - // - // Metadata: - // NetworkVarNames: m_iszCommentaryFile (string_t) - // NetworkVarNames: m_hViewPosition (CHandle) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_flStartTimeInCommentary (float32) - // NetworkVarNames: m_iszTitle (string_t) - // NetworkVarNames: m_iszSpeakers (string_t) - // NetworkVarNames: m_iNodeNumber (int) - // NetworkVarNames: m_iNodeNumberMax (int) - // NetworkVarNames: m_bListenedTo (bool) - pub mod CPointCommentaryNode { - pub const m_iszPreCommands: usize = 0x8E8; // CUtlSymbolLarge - pub const m_iszPostCommands: usize = 0x8F0; // CUtlSymbolLarge - pub const m_iszCommentaryFile: usize = 0x8F8; // CUtlSymbolLarge - pub const m_iszViewTarget: usize = 0x900; // CUtlSymbolLarge - pub const m_hViewTarget: usize = 0x908; // CHandle - pub const m_hViewTargetAngles: usize = 0x90C; // CHandle - pub const m_iszViewPosition: usize = 0x910; // CUtlSymbolLarge - pub const m_hViewPosition: usize = 0x918; // CHandle - pub const m_hViewPositionMover: usize = 0x91C; // CHandle - pub const m_bPreventMovement: usize = 0x920; // bool - pub const m_bUnderCrosshair: usize = 0x921; // bool - pub const m_bUnstoppable: usize = 0x922; // bool - pub const m_flFinishedTime: usize = 0x924; // GameTime_t - pub const m_vecFinishOrigin: usize = 0x928; // - pub const m_vecOriginalAngles: usize = 0x934; // QAngle - pub const m_vecFinishAngles: usize = 0x940; // QAngle - pub const m_bPreventChangesWhileMoving: usize = 0x94C; // bool - pub const m_bDisabled: usize = 0x94D; // bool - pub const m_vecTeleportOrigin: usize = 0x950; // - pub const m_flAbortedPlaybackAt: usize = 0x95C; // GameTime_t - pub const m_pOnCommentaryStarted: usize = 0x960; // CEntityIOOutput - pub const m_pOnCommentaryStopped: usize = 0x988; // CEntityIOOutput - pub const m_bActive: usize = 0x9B0; // bool - pub const m_flStartTime: usize = 0x9B4; // GameTime_t - pub const m_flStartTimeInCommentary: usize = 0x9B8; // float32 - pub const m_iszTitle: usize = 0x9C0; // CUtlSymbolLarge - pub const m_iszSpeakers: usize = 0x9C8; // CUtlSymbolLarge - pub const m_iNodeNumber: usize = 0x9D0; // int32 - pub const m_iNodeNumberMax: usize = 0x9D4; // int32 - pub const m_bListenedTo: usize = 0x9D8; // bool - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_targetCamera (CUtlString) - // NetworkVarNames: m_nResolutionEnum (int) - // NetworkVarNames: m_bRenderShadows (bool) - // NetworkVarNames: m_bUseUniqueColorTarget (bool) - // NetworkVarNames: m_brushModelName (CUtlString) - // NetworkVarNames: m_hTargetCamera (EHANDLE) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bDraw3DSkybox (bool) - pub mod CFuncMonitor { - pub const m_targetCamera: usize = 0x730; // CUtlString - pub const m_nResolutionEnum: usize = 0x738; // int32 - pub const m_bRenderShadows: usize = 0x73C; // bool - pub const m_bUseUniqueColorTarget: usize = 0x73D; // bool - pub const m_brushModelName: usize = 0x740; // CUtlString - pub const m_hTargetCamera: usize = 0x748; // CHandle - pub const m_bEnabled: usize = 0x74C; // bool - pub const m_bDraw3DSkybox: usize = 0x74D; // bool - pub const m_bStartEnabled: usize = 0x74E; // bool - } - // Parent: CBaseTrigger - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_strStartTouchEventName (CUtlString) - // NetworkVarNames: m_strEndTouchEventName (CUtlString) - // NetworkVarNames: m_strTriggerID (CUtlString) - pub mod CTriggerGameEvent { - pub const m_strStartTouchEventName: usize = 0x8B8; // CUtlString - pub const m_strEndTouchEventName: usize = 0x8C0; // CUtlString - pub const m_strTriggerID: usize = 0x8C8; // CUtlString - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_EffectName (string_t) - pub mod CFuncElectrifiedVolume { - pub const m_EffectName: usize = 0x730; // CUtlSymbolLarge - pub const m_EffectInterpenetrateName: usize = 0x738; // CUtlSymbolLarge - pub const m_EffectZapName: usize = 0x740; // CUtlSymbolLarge - pub const m_iszEffectSource: usize = 0x748; // CUtlSymbolLarge - } - // Parent: None - // Fields count: 15 - // - // Metadata: - // NetworkVarNames: m_bTestOcclusion (bool) - pub mod CTriggerLook { - pub const m_hLookTarget: usize = 0x8E0; // CHandle - pub const m_flFieldOfView: usize = 0x8E4; // float32 - pub const m_flLookTime: usize = 0x8E8; // float32 - pub const m_flLookTimeTotal: usize = 0x8EC; // float32 - pub const m_flLookTimeLast: usize = 0x8F0; // GameTime_t - pub const m_flTimeoutDuration: usize = 0x8F4; // float32 - pub const m_bTimeoutFired: usize = 0x8F8; // bool - pub const m_bIsLooking: usize = 0x8F9; // bool - pub const m_b2DFOV: usize = 0x8FA; // bool - pub const m_bUseVelocity: usize = 0x8FB; // bool - pub const m_hActivator: usize = 0x8FC; // CHandle - pub const m_bTestOcclusion: usize = 0x900; // bool - pub const m_OnTimeout: usize = 0x908; // CEntityIOOutput - pub const m_OnStartLook: usize = 0x930; // CEntityIOOutput - pub const m_OnEndLook: usize = 0x958; // CEntityIOOutput - } - // Parent: CBaseTrigger - // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_gravityScale (float) - // NetworkVarNames: m_linearLimit (float) - // NetworkVarNames: m_linearDamping (float) - // NetworkVarNames: m_angularLimit (float) - // NetworkVarNames: m_angularDamping (float) - // NetworkVarNames: m_linearForce (float) - // NetworkVarNames: m_flFrequency (float) - // NetworkVarNames: m_flDampingRatio (float) - // NetworkVarNames: m_vecLinearForcePointAt (Vector) - // NetworkVarNames: m_bCollapseToForcePoint (bool) - // NetworkVarNames: m_vecLinearForcePointAtWorld (Vector) - // NetworkVarNames: m_vecLinearForceDirection (Vector) - // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) - pub mod CTriggerPhysics { - pub const m_gravityScale: usize = 0x8C8; // float32 - pub const m_linearLimit: usize = 0x8CC; // float32 - pub const m_linearDamping: usize = 0x8D0; // float32 - pub const m_angularLimit: usize = 0x8D4; // float32 - pub const m_angularDamping: usize = 0x8D8; // float32 - pub const m_linearForce: usize = 0x8DC; // float32 - pub const m_flFrequency: usize = 0x8E0; // float32 - pub const m_flDampingRatio: usize = 0x8E4; // float32 - pub const m_vecLinearForcePointAt: usize = 0x8E8; // - pub const m_bCollapseToForcePoint: usize = 0x8F4; // bool - pub const m_vecLinearForcePointAtWorld: usize = 0x8F8; // - pub const m_vecLinearForceDirection: usize = 0x904; // - pub const m_bConvertToDebrisWhenPossible: usize = 0x910; // bool - } - // Parent: CBaseAnimGraph - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_flexWeight (float32) - // NetworkVarNames: m_vLookTargetPosition (Vector) - // NetworkVarNames: m_blinktoggle (bool) - pub mod CBaseFlex { - pub const m_flexWeight: usize = 0x8E8; // CNetworkUtlVectorBase - pub const m_vLookTargetPosition: usize = 0x900; // - pub const m_blinktoggle: usize = 0x90C; // bool - pub const m_flAllowResponsesEndTime: usize = 0x960; // GameTime_t - pub const m_flLastFlexAnimationTime: usize = 0x964; // GameTime_t - pub const m_nNextSceneEventId: usize = 0x968; // uint32 - pub const m_bUpdateLayerPriorities: usize = 0x96C; // bool - } - // Parent: CDynamicProp - // Fields count: 37 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkIncludeByName - // NetworkVarNames: m_eDoorState (DoorState_t) - // NetworkVarNames: m_bLocked (bool) - // NetworkVarNames: m_closedPosition (Vector) - // NetworkVarNames: m_closedAngles (QAngle) - // NetworkVarNames: m_hMaster (CHandle) - pub mod CBasePropDoor { - pub const m_flAutoReturnDelay: usize = 0xB70; // float32 - pub const m_hDoorList: usize = 0xB78; // CUtlVector> - pub const m_nHardwareType: usize = 0xB90; // int32 - pub const m_bNeedsHardware: usize = 0xB94; // bool - pub const m_eDoorState: usize = 0xB98; // DoorState_t - pub const m_bLocked: usize = 0xB9C; // bool - pub const m_closedPosition: usize = 0xBA0; // - pub const m_closedAngles: usize = 0xBAC; // QAngle - pub const m_hBlocker: usize = 0xBB8; // CHandle - pub const m_bFirstBlocked: usize = 0xBBC; // bool - pub const m_ls: usize = 0xBC0; // locksound_t - pub const m_bForceClosed: usize = 0xBE0; // bool - pub const m_vecLatchWorldPosition: usize = 0xBE4; // - pub const m_hActivator: usize = 0xBF0; // CHandle - pub const m_SoundMoving: usize = 0xC00; // CUtlSymbolLarge - pub const m_SoundOpen: usize = 0xC08; // CUtlSymbolLarge - pub const m_SoundClose: usize = 0xC10; // CUtlSymbolLarge - pub const m_SoundLock: usize = 0xC18; // CUtlSymbolLarge - pub const m_SoundUnlock: usize = 0xC20; // CUtlSymbolLarge - pub const m_SoundLatch: usize = 0xC28; // CUtlSymbolLarge - pub const m_SoundPound: usize = 0xC30; // CUtlSymbolLarge - pub const m_SoundJiggle: usize = 0xC38; // CUtlSymbolLarge - pub const m_SoundLockedAnim: usize = 0xC40; // CUtlSymbolLarge - pub const m_numCloseAttempts: usize = 0xC48; // int32 - pub const m_nPhysicsMaterial: usize = 0xC4C; // CUtlStringToken - pub const m_SlaveName: usize = 0xC50; // CUtlSymbolLarge - pub const m_hMaster: usize = 0xC58; // CHandle - pub const m_OnBlockedClosing: usize = 0xC60; // CEntityIOOutput - pub const m_OnBlockedOpening: usize = 0xC88; // CEntityIOOutput - pub const m_OnUnblockedClosing: usize = 0xCB0; // CEntityIOOutput - pub const m_OnUnblockedOpening: usize = 0xCD8; // CEntityIOOutput - pub const m_OnFullyClosed: usize = 0xD00; // CEntityIOOutput - pub const m_OnFullyOpen: usize = 0xD28; // CEntityIOOutput - pub const m_OnClose: usize = 0xD50; // CEntityIOOutput - pub const m_OnOpen: usize = 0xD78; // CEntityIOOutput - pub const m_OnLockedUse: usize = 0xDA0; // CEntityIOOutput - pub const m_OnAjarOpen: usize = 0xDC8; // CEntityIOOutput - } - // Parent: CBaseAnimGraph - // Fields count: 24 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_x (float32) - // NetworkVarNames: m_y (float32) - // NetworkVarNames: m_z (float32) - // NetworkVarNames: m_angle (float32) - // NetworkVarNames: m_poolOrigin (Vector) - // NetworkVarNames: m_waterLevel (float32) - pub mod CFish { - pub const m_pool: usize = 0x8E8; // CHandle - pub const m_id: usize = 0x8EC; // uint32 - pub const m_x: usize = 0x8F0; // float32 - pub const m_y: usize = 0x8F4; // float32 - pub const m_z: usize = 0x8F8; // float32 - pub const m_angle: usize = 0x8FC; // float32 - pub const m_angleChange: usize = 0x900; // float32 - pub const m_forward: usize = 0x904; // - pub const m_perp: usize = 0x910; // - pub const m_poolOrigin: usize = 0x91C; // - pub const m_waterLevel: usize = 0x928; // float32 - pub const m_speed: usize = 0x92C; // float32 - pub const m_desiredSpeed: usize = 0x930; // float32 - pub const m_calmSpeed: usize = 0x934; // float32 - pub const m_panicSpeed: usize = 0x938; // float32 - pub const m_avoidRange: usize = 0x93C; // float32 - pub const m_turnTimer: usize = 0x940; // CountdownTimer - pub const m_turnClockwise: usize = 0x958; // bool - pub const m_goTimer: usize = 0x960; // CountdownTimer - pub const m_moveTimer: usize = 0x978; // CountdownTimer - pub const m_panicTimer: usize = 0x990; // CountdownTimer - pub const m_disperseTimer: usize = 0x9A8; // CountdownTimer - pub const m_proximityTimer: usize = 0x9C0; // CountdownTimer - pub const m_visible: usize = 0x9D8; // CUtlVector - } - // Parent: CBaseAnimGraph - // Fields count: 28 - // - // Metadata: - // NetworkVarNames: m_ragPos (Vector) - // NetworkVarNames: m_ragAngles (QAngle) - // NetworkVarNames: m_hRagdollSource (EHANDLE) - // NetworkVarNames: m_flBlendWeight (float32) - pub mod CRagdollProp { - pub const m_ragdoll: usize = 0x8F0; // ragdoll_t - pub const m_bStartDisabled: usize = 0x928; // bool - pub const m_ragPos: usize = 0x930; // CNetworkUtlVectorBase - pub const m_ragAngles: usize = 0x948; // CNetworkUtlVectorBase - pub const m_hRagdollSource: usize = 0x960; // CHandle - pub const m_lastUpdateTickCount: usize = 0x964; // uint32 - pub const m_allAsleep: usize = 0x968; // bool - pub const m_bFirstCollisionAfterLaunch: usize = 0x969; // bool - pub const m_hDamageEntity: usize = 0x96C; // CHandle - pub const m_hKiller: usize = 0x970; // CHandle - pub const m_hPhysicsAttacker: usize = 0x974; // CHandle - pub const m_flLastPhysicsInfluenceTime: usize = 0x978; // GameTime_t - pub const m_flFadeOutStartTime: usize = 0x97C; // GameTime_t - pub const m_flFadeTime: usize = 0x980; // float32 - pub const m_vecLastOrigin: usize = 0x984; // - pub const m_flAwakeTime: usize = 0x990; // GameTime_t - pub const m_flLastOriginChangeTime: usize = 0x994; // GameTime_t - pub const m_nBloodColor: usize = 0x998; // int32 - pub const m_strOriginClassName: usize = 0x9A0; // CUtlSymbolLarge - pub const m_strSourceClassName: usize = 0x9A8; // CUtlSymbolLarge - pub const m_bHasBeenPhysgunned: usize = 0x9B0; // bool - pub const m_bShouldTeleportPhysics: usize = 0x9B1; // bool - pub const m_flBlendWeight: usize = 0x9B4; // float32 - pub const m_flDefaultFadeScale: usize = 0x9B8; // float32 - pub const m_ragdollMins: usize = 0x9C0; // CUtlVector - pub const m_ragdollMaxs: usize = 0x9D8; // CUtlVector - pub const m_bShouldDeleteActivationRecord: usize = 0x9F0; // bool - pub const m_bValidatePoweredRagdollPose: usize = 0xA50; // bool - } - // Parent: CBreakableProp - // Fields count: 34 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkIncludeByName - // NetworkVarNames: m_bAwake (bool) - pub mod CPhysicsProp { - pub const m_MotionEnabled: usize = 0xA68; // CEntityIOOutput - pub const m_OnAwakened: usize = 0xA90; // CEntityIOOutput - pub const m_OnAwake: usize = 0xAB8; // CEntityIOOutput - pub const m_OnAsleep: usize = 0xAE0; // CEntityIOOutput - pub const m_OnPlayerUse: usize = 0xB08; // CEntityIOOutput - pub const m_OnPlayerPickup: usize = 0xB30; // CEntityIOOutput - pub const m_OnOutOfWorld: usize = 0xB58; // CEntityIOOutput - pub const m_massScale: usize = 0xB80; // float32 - pub const m_inertiaScale: usize = 0xB84; // float32 - pub const m_buoyancyScale: usize = 0xB88; // float32 - pub const m_damageType: usize = 0xB8C; // int32 - pub const m_damageToEnableMotion: usize = 0xB90; // int32 - pub const m_flForceToEnableMotion: usize = 0xB94; // float32 - pub const m_bThrownByPlayer: usize = 0xB98; // bool - pub const m_bDroppedByPlayer: usize = 0xB99; // bool - pub const m_bTouchedByPlayer: usize = 0xB9A; // bool - pub const m_bFirstCollisionAfterLaunch: usize = 0xB9B; // bool - pub const m_iExploitableByPlayer: usize = 0xB9C; // int32 - pub const m_bHasBeenAwakened: usize = 0xBA0; // bool - pub const m_bIsOverrideProp: usize = 0xBA1; // bool - pub const m_fNextCheckDisableMotionContactsTime: usize = 0xBA4; // GameTime_t - pub const m_iInitialGlowState: usize = 0xBA8; // int32 - pub const m_nGlowRange: usize = 0xBAC; // int32 - pub const m_nGlowRangeMin: usize = 0xBB0; // int32 - pub const m_glowColor: usize = 0xBB4; // Color - pub const m_bForceNavIgnore: usize = 0xBB8; // bool - pub const m_bNoNavmeshBlocker: usize = 0xBB9; // bool - pub const m_bForceNpcExclude: usize = 0xBBA; // bool - pub const m_bShouldAutoConvertBackFromDebris: usize = 0xBBB; // bool - pub const m_bMuteImpactEffects: usize = 0xBBC; // bool - pub const m_bAcceptDamageFromHeldObjects: usize = 0xBC4; // bool - pub const m_bEnableUseOutput: usize = 0xBC5; // bool - pub const m_bAwake: usize = 0xBC6; // bool - pub const m_nCollisionGroupOverride: usize = 0xBC8; // int32 - } - // Parent: CPhysicsProp - // Fields count: 3 - // - // Metadata: - // MNetworkExcludeByName - // NetworkVarNames: m_ShardDesc (shard_model_desc_t) - pub mod CShatterGlassShardPhysics { - pub const m_bDebris: usize = 0xBD0; // bool - pub const m_hParentShard: usize = 0xBD4; // uint32 - pub const m_ShardDesc: usize = 0xBD8; // shard_model_desc_t - } - // Parent: CBaseFlex - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_AttributeManager (CAttributeContainer) - // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) - // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) - // NetworkVarNames: m_nFallbackPaintKit (int) - // NetworkVarNames: m_nFallbackSeed (int) - // NetworkVarNames: m_flFallbackWear (float) - // NetworkVarNames: m_nFallbackStatTrak (int) - pub mod CEconEntity { - pub const m_AttributeManager: usize = 0x988; // CAttributeContainer - pub const m_OriginalOwnerXuidLow: usize = 0xC50; // uint32 - pub const m_OriginalOwnerXuidHigh: usize = 0xC54; // uint32 - pub const m_nFallbackPaintKit: usize = 0xC58; // int32 - pub const m_nFallbackSeed: usize = 0xC5C; // int32 - pub const m_flFallbackWear: usize = 0xC60; // float32 - pub const m_nFallbackStatTrak: usize = 0xC64; // int32 - pub const m_hOldProvidee: usize = 0xC68; // CHandle - pub const m_iOldOwnerClass: usize = 0xC6C; // int32 - } - // Parent: CBaseFlex - // Fields count: 14 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // NetworkVarNames: m_bIsLive (bool) - // NetworkVarNames: m_DmgRadius (float32) - // NetworkVarNames: m_flDetonateTime (GameTime_t) - // NetworkVarNames: m_flDamage (float32) - // NetworkVarNames: m_hThrower (CHandle) - pub mod CBaseGrenade { - pub const m_OnPlayerPickup: usize = 0x980; // CEntityIOOutput - pub const m_OnExplode: usize = 0x9A8; // CEntityIOOutput - pub const m_bHasWarnedAI: usize = 0x9D0; // bool - pub const m_bIsSmokeGrenade: usize = 0x9D1; // bool - pub const m_bIsLive: usize = 0x9D2; // bool - pub const m_DmgRadius: usize = 0x9D4; // float32 - pub const m_flDetonateTime: usize = 0x9D8; // GameTime_t - pub const m_flWarnAITime: usize = 0x9DC; // float32 - pub const m_flDamage: usize = 0x9E0; // float32 - pub const m_iszBounceSound: usize = 0x9E8; // CUtlSymbolLarge - pub const m_ExplosionSound: usize = 0x9F0; // CUtlString - pub const m_hThrower: usize = 0x9FC; // CHandle - pub const m_flNextAttack: usize = 0xA14; // GameTime_t - pub const m_hOriginalThrower: usize = 0xA18; // CHandle - } - // Parent: CBaseAnimGraph - // Fields count: 11 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkExcludeByUserGroup - // MNetworkOverride - // MNetworkIncludeByName - // NetworkVarNames: m_nViewModelIndex (uint32) - // NetworkVarNames: m_nAnimationParity (uint32) - // NetworkVarNames: m_flAnimationStartTime (float32) - // NetworkVarNames: m_hWeapon (CHandle) - // NetworkVarNames: m_hControlPanel (CHandle) - pub mod CBaseViewModel { - pub const m_vecLastFacing: usize = 0x8F0; // - pub const m_nViewModelIndex: usize = 0x8FC; // uint32 - pub const m_nAnimationParity: usize = 0x900; // uint32 - pub const m_flAnimationStartTime: usize = 0x904; // float32 - pub const m_hWeapon: usize = 0x908; // CHandle - pub const m_sVMName: usize = 0x910; // CUtlSymbolLarge - pub const m_sAnimationPrefix: usize = 0x918; // CUtlSymbolLarge - pub const m_hOldLayerSequence: usize = 0x920; // HSequence - pub const m_oldLayer: usize = 0x924; // int32 - pub const m_oldLayerStartTime: usize = 0x928; // float32 - pub const m_hControlPanel: usize = 0x92C; // CHandle - } - // Parent: CBaseAnimGraph - // Fields count: 26 - // - // Metadata: - // NetworkVarNames: m_bBombTicking (bool) - // NetworkVarNames: m_flC4Blow (GameTime_t) - // NetworkVarNames: m_nBombSite (int) - // NetworkVarNames: m_nSourceSoundscapeHash (int) - // NetworkVarNames: m_bCannotBeDefused (bool) - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - // NetworkVarNames: m_bHasExploded (bool) - // NetworkVarNames: m_flTimerLength (float) - // NetworkVarNames: m_bBeingDefused (bool) - // NetworkVarNames: m_flDefuseLength (float) - // NetworkVarNames: m_flDefuseCountDown (GameTime_t) - // NetworkVarNames: m_bBombDefused (bool) - // NetworkVarNames: m_hBombDefuser (CHandle) - // NetworkVarNames: m_hControlPanel (CHandle) - pub mod CPlantedC4 { - pub const m_bBombTicking: usize = 0x8E8; // bool - pub const m_flC4Blow: usize = 0x8EC; // GameTime_t - pub const m_nBombSite: usize = 0x8F0; // int32 - pub const m_nSourceSoundscapeHash: usize = 0x8F4; // int32 - pub const m_OnBombDefused: usize = 0x8F8; // CEntityIOOutput - pub const m_OnBombBeginDefuse: usize = 0x920; // CEntityIOOutput - pub const m_OnBombDefuseAborted: usize = 0x948; // CEntityIOOutput - pub const m_bCannotBeDefused: usize = 0x970; // bool - pub const m_entitySpottedState: usize = 0x978; // EntitySpottedState_t - pub const m_nSpotRules: usize = 0x990; // int32 - pub const m_bTrainingPlacedByPlayer: usize = 0x994; // bool - pub const m_bHasExploded: usize = 0x995; // bool - pub const m_flTimerLength: usize = 0x998; // float32 - pub const m_bBeingDefused: usize = 0x99C; // bool - pub const m_fLastDefuseTime: usize = 0x9A4; // GameTime_t - pub const m_flDefuseLength: usize = 0x9AC; // float32 - pub const m_flDefuseCountDown: usize = 0x9B0; // GameTime_t - pub const m_bBombDefused: usize = 0x9B4; // bool - pub const m_hBombDefuser: usize = 0x9B8; // CHandle - pub const m_hControlPanel: usize = 0x9BC; // CHandle - pub const m_iProgressBarTime: usize = 0x9C0; // int32 - pub const m_bVoiceAlertFired: usize = 0x9C4; // bool - pub const m_bVoiceAlertPlayed: usize = 0x9C5; // bool[4] - pub const m_flNextBotBeepTime: usize = 0x9CC; // GameTime_t - pub const m_angCatchUpToPlayerEye: usize = 0x9D4; // QAngle - pub const m_flLastSpinDetectionTime: usize = 0x9E0; // GameTime_t - } - // Parent: CBaseGrenade - // Fields count: 18 - // - // Metadata: - // NetworkVarNames: m_vInitialPosition (Vector) - // NetworkVarNames: m_vInitialVelocity (Vector) - // NetworkVarNames: m_nBounces (int) - // NetworkVarNames: m_nExplodeEffectIndex (HParticleSystemDefinitionStrong) - // NetworkVarNames: m_nExplodeEffectTickBegin (int) - // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) - pub mod CBaseCSGrenadeProjectile { - pub const m_vInitialPosition: usize = 0xA20; // - pub const m_vInitialVelocity: usize = 0xA2C; // - pub const m_nBounces: usize = 0xA38; // int32 - pub const m_nExplodeEffectIndex: usize = 0xA40; // CStrongHandle - pub const m_nExplodeEffectTickBegin: usize = 0xA48; // int32 - pub const m_vecExplodeEffectOrigin: usize = 0xA4C; // - pub const m_flSpawnTime: usize = 0xA58; // GameTime_t - pub const m_unOGSExtraFlags: usize = 0xA5C; // uint8 - pub const m_bDetonationRecorded: usize = 0xA5D; // bool - pub const m_flDetonateTime: usize = 0xA60; // GameTime_t - pub const m_nItemIndex: usize = 0xA64; // uint16 - pub const m_vecOriginalSpawnLocation: usize = 0xA68; // - pub const m_flLastBounceSoundTime: usize = 0xA74; // GameTime_t - pub const m_vecGrenadeSpin: usize = 0xA78; // RotationVector - pub const m_vecLastHitSurfaceNormal: usize = 0xA84; // - pub const m_nTicksAtZeroVelocity: usize = 0xA90; // int32 - pub const m_bHasEverHitPlayer: usize = 0xA94; // bool - pub const m_bClearFromPlayers: usize = 0xA95; // bool - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_OwningPlayer (CHandle) - // NetworkVarNames: m_KillingPlayer (CHandle) - pub mod CItemDogtags { - pub const m_OwningPlayer: usize = 0x9C0; // CHandle - pub const m_KillingPlayer: usize = 0x9C4; // CHandle - } - // Parent: CDynamicProp - // Fields count: 34 - // - // Metadata: - // NetworkVarNames: m_AttributeManager (CAttributeContainer) - // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) - // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) - // NetworkVarNames: m_jumpedThisFrame (bool) - // NetworkVarNames: m_leader (CHandle) - pub mod CChicken { - pub const m_AttributeManager: usize = 0xB80; // CAttributeContainer - pub const m_OriginalOwnerXuidLow: usize = 0xE48; // uint32 - pub const m_OriginalOwnerXuidHigh: usize = 0xE4C; // uint32 - pub const m_updateTimer: usize = 0xE50; // CountdownTimer - pub const m_stuckAnchor: usize = 0xE68; // - pub const m_stuckTimer: usize = 0xE78; // CountdownTimer - pub const m_collisionStuckTimer: usize = 0xE90; // CountdownTimer - pub const m_isOnGround: usize = 0xEA8; // bool - pub const m_vFallVelocity: usize = 0xEAC; // - pub const m_activity: usize = 0xEB8; // ChickenActivity - pub const m_activityTimer: usize = 0xEC0; // CountdownTimer - pub const m_turnRate: usize = 0xED8; // float32 - pub const m_fleeFrom: usize = 0xEDC; // CHandle - pub const m_moveRateThrottleTimer: usize = 0xEE0; // CountdownTimer - pub const m_startleTimer: usize = 0xEF8; // CountdownTimer - pub const m_vocalizeTimer: usize = 0xF10; // CountdownTimer - pub const m_flWhenZombified: usize = 0xF28; // GameTime_t - pub const m_jumpedThisFrame: usize = 0xF2C; // bool - pub const m_leader: usize = 0xF30; // CHandle - pub const m_reuseTimer: usize = 0xF38; // CountdownTimer - pub const m_hasBeenUsed: usize = 0xF50; // bool - pub const m_jumpTimer: usize = 0xF58; // CountdownTimer - pub const m_flLastJumpTime: usize = 0xF70; // float32 - pub const m_bInJump: usize = 0xF74; // bool - pub const m_isWaitingForLeader: usize = 0xF75; // bool - pub const m_repathTimer: usize = 0x2F80; // CountdownTimer - pub const m_inhibitDoorTimer: usize = 0x2F98; // CountdownTimer - pub const m_inhibitObstacleAvoidanceTimer: usize = 0x3028; // CountdownTimer - pub const m_vecPathGoal: usize = 0x3048; // - pub const m_flActiveFollowStartTime: usize = 0x3054; // GameTime_t - pub const m_followMinuteTimer: usize = 0x3058; // CountdownTimer - pub const m_vecLastEggPoopPosition: usize = 0x3070; // - pub const m_vecEggsPooped: usize = 0x3080; // CUtlVector> - pub const m_BlockDirectionTimer: usize = 0x30A0; // CountdownTimer - } - // Parent: CEconEntity - // Fields count: 8 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkIncludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkUserGroupProxy - // NetworkVarNames: m_nNextPrimaryAttackTick (GameTick_t) - // NetworkVarNames: m_flNextPrimaryAttackTickRatio (float32) - // NetworkVarNames: m_nNextSecondaryAttackTick (GameTick_t) - // NetworkVarNames: m_flNextSecondaryAttackTickRatio (float32) - // NetworkVarNames: m_iClip1 (int32) - // NetworkVarNames: m_iClip2 (int32) - // NetworkVarNames: m_pReserveAmmo (int) - pub mod CBasePlayerWeapon { - pub const m_nNextPrimaryAttackTick: usize = 0xC70; // GameTick_t - pub const m_flNextPrimaryAttackTickRatio: usize = 0xC74; // float32 - pub const m_nNextSecondaryAttackTick: usize = 0xC78; // GameTick_t - pub const m_flNextSecondaryAttackTickRatio: usize = 0xC7C; // float32 - pub const m_iClip1: usize = 0xC80; // int32 - pub const m_iClip2: usize = 0xC84; // int32 - pub const m_pReserveAmmo: usize = 0xC88; // int32[2] - pub const m_OnPlayerUse: usize = 0xC90; // CEntityIOOutput - } - // Parent: CRagdollProp - // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_boneIndexAttached (uint32) - // NetworkVarNames: m_ragdollAttachedObjectIndex (uint32) - // NetworkVarNames: m_attachmentPointBoneSpace (Vector) - // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) - pub mod CRagdollPropAttached { - pub const m_boneIndexAttached: usize = 0xA90; // uint32 - pub const m_ragdollAttachedObjectIndex: usize = 0xA94; // uint32 - pub const m_attachmentPointBoneSpace: usize = 0xA98; // - pub const m_attachmentPointRagdollSpace: usize = 0xAA4; // - pub const m_bShouldDetach: usize = 0xAB0; // bool - pub const m_bShouldDeleteAttachedActivationRecord: usize = 0xAC0; // bool - } - // Parent: CBaseFlex - // Fields count: 12 - // - // Metadata: - // MNetworkExcludeByUserGroup - // NetworkVarNames: m_hMyWearables (CHandle) - // NetworkVarNames: m_flFieldOfView (float) - pub mod CBaseCombatCharacter { - pub const m_bForceServerRagdoll: usize = 0x978; // bool - pub const m_hMyWearables: usize = 0x980; // CNetworkUtlVectorBase> - pub const m_flFieldOfView: usize = 0x998; // float32 - pub const m_impactEnergyScale: usize = 0x99C; // float32 - pub const m_LastHitGroup: usize = 0x9A0; // HitGroup_t - pub const m_bApplyStressDamage: usize = 0x9A4; // bool - pub const m_bloodColor: usize = 0x9A8; // int32 - pub const m_iDamageCount: usize = 0x9F0; // int32 - pub const m_pVecRelationships: usize = 0x9F8; // CUtlVector* - pub const m_strRelationships: usize = 0xA00; // CUtlSymbolLarge - pub const m_eHull: usize = 0xA08; // Hull_t - pub const m_nNavHullIdx: usize = 0xA0C; // uint32 - } - // Parent: CBaseCombatCharacter - // Fields count: 25 - // - // Metadata: - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // MNetworkExcludeByUserGroup - // MNetworkIncludeByUserGroup - // MNetworkIncludeByUserGroup - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkOverride - // MNetworkOverride - // MNetworkOverride - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // NetworkVarNames: m_pWeaponServices (CPlayer_WeaponServices*) - // NetworkVarNames: m_pItemServices (CPlayer_ItemServices*) - // NetworkVarNames: m_pAutoaimServices (CPlayer_AutoaimServices*) - // NetworkVarNames: m_pObserverServices (CPlayer_ObserverServices*) - // NetworkVarNames: m_pWaterServices (CPlayer_WaterServices*) - // NetworkVarNames: m_pUseServices (CPlayer_UseServices*) - // NetworkVarNames: m_pFlashlightServices (CPlayer_FlashlightServices*) - // NetworkVarNames: m_pCameraServices (CPlayer_CameraServices*) - // NetworkVarNames: m_pMovementServices (CPlayer_MovementServices*) - // MNetworkUserGroupProxy - // NetworkVarNames: m_ServerViewAngleChanges (ViewAngleServerChange_t) - // NetworkVarNames: m_iHideHUD (uint32) - // NetworkVarNames: m_skybox3d (sky3dparams_t) - // NetworkVarNames: m_flDeathTime (GameTime_t) - // NetworkVarNames: m_hController (CHandle) - pub mod CBasePlayerPawn { - pub const m_pWeaponServices: usize = 0xA10; // CPlayer_WeaponServices* - pub const m_pItemServices: usize = 0xA18; // CPlayer_ItemServices* - pub const m_pAutoaimServices: usize = 0xA20; // CPlayer_AutoaimServices* - pub const m_pObserverServices: usize = 0xA28; // CPlayer_ObserverServices* - pub const m_pWaterServices: usize = 0xA30; // CPlayer_WaterServices* - pub const m_pUseServices: usize = 0xA38; // CPlayer_UseServices* - pub const m_pFlashlightServices: usize = 0xA40; // CPlayer_FlashlightServices* - pub const m_pCameraServices: usize = 0xA48; // CPlayer_CameraServices* - pub const m_pMovementServices: usize = 0xA50; // CPlayer_MovementServices* - pub const m_ServerViewAngleChanges: usize = 0xA60; // CUtlVectorEmbeddedNetworkVar - pub const m_nHighestGeneratedServerViewAngleChangeIndex: usize = 0xAB0; // uint32 - pub const v_angle: usize = 0xAB4; // QAngle - pub const v_anglePrevious: usize = 0xAC0; // QAngle - pub const m_iHideHUD: usize = 0xACC; // uint32 - pub const m_skybox3d: usize = 0xAD0; // sky3dparams_t - pub const m_fTimeLastHurt: usize = 0xB60; // GameTime_t - pub const m_flDeathTime: usize = 0xB64; // GameTime_t - pub const m_fNextSuicideTime: usize = 0xB68; // GameTime_t - pub const m_fInitHUD: usize = 0xB6C; // bool - pub const m_pExpresser: usize = 0xB70; // CAI_Expresser* - pub const m_hController: usize = 0xB78; // CHandle - pub const m_fHltvReplayDelay: usize = 0xB80; // float32 - pub const m_fHltvReplayEnd: usize = 0xB84; // float32 - pub const m_iHltvReplayEntity: usize = 0xB88; // CEntityIndex - pub const m_sndOpvarLatchData: usize = 0xB90; // CUtlVector - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MNetworkOverride - // NetworkVarNames: m_bShouldIgnoreOffsetAndAccuracy (bool) - // NetworkVarNames: m_nWeaponParity (uint32) - pub mod CCSGOViewModel { - pub const m_bShouldIgnoreOffsetAndAccuracy: usize = 0x930; // bool - pub const m_nWeaponParity: usize = 0x934; // uint32 - pub const m_nOldWeaponParity: usize = 0x938; // uint32 - } - // Parent: CBasePlayerWeapon - // Fields count: 62 - // - // Metadata: - // MNetworkExcludeByName - // NetworkVarNames: m_flFireSequenceStartTime (float) - // NetworkVarNames: m_nFireSequenceStartTimeChange (int) - // NetworkVarNames: m_ePlayerFireEvent (PlayerAnimEvent_t) - // NetworkVarNames: m_ePlayerFireEventAttackType (WeaponAttackType_t) - // NetworkVarNames: m_iState (CSWeaponState_t) - // NetworkVarNames: m_nViewModelIndex (uint32) - // NetworkVarNames: m_flTimeWeaponIdle (GameTime_t) - // NetworkVarNames: m_weaponMode (CSWeaponMode) - // NetworkVarNames: m_fAccuracyPenalty (float) - // NetworkVarNames: m_iRecoilIndex (int) - // NetworkVarNames: m_flRecoilIndex (float) - // NetworkVarNames: m_bBurstMode (bool) - // NetworkVarNames: m_nPostponeFireReadyTicks (GameTick_t) - // NetworkVarNames: m_flPostponeFireReadyFrac (float) - // NetworkVarNames: m_bInReload (bool) - // NetworkVarNames: m_bReloadVisuallyComplete (bool) - // NetworkVarNames: m_flDroppedAtTime (GameTime_t) - // NetworkVarNames: m_bIsHauledBack (bool) - // NetworkVarNames: m_bSilencerOn (bool) - // NetworkVarNames: m_flTimeSilencerSwitchComplete (GameTime_t) - // NetworkVarNames: m_iOriginalTeamNumber (int) - // NetworkVarNames: m_hPrevOwner (CHandle) - // NetworkVarNames: m_nDropTick (GameTick_t) - // NetworkVarNames: m_fLastShotTime (GameTime_t) - // NetworkVarNames: m_iIronSightMode (int) - // NetworkVarNames: m_iNumEmptyAttacks (int) - pub mod CCSWeaponBase { - pub const m_bRemoveable: usize = 0xCE0; // bool - pub const m_flFireSequenceStartTime: usize = 0xCE8; // float32 - pub const m_nFireSequenceStartTimeChange: usize = 0xCEC; // int32 - pub const m_nFireSequenceStartTimeAck: usize = 0xCF0; // int32 - pub const m_ePlayerFireEvent: usize = 0xCF4; // PlayerAnimEvent_t - pub const m_ePlayerFireEventAttackType: usize = 0xCF8; // WeaponAttackType_t - pub const m_seqIdle: usize = 0xCFC; // HSequence - pub const m_seqFirePrimary: usize = 0xD00; // HSequence - pub const m_seqFireSecondary: usize = 0xD04; // HSequence - pub const m_thirdPersonFireSequences: usize = 0xD08; // CUtlVector - pub const m_hCurrentThirdPersonSequence: usize = 0xD20; // HSequence - pub const m_nSilencerBoneIndex: usize = 0xD24; // int32 - pub const m_thirdPersonSequences: usize = 0xD28; // HSequence[7] - pub const m_bPlayerAmmoStockOnPickup: usize = 0xD50; // bool - pub const m_bRequireUseToTouch: usize = 0xD51; // bool - pub const m_iState: usize = 0xD54; // CSWeaponState_t - pub const m_flLastTimeInAir: usize = 0xD58; // GameTime_t - pub const m_flLastDeployTime: usize = 0xD5C; // GameTime_t - pub const m_nLastEmptySoundCmdNum: usize = 0xD60; // int32 - pub const m_nViewModelIndex: usize = 0xD64; // uint32 - pub const m_bReloadsWithClips: usize = 0xD68; // bool - pub const m_flTimeWeaponIdle: usize = 0xD88; // GameTime_t - pub const m_bFireOnEmpty: usize = 0xD8C; // bool - pub const m_OnPlayerPickup: usize = 0xD90; // CEntityIOOutput - pub const m_weaponMode: usize = 0xDB8; // CSWeaponMode - pub const m_flTurningInaccuracyDelta: usize = 0xDBC; // float32 - pub const m_vecTurningInaccuracyEyeDirLast: usize = 0xDC0; // - pub const m_flTurningInaccuracy: usize = 0xDCC; // float32 - pub const m_fAccuracyPenalty: usize = 0xDD0; // float32 - pub const m_flLastAccuracyUpdateTime: usize = 0xDD4; // GameTime_t - pub const m_fAccuracySmoothedForZoom: usize = 0xDD8; // float32 - pub const m_fScopeZoomEndTime: usize = 0xDDC; // GameTime_t - pub const m_iRecoilIndex: usize = 0xDE0; // int32 - pub const m_flRecoilIndex: usize = 0xDE4; // float32 - pub const m_bBurstMode: usize = 0xDE8; // bool - pub const m_nPostponeFireReadyTicks: usize = 0xDEC; // GameTick_t - pub const m_flPostponeFireReadyFrac: usize = 0xDF0; // float32 - pub const m_bInReload: usize = 0xDF4; // bool - pub const m_bReloadVisuallyComplete: usize = 0xDF5; // bool - pub const m_flDroppedAtTime: usize = 0xDF8; // GameTime_t - pub const m_bIsHauledBack: usize = 0xDFC; // bool - pub const m_bSilencerOn: usize = 0xDFD; // bool - pub const m_flTimeSilencerSwitchComplete: usize = 0xE00; // GameTime_t - pub const m_iOriginalTeamNumber: usize = 0xE04; // int32 - pub const m_flNextAttackRenderTimeOffset: usize = 0xE08; // float32 - pub const m_bCanBePickedUp: usize = 0xE20; // bool - pub const m_bUseCanOverrideNextOwnerTouchTime: usize = 0xE21; // bool - pub const m_nextOwnerTouchTime: usize = 0xE24; // GameTime_t - pub const m_nextPrevOwnerTouchTime: usize = 0xE28; // GameTime_t - pub const m_hPrevOwner: usize = 0xE2C; // CHandle - pub const m_nDropTick: usize = 0xE30; // GameTick_t - pub const m_donated: usize = 0xE54; // bool - pub const m_fLastShotTime: usize = 0xE58; // GameTime_t - pub const m_bWasOwnedByCT: usize = 0xE5C; // bool - pub const m_bWasOwnedByTerrorist: usize = 0xE5D; // bool - pub const m_bFiredOutOfAmmoEvent: usize = 0xE5E; // bool - pub const m_numRemoveUnownedWeaponThink: usize = 0xE60; // int32 - pub const m_IronSightController: usize = 0xE68; // CIronSightController - pub const m_iIronSightMode: usize = 0xE80; // int32 - pub const m_flLastLOSTraceFailureTime: usize = 0xE84; // GameTime_t - pub const m_iNumEmptyAttacks: usize = 0xE88; // int32 - pub const m_flWatTickOffset: usize = 0xE8C; // float32 - } - // Parent: CCSWeaponBase - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_zoomLevel (int) - // NetworkVarNames: m_iBurstShotsRemaining (int) - // NetworkVarNames: m_bNeedsBoltAction (bool) - pub mod CCSWeaponBaseGun { - pub const m_zoomLevel: usize = 0xE90; // int32 - pub const m_iBurstShotsRemaining: usize = 0xE94; // int32 - pub const m_silencedModelIndex: usize = 0xEA0; // int32 - pub const m_inPrecache: usize = 0xEA4; // bool - pub const m_bNeedsBoltAction: usize = 0xEA5; // bool - pub const m_bSkillReloadAvailable: usize = 0xEA6; // bool - pub const m_bSkillReloadLiftedReloadKey: usize = 0xEA7; // bool - pub const m_bSkillBoltInterruptAvailable: usize = 0xEA8; // bool - pub const m_bSkillBoltLiftedFireKey: usize = 0xEA9; // bool - } - // Parent: CCSWeaponBase - // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_bStartedArming (bool) - // NetworkVarNames: m_fArmedTime (GameTime_t) - // NetworkVarNames: m_bBombPlacedAnimation (bool) - // NetworkVarNames: m_bIsPlantingViaUse (bool) - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - pub mod CC4 { - pub const m_vecLastValidPlayerHeldPosition: usize = 0xE90; // - pub const m_vecLastValidDroppedPosition: usize = 0xE9C; // - pub const m_bDoValidDroppedPositionCheck: usize = 0xEA8; // bool - pub const m_bStartedArming: usize = 0xEA9; // bool - pub const m_fArmedTime: usize = 0xEAC; // GameTime_t - pub const m_bBombPlacedAnimation: usize = 0xEB0; // bool - pub const m_bIsPlantingViaUse: usize = 0xEB1; // bool - pub const m_entitySpottedState: usize = 0xEB8; // EntitySpottedState_t - pub const m_nSpotRules: usize = 0xED0; // int32 - pub const m_bPlayedArmingBeeps: usize = 0xED4; // bool[7] - pub const m_bBombPlanted: usize = 0xEDB; // bool - } - // Parent: CCSWeaponBaseGun - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_fFireTime (GameTime_t) - pub mod CWeaponTaser { - pub const m_fFireTime: usize = 0xEB0; // GameTime_t - } - // Parent: CCSWeaponBaseGun - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_flDisplayHealth (float) - pub mod CWeaponShield { - pub const m_flBulletDamageAbsorbed: usize = 0xEB0; // float32 - pub const m_flLastBulletHitSoundTime: usize = 0xEB4; // GameTime_t - pub const m_flDisplayHealth: usize = 0xEB8; // float32 - } - // Parent: CBaseCSGrenadeProjectile - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_bIsIncGrenade (bool) - pub mod CMolotovProjectile { - pub const m_bIsIncGrenade: usize = 0xA98; // bool - pub const m_bDetonated: usize = 0xAA4; // bool - pub const m_stillTimer: usize = 0xAA8; // IntervalTimer - pub const m_bHasBouncedOffPlayer: usize = 0xB88; // bool - } - // Parent: CBaseCSGrenadeProjectile - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_nDecoyShotTick (int) - pub mod CDecoyProjectile { - pub const m_nDecoyShotTick: usize = 0xAA0; // int32 - pub const m_shotsRemaining: usize = 0xAA4; // int32 - pub const m_fExpireTime: usize = 0xAA8; // GameTime_t - pub const m_decoyWeaponDefIndex: usize = 0xAB8; // uint16 - } - // Parent: CBaseCSGrenadeProjectile - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_nSmokeEffectTickBegin (int) - // NetworkVarNames: m_bDidSmokeEffect (bool) - // NetworkVarNames: m_nRandomSeed (int) - // NetworkVarNames: m_vSmokeColor (Vector) - // NetworkVarNames: m_vSmokeDetonationPos (Vector) - // NetworkVarNames: m_VoxelFrameData (CUtlVector) - pub mod CSmokeGrenadeProjectile { - pub const m_nSmokeEffectTickBegin: usize = 0xAB0; // int32 - pub const m_bDidSmokeEffect: usize = 0xAB4; // bool - pub const m_nRandomSeed: usize = 0xAB8; // int32 - pub const m_vSmokeColor: usize = 0xABC; // - pub const m_vSmokeDetonationPos: usize = 0xAC8; // - pub const m_VoxelFrameData: usize = 0xAD8; // CUtlVector - pub const m_flLastBounce: usize = 0xAF0; // GameTime_t - pub const m_fllastSimulationTime: usize = 0xAF4; // GameTime_t - } - // Parent: CCSWeaponBase - // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_bRedraw (bool) - // NetworkVarNames: m_bIsHeldByPlayer (bool) - // NetworkVarNames: m_bPinPulled (bool) - // NetworkVarNames: m_bJumpThrow (bool) - // NetworkVarNames: m_bThrowAnimating (bool) - // NetworkVarNames: m_fThrowTime (GameTime_t) - // NetworkVarNames: m_flThrowStrength (float) - // NetworkVarNames: m_flThrowStrengthApproach (float) - // NetworkVarNames: m_fDropTime (GameTime_t) - // NetworkVarNames: m_bJustPulledPin (bool) - // NetworkVarNames: m_nNextHoldTick (GameTick_t) - // NetworkVarNames: m_flNextHoldFrac (float) - // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) - pub mod CBaseCSGrenade { - pub const m_bRedraw: usize = 0xE90; // bool - pub const m_bIsHeldByPlayer: usize = 0xE91; // bool - pub const m_bPinPulled: usize = 0xE92; // bool - pub const m_bJumpThrow: usize = 0xE93; // bool - pub const m_bThrowAnimating: usize = 0xE94; // bool - pub const m_fThrowTime: usize = 0xE98; // GameTime_t - pub const m_flThrowStrength: usize = 0xE9C; // float32 - pub const m_flThrowStrengthApproach: usize = 0xEA0; // float32 - pub const m_fDropTime: usize = 0xEA4; // GameTime_t - pub const m_bJustPulledPin: usize = 0xEA8; // bool - pub const m_nNextHoldTick: usize = 0xEAC; // GameTick_t - pub const m_flNextHoldFrac: usize = 0xEB0; // float32 - pub const m_hSwitchToWeaponAfterThrow: usize = 0xEB4; // CHandle - } - // Parent: CCSWeaponBase - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer) - // NetworkVarNames: m_bRedraw (bool) - pub mod CWeaponBaseItem { - pub const m_SequenceCompleteTimer: usize = 0xE90; // CountdownTimer - pub const m_bRedraw: usize = 0xEA8; // bool - } - // Parent: CCSWeaponBase - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_bPlayingUninterruptableAct (bool) - // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) - pub mod CFists { - pub const m_bPlayingUninterruptableAct: usize = 0xE90; // bool - pub const m_nUninterruptableActivity: usize = 0xE94; // PlayerAnimEvent_t - pub const m_bRestorePrevWep: usize = 0xE98; // bool - pub const m_hWeaponBeforePrevious: usize = 0xE9C; // CHandle - pub const m_hWeaponPrevious: usize = 0xEA0; // CHandle - pub const m_bDelayedHardPunchIncoming: usize = 0xEA4; // bool - pub const m_bDestroyAfterTaunt: usize = 0xEA5; // bool - } - // Parent: CBasePlayerPawn - // Fields count: 136 - // - // Metadata: - // NetworkVarNames: m_CTouchExpansionComponent (CTouchExpansionComponent::Storage_t) - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByName - // NetworkVarNames: m_pPingServices (CCSPlayer_PingServices*) - // NetworkVarNames: m_pViewModelServices (CPlayer_ViewModelServices*) - // NetworkVarNames: m_hOriginalController (CHandle) - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - // NetworkVarNames: m_iPlayerState (CSPlayerState) - // NetworkVarNames: m_bIsScoped (bool) - // NetworkVarNames: m_bIsWalking (bool) - // NetworkVarNames: m_bResumeZoom (bool) - // NetworkVarNames: m_bIsDefusing (bool) - // NetworkVarNames: m_bIsGrabbingHostage (bool) - // NetworkVarNames: m_iBlockingUseActionInProgress (CSPlayerBlockingUseAction_t) - // NetworkVarNames: m_fImmuneToGunGameDamageTime (GameTime_t) - // NetworkVarNames: m_bGunGameImmunity (bool) - // NetworkVarNames: m_GunGameImmunityColor (Color) - // NetworkVarNames: m_fMolotovDamageTime (float) - // NetworkVarNames: m_bHasMovedSinceSpawn (bool) - // NetworkVarNames: m_bCanMoveDuringFreezePeriod (bool) - // NetworkVarNames: m_flGuardianTooFarDistFrac (float) - // NetworkVarNames: m_flDetectedByEnemySensorTime (GameTime_t) - // NetworkVarNames: m_nHeavyAssaultSuitCooldownRemaining (int) - // NetworkVarNames: m_flEmitSoundTime (GameTime_t) - // NetworkVarNames: m_bHasNightVision (bool) - // NetworkVarNames: m_bNightVisionOn (bool) - // NetworkVarNames: m_bInNoDefuseArea (bool) - // NetworkVarNames: m_bKilledByTaser (bool) - // NetworkVarNames: m_iMoveState (int) - // NetworkVarNames: m_nWhichBombZone (int) - // NetworkVarNames: m_iDirection (int) - // NetworkVarNames: m_iShotsFired (int) - // NetworkVarNames: m_ArmorValue (int32) - // NetworkVarNames: m_flVelocityModifier (float) - // NetworkVarNames: m_flHitHeading (float) - // NetworkVarNames: m_nHitBodyPart (int) - // NetworkVarNames: m_flFlashDuration (float) - // NetworkVarNames: m_flFlashMaxAlpha (float) - // NetworkVarNames: m_flProgressBarStartTime (float) - // NetworkVarNames: m_iProgressBarDuration (int) - // NetworkVarNames: m_bWaitForNoAttack (bool) - // NetworkVarNames: m_flLowerBodyYawTarget (float) - // NetworkVarNames: m_bStrafing (bool) - // NetworkVarNames: m_thirdPersonHeading (QAngle) - // NetworkVarNames: m_flSlopeDropOffset (float) - // NetworkVarNames: m_flSlopeDropHeight (float) - // NetworkVarNames: m_vHeadConstraintOffset (Vector) - // NetworkVarNames: m_angEyeAngles (QAngle) - // NetworkVarNames: m_bHideTargetID (bool) - // NetworkVarNames: m_bHud_MiniScoreHidden (bool) - // NetworkVarNames: m_bHud_RadarHidden (bool) - // NetworkVarNames: m_nLastKillerIndex (CEntityIndex) - // NetworkVarNames: m_nLastConcurrentKilled (int) - // NetworkVarNames: m_nDeathCamMusic (int) - // NetworkVarNames: m_iAddonBits (int) - // NetworkVarNames: m_iPrimaryAddon (int) - // NetworkVarNames: m_iSecondaryAddon (int) - // NetworkVarNames: m_vecPlayerPatchEconIndices (uint32) - // NetworkVarNames: m_unCurrentEquipmentValue (uint16) - // NetworkVarNames: m_unRoundStartEquipmentValue (uint16) - // NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16) - // NetworkVarNames: m_nSurvivalTeamNumber (int) - // NetworkVarNames: m_bKilledByHeadshot (bool) - pub mod CCSPlayerPawnBase { - pub const m_CTouchExpansionComponent: usize = 0xBC0; // CTouchExpansionComponent - pub const m_pPingServices: usize = 0xC10; // CCSPlayer_PingServices* - pub const m_pViewModelServices: usize = 0xC18; // CPlayer_ViewModelServices* - pub const m_iDisplayHistoryBits: usize = 0xC20; // uint32 - pub const m_flLastAttackedTeammate: usize = 0xC24; // float32 - pub const m_hOriginalController: usize = 0xC28; // CHandle - pub const m_blindUntilTime: usize = 0xC2C; // GameTime_t - pub const m_blindStartTime: usize = 0xC30; // GameTime_t - pub const m_allowAutoFollowTime: usize = 0xC34; // GameTime_t - pub const m_entitySpottedState: usize = 0xC38; // EntitySpottedState_t - pub const m_nSpotRules: usize = 0xC50; // int32 - pub const m_iPlayerState: usize = 0xC54; // CSPlayerState - pub const m_chickenIdleSoundTimer: usize = 0xC60; // CountdownTimer - pub const m_chickenJumpSoundTimer: usize = 0xC78; // CountdownTimer - pub const m_vecLastBookmarkedPosition: usize = 0xD30; // - pub const m_flLastDistanceTraveledNotice: usize = 0xD3C; // float32 - pub const m_flAccumulatedDistanceTraveled: usize = 0xD40; // float32 - pub const m_flLastFriendlyFireDamageReductionRatio: usize = 0xD44; // float32 - pub const m_bRespawning: usize = 0xD48; // bool - pub const m_nLastPickupPriority: usize = 0xD4C; // int32 - pub const m_flLastPickupPriorityTime: usize = 0xD50; // float32 - pub const m_bIsScoped: usize = 0xD54; // bool - pub const m_bIsWalking: usize = 0xD55; // bool - pub const m_bResumeZoom: usize = 0xD56; // bool - pub const m_bIsDefusing: usize = 0xD57; // bool - pub const m_bIsGrabbingHostage: usize = 0xD58; // bool - pub const m_iBlockingUseActionInProgress: usize = 0xD5C; // CSPlayerBlockingUseAction_t - pub const m_fImmuneToGunGameDamageTime: usize = 0xD60; // GameTime_t - pub const m_bGunGameImmunity: usize = 0xD64; // bool - pub const m_GunGameImmunityColor: usize = 0xD65; // Color - pub const m_fMolotovDamageTime: usize = 0xD6C; // float32 - pub const m_bHasMovedSinceSpawn: usize = 0xD70; // bool - pub const m_bCanMoveDuringFreezePeriod: usize = 0xD71; // bool - pub const m_flGuardianTooFarDistFrac: usize = 0xD74; // float32 - pub const m_flNextGuardianTooFarHurtTime: usize = 0xD78; // float32 - pub const m_flDetectedByEnemySensorTime: usize = 0xD7C; // GameTime_t - pub const m_flDealtDamageToEnemyMostRecentTimestamp: usize = 0xD80; // float32 - pub const m_flLastEquippedHelmetTime: usize = 0xD84; // GameTime_t - pub const m_flLastEquippedArmorTime: usize = 0xD88; // GameTime_t - pub const m_nHeavyAssaultSuitCooldownRemaining: usize = 0xD8C; // int32 - pub const m_bResetArmorNextSpawn: usize = 0xD90; // bool - pub const m_flLastBumpMineBumpTime: usize = 0xD94; // GameTime_t - pub const m_flEmitSoundTime: usize = 0xD98; // GameTime_t - pub const m_iNumSpawns: usize = 0xD9C; // int32 - pub const m_iShouldHaveCash: usize = 0xDA0; // int32 - pub const m_flIdleTimeSinceLastAction: usize = 0xDA8; // float32 - pub const m_flNameChangeHistory: usize = 0xDAC; // float32[5] - pub const m_fLastGivenDefuserTime: usize = 0xDC0; // float32 - pub const m_fLastGivenBombTime: usize = 0xDC4; // float32 - pub const m_bHasNightVision: usize = 0xDC8; // bool - pub const m_bNightVisionOn: usize = 0xDC9; // bool - pub const m_fNextRadarUpdateTime: usize = 0xDCC; // float32 - pub const m_flLastMoneyUpdateTime: usize = 0xDD0; // float32 - pub const m_MenuStringBuffer: usize = 0xDD4; // char[1024] - pub const m_fIntroCamTime: usize = 0x11D4; // float32 - pub const m_nMyCollisionGroup: usize = 0x11D8; // int32 - pub const m_bInNoDefuseArea: usize = 0x11DC; // bool - pub const m_bKilledByTaser: usize = 0x11DD; // bool - pub const m_iMoveState: usize = 0x11E0; // int32 - pub const m_grenadeParameterStashTime: usize = 0x11E4; // GameTime_t - pub const m_bGrenadeParametersStashed: usize = 0x11E8; // bool - pub const m_angStashedShootAngles: usize = 0x11EC; // QAngle - pub const m_vecStashedGrenadeThrowPosition: usize = 0x11F8; // - pub const m_vecStashedVelocity: usize = 0x1204; // - pub const m_angShootAngleHistory: usize = 0x1210; // QAngle[2] - pub const m_vecThrowPositionHistory: usize = 0x1228; // Vector[2] - pub const m_vecVelocityHistory: usize = 0x1240; // Vector[2] - pub const m_bDiedAirborne: usize = 0x1258; // bool - pub const m_iBombSiteIndex: usize = 0x125C; // CEntityIndex - pub const m_nWhichBombZone: usize = 0x1260; // int32 - pub const m_bInBombZoneTrigger: usize = 0x1264; // bool - pub const m_bWasInBombZoneTrigger: usize = 0x1265; // bool - pub const m_iDirection: usize = 0x1268; // int32 - pub const m_iShotsFired: usize = 0x126C; // int32 - pub const m_ArmorValue: usize = 0x1270; // int32 - pub const m_flFlinchStack: usize = 0x1274; // float32 - pub const m_flVelocityModifier: usize = 0x1278; // float32 - pub const m_flHitHeading: usize = 0x127C; // float32 - pub const m_nHitBodyPart: usize = 0x1280; // int32 - pub const m_iHostagesKilled: usize = 0x1284; // int32 - pub const m_vecTotalBulletForce: usize = 0x1288; // - pub const m_flFlashDuration: usize = 0x1294; // float32 - pub const m_flFlashMaxAlpha: usize = 0x1298; // float32 - pub const m_flProgressBarStartTime: usize = 0x129C; // float32 - pub const m_iProgressBarDuration: usize = 0x12A0; // int32 - pub const m_bWaitForNoAttack: usize = 0x12A4; // bool - pub const m_flLowerBodyYawTarget: usize = 0x12A8; // float32 - pub const m_bStrafing: usize = 0x12AC; // bool - pub const m_lastStandingPos: usize = 0x12B0; // - pub const m_ignoreLadderJumpTime: usize = 0x12BC; // float32 - pub const m_ladderSurpressionTimer: usize = 0x12C0; // CountdownTimer - pub const m_lastLadderNormal: usize = 0x12D8; // - pub const m_lastLadderPos: usize = 0x12E4; // - pub const m_thirdPersonHeading: usize = 0x12F0; // QAngle - pub const m_flSlopeDropOffset: usize = 0x12FC; // float32 - pub const m_flSlopeDropHeight: usize = 0x1300; // float32 - pub const m_vHeadConstraintOffset: usize = 0x1304; // - pub const m_iLastWeaponFireUsercmd: usize = 0x1318; // int32 - pub const m_angEyeAngles: usize = 0x131C; // QAngle - pub const m_bVCollisionInitted: usize = 0x1328; // bool - pub const m_storedSpawnPosition: usize = 0x132C; // - pub const m_storedSpawnAngle: usize = 0x1338; // QAngle - pub const m_bIsSpawning: usize = 0x1344; // bool - pub const m_bHideTargetID: usize = 0x1345; // bool - pub const m_nNumDangerZoneDamageHits: usize = 0x1348; // int32 - pub const m_bHud_MiniScoreHidden: usize = 0x134C; // bool - pub const m_bHud_RadarHidden: usize = 0x134D; // bool - pub const m_nLastKillerIndex: usize = 0x1350; // CEntityIndex - pub const m_nLastConcurrentKilled: usize = 0x1354; // int32 - pub const m_nDeathCamMusic: usize = 0x1358; // int32 - pub const m_iAddonBits: usize = 0x135C; // int32 - pub const m_iPrimaryAddon: usize = 0x1360; // int32 - pub const m_iSecondaryAddon: usize = 0x1364; // int32 - pub const m_currentDeafnessFilter: usize = 0x1368; // CUtlStringToken - pub const m_NumEnemiesKilledThisSpawn: usize = 0x136C; // int32 - pub const m_NumEnemiesKilledThisRound: usize = 0x1370; // int32 - pub const m_NumEnemiesAtRoundStart: usize = 0x1374; // int32 - pub const m_wasNotKilledNaturally: usize = 0x1378; // bool - pub const m_vecPlayerPatchEconIndices: usize = 0x137C; // uint32[5] - pub const m_iDeathFlags: usize = 0x1390; // int32 - pub const m_hPet: usize = 0x1394; // CHandle - pub const m_unCurrentEquipmentValue: usize = 0x1560; // uint16 - pub const m_unRoundStartEquipmentValue: usize = 0x1562; // uint16 - pub const m_unFreezetimeEndEquipmentValue: usize = 0x1564; // uint16 - pub const m_nSurvivalTeamNumber: usize = 0x1568; // int32 - pub const m_bHasDeathInfo: usize = 0x156C; // bool - pub const m_flDeathInfoTime: usize = 0x1570; // float32 - pub const m_vecDeathInfoOrigin: usize = 0x1574; // - pub const m_bKilledByHeadshot: usize = 0x1580; // bool - pub const m_LastHitBox: usize = 0x1584; // int32 - pub const m_LastHealth: usize = 0x1588; // int32 - pub const m_flLastCollisionCeiling: usize = 0x158C; // float32 - pub const m_flLastCollisionCeilingChangeTime: usize = 0x1590; // float32 - pub const m_pBot: usize = 0x1598; // CCSBot* - pub const m_bBotAllowActive: usize = 0x15A0; // bool - pub const m_bCommittingSuicideOnTeamChange: usize = 0x15A1; // bool - } - // Parent: CCSPlayerPawnBase - // Fields count: 0 - // - // Metadata: - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - pub mod CCSObserverPawn { - } - // Parent: CCSPlayerPawnBase - // Fields count: 49 - // - // Metadata: - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices*) - // NetworkVarNames: m_pHostageServices (CCSPlayer_HostageServices*) - // NetworkVarNames: m_pBuyServices (CCSPlayer_BuyServices*) - // NetworkVarNames: m_pActionTrackingServices (CCSPlayer_ActionTrackingServices*) - // NetworkVarNames: m_bHasFemaleVoice (bool) - // NetworkVarNames: m_szLastPlaceName (char) - // NetworkVarNames: m_bInBuyZone (bool) - // NetworkVarNames: m_bInHostageRescueZone (bool) - // NetworkVarNames: m_bInBombZone (bool) - // NetworkVarNames: m_iRetakesOffering (int) - // NetworkVarNames: m_iRetakesOfferingCard (int) - // NetworkVarNames: m_bRetakesHasDefuseKit (bool) - // NetworkVarNames: m_bRetakesMVPLastRound (bool) - // NetworkVarNames: m_iRetakesMVPBoostItem (int) - // NetworkVarNames: m_RetakesMVPBoostExtraUtility (loadout_slot_t) - // NetworkVarNames: m_flHealthShotBoostExpirationTime (GameTime_t) - // NetworkVarNames: m_aimPunchAngle (QAngle) - // NetworkVarNames: m_aimPunchAngleVel (QAngle) - // NetworkVarNames: m_aimPunchTickBase (int) - // NetworkVarNames: m_aimPunchTickFraction (float) - // NetworkVarNames: m_bIsBuyMenuOpen (bool) - // NetworkVarNames: m_flTimeOfLastInjury (GameTime_t) - // NetworkVarNames: m_flNextSprayDecalTime (GameTime_t) - // NetworkVarNames: m_nRagdollDamageBone (int) - // NetworkVarNames: m_vRagdollDamageForce (Vector) - // NetworkVarNames: m_vRagdollDamagePosition (Vector) - // NetworkVarNames: m_szRagdollDamageWeaponName (char) - // NetworkVarNames: m_bRagdollDamageHeadshot (bool) - // NetworkVarNames: m_vRagdollServerOrigin (Vector) - // NetworkVarNames: m_EconGloves (CEconItemView) - // NetworkVarNames: m_nEconGlovesChanged (uint8) - // NetworkVarNames: m_qDeathEyeAngles (QAngle) - pub mod CCSPlayerPawn { - pub const m_pBulletServices: usize = 0x15A8; // CCSPlayer_BulletServices* - pub const m_pHostageServices: usize = 0x15B0; // CCSPlayer_HostageServices* - pub const m_pBuyServices: usize = 0x15B8; // CCSPlayer_BuyServices* - pub const m_pActionTrackingServices: usize = 0x15C0; // CCSPlayer_ActionTrackingServices* - pub const m_pRadioServices: usize = 0x15C8; // CCSPlayer_RadioServices* - pub const m_pDamageReactServices: usize = 0x15D0; // CCSPlayer_DamageReactServices* - pub const m_nCharacterDefIndex: usize = 0x15D8; // uint16 - pub const m_hPreviousModel: usize = 0x15E0; // CStrongHandle - pub const m_bHasFemaleVoice: usize = 0x15E8; // bool - pub const m_strVOPrefix: usize = 0x15F0; // CUtlString - pub const m_szLastPlaceName: usize = 0x15F8; // char[18] - pub const m_bInHostageResetZone: usize = 0x16B8; // bool - pub const m_bInBuyZone: usize = 0x16B9; // bool - pub const m_bWasInBuyZone: usize = 0x16BA; // bool - pub const m_bInHostageRescueZone: usize = 0x16BB; // bool - pub const m_bInBombZone: usize = 0x16BC; // bool - pub const m_bWasInHostageRescueZone: usize = 0x16BD; // bool - pub const m_iRetakesOffering: usize = 0x16C0; // int32 - pub const m_iRetakesOfferingCard: usize = 0x16C4; // int32 - pub const m_bRetakesHasDefuseKit: usize = 0x16C8; // bool - pub const m_bRetakesMVPLastRound: usize = 0x16C9; // bool - pub const m_iRetakesMVPBoostItem: usize = 0x16CC; // int32 - pub const m_RetakesMVPBoostExtraUtility: usize = 0x16D0; // loadout_slot_t - pub const m_flHealthShotBoostExpirationTime: usize = 0x16D4; // GameTime_t - pub const m_flLandseconds: usize = 0x16D8; // float32 - pub const m_aimPunchAngle: usize = 0x16DC; // QAngle - pub const m_aimPunchAngleVel: usize = 0x16E8; // QAngle - pub const m_aimPunchTickBase: usize = 0x16F4; // int32 - pub const m_aimPunchTickFraction: usize = 0x16F8; // float32 - pub const m_aimPunchCache: usize = 0x1700; // CUtlVector - pub const m_bIsBuyMenuOpen: usize = 0x1718; // bool - pub const m_xLastHeadBoneTransform: usize = 0x1D60; // CTransform - pub const m_bLastHeadBoneTransformIsValid: usize = 0x1D80; // bool - pub const m_lastLandTime: usize = 0x1D84; // GameTime_t - pub const m_bOnGroundLastTick: usize = 0x1D88; // bool - pub const m_iPlayerLocked: usize = 0x1D8C; // int32 - pub const m_flTimeOfLastInjury: usize = 0x1D94; // GameTime_t - pub const m_flNextSprayDecalTime: usize = 0x1D98; // GameTime_t - pub const m_bNextSprayDecalTimeExpedited: usize = 0x1D9C; // bool - pub const m_nRagdollDamageBone: usize = 0x1DA0; // int32 - pub const m_vRagdollDamageForce: usize = 0x1DA4; // - pub const m_vRagdollDamagePosition: usize = 0x1DB0; // - pub const m_szRagdollDamageWeaponName: usize = 0x1DBC; // char[64] - pub const m_bRagdollDamageHeadshot: usize = 0x1DFC; // bool - pub const m_vRagdollServerOrigin: usize = 0x1E00; // - pub const m_EconGloves: usize = 0x1E10; // CEconItemView - pub const m_nEconGlovesChanged: usize = 0x2088; // uint8 - pub const m_qDeathEyeAngles: usize = 0x208C; // QAngle - pub const m_bSkipOneHeadConstraintUpdate: usize = 0x2098; // bool - } - // Parent: None - // Fields count: 39 - // - // Metadata: - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_vel (Vector) - // NetworkVarNames: m_isRescued (bool) - // NetworkVarNames: m_jumpedThisFrame (bool) - // NetworkVarNames: m_nHostageState (int) - // NetworkVarNames: m_leader (CHandle) - // NetworkVarNames: m_reuseTimer (CountdownTimer) - // NetworkVarNames: m_bHandsHaveBeenCut (bool) - // NetworkVarNames: m_hHostageGrabber (CHandle) - // NetworkVarNames: m_flRescueStartTime (GameTime_t) - // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) - // NetworkVarNames: m_flDropStartTime (GameTime_t) - pub mod CHostage { - pub const m_OnHostageBeginGrab: usize = 0xA28; // CEntityIOOutput - pub const m_OnFirstPickedUp: usize = 0xA50; // CEntityIOOutput - pub const m_OnDroppedNotRescued: usize = 0xA78; // CEntityIOOutput - pub const m_OnRescued: usize = 0xAA0; // CEntityIOOutput - pub const m_entitySpottedState: usize = 0xAC8; // EntitySpottedState_t - pub const m_nSpotRules: usize = 0xAE0; // int32 - pub const m_uiHostageSpawnExclusionGroupMask: usize = 0xAE4; // uint32 - pub const m_nHostageSpawnRandomFactor: usize = 0xAE8; // uint32 - pub const m_bRemove: usize = 0xAEC; // bool - pub const m_vel: usize = 0xAF0; // - pub const m_isRescued: usize = 0xAFC; // bool - pub const m_jumpedThisFrame: usize = 0xAFD; // bool - pub const m_nHostageState: usize = 0xB00; // int32 - pub const m_leader: usize = 0xB04; // CHandle - pub const m_lastLeader: usize = 0xB08; // CHandle - pub const m_reuseTimer: usize = 0xB10; // CountdownTimer - pub const m_hasBeenUsed: usize = 0xB28; // bool - pub const m_accel: usize = 0xB2C; // - pub const m_isRunning: usize = 0xB38; // bool - pub const m_isCrouching: usize = 0xB39; // bool - pub const m_jumpTimer: usize = 0xB40; // CountdownTimer - pub const m_isWaitingForLeader: usize = 0xB58; // bool - pub const m_repathTimer: usize = 0x2B68; // CountdownTimer - pub const m_inhibitDoorTimer: usize = 0x2B80; // CountdownTimer - pub const m_inhibitObstacleAvoidanceTimer: usize = 0x2C10; // CountdownTimer - pub const m_wiggleTimer: usize = 0x2C30; // CountdownTimer - pub const m_isAdjusted: usize = 0x2C4C; // bool - pub const m_bHandsHaveBeenCut: usize = 0x2C4D; // bool - pub const m_hHostageGrabber: usize = 0x2C50; // CHandle - pub const m_fLastGrabTime: usize = 0x2C54; // GameTime_t - pub const m_vecPositionWhenStartedDroppingToGround: usize = 0x2C58; // - pub const m_vecGrabbedPos: usize = 0x2C64; // - pub const m_flRescueStartTime: usize = 0x2C70; // GameTime_t - pub const m_flGrabSuccessTime: usize = 0x2C74; // GameTime_t - pub const m_flDropStartTime: usize = 0x2C78; // GameTime_t - pub const m_nApproachRewardPayouts: usize = 0x2C7C; // int32 - pub const m_nPickupEventCount: usize = 0x2C80; // int32 - pub const m_vecSpawnGroundPos: usize = 0x2C84; // - pub const m_vecHostageResetPosition: usize = 0x2CA4; // - } - } - // Module: soundsystem.dll - // Classes count: 50 - // Enums count: 13 - pub mod soundsystem { - // Alignment: 4 - // Members count: 30 - #[repr(u32)] - pub enum soundlevel_t { - SNDLVL_NONE = 0x0, - SNDLVL_20dB = 0x14, - SNDLVL_25dB = 0x19, - SNDLVL_30dB = 0x1E, - SNDLVL_35dB = 0x23, - SNDLVL_40dB = 0x28, - SNDLVL_45dB = 0x2D, - SNDLVL_50dB = 0x32, - SNDLVL_55dB = 0x37, - SNDLVL_IDLE = 0x3C, - SNDLVL_60dB = 0x3C, - SNDLVL_65dB = 0x41, - SNDLVL_STATIC = 0x42, - SNDLVL_70dB = 0x46, - SNDLVL_NORM = 0x4B, - SNDLVL_75dB = 0x4B, - SNDLVL_80dB = 0x50, - SNDLVL_TALKING = 0x50, - SNDLVL_85dB = 0x55, - SNDLVL_90dB = 0x5A, - SNDLVL_95dB = 0x5F, - SNDLVL_100dB = 0x64, - SNDLVL_105dB = 0x69, - SNDLVL_110dB = 0x6E, - SNDLVL_120dB = 0x78, - SNDLVL_130dB = 0x82, - SNDLVL_GUNFIRE = 0x8C, - SNDLVL_140dB = 0x8C, - SNDLVL_150dB = 0x96, - SNDLVL_180dB = 0xB4 - } - // Alignment: 4 - // Members count: 6 - #[repr(u32)] - pub enum ActionType_t { - SOS_ACTION_NONE = 0x0, - SOS_ACTION_LIMITER = 0x1, - SOS_ACTION_TIME_LIMIT = 0x2, - SOS_ACTION_TIME_BLOCK_LIMITER = 0x3, - SOS_ACTION_SET_SOUNDEVENT_PARAM = 0x4, - SOS_ACTION_SOUNDEVENT_CLUSTER = 0x5 - } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum SosActionStopType_t { - SOS_STOPTYPE_NONE = 0x0, - SOS_STOPTYPE_TIME = 0x1, - SOS_STOPTYPE_OPVAR = 0x2 - } - // Alignment: 4 - // Members count: 2 - #[repr(u32)] - pub enum SosActionSortType_t { - SOS_SORTTYPE_HIGHEST = 0x0, - SOS_SORTTYPE_LOWEST = 0x1 - } - // Alignment: 4 - // Members count: 2 - #[repr(u32)] - pub enum SosGroupType_t { - SOS_GROUPTYPE_DYNAMIC = 0x0, - SOS_GROUPTYPE_STATIC = 0x1 - } - // Alignment: 4 - // Members count: 6 - #[repr(u32)] - pub enum SosEditItemType_t { - SOS_EDIT_ITEM_TYPE_SOUNDEVENTS = 0x0, - SOS_EDIT_ITEM_TYPE_SOUNDEVENT = 0x1, - SOS_EDIT_ITEM_TYPE_LIBRARYSTACKS = 0x2, - SOS_EDIT_ITEM_TYPE_STACK = 0x3, - SOS_EDIT_ITEM_TYPE_OPERATOR = 0x4, - SOS_EDIT_ITEM_TYPE_FIELD = 0x5 - } - // Alignment: 2 - // Members count: 10 - #[repr(u16)] - pub enum VMixFilterType_t { - FILTER_UNKNOWN = 0xFFFFFFFFFFFFFFFF, - FILTER_LOWPASS = 0x0, - FILTER_HIGHPASS = 0x1, - FILTER_BANDPASS = 0x2, - FILTER_NOTCH = 0x3, - FILTER_PEAKING_EQ = 0x4, - FILTER_LOW_SHELF = 0x5, - FILTER_HIGH_SHELF = 0x6, - FILTER_ALLPASS = 0x7, - FILTER_PASSTHROUGH = 0x8 - } - // Alignment: 1 - // Members count: 9 - #[repr(u8)] - pub enum VMixFilterSlope_t { - FILTER_SLOPE_1POLE_6dB = 0x0, - FILTER_SLOPE_1POLE_12dB = 0x1, - FILTER_SLOPE_1POLE_18dB = 0x2, - FILTER_SLOPE_1POLE_24dB = 0x3, - FILTER_SLOPE_12dB = 0x4, - FILTER_SLOPE_24dB = 0x5, - FILTER_SLOPE_36dB = 0x6, - FILTER_SLOPE_48dB = 0x7, - FILTER_SLOPE_MAX = 0x7 - } - // Alignment: 2 - // Members count: 30 - #[repr(u16)] - pub enum VMixProcessorType_t { - VPROCESSOR_UNKNOWN = 0x0, - VPROCESSOR_STEAMAUDIO_REVERB = 0x1, - VPROCESSOR_RT_PITCH = 0x2, - VPROCESSOR_STEAMAUDIO_HRTF = 0x3, - VPROCESSOR_DYNAMICS = 0x4, - VPROCESSOR_PRESETDSP = 0x5, - VPROCESSOR_DELAY = 0x6, - VPROCESSOR_MOD_DELAY = 0x7, - VPROCESSOR_DIFFUSOR = 0x8, - VPROCESSOR_BOXVERB = 0x9, - VPROCESSOR_FREEVERB = 0xA, - VPROCESSOR_PLATEVERB = 0xB, - VPROCESSOR_FULLWAVE_INTEGRATOR = 0xC, - VPROCESSOR_FILTER = 0xD, - VPROCESSOR_STEAMAUDIO_PATHING = 0xE, - VPROCESSOR_EQ8 = 0xF, - VPROCESSOR_ENVELOPE = 0x10, - VPROCESSOR_VOCODER = 0x11, - VPROCESSOR_CONVOLUTION = 0x12, - VPROCESSOR_DYNAMICS_3BAND = 0x13, - VPROCESSOR_DYNAMICS_COMPRESSOR = 0x14, - VPROCESSOR_SHAPER = 0x15, - VPROCESSOR_PANNER = 0x16, - VPROCESSOR_UTILITY = 0x17, - VPROCESSOR_AUTOFILTER = 0x18, - VPROCESSOR_OSC = 0x19, - VPROCESSOR_STEREODELAY = 0x1A, - VPROCESSOR_EFFECT_CHAIN = 0x1B, - VPROCESSOR_SUBGRAPH_SWITCH = 0x1C, - VPROCESSOR_STEAMAUDIO_DIRECT = 0x1D - } - // Alignment: 4 - // Members count: 5 - #[repr(u32)] - pub enum VMixLFOShape_t { - LFO_SHAPE_SINE = 0x0, - LFO_SHAPE_SQUARE = 0x1, - LFO_SHAPE_TRI = 0x2, - LFO_SHAPE_SAW = 0x3, - LFO_SHAPE_NOISE = 0x4 - } - // Alignment: 4 - // Members count: 2 - #[repr(u32)] - pub enum VMixPannerType_t { - PANNER_TYPE_LINEAR = 0x0, - PANNER_TYPE_EQUAL_POWER = 0x1 - } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum VMixSubgraphSwitchInterpolationType_t { - SUBGRAPH_INTERPOLATION_TEMPORAL_CROSSFADE = 0x0, - SUBGRAPH_INTERPOLATION_TEMPORAL_FADE_OUT = 0x1, - SUBGRAPH_INTERPOLATION_KEEP_LAST_SUBGRAPH_RUNNING = 0x2 - } - // Alignment: 4 - // Members count: 6 - #[repr(u32)] - pub enum VMixChannelOperation_t { - VMIX_CHAN_STEREO = 0x0, - VMIX_CHAN_LEFT = 0x1, - VMIX_CHAN_RIGHT = 0x2, - VMIX_CHAN_SWAP = 0x3, - VMIX_CHAN_MONO = 0x4, - VMIX_CHAN_MID_SIDE = 0x5 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn - pub mod CSosGroupActionSchema { - pub const m_name: usize = 0x8; // CUtlString - pub const m_actionType: usize = 0x10; // ActionType_t - pub const m_actionInstanceType: usize = 0x14; // ActionType_t - } - // Parent: CSosGroupActionSchema - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSosGroupActionLimitSchema { - pub const m_nMaxCount: usize = 0x18; // int32 - pub const m_nStopType: usize = 0x1C; // SosActionStopType_t - pub const m_nSortType: usize = 0x20; // SosActionSortType_t - } - // Parent: CSosGroupActionSchema - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSosGroupActionTimeLimitSchema { - pub const m_flMaxDuration: usize = 0x18; // float32 - } - // Parent: CSosGroupActionSchema - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSosGroupActionTimeBlockLimitSchema { - pub const m_nMaxCount: usize = 0x18; // int32 - pub const m_flMaxDuration: usize = 0x1C; // float32 - } - // Parent: CSosGroupActionSchema - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSosGroupActionSetSoundeventParameterSchema { - pub const m_nMaxCount: usize = 0x18; // int32 - pub const m_flMinValue: usize = 0x1C; // float32 - pub const m_flMaxValue: usize = 0x20; // float32 - pub const m_opvarName: usize = 0x28; // CUtlString - pub const m_nSortType: usize = 0x30; // SosActionSortType_t - } - // Parent: CSosGroupActionSchema - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSosGroupActionSoundeventClusterSchema { - pub const m_nMinNearby: usize = 0x18; // int32 - pub const m_flClusterEpsilon: usize = 0x1C; // float32 - pub const m_shouldPlayOpvar: usize = 0x20; // CUtlString - pub const m_shouldPlayClusterChild: usize = 0x28; // CUtlString - pub const m_clusterSizeOpvar: usize = 0x30; // CUtlString - pub const m_groupBoundingBoxMinsOpvar: usize = 0x38; // CUtlString - pub const m_groupBoundingBoxMaxsOpvar: usize = 0x40; // CUtlString - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSosGroupBranchPattern { - pub const m_bMatchEventName: usize = 0x8; // bool - pub const m_bMatchEventSubString: usize = 0x9; // bool - pub const m_bMatchEntIndex: usize = 0xA; // bool - pub const m_bMatchOpvar: usize = 0xB; // bool - } - // Parent: CSosGroupBranchPattern - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSosGroupMatchPattern { - pub const m_matchSoundEventName: usize = 0x10; // CUtlString - pub const m_matchSoundEventSubString: usize = 0x18; // CUtlString - pub const m_flEntIndex: usize = 0x20; // float32 - pub const m_flOpvar: usize = 0x24; // float32 - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn - pub mod CSosSoundEventGroupSchema { - pub const m_name: usize = 0x0; // CUtlString - pub const m_nType: usize = 0x8; // SosGroupType_t - pub const m_bIsBlocking: usize = 0xC; // bool - pub const m_nBlockMaxCount: usize = 0x10; // int32 - pub const m_bInvertMatch: usize = 0x14; // bool - pub const m_matchPattern: usize = 0x18; // CSosGroupMatchPattern - pub const m_branchPattern: usize = 0x40; // CSosGroupBranchPattern - pub const m_vActions: usize = 0xB0; // CSosGroupActionSchema*[4] - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSosSoundEventGroupListSchema { - pub const m_groupList: usize = 0x0; // CUtlVector - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod SosEditItemInfo_t { - pub const itemType: usize = 0x0; // SosEditItemType_t - pub const itemName: usize = 0x8; // CUtlString - pub const itemTypeName: usize = 0x10; // CUtlString - pub const itemKVString: usize = 0x20; // CUtlString - pub const itemPos: usize = 0x28; // Vector2D - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod SelectedEditItemInfo_t { - pub const m_EditItems: usize = 0x0; // CUtlVector - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSoundEventMetaData { - pub const m_soundEventVMix: usize = 0x0; // CStrongHandle - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CDSPMixgroupModifier { - pub const m_mixgroup: usize = 0x0; // CUtlString - pub const m_flModifier: usize = 0x8; // float32 - pub const m_flModifierMin: usize = 0xC; // float32 - pub const m_flSourceModifier: usize = 0x10; // float32 - pub const m_flSourceModifierMin: usize = 0x14; // float32 - pub const m_flListenerReverbModifierWhenSourceReverbIsActive: usize = 0x18; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CDspPresetModifierList { - pub const m_dspName: usize = 0x0; // CUtlString - pub const m_modifiers: usize = 0x8; // CUtlVector - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CVoiceContainerBase { - pub const m_curves: usize = 0x20; // CUtlDict - } - // Parent: CVoiceContainerBase - // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CVoiceContainerDefault { - } - // Parent: CVoiceContainerBase - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CVoiceContainerWavFileReader { - pub const m_wavFilePath: usize = 0x60; // CUtlString - } - // Parent: CVoiceContainerWavFileReader - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CVoiceContainerTestConstant { - pub const m_flTestConstantParam: usize = 0x68; // bool - } - // Parent: CVoiceContainerBase - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CVoiceContainerTestNestedDynamic { - pub const m_SoundToPlay: usize = 0x60; // CStrongHandle - pub const m_flTestConstantParam: usize = 0x68; // float32 - } - // Parent: CVoiceContainerBase - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CVoiceContainerDecayingSineWave { - pub const m_flFrequency: usize = 0x60; // float32 - pub const m_flDecayTime: usize = 0x64; // float32 - } - // Parent: CVoiceContainerDecayingSineWave - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CVoiceContainerAmpedDecayingSineWave { - pub const m_flGainAmount: usize = 0x68; // float32 - } - // Parent: CVoiceContainerBase - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CVoiceContainerRealtimeFMSineWave { - pub const m_flCarrierFrequency: usize = 0x60; // float32 - pub const m_flModulatorFrequency: usize = 0x64; // float32 - pub const m_flModulatorAmount: usize = 0x68; // float32 - } - // Parent: CVoiceContainerBase - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CVoiceContainerBlend { - pub const m_hSoundOne: usize = 0x60; // CStrongHandle - pub const m_hSoundTwo: usize = 0x68; // CStrongHandle - pub const m_flBlendAmount: usize = 0x70; // float32 - } - // Parent: CVoiceContainerBase - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CVoiceContainerEngineSound { - pub const m_SoundToPlay: usize = 0x60; // CStrongHandle - pub const m_flTestConstantParam: usize = 0x68; // float32 - pub const m_flTestSoundEventBoundParam: usize = 0x6C; // float32 - pub const m_flEngineRPM: usize = 0x70; // float32 - } - // Parent: CVoiceContainerWavFileReader - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CVoiceContainerEnvelopeAnalyzer { - pub const m_envBuffer: usize = 0x68; // CUtlVector - } - // Parent: CVoiceContainerBase - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CVoiceContainerRandomSampler { - pub const m_flLoudAmplitude: usize = 0x60; // float32 - pub const m_flLoudAmplitudeJitter: usize = 0x64; // float32 - pub const m_flSoftAmplitude: usize = 0x68; // float32 - pub const m_flSoftAmplitudeJitter: usize = 0x6C; // float32 - pub const m_flLoudTimeJitter: usize = 0x70; // float32 - pub const m_flSoftTimeJitter: usize = 0x74; // float32 - pub const m_grainResources: usize = 0x78; // CUtlVector> - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod VMixFilterDesc_t { - pub const m_nFilterType: usize = 0x0; // VMixFilterType_t - pub const m_nFilterSlope: usize = 0x2; // VMixFilterSlope_t - pub const m_bEnabled: usize = 0x3; // bool - pub const m_fldbGain: usize = 0x4; // float32 - pub const m_flCutoffFreq: usize = 0x8; // float32 - pub const m_flQ: usize = 0xC; // float32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod VMixEQ8Desc_t { - pub const m_stages: usize = 0x0; // VMixFilterDesc_t[8] - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod VMixDelayDesc_t { - pub const m_feedbackFilter: usize = 0x0; // VMixFilterDesc_t - pub const m_bEnableFilter: usize = 0x10; // bool - pub const m_flDelay: usize = 0x14; // float32 - pub const m_flDirectGain: usize = 0x18; // float32 - pub const m_flDelayGain: usize = 0x1C; // float32 - pub const m_flFeedbackGain: usize = 0x20; // float32 - pub const m_flWidth: usize = 0x24; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod VMixPannerDesc_t { - pub const m_type: usize = 0x0; // VMixPannerType_t - pub const m_flStrength: usize = 0x4; // float32 - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod VMixModDelayDesc_t { - pub const m_feedbackFilter: usize = 0x0; // VMixFilterDesc_t - pub const m_bPhaseInvert: usize = 0x10; // bool - pub const m_flGlideTime: usize = 0x14; // float32 - pub const m_flDelay: usize = 0x18; // float32 - pub const m_flOutputGain: usize = 0x1C; // float32 - pub const m_flFeedbackGain: usize = 0x20; // float32 - pub const m_flModRate: usize = 0x24; // float32 - pub const m_flModDepth: usize = 0x28; // float32 - pub const m_bApplyAntialiasing: usize = 0x2C; // bool - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod VMixDiffusorDesc_t { - pub const m_flSize: usize = 0x0; // float32 - pub const m_flComplexity: usize = 0x4; // float32 - pub const m_flFeedback: usize = 0x8; // float32 - pub const m_flOutputGain: usize = 0xC; // float32 - } - // Parent: None - // Fields count: 17 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod VMixBoxverbDesc_t { - pub const m_flSizeMax: usize = 0x0; // float32 - pub const m_flSizeMin: usize = 0x4; // float32 - pub const m_flComplexity: usize = 0x8; // float32 - pub const m_flDiffusion: usize = 0xC; // float32 - pub const m_flModDepth: usize = 0x10; // float32 - pub const m_flModRate: usize = 0x14; // float32 - pub const m_bParallel: usize = 0x18; // bool - pub const m_filterType: usize = 0x1C; // VMixFilterDesc_t - pub const m_flWidth: usize = 0x2C; // float32 - pub const m_flHeight: usize = 0x30; // float32 - pub const m_flDepth: usize = 0x34; // float32 - pub const m_flFeedbackScale: usize = 0x38; // float32 - pub const m_flFeedbackWidth: usize = 0x3C; // float32 - pub const m_flFeedbackHeight: usize = 0x40; // float32 - pub const m_flFeedbackDepth: usize = 0x44; // float32 - pub const m_flOutputGain: usize = 0x48; // float32 - pub const m_flTaps: usize = 0x4C; // float32 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod VMixFreeverbDesc_t { - pub const m_flRoomSize: usize = 0x0; // float32 - pub const m_flDamp: usize = 0x4; // float32 - pub const m_flWidth: usize = 0x8; // float32 - pub const m_flLateReflections: usize = 0xC; // float32 - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod VMixPlateverbDesc_t { - pub const m_flPrefilter: usize = 0x0; // float32 - pub const m_flInputDiffusion1: usize = 0x4; // float32 - pub const m_flInputDiffusion2: usize = 0x8; // float32 - pub const m_flDecay: usize = 0xC; // float32 - pub const m_flDamp: usize = 0x10; // float32 - pub const m_flFeedbackDiffusion1: usize = 0x14; // float32 - pub const m_flFeedbackDiffusion2: usize = 0x18; // float32 - } - // Parent: None - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod VMixDynamicsDesc_t { - pub const m_fldbGain: usize = 0x0; // float32 - pub const m_fldbNoiseGateThreshold: usize = 0x4; // float32 - pub const m_fldbCompressionThreshold: usize = 0x8; // float32 - pub const m_fldbLimiterThreshold: usize = 0xC; // float32 - pub const m_fldbKneeWidth: usize = 0x10; // float32 - pub const m_flRatio: usize = 0x14; // float32 - pub const m_flLimiterRatio: usize = 0x18; // float32 - pub const m_flAttackTimeMS: usize = 0x1C; // float32 - pub const m_flReleaseTimeMS: usize = 0x20; // float32 - pub const m_flRMSTimeMS: usize = 0x24; // float32 - pub const m_flWetMix: usize = 0x28; // float32 - pub const m_bPeakMode: usize = 0x2C; // bool - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod VMixDynamicsCompressorDesc_t { - pub const m_fldbOutputGain: usize = 0x0; // float32 - pub const m_fldbCompressionThreshold: usize = 0x4; // float32 - pub const m_fldbKneeWidth: usize = 0x8; // float32 - pub const m_flCompressionRatio: usize = 0xC; // float32 - pub const m_flAttackTimeMS: usize = 0x10; // float32 - pub const m_flReleaseTimeMS: usize = 0x14; // float32 - pub const m_flRMSTimeMS: usize = 0x18; // float32 - pub const m_flWetMix: usize = 0x1C; // float32 - pub const m_bPeakMode: usize = 0x20; // bool - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod VMixDynamicsBand_t { - pub const m_fldbGainInput: usize = 0x0; // float32 - pub const m_fldbGainOutput: usize = 0x4; // float32 - pub const m_fldbThresholdBelow: usize = 0x8; // float32 - pub const m_fldbThresholdAbove: usize = 0xC; // float32 - pub const m_flRatioBelow: usize = 0x10; // float32 - pub const m_flRatioAbove: usize = 0x14; // float32 - pub const m_flAttackTimeMS: usize = 0x18; // float32 - pub const m_flReleaseTimeMS: usize = 0x1C; // float32 - pub const m_bEnable: usize = 0x20; // bool - pub const m_bSolo: usize = 0x21; // bool - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod VMixDynamics3BandDesc_t { - pub const m_fldbGainOutput: usize = 0x0; // float32 - pub const m_flRMSTimeMS: usize = 0x4; // float32 - pub const m_fldbKneeWidth: usize = 0x8; // float32 - pub const m_flDepth: usize = 0xC; // float32 - pub const m_flWetMix: usize = 0x10; // float32 - pub const m_flTimeScale: usize = 0x14; // float32 - pub const m_flLowCutoffFreq: usize = 0x18; // float32 - pub const m_flHighCutoffFreq: usize = 0x1C; // float32 - pub const m_bPeakMode: usize = 0x20; // bool - pub const m_bandDesc: usize = 0x24; // VMixDynamicsBand_t[3] - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod VMixEnvelopeDesc_t { - pub const m_flAttackTimeMS: usize = 0x0; // float32 - pub const m_flHoldTimeMS: usize = 0x4; // float32 - pub const m_flReleaseTimeMS: usize = 0x8; // float32 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod VMixPitchShiftDesc_t { - pub const m_nGrainSampleCount: usize = 0x0; // int32 - pub const m_flPitchShift: usize = 0x4; // float32 - pub const m_nQuality: usize = 0x8; // int32 - pub const m_nProcType: usize = 0xC; // int32 - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod VMixConvolutionDesc_t { - pub const m_fldbGain: usize = 0x0; // float32 - pub const m_flPreDelayMS: usize = 0x4; // float32 - pub const m_flWetMix: usize = 0x8; // float32 - pub const m_fldbLow: usize = 0xC; // float32 - pub const m_fldbMid: usize = 0x10; // float32 - pub const m_fldbHigh: usize = 0x14; // float32 - pub const m_flLowCutoffFreq: usize = 0x18; // float32 - pub const m_flHighCutoffFreq: usize = 0x1C; // float32 - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod VMixVocoderDesc_t { - pub const m_nBandCount: usize = 0x0; // int32 - pub const m_flBandwidth: usize = 0x4; // float32 - pub const m_fldBModGain: usize = 0x8; // float32 - pub const m_flFreqRangeStart: usize = 0xC; // float32 - pub const m_flFreqRangeEnd: usize = 0x10; // float32 - pub const m_fldBUnvoicedGain: usize = 0x14; // float32 - pub const m_flAttackTimeMS: usize = 0x18; // float32 - pub const m_flReleaseTimeMS: usize = 0x1C; // float32 - pub const m_nDebugBand: usize = 0x20; // int32 - pub const m_bPeakMode: usize = 0x24; // bool - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod VMixShaperDesc_t { - pub const m_nShape: usize = 0x0; // int32 - pub const m_fldbDrive: usize = 0x4; // float32 - pub const m_fldbOutputGain: usize = 0x8; // float32 - pub const m_flWetMix: usize = 0xC; // float32 - pub const m_nOversampleFactor: usize = 0x10; // int32 - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod VMixUtilityDesc_t { - pub const m_nOp: usize = 0x0; // VMixChannelOperation_t - pub const m_flInputPan: usize = 0x4; // float32 - pub const m_flOutputBalance: usize = 0x8; // float32 - pub const m_fldbOutputGain: usize = 0xC; // float32 - pub const m_bBassMono: usize = 0x10; // bool - pub const m_flBassFreq: usize = 0x14; // float32 - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod VMixAutoFilterDesc_t { - pub const m_flEnvelopeAmount: usize = 0x0; // float32 - pub const m_flAttackTimeMS: usize = 0x4; // float32 - pub const m_flReleaseTimeMS: usize = 0x8; // float32 - pub const m_filter: usize = 0xC; // VMixFilterDesc_t - pub const m_flLFOAmount: usize = 0x1C; // float32 - pub const m_flLFORate: usize = 0x20; // float32 - pub const m_flPhase: usize = 0x24; // float32 - pub const m_nLFOShape: usize = 0x28; // VMixLFOShape_t - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod VMixOscDesc_t { - pub const oscType: usize = 0x0; // VMixLFOShape_t - pub const m_freq: usize = 0x4; // float32 - pub const m_flPhase: usize = 0x8; // float32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod VMixEffectChainDesc_t { - pub const m_flCrossfadeTime: usize = 0x0; // float32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod VMixSubgraphSwitchDesc_t { - pub const m_interpolationMode: usize = 0x0; // VMixSubgraphSwitchInterpolationType_t - pub const m_bOnlyTailsOnFadeOut: usize = 0x4; // bool - pub const m_flInterpolationTime: usize = 0x8; // float32 - } - } - // Module: vphysics2.dll - // Classes count: 82 - // Enums count: 2 - pub mod vphysics2 { - // Alignment: 4 - // Members count: 4 - #[repr(u32)] - pub enum JointAxis_t { - JOINT_AXIS_X = 0x0, - JOINT_AXIS_Y = 0x1, - JOINT_AXIS_Z = 0x2, - JOINT_AXIS_COUNT = 0x3 - } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum JointMotion_t { - JOINT_MOTION_FREE = 0x0, - JOINT_MOTION_LOCKED = 0x1, - JOINT_MOTION_COUNT = 0x2 - } - // Parent: None - // Fields count: 35 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CFeJiggleBone { - pub const m_nFlags: usize = 0x0; // uint32 - pub const m_flLength: usize = 0x4; // float32 - pub const m_flTipMass: usize = 0x8; // float32 - pub const m_flYawStiffness: usize = 0xC; // float32 - pub const m_flYawDamping: usize = 0x10; // float32 - pub const m_flPitchStiffness: usize = 0x14; // float32 - pub const m_flPitchDamping: usize = 0x18; // float32 - pub const m_flAlongStiffness: usize = 0x1C; // float32 - pub const m_flAlongDamping: usize = 0x20; // float32 - pub const m_flAngleLimit: usize = 0x24; // float32 - pub const m_flMinYaw: usize = 0x28; // float32 - pub const m_flMaxYaw: usize = 0x2C; // float32 - pub const m_flYawFriction: usize = 0x30; // float32 - pub const m_flYawBounce: usize = 0x34; // float32 - pub const m_flMinPitch: usize = 0x38; // float32 - pub const m_flMaxPitch: usize = 0x3C; // float32 - pub const m_flPitchFriction: usize = 0x40; // float32 - pub const m_flPitchBounce: usize = 0x44; // float32 - pub const m_flBaseMass: usize = 0x48; // float32 - pub const m_flBaseStiffness: usize = 0x4C; // float32 - pub const m_flBaseDamping: usize = 0x50; // float32 - pub const m_flBaseMinLeft: usize = 0x54; // float32 - pub const m_flBaseMaxLeft: usize = 0x58; // float32 - pub const m_flBaseLeftFriction: usize = 0x5C; // float32 - pub const m_flBaseMinUp: usize = 0x60; // float32 - pub const m_flBaseMaxUp: usize = 0x64; // float32 - pub const m_flBaseUpFriction: usize = 0x68; // float32 - pub const m_flBaseMinForward: usize = 0x6C; // float32 - pub const m_flBaseMaxForward: usize = 0x70; // float32 - pub const m_flBaseForwardFriction: usize = 0x74; // float32 - pub const m_flRadius0: usize = 0x78; // float32 - pub const m_flRadius1: usize = 0x7C; // float32 - pub const m_vPoint0: usize = 0x80; // - pub const m_vPoint1: usize = 0x8C; // - pub const m_nCollisionMask: usize = 0x98; // uint16 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CFeNamedJiggleBone { - pub const m_strParentBone: usize = 0x0; // CUtlString - pub const m_transform: usize = 0x10; // CTransform - pub const m_nJiggleParent: usize = 0x30; // uint32 - pub const m_jiggleBone: usize = 0x34; // CFeJiggleBone - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CFeIndexedJiggleBone { - pub const m_nNode: usize = 0x0; // uint32 - pub const m_nJiggleParent: usize = 0x4; // uint32 - pub const m_jiggleBone: usize = 0x8; // CFeJiggleBone - } - // Parent: None - // Fields count: 100 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod PhysFeModelDesc_t { - pub const m_CtrlHash: usize = 0x0; // CUtlVector - pub const m_CtrlName: usize = 0x18; // CUtlVector - pub const m_nStaticNodeFlags: usize = 0x30; // uint32 - pub const m_nDynamicNodeFlags: usize = 0x34; // uint32 - pub const m_flLocalForce: usize = 0x38; // float32 - pub const m_flLocalRotation: usize = 0x3C; // float32 - pub const m_nNodeCount: usize = 0x40; // uint16 - pub const m_nStaticNodes: usize = 0x42; // uint16 - pub const m_nRotLockStaticNodes: usize = 0x44; // uint16 - pub const m_nFirstPositionDrivenNode: usize = 0x46; // uint16 - pub const m_nSimdTriCount1: usize = 0x48; // uint16 - pub const m_nSimdTriCount2: usize = 0x4A; // uint16 - pub const m_nSimdQuadCount1: usize = 0x4C; // uint16 - pub const m_nSimdQuadCount2: usize = 0x4E; // uint16 - pub const m_nQuadCount1: usize = 0x50; // uint16 - pub const m_nQuadCount2: usize = 0x52; // uint16 - pub const m_nTreeDepth: usize = 0x54; // uint16 - pub const m_nNodeBaseJiggleboneDependsCount: usize = 0x56; // uint16 - pub const m_nRopeCount: usize = 0x58; // uint16 - pub const m_Ropes: usize = 0x60; // CUtlVector - pub const m_NodeBases: usize = 0x78; // CUtlVector - pub const m_SimdNodeBases: usize = 0x90; // CUtlVector - pub const m_Quads: usize = 0xA8; // CUtlVector - pub const m_SimdQuads: usize = 0xC0; // CUtlVector - pub const m_SimdTris: usize = 0xD8; // CUtlVector - pub const m_SimdRods: usize = 0xF0; // CUtlVector - pub const m_SimdRodsAnim: usize = 0x108; // CUtlVector - pub const m_InitPose: usize = 0x120; // CUtlVector - pub const m_Rods: usize = 0x138; // CUtlVector - pub const m_Twists: usize = 0x150; // CUtlVector - pub const m_AxialEdges: usize = 0x168; // CUtlVector - pub const m_NodeInvMasses: usize = 0x180; // CUtlVector - pub const m_CtrlOffsets: usize = 0x198; // CUtlVector - pub const m_CtrlOsOffsets: usize = 0x1B0; // CUtlVector - pub const m_FollowNodes: usize = 0x1C8; // CUtlVector - pub const m_CollisionPlanes: usize = 0x1E0; // CUtlVector - pub const m_NodeIntegrator: usize = 0x1F8; // CUtlVector - pub const m_SpringIntegrator: usize = 0x210; // CUtlVector - pub const m_SimdSpringIntegrator: usize = 0x228; // CUtlVector - pub const m_WorldCollisionParams: usize = 0x240; // CUtlVector - pub const m_LegacyStretchForce: usize = 0x258; // CUtlVector - pub const m_NodeCollisionRadii: usize = 0x270; // CUtlVector - pub const m_DynNodeFriction: usize = 0x288; // CUtlVector - pub const m_LocalRotation: usize = 0x2A0; // CUtlVector - pub const m_LocalForce: usize = 0x2B8; // CUtlVector - pub const m_TaperedCapsuleStretches: usize = 0x2D0; // CUtlVector - pub const m_TaperedCapsuleRigids: usize = 0x2E8; // CUtlVector - pub const m_SphereRigids: usize = 0x300; // CUtlVector - pub const m_WorldCollisionNodes: usize = 0x318; // CUtlVector - pub const m_TreeParents: usize = 0x330; // CUtlVector - pub const m_TreeCollisionMasks: usize = 0x348; // CUtlVector - pub const m_TreeChildren: usize = 0x360; // CUtlVector - pub const m_FreeNodes: usize = 0x378; // CUtlVector - pub const m_FitMatrices: usize = 0x390; // CUtlVector - pub const m_FitWeights: usize = 0x3A8; // CUtlVector - pub const m_ReverseOffsets: usize = 0x3C0; // CUtlVector - pub const m_AnimStrayRadii: usize = 0x3D8; // CUtlVector - pub const m_SimdAnimStrayRadii: usize = 0x3F0; // CUtlVector - pub const m_KelagerBends: usize = 0x408; // CUtlVector - pub const m_CtrlSoftOffsets: usize = 0x420; // CUtlVector - pub const m_JiggleBones: usize = 0x438; // CUtlVector - pub const m_SourceElems: usize = 0x450; // CUtlVector - pub const m_GoalDampedSpringIntegrators: usize = 0x468; // CUtlVector - pub const m_Tris: usize = 0x480; // CUtlVector - pub const m_nTriCount1: usize = 0x498; // uint16 - pub const m_nTriCount2: usize = 0x49A; // uint16 - pub const m_nReservedUint8: usize = 0x49C; // uint8 - pub const m_nExtraPressureIterations: usize = 0x49D; // uint8 - pub const m_nExtraGoalIterations: usize = 0x49E; // uint8 - pub const m_nExtraIterations: usize = 0x49F; // uint8 - pub const m_BoxRigids: usize = 0x4A0; // CUtlVector - pub const m_DynNodeVertexSet: usize = 0x4B8; // CUtlVector - pub const m_VertexSetNames: usize = 0x4D0; // CUtlVector - pub const m_RigidColliderPriorities: usize = 0x4E8; // CUtlVector - pub const m_MorphLayers: usize = 0x500; // CUtlVector - pub const m_MorphSetData: usize = 0x518; // CUtlVector - pub const m_VertexMaps: usize = 0x530; // CUtlVector - pub const m_VertexMapValues: usize = 0x548; // CUtlVector - pub const m_Effects: usize = 0x560; // CUtlVector - pub const m_LockToParent: usize = 0x578; // CUtlVector - pub const m_LockToGoal: usize = 0x590; // CUtlVector - pub const m_SkelParents: usize = 0x5A8; // CUtlVector - pub const m_DynNodeWindBases: usize = 0x5C0; // CUtlVector - pub const m_flInternalPressure: usize = 0x5D8; // float32 - pub const m_flDefaultTimeDilation: usize = 0x5DC; // float32 - pub const m_flWindage: usize = 0x5E0; // float32 - pub const m_flWindDrag: usize = 0x5E4; // float32 - pub const m_flDefaultSurfaceStretch: usize = 0x5E8; // float32 - pub const m_flDefaultThreadStretch: usize = 0x5EC; // float32 - pub const m_flDefaultGravityScale: usize = 0x5F0; // float32 - pub const m_flDefaultVelAirDrag: usize = 0x5F4; // float32 - pub const m_flDefaultExpAirDrag: usize = 0x5F8; // float32 - pub const m_flDefaultVelQuadAirDrag: usize = 0x5FC; // float32 - pub const m_flDefaultExpQuadAirDrag: usize = 0x600; // float32 - pub const m_flRodVelocitySmoothRate: usize = 0x604; // float32 - pub const m_flQuadVelocitySmoothRate: usize = 0x608; // float32 - pub const m_flAddWorldCollisionRadius: usize = 0x60C; // float32 - pub const m_flDefaultVolumetricSolveAmount: usize = 0x610; // float32 - pub const m_nRodVelocitySmoothIterations: usize = 0x614; // uint16 - pub const m_nQuadVelocitySmoothIterations: usize = 0x616; // uint16 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FourVectors2D { - pub const x: usize = 0x0; // fltx4 - pub const y: usize = 0x10; // fltx4 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeEdgeDesc_t { - pub const nEdge: usize = 0x0; // uint16[2] - pub const nSide: usize = 0x4; // uint16[2][2] - pub const nVirtElem: usize = 0xC; // uint16[2] - } - // Parent: None - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod OldFeEdge_t { - pub const m_flK: usize = 0x0; // float32[3] - pub const invA: usize = 0xC; // float32 - pub const t: usize = 0x10; // float32 - pub const flThetaRelaxed: usize = 0x14; // float32 - pub const flThetaFactor: usize = 0x18; // float32 - pub const c01: usize = 0x1C; // float32 - pub const c02: usize = 0x20; // float32 - pub const c03: usize = 0x24; // float32 - pub const c04: usize = 0x28; // float32 - pub const flAxialModelDist: usize = 0x2C; // float32 - pub const flAxialModelWeights: usize = 0x30; // float32[4] - pub const m_nNode: usize = 0x40; // uint16[4] - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeWeightedNode_t { - pub const nNode: usize = 0x0; // uint16 - pub const nWeight: usize = 0x2; // uint16 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeKelagerBend2_t { - pub const flWeight: usize = 0x0; // float32[3] - pub const flHeight0: usize = 0xC; // float32 - pub const nNode: usize = 0x10; // uint16[3] - pub const nReserved: usize = 0x16; // uint16 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeStiffHingeBuild_t { - pub const flMaxAngle: usize = 0x0; // float32 - pub const flStrength: usize = 0x4; // float32 - pub const flMotionBias: usize = 0x8; // float32[3] - pub const nNode: usize = 0x14; // uint16[3] - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeTri_t { - pub const nNode: usize = 0x0; // uint16[3] - pub const w1: usize = 0x8; // float32 - pub const w2: usize = 0xC; // float32 - pub const v1x: usize = 0x10; // float32 - pub const v2: usize = 0x14; // Vector2D - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeSimdTri_t { - pub const nNode: usize = 0x0; // uint32[4][3] - pub const w1: usize = 0x30; // fltx4 - pub const w2: usize = 0x40; // fltx4 - pub const v1x: usize = 0x50; // fltx4 - pub const v2: usize = 0x60; // FourVectors2D - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeQuad_t { - pub const nNode: usize = 0x0; // uint16[4] - pub const flSlack: usize = 0x8; // float32 - pub const vShape: usize = 0xC; // Vector4D[4] - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeNodeBase_t { - pub const nNode: usize = 0x0; // uint16 - pub const nDummy: usize = 0x2; // uint16[3] - pub const nNodeX0: usize = 0x8; // uint16 - pub const nNodeX1: usize = 0xA; // uint16 - pub const nNodeY0: usize = 0xC; // uint16 - pub const nNodeY1: usize = 0xE; // uint16 - pub const qAdjust: usize = 0x10; // QuaternionStorage - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeNodeWindBase_t { - pub const nNodeX0: usize = 0x0; // uint16 - pub const nNodeX1: usize = 0x2; // uint16 - pub const nNodeY0: usize = 0x4; // uint16 - pub const nNodeY1: usize = 0x6; // uint16 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeNodeReverseOffset_t { - pub const vOffset: usize = 0x0; // - pub const nBoneCtrl: usize = 0xC; // uint16 - pub const nTargetNode: usize = 0xE; // uint16 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeSimdQuad_t { - pub const nNode: usize = 0x0; // uint16[4][4] - pub const f4Slack: usize = 0x20; // fltx4 - pub const vShape: usize = 0x30; // FourVectors[4] - pub const f4Weights: usize = 0xF0; // fltx4[4] - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeAxialEdgeBend_t { - pub const te: usize = 0x0; // float32 - pub const tv: usize = 0x4; // float32 - pub const flDist: usize = 0x8; // float32 - pub const flWeight: usize = 0xC; // float32[4] - pub const nNode: usize = 0x1C; // uint16[6] - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeBandBendLimit_t { - pub const flDistMin: usize = 0x0; // float32 - pub const flDistMax: usize = 0x4; // float32 - pub const nNode: usize = 0x8; // uint16[6] - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeRodConstraint_t { - pub const nNode: usize = 0x0; // uint16[2] - pub const flMaxDist: usize = 0x4; // float32 - pub const flMinDist: usize = 0x8; // float32 - pub const flWeight0: usize = 0xC; // float32 - pub const flRelaxationFactor: usize = 0x10; // float32 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeTwistConstraint_t { - pub const nNodeOrient: usize = 0x0; // uint16 - pub const nNodeEnd: usize = 0x2; // uint16 - pub const flTwistRelax: usize = 0x4; // float32 - pub const flSwingRelax: usize = 0x8; // float32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeSimdRodConstraint_t { - pub const nNode: usize = 0x0; // uint16[4][2] - pub const f4MaxDist: usize = 0x10; // fltx4 - pub const f4MinDist: usize = 0x20; // fltx4 - pub const f4Weight0: usize = 0x30; // fltx4 - pub const f4RelaxationFactor: usize = 0x40; // fltx4 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeSimdRodConstraintAnim_t { - pub const nNode: usize = 0x0; // uint16[4][2] - pub const f4Weight0: usize = 0x10; // fltx4 - pub const f4RelaxationFactor: usize = 0x20; // fltx4 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeAnimStrayRadius_t { - pub const nNode: usize = 0x0; // uint16[2] - pub const flMaxDist: usize = 0x4; // float32 - pub const flRelaxationFactor: usize = 0x8; // float32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeSimdAnimStrayRadius_t { - pub const nNode: usize = 0x0; // uint16[4][2] - pub const flMaxDist: usize = 0x10; // fltx4 - pub const flRelaxationFactor: usize = 0x20; // fltx4 - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeSimdNodeBase_t { - pub const nNode: usize = 0x0; // uint16[4] - pub const nNodeX0: usize = 0x8; // uint16[4] - pub const nNodeX1: usize = 0x10; // uint16[4] - pub const nNodeY0: usize = 0x18; // uint16[4] - pub const nNodeY1: usize = 0x20; // uint16[4] - pub const nDummy: usize = 0x28; // uint16[4] - pub const qAdjust: usize = 0x30; // FourQuaternions - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeNodeIntegrator_t { - pub const flPointDamping: usize = 0x0; // float32 - pub const flAnimationForceAttraction: usize = 0x4; // float32 - pub const flAnimationVertexAttraction: usize = 0x8; // float32 - pub const flGravity: usize = 0xC; // float32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeSpringIntegrator_t { - pub const nNode: usize = 0x0; // uint16[2] - pub const flSpringRestLength: usize = 0x4; // float32 - pub const flSpringConstant: usize = 0x8; // float32 - pub const flSpringDamping: usize = 0xC; // float32 - pub const flNodeWeight0: usize = 0x10; // float32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeSimdSpringIntegrator_t { - pub const nNode: usize = 0x0; // uint16[4][2] - pub const flSpringRestLength: usize = 0x10; // fltx4 - pub const flSpringConstant: usize = 0x20; // fltx4 - pub const flSpringDamping: usize = 0x30; // fltx4 - pub const flNodeWeight0: usize = 0x40; // fltx4 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeCtrlOffset_t { - pub const vOffset: usize = 0x0; // - pub const nCtrlParent: usize = 0xC; // uint16 - pub const nCtrlChild: usize = 0xE; // uint16 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeSoftParent_t { - pub const nParent: usize = 0x0; // int32 - pub const flAlpha: usize = 0x4; // float32 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeCtrlSoftOffset_t { - pub const nCtrlParent: usize = 0x0; // uint16 - pub const nCtrlChild: usize = 0x2; // uint16 - pub const vOffset: usize = 0x4; // - pub const flAlpha: usize = 0x10; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeCtrlOsOffset_t { - pub const nCtrlParent: usize = 0x0; // uint16 - pub const nCtrlChild: usize = 0x2; // uint16 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeFollowNode_t { - pub const nParentNode: usize = 0x0; // uint16 - pub const nChildNode: usize = 0x2; // uint16 - pub const flWeight: usize = 0x4; // float32 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeCollisionPlane_t { - pub const nCtrlParent: usize = 0x0; // uint16 - pub const nChildNode: usize = 0x2; // uint16 - pub const m_Plane: usize = 0x4; // RnPlane_t - pub const flStrength: usize = 0x14; // float32 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeWorldCollisionParams_t { - pub const flWorldFriction: usize = 0x0; // float32 - pub const flGroundFriction: usize = 0x4; // float32 - pub const nListBegin: usize = 0x8; // uint16 - pub const nListEnd: usize = 0xA; // uint16 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeTreeChildren_t { - pub const nChild: usize = 0x0; // uint16[2] - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeTaperedCapsuleRigid_t { - pub const vSphere: usize = 0x0; // fltx4[2] - pub const nNode: usize = 0x20; // uint16 - pub const nCollisionMask: usize = 0x22; // uint16 - pub const nVertexMapIndex: usize = 0x24; // uint16 - pub const nFlags: usize = 0x26; // uint16 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeSphereRigid_t { - pub const vSphere: usize = 0x0; // fltx4 - pub const nNode: usize = 0x10; // uint16 - pub const nCollisionMask: usize = 0x12; // uint16 - pub const nVertexMapIndex: usize = 0x14; // uint16 - pub const nFlags: usize = 0x16; // uint16 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeTaperedCapsuleStretch_t { - pub const nNode: usize = 0x0; // uint16[2] - pub const nCollisionMask: usize = 0x4; // uint16 - pub const nDummy: usize = 0x6; // uint16 - pub const flRadius: usize = 0x8; // float32[2] - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeBoxRigid_t { - pub const tmFrame2: usize = 0x0; // CTransform - pub const nNode: usize = 0x20; // uint16 - pub const nCollisionMask: usize = 0x22; // uint16 - pub const vSize: usize = 0x24; // - pub const nVertexMapIndex: usize = 0x30; // uint16 - pub const nFlags: usize = 0x32; // uint16 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CovMatrix3 { - pub const m_vDiag: usize = 0x0; // - pub const m_flXY: usize = 0xC; // float32 - pub const m_flXZ: usize = 0x10; // float32 - pub const m_flYZ: usize = 0x14; // float32 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FourCovMatrices3 { - pub const m_vDiag: usize = 0x0; // FourVectors - pub const m_flXY: usize = 0x30; // fltx4 - pub const m_flXZ: usize = 0x40; // fltx4 - pub const m_flYZ: usize = 0x50; // fltx4 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeFitWeight_t { - pub const flWeight: usize = 0x0; // float32 - pub const nNode: usize = 0x4; // uint16 - pub const nDummy: usize = 0x6; // uint16 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeFitInfluence_t { - pub const nVertexNode: usize = 0x0; // uint32 - pub const flWeight: usize = 0x4; // float32 - pub const nMatrixNode: usize = 0x8; // uint32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeFitMatrix_t { - pub const bone: usize = 0x0; // CTransform - pub const vCenter: usize = 0x20; // - pub const nEnd: usize = 0x2C; // uint16 - pub const nNode: usize = 0x2E; // uint16 - pub const nBeginDynamic: usize = 0x30; // uint16 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeRigidColliderIndices_t { - pub const m_nTaperedCapsuleRigidIndex: usize = 0x0; // uint16 - pub const m_nSphereRigidIndex: usize = 0x2; // uint16 - pub const m_nBoxRigidIndex: usize = 0x4; // uint16 - pub const m_nCollisionPlaneIndex: usize = 0x6; // uint16 - } - // Parent: FeTaperedCapsuleRigid_t - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeBuildTaperedCapsuleRigid_t { - pub const m_nPriority: usize = 0x30; // int32 - pub const m_nVertexMapHash: usize = 0x34; // uint32 - } - // Parent: FeBoxRigid_t - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeBuildBoxRigid_t { - pub const m_nPriority: usize = 0x40; // int32 - pub const m_nVertexMapHash: usize = 0x44; // uint32 - } - // Parent: FeSphereRigid_t - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeBuildSphereRigid_t { - pub const m_nPriority: usize = 0x20; // int32 - pub const m_nVertexMapHash: usize = 0x24; // uint32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeSourceEdge_t { - pub const nNode: usize = 0x0; // uint16[2] - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeEffectDesc_t { - pub const sName: usize = 0x0; // CUtlString - pub const nNameHash: usize = 0x8; // uint32 - pub const nType: usize = 0xC; // int32 - pub const m_Params: usize = 0x10; // KeyValues3 - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeVertexMapBuild_t { - pub const m_VertexMapName: usize = 0x0; // CUtlString - pub const m_nNameHash: usize = 0x8; // uint32 - pub const m_Color: usize = 0xC; // Color - pub const m_flVolumetricSolveStrength: usize = 0x10; // float32 - pub const m_nScaleSourceNode: usize = 0x14; // int32 - pub const m_Weights: usize = 0x18; // CUtlVector - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CFeVertexMapBuildArray { - pub const m_Array: usize = 0x0; // CUtlVector - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeProxyVertexMap_t { - pub const m_Name: usize = 0x0; // CUtlString - pub const m_flWeight: usize = 0x8; // float32 - } - // Parent: None - // Fields count: 12 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeVertexMapDesc_t { - pub const sName: usize = 0x0; // CUtlString - pub const nNameHash: usize = 0x8; // uint32 - pub const nColor: usize = 0xC; // uint32 - pub const nFlags: usize = 0x10; // uint32 - pub const nVertexBase: usize = 0x14; // uint16 - pub const nVertexCount: usize = 0x16; // uint16 - pub const nMapOffset: usize = 0x18; // uint32 - pub const nNodeListOffset: usize = 0x1C; // uint32 - pub const vCenterOfMass: usize = 0x20; // - pub const flVolumetricSolveStrength: usize = 0x2C; // float32 - pub const nScaleSourceNode: usize = 0x30; // int16 - pub const nNodeListCount: usize = 0x32; // uint16 - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod FeMorphLayerDepr_t { - pub const m_Name: usize = 0x0; // CUtlString - pub const m_nNameHash: usize = 0x8; // uint32 - pub const m_Nodes: usize = 0x10; // CUtlVector - pub const m_InitPos: usize = 0x28; // CUtlVector - pub const m_Gravity: usize = 0x40; // CUtlVector - pub const m_GoalStrength: usize = 0x58; // CUtlVector - pub const m_GoalDamping: usize = 0x70; // CUtlVector - pub const m_nFlags: usize = 0x88; // uint32 - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CFeMorphLayer { - pub const m_Name: usize = 0x0; // CUtlString - pub const m_nNameHash: usize = 0x8; // uint32 - pub const m_Nodes: usize = 0x10; // CUtlVector - pub const m_InitPos: usize = 0x28; // CUtlVector - pub const m_Gravity: usize = 0x40; // CUtlVector - pub const m_GoalStrength: usize = 0x58; // CUtlVector - pub const m_GoalDamping: usize = 0x70; // CUtlVector - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod Dop26_t { - pub const m_flSupport: usize = 0x0; // float32[26] - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod RnCapsule_t { - pub const m_vCenter: usize = 0x0; // Vector[2] - pub const m_flRadius: usize = 0x18; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod RnPlane_t { - pub const m_vNormal: usize = 0x0; // - pub const m_flOffset: usize = 0xC; // float32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod RnVertex_t { - pub const m_nEdge: usize = 0x0; // uint8 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod RnHalfEdge_t { - pub const m_nNext: usize = 0x0; // uint8 - pub const m_nTwin: usize = 0x1; // uint8 - pub const m_nOrigin: usize = 0x2; // uint8 - pub const m_nFace: usize = 0x3; // uint8 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod RnFace_t { - pub const m_nEdge: usize = 0x0; // uint8 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CRegionSVM { - pub const m_Planes: usize = 0x0; // CUtlVector - pub const m_Nodes: usize = 0x18; // CUtlVector - } - // Parent: None - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod RnHull_t { - pub const m_vCentroid: usize = 0x0; // - pub const m_flMaxAngularRadius: usize = 0xC; // float32 - pub const m_Bounds: usize = 0x10; // AABB_t - pub const m_vOrthographicAreas: usize = 0x28; // - pub const m_MassProperties: usize = 0x34; // matrix3x4_t - pub const m_flVolume: usize = 0x64; // float32 - pub const m_flSurfaceArea: usize = 0x68; // float32 - pub const m_Vertices: usize = 0x70; // CUtlVector - pub const m_VertexPositions: usize = 0x88; // CUtlVector - pub const m_Edges: usize = 0xA0; // CUtlVector - pub const m_Faces: usize = 0xB8; // CUtlVector - pub const m_FacePlanes: usize = 0xD0; // CUtlVector - pub const m_nFlags: usize = 0xE8; // uint32 - pub const m_pRegionSVM: usize = 0xF0; // CRegionSVM* - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod RnTriangle_t { - pub const m_nIndex: usize = 0x0; // int32[3] - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod RnWing_t { - pub const m_nIndex: usize = 0x0; // int32[3] - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod RnNode_t { - pub const m_vMin: usize = 0x0; // - pub const m_nChildren: usize = 0xC; // uint32 - pub const m_vMax: usize = 0x10; // - pub const m_nTriangleOffset: usize = 0x1C; // uint32 - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod RnMesh_t { - pub const m_vMin: usize = 0x0; // - pub const m_vMax: usize = 0xC; // - pub const m_Nodes: usize = 0x18; // CUtlVector - pub const m_Vertices: usize = 0x30; // CUtlVectorSIMDPaddedVector - pub const m_Triangles: usize = 0x48; // CUtlVector - pub const m_Wings: usize = 0x60; // CUtlVector - pub const m_Materials: usize = 0x78; // CUtlVector - pub const m_vOrthographicAreas: usize = 0x90; // - pub const m_nFlags: usize = 0x9C; // uint32 - pub const m_nDebugFlags: usize = 0xA0; // uint32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod RnShapeDesc_t { - pub const m_nCollisionAttributeIndex: usize = 0x0; // uint32 - pub const m_nSurfacePropertyIndex: usize = 0x4; // uint32 - pub const m_UserFriendlyName: usize = 0x8; // CUtlString - } - // Parent: RnShapeDesc_t - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod RnSphereDesc_t { - pub const m_Sphere: usize = 0x10; // SphereBase_t - } - // Parent: RnShapeDesc_t - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod RnCapsuleDesc_t { - pub const m_Capsule: usize = 0x10; // RnCapsule_t - } - // Parent: RnShapeDesc_t - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod RnHullDesc_t { - pub const m_Hull: usize = 0x10; // RnHull_t - } - // Parent: RnShapeDesc_t - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod RnMeshDesc_t { - pub const m_Mesh: usize = 0x10; // RnMesh_t - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod RnSoftbodyParticle_t { - pub const m_flMassInv: usize = 0x0; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod RnSoftbodySpring_t { - pub const m_nParticle: usize = 0x0; // uint16[2] - pub const m_flLength: usize = 0x4; // float32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod RnSoftbodyCapsule_t { - pub const m_vCenter: usize = 0x0; // Vector[2] - pub const m_flRadius: usize = 0x18; // float32 - pub const m_nParticle: usize = 0x1C; // uint16[2] - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod RnBlendVertex_t { - pub const m_nWeight0: usize = 0x0; // uint16 - pub const m_nIndex0: usize = 0x2; // uint16 - pub const m_nWeight1: usize = 0x4; // uint16 - pub const m_nIndex1: usize = 0x6; // uint16 - pub const m_nWeight2: usize = 0x8; // uint16 - pub const m_nIndex2: usize = 0xA; // uint16 - pub const m_nFlags: usize = 0xC; // uint16 - pub const m_nTargetIndex: usize = 0xE; // uint16 - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CastSphereSATParams_t { - pub const m_vRayStart: usize = 0x0; // - pub const m_vRayDelta: usize = 0xC; // - pub const m_flRadius: usize = 0x18; // float32 - pub const m_flMaxFraction: usize = 0x1C; // float32 - pub const m_flScale: usize = 0x20; // float32 - pub const m_pHull: usize = 0x28; // RnHull_t* - } - // Parent: None - // Fields count: 35 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod RnBodyDesc_t { - pub const m_sDebugName: usize = 0x0; // CUtlString - pub const m_vPosition: usize = 0x8; // - pub const m_qOrientation: usize = 0x14; // QuaternionStorage - pub const m_vLinearVelocity: usize = 0x24; // - pub const m_vAngularVelocity: usize = 0x30; // - pub const m_vLocalMassCenter: usize = 0x3C; // - pub const m_LocalInertiaInv: usize = 0x48; // Vector[3] - pub const m_flMassInv: usize = 0x6C; // float32 - pub const m_flGameMass: usize = 0x70; // float32 - pub const m_flInertiaScaleInv: usize = 0x74; // float32 - pub const m_flLinearDamping: usize = 0x78; // float32 - pub const m_flAngularDamping: usize = 0x7C; // float32 - pub const m_flLinearDrag: usize = 0x80; // float32 - pub const m_flAngularDrag: usize = 0x84; // float32 - pub const m_flLinearBuoyancyDrag: usize = 0x88; // float32 - pub const m_flAngularBuoyancyDrag: usize = 0x8C; // float32 - pub const m_vLastAwakeForceAccum: usize = 0x90; // - pub const m_vLastAwakeTorqueAccum: usize = 0x9C; // - pub const m_flBuoyancyFactor: usize = 0xA8; // float32 - pub const m_flGravityScale: usize = 0xAC; // float32 - pub const m_flTimeScale: usize = 0xB0; // float32 - pub const m_nBodyType: usize = 0xB4; // int32 - pub const m_nGameIndex: usize = 0xB8; // uint32 - pub const m_nGameFlags: usize = 0xBC; // uint32 - pub const m_nMinVelocityIterations: usize = 0xC0; // int8 - pub const m_nMinPositionIterations: usize = 0xC1; // int8 - pub const m_nMassPriority: usize = 0xC2; // int8 - pub const m_bEnabled: usize = 0xC3; // bool - pub const m_bSleeping: usize = 0xC4; // bool - pub const m_bIsContinuousEnabled: usize = 0xC5; // bool - pub const m_bDragEnabled: usize = 0xC6; // bool - pub const m_bBuoyancyDragEnabled: usize = 0xC7; // bool - pub const m_bGravityDisabled: usize = 0xC8; // bool - pub const m_bSpeculativeEnabled: usize = 0xC9; // bool - pub const m_bHasShadowController: usize = 0xCA; // bool - } - // Parent: RnBodyDesc_t - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod vphysics_save_cphysicsbody_t { - pub const m_nOldPointer: usize = 0xD0; // uint64 - } - } - // Module: worldrenderer.dll - // Classes count: 24 - // Enums count: 1 - pub mod worldrenderer { - // Alignment: 4 - // Members count: 13 - #[repr(u32)] - pub enum ObjectTypeFlags_t { - OBJECT_TYPE_NONE = 0x0, - OBJECT_TYPE_MODEL = 0x8, - OBJECT_TYPE_BLOCK_LIGHT = 0x10, - OBJECT_TYPE_NO_SHADOWS = 0x20, - OBJECT_TYPE_WORLDSPACE_TEXURE_BLEND = 0x40, - OBJECT_TYPE_DISABLED_IN_LOW_QUALITY = 0x80, - OBJECT_TYPE_NO_SUN_SHADOWS = 0x100, - OBJECT_TYPE_RENDER_WITH_DYNAMIC = 0x200, - OBJECT_TYPE_RENDER_TO_CUBEMAPS = 0x400, - OBJECT_TYPE_MODEL_HAS_LODS = 0x800, - OBJECT_TYPE_OVERLAY = 0x2000, - OBJECT_TYPE_PRECOMPUTED_VISMEMBERS = 0x4000, - OBJECT_TYPE_STATIC_CUBE_MAP = 0x8000 - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod EntityIOConnectionData_t { - pub const m_outputName: usize = 0x0; // CUtlString - pub const m_targetType: usize = 0x8; // uint32 - pub const m_targetName: usize = 0x10; // CUtlString - pub const m_inputName: usize = 0x18; // CUtlString - pub const m_overrideParam: usize = 0x20; // CUtlString - pub const m_flDelay: usize = 0x28; // float32 - pub const m_nTimesToFire: usize = 0x2C; // int32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod EntityKeyValueData_t { - pub const m_connections: usize = 0x8; // CUtlVector - pub const m_keyValuesData: usize = 0x20; // CUtlBinaryBlock - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod PermEntityLumpData_t { - pub const m_name: usize = 0x8; // CUtlString - pub const m_hammerUniqueId: usize = 0x10; // CUtlString - pub const m_childLumps: usize = 0x18; // CUtlVector> - pub const m_entityKeyValues: usize = 0x30; // CUtlLeanVector - } - // Parent: None - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod SceneObject_t { - pub const m_nObjectID: usize = 0x0; // uint32 - pub const m_vTransform: usize = 0x4; // Vector4D[3] - pub const m_flFadeStartDistance: usize = 0x34; // float32 - pub const m_flFadeEndDistance: usize = 0x38; // float32 - pub const m_vTintColor: usize = 0x3C; // Vector4D - pub const m_skin: usize = 0x50; // CUtlString - pub const m_nObjectTypeFlags: usize = 0x58; // ObjectTypeFlags_t - pub const m_vLightingOrigin: usize = 0x5C; // - pub const m_nOverlayRenderOrder: usize = 0x68; // int16 - pub const m_nLODOverride: usize = 0x6A; // int16 - pub const m_nCubeMapPrecomputedHandshake: usize = 0x6C; // int32 - pub const m_nLightProbeVolumePrecomputedHandshake: usize = 0x70; // int32 - pub const m_renderableModel: usize = 0x78; // CStrongHandle - pub const m_renderable: usize = 0x80; // CStrongHandle - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod BaseSceneObjectOverride_t { - pub const m_nSceneObjectIndex: usize = 0x0; // uint32 - } - // Parent: BaseSceneObjectOverride_t - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod ExtraVertexStreamOverride_t { - pub const m_nSubSceneObject: usize = 0x4; // uint32 - pub const m_nDrawCallIndex: usize = 0x8; // uint32 - pub const m_nAdditionalMeshDrawPrimitiveFlags: usize = 0xC; // MeshDrawPrimitiveFlags_t - pub const m_extraBufferBinding: usize = 0x10; // CRenderBufferBinding - } - // Parent: BaseSceneObjectOverride_t - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod MaterialOverride_t { - pub const m_nSubSceneObject: usize = 0x4; // uint32 - pub const m_nDrawCallIndex: usize = 0x8; // uint32 - pub const m_pMaterial: usize = 0x10; // CStrongHandle - } - // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod InfoOverlayData_t { - pub const m_transform: usize = 0x0; // matrix3x4_t - pub const m_flWidth: usize = 0x30; // float32 - pub const m_flHeight: usize = 0x34; // float32 - pub const m_flDepth: usize = 0x38; // float32 - pub const m_vUVStart: usize = 0x3C; // Vector2D - pub const m_vUVEnd: usize = 0x44; // Vector2D - pub const m_pMaterial: usize = 0x50; // CStrongHandle - pub const m_nRenderOrder: usize = 0x58; // int32 - pub const m_vTintColor: usize = 0x5C; // Vector4D - pub const m_nSequenceOverride: usize = 0x6C; // int32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod BakedLightingInfo_t { - pub const m_nLightmapVersionNumber: usize = 0x0; // uint32 - pub const m_nLightmapGameVersionNumber: usize = 0x4; // uint32 - pub const m_vLightmapUvScale: usize = 0x8; // Vector2D - pub const m_bHasLightmaps: usize = 0x10; // bool - pub const m_lightMaps: usize = 0x18; // CUtlVector> - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod WorldNodeOnDiskBufferData_t { - pub const m_nElementCount: usize = 0x0; // int32 - pub const m_nElementSizeInBytes: usize = 0x4; // int32 - pub const m_inputLayoutFields: usize = 0x8; // CUtlVector - pub const m_pData: usize = 0x20; // CUtlVector - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod AggregateMeshInfo_t { - pub const m_nVisClusterMemberOffset: usize = 0x0; // uint32 - pub const m_nVisClusterMemberCount: usize = 0x4; // uint8 - pub const m_bHasTransform: usize = 0x5; // bool - pub const m_nDrawCallIndex: usize = 0x6; // int16 - pub const m_nLODSetupIndex: usize = 0x8; // int16 - pub const m_nLODGroupMask: usize = 0xA; // uint8 - pub const m_vTintColor: usize = 0xB; // Color - pub const m_objectFlags: usize = 0x10; // ObjectTypeFlags_t - pub const m_nLightProbeVolumePrecomputedHandshake: usize = 0x14; // int32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod AggregateLODSetup_t { - pub const m_vLODOrigin: usize = 0x0; // - pub const m_fMaxObjectScale: usize = 0xC; // float32 - pub const m_fSwitchDistances: usize = 0x10; // CUtlVectorFixedGrowable - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod AggregateSceneObject_t { - pub const m_allFlags: usize = 0x0; // ObjectTypeFlags_t - pub const m_anyFlags: usize = 0x4; // ObjectTypeFlags_t - pub const m_nLayer: usize = 0x8; // int16 - pub const m_aggregateMeshes: usize = 0x10; // CUtlVector - pub const m_lodSetups: usize = 0x28; // CUtlVector - pub const m_visClusterMembership: usize = 0x40; // CUtlVector - pub const m_fragmentTransforms: usize = 0x58; // CUtlVector - pub const m_renderableModel: usize = 0x70; // CStrongHandle - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod ClutterTile_t { - pub const m_nFirstInstance: usize = 0x0; // uint32 - pub const m_nLastInstance: usize = 0x4; // uint32 - pub const m_BoundsWs: usize = 0x8; // AABB_t - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod ClutterSceneObject_t { - pub const m_Bounds: usize = 0x0; // AABB_t - pub const m_flags: usize = 0x18; // ObjectTypeFlags_t - pub const m_nLayer: usize = 0x1C; // int16 - pub const m_instancePositions: usize = 0x20; // CUtlVector - pub const m_instanceScales: usize = 0x50; // CUtlVector - pub const m_instanceTintSrgb: usize = 0x68; // CUtlVector - pub const m_tiles: usize = 0x80; // CUtlVector - pub const m_renderableModel: usize = 0x98; // CStrongHandle - } - // Parent: None - // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod WorldNode_t { - pub const m_sceneObjects: usize = 0x0; // CUtlVector - pub const m_infoOverlays: usize = 0x18; // CUtlVector - pub const m_visClusterMembership: usize = 0x30; // CUtlVector - pub const m_aggregateSceneObjects: usize = 0x48; // CUtlVector - pub const m_clutterSceneObjects: usize = 0x60; // CUtlVector - pub const m_extraVertexStreamOverrides: usize = 0x78; // CUtlVector - pub const m_materialOverrides: usize = 0x90; // CUtlVector - pub const m_extraVertexStreams: usize = 0xA8; // CUtlVector - pub const m_layerNames: usize = 0xC0; // CUtlVector - pub const m_sceneObjectLayerIndices: usize = 0xD8; // CUtlVector - pub const m_overlayLayerIndices: usize = 0xF0; // CUtlVector - pub const m_grassFileName: usize = 0x108; // CUtlString - pub const m_nodeLightingInfo: usize = 0x110; // BakedLightingInfo_t - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod WorldBuilderParams_t { - pub const m_flMinDrawVolumeSize: usize = 0x0; // float32 - pub const m_bBuildBakedLighting: usize = 0x4; // bool - pub const m_vLightmapUvScale: usize = 0x8; // Vector2D - pub const m_nCompileTimestamp: usize = 0x10; // uint64 - pub const m_nCompileFingerprint: usize = 0x18; // uint64 - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod NodeData_t { - pub const m_nParent: usize = 0x0; // int32 - pub const m_vOrigin: usize = 0x4; // - pub const m_vMinBounds: usize = 0x10; // - pub const m_vMaxBounds: usize = 0x1C; // - pub const m_flMinimumDistance: usize = 0x28; // float32 - pub const m_ChildNodeIndices: usize = 0x30; // CUtlVector - pub const m_worldNodePrefix: usize = 0x48; // CUtlString - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod World_t { - pub const m_builderParams: usize = 0x0; // WorldBuilderParams_t - pub const m_worldNodes: usize = 0x20; // CUtlVector - pub const m_worldLightingInfo: usize = 0x38; // BakedLightingInfo_t - pub const m_entityLumps: usize = 0x68; // CUtlVector> - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod VoxelVisBlockOffset_t { - pub const m_nOffset: usize = 0x0; // uint32 - pub const m_nElementCount: usize = 0x4; // uint32 - } - // Parent: None - // Fields count: 13 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CVoxelVisibility { - pub const m_nBaseClusterCount: usize = 0x40; // uint32 - pub const m_nPVSBytesPerCluster: usize = 0x44; // uint32 - pub const m_vMinBounds: usize = 0x48; // - pub const m_vMaxBounds: usize = 0x54; // - pub const m_flGridSize: usize = 0x60; // float32 - pub const m_nSkyVisibilityCluster: usize = 0x64; // uint32 - pub const m_nSunVisibilityCluster: usize = 0x68; // uint32 - pub const m_NodeBlock: usize = 0x6C; // VoxelVisBlockOffset_t - pub const m_RegionBlock: usize = 0x74; // VoxelVisBlockOffset_t - pub const m_EnclosedClusterListBlock: usize = 0x7C; // VoxelVisBlockOffset_t - pub const m_EnclosedClustersBlock: usize = 0x84; // VoxelVisBlockOffset_t - pub const m_MasksBlock: usize = 0x8C; // VoxelVisBlockOffset_t - pub const m_nVisBlocks: usize = 0x94; // VoxelVisBlockOffset_t - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeVMapResourceData_t { - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_nameStringableIndex (int32) - pub mod CEntityIdentity { - pub const m_nameStringableIndex: usize = 0x14; // int32 - pub const m_name: usize = 0x18; // CUtlSymbolLarge - pub const m_designerName: usize = 0x20; // CUtlSymbolLarge - pub const m_flags: usize = 0x30; // uint32 - pub const m_worldGroupId: usize = 0x38; // WorldGroupId_t - pub const m_fDataObjectTypes: usize = 0x3C; // uint32 - pub const m_PathIndex: usize = 0x40; // ChangeAccessorFieldPathIndex_t - pub const m_pPrev: usize = 0x58; // CEntityIdentity* - pub const m_pNext: usize = 0x60; // CEntityIdentity* - pub const m_pPrevByClass: usize = 0x68; // CEntityIdentity* - pub const m_pNextByClass: usize = 0x70; // CEntityIdentity* - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_pEntity (CEntityIdentity*) - // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) - pub mod CEntityInstance { - pub const m_iszPrivateVScripts: usize = 0x8; // CUtlSymbolLarge - pub const m_pEntity: usize = 0x10; // CEntityIdentity* - pub const m_CScriptComponent: usize = 0x28; // CScriptComponent* - pub const m_bVisibleinPVS: usize = 0x30; // bool - } - } - } -} diff --git a/output/win/schemasystem.dll.cs b/output/win/schemasystem.dll.cs new file mode 100644 index 0000000..2e56885 --- /dev/null +++ b/output/win/schemasystem.dll.cs @@ -0,0 +1,142 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:05:10.402645100 UTC + +namespace CS2Dumper.Schemas { + // Module: schemasystem.dll + // Classes count: 5 + // Enums count: 2 + public static class Schemasystem { + // Alignment: 4 + // Members count: 3 + public enum ThreeState_t : uint { + TRS_FALSE = 0x0, + TRS_TRUE = 0x1, + TRS_NONE = 0x2 + } + // Alignment: 1 + // Members count: 81 + public enum fieldtype_t : byte { + FIELD_VOID = 0x0, + FIELD_FLOAT32 = 0x1, + FIELD_STRING = 0x2, + FIELD_VECTOR = 0x3, + FIELD_QUATERNION = 0x4, + FIELD_INT32 = 0x5, + FIELD_BOOLEAN = 0x6, + FIELD_INT16 = 0x7, + FIELD_CHARACTER = 0x8, + FIELD_COLOR32 = 0x9, + FIELD_EMBEDDED = 0xA, + FIELD_CUSTOM = 0xB, + FIELD_CLASSPTR = 0xC, + FIELD_EHANDLE = 0xD, + FIELD_POSITION_VECTOR = 0xE, + FIELD_TIME = 0xF, + FIELD_TICK = 0x10, + FIELD_SOUNDNAME = 0x11, + FIELD_INPUT = 0x12, + FIELD_FUNCTION = 0x13, + FIELD_VMATRIX = 0x14, + FIELD_VMATRIX_WORLDSPACE = 0x15, + FIELD_MATRIX3X4_WORLDSPACE = 0x16, + FIELD_INTERVAL = 0x17, + FIELD_UNUSED = 0x18, + FIELD_VECTOR2D = 0x19, + FIELD_INT64 = 0x1A, + FIELD_VECTOR4D = 0x1B, + FIELD_RESOURCE = 0x1C, + FIELD_TYPEUNKNOWN = 0x1D, + FIELD_CSTRING = 0x1E, + FIELD_HSCRIPT = 0x1F, + FIELD_VARIANT = 0x20, + FIELD_UINT64 = 0x21, + FIELD_FLOAT64 = 0x22, + FIELD_POSITIVEINTEGER_OR_NULL = 0x23, + FIELD_HSCRIPT_NEW_INSTANCE = 0x24, + FIELD_UINT32 = 0x25, + FIELD_UTLSTRINGTOKEN = 0x26, + FIELD_QANGLE = 0x27, + FIELD_NETWORK_ORIGIN_CELL_QUANTIZED_VECTOR = 0x28, + FIELD_HMATERIAL = 0x29, + FIELD_HMODEL = 0x2A, + FIELD_NETWORK_QUANTIZED_VECTOR = 0x2B, + FIELD_NETWORK_QUANTIZED_FLOAT = 0x2C, + FIELD_DIRECTION_VECTOR_WORLDSPACE = 0x2D, + FIELD_QANGLE_WORLDSPACE = 0x2E, + FIELD_QUATERNION_WORLDSPACE = 0x2F, + FIELD_HSCRIPT_LIGHTBINDING = 0x30, + FIELD_V8_VALUE = 0x31, + FIELD_V8_OBJECT = 0x32, + FIELD_V8_ARRAY = 0x33, + FIELD_V8_CALLBACK_INFO = 0x34, + FIELD_UTLSTRING = 0x35, + FIELD_NETWORK_ORIGIN_CELL_QUANTIZED_POSITION_VECTOR = 0x36, + FIELD_HRENDERTEXTURE = 0x37, + FIELD_HPARTICLESYSTEMDEFINITION = 0x38, + FIELD_UINT8 = 0x39, + FIELD_UINT16 = 0x3A, + FIELD_CTRANSFORM = 0x3B, + FIELD_CTRANSFORM_WORLDSPACE = 0x3C, + FIELD_HPOSTPROCESSING = 0x3D, + FIELD_MATRIX3X4 = 0x3E, + FIELD_SHIM = 0x3F, + FIELD_CMOTIONTRANSFORM = 0x40, + FIELD_CMOTIONTRANSFORM_WORLDSPACE = 0x41, + FIELD_ATTACHMENT_HANDLE = 0x42, + FIELD_AMMO_INDEX = 0x43, + FIELD_CONDITION_ID = 0x44, + FIELD_AI_SCHEDULE_BITS = 0x45, + FIELD_MODIFIER_HANDLE = 0x46, + FIELD_ROTATION_VECTOR = 0x47, + FIELD_ROTATION_VECTOR_WORLDSPACE = 0x48, + FIELD_HVDATA = 0x49, + FIELD_SCALE32 = 0x4A, + FIELD_STRING_AND_TOKEN = 0x4B, + FIELD_ENGINE_TIME = 0x4C, + FIELD_ENGINE_TICK = 0x4D, + FIELD_WORLD_GROUP_ID = 0x4E, + FIELD_GLOBALSYMBOL = 0x4F, + FIELD_TYPECOUNT = 0x50 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCResourceManifestInternal { + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CExampleSchemaVData_Monomorphic { + public const nint m_nExample1 = 0x0; // int32 + public const nint m_nExample2 = 0x4; // int32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CExampleSchemaVData_PolymorphicBase { + public const nint m_nBase = 0x8; // int32 + } + // Parent: CExampleSchemaVData_PolymorphicBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CExampleSchemaVData_PolymorphicDerivedA { + public const nint m_nDerivedA = 0x10; // int32 + } + // Parent: CExampleSchemaVData_PolymorphicBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CExampleSchemaVData_PolymorphicDerivedB { + public const nint m_nDerivedB = 0x10; // int32 + } + } +} diff --git a/output/win/schemasystem.dll.hpp b/output/win/schemasystem.dll.hpp new file mode 100644 index 0000000..bad4e02 --- /dev/null +++ b/output/win/schemasystem.dll.hpp @@ -0,0 +1,148 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:05:10.402645100 UTC + +#pragma once + +#include + +namespace cs2_dumper { + namespace schemas { + // Module: schemasystem.dll + // Classes count: 5 + // Enums count: 2 + namespace schemasystem { + // Alignment: 4 + // Members count: 3 + enum class ThreeState_t : uint32_t { + TRS_FALSE = 0x0, + TRS_TRUE = 0x1, + TRS_NONE = 0x2 + }; + // Alignment: 1 + // Members count: 81 + enum class fieldtype_t : uint8_t { + FIELD_VOID = 0x0, + FIELD_FLOAT32 = 0x1, + FIELD_STRING = 0x2, + FIELD_VECTOR = 0x3, + FIELD_QUATERNION = 0x4, + FIELD_INT32 = 0x5, + FIELD_BOOLEAN = 0x6, + FIELD_INT16 = 0x7, + FIELD_CHARACTER = 0x8, + FIELD_COLOR32 = 0x9, + FIELD_EMBEDDED = 0xA, + FIELD_CUSTOM = 0xB, + FIELD_CLASSPTR = 0xC, + FIELD_EHANDLE = 0xD, + FIELD_POSITION_VECTOR = 0xE, + FIELD_TIME = 0xF, + FIELD_TICK = 0x10, + FIELD_SOUNDNAME = 0x11, + FIELD_INPUT = 0x12, + FIELD_FUNCTION = 0x13, + FIELD_VMATRIX = 0x14, + FIELD_VMATRIX_WORLDSPACE = 0x15, + FIELD_MATRIX3X4_WORLDSPACE = 0x16, + FIELD_INTERVAL = 0x17, + FIELD_UNUSED = 0x18, + FIELD_VECTOR2D = 0x19, + FIELD_INT64 = 0x1A, + FIELD_VECTOR4D = 0x1B, + FIELD_RESOURCE = 0x1C, + FIELD_TYPEUNKNOWN = 0x1D, + FIELD_CSTRING = 0x1E, + FIELD_HSCRIPT = 0x1F, + FIELD_VARIANT = 0x20, + FIELD_UINT64 = 0x21, + FIELD_FLOAT64 = 0x22, + FIELD_POSITIVEINTEGER_OR_NULL = 0x23, + FIELD_HSCRIPT_NEW_INSTANCE = 0x24, + FIELD_UINT32 = 0x25, + FIELD_UTLSTRINGTOKEN = 0x26, + FIELD_QANGLE = 0x27, + FIELD_NETWORK_ORIGIN_CELL_QUANTIZED_VECTOR = 0x28, + FIELD_HMATERIAL = 0x29, + FIELD_HMODEL = 0x2A, + FIELD_NETWORK_QUANTIZED_VECTOR = 0x2B, + FIELD_NETWORK_QUANTIZED_FLOAT = 0x2C, + FIELD_DIRECTION_VECTOR_WORLDSPACE = 0x2D, + FIELD_QANGLE_WORLDSPACE = 0x2E, + FIELD_QUATERNION_WORLDSPACE = 0x2F, + FIELD_HSCRIPT_LIGHTBINDING = 0x30, + FIELD_V8_VALUE = 0x31, + FIELD_V8_OBJECT = 0x32, + FIELD_V8_ARRAY = 0x33, + FIELD_V8_CALLBACK_INFO = 0x34, + FIELD_UTLSTRING = 0x35, + FIELD_NETWORK_ORIGIN_CELL_QUANTIZED_POSITION_VECTOR = 0x36, + FIELD_HRENDERTEXTURE = 0x37, + FIELD_HPARTICLESYSTEMDEFINITION = 0x38, + FIELD_UINT8 = 0x39, + FIELD_UINT16 = 0x3A, + FIELD_CTRANSFORM = 0x3B, + FIELD_CTRANSFORM_WORLDSPACE = 0x3C, + FIELD_HPOSTPROCESSING = 0x3D, + FIELD_MATRIX3X4 = 0x3E, + FIELD_SHIM = 0x3F, + FIELD_CMOTIONTRANSFORM = 0x40, + FIELD_CMOTIONTRANSFORM_WORLDSPACE = 0x41, + FIELD_ATTACHMENT_HANDLE = 0x42, + FIELD_AMMO_INDEX = 0x43, + FIELD_CONDITION_ID = 0x44, + FIELD_AI_SCHEDULE_BITS = 0x45, + FIELD_MODIFIER_HANDLE = 0x46, + FIELD_ROTATION_VECTOR = 0x47, + FIELD_ROTATION_VECTOR_WORLDSPACE = 0x48, + FIELD_HVDATA = 0x49, + FIELD_SCALE32 = 0x4A, + FIELD_STRING_AND_TOKEN = 0x4B, + FIELD_ENGINE_TIME = 0x4C, + FIELD_ENGINE_TICK = 0x4D, + FIELD_WORLD_GROUP_ID = 0x4E, + FIELD_GLOBALSYMBOL = 0x4F, + FIELD_TYPECOUNT = 0x50 + }; + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCResourceManifestInternal { + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CExampleSchemaVData_Monomorphic { + constexpr std::ptrdiff_t m_nExample1 = 0x0; // int32 + constexpr std::ptrdiff_t m_nExample2 = 0x4; // int32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CExampleSchemaVData_PolymorphicBase { + constexpr std::ptrdiff_t m_nBase = 0x8; // int32 + } + // Parent: CExampleSchemaVData_PolymorphicBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CExampleSchemaVData_PolymorphicDerivedA { + constexpr std::ptrdiff_t m_nDerivedA = 0x10; // int32 + } + // Parent: CExampleSchemaVData_PolymorphicBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CExampleSchemaVData_PolymorphicDerivedB { + constexpr std::ptrdiff_t m_nDerivedB = 0x10; // int32 + } + } + } +} diff --git a/output/win/schemasystem.dll.json b/output/win/schemasystem.dll.json new file mode 100644 index 0000000..61fb808 --- /dev/null +++ b/output/win/schemasystem.dll.json @@ -0,0 +1,163 @@ +{ + "schemasystem.dll": { + "classes": { + "CExampleSchemaVData_Monomorphic": { + "fields": { + "m_nExample1": 0, + "m_nExample2": 4 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CExampleSchemaVData_PolymorphicBase": { + "fields": { + "m_nBase": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CExampleSchemaVData_PolymorphicDerivedA": { + "fields": { + "m_nDerivedA": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CExampleSchemaVData_PolymorphicBase" + }, + "CExampleSchemaVData_PolymorphicDerivedB": { + "fields": { + "m_nDerivedB": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CExampleSchemaVData_PolymorphicBase" + }, + "InfoForResourceTypeCResourceManifestInternal": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + } + }, + "enums": { + "ThreeState_t": { + "alignment": 4, + "members": { + "TRS_FALSE": 0, + "TRS_NONE": 2, + "TRS_TRUE": 1 + }, + "type": "uint32" + }, + "fieldtype_t": { + "alignment": 1, + "members": { + "FIELD_AI_SCHEDULE_BITS": 69, + "FIELD_AMMO_INDEX": 67, + "FIELD_ATTACHMENT_HANDLE": 66, + "FIELD_BOOLEAN": 6, + "FIELD_CHARACTER": 8, + "FIELD_CLASSPTR": 12, + "FIELD_CMOTIONTRANSFORM": 64, + "FIELD_CMOTIONTRANSFORM_WORLDSPACE": 65, + "FIELD_COLOR32": 9, + "FIELD_CONDITION_ID": 68, + "FIELD_CSTRING": 30, + "FIELD_CTRANSFORM": 59, + "FIELD_CTRANSFORM_WORLDSPACE": 60, + "FIELD_CUSTOM": 11, + "FIELD_DIRECTION_VECTOR_WORLDSPACE": 45, + "FIELD_EHANDLE": 13, + "FIELD_EMBEDDED": 10, + "FIELD_ENGINE_TICK": 77, + "FIELD_ENGINE_TIME": 76, + "FIELD_FLOAT32": 1, + "FIELD_FLOAT64": 34, + "FIELD_FUNCTION": 19, + "FIELD_GLOBALSYMBOL": 79, + "FIELD_HMATERIAL": 41, + "FIELD_HMODEL": 42, + "FIELD_HPARTICLESYSTEMDEFINITION": 56, + "FIELD_HPOSTPROCESSING": 61, + "FIELD_HRENDERTEXTURE": 55, + "FIELD_HSCRIPT": 31, + "FIELD_HSCRIPT_LIGHTBINDING": 48, + "FIELD_HSCRIPT_NEW_INSTANCE": 36, + "FIELD_HVDATA": 73, + "FIELD_INPUT": 18, + "FIELD_INT16": 7, + "FIELD_INT32": 5, + "FIELD_INT64": 26, + "FIELD_INTERVAL": 23, + "FIELD_MATRIX3X4": 62, + "FIELD_MATRIX3X4_WORLDSPACE": 22, + "FIELD_MODIFIER_HANDLE": 70, + "FIELD_NETWORK_ORIGIN_CELL_QUANTIZED_POSITION_VECTOR": 54, + "FIELD_NETWORK_ORIGIN_CELL_QUANTIZED_VECTOR": 40, + "FIELD_NETWORK_QUANTIZED_FLOAT": 44, + "FIELD_NETWORK_QUANTIZED_VECTOR": 43, + "FIELD_POSITION_VECTOR": 14, + "FIELD_POSITIVEINTEGER_OR_NULL": 35, + "FIELD_QANGLE": 39, + "FIELD_QANGLE_WORLDSPACE": 46, + "FIELD_QUATERNION": 4, + "FIELD_QUATERNION_WORLDSPACE": 47, + "FIELD_RESOURCE": 28, + "FIELD_ROTATION_VECTOR": 71, + "FIELD_ROTATION_VECTOR_WORLDSPACE": 72, + "FIELD_SCALE32": 74, + "FIELD_SHIM": 63, + "FIELD_SOUNDNAME": 17, + "FIELD_STRING": 2, + "FIELD_STRING_AND_TOKEN": 75, + "FIELD_TICK": 16, + "FIELD_TIME": 15, + "FIELD_TYPECOUNT": 80, + "FIELD_TYPEUNKNOWN": 29, + "FIELD_UINT16": 58, + "FIELD_UINT32": 37, + "FIELD_UINT64": 33, + "FIELD_UINT8": 57, + "FIELD_UNUSED": 24, + "FIELD_UTLSTRING": 53, + "FIELD_UTLSTRINGTOKEN": 38, + "FIELD_V8_ARRAY": 51, + "FIELD_V8_CALLBACK_INFO": 52, + "FIELD_V8_OBJECT": 50, + "FIELD_V8_VALUE": 49, + "FIELD_VARIANT": 32, + "FIELD_VECTOR": 3, + "FIELD_VECTOR2D": 25, + "FIELD_VECTOR4D": 27, + "FIELD_VMATRIX": 20, + "FIELD_VMATRIX_WORLDSPACE": 21, + "FIELD_VOID": 0, + "FIELD_WORLD_GROUP_ID": 78 + }, + "type": "uint8" + } + } + } +} \ No newline at end of file diff --git a/output/win/schemasystem.dll.rs b/output/win/schemasystem.dll.rs new file mode 100644 index 0000000..f61f28a --- /dev/null +++ b/output/win/schemasystem.dll.rs @@ -0,0 +1,148 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:05:10.402645100 UTC + +#![allow(non_upper_case_globals, unused)] + +pub mod cs2_dumper { + pub mod schemas { + // Module: schemasystem.dll + // Classes count: 5 + // Enums count: 2 + pub mod schemasystem { + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum ThreeState_t { + TRS_FALSE = 0x0, + TRS_TRUE = 0x1, + TRS_NONE = 0x2 + } + // Alignment: 1 + // Members count: 81 + #[repr(u8)] + pub enum fieldtype_t { + FIELD_VOID = 0x0, + FIELD_FLOAT32 = 0x1, + FIELD_STRING = 0x2, + FIELD_VECTOR = 0x3, + FIELD_QUATERNION = 0x4, + FIELD_INT32 = 0x5, + FIELD_BOOLEAN = 0x6, + FIELD_INT16 = 0x7, + FIELD_CHARACTER = 0x8, + FIELD_COLOR32 = 0x9, + FIELD_EMBEDDED = 0xA, + FIELD_CUSTOM = 0xB, + FIELD_CLASSPTR = 0xC, + FIELD_EHANDLE = 0xD, + FIELD_POSITION_VECTOR = 0xE, + FIELD_TIME = 0xF, + FIELD_TICK = 0x10, + FIELD_SOUNDNAME = 0x11, + FIELD_INPUT = 0x12, + FIELD_FUNCTION = 0x13, + FIELD_VMATRIX = 0x14, + FIELD_VMATRIX_WORLDSPACE = 0x15, + FIELD_MATRIX3X4_WORLDSPACE = 0x16, + FIELD_INTERVAL = 0x17, + FIELD_UNUSED = 0x18, + FIELD_VECTOR2D = 0x19, + FIELD_INT64 = 0x1A, + FIELD_VECTOR4D = 0x1B, + FIELD_RESOURCE = 0x1C, + FIELD_TYPEUNKNOWN = 0x1D, + FIELD_CSTRING = 0x1E, + FIELD_HSCRIPT = 0x1F, + FIELD_VARIANT = 0x20, + FIELD_UINT64 = 0x21, + FIELD_FLOAT64 = 0x22, + FIELD_POSITIVEINTEGER_OR_NULL = 0x23, + FIELD_HSCRIPT_NEW_INSTANCE = 0x24, + FIELD_UINT32 = 0x25, + FIELD_UTLSTRINGTOKEN = 0x26, + FIELD_QANGLE = 0x27, + FIELD_NETWORK_ORIGIN_CELL_QUANTIZED_VECTOR = 0x28, + FIELD_HMATERIAL = 0x29, + FIELD_HMODEL = 0x2A, + FIELD_NETWORK_QUANTIZED_VECTOR = 0x2B, + FIELD_NETWORK_QUANTIZED_FLOAT = 0x2C, + FIELD_DIRECTION_VECTOR_WORLDSPACE = 0x2D, + FIELD_QANGLE_WORLDSPACE = 0x2E, + FIELD_QUATERNION_WORLDSPACE = 0x2F, + FIELD_HSCRIPT_LIGHTBINDING = 0x30, + FIELD_V8_VALUE = 0x31, + FIELD_V8_OBJECT = 0x32, + FIELD_V8_ARRAY = 0x33, + FIELD_V8_CALLBACK_INFO = 0x34, + FIELD_UTLSTRING = 0x35, + FIELD_NETWORK_ORIGIN_CELL_QUANTIZED_POSITION_VECTOR = 0x36, + FIELD_HRENDERTEXTURE = 0x37, + FIELD_HPARTICLESYSTEMDEFINITION = 0x38, + FIELD_UINT8 = 0x39, + FIELD_UINT16 = 0x3A, + FIELD_CTRANSFORM = 0x3B, + FIELD_CTRANSFORM_WORLDSPACE = 0x3C, + FIELD_HPOSTPROCESSING = 0x3D, + FIELD_MATRIX3X4 = 0x3E, + FIELD_SHIM = 0x3F, + FIELD_CMOTIONTRANSFORM = 0x40, + FIELD_CMOTIONTRANSFORM_WORLDSPACE = 0x41, + FIELD_ATTACHMENT_HANDLE = 0x42, + FIELD_AMMO_INDEX = 0x43, + FIELD_CONDITION_ID = 0x44, + FIELD_AI_SCHEDULE_BITS = 0x45, + FIELD_MODIFIER_HANDLE = 0x46, + FIELD_ROTATION_VECTOR = 0x47, + FIELD_ROTATION_VECTOR_WORLDSPACE = 0x48, + FIELD_HVDATA = 0x49, + FIELD_SCALE32 = 0x4A, + FIELD_STRING_AND_TOKEN = 0x4B, + FIELD_ENGINE_TIME = 0x4C, + FIELD_ENGINE_TICK = 0x4D, + FIELD_WORLD_GROUP_ID = 0x4E, + FIELD_GLOBALSYMBOL = 0x4F, + FIELD_TYPECOUNT = 0x50 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCResourceManifestInternal { + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CExampleSchemaVData_Monomorphic { + pub const m_nExample1: usize = 0x0; // int32 + pub const m_nExample2: usize = 0x4; // int32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CExampleSchemaVData_PolymorphicBase { + pub const m_nBase: usize = 0x8; // int32 + } + // Parent: CExampleSchemaVData_PolymorphicBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CExampleSchemaVData_PolymorphicDerivedA { + pub const m_nDerivedA: usize = 0x10; // int32 + } + // Parent: CExampleSchemaVData_PolymorphicBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CExampleSchemaVData_PolymorphicDerivedB { + pub const m_nDerivedB: usize = 0x10; // int32 + } + } + } +} diff --git a/output/win/server.dll.cs b/output/win/server.dll.cs new file mode 100644 index 0000000..54bca09 --- /dev/null +++ b/output/win/server.dll.cs @@ -0,0 +1,7716 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:05:10.402645100 UTC + +namespace CS2Dumper.Schemas { + // Module: server.dll + // Classes count: 231 + // Enums count: 128 + public static class Server { + // Alignment: 4 + // Members count: 19 + public enum NavAttributeEnum : uint { + NAV_MESH_AVOID = 0x80, + NAV_MESH_STAIRS = 0x1000, + NAV_MESH_NON_ZUP = 0x8000, + NAV_MESH_SHORT_HEIGHT = 0x10000, + NAV_MESH_CROUCH = 0x10000, + NAV_MESH_JUMP = 0x2, + NAV_MESH_PRECISE = 0x4, + NAV_MESH_NO_JUMP = 0x8, + NAV_MESH_STOP = 0x10, + NAV_MESH_RUN = 0x20, + NAV_MESH_WALK = 0x40, + NAV_MESH_TRANSIENT = 0x100, + NAV_MESH_DONT_HIDE = 0x200, + NAV_MESH_STAND = 0x400, + NAV_MESH_NO_HOSTAGES = 0x800, + NAV_MESH_NO_MERGE = 0x2000, + NAV_MESH_OBSTACLE_TOP = 0x4000, + NAV_ATTR_FIRST_GAME_INDEX = 0x13, + NAV_ATTR_LAST_INDEX = 0x1F + } + // Alignment: 4 + // Members count: 5 + public enum NavDirType : uint { + NORTH = 0x0, + EAST = 0x1, + SOUTH = 0x2, + WEST = 0x3, + NUM_NAV_DIR_TYPE_DIRECTIONS = 0x4 + } + // Alignment: 1 + // Members count: 3 + public enum SequenceFinishNotifyState_t : byte { + eDoNotNotify = 0x0, + eNotifyWhenFinished = 0x1, + eNotifyTriggered = 0x2 + } + // Alignment: 4 + // Members count: 3 + public enum PointTemplateOwnerSpawnGroupType_t : uint { + INSERT_INTO_POINT_TEMPLATE_SPAWN_GROUP = 0x0, + INSERT_INTO_CURRENTLY_ACTIVE_SPAWN_GROUP = 0x1, + INSERT_INTO_NEWLY_CREATED_SPAWN_GROUP = 0x2 + } + // Alignment: 4 + // Members count: 2 + public enum PointTemplateClientOnlyEntityBehavior_t : uint { + CREATE_FOR_CURRENTLY_CONNECTED_CLIENTS_ONLY = 0x0, + CREATE_FOR_CLIENTS_WHO_CONNECT_LATER = 0x1 + } + // Alignment: 4 + // Members count: 4 + public enum PerformanceMode_t : uint { + PM_NORMAL = 0x0, + PM_NO_GIBS = 0x1, + PM_FULL_GIBS = 0x2, + PM_REDUCED_GIBS = 0x3 + } + // Alignment: 4 + // Members count: 4 + public enum AmmoPosition_t : uint { + AMMO_POSITION_INVALID = 0xFFFFFFFFFFFFFFFF, + AMMO_POSITION_PRIMARY = 0x0, + AMMO_POSITION_SECONDARY = 0x1, + AMMO_POSITION_COUNT = 0x2 + } + // Alignment: 4 + // Members count: 3 + public enum ChatIgnoreType_t : uint { + CHAT_IGNORE_NONE = 0x0, + CHAT_IGNORE_ALL = 0x1, + CHAT_IGNORE_TEAM = 0x2 + } + // Alignment: 1 + // Members count: 3 + public enum FixAngleSet_t : byte { + None = 0x0, + Absolute = 0x1, + Relative = 0x2 + } + // Alignment: 4 + // Members count: 4 + public enum CommandExecMode_t : uint { + EXEC_MANUAL = 0x0, + EXEC_LEVELSTART = 0x1, + EXEC_PERIODIC = 0x2, + EXEC_MODES_COUNT = 0x3 + } + // Alignment: 4 + // Members count: 2 + public enum CommandEntitySpecType_t : uint { + SPEC_SEARCH = 0x0, + SPEC_TYPES_COUNT = 0x1 + } + // Alignment: 4 + // Members count: 43 + public enum GameAnimEventIndex_t : uint { + AE_EMPTY = 0x0, + AE_CL_PLAYSOUND = 0x1, + AE_CL_PLAYSOUND_ATTACHMENT = 0x2, + AE_CL_PLAYSOUND_POSITION = 0x3, + AE_SV_PLAYSOUND = 0x4, + AE_CL_STOPSOUND = 0x5, + AE_CL_PLAYSOUND_LOOPING = 0x6, + AE_CL_CREATE_PARTICLE_EFFECT = 0x7, + AE_CL_STOP_PARTICLE_EFFECT = 0x8, + AE_CL_CREATE_PARTICLE_EFFECT_CFG = 0x9, + AE_SV_CREATE_PARTICLE_EFFECT_CFG = 0xA, + AE_SV_STOP_PARTICLE_EFFECT = 0xB, + AE_FOOTSTEP = 0xC, + AE_RAGDOLL = 0xD, + AE_CL_STOP_RAGDOLL_CONTROL = 0xE, + AE_CL_ENABLE_BODYGROUP = 0xF, + AE_CL_DISABLE_BODYGROUP = 0x10, + AE_BODYGROUP_SET_VALUE = 0x11, + AE_CL_BODYGROUP_SET_VALUE_CMODEL_WPN = 0x12, + AE_WEAPON_PERFORM_ATTACK = 0x13, + AE_FIRE_INPUT = 0x14, + AE_CL_CLOTH_ATTR = 0x15, + AE_CL_CLOTH_GROUND_OFFSET = 0x16, + AE_CL_CLOTH_STIFFEN = 0x17, + AE_CL_CLOTH_EFFECT = 0x18, + AE_CL_CREATE_ANIM_SCOPE_PROP = 0x19, + AE_PULSE_GRAPH = 0x1A, + AE_PULSE_GRAPH_LOOKAT = 0x1B, + AE_PULSE_GRAPH_AIMAT = 0x1C, + AE_PULSE_GRAPH_IKLOCKLEFTARM = 0x1D, + AE_PULSE_GRAPH_IKLOCKRIGHTARM = 0x1E, + AE_CL_WEAPON_TRANSITION_INTO_HAND = 0x1F, + AE_CL_BODYGROUP_SET_TO_CLIP = 0x20, + AE_CL_BODYGROUP_SET_TO_NEXTCLIP = 0x21, + AE_SV_SHOW_SILENCER = 0x22, + AE_SV_ATTACH_SILENCER_COMPLETE = 0x23, + AE_SV_HIDE_SILENCER = 0x24, + AE_SV_DETACH_SILENCER_COMPLETE = 0x25, + AE_CL_EJECT_MAG = 0x26, + AE_WPN_COMPLETE_RELOAD = 0x27, + AE_WPN_HEALTHSHOT_INJECT = 0x28, + AE_CL_C4_SCREEN_TEXT = 0x29, + AE_GRENADE_THROW_COMPLETE = 0x2A + } + // Alignment: 4 + // Members count: 7 + public enum ObserverMode_t : uint { + OBS_MODE_NONE = 0x0, + OBS_MODE_FIXED = 0x1, + OBS_MODE_IN_EYE = 0x2, + OBS_MODE_CHASE = 0x3, + OBS_MODE_ROAMING = 0x4, + OBS_MODE_DIRECTED = 0x5, + NUM_OBSERVER_MODES = 0x6 + } + // Alignment: 4 + // Members count: 3 + public enum ObserverInterpState_t : uint { + OBSERVER_INTERP_NONE = 0x0, + OBSERVER_INTERP_TRAVELING = 0x1, + OBSERVER_INTERP_SETTLING = 0x2 + } + // Alignment: 4 + // Members count: 27 + public enum RumbleEffect_t : uint { + RUMBLE_INVALID = 0xFFFFFFFFFFFFFFFF, + RUMBLE_STOP_ALL = 0x0, + RUMBLE_PISTOL = 0x1, + RUMBLE_357 = 0x2, + RUMBLE_SMG1 = 0x3, + RUMBLE_AR2 = 0x4, + RUMBLE_SHOTGUN_SINGLE = 0x5, + RUMBLE_SHOTGUN_DOUBLE = 0x6, + RUMBLE_AR2_ALT_FIRE = 0x7, + RUMBLE_RPG_MISSILE = 0x8, + RUMBLE_CROWBAR_SWING = 0x9, + RUMBLE_AIRBOAT_GUN = 0xA, + RUMBLE_JEEP_ENGINE_LOOP = 0xB, + RUMBLE_FLAT_LEFT = 0xC, + RUMBLE_FLAT_RIGHT = 0xD, + RUMBLE_FLAT_BOTH = 0xE, + RUMBLE_DMG_LOW = 0xF, + RUMBLE_DMG_MED = 0x10, + RUMBLE_DMG_HIGH = 0x11, + RUMBLE_FALL_LONG = 0x12, + RUMBLE_FALL_SHORT = 0x13, + RUMBLE_PHYSCANNON_OPEN = 0x14, + RUMBLE_PHYSCANNON_PUNT = 0x15, + RUMBLE_PHYSCANNON_LOW = 0x16, + RUMBLE_PHYSCANNON_MEDIUM = 0x17, + RUMBLE_PHYSCANNON_HIGH = 0x18, + NUM_RUMBLE_EFFECTS = 0x19 + } + // Alignment: 4 + // Members count: 25 + public enum WeaponSound_t : uint { + WEAPON_SOUND_EMPTY = 0x0, + WEAPON_SOUND_SECONDARY_EMPTY = 0x1, + WEAPON_SOUND_SINGLE = 0x2, + WEAPON_SOUND_SECONDARY_ATTACK = 0x3, + WEAPON_SOUND_MELEE_MISS = 0x4, + WEAPON_SOUND_MELEE_HIT = 0x5, + WEAPON_SOUND_MELEE_HIT_WORLD = 0x6, + WEAPON_SOUND_MELEE_HIT_PLAYER = 0x7, + WEAPON_SOUND_MELEE_HIT_NPC = 0x8, + WEAPON_SOUND_SPECIAL1 = 0x9, + WEAPON_SOUND_SPECIAL2 = 0xA, + WEAPON_SOUND_SPECIAL3 = 0xB, + WEAPON_SOUND_NEARLYEMPTY = 0xC, + WEAPON_SOUND_IMPACT = 0xD, + WEAPON_SOUND_REFLECT = 0xE, + WEAPON_SOUND_SECONDARY_IMPACT = 0xF, + WEAPON_SOUND_SECONDARY_REFLECT = 0x10, + WEAPON_SOUND_RELOAD = 0x11, + WEAPON_SOUND_SINGLE_ACCURATE = 0x12, + WEAPON_SOUND_ZOOM_IN = 0x13, + WEAPON_SOUND_ZOOM_OUT = 0x14, + WEAPON_SOUND_MOUSE_PRESSED = 0x15, + WEAPON_SOUND_DROP = 0x16, + WEAPON_SOUND_RADIO_USE = 0x17, + WEAPON_SOUND_NUM_TYPES = 0x18 + } + // Alignment: 4 + // Members count: 3 + public enum AmmoFlags_t : uint { + AMMO_FORCE_DROP_IF_CARRIED = 0x1, + AMMO_RESERVE_STAYS_WITH_WEAPON = 0x2, + AMMO_FLAG_MAX = 0x2 + } + // Alignment: 4 + // Members count: 15 + public enum TakeDamageFlags_t : uint { + DFLAG_NONE = 0x0, + DFLAG_SUPPRESS_HEALTH_CHANGES = 0x1, + DFLAG_SUPPRESS_PHYSICS_FORCE = 0x2, + DFLAG_SUPPRESS_EFFECTS = 0x4, + DFLAG_PREVENT_DEATH = 0x8, + DFLAG_FORCE_DEATH = 0x10, + DFLAG_ALWAYS_GIB = 0x20, + DFLAG_NEVER_GIB = 0x40, + DFLAG_REMOVE_NO_RAGDOLL = 0x80, + DFLAG_SUPPRESS_DAMAGE_MODIFICATION = 0x100, + DFLAG_ALWAYS_FIRE_DAMAGE_EVENTS = 0x200, + DFLAG_RADIUS_DMG = 0x400, + DMG_LASTDFLAG = 0x400, + DFLAG_IGNORE_ARMOR = 0x800, + DFLAG_SUPPRESS_UTILREMOVE = 0x1000 + } + // Alignment: 4 + // Members count: 24 + public enum DamageTypes_t : uint { + DMG_GENERIC = 0x0, + DMG_CRUSH = 0x1, + DMG_BULLET = 0x2, + DMG_SLASH = 0x4, + DMG_BURN = 0x8, + DMG_VEHICLE = 0x10, + DMG_FALL = 0x20, + DMG_BLAST = 0x40, + DMG_CLUB = 0x80, + DMG_SHOCK = 0x100, + DMG_SONIC = 0x200, + DMG_ENERGYBEAM = 0x400, + DMG_DROWN = 0x4000, + DMG_POISON = 0x8000, + DMG_RADIATION = 0x10000, + DMG_DROWNRECOVER = 0x20000, + DMG_ACID = 0x40000, + DMG_PHYSGUN = 0x100000, + DMG_DISSOLVE = 0x200000, + DMG_BLAST_SURFACE = 0x400000, + DMG_BUCKSHOT = 0x1000000, + DMG_LASTGENERICFLAG = 0x1000000, + DMG_HEADSHOT = 0x2000000, + DMG_DANGERZONE = 0x4000000 + } + // Alignment: 4 + // Members count: 17 + public enum BaseExplosionTypes_t : uint { + EXPLOSION_TYPE_DEFAULT = 0x0, + EXPLOSION_TYPE_GRENADE = 0x1, + EXPLOSION_TYPE_MOLOTOV = 0x2, + EXPLOSION_TYPE_FIREWORKS = 0x3, + EXPLOSION_TYPE_GASCAN = 0x4, + EXPLOSION_TYPE_GASCYLINDER = 0x5, + EXPLOSION_TYPE_EXPLOSIVEBARREL = 0x6, + EXPLOSION_TYPE_ELECTRICAL = 0x7, + EXPLOSION_TYPE_EMP = 0x8, + EXPLOSION_TYPE_SHRAPNEL = 0x9, + EXPLOSION_TYPE_SMOKEGRENADE = 0xA, + EXPLOSION_TYPE_FLASHBANG = 0xB, + EXPLOSION_TYPE_TRIPMINE = 0xC, + EXPLOSION_TYPE_ICE = 0xD, + EXPLOSION_TYPE_NONE = 0xE, + EXPLOSION_TYPE_CUSTOM = 0xF, + EXPLOSION_TYPE_COUNT = 0x10 + } + // Alignment: 4 + // Members count: 6 + public enum HierarchyType_t : uint { + HIERARCHY_NONE = 0x0, + HIERARCHY_BONE_MERGE = 0x1, + HIERARCHY_ATTACHMENT = 0x2, + HIERARCHY_ABSORIGIN = 0x3, + HIERARCHY_BONE = 0x4, + HIERARCHY_TYPE_COUNT = 0x5 + } + // Alignment: 4 + // Members count: 3 + public enum CanPlaySequence_t : uint { + CANNOT_PLAY = 0x0, + CAN_PLAY_NOW = 0x1, + CAN_PLAY_ENQUEUED = 0x2 + } + // Alignment: 4 + // Members count: 6 + public enum ScriptedMoveTo_t : uint { + CINE_MOVETO_WAIT = 0x0, + CINE_MOVETO_WALK = 0x1, + CINE_MOVETO_RUN = 0x2, + CINE_MOVETO_CUSTOM = 0x3, + CINE_MOVETO_TELEPORT = 0x4, + CINE_MOVETO_WAIT_FACING = 0x5 + } + // Alignment: 4 + // Members count: 4 + public enum ScriptedOnDeath_t : uint { + SS_ONDEATH_NOT_APPLICABLE = 0xFFFFFFFFFFFFFFFF, + SS_ONDEATH_UNDEFINED = 0x0, + SS_ONDEATH_RAGDOLL = 0x1, + SS_ONDEATH_ANIMATED_DEATH = 0x2 + } + // Alignment: 4 + // Members count: 7 + public enum IChoreoServices__ScriptState_t : uint { + SCRIPT_PLAYING = 0x0, + SCRIPT_WAIT = 0x1, + SCRIPT_POST_IDLE = 0x2, + SCRIPT_CLEANUP = 0x3, + SCRIPT_WALK_TO_MARK = 0x4, + SCRIPT_RUN_TO_MARK = 0x5, + SCRIPT_CUSTOM_MOVE_TO_MARK = 0x6 + } + // Alignment: 4 + // Members count: 7 + public enum IChoreoServices__ChoreoState_t : uint { + STATE_PRE_SCRIPT = 0x0, + STATE_WAIT_FOR_SCRIPT = 0x1, + STATE_WALK_TO_MARK = 0x2, + STATE_SYNCHRONIZE_SCRIPT = 0x3, + STATE_PLAY_SCRIPT = 0x4, + STATE_PLAY_SCRIPT_POST_IDLE = 0x5, + STATE_PLAY_SCRIPT_POST_IDLE_DONE = 0x6 + } + // Alignment: 8 + // Members count: 21 + public enum InputBitMask_t : ulong { + IN_NONE = 0x0, + IN_ALL = 0xFFFFFFFFFFFFFFFF, + IN_ATTACK = 0x1, + IN_JUMP = 0x2, + IN_DUCK = 0x4, + IN_FORWARD = 0x8, + IN_BACK = 0x10, + IN_USE = 0x20, + IN_TURNLEFT = 0x80, + IN_TURNRIGHT = 0x100, + IN_MOVELEFT = 0x200, + IN_MOVERIGHT = 0x400, + IN_ATTACK2 = 0x800, + IN_RELOAD = 0x2000, + IN_SPEED = 0x10000, + IN_JOYAUTOSPRINT = 0x20000, + IN_FIRST_MOD_SPECIFIC_BIT = 0x100000000, + IN_USEORRELOAD = 0x100000000, + IN_SCORE = 0x200000000, + IN_ZOOM = 0x400000000, + IN_LOOK_AT_WEAPON = 0x800000000 + } + // Alignment: 4 + // Members count: 9 + public enum EInButtonState : uint { + IN_BUTTON_UP = 0x0, + IN_BUTTON_DOWN = 0x1, + IN_BUTTON_DOWN_UP = 0x2, + IN_BUTTON_UP_DOWN = 0x3, + IN_BUTTON_UP_DOWN_UP = 0x4, + IN_BUTTON_DOWN_UP_DOWN = 0x5, + IN_BUTTON_DOWN_UP_DOWN_UP = 0x6, + IN_BUTTON_UP_DOWN_UP_DOWN = 0x7, + IN_BUTTON_STATE_COUNT = 0x8 + } + // Alignment: 4 + // Members count: 6 + public enum ShakeCommand_t : uint { + SHAKE_START = 0x0, + SHAKE_STOP = 0x1, + SHAKE_AMPLITUDE = 0x2, + SHAKE_FREQUENCY = 0x3, + SHAKE_START_RUMBLEONLY = 0x4, + SHAKE_START_NORUMBLE = 0x5 + } + // Alignment: 4 + // Members count: 5 + public enum TimelineCompression_t : uint { + TIMELINE_COMPRESSION_SUM = 0x0, + TIMELINE_COMPRESSION_COUNT_PER_INTERVAL = 0x1, + TIMELINE_COMPRESSION_AVERAGE = 0x2, + TIMELINE_COMPRESSION_AVERAGE_BLEND = 0x3, + TIMELINE_COMPRESSION_TOTAL = 0x4 + } + // Alignment: 8 + // Members count: 39 + public enum DebugOverlayBits_t : ulong { + OVERLAY_TEXT_BIT = 0x1, + OVERLAY_NAME_BIT = 0x2, + OVERLAY_BBOX_BIT = 0x4, + OVERLAY_PIVOT_BIT = 0x8, + OVERLAY_MESSAGE_BIT = 0x10, + OVERLAY_ABSBOX_BIT = 0x20, + OVERLAY_RBOX_BIT = 0x40, + OVERLAY_SHOW_BLOCKSLOS = 0x80, + OVERLAY_ATTACHMENTS_BIT = 0x100, + OVERLAY_INTERPOLATED_ATTACHMENTS_BIT = 0x200, + OVERLAY_INTERPOLATED_PIVOT_BIT = 0x400, + OVERLAY_SKELETON_BIT = 0x800, + OVERLAY_INTERPOLATED_SKELETON_BIT = 0x1000, + OVERLAY_TRIGGER_BOUNDS_BIT = 0x2000, + OVERLAY_HITBOX_BIT = 0x4000, + OVERLAY_INTERPOLATED_HITBOX_BIT = 0x8000, + OVERLAY_AUTOAIM_BIT = 0x10000, + OVERLAY_NPC_SELECTED_BIT = 0x20000, + OVERLAY_JOINT_INFO_BIT = 0x40000, + OVERLAY_NPC_ROUTE_BIT = 0x80000, + OVERLAY_VISIBILITY_TRACES_BIT = 0x100000, + OVERLAY_NPC_ENEMIES_BIT = 0x400000, + OVERLAY_NPC_CONDITIONS_BIT = 0x800000, + OVERLAY_NPC_COMBAT_BIT = 0x1000000, + OVERLAY_NPC_TASK_BIT = 0x2000000, + OVERLAY_NPC_BODYLOCATIONS = 0x4000000, + OVERLAY_NPC_VIEWCONE_BIT = 0x8000000, + OVERLAY_NPC_KILL_BIT = 0x10000000, + OVERLAY_WC_CHANGE_ENTITY = 0x20000000, + OVERLAY_BUDDHA_MODE = 0x40000000, + OVERLAY_NPC_STEERING_REGULATIONS = 0x80000000, + OVERLAY_NPC_TASK_TEXT_BIT = 0x100000000, + OVERLAY_PROP_DEBUG = 0x200000000, + OVERLAY_NPC_RELATION_BIT = 0x400000000, + OVERLAY_VIEWOFFSET = 0x800000000, + OVERLAY_VCOLLIDE_WIREFRAME_BIT = 0x1000000000, + OVERLAY_ACTORNAME_BIT = 0x4000000000, + OVERLAY_NPC_CONDITIONS_TEXT_BIT = 0x8000000000, + OVERLAY_NPC_ABILITY_RANGE_DEBUG_BIT = 0x10000000000 + } + // Alignment: 1 + // Members count: 14 + public enum MoveType_t : byte { + MOVETYPE_NONE = 0x0, + MOVETYPE_OBSOLETE = 0x1, + MOVETYPE_WALK = 0x2, + MOVETYPE_FLY = 0x3, + MOVETYPE_FLYGRAVITY = 0x4, + MOVETYPE_VPHYSICS = 0x5, + MOVETYPE_PUSH = 0x6, + MOVETYPE_NOCLIP = 0x7, + MOVETYPE_OBSERVER = 0x8, + MOVETYPE_LADDER = 0x9, + MOVETYPE_CUSTOM = 0xA, + MOVETYPE_LAST = 0xB, + MOVETYPE_INVALID = 0xB, + MOVETYPE_MAX_BITS = 0x5 + } + // Alignment: 1 + // Members count: 6 + public enum MoveCollide_t : byte { + MOVECOLLIDE_DEFAULT = 0x0, + MOVECOLLIDE_FLY_BOUNCE = 0x1, + MOVECOLLIDE_FLY_CUSTOM = 0x2, + MOVECOLLIDE_FLY_SLIDE = 0x3, + MOVECOLLIDE_COUNT = 0x4, + MOVECOLLIDE_MAX_BITS = 0x3 + } + // Alignment: 1 + // Members count: 9 + public enum SolidType_t : byte { + SOLID_NONE = 0x0, + SOLID_BSP = 0x1, + SOLID_BBOX = 0x2, + SOLID_OBB = 0x3, + SOLID_SPHERE = 0x4, + SOLID_POINT = 0x5, + SOLID_VPHYSICS = 0x6, + SOLID_CAPSULE = 0x7, + SOLID_LAST = 0x8 + } + // Alignment: 4 + // Members count: 3 + public enum BrushSolidities_e : uint { + BRUSHSOLID_TOGGLE = 0x0, + BRUSHSOLID_NEVER = 0x1, + BRUSHSOLID_ALWAYS = 0x2 + } + // Alignment: 1 + // Members count: 13 + public enum RenderMode_t : byte { + kRenderNormal = 0x0, + kRenderTransColor = 0x1, + kRenderTransTexture = 0x2, + kRenderGlow = 0x3, + kRenderTransAlpha = 0x4, + kRenderTransAdd = 0x5, + kRenderEnvironmental = 0x6, + kRenderTransAddFrameBlend = 0x7, + kRenderTransAlphaAdd = 0x8, + kRenderWorldGlow = 0x9, + kRenderNone = 0xA, + kRenderDevVisualizer = 0xB, + kRenderModeCount = 0xC + } + // Alignment: 1 + // Members count: 20 + public enum RenderFx_t : byte { + kRenderFxNone = 0x0, + kRenderFxPulseSlow = 0x1, + kRenderFxPulseFast = 0x2, + kRenderFxPulseSlowWide = 0x3, + kRenderFxPulseFastWide = 0x4, + kRenderFxFadeSlow = 0x5, + kRenderFxFadeFast = 0x6, + kRenderFxSolidSlow = 0x7, + kRenderFxSolidFast = 0x8, + kRenderFxStrobeSlow = 0x9, + kRenderFxStrobeFast = 0xA, + kRenderFxStrobeFaster = 0xB, + kRenderFxFlickerSlow = 0xC, + kRenderFxFlickerFast = 0xD, + kRenderFxNoDissipation = 0xE, + kRenderFxFadeOut = 0xF, + kRenderFxFadeIn = 0x10, + kRenderFxPulseFastWider = 0x11, + kRenderFxGlowShell = 0x12, + kRenderFxMax = 0x13 + } + // Alignment: 4 + // Members count: 2 + public enum CRR_Response__ResponseEnum_t : uint { + MAX_RESPONSE_NAME = 0xC0, + MAX_RULE_NAME = 0x80 + } + // Alignment: 4 + // Members count: 3 + public enum LessonPanelLayoutFileTypes_t : uint { + LAYOUT_HAND_DEFAULT = 0x0, + LAYOUT_WORLD_DEFAULT = 0x1, + LAYOUT_CUSTOM = 0x2 + } + // Alignment: 4 + // Members count: 5 + public enum Touch_t : uint { + touch_none = 0x0, + touch_player_only = 0x1, + touch_npc_only = 0x2, + touch_player_or_npc = 0x3, + touch_player_or_npc_or_physicsprop = 0x4 + } + // Alignment: 4 + // Members count: 4 + public enum ScriptedMoveType_t : uint { + SCRIPTED_MOVETYPE_NONE = 0x0, + SCRIPTED_MOVETYPE_TO_WITH_DURATION = 0x1, + SCRIPTED_MOVETYPE_TO_WITH_MOVESPEED = 0x2, + SCRIPTED_MOVETYPE_SWEEP_TO_AT_MOVEMENT_SPEED = 0x3 + } + // Alignment: 4 + // Members count: 3 + public enum ForcedCrouchState_t : uint { + FORCEDCROUCH_NONE = 0x0, + FORCEDCROUCH_CROUCHED = 0x1, + FORCEDCROUCH_UNCROUCHED = 0x2 + } + // Alignment: 4 + // Members count: 12 + public enum Hull_t : uint { + HULL_HUMAN = 0x0, + HULL_SMALL_CENTERED = 0x1, + HULL_WIDE_HUMAN = 0x2, + HULL_TINY = 0x3, + HULL_MEDIUM = 0x4, + HULL_TINY_CENTERED = 0x5, + HULL_LARGE = 0x6, + HULL_LARGE_CENTERED = 0x7, + HULL_MEDIUM_TALL = 0x8, + HULL_SMALL = 0x9, + NUM_HULLS = 0xA, + HULL_NONE = 0xB + } + // Alignment: 4 + // Members count: 1 + public enum navproperties_t : uint { + NAV_IGNORE = 0x1 + } + // Alignment: 4 + // Members count: 4 + public enum CLogicBranchList__LogicBranchListenerLastState_t : uint { + LOGIC_BRANCH_LISTENER_NOT_INIT = 0x0, + LOGIC_BRANCH_LISTENER_ALL_TRUE = 0x1, + LOGIC_BRANCH_LISTENER_ALL_FALSE = 0x2, + LOGIC_BRANCH_LISTENER_MIXED = 0x3 + } + // Alignment: 4 + // Members count: 3 + public enum EntFinderMethod_t : uint { + ENT_FIND_METHOD_NEAREST = 0x0, + ENT_FIND_METHOD_FARTHEST = 0x1, + ENT_FIND_METHOD_RANDOM = 0x2 + } + // Alignment: 4 + // Members count: 2 + public enum ValueRemapperInputType_t : uint { + InputType_PlayerShootPosition = 0x0, + InputType_PlayerShootPositionAroundAxis = 0x1 + } + // Alignment: 4 + // Members count: 4 + public enum ValueRemapperOutputType_t : uint { + OutputType_AnimationCycle = 0x0, + OutputType_RotationX = 0x1, + OutputType_RotationY = 0x2, + OutputType_RotationZ = 0x3 + } + // Alignment: 4 + // Members count: 2 + public enum ValueRemapperHapticsType_t : uint { + HaticsType_Default = 0x0, + HaticsType_None = 0x1 + } + // Alignment: 4 + // Members count: 4 + public enum ValueRemapperMomentumType_t : uint { + MomentumType_None = 0x0, + MomentumType_Friction = 0x1, + MomentumType_SpringTowardSnapValue = 0x2, + MomentumType_SpringAwayFromSnapValue = 0x3 + } + // Alignment: 4 + // Members count: 2 + public enum ValueRemapperRatchetType_t : uint { + RatchetType_Absolute = 0x0, + RatchetType_EachEngage = 0x1 + } + // Alignment: 4 + // Members count: 3 + public enum PointWorldTextJustifyHorizontal_t : uint { + POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_LEFT = 0x0, + POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_CENTER = 0x1, + POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_RIGHT = 0x2 + } + // Alignment: 4 + // Members count: 3 + public enum PointWorldTextJustifyVertical_t : uint { + POINT_WORLD_TEXT_JUSTIFY_VERTICAL_BOTTOM = 0x0, + POINT_WORLD_TEXT_JUSTIFY_VERTICAL_CENTER = 0x1, + POINT_WORLD_TEXT_JUSTIFY_VERTICAL_TOP = 0x2 + } + // Alignment: 4 + // Members count: 2 + public enum PointWorldTextReorientMode_t : uint { + POINT_WORLD_TEXT_REORIENT_NONE = 0x0, + POINT_WORLD_TEXT_REORIENT_AROUND_UP = 0x1 + } + // Alignment: 4 + // Members count: 3 + public enum doorCheck_e : uint { + DOOR_CHECK_FORWARD = 0x0, + DOOR_CHECK_BACKWARD = 0x1, + DOOR_CHECK_FULL = 0x2 + } + // Alignment: 4 + // Members count: 4 + public enum PropDoorRotatingSpawnPos_t : uint { + DOOR_SPAWN_CLOSED = 0x0, + DOOR_SPAWN_OPEN_FORWARD = 0x1, + DOOR_SPAWN_OPEN_BACK = 0x2, + DOOR_SPAWN_AJAR = 0x3 + } + // Alignment: 4 + // Members count: 3 + public enum PropDoorRotatingOpenDirection_e : uint { + DOOR_ROTATING_OPEN_BOTH_WAYS = 0x0, + DOOR_ROTATING_OPEN_FORWARD = 0x1, + DOOR_ROTATING_OPEN_BACKWARD = 0x2 + } + // Alignment: 4 + // Members count: 2 + public enum SceneOnPlayerDeath_t : uint { + SCENE_ONPLAYERDEATH_DO_NOTHING = 0x0, + SCENE_ONPLAYERDEATH_CANCEL = 0x1 + } + // Alignment: 4 + // Members count: 2 + public enum ScriptedConflictResponse_t : uint { + SS_CONFLICT_ENQUEUE = 0x0, + SS_CONFLICT_INTERRUPT = 0x1 + } + // Alignment: 4 + // Members count: 3 + public enum TRAIN_CODE : uint { + TRAIN_SAFE = 0x0, + TRAIN_BLOCKING = 0x1, + TRAIN_FOLLOWING = 0x2 + } + // Alignment: 4 + // Members count: 5 + public enum NPCFollowFormation_t : uint { + Default = 0xFFFFFFFFFFFFFFFF, + CloseCircle = 0x0, + WideCircle = 0x1, + MediumCircle = 0x5, + Sidekick = 0x6 + } + // Alignment: 4 + // Members count: 3 + public enum NPCLookType_t : uint { + Chest = 0x0, + Head = 0x1, + Eyes = 0x2 + } + // Alignment: 4 + // Members count: 3 + public enum SoundEventStartType_t : uint { + SOUNDEVENT_START_PLAYER = 0x0, + SOUNDEVENT_START_WORLD = 0x1, + SOUNDEVENT_START_ENTITY = 0x2 + } + // Alignment: 4 + // Members count: 8 + public enum TOGGLE_STATE : uint { + TS_AT_TOP = 0x0, + TS_AT_BOTTOM = 0x1, + TS_GOING_UP = 0x2, + TS_GOING_DOWN = 0x3, + DOOR_OPEN = 0x0, + DOOR_CLOSED = 0x1, + DOOR_OPENING = 0x2, + DOOR_CLOSING = 0x3 + } + // Alignment: 4 + // Members count: 2 + public enum FuncDoorSpawnPos_t : uint { + FUNC_DOOR_SPAWN_CLOSED = 0x0, + FUNC_DOOR_SPAWN_OPEN = 0x1 + } + // Alignment: 4 + // Members count: 2 + public enum filter_t : uint { + FILTER_AND = 0x0, + FILTER_OR = 0x1 + } + // Alignment: 4 + // Members count: 3 + public enum Explosions : uint { + expRandom = 0x0, + expDirected = 0x1, + expUsePrecise = 0x2 + } + // Alignment: 4 + // Members count: 12 + public enum Materials : uint { + matGlass = 0x0, + matWood = 0x1, + matMetal = 0x2, + matFlesh = 0x3, + matCinderBlock = 0x4, + matCeilingTile = 0x5, + matComputer = 0x6, + matUnbreakableGlass = 0x7, + matRocks = 0x8, + matWeb = 0x9, + matNone = 0xA, + matLastMaterial = 0xB + } + // Alignment: 4 + // Members count: 3 + public enum EOverrideBlockLOS_t : uint { + BLOCK_LOS_DEFAULT = 0x0, + BLOCK_LOS_FORCE_FALSE = 0x1, + BLOCK_LOS_FORCE_TRUE = 0x2 + } + // Alignment: 4 + // Members count: 3 + public enum MoveLinearAuthoredPos_t : uint { + MOVELINEAR_AUTHORED_AT_START_POSITION = 0x0, + MOVELINEAR_AUTHORED_AT_OPEN_POSITION = 0x1, + MOVELINEAR_AUTHORED_AT_CLOSED_POSITION = 0x2 + } + // Alignment: 4 + // Members count: 3 + public enum TrackOrientationType_t : uint { + TrackOrientation_Fixed = 0x0, + TrackOrientation_FacePath = 0x1, + TrackOrientation_FacePathAngles = 0x2 + } + // Alignment: 4 + // Members count: 3 + public enum SimpleConstraintSoundProfile__SimpleConstraintsSoundProfileKeypoints_t : uint { + kMIN_THRESHOLD = 0x0, + kMIN_FULL = 0x1, + kHIGHWATER = 0x2 + } + // Alignment: 4 + // Members count: 23 + public enum SoundFlags_t : uint { + SOUND_NONE = 0x0, + SOUND_COMBAT = 0x1, + SOUND_WORLD = 0x2, + SOUND_PLAYER = 0x4, + SOUND_DANGER = 0x8, + SOUND_BULLET_IMPACT = 0x10, + SOUND_THUMPER = 0x20, + SOUND_PHYSICS_DANGER = 0x40, + SOUND_MOVE_AWAY = 0x80, + SOUND_PLAYER_VEHICLE = 0x100, + SOUND_GLASS_BREAK = 0x200, + SOUND_PHYSICS_OBJECT = 0x400, + SOUND_CONTEXT_GUNFIRE = 0x100000, + SOUND_CONTEXT_COMBINE_ONLY = 0x200000, + SOUND_CONTEXT_REACT_TO_SOURCE = 0x400000, + SOUND_CONTEXT_EXPLOSION = 0x800000, + SOUND_CONTEXT_EXCLUDE_COMBINE = 0x1000000, + SOUND_CONTEXT_DANGER_APPROACH = 0x2000000, + SOUND_CONTEXT_ALLIES_ONLY = 0x4000000, + SOUND_CONTEXT_PANIC_NPCS = 0x8000000, + ALL_CONTEXTS = 0xFFFFFFFFFFF00000, + ALL_SCENTS = 0x0, + ALL_SOUNDS = 0xFFFFF + } + // Alignment: 4 + // Members count: 3 + public enum TrainVelocityType_t : uint { + TrainVelocity_Instantaneous = 0x0, + TrainVelocity_LinearBlend = 0x1, + TrainVelocity_EaseInEaseOut = 0x2 + } + // Alignment: 4 + // Members count: 4 + public enum TrainOrientationType_t : uint { + TrainOrientation_Fixed = 0x0, + TrainOrientation_AtPathTracks = 0x1, + TrainOrientation_LinearBlend = 0x2, + TrainOrientation_EaseInEaseOut = 0x3 + } + // Alignment: 4 + // Members count: 7 + public enum BeamType_t : uint { + BEAM_INVALID = 0x0, + BEAM_POINTS = 0x1, + BEAM_ENTPOINT = 0x2, + BEAM_ENTS = 0x3, + BEAM_HOSE = 0x4, + BEAM_SPLINE = 0x5, + BEAM_LASER = 0x6 + } + // Alignment: 4 + // Members count: 4 + public enum BeamClipStyle_t : uint { + kNOCLIP = 0x0, + kGEOCLIP = 0x1, + kMODELCLIP = 0x2, + kBEAMCLIPSTYLE_NUMBITS = 0x2 + } + // Alignment: 1 + // Members count: 10 + public enum SurroundingBoundsType_t : byte { + USE_OBB_COLLISION_BOUNDS = 0x0, + USE_BEST_COLLISION_BOUNDS = 0x1, + USE_HITBOXES = 0x2, + USE_SPECIFIED_BOUNDS = 0x3, + USE_GAME_CODE = 0x4, + USE_ROTATION_EXPANDED_BOUNDS = 0x5, + USE_ROTATION_EXPANDED_ORIENTED_BOUNDS = 0x6, + USE_COLLISION_BOUNDS_NEVER_VPHYSICS = 0x7, + USE_ROTATION_EXPANDED_SEQUENCE_BOUNDS = 0x8, + SURROUNDING_TYPE_BIT_COUNT = 0x3 + } + // Alignment: 1 + // Members count: 2 + public enum ShatterPanelMode : byte { + SHATTER_GLASS = 0x0, + SHATTER_DRYWALL = 0x1 + } + // Alignment: 1 + // Members count: 5 + public enum ShatterDamageCause : byte { + SHATTERDAMAGE_BULLET = 0x0, + SHATTERDAMAGE_MELEE = 0x1, + SHATTERDAMAGE_THROWN = 0x2, + SHATTERDAMAGE_SCRIPT = 0x3, + SHATTERDAMAGE_EXPLOSIVE = 0x4 + } + // Alignment: 1 + // Members count: 5 + public enum ShatterGlassStressType : byte { + SHATTERGLASS_BLUNT = 0x0, + SHATTERGLASS_BALLISTIC = 0x1, + SHATTERGLASS_PULSE = 0x2, + SHATTERDRYWALL_CHUNKS = 0x3, + SHATTERGLASS_EXPLOSIVE = 0x4 + } + // Alignment: 1 + // Members count: 3 + public enum OnFrame : byte { + ONFRAME_UNKNOWN = 0x0, + ONFRAME_TRUE = 0x1, + ONFRAME_FALSE = 0x2 + } + // Alignment: 1 + // Members count: 2 + public enum ShardSolid_t : byte { + SHARD_SOLID = 0x0, + SHARD_DEBRIS = 0x1 + } + // Alignment: 4 + // Members count: 5 + public enum AnimLoopMode_t : uint { + ANIM_LOOP_MODE_INVALID = 0xFFFFFFFFFFFFFFFF, + ANIM_LOOP_MODE_NOT_LOOPING = 0x0, + ANIM_LOOP_MODE_LOOPING = 0x1, + ANIM_LOOP_MODE_USE_SEQUENCE_SETTINGS = 0x2, + ANIM_LOOP_MODE_COUNT = 0x3 + } + // Alignment: 4 + // Members count: 4 + public enum EntitySubclassScope_t : uint { + SUBCLASS_SCOPE_NONE = 0xFFFFFFFFFFFFFFFF, + SUBCLASS_SCOPE_PRECIPITATION = 0x0, + SUBCLASS_SCOPE_PLAYER_WEAPONS = 0x1, + SUBCLASS_SCOPE_COUNT = 0x2 + } + // Alignment: 4 + // Members count: 3 + public enum SubclassVDataChangeType_t : uint { + SUBCLASS_VDATA_CREATED = 0x0, + SUBCLASS_VDATA_SUBCLASS_CHANGED = 0x1, + SUBCLASS_VDATA_RELOADED = 0x2 + } + // Alignment: 4 + // Members count: 7 + public enum PlayerConnectedState : uint { + PlayerNeverConnected = 0xFFFFFFFFFFFFFFFF, + PlayerConnected = 0x0, + PlayerConnecting = 0x1, + PlayerReconnecting = 0x2, + PlayerDisconnecting = 0x3, + PlayerDisconnected = 0x4, + PlayerReserved = 0x5 + } + // Alignment: 4 + // Members count: 3 + public enum WeaponSwitchReason_t : uint { + eDrawn = 0x0, + eEquipped = 0x1, + eUserInitiatedSwitchToLast = 0x2 + } + // Alignment: 4 + // Members count: 4 + public enum WeaponAttackType_t : uint { + eInvalid = 0xFFFFFFFFFFFFFFFF, + ePrimary = 0x0, + eSecondary = 0x1, + eCount = 0x2 + } + // Alignment: 4 + // Members count: 35 + public enum vote_create_failed_t : uint { + VOTE_FAILED_GENERIC = 0x0, + VOTE_FAILED_TRANSITIONING_PLAYERS = 0x1, + VOTE_FAILED_RATE_EXCEEDED = 0x2, + VOTE_FAILED_YES_MUST_EXCEED_NO = 0x3, + VOTE_FAILED_QUORUM_FAILURE = 0x4, + VOTE_FAILED_ISSUE_DISABLED = 0x5, + VOTE_FAILED_MAP_NOT_FOUND = 0x6, + VOTE_FAILED_MAP_NAME_REQUIRED = 0x7, + VOTE_FAILED_FAILED_RECENTLY = 0x8, + VOTE_FAILED_TEAM_CANT_CALL = 0x9, + VOTE_FAILED_WAITINGFORPLAYERS = 0xA, + VOTE_FAILED_PLAYERNOTFOUND = 0xB, + VOTE_FAILED_CANNOT_KICK_ADMIN = 0xC, + VOTE_FAILED_SCRAMBLE_IN_PROGRESS = 0xD, + VOTE_FAILED_SPECTATOR = 0xE, + VOTE_FAILED_FAILED_RECENT_KICK = 0xF, + VOTE_FAILED_FAILED_RECENT_CHANGEMAP = 0x10, + VOTE_FAILED_FAILED_RECENT_SWAPTEAMS = 0x11, + VOTE_FAILED_FAILED_RECENT_SCRAMBLETEAMS = 0x12, + VOTE_FAILED_FAILED_RECENT_RESTART = 0x13, + VOTE_FAILED_SWAP_IN_PROGRESS = 0x14, + VOTE_FAILED_DISABLED = 0x15, + VOTE_FAILED_NEXTLEVEL_SET = 0x16, + VOTE_FAILED_TOO_EARLY_SURRENDER = 0x17, + VOTE_FAILED_MATCH_PAUSED = 0x18, + VOTE_FAILED_MATCH_NOT_PAUSED = 0x19, + VOTE_FAILED_NOT_IN_WARMUP = 0x1A, + VOTE_FAILED_NOT_10_PLAYERS = 0x1B, + VOTE_FAILED_TIMEOUT_ACTIVE = 0x1C, + VOTE_FAILED_TIMEOUT_INACTIVE = 0x1D, + VOTE_FAILED_TIMEOUT_EXHAUSTED = 0x1E, + VOTE_FAILED_CANT_ROUND_END = 0x1F, + VOTE_FAILED_REMATCH = 0x20, + VOTE_FAILED_CONTINUE = 0x21, + VOTE_FAILED_MAX = 0x22 + } + // Alignment: 1 + // Members count: 9 + public enum ItemFlagTypes_t : byte { + ITEM_FLAG_NONE = 0x0, + ITEM_FLAG_CAN_SELECT_WITHOUT_AMMO = 0x1, + ITEM_FLAG_NOAUTORELOAD = 0x2, + ITEM_FLAG_NOAUTOSWITCHEMPTY = 0x4, + ITEM_FLAG_LIMITINWORLD = 0x8, + ITEM_FLAG_EXHAUSTIBLE = 0x10, + ITEM_FLAG_DOHITLOCATIONDMG = 0x20, + ITEM_FLAG_NOAMMOPICKUPS = 0x40, + ITEM_FLAG_NOITEMPICKUP = 0x80 + } + // Alignment: 4 + // Members count: 5 + public enum EntityDisolveType_t : uint { + ENTITY_DISSOLVE_INVALID = 0xFFFFFFFFFFFFFFFF, + ENTITY_DISSOLVE_NORMAL = 0x0, + ENTITY_DISSOLVE_ELECTRICAL = 0x1, + ENTITY_DISSOLVE_ELECTRICAL_LIGHT = 0x2, + ENTITY_DISSOLVE_CORE = 0x3 + } + // Alignment: 4 + // Members count: 14 + public enum HitGroup_t : uint { + HITGROUP_INVALID = 0xFFFFFFFFFFFFFFFF, + HITGROUP_GENERIC = 0x0, + HITGROUP_HEAD = 0x1, + HITGROUP_CHEST = 0x2, + HITGROUP_STOMACH = 0x3, + HITGROUP_LEFTARM = 0x4, + HITGROUP_RIGHTARM = 0x5, + HITGROUP_LEFTLEG = 0x6, + HITGROUP_RIGHTLEG = 0x7, + HITGROUP_NECK = 0x8, + HITGROUP_UNUSED = 0x9, + HITGROUP_GEAR = 0xA, + HITGROUP_SPECIAL = 0xB, + HITGROUP_COUNT = 0xC + } + // Alignment: 1 + // Members count: 7 + public enum WaterLevel_t : byte { + WL_NotInWater = 0x0, + WL_Feet = 0x1, + WL_Knees = 0x2, + WL_Waist = 0x3, + WL_Chest = 0x4, + WL_FullyUnderwater = 0x5, + WL_Count = 0x6 + } + // Alignment: 4 + // Members count: 5 + public enum DoorState_t : uint { + DOOR_STATE_CLOSED = 0x0, + DOOR_STATE_OPENING = 0x1, + DOOR_STATE_OPEN = 0x2, + DOOR_STATE_CLOSING = 0x3, + DOOR_STATE_AJAR = 0x4 + } + // Alignment: 4 + // Members count: 2 + public enum ShadowType_t : uint { + SHADOWS_NONE = 0x0, + SHADOWS_SIMPLE = 0x1 + } + // Alignment: 4 + // Members count: 10 + public enum Class_T : uint { + CLASS_NONE = 0x0, + CLASS_PLAYER = 0x1, + CLASS_PLAYER_ALLY = 0x2, + CLASS_BOMB = 0x3, + CLASS_FOOT_CONTACT_SHADOW = 0x4, + CLASS_WEAPON = 0x5, + CLASS_WATER_SPLASHER = 0x6, + CLASS_WEAPON_VIEWMODEL = 0x7, + CLASS_DOOR = 0x8, + NUM_CLASSIFY_CLASSES = 0x9 + } + // Alignment: 4 + // Members count: 10 + public enum Disposition_t : uint { + D_ER = 0x0, + D_HT = 0x1, + D_FR = 0x2, + D_LI = 0x3, + D_NU = 0x4, + D_ERROR = 0x0, + D_HATE = 0x1, + D_FEAR = 0x2, + D_LIKE = 0x3, + D_NEUTRAL = 0x4 + } + // Alignment: 4 + // Members count: 6 + public enum LatchDirtyPermission_t : uint { + LATCH_DIRTY_DISALLOW = 0x0, + LATCH_DIRTY_SERVER_CONTROLLED = 0x1, + LATCH_DIRTY_CLIENT_SIMULATED = 0x2, + LATCH_DIRTY_PREDICTION = 0x3, + LATCH_DIRTY_FRAMESIMULATE = 0x4, + LATCH_DIRTY_PARTICLE_SIMULATE = 0x5 + } + // Alignment: 4 + // Members count: 5 + public enum LifeState_t : uint { + LIFE_ALIVE = 0x0, + LIFE_DYING = 0x1, + LIFE_DEAD = 0x2, + LIFE_RESPAWNABLE = 0x3, + LIFE_RESPAWNING = 0x4 + } + // Alignment: 4 + // Members count: 5 + public enum StanceType_t : uint { + STANCE_CURRENT = 0xFFFFFFFFFFFFFFFF, + STANCE_DEFAULT = 0x0, + STANCE_CROUCHING = 0x1, + STANCE_PRONE = 0x2, + NUM_STANCES = 0x3 + } + // Alignment: 4 + // Members count: 2 + public enum ModifyDamageReturn_t : uint { + CONTINUE_TO_APPLY_DAMAGE = 0x0, + ABORT_DO_NOT_APPLY_DAMAGE = 0x1 + } + // Alignment: 1 + // Members count: 3 + public enum BeginDeathLifeStateTransition_t : byte { + NO_CHANGE_IN_LIFESTATE = 0x0, + TRANSITION_TO_LIFESTATE_DYING = 0x1, + TRANSITION_TO_LIFESTATE_DEAD = 0x2 + } + // Alignment: 4 + // Members count: 3 + public enum WorldTextPanelHorizontalAlign_t : uint { + WORLDTEXT_HORIZONTAL_ALIGN_LEFT = 0x0, + WORLDTEXT_HORIZONTAL_ALIGN_CENTER = 0x1, + WORLDTEXT_HORIZONTAL_ALIGN_RIGHT = 0x2 + } + // Alignment: 4 + // Members count: 3 + public enum WorldTextPanelVerticalAlign_t : uint { + WORLDTEXT_VERTICAL_ALIGN_TOP = 0x0, + WORLDTEXT_VERTICAL_ALIGN_CENTER = 0x1, + WORLDTEXT_VERTICAL_ALIGN_BOTTOM = 0x2 + } + // Alignment: 4 + // Members count: 3 + public enum WorldTextPanelOrientation_t : uint { + WORLDTEXT_ORIENTATION_DEFAULT = 0x0, + WORLDTEXT_ORIENTATION_FACEUSER = 0x1, + WORLDTEXT_ORIENTATION_FACEUSER_UPRIGHT = 0x2 + } + // Alignment: 4 + // Members count: 2 + public enum attributeprovidertypes_t : uint { + PROVIDER_GENERIC = 0x0, + PROVIDER_WEAPON = 0x1 + } + // Alignment: 4 + // Members count: 4 + public enum SpawnPointCoopEnemy__BotDefaultBehavior_t : uint { + DEFEND_AREA = 0x0, + HUNT = 0x1, + CHARGE_ENEMY = 0x2, + DEFEND_INVESTIGATE = 0x3 + } + // Alignment: 4 + // Members count: 4 + public enum MoveMountingAmount_t : uint { + MOVE_MOUNT_NONE = 0x0, + MOVE_MOUNT_LOW = 0x1, + MOVE_MOUNT_HIGH = 0x2, + MOVE_MOUNT_MAXCOUNT = 0x3 + } + // Alignment: 4 + // Members count: 10 + public enum CSPlayerState : uint { + STATE_ACTIVE = 0x0, + STATE_WELCOME = 0x1, + STATE_PICKINGTEAM = 0x2, + STATE_PICKINGCLASS = 0x3, + STATE_DEATH_ANIM = 0x4, + STATE_DEATH_WAIT_FOR_KEY = 0x5, + STATE_OBSERVER_MODE = 0x6, + STATE_GUNGAME_RESPAWN = 0x7, + STATE_DORMANT = 0x8, + NUM_PLAYER_STATES = 0x9 + } + // Alignment: 4 + // Members count: 18 + public enum CSPlayerBlockingUseAction_t : uint { + k_CSPlayerBlockingUseAction_None = 0x0, + k_CSPlayerBlockingUseAction_DefusingDefault = 0x1, + k_CSPlayerBlockingUseAction_DefusingWithKit = 0x2, + k_CSPlayerBlockingUseAction_HostageGrabbing = 0x3, + k_CSPlayerBlockingUseAction_HostageDropping = 0x4, + k_CSPlayerBlockingUseAction_OpeningSafe = 0x5, + k_CSPlayerBlockingUseAction_EquippingParachute = 0x6, + k_CSPlayerBlockingUseAction_EquippingHeavyArmor = 0x7, + k_CSPlayerBlockingUseAction_EquippingContract = 0x8, + k_CSPlayerBlockingUseAction_EquippingTabletUpgrade = 0x9, + k_CSPlayerBlockingUseAction_TakingOffHeavyArmor = 0xA, + k_CSPlayerBlockingUseAction_PayingToOpenDoor = 0xB, + k_CSPlayerBlockingUseAction_CancelingSpawnRappelling = 0xC, + k_CSPlayerBlockingUseAction_EquippingExoJump = 0xD, + k_CSPlayerBlockingUseAction_PickingUpBumpMine = 0xE, + k_CSPlayerBlockingUseAction_MapLongUseEntity_Pickup = 0xF, + k_CSPlayerBlockingUseAction_MapLongUseEntity_Place = 0x10, + k_CSPlayerBlockingUseAction_MaxCount = 0x11 + } + // Alignment: 4 + // Members count: 8 + public enum GrenadeType_t : uint { + GRENADE_TYPE_EXPLOSIVE = 0x0, + GRENADE_TYPE_FLASH = 0x1, + GRENADE_TYPE_FIRE = 0x2, + GRENADE_TYPE_DECOY = 0x3, + GRENADE_TYPE_SMOKE = 0x4, + GRENADE_TYPE_SENSOR = 0x5, + GRENADE_TYPE_SNOWBALL = 0x6, + GRENADE_TYPE_TOTAL = 0x7 + } + // Alignment: 4 + // Members count: 13 + public enum QuestProgress__Reason : uint { + QUEST_NONINITIALIZED = 0x0, + QUEST_OK = 0x1, + QUEST_NOT_ENOUGH_PLAYERS = 0x2, + QUEST_WARMUP = 0x3, + QUEST_NOT_CONNECTED_TO_STEAM = 0x4, + QUEST_NONOFFICIAL_SERVER = 0x5, + QUEST_NO_ENTITLEMENT = 0x6, + QUEST_NO_QUEST = 0x7, + QUEST_PLAYER_IS_BOT = 0x8, + QUEST_WRONG_MAP = 0x9, + QUEST_WRONG_MODE = 0xA, + QUEST_NOT_SYNCED_WITH_SERVER = 0xB, + QUEST_REASON_MAX = 0xC + } + // Alignment: 4 + // Members count: 74 + public enum loadout_slot_t : uint { + LOADOUT_SLOT_PROMOTED = 0xFFFFFFFFFFFFFFFE, + LOADOUT_SLOT_INVALID = 0xFFFFFFFFFFFFFFFF, + LOADOUT_SLOT_MELEE = 0x0, + LOADOUT_SLOT_C4 = 0x1, + LOADOUT_SLOT_FIRST_AUTO_BUY_WEAPON = 0x0, + LOADOUT_SLOT_LAST_AUTO_BUY_WEAPON = 0x1, + LOADOUT_SLOT_SECONDARY0 = 0x2, + LOADOUT_SLOT_SECONDARY1 = 0x3, + LOADOUT_SLOT_SECONDARY2 = 0x4, + LOADOUT_SLOT_SECONDARY3 = 0x5, + LOADOUT_SLOT_SECONDARY4 = 0x6, + LOADOUT_SLOT_SECONDARY5 = 0x7, + LOADOUT_SLOT_SMG0 = 0x8, + LOADOUT_SLOT_SMG1 = 0x9, + LOADOUT_SLOT_SMG2 = 0xA, + LOADOUT_SLOT_SMG3 = 0xB, + LOADOUT_SLOT_SMG4 = 0xC, + LOADOUT_SLOT_SMG5 = 0xD, + LOADOUT_SLOT_RIFLE0 = 0xE, + LOADOUT_SLOT_RIFLE1 = 0xF, + LOADOUT_SLOT_RIFLE2 = 0x10, + LOADOUT_SLOT_RIFLE3 = 0x11, + LOADOUT_SLOT_RIFLE4 = 0x12, + LOADOUT_SLOT_RIFLE5 = 0x13, + LOADOUT_SLOT_HEAVY0 = 0x14, + LOADOUT_SLOT_HEAVY1 = 0x15, + LOADOUT_SLOT_HEAVY2 = 0x16, + LOADOUT_SLOT_HEAVY3 = 0x17, + LOADOUT_SLOT_HEAVY4 = 0x18, + LOADOUT_SLOT_HEAVY5 = 0x19, + LOADOUT_SLOT_FIRST_WHEEL_WEAPON = 0x2, + LOADOUT_SLOT_LAST_WHEEL_WEAPON = 0x19, + LOADOUT_SLOT_FIRST_PRIMARY_WEAPON = 0x8, + LOADOUT_SLOT_LAST_PRIMARY_WEAPON = 0x19, + LOADOUT_SLOT_FIRST_WHEEL_GRENADE = 0x1A, + LOADOUT_SLOT_GRENADE0 = 0x1A, + LOADOUT_SLOT_GRENADE1 = 0x1B, + LOADOUT_SLOT_GRENADE2 = 0x1C, + LOADOUT_SLOT_GRENADE3 = 0x1D, + LOADOUT_SLOT_GRENADE4 = 0x1E, + LOADOUT_SLOT_GRENADE5 = 0x1F, + LOADOUT_SLOT_LAST_WHEEL_GRENADE = 0x1F, + LOADOUT_SLOT_EQUIPMENT0 = 0x20, + LOADOUT_SLOT_EQUIPMENT1 = 0x21, + LOADOUT_SLOT_EQUIPMENT2 = 0x22, + LOADOUT_SLOT_EQUIPMENT3 = 0x23, + LOADOUT_SLOT_EQUIPMENT4 = 0x24, + LOADOUT_SLOT_EQUIPMENT5 = 0x25, + LOADOUT_SLOT_FIRST_WHEEL_EQUIPMENT = 0x20, + LOADOUT_SLOT_LAST_WHEEL_EQUIPMENT = 0x25, + LOADOUT_SLOT_CLOTHING_CUSTOMPLAYER = 0x26, + LOADOUT_SLOT_PET = 0x27, + LOADOUT_SLOT_CLOTHING_FACEMASK = 0x28, + LOADOUT_SLOT_CLOTHING_HANDS = 0x29, + LOADOUT_SLOT_FIRST_COSMETIC = 0x29, + LOADOUT_SLOT_LAST_COSMETIC = 0x29, + LOADOUT_SLOT_CLOTHING_EYEWEAR = 0x2A, + LOADOUT_SLOT_CLOTHING_HAT = 0x2B, + LOADOUT_SLOT_CLOTHING_LOWERBODY = 0x2C, + LOADOUT_SLOT_CLOTHING_TORSO = 0x2D, + LOADOUT_SLOT_CLOTHING_APPEARANCE = 0x2E, + LOADOUT_SLOT_MISC0 = 0x2F, + LOADOUT_SLOT_MISC1 = 0x30, + LOADOUT_SLOT_MISC2 = 0x31, + LOADOUT_SLOT_MISC3 = 0x32, + LOADOUT_SLOT_MISC4 = 0x33, + LOADOUT_SLOT_MISC5 = 0x34, + LOADOUT_SLOT_MISC6 = 0x35, + LOADOUT_SLOT_MUSICKIT = 0x36, + LOADOUT_SLOT_FLAIR0 = 0x37, + LOADOUT_SLOT_SPRAY0 = 0x38, + LOADOUT_SLOT_FIRST_ALL_CHARACTER = 0x36, + LOADOUT_SLOT_LAST_ALL_CHARACTER = 0x38, + LOADOUT_SLOT_COUNT = 0x39 + } + // Alignment: 1 + // Members count: 8 + public enum EKillTypes_t : byte { + KILL_NONE = 0x0, + KILL_DEFAULT = 0x1, + KILL_HEADSHOT = 0x2, + KILL_BLAST = 0x3, + KILL_BURN = 0x4, + KILL_SLASH = 0x5, + KILL_SHOCK = 0x6, + KILLTYPE_COUNT = 0x7 + } + // Alignment: 4 + // Members count: 9 + public enum PreviewCharacterMode : uint { + DIORAMA = 0x0, + MAIN_MENU = 0x1, + BUY_MENU = 0x2, + TEAM_SELECT = 0x3, + END_OF_MATCH = 0x4, + INVENTORY_INSPECT = 0x5, + WALKING = 0x6, + TEAM_INTRO = 0x7, + WINGMAN_INTRO = 0x8 + } + // Alignment: 4 + // Members count: 6 + public enum PreviewWeaponState : uint { + DROPPED = 0x0, + HOLSTERED = 0x1, + DEPLOYED = 0x2, + PLANTED = 0x3, + INSPECT = 0x4, + ICON = 0x5 + } + // Alignment: 4 + // Members count: 23 + public enum PreviewEOMCelebration : uint { + WALKUP = 0x0, + PUNCHING = 0x1, + SWAGGER = 0x2, + DROPDOWN = 0x3, + STRETCH = 0x4, + SWAT_FEMALE = 0x5, + MASK_F = 0x6, + GUERILLA = 0x7, + GUERILLA02 = 0x8, + GENDARMERIE = 0x9, + SCUBA_FEMALE = 0xA, + SCUBA_MALE = 0xB, + AVA_DEFEAT = 0xC, + GENDARMERIE_DEFEAT = 0xD, + MAE_DEFEAT = 0xE, + RICKSAW_DEFEAT = 0xF, + SCUBA_FEMALE_DEFEAT = 0x10, + SCUBA_MALE_DEFEAT = 0x11, + CRASSWATER_DEFEAT = 0x12, + DARRYL_DEFEAT = 0x13, + DOCTOR_DEFEAT = 0x14, + MUHLIK_DEFEAT = 0x15, + VYPA_DEFEAT = 0x16 + } + // Alignment: 4 + // Members count: 20 + public enum CSWeaponType : uint { + WEAPONTYPE_KNIFE = 0x0, + WEAPONTYPE_PISTOL = 0x1, + WEAPONTYPE_SUBMACHINEGUN = 0x2, + WEAPONTYPE_RIFLE = 0x3, + WEAPONTYPE_SHOTGUN = 0x4, + WEAPONTYPE_SNIPER_RIFLE = 0x5, + WEAPONTYPE_MACHINEGUN = 0x6, + WEAPONTYPE_C4 = 0x7, + WEAPONTYPE_TASER = 0x8, + WEAPONTYPE_GRENADE = 0x9, + WEAPONTYPE_EQUIPMENT = 0xA, + WEAPONTYPE_STACKABLEITEM = 0xB, + WEAPONTYPE_FISTS = 0xC, + WEAPONTYPE_BREACHCHARGE = 0xD, + WEAPONTYPE_BUMPMINE = 0xE, + WEAPONTYPE_TABLET = 0xF, + WEAPONTYPE_MELEE = 0x10, + WEAPONTYPE_SHIELD = 0x11, + WEAPONTYPE_ZONE_REPULSOR = 0x12, + WEAPONTYPE_UNKNOWN = 0x13 + } + // Alignment: 4 + // Members count: 7 + public enum CSWeaponCategory : uint { + WEAPONCATEGORY_OTHER = 0x0, + WEAPONCATEGORY_MELEE = 0x1, + WEAPONCATEGORY_SECONDARY = 0x2, + WEAPONCATEGORY_SMG = 0x3, + WEAPONCATEGORY_RIFLE = 0x4, + WEAPONCATEGORY_HEAVY = 0x5, + WEAPONCATEGORY_COUNT = 0x6 + } + // Alignment: 4 + // Members count: 3 + public enum CSWeaponSilencerType : uint { + WEAPONSILENCER_NONE = 0x0, + WEAPONSILENCER_DETACHABLE = 0x1, + WEAPONSILENCER_INTEGRATED = 0x2 + } + // Alignment: 4 + // Members count: 24 + public enum PlayerAnimEvent_t : uint { + PLAYERANIMEVENT_FIRE_GUN_PRIMARY = 0x0, + PLAYERANIMEVENT_FIRE_GUN_SECONDARY = 0x1, + PLAYERANIMEVENT_GRENADE_PULL_PIN = 0x2, + PLAYERANIMEVENT_THROW_GRENADE = 0x3, + PLAYERANIMEVENT_JUMP = 0x4, + PLAYERANIMEVENT_RELOAD = 0x5, + PLAYERANIMEVENT_CLEAR_FIRING = 0x6, + PLAYERANIMEVENT_DEPLOY = 0x7, + PLAYERANIMEVENT_SILENCER_STATE = 0x8, + PLAYERANIMEVENT_SILENCER_TOGGLE = 0x9, + PLAYERANIMEVENT_THROW_GRENADE_UNDERHAND = 0xA, + PLAYERANIMEVENT_CATCH_WEAPON = 0xB, + PLAYERANIMEVENT_LOOKATWEAPON_REQUEST = 0xC, + PLAYERANIMEVENT_RELOAD_CANCEL_LOOKATWEAPON = 0xD, + PLAYERANIMEVENT_HAULBACK = 0xE, + PLAYERANIMEVENT_IDLE = 0xF, + PLAYERANIMEVENT_STRIKE_HIT = 0x10, + PLAYERANIMEVENT_STRIKE_MISS = 0x11, + PLAYERANIMEVENT_BACKSTAB = 0x12, + PLAYERANIMEVENT_DRYFIRE = 0x13, + PLAYERANIMEVENT_FIDGET = 0x14, + PLAYERANIMEVENT_RELEASE = 0x15, + PLAYERANIMEVENT_TAUNT = 0x16, + PLAYERANIMEVENT_COUNT = 0x17 + } + // Alignment: 4 + // Members count: 5 + public enum MedalRank_t : uint { + MEDAL_RANK_NONE = 0x0, + MEDAL_RANK_BRONZE = 0x1, + MEDAL_RANK_SILVER = 0x2, + MEDAL_RANK_GOLD = 0x3, + MEDAL_RANK_COUNT = 0x4 + } + // Alignment: 4 + // Members count: 3 + public enum CSWeaponState_t : uint { + WEAPON_NOT_CARRIED = 0x0, + WEAPON_IS_CARRIED_BY_PLAYER = 0x1, + WEAPON_IS_ACTIVE = 0x2 + } + // Alignment: 4 + // Members count: 3 + public enum CSWeaponMode : uint { + Primary_Mode = 0x0, + Secondary_Mode = 0x1, + WeaponMode_MAX = 0x2 + } + // Alignment: 4 + // Members count: 3 + public enum C4LightEffect_t : uint { + eLightEffectNone = 0x0, + eLightEffectDropped = 0x1, + eLightEffectThirdPersonHeld = 0x2 + } + // Alignment: 4 + // Members count: 17 + public enum gear_slot_t : uint { + GEAR_SLOT_INVALID = 0xFFFFFFFFFFFFFFFF, + GEAR_SLOT_RIFLE = 0x0, + GEAR_SLOT_PISTOL = 0x1, + GEAR_SLOT_KNIFE = 0x2, + GEAR_SLOT_GRENADES = 0x3, + GEAR_SLOT_C4 = 0x4, + GEAR_SLOT_RESERVED_SLOT6 = 0x5, + GEAR_SLOT_RESERVED_SLOT7 = 0x6, + GEAR_SLOT_RESERVED_SLOT8 = 0x7, + GEAR_SLOT_RESERVED_SLOT9 = 0x8, + GEAR_SLOT_RESERVED_SLOT10 = 0x9, + GEAR_SLOT_RESERVED_SLOT11 = 0xA, + GEAR_SLOT_BOOSTS = 0xB, + GEAR_SLOT_UTILITY = 0xC, + GEAR_SLOT_COUNT = 0xD, + GEAR_SLOT_FIRST = 0x0, + GEAR_SLOT_LAST = 0xC + } + // Alignment: 4 + // Members count: 7 + public enum ChickenActivity : uint { + IDLE = 0x0, + WALK = 0x1, + RUN = 0x2, + HOP = 0x3, + JUMP = 0x4, + GLIDE = 0x5, + LAND = 0x6 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MPropertyCustomEditor + public static class CRangeFloat { + public const nint m_pValue = 0x0; // float32[2] + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MPropertyCustomEditor + public static class CRangeInt { + public const nint m_pValue = 0x0; // int32[2] + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_nameStringableIndex (int32) + public static class CEntityIdentity { + public const nint m_nameStringableIndex = 0x14; // int32 + public const nint m_name = 0x18; // CUtlSymbolLarge + public const nint m_designerName = 0x20; // CUtlSymbolLarge + public const nint m_flags = 0x30; // uint32 + public const nint m_worldGroupId = 0x38; // WorldGroupId_t + public const nint m_fDataObjectTypes = 0x3C; // uint32 + public const nint m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t + public const nint m_pPrev = 0x58; // CEntityIdentity* + public const nint m_pNext = 0x60; // CEntityIdentity* + public const nint m_pPrevByClass = 0x68; // CEntityIdentity* + public const nint m_pNextByClass = 0x70; // CEntityIdentity* + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_pEntity (CEntityIdentity*) + // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) + public static class CEntityInstance { + public const nint m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge + public const nint m_pEntity = 0x10; // CEntityIdentity* + public const nint m_CScriptComponent = 0x28; // CScriptComponent* + public const nint m_bVisibleinPVS = 0x30; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_sceneNode (CGameSceneNode) + public static class CBodyComponentPoint { + public const nint m_sceneNode = 0x50; // CGameSceneNode + public const nint __m_pChainEntity = 0x1A0; // CNetworkVarChainer + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) + public static class CBodyComponentSkeletonInstance { + public const nint m_skeletonInstance = 0x50; // CSkeletonInstance + public const nint __m_pChainEntity = 0x430; // CNetworkVarChainer + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bvDisabledHitGroups (uint32) + public static class CHitboxComponent { + public const nint m_bvDisabledHitGroups = 0x24; // uint32[1] + } + // Parent: None + // Fields count: 67 + // + // Metadata: + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_SecondaryColor (Color) + // NetworkVarNames: m_flBrightness (float) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_flBrightnessMult (float) + // NetworkVarNames: m_flRange (float) + // NetworkVarNames: m_flFalloff (float) + // NetworkVarNames: m_flAttenuation0 (float) + // NetworkVarNames: m_flAttenuation1 (float) + // NetworkVarNames: m_flAttenuation2 (float) + // NetworkVarNames: m_flTheta (float) + // NetworkVarNames: m_flPhi (float) + // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) + // NetworkVarNames: m_nCascades (int) + // NetworkVarNames: m_nCastShadows (int) + // NetworkVarNames: m_nShadowWidth (int) + // NetworkVarNames: m_nShadowHeight (int) + // NetworkVarNames: m_bRenderDiffuse (bool) + // NetworkVarNames: m_nRenderSpecular (int) + // NetworkVarNames: m_bRenderTransmissive (bool) + // NetworkVarNames: m_flOrthoLightWidth (float) + // NetworkVarNames: m_flOrthoLightHeight (float) + // NetworkVarNames: m_nStyle (int) + // NetworkVarNames: m_Pattern (CUtlString) + // NetworkVarNames: m_nCascadeRenderStaticObjects (int) + // NetworkVarNames: m_flShadowCascadeCrossFade (float) + // NetworkVarNames: m_flShadowCascadeDistanceFade (float) + // NetworkVarNames: m_flShadowCascadeDistance0 (float) + // NetworkVarNames: m_flShadowCascadeDistance1 (float) + // NetworkVarNames: m_flShadowCascadeDistance2 (float) + // NetworkVarNames: m_flShadowCascadeDistance3 (float) + // NetworkVarNames: m_nShadowCascadeResolution0 (int) + // NetworkVarNames: m_nShadowCascadeResolution1 (int) + // NetworkVarNames: m_nShadowCascadeResolution2 (int) + // NetworkVarNames: m_nShadowCascadeResolution3 (int) + // NetworkVarNames: m_bUsesBakedShadowing (bool) + // NetworkVarNames: m_nShadowPriority (int) + // NetworkVarNames: m_nBakedShadowIndex (int) + // NetworkVarNames: m_bRenderToCubemaps (bool) + // NetworkVarNames: m_nDirectLight (int) + // NetworkVarNames: m_nIndirectLight (int) + // NetworkVarNames: m_flFadeMinDist (float) + // NetworkVarNames: m_flFadeMaxDist (float) + // NetworkVarNames: m_flShadowFadeMinDist (float) + // NetworkVarNames: m_flShadowFadeMaxDist (float) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bFlicker (bool) + // NetworkVarNames: m_bPrecomputedFieldsValid (bool) + // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) + // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) + // NetworkVarNames: m_flPrecomputedMaxRange (float) + // NetworkVarNames: m_nFogLightingMode (int) + // NetworkVarNames: m_flFogContributionStength (float) + // NetworkVarNames: m_flNearClipPlane (float) + // NetworkVarNames: m_SkyColor (Color) + // NetworkVarNames: m_flSkyIntensity (float) + // NetworkVarNames: m_SkyAmbientBounce (Color) + // NetworkVarNames: m_bUseSecondaryColor (bool) + // NetworkVarNames: m_bMixedShadows (bool) + // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) + // NetworkVarNames: m_flCapsuleLength (float) + // NetworkVarNames: m_flMinRoughness (float) + public static class CLightComponent { + public const nint __m_pChainEntity = 0x48; // CNetworkVarChainer + public const nint m_Color = 0x85; // Color + public const nint m_SecondaryColor = 0x89; // Color + public const nint m_flBrightness = 0x90; // float32 + public const nint m_flBrightnessScale = 0x94; // float32 + public const nint m_flBrightnessMult = 0x98; // float32 + public const nint m_flRange = 0x9C; // float32 + public const nint m_flFalloff = 0xA0; // float32 + public const nint m_flAttenuation0 = 0xA4; // float32 + public const nint m_flAttenuation1 = 0xA8; // float32 + public const nint m_flAttenuation2 = 0xAC; // float32 + public const nint m_flTheta = 0xB0; // float32 + public const nint m_flPhi = 0xB4; // float32 + public const nint m_hLightCookie = 0xB8; // CStrongHandle + public const nint m_nCascades = 0xC0; // int32 + public const nint m_nCastShadows = 0xC4; // int32 + public const nint m_nShadowWidth = 0xC8; // int32 + public const nint m_nShadowHeight = 0xCC; // int32 + public const nint m_bRenderDiffuse = 0xD0; // bool + public const nint m_nRenderSpecular = 0xD4; // int32 + public const nint m_bRenderTransmissive = 0xD8; // bool + public const nint m_flOrthoLightWidth = 0xDC; // float32 + public const nint m_flOrthoLightHeight = 0xE0; // float32 + public const nint m_nStyle = 0xE4; // int32 + public const nint m_Pattern = 0xE8; // CUtlString + public const nint m_nCascadeRenderStaticObjects = 0xF0; // int32 + public const nint m_flShadowCascadeCrossFade = 0xF4; // float32 + public const nint m_flShadowCascadeDistanceFade = 0xF8; // float32 + public const nint m_flShadowCascadeDistance0 = 0xFC; // float32 + public const nint m_flShadowCascadeDistance1 = 0x100; // float32 + public const nint m_flShadowCascadeDistance2 = 0x104; // float32 + public const nint m_flShadowCascadeDistance3 = 0x108; // float32 + public const nint m_nShadowCascadeResolution0 = 0x10C; // int32 + public const nint m_nShadowCascadeResolution1 = 0x110; // int32 + public const nint m_nShadowCascadeResolution2 = 0x114; // int32 + public const nint m_nShadowCascadeResolution3 = 0x118; // int32 + public const nint m_bUsesBakedShadowing = 0x11C; // bool + public const nint m_nShadowPriority = 0x120; // int32 + public const nint m_nBakedShadowIndex = 0x124; // int32 + public const nint m_bRenderToCubemaps = 0x128; // bool + public const nint m_nDirectLight = 0x12C; // int32 + public const nint m_nIndirectLight = 0x130; // int32 + public const nint m_flFadeMinDist = 0x134; // float32 + public const nint m_flFadeMaxDist = 0x138; // float32 + public const nint m_flShadowFadeMinDist = 0x13C; // float32 + public const nint m_flShadowFadeMaxDist = 0x140; // float32 + public const nint m_bEnabled = 0x144; // bool + public const nint m_bFlicker = 0x145; // bool + public const nint m_bPrecomputedFieldsValid = 0x146; // bool + public const nint m_vPrecomputedBoundsMins = 0x148; // + public const nint m_vPrecomputedBoundsMaxs = 0x154; // + public const nint m_vPrecomputedOBBOrigin = 0x160; // + public const nint m_vPrecomputedOBBAngles = 0x16C; // QAngle + public const nint m_vPrecomputedOBBExtent = 0x178; // + public const nint m_flPrecomputedMaxRange = 0x184; // float32 + public const nint m_nFogLightingMode = 0x188; // int32 + public const nint m_flFogContributionStength = 0x18C; // float32 + public const nint m_flNearClipPlane = 0x190; // float32 + public const nint m_SkyColor = 0x194; // Color + public const nint m_flSkyIntensity = 0x198; // float32 + public const nint m_SkyAmbientBounce = 0x19C; // Color + public const nint m_bUseSecondaryColor = 0x1A0; // bool + public const nint m_bMixedShadows = 0x1A1; // bool + public const nint m_flLightStyleStartTime = 0x1A4; // GameTime_t + public const nint m_flCapsuleLength = 0x1A8; // float32 + public const nint m_flMinRoughness = 0x1AC; // float32 + public const nint m_bPvsModifyEntity = 0x1C0; // bool + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MPropertyCustomEditor + public static class CSkillFloat { + public const nint m_pValue = 0x0; // float32[4] + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MPropertyCustomEditor + public static class CSkillInt { + public const nint m_pValue = 0x0; // int32[4] + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSkillDamage { + public const nint m_flDamage = 0x0; // CSkillFloat + public const nint m_flPhysicsForceDamage = 0x10; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MPropertyCustomEditor + public static class CRemapFloat { + public const nint m_pValue = 0x0; // float32[4] + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CBasePlayerControllerAPI { + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: nType (FixAngleSet_t) + // NetworkVarNames: qAngle (QAngle) + // NetworkVarNames: nIndex (uint32) + public static class ViewAngleServerChange_t { + public const nint nType = 0x30; // FixAngleSet_t + public const nint qAngle = 0x34; // QAngle + public const nint nIndex = 0x40; // uint32 + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CommandToolCommand_t { + public const nint m_bEnabled = 0x0; // bool + public const nint m_bOpened = 0x1; // bool + public const nint m_InternalId = 0x4; // uint32 + public const nint m_ShortName = 0x8; // CUtlString + public const nint m_ExecMode = 0x10; // CommandExecMode_t + public const nint m_SpawnGroup = 0x18; // CUtlString + public const nint m_PeriodicExecDelay = 0x20; // float32 + public const nint m_SpecType = 0x24; // CommandEntitySpecType_t + public const nint m_EntitySpec = 0x28; // CUtlString + public const nint m_Commands = 0x30; // CUtlString + public const nint m_SetDebugBits = 0x38; // DebugOverlayBits_t + public const nint m_ClearDebugBits = 0x40; // DebugOverlayBits_t + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CDynamicPropAPI { + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: localSound (Vector) + // NetworkVarNames: soundscapeIndex (int32) + // NetworkVarNames: localBits (uint8) + // NetworkVarNames: soundscapeEntityListIndex (int) + // NetworkVarNames: soundEventHash (uint32) + public static class audioparams_t { + public const nint localSound = 0x8; // Vector[8] + public const nint soundscapeIndex = 0x68; // int32 + public const nint localBits = 0x6C; // uint8 + public const nint soundscapeEntityListIndex = 0x70; // int32 + public const nint soundEventHash = 0x74; // uint32 + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_vecCsViewPunchAngle (QAngle) + // NetworkVarNames: m_nCsViewPunchAngleTick (GameTick_t) + // NetworkVarNames: m_flCsViewPunchAngleTickRatio (float32) + // NetworkVarNames: m_PlayerFog (fogplayerparams_t) + // NetworkVarNames: m_hColorCorrectionCtrl (CHandle) + // NetworkVarNames: m_hViewEntity (CHandle) + // NetworkVarNames: m_hTonemapController (CHandle) + // NetworkVarNames: m_audio (audioparams_t) + // NetworkVarNames: m_PostProcessingVolumes (CHandle) + public static class CPlayer_CameraServices { + public const nint m_vecCsViewPunchAngle = 0x40; // QAngle + public const nint m_nCsViewPunchAngleTick = 0x4C; // GameTick_t + public const nint m_flCsViewPunchAngleTickRatio = 0x50; // float32 + public const nint m_PlayerFog = 0x58; // fogplayerparams_t + public const nint m_hColorCorrectionCtrl = 0x98; // CHandle + public const nint m_hViewEntity = 0x9C; // CHandle + public const nint m_hTonemapController = 0xA0; // CHandle + public const nint m_audio = 0xA8; // audioparams_t + public const nint m_PostProcessingVolumes = 0x120; // CNetworkUtlVectorBase> + public const nint m_flOldPlayerZ = 0x138; // float32 + public const nint m_flOldPlayerViewOffsetZ = 0x13C; // float32 + public const nint m_hTriggerSoundscapeList = 0x158; // CUtlVector> + } + // Parent: None + // Fields count: 15 + // + // Metadata: + // NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t) + // NetworkVarNames: m_flMaxspeed (float32) + // NetworkVarNames: m_arrForceSubtickMoveWhen (float32) + public static class CPlayer_MovementServices { + public const nint m_nImpulse = 0x40; // int32 + public const nint m_nButtons = 0x48; // CInButtonState + public const nint m_nQueuedButtonDownMask = 0x68; // uint64 + public const nint m_nQueuedButtonChangeMask = 0x70; // uint64 + public const nint m_nButtonDoublePressed = 0x78; // uint64 + public const nint m_pButtonPressedCmdNumber = 0x80; // uint32[64] + public const nint m_nLastCommandNumberProcessed = 0x180; // uint32 + public const nint m_nToggleButtonDownMask = 0x188; // uint64 + public const nint m_flMaxspeed = 0x198; // float32 + public const nint m_arrForceSubtickMoveWhen = 0x19C; // float32[4] + public const nint m_flForwardMove = 0x1AC; // float32 + public const nint m_flLeftMove = 0x1B0; // float32 + public const nint m_flUpMove = 0x1B4; // float32 + public const nint m_vecLastMovementImpulses = 0x1B8; // + public const nint m_vecOldViewAngles = 0x1C4; // QAngle + } + // Parent: CPlayer_MovementServices + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_flFallVelocity (float32) + // NetworkVarNames: m_bInCrouch (bool) + // NetworkVarNames: m_nCrouchState (uint32) + // NetworkVarNames: m_flCrouchTransitionStartTime (GameTime_t) + // NetworkVarNames: m_bDucked (bool) + // NetworkVarNames: m_bDucking (bool) + // NetworkVarNames: m_bInDuckJump (bool) + public static class CPlayer_MovementServices_Humanoid { + public const nint m_flStepSoundTime = 0x1D8; // float32 + public const nint m_flFallVelocity = 0x1DC; // float32 + public const nint m_bInCrouch = 0x1E0; // bool + public const nint m_nCrouchState = 0x1E4; // uint32 + public const nint m_flCrouchTransitionStartTime = 0x1E8; // GameTime_t + public const nint m_bDucked = 0x1EC; // bool + public const nint m_bDucking = 0x1ED; // bool + public const nint m_bInDuckJump = 0x1EE; // bool + public const nint m_groundNormal = 0x1F0; // + public const nint m_flSurfaceFriction = 0x1FC; // float32 + public const nint m_surfaceProps = 0x200; // CUtlStringToken + public const nint m_nStepside = 0x210; // int32 + public const nint m_iTargetVolume = 0x214; // int32 + public const nint m_vecSmoothedVelocity = 0x218; // + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_iObserverMode (uint8) + // NetworkVarNames: m_hObserverTarget (CHandle) + public static class CPlayer_ObserverServices { + public const nint m_iObserverMode = 0x40; // uint8 + public const nint m_hObserverTarget = 0x44; // CHandle + public const nint m_iObserverLastMode = 0x48; // ObserverMode_t + public const nint m_bForcedObserverMode = 0x4C; // bool + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_hMyWeapons (CHandle) + // NetworkVarNames: m_hActiveWeapon (CHandle) + // NetworkVarNames: m_hLastWeapon (CHandle) + // NetworkVarNames: m_iAmmo (uint16) + public static class CPlayer_WeaponServices { + public const nint m_hMyWeapons = 0x40; // CNetworkUtlVectorBase> + public const nint m_hActiveWeapon = 0x58; // CHandle + public const nint m_hLastWeapon = 0x5C; // CHandle + public const nint m_iAmmo = 0x60; // uint16[32] + public const nint m_bPreventWeaponPickup = 0xA0; // bool + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class AmmoTypeInfo_t { + public const nint m_nMaxCarry = 0x10; // int32 + public const nint m_nSplashSize = 0x1C; // CRangeInt + public const nint m_nFlags = 0x24; // AmmoFlags_t + public const nint m_flMass = 0x28; // float32 + public const nint m_flSpeed = 0x2C; // CRangeFloat + } + // Parent: CBodyComponentSkeletonInstance + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_animationController (CBaseAnimGraphController) + public static class CBodyComponentBaseAnimGraph { + public const nint m_animationController = 0x460; // CBaseAnimGraphController + public const nint __m_pChainEntity = 0x950; // CNetworkVarChainer + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_ID (CUtlStringToken) + // NetworkVarNames: m_Values (Vector4D) + public static class EntityRenderAttribute_t { + public const nint m_ID = 0x30; // CUtlStringToken + public const nint m_Values = 0x34; // Vector4D + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_Handle (ModelConfigHandle_t) + // NetworkVarNames: m_Name (string_t) + // NetworkVarNames: m_AssociatedEntities (CHandle) + // NetworkVarNames: m_AssociatedEntityNames (string_t) + public static class ActiveModelConfig_t { + public const nint m_Handle = 0x28; // ModelConfigHandle_t + public const nint m_Name = 0x30; // CUtlSymbolLarge + public const nint m_AssociatedEntities = 0x38; // CNetworkUtlVectorBase> + public const nint m_AssociatedEntityNames = 0x50; // CNetworkUtlVectorBase + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hOwner (CEntityHandle) + // NetworkVarNames: m_name (CUtlStringToken) + public static class CGameSceneNodeHandle { + public const nint m_hOwner = 0x8; // CEntityHandle + public const nint m_name = 0xC; // CUtlStringToken + } + // Parent: None + // Fields count: 32 + // + // Metadata: + // NetworkVarNames: m_hParent (CGameSceneNodeHandle) + // NetworkVarNames: m_vecOrigin (CNetworkOriginCellCoordQuantizedVector) + // NetworkVarNames: m_angRotation (QAngle) + // NetworkVarNames: m_flScale (float) + // NetworkVarNames: m_name (CUtlStringToken) + // NetworkVarNames: m_hierarchyAttachName (CUtlStringToken) + public static class CGameSceneNode { + public const nint m_nodeToWorld = 0x10; // CTransform + public const nint m_pOwner = 0x30; // CEntityInstance* + public const nint m_pParent = 0x38; // CGameSceneNode* + public const nint m_pChild = 0x40; // CGameSceneNode* + public const nint m_pNextSibling = 0x48; // CGameSceneNode* + public const nint m_hParent = 0x70; // CGameSceneNodeHandle + public const nint m_vecOrigin = 0x80; // CNetworkOriginCellCoordQuantizedVector + public const nint m_angRotation = 0xB8; // QAngle + public const nint m_flScale = 0xC4; // float32 + public const nint m_vecAbsOrigin = 0xC8; // + public const nint m_angAbsRotation = 0xD4; // QAngle + public const nint m_flAbsScale = 0xE0; // float32 + public const nint m_nParentAttachmentOrBone = 0xE4; // int16 + public const nint m_bDebugAbsOriginChanges = 0xE6; // bool + public const nint m_bDormant = 0xE7; // bool + public const nint m_bForceParentToBeNetworked = 0xE8; // bool + public const nint m_bDirtyHierarchy = 0x0; // bitfield:1 + public const nint m_bDirtyBoneMergeInfo = 0x0; // bitfield:1 + public const nint m_bNetworkedPositionChanged = 0x0; // bitfield:1 + public const nint m_bNetworkedAnglesChanged = 0x0; // bitfield:1 + public const nint m_bNetworkedScaleChanged = 0x0; // bitfield:1 + public const nint m_bWillBeCallingPostDataUpdate = 0x0; // bitfield:1 + public const nint m_bBoneMergeFlex = 0x0; // bitfield:1 + public const nint m_nLatchAbsOrigin = 0x0; // bitfield:2 + public const nint m_bDirtyBoneMergeBoneToRoot = 0x0; // bitfield:1 + public const nint m_nHierarchicalDepth = 0xEB; // uint8 + public const nint m_nHierarchyType = 0xEC; // uint8 + public const nint m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xED; // uint8 + public const nint m_name = 0xF0; // CUtlStringToken + public const nint m_hierarchyAttachName = 0x130; // CUtlStringToken + public const nint m_flZOffset = 0x134; // float32 + public const nint m_vRenderOrigin = 0x138; // + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_hSequence (HSequence) + // NetworkVarNames: m_flPrevCycle (float32) + // NetworkVarNames: m_flCycle (float32) + public static class CNetworkedSequenceOperation { + public const nint m_hSequence = 0x8; // HSequence + public const nint m_flPrevCycle = 0xC; // float32 + public const nint m_flCycle = 0x10; // float32 + public const nint m_flWeight = 0x14; // CNetworkedQuantizedFloat + public const nint m_bSequenceChangeNetworked = 0x1C; // bool + public const nint m_bDiscontinuity = 0x1D; // bool + public const nint m_flPrevCycleFromDiscontinuity = 0x20; // float32 + public const nint m_flPrevCycleForAnimEventDetection = 0x24; // float32 + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_hModel (HModelStrong) + // NetworkVarNames: m_bClientClothCreationSuppressed (bool) + // NetworkVarNames: m_MeshGroupMask (MeshGroupMask_t) + // NetworkVarNames: m_nIdealMotionType (int8) + public static class CModelState { + public const nint m_hModel = 0xA0; // CStrongHandle + public const nint m_ModelName = 0xA8; // CUtlSymbolLarge + public const nint m_bClientClothCreationSuppressed = 0xE8; // bool + public const nint m_MeshGroupMask = 0x180; // uint64 + public const nint m_nIdealMotionType = 0x202; // int8 + public const nint m_nForceLOD = 0x203; // int8 + public const nint m_nClothUpdateFlags = 0x204; // int8 + } + // Parent: CGameSceneNode + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_modelState (CModelState) + // NetworkVarNames: m_bIsAnimationEnabled (bool) + // NetworkVarNames: m_bUseParentRenderBounds (bool) + // NetworkVarNames: m_materialGroup (CUtlStringToken) + // NetworkVarNames: m_nHitboxSet (uint8) + public static class CSkeletonInstance { + public const nint m_modelState = 0x160; // CModelState + public const nint m_bIsAnimationEnabled = 0x370; // bool + public const nint m_bUseParentRenderBounds = 0x371; // bool + public const nint m_bDisableSolidCollisionsForHierarchy = 0x372; // bool + public const nint m_bDirtyMotionType = 0x0; // bitfield:1 + public const nint m_bIsGeneratingLatchedParentSpaceState = 0x0; // bitfield:1 + public const nint m_materialGroup = 0x374; // CUtlStringToken + public const nint m_nHitboxSet = 0x378; // uint8 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_timestamp (GameTime_t) + // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) + public static class IntervalTimer { + public const nint m_timestamp = 0x8; // GameTime_t + public const nint m_nWorldGroupId = 0xC; // WorldGroupId_t + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_duration (float32) + // NetworkVarNames: m_timestamp (GameTime_t) + // NetworkVarNames: m_timescale (float32) + // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) + public static class CountdownTimer { + public const nint m_duration = 0x8; // float32 + public const nint m_timestamp = 0xC; // GameTime_t + public const nint m_timescale = 0x10; // float32 + public const nint m_nWorldGroupId = 0x14; // WorldGroupId_t + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_duration (float32) + // NetworkVarNames: m_timestamp (float32) + // NetworkVarNames: m_timescale (float32) + public static class EngineCountdownTimer { + public const nint m_duration = 0x8; // float32 + public const nint m_timestamp = 0xC; // float32 + public const nint m_timescale = 0x10; // float32 + } + // Parent: IntervalTimer + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_flValues (float) + // NetworkVarNames: m_nValueCounts (int) + // NetworkVarNames: m_nBucketCount (int) + // NetworkVarNames: m_flInterval (float) + // NetworkVarNames: m_flFinalValue (float) + // NetworkVarNames: m_nCompressionType (TimelineCompression_t) + // NetworkVarNames: m_bStopped (bool) + public static class CTimeline { + public const nint m_flValues = 0x10; // float32[64] + public const nint m_nValueCounts = 0x110; // int32[64] + public const nint m_nBucketCount = 0x210; // int32 + public const nint m_flInterval = 0x214; // float32 + public const nint m_flFinalValue = 0x218; // float32 + public const nint m_nCompressionType = 0x21C; // TimelineCompression_t + public const nint m_bStopped = 0x220; // bool + } + // Parent: None + // Fields count: 24 + // + // Metadata: + // NetworkVarNames: m_PredNetBoolVariables (uint32) + // NetworkVarNames: m_PredNetByteVariables (byte) + // NetworkVarNames: m_PredNetUInt16Variables (uint16) + // NetworkVarNames: m_PredNetIntVariables (int32) + // NetworkVarNames: m_PredNetUInt32Variables (uint32) + // NetworkVarNames: m_PredNetUInt64Variables (uint64) + // NetworkVarNames: m_PredNetFloatVariables (float) + // NetworkVarNames: m_PredNetVectorVariables (Vector) + // NetworkVarNames: m_PredNetQuaternionVariables (Quaternion) + // NetworkVarNames: m_PredNetGlobalSymbolVariables (CGlobalSymbol) + // NetworkVarNames: m_OwnerOnlyPredNetBoolVariables (uint32) + // NetworkVarNames: m_OwnerOnlyPredNetByteVariables (byte) + // NetworkVarNames: m_OwnerOnlyPredNetUInt16Variables (uint16) + // NetworkVarNames: m_OwnerOnlyPredNetIntVariables (int32) + // NetworkVarNames: m_OwnerOnlyPredNetUInt32Variables (uint32) + // NetworkVarNames: m_OwnerOnlyPredNetUInt64Variables (uint64) + // NetworkVarNames: m_OwnerOnlyPredNetFloatVariables (float) + // NetworkVarNames: m_OwnerOnlyPredNetVectorVariables (Vector) + // NetworkVarNames: m_OwnerOnlyPredNetQuaternionVariables (Quaternion) + // NetworkVarNames: m_OwnerOnlyPredNetGlobalSymbolVariables (CGlobalSymbol) + // NetworkVarNames: m_nBoolVariablesCount (int) + // NetworkVarNames: m_nOwnerOnlyBoolVariablesCount (int) + // NetworkVarNames: m_nRandomSeedOffset (int) + // NetworkVarNames: m_flLastTeleportTime (float) + public static class CAnimGraphNetworkedVariables { + public const nint m_PredNetBoolVariables = 0x8; // CNetworkUtlVectorBase + public const nint m_PredNetByteVariables = 0x20; // CNetworkUtlVectorBase + public const nint m_PredNetUInt16Variables = 0x38; // CNetworkUtlVectorBase + public const nint m_PredNetIntVariables = 0x50; // CNetworkUtlVectorBase + public const nint m_PredNetUInt32Variables = 0x68; // CNetworkUtlVectorBase + public const nint m_PredNetUInt64Variables = 0x80; // CNetworkUtlVectorBase + public const nint m_PredNetFloatVariables = 0x98; // CNetworkUtlVectorBase + public const nint m_PredNetVectorVariables = 0xB0; // CNetworkUtlVectorBase + public const nint m_PredNetQuaternionVariables = 0xC8; // CNetworkUtlVectorBase + public const nint m_PredNetGlobalSymbolVariables = 0xE0; // CNetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetBoolVariables = 0xF8; // CNetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetByteVariables = 0x110; // CNetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetUInt16Variables = 0x128; // CNetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetIntVariables = 0x140; // CNetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetUInt32Variables = 0x158; // CNetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetUInt64Variables = 0x170; // CNetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetFloatVariables = 0x188; // CNetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetVectorVariables = 0x1A0; // CNetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetQuaternionVariables = 0x1B8; // CNetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetGlobalSymbolVariables = 0x1D0; // CNetworkUtlVectorBase + public const nint m_nBoolVariablesCount = 0x1E8; // int32 + public const nint m_nOwnerOnlyBoolVariablesCount = 0x1EC; // int32 + public const nint m_nRandomSeedOffset = 0x1F0; // int32 + public const nint m_flLastTeleportTime = 0x1F4; // float32 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPropertyCustomFGDType + public static class CFootstepTableHandle { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CBaseEntityAPI { + } + // Parent: None + // Fields count: 16 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CGameScriptedMoveData { + public const nint m_vAccumulatedRootMotion = 0x0; // + public const nint m_vDest = 0xC; // + public const nint m_vSrc = 0x18; // + public const nint m_angSrc = 0x24; // QAngle + public const nint m_angDst = 0x30; // QAngle + public const nint m_angCurrent = 0x3C; // QAngle + public const nint m_flAngRate = 0x48; // float32 + public const nint m_flDuration = 0x4C; // float32 + public const nint m_flStartTime = 0x50; // GameTime_t + public const nint m_bActive = 0x54; // bool + public const nint m_bTeleportOnEnd = 0x55; // bool + public const nint m_bIgnoreRotation = 0x56; // bool + public const nint m_nType = 0x58; // ScriptedMoveType_t + public const nint m_bSuccess = 0x5C; // bool + public const nint m_nForcedCrouchState = 0x60; // ForcedCrouchState_t + public const nint m_bIgnoreCollisions = 0x64; // bool + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CTakeDamageInfoAPI { + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + public static class CPulseGraphInstance_ServerEntity { + public const nint m_pComponent = 0xD8; // CPulseGraphComponentBase* + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseLibraryBindings + // MPropertyFriendlyName + // MPropertyDescription + public static class CPulseServerFuncs { + } + // Parent: CPulseCell_BaseFlow + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + // MPropertyDescription + public static class CPulseCell_SoundEventStart { + public const nint m_Type = 0x48; // SoundEventStartType_t + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseLibraryBindings + // MPropertyFriendlyName + // MPropertyDescription + public static class CPulseServerFuncs_Sounds { + } + // Parent: CPulseCell_BaseYieldingInflow + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_Outflow_PlaySceneBase { + public const nint m_OnFinished = 0x48; // CPulse_ResumePoint + public const nint m_OnCanceled = 0x58; // CPulse_ResumePoint + public const nint m_Triggers = 0x68; // CUtlVector + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class PulseScriptedSequenceData_t { + public const nint m_nActorID = 0x0; // int32 + public const nint m_szPreIdleSequence = 0x8; // CUtlString + public const nint m_szEntrySequence = 0x10; // CUtlString + public const nint m_szSequence = 0x18; // CUtlString + public const nint m_szExitSequence = 0x20; // CUtlString + public const nint m_bLoopPreIdleSequence = 0x28; // bool + public const nint m_bLoopActionSequence = 0x29; // bool + public const nint m_bLoopPostIdleSequence = 0x2A; // bool + public const nint m_bIgnoreLookAt = 0x2B; // bool + } + // Parent: CEntityInstance + // Fields count: 75 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_CBodyComponent (CBodyComponent::Storage_t) + // NetworkVarNames: m_iHealth (int32) + // NetworkVarNames: m_iMaxHealth (int32) + // NetworkVarNames: m_lifeState (uint8) + // NetworkVarNames: m_bTakesDamage (bool) + // NetworkVarNames: m_nTakeDamageFlags (TakeDamageFlags_t) + // NetworkVarNames: m_bIsPlatform (bool) + // NetworkVarNames: m_MoveCollide (MoveCollide_t) + // NetworkVarNames: m_MoveType (MoveType_t) + // NetworkVarNames: m_nSubclassID (EntitySubclassID_t) + // NetworkVarNames: m_flAnimTime (float32) + // NetworkVarNames: m_flSimulationTime (float32) + // NetworkVarNames: m_flCreateTime (GameTime_t) + // NetworkVarNames: m_bClientSideRagdoll (bool) + // NetworkVarNames: m_ubInterpolationFrame (uint8) + // NetworkVarNames: m_iTeamNum (uint8) + // NetworkVarNames: m_spawnflags (uint32) + // NetworkVarNames: m_nNextThinkTick (GameTick_t) + // NetworkVarNames: m_fFlags (uint32) + // NetworkVarNames: m_vecVelocity (CNetworkVelocityVector) + // NetworkVarNames: m_vecBaseVelocity (Vector) + // NetworkVarNames: m_hEffectEntity (CHandle) + // NetworkVarNames: m_hOwnerEntity (CHandle) + // NetworkVarNames: m_fEffects (uint32) + // NetworkVarNames: m_hGroundEntity (CHandle) + // NetworkVarNames: m_flFriction (float32) + // NetworkVarNames: m_flElasticity (float32) + // NetworkVarNames: m_flGravityScale (float32) + // NetworkVarNames: m_flTimeScale (float32) + // NetworkVarNames: m_flWaterLevel (float) + // NetworkVarNames: m_bAnimatedEveryTick (bool) + // NetworkVarNames: m_flNavIgnoreUntilTime (GameTime_t) + public static class CBaseEntity { + public const nint m_CBodyComponent = 0x38; // CBodyComponent* + public const nint m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent + public const nint m_aThinkFunctions = 0x230; // CUtlVector + public const nint m_iCurrentThinkContext = 0x248; // int32 + public const nint m_nLastThinkTick = 0x24C; // GameTick_t + public const nint m_nDisableContextThinkStartTick = 0x250; // GameTick_t + public const nint m_isSteadyState = 0x260; // CBitVec<64> + public const nint m_lastNetworkChange = 0x268; // float32 + public const nint m_ResponseContexts = 0x278; // CUtlVector + public const nint m_iszResponseContext = 0x290; // CUtlSymbolLarge + public const nint m_iHealth = 0x2B8; // int32 + public const nint m_iMaxHealth = 0x2BC; // int32 + public const nint m_lifeState = 0x2C0; // uint8 + public const nint m_flDamageAccumulator = 0x2C4; // float32 + public const nint m_bTakesDamage = 0x2C8; // bool + public const nint m_nTakeDamageFlags = 0x2CC; // TakeDamageFlags_t + public const nint m_bIsPlatform = 0x2D0; // bool + public const nint m_MoveCollide = 0x2D2; // MoveCollide_t + public const nint m_MoveType = 0x2D3; // MoveType_t + public const nint m_nActualMoveType = 0x2D4; // MoveType_t + public const nint m_nWaterTouch = 0x2D5; // uint8 + public const nint m_nSlimeTouch = 0x2D6; // uint8 + public const nint m_bRestoreInHierarchy = 0x2D7; // bool + public const nint m_target = 0x2D8; // CUtlSymbolLarge + public const nint m_hDamageFilter = 0x2E0; // CHandle + public const nint m_iszDamageFilterName = 0x2E8; // CUtlSymbolLarge + public const nint m_flMoveDoneTime = 0x2F0; // float32 + public const nint m_nSubclassID = 0x2F4; // CUtlStringToken + public const nint m_flAnimTime = 0x300; // float32 + public const nint m_flSimulationTime = 0x304; // float32 + public const nint m_flCreateTime = 0x308; // GameTime_t + public const nint m_bClientSideRagdoll = 0x30C; // bool + public const nint m_ubInterpolationFrame = 0x30D; // uint8 + public const nint m_vPrevVPhysicsUpdatePos = 0x310; // + public const nint m_iTeamNum = 0x31C; // uint8 + public const nint m_iGlobalname = 0x320; // CUtlSymbolLarge + public const nint m_iSentToClients = 0x328; // int32 + public const nint m_flSpeed = 0x32C; // float32 + public const nint m_sUniqueHammerID = 0x330; // CUtlString + public const nint m_spawnflags = 0x338; // uint32 + public const nint m_nNextThinkTick = 0x33C; // GameTick_t + public const nint m_nSimulationTick = 0x340; // int32 + public const nint m_OnKilled = 0x348; // CEntityIOOutput + public const nint m_fFlags = 0x370; // uint32 + public const nint m_vecAbsVelocity = 0x374; // + public const nint m_vecVelocity = 0x380; // CNetworkVelocityVector + public const nint m_vecBaseVelocity = 0x3B0; // + public const nint m_nPushEnumCount = 0x3BC; // int32 + public const nint m_pCollision = 0x3C0; // CCollisionProperty* + public const nint m_hEffectEntity = 0x3C8; // CHandle + public const nint m_hOwnerEntity = 0x3CC; // CHandle + public const nint m_fEffects = 0x3D0; // uint32 + public const nint m_hGroundEntity = 0x3D4; // CHandle + public const nint m_flFriction = 0x3D8; // float32 + public const nint m_flElasticity = 0x3DC; // float32 + public const nint m_flGravityScale = 0x3E0; // float32 + public const nint m_flTimeScale = 0x3E4; // float32 + public const nint m_flWaterLevel = 0x3E8; // float32 + public const nint m_bAnimatedEveryTick = 0x3EC; // bool + public const nint m_bDisableLowViolence = 0x3ED; // bool + public const nint m_nWaterType = 0x3EE; // uint8 + public const nint m_iEFlags = 0x3F0; // int32 + public const nint m_OnUser1 = 0x3F8; // CEntityIOOutput + public const nint m_OnUser2 = 0x420; // CEntityIOOutput + public const nint m_OnUser3 = 0x448; // CEntityIOOutput + public const nint m_OnUser4 = 0x470; // CEntityIOOutput + public const nint m_iInitialTeamNum = 0x498; // int32 + public const nint m_flNavIgnoreUntilTime = 0x49C; // GameTime_t + public const nint m_vecAngVelocity = 0x4A0; // QAngle + public const nint m_bNetworkQuantizeOriginAndAngles = 0x4AC; // bool + public const nint m_bLagCompensate = 0x4AD; // bool + public const nint m_flOverriddenFriction = 0x4B0; // float32 + public const nint m_pBlocker = 0x4B4; // CHandle + public const nint m_flLocalTime = 0x4B8; // float32 + public const nint m_flVPhysicsUpdateLocalTime = 0x4BC; // float32 + } + // Parent: CBaseEntity + // Fields count: 17 + // + // Metadata: + // MNetworkIncludeByUserGroup + // NetworkVarNames: m_flFadeInDuration (float32) + // NetworkVarNames: m_flFadeOutDuration (float32) + // NetworkVarNames: m_flMaxWeight (float32) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bMaster (bool) + // NetworkVarNames: m_bClientSide (bool) + // NetworkVarNames: m_bExclusive (bool) + // NetworkVarNames: m_MinFalloff (float32) + // NetworkVarNames: m_MaxFalloff (float32) + // NetworkVarNames: m_flCurWeight (float32) + // NetworkVarNames: m_netlookupFilename (char) + public static class CColorCorrection { + public const nint m_flFadeInDuration = 0x4C0; // float32 + public const nint m_flFadeOutDuration = 0x4C4; // float32 + public const nint m_flStartFadeInWeight = 0x4C8; // float32 + public const nint m_flStartFadeOutWeight = 0x4CC; // float32 + public const nint m_flTimeStartFadeIn = 0x4D0; // GameTime_t + public const nint m_flTimeStartFadeOut = 0x4D4; // GameTime_t + public const nint m_flMaxWeight = 0x4D8; // float32 + public const nint m_bStartDisabled = 0x4DC; // bool + public const nint m_bEnabled = 0x4DD; // bool + public const nint m_bMaster = 0x4DE; // bool + public const nint m_bClientSide = 0x4DF; // bool + public const nint m_bExclusive = 0x4E0; // bool + public const nint m_MinFalloff = 0x4E4; // float32 + public const nint m_MaxFalloff = 0x4E8; // float32 + public const nint m_flCurWeight = 0x4EC; // float32 + public const nint m_netlookupFilename = 0x4F0; // char[512] + public const nint m_lookupFilename = 0x6F0; // CUtlSymbolLarge + } + // Parent: CBaseEntity + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_hEntAttached (CHandle) + // NetworkVarNames: m_bCheapEffect (bool) + public static class CEntityFlame { + public const nint m_hEntAttached = 0x4C0; // CHandle + public const nint m_bCheapEffect = 0x4C4; // bool + public const nint m_flSize = 0x4C8; // float32 + public const nint m_bUseHitboxes = 0x4CC; // bool + public const nint m_iNumHitboxFires = 0x4D0; // int32 + public const nint m_flHitboxFireScale = 0x4D4; // float32 + public const nint m_flLifetime = 0x4D8; // GameTime_t + public const nint m_hAttacker = 0x4DC; // CHandle + public const nint m_iDangerSound = 0x4E0; // int32 + public const nint m_flDirectDamagePerSecond = 0x4E4; // float32 + public const nint m_iCustomDamageType = 0x4E8; // int32 + } + // Parent: CBaseEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_flScale (float32) + // NetworkVarNames: m_flStartScale (float32) + // NetworkVarNames: m_flScaleTime (float32) + // NetworkVarNames: m_nFlags (uint32) + public static class CBaseFire { + public const nint m_flScale = 0x4C0; // float32 + public const nint m_flStartScale = 0x4C4; // float32 + public const nint m_flScaleTime = 0x4C8; // float32 + public const nint m_nFlags = 0x4CC; // uint32 + } + // Parent: CBaseFire + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_nFlameModelIndex (int32) + // NetworkVarNames: m_nFlameFromAboveModelIndex (int32) + public static class CFireSmoke { + public const nint m_nFlameModelIndex = 0x4D0; // int32 + public const nint m_nFlameFromAboveModelIndex = 0x4D4; // int32 + } + // Parent: CBaseEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_skyboxData (sky3dparams_t) + // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) + public static class CSkyCamera { + public const nint m_skyboxData = 0x4C0; // sky3dparams_t + public const nint m_skyboxSlotToken = 0x550; // CUtlStringToken + public const nint m_bUseAngles = 0x554; // bool + public const nint m_pNext = 0x558; // CSkyCamera* + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNavLinkAnimgraphVar { + public const nint m_strAnimgraphVar = 0x0; // CUtlString + public const nint m_unAlignmentDegrees = 0x8; // uint32 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_nInteractsAs (uint64) + // NetworkVarNames: m_nInteractsWith (uint64) + // NetworkVarNames: m_nInteractsExclude (uint64) + // NetworkVarNames: m_nEntityId (uint32) + // NetworkVarNames: m_nOwnerId (uint32) + // NetworkVarNames: m_nHierarchyId (uint16) + // NetworkVarNames: m_nCollisionGroup (uint8) + // NetworkVarNames: m_nCollisionFunctionMask (uint8) + public static class VPhysicsCollisionAttribute_t { + public const nint m_nInteractsAs = 0x8; // uint64 + public const nint m_nInteractsWith = 0x10; // uint64 + public const nint m_nInteractsExclude = 0x18; // uint64 + public const nint m_nEntityId = 0x20; // uint32 + public const nint m_nOwnerId = 0x24; // uint32 + public const nint m_nHierarchyId = 0x28; // uint16 + public const nint m_nCollisionGroup = 0x2A; // uint8 + public const nint m_nCollisionFunctionMask = 0x2B; // uint8 + } + // Parent: None + // Fields count: 17 + // + // Metadata: + // NetworkVarNames: m_collisionAttribute (VPhysicsCollisionAttribute_t) + // NetworkVarNames: m_vecMins (Vector) + // NetworkVarNames: m_vecMaxs (Vector) + // NetworkVarNames: m_usSolidFlags (uint8) + // NetworkVarNames: m_nSolidType (SolidType_t) + // NetworkVarNames: m_triggerBloat (uint8) + // NetworkVarNames: m_nSurroundType (SurroundingBoundsType_t) + // NetworkVarNames: m_CollisionGroup (uint8) + // NetworkVarNames: m_nEnablePhysics (uint8) + // NetworkVarNames: m_vecSpecifiedSurroundingMins (Vector) + // NetworkVarNames: m_vecSpecifiedSurroundingMaxs (Vector) + // NetworkVarNames: m_vCapsuleCenter1 (Vector) + // NetworkVarNames: m_vCapsuleCenter2 (Vector) + // NetworkVarNames: m_flCapsuleRadius (float) + public static class CCollisionProperty { + public const nint m_collisionAttribute = 0x10; // VPhysicsCollisionAttribute_t + public const nint m_vecMins = 0x40; // + public const nint m_vecMaxs = 0x4C; // + public const nint m_usSolidFlags = 0x5A; // uint8 + public const nint m_nSolidType = 0x5B; // SolidType_t + public const nint m_triggerBloat = 0x5C; // uint8 + public const nint m_nSurroundType = 0x5D; // SurroundingBoundsType_t + public const nint m_CollisionGroup = 0x5E; // uint8 + public const nint m_nEnablePhysics = 0x5F; // uint8 + public const nint m_flBoundingRadius = 0x60; // float32 + public const nint m_vecSpecifiedSurroundingMins = 0x64; // + public const nint m_vecSpecifiedSurroundingMaxs = 0x70; // + public const nint m_vecSurroundingMaxs = 0x7C; // + public const nint m_vecSurroundingMins = 0x88; // + public const nint m_vCapsuleCenter1 = 0x94; // + public const nint m_vCapsuleCenter2 = 0xA0; // + public const nint m_flCapsuleRadius = 0xAC; // float32 + } + // Parent: None + // Fields count: 21 + // + // Metadata: + // NetworkVarNames: m_vOrigin (Vector) + // NetworkVarNames: m_vStart (Vector) + // NetworkVarNames: m_vNormal (Vector) + // NetworkVarNames: m_vAngles (QAngle) + // NetworkVarNames: m_hEntity (CEntityHandle) + // NetworkVarNames: m_hOtherEntity (CEntityHandle) + // NetworkVarNames: m_flScale (float32) + // NetworkVarNames: m_flMagnitude (float32) + // NetworkVarNames: m_flRadius (float32) + // NetworkVarNames: m_nSurfaceProp (CUtlStringToken) + // NetworkVarNames: m_nEffectIndex (HParticleSystemDefinition) + // NetworkVarNames: m_nDamageType (uint32) + // NetworkVarNames: m_nPenetrate (uint8) + // NetworkVarNames: m_nMaterial (uint16) + // NetworkVarNames: m_nHitBox (uint16) + // NetworkVarNames: m_nColor (uint8) + // NetworkVarNames: m_fFlags (uint8) + // NetworkVarNames: m_nAttachmentIndex (AttachmentHandle_t) + // NetworkVarNames: m_nAttachmentName (CUtlStringToken) + // NetworkVarNames: m_iEffectName (uint16) + // NetworkVarNames: m_nExplosionType (uint8) + public static class CEffectData { + public const nint m_vOrigin = 0x8; // + public const nint m_vStart = 0x14; // + public const nint m_vNormal = 0x20; // + public const nint m_vAngles = 0x2C; // QAngle + public const nint m_hEntity = 0x38; // CEntityHandle + public const nint m_hOtherEntity = 0x3C; // CEntityHandle + public const nint m_flScale = 0x40; // float32 + public const nint m_flMagnitude = 0x44; // float32 + public const nint m_flRadius = 0x48; // float32 + public const nint m_nSurfaceProp = 0x4C; // CUtlStringToken + public const nint m_nEffectIndex = 0x50; // CWeakHandle + public const nint m_nDamageType = 0x58; // uint32 + public const nint m_nPenetrate = 0x5C; // uint8 + public const nint m_nMaterial = 0x5E; // uint16 + public const nint m_nHitBox = 0x60; // uint16 + public const nint m_nColor = 0x62; // uint8 + public const nint m_fFlags = 0x63; // uint8 + public const nint m_nAttachmentIndex = 0x64; // AttachmentHandle_t + public const nint m_nAttachmentName = 0x68; // CUtlStringToken + public const nint m_iEffectName = 0x6C; // uint16 + public const nint m_nExplosionType = 0x6E; // uint8 + } + // Parent: CBaseEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_flFadeStartDist (float32) + // NetworkVarNames: m_flFadeEndDist (float32) + public static class CEnvDetailController { + public const nint m_flFadeStartDist = 0x4C0; // float32 + public const nint m_flFadeEndDist = 0x4C4; // float32 + } + // Parent: None + // Fields count: 31 + // + // Metadata: + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_iWindSeed (uint32) + // NetworkVarNames: m_iMinWind (uint16) + // NetworkVarNames: m_iMaxWind (uint16) + // NetworkVarNames: m_windRadius (int32) + // NetworkVarNames: m_iMinGust (uint16) + // NetworkVarNames: m_iMaxGust (uint16) + // NetworkVarNames: m_flMinGustDelay (float32) + // NetworkVarNames: m_flMaxGustDelay (float32) + // NetworkVarNames: m_flGustDuration (float32) + // NetworkVarNames: m_iGustDirChange (uint16) + // NetworkVarNames: m_location (Vector) + // NetworkVarNames: m_iInitialWindDir (uint16) + // NetworkVarNames: m_flInitialWindSpeed (float32) + public static class CEnvWindShared { + public const nint m_flStartTime = 0x8; // GameTime_t + public const nint m_iWindSeed = 0xC; // uint32 + public const nint m_iMinWind = 0x10; // uint16 + public const nint m_iMaxWind = 0x12; // uint16 + public const nint m_windRadius = 0x14; // int32 + public const nint m_iMinGust = 0x18; // uint16 + public const nint m_iMaxGust = 0x1A; // uint16 + public const nint m_flMinGustDelay = 0x1C; // float32 + public const nint m_flMaxGustDelay = 0x20; // float32 + public const nint m_flGustDuration = 0x24; // float32 + public const nint m_iGustDirChange = 0x28; // uint16 + public const nint m_location = 0x2C; // + public const nint m_iszGustSound = 0x38; // int32 + public const nint m_iWindDir = 0x3C; // int32 + public const nint m_flWindSpeed = 0x40; // float32 + public const nint m_currentWindVector = 0x44; // + public const nint m_CurrentSwayVector = 0x50; // + public const nint m_PrevSwayVector = 0x5C; // + public const nint m_iInitialWindDir = 0x68; // uint16 + public const nint m_flInitialWindSpeed = 0x6C; // float32 + public const nint m_OnGustStart = 0x70; // CEntityIOOutput + public const nint m_OnGustEnd = 0x98; // CEntityIOOutput + public const nint m_flVariationTime = 0xC0; // GameTime_t + public const nint m_flSwayTime = 0xC4; // GameTime_t + public const nint m_flSimTime = 0xC8; // GameTime_t + public const nint m_flSwitchTime = 0xCC; // GameTime_t + public const nint m_flAveWindSpeed = 0xD0; // float32 + public const nint m_bGusting = 0xD4; // bool + public const nint m_flWindAngleVariation = 0xD8; // float32 + public const nint m_flWindSpeedVariation = 0xDC; // float32 + public const nint m_iEntIndex = 0xE0; // CEntityIndex + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_nModelID (int32) + // NetworkVarNames: m_hMaterial (HMaterialStrong) + // NetworkVarNames: m_solid (ShardSolid_t) + // NetworkVarNames: m_ShatterPanelMode (ShatterPanelMode) + // NetworkVarNames: m_vecPanelSize (Vector2D) + // NetworkVarNames: m_vecStressPositionA (Vector2D) + // NetworkVarNames: m_vecStressPositionB (Vector2D) + // NetworkVarNames: m_vecPanelVertices (Vector2D) + // NetworkVarNames: m_flGlassHalfThickness (float) + // NetworkVarNames: m_bHasParent (bool) + // NetworkVarNames: m_bParentFrozen (bool) + // NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken) + public static class shard_model_desc_t { + public const nint m_nModelID = 0x8; // int32 + public const nint m_hMaterial = 0x10; // CStrongHandle + public const nint m_solid = 0x18; // ShardSolid_t + public const nint m_ShatterPanelMode = 0x19; // ShatterPanelMode + public const nint m_vecPanelSize = 0x1C; // Vector2D + public const nint m_vecStressPositionA = 0x24; // Vector2D + public const nint m_vecStressPositionB = 0x2C; // Vector2D + public const nint m_vecPanelVertices = 0x38; // CNetworkUtlVectorBase + public const nint m_flGlassHalfThickness = 0x50; // float32 + public const nint m_bHasParent = 0x54; // bool + public const nint m_bParentFrozen = 0x55; // bool + public const nint m_SurfacePropStringToken = 0x58; // CUtlStringToken + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_iGlowType (int32) + // NetworkVarNames: m_iGlowTeam (int32) + // NetworkVarNames: m_nGlowRange (int32) + // NetworkVarNames: m_nGlowRangeMin (int32) + // NetworkVarNames: m_glowColorOverride (Color) + // NetworkVarNames: m_bFlashing (bool) + // NetworkVarNames: m_flGlowTime (float) + // NetworkVarNames: m_flGlowStartTime (float) + // NetworkVarNames: m_bEligibleForScreenHighlight (bool) + public static class CGlowProperty { + public const nint m_fGlowColor = 0x8; // + public const nint m_iGlowType = 0x30; // int32 + public const nint m_iGlowTeam = 0x34; // int32 + public const nint m_nGlowRange = 0x38; // int32 + public const nint m_nGlowRangeMin = 0x3C; // int32 + public const nint m_glowColorOverride = 0x40; // Color + public const nint m_bFlashing = 0x44; // bool + public const nint m_flGlowTime = 0x48; // float32 + public const nint m_flGlowStartTime = 0x4C; // float32 + public const nint m_bEligibleForScreenHighlight = 0x50; // bool + public const nint m_bGlowing = 0x51; // bool + } + // Parent: None + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: dirPrimary (Vector) + // NetworkVarNames: colorPrimary (Color) + // NetworkVarNames: colorSecondary (Color) + // NetworkVarNames: colorPrimaryLerpTo (Color) + // NetworkVarNames: colorSecondaryLerpTo (Color) + // NetworkVarNames: start (float32) + // NetworkVarNames: end (float32) + // NetworkVarNames: farz (float32) + // NetworkVarNames: maxdensity (float32) + // NetworkVarNames: exponent (float32) + // NetworkVarNames: HDRColorScale (float32) + // NetworkVarNames: skyboxFogFactor (float32) + // NetworkVarNames: skyboxFogFactorLerpTo (float32) + // NetworkVarNames: startLerpTo (float32) + // NetworkVarNames: endLerpTo (float32) + // NetworkVarNames: maxdensityLerpTo (float32) + // NetworkVarNames: lerptime (GameTime_t) + // NetworkVarNames: duration (float32) + // NetworkVarNames: blendtobackground (float32) + // NetworkVarNames: scattering (float32) + // NetworkVarNames: locallightscale (float32) + // NetworkVarNames: enable (bool) + // NetworkVarNames: blend (bool) + // NetworkVarNames: m_bNoReflectionFog (bool) + public static class fogparams_t { + public const nint dirPrimary = 0x8; // + public const nint colorPrimary = 0x14; // Color + public const nint colorSecondary = 0x18; // Color + public const nint colorPrimaryLerpTo = 0x1C; // Color + public const nint colorSecondaryLerpTo = 0x20; // Color + public const nint start = 0x24; // float32 + public const nint end = 0x28; // float32 + public const nint farz = 0x2C; // float32 + public const nint maxdensity = 0x30; // float32 + public const nint exponent = 0x34; // float32 + public const nint HDRColorScale = 0x38; // float32 + public const nint skyboxFogFactor = 0x3C; // float32 + public const nint skyboxFogFactorLerpTo = 0x40; // float32 + public const nint startLerpTo = 0x44; // float32 + public const nint endLerpTo = 0x48; // float32 + public const nint maxdensityLerpTo = 0x4C; // float32 + public const nint lerptime = 0x50; // GameTime_t + public const nint duration = 0x54; // float32 + public const nint blendtobackground = 0x58; // float32 + public const nint scattering = 0x5C; // float32 + public const nint locallightscale = 0x60; // float32 + public const nint enable = 0x64; // bool + public const nint blend = 0x65; // bool + public const nint m_bNoReflectionFog = 0x66; // bool + public const nint m_bPadding = 0x67; // bool + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_hCtrl (CHandle) + public static class fogplayerparams_t { + public const nint m_hCtrl = 0x8; // CHandle + public const nint m_flTransitionTime = 0xC; // float32 + public const nint m_OldColor = 0x10; // Color + public const nint m_flOldStart = 0x14; // float32 + public const nint m_flOldEnd = 0x18; // float32 + public const nint m_flOldMaxDensity = 0x1C; // float32 + public const nint m_flOldHDRColorScale = 0x20; // float32 + public const nint m_flOldFarZ = 0x24; // float32 + public const nint m_NewColor = 0x28; // Color + public const nint m_flNewStart = 0x2C; // float32 + public const nint m_flNewEnd = 0x30; // float32 + public const nint m_flNewMaxDensity = 0x34; // float32 + public const nint m_flNewHDRColorScale = 0x38; // float32 + public const nint m_flNewFarZ = 0x3C; // float32 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: scale (int16) + // NetworkVarNames: origin (Vector) + // NetworkVarNames: bClip3DSkyBoxNearToWorldFar (bool) + // NetworkVarNames: flClip3DSkyBoxNearToWorldFarOffset (float32) + // NetworkVarNames: fog (fogparams_t) + // NetworkVarNames: m_nWorldGroupID (WorldGroupId_t) + public static class sky3dparams_t { + public const nint scale = 0x8; // int16 + public const nint origin = 0xC; // + public const nint bClip3DSkyBoxNearToWorldFar = 0x18; // bool + public const nint flClip3DSkyBoxNearToWorldFarOffset = 0x1C; // float32 + public const nint fog = 0x20; // fogparams_t + public const nint m_nWorldGroupID = 0x88; // WorldGroupId_t + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_Transforms (CTransform) + // NetworkVarNames: m_hOwner (EHANDLE) + public static class PhysicsRagdollPose_t { + public const nint __m_pChainEntity = 0x8; // CNetworkVarChainer + public const nint m_Transforms = 0x30; // CNetworkUtlVectorBase + public const nint m_hOwner = 0x48; // CHandle + } + // Parent: CBaseEntity + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_iszStackName (string_t) + // NetworkVarNames: m_iszOperatorName (string_t) + // NetworkVarNames: m_iszOpvarName (string_t) + // NetworkVarNames: m_iOpvarIndex (int) + // NetworkVarNames: m_bUseAutoCompare (bool) + public static class CSoundOpvarSetPointBase { + public const nint m_bDisabled = 0x4C0; // bool + public const nint m_hSource = 0x4C4; // CEntityHandle + public const nint m_iszSourceEntityName = 0x4D0; // CUtlSymbolLarge + public const nint m_vLastPosition = 0x528; // + public const nint m_iszStackName = 0x538; // CUtlSymbolLarge + public const nint m_iszOperatorName = 0x540; // CUtlSymbolLarge + public const nint m_iszOpvarName = 0x548; // CUtlSymbolLarge + public const nint m_iOpvarIndex = 0x550; // int32 + public const nint m_bUseAutoCompare = 0x554; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_Attributes (CEconItemAttribute) + public static class CAttributeList { + public const nint m_Attributes = 0x8; // CUtlVectorEmbeddedNetworkVar + public const nint m_pManager = 0x58; // CAttributeManager* + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_iAttributeDefinitionIndex (attrib_definition_index_t) + // NetworkVarNames: m_flValue (float) + // NetworkVarNames: m_flInitialValue (float) + // NetworkVarNames: m_nRefundableCurrency (int) + // NetworkVarNames: m_bSetBonus (bool) + public static class CEconItemAttribute { + public const nint m_iAttributeDefinitionIndex = 0x30; // uint16 + public const nint m_flValue = 0x34; // float32 + public const nint m_flInitialValue = 0x38; // float32 + public const nint m_nRefundableCurrency = 0x3C; // int32 + public const nint m_bSetBonus = 0x40; // bool + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_iReapplyProvisionParity (int) + // NetworkVarNames: m_hOuter (EHANDLE) + // NetworkVarNames: m_ProviderType (attributeprovidertypes_t) + public static class CAttributeManager { + public const nint m_Providers = 0x8; // CUtlVector> + public const nint m_iReapplyProvisionParity = 0x20; // int32 + public const nint m_hOuter = 0x24; // CHandle + public const nint m_bPreventLoopback = 0x28; // bool + public const nint m_ProviderType = 0x2C; // attributeprovidertypes_t + public const nint m_CachedResults = 0x30; // CUtlVector + } + // Parent: CAttributeManager + // Fields count: 1 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_Item (CEconItemView) + public static class CAttributeContainer { + public const nint m_Item = 0x50; // CEconItemView + } + // Parent: AmmoTypeInfo_t + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class GameAmmoTypeInfo_t { + public const nint m_nBuySize = 0x38; // int32 + public const nint m_nCost = 0x3C; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_bSpotted (bool) + // NetworkVarNames: m_bSpottedByMask (uint32) + public static class EntitySpottedState_t { + public const nint m_bSpotted = 0x8; // bool + public const nint m_bSpottedByMask = 0xC; // uint32[2] + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_pGameRules (CCSGameRules*) + public static class CCSGameRulesProxy { + public const nint m_pGameRules = 0x4C0; // CCSGameRules* + } + // Parent: None + // Fields count: 215 + // + // Metadata: + // NetworkVarNames: m_bFreezePeriod (bool) + // NetworkVarNames: m_bWarmupPeriod (bool) + // NetworkVarNames: m_fWarmupPeriodEnd (GameTime_t) + // NetworkVarNames: m_fWarmupPeriodStart (GameTime_t) + // NetworkVarNames: m_nTotalPausedTicks (int) + // NetworkVarNames: m_nPauseStartTick (int) + // NetworkVarNames: m_bServerPaused (bool) + // NetworkVarNames: m_bGamePaused (bool) + // NetworkVarNames: m_bTerroristTimeOutActive (bool) + // NetworkVarNames: m_bCTTimeOutActive (bool) + // NetworkVarNames: m_flTerroristTimeOutRemaining (float) + // NetworkVarNames: m_flCTTimeOutRemaining (float) + // NetworkVarNames: m_nTerroristTimeOuts (int) + // NetworkVarNames: m_nCTTimeOuts (int) + // NetworkVarNames: m_bTechnicalTimeOut (bool) + // NetworkVarNames: m_bMatchWaitingForResume (bool) + // NetworkVarNames: m_iRoundTime (int) + // NetworkVarNames: m_fMatchStartTime (float) + // NetworkVarNames: m_fRoundStartTime (GameTime_t) + // NetworkVarNames: m_flRestartRoundTime (GameTime_t) + // NetworkVarNames: m_bGameRestart (bool) + // NetworkVarNames: m_flGameStartTime (float) + // NetworkVarNames: m_timeUntilNextPhaseStarts (float) + // NetworkVarNames: m_gamePhase (int) + // NetworkVarNames: m_totalRoundsPlayed (int) + // NetworkVarNames: m_nRoundsPlayedThisPhase (int) + // NetworkVarNames: m_nOvertimePlaying (int) + // NetworkVarNames: m_iHostagesRemaining (int) + // NetworkVarNames: m_bAnyHostageReached (bool) + // NetworkVarNames: m_bMapHasBombTarget (bool) + // NetworkVarNames: m_bMapHasRescueZone (bool) + // NetworkVarNames: m_bMapHasBuyZone (bool) + // NetworkVarNames: m_bIsQueuedMatchmaking (bool) + // NetworkVarNames: m_nQueuedMatchmakingMode (int) + // NetworkVarNames: m_bIsValveDS (bool) + // NetworkVarNames: m_bLogoMap (bool) + // NetworkVarNames: m_bPlayAllStepSoundsOnServer (bool) + // NetworkVarNames: m_iSpectatorSlotCount (int) + // NetworkVarNames: m_MatchDevice (int) + // NetworkVarNames: m_bHasMatchStarted (bool) + // NetworkVarNames: m_nNextMapInMapgroup (int) + // NetworkVarNames: m_szTournamentEventName (char) + // NetworkVarNames: m_szTournamentEventStage (char) + // NetworkVarNames: m_szMatchStatTxt (char) + // NetworkVarNames: m_szTournamentPredictionsTxt (char) + // NetworkVarNames: m_nTournamentPredictionsPct (int) + // NetworkVarNames: m_flCMMItemDropRevealStartTime (GameTime_t) + // NetworkVarNames: m_flCMMItemDropRevealEndTime (GameTime_t) + // NetworkVarNames: m_bIsDroppingItems (bool) + // NetworkVarNames: m_bIsQuestEligible (bool) + // NetworkVarNames: m_bIsHltvActive (bool) + // NetworkVarNames: m_nGuardianModeWaveNumber (int) + // NetworkVarNames: m_nGuardianModeSpecialKillsRemaining (int) + // NetworkVarNames: m_nGuardianModeSpecialWeaponNeeded (int) + // NetworkVarNames: m_numGlobalGiftsGiven (uint32) + // NetworkVarNames: m_numGlobalGifters (uint32) + // NetworkVarNames: m_numGlobalGiftsPeriodSeconds (uint32) + // NetworkVarNames: m_arrFeaturedGiftersAccounts (uint32) + // NetworkVarNames: m_arrFeaturedGiftersGifts (uint32) + // NetworkVarNames: m_arrProhibitedItemIndices (uint16) + // NetworkVarNames: m_arrTournamentActiveCasterAccounts (uint32) + // NetworkVarNames: m_numBestOfMaps (int) + // NetworkVarNames: m_nHalloweenMaskListSeed (int) + // NetworkVarNames: m_bBombDropped (bool) + // NetworkVarNames: m_bBombPlanted (bool) + // NetworkVarNames: m_iRoundWinStatus (int) + // NetworkVarNames: m_eRoundWinReason (int) + // NetworkVarNames: m_bTCantBuy (bool) + // NetworkVarNames: m_bCTCantBuy (bool) + // NetworkVarNames: m_flGuardianBuyUntilTime (GameTime_t) + // NetworkVarNames: m_iMatchStats_RoundResults (int) + // NetworkVarNames: m_iMatchStats_PlayersAlive_CT (int) + // NetworkVarNames: m_iMatchStats_PlayersAlive_T (int) + // NetworkVarNames: m_TeamRespawnWaveTimes (float) + // NetworkVarNames: m_flNextRespawnWave (GameTime_t) + // NetworkVarNames: m_nServerQuestID (int) + // NetworkVarNames: m_vMinimapMins (Vector) + // NetworkVarNames: m_vMinimapMaxs (Vector) + // NetworkVarNames: m_MinimapVerticalSectionHeights (float) + // NetworkVarNames: m_nEndMatchMapGroupVoteTypes (int) + // NetworkVarNames: m_nEndMatchMapGroupVoteOptions (int) + // NetworkVarNames: m_nEndMatchMapVoteWinner (int) + // NetworkVarNames: m_iNumConsecutiveCTLoses (int) + // NetworkVarNames: m_iNumConsecutiveTerroristLoses (int) + // NetworkVarNames: m_nMatchAbortedEarlyReason (int) + // NetworkVarNames: m_pGameModeRules (CCSGameModeRules*) + // NetworkVarNames: m_RetakeRules (CRetakeGameRules) + // NetworkVarNames: m_nMatchEndCount (uint8) + // NetworkVarNames: m_nTTeamIntroVariant (int) + // NetworkVarNames: m_nCTTeamIntroVariant (int) + // NetworkVarNames: m_bTeamIntroPeriod (bool) + // NetworkVarNames: m_iRoundEndWinnerTeam (int) + // NetworkVarNames: m_eRoundEndReason (int) + // NetworkVarNames: m_bRoundEndShowTimerDefend (bool) + // NetworkVarNames: m_iRoundEndTimerTime (int) + // NetworkVarNames: m_sRoundEndFunFactToken (CUtlString) + // NetworkVarNames: m_iRoundEndFunFactPlayerSlot (CPlayerSlot) + // NetworkVarNames: m_iRoundEndFunFactData1 (int) + // NetworkVarNames: m_iRoundEndFunFactData2 (int) + // NetworkVarNames: m_iRoundEndFunFactData3 (int) + // NetworkVarNames: m_sRoundEndMessage (CUtlString) + // NetworkVarNames: m_iRoundEndPlayerCount (int) + // NetworkVarNames: m_bRoundEndNoMusic (bool) + // NetworkVarNames: m_iRoundEndLegacy (int) + // NetworkVarNames: m_nRoundEndCount (uint8) + // NetworkVarNames: m_iRoundStartRoundNumber (int) + // NetworkVarNames: m_nRoundStartCount (uint8) + public static class CCSGameRules { + public const nint __m_pChainEntity = 0x98; // CNetworkVarChainer + public const nint m_coopMissionManager = 0xC0; // CHandle + public const nint m_bFreezePeriod = 0xC4; // bool + public const nint m_bWarmupPeriod = 0xC5; // bool + public const nint m_fWarmupPeriodEnd = 0xC8; // GameTime_t + public const nint m_fWarmupPeriodStart = 0xCC; // GameTime_t + public const nint m_nTotalPausedTicks = 0xD0; // int32 + public const nint m_nPauseStartTick = 0xD4; // int32 + public const nint m_bServerPaused = 0xD8; // bool + public const nint m_bGamePaused = 0xD9; // bool + public const nint m_bTerroristTimeOutActive = 0xDA; // bool + public const nint m_bCTTimeOutActive = 0xDB; // bool + public const nint m_flTerroristTimeOutRemaining = 0xDC; // float32 + public const nint m_flCTTimeOutRemaining = 0xE0; // float32 + public const nint m_nTerroristTimeOuts = 0xE4; // int32 + public const nint m_nCTTimeOuts = 0xE8; // int32 + public const nint m_bTechnicalTimeOut = 0xEC; // bool + public const nint m_bMatchWaitingForResume = 0xED; // bool + public const nint m_iRoundTime = 0xF0; // int32 + public const nint m_fMatchStartTime = 0xF4; // float32 + public const nint m_fRoundStartTime = 0xF8; // GameTime_t + public const nint m_flRestartRoundTime = 0xFC; // GameTime_t + public const nint m_bGameRestart = 0x100; // bool + public const nint m_flGameStartTime = 0x104; // float32 + public const nint m_timeUntilNextPhaseStarts = 0x108; // float32 + public const nint m_gamePhase = 0x10C; // int32 + public const nint m_totalRoundsPlayed = 0x110; // int32 + public const nint m_nRoundsPlayedThisPhase = 0x114; // int32 + public const nint m_nOvertimePlaying = 0x118; // int32 + public const nint m_iHostagesRemaining = 0x11C; // int32 + public const nint m_bAnyHostageReached = 0x120; // bool + public const nint m_bMapHasBombTarget = 0x121; // bool + public const nint m_bMapHasRescueZone = 0x122; // bool + public const nint m_bMapHasBuyZone = 0x123; // bool + public const nint m_bIsQueuedMatchmaking = 0x124; // bool + public const nint m_nQueuedMatchmakingMode = 0x128; // int32 + public const nint m_bIsValveDS = 0x12C; // bool + public const nint m_bLogoMap = 0x12D; // bool + public const nint m_bPlayAllStepSoundsOnServer = 0x12E; // bool + public const nint m_iSpectatorSlotCount = 0x130; // int32 + public const nint m_MatchDevice = 0x134; // int32 + public const nint m_bHasMatchStarted = 0x138; // bool + public const nint m_nNextMapInMapgroup = 0x13C; // int32 + public const nint m_szTournamentEventName = 0x140; // char[512] + public const nint m_szTournamentEventStage = 0x340; // char[512] + public const nint m_szMatchStatTxt = 0x540; // char[512] + public const nint m_szTournamentPredictionsTxt = 0x740; // char[512] + public const nint m_nTournamentPredictionsPct = 0x940; // int32 + public const nint m_flCMMItemDropRevealStartTime = 0x944; // GameTime_t + public const nint m_flCMMItemDropRevealEndTime = 0x948; // GameTime_t + public const nint m_bIsDroppingItems = 0x94C; // bool + public const nint m_bIsQuestEligible = 0x94D; // bool + public const nint m_bIsHltvActive = 0x94E; // bool + public const nint m_nGuardianModeWaveNumber = 0x950; // int32 + public const nint m_nGuardianModeSpecialKillsRemaining = 0x954; // int32 + public const nint m_nGuardianModeSpecialWeaponNeeded = 0x958; // int32 + public const nint m_nGuardianGrenadesToGiveBots = 0x95C; // int32 + public const nint m_nNumHeaviesToSpawn = 0x960; // int32 + public const nint m_numGlobalGiftsGiven = 0x964; // uint32 + public const nint m_numGlobalGifters = 0x968; // uint32 + public const nint m_numGlobalGiftsPeriodSeconds = 0x96C; // uint32 + public const nint m_arrFeaturedGiftersAccounts = 0x970; // uint32[4] + public const nint m_arrFeaturedGiftersGifts = 0x980; // uint32[4] + public const nint m_arrProhibitedItemIndices = 0x990; // uint16[100] + public const nint m_arrTournamentActiveCasterAccounts = 0xA58; // uint32[4] + public const nint m_numBestOfMaps = 0xA68; // int32 + public const nint m_nHalloweenMaskListSeed = 0xA6C; // int32 + public const nint m_bBombDropped = 0xA70; // bool + public const nint m_bBombPlanted = 0xA71; // bool + public const nint m_iRoundWinStatus = 0xA74; // int32 + public const nint m_eRoundWinReason = 0xA78; // int32 + public const nint m_bTCantBuy = 0xA7C; // bool + public const nint m_bCTCantBuy = 0xA7D; // bool + public const nint m_flGuardianBuyUntilTime = 0xA80; // GameTime_t + public const nint m_iMatchStats_RoundResults = 0xA84; // int32[30] + public const nint m_iMatchStats_PlayersAlive_CT = 0xAFC; // int32[30] + public const nint m_iMatchStats_PlayersAlive_T = 0xB74; // int32[30] + public const nint m_TeamRespawnWaveTimes = 0xBEC; // float32[32] + public const nint m_flNextRespawnWave = 0xC6C; // GameTime_t[32] + public const nint m_nServerQuestID = 0xCEC; // int32 + public const nint m_vMinimapMins = 0xCF0; // + public const nint m_vMinimapMaxs = 0xCFC; // + public const nint m_MinimapVerticalSectionHeights = 0xD08; // float32[8] + public const nint m_bDontIncrementCoopWave = 0xD28; // bool + public const nint m_bSpawnedTerrorHuntHeavy = 0xD29; // bool + public const nint m_nEndMatchMapGroupVoteTypes = 0xD2C; // int32[10] + public const nint m_nEndMatchMapGroupVoteOptions = 0xD54; // int32[10] + public const nint m_nEndMatchMapVoteWinner = 0xD7C; // int32 + public const nint m_iNumConsecutiveCTLoses = 0xD80; // int32 + public const nint m_iNumConsecutiveTerroristLoses = 0xD84; // int32 + public const nint m_bHasHostageBeenTouched = 0xDA0; // bool + public const nint m_flIntermissionStartTime = 0xDA4; // GameTime_t + public const nint m_flIntermissionEndTime = 0xDA8; // GameTime_t + public const nint m_bLevelInitialized = 0xDAC; // bool + public const nint m_iTotalRoundsPlayed = 0xDB0; // int32 + public const nint m_iUnBalancedRounds = 0xDB4; // int32 + public const nint m_endMatchOnRoundReset = 0xDB8; // bool + public const nint m_endMatchOnThink = 0xDB9; // bool + public const nint m_iFreezeTime = 0xDBC; // int32 + public const nint m_iNumTerrorist = 0xDC0; // int32 + public const nint m_iNumCT = 0xDC4; // int32 + public const nint m_iNumSpawnableTerrorist = 0xDC8; // int32 + public const nint m_iNumSpawnableCT = 0xDCC; // int32 + public const nint m_arrSelectedHostageSpawnIndices = 0xDD0; // CUtlVector + public const nint m_nSpawnPointsRandomSeed = 0xDE8; // int32 + public const nint m_bFirstConnected = 0xDEC; // bool + public const nint m_bCompleteReset = 0xDED; // bool + public const nint m_bPickNewTeamsOnReset = 0xDEE; // bool + public const nint m_bScrambleTeamsOnRestart = 0xDEF; // bool + public const nint m_bSwapTeamsOnRestart = 0xDF0; // bool + public const nint m_nEndMatchTiedVotes = 0xDF8; // CUtlVector + public const nint m_bNeedToAskPlayersForContinueVote = 0xE14; // bool + public const nint m_numQueuedMatchmakingAccounts = 0xE18; // uint32 + public const nint m_pQueuedMatchmakingReservationString = 0xE20; // char* + public const nint m_numTotalTournamentDrops = 0xE28; // uint32 + public const nint m_numSpectatorsCountMax = 0xE2C; // uint32 + public const nint m_numSpectatorsCountMaxTV = 0xE30; // uint32 + public const nint m_numSpectatorsCountMaxLnk = 0xE34; // uint32 + public const nint m_bForceTeamChangeSilent = 0xE40; // bool + public const nint m_bLoadingRoundBackupData = 0xE41; // bool + public const nint m_nMatchInfoShowType = 0xE78; // int32 + public const nint m_flMatchInfoDecidedTime = 0xE7C; // float32 + public const nint m_flCoopRespawnAndHealTime = 0xE98; // float32 + public const nint m_coopBonusCoinsFound = 0xE9C; // int32 + public const nint m_coopBonusPistolsOnly = 0xEA0; // bool + public const nint m_coopPlayersInDeploymentZone = 0xEA1; // bool + public const nint m_coopMissionDeadPlayerRespawnEnabled = 0xEA2; // bool + public const nint mTeamDMLastWinningTeamNumber = 0xEA4; // int32 + public const nint mTeamDMLastThinkTime = 0xEA8; // float32 + public const nint m_flTeamDMLastAnnouncementTime = 0xEAC; // float32 + public const nint m_iAccountTerrorist = 0xEB0; // int32 + public const nint m_iAccountCT = 0xEB4; // int32 + public const nint m_iSpawnPointCount_Terrorist = 0xEB8; // int32 + public const nint m_iSpawnPointCount_CT = 0xEBC; // int32 + public const nint m_iMaxNumTerrorists = 0xEC0; // int32 + public const nint m_iMaxNumCTs = 0xEC4; // int32 + public const nint m_iLoserBonus = 0xEC8; // int32 + public const nint m_iLoserBonusMostRecentTeam = 0xECC; // int32 + public const nint m_tmNextPeriodicThink = 0xED0; // float32 + public const nint m_bVoiceWonMatchBragFired = 0xED4; // bool + public const nint m_fWarmupNextChatNoticeTime = 0xED8; // float32 + public const nint m_iHostagesRescued = 0xEE0; // int32 + public const nint m_iHostagesTouched = 0xEE4; // int32 + public const nint m_flNextHostageAnnouncement = 0xEE8; // float32 + public const nint m_bNoTerroristsKilled = 0xEEC; // bool + public const nint m_bNoCTsKilled = 0xEED; // bool + public const nint m_bNoEnemiesKilled = 0xEEE; // bool + public const nint m_bCanDonateWeapons = 0xEEF; // bool + public const nint m_firstKillTime = 0xEF4; // float32 + public const nint m_firstBloodTime = 0xEFC; // float32 + public const nint m_hostageWasInjured = 0xF18; // bool + public const nint m_hostageWasKilled = 0xF19; // bool + public const nint m_bVoteCalled = 0xF28; // bool + public const nint m_bServerVoteOnReset = 0xF29; // bool + public const nint m_flVoteCheckThrottle = 0xF2C; // float32 + public const nint m_bBuyTimeEnded = 0xF30; // bool + public const nint m_nLastFreezeEndBeep = 0xF34; // int32 + public const nint m_bTargetBombed = 0xF38; // bool + public const nint m_bBombDefused = 0xF39; // bool + public const nint m_bMapHasBombZone = 0xF3A; // bool + public const nint m_vecMainCTSpawnPos = 0xF58; // + public const nint m_CTSpawnPointsMasterList = 0xF68; // CUtlVector + public const nint m_TerroristSpawnPointsMasterList = 0xF80; // CUtlVector + public const nint m_bRespawningAllRespawnablePlayers = 0xF98; // bool + public const nint m_iNextCTSpawnPoint = 0xF9C; // int32 + public const nint m_flCTSpawnPointUsedTime = 0xFA0; // float32 + public const nint m_iNextTerroristSpawnPoint = 0xFA4; // int32 + public const nint m_flTerroristSpawnPointUsedTime = 0xFA8; // float32 + public const nint m_CTSpawnPoints = 0xFB0; // CUtlVector + public const nint m_TerroristSpawnPoints = 0xFC8; // CUtlVector + public const nint m_bIsUnreservedGameServer = 0xFE0; // bool + public const nint m_fAutobalanceDisplayTime = 0xFE4; // float32 + public const nint m_bAllowWeaponSwitch = 0x1250; // bool + public const nint m_bRoundTimeWarningTriggered = 0x1251; // bool + public const nint m_phaseChangeAnnouncementTime = 0x1254; // GameTime_t + public const nint m_fNextUpdateTeamClanNamesTime = 0x1258; // float32 + public const nint m_flLastThinkTime = 0x125C; // GameTime_t + public const nint m_fAccumulatedRoundOffDamage = 0x1260; // float32 + public const nint m_nShorthandedBonusLastEvalRound = 0x1264; // int32 + public const nint m_nMatchAbortedEarlyReason = 0x14E0; // int32 + public const nint m_bHasTriggeredRoundStartMusic = 0x14E4; // bool + public const nint m_bHasTriggeredCoopSpawnReset = 0x14E5; // bool + public const nint m_bSwitchingTeamsAtRoundReset = 0x14E6; // bool + public const nint m_pGameModeRules = 0x1500; // CCSGameModeRules* + public const nint m_BtGlobalBlackboard = 0x1508; // KeyValues3 + public const nint m_hPlayerResource = 0x1570; // CHandle + public const nint m_RetakeRules = 0x1578; // CRetakeGameRules + public const nint m_GuardianBotSkillLevelMax = 0x175C; // int32 + public const nint m_GuardianBotSkillLevelMin = 0x1760; // int32 + public const nint m_arrTeamUniqueKillWeaponsMatch = 0x1768; // CUtlVector[4] + public const nint m_bTeamLastKillUsedUniqueWeaponMatch = 0x17C8; // bool[4] + public const nint m_nMatchEndCount = 0x17F0; // uint8 + public const nint m_nTTeamIntroVariant = 0x17F4; // int32 + public const nint m_nCTTeamIntroVariant = 0x17F8; // int32 + public const nint m_bTeamIntroPeriod = 0x17FC; // bool + public const nint m_fTeamIntroPeriodEnd = 0x1800; // GameTime_t + public const nint m_bPlayedTeamIntroVO = 0x1804; // bool + public const nint m_iRoundEndWinnerTeam = 0x1808; // int32 + public const nint m_eRoundEndReason = 0x180C; // int32 + public const nint m_bRoundEndShowTimerDefend = 0x1810; // bool + public const nint m_iRoundEndTimerTime = 0x1814; // int32 + public const nint m_sRoundEndFunFactToken = 0x1818; // CUtlString + public const nint m_iRoundEndFunFactPlayerSlot = 0x1820; // CPlayerSlot + public const nint m_iRoundEndFunFactData1 = 0x1824; // int32 + public const nint m_iRoundEndFunFactData2 = 0x1828; // int32 + public const nint m_iRoundEndFunFactData3 = 0x182C; // int32 + public const nint m_sRoundEndMessage = 0x1830; // CUtlString + public const nint m_iRoundEndPlayerCount = 0x1838; // int32 + public const nint m_bRoundEndNoMusic = 0x183C; // bool + public const nint m_iRoundEndLegacy = 0x1840; // int32 + public const nint m_nRoundEndCount = 0x1844; // uint8 + public const nint m_iRoundStartRoundNumber = 0x1848; // int32 + public const nint m_nRoundStartCount = 0x184C; // uint8 + public const nint m_flLastPerfSampleTime = 0x5858; // float64 + public const nint m_bSkipNextServerPerfSample = 0x5860; // bool + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CCSTakeDamageInfoAPI { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + public static class CCSGameModeScript { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseLibraryBindings + public static class CCSGameModeScript_ConVars { + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_WeaponSequence (CUtlString) + public static class CCSGameModeRules_ArmsRace { + public const nint m_WeaponSequence = 0x38; // CNetworkUtlVectorBase + } + // Parent: CCSGameModeScript + // Fields count: 1 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + public static class CCSArmsRaceScript { + public const nint m_pOuter = 0xD8; // CCSGameModeRules_ArmsRace* + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_flDMBonusStartTime (GameTime_t) + // NetworkVarNames: m_flDMBonusTimeLength (float) + // NetworkVarNames: m_nDMBonusWeaponLoadoutSlot (int16) + public static class CCSGameModeRules_Deathmatch { + public const nint m_flDMBonusStartTime = 0x38; // GameTime_t + public const nint m_flDMBonusTimeLength = 0x3C; // float32 + public const nint m_nDMBonusWeaponLoadoutSlot = 0x40; // int16 + } + // Parent: CCSGameModeScript + // Fields count: 1 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + public static class CCSDeathmatchScript { + public const nint m_pOuter = 0xD8; // CCSGameModeRules_Deathmatch* + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseLibraryBindings + public static class CCSDeathmatchScript_ConVars { + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_nMatchSeed (int) + // NetworkVarNames: m_bBlockersPresent (bool) + // NetworkVarNames: m_bRoundInProgress (bool) + // NetworkVarNames: m_iFirstSecondHalfRound (int) + // NetworkVarNames: m_iBombSite (int) + public static class CRetakeGameRules { + public const nint m_nMatchSeed = 0xF8; // int32 + public const nint m_bBlockersPresent = 0xFC; // bool + public const nint m_bRoundInProgress = 0xFD; // bool + public const nint m_iFirstSecondHalfRound = 0x100; // int32 + public const nint m_iBombSite = 0x104; // int32 + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_iKills (int) + // NetworkVarNames: m_iDeaths (int) + // NetworkVarNames: m_iAssists (int) + // NetworkVarNames: m_iDamage (int) + // NetworkVarNames: m_iEquipmentValue (int) + // NetworkVarNames: m_iMoneySaved (int) + // NetworkVarNames: m_iKillReward (int) + // NetworkVarNames: m_iLiveTime (int) + // NetworkVarNames: m_iHeadShotKills (int) + // NetworkVarNames: m_iObjective (int) + // NetworkVarNames: m_iCashEarned (int) + // NetworkVarNames: m_iUtilityDamage (int) + // NetworkVarNames: m_iEnemiesFlashed (int) + public static class CSPerRoundStats_t { + public const nint m_iKills = 0x30; // int32 + public const nint m_iDeaths = 0x34; // int32 + public const nint m_iAssists = 0x38; // int32 + public const nint m_iDamage = 0x3C; // int32 + public const nint m_iEquipmentValue = 0x40; // int32 + public const nint m_iMoneySaved = 0x44; // int32 + public const nint m_iKillReward = 0x48; // int32 + public const nint m_iLiveTime = 0x4C; // int32 + public const nint m_iHeadShotKills = 0x50; // int32 + public const nint m_iObjective = 0x54; // int32 + public const nint m_iCashEarned = 0x58; // int32 + public const nint m_iUtilityDamage = 0x5C; // int32 + public const nint m_iEnemiesFlashed = 0x60; // int32 + } + // Parent: CSPerRoundStats_t + // Fields count: 21 + // + // Metadata: + // NetworkVarNames: m_iEnemy5Ks (int) + // NetworkVarNames: m_iEnemy4Ks (int) + // NetworkVarNames: m_iEnemy3Ks (int) + // NetworkVarNames: m_iEnemyKnifeKills (int) + // NetworkVarNames: m_iEnemyTaserKills (int) + public static class CSMatchStats_t { + public const nint m_iEnemy5Ks = 0x68; // int32 + public const nint m_iEnemy4Ks = 0x6C; // int32 + public const nint m_iEnemy3Ks = 0x70; // int32 + public const nint m_iEnemyKnifeKills = 0x74; // int32 + public const nint m_iEnemyTaserKills = 0x78; // int32 + public const nint m_iEnemy2Ks = 0x7C; // int32 + public const nint m_iUtility_Count = 0x80; // int32 + public const nint m_iUtility_Successes = 0x84; // int32 + public const nint m_iUtility_Enemies = 0x88; // int32 + public const nint m_iFlash_Count = 0x8C; // int32 + public const nint m_iFlash_Successes = 0x90; // int32 + public const nint m_nHealthPointsRemovedTotal = 0x94; // int32 + public const nint m_nHealthPointsDealtTotal = 0x98; // int32 + public const nint m_nShotsFiredTotal = 0x9C; // int32 + public const nint m_nShotsOnTargetTotal = 0xA0; // int32 + public const nint m_i1v1Count = 0xA4; // int32 + public const nint m_i1v1Wins = 0xA8; // int32 + public const nint m_i1v2Count = 0xAC; // int32 + public const nint m_i1v2Wins = 0xB0; // int32 + public const nint m_iEntryCount = 0xB4; // int32 + public const nint m_iEntryWins = 0xB8; // int32 + } + // Parent: CBaseEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_nVariant (int) + // NetworkVarNames: m_nRandom (int) + // NetworkVarNames: m_nOrdinal (int) + // NetworkVarNames: m_sWeaponName (CUtlString) + // NetworkVarNames: m_xuid (XUID) + // NetworkVarNames: m_agentItem (CEconItemView) + // NetworkVarNames: m_glovesItem (CEconItemView) + // NetworkVarNames: m_weaponItem (CEconItemView) + public static class CCSGO_TeamPreviewCharacterPosition { + public const nint m_nVariant = 0x4C0; // int32 + public const nint m_nRandom = 0x4C4; // int32 + public const nint m_nOrdinal = 0x4C8; // int32 + public const nint m_sWeaponName = 0x4D0; // CUtlString + public const nint m_xuid = 0x4D8; // uint64 + public const nint m_agentItem = 0x4E0; // CEconItemView + public const nint m_glovesItem = 0x758; // CEconItemView + public const nint m_weaponItem = 0x9D0; // CEconItemView + } + // Parent: CBaseEntity + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_hPlayer (CHandle) + // NetworkVarNames: m_hPingedEntity (CHandle) + // NetworkVarNames: m_iType (int) + // NetworkVarNames: m_bUrgent (bool) + // NetworkVarNames: m_szPlaceName (char) + public static class CPlayerPing { + public const nint m_hPlayer = 0x4C8; // CHandle + public const nint m_hPingedEntity = 0x4CC; // CHandle + public const nint m_iType = 0x4D0; // int32 + public const nint m_bUrgent = 0x4D4; // bool + public const nint m_szPlaceName = 0x4D5; // char[18] + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hPlayerPing (CHandle) + public static class CCSPlayer_PingServices { + public const nint m_flPlayerPingTokens = 0x40; // + public const nint m_hPlayerPing = 0x54; // CHandle + } + // Parent: CBaseEntity + // Fields count: 10 + // + // Metadata: + // NetworkVarNames: m_bHostageAlive (bool) + // NetworkVarNames: m_isHostageFollowingSomeone (bool) + // NetworkVarNames: m_iHostageEntityIDs (CEntityIndex) + // NetworkVarNames: m_bombsiteCenterA (Vector) + // NetworkVarNames: m_bombsiteCenterB (Vector) + // NetworkVarNames: m_hostageRescueX (int) + // NetworkVarNames: m_hostageRescueY (int) + // NetworkVarNames: m_hostageRescueZ (int) + // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) + public static class CCSPlayerResource { + public const nint m_bHostageAlive = 0x4C0; // bool[12] + public const nint m_isHostageFollowingSomeone = 0x4CC; // bool[12] + public const nint m_iHostageEntityIDs = 0x4D8; // CEntityIndex[12] + public const nint m_bombsiteCenterA = 0x508; // + public const nint m_bombsiteCenterB = 0x514; // + public const nint m_hostageRescueX = 0x520; // int32[4] + public const nint m_hostageRescueY = 0x530; // int32[4] + public const nint m_hostageRescueZ = 0x540; // int32[4] + public const nint m_bEndMatchNextMapAllVoted = 0x550; // bool + public const nint m_foundGoalPositions = 0x551; // bool + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CCSPlayerControllerAPI { + } + // Parent: CPlayer_CameraServices + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_iFOV (uint32) + // NetworkVarNames: m_iFOVStart (uint32) + // NetworkVarNames: m_flFOVTime (GameTime_t) + // NetworkVarNames: m_flFOVRate (float32) + // NetworkVarNames: m_hZoomOwner (CHandle) + public static class CCSPlayerBase_CameraServices { + public const nint m_iFOV = 0x170; // uint32 + public const nint m_iFOVStart = 0x174; // uint32 + public const nint m_flFOVTime = 0x178; // GameTime_t + public const nint m_flFOVRate = 0x17C; // float32 + public const nint m_hZoomOwner = 0x180; // CHandle + public const nint m_hTriggerFogList = 0x188; // CUtlVector> + public const nint m_hLastFogTrigger = 0x1A0; // CHandle + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_nItemDefIndex (uint16) + // NetworkVarNames: m_nCount (uint16) + public static class WeaponPurchaseCount_t { + public const nint m_nItemDefIndex = 0x30; // uint16 + public const nint m_nCount = 0x32; // uint16 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t) + public static class WeaponPurchaseTracker_t { + public const nint m_weaponPurchases = 0x8; // CUtlVectorEmbeddedNetworkVar + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_bIsRescuing (bool) + // NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t) + // NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t) + public static class CCSPlayer_ActionTrackingServices { + public const nint m_hLastWeaponBeforeC4AutoSwitch = 0x208; // CHandle + public const nint m_bIsRescuing = 0x23C; // bool + public const nint m_weaponPurchasesThisMatch = 0x240; // WeaponPurchaseTracker_t + public const nint m_weaponPurchasesThisRound = 0x298; // WeaponPurchaseTracker_t + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_totalHitsOnServer (int32) + public static class CCSPlayer_BulletServices { + public const nint m_totalHitsOnServer = 0x40; // int32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_unDefIdx (item_definition_index_t) + // NetworkVarNames: m_nCost (int) + // NetworkVarNames: m_nPrevArmor (int) + // NetworkVarNames: m_bPrevHelmet (bool) + // NetworkVarNames: m_hItem (CEntityHandle) + public static class SellbackPurchaseEntry_t { + public const nint m_unDefIdx = 0x30; // uint16 + public const nint m_nCost = 0x34; // int32 + public const nint m_nPrevArmor = 0x38; // int32 + public const nint m_bPrevHelmet = 0x3C; // bool + public const nint m_hItem = 0x40; // CEntityHandle + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t) + public static class CCSPlayer_BuyServices { + public const nint m_vecSellbackPurchaseEntries = 0xC8; // CUtlVectorEmbeddedNetworkVar + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hCarriedHostage (CHandle) + // NetworkVarNames: m_hCarriedHostageProp (CHandle) + public static class CCSPlayer_HostageServices { + public const nint m_hCarriedHostage = 0x40; // CHandle + public const nint m_hCarriedHostageProp = 0x44; // CHandle + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_bHasDefuser (bool) + // NetworkVarNames: m_bHasHelmet (bool) + // NetworkVarNames: m_bHasHeavyArmor (bool) + public static class CCSPlayer_ItemServices { + public const nint m_bHasDefuser = 0x40; // bool + public const nint m_bHasHelmet = 0x41; // bool + public const nint m_bHasHeavyArmor = 0x42; // bool + } + // Parent: CPlayer_MovementServices_Humanoid + // Fields count: 39 + // + // Metadata: + // NetworkVarNames: m_flMaxFallVelocity (float) + // NetworkVarNames: m_vecLadderNormal (Vector) + // NetworkVarNames: m_nLadderSurfacePropIndex (int) + // NetworkVarNames: m_flDuckAmount (float) + // NetworkVarNames: m_flDuckSpeed (float) + // NetworkVarNames: m_bDuckOverride (bool) + // NetworkVarNames: m_bDesiresDuck (bool) + // NetworkVarNames: m_nDuckTimeMsecs (uint32) + // NetworkVarNames: m_nDuckJumpTimeMsecs (uint32) + // NetworkVarNames: m_nJumpTimeMsecs (uint32) + // NetworkVarNames: m_flLastDuckTime (float) + // NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int) + // NetworkVarNames: m_bOldJumpPressed (bool) + // NetworkVarNames: m_flJumpUntil (float) + // NetworkVarNames: m_flJumpVel (float) + // NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t) + // NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t) + // NetworkVarNames: m_flOffsetTickCompleteTime (float) + // NetworkVarNames: m_flOffsetTickStashedSpeed (float) + // NetworkVarNames: m_flStamina (float) + public static class CCSPlayer_MovementServices { + public const nint m_flMaxFallVelocity = 0x228; // float32 + public const nint m_vecLadderNormal = 0x22C; // + public const nint m_nLadderSurfacePropIndex = 0x238; // int32 + public const nint m_flDuckAmount = 0x23C; // float32 + public const nint m_flDuckSpeed = 0x240; // float32 + public const nint m_bDuckOverride = 0x244; // bool + public const nint m_bDesiresDuck = 0x245; // bool + public const nint m_flDuckOffset = 0x248; // float32 + public const nint m_nDuckTimeMsecs = 0x24C; // uint32 + public const nint m_nDuckJumpTimeMsecs = 0x250; // uint32 + public const nint m_nJumpTimeMsecs = 0x254; // uint32 + public const nint m_flLastDuckTime = 0x258; // float32 + public const nint m_vecLastPositionAtFullCrouchSpeed = 0x268; // Vector2D + public const nint m_duckUntilOnGround = 0x270; // bool + public const nint m_bHasWalkMovedSinceLastJump = 0x271; // bool + public const nint m_bInStuckTest = 0x272; // bool + public const nint m_flStuckCheckTime = 0x280; // float32[64][2] + public const nint m_nTraceCount = 0x480; // int32 + public const nint m_StuckLast = 0x484; // int32 + public const nint m_bSpeedCropped = 0x488; // bool + public const nint m_nOldWaterLevel = 0x48C; // int32 + public const nint m_flWaterEntryTime = 0x490; // float32 + public const nint m_vecForward = 0x494; // + public const nint m_vecLeft = 0x4A0; // + public const nint m_vecUp = 0x4AC; // + public const nint m_nGameCodeHasMovedPlayerAfterCommand = 0x4B8; // int32 + public const nint m_bMadeFootstepNoise = 0x4BC; // bool + public const nint m_iFootsteps = 0x4C0; // int32 + public const nint m_bOldJumpPressed = 0x4C4; // bool + public const nint m_flJumpPressedTime = 0x4C8; // float32 + public const nint m_flJumpUntil = 0x4CC; // float32 + public const nint m_flJumpVel = 0x4D0; // float32 + public const nint m_fStashGrenadeParameterWhen = 0x4D4; // GameTime_t + public const nint m_nButtonDownMaskPrev = 0x4D8; // uint64 + public const nint m_flOffsetTickCompleteTime = 0x4E0; // float32 + public const nint m_flOffsetTickStashedSpeed = 0x4E4; // float32 + public const nint m_flStamina = 0x4E8; // float32 + public const nint m_flHeightAtJumpStart = 0x4EC; // float32 + public const nint m_flMaxJumpHeightThisJump = 0x4F0; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_hViewModel (CHandle) + public static class CCSPlayer_ViewModelServices { + public const nint m_hViewModel = 0x40; // CHandle[3] + } + // Parent: CPlayer_WeaponServices + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_flNextAttack (GameTime_t) + // NetworkVarNames: m_bIsLookingAtWeapon (bool) + // NetworkVarNames: m_bIsHoldingLookAtWeapon (bool) + public static class CCSPlayer_WeaponServices { + public const nint m_flNextAttack = 0xA8; // GameTime_t + public const nint m_bIsLookingAtWeapon = 0xAC; // bool + public const nint m_bIsHoldingLookAtWeapon = 0xAD; // bool + public const nint m_hSavedWeapon = 0xB0; // CHandle + public const nint m_nTimeToMelee = 0xB4; // int32 + public const nint m_nTimeToSecondary = 0xB8; // int32 + public const nint m_nTimeToPrimary = 0xBC; // int32 + public const nint m_nTimeToSniperRifle = 0xC0; // int32 + public const nint m_bIsBeingGivenItem = 0xC4; // bool + public const nint m_bIsPickingUpItemWithUse = 0xC5; // bool + public const nint m_bPickedUpWeapon = 0xC6; // bool + public const nint m_bDisableAutoDeploy = 0xC7; // bool + public const nint m_nOldShootPositionHistoryCount = 0xC8; // uint32 + public const nint m_nOldInputHistoryCount = 0x460; // uint32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_perRoundStats (CSPerRoundStats_t) + // NetworkVarNames: m_matchStats (CSMatchStats_t) + // NetworkVarNames: m_iNumRoundKills (int) + // NetworkVarNames: m_iNumRoundKillsHeadshots (int) + // NetworkVarNames: m_unTotalRoundDamageDealt (uint32) + public static class CCSPlayerController_ActionTrackingServices { + public const nint m_perRoundStats = 0x40; // CUtlVectorEmbeddedNetworkVar + public const nint m_matchStats = 0x90; // CSMatchStats_t + public const nint m_iNumRoundKills = 0x150; // int32 + public const nint m_iNumRoundKillsHeadshots = 0x154; // int32 + public const nint m_unTotalRoundDamageDealt = 0x158; // uint32 + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_PlayerDamager (CHandle) + // NetworkVarNames: m_PlayerRecipient (CHandle) + // NetworkVarNames: m_hPlayerControllerDamager (CHandle) + // NetworkVarNames: m_hPlayerControllerRecipient (CHandle) + // NetworkVarNames: m_szPlayerDamagerName (CUtlString) + // NetworkVarNames: m_szPlayerRecipientName (CUtlString) + // NetworkVarNames: m_DamagerXuid (uint64) + // NetworkVarNames: m_RecipientXuid (uint64) + // NetworkVarNames: m_iDamage (int) + // NetworkVarNames: m_iActualHealthRemoved (int) + // NetworkVarNames: m_iNumHits (int) + // NetworkVarNames: m_iLastBulletUpdate (int) + // NetworkVarNames: m_bIsOtherEnemy (bool) + // NetworkVarNames: m_killType (EKillTypes_t) + public static class CDamageRecord { + public const nint m_PlayerDamager = 0x28; // CHandle + public const nint m_PlayerRecipient = 0x2C; // CHandle + public const nint m_hPlayerControllerDamager = 0x30; // CHandle + public const nint m_hPlayerControllerRecipient = 0x34; // CHandle + public const nint m_szPlayerDamagerName = 0x38; // CUtlString + public const nint m_szPlayerRecipientName = 0x40; // CUtlString + public const nint m_DamagerXuid = 0x48; // uint64 + public const nint m_RecipientXuid = 0x50; // uint64 + public const nint m_iDamage = 0x58; // int32 + public const nint m_iActualHealthRemoved = 0x5C; // int32 + public const nint m_iNumHits = 0x60; // int32 + public const nint m_iLastBulletUpdate = 0x64; // int32 + public const nint m_bIsOtherEnemy = 0x68; // bool + public const nint m_killType = 0x69; // EKillTypes_t + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_nSendUpdate (int) + // NetworkVarNames: m_DamageList (CDamageRecord) + public static class CCSPlayerController_DamageServices { + public const nint m_nSendUpdate = 0x40; // int32 + public const nint m_DamageList = 0x48; // CUtlVectorEmbeddedNetworkVar + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_iAccount (int) + // NetworkVarNames: m_iStartAccount (int) + // NetworkVarNames: m_iTotalCashSpent (int) + // NetworkVarNames: m_iCashSpentThisRound (int) + public static class CCSPlayerController_InGameMoneyServices { + public const nint m_bReceivesMoneyNextRound = 0x40; // bool + public const nint m_iAccountMoneyEarnedForNextRound = 0x44; // int32 + public const nint m_iAccount = 0x48; // int32 + public const nint m_iStartAccount = 0x4C; // int32 + public const nint m_iTotalCashSpent = 0x50; // int32 + public const nint m_iCashSpentThisRound = 0x54; // int32 + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_unMusicID (item_definition_index_t) + // NetworkVarNames: m_rank (MedalRank_t) + // NetworkVarNames: m_nPersonaDataPublicLevel (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsLeader (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsTeacher (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsFriendly (int) + // NetworkVarNames: m_nPersonaDataXpTrailLevel (int) + // NetworkVarNames: m_vecServerAuthoritativeWeaponSlots (ServerAuthoritativeWeaponSlot_t) + public static class CCSPlayerController_InventoryServices { + public const nint m_unMusicID = 0x40; // uint16 + public const nint m_rank = 0x44; // MedalRank_t[6] + public const nint m_nPersonaDataPublicLevel = 0x5C; // int32 + public const nint m_nPersonaDataPublicCommendsLeader = 0x60; // int32 + public const nint m_nPersonaDataPublicCommendsTeacher = 0x64; // int32 + public const nint m_nPersonaDataPublicCommendsFriendly = 0x68; // int32 + public const nint m_nPersonaDataXpTrailLevel = 0x6C; // int32 + public const nint m_unEquippedPlayerSprayIDs = 0xF48; // uint32[1] + public const nint m_vecServerAuthoritativeWeaponSlots = 0xF50; // CUtlVectorEmbeddedNetworkVar + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CCSWeaponBaseVDataAPI { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CCSWeaponBaseAPI { + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MPropertyCustomEditor + public static class CFiringModeFloat { + public const nint m_flValues = 0x0; // float32[2] + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MPropertyCustomEditor + public static class CFiringModeInt { + public const nint m_nValues = 0x0; // int32[2] + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CCSObserverPawnAPI { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CCSPlayerPawnAPI { + } + // Parent: CBaseEntity + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_iActiveIssueIndex (int) + // NetworkVarNames: m_iOnlyTeamToVote (int) + // NetworkVarNames: m_nVoteOptionCount (int) + // NetworkVarNames: m_nPotentialVotes (int) + // NetworkVarNames: m_bIsYesNoVote (bool) + public static class CVoteController { + public const nint m_iActiveIssueIndex = 0x4C0; // int32 + public const nint m_iOnlyTeamToVote = 0x4C4; // int32 + public const nint m_nVoteOptionCount = 0x4C8; // int32[5] + public const nint m_nPotentialVotes = 0x4DC; // int32 + public const nint m_bIsYesNoVote = 0x4E0; // bool + public const nint m_acceptingVotesTimer = 0x4E8; // CountdownTimer + public const nint m_executeCommandTimer = 0x500; // CountdownTimer + public const nint m_resetVoteTimer = 0x518; // CountdownTimer + public const nint m_nVotesCast = 0x530; // int32[64] + public const nint m_playerHoldingVote = 0x630; // CPlayerSlot + public const nint m_playerOverrideForVote = 0x634; // CPlayerSlot + public const nint m_nHighestCountIndex = 0x638; // int32 + public const nint m_potentialIssues = 0x640; // CUtlVector + public const nint m_VoteOptions = 0x658; // CUtlVector + } + // Parent: CBaseEntity + // Fields count: 24 + // + // Metadata: + // NetworkVarNames: m_nDraftType (int) + // NetworkVarNames: m_nTeamWinningCoinToss (int) + // NetworkVarNames: m_nTeamWithFirstChoice (int) + // NetworkVarNames: m_nVoteMapIdsList (int) + // NetworkVarNames: m_nAccountIDs (int) + // NetworkVarNames: m_nMapId0 (int) + // NetworkVarNames: m_nMapId1 (int) + // NetworkVarNames: m_nMapId2 (int) + // NetworkVarNames: m_nMapId3 (int) + // NetworkVarNames: m_nMapId4 (int) + // NetworkVarNames: m_nMapId5 (int) + // NetworkVarNames: m_nStartingSide0 (int) + // NetworkVarNames: m_nCurrentPhase (int) + // NetworkVarNames: m_nPhaseStartTick (int) + // NetworkVarNames: m_nPhaseDurationTicks (int) + public static class CMapVetoPickController { + public const nint m_bPlayedIntroVcd = 0x4C0; // bool + public const nint m_bNeedToPlayFiveSecondsRemaining = 0x4C1; // bool + public const nint m_dblPreMatchDraftSequenceTime = 0x4E0; // float64 + public const nint m_bPreMatchDraftStateChanged = 0x4E8; // bool + public const nint m_nDraftType = 0x4EC; // int32 + public const nint m_nTeamWinningCoinToss = 0x4F0; // int32 + public const nint m_nTeamWithFirstChoice = 0x4F4; // int32[64] + public const nint m_nVoteMapIdsList = 0x5F4; // int32[7] + public const nint m_nAccountIDs = 0x610; // int32[64] + public const nint m_nMapId0 = 0x710; // int32[64] + public const nint m_nMapId1 = 0x810; // int32[64] + public const nint m_nMapId2 = 0x910; // int32[64] + public const nint m_nMapId3 = 0xA10; // int32[64] + public const nint m_nMapId4 = 0xB10; // int32[64] + public const nint m_nMapId5 = 0xC10; // int32[64] + public const nint m_nStartingSide0 = 0xD10; // int32[64] + public const nint m_nCurrentPhase = 0xE10; // int32 + public const nint m_nPhaseStartTick = 0xE14; // int32 + public const nint m_nPhaseDurationTicks = 0xE18; // int32 + public const nint m_OnMapVetoed = 0xE20; // CEntityOutputTemplate + public const nint m_OnMapPicked = 0xE48; // CEntityOutputTemplate + public const nint m_OnSidesPicked = 0xE70; // CEntityOutputTemplate + public const nint m_OnNewPhaseStarted = 0xE98; // CEntityOutputTemplate + public const nint m_OnLevelTransition = 0xEC0; // CEntityOutputTemplate + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseLibraryBindings + // MPropertyFriendlyName + // MPropertyDescription + public static class CCSPulseServerFuncs_Globals { + } + // Parent: CBaseEntity + // Fields count: 24 + // + // Metadata: + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_flBrightness (float) + // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_bCustomCubemapTexture (bool) + // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bMoveable (bool) + // NetworkVarNames: m_nHandshake (int) + // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_nPriority (int) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_flEdgeFadeDist (float) + // NetworkVarNames: m_vEdgeFadeDists (Vector) + // NetworkVarNames: m_nLightProbeSizeX (int) + // NetworkVarNames: m_nLightProbeSizeY (int) + // NetworkVarNames: m_nLightProbeSizeZ (int) + // NetworkVarNames: m_nLightProbeAtlasX (int) + // NetworkVarNames: m_nLightProbeAtlasY (int) + // NetworkVarNames: m_nLightProbeAtlasZ (int) + // NetworkVarNames: m_bEnabled (bool) + public static class CEnvCombinedLightProbeVolume { + public const nint m_Color = 0x1518; // Color + public const nint m_flBrightness = 0x151C; // float32 + public const nint m_hCubemapTexture = 0x1520; // CStrongHandle + public const nint m_bCustomCubemapTexture = 0x1528; // bool + public const nint m_hLightProbeTexture = 0x1530; // CStrongHandle + public const nint m_hLightProbeDirectLightIndicesTexture = 0x1538; // CStrongHandle + public const nint m_hLightProbeDirectLightScalarsTexture = 0x1540; // CStrongHandle + public const nint m_hLightProbeDirectLightShadowsTexture = 0x1548; // CStrongHandle + public const nint m_vBoxMins = 0x1550; // + public const nint m_vBoxMaxs = 0x155C; // + public const nint m_bMoveable = 0x1568; // bool + public const nint m_nHandshake = 0x156C; // int32 + public const nint m_nEnvCubeMapArrayIndex = 0x1570; // int32 + public const nint m_nPriority = 0x1574; // int32 + public const nint m_bStartDisabled = 0x1578; // bool + public const nint m_flEdgeFadeDist = 0x157C; // float32 + public const nint m_vEdgeFadeDists = 0x1580; // + public const nint m_nLightProbeSizeX = 0x158C; // int32 + public const nint m_nLightProbeSizeY = 0x1590; // int32 + public const nint m_nLightProbeSizeZ = 0x1594; // int32 + public const nint m_nLightProbeAtlasX = 0x1598; // int32 + public const nint m_nLightProbeAtlasY = 0x159C; // int32 + public const nint m_nLightProbeAtlasZ = 0x15A0; // int32 + public const nint m_bEnabled = 0x15B9; // bool + } + // Parent: CBaseEntity + // Fields count: 18 + // + // Metadata: + // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_bCustomCubemapTexture (bool) + // NetworkVarNames: m_flInfluenceRadius (float) + // NetworkVarNames: m_vBoxProjectMins (Vector) + // NetworkVarNames: m_vBoxProjectMaxs (Vector) + // NetworkVarNames: m_bMoveable (bool) + // NetworkVarNames: m_nHandshake (int) + // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_nPriority (int) + // NetworkVarNames: m_flEdgeFadeDist (float) + // NetworkVarNames: m_vEdgeFadeDists (Vector) + // NetworkVarNames: m_flDiffuseScale (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bDefaultEnvMap (bool) + // NetworkVarNames: m_bDefaultSpecEnvMap (bool) + // NetworkVarNames: m_bIndoorCubeMap (bool) + // NetworkVarNames: m_bCopyDiffuseFromDefaultCubemap (bool) + // NetworkVarNames: m_bEnabled (bool) + public static class CEnvCubemap { + public const nint m_hCubemapTexture = 0x540; // CStrongHandle + public const nint m_bCustomCubemapTexture = 0x548; // bool + public const nint m_flInfluenceRadius = 0x54C; // float32 + public const nint m_vBoxProjectMins = 0x550; // + public const nint m_vBoxProjectMaxs = 0x55C; // + public const nint m_bMoveable = 0x568; // bool + public const nint m_nHandshake = 0x56C; // int32 + public const nint m_nEnvCubeMapArrayIndex = 0x570; // int32 + public const nint m_nPriority = 0x574; // int32 + public const nint m_flEdgeFadeDist = 0x578; // float32 + public const nint m_vEdgeFadeDists = 0x57C; // + public const nint m_flDiffuseScale = 0x588; // float32 + public const nint m_bStartDisabled = 0x58C; // bool + public const nint m_bDefaultEnvMap = 0x58D; // bool + public const nint m_bDefaultSpecEnvMap = 0x58E; // bool + public const nint m_bIndoorCubeMap = 0x58F; // bool + public const nint m_bCopyDiffuseFromDefaultCubemap = 0x590; // bool + public const nint m_bEnabled = 0x5A0; // bool + } + // Parent: CBaseEntity + // Fields count: 18 + // + // Metadata: + // NetworkVarNames: m_flEndDistance (float) + // NetworkVarNames: m_flStartDistance (float) + // NetworkVarNames: m_flFogFalloffExponent (float) + // NetworkVarNames: m_bHeightFogEnabled (bool) + // NetworkVarNames: m_flFogHeightWidth (float) + // NetworkVarNames: m_flFogHeightEnd (float) + // NetworkVarNames: m_flFogHeightStart (float) + // NetworkVarNames: m_flFogHeightExponent (float) + // NetworkVarNames: m_flLODBias (float) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_flFogMaxOpacity (float) + // NetworkVarNames: m_nCubemapSourceType (int) + // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) + // NetworkVarNames: m_iszSkyEntity (string_t) + // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_bHasHeightFogEnd (bool) + public static class CEnvCubemapFog { + public const nint m_flEndDistance = 0x4C0; // float32 + public const nint m_flStartDistance = 0x4C4; // float32 + public const nint m_flFogFalloffExponent = 0x4C8; // float32 + public const nint m_bHeightFogEnabled = 0x4CC; // bool + public const nint m_flFogHeightWidth = 0x4D0; // float32 + public const nint m_flFogHeightEnd = 0x4D4; // float32 + public const nint m_flFogHeightStart = 0x4D8; // float32 + public const nint m_flFogHeightExponent = 0x4DC; // float32 + public const nint m_flLODBias = 0x4E0; // float32 + public const nint m_bActive = 0x4E4; // bool + public const nint m_bStartDisabled = 0x4E5; // bool + public const nint m_flFogMaxOpacity = 0x4E8; // float32 + public const nint m_nCubemapSourceType = 0x4EC; // int32 + public const nint m_hSkyMaterial = 0x4F0; // CStrongHandle + public const nint m_iszSkyEntity = 0x4F8; // CUtlSymbolLarge + public const nint m_hFogCubemapTexture = 0x500; // CStrongHandle + public const nint m_bHasHeightFogEnd = 0x508; // bool + public const nint m_bFirstTime = 0x509; // bool + } + // Parent: CBaseEntity + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_hGradientFogTexture (HRenderTextureStrong) + // NetworkVarNames: m_flFogStartDistance (float) + // NetworkVarNames: m_flFogEndDistance (float) + // NetworkVarNames: m_bHeightFogEnabled (bool) + // NetworkVarNames: m_flFogStartHeight (float) + // NetworkVarNames: m_flFogEndHeight (float) + // NetworkVarNames: m_flFarZ (float) + // NetworkVarNames: m_flFogMaxOpacity (float) + // NetworkVarNames: m_flFogFalloffExponent (float) + // NetworkVarNames: m_flFogVerticalExponent (float) + // NetworkVarNames: m_fogColor (Color) + // NetworkVarNames: m_flFogStrength (float) + // NetworkVarNames: m_flFadeTime (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bIsEnabled (bool) + public static class CGradientFog { + public const nint m_hGradientFogTexture = 0x4C0; // CStrongHandle + public const nint m_flFogStartDistance = 0x4C8; // float32 + public const nint m_flFogEndDistance = 0x4CC; // float32 + public const nint m_bHeightFogEnabled = 0x4D0; // bool + public const nint m_flFogStartHeight = 0x4D4; // float32 + public const nint m_flFogEndHeight = 0x4D8; // float32 + public const nint m_flFarZ = 0x4DC; // float32 + public const nint m_flFogMaxOpacity = 0x4E0; // float32 + public const nint m_flFogFalloffExponent = 0x4E4; // float32 + public const nint m_flFogVerticalExponent = 0x4E8; // float32 + public const nint m_fogColor = 0x4EC; // Color + public const nint m_flFogStrength = 0x4F0; // float32 + public const nint m_flFadeTime = 0x4F4; // float32 + public const nint m_bStartDisabled = 0x4F8; // bool + public const nint m_bIsEnabled = 0x4F9; // bool + public const nint m_bGradientFogNeedsTextures = 0x4FA; // bool + } + // Parent: CBaseEntity + // Fields count: 17 + // + // Metadata: + // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bMoveable (bool) + // NetworkVarNames: m_nHandshake (int) + // NetworkVarNames: m_nPriority (int) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_nLightProbeSizeX (int) + // NetworkVarNames: m_nLightProbeSizeY (int) + // NetworkVarNames: m_nLightProbeSizeZ (int) + // NetworkVarNames: m_nLightProbeAtlasX (int) + // NetworkVarNames: m_nLightProbeAtlasY (int) + // NetworkVarNames: m_nLightProbeAtlasZ (int) + // NetworkVarNames: m_bEnabled (bool) + public static class CEnvLightProbeVolume { + public const nint m_hLightProbeTexture = 0x1498; // CStrongHandle + public const nint m_hLightProbeDirectLightIndicesTexture = 0x14A0; // CStrongHandle + public const nint m_hLightProbeDirectLightScalarsTexture = 0x14A8; // CStrongHandle + public const nint m_hLightProbeDirectLightShadowsTexture = 0x14B0; // CStrongHandle + public const nint m_vBoxMins = 0x14B8; // + public const nint m_vBoxMaxs = 0x14C4; // + public const nint m_bMoveable = 0x14D0; // bool + public const nint m_nHandshake = 0x14D4; // int32 + public const nint m_nPriority = 0x14D8; // int32 + public const nint m_bStartDisabled = 0x14DC; // bool + public const nint m_nLightProbeSizeX = 0x14E0; // int32 + public const nint m_nLightProbeSizeY = 0x14E4; // int32 + public const nint m_nLightProbeSizeZ = 0x14E8; // int32 + public const nint m_nLightProbeAtlasX = 0x14EC; // int32 + public const nint m_nLightProbeAtlasY = 0x14F0; // int32 + public const nint m_nLightProbeAtlasZ = 0x14F4; // int32 + public const nint m_bEnabled = 0x1501; // bool + } + // Parent: CBaseEntity + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_flVisibilityStrength (float) + // NetworkVarNames: m_flFogDistanceMultiplier (float) + // NetworkVarNames: m_flFogMaxDensityMultiplier (float) + // NetworkVarNames: m_flFadeTime (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bIsEnabled (bool) + public static class CPlayerVisibility { + public const nint m_flVisibilityStrength = 0x4C0; // float32 + public const nint m_flFogDistanceMultiplier = 0x4C4; // float32 + public const nint m_flFogMaxDensityMultiplier = 0x4C8; // float32 + public const nint m_flFadeTime = 0x4CC; // float32 + public const nint m_bStartDisabled = 0x4D0; // bool + public const nint m_bIsEnabled = 0x4D1; // bool + } + // Parent: CBaseEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_flAutoExposureMin (float) + // NetworkVarNames: m_flAutoExposureMax (float) + // NetworkVarNames: m_flTonemapPercentTarget (float) + // NetworkVarNames: m_flTonemapPercentBrightPixels (float) + // NetworkVarNames: m_flTonemapMinAvgLum (float) + // NetworkVarNames: m_flExposureAdaptationSpeedUp (float) + // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) + // NetworkVarNames: m_flTonemapEVSmoothingRange (float) + public static class CTonemapController2 { + public const nint m_flAutoExposureMin = 0x4C0; // float32 + public const nint m_flAutoExposureMax = 0x4C4; // float32 + public const nint m_flTonemapPercentTarget = 0x4C8; // float32 + public const nint m_flTonemapPercentBrightPixels = 0x4CC; // float32 + public const nint m_flTonemapMinAvgLum = 0x4D0; // float32 + public const nint m_flExposureAdaptationSpeedUp = 0x4D4; // float32 + public const nint m_flExposureAdaptationSpeedDown = 0x4D8; // float32 + public const nint m_flTonemapEVSmoothingRange = 0x4DC; // float32 + } + // Parent: CBaseEntity + // Fields count: 28 + // + // Metadata: + // NetworkVarNames: m_flScattering (float) + // NetworkVarNames: m_flAnisotropy (float) + // NetworkVarNames: m_flFadeSpeed (float) + // NetworkVarNames: m_flDrawDistance (float) + // NetworkVarNames: m_flFadeInStart (float) + // NetworkVarNames: m_flFadeInEnd (float) + // NetworkVarNames: m_flIndirectStrength (float) + // NetworkVarNames: m_nIndirectTextureDimX (int) + // NetworkVarNames: m_nIndirectTextureDimY (int) + // NetworkVarNames: m_nIndirectTextureDimZ (int) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_flStartAnisoTime (GameTime_t) + // NetworkVarNames: m_flStartScatterTime (GameTime_t) + // NetworkVarNames: m_flStartDrawDistanceTime (GameTime_t) + // NetworkVarNames: m_flStartAnisotropy (float) + // NetworkVarNames: m_flStartScattering (float) + // NetworkVarNames: m_flStartDrawDistance (float) + // NetworkVarNames: m_flDefaultAnisotropy (float) + // NetworkVarNames: m_flDefaultScattering (float) + // NetworkVarNames: m_flDefaultDrawDistance (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bEnableIndirect (bool) + // NetworkVarNames: m_bIsMaster (bool) + // NetworkVarNames: m_hFogIndirectTexture (HRenderTextureStrong) + // NetworkVarNames: m_nForceRefreshCount (int) + public static class CEnvVolumetricFogController { + public const nint m_flScattering = 0x4C0; // float32 + public const nint m_flAnisotropy = 0x4C4; // float32 + public const nint m_flFadeSpeed = 0x4C8; // float32 + public const nint m_flDrawDistance = 0x4CC; // float32 + public const nint m_flFadeInStart = 0x4D0; // float32 + public const nint m_flFadeInEnd = 0x4D4; // float32 + public const nint m_flIndirectStrength = 0x4D8; // float32 + public const nint m_nIndirectTextureDimX = 0x4DC; // int32 + public const nint m_nIndirectTextureDimY = 0x4E0; // int32 + public const nint m_nIndirectTextureDimZ = 0x4E4; // int32 + public const nint m_vBoxMins = 0x4E8; // + public const nint m_vBoxMaxs = 0x4F4; // + public const nint m_bActive = 0x500; // bool + public const nint m_flStartAnisoTime = 0x504; // GameTime_t + public const nint m_flStartScatterTime = 0x508; // GameTime_t + public const nint m_flStartDrawDistanceTime = 0x50C; // GameTime_t + public const nint m_flStartAnisotropy = 0x510; // float32 + public const nint m_flStartScattering = 0x514; // float32 + public const nint m_flStartDrawDistance = 0x518; // float32 + public const nint m_flDefaultAnisotropy = 0x51C; // float32 + public const nint m_flDefaultScattering = 0x520; // float32 + public const nint m_flDefaultDrawDistance = 0x524; // float32 + public const nint m_bStartDisabled = 0x528; // bool + public const nint m_bEnableIndirect = 0x529; // bool + public const nint m_bIsMaster = 0x52A; // bool + public const nint m_hFogIndirectTexture = 0x530; // CStrongHandle + public const nint m_nForceRefreshCount = 0x538; // int32 + public const nint m_bFirstTime = 0x53C; // bool + } + // Parent: CBaseEntity + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_flStrength (float) + // NetworkVarNames: m_nFalloffShape (int) + // NetworkVarNames: m_flFalloffExponent (float) + public static class CEnvVolumetricFogVolume { + public const nint m_bActive = 0x4C0; // bool + public const nint m_vBoxMins = 0x4C4; // + public const nint m_vBoxMaxs = 0x4D0; // + public const nint m_bStartDisabled = 0x4DC; // bool + public const nint m_flStrength = 0x4E0; // float32 + public const nint m_nFalloffShape = 0x4E4; // int32 + public const nint m_flFalloffExponent = 0x4E8; // float32 + } + // Parent: CBaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_fog (fogparams_t) + public static class CFogController { + public const nint m_fog = 0x4C0; // fogparams_t + public const nint m_bUseAngles = 0x528; // bool + public const nint m_iChangedVariables = 0x52C; // int32 + } + // Parent: CBaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_nMode (int) + // NetworkVarNames: m_vBoxSize (Vector) + // NetworkVarNames: m_bEnabled (bool) + public static class CInfoVisibilityBox { + public const nint m_nMode = 0x4C4; // int32 + public const nint m_vBoxSize = 0x4C8; // + public const nint m_bEnabled = 0x4D4; // bool + } + // Parent: CBaseEntity + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_worldName (string_t) + // NetworkVarNames: m_layerName (string_t) + // NetworkVarNames: m_bWorldLayerVisible (bool) + // NetworkVarNames: m_bEntitiesSpawned (bool) + public static class CInfoWorldLayer { + public const nint m_pOutputOnEntitiesSpawned = 0x4C0; // CEntityIOOutput + public const nint m_worldName = 0x4E8; // CUtlSymbolLarge + public const nint m_layerName = 0x4F0; // CUtlSymbolLarge + public const nint m_bWorldLayerVisible = 0x4F8; // bool + public const nint m_bEntitiesSpawned = 0x4F9; // bool + public const nint m_bCreateAsChildSpawnGroup = 0x4FA; // bool + public const nint m_hLayerSpawnGroup = 0x4FC; // uint32 + } + // Parent: CBaseEntity + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: m_FOV (float) + // NetworkVarNames: m_Resolution (float) + // NetworkVarNames: m_bFogEnable (bool) + // NetworkVarNames: m_FogColor (Color) + // NetworkVarNames: m_flFogStart (float) + // NetworkVarNames: m_flFogEnd (float) + // NetworkVarNames: m_flFogMaxDensity (float) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bUseScreenAspectRatio (bool) + // NetworkVarNames: m_flAspectRatio (float) + // NetworkVarNames: m_bNoSky (bool) + // NetworkVarNames: m_fBrightness (float) + // NetworkVarNames: m_flZFar (float) + // NetworkVarNames: m_flZNear (float) + // NetworkVarNames: m_bCanHLTVUse (bool) + // NetworkVarNames: m_bDofEnabled (bool) + // NetworkVarNames: m_flDofNearBlurry (float) + // NetworkVarNames: m_flDofNearCrisp (float) + // NetworkVarNames: m_flDofFarCrisp (float) + // NetworkVarNames: m_flDofFarBlurry (float) + // NetworkVarNames: m_flDofTiltToGround (float) + public static class CPointCamera { + public const nint m_FOV = 0x4C0; // float32 + public const nint m_Resolution = 0x4C4; // float32 + public const nint m_bFogEnable = 0x4C8; // bool + public const nint m_FogColor = 0x4C9; // Color + public const nint m_flFogStart = 0x4D0; // float32 + public const nint m_flFogEnd = 0x4D4; // float32 + public const nint m_flFogMaxDensity = 0x4D8; // float32 + public const nint m_bActive = 0x4DC; // bool + public const nint m_bUseScreenAspectRatio = 0x4DD; // bool + public const nint m_flAspectRatio = 0x4E0; // float32 + public const nint m_bNoSky = 0x4E4; // bool + public const nint m_fBrightness = 0x4E8; // float32 + public const nint m_flZFar = 0x4EC; // float32 + public const nint m_flZNear = 0x4F0; // float32 + public const nint m_bCanHLTVUse = 0x4F4; // bool + public const nint m_bDofEnabled = 0x4F5; // bool + public const nint m_flDofNearBlurry = 0x4F8; // float32 + public const nint m_flDofNearCrisp = 0x4FC; // float32 + public const nint m_flDofFarCrisp = 0x500; // float32 + public const nint m_flDofFarBlurry = 0x504; // float32 + public const nint m_flDofTiltToGround = 0x508; // float32 + public const nint m_TargetFOV = 0x50C; // float32 + public const nint m_DegreesPerSecond = 0x510; // float32 + public const nint m_bIsOn = 0x514; // bool + public const nint m_pNext = 0x518; // CPointCamera* + } + // Parent: CBaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_iszSoundAreaType (string_t) + // NetworkVarNames: m_vPos (Vector) + public static class CSoundAreaEntityBase { + public const nint m_bDisabled = 0x4C0; // bool + public const nint m_iszSoundAreaType = 0x4C8; // CUtlSymbolLarge + public const nint m_vPos = 0x4D0; // + } + // Parent: CSoundAreaEntityBase + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_flRadius (float) + public static class CSoundAreaEntitySphere { + public const nint m_flRadius = 0x4E0; // float32 + } + // Parent: CSoundAreaEntityBase + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_vMin (Vector) + // NetworkVarNames: m_vMax (Vector) + public static class CSoundAreaEntityOrientedBox { + public const nint m_vMin = 0x4E0; // + public const nint m_vMax = 0x4EC; // + } + // Parent: CBaseEntity + // Fields count: 4 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_aPlayerControllers (CHandle) + // NetworkVarNames: m_aPlayers (CHandle) + // NetworkVarNames: m_iScore (int32) + // NetworkVarNames: m_szTeamname (char) + public static class CTeam { + public const nint m_aPlayerControllers = 0x4C0; // CNetworkUtlVectorBase> + public const nint m_aPlayers = 0x4D8; // CNetworkUtlVectorBase> + public const nint m_iScore = 0x4F0; // int32 + public const nint m_szTeamname = 0x4F4; // char[129] + } + // Parent: CBaseEntity + // Fields count: 25 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkIncludeByUserGroup + // NetworkVarNames: m_nTickBase (uint32) + // NetworkVarNames: m_hPawn (CHandle) + // NetworkVarNames: m_iConnected (PlayerConnectedState) + // NetworkVarNames: m_iszPlayerName (char) + // NetworkVarNames: m_steamID (uint64) + // NetworkVarNames: m_iDesiredFOV (uint32) + public static class CBasePlayerController { + public const nint m_nInButtonsWhichAreToggles = 0x4C8; // uint64 + public const nint m_nTickBase = 0x4D0; // uint32 + public const nint m_hPawn = 0x500; // CHandle + public const nint m_nSplitScreenSlot = 0x504; // CSplitScreenSlot + public const nint m_hSplitOwner = 0x508; // CHandle + public const nint m_hSplitScreenPlayers = 0x510; // CUtlVector> + public const nint m_bIsHLTV = 0x528; // bool + public const nint m_iConnected = 0x52C; // PlayerConnectedState + public const nint m_iszPlayerName = 0x530; // char[128] + public const nint m_szNetworkIDString = 0x5B0; // CUtlString + public const nint m_fLerpTime = 0x5B8; // float32 + public const nint m_bLagCompensation = 0x5BC; // bool + public const nint m_bPredict = 0x5BD; // bool + public const nint m_bAutoKickDisabled = 0x5BE; // bool + public const nint m_bIsLowViolence = 0x5BF; // bool + public const nint m_bGamePaused = 0x5C0; // bool + public const nint m_nLastRealCommandNumberExecuted = 0x654; // int32 + public const nint m_nLastLateCommandExecuted = 0x658; // int32 + public const nint m_iIgnoreGlobalChat = 0x670; // ChatIgnoreType_t + public const nint m_flLastPlayerTalkTime = 0x674; // float32 + public const nint m_flLastEntitySteadyState = 0x678; // float32 + public const nint m_nAvailableEntitySteadyState = 0x67C; // int32 + public const nint m_bHasAnySteadyStateEnts = 0x680; // bool + public const nint m_steamID = 0x690; // uint64 + public const nint m_iDesiredFOV = 0x698; // uint32 + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CBasePlayerVData { + public const nint m_sModelName = 0x28; // CResourceNameTyped> + public const nint m_flHeadDamageMultiplier = 0x108; // CSkillFloat + public const nint m_flChestDamageMultiplier = 0x118; // CSkillFloat + public const nint m_flStomachDamageMultiplier = 0x128; // CSkillFloat + public const nint m_flArmDamageMultiplier = 0x138; // CSkillFloat + public const nint m_flLegDamageMultiplier = 0x148; // CSkillFloat + public const nint m_flHoldBreathTime = 0x158; // float32 + public const nint m_flDrowningDamageInterval = 0x15C; // float32 + public const nint m_nDrowningDamageInitial = 0x160; // int32 + public const nint m_nDrowningDamageMax = 0x164; // int32 + public const nint m_nWaterSpeed = 0x168; // int32 + public const nint m_flUseRange = 0x16C; // float32 + public const nint m_flUseAngleTolerance = 0x170; // float32 + public const nint m_flCrouchTime = 0x174; // float32 + } + // Parent: None + // Fields count: 20 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CBasePlayerWeaponVData { + public const nint m_szWorldModel = 0x28; // CResourceNameTyped> + public const nint m_bBuiltRightHanded = 0x108; // bool + public const nint m_bAllowFlipping = 0x109; // bool + public const nint m_sMuzzleAttachment = 0x110; // CUtlString + public const nint m_szMuzzleFlashParticle = 0x118; // CResourceNameTyped> + public const nint m_iFlags = 0x1F8; // ItemFlagTypes_t + public const nint m_nPrimaryAmmoType = 0x1F9; // AmmoIndex_t + public const nint m_nSecondaryAmmoType = 0x1FA; // AmmoIndex_t + public const nint m_iMaxClip1 = 0x1FC; // int32 + public const nint m_iMaxClip2 = 0x200; // int32 + public const nint m_iDefaultClip1 = 0x204; // int32 + public const nint m_iDefaultClip2 = 0x208; // int32 + public const nint m_iWeight = 0x20C; // int32 + public const nint m_bAutoSwitchTo = 0x210; // bool + public const nint m_bAutoSwitchFrom = 0x211; // bool + public const nint m_iRumbleEffect = 0x214; // RumbleEffect_t + public const nint m_bLinkedCooldowns = 0x218; // bool + public const nint m_aShootSounds = 0x220; // CUtlMap + public const nint m_iSlot = 0x240; // int32 + public const nint m_iPosition = 0x244; // int32 + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) + // NetworkVarNames: m_hSequence (HSequence) + // NetworkVarNames: m_flSeqStartTime (GameTime_t) + // NetworkVarNames: m_flSeqFixedCycle (float) + // NetworkVarNames: m_nAnimLoopMode (AnimLoopMode_t) + public static class CBaseAnimGraphController { + public const nint m_animGraphNetworkedVars = 0x18; // CAnimGraphNetworkedVariables + public const nint m_bSequenceFinished = 0x220; // bool + public const nint m_flSoundSyncTime = 0x224; // float32 + public const nint m_hSequence = 0x228; // HSequence + public const nint m_flSeqStartTime = 0x22C; // GameTime_t + public const nint m_flSeqFixedCycle = 0x230; // float32 + public const nint m_nAnimLoopMode = 0x234; // AnimLoopMode_t + public const nint m_flPlaybackRate = 0x238; // CNetworkedQuantizedFloat + public const nint m_nNotifyState = 0x244; // SequenceFinishNotifyState_t + public const nint m_bNetworkedAnimationInputsChanged = 0x246; // bool + public const nint m_bNetworkedSequenceChanged = 0x247; // bool + public const nint m_bLastUpdateSkipped = 0x248; // bool + public const nint m_flPrevAnimUpdateTime = 0x24C; // GameTime_t + } + // Parent: CBaseEntity + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) + // NetworkVarNames: m_CHitboxComponent (CHitboxComponent::Storage_t) + // NetworkVarNames: m_nRenderMode (RenderMode_t) + // NetworkVarNames: m_nRenderFX (RenderFx_t) + // NetworkVarNames: m_clrRender (Color) + // NetworkVarNames: m_vecRenderAttributes (EntityRenderAttribute_t) + // NetworkVarNames: m_bRenderToCubemaps (bool) + // NetworkVarNames: m_Collision (CCollisionProperty) + // NetworkVarNames: m_Glow (CGlowProperty) + // NetworkVarNames: m_flGlowBackfaceMult (float) + // NetworkVarNames: m_fadeMinDist (float32) + // NetworkVarNames: m_fadeMaxDist (float32) + // NetworkVarNames: m_flFadeScale (float32) + // NetworkVarNames: m_flShadowStrength (float32) + // NetworkVarNames: m_nObjectCulling (uint8) + // NetworkVarNames: m_nAddDecal (int) + // NetworkVarNames: m_vDecalPosition (Vector) + // NetworkVarNames: m_vDecalForwardAxis (Vector) + // NetworkVarNames: m_flDecalHealBloodRate (float) + // NetworkVarNames: m_flDecalHealHeightRate (float) + // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle) + // NetworkVarNames: m_vecViewOffset (CNetworkViewOffsetVector) + public static class CBaseModelEntity { + public const nint m_CRenderComponent = 0x4C0; // CRenderComponent* + public const nint m_CHitboxComponent = 0x4C8; // CHitboxComponent + public const nint m_flDissolveStartTime = 0x4F0; // GameTime_t + public const nint m_OnIgnite = 0x4F8; // CEntityIOOutput + public const nint m_nRenderMode = 0x520; // RenderMode_t + public const nint m_nRenderFX = 0x521; // RenderFx_t + public const nint m_bAllowFadeInView = 0x522; // bool + public const nint m_clrRender = 0x523; // Color + public const nint m_vecRenderAttributes = 0x528; // CUtlVectorEmbeddedNetworkVar + public const nint m_bRenderToCubemaps = 0x578; // bool + public const nint m_Collision = 0x580; // CCollisionProperty + public const nint m_Glow = 0x630; // CGlowProperty + public const nint m_flGlowBackfaceMult = 0x688; // float32 + public const nint m_fadeMinDist = 0x68C; // float32 + public const nint m_fadeMaxDist = 0x690; // float32 + public const nint m_flFadeScale = 0x694; // float32 + public const nint m_flShadowStrength = 0x698; // float32 + public const nint m_nObjectCulling = 0x69C; // uint8 + public const nint m_nAddDecal = 0x6A0; // int32 + public const nint m_vDecalPosition = 0x6A4; // + public const nint m_vDecalForwardAxis = 0x6B0; // + public const nint m_flDecalHealBloodRate = 0x6BC; // float32 + public const nint m_flDecalHealHeightRate = 0x6C0; // float32 + public const nint m_ConfigEntitiesToPropagateMaterialDecalsTo = 0x6C8; // CNetworkUtlVectorBase> + public const nint m_vecViewOffset = 0x6E0; // CNetworkViewOffsetVector + } + // Parent: CBaseModelEntity + // Fields count: 22 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_szSnapshotFileName (char) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bFrozen (bool) + // NetworkVarNames: m_flFreezeTransitionDuration (float) + // NetworkVarNames: m_nStopType (int) + // NetworkVarNames: m_bAnimateDuringGameplayPause (bool) + // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flPreSimTime (float32) + // NetworkVarNames: m_vServerControlPoints (Vector) + // NetworkVarNames: m_iServerControlPointAssignments (uint8) + // NetworkVarNames: m_hControlPointEnts (CHandle) + // NetworkVarNames: m_bNoSave (bool) + // NetworkVarNames: m_bNoFreeze (bool) + // NetworkVarNames: m_bNoRamp (bool) + public static class CParticleSystem { + public const nint m_szSnapshotFileName = 0x710; // char[512] + public const nint m_bActive = 0x910; // bool + public const nint m_bFrozen = 0x911; // bool + public const nint m_flFreezeTransitionDuration = 0x914; // float32 + public const nint m_nStopType = 0x918; // int32 + public const nint m_bAnimateDuringGameplayPause = 0x91C; // bool + public const nint m_iEffectIndex = 0x920; // CStrongHandle + public const nint m_flStartTime = 0x928; // GameTime_t + public const nint m_flPreSimTime = 0x92C; // float32 + public const nint m_vServerControlPoints = 0x930; // Vector[4] + public const nint m_iServerControlPointAssignments = 0x960; // uint8[4] + public const nint m_hControlPointEnts = 0x964; // CHandle[64] + public const nint m_bNoSave = 0xA64; // bool + public const nint m_bNoFreeze = 0xA65; // bool + public const nint m_bNoRamp = 0xA66; // bool + public const nint m_bStartActive = 0xA67; // bool + public const nint m_iszEffectName = 0xA68; // CUtlSymbolLarge + public const nint m_iszControlPointNames = 0xA70; // CUtlSymbolLarge[64] + public const nint m_nDataCP = 0xC70; // int32 + public const nint m_vecDataCPValue = 0xC74; // + public const nint m_nTintCP = 0xC80; // int32 + public const nint m_clrTint = 0xC84; // Color + } + // Parent: CBaseEntity + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_flParticleSpacing (float) + // NetworkVarNames: m_flSlack (float) + // NetworkVarNames: m_flRadius (float) + // NetworkVarNames: m_ColorTint (Color) + // NetworkVarNames: m_nEffectState (int) + // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_PathNodes_Position (Vector) + // NetworkVarNames: m_PathNodes_TangentIn (Vector) + // NetworkVarNames: m_PathNodes_TangentOut (Vector) + // NetworkVarNames: m_PathNodes_Color (Vector) + // NetworkVarNames: m_PathNodes_PinEnabled (bool) + // NetworkVarNames: m_PathNodes_RadiusScale (float) + public static class CPathParticleRope { + public const nint m_bStartActive = 0x4C0; // bool + public const nint m_flMaxSimulationTime = 0x4C4; // float32 + public const nint m_iszEffectName = 0x4C8; // CUtlSymbolLarge + public const nint m_PathNodes_Name = 0x4D0; // CUtlVector + public const nint m_flParticleSpacing = 0x4E8; // float32 + public const nint m_flSlack = 0x4EC; // float32 + public const nint m_flRadius = 0x4F0; // float32 + public const nint m_ColorTint = 0x4F4; // Color + public const nint m_nEffectState = 0x4F8; // int32 + public const nint m_iEffectIndex = 0x500; // CStrongHandle + public const nint m_PathNodes_Position = 0x508; // CNetworkUtlVectorBase + public const nint m_PathNodes_TangentIn = 0x520; // CNetworkUtlVectorBase + public const nint m_PathNodes_TangentOut = 0x538; // CNetworkUtlVectorBase + public const nint m_PathNodes_Color = 0x550; // CNetworkUtlVectorBase + public const nint m_PathNodes_PinEnabled = 0x568; // CNetworkUtlVectorBase + public const nint m_PathNodes_RadiusScale = 0x580; // CNetworkUtlVectorBase + } + // Parent: CBaseModelEntity + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_Flags (uint8) + // NetworkVarNames: m_LightStyle (uint8) + // NetworkVarNames: m_Radius (float32) + // NetworkVarNames: m_Exponent (int32) + // NetworkVarNames: m_InnerAngle (float32) + // NetworkVarNames: m_OuterAngle (float32) + // NetworkVarNames: m_SpotRadius (float32) + public static class CDynamicLight { + public const nint m_ActualFlags = 0x710; // uint8 + public const nint m_Flags = 0x711; // uint8 + public const nint m_LightStyle = 0x712; // uint8 + public const nint m_On = 0x713; // bool + public const nint m_Radius = 0x714; // float32 + public const nint m_Exponent = 0x718; // int32 + public const nint m_InnerAngle = 0x71C; // float32 + public const nint m_OuterAngle = 0x720; // float32 + public const nint m_SpotRadius = 0x724; // float32 + } + // Parent: CBaseEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_EnvWindShared (CEnvWindShared) + public static class CEnvWind { + public const nint m_EnvWindShared = 0x4C0; // CEnvWindShared + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_iszOverlayNames (string_t) + // NetworkVarNames: m_flOverlayTimes (float32) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_iDesiredOverlay (int32) + // NetworkVarNames: m_bIsActive (bool) + public static class CEnvScreenOverlay { + public const nint m_iszOverlayNames = 0x4C0; // CUtlSymbolLarge[10] + public const nint m_flOverlayTimes = 0x510; // float32[10] + public const nint m_flStartTime = 0x538; // GameTime_t + public const nint m_iDesiredOverlay = 0x53C; // int32 + public const nint m_bIsActive = 0x540; // bool + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_fadeColor (Color) + public static class CEnvFade { + public const nint m_fadeColor = 0x4C0; // Color + public const nint m_Duration = 0x4C4; // float32 + public const nint m_HoldDuration = 0x4C8; // float32 + public const nint m_OnBeginFade = 0x4D0; // CEntityIOOutput + } + // Parent: CBaseModelEntity + // Fields count: 7 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_nHorizontalSize (uint32) + // NetworkVarNames: m_nVerticalSize (uint32) + // NetworkVarNames: m_nMinDist (uint32) + // NetworkVarNames: m_nMaxDist (uint32) + // NetworkVarNames: m_nOuterMaxDist (uint32) + // NetworkVarNames: m_flGlowProxySize (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + public static class CLightGlow { + public const nint m_nHorizontalSize = 0x710; // uint32 + public const nint m_nVerticalSize = 0x714; // uint32 + public const nint m_nMinDist = 0x718; // uint32 + public const nint m_nMaxDist = 0x71C; // uint32 + public const nint m_nOuterMaxDist = 0x720; // uint32 + public const nint m_flGlowProxySize = 0x724; // float32 + public const nint m_flHDRColorScale = 0x728; // float32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + public static class CLogicGameEventListener { + public const nint m_OnEventFired = 0x4D0; // CEntityIOOutput + public const nint m_iszGameEventName = 0x4F8; // CUtlSymbolLarge + public const nint m_iszGameEventItem = 0x500; // CUtlSymbolLarge + public const nint m_bEnabled = 0x508; // bool + public const nint m_bStartDisabled = 0x509; // bool + } + // Parent: CBaseEntity + // Fields count: 44 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_bUpdateOnClient (bool) + // NetworkVarNames: m_nInputType (ValueRemapperInputType_t) + // NetworkVarNames: m_hRemapLineStart (CHandle) + // NetworkVarNames: m_hRemapLineEnd (CHandle) + // NetworkVarNames: m_flMaximumChangePerSecond (float) + // NetworkVarNames: m_flDisengageDistance (float) + // NetworkVarNames: m_flEngageDistance (float) + // NetworkVarNames: m_bRequiresUseKey (bool) + // NetworkVarNames: m_nOutputType (ValueRemapperOutputType_t) + // NetworkVarNames: m_hOutputEntities (CHandle) + // NetworkVarNames: m_nHapticsType (ValueRemapperHapticsType_t) + // NetworkVarNames: m_nMomentumType (ValueRemapperMomentumType_t) + // NetworkVarNames: m_flMomentumModifier (float) + // NetworkVarNames: m_flSnapValue (float) + // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) + // NetworkVarNames: m_flInputOffset (float) + public static class CPointValueRemapper { + public const nint m_bDisabled = 0x4C0; // bool + public const nint m_bUpdateOnClient = 0x4C1; // bool + public const nint m_nInputType = 0x4C4; // ValueRemapperInputType_t + public const nint m_iszRemapLineStartName = 0x4C8; // CUtlSymbolLarge + public const nint m_iszRemapLineEndName = 0x4D0; // CUtlSymbolLarge + public const nint m_hRemapLineStart = 0x4D8; // CHandle + public const nint m_hRemapLineEnd = 0x4DC; // CHandle + public const nint m_flMaximumChangePerSecond = 0x4E0; // float32 + public const nint m_flDisengageDistance = 0x4E4; // float32 + public const nint m_flEngageDistance = 0x4E8; // float32 + public const nint m_bRequiresUseKey = 0x4EC; // bool + public const nint m_nOutputType = 0x4F0; // ValueRemapperOutputType_t + public const nint m_iszOutputEntityName = 0x4F8; // CUtlSymbolLarge + public const nint m_iszOutputEntity2Name = 0x500; // CUtlSymbolLarge + public const nint m_iszOutputEntity3Name = 0x508; // CUtlSymbolLarge + public const nint m_iszOutputEntity4Name = 0x510; // CUtlSymbolLarge + public const nint m_hOutputEntities = 0x518; // CNetworkUtlVectorBase> + public const nint m_nHapticsType = 0x530; // ValueRemapperHapticsType_t + public const nint m_nMomentumType = 0x534; // ValueRemapperMomentumType_t + public const nint m_flMomentumModifier = 0x538; // float32 + public const nint m_flSnapValue = 0x53C; // float32 + public const nint m_flCurrentMomentum = 0x540; // float32 + public const nint m_nRatchetType = 0x544; // ValueRemapperRatchetType_t + public const nint m_flRatchetOffset = 0x548; // float32 + public const nint m_flInputOffset = 0x54C; // float32 + public const nint m_bEngaged = 0x550; // bool + public const nint m_bFirstUpdate = 0x551; // bool + public const nint m_flPreviousValue = 0x554; // float32 + public const nint m_flPreviousUpdateTickTime = 0x558; // GameTime_t + public const nint m_vecPreviousTestPoint = 0x55C; // + public const nint m_hUsingPlayer = 0x568; // CHandle + public const nint m_flCustomOutputValue = 0x56C; // float32 + public const nint m_iszSoundEngage = 0x570; // CUtlSymbolLarge + public const nint m_iszSoundDisengage = 0x578; // CUtlSymbolLarge + public const nint m_iszSoundReachedValueZero = 0x580; // CUtlSymbolLarge + public const nint m_iszSoundReachedValueOne = 0x588; // CUtlSymbolLarge + public const nint m_iszSoundMovingLoop = 0x590; // CUtlSymbolLarge + public const nint m_Position = 0x5A0; // CEntityOutputTemplate + public const nint m_PositionDelta = 0x5C8; // CEntityOutputTemplate + public const nint m_OnReachedValueZero = 0x5F0; // CEntityIOOutput + public const nint m_OnReachedValueOne = 0x618; // CEntityIOOutput + public const nint m_OnReachedValueCustom = 0x640; // CEntityIOOutput + public const nint m_OnEngage = 0x668; // CEntityIOOutput + public const nint m_OnDisengage = 0x690; // CEntityIOOutput + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_messageText (char) + // NetworkVarNames: m_FontName (char) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bFullbright (bool) + // NetworkVarNames: m_flWorldUnitsPerPx (float) + // NetworkVarNames: m_flFontSize (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t) + // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) + // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) + public static class CPointWorldText { + public const nint m_messageText = 0x710; // char[512] + public const nint m_FontName = 0x910; // char[64] + public const nint m_bEnabled = 0x950; // bool + public const nint m_bFullbright = 0x951; // bool + public const nint m_flWorldUnitsPerPx = 0x954; // float32 + public const nint m_flFontSize = 0x958; // float32 + public const nint m_flDepthOffset = 0x95C; // float32 + public const nint m_Color = 0x960; // Color + public const nint m_nJustifyHorizontal = 0x964; // PointWorldTextJustifyHorizontal_t + public const nint m_nJustifyVertical = 0x968; // PointWorldTextJustifyVertical_t + public const nint m_nReorientMode = 0x96C; // PointWorldTextReorientMode_t + } + // Parent: CBaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) + public static class CRagdollManager { + public const nint m_iCurrentMaxRagdollCount = 0x4C0; // int8 + public const nint m_iMaxRagdollCount = 0x4C4; // int32 + public const nint m_bSaveImportant = 0x4C8; // bool + } + // Parent: None + // Fields count: 64 + // + // Metadata: + // NetworkVarNames: m_bIsPlayingBack (bool) + // NetworkVarNames: m_bPaused (bool) + // NetworkVarNames: m_bMultiplayer (bool) + // NetworkVarNames: m_bAutogenerated (bool) + // NetworkVarNames: m_flForceClientTime (float32) + // NetworkVarNames: m_hActorList (CHandle) + // NetworkVarNames: m_nSceneStringIndex (uint16) + public static class CSceneEntity { + public const nint m_iszSceneFile = 0x4C8; // CUtlSymbolLarge + public const nint m_iszResumeSceneFile = 0x4D0; // CUtlSymbolLarge + public const nint m_iszTarget1 = 0x4D8; // CUtlSymbolLarge + public const nint m_iszTarget2 = 0x4E0; // CUtlSymbolLarge + public const nint m_iszTarget3 = 0x4E8; // CUtlSymbolLarge + public const nint m_iszTarget4 = 0x4F0; // CUtlSymbolLarge + public const nint m_iszTarget5 = 0x4F8; // CUtlSymbolLarge + public const nint m_iszTarget6 = 0x500; // CUtlSymbolLarge + public const nint m_iszTarget7 = 0x508; // CUtlSymbolLarge + public const nint m_iszTarget8 = 0x510; // CUtlSymbolLarge + public const nint m_hTarget1 = 0x518; // CHandle + public const nint m_hTarget2 = 0x51C; // CHandle + public const nint m_hTarget3 = 0x520; // CHandle + public const nint m_hTarget4 = 0x524; // CHandle + public const nint m_hTarget5 = 0x528; // CHandle + public const nint m_hTarget6 = 0x52C; // CHandle + public const nint m_hTarget7 = 0x530; // CHandle + public const nint m_hTarget8 = 0x534; // CHandle + public const nint m_bIsPlayingBack = 0x538; // bool + public const nint m_bPaused = 0x539; // bool + public const nint m_bMultiplayer = 0x53A; // bool + public const nint m_bAutogenerated = 0x53B; // bool + public const nint m_flForceClientTime = 0x53C; // float32 + public const nint m_flCurrentTime = 0x540; // float32 + public const nint m_flFrameTime = 0x544; // float32 + public const nint m_bCancelAtNextInterrupt = 0x548; // bool + public const nint m_fPitch = 0x54C; // float32 + public const nint m_bAutomated = 0x550; // bool + public const nint m_nAutomatedAction = 0x554; // int32 + public const nint m_flAutomationDelay = 0x558; // float32 + public const nint m_flAutomationTime = 0x55C; // float32 + public const nint m_hWaitingForThisResumeScene = 0x560; // CHandle + public const nint m_bWaitingForResumeScene = 0x564; // bool + public const nint m_bPausedViaInput = 0x565; // bool + public const nint m_bPauseAtNextInterrupt = 0x566; // bool + public const nint m_bWaitingForActor = 0x567; // bool + public const nint m_bWaitingForInterrupt = 0x568; // bool + public const nint m_bInterruptedActorsScenes = 0x569; // bool + public const nint m_bBreakOnNonIdle = 0x56A; // bool + public const nint m_hActorList = 0x570; // CNetworkUtlVectorBase> + public const nint m_hRemoveActorList = 0x588; // CUtlVector> + public const nint m_nSceneFlushCounter = 0x5D0; // int32 + public const nint m_nSceneStringIndex = 0x5D4; // uint16 + public const nint m_OnStart = 0x5D8; // CEntityIOOutput + public const nint m_OnCompletion = 0x600; // CEntityIOOutput + public const nint m_OnCanceled = 0x628; // CEntityIOOutput + public const nint m_OnPaused = 0x650; // CEntityIOOutput + public const nint m_OnResumed = 0x678; // CEntityIOOutput + public const nint m_OnTrigger = 0x6A0; // CEntityIOOutput[16] + public const nint m_hInterruptScene = 0x9B0; // CHandle + public const nint m_nInterruptCount = 0x9B4; // int32 + public const nint m_bSceneMissing = 0x9B8; // bool + public const nint m_bInterrupted = 0x9B9; // bool + public const nint m_bCompletedEarly = 0x9BA; // bool + public const nint m_bInterruptSceneFinished = 0x9BB; // bool + public const nint m_bRestoring = 0x9BC; // bool + public const nint m_hNotifySceneCompletion = 0x9C0; // CUtlVector> + public const nint m_hListManagers = 0x9D8; // CUtlVector> + public const nint m_iszSoundName = 0x9F0; // CUtlSymbolLarge + public const nint m_iszSequenceName = 0x9F8; // CUtlSymbolLarge + public const nint m_hActor = 0xA00; // CHandle + public const nint m_hActivator = 0xA04; // CHandle + public const nint m_BusyActor = 0xA08; // int32 + public const nint m_iPlayerDeathBehavior = 0xA0C; // SceneOnPlayerDeath_t + } + // Parent: CBaseModelEntity + // Fields count: 14 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_vDirection (Vector) + // NetworkVarNames: m_clrOverlay (Color) + // NetworkVarNames: m_iszEffectName (string_t) + // NetworkVarNames: m_iszSSEffectName (string_t) + // NetworkVarNames: m_bOn (bool) + // NetworkVarNames: m_bmaxColor (bool) + // NetworkVarNames: m_flSize (float32) + // NetworkVarNames: m_flRotation (float32) + // NetworkVarNames: m_flHazeScale (float32) + // NetworkVarNames: m_flAlphaHaze (float32) + // NetworkVarNames: m_flAlphaHdr (float32) + // NetworkVarNames: m_flAlphaScale (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + // NetworkVarNames: m_flFarZScale (float32) + public static class CSun { + public const nint m_vDirection = 0x710; // + public const nint m_clrOverlay = 0x71C; // Color + public const nint m_iszEffectName = 0x720; // CUtlSymbolLarge + public const nint m_iszSSEffectName = 0x728; // CUtlSymbolLarge + public const nint m_bOn = 0x730; // bool + public const nint m_bmaxColor = 0x731; // bool + public const nint m_flSize = 0x734; // float32 + public const nint m_flRotation = 0x738; // float32 + public const nint m_flHazeScale = 0x73C; // float32 + public const nint m_flAlphaHaze = 0x740; // float32 + public const nint m_flAlphaHdr = 0x744; // float32 + public const nint m_flAlphaScale = 0x748; // float32 + public const nint m_flHDRColorScale = 0x74C; // float32 + public const nint m_flFarZScale = 0x750; // float32 + } + // Parent: CBaseEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_Handle (CHandle) + // NetworkVarNames: m_bSendHandle (bool) + public static class CHandleTest { + public const nint m_Handle = 0x4C0; // CHandle + public const nint m_bSendHandle = 0x4C4; // bool + } + // Parent: None + // Fields count: 24 + // + // Metadata: + // NetworkVarNames: m_glowEntity (CHandle) + // NetworkVarNames: m_usable (bool) + // NetworkVarNames: m_szDisplayText (string_t) + public static class CBaseButton { + public const nint m_angMoveEntitySpace = 0x790; // QAngle + public const nint m_fStayPushed = 0x79C; // bool + public const nint m_fRotating = 0x79D; // bool + public const nint m_ls = 0x7A0; // locksound_t + public const nint m_sUseSound = 0x7C0; // CUtlSymbolLarge + public const nint m_sLockedSound = 0x7C8; // CUtlSymbolLarge + public const nint m_sUnlockedSound = 0x7D0; // CUtlSymbolLarge + public const nint m_bLocked = 0x7D8; // bool + public const nint m_bDisabled = 0x7D9; // bool + public const nint m_flUseLockedTime = 0x7DC; // GameTime_t + public const nint m_bSolidBsp = 0x7E0; // bool + public const nint m_OnDamaged = 0x7E8; // CEntityIOOutput + public const nint m_OnPressed = 0x810; // CEntityIOOutput + public const nint m_OnUseLocked = 0x838; // CEntityIOOutput + public const nint m_OnIn = 0x860; // CEntityIOOutput + public const nint m_OnOut = 0x888; // CEntityIOOutput + public const nint m_nState = 0x8B0; // int32 + public const nint m_hConstraint = 0x8B4; // CEntityHandle + public const nint m_hConstraintParent = 0x8B8; // CEntityHandle + public const nint m_bForceNpcExclude = 0x8BC; // bool + public const nint m_sGlowEntity = 0x8C0; // CUtlSymbolLarge + public const nint m_glowEntity = 0x8C8; // CHandle + public const nint m_usable = 0x8CC; // bool + public const nint m_szDisplayText = 0x8D0; // CUtlSymbolLarge + } + // Parent: None + // Fields count: 27 + // + // Metadata: + // NetworkVarNames: m_bIsUsable (bool) + public static class CBaseDoor { + public const nint m_angMoveEntitySpace = 0x7A0; // QAngle + public const nint m_vecMoveDirParentSpace = 0x7AC; // + public const nint m_ls = 0x7B8; // locksound_t + public const nint m_bForceClosed = 0x7D8; // bool + public const nint m_bDoorGroup = 0x7D9; // bool + public const nint m_bLocked = 0x7DA; // bool + public const nint m_bIgnoreDebris = 0x7DB; // bool + public const nint m_eSpawnPosition = 0x7DC; // FuncDoorSpawnPos_t + public const nint m_flBlockDamage = 0x7E0; // float32 + public const nint m_NoiseMoving = 0x7E8; // CUtlSymbolLarge + public const nint m_NoiseArrived = 0x7F0; // CUtlSymbolLarge + public const nint m_NoiseMovingClosed = 0x7F8; // CUtlSymbolLarge + public const nint m_NoiseArrivedClosed = 0x800; // CUtlSymbolLarge + public const nint m_ChainTarget = 0x808; // CUtlSymbolLarge + public const nint m_OnBlockedClosing = 0x810; // CEntityIOOutput + public const nint m_OnBlockedOpening = 0x838; // CEntityIOOutput + public const nint m_OnUnblockedClosing = 0x860; // CEntityIOOutput + public const nint m_OnUnblockedOpening = 0x888; // CEntityIOOutput + public const nint m_OnFullyClosed = 0x8B0; // CEntityIOOutput + public const nint m_OnFullyOpen = 0x8D8; // CEntityIOOutput + public const nint m_OnClose = 0x900; // CEntityIOOutput + public const nint m_OnOpen = 0x928; // CEntityIOOutput + public const nint m_OnLockedUse = 0x950; // CEntityIOOutput + public const nint m_bLoopMoveSound = 0x978; // bool + public const nint m_bCreateNavObstacle = 0x990; // bool + public const nint m_isChaining = 0x991; // bool + public const nint m_bIsUsable = 0x992; // bool + } + // Parent: CBaseModelEntity + // Fields count: 10 + // + // Metadata: + // NetworkVarNames: m_flFadeInStart (float32) + // NetworkVarNames: m_flFadeInLength (float32) + // NetworkVarNames: m_flFadeOutModelStart (float32) + // NetworkVarNames: m_flFadeOutModelLength (float32) + // NetworkVarNames: m_flFadeOutStart (float32) + // NetworkVarNames: m_flFadeOutLength (float32) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_nDissolveType (EntityDisolveType_t) + // NetworkVarNames: m_vDissolverOrigin (Vector) + // NetworkVarNames: m_nMagnitude (uint32) + public static class CEntityDissolve { + public const nint m_flFadeInStart = 0x710; // float32 + public const nint m_flFadeInLength = 0x714; // float32 + public const nint m_flFadeOutModelStart = 0x718; // float32 + public const nint m_flFadeOutModelLength = 0x71C; // float32 + public const nint m_flFadeOutStart = 0x720; // float32 + public const nint m_flFadeOutLength = 0x724; // float32 + public const nint m_flStartTime = 0x728; // GameTime_t + public const nint m_nDissolveType = 0x72C; // EntityDisolveType_t + public const nint m_vDissolverOrigin = 0x730; // + public const nint m_nMagnitude = 0x73C; // uint32 + } + // Parent: None + // Fields count: 30 + // + // Metadata: + // NetworkVarNames: m_hTargetEntity (CHandle) + // NetworkVarNames: m_bState (bool) + // NetworkVarNames: m_bAlwaysUpdate (bool) + // NetworkVarNames: m_flLightFOV (float32) + // NetworkVarNames: m_bEnableShadows (bool) + // NetworkVarNames: m_bSimpleProjection (bool) + // NetworkVarNames: m_bLightOnlyTarget (bool) + // NetworkVarNames: m_bLightWorld (bool) + // NetworkVarNames: m_bCameraSpace (bool) + // NetworkVarNames: m_flBrightnessScale (float32) + // NetworkVarNames: m_LightColor (Color) + // NetworkVarNames: m_flIntensity (float32) + // NetworkVarNames: m_flLinearAttenuation (float32) + // NetworkVarNames: m_flQuadraticAttenuation (float32) + // NetworkVarNames: m_bVolumetric (bool) + // NetworkVarNames: m_flNoiseStrength (float32) + // NetworkVarNames: m_flFlashlightTime (float32) + // NetworkVarNames: m_nNumPlanes (uint32) + // NetworkVarNames: m_flPlaneOffset (float32) + // NetworkVarNames: m_flVolumetricIntensity (float32) + // NetworkVarNames: m_flColorTransitionTime (float32) + // NetworkVarNames: m_flAmbient (float32) + // NetworkVarNames: m_SpotlightTextureName (char) + // NetworkVarNames: m_nSpotlightTextureFrame (int32) + // NetworkVarNames: m_nShadowQuality (uint32) + // NetworkVarNames: m_flNearZ (float32) + // NetworkVarNames: m_flFarZ (float32) + // NetworkVarNames: m_flProjectionSize (float32) + // NetworkVarNames: m_flRotation (float32) + // NetworkVarNames: m_bFlipHorizontal (bool) + public static class CEnvProjectedTexture { + public const nint m_hTargetEntity = 0x710; // CHandle + public const nint m_bState = 0x714; // bool + public const nint m_bAlwaysUpdate = 0x715; // bool + public const nint m_flLightFOV = 0x718; // float32 + public const nint m_bEnableShadows = 0x71C; // bool + public const nint m_bSimpleProjection = 0x71D; // bool + public const nint m_bLightOnlyTarget = 0x71E; // bool + public const nint m_bLightWorld = 0x71F; // bool + public const nint m_bCameraSpace = 0x720; // bool + public const nint m_flBrightnessScale = 0x724; // float32 + public const nint m_LightColor = 0x728; // Color + public const nint m_flIntensity = 0x72C; // float32 + public const nint m_flLinearAttenuation = 0x730; // float32 + public const nint m_flQuadraticAttenuation = 0x734; // float32 + public const nint m_bVolumetric = 0x738; // bool + public const nint m_flNoiseStrength = 0x73C; // float32 + public const nint m_flFlashlightTime = 0x740; // float32 + public const nint m_nNumPlanes = 0x744; // uint32 + public const nint m_flPlaneOffset = 0x748; // float32 + public const nint m_flVolumetricIntensity = 0x74C; // float32 + public const nint m_flColorTransitionTime = 0x750; // float32 + public const nint m_flAmbient = 0x754; // float32 + public const nint m_SpotlightTextureName = 0x758; // char[512] + public const nint m_nSpotlightTextureFrame = 0x958; // int32 + public const nint m_nShadowQuality = 0x95C; // uint32 + public const nint m_flNearZ = 0x960; // float32 + public const nint m_flFarZ = 0x964; // float32 + public const nint m_flProjectionSize = 0x968; // float32 + public const nint m_flRotation = 0x96C; // float32 + public const nint m_bFlipHorizontal = 0x970; // bool + } + // Parent: CBaseModelEntity + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_hDecalMaterial (HMaterialStrong) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDepth (float) + // NetworkVarNames: m_nRenderOrder (uint32) + // NetworkVarNames: m_bProjectOnWorld (bool) + // NetworkVarNames: m_bProjectOnCharacters (bool) + // NetworkVarNames: m_bProjectOnWater (bool) + // NetworkVarNames: m_flDepthSortBias (float) + public static class CEnvDecal { + public const nint m_hDecalMaterial = 0x710; // CStrongHandle + public const nint m_flWidth = 0x718; // float32 + public const nint m_flHeight = 0x71C; // float32 + public const nint m_flDepth = 0x720; // float32 + public const nint m_nRenderOrder = 0x724; // uint32 + public const nint m_bProjectOnWorld = 0x728; // bool + public const nint m_bProjectOnCharacters = 0x729; // bool + public const nint m_bProjectOnWater = 0x72A; // bool + public const nint m_flDepthSortBias = 0x72C; // float32 + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + public static class CFuncMoveLinear { + public const nint m_authoredPosition = 0x790; // MoveLinearAuthoredPos_t + public const nint m_angMoveEntitySpace = 0x794; // QAngle + public const nint m_vecMoveDirParentSpace = 0x7A0; // + public const nint m_soundStart = 0x7B0; // CUtlSymbolLarge + public const nint m_soundStop = 0x7B8; // CUtlSymbolLarge + public const nint m_currentSound = 0x7C0; // CUtlSymbolLarge + public const nint m_flBlockDamage = 0x7C8; // float32 + public const nint m_flStartPosition = 0x7CC; // float32 + public const nint m_flMoveDistance = 0x7D0; // float32 + public const nint m_OnFullyOpen = 0x7E0; // CEntityIOOutput + public const nint m_OnFullyClosed = 0x808; // CEntityIOOutput + public const nint m_bCreateMovableNavMesh = 0x830; // bool + public const nint m_bCreateNavObstacle = 0x831; // bool + } + // Parent: CBaseModelEntity + // Fields count: 19 + // + // Metadata: + // MNetworkOverride + // MNetworkOverride + public static class CFuncRotating { + public const nint m_OnStopped = 0x710; // CEntityIOOutput + public const nint m_OnStarted = 0x738; // CEntityIOOutput + public const nint m_OnReachedStart = 0x760; // CEntityIOOutput + public const nint m_localRotationVector = 0x788; // RotationVector + public const nint m_flFanFriction = 0x794; // float32 + public const nint m_flAttenuation = 0x798; // float32 + public const nint m_flVolume = 0x79C; // float32 + public const nint m_flTargetSpeed = 0x7A0; // float32 + public const nint m_flMaxSpeed = 0x7A4; // float32 + public const nint m_flBlockDamage = 0x7A8; // float32 + public const nint m_flTimeScale = 0x7AC; // float32 + public const nint m_NoiseRunning = 0x7B0; // CUtlSymbolLarge + public const nint m_bReversed = 0x7B8; // bool + public const nint m_bAccelDecel = 0x7B9; // bool + public const nint m_prevLocalAngles = 0x7C4; // QAngle + public const nint m_angStart = 0x7D0; // QAngle + public const nint m_bStopAtStartPos = 0x7DC; // bool + public const nint m_vecClientOrigin = 0x7E0; // + public const nint m_vecClientAngles = 0x7EC; // QAngle + } + // Parent: CBaseModelEntity + // Fields count: 21 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_RopeFlags (uint16) + // NetworkVarNames: m_Slack (int16) + // NetworkVarNames: m_Width (float32) + // NetworkVarNames: m_TextureScale (float32) + // NetworkVarNames: m_nSegments (uint8) + // NetworkVarNames: m_bConstrainBetweenEndpoints (bool) + // NetworkVarNames: m_iRopeMaterialModelIndex (HMaterialStrong) + // NetworkVarNames: m_Subdiv (uint8) + // NetworkVarNames: m_nChangeCount (uint8) + // NetworkVarNames: m_RopeLength (int16) + // NetworkVarNames: m_fLockedPoints (uint8) + // NetworkVarNames: m_flScrollSpeed (float32) + // NetworkVarNames: m_hStartPoint (CHandle) + // NetworkVarNames: m_hEndPoint (CHandle) + // NetworkVarNames: m_iStartAttachment (AttachmentHandle_t) + // NetworkVarNames: m_iEndAttachment (AttachmentHandle_t) + public static class CRopeKeyframe { + public const nint m_RopeFlags = 0x718; // uint16 + public const nint m_iNextLinkName = 0x720; // CUtlSymbolLarge + public const nint m_Slack = 0x728; // int16 + public const nint m_Width = 0x72C; // float32 + public const nint m_TextureScale = 0x730; // float32 + public const nint m_nSegments = 0x734; // uint8 + public const nint m_bConstrainBetweenEndpoints = 0x735; // bool + public const nint m_strRopeMaterialModel = 0x738; // CUtlSymbolLarge + public const nint m_iRopeMaterialModelIndex = 0x740; // CStrongHandle + public const nint m_Subdiv = 0x748; // uint8 + public const nint m_nChangeCount = 0x749; // uint8 + public const nint m_RopeLength = 0x74A; // int16 + public const nint m_fLockedPoints = 0x74C; // uint8 + public const nint m_bCreatedFromMapFile = 0x74D; // bool + public const nint m_flScrollSpeed = 0x750; // float32 + public const nint m_bStartPointValid = 0x754; // bool + public const nint m_bEndPointValid = 0x755; // bool + public const nint m_hStartPoint = 0x758; // CHandle + public const nint m_hEndPoint = 0x75C; // CHandle + public const nint m_iStartAttachment = 0x760; // AttachmentHandle_t + public const nint m_iEndAttachment = 0x761; // AttachmentHandle_t + } + // Parent: CBaseModelEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_flLightScale (float32) + // NetworkVarNames: m_Radius (float32) + public static class CSpotlightEnd { + public const nint m_flLightScale = 0x710; // float32 + public const nint m_Radius = 0x714; // float32 + public const nint m_vSpotlightDir = 0x718; // + public const nint m_vSpotlightOrg = 0x724; // + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_bClientSidePredicted (bool) + public static class CBaseTrigger { + public const nint m_bDisabled = 0x790; // bool + public const nint m_iFilterName = 0x798; // CUtlSymbolLarge + public const nint m_hFilter = 0x7A0; // CHandle + public const nint m_OnStartTouch = 0x7A8; // CEntityIOOutput + public const nint m_OnStartTouchAll = 0x7D0; // CEntityIOOutput + public const nint m_OnEndTouch = 0x7F8; // CEntityIOOutput + public const nint m_OnEndTouchAll = 0x820; // CEntityIOOutput + public const nint m_OnTouching = 0x848; // CEntityIOOutput + public const nint m_OnNotTouching = 0x870; // CEntityIOOutput + public const nint m_hTouchingEntities = 0x898; // CUtlVector> + public const nint m_bClientSidePredicted = 0x8B0; // bool + } + // Parent: CBaseModelEntity + // Fields count: 24 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + // NetworkVarNames: m_flFrameRate (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + // NetworkVarNames: m_nNumBeamEnts (uint8) + // NetworkVarNames: m_hBaseMaterial (HMaterialStrong) + // NetworkVarNames: m_nHaloIndex (HMaterialStrong) + // NetworkVarNames: m_nBeamType (BeamType_t) + // NetworkVarNames: m_nBeamFlags (uint32) + // NetworkVarNames: m_hAttachEntity (CHandle) + // NetworkVarNames: m_nAttachIndex (AttachmentHandle_t) + // NetworkVarNames: m_fWidth (float32) + // NetworkVarNames: m_fEndWidth (float32) + // NetworkVarNames: m_fFadeLength (float32) + // NetworkVarNames: m_fHaloScale (float32) + // NetworkVarNames: m_fAmplitude (float32) + // NetworkVarNames: m_fStartFrame (float32) + // NetworkVarNames: m_fSpeed (float32) + // NetworkVarNames: m_flFrame (float32) + // NetworkVarNames: m_nClipStyle (BeamClipStyle_t) + // NetworkVarNames: m_bTurnedOff (bool) + // NetworkVarNames: m_vecEndPos (Vector) + public static class CBeam { + public const nint m_flFrameRate = 0x710; // float32 + public const nint m_flHDRColorScale = 0x714; // float32 + public const nint m_flFireTime = 0x718; // GameTime_t + public const nint m_flDamage = 0x71C; // float32 + public const nint m_nNumBeamEnts = 0x720; // uint8 + public const nint m_hBaseMaterial = 0x728; // CStrongHandle + public const nint m_nHaloIndex = 0x730; // CStrongHandle + public const nint m_nBeamType = 0x738; // BeamType_t + public const nint m_nBeamFlags = 0x73C; // uint32 + public const nint m_hAttachEntity = 0x740; // CHandle[10] + public const nint m_nAttachIndex = 0x768; // AttachmentHandle_t[10] + public const nint m_fWidth = 0x774; // float32 + public const nint m_fEndWidth = 0x778; // float32 + public const nint m_fFadeLength = 0x77C; // float32 + public const nint m_fHaloScale = 0x780; // float32 + public const nint m_fAmplitude = 0x784; // float32 + public const nint m_fStartFrame = 0x788; // float32 + public const nint m_fSpeed = 0x78C; // float32 + public const nint m_flFrame = 0x790; // float32 + public const nint m_nClipStyle = 0x794; // BeamClipStyle_t + public const nint m_bTurnedOff = 0x798; // bool + public const nint m_vecEndPos = 0x79C; // + public const nint m_hEndEntity = 0x7A8; // CHandle + public const nint m_nDissolveType = 0x7AC; // int32 + } + // Parent: CBaseModelEntity + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_vecLadderDir (Vector) + // NetworkVarNames: m_vecPlayerMountPositionTop (Vector) + // NetworkVarNames: m_vecPlayerMountPositionBottom (Vector) + // NetworkVarNames: m_flAutoRideSpeed (float) + // NetworkVarNames: m_bFakeLadder (bool) + public static class CFuncLadder { + public const nint m_vecLadderDir = 0x710; // + public const nint m_Dismounts = 0x720; // CUtlVector> + public const nint m_vecLocalTop = 0x738; // + public const nint m_vecPlayerMountPositionTop = 0x744; // + public const nint m_vecPlayerMountPositionBottom = 0x750; // + public const nint m_flAutoRideSpeed = 0x75C; // float32 + public const nint m_bDisabled = 0x760; // bool + public const nint m_bFakeLadder = 0x761; // bool + public const nint m_bHasSlack = 0x762; // bool + public const nint m_surfacePropName = 0x768; // CUtlSymbolLarge + public const nint m_OnPlayerGotOnLadder = 0x770; // CEntityIOOutput + public const nint m_OnPlayerGotOffLadder = 0x798; // CEntityIOOutput + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPrecipitationVData { + public const nint m_szParticlePrecipitationEffect = 0x28; // CResourceNameTyped> + public const nint m_flInnerDistance = 0x108; // float32 + public const nint m_nAttachType = 0x10C; // ParticleAttachment_t + public const nint m_bBatchSameVolumeType = 0x110; // bool + public const nint m_nRTEnvCP = 0x114; // int32 + public const nint m_nRTEnvCPComponent = 0x118; // int32 + public const nint m_szModifier = 0x120; // CUtlString + } + // Parent: CBaseModelEntity + // Fields count: 23 + // + // Metadata: + // NetworkVarNames: m_hSpriteMaterial (HMaterialStrong) + // NetworkVarNames: m_hAttachedToEntity (CHandle) + // NetworkVarNames: m_nAttachment (AttachmentHandle_t) + // NetworkVarNames: m_flSpriteFramerate (float32) + // NetworkVarNames: m_flFrame (float32) + // NetworkVarNames: m_nBrightness (uint32) + // NetworkVarNames: m_flBrightnessDuration (float32) + // NetworkVarNames: m_flSpriteScale (float32) + // NetworkVarNames: m_flScaleDuration (float32) + // NetworkVarNames: m_bWorldSpaceScale (bool) + // NetworkVarNames: m_flGlowProxySize (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + public static class CSprite { + public const nint m_hSpriteMaterial = 0x710; // CStrongHandle + public const nint m_hAttachedToEntity = 0x718; // CHandle + public const nint m_nAttachment = 0x71C; // AttachmentHandle_t + public const nint m_flSpriteFramerate = 0x720; // float32 + public const nint m_flFrame = 0x724; // float32 + public const nint m_flDieTime = 0x728; // GameTime_t + public const nint m_nBrightness = 0x738; // uint32 + public const nint m_flBrightnessDuration = 0x73C; // float32 + public const nint m_flSpriteScale = 0x740; // float32 + public const nint m_flScaleDuration = 0x744; // float32 + public const nint m_bWorldSpaceScale = 0x748; // bool + public const nint m_flGlowProxySize = 0x74C; // float32 + public const nint m_flHDRColorScale = 0x750; // float32 + public const nint m_flLastTime = 0x754; // GameTime_t + public const nint m_flMaxFrame = 0x758; // float32 + public const nint m_flStartScale = 0x75C; // float32 + public const nint m_flDestScale = 0x760; // float32 + public const nint m_flScaleTimeStart = 0x764; // GameTime_t + public const nint m_nStartBrightness = 0x768; // int32 + public const nint m_nDestBrightness = 0x76C; // int32 + public const nint m_flBrightnessTimeStart = 0x770; // GameTime_t + public const nint m_nSpriteWidth = 0x774; // int32 + public const nint m_nSpriteHeight = 0x778; // int32 + } + // Parent: CBaseModelEntity + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_DialogXMLName (string_t) + // NetworkVarNames: m_PanelClassName (string_t) + // NetworkVarNames: m_PanelID (string_t) + public static class CBaseClientUIEntity { + public const nint m_bEnabled = 0x710; // bool + public const nint m_DialogXMLName = 0x718; // CUtlSymbolLarge + public const nint m_PanelClassName = 0x720; // CUtlSymbolLarge + public const nint m_PanelID = 0x728; // CUtlSymbolLarge + public const nint m_CustomOutput0 = 0x730; // CEntityIOOutput + public const nint m_CustomOutput1 = 0x758; // CEntityIOOutput + public const nint m_CustomOutput2 = 0x780; // CEntityIOOutput + public const nint m_CustomOutput3 = 0x7A8; // CEntityIOOutput + public const nint m_CustomOutput4 = 0x7D0; // CEntityIOOutput + public const nint m_CustomOutput5 = 0x7F8; // CEntityIOOutput + public const nint m_CustomOutput6 = 0x820; // CEntityIOOutput + public const nint m_CustomOutput7 = 0x848; // CEntityIOOutput + public const nint m_CustomOutput8 = 0x870; // CEntityIOOutput + public const nint m_CustomOutput9 = 0x898; // CEntityIOOutput + } + // Parent: CBaseClientUIEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hActivator (EHANDLE) + public static class CPointClientUIDialog { + public const nint m_hActivator = 0x8C0; // CHandle + public const nint m_bStartEnabled = 0x8C4; // bool + } + // Parent: CBaseClientUIEntity + // Fields count: 23 + // + // Metadata: + // NetworkVarNames: m_bIgnoreInput (bool) + // NetworkVarNames: m_bLit (bool) + // NetworkVarNames: m_bFollowPlayerAcrossTeleport (bool) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDPI (float) + // NetworkVarNames: m_flInteractDistance (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_unOwnerContext (uint32) + // NetworkVarNames: m_unHorizontalAlign (uint32) + // NetworkVarNames: m_unVerticalAlign (uint32) + // NetworkVarNames: m_unOrientation (uint32) + // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) + // NetworkVarNames: m_vecCSSClasses (string_t) + // NetworkVarNames: m_bOpaque (bool) + // NetworkVarNames: m_bNoDepth (bool) + // NetworkVarNames: m_bRenderBackface (bool) + // NetworkVarNames: m_bUseOffScreenIndicator (bool) + // NetworkVarNames: m_bExcludeFromSaveGames (bool) + // NetworkVarNames: m_bGrabbable (bool) + // NetworkVarNames: m_bOnlyRenderToTexture (bool) + // NetworkVarNames: m_bDisableMipGen (bool) + // NetworkVarNames: m_nExplicitImageLayout (int32) + public static class CPointClientUIWorldPanel { + public const nint m_bIgnoreInput = 0x8C0; // bool + public const nint m_bLit = 0x8C1; // bool + public const nint m_bFollowPlayerAcrossTeleport = 0x8C2; // bool + public const nint m_flWidth = 0x8C4; // float32 + public const nint m_flHeight = 0x8C8; // float32 + public const nint m_flDPI = 0x8CC; // float32 + public const nint m_flInteractDistance = 0x8D0; // float32 + public const nint m_flDepthOffset = 0x8D4; // float32 + public const nint m_unOwnerContext = 0x8D8; // uint32 + public const nint m_unHorizontalAlign = 0x8DC; // uint32 + public const nint m_unVerticalAlign = 0x8E0; // uint32 + public const nint m_unOrientation = 0x8E4; // uint32 + public const nint m_bAllowInteractionFromAllSceneWorlds = 0x8E8; // bool + public const nint m_vecCSSClasses = 0x8F0; // CNetworkUtlVectorBase + public const nint m_bOpaque = 0x908; // bool + public const nint m_bNoDepth = 0x909; // bool + public const nint m_bRenderBackface = 0x90A; // bool + public const nint m_bUseOffScreenIndicator = 0x90B; // bool + public const nint m_bExcludeFromSaveGames = 0x90C; // bool + public const nint m_bGrabbable = 0x90D; // bool + public const nint m_bOnlyRenderToTexture = 0x90E; // bool + public const nint m_bDisableMipGen = 0x90F; // bool + public const nint m_nExplicitImageLayout = 0x910; // int32 + } + // Parent: CPointClientUIWorldPanel + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_messageText (char) + public static class CPointClientUIWorldTextPanel { + public const nint m_messageText = 0x918; // char[512] + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_nResolutionX (int) + // NetworkVarNames: m_nResolutionY (int) + // NetworkVarNames: m_szLayoutFileName (string_t) + // NetworkVarNames: m_RenderAttrName (string_t) + // NetworkVarNames: m_TargetEntities (CHandle) + // NetworkVarNames: m_nTargetChangeCount (int) + // NetworkVarNames: m_vecCSSClasses (string_t) + public static class CInfoOffscreenPanoramaTexture { + public const nint m_bDisabled = 0x4C0; // bool + public const nint m_nResolutionX = 0x4C4; // int32 + public const nint m_nResolutionY = 0x4C8; // int32 + public const nint m_szLayoutFileName = 0x4D0; // CUtlSymbolLarge + public const nint m_RenderAttrName = 0x4D8; // CUtlSymbolLarge + public const nint m_TargetEntities = 0x4E0; // CNetworkUtlVectorBase> + public const nint m_nTargetChangeCount = 0x4F8; // int32 + public const nint m_vecCSSClasses = 0x500; // CNetworkUtlVectorBase + public const nint m_szTargetsName = 0x518; // CUtlSymbolLarge + public const nint m_AdditionalTargetEntities = 0x520; // CUtlVector> + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_iItemDefinitionIndex (item_definition_index_t) + // NetworkVarNames: m_iEntityQuality (int) + // NetworkVarNames: m_iEntityLevel (uint32) + // NetworkVarNames: m_iItemIDHigh (uint32) + // NetworkVarNames: m_iItemIDLow (uint32) + // NetworkVarNames: m_iAccountID (uint32) + // NetworkVarNames: m_iInventoryPosition (uint32) + // NetworkVarNames: m_bInitialized (bool) + // NetworkVarNames: m_AttributeList (CAttributeList) + // NetworkVarNames: m_NetworkedDynamicAttributes (CAttributeList) + // NetworkVarNames: m_szCustomName (char) + public static class CEconItemView { + public const nint m_iItemDefinitionIndex = 0x38; // uint16 + public const nint m_iEntityQuality = 0x3C; // int32 + public const nint m_iEntityLevel = 0x40; // uint32 + public const nint m_iItemID = 0x48; // uint64 + public const nint m_iItemIDHigh = 0x50; // uint32 + public const nint m_iItemIDLow = 0x54; // uint32 + public const nint m_iAccountID = 0x58; // uint32 + public const nint m_iInventoryPosition = 0x5C; // uint32 + public const nint m_bInitialized = 0x68; // bool + public const nint m_AttributeList = 0x70; // CAttributeList + public const nint m_NetworkedDynamicAttributes = 0xD0; // CAttributeList + public const nint m_szCustomName = 0x130; // char[161] + public const nint m_szCustomNameOverride = 0x1D1; // char[161] + } + // Parent: CBaseTrigger + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_bBombPlantedHere (bool) + public static class CBombTarget { + public const nint m_OnBombExplode = 0x8B8; // CEntityIOOutput + public const nint m_OnBombPlanted = 0x8E0; // CEntityIOOutput + public const nint m_OnBombDefused = 0x908; // CEntityIOOutput + public const nint m_bIsBombSiteB = 0x930; // bool + public const nint m_bIsHeistBombTarget = 0x931; // bool + public const nint m_bBombPlantedHere = 0x932; // bool + public const nint m_szMountTarget = 0x938; // CUtlSymbolLarge + public const nint m_hInstructorHint = 0x940; // CHandle + public const nint m_nBombSiteDesignation = 0x944; // int32 + } + // Parent: CBaseTrigger + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_flFluidDensity (float) + public static class CTriggerBuoyancy { + public const nint m_BuoyancyHelper = 0x8B8; // CBuoyancyHelper + public const nint m_flFluidDensity = 0x8D8; // float32 + } + // Parent: CBasePlayerController + // Fields count: 86 + // + // Metadata: + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // NetworkVarNames: m_pInGameMoneyServices (CCSPlayerController_InGameMoneyServices*) + // NetworkVarNames: m_pInventoryServices (CCSPlayerController_InventoryServices*) + // NetworkVarNames: m_pActionTrackingServices (CCSPlayerController_ActionTrackingServices*) + // NetworkVarNames: m_pDamageServices (CCSPlayerController_DamageServices*) + // NetworkVarNames: m_iPing (uint32) + // NetworkVarNames: m_bHasCommunicationAbuseMute (bool) + // NetworkVarNames: m_szCrosshairCodes (string_t) + // NetworkVarNames: m_iPendingTeamNum (uint8) + // NetworkVarNames: m_flForceTeamTime (GameTime_t) + // NetworkVarNames: m_iCompTeammateColor (int) + // NetworkVarNames: m_bEverPlayedOnTeam (bool) + // NetworkVarNames: m_szClan (string_t) + // NetworkVarNames: m_iCoachingTeam (int) + // NetworkVarNames: m_nPlayerDominated (uint64) + // NetworkVarNames: m_nPlayerDominatingMe (uint64) + // NetworkVarNames: m_iCompetitiveRanking (int) + // NetworkVarNames: m_iCompetitiveWins (int) + // NetworkVarNames: m_iCompetitiveRankType (int8) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Win (int) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Loss (int) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Tie (int) + // NetworkVarNames: m_nEndMatchNextMapVote (int) + // NetworkVarNames: m_unActiveQuestId (uint16) + // NetworkVarNames: m_nQuestProgressReason (QuestProgress::Reason) + // NetworkVarNames: m_unPlayerTvControlFlags (uint32) + // NetworkVarNames: m_nDisconnectionTick (int) + // NetworkVarNames: m_bControllingBot (bool) + // NetworkVarNames: m_bHasControlledBotThisRound (bool) + // NetworkVarNames: m_bCanControlObservedBot (bool) + // NetworkVarNames: m_hPlayerPawn (CHandle) + // NetworkVarNames: m_hObserverPawn (CHandle) + // NetworkVarNames: m_bPawnIsAlive (bool) + // NetworkVarNames: m_iPawnHealth (uint32) + // NetworkVarNames: m_iPawnArmor (int) + // NetworkVarNames: m_bPawnHasDefuser (bool) + // NetworkVarNames: m_bPawnHasHelmet (bool) + // NetworkVarNames: m_nPawnCharacterDefIndex (item_definition_index_t) + // NetworkVarNames: m_iPawnLifetimeStart (int) + // NetworkVarNames: m_iPawnLifetimeEnd (int) + // NetworkVarNames: m_iPawnBotDifficulty (int) + // NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle) + // NetworkVarNames: m_iScore (int32) + // NetworkVarNames: m_vecKills (EKillTypes_t) + // NetworkVarNames: m_bMvpNoMusic (bool) + // NetworkVarNames: m_eMvpReason (int) + // NetworkVarNames: m_iMusicKitID (int) + // NetworkVarNames: m_iMusicKitMVPs (int) + // NetworkVarNames: m_iMVPs (int) + public static class CCSPlayerController { + public const nint m_pInGameMoneyServices = 0x6C8; // CCSPlayerController_InGameMoneyServices* + public const nint m_pInventoryServices = 0x6D0; // CCSPlayerController_InventoryServices* + public const nint m_pActionTrackingServices = 0x6D8; // CCSPlayerController_ActionTrackingServices* + public const nint m_pDamageServices = 0x6E0; // CCSPlayerController_DamageServices* + public const nint m_iPing = 0x6E8; // uint32 + public const nint m_bHasCommunicationAbuseMute = 0x6EC; // bool + public const nint m_szCrosshairCodes = 0x6F0; // CUtlSymbolLarge + public const nint m_iPendingTeamNum = 0x6F8; // uint8 + public const nint m_flForceTeamTime = 0x6FC; // GameTime_t + public const nint m_iCompTeammateColor = 0x700; // int32 + public const nint m_bEverPlayedOnTeam = 0x704; // bool + public const nint m_bAttemptedToGetColor = 0x705; // bool + public const nint m_iTeammatePreferredColor = 0x708; // int32 + public const nint m_bTeamChanged = 0x70C; // bool + public const nint m_bInSwitchTeam = 0x70D; // bool + public const nint m_bHasSeenJoinGame = 0x70E; // bool + public const nint m_bJustBecameSpectator = 0x70F; // bool + public const nint m_bSwitchTeamsOnNextRoundReset = 0x710; // bool + public const nint m_bRemoveAllItemsOnNextRoundReset = 0x711; // bool + public const nint m_szClan = 0x718; // CUtlSymbolLarge + public const nint m_szClanName = 0x720; // char[32] + public const nint m_iCoachingTeam = 0x740; // int32 + public const nint m_nPlayerDominated = 0x748; // uint64 + public const nint m_nPlayerDominatingMe = 0x750; // uint64 + public const nint m_iCompetitiveRanking = 0x758; // int32 + public const nint m_iCompetitiveWins = 0x75C; // int32 + public const nint m_iCompetitiveRankType = 0x760; // int8 + public const nint m_iCompetitiveRankingPredicted_Win = 0x764; // int32 + public const nint m_iCompetitiveRankingPredicted_Loss = 0x768; // int32 + public const nint m_iCompetitiveRankingPredicted_Tie = 0x76C; // int32 + public const nint m_nEndMatchNextMapVote = 0x770; // int32 + public const nint m_unActiveQuestId = 0x774; // uint16 + public const nint m_nQuestProgressReason = 0x778; // QuestProgress::Reason + public const nint m_unPlayerTvControlFlags = 0x77C; // uint32 + public const nint m_iDraftIndex = 0x7A8; // int32 + public const nint m_msQueuedModeDisconnectionTimestamp = 0x7AC; // uint32 + public const nint m_uiAbandonRecordedReason = 0x7B0; // uint32 + public const nint m_bCannotBeKicked = 0x7B4; // bool + public const nint m_bEverFullyConnected = 0x7B5; // bool + public const nint m_bAbandonAllowsSurrender = 0x7B6; // bool + public const nint m_bAbandonOffersInstantSurrender = 0x7B7; // bool + public const nint m_bDisconnection1MinWarningPrinted = 0x7B8; // bool + public const nint m_bScoreReported = 0x7B9; // bool + public const nint m_nDisconnectionTick = 0x7BC; // int32 + public const nint m_bControllingBot = 0x7C8; // bool + public const nint m_bHasControlledBotThisRound = 0x7C9; // bool + public const nint m_bHasBeenControlledByPlayerThisRound = 0x7CA; // bool + public const nint m_nBotsControlledThisRound = 0x7CC; // int32 + public const nint m_bCanControlObservedBot = 0x7D0; // bool + public const nint m_hPlayerPawn = 0x7D4; // CHandle + public const nint m_hObserverPawn = 0x7D8; // CHandle + public const nint m_DesiredObserverMode = 0x7DC; // int32 + public const nint m_hDesiredObserverTarget = 0x7E0; // CEntityHandle + public const nint m_bPawnIsAlive = 0x7E4; // bool + public const nint m_iPawnHealth = 0x7E8; // uint32 + public const nint m_iPawnArmor = 0x7EC; // int32 + public const nint m_bPawnHasDefuser = 0x7F0; // bool + public const nint m_bPawnHasHelmet = 0x7F1; // bool + public const nint m_nPawnCharacterDefIndex = 0x7F2; // uint16 + public const nint m_iPawnLifetimeStart = 0x7F4; // int32 + public const nint m_iPawnLifetimeEnd = 0x7F8; // int32 + public const nint m_iPawnBotDifficulty = 0x7FC; // int32 + public const nint m_hOriginalControllerOfCurrentPawn = 0x800; // CHandle + public const nint m_iScore = 0x804; // int32 + public const nint m_iRoundScore = 0x808; // int32 + public const nint m_iRoundsWon = 0x80C; // int32 + public const nint m_vecKills = 0x810; // CNetworkUtlVectorBase + public const nint m_bMvpNoMusic = 0x828; // bool + public const nint m_eMvpReason = 0x82C; // int32 + public const nint m_iMusicKitID = 0x830; // int32 + public const nint m_iMusicKitMVPs = 0x834; // int32 + public const nint m_iMVPs = 0x838; // int32 + public const nint m_nUpdateCounter = 0x83C; // int32 + public const nint m_flSmoothedPing = 0x840; // float32 + public const nint m_lastHeldVoteTimer = 0xF8E8; // IntervalTimer + public const nint m_bShowHints = 0xF900; // bool + public const nint m_iNextTimeCheck = 0xF904; // int32 + public const nint m_bJustDidTeamKill = 0xF908; // bool + public const nint m_bPunishForTeamKill = 0xF909; // bool + public const nint m_bGaveTeamDamageWarning = 0xF90A; // bool + public const nint m_bGaveTeamDamageWarningThisRound = 0xF90B; // bool + public const nint m_dblLastReceivedPacketPlatFloatTime = 0xF910; // float64 + public const nint m_LastTeamDamageWarningTime = 0xF918; // GameTime_t + public const nint m_LastTimePlayerWasDisconnectedForPawnsRemove = 0xF91C; // GameTime_t + public const nint m_nSuspiciousHitCount = 0xF920; // uint32 + public const nint m_nNonSuspiciousHitStreak = 0xF924; // uint32 + } + // Parent: CBaseTrigger + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_source (string_t) + // NetworkVarNames: m_destination (string_t) + public static class CFootstepControl { + public const nint m_source = 0x8B8; // CUtlSymbolLarge + public const nint m_destination = 0x8C0; // CUtlSymbolLarge + } + // Parent: CBasePlayerWeaponVData + // Fields count: 92 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertySuppressBaseClassField + // MPropertySuppressBaseClassField + public static class CCSWeaponBaseVData { + public const nint m_WeaponType = 0x248; // CSWeaponType + public const nint m_WeaponCategory = 0x24C; // CSWeaponCategory + public const nint m_szViewModel = 0x250; // CResourceNameTyped> + public const nint m_szPlayerModel = 0x330; // CResourceNameTyped> + public const nint m_szWorldDroppedModel = 0x410; // CResourceNameTyped> + public const nint m_szAimsightLensMaskModel = 0x4F0; // CResourceNameTyped> + public const nint m_szMagazineModel = 0x5D0; // CResourceNameTyped> + public const nint m_szHeatEffect = 0x6B0; // CResourceNameTyped> + public const nint m_szEjectBrassEffect = 0x790; // CResourceNameTyped> + public const nint m_szMuzzleFlashParticleAlt = 0x870; // CResourceNameTyped> + public const nint m_szMuzzleFlashThirdPersonParticle = 0x950; // CResourceNameTyped> + public const nint m_szMuzzleFlashThirdPersonParticleAlt = 0xA30; // CResourceNameTyped> + public const nint m_szTracerParticle = 0xB10; // CResourceNameTyped> + public const nint m_GearSlot = 0xBF0; // gear_slot_t + public const nint m_GearSlotPosition = 0xBF4; // int32 + public const nint m_DefaultLoadoutSlot = 0xBF8; // loadout_slot_t + public const nint m_sWrongTeamMsg = 0xC00; // CUtlString + public const nint m_nPrice = 0xC08; // int32 + public const nint m_nKillAward = 0xC0C; // int32 + public const nint m_nPrimaryReserveAmmoMax = 0xC10; // int32 + public const nint m_nSecondaryReserveAmmoMax = 0xC14; // int32 + public const nint m_bMeleeWeapon = 0xC18; // bool + public const nint m_bHasBurstMode = 0xC19; // bool + public const nint m_bIsRevolver = 0xC1A; // bool + public const nint m_bCannotShootUnderwater = 0xC1B; // bool + public const nint m_szName = 0xC20; // CGlobalSymbol + public const nint m_szAnimExtension = 0xC28; // CUtlString + public const nint m_eSilencerType = 0xC30; // CSWeaponSilencerType + public const nint m_nCrosshairMinDistance = 0xC34; // int32 + public const nint m_nCrosshairDeltaDistance = 0xC38; // int32 + public const nint m_bIsFullAuto = 0xC3C; // bool + public const nint m_nNumBullets = 0xC40; // int32 + public const nint m_flCycleTime = 0xC44; // CFiringModeFloat + public const nint m_flMaxSpeed = 0xC4C; // CFiringModeFloat + public const nint m_flSpread = 0xC54; // CFiringModeFloat + public const nint m_flInaccuracyCrouch = 0xC5C; // CFiringModeFloat + public const nint m_flInaccuracyStand = 0xC64; // CFiringModeFloat + public const nint m_flInaccuracyJump = 0xC6C; // CFiringModeFloat + public const nint m_flInaccuracyLand = 0xC74; // CFiringModeFloat + public const nint m_flInaccuracyLadder = 0xC7C; // CFiringModeFloat + public const nint m_flInaccuracyFire = 0xC84; // CFiringModeFloat + public const nint m_flInaccuracyMove = 0xC8C; // CFiringModeFloat + public const nint m_flRecoilAngle = 0xC94; // CFiringModeFloat + public const nint m_flRecoilAngleVariance = 0xC9C; // CFiringModeFloat + public const nint m_flRecoilMagnitude = 0xCA4; // CFiringModeFloat + public const nint m_flRecoilMagnitudeVariance = 0xCAC; // CFiringModeFloat + public const nint m_nTracerFrequency = 0xCB4; // CFiringModeInt + public const nint m_flInaccuracyJumpInitial = 0xCBC; // float32 + public const nint m_flInaccuracyJumpApex = 0xCC0; // float32 + public const nint m_flInaccuracyReload = 0xCC4; // float32 + public const nint m_nRecoilSeed = 0xCC8; // int32 + public const nint m_nSpreadSeed = 0xCCC; // int32 + public const nint m_flTimeToIdleAfterFire = 0xCD0; // float32 + public const nint m_flIdleInterval = 0xCD4; // float32 + public const nint m_flAttackMovespeedFactor = 0xCD8; // float32 + public const nint m_flHeatPerShot = 0xCDC; // float32 + public const nint m_flInaccuracyPitchShift = 0xCE0; // float32 + public const nint m_flInaccuracyAltSoundThreshold = 0xCE4; // float32 + public const nint m_flBotAudibleRange = 0xCE8; // float32 + public const nint m_szUseRadioSubtitle = 0xCF0; // CUtlString + public const nint m_bUnzoomsAfterShot = 0xCF8; // bool + public const nint m_bHideViewModelWhenZoomed = 0xCF9; // bool + public const nint m_nZoomLevels = 0xCFC; // int32 + public const nint m_nZoomFOV1 = 0xD00; // int32 + public const nint m_nZoomFOV2 = 0xD04; // int32 + public const nint m_flZoomTime0 = 0xD08; // float32 + public const nint m_flZoomTime1 = 0xD0C; // float32 + public const nint m_flZoomTime2 = 0xD10; // float32 + public const nint m_flIronSightPullUpSpeed = 0xD14; // float32 + public const nint m_flIronSightPutDownSpeed = 0xD18; // float32 + public const nint m_flIronSightFOV = 0xD1C; // float32 + public const nint m_flIronSightPivotForward = 0xD20; // float32 + public const nint m_flIronSightLooseness = 0xD24; // float32 + public const nint m_angPivotAngle = 0xD28; // QAngle + public const nint m_vecIronSightEyePos = 0xD34; // + public const nint m_nDamage = 0xD40; // int32 + public const nint m_flHeadshotMultiplier = 0xD44; // float32 + public const nint m_flArmorRatio = 0xD48; // float32 + public const nint m_flPenetration = 0xD4C; // float32 + public const nint m_flRange = 0xD50; // float32 + public const nint m_flRangeModifier = 0xD54; // float32 + public const nint m_flFlinchVelocityModifierLarge = 0xD58; // float32 + public const nint m_flFlinchVelocityModifierSmall = 0xD5C; // float32 + public const nint m_flRecoveryTimeCrouch = 0xD60; // float32 + public const nint m_flRecoveryTimeStand = 0xD64; // float32 + public const nint m_flRecoveryTimeCrouchFinal = 0xD68; // float32 + public const nint m_flRecoveryTimeStandFinal = 0xD6C; // float32 + public const nint m_nRecoveryTransitionStartBullet = 0xD70; // int32 + public const nint m_nRecoveryTransitionEndBullet = 0xD74; // int32 + public const nint m_flThrowVelocity = 0xD78; // float32 + public const nint m_vSmokeColor = 0xD7C; // + public const nint m_szAnimClass = 0xD88; // CGlobalSymbol + } + // Parent: CBaseModelEntity + // Fields count: 9 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkOverride + // NetworkVarNames: m_vecMoveDirEntitySpace (Vector) + // NetworkVarNames: m_flTargetSpeed (float32) + // NetworkVarNames: m_nTransitionStartTick (GameTick_t) + // NetworkVarNames: m_nTransitionDurationTicks (int) + // NetworkVarNames: m_flTransitionStartSpeed (float32) + // NetworkVarNames: m_hConveyorModels (EHANDLE) + public static class CFuncConveyor { + public const nint m_szConveyorModels = 0x710; // CUtlSymbolLarge + public const nint m_flTransitionDurationSeconds = 0x718; // float32 + public const nint m_angMoveEntitySpace = 0x71C; // QAngle + public const nint m_vecMoveDirEntitySpace = 0x728; // + public const nint m_flTargetSpeed = 0x734; // float32 + public const nint m_nTransitionStartTick = 0x738; // GameTick_t + public const nint m_nTransitionDurationTicks = 0x73C; // int32 + public const nint m_flTransitionStartSpeed = 0x740; // float32 + public const nint m_hConveyorModels = 0x748; // CNetworkUtlVectorBase> + } + // Parent: None + // Fields count: 15 + // + // Metadata: + // NetworkVarNames: m_nUniqueID (int) + // NetworkVarNames: m_unAccountID (uint32) + // NetworkVarNames: m_unTraceID (uint32) + // NetworkVarNames: m_rtGcTime (uint32) + // NetworkVarNames: m_vecEndPos (Vector) + // NetworkVarNames: m_vecStart (Vector) + // NetworkVarNames: m_vecLeft (Vector) + // NetworkVarNames: m_vecNormal (Vector) + // NetworkVarNames: m_nPlayer (int) + // NetworkVarNames: m_nEntity (int) + // NetworkVarNames: m_nHitbox (int) + // NetworkVarNames: m_flCreationTime (float) + // NetworkVarNames: m_nTintID (int) + // NetworkVarNames: m_nVersion (uint8) + // NetworkVarNames: m_ubSignature (uint8) + public static class CPlayerSprayDecal { + public const nint m_nUniqueID = 0x710; // int32 + public const nint m_unAccountID = 0x714; // uint32 + public const nint m_unTraceID = 0x718; // uint32 + public const nint m_rtGcTime = 0x71C; // uint32 + public const nint m_vecEndPos = 0x720; // + public const nint m_vecStart = 0x72C; // + public const nint m_vecLeft = 0x738; // + public const nint m_vecNormal = 0x744; // + public const nint m_nPlayer = 0x750; // int32 + public const nint m_nEntity = 0x754; // int32 + public const nint m_nHitbox = 0x758; // int32 + public const nint m_flCreationTime = 0x75C; // float32 + public const nint m_nTintID = 0x760; // int32 + public const nint m_nVersion = 0x764; // uint8 + public const nint m_ubSignature = 0x765; // uint8[128] + } + // Parent: CBaseModelEntity + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: m_firePositions (Vector) + // NetworkVarNames: m_fireParentPositions (Vector) + // NetworkVarNames: m_bFireIsBurning (bool) + // NetworkVarNames: m_BurnNormal (Vector) + // NetworkVarNames: m_fireCount (int) + // NetworkVarNames: m_nInfernoType (int) + // NetworkVarNames: m_nFireEffectTickBegin (int) + // NetworkVarNames: m_nFireLifetime (float) + // NetworkVarNames: m_bInPostEffectTime (bool) + public static class CInferno { + public const nint m_firePositions = 0x720; // Vector[64] + public const nint m_fireParentPositions = 0xA20; // Vector[64] + public const nint m_bFireIsBurning = 0xD20; // bool[64] + public const nint m_BurnNormal = 0xD60; // Vector[64] + public const nint m_fireCount = 0x1060; // int32 + public const nint m_nInfernoType = 0x1064; // int32 + public const nint m_nFireEffectTickBegin = 0x1068; // int32 + public const nint m_nFireLifetime = 0x106C; // float32 + public const nint m_bInPostEffectTime = 0x1070; // bool + public const nint m_nFiresExtinguishCount = 0x1074; // int32 + public const nint m_bWasCreatedInSmoke = 0x1078; // bool + public const nint m_extent = 0x1280; // Extent + public const nint m_damageTimer = 0x1298; // CountdownTimer + public const nint m_damageRampTimer = 0x12B0; // CountdownTimer + public const nint m_splashVelocity = 0x12C8; // + public const nint m_InitialSplashVelocity = 0x12D4; // + public const nint m_startPos = 0x12E0; // + public const nint m_vecOriginalSpawnLocation = 0x12EC; // + public const nint m_activeTimer = 0x12F8; // IntervalTimer + public const nint m_fireSpawnOffset = 0x1308; // int32 + public const nint m_nMaxFlames = 0x130C; // int32 + public const nint m_nSpreadCount = 0x1310; // int32 + public const nint m_BookkeepingTimer = 0x1318; // CountdownTimer + public const nint m_NextSpreadTimer = 0x1330; // CountdownTimer + public const nint m_nSourceItemDefIndex = 0x1348; // uint16 + } + // Parent: CBaseModelEntity + // Fields count: 52 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_nColorMode (int) + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_flColorTemperature (float) + // NetworkVarNames: m_flBrightness (float) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_nDirectLight (int) + // NetworkVarNames: m_nBakedShadowIndex (int) + // NetworkVarNames: m_nLuminaireShape (int) + // NetworkVarNames: m_flLuminaireSize (float) + // NetworkVarNames: m_flLuminaireAnisotropy (float) + // NetworkVarNames: m_LightStyleString (CUtlString) + // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) + // NetworkVarNames: m_QueuedLightStyleStrings (CUtlString) + // NetworkVarNames: m_LightStyleEvents (CUtlString) + // NetworkVarNames: m_LightStyleTargets (CHandle) + // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) + // NetworkVarNames: m_flShape (float) + // NetworkVarNames: m_flSoftX (float) + // NetworkVarNames: m_flSoftY (float) + // NetworkVarNames: m_flSkirt (float) + // NetworkVarNames: m_flSkirtNear (float) + // NetworkVarNames: m_vSizeParams (Vector) + // NetworkVarNames: m_flRange (float) + // NetworkVarNames: m_vShear (Vector) + // NetworkVarNames: m_nBakeSpecularToCubemaps (int) + // NetworkVarNames: m_vBakeSpecularToCubemapsSize (Vector) + // NetworkVarNames: m_nCastShadows (int) + // NetworkVarNames: m_nShadowMapSize (int) + // NetworkVarNames: m_nShadowPriority (int) + // NetworkVarNames: m_bContactShadow (bool) + // NetworkVarNames: m_nBounceLight (int) + // NetworkVarNames: m_flBounceScale (float) + // NetworkVarNames: m_flMinRoughness (float) + // NetworkVarNames: m_vAlternateColor (Vector) + // NetworkVarNames: m_fAlternateColorBrightness (float) + // NetworkVarNames: m_nFog (int) + // NetworkVarNames: m_flFogStrength (float) + // NetworkVarNames: m_nFogShadows (int) + // NetworkVarNames: m_flFogScale (float) + // NetworkVarNames: m_flFadeSizeStart (float) + // NetworkVarNames: m_flFadeSizeEnd (float) + // NetworkVarNames: m_flShadowFadeSizeStart (float) + // NetworkVarNames: m_flShadowFadeSizeEnd (float) + // NetworkVarNames: m_bPrecomputedFieldsValid (bool) + // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) + // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) + public static class CBarnLight { + public const nint m_bEnabled = 0x710; // bool + public const nint m_nColorMode = 0x714; // int32 + public const nint m_Color = 0x718; // Color + public const nint m_flColorTemperature = 0x71C; // float32 + public const nint m_flBrightness = 0x720; // float32 + public const nint m_flBrightnessScale = 0x724; // float32 + public const nint m_nDirectLight = 0x728; // int32 + public const nint m_nBakedShadowIndex = 0x72C; // int32 + public const nint m_nLuminaireShape = 0x730; // int32 + public const nint m_flLuminaireSize = 0x734; // float32 + public const nint m_flLuminaireAnisotropy = 0x738; // float32 + public const nint m_LightStyleString = 0x740; // CUtlString + public const nint m_flLightStyleStartTime = 0x748; // GameTime_t + public const nint m_QueuedLightStyleStrings = 0x750; // CNetworkUtlVectorBase + public const nint m_LightStyleEvents = 0x768; // CNetworkUtlVectorBase + public const nint m_LightStyleTargets = 0x780; // CNetworkUtlVectorBase> + public const nint m_StyleEvent = 0x798; // CEntityIOOutput[4] + public const nint m_hLightCookie = 0x858; // CStrongHandle + public const nint m_flShape = 0x860; // float32 + public const nint m_flSoftX = 0x864; // float32 + public const nint m_flSoftY = 0x868; // float32 + public const nint m_flSkirt = 0x86C; // float32 + public const nint m_flSkirtNear = 0x870; // float32 + public const nint m_vSizeParams = 0x874; // + public const nint m_flRange = 0x880; // float32 + public const nint m_vShear = 0x884; // + public const nint m_nBakeSpecularToCubemaps = 0x890; // int32 + public const nint m_vBakeSpecularToCubemapsSize = 0x894; // + public const nint m_nCastShadows = 0x8A0; // int32 + public const nint m_nShadowMapSize = 0x8A4; // int32 + public const nint m_nShadowPriority = 0x8A8; // int32 + public const nint m_bContactShadow = 0x8AC; // bool + public const nint m_nBounceLight = 0x8B0; // int32 + public const nint m_flBounceScale = 0x8B4; // float32 + public const nint m_flMinRoughness = 0x8B8; // float32 + public const nint m_vAlternateColor = 0x8BC; // + public const nint m_fAlternateColorBrightness = 0x8C8; // float32 + public const nint m_nFog = 0x8CC; // int32 + public const nint m_flFogStrength = 0x8D0; // float32 + public const nint m_nFogShadows = 0x8D4; // int32 + public const nint m_flFogScale = 0x8D8; // float32 + public const nint m_flFadeSizeStart = 0x8DC; // float32 + public const nint m_flFadeSizeEnd = 0x8E0; // float32 + public const nint m_flShadowFadeSizeStart = 0x8E4; // float32 + public const nint m_flShadowFadeSizeEnd = 0x8E8; // float32 + public const nint m_bPrecomputedFieldsValid = 0x8EC; // bool + public const nint m_vPrecomputedBoundsMins = 0x8F0; // + public const nint m_vPrecomputedBoundsMaxs = 0x8FC; // + public const nint m_vPrecomputedOBBOrigin = 0x908; // + public const nint m_vPrecomputedOBBAngles = 0x914; // QAngle + public const nint m_vPrecomputedOBBExtent = 0x920; // + public const nint m_bPvsModifyEntity = 0x92C; // bool + } + // Parent: CBarnLight + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bShowLight (bool) + public static class CRectLight { + public const nint m_bShowLight = 0x938; // bool + } + // Parent: CBarnLight + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_flInnerAngle (float) + // NetworkVarNames: m_flOuterAngle (float) + // NetworkVarNames: m_bShowLight (bool) + public static class COmniLight { + public const nint m_flInnerAngle = 0x938; // float32 + public const nint m_flOuterAngle = 0x93C; // float32 + public const nint m_bShowLight = 0x940; // bool + } + // Parent: CTeam + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_bSurrendered (bool) + // NetworkVarNames: m_szTeamMatchStat (char) + // NetworkVarNames: m_numMapVictories (int) + // NetworkVarNames: m_scoreFirstHalf (int32) + // NetworkVarNames: m_scoreSecondHalf (int32) + // NetworkVarNames: m_scoreOvertime (int32) + // NetworkVarNames: m_szClanTeamname (char) + // NetworkVarNames: m_iClanID (uint32) + // NetworkVarNames: m_szTeamFlagImage (char) + // NetworkVarNames: m_szTeamLogoImage (char) + public static class CCSTeam { + public const nint m_nLastRecievedShorthandedRoundBonus = 0x578; // int32 + public const nint m_nShorthandedRoundBonusStartRound = 0x57C; // int32 + public const nint m_bSurrendered = 0x580; // bool + public const nint m_szTeamMatchStat = 0x581; // char[512] + public const nint m_numMapVictories = 0x784; // int32 + public const nint m_scoreFirstHalf = 0x788; // int32 + public const nint m_scoreSecondHalf = 0x78C; // int32 + public const nint m_scoreOvertime = 0x790; // int32 + public const nint m_szClanTeamname = 0x794; // char[129] + public const nint m_iClanID = 0x818; // uint32 + public const nint m_szTeamFlagImage = 0x81C; // char[8] + public const nint m_szTeamLogoImage = 0x824; // char[8] + public const nint m_flNextResourceTime = 0x82C; // float32 + public const nint m_iLastUpdateSentAt = 0x830; // int32 + } + // Parent: CBaseModelEntity + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) + // NetworkVarNames: m_hSkyMaterialLightingOnly (HMaterialStrong) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_vTintColor (Color) + // NetworkVarNames: m_vTintColorLightingOnly (Color) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_nFogType (int) + // NetworkVarNames: m_flFogMinStart (float) + // NetworkVarNames: m_flFogMinEnd (float) + // NetworkVarNames: m_flFogMaxStart (float) + // NetworkVarNames: m_flFogMaxEnd (float) + // NetworkVarNames: m_bEnabled (bool) + public static class CEnvSky { + public const nint m_hSkyMaterial = 0x710; // CStrongHandle + public const nint m_hSkyMaterialLightingOnly = 0x718; // CStrongHandle + public const nint m_bStartDisabled = 0x720; // bool + public const nint m_vTintColor = 0x721; // Color + public const nint m_vTintColorLightingOnly = 0x725; // Color + public const nint m_flBrightnessScale = 0x72C; // float32 + public const nint m_nFogType = 0x730; // int32 + public const nint m_flFogMinStart = 0x734; // float32 + public const nint m_flFogMinEnd = 0x738; // float32 + public const nint m_flFogMaxStart = 0x73C; // float32 + public const nint m_flFogMaxEnd = 0x740; // float32 + public const nint m_bEnabled = 0x744; // bool + } + // Parent: CBaseModelEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) + public static class CLightEntity { + public const nint m_CLightComponent = 0x710; // CLightComponent* + } + // Parent: CBaseTrigger + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_hPostSettings (HPostProcessingStrong) + // NetworkVarNames: m_flFadeDuration (float) + // NetworkVarNames: m_flMinLogExposure (float) + // NetworkVarNames: m_flMaxLogExposure (float) + // NetworkVarNames: m_flMinExposure (float) + // NetworkVarNames: m_flMaxExposure (float) + // NetworkVarNames: m_flExposureCompensation (float) + // NetworkVarNames: m_flExposureFadeSpeedUp (float) + // NetworkVarNames: m_flExposureFadeSpeedDown (float) + // NetworkVarNames: m_flTonemapEVSmoothingRange (float) + // NetworkVarNames: m_bMaster (bool) + // NetworkVarNames: m_bExposureControl (bool) + // NetworkVarNames: m_flRate (float) + // NetworkVarNames: m_flTonemapPercentTarget (float) + // NetworkVarNames: m_flTonemapPercentBrightPixels (float) + // NetworkVarNames: m_flTonemapMinAvgLum (float) + public static class CPostProcessingVolume { + public const nint m_hPostSettings = 0x8C8; // CStrongHandle + public const nint m_flFadeDuration = 0x8D0; // float32 + public const nint m_flMinLogExposure = 0x8D4; // float32 + public const nint m_flMaxLogExposure = 0x8D8; // float32 + public const nint m_flMinExposure = 0x8DC; // float32 + public const nint m_flMaxExposure = 0x8E0; // float32 + public const nint m_flExposureCompensation = 0x8E4; // float32 + public const nint m_flExposureFadeSpeedUp = 0x8E8; // float32 + public const nint m_flExposureFadeSpeedDown = 0x8EC; // float32 + public const nint m_flTonemapEVSmoothingRange = 0x8F0; // float32 + public const nint m_bMaster = 0x8F4; // bool + public const nint m_bExposureControl = 0x8F5; // bool + public const nint m_flRate = 0x8F8; // float32 + public const nint m_flTonemapPercentTarget = 0x8FC; // float32 + public const nint m_flTonemapPercentBrightPixels = 0x900; // float32 + public const nint m_flTonemapMinAvgLum = 0x904; // float32 + } + // Parent: CParticleSystem + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_flAlphaScale (float32) + // NetworkVarNames: m_flRadiusScale (float32) + // NetworkVarNames: m_flSelfIllumScale (float32) + // NetworkVarNames: m_ColorTint (Color) + // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) + public static class CEnvParticleGlow { + public const nint m_flAlphaScale = 0xC88; // float32 + public const nint m_flRadiusScale = 0xC8C; // float32 + public const nint m_flSelfIllumScale = 0xC90; // float32 + public const nint m_ColorTint = 0xC94; // Color + public const nint m_hTextureOverride = 0xC98; // CStrongHandle + } + // Parent: CBaseModelEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_bLoop (bool) + // NetworkVarNames: m_flFPS (float) + // NetworkVarNames: m_hPositionKeys (HRenderTextureStrong) + // NetworkVarNames: m_hRotationKeys (HRenderTextureStrong) + // NetworkVarNames: m_vAnimationBoundsMin (Vector) + // NetworkVarNames: m_vAnimationBoundsMax (Vector) + // NetworkVarNames: m_flStartTime (float) + // NetworkVarNames: m_flStartFrame (float) + public static class CTextureBasedAnimatable { + public const nint m_bLoop = 0x710; // bool + public const nint m_flFPS = 0x714; // float32 + public const nint m_hPositionKeys = 0x718; // CStrongHandle + public const nint m_hRotationKeys = 0x720; // CStrongHandle + public const nint m_vAnimationBoundsMin = 0x728; // + public const nint m_vAnimationBoundsMax = 0x734; // + public const nint m_flStartTime = 0x740; // float32 + public const nint m_flStartFrame = 0x744; // float32 + } + // Parent: CBaseModelEntity + // Fields count: 10 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_bInitiallyPopulateInterpHistory (bool) + // NetworkVarNames: m_bAnimGraphUpdateEnabled (bool) + // NetworkVarNames: m_vecForce (Vector) + // NetworkVarNames: m_nForceBone (int32) + // NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*) + // NetworkVarNames: m_bClientRagdoll (bool) + public static class CBaseAnimGraph { + public const nint m_bInitiallyPopulateInterpHistory = 0x788; // bool + public const nint m_pChoreoServices = 0x790; // IChoreoServices* + public const nint m_bAnimGraphUpdateEnabled = 0x798; // bool + public const nint m_flMaxSlopeDistance = 0x79C; // float32 + public const nint m_vLastSlopeCheckPos = 0x7A0; // + public const nint m_bAnimationUpdateScheduled = 0x7AC; // bool + public const nint m_vecForce = 0x7B0; // + public const nint m_nForceBone = 0x7BC; // int32 + public const nint m_pRagdollPose = 0x7D0; // PhysicsRagdollPose_t* + public const nint m_bClientRagdoll = 0x7D8; // bool + } + // Parent: None + // Fields count: 34 + // + // Metadata: + // NetworkVarNames: m_noGhostCollision (bool) + public static class CBreakableProp { + public const nint m_OnBreak = 0x938; // CEntityIOOutput + public const nint m_OnHealthChanged = 0x960; // CEntityOutputTemplate + public const nint m_OnTakeDamage = 0x988; // CEntityIOOutput + public const nint m_impactEnergyScale = 0x9B0; // float32 + public const nint m_iMinHealthDmg = 0x9B4; // int32 + public const nint m_preferredCarryAngles = 0x9B8; // QAngle + public const nint m_flPressureDelay = 0x9C4; // float32 + public const nint m_hBreaker = 0x9C8; // CHandle + public const nint m_PerformanceMode = 0x9CC; // PerformanceMode_t + public const nint m_flDmgModBullet = 0x9D0; // float32 + public const nint m_flDmgModClub = 0x9D4; // float32 + public const nint m_flDmgModExplosive = 0x9D8; // float32 + public const nint m_flDmgModFire = 0x9DC; // float32 + public const nint m_iszPhysicsDamageTableName = 0x9E0; // CUtlSymbolLarge + public const nint m_iszBasePropData = 0x9E8; // CUtlSymbolLarge + public const nint m_iInteractions = 0x9F0; // int32 + public const nint m_flPreventDamageBeforeTime = 0x9F4; // GameTime_t + public const nint m_bHasBreakPiecesOrCommands = 0x9F8; // bool + public const nint m_explodeDamage = 0x9FC; // float32 + public const nint m_explodeRadius = 0xA00; // float32 + public const nint m_explosionDelay = 0xA08; // float32 + public const nint m_explosionBuildupSound = 0xA10; // CUtlSymbolLarge + public const nint m_explosionCustomEffect = 0xA18; // CUtlSymbolLarge + public const nint m_explosionCustomSound = 0xA20; // CUtlSymbolLarge + public const nint m_explosionModifier = 0xA28; // CUtlSymbolLarge + public const nint m_hPhysicsAttacker = 0xA30; // CHandle + public const nint m_flLastPhysicsInfluenceTime = 0xA34; // GameTime_t + public const nint m_bOriginalBlockLOS = 0xA38; // bool + public const nint m_flDefaultFadeScale = 0xA3C; // float32 + public const nint m_hLastAttacker = 0xA40; // CHandle + public const nint m_hFlareEnt = 0xA44; // CHandle + public const nint m_bUsePuntSound = 0xA48; // bool + public const nint m_iszPuntSound = 0xA50; // CUtlSymbolLarge + public const nint m_noGhostCollision = 0xA58; // bool + } + // Parent: CBreakableProp + // Fields count: 21 + // + // Metadata: + // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) + // NetworkVarNames: m_bUseAnimGraph (bool) + public static class CDynamicProp { + public const nint m_bCreateNavObstacle = 0xA68; // bool + public const nint m_bUseHitboxesForRenderBox = 0xA69; // bool + public const nint m_bUseAnimGraph = 0xA6A; // bool + public const nint m_pOutputAnimBegun = 0xA70; // CEntityIOOutput + public const nint m_pOutputAnimOver = 0xA98; // CEntityIOOutput + public const nint m_pOutputAnimLoopCycleOver = 0xAC0; // CEntityIOOutput + public const nint m_OnAnimReachedStart = 0xAE8; // CEntityIOOutput + public const nint m_OnAnimReachedEnd = 0xB10; // CEntityIOOutput + public const nint m_iszIdleAnim = 0xB38; // CUtlSymbolLarge + public const nint m_nIdleAnimLoopMode = 0xB40; // AnimLoopMode_t + public const nint m_bRandomizeCycle = 0xB44; // bool + public const nint m_bStartDisabled = 0xB45; // bool + public const nint m_bFiredStartEndOutput = 0xB46; // bool + public const nint m_bForceNpcExclude = 0xB47; // bool + public const nint m_bCreateNonSolid = 0xB48; // bool + public const nint m_bIsOverrideProp = 0xB49; // bool + public const nint m_iInitialGlowState = 0xB4C; // int32 + public const nint m_nGlowRange = 0xB50; // int32 + public const nint m_nGlowRangeMin = 0xB54; // int32 + public const nint m_glowColor = 0xB58; // Color + public const nint m_nGlowTeam = 0xB5C; // int32 + } + // Parent: CBaseTrigger + // Fields count: 10 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_MaxWeight (float32) + // NetworkVarNames: m_FadeDuration (float32) + // NetworkVarNames: m_Weight (float32) + // NetworkVarNames: m_lookupFilename (char) + public static class CColorCorrectionVolume { + public const nint m_bEnabled = 0x8B8; // bool + public const nint m_MaxWeight = 0x8BC; // float32 + public const nint m_FadeDuration = 0x8C0; // float32 + public const nint m_bStartDisabled = 0x8C4; // bool + public const nint m_Weight = 0x8C8; // float32 + public const nint m_lookupFilename = 0x8CC; // char[512] + public const nint m_LastEnterWeight = 0xACC; // float32 + public const nint m_LastEnterTime = 0xAD0; // GameTime_t + public const nint m_LastExitWeight = 0xAD4; // float32 + public const nint m_LastExitTime = 0xAD8; // GameTime_t + } + // Parent: CBaseAnimGraph + // Fields count: 30 + // + // Metadata: + // NetworkVarNames: m_iszCommentaryFile (string_t) + // NetworkVarNames: m_hViewPosition (CHandle) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flStartTimeInCommentary (float32) + // NetworkVarNames: m_iszTitle (string_t) + // NetworkVarNames: m_iszSpeakers (string_t) + // NetworkVarNames: m_iNodeNumber (int) + // NetworkVarNames: m_iNodeNumberMax (int) + // NetworkVarNames: m_bListenedTo (bool) + public static class CPointCommentaryNode { + public const nint m_iszPreCommands = 0x8E8; // CUtlSymbolLarge + public const nint m_iszPostCommands = 0x8F0; // CUtlSymbolLarge + public const nint m_iszCommentaryFile = 0x8F8; // CUtlSymbolLarge + public const nint m_iszViewTarget = 0x900; // CUtlSymbolLarge + public const nint m_hViewTarget = 0x908; // CHandle + public const nint m_hViewTargetAngles = 0x90C; // CHandle + public const nint m_iszViewPosition = 0x910; // CUtlSymbolLarge + public const nint m_hViewPosition = 0x918; // CHandle + public const nint m_hViewPositionMover = 0x91C; // CHandle + public const nint m_bPreventMovement = 0x920; // bool + public const nint m_bUnderCrosshair = 0x921; // bool + public const nint m_bUnstoppable = 0x922; // bool + public const nint m_flFinishedTime = 0x924; // GameTime_t + public const nint m_vecFinishOrigin = 0x928; // + public const nint m_vecOriginalAngles = 0x934; // QAngle + public const nint m_vecFinishAngles = 0x940; // QAngle + public const nint m_bPreventChangesWhileMoving = 0x94C; // bool + public const nint m_bDisabled = 0x94D; // bool + public const nint m_vecTeleportOrigin = 0x950; // + public const nint m_flAbortedPlaybackAt = 0x95C; // GameTime_t + public const nint m_pOnCommentaryStarted = 0x960; // CEntityIOOutput + public const nint m_pOnCommentaryStopped = 0x988; // CEntityIOOutput + public const nint m_bActive = 0x9B0; // bool + public const nint m_flStartTime = 0x9B4; // GameTime_t + public const nint m_flStartTimeInCommentary = 0x9B8; // float32 + public const nint m_iszTitle = 0x9C0; // CUtlSymbolLarge + public const nint m_iszSpeakers = 0x9C8; // CUtlSymbolLarge + public const nint m_iNodeNumber = 0x9D0; // int32 + public const nint m_iNodeNumberMax = 0x9D4; // int32 + public const nint m_bListenedTo = 0x9D8; // bool + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_targetCamera (CUtlString) + // NetworkVarNames: m_nResolutionEnum (int) + // NetworkVarNames: m_bRenderShadows (bool) + // NetworkVarNames: m_bUseUniqueColorTarget (bool) + // NetworkVarNames: m_brushModelName (CUtlString) + // NetworkVarNames: m_hTargetCamera (EHANDLE) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bDraw3DSkybox (bool) + public static class CFuncMonitor { + public const nint m_targetCamera = 0x730; // CUtlString + public const nint m_nResolutionEnum = 0x738; // int32 + public const nint m_bRenderShadows = 0x73C; // bool + public const nint m_bUseUniqueColorTarget = 0x73D; // bool + public const nint m_brushModelName = 0x740; // CUtlString + public const nint m_hTargetCamera = 0x748; // CHandle + public const nint m_bEnabled = 0x74C; // bool + public const nint m_bDraw3DSkybox = 0x74D; // bool + public const nint m_bStartEnabled = 0x74E; // bool + } + // Parent: CBaseTrigger + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_strStartTouchEventName (CUtlString) + // NetworkVarNames: m_strEndTouchEventName (CUtlString) + // NetworkVarNames: m_strTriggerID (CUtlString) + public static class CTriggerGameEvent { + public const nint m_strStartTouchEventName = 0x8B8; // CUtlString + public const nint m_strEndTouchEventName = 0x8C0; // CUtlString + public const nint m_strTriggerID = 0x8C8; // CUtlString + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_EffectName (string_t) + public static class CFuncElectrifiedVolume { + public const nint m_EffectName = 0x730; // CUtlSymbolLarge + public const nint m_EffectInterpenetrateName = 0x738; // CUtlSymbolLarge + public const nint m_EffectZapName = 0x740; // CUtlSymbolLarge + public const nint m_iszEffectSource = 0x748; // CUtlSymbolLarge + } + // Parent: None + // Fields count: 15 + // + // Metadata: + // NetworkVarNames: m_bTestOcclusion (bool) + public static class CTriggerLook { + public const nint m_hLookTarget = 0x8E0; // CHandle + public const nint m_flFieldOfView = 0x8E4; // float32 + public const nint m_flLookTime = 0x8E8; // float32 + public const nint m_flLookTimeTotal = 0x8EC; // float32 + public const nint m_flLookTimeLast = 0x8F0; // GameTime_t + public const nint m_flTimeoutDuration = 0x8F4; // float32 + public const nint m_bTimeoutFired = 0x8F8; // bool + public const nint m_bIsLooking = 0x8F9; // bool + public const nint m_b2DFOV = 0x8FA; // bool + public const nint m_bUseVelocity = 0x8FB; // bool + public const nint m_hActivator = 0x8FC; // CHandle + public const nint m_bTestOcclusion = 0x900; // bool + public const nint m_OnTimeout = 0x908; // CEntityIOOutput + public const nint m_OnStartLook = 0x930; // CEntityIOOutput + public const nint m_OnEndLook = 0x958; // CEntityIOOutput + } + // Parent: CBaseTrigger + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_gravityScale (float) + // NetworkVarNames: m_linearLimit (float) + // NetworkVarNames: m_linearDamping (float) + // NetworkVarNames: m_angularLimit (float) + // NetworkVarNames: m_angularDamping (float) + // NetworkVarNames: m_linearForce (float) + // NetworkVarNames: m_flFrequency (float) + // NetworkVarNames: m_flDampingRatio (float) + // NetworkVarNames: m_vecLinearForcePointAt (Vector) + // NetworkVarNames: m_bCollapseToForcePoint (bool) + // NetworkVarNames: m_vecLinearForcePointAtWorld (Vector) + // NetworkVarNames: m_vecLinearForceDirection (Vector) + // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) + public static class CTriggerPhysics { + public const nint m_gravityScale = 0x8C8; // float32 + public const nint m_linearLimit = 0x8CC; // float32 + public const nint m_linearDamping = 0x8D0; // float32 + public const nint m_angularLimit = 0x8D4; // float32 + public const nint m_angularDamping = 0x8D8; // float32 + public const nint m_linearForce = 0x8DC; // float32 + public const nint m_flFrequency = 0x8E0; // float32 + public const nint m_flDampingRatio = 0x8E4; // float32 + public const nint m_vecLinearForcePointAt = 0x8E8; // + public const nint m_bCollapseToForcePoint = 0x8F4; // bool + public const nint m_vecLinearForcePointAtWorld = 0x8F8; // + public const nint m_vecLinearForceDirection = 0x904; // + public const nint m_bConvertToDebrisWhenPossible = 0x910; // bool + } + // Parent: CBaseAnimGraph + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_flexWeight (float32) + // NetworkVarNames: m_vLookTargetPosition (Vector) + // NetworkVarNames: m_blinktoggle (bool) + public static class CBaseFlex { + public const nint m_flexWeight = 0x8E8; // CNetworkUtlVectorBase + public const nint m_vLookTargetPosition = 0x900; // + public const nint m_blinktoggle = 0x90C; // bool + public const nint m_flAllowResponsesEndTime = 0x960; // GameTime_t + public const nint m_flLastFlexAnimationTime = 0x964; // GameTime_t + public const nint m_nNextSceneEventId = 0x968; // uint32 + public const nint m_bUpdateLayerPriorities = 0x96C; // bool + } + // Parent: CDynamicProp + // Fields count: 37 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkIncludeByName + // NetworkVarNames: m_eDoorState (DoorState_t) + // NetworkVarNames: m_bLocked (bool) + // NetworkVarNames: m_closedPosition (Vector) + // NetworkVarNames: m_closedAngles (QAngle) + // NetworkVarNames: m_hMaster (CHandle) + public static class CBasePropDoor { + public const nint m_flAutoReturnDelay = 0xB70; // float32 + public const nint m_hDoorList = 0xB78; // CUtlVector> + public const nint m_nHardwareType = 0xB90; // int32 + public const nint m_bNeedsHardware = 0xB94; // bool + public const nint m_eDoorState = 0xB98; // DoorState_t + public const nint m_bLocked = 0xB9C; // bool + public const nint m_closedPosition = 0xBA0; // + public const nint m_closedAngles = 0xBAC; // QAngle + public const nint m_hBlocker = 0xBB8; // CHandle + public const nint m_bFirstBlocked = 0xBBC; // bool + public const nint m_ls = 0xBC0; // locksound_t + public const nint m_bForceClosed = 0xBE0; // bool + public const nint m_vecLatchWorldPosition = 0xBE4; // + public const nint m_hActivator = 0xBF0; // CHandle + public const nint m_SoundMoving = 0xC00; // CUtlSymbolLarge + public const nint m_SoundOpen = 0xC08; // CUtlSymbolLarge + public const nint m_SoundClose = 0xC10; // CUtlSymbolLarge + public const nint m_SoundLock = 0xC18; // CUtlSymbolLarge + public const nint m_SoundUnlock = 0xC20; // CUtlSymbolLarge + public const nint m_SoundLatch = 0xC28; // CUtlSymbolLarge + public const nint m_SoundPound = 0xC30; // CUtlSymbolLarge + public const nint m_SoundJiggle = 0xC38; // CUtlSymbolLarge + public const nint m_SoundLockedAnim = 0xC40; // CUtlSymbolLarge + public const nint m_numCloseAttempts = 0xC48; // int32 + public const nint m_nPhysicsMaterial = 0xC4C; // CUtlStringToken + public const nint m_SlaveName = 0xC50; // CUtlSymbolLarge + public const nint m_hMaster = 0xC58; // CHandle + public const nint m_OnBlockedClosing = 0xC60; // CEntityIOOutput + public const nint m_OnBlockedOpening = 0xC88; // CEntityIOOutput + public const nint m_OnUnblockedClosing = 0xCB0; // CEntityIOOutput + public const nint m_OnUnblockedOpening = 0xCD8; // CEntityIOOutput + public const nint m_OnFullyClosed = 0xD00; // CEntityIOOutput + public const nint m_OnFullyOpen = 0xD28; // CEntityIOOutput + public const nint m_OnClose = 0xD50; // CEntityIOOutput + public const nint m_OnOpen = 0xD78; // CEntityIOOutput + public const nint m_OnLockedUse = 0xDA0; // CEntityIOOutput + public const nint m_OnAjarOpen = 0xDC8; // CEntityIOOutput + } + // Parent: CBaseAnimGraph + // Fields count: 24 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_x (float32) + // NetworkVarNames: m_y (float32) + // NetworkVarNames: m_z (float32) + // NetworkVarNames: m_angle (float32) + // NetworkVarNames: m_poolOrigin (Vector) + // NetworkVarNames: m_waterLevel (float32) + public static class CFish { + public const nint m_pool = 0x8E8; // CHandle + public const nint m_id = 0x8EC; // uint32 + public const nint m_x = 0x8F0; // float32 + public const nint m_y = 0x8F4; // float32 + public const nint m_z = 0x8F8; // float32 + public const nint m_angle = 0x8FC; // float32 + public const nint m_angleChange = 0x900; // float32 + public const nint m_forward = 0x904; // + public const nint m_perp = 0x910; // + public const nint m_poolOrigin = 0x91C; // + public const nint m_waterLevel = 0x928; // float32 + public const nint m_speed = 0x92C; // float32 + public const nint m_desiredSpeed = 0x930; // float32 + public const nint m_calmSpeed = 0x934; // float32 + public const nint m_panicSpeed = 0x938; // float32 + public const nint m_avoidRange = 0x93C; // float32 + public const nint m_turnTimer = 0x940; // CountdownTimer + public const nint m_turnClockwise = 0x958; // bool + public const nint m_goTimer = 0x960; // CountdownTimer + public const nint m_moveTimer = 0x978; // CountdownTimer + public const nint m_panicTimer = 0x990; // CountdownTimer + public const nint m_disperseTimer = 0x9A8; // CountdownTimer + public const nint m_proximityTimer = 0x9C0; // CountdownTimer + public const nint m_visible = 0x9D8; // CUtlVector + } + // Parent: CBaseAnimGraph + // Fields count: 28 + // + // Metadata: + // NetworkVarNames: m_ragPos (Vector) + // NetworkVarNames: m_ragAngles (QAngle) + // NetworkVarNames: m_hRagdollSource (EHANDLE) + // NetworkVarNames: m_flBlendWeight (float32) + public static class CRagdollProp { + public const nint m_ragdoll = 0x8F0; // ragdoll_t + public const nint m_bStartDisabled = 0x928; // bool + public const nint m_ragPos = 0x930; // CNetworkUtlVectorBase + public const nint m_ragAngles = 0x948; // CNetworkUtlVectorBase + public const nint m_hRagdollSource = 0x960; // CHandle + public const nint m_lastUpdateTickCount = 0x964; // uint32 + public const nint m_allAsleep = 0x968; // bool + public const nint m_bFirstCollisionAfterLaunch = 0x969; // bool + public const nint m_hDamageEntity = 0x96C; // CHandle + public const nint m_hKiller = 0x970; // CHandle + public const nint m_hPhysicsAttacker = 0x974; // CHandle + public const nint m_flLastPhysicsInfluenceTime = 0x978; // GameTime_t + public const nint m_flFadeOutStartTime = 0x97C; // GameTime_t + public const nint m_flFadeTime = 0x980; // float32 + public const nint m_vecLastOrigin = 0x984; // + public const nint m_flAwakeTime = 0x990; // GameTime_t + public const nint m_flLastOriginChangeTime = 0x994; // GameTime_t + public const nint m_nBloodColor = 0x998; // int32 + public const nint m_strOriginClassName = 0x9A0; // CUtlSymbolLarge + public const nint m_strSourceClassName = 0x9A8; // CUtlSymbolLarge + public const nint m_bHasBeenPhysgunned = 0x9B0; // bool + public const nint m_bShouldTeleportPhysics = 0x9B1; // bool + public const nint m_flBlendWeight = 0x9B4; // float32 + public const nint m_flDefaultFadeScale = 0x9B8; // float32 + public const nint m_ragdollMins = 0x9C0; // CUtlVector + public const nint m_ragdollMaxs = 0x9D8; // CUtlVector + public const nint m_bShouldDeleteActivationRecord = 0x9F0; // bool + public const nint m_bValidatePoweredRagdollPose = 0xA50; // bool + } + // Parent: CBreakableProp + // Fields count: 34 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkIncludeByName + // NetworkVarNames: m_bAwake (bool) + public static class CPhysicsProp { + public const nint m_MotionEnabled = 0xA68; // CEntityIOOutput + public const nint m_OnAwakened = 0xA90; // CEntityIOOutput + public const nint m_OnAwake = 0xAB8; // CEntityIOOutput + public const nint m_OnAsleep = 0xAE0; // CEntityIOOutput + public const nint m_OnPlayerUse = 0xB08; // CEntityIOOutput + public const nint m_OnPlayerPickup = 0xB30; // CEntityIOOutput + public const nint m_OnOutOfWorld = 0xB58; // CEntityIOOutput + public const nint m_massScale = 0xB80; // float32 + public const nint m_inertiaScale = 0xB84; // float32 + public const nint m_buoyancyScale = 0xB88; // float32 + public const nint m_damageType = 0xB8C; // int32 + public const nint m_damageToEnableMotion = 0xB90; // int32 + public const nint m_flForceToEnableMotion = 0xB94; // float32 + public const nint m_bThrownByPlayer = 0xB98; // bool + public const nint m_bDroppedByPlayer = 0xB99; // bool + public const nint m_bTouchedByPlayer = 0xB9A; // bool + public const nint m_bFirstCollisionAfterLaunch = 0xB9B; // bool + public const nint m_iExploitableByPlayer = 0xB9C; // int32 + public const nint m_bHasBeenAwakened = 0xBA0; // bool + public const nint m_bIsOverrideProp = 0xBA1; // bool + public const nint m_fNextCheckDisableMotionContactsTime = 0xBA4; // GameTime_t + public const nint m_iInitialGlowState = 0xBA8; // int32 + public const nint m_nGlowRange = 0xBAC; // int32 + public const nint m_nGlowRangeMin = 0xBB0; // int32 + public const nint m_glowColor = 0xBB4; // Color + public const nint m_bForceNavIgnore = 0xBB8; // bool + public const nint m_bNoNavmeshBlocker = 0xBB9; // bool + public const nint m_bForceNpcExclude = 0xBBA; // bool + public const nint m_bShouldAutoConvertBackFromDebris = 0xBBB; // bool + public const nint m_bMuteImpactEffects = 0xBBC; // bool + public const nint m_bAcceptDamageFromHeldObjects = 0xBC4; // bool + public const nint m_bEnableUseOutput = 0xBC5; // bool + public const nint m_bAwake = 0xBC6; // bool + public const nint m_nCollisionGroupOverride = 0xBC8; // int32 + } + // Parent: CPhysicsProp + // Fields count: 3 + // + // Metadata: + // MNetworkExcludeByName + // NetworkVarNames: m_ShardDesc (shard_model_desc_t) + public static class CShatterGlassShardPhysics { + public const nint m_bDebris = 0xBD0; // bool + public const nint m_hParentShard = 0xBD4; // uint32 + public const nint m_ShardDesc = 0xBD8; // shard_model_desc_t + } + // Parent: CBaseFlex + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_AttributeManager (CAttributeContainer) + // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) + // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) + // NetworkVarNames: m_nFallbackPaintKit (int) + // NetworkVarNames: m_nFallbackSeed (int) + // NetworkVarNames: m_flFallbackWear (float) + // NetworkVarNames: m_nFallbackStatTrak (int) + public static class CEconEntity { + public const nint m_AttributeManager = 0x988; // CAttributeContainer + public const nint m_OriginalOwnerXuidLow = 0xC50; // uint32 + public const nint m_OriginalOwnerXuidHigh = 0xC54; // uint32 + public const nint m_nFallbackPaintKit = 0xC58; // int32 + public const nint m_nFallbackSeed = 0xC5C; // int32 + public const nint m_flFallbackWear = 0xC60; // float32 + public const nint m_nFallbackStatTrak = 0xC64; // int32 + public const nint m_hOldProvidee = 0xC68; // CHandle + public const nint m_iOldOwnerClass = 0xC6C; // int32 + } + // Parent: CBaseFlex + // Fields count: 14 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_bIsLive (bool) + // NetworkVarNames: m_DmgRadius (float32) + // NetworkVarNames: m_flDetonateTime (GameTime_t) + // NetworkVarNames: m_flDamage (float32) + // NetworkVarNames: m_hThrower (CHandle) + public static class CBaseGrenade { + public const nint m_OnPlayerPickup = 0x980; // CEntityIOOutput + public const nint m_OnExplode = 0x9A8; // CEntityIOOutput + public const nint m_bHasWarnedAI = 0x9D0; // bool + public const nint m_bIsSmokeGrenade = 0x9D1; // bool + public const nint m_bIsLive = 0x9D2; // bool + public const nint m_DmgRadius = 0x9D4; // float32 + public const nint m_flDetonateTime = 0x9D8; // GameTime_t + public const nint m_flWarnAITime = 0x9DC; // float32 + public const nint m_flDamage = 0x9E0; // float32 + public const nint m_iszBounceSound = 0x9E8; // CUtlSymbolLarge + public const nint m_ExplosionSound = 0x9F0; // CUtlString + public const nint m_hThrower = 0x9FC; // CHandle + public const nint m_flNextAttack = 0xA14; // GameTime_t + public const nint m_hOriginalThrower = 0xA18; // CHandle + } + // Parent: CBaseAnimGraph + // Fields count: 11 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkExcludeByUserGroup + // MNetworkOverride + // MNetworkIncludeByName + // NetworkVarNames: m_nViewModelIndex (uint32) + // NetworkVarNames: m_nAnimationParity (uint32) + // NetworkVarNames: m_flAnimationStartTime (float32) + // NetworkVarNames: m_hWeapon (CHandle) + // NetworkVarNames: m_hControlPanel (CHandle) + public static class CBaseViewModel { + public const nint m_vecLastFacing = 0x8F0; // + public const nint m_nViewModelIndex = 0x8FC; // uint32 + public const nint m_nAnimationParity = 0x900; // uint32 + public const nint m_flAnimationStartTime = 0x904; // float32 + public const nint m_hWeapon = 0x908; // CHandle + public const nint m_sVMName = 0x910; // CUtlSymbolLarge + public const nint m_sAnimationPrefix = 0x918; // CUtlSymbolLarge + public const nint m_hOldLayerSequence = 0x920; // HSequence + public const nint m_oldLayer = 0x924; // int32 + public const nint m_oldLayerStartTime = 0x928; // float32 + public const nint m_hControlPanel = 0x92C; // CHandle + } + // Parent: CBaseAnimGraph + // Fields count: 26 + // + // Metadata: + // NetworkVarNames: m_bBombTicking (bool) + // NetworkVarNames: m_flC4Blow (GameTime_t) + // NetworkVarNames: m_nBombSite (int) + // NetworkVarNames: m_nSourceSoundscapeHash (int) + // NetworkVarNames: m_bCannotBeDefused (bool) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_bHasExploded (bool) + // NetworkVarNames: m_flTimerLength (float) + // NetworkVarNames: m_bBeingDefused (bool) + // NetworkVarNames: m_flDefuseLength (float) + // NetworkVarNames: m_flDefuseCountDown (GameTime_t) + // NetworkVarNames: m_bBombDefused (bool) + // NetworkVarNames: m_hBombDefuser (CHandle) + // NetworkVarNames: m_hControlPanel (CHandle) + public static class CPlantedC4 { + public const nint m_bBombTicking = 0x8E8; // bool + public const nint m_flC4Blow = 0x8EC; // GameTime_t + public const nint m_nBombSite = 0x8F0; // int32 + public const nint m_nSourceSoundscapeHash = 0x8F4; // int32 + public const nint m_OnBombDefused = 0x8F8; // CEntityIOOutput + public const nint m_OnBombBeginDefuse = 0x920; // CEntityIOOutput + public const nint m_OnBombDefuseAborted = 0x948; // CEntityIOOutput + public const nint m_bCannotBeDefused = 0x970; // bool + public const nint m_entitySpottedState = 0x978; // EntitySpottedState_t + public const nint m_nSpotRules = 0x990; // int32 + public const nint m_bTrainingPlacedByPlayer = 0x994; // bool + public const nint m_bHasExploded = 0x995; // bool + public const nint m_flTimerLength = 0x998; // float32 + public const nint m_bBeingDefused = 0x99C; // bool + public const nint m_fLastDefuseTime = 0x9A4; // GameTime_t + public const nint m_flDefuseLength = 0x9AC; // float32 + public const nint m_flDefuseCountDown = 0x9B0; // GameTime_t + public const nint m_bBombDefused = 0x9B4; // bool + public const nint m_hBombDefuser = 0x9B8; // CHandle + public const nint m_hControlPanel = 0x9BC; // CHandle + public const nint m_iProgressBarTime = 0x9C0; // int32 + public const nint m_bVoiceAlertFired = 0x9C4; // bool + public const nint m_bVoiceAlertPlayed = 0x9C5; // bool[4] + public const nint m_flNextBotBeepTime = 0x9CC; // GameTime_t + public const nint m_angCatchUpToPlayerEye = 0x9D4; // QAngle + public const nint m_flLastSpinDetectionTime = 0x9E0; // GameTime_t + } + // Parent: CBaseGrenade + // Fields count: 18 + // + // Metadata: + // NetworkVarNames: m_vInitialPosition (Vector) + // NetworkVarNames: m_vInitialVelocity (Vector) + // NetworkVarNames: m_nBounces (int) + // NetworkVarNames: m_nExplodeEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_nExplodeEffectTickBegin (int) + // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) + public static class CBaseCSGrenadeProjectile { + public const nint m_vInitialPosition = 0xA20; // + public const nint m_vInitialVelocity = 0xA2C; // + public const nint m_nBounces = 0xA38; // int32 + public const nint m_nExplodeEffectIndex = 0xA40; // CStrongHandle + public const nint m_nExplodeEffectTickBegin = 0xA48; // int32 + public const nint m_vecExplodeEffectOrigin = 0xA4C; // + public const nint m_flSpawnTime = 0xA58; // GameTime_t + public const nint m_unOGSExtraFlags = 0xA5C; // uint8 + public const nint m_bDetonationRecorded = 0xA5D; // bool + public const nint m_flDetonateTime = 0xA60; // GameTime_t + public const nint m_nItemIndex = 0xA64; // uint16 + public const nint m_vecOriginalSpawnLocation = 0xA68; // + public const nint m_flLastBounceSoundTime = 0xA74; // GameTime_t + public const nint m_vecGrenadeSpin = 0xA78; // RotationVector + public const nint m_vecLastHitSurfaceNormal = 0xA84; // + public const nint m_nTicksAtZeroVelocity = 0xA90; // int32 + public const nint m_bHasEverHitPlayer = 0xA94; // bool + public const nint m_bClearFromPlayers = 0xA95; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_OwningPlayer (CHandle) + // NetworkVarNames: m_KillingPlayer (CHandle) + public static class CItemDogtags { + public const nint m_OwningPlayer = 0x9C0; // CHandle + public const nint m_KillingPlayer = 0x9C4; // CHandle + } + // Parent: CDynamicProp + // Fields count: 34 + // + // Metadata: + // NetworkVarNames: m_AttributeManager (CAttributeContainer) + // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) + // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) + // NetworkVarNames: m_jumpedThisFrame (bool) + // NetworkVarNames: m_leader (CHandle) + public static class CChicken { + public const nint m_AttributeManager = 0xB80; // CAttributeContainer + public const nint m_OriginalOwnerXuidLow = 0xE48; // uint32 + public const nint m_OriginalOwnerXuidHigh = 0xE4C; // uint32 + public const nint m_updateTimer = 0xE50; // CountdownTimer + public const nint m_stuckAnchor = 0xE68; // + public const nint m_stuckTimer = 0xE78; // CountdownTimer + public const nint m_collisionStuckTimer = 0xE90; // CountdownTimer + public const nint m_isOnGround = 0xEA8; // bool + public const nint m_vFallVelocity = 0xEAC; // + public const nint m_activity = 0xEB8; // ChickenActivity + public const nint m_activityTimer = 0xEC0; // CountdownTimer + public const nint m_turnRate = 0xED8; // float32 + public const nint m_fleeFrom = 0xEDC; // CHandle + public const nint m_moveRateThrottleTimer = 0xEE0; // CountdownTimer + public const nint m_startleTimer = 0xEF8; // CountdownTimer + public const nint m_vocalizeTimer = 0xF10; // CountdownTimer + public const nint m_flWhenZombified = 0xF28; // GameTime_t + public const nint m_jumpedThisFrame = 0xF2C; // bool + public const nint m_leader = 0xF30; // CHandle + public const nint m_reuseTimer = 0xF38; // CountdownTimer + public const nint m_hasBeenUsed = 0xF50; // bool + public const nint m_jumpTimer = 0xF58; // CountdownTimer + public const nint m_flLastJumpTime = 0xF70; // float32 + public const nint m_bInJump = 0xF74; // bool + public const nint m_isWaitingForLeader = 0xF75; // bool + public const nint m_repathTimer = 0x2F80; // CountdownTimer + public const nint m_inhibitDoorTimer = 0x2F98; // CountdownTimer + public const nint m_inhibitObstacleAvoidanceTimer = 0x3028; // CountdownTimer + public const nint m_vecPathGoal = 0x3048; // + public const nint m_flActiveFollowStartTime = 0x3054; // GameTime_t + public const nint m_followMinuteTimer = 0x3058; // CountdownTimer + public const nint m_vecLastEggPoopPosition = 0x3070; // + public const nint m_vecEggsPooped = 0x3080; // CUtlVector> + public const nint m_BlockDirectionTimer = 0x30A0; // CountdownTimer + } + // Parent: CEconEntity + // Fields count: 8 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkIncludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkUserGroupProxy + // NetworkVarNames: m_nNextPrimaryAttackTick (GameTick_t) + // NetworkVarNames: m_flNextPrimaryAttackTickRatio (float32) + // NetworkVarNames: m_nNextSecondaryAttackTick (GameTick_t) + // NetworkVarNames: m_flNextSecondaryAttackTickRatio (float32) + // NetworkVarNames: m_iClip1 (int32) + // NetworkVarNames: m_iClip2 (int32) + // NetworkVarNames: m_pReserveAmmo (int) + public static class CBasePlayerWeapon { + public const nint m_nNextPrimaryAttackTick = 0xC70; // GameTick_t + public const nint m_flNextPrimaryAttackTickRatio = 0xC74; // float32 + public const nint m_nNextSecondaryAttackTick = 0xC78; // GameTick_t + public const nint m_flNextSecondaryAttackTickRatio = 0xC7C; // float32 + public const nint m_iClip1 = 0xC80; // int32 + public const nint m_iClip2 = 0xC84; // int32 + public const nint m_pReserveAmmo = 0xC88; // int32[2] + public const nint m_OnPlayerUse = 0xC90; // CEntityIOOutput + } + // Parent: CRagdollProp + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_boneIndexAttached (uint32) + // NetworkVarNames: m_ragdollAttachedObjectIndex (uint32) + // NetworkVarNames: m_attachmentPointBoneSpace (Vector) + // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) + public static class CRagdollPropAttached { + public const nint m_boneIndexAttached = 0xA90; // uint32 + public const nint m_ragdollAttachedObjectIndex = 0xA94; // uint32 + public const nint m_attachmentPointBoneSpace = 0xA98; // + public const nint m_attachmentPointRagdollSpace = 0xAA4; // + public const nint m_bShouldDetach = 0xAB0; // bool + public const nint m_bShouldDeleteAttachedActivationRecord = 0xAC0; // bool + } + // Parent: CBaseFlex + // Fields count: 12 + // + // Metadata: + // MNetworkExcludeByUserGroup + // NetworkVarNames: m_hMyWearables (CHandle) + // NetworkVarNames: m_flFieldOfView (float) + public static class CBaseCombatCharacter { + public const nint m_bForceServerRagdoll = 0x978; // bool + public const nint m_hMyWearables = 0x980; // CNetworkUtlVectorBase> + public const nint m_flFieldOfView = 0x998; // float32 + public const nint m_impactEnergyScale = 0x99C; // float32 + public const nint m_LastHitGroup = 0x9A0; // HitGroup_t + public const nint m_bApplyStressDamage = 0x9A4; // bool + public const nint m_bloodColor = 0x9A8; // int32 + public const nint m_iDamageCount = 0x9F0; // int32 + public const nint m_pVecRelationships = 0x9F8; // CUtlVector* + public const nint m_strRelationships = 0xA00; // CUtlSymbolLarge + public const nint m_eHull = 0xA08; // Hull_t + public const nint m_nNavHullIdx = 0xA0C; // uint32 + } + // Parent: CBaseCombatCharacter + // Fields count: 25 + // + // Metadata: + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkExcludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_pWeaponServices (CPlayer_WeaponServices*) + // NetworkVarNames: m_pItemServices (CPlayer_ItemServices*) + // NetworkVarNames: m_pAutoaimServices (CPlayer_AutoaimServices*) + // NetworkVarNames: m_pObserverServices (CPlayer_ObserverServices*) + // NetworkVarNames: m_pWaterServices (CPlayer_WaterServices*) + // NetworkVarNames: m_pUseServices (CPlayer_UseServices*) + // NetworkVarNames: m_pFlashlightServices (CPlayer_FlashlightServices*) + // NetworkVarNames: m_pCameraServices (CPlayer_CameraServices*) + // NetworkVarNames: m_pMovementServices (CPlayer_MovementServices*) + // MNetworkUserGroupProxy + // NetworkVarNames: m_ServerViewAngleChanges (ViewAngleServerChange_t) + // NetworkVarNames: m_iHideHUD (uint32) + // NetworkVarNames: m_skybox3d (sky3dparams_t) + // NetworkVarNames: m_flDeathTime (GameTime_t) + // NetworkVarNames: m_hController (CHandle) + public static class CBasePlayerPawn { + public const nint m_pWeaponServices = 0xA10; // CPlayer_WeaponServices* + public const nint m_pItemServices = 0xA18; // CPlayer_ItemServices* + public const nint m_pAutoaimServices = 0xA20; // CPlayer_AutoaimServices* + public const nint m_pObserverServices = 0xA28; // CPlayer_ObserverServices* + public const nint m_pWaterServices = 0xA30; // CPlayer_WaterServices* + public const nint m_pUseServices = 0xA38; // CPlayer_UseServices* + public const nint m_pFlashlightServices = 0xA40; // CPlayer_FlashlightServices* + public const nint m_pCameraServices = 0xA48; // CPlayer_CameraServices* + public const nint m_pMovementServices = 0xA50; // CPlayer_MovementServices* + public const nint m_ServerViewAngleChanges = 0xA60; // CUtlVectorEmbeddedNetworkVar + public const nint m_nHighestGeneratedServerViewAngleChangeIndex = 0xAB0; // uint32 + public const nint v_angle = 0xAB4; // QAngle + public const nint v_anglePrevious = 0xAC0; // QAngle + public const nint m_iHideHUD = 0xACC; // uint32 + public const nint m_skybox3d = 0xAD0; // sky3dparams_t + public const nint m_fTimeLastHurt = 0xB60; // GameTime_t + public const nint m_flDeathTime = 0xB64; // GameTime_t + public const nint m_fNextSuicideTime = 0xB68; // GameTime_t + public const nint m_fInitHUD = 0xB6C; // bool + public const nint m_pExpresser = 0xB70; // CAI_Expresser* + public const nint m_hController = 0xB78; // CHandle + public const nint m_fHltvReplayDelay = 0xB80; // float32 + public const nint m_fHltvReplayEnd = 0xB84; // float32 + public const nint m_iHltvReplayEntity = 0xB88; // CEntityIndex + public const nint m_sndOpvarLatchData = 0xB90; // CUtlVector + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MNetworkOverride + // NetworkVarNames: m_bShouldIgnoreOffsetAndAccuracy (bool) + // NetworkVarNames: m_nWeaponParity (uint32) + public static class CCSGOViewModel { + public const nint m_bShouldIgnoreOffsetAndAccuracy = 0x930; // bool + public const nint m_nWeaponParity = 0x934; // uint32 + public const nint m_nOldWeaponParity = 0x938; // uint32 + } + // Parent: CBasePlayerWeapon + // Fields count: 62 + // + // Metadata: + // MNetworkExcludeByName + // NetworkVarNames: m_flFireSequenceStartTime (float) + // NetworkVarNames: m_nFireSequenceStartTimeChange (int) + // NetworkVarNames: m_ePlayerFireEvent (PlayerAnimEvent_t) + // NetworkVarNames: m_ePlayerFireEventAttackType (WeaponAttackType_t) + // NetworkVarNames: m_iState (CSWeaponState_t) + // NetworkVarNames: m_nViewModelIndex (uint32) + // NetworkVarNames: m_flTimeWeaponIdle (GameTime_t) + // NetworkVarNames: m_weaponMode (CSWeaponMode) + // NetworkVarNames: m_fAccuracyPenalty (float) + // NetworkVarNames: m_iRecoilIndex (int) + // NetworkVarNames: m_flRecoilIndex (float) + // NetworkVarNames: m_bBurstMode (bool) + // NetworkVarNames: m_nPostponeFireReadyTicks (GameTick_t) + // NetworkVarNames: m_flPostponeFireReadyFrac (float) + // NetworkVarNames: m_bInReload (bool) + // NetworkVarNames: m_bReloadVisuallyComplete (bool) + // NetworkVarNames: m_flDroppedAtTime (GameTime_t) + // NetworkVarNames: m_bIsHauledBack (bool) + // NetworkVarNames: m_bSilencerOn (bool) + // NetworkVarNames: m_flTimeSilencerSwitchComplete (GameTime_t) + // NetworkVarNames: m_iOriginalTeamNumber (int) + // NetworkVarNames: m_hPrevOwner (CHandle) + // NetworkVarNames: m_nDropTick (GameTick_t) + // NetworkVarNames: m_fLastShotTime (GameTime_t) + // NetworkVarNames: m_iIronSightMode (int) + // NetworkVarNames: m_iNumEmptyAttacks (int) + public static class CCSWeaponBase { + public const nint m_bRemoveable = 0xCE0; // bool + public const nint m_flFireSequenceStartTime = 0xCE8; // float32 + public const nint m_nFireSequenceStartTimeChange = 0xCEC; // int32 + public const nint m_nFireSequenceStartTimeAck = 0xCF0; // int32 + public const nint m_ePlayerFireEvent = 0xCF4; // PlayerAnimEvent_t + public const nint m_ePlayerFireEventAttackType = 0xCF8; // WeaponAttackType_t + public const nint m_seqIdle = 0xCFC; // HSequence + public const nint m_seqFirePrimary = 0xD00; // HSequence + public const nint m_seqFireSecondary = 0xD04; // HSequence + public const nint m_thirdPersonFireSequences = 0xD08; // CUtlVector + public const nint m_hCurrentThirdPersonSequence = 0xD20; // HSequence + public const nint m_nSilencerBoneIndex = 0xD24; // int32 + public const nint m_thirdPersonSequences = 0xD28; // HSequence[7] + public const nint m_bPlayerAmmoStockOnPickup = 0xD50; // bool + public const nint m_bRequireUseToTouch = 0xD51; // bool + public const nint m_iState = 0xD54; // CSWeaponState_t + public const nint m_flLastTimeInAir = 0xD58; // GameTime_t + public const nint m_flLastDeployTime = 0xD5C; // GameTime_t + public const nint m_nLastEmptySoundCmdNum = 0xD60; // int32 + public const nint m_nViewModelIndex = 0xD64; // uint32 + public const nint m_bReloadsWithClips = 0xD68; // bool + public const nint m_flTimeWeaponIdle = 0xD88; // GameTime_t + public const nint m_bFireOnEmpty = 0xD8C; // bool + public const nint m_OnPlayerPickup = 0xD90; // CEntityIOOutput + public const nint m_weaponMode = 0xDB8; // CSWeaponMode + public const nint m_flTurningInaccuracyDelta = 0xDBC; // float32 + public const nint m_vecTurningInaccuracyEyeDirLast = 0xDC0; // + public const nint m_flTurningInaccuracy = 0xDCC; // float32 + public const nint m_fAccuracyPenalty = 0xDD0; // float32 + public const nint m_flLastAccuracyUpdateTime = 0xDD4; // GameTime_t + public const nint m_fAccuracySmoothedForZoom = 0xDD8; // float32 + public const nint m_fScopeZoomEndTime = 0xDDC; // GameTime_t + public const nint m_iRecoilIndex = 0xDE0; // int32 + public const nint m_flRecoilIndex = 0xDE4; // float32 + public const nint m_bBurstMode = 0xDE8; // bool + public const nint m_nPostponeFireReadyTicks = 0xDEC; // GameTick_t + public const nint m_flPostponeFireReadyFrac = 0xDF0; // float32 + public const nint m_bInReload = 0xDF4; // bool + public const nint m_bReloadVisuallyComplete = 0xDF5; // bool + public const nint m_flDroppedAtTime = 0xDF8; // GameTime_t + public const nint m_bIsHauledBack = 0xDFC; // bool + public const nint m_bSilencerOn = 0xDFD; // bool + public const nint m_flTimeSilencerSwitchComplete = 0xE00; // GameTime_t + public const nint m_iOriginalTeamNumber = 0xE04; // int32 + public const nint m_flNextAttackRenderTimeOffset = 0xE08; // float32 + public const nint m_bCanBePickedUp = 0xE20; // bool + public const nint m_bUseCanOverrideNextOwnerTouchTime = 0xE21; // bool + public const nint m_nextOwnerTouchTime = 0xE24; // GameTime_t + public const nint m_nextPrevOwnerTouchTime = 0xE28; // GameTime_t + public const nint m_hPrevOwner = 0xE2C; // CHandle + public const nint m_nDropTick = 0xE30; // GameTick_t + public const nint m_donated = 0xE54; // bool + public const nint m_fLastShotTime = 0xE58; // GameTime_t + public const nint m_bWasOwnedByCT = 0xE5C; // bool + public const nint m_bWasOwnedByTerrorist = 0xE5D; // bool + public const nint m_bFiredOutOfAmmoEvent = 0xE5E; // bool + public const nint m_numRemoveUnownedWeaponThink = 0xE60; // int32 + public const nint m_IronSightController = 0xE68; // CIronSightController + public const nint m_iIronSightMode = 0xE80; // int32 + public const nint m_flLastLOSTraceFailureTime = 0xE84; // GameTime_t + public const nint m_iNumEmptyAttacks = 0xE88; // int32 + public const nint m_flWatTickOffset = 0xE8C; // float32 + } + // Parent: CCSWeaponBase + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_zoomLevel (int) + // NetworkVarNames: m_iBurstShotsRemaining (int) + // NetworkVarNames: m_bNeedsBoltAction (bool) + public static class CCSWeaponBaseGun { + public const nint m_zoomLevel = 0xE90; // int32 + public const nint m_iBurstShotsRemaining = 0xE94; // int32 + public const nint m_silencedModelIndex = 0xEA0; // int32 + public const nint m_inPrecache = 0xEA4; // bool + public const nint m_bNeedsBoltAction = 0xEA5; // bool + public const nint m_bSkillReloadAvailable = 0xEA6; // bool + public const nint m_bSkillReloadLiftedReloadKey = 0xEA7; // bool + public const nint m_bSkillBoltInterruptAvailable = 0xEA8; // bool + public const nint m_bSkillBoltLiftedFireKey = 0xEA9; // bool + } + // Parent: CCSWeaponBase + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_bStartedArming (bool) + // NetworkVarNames: m_fArmedTime (GameTime_t) + // NetworkVarNames: m_bBombPlacedAnimation (bool) + // NetworkVarNames: m_bIsPlantingViaUse (bool) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + public static class CC4 { + public const nint m_vecLastValidPlayerHeldPosition = 0xE90; // + public const nint m_vecLastValidDroppedPosition = 0xE9C; // + public const nint m_bDoValidDroppedPositionCheck = 0xEA8; // bool + public const nint m_bStartedArming = 0xEA9; // bool + public const nint m_fArmedTime = 0xEAC; // GameTime_t + public const nint m_bBombPlacedAnimation = 0xEB0; // bool + public const nint m_bIsPlantingViaUse = 0xEB1; // bool + public const nint m_entitySpottedState = 0xEB8; // EntitySpottedState_t + public const nint m_nSpotRules = 0xED0; // int32 + public const nint m_bPlayedArmingBeeps = 0xED4; // bool[7] + public const nint m_bBombPlanted = 0xEDB; // bool + } + // Parent: CCSWeaponBaseGun + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_fFireTime (GameTime_t) + public static class CWeaponTaser { + public const nint m_fFireTime = 0xEB0; // GameTime_t + } + // Parent: CCSWeaponBaseGun + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_flDisplayHealth (float) + public static class CWeaponShield { + public const nint m_flBulletDamageAbsorbed = 0xEB0; // float32 + public const nint m_flLastBulletHitSoundTime = 0xEB4; // GameTime_t + public const nint m_flDisplayHealth = 0xEB8; // float32 + } + // Parent: CBaseCSGrenadeProjectile + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_bIsIncGrenade (bool) + public static class CMolotovProjectile { + public const nint m_bIsIncGrenade = 0xA98; // bool + public const nint m_bDetonated = 0xAA4; // bool + public const nint m_stillTimer = 0xAA8; // IntervalTimer + public const nint m_bHasBouncedOffPlayer = 0xB88; // bool + } + // Parent: CBaseCSGrenadeProjectile + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_nDecoyShotTick (int) + public static class CDecoyProjectile { + public const nint m_nDecoyShotTick = 0xAA0; // int32 + public const nint m_shotsRemaining = 0xAA4; // int32 + public const nint m_fExpireTime = 0xAA8; // GameTime_t + public const nint m_decoyWeaponDefIndex = 0xAB8; // uint16 + } + // Parent: CBaseCSGrenadeProjectile + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_nSmokeEffectTickBegin (int) + // NetworkVarNames: m_bDidSmokeEffect (bool) + // NetworkVarNames: m_nRandomSeed (int) + // NetworkVarNames: m_vSmokeColor (Vector) + // NetworkVarNames: m_vSmokeDetonationPos (Vector) + // NetworkVarNames: m_VoxelFrameData (CUtlVector) + public static class CSmokeGrenadeProjectile { + public const nint m_nSmokeEffectTickBegin = 0xAB0; // int32 + public const nint m_bDidSmokeEffect = 0xAB4; // bool + public const nint m_nRandomSeed = 0xAB8; // int32 + public const nint m_vSmokeColor = 0xABC; // + public const nint m_vSmokeDetonationPos = 0xAC8; // + public const nint m_VoxelFrameData = 0xAD8; // CUtlVector + public const nint m_flLastBounce = 0xAF0; // GameTime_t + public const nint m_fllastSimulationTime = 0xAF4; // GameTime_t + } + // Parent: CCSWeaponBase + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_bRedraw (bool) + // NetworkVarNames: m_bIsHeldByPlayer (bool) + // NetworkVarNames: m_bPinPulled (bool) + // NetworkVarNames: m_bJumpThrow (bool) + // NetworkVarNames: m_bThrowAnimating (bool) + // NetworkVarNames: m_fThrowTime (GameTime_t) + // NetworkVarNames: m_flThrowStrength (float) + // NetworkVarNames: m_flThrowStrengthApproach (float) + // NetworkVarNames: m_fDropTime (GameTime_t) + // NetworkVarNames: m_bJustPulledPin (bool) + // NetworkVarNames: m_nNextHoldTick (GameTick_t) + // NetworkVarNames: m_flNextHoldFrac (float) + // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) + public static class CBaseCSGrenade { + public const nint m_bRedraw = 0xE90; // bool + public const nint m_bIsHeldByPlayer = 0xE91; // bool + public const nint m_bPinPulled = 0xE92; // bool + public const nint m_bJumpThrow = 0xE93; // bool + public const nint m_bThrowAnimating = 0xE94; // bool + public const nint m_fThrowTime = 0xE98; // GameTime_t + public const nint m_flThrowStrength = 0xE9C; // float32 + public const nint m_flThrowStrengthApproach = 0xEA0; // float32 + public const nint m_fDropTime = 0xEA4; // GameTime_t + public const nint m_bJustPulledPin = 0xEA8; // bool + public const nint m_nNextHoldTick = 0xEAC; // GameTick_t + public const nint m_flNextHoldFrac = 0xEB0; // float32 + public const nint m_hSwitchToWeaponAfterThrow = 0xEB4; // CHandle + } + // Parent: CCSWeaponBase + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer) + // NetworkVarNames: m_bRedraw (bool) + public static class CWeaponBaseItem { + public const nint m_SequenceCompleteTimer = 0xE90; // CountdownTimer + public const nint m_bRedraw = 0xEA8; // bool + } + // Parent: CCSWeaponBase + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_bPlayingUninterruptableAct (bool) + // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) + public static class CFists { + public const nint m_bPlayingUninterruptableAct = 0xE90; // bool + public const nint m_nUninterruptableActivity = 0xE94; // PlayerAnimEvent_t + public const nint m_bRestorePrevWep = 0xE98; // bool + public const nint m_hWeaponBeforePrevious = 0xE9C; // CHandle + public const nint m_hWeaponPrevious = 0xEA0; // CHandle + public const nint m_bDelayedHardPunchIncoming = 0xEA4; // bool + public const nint m_bDestroyAfterTaunt = 0xEA5; // bool + } + // Parent: CBasePlayerPawn + // Fields count: 136 + // + // Metadata: + // NetworkVarNames: m_CTouchExpansionComponent (CTouchExpansionComponent::Storage_t) + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_pPingServices (CCSPlayer_PingServices*) + // NetworkVarNames: m_pViewModelServices (CPlayer_ViewModelServices*) + // NetworkVarNames: m_hOriginalController (CHandle) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_iPlayerState (CSPlayerState) + // NetworkVarNames: m_bIsScoped (bool) + // NetworkVarNames: m_bIsWalking (bool) + // NetworkVarNames: m_bResumeZoom (bool) + // NetworkVarNames: m_bIsDefusing (bool) + // NetworkVarNames: m_bIsGrabbingHostage (bool) + // NetworkVarNames: m_iBlockingUseActionInProgress (CSPlayerBlockingUseAction_t) + // NetworkVarNames: m_fImmuneToGunGameDamageTime (GameTime_t) + // NetworkVarNames: m_bGunGameImmunity (bool) + // NetworkVarNames: m_GunGameImmunityColor (Color) + // NetworkVarNames: m_fMolotovDamageTime (float) + // NetworkVarNames: m_bHasMovedSinceSpawn (bool) + // NetworkVarNames: m_bCanMoveDuringFreezePeriod (bool) + // NetworkVarNames: m_flGuardianTooFarDistFrac (float) + // NetworkVarNames: m_flDetectedByEnemySensorTime (GameTime_t) + // NetworkVarNames: m_nHeavyAssaultSuitCooldownRemaining (int) + // NetworkVarNames: m_flEmitSoundTime (GameTime_t) + // NetworkVarNames: m_bHasNightVision (bool) + // NetworkVarNames: m_bNightVisionOn (bool) + // NetworkVarNames: m_bInNoDefuseArea (bool) + // NetworkVarNames: m_bKilledByTaser (bool) + // NetworkVarNames: m_iMoveState (int) + // NetworkVarNames: m_nWhichBombZone (int) + // NetworkVarNames: m_iDirection (int) + // NetworkVarNames: m_iShotsFired (int) + // NetworkVarNames: m_ArmorValue (int32) + // NetworkVarNames: m_flVelocityModifier (float) + // NetworkVarNames: m_flHitHeading (float) + // NetworkVarNames: m_nHitBodyPart (int) + // NetworkVarNames: m_flFlashDuration (float) + // NetworkVarNames: m_flFlashMaxAlpha (float) + // NetworkVarNames: m_flProgressBarStartTime (float) + // NetworkVarNames: m_iProgressBarDuration (int) + // NetworkVarNames: m_bWaitForNoAttack (bool) + // NetworkVarNames: m_flLowerBodyYawTarget (float) + // NetworkVarNames: m_bStrafing (bool) + // NetworkVarNames: m_thirdPersonHeading (QAngle) + // NetworkVarNames: m_flSlopeDropOffset (float) + // NetworkVarNames: m_flSlopeDropHeight (float) + // NetworkVarNames: m_vHeadConstraintOffset (Vector) + // NetworkVarNames: m_angEyeAngles (QAngle) + // NetworkVarNames: m_bHideTargetID (bool) + // NetworkVarNames: m_bHud_MiniScoreHidden (bool) + // NetworkVarNames: m_bHud_RadarHidden (bool) + // NetworkVarNames: m_nLastKillerIndex (CEntityIndex) + // NetworkVarNames: m_nLastConcurrentKilled (int) + // NetworkVarNames: m_nDeathCamMusic (int) + // NetworkVarNames: m_iAddonBits (int) + // NetworkVarNames: m_iPrimaryAddon (int) + // NetworkVarNames: m_iSecondaryAddon (int) + // NetworkVarNames: m_vecPlayerPatchEconIndices (uint32) + // NetworkVarNames: m_unCurrentEquipmentValue (uint16) + // NetworkVarNames: m_unRoundStartEquipmentValue (uint16) + // NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16) + // NetworkVarNames: m_nSurvivalTeamNumber (int) + // NetworkVarNames: m_bKilledByHeadshot (bool) + public static class CCSPlayerPawnBase { + public const nint m_CTouchExpansionComponent = 0xBC0; // CTouchExpansionComponent + public const nint m_pPingServices = 0xC10; // CCSPlayer_PingServices* + public const nint m_pViewModelServices = 0xC18; // CPlayer_ViewModelServices* + public const nint m_iDisplayHistoryBits = 0xC20; // uint32 + public const nint m_flLastAttackedTeammate = 0xC24; // float32 + public const nint m_hOriginalController = 0xC28; // CHandle + public const nint m_blindUntilTime = 0xC2C; // GameTime_t + public const nint m_blindStartTime = 0xC30; // GameTime_t + public const nint m_allowAutoFollowTime = 0xC34; // GameTime_t + public const nint m_entitySpottedState = 0xC38; // EntitySpottedState_t + public const nint m_nSpotRules = 0xC50; // int32 + public const nint m_iPlayerState = 0xC54; // CSPlayerState + public const nint m_chickenIdleSoundTimer = 0xC60; // CountdownTimer + public const nint m_chickenJumpSoundTimer = 0xC78; // CountdownTimer + public const nint m_vecLastBookmarkedPosition = 0xD30; // + public const nint m_flLastDistanceTraveledNotice = 0xD3C; // float32 + public const nint m_flAccumulatedDistanceTraveled = 0xD40; // float32 + public const nint m_flLastFriendlyFireDamageReductionRatio = 0xD44; // float32 + public const nint m_bRespawning = 0xD48; // bool + public const nint m_nLastPickupPriority = 0xD4C; // int32 + public const nint m_flLastPickupPriorityTime = 0xD50; // float32 + public const nint m_bIsScoped = 0xD54; // bool + public const nint m_bIsWalking = 0xD55; // bool + public const nint m_bResumeZoom = 0xD56; // bool + public const nint m_bIsDefusing = 0xD57; // bool + public const nint m_bIsGrabbingHostage = 0xD58; // bool + public const nint m_iBlockingUseActionInProgress = 0xD5C; // CSPlayerBlockingUseAction_t + public const nint m_fImmuneToGunGameDamageTime = 0xD60; // GameTime_t + public const nint m_bGunGameImmunity = 0xD64; // bool + public const nint m_GunGameImmunityColor = 0xD65; // Color + public const nint m_fMolotovDamageTime = 0xD6C; // float32 + public const nint m_bHasMovedSinceSpawn = 0xD70; // bool + public const nint m_bCanMoveDuringFreezePeriod = 0xD71; // bool + public const nint m_flGuardianTooFarDistFrac = 0xD74; // float32 + public const nint m_flNextGuardianTooFarHurtTime = 0xD78; // float32 + public const nint m_flDetectedByEnemySensorTime = 0xD7C; // GameTime_t + public const nint m_flDealtDamageToEnemyMostRecentTimestamp = 0xD80; // float32 + public const nint m_flLastEquippedHelmetTime = 0xD84; // GameTime_t + public const nint m_flLastEquippedArmorTime = 0xD88; // GameTime_t + public const nint m_nHeavyAssaultSuitCooldownRemaining = 0xD8C; // int32 + public const nint m_bResetArmorNextSpawn = 0xD90; // bool + public const nint m_flLastBumpMineBumpTime = 0xD94; // GameTime_t + public const nint m_flEmitSoundTime = 0xD98; // GameTime_t + public const nint m_iNumSpawns = 0xD9C; // int32 + public const nint m_iShouldHaveCash = 0xDA0; // int32 + public const nint m_flIdleTimeSinceLastAction = 0xDA8; // float32 + public const nint m_flNameChangeHistory = 0xDAC; // float32[5] + public const nint m_fLastGivenDefuserTime = 0xDC0; // float32 + public const nint m_fLastGivenBombTime = 0xDC4; // float32 + public const nint m_bHasNightVision = 0xDC8; // bool + public const nint m_bNightVisionOn = 0xDC9; // bool + public const nint m_fNextRadarUpdateTime = 0xDCC; // float32 + public const nint m_flLastMoneyUpdateTime = 0xDD0; // float32 + public const nint m_MenuStringBuffer = 0xDD4; // char[1024] + public const nint m_fIntroCamTime = 0x11D4; // float32 + public const nint m_nMyCollisionGroup = 0x11D8; // int32 + public const nint m_bInNoDefuseArea = 0x11DC; // bool + public const nint m_bKilledByTaser = 0x11DD; // bool + public const nint m_iMoveState = 0x11E0; // int32 + public const nint m_grenadeParameterStashTime = 0x11E4; // GameTime_t + public const nint m_bGrenadeParametersStashed = 0x11E8; // bool + public const nint m_angStashedShootAngles = 0x11EC; // QAngle + public const nint m_vecStashedGrenadeThrowPosition = 0x11F8; // + public const nint m_vecStashedVelocity = 0x1204; // + public const nint m_angShootAngleHistory = 0x1210; // QAngle[2] + public const nint m_vecThrowPositionHistory = 0x1228; // Vector[2] + public const nint m_vecVelocityHistory = 0x1240; // Vector[2] + public const nint m_bDiedAirborne = 0x1258; // bool + public const nint m_iBombSiteIndex = 0x125C; // CEntityIndex + public const nint m_nWhichBombZone = 0x1260; // int32 + public const nint m_bInBombZoneTrigger = 0x1264; // bool + public const nint m_bWasInBombZoneTrigger = 0x1265; // bool + public const nint m_iDirection = 0x1268; // int32 + public const nint m_iShotsFired = 0x126C; // int32 + public const nint m_ArmorValue = 0x1270; // int32 + public const nint m_flFlinchStack = 0x1274; // float32 + public const nint m_flVelocityModifier = 0x1278; // float32 + public const nint m_flHitHeading = 0x127C; // float32 + public const nint m_nHitBodyPart = 0x1280; // int32 + public const nint m_iHostagesKilled = 0x1284; // int32 + public const nint m_vecTotalBulletForce = 0x1288; // + public const nint m_flFlashDuration = 0x1294; // float32 + public const nint m_flFlashMaxAlpha = 0x1298; // float32 + public const nint m_flProgressBarStartTime = 0x129C; // float32 + public const nint m_iProgressBarDuration = 0x12A0; // int32 + public const nint m_bWaitForNoAttack = 0x12A4; // bool + public const nint m_flLowerBodyYawTarget = 0x12A8; // float32 + public const nint m_bStrafing = 0x12AC; // bool + public const nint m_lastStandingPos = 0x12B0; // + public const nint m_ignoreLadderJumpTime = 0x12BC; // float32 + public const nint m_ladderSurpressionTimer = 0x12C0; // CountdownTimer + public const nint m_lastLadderNormal = 0x12D8; // + public const nint m_lastLadderPos = 0x12E4; // + public const nint m_thirdPersonHeading = 0x12F0; // QAngle + public const nint m_flSlopeDropOffset = 0x12FC; // float32 + public const nint m_flSlopeDropHeight = 0x1300; // float32 + public const nint m_vHeadConstraintOffset = 0x1304; // + public const nint m_iLastWeaponFireUsercmd = 0x1318; // int32 + public const nint m_angEyeAngles = 0x131C; // QAngle + public const nint m_bVCollisionInitted = 0x1328; // bool + public const nint m_storedSpawnPosition = 0x132C; // + public const nint m_storedSpawnAngle = 0x1338; // QAngle + public const nint m_bIsSpawning = 0x1344; // bool + public const nint m_bHideTargetID = 0x1345; // bool + public const nint m_nNumDangerZoneDamageHits = 0x1348; // int32 + public const nint m_bHud_MiniScoreHidden = 0x134C; // bool + public const nint m_bHud_RadarHidden = 0x134D; // bool + public const nint m_nLastKillerIndex = 0x1350; // CEntityIndex + public const nint m_nLastConcurrentKilled = 0x1354; // int32 + public const nint m_nDeathCamMusic = 0x1358; // int32 + public const nint m_iAddonBits = 0x135C; // int32 + public const nint m_iPrimaryAddon = 0x1360; // int32 + public const nint m_iSecondaryAddon = 0x1364; // int32 + public const nint m_currentDeafnessFilter = 0x1368; // CUtlStringToken + public const nint m_NumEnemiesKilledThisSpawn = 0x136C; // int32 + public const nint m_NumEnemiesKilledThisRound = 0x1370; // int32 + public const nint m_NumEnemiesAtRoundStart = 0x1374; // int32 + public const nint m_wasNotKilledNaturally = 0x1378; // bool + public const nint m_vecPlayerPatchEconIndices = 0x137C; // uint32[5] + public const nint m_iDeathFlags = 0x1390; // int32 + public const nint m_hPet = 0x1394; // CHandle + public const nint m_unCurrentEquipmentValue = 0x1560; // uint16 + public const nint m_unRoundStartEquipmentValue = 0x1562; // uint16 + public const nint m_unFreezetimeEndEquipmentValue = 0x1564; // uint16 + public const nint m_nSurvivalTeamNumber = 0x1568; // int32 + public const nint m_bHasDeathInfo = 0x156C; // bool + public const nint m_flDeathInfoTime = 0x1570; // float32 + public const nint m_vecDeathInfoOrigin = 0x1574; // + public const nint m_bKilledByHeadshot = 0x1580; // bool + public const nint m_LastHitBox = 0x1584; // int32 + public const nint m_LastHealth = 0x1588; // int32 + public const nint m_flLastCollisionCeiling = 0x158C; // float32 + public const nint m_flLastCollisionCeilingChangeTime = 0x1590; // float32 + public const nint m_pBot = 0x1598; // CCSBot* + public const nint m_bBotAllowActive = 0x15A0; // bool + public const nint m_bCommittingSuicideOnTeamChange = 0x15A1; // bool + } + // Parent: CCSPlayerPawnBase + // Fields count: 0 + // + // Metadata: + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + public static class CCSObserverPawn { + } + // Parent: CCSPlayerPawnBase + // Fields count: 49 + // + // Metadata: + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices*) + // NetworkVarNames: m_pHostageServices (CCSPlayer_HostageServices*) + // NetworkVarNames: m_pBuyServices (CCSPlayer_BuyServices*) + // NetworkVarNames: m_pActionTrackingServices (CCSPlayer_ActionTrackingServices*) + // NetworkVarNames: m_bHasFemaleVoice (bool) + // NetworkVarNames: m_szLastPlaceName (char) + // NetworkVarNames: m_bInBuyZone (bool) + // NetworkVarNames: m_bInHostageRescueZone (bool) + // NetworkVarNames: m_bInBombZone (bool) + // NetworkVarNames: m_iRetakesOffering (int) + // NetworkVarNames: m_iRetakesOfferingCard (int) + // NetworkVarNames: m_bRetakesHasDefuseKit (bool) + // NetworkVarNames: m_bRetakesMVPLastRound (bool) + // NetworkVarNames: m_iRetakesMVPBoostItem (int) + // NetworkVarNames: m_RetakesMVPBoostExtraUtility (loadout_slot_t) + // NetworkVarNames: m_flHealthShotBoostExpirationTime (GameTime_t) + // NetworkVarNames: m_aimPunchAngle (QAngle) + // NetworkVarNames: m_aimPunchAngleVel (QAngle) + // NetworkVarNames: m_aimPunchTickBase (int) + // NetworkVarNames: m_aimPunchTickFraction (float) + // NetworkVarNames: m_bIsBuyMenuOpen (bool) + // NetworkVarNames: m_flTimeOfLastInjury (GameTime_t) + // NetworkVarNames: m_flNextSprayDecalTime (GameTime_t) + // NetworkVarNames: m_nRagdollDamageBone (int) + // NetworkVarNames: m_vRagdollDamageForce (Vector) + // NetworkVarNames: m_vRagdollDamagePosition (Vector) + // NetworkVarNames: m_szRagdollDamageWeaponName (char) + // NetworkVarNames: m_bRagdollDamageHeadshot (bool) + // NetworkVarNames: m_vRagdollServerOrigin (Vector) + // NetworkVarNames: m_EconGloves (CEconItemView) + // NetworkVarNames: m_nEconGlovesChanged (uint8) + // NetworkVarNames: m_qDeathEyeAngles (QAngle) + public static class CCSPlayerPawn { + public const nint m_pBulletServices = 0x15A8; // CCSPlayer_BulletServices* + public const nint m_pHostageServices = 0x15B0; // CCSPlayer_HostageServices* + public const nint m_pBuyServices = 0x15B8; // CCSPlayer_BuyServices* + public const nint m_pActionTrackingServices = 0x15C0; // CCSPlayer_ActionTrackingServices* + public const nint m_pRadioServices = 0x15C8; // CCSPlayer_RadioServices* + public const nint m_pDamageReactServices = 0x15D0; // CCSPlayer_DamageReactServices* + public const nint m_nCharacterDefIndex = 0x15D8; // uint16 + public const nint m_hPreviousModel = 0x15E0; // CStrongHandle + public const nint m_bHasFemaleVoice = 0x15E8; // bool + public const nint m_strVOPrefix = 0x15F0; // CUtlString + public const nint m_szLastPlaceName = 0x15F8; // char[18] + public const nint m_bInHostageResetZone = 0x16B8; // bool + public const nint m_bInBuyZone = 0x16B9; // bool + public const nint m_bWasInBuyZone = 0x16BA; // bool + public const nint m_bInHostageRescueZone = 0x16BB; // bool + public const nint m_bInBombZone = 0x16BC; // bool + public const nint m_bWasInHostageRescueZone = 0x16BD; // bool + public const nint m_iRetakesOffering = 0x16C0; // int32 + public const nint m_iRetakesOfferingCard = 0x16C4; // int32 + public const nint m_bRetakesHasDefuseKit = 0x16C8; // bool + public const nint m_bRetakesMVPLastRound = 0x16C9; // bool + public const nint m_iRetakesMVPBoostItem = 0x16CC; // int32 + public const nint m_RetakesMVPBoostExtraUtility = 0x16D0; // loadout_slot_t + public const nint m_flHealthShotBoostExpirationTime = 0x16D4; // GameTime_t + public const nint m_flLandseconds = 0x16D8; // float32 + public const nint m_aimPunchAngle = 0x16DC; // QAngle + public const nint m_aimPunchAngleVel = 0x16E8; // QAngle + public const nint m_aimPunchTickBase = 0x16F4; // int32 + public const nint m_aimPunchTickFraction = 0x16F8; // float32 + public const nint m_aimPunchCache = 0x1700; // CUtlVector + public const nint m_bIsBuyMenuOpen = 0x1718; // bool + public const nint m_xLastHeadBoneTransform = 0x1D60; // CTransform + public const nint m_bLastHeadBoneTransformIsValid = 0x1D80; // bool + public const nint m_lastLandTime = 0x1D84; // GameTime_t + public const nint m_bOnGroundLastTick = 0x1D88; // bool + public const nint m_iPlayerLocked = 0x1D8C; // int32 + public const nint m_flTimeOfLastInjury = 0x1D94; // GameTime_t + public const nint m_flNextSprayDecalTime = 0x1D98; // GameTime_t + public const nint m_bNextSprayDecalTimeExpedited = 0x1D9C; // bool + public const nint m_nRagdollDamageBone = 0x1DA0; // int32 + public const nint m_vRagdollDamageForce = 0x1DA4; // + public const nint m_vRagdollDamagePosition = 0x1DB0; // + public const nint m_szRagdollDamageWeaponName = 0x1DBC; // char[64] + public const nint m_bRagdollDamageHeadshot = 0x1DFC; // bool + public const nint m_vRagdollServerOrigin = 0x1E00; // + public const nint m_EconGloves = 0x1E10; // CEconItemView + public const nint m_nEconGlovesChanged = 0x2088; // uint8 + public const nint m_qDeathEyeAngles = 0x208C; // QAngle + public const nint m_bSkipOneHeadConstraintUpdate = 0x2098; // bool + } + // Parent: None + // Fields count: 39 + // + // Metadata: + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_vel (Vector) + // NetworkVarNames: m_isRescued (bool) + // NetworkVarNames: m_jumpedThisFrame (bool) + // NetworkVarNames: m_nHostageState (int) + // NetworkVarNames: m_leader (CHandle) + // NetworkVarNames: m_reuseTimer (CountdownTimer) + // NetworkVarNames: m_bHandsHaveBeenCut (bool) + // NetworkVarNames: m_hHostageGrabber (CHandle) + // NetworkVarNames: m_flRescueStartTime (GameTime_t) + // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) + // NetworkVarNames: m_flDropStartTime (GameTime_t) + public static class CHostage { + public const nint m_OnHostageBeginGrab = 0xA28; // CEntityIOOutput + public const nint m_OnFirstPickedUp = 0xA50; // CEntityIOOutput + public const nint m_OnDroppedNotRescued = 0xA78; // CEntityIOOutput + public const nint m_OnRescued = 0xAA0; // CEntityIOOutput + public const nint m_entitySpottedState = 0xAC8; // EntitySpottedState_t + public const nint m_nSpotRules = 0xAE0; // int32 + public const nint m_uiHostageSpawnExclusionGroupMask = 0xAE4; // uint32 + public const nint m_nHostageSpawnRandomFactor = 0xAE8; // uint32 + public const nint m_bRemove = 0xAEC; // bool + public const nint m_vel = 0xAF0; // + public const nint m_isRescued = 0xAFC; // bool + public const nint m_jumpedThisFrame = 0xAFD; // bool + public const nint m_nHostageState = 0xB00; // int32 + public const nint m_leader = 0xB04; // CHandle + public const nint m_lastLeader = 0xB08; // CHandle + public const nint m_reuseTimer = 0xB10; // CountdownTimer + public const nint m_hasBeenUsed = 0xB28; // bool + public const nint m_accel = 0xB2C; // + public const nint m_isRunning = 0xB38; // bool + public const nint m_isCrouching = 0xB39; // bool + public const nint m_jumpTimer = 0xB40; // CountdownTimer + public const nint m_isWaitingForLeader = 0xB58; // bool + public const nint m_repathTimer = 0x2B68; // CountdownTimer + public const nint m_inhibitDoorTimer = 0x2B80; // CountdownTimer + public const nint m_inhibitObstacleAvoidanceTimer = 0x2C10; // CountdownTimer + public const nint m_wiggleTimer = 0x2C30; // CountdownTimer + public const nint m_isAdjusted = 0x2C4C; // bool + public const nint m_bHandsHaveBeenCut = 0x2C4D; // bool + public const nint m_hHostageGrabber = 0x2C50; // CHandle + public const nint m_fLastGrabTime = 0x2C54; // GameTime_t + public const nint m_vecPositionWhenStartedDroppingToGround = 0x2C58; // + public const nint m_vecGrabbedPos = 0x2C64; // + public const nint m_flRescueStartTime = 0x2C70; // GameTime_t + public const nint m_flGrabSuccessTime = 0x2C74; // GameTime_t + public const nint m_flDropStartTime = 0x2C78; // GameTime_t + public const nint m_nApproachRewardPayouts = 0x2C7C; // int32 + public const nint m_nPickupEventCount = 0x2C80; // int32 + public const nint m_vecSpawnGroundPos = 0x2C84; // + public const nint m_vecHostageResetPosition = 0x2CA4; // + } + } +} diff --git a/output/win/server.dll.hpp b/output/win/server.dll.hpp new file mode 100644 index 0000000..5247148 --- /dev/null +++ b/output/win/server.dll.hpp @@ -0,0 +1,7722 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:05:10.402645100 UTC + +#pragma once + +#include + +namespace cs2_dumper { + namespace schemas { + // Module: server.dll + // Classes count: 231 + // Enums count: 128 + namespace server { + // Alignment: 4 + // Members count: 19 + enum class NavAttributeEnum : uint32_t { + NAV_MESH_AVOID = 0x80, + NAV_MESH_STAIRS = 0x1000, + NAV_MESH_NON_ZUP = 0x8000, + NAV_MESH_SHORT_HEIGHT = 0x10000, + NAV_MESH_CROUCH = 0x10000, + NAV_MESH_JUMP = 0x2, + NAV_MESH_PRECISE = 0x4, + NAV_MESH_NO_JUMP = 0x8, + NAV_MESH_STOP = 0x10, + NAV_MESH_RUN = 0x20, + NAV_MESH_WALK = 0x40, + NAV_MESH_TRANSIENT = 0x100, + NAV_MESH_DONT_HIDE = 0x200, + NAV_MESH_STAND = 0x400, + NAV_MESH_NO_HOSTAGES = 0x800, + NAV_MESH_NO_MERGE = 0x2000, + NAV_MESH_OBSTACLE_TOP = 0x4000, + NAV_ATTR_FIRST_GAME_INDEX = 0x13, + NAV_ATTR_LAST_INDEX = 0x1F + }; + // Alignment: 4 + // Members count: 5 + enum class NavDirType : uint32_t { + NORTH = 0x0, + EAST = 0x1, + SOUTH = 0x2, + WEST = 0x3, + NUM_NAV_DIR_TYPE_DIRECTIONS = 0x4 + }; + // Alignment: 1 + // Members count: 3 + enum class SequenceFinishNotifyState_t : uint8_t { + eDoNotNotify = 0x0, + eNotifyWhenFinished = 0x1, + eNotifyTriggered = 0x2 + }; + // Alignment: 4 + // Members count: 3 + enum class PointTemplateOwnerSpawnGroupType_t : uint32_t { + INSERT_INTO_POINT_TEMPLATE_SPAWN_GROUP = 0x0, + INSERT_INTO_CURRENTLY_ACTIVE_SPAWN_GROUP = 0x1, + INSERT_INTO_NEWLY_CREATED_SPAWN_GROUP = 0x2 + }; + // Alignment: 4 + // Members count: 2 + enum class PointTemplateClientOnlyEntityBehavior_t : uint32_t { + CREATE_FOR_CURRENTLY_CONNECTED_CLIENTS_ONLY = 0x0, + CREATE_FOR_CLIENTS_WHO_CONNECT_LATER = 0x1 + }; + // Alignment: 4 + // Members count: 4 + enum class PerformanceMode_t : uint32_t { + PM_NORMAL = 0x0, + PM_NO_GIBS = 0x1, + PM_FULL_GIBS = 0x2, + PM_REDUCED_GIBS = 0x3 + }; + // Alignment: 4 + // Members count: 4 + enum class AmmoPosition_t : uint32_t { + AMMO_POSITION_INVALID = 0xFFFFFFFFFFFFFFFF, + AMMO_POSITION_PRIMARY = 0x0, + AMMO_POSITION_SECONDARY = 0x1, + AMMO_POSITION_COUNT = 0x2 + }; + // Alignment: 4 + // Members count: 3 + enum class ChatIgnoreType_t : uint32_t { + CHAT_IGNORE_NONE = 0x0, + CHAT_IGNORE_ALL = 0x1, + CHAT_IGNORE_TEAM = 0x2 + }; + // Alignment: 1 + // Members count: 3 + enum class FixAngleSet_t : uint8_t { + None = 0x0, + Absolute = 0x1, + Relative = 0x2 + }; + // Alignment: 4 + // Members count: 4 + enum class CommandExecMode_t : uint32_t { + EXEC_MANUAL = 0x0, + EXEC_LEVELSTART = 0x1, + EXEC_PERIODIC = 0x2, + EXEC_MODES_COUNT = 0x3 + }; + // Alignment: 4 + // Members count: 2 + enum class CommandEntitySpecType_t : uint32_t { + SPEC_SEARCH = 0x0, + SPEC_TYPES_COUNT = 0x1 + }; + // Alignment: 4 + // Members count: 43 + enum class GameAnimEventIndex_t : uint32_t { + AE_EMPTY = 0x0, + AE_CL_PLAYSOUND = 0x1, + AE_CL_PLAYSOUND_ATTACHMENT = 0x2, + AE_CL_PLAYSOUND_POSITION = 0x3, + AE_SV_PLAYSOUND = 0x4, + AE_CL_STOPSOUND = 0x5, + AE_CL_PLAYSOUND_LOOPING = 0x6, + AE_CL_CREATE_PARTICLE_EFFECT = 0x7, + AE_CL_STOP_PARTICLE_EFFECT = 0x8, + AE_CL_CREATE_PARTICLE_EFFECT_CFG = 0x9, + AE_SV_CREATE_PARTICLE_EFFECT_CFG = 0xA, + AE_SV_STOP_PARTICLE_EFFECT = 0xB, + AE_FOOTSTEP = 0xC, + AE_RAGDOLL = 0xD, + AE_CL_STOP_RAGDOLL_CONTROL = 0xE, + AE_CL_ENABLE_BODYGROUP = 0xF, + AE_CL_DISABLE_BODYGROUP = 0x10, + AE_BODYGROUP_SET_VALUE = 0x11, + AE_CL_BODYGROUP_SET_VALUE_CMODEL_WPN = 0x12, + AE_WEAPON_PERFORM_ATTACK = 0x13, + AE_FIRE_INPUT = 0x14, + AE_CL_CLOTH_ATTR = 0x15, + AE_CL_CLOTH_GROUND_OFFSET = 0x16, + AE_CL_CLOTH_STIFFEN = 0x17, + AE_CL_CLOTH_EFFECT = 0x18, + AE_CL_CREATE_ANIM_SCOPE_PROP = 0x19, + AE_PULSE_GRAPH = 0x1A, + AE_PULSE_GRAPH_LOOKAT = 0x1B, + AE_PULSE_GRAPH_AIMAT = 0x1C, + AE_PULSE_GRAPH_IKLOCKLEFTARM = 0x1D, + AE_PULSE_GRAPH_IKLOCKRIGHTARM = 0x1E, + AE_CL_WEAPON_TRANSITION_INTO_HAND = 0x1F, + AE_CL_BODYGROUP_SET_TO_CLIP = 0x20, + AE_CL_BODYGROUP_SET_TO_NEXTCLIP = 0x21, + AE_SV_SHOW_SILENCER = 0x22, + AE_SV_ATTACH_SILENCER_COMPLETE = 0x23, + AE_SV_HIDE_SILENCER = 0x24, + AE_SV_DETACH_SILENCER_COMPLETE = 0x25, + AE_CL_EJECT_MAG = 0x26, + AE_WPN_COMPLETE_RELOAD = 0x27, + AE_WPN_HEALTHSHOT_INJECT = 0x28, + AE_CL_C4_SCREEN_TEXT = 0x29, + AE_GRENADE_THROW_COMPLETE = 0x2A + }; + // Alignment: 4 + // Members count: 7 + enum class ObserverMode_t : uint32_t { + OBS_MODE_NONE = 0x0, + OBS_MODE_FIXED = 0x1, + OBS_MODE_IN_EYE = 0x2, + OBS_MODE_CHASE = 0x3, + OBS_MODE_ROAMING = 0x4, + OBS_MODE_DIRECTED = 0x5, + NUM_OBSERVER_MODES = 0x6 + }; + // Alignment: 4 + // Members count: 3 + enum class ObserverInterpState_t : uint32_t { + OBSERVER_INTERP_NONE = 0x0, + OBSERVER_INTERP_TRAVELING = 0x1, + OBSERVER_INTERP_SETTLING = 0x2 + }; + // Alignment: 4 + // Members count: 27 + enum class RumbleEffect_t : uint32_t { + RUMBLE_INVALID = 0xFFFFFFFFFFFFFFFF, + RUMBLE_STOP_ALL = 0x0, + RUMBLE_PISTOL = 0x1, + RUMBLE_357 = 0x2, + RUMBLE_SMG1 = 0x3, + RUMBLE_AR2 = 0x4, + RUMBLE_SHOTGUN_SINGLE = 0x5, + RUMBLE_SHOTGUN_DOUBLE = 0x6, + RUMBLE_AR2_ALT_FIRE = 0x7, + RUMBLE_RPG_MISSILE = 0x8, + RUMBLE_CROWBAR_SWING = 0x9, + RUMBLE_AIRBOAT_GUN = 0xA, + RUMBLE_JEEP_ENGINE_LOOP = 0xB, + RUMBLE_FLAT_LEFT = 0xC, + RUMBLE_FLAT_RIGHT = 0xD, + RUMBLE_FLAT_BOTH = 0xE, + RUMBLE_DMG_LOW = 0xF, + RUMBLE_DMG_MED = 0x10, + RUMBLE_DMG_HIGH = 0x11, + RUMBLE_FALL_LONG = 0x12, + RUMBLE_FALL_SHORT = 0x13, + RUMBLE_PHYSCANNON_OPEN = 0x14, + RUMBLE_PHYSCANNON_PUNT = 0x15, + RUMBLE_PHYSCANNON_LOW = 0x16, + RUMBLE_PHYSCANNON_MEDIUM = 0x17, + RUMBLE_PHYSCANNON_HIGH = 0x18, + NUM_RUMBLE_EFFECTS = 0x19 + }; + // Alignment: 4 + // Members count: 25 + enum class WeaponSound_t : uint32_t { + WEAPON_SOUND_EMPTY = 0x0, + WEAPON_SOUND_SECONDARY_EMPTY = 0x1, + WEAPON_SOUND_SINGLE = 0x2, + WEAPON_SOUND_SECONDARY_ATTACK = 0x3, + WEAPON_SOUND_MELEE_MISS = 0x4, + WEAPON_SOUND_MELEE_HIT = 0x5, + WEAPON_SOUND_MELEE_HIT_WORLD = 0x6, + WEAPON_SOUND_MELEE_HIT_PLAYER = 0x7, + WEAPON_SOUND_MELEE_HIT_NPC = 0x8, + WEAPON_SOUND_SPECIAL1 = 0x9, + WEAPON_SOUND_SPECIAL2 = 0xA, + WEAPON_SOUND_SPECIAL3 = 0xB, + WEAPON_SOUND_NEARLYEMPTY = 0xC, + WEAPON_SOUND_IMPACT = 0xD, + WEAPON_SOUND_REFLECT = 0xE, + WEAPON_SOUND_SECONDARY_IMPACT = 0xF, + WEAPON_SOUND_SECONDARY_REFLECT = 0x10, + WEAPON_SOUND_RELOAD = 0x11, + WEAPON_SOUND_SINGLE_ACCURATE = 0x12, + WEAPON_SOUND_ZOOM_IN = 0x13, + WEAPON_SOUND_ZOOM_OUT = 0x14, + WEAPON_SOUND_MOUSE_PRESSED = 0x15, + WEAPON_SOUND_DROP = 0x16, + WEAPON_SOUND_RADIO_USE = 0x17, + WEAPON_SOUND_NUM_TYPES = 0x18 + }; + // Alignment: 4 + // Members count: 3 + enum class AmmoFlags_t : uint32_t { + AMMO_FORCE_DROP_IF_CARRIED = 0x1, + AMMO_RESERVE_STAYS_WITH_WEAPON = 0x2, + AMMO_FLAG_MAX = 0x2 + }; + // Alignment: 4 + // Members count: 15 + enum class TakeDamageFlags_t : uint32_t { + DFLAG_NONE = 0x0, + DFLAG_SUPPRESS_HEALTH_CHANGES = 0x1, + DFLAG_SUPPRESS_PHYSICS_FORCE = 0x2, + DFLAG_SUPPRESS_EFFECTS = 0x4, + DFLAG_PREVENT_DEATH = 0x8, + DFLAG_FORCE_DEATH = 0x10, + DFLAG_ALWAYS_GIB = 0x20, + DFLAG_NEVER_GIB = 0x40, + DFLAG_REMOVE_NO_RAGDOLL = 0x80, + DFLAG_SUPPRESS_DAMAGE_MODIFICATION = 0x100, + DFLAG_ALWAYS_FIRE_DAMAGE_EVENTS = 0x200, + DFLAG_RADIUS_DMG = 0x400, + DMG_LASTDFLAG = 0x400, + DFLAG_IGNORE_ARMOR = 0x800, + DFLAG_SUPPRESS_UTILREMOVE = 0x1000 + }; + // Alignment: 4 + // Members count: 24 + enum class DamageTypes_t : uint32_t { + DMG_GENERIC = 0x0, + DMG_CRUSH = 0x1, + DMG_BULLET = 0x2, + DMG_SLASH = 0x4, + DMG_BURN = 0x8, + DMG_VEHICLE = 0x10, + DMG_FALL = 0x20, + DMG_BLAST = 0x40, + DMG_CLUB = 0x80, + DMG_SHOCK = 0x100, + DMG_SONIC = 0x200, + DMG_ENERGYBEAM = 0x400, + DMG_DROWN = 0x4000, + DMG_POISON = 0x8000, + DMG_RADIATION = 0x10000, + DMG_DROWNRECOVER = 0x20000, + DMG_ACID = 0x40000, + DMG_PHYSGUN = 0x100000, + DMG_DISSOLVE = 0x200000, + DMG_BLAST_SURFACE = 0x400000, + DMG_BUCKSHOT = 0x1000000, + DMG_LASTGENERICFLAG = 0x1000000, + DMG_HEADSHOT = 0x2000000, + DMG_DANGERZONE = 0x4000000 + }; + // Alignment: 4 + // Members count: 17 + enum class BaseExplosionTypes_t : uint32_t { + EXPLOSION_TYPE_DEFAULT = 0x0, + EXPLOSION_TYPE_GRENADE = 0x1, + EXPLOSION_TYPE_MOLOTOV = 0x2, + EXPLOSION_TYPE_FIREWORKS = 0x3, + EXPLOSION_TYPE_GASCAN = 0x4, + EXPLOSION_TYPE_GASCYLINDER = 0x5, + EXPLOSION_TYPE_EXPLOSIVEBARREL = 0x6, + EXPLOSION_TYPE_ELECTRICAL = 0x7, + EXPLOSION_TYPE_EMP = 0x8, + EXPLOSION_TYPE_SHRAPNEL = 0x9, + EXPLOSION_TYPE_SMOKEGRENADE = 0xA, + EXPLOSION_TYPE_FLASHBANG = 0xB, + EXPLOSION_TYPE_TRIPMINE = 0xC, + EXPLOSION_TYPE_ICE = 0xD, + EXPLOSION_TYPE_NONE = 0xE, + EXPLOSION_TYPE_CUSTOM = 0xF, + EXPLOSION_TYPE_COUNT = 0x10 + }; + // Alignment: 4 + // Members count: 6 + enum class HierarchyType_t : uint32_t { + HIERARCHY_NONE = 0x0, + HIERARCHY_BONE_MERGE = 0x1, + HIERARCHY_ATTACHMENT = 0x2, + HIERARCHY_ABSORIGIN = 0x3, + HIERARCHY_BONE = 0x4, + HIERARCHY_TYPE_COUNT = 0x5 + }; + // Alignment: 4 + // Members count: 3 + enum class CanPlaySequence_t : uint32_t { + CANNOT_PLAY = 0x0, + CAN_PLAY_NOW = 0x1, + CAN_PLAY_ENQUEUED = 0x2 + }; + // Alignment: 4 + // Members count: 6 + enum class ScriptedMoveTo_t : uint32_t { + CINE_MOVETO_WAIT = 0x0, + CINE_MOVETO_WALK = 0x1, + CINE_MOVETO_RUN = 0x2, + CINE_MOVETO_CUSTOM = 0x3, + CINE_MOVETO_TELEPORT = 0x4, + CINE_MOVETO_WAIT_FACING = 0x5 + }; + // Alignment: 4 + // Members count: 4 + enum class ScriptedOnDeath_t : uint32_t { + SS_ONDEATH_NOT_APPLICABLE = 0xFFFFFFFFFFFFFFFF, + SS_ONDEATH_UNDEFINED = 0x0, + SS_ONDEATH_RAGDOLL = 0x1, + SS_ONDEATH_ANIMATED_DEATH = 0x2 + }; + // Alignment: 4 + // Members count: 7 + enum class IChoreoServices__ScriptState_t : uint32_t { + SCRIPT_PLAYING = 0x0, + SCRIPT_WAIT = 0x1, + SCRIPT_POST_IDLE = 0x2, + SCRIPT_CLEANUP = 0x3, + SCRIPT_WALK_TO_MARK = 0x4, + SCRIPT_RUN_TO_MARK = 0x5, + SCRIPT_CUSTOM_MOVE_TO_MARK = 0x6 + }; + // Alignment: 4 + // Members count: 7 + enum class IChoreoServices__ChoreoState_t : uint32_t { + STATE_PRE_SCRIPT = 0x0, + STATE_WAIT_FOR_SCRIPT = 0x1, + STATE_WALK_TO_MARK = 0x2, + STATE_SYNCHRONIZE_SCRIPT = 0x3, + STATE_PLAY_SCRIPT = 0x4, + STATE_PLAY_SCRIPT_POST_IDLE = 0x5, + STATE_PLAY_SCRIPT_POST_IDLE_DONE = 0x6 + }; + // Alignment: 8 + // Members count: 21 + enum class InputBitMask_t : uint64_t { + IN_NONE = 0x0, + IN_ALL = 0xFFFFFFFFFFFFFFFF, + IN_ATTACK = 0x1, + IN_JUMP = 0x2, + IN_DUCK = 0x4, + IN_FORWARD = 0x8, + IN_BACK = 0x10, + IN_USE = 0x20, + IN_TURNLEFT = 0x80, + IN_TURNRIGHT = 0x100, + IN_MOVELEFT = 0x200, + IN_MOVERIGHT = 0x400, + IN_ATTACK2 = 0x800, + IN_RELOAD = 0x2000, + IN_SPEED = 0x10000, + IN_JOYAUTOSPRINT = 0x20000, + IN_FIRST_MOD_SPECIFIC_BIT = 0x100000000, + IN_USEORRELOAD = 0x100000000, + IN_SCORE = 0x200000000, + IN_ZOOM = 0x400000000, + IN_LOOK_AT_WEAPON = 0x800000000 + }; + // Alignment: 4 + // Members count: 9 + enum class EInButtonState : uint32_t { + IN_BUTTON_UP = 0x0, + IN_BUTTON_DOWN = 0x1, + IN_BUTTON_DOWN_UP = 0x2, + IN_BUTTON_UP_DOWN = 0x3, + IN_BUTTON_UP_DOWN_UP = 0x4, + IN_BUTTON_DOWN_UP_DOWN = 0x5, + IN_BUTTON_DOWN_UP_DOWN_UP = 0x6, + IN_BUTTON_UP_DOWN_UP_DOWN = 0x7, + IN_BUTTON_STATE_COUNT = 0x8 + }; + // Alignment: 4 + // Members count: 6 + enum class ShakeCommand_t : uint32_t { + SHAKE_START = 0x0, + SHAKE_STOP = 0x1, + SHAKE_AMPLITUDE = 0x2, + SHAKE_FREQUENCY = 0x3, + SHAKE_START_RUMBLEONLY = 0x4, + SHAKE_START_NORUMBLE = 0x5 + }; + // Alignment: 4 + // Members count: 5 + enum class TimelineCompression_t : uint32_t { + TIMELINE_COMPRESSION_SUM = 0x0, + TIMELINE_COMPRESSION_COUNT_PER_INTERVAL = 0x1, + TIMELINE_COMPRESSION_AVERAGE = 0x2, + TIMELINE_COMPRESSION_AVERAGE_BLEND = 0x3, + TIMELINE_COMPRESSION_TOTAL = 0x4 + }; + // Alignment: 8 + // Members count: 39 + enum class DebugOverlayBits_t : uint64_t { + OVERLAY_TEXT_BIT = 0x1, + OVERLAY_NAME_BIT = 0x2, + OVERLAY_BBOX_BIT = 0x4, + OVERLAY_PIVOT_BIT = 0x8, + OVERLAY_MESSAGE_BIT = 0x10, + OVERLAY_ABSBOX_BIT = 0x20, + OVERLAY_RBOX_BIT = 0x40, + OVERLAY_SHOW_BLOCKSLOS = 0x80, + OVERLAY_ATTACHMENTS_BIT = 0x100, + OVERLAY_INTERPOLATED_ATTACHMENTS_BIT = 0x200, + OVERLAY_INTERPOLATED_PIVOT_BIT = 0x400, + OVERLAY_SKELETON_BIT = 0x800, + OVERLAY_INTERPOLATED_SKELETON_BIT = 0x1000, + OVERLAY_TRIGGER_BOUNDS_BIT = 0x2000, + OVERLAY_HITBOX_BIT = 0x4000, + OVERLAY_INTERPOLATED_HITBOX_BIT = 0x8000, + OVERLAY_AUTOAIM_BIT = 0x10000, + OVERLAY_NPC_SELECTED_BIT = 0x20000, + OVERLAY_JOINT_INFO_BIT = 0x40000, + OVERLAY_NPC_ROUTE_BIT = 0x80000, + OVERLAY_VISIBILITY_TRACES_BIT = 0x100000, + OVERLAY_NPC_ENEMIES_BIT = 0x400000, + OVERLAY_NPC_CONDITIONS_BIT = 0x800000, + OVERLAY_NPC_COMBAT_BIT = 0x1000000, + OVERLAY_NPC_TASK_BIT = 0x2000000, + OVERLAY_NPC_BODYLOCATIONS = 0x4000000, + OVERLAY_NPC_VIEWCONE_BIT = 0x8000000, + OVERLAY_NPC_KILL_BIT = 0x10000000, + OVERLAY_WC_CHANGE_ENTITY = 0x20000000, + OVERLAY_BUDDHA_MODE = 0x40000000, + OVERLAY_NPC_STEERING_REGULATIONS = 0x80000000, + OVERLAY_NPC_TASK_TEXT_BIT = 0x100000000, + OVERLAY_PROP_DEBUG = 0x200000000, + OVERLAY_NPC_RELATION_BIT = 0x400000000, + OVERLAY_VIEWOFFSET = 0x800000000, + OVERLAY_VCOLLIDE_WIREFRAME_BIT = 0x1000000000, + OVERLAY_ACTORNAME_BIT = 0x4000000000, + OVERLAY_NPC_CONDITIONS_TEXT_BIT = 0x8000000000, + OVERLAY_NPC_ABILITY_RANGE_DEBUG_BIT = 0x10000000000 + }; + // Alignment: 1 + // Members count: 14 + enum class MoveType_t : uint8_t { + MOVETYPE_NONE = 0x0, + MOVETYPE_OBSOLETE = 0x1, + MOVETYPE_WALK = 0x2, + MOVETYPE_FLY = 0x3, + MOVETYPE_FLYGRAVITY = 0x4, + MOVETYPE_VPHYSICS = 0x5, + MOVETYPE_PUSH = 0x6, + MOVETYPE_NOCLIP = 0x7, + MOVETYPE_OBSERVER = 0x8, + MOVETYPE_LADDER = 0x9, + MOVETYPE_CUSTOM = 0xA, + MOVETYPE_LAST = 0xB, + MOVETYPE_INVALID = 0xB, + MOVETYPE_MAX_BITS = 0x5 + }; + // Alignment: 1 + // Members count: 6 + enum class MoveCollide_t : uint8_t { + MOVECOLLIDE_DEFAULT = 0x0, + MOVECOLLIDE_FLY_BOUNCE = 0x1, + MOVECOLLIDE_FLY_CUSTOM = 0x2, + MOVECOLLIDE_FLY_SLIDE = 0x3, + MOVECOLLIDE_COUNT = 0x4, + MOVECOLLIDE_MAX_BITS = 0x3 + }; + // Alignment: 1 + // Members count: 9 + enum class SolidType_t : uint8_t { + SOLID_NONE = 0x0, + SOLID_BSP = 0x1, + SOLID_BBOX = 0x2, + SOLID_OBB = 0x3, + SOLID_SPHERE = 0x4, + SOLID_POINT = 0x5, + SOLID_VPHYSICS = 0x6, + SOLID_CAPSULE = 0x7, + SOLID_LAST = 0x8 + }; + // Alignment: 4 + // Members count: 3 + enum class BrushSolidities_e : uint32_t { + BRUSHSOLID_TOGGLE = 0x0, + BRUSHSOLID_NEVER = 0x1, + BRUSHSOLID_ALWAYS = 0x2 + }; + // Alignment: 1 + // Members count: 13 + enum class RenderMode_t : uint8_t { + kRenderNormal = 0x0, + kRenderTransColor = 0x1, + kRenderTransTexture = 0x2, + kRenderGlow = 0x3, + kRenderTransAlpha = 0x4, + kRenderTransAdd = 0x5, + kRenderEnvironmental = 0x6, + kRenderTransAddFrameBlend = 0x7, + kRenderTransAlphaAdd = 0x8, + kRenderWorldGlow = 0x9, + kRenderNone = 0xA, + kRenderDevVisualizer = 0xB, + kRenderModeCount = 0xC + }; + // Alignment: 1 + // Members count: 20 + enum class RenderFx_t : uint8_t { + kRenderFxNone = 0x0, + kRenderFxPulseSlow = 0x1, + kRenderFxPulseFast = 0x2, + kRenderFxPulseSlowWide = 0x3, + kRenderFxPulseFastWide = 0x4, + kRenderFxFadeSlow = 0x5, + kRenderFxFadeFast = 0x6, + kRenderFxSolidSlow = 0x7, + kRenderFxSolidFast = 0x8, + kRenderFxStrobeSlow = 0x9, + kRenderFxStrobeFast = 0xA, + kRenderFxStrobeFaster = 0xB, + kRenderFxFlickerSlow = 0xC, + kRenderFxFlickerFast = 0xD, + kRenderFxNoDissipation = 0xE, + kRenderFxFadeOut = 0xF, + kRenderFxFadeIn = 0x10, + kRenderFxPulseFastWider = 0x11, + kRenderFxGlowShell = 0x12, + kRenderFxMax = 0x13 + }; + // Alignment: 4 + // Members count: 2 + enum class CRR_Response__ResponseEnum_t : uint32_t { + MAX_RESPONSE_NAME = 0xC0, + MAX_RULE_NAME = 0x80 + }; + // Alignment: 4 + // Members count: 3 + enum class LessonPanelLayoutFileTypes_t : uint32_t { + LAYOUT_HAND_DEFAULT = 0x0, + LAYOUT_WORLD_DEFAULT = 0x1, + LAYOUT_CUSTOM = 0x2 + }; + // Alignment: 4 + // Members count: 5 + enum class Touch_t : uint32_t { + touch_none = 0x0, + touch_player_only = 0x1, + touch_npc_only = 0x2, + touch_player_or_npc = 0x3, + touch_player_or_npc_or_physicsprop = 0x4 + }; + // Alignment: 4 + // Members count: 4 + enum class ScriptedMoveType_t : uint32_t { + SCRIPTED_MOVETYPE_NONE = 0x0, + SCRIPTED_MOVETYPE_TO_WITH_DURATION = 0x1, + SCRIPTED_MOVETYPE_TO_WITH_MOVESPEED = 0x2, + SCRIPTED_MOVETYPE_SWEEP_TO_AT_MOVEMENT_SPEED = 0x3 + }; + // Alignment: 4 + // Members count: 3 + enum class ForcedCrouchState_t : uint32_t { + FORCEDCROUCH_NONE = 0x0, + FORCEDCROUCH_CROUCHED = 0x1, + FORCEDCROUCH_UNCROUCHED = 0x2 + }; + // Alignment: 4 + // Members count: 12 + enum class Hull_t : uint32_t { + HULL_HUMAN = 0x0, + HULL_SMALL_CENTERED = 0x1, + HULL_WIDE_HUMAN = 0x2, + HULL_TINY = 0x3, + HULL_MEDIUM = 0x4, + HULL_TINY_CENTERED = 0x5, + HULL_LARGE = 0x6, + HULL_LARGE_CENTERED = 0x7, + HULL_MEDIUM_TALL = 0x8, + HULL_SMALL = 0x9, + NUM_HULLS = 0xA, + HULL_NONE = 0xB + }; + // Alignment: 4 + // Members count: 1 + enum class navproperties_t : uint32_t { + NAV_IGNORE = 0x1 + }; + // Alignment: 4 + // Members count: 4 + enum class CLogicBranchList__LogicBranchListenerLastState_t : uint32_t { + LOGIC_BRANCH_LISTENER_NOT_INIT = 0x0, + LOGIC_BRANCH_LISTENER_ALL_TRUE = 0x1, + LOGIC_BRANCH_LISTENER_ALL_FALSE = 0x2, + LOGIC_BRANCH_LISTENER_MIXED = 0x3 + }; + // Alignment: 4 + // Members count: 3 + enum class EntFinderMethod_t : uint32_t { + ENT_FIND_METHOD_NEAREST = 0x0, + ENT_FIND_METHOD_FARTHEST = 0x1, + ENT_FIND_METHOD_RANDOM = 0x2 + }; + // Alignment: 4 + // Members count: 2 + enum class ValueRemapperInputType_t : uint32_t { + InputType_PlayerShootPosition = 0x0, + InputType_PlayerShootPositionAroundAxis = 0x1 + }; + // Alignment: 4 + // Members count: 4 + enum class ValueRemapperOutputType_t : uint32_t { + OutputType_AnimationCycle = 0x0, + OutputType_RotationX = 0x1, + OutputType_RotationY = 0x2, + OutputType_RotationZ = 0x3 + }; + // Alignment: 4 + // Members count: 2 + enum class ValueRemapperHapticsType_t : uint32_t { + HaticsType_Default = 0x0, + HaticsType_None = 0x1 + }; + // Alignment: 4 + // Members count: 4 + enum class ValueRemapperMomentumType_t : uint32_t { + MomentumType_None = 0x0, + MomentumType_Friction = 0x1, + MomentumType_SpringTowardSnapValue = 0x2, + MomentumType_SpringAwayFromSnapValue = 0x3 + }; + // Alignment: 4 + // Members count: 2 + enum class ValueRemapperRatchetType_t : uint32_t { + RatchetType_Absolute = 0x0, + RatchetType_EachEngage = 0x1 + }; + // Alignment: 4 + // Members count: 3 + enum class PointWorldTextJustifyHorizontal_t : uint32_t { + POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_LEFT = 0x0, + POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_CENTER = 0x1, + POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_RIGHT = 0x2 + }; + // Alignment: 4 + // Members count: 3 + enum class PointWorldTextJustifyVertical_t : uint32_t { + POINT_WORLD_TEXT_JUSTIFY_VERTICAL_BOTTOM = 0x0, + POINT_WORLD_TEXT_JUSTIFY_VERTICAL_CENTER = 0x1, + POINT_WORLD_TEXT_JUSTIFY_VERTICAL_TOP = 0x2 + }; + // Alignment: 4 + // Members count: 2 + enum class PointWorldTextReorientMode_t : uint32_t { + POINT_WORLD_TEXT_REORIENT_NONE = 0x0, + POINT_WORLD_TEXT_REORIENT_AROUND_UP = 0x1 + }; + // Alignment: 4 + // Members count: 3 + enum class doorCheck_e : uint32_t { + DOOR_CHECK_FORWARD = 0x0, + DOOR_CHECK_BACKWARD = 0x1, + DOOR_CHECK_FULL = 0x2 + }; + // Alignment: 4 + // Members count: 4 + enum class PropDoorRotatingSpawnPos_t : uint32_t { + DOOR_SPAWN_CLOSED = 0x0, + DOOR_SPAWN_OPEN_FORWARD = 0x1, + DOOR_SPAWN_OPEN_BACK = 0x2, + DOOR_SPAWN_AJAR = 0x3 + }; + // Alignment: 4 + // Members count: 3 + enum class PropDoorRotatingOpenDirection_e : uint32_t { + DOOR_ROTATING_OPEN_BOTH_WAYS = 0x0, + DOOR_ROTATING_OPEN_FORWARD = 0x1, + DOOR_ROTATING_OPEN_BACKWARD = 0x2 + }; + // Alignment: 4 + // Members count: 2 + enum class SceneOnPlayerDeath_t : uint32_t { + SCENE_ONPLAYERDEATH_DO_NOTHING = 0x0, + SCENE_ONPLAYERDEATH_CANCEL = 0x1 + }; + // Alignment: 4 + // Members count: 2 + enum class ScriptedConflictResponse_t : uint32_t { + SS_CONFLICT_ENQUEUE = 0x0, + SS_CONFLICT_INTERRUPT = 0x1 + }; + // Alignment: 4 + // Members count: 3 + enum class TRAIN_CODE : uint32_t { + TRAIN_SAFE = 0x0, + TRAIN_BLOCKING = 0x1, + TRAIN_FOLLOWING = 0x2 + }; + // Alignment: 4 + // Members count: 5 + enum class NPCFollowFormation_t : uint32_t { + Default = 0xFFFFFFFFFFFFFFFF, + CloseCircle = 0x0, + WideCircle = 0x1, + MediumCircle = 0x5, + Sidekick = 0x6 + }; + // Alignment: 4 + // Members count: 3 + enum class NPCLookType_t : uint32_t { + Chest = 0x0, + Head = 0x1, + Eyes = 0x2 + }; + // Alignment: 4 + // Members count: 3 + enum class SoundEventStartType_t : uint32_t { + SOUNDEVENT_START_PLAYER = 0x0, + SOUNDEVENT_START_WORLD = 0x1, + SOUNDEVENT_START_ENTITY = 0x2 + }; + // Alignment: 4 + // Members count: 8 + enum class TOGGLE_STATE : uint32_t { + TS_AT_TOP = 0x0, + TS_AT_BOTTOM = 0x1, + TS_GOING_UP = 0x2, + TS_GOING_DOWN = 0x3, + DOOR_OPEN = 0x0, + DOOR_CLOSED = 0x1, + DOOR_OPENING = 0x2, + DOOR_CLOSING = 0x3 + }; + // Alignment: 4 + // Members count: 2 + enum class FuncDoorSpawnPos_t : uint32_t { + FUNC_DOOR_SPAWN_CLOSED = 0x0, + FUNC_DOOR_SPAWN_OPEN = 0x1 + }; + // Alignment: 4 + // Members count: 2 + enum class filter_t : uint32_t { + FILTER_AND = 0x0, + FILTER_OR = 0x1 + }; + // Alignment: 4 + // Members count: 3 + enum class Explosions : uint32_t { + expRandom = 0x0, + expDirected = 0x1, + expUsePrecise = 0x2 + }; + // Alignment: 4 + // Members count: 12 + enum class Materials : uint32_t { + matGlass = 0x0, + matWood = 0x1, + matMetal = 0x2, + matFlesh = 0x3, + matCinderBlock = 0x4, + matCeilingTile = 0x5, + matComputer = 0x6, + matUnbreakableGlass = 0x7, + matRocks = 0x8, + matWeb = 0x9, + matNone = 0xA, + matLastMaterial = 0xB + }; + // Alignment: 4 + // Members count: 3 + enum class EOverrideBlockLOS_t : uint32_t { + BLOCK_LOS_DEFAULT = 0x0, + BLOCK_LOS_FORCE_FALSE = 0x1, + BLOCK_LOS_FORCE_TRUE = 0x2 + }; + // Alignment: 4 + // Members count: 3 + enum class MoveLinearAuthoredPos_t : uint32_t { + MOVELINEAR_AUTHORED_AT_START_POSITION = 0x0, + MOVELINEAR_AUTHORED_AT_OPEN_POSITION = 0x1, + MOVELINEAR_AUTHORED_AT_CLOSED_POSITION = 0x2 + }; + // Alignment: 4 + // Members count: 3 + enum class TrackOrientationType_t : uint32_t { + TrackOrientation_Fixed = 0x0, + TrackOrientation_FacePath = 0x1, + TrackOrientation_FacePathAngles = 0x2 + }; + // Alignment: 4 + // Members count: 3 + enum class SimpleConstraintSoundProfile__SimpleConstraintsSoundProfileKeypoints_t : uint32_t { + kMIN_THRESHOLD = 0x0, + kMIN_FULL = 0x1, + kHIGHWATER = 0x2 + }; + // Alignment: 4 + // Members count: 23 + enum class SoundFlags_t : uint32_t { + SOUND_NONE = 0x0, + SOUND_COMBAT = 0x1, + SOUND_WORLD = 0x2, + SOUND_PLAYER = 0x4, + SOUND_DANGER = 0x8, + SOUND_BULLET_IMPACT = 0x10, + SOUND_THUMPER = 0x20, + SOUND_PHYSICS_DANGER = 0x40, + SOUND_MOVE_AWAY = 0x80, + SOUND_PLAYER_VEHICLE = 0x100, + SOUND_GLASS_BREAK = 0x200, + SOUND_PHYSICS_OBJECT = 0x400, + SOUND_CONTEXT_GUNFIRE = 0x100000, + SOUND_CONTEXT_COMBINE_ONLY = 0x200000, + SOUND_CONTEXT_REACT_TO_SOURCE = 0x400000, + SOUND_CONTEXT_EXPLOSION = 0x800000, + SOUND_CONTEXT_EXCLUDE_COMBINE = 0x1000000, + SOUND_CONTEXT_DANGER_APPROACH = 0x2000000, + SOUND_CONTEXT_ALLIES_ONLY = 0x4000000, + SOUND_CONTEXT_PANIC_NPCS = 0x8000000, + ALL_CONTEXTS = 0xFFFFFFFFFFF00000, + ALL_SCENTS = 0x0, + ALL_SOUNDS = 0xFFFFF + }; + // Alignment: 4 + // Members count: 3 + enum class TrainVelocityType_t : uint32_t { + TrainVelocity_Instantaneous = 0x0, + TrainVelocity_LinearBlend = 0x1, + TrainVelocity_EaseInEaseOut = 0x2 + }; + // Alignment: 4 + // Members count: 4 + enum class TrainOrientationType_t : uint32_t { + TrainOrientation_Fixed = 0x0, + TrainOrientation_AtPathTracks = 0x1, + TrainOrientation_LinearBlend = 0x2, + TrainOrientation_EaseInEaseOut = 0x3 + }; + // Alignment: 4 + // Members count: 7 + enum class BeamType_t : uint32_t { + BEAM_INVALID = 0x0, + BEAM_POINTS = 0x1, + BEAM_ENTPOINT = 0x2, + BEAM_ENTS = 0x3, + BEAM_HOSE = 0x4, + BEAM_SPLINE = 0x5, + BEAM_LASER = 0x6 + }; + // Alignment: 4 + // Members count: 4 + enum class BeamClipStyle_t : uint32_t { + kNOCLIP = 0x0, + kGEOCLIP = 0x1, + kMODELCLIP = 0x2, + kBEAMCLIPSTYLE_NUMBITS = 0x2 + }; + // Alignment: 1 + // Members count: 10 + enum class SurroundingBoundsType_t : uint8_t { + USE_OBB_COLLISION_BOUNDS = 0x0, + USE_BEST_COLLISION_BOUNDS = 0x1, + USE_HITBOXES = 0x2, + USE_SPECIFIED_BOUNDS = 0x3, + USE_GAME_CODE = 0x4, + USE_ROTATION_EXPANDED_BOUNDS = 0x5, + USE_ROTATION_EXPANDED_ORIENTED_BOUNDS = 0x6, + USE_COLLISION_BOUNDS_NEVER_VPHYSICS = 0x7, + USE_ROTATION_EXPANDED_SEQUENCE_BOUNDS = 0x8, + SURROUNDING_TYPE_BIT_COUNT = 0x3 + }; + // Alignment: 1 + // Members count: 2 + enum class ShatterPanelMode : uint8_t { + SHATTER_GLASS = 0x0, + SHATTER_DRYWALL = 0x1 + }; + // Alignment: 1 + // Members count: 5 + enum class ShatterDamageCause : uint8_t { + SHATTERDAMAGE_BULLET = 0x0, + SHATTERDAMAGE_MELEE = 0x1, + SHATTERDAMAGE_THROWN = 0x2, + SHATTERDAMAGE_SCRIPT = 0x3, + SHATTERDAMAGE_EXPLOSIVE = 0x4 + }; + // Alignment: 1 + // Members count: 5 + enum class ShatterGlassStressType : uint8_t { + SHATTERGLASS_BLUNT = 0x0, + SHATTERGLASS_BALLISTIC = 0x1, + SHATTERGLASS_PULSE = 0x2, + SHATTERDRYWALL_CHUNKS = 0x3, + SHATTERGLASS_EXPLOSIVE = 0x4 + }; + // Alignment: 1 + // Members count: 3 + enum class OnFrame : uint8_t { + ONFRAME_UNKNOWN = 0x0, + ONFRAME_TRUE = 0x1, + ONFRAME_FALSE = 0x2 + }; + // Alignment: 1 + // Members count: 2 + enum class ShardSolid_t : uint8_t { + SHARD_SOLID = 0x0, + SHARD_DEBRIS = 0x1 + }; + // Alignment: 4 + // Members count: 5 + enum class AnimLoopMode_t : uint32_t { + ANIM_LOOP_MODE_INVALID = 0xFFFFFFFFFFFFFFFF, + ANIM_LOOP_MODE_NOT_LOOPING = 0x0, + ANIM_LOOP_MODE_LOOPING = 0x1, + ANIM_LOOP_MODE_USE_SEQUENCE_SETTINGS = 0x2, + ANIM_LOOP_MODE_COUNT = 0x3 + }; + // Alignment: 4 + // Members count: 4 + enum class EntitySubclassScope_t : uint32_t { + SUBCLASS_SCOPE_NONE = 0xFFFFFFFFFFFFFFFF, + SUBCLASS_SCOPE_PRECIPITATION = 0x0, + SUBCLASS_SCOPE_PLAYER_WEAPONS = 0x1, + SUBCLASS_SCOPE_COUNT = 0x2 + }; + // Alignment: 4 + // Members count: 3 + enum class SubclassVDataChangeType_t : uint32_t { + SUBCLASS_VDATA_CREATED = 0x0, + SUBCLASS_VDATA_SUBCLASS_CHANGED = 0x1, + SUBCLASS_VDATA_RELOADED = 0x2 + }; + // Alignment: 4 + // Members count: 7 + enum class PlayerConnectedState : uint32_t { + PlayerNeverConnected = 0xFFFFFFFFFFFFFFFF, + PlayerConnected = 0x0, + PlayerConnecting = 0x1, + PlayerReconnecting = 0x2, + PlayerDisconnecting = 0x3, + PlayerDisconnected = 0x4, + PlayerReserved = 0x5 + }; + // Alignment: 4 + // Members count: 3 + enum class WeaponSwitchReason_t : uint32_t { + eDrawn = 0x0, + eEquipped = 0x1, + eUserInitiatedSwitchToLast = 0x2 + }; + // Alignment: 4 + // Members count: 4 + enum class WeaponAttackType_t : uint32_t { + eInvalid = 0xFFFFFFFFFFFFFFFF, + ePrimary = 0x0, + eSecondary = 0x1, + eCount = 0x2 + }; + // Alignment: 4 + // Members count: 35 + enum class vote_create_failed_t : uint32_t { + VOTE_FAILED_GENERIC = 0x0, + VOTE_FAILED_TRANSITIONING_PLAYERS = 0x1, + VOTE_FAILED_RATE_EXCEEDED = 0x2, + VOTE_FAILED_YES_MUST_EXCEED_NO = 0x3, + VOTE_FAILED_QUORUM_FAILURE = 0x4, + VOTE_FAILED_ISSUE_DISABLED = 0x5, + VOTE_FAILED_MAP_NOT_FOUND = 0x6, + VOTE_FAILED_MAP_NAME_REQUIRED = 0x7, + VOTE_FAILED_FAILED_RECENTLY = 0x8, + VOTE_FAILED_TEAM_CANT_CALL = 0x9, + VOTE_FAILED_WAITINGFORPLAYERS = 0xA, + VOTE_FAILED_PLAYERNOTFOUND = 0xB, + VOTE_FAILED_CANNOT_KICK_ADMIN = 0xC, + VOTE_FAILED_SCRAMBLE_IN_PROGRESS = 0xD, + VOTE_FAILED_SPECTATOR = 0xE, + VOTE_FAILED_FAILED_RECENT_KICK = 0xF, + VOTE_FAILED_FAILED_RECENT_CHANGEMAP = 0x10, + VOTE_FAILED_FAILED_RECENT_SWAPTEAMS = 0x11, + VOTE_FAILED_FAILED_RECENT_SCRAMBLETEAMS = 0x12, + VOTE_FAILED_FAILED_RECENT_RESTART = 0x13, + VOTE_FAILED_SWAP_IN_PROGRESS = 0x14, + VOTE_FAILED_DISABLED = 0x15, + VOTE_FAILED_NEXTLEVEL_SET = 0x16, + VOTE_FAILED_TOO_EARLY_SURRENDER = 0x17, + VOTE_FAILED_MATCH_PAUSED = 0x18, + VOTE_FAILED_MATCH_NOT_PAUSED = 0x19, + VOTE_FAILED_NOT_IN_WARMUP = 0x1A, + VOTE_FAILED_NOT_10_PLAYERS = 0x1B, + VOTE_FAILED_TIMEOUT_ACTIVE = 0x1C, + VOTE_FAILED_TIMEOUT_INACTIVE = 0x1D, + VOTE_FAILED_TIMEOUT_EXHAUSTED = 0x1E, + VOTE_FAILED_CANT_ROUND_END = 0x1F, + VOTE_FAILED_REMATCH = 0x20, + VOTE_FAILED_CONTINUE = 0x21, + VOTE_FAILED_MAX = 0x22 + }; + // Alignment: 1 + // Members count: 9 + enum class ItemFlagTypes_t : uint8_t { + ITEM_FLAG_NONE = 0x0, + ITEM_FLAG_CAN_SELECT_WITHOUT_AMMO = 0x1, + ITEM_FLAG_NOAUTORELOAD = 0x2, + ITEM_FLAG_NOAUTOSWITCHEMPTY = 0x4, + ITEM_FLAG_LIMITINWORLD = 0x8, + ITEM_FLAG_EXHAUSTIBLE = 0x10, + ITEM_FLAG_DOHITLOCATIONDMG = 0x20, + ITEM_FLAG_NOAMMOPICKUPS = 0x40, + ITEM_FLAG_NOITEMPICKUP = 0x80 + }; + // Alignment: 4 + // Members count: 5 + enum class EntityDisolveType_t : uint32_t { + ENTITY_DISSOLVE_INVALID = 0xFFFFFFFFFFFFFFFF, + ENTITY_DISSOLVE_NORMAL = 0x0, + ENTITY_DISSOLVE_ELECTRICAL = 0x1, + ENTITY_DISSOLVE_ELECTRICAL_LIGHT = 0x2, + ENTITY_DISSOLVE_CORE = 0x3 + }; + // Alignment: 4 + // Members count: 14 + enum class HitGroup_t : uint32_t { + HITGROUP_INVALID = 0xFFFFFFFFFFFFFFFF, + HITGROUP_GENERIC = 0x0, + HITGROUP_HEAD = 0x1, + HITGROUP_CHEST = 0x2, + HITGROUP_STOMACH = 0x3, + HITGROUP_LEFTARM = 0x4, + HITGROUP_RIGHTARM = 0x5, + HITGROUP_LEFTLEG = 0x6, + HITGROUP_RIGHTLEG = 0x7, + HITGROUP_NECK = 0x8, + HITGROUP_UNUSED = 0x9, + HITGROUP_GEAR = 0xA, + HITGROUP_SPECIAL = 0xB, + HITGROUP_COUNT = 0xC + }; + // Alignment: 1 + // Members count: 7 + enum class WaterLevel_t : uint8_t { + WL_NotInWater = 0x0, + WL_Feet = 0x1, + WL_Knees = 0x2, + WL_Waist = 0x3, + WL_Chest = 0x4, + WL_FullyUnderwater = 0x5, + WL_Count = 0x6 + }; + // Alignment: 4 + // Members count: 5 + enum class DoorState_t : uint32_t { + DOOR_STATE_CLOSED = 0x0, + DOOR_STATE_OPENING = 0x1, + DOOR_STATE_OPEN = 0x2, + DOOR_STATE_CLOSING = 0x3, + DOOR_STATE_AJAR = 0x4 + }; + // Alignment: 4 + // Members count: 2 + enum class ShadowType_t : uint32_t { + SHADOWS_NONE = 0x0, + SHADOWS_SIMPLE = 0x1 + }; + // Alignment: 4 + // Members count: 10 + enum class Class_T : uint32_t { + CLASS_NONE = 0x0, + CLASS_PLAYER = 0x1, + CLASS_PLAYER_ALLY = 0x2, + CLASS_BOMB = 0x3, + CLASS_FOOT_CONTACT_SHADOW = 0x4, + CLASS_WEAPON = 0x5, + CLASS_WATER_SPLASHER = 0x6, + CLASS_WEAPON_VIEWMODEL = 0x7, + CLASS_DOOR = 0x8, + NUM_CLASSIFY_CLASSES = 0x9 + }; + // Alignment: 4 + // Members count: 10 + enum class Disposition_t : uint32_t { + D_ER = 0x0, + D_HT = 0x1, + D_FR = 0x2, + D_LI = 0x3, + D_NU = 0x4, + D_ERROR = 0x0, + D_HATE = 0x1, + D_FEAR = 0x2, + D_LIKE = 0x3, + D_NEUTRAL = 0x4 + }; + // Alignment: 4 + // Members count: 6 + enum class LatchDirtyPermission_t : uint32_t { + LATCH_DIRTY_DISALLOW = 0x0, + LATCH_DIRTY_SERVER_CONTROLLED = 0x1, + LATCH_DIRTY_CLIENT_SIMULATED = 0x2, + LATCH_DIRTY_PREDICTION = 0x3, + LATCH_DIRTY_FRAMESIMULATE = 0x4, + LATCH_DIRTY_PARTICLE_SIMULATE = 0x5 + }; + // Alignment: 4 + // Members count: 5 + enum class LifeState_t : uint32_t { + LIFE_ALIVE = 0x0, + LIFE_DYING = 0x1, + LIFE_DEAD = 0x2, + LIFE_RESPAWNABLE = 0x3, + LIFE_RESPAWNING = 0x4 + }; + // Alignment: 4 + // Members count: 5 + enum class StanceType_t : uint32_t { + STANCE_CURRENT = 0xFFFFFFFFFFFFFFFF, + STANCE_DEFAULT = 0x0, + STANCE_CROUCHING = 0x1, + STANCE_PRONE = 0x2, + NUM_STANCES = 0x3 + }; + // Alignment: 4 + // Members count: 2 + enum class ModifyDamageReturn_t : uint32_t { + CONTINUE_TO_APPLY_DAMAGE = 0x0, + ABORT_DO_NOT_APPLY_DAMAGE = 0x1 + }; + // Alignment: 1 + // Members count: 3 + enum class BeginDeathLifeStateTransition_t : uint8_t { + NO_CHANGE_IN_LIFESTATE = 0x0, + TRANSITION_TO_LIFESTATE_DYING = 0x1, + TRANSITION_TO_LIFESTATE_DEAD = 0x2 + }; + // Alignment: 4 + // Members count: 3 + enum class WorldTextPanelHorizontalAlign_t : uint32_t { + WORLDTEXT_HORIZONTAL_ALIGN_LEFT = 0x0, + WORLDTEXT_HORIZONTAL_ALIGN_CENTER = 0x1, + WORLDTEXT_HORIZONTAL_ALIGN_RIGHT = 0x2 + }; + // Alignment: 4 + // Members count: 3 + enum class WorldTextPanelVerticalAlign_t : uint32_t { + WORLDTEXT_VERTICAL_ALIGN_TOP = 0x0, + WORLDTEXT_VERTICAL_ALIGN_CENTER = 0x1, + WORLDTEXT_VERTICAL_ALIGN_BOTTOM = 0x2 + }; + // Alignment: 4 + // Members count: 3 + enum class WorldTextPanelOrientation_t : uint32_t { + WORLDTEXT_ORIENTATION_DEFAULT = 0x0, + WORLDTEXT_ORIENTATION_FACEUSER = 0x1, + WORLDTEXT_ORIENTATION_FACEUSER_UPRIGHT = 0x2 + }; + // Alignment: 4 + // Members count: 2 + enum class attributeprovidertypes_t : uint32_t { + PROVIDER_GENERIC = 0x0, + PROVIDER_WEAPON = 0x1 + }; + // Alignment: 4 + // Members count: 4 + enum class SpawnPointCoopEnemy__BotDefaultBehavior_t : uint32_t { + DEFEND_AREA = 0x0, + HUNT = 0x1, + CHARGE_ENEMY = 0x2, + DEFEND_INVESTIGATE = 0x3 + }; + // Alignment: 4 + // Members count: 4 + enum class MoveMountingAmount_t : uint32_t { + MOVE_MOUNT_NONE = 0x0, + MOVE_MOUNT_LOW = 0x1, + MOVE_MOUNT_HIGH = 0x2, + MOVE_MOUNT_MAXCOUNT = 0x3 + }; + // Alignment: 4 + // Members count: 10 + enum class CSPlayerState : uint32_t { + STATE_ACTIVE = 0x0, + STATE_WELCOME = 0x1, + STATE_PICKINGTEAM = 0x2, + STATE_PICKINGCLASS = 0x3, + STATE_DEATH_ANIM = 0x4, + STATE_DEATH_WAIT_FOR_KEY = 0x5, + STATE_OBSERVER_MODE = 0x6, + STATE_GUNGAME_RESPAWN = 0x7, + STATE_DORMANT = 0x8, + NUM_PLAYER_STATES = 0x9 + }; + // Alignment: 4 + // Members count: 18 + enum class CSPlayerBlockingUseAction_t : uint32_t { + k_CSPlayerBlockingUseAction_None = 0x0, + k_CSPlayerBlockingUseAction_DefusingDefault = 0x1, + k_CSPlayerBlockingUseAction_DefusingWithKit = 0x2, + k_CSPlayerBlockingUseAction_HostageGrabbing = 0x3, + k_CSPlayerBlockingUseAction_HostageDropping = 0x4, + k_CSPlayerBlockingUseAction_OpeningSafe = 0x5, + k_CSPlayerBlockingUseAction_EquippingParachute = 0x6, + k_CSPlayerBlockingUseAction_EquippingHeavyArmor = 0x7, + k_CSPlayerBlockingUseAction_EquippingContract = 0x8, + k_CSPlayerBlockingUseAction_EquippingTabletUpgrade = 0x9, + k_CSPlayerBlockingUseAction_TakingOffHeavyArmor = 0xA, + k_CSPlayerBlockingUseAction_PayingToOpenDoor = 0xB, + k_CSPlayerBlockingUseAction_CancelingSpawnRappelling = 0xC, + k_CSPlayerBlockingUseAction_EquippingExoJump = 0xD, + k_CSPlayerBlockingUseAction_PickingUpBumpMine = 0xE, + k_CSPlayerBlockingUseAction_MapLongUseEntity_Pickup = 0xF, + k_CSPlayerBlockingUseAction_MapLongUseEntity_Place = 0x10, + k_CSPlayerBlockingUseAction_MaxCount = 0x11 + }; + // Alignment: 4 + // Members count: 8 + enum class GrenadeType_t : uint32_t { + GRENADE_TYPE_EXPLOSIVE = 0x0, + GRENADE_TYPE_FLASH = 0x1, + GRENADE_TYPE_FIRE = 0x2, + GRENADE_TYPE_DECOY = 0x3, + GRENADE_TYPE_SMOKE = 0x4, + GRENADE_TYPE_SENSOR = 0x5, + GRENADE_TYPE_SNOWBALL = 0x6, + GRENADE_TYPE_TOTAL = 0x7 + }; + // Alignment: 4 + // Members count: 13 + enum class QuestProgress__Reason : uint32_t { + QUEST_NONINITIALIZED = 0x0, + QUEST_OK = 0x1, + QUEST_NOT_ENOUGH_PLAYERS = 0x2, + QUEST_WARMUP = 0x3, + QUEST_NOT_CONNECTED_TO_STEAM = 0x4, + QUEST_NONOFFICIAL_SERVER = 0x5, + QUEST_NO_ENTITLEMENT = 0x6, + QUEST_NO_QUEST = 0x7, + QUEST_PLAYER_IS_BOT = 0x8, + QUEST_WRONG_MAP = 0x9, + QUEST_WRONG_MODE = 0xA, + QUEST_NOT_SYNCED_WITH_SERVER = 0xB, + QUEST_REASON_MAX = 0xC + }; + // Alignment: 4 + // Members count: 74 + enum class loadout_slot_t : uint32_t { + LOADOUT_SLOT_PROMOTED = 0xFFFFFFFFFFFFFFFE, + LOADOUT_SLOT_INVALID = 0xFFFFFFFFFFFFFFFF, + LOADOUT_SLOT_MELEE = 0x0, + LOADOUT_SLOT_C4 = 0x1, + LOADOUT_SLOT_FIRST_AUTO_BUY_WEAPON = 0x0, + LOADOUT_SLOT_LAST_AUTO_BUY_WEAPON = 0x1, + LOADOUT_SLOT_SECONDARY0 = 0x2, + LOADOUT_SLOT_SECONDARY1 = 0x3, + LOADOUT_SLOT_SECONDARY2 = 0x4, + LOADOUT_SLOT_SECONDARY3 = 0x5, + LOADOUT_SLOT_SECONDARY4 = 0x6, + LOADOUT_SLOT_SECONDARY5 = 0x7, + LOADOUT_SLOT_SMG0 = 0x8, + LOADOUT_SLOT_SMG1 = 0x9, + LOADOUT_SLOT_SMG2 = 0xA, + LOADOUT_SLOT_SMG3 = 0xB, + LOADOUT_SLOT_SMG4 = 0xC, + LOADOUT_SLOT_SMG5 = 0xD, + LOADOUT_SLOT_RIFLE0 = 0xE, + LOADOUT_SLOT_RIFLE1 = 0xF, + LOADOUT_SLOT_RIFLE2 = 0x10, + LOADOUT_SLOT_RIFLE3 = 0x11, + LOADOUT_SLOT_RIFLE4 = 0x12, + LOADOUT_SLOT_RIFLE5 = 0x13, + LOADOUT_SLOT_HEAVY0 = 0x14, + LOADOUT_SLOT_HEAVY1 = 0x15, + LOADOUT_SLOT_HEAVY2 = 0x16, + LOADOUT_SLOT_HEAVY3 = 0x17, + LOADOUT_SLOT_HEAVY4 = 0x18, + LOADOUT_SLOT_HEAVY5 = 0x19, + LOADOUT_SLOT_FIRST_WHEEL_WEAPON = 0x2, + LOADOUT_SLOT_LAST_WHEEL_WEAPON = 0x19, + LOADOUT_SLOT_FIRST_PRIMARY_WEAPON = 0x8, + LOADOUT_SLOT_LAST_PRIMARY_WEAPON = 0x19, + LOADOUT_SLOT_FIRST_WHEEL_GRENADE = 0x1A, + LOADOUT_SLOT_GRENADE0 = 0x1A, + LOADOUT_SLOT_GRENADE1 = 0x1B, + LOADOUT_SLOT_GRENADE2 = 0x1C, + LOADOUT_SLOT_GRENADE3 = 0x1D, + LOADOUT_SLOT_GRENADE4 = 0x1E, + LOADOUT_SLOT_GRENADE5 = 0x1F, + LOADOUT_SLOT_LAST_WHEEL_GRENADE = 0x1F, + LOADOUT_SLOT_EQUIPMENT0 = 0x20, + LOADOUT_SLOT_EQUIPMENT1 = 0x21, + LOADOUT_SLOT_EQUIPMENT2 = 0x22, + LOADOUT_SLOT_EQUIPMENT3 = 0x23, + LOADOUT_SLOT_EQUIPMENT4 = 0x24, + LOADOUT_SLOT_EQUIPMENT5 = 0x25, + LOADOUT_SLOT_FIRST_WHEEL_EQUIPMENT = 0x20, + LOADOUT_SLOT_LAST_WHEEL_EQUIPMENT = 0x25, + LOADOUT_SLOT_CLOTHING_CUSTOMPLAYER = 0x26, + LOADOUT_SLOT_PET = 0x27, + LOADOUT_SLOT_CLOTHING_FACEMASK = 0x28, + LOADOUT_SLOT_CLOTHING_HANDS = 0x29, + LOADOUT_SLOT_FIRST_COSMETIC = 0x29, + LOADOUT_SLOT_LAST_COSMETIC = 0x29, + LOADOUT_SLOT_CLOTHING_EYEWEAR = 0x2A, + LOADOUT_SLOT_CLOTHING_HAT = 0x2B, + LOADOUT_SLOT_CLOTHING_LOWERBODY = 0x2C, + LOADOUT_SLOT_CLOTHING_TORSO = 0x2D, + LOADOUT_SLOT_CLOTHING_APPEARANCE = 0x2E, + LOADOUT_SLOT_MISC0 = 0x2F, + LOADOUT_SLOT_MISC1 = 0x30, + LOADOUT_SLOT_MISC2 = 0x31, + LOADOUT_SLOT_MISC3 = 0x32, + LOADOUT_SLOT_MISC4 = 0x33, + LOADOUT_SLOT_MISC5 = 0x34, + LOADOUT_SLOT_MISC6 = 0x35, + LOADOUT_SLOT_MUSICKIT = 0x36, + LOADOUT_SLOT_FLAIR0 = 0x37, + LOADOUT_SLOT_SPRAY0 = 0x38, + LOADOUT_SLOT_FIRST_ALL_CHARACTER = 0x36, + LOADOUT_SLOT_LAST_ALL_CHARACTER = 0x38, + LOADOUT_SLOT_COUNT = 0x39 + }; + // Alignment: 1 + // Members count: 8 + enum class EKillTypes_t : uint8_t { + KILL_NONE = 0x0, + KILL_DEFAULT = 0x1, + KILL_HEADSHOT = 0x2, + KILL_BLAST = 0x3, + KILL_BURN = 0x4, + KILL_SLASH = 0x5, + KILL_SHOCK = 0x6, + KILLTYPE_COUNT = 0x7 + }; + // Alignment: 4 + // Members count: 9 + enum class PreviewCharacterMode : uint32_t { + DIORAMA = 0x0, + MAIN_MENU = 0x1, + BUY_MENU = 0x2, + TEAM_SELECT = 0x3, + END_OF_MATCH = 0x4, + INVENTORY_INSPECT = 0x5, + WALKING = 0x6, + TEAM_INTRO = 0x7, + WINGMAN_INTRO = 0x8 + }; + // Alignment: 4 + // Members count: 6 + enum class PreviewWeaponState : uint32_t { + DROPPED = 0x0, + HOLSTERED = 0x1, + DEPLOYED = 0x2, + PLANTED = 0x3, + INSPECT = 0x4, + ICON = 0x5 + }; + // Alignment: 4 + // Members count: 23 + enum class PreviewEOMCelebration : uint32_t { + WALKUP = 0x0, + PUNCHING = 0x1, + SWAGGER = 0x2, + DROPDOWN = 0x3, + STRETCH = 0x4, + SWAT_FEMALE = 0x5, + MASK_F = 0x6, + GUERILLA = 0x7, + GUERILLA02 = 0x8, + GENDARMERIE = 0x9, + SCUBA_FEMALE = 0xA, + SCUBA_MALE = 0xB, + AVA_DEFEAT = 0xC, + GENDARMERIE_DEFEAT = 0xD, + MAE_DEFEAT = 0xE, + RICKSAW_DEFEAT = 0xF, + SCUBA_FEMALE_DEFEAT = 0x10, + SCUBA_MALE_DEFEAT = 0x11, + CRASSWATER_DEFEAT = 0x12, + DARRYL_DEFEAT = 0x13, + DOCTOR_DEFEAT = 0x14, + MUHLIK_DEFEAT = 0x15, + VYPA_DEFEAT = 0x16 + }; + // Alignment: 4 + // Members count: 20 + enum class CSWeaponType : uint32_t { + WEAPONTYPE_KNIFE = 0x0, + WEAPONTYPE_PISTOL = 0x1, + WEAPONTYPE_SUBMACHINEGUN = 0x2, + WEAPONTYPE_RIFLE = 0x3, + WEAPONTYPE_SHOTGUN = 0x4, + WEAPONTYPE_SNIPER_RIFLE = 0x5, + WEAPONTYPE_MACHINEGUN = 0x6, + WEAPONTYPE_C4 = 0x7, + WEAPONTYPE_TASER = 0x8, + WEAPONTYPE_GRENADE = 0x9, + WEAPONTYPE_EQUIPMENT = 0xA, + WEAPONTYPE_STACKABLEITEM = 0xB, + WEAPONTYPE_FISTS = 0xC, + WEAPONTYPE_BREACHCHARGE = 0xD, + WEAPONTYPE_BUMPMINE = 0xE, + WEAPONTYPE_TABLET = 0xF, + WEAPONTYPE_MELEE = 0x10, + WEAPONTYPE_SHIELD = 0x11, + WEAPONTYPE_ZONE_REPULSOR = 0x12, + WEAPONTYPE_UNKNOWN = 0x13 + }; + // Alignment: 4 + // Members count: 7 + enum class CSWeaponCategory : uint32_t { + WEAPONCATEGORY_OTHER = 0x0, + WEAPONCATEGORY_MELEE = 0x1, + WEAPONCATEGORY_SECONDARY = 0x2, + WEAPONCATEGORY_SMG = 0x3, + WEAPONCATEGORY_RIFLE = 0x4, + WEAPONCATEGORY_HEAVY = 0x5, + WEAPONCATEGORY_COUNT = 0x6 + }; + // Alignment: 4 + // Members count: 3 + enum class CSWeaponSilencerType : uint32_t { + WEAPONSILENCER_NONE = 0x0, + WEAPONSILENCER_DETACHABLE = 0x1, + WEAPONSILENCER_INTEGRATED = 0x2 + }; + // Alignment: 4 + // Members count: 24 + enum class PlayerAnimEvent_t : uint32_t { + PLAYERANIMEVENT_FIRE_GUN_PRIMARY = 0x0, + PLAYERANIMEVENT_FIRE_GUN_SECONDARY = 0x1, + PLAYERANIMEVENT_GRENADE_PULL_PIN = 0x2, + PLAYERANIMEVENT_THROW_GRENADE = 0x3, + PLAYERANIMEVENT_JUMP = 0x4, + PLAYERANIMEVENT_RELOAD = 0x5, + PLAYERANIMEVENT_CLEAR_FIRING = 0x6, + PLAYERANIMEVENT_DEPLOY = 0x7, + PLAYERANIMEVENT_SILENCER_STATE = 0x8, + PLAYERANIMEVENT_SILENCER_TOGGLE = 0x9, + PLAYERANIMEVENT_THROW_GRENADE_UNDERHAND = 0xA, + PLAYERANIMEVENT_CATCH_WEAPON = 0xB, + PLAYERANIMEVENT_LOOKATWEAPON_REQUEST = 0xC, + PLAYERANIMEVENT_RELOAD_CANCEL_LOOKATWEAPON = 0xD, + PLAYERANIMEVENT_HAULBACK = 0xE, + PLAYERANIMEVENT_IDLE = 0xF, + PLAYERANIMEVENT_STRIKE_HIT = 0x10, + PLAYERANIMEVENT_STRIKE_MISS = 0x11, + PLAYERANIMEVENT_BACKSTAB = 0x12, + PLAYERANIMEVENT_DRYFIRE = 0x13, + PLAYERANIMEVENT_FIDGET = 0x14, + PLAYERANIMEVENT_RELEASE = 0x15, + PLAYERANIMEVENT_TAUNT = 0x16, + PLAYERANIMEVENT_COUNT = 0x17 + }; + // Alignment: 4 + // Members count: 5 + enum class MedalRank_t : uint32_t { + MEDAL_RANK_NONE = 0x0, + MEDAL_RANK_BRONZE = 0x1, + MEDAL_RANK_SILVER = 0x2, + MEDAL_RANK_GOLD = 0x3, + MEDAL_RANK_COUNT = 0x4 + }; + // Alignment: 4 + // Members count: 3 + enum class CSWeaponState_t : uint32_t { + WEAPON_NOT_CARRIED = 0x0, + WEAPON_IS_CARRIED_BY_PLAYER = 0x1, + WEAPON_IS_ACTIVE = 0x2 + }; + // Alignment: 4 + // Members count: 3 + enum class CSWeaponMode : uint32_t { + Primary_Mode = 0x0, + Secondary_Mode = 0x1, + WeaponMode_MAX = 0x2 + }; + // Alignment: 4 + // Members count: 3 + enum class C4LightEffect_t : uint32_t { + eLightEffectNone = 0x0, + eLightEffectDropped = 0x1, + eLightEffectThirdPersonHeld = 0x2 + }; + // Alignment: 4 + // Members count: 17 + enum class gear_slot_t : uint32_t { + GEAR_SLOT_INVALID = 0xFFFFFFFFFFFFFFFF, + GEAR_SLOT_RIFLE = 0x0, + GEAR_SLOT_PISTOL = 0x1, + GEAR_SLOT_KNIFE = 0x2, + GEAR_SLOT_GRENADES = 0x3, + GEAR_SLOT_C4 = 0x4, + GEAR_SLOT_RESERVED_SLOT6 = 0x5, + GEAR_SLOT_RESERVED_SLOT7 = 0x6, + GEAR_SLOT_RESERVED_SLOT8 = 0x7, + GEAR_SLOT_RESERVED_SLOT9 = 0x8, + GEAR_SLOT_RESERVED_SLOT10 = 0x9, + GEAR_SLOT_RESERVED_SLOT11 = 0xA, + GEAR_SLOT_BOOSTS = 0xB, + GEAR_SLOT_UTILITY = 0xC, + GEAR_SLOT_COUNT = 0xD, + GEAR_SLOT_FIRST = 0x0, + GEAR_SLOT_LAST = 0xC + }; + // Alignment: 4 + // Members count: 7 + enum class ChickenActivity : uint32_t { + IDLE = 0x0, + WALK = 0x1, + RUN = 0x2, + HOP = 0x3, + JUMP = 0x4, + GLIDE = 0x5, + LAND = 0x6 + }; + // Parent: None + // Fields count: 1 + // + // Metadata: + // MPropertyCustomEditor + namespace CRangeFloat { + constexpr std::ptrdiff_t m_pValue = 0x0; // float32[2] + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MPropertyCustomEditor + namespace CRangeInt { + constexpr std::ptrdiff_t m_pValue = 0x0; // int32[2] + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_nameStringableIndex (int32) + namespace CEntityIdentity { + constexpr std::ptrdiff_t m_nameStringableIndex = 0x14; // int32 + constexpr std::ptrdiff_t m_name = 0x18; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_designerName = 0x20; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flags = 0x30; // uint32 + constexpr std::ptrdiff_t m_worldGroupId = 0x38; // WorldGroupId_t + constexpr std::ptrdiff_t m_fDataObjectTypes = 0x3C; // uint32 + constexpr std::ptrdiff_t m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t + constexpr std::ptrdiff_t m_pPrev = 0x58; // CEntityIdentity* + constexpr std::ptrdiff_t m_pNext = 0x60; // CEntityIdentity* + constexpr std::ptrdiff_t m_pPrevByClass = 0x68; // CEntityIdentity* + constexpr std::ptrdiff_t m_pNextByClass = 0x70; // CEntityIdentity* + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_pEntity (CEntityIdentity*) + // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) + namespace CEntityInstance { + constexpr std::ptrdiff_t m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_pEntity = 0x10; // CEntityIdentity* + constexpr std::ptrdiff_t m_CScriptComponent = 0x28; // CScriptComponent* + constexpr std::ptrdiff_t m_bVisibleinPVS = 0x30; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_sceneNode (CGameSceneNode) + namespace CBodyComponentPoint { + constexpr std::ptrdiff_t m_sceneNode = 0x50; // CGameSceneNode + constexpr std::ptrdiff_t __m_pChainEntity = 0x1A0; // CNetworkVarChainer + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) + namespace CBodyComponentSkeletonInstance { + constexpr std::ptrdiff_t m_skeletonInstance = 0x50; // CSkeletonInstance + constexpr std::ptrdiff_t __m_pChainEntity = 0x430; // CNetworkVarChainer + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bvDisabledHitGroups (uint32) + namespace CHitboxComponent { + constexpr std::ptrdiff_t m_bvDisabledHitGroups = 0x24; // uint32[1] + } + // Parent: None + // Fields count: 67 + // + // Metadata: + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_SecondaryColor (Color) + // NetworkVarNames: m_flBrightness (float) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_flBrightnessMult (float) + // NetworkVarNames: m_flRange (float) + // NetworkVarNames: m_flFalloff (float) + // NetworkVarNames: m_flAttenuation0 (float) + // NetworkVarNames: m_flAttenuation1 (float) + // NetworkVarNames: m_flAttenuation2 (float) + // NetworkVarNames: m_flTheta (float) + // NetworkVarNames: m_flPhi (float) + // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) + // NetworkVarNames: m_nCascades (int) + // NetworkVarNames: m_nCastShadows (int) + // NetworkVarNames: m_nShadowWidth (int) + // NetworkVarNames: m_nShadowHeight (int) + // NetworkVarNames: m_bRenderDiffuse (bool) + // NetworkVarNames: m_nRenderSpecular (int) + // NetworkVarNames: m_bRenderTransmissive (bool) + // NetworkVarNames: m_flOrthoLightWidth (float) + // NetworkVarNames: m_flOrthoLightHeight (float) + // NetworkVarNames: m_nStyle (int) + // NetworkVarNames: m_Pattern (CUtlString) + // NetworkVarNames: m_nCascadeRenderStaticObjects (int) + // NetworkVarNames: m_flShadowCascadeCrossFade (float) + // NetworkVarNames: m_flShadowCascadeDistanceFade (float) + // NetworkVarNames: m_flShadowCascadeDistance0 (float) + // NetworkVarNames: m_flShadowCascadeDistance1 (float) + // NetworkVarNames: m_flShadowCascadeDistance2 (float) + // NetworkVarNames: m_flShadowCascadeDistance3 (float) + // NetworkVarNames: m_nShadowCascadeResolution0 (int) + // NetworkVarNames: m_nShadowCascadeResolution1 (int) + // NetworkVarNames: m_nShadowCascadeResolution2 (int) + // NetworkVarNames: m_nShadowCascadeResolution3 (int) + // NetworkVarNames: m_bUsesBakedShadowing (bool) + // NetworkVarNames: m_nShadowPriority (int) + // NetworkVarNames: m_nBakedShadowIndex (int) + // NetworkVarNames: m_bRenderToCubemaps (bool) + // NetworkVarNames: m_nDirectLight (int) + // NetworkVarNames: m_nIndirectLight (int) + // NetworkVarNames: m_flFadeMinDist (float) + // NetworkVarNames: m_flFadeMaxDist (float) + // NetworkVarNames: m_flShadowFadeMinDist (float) + // NetworkVarNames: m_flShadowFadeMaxDist (float) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bFlicker (bool) + // NetworkVarNames: m_bPrecomputedFieldsValid (bool) + // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) + // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) + // NetworkVarNames: m_flPrecomputedMaxRange (float) + // NetworkVarNames: m_nFogLightingMode (int) + // NetworkVarNames: m_flFogContributionStength (float) + // NetworkVarNames: m_flNearClipPlane (float) + // NetworkVarNames: m_SkyColor (Color) + // NetworkVarNames: m_flSkyIntensity (float) + // NetworkVarNames: m_SkyAmbientBounce (Color) + // NetworkVarNames: m_bUseSecondaryColor (bool) + // NetworkVarNames: m_bMixedShadows (bool) + // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) + // NetworkVarNames: m_flCapsuleLength (float) + // NetworkVarNames: m_flMinRoughness (float) + namespace CLightComponent { + constexpr std::ptrdiff_t __m_pChainEntity = 0x48; // CNetworkVarChainer + constexpr std::ptrdiff_t m_Color = 0x85; // Color + constexpr std::ptrdiff_t m_SecondaryColor = 0x89; // Color + constexpr std::ptrdiff_t m_flBrightness = 0x90; // float32 + constexpr std::ptrdiff_t m_flBrightnessScale = 0x94; // float32 + constexpr std::ptrdiff_t m_flBrightnessMult = 0x98; // float32 + constexpr std::ptrdiff_t m_flRange = 0x9C; // float32 + constexpr std::ptrdiff_t m_flFalloff = 0xA0; // float32 + constexpr std::ptrdiff_t m_flAttenuation0 = 0xA4; // float32 + constexpr std::ptrdiff_t m_flAttenuation1 = 0xA8; // float32 + constexpr std::ptrdiff_t m_flAttenuation2 = 0xAC; // float32 + constexpr std::ptrdiff_t m_flTheta = 0xB0; // float32 + constexpr std::ptrdiff_t m_flPhi = 0xB4; // float32 + constexpr std::ptrdiff_t m_hLightCookie = 0xB8; // CStrongHandle + constexpr std::ptrdiff_t m_nCascades = 0xC0; // int32 + constexpr std::ptrdiff_t m_nCastShadows = 0xC4; // int32 + constexpr std::ptrdiff_t m_nShadowWidth = 0xC8; // int32 + constexpr std::ptrdiff_t m_nShadowHeight = 0xCC; // int32 + constexpr std::ptrdiff_t m_bRenderDiffuse = 0xD0; // bool + constexpr std::ptrdiff_t m_nRenderSpecular = 0xD4; // int32 + constexpr std::ptrdiff_t m_bRenderTransmissive = 0xD8; // bool + constexpr std::ptrdiff_t m_flOrthoLightWidth = 0xDC; // float32 + constexpr std::ptrdiff_t m_flOrthoLightHeight = 0xE0; // float32 + constexpr std::ptrdiff_t m_nStyle = 0xE4; // int32 + constexpr std::ptrdiff_t m_Pattern = 0xE8; // CUtlString + constexpr std::ptrdiff_t m_nCascadeRenderStaticObjects = 0xF0; // int32 + constexpr std::ptrdiff_t m_flShadowCascadeCrossFade = 0xF4; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistanceFade = 0xF8; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistance0 = 0xFC; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistance1 = 0x100; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistance2 = 0x104; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistance3 = 0x108; // float32 + constexpr std::ptrdiff_t m_nShadowCascadeResolution0 = 0x10C; // int32 + constexpr std::ptrdiff_t m_nShadowCascadeResolution1 = 0x110; // int32 + constexpr std::ptrdiff_t m_nShadowCascadeResolution2 = 0x114; // int32 + constexpr std::ptrdiff_t m_nShadowCascadeResolution3 = 0x118; // int32 + constexpr std::ptrdiff_t m_bUsesBakedShadowing = 0x11C; // bool + constexpr std::ptrdiff_t m_nShadowPriority = 0x120; // int32 + constexpr std::ptrdiff_t m_nBakedShadowIndex = 0x124; // int32 + constexpr std::ptrdiff_t m_bRenderToCubemaps = 0x128; // bool + constexpr std::ptrdiff_t m_nDirectLight = 0x12C; // int32 + constexpr std::ptrdiff_t m_nIndirectLight = 0x130; // int32 + constexpr std::ptrdiff_t m_flFadeMinDist = 0x134; // float32 + constexpr std::ptrdiff_t m_flFadeMaxDist = 0x138; // float32 + constexpr std::ptrdiff_t m_flShadowFadeMinDist = 0x13C; // float32 + constexpr std::ptrdiff_t m_flShadowFadeMaxDist = 0x140; // float32 + constexpr std::ptrdiff_t m_bEnabled = 0x144; // bool + constexpr std::ptrdiff_t m_bFlicker = 0x145; // bool + constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0x146; // bool + constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0x148; // + constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0x154; // + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0x160; // + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0x16C; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0x178; // + constexpr std::ptrdiff_t m_flPrecomputedMaxRange = 0x184; // float32 + constexpr std::ptrdiff_t m_nFogLightingMode = 0x188; // int32 + constexpr std::ptrdiff_t m_flFogContributionStength = 0x18C; // float32 + constexpr std::ptrdiff_t m_flNearClipPlane = 0x190; // float32 + constexpr std::ptrdiff_t m_SkyColor = 0x194; // Color + constexpr std::ptrdiff_t m_flSkyIntensity = 0x198; // float32 + constexpr std::ptrdiff_t m_SkyAmbientBounce = 0x19C; // Color + constexpr std::ptrdiff_t m_bUseSecondaryColor = 0x1A0; // bool + constexpr std::ptrdiff_t m_bMixedShadows = 0x1A1; // bool + constexpr std::ptrdiff_t m_flLightStyleStartTime = 0x1A4; // GameTime_t + constexpr std::ptrdiff_t m_flCapsuleLength = 0x1A8; // float32 + constexpr std::ptrdiff_t m_flMinRoughness = 0x1AC; // float32 + constexpr std::ptrdiff_t m_bPvsModifyEntity = 0x1C0; // bool + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MPropertyCustomEditor + namespace CSkillFloat { + constexpr std::ptrdiff_t m_pValue = 0x0; // float32[4] + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MPropertyCustomEditor + namespace CSkillInt { + constexpr std::ptrdiff_t m_pValue = 0x0; // int32[4] + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSkillDamage { + constexpr std::ptrdiff_t m_flDamage = 0x0; // CSkillFloat + constexpr std::ptrdiff_t m_flPhysicsForceDamage = 0x10; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MPropertyCustomEditor + namespace CRemapFloat { + constexpr std::ptrdiff_t m_pValue = 0x0; // float32[4] + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CBasePlayerControllerAPI { + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: nType (FixAngleSet_t) + // NetworkVarNames: qAngle (QAngle) + // NetworkVarNames: nIndex (uint32) + namespace ViewAngleServerChange_t { + constexpr std::ptrdiff_t nType = 0x30; // FixAngleSet_t + constexpr std::ptrdiff_t qAngle = 0x34; // QAngle + constexpr std::ptrdiff_t nIndex = 0x40; // uint32 + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CommandToolCommand_t { + constexpr std::ptrdiff_t m_bEnabled = 0x0; // bool + constexpr std::ptrdiff_t m_bOpened = 0x1; // bool + constexpr std::ptrdiff_t m_InternalId = 0x4; // uint32 + constexpr std::ptrdiff_t m_ShortName = 0x8; // CUtlString + constexpr std::ptrdiff_t m_ExecMode = 0x10; // CommandExecMode_t + constexpr std::ptrdiff_t m_SpawnGroup = 0x18; // CUtlString + constexpr std::ptrdiff_t m_PeriodicExecDelay = 0x20; // float32 + constexpr std::ptrdiff_t m_SpecType = 0x24; // CommandEntitySpecType_t + constexpr std::ptrdiff_t m_EntitySpec = 0x28; // CUtlString + constexpr std::ptrdiff_t m_Commands = 0x30; // CUtlString + constexpr std::ptrdiff_t m_SetDebugBits = 0x38; // DebugOverlayBits_t + constexpr std::ptrdiff_t m_ClearDebugBits = 0x40; // DebugOverlayBits_t + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CDynamicPropAPI { + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: localSound (Vector) + // NetworkVarNames: soundscapeIndex (int32) + // NetworkVarNames: localBits (uint8) + // NetworkVarNames: soundscapeEntityListIndex (int) + // NetworkVarNames: soundEventHash (uint32) + namespace audioparams_t { + constexpr std::ptrdiff_t localSound = 0x8; // Vector[8] + constexpr std::ptrdiff_t soundscapeIndex = 0x68; // int32 + constexpr std::ptrdiff_t localBits = 0x6C; // uint8 + constexpr std::ptrdiff_t soundscapeEntityListIndex = 0x70; // int32 + constexpr std::ptrdiff_t soundEventHash = 0x74; // uint32 + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_vecCsViewPunchAngle (QAngle) + // NetworkVarNames: m_nCsViewPunchAngleTick (GameTick_t) + // NetworkVarNames: m_flCsViewPunchAngleTickRatio (float32) + // NetworkVarNames: m_PlayerFog (fogplayerparams_t) + // NetworkVarNames: m_hColorCorrectionCtrl (CHandle) + // NetworkVarNames: m_hViewEntity (CHandle) + // NetworkVarNames: m_hTonemapController (CHandle) + // NetworkVarNames: m_audio (audioparams_t) + // NetworkVarNames: m_PostProcessingVolumes (CHandle) + namespace CPlayer_CameraServices { + constexpr std::ptrdiff_t m_vecCsViewPunchAngle = 0x40; // QAngle + constexpr std::ptrdiff_t m_nCsViewPunchAngleTick = 0x4C; // GameTick_t + constexpr std::ptrdiff_t m_flCsViewPunchAngleTickRatio = 0x50; // float32 + constexpr std::ptrdiff_t m_PlayerFog = 0x58; // fogplayerparams_t + constexpr std::ptrdiff_t m_hColorCorrectionCtrl = 0x98; // CHandle + constexpr std::ptrdiff_t m_hViewEntity = 0x9C; // CHandle + constexpr std::ptrdiff_t m_hTonemapController = 0xA0; // CHandle + constexpr std::ptrdiff_t m_audio = 0xA8; // audioparams_t + constexpr std::ptrdiff_t m_PostProcessingVolumes = 0x120; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_flOldPlayerZ = 0x138; // float32 + constexpr std::ptrdiff_t m_flOldPlayerViewOffsetZ = 0x13C; // float32 + constexpr std::ptrdiff_t m_hTriggerSoundscapeList = 0x158; // CUtlVector> + } + // Parent: None + // Fields count: 15 + // + // Metadata: + // NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t) + // NetworkVarNames: m_flMaxspeed (float32) + // NetworkVarNames: m_arrForceSubtickMoveWhen (float32) + namespace CPlayer_MovementServices { + constexpr std::ptrdiff_t m_nImpulse = 0x40; // int32 + constexpr std::ptrdiff_t m_nButtons = 0x48; // CInButtonState + constexpr std::ptrdiff_t m_nQueuedButtonDownMask = 0x68; // uint64 + constexpr std::ptrdiff_t m_nQueuedButtonChangeMask = 0x70; // uint64 + constexpr std::ptrdiff_t m_nButtonDoublePressed = 0x78; // uint64 + constexpr std::ptrdiff_t m_pButtonPressedCmdNumber = 0x80; // uint32[64] + constexpr std::ptrdiff_t m_nLastCommandNumberProcessed = 0x180; // uint32 + constexpr std::ptrdiff_t m_nToggleButtonDownMask = 0x188; // uint64 + constexpr std::ptrdiff_t m_flMaxspeed = 0x198; // float32 + constexpr std::ptrdiff_t m_arrForceSubtickMoveWhen = 0x19C; // float32[4] + constexpr std::ptrdiff_t m_flForwardMove = 0x1AC; // float32 + constexpr std::ptrdiff_t m_flLeftMove = 0x1B0; // float32 + constexpr std::ptrdiff_t m_flUpMove = 0x1B4; // float32 + constexpr std::ptrdiff_t m_vecLastMovementImpulses = 0x1B8; // + constexpr std::ptrdiff_t m_vecOldViewAngles = 0x1C4; // QAngle + } + // Parent: CPlayer_MovementServices + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_flFallVelocity (float32) + // NetworkVarNames: m_bInCrouch (bool) + // NetworkVarNames: m_nCrouchState (uint32) + // NetworkVarNames: m_flCrouchTransitionStartTime (GameTime_t) + // NetworkVarNames: m_bDucked (bool) + // NetworkVarNames: m_bDucking (bool) + // NetworkVarNames: m_bInDuckJump (bool) + namespace CPlayer_MovementServices_Humanoid { + constexpr std::ptrdiff_t m_flStepSoundTime = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flFallVelocity = 0x1DC; // float32 + constexpr std::ptrdiff_t m_bInCrouch = 0x1E0; // bool + constexpr std::ptrdiff_t m_nCrouchState = 0x1E4; // uint32 + constexpr std::ptrdiff_t m_flCrouchTransitionStartTime = 0x1E8; // GameTime_t + constexpr std::ptrdiff_t m_bDucked = 0x1EC; // bool + constexpr std::ptrdiff_t m_bDucking = 0x1ED; // bool + constexpr std::ptrdiff_t m_bInDuckJump = 0x1EE; // bool + constexpr std::ptrdiff_t m_groundNormal = 0x1F0; // + constexpr std::ptrdiff_t m_flSurfaceFriction = 0x1FC; // float32 + constexpr std::ptrdiff_t m_surfaceProps = 0x200; // CUtlStringToken + constexpr std::ptrdiff_t m_nStepside = 0x210; // int32 + constexpr std::ptrdiff_t m_iTargetVolume = 0x214; // int32 + constexpr std::ptrdiff_t m_vecSmoothedVelocity = 0x218; // + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_iObserverMode (uint8) + // NetworkVarNames: m_hObserverTarget (CHandle) + namespace CPlayer_ObserverServices { + constexpr std::ptrdiff_t m_iObserverMode = 0x40; // uint8 + constexpr std::ptrdiff_t m_hObserverTarget = 0x44; // CHandle + constexpr std::ptrdiff_t m_iObserverLastMode = 0x48; // ObserverMode_t + constexpr std::ptrdiff_t m_bForcedObserverMode = 0x4C; // bool + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_hMyWeapons (CHandle) + // NetworkVarNames: m_hActiveWeapon (CHandle) + // NetworkVarNames: m_hLastWeapon (CHandle) + // NetworkVarNames: m_iAmmo (uint16) + namespace CPlayer_WeaponServices { + constexpr std::ptrdiff_t m_hMyWeapons = 0x40; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_hActiveWeapon = 0x58; // CHandle + constexpr std::ptrdiff_t m_hLastWeapon = 0x5C; // CHandle + constexpr std::ptrdiff_t m_iAmmo = 0x60; // uint16[32] + constexpr std::ptrdiff_t m_bPreventWeaponPickup = 0xA0; // bool + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace AmmoTypeInfo_t { + constexpr std::ptrdiff_t m_nMaxCarry = 0x10; // int32 + constexpr std::ptrdiff_t m_nSplashSize = 0x1C; // CRangeInt + constexpr std::ptrdiff_t m_nFlags = 0x24; // AmmoFlags_t + constexpr std::ptrdiff_t m_flMass = 0x28; // float32 + constexpr std::ptrdiff_t m_flSpeed = 0x2C; // CRangeFloat + } + // Parent: CBodyComponentSkeletonInstance + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_animationController (CBaseAnimGraphController) + namespace CBodyComponentBaseAnimGraph { + constexpr std::ptrdiff_t m_animationController = 0x460; // CBaseAnimGraphController + constexpr std::ptrdiff_t __m_pChainEntity = 0x950; // CNetworkVarChainer + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_ID (CUtlStringToken) + // NetworkVarNames: m_Values (Vector4D) + namespace EntityRenderAttribute_t { + constexpr std::ptrdiff_t m_ID = 0x30; // CUtlStringToken + constexpr std::ptrdiff_t m_Values = 0x34; // Vector4D + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_Handle (ModelConfigHandle_t) + // NetworkVarNames: m_Name (string_t) + // NetworkVarNames: m_AssociatedEntities (CHandle) + // NetworkVarNames: m_AssociatedEntityNames (string_t) + namespace ActiveModelConfig_t { + constexpr std::ptrdiff_t m_Handle = 0x28; // ModelConfigHandle_t + constexpr std::ptrdiff_t m_Name = 0x30; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_AssociatedEntities = 0x38; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_AssociatedEntityNames = 0x50; // CNetworkUtlVectorBase + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hOwner (CEntityHandle) + // NetworkVarNames: m_name (CUtlStringToken) + namespace CGameSceneNodeHandle { + constexpr std::ptrdiff_t m_hOwner = 0x8; // CEntityHandle + constexpr std::ptrdiff_t m_name = 0xC; // CUtlStringToken + } + // Parent: None + // Fields count: 32 + // + // Metadata: + // NetworkVarNames: m_hParent (CGameSceneNodeHandle) + // NetworkVarNames: m_vecOrigin (CNetworkOriginCellCoordQuantizedVector) + // NetworkVarNames: m_angRotation (QAngle) + // NetworkVarNames: m_flScale (float) + // NetworkVarNames: m_name (CUtlStringToken) + // NetworkVarNames: m_hierarchyAttachName (CUtlStringToken) + namespace CGameSceneNode { + constexpr std::ptrdiff_t m_nodeToWorld = 0x10; // CTransform + constexpr std::ptrdiff_t m_pOwner = 0x30; // CEntityInstance* + constexpr std::ptrdiff_t m_pParent = 0x38; // CGameSceneNode* + constexpr std::ptrdiff_t m_pChild = 0x40; // CGameSceneNode* + constexpr std::ptrdiff_t m_pNextSibling = 0x48; // CGameSceneNode* + constexpr std::ptrdiff_t m_hParent = 0x70; // CGameSceneNodeHandle + constexpr std::ptrdiff_t m_vecOrigin = 0x80; // CNetworkOriginCellCoordQuantizedVector + constexpr std::ptrdiff_t m_angRotation = 0xB8; // QAngle + constexpr std::ptrdiff_t m_flScale = 0xC4; // float32 + constexpr std::ptrdiff_t m_vecAbsOrigin = 0xC8; // + constexpr std::ptrdiff_t m_angAbsRotation = 0xD4; // QAngle + constexpr std::ptrdiff_t m_flAbsScale = 0xE0; // float32 + constexpr std::ptrdiff_t m_nParentAttachmentOrBone = 0xE4; // int16 + constexpr std::ptrdiff_t m_bDebugAbsOriginChanges = 0xE6; // bool + constexpr std::ptrdiff_t m_bDormant = 0xE7; // bool + constexpr std::ptrdiff_t m_bForceParentToBeNetworked = 0xE8; // bool + constexpr std::ptrdiff_t m_bDirtyHierarchy = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bDirtyBoneMergeInfo = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bNetworkedPositionChanged = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bNetworkedAnglesChanged = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bNetworkedScaleChanged = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bWillBeCallingPostDataUpdate = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bBoneMergeFlex = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_nLatchAbsOrigin = 0x0; // bitfield:2 + constexpr std::ptrdiff_t m_bDirtyBoneMergeBoneToRoot = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_nHierarchicalDepth = 0xEB; // uint8 + constexpr std::ptrdiff_t m_nHierarchyType = 0xEC; // uint8 + constexpr std::ptrdiff_t m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xED; // uint8 + constexpr std::ptrdiff_t m_name = 0xF0; // CUtlStringToken + constexpr std::ptrdiff_t m_hierarchyAttachName = 0x130; // CUtlStringToken + constexpr std::ptrdiff_t m_flZOffset = 0x134; // float32 + constexpr std::ptrdiff_t m_vRenderOrigin = 0x138; // + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_hSequence (HSequence) + // NetworkVarNames: m_flPrevCycle (float32) + // NetworkVarNames: m_flCycle (float32) + namespace CNetworkedSequenceOperation { + constexpr std::ptrdiff_t m_hSequence = 0x8; // HSequence + constexpr std::ptrdiff_t m_flPrevCycle = 0xC; // float32 + constexpr std::ptrdiff_t m_flCycle = 0x10; // float32 + constexpr std::ptrdiff_t m_flWeight = 0x14; // CNetworkedQuantizedFloat + constexpr std::ptrdiff_t m_bSequenceChangeNetworked = 0x1C; // bool + constexpr std::ptrdiff_t m_bDiscontinuity = 0x1D; // bool + constexpr std::ptrdiff_t m_flPrevCycleFromDiscontinuity = 0x20; // float32 + constexpr std::ptrdiff_t m_flPrevCycleForAnimEventDetection = 0x24; // float32 + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_hModel (HModelStrong) + // NetworkVarNames: m_bClientClothCreationSuppressed (bool) + // NetworkVarNames: m_MeshGroupMask (MeshGroupMask_t) + // NetworkVarNames: m_nIdealMotionType (int8) + namespace CModelState { + constexpr std::ptrdiff_t m_hModel = 0xA0; // CStrongHandle + constexpr std::ptrdiff_t m_ModelName = 0xA8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bClientClothCreationSuppressed = 0xE8; // bool + constexpr std::ptrdiff_t m_MeshGroupMask = 0x180; // uint64 + constexpr std::ptrdiff_t m_nIdealMotionType = 0x202; // int8 + constexpr std::ptrdiff_t m_nForceLOD = 0x203; // int8 + constexpr std::ptrdiff_t m_nClothUpdateFlags = 0x204; // int8 + } + // Parent: CGameSceneNode + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_modelState (CModelState) + // NetworkVarNames: m_bIsAnimationEnabled (bool) + // NetworkVarNames: m_bUseParentRenderBounds (bool) + // NetworkVarNames: m_materialGroup (CUtlStringToken) + // NetworkVarNames: m_nHitboxSet (uint8) + namespace CSkeletonInstance { + constexpr std::ptrdiff_t m_modelState = 0x160; // CModelState + constexpr std::ptrdiff_t m_bIsAnimationEnabled = 0x370; // bool + constexpr std::ptrdiff_t m_bUseParentRenderBounds = 0x371; // bool + constexpr std::ptrdiff_t m_bDisableSolidCollisionsForHierarchy = 0x372; // bool + constexpr std::ptrdiff_t m_bDirtyMotionType = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bIsGeneratingLatchedParentSpaceState = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_materialGroup = 0x374; // CUtlStringToken + constexpr std::ptrdiff_t m_nHitboxSet = 0x378; // uint8 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_timestamp (GameTime_t) + // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) + namespace IntervalTimer { + constexpr std::ptrdiff_t m_timestamp = 0x8; // GameTime_t + constexpr std::ptrdiff_t m_nWorldGroupId = 0xC; // WorldGroupId_t + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_duration (float32) + // NetworkVarNames: m_timestamp (GameTime_t) + // NetworkVarNames: m_timescale (float32) + // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) + namespace CountdownTimer { + constexpr std::ptrdiff_t m_duration = 0x8; // float32 + constexpr std::ptrdiff_t m_timestamp = 0xC; // GameTime_t + constexpr std::ptrdiff_t m_timescale = 0x10; // float32 + constexpr std::ptrdiff_t m_nWorldGroupId = 0x14; // WorldGroupId_t + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_duration (float32) + // NetworkVarNames: m_timestamp (float32) + // NetworkVarNames: m_timescale (float32) + namespace EngineCountdownTimer { + constexpr std::ptrdiff_t m_duration = 0x8; // float32 + constexpr std::ptrdiff_t m_timestamp = 0xC; // float32 + constexpr std::ptrdiff_t m_timescale = 0x10; // float32 + } + // Parent: IntervalTimer + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_flValues (float) + // NetworkVarNames: m_nValueCounts (int) + // NetworkVarNames: m_nBucketCount (int) + // NetworkVarNames: m_flInterval (float) + // NetworkVarNames: m_flFinalValue (float) + // NetworkVarNames: m_nCompressionType (TimelineCompression_t) + // NetworkVarNames: m_bStopped (bool) + namespace CTimeline { + constexpr std::ptrdiff_t m_flValues = 0x10; // float32[64] + constexpr std::ptrdiff_t m_nValueCounts = 0x110; // int32[64] + constexpr std::ptrdiff_t m_nBucketCount = 0x210; // int32 + constexpr std::ptrdiff_t m_flInterval = 0x214; // float32 + constexpr std::ptrdiff_t m_flFinalValue = 0x218; // float32 + constexpr std::ptrdiff_t m_nCompressionType = 0x21C; // TimelineCompression_t + constexpr std::ptrdiff_t m_bStopped = 0x220; // bool + } + // Parent: None + // Fields count: 24 + // + // Metadata: + // NetworkVarNames: m_PredNetBoolVariables (uint32) + // NetworkVarNames: m_PredNetByteVariables (byte) + // NetworkVarNames: m_PredNetUInt16Variables (uint16) + // NetworkVarNames: m_PredNetIntVariables (int32) + // NetworkVarNames: m_PredNetUInt32Variables (uint32) + // NetworkVarNames: m_PredNetUInt64Variables (uint64) + // NetworkVarNames: m_PredNetFloatVariables (float) + // NetworkVarNames: m_PredNetVectorVariables (Vector) + // NetworkVarNames: m_PredNetQuaternionVariables (Quaternion) + // NetworkVarNames: m_PredNetGlobalSymbolVariables (CGlobalSymbol) + // NetworkVarNames: m_OwnerOnlyPredNetBoolVariables (uint32) + // NetworkVarNames: m_OwnerOnlyPredNetByteVariables (byte) + // NetworkVarNames: m_OwnerOnlyPredNetUInt16Variables (uint16) + // NetworkVarNames: m_OwnerOnlyPredNetIntVariables (int32) + // NetworkVarNames: m_OwnerOnlyPredNetUInt32Variables (uint32) + // NetworkVarNames: m_OwnerOnlyPredNetUInt64Variables (uint64) + // NetworkVarNames: m_OwnerOnlyPredNetFloatVariables (float) + // NetworkVarNames: m_OwnerOnlyPredNetVectorVariables (Vector) + // NetworkVarNames: m_OwnerOnlyPredNetQuaternionVariables (Quaternion) + // NetworkVarNames: m_OwnerOnlyPredNetGlobalSymbolVariables (CGlobalSymbol) + // NetworkVarNames: m_nBoolVariablesCount (int) + // NetworkVarNames: m_nOwnerOnlyBoolVariablesCount (int) + // NetworkVarNames: m_nRandomSeedOffset (int) + // NetworkVarNames: m_flLastTeleportTime (float) + namespace CAnimGraphNetworkedVariables { + constexpr std::ptrdiff_t m_PredNetBoolVariables = 0x8; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetByteVariables = 0x20; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetUInt16Variables = 0x38; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetIntVariables = 0x50; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetUInt32Variables = 0x68; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetUInt64Variables = 0x80; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetFloatVariables = 0x98; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetVectorVariables = 0xB0; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetQuaternionVariables = 0xC8; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetGlobalSymbolVariables = 0xE0; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetBoolVariables = 0xF8; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetByteVariables = 0x110; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt16Variables = 0x128; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetIntVariables = 0x140; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt32Variables = 0x158; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt64Variables = 0x170; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetFloatVariables = 0x188; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetVectorVariables = 0x1A0; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetQuaternionVariables = 0x1B8; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetGlobalSymbolVariables = 0x1D0; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_nBoolVariablesCount = 0x1E8; // int32 + constexpr std::ptrdiff_t m_nOwnerOnlyBoolVariablesCount = 0x1EC; // int32 + constexpr std::ptrdiff_t m_nRandomSeedOffset = 0x1F0; // int32 + constexpr std::ptrdiff_t m_flLastTeleportTime = 0x1F4; // float32 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPropertyCustomFGDType + namespace CFootstepTableHandle { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CBaseEntityAPI { + } + // Parent: None + // Fields count: 16 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CGameScriptedMoveData { + constexpr std::ptrdiff_t m_vAccumulatedRootMotion = 0x0; // + constexpr std::ptrdiff_t m_vDest = 0xC; // + constexpr std::ptrdiff_t m_vSrc = 0x18; // + constexpr std::ptrdiff_t m_angSrc = 0x24; // QAngle + constexpr std::ptrdiff_t m_angDst = 0x30; // QAngle + constexpr std::ptrdiff_t m_angCurrent = 0x3C; // QAngle + constexpr std::ptrdiff_t m_flAngRate = 0x48; // float32 + constexpr std::ptrdiff_t m_flDuration = 0x4C; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0x50; // GameTime_t + constexpr std::ptrdiff_t m_bActive = 0x54; // bool + constexpr std::ptrdiff_t m_bTeleportOnEnd = 0x55; // bool + constexpr std::ptrdiff_t m_bIgnoreRotation = 0x56; // bool + constexpr std::ptrdiff_t m_nType = 0x58; // ScriptedMoveType_t + constexpr std::ptrdiff_t m_bSuccess = 0x5C; // bool + constexpr std::ptrdiff_t m_nForcedCrouchState = 0x60; // ForcedCrouchState_t + constexpr std::ptrdiff_t m_bIgnoreCollisions = 0x64; // bool + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CTakeDamageInfoAPI { + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + namespace CPulseGraphInstance_ServerEntity { + constexpr std::ptrdiff_t m_pComponent = 0xD8; // CPulseGraphComponentBase* + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseLibraryBindings + // MPropertyFriendlyName + // MPropertyDescription + namespace CPulseServerFuncs { + } + // Parent: CPulseCell_BaseFlow + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + // MPropertyDescription + namespace CPulseCell_SoundEventStart { + constexpr std::ptrdiff_t m_Type = 0x48; // SoundEventStartType_t + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseLibraryBindings + // MPropertyFriendlyName + // MPropertyDescription + namespace CPulseServerFuncs_Sounds { + } + // Parent: CPulseCell_BaseYieldingInflow + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_Outflow_PlaySceneBase { + constexpr std::ptrdiff_t m_OnFinished = 0x48; // CPulse_ResumePoint + constexpr std::ptrdiff_t m_OnCanceled = 0x58; // CPulse_ResumePoint + constexpr std::ptrdiff_t m_Triggers = 0x68; // CUtlVector + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + namespace PulseScriptedSequenceData_t { + constexpr std::ptrdiff_t m_nActorID = 0x0; // int32 + constexpr std::ptrdiff_t m_szPreIdleSequence = 0x8; // CUtlString + constexpr std::ptrdiff_t m_szEntrySequence = 0x10; // CUtlString + constexpr std::ptrdiff_t m_szSequence = 0x18; // CUtlString + constexpr std::ptrdiff_t m_szExitSequence = 0x20; // CUtlString + constexpr std::ptrdiff_t m_bLoopPreIdleSequence = 0x28; // bool + constexpr std::ptrdiff_t m_bLoopActionSequence = 0x29; // bool + constexpr std::ptrdiff_t m_bLoopPostIdleSequence = 0x2A; // bool + constexpr std::ptrdiff_t m_bIgnoreLookAt = 0x2B; // bool + } + // Parent: CEntityInstance + // Fields count: 75 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_CBodyComponent (CBodyComponent::Storage_t) + // NetworkVarNames: m_iHealth (int32) + // NetworkVarNames: m_iMaxHealth (int32) + // NetworkVarNames: m_lifeState (uint8) + // NetworkVarNames: m_bTakesDamage (bool) + // NetworkVarNames: m_nTakeDamageFlags (TakeDamageFlags_t) + // NetworkVarNames: m_bIsPlatform (bool) + // NetworkVarNames: m_MoveCollide (MoveCollide_t) + // NetworkVarNames: m_MoveType (MoveType_t) + // NetworkVarNames: m_nSubclassID (EntitySubclassID_t) + // NetworkVarNames: m_flAnimTime (float32) + // NetworkVarNames: m_flSimulationTime (float32) + // NetworkVarNames: m_flCreateTime (GameTime_t) + // NetworkVarNames: m_bClientSideRagdoll (bool) + // NetworkVarNames: m_ubInterpolationFrame (uint8) + // NetworkVarNames: m_iTeamNum (uint8) + // NetworkVarNames: m_spawnflags (uint32) + // NetworkVarNames: m_nNextThinkTick (GameTick_t) + // NetworkVarNames: m_fFlags (uint32) + // NetworkVarNames: m_vecVelocity (CNetworkVelocityVector) + // NetworkVarNames: m_vecBaseVelocity (Vector) + // NetworkVarNames: m_hEffectEntity (CHandle) + // NetworkVarNames: m_hOwnerEntity (CHandle) + // NetworkVarNames: m_fEffects (uint32) + // NetworkVarNames: m_hGroundEntity (CHandle) + // NetworkVarNames: m_flFriction (float32) + // NetworkVarNames: m_flElasticity (float32) + // NetworkVarNames: m_flGravityScale (float32) + // NetworkVarNames: m_flTimeScale (float32) + // NetworkVarNames: m_flWaterLevel (float) + // NetworkVarNames: m_bAnimatedEveryTick (bool) + // NetworkVarNames: m_flNavIgnoreUntilTime (GameTime_t) + namespace CBaseEntity { + constexpr std::ptrdiff_t m_CBodyComponent = 0x38; // CBodyComponent* + constexpr std::ptrdiff_t m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent + constexpr std::ptrdiff_t m_aThinkFunctions = 0x230; // CUtlVector + constexpr std::ptrdiff_t m_iCurrentThinkContext = 0x248; // int32 + constexpr std::ptrdiff_t m_nLastThinkTick = 0x24C; // GameTick_t + constexpr std::ptrdiff_t m_nDisableContextThinkStartTick = 0x250; // GameTick_t + constexpr std::ptrdiff_t m_isSteadyState = 0x260; // CBitVec<64> + constexpr std::ptrdiff_t m_lastNetworkChange = 0x268; // float32 + constexpr std::ptrdiff_t m_ResponseContexts = 0x278; // CUtlVector + constexpr std::ptrdiff_t m_iszResponseContext = 0x290; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iHealth = 0x2B8; // int32 + constexpr std::ptrdiff_t m_iMaxHealth = 0x2BC; // int32 + constexpr std::ptrdiff_t m_lifeState = 0x2C0; // uint8 + constexpr std::ptrdiff_t m_flDamageAccumulator = 0x2C4; // float32 + constexpr std::ptrdiff_t m_bTakesDamage = 0x2C8; // bool + constexpr std::ptrdiff_t m_nTakeDamageFlags = 0x2CC; // TakeDamageFlags_t + constexpr std::ptrdiff_t m_bIsPlatform = 0x2D0; // bool + constexpr std::ptrdiff_t m_MoveCollide = 0x2D2; // MoveCollide_t + constexpr std::ptrdiff_t m_MoveType = 0x2D3; // MoveType_t + constexpr std::ptrdiff_t m_nActualMoveType = 0x2D4; // MoveType_t + constexpr std::ptrdiff_t m_nWaterTouch = 0x2D5; // uint8 + constexpr std::ptrdiff_t m_nSlimeTouch = 0x2D6; // uint8 + constexpr std::ptrdiff_t m_bRestoreInHierarchy = 0x2D7; // bool + constexpr std::ptrdiff_t m_target = 0x2D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hDamageFilter = 0x2E0; // CHandle + constexpr std::ptrdiff_t m_iszDamageFilterName = 0x2E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flMoveDoneTime = 0x2F0; // float32 + constexpr std::ptrdiff_t m_nSubclassID = 0x2F4; // CUtlStringToken + constexpr std::ptrdiff_t m_flAnimTime = 0x300; // float32 + constexpr std::ptrdiff_t m_flSimulationTime = 0x304; // float32 + constexpr std::ptrdiff_t m_flCreateTime = 0x308; // GameTime_t + constexpr std::ptrdiff_t m_bClientSideRagdoll = 0x30C; // bool + constexpr std::ptrdiff_t m_ubInterpolationFrame = 0x30D; // uint8 + constexpr std::ptrdiff_t m_vPrevVPhysicsUpdatePos = 0x310; // + constexpr std::ptrdiff_t m_iTeamNum = 0x31C; // uint8 + constexpr std::ptrdiff_t m_iGlobalname = 0x320; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iSentToClients = 0x328; // int32 + constexpr std::ptrdiff_t m_flSpeed = 0x32C; // float32 + constexpr std::ptrdiff_t m_sUniqueHammerID = 0x330; // CUtlString + constexpr std::ptrdiff_t m_spawnflags = 0x338; // uint32 + constexpr std::ptrdiff_t m_nNextThinkTick = 0x33C; // GameTick_t + constexpr std::ptrdiff_t m_nSimulationTick = 0x340; // int32 + constexpr std::ptrdiff_t m_OnKilled = 0x348; // CEntityIOOutput + constexpr std::ptrdiff_t m_fFlags = 0x370; // uint32 + constexpr std::ptrdiff_t m_vecAbsVelocity = 0x374; // + constexpr std::ptrdiff_t m_vecVelocity = 0x380; // CNetworkVelocityVector + constexpr std::ptrdiff_t m_vecBaseVelocity = 0x3B0; // + constexpr std::ptrdiff_t m_nPushEnumCount = 0x3BC; // int32 + constexpr std::ptrdiff_t m_pCollision = 0x3C0; // CCollisionProperty* + constexpr std::ptrdiff_t m_hEffectEntity = 0x3C8; // CHandle + constexpr std::ptrdiff_t m_hOwnerEntity = 0x3CC; // CHandle + constexpr std::ptrdiff_t m_fEffects = 0x3D0; // uint32 + constexpr std::ptrdiff_t m_hGroundEntity = 0x3D4; // CHandle + constexpr std::ptrdiff_t m_flFriction = 0x3D8; // float32 + constexpr std::ptrdiff_t m_flElasticity = 0x3DC; // float32 + constexpr std::ptrdiff_t m_flGravityScale = 0x3E0; // float32 + constexpr std::ptrdiff_t m_flTimeScale = 0x3E4; // float32 + constexpr std::ptrdiff_t m_flWaterLevel = 0x3E8; // float32 + constexpr std::ptrdiff_t m_bAnimatedEveryTick = 0x3EC; // bool + constexpr std::ptrdiff_t m_bDisableLowViolence = 0x3ED; // bool + constexpr std::ptrdiff_t m_nWaterType = 0x3EE; // uint8 + constexpr std::ptrdiff_t m_iEFlags = 0x3F0; // int32 + constexpr std::ptrdiff_t m_OnUser1 = 0x3F8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUser2 = 0x420; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUser3 = 0x448; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUser4 = 0x470; // CEntityIOOutput + constexpr std::ptrdiff_t m_iInitialTeamNum = 0x498; // int32 + constexpr std::ptrdiff_t m_flNavIgnoreUntilTime = 0x49C; // GameTime_t + constexpr std::ptrdiff_t m_vecAngVelocity = 0x4A0; // QAngle + constexpr std::ptrdiff_t m_bNetworkQuantizeOriginAndAngles = 0x4AC; // bool + constexpr std::ptrdiff_t m_bLagCompensate = 0x4AD; // bool + constexpr std::ptrdiff_t m_flOverriddenFriction = 0x4B0; // float32 + constexpr std::ptrdiff_t m_pBlocker = 0x4B4; // CHandle + constexpr std::ptrdiff_t m_flLocalTime = 0x4B8; // float32 + constexpr std::ptrdiff_t m_flVPhysicsUpdateLocalTime = 0x4BC; // float32 + } + // Parent: CBaseEntity + // Fields count: 17 + // + // Metadata: + // MNetworkIncludeByUserGroup + // NetworkVarNames: m_flFadeInDuration (float32) + // NetworkVarNames: m_flFadeOutDuration (float32) + // NetworkVarNames: m_flMaxWeight (float32) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bMaster (bool) + // NetworkVarNames: m_bClientSide (bool) + // NetworkVarNames: m_bExclusive (bool) + // NetworkVarNames: m_MinFalloff (float32) + // NetworkVarNames: m_MaxFalloff (float32) + // NetworkVarNames: m_flCurWeight (float32) + // NetworkVarNames: m_netlookupFilename (char) + namespace CColorCorrection { + constexpr std::ptrdiff_t m_flFadeInDuration = 0x4C0; // float32 + constexpr std::ptrdiff_t m_flFadeOutDuration = 0x4C4; // float32 + constexpr std::ptrdiff_t m_flStartFadeInWeight = 0x4C8; // float32 + constexpr std::ptrdiff_t m_flStartFadeOutWeight = 0x4CC; // float32 + constexpr std::ptrdiff_t m_flTimeStartFadeIn = 0x4D0; // GameTime_t + constexpr std::ptrdiff_t m_flTimeStartFadeOut = 0x4D4; // GameTime_t + constexpr std::ptrdiff_t m_flMaxWeight = 0x4D8; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x4DC; // bool + constexpr std::ptrdiff_t m_bEnabled = 0x4DD; // bool + constexpr std::ptrdiff_t m_bMaster = 0x4DE; // bool + constexpr std::ptrdiff_t m_bClientSide = 0x4DF; // bool + constexpr std::ptrdiff_t m_bExclusive = 0x4E0; // bool + constexpr std::ptrdiff_t m_MinFalloff = 0x4E4; // float32 + constexpr std::ptrdiff_t m_MaxFalloff = 0x4E8; // float32 + constexpr std::ptrdiff_t m_flCurWeight = 0x4EC; // float32 + constexpr std::ptrdiff_t m_netlookupFilename = 0x4F0; // char[512] + constexpr std::ptrdiff_t m_lookupFilename = 0x6F0; // CUtlSymbolLarge + } + // Parent: CBaseEntity + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_hEntAttached (CHandle) + // NetworkVarNames: m_bCheapEffect (bool) + namespace CEntityFlame { + constexpr std::ptrdiff_t m_hEntAttached = 0x4C0; // CHandle + constexpr std::ptrdiff_t m_bCheapEffect = 0x4C4; // bool + constexpr std::ptrdiff_t m_flSize = 0x4C8; // float32 + constexpr std::ptrdiff_t m_bUseHitboxes = 0x4CC; // bool + constexpr std::ptrdiff_t m_iNumHitboxFires = 0x4D0; // int32 + constexpr std::ptrdiff_t m_flHitboxFireScale = 0x4D4; // float32 + constexpr std::ptrdiff_t m_flLifetime = 0x4D8; // GameTime_t + constexpr std::ptrdiff_t m_hAttacker = 0x4DC; // CHandle + constexpr std::ptrdiff_t m_iDangerSound = 0x4E0; // int32 + constexpr std::ptrdiff_t m_flDirectDamagePerSecond = 0x4E4; // float32 + constexpr std::ptrdiff_t m_iCustomDamageType = 0x4E8; // int32 + } + // Parent: CBaseEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_flScale (float32) + // NetworkVarNames: m_flStartScale (float32) + // NetworkVarNames: m_flScaleTime (float32) + // NetworkVarNames: m_nFlags (uint32) + namespace CBaseFire { + constexpr std::ptrdiff_t m_flScale = 0x4C0; // float32 + constexpr std::ptrdiff_t m_flStartScale = 0x4C4; // float32 + constexpr std::ptrdiff_t m_flScaleTime = 0x4C8; // float32 + constexpr std::ptrdiff_t m_nFlags = 0x4CC; // uint32 + } + // Parent: CBaseFire + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_nFlameModelIndex (int32) + // NetworkVarNames: m_nFlameFromAboveModelIndex (int32) + namespace CFireSmoke { + constexpr std::ptrdiff_t m_nFlameModelIndex = 0x4D0; // int32 + constexpr std::ptrdiff_t m_nFlameFromAboveModelIndex = 0x4D4; // int32 + } + // Parent: CBaseEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_skyboxData (sky3dparams_t) + // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) + namespace CSkyCamera { + constexpr std::ptrdiff_t m_skyboxData = 0x4C0; // sky3dparams_t + constexpr std::ptrdiff_t m_skyboxSlotToken = 0x550; // CUtlStringToken + constexpr std::ptrdiff_t m_bUseAngles = 0x554; // bool + constexpr std::ptrdiff_t m_pNext = 0x558; // CSkyCamera* + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNavLinkAnimgraphVar { + constexpr std::ptrdiff_t m_strAnimgraphVar = 0x0; // CUtlString + constexpr std::ptrdiff_t m_unAlignmentDegrees = 0x8; // uint32 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_nInteractsAs (uint64) + // NetworkVarNames: m_nInteractsWith (uint64) + // NetworkVarNames: m_nInteractsExclude (uint64) + // NetworkVarNames: m_nEntityId (uint32) + // NetworkVarNames: m_nOwnerId (uint32) + // NetworkVarNames: m_nHierarchyId (uint16) + // NetworkVarNames: m_nCollisionGroup (uint8) + // NetworkVarNames: m_nCollisionFunctionMask (uint8) + namespace VPhysicsCollisionAttribute_t { + constexpr std::ptrdiff_t m_nInteractsAs = 0x8; // uint64 + constexpr std::ptrdiff_t m_nInteractsWith = 0x10; // uint64 + constexpr std::ptrdiff_t m_nInteractsExclude = 0x18; // uint64 + constexpr std::ptrdiff_t m_nEntityId = 0x20; // uint32 + constexpr std::ptrdiff_t m_nOwnerId = 0x24; // uint32 + constexpr std::ptrdiff_t m_nHierarchyId = 0x28; // uint16 + constexpr std::ptrdiff_t m_nCollisionGroup = 0x2A; // uint8 + constexpr std::ptrdiff_t m_nCollisionFunctionMask = 0x2B; // uint8 + } + // Parent: None + // Fields count: 17 + // + // Metadata: + // NetworkVarNames: m_collisionAttribute (VPhysicsCollisionAttribute_t) + // NetworkVarNames: m_vecMins (Vector) + // NetworkVarNames: m_vecMaxs (Vector) + // NetworkVarNames: m_usSolidFlags (uint8) + // NetworkVarNames: m_nSolidType (SolidType_t) + // NetworkVarNames: m_triggerBloat (uint8) + // NetworkVarNames: m_nSurroundType (SurroundingBoundsType_t) + // NetworkVarNames: m_CollisionGroup (uint8) + // NetworkVarNames: m_nEnablePhysics (uint8) + // NetworkVarNames: m_vecSpecifiedSurroundingMins (Vector) + // NetworkVarNames: m_vecSpecifiedSurroundingMaxs (Vector) + // NetworkVarNames: m_vCapsuleCenter1 (Vector) + // NetworkVarNames: m_vCapsuleCenter2 (Vector) + // NetworkVarNames: m_flCapsuleRadius (float) + namespace CCollisionProperty { + constexpr std::ptrdiff_t m_collisionAttribute = 0x10; // VPhysicsCollisionAttribute_t + constexpr std::ptrdiff_t m_vecMins = 0x40; // + constexpr std::ptrdiff_t m_vecMaxs = 0x4C; // + constexpr std::ptrdiff_t m_usSolidFlags = 0x5A; // uint8 + constexpr std::ptrdiff_t m_nSolidType = 0x5B; // SolidType_t + constexpr std::ptrdiff_t m_triggerBloat = 0x5C; // uint8 + constexpr std::ptrdiff_t m_nSurroundType = 0x5D; // SurroundingBoundsType_t + constexpr std::ptrdiff_t m_CollisionGroup = 0x5E; // uint8 + constexpr std::ptrdiff_t m_nEnablePhysics = 0x5F; // uint8 + constexpr std::ptrdiff_t m_flBoundingRadius = 0x60; // float32 + constexpr std::ptrdiff_t m_vecSpecifiedSurroundingMins = 0x64; // + constexpr std::ptrdiff_t m_vecSpecifiedSurroundingMaxs = 0x70; // + constexpr std::ptrdiff_t m_vecSurroundingMaxs = 0x7C; // + constexpr std::ptrdiff_t m_vecSurroundingMins = 0x88; // + constexpr std::ptrdiff_t m_vCapsuleCenter1 = 0x94; // + constexpr std::ptrdiff_t m_vCapsuleCenter2 = 0xA0; // + constexpr std::ptrdiff_t m_flCapsuleRadius = 0xAC; // float32 + } + // Parent: None + // Fields count: 21 + // + // Metadata: + // NetworkVarNames: m_vOrigin (Vector) + // NetworkVarNames: m_vStart (Vector) + // NetworkVarNames: m_vNormal (Vector) + // NetworkVarNames: m_vAngles (QAngle) + // NetworkVarNames: m_hEntity (CEntityHandle) + // NetworkVarNames: m_hOtherEntity (CEntityHandle) + // NetworkVarNames: m_flScale (float32) + // NetworkVarNames: m_flMagnitude (float32) + // NetworkVarNames: m_flRadius (float32) + // NetworkVarNames: m_nSurfaceProp (CUtlStringToken) + // NetworkVarNames: m_nEffectIndex (HParticleSystemDefinition) + // NetworkVarNames: m_nDamageType (uint32) + // NetworkVarNames: m_nPenetrate (uint8) + // NetworkVarNames: m_nMaterial (uint16) + // NetworkVarNames: m_nHitBox (uint16) + // NetworkVarNames: m_nColor (uint8) + // NetworkVarNames: m_fFlags (uint8) + // NetworkVarNames: m_nAttachmentIndex (AttachmentHandle_t) + // NetworkVarNames: m_nAttachmentName (CUtlStringToken) + // NetworkVarNames: m_iEffectName (uint16) + // NetworkVarNames: m_nExplosionType (uint8) + namespace CEffectData { + constexpr std::ptrdiff_t m_vOrigin = 0x8; // + constexpr std::ptrdiff_t m_vStart = 0x14; // + constexpr std::ptrdiff_t m_vNormal = 0x20; // + constexpr std::ptrdiff_t m_vAngles = 0x2C; // QAngle + constexpr std::ptrdiff_t m_hEntity = 0x38; // CEntityHandle + constexpr std::ptrdiff_t m_hOtherEntity = 0x3C; // CEntityHandle + constexpr std::ptrdiff_t m_flScale = 0x40; // float32 + constexpr std::ptrdiff_t m_flMagnitude = 0x44; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x48; // float32 + constexpr std::ptrdiff_t m_nSurfaceProp = 0x4C; // CUtlStringToken + constexpr std::ptrdiff_t m_nEffectIndex = 0x50; // CWeakHandle + constexpr std::ptrdiff_t m_nDamageType = 0x58; // uint32 + constexpr std::ptrdiff_t m_nPenetrate = 0x5C; // uint8 + constexpr std::ptrdiff_t m_nMaterial = 0x5E; // uint16 + constexpr std::ptrdiff_t m_nHitBox = 0x60; // uint16 + constexpr std::ptrdiff_t m_nColor = 0x62; // uint8 + constexpr std::ptrdiff_t m_fFlags = 0x63; // uint8 + constexpr std::ptrdiff_t m_nAttachmentIndex = 0x64; // AttachmentHandle_t + constexpr std::ptrdiff_t m_nAttachmentName = 0x68; // CUtlStringToken + constexpr std::ptrdiff_t m_iEffectName = 0x6C; // uint16 + constexpr std::ptrdiff_t m_nExplosionType = 0x6E; // uint8 + } + // Parent: CBaseEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_flFadeStartDist (float32) + // NetworkVarNames: m_flFadeEndDist (float32) + namespace CEnvDetailController { + constexpr std::ptrdiff_t m_flFadeStartDist = 0x4C0; // float32 + constexpr std::ptrdiff_t m_flFadeEndDist = 0x4C4; // float32 + } + // Parent: None + // Fields count: 31 + // + // Metadata: + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_iWindSeed (uint32) + // NetworkVarNames: m_iMinWind (uint16) + // NetworkVarNames: m_iMaxWind (uint16) + // NetworkVarNames: m_windRadius (int32) + // NetworkVarNames: m_iMinGust (uint16) + // NetworkVarNames: m_iMaxGust (uint16) + // NetworkVarNames: m_flMinGustDelay (float32) + // NetworkVarNames: m_flMaxGustDelay (float32) + // NetworkVarNames: m_flGustDuration (float32) + // NetworkVarNames: m_iGustDirChange (uint16) + // NetworkVarNames: m_location (Vector) + // NetworkVarNames: m_iInitialWindDir (uint16) + // NetworkVarNames: m_flInitialWindSpeed (float32) + namespace CEnvWindShared { + constexpr std::ptrdiff_t m_flStartTime = 0x8; // GameTime_t + constexpr std::ptrdiff_t m_iWindSeed = 0xC; // uint32 + constexpr std::ptrdiff_t m_iMinWind = 0x10; // uint16 + constexpr std::ptrdiff_t m_iMaxWind = 0x12; // uint16 + constexpr std::ptrdiff_t m_windRadius = 0x14; // int32 + constexpr std::ptrdiff_t m_iMinGust = 0x18; // uint16 + constexpr std::ptrdiff_t m_iMaxGust = 0x1A; // uint16 + constexpr std::ptrdiff_t m_flMinGustDelay = 0x1C; // float32 + constexpr std::ptrdiff_t m_flMaxGustDelay = 0x20; // float32 + constexpr std::ptrdiff_t m_flGustDuration = 0x24; // float32 + constexpr std::ptrdiff_t m_iGustDirChange = 0x28; // uint16 + constexpr std::ptrdiff_t m_location = 0x2C; // + constexpr std::ptrdiff_t m_iszGustSound = 0x38; // int32 + constexpr std::ptrdiff_t m_iWindDir = 0x3C; // int32 + constexpr std::ptrdiff_t m_flWindSpeed = 0x40; // float32 + constexpr std::ptrdiff_t m_currentWindVector = 0x44; // + constexpr std::ptrdiff_t m_CurrentSwayVector = 0x50; // + constexpr std::ptrdiff_t m_PrevSwayVector = 0x5C; // + constexpr std::ptrdiff_t m_iInitialWindDir = 0x68; // uint16 + constexpr std::ptrdiff_t m_flInitialWindSpeed = 0x6C; // float32 + constexpr std::ptrdiff_t m_OnGustStart = 0x70; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnGustEnd = 0x98; // CEntityIOOutput + constexpr std::ptrdiff_t m_flVariationTime = 0xC0; // GameTime_t + constexpr std::ptrdiff_t m_flSwayTime = 0xC4; // GameTime_t + constexpr std::ptrdiff_t m_flSimTime = 0xC8; // GameTime_t + constexpr std::ptrdiff_t m_flSwitchTime = 0xCC; // GameTime_t + constexpr std::ptrdiff_t m_flAveWindSpeed = 0xD0; // float32 + constexpr std::ptrdiff_t m_bGusting = 0xD4; // bool + constexpr std::ptrdiff_t m_flWindAngleVariation = 0xD8; // float32 + constexpr std::ptrdiff_t m_flWindSpeedVariation = 0xDC; // float32 + constexpr std::ptrdiff_t m_iEntIndex = 0xE0; // CEntityIndex + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_nModelID (int32) + // NetworkVarNames: m_hMaterial (HMaterialStrong) + // NetworkVarNames: m_solid (ShardSolid_t) + // NetworkVarNames: m_ShatterPanelMode (ShatterPanelMode) + // NetworkVarNames: m_vecPanelSize (Vector2D) + // NetworkVarNames: m_vecStressPositionA (Vector2D) + // NetworkVarNames: m_vecStressPositionB (Vector2D) + // NetworkVarNames: m_vecPanelVertices (Vector2D) + // NetworkVarNames: m_flGlassHalfThickness (float) + // NetworkVarNames: m_bHasParent (bool) + // NetworkVarNames: m_bParentFrozen (bool) + // NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken) + namespace shard_model_desc_t { + constexpr std::ptrdiff_t m_nModelID = 0x8; // int32 + constexpr std::ptrdiff_t m_hMaterial = 0x10; // CStrongHandle + constexpr std::ptrdiff_t m_solid = 0x18; // ShardSolid_t + constexpr std::ptrdiff_t m_ShatterPanelMode = 0x19; // ShatterPanelMode + constexpr std::ptrdiff_t m_vecPanelSize = 0x1C; // Vector2D + constexpr std::ptrdiff_t m_vecStressPositionA = 0x24; // Vector2D + constexpr std::ptrdiff_t m_vecStressPositionB = 0x2C; // Vector2D + constexpr std::ptrdiff_t m_vecPanelVertices = 0x38; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_flGlassHalfThickness = 0x50; // float32 + constexpr std::ptrdiff_t m_bHasParent = 0x54; // bool + constexpr std::ptrdiff_t m_bParentFrozen = 0x55; // bool + constexpr std::ptrdiff_t m_SurfacePropStringToken = 0x58; // CUtlStringToken + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_iGlowType (int32) + // NetworkVarNames: m_iGlowTeam (int32) + // NetworkVarNames: m_nGlowRange (int32) + // NetworkVarNames: m_nGlowRangeMin (int32) + // NetworkVarNames: m_glowColorOverride (Color) + // NetworkVarNames: m_bFlashing (bool) + // NetworkVarNames: m_flGlowTime (float) + // NetworkVarNames: m_flGlowStartTime (float) + // NetworkVarNames: m_bEligibleForScreenHighlight (bool) + namespace CGlowProperty { + constexpr std::ptrdiff_t m_fGlowColor = 0x8; // + constexpr std::ptrdiff_t m_iGlowType = 0x30; // int32 + constexpr std::ptrdiff_t m_iGlowTeam = 0x34; // int32 + constexpr std::ptrdiff_t m_nGlowRange = 0x38; // int32 + constexpr std::ptrdiff_t m_nGlowRangeMin = 0x3C; // int32 + constexpr std::ptrdiff_t m_glowColorOverride = 0x40; // Color + constexpr std::ptrdiff_t m_bFlashing = 0x44; // bool + constexpr std::ptrdiff_t m_flGlowTime = 0x48; // float32 + constexpr std::ptrdiff_t m_flGlowStartTime = 0x4C; // float32 + constexpr std::ptrdiff_t m_bEligibleForScreenHighlight = 0x50; // bool + constexpr std::ptrdiff_t m_bGlowing = 0x51; // bool + } + // Parent: None + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: dirPrimary (Vector) + // NetworkVarNames: colorPrimary (Color) + // NetworkVarNames: colorSecondary (Color) + // NetworkVarNames: colorPrimaryLerpTo (Color) + // NetworkVarNames: colorSecondaryLerpTo (Color) + // NetworkVarNames: start (float32) + // NetworkVarNames: end (float32) + // NetworkVarNames: farz (float32) + // NetworkVarNames: maxdensity (float32) + // NetworkVarNames: exponent (float32) + // NetworkVarNames: HDRColorScale (float32) + // NetworkVarNames: skyboxFogFactor (float32) + // NetworkVarNames: skyboxFogFactorLerpTo (float32) + // NetworkVarNames: startLerpTo (float32) + // NetworkVarNames: endLerpTo (float32) + // NetworkVarNames: maxdensityLerpTo (float32) + // NetworkVarNames: lerptime (GameTime_t) + // NetworkVarNames: duration (float32) + // NetworkVarNames: blendtobackground (float32) + // NetworkVarNames: scattering (float32) + // NetworkVarNames: locallightscale (float32) + // NetworkVarNames: enable (bool) + // NetworkVarNames: blend (bool) + // NetworkVarNames: m_bNoReflectionFog (bool) + namespace fogparams_t { + constexpr std::ptrdiff_t dirPrimary = 0x8; // + constexpr std::ptrdiff_t colorPrimary = 0x14; // Color + constexpr std::ptrdiff_t colorSecondary = 0x18; // Color + constexpr std::ptrdiff_t colorPrimaryLerpTo = 0x1C; // Color + constexpr std::ptrdiff_t colorSecondaryLerpTo = 0x20; // Color + constexpr std::ptrdiff_t start = 0x24; // float32 + constexpr std::ptrdiff_t end = 0x28; // float32 + constexpr std::ptrdiff_t farz = 0x2C; // float32 + constexpr std::ptrdiff_t maxdensity = 0x30; // float32 + constexpr std::ptrdiff_t exponent = 0x34; // float32 + constexpr std::ptrdiff_t HDRColorScale = 0x38; // float32 + constexpr std::ptrdiff_t skyboxFogFactor = 0x3C; // float32 + constexpr std::ptrdiff_t skyboxFogFactorLerpTo = 0x40; // float32 + constexpr std::ptrdiff_t startLerpTo = 0x44; // float32 + constexpr std::ptrdiff_t endLerpTo = 0x48; // float32 + constexpr std::ptrdiff_t maxdensityLerpTo = 0x4C; // float32 + constexpr std::ptrdiff_t lerptime = 0x50; // GameTime_t + constexpr std::ptrdiff_t duration = 0x54; // float32 + constexpr std::ptrdiff_t blendtobackground = 0x58; // float32 + constexpr std::ptrdiff_t scattering = 0x5C; // float32 + constexpr std::ptrdiff_t locallightscale = 0x60; // float32 + constexpr std::ptrdiff_t enable = 0x64; // bool + constexpr std::ptrdiff_t blend = 0x65; // bool + constexpr std::ptrdiff_t m_bNoReflectionFog = 0x66; // bool + constexpr std::ptrdiff_t m_bPadding = 0x67; // bool + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_hCtrl (CHandle) + namespace fogplayerparams_t { + constexpr std::ptrdiff_t m_hCtrl = 0x8; // CHandle + constexpr std::ptrdiff_t m_flTransitionTime = 0xC; // float32 + constexpr std::ptrdiff_t m_OldColor = 0x10; // Color + constexpr std::ptrdiff_t m_flOldStart = 0x14; // float32 + constexpr std::ptrdiff_t m_flOldEnd = 0x18; // float32 + constexpr std::ptrdiff_t m_flOldMaxDensity = 0x1C; // float32 + constexpr std::ptrdiff_t m_flOldHDRColorScale = 0x20; // float32 + constexpr std::ptrdiff_t m_flOldFarZ = 0x24; // float32 + constexpr std::ptrdiff_t m_NewColor = 0x28; // Color + constexpr std::ptrdiff_t m_flNewStart = 0x2C; // float32 + constexpr std::ptrdiff_t m_flNewEnd = 0x30; // float32 + constexpr std::ptrdiff_t m_flNewMaxDensity = 0x34; // float32 + constexpr std::ptrdiff_t m_flNewHDRColorScale = 0x38; // float32 + constexpr std::ptrdiff_t m_flNewFarZ = 0x3C; // float32 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: scale (int16) + // NetworkVarNames: origin (Vector) + // NetworkVarNames: bClip3DSkyBoxNearToWorldFar (bool) + // NetworkVarNames: flClip3DSkyBoxNearToWorldFarOffset (float32) + // NetworkVarNames: fog (fogparams_t) + // NetworkVarNames: m_nWorldGroupID (WorldGroupId_t) + namespace sky3dparams_t { + constexpr std::ptrdiff_t scale = 0x8; // int16 + constexpr std::ptrdiff_t origin = 0xC; // + constexpr std::ptrdiff_t bClip3DSkyBoxNearToWorldFar = 0x18; // bool + constexpr std::ptrdiff_t flClip3DSkyBoxNearToWorldFarOffset = 0x1C; // float32 + constexpr std::ptrdiff_t fog = 0x20; // fogparams_t + constexpr std::ptrdiff_t m_nWorldGroupID = 0x88; // WorldGroupId_t + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_Transforms (CTransform) + // NetworkVarNames: m_hOwner (EHANDLE) + namespace PhysicsRagdollPose_t { + constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // CNetworkVarChainer + constexpr std::ptrdiff_t m_Transforms = 0x30; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_hOwner = 0x48; // CHandle + } + // Parent: CBaseEntity + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_iszStackName (string_t) + // NetworkVarNames: m_iszOperatorName (string_t) + // NetworkVarNames: m_iszOpvarName (string_t) + // NetworkVarNames: m_iOpvarIndex (int) + // NetworkVarNames: m_bUseAutoCompare (bool) + namespace CSoundOpvarSetPointBase { + constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool + constexpr std::ptrdiff_t m_hSource = 0x4C4; // CEntityHandle + constexpr std::ptrdiff_t m_iszSourceEntityName = 0x4D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_vLastPosition = 0x528; // + constexpr std::ptrdiff_t m_iszStackName = 0x538; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOperatorName = 0x540; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOpvarName = 0x548; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iOpvarIndex = 0x550; // int32 + constexpr std::ptrdiff_t m_bUseAutoCompare = 0x554; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_Attributes (CEconItemAttribute) + namespace CAttributeList { + constexpr std::ptrdiff_t m_Attributes = 0x8; // CUtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t m_pManager = 0x58; // CAttributeManager* + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_iAttributeDefinitionIndex (attrib_definition_index_t) + // NetworkVarNames: m_flValue (float) + // NetworkVarNames: m_flInitialValue (float) + // NetworkVarNames: m_nRefundableCurrency (int) + // NetworkVarNames: m_bSetBonus (bool) + namespace CEconItemAttribute { + constexpr std::ptrdiff_t m_iAttributeDefinitionIndex = 0x30; // uint16 + constexpr std::ptrdiff_t m_flValue = 0x34; // float32 + constexpr std::ptrdiff_t m_flInitialValue = 0x38; // float32 + constexpr std::ptrdiff_t m_nRefundableCurrency = 0x3C; // int32 + constexpr std::ptrdiff_t m_bSetBonus = 0x40; // bool + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_iReapplyProvisionParity (int) + // NetworkVarNames: m_hOuter (EHANDLE) + // NetworkVarNames: m_ProviderType (attributeprovidertypes_t) + namespace CAttributeManager { + constexpr std::ptrdiff_t m_Providers = 0x8; // CUtlVector> + constexpr std::ptrdiff_t m_iReapplyProvisionParity = 0x20; // int32 + constexpr std::ptrdiff_t m_hOuter = 0x24; // CHandle + constexpr std::ptrdiff_t m_bPreventLoopback = 0x28; // bool + constexpr std::ptrdiff_t m_ProviderType = 0x2C; // attributeprovidertypes_t + constexpr std::ptrdiff_t m_CachedResults = 0x30; // CUtlVector + } + // Parent: CAttributeManager + // Fields count: 1 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_Item (CEconItemView) + namespace CAttributeContainer { + constexpr std::ptrdiff_t m_Item = 0x50; // CEconItemView + } + // Parent: AmmoTypeInfo_t + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace GameAmmoTypeInfo_t { + constexpr std::ptrdiff_t m_nBuySize = 0x38; // int32 + constexpr std::ptrdiff_t m_nCost = 0x3C; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_bSpotted (bool) + // NetworkVarNames: m_bSpottedByMask (uint32) + namespace EntitySpottedState_t { + constexpr std::ptrdiff_t m_bSpotted = 0x8; // bool + constexpr std::ptrdiff_t m_bSpottedByMask = 0xC; // uint32[2] + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_pGameRules (CCSGameRules*) + namespace CCSGameRulesProxy { + constexpr std::ptrdiff_t m_pGameRules = 0x4C0; // CCSGameRules* + } + // Parent: None + // Fields count: 215 + // + // Metadata: + // NetworkVarNames: m_bFreezePeriod (bool) + // NetworkVarNames: m_bWarmupPeriod (bool) + // NetworkVarNames: m_fWarmupPeriodEnd (GameTime_t) + // NetworkVarNames: m_fWarmupPeriodStart (GameTime_t) + // NetworkVarNames: m_nTotalPausedTicks (int) + // NetworkVarNames: m_nPauseStartTick (int) + // NetworkVarNames: m_bServerPaused (bool) + // NetworkVarNames: m_bGamePaused (bool) + // NetworkVarNames: m_bTerroristTimeOutActive (bool) + // NetworkVarNames: m_bCTTimeOutActive (bool) + // NetworkVarNames: m_flTerroristTimeOutRemaining (float) + // NetworkVarNames: m_flCTTimeOutRemaining (float) + // NetworkVarNames: m_nTerroristTimeOuts (int) + // NetworkVarNames: m_nCTTimeOuts (int) + // NetworkVarNames: m_bTechnicalTimeOut (bool) + // NetworkVarNames: m_bMatchWaitingForResume (bool) + // NetworkVarNames: m_iRoundTime (int) + // NetworkVarNames: m_fMatchStartTime (float) + // NetworkVarNames: m_fRoundStartTime (GameTime_t) + // NetworkVarNames: m_flRestartRoundTime (GameTime_t) + // NetworkVarNames: m_bGameRestart (bool) + // NetworkVarNames: m_flGameStartTime (float) + // NetworkVarNames: m_timeUntilNextPhaseStarts (float) + // NetworkVarNames: m_gamePhase (int) + // NetworkVarNames: m_totalRoundsPlayed (int) + // NetworkVarNames: m_nRoundsPlayedThisPhase (int) + // NetworkVarNames: m_nOvertimePlaying (int) + // NetworkVarNames: m_iHostagesRemaining (int) + // NetworkVarNames: m_bAnyHostageReached (bool) + // NetworkVarNames: m_bMapHasBombTarget (bool) + // NetworkVarNames: m_bMapHasRescueZone (bool) + // NetworkVarNames: m_bMapHasBuyZone (bool) + // NetworkVarNames: m_bIsQueuedMatchmaking (bool) + // NetworkVarNames: m_nQueuedMatchmakingMode (int) + // NetworkVarNames: m_bIsValveDS (bool) + // NetworkVarNames: m_bLogoMap (bool) + // NetworkVarNames: m_bPlayAllStepSoundsOnServer (bool) + // NetworkVarNames: m_iSpectatorSlotCount (int) + // NetworkVarNames: m_MatchDevice (int) + // NetworkVarNames: m_bHasMatchStarted (bool) + // NetworkVarNames: m_nNextMapInMapgroup (int) + // NetworkVarNames: m_szTournamentEventName (char) + // NetworkVarNames: m_szTournamentEventStage (char) + // NetworkVarNames: m_szMatchStatTxt (char) + // NetworkVarNames: m_szTournamentPredictionsTxt (char) + // NetworkVarNames: m_nTournamentPredictionsPct (int) + // NetworkVarNames: m_flCMMItemDropRevealStartTime (GameTime_t) + // NetworkVarNames: m_flCMMItemDropRevealEndTime (GameTime_t) + // NetworkVarNames: m_bIsDroppingItems (bool) + // NetworkVarNames: m_bIsQuestEligible (bool) + // NetworkVarNames: m_bIsHltvActive (bool) + // NetworkVarNames: m_nGuardianModeWaveNumber (int) + // NetworkVarNames: m_nGuardianModeSpecialKillsRemaining (int) + // NetworkVarNames: m_nGuardianModeSpecialWeaponNeeded (int) + // NetworkVarNames: m_numGlobalGiftsGiven (uint32) + // NetworkVarNames: m_numGlobalGifters (uint32) + // NetworkVarNames: m_numGlobalGiftsPeriodSeconds (uint32) + // NetworkVarNames: m_arrFeaturedGiftersAccounts (uint32) + // NetworkVarNames: m_arrFeaturedGiftersGifts (uint32) + // NetworkVarNames: m_arrProhibitedItemIndices (uint16) + // NetworkVarNames: m_arrTournamentActiveCasterAccounts (uint32) + // NetworkVarNames: m_numBestOfMaps (int) + // NetworkVarNames: m_nHalloweenMaskListSeed (int) + // NetworkVarNames: m_bBombDropped (bool) + // NetworkVarNames: m_bBombPlanted (bool) + // NetworkVarNames: m_iRoundWinStatus (int) + // NetworkVarNames: m_eRoundWinReason (int) + // NetworkVarNames: m_bTCantBuy (bool) + // NetworkVarNames: m_bCTCantBuy (bool) + // NetworkVarNames: m_flGuardianBuyUntilTime (GameTime_t) + // NetworkVarNames: m_iMatchStats_RoundResults (int) + // NetworkVarNames: m_iMatchStats_PlayersAlive_CT (int) + // NetworkVarNames: m_iMatchStats_PlayersAlive_T (int) + // NetworkVarNames: m_TeamRespawnWaveTimes (float) + // NetworkVarNames: m_flNextRespawnWave (GameTime_t) + // NetworkVarNames: m_nServerQuestID (int) + // NetworkVarNames: m_vMinimapMins (Vector) + // NetworkVarNames: m_vMinimapMaxs (Vector) + // NetworkVarNames: m_MinimapVerticalSectionHeights (float) + // NetworkVarNames: m_nEndMatchMapGroupVoteTypes (int) + // NetworkVarNames: m_nEndMatchMapGroupVoteOptions (int) + // NetworkVarNames: m_nEndMatchMapVoteWinner (int) + // NetworkVarNames: m_iNumConsecutiveCTLoses (int) + // NetworkVarNames: m_iNumConsecutiveTerroristLoses (int) + // NetworkVarNames: m_nMatchAbortedEarlyReason (int) + // NetworkVarNames: m_pGameModeRules (CCSGameModeRules*) + // NetworkVarNames: m_RetakeRules (CRetakeGameRules) + // NetworkVarNames: m_nMatchEndCount (uint8) + // NetworkVarNames: m_nTTeamIntroVariant (int) + // NetworkVarNames: m_nCTTeamIntroVariant (int) + // NetworkVarNames: m_bTeamIntroPeriod (bool) + // NetworkVarNames: m_iRoundEndWinnerTeam (int) + // NetworkVarNames: m_eRoundEndReason (int) + // NetworkVarNames: m_bRoundEndShowTimerDefend (bool) + // NetworkVarNames: m_iRoundEndTimerTime (int) + // NetworkVarNames: m_sRoundEndFunFactToken (CUtlString) + // NetworkVarNames: m_iRoundEndFunFactPlayerSlot (CPlayerSlot) + // NetworkVarNames: m_iRoundEndFunFactData1 (int) + // NetworkVarNames: m_iRoundEndFunFactData2 (int) + // NetworkVarNames: m_iRoundEndFunFactData3 (int) + // NetworkVarNames: m_sRoundEndMessage (CUtlString) + // NetworkVarNames: m_iRoundEndPlayerCount (int) + // NetworkVarNames: m_bRoundEndNoMusic (bool) + // NetworkVarNames: m_iRoundEndLegacy (int) + // NetworkVarNames: m_nRoundEndCount (uint8) + // NetworkVarNames: m_iRoundStartRoundNumber (int) + // NetworkVarNames: m_nRoundStartCount (uint8) + namespace CCSGameRules { + constexpr std::ptrdiff_t __m_pChainEntity = 0x98; // CNetworkVarChainer + constexpr std::ptrdiff_t m_coopMissionManager = 0xC0; // CHandle + constexpr std::ptrdiff_t m_bFreezePeriod = 0xC4; // bool + constexpr std::ptrdiff_t m_bWarmupPeriod = 0xC5; // bool + constexpr std::ptrdiff_t m_fWarmupPeriodEnd = 0xC8; // GameTime_t + constexpr std::ptrdiff_t m_fWarmupPeriodStart = 0xCC; // GameTime_t + constexpr std::ptrdiff_t m_nTotalPausedTicks = 0xD0; // int32 + constexpr std::ptrdiff_t m_nPauseStartTick = 0xD4; // int32 + constexpr std::ptrdiff_t m_bServerPaused = 0xD8; // bool + constexpr std::ptrdiff_t m_bGamePaused = 0xD9; // bool + constexpr std::ptrdiff_t m_bTerroristTimeOutActive = 0xDA; // bool + constexpr std::ptrdiff_t m_bCTTimeOutActive = 0xDB; // bool + constexpr std::ptrdiff_t m_flTerroristTimeOutRemaining = 0xDC; // float32 + constexpr std::ptrdiff_t m_flCTTimeOutRemaining = 0xE0; // float32 + constexpr std::ptrdiff_t m_nTerroristTimeOuts = 0xE4; // int32 + constexpr std::ptrdiff_t m_nCTTimeOuts = 0xE8; // int32 + constexpr std::ptrdiff_t m_bTechnicalTimeOut = 0xEC; // bool + constexpr std::ptrdiff_t m_bMatchWaitingForResume = 0xED; // bool + constexpr std::ptrdiff_t m_iRoundTime = 0xF0; // int32 + constexpr std::ptrdiff_t m_fMatchStartTime = 0xF4; // float32 + constexpr std::ptrdiff_t m_fRoundStartTime = 0xF8; // GameTime_t + constexpr std::ptrdiff_t m_flRestartRoundTime = 0xFC; // GameTime_t + constexpr std::ptrdiff_t m_bGameRestart = 0x100; // bool + constexpr std::ptrdiff_t m_flGameStartTime = 0x104; // float32 + constexpr std::ptrdiff_t m_timeUntilNextPhaseStarts = 0x108; // float32 + constexpr std::ptrdiff_t m_gamePhase = 0x10C; // int32 + constexpr std::ptrdiff_t m_totalRoundsPlayed = 0x110; // int32 + constexpr std::ptrdiff_t m_nRoundsPlayedThisPhase = 0x114; // int32 + constexpr std::ptrdiff_t m_nOvertimePlaying = 0x118; // int32 + constexpr std::ptrdiff_t m_iHostagesRemaining = 0x11C; // int32 + constexpr std::ptrdiff_t m_bAnyHostageReached = 0x120; // bool + constexpr std::ptrdiff_t m_bMapHasBombTarget = 0x121; // bool + constexpr std::ptrdiff_t m_bMapHasRescueZone = 0x122; // bool + constexpr std::ptrdiff_t m_bMapHasBuyZone = 0x123; // bool + constexpr std::ptrdiff_t m_bIsQueuedMatchmaking = 0x124; // bool + constexpr std::ptrdiff_t m_nQueuedMatchmakingMode = 0x128; // int32 + constexpr std::ptrdiff_t m_bIsValveDS = 0x12C; // bool + constexpr std::ptrdiff_t m_bLogoMap = 0x12D; // bool + constexpr std::ptrdiff_t m_bPlayAllStepSoundsOnServer = 0x12E; // bool + constexpr std::ptrdiff_t m_iSpectatorSlotCount = 0x130; // int32 + constexpr std::ptrdiff_t m_MatchDevice = 0x134; // int32 + constexpr std::ptrdiff_t m_bHasMatchStarted = 0x138; // bool + constexpr std::ptrdiff_t m_nNextMapInMapgroup = 0x13C; // int32 + constexpr std::ptrdiff_t m_szTournamentEventName = 0x140; // char[512] + constexpr std::ptrdiff_t m_szTournamentEventStage = 0x340; // char[512] + constexpr std::ptrdiff_t m_szMatchStatTxt = 0x540; // char[512] + constexpr std::ptrdiff_t m_szTournamentPredictionsTxt = 0x740; // char[512] + constexpr std::ptrdiff_t m_nTournamentPredictionsPct = 0x940; // int32 + constexpr std::ptrdiff_t m_flCMMItemDropRevealStartTime = 0x944; // GameTime_t + constexpr std::ptrdiff_t m_flCMMItemDropRevealEndTime = 0x948; // GameTime_t + constexpr std::ptrdiff_t m_bIsDroppingItems = 0x94C; // bool + constexpr std::ptrdiff_t m_bIsQuestEligible = 0x94D; // bool + constexpr std::ptrdiff_t m_bIsHltvActive = 0x94E; // bool + constexpr std::ptrdiff_t m_nGuardianModeWaveNumber = 0x950; // int32 + constexpr std::ptrdiff_t m_nGuardianModeSpecialKillsRemaining = 0x954; // int32 + constexpr std::ptrdiff_t m_nGuardianModeSpecialWeaponNeeded = 0x958; // int32 + constexpr std::ptrdiff_t m_nGuardianGrenadesToGiveBots = 0x95C; // int32 + constexpr std::ptrdiff_t m_nNumHeaviesToSpawn = 0x960; // int32 + constexpr std::ptrdiff_t m_numGlobalGiftsGiven = 0x964; // uint32 + constexpr std::ptrdiff_t m_numGlobalGifters = 0x968; // uint32 + constexpr std::ptrdiff_t m_numGlobalGiftsPeriodSeconds = 0x96C; // uint32 + constexpr std::ptrdiff_t m_arrFeaturedGiftersAccounts = 0x970; // uint32[4] + constexpr std::ptrdiff_t m_arrFeaturedGiftersGifts = 0x980; // uint32[4] + constexpr std::ptrdiff_t m_arrProhibitedItemIndices = 0x990; // uint16[100] + constexpr std::ptrdiff_t m_arrTournamentActiveCasterAccounts = 0xA58; // uint32[4] + constexpr std::ptrdiff_t m_numBestOfMaps = 0xA68; // int32 + constexpr std::ptrdiff_t m_nHalloweenMaskListSeed = 0xA6C; // int32 + constexpr std::ptrdiff_t m_bBombDropped = 0xA70; // bool + constexpr std::ptrdiff_t m_bBombPlanted = 0xA71; // bool + constexpr std::ptrdiff_t m_iRoundWinStatus = 0xA74; // int32 + constexpr std::ptrdiff_t m_eRoundWinReason = 0xA78; // int32 + constexpr std::ptrdiff_t m_bTCantBuy = 0xA7C; // bool + constexpr std::ptrdiff_t m_bCTCantBuy = 0xA7D; // bool + constexpr std::ptrdiff_t m_flGuardianBuyUntilTime = 0xA80; // GameTime_t + constexpr std::ptrdiff_t m_iMatchStats_RoundResults = 0xA84; // int32[30] + constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_CT = 0xAFC; // int32[30] + constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_T = 0xB74; // int32[30] + constexpr std::ptrdiff_t m_TeamRespawnWaveTimes = 0xBEC; // float32[32] + constexpr std::ptrdiff_t m_flNextRespawnWave = 0xC6C; // GameTime_t[32] + constexpr std::ptrdiff_t m_nServerQuestID = 0xCEC; // int32 + constexpr std::ptrdiff_t m_vMinimapMins = 0xCF0; // + constexpr std::ptrdiff_t m_vMinimapMaxs = 0xCFC; // + constexpr std::ptrdiff_t m_MinimapVerticalSectionHeights = 0xD08; // float32[8] + constexpr std::ptrdiff_t m_bDontIncrementCoopWave = 0xD28; // bool + constexpr std::ptrdiff_t m_bSpawnedTerrorHuntHeavy = 0xD29; // bool + constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteTypes = 0xD2C; // int32[10] + constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteOptions = 0xD54; // int32[10] + constexpr std::ptrdiff_t m_nEndMatchMapVoteWinner = 0xD7C; // int32 + constexpr std::ptrdiff_t m_iNumConsecutiveCTLoses = 0xD80; // int32 + constexpr std::ptrdiff_t m_iNumConsecutiveTerroristLoses = 0xD84; // int32 + constexpr std::ptrdiff_t m_bHasHostageBeenTouched = 0xDA0; // bool + constexpr std::ptrdiff_t m_flIntermissionStartTime = 0xDA4; // GameTime_t + constexpr std::ptrdiff_t m_flIntermissionEndTime = 0xDA8; // GameTime_t + constexpr std::ptrdiff_t m_bLevelInitialized = 0xDAC; // bool + constexpr std::ptrdiff_t m_iTotalRoundsPlayed = 0xDB0; // int32 + constexpr std::ptrdiff_t m_iUnBalancedRounds = 0xDB4; // int32 + constexpr std::ptrdiff_t m_endMatchOnRoundReset = 0xDB8; // bool + constexpr std::ptrdiff_t m_endMatchOnThink = 0xDB9; // bool + constexpr std::ptrdiff_t m_iFreezeTime = 0xDBC; // int32 + constexpr std::ptrdiff_t m_iNumTerrorist = 0xDC0; // int32 + constexpr std::ptrdiff_t m_iNumCT = 0xDC4; // int32 + constexpr std::ptrdiff_t m_iNumSpawnableTerrorist = 0xDC8; // int32 + constexpr std::ptrdiff_t m_iNumSpawnableCT = 0xDCC; // int32 + constexpr std::ptrdiff_t m_arrSelectedHostageSpawnIndices = 0xDD0; // CUtlVector + constexpr std::ptrdiff_t m_nSpawnPointsRandomSeed = 0xDE8; // int32 + constexpr std::ptrdiff_t m_bFirstConnected = 0xDEC; // bool + constexpr std::ptrdiff_t m_bCompleteReset = 0xDED; // bool + constexpr std::ptrdiff_t m_bPickNewTeamsOnReset = 0xDEE; // bool + constexpr std::ptrdiff_t m_bScrambleTeamsOnRestart = 0xDEF; // bool + constexpr std::ptrdiff_t m_bSwapTeamsOnRestart = 0xDF0; // bool + constexpr std::ptrdiff_t m_nEndMatchTiedVotes = 0xDF8; // CUtlVector + constexpr std::ptrdiff_t m_bNeedToAskPlayersForContinueVote = 0xE14; // bool + constexpr std::ptrdiff_t m_numQueuedMatchmakingAccounts = 0xE18; // uint32 + constexpr std::ptrdiff_t m_pQueuedMatchmakingReservationString = 0xE20; // char* + constexpr std::ptrdiff_t m_numTotalTournamentDrops = 0xE28; // uint32 + constexpr std::ptrdiff_t m_numSpectatorsCountMax = 0xE2C; // uint32 + constexpr std::ptrdiff_t m_numSpectatorsCountMaxTV = 0xE30; // uint32 + constexpr std::ptrdiff_t m_numSpectatorsCountMaxLnk = 0xE34; // uint32 + constexpr std::ptrdiff_t m_bForceTeamChangeSilent = 0xE40; // bool + constexpr std::ptrdiff_t m_bLoadingRoundBackupData = 0xE41; // bool + constexpr std::ptrdiff_t m_nMatchInfoShowType = 0xE78; // int32 + constexpr std::ptrdiff_t m_flMatchInfoDecidedTime = 0xE7C; // float32 + constexpr std::ptrdiff_t m_flCoopRespawnAndHealTime = 0xE98; // float32 + constexpr std::ptrdiff_t m_coopBonusCoinsFound = 0xE9C; // int32 + constexpr std::ptrdiff_t m_coopBonusPistolsOnly = 0xEA0; // bool + constexpr std::ptrdiff_t m_coopPlayersInDeploymentZone = 0xEA1; // bool + constexpr std::ptrdiff_t m_coopMissionDeadPlayerRespawnEnabled = 0xEA2; // bool + constexpr std::ptrdiff_t mTeamDMLastWinningTeamNumber = 0xEA4; // int32 + constexpr std::ptrdiff_t mTeamDMLastThinkTime = 0xEA8; // float32 + constexpr std::ptrdiff_t m_flTeamDMLastAnnouncementTime = 0xEAC; // float32 + constexpr std::ptrdiff_t m_iAccountTerrorist = 0xEB0; // int32 + constexpr std::ptrdiff_t m_iAccountCT = 0xEB4; // int32 + constexpr std::ptrdiff_t m_iSpawnPointCount_Terrorist = 0xEB8; // int32 + constexpr std::ptrdiff_t m_iSpawnPointCount_CT = 0xEBC; // int32 + constexpr std::ptrdiff_t m_iMaxNumTerrorists = 0xEC0; // int32 + constexpr std::ptrdiff_t m_iMaxNumCTs = 0xEC4; // int32 + constexpr std::ptrdiff_t m_iLoserBonus = 0xEC8; // int32 + constexpr std::ptrdiff_t m_iLoserBonusMostRecentTeam = 0xECC; // int32 + constexpr std::ptrdiff_t m_tmNextPeriodicThink = 0xED0; // float32 + constexpr std::ptrdiff_t m_bVoiceWonMatchBragFired = 0xED4; // bool + constexpr std::ptrdiff_t m_fWarmupNextChatNoticeTime = 0xED8; // float32 + constexpr std::ptrdiff_t m_iHostagesRescued = 0xEE0; // int32 + constexpr std::ptrdiff_t m_iHostagesTouched = 0xEE4; // int32 + constexpr std::ptrdiff_t m_flNextHostageAnnouncement = 0xEE8; // float32 + constexpr std::ptrdiff_t m_bNoTerroristsKilled = 0xEEC; // bool + constexpr std::ptrdiff_t m_bNoCTsKilled = 0xEED; // bool + constexpr std::ptrdiff_t m_bNoEnemiesKilled = 0xEEE; // bool + constexpr std::ptrdiff_t m_bCanDonateWeapons = 0xEEF; // bool + constexpr std::ptrdiff_t m_firstKillTime = 0xEF4; // float32 + constexpr std::ptrdiff_t m_firstBloodTime = 0xEFC; // float32 + constexpr std::ptrdiff_t m_hostageWasInjured = 0xF18; // bool + constexpr std::ptrdiff_t m_hostageWasKilled = 0xF19; // bool + constexpr std::ptrdiff_t m_bVoteCalled = 0xF28; // bool + constexpr std::ptrdiff_t m_bServerVoteOnReset = 0xF29; // bool + constexpr std::ptrdiff_t m_flVoteCheckThrottle = 0xF2C; // float32 + constexpr std::ptrdiff_t m_bBuyTimeEnded = 0xF30; // bool + constexpr std::ptrdiff_t m_nLastFreezeEndBeep = 0xF34; // int32 + constexpr std::ptrdiff_t m_bTargetBombed = 0xF38; // bool + constexpr std::ptrdiff_t m_bBombDefused = 0xF39; // bool + constexpr std::ptrdiff_t m_bMapHasBombZone = 0xF3A; // bool + constexpr std::ptrdiff_t m_vecMainCTSpawnPos = 0xF58; // + constexpr std::ptrdiff_t m_CTSpawnPointsMasterList = 0xF68; // CUtlVector + constexpr std::ptrdiff_t m_TerroristSpawnPointsMasterList = 0xF80; // CUtlVector + constexpr std::ptrdiff_t m_bRespawningAllRespawnablePlayers = 0xF98; // bool + constexpr std::ptrdiff_t m_iNextCTSpawnPoint = 0xF9C; // int32 + constexpr std::ptrdiff_t m_flCTSpawnPointUsedTime = 0xFA0; // float32 + constexpr std::ptrdiff_t m_iNextTerroristSpawnPoint = 0xFA4; // int32 + constexpr std::ptrdiff_t m_flTerroristSpawnPointUsedTime = 0xFA8; // float32 + constexpr std::ptrdiff_t m_CTSpawnPoints = 0xFB0; // CUtlVector + constexpr std::ptrdiff_t m_TerroristSpawnPoints = 0xFC8; // CUtlVector + constexpr std::ptrdiff_t m_bIsUnreservedGameServer = 0xFE0; // bool + constexpr std::ptrdiff_t m_fAutobalanceDisplayTime = 0xFE4; // float32 + constexpr std::ptrdiff_t m_bAllowWeaponSwitch = 0x1250; // bool + constexpr std::ptrdiff_t m_bRoundTimeWarningTriggered = 0x1251; // bool + constexpr std::ptrdiff_t m_phaseChangeAnnouncementTime = 0x1254; // GameTime_t + constexpr std::ptrdiff_t m_fNextUpdateTeamClanNamesTime = 0x1258; // float32 + constexpr std::ptrdiff_t m_flLastThinkTime = 0x125C; // GameTime_t + constexpr std::ptrdiff_t m_fAccumulatedRoundOffDamage = 0x1260; // float32 + constexpr std::ptrdiff_t m_nShorthandedBonusLastEvalRound = 0x1264; // int32 + constexpr std::ptrdiff_t m_nMatchAbortedEarlyReason = 0x14E0; // int32 + constexpr std::ptrdiff_t m_bHasTriggeredRoundStartMusic = 0x14E4; // bool + constexpr std::ptrdiff_t m_bHasTriggeredCoopSpawnReset = 0x14E5; // bool + constexpr std::ptrdiff_t m_bSwitchingTeamsAtRoundReset = 0x14E6; // bool + constexpr std::ptrdiff_t m_pGameModeRules = 0x1500; // CCSGameModeRules* + constexpr std::ptrdiff_t m_BtGlobalBlackboard = 0x1508; // KeyValues3 + constexpr std::ptrdiff_t m_hPlayerResource = 0x1570; // CHandle + constexpr std::ptrdiff_t m_RetakeRules = 0x1578; // CRetakeGameRules + constexpr std::ptrdiff_t m_GuardianBotSkillLevelMax = 0x175C; // int32 + constexpr std::ptrdiff_t m_GuardianBotSkillLevelMin = 0x1760; // int32 + constexpr std::ptrdiff_t m_arrTeamUniqueKillWeaponsMatch = 0x1768; // CUtlVector[4] + constexpr std::ptrdiff_t m_bTeamLastKillUsedUniqueWeaponMatch = 0x17C8; // bool[4] + constexpr std::ptrdiff_t m_nMatchEndCount = 0x17F0; // uint8 + constexpr std::ptrdiff_t m_nTTeamIntroVariant = 0x17F4; // int32 + constexpr std::ptrdiff_t m_nCTTeamIntroVariant = 0x17F8; // int32 + constexpr std::ptrdiff_t m_bTeamIntroPeriod = 0x17FC; // bool + constexpr std::ptrdiff_t m_fTeamIntroPeriodEnd = 0x1800; // GameTime_t + constexpr std::ptrdiff_t m_bPlayedTeamIntroVO = 0x1804; // bool + constexpr std::ptrdiff_t m_iRoundEndWinnerTeam = 0x1808; // int32 + constexpr std::ptrdiff_t m_eRoundEndReason = 0x180C; // int32 + constexpr std::ptrdiff_t m_bRoundEndShowTimerDefend = 0x1810; // bool + constexpr std::ptrdiff_t m_iRoundEndTimerTime = 0x1814; // int32 + constexpr std::ptrdiff_t m_sRoundEndFunFactToken = 0x1818; // CUtlString + constexpr std::ptrdiff_t m_iRoundEndFunFactPlayerSlot = 0x1820; // CPlayerSlot + constexpr std::ptrdiff_t m_iRoundEndFunFactData1 = 0x1824; // int32 + constexpr std::ptrdiff_t m_iRoundEndFunFactData2 = 0x1828; // int32 + constexpr std::ptrdiff_t m_iRoundEndFunFactData3 = 0x182C; // int32 + constexpr std::ptrdiff_t m_sRoundEndMessage = 0x1830; // CUtlString + constexpr std::ptrdiff_t m_iRoundEndPlayerCount = 0x1838; // int32 + constexpr std::ptrdiff_t m_bRoundEndNoMusic = 0x183C; // bool + constexpr std::ptrdiff_t m_iRoundEndLegacy = 0x1840; // int32 + constexpr std::ptrdiff_t m_nRoundEndCount = 0x1844; // uint8 + constexpr std::ptrdiff_t m_iRoundStartRoundNumber = 0x1848; // int32 + constexpr std::ptrdiff_t m_nRoundStartCount = 0x184C; // uint8 + constexpr std::ptrdiff_t m_flLastPerfSampleTime = 0x5858; // float64 + constexpr std::ptrdiff_t m_bSkipNextServerPerfSample = 0x5860; // bool + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CCSTakeDamageInfoAPI { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + namespace CCSGameModeScript { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseLibraryBindings + namespace CCSGameModeScript_ConVars { + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_WeaponSequence (CUtlString) + namespace CCSGameModeRules_ArmsRace { + constexpr std::ptrdiff_t m_WeaponSequence = 0x38; // CNetworkUtlVectorBase + } + // Parent: CCSGameModeScript + // Fields count: 1 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + namespace CCSArmsRaceScript { + constexpr std::ptrdiff_t m_pOuter = 0xD8; // CCSGameModeRules_ArmsRace* + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_flDMBonusStartTime (GameTime_t) + // NetworkVarNames: m_flDMBonusTimeLength (float) + // NetworkVarNames: m_nDMBonusWeaponLoadoutSlot (int16) + namespace CCSGameModeRules_Deathmatch { + constexpr std::ptrdiff_t m_flDMBonusStartTime = 0x38; // GameTime_t + constexpr std::ptrdiff_t m_flDMBonusTimeLength = 0x3C; // float32 + constexpr std::ptrdiff_t m_nDMBonusWeaponLoadoutSlot = 0x40; // int16 + } + // Parent: CCSGameModeScript + // Fields count: 1 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + namespace CCSDeathmatchScript { + constexpr std::ptrdiff_t m_pOuter = 0xD8; // CCSGameModeRules_Deathmatch* + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseLibraryBindings + namespace CCSDeathmatchScript_ConVars { + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_nMatchSeed (int) + // NetworkVarNames: m_bBlockersPresent (bool) + // NetworkVarNames: m_bRoundInProgress (bool) + // NetworkVarNames: m_iFirstSecondHalfRound (int) + // NetworkVarNames: m_iBombSite (int) + namespace CRetakeGameRules { + constexpr std::ptrdiff_t m_nMatchSeed = 0xF8; // int32 + constexpr std::ptrdiff_t m_bBlockersPresent = 0xFC; // bool + constexpr std::ptrdiff_t m_bRoundInProgress = 0xFD; // bool + constexpr std::ptrdiff_t m_iFirstSecondHalfRound = 0x100; // int32 + constexpr std::ptrdiff_t m_iBombSite = 0x104; // int32 + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_iKills (int) + // NetworkVarNames: m_iDeaths (int) + // NetworkVarNames: m_iAssists (int) + // NetworkVarNames: m_iDamage (int) + // NetworkVarNames: m_iEquipmentValue (int) + // NetworkVarNames: m_iMoneySaved (int) + // NetworkVarNames: m_iKillReward (int) + // NetworkVarNames: m_iLiveTime (int) + // NetworkVarNames: m_iHeadShotKills (int) + // NetworkVarNames: m_iObjective (int) + // NetworkVarNames: m_iCashEarned (int) + // NetworkVarNames: m_iUtilityDamage (int) + // NetworkVarNames: m_iEnemiesFlashed (int) + namespace CSPerRoundStats_t { + constexpr std::ptrdiff_t m_iKills = 0x30; // int32 + constexpr std::ptrdiff_t m_iDeaths = 0x34; // int32 + constexpr std::ptrdiff_t m_iAssists = 0x38; // int32 + constexpr std::ptrdiff_t m_iDamage = 0x3C; // int32 + constexpr std::ptrdiff_t m_iEquipmentValue = 0x40; // int32 + constexpr std::ptrdiff_t m_iMoneySaved = 0x44; // int32 + constexpr std::ptrdiff_t m_iKillReward = 0x48; // int32 + constexpr std::ptrdiff_t m_iLiveTime = 0x4C; // int32 + constexpr std::ptrdiff_t m_iHeadShotKills = 0x50; // int32 + constexpr std::ptrdiff_t m_iObjective = 0x54; // int32 + constexpr std::ptrdiff_t m_iCashEarned = 0x58; // int32 + constexpr std::ptrdiff_t m_iUtilityDamage = 0x5C; // int32 + constexpr std::ptrdiff_t m_iEnemiesFlashed = 0x60; // int32 + } + // Parent: CSPerRoundStats_t + // Fields count: 21 + // + // Metadata: + // NetworkVarNames: m_iEnemy5Ks (int) + // NetworkVarNames: m_iEnemy4Ks (int) + // NetworkVarNames: m_iEnemy3Ks (int) + // NetworkVarNames: m_iEnemyKnifeKills (int) + // NetworkVarNames: m_iEnemyTaserKills (int) + namespace CSMatchStats_t { + constexpr std::ptrdiff_t m_iEnemy5Ks = 0x68; // int32 + constexpr std::ptrdiff_t m_iEnemy4Ks = 0x6C; // int32 + constexpr std::ptrdiff_t m_iEnemy3Ks = 0x70; // int32 + constexpr std::ptrdiff_t m_iEnemyKnifeKills = 0x74; // int32 + constexpr std::ptrdiff_t m_iEnemyTaserKills = 0x78; // int32 + constexpr std::ptrdiff_t m_iEnemy2Ks = 0x7C; // int32 + constexpr std::ptrdiff_t m_iUtility_Count = 0x80; // int32 + constexpr std::ptrdiff_t m_iUtility_Successes = 0x84; // int32 + constexpr std::ptrdiff_t m_iUtility_Enemies = 0x88; // int32 + constexpr std::ptrdiff_t m_iFlash_Count = 0x8C; // int32 + constexpr std::ptrdiff_t m_iFlash_Successes = 0x90; // int32 + constexpr std::ptrdiff_t m_nHealthPointsRemovedTotal = 0x94; // int32 + constexpr std::ptrdiff_t m_nHealthPointsDealtTotal = 0x98; // int32 + constexpr std::ptrdiff_t m_nShotsFiredTotal = 0x9C; // int32 + constexpr std::ptrdiff_t m_nShotsOnTargetTotal = 0xA0; // int32 + constexpr std::ptrdiff_t m_i1v1Count = 0xA4; // int32 + constexpr std::ptrdiff_t m_i1v1Wins = 0xA8; // int32 + constexpr std::ptrdiff_t m_i1v2Count = 0xAC; // int32 + constexpr std::ptrdiff_t m_i1v2Wins = 0xB0; // int32 + constexpr std::ptrdiff_t m_iEntryCount = 0xB4; // int32 + constexpr std::ptrdiff_t m_iEntryWins = 0xB8; // int32 + } + // Parent: CBaseEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_nVariant (int) + // NetworkVarNames: m_nRandom (int) + // NetworkVarNames: m_nOrdinal (int) + // NetworkVarNames: m_sWeaponName (CUtlString) + // NetworkVarNames: m_xuid (XUID) + // NetworkVarNames: m_agentItem (CEconItemView) + // NetworkVarNames: m_glovesItem (CEconItemView) + // NetworkVarNames: m_weaponItem (CEconItemView) + namespace CCSGO_TeamPreviewCharacterPosition { + constexpr std::ptrdiff_t m_nVariant = 0x4C0; // int32 + constexpr std::ptrdiff_t m_nRandom = 0x4C4; // int32 + constexpr std::ptrdiff_t m_nOrdinal = 0x4C8; // int32 + constexpr std::ptrdiff_t m_sWeaponName = 0x4D0; // CUtlString + constexpr std::ptrdiff_t m_xuid = 0x4D8; // uint64 + constexpr std::ptrdiff_t m_agentItem = 0x4E0; // CEconItemView + constexpr std::ptrdiff_t m_glovesItem = 0x758; // CEconItemView + constexpr std::ptrdiff_t m_weaponItem = 0x9D0; // CEconItemView + } + // Parent: CBaseEntity + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_hPlayer (CHandle) + // NetworkVarNames: m_hPingedEntity (CHandle) + // NetworkVarNames: m_iType (int) + // NetworkVarNames: m_bUrgent (bool) + // NetworkVarNames: m_szPlaceName (char) + namespace CPlayerPing { + constexpr std::ptrdiff_t m_hPlayer = 0x4C8; // CHandle + constexpr std::ptrdiff_t m_hPingedEntity = 0x4CC; // CHandle + constexpr std::ptrdiff_t m_iType = 0x4D0; // int32 + constexpr std::ptrdiff_t m_bUrgent = 0x4D4; // bool + constexpr std::ptrdiff_t m_szPlaceName = 0x4D5; // char[18] + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hPlayerPing (CHandle) + namespace CCSPlayer_PingServices { + constexpr std::ptrdiff_t m_flPlayerPingTokens = 0x40; // + constexpr std::ptrdiff_t m_hPlayerPing = 0x54; // CHandle + } + // Parent: CBaseEntity + // Fields count: 10 + // + // Metadata: + // NetworkVarNames: m_bHostageAlive (bool) + // NetworkVarNames: m_isHostageFollowingSomeone (bool) + // NetworkVarNames: m_iHostageEntityIDs (CEntityIndex) + // NetworkVarNames: m_bombsiteCenterA (Vector) + // NetworkVarNames: m_bombsiteCenterB (Vector) + // NetworkVarNames: m_hostageRescueX (int) + // NetworkVarNames: m_hostageRescueY (int) + // NetworkVarNames: m_hostageRescueZ (int) + // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) + namespace CCSPlayerResource { + constexpr std::ptrdiff_t m_bHostageAlive = 0x4C0; // bool[12] + constexpr std::ptrdiff_t m_isHostageFollowingSomeone = 0x4CC; // bool[12] + constexpr std::ptrdiff_t m_iHostageEntityIDs = 0x4D8; // CEntityIndex[12] + constexpr std::ptrdiff_t m_bombsiteCenterA = 0x508; // + constexpr std::ptrdiff_t m_bombsiteCenterB = 0x514; // + constexpr std::ptrdiff_t m_hostageRescueX = 0x520; // int32[4] + constexpr std::ptrdiff_t m_hostageRescueY = 0x530; // int32[4] + constexpr std::ptrdiff_t m_hostageRescueZ = 0x540; // int32[4] + constexpr std::ptrdiff_t m_bEndMatchNextMapAllVoted = 0x550; // bool + constexpr std::ptrdiff_t m_foundGoalPositions = 0x551; // bool + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CCSPlayerControllerAPI { + } + // Parent: CPlayer_CameraServices + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_iFOV (uint32) + // NetworkVarNames: m_iFOVStart (uint32) + // NetworkVarNames: m_flFOVTime (GameTime_t) + // NetworkVarNames: m_flFOVRate (float32) + // NetworkVarNames: m_hZoomOwner (CHandle) + namespace CCSPlayerBase_CameraServices { + constexpr std::ptrdiff_t m_iFOV = 0x170; // uint32 + constexpr std::ptrdiff_t m_iFOVStart = 0x174; // uint32 + constexpr std::ptrdiff_t m_flFOVTime = 0x178; // GameTime_t + constexpr std::ptrdiff_t m_flFOVRate = 0x17C; // float32 + constexpr std::ptrdiff_t m_hZoomOwner = 0x180; // CHandle + constexpr std::ptrdiff_t m_hTriggerFogList = 0x188; // CUtlVector> + constexpr std::ptrdiff_t m_hLastFogTrigger = 0x1A0; // CHandle + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_nItemDefIndex (uint16) + // NetworkVarNames: m_nCount (uint16) + namespace WeaponPurchaseCount_t { + constexpr std::ptrdiff_t m_nItemDefIndex = 0x30; // uint16 + constexpr std::ptrdiff_t m_nCount = 0x32; // uint16 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t) + namespace WeaponPurchaseTracker_t { + constexpr std::ptrdiff_t m_weaponPurchases = 0x8; // CUtlVectorEmbeddedNetworkVar + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_bIsRescuing (bool) + // NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t) + // NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t) + namespace CCSPlayer_ActionTrackingServices { + constexpr std::ptrdiff_t m_hLastWeaponBeforeC4AutoSwitch = 0x208; // CHandle + constexpr std::ptrdiff_t m_bIsRescuing = 0x23C; // bool + constexpr std::ptrdiff_t m_weaponPurchasesThisMatch = 0x240; // WeaponPurchaseTracker_t + constexpr std::ptrdiff_t m_weaponPurchasesThisRound = 0x298; // WeaponPurchaseTracker_t + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_totalHitsOnServer (int32) + namespace CCSPlayer_BulletServices { + constexpr std::ptrdiff_t m_totalHitsOnServer = 0x40; // int32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_unDefIdx (item_definition_index_t) + // NetworkVarNames: m_nCost (int) + // NetworkVarNames: m_nPrevArmor (int) + // NetworkVarNames: m_bPrevHelmet (bool) + // NetworkVarNames: m_hItem (CEntityHandle) + namespace SellbackPurchaseEntry_t { + constexpr std::ptrdiff_t m_unDefIdx = 0x30; // uint16 + constexpr std::ptrdiff_t m_nCost = 0x34; // int32 + constexpr std::ptrdiff_t m_nPrevArmor = 0x38; // int32 + constexpr std::ptrdiff_t m_bPrevHelmet = 0x3C; // bool + constexpr std::ptrdiff_t m_hItem = 0x40; // CEntityHandle + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t) + namespace CCSPlayer_BuyServices { + constexpr std::ptrdiff_t m_vecSellbackPurchaseEntries = 0xC8; // CUtlVectorEmbeddedNetworkVar + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hCarriedHostage (CHandle) + // NetworkVarNames: m_hCarriedHostageProp (CHandle) + namespace CCSPlayer_HostageServices { + constexpr std::ptrdiff_t m_hCarriedHostage = 0x40; // CHandle + constexpr std::ptrdiff_t m_hCarriedHostageProp = 0x44; // CHandle + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_bHasDefuser (bool) + // NetworkVarNames: m_bHasHelmet (bool) + // NetworkVarNames: m_bHasHeavyArmor (bool) + namespace CCSPlayer_ItemServices { + constexpr std::ptrdiff_t m_bHasDefuser = 0x40; // bool + constexpr std::ptrdiff_t m_bHasHelmet = 0x41; // bool + constexpr std::ptrdiff_t m_bHasHeavyArmor = 0x42; // bool + } + // Parent: CPlayer_MovementServices_Humanoid + // Fields count: 39 + // + // Metadata: + // NetworkVarNames: m_flMaxFallVelocity (float) + // NetworkVarNames: m_vecLadderNormal (Vector) + // NetworkVarNames: m_nLadderSurfacePropIndex (int) + // NetworkVarNames: m_flDuckAmount (float) + // NetworkVarNames: m_flDuckSpeed (float) + // NetworkVarNames: m_bDuckOverride (bool) + // NetworkVarNames: m_bDesiresDuck (bool) + // NetworkVarNames: m_nDuckTimeMsecs (uint32) + // NetworkVarNames: m_nDuckJumpTimeMsecs (uint32) + // NetworkVarNames: m_nJumpTimeMsecs (uint32) + // NetworkVarNames: m_flLastDuckTime (float) + // NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int) + // NetworkVarNames: m_bOldJumpPressed (bool) + // NetworkVarNames: m_flJumpUntil (float) + // NetworkVarNames: m_flJumpVel (float) + // NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t) + // NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t) + // NetworkVarNames: m_flOffsetTickCompleteTime (float) + // NetworkVarNames: m_flOffsetTickStashedSpeed (float) + // NetworkVarNames: m_flStamina (float) + namespace CCSPlayer_MovementServices { + constexpr std::ptrdiff_t m_flMaxFallVelocity = 0x228; // float32 + constexpr std::ptrdiff_t m_vecLadderNormal = 0x22C; // + constexpr std::ptrdiff_t m_nLadderSurfacePropIndex = 0x238; // int32 + constexpr std::ptrdiff_t m_flDuckAmount = 0x23C; // float32 + constexpr std::ptrdiff_t m_flDuckSpeed = 0x240; // float32 + constexpr std::ptrdiff_t m_bDuckOverride = 0x244; // bool + constexpr std::ptrdiff_t m_bDesiresDuck = 0x245; // bool + constexpr std::ptrdiff_t m_flDuckOffset = 0x248; // float32 + constexpr std::ptrdiff_t m_nDuckTimeMsecs = 0x24C; // uint32 + constexpr std::ptrdiff_t m_nDuckJumpTimeMsecs = 0x250; // uint32 + constexpr std::ptrdiff_t m_nJumpTimeMsecs = 0x254; // uint32 + constexpr std::ptrdiff_t m_flLastDuckTime = 0x258; // float32 + constexpr std::ptrdiff_t m_vecLastPositionAtFullCrouchSpeed = 0x268; // Vector2D + constexpr std::ptrdiff_t m_duckUntilOnGround = 0x270; // bool + constexpr std::ptrdiff_t m_bHasWalkMovedSinceLastJump = 0x271; // bool + constexpr std::ptrdiff_t m_bInStuckTest = 0x272; // bool + constexpr std::ptrdiff_t m_flStuckCheckTime = 0x280; // float32[64][2] + constexpr std::ptrdiff_t m_nTraceCount = 0x480; // int32 + constexpr std::ptrdiff_t m_StuckLast = 0x484; // int32 + constexpr std::ptrdiff_t m_bSpeedCropped = 0x488; // bool + constexpr std::ptrdiff_t m_nOldWaterLevel = 0x48C; // int32 + constexpr std::ptrdiff_t m_flWaterEntryTime = 0x490; // float32 + constexpr std::ptrdiff_t m_vecForward = 0x494; // + constexpr std::ptrdiff_t m_vecLeft = 0x4A0; // + constexpr std::ptrdiff_t m_vecUp = 0x4AC; // + constexpr std::ptrdiff_t m_nGameCodeHasMovedPlayerAfterCommand = 0x4B8; // int32 + constexpr std::ptrdiff_t m_bMadeFootstepNoise = 0x4BC; // bool + constexpr std::ptrdiff_t m_iFootsteps = 0x4C0; // int32 + constexpr std::ptrdiff_t m_bOldJumpPressed = 0x4C4; // bool + constexpr std::ptrdiff_t m_flJumpPressedTime = 0x4C8; // float32 + constexpr std::ptrdiff_t m_flJumpUntil = 0x4CC; // float32 + constexpr std::ptrdiff_t m_flJumpVel = 0x4D0; // float32 + constexpr std::ptrdiff_t m_fStashGrenadeParameterWhen = 0x4D4; // GameTime_t + constexpr std::ptrdiff_t m_nButtonDownMaskPrev = 0x4D8; // uint64 + constexpr std::ptrdiff_t m_flOffsetTickCompleteTime = 0x4E0; // float32 + constexpr std::ptrdiff_t m_flOffsetTickStashedSpeed = 0x4E4; // float32 + constexpr std::ptrdiff_t m_flStamina = 0x4E8; // float32 + constexpr std::ptrdiff_t m_flHeightAtJumpStart = 0x4EC; // float32 + constexpr std::ptrdiff_t m_flMaxJumpHeightThisJump = 0x4F0; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_hViewModel (CHandle) + namespace CCSPlayer_ViewModelServices { + constexpr std::ptrdiff_t m_hViewModel = 0x40; // CHandle[3] + } + // Parent: CPlayer_WeaponServices + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_flNextAttack (GameTime_t) + // NetworkVarNames: m_bIsLookingAtWeapon (bool) + // NetworkVarNames: m_bIsHoldingLookAtWeapon (bool) + namespace CCSPlayer_WeaponServices { + constexpr std::ptrdiff_t m_flNextAttack = 0xA8; // GameTime_t + constexpr std::ptrdiff_t m_bIsLookingAtWeapon = 0xAC; // bool + constexpr std::ptrdiff_t m_bIsHoldingLookAtWeapon = 0xAD; // bool + constexpr std::ptrdiff_t m_hSavedWeapon = 0xB0; // CHandle + constexpr std::ptrdiff_t m_nTimeToMelee = 0xB4; // int32 + constexpr std::ptrdiff_t m_nTimeToSecondary = 0xB8; // int32 + constexpr std::ptrdiff_t m_nTimeToPrimary = 0xBC; // int32 + constexpr std::ptrdiff_t m_nTimeToSniperRifle = 0xC0; // int32 + constexpr std::ptrdiff_t m_bIsBeingGivenItem = 0xC4; // bool + constexpr std::ptrdiff_t m_bIsPickingUpItemWithUse = 0xC5; // bool + constexpr std::ptrdiff_t m_bPickedUpWeapon = 0xC6; // bool + constexpr std::ptrdiff_t m_bDisableAutoDeploy = 0xC7; // bool + constexpr std::ptrdiff_t m_nOldShootPositionHistoryCount = 0xC8; // uint32 + constexpr std::ptrdiff_t m_nOldInputHistoryCount = 0x460; // uint32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_perRoundStats (CSPerRoundStats_t) + // NetworkVarNames: m_matchStats (CSMatchStats_t) + // NetworkVarNames: m_iNumRoundKills (int) + // NetworkVarNames: m_iNumRoundKillsHeadshots (int) + // NetworkVarNames: m_unTotalRoundDamageDealt (uint32) + namespace CCSPlayerController_ActionTrackingServices { + constexpr std::ptrdiff_t m_perRoundStats = 0x40; // CUtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t m_matchStats = 0x90; // CSMatchStats_t + constexpr std::ptrdiff_t m_iNumRoundKills = 0x150; // int32 + constexpr std::ptrdiff_t m_iNumRoundKillsHeadshots = 0x154; // int32 + constexpr std::ptrdiff_t m_unTotalRoundDamageDealt = 0x158; // uint32 + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_PlayerDamager (CHandle) + // NetworkVarNames: m_PlayerRecipient (CHandle) + // NetworkVarNames: m_hPlayerControllerDamager (CHandle) + // NetworkVarNames: m_hPlayerControllerRecipient (CHandle) + // NetworkVarNames: m_szPlayerDamagerName (CUtlString) + // NetworkVarNames: m_szPlayerRecipientName (CUtlString) + // NetworkVarNames: m_DamagerXuid (uint64) + // NetworkVarNames: m_RecipientXuid (uint64) + // NetworkVarNames: m_iDamage (int) + // NetworkVarNames: m_iActualHealthRemoved (int) + // NetworkVarNames: m_iNumHits (int) + // NetworkVarNames: m_iLastBulletUpdate (int) + // NetworkVarNames: m_bIsOtherEnemy (bool) + // NetworkVarNames: m_killType (EKillTypes_t) + namespace CDamageRecord { + constexpr std::ptrdiff_t m_PlayerDamager = 0x28; // CHandle + constexpr std::ptrdiff_t m_PlayerRecipient = 0x2C; // CHandle + constexpr std::ptrdiff_t m_hPlayerControllerDamager = 0x30; // CHandle + constexpr std::ptrdiff_t m_hPlayerControllerRecipient = 0x34; // CHandle + constexpr std::ptrdiff_t m_szPlayerDamagerName = 0x38; // CUtlString + constexpr std::ptrdiff_t m_szPlayerRecipientName = 0x40; // CUtlString + constexpr std::ptrdiff_t m_DamagerXuid = 0x48; // uint64 + constexpr std::ptrdiff_t m_RecipientXuid = 0x50; // uint64 + constexpr std::ptrdiff_t m_iDamage = 0x58; // int32 + constexpr std::ptrdiff_t m_iActualHealthRemoved = 0x5C; // int32 + constexpr std::ptrdiff_t m_iNumHits = 0x60; // int32 + constexpr std::ptrdiff_t m_iLastBulletUpdate = 0x64; // int32 + constexpr std::ptrdiff_t m_bIsOtherEnemy = 0x68; // bool + constexpr std::ptrdiff_t m_killType = 0x69; // EKillTypes_t + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_nSendUpdate (int) + // NetworkVarNames: m_DamageList (CDamageRecord) + namespace CCSPlayerController_DamageServices { + constexpr std::ptrdiff_t m_nSendUpdate = 0x40; // int32 + constexpr std::ptrdiff_t m_DamageList = 0x48; // CUtlVectorEmbeddedNetworkVar + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_iAccount (int) + // NetworkVarNames: m_iStartAccount (int) + // NetworkVarNames: m_iTotalCashSpent (int) + // NetworkVarNames: m_iCashSpentThisRound (int) + namespace CCSPlayerController_InGameMoneyServices { + constexpr std::ptrdiff_t m_bReceivesMoneyNextRound = 0x40; // bool + constexpr std::ptrdiff_t m_iAccountMoneyEarnedForNextRound = 0x44; // int32 + constexpr std::ptrdiff_t m_iAccount = 0x48; // int32 + constexpr std::ptrdiff_t m_iStartAccount = 0x4C; // int32 + constexpr std::ptrdiff_t m_iTotalCashSpent = 0x50; // int32 + constexpr std::ptrdiff_t m_iCashSpentThisRound = 0x54; // int32 + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_unMusicID (item_definition_index_t) + // NetworkVarNames: m_rank (MedalRank_t) + // NetworkVarNames: m_nPersonaDataPublicLevel (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsLeader (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsTeacher (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsFriendly (int) + // NetworkVarNames: m_nPersonaDataXpTrailLevel (int) + // NetworkVarNames: m_vecServerAuthoritativeWeaponSlots (ServerAuthoritativeWeaponSlot_t) + namespace CCSPlayerController_InventoryServices { + constexpr std::ptrdiff_t m_unMusicID = 0x40; // uint16 + constexpr std::ptrdiff_t m_rank = 0x44; // MedalRank_t[6] + constexpr std::ptrdiff_t m_nPersonaDataPublicLevel = 0x5C; // int32 + constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsLeader = 0x60; // int32 + constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsTeacher = 0x64; // int32 + constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsFriendly = 0x68; // int32 + constexpr std::ptrdiff_t m_nPersonaDataXpTrailLevel = 0x6C; // int32 + constexpr std::ptrdiff_t m_unEquippedPlayerSprayIDs = 0xF48; // uint32[1] + constexpr std::ptrdiff_t m_vecServerAuthoritativeWeaponSlots = 0xF50; // CUtlVectorEmbeddedNetworkVar + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CCSWeaponBaseVDataAPI { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CCSWeaponBaseAPI { + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MPropertyCustomEditor + namespace CFiringModeFloat { + constexpr std::ptrdiff_t m_flValues = 0x0; // float32[2] + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MPropertyCustomEditor + namespace CFiringModeInt { + constexpr std::ptrdiff_t m_nValues = 0x0; // int32[2] + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CCSObserverPawnAPI { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CCSPlayerPawnAPI { + } + // Parent: CBaseEntity + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_iActiveIssueIndex (int) + // NetworkVarNames: m_iOnlyTeamToVote (int) + // NetworkVarNames: m_nVoteOptionCount (int) + // NetworkVarNames: m_nPotentialVotes (int) + // NetworkVarNames: m_bIsYesNoVote (bool) + namespace CVoteController { + constexpr std::ptrdiff_t m_iActiveIssueIndex = 0x4C0; // int32 + constexpr std::ptrdiff_t m_iOnlyTeamToVote = 0x4C4; // int32 + constexpr std::ptrdiff_t m_nVoteOptionCount = 0x4C8; // int32[5] + constexpr std::ptrdiff_t m_nPotentialVotes = 0x4DC; // int32 + constexpr std::ptrdiff_t m_bIsYesNoVote = 0x4E0; // bool + constexpr std::ptrdiff_t m_acceptingVotesTimer = 0x4E8; // CountdownTimer + constexpr std::ptrdiff_t m_executeCommandTimer = 0x500; // CountdownTimer + constexpr std::ptrdiff_t m_resetVoteTimer = 0x518; // CountdownTimer + constexpr std::ptrdiff_t m_nVotesCast = 0x530; // int32[64] + constexpr std::ptrdiff_t m_playerHoldingVote = 0x630; // CPlayerSlot + constexpr std::ptrdiff_t m_playerOverrideForVote = 0x634; // CPlayerSlot + constexpr std::ptrdiff_t m_nHighestCountIndex = 0x638; // int32 + constexpr std::ptrdiff_t m_potentialIssues = 0x640; // CUtlVector + constexpr std::ptrdiff_t m_VoteOptions = 0x658; // CUtlVector + } + // Parent: CBaseEntity + // Fields count: 24 + // + // Metadata: + // NetworkVarNames: m_nDraftType (int) + // NetworkVarNames: m_nTeamWinningCoinToss (int) + // NetworkVarNames: m_nTeamWithFirstChoice (int) + // NetworkVarNames: m_nVoteMapIdsList (int) + // NetworkVarNames: m_nAccountIDs (int) + // NetworkVarNames: m_nMapId0 (int) + // NetworkVarNames: m_nMapId1 (int) + // NetworkVarNames: m_nMapId2 (int) + // NetworkVarNames: m_nMapId3 (int) + // NetworkVarNames: m_nMapId4 (int) + // NetworkVarNames: m_nMapId5 (int) + // NetworkVarNames: m_nStartingSide0 (int) + // NetworkVarNames: m_nCurrentPhase (int) + // NetworkVarNames: m_nPhaseStartTick (int) + // NetworkVarNames: m_nPhaseDurationTicks (int) + namespace CMapVetoPickController { + constexpr std::ptrdiff_t m_bPlayedIntroVcd = 0x4C0; // bool + constexpr std::ptrdiff_t m_bNeedToPlayFiveSecondsRemaining = 0x4C1; // bool + constexpr std::ptrdiff_t m_dblPreMatchDraftSequenceTime = 0x4E0; // float64 + constexpr std::ptrdiff_t m_bPreMatchDraftStateChanged = 0x4E8; // bool + constexpr std::ptrdiff_t m_nDraftType = 0x4EC; // int32 + constexpr std::ptrdiff_t m_nTeamWinningCoinToss = 0x4F0; // int32 + constexpr std::ptrdiff_t m_nTeamWithFirstChoice = 0x4F4; // int32[64] + constexpr std::ptrdiff_t m_nVoteMapIdsList = 0x5F4; // int32[7] + constexpr std::ptrdiff_t m_nAccountIDs = 0x610; // int32[64] + constexpr std::ptrdiff_t m_nMapId0 = 0x710; // int32[64] + constexpr std::ptrdiff_t m_nMapId1 = 0x810; // int32[64] + constexpr std::ptrdiff_t m_nMapId2 = 0x910; // int32[64] + constexpr std::ptrdiff_t m_nMapId3 = 0xA10; // int32[64] + constexpr std::ptrdiff_t m_nMapId4 = 0xB10; // int32[64] + constexpr std::ptrdiff_t m_nMapId5 = 0xC10; // int32[64] + constexpr std::ptrdiff_t m_nStartingSide0 = 0xD10; // int32[64] + constexpr std::ptrdiff_t m_nCurrentPhase = 0xE10; // int32 + constexpr std::ptrdiff_t m_nPhaseStartTick = 0xE14; // int32 + constexpr std::ptrdiff_t m_nPhaseDurationTicks = 0xE18; // int32 + constexpr std::ptrdiff_t m_OnMapVetoed = 0xE20; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnMapPicked = 0xE48; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnSidesPicked = 0xE70; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnNewPhaseStarted = 0xE98; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnLevelTransition = 0xEC0; // CEntityOutputTemplate + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseLibraryBindings + // MPropertyFriendlyName + // MPropertyDescription + namespace CCSPulseServerFuncs_Globals { + } + // Parent: CBaseEntity + // Fields count: 24 + // + // Metadata: + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_flBrightness (float) + // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_bCustomCubemapTexture (bool) + // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bMoveable (bool) + // NetworkVarNames: m_nHandshake (int) + // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_nPriority (int) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_flEdgeFadeDist (float) + // NetworkVarNames: m_vEdgeFadeDists (Vector) + // NetworkVarNames: m_nLightProbeSizeX (int) + // NetworkVarNames: m_nLightProbeSizeY (int) + // NetworkVarNames: m_nLightProbeSizeZ (int) + // NetworkVarNames: m_nLightProbeAtlasX (int) + // NetworkVarNames: m_nLightProbeAtlasY (int) + // NetworkVarNames: m_nLightProbeAtlasZ (int) + // NetworkVarNames: m_bEnabled (bool) + namespace CEnvCombinedLightProbeVolume { + constexpr std::ptrdiff_t m_Color = 0x1518; // Color + constexpr std::ptrdiff_t m_flBrightness = 0x151C; // float32 + constexpr std::ptrdiff_t m_hCubemapTexture = 0x1520; // CStrongHandle + constexpr std::ptrdiff_t m_bCustomCubemapTexture = 0x1528; // bool + constexpr std::ptrdiff_t m_hLightProbeTexture = 0x1530; // CStrongHandle + constexpr std::ptrdiff_t m_hLightProbeDirectLightIndicesTexture = 0x1538; // CStrongHandle + constexpr std::ptrdiff_t m_hLightProbeDirectLightScalarsTexture = 0x1540; // CStrongHandle + constexpr std::ptrdiff_t m_hLightProbeDirectLightShadowsTexture = 0x1548; // CStrongHandle + constexpr std::ptrdiff_t m_vBoxMins = 0x1550; // + constexpr std::ptrdiff_t m_vBoxMaxs = 0x155C; // + constexpr std::ptrdiff_t m_bMoveable = 0x1568; // bool + constexpr std::ptrdiff_t m_nHandshake = 0x156C; // int32 + constexpr std::ptrdiff_t m_nEnvCubeMapArrayIndex = 0x1570; // int32 + constexpr std::ptrdiff_t m_nPriority = 0x1574; // int32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x1578; // bool + constexpr std::ptrdiff_t m_flEdgeFadeDist = 0x157C; // float32 + constexpr std::ptrdiff_t m_vEdgeFadeDists = 0x1580; // + constexpr std::ptrdiff_t m_nLightProbeSizeX = 0x158C; // int32 + constexpr std::ptrdiff_t m_nLightProbeSizeY = 0x1590; // int32 + constexpr std::ptrdiff_t m_nLightProbeSizeZ = 0x1594; // int32 + constexpr std::ptrdiff_t m_nLightProbeAtlasX = 0x1598; // int32 + constexpr std::ptrdiff_t m_nLightProbeAtlasY = 0x159C; // int32 + constexpr std::ptrdiff_t m_nLightProbeAtlasZ = 0x15A0; // int32 + constexpr std::ptrdiff_t m_bEnabled = 0x15B9; // bool + } + // Parent: CBaseEntity + // Fields count: 18 + // + // Metadata: + // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_bCustomCubemapTexture (bool) + // NetworkVarNames: m_flInfluenceRadius (float) + // NetworkVarNames: m_vBoxProjectMins (Vector) + // NetworkVarNames: m_vBoxProjectMaxs (Vector) + // NetworkVarNames: m_bMoveable (bool) + // NetworkVarNames: m_nHandshake (int) + // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_nPriority (int) + // NetworkVarNames: m_flEdgeFadeDist (float) + // NetworkVarNames: m_vEdgeFadeDists (Vector) + // NetworkVarNames: m_flDiffuseScale (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bDefaultEnvMap (bool) + // NetworkVarNames: m_bDefaultSpecEnvMap (bool) + // NetworkVarNames: m_bIndoorCubeMap (bool) + // NetworkVarNames: m_bCopyDiffuseFromDefaultCubemap (bool) + // NetworkVarNames: m_bEnabled (bool) + namespace CEnvCubemap { + constexpr std::ptrdiff_t m_hCubemapTexture = 0x540; // CStrongHandle + constexpr std::ptrdiff_t m_bCustomCubemapTexture = 0x548; // bool + constexpr std::ptrdiff_t m_flInfluenceRadius = 0x54C; // float32 + constexpr std::ptrdiff_t m_vBoxProjectMins = 0x550; // + constexpr std::ptrdiff_t m_vBoxProjectMaxs = 0x55C; // + constexpr std::ptrdiff_t m_bMoveable = 0x568; // bool + constexpr std::ptrdiff_t m_nHandshake = 0x56C; // int32 + constexpr std::ptrdiff_t m_nEnvCubeMapArrayIndex = 0x570; // int32 + constexpr std::ptrdiff_t m_nPriority = 0x574; // int32 + constexpr std::ptrdiff_t m_flEdgeFadeDist = 0x578; // float32 + constexpr std::ptrdiff_t m_vEdgeFadeDists = 0x57C; // + constexpr std::ptrdiff_t m_flDiffuseScale = 0x588; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x58C; // bool + constexpr std::ptrdiff_t m_bDefaultEnvMap = 0x58D; // bool + constexpr std::ptrdiff_t m_bDefaultSpecEnvMap = 0x58E; // bool + constexpr std::ptrdiff_t m_bIndoorCubeMap = 0x58F; // bool + constexpr std::ptrdiff_t m_bCopyDiffuseFromDefaultCubemap = 0x590; // bool + constexpr std::ptrdiff_t m_bEnabled = 0x5A0; // bool + } + // Parent: CBaseEntity + // Fields count: 18 + // + // Metadata: + // NetworkVarNames: m_flEndDistance (float) + // NetworkVarNames: m_flStartDistance (float) + // NetworkVarNames: m_flFogFalloffExponent (float) + // NetworkVarNames: m_bHeightFogEnabled (bool) + // NetworkVarNames: m_flFogHeightWidth (float) + // NetworkVarNames: m_flFogHeightEnd (float) + // NetworkVarNames: m_flFogHeightStart (float) + // NetworkVarNames: m_flFogHeightExponent (float) + // NetworkVarNames: m_flLODBias (float) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_flFogMaxOpacity (float) + // NetworkVarNames: m_nCubemapSourceType (int) + // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) + // NetworkVarNames: m_iszSkyEntity (string_t) + // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_bHasHeightFogEnd (bool) + namespace CEnvCubemapFog { + constexpr std::ptrdiff_t m_flEndDistance = 0x4C0; // float32 + constexpr std::ptrdiff_t m_flStartDistance = 0x4C4; // float32 + constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x4C8; // float32 + constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x4CC; // bool + constexpr std::ptrdiff_t m_flFogHeightWidth = 0x4D0; // float32 + constexpr std::ptrdiff_t m_flFogHeightEnd = 0x4D4; // float32 + constexpr std::ptrdiff_t m_flFogHeightStart = 0x4D8; // float32 + constexpr std::ptrdiff_t m_flFogHeightExponent = 0x4DC; // float32 + constexpr std::ptrdiff_t m_flLODBias = 0x4E0; // float32 + constexpr std::ptrdiff_t m_bActive = 0x4E4; // bool + constexpr std::ptrdiff_t m_bStartDisabled = 0x4E5; // bool + constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x4E8; // float32 + constexpr std::ptrdiff_t m_nCubemapSourceType = 0x4EC; // int32 + constexpr std::ptrdiff_t m_hSkyMaterial = 0x4F0; // CStrongHandle + constexpr std::ptrdiff_t m_iszSkyEntity = 0x4F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hFogCubemapTexture = 0x500; // CStrongHandle + constexpr std::ptrdiff_t m_bHasHeightFogEnd = 0x508; // bool + constexpr std::ptrdiff_t m_bFirstTime = 0x509; // bool + } + // Parent: CBaseEntity + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_hGradientFogTexture (HRenderTextureStrong) + // NetworkVarNames: m_flFogStartDistance (float) + // NetworkVarNames: m_flFogEndDistance (float) + // NetworkVarNames: m_bHeightFogEnabled (bool) + // NetworkVarNames: m_flFogStartHeight (float) + // NetworkVarNames: m_flFogEndHeight (float) + // NetworkVarNames: m_flFarZ (float) + // NetworkVarNames: m_flFogMaxOpacity (float) + // NetworkVarNames: m_flFogFalloffExponent (float) + // NetworkVarNames: m_flFogVerticalExponent (float) + // NetworkVarNames: m_fogColor (Color) + // NetworkVarNames: m_flFogStrength (float) + // NetworkVarNames: m_flFadeTime (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bIsEnabled (bool) + namespace CGradientFog { + constexpr std::ptrdiff_t m_hGradientFogTexture = 0x4C0; // CStrongHandle + constexpr std::ptrdiff_t m_flFogStartDistance = 0x4C8; // float32 + constexpr std::ptrdiff_t m_flFogEndDistance = 0x4CC; // float32 + constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x4D0; // bool + constexpr std::ptrdiff_t m_flFogStartHeight = 0x4D4; // float32 + constexpr std::ptrdiff_t m_flFogEndHeight = 0x4D8; // float32 + constexpr std::ptrdiff_t m_flFarZ = 0x4DC; // float32 + constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x4E0; // float32 + constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x4E4; // float32 + constexpr std::ptrdiff_t m_flFogVerticalExponent = 0x4E8; // float32 + constexpr std::ptrdiff_t m_fogColor = 0x4EC; // Color + constexpr std::ptrdiff_t m_flFogStrength = 0x4F0; // float32 + constexpr std::ptrdiff_t m_flFadeTime = 0x4F4; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x4F8; // bool + constexpr std::ptrdiff_t m_bIsEnabled = 0x4F9; // bool + constexpr std::ptrdiff_t m_bGradientFogNeedsTextures = 0x4FA; // bool + } + // Parent: CBaseEntity + // Fields count: 17 + // + // Metadata: + // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bMoveable (bool) + // NetworkVarNames: m_nHandshake (int) + // NetworkVarNames: m_nPriority (int) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_nLightProbeSizeX (int) + // NetworkVarNames: m_nLightProbeSizeY (int) + // NetworkVarNames: m_nLightProbeSizeZ (int) + // NetworkVarNames: m_nLightProbeAtlasX (int) + // NetworkVarNames: m_nLightProbeAtlasY (int) + // NetworkVarNames: m_nLightProbeAtlasZ (int) + // NetworkVarNames: m_bEnabled (bool) + namespace CEnvLightProbeVolume { + constexpr std::ptrdiff_t m_hLightProbeTexture = 0x1498; // CStrongHandle + constexpr std::ptrdiff_t m_hLightProbeDirectLightIndicesTexture = 0x14A0; // CStrongHandle + constexpr std::ptrdiff_t m_hLightProbeDirectLightScalarsTexture = 0x14A8; // CStrongHandle + constexpr std::ptrdiff_t m_hLightProbeDirectLightShadowsTexture = 0x14B0; // CStrongHandle + constexpr std::ptrdiff_t m_vBoxMins = 0x14B8; // + constexpr std::ptrdiff_t m_vBoxMaxs = 0x14C4; // + constexpr std::ptrdiff_t m_bMoveable = 0x14D0; // bool + constexpr std::ptrdiff_t m_nHandshake = 0x14D4; // int32 + constexpr std::ptrdiff_t m_nPriority = 0x14D8; // int32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x14DC; // bool + constexpr std::ptrdiff_t m_nLightProbeSizeX = 0x14E0; // int32 + constexpr std::ptrdiff_t m_nLightProbeSizeY = 0x14E4; // int32 + constexpr std::ptrdiff_t m_nLightProbeSizeZ = 0x14E8; // int32 + constexpr std::ptrdiff_t m_nLightProbeAtlasX = 0x14EC; // int32 + constexpr std::ptrdiff_t m_nLightProbeAtlasY = 0x14F0; // int32 + constexpr std::ptrdiff_t m_nLightProbeAtlasZ = 0x14F4; // int32 + constexpr std::ptrdiff_t m_bEnabled = 0x1501; // bool + } + // Parent: CBaseEntity + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_flVisibilityStrength (float) + // NetworkVarNames: m_flFogDistanceMultiplier (float) + // NetworkVarNames: m_flFogMaxDensityMultiplier (float) + // NetworkVarNames: m_flFadeTime (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bIsEnabled (bool) + namespace CPlayerVisibility { + constexpr std::ptrdiff_t m_flVisibilityStrength = 0x4C0; // float32 + constexpr std::ptrdiff_t m_flFogDistanceMultiplier = 0x4C4; // float32 + constexpr std::ptrdiff_t m_flFogMaxDensityMultiplier = 0x4C8; // float32 + constexpr std::ptrdiff_t m_flFadeTime = 0x4CC; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x4D0; // bool + constexpr std::ptrdiff_t m_bIsEnabled = 0x4D1; // bool + } + // Parent: CBaseEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_flAutoExposureMin (float) + // NetworkVarNames: m_flAutoExposureMax (float) + // NetworkVarNames: m_flTonemapPercentTarget (float) + // NetworkVarNames: m_flTonemapPercentBrightPixels (float) + // NetworkVarNames: m_flTonemapMinAvgLum (float) + // NetworkVarNames: m_flExposureAdaptationSpeedUp (float) + // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) + // NetworkVarNames: m_flTonemapEVSmoothingRange (float) + namespace CTonemapController2 { + constexpr std::ptrdiff_t m_flAutoExposureMin = 0x4C0; // float32 + constexpr std::ptrdiff_t m_flAutoExposureMax = 0x4C4; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0x4C8; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0x4CC; // float32 + constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0x4D0; // float32 + constexpr std::ptrdiff_t m_flExposureAdaptationSpeedUp = 0x4D4; // float32 + constexpr std::ptrdiff_t m_flExposureAdaptationSpeedDown = 0x4D8; // float32 + constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x4DC; // float32 + } + // Parent: CBaseEntity + // Fields count: 28 + // + // Metadata: + // NetworkVarNames: m_flScattering (float) + // NetworkVarNames: m_flAnisotropy (float) + // NetworkVarNames: m_flFadeSpeed (float) + // NetworkVarNames: m_flDrawDistance (float) + // NetworkVarNames: m_flFadeInStart (float) + // NetworkVarNames: m_flFadeInEnd (float) + // NetworkVarNames: m_flIndirectStrength (float) + // NetworkVarNames: m_nIndirectTextureDimX (int) + // NetworkVarNames: m_nIndirectTextureDimY (int) + // NetworkVarNames: m_nIndirectTextureDimZ (int) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_flStartAnisoTime (GameTime_t) + // NetworkVarNames: m_flStartScatterTime (GameTime_t) + // NetworkVarNames: m_flStartDrawDistanceTime (GameTime_t) + // NetworkVarNames: m_flStartAnisotropy (float) + // NetworkVarNames: m_flStartScattering (float) + // NetworkVarNames: m_flStartDrawDistance (float) + // NetworkVarNames: m_flDefaultAnisotropy (float) + // NetworkVarNames: m_flDefaultScattering (float) + // NetworkVarNames: m_flDefaultDrawDistance (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bEnableIndirect (bool) + // NetworkVarNames: m_bIsMaster (bool) + // NetworkVarNames: m_hFogIndirectTexture (HRenderTextureStrong) + // NetworkVarNames: m_nForceRefreshCount (int) + namespace CEnvVolumetricFogController { + constexpr std::ptrdiff_t m_flScattering = 0x4C0; // float32 + constexpr std::ptrdiff_t m_flAnisotropy = 0x4C4; // float32 + constexpr std::ptrdiff_t m_flFadeSpeed = 0x4C8; // float32 + constexpr std::ptrdiff_t m_flDrawDistance = 0x4CC; // float32 + constexpr std::ptrdiff_t m_flFadeInStart = 0x4D0; // float32 + constexpr std::ptrdiff_t m_flFadeInEnd = 0x4D4; // float32 + constexpr std::ptrdiff_t m_flIndirectStrength = 0x4D8; // float32 + constexpr std::ptrdiff_t m_nIndirectTextureDimX = 0x4DC; // int32 + constexpr std::ptrdiff_t m_nIndirectTextureDimY = 0x4E0; // int32 + constexpr std::ptrdiff_t m_nIndirectTextureDimZ = 0x4E4; // int32 + constexpr std::ptrdiff_t m_vBoxMins = 0x4E8; // + constexpr std::ptrdiff_t m_vBoxMaxs = 0x4F4; // + constexpr std::ptrdiff_t m_bActive = 0x500; // bool + constexpr std::ptrdiff_t m_flStartAnisoTime = 0x504; // GameTime_t + constexpr std::ptrdiff_t m_flStartScatterTime = 0x508; // GameTime_t + constexpr std::ptrdiff_t m_flStartDrawDistanceTime = 0x50C; // GameTime_t + constexpr std::ptrdiff_t m_flStartAnisotropy = 0x510; // float32 + constexpr std::ptrdiff_t m_flStartScattering = 0x514; // float32 + constexpr std::ptrdiff_t m_flStartDrawDistance = 0x518; // float32 + constexpr std::ptrdiff_t m_flDefaultAnisotropy = 0x51C; // float32 + constexpr std::ptrdiff_t m_flDefaultScattering = 0x520; // float32 + constexpr std::ptrdiff_t m_flDefaultDrawDistance = 0x524; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x528; // bool + constexpr std::ptrdiff_t m_bEnableIndirect = 0x529; // bool + constexpr std::ptrdiff_t m_bIsMaster = 0x52A; // bool + constexpr std::ptrdiff_t m_hFogIndirectTexture = 0x530; // CStrongHandle + constexpr std::ptrdiff_t m_nForceRefreshCount = 0x538; // int32 + constexpr std::ptrdiff_t m_bFirstTime = 0x53C; // bool + } + // Parent: CBaseEntity + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_flStrength (float) + // NetworkVarNames: m_nFalloffShape (int) + // NetworkVarNames: m_flFalloffExponent (float) + namespace CEnvVolumetricFogVolume { + constexpr std::ptrdiff_t m_bActive = 0x4C0; // bool + constexpr std::ptrdiff_t m_vBoxMins = 0x4C4; // + constexpr std::ptrdiff_t m_vBoxMaxs = 0x4D0; // + constexpr std::ptrdiff_t m_bStartDisabled = 0x4DC; // bool + constexpr std::ptrdiff_t m_flStrength = 0x4E0; // float32 + constexpr std::ptrdiff_t m_nFalloffShape = 0x4E4; // int32 + constexpr std::ptrdiff_t m_flFalloffExponent = 0x4E8; // float32 + } + // Parent: CBaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_fog (fogparams_t) + namespace CFogController { + constexpr std::ptrdiff_t m_fog = 0x4C0; // fogparams_t + constexpr std::ptrdiff_t m_bUseAngles = 0x528; // bool + constexpr std::ptrdiff_t m_iChangedVariables = 0x52C; // int32 + } + // Parent: CBaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_nMode (int) + // NetworkVarNames: m_vBoxSize (Vector) + // NetworkVarNames: m_bEnabled (bool) + namespace CInfoVisibilityBox { + constexpr std::ptrdiff_t m_nMode = 0x4C4; // int32 + constexpr std::ptrdiff_t m_vBoxSize = 0x4C8; // + constexpr std::ptrdiff_t m_bEnabled = 0x4D4; // bool + } + // Parent: CBaseEntity + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_worldName (string_t) + // NetworkVarNames: m_layerName (string_t) + // NetworkVarNames: m_bWorldLayerVisible (bool) + // NetworkVarNames: m_bEntitiesSpawned (bool) + namespace CInfoWorldLayer { + constexpr std::ptrdiff_t m_pOutputOnEntitiesSpawned = 0x4C0; // CEntityIOOutput + constexpr std::ptrdiff_t m_worldName = 0x4E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_layerName = 0x4F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bWorldLayerVisible = 0x4F8; // bool + constexpr std::ptrdiff_t m_bEntitiesSpawned = 0x4F9; // bool + constexpr std::ptrdiff_t m_bCreateAsChildSpawnGroup = 0x4FA; // bool + constexpr std::ptrdiff_t m_hLayerSpawnGroup = 0x4FC; // uint32 + } + // Parent: CBaseEntity + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: m_FOV (float) + // NetworkVarNames: m_Resolution (float) + // NetworkVarNames: m_bFogEnable (bool) + // NetworkVarNames: m_FogColor (Color) + // NetworkVarNames: m_flFogStart (float) + // NetworkVarNames: m_flFogEnd (float) + // NetworkVarNames: m_flFogMaxDensity (float) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bUseScreenAspectRatio (bool) + // NetworkVarNames: m_flAspectRatio (float) + // NetworkVarNames: m_bNoSky (bool) + // NetworkVarNames: m_fBrightness (float) + // NetworkVarNames: m_flZFar (float) + // NetworkVarNames: m_flZNear (float) + // NetworkVarNames: m_bCanHLTVUse (bool) + // NetworkVarNames: m_bDofEnabled (bool) + // NetworkVarNames: m_flDofNearBlurry (float) + // NetworkVarNames: m_flDofNearCrisp (float) + // NetworkVarNames: m_flDofFarCrisp (float) + // NetworkVarNames: m_flDofFarBlurry (float) + // NetworkVarNames: m_flDofTiltToGround (float) + namespace CPointCamera { + constexpr std::ptrdiff_t m_FOV = 0x4C0; // float32 + constexpr std::ptrdiff_t m_Resolution = 0x4C4; // float32 + constexpr std::ptrdiff_t m_bFogEnable = 0x4C8; // bool + constexpr std::ptrdiff_t m_FogColor = 0x4C9; // Color + constexpr std::ptrdiff_t m_flFogStart = 0x4D0; // float32 + constexpr std::ptrdiff_t m_flFogEnd = 0x4D4; // float32 + constexpr std::ptrdiff_t m_flFogMaxDensity = 0x4D8; // float32 + constexpr std::ptrdiff_t m_bActive = 0x4DC; // bool + constexpr std::ptrdiff_t m_bUseScreenAspectRatio = 0x4DD; // bool + constexpr std::ptrdiff_t m_flAspectRatio = 0x4E0; // float32 + constexpr std::ptrdiff_t m_bNoSky = 0x4E4; // bool + constexpr std::ptrdiff_t m_fBrightness = 0x4E8; // float32 + constexpr std::ptrdiff_t m_flZFar = 0x4EC; // float32 + constexpr std::ptrdiff_t m_flZNear = 0x4F0; // float32 + constexpr std::ptrdiff_t m_bCanHLTVUse = 0x4F4; // bool + constexpr std::ptrdiff_t m_bDofEnabled = 0x4F5; // bool + constexpr std::ptrdiff_t m_flDofNearBlurry = 0x4F8; // float32 + constexpr std::ptrdiff_t m_flDofNearCrisp = 0x4FC; // float32 + constexpr std::ptrdiff_t m_flDofFarCrisp = 0x500; // float32 + constexpr std::ptrdiff_t m_flDofFarBlurry = 0x504; // float32 + constexpr std::ptrdiff_t m_flDofTiltToGround = 0x508; // float32 + constexpr std::ptrdiff_t m_TargetFOV = 0x50C; // float32 + constexpr std::ptrdiff_t m_DegreesPerSecond = 0x510; // float32 + constexpr std::ptrdiff_t m_bIsOn = 0x514; // bool + constexpr std::ptrdiff_t m_pNext = 0x518; // CPointCamera* + } + // Parent: CBaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_iszSoundAreaType (string_t) + // NetworkVarNames: m_vPos (Vector) + namespace CSoundAreaEntityBase { + constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool + constexpr std::ptrdiff_t m_iszSoundAreaType = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_vPos = 0x4D0; // + } + // Parent: CSoundAreaEntityBase + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_flRadius (float) + namespace CSoundAreaEntitySphere { + constexpr std::ptrdiff_t m_flRadius = 0x4E0; // float32 + } + // Parent: CSoundAreaEntityBase + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_vMin (Vector) + // NetworkVarNames: m_vMax (Vector) + namespace CSoundAreaEntityOrientedBox { + constexpr std::ptrdiff_t m_vMin = 0x4E0; // + constexpr std::ptrdiff_t m_vMax = 0x4EC; // + } + // Parent: CBaseEntity + // Fields count: 4 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_aPlayerControllers (CHandle) + // NetworkVarNames: m_aPlayers (CHandle) + // NetworkVarNames: m_iScore (int32) + // NetworkVarNames: m_szTeamname (char) + namespace CTeam { + constexpr std::ptrdiff_t m_aPlayerControllers = 0x4C0; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_aPlayers = 0x4D8; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_iScore = 0x4F0; // int32 + constexpr std::ptrdiff_t m_szTeamname = 0x4F4; // char[129] + } + // Parent: CBaseEntity + // Fields count: 25 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkIncludeByUserGroup + // NetworkVarNames: m_nTickBase (uint32) + // NetworkVarNames: m_hPawn (CHandle) + // NetworkVarNames: m_iConnected (PlayerConnectedState) + // NetworkVarNames: m_iszPlayerName (char) + // NetworkVarNames: m_steamID (uint64) + // NetworkVarNames: m_iDesiredFOV (uint32) + namespace CBasePlayerController { + constexpr std::ptrdiff_t m_nInButtonsWhichAreToggles = 0x4C8; // uint64 + constexpr std::ptrdiff_t m_nTickBase = 0x4D0; // uint32 + constexpr std::ptrdiff_t m_hPawn = 0x500; // CHandle + constexpr std::ptrdiff_t m_nSplitScreenSlot = 0x504; // CSplitScreenSlot + constexpr std::ptrdiff_t m_hSplitOwner = 0x508; // CHandle + constexpr std::ptrdiff_t m_hSplitScreenPlayers = 0x510; // CUtlVector> + constexpr std::ptrdiff_t m_bIsHLTV = 0x528; // bool + constexpr std::ptrdiff_t m_iConnected = 0x52C; // PlayerConnectedState + constexpr std::ptrdiff_t m_iszPlayerName = 0x530; // char[128] + constexpr std::ptrdiff_t m_szNetworkIDString = 0x5B0; // CUtlString + constexpr std::ptrdiff_t m_fLerpTime = 0x5B8; // float32 + constexpr std::ptrdiff_t m_bLagCompensation = 0x5BC; // bool + constexpr std::ptrdiff_t m_bPredict = 0x5BD; // bool + constexpr std::ptrdiff_t m_bAutoKickDisabled = 0x5BE; // bool + constexpr std::ptrdiff_t m_bIsLowViolence = 0x5BF; // bool + constexpr std::ptrdiff_t m_bGamePaused = 0x5C0; // bool + constexpr std::ptrdiff_t m_nLastRealCommandNumberExecuted = 0x654; // int32 + constexpr std::ptrdiff_t m_nLastLateCommandExecuted = 0x658; // int32 + constexpr std::ptrdiff_t m_iIgnoreGlobalChat = 0x670; // ChatIgnoreType_t + constexpr std::ptrdiff_t m_flLastPlayerTalkTime = 0x674; // float32 + constexpr std::ptrdiff_t m_flLastEntitySteadyState = 0x678; // float32 + constexpr std::ptrdiff_t m_nAvailableEntitySteadyState = 0x67C; // int32 + constexpr std::ptrdiff_t m_bHasAnySteadyStateEnts = 0x680; // bool + constexpr std::ptrdiff_t m_steamID = 0x690; // uint64 + constexpr std::ptrdiff_t m_iDesiredFOV = 0x698; // uint32 + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CBasePlayerVData { + constexpr std::ptrdiff_t m_sModelName = 0x28; // CResourceNameTyped> + constexpr std::ptrdiff_t m_flHeadDamageMultiplier = 0x108; // CSkillFloat + constexpr std::ptrdiff_t m_flChestDamageMultiplier = 0x118; // CSkillFloat + constexpr std::ptrdiff_t m_flStomachDamageMultiplier = 0x128; // CSkillFloat + constexpr std::ptrdiff_t m_flArmDamageMultiplier = 0x138; // CSkillFloat + constexpr std::ptrdiff_t m_flLegDamageMultiplier = 0x148; // CSkillFloat + constexpr std::ptrdiff_t m_flHoldBreathTime = 0x158; // float32 + constexpr std::ptrdiff_t m_flDrowningDamageInterval = 0x15C; // float32 + constexpr std::ptrdiff_t m_nDrowningDamageInitial = 0x160; // int32 + constexpr std::ptrdiff_t m_nDrowningDamageMax = 0x164; // int32 + constexpr std::ptrdiff_t m_nWaterSpeed = 0x168; // int32 + constexpr std::ptrdiff_t m_flUseRange = 0x16C; // float32 + constexpr std::ptrdiff_t m_flUseAngleTolerance = 0x170; // float32 + constexpr std::ptrdiff_t m_flCrouchTime = 0x174; // float32 + } + // Parent: None + // Fields count: 20 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CBasePlayerWeaponVData { + constexpr std::ptrdiff_t m_szWorldModel = 0x28; // CResourceNameTyped> + constexpr std::ptrdiff_t m_bBuiltRightHanded = 0x108; // bool + constexpr std::ptrdiff_t m_bAllowFlipping = 0x109; // bool + constexpr std::ptrdiff_t m_sMuzzleAttachment = 0x110; // CUtlString + constexpr std::ptrdiff_t m_szMuzzleFlashParticle = 0x118; // CResourceNameTyped> + constexpr std::ptrdiff_t m_iFlags = 0x1F8; // ItemFlagTypes_t + constexpr std::ptrdiff_t m_nPrimaryAmmoType = 0x1F9; // AmmoIndex_t + constexpr std::ptrdiff_t m_nSecondaryAmmoType = 0x1FA; // AmmoIndex_t + constexpr std::ptrdiff_t m_iMaxClip1 = 0x1FC; // int32 + constexpr std::ptrdiff_t m_iMaxClip2 = 0x200; // int32 + constexpr std::ptrdiff_t m_iDefaultClip1 = 0x204; // int32 + constexpr std::ptrdiff_t m_iDefaultClip2 = 0x208; // int32 + constexpr std::ptrdiff_t m_iWeight = 0x20C; // int32 + constexpr std::ptrdiff_t m_bAutoSwitchTo = 0x210; // bool + constexpr std::ptrdiff_t m_bAutoSwitchFrom = 0x211; // bool + constexpr std::ptrdiff_t m_iRumbleEffect = 0x214; // RumbleEffect_t + constexpr std::ptrdiff_t m_bLinkedCooldowns = 0x218; // bool + constexpr std::ptrdiff_t m_aShootSounds = 0x220; // CUtlMap + constexpr std::ptrdiff_t m_iSlot = 0x240; // int32 + constexpr std::ptrdiff_t m_iPosition = 0x244; // int32 + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) + // NetworkVarNames: m_hSequence (HSequence) + // NetworkVarNames: m_flSeqStartTime (GameTime_t) + // NetworkVarNames: m_flSeqFixedCycle (float) + // NetworkVarNames: m_nAnimLoopMode (AnimLoopMode_t) + namespace CBaseAnimGraphController { + constexpr std::ptrdiff_t m_animGraphNetworkedVars = 0x18; // CAnimGraphNetworkedVariables + constexpr std::ptrdiff_t m_bSequenceFinished = 0x220; // bool + constexpr std::ptrdiff_t m_flSoundSyncTime = 0x224; // float32 + constexpr std::ptrdiff_t m_hSequence = 0x228; // HSequence + constexpr std::ptrdiff_t m_flSeqStartTime = 0x22C; // GameTime_t + constexpr std::ptrdiff_t m_flSeqFixedCycle = 0x230; // float32 + constexpr std::ptrdiff_t m_nAnimLoopMode = 0x234; // AnimLoopMode_t + constexpr std::ptrdiff_t m_flPlaybackRate = 0x238; // CNetworkedQuantizedFloat + constexpr std::ptrdiff_t m_nNotifyState = 0x244; // SequenceFinishNotifyState_t + constexpr std::ptrdiff_t m_bNetworkedAnimationInputsChanged = 0x246; // bool + constexpr std::ptrdiff_t m_bNetworkedSequenceChanged = 0x247; // bool + constexpr std::ptrdiff_t m_bLastUpdateSkipped = 0x248; // bool + constexpr std::ptrdiff_t m_flPrevAnimUpdateTime = 0x24C; // GameTime_t + } + // Parent: CBaseEntity + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) + // NetworkVarNames: m_CHitboxComponent (CHitboxComponent::Storage_t) + // NetworkVarNames: m_nRenderMode (RenderMode_t) + // NetworkVarNames: m_nRenderFX (RenderFx_t) + // NetworkVarNames: m_clrRender (Color) + // NetworkVarNames: m_vecRenderAttributes (EntityRenderAttribute_t) + // NetworkVarNames: m_bRenderToCubemaps (bool) + // NetworkVarNames: m_Collision (CCollisionProperty) + // NetworkVarNames: m_Glow (CGlowProperty) + // NetworkVarNames: m_flGlowBackfaceMult (float) + // NetworkVarNames: m_fadeMinDist (float32) + // NetworkVarNames: m_fadeMaxDist (float32) + // NetworkVarNames: m_flFadeScale (float32) + // NetworkVarNames: m_flShadowStrength (float32) + // NetworkVarNames: m_nObjectCulling (uint8) + // NetworkVarNames: m_nAddDecal (int) + // NetworkVarNames: m_vDecalPosition (Vector) + // NetworkVarNames: m_vDecalForwardAxis (Vector) + // NetworkVarNames: m_flDecalHealBloodRate (float) + // NetworkVarNames: m_flDecalHealHeightRate (float) + // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle) + // NetworkVarNames: m_vecViewOffset (CNetworkViewOffsetVector) + namespace CBaseModelEntity { + constexpr std::ptrdiff_t m_CRenderComponent = 0x4C0; // CRenderComponent* + constexpr std::ptrdiff_t m_CHitboxComponent = 0x4C8; // CHitboxComponent + constexpr std::ptrdiff_t m_flDissolveStartTime = 0x4F0; // GameTime_t + constexpr std::ptrdiff_t m_OnIgnite = 0x4F8; // CEntityIOOutput + constexpr std::ptrdiff_t m_nRenderMode = 0x520; // RenderMode_t + constexpr std::ptrdiff_t m_nRenderFX = 0x521; // RenderFx_t + constexpr std::ptrdiff_t m_bAllowFadeInView = 0x522; // bool + constexpr std::ptrdiff_t m_clrRender = 0x523; // Color + constexpr std::ptrdiff_t m_vecRenderAttributes = 0x528; // CUtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t m_bRenderToCubemaps = 0x578; // bool + constexpr std::ptrdiff_t m_Collision = 0x580; // CCollisionProperty + constexpr std::ptrdiff_t m_Glow = 0x630; // CGlowProperty + constexpr std::ptrdiff_t m_flGlowBackfaceMult = 0x688; // float32 + constexpr std::ptrdiff_t m_fadeMinDist = 0x68C; // float32 + constexpr std::ptrdiff_t m_fadeMaxDist = 0x690; // float32 + constexpr std::ptrdiff_t m_flFadeScale = 0x694; // float32 + constexpr std::ptrdiff_t m_flShadowStrength = 0x698; // float32 + constexpr std::ptrdiff_t m_nObjectCulling = 0x69C; // uint8 + constexpr std::ptrdiff_t m_nAddDecal = 0x6A0; // int32 + constexpr std::ptrdiff_t m_vDecalPosition = 0x6A4; // + constexpr std::ptrdiff_t m_vDecalForwardAxis = 0x6B0; // + constexpr std::ptrdiff_t m_flDecalHealBloodRate = 0x6BC; // float32 + constexpr std::ptrdiff_t m_flDecalHealHeightRate = 0x6C0; // float32 + constexpr std::ptrdiff_t m_ConfigEntitiesToPropagateMaterialDecalsTo = 0x6C8; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_vecViewOffset = 0x6E0; // CNetworkViewOffsetVector + } + // Parent: CBaseModelEntity + // Fields count: 22 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_szSnapshotFileName (char) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bFrozen (bool) + // NetworkVarNames: m_flFreezeTransitionDuration (float) + // NetworkVarNames: m_nStopType (int) + // NetworkVarNames: m_bAnimateDuringGameplayPause (bool) + // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flPreSimTime (float32) + // NetworkVarNames: m_vServerControlPoints (Vector) + // NetworkVarNames: m_iServerControlPointAssignments (uint8) + // NetworkVarNames: m_hControlPointEnts (CHandle) + // NetworkVarNames: m_bNoSave (bool) + // NetworkVarNames: m_bNoFreeze (bool) + // NetworkVarNames: m_bNoRamp (bool) + namespace CParticleSystem { + constexpr std::ptrdiff_t m_szSnapshotFileName = 0x710; // char[512] + constexpr std::ptrdiff_t m_bActive = 0x910; // bool + constexpr std::ptrdiff_t m_bFrozen = 0x911; // bool + constexpr std::ptrdiff_t m_flFreezeTransitionDuration = 0x914; // float32 + constexpr std::ptrdiff_t m_nStopType = 0x918; // int32 + constexpr std::ptrdiff_t m_bAnimateDuringGameplayPause = 0x91C; // bool + constexpr std::ptrdiff_t m_iEffectIndex = 0x920; // CStrongHandle + constexpr std::ptrdiff_t m_flStartTime = 0x928; // GameTime_t + constexpr std::ptrdiff_t m_flPreSimTime = 0x92C; // float32 + constexpr std::ptrdiff_t m_vServerControlPoints = 0x930; // Vector[4] + constexpr std::ptrdiff_t m_iServerControlPointAssignments = 0x960; // uint8[4] + constexpr std::ptrdiff_t m_hControlPointEnts = 0x964; // CHandle[64] + constexpr std::ptrdiff_t m_bNoSave = 0xA64; // bool + constexpr std::ptrdiff_t m_bNoFreeze = 0xA65; // bool + constexpr std::ptrdiff_t m_bNoRamp = 0xA66; // bool + constexpr std::ptrdiff_t m_bStartActive = 0xA67; // bool + constexpr std::ptrdiff_t m_iszEffectName = 0xA68; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszControlPointNames = 0xA70; // CUtlSymbolLarge[64] + constexpr std::ptrdiff_t m_nDataCP = 0xC70; // int32 + constexpr std::ptrdiff_t m_vecDataCPValue = 0xC74; // + constexpr std::ptrdiff_t m_nTintCP = 0xC80; // int32 + constexpr std::ptrdiff_t m_clrTint = 0xC84; // Color + } + // Parent: CBaseEntity + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_flParticleSpacing (float) + // NetworkVarNames: m_flSlack (float) + // NetworkVarNames: m_flRadius (float) + // NetworkVarNames: m_ColorTint (Color) + // NetworkVarNames: m_nEffectState (int) + // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_PathNodes_Position (Vector) + // NetworkVarNames: m_PathNodes_TangentIn (Vector) + // NetworkVarNames: m_PathNodes_TangentOut (Vector) + // NetworkVarNames: m_PathNodes_Color (Vector) + // NetworkVarNames: m_PathNodes_PinEnabled (bool) + // NetworkVarNames: m_PathNodes_RadiusScale (float) + namespace CPathParticleRope { + constexpr std::ptrdiff_t m_bStartActive = 0x4C0; // bool + constexpr std::ptrdiff_t m_flMaxSimulationTime = 0x4C4; // float32 + constexpr std::ptrdiff_t m_iszEffectName = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_PathNodes_Name = 0x4D0; // CUtlVector + constexpr std::ptrdiff_t m_flParticleSpacing = 0x4E8; // float32 + constexpr std::ptrdiff_t m_flSlack = 0x4EC; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x4F0; // float32 + constexpr std::ptrdiff_t m_ColorTint = 0x4F4; // Color + constexpr std::ptrdiff_t m_nEffectState = 0x4F8; // int32 + constexpr std::ptrdiff_t m_iEffectIndex = 0x500; // CStrongHandle + constexpr std::ptrdiff_t m_PathNodes_Position = 0x508; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_TangentIn = 0x520; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_TangentOut = 0x538; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_Color = 0x550; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_PinEnabled = 0x568; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_RadiusScale = 0x580; // CNetworkUtlVectorBase + } + // Parent: CBaseModelEntity + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_Flags (uint8) + // NetworkVarNames: m_LightStyle (uint8) + // NetworkVarNames: m_Radius (float32) + // NetworkVarNames: m_Exponent (int32) + // NetworkVarNames: m_InnerAngle (float32) + // NetworkVarNames: m_OuterAngle (float32) + // NetworkVarNames: m_SpotRadius (float32) + namespace CDynamicLight { + constexpr std::ptrdiff_t m_ActualFlags = 0x710; // uint8 + constexpr std::ptrdiff_t m_Flags = 0x711; // uint8 + constexpr std::ptrdiff_t m_LightStyle = 0x712; // uint8 + constexpr std::ptrdiff_t m_On = 0x713; // bool + constexpr std::ptrdiff_t m_Radius = 0x714; // float32 + constexpr std::ptrdiff_t m_Exponent = 0x718; // int32 + constexpr std::ptrdiff_t m_InnerAngle = 0x71C; // float32 + constexpr std::ptrdiff_t m_OuterAngle = 0x720; // float32 + constexpr std::ptrdiff_t m_SpotRadius = 0x724; // float32 + } + // Parent: CBaseEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_EnvWindShared (CEnvWindShared) + namespace CEnvWind { + constexpr std::ptrdiff_t m_EnvWindShared = 0x4C0; // CEnvWindShared + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_iszOverlayNames (string_t) + // NetworkVarNames: m_flOverlayTimes (float32) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_iDesiredOverlay (int32) + // NetworkVarNames: m_bIsActive (bool) + namespace CEnvScreenOverlay { + constexpr std::ptrdiff_t m_iszOverlayNames = 0x4C0; // CUtlSymbolLarge[10] + constexpr std::ptrdiff_t m_flOverlayTimes = 0x510; // float32[10] + constexpr std::ptrdiff_t m_flStartTime = 0x538; // GameTime_t + constexpr std::ptrdiff_t m_iDesiredOverlay = 0x53C; // int32 + constexpr std::ptrdiff_t m_bIsActive = 0x540; // bool + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_fadeColor (Color) + namespace CEnvFade { + constexpr std::ptrdiff_t m_fadeColor = 0x4C0; // Color + constexpr std::ptrdiff_t m_Duration = 0x4C4; // float32 + constexpr std::ptrdiff_t m_HoldDuration = 0x4C8; // float32 + constexpr std::ptrdiff_t m_OnBeginFade = 0x4D0; // CEntityIOOutput + } + // Parent: CBaseModelEntity + // Fields count: 7 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_nHorizontalSize (uint32) + // NetworkVarNames: m_nVerticalSize (uint32) + // NetworkVarNames: m_nMinDist (uint32) + // NetworkVarNames: m_nMaxDist (uint32) + // NetworkVarNames: m_nOuterMaxDist (uint32) + // NetworkVarNames: m_flGlowProxySize (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + namespace CLightGlow { + constexpr std::ptrdiff_t m_nHorizontalSize = 0x710; // uint32 + constexpr std::ptrdiff_t m_nVerticalSize = 0x714; // uint32 + constexpr std::ptrdiff_t m_nMinDist = 0x718; // uint32 + constexpr std::ptrdiff_t m_nMaxDist = 0x71C; // uint32 + constexpr std::ptrdiff_t m_nOuterMaxDist = 0x720; // uint32 + constexpr std::ptrdiff_t m_flGlowProxySize = 0x724; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0x728; // float32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + namespace CLogicGameEventListener { + constexpr std::ptrdiff_t m_OnEventFired = 0x4D0; // CEntityIOOutput + constexpr std::ptrdiff_t m_iszGameEventName = 0x4F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszGameEventItem = 0x500; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bEnabled = 0x508; // bool + constexpr std::ptrdiff_t m_bStartDisabled = 0x509; // bool + } + // Parent: CBaseEntity + // Fields count: 44 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_bUpdateOnClient (bool) + // NetworkVarNames: m_nInputType (ValueRemapperInputType_t) + // NetworkVarNames: m_hRemapLineStart (CHandle) + // NetworkVarNames: m_hRemapLineEnd (CHandle) + // NetworkVarNames: m_flMaximumChangePerSecond (float) + // NetworkVarNames: m_flDisengageDistance (float) + // NetworkVarNames: m_flEngageDistance (float) + // NetworkVarNames: m_bRequiresUseKey (bool) + // NetworkVarNames: m_nOutputType (ValueRemapperOutputType_t) + // NetworkVarNames: m_hOutputEntities (CHandle) + // NetworkVarNames: m_nHapticsType (ValueRemapperHapticsType_t) + // NetworkVarNames: m_nMomentumType (ValueRemapperMomentumType_t) + // NetworkVarNames: m_flMomentumModifier (float) + // NetworkVarNames: m_flSnapValue (float) + // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) + // NetworkVarNames: m_flInputOffset (float) + namespace CPointValueRemapper { + constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool + constexpr std::ptrdiff_t m_bUpdateOnClient = 0x4C1; // bool + constexpr std::ptrdiff_t m_nInputType = 0x4C4; // ValueRemapperInputType_t + constexpr std::ptrdiff_t m_iszRemapLineStartName = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszRemapLineEndName = 0x4D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hRemapLineStart = 0x4D8; // CHandle + constexpr std::ptrdiff_t m_hRemapLineEnd = 0x4DC; // CHandle + constexpr std::ptrdiff_t m_flMaximumChangePerSecond = 0x4E0; // float32 + constexpr std::ptrdiff_t m_flDisengageDistance = 0x4E4; // float32 + constexpr std::ptrdiff_t m_flEngageDistance = 0x4E8; // float32 + constexpr std::ptrdiff_t m_bRequiresUseKey = 0x4EC; // bool + constexpr std::ptrdiff_t m_nOutputType = 0x4F0; // ValueRemapperOutputType_t + constexpr std::ptrdiff_t m_iszOutputEntityName = 0x4F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOutputEntity2Name = 0x500; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOutputEntity3Name = 0x508; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOutputEntity4Name = 0x510; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hOutputEntities = 0x518; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_nHapticsType = 0x530; // ValueRemapperHapticsType_t + constexpr std::ptrdiff_t m_nMomentumType = 0x534; // ValueRemapperMomentumType_t + constexpr std::ptrdiff_t m_flMomentumModifier = 0x538; // float32 + constexpr std::ptrdiff_t m_flSnapValue = 0x53C; // float32 + constexpr std::ptrdiff_t m_flCurrentMomentum = 0x540; // float32 + constexpr std::ptrdiff_t m_nRatchetType = 0x544; // ValueRemapperRatchetType_t + constexpr std::ptrdiff_t m_flRatchetOffset = 0x548; // float32 + constexpr std::ptrdiff_t m_flInputOffset = 0x54C; // float32 + constexpr std::ptrdiff_t m_bEngaged = 0x550; // bool + constexpr std::ptrdiff_t m_bFirstUpdate = 0x551; // bool + constexpr std::ptrdiff_t m_flPreviousValue = 0x554; // float32 + constexpr std::ptrdiff_t m_flPreviousUpdateTickTime = 0x558; // GameTime_t + constexpr std::ptrdiff_t m_vecPreviousTestPoint = 0x55C; // + constexpr std::ptrdiff_t m_hUsingPlayer = 0x568; // CHandle + constexpr std::ptrdiff_t m_flCustomOutputValue = 0x56C; // float32 + constexpr std::ptrdiff_t m_iszSoundEngage = 0x570; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSoundDisengage = 0x578; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSoundReachedValueZero = 0x580; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSoundReachedValueOne = 0x588; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSoundMovingLoop = 0x590; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_Position = 0x5A0; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_PositionDelta = 0x5C8; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnReachedValueZero = 0x5F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnReachedValueOne = 0x618; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnReachedValueCustom = 0x640; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnEngage = 0x668; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnDisengage = 0x690; // CEntityIOOutput + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_messageText (char) + // NetworkVarNames: m_FontName (char) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bFullbright (bool) + // NetworkVarNames: m_flWorldUnitsPerPx (float) + // NetworkVarNames: m_flFontSize (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t) + // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) + // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) + namespace CPointWorldText { + constexpr std::ptrdiff_t m_messageText = 0x710; // char[512] + constexpr std::ptrdiff_t m_FontName = 0x910; // char[64] + constexpr std::ptrdiff_t m_bEnabled = 0x950; // bool + constexpr std::ptrdiff_t m_bFullbright = 0x951; // bool + constexpr std::ptrdiff_t m_flWorldUnitsPerPx = 0x954; // float32 + constexpr std::ptrdiff_t m_flFontSize = 0x958; // float32 + constexpr std::ptrdiff_t m_flDepthOffset = 0x95C; // float32 + constexpr std::ptrdiff_t m_Color = 0x960; // Color + constexpr std::ptrdiff_t m_nJustifyHorizontal = 0x964; // PointWorldTextJustifyHorizontal_t + constexpr std::ptrdiff_t m_nJustifyVertical = 0x968; // PointWorldTextJustifyVertical_t + constexpr std::ptrdiff_t m_nReorientMode = 0x96C; // PointWorldTextReorientMode_t + } + // Parent: CBaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) + namespace CRagdollManager { + constexpr std::ptrdiff_t m_iCurrentMaxRagdollCount = 0x4C0; // int8 + constexpr std::ptrdiff_t m_iMaxRagdollCount = 0x4C4; // int32 + constexpr std::ptrdiff_t m_bSaveImportant = 0x4C8; // bool + } + // Parent: None + // Fields count: 64 + // + // Metadata: + // NetworkVarNames: m_bIsPlayingBack (bool) + // NetworkVarNames: m_bPaused (bool) + // NetworkVarNames: m_bMultiplayer (bool) + // NetworkVarNames: m_bAutogenerated (bool) + // NetworkVarNames: m_flForceClientTime (float32) + // NetworkVarNames: m_hActorList (CHandle) + // NetworkVarNames: m_nSceneStringIndex (uint16) + namespace CSceneEntity { + constexpr std::ptrdiff_t m_iszSceneFile = 0x4C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszResumeSceneFile = 0x4D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget1 = 0x4D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget2 = 0x4E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget3 = 0x4E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget4 = 0x4F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget5 = 0x4F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget6 = 0x500; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget7 = 0x508; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget8 = 0x510; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hTarget1 = 0x518; // CHandle + constexpr std::ptrdiff_t m_hTarget2 = 0x51C; // CHandle + constexpr std::ptrdiff_t m_hTarget3 = 0x520; // CHandle + constexpr std::ptrdiff_t m_hTarget4 = 0x524; // CHandle + constexpr std::ptrdiff_t m_hTarget5 = 0x528; // CHandle + constexpr std::ptrdiff_t m_hTarget6 = 0x52C; // CHandle + constexpr std::ptrdiff_t m_hTarget7 = 0x530; // CHandle + constexpr std::ptrdiff_t m_hTarget8 = 0x534; // CHandle + constexpr std::ptrdiff_t m_bIsPlayingBack = 0x538; // bool + constexpr std::ptrdiff_t m_bPaused = 0x539; // bool + constexpr std::ptrdiff_t m_bMultiplayer = 0x53A; // bool + constexpr std::ptrdiff_t m_bAutogenerated = 0x53B; // bool + constexpr std::ptrdiff_t m_flForceClientTime = 0x53C; // float32 + constexpr std::ptrdiff_t m_flCurrentTime = 0x540; // float32 + constexpr std::ptrdiff_t m_flFrameTime = 0x544; // float32 + constexpr std::ptrdiff_t m_bCancelAtNextInterrupt = 0x548; // bool + constexpr std::ptrdiff_t m_fPitch = 0x54C; // float32 + constexpr std::ptrdiff_t m_bAutomated = 0x550; // bool + constexpr std::ptrdiff_t m_nAutomatedAction = 0x554; // int32 + constexpr std::ptrdiff_t m_flAutomationDelay = 0x558; // float32 + constexpr std::ptrdiff_t m_flAutomationTime = 0x55C; // float32 + constexpr std::ptrdiff_t m_hWaitingForThisResumeScene = 0x560; // CHandle + constexpr std::ptrdiff_t m_bWaitingForResumeScene = 0x564; // bool + constexpr std::ptrdiff_t m_bPausedViaInput = 0x565; // bool + constexpr std::ptrdiff_t m_bPauseAtNextInterrupt = 0x566; // bool + constexpr std::ptrdiff_t m_bWaitingForActor = 0x567; // bool + constexpr std::ptrdiff_t m_bWaitingForInterrupt = 0x568; // bool + constexpr std::ptrdiff_t m_bInterruptedActorsScenes = 0x569; // bool + constexpr std::ptrdiff_t m_bBreakOnNonIdle = 0x56A; // bool + constexpr std::ptrdiff_t m_hActorList = 0x570; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_hRemoveActorList = 0x588; // CUtlVector> + constexpr std::ptrdiff_t m_nSceneFlushCounter = 0x5D0; // int32 + constexpr std::ptrdiff_t m_nSceneStringIndex = 0x5D4; // uint16 + constexpr std::ptrdiff_t m_OnStart = 0x5D8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnCompletion = 0x600; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnCanceled = 0x628; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPaused = 0x650; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnResumed = 0x678; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTrigger = 0x6A0; // CEntityIOOutput[16] + constexpr std::ptrdiff_t m_hInterruptScene = 0x9B0; // CHandle + constexpr std::ptrdiff_t m_nInterruptCount = 0x9B4; // int32 + constexpr std::ptrdiff_t m_bSceneMissing = 0x9B8; // bool + constexpr std::ptrdiff_t m_bInterrupted = 0x9B9; // bool + constexpr std::ptrdiff_t m_bCompletedEarly = 0x9BA; // bool + constexpr std::ptrdiff_t m_bInterruptSceneFinished = 0x9BB; // bool + constexpr std::ptrdiff_t m_bRestoring = 0x9BC; // bool + constexpr std::ptrdiff_t m_hNotifySceneCompletion = 0x9C0; // CUtlVector> + constexpr std::ptrdiff_t m_hListManagers = 0x9D8; // CUtlVector> + constexpr std::ptrdiff_t m_iszSoundName = 0x9F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSequenceName = 0x9F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hActor = 0xA00; // CHandle + constexpr std::ptrdiff_t m_hActivator = 0xA04; // CHandle + constexpr std::ptrdiff_t m_BusyActor = 0xA08; // int32 + constexpr std::ptrdiff_t m_iPlayerDeathBehavior = 0xA0C; // SceneOnPlayerDeath_t + } + // Parent: CBaseModelEntity + // Fields count: 14 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_vDirection (Vector) + // NetworkVarNames: m_clrOverlay (Color) + // NetworkVarNames: m_iszEffectName (string_t) + // NetworkVarNames: m_iszSSEffectName (string_t) + // NetworkVarNames: m_bOn (bool) + // NetworkVarNames: m_bmaxColor (bool) + // NetworkVarNames: m_flSize (float32) + // NetworkVarNames: m_flRotation (float32) + // NetworkVarNames: m_flHazeScale (float32) + // NetworkVarNames: m_flAlphaHaze (float32) + // NetworkVarNames: m_flAlphaHdr (float32) + // NetworkVarNames: m_flAlphaScale (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + // NetworkVarNames: m_flFarZScale (float32) + namespace CSun { + constexpr std::ptrdiff_t m_vDirection = 0x710; // + constexpr std::ptrdiff_t m_clrOverlay = 0x71C; // Color + constexpr std::ptrdiff_t m_iszEffectName = 0x720; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSSEffectName = 0x728; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bOn = 0x730; // bool + constexpr std::ptrdiff_t m_bmaxColor = 0x731; // bool + constexpr std::ptrdiff_t m_flSize = 0x734; // float32 + constexpr std::ptrdiff_t m_flRotation = 0x738; // float32 + constexpr std::ptrdiff_t m_flHazeScale = 0x73C; // float32 + constexpr std::ptrdiff_t m_flAlphaHaze = 0x740; // float32 + constexpr std::ptrdiff_t m_flAlphaHdr = 0x744; // float32 + constexpr std::ptrdiff_t m_flAlphaScale = 0x748; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0x74C; // float32 + constexpr std::ptrdiff_t m_flFarZScale = 0x750; // float32 + } + // Parent: CBaseEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_Handle (CHandle) + // NetworkVarNames: m_bSendHandle (bool) + namespace CHandleTest { + constexpr std::ptrdiff_t m_Handle = 0x4C0; // CHandle + constexpr std::ptrdiff_t m_bSendHandle = 0x4C4; // bool + } + // Parent: None + // Fields count: 24 + // + // Metadata: + // NetworkVarNames: m_glowEntity (CHandle) + // NetworkVarNames: m_usable (bool) + // NetworkVarNames: m_szDisplayText (string_t) + namespace CBaseButton { + constexpr std::ptrdiff_t m_angMoveEntitySpace = 0x790; // QAngle + constexpr std::ptrdiff_t m_fStayPushed = 0x79C; // bool + constexpr std::ptrdiff_t m_fRotating = 0x79D; // bool + constexpr std::ptrdiff_t m_ls = 0x7A0; // locksound_t + constexpr std::ptrdiff_t m_sUseSound = 0x7C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sLockedSound = 0x7C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sUnlockedSound = 0x7D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bLocked = 0x7D8; // bool + constexpr std::ptrdiff_t m_bDisabled = 0x7D9; // bool + constexpr std::ptrdiff_t m_flUseLockedTime = 0x7DC; // GameTime_t + constexpr std::ptrdiff_t m_bSolidBsp = 0x7E0; // bool + constexpr std::ptrdiff_t m_OnDamaged = 0x7E8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPressed = 0x810; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUseLocked = 0x838; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnIn = 0x860; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnOut = 0x888; // CEntityIOOutput + constexpr std::ptrdiff_t m_nState = 0x8B0; // int32 + constexpr std::ptrdiff_t m_hConstraint = 0x8B4; // CEntityHandle + constexpr std::ptrdiff_t m_hConstraintParent = 0x8B8; // CEntityHandle + constexpr std::ptrdiff_t m_bForceNpcExclude = 0x8BC; // bool + constexpr std::ptrdiff_t m_sGlowEntity = 0x8C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_glowEntity = 0x8C8; // CHandle + constexpr std::ptrdiff_t m_usable = 0x8CC; // bool + constexpr std::ptrdiff_t m_szDisplayText = 0x8D0; // CUtlSymbolLarge + } + // Parent: None + // Fields count: 27 + // + // Metadata: + // NetworkVarNames: m_bIsUsable (bool) + namespace CBaseDoor { + constexpr std::ptrdiff_t m_angMoveEntitySpace = 0x7A0; // QAngle + constexpr std::ptrdiff_t m_vecMoveDirParentSpace = 0x7AC; // + constexpr std::ptrdiff_t m_ls = 0x7B8; // locksound_t + constexpr std::ptrdiff_t m_bForceClosed = 0x7D8; // bool + constexpr std::ptrdiff_t m_bDoorGroup = 0x7D9; // bool + constexpr std::ptrdiff_t m_bLocked = 0x7DA; // bool + constexpr std::ptrdiff_t m_bIgnoreDebris = 0x7DB; // bool + constexpr std::ptrdiff_t m_eSpawnPosition = 0x7DC; // FuncDoorSpawnPos_t + constexpr std::ptrdiff_t m_flBlockDamage = 0x7E0; // float32 + constexpr std::ptrdiff_t m_NoiseMoving = 0x7E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_NoiseArrived = 0x7F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_NoiseMovingClosed = 0x7F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_NoiseArrivedClosed = 0x800; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_ChainTarget = 0x808; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_OnBlockedClosing = 0x810; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBlockedOpening = 0x838; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUnblockedClosing = 0x860; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUnblockedOpening = 0x888; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyClosed = 0x8B0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyOpen = 0x8D8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnClose = 0x900; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnOpen = 0x928; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnLockedUse = 0x950; // CEntityIOOutput + constexpr std::ptrdiff_t m_bLoopMoveSound = 0x978; // bool + constexpr std::ptrdiff_t m_bCreateNavObstacle = 0x990; // bool + constexpr std::ptrdiff_t m_isChaining = 0x991; // bool + constexpr std::ptrdiff_t m_bIsUsable = 0x992; // bool + } + // Parent: CBaseModelEntity + // Fields count: 10 + // + // Metadata: + // NetworkVarNames: m_flFadeInStart (float32) + // NetworkVarNames: m_flFadeInLength (float32) + // NetworkVarNames: m_flFadeOutModelStart (float32) + // NetworkVarNames: m_flFadeOutModelLength (float32) + // NetworkVarNames: m_flFadeOutStart (float32) + // NetworkVarNames: m_flFadeOutLength (float32) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_nDissolveType (EntityDisolveType_t) + // NetworkVarNames: m_vDissolverOrigin (Vector) + // NetworkVarNames: m_nMagnitude (uint32) + namespace CEntityDissolve { + constexpr std::ptrdiff_t m_flFadeInStart = 0x710; // float32 + constexpr std::ptrdiff_t m_flFadeInLength = 0x714; // float32 + constexpr std::ptrdiff_t m_flFadeOutModelStart = 0x718; // float32 + constexpr std::ptrdiff_t m_flFadeOutModelLength = 0x71C; // float32 + constexpr std::ptrdiff_t m_flFadeOutStart = 0x720; // float32 + constexpr std::ptrdiff_t m_flFadeOutLength = 0x724; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0x728; // GameTime_t + constexpr std::ptrdiff_t m_nDissolveType = 0x72C; // EntityDisolveType_t + constexpr std::ptrdiff_t m_vDissolverOrigin = 0x730; // + constexpr std::ptrdiff_t m_nMagnitude = 0x73C; // uint32 + } + // Parent: None + // Fields count: 30 + // + // Metadata: + // NetworkVarNames: m_hTargetEntity (CHandle) + // NetworkVarNames: m_bState (bool) + // NetworkVarNames: m_bAlwaysUpdate (bool) + // NetworkVarNames: m_flLightFOV (float32) + // NetworkVarNames: m_bEnableShadows (bool) + // NetworkVarNames: m_bSimpleProjection (bool) + // NetworkVarNames: m_bLightOnlyTarget (bool) + // NetworkVarNames: m_bLightWorld (bool) + // NetworkVarNames: m_bCameraSpace (bool) + // NetworkVarNames: m_flBrightnessScale (float32) + // NetworkVarNames: m_LightColor (Color) + // NetworkVarNames: m_flIntensity (float32) + // NetworkVarNames: m_flLinearAttenuation (float32) + // NetworkVarNames: m_flQuadraticAttenuation (float32) + // NetworkVarNames: m_bVolumetric (bool) + // NetworkVarNames: m_flNoiseStrength (float32) + // NetworkVarNames: m_flFlashlightTime (float32) + // NetworkVarNames: m_nNumPlanes (uint32) + // NetworkVarNames: m_flPlaneOffset (float32) + // NetworkVarNames: m_flVolumetricIntensity (float32) + // NetworkVarNames: m_flColorTransitionTime (float32) + // NetworkVarNames: m_flAmbient (float32) + // NetworkVarNames: m_SpotlightTextureName (char) + // NetworkVarNames: m_nSpotlightTextureFrame (int32) + // NetworkVarNames: m_nShadowQuality (uint32) + // NetworkVarNames: m_flNearZ (float32) + // NetworkVarNames: m_flFarZ (float32) + // NetworkVarNames: m_flProjectionSize (float32) + // NetworkVarNames: m_flRotation (float32) + // NetworkVarNames: m_bFlipHorizontal (bool) + namespace CEnvProjectedTexture { + constexpr std::ptrdiff_t m_hTargetEntity = 0x710; // CHandle + constexpr std::ptrdiff_t m_bState = 0x714; // bool + constexpr std::ptrdiff_t m_bAlwaysUpdate = 0x715; // bool + constexpr std::ptrdiff_t m_flLightFOV = 0x718; // float32 + constexpr std::ptrdiff_t m_bEnableShadows = 0x71C; // bool + constexpr std::ptrdiff_t m_bSimpleProjection = 0x71D; // bool + constexpr std::ptrdiff_t m_bLightOnlyTarget = 0x71E; // bool + constexpr std::ptrdiff_t m_bLightWorld = 0x71F; // bool + constexpr std::ptrdiff_t m_bCameraSpace = 0x720; // bool + constexpr std::ptrdiff_t m_flBrightnessScale = 0x724; // float32 + constexpr std::ptrdiff_t m_LightColor = 0x728; // Color + constexpr std::ptrdiff_t m_flIntensity = 0x72C; // float32 + constexpr std::ptrdiff_t m_flLinearAttenuation = 0x730; // float32 + constexpr std::ptrdiff_t m_flQuadraticAttenuation = 0x734; // float32 + constexpr std::ptrdiff_t m_bVolumetric = 0x738; // bool + constexpr std::ptrdiff_t m_flNoiseStrength = 0x73C; // float32 + constexpr std::ptrdiff_t m_flFlashlightTime = 0x740; // float32 + constexpr std::ptrdiff_t m_nNumPlanes = 0x744; // uint32 + constexpr std::ptrdiff_t m_flPlaneOffset = 0x748; // float32 + constexpr std::ptrdiff_t m_flVolumetricIntensity = 0x74C; // float32 + constexpr std::ptrdiff_t m_flColorTransitionTime = 0x750; // float32 + constexpr std::ptrdiff_t m_flAmbient = 0x754; // float32 + constexpr std::ptrdiff_t m_SpotlightTextureName = 0x758; // char[512] + constexpr std::ptrdiff_t m_nSpotlightTextureFrame = 0x958; // int32 + constexpr std::ptrdiff_t m_nShadowQuality = 0x95C; // uint32 + constexpr std::ptrdiff_t m_flNearZ = 0x960; // float32 + constexpr std::ptrdiff_t m_flFarZ = 0x964; // float32 + constexpr std::ptrdiff_t m_flProjectionSize = 0x968; // float32 + constexpr std::ptrdiff_t m_flRotation = 0x96C; // float32 + constexpr std::ptrdiff_t m_bFlipHorizontal = 0x970; // bool + } + // Parent: CBaseModelEntity + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_hDecalMaterial (HMaterialStrong) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDepth (float) + // NetworkVarNames: m_nRenderOrder (uint32) + // NetworkVarNames: m_bProjectOnWorld (bool) + // NetworkVarNames: m_bProjectOnCharacters (bool) + // NetworkVarNames: m_bProjectOnWater (bool) + // NetworkVarNames: m_flDepthSortBias (float) + namespace CEnvDecal { + constexpr std::ptrdiff_t m_hDecalMaterial = 0x710; // CStrongHandle + constexpr std::ptrdiff_t m_flWidth = 0x718; // float32 + constexpr std::ptrdiff_t m_flHeight = 0x71C; // float32 + constexpr std::ptrdiff_t m_flDepth = 0x720; // float32 + constexpr std::ptrdiff_t m_nRenderOrder = 0x724; // uint32 + constexpr std::ptrdiff_t m_bProjectOnWorld = 0x728; // bool + constexpr std::ptrdiff_t m_bProjectOnCharacters = 0x729; // bool + constexpr std::ptrdiff_t m_bProjectOnWater = 0x72A; // bool + constexpr std::ptrdiff_t m_flDepthSortBias = 0x72C; // float32 + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + namespace CFuncMoveLinear { + constexpr std::ptrdiff_t m_authoredPosition = 0x790; // MoveLinearAuthoredPos_t + constexpr std::ptrdiff_t m_angMoveEntitySpace = 0x794; // QAngle + constexpr std::ptrdiff_t m_vecMoveDirParentSpace = 0x7A0; // + constexpr std::ptrdiff_t m_soundStart = 0x7B0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_soundStop = 0x7B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_currentSound = 0x7C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flBlockDamage = 0x7C8; // float32 + constexpr std::ptrdiff_t m_flStartPosition = 0x7CC; // float32 + constexpr std::ptrdiff_t m_flMoveDistance = 0x7D0; // float32 + constexpr std::ptrdiff_t m_OnFullyOpen = 0x7E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyClosed = 0x808; // CEntityIOOutput + constexpr std::ptrdiff_t m_bCreateMovableNavMesh = 0x830; // bool + constexpr std::ptrdiff_t m_bCreateNavObstacle = 0x831; // bool + } + // Parent: CBaseModelEntity + // Fields count: 19 + // + // Metadata: + // MNetworkOverride + // MNetworkOverride + namespace CFuncRotating { + constexpr std::ptrdiff_t m_OnStopped = 0x710; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnStarted = 0x738; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnReachedStart = 0x760; // CEntityIOOutput + constexpr std::ptrdiff_t m_localRotationVector = 0x788; // RotationVector + constexpr std::ptrdiff_t m_flFanFriction = 0x794; // float32 + constexpr std::ptrdiff_t m_flAttenuation = 0x798; // float32 + constexpr std::ptrdiff_t m_flVolume = 0x79C; // float32 + constexpr std::ptrdiff_t m_flTargetSpeed = 0x7A0; // float32 + constexpr std::ptrdiff_t m_flMaxSpeed = 0x7A4; // float32 + constexpr std::ptrdiff_t m_flBlockDamage = 0x7A8; // float32 + constexpr std::ptrdiff_t m_flTimeScale = 0x7AC; // float32 + constexpr std::ptrdiff_t m_NoiseRunning = 0x7B0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bReversed = 0x7B8; // bool + constexpr std::ptrdiff_t m_bAccelDecel = 0x7B9; // bool + constexpr std::ptrdiff_t m_prevLocalAngles = 0x7C4; // QAngle + constexpr std::ptrdiff_t m_angStart = 0x7D0; // QAngle + constexpr std::ptrdiff_t m_bStopAtStartPos = 0x7DC; // bool + constexpr std::ptrdiff_t m_vecClientOrigin = 0x7E0; // + constexpr std::ptrdiff_t m_vecClientAngles = 0x7EC; // QAngle + } + // Parent: CBaseModelEntity + // Fields count: 21 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_RopeFlags (uint16) + // NetworkVarNames: m_Slack (int16) + // NetworkVarNames: m_Width (float32) + // NetworkVarNames: m_TextureScale (float32) + // NetworkVarNames: m_nSegments (uint8) + // NetworkVarNames: m_bConstrainBetweenEndpoints (bool) + // NetworkVarNames: m_iRopeMaterialModelIndex (HMaterialStrong) + // NetworkVarNames: m_Subdiv (uint8) + // NetworkVarNames: m_nChangeCount (uint8) + // NetworkVarNames: m_RopeLength (int16) + // NetworkVarNames: m_fLockedPoints (uint8) + // NetworkVarNames: m_flScrollSpeed (float32) + // NetworkVarNames: m_hStartPoint (CHandle) + // NetworkVarNames: m_hEndPoint (CHandle) + // NetworkVarNames: m_iStartAttachment (AttachmentHandle_t) + // NetworkVarNames: m_iEndAttachment (AttachmentHandle_t) + namespace CRopeKeyframe { + constexpr std::ptrdiff_t m_RopeFlags = 0x718; // uint16 + constexpr std::ptrdiff_t m_iNextLinkName = 0x720; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_Slack = 0x728; // int16 + constexpr std::ptrdiff_t m_Width = 0x72C; // float32 + constexpr std::ptrdiff_t m_TextureScale = 0x730; // float32 + constexpr std::ptrdiff_t m_nSegments = 0x734; // uint8 + constexpr std::ptrdiff_t m_bConstrainBetweenEndpoints = 0x735; // bool + constexpr std::ptrdiff_t m_strRopeMaterialModel = 0x738; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iRopeMaterialModelIndex = 0x740; // CStrongHandle + constexpr std::ptrdiff_t m_Subdiv = 0x748; // uint8 + constexpr std::ptrdiff_t m_nChangeCount = 0x749; // uint8 + constexpr std::ptrdiff_t m_RopeLength = 0x74A; // int16 + constexpr std::ptrdiff_t m_fLockedPoints = 0x74C; // uint8 + constexpr std::ptrdiff_t m_bCreatedFromMapFile = 0x74D; // bool + constexpr std::ptrdiff_t m_flScrollSpeed = 0x750; // float32 + constexpr std::ptrdiff_t m_bStartPointValid = 0x754; // bool + constexpr std::ptrdiff_t m_bEndPointValid = 0x755; // bool + constexpr std::ptrdiff_t m_hStartPoint = 0x758; // CHandle + constexpr std::ptrdiff_t m_hEndPoint = 0x75C; // CHandle + constexpr std::ptrdiff_t m_iStartAttachment = 0x760; // AttachmentHandle_t + constexpr std::ptrdiff_t m_iEndAttachment = 0x761; // AttachmentHandle_t + } + // Parent: CBaseModelEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_flLightScale (float32) + // NetworkVarNames: m_Radius (float32) + namespace CSpotlightEnd { + constexpr std::ptrdiff_t m_flLightScale = 0x710; // float32 + constexpr std::ptrdiff_t m_Radius = 0x714; // float32 + constexpr std::ptrdiff_t m_vSpotlightDir = 0x718; // + constexpr std::ptrdiff_t m_vSpotlightOrg = 0x724; // + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_bClientSidePredicted (bool) + namespace CBaseTrigger { + constexpr std::ptrdiff_t m_bDisabled = 0x790; // bool + constexpr std::ptrdiff_t m_iFilterName = 0x798; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hFilter = 0x7A0; // CHandle + constexpr std::ptrdiff_t m_OnStartTouch = 0x7A8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnStartTouchAll = 0x7D0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnEndTouch = 0x7F8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnEndTouchAll = 0x820; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTouching = 0x848; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnNotTouching = 0x870; // CEntityIOOutput + constexpr std::ptrdiff_t m_hTouchingEntities = 0x898; // CUtlVector> + constexpr std::ptrdiff_t m_bClientSidePredicted = 0x8B0; // bool + } + // Parent: CBaseModelEntity + // Fields count: 24 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + // NetworkVarNames: m_flFrameRate (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + // NetworkVarNames: m_nNumBeamEnts (uint8) + // NetworkVarNames: m_hBaseMaterial (HMaterialStrong) + // NetworkVarNames: m_nHaloIndex (HMaterialStrong) + // NetworkVarNames: m_nBeamType (BeamType_t) + // NetworkVarNames: m_nBeamFlags (uint32) + // NetworkVarNames: m_hAttachEntity (CHandle) + // NetworkVarNames: m_nAttachIndex (AttachmentHandle_t) + // NetworkVarNames: m_fWidth (float32) + // NetworkVarNames: m_fEndWidth (float32) + // NetworkVarNames: m_fFadeLength (float32) + // NetworkVarNames: m_fHaloScale (float32) + // NetworkVarNames: m_fAmplitude (float32) + // NetworkVarNames: m_fStartFrame (float32) + // NetworkVarNames: m_fSpeed (float32) + // NetworkVarNames: m_flFrame (float32) + // NetworkVarNames: m_nClipStyle (BeamClipStyle_t) + // NetworkVarNames: m_bTurnedOff (bool) + // NetworkVarNames: m_vecEndPos (Vector) + namespace CBeam { + constexpr std::ptrdiff_t m_flFrameRate = 0x710; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0x714; // float32 + constexpr std::ptrdiff_t m_flFireTime = 0x718; // GameTime_t + constexpr std::ptrdiff_t m_flDamage = 0x71C; // float32 + constexpr std::ptrdiff_t m_nNumBeamEnts = 0x720; // uint8 + constexpr std::ptrdiff_t m_hBaseMaterial = 0x728; // CStrongHandle + constexpr std::ptrdiff_t m_nHaloIndex = 0x730; // CStrongHandle + constexpr std::ptrdiff_t m_nBeamType = 0x738; // BeamType_t + constexpr std::ptrdiff_t m_nBeamFlags = 0x73C; // uint32 + constexpr std::ptrdiff_t m_hAttachEntity = 0x740; // CHandle[10] + constexpr std::ptrdiff_t m_nAttachIndex = 0x768; // AttachmentHandle_t[10] + constexpr std::ptrdiff_t m_fWidth = 0x774; // float32 + constexpr std::ptrdiff_t m_fEndWidth = 0x778; // float32 + constexpr std::ptrdiff_t m_fFadeLength = 0x77C; // float32 + constexpr std::ptrdiff_t m_fHaloScale = 0x780; // float32 + constexpr std::ptrdiff_t m_fAmplitude = 0x784; // float32 + constexpr std::ptrdiff_t m_fStartFrame = 0x788; // float32 + constexpr std::ptrdiff_t m_fSpeed = 0x78C; // float32 + constexpr std::ptrdiff_t m_flFrame = 0x790; // float32 + constexpr std::ptrdiff_t m_nClipStyle = 0x794; // BeamClipStyle_t + constexpr std::ptrdiff_t m_bTurnedOff = 0x798; // bool + constexpr std::ptrdiff_t m_vecEndPos = 0x79C; // + constexpr std::ptrdiff_t m_hEndEntity = 0x7A8; // CHandle + constexpr std::ptrdiff_t m_nDissolveType = 0x7AC; // int32 + } + // Parent: CBaseModelEntity + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_vecLadderDir (Vector) + // NetworkVarNames: m_vecPlayerMountPositionTop (Vector) + // NetworkVarNames: m_vecPlayerMountPositionBottom (Vector) + // NetworkVarNames: m_flAutoRideSpeed (float) + // NetworkVarNames: m_bFakeLadder (bool) + namespace CFuncLadder { + constexpr std::ptrdiff_t m_vecLadderDir = 0x710; // + constexpr std::ptrdiff_t m_Dismounts = 0x720; // CUtlVector> + constexpr std::ptrdiff_t m_vecLocalTop = 0x738; // + constexpr std::ptrdiff_t m_vecPlayerMountPositionTop = 0x744; // + constexpr std::ptrdiff_t m_vecPlayerMountPositionBottom = 0x750; // + constexpr std::ptrdiff_t m_flAutoRideSpeed = 0x75C; // float32 + constexpr std::ptrdiff_t m_bDisabled = 0x760; // bool + constexpr std::ptrdiff_t m_bFakeLadder = 0x761; // bool + constexpr std::ptrdiff_t m_bHasSlack = 0x762; // bool + constexpr std::ptrdiff_t m_surfacePropName = 0x768; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_OnPlayerGotOnLadder = 0x770; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPlayerGotOffLadder = 0x798; // CEntityIOOutput + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPrecipitationVData { + constexpr std::ptrdiff_t m_szParticlePrecipitationEffect = 0x28; // CResourceNameTyped> + constexpr std::ptrdiff_t m_flInnerDistance = 0x108; // float32 + constexpr std::ptrdiff_t m_nAttachType = 0x10C; // ParticleAttachment_t + constexpr std::ptrdiff_t m_bBatchSameVolumeType = 0x110; // bool + constexpr std::ptrdiff_t m_nRTEnvCP = 0x114; // int32 + constexpr std::ptrdiff_t m_nRTEnvCPComponent = 0x118; // int32 + constexpr std::ptrdiff_t m_szModifier = 0x120; // CUtlString + } + // Parent: CBaseModelEntity + // Fields count: 23 + // + // Metadata: + // NetworkVarNames: m_hSpriteMaterial (HMaterialStrong) + // NetworkVarNames: m_hAttachedToEntity (CHandle) + // NetworkVarNames: m_nAttachment (AttachmentHandle_t) + // NetworkVarNames: m_flSpriteFramerate (float32) + // NetworkVarNames: m_flFrame (float32) + // NetworkVarNames: m_nBrightness (uint32) + // NetworkVarNames: m_flBrightnessDuration (float32) + // NetworkVarNames: m_flSpriteScale (float32) + // NetworkVarNames: m_flScaleDuration (float32) + // NetworkVarNames: m_bWorldSpaceScale (bool) + // NetworkVarNames: m_flGlowProxySize (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + namespace CSprite { + constexpr std::ptrdiff_t m_hSpriteMaterial = 0x710; // CStrongHandle + constexpr std::ptrdiff_t m_hAttachedToEntity = 0x718; // CHandle + constexpr std::ptrdiff_t m_nAttachment = 0x71C; // AttachmentHandle_t + constexpr std::ptrdiff_t m_flSpriteFramerate = 0x720; // float32 + constexpr std::ptrdiff_t m_flFrame = 0x724; // float32 + constexpr std::ptrdiff_t m_flDieTime = 0x728; // GameTime_t + constexpr std::ptrdiff_t m_nBrightness = 0x738; // uint32 + constexpr std::ptrdiff_t m_flBrightnessDuration = 0x73C; // float32 + constexpr std::ptrdiff_t m_flSpriteScale = 0x740; // float32 + constexpr std::ptrdiff_t m_flScaleDuration = 0x744; // float32 + constexpr std::ptrdiff_t m_bWorldSpaceScale = 0x748; // bool + constexpr std::ptrdiff_t m_flGlowProxySize = 0x74C; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0x750; // float32 + constexpr std::ptrdiff_t m_flLastTime = 0x754; // GameTime_t + constexpr std::ptrdiff_t m_flMaxFrame = 0x758; // float32 + constexpr std::ptrdiff_t m_flStartScale = 0x75C; // float32 + constexpr std::ptrdiff_t m_flDestScale = 0x760; // float32 + constexpr std::ptrdiff_t m_flScaleTimeStart = 0x764; // GameTime_t + constexpr std::ptrdiff_t m_nStartBrightness = 0x768; // int32 + constexpr std::ptrdiff_t m_nDestBrightness = 0x76C; // int32 + constexpr std::ptrdiff_t m_flBrightnessTimeStart = 0x770; // GameTime_t + constexpr std::ptrdiff_t m_nSpriteWidth = 0x774; // int32 + constexpr std::ptrdiff_t m_nSpriteHeight = 0x778; // int32 + } + // Parent: CBaseModelEntity + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_DialogXMLName (string_t) + // NetworkVarNames: m_PanelClassName (string_t) + // NetworkVarNames: m_PanelID (string_t) + namespace CBaseClientUIEntity { + constexpr std::ptrdiff_t m_bEnabled = 0x710; // bool + constexpr std::ptrdiff_t m_DialogXMLName = 0x718; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_PanelClassName = 0x720; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_PanelID = 0x728; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_CustomOutput0 = 0x730; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput1 = 0x758; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput2 = 0x780; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput3 = 0x7A8; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput4 = 0x7D0; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput5 = 0x7F8; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput6 = 0x820; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput7 = 0x848; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput8 = 0x870; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput9 = 0x898; // CEntityIOOutput + } + // Parent: CBaseClientUIEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hActivator (EHANDLE) + namespace CPointClientUIDialog { + constexpr std::ptrdiff_t m_hActivator = 0x8C0; // CHandle + constexpr std::ptrdiff_t m_bStartEnabled = 0x8C4; // bool + } + // Parent: CBaseClientUIEntity + // Fields count: 23 + // + // Metadata: + // NetworkVarNames: m_bIgnoreInput (bool) + // NetworkVarNames: m_bLit (bool) + // NetworkVarNames: m_bFollowPlayerAcrossTeleport (bool) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDPI (float) + // NetworkVarNames: m_flInteractDistance (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_unOwnerContext (uint32) + // NetworkVarNames: m_unHorizontalAlign (uint32) + // NetworkVarNames: m_unVerticalAlign (uint32) + // NetworkVarNames: m_unOrientation (uint32) + // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) + // NetworkVarNames: m_vecCSSClasses (string_t) + // NetworkVarNames: m_bOpaque (bool) + // NetworkVarNames: m_bNoDepth (bool) + // NetworkVarNames: m_bRenderBackface (bool) + // NetworkVarNames: m_bUseOffScreenIndicator (bool) + // NetworkVarNames: m_bExcludeFromSaveGames (bool) + // NetworkVarNames: m_bGrabbable (bool) + // NetworkVarNames: m_bOnlyRenderToTexture (bool) + // NetworkVarNames: m_bDisableMipGen (bool) + // NetworkVarNames: m_nExplicitImageLayout (int32) + namespace CPointClientUIWorldPanel { + constexpr std::ptrdiff_t m_bIgnoreInput = 0x8C0; // bool + constexpr std::ptrdiff_t m_bLit = 0x8C1; // bool + constexpr std::ptrdiff_t m_bFollowPlayerAcrossTeleport = 0x8C2; // bool + constexpr std::ptrdiff_t m_flWidth = 0x8C4; // float32 + constexpr std::ptrdiff_t m_flHeight = 0x8C8; // float32 + constexpr std::ptrdiff_t m_flDPI = 0x8CC; // float32 + constexpr std::ptrdiff_t m_flInteractDistance = 0x8D0; // float32 + constexpr std::ptrdiff_t m_flDepthOffset = 0x8D4; // float32 + constexpr std::ptrdiff_t m_unOwnerContext = 0x8D8; // uint32 + constexpr std::ptrdiff_t m_unHorizontalAlign = 0x8DC; // uint32 + constexpr std::ptrdiff_t m_unVerticalAlign = 0x8E0; // uint32 + constexpr std::ptrdiff_t m_unOrientation = 0x8E4; // uint32 + constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0x8E8; // bool + constexpr std::ptrdiff_t m_vecCSSClasses = 0x8F0; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_bOpaque = 0x908; // bool + constexpr std::ptrdiff_t m_bNoDepth = 0x909; // bool + constexpr std::ptrdiff_t m_bRenderBackface = 0x90A; // bool + constexpr std::ptrdiff_t m_bUseOffScreenIndicator = 0x90B; // bool + constexpr std::ptrdiff_t m_bExcludeFromSaveGames = 0x90C; // bool + constexpr std::ptrdiff_t m_bGrabbable = 0x90D; // bool + constexpr std::ptrdiff_t m_bOnlyRenderToTexture = 0x90E; // bool + constexpr std::ptrdiff_t m_bDisableMipGen = 0x90F; // bool + constexpr std::ptrdiff_t m_nExplicitImageLayout = 0x910; // int32 + } + // Parent: CPointClientUIWorldPanel + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_messageText (char) + namespace CPointClientUIWorldTextPanel { + constexpr std::ptrdiff_t m_messageText = 0x918; // char[512] + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_nResolutionX (int) + // NetworkVarNames: m_nResolutionY (int) + // NetworkVarNames: m_szLayoutFileName (string_t) + // NetworkVarNames: m_RenderAttrName (string_t) + // NetworkVarNames: m_TargetEntities (CHandle) + // NetworkVarNames: m_nTargetChangeCount (int) + // NetworkVarNames: m_vecCSSClasses (string_t) + namespace CInfoOffscreenPanoramaTexture { + constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool + constexpr std::ptrdiff_t m_nResolutionX = 0x4C4; // int32 + constexpr std::ptrdiff_t m_nResolutionY = 0x4C8; // int32 + constexpr std::ptrdiff_t m_szLayoutFileName = 0x4D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_RenderAttrName = 0x4D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_TargetEntities = 0x4E0; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_nTargetChangeCount = 0x4F8; // int32 + constexpr std::ptrdiff_t m_vecCSSClasses = 0x500; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_szTargetsName = 0x518; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_AdditionalTargetEntities = 0x520; // CUtlVector> + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_iItemDefinitionIndex (item_definition_index_t) + // NetworkVarNames: m_iEntityQuality (int) + // NetworkVarNames: m_iEntityLevel (uint32) + // NetworkVarNames: m_iItemIDHigh (uint32) + // NetworkVarNames: m_iItemIDLow (uint32) + // NetworkVarNames: m_iAccountID (uint32) + // NetworkVarNames: m_iInventoryPosition (uint32) + // NetworkVarNames: m_bInitialized (bool) + // NetworkVarNames: m_AttributeList (CAttributeList) + // NetworkVarNames: m_NetworkedDynamicAttributes (CAttributeList) + // NetworkVarNames: m_szCustomName (char) + namespace CEconItemView { + constexpr std::ptrdiff_t m_iItemDefinitionIndex = 0x38; // uint16 + constexpr std::ptrdiff_t m_iEntityQuality = 0x3C; // int32 + constexpr std::ptrdiff_t m_iEntityLevel = 0x40; // uint32 + constexpr std::ptrdiff_t m_iItemID = 0x48; // uint64 + constexpr std::ptrdiff_t m_iItemIDHigh = 0x50; // uint32 + constexpr std::ptrdiff_t m_iItemIDLow = 0x54; // uint32 + constexpr std::ptrdiff_t m_iAccountID = 0x58; // uint32 + constexpr std::ptrdiff_t m_iInventoryPosition = 0x5C; // uint32 + constexpr std::ptrdiff_t m_bInitialized = 0x68; // bool + constexpr std::ptrdiff_t m_AttributeList = 0x70; // CAttributeList + constexpr std::ptrdiff_t m_NetworkedDynamicAttributes = 0xD0; // CAttributeList + constexpr std::ptrdiff_t m_szCustomName = 0x130; // char[161] + constexpr std::ptrdiff_t m_szCustomNameOverride = 0x1D1; // char[161] + } + // Parent: CBaseTrigger + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_bBombPlantedHere (bool) + namespace CBombTarget { + constexpr std::ptrdiff_t m_OnBombExplode = 0x8B8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBombPlanted = 0x8E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBombDefused = 0x908; // CEntityIOOutput + constexpr std::ptrdiff_t m_bIsBombSiteB = 0x930; // bool + constexpr std::ptrdiff_t m_bIsHeistBombTarget = 0x931; // bool + constexpr std::ptrdiff_t m_bBombPlantedHere = 0x932; // bool + constexpr std::ptrdiff_t m_szMountTarget = 0x938; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hInstructorHint = 0x940; // CHandle + constexpr std::ptrdiff_t m_nBombSiteDesignation = 0x944; // int32 + } + // Parent: CBaseTrigger + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_flFluidDensity (float) + namespace CTriggerBuoyancy { + constexpr std::ptrdiff_t m_BuoyancyHelper = 0x8B8; // CBuoyancyHelper + constexpr std::ptrdiff_t m_flFluidDensity = 0x8D8; // float32 + } + // Parent: CBasePlayerController + // Fields count: 86 + // + // Metadata: + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // NetworkVarNames: m_pInGameMoneyServices (CCSPlayerController_InGameMoneyServices*) + // NetworkVarNames: m_pInventoryServices (CCSPlayerController_InventoryServices*) + // NetworkVarNames: m_pActionTrackingServices (CCSPlayerController_ActionTrackingServices*) + // NetworkVarNames: m_pDamageServices (CCSPlayerController_DamageServices*) + // NetworkVarNames: m_iPing (uint32) + // NetworkVarNames: m_bHasCommunicationAbuseMute (bool) + // NetworkVarNames: m_szCrosshairCodes (string_t) + // NetworkVarNames: m_iPendingTeamNum (uint8) + // NetworkVarNames: m_flForceTeamTime (GameTime_t) + // NetworkVarNames: m_iCompTeammateColor (int) + // NetworkVarNames: m_bEverPlayedOnTeam (bool) + // NetworkVarNames: m_szClan (string_t) + // NetworkVarNames: m_iCoachingTeam (int) + // NetworkVarNames: m_nPlayerDominated (uint64) + // NetworkVarNames: m_nPlayerDominatingMe (uint64) + // NetworkVarNames: m_iCompetitiveRanking (int) + // NetworkVarNames: m_iCompetitiveWins (int) + // NetworkVarNames: m_iCompetitiveRankType (int8) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Win (int) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Loss (int) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Tie (int) + // NetworkVarNames: m_nEndMatchNextMapVote (int) + // NetworkVarNames: m_unActiveQuestId (uint16) + // NetworkVarNames: m_nQuestProgressReason (QuestProgress::Reason) + // NetworkVarNames: m_unPlayerTvControlFlags (uint32) + // NetworkVarNames: m_nDisconnectionTick (int) + // NetworkVarNames: m_bControllingBot (bool) + // NetworkVarNames: m_bHasControlledBotThisRound (bool) + // NetworkVarNames: m_bCanControlObservedBot (bool) + // NetworkVarNames: m_hPlayerPawn (CHandle) + // NetworkVarNames: m_hObserverPawn (CHandle) + // NetworkVarNames: m_bPawnIsAlive (bool) + // NetworkVarNames: m_iPawnHealth (uint32) + // NetworkVarNames: m_iPawnArmor (int) + // NetworkVarNames: m_bPawnHasDefuser (bool) + // NetworkVarNames: m_bPawnHasHelmet (bool) + // NetworkVarNames: m_nPawnCharacterDefIndex (item_definition_index_t) + // NetworkVarNames: m_iPawnLifetimeStart (int) + // NetworkVarNames: m_iPawnLifetimeEnd (int) + // NetworkVarNames: m_iPawnBotDifficulty (int) + // NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle) + // NetworkVarNames: m_iScore (int32) + // NetworkVarNames: m_vecKills (EKillTypes_t) + // NetworkVarNames: m_bMvpNoMusic (bool) + // NetworkVarNames: m_eMvpReason (int) + // NetworkVarNames: m_iMusicKitID (int) + // NetworkVarNames: m_iMusicKitMVPs (int) + // NetworkVarNames: m_iMVPs (int) + namespace CCSPlayerController { + constexpr std::ptrdiff_t m_pInGameMoneyServices = 0x6C8; // CCSPlayerController_InGameMoneyServices* + constexpr std::ptrdiff_t m_pInventoryServices = 0x6D0; // CCSPlayerController_InventoryServices* + constexpr std::ptrdiff_t m_pActionTrackingServices = 0x6D8; // CCSPlayerController_ActionTrackingServices* + constexpr std::ptrdiff_t m_pDamageServices = 0x6E0; // CCSPlayerController_DamageServices* + constexpr std::ptrdiff_t m_iPing = 0x6E8; // uint32 + constexpr std::ptrdiff_t m_bHasCommunicationAbuseMute = 0x6EC; // bool + constexpr std::ptrdiff_t m_szCrosshairCodes = 0x6F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iPendingTeamNum = 0x6F8; // uint8 + constexpr std::ptrdiff_t m_flForceTeamTime = 0x6FC; // GameTime_t + constexpr std::ptrdiff_t m_iCompTeammateColor = 0x700; // int32 + constexpr std::ptrdiff_t m_bEverPlayedOnTeam = 0x704; // bool + constexpr std::ptrdiff_t m_bAttemptedToGetColor = 0x705; // bool + constexpr std::ptrdiff_t m_iTeammatePreferredColor = 0x708; // int32 + constexpr std::ptrdiff_t m_bTeamChanged = 0x70C; // bool + constexpr std::ptrdiff_t m_bInSwitchTeam = 0x70D; // bool + constexpr std::ptrdiff_t m_bHasSeenJoinGame = 0x70E; // bool + constexpr std::ptrdiff_t m_bJustBecameSpectator = 0x70F; // bool + constexpr std::ptrdiff_t m_bSwitchTeamsOnNextRoundReset = 0x710; // bool + constexpr std::ptrdiff_t m_bRemoveAllItemsOnNextRoundReset = 0x711; // bool + constexpr std::ptrdiff_t m_szClan = 0x718; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_szClanName = 0x720; // char[32] + constexpr std::ptrdiff_t m_iCoachingTeam = 0x740; // int32 + constexpr std::ptrdiff_t m_nPlayerDominated = 0x748; // uint64 + constexpr std::ptrdiff_t m_nPlayerDominatingMe = 0x750; // uint64 + constexpr std::ptrdiff_t m_iCompetitiveRanking = 0x758; // int32 + constexpr std::ptrdiff_t m_iCompetitiveWins = 0x75C; // int32 + constexpr std::ptrdiff_t m_iCompetitiveRankType = 0x760; // int8 + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Win = 0x764; // int32 + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Loss = 0x768; // int32 + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Tie = 0x76C; // int32 + constexpr std::ptrdiff_t m_nEndMatchNextMapVote = 0x770; // int32 + constexpr std::ptrdiff_t m_unActiveQuestId = 0x774; // uint16 + constexpr std::ptrdiff_t m_nQuestProgressReason = 0x778; // QuestProgress::Reason + constexpr std::ptrdiff_t m_unPlayerTvControlFlags = 0x77C; // uint32 + constexpr std::ptrdiff_t m_iDraftIndex = 0x7A8; // int32 + constexpr std::ptrdiff_t m_msQueuedModeDisconnectionTimestamp = 0x7AC; // uint32 + constexpr std::ptrdiff_t m_uiAbandonRecordedReason = 0x7B0; // uint32 + constexpr std::ptrdiff_t m_bCannotBeKicked = 0x7B4; // bool + constexpr std::ptrdiff_t m_bEverFullyConnected = 0x7B5; // bool + constexpr std::ptrdiff_t m_bAbandonAllowsSurrender = 0x7B6; // bool + constexpr std::ptrdiff_t m_bAbandonOffersInstantSurrender = 0x7B7; // bool + constexpr std::ptrdiff_t m_bDisconnection1MinWarningPrinted = 0x7B8; // bool + constexpr std::ptrdiff_t m_bScoreReported = 0x7B9; // bool + constexpr std::ptrdiff_t m_nDisconnectionTick = 0x7BC; // int32 + constexpr std::ptrdiff_t m_bControllingBot = 0x7C8; // bool + constexpr std::ptrdiff_t m_bHasControlledBotThisRound = 0x7C9; // bool + constexpr std::ptrdiff_t m_bHasBeenControlledByPlayerThisRound = 0x7CA; // bool + constexpr std::ptrdiff_t m_nBotsControlledThisRound = 0x7CC; // int32 + constexpr std::ptrdiff_t m_bCanControlObservedBot = 0x7D0; // bool + constexpr std::ptrdiff_t m_hPlayerPawn = 0x7D4; // CHandle + constexpr std::ptrdiff_t m_hObserverPawn = 0x7D8; // CHandle + constexpr std::ptrdiff_t m_DesiredObserverMode = 0x7DC; // int32 + constexpr std::ptrdiff_t m_hDesiredObserverTarget = 0x7E0; // CEntityHandle + constexpr std::ptrdiff_t m_bPawnIsAlive = 0x7E4; // bool + constexpr std::ptrdiff_t m_iPawnHealth = 0x7E8; // uint32 + constexpr std::ptrdiff_t m_iPawnArmor = 0x7EC; // int32 + constexpr std::ptrdiff_t m_bPawnHasDefuser = 0x7F0; // bool + constexpr std::ptrdiff_t m_bPawnHasHelmet = 0x7F1; // bool + constexpr std::ptrdiff_t m_nPawnCharacterDefIndex = 0x7F2; // uint16 + constexpr std::ptrdiff_t m_iPawnLifetimeStart = 0x7F4; // int32 + constexpr std::ptrdiff_t m_iPawnLifetimeEnd = 0x7F8; // int32 + constexpr std::ptrdiff_t m_iPawnBotDifficulty = 0x7FC; // int32 + constexpr std::ptrdiff_t m_hOriginalControllerOfCurrentPawn = 0x800; // CHandle + constexpr std::ptrdiff_t m_iScore = 0x804; // int32 + constexpr std::ptrdiff_t m_iRoundScore = 0x808; // int32 + constexpr std::ptrdiff_t m_iRoundsWon = 0x80C; // int32 + constexpr std::ptrdiff_t m_vecKills = 0x810; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_bMvpNoMusic = 0x828; // bool + constexpr std::ptrdiff_t m_eMvpReason = 0x82C; // int32 + constexpr std::ptrdiff_t m_iMusicKitID = 0x830; // int32 + constexpr std::ptrdiff_t m_iMusicKitMVPs = 0x834; // int32 + constexpr std::ptrdiff_t m_iMVPs = 0x838; // int32 + constexpr std::ptrdiff_t m_nUpdateCounter = 0x83C; // int32 + constexpr std::ptrdiff_t m_flSmoothedPing = 0x840; // float32 + constexpr std::ptrdiff_t m_lastHeldVoteTimer = 0xF8E8; // IntervalTimer + constexpr std::ptrdiff_t m_bShowHints = 0xF900; // bool + constexpr std::ptrdiff_t m_iNextTimeCheck = 0xF904; // int32 + constexpr std::ptrdiff_t m_bJustDidTeamKill = 0xF908; // bool + constexpr std::ptrdiff_t m_bPunishForTeamKill = 0xF909; // bool + constexpr std::ptrdiff_t m_bGaveTeamDamageWarning = 0xF90A; // bool + constexpr std::ptrdiff_t m_bGaveTeamDamageWarningThisRound = 0xF90B; // bool + constexpr std::ptrdiff_t m_dblLastReceivedPacketPlatFloatTime = 0xF910; // float64 + constexpr std::ptrdiff_t m_LastTeamDamageWarningTime = 0xF918; // GameTime_t + constexpr std::ptrdiff_t m_LastTimePlayerWasDisconnectedForPawnsRemove = 0xF91C; // GameTime_t + constexpr std::ptrdiff_t m_nSuspiciousHitCount = 0xF920; // uint32 + constexpr std::ptrdiff_t m_nNonSuspiciousHitStreak = 0xF924; // uint32 + } + // Parent: CBaseTrigger + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_source (string_t) + // NetworkVarNames: m_destination (string_t) + namespace CFootstepControl { + constexpr std::ptrdiff_t m_source = 0x8B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_destination = 0x8C0; // CUtlSymbolLarge + } + // Parent: CBasePlayerWeaponVData + // Fields count: 92 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertySuppressBaseClassField + // MPropertySuppressBaseClassField + namespace CCSWeaponBaseVData { + constexpr std::ptrdiff_t m_WeaponType = 0x248; // CSWeaponType + constexpr std::ptrdiff_t m_WeaponCategory = 0x24C; // CSWeaponCategory + constexpr std::ptrdiff_t m_szViewModel = 0x250; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szPlayerModel = 0x330; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szWorldDroppedModel = 0x410; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szAimsightLensMaskModel = 0x4F0; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szMagazineModel = 0x5D0; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szHeatEffect = 0x6B0; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szEjectBrassEffect = 0x790; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szMuzzleFlashParticleAlt = 0x870; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticle = 0x950; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticleAlt = 0xA30; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szTracerParticle = 0xB10; // CResourceNameTyped> + constexpr std::ptrdiff_t m_GearSlot = 0xBF0; // gear_slot_t + constexpr std::ptrdiff_t m_GearSlotPosition = 0xBF4; // int32 + constexpr std::ptrdiff_t m_DefaultLoadoutSlot = 0xBF8; // loadout_slot_t + constexpr std::ptrdiff_t m_sWrongTeamMsg = 0xC00; // CUtlString + constexpr std::ptrdiff_t m_nPrice = 0xC08; // int32 + constexpr std::ptrdiff_t m_nKillAward = 0xC0C; // int32 + constexpr std::ptrdiff_t m_nPrimaryReserveAmmoMax = 0xC10; // int32 + constexpr std::ptrdiff_t m_nSecondaryReserveAmmoMax = 0xC14; // int32 + constexpr std::ptrdiff_t m_bMeleeWeapon = 0xC18; // bool + constexpr std::ptrdiff_t m_bHasBurstMode = 0xC19; // bool + constexpr std::ptrdiff_t m_bIsRevolver = 0xC1A; // bool + constexpr std::ptrdiff_t m_bCannotShootUnderwater = 0xC1B; // bool + constexpr std::ptrdiff_t m_szName = 0xC20; // CGlobalSymbol + constexpr std::ptrdiff_t m_szAnimExtension = 0xC28; // CUtlString + constexpr std::ptrdiff_t m_eSilencerType = 0xC30; // CSWeaponSilencerType + constexpr std::ptrdiff_t m_nCrosshairMinDistance = 0xC34; // int32 + constexpr std::ptrdiff_t m_nCrosshairDeltaDistance = 0xC38; // int32 + constexpr std::ptrdiff_t m_bIsFullAuto = 0xC3C; // bool + constexpr std::ptrdiff_t m_nNumBullets = 0xC40; // int32 + constexpr std::ptrdiff_t m_flCycleTime = 0xC44; // CFiringModeFloat + constexpr std::ptrdiff_t m_flMaxSpeed = 0xC4C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flSpread = 0xC54; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyCrouch = 0xC5C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyStand = 0xC64; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyJump = 0xC6C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyLand = 0xC74; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyLadder = 0xC7C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyFire = 0xC84; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyMove = 0xC8C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilAngle = 0xC94; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilAngleVariance = 0xC9C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilMagnitude = 0xCA4; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilMagnitudeVariance = 0xCAC; // CFiringModeFloat + constexpr std::ptrdiff_t m_nTracerFrequency = 0xCB4; // CFiringModeInt + constexpr std::ptrdiff_t m_flInaccuracyJumpInitial = 0xCBC; // float32 + constexpr std::ptrdiff_t m_flInaccuracyJumpApex = 0xCC0; // float32 + constexpr std::ptrdiff_t m_flInaccuracyReload = 0xCC4; // float32 + constexpr std::ptrdiff_t m_nRecoilSeed = 0xCC8; // int32 + constexpr std::ptrdiff_t m_nSpreadSeed = 0xCCC; // int32 + constexpr std::ptrdiff_t m_flTimeToIdleAfterFire = 0xCD0; // float32 + constexpr std::ptrdiff_t m_flIdleInterval = 0xCD4; // float32 + constexpr std::ptrdiff_t m_flAttackMovespeedFactor = 0xCD8; // float32 + constexpr std::ptrdiff_t m_flHeatPerShot = 0xCDC; // float32 + constexpr std::ptrdiff_t m_flInaccuracyPitchShift = 0xCE0; // float32 + constexpr std::ptrdiff_t m_flInaccuracyAltSoundThreshold = 0xCE4; // float32 + constexpr std::ptrdiff_t m_flBotAudibleRange = 0xCE8; // float32 + constexpr std::ptrdiff_t m_szUseRadioSubtitle = 0xCF0; // CUtlString + constexpr std::ptrdiff_t m_bUnzoomsAfterShot = 0xCF8; // bool + constexpr std::ptrdiff_t m_bHideViewModelWhenZoomed = 0xCF9; // bool + constexpr std::ptrdiff_t m_nZoomLevels = 0xCFC; // int32 + constexpr std::ptrdiff_t m_nZoomFOV1 = 0xD00; // int32 + constexpr std::ptrdiff_t m_nZoomFOV2 = 0xD04; // int32 + constexpr std::ptrdiff_t m_flZoomTime0 = 0xD08; // float32 + constexpr std::ptrdiff_t m_flZoomTime1 = 0xD0C; // float32 + constexpr std::ptrdiff_t m_flZoomTime2 = 0xD10; // float32 + constexpr std::ptrdiff_t m_flIronSightPullUpSpeed = 0xD14; // float32 + constexpr std::ptrdiff_t m_flIronSightPutDownSpeed = 0xD18; // float32 + constexpr std::ptrdiff_t m_flIronSightFOV = 0xD1C; // float32 + constexpr std::ptrdiff_t m_flIronSightPivotForward = 0xD20; // float32 + constexpr std::ptrdiff_t m_flIronSightLooseness = 0xD24; // float32 + constexpr std::ptrdiff_t m_angPivotAngle = 0xD28; // QAngle + constexpr std::ptrdiff_t m_vecIronSightEyePos = 0xD34; // + constexpr std::ptrdiff_t m_nDamage = 0xD40; // int32 + constexpr std::ptrdiff_t m_flHeadshotMultiplier = 0xD44; // float32 + constexpr std::ptrdiff_t m_flArmorRatio = 0xD48; // float32 + constexpr std::ptrdiff_t m_flPenetration = 0xD4C; // float32 + constexpr std::ptrdiff_t m_flRange = 0xD50; // float32 + constexpr std::ptrdiff_t m_flRangeModifier = 0xD54; // float32 + constexpr std::ptrdiff_t m_flFlinchVelocityModifierLarge = 0xD58; // float32 + constexpr std::ptrdiff_t m_flFlinchVelocityModifierSmall = 0xD5C; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeCrouch = 0xD60; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeStand = 0xD64; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeCrouchFinal = 0xD68; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeStandFinal = 0xD6C; // float32 + constexpr std::ptrdiff_t m_nRecoveryTransitionStartBullet = 0xD70; // int32 + constexpr std::ptrdiff_t m_nRecoveryTransitionEndBullet = 0xD74; // int32 + constexpr std::ptrdiff_t m_flThrowVelocity = 0xD78; // float32 + constexpr std::ptrdiff_t m_vSmokeColor = 0xD7C; // + constexpr std::ptrdiff_t m_szAnimClass = 0xD88; // CGlobalSymbol + } + // Parent: CBaseModelEntity + // Fields count: 9 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkOverride + // NetworkVarNames: m_vecMoveDirEntitySpace (Vector) + // NetworkVarNames: m_flTargetSpeed (float32) + // NetworkVarNames: m_nTransitionStartTick (GameTick_t) + // NetworkVarNames: m_nTransitionDurationTicks (int) + // NetworkVarNames: m_flTransitionStartSpeed (float32) + // NetworkVarNames: m_hConveyorModels (EHANDLE) + namespace CFuncConveyor { + constexpr std::ptrdiff_t m_szConveyorModels = 0x710; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flTransitionDurationSeconds = 0x718; // float32 + constexpr std::ptrdiff_t m_angMoveEntitySpace = 0x71C; // QAngle + constexpr std::ptrdiff_t m_vecMoveDirEntitySpace = 0x728; // + constexpr std::ptrdiff_t m_flTargetSpeed = 0x734; // float32 + constexpr std::ptrdiff_t m_nTransitionStartTick = 0x738; // GameTick_t + constexpr std::ptrdiff_t m_nTransitionDurationTicks = 0x73C; // int32 + constexpr std::ptrdiff_t m_flTransitionStartSpeed = 0x740; // float32 + constexpr std::ptrdiff_t m_hConveyorModels = 0x748; // CNetworkUtlVectorBase> + } + // Parent: None + // Fields count: 15 + // + // Metadata: + // NetworkVarNames: m_nUniqueID (int) + // NetworkVarNames: m_unAccountID (uint32) + // NetworkVarNames: m_unTraceID (uint32) + // NetworkVarNames: m_rtGcTime (uint32) + // NetworkVarNames: m_vecEndPos (Vector) + // NetworkVarNames: m_vecStart (Vector) + // NetworkVarNames: m_vecLeft (Vector) + // NetworkVarNames: m_vecNormal (Vector) + // NetworkVarNames: m_nPlayer (int) + // NetworkVarNames: m_nEntity (int) + // NetworkVarNames: m_nHitbox (int) + // NetworkVarNames: m_flCreationTime (float) + // NetworkVarNames: m_nTintID (int) + // NetworkVarNames: m_nVersion (uint8) + // NetworkVarNames: m_ubSignature (uint8) + namespace CPlayerSprayDecal { + constexpr std::ptrdiff_t m_nUniqueID = 0x710; // int32 + constexpr std::ptrdiff_t m_unAccountID = 0x714; // uint32 + constexpr std::ptrdiff_t m_unTraceID = 0x718; // uint32 + constexpr std::ptrdiff_t m_rtGcTime = 0x71C; // uint32 + constexpr std::ptrdiff_t m_vecEndPos = 0x720; // + constexpr std::ptrdiff_t m_vecStart = 0x72C; // + constexpr std::ptrdiff_t m_vecLeft = 0x738; // + constexpr std::ptrdiff_t m_vecNormal = 0x744; // + constexpr std::ptrdiff_t m_nPlayer = 0x750; // int32 + constexpr std::ptrdiff_t m_nEntity = 0x754; // int32 + constexpr std::ptrdiff_t m_nHitbox = 0x758; // int32 + constexpr std::ptrdiff_t m_flCreationTime = 0x75C; // float32 + constexpr std::ptrdiff_t m_nTintID = 0x760; // int32 + constexpr std::ptrdiff_t m_nVersion = 0x764; // uint8 + constexpr std::ptrdiff_t m_ubSignature = 0x765; // uint8[128] + } + // Parent: CBaseModelEntity + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: m_firePositions (Vector) + // NetworkVarNames: m_fireParentPositions (Vector) + // NetworkVarNames: m_bFireIsBurning (bool) + // NetworkVarNames: m_BurnNormal (Vector) + // NetworkVarNames: m_fireCount (int) + // NetworkVarNames: m_nInfernoType (int) + // NetworkVarNames: m_nFireEffectTickBegin (int) + // NetworkVarNames: m_nFireLifetime (float) + // NetworkVarNames: m_bInPostEffectTime (bool) + namespace CInferno { + constexpr std::ptrdiff_t m_firePositions = 0x720; // Vector[64] + constexpr std::ptrdiff_t m_fireParentPositions = 0xA20; // Vector[64] + constexpr std::ptrdiff_t m_bFireIsBurning = 0xD20; // bool[64] + constexpr std::ptrdiff_t m_BurnNormal = 0xD60; // Vector[64] + constexpr std::ptrdiff_t m_fireCount = 0x1060; // int32 + constexpr std::ptrdiff_t m_nInfernoType = 0x1064; // int32 + constexpr std::ptrdiff_t m_nFireEffectTickBegin = 0x1068; // int32 + constexpr std::ptrdiff_t m_nFireLifetime = 0x106C; // float32 + constexpr std::ptrdiff_t m_bInPostEffectTime = 0x1070; // bool + constexpr std::ptrdiff_t m_nFiresExtinguishCount = 0x1074; // int32 + constexpr std::ptrdiff_t m_bWasCreatedInSmoke = 0x1078; // bool + constexpr std::ptrdiff_t m_extent = 0x1280; // Extent + constexpr std::ptrdiff_t m_damageTimer = 0x1298; // CountdownTimer + constexpr std::ptrdiff_t m_damageRampTimer = 0x12B0; // CountdownTimer + constexpr std::ptrdiff_t m_splashVelocity = 0x12C8; // + constexpr std::ptrdiff_t m_InitialSplashVelocity = 0x12D4; // + constexpr std::ptrdiff_t m_startPos = 0x12E0; // + constexpr std::ptrdiff_t m_vecOriginalSpawnLocation = 0x12EC; // + constexpr std::ptrdiff_t m_activeTimer = 0x12F8; // IntervalTimer + constexpr std::ptrdiff_t m_fireSpawnOffset = 0x1308; // int32 + constexpr std::ptrdiff_t m_nMaxFlames = 0x130C; // int32 + constexpr std::ptrdiff_t m_nSpreadCount = 0x1310; // int32 + constexpr std::ptrdiff_t m_BookkeepingTimer = 0x1318; // CountdownTimer + constexpr std::ptrdiff_t m_NextSpreadTimer = 0x1330; // CountdownTimer + constexpr std::ptrdiff_t m_nSourceItemDefIndex = 0x1348; // uint16 + } + // Parent: CBaseModelEntity + // Fields count: 52 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_nColorMode (int) + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_flColorTemperature (float) + // NetworkVarNames: m_flBrightness (float) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_nDirectLight (int) + // NetworkVarNames: m_nBakedShadowIndex (int) + // NetworkVarNames: m_nLuminaireShape (int) + // NetworkVarNames: m_flLuminaireSize (float) + // NetworkVarNames: m_flLuminaireAnisotropy (float) + // NetworkVarNames: m_LightStyleString (CUtlString) + // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) + // NetworkVarNames: m_QueuedLightStyleStrings (CUtlString) + // NetworkVarNames: m_LightStyleEvents (CUtlString) + // NetworkVarNames: m_LightStyleTargets (CHandle) + // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) + // NetworkVarNames: m_flShape (float) + // NetworkVarNames: m_flSoftX (float) + // NetworkVarNames: m_flSoftY (float) + // NetworkVarNames: m_flSkirt (float) + // NetworkVarNames: m_flSkirtNear (float) + // NetworkVarNames: m_vSizeParams (Vector) + // NetworkVarNames: m_flRange (float) + // NetworkVarNames: m_vShear (Vector) + // NetworkVarNames: m_nBakeSpecularToCubemaps (int) + // NetworkVarNames: m_vBakeSpecularToCubemapsSize (Vector) + // NetworkVarNames: m_nCastShadows (int) + // NetworkVarNames: m_nShadowMapSize (int) + // NetworkVarNames: m_nShadowPriority (int) + // NetworkVarNames: m_bContactShadow (bool) + // NetworkVarNames: m_nBounceLight (int) + // NetworkVarNames: m_flBounceScale (float) + // NetworkVarNames: m_flMinRoughness (float) + // NetworkVarNames: m_vAlternateColor (Vector) + // NetworkVarNames: m_fAlternateColorBrightness (float) + // NetworkVarNames: m_nFog (int) + // NetworkVarNames: m_flFogStrength (float) + // NetworkVarNames: m_nFogShadows (int) + // NetworkVarNames: m_flFogScale (float) + // NetworkVarNames: m_flFadeSizeStart (float) + // NetworkVarNames: m_flFadeSizeEnd (float) + // NetworkVarNames: m_flShadowFadeSizeStart (float) + // NetworkVarNames: m_flShadowFadeSizeEnd (float) + // NetworkVarNames: m_bPrecomputedFieldsValid (bool) + // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) + // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) + namespace CBarnLight { + constexpr std::ptrdiff_t m_bEnabled = 0x710; // bool + constexpr std::ptrdiff_t m_nColorMode = 0x714; // int32 + constexpr std::ptrdiff_t m_Color = 0x718; // Color + constexpr std::ptrdiff_t m_flColorTemperature = 0x71C; // float32 + constexpr std::ptrdiff_t m_flBrightness = 0x720; // float32 + constexpr std::ptrdiff_t m_flBrightnessScale = 0x724; // float32 + constexpr std::ptrdiff_t m_nDirectLight = 0x728; // int32 + constexpr std::ptrdiff_t m_nBakedShadowIndex = 0x72C; // int32 + constexpr std::ptrdiff_t m_nLuminaireShape = 0x730; // int32 + constexpr std::ptrdiff_t m_flLuminaireSize = 0x734; // float32 + constexpr std::ptrdiff_t m_flLuminaireAnisotropy = 0x738; // float32 + constexpr std::ptrdiff_t m_LightStyleString = 0x740; // CUtlString + constexpr std::ptrdiff_t m_flLightStyleStartTime = 0x748; // GameTime_t + constexpr std::ptrdiff_t m_QueuedLightStyleStrings = 0x750; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_LightStyleEvents = 0x768; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_LightStyleTargets = 0x780; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_StyleEvent = 0x798; // CEntityIOOutput[4] + constexpr std::ptrdiff_t m_hLightCookie = 0x858; // CStrongHandle + constexpr std::ptrdiff_t m_flShape = 0x860; // float32 + constexpr std::ptrdiff_t m_flSoftX = 0x864; // float32 + constexpr std::ptrdiff_t m_flSoftY = 0x868; // float32 + constexpr std::ptrdiff_t m_flSkirt = 0x86C; // float32 + constexpr std::ptrdiff_t m_flSkirtNear = 0x870; // float32 + constexpr std::ptrdiff_t m_vSizeParams = 0x874; // + constexpr std::ptrdiff_t m_flRange = 0x880; // float32 + constexpr std::ptrdiff_t m_vShear = 0x884; // + constexpr std::ptrdiff_t m_nBakeSpecularToCubemaps = 0x890; // int32 + constexpr std::ptrdiff_t m_vBakeSpecularToCubemapsSize = 0x894; // + constexpr std::ptrdiff_t m_nCastShadows = 0x8A0; // int32 + constexpr std::ptrdiff_t m_nShadowMapSize = 0x8A4; // int32 + constexpr std::ptrdiff_t m_nShadowPriority = 0x8A8; // int32 + constexpr std::ptrdiff_t m_bContactShadow = 0x8AC; // bool + constexpr std::ptrdiff_t m_nBounceLight = 0x8B0; // int32 + constexpr std::ptrdiff_t m_flBounceScale = 0x8B4; // float32 + constexpr std::ptrdiff_t m_flMinRoughness = 0x8B8; // float32 + constexpr std::ptrdiff_t m_vAlternateColor = 0x8BC; // + constexpr std::ptrdiff_t m_fAlternateColorBrightness = 0x8C8; // float32 + constexpr std::ptrdiff_t m_nFog = 0x8CC; // int32 + constexpr std::ptrdiff_t m_flFogStrength = 0x8D0; // float32 + constexpr std::ptrdiff_t m_nFogShadows = 0x8D4; // int32 + constexpr std::ptrdiff_t m_flFogScale = 0x8D8; // float32 + constexpr std::ptrdiff_t m_flFadeSizeStart = 0x8DC; // float32 + constexpr std::ptrdiff_t m_flFadeSizeEnd = 0x8E0; // float32 + constexpr std::ptrdiff_t m_flShadowFadeSizeStart = 0x8E4; // float32 + constexpr std::ptrdiff_t m_flShadowFadeSizeEnd = 0x8E8; // float32 + constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0x8EC; // bool + constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0x8F0; // + constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0x8FC; // + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0x908; // + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0x914; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0x920; // + constexpr std::ptrdiff_t m_bPvsModifyEntity = 0x92C; // bool + } + // Parent: CBarnLight + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bShowLight (bool) + namespace CRectLight { + constexpr std::ptrdiff_t m_bShowLight = 0x938; // bool + } + // Parent: CBarnLight + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_flInnerAngle (float) + // NetworkVarNames: m_flOuterAngle (float) + // NetworkVarNames: m_bShowLight (bool) + namespace COmniLight { + constexpr std::ptrdiff_t m_flInnerAngle = 0x938; // float32 + constexpr std::ptrdiff_t m_flOuterAngle = 0x93C; // float32 + constexpr std::ptrdiff_t m_bShowLight = 0x940; // bool + } + // Parent: CTeam + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_bSurrendered (bool) + // NetworkVarNames: m_szTeamMatchStat (char) + // NetworkVarNames: m_numMapVictories (int) + // NetworkVarNames: m_scoreFirstHalf (int32) + // NetworkVarNames: m_scoreSecondHalf (int32) + // NetworkVarNames: m_scoreOvertime (int32) + // NetworkVarNames: m_szClanTeamname (char) + // NetworkVarNames: m_iClanID (uint32) + // NetworkVarNames: m_szTeamFlagImage (char) + // NetworkVarNames: m_szTeamLogoImage (char) + namespace CCSTeam { + constexpr std::ptrdiff_t m_nLastRecievedShorthandedRoundBonus = 0x578; // int32 + constexpr std::ptrdiff_t m_nShorthandedRoundBonusStartRound = 0x57C; // int32 + constexpr std::ptrdiff_t m_bSurrendered = 0x580; // bool + constexpr std::ptrdiff_t m_szTeamMatchStat = 0x581; // char[512] + constexpr std::ptrdiff_t m_numMapVictories = 0x784; // int32 + constexpr std::ptrdiff_t m_scoreFirstHalf = 0x788; // int32 + constexpr std::ptrdiff_t m_scoreSecondHalf = 0x78C; // int32 + constexpr std::ptrdiff_t m_scoreOvertime = 0x790; // int32 + constexpr std::ptrdiff_t m_szClanTeamname = 0x794; // char[129] + constexpr std::ptrdiff_t m_iClanID = 0x818; // uint32 + constexpr std::ptrdiff_t m_szTeamFlagImage = 0x81C; // char[8] + constexpr std::ptrdiff_t m_szTeamLogoImage = 0x824; // char[8] + constexpr std::ptrdiff_t m_flNextResourceTime = 0x82C; // float32 + constexpr std::ptrdiff_t m_iLastUpdateSentAt = 0x830; // int32 + } + // Parent: CBaseModelEntity + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) + // NetworkVarNames: m_hSkyMaterialLightingOnly (HMaterialStrong) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_vTintColor (Color) + // NetworkVarNames: m_vTintColorLightingOnly (Color) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_nFogType (int) + // NetworkVarNames: m_flFogMinStart (float) + // NetworkVarNames: m_flFogMinEnd (float) + // NetworkVarNames: m_flFogMaxStart (float) + // NetworkVarNames: m_flFogMaxEnd (float) + // NetworkVarNames: m_bEnabled (bool) + namespace CEnvSky { + constexpr std::ptrdiff_t m_hSkyMaterial = 0x710; // CStrongHandle + constexpr std::ptrdiff_t m_hSkyMaterialLightingOnly = 0x718; // CStrongHandle + constexpr std::ptrdiff_t m_bStartDisabled = 0x720; // bool + constexpr std::ptrdiff_t m_vTintColor = 0x721; // Color + constexpr std::ptrdiff_t m_vTintColorLightingOnly = 0x725; // Color + constexpr std::ptrdiff_t m_flBrightnessScale = 0x72C; // float32 + constexpr std::ptrdiff_t m_nFogType = 0x730; // int32 + constexpr std::ptrdiff_t m_flFogMinStart = 0x734; // float32 + constexpr std::ptrdiff_t m_flFogMinEnd = 0x738; // float32 + constexpr std::ptrdiff_t m_flFogMaxStart = 0x73C; // float32 + constexpr std::ptrdiff_t m_flFogMaxEnd = 0x740; // float32 + constexpr std::ptrdiff_t m_bEnabled = 0x744; // bool + } + // Parent: CBaseModelEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) + namespace CLightEntity { + constexpr std::ptrdiff_t m_CLightComponent = 0x710; // CLightComponent* + } + // Parent: CBaseTrigger + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_hPostSettings (HPostProcessingStrong) + // NetworkVarNames: m_flFadeDuration (float) + // NetworkVarNames: m_flMinLogExposure (float) + // NetworkVarNames: m_flMaxLogExposure (float) + // NetworkVarNames: m_flMinExposure (float) + // NetworkVarNames: m_flMaxExposure (float) + // NetworkVarNames: m_flExposureCompensation (float) + // NetworkVarNames: m_flExposureFadeSpeedUp (float) + // NetworkVarNames: m_flExposureFadeSpeedDown (float) + // NetworkVarNames: m_flTonemapEVSmoothingRange (float) + // NetworkVarNames: m_bMaster (bool) + // NetworkVarNames: m_bExposureControl (bool) + // NetworkVarNames: m_flRate (float) + // NetworkVarNames: m_flTonemapPercentTarget (float) + // NetworkVarNames: m_flTonemapPercentBrightPixels (float) + // NetworkVarNames: m_flTonemapMinAvgLum (float) + namespace CPostProcessingVolume { + constexpr std::ptrdiff_t m_hPostSettings = 0x8C8; // CStrongHandle + constexpr std::ptrdiff_t m_flFadeDuration = 0x8D0; // float32 + constexpr std::ptrdiff_t m_flMinLogExposure = 0x8D4; // float32 + constexpr std::ptrdiff_t m_flMaxLogExposure = 0x8D8; // float32 + constexpr std::ptrdiff_t m_flMinExposure = 0x8DC; // float32 + constexpr std::ptrdiff_t m_flMaxExposure = 0x8E0; // float32 + constexpr std::ptrdiff_t m_flExposureCompensation = 0x8E4; // float32 + constexpr std::ptrdiff_t m_flExposureFadeSpeedUp = 0x8E8; // float32 + constexpr std::ptrdiff_t m_flExposureFadeSpeedDown = 0x8EC; // float32 + constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x8F0; // float32 + constexpr std::ptrdiff_t m_bMaster = 0x8F4; // bool + constexpr std::ptrdiff_t m_bExposureControl = 0x8F5; // bool + constexpr std::ptrdiff_t m_flRate = 0x8F8; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0x8FC; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0x900; // float32 + constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0x904; // float32 + } + // Parent: CParticleSystem + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_flAlphaScale (float32) + // NetworkVarNames: m_flRadiusScale (float32) + // NetworkVarNames: m_flSelfIllumScale (float32) + // NetworkVarNames: m_ColorTint (Color) + // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) + namespace CEnvParticleGlow { + constexpr std::ptrdiff_t m_flAlphaScale = 0xC88; // float32 + constexpr std::ptrdiff_t m_flRadiusScale = 0xC8C; // float32 + constexpr std::ptrdiff_t m_flSelfIllumScale = 0xC90; // float32 + constexpr std::ptrdiff_t m_ColorTint = 0xC94; // Color + constexpr std::ptrdiff_t m_hTextureOverride = 0xC98; // CStrongHandle + } + // Parent: CBaseModelEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_bLoop (bool) + // NetworkVarNames: m_flFPS (float) + // NetworkVarNames: m_hPositionKeys (HRenderTextureStrong) + // NetworkVarNames: m_hRotationKeys (HRenderTextureStrong) + // NetworkVarNames: m_vAnimationBoundsMin (Vector) + // NetworkVarNames: m_vAnimationBoundsMax (Vector) + // NetworkVarNames: m_flStartTime (float) + // NetworkVarNames: m_flStartFrame (float) + namespace CTextureBasedAnimatable { + constexpr std::ptrdiff_t m_bLoop = 0x710; // bool + constexpr std::ptrdiff_t m_flFPS = 0x714; // float32 + constexpr std::ptrdiff_t m_hPositionKeys = 0x718; // CStrongHandle + constexpr std::ptrdiff_t m_hRotationKeys = 0x720; // CStrongHandle + constexpr std::ptrdiff_t m_vAnimationBoundsMin = 0x728; // + constexpr std::ptrdiff_t m_vAnimationBoundsMax = 0x734; // + constexpr std::ptrdiff_t m_flStartTime = 0x740; // float32 + constexpr std::ptrdiff_t m_flStartFrame = 0x744; // float32 + } + // Parent: CBaseModelEntity + // Fields count: 10 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_bInitiallyPopulateInterpHistory (bool) + // NetworkVarNames: m_bAnimGraphUpdateEnabled (bool) + // NetworkVarNames: m_vecForce (Vector) + // NetworkVarNames: m_nForceBone (int32) + // NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*) + // NetworkVarNames: m_bClientRagdoll (bool) + namespace CBaseAnimGraph { + constexpr std::ptrdiff_t m_bInitiallyPopulateInterpHistory = 0x788; // bool + constexpr std::ptrdiff_t m_pChoreoServices = 0x790; // IChoreoServices* + constexpr std::ptrdiff_t m_bAnimGraphUpdateEnabled = 0x798; // bool + constexpr std::ptrdiff_t m_flMaxSlopeDistance = 0x79C; // float32 + constexpr std::ptrdiff_t m_vLastSlopeCheckPos = 0x7A0; // + constexpr std::ptrdiff_t m_bAnimationUpdateScheduled = 0x7AC; // bool + constexpr std::ptrdiff_t m_vecForce = 0x7B0; // + constexpr std::ptrdiff_t m_nForceBone = 0x7BC; // int32 + constexpr std::ptrdiff_t m_pRagdollPose = 0x7D0; // PhysicsRagdollPose_t* + constexpr std::ptrdiff_t m_bClientRagdoll = 0x7D8; // bool + } + // Parent: None + // Fields count: 34 + // + // Metadata: + // NetworkVarNames: m_noGhostCollision (bool) + namespace CBreakableProp { + constexpr std::ptrdiff_t m_OnBreak = 0x938; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnHealthChanged = 0x960; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnTakeDamage = 0x988; // CEntityIOOutput + constexpr std::ptrdiff_t m_impactEnergyScale = 0x9B0; // float32 + constexpr std::ptrdiff_t m_iMinHealthDmg = 0x9B4; // int32 + constexpr std::ptrdiff_t m_preferredCarryAngles = 0x9B8; // QAngle + constexpr std::ptrdiff_t m_flPressureDelay = 0x9C4; // float32 + constexpr std::ptrdiff_t m_hBreaker = 0x9C8; // CHandle + constexpr std::ptrdiff_t m_PerformanceMode = 0x9CC; // PerformanceMode_t + constexpr std::ptrdiff_t m_flDmgModBullet = 0x9D0; // float32 + constexpr std::ptrdiff_t m_flDmgModClub = 0x9D4; // float32 + constexpr std::ptrdiff_t m_flDmgModExplosive = 0x9D8; // float32 + constexpr std::ptrdiff_t m_flDmgModFire = 0x9DC; // float32 + constexpr std::ptrdiff_t m_iszPhysicsDamageTableName = 0x9E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszBasePropData = 0x9E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iInteractions = 0x9F0; // int32 + constexpr std::ptrdiff_t m_flPreventDamageBeforeTime = 0x9F4; // GameTime_t + constexpr std::ptrdiff_t m_bHasBreakPiecesOrCommands = 0x9F8; // bool + constexpr std::ptrdiff_t m_explodeDamage = 0x9FC; // float32 + constexpr std::ptrdiff_t m_explodeRadius = 0xA00; // float32 + constexpr std::ptrdiff_t m_explosionDelay = 0xA08; // float32 + constexpr std::ptrdiff_t m_explosionBuildupSound = 0xA10; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_explosionCustomEffect = 0xA18; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_explosionCustomSound = 0xA20; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_explosionModifier = 0xA28; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hPhysicsAttacker = 0xA30; // CHandle + constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0xA34; // GameTime_t + constexpr std::ptrdiff_t m_bOriginalBlockLOS = 0xA38; // bool + constexpr std::ptrdiff_t m_flDefaultFadeScale = 0xA3C; // float32 + constexpr std::ptrdiff_t m_hLastAttacker = 0xA40; // CHandle + constexpr std::ptrdiff_t m_hFlareEnt = 0xA44; // CHandle + constexpr std::ptrdiff_t m_bUsePuntSound = 0xA48; // bool + constexpr std::ptrdiff_t m_iszPuntSound = 0xA50; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_noGhostCollision = 0xA58; // bool + } + // Parent: CBreakableProp + // Fields count: 21 + // + // Metadata: + // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) + // NetworkVarNames: m_bUseAnimGraph (bool) + namespace CDynamicProp { + constexpr std::ptrdiff_t m_bCreateNavObstacle = 0xA68; // bool + constexpr std::ptrdiff_t m_bUseHitboxesForRenderBox = 0xA69; // bool + constexpr std::ptrdiff_t m_bUseAnimGraph = 0xA6A; // bool + constexpr std::ptrdiff_t m_pOutputAnimBegun = 0xA70; // CEntityIOOutput + constexpr std::ptrdiff_t m_pOutputAnimOver = 0xA98; // CEntityIOOutput + constexpr std::ptrdiff_t m_pOutputAnimLoopCycleOver = 0xAC0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAnimReachedStart = 0xAE8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAnimReachedEnd = 0xB10; // CEntityIOOutput + constexpr std::ptrdiff_t m_iszIdleAnim = 0xB38; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nIdleAnimLoopMode = 0xB40; // AnimLoopMode_t + constexpr std::ptrdiff_t m_bRandomizeCycle = 0xB44; // bool + constexpr std::ptrdiff_t m_bStartDisabled = 0xB45; // bool + constexpr std::ptrdiff_t m_bFiredStartEndOutput = 0xB46; // bool + constexpr std::ptrdiff_t m_bForceNpcExclude = 0xB47; // bool + constexpr std::ptrdiff_t m_bCreateNonSolid = 0xB48; // bool + constexpr std::ptrdiff_t m_bIsOverrideProp = 0xB49; // bool + constexpr std::ptrdiff_t m_iInitialGlowState = 0xB4C; // int32 + constexpr std::ptrdiff_t m_nGlowRange = 0xB50; // int32 + constexpr std::ptrdiff_t m_nGlowRangeMin = 0xB54; // int32 + constexpr std::ptrdiff_t m_glowColor = 0xB58; // Color + constexpr std::ptrdiff_t m_nGlowTeam = 0xB5C; // int32 + } + // Parent: CBaseTrigger + // Fields count: 10 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_MaxWeight (float32) + // NetworkVarNames: m_FadeDuration (float32) + // NetworkVarNames: m_Weight (float32) + // NetworkVarNames: m_lookupFilename (char) + namespace CColorCorrectionVolume { + constexpr std::ptrdiff_t m_bEnabled = 0x8B8; // bool + constexpr std::ptrdiff_t m_MaxWeight = 0x8BC; // float32 + constexpr std::ptrdiff_t m_FadeDuration = 0x8C0; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x8C4; // bool + constexpr std::ptrdiff_t m_Weight = 0x8C8; // float32 + constexpr std::ptrdiff_t m_lookupFilename = 0x8CC; // char[512] + constexpr std::ptrdiff_t m_LastEnterWeight = 0xACC; // float32 + constexpr std::ptrdiff_t m_LastEnterTime = 0xAD0; // GameTime_t + constexpr std::ptrdiff_t m_LastExitWeight = 0xAD4; // float32 + constexpr std::ptrdiff_t m_LastExitTime = 0xAD8; // GameTime_t + } + // Parent: CBaseAnimGraph + // Fields count: 30 + // + // Metadata: + // NetworkVarNames: m_iszCommentaryFile (string_t) + // NetworkVarNames: m_hViewPosition (CHandle) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flStartTimeInCommentary (float32) + // NetworkVarNames: m_iszTitle (string_t) + // NetworkVarNames: m_iszSpeakers (string_t) + // NetworkVarNames: m_iNodeNumber (int) + // NetworkVarNames: m_iNodeNumberMax (int) + // NetworkVarNames: m_bListenedTo (bool) + namespace CPointCommentaryNode { + constexpr std::ptrdiff_t m_iszPreCommands = 0x8E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszPostCommands = 0x8F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszCommentaryFile = 0x8F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszViewTarget = 0x900; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hViewTarget = 0x908; // CHandle + constexpr std::ptrdiff_t m_hViewTargetAngles = 0x90C; // CHandle + constexpr std::ptrdiff_t m_iszViewPosition = 0x910; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hViewPosition = 0x918; // CHandle + constexpr std::ptrdiff_t m_hViewPositionMover = 0x91C; // CHandle + constexpr std::ptrdiff_t m_bPreventMovement = 0x920; // bool + constexpr std::ptrdiff_t m_bUnderCrosshair = 0x921; // bool + constexpr std::ptrdiff_t m_bUnstoppable = 0x922; // bool + constexpr std::ptrdiff_t m_flFinishedTime = 0x924; // GameTime_t + constexpr std::ptrdiff_t m_vecFinishOrigin = 0x928; // + constexpr std::ptrdiff_t m_vecOriginalAngles = 0x934; // QAngle + constexpr std::ptrdiff_t m_vecFinishAngles = 0x940; // QAngle + constexpr std::ptrdiff_t m_bPreventChangesWhileMoving = 0x94C; // bool + constexpr std::ptrdiff_t m_bDisabled = 0x94D; // bool + constexpr std::ptrdiff_t m_vecTeleportOrigin = 0x950; // + constexpr std::ptrdiff_t m_flAbortedPlaybackAt = 0x95C; // GameTime_t + constexpr std::ptrdiff_t m_pOnCommentaryStarted = 0x960; // CEntityIOOutput + constexpr std::ptrdiff_t m_pOnCommentaryStopped = 0x988; // CEntityIOOutput + constexpr std::ptrdiff_t m_bActive = 0x9B0; // bool + constexpr std::ptrdiff_t m_flStartTime = 0x9B4; // GameTime_t + constexpr std::ptrdiff_t m_flStartTimeInCommentary = 0x9B8; // float32 + constexpr std::ptrdiff_t m_iszTitle = 0x9C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSpeakers = 0x9C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iNodeNumber = 0x9D0; // int32 + constexpr std::ptrdiff_t m_iNodeNumberMax = 0x9D4; // int32 + constexpr std::ptrdiff_t m_bListenedTo = 0x9D8; // bool + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_targetCamera (CUtlString) + // NetworkVarNames: m_nResolutionEnum (int) + // NetworkVarNames: m_bRenderShadows (bool) + // NetworkVarNames: m_bUseUniqueColorTarget (bool) + // NetworkVarNames: m_brushModelName (CUtlString) + // NetworkVarNames: m_hTargetCamera (EHANDLE) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bDraw3DSkybox (bool) + namespace CFuncMonitor { + constexpr std::ptrdiff_t m_targetCamera = 0x730; // CUtlString + constexpr std::ptrdiff_t m_nResolutionEnum = 0x738; // int32 + constexpr std::ptrdiff_t m_bRenderShadows = 0x73C; // bool + constexpr std::ptrdiff_t m_bUseUniqueColorTarget = 0x73D; // bool + constexpr std::ptrdiff_t m_brushModelName = 0x740; // CUtlString + constexpr std::ptrdiff_t m_hTargetCamera = 0x748; // CHandle + constexpr std::ptrdiff_t m_bEnabled = 0x74C; // bool + constexpr std::ptrdiff_t m_bDraw3DSkybox = 0x74D; // bool + constexpr std::ptrdiff_t m_bStartEnabled = 0x74E; // bool + } + // Parent: CBaseTrigger + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_strStartTouchEventName (CUtlString) + // NetworkVarNames: m_strEndTouchEventName (CUtlString) + // NetworkVarNames: m_strTriggerID (CUtlString) + namespace CTriggerGameEvent { + constexpr std::ptrdiff_t m_strStartTouchEventName = 0x8B8; // CUtlString + constexpr std::ptrdiff_t m_strEndTouchEventName = 0x8C0; // CUtlString + constexpr std::ptrdiff_t m_strTriggerID = 0x8C8; // CUtlString + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_EffectName (string_t) + namespace CFuncElectrifiedVolume { + constexpr std::ptrdiff_t m_EffectName = 0x730; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_EffectInterpenetrateName = 0x738; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_EffectZapName = 0x740; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszEffectSource = 0x748; // CUtlSymbolLarge + } + // Parent: None + // Fields count: 15 + // + // Metadata: + // NetworkVarNames: m_bTestOcclusion (bool) + namespace CTriggerLook { + constexpr std::ptrdiff_t m_hLookTarget = 0x8E0; // CHandle + constexpr std::ptrdiff_t m_flFieldOfView = 0x8E4; // float32 + constexpr std::ptrdiff_t m_flLookTime = 0x8E8; // float32 + constexpr std::ptrdiff_t m_flLookTimeTotal = 0x8EC; // float32 + constexpr std::ptrdiff_t m_flLookTimeLast = 0x8F0; // GameTime_t + constexpr std::ptrdiff_t m_flTimeoutDuration = 0x8F4; // float32 + constexpr std::ptrdiff_t m_bTimeoutFired = 0x8F8; // bool + constexpr std::ptrdiff_t m_bIsLooking = 0x8F9; // bool + constexpr std::ptrdiff_t m_b2DFOV = 0x8FA; // bool + constexpr std::ptrdiff_t m_bUseVelocity = 0x8FB; // bool + constexpr std::ptrdiff_t m_hActivator = 0x8FC; // CHandle + constexpr std::ptrdiff_t m_bTestOcclusion = 0x900; // bool + constexpr std::ptrdiff_t m_OnTimeout = 0x908; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnStartLook = 0x930; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnEndLook = 0x958; // CEntityIOOutput + } + // Parent: CBaseTrigger + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_gravityScale (float) + // NetworkVarNames: m_linearLimit (float) + // NetworkVarNames: m_linearDamping (float) + // NetworkVarNames: m_angularLimit (float) + // NetworkVarNames: m_angularDamping (float) + // NetworkVarNames: m_linearForce (float) + // NetworkVarNames: m_flFrequency (float) + // NetworkVarNames: m_flDampingRatio (float) + // NetworkVarNames: m_vecLinearForcePointAt (Vector) + // NetworkVarNames: m_bCollapseToForcePoint (bool) + // NetworkVarNames: m_vecLinearForcePointAtWorld (Vector) + // NetworkVarNames: m_vecLinearForceDirection (Vector) + // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) + namespace CTriggerPhysics { + constexpr std::ptrdiff_t m_gravityScale = 0x8C8; // float32 + constexpr std::ptrdiff_t m_linearLimit = 0x8CC; // float32 + constexpr std::ptrdiff_t m_linearDamping = 0x8D0; // float32 + constexpr std::ptrdiff_t m_angularLimit = 0x8D4; // float32 + constexpr std::ptrdiff_t m_angularDamping = 0x8D8; // float32 + constexpr std::ptrdiff_t m_linearForce = 0x8DC; // float32 + constexpr std::ptrdiff_t m_flFrequency = 0x8E0; // float32 + constexpr std::ptrdiff_t m_flDampingRatio = 0x8E4; // float32 + constexpr std::ptrdiff_t m_vecLinearForcePointAt = 0x8E8; // + constexpr std::ptrdiff_t m_bCollapseToForcePoint = 0x8F4; // bool + constexpr std::ptrdiff_t m_vecLinearForcePointAtWorld = 0x8F8; // + constexpr std::ptrdiff_t m_vecLinearForceDirection = 0x904; // + constexpr std::ptrdiff_t m_bConvertToDebrisWhenPossible = 0x910; // bool + } + // Parent: CBaseAnimGraph + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_flexWeight (float32) + // NetworkVarNames: m_vLookTargetPosition (Vector) + // NetworkVarNames: m_blinktoggle (bool) + namespace CBaseFlex { + constexpr std::ptrdiff_t m_flexWeight = 0x8E8; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_vLookTargetPosition = 0x900; // + constexpr std::ptrdiff_t m_blinktoggle = 0x90C; // bool + constexpr std::ptrdiff_t m_flAllowResponsesEndTime = 0x960; // GameTime_t + constexpr std::ptrdiff_t m_flLastFlexAnimationTime = 0x964; // GameTime_t + constexpr std::ptrdiff_t m_nNextSceneEventId = 0x968; // uint32 + constexpr std::ptrdiff_t m_bUpdateLayerPriorities = 0x96C; // bool + } + // Parent: CDynamicProp + // Fields count: 37 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkIncludeByName + // NetworkVarNames: m_eDoorState (DoorState_t) + // NetworkVarNames: m_bLocked (bool) + // NetworkVarNames: m_closedPosition (Vector) + // NetworkVarNames: m_closedAngles (QAngle) + // NetworkVarNames: m_hMaster (CHandle) + namespace CBasePropDoor { + constexpr std::ptrdiff_t m_flAutoReturnDelay = 0xB70; // float32 + constexpr std::ptrdiff_t m_hDoorList = 0xB78; // CUtlVector> + constexpr std::ptrdiff_t m_nHardwareType = 0xB90; // int32 + constexpr std::ptrdiff_t m_bNeedsHardware = 0xB94; // bool + constexpr std::ptrdiff_t m_eDoorState = 0xB98; // DoorState_t + constexpr std::ptrdiff_t m_bLocked = 0xB9C; // bool + constexpr std::ptrdiff_t m_closedPosition = 0xBA0; // + constexpr std::ptrdiff_t m_closedAngles = 0xBAC; // QAngle + constexpr std::ptrdiff_t m_hBlocker = 0xBB8; // CHandle + constexpr std::ptrdiff_t m_bFirstBlocked = 0xBBC; // bool + constexpr std::ptrdiff_t m_ls = 0xBC0; // locksound_t + constexpr std::ptrdiff_t m_bForceClosed = 0xBE0; // bool + constexpr std::ptrdiff_t m_vecLatchWorldPosition = 0xBE4; // + constexpr std::ptrdiff_t m_hActivator = 0xBF0; // CHandle + constexpr std::ptrdiff_t m_SoundMoving = 0xC00; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundOpen = 0xC08; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundClose = 0xC10; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundLock = 0xC18; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundUnlock = 0xC20; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundLatch = 0xC28; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundPound = 0xC30; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundJiggle = 0xC38; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundLockedAnim = 0xC40; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_numCloseAttempts = 0xC48; // int32 + constexpr std::ptrdiff_t m_nPhysicsMaterial = 0xC4C; // CUtlStringToken + constexpr std::ptrdiff_t m_SlaveName = 0xC50; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hMaster = 0xC58; // CHandle + constexpr std::ptrdiff_t m_OnBlockedClosing = 0xC60; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBlockedOpening = 0xC88; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUnblockedClosing = 0xCB0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUnblockedOpening = 0xCD8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyClosed = 0xD00; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyOpen = 0xD28; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnClose = 0xD50; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnOpen = 0xD78; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnLockedUse = 0xDA0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAjarOpen = 0xDC8; // CEntityIOOutput + } + // Parent: CBaseAnimGraph + // Fields count: 24 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_x (float32) + // NetworkVarNames: m_y (float32) + // NetworkVarNames: m_z (float32) + // NetworkVarNames: m_angle (float32) + // NetworkVarNames: m_poolOrigin (Vector) + // NetworkVarNames: m_waterLevel (float32) + namespace CFish { + constexpr std::ptrdiff_t m_pool = 0x8E8; // CHandle + constexpr std::ptrdiff_t m_id = 0x8EC; // uint32 + constexpr std::ptrdiff_t m_x = 0x8F0; // float32 + constexpr std::ptrdiff_t m_y = 0x8F4; // float32 + constexpr std::ptrdiff_t m_z = 0x8F8; // float32 + constexpr std::ptrdiff_t m_angle = 0x8FC; // float32 + constexpr std::ptrdiff_t m_angleChange = 0x900; // float32 + constexpr std::ptrdiff_t m_forward = 0x904; // + constexpr std::ptrdiff_t m_perp = 0x910; // + constexpr std::ptrdiff_t m_poolOrigin = 0x91C; // + constexpr std::ptrdiff_t m_waterLevel = 0x928; // float32 + constexpr std::ptrdiff_t m_speed = 0x92C; // float32 + constexpr std::ptrdiff_t m_desiredSpeed = 0x930; // float32 + constexpr std::ptrdiff_t m_calmSpeed = 0x934; // float32 + constexpr std::ptrdiff_t m_panicSpeed = 0x938; // float32 + constexpr std::ptrdiff_t m_avoidRange = 0x93C; // float32 + constexpr std::ptrdiff_t m_turnTimer = 0x940; // CountdownTimer + constexpr std::ptrdiff_t m_turnClockwise = 0x958; // bool + constexpr std::ptrdiff_t m_goTimer = 0x960; // CountdownTimer + constexpr std::ptrdiff_t m_moveTimer = 0x978; // CountdownTimer + constexpr std::ptrdiff_t m_panicTimer = 0x990; // CountdownTimer + constexpr std::ptrdiff_t m_disperseTimer = 0x9A8; // CountdownTimer + constexpr std::ptrdiff_t m_proximityTimer = 0x9C0; // CountdownTimer + constexpr std::ptrdiff_t m_visible = 0x9D8; // CUtlVector + } + // Parent: CBaseAnimGraph + // Fields count: 28 + // + // Metadata: + // NetworkVarNames: m_ragPos (Vector) + // NetworkVarNames: m_ragAngles (QAngle) + // NetworkVarNames: m_hRagdollSource (EHANDLE) + // NetworkVarNames: m_flBlendWeight (float32) + namespace CRagdollProp { + constexpr std::ptrdiff_t m_ragdoll = 0x8F0; // ragdoll_t + constexpr std::ptrdiff_t m_bStartDisabled = 0x928; // bool + constexpr std::ptrdiff_t m_ragPos = 0x930; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_ragAngles = 0x948; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_hRagdollSource = 0x960; // CHandle + constexpr std::ptrdiff_t m_lastUpdateTickCount = 0x964; // uint32 + constexpr std::ptrdiff_t m_allAsleep = 0x968; // bool + constexpr std::ptrdiff_t m_bFirstCollisionAfterLaunch = 0x969; // bool + constexpr std::ptrdiff_t m_hDamageEntity = 0x96C; // CHandle + constexpr std::ptrdiff_t m_hKiller = 0x970; // CHandle + constexpr std::ptrdiff_t m_hPhysicsAttacker = 0x974; // CHandle + constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0x978; // GameTime_t + constexpr std::ptrdiff_t m_flFadeOutStartTime = 0x97C; // GameTime_t + constexpr std::ptrdiff_t m_flFadeTime = 0x980; // float32 + constexpr std::ptrdiff_t m_vecLastOrigin = 0x984; // + constexpr std::ptrdiff_t m_flAwakeTime = 0x990; // GameTime_t + constexpr std::ptrdiff_t m_flLastOriginChangeTime = 0x994; // GameTime_t + constexpr std::ptrdiff_t m_nBloodColor = 0x998; // int32 + constexpr std::ptrdiff_t m_strOriginClassName = 0x9A0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_strSourceClassName = 0x9A8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bHasBeenPhysgunned = 0x9B0; // bool + constexpr std::ptrdiff_t m_bShouldTeleportPhysics = 0x9B1; // bool + constexpr std::ptrdiff_t m_flBlendWeight = 0x9B4; // float32 + constexpr std::ptrdiff_t m_flDefaultFadeScale = 0x9B8; // float32 + constexpr std::ptrdiff_t m_ragdollMins = 0x9C0; // CUtlVector + constexpr std::ptrdiff_t m_ragdollMaxs = 0x9D8; // CUtlVector + constexpr std::ptrdiff_t m_bShouldDeleteActivationRecord = 0x9F0; // bool + constexpr std::ptrdiff_t m_bValidatePoweredRagdollPose = 0xA50; // bool + } + // Parent: CBreakableProp + // Fields count: 34 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkIncludeByName + // NetworkVarNames: m_bAwake (bool) + namespace CPhysicsProp { + constexpr std::ptrdiff_t m_MotionEnabled = 0xA68; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAwakened = 0xA90; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAwake = 0xAB8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAsleep = 0xAE0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPlayerUse = 0xB08; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPlayerPickup = 0xB30; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnOutOfWorld = 0xB58; // CEntityIOOutput + constexpr std::ptrdiff_t m_massScale = 0xB80; // float32 + constexpr std::ptrdiff_t m_inertiaScale = 0xB84; // float32 + constexpr std::ptrdiff_t m_buoyancyScale = 0xB88; // float32 + constexpr std::ptrdiff_t m_damageType = 0xB8C; // int32 + constexpr std::ptrdiff_t m_damageToEnableMotion = 0xB90; // int32 + constexpr std::ptrdiff_t m_flForceToEnableMotion = 0xB94; // float32 + constexpr std::ptrdiff_t m_bThrownByPlayer = 0xB98; // bool + constexpr std::ptrdiff_t m_bDroppedByPlayer = 0xB99; // bool + constexpr std::ptrdiff_t m_bTouchedByPlayer = 0xB9A; // bool + constexpr std::ptrdiff_t m_bFirstCollisionAfterLaunch = 0xB9B; // bool + constexpr std::ptrdiff_t m_iExploitableByPlayer = 0xB9C; // int32 + constexpr std::ptrdiff_t m_bHasBeenAwakened = 0xBA0; // bool + constexpr std::ptrdiff_t m_bIsOverrideProp = 0xBA1; // bool + constexpr std::ptrdiff_t m_fNextCheckDisableMotionContactsTime = 0xBA4; // GameTime_t + constexpr std::ptrdiff_t m_iInitialGlowState = 0xBA8; // int32 + constexpr std::ptrdiff_t m_nGlowRange = 0xBAC; // int32 + constexpr std::ptrdiff_t m_nGlowRangeMin = 0xBB0; // int32 + constexpr std::ptrdiff_t m_glowColor = 0xBB4; // Color + constexpr std::ptrdiff_t m_bForceNavIgnore = 0xBB8; // bool + constexpr std::ptrdiff_t m_bNoNavmeshBlocker = 0xBB9; // bool + constexpr std::ptrdiff_t m_bForceNpcExclude = 0xBBA; // bool + constexpr std::ptrdiff_t m_bShouldAutoConvertBackFromDebris = 0xBBB; // bool + constexpr std::ptrdiff_t m_bMuteImpactEffects = 0xBBC; // bool + constexpr std::ptrdiff_t m_bAcceptDamageFromHeldObjects = 0xBC4; // bool + constexpr std::ptrdiff_t m_bEnableUseOutput = 0xBC5; // bool + constexpr std::ptrdiff_t m_bAwake = 0xBC6; // bool + constexpr std::ptrdiff_t m_nCollisionGroupOverride = 0xBC8; // int32 + } + // Parent: CPhysicsProp + // Fields count: 3 + // + // Metadata: + // MNetworkExcludeByName + // NetworkVarNames: m_ShardDesc (shard_model_desc_t) + namespace CShatterGlassShardPhysics { + constexpr std::ptrdiff_t m_bDebris = 0xBD0; // bool + constexpr std::ptrdiff_t m_hParentShard = 0xBD4; // uint32 + constexpr std::ptrdiff_t m_ShardDesc = 0xBD8; // shard_model_desc_t + } + // Parent: CBaseFlex + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_AttributeManager (CAttributeContainer) + // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) + // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) + // NetworkVarNames: m_nFallbackPaintKit (int) + // NetworkVarNames: m_nFallbackSeed (int) + // NetworkVarNames: m_flFallbackWear (float) + // NetworkVarNames: m_nFallbackStatTrak (int) + namespace CEconEntity { + constexpr std::ptrdiff_t m_AttributeManager = 0x988; // CAttributeContainer + constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0xC50; // uint32 + constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0xC54; // uint32 + constexpr std::ptrdiff_t m_nFallbackPaintKit = 0xC58; // int32 + constexpr std::ptrdiff_t m_nFallbackSeed = 0xC5C; // int32 + constexpr std::ptrdiff_t m_flFallbackWear = 0xC60; // float32 + constexpr std::ptrdiff_t m_nFallbackStatTrak = 0xC64; // int32 + constexpr std::ptrdiff_t m_hOldProvidee = 0xC68; // CHandle + constexpr std::ptrdiff_t m_iOldOwnerClass = 0xC6C; // int32 + } + // Parent: CBaseFlex + // Fields count: 14 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_bIsLive (bool) + // NetworkVarNames: m_DmgRadius (float32) + // NetworkVarNames: m_flDetonateTime (GameTime_t) + // NetworkVarNames: m_flDamage (float32) + // NetworkVarNames: m_hThrower (CHandle) + namespace CBaseGrenade { + constexpr std::ptrdiff_t m_OnPlayerPickup = 0x980; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnExplode = 0x9A8; // CEntityIOOutput + constexpr std::ptrdiff_t m_bHasWarnedAI = 0x9D0; // bool + constexpr std::ptrdiff_t m_bIsSmokeGrenade = 0x9D1; // bool + constexpr std::ptrdiff_t m_bIsLive = 0x9D2; // bool + constexpr std::ptrdiff_t m_DmgRadius = 0x9D4; // float32 + constexpr std::ptrdiff_t m_flDetonateTime = 0x9D8; // GameTime_t + constexpr std::ptrdiff_t m_flWarnAITime = 0x9DC; // float32 + constexpr std::ptrdiff_t m_flDamage = 0x9E0; // float32 + constexpr std::ptrdiff_t m_iszBounceSound = 0x9E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_ExplosionSound = 0x9F0; // CUtlString + constexpr std::ptrdiff_t m_hThrower = 0x9FC; // CHandle + constexpr std::ptrdiff_t m_flNextAttack = 0xA14; // GameTime_t + constexpr std::ptrdiff_t m_hOriginalThrower = 0xA18; // CHandle + } + // Parent: CBaseAnimGraph + // Fields count: 11 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkExcludeByUserGroup + // MNetworkOverride + // MNetworkIncludeByName + // NetworkVarNames: m_nViewModelIndex (uint32) + // NetworkVarNames: m_nAnimationParity (uint32) + // NetworkVarNames: m_flAnimationStartTime (float32) + // NetworkVarNames: m_hWeapon (CHandle) + // NetworkVarNames: m_hControlPanel (CHandle) + namespace CBaseViewModel { + constexpr std::ptrdiff_t m_vecLastFacing = 0x8F0; // + constexpr std::ptrdiff_t m_nViewModelIndex = 0x8FC; // uint32 + constexpr std::ptrdiff_t m_nAnimationParity = 0x900; // uint32 + constexpr std::ptrdiff_t m_flAnimationStartTime = 0x904; // float32 + constexpr std::ptrdiff_t m_hWeapon = 0x908; // CHandle + constexpr std::ptrdiff_t m_sVMName = 0x910; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sAnimationPrefix = 0x918; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hOldLayerSequence = 0x920; // HSequence + constexpr std::ptrdiff_t m_oldLayer = 0x924; // int32 + constexpr std::ptrdiff_t m_oldLayerStartTime = 0x928; // float32 + constexpr std::ptrdiff_t m_hControlPanel = 0x92C; // CHandle + } + // Parent: CBaseAnimGraph + // Fields count: 26 + // + // Metadata: + // NetworkVarNames: m_bBombTicking (bool) + // NetworkVarNames: m_flC4Blow (GameTime_t) + // NetworkVarNames: m_nBombSite (int) + // NetworkVarNames: m_nSourceSoundscapeHash (int) + // NetworkVarNames: m_bCannotBeDefused (bool) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_bHasExploded (bool) + // NetworkVarNames: m_flTimerLength (float) + // NetworkVarNames: m_bBeingDefused (bool) + // NetworkVarNames: m_flDefuseLength (float) + // NetworkVarNames: m_flDefuseCountDown (GameTime_t) + // NetworkVarNames: m_bBombDefused (bool) + // NetworkVarNames: m_hBombDefuser (CHandle) + // NetworkVarNames: m_hControlPanel (CHandle) + namespace CPlantedC4 { + constexpr std::ptrdiff_t m_bBombTicking = 0x8E8; // bool + constexpr std::ptrdiff_t m_flC4Blow = 0x8EC; // GameTime_t + constexpr std::ptrdiff_t m_nBombSite = 0x8F0; // int32 + constexpr std::ptrdiff_t m_nSourceSoundscapeHash = 0x8F4; // int32 + constexpr std::ptrdiff_t m_OnBombDefused = 0x8F8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBombBeginDefuse = 0x920; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBombDefuseAborted = 0x948; // CEntityIOOutput + constexpr std::ptrdiff_t m_bCannotBeDefused = 0x970; // bool + constexpr std::ptrdiff_t m_entitySpottedState = 0x978; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSpotRules = 0x990; // int32 + constexpr std::ptrdiff_t m_bTrainingPlacedByPlayer = 0x994; // bool + constexpr std::ptrdiff_t m_bHasExploded = 0x995; // bool + constexpr std::ptrdiff_t m_flTimerLength = 0x998; // float32 + constexpr std::ptrdiff_t m_bBeingDefused = 0x99C; // bool + constexpr std::ptrdiff_t m_fLastDefuseTime = 0x9A4; // GameTime_t + constexpr std::ptrdiff_t m_flDefuseLength = 0x9AC; // float32 + constexpr std::ptrdiff_t m_flDefuseCountDown = 0x9B0; // GameTime_t + constexpr std::ptrdiff_t m_bBombDefused = 0x9B4; // bool + constexpr std::ptrdiff_t m_hBombDefuser = 0x9B8; // CHandle + constexpr std::ptrdiff_t m_hControlPanel = 0x9BC; // CHandle + constexpr std::ptrdiff_t m_iProgressBarTime = 0x9C0; // int32 + constexpr std::ptrdiff_t m_bVoiceAlertFired = 0x9C4; // bool + constexpr std::ptrdiff_t m_bVoiceAlertPlayed = 0x9C5; // bool[4] + constexpr std::ptrdiff_t m_flNextBotBeepTime = 0x9CC; // GameTime_t + constexpr std::ptrdiff_t m_angCatchUpToPlayerEye = 0x9D4; // QAngle + constexpr std::ptrdiff_t m_flLastSpinDetectionTime = 0x9E0; // GameTime_t + } + // Parent: CBaseGrenade + // Fields count: 18 + // + // Metadata: + // NetworkVarNames: m_vInitialPosition (Vector) + // NetworkVarNames: m_vInitialVelocity (Vector) + // NetworkVarNames: m_nBounces (int) + // NetworkVarNames: m_nExplodeEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_nExplodeEffectTickBegin (int) + // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) + namespace CBaseCSGrenadeProjectile { + constexpr std::ptrdiff_t m_vInitialPosition = 0xA20; // + constexpr std::ptrdiff_t m_vInitialVelocity = 0xA2C; // + constexpr std::ptrdiff_t m_nBounces = 0xA38; // int32 + constexpr std::ptrdiff_t m_nExplodeEffectIndex = 0xA40; // CStrongHandle + constexpr std::ptrdiff_t m_nExplodeEffectTickBegin = 0xA48; // int32 + constexpr std::ptrdiff_t m_vecExplodeEffectOrigin = 0xA4C; // + constexpr std::ptrdiff_t m_flSpawnTime = 0xA58; // GameTime_t + constexpr std::ptrdiff_t m_unOGSExtraFlags = 0xA5C; // uint8 + constexpr std::ptrdiff_t m_bDetonationRecorded = 0xA5D; // bool + constexpr std::ptrdiff_t m_flDetonateTime = 0xA60; // GameTime_t + constexpr std::ptrdiff_t m_nItemIndex = 0xA64; // uint16 + constexpr std::ptrdiff_t m_vecOriginalSpawnLocation = 0xA68; // + constexpr std::ptrdiff_t m_flLastBounceSoundTime = 0xA74; // GameTime_t + constexpr std::ptrdiff_t m_vecGrenadeSpin = 0xA78; // RotationVector + constexpr std::ptrdiff_t m_vecLastHitSurfaceNormal = 0xA84; // + constexpr std::ptrdiff_t m_nTicksAtZeroVelocity = 0xA90; // int32 + constexpr std::ptrdiff_t m_bHasEverHitPlayer = 0xA94; // bool + constexpr std::ptrdiff_t m_bClearFromPlayers = 0xA95; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_OwningPlayer (CHandle) + // NetworkVarNames: m_KillingPlayer (CHandle) + namespace CItemDogtags { + constexpr std::ptrdiff_t m_OwningPlayer = 0x9C0; // CHandle + constexpr std::ptrdiff_t m_KillingPlayer = 0x9C4; // CHandle + } + // Parent: CDynamicProp + // Fields count: 34 + // + // Metadata: + // NetworkVarNames: m_AttributeManager (CAttributeContainer) + // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) + // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) + // NetworkVarNames: m_jumpedThisFrame (bool) + // NetworkVarNames: m_leader (CHandle) + namespace CChicken { + constexpr std::ptrdiff_t m_AttributeManager = 0xB80; // CAttributeContainer + constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0xE48; // uint32 + constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0xE4C; // uint32 + constexpr std::ptrdiff_t m_updateTimer = 0xE50; // CountdownTimer + constexpr std::ptrdiff_t m_stuckAnchor = 0xE68; // + constexpr std::ptrdiff_t m_stuckTimer = 0xE78; // CountdownTimer + constexpr std::ptrdiff_t m_collisionStuckTimer = 0xE90; // CountdownTimer + constexpr std::ptrdiff_t m_isOnGround = 0xEA8; // bool + constexpr std::ptrdiff_t m_vFallVelocity = 0xEAC; // + constexpr std::ptrdiff_t m_activity = 0xEB8; // ChickenActivity + constexpr std::ptrdiff_t m_activityTimer = 0xEC0; // CountdownTimer + constexpr std::ptrdiff_t m_turnRate = 0xED8; // float32 + constexpr std::ptrdiff_t m_fleeFrom = 0xEDC; // CHandle + constexpr std::ptrdiff_t m_moveRateThrottleTimer = 0xEE0; // CountdownTimer + constexpr std::ptrdiff_t m_startleTimer = 0xEF8; // CountdownTimer + constexpr std::ptrdiff_t m_vocalizeTimer = 0xF10; // CountdownTimer + constexpr std::ptrdiff_t m_flWhenZombified = 0xF28; // GameTime_t + constexpr std::ptrdiff_t m_jumpedThisFrame = 0xF2C; // bool + constexpr std::ptrdiff_t m_leader = 0xF30; // CHandle + constexpr std::ptrdiff_t m_reuseTimer = 0xF38; // CountdownTimer + constexpr std::ptrdiff_t m_hasBeenUsed = 0xF50; // bool + constexpr std::ptrdiff_t m_jumpTimer = 0xF58; // CountdownTimer + constexpr std::ptrdiff_t m_flLastJumpTime = 0xF70; // float32 + constexpr std::ptrdiff_t m_bInJump = 0xF74; // bool + constexpr std::ptrdiff_t m_isWaitingForLeader = 0xF75; // bool + constexpr std::ptrdiff_t m_repathTimer = 0x2F80; // CountdownTimer + constexpr std::ptrdiff_t m_inhibitDoorTimer = 0x2F98; // CountdownTimer + constexpr std::ptrdiff_t m_inhibitObstacleAvoidanceTimer = 0x3028; // CountdownTimer + constexpr std::ptrdiff_t m_vecPathGoal = 0x3048; // + constexpr std::ptrdiff_t m_flActiveFollowStartTime = 0x3054; // GameTime_t + constexpr std::ptrdiff_t m_followMinuteTimer = 0x3058; // CountdownTimer + constexpr std::ptrdiff_t m_vecLastEggPoopPosition = 0x3070; // + constexpr std::ptrdiff_t m_vecEggsPooped = 0x3080; // CUtlVector> + constexpr std::ptrdiff_t m_BlockDirectionTimer = 0x30A0; // CountdownTimer + } + // Parent: CEconEntity + // Fields count: 8 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkIncludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkUserGroupProxy + // NetworkVarNames: m_nNextPrimaryAttackTick (GameTick_t) + // NetworkVarNames: m_flNextPrimaryAttackTickRatio (float32) + // NetworkVarNames: m_nNextSecondaryAttackTick (GameTick_t) + // NetworkVarNames: m_flNextSecondaryAttackTickRatio (float32) + // NetworkVarNames: m_iClip1 (int32) + // NetworkVarNames: m_iClip2 (int32) + // NetworkVarNames: m_pReserveAmmo (int) + namespace CBasePlayerWeapon { + constexpr std::ptrdiff_t m_nNextPrimaryAttackTick = 0xC70; // GameTick_t + constexpr std::ptrdiff_t m_flNextPrimaryAttackTickRatio = 0xC74; // float32 + constexpr std::ptrdiff_t m_nNextSecondaryAttackTick = 0xC78; // GameTick_t + constexpr std::ptrdiff_t m_flNextSecondaryAttackTickRatio = 0xC7C; // float32 + constexpr std::ptrdiff_t m_iClip1 = 0xC80; // int32 + constexpr std::ptrdiff_t m_iClip2 = 0xC84; // int32 + constexpr std::ptrdiff_t m_pReserveAmmo = 0xC88; // int32[2] + constexpr std::ptrdiff_t m_OnPlayerUse = 0xC90; // CEntityIOOutput + } + // Parent: CRagdollProp + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_boneIndexAttached (uint32) + // NetworkVarNames: m_ragdollAttachedObjectIndex (uint32) + // NetworkVarNames: m_attachmentPointBoneSpace (Vector) + // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) + namespace CRagdollPropAttached { + constexpr std::ptrdiff_t m_boneIndexAttached = 0xA90; // uint32 + constexpr std::ptrdiff_t m_ragdollAttachedObjectIndex = 0xA94; // uint32 + constexpr std::ptrdiff_t m_attachmentPointBoneSpace = 0xA98; // + constexpr std::ptrdiff_t m_attachmentPointRagdollSpace = 0xAA4; // + constexpr std::ptrdiff_t m_bShouldDetach = 0xAB0; // bool + constexpr std::ptrdiff_t m_bShouldDeleteAttachedActivationRecord = 0xAC0; // bool + } + // Parent: CBaseFlex + // Fields count: 12 + // + // Metadata: + // MNetworkExcludeByUserGroup + // NetworkVarNames: m_hMyWearables (CHandle) + // NetworkVarNames: m_flFieldOfView (float) + namespace CBaseCombatCharacter { + constexpr std::ptrdiff_t m_bForceServerRagdoll = 0x978; // bool + constexpr std::ptrdiff_t m_hMyWearables = 0x980; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_flFieldOfView = 0x998; // float32 + constexpr std::ptrdiff_t m_impactEnergyScale = 0x99C; // float32 + constexpr std::ptrdiff_t m_LastHitGroup = 0x9A0; // HitGroup_t + constexpr std::ptrdiff_t m_bApplyStressDamage = 0x9A4; // bool + constexpr std::ptrdiff_t m_bloodColor = 0x9A8; // int32 + constexpr std::ptrdiff_t m_iDamageCount = 0x9F0; // int32 + constexpr std::ptrdiff_t m_pVecRelationships = 0x9F8; // CUtlVector* + constexpr std::ptrdiff_t m_strRelationships = 0xA00; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_eHull = 0xA08; // Hull_t + constexpr std::ptrdiff_t m_nNavHullIdx = 0xA0C; // uint32 + } + // Parent: CBaseCombatCharacter + // Fields count: 25 + // + // Metadata: + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkExcludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_pWeaponServices (CPlayer_WeaponServices*) + // NetworkVarNames: m_pItemServices (CPlayer_ItemServices*) + // NetworkVarNames: m_pAutoaimServices (CPlayer_AutoaimServices*) + // NetworkVarNames: m_pObserverServices (CPlayer_ObserverServices*) + // NetworkVarNames: m_pWaterServices (CPlayer_WaterServices*) + // NetworkVarNames: m_pUseServices (CPlayer_UseServices*) + // NetworkVarNames: m_pFlashlightServices (CPlayer_FlashlightServices*) + // NetworkVarNames: m_pCameraServices (CPlayer_CameraServices*) + // NetworkVarNames: m_pMovementServices (CPlayer_MovementServices*) + // MNetworkUserGroupProxy + // NetworkVarNames: m_ServerViewAngleChanges (ViewAngleServerChange_t) + // NetworkVarNames: m_iHideHUD (uint32) + // NetworkVarNames: m_skybox3d (sky3dparams_t) + // NetworkVarNames: m_flDeathTime (GameTime_t) + // NetworkVarNames: m_hController (CHandle) + namespace CBasePlayerPawn { + constexpr std::ptrdiff_t m_pWeaponServices = 0xA10; // CPlayer_WeaponServices* + constexpr std::ptrdiff_t m_pItemServices = 0xA18; // CPlayer_ItemServices* + constexpr std::ptrdiff_t m_pAutoaimServices = 0xA20; // CPlayer_AutoaimServices* + constexpr std::ptrdiff_t m_pObserverServices = 0xA28; // CPlayer_ObserverServices* + constexpr std::ptrdiff_t m_pWaterServices = 0xA30; // CPlayer_WaterServices* + constexpr std::ptrdiff_t m_pUseServices = 0xA38; // CPlayer_UseServices* + constexpr std::ptrdiff_t m_pFlashlightServices = 0xA40; // CPlayer_FlashlightServices* + constexpr std::ptrdiff_t m_pCameraServices = 0xA48; // CPlayer_CameraServices* + constexpr std::ptrdiff_t m_pMovementServices = 0xA50; // CPlayer_MovementServices* + constexpr std::ptrdiff_t m_ServerViewAngleChanges = 0xA60; // CUtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t m_nHighestGeneratedServerViewAngleChangeIndex = 0xAB0; // uint32 + constexpr std::ptrdiff_t v_angle = 0xAB4; // QAngle + constexpr std::ptrdiff_t v_anglePrevious = 0xAC0; // QAngle + constexpr std::ptrdiff_t m_iHideHUD = 0xACC; // uint32 + constexpr std::ptrdiff_t m_skybox3d = 0xAD0; // sky3dparams_t + constexpr std::ptrdiff_t m_fTimeLastHurt = 0xB60; // GameTime_t + constexpr std::ptrdiff_t m_flDeathTime = 0xB64; // GameTime_t + constexpr std::ptrdiff_t m_fNextSuicideTime = 0xB68; // GameTime_t + constexpr std::ptrdiff_t m_fInitHUD = 0xB6C; // bool + constexpr std::ptrdiff_t m_pExpresser = 0xB70; // CAI_Expresser* + constexpr std::ptrdiff_t m_hController = 0xB78; // CHandle + constexpr std::ptrdiff_t m_fHltvReplayDelay = 0xB80; // float32 + constexpr std::ptrdiff_t m_fHltvReplayEnd = 0xB84; // float32 + constexpr std::ptrdiff_t m_iHltvReplayEntity = 0xB88; // CEntityIndex + constexpr std::ptrdiff_t m_sndOpvarLatchData = 0xB90; // CUtlVector + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MNetworkOverride + // NetworkVarNames: m_bShouldIgnoreOffsetAndAccuracy (bool) + // NetworkVarNames: m_nWeaponParity (uint32) + namespace CCSGOViewModel { + constexpr std::ptrdiff_t m_bShouldIgnoreOffsetAndAccuracy = 0x930; // bool + constexpr std::ptrdiff_t m_nWeaponParity = 0x934; // uint32 + constexpr std::ptrdiff_t m_nOldWeaponParity = 0x938; // uint32 + } + // Parent: CBasePlayerWeapon + // Fields count: 62 + // + // Metadata: + // MNetworkExcludeByName + // NetworkVarNames: m_flFireSequenceStartTime (float) + // NetworkVarNames: m_nFireSequenceStartTimeChange (int) + // NetworkVarNames: m_ePlayerFireEvent (PlayerAnimEvent_t) + // NetworkVarNames: m_ePlayerFireEventAttackType (WeaponAttackType_t) + // NetworkVarNames: m_iState (CSWeaponState_t) + // NetworkVarNames: m_nViewModelIndex (uint32) + // NetworkVarNames: m_flTimeWeaponIdle (GameTime_t) + // NetworkVarNames: m_weaponMode (CSWeaponMode) + // NetworkVarNames: m_fAccuracyPenalty (float) + // NetworkVarNames: m_iRecoilIndex (int) + // NetworkVarNames: m_flRecoilIndex (float) + // NetworkVarNames: m_bBurstMode (bool) + // NetworkVarNames: m_nPostponeFireReadyTicks (GameTick_t) + // NetworkVarNames: m_flPostponeFireReadyFrac (float) + // NetworkVarNames: m_bInReload (bool) + // NetworkVarNames: m_bReloadVisuallyComplete (bool) + // NetworkVarNames: m_flDroppedAtTime (GameTime_t) + // NetworkVarNames: m_bIsHauledBack (bool) + // NetworkVarNames: m_bSilencerOn (bool) + // NetworkVarNames: m_flTimeSilencerSwitchComplete (GameTime_t) + // NetworkVarNames: m_iOriginalTeamNumber (int) + // NetworkVarNames: m_hPrevOwner (CHandle) + // NetworkVarNames: m_nDropTick (GameTick_t) + // NetworkVarNames: m_fLastShotTime (GameTime_t) + // NetworkVarNames: m_iIronSightMode (int) + // NetworkVarNames: m_iNumEmptyAttacks (int) + namespace CCSWeaponBase { + constexpr std::ptrdiff_t m_bRemoveable = 0xCE0; // bool + constexpr std::ptrdiff_t m_flFireSequenceStartTime = 0xCE8; // float32 + constexpr std::ptrdiff_t m_nFireSequenceStartTimeChange = 0xCEC; // int32 + constexpr std::ptrdiff_t m_nFireSequenceStartTimeAck = 0xCF0; // int32 + constexpr std::ptrdiff_t m_ePlayerFireEvent = 0xCF4; // PlayerAnimEvent_t + constexpr std::ptrdiff_t m_ePlayerFireEventAttackType = 0xCF8; // WeaponAttackType_t + constexpr std::ptrdiff_t m_seqIdle = 0xCFC; // HSequence + constexpr std::ptrdiff_t m_seqFirePrimary = 0xD00; // HSequence + constexpr std::ptrdiff_t m_seqFireSecondary = 0xD04; // HSequence + constexpr std::ptrdiff_t m_thirdPersonFireSequences = 0xD08; // CUtlVector + constexpr std::ptrdiff_t m_hCurrentThirdPersonSequence = 0xD20; // HSequence + constexpr std::ptrdiff_t m_nSilencerBoneIndex = 0xD24; // int32 + constexpr std::ptrdiff_t m_thirdPersonSequences = 0xD28; // HSequence[7] + constexpr std::ptrdiff_t m_bPlayerAmmoStockOnPickup = 0xD50; // bool + constexpr std::ptrdiff_t m_bRequireUseToTouch = 0xD51; // bool + constexpr std::ptrdiff_t m_iState = 0xD54; // CSWeaponState_t + constexpr std::ptrdiff_t m_flLastTimeInAir = 0xD58; // GameTime_t + constexpr std::ptrdiff_t m_flLastDeployTime = 0xD5C; // GameTime_t + constexpr std::ptrdiff_t m_nLastEmptySoundCmdNum = 0xD60; // int32 + constexpr std::ptrdiff_t m_nViewModelIndex = 0xD64; // uint32 + constexpr std::ptrdiff_t m_bReloadsWithClips = 0xD68; // bool + constexpr std::ptrdiff_t m_flTimeWeaponIdle = 0xD88; // GameTime_t + constexpr std::ptrdiff_t m_bFireOnEmpty = 0xD8C; // bool + constexpr std::ptrdiff_t m_OnPlayerPickup = 0xD90; // CEntityIOOutput + constexpr std::ptrdiff_t m_weaponMode = 0xDB8; // CSWeaponMode + constexpr std::ptrdiff_t m_flTurningInaccuracyDelta = 0xDBC; // float32 + constexpr std::ptrdiff_t m_vecTurningInaccuracyEyeDirLast = 0xDC0; // + constexpr std::ptrdiff_t m_flTurningInaccuracy = 0xDCC; // float32 + constexpr std::ptrdiff_t m_fAccuracyPenalty = 0xDD0; // float32 + constexpr std::ptrdiff_t m_flLastAccuracyUpdateTime = 0xDD4; // GameTime_t + constexpr std::ptrdiff_t m_fAccuracySmoothedForZoom = 0xDD8; // float32 + constexpr std::ptrdiff_t m_fScopeZoomEndTime = 0xDDC; // GameTime_t + constexpr std::ptrdiff_t m_iRecoilIndex = 0xDE0; // int32 + constexpr std::ptrdiff_t m_flRecoilIndex = 0xDE4; // float32 + constexpr std::ptrdiff_t m_bBurstMode = 0xDE8; // bool + constexpr std::ptrdiff_t m_nPostponeFireReadyTicks = 0xDEC; // GameTick_t + constexpr std::ptrdiff_t m_flPostponeFireReadyFrac = 0xDF0; // float32 + constexpr std::ptrdiff_t m_bInReload = 0xDF4; // bool + constexpr std::ptrdiff_t m_bReloadVisuallyComplete = 0xDF5; // bool + constexpr std::ptrdiff_t m_flDroppedAtTime = 0xDF8; // GameTime_t + constexpr std::ptrdiff_t m_bIsHauledBack = 0xDFC; // bool + constexpr std::ptrdiff_t m_bSilencerOn = 0xDFD; // bool + constexpr std::ptrdiff_t m_flTimeSilencerSwitchComplete = 0xE00; // GameTime_t + constexpr std::ptrdiff_t m_iOriginalTeamNumber = 0xE04; // int32 + constexpr std::ptrdiff_t m_flNextAttackRenderTimeOffset = 0xE08; // float32 + constexpr std::ptrdiff_t m_bCanBePickedUp = 0xE20; // bool + constexpr std::ptrdiff_t m_bUseCanOverrideNextOwnerTouchTime = 0xE21; // bool + constexpr std::ptrdiff_t m_nextOwnerTouchTime = 0xE24; // GameTime_t + constexpr std::ptrdiff_t m_nextPrevOwnerTouchTime = 0xE28; // GameTime_t + constexpr std::ptrdiff_t m_hPrevOwner = 0xE2C; // CHandle + constexpr std::ptrdiff_t m_nDropTick = 0xE30; // GameTick_t + constexpr std::ptrdiff_t m_donated = 0xE54; // bool + constexpr std::ptrdiff_t m_fLastShotTime = 0xE58; // GameTime_t + constexpr std::ptrdiff_t m_bWasOwnedByCT = 0xE5C; // bool + constexpr std::ptrdiff_t m_bWasOwnedByTerrorist = 0xE5D; // bool + constexpr std::ptrdiff_t m_bFiredOutOfAmmoEvent = 0xE5E; // bool + constexpr std::ptrdiff_t m_numRemoveUnownedWeaponThink = 0xE60; // int32 + constexpr std::ptrdiff_t m_IronSightController = 0xE68; // CIronSightController + constexpr std::ptrdiff_t m_iIronSightMode = 0xE80; // int32 + constexpr std::ptrdiff_t m_flLastLOSTraceFailureTime = 0xE84; // GameTime_t + constexpr std::ptrdiff_t m_iNumEmptyAttacks = 0xE88; // int32 + constexpr std::ptrdiff_t m_flWatTickOffset = 0xE8C; // float32 + } + // Parent: CCSWeaponBase + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_zoomLevel (int) + // NetworkVarNames: m_iBurstShotsRemaining (int) + // NetworkVarNames: m_bNeedsBoltAction (bool) + namespace CCSWeaponBaseGun { + constexpr std::ptrdiff_t m_zoomLevel = 0xE90; // int32 + constexpr std::ptrdiff_t m_iBurstShotsRemaining = 0xE94; // int32 + constexpr std::ptrdiff_t m_silencedModelIndex = 0xEA0; // int32 + constexpr std::ptrdiff_t m_inPrecache = 0xEA4; // bool + constexpr std::ptrdiff_t m_bNeedsBoltAction = 0xEA5; // bool + constexpr std::ptrdiff_t m_bSkillReloadAvailable = 0xEA6; // bool + constexpr std::ptrdiff_t m_bSkillReloadLiftedReloadKey = 0xEA7; // bool + constexpr std::ptrdiff_t m_bSkillBoltInterruptAvailable = 0xEA8; // bool + constexpr std::ptrdiff_t m_bSkillBoltLiftedFireKey = 0xEA9; // bool + } + // Parent: CCSWeaponBase + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_bStartedArming (bool) + // NetworkVarNames: m_fArmedTime (GameTime_t) + // NetworkVarNames: m_bBombPlacedAnimation (bool) + // NetworkVarNames: m_bIsPlantingViaUse (bool) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + namespace CC4 { + constexpr std::ptrdiff_t m_vecLastValidPlayerHeldPosition = 0xE90; // + constexpr std::ptrdiff_t m_vecLastValidDroppedPosition = 0xE9C; // + constexpr std::ptrdiff_t m_bDoValidDroppedPositionCheck = 0xEA8; // bool + constexpr std::ptrdiff_t m_bStartedArming = 0xEA9; // bool + constexpr std::ptrdiff_t m_fArmedTime = 0xEAC; // GameTime_t + constexpr std::ptrdiff_t m_bBombPlacedAnimation = 0xEB0; // bool + constexpr std::ptrdiff_t m_bIsPlantingViaUse = 0xEB1; // bool + constexpr std::ptrdiff_t m_entitySpottedState = 0xEB8; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSpotRules = 0xED0; // int32 + constexpr std::ptrdiff_t m_bPlayedArmingBeeps = 0xED4; // bool[7] + constexpr std::ptrdiff_t m_bBombPlanted = 0xEDB; // bool + } + // Parent: CCSWeaponBaseGun + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_fFireTime (GameTime_t) + namespace CWeaponTaser { + constexpr std::ptrdiff_t m_fFireTime = 0xEB0; // GameTime_t + } + // Parent: CCSWeaponBaseGun + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_flDisplayHealth (float) + namespace CWeaponShield { + constexpr std::ptrdiff_t m_flBulletDamageAbsorbed = 0xEB0; // float32 + constexpr std::ptrdiff_t m_flLastBulletHitSoundTime = 0xEB4; // GameTime_t + constexpr std::ptrdiff_t m_flDisplayHealth = 0xEB8; // float32 + } + // Parent: CBaseCSGrenadeProjectile + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_bIsIncGrenade (bool) + namespace CMolotovProjectile { + constexpr std::ptrdiff_t m_bIsIncGrenade = 0xA98; // bool + constexpr std::ptrdiff_t m_bDetonated = 0xAA4; // bool + constexpr std::ptrdiff_t m_stillTimer = 0xAA8; // IntervalTimer + constexpr std::ptrdiff_t m_bHasBouncedOffPlayer = 0xB88; // bool + } + // Parent: CBaseCSGrenadeProjectile + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_nDecoyShotTick (int) + namespace CDecoyProjectile { + constexpr std::ptrdiff_t m_nDecoyShotTick = 0xAA0; // int32 + constexpr std::ptrdiff_t m_shotsRemaining = 0xAA4; // int32 + constexpr std::ptrdiff_t m_fExpireTime = 0xAA8; // GameTime_t + constexpr std::ptrdiff_t m_decoyWeaponDefIndex = 0xAB8; // uint16 + } + // Parent: CBaseCSGrenadeProjectile + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_nSmokeEffectTickBegin (int) + // NetworkVarNames: m_bDidSmokeEffect (bool) + // NetworkVarNames: m_nRandomSeed (int) + // NetworkVarNames: m_vSmokeColor (Vector) + // NetworkVarNames: m_vSmokeDetonationPos (Vector) + // NetworkVarNames: m_VoxelFrameData (CUtlVector) + namespace CSmokeGrenadeProjectile { + constexpr std::ptrdiff_t m_nSmokeEffectTickBegin = 0xAB0; // int32 + constexpr std::ptrdiff_t m_bDidSmokeEffect = 0xAB4; // bool + constexpr std::ptrdiff_t m_nRandomSeed = 0xAB8; // int32 + constexpr std::ptrdiff_t m_vSmokeColor = 0xABC; // + constexpr std::ptrdiff_t m_vSmokeDetonationPos = 0xAC8; // + constexpr std::ptrdiff_t m_VoxelFrameData = 0xAD8; // CUtlVector + constexpr std::ptrdiff_t m_flLastBounce = 0xAF0; // GameTime_t + constexpr std::ptrdiff_t m_fllastSimulationTime = 0xAF4; // GameTime_t + } + // Parent: CCSWeaponBase + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_bRedraw (bool) + // NetworkVarNames: m_bIsHeldByPlayer (bool) + // NetworkVarNames: m_bPinPulled (bool) + // NetworkVarNames: m_bJumpThrow (bool) + // NetworkVarNames: m_bThrowAnimating (bool) + // NetworkVarNames: m_fThrowTime (GameTime_t) + // NetworkVarNames: m_flThrowStrength (float) + // NetworkVarNames: m_flThrowStrengthApproach (float) + // NetworkVarNames: m_fDropTime (GameTime_t) + // NetworkVarNames: m_bJustPulledPin (bool) + // NetworkVarNames: m_nNextHoldTick (GameTick_t) + // NetworkVarNames: m_flNextHoldFrac (float) + // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) + namespace CBaseCSGrenade { + constexpr std::ptrdiff_t m_bRedraw = 0xE90; // bool + constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0xE91; // bool + constexpr std::ptrdiff_t m_bPinPulled = 0xE92; // bool + constexpr std::ptrdiff_t m_bJumpThrow = 0xE93; // bool + constexpr std::ptrdiff_t m_bThrowAnimating = 0xE94; // bool + constexpr std::ptrdiff_t m_fThrowTime = 0xE98; // GameTime_t + constexpr std::ptrdiff_t m_flThrowStrength = 0xE9C; // float32 + constexpr std::ptrdiff_t m_flThrowStrengthApproach = 0xEA0; // float32 + constexpr std::ptrdiff_t m_fDropTime = 0xEA4; // GameTime_t + constexpr std::ptrdiff_t m_bJustPulledPin = 0xEA8; // bool + constexpr std::ptrdiff_t m_nNextHoldTick = 0xEAC; // GameTick_t + constexpr std::ptrdiff_t m_flNextHoldFrac = 0xEB0; // float32 + constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0xEB4; // CHandle + } + // Parent: CCSWeaponBase + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer) + // NetworkVarNames: m_bRedraw (bool) + namespace CWeaponBaseItem { + constexpr std::ptrdiff_t m_SequenceCompleteTimer = 0xE90; // CountdownTimer + constexpr std::ptrdiff_t m_bRedraw = 0xEA8; // bool + } + // Parent: CCSWeaponBase + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_bPlayingUninterruptableAct (bool) + // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) + namespace CFists { + constexpr std::ptrdiff_t m_bPlayingUninterruptableAct = 0xE90; // bool + constexpr std::ptrdiff_t m_nUninterruptableActivity = 0xE94; // PlayerAnimEvent_t + constexpr std::ptrdiff_t m_bRestorePrevWep = 0xE98; // bool + constexpr std::ptrdiff_t m_hWeaponBeforePrevious = 0xE9C; // CHandle + constexpr std::ptrdiff_t m_hWeaponPrevious = 0xEA0; // CHandle + constexpr std::ptrdiff_t m_bDelayedHardPunchIncoming = 0xEA4; // bool + constexpr std::ptrdiff_t m_bDestroyAfterTaunt = 0xEA5; // bool + } + // Parent: CBasePlayerPawn + // Fields count: 136 + // + // Metadata: + // NetworkVarNames: m_CTouchExpansionComponent (CTouchExpansionComponent::Storage_t) + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_pPingServices (CCSPlayer_PingServices*) + // NetworkVarNames: m_pViewModelServices (CPlayer_ViewModelServices*) + // NetworkVarNames: m_hOriginalController (CHandle) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_iPlayerState (CSPlayerState) + // NetworkVarNames: m_bIsScoped (bool) + // NetworkVarNames: m_bIsWalking (bool) + // NetworkVarNames: m_bResumeZoom (bool) + // NetworkVarNames: m_bIsDefusing (bool) + // NetworkVarNames: m_bIsGrabbingHostage (bool) + // NetworkVarNames: m_iBlockingUseActionInProgress (CSPlayerBlockingUseAction_t) + // NetworkVarNames: m_fImmuneToGunGameDamageTime (GameTime_t) + // NetworkVarNames: m_bGunGameImmunity (bool) + // NetworkVarNames: m_GunGameImmunityColor (Color) + // NetworkVarNames: m_fMolotovDamageTime (float) + // NetworkVarNames: m_bHasMovedSinceSpawn (bool) + // NetworkVarNames: m_bCanMoveDuringFreezePeriod (bool) + // NetworkVarNames: m_flGuardianTooFarDistFrac (float) + // NetworkVarNames: m_flDetectedByEnemySensorTime (GameTime_t) + // NetworkVarNames: m_nHeavyAssaultSuitCooldownRemaining (int) + // NetworkVarNames: m_flEmitSoundTime (GameTime_t) + // NetworkVarNames: m_bHasNightVision (bool) + // NetworkVarNames: m_bNightVisionOn (bool) + // NetworkVarNames: m_bInNoDefuseArea (bool) + // NetworkVarNames: m_bKilledByTaser (bool) + // NetworkVarNames: m_iMoveState (int) + // NetworkVarNames: m_nWhichBombZone (int) + // NetworkVarNames: m_iDirection (int) + // NetworkVarNames: m_iShotsFired (int) + // NetworkVarNames: m_ArmorValue (int32) + // NetworkVarNames: m_flVelocityModifier (float) + // NetworkVarNames: m_flHitHeading (float) + // NetworkVarNames: m_nHitBodyPart (int) + // NetworkVarNames: m_flFlashDuration (float) + // NetworkVarNames: m_flFlashMaxAlpha (float) + // NetworkVarNames: m_flProgressBarStartTime (float) + // NetworkVarNames: m_iProgressBarDuration (int) + // NetworkVarNames: m_bWaitForNoAttack (bool) + // NetworkVarNames: m_flLowerBodyYawTarget (float) + // NetworkVarNames: m_bStrafing (bool) + // NetworkVarNames: m_thirdPersonHeading (QAngle) + // NetworkVarNames: m_flSlopeDropOffset (float) + // NetworkVarNames: m_flSlopeDropHeight (float) + // NetworkVarNames: m_vHeadConstraintOffset (Vector) + // NetworkVarNames: m_angEyeAngles (QAngle) + // NetworkVarNames: m_bHideTargetID (bool) + // NetworkVarNames: m_bHud_MiniScoreHidden (bool) + // NetworkVarNames: m_bHud_RadarHidden (bool) + // NetworkVarNames: m_nLastKillerIndex (CEntityIndex) + // NetworkVarNames: m_nLastConcurrentKilled (int) + // NetworkVarNames: m_nDeathCamMusic (int) + // NetworkVarNames: m_iAddonBits (int) + // NetworkVarNames: m_iPrimaryAddon (int) + // NetworkVarNames: m_iSecondaryAddon (int) + // NetworkVarNames: m_vecPlayerPatchEconIndices (uint32) + // NetworkVarNames: m_unCurrentEquipmentValue (uint16) + // NetworkVarNames: m_unRoundStartEquipmentValue (uint16) + // NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16) + // NetworkVarNames: m_nSurvivalTeamNumber (int) + // NetworkVarNames: m_bKilledByHeadshot (bool) + namespace CCSPlayerPawnBase { + constexpr std::ptrdiff_t m_CTouchExpansionComponent = 0xBC0; // CTouchExpansionComponent + constexpr std::ptrdiff_t m_pPingServices = 0xC10; // CCSPlayer_PingServices* + constexpr std::ptrdiff_t m_pViewModelServices = 0xC18; // CPlayer_ViewModelServices* + constexpr std::ptrdiff_t m_iDisplayHistoryBits = 0xC20; // uint32 + constexpr std::ptrdiff_t m_flLastAttackedTeammate = 0xC24; // float32 + constexpr std::ptrdiff_t m_hOriginalController = 0xC28; // CHandle + constexpr std::ptrdiff_t m_blindUntilTime = 0xC2C; // GameTime_t + constexpr std::ptrdiff_t m_blindStartTime = 0xC30; // GameTime_t + constexpr std::ptrdiff_t m_allowAutoFollowTime = 0xC34; // GameTime_t + constexpr std::ptrdiff_t m_entitySpottedState = 0xC38; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSpotRules = 0xC50; // int32 + constexpr std::ptrdiff_t m_iPlayerState = 0xC54; // CSPlayerState + constexpr std::ptrdiff_t m_chickenIdleSoundTimer = 0xC60; // CountdownTimer + constexpr std::ptrdiff_t m_chickenJumpSoundTimer = 0xC78; // CountdownTimer + constexpr std::ptrdiff_t m_vecLastBookmarkedPosition = 0xD30; // + constexpr std::ptrdiff_t m_flLastDistanceTraveledNotice = 0xD3C; // float32 + constexpr std::ptrdiff_t m_flAccumulatedDistanceTraveled = 0xD40; // float32 + constexpr std::ptrdiff_t m_flLastFriendlyFireDamageReductionRatio = 0xD44; // float32 + constexpr std::ptrdiff_t m_bRespawning = 0xD48; // bool + constexpr std::ptrdiff_t m_nLastPickupPriority = 0xD4C; // int32 + constexpr std::ptrdiff_t m_flLastPickupPriorityTime = 0xD50; // float32 + constexpr std::ptrdiff_t m_bIsScoped = 0xD54; // bool + constexpr std::ptrdiff_t m_bIsWalking = 0xD55; // bool + constexpr std::ptrdiff_t m_bResumeZoom = 0xD56; // bool + constexpr std::ptrdiff_t m_bIsDefusing = 0xD57; // bool + constexpr std::ptrdiff_t m_bIsGrabbingHostage = 0xD58; // bool + constexpr std::ptrdiff_t m_iBlockingUseActionInProgress = 0xD5C; // CSPlayerBlockingUseAction_t + constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTime = 0xD60; // GameTime_t + constexpr std::ptrdiff_t m_bGunGameImmunity = 0xD64; // bool + constexpr std::ptrdiff_t m_GunGameImmunityColor = 0xD65; // Color + constexpr std::ptrdiff_t m_fMolotovDamageTime = 0xD6C; // float32 + constexpr std::ptrdiff_t m_bHasMovedSinceSpawn = 0xD70; // bool + constexpr std::ptrdiff_t m_bCanMoveDuringFreezePeriod = 0xD71; // bool + constexpr std::ptrdiff_t m_flGuardianTooFarDistFrac = 0xD74; // float32 + constexpr std::ptrdiff_t m_flNextGuardianTooFarHurtTime = 0xD78; // float32 + constexpr std::ptrdiff_t m_flDetectedByEnemySensorTime = 0xD7C; // GameTime_t + constexpr std::ptrdiff_t m_flDealtDamageToEnemyMostRecentTimestamp = 0xD80; // float32 + constexpr std::ptrdiff_t m_flLastEquippedHelmetTime = 0xD84; // GameTime_t + constexpr std::ptrdiff_t m_flLastEquippedArmorTime = 0xD88; // GameTime_t + constexpr std::ptrdiff_t m_nHeavyAssaultSuitCooldownRemaining = 0xD8C; // int32 + constexpr std::ptrdiff_t m_bResetArmorNextSpawn = 0xD90; // bool + constexpr std::ptrdiff_t m_flLastBumpMineBumpTime = 0xD94; // GameTime_t + constexpr std::ptrdiff_t m_flEmitSoundTime = 0xD98; // GameTime_t + constexpr std::ptrdiff_t m_iNumSpawns = 0xD9C; // int32 + constexpr std::ptrdiff_t m_iShouldHaveCash = 0xDA0; // int32 + constexpr std::ptrdiff_t m_flIdleTimeSinceLastAction = 0xDA8; // float32 + constexpr std::ptrdiff_t m_flNameChangeHistory = 0xDAC; // float32[5] + constexpr std::ptrdiff_t m_fLastGivenDefuserTime = 0xDC0; // float32 + constexpr std::ptrdiff_t m_fLastGivenBombTime = 0xDC4; // float32 + constexpr std::ptrdiff_t m_bHasNightVision = 0xDC8; // bool + constexpr std::ptrdiff_t m_bNightVisionOn = 0xDC9; // bool + constexpr std::ptrdiff_t m_fNextRadarUpdateTime = 0xDCC; // float32 + constexpr std::ptrdiff_t m_flLastMoneyUpdateTime = 0xDD0; // float32 + constexpr std::ptrdiff_t m_MenuStringBuffer = 0xDD4; // char[1024] + constexpr std::ptrdiff_t m_fIntroCamTime = 0x11D4; // float32 + constexpr std::ptrdiff_t m_nMyCollisionGroup = 0x11D8; // int32 + constexpr std::ptrdiff_t m_bInNoDefuseArea = 0x11DC; // bool + constexpr std::ptrdiff_t m_bKilledByTaser = 0x11DD; // bool + constexpr std::ptrdiff_t m_iMoveState = 0x11E0; // int32 + constexpr std::ptrdiff_t m_grenadeParameterStashTime = 0x11E4; // GameTime_t + constexpr std::ptrdiff_t m_bGrenadeParametersStashed = 0x11E8; // bool + constexpr std::ptrdiff_t m_angStashedShootAngles = 0x11EC; // QAngle + constexpr std::ptrdiff_t m_vecStashedGrenadeThrowPosition = 0x11F8; // + constexpr std::ptrdiff_t m_vecStashedVelocity = 0x1204; // + constexpr std::ptrdiff_t m_angShootAngleHistory = 0x1210; // QAngle[2] + constexpr std::ptrdiff_t m_vecThrowPositionHistory = 0x1228; // Vector[2] + constexpr std::ptrdiff_t m_vecVelocityHistory = 0x1240; // Vector[2] + constexpr std::ptrdiff_t m_bDiedAirborne = 0x1258; // bool + constexpr std::ptrdiff_t m_iBombSiteIndex = 0x125C; // CEntityIndex + constexpr std::ptrdiff_t m_nWhichBombZone = 0x1260; // int32 + constexpr std::ptrdiff_t m_bInBombZoneTrigger = 0x1264; // bool + constexpr std::ptrdiff_t m_bWasInBombZoneTrigger = 0x1265; // bool + constexpr std::ptrdiff_t m_iDirection = 0x1268; // int32 + constexpr std::ptrdiff_t m_iShotsFired = 0x126C; // int32 + constexpr std::ptrdiff_t m_ArmorValue = 0x1270; // int32 + constexpr std::ptrdiff_t m_flFlinchStack = 0x1274; // float32 + constexpr std::ptrdiff_t m_flVelocityModifier = 0x1278; // float32 + constexpr std::ptrdiff_t m_flHitHeading = 0x127C; // float32 + constexpr std::ptrdiff_t m_nHitBodyPart = 0x1280; // int32 + constexpr std::ptrdiff_t m_iHostagesKilled = 0x1284; // int32 + constexpr std::ptrdiff_t m_vecTotalBulletForce = 0x1288; // + constexpr std::ptrdiff_t m_flFlashDuration = 0x1294; // float32 + constexpr std::ptrdiff_t m_flFlashMaxAlpha = 0x1298; // float32 + constexpr std::ptrdiff_t m_flProgressBarStartTime = 0x129C; // float32 + constexpr std::ptrdiff_t m_iProgressBarDuration = 0x12A0; // int32 + constexpr std::ptrdiff_t m_bWaitForNoAttack = 0x12A4; // bool + constexpr std::ptrdiff_t m_flLowerBodyYawTarget = 0x12A8; // float32 + constexpr std::ptrdiff_t m_bStrafing = 0x12AC; // bool + constexpr std::ptrdiff_t m_lastStandingPos = 0x12B0; // + constexpr std::ptrdiff_t m_ignoreLadderJumpTime = 0x12BC; // float32 + constexpr std::ptrdiff_t m_ladderSurpressionTimer = 0x12C0; // CountdownTimer + constexpr std::ptrdiff_t m_lastLadderNormal = 0x12D8; // + constexpr std::ptrdiff_t m_lastLadderPos = 0x12E4; // + constexpr std::ptrdiff_t m_thirdPersonHeading = 0x12F0; // QAngle + constexpr std::ptrdiff_t m_flSlopeDropOffset = 0x12FC; // float32 + constexpr std::ptrdiff_t m_flSlopeDropHeight = 0x1300; // float32 + constexpr std::ptrdiff_t m_vHeadConstraintOffset = 0x1304; // + constexpr std::ptrdiff_t m_iLastWeaponFireUsercmd = 0x1318; // int32 + constexpr std::ptrdiff_t m_angEyeAngles = 0x131C; // QAngle + constexpr std::ptrdiff_t m_bVCollisionInitted = 0x1328; // bool + constexpr std::ptrdiff_t m_storedSpawnPosition = 0x132C; // + constexpr std::ptrdiff_t m_storedSpawnAngle = 0x1338; // QAngle + constexpr std::ptrdiff_t m_bIsSpawning = 0x1344; // bool + constexpr std::ptrdiff_t m_bHideTargetID = 0x1345; // bool + constexpr std::ptrdiff_t m_nNumDangerZoneDamageHits = 0x1348; // int32 + constexpr std::ptrdiff_t m_bHud_MiniScoreHidden = 0x134C; // bool + constexpr std::ptrdiff_t m_bHud_RadarHidden = 0x134D; // bool + constexpr std::ptrdiff_t m_nLastKillerIndex = 0x1350; // CEntityIndex + constexpr std::ptrdiff_t m_nLastConcurrentKilled = 0x1354; // int32 + constexpr std::ptrdiff_t m_nDeathCamMusic = 0x1358; // int32 + constexpr std::ptrdiff_t m_iAddonBits = 0x135C; // int32 + constexpr std::ptrdiff_t m_iPrimaryAddon = 0x1360; // int32 + constexpr std::ptrdiff_t m_iSecondaryAddon = 0x1364; // int32 + constexpr std::ptrdiff_t m_currentDeafnessFilter = 0x1368; // CUtlStringToken + constexpr std::ptrdiff_t m_NumEnemiesKilledThisSpawn = 0x136C; // int32 + constexpr std::ptrdiff_t m_NumEnemiesKilledThisRound = 0x1370; // int32 + constexpr std::ptrdiff_t m_NumEnemiesAtRoundStart = 0x1374; // int32 + constexpr std::ptrdiff_t m_wasNotKilledNaturally = 0x1378; // bool + constexpr std::ptrdiff_t m_vecPlayerPatchEconIndices = 0x137C; // uint32[5] + constexpr std::ptrdiff_t m_iDeathFlags = 0x1390; // int32 + constexpr std::ptrdiff_t m_hPet = 0x1394; // CHandle + constexpr std::ptrdiff_t m_unCurrentEquipmentValue = 0x1560; // uint16 + constexpr std::ptrdiff_t m_unRoundStartEquipmentValue = 0x1562; // uint16 + constexpr std::ptrdiff_t m_unFreezetimeEndEquipmentValue = 0x1564; // uint16 + constexpr std::ptrdiff_t m_nSurvivalTeamNumber = 0x1568; // int32 + constexpr std::ptrdiff_t m_bHasDeathInfo = 0x156C; // bool + constexpr std::ptrdiff_t m_flDeathInfoTime = 0x1570; // float32 + constexpr std::ptrdiff_t m_vecDeathInfoOrigin = 0x1574; // + constexpr std::ptrdiff_t m_bKilledByHeadshot = 0x1580; // bool + constexpr std::ptrdiff_t m_LastHitBox = 0x1584; // int32 + constexpr std::ptrdiff_t m_LastHealth = 0x1588; // int32 + constexpr std::ptrdiff_t m_flLastCollisionCeiling = 0x158C; // float32 + constexpr std::ptrdiff_t m_flLastCollisionCeilingChangeTime = 0x1590; // float32 + constexpr std::ptrdiff_t m_pBot = 0x1598; // CCSBot* + constexpr std::ptrdiff_t m_bBotAllowActive = 0x15A0; // bool + constexpr std::ptrdiff_t m_bCommittingSuicideOnTeamChange = 0x15A1; // bool + } + // Parent: CCSPlayerPawnBase + // Fields count: 0 + // + // Metadata: + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + namespace CCSObserverPawn { + } + // Parent: CCSPlayerPawnBase + // Fields count: 49 + // + // Metadata: + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices*) + // NetworkVarNames: m_pHostageServices (CCSPlayer_HostageServices*) + // NetworkVarNames: m_pBuyServices (CCSPlayer_BuyServices*) + // NetworkVarNames: m_pActionTrackingServices (CCSPlayer_ActionTrackingServices*) + // NetworkVarNames: m_bHasFemaleVoice (bool) + // NetworkVarNames: m_szLastPlaceName (char) + // NetworkVarNames: m_bInBuyZone (bool) + // NetworkVarNames: m_bInHostageRescueZone (bool) + // NetworkVarNames: m_bInBombZone (bool) + // NetworkVarNames: m_iRetakesOffering (int) + // NetworkVarNames: m_iRetakesOfferingCard (int) + // NetworkVarNames: m_bRetakesHasDefuseKit (bool) + // NetworkVarNames: m_bRetakesMVPLastRound (bool) + // NetworkVarNames: m_iRetakesMVPBoostItem (int) + // NetworkVarNames: m_RetakesMVPBoostExtraUtility (loadout_slot_t) + // NetworkVarNames: m_flHealthShotBoostExpirationTime (GameTime_t) + // NetworkVarNames: m_aimPunchAngle (QAngle) + // NetworkVarNames: m_aimPunchAngleVel (QAngle) + // NetworkVarNames: m_aimPunchTickBase (int) + // NetworkVarNames: m_aimPunchTickFraction (float) + // NetworkVarNames: m_bIsBuyMenuOpen (bool) + // NetworkVarNames: m_flTimeOfLastInjury (GameTime_t) + // NetworkVarNames: m_flNextSprayDecalTime (GameTime_t) + // NetworkVarNames: m_nRagdollDamageBone (int) + // NetworkVarNames: m_vRagdollDamageForce (Vector) + // NetworkVarNames: m_vRagdollDamagePosition (Vector) + // NetworkVarNames: m_szRagdollDamageWeaponName (char) + // NetworkVarNames: m_bRagdollDamageHeadshot (bool) + // NetworkVarNames: m_vRagdollServerOrigin (Vector) + // NetworkVarNames: m_EconGloves (CEconItemView) + // NetworkVarNames: m_nEconGlovesChanged (uint8) + // NetworkVarNames: m_qDeathEyeAngles (QAngle) + namespace CCSPlayerPawn { + constexpr std::ptrdiff_t m_pBulletServices = 0x15A8; // CCSPlayer_BulletServices* + constexpr std::ptrdiff_t m_pHostageServices = 0x15B0; // CCSPlayer_HostageServices* + constexpr std::ptrdiff_t m_pBuyServices = 0x15B8; // CCSPlayer_BuyServices* + constexpr std::ptrdiff_t m_pActionTrackingServices = 0x15C0; // CCSPlayer_ActionTrackingServices* + constexpr std::ptrdiff_t m_pRadioServices = 0x15C8; // CCSPlayer_RadioServices* + constexpr std::ptrdiff_t m_pDamageReactServices = 0x15D0; // CCSPlayer_DamageReactServices* + constexpr std::ptrdiff_t m_nCharacterDefIndex = 0x15D8; // uint16 + constexpr std::ptrdiff_t m_hPreviousModel = 0x15E0; // CStrongHandle + constexpr std::ptrdiff_t m_bHasFemaleVoice = 0x15E8; // bool + constexpr std::ptrdiff_t m_strVOPrefix = 0x15F0; // CUtlString + constexpr std::ptrdiff_t m_szLastPlaceName = 0x15F8; // char[18] + constexpr std::ptrdiff_t m_bInHostageResetZone = 0x16B8; // bool + constexpr std::ptrdiff_t m_bInBuyZone = 0x16B9; // bool + constexpr std::ptrdiff_t m_bWasInBuyZone = 0x16BA; // bool + constexpr std::ptrdiff_t m_bInHostageRescueZone = 0x16BB; // bool + constexpr std::ptrdiff_t m_bInBombZone = 0x16BC; // bool + constexpr std::ptrdiff_t m_bWasInHostageRescueZone = 0x16BD; // bool + constexpr std::ptrdiff_t m_iRetakesOffering = 0x16C0; // int32 + constexpr std::ptrdiff_t m_iRetakesOfferingCard = 0x16C4; // int32 + constexpr std::ptrdiff_t m_bRetakesHasDefuseKit = 0x16C8; // bool + constexpr std::ptrdiff_t m_bRetakesMVPLastRound = 0x16C9; // bool + constexpr std::ptrdiff_t m_iRetakesMVPBoostItem = 0x16CC; // int32 + constexpr std::ptrdiff_t m_RetakesMVPBoostExtraUtility = 0x16D0; // loadout_slot_t + constexpr std::ptrdiff_t m_flHealthShotBoostExpirationTime = 0x16D4; // GameTime_t + constexpr std::ptrdiff_t m_flLandseconds = 0x16D8; // float32 + constexpr std::ptrdiff_t m_aimPunchAngle = 0x16DC; // QAngle + constexpr std::ptrdiff_t m_aimPunchAngleVel = 0x16E8; // QAngle + constexpr std::ptrdiff_t m_aimPunchTickBase = 0x16F4; // int32 + constexpr std::ptrdiff_t m_aimPunchTickFraction = 0x16F8; // float32 + constexpr std::ptrdiff_t m_aimPunchCache = 0x1700; // CUtlVector + constexpr std::ptrdiff_t m_bIsBuyMenuOpen = 0x1718; // bool + constexpr std::ptrdiff_t m_xLastHeadBoneTransform = 0x1D60; // CTransform + constexpr std::ptrdiff_t m_bLastHeadBoneTransformIsValid = 0x1D80; // bool + constexpr std::ptrdiff_t m_lastLandTime = 0x1D84; // GameTime_t + constexpr std::ptrdiff_t m_bOnGroundLastTick = 0x1D88; // bool + constexpr std::ptrdiff_t m_iPlayerLocked = 0x1D8C; // int32 + constexpr std::ptrdiff_t m_flTimeOfLastInjury = 0x1D94; // GameTime_t + constexpr std::ptrdiff_t m_flNextSprayDecalTime = 0x1D98; // GameTime_t + constexpr std::ptrdiff_t m_bNextSprayDecalTimeExpedited = 0x1D9C; // bool + constexpr std::ptrdiff_t m_nRagdollDamageBone = 0x1DA0; // int32 + constexpr std::ptrdiff_t m_vRagdollDamageForce = 0x1DA4; // + constexpr std::ptrdiff_t m_vRagdollDamagePosition = 0x1DB0; // + constexpr std::ptrdiff_t m_szRagdollDamageWeaponName = 0x1DBC; // char[64] + constexpr std::ptrdiff_t m_bRagdollDamageHeadshot = 0x1DFC; // bool + constexpr std::ptrdiff_t m_vRagdollServerOrigin = 0x1E00; // + constexpr std::ptrdiff_t m_EconGloves = 0x1E10; // CEconItemView + constexpr std::ptrdiff_t m_nEconGlovesChanged = 0x2088; // uint8 + constexpr std::ptrdiff_t m_qDeathEyeAngles = 0x208C; // QAngle + constexpr std::ptrdiff_t m_bSkipOneHeadConstraintUpdate = 0x2098; // bool + } + // Parent: None + // Fields count: 39 + // + // Metadata: + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_vel (Vector) + // NetworkVarNames: m_isRescued (bool) + // NetworkVarNames: m_jumpedThisFrame (bool) + // NetworkVarNames: m_nHostageState (int) + // NetworkVarNames: m_leader (CHandle) + // NetworkVarNames: m_reuseTimer (CountdownTimer) + // NetworkVarNames: m_bHandsHaveBeenCut (bool) + // NetworkVarNames: m_hHostageGrabber (CHandle) + // NetworkVarNames: m_flRescueStartTime (GameTime_t) + // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) + // NetworkVarNames: m_flDropStartTime (GameTime_t) + namespace CHostage { + constexpr std::ptrdiff_t m_OnHostageBeginGrab = 0xA28; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFirstPickedUp = 0xA50; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnDroppedNotRescued = 0xA78; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnRescued = 0xAA0; // CEntityIOOutput + constexpr std::ptrdiff_t m_entitySpottedState = 0xAC8; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSpotRules = 0xAE0; // int32 + constexpr std::ptrdiff_t m_uiHostageSpawnExclusionGroupMask = 0xAE4; // uint32 + constexpr std::ptrdiff_t m_nHostageSpawnRandomFactor = 0xAE8; // uint32 + constexpr std::ptrdiff_t m_bRemove = 0xAEC; // bool + constexpr std::ptrdiff_t m_vel = 0xAF0; // + constexpr std::ptrdiff_t m_isRescued = 0xAFC; // bool + constexpr std::ptrdiff_t m_jumpedThisFrame = 0xAFD; // bool + constexpr std::ptrdiff_t m_nHostageState = 0xB00; // int32 + constexpr std::ptrdiff_t m_leader = 0xB04; // CHandle + constexpr std::ptrdiff_t m_lastLeader = 0xB08; // CHandle + constexpr std::ptrdiff_t m_reuseTimer = 0xB10; // CountdownTimer + constexpr std::ptrdiff_t m_hasBeenUsed = 0xB28; // bool + constexpr std::ptrdiff_t m_accel = 0xB2C; // + constexpr std::ptrdiff_t m_isRunning = 0xB38; // bool + constexpr std::ptrdiff_t m_isCrouching = 0xB39; // bool + constexpr std::ptrdiff_t m_jumpTimer = 0xB40; // CountdownTimer + constexpr std::ptrdiff_t m_isWaitingForLeader = 0xB58; // bool + constexpr std::ptrdiff_t m_repathTimer = 0x2B68; // CountdownTimer + constexpr std::ptrdiff_t m_inhibitDoorTimer = 0x2B80; // CountdownTimer + constexpr std::ptrdiff_t m_inhibitObstacleAvoidanceTimer = 0x2C10; // CountdownTimer + constexpr std::ptrdiff_t m_wiggleTimer = 0x2C30; // CountdownTimer + constexpr std::ptrdiff_t m_isAdjusted = 0x2C4C; // bool + constexpr std::ptrdiff_t m_bHandsHaveBeenCut = 0x2C4D; // bool + constexpr std::ptrdiff_t m_hHostageGrabber = 0x2C50; // CHandle + constexpr std::ptrdiff_t m_fLastGrabTime = 0x2C54; // GameTime_t + constexpr std::ptrdiff_t m_vecPositionWhenStartedDroppingToGround = 0x2C58; // + constexpr std::ptrdiff_t m_vecGrabbedPos = 0x2C64; // + constexpr std::ptrdiff_t m_flRescueStartTime = 0x2C70; // GameTime_t + constexpr std::ptrdiff_t m_flGrabSuccessTime = 0x2C74; // GameTime_t + constexpr std::ptrdiff_t m_flDropStartTime = 0x2C78; // GameTime_t + constexpr std::ptrdiff_t m_nApproachRewardPayouts = 0x2C7C; // int32 + constexpr std::ptrdiff_t m_nPickupEventCount = 0x2C80; // int32 + constexpr std::ptrdiff_t m_vecSpawnGroundPos = 0x2C84; // + constexpr std::ptrdiff_t m_vecHostageResetPosition = 0x2CA4; // + } + } + } +} diff --git a/output/win/server.dll.json b/output/win/server.dll.json new file mode 100644 index 0000000..2ee176f --- /dev/null +++ b/output/win/server.dll.json @@ -0,0 +1,15213 @@ +{ + 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"LOADOUT_SLOT_GRENADE4": 30, + "LOADOUT_SLOT_GRENADE5": 31, + "LOADOUT_SLOT_HEAVY0": 20, + "LOADOUT_SLOT_HEAVY1": 21, + "LOADOUT_SLOT_HEAVY2": 22, + "LOADOUT_SLOT_HEAVY3": 23, + "LOADOUT_SLOT_HEAVY4": 24, + "LOADOUT_SLOT_HEAVY5": 25, + "LOADOUT_SLOT_INVALID": -1, + "LOADOUT_SLOT_LAST_ALL_CHARACTER": 56, + "LOADOUT_SLOT_LAST_AUTO_BUY_WEAPON": 1, + "LOADOUT_SLOT_LAST_COSMETIC": 41, + "LOADOUT_SLOT_LAST_PRIMARY_WEAPON": 25, + "LOADOUT_SLOT_LAST_WHEEL_EQUIPMENT": 37, + "LOADOUT_SLOT_LAST_WHEEL_GRENADE": 31, + "LOADOUT_SLOT_LAST_WHEEL_WEAPON": 25, + "LOADOUT_SLOT_MELEE": 0, + "LOADOUT_SLOT_MISC0": 47, + "LOADOUT_SLOT_MISC1": 48, + "LOADOUT_SLOT_MISC2": 49, + "LOADOUT_SLOT_MISC3": 50, + "LOADOUT_SLOT_MISC4": 51, + "LOADOUT_SLOT_MISC5": 52, + "LOADOUT_SLOT_MISC6": 53, + "LOADOUT_SLOT_MUSICKIT": 54, + "LOADOUT_SLOT_PET": 39, + "LOADOUT_SLOT_PROMOTED": -2, + "LOADOUT_SLOT_RIFLE0": 14, + "LOADOUT_SLOT_RIFLE1": 15, + "LOADOUT_SLOT_RIFLE2": 16, + "LOADOUT_SLOT_RIFLE3": 17, + "LOADOUT_SLOT_RIFLE4": 18, + "LOADOUT_SLOT_RIFLE5": 19, + "LOADOUT_SLOT_SECONDARY0": 2, + "LOADOUT_SLOT_SECONDARY1": 3, + "LOADOUT_SLOT_SECONDARY2": 4, + "LOADOUT_SLOT_SECONDARY3": 5, + "LOADOUT_SLOT_SECONDARY4": 6, + "LOADOUT_SLOT_SECONDARY5": 7, + "LOADOUT_SLOT_SMG0": 8, + "LOADOUT_SLOT_SMG1": 9, + "LOADOUT_SLOT_SMG2": 10, + "LOADOUT_SLOT_SMG3": 11, + "LOADOUT_SLOT_SMG4": 12, + "LOADOUT_SLOT_SMG5": 13, + "LOADOUT_SLOT_SPRAY0": 56 + }, + "type": "uint32" + }, + "navproperties_t": { + "alignment": 4, + "members": { + "NAV_IGNORE": 1 + }, + "type": "uint32" + }, + "vote_create_failed_t": { + "alignment": 4, + "members": { + "VOTE_FAILED_CANNOT_KICK_ADMIN": 12, + "VOTE_FAILED_CANT_ROUND_END": 31, + "VOTE_FAILED_CONTINUE": 33, + "VOTE_FAILED_DISABLED": 21, + "VOTE_FAILED_FAILED_RECENTLY": 8, + "VOTE_FAILED_FAILED_RECENT_CHANGEMAP": 16, + "VOTE_FAILED_FAILED_RECENT_KICK": 15, + "VOTE_FAILED_FAILED_RECENT_RESTART": 19, + "VOTE_FAILED_FAILED_RECENT_SCRAMBLETEAMS": 18, + "VOTE_FAILED_FAILED_RECENT_SWAPTEAMS": 17, + "VOTE_FAILED_GENERIC": 0, + "VOTE_FAILED_ISSUE_DISABLED": 5, + "VOTE_FAILED_MAP_NAME_REQUIRED": 7, + "VOTE_FAILED_MAP_NOT_FOUND": 6, + "VOTE_FAILED_MATCH_NOT_PAUSED": 25, + "VOTE_FAILED_MATCH_PAUSED": 24, + "VOTE_FAILED_MAX": 34, + "VOTE_FAILED_NEXTLEVEL_SET": 22, + "VOTE_FAILED_NOT_10_PLAYERS": 27, + "VOTE_FAILED_NOT_IN_WARMUP": 26, + "VOTE_FAILED_PLAYERNOTFOUND": 11, + "VOTE_FAILED_QUORUM_FAILURE": 4, + "VOTE_FAILED_RATE_EXCEEDED": 2, + "VOTE_FAILED_REMATCH": 32, + "VOTE_FAILED_SCRAMBLE_IN_PROGRESS": 13, + "VOTE_FAILED_SPECTATOR": 14, + "VOTE_FAILED_SWAP_IN_PROGRESS": 20, + "VOTE_FAILED_TEAM_CANT_CALL": 9, + "VOTE_FAILED_TIMEOUT_ACTIVE": 28, + "VOTE_FAILED_TIMEOUT_EXHAUSTED": 30, + "VOTE_FAILED_TIMEOUT_INACTIVE": 29, + "VOTE_FAILED_TOO_EARLY_SURRENDER": 23, + "VOTE_FAILED_TRANSITIONING_PLAYERS": 1, + "VOTE_FAILED_WAITINGFORPLAYERS": 10, + "VOTE_FAILED_YES_MUST_EXCEED_NO": 3 + }, + "type": "uint32" + } + } + } +} \ No newline at end of file diff --git a/output/win/server.dll.rs b/output/win/server.dll.rs new file mode 100644 index 0000000..e7ba154 --- /dev/null +++ b/output/win/server.dll.rs @@ -0,0 +1,7848 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:05:10.402645100 UTC + +#![allow(non_upper_case_globals, unused)] + +pub mod cs2_dumper { + pub mod schemas { + // Module: server.dll + // Classes count: 231 + // Enums count: 128 + pub mod server { + // Alignment: 4 + // Members count: 19 + #[repr(u32)] + pub enum NavAttributeEnum { + NAV_MESH_AVOID = 0x80, + NAV_MESH_STAIRS = 0x1000, + NAV_MESH_NON_ZUP = 0x8000, + NAV_MESH_SHORT_HEIGHT = 0x10000, + NAV_MESH_CROUCH = 0x10000, + NAV_MESH_JUMP = 0x2, + NAV_MESH_PRECISE = 0x4, + NAV_MESH_NO_JUMP = 0x8, + NAV_MESH_STOP = 0x10, + NAV_MESH_RUN = 0x20, + NAV_MESH_WALK = 0x40, + NAV_MESH_TRANSIENT = 0x100, + NAV_MESH_DONT_HIDE = 0x200, + NAV_MESH_STAND = 0x400, + NAV_MESH_NO_HOSTAGES = 0x800, + NAV_MESH_NO_MERGE = 0x2000, + NAV_MESH_OBSTACLE_TOP = 0x4000, + NAV_ATTR_FIRST_GAME_INDEX = 0x13, + NAV_ATTR_LAST_INDEX = 0x1F + } + // Alignment: 4 + // Members count: 5 + #[repr(u32)] + pub enum NavDirType { + NORTH = 0x0, + EAST = 0x1, + SOUTH = 0x2, + WEST = 0x3, + NUM_NAV_DIR_TYPE_DIRECTIONS = 0x4 + } + // Alignment: 1 + // Members count: 3 + #[repr(u8)] + pub enum SequenceFinishNotifyState_t { + eDoNotNotify = 0x0, + eNotifyWhenFinished = 0x1, + eNotifyTriggered = 0x2 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum PointTemplateOwnerSpawnGroupType_t { + INSERT_INTO_POINT_TEMPLATE_SPAWN_GROUP = 0x0, + INSERT_INTO_CURRENTLY_ACTIVE_SPAWN_GROUP = 0x1, + INSERT_INTO_NEWLY_CREATED_SPAWN_GROUP = 0x2 + } + // Alignment: 4 + // Members count: 2 + #[repr(u32)] + pub enum PointTemplateClientOnlyEntityBehavior_t { + CREATE_FOR_CURRENTLY_CONNECTED_CLIENTS_ONLY = 0x0, + CREATE_FOR_CLIENTS_WHO_CONNECT_LATER = 0x1 + } + // Alignment: 4 + // Members count: 4 + #[repr(u32)] + pub enum PerformanceMode_t { + PM_NORMAL = 0x0, + PM_NO_GIBS = 0x1, + PM_FULL_GIBS = 0x2, + PM_REDUCED_GIBS = 0x3 + } + // Alignment: 4 + // Members count: 4 + #[repr(u32)] + pub enum AmmoPosition_t { + AMMO_POSITION_INVALID = 0xFFFFFFFFFFFFFFFF, + AMMO_POSITION_PRIMARY = 0x0, + AMMO_POSITION_SECONDARY = 0x1, + AMMO_POSITION_COUNT = 0x2 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum ChatIgnoreType_t { + CHAT_IGNORE_NONE = 0x0, + CHAT_IGNORE_ALL = 0x1, + CHAT_IGNORE_TEAM = 0x2 + } + // Alignment: 1 + // Members count: 3 + #[repr(u8)] + pub enum FixAngleSet_t { + None = 0x0, + Absolute = 0x1, + Relative = 0x2 + } + // Alignment: 4 + // Members count: 4 + #[repr(u32)] + pub enum CommandExecMode_t { + EXEC_MANUAL = 0x0, + EXEC_LEVELSTART = 0x1, + EXEC_PERIODIC = 0x2, + EXEC_MODES_COUNT = 0x3 + } + // Alignment: 4 + // Members count: 2 + #[repr(u32)] + pub enum CommandEntitySpecType_t { + SPEC_SEARCH = 0x0, + SPEC_TYPES_COUNT = 0x1 + } + // Alignment: 4 + // Members count: 43 + #[repr(u32)] + pub enum GameAnimEventIndex_t { + AE_EMPTY = 0x0, + AE_CL_PLAYSOUND = 0x1, + AE_CL_PLAYSOUND_ATTACHMENT = 0x2, + AE_CL_PLAYSOUND_POSITION = 0x3, + AE_SV_PLAYSOUND = 0x4, + AE_CL_STOPSOUND = 0x5, + AE_CL_PLAYSOUND_LOOPING = 0x6, + AE_CL_CREATE_PARTICLE_EFFECT = 0x7, + AE_CL_STOP_PARTICLE_EFFECT = 0x8, + AE_CL_CREATE_PARTICLE_EFFECT_CFG = 0x9, + AE_SV_CREATE_PARTICLE_EFFECT_CFG = 0xA, + AE_SV_STOP_PARTICLE_EFFECT = 0xB, + AE_FOOTSTEP = 0xC, + AE_RAGDOLL = 0xD, + AE_CL_STOP_RAGDOLL_CONTROL = 0xE, + AE_CL_ENABLE_BODYGROUP = 0xF, + AE_CL_DISABLE_BODYGROUP = 0x10, + AE_BODYGROUP_SET_VALUE = 0x11, + AE_CL_BODYGROUP_SET_VALUE_CMODEL_WPN = 0x12, + AE_WEAPON_PERFORM_ATTACK = 0x13, + AE_FIRE_INPUT = 0x14, + AE_CL_CLOTH_ATTR = 0x15, + AE_CL_CLOTH_GROUND_OFFSET = 0x16, + AE_CL_CLOTH_STIFFEN = 0x17, + AE_CL_CLOTH_EFFECT = 0x18, + AE_CL_CREATE_ANIM_SCOPE_PROP = 0x19, + AE_PULSE_GRAPH = 0x1A, + AE_PULSE_GRAPH_LOOKAT = 0x1B, + AE_PULSE_GRAPH_AIMAT = 0x1C, + AE_PULSE_GRAPH_IKLOCKLEFTARM = 0x1D, + AE_PULSE_GRAPH_IKLOCKRIGHTARM = 0x1E, + AE_CL_WEAPON_TRANSITION_INTO_HAND = 0x1F, + AE_CL_BODYGROUP_SET_TO_CLIP = 0x20, + AE_CL_BODYGROUP_SET_TO_NEXTCLIP = 0x21, + AE_SV_SHOW_SILENCER = 0x22, + AE_SV_ATTACH_SILENCER_COMPLETE = 0x23, + AE_SV_HIDE_SILENCER = 0x24, + AE_SV_DETACH_SILENCER_COMPLETE = 0x25, + AE_CL_EJECT_MAG = 0x26, + AE_WPN_COMPLETE_RELOAD = 0x27, + AE_WPN_HEALTHSHOT_INJECT = 0x28, + AE_CL_C4_SCREEN_TEXT = 0x29, + AE_GRENADE_THROW_COMPLETE = 0x2A + } + // Alignment: 4 + // Members count: 7 + #[repr(u32)] + pub enum ObserverMode_t { + OBS_MODE_NONE = 0x0, + OBS_MODE_FIXED = 0x1, + OBS_MODE_IN_EYE = 0x2, + OBS_MODE_CHASE = 0x3, + OBS_MODE_ROAMING = 0x4, + OBS_MODE_DIRECTED = 0x5, + NUM_OBSERVER_MODES = 0x6 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum ObserverInterpState_t { + OBSERVER_INTERP_NONE = 0x0, + OBSERVER_INTERP_TRAVELING = 0x1, + OBSERVER_INTERP_SETTLING = 0x2 + } + // Alignment: 4 + // Members count: 27 + #[repr(u32)] + pub enum RumbleEffect_t { + RUMBLE_INVALID = 0xFFFFFFFFFFFFFFFF, + RUMBLE_STOP_ALL = 0x0, + RUMBLE_PISTOL = 0x1, + RUMBLE_357 = 0x2, + RUMBLE_SMG1 = 0x3, + RUMBLE_AR2 = 0x4, + RUMBLE_SHOTGUN_SINGLE = 0x5, + RUMBLE_SHOTGUN_DOUBLE = 0x6, + RUMBLE_AR2_ALT_FIRE = 0x7, + RUMBLE_RPG_MISSILE = 0x8, + RUMBLE_CROWBAR_SWING = 0x9, + RUMBLE_AIRBOAT_GUN = 0xA, + RUMBLE_JEEP_ENGINE_LOOP = 0xB, + RUMBLE_FLAT_LEFT = 0xC, + RUMBLE_FLAT_RIGHT = 0xD, + RUMBLE_FLAT_BOTH = 0xE, + RUMBLE_DMG_LOW = 0xF, + RUMBLE_DMG_MED = 0x10, + RUMBLE_DMG_HIGH = 0x11, + RUMBLE_FALL_LONG = 0x12, + RUMBLE_FALL_SHORT = 0x13, + RUMBLE_PHYSCANNON_OPEN = 0x14, + RUMBLE_PHYSCANNON_PUNT = 0x15, + RUMBLE_PHYSCANNON_LOW = 0x16, + RUMBLE_PHYSCANNON_MEDIUM = 0x17, + RUMBLE_PHYSCANNON_HIGH = 0x18, + NUM_RUMBLE_EFFECTS = 0x19 + } + // Alignment: 4 + // Members count: 25 + #[repr(u32)] + pub enum WeaponSound_t { + WEAPON_SOUND_EMPTY = 0x0, + WEAPON_SOUND_SECONDARY_EMPTY = 0x1, + WEAPON_SOUND_SINGLE = 0x2, + WEAPON_SOUND_SECONDARY_ATTACK = 0x3, + WEAPON_SOUND_MELEE_MISS = 0x4, + WEAPON_SOUND_MELEE_HIT = 0x5, + WEAPON_SOUND_MELEE_HIT_WORLD = 0x6, + WEAPON_SOUND_MELEE_HIT_PLAYER = 0x7, + WEAPON_SOUND_MELEE_HIT_NPC = 0x8, + WEAPON_SOUND_SPECIAL1 = 0x9, + WEAPON_SOUND_SPECIAL2 = 0xA, + WEAPON_SOUND_SPECIAL3 = 0xB, + WEAPON_SOUND_NEARLYEMPTY = 0xC, + WEAPON_SOUND_IMPACT = 0xD, + WEAPON_SOUND_REFLECT = 0xE, + WEAPON_SOUND_SECONDARY_IMPACT = 0xF, + WEAPON_SOUND_SECONDARY_REFLECT = 0x10, + WEAPON_SOUND_RELOAD = 0x11, + WEAPON_SOUND_SINGLE_ACCURATE = 0x12, + WEAPON_SOUND_ZOOM_IN = 0x13, + WEAPON_SOUND_ZOOM_OUT = 0x14, + WEAPON_SOUND_MOUSE_PRESSED = 0x15, + WEAPON_SOUND_DROP = 0x16, + WEAPON_SOUND_RADIO_USE = 0x17, + WEAPON_SOUND_NUM_TYPES = 0x18 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum AmmoFlags_t { + AMMO_FORCE_DROP_IF_CARRIED = 0x1, + AMMO_RESERVE_STAYS_WITH_WEAPON = 0x2, + AMMO_FLAG_MAX = 0x2 + } + // Alignment: 4 + // Members count: 15 + #[repr(u32)] + pub enum TakeDamageFlags_t { + DFLAG_NONE = 0x0, + DFLAG_SUPPRESS_HEALTH_CHANGES = 0x1, + DFLAG_SUPPRESS_PHYSICS_FORCE = 0x2, + DFLAG_SUPPRESS_EFFECTS = 0x4, + DFLAG_PREVENT_DEATH = 0x8, + DFLAG_FORCE_DEATH = 0x10, + DFLAG_ALWAYS_GIB = 0x20, + DFLAG_NEVER_GIB = 0x40, + DFLAG_REMOVE_NO_RAGDOLL = 0x80, + DFLAG_SUPPRESS_DAMAGE_MODIFICATION = 0x100, + DFLAG_ALWAYS_FIRE_DAMAGE_EVENTS = 0x200, + DFLAG_RADIUS_DMG = 0x400, + DMG_LASTDFLAG = 0x400, + DFLAG_IGNORE_ARMOR = 0x800, + DFLAG_SUPPRESS_UTILREMOVE = 0x1000 + } + // Alignment: 4 + // Members count: 24 + #[repr(u32)] + pub enum DamageTypes_t { + DMG_GENERIC = 0x0, + DMG_CRUSH = 0x1, + DMG_BULLET = 0x2, + DMG_SLASH = 0x4, + DMG_BURN = 0x8, + DMG_VEHICLE = 0x10, + DMG_FALL = 0x20, + DMG_BLAST = 0x40, + DMG_CLUB = 0x80, + DMG_SHOCK = 0x100, + DMG_SONIC = 0x200, + DMG_ENERGYBEAM = 0x400, + DMG_DROWN = 0x4000, + DMG_POISON = 0x8000, + DMG_RADIATION = 0x10000, + DMG_DROWNRECOVER = 0x20000, + DMG_ACID = 0x40000, + DMG_PHYSGUN = 0x100000, + DMG_DISSOLVE = 0x200000, + DMG_BLAST_SURFACE = 0x400000, + DMG_BUCKSHOT = 0x1000000, + DMG_LASTGENERICFLAG = 0x1000000, + DMG_HEADSHOT = 0x2000000, + DMG_DANGERZONE = 0x4000000 + } + // Alignment: 4 + // Members count: 17 + #[repr(u32)] + pub enum BaseExplosionTypes_t { + EXPLOSION_TYPE_DEFAULT = 0x0, + EXPLOSION_TYPE_GRENADE = 0x1, + EXPLOSION_TYPE_MOLOTOV = 0x2, + EXPLOSION_TYPE_FIREWORKS = 0x3, + EXPLOSION_TYPE_GASCAN = 0x4, + EXPLOSION_TYPE_GASCYLINDER = 0x5, + EXPLOSION_TYPE_EXPLOSIVEBARREL = 0x6, + EXPLOSION_TYPE_ELECTRICAL = 0x7, + EXPLOSION_TYPE_EMP = 0x8, + EXPLOSION_TYPE_SHRAPNEL = 0x9, + EXPLOSION_TYPE_SMOKEGRENADE = 0xA, + EXPLOSION_TYPE_FLASHBANG = 0xB, + EXPLOSION_TYPE_TRIPMINE = 0xC, + EXPLOSION_TYPE_ICE = 0xD, + EXPLOSION_TYPE_NONE = 0xE, + EXPLOSION_TYPE_CUSTOM = 0xF, + EXPLOSION_TYPE_COUNT = 0x10 + } + // Alignment: 4 + // Members count: 6 + #[repr(u32)] + pub enum HierarchyType_t { + HIERARCHY_NONE = 0x0, + HIERARCHY_BONE_MERGE = 0x1, + HIERARCHY_ATTACHMENT = 0x2, + HIERARCHY_ABSORIGIN = 0x3, + HIERARCHY_BONE = 0x4, + HIERARCHY_TYPE_COUNT = 0x5 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum CanPlaySequence_t { + CANNOT_PLAY = 0x0, + CAN_PLAY_NOW = 0x1, + CAN_PLAY_ENQUEUED = 0x2 + } + // Alignment: 4 + // Members count: 6 + #[repr(u32)] + pub enum ScriptedMoveTo_t { + CINE_MOVETO_WAIT = 0x0, + CINE_MOVETO_WALK = 0x1, + CINE_MOVETO_RUN = 0x2, + CINE_MOVETO_CUSTOM = 0x3, + CINE_MOVETO_TELEPORT = 0x4, + CINE_MOVETO_WAIT_FACING = 0x5 + } + // Alignment: 4 + // Members count: 4 + #[repr(u32)] + pub enum ScriptedOnDeath_t { + SS_ONDEATH_NOT_APPLICABLE = 0xFFFFFFFFFFFFFFFF, + SS_ONDEATH_UNDEFINED = 0x0, + SS_ONDEATH_RAGDOLL = 0x1, + SS_ONDEATH_ANIMATED_DEATH = 0x2 + } + // Alignment: 4 + // Members count: 7 + #[repr(u32)] + pub enum IChoreoServices__ScriptState_t { + SCRIPT_PLAYING = 0x0, + SCRIPT_WAIT = 0x1, + SCRIPT_POST_IDLE = 0x2, + SCRIPT_CLEANUP = 0x3, + SCRIPT_WALK_TO_MARK = 0x4, + SCRIPT_RUN_TO_MARK = 0x5, + SCRIPT_CUSTOM_MOVE_TO_MARK = 0x6 + } + // Alignment: 4 + // Members count: 7 + #[repr(u32)] + pub enum IChoreoServices__ChoreoState_t { + STATE_PRE_SCRIPT = 0x0, + STATE_WAIT_FOR_SCRIPT = 0x1, + STATE_WALK_TO_MARK = 0x2, + STATE_SYNCHRONIZE_SCRIPT = 0x3, + STATE_PLAY_SCRIPT = 0x4, + STATE_PLAY_SCRIPT_POST_IDLE = 0x5, + STATE_PLAY_SCRIPT_POST_IDLE_DONE = 0x6 + } + // Alignment: 8 + // Members count: 21 + #[repr(u64)] + pub enum InputBitMask_t { + IN_NONE = 0x0, + IN_ALL = 0xFFFFFFFFFFFFFFFF, + IN_ATTACK = 0x1, + IN_JUMP = 0x2, + IN_DUCK = 0x4, + IN_FORWARD = 0x8, + IN_BACK = 0x10, + IN_USE = 0x20, + IN_TURNLEFT = 0x80, + IN_TURNRIGHT = 0x100, + IN_MOVELEFT = 0x200, + IN_MOVERIGHT = 0x400, + IN_ATTACK2 = 0x800, + IN_RELOAD = 0x2000, + IN_SPEED = 0x10000, + IN_JOYAUTOSPRINT = 0x20000, + IN_FIRST_MOD_SPECIFIC_BIT = 0x100000000, + IN_USEORRELOAD = 0x100000000, + IN_SCORE = 0x200000000, + IN_ZOOM = 0x400000000, + IN_LOOK_AT_WEAPON = 0x800000000 + } + // Alignment: 4 + // Members count: 9 + #[repr(u32)] + pub enum EInButtonState { + IN_BUTTON_UP = 0x0, + IN_BUTTON_DOWN = 0x1, + IN_BUTTON_DOWN_UP = 0x2, + IN_BUTTON_UP_DOWN = 0x3, + IN_BUTTON_UP_DOWN_UP = 0x4, + IN_BUTTON_DOWN_UP_DOWN = 0x5, + IN_BUTTON_DOWN_UP_DOWN_UP = 0x6, + IN_BUTTON_UP_DOWN_UP_DOWN = 0x7, + IN_BUTTON_STATE_COUNT = 0x8 + } + // Alignment: 4 + // Members count: 6 + #[repr(u32)] + pub enum ShakeCommand_t { + SHAKE_START = 0x0, + SHAKE_STOP = 0x1, + SHAKE_AMPLITUDE = 0x2, + SHAKE_FREQUENCY = 0x3, + SHAKE_START_RUMBLEONLY = 0x4, + SHAKE_START_NORUMBLE = 0x5 + } + // Alignment: 4 + // Members count: 5 + #[repr(u32)] + pub enum TimelineCompression_t { + TIMELINE_COMPRESSION_SUM = 0x0, + TIMELINE_COMPRESSION_COUNT_PER_INTERVAL = 0x1, + TIMELINE_COMPRESSION_AVERAGE = 0x2, + TIMELINE_COMPRESSION_AVERAGE_BLEND = 0x3, + TIMELINE_COMPRESSION_TOTAL = 0x4 + } + // Alignment: 8 + // Members count: 39 + #[repr(u64)] + pub enum DebugOverlayBits_t { + OVERLAY_TEXT_BIT = 0x1, + OVERLAY_NAME_BIT = 0x2, + OVERLAY_BBOX_BIT = 0x4, + OVERLAY_PIVOT_BIT = 0x8, + OVERLAY_MESSAGE_BIT = 0x10, + OVERLAY_ABSBOX_BIT = 0x20, + OVERLAY_RBOX_BIT = 0x40, + OVERLAY_SHOW_BLOCKSLOS = 0x80, + OVERLAY_ATTACHMENTS_BIT = 0x100, + OVERLAY_INTERPOLATED_ATTACHMENTS_BIT = 0x200, + OVERLAY_INTERPOLATED_PIVOT_BIT = 0x400, + OVERLAY_SKELETON_BIT = 0x800, + OVERLAY_INTERPOLATED_SKELETON_BIT = 0x1000, + OVERLAY_TRIGGER_BOUNDS_BIT = 0x2000, + OVERLAY_HITBOX_BIT = 0x4000, + OVERLAY_INTERPOLATED_HITBOX_BIT = 0x8000, + OVERLAY_AUTOAIM_BIT = 0x10000, + OVERLAY_NPC_SELECTED_BIT = 0x20000, + OVERLAY_JOINT_INFO_BIT = 0x40000, + OVERLAY_NPC_ROUTE_BIT = 0x80000, + OVERLAY_VISIBILITY_TRACES_BIT = 0x100000, + OVERLAY_NPC_ENEMIES_BIT = 0x400000, + OVERLAY_NPC_CONDITIONS_BIT = 0x800000, + OVERLAY_NPC_COMBAT_BIT = 0x1000000, + OVERLAY_NPC_TASK_BIT = 0x2000000, + OVERLAY_NPC_BODYLOCATIONS = 0x4000000, + OVERLAY_NPC_VIEWCONE_BIT = 0x8000000, + OVERLAY_NPC_KILL_BIT = 0x10000000, + OVERLAY_WC_CHANGE_ENTITY = 0x20000000, + OVERLAY_BUDDHA_MODE = 0x40000000, + OVERLAY_NPC_STEERING_REGULATIONS = 0x80000000, + OVERLAY_NPC_TASK_TEXT_BIT = 0x100000000, + OVERLAY_PROP_DEBUG = 0x200000000, + OVERLAY_NPC_RELATION_BIT = 0x400000000, + OVERLAY_VIEWOFFSET = 0x800000000, + OVERLAY_VCOLLIDE_WIREFRAME_BIT = 0x1000000000, + OVERLAY_ACTORNAME_BIT = 0x4000000000, + OVERLAY_NPC_CONDITIONS_TEXT_BIT = 0x8000000000, + OVERLAY_NPC_ABILITY_RANGE_DEBUG_BIT = 0x10000000000 + } + // Alignment: 1 + // Members count: 14 + #[repr(u8)] + pub enum MoveType_t { + MOVETYPE_NONE = 0x0, + MOVETYPE_OBSOLETE = 0x1, + MOVETYPE_WALK = 0x2, + MOVETYPE_FLY = 0x3, + MOVETYPE_FLYGRAVITY = 0x4, + MOVETYPE_VPHYSICS = 0x5, + MOVETYPE_PUSH = 0x6, + MOVETYPE_NOCLIP = 0x7, + MOVETYPE_OBSERVER = 0x8, + MOVETYPE_LADDER = 0x9, + MOVETYPE_CUSTOM = 0xA, + MOVETYPE_LAST = 0xB, + MOVETYPE_INVALID = 0xB, + MOVETYPE_MAX_BITS = 0x5 + } + // Alignment: 1 + // Members count: 6 + #[repr(u8)] + pub enum MoveCollide_t { + MOVECOLLIDE_DEFAULT = 0x0, + MOVECOLLIDE_FLY_BOUNCE = 0x1, + MOVECOLLIDE_FLY_CUSTOM = 0x2, + MOVECOLLIDE_FLY_SLIDE = 0x3, + MOVECOLLIDE_COUNT = 0x4, + MOVECOLLIDE_MAX_BITS = 0x3 + } + // Alignment: 1 + // Members count: 9 + #[repr(u8)] + pub enum SolidType_t { + SOLID_NONE = 0x0, + SOLID_BSP = 0x1, + SOLID_BBOX = 0x2, + SOLID_OBB = 0x3, + SOLID_SPHERE = 0x4, + SOLID_POINT = 0x5, + SOLID_VPHYSICS = 0x6, + SOLID_CAPSULE = 0x7, + SOLID_LAST = 0x8 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum BrushSolidities_e { + BRUSHSOLID_TOGGLE = 0x0, + BRUSHSOLID_NEVER = 0x1, + BRUSHSOLID_ALWAYS = 0x2 + } + // Alignment: 1 + // Members count: 13 + #[repr(u8)] + pub enum RenderMode_t { + kRenderNormal = 0x0, + kRenderTransColor = 0x1, + kRenderTransTexture = 0x2, + kRenderGlow = 0x3, + kRenderTransAlpha = 0x4, + kRenderTransAdd = 0x5, + kRenderEnvironmental = 0x6, + kRenderTransAddFrameBlend = 0x7, + kRenderTransAlphaAdd = 0x8, + kRenderWorldGlow = 0x9, + kRenderNone = 0xA, + kRenderDevVisualizer = 0xB, + kRenderModeCount = 0xC + } + // Alignment: 1 + // Members count: 20 + #[repr(u8)] + pub enum RenderFx_t { + kRenderFxNone = 0x0, + kRenderFxPulseSlow = 0x1, + kRenderFxPulseFast = 0x2, + kRenderFxPulseSlowWide = 0x3, + kRenderFxPulseFastWide = 0x4, + kRenderFxFadeSlow = 0x5, + kRenderFxFadeFast = 0x6, + kRenderFxSolidSlow = 0x7, + kRenderFxSolidFast = 0x8, + kRenderFxStrobeSlow = 0x9, + kRenderFxStrobeFast = 0xA, + kRenderFxStrobeFaster = 0xB, + kRenderFxFlickerSlow = 0xC, + kRenderFxFlickerFast = 0xD, + kRenderFxNoDissipation = 0xE, + kRenderFxFadeOut = 0xF, + kRenderFxFadeIn = 0x10, + kRenderFxPulseFastWider = 0x11, + kRenderFxGlowShell = 0x12, + kRenderFxMax = 0x13 + } + // Alignment: 4 + // Members count: 2 + #[repr(u32)] + pub enum CRR_Response__ResponseEnum_t { + MAX_RESPONSE_NAME = 0xC0, + MAX_RULE_NAME = 0x80 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum LessonPanelLayoutFileTypes_t { + LAYOUT_HAND_DEFAULT = 0x0, + LAYOUT_WORLD_DEFAULT = 0x1, + LAYOUT_CUSTOM = 0x2 + } + // Alignment: 4 + // Members count: 5 + #[repr(u32)] + pub enum Touch_t { + touch_none = 0x0, + touch_player_only = 0x1, + touch_npc_only = 0x2, + touch_player_or_npc = 0x3, + touch_player_or_npc_or_physicsprop = 0x4 + } + // Alignment: 4 + // Members count: 4 + #[repr(u32)] + pub enum ScriptedMoveType_t { + SCRIPTED_MOVETYPE_NONE = 0x0, + SCRIPTED_MOVETYPE_TO_WITH_DURATION = 0x1, + SCRIPTED_MOVETYPE_TO_WITH_MOVESPEED = 0x2, + SCRIPTED_MOVETYPE_SWEEP_TO_AT_MOVEMENT_SPEED = 0x3 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum ForcedCrouchState_t { + FORCEDCROUCH_NONE = 0x0, + FORCEDCROUCH_CROUCHED = 0x1, + FORCEDCROUCH_UNCROUCHED = 0x2 + } + // Alignment: 4 + // Members count: 12 + #[repr(u32)] + pub enum Hull_t { + HULL_HUMAN = 0x0, + HULL_SMALL_CENTERED = 0x1, + HULL_WIDE_HUMAN = 0x2, + HULL_TINY = 0x3, + HULL_MEDIUM = 0x4, + HULL_TINY_CENTERED = 0x5, + HULL_LARGE = 0x6, + HULL_LARGE_CENTERED = 0x7, + HULL_MEDIUM_TALL = 0x8, + HULL_SMALL = 0x9, + NUM_HULLS = 0xA, + HULL_NONE = 0xB + } + // Alignment: 4 + // Members count: 1 + #[repr(u32)] + pub enum navproperties_t { + NAV_IGNORE = 0x1 + } + // Alignment: 4 + // Members count: 4 + #[repr(u32)] + pub enum CLogicBranchList__LogicBranchListenerLastState_t { + LOGIC_BRANCH_LISTENER_NOT_INIT = 0x0, + LOGIC_BRANCH_LISTENER_ALL_TRUE = 0x1, + LOGIC_BRANCH_LISTENER_ALL_FALSE = 0x2, + LOGIC_BRANCH_LISTENER_MIXED = 0x3 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum EntFinderMethod_t { + ENT_FIND_METHOD_NEAREST = 0x0, + ENT_FIND_METHOD_FARTHEST = 0x1, + ENT_FIND_METHOD_RANDOM = 0x2 + } + // Alignment: 4 + // Members count: 2 + #[repr(u32)] + pub enum ValueRemapperInputType_t { + InputType_PlayerShootPosition = 0x0, + InputType_PlayerShootPositionAroundAxis = 0x1 + } + // Alignment: 4 + // Members count: 4 + #[repr(u32)] + pub enum ValueRemapperOutputType_t { + OutputType_AnimationCycle = 0x0, + OutputType_RotationX = 0x1, + OutputType_RotationY = 0x2, + OutputType_RotationZ = 0x3 + } + // Alignment: 4 + // Members count: 2 + #[repr(u32)] + pub enum ValueRemapperHapticsType_t { + HaticsType_Default = 0x0, + HaticsType_None = 0x1 + } + // Alignment: 4 + // Members count: 4 + #[repr(u32)] + pub enum ValueRemapperMomentumType_t { + MomentumType_None = 0x0, + MomentumType_Friction = 0x1, + MomentumType_SpringTowardSnapValue = 0x2, + MomentumType_SpringAwayFromSnapValue = 0x3 + } + // Alignment: 4 + // Members count: 2 + #[repr(u32)] + pub enum ValueRemapperRatchetType_t { + RatchetType_Absolute = 0x0, + RatchetType_EachEngage = 0x1 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum PointWorldTextJustifyHorizontal_t { + POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_LEFT = 0x0, + POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_CENTER = 0x1, + POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_RIGHT = 0x2 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum PointWorldTextJustifyVertical_t { + POINT_WORLD_TEXT_JUSTIFY_VERTICAL_BOTTOM = 0x0, + POINT_WORLD_TEXT_JUSTIFY_VERTICAL_CENTER = 0x1, + POINT_WORLD_TEXT_JUSTIFY_VERTICAL_TOP = 0x2 + } + // Alignment: 4 + // Members count: 2 + #[repr(u32)] + pub enum PointWorldTextReorientMode_t { + POINT_WORLD_TEXT_REORIENT_NONE = 0x0, + POINT_WORLD_TEXT_REORIENT_AROUND_UP = 0x1 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum doorCheck_e { + DOOR_CHECK_FORWARD = 0x0, + DOOR_CHECK_BACKWARD = 0x1, + DOOR_CHECK_FULL = 0x2 + } + // Alignment: 4 + // Members count: 4 + #[repr(u32)] + pub enum PropDoorRotatingSpawnPos_t { + DOOR_SPAWN_CLOSED = 0x0, + DOOR_SPAWN_OPEN_FORWARD = 0x1, + DOOR_SPAWN_OPEN_BACK = 0x2, + DOOR_SPAWN_AJAR = 0x3 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum PropDoorRotatingOpenDirection_e { + DOOR_ROTATING_OPEN_BOTH_WAYS = 0x0, + DOOR_ROTATING_OPEN_FORWARD = 0x1, + DOOR_ROTATING_OPEN_BACKWARD = 0x2 + } + // Alignment: 4 + // Members count: 2 + #[repr(u32)] + pub enum SceneOnPlayerDeath_t { + SCENE_ONPLAYERDEATH_DO_NOTHING = 0x0, + SCENE_ONPLAYERDEATH_CANCEL = 0x1 + } + // Alignment: 4 + // Members count: 2 + #[repr(u32)] + pub enum ScriptedConflictResponse_t { + SS_CONFLICT_ENQUEUE = 0x0, + SS_CONFLICT_INTERRUPT = 0x1 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum TRAIN_CODE { + TRAIN_SAFE = 0x0, + TRAIN_BLOCKING = 0x1, + TRAIN_FOLLOWING = 0x2 + } + // Alignment: 4 + // Members count: 5 + #[repr(u32)] + pub enum NPCFollowFormation_t { + Default = 0xFFFFFFFFFFFFFFFF, + CloseCircle = 0x0, + WideCircle = 0x1, + MediumCircle = 0x5, + Sidekick = 0x6 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum NPCLookType_t { + Chest = 0x0, + Head = 0x1, + Eyes = 0x2 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum SoundEventStartType_t { + SOUNDEVENT_START_PLAYER = 0x0, + SOUNDEVENT_START_WORLD = 0x1, + SOUNDEVENT_START_ENTITY = 0x2 + } + // Alignment: 4 + // Members count: 8 + #[repr(u32)] + pub enum TOGGLE_STATE { + TS_AT_TOP = 0x0, + TS_AT_BOTTOM = 0x1, + TS_GOING_UP = 0x2, + TS_GOING_DOWN = 0x3, + DOOR_OPEN = 0x0, + DOOR_CLOSED = 0x1, + DOOR_OPENING = 0x2, + DOOR_CLOSING = 0x3 + } + // Alignment: 4 + // Members count: 2 + #[repr(u32)] + pub enum FuncDoorSpawnPos_t { + FUNC_DOOR_SPAWN_CLOSED = 0x0, + FUNC_DOOR_SPAWN_OPEN = 0x1 + } + // Alignment: 4 + // Members count: 2 + #[repr(u32)] + pub enum filter_t { + FILTER_AND = 0x0, + FILTER_OR = 0x1 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum Explosions { + expRandom = 0x0, + expDirected = 0x1, + expUsePrecise = 0x2 + } + // Alignment: 4 + // Members count: 12 + #[repr(u32)] + pub enum Materials { + matGlass = 0x0, + matWood = 0x1, + matMetal = 0x2, + matFlesh = 0x3, + matCinderBlock = 0x4, + matCeilingTile = 0x5, + matComputer = 0x6, + matUnbreakableGlass = 0x7, + matRocks = 0x8, + matWeb = 0x9, + matNone = 0xA, + matLastMaterial = 0xB + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum EOverrideBlockLOS_t { + BLOCK_LOS_DEFAULT = 0x0, + BLOCK_LOS_FORCE_FALSE = 0x1, + BLOCK_LOS_FORCE_TRUE = 0x2 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum MoveLinearAuthoredPos_t { + MOVELINEAR_AUTHORED_AT_START_POSITION = 0x0, + MOVELINEAR_AUTHORED_AT_OPEN_POSITION = 0x1, + MOVELINEAR_AUTHORED_AT_CLOSED_POSITION = 0x2 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum TrackOrientationType_t { + TrackOrientation_Fixed = 0x0, + TrackOrientation_FacePath = 0x1, + TrackOrientation_FacePathAngles = 0x2 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum SimpleConstraintSoundProfile__SimpleConstraintsSoundProfileKeypoints_t { + kMIN_THRESHOLD = 0x0, + kMIN_FULL = 0x1, + kHIGHWATER = 0x2 + } + // Alignment: 4 + // Members count: 23 + #[repr(u32)] + pub enum SoundFlags_t { + SOUND_NONE = 0x0, + SOUND_COMBAT = 0x1, + SOUND_WORLD = 0x2, + SOUND_PLAYER = 0x4, + SOUND_DANGER = 0x8, + SOUND_BULLET_IMPACT = 0x10, + SOUND_THUMPER = 0x20, + SOUND_PHYSICS_DANGER = 0x40, + SOUND_MOVE_AWAY = 0x80, + SOUND_PLAYER_VEHICLE = 0x100, + SOUND_GLASS_BREAK = 0x200, + SOUND_PHYSICS_OBJECT = 0x400, + SOUND_CONTEXT_GUNFIRE = 0x100000, + SOUND_CONTEXT_COMBINE_ONLY = 0x200000, + SOUND_CONTEXT_REACT_TO_SOURCE = 0x400000, + SOUND_CONTEXT_EXPLOSION = 0x800000, + SOUND_CONTEXT_EXCLUDE_COMBINE = 0x1000000, + SOUND_CONTEXT_DANGER_APPROACH = 0x2000000, + SOUND_CONTEXT_ALLIES_ONLY = 0x4000000, + SOUND_CONTEXT_PANIC_NPCS = 0x8000000, + ALL_CONTEXTS = 0xFFFFFFFFFFF00000, + ALL_SCENTS = 0x0, + ALL_SOUNDS = 0xFFFFF + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum TrainVelocityType_t { + TrainVelocity_Instantaneous = 0x0, + TrainVelocity_LinearBlend = 0x1, + TrainVelocity_EaseInEaseOut = 0x2 + } + // Alignment: 4 + // Members count: 4 + #[repr(u32)] + pub enum TrainOrientationType_t { + TrainOrientation_Fixed = 0x0, + TrainOrientation_AtPathTracks = 0x1, + TrainOrientation_LinearBlend = 0x2, + TrainOrientation_EaseInEaseOut = 0x3 + } + // Alignment: 4 + // Members count: 7 + #[repr(u32)] + pub enum BeamType_t { + BEAM_INVALID = 0x0, + BEAM_POINTS = 0x1, + BEAM_ENTPOINT = 0x2, + BEAM_ENTS = 0x3, + BEAM_HOSE = 0x4, + BEAM_SPLINE = 0x5, + BEAM_LASER = 0x6 + } + // Alignment: 4 + // Members count: 4 + #[repr(u32)] + pub enum BeamClipStyle_t { + kNOCLIP = 0x0, + kGEOCLIP = 0x1, + kMODELCLIP = 0x2, + kBEAMCLIPSTYLE_NUMBITS = 0x2 + } + // Alignment: 1 + // Members count: 10 + #[repr(u8)] + pub enum SurroundingBoundsType_t { + USE_OBB_COLLISION_BOUNDS = 0x0, + USE_BEST_COLLISION_BOUNDS = 0x1, + USE_HITBOXES = 0x2, + USE_SPECIFIED_BOUNDS = 0x3, + USE_GAME_CODE = 0x4, + USE_ROTATION_EXPANDED_BOUNDS = 0x5, + USE_ROTATION_EXPANDED_ORIENTED_BOUNDS = 0x6, + USE_COLLISION_BOUNDS_NEVER_VPHYSICS = 0x7, + USE_ROTATION_EXPANDED_SEQUENCE_BOUNDS = 0x8, + SURROUNDING_TYPE_BIT_COUNT = 0x3 + } + // Alignment: 1 + // Members count: 2 + #[repr(u8)] + pub enum ShatterPanelMode { + SHATTER_GLASS = 0x0, + SHATTER_DRYWALL = 0x1 + } + // Alignment: 1 + // Members count: 5 + #[repr(u8)] + pub enum ShatterDamageCause { + SHATTERDAMAGE_BULLET = 0x0, + SHATTERDAMAGE_MELEE = 0x1, + SHATTERDAMAGE_THROWN = 0x2, + SHATTERDAMAGE_SCRIPT = 0x3, + SHATTERDAMAGE_EXPLOSIVE = 0x4 + } + // Alignment: 1 + // Members count: 5 + #[repr(u8)] + pub enum ShatterGlassStressType { + SHATTERGLASS_BLUNT = 0x0, + SHATTERGLASS_BALLISTIC = 0x1, + SHATTERGLASS_PULSE = 0x2, + SHATTERDRYWALL_CHUNKS = 0x3, + SHATTERGLASS_EXPLOSIVE = 0x4 + } + // Alignment: 1 + // Members count: 3 + #[repr(u8)] + pub enum OnFrame { + ONFRAME_UNKNOWN = 0x0, + ONFRAME_TRUE = 0x1, + ONFRAME_FALSE = 0x2 + } + // Alignment: 1 + // Members count: 2 + #[repr(u8)] + pub enum ShardSolid_t { + SHARD_SOLID = 0x0, + SHARD_DEBRIS = 0x1 + } + // Alignment: 4 + // Members count: 5 + #[repr(u32)] + pub enum AnimLoopMode_t { + ANIM_LOOP_MODE_INVALID = 0xFFFFFFFFFFFFFFFF, + ANIM_LOOP_MODE_NOT_LOOPING = 0x0, + ANIM_LOOP_MODE_LOOPING = 0x1, + ANIM_LOOP_MODE_USE_SEQUENCE_SETTINGS = 0x2, + ANIM_LOOP_MODE_COUNT = 0x3 + } + // Alignment: 4 + // Members count: 4 + #[repr(u32)] + pub enum EntitySubclassScope_t { + SUBCLASS_SCOPE_NONE = 0xFFFFFFFFFFFFFFFF, + SUBCLASS_SCOPE_PRECIPITATION = 0x0, + SUBCLASS_SCOPE_PLAYER_WEAPONS = 0x1, + SUBCLASS_SCOPE_COUNT = 0x2 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum SubclassVDataChangeType_t { + SUBCLASS_VDATA_CREATED = 0x0, + SUBCLASS_VDATA_SUBCLASS_CHANGED = 0x1, + SUBCLASS_VDATA_RELOADED = 0x2 + } + // Alignment: 4 + // Members count: 7 + #[repr(u32)] + pub enum PlayerConnectedState { + PlayerNeverConnected = 0xFFFFFFFFFFFFFFFF, + PlayerConnected = 0x0, + PlayerConnecting = 0x1, + PlayerReconnecting = 0x2, + PlayerDisconnecting = 0x3, + PlayerDisconnected = 0x4, + PlayerReserved = 0x5 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum WeaponSwitchReason_t { + eDrawn = 0x0, + eEquipped = 0x1, + eUserInitiatedSwitchToLast = 0x2 + } + // Alignment: 4 + // Members count: 4 + #[repr(u32)] + pub enum WeaponAttackType_t { + eInvalid = 0xFFFFFFFFFFFFFFFF, + ePrimary = 0x0, + eSecondary = 0x1, + eCount = 0x2 + } + // Alignment: 4 + // Members count: 35 + #[repr(u32)] + pub enum vote_create_failed_t { + VOTE_FAILED_GENERIC = 0x0, + VOTE_FAILED_TRANSITIONING_PLAYERS = 0x1, + VOTE_FAILED_RATE_EXCEEDED = 0x2, + VOTE_FAILED_YES_MUST_EXCEED_NO = 0x3, + VOTE_FAILED_QUORUM_FAILURE = 0x4, + VOTE_FAILED_ISSUE_DISABLED = 0x5, + VOTE_FAILED_MAP_NOT_FOUND = 0x6, + VOTE_FAILED_MAP_NAME_REQUIRED = 0x7, + VOTE_FAILED_FAILED_RECENTLY = 0x8, + VOTE_FAILED_TEAM_CANT_CALL = 0x9, + VOTE_FAILED_WAITINGFORPLAYERS = 0xA, + VOTE_FAILED_PLAYERNOTFOUND = 0xB, + VOTE_FAILED_CANNOT_KICK_ADMIN = 0xC, + VOTE_FAILED_SCRAMBLE_IN_PROGRESS = 0xD, + VOTE_FAILED_SPECTATOR = 0xE, + VOTE_FAILED_FAILED_RECENT_KICK = 0xF, + VOTE_FAILED_FAILED_RECENT_CHANGEMAP = 0x10, + VOTE_FAILED_FAILED_RECENT_SWAPTEAMS = 0x11, + VOTE_FAILED_FAILED_RECENT_SCRAMBLETEAMS = 0x12, + VOTE_FAILED_FAILED_RECENT_RESTART = 0x13, + VOTE_FAILED_SWAP_IN_PROGRESS = 0x14, + VOTE_FAILED_DISABLED = 0x15, + VOTE_FAILED_NEXTLEVEL_SET = 0x16, + VOTE_FAILED_TOO_EARLY_SURRENDER = 0x17, + VOTE_FAILED_MATCH_PAUSED = 0x18, + VOTE_FAILED_MATCH_NOT_PAUSED = 0x19, + VOTE_FAILED_NOT_IN_WARMUP = 0x1A, + VOTE_FAILED_NOT_10_PLAYERS = 0x1B, + VOTE_FAILED_TIMEOUT_ACTIVE = 0x1C, + VOTE_FAILED_TIMEOUT_INACTIVE = 0x1D, + VOTE_FAILED_TIMEOUT_EXHAUSTED = 0x1E, + VOTE_FAILED_CANT_ROUND_END = 0x1F, + VOTE_FAILED_REMATCH = 0x20, + VOTE_FAILED_CONTINUE = 0x21, + VOTE_FAILED_MAX = 0x22 + } + // Alignment: 1 + // Members count: 9 + #[repr(u8)] + pub enum ItemFlagTypes_t { + ITEM_FLAG_NONE = 0x0, + ITEM_FLAG_CAN_SELECT_WITHOUT_AMMO = 0x1, + ITEM_FLAG_NOAUTORELOAD = 0x2, + ITEM_FLAG_NOAUTOSWITCHEMPTY = 0x4, + ITEM_FLAG_LIMITINWORLD = 0x8, + ITEM_FLAG_EXHAUSTIBLE = 0x10, + ITEM_FLAG_DOHITLOCATIONDMG = 0x20, + ITEM_FLAG_NOAMMOPICKUPS = 0x40, + ITEM_FLAG_NOITEMPICKUP = 0x80 + } + // Alignment: 4 + // Members count: 5 + #[repr(u32)] + pub enum EntityDisolveType_t { + ENTITY_DISSOLVE_INVALID = 0xFFFFFFFFFFFFFFFF, + ENTITY_DISSOLVE_NORMAL = 0x0, + ENTITY_DISSOLVE_ELECTRICAL = 0x1, + ENTITY_DISSOLVE_ELECTRICAL_LIGHT = 0x2, + ENTITY_DISSOLVE_CORE = 0x3 + } + // Alignment: 4 + // Members count: 14 + #[repr(u32)] + pub enum HitGroup_t { + HITGROUP_INVALID = 0xFFFFFFFFFFFFFFFF, + HITGROUP_GENERIC = 0x0, + HITGROUP_HEAD = 0x1, + HITGROUP_CHEST = 0x2, + HITGROUP_STOMACH = 0x3, + HITGROUP_LEFTARM = 0x4, + HITGROUP_RIGHTARM = 0x5, + HITGROUP_LEFTLEG = 0x6, + HITGROUP_RIGHTLEG = 0x7, + HITGROUP_NECK = 0x8, + HITGROUP_UNUSED = 0x9, + HITGROUP_GEAR = 0xA, + HITGROUP_SPECIAL = 0xB, + HITGROUP_COUNT = 0xC + } + // Alignment: 1 + // Members count: 7 + #[repr(u8)] + pub enum WaterLevel_t { + WL_NotInWater = 0x0, + WL_Feet = 0x1, + WL_Knees = 0x2, + WL_Waist = 0x3, + WL_Chest = 0x4, + WL_FullyUnderwater = 0x5, + WL_Count = 0x6 + } + // Alignment: 4 + // Members count: 5 + #[repr(u32)] + pub enum DoorState_t { + DOOR_STATE_CLOSED = 0x0, + DOOR_STATE_OPENING = 0x1, + DOOR_STATE_OPEN = 0x2, + DOOR_STATE_CLOSING = 0x3, + DOOR_STATE_AJAR = 0x4 + } + // Alignment: 4 + // Members count: 2 + #[repr(u32)] + pub enum ShadowType_t { + SHADOWS_NONE = 0x0, + SHADOWS_SIMPLE = 0x1 + } + // Alignment: 4 + // Members count: 10 + #[repr(u32)] + pub enum Class_T { + CLASS_NONE = 0x0, + CLASS_PLAYER = 0x1, + CLASS_PLAYER_ALLY = 0x2, + CLASS_BOMB = 0x3, + CLASS_FOOT_CONTACT_SHADOW = 0x4, + CLASS_WEAPON = 0x5, + CLASS_WATER_SPLASHER = 0x6, + CLASS_WEAPON_VIEWMODEL = 0x7, + CLASS_DOOR = 0x8, + NUM_CLASSIFY_CLASSES = 0x9 + } + // Alignment: 4 + // Members count: 10 + #[repr(u32)] + pub enum Disposition_t { + D_ER = 0x0, + D_HT = 0x1, + D_FR = 0x2, + D_LI = 0x3, + D_NU = 0x4, + D_ERROR = 0x0, + D_HATE = 0x1, + D_FEAR = 0x2, + D_LIKE = 0x3, + D_NEUTRAL = 0x4 + } + // Alignment: 4 + // Members count: 6 + #[repr(u32)] + pub enum LatchDirtyPermission_t { + LATCH_DIRTY_DISALLOW = 0x0, + LATCH_DIRTY_SERVER_CONTROLLED = 0x1, + LATCH_DIRTY_CLIENT_SIMULATED = 0x2, + LATCH_DIRTY_PREDICTION = 0x3, + LATCH_DIRTY_FRAMESIMULATE = 0x4, + LATCH_DIRTY_PARTICLE_SIMULATE = 0x5 + } + // Alignment: 4 + // Members count: 5 + #[repr(u32)] + pub enum LifeState_t { + LIFE_ALIVE = 0x0, + LIFE_DYING = 0x1, + LIFE_DEAD = 0x2, + LIFE_RESPAWNABLE = 0x3, + LIFE_RESPAWNING = 0x4 + } + // Alignment: 4 + // Members count: 5 + #[repr(u32)] + pub enum StanceType_t { + STANCE_CURRENT = 0xFFFFFFFFFFFFFFFF, + STANCE_DEFAULT = 0x0, + STANCE_CROUCHING = 0x1, + STANCE_PRONE = 0x2, + NUM_STANCES = 0x3 + } + // Alignment: 4 + // Members count: 2 + #[repr(u32)] + pub enum ModifyDamageReturn_t { + CONTINUE_TO_APPLY_DAMAGE = 0x0, + ABORT_DO_NOT_APPLY_DAMAGE = 0x1 + } + // Alignment: 1 + // Members count: 3 + #[repr(u8)] + pub enum BeginDeathLifeStateTransition_t { + NO_CHANGE_IN_LIFESTATE = 0x0, + TRANSITION_TO_LIFESTATE_DYING = 0x1, + TRANSITION_TO_LIFESTATE_DEAD = 0x2 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum WorldTextPanelHorizontalAlign_t { + WORLDTEXT_HORIZONTAL_ALIGN_LEFT = 0x0, + WORLDTEXT_HORIZONTAL_ALIGN_CENTER = 0x1, + WORLDTEXT_HORIZONTAL_ALIGN_RIGHT = 0x2 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum WorldTextPanelVerticalAlign_t { + WORLDTEXT_VERTICAL_ALIGN_TOP = 0x0, + WORLDTEXT_VERTICAL_ALIGN_CENTER = 0x1, + WORLDTEXT_VERTICAL_ALIGN_BOTTOM = 0x2 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum WorldTextPanelOrientation_t { + WORLDTEXT_ORIENTATION_DEFAULT = 0x0, + WORLDTEXT_ORIENTATION_FACEUSER = 0x1, + WORLDTEXT_ORIENTATION_FACEUSER_UPRIGHT = 0x2 + } + // Alignment: 4 + // Members count: 2 + #[repr(u32)] + pub enum attributeprovidertypes_t { + PROVIDER_GENERIC = 0x0, + PROVIDER_WEAPON = 0x1 + } + // Alignment: 4 + // Members count: 4 + #[repr(u32)] + pub enum SpawnPointCoopEnemy__BotDefaultBehavior_t { + DEFEND_AREA = 0x0, + HUNT = 0x1, + CHARGE_ENEMY = 0x2, + DEFEND_INVESTIGATE = 0x3 + } + // Alignment: 4 + // Members count: 4 + #[repr(u32)] + pub enum MoveMountingAmount_t { + MOVE_MOUNT_NONE = 0x0, + MOVE_MOUNT_LOW = 0x1, + MOVE_MOUNT_HIGH = 0x2, + MOVE_MOUNT_MAXCOUNT = 0x3 + } + // Alignment: 4 + // Members count: 10 + #[repr(u32)] + pub enum CSPlayerState { + STATE_ACTIVE = 0x0, + STATE_WELCOME = 0x1, + STATE_PICKINGTEAM = 0x2, + STATE_PICKINGCLASS = 0x3, + STATE_DEATH_ANIM = 0x4, + STATE_DEATH_WAIT_FOR_KEY = 0x5, + STATE_OBSERVER_MODE = 0x6, + STATE_GUNGAME_RESPAWN = 0x7, + STATE_DORMANT = 0x8, + NUM_PLAYER_STATES = 0x9 + } + // Alignment: 4 + // Members count: 18 + #[repr(u32)] + pub enum CSPlayerBlockingUseAction_t { + k_CSPlayerBlockingUseAction_None = 0x0, + k_CSPlayerBlockingUseAction_DefusingDefault = 0x1, + k_CSPlayerBlockingUseAction_DefusingWithKit = 0x2, + k_CSPlayerBlockingUseAction_HostageGrabbing = 0x3, + k_CSPlayerBlockingUseAction_HostageDropping = 0x4, + k_CSPlayerBlockingUseAction_OpeningSafe = 0x5, + k_CSPlayerBlockingUseAction_EquippingParachute = 0x6, + k_CSPlayerBlockingUseAction_EquippingHeavyArmor = 0x7, + k_CSPlayerBlockingUseAction_EquippingContract = 0x8, + k_CSPlayerBlockingUseAction_EquippingTabletUpgrade = 0x9, + k_CSPlayerBlockingUseAction_TakingOffHeavyArmor = 0xA, + k_CSPlayerBlockingUseAction_PayingToOpenDoor = 0xB, + k_CSPlayerBlockingUseAction_CancelingSpawnRappelling = 0xC, + k_CSPlayerBlockingUseAction_EquippingExoJump = 0xD, + k_CSPlayerBlockingUseAction_PickingUpBumpMine = 0xE, + k_CSPlayerBlockingUseAction_MapLongUseEntity_Pickup = 0xF, + k_CSPlayerBlockingUseAction_MapLongUseEntity_Place = 0x10, + k_CSPlayerBlockingUseAction_MaxCount = 0x11 + } + // Alignment: 4 + // Members count: 8 + #[repr(u32)] + pub enum GrenadeType_t { + GRENADE_TYPE_EXPLOSIVE = 0x0, + GRENADE_TYPE_FLASH = 0x1, + GRENADE_TYPE_FIRE = 0x2, + GRENADE_TYPE_DECOY = 0x3, + GRENADE_TYPE_SMOKE = 0x4, + GRENADE_TYPE_SENSOR = 0x5, + GRENADE_TYPE_SNOWBALL = 0x6, + GRENADE_TYPE_TOTAL = 0x7 + } + // Alignment: 4 + // Members count: 13 + #[repr(u32)] + pub enum QuestProgress__Reason { + QUEST_NONINITIALIZED = 0x0, + QUEST_OK = 0x1, + QUEST_NOT_ENOUGH_PLAYERS = 0x2, + QUEST_WARMUP = 0x3, + QUEST_NOT_CONNECTED_TO_STEAM = 0x4, + QUEST_NONOFFICIAL_SERVER = 0x5, + QUEST_NO_ENTITLEMENT = 0x6, + QUEST_NO_QUEST = 0x7, + QUEST_PLAYER_IS_BOT = 0x8, + QUEST_WRONG_MAP = 0x9, + QUEST_WRONG_MODE = 0xA, + QUEST_NOT_SYNCED_WITH_SERVER = 0xB, + QUEST_REASON_MAX = 0xC + } + // Alignment: 4 + // Members count: 74 + #[repr(u32)] + pub enum loadout_slot_t { + LOADOUT_SLOT_PROMOTED = 0xFFFFFFFFFFFFFFFE, + LOADOUT_SLOT_INVALID = 0xFFFFFFFFFFFFFFFF, + LOADOUT_SLOT_MELEE = 0x0, + LOADOUT_SLOT_C4 = 0x1, + LOADOUT_SLOT_FIRST_AUTO_BUY_WEAPON = 0x0, + LOADOUT_SLOT_LAST_AUTO_BUY_WEAPON = 0x1, + LOADOUT_SLOT_SECONDARY0 = 0x2, + LOADOUT_SLOT_SECONDARY1 = 0x3, + LOADOUT_SLOT_SECONDARY2 = 0x4, + LOADOUT_SLOT_SECONDARY3 = 0x5, + LOADOUT_SLOT_SECONDARY4 = 0x6, + LOADOUT_SLOT_SECONDARY5 = 0x7, + LOADOUT_SLOT_SMG0 = 0x8, + LOADOUT_SLOT_SMG1 = 0x9, + LOADOUT_SLOT_SMG2 = 0xA, + LOADOUT_SLOT_SMG3 = 0xB, + LOADOUT_SLOT_SMG4 = 0xC, + LOADOUT_SLOT_SMG5 = 0xD, + LOADOUT_SLOT_RIFLE0 = 0xE, + LOADOUT_SLOT_RIFLE1 = 0xF, + LOADOUT_SLOT_RIFLE2 = 0x10, + LOADOUT_SLOT_RIFLE3 = 0x11, + LOADOUT_SLOT_RIFLE4 = 0x12, + LOADOUT_SLOT_RIFLE5 = 0x13, + LOADOUT_SLOT_HEAVY0 = 0x14, + LOADOUT_SLOT_HEAVY1 = 0x15, + LOADOUT_SLOT_HEAVY2 = 0x16, + LOADOUT_SLOT_HEAVY3 = 0x17, + LOADOUT_SLOT_HEAVY4 = 0x18, + LOADOUT_SLOT_HEAVY5 = 0x19, + LOADOUT_SLOT_FIRST_WHEEL_WEAPON = 0x2, + LOADOUT_SLOT_LAST_WHEEL_WEAPON = 0x19, + LOADOUT_SLOT_FIRST_PRIMARY_WEAPON = 0x8, + LOADOUT_SLOT_LAST_PRIMARY_WEAPON = 0x19, + LOADOUT_SLOT_FIRST_WHEEL_GRENADE = 0x1A, + LOADOUT_SLOT_GRENADE0 = 0x1A, + LOADOUT_SLOT_GRENADE1 = 0x1B, + LOADOUT_SLOT_GRENADE2 = 0x1C, + LOADOUT_SLOT_GRENADE3 = 0x1D, + LOADOUT_SLOT_GRENADE4 = 0x1E, + LOADOUT_SLOT_GRENADE5 = 0x1F, + LOADOUT_SLOT_LAST_WHEEL_GRENADE = 0x1F, + LOADOUT_SLOT_EQUIPMENT0 = 0x20, + LOADOUT_SLOT_EQUIPMENT1 = 0x21, + LOADOUT_SLOT_EQUIPMENT2 = 0x22, + LOADOUT_SLOT_EQUIPMENT3 = 0x23, + LOADOUT_SLOT_EQUIPMENT4 = 0x24, + LOADOUT_SLOT_EQUIPMENT5 = 0x25, + LOADOUT_SLOT_FIRST_WHEEL_EQUIPMENT = 0x20, + LOADOUT_SLOT_LAST_WHEEL_EQUIPMENT = 0x25, + LOADOUT_SLOT_CLOTHING_CUSTOMPLAYER = 0x26, + LOADOUT_SLOT_PET = 0x27, + LOADOUT_SLOT_CLOTHING_FACEMASK = 0x28, + LOADOUT_SLOT_CLOTHING_HANDS = 0x29, + LOADOUT_SLOT_FIRST_COSMETIC = 0x29, + LOADOUT_SLOT_LAST_COSMETIC = 0x29, + LOADOUT_SLOT_CLOTHING_EYEWEAR = 0x2A, + LOADOUT_SLOT_CLOTHING_HAT = 0x2B, + LOADOUT_SLOT_CLOTHING_LOWERBODY = 0x2C, + LOADOUT_SLOT_CLOTHING_TORSO = 0x2D, + LOADOUT_SLOT_CLOTHING_APPEARANCE = 0x2E, + LOADOUT_SLOT_MISC0 = 0x2F, + LOADOUT_SLOT_MISC1 = 0x30, + LOADOUT_SLOT_MISC2 = 0x31, + LOADOUT_SLOT_MISC3 = 0x32, + LOADOUT_SLOT_MISC4 = 0x33, + LOADOUT_SLOT_MISC5 = 0x34, + LOADOUT_SLOT_MISC6 = 0x35, + LOADOUT_SLOT_MUSICKIT = 0x36, + LOADOUT_SLOT_FLAIR0 = 0x37, + LOADOUT_SLOT_SPRAY0 = 0x38, + LOADOUT_SLOT_FIRST_ALL_CHARACTER = 0x36, + LOADOUT_SLOT_LAST_ALL_CHARACTER = 0x38, + LOADOUT_SLOT_COUNT = 0x39 + } + // Alignment: 1 + // Members count: 8 + #[repr(u8)] + pub enum EKillTypes_t { + KILL_NONE = 0x0, + KILL_DEFAULT = 0x1, + KILL_HEADSHOT = 0x2, + KILL_BLAST = 0x3, + KILL_BURN = 0x4, + KILL_SLASH = 0x5, + KILL_SHOCK = 0x6, + KILLTYPE_COUNT = 0x7 + } + // Alignment: 4 + // Members count: 9 + #[repr(u32)] + pub enum PreviewCharacterMode { + DIORAMA = 0x0, + MAIN_MENU = 0x1, + BUY_MENU = 0x2, + TEAM_SELECT = 0x3, + END_OF_MATCH = 0x4, + INVENTORY_INSPECT = 0x5, + WALKING = 0x6, + TEAM_INTRO = 0x7, + WINGMAN_INTRO = 0x8 + } + // Alignment: 4 + // Members count: 6 + #[repr(u32)] + pub enum PreviewWeaponState { + DROPPED = 0x0, + HOLSTERED = 0x1, + DEPLOYED = 0x2, + PLANTED = 0x3, + INSPECT = 0x4, + ICON = 0x5 + } + // Alignment: 4 + // Members count: 23 + #[repr(u32)] + pub enum PreviewEOMCelebration { + WALKUP = 0x0, + PUNCHING = 0x1, + SWAGGER = 0x2, + DROPDOWN = 0x3, + STRETCH = 0x4, + SWAT_FEMALE = 0x5, + MASK_F = 0x6, + GUERILLA = 0x7, + GUERILLA02 = 0x8, + GENDARMERIE = 0x9, + SCUBA_FEMALE = 0xA, + SCUBA_MALE = 0xB, + AVA_DEFEAT = 0xC, + GENDARMERIE_DEFEAT = 0xD, + MAE_DEFEAT = 0xE, + RICKSAW_DEFEAT = 0xF, + SCUBA_FEMALE_DEFEAT = 0x10, + SCUBA_MALE_DEFEAT = 0x11, + CRASSWATER_DEFEAT = 0x12, + DARRYL_DEFEAT = 0x13, + DOCTOR_DEFEAT = 0x14, + MUHLIK_DEFEAT = 0x15, + VYPA_DEFEAT = 0x16 + } + // Alignment: 4 + // Members count: 20 + #[repr(u32)] + pub enum CSWeaponType { + WEAPONTYPE_KNIFE = 0x0, + WEAPONTYPE_PISTOL = 0x1, + WEAPONTYPE_SUBMACHINEGUN = 0x2, + WEAPONTYPE_RIFLE = 0x3, + WEAPONTYPE_SHOTGUN = 0x4, + WEAPONTYPE_SNIPER_RIFLE = 0x5, + WEAPONTYPE_MACHINEGUN = 0x6, + WEAPONTYPE_C4 = 0x7, + WEAPONTYPE_TASER = 0x8, + WEAPONTYPE_GRENADE = 0x9, + WEAPONTYPE_EQUIPMENT = 0xA, + WEAPONTYPE_STACKABLEITEM = 0xB, + WEAPONTYPE_FISTS = 0xC, + WEAPONTYPE_BREACHCHARGE = 0xD, + WEAPONTYPE_BUMPMINE = 0xE, + WEAPONTYPE_TABLET = 0xF, + WEAPONTYPE_MELEE = 0x10, + WEAPONTYPE_SHIELD = 0x11, + WEAPONTYPE_ZONE_REPULSOR = 0x12, + WEAPONTYPE_UNKNOWN = 0x13 + } + // Alignment: 4 + // Members count: 7 + #[repr(u32)] + pub enum CSWeaponCategory { + WEAPONCATEGORY_OTHER = 0x0, + WEAPONCATEGORY_MELEE = 0x1, + WEAPONCATEGORY_SECONDARY = 0x2, + WEAPONCATEGORY_SMG = 0x3, + WEAPONCATEGORY_RIFLE = 0x4, + WEAPONCATEGORY_HEAVY = 0x5, + WEAPONCATEGORY_COUNT = 0x6 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum CSWeaponSilencerType { + WEAPONSILENCER_NONE = 0x0, + WEAPONSILENCER_DETACHABLE = 0x1, + WEAPONSILENCER_INTEGRATED = 0x2 + } + // Alignment: 4 + // Members count: 24 + #[repr(u32)] + pub enum PlayerAnimEvent_t { + PLAYERANIMEVENT_FIRE_GUN_PRIMARY = 0x0, + PLAYERANIMEVENT_FIRE_GUN_SECONDARY = 0x1, + PLAYERANIMEVENT_GRENADE_PULL_PIN = 0x2, + PLAYERANIMEVENT_THROW_GRENADE = 0x3, + PLAYERANIMEVENT_JUMP = 0x4, + PLAYERANIMEVENT_RELOAD = 0x5, + PLAYERANIMEVENT_CLEAR_FIRING = 0x6, + PLAYERANIMEVENT_DEPLOY = 0x7, + PLAYERANIMEVENT_SILENCER_STATE = 0x8, + PLAYERANIMEVENT_SILENCER_TOGGLE = 0x9, + PLAYERANIMEVENT_THROW_GRENADE_UNDERHAND = 0xA, + PLAYERANIMEVENT_CATCH_WEAPON = 0xB, + PLAYERANIMEVENT_LOOKATWEAPON_REQUEST = 0xC, + PLAYERANIMEVENT_RELOAD_CANCEL_LOOKATWEAPON = 0xD, + PLAYERANIMEVENT_HAULBACK = 0xE, + PLAYERANIMEVENT_IDLE = 0xF, + PLAYERANIMEVENT_STRIKE_HIT = 0x10, + PLAYERANIMEVENT_STRIKE_MISS = 0x11, + PLAYERANIMEVENT_BACKSTAB = 0x12, + PLAYERANIMEVENT_DRYFIRE = 0x13, + PLAYERANIMEVENT_FIDGET = 0x14, + PLAYERANIMEVENT_RELEASE = 0x15, + PLAYERANIMEVENT_TAUNT = 0x16, + PLAYERANIMEVENT_COUNT = 0x17 + } + // Alignment: 4 + // Members count: 5 + #[repr(u32)] + pub enum MedalRank_t { + MEDAL_RANK_NONE = 0x0, + MEDAL_RANK_BRONZE = 0x1, + MEDAL_RANK_SILVER = 0x2, + MEDAL_RANK_GOLD = 0x3, + MEDAL_RANK_COUNT = 0x4 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum CSWeaponState_t { + WEAPON_NOT_CARRIED = 0x0, + WEAPON_IS_CARRIED_BY_PLAYER = 0x1, + WEAPON_IS_ACTIVE = 0x2 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum CSWeaponMode { + Primary_Mode = 0x0, + Secondary_Mode = 0x1, + WeaponMode_MAX = 0x2 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum C4LightEffect_t { + eLightEffectNone = 0x0, + eLightEffectDropped = 0x1, + eLightEffectThirdPersonHeld = 0x2 + } + // Alignment: 4 + // Members count: 17 + #[repr(u32)] + pub enum gear_slot_t { + GEAR_SLOT_INVALID = 0xFFFFFFFFFFFFFFFF, + GEAR_SLOT_RIFLE = 0x0, + GEAR_SLOT_PISTOL = 0x1, + GEAR_SLOT_KNIFE = 0x2, + GEAR_SLOT_GRENADES = 0x3, + GEAR_SLOT_C4 = 0x4, + GEAR_SLOT_RESERVED_SLOT6 = 0x5, + GEAR_SLOT_RESERVED_SLOT7 = 0x6, + GEAR_SLOT_RESERVED_SLOT8 = 0x7, + GEAR_SLOT_RESERVED_SLOT9 = 0x8, + GEAR_SLOT_RESERVED_SLOT10 = 0x9, + GEAR_SLOT_RESERVED_SLOT11 = 0xA, + GEAR_SLOT_BOOSTS = 0xB, + GEAR_SLOT_UTILITY = 0xC, + GEAR_SLOT_COUNT = 0xD, + GEAR_SLOT_FIRST = 0x0, + GEAR_SLOT_LAST = 0xC + } + // Alignment: 4 + // Members count: 7 + #[repr(u32)] + pub enum ChickenActivity { + IDLE = 0x0, + WALK = 0x1, + RUN = 0x2, + HOP = 0x3, + JUMP = 0x4, + GLIDE = 0x5, + LAND = 0x6 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MPropertyCustomEditor + pub mod CRangeFloat { + pub const m_pValue: usize = 0x0; // float32[2] + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MPropertyCustomEditor + pub mod CRangeInt { + pub const m_pValue: usize = 0x0; // int32[2] + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_nameStringableIndex (int32) + pub mod CEntityIdentity { + pub const m_nameStringableIndex: usize = 0x14; // int32 + pub const m_name: usize = 0x18; // CUtlSymbolLarge + pub const m_designerName: usize = 0x20; // CUtlSymbolLarge + pub const m_flags: usize = 0x30; // uint32 + pub const m_worldGroupId: usize = 0x38; // WorldGroupId_t + pub const m_fDataObjectTypes: usize = 0x3C; // uint32 + pub const m_PathIndex: usize = 0x40; // ChangeAccessorFieldPathIndex_t + pub const m_pPrev: usize = 0x58; // CEntityIdentity* + pub const m_pNext: usize = 0x60; // CEntityIdentity* + pub const m_pPrevByClass: usize = 0x68; // CEntityIdentity* + pub const m_pNextByClass: usize = 0x70; // CEntityIdentity* + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_pEntity (CEntityIdentity*) + // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) + pub mod CEntityInstance { + pub const m_iszPrivateVScripts: usize = 0x8; // CUtlSymbolLarge + pub const m_pEntity: usize = 0x10; // CEntityIdentity* + pub const m_CScriptComponent: usize = 0x28; // CScriptComponent* + pub const m_bVisibleinPVS: usize = 0x30; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_sceneNode (CGameSceneNode) + pub mod CBodyComponentPoint { + pub const m_sceneNode: usize = 0x50; // CGameSceneNode + pub const __m_pChainEntity: usize = 0x1A0; // CNetworkVarChainer + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) + pub mod CBodyComponentSkeletonInstance { + pub const m_skeletonInstance: usize = 0x50; // CSkeletonInstance + pub const __m_pChainEntity: usize = 0x430; // CNetworkVarChainer + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bvDisabledHitGroups (uint32) + pub mod CHitboxComponent { + pub const m_bvDisabledHitGroups: usize = 0x24; // uint32[1] + } + // Parent: None + // Fields count: 67 + // + // Metadata: + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_SecondaryColor (Color) + // NetworkVarNames: m_flBrightness (float) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_flBrightnessMult (float) + // NetworkVarNames: m_flRange (float) + // NetworkVarNames: m_flFalloff (float) + // NetworkVarNames: m_flAttenuation0 (float) + // NetworkVarNames: m_flAttenuation1 (float) + // NetworkVarNames: m_flAttenuation2 (float) + // NetworkVarNames: m_flTheta (float) + // NetworkVarNames: m_flPhi (float) + // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) + // NetworkVarNames: m_nCascades (int) + // NetworkVarNames: m_nCastShadows (int) + // NetworkVarNames: m_nShadowWidth (int) + // NetworkVarNames: m_nShadowHeight (int) + // NetworkVarNames: m_bRenderDiffuse (bool) + // NetworkVarNames: m_nRenderSpecular (int) + // NetworkVarNames: m_bRenderTransmissive (bool) + // NetworkVarNames: m_flOrthoLightWidth (float) + // NetworkVarNames: m_flOrthoLightHeight (float) + // NetworkVarNames: m_nStyle (int) + // NetworkVarNames: m_Pattern (CUtlString) + // NetworkVarNames: m_nCascadeRenderStaticObjects (int) + // NetworkVarNames: m_flShadowCascadeCrossFade (float) + // NetworkVarNames: m_flShadowCascadeDistanceFade (float) + // NetworkVarNames: m_flShadowCascadeDistance0 (float) + // NetworkVarNames: m_flShadowCascadeDistance1 (float) + // NetworkVarNames: m_flShadowCascadeDistance2 (float) + // NetworkVarNames: m_flShadowCascadeDistance3 (float) + // NetworkVarNames: m_nShadowCascadeResolution0 (int) + // NetworkVarNames: m_nShadowCascadeResolution1 (int) + // NetworkVarNames: m_nShadowCascadeResolution2 (int) + // NetworkVarNames: m_nShadowCascadeResolution3 (int) + // NetworkVarNames: m_bUsesBakedShadowing (bool) + // NetworkVarNames: m_nShadowPriority (int) + // NetworkVarNames: m_nBakedShadowIndex (int) + // NetworkVarNames: m_bRenderToCubemaps (bool) + // NetworkVarNames: m_nDirectLight (int) + // NetworkVarNames: m_nIndirectLight (int) + // NetworkVarNames: m_flFadeMinDist (float) + // NetworkVarNames: m_flFadeMaxDist (float) + // NetworkVarNames: m_flShadowFadeMinDist (float) + // NetworkVarNames: m_flShadowFadeMaxDist (float) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bFlicker (bool) + // NetworkVarNames: m_bPrecomputedFieldsValid (bool) + // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) + // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) + // NetworkVarNames: m_flPrecomputedMaxRange (float) + // NetworkVarNames: m_nFogLightingMode (int) + // NetworkVarNames: m_flFogContributionStength (float) + // NetworkVarNames: m_flNearClipPlane (float) + // NetworkVarNames: m_SkyColor (Color) + // NetworkVarNames: m_flSkyIntensity (float) + // NetworkVarNames: m_SkyAmbientBounce (Color) + // NetworkVarNames: m_bUseSecondaryColor (bool) + // NetworkVarNames: m_bMixedShadows (bool) + // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) + // NetworkVarNames: m_flCapsuleLength (float) + // NetworkVarNames: m_flMinRoughness (float) + pub mod CLightComponent { + pub const __m_pChainEntity: usize = 0x48; // CNetworkVarChainer + pub const m_Color: usize = 0x85; // Color + pub const m_SecondaryColor: usize = 0x89; // Color + pub const m_flBrightness: usize = 0x90; // float32 + pub const m_flBrightnessScale: usize = 0x94; // float32 + pub const m_flBrightnessMult: usize = 0x98; // float32 + pub const m_flRange: usize = 0x9C; // float32 + pub const m_flFalloff: usize = 0xA0; // float32 + pub const m_flAttenuation0: usize = 0xA4; // float32 + pub const m_flAttenuation1: usize = 0xA8; // float32 + pub const m_flAttenuation2: usize = 0xAC; // float32 + pub const m_flTheta: usize = 0xB0; // float32 + pub const m_flPhi: usize = 0xB4; // float32 + pub const m_hLightCookie: usize = 0xB8; // CStrongHandle + pub const m_nCascades: usize = 0xC0; // int32 + pub const m_nCastShadows: usize = 0xC4; // int32 + pub const m_nShadowWidth: usize = 0xC8; // int32 + pub const m_nShadowHeight: usize = 0xCC; // int32 + pub const m_bRenderDiffuse: usize = 0xD0; // bool + pub const m_nRenderSpecular: usize = 0xD4; // int32 + pub const m_bRenderTransmissive: usize = 0xD8; // bool + pub const m_flOrthoLightWidth: usize = 0xDC; // float32 + pub const m_flOrthoLightHeight: usize = 0xE0; // float32 + pub const m_nStyle: usize = 0xE4; // int32 + pub const m_Pattern: usize = 0xE8; // CUtlString + pub const m_nCascadeRenderStaticObjects: usize = 0xF0; // int32 + pub const m_flShadowCascadeCrossFade: usize = 0xF4; // float32 + pub const m_flShadowCascadeDistanceFade: usize = 0xF8; // float32 + pub const m_flShadowCascadeDistance0: usize = 0xFC; // float32 + pub const m_flShadowCascadeDistance1: usize = 0x100; // float32 + pub const m_flShadowCascadeDistance2: usize = 0x104; // float32 + pub const m_flShadowCascadeDistance3: usize = 0x108; // float32 + pub const m_nShadowCascadeResolution0: usize = 0x10C; // int32 + pub const m_nShadowCascadeResolution1: usize = 0x110; // int32 + pub const m_nShadowCascadeResolution2: usize = 0x114; // int32 + pub const m_nShadowCascadeResolution3: usize = 0x118; // int32 + pub const m_bUsesBakedShadowing: usize = 0x11C; // bool + pub const m_nShadowPriority: usize = 0x120; // int32 + pub const m_nBakedShadowIndex: usize = 0x124; // int32 + pub const m_bRenderToCubemaps: usize = 0x128; // bool + pub const m_nDirectLight: usize = 0x12C; // int32 + pub const m_nIndirectLight: usize = 0x130; // int32 + pub const m_flFadeMinDist: usize = 0x134; // float32 + pub const m_flFadeMaxDist: usize = 0x138; // float32 + pub const m_flShadowFadeMinDist: usize = 0x13C; // float32 + pub const m_flShadowFadeMaxDist: usize = 0x140; // float32 + pub const m_bEnabled: usize = 0x144; // bool + pub const m_bFlicker: usize = 0x145; // bool + pub const m_bPrecomputedFieldsValid: usize = 0x146; // bool + pub const m_vPrecomputedBoundsMins: usize = 0x148; // + pub const m_vPrecomputedBoundsMaxs: usize = 0x154; // + pub const m_vPrecomputedOBBOrigin: usize = 0x160; // + pub const m_vPrecomputedOBBAngles: usize = 0x16C; // QAngle + pub const m_vPrecomputedOBBExtent: usize = 0x178; // + pub const m_flPrecomputedMaxRange: usize = 0x184; // float32 + pub const m_nFogLightingMode: usize = 0x188; // int32 + pub const m_flFogContributionStength: usize = 0x18C; // float32 + pub const m_flNearClipPlane: usize = 0x190; // float32 + pub const m_SkyColor: usize = 0x194; // Color + pub const m_flSkyIntensity: usize = 0x198; // float32 + pub const m_SkyAmbientBounce: usize = 0x19C; // Color + pub const m_bUseSecondaryColor: usize = 0x1A0; // bool + pub const m_bMixedShadows: usize = 0x1A1; // bool + pub const m_flLightStyleStartTime: usize = 0x1A4; // GameTime_t + pub const m_flCapsuleLength: usize = 0x1A8; // float32 + pub const m_flMinRoughness: usize = 0x1AC; // float32 + pub const m_bPvsModifyEntity: usize = 0x1C0; // bool + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MPropertyCustomEditor + pub mod CSkillFloat { + pub const m_pValue: usize = 0x0; // float32[4] + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MPropertyCustomEditor + pub mod CSkillInt { + pub const m_pValue: usize = 0x0; // int32[4] + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSkillDamage { + pub const m_flDamage: usize = 0x0; // CSkillFloat + pub const m_flPhysicsForceDamage: usize = 0x10; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MPropertyCustomEditor + pub mod CRemapFloat { + pub const m_pValue: usize = 0x0; // float32[4] + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CBasePlayerControllerAPI { + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: nType (FixAngleSet_t) + // NetworkVarNames: qAngle (QAngle) + // NetworkVarNames: nIndex (uint32) + pub mod ViewAngleServerChange_t { + pub const nType: usize = 0x30; // FixAngleSet_t + pub const qAngle: usize = 0x34; // QAngle + pub const nIndex: usize = 0x40; // uint32 + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CommandToolCommand_t { + pub const m_bEnabled: usize = 0x0; // bool + pub const m_bOpened: usize = 0x1; // bool + pub const m_InternalId: usize = 0x4; // uint32 + pub const m_ShortName: usize = 0x8; // CUtlString + pub const m_ExecMode: usize = 0x10; // CommandExecMode_t + pub const m_SpawnGroup: usize = 0x18; // CUtlString + pub const m_PeriodicExecDelay: usize = 0x20; // float32 + pub const m_SpecType: usize = 0x24; // CommandEntitySpecType_t + pub const m_EntitySpec: usize = 0x28; // CUtlString + pub const m_Commands: usize = 0x30; // CUtlString + pub const m_SetDebugBits: usize = 0x38; // DebugOverlayBits_t + pub const m_ClearDebugBits: usize = 0x40; // DebugOverlayBits_t + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CDynamicPropAPI { + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: localSound (Vector) + // NetworkVarNames: soundscapeIndex (int32) + // NetworkVarNames: localBits (uint8) + // NetworkVarNames: soundscapeEntityListIndex (int) + // NetworkVarNames: soundEventHash (uint32) + pub mod audioparams_t { + pub const localSound: usize = 0x8; // Vector[8] + pub const soundscapeIndex: usize = 0x68; // int32 + pub const localBits: usize = 0x6C; // uint8 + pub const soundscapeEntityListIndex: usize = 0x70; // int32 + pub const soundEventHash: usize = 0x74; // uint32 + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_vecCsViewPunchAngle (QAngle) + // NetworkVarNames: m_nCsViewPunchAngleTick (GameTick_t) + // NetworkVarNames: m_flCsViewPunchAngleTickRatio (float32) + // NetworkVarNames: m_PlayerFog (fogplayerparams_t) + // NetworkVarNames: m_hColorCorrectionCtrl (CHandle) + // NetworkVarNames: m_hViewEntity (CHandle) + // NetworkVarNames: m_hTonemapController (CHandle) + // NetworkVarNames: m_audio (audioparams_t) + // NetworkVarNames: m_PostProcessingVolumes (CHandle) + pub mod CPlayer_CameraServices { + pub const m_vecCsViewPunchAngle: usize = 0x40; // QAngle + pub const m_nCsViewPunchAngleTick: usize = 0x4C; // GameTick_t + pub const m_flCsViewPunchAngleTickRatio: usize = 0x50; // float32 + pub const m_PlayerFog: usize = 0x58; // fogplayerparams_t + pub const m_hColorCorrectionCtrl: usize = 0x98; // CHandle + pub const m_hViewEntity: usize = 0x9C; // CHandle + pub const m_hTonemapController: usize = 0xA0; // CHandle + pub const m_audio: usize = 0xA8; // audioparams_t + pub const m_PostProcessingVolumes: usize = 0x120; // CNetworkUtlVectorBase> + pub const m_flOldPlayerZ: usize = 0x138; // float32 + pub const m_flOldPlayerViewOffsetZ: usize = 0x13C; // float32 + pub const m_hTriggerSoundscapeList: usize = 0x158; // CUtlVector> + } + // Parent: None + // Fields count: 15 + // + // Metadata: + // NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t) + // NetworkVarNames: m_flMaxspeed (float32) + // NetworkVarNames: m_arrForceSubtickMoveWhen (float32) + pub mod CPlayer_MovementServices { + pub const m_nImpulse: usize = 0x40; // int32 + pub const m_nButtons: usize = 0x48; // CInButtonState + pub const m_nQueuedButtonDownMask: usize = 0x68; // uint64 + pub const m_nQueuedButtonChangeMask: usize = 0x70; // uint64 + pub const m_nButtonDoublePressed: usize = 0x78; // uint64 + pub const m_pButtonPressedCmdNumber: usize = 0x80; // uint32[64] + pub const m_nLastCommandNumberProcessed: usize = 0x180; // uint32 + pub const m_nToggleButtonDownMask: usize = 0x188; // uint64 + pub const m_flMaxspeed: usize = 0x198; // float32 + pub const m_arrForceSubtickMoveWhen: usize = 0x19C; // float32[4] + pub const m_flForwardMove: usize = 0x1AC; // float32 + pub const m_flLeftMove: usize = 0x1B0; // float32 + pub const m_flUpMove: usize = 0x1B4; // float32 + pub const m_vecLastMovementImpulses: usize = 0x1B8; // + pub const m_vecOldViewAngles: usize = 0x1C4; // QAngle + } + // Parent: CPlayer_MovementServices + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_flFallVelocity (float32) + // NetworkVarNames: m_bInCrouch (bool) + // NetworkVarNames: m_nCrouchState (uint32) + // NetworkVarNames: m_flCrouchTransitionStartTime (GameTime_t) + // NetworkVarNames: m_bDucked (bool) + // NetworkVarNames: m_bDucking (bool) + // NetworkVarNames: m_bInDuckJump (bool) + pub mod CPlayer_MovementServices_Humanoid { + pub const m_flStepSoundTime: usize = 0x1D8; // float32 + pub const m_flFallVelocity: usize = 0x1DC; // float32 + pub const m_bInCrouch: usize = 0x1E0; // bool + pub const m_nCrouchState: usize = 0x1E4; // uint32 + pub const m_flCrouchTransitionStartTime: usize = 0x1E8; // GameTime_t + pub const m_bDucked: usize = 0x1EC; // bool + pub const m_bDucking: usize = 0x1ED; // bool + pub const m_bInDuckJump: usize = 0x1EE; // bool + pub const m_groundNormal: usize = 0x1F0; // + pub const m_flSurfaceFriction: usize = 0x1FC; // float32 + pub const m_surfaceProps: usize = 0x200; // CUtlStringToken + pub const m_nStepside: usize = 0x210; // int32 + pub const m_iTargetVolume: usize = 0x214; // int32 + pub const m_vecSmoothedVelocity: usize = 0x218; // + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_iObserverMode (uint8) + // NetworkVarNames: m_hObserverTarget (CHandle) + pub mod CPlayer_ObserverServices { + pub const m_iObserverMode: usize = 0x40; // uint8 + pub const m_hObserverTarget: usize = 0x44; // CHandle + pub const m_iObserverLastMode: usize = 0x48; // ObserverMode_t + pub const m_bForcedObserverMode: usize = 0x4C; // bool + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_hMyWeapons (CHandle) + // NetworkVarNames: m_hActiveWeapon (CHandle) + // NetworkVarNames: m_hLastWeapon (CHandle) + // NetworkVarNames: m_iAmmo (uint16) + pub mod CPlayer_WeaponServices { + pub const m_hMyWeapons: usize = 0x40; // CNetworkUtlVectorBase> + pub const m_hActiveWeapon: usize = 0x58; // CHandle + pub const m_hLastWeapon: usize = 0x5C; // CHandle + pub const m_iAmmo: usize = 0x60; // uint16[32] + pub const m_bPreventWeaponPickup: usize = 0xA0; // bool + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod AmmoTypeInfo_t { + pub const m_nMaxCarry: usize = 0x10; // int32 + pub const m_nSplashSize: usize = 0x1C; // CRangeInt + pub const m_nFlags: usize = 0x24; // AmmoFlags_t + pub const m_flMass: usize = 0x28; // float32 + pub const m_flSpeed: usize = 0x2C; // CRangeFloat + } + // Parent: CBodyComponentSkeletonInstance + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_animationController (CBaseAnimGraphController) + pub mod CBodyComponentBaseAnimGraph { + pub const m_animationController: usize = 0x460; // CBaseAnimGraphController + pub const __m_pChainEntity: usize = 0x950; // CNetworkVarChainer + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_ID (CUtlStringToken) + // NetworkVarNames: m_Values (Vector4D) + pub mod EntityRenderAttribute_t { + pub const m_ID: usize = 0x30; // CUtlStringToken + pub const m_Values: usize = 0x34; // Vector4D + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_Handle (ModelConfigHandle_t) + // NetworkVarNames: m_Name (string_t) + // NetworkVarNames: m_AssociatedEntities (CHandle) + // NetworkVarNames: m_AssociatedEntityNames (string_t) + pub mod ActiveModelConfig_t { + pub const m_Handle: usize = 0x28; // ModelConfigHandle_t + pub const m_Name: usize = 0x30; // CUtlSymbolLarge + pub const m_AssociatedEntities: usize = 0x38; // CNetworkUtlVectorBase> + pub const m_AssociatedEntityNames: usize = 0x50; // CNetworkUtlVectorBase + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hOwner (CEntityHandle) + // NetworkVarNames: m_name (CUtlStringToken) + pub mod CGameSceneNodeHandle { + pub const m_hOwner: usize = 0x8; // CEntityHandle + pub const m_name: usize = 0xC; // CUtlStringToken + } + // Parent: None + // Fields count: 32 + // + // Metadata: + // NetworkVarNames: m_hParent (CGameSceneNodeHandle) + // NetworkVarNames: m_vecOrigin (CNetworkOriginCellCoordQuantizedVector) + // NetworkVarNames: m_angRotation (QAngle) + // NetworkVarNames: m_flScale (float) + // NetworkVarNames: m_name (CUtlStringToken) + // NetworkVarNames: m_hierarchyAttachName (CUtlStringToken) + pub mod CGameSceneNode { + pub const m_nodeToWorld: usize = 0x10; // CTransform + pub const m_pOwner: usize = 0x30; // CEntityInstance* + pub const m_pParent: usize = 0x38; // CGameSceneNode* + pub const m_pChild: usize = 0x40; // CGameSceneNode* + pub const m_pNextSibling: usize = 0x48; // CGameSceneNode* + pub const m_hParent: usize = 0x70; // CGameSceneNodeHandle + pub const m_vecOrigin: usize = 0x80; // CNetworkOriginCellCoordQuantizedVector + pub const m_angRotation: usize = 0xB8; // QAngle + pub const m_flScale: usize = 0xC4; // float32 + pub const m_vecAbsOrigin: usize = 0xC8; // + pub const m_angAbsRotation: usize = 0xD4; // QAngle + pub const m_flAbsScale: usize = 0xE0; // float32 + pub const m_nParentAttachmentOrBone: usize = 0xE4; // int16 + pub const m_bDebugAbsOriginChanges: usize = 0xE6; // bool + pub const m_bDormant: usize = 0xE7; // bool + pub const m_bForceParentToBeNetworked: usize = 0xE8; // bool + pub const m_bDirtyHierarchy: usize = 0x0; // bitfield:1 + pub const m_bDirtyBoneMergeInfo: usize = 0x0; // bitfield:1 + pub const m_bNetworkedPositionChanged: usize = 0x0; // bitfield:1 + pub const m_bNetworkedAnglesChanged: usize = 0x0; // bitfield:1 + pub const m_bNetworkedScaleChanged: usize = 0x0; // bitfield:1 + pub const m_bWillBeCallingPostDataUpdate: usize = 0x0; // bitfield:1 + pub const m_bBoneMergeFlex: usize = 0x0; // bitfield:1 + pub const m_nLatchAbsOrigin: usize = 0x0; // bitfield:2 + pub const m_bDirtyBoneMergeBoneToRoot: usize = 0x0; // bitfield:1 + pub const m_nHierarchicalDepth: usize = 0xEB; // uint8 + pub const m_nHierarchyType: usize = 0xEC; // uint8 + pub const m_nDoNotSetAnimTimeInInvalidatePhysicsCount: usize = 0xED; // uint8 + pub const m_name: usize = 0xF0; // CUtlStringToken + pub const m_hierarchyAttachName: usize = 0x130; // CUtlStringToken + pub const m_flZOffset: usize = 0x134; // float32 + pub const m_vRenderOrigin: usize = 0x138; // + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_hSequence (HSequence) + // NetworkVarNames: m_flPrevCycle (float32) + // NetworkVarNames: m_flCycle (float32) + pub mod CNetworkedSequenceOperation { + pub const m_hSequence: usize = 0x8; // HSequence + pub const m_flPrevCycle: usize = 0xC; // float32 + pub const m_flCycle: usize = 0x10; // float32 + pub const m_flWeight: usize = 0x14; // CNetworkedQuantizedFloat + pub const m_bSequenceChangeNetworked: usize = 0x1C; // bool + pub const m_bDiscontinuity: usize = 0x1D; // bool + pub const m_flPrevCycleFromDiscontinuity: usize = 0x20; // float32 + pub const m_flPrevCycleForAnimEventDetection: usize = 0x24; // float32 + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_hModel (HModelStrong) + // NetworkVarNames: m_bClientClothCreationSuppressed (bool) + // NetworkVarNames: m_MeshGroupMask (MeshGroupMask_t) + // NetworkVarNames: m_nIdealMotionType (int8) + pub mod CModelState { + pub const m_hModel: usize = 0xA0; // CStrongHandle + pub const m_ModelName: usize = 0xA8; // CUtlSymbolLarge + pub const m_bClientClothCreationSuppressed: usize = 0xE8; // bool + pub const m_MeshGroupMask: usize = 0x180; // uint64 + pub const m_nIdealMotionType: usize = 0x202; // int8 + pub const m_nForceLOD: usize = 0x203; // int8 + pub const m_nClothUpdateFlags: usize = 0x204; // int8 + } + // Parent: CGameSceneNode + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_modelState (CModelState) + // NetworkVarNames: m_bIsAnimationEnabled (bool) + // NetworkVarNames: m_bUseParentRenderBounds (bool) + // NetworkVarNames: m_materialGroup (CUtlStringToken) + // NetworkVarNames: m_nHitboxSet (uint8) + pub mod CSkeletonInstance { + pub const m_modelState: usize = 0x160; // CModelState + pub const m_bIsAnimationEnabled: usize = 0x370; // bool + pub const m_bUseParentRenderBounds: usize = 0x371; // bool + pub const m_bDisableSolidCollisionsForHierarchy: usize = 0x372; // bool + pub const m_bDirtyMotionType: usize = 0x0; // bitfield:1 + pub const m_bIsGeneratingLatchedParentSpaceState: usize = 0x0; // bitfield:1 + pub const m_materialGroup: usize = 0x374; // CUtlStringToken + pub const m_nHitboxSet: usize = 0x378; // uint8 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_timestamp (GameTime_t) + // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) + pub mod IntervalTimer { + pub const m_timestamp: usize = 0x8; // GameTime_t + pub const m_nWorldGroupId: usize = 0xC; // WorldGroupId_t + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_duration (float32) + // NetworkVarNames: m_timestamp (GameTime_t) + // NetworkVarNames: m_timescale (float32) + // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) + pub mod CountdownTimer { + pub const m_duration: usize = 0x8; // float32 + pub const m_timestamp: usize = 0xC; // GameTime_t + pub const m_timescale: usize = 0x10; // float32 + pub const m_nWorldGroupId: usize = 0x14; // WorldGroupId_t + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_duration (float32) + // NetworkVarNames: m_timestamp (float32) + // NetworkVarNames: m_timescale (float32) + pub mod EngineCountdownTimer { + pub const m_duration: usize = 0x8; // float32 + pub const m_timestamp: usize = 0xC; // float32 + pub const m_timescale: usize = 0x10; // float32 + } + // Parent: IntervalTimer + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_flValues (float) + // NetworkVarNames: m_nValueCounts (int) + // NetworkVarNames: m_nBucketCount (int) + // NetworkVarNames: m_flInterval (float) + // NetworkVarNames: m_flFinalValue (float) + // NetworkVarNames: m_nCompressionType (TimelineCompression_t) + // NetworkVarNames: m_bStopped (bool) + pub mod CTimeline { + pub const m_flValues: usize = 0x10; // float32[64] + pub const m_nValueCounts: usize = 0x110; // int32[64] + pub const m_nBucketCount: usize = 0x210; // int32 + pub const m_flInterval: usize = 0x214; // float32 + pub const m_flFinalValue: usize = 0x218; // float32 + pub const m_nCompressionType: usize = 0x21C; // TimelineCompression_t + pub const m_bStopped: usize = 0x220; // bool + } + // Parent: None + // Fields count: 24 + // + // Metadata: + // NetworkVarNames: m_PredNetBoolVariables (uint32) + // NetworkVarNames: m_PredNetByteVariables (byte) + // NetworkVarNames: m_PredNetUInt16Variables (uint16) + // NetworkVarNames: m_PredNetIntVariables (int32) + // NetworkVarNames: m_PredNetUInt32Variables (uint32) + // NetworkVarNames: m_PredNetUInt64Variables (uint64) + // NetworkVarNames: m_PredNetFloatVariables (float) + // NetworkVarNames: m_PredNetVectorVariables (Vector) + // NetworkVarNames: m_PredNetQuaternionVariables (Quaternion) + // NetworkVarNames: m_PredNetGlobalSymbolVariables (CGlobalSymbol) + // NetworkVarNames: m_OwnerOnlyPredNetBoolVariables (uint32) + // NetworkVarNames: m_OwnerOnlyPredNetByteVariables (byte) + // NetworkVarNames: m_OwnerOnlyPredNetUInt16Variables (uint16) + // NetworkVarNames: m_OwnerOnlyPredNetIntVariables (int32) + // NetworkVarNames: m_OwnerOnlyPredNetUInt32Variables (uint32) + // NetworkVarNames: m_OwnerOnlyPredNetUInt64Variables (uint64) + // NetworkVarNames: m_OwnerOnlyPredNetFloatVariables (float) + // NetworkVarNames: m_OwnerOnlyPredNetVectorVariables (Vector) + // NetworkVarNames: m_OwnerOnlyPredNetQuaternionVariables (Quaternion) + // NetworkVarNames: m_OwnerOnlyPredNetGlobalSymbolVariables (CGlobalSymbol) + // NetworkVarNames: m_nBoolVariablesCount (int) + // NetworkVarNames: m_nOwnerOnlyBoolVariablesCount (int) + // NetworkVarNames: m_nRandomSeedOffset (int) + // NetworkVarNames: m_flLastTeleportTime (float) + pub mod CAnimGraphNetworkedVariables { + pub const m_PredNetBoolVariables: usize = 0x8; // CNetworkUtlVectorBase + pub const m_PredNetByteVariables: usize = 0x20; // CNetworkUtlVectorBase + pub const m_PredNetUInt16Variables: usize = 0x38; // CNetworkUtlVectorBase + pub const m_PredNetIntVariables: usize = 0x50; // CNetworkUtlVectorBase + pub const m_PredNetUInt32Variables: usize = 0x68; // CNetworkUtlVectorBase + pub const m_PredNetUInt64Variables: usize = 0x80; // CNetworkUtlVectorBase + pub const m_PredNetFloatVariables: usize = 0x98; // CNetworkUtlVectorBase + pub const m_PredNetVectorVariables: usize = 0xB0; // CNetworkUtlVectorBase + pub const m_PredNetQuaternionVariables: usize = 0xC8; // CNetworkUtlVectorBase + pub const m_PredNetGlobalSymbolVariables: usize = 0xE0; // CNetworkUtlVectorBase + pub const m_OwnerOnlyPredNetBoolVariables: usize = 0xF8; // CNetworkUtlVectorBase + pub const m_OwnerOnlyPredNetByteVariables: usize = 0x110; // CNetworkUtlVectorBase + pub const m_OwnerOnlyPredNetUInt16Variables: usize = 0x128; // CNetworkUtlVectorBase + pub const m_OwnerOnlyPredNetIntVariables: usize = 0x140; // CNetworkUtlVectorBase + pub const m_OwnerOnlyPredNetUInt32Variables: usize = 0x158; // CNetworkUtlVectorBase + pub const m_OwnerOnlyPredNetUInt64Variables: usize = 0x170; // CNetworkUtlVectorBase + pub const m_OwnerOnlyPredNetFloatVariables: usize = 0x188; // CNetworkUtlVectorBase + pub const m_OwnerOnlyPredNetVectorVariables: usize = 0x1A0; // CNetworkUtlVectorBase + pub const m_OwnerOnlyPredNetQuaternionVariables: usize = 0x1B8; // CNetworkUtlVectorBase + pub const m_OwnerOnlyPredNetGlobalSymbolVariables: usize = 0x1D0; // CNetworkUtlVectorBase + pub const m_nBoolVariablesCount: usize = 0x1E8; // int32 + pub const m_nOwnerOnlyBoolVariablesCount: usize = 0x1EC; // int32 + pub const m_nRandomSeedOffset: usize = 0x1F0; // int32 + pub const m_flLastTeleportTime: usize = 0x1F4; // float32 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPropertyCustomFGDType + pub mod CFootstepTableHandle { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CBaseEntityAPI { + } + // Parent: None + // Fields count: 16 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CGameScriptedMoveData { + pub const m_vAccumulatedRootMotion: usize = 0x0; // + pub const m_vDest: usize = 0xC; // + pub const m_vSrc: usize = 0x18; // + pub const m_angSrc: usize = 0x24; // QAngle + pub const m_angDst: usize = 0x30; // QAngle + pub const m_angCurrent: usize = 0x3C; // QAngle + pub const m_flAngRate: usize = 0x48; // float32 + pub const m_flDuration: usize = 0x4C; // float32 + pub const m_flStartTime: usize = 0x50; // GameTime_t + pub const m_bActive: usize = 0x54; // bool + pub const m_bTeleportOnEnd: usize = 0x55; // bool + pub const m_bIgnoreRotation: usize = 0x56; // bool + pub const m_nType: usize = 0x58; // ScriptedMoveType_t + pub const m_bSuccess: usize = 0x5C; // bool + pub const m_nForcedCrouchState: usize = 0x60; // ForcedCrouchState_t + pub const m_bIgnoreCollisions: usize = 0x64; // bool + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CTakeDamageInfoAPI { + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + pub mod CPulseGraphInstance_ServerEntity { + pub const m_pComponent: usize = 0xD8; // CPulseGraphComponentBase* + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseLibraryBindings + // MPropertyFriendlyName + // MPropertyDescription + pub mod CPulseServerFuncs { + } + // Parent: CPulseCell_BaseFlow + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPropertyFriendlyName + // MPropertyDescription + pub mod CPulseCell_SoundEventStart { + pub const m_Type: usize = 0x48; // SoundEventStartType_t + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseLibraryBindings + // MPropertyFriendlyName + // MPropertyDescription + pub mod CPulseServerFuncs_Sounds { + } + // Parent: CPulseCell_BaseYieldingInflow + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_Outflow_PlaySceneBase { + pub const m_OnFinished: usize = 0x48; // CPulse_ResumePoint + pub const m_OnCanceled: usize = 0x58; // CPulse_ResumePoint + pub const m_Triggers: usize = 0x68; // CUtlVector + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod PulseScriptedSequenceData_t { + pub const m_nActorID: usize = 0x0; // int32 + pub const m_szPreIdleSequence: usize = 0x8; // CUtlString + pub const m_szEntrySequence: usize = 0x10; // CUtlString + pub const m_szSequence: usize = 0x18; // CUtlString + pub const m_szExitSequence: usize = 0x20; // CUtlString + pub const m_bLoopPreIdleSequence: usize = 0x28; // bool + pub const m_bLoopActionSequence: usize = 0x29; // bool + pub const m_bLoopPostIdleSequence: usize = 0x2A; // bool + pub const m_bIgnoreLookAt: usize = 0x2B; // bool + } + // Parent: CEntityInstance + // Fields count: 75 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_CBodyComponent (CBodyComponent::Storage_t) + // NetworkVarNames: m_iHealth (int32) + // NetworkVarNames: m_iMaxHealth (int32) + // NetworkVarNames: m_lifeState (uint8) + // NetworkVarNames: m_bTakesDamage (bool) + // NetworkVarNames: m_nTakeDamageFlags (TakeDamageFlags_t) + // NetworkVarNames: m_bIsPlatform (bool) + // NetworkVarNames: m_MoveCollide (MoveCollide_t) + // NetworkVarNames: m_MoveType (MoveType_t) + // NetworkVarNames: m_nSubclassID (EntitySubclassID_t) + // NetworkVarNames: m_flAnimTime (float32) + // NetworkVarNames: m_flSimulationTime (float32) + // NetworkVarNames: m_flCreateTime (GameTime_t) + // NetworkVarNames: m_bClientSideRagdoll (bool) + // NetworkVarNames: m_ubInterpolationFrame (uint8) + // NetworkVarNames: m_iTeamNum (uint8) + // NetworkVarNames: m_spawnflags (uint32) + // NetworkVarNames: m_nNextThinkTick (GameTick_t) + // NetworkVarNames: m_fFlags (uint32) + // NetworkVarNames: m_vecVelocity (CNetworkVelocityVector) + // NetworkVarNames: m_vecBaseVelocity (Vector) + // NetworkVarNames: m_hEffectEntity (CHandle) + // NetworkVarNames: m_hOwnerEntity (CHandle) + // NetworkVarNames: m_fEffects (uint32) + // NetworkVarNames: m_hGroundEntity (CHandle) + // NetworkVarNames: m_flFriction (float32) + // NetworkVarNames: m_flElasticity (float32) + // NetworkVarNames: m_flGravityScale (float32) + // NetworkVarNames: m_flTimeScale (float32) + // NetworkVarNames: m_flWaterLevel (float) + // NetworkVarNames: m_bAnimatedEveryTick (bool) + // NetworkVarNames: m_flNavIgnoreUntilTime (GameTime_t) + pub mod CBaseEntity { + pub const m_CBodyComponent: usize = 0x38; // CBodyComponent* + pub const m_NetworkTransmitComponent: usize = 0x40; // CNetworkTransmitComponent + pub const m_aThinkFunctions: usize = 0x230; // CUtlVector + pub const m_iCurrentThinkContext: usize = 0x248; // int32 + pub const m_nLastThinkTick: usize = 0x24C; // GameTick_t + pub const m_nDisableContextThinkStartTick: usize = 0x250; // GameTick_t + pub const m_isSteadyState: usize = 0x260; // CBitVec<64> + pub const m_lastNetworkChange: usize = 0x268; // float32 + pub const m_ResponseContexts: usize = 0x278; // CUtlVector + pub const m_iszResponseContext: usize = 0x290; // CUtlSymbolLarge + pub const m_iHealth: usize = 0x2B8; // int32 + pub const m_iMaxHealth: usize = 0x2BC; // int32 + pub const m_lifeState: usize = 0x2C0; // uint8 + pub const m_flDamageAccumulator: usize = 0x2C4; // float32 + pub const m_bTakesDamage: usize = 0x2C8; // bool + pub const m_nTakeDamageFlags: usize = 0x2CC; // TakeDamageFlags_t + pub const m_bIsPlatform: usize = 0x2D0; // bool + pub const m_MoveCollide: usize = 0x2D2; // MoveCollide_t + pub const m_MoveType: usize = 0x2D3; // MoveType_t + pub const m_nActualMoveType: usize = 0x2D4; // MoveType_t + pub const m_nWaterTouch: usize = 0x2D5; // uint8 + pub const m_nSlimeTouch: usize = 0x2D6; // uint8 + pub const m_bRestoreInHierarchy: usize = 0x2D7; // bool + pub const m_target: usize = 0x2D8; // CUtlSymbolLarge + pub const m_hDamageFilter: usize = 0x2E0; // CHandle + pub const m_iszDamageFilterName: usize = 0x2E8; // CUtlSymbolLarge + pub const m_flMoveDoneTime: usize = 0x2F0; // float32 + pub const m_nSubclassID: usize = 0x2F4; // CUtlStringToken + pub const m_flAnimTime: usize = 0x300; // float32 + pub const m_flSimulationTime: usize = 0x304; // float32 + pub const m_flCreateTime: usize = 0x308; // GameTime_t + pub const m_bClientSideRagdoll: usize = 0x30C; // bool + pub const m_ubInterpolationFrame: usize = 0x30D; // uint8 + pub const m_vPrevVPhysicsUpdatePos: usize = 0x310; // + pub const m_iTeamNum: usize = 0x31C; // uint8 + pub const m_iGlobalname: usize = 0x320; // CUtlSymbolLarge + pub const m_iSentToClients: usize = 0x328; // int32 + pub const m_flSpeed: usize = 0x32C; // float32 + pub const m_sUniqueHammerID: usize = 0x330; // CUtlString + pub const m_spawnflags: usize = 0x338; // uint32 + pub const m_nNextThinkTick: usize = 0x33C; // GameTick_t + pub const m_nSimulationTick: usize = 0x340; // int32 + pub const m_OnKilled: usize = 0x348; // CEntityIOOutput + pub const m_fFlags: usize = 0x370; // uint32 + pub const m_vecAbsVelocity: usize = 0x374; // + pub const m_vecVelocity: usize = 0x380; // CNetworkVelocityVector + pub const m_vecBaseVelocity: usize = 0x3B0; // + pub const m_nPushEnumCount: usize = 0x3BC; // int32 + pub const m_pCollision: usize = 0x3C0; // CCollisionProperty* + pub const m_hEffectEntity: usize = 0x3C8; // CHandle + pub const m_hOwnerEntity: usize = 0x3CC; // CHandle + pub const m_fEffects: usize = 0x3D0; // uint32 + pub const m_hGroundEntity: usize = 0x3D4; // CHandle + pub const m_flFriction: usize = 0x3D8; // float32 + pub const m_flElasticity: usize = 0x3DC; // float32 + pub const m_flGravityScale: usize = 0x3E0; // float32 + pub const m_flTimeScale: usize = 0x3E4; // float32 + pub const m_flWaterLevel: usize = 0x3E8; // float32 + pub const m_bAnimatedEveryTick: usize = 0x3EC; // bool + pub const m_bDisableLowViolence: usize = 0x3ED; // bool + pub const m_nWaterType: usize = 0x3EE; // uint8 + pub const m_iEFlags: usize = 0x3F0; // int32 + pub const m_OnUser1: usize = 0x3F8; // CEntityIOOutput + pub const m_OnUser2: usize = 0x420; // CEntityIOOutput + pub const m_OnUser3: usize = 0x448; // CEntityIOOutput + pub const m_OnUser4: usize = 0x470; // CEntityIOOutput + pub const m_iInitialTeamNum: usize = 0x498; // int32 + pub const m_flNavIgnoreUntilTime: usize = 0x49C; // GameTime_t + pub const m_vecAngVelocity: usize = 0x4A0; // QAngle + pub const m_bNetworkQuantizeOriginAndAngles: usize = 0x4AC; // bool + pub const m_bLagCompensate: usize = 0x4AD; // bool + pub const m_flOverriddenFriction: usize = 0x4B0; // float32 + pub const m_pBlocker: usize = 0x4B4; // CHandle + pub const m_flLocalTime: usize = 0x4B8; // float32 + pub const m_flVPhysicsUpdateLocalTime: usize = 0x4BC; // float32 + } + // Parent: CBaseEntity + // Fields count: 17 + // + // Metadata: + // MNetworkIncludeByUserGroup + // NetworkVarNames: m_flFadeInDuration (float32) + // NetworkVarNames: m_flFadeOutDuration (float32) + // NetworkVarNames: m_flMaxWeight (float32) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bMaster (bool) + // NetworkVarNames: m_bClientSide (bool) + // NetworkVarNames: m_bExclusive (bool) + // NetworkVarNames: m_MinFalloff (float32) + // NetworkVarNames: m_MaxFalloff (float32) + // NetworkVarNames: m_flCurWeight (float32) + // NetworkVarNames: m_netlookupFilename (char) + pub mod CColorCorrection { + pub const m_flFadeInDuration: usize = 0x4C0; // float32 + pub const m_flFadeOutDuration: usize = 0x4C4; // float32 + pub const m_flStartFadeInWeight: usize = 0x4C8; // float32 + pub const m_flStartFadeOutWeight: usize = 0x4CC; // float32 + pub const m_flTimeStartFadeIn: usize = 0x4D0; // GameTime_t + pub const m_flTimeStartFadeOut: usize = 0x4D4; // GameTime_t + pub const m_flMaxWeight: usize = 0x4D8; // float32 + pub const m_bStartDisabled: usize = 0x4DC; // bool + pub const m_bEnabled: usize = 0x4DD; // bool + pub const m_bMaster: usize = 0x4DE; // bool + pub const m_bClientSide: usize = 0x4DF; // bool + pub const m_bExclusive: usize = 0x4E0; // bool + pub const m_MinFalloff: usize = 0x4E4; // float32 + pub const m_MaxFalloff: usize = 0x4E8; // float32 + pub const m_flCurWeight: usize = 0x4EC; // float32 + pub const m_netlookupFilename: usize = 0x4F0; // char[512] + pub const m_lookupFilename: usize = 0x6F0; // CUtlSymbolLarge + } + // Parent: CBaseEntity + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_hEntAttached (CHandle) + // NetworkVarNames: m_bCheapEffect (bool) + pub mod CEntityFlame { + pub const m_hEntAttached: usize = 0x4C0; // CHandle + pub const m_bCheapEffect: usize = 0x4C4; // bool + pub const m_flSize: usize = 0x4C8; // float32 + pub const m_bUseHitboxes: usize = 0x4CC; // bool + pub const m_iNumHitboxFires: usize = 0x4D0; // int32 + pub const m_flHitboxFireScale: usize = 0x4D4; // float32 + pub const m_flLifetime: usize = 0x4D8; // GameTime_t + pub const m_hAttacker: usize = 0x4DC; // CHandle + pub const m_iDangerSound: usize = 0x4E0; // int32 + pub const m_flDirectDamagePerSecond: usize = 0x4E4; // float32 + pub const m_iCustomDamageType: usize = 0x4E8; // int32 + } + // Parent: CBaseEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_flScale (float32) + // NetworkVarNames: m_flStartScale (float32) + // NetworkVarNames: m_flScaleTime (float32) + // NetworkVarNames: m_nFlags (uint32) + pub mod CBaseFire { + pub const m_flScale: usize = 0x4C0; // float32 + pub const m_flStartScale: usize = 0x4C4; // float32 + pub const m_flScaleTime: usize = 0x4C8; // float32 + pub const m_nFlags: usize = 0x4CC; // uint32 + } + // Parent: CBaseFire + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_nFlameModelIndex (int32) + // NetworkVarNames: m_nFlameFromAboveModelIndex (int32) + pub mod CFireSmoke { + pub const m_nFlameModelIndex: usize = 0x4D0; // int32 + pub const m_nFlameFromAboveModelIndex: usize = 0x4D4; // int32 + } + // Parent: CBaseEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_skyboxData (sky3dparams_t) + // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) + pub mod CSkyCamera { + pub const m_skyboxData: usize = 0x4C0; // sky3dparams_t + pub const m_skyboxSlotToken: usize = 0x550; // CUtlStringToken + pub const m_bUseAngles: usize = 0x554; // bool + pub const m_pNext: usize = 0x558; // CSkyCamera* + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNavLinkAnimgraphVar { + pub const m_strAnimgraphVar: usize = 0x0; // CUtlString + pub const m_unAlignmentDegrees: usize = 0x8; // uint32 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_nInteractsAs (uint64) + // NetworkVarNames: m_nInteractsWith (uint64) + // NetworkVarNames: m_nInteractsExclude (uint64) + // NetworkVarNames: m_nEntityId (uint32) + // NetworkVarNames: m_nOwnerId (uint32) + // NetworkVarNames: m_nHierarchyId (uint16) + // NetworkVarNames: m_nCollisionGroup (uint8) + // NetworkVarNames: m_nCollisionFunctionMask (uint8) + pub mod VPhysicsCollisionAttribute_t { + pub const m_nInteractsAs: usize = 0x8; // uint64 + pub const m_nInteractsWith: usize = 0x10; // uint64 + pub const m_nInteractsExclude: usize = 0x18; // uint64 + pub const m_nEntityId: usize = 0x20; // uint32 + pub const m_nOwnerId: usize = 0x24; // uint32 + pub const m_nHierarchyId: usize = 0x28; // uint16 + pub const m_nCollisionGroup: usize = 0x2A; // uint8 + pub const m_nCollisionFunctionMask: usize = 0x2B; // uint8 + } + // Parent: None + // Fields count: 17 + // + // Metadata: + // NetworkVarNames: m_collisionAttribute (VPhysicsCollisionAttribute_t) + // NetworkVarNames: m_vecMins (Vector) + // NetworkVarNames: m_vecMaxs (Vector) + // NetworkVarNames: m_usSolidFlags (uint8) + // NetworkVarNames: m_nSolidType (SolidType_t) + // NetworkVarNames: m_triggerBloat (uint8) + // NetworkVarNames: m_nSurroundType (SurroundingBoundsType_t) + // NetworkVarNames: m_CollisionGroup (uint8) + // NetworkVarNames: m_nEnablePhysics (uint8) + // NetworkVarNames: m_vecSpecifiedSurroundingMins (Vector) + // NetworkVarNames: m_vecSpecifiedSurroundingMaxs (Vector) + // NetworkVarNames: m_vCapsuleCenter1 (Vector) + // NetworkVarNames: m_vCapsuleCenter2 (Vector) + // NetworkVarNames: m_flCapsuleRadius (float) + pub mod CCollisionProperty { + pub const m_collisionAttribute: usize = 0x10; // VPhysicsCollisionAttribute_t + pub const m_vecMins: usize = 0x40; // + pub const m_vecMaxs: usize = 0x4C; // + pub const m_usSolidFlags: usize = 0x5A; // uint8 + pub const m_nSolidType: usize = 0x5B; // SolidType_t + pub const m_triggerBloat: usize = 0x5C; // uint8 + pub const m_nSurroundType: usize = 0x5D; // SurroundingBoundsType_t + pub const m_CollisionGroup: usize = 0x5E; // uint8 + pub const m_nEnablePhysics: usize = 0x5F; // uint8 + pub const m_flBoundingRadius: usize = 0x60; // float32 + pub const m_vecSpecifiedSurroundingMins: usize = 0x64; // + pub const m_vecSpecifiedSurroundingMaxs: usize = 0x70; // + pub const m_vecSurroundingMaxs: usize = 0x7C; // + pub const m_vecSurroundingMins: usize = 0x88; // + pub const m_vCapsuleCenter1: usize = 0x94; // + pub const m_vCapsuleCenter2: usize = 0xA0; // + pub const m_flCapsuleRadius: usize = 0xAC; // float32 + } + // Parent: None + // Fields count: 21 + // + // Metadata: + // NetworkVarNames: m_vOrigin (Vector) + // NetworkVarNames: m_vStart (Vector) + // NetworkVarNames: m_vNormal (Vector) + // NetworkVarNames: m_vAngles (QAngle) + // NetworkVarNames: m_hEntity (CEntityHandle) + // NetworkVarNames: m_hOtherEntity (CEntityHandle) + // NetworkVarNames: m_flScale (float32) + // NetworkVarNames: m_flMagnitude (float32) + // NetworkVarNames: m_flRadius (float32) + // NetworkVarNames: m_nSurfaceProp (CUtlStringToken) + // NetworkVarNames: m_nEffectIndex (HParticleSystemDefinition) + // NetworkVarNames: m_nDamageType (uint32) + // NetworkVarNames: m_nPenetrate (uint8) + // NetworkVarNames: m_nMaterial (uint16) + // NetworkVarNames: m_nHitBox (uint16) + // NetworkVarNames: m_nColor (uint8) + // NetworkVarNames: m_fFlags (uint8) + // NetworkVarNames: m_nAttachmentIndex (AttachmentHandle_t) + // NetworkVarNames: m_nAttachmentName (CUtlStringToken) + // NetworkVarNames: m_iEffectName (uint16) + // NetworkVarNames: m_nExplosionType (uint8) + pub mod CEffectData { + pub const m_vOrigin: usize = 0x8; // + pub const m_vStart: usize = 0x14; // + pub const m_vNormal: usize = 0x20; // + pub const m_vAngles: usize = 0x2C; // QAngle + pub const m_hEntity: usize = 0x38; // CEntityHandle + pub const m_hOtherEntity: usize = 0x3C; // CEntityHandle + pub const m_flScale: usize = 0x40; // float32 + pub const m_flMagnitude: usize = 0x44; // float32 + pub const m_flRadius: usize = 0x48; // float32 + pub const m_nSurfaceProp: usize = 0x4C; // CUtlStringToken + pub const m_nEffectIndex: usize = 0x50; // CWeakHandle + pub const m_nDamageType: usize = 0x58; // uint32 + pub const m_nPenetrate: usize = 0x5C; // uint8 + pub const m_nMaterial: usize = 0x5E; // uint16 + pub const m_nHitBox: usize = 0x60; // uint16 + pub const m_nColor: usize = 0x62; // uint8 + pub const m_fFlags: usize = 0x63; // uint8 + pub const m_nAttachmentIndex: usize = 0x64; // AttachmentHandle_t + pub const m_nAttachmentName: usize = 0x68; // CUtlStringToken + pub const m_iEffectName: usize = 0x6C; // uint16 + pub const m_nExplosionType: usize = 0x6E; // uint8 + } + // Parent: CBaseEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_flFadeStartDist (float32) + // NetworkVarNames: m_flFadeEndDist (float32) + pub mod CEnvDetailController { + pub const m_flFadeStartDist: usize = 0x4C0; // float32 + pub const m_flFadeEndDist: usize = 0x4C4; // float32 + } + // Parent: None + // Fields count: 31 + // + // Metadata: + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_iWindSeed (uint32) + // NetworkVarNames: m_iMinWind (uint16) + // NetworkVarNames: m_iMaxWind (uint16) + // NetworkVarNames: m_windRadius (int32) + // NetworkVarNames: m_iMinGust (uint16) + // NetworkVarNames: m_iMaxGust (uint16) + // NetworkVarNames: m_flMinGustDelay (float32) + // NetworkVarNames: m_flMaxGustDelay (float32) + // NetworkVarNames: m_flGustDuration (float32) + // NetworkVarNames: m_iGustDirChange (uint16) + // NetworkVarNames: m_location (Vector) + // NetworkVarNames: m_iInitialWindDir (uint16) + // NetworkVarNames: m_flInitialWindSpeed (float32) + pub mod CEnvWindShared { + pub const m_flStartTime: usize = 0x8; // GameTime_t + pub const m_iWindSeed: usize = 0xC; // uint32 + pub const m_iMinWind: usize = 0x10; // uint16 + pub const m_iMaxWind: usize = 0x12; // uint16 + pub const m_windRadius: usize = 0x14; // int32 + pub const m_iMinGust: usize = 0x18; // uint16 + pub const m_iMaxGust: usize = 0x1A; // uint16 + pub const m_flMinGustDelay: usize = 0x1C; // float32 + pub const m_flMaxGustDelay: usize = 0x20; // float32 + pub const m_flGustDuration: usize = 0x24; // float32 + pub const m_iGustDirChange: usize = 0x28; // uint16 + pub const m_location: usize = 0x2C; // + pub const m_iszGustSound: usize = 0x38; // int32 + pub const m_iWindDir: usize = 0x3C; // int32 + pub const m_flWindSpeed: usize = 0x40; // float32 + pub const m_currentWindVector: usize = 0x44; // + pub const m_CurrentSwayVector: usize = 0x50; // + pub const m_PrevSwayVector: usize = 0x5C; // + pub const m_iInitialWindDir: usize = 0x68; // uint16 + pub const m_flInitialWindSpeed: usize = 0x6C; // float32 + pub const m_OnGustStart: usize = 0x70; // CEntityIOOutput + pub const m_OnGustEnd: usize = 0x98; // CEntityIOOutput + pub const m_flVariationTime: usize = 0xC0; // GameTime_t + pub const m_flSwayTime: usize = 0xC4; // GameTime_t + pub const m_flSimTime: usize = 0xC8; // GameTime_t + pub const m_flSwitchTime: usize = 0xCC; // GameTime_t + pub const m_flAveWindSpeed: usize = 0xD0; // float32 + pub const m_bGusting: usize = 0xD4; // bool + pub const m_flWindAngleVariation: usize = 0xD8; // float32 + pub const m_flWindSpeedVariation: usize = 0xDC; // float32 + pub const m_iEntIndex: usize = 0xE0; // CEntityIndex + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_nModelID (int32) + // NetworkVarNames: m_hMaterial (HMaterialStrong) + // NetworkVarNames: m_solid (ShardSolid_t) + // NetworkVarNames: m_ShatterPanelMode (ShatterPanelMode) + // NetworkVarNames: m_vecPanelSize (Vector2D) + // NetworkVarNames: m_vecStressPositionA (Vector2D) + // NetworkVarNames: m_vecStressPositionB (Vector2D) + // NetworkVarNames: m_vecPanelVertices (Vector2D) + // NetworkVarNames: m_flGlassHalfThickness (float) + // NetworkVarNames: m_bHasParent (bool) + // NetworkVarNames: m_bParentFrozen (bool) + // NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken) + pub mod shard_model_desc_t { + pub const m_nModelID: usize = 0x8; // int32 + pub const m_hMaterial: usize = 0x10; // CStrongHandle + pub const m_solid: usize = 0x18; // ShardSolid_t + pub const m_ShatterPanelMode: usize = 0x19; // ShatterPanelMode + pub const m_vecPanelSize: usize = 0x1C; // Vector2D + pub const m_vecStressPositionA: usize = 0x24; // Vector2D + pub const m_vecStressPositionB: usize = 0x2C; // Vector2D + pub const m_vecPanelVertices: usize = 0x38; // CNetworkUtlVectorBase + pub const m_flGlassHalfThickness: usize = 0x50; // float32 + pub const m_bHasParent: usize = 0x54; // bool + pub const m_bParentFrozen: usize = 0x55; // bool + pub const m_SurfacePropStringToken: usize = 0x58; // CUtlStringToken + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_iGlowType (int32) + // NetworkVarNames: m_iGlowTeam (int32) + // NetworkVarNames: m_nGlowRange (int32) + // NetworkVarNames: m_nGlowRangeMin (int32) + // NetworkVarNames: m_glowColorOverride (Color) + // NetworkVarNames: m_bFlashing (bool) + // NetworkVarNames: m_flGlowTime (float) + // NetworkVarNames: m_flGlowStartTime (float) + // NetworkVarNames: m_bEligibleForScreenHighlight (bool) + pub mod CGlowProperty { + pub const m_fGlowColor: usize = 0x8; // + pub const m_iGlowType: usize = 0x30; // int32 + pub const m_iGlowTeam: usize = 0x34; // int32 + pub const m_nGlowRange: usize = 0x38; // int32 + pub const m_nGlowRangeMin: usize = 0x3C; // int32 + pub const m_glowColorOverride: usize = 0x40; // Color + pub const m_bFlashing: usize = 0x44; // bool + pub const m_flGlowTime: usize = 0x48; // float32 + pub const m_flGlowStartTime: usize = 0x4C; // float32 + pub const m_bEligibleForScreenHighlight: usize = 0x50; // bool + pub const m_bGlowing: usize = 0x51; // bool + } + // Parent: None + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: dirPrimary (Vector) + // NetworkVarNames: colorPrimary (Color) + // NetworkVarNames: colorSecondary (Color) + // NetworkVarNames: colorPrimaryLerpTo (Color) + // NetworkVarNames: colorSecondaryLerpTo (Color) + // NetworkVarNames: start (float32) + // NetworkVarNames: end (float32) + // NetworkVarNames: farz (float32) + // NetworkVarNames: maxdensity (float32) + // NetworkVarNames: exponent (float32) + // NetworkVarNames: HDRColorScale (float32) + // NetworkVarNames: skyboxFogFactor (float32) + // NetworkVarNames: skyboxFogFactorLerpTo (float32) + // NetworkVarNames: startLerpTo (float32) + // NetworkVarNames: endLerpTo (float32) + // NetworkVarNames: maxdensityLerpTo (float32) + // NetworkVarNames: lerptime (GameTime_t) + // NetworkVarNames: duration (float32) + // NetworkVarNames: blendtobackground (float32) + // NetworkVarNames: scattering (float32) + // NetworkVarNames: locallightscale (float32) + // NetworkVarNames: enable (bool) + // NetworkVarNames: blend (bool) + // NetworkVarNames: m_bNoReflectionFog (bool) + pub mod fogparams_t { + pub const dirPrimary: usize = 0x8; // + pub const colorPrimary: usize = 0x14; // Color + pub const colorSecondary: usize = 0x18; // Color + pub const colorPrimaryLerpTo: usize = 0x1C; // Color + pub const colorSecondaryLerpTo: usize = 0x20; // Color + pub const start: usize = 0x24; // float32 + pub const end: usize = 0x28; // float32 + pub const farz: usize = 0x2C; // float32 + pub const maxdensity: usize = 0x30; // float32 + pub const exponent: usize = 0x34; // float32 + pub const HDRColorScale: usize = 0x38; // float32 + pub const skyboxFogFactor: usize = 0x3C; // float32 + pub const skyboxFogFactorLerpTo: usize = 0x40; // float32 + pub const startLerpTo: usize = 0x44; // float32 + pub const endLerpTo: usize = 0x48; // float32 + pub const maxdensityLerpTo: usize = 0x4C; // float32 + pub const lerptime: usize = 0x50; // GameTime_t + pub const duration: usize = 0x54; // float32 + pub const blendtobackground: usize = 0x58; // float32 + pub const scattering: usize = 0x5C; // float32 + pub const locallightscale: usize = 0x60; // float32 + pub const enable: usize = 0x64; // bool + pub const blend: usize = 0x65; // bool + pub const m_bNoReflectionFog: usize = 0x66; // bool + pub const m_bPadding: usize = 0x67; // bool + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_hCtrl (CHandle) + pub mod fogplayerparams_t { + pub const m_hCtrl: usize = 0x8; // CHandle + pub const m_flTransitionTime: usize = 0xC; // float32 + pub const m_OldColor: usize = 0x10; // Color + pub const m_flOldStart: usize = 0x14; // float32 + pub const m_flOldEnd: usize = 0x18; // float32 + pub const m_flOldMaxDensity: usize = 0x1C; // float32 + pub const m_flOldHDRColorScale: usize = 0x20; // float32 + pub const m_flOldFarZ: usize = 0x24; // float32 + pub const m_NewColor: usize = 0x28; // Color + pub const m_flNewStart: usize = 0x2C; // float32 + pub const m_flNewEnd: usize = 0x30; // float32 + pub const m_flNewMaxDensity: usize = 0x34; // float32 + pub const m_flNewHDRColorScale: usize = 0x38; // float32 + pub const m_flNewFarZ: usize = 0x3C; // float32 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: scale (int16) + // NetworkVarNames: origin (Vector) + // NetworkVarNames: bClip3DSkyBoxNearToWorldFar (bool) + // NetworkVarNames: flClip3DSkyBoxNearToWorldFarOffset (float32) + // NetworkVarNames: fog (fogparams_t) + // NetworkVarNames: m_nWorldGroupID (WorldGroupId_t) + pub mod sky3dparams_t { + pub const scale: usize = 0x8; // int16 + pub const origin: usize = 0xC; // + pub const bClip3DSkyBoxNearToWorldFar: usize = 0x18; // bool + pub const flClip3DSkyBoxNearToWorldFarOffset: usize = 0x1C; // float32 + pub const fog: usize = 0x20; // fogparams_t + pub const m_nWorldGroupID: usize = 0x88; // WorldGroupId_t + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_Transforms (CTransform) + // NetworkVarNames: m_hOwner (EHANDLE) + pub mod PhysicsRagdollPose_t { + pub const __m_pChainEntity: usize = 0x8; // CNetworkVarChainer + pub const m_Transforms: usize = 0x30; // CNetworkUtlVectorBase + pub const m_hOwner: usize = 0x48; // CHandle + } + // Parent: CBaseEntity + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_iszStackName (string_t) + // NetworkVarNames: m_iszOperatorName (string_t) + // NetworkVarNames: m_iszOpvarName (string_t) + // NetworkVarNames: m_iOpvarIndex (int) + // NetworkVarNames: m_bUseAutoCompare (bool) + pub mod CSoundOpvarSetPointBase { + pub const m_bDisabled: usize = 0x4C0; // bool + pub const m_hSource: usize = 0x4C4; // CEntityHandle + pub const m_iszSourceEntityName: usize = 0x4D0; // CUtlSymbolLarge + pub const m_vLastPosition: usize = 0x528; // + pub const m_iszStackName: usize = 0x538; // CUtlSymbolLarge + pub const m_iszOperatorName: usize = 0x540; // CUtlSymbolLarge + pub const m_iszOpvarName: usize = 0x548; // CUtlSymbolLarge + pub const m_iOpvarIndex: usize = 0x550; // int32 + pub const m_bUseAutoCompare: usize = 0x554; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_Attributes (CEconItemAttribute) + pub mod CAttributeList { + pub const m_Attributes: usize = 0x8; // CUtlVectorEmbeddedNetworkVar + pub const m_pManager: usize = 0x58; // CAttributeManager* + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_iAttributeDefinitionIndex (attrib_definition_index_t) + // NetworkVarNames: m_flValue (float) + // NetworkVarNames: m_flInitialValue (float) + // NetworkVarNames: m_nRefundableCurrency (int) + // NetworkVarNames: m_bSetBonus (bool) + pub mod CEconItemAttribute { + pub const m_iAttributeDefinitionIndex: usize = 0x30; // uint16 + pub const m_flValue: usize = 0x34; // float32 + pub const m_flInitialValue: usize = 0x38; // float32 + pub const m_nRefundableCurrency: usize = 0x3C; // int32 + pub const m_bSetBonus: usize = 0x40; // bool + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_iReapplyProvisionParity (int) + // NetworkVarNames: m_hOuter (EHANDLE) + // NetworkVarNames: m_ProviderType (attributeprovidertypes_t) + pub mod CAttributeManager { + pub const m_Providers: usize = 0x8; // CUtlVector> + pub const m_iReapplyProvisionParity: usize = 0x20; // int32 + pub const m_hOuter: usize = 0x24; // CHandle + pub const m_bPreventLoopback: usize = 0x28; // bool + pub const m_ProviderType: usize = 0x2C; // attributeprovidertypes_t + pub const m_CachedResults: usize = 0x30; // CUtlVector + } + // Parent: CAttributeManager + // Fields count: 1 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_Item (CEconItemView) + pub mod CAttributeContainer { + pub const m_Item: usize = 0x50; // CEconItemView + } + // Parent: AmmoTypeInfo_t + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod GameAmmoTypeInfo_t { + pub const m_nBuySize: usize = 0x38; // int32 + pub const m_nCost: usize = 0x3C; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_bSpotted (bool) + // NetworkVarNames: m_bSpottedByMask (uint32) + pub mod EntitySpottedState_t { + pub const m_bSpotted: usize = 0x8; // bool + pub const m_bSpottedByMask: usize = 0xC; // uint32[2] + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_pGameRules (CCSGameRules*) + pub mod CCSGameRulesProxy { + pub const m_pGameRules: usize = 0x4C0; // CCSGameRules* + } + // Parent: None + // Fields count: 215 + // + // Metadata: + // NetworkVarNames: m_bFreezePeriod (bool) + // NetworkVarNames: m_bWarmupPeriod (bool) + // NetworkVarNames: m_fWarmupPeriodEnd (GameTime_t) + // NetworkVarNames: m_fWarmupPeriodStart (GameTime_t) + // NetworkVarNames: m_nTotalPausedTicks (int) + // NetworkVarNames: m_nPauseStartTick (int) + // NetworkVarNames: m_bServerPaused (bool) + // NetworkVarNames: m_bGamePaused (bool) + // NetworkVarNames: m_bTerroristTimeOutActive (bool) + // NetworkVarNames: m_bCTTimeOutActive (bool) + // NetworkVarNames: m_flTerroristTimeOutRemaining (float) + // NetworkVarNames: m_flCTTimeOutRemaining (float) + // NetworkVarNames: m_nTerroristTimeOuts (int) + // NetworkVarNames: m_nCTTimeOuts (int) + // NetworkVarNames: m_bTechnicalTimeOut (bool) + // NetworkVarNames: m_bMatchWaitingForResume (bool) + // NetworkVarNames: m_iRoundTime (int) + // NetworkVarNames: m_fMatchStartTime (float) + // NetworkVarNames: m_fRoundStartTime (GameTime_t) + // NetworkVarNames: m_flRestartRoundTime (GameTime_t) + // NetworkVarNames: m_bGameRestart (bool) + // NetworkVarNames: m_flGameStartTime (float) + // NetworkVarNames: m_timeUntilNextPhaseStarts (float) + // NetworkVarNames: m_gamePhase (int) + // NetworkVarNames: m_totalRoundsPlayed (int) + // NetworkVarNames: m_nRoundsPlayedThisPhase (int) + // NetworkVarNames: m_nOvertimePlaying (int) + // NetworkVarNames: m_iHostagesRemaining (int) + // NetworkVarNames: m_bAnyHostageReached (bool) + // NetworkVarNames: m_bMapHasBombTarget (bool) + // NetworkVarNames: m_bMapHasRescueZone (bool) + // NetworkVarNames: m_bMapHasBuyZone (bool) + // NetworkVarNames: m_bIsQueuedMatchmaking (bool) + // NetworkVarNames: m_nQueuedMatchmakingMode (int) + // NetworkVarNames: m_bIsValveDS (bool) + // NetworkVarNames: m_bLogoMap (bool) + // NetworkVarNames: m_bPlayAllStepSoundsOnServer (bool) + // NetworkVarNames: m_iSpectatorSlotCount (int) + // NetworkVarNames: m_MatchDevice (int) + // NetworkVarNames: m_bHasMatchStarted (bool) + // NetworkVarNames: m_nNextMapInMapgroup (int) + // NetworkVarNames: m_szTournamentEventName (char) + // NetworkVarNames: m_szTournamentEventStage (char) + // NetworkVarNames: m_szMatchStatTxt (char) + // NetworkVarNames: m_szTournamentPredictionsTxt (char) + // NetworkVarNames: m_nTournamentPredictionsPct (int) + // NetworkVarNames: m_flCMMItemDropRevealStartTime (GameTime_t) + // NetworkVarNames: m_flCMMItemDropRevealEndTime (GameTime_t) + // NetworkVarNames: m_bIsDroppingItems (bool) + // NetworkVarNames: m_bIsQuestEligible (bool) + // NetworkVarNames: m_bIsHltvActive (bool) + // NetworkVarNames: m_nGuardianModeWaveNumber (int) + // NetworkVarNames: m_nGuardianModeSpecialKillsRemaining (int) + // NetworkVarNames: m_nGuardianModeSpecialWeaponNeeded (int) + // NetworkVarNames: m_numGlobalGiftsGiven (uint32) + // NetworkVarNames: m_numGlobalGifters (uint32) + // NetworkVarNames: m_numGlobalGiftsPeriodSeconds (uint32) + // NetworkVarNames: m_arrFeaturedGiftersAccounts (uint32) + // NetworkVarNames: m_arrFeaturedGiftersGifts (uint32) + // NetworkVarNames: m_arrProhibitedItemIndices (uint16) + // NetworkVarNames: m_arrTournamentActiveCasterAccounts (uint32) + // NetworkVarNames: m_numBestOfMaps (int) + // NetworkVarNames: m_nHalloweenMaskListSeed (int) + // NetworkVarNames: m_bBombDropped (bool) + // NetworkVarNames: m_bBombPlanted (bool) + // NetworkVarNames: m_iRoundWinStatus (int) + // NetworkVarNames: m_eRoundWinReason (int) + // NetworkVarNames: m_bTCantBuy (bool) + // NetworkVarNames: m_bCTCantBuy (bool) + // NetworkVarNames: m_flGuardianBuyUntilTime (GameTime_t) + // NetworkVarNames: m_iMatchStats_RoundResults (int) + // NetworkVarNames: m_iMatchStats_PlayersAlive_CT (int) + // NetworkVarNames: m_iMatchStats_PlayersAlive_T (int) + // NetworkVarNames: m_TeamRespawnWaveTimes (float) + // NetworkVarNames: m_flNextRespawnWave (GameTime_t) + // NetworkVarNames: m_nServerQuestID (int) + // NetworkVarNames: m_vMinimapMins (Vector) + // NetworkVarNames: m_vMinimapMaxs (Vector) + // NetworkVarNames: m_MinimapVerticalSectionHeights (float) + // NetworkVarNames: m_nEndMatchMapGroupVoteTypes (int) + // NetworkVarNames: m_nEndMatchMapGroupVoteOptions (int) + // NetworkVarNames: m_nEndMatchMapVoteWinner (int) + // NetworkVarNames: m_iNumConsecutiveCTLoses (int) + // NetworkVarNames: m_iNumConsecutiveTerroristLoses (int) + // NetworkVarNames: m_nMatchAbortedEarlyReason (int) + // NetworkVarNames: m_pGameModeRules (CCSGameModeRules*) + // NetworkVarNames: m_RetakeRules (CRetakeGameRules) + // NetworkVarNames: m_nMatchEndCount (uint8) + // NetworkVarNames: m_nTTeamIntroVariant (int) + // NetworkVarNames: m_nCTTeamIntroVariant (int) + // NetworkVarNames: m_bTeamIntroPeriod (bool) + // NetworkVarNames: m_iRoundEndWinnerTeam (int) + // NetworkVarNames: m_eRoundEndReason (int) + // NetworkVarNames: m_bRoundEndShowTimerDefend (bool) + // NetworkVarNames: m_iRoundEndTimerTime (int) + // NetworkVarNames: m_sRoundEndFunFactToken (CUtlString) + // NetworkVarNames: m_iRoundEndFunFactPlayerSlot (CPlayerSlot) + // NetworkVarNames: m_iRoundEndFunFactData1 (int) + // NetworkVarNames: m_iRoundEndFunFactData2 (int) + // NetworkVarNames: m_iRoundEndFunFactData3 (int) + // NetworkVarNames: m_sRoundEndMessage (CUtlString) + // NetworkVarNames: m_iRoundEndPlayerCount (int) + // NetworkVarNames: m_bRoundEndNoMusic (bool) + // NetworkVarNames: m_iRoundEndLegacy (int) + // NetworkVarNames: m_nRoundEndCount (uint8) + // NetworkVarNames: m_iRoundStartRoundNumber (int) + // NetworkVarNames: m_nRoundStartCount (uint8) + pub mod CCSGameRules { + pub const __m_pChainEntity: usize = 0x98; // CNetworkVarChainer + pub const m_coopMissionManager: usize = 0xC0; // CHandle + pub const m_bFreezePeriod: usize = 0xC4; // bool + pub const m_bWarmupPeriod: usize = 0xC5; // bool + pub const m_fWarmupPeriodEnd: usize = 0xC8; // GameTime_t + pub const m_fWarmupPeriodStart: usize = 0xCC; // GameTime_t + pub const m_nTotalPausedTicks: usize = 0xD0; // int32 + pub const m_nPauseStartTick: usize = 0xD4; // int32 + pub const m_bServerPaused: usize = 0xD8; // bool + pub const m_bGamePaused: usize = 0xD9; // bool + pub const m_bTerroristTimeOutActive: usize = 0xDA; // bool + pub const m_bCTTimeOutActive: usize = 0xDB; // bool + pub const m_flTerroristTimeOutRemaining: usize = 0xDC; // float32 + pub const m_flCTTimeOutRemaining: usize = 0xE0; // float32 + pub const m_nTerroristTimeOuts: usize = 0xE4; // int32 + pub const m_nCTTimeOuts: usize = 0xE8; // int32 + pub const m_bTechnicalTimeOut: usize = 0xEC; // bool + pub const m_bMatchWaitingForResume: usize = 0xED; // bool + pub const m_iRoundTime: usize = 0xF0; // int32 + pub const m_fMatchStartTime: usize = 0xF4; // float32 + pub const m_fRoundStartTime: usize = 0xF8; // GameTime_t + pub const m_flRestartRoundTime: usize = 0xFC; // GameTime_t + pub const m_bGameRestart: usize = 0x100; // bool + pub const m_flGameStartTime: usize = 0x104; // float32 + pub const m_timeUntilNextPhaseStarts: usize = 0x108; // float32 + pub const m_gamePhase: usize = 0x10C; // int32 + pub const m_totalRoundsPlayed: usize = 0x110; // int32 + pub const m_nRoundsPlayedThisPhase: usize = 0x114; // int32 + pub const m_nOvertimePlaying: usize = 0x118; // int32 + pub const m_iHostagesRemaining: usize = 0x11C; // int32 + pub const m_bAnyHostageReached: usize = 0x120; // bool + pub const m_bMapHasBombTarget: usize = 0x121; // bool + pub const m_bMapHasRescueZone: usize = 0x122; // bool + pub const m_bMapHasBuyZone: usize = 0x123; // bool + pub const m_bIsQueuedMatchmaking: usize = 0x124; // bool + pub const m_nQueuedMatchmakingMode: usize = 0x128; // int32 + pub const m_bIsValveDS: usize = 0x12C; // bool + pub const m_bLogoMap: usize = 0x12D; // bool + pub const m_bPlayAllStepSoundsOnServer: usize = 0x12E; // bool + pub const m_iSpectatorSlotCount: usize = 0x130; // int32 + pub const m_MatchDevice: usize = 0x134; // int32 + pub const m_bHasMatchStarted: usize = 0x138; // bool + pub const m_nNextMapInMapgroup: usize = 0x13C; // int32 + pub const m_szTournamentEventName: usize = 0x140; // char[512] + pub const m_szTournamentEventStage: usize = 0x340; // char[512] + pub const m_szMatchStatTxt: usize = 0x540; // char[512] + pub const m_szTournamentPredictionsTxt: usize = 0x740; // char[512] + pub const m_nTournamentPredictionsPct: usize = 0x940; // int32 + pub const m_flCMMItemDropRevealStartTime: usize = 0x944; // GameTime_t + pub const m_flCMMItemDropRevealEndTime: usize = 0x948; // GameTime_t + pub const m_bIsDroppingItems: usize = 0x94C; // bool + pub const m_bIsQuestEligible: usize = 0x94D; // bool + pub const m_bIsHltvActive: usize = 0x94E; // bool + pub const m_nGuardianModeWaveNumber: usize = 0x950; // int32 + pub const m_nGuardianModeSpecialKillsRemaining: usize = 0x954; // int32 + pub const m_nGuardianModeSpecialWeaponNeeded: usize = 0x958; // int32 + pub const m_nGuardianGrenadesToGiveBots: usize = 0x95C; // int32 + pub const m_nNumHeaviesToSpawn: usize = 0x960; // int32 + pub const m_numGlobalGiftsGiven: usize = 0x964; // uint32 + pub const m_numGlobalGifters: usize = 0x968; // uint32 + pub const m_numGlobalGiftsPeriodSeconds: usize = 0x96C; // uint32 + pub const m_arrFeaturedGiftersAccounts: usize = 0x970; // uint32[4] + pub const m_arrFeaturedGiftersGifts: usize = 0x980; // uint32[4] + pub const m_arrProhibitedItemIndices: usize = 0x990; // uint16[100] + pub const m_arrTournamentActiveCasterAccounts: usize = 0xA58; // uint32[4] + pub const m_numBestOfMaps: usize = 0xA68; // int32 + pub const m_nHalloweenMaskListSeed: usize = 0xA6C; // int32 + pub const m_bBombDropped: usize = 0xA70; // bool + pub const m_bBombPlanted: usize = 0xA71; // bool + pub const m_iRoundWinStatus: usize = 0xA74; // int32 + pub const m_eRoundWinReason: usize = 0xA78; // int32 + pub const m_bTCantBuy: usize = 0xA7C; // bool + pub const m_bCTCantBuy: usize = 0xA7D; // bool + pub const m_flGuardianBuyUntilTime: usize = 0xA80; // GameTime_t + pub const m_iMatchStats_RoundResults: usize = 0xA84; // int32[30] + pub const m_iMatchStats_PlayersAlive_CT: usize = 0xAFC; // int32[30] + pub const m_iMatchStats_PlayersAlive_T: usize = 0xB74; // int32[30] + pub const m_TeamRespawnWaveTimes: usize = 0xBEC; // float32[32] + pub const m_flNextRespawnWave: usize = 0xC6C; // GameTime_t[32] + pub const m_nServerQuestID: usize = 0xCEC; // int32 + pub const m_vMinimapMins: usize = 0xCF0; // + pub const m_vMinimapMaxs: usize = 0xCFC; // + pub const m_MinimapVerticalSectionHeights: usize = 0xD08; // float32[8] + pub const m_bDontIncrementCoopWave: usize = 0xD28; // bool + pub const m_bSpawnedTerrorHuntHeavy: usize = 0xD29; // bool + pub const m_nEndMatchMapGroupVoteTypes: usize = 0xD2C; // int32[10] + pub const m_nEndMatchMapGroupVoteOptions: usize = 0xD54; // int32[10] + pub const m_nEndMatchMapVoteWinner: usize = 0xD7C; // int32 + pub const m_iNumConsecutiveCTLoses: usize = 0xD80; // int32 + pub const m_iNumConsecutiveTerroristLoses: usize = 0xD84; // int32 + pub const m_bHasHostageBeenTouched: usize = 0xDA0; // bool + pub const m_flIntermissionStartTime: usize = 0xDA4; // GameTime_t + pub const m_flIntermissionEndTime: usize = 0xDA8; // GameTime_t + pub const m_bLevelInitialized: usize = 0xDAC; // bool + pub const m_iTotalRoundsPlayed: usize = 0xDB0; // int32 + pub const m_iUnBalancedRounds: usize = 0xDB4; // int32 + pub const m_endMatchOnRoundReset: usize = 0xDB8; // bool + pub const m_endMatchOnThink: usize = 0xDB9; // bool + pub const m_iFreezeTime: usize = 0xDBC; // int32 + pub const m_iNumTerrorist: usize = 0xDC0; // int32 + pub const m_iNumCT: usize = 0xDC4; // int32 + pub const m_iNumSpawnableTerrorist: usize = 0xDC8; // int32 + pub const m_iNumSpawnableCT: usize = 0xDCC; // int32 + pub const m_arrSelectedHostageSpawnIndices: usize = 0xDD0; // CUtlVector + pub const m_nSpawnPointsRandomSeed: usize = 0xDE8; // int32 + pub const m_bFirstConnected: usize = 0xDEC; // bool + pub const m_bCompleteReset: usize = 0xDED; // bool + pub const m_bPickNewTeamsOnReset: usize = 0xDEE; // bool + pub const m_bScrambleTeamsOnRestart: usize = 0xDEF; // bool + pub const m_bSwapTeamsOnRestart: usize = 0xDF0; // bool + pub const m_nEndMatchTiedVotes: usize = 0xDF8; // CUtlVector + pub const m_bNeedToAskPlayersForContinueVote: usize = 0xE14; // bool + pub const m_numQueuedMatchmakingAccounts: usize = 0xE18; // uint32 + pub const m_pQueuedMatchmakingReservationString: usize = 0xE20; // char* + pub const m_numTotalTournamentDrops: usize = 0xE28; // uint32 + pub const m_numSpectatorsCountMax: usize = 0xE2C; // uint32 + pub const m_numSpectatorsCountMaxTV: usize = 0xE30; // uint32 + pub const m_numSpectatorsCountMaxLnk: usize = 0xE34; // uint32 + pub const m_bForceTeamChangeSilent: usize = 0xE40; // bool + pub const m_bLoadingRoundBackupData: usize = 0xE41; // bool + pub const m_nMatchInfoShowType: usize = 0xE78; // int32 + pub const m_flMatchInfoDecidedTime: usize = 0xE7C; // float32 + pub const m_flCoopRespawnAndHealTime: usize = 0xE98; // float32 + pub const m_coopBonusCoinsFound: usize = 0xE9C; // int32 + pub const m_coopBonusPistolsOnly: usize = 0xEA0; // bool + pub const m_coopPlayersInDeploymentZone: usize = 0xEA1; // bool + pub const m_coopMissionDeadPlayerRespawnEnabled: usize = 0xEA2; // bool + pub const mTeamDMLastWinningTeamNumber: usize = 0xEA4; // int32 + pub const mTeamDMLastThinkTime: usize = 0xEA8; // float32 + pub const m_flTeamDMLastAnnouncementTime: usize = 0xEAC; // float32 + pub const m_iAccountTerrorist: usize = 0xEB0; // int32 + pub const m_iAccountCT: usize = 0xEB4; // int32 + pub const m_iSpawnPointCount_Terrorist: usize = 0xEB8; // int32 + pub const m_iSpawnPointCount_CT: usize = 0xEBC; // int32 + pub const m_iMaxNumTerrorists: usize = 0xEC0; // int32 + pub const m_iMaxNumCTs: usize = 0xEC4; // int32 + pub const m_iLoserBonus: usize = 0xEC8; // int32 + pub const m_iLoserBonusMostRecentTeam: usize = 0xECC; // int32 + pub const m_tmNextPeriodicThink: usize = 0xED0; // float32 + pub const m_bVoiceWonMatchBragFired: usize = 0xED4; // bool + pub const m_fWarmupNextChatNoticeTime: usize = 0xED8; // float32 + pub const m_iHostagesRescued: usize = 0xEE0; // int32 + pub const m_iHostagesTouched: usize = 0xEE4; // int32 + pub const m_flNextHostageAnnouncement: usize = 0xEE8; // float32 + pub const m_bNoTerroristsKilled: usize = 0xEEC; // bool + pub const m_bNoCTsKilled: usize = 0xEED; // bool + pub const m_bNoEnemiesKilled: usize = 0xEEE; // bool + pub const m_bCanDonateWeapons: usize = 0xEEF; // bool + pub const m_firstKillTime: usize = 0xEF4; // float32 + pub const m_firstBloodTime: usize = 0xEFC; // float32 + pub const m_hostageWasInjured: usize = 0xF18; // bool + pub const m_hostageWasKilled: usize = 0xF19; // bool + pub const m_bVoteCalled: usize = 0xF28; // bool + pub const m_bServerVoteOnReset: usize = 0xF29; // bool + pub const m_flVoteCheckThrottle: usize = 0xF2C; // float32 + pub const m_bBuyTimeEnded: usize = 0xF30; // bool + pub const m_nLastFreezeEndBeep: usize = 0xF34; // int32 + pub const m_bTargetBombed: usize = 0xF38; // bool + pub const m_bBombDefused: usize = 0xF39; // bool + pub const m_bMapHasBombZone: usize = 0xF3A; // bool + pub const m_vecMainCTSpawnPos: usize = 0xF58; // + pub const m_CTSpawnPointsMasterList: usize = 0xF68; // CUtlVector + pub const m_TerroristSpawnPointsMasterList: usize = 0xF80; // CUtlVector + pub const m_bRespawningAllRespawnablePlayers: usize = 0xF98; // bool + pub const m_iNextCTSpawnPoint: usize = 0xF9C; // int32 + pub const m_flCTSpawnPointUsedTime: usize = 0xFA0; // float32 + pub const m_iNextTerroristSpawnPoint: usize = 0xFA4; // int32 + pub const m_flTerroristSpawnPointUsedTime: usize = 0xFA8; // float32 + pub const m_CTSpawnPoints: usize = 0xFB0; // CUtlVector + pub const m_TerroristSpawnPoints: usize = 0xFC8; // CUtlVector + pub const m_bIsUnreservedGameServer: usize = 0xFE0; // bool + pub const m_fAutobalanceDisplayTime: usize = 0xFE4; // float32 + pub const m_bAllowWeaponSwitch: usize = 0x1250; // bool + pub const m_bRoundTimeWarningTriggered: usize = 0x1251; // bool + pub const m_phaseChangeAnnouncementTime: usize = 0x1254; // GameTime_t + pub const m_fNextUpdateTeamClanNamesTime: usize = 0x1258; // float32 + pub const m_flLastThinkTime: usize = 0x125C; // GameTime_t + pub const m_fAccumulatedRoundOffDamage: usize = 0x1260; // float32 + pub const m_nShorthandedBonusLastEvalRound: usize = 0x1264; // int32 + pub const m_nMatchAbortedEarlyReason: usize = 0x14E0; // int32 + pub const m_bHasTriggeredRoundStartMusic: usize = 0x14E4; // bool + pub const m_bHasTriggeredCoopSpawnReset: usize = 0x14E5; // bool + pub const m_bSwitchingTeamsAtRoundReset: usize = 0x14E6; // bool + pub const m_pGameModeRules: usize = 0x1500; // CCSGameModeRules* + pub const m_BtGlobalBlackboard: usize = 0x1508; // KeyValues3 + pub const m_hPlayerResource: usize = 0x1570; // CHandle + pub const m_RetakeRules: usize = 0x1578; // CRetakeGameRules + pub const m_GuardianBotSkillLevelMax: usize = 0x175C; // int32 + pub const m_GuardianBotSkillLevelMin: usize = 0x1760; // int32 + pub const m_arrTeamUniqueKillWeaponsMatch: usize = 0x1768; // CUtlVector[4] + pub const m_bTeamLastKillUsedUniqueWeaponMatch: usize = 0x17C8; // bool[4] + pub const m_nMatchEndCount: usize = 0x17F0; // uint8 + pub const m_nTTeamIntroVariant: usize = 0x17F4; // int32 + pub const m_nCTTeamIntroVariant: usize = 0x17F8; // int32 + pub const m_bTeamIntroPeriod: usize = 0x17FC; // bool + pub const m_fTeamIntroPeriodEnd: usize = 0x1800; // GameTime_t + pub const m_bPlayedTeamIntroVO: usize = 0x1804; // bool + pub const m_iRoundEndWinnerTeam: usize = 0x1808; // int32 + pub const m_eRoundEndReason: usize = 0x180C; // int32 + pub const m_bRoundEndShowTimerDefend: usize = 0x1810; // bool + pub const m_iRoundEndTimerTime: usize = 0x1814; // int32 + pub const m_sRoundEndFunFactToken: usize = 0x1818; // CUtlString + pub const m_iRoundEndFunFactPlayerSlot: usize = 0x1820; // CPlayerSlot + pub const m_iRoundEndFunFactData1: usize = 0x1824; // int32 + pub const m_iRoundEndFunFactData2: usize = 0x1828; // int32 + pub const m_iRoundEndFunFactData3: usize = 0x182C; // int32 + pub const m_sRoundEndMessage: usize = 0x1830; // CUtlString + pub const m_iRoundEndPlayerCount: usize = 0x1838; // int32 + pub const m_bRoundEndNoMusic: usize = 0x183C; // bool + pub const m_iRoundEndLegacy: usize = 0x1840; // int32 + pub const m_nRoundEndCount: usize = 0x1844; // uint8 + pub const m_iRoundStartRoundNumber: usize = 0x1848; // int32 + pub const m_nRoundStartCount: usize = 0x184C; // uint8 + pub const m_flLastPerfSampleTime: usize = 0x5858; // float64 + pub const m_bSkipNextServerPerfSample: usize = 0x5860; // bool + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CCSTakeDamageInfoAPI { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + pub mod CCSGameModeScript { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseLibraryBindings + pub mod CCSGameModeScript_ConVars { + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_WeaponSequence (CUtlString) + pub mod CCSGameModeRules_ArmsRace { + pub const m_WeaponSequence: usize = 0x38; // CNetworkUtlVectorBase + } + // Parent: CCSGameModeScript + // Fields count: 1 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + pub mod CCSArmsRaceScript { + pub const m_pOuter: usize = 0xD8; // CCSGameModeRules_ArmsRace* + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_flDMBonusStartTime (GameTime_t) + // NetworkVarNames: m_flDMBonusTimeLength (float) + // NetworkVarNames: m_nDMBonusWeaponLoadoutSlot (int16) + pub mod CCSGameModeRules_Deathmatch { + pub const m_flDMBonusStartTime: usize = 0x38; // GameTime_t + pub const m_flDMBonusTimeLength: usize = 0x3C; // float32 + pub const m_nDMBonusWeaponLoadoutSlot: usize = 0x40; // int16 + } + // Parent: CCSGameModeScript + // Fields count: 1 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + pub mod CCSDeathmatchScript { + pub const m_pOuter: usize = 0xD8; // CCSGameModeRules_Deathmatch* + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseLibraryBindings + pub mod CCSDeathmatchScript_ConVars { + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_nMatchSeed (int) + // NetworkVarNames: m_bBlockersPresent (bool) + // NetworkVarNames: m_bRoundInProgress (bool) + // NetworkVarNames: m_iFirstSecondHalfRound (int) + // NetworkVarNames: m_iBombSite (int) + pub mod CRetakeGameRules { + pub const m_nMatchSeed: usize = 0xF8; // int32 + pub const m_bBlockersPresent: usize = 0xFC; // bool + pub const m_bRoundInProgress: usize = 0xFD; // bool + pub const m_iFirstSecondHalfRound: usize = 0x100; // int32 + pub const m_iBombSite: usize = 0x104; // int32 + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_iKills (int) + // NetworkVarNames: m_iDeaths (int) + // NetworkVarNames: m_iAssists (int) + // NetworkVarNames: m_iDamage (int) + // NetworkVarNames: m_iEquipmentValue (int) + // NetworkVarNames: m_iMoneySaved (int) + // NetworkVarNames: m_iKillReward (int) + // NetworkVarNames: m_iLiveTime (int) + // NetworkVarNames: m_iHeadShotKills (int) + // NetworkVarNames: m_iObjective (int) + // NetworkVarNames: m_iCashEarned (int) + // NetworkVarNames: m_iUtilityDamage (int) + // NetworkVarNames: m_iEnemiesFlashed (int) + pub mod CSPerRoundStats_t { + pub const m_iKills: usize = 0x30; // int32 + pub const m_iDeaths: usize = 0x34; // int32 + pub const m_iAssists: usize = 0x38; // int32 + pub const m_iDamage: usize = 0x3C; // int32 + pub const m_iEquipmentValue: usize = 0x40; // int32 + pub const m_iMoneySaved: usize = 0x44; // int32 + pub const m_iKillReward: usize = 0x48; // int32 + pub const m_iLiveTime: usize = 0x4C; // int32 + pub const m_iHeadShotKills: usize = 0x50; // int32 + pub const m_iObjective: usize = 0x54; // int32 + pub const m_iCashEarned: usize = 0x58; // int32 + pub const m_iUtilityDamage: usize = 0x5C; // int32 + pub const m_iEnemiesFlashed: usize = 0x60; // int32 + } + // Parent: CSPerRoundStats_t + // Fields count: 21 + // + // Metadata: + // NetworkVarNames: m_iEnemy5Ks (int) + // NetworkVarNames: m_iEnemy4Ks (int) + // NetworkVarNames: m_iEnemy3Ks (int) + // NetworkVarNames: m_iEnemyKnifeKills (int) + // NetworkVarNames: m_iEnemyTaserKills (int) + pub mod CSMatchStats_t { + pub const m_iEnemy5Ks: usize = 0x68; // int32 + pub const m_iEnemy4Ks: usize = 0x6C; // int32 + pub const m_iEnemy3Ks: usize = 0x70; // int32 + pub const m_iEnemyKnifeKills: usize = 0x74; // int32 + pub const m_iEnemyTaserKills: usize = 0x78; // int32 + pub const m_iEnemy2Ks: usize = 0x7C; // int32 + pub const m_iUtility_Count: usize = 0x80; // int32 + pub const m_iUtility_Successes: usize = 0x84; // int32 + pub const m_iUtility_Enemies: usize = 0x88; // int32 + pub const m_iFlash_Count: usize = 0x8C; // int32 + pub const m_iFlash_Successes: usize = 0x90; // int32 + pub const m_nHealthPointsRemovedTotal: usize = 0x94; // int32 + pub const m_nHealthPointsDealtTotal: usize = 0x98; // int32 + pub const m_nShotsFiredTotal: usize = 0x9C; // int32 + pub const m_nShotsOnTargetTotal: usize = 0xA0; // int32 + pub const m_i1v1Count: usize = 0xA4; // int32 + pub const m_i1v1Wins: usize = 0xA8; // int32 + pub const m_i1v2Count: usize = 0xAC; // int32 + pub const m_i1v2Wins: usize = 0xB0; // int32 + pub const m_iEntryCount: usize = 0xB4; // int32 + pub const m_iEntryWins: usize = 0xB8; // int32 + } + // Parent: CBaseEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_nVariant (int) + // NetworkVarNames: m_nRandom (int) + // NetworkVarNames: m_nOrdinal (int) + // NetworkVarNames: m_sWeaponName (CUtlString) + // NetworkVarNames: m_xuid (XUID) + // NetworkVarNames: m_agentItem (CEconItemView) + // NetworkVarNames: m_glovesItem (CEconItemView) + // NetworkVarNames: m_weaponItem (CEconItemView) + pub mod CCSGO_TeamPreviewCharacterPosition { + pub const m_nVariant: usize = 0x4C0; // int32 + pub const m_nRandom: usize = 0x4C4; // int32 + pub const m_nOrdinal: usize = 0x4C8; // int32 + pub const m_sWeaponName: usize = 0x4D0; // CUtlString + pub const m_xuid: usize = 0x4D8; // uint64 + pub const m_agentItem: usize = 0x4E0; // CEconItemView + pub const m_glovesItem: usize = 0x758; // CEconItemView + pub const m_weaponItem: usize = 0x9D0; // CEconItemView + } + // Parent: CBaseEntity + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_hPlayer (CHandle) + // NetworkVarNames: m_hPingedEntity (CHandle) + // NetworkVarNames: m_iType (int) + // NetworkVarNames: m_bUrgent (bool) + // NetworkVarNames: m_szPlaceName (char) + pub mod CPlayerPing { + pub const m_hPlayer: usize = 0x4C8; // CHandle + pub const m_hPingedEntity: usize = 0x4CC; // CHandle + pub const m_iType: usize = 0x4D0; // int32 + pub const m_bUrgent: usize = 0x4D4; // bool + pub const m_szPlaceName: usize = 0x4D5; // char[18] + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hPlayerPing (CHandle) + pub mod CCSPlayer_PingServices { + pub const m_flPlayerPingTokens: usize = 0x40; // + pub const m_hPlayerPing: usize = 0x54; // CHandle + } + // Parent: CBaseEntity + // Fields count: 10 + // + // Metadata: + // NetworkVarNames: m_bHostageAlive (bool) + // NetworkVarNames: m_isHostageFollowingSomeone (bool) + // NetworkVarNames: m_iHostageEntityIDs (CEntityIndex) + // NetworkVarNames: m_bombsiteCenterA (Vector) + // NetworkVarNames: m_bombsiteCenterB (Vector) + // NetworkVarNames: m_hostageRescueX (int) + // NetworkVarNames: m_hostageRescueY (int) + // NetworkVarNames: m_hostageRescueZ (int) + // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) + pub mod CCSPlayerResource { + pub const m_bHostageAlive: usize = 0x4C0; // bool[12] + pub const m_isHostageFollowingSomeone: usize = 0x4CC; // bool[12] + pub const m_iHostageEntityIDs: usize = 0x4D8; // CEntityIndex[12] + pub const m_bombsiteCenterA: usize = 0x508; // + pub const m_bombsiteCenterB: usize = 0x514; // + pub const m_hostageRescueX: usize = 0x520; // int32[4] + pub const m_hostageRescueY: usize = 0x530; // int32[4] + pub const m_hostageRescueZ: usize = 0x540; // int32[4] + pub const m_bEndMatchNextMapAllVoted: usize = 0x550; // bool + pub const m_foundGoalPositions: usize = 0x551; // bool + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CCSPlayerControllerAPI { + } + // Parent: CPlayer_CameraServices + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_iFOV (uint32) + // NetworkVarNames: m_iFOVStart (uint32) + // NetworkVarNames: m_flFOVTime (GameTime_t) + // NetworkVarNames: m_flFOVRate (float32) + // NetworkVarNames: m_hZoomOwner (CHandle) + pub mod CCSPlayerBase_CameraServices { + pub const m_iFOV: usize = 0x170; // uint32 + pub const m_iFOVStart: usize = 0x174; // uint32 + pub const m_flFOVTime: usize = 0x178; // GameTime_t + pub const m_flFOVRate: usize = 0x17C; // float32 + pub const m_hZoomOwner: usize = 0x180; // CHandle + pub const m_hTriggerFogList: usize = 0x188; // CUtlVector> + pub const m_hLastFogTrigger: usize = 0x1A0; // CHandle + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_nItemDefIndex (uint16) + // NetworkVarNames: m_nCount (uint16) + pub mod WeaponPurchaseCount_t { + pub const m_nItemDefIndex: usize = 0x30; // uint16 + pub const m_nCount: usize = 0x32; // uint16 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t) + pub mod WeaponPurchaseTracker_t { + pub const m_weaponPurchases: usize = 0x8; // CUtlVectorEmbeddedNetworkVar + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_bIsRescuing (bool) + // NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t) + // NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t) + pub mod CCSPlayer_ActionTrackingServices { + pub const m_hLastWeaponBeforeC4AutoSwitch: usize = 0x208; // CHandle + pub const m_bIsRescuing: usize = 0x23C; // bool + pub const m_weaponPurchasesThisMatch: usize = 0x240; // WeaponPurchaseTracker_t + pub const m_weaponPurchasesThisRound: usize = 0x298; // WeaponPurchaseTracker_t + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_totalHitsOnServer (int32) + pub mod CCSPlayer_BulletServices { + pub const m_totalHitsOnServer: usize = 0x40; // int32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_unDefIdx (item_definition_index_t) + // NetworkVarNames: m_nCost (int) + // NetworkVarNames: m_nPrevArmor (int) + // NetworkVarNames: m_bPrevHelmet (bool) + // NetworkVarNames: m_hItem (CEntityHandle) + pub mod SellbackPurchaseEntry_t { + pub const m_unDefIdx: usize = 0x30; // uint16 + pub const m_nCost: usize = 0x34; // int32 + pub const m_nPrevArmor: usize = 0x38; // int32 + pub const m_bPrevHelmet: usize = 0x3C; // bool + pub const m_hItem: usize = 0x40; // CEntityHandle + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t) + pub mod CCSPlayer_BuyServices { + pub const m_vecSellbackPurchaseEntries: usize = 0xC8; // CUtlVectorEmbeddedNetworkVar + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hCarriedHostage (CHandle) + // NetworkVarNames: m_hCarriedHostageProp (CHandle) + pub mod CCSPlayer_HostageServices { + pub const m_hCarriedHostage: usize = 0x40; // CHandle + pub const m_hCarriedHostageProp: usize = 0x44; // CHandle + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_bHasDefuser (bool) + // NetworkVarNames: m_bHasHelmet (bool) + // NetworkVarNames: m_bHasHeavyArmor (bool) + pub mod CCSPlayer_ItemServices { + pub const m_bHasDefuser: usize = 0x40; // bool + pub const m_bHasHelmet: usize = 0x41; // bool + pub const m_bHasHeavyArmor: usize = 0x42; // bool + } + // Parent: CPlayer_MovementServices_Humanoid + // Fields count: 39 + // + // Metadata: + // NetworkVarNames: m_flMaxFallVelocity (float) + // NetworkVarNames: m_vecLadderNormal (Vector) + // NetworkVarNames: m_nLadderSurfacePropIndex (int) + // NetworkVarNames: m_flDuckAmount (float) + // NetworkVarNames: m_flDuckSpeed (float) + // NetworkVarNames: m_bDuckOverride (bool) + // NetworkVarNames: m_bDesiresDuck (bool) + // NetworkVarNames: m_nDuckTimeMsecs (uint32) + // NetworkVarNames: m_nDuckJumpTimeMsecs (uint32) + // NetworkVarNames: m_nJumpTimeMsecs (uint32) + // NetworkVarNames: m_flLastDuckTime (float) + // NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int) + // NetworkVarNames: m_bOldJumpPressed (bool) + // NetworkVarNames: m_flJumpUntil (float) + // NetworkVarNames: m_flJumpVel (float) + // NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t) + // NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t) + // NetworkVarNames: m_flOffsetTickCompleteTime (float) + // NetworkVarNames: m_flOffsetTickStashedSpeed (float) + // NetworkVarNames: m_flStamina (float) + pub mod CCSPlayer_MovementServices { + pub const m_flMaxFallVelocity: usize = 0x228; // float32 + pub const m_vecLadderNormal: usize = 0x22C; // + pub const m_nLadderSurfacePropIndex: usize = 0x238; // int32 + pub const m_flDuckAmount: usize = 0x23C; // float32 + pub const m_flDuckSpeed: usize = 0x240; // float32 + pub const m_bDuckOverride: usize = 0x244; // bool + pub const m_bDesiresDuck: usize = 0x245; // bool + pub const m_flDuckOffset: usize = 0x248; // float32 + pub const m_nDuckTimeMsecs: usize = 0x24C; // uint32 + pub const m_nDuckJumpTimeMsecs: usize = 0x250; // uint32 + pub const m_nJumpTimeMsecs: usize = 0x254; // uint32 + pub const m_flLastDuckTime: usize = 0x258; // float32 + pub const m_vecLastPositionAtFullCrouchSpeed: usize = 0x268; // Vector2D + pub const m_duckUntilOnGround: usize = 0x270; // bool + pub const m_bHasWalkMovedSinceLastJump: usize = 0x271; // bool + pub const m_bInStuckTest: usize = 0x272; // bool + pub const m_flStuckCheckTime: usize = 0x280; // float32[64][2] + pub const m_nTraceCount: usize = 0x480; // int32 + pub const m_StuckLast: usize = 0x484; // int32 + pub const m_bSpeedCropped: usize = 0x488; // bool + pub const m_nOldWaterLevel: usize = 0x48C; // int32 + pub const m_flWaterEntryTime: usize = 0x490; // float32 + pub const m_vecForward: usize = 0x494; // + pub const m_vecLeft: usize = 0x4A0; // + pub const m_vecUp: usize = 0x4AC; // + pub const m_nGameCodeHasMovedPlayerAfterCommand: usize = 0x4B8; // int32 + pub const m_bMadeFootstepNoise: usize = 0x4BC; // bool + pub const m_iFootsteps: usize = 0x4C0; // int32 + pub const m_bOldJumpPressed: usize = 0x4C4; // bool + pub const m_flJumpPressedTime: usize = 0x4C8; // float32 + pub const m_flJumpUntil: usize = 0x4CC; // float32 + pub const m_flJumpVel: usize = 0x4D0; // float32 + pub const m_fStashGrenadeParameterWhen: usize = 0x4D4; // GameTime_t + pub const m_nButtonDownMaskPrev: usize = 0x4D8; // uint64 + pub const m_flOffsetTickCompleteTime: usize = 0x4E0; // float32 + pub const m_flOffsetTickStashedSpeed: usize = 0x4E4; // float32 + pub const m_flStamina: usize = 0x4E8; // float32 + pub const m_flHeightAtJumpStart: usize = 0x4EC; // float32 + pub const m_flMaxJumpHeightThisJump: usize = 0x4F0; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_hViewModel (CHandle) + pub mod CCSPlayer_ViewModelServices { + pub const m_hViewModel: usize = 0x40; // CHandle[3] + } + // Parent: CPlayer_WeaponServices + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_flNextAttack (GameTime_t) + // NetworkVarNames: m_bIsLookingAtWeapon (bool) + // NetworkVarNames: m_bIsHoldingLookAtWeapon (bool) + pub mod CCSPlayer_WeaponServices { + pub const m_flNextAttack: usize = 0xA8; // GameTime_t + pub const m_bIsLookingAtWeapon: usize = 0xAC; // bool + pub const m_bIsHoldingLookAtWeapon: usize = 0xAD; // bool + pub const m_hSavedWeapon: usize = 0xB0; // CHandle + pub const m_nTimeToMelee: usize = 0xB4; // int32 + pub const m_nTimeToSecondary: usize = 0xB8; // int32 + pub const m_nTimeToPrimary: usize = 0xBC; // int32 + pub const m_nTimeToSniperRifle: usize = 0xC0; // int32 + pub const m_bIsBeingGivenItem: usize = 0xC4; // bool + pub const m_bIsPickingUpItemWithUse: usize = 0xC5; // bool + pub const m_bPickedUpWeapon: usize = 0xC6; // bool + pub const m_bDisableAutoDeploy: usize = 0xC7; // bool + pub const m_nOldShootPositionHistoryCount: usize = 0xC8; // uint32 + pub const m_nOldInputHistoryCount: usize = 0x460; // uint32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_perRoundStats (CSPerRoundStats_t) + // NetworkVarNames: m_matchStats (CSMatchStats_t) + // NetworkVarNames: m_iNumRoundKills (int) + // NetworkVarNames: m_iNumRoundKillsHeadshots (int) + // NetworkVarNames: m_unTotalRoundDamageDealt (uint32) + pub mod CCSPlayerController_ActionTrackingServices { + pub const m_perRoundStats: usize = 0x40; // CUtlVectorEmbeddedNetworkVar + pub const m_matchStats: usize = 0x90; // CSMatchStats_t + pub const m_iNumRoundKills: usize = 0x150; // int32 + pub const m_iNumRoundKillsHeadshots: usize = 0x154; // int32 + pub const m_unTotalRoundDamageDealt: usize = 0x158; // uint32 + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_PlayerDamager (CHandle) + // NetworkVarNames: m_PlayerRecipient (CHandle) + // NetworkVarNames: m_hPlayerControllerDamager (CHandle) + // NetworkVarNames: m_hPlayerControllerRecipient (CHandle) + // NetworkVarNames: m_szPlayerDamagerName (CUtlString) + // NetworkVarNames: m_szPlayerRecipientName (CUtlString) + // NetworkVarNames: m_DamagerXuid (uint64) + // NetworkVarNames: m_RecipientXuid (uint64) + // NetworkVarNames: m_iDamage (int) + // NetworkVarNames: m_iActualHealthRemoved (int) + // NetworkVarNames: m_iNumHits (int) + // NetworkVarNames: m_iLastBulletUpdate (int) + // NetworkVarNames: m_bIsOtherEnemy (bool) + // NetworkVarNames: m_killType (EKillTypes_t) + pub mod CDamageRecord { + pub const m_PlayerDamager: usize = 0x28; // CHandle + pub const m_PlayerRecipient: usize = 0x2C; // CHandle + pub const m_hPlayerControllerDamager: usize = 0x30; // CHandle + pub const m_hPlayerControllerRecipient: usize = 0x34; // CHandle + pub const m_szPlayerDamagerName: usize = 0x38; // CUtlString + pub const m_szPlayerRecipientName: usize = 0x40; // CUtlString + pub const m_DamagerXuid: usize = 0x48; // uint64 + pub const m_RecipientXuid: usize = 0x50; // uint64 + pub const m_iDamage: usize = 0x58; // int32 + pub const m_iActualHealthRemoved: usize = 0x5C; // int32 + pub const m_iNumHits: usize = 0x60; // int32 + pub const m_iLastBulletUpdate: usize = 0x64; // int32 + pub const m_bIsOtherEnemy: usize = 0x68; // bool + pub const m_killType: usize = 0x69; // EKillTypes_t + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_nSendUpdate (int) + // NetworkVarNames: m_DamageList (CDamageRecord) + pub mod CCSPlayerController_DamageServices { + pub const m_nSendUpdate: usize = 0x40; // int32 + pub const m_DamageList: usize = 0x48; // CUtlVectorEmbeddedNetworkVar + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_iAccount (int) + // NetworkVarNames: m_iStartAccount (int) + // NetworkVarNames: m_iTotalCashSpent (int) + // NetworkVarNames: m_iCashSpentThisRound (int) + pub mod CCSPlayerController_InGameMoneyServices { + pub const m_bReceivesMoneyNextRound: usize = 0x40; // bool + pub const m_iAccountMoneyEarnedForNextRound: usize = 0x44; // int32 + pub const m_iAccount: usize = 0x48; // int32 + pub const m_iStartAccount: usize = 0x4C; // int32 + pub const m_iTotalCashSpent: usize = 0x50; // int32 + pub const m_iCashSpentThisRound: usize = 0x54; // int32 + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_unMusicID (item_definition_index_t) + // NetworkVarNames: m_rank (MedalRank_t) + // NetworkVarNames: m_nPersonaDataPublicLevel (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsLeader (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsTeacher (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsFriendly (int) + // NetworkVarNames: m_nPersonaDataXpTrailLevel (int) + // NetworkVarNames: m_vecServerAuthoritativeWeaponSlots (ServerAuthoritativeWeaponSlot_t) + pub mod CCSPlayerController_InventoryServices { + pub const m_unMusicID: usize = 0x40; // uint16 + pub const m_rank: usize = 0x44; // MedalRank_t[6] + pub const m_nPersonaDataPublicLevel: usize = 0x5C; // int32 + pub const m_nPersonaDataPublicCommendsLeader: usize = 0x60; // int32 + pub const m_nPersonaDataPublicCommendsTeacher: usize = 0x64; // int32 + pub const m_nPersonaDataPublicCommendsFriendly: usize = 0x68; // int32 + pub const m_nPersonaDataXpTrailLevel: usize = 0x6C; // int32 + pub const m_unEquippedPlayerSprayIDs: usize = 0xF48; // uint32[1] + pub const m_vecServerAuthoritativeWeaponSlots: usize = 0xF50; // CUtlVectorEmbeddedNetworkVar + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CCSWeaponBaseVDataAPI { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CCSWeaponBaseAPI { + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MPropertyCustomEditor + pub mod CFiringModeFloat { + pub const m_flValues: usize = 0x0; // float32[2] + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MPropertyCustomEditor + pub mod CFiringModeInt { + pub const m_nValues: usize = 0x0; // int32[2] + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CCSObserverPawnAPI { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CCSPlayerPawnAPI { + } + // Parent: CBaseEntity + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_iActiveIssueIndex (int) + // NetworkVarNames: m_iOnlyTeamToVote (int) + // NetworkVarNames: m_nVoteOptionCount (int) + // NetworkVarNames: m_nPotentialVotes (int) + // NetworkVarNames: m_bIsYesNoVote (bool) + pub mod CVoteController { + pub const m_iActiveIssueIndex: usize = 0x4C0; // int32 + pub const m_iOnlyTeamToVote: usize = 0x4C4; // int32 + pub const m_nVoteOptionCount: usize = 0x4C8; // int32[5] + pub const m_nPotentialVotes: usize = 0x4DC; // int32 + pub const m_bIsYesNoVote: usize = 0x4E0; // bool + pub const m_acceptingVotesTimer: usize = 0x4E8; // CountdownTimer + pub const m_executeCommandTimer: usize = 0x500; // CountdownTimer + pub const m_resetVoteTimer: usize = 0x518; // CountdownTimer + pub const m_nVotesCast: usize = 0x530; // int32[64] + pub const m_playerHoldingVote: usize = 0x630; // CPlayerSlot + pub const m_playerOverrideForVote: usize = 0x634; // CPlayerSlot + pub const m_nHighestCountIndex: usize = 0x638; // int32 + pub const m_potentialIssues: usize = 0x640; // CUtlVector + pub const m_VoteOptions: usize = 0x658; // CUtlVector + } + // Parent: CBaseEntity + // Fields count: 24 + // + // Metadata: + // NetworkVarNames: m_nDraftType (int) + // NetworkVarNames: m_nTeamWinningCoinToss (int) + // NetworkVarNames: m_nTeamWithFirstChoice (int) + // NetworkVarNames: m_nVoteMapIdsList (int) + // NetworkVarNames: m_nAccountIDs (int) + // NetworkVarNames: m_nMapId0 (int) + // NetworkVarNames: m_nMapId1 (int) + // NetworkVarNames: m_nMapId2 (int) + // NetworkVarNames: m_nMapId3 (int) + // NetworkVarNames: m_nMapId4 (int) + // NetworkVarNames: m_nMapId5 (int) + // NetworkVarNames: m_nStartingSide0 (int) + // NetworkVarNames: m_nCurrentPhase (int) + // NetworkVarNames: m_nPhaseStartTick (int) + // NetworkVarNames: m_nPhaseDurationTicks (int) + pub mod CMapVetoPickController { + pub const m_bPlayedIntroVcd: usize = 0x4C0; // bool + pub const m_bNeedToPlayFiveSecondsRemaining: usize = 0x4C1; // bool + pub const m_dblPreMatchDraftSequenceTime: usize = 0x4E0; // float64 + pub const m_bPreMatchDraftStateChanged: usize = 0x4E8; // bool + pub const m_nDraftType: usize = 0x4EC; // int32 + pub const m_nTeamWinningCoinToss: usize = 0x4F0; // int32 + pub const m_nTeamWithFirstChoice: usize = 0x4F4; // int32[64] + pub const m_nVoteMapIdsList: usize = 0x5F4; // int32[7] + pub const m_nAccountIDs: usize = 0x610; // int32[64] + pub const m_nMapId0: usize = 0x710; // int32[64] + pub const m_nMapId1: usize = 0x810; // int32[64] + pub const m_nMapId2: usize = 0x910; // int32[64] + pub const m_nMapId3: usize = 0xA10; // int32[64] + pub const m_nMapId4: usize = 0xB10; // int32[64] + pub const m_nMapId5: usize = 0xC10; // int32[64] + pub const m_nStartingSide0: usize = 0xD10; // int32[64] + pub const m_nCurrentPhase: usize = 0xE10; // int32 + pub const m_nPhaseStartTick: usize = 0xE14; // int32 + pub const m_nPhaseDurationTicks: usize = 0xE18; // int32 + pub const m_OnMapVetoed: usize = 0xE20; // CEntityOutputTemplate + pub const m_OnMapPicked: usize = 0xE48; // CEntityOutputTemplate + pub const m_OnSidesPicked: usize = 0xE70; // CEntityOutputTemplate + pub const m_OnNewPhaseStarted: usize = 0xE98; // CEntityOutputTemplate + pub const m_OnLevelTransition: usize = 0xEC0; // CEntityOutputTemplate + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseLibraryBindings + // MPropertyFriendlyName + // MPropertyDescription + pub mod CCSPulseServerFuncs_Globals { + } + // Parent: CBaseEntity + // Fields count: 24 + // + // Metadata: + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_flBrightness (float) + // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_bCustomCubemapTexture (bool) + // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bMoveable (bool) + // NetworkVarNames: m_nHandshake (int) + // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_nPriority (int) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_flEdgeFadeDist (float) + // NetworkVarNames: m_vEdgeFadeDists (Vector) + // NetworkVarNames: m_nLightProbeSizeX (int) + // NetworkVarNames: m_nLightProbeSizeY (int) + // NetworkVarNames: m_nLightProbeSizeZ (int) + // NetworkVarNames: m_nLightProbeAtlasX (int) + // NetworkVarNames: m_nLightProbeAtlasY (int) + // NetworkVarNames: m_nLightProbeAtlasZ (int) + // NetworkVarNames: m_bEnabled (bool) + pub mod CEnvCombinedLightProbeVolume { + pub const m_Color: usize = 0x1518; // Color + pub const m_flBrightness: usize = 0x151C; // float32 + pub const m_hCubemapTexture: usize = 0x1520; // CStrongHandle + pub const m_bCustomCubemapTexture: usize = 0x1528; // bool + pub const m_hLightProbeTexture: usize = 0x1530; // CStrongHandle + pub const m_hLightProbeDirectLightIndicesTexture: usize = 0x1538; // CStrongHandle + pub const m_hLightProbeDirectLightScalarsTexture: usize = 0x1540; // CStrongHandle + pub const m_hLightProbeDirectLightShadowsTexture: usize = 0x1548; // CStrongHandle + pub const m_vBoxMins: usize = 0x1550; // + pub const m_vBoxMaxs: usize = 0x155C; // + pub const m_bMoveable: usize = 0x1568; // bool + pub const m_nHandshake: usize = 0x156C; // int32 + pub const m_nEnvCubeMapArrayIndex: usize = 0x1570; // int32 + pub const m_nPriority: usize = 0x1574; // int32 + pub const m_bStartDisabled: usize = 0x1578; // bool + pub const m_flEdgeFadeDist: usize = 0x157C; // float32 + pub const m_vEdgeFadeDists: usize = 0x1580; // + pub const m_nLightProbeSizeX: usize = 0x158C; // int32 + pub const m_nLightProbeSizeY: usize = 0x1590; // int32 + pub const m_nLightProbeSizeZ: usize = 0x1594; // int32 + pub const m_nLightProbeAtlasX: usize = 0x1598; // int32 + pub const m_nLightProbeAtlasY: usize = 0x159C; // int32 + pub const m_nLightProbeAtlasZ: usize = 0x15A0; // int32 + pub const m_bEnabled: usize = 0x15B9; // bool + } + // Parent: CBaseEntity + // Fields count: 18 + // + // Metadata: + // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_bCustomCubemapTexture (bool) + // NetworkVarNames: m_flInfluenceRadius (float) + // NetworkVarNames: m_vBoxProjectMins (Vector) + // NetworkVarNames: m_vBoxProjectMaxs (Vector) + // NetworkVarNames: m_bMoveable (bool) + // NetworkVarNames: m_nHandshake (int) + // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_nPriority (int) + // NetworkVarNames: m_flEdgeFadeDist (float) + // NetworkVarNames: m_vEdgeFadeDists (Vector) + // NetworkVarNames: m_flDiffuseScale (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bDefaultEnvMap (bool) + // NetworkVarNames: m_bDefaultSpecEnvMap (bool) + // NetworkVarNames: m_bIndoorCubeMap (bool) + // NetworkVarNames: m_bCopyDiffuseFromDefaultCubemap (bool) + // NetworkVarNames: m_bEnabled (bool) + pub mod CEnvCubemap { + pub const m_hCubemapTexture: usize = 0x540; // CStrongHandle + pub const m_bCustomCubemapTexture: usize = 0x548; // bool + pub const m_flInfluenceRadius: usize = 0x54C; // float32 + pub const m_vBoxProjectMins: usize = 0x550; // + pub const m_vBoxProjectMaxs: usize = 0x55C; // + pub const m_bMoveable: usize = 0x568; // bool + pub const m_nHandshake: usize = 0x56C; // int32 + pub const m_nEnvCubeMapArrayIndex: usize = 0x570; // int32 + pub const m_nPriority: usize = 0x574; // int32 + pub const m_flEdgeFadeDist: usize = 0x578; // float32 + pub const m_vEdgeFadeDists: usize = 0x57C; // + pub const m_flDiffuseScale: usize = 0x588; // float32 + pub const m_bStartDisabled: usize = 0x58C; // bool + pub const m_bDefaultEnvMap: usize = 0x58D; // bool + pub const m_bDefaultSpecEnvMap: usize = 0x58E; // bool + pub const m_bIndoorCubeMap: usize = 0x58F; // bool + pub const m_bCopyDiffuseFromDefaultCubemap: usize = 0x590; // bool + pub const m_bEnabled: usize = 0x5A0; // bool + } + // Parent: CBaseEntity + // Fields count: 18 + // + // Metadata: + // NetworkVarNames: m_flEndDistance (float) + // NetworkVarNames: m_flStartDistance (float) + // NetworkVarNames: m_flFogFalloffExponent (float) + // NetworkVarNames: m_bHeightFogEnabled (bool) + // NetworkVarNames: m_flFogHeightWidth (float) + // NetworkVarNames: m_flFogHeightEnd (float) + // NetworkVarNames: m_flFogHeightStart (float) + // NetworkVarNames: m_flFogHeightExponent (float) + // NetworkVarNames: m_flLODBias (float) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_flFogMaxOpacity (float) + // NetworkVarNames: m_nCubemapSourceType (int) + // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) + // NetworkVarNames: m_iszSkyEntity (string_t) + // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_bHasHeightFogEnd (bool) + pub mod CEnvCubemapFog { + pub const m_flEndDistance: usize = 0x4C0; // float32 + pub const m_flStartDistance: usize = 0x4C4; // float32 + pub const m_flFogFalloffExponent: usize = 0x4C8; // float32 + pub const m_bHeightFogEnabled: usize = 0x4CC; // bool + pub const m_flFogHeightWidth: usize = 0x4D0; // float32 + pub const m_flFogHeightEnd: usize = 0x4D4; // float32 + pub const m_flFogHeightStart: usize = 0x4D8; // float32 + pub const m_flFogHeightExponent: usize = 0x4DC; // float32 + pub const m_flLODBias: usize = 0x4E0; // float32 + pub const m_bActive: usize = 0x4E4; // bool + pub const m_bStartDisabled: usize = 0x4E5; // bool + pub const m_flFogMaxOpacity: usize = 0x4E8; // float32 + pub const m_nCubemapSourceType: usize = 0x4EC; // int32 + pub const m_hSkyMaterial: usize = 0x4F0; // CStrongHandle + pub const m_iszSkyEntity: usize = 0x4F8; // CUtlSymbolLarge + pub const m_hFogCubemapTexture: usize = 0x500; // CStrongHandle + pub const m_bHasHeightFogEnd: usize = 0x508; // bool + pub const m_bFirstTime: usize = 0x509; // bool + } + // Parent: CBaseEntity + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_hGradientFogTexture (HRenderTextureStrong) + // NetworkVarNames: m_flFogStartDistance (float) + // NetworkVarNames: m_flFogEndDistance (float) + // NetworkVarNames: m_bHeightFogEnabled (bool) + // NetworkVarNames: m_flFogStartHeight (float) + // NetworkVarNames: m_flFogEndHeight (float) + // NetworkVarNames: m_flFarZ (float) + // NetworkVarNames: m_flFogMaxOpacity (float) + // NetworkVarNames: m_flFogFalloffExponent (float) + // NetworkVarNames: m_flFogVerticalExponent (float) + // NetworkVarNames: m_fogColor (Color) + // NetworkVarNames: m_flFogStrength (float) + // NetworkVarNames: m_flFadeTime (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bIsEnabled (bool) + pub mod CGradientFog { + pub const m_hGradientFogTexture: usize = 0x4C0; // CStrongHandle + pub const m_flFogStartDistance: usize = 0x4C8; // float32 + pub const m_flFogEndDistance: usize = 0x4CC; // float32 + pub const m_bHeightFogEnabled: usize = 0x4D0; // bool + pub const m_flFogStartHeight: usize = 0x4D4; // float32 + pub const m_flFogEndHeight: usize = 0x4D8; // float32 + pub const m_flFarZ: usize = 0x4DC; // float32 + pub const m_flFogMaxOpacity: usize = 0x4E0; // float32 + pub const m_flFogFalloffExponent: usize = 0x4E4; // float32 + pub const m_flFogVerticalExponent: usize = 0x4E8; // float32 + pub const m_fogColor: usize = 0x4EC; // Color + pub const m_flFogStrength: usize = 0x4F0; // float32 + pub const m_flFadeTime: usize = 0x4F4; // float32 + pub const m_bStartDisabled: usize = 0x4F8; // bool + pub const m_bIsEnabled: usize = 0x4F9; // bool + pub const m_bGradientFogNeedsTextures: usize = 0x4FA; // bool + } + // Parent: CBaseEntity + // Fields count: 17 + // + // Metadata: + // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bMoveable (bool) + // NetworkVarNames: m_nHandshake (int) + // NetworkVarNames: m_nPriority (int) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_nLightProbeSizeX (int) + // NetworkVarNames: m_nLightProbeSizeY (int) + // NetworkVarNames: m_nLightProbeSizeZ (int) + // NetworkVarNames: m_nLightProbeAtlasX (int) + // NetworkVarNames: m_nLightProbeAtlasY (int) + // NetworkVarNames: m_nLightProbeAtlasZ (int) + // NetworkVarNames: m_bEnabled (bool) + pub mod CEnvLightProbeVolume { + pub const m_hLightProbeTexture: usize = 0x1498; // CStrongHandle + pub const m_hLightProbeDirectLightIndicesTexture: usize = 0x14A0; // CStrongHandle + pub const m_hLightProbeDirectLightScalarsTexture: usize = 0x14A8; // CStrongHandle + pub const m_hLightProbeDirectLightShadowsTexture: usize = 0x14B0; // CStrongHandle + pub const m_vBoxMins: usize = 0x14B8; // + pub const m_vBoxMaxs: usize = 0x14C4; // + pub const m_bMoveable: usize = 0x14D0; // bool + pub const m_nHandshake: usize = 0x14D4; // int32 + pub const m_nPriority: usize = 0x14D8; // int32 + pub const m_bStartDisabled: usize = 0x14DC; // bool + pub const m_nLightProbeSizeX: usize = 0x14E0; // int32 + pub const m_nLightProbeSizeY: usize = 0x14E4; // int32 + pub const m_nLightProbeSizeZ: usize = 0x14E8; // int32 + pub const m_nLightProbeAtlasX: usize = 0x14EC; // int32 + pub const m_nLightProbeAtlasY: usize = 0x14F0; // int32 + pub const m_nLightProbeAtlasZ: usize = 0x14F4; // int32 + pub const m_bEnabled: usize = 0x1501; // bool + } + // Parent: CBaseEntity + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_flVisibilityStrength (float) + // NetworkVarNames: m_flFogDistanceMultiplier (float) + // NetworkVarNames: m_flFogMaxDensityMultiplier (float) + // NetworkVarNames: m_flFadeTime (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bIsEnabled (bool) + pub mod CPlayerVisibility { + pub const m_flVisibilityStrength: usize = 0x4C0; // float32 + pub const m_flFogDistanceMultiplier: usize = 0x4C4; // float32 + pub const m_flFogMaxDensityMultiplier: usize = 0x4C8; // float32 + pub const m_flFadeTime: usize = 0x4CC; // float32 + pub const m_bStartDisabled: usize = 0x4D0; // bool + pub const m_bIsEnabled: usize = 0x4D1; // bool + } + // Parent: CBaseEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_flAutoExposureMin (float) + // NetworkVarNames: m_flAutoExposureMax (float) + // NetworkVarNames: m_flTonemapPercentTarget (float) + // NetworkVarNames: m_flTonemapPercentBrightPixels (float) + // NetworkVarNames: m_flTonemapMinAvgLum (float) + // NetworkVarNames: m_flExposureAdaptationSpeedUp (float) + // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) + // NetworkVarNames: m_flTonemapEVSmoothingRange (float) + pub mod CTonemapController2 { + pub const m_flAutoExposureMin: usize = 0x4C0; // float32 + pub const m_flAutoExposureMax: usize = 0x4C4; // float32 + pub const m_flTonemapPercentTarget: usize = 0x4C8; // float32 + pub const m_flTonemapPercentBrightPixels: usize = 0x4CC; // float32 + pub const m_flTonemapMinAvgLum: usize = 0x4D0; // float32 + pub const m_flExposureAdaptationSpeedUp: usize = 0x4D4; // float32 + pub const m_flExposureAdaptationSpeedDown: usize = 0x4D8; // float32 + pub const m_flTonemapEVSmoothingRange: usize = 0x4DC; // float32 + } + // Parent: CBaseEntity + // Fields count: 28 + // + // Metadata: + // NetworkVarNames: m_flScattering (float) + // NetworkVarNames: m_flAnisotropy (float) + // NetworkVarNames: m_flFadeSpeed (float) + // NetworkVarNames: m_flDrawDistance (float) + // NetworkVarNames: m_flFadeInStart (float) + // NetworkVarNames: m_flFadeInEnd (float) + // NetworkVarNames: m_flIndirectStrength (float) + // NetworkVarNames: m_nIndirectTextureDimX (int) + // NetworkVarNames: m_nIndirectTextureDimY (int) + // NetworkVarNames: m_nIndirectTextureDimZ (int) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_flStartAnisoTime (GameTime_t) + // NetworkVarNames: m_flStartScatterTime (GameTime_t) + // NetworkVarNames: m_flStartDrawDistanceTime (GameTime_t) + // NetworkVarNames: m_flStartAnisotropy (float) + // NetworkVarNames: m_flStartScattering (float) + // NetworkVarNames: m_flStartDrawDistance (float) + // NetworkVarNames: m_flDefaultAnisotropy (float) + // NetworkVarNames: m_flDefaultScattering (float) + // NetworkVarNames: m_flDefaultDrawDistance (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bEnableIndirect (bool) + // NetworkVarNames: m_bIsMaster (bool) + // NetworkVarNames: m_hFogIndirectTexture (HRenderTextureStrong) + // NetworkVarNames: m_nForceRefreshCount (int) + pub mod CEnvVolumetricFogController { + pub const m_flScattering: usize = 0x4C0; // float32 + pub const m_flAnisotropy: usize = 0x4C4; // float32 + pub const m_flFadeSpeed: usize = 0x4C8; // float32 + pub const m_flDrawDistance: usize = 0x4CC; // float32 + pub const m_flFadeInStart: usize = 0x4D0; // float32 + pub const m_flFadeInEnd: usize = 0x4D4; // float32 + pub const m_flIndirectStrength: usize = 0x4D8; // float32 + pub const m_nIndirectTextureDimX: usize = 0x4DC; // int32 + pub const m_nIndirectTextureDimY: usize = 0x4E0; // int32 + pub const m_nIndirectTextureDimZ: usize = 0x4E4; // int32 + pub const m_vBoxMins: usize = 0x4E8; // + pub const m_vBoxMaxs: usize = 0x4F4; // + pub const m_bActive: usize = 0x500; // bool + pub const m_flStartAnisoTime: usize = 0x504; // GameTime_t + pub const m_flStartScatterTime: usize = 0x508; // GameTime_t + pub const m_flStartDrawDistanceTime: usize = 0x50C; // GameTime_t + pub const m_flStartAnisotropy: usize = 0x510; // float32 + pub const m_flStartScattering: usize = 0x514; // float32 + pub const m_flStartDrawDistance: usize = 0x518; // float32 + pub const m_flDefaultAnisotropy: usize = 0x51C; // float32 + pub const m_flDefaultScattering: usize = 0x520; // float32 + pub const m_flDefaultDrawDistance: usize = 0x524; // float32 + pub const m_bStartDisabled: usize = 0x528; // bool + pub const m_bEnableIndirect: usize = 0x529; // bool + pub const m_bIsMaster: usize = 0x52A; // bool + pub const m_hFogIndirectTexture: usize = 0x530; // CStrongHandle + pub const m_nForceRefreshCount: usize = 0x538; // int32 + pub const m_bFirstTime: usize = 0x53C; // bool + } + // Parent: CBaseEntity + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_flStrength (float) + // NetworkVarNames: m_nFalloffShape (int) + // NetworkVarNames: m_flFalloffExponent (float) + pub mod CEnvVolumetricFogVolume { + pub const m_bActive: usize = 0x4C0; // bool + pub const m_vBoxMins: usize = 0x4C4; // + pub const m_vBoxMaxs: usize = 0x4D0; // + pub const m_bStartDisabled: usize = 0x4DC; // bool + pub const m_flStrength: usize = 0x4E0; // float32 + pub const m_nFalloffShape: usize = 0x4E4; // int32 + pub const m_flFalloffExponent: usize = 0x4E8; // float32 + } + // Parent: CBaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_fog (fogparams_t) + pub mod CFogController { + pub const m_fog: usize = 0x4C0; // fogparams_t + pub const m_bUseAngles: usize = 0x528; // bool + pub const m_iChangedVariables: usize = 0x52C; // int32 + } + // Parent: CBaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_nMode (int) + // NetworkVarNames: m_vBoxSize (Vector) + // NetworkVarNames: m_bEnabled (bool) + pub mod CInfoVisibilityBox { + pub const m_nMode: usize = 0x4C4; // int32 + pub const m_vBoxSize: usize = 0x4C8; // + pub const m_bEnabled: usize = 0x4D4; // bool + } + // Parent: CBaseEntity + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_worldName (string_t) + // NetworkVarNames: m_layerName (string_t) + // NetworkVarNames: m_bWorldLayerVisible (bool) + // NetworkVarNames: m_bEntitiesSpawned (bool) + pub mod CInfoWorldLayer { + pub const m_pOutputOnEntitiesSpawned: usize = 0x4C0; // CEntityIOOutput + pub const m_worldName: usize = 0x4E8; // CUtlSymbolLarge + pub const m_layerName: usize = 0x4F0; // CUtlSymbolLarge + pub const m_bWorldLayerVisible: usize = 0x4F8; // bool + pub const m_bEntitiesSpawned: usize = 0x4F9; // bool + pub const m_bCreateAsChildSpawnGroup: usize = 0x4FA; // bool + pub const m_hLayerSpawnGroup: usize = 0x4FC; // uint32 + } + // Parent: CBaseEntity + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: m_FOV (float) + // NetworkVarNames: m_Resolution (float) + // NetworkVarNames: m_bFogEnable (bool) + // NetworkVarNames: m_FogColor (Color) + // NetworkVarNames: m_flFogStart (float) + // NetworkVarNames: m_flFogEnd (float) + // NetworkVarNames: m_flFogMaxDensity (float) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bUseScreenAspectRatio (bool) + // NetworkVarNames: m_flAspectRatio (float) + // NetworkVarNames: m_bNoSky (bool) + // NetworkVarNames: m_fBrightness (float) + // NetworkVarNames: m_flZFar (float) + // NetworkVarNames: m_flZNear (float) + // NetworkVarNames: m_bCanHLTVUse (bool) + // NetworkVarNames: m_bDofEnabled (bool) + // NetworkVarNames: m_flDofNearBlurry (float) + // NetworkVarNames: m_flDofNearCrisp (float) + // NetworkVarNames: m_flDofFarCrisp (float) + // NetworkVarNames: m_flDofFarBlurry (float) + // NetworkVarNames: m_flDofTiltToGround (float) + pub mod CPointCamera { + pub const m_FOV: usize = 0x4C0; // float32 + pub const m_Resolution: usize = 0x4C4; // float32 + pub const m_bFogEnable: usize = 0x4C8; // bool + pub const m_FogColor: usize = 0x4C9; // Color + pub const m_flFogStart: usize = 0x4D0; // float32 + pub const m_flFogEnd: usize = 0x4D4; // float32 + pub const m_flFogMaxDensity: usize = 0x4D8; // float32 + pub const m_bActive: usize = 0x4DC; // bool + pub const m_bUseScreenAspectRatio: usize = 0x4DD; // bool + pub const m_flAspectRatio: usize = 0x4E0; // float32 + pub const m_bNoSky: usize = 0x4E4; // bool + pub const m_fBrightness: usize = 0x4E8; // float32 + pub const m_flZFar: usize = 0x4EC; // float32 + pub const m_flZNear: usize = 0x4F0; // float32 + pub const m_bCanHLTVUse: usize = 0x4F4; // bool + pub const m_bDofEnabled: usize = 0x4F5; // bool + pub const m_flDofNearBlurry: usize = 0x4F8; // float32 + pub const m_flDofNearCrisp: usize = 0x4FC; // float32 + pub const m_flDofFarCrisp: usize = 0x500; // float32 + pub const m_flDofFarBlurry: usize = 0x504; // float32 + pub const m_flDofTiltToGround: usize = 0x508; // float32 + pub const m_TargetFOV: usize = 0x50C; // float32 + pub const m_DegreesPerSecond: usize = 0x510; // float32 + pub const m_bIsOn: usize = 0x514; // bool + pub const m_pNext: usize = 0x518; // CPointCamera* + } + // Parent: CBaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_iszSoundAreaType (string_t) + // NetworkVarNames: m_vPos (Vector) + pub mod CSoundAreaEntityBase { + pub const m_bDisabled: usize = 0x4C0; // bool + pub const m_iszSoundAreaType: usize = 0x4C8; // CUtlSymbolLarge + pub const m_vPos: usize = 0x4D0; // + } + // Parent: CSoundAreaEntityBase + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_flRadius (float) + pub mod CSoundAreaEntitySphere { + pub const m_flRadius: usize = 0x4E0; // float32 + } + // Parent: CSoundAreaEntityBase + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_vMin (Vector) + // NetworkVarNames: m_vMax (Vector) + pub mod CSoundAreaEntityOrientedBox { + pub const m_vMin: usize = 0x4E0; // + pub const m_vMax: usize = 0x4EC; // + } + // Parent: CBaseEntity + // Fields count: 4 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_aPlayerControllers (CHandle) + // NetworkVarNames: m_aPlayers (CHandle) + // NetworkVarNames: m_iScore (int32) + // NetworkVarNames: m_szTeamname (char) + pub mod CTeam { + pub const m_aPlayerControllers: usize = 0x4C0; // CNetworkUtlVectorBase> + pub const m_aPlayers: usize = 0x4D8; // CNetworkUtlVectorBase> + pub const m_iScore: usize = 0x4F0; // int32 + pub const m_szTeamname: usize = 0x4F4; // char[129] + } + // Parent: CBaseEntity + // Fields count: 25 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkIncludeByUserGroup + // NetworkVarNames: m_nTickBase (uint32) + // NetworkVarNames: m_hPawn (CHandle) + // NetworkVarNames: m_iConnected (PlayerConnectedState) + // NetworkVarNames: m_iszPlayerName (char) + // NetworkVarNames: m_steamID (uint64) + // NetworkVarNames: m_iDesiredFOV (uint32) + pub mod CBasePlayerController { + pub const m_nInButtonsWhichAreToggles: usize = 0x4C8; // uint64 + pub const m_nTickBase: usize = 0x4D0; // uint32 + pub const m_hPawn: usize = 0x500; // CHandle + pub const m_nSplitScreenSlot: usize = 0x504; // CSplitScreenSlot + pub const m_hSplitOwner: usize = 0x508; // CHandle + pub const m_hSplitScreenPlayers: usize = 0x510; // CUtlVector> + pub const m_bIsHLTV: usize = 0x528; // bool + pub const m_iConnected: usize = 0x52C; // PlayerConnectedState + pub const m_iszPlayerName: usize = 0x530; // char[128] + pub const m_szNetworkIDString: usize = 0x5B0; // CUtlString + pub const m_fLerpTime: usize = 0x5B8; // float32 + pub const m_bLagCompensation: usize = 0x5BC; // bool + pub const m_bPredict: usize = 0x5BD; // bool + pub const m_bAutoKickDisabled: usize = 0x5BE; // bool + pub const m_bIsLowViolence: usize = 0x5BF; // bool + pub const m_bGamePaused: usize = 0x5C0; // bool + pub const m_nLastRealCommandNumberExecuted: usize = 0x654; // int32 + pub const m_nLastLateCommandExecuted: usize = 0x658; // int32 + pub const m_iIgnoreGlobalChat: usize = 0x670; // ChatIgnoreType_t + pub const m_flLastPlayerTalkTime: usize = 0x674; // float32 + pub const m_flLastEntitySteadyState: usize = 0x678; // float32 + pub const m_nAvailableEntitySteadyState: usize = 0x67C; // int32 + pub const m_bHasAnySteadyStateEnts: usize = 0x680; // bool + pub const m_steamID: usize = 0x690; // uint64 + pub const m_iDesiredFOV: usize = 0x698; // uint32 + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CBasePlayerVData { + pub const m_sModelName: usize = 0x28; // CResourceNameTyped> + pub const m_flHeadDamageMultiplier: usize = 0x108; // CSkillFloat + pub const m_flChestDamageMultiplier: usize = 0x118; // CSkillFloat + pub const m_flStomachDamageMultiplier: usize = 0x128; // CSkillFloat + pub const m_flArmDamageMultiplier: usize = 0x138; // CSkillFloat + pub const m_flLegDamageMultiplier: usize = 0x148; // CSkillFloat + pub const m_flHoldBreathTime: usize = 0x158; // float32 + pub const m_flDrowningDamageInterval: usize = 0x15C; // float32 + pub const m_nDrowningDamageInitial: usize = 0x160; // int32 + pub const m_nDrowningDamageMax: usize = 0x164; // int32 + pub const m_nWaterSpeed: usize = 0x168; // int32 + pub const m_flUseRange: usize = 0x16C; // float32 + pub const m_flUseAngleTolerance: usize = 0x170; // float32 + pub const m_flCrouchTime: usize = 0x174; // float32 + } + // Parent: None + // Fields count: 20 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CBasePlayerWeaponVData { + pub const m_szWorldModel: usize = 0x28; // CResourceNameTyped> + pub const m_bBuiltRightHanded: usize = 0x108; // bool + pub const m_bAllowFlipping: usize = 0x109; // bool + pub const m_sMuzzleAttachment: usize = 0x110; // CUtlString + pub const m_szMuzzleFlashParticle: usize = 0x118; // CResourceNameTyped> + pub const m_iFlags: usize = 0x1F8; // ItemFlagTypes_t + pub const m_nPrimaryAmmoType: usize = 0x1F9; // AmmoIndex_t + pub const m_nSecondaryAmmoType: usize = 0x1FA; // AmmoIndex_t + pub const m_iMaxClip1: usize = 0x1FC; // int32 + pub const m_iMaxClip2: usize = 0x200; // int32 + pub const m_iDefaultClip1: usize = 0x204; // int32 + pub const m_iDefaultClip2: usize = 0x208; // int32 + pub const m_iWeight: usize = 0x20C; // int32 + pub const m_bAutoSwitchTo: usize = 0x210; // bool + pub const m_bAutoSwitchFrom: usize = 0x211; // bool + pub const m_iRumbleEffect: usize = 0x214; // RumbleEffect_t + pub const m_bLinkedCooldowns: usize = 0x218; // bool + pub const m_aShootSounds: usize = 0x220; // CUtlMap + pub const m_iSlot: usize = 0x240; // int32 + pub const m_iPosition: usize = 0x244; // int32 + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) + // NetworkVarNames: m_hSequence (HSequence) + // NetworkVarNames: m_flSeqStartTime (GameTime_t) + // NetworkVarNames: m_flSeqFixedCycle (float) + // NetworkVarNames: m_nAnimLoopMode (AnimLoopMode_t) + pub mod CBaseAnimGraphController { + pub const m_animGraphNetworkedVars: usize = 0x18; // CAnimGraphNetworkedVariables + pub const m_bSequenceFinished: usize = 0x220; // bool + pub const m_flSoundSyncTime: usize = 0x224; // float32 + pub const m_hSequence: usize = 0x228; // HSequence + pub const m_flSeqStartTime: usize = 0x22C; // GameTime_t + pub const m_flSeqFixedCycle: usize = 0x230; // float32 + pub const m_nAnimLoopMode: usize = 0x234; // AnimLoopMode_t + pub const m_flPlaybackRate: usize = 0x238; // CNetworkedQuantizedFloat + pub const m_nNotifyState: usize = 0x244; // SequenceFinishNotifyState_t + pub const m_bNetworkedAnimationInputsChanged: usize = 0x246; // bool + pub const m_bNetworkedSequenceChanged: usize = 0x247; // bool + pub const m_bLastUpdateSkipped: usize = 0x248; // bool + pub const m_flPrevAnimUpdateTime: usize = 0x24C; // GameTime_t + } + // Parent: CBaseEntity + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) + // NetworkVarNames: m_CHitboxComponent (CHitboxComponent::Storage_t) + // NetworkVarNames: m_nRenderMode (RenderMode_t) + // NetworkVarNames: m_nRenderFX (RenderFx_t) + // NetworkVarNames: m_clrRender (Color) + // NetworkVarNames: m_vecRenderAttributes (EntityRenderAttribute_t) + // NetworkVarNames: m_bRenderToCubemaps (bool) + // NetworkVarNames: m_Collision (CCollisionProperty) + // NetworkVarNames: m_Glow (CGlowProperty) + // NetworkVarNames: m_flGlowBackfaceMult (float) + // NetworkVarNames: m_fadeMinDist (float32) + // NetworkVarNames: m_fadeMaxDist (float32) + // NetworkVarNames: m_flFadeScale (float32) + // NetworkVarNames: m_flShadowStrength (float32) + // NetworkVarNames: m_nObjectCulling (uint8) + // NetworkVarNames: m_nAddDecal (int) + // NetworkVarNames: m_vDecalPosition (Vector) + // NetworkVarNames: m_vDecalForwardAxis (Vector) + // NetworkVarNames: m_flDecalHealBloodRate (float) + // NetworkVarNames: m_flDecalHealHeightRate (float) + // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle) + // NetworkVarNames: m_vecViewOffset (CNetworkViewOffsetVector) + pub mod CBaseModelEntity { + pub const m_CRenderComponent: usize = 0x4C0; // CRenderComponent* + pub const m_CHitboxComponent: usize = 0x4C8; // CHitboxComponent + pub const m_flDissolveStartTime: usize = 0x4F0; // GameTime_t + pub const m_OnIgnite: usize = 0x4F8; // CEntityIOOutput + pub const m_nRenderMode: usize = 0x520; // RenderMode_t + pub const m_nRenderFX: usize = 0x521; // RenderFx_t + pub const m_bAllowFadeInView: usize = 0x522; // bool + pub const m_clrRender: usize = 0x523; // Color + pub const m_vecRenderAttributes: usize = 0x528; // CUtlVectorEmbeddedNetworkVar + pub const m_bRenderToCubemaps: usize = 0x578; // bool + pub const m_Collision: usize = 0x580; // CCollisionProperty + pub const m_Glow: usize = 0x630; // CGlowProperty + pub const m_flGlowBackfaceMult: usize = 0x688; // float32 + pub const m_fadeMinDist: usize = 0x68C; // float32 + pub const m_fadeMaxDist: usize = 0x690; // float32 + pub const m_flFadeScale: usize = 0x694; // float32 + pub const m_flShadowStrength: usize = 0x698; // float32 + pub const m_nObjectCulling: usize = 0x69C; // uint8 + pub const m_nAddDecal: usize = 0x6A0; // int32 + pub const m_vDecalPosition: usize = 0x6A4; // + pub const m_vDecalForwardAxis: usize = 0x6B0; // + pub const m_flDecalHealBloodRate: usize = 0x6BC; // float32 + pub const m_flDecalHealHeightRate: usize = 0x6C0; // float32 + pub const m_ConfigEntitiesToPropagateMaterialDecalsTo: usize = 0x6C8; // CNetworkUtlVectorBase> + pub const m_vecViewOffset: usize = 0x6E0; // CNetworkViewOffsetVector + } + // Parent: CBaseModelEntity + // Fields count: 22 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_szSnapshotFileName (char) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bFrozen (bool) + // NetworkVarNames: m_flFreezeTransitionDuration (float) + // NetworkVarNames: m_nStopType (int) + // NetworkVarNames: m_bAnimateDuringGameplayPause (bool) + // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flPreSimTime (float32) + // NetworkVarNames: m_vServerControlPoints (Vector) + // NetworkVarNames: m_iServerControlPointAssignments (uint8) + // NetworkVarNames: m_hControlPointEnts (CHandle) + // NetworkVarNames: m_bNoSave (bool) + // NetworkVarNames: m_bNoFreeze (bool) + // NetworkVarNames: m_bNoRamp (bool) + pub mod CParticleSystem { + pub const m_szSnapshotFileName: usize = 0x710; // char[512] + pub const m_bActive: usize = 0x910; // bool + pub const m_bFrozen: usize = 0x911; // bool + pub const m_flFreezeTransitionDuration: usize = 0x914; // float32 + pub const m_nStopType: usize = 0x918; // int32 + pub const m_bAnimateDuringGameplayPause: usize = 0x91C; // bool + pub const m_iEffectIndex: usize = 0x920; // CStrongHandle + pub const m_flStartTime: usize = 0x928; // GameTime_t + pub const m_flPreSimTime: usize = 0x92C; // float32 + pub const m_vServerControlPoints: usize = 0x930; // Vector[4] + pub const m_iServerControlPointAssignments: usize = 0x960; // uint8[4] + pub const m_hControlPointEnts: usize = 0x964; // CHandle[64] + pub const m_bNoSave: usize = 0xA64; // bool + pub const m_bNoFreeze: usize = 0xA65; // bool + pub const m_bNoRamp: usize = 0xA66; // bool + pub const m_bStartActive: usize = 0xA67; // bool + pub const m_iszEffectName: usize = 0xA68; // CUtlSymbolLarge + pub const m_iszControlPointNames: usize = 0xA70; // CUtlSymbolLarge[64] + pub const m_nDataCP: usize = 0xC70; // int32 + pub const m_vecDataCPValue: usize = 0xC74; // + pub const m_nTintCP: usize = 0xC80; // int32 + pub const m_clrTint: usize = 0xC84; // Color + } + // Parent: CBaseEntity + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_flParticleSpacing (float) + // NetworkVarNames: m_flSlack (float) + // NetworkVarNames: m_flRadius (float) + // NetworkVarNames: m_ColorTint (Color) + // NetworkVarNames: m_nEffectState (int) + // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_PathNodes_Position (Vector) + // NetworkVarNames: m_PathNodes_TangentIn (Vector) + // NetworkVarNames: m_PathNodes_TangentOut (Vector) + // NetworkVarNames: m_PathNodes_Color (Vector) + // NetworkVarNames: m_PathNodes_PinEnabled (bool) + // NetworkVarNames: m_PathNodes_RadiusScale (float) + pub mod CPathParticleRope { + pub const m_bStartActive: usize = 0x4C0; // bool + pub const m_flMaxSimulationTime: usize = 0x4C4; // float32 + pub const m_iszEffectName: usize = 0x4C8; // CUtlSymbolLarge + pub const m_PathNodes_Name: usize = 0x4D0; // CUtlVector + pub const m_flParticleSpacing: usize = 0x4E8; // float32 + pub const m_flSlack: usize = 0x4EC; // float32 + pub const m_flRadius: usize = 0x4F0; // float32 + pub const m_ColorTint: usize = 0x4F4; // Color + pub const m_nEffectState: usize = 0x4F8; // int32 + pub const m_iEffectIndex: usize = 0x500; // CStrongHandle + pub const m_PathNodes_Position: usize = 0x508; // CNetworkUtlVectorBase + pub const m_PathNodes_TangentIn: usize = 0x520; // CNetworkUtlVectorBase + pub const m_PathNodes_TangentOut: usize = 0x538; // CNetworkUtlVectorBase + pub const m_PathNodes_Color: usize = 0x550; // CNetworkUtlVectorBase + pub const m_PathNodes_PinEnabled: usize = 0x568; // CNetworkUtlVectorBase + pub const m_PathNodes_RadiusScale: usize = 0x580; // CNetworkUtlVectorBase + } + // Parent: CBaseModelEntity + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_Flags (uint8) + // NetworkVarNames: m_LightStyle (uint8) + // NetworkVarNames: m_Radius (float32) + // NetworkVarNames: m_Exponent (int32) + // NetworkVarNames: m_InnerAngle (float32) + // NetworkVarNames: m_OuterAngle (float32) + // NetworkVarNames: m_SpotRadius (float32) + pub mod CDynamicLight { + pub const m_ActualFlags: usize = 0x710; // uint8 + pub const m_Flags: usize = 0x711; // uint8 + pub const m_LightStyle: usize = 0x712; // uint8 + pub const m_On: usize = 0x713; // bool + pub const m_Radius: usize = 0x714; // float32 + pub const m_Exponent: usize = 0x718; // int32 + pub const m_InnerAngle: usize = 0x71C; // float32 + pub const m_OuterAngle: usize = 0x720; // float32 + pub const m_SpotRadius: usize = 0x724; // float32 + } + // Parent: CBaseEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_EnvWindShared (CEnvWindShared) + pub mod CEnvWind { + pub const m_EnvWindShared: usize = 0x4C0; // CEnvWindShared + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_iszOverlayNames (string_t) + // NetworkVarNames: m_flOverlayTimes (float32) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_iDesiredOverlay (int32) + // NetworkVarNames: m_bIsActive (bool) + pub mod CEnvScreenOverlay { + pub const m_iszOverlayNames: usize = 0x4C0; // CUtlSymbolLarge[10] + pub const m_flOverlayTimes: usize = 0x510; // float32[10] + pub const m_flStartTime: usize = 0x538; // GameTime_t + pub const m_iDesiredOverlay: usize = 0x53C; // int32 + pub const m_bIsActive: usize = 0x540; // bool + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_fadeColor (Color) + pub mod CEnvFade { + pub const m_fadeColor: usize = 0x4C0; // Color + pub const m_Duration: usize = 0x4C4; // float32 + pub const m_HoldDuration: usize = 0x4C8; // float32 + pub const m_OnBeginFade: usize = 0x4D0; // CEntityIOOutput + } + // Parent: CBaseModelEntity + // Fields count: 7 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_nHorizontalSize (uint32) + // NetworkVarNames: m_nVerticalSize (uint32) + // NetworkVarNames: m_nMinDist (uint32) + // NetworkVarNames: m_nMaxDist (uint32) + // NetworkVarNames: m_nOuterMaxDist (uint32) + // NetworkVarNames: m_flGlowProxySize (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + pub mod CLightGlow { + pub const m_nHorizontalSize: usize = 0x710; // uint32 + pub const m_nVerticalSize: usize = 0x714; // uint32 + pub const m_nMinDist: usize = 0x718; // uint32 + pub const m_nMaxDist: usize = 0x71C; // uint32 + pub const m_nOuterMaxDist: usize = 0x720; // uint32 + pub const m_flGlowProxySize: usize = 0x724; // float32 + pub const m_flHDRColorScale: usize = 0x728; // float32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + pub mod CLogicGameEventListener { + pub const m_OnEventFired: usize = 0x4D0; // CEntityIOOutput + pub const m_iszGameEventName: usize = 0x4F8; // CUtlSymbolLarge + pub const m_iszGameEventItem: usize = 0x500; // CUtlSymbolLarge + pub const m_bEnabled: usize = 0x508; // bool + pub const m_bStartDisabled: usize = 0x509; // bool + } + // Parent: CBaseEntity + // Fields count: 44 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_bUpdateOnClient (bool) + // NetworkVarNames: m_nInputType (ValueRemapperInputType_t) + // NetworkVarNames: m_hRemapLineStart (CHandle) + // NetworkVarNames: m_hRemapLineEnd (CHandle) + // NetworkVarNames: m_flMaximumChangePerSecond (float) + // NetworkVarNames: m_flDisengageDistance (float) + // NetworkVarNames: m_flEngageDistance (float) + // NetworkVarNames: m_bRequiresUseKey (bool) + // NetworkVarNames: m_nOutputType (ValueRemapperOutputType_t) + // NetworkVarNames: m_hOutputEntities (CHandle) + // NetworkVarNames: m_nHapticsType (ValueRemapperHapticsType_t) + // NetworkVarNames: m_nMomentumType (ValueRemapperMomentumType_t) + // NetworkVarNames: m_flMomentumModifier (float) + // NetworkVarNames: m_flSnapValue (float) + // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) + // NetworkVarNames: m_flInputOffset (float) + pub mod CPointValueRemapper { + pub const m_bDisabled: usize = 0x4C0; // bool + pub const m_bUpdateOnClient: usize = 0x4C1; // bool + pub const m_nInputType: usize = 0x4C4; // ValueRemapperInputType_t + pub const m_iszRemapLineStartName: usize = 0x4C8; // CUtlSymbolLarge + pub const m_iszRemapLineEndName: usize = 0x4D0; // CUtlSymbolLarge + pub const m_hRemapLineStart: usize = 0x4D8; // CHandle + pub const m_hRemapLineEnd: usize = 0x4DC; // CHandle + pub const m_flMaximumChangePerSecond: usize = 0x4E0; // float32 + pub const m_flDisengageDistance: usize = 0x4E4; // float32 + pub const m_flEngageDistance: usize = 0x4E8; // float32 + pub const m_bRequiresUseKey: usize = 0x4EC; // bool + pub const m_nOutputType: usize = 0x4F0; // ValueRemapperOutputType_t + pub const m_iszOutputEntityName: usize = 0x4F8; // CUtlSymbolLarge + pub const m_iszOutputEntity2Name: usize = 0x500; // CUtlSymbolLarge + pub const m_iszOutputEntity3Name: usize = 0x508; // CUtlSymbolLarge + pub const m_iszOutputEntity4Name: usize = 0x510; // CUtlSymbolLarge + pub const m_hOutputEntities: usize = 0x518; // CNetworkUtlVectorBase> + pub const m_nHapticsType: usize = 0x530; // ValueRemapperHapticsType_t + pub const m_nMomentumType: usize = 0x534; // ValueRemapperMomentumType_t + pub const m_flMomentumModifier: usize = 0x538; // float32 + pub const m_flSnapValue: usize = 0x53C; // float32 + pub const m_flCurrentMomentum: usize = 0x540; // float32 + pub const m_nRatchetType: usize = 0x544; // ValueRemapperRatchetType_t + pub const m_flRatchetOffset: usize = 0x548; // float32 + pub const m_flInputOffset: usize = 0x54C; // float32 + pub const m_bEngaged: usize = 0x550; // bool + pub const m_bFirstUpdate: usize = 0x551; // bool + pub const m_flPreviousValue: usize = 0x554; // float32 + pub const m_flPreviousUpdateTickTime: usize = 0x558; // GameTime_t + pub const m_vecPreviousTestPoint: usize = 0x55C; // + pub const m_hUsingPlayer: usize = 0x568; // CHandle + pub const m_flCustomOutputValue: usize = 0x56C; // float32 + pub const m_iszSoundEngage: usize = 0x570; // CUtlSymbolLarge + pub const m_iszSoundDisengage: usize = 0x578; // CUtlSymbolLarge + pub const m_iszSoundReachedValueZero: usize = 0x580; // CUtlSymbolLarge + pub const m_iszSoundReachedValueOne: usize = 0x588; // CUtlSymbolLarge + pub const m_iszSoundMovingLoop: usize = 0x590; // CUtlSymbolLarge + pub const m_Position: usize = 0x5A0; // CEntityOutputTemplate + pub const m_PositionDelta: usize = 0x5C8; // CEntityOutputTemplate + pub const m_OnReachedValueZero: usize = 0x5F0; // CEntityIOOutput + pub const m_OnReachedValueOne: usize = 0x618; // CEntityIOOutput + pub const m_OnReachedValueCustom: usize = 0x640; // CEntityIOOutput + pub const m_OnEngage: usize = 0x668; // CEntityIOOutput + pub const m_OnDisengage: usize = 0x690; // CEntityIOOutput + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_messageText (char) + // NetworkVarNames: m_FontName (char) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bFullbright (bool) + // NetworkVarNames: m_flWorldUnitsPerPx (float) + // NetworkVarNames: m_flFontSize (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t) + // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) + // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) + pub mod CPointWorldText { + pub const m_messageText: usize = 0x710; // char[512] + pub const m_FontName: usize = 0x910; // char[64] + pub const m_bEnabled: usize = 0x950; // bool + pub const m_bFullbright: usize = 0x951; // bool + pub const m_flWorldUnitsPerPx: usize = 0x954; // float32 + pub const m_flFontSize: usize = 0x958; // float32 + pub const m_flDepthOffset: usize = 0x95C; // float32 + pub const m_Color: usize = 0x960; // Color + pub const m_nJustifyHorizontal: usize = 0x964; // PointWorldTextJustifyHorizontal_t + pub const m_nJustifyVertical: usize = 0x968; // PointWorldTextJustifyVertical_t + pub const m_nReorientMode: usize = 0x96C; // PointWorldTextReorientMode_t + } + // Parent: CBaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) + pub mod CRagdollManager { + pub const m_iCurrentMaxRagdollCount: usize = 0x4C0; // int8 + pub const m_iMaxRagdollCount: usize = 0x4C4; // int32 + pub const m_bSaveImportant: usize = 0x4C8; // bool + } + // Parent: None + // Fields count: 64 + // + // Metadata: + // NetworkVarNames: m_bIsPlayingBack (bool) + // NetworkVarNames: m_bPaused (bool) + // NetworkVarNames: m_bMultiplayer (bool) + // NetworkVarNames: m_bAutogenerated (bool) + // NetworkVarNames: m_flForceClientTime (float32) + // NetworkVarNames: m_hActorList (CHandle) + // NetworkVarNames: m_nSceneStringIndex (uint16) + pub mod CSceneEntity { + pub const m_iszSceneFile: usize = 0x4C8; // CUtlSymbolLarge + pub const m_iszResumeSceneFile: usize = 0x4D0; // CUtlSymbolLarge + pub const m_iszTarget1: usize = 0x4D8; // CUtlSymbolLarge + pub const m_iszTarget2: usize = 0x4E0; // CUtlSymbolLarge + pub const m_iszTarget3: usize = 0x4E8; // CUtlSymbolLarge + pub const m_iszTarget4: usize = 0x4F0; // CUtlSymbolLarge + pub const m_iszTarget5: usize = 0x4F8; // CUtlSymbolLarge + pub const m_iszTarget6: usize = 0x500; // CUtlSymbolLarge + pub const m_iszTarget7: usize = 0x508; // CUtlSymbolLarge + pub const m_iszTarget8: usize = 0x510; // CUtlSymbolLarge + pub const m_hTarget1: usize = 0x518; // CHandle + pub const m_hTarget2: usize = 0x51C; // CHandle + pub const m_hTarget3: usize = 0x520; // CHandle + pub const m_hTarget4: usize = 0x524; // CHandle + pub const m_hTarget5: usize = 0x528; // CHandle + pub const m_hTarget6: usize = 0x52C; // CHandle + pub const m_hTarget7: usize = 0x530; // CHandle + pub const m_hTarget8: usize = 0x534; // CHandle + pub const m_bIsPlayingBack: usize = 0x538; // bool + pub const m_bPaused: usize = 0x539; // bool + pub const m_bMultiplayer: usize = 0x53A; // bool + pub const m_bAutogenerated: usize = 0x53B; // bool + pub const m_flForceClientTime: usize = 0x53C; // float32 + pub const m_flCurrentTime: usize = 0x540; // float32 + pub const m_flFrameTime: usize = 0x544; // float32 + pub const m_bCancelAtNextInterrupt: usize = 0x548; // bool + pub const m_fPitch: usize = 0x54C; // float32 + pub const m_bAutomated: usize = 0x550; // bool + pub const m_nAutomatedAction: usize = 0x554; // int32 + pub const m_flAutomationDelay: usize = 0x558; // float32 + pub const m_flAutomationTime: usize = 0x55C; // float32 + pub const m_hWaitingForThisResumeScene: usize = 0x560; // CHandle + pub const m_bWaitingForResumeScene: usize = 0x564; // bool + pub const m_bPausedViaInput: usize = 0x565; // bool + pub const m_bPauseAtNextInterrupt: usize = 0x566; // bool + pub const m_bWaitingForActor: usize = 0x567; // bool + pub const m_bWaitingForInterrupt: usize = 0x568; // bool + pub const m_bInterruptedActorsScenes: usize = 0x569; // bool + pub const m_bBreakOnNonIdle: usize = 0x56A; // bool + pub const m_hActorList: usize = 0x570; // CNetworkUtlVectorBase> + pub const m_hRemoveActorList: usize = 0x588; // CUtlVector> + pub const m_nSceneFlushCounter: usize = 0x5D0; // int32 + pub const m_nSceneStringIndex: usize = 0x5D4; // uint16 + pub const m_OnStart: usize = 0x5D8; // CEntityIOOutput + pub const m_OnCompletion: usize = 0x600; // CEntityIOOutput + pub const m_OnCanceled: usize = 0x628; // CEntityIOOutput + pub const m_OnPaused: usize = 0x650; // CEntityIOOutput + pub const m_OnResumed: usize = 0x678; // CEntityIOOutput + pub const m_OnTrigger: usize = 0x6A0; // CEntityIOOutput[16] + pub const m_hInterruptScene: usize = 0x9B0; // CHandle + pub const m_nInterruptCount: usize = 0x9B4; // int32 + pub const m_bSceneMissing: usize = 0x9B8; // bool + pub const m_bInterrupted: usize = 0x9B9; // bool + pub const m_bCompletedEarly: usize = 0x9BA; // bool + pub const m_bInterruptSceneFinished: usize = 0x9BB; // bool + pub const m_bRestoring: usize = 0x9BC; // bool + pub const m_hNotifySceneCompletion: usize = 0x9C0; // CUtlVector> + pub const m_hListManagers: usize = 0x9D8; // CUtlVector> + pub const m_iszSoundName: usize = 0x9F0; // CUtlSymbolLarge + pub const m_iszSequenceName: usize = 0x9F8; // CUtlSymbolLarge + pub const m_hActor: usize = 0xA00; // CHandle + pub const m_hActivator: usize = 0xA04; // CHandle + pub const m_BusyActor: usize = 0xA08; // int32 + pub const m_iPlayerDeathBehavior: usize = 0xA0C; // SceneOnPlayerDeath_t + } + // Parent: CBaseModelEntity + // Fields count: 14 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_vDirection (Vector) + // NetworkVarNames: m_clrOverlay (Color) + // NetworkVarNames: m_iszEffectName (string_t) + // NetworkVarNames: m_iszSSEffectName (string_t) + // NetworkVarNames: m_bOn (bool) + // NetworkVarNames: m_bmaxColor (bool) + // NetworkVarNames: m_flSize (float32) + // NetworkVarNames: m_flRotation (float32) + // NetworkVarNames: m_flHazeScale (float32) + // NetworkVarNames: m_flAlphaHaze (float32) + // NetworkVarNames: m_flAlphaHdr (float32) + // NetworkVarNames: m_flAlphaScale (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + // NetworkVarNames: m_flFarZScale (float32) + pub mod CSun { + pub const m_vDirection: usize = 0x710; // + pub const m_clrOverlay: usize = 0x71C; // Color + pub const m_iszEffectName: usize = 0x720; // CUtlSymbolLarge + pub const m_iszSSEffectName: usize = 0x728; // CUtlSymbolLarge + pub const m_bOn: usize = 0x730; // bool + pub const m_bmaxColor: usize = 0x731; // bool + pub const m_flSize: usize = 0x734; // float32 + pub const m_flRotation: usize = 0x738; // float32 + pub const m_flHazeScale: usize = 0x73C; // float32 + pub const m_flAlphaHaze: usize = 0x740; // float32 + pub const m_flAlphaHdr: usize = 0x744; // float32 + pub const m_flAlphaScale: usize = 0x748; // float32 + pub const m_flHDRColorScale: usize = 0x74C; // float32 + pub const m_flFarZScale: usize = 0x750; // float32 + } + // Parent: CBaseEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_Handle (CHandle) + // NetworkVarNames: m_bSendHandle (bool) + pub mod CHandleTest { + pub const m_Handle: usize = 0x4C0; // CHandle + pub const m_bSendHandle: usize = 0x4C4; // bool + } + // Parent: None + // Fields count: 24 + // + // Metadata: + // NetworkVarNames: m_glowEntity (CHandle) + // NetworkVarNames: m_usable (bool) + // NetworkVarNames: m_szDisplayText (string_t) + pub mod CBaseButton { + pub const m_angMoveEntitySpace: usize = 0x790; // QAngle + pub const m_fStayPushed: usize = 0x79C; // bool + pub const m_fRotating: usize = 0x79D; // bool + pub const m_ls: usize = 0x7A0; // locksound_t + pub const m_sUseSound: usize = 0x7C0; // CUtlSymbolLarge + pub const m_sLockedSound: usize = 0x7C8; // CUtlSymbolLarge + pub const m_sUnlockedSound: usize = 0x7D0; // CUtlSymbolLarge + pub const m_bLocked: usize = 0x7D8; // bool + pub const m_bDisabled: usize = 0x7D9; // bool + pub const m_flUseLockedTime: usize = 0x7DC; // GameTime_t + pub const m_bSolidBsp: usize = 0x7E0; // bool + pub const m_OnDamaged: usize = 0x7E8; // CEntityIOOutput + pub const m_OnPressed: usize = 0x810; // CEntityIOOutput + pub const m_OnUseLocked: usize = 0x838; // CEntityIOOutput + pub const m_OnIn: usize = 0x860; // CEntityIOOutput + pub const m_OnOut: usize = 0x888; // CEntityIOOutput + pub const m_nState: usize = 0x8B0; // int32 + pub const m_hConstraint: usize = 0x8B4; // CEntityHandle + pub const m_hConstraintParent: usize = 0x8B8; // CEntityHandle + pub const m_bForceNpcExclude: usize = 0x8BC; // bool + pub const m_sGlowEntity: usize = 0x8C0; // CUtlSymbolLarge + pub const m_glowEntity: usize = 0x8C8; // CHandle + pub const m_usable: usize = 0x8CC; // bool + pub const m_szDisplayText: usize = 0x8D0; // CUtlSymbolLarge + } + // Parent: None + // Fields count: 27 + // + // Metadata: + // NetworkVarNames: m_bIsUsable (bool) + pub mod CBaseDoor { + pub const m_angMoveEntitySpace: usize = 0x7A0; // QAngle + pub const m_vecMoveDirParentSpace: usize = 0x7AC; // + pub const m_ls: usize = 0x7B8; // locksound_t + pub const m_bForceClosed: usize = 0x7D8; // bool + pub const m_bDoorGroup: usize = 0x7D9; // bool + pub const m_bLocked: usize = 0x7DA; // bool + pub const m_bIgnoreDebris: usize = 0x7DB; // bool + pub const m_eSpawnPosition: usize = 0x7DC; // FuncDoorSpawnPos_t + pub const m_flBlockDamage: usize = 0x7E0; // float32 + pub const m_NoiseMoving: usize = 0x7E8; // CUtlSymbolLarge + pub const m_NoiseArrived: usize = 0x7F0; // CUtlSymbolLarge + pub const m_NoiseMovingClosed: usize = 0x7F8; // CUtlSymbolLarge + pub const m_NoiseArrivedClosed: usize = 0x800; // CUtlSymbolLarge + pub const m_ChainTarget: usize = 0x808; // CUtlSymbolLarge + pub const m_OnBlockedClosing: usize = 0x810; // CEntityIOOutput + pub const m_OnBlockedOpening: usize = 0x838; // CEntityIOOutput + pub const m_OnUnblockedClosing: usize = 0x860; // CEntityIOOutput + pub const m_OnUnblockedOpening: usize = 0x888; // CEntityIOOutput + pub const m_OnFullyClosed: usize = 0x8B0; // CEntityIOOutput + pub const m_OnFullyOpen: usize = 0x8D8; // CEntityIOOutput + pub const m_OnClose: usize = 0x900; // CEntityIOOutput + pub const m_OnOpen: usize = 0x928; // CEntityIOOutput + pub const m_OnLockedUse: usize = 0x950; // CEntityIOOutput + pub const m_bLoopMoveSound: usize = 0x978; // bool + pub const m_bCreateNavObstacle: usize = 0x990; // bool + pub const m_isChaining: usize = 0x991; // bool + pub const m_bIsUsable: usize = 0x992; // bool + } + // Parent: CBaseModelEntity + // Fields count: 10 + // + // Metadata: + // NetworkVarNames: m_flFadeInStart (float32) + // NetworkVarNames: m_flFadeInLength (float32) + // NetworkVarNames: m_flFadeOutModelStart (float32) + // NetworkVarNames: m_flFadeOutModelLength (float32) + // NetworkVarNames: m_flFadeOutStart (float32) + // NetworkVarNames: m_flFadeOutLength (float32) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_nDissolveType (EntityDisolveType_t) + // NetworkVarNames: m_vDissolverOrigin (Vector) + // NetworkVarNames: m_nMagnitude (uint32) + pub mod CEntityDissolve { + pub const m_flFadeInStart: usize = 0x710; // float32 + pub const m_flFadeInLength: usize = 0x714; // float32 + pub const m_flFadeOutModelStart: usize = 0x718; // float32 + pub const m_flFadeOutModelLength: usize = 0x71C; // float32 + pub const m_flFadeOutStart: usize = 0x720; // float32 + pub const m_flFadeOutLength: usize = 0x724; // float32 + pub const m_flStartTime: usize = 0x728; // GameTime_t + pub const m_nDissolveType: usize = 0x72C; // EntityDisolveType_t + pub const m_vDissolverOrigin: usize = 0x730; // + pub const m_nMagnitude: usize = 0x73C; // uint32 + } + // Parent: None + // Fields count: 30 + // + // Metadata: + // NetworkVarNames: m_hTargetEntity (CHandle) + // NetworkVarNames: m_bState (bool) + // NetworkVarNames: m_bAlwaysUpdate (bool) + // NetworkVarNames: m_flLightFOV (float32) + // NetworkVarNames: m_bEnableShadows (bool) + // NetworkVarNames: m_bSimpleProjection (bool) + // NetworkVarNames: m_bLightOnlyTarget (bool) + // NetworkVarNames: m_bLightWorld (bool) + // NetworkVarNames: m_bCameraSpace (bool) + // NetworkVarNames: m_flBrightnessScale (float32) + // NetworkVarNames: m_LightColor (Color) + // NetworkVarNames: m_flIntensity (float32) + // NetworkVarNames: m_flLinearAttenuation (float32) + // NetworkVarNames: m_flQuadraticAttenuation (float32) + // NetworkVarNames: m_bVolumetric (bool) + // NetworkVarNames: m_flNoiseStrength (float32) + // NetworkVarNames: m_flFlashlightTime (float32) + // NetworkVarNames: m_nNumPlanes (uint32) + // NetworkVarNames: m_flPlaneOffset (float32) + // NetworkVarNames: m_flVolumetricIntensity (float32) + // NetworkVarNames: m_flColorTransitionTime (float32) + // NetworkVarNames: m_flAmbient (float32) + // NetworkVarNames: m_SpotlightTextureName (char) + // NetworkVarNames: m_nSpotlightTextureFrame (int32) + // NetworkVarNames: m_nShadowQuality (uint32) + // NetworkVarNames: m_flNearZ (float32) + // NetworkVarNames: m_flFarZ (float32) + // NetworkVarNames: m_flProjectionSize (float32) + // NetworkVarNames: m_flRotation (float32) + // NetworkVarNames: m_bFlipHorizontal (bool) + pub mod CEnvProjectedTexture { + pub const m_hTargetEntity: usize = 0x710; // CHandle + pub const m_bState: usize = 0x714; // bool + pub const m_bAlwaysUpdate: usize = 0x715; // bool + pub const m_flLightFOV: usize = 0x718; // float32 + pub const m_bEnableShadows: usize = 0x71C; // bool + pub const m_bSimpleProjection: usize = 0x71D; // bool + pub const m_bLightOnlyTarget: usize = 0x71E; // bool + pub const m_bLightWorld: usize = 0x71F; // bool + pub const m_bCameraSpace: usize = 0x720; // bool + pub const m_flBrightnessScale: usize = 0x724; // float32 + pub const m_LightColor: usize = 0x728; // Color + pub const m_flIntensity: usize = 0x72C; // float32 + pub const m_flLinearAttenuation: usize = 0x730; // float32 + pub const m_flQuadraticAttenuation: usize = 0x734; // float32 + pub const m_bVolumetric: usize = 0x738; // bool + pub const m_flNoiseStrength: usize = 0x73C; // float32 + pub const m_flFlashlightTime: usize = 0x740; // float32 + pub const m_nNumPlanes: usize = 0x744; // uint32 + pub const m_flPlaneOffset: usize = 0x748; // float32 + pub const m_flVolumetricIntensity: usize = 0x74C; // float32 + pub const m_flColorTransitionTime: usize = 0x750; // float32 + pub const m_flAmbient: usize = 0x754; // float32 + pub const m_SpotlightTextureName: usize = 0x758; // char[512] + pub const m_nSpotlightTextureFrame: usize = 0x958; // int32 + pub const m_nShadowQuality: usize = 0x95C; // uint32 + pub const m_flNearZ: usize = 0x960; // float32 + pub const m_flFarZ: usize = 0x964; // float32 + pub const m_flProjectionSize: usize = 0x968; // float32 + pub const m_flRotation: usize = 0x96C; // float32 + pub const m_bFlipHorizontal: usize = 0x970; // bool + } + // Parent: CBaseModelEntity + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_hDecalMaterial (HMaterialStrong) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDepth (float) + // NetworkVarNames: m_nRenderOrder (uint32) + // NetworkVarNames: m_bProjectOnWorld (bool) + // NetworkVarNames: m_bProjectOnCharacters (bool) + // NetworkVarNames: m_bProjectOnWater (bool) + // NetworkVarNames: m_flDepthSortBias (float) + pub mod CEnvDecal { + pub const m_hDecalMaterial: usize = 0x710; // CStrongHandle + pub const m_flWidth: usize = 0x718; // float32 + pub const m_flHeight: usize = 0x71C; // float32 + pub const m_flDepth: usize = 0x720; // float32 + pub const m_nRenderOrder: usize = 0x724; // uint32 + pub const m_bProjectOnWorld: usize = 0x728; // bool + pub const m_bProjectOnCharacters: usize = 0x729; // bool + pub const m_bProjectOnWater: usize = 0x72A; // bool + pub const m_flDepthSortBias: usize = 0x72C; // float32 + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + pub mod CFuncMoveLinear { + pub const m_authoredPosition: usize = 0x790; // MoveLinearAuthoredPos_t + pub const m_angMoveEntitySpace: usize = 0x794; // QAngle + pub const m_vecMoveDirParentSpace: usize = 0x7A0; // + pub const m_soundStart: usize = 0x7B0; // CUtlSymbolLarge + pub const m_soundStop: usize = 0x7B8; // CUtlSymbolLarge + pub const m_currentSound: usize = 0x7C0; // CUtlSymbolLarge + pub const m_flBlockDamage: usize = 0x7C8; // float32 + pub const m_flStartPosition: usize = 0x7CC; // float32 + pub const m_flMoveDistance: usize = 0x7D0; // float32 + pub const m_OnFullyOpen: usize = 0x7E0; // CEntityIOOutput + pub const m_OnFullyClosed: usize = 0x808; // CEntityIOOutput + pub const m_bCreateMovableNavMesh: usize = 0x830; // bool + pub const m_bCreateNavObstacle: usize = 0x831; // bool + } + // Parent: CBaseModelEntity + // Fields count: 19 + // + // Metadata: + // MNetworkOverride + // MNetworkOverride + pub mod CFuncRotating { + pub const m_OnStopped: usize = 0x710; // CEntityIOOutput + pub const m_OnStarted: usize = 0x738; // CEntityIOOutput + pub const m_OnReachedStart: usize = 0x760; // CEntityIOOutput + pub const m_localRotationVector: usize = 0x788; // RotationVector + pub const m_flFanFriction: usize = 0x794; // float32 + pub const m_flAttenuation: usize = 0x798; // float32 + pub const m_flVolume: usize = 0x79C; // float32 + pub const m_flTargetSpeed: usize = 0x7A0; // float32 + pub const m_flMaxSpeed: usize = 0x7A4; // float32 + pub const m_flBlockDamage: usize = 0x7A8; // float32 + pub const m_flTimeScale: usize = 0x7AC; // float32 + pub const m_NoiseRunning: usize = 0x7B0; // CUtlSymbolLarge + pub const m_bReversed: usize = 0x7B8; // bool + pub const m_bAccelDecel: usize = 0x7B9; // bool + pub const m_prevLocalAngles: usize = 0x7C4; // QAngle + pub const m_angStart: usize = 0x7D0; // QAngle + pub const m_bStopAtStartPos: usize = 0x7DC; // bool + pub const m_vecClientOrigin: usize = 0x7E0; // + pub const m_vecClientAngles: usize = 0x7EC; // QAngle + } + // Parent: CBaseModelEntity + // Fields count: 21 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_RopeFlags (uint16) + // NetworkVarNames: m_Slack (int16) + // NetworkVarNames: m_Width (float32) + // NetworkVarNames: m_TextureScale (float32) + // NetworkVarNames: m_nSegments (uint8) + // NetworkVarNames: m_bConstrainBetweenEndpoints (bool) + // NetworkVarNames: m_iRopeMaterialModelIndex (HMaterialStrong) + // NetworkVarNames: m_Subdiv (uint8) + // NetworkVarNames: m_nChangeCount (uint8) + // NetworkVarNames: m_RopeLength (int16) + // NetworkVarNames: m_fLockedPoints (uint8) + // NetworkVarNames: m_flScrollSpeed (float32) + // NetworkVarNames: m_hStartPoint (CHandle) + // NetworkVarNames: m_hEndPoint (CHandle) + // NetworkVarNames: m_iStartAttachment (AttachmentHandle_t) + // NetworkVarNames: m_iEndAttachment (AttachmentHandle_t) + pub mod CRopeKeyframe { + pub const m_RopeFlags: usize = 0x718; // uint16 + pub const m_iNextLinkName: usize = 0x720; // CUtlSymbolLarge + pub const m_Slack: usize = 0x728; // int16 + pub const m_Width: usize = 0x72C; // float32 + pub const m_TextureScale: usize = 0x730; // float32 + pub const m_nSegments: usize = 0x734; // uint8 + pub const m_bConstrainBetweenEndpoints: usize = 0x735; // bool + pub const m_strRopeMaterialModel: usize = 0x738; // CUtlSymbolLarge + pub const m_iRopeMaterialModelIndex: usize = 0x740; // CStrongHandle + pub const m_Subdiv: usize = 0x748; // uint8 + pub const m_nChangeCount: usize = 0x749; // uint8 + pub const m_RopeLength: usize = 0x74A; // int16 + pub const m_fLockedPoints: usize = 0x74C; // uint8 + pub const m_bCreatedFromMapFile: usize = 0x74D; // bool + pub const m_flScrollSpeed: usize = 0x750; // float32 + pub const m_bStartPointValid: usize = 0x754; // bool + pub const m_bEndPointValid: usize = 0x755; // bool + pub const m_hStartPoint: usize = 0x758; // CHandle + pub const m_hEndPoint: usize = 0x75C; // CHandle + pub const m_iStartAttachment: usize = 0x760; // AttachmentHandle_t + pub const m_iEndAttachment: usize = 0x761; // AttachmentHandle_t + } + // Parent: CBaseModelEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_flLightScale (float32) + // NetworkVarNames: m_Radius (float32) + pub mod CSpotlightEnd { + pub const m_flLightScale: usize = 0x710; // float32 + pub const m_Radius: usize = 0x714; // float32 + pub const m_vSpotlightDir: usize = 0x718; // + pub const m_vSpotlightOrg: usize = 0x724; // + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_bClientSidePredicted (bool) + pub mod CBaseTrigger { + pub const m_bDisabled: usize = 0x790; // bool + pub const m_iFilterName: usize = 0x798; // CUtlSymbolLarge + pub const m_hFilter: usize = 0x7A0; // CHandle + pub const m_OnStartTouch: usize = 0x7A8; // CEntityIOOutput + pub const m_OnStartTouchAll: usize = 0x7D0; // CEntityIOOutput + pub const m_OnEndTouch: usize = 0x7F8; // CEntityIOOutput + pub const m_OnEndTouchAll: usize = 0x820; // CEntityIOOutput + pub const m_OnTouching: usize = 0x848; // CEntityIOOutput + pub const m_OnNotTouching: usize = 0x870; // CEntityIOOutput + pub const m_hTouchingEntities: usize = 0x898; // CUtlVector> + pub const m_bClientSidePredicted: usize = 0x8B0; // bool + } + // Parent: CBaseModelEntity + // Fields count: 24 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + // NetworkVarNames: m_flFrameRate (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + // NetworkVarNames: m_nNumBeamEnts (uint8) + // NetworkVarNames: m_hBaseMaterial (HMaterialStrong) + // NetworkVarNames: m_nHaloIndex (HMaterialStrong) + // NetworkVarNames: m_nBeamType (BeamType_t) + // NetworkVarNames: m_nBeamFlags (uint32) + // NetworkVarNames: m_hAttachEntity (CHandle) + // NetworkVarNames: m_nAttachIndex (AttachmentHandle_t) + // NetworkVarNames: m_fWidth (float32) + // NetworkVarNames: m_fEndWidth (float32) + // NetworkVarNames: m_fFadeLength (float32) + // NetworkVarNames: m_fHaloScale (float32) + // NetworkVarNames: m_fAmplitude (float32) + // NetworkVarNames: m_fStartFrame (float32) + // NetworkVarNames: m_fSpeed (float32) + // NetworkVarNames: m_flFrame (float32) + // NetworkVarNames: m_nClipStyle (BeamClipStyle_t) + // NetworkVarNames: m_bTurnedOff (bool) + // NetworkVarNames: m_vecEndPos (Vector) + pub mod CBeam { + pub const m_flFrameRate: usize = 0x710; // float32 + pub const m_flHDRColorScale: usize = 0x714; // float32 + pub const m_flFireTime: usize = 0x718; // GameTime_t + pub const m_flDamage: usize = 0x71C; // float32 + pub const m_nNumBeamEnts: usize = 0x720; // uint8 + pub const m_hBaseMaterial: usize = 0x728; // CStrongHandle + pub const m_nHaloIndex: usize = 0x730; // CStrongHandle + pub const m_nBeamType: usize = 0x738; // BeamType_t + pub const m_nBeamFlags: usize = 0x73C; // uint32 + pub const m_hAttachEntity: usize = 0x740; // CHandle[10] + pub const m_nAttachIndex: usize = 0x768; // AttachmentHandle_t[10] + pub const m_fWidth: usize = 0x774; // float32 + pub const m_fEndWidth: usize = 0x778; // float32 + pub const m_fFadeLength: usize = 0x77C; // float32 + pub const m_fHaloScale: usize = 0x780; // float32 + pub const m_fAmplitude: usize = 0x784; // float32 + pub const m_fStartFrame: usize = 0x788; // float32 + pub const m_fSpeed: usize = 0x78C; // float32 + pub const m_flFrame: usize = 0x790; // float32 + pub const m_nClipStyle: usize = 0x794; // BeamClipStyle_t + pub const m_bTurnedOff: usize = 0x798; // bool + pub const m_vecEndPos: usize = 0x79C; // + pub const m_hEndEntity: usize = 0x7A8; // CHandle + pub const m_nDissolveType: usize = 0x7AC; // int32 + } + // Parent: CBaseModelEntity + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_vecLadderDir (Vector) + // NetworkVarNames: m_vecPlayerMountPositionTop (Vector) + // NetworkVarNames: m_vecPlayerMountPositionBottom (Vector) + // NetworkVarNames: m_flAutoRideSpeed (float) + // NetworkVarNames: m_bFakeLadder (bool) + pub mod CFuncLadder { + pub const m_vecLadderDir: usize = 0x710; // + pub const m_Dismounts: usize = 0x720; // CUtlVector> + pub const m_vecLocalTop: usize = 0x738; // + pub const m_vecPlayerMountPositionTop: usize = 0x744; // + pub const m_vecPlayerMountPositionBottom: usize = 0x750; // + pub const m_flAutoRideSpeed: usize = 0x75C; // float32 + pub const m_bDisabled: usize = 0x760; // bool + pub const m_bFakeLadder: usize = 0x761; // bool + pub const m_bHasSlack: usize = 0x762; // bool + pub const m_surfacePropName: usize = 0x768; // CUtlSymbolLarge + pub const m_OnPlayerGotOnLadder: usize = 0x770; // CEntityIOOutput + pub const m_OnPlayerGotOffLadder: usize = 0x798; // CEntityIOOutput + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPrecipitationVData { + pub const m_szParticlePrecipitationEffect: usize = 0x28; // CResourceNameTyped> + pub const m_flInnerDistance: usize = 0x108; // float32 + pub const m_nAttachType: usize = 0x10C; // ParticleAttachment_t + pub const m_bBatchSameVolumeType: usize = 0x110; // bool + pub const m_nRTEnvCP: usize = 0x114; // int32 + pub const m_nRTEnvCPComponent: usize = 0x118; // int32 + pub const m_szModifier: usize = 0x120; // CUtlString + } + // Parent: CBaseModelEntity + // Fields count: 23 + // + // Metadata: + // NetworkVarNames: m_hSpriteMaterial (HMaterialStrong) + // NetworkVarNames: m_hAttachedToEntity (CHandle) + // NetworkVarNames: m_nAttachment (AttachmentHandle_t) + // NetworkVarNames: m_flSpriteFramerate (float32) + // NetworkVarNames: m_flFrame (float32) + // NetworkVarNames: m_nBrightness (uint32) + // NetworkVarNames: m_flBrightnessDuration (float32) + // NetworkVarNames: m_flSpriteScale (float32) + // NetworkVarNames: m_flScaleDuration (float32) + // NetworkVarNames: m_bWorldSpaceScale (bool) + // NetworkVarNames: m_flGlowProxySize (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + pub mod CSprite { + pub const m_hSpriteMaterial: usize = 0x710; // CStrongHandle + pub const m_hAttachedToEntity: usize = 0x718; // CHandle + pub const m_nAttachment: usize = 0x71C; // AttachmentHandle_t + pub const m_flSpriteFramerate: usize = 0x720; // float32 + pub const m_flFrame: usize = 0x724; // float32 + pub const m_flDieTime: usize = 0x728; // GameTime_t + pub const m_nBrightness: usize = 0x738; // uint32 + pub const m_flBrightnessDuration: usize = 0x73C; // float32 + pub const m_flSpriteScale: usize = 0x740; // float32 + pub const m_flScaleDuration: usize = 0x744; // float32 + pub const m_bWorldSpaceScale: usize = 0x748; // bool + pub const m_flGlowProxySize: usize = 0x74C; // float32 + pub const m_flHDRColorScale: usize = 0x750; // float32 + pub const m_flLastTime: usize = 0x754; // GameTime_t + pub const m_flMaxFrame: usize = 0x758; // float32 + pub const m_flStartScale: usize = 0x75C; // float32 + pub const m_flDestScale: usize = 0x760; // float32 + pub const m_flScaleTimeStart: usize = 0x764; // GameTime_t + pub const m_nStartBrightness: usize = 0x768; // int32 + pub const m_nDestBrightness: usize = 0x76C; // int32 + pub const m_flBrightnessTimeStart: usize = 0x770; // GameTime_t + pub const m_nSpriteWidth: usize = 0x774; // int32 + pub const m_nSpriteHeight: usize = 0x778; // int32 + } + // Parent: CBaseModelEntity + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_DialogXMLName (string_t) + // NetworkVarNames: m_PanelClassName (string_t) + // NetworkVarNames: m_PanelID (string_t) + pub mod CBaseClientUIEntity { + pub const m_bEnabled: usize = 0x710; // bool + pub const m_DialogXMLName: usize = 0x718; // CUtlSymbolLarge + pub const m_PanelClassName: usize = 0x720; // CUtlSymbolLarge + pub const m_PanelID: usize = 0x728; // CUtlSymbolLarge + pub const m_CustomOutput0: usize = 0x730; // CEntityIOOutput + pub const m_CustomOutput1: usize = 0x758; // CEntityIOOutput + pub const m_CustomOutput2: usize = 0x780; // CEntityIOOutput + pub const m_CustomOutput3: usize = 0x7A8; // CEntityIOOutput + pub const m_CustomOutput4: usize = 0x7D0; // CEntityIOOutput + pub const m_CustomOutput5: usize = 0x7F8; // CEntityIOOutput + pub const m_CustomOutput6: usize = 0x820; // CEntityIOOutput + pub const m_CustomOutput7: usize = 0x848; // CEntityIOOutput + pub const m_CustomOutput8: usize = 0x870; // CEntityIOOutput + pub const m_CustomOutput9: usize = 0x898; // CEntityIOOutput + } + // Parent: CBaseClientUIEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hActivator (EHANDLE) + pub mod CPointClientUIDialog { + pub const m_hActivator: usize = 0x8C0; // CHandle + pub const m_bStartEnabled: usize = 0x8C4; // bool + } + // Parent: CBaseClientUIEntity + // Fields count: 23 + // + // Metadata: + // NetworkVarNames: m_bIgnoreInput (bool) + // NetworkVarNames: m_bLit (bool) + // NetworkVarNames: m_bFollowPlayerAcrossTeleport (bool) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDPI (float) + // NetworkVarNames: m_flInteractDistance (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_unOwnerContext (uint32) + // NetworkVarNames: m_unHorizontalAlign (uint32) + // NetworkVarNames: m_unVerticalAlign (uint32) + // NetworkVarNames: m_unOrientation (uint32) + // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) + // NetworkVarNames: m_vecCSSClasses (string_t) + // NetworkVarNames: m_bOpaque (bool) + // NetworkVarNames: m_bNoDepth (bool) + // NetworkVarNames: m_bRenderBackface (bool) + // NetworkVarNames: m_bUseOffScreenIndicator (bool) + // NetworkVarNames: m_bExcludeFromSaveGames (bool) + // NetworkVarNames: m_bGrabbable (bool) + // NetworkVarNames: m_bOnlyRenderToTexture (bool) + // NetworkVarNames: m_bDisableMipGen (bool) + // NetworkVarNames: m_nExplicitImageLayout (int32) + pub mod CPointClientUIWorldPanel { + pub const m_bIgnoreInput: usize = 0x8C0; // bool + pub const m_bLit: usize = 0x8C1; // bool + pub const m_bFollowPlayerAcrossTeleport: usize = 0x8C2; // bool + pub const m_flWidth: usize = 0x8C4; // float32 + pub const m_flHeight: usize = 0x8C8; // float32 + pub const m_flDPI: usize = 0x8CC; // float32 + pub const m_flInteractDistance: usize = 0x8D0; // float32 + pub const m_flDepthOffset: usize = 0x8D4; // float32 + pub const m_unOwnerContext: usize = 0x8D8; // uint32 + pub const m_unHorizontalAlign: usize = 0x8DC; // uint32 + pub const m_unVerticalAlign: usize = 0x8E0; // uint32 + pub const m_unOrientation: usize = 0x8E4; // uint32 + pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0x8E8; // bool + pub const m_vecCSSClasses: usize = 0x8F0; // CNetworkUtlVectorBase + pub const m_bOpaque: usize = 0x908; // bool + pub const m_bNoDepth: usize = 0x909; // bool + pub const m_bRenderBackface: usize = 0x90A; // bool + pub const m_bUseOffScreenIndicator: usize = 0x90B; // bool + pub const m_bExcludeFromSaveGames: usize = 0x90C; // bool + pub const m_bGrabbable: usize = 0x90D; // bool + pub const m_bOnlyRenderToTexture: usize = 0x90E; // bool + pub const m_bDisableMipGen: usize = 0x90F; // bool + pub const m_nExplicitImageLayout: usize = 0x910; // int32 + } + // Parent: CPointClientUIWorldPanel + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_messageText (char) + pub mod CPointClientUIWorldTextPanel { + pub const m_messageText: usize = 0x918; // char[512] + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_nResolutionX (int) + // NetworkVarNames: m_nResolutionY (int) + // NetworkVarNames: m_szLayoutFileName (string_t) + // NetworkVarNames: m_RenderAttrName (string_t) + // NetworkVarNames: m_TargetEntities (CHandle) + // NetworkVarNames: m_nTargetChangeCount (int) + // NetworkVarNames: m_vecCSSClasses (string_t) + pub mod CInfoOffscreenPanoramaTexture { + pub const m_bDisabled: usize = 0x4C0; // bool + pub const m_nResolutionX: usize = 0x4C4; // int32 + pub const m_nResolutionY: usize = 0x4C8; // int32 + pub const m_szLayoutFileName: usize = 0x4D0; // CUtlSymbolLarge + pub const m_RenderAttrName: usize = 0x4D8; // CUtlSymbolLarge + pub const m_TargetEntities: usize = 0x4E0; // CNetworkUtlVectorBase> + pub const m_nTargetChangeCount: usize = 0x4F8; // int32 + pub const m_vecCSSClasses: usize = 0x500; // CNetworkUtlVectorBase + pub const m_szTargetsName: usize = 0x518; // CUtlSymbolLarge + pub const m_AdditionalTargetEntities: usize = 0x520; // CUtlVector> + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_iItemDefinitionIndex (item_definition_index_t) + // NetworkVarNames: m_iEntityQuality (int) + // NetworkVarNames: m_iEntityLevel (uint32) + // NetworkVarNames: m_iItemIDHigh (uint32) + // NetworkVarNames: m_iItemIDLow (uint32) + // NetworkVarNames: m_iAccountID (uint32) + // NetworkVarNames: m_iInventoryPosition (uint32) + // NetworkVarNames: m_bInitialized (bool) + // NetworkVarNames: m_AttributeList (CAttributeList) + // NetworkVarNames: m_NetworkedDynamicAttributes (CAttributeList) + // NetworkVarNames: m_szCustomName (char) + pub mod CEconItemView { + pub const m_iItemDefinitionIndex: usize = 0x38; // uint16 + pub const m_iEntityQuality: usize = 0x3C; // int32 + pub const m_iEntityLevel: usize = 0x40; // uint32 + pub const m_iItemID: usize = 0x48; // uint64 + pub const m_iItemIDHigh: usize = 0x50; // uint32 + pub const m_iItemIDLow: usize = 0x54; // uint32 + pub const m_iAccountID: usize = 0x58; // uint32 + pub const m_iInventoryPosition: usize = 0x5C; // uint32 + pub const m_bInitialized: usize = 0x68; // bool + pub const m_AttributeList: usize = 0x70; // CAttributeList + pub const m_NetworkedDynamicAttributes: usize = 0xD0; // CAttributeList + pub const m_szCustomName: usize = 0x130; // char[161] + pub const m_szCustomNameOverride: usize = 0x1D1; // char[161] + } + // Parent: CBaseTrigger + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_bBombPlantedHere (bool) + pub mod CBombTarget { + pub const m_OnBombExplode: usize = 0x8B8; // CEntityIOOutput + pub const m_OnBombPlanted: usize = 0x8E0; // CEntityIOOutput + pub const m_OnBombDefused: usize = 0x908; // CEntityIOOutput + pub const m_bIsBombSiteB: usize = 0x930; // bool + pub const m_bIsHeistBombTarget: usize = 0x931; // bool + pub const m_bBombPlantedHere: usize = 0x932; // bool + pub const m_szMountTarget: usize = 0x938; // CUtlSymbolLarge + pub const m_hInstructorHint: usize = 0x940; // CHandle + pub const m_nBombSiteDesignation: usize = 0x944; // int32 + } + // Parent: CBaseTrigger + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_flFluidDensity (float) + pub mod CTriggerBuoyancy { + pub const m_BuoyancyHelper: usize = 0x8B8; // CBuoyancyHelper + pub const m_flFluidDensity: usize = 0x8D8; // float32 + } + // Parent: CBasePlayerController + // Fields count: 86 + // + // Metadata: + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // NetworkVarNames: m_pInGameMoneyServices (CCSPlayerController_InGameMoneyServices*) + // NetworkVarNames: m_pInventoryServices (CCSPlayerController_InventoryServices*) + // NetworkVarNames: m_pActionTrackingServices (CCSPlayerController_ActionTrackingServices*) + // NetworkVarNames: m_pDamageServices (CCSPlayerController_DamageServices*) + // NetworkVarNames: m_iPing (uint32) + // NetworkVarNames: m_bHasCommunicationAbuseMute (bool) + // NetworkVarNames: m_szCrosshairCodes (string_t) + // NetworkVarNames: m_iPendingTeamNum (uint8) + // NetworkVarNames: m_flForceTeamTime (GameTime_t) + // NetworkVarNames: m_iCompTeammateColor (int) + // NetworkVarNames: m_bEverPlayedOnTeam (bool) + // NetworkVarNames: m_szClan (string_t) + // NetworkVarNames: m_iCoachingTeam (int) + // NetworkVarNames: m_nPlayerDominated (uint64) + // NetworkVarNames: m_nPlayerDominatingMe (uint64) + // NetworkVarNames: m_iCompetitiveRanking (int) + // NetworkVarNames: m_iCompetitiveWins (int) + // NetworkVarNames: m_iCompetitiveRankType (int8) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Win (int) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Loss (int) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Tie (int) + // NetworkVarNames: m_nEndMatchNextMapVote (int) + // NetworkVarNames: m_unActiveQuestId (uint16) + // NetworkVarNames: m_nQuestProgressReason (QuestProgress::Reason) + // NetworkVarNames: m_unPlayerTvControlFlags (uint32) + // NetworkVarNames: m_nDisconnectionTick (int) + // NetworkVarNames: m_bControllingBot (bool) + // NetworkVarNames: m_bHasControlledBotThisRound (bool) + // NetworkVarNames: m_bCanControlObservedBot (bool) + // NetworkVarNames: m_hPlayerPawn (CHandle) + // NetworkVarNames: m_hObserverPawn (CHandle) + // NetworkVarNames: m_bPawnIsAlive (bool) + // NetworkVarNames: m_iPawnHealth (uint32) + // NetworkVarNames: m_iPawnArmor (int) + // NetworkVarNames: m_bPawnHasDefuser (bool) + // NetworkVarNames: m_bPawnHasHelmet (bool) + // NetworkVarNames: m_nPawnCharacterDefIndex (item_definition_index_t) + // NetworkVarNames: m_iPawnLifetimeStart (int) + // NetworkVarNames: m_iPawnLifetimeEnd (int) + // NetworkVarNames: m_iPawnBotDifficulty (int) + // NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle) + // NetworkVarNames: m_iScore (int32) + // NetworkVarNames: m_vecKills (EKillTypes_t) + // NetworkVarNames: m_bMvpNoMusic (bool) + // NetworkVarNames: m_eMvpReason (int) + // NetworkVarNames: m_iMusicKitID (int) + // NetworkVarNames: m_iMusicKitMVPs (int) + // NetworkVarNames: m_iMVPs (int) + pub mod CCSPlayerController { + pub const m_pInGameMoneyServices: usize = 0x6C8; // CCSPlayerController_InGameMoneyServices* + pub const m_pInventoryServices: usize = 0x6D0; // CCSPlayerController_InventoryServices* + pub const m_pActionTrackingServices: usize = 0x6D8; // CCSPlayerController_ActionTrackingServices* + pub const m_pDamageServices: usize = 0x6E0; // CCSPlayerController_DamageServices* + pub const m_iPing: usize = 0x6E8; // uint32 + pub const m_bHasCommunicationAbuseMute: usize = 0x6EC; // bool + pub const m_szCrosshairCodes: usize = 0x6F0; // CUtlSymbolLarge + pub const m_iPendingTeamNum: usize = 0x6F8; // uint8 + pub const m_flForceTeamTime: usize = 0x6FC; // GameTime_t + pub const m_iCompTeammateColor: usize = 0x700; // int32 + pub const m_bEverPlayedOnTeam: usize = 0x704; // bool + pub const m_bAttemptedToGetColor: usize = 0x705; // bool + pub const m_iTeammatePreferredColor: usize = 0x708; // int32 + pub const m_bTeamChanged: usize = 0x70C; // bool + pub const m_bInSwitchTeam: usize = 0x70D; // bool + pub const m_bHasSeenJoinGame: usize = 0x70E; // bool + pub const m_bJustBecameSpectator: usize = 0x70F; // bool + pub const m_bSwitchTeamsOnNextRoundReset: usize = 0x710; // bool + pub const m_bRemoveAllItemsOnNextRoundReset: usize = 0x711; // bool + pub const m_szClan: usize = 0x718; // CUtlSymbolLarge + pub const m_szClanName: usize = 0x720; // char[32] + pub const m_iCoachingTeam: usize = 0x740; // int32 + pub const m_nPlayerDominated: usize = 0x748; // uint64 + pub const m_nPlayerDominatingMe: usize = 0x750; // uint64 + pub const m_iCompetitiveRanking: usize = 0x758; // int32 + pub const m_iCompetitiveWins: usize = 0x75C; // int32 + pub const m_iCompetitiveRankType: usize = 0x760; // int8 + pub const m_iCompetitiveRankingPredicted_Win: usize = 0x764; // int32 + pub const m_iCompetitiveRankingPredicted_Loss: usize = 0x768; // int32 + pub const m_iCompetitiveRankingPredicted_Tie: usize = 0x76C; // int32 + pub const m_nEndMatchNextMapVote: usize = 0x770; // int32 + pub const m_unActiveQuestId: usize = 0x774; // uint16 + pub const m_nQuestProgressReason: usize = 0x778; // QuestProgress::Reason + pub const m_unPlayerTvControlFlags: usize = 0x77C; // uint32 + pub const m_iDraftIndex: usize = 0x7A8; // int32 + pub const m_msQueuedModeDisconnectionTimestamp: usize = 0x7AC; // uint32 + pub const m_uiAbandonRecordedReason: usize = 0x7B0; // uint32 + pub const m_bCannotBeKicked: usize = 0x7B4; // bool + pub const m_bEverFullyConnected: usize = 0x7B5; // bool + pub const m_bAbandonAllowsSurrender: usize = 0x7B6; // bool + pub const m_bAbandonOffersInstantSurrender: usize = 0x7B7; // bool + pub const m_bDisconnection1MinWarningPrinted: usize = 0x7B8; // bool + pub const m_bScoreReported: usize = 0x7B9; // bool + pub const m_nDisconnectionTick: usize = 0x7BC; // int32 + pub const m_bControllingBot: usize = 0x7C8; // bool + pub const m_bHasControlledBotThisRound: usize = 0x7C9; // bool + pub const m_bHasBeenControlledByPlayerThisRound: usize = 0x7CA; // bool + pub const m_nBotsControlledThisRound: usize = 0x7CC; // int32 + pub const m_bCanControlObservedBot: usize = 0x7D0; // bool + pub const m_hPlayerPawn: usize = 0x7D4; // CHandle + pub const m_hObserverPawn: usize = 0x7D8; // CHandle + pub const m_DesiredObserverMode: usize = 0x7DC; // int32 + pub const m_hDesiredObserverTarget: usize = 0x7E0; // CEntityHandle + pub const m_bPawnIsAlive: usize = 0x7E4; // bool + pub const m_iPawnHealth: usize = 0x7E8; // uint32 + pub const m_iPawnArmor: usize = 0x7EC; // int32 + pub const m_bPawnHasDefuser: usize = 0x7F0; // bool + pub const m_bPawnHasHelmet: usize = 0x7F1; // bool + pub const m_nPawnCharacterDefIndex: usize = 0x7F2; // uint16 + pub const m_iPawnLifetimeStart: usize = 0x7F4; // int32 + pub const m_iPawnLifetimeEnd: usize = 0x7F8; // int32 + pub const m_iPawnBotDifficulty: usize = 0x7FC; // int32 + pub const m_hOriginalControllerOfCurrentPawn: usize = 0x800; // CHandle + pub const m_iScore: usize = 0x804; // int32 + pub const m_iRoundScore: usize = 0x808; // int32 + pub const m_iRoundsWon: usize = 0x80C; // int32 + pub const m_vecKills: usize = 0x810; // CNetworkUtlVectorBase + pub const m_bMvpNoMusic: usize = 0x828; // bool + pub const m_eMvpReason: usize = 0x82C; // int32 + pub const m_iMusicKitID: usize = 0x830; // int32 + pub const m_iMusicKitMVPs: usize = 0x834; // int32 + pub const m_iMVPs: usize = 0x838; // int32 + pub const m_nUpdateCounter: usize = 0x83C; // int32 + pub const m_flSmoothedPing: usize = 0x840; // float32 + pub const m_lastHeldVoteTimer: usize = 0xF8E8; // IntervalTimer + pub const m_bShowHints: usize = 0xF900; // bool + pub const m_iNextTimeCheck: usize = 0xF904; // int32 + pub const m_bJustDidTeamKill: usize = 0xF908; // bool + pub const m_bPunishForTeamKill: usize = 0xF909; // bool + pub const m_bGaveTeamDamageWarning: usize = 0xF90A; // bool + pub const m_bGaveTeamDamageWarningThisRound: usize = 0xF90B; // bool + pub const m_dblLastReceivedPacketPlatFloatTime: usize = 0xF910; // float64 + pub const m_LastTeamDamageWarningTime: usize = 0xF918; // GameTime_t + pub const m_LastTimePlayerWasDisconnectedForPawnsRemove: usize = 0xF91C; // GameTime_t + pub const m_nSuspiciousHitCount: usize = 0xF920; // uint32 + pub const m_nNonSuspiciousHitStreak: usize = 0xF924; // uint32 + } + // Parent: CBaseTrigger + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_source (string_t) + // NetworkVarNames: m_destination (string_t) + pub mod CFootstepControl { + pub const m_source: usize = 0x8B8; // CUtlSymbolLarge + pub const m_destination: usize = 0x8C0; // CUtlSymbolLarge + } + // Parent: CBasePlayerWeaponVData + // Fields count: 92 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertySuppressBaseClassField + // MPropertySuppressBaseClassField + pub mod CCSWeaponBaseVData { + pub const m_WeaponType: usize = 0x248; // CSWeaponType + pub const m_WeaponCategory: usize = 0x24C; // CSWeaponCategory + pub const m_szViewModel: usize = 0x250; // CResourceNameTyped> + pub const m_szPlayerModel: usize = 0x330; // CResourceNameTyped> + pub const m_szWorldDroppedModel: usize = 0x410; // CResourceNameTyped> + pub const m_szAimsightLensMaskModel: usize = 0x4F0; // CResourceNameTyped> + pub const m_szMagazineModel: usize = 0x5D0; // CResourceNameTyped> + pub const m_szHeatEffect: usize = 0x6B0; // CResourceNameTyped> + pub const m_szEjectBrassEffect: usize = 0x790; // CResourceNameTyped> + pub const m_szMuzzleFlashParticleAlt: usize = 0x870; // CResourceNameTyped> + pub const m_szMuzzleFlashThirdPersonParticle: usize = 0x950; // CResourceNameTyped> + pub const m_szMuzzleFlashThirdPersonParticleAlt: usize = 0xA30; // CResourceNameTyped> + pub const m_szTracerParticle: usize = 0xB10; // CResourceNameTyped> + pub const m_GearSlot: usize = 0xBF0; // gear_slot_t + pub const m_GearSlotPosition: usize = 0xBF4; // int32 + pub const m_DefaultLoadoutSlot: usize = 0xBF8; // loadout_slot_t + pub const m_sWrongTeamMsg: usize = 0xC00; // CUtlString + pub const m_nPrice: usize = 0xC08; // int32 + pub const m_nKillAward: usize = 0xC0C; // int32 + pub const m_nPrimaryReserveAmmoMax: usize = 0xC10; // int32 + pub const m_nSecondaryReserveAmmoMax: usize = 0xC14; // int32 + pub const m_bMeleeWeapon: usize = 0xC18; // bool + pub const m_bHasBurstMode: usize = 0xC19; // bool + pub const m_bIsRevolver: usize = 0xC1A; // bool + pub const m_bCannotShootUnderwater: usize = 0xC1B; // bool + pub const m_szName: usize = 0xC20; // CGlobalSymbol + pub const m_szAnimExtension: usize = 0xC28; // CUtlString + pub const m_eSilencerType: usize = 0xC30; // CSWeaponSilencerType + pub const m_nCrosshairMinDistance: usize = 0xC34; // int32 + pub const m_nCrosshairDeltaDistance: usize = 0xC38; // int32 + pub const m_bIsFullAuto: usize = 0xC3C; // bool + pub const m_nNumBullets: usize = 0xC40; // int32 + pub const m_flCycleTime: usize = 0xC44; // CFiringModeFloat + pub const m_flMaxSpeed: usize = 0xC4C; // CFiringModeFloat + pub const m_flSpread: usize = 0xC54; // CFiringModeFloat + pub const m_flInaccuracyCrouch: usize = 0xC5C; // CFiringModeFloat + pub const m_flInaccuracyStand: usize = 0xC64; // CFiringModeFloat + pub const m_flInaccuracyJump: usize = 0xC6C; // CFiringModeFloat + pub const m_flInaccuracyLand: usize = 0xC74; // CFiringModeFloat + pub const m_flInaccuracyLadder: usize = 0xC7C; // CFiringModeFloat + pub const m_flInaccuracyFire: usize = 0xC84; // CFiringModeFloat + pub const m_flInaccuracyMove: usize = 0xC8C; // CFiringModeFloat + pub const m_flRecoilAngle: usize = 0xC94; // CFiringModeFloat + pub const m_flRecoilAngleVariance: usize = 0xC9C; // CFiringModeFloat + pub const m_flRecoilMagnitude: usize = 0xCA4; // CFiringModeFloat + pub const m_flRecoilMagnitudeVariance: usize = 0xCAC; // CFiringModeFloat + pub const m_nTracerFrequency: usize = 0xCB4; // CFiringModeInt + pub const m_flInaccuracyJumpInitial: usize = 0xCBC; // float32 + pub const m_flInaccuracyJumpApex: usize = 0xCC0; // float32 + pub const m_flInaccuracyReload: usize = 0xCC4; // float32 + pub const m_nRecoilSeed: usize = 0xCC8; // int32 + pub const m_nSpreadSeed: usize = 0xCCC; // int32 + pub const m_flTimeToIdleAfterFire: usize = 0xCD0; // float32 + pub const m_flIdleInterval: usize = 0xCD4; // float32 + pub const m_flAttackMovespeedFactor: usize = 0xCD8; // float32 + pub const m_flHeatPerShot: usize = 0xCDC; // float32 + pub const m_flInaccuracyPitchShift: usize = 0xCE0; // float32 + pub const m_flInaccuracyAltSoundThreshold: usize = 0xCE4; // float32 + pub const m_flBotAudibleRange: usize = 0xCE8; // float32 + pub const m_szUseRadioSubtitle: usize = 0xCF0; // CUtlString + pub const m_bUnzoomsAfterShot: usize = 0xCF8; // bool + pub const m_bHideViewModelWhenZoomed: usize = 0xCF9; // bool + pub const m_nZoomLevels: usize = 0xCFC; // int32 + pub const m_nZoomFOV1: usize = 0xD00; // int32 + pub const m_nZoomFOV2: usize = 0xD04; // int32 + pub const m_flZoomTime0: usize = 0xD08; // float32 + pub const m_flZoomTime1: usize = 0xD0C; // float32 + pub const m_flZoomTime2: usize = 0xD10; // float32 + pub const m_flIronSightPullUpSpeed: usize = 0xD14; // float32 + pub const m_flIronSightPutDownSpeed: usize = 0xD18; // float32 + pub const m_flIronSightFOV: usize = 0xD1C; // float32 + pub const m_flIronSightPivotForward: usize = 0xD20; // float32 + pub const m_flIronSightLooseness: usize = 0xD24; // float32 + pub const m_angPivotAngle: usize = 0xD28; // QAngle + pub const m_vecIronSightEyePos: usize = 0xD34; // + pub const m_nDamage: usize = 0xD40; // int32 + pub const m_flHeadshotMultiplier: usize = 0xD44; // float32 + pub const m_flArmorRatio: usize = 0xD48; // float32 + pub const m_flPenetration: usize = 0xD4C; // float32 + pub const m_flRange: usize = 0xD50; // float32 + pub const m_flRangeModifier: usize = 0xD54; // float32 + pub const m_flFlinchVelocityModifierLarge: usize = 0xD58; // float32 + pub const m_flFlinchVelocityModifierSmall: usize = 0xD5C; // float32 + pub const m_flRecoveryTimeCrouch: usize = 0xD60; // float32 + pub const m_flRecoveryTimeStand: usize = 0xD64; // float32 + pub const m_flRecoveryTimeCrouchFinal: usize = 0xD68; // float32 + pub const m_flRecoveryTimeStandFinal: usize = 0xD6C; // float32 + pub const m_nRecoveryTransitionStartBullet: usize = 0xD70; // int32 + pub const m_nRecoveryTransitionEndBullet: usize = 0xD74; // int32 + pub const m_flThrowVelocity: usize = 0xD78; // float32 + pub const m_vSmokeColor: usize = 0xD7C; // + pub const m_szAnimClass: usize = 0xD88; // CGlobalSymbol + } + // Parent: CBaseModelEntity + // Fields count: 9 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkOverride + // NetworkVarNames: m_vecMoveDirEntitySpace (Vector) + // NetworkVarNames: m_flTargetSpeed (float32) + // NetworkVarNames: m_nTransitionStartTick (GameTick_t) + // NetworkVarNames: m_nTransitionDurationTicks (int) + // NetworkVarNames: m_flTransitionStartSpeed (float32) + // NetworkVarNames: m_hConveyorModels (EHANDLE) + pub mod CFuncConveyor { + pub const m_szConveyorModels: usize = 0x710; // CUtlSymbolLarge + pub const m_flTransitionDurationSeconds: usize = 0x718; // float32 + pub const m_angMoveEntitySpace: usize = 0x71C; // QAngle + pub const m_vecMoveDirEntitySpace: usize = 0x728; // + pub const m_flTargetSpeed: usize = 0x734; // float32 + pub const m_nTransitionStartTick: usize = 0x738; // GameTick_t + pub const m_nTransitionDurationTicks: usize = 0x73C; // int32 + pub const m_flTransitionStartSpeed: usize = 0x740; // float32 + pub const m_hConveyorModels: usize = 0x748; // CNetworkUtlVectorBase> + } + // Parent: None + // Fields count: 15 + // + // Metadata: + // NetworkVarNames: m_nUniqueID (int) + // NetworkVarNames: m_unAccountID (uint32) + // NetworkVarNames: m_unTraceID (uint32) + // NetworkVarNames: m_rtGcTime (uint32) + // NetworkVarNames: m_vecEndPos (Vector) + // NetworkVarNames: m_vecStart (Vector) + // NetworkVarNames: m_vecLeft (Vector) + // NetworkVarNames: m_vecNormal (Vector) + // NetworkVarNames: m_nPlayer (int) + // NetworkVarNames: m_nEntity (int) + // NetworkVarNames: m_nHitbox (int) + // NetworkVarNames: m_flCreationTime (float) + // NetworkVarNames: m_nTintID (int) + // NetworkVarNames: m_nVersion (uint8) + // NetworkVarNames: m_ubSignature (uint8) + pub mod CPlayerSprayDecal { + pub const m_nUniqueID: usize = 0x710; // int32 + pub const m_unAccountID: usize = 0x714; // uint32 + pub const m_unTraceID: usize = 0x718; // uint32 + pub const m_rtGcTime: usize = 0x71C; // uint32 + pub const m_vecEndPos: usize = 0x720; // + pub const m_vecStart: usize = 0x72C; // + pub const m_vecLeft: usize = 0x738; // + pub const m_vecNormal: usize = 0x744; // + pub const m_nPlayer: usize = 0x750; // int32 + pub const m_nEntity: usize = 0x754; // int32 + pub const m_nHitbox: usize = 0x758; // int32 + pub const m_flCreationTime: usize = 0x75C; // float32 + pub const m_nTintID: usize = 0x760; // int32 + pub const m_nVersion: usize = 0x764; // uint8 + pub const m_ubSignature: usize = 0x765; // uint8[128] + } + // Parent: CBaseModelEntity + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: m_firePositions (Vector) + // NetworkVarNames: m_fireParentPositions (Vector) + // NetworkVarNames: m_bFireIsBurning (bool) + // NetworkVarNames: m_BurnNormal (Vector) + // NetworkVarNames: m_fireCount (int) + // NetworkVarNames: m_nInfernoType (int) + // NetworkVarNames: m_nFireEffectTickBegin (int) + // NetworkVarNames: m_nFireLifetime (float) + // NetworkVarNames: m_bInPostEffectTime (bool) + pub mod CInferno { + pub const m_firePositions: usize = 0x720; // Vector[64] + pub const m_fireParentPositions: usize = 0xA20; // Vector[64] + pub const m_bFireIsBurning: usize = 0xD20; // bool[64] + pub const m_BurnNormal: usize = 0xD60; // Vector[64] + pub const m_fireCount: usize = 0x1060; // int32 + pub const m_nInfernoType: usize = 0x1064; // int32 + pub const m_nFireEffectTickBegin: usize = 0x1068; // int32 + pub const m_nFireLifetime: usize = 0x106C; // float32 + pub const m_bInPostEffectTime: usize = 0x1070; // bool + pub const m_nFiresExtinguishCount: usize = 0x1074; // int32 + pub const m_bWasCreatedInSmoke: usize = 0x1078; // bool + pub const m_extent: usize = 0x1280; // Extent + pub const m_damageTimer: usize = 0x1298; // CountdownTimer + pub const m_damageRampTimer: usize = 0x12B0; // CountdownTimer + pub const m_splashVelocity: usize = 0x12C8; // + pub const m_InitialSplashVelocity: usize = 0x12D4; // + pub const m_startPos: usize = 0x12E0; // + pub const m_vecOriginalSpawnLocation: usize = 0x12EC; // + pub const m_activeTimer: usize = 0x12F8; // IntervalTimer + pub const m_fireSpawnOffset: usize = 0x1308; // int32 + pub const m_nMaxFlames: usize = 0x130C; // int32 + pub const m_nSpreadCount: usize = 0x1310; // int32 + pub const m_BookkeepingTimer: usize = 0x1318; // CountdownTimer + pub const m_NextSpreadTimer: usize = 0x1330; // CountdownTimer + pub const m_nSourceItemDefIndex: usize = 0x1348; // uint16 + } + // Parent: CBaseModelEntity + // Fields count: 52 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_nColorMode (int) + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_flColorTemperature (float) + // NetworkVarNames: m_flBrightness (float) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_nDirectLight (int) + // NetworkVarNames: m_nBakedShadowIndex (int) + // NetworkVarNames: m_nLuminaireShape (int) + // NetworkVarNames: m_flLuminaireSize (float) + // NetworkVarNames: m_flLuminaireAnisotropy (float) + // NetworkVarNames: m_LightStyleString (CUtlString) + // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) + // NetworkVarNames: m_QueuedLightStyleStrings (CUtlString) + // NetworkVarNames: m_LightStyleEvents (CUtlString) + // NetworkVarNames: m_LightStyleTargets (CHandle) + // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) + // NetworkVarNames: m_flShape (float) + // NetworkVarNames: m_flSoftX (float) + // NetworkVarNames: m_flSoftY (float) + // NetworkVarNames: m_flSkirt (float) + // NetworkVarNames: m_flSkirtNear (float) + // NetworkVarNames: m_vSizeParams (Vector) + // NetworkVarNames: m_flRange (float) + // NetworkVarNames: m_vShear (Vector) + // NetworkVarNames: m_nBakeSpecularToCubemaps (int) + // NetworkVarNames: m_vBakeSpecularToCubemapsSize (Vector) + // NetworkVarNames: m_nCastShadows (int) + // NetworkVarNames: m_nShadowMapSize (int) + // NetworkVarNames: m_nShadowPriority (int) + // NetworkVarNames: m_bContactShadow (bool) + // NetworkVarNames: m_nBounceLight (int) + // NetworkVarNames: m_flBounceScale (float) + // NetworkVarNames: m_flMinRoughness (float) + // NetworkVarNames: m_vAlternateColor (Vector) + // NetworkVarNames: m_fAlternateColorBrightness (float) + // NetworkVarNames: m_nFog (int) + // NetworkVarNames: m_flFogStrength (float) + // NetworkVarNames: m_nFogShadows (int) + // NetworkVarNames: m_flFogScale (float) + // NetworkVarNames: m_flFadeSizeStart (float) + // NetworkVarNames: m_flFadeSizeEnd (float) + // NetworkVarNames: m_flShadowFadeSizeStart (float) + // NetworkVarNames: m_flShadowFadeSizeEnd (float) + // NetworkVarNames: m_bPrecomputedFieldsValid (bool) + // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) + // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) + pub mod CBarnLight { + pub const m_bEnabled: usize = 0x710; // bool + pub const m_nColorMode: usize = 0x714; // int32 + pub const m_Color: usize = 0x718; // Color + pub const m_flColorTemperature: usize = 0x71C; // float32 + pub const m_flBrightness: usize = 0x720; // float32 + pub const m_flBrightnessScale: usize = 0x724; // float32 + pub const m_nDirectLight: usize = 0x728; // int32 + pub const m_nBakedShadowIndex: usize = 0x72C; // int32 + pub const m_nLuminaireShape: usize = 0x730; // int32 + pub const m_flLuminaireSize: usize = 0x734; // float32 + pub const m_flLuminaireAnisotropy: usize = 0x738; // float32 + pub const m_LightStyleString: usize = 0x740; // CUtlString + pub const m_flLightStyleStartTime: usize = 0x748; // GameTime_t + pub const m_QueuedLightStyleStrings: usize = 0x750; // CNetworkUtlVectorBase + pub const m_LightStyleEvents: usize = 0x768; // CNetworkUtlVectorBase + pub const m_LightStyleTargets: usize = 0x780; // CNetworkUtlVectorBase> + pub const m_StyleEvent: usize = 0x798; // CEntityIOOutput[4] + pub const m_hLightCookie: usize = 0x858; // CStrongHandle + pub const m_flShape: usize = 0x860; // float32 + pub const m_flSoftX: usize = 0x864; // float32 + pub const m_flSoftY: usize = 0x868; // float32 + pub const m_flSkirt: usize = 0x86C; // float32 + pub const m_flSkirtNear: usize = 0x870; // float32 + pub const m_vSizeParams: usize = 0x874; // + pub const m_flRange: usize = 0x880; // float32 + pub const m_vShear: usize = 0x884; // + pub const m_nBakeSpecularToCubemaps: usize = 0x890; // int32 + pub const m_vBakeSpecularToCubemapsSize: usize = 0x894; // + pub const m_nCastShadows: usize = 0x8A0; // int32 + pub const m_nShadowMapSize: usize = 0x8A4; // int32 + pub const m_nShadowPriority: usize = 0x8A8; // int32 + pub const m_bContactShadow: usize = 0x8AC; // bool + pub const m_nBounceLight: usize = 0x8B0; // int32 + pub const m_flBounceScale: usize = 0x8B4; // float32 + pub const m_flMinRoughness: usize = 0x8B8; // float32 + pub const m_vAlternateColor: usize = 0x8BC; // + pub const m_fAlternateColorBrightness: usize = 0x8C8; // float32 + pub const m_nFog: usize = 0x8CC; // int32 + pub const m_flFogStrength: usize = 0x8D0; // float32 + pub const m_nFogShadows: usize = 0x8D4; // int32 + pub const m_flFogScale: usize = 0x8D8; // float32 + pub const m_flFadeSizeStart: usize = 0x8DC; // float32 + pub const m_flFadeSizeEnd: usize = 0x8E0; // float32 + pub const m_flShadowFadeSizeStart: usize = 0x8E4; // float32 + pub const m_flShadowFadeSizeEnd: usize = 0x8E8; // float32 + pub const m_bPrecomputedFieldsValid: usize = 0x8EC; // bool + pub const m_vPrecomputedBoundsMins: usize = 0x8F0; // + pub const m_vPrecomputedBoundsMaxs: usize = 0x8FC; // + pub const m_vPrecomputedOBBOrigin: usize = 0x908; // + pub const m_vPrecomputedOBBAngles: usize = 0x914; // QAngle + pub const m_vPrecomputedOBBExtent: usize = 0x920; // + pub const m_bPvsModifyEntity: usize = 0x92C; // bool + } + // Parent: CBarnLight + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bShowLight (bool) + pub mod CRectLight { + pub const m_bShowLight: usize = 0x938; // bool + } + // Parent: CBarnLight + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_flInnerAngle (float) + // NetworkVarNames: m_flOuterAngle (float) + // NetworkVarNames: m_bShowLight (bool) + pub mod COmniLight { + pub const m_flInnerAngle: usize = 0x938; // float32 + pub const m_flOuterAngle: usize = 0x93C; // float32 + pub const m_bShowLight: usize = 0x940; // bool + } + // Parent: CTeam + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_bSurrendered (bool) + // NetworkVarNames: m_szTeamMatchStat (char) + // NetworkVarNames: m_numMapVictories (int) + // NetworkVarNames: m_scoreFirstHalf (int32) + // NetworkVarNames: m_scoreSecondHalf (int32) + // NetworkVarNames: m_scoreOvertime (int32) + // NetworkVarNames: m_szClanTeamname (char) + // NetworkVarNames: m_iClanID (uint32) + // NetworkVarNames: m_szTeamFlagImage (char) + // NetworkVarNames: m_szTeamLogoImage (char) + pub mod CCSTeam { + pub const m_nLastRecievedShorthandedRoundBonus: usize = 0x578; // int32 + pub const m_nShorthandedRoundBonusStartRound: usize = 0x57C; // int32 + pub const m_bSurrendered: usize = 0x580; // bool + pub const m_szTeamMatchStat: usize = 0x581; // char[512] + pub const m_numMapVictories: usize = 0x784; // int32 + pub const m_scoreFirstHalf: usize = 0x788; // int32 + pub const m_scoreSecondHalf: usize = 0x78C; // int32 + pub const m_scoreOvertime: usize = 0x790; // int32 + pub const m_szClanTeamname: usize = 0x794; // char[129] + pub const m_iClanID: usize = 0x818; // uint32 + pub const m_szTeamFlagImage: usize = 0x81C; // char[8] + pub const m_szTeamLogoImage: usize = 0x824; // char[8] + pub const m_flNextResourceTime: usize = 0x82C; // float32 + pub const m_iLastUpdateSentAt: usize = 0x830; // int32 + } + // Parent: CBaseModelEntity + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) + // NetworkVarNames: m_hSkyMaterialLightingOnly (HMaterialStrong) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_vTintColor (Color) + // NetworkVarNames: m_vTintColorLightingOnly (Color) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_nFogType (int) + // NetworkVarNames: m_flFogMinStart (float) + // NetworkVarNames: m_flFogMinEnd (float) + // NetworkVarNames: m_flFogMaxStart (float) + // NetworkVarNames: m_flFogMaxEnd (float) + // NetworkVarNames: m_bEnabled (bool) + pub mod CEnvSky { + pub const m_hSkyMaterial: usize = 0x710; // CStrongHandle + pub const m_hSkyMaterialLightingOnly: usize = 0x718; // CStrongHandle + pub const m_bStartDisabled: usize = 0x720; // bool + pub const m_vTintColor: usize = 0x721; // Color + pub const m_vTintColorLightingOnly: usize = 0x725; // Color + pub const m_flBrightnessScale: usize = 0x72C; // float32 + pub const m_nFogType: usize = 0x730; // int32 + pub const m_flFogMinStart: usize = 0x734; // float32 + pub const m_flFogMinEnd: usize = 0x738; // float32 + pub const m_flFogMaxStart: usize = 0x73C; // float32 + pub const m_flFogMaxEnd: usize = 0x740; // float32 + pub const m_bEnabled: usize = 0x744; // bool + } + // Parent: CBaseModelEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) + pub mod CLightEntity { + pub const m_CLightComponent: usize = 0x710; // CLightComponent* + } + // Parent: CBaseTrigger + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_hPostSettings (HPostProcessingStrong) + // NetworkVarNames: m_flFadeDuration (float) + // NetworkVarNames: m_flMinLogExposure (float) + // NetworkVarNames: m_flMaxLogExposure (float) + // NetworkVarNames: m_flMinExposure (float) + // NetworkVarNames: m_flMaxExposure (float) + // NetworkVarNames: m_flExposureCompensation (float) + // NetworkVarNames: m_flExposureFadeSpeedUp (float) + // NetworkVarNames: m_flExposureFadeSpeedDown (float) + // NetworkVarNames: m_flTonemapEVSmoothingRange (float) + // NetworkVarNames: m_bMaster (bool) + // NetworkVarNames: m_bExposureControl (bool) + // NetworkVarNames: m_flRate (float) + // NetworkVarNames: m_flTonemapPercentTarget (float) + // NetworkVarNames: m_flTonemapPercentBrightPixels (float) + // NetworkVarNames: m_flTonemapMinAvgLum (float) + pub mod CPostProcessingVolume { + pub const m_hPostSettings: usize = 0x8C8; // CStrongHandle + pub const m_flFadeDuration: usize = 0x8D0; // float32 + pub const m_flMinLogExposure: usize = 0x8D4; // float32 + pub const m_flMaxLogExposure: usize = 0x8D8; // float32 + pub const m_flMinExposure: usize = 0x8DC; // float32 + pub const m_flMaxExposure: usize = 0x8E0; // float32 + pub const m_flExposureCompensation: usize = 0x8E4; // float32 + pub const m_flExposureFadeSpeedUp: usize = 0x8E8; // float32 + pub const m_flExposureFadeSpeedDown: usize = 0x8EC; // float32 + pub const m_flTonemapEVSmoothingRange: usize = 0x8F0; // float32 + pub const m_bMaster: usize = 0x8F4; // bool + pub const m_bExposureControl: usize = 0x8F5; // bool + pub const m_flRate: usize = 0x8F8; // float32 + pub const m_flTonemapPercentTarget: usize = 0x8FC; // float32 + pub const m_flTonemapPercentBrightPixels: usize = 0x900; // float32 + pub const m_flTonemapMinAvgLum: usize = 0x904; // float32 + } + // Parent: CParticleSystem + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_flAlphaScale (float32) + // NetworkVarNames: m_flRadiusScale (float32) + // NetworkVarNames: m_flSelfIllumScale (float32) + // NetworkVarNames: m_ColorTint (Color) + // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) + pub mod CEnvParticleGlow { + pub const m_flAlphaScale: usize = 0xC88; // float32 + pub const m_flRadiusScale: usize = 0xC8C; // float32 + pub const m_flSelfIllumScale: usize = 0xC90; // float32 + pub const m_ColorTint: usize = 0xC94; // Color + pub const m_hTextureOverride: usize = 0xC98; // CStrongHandle + } + // Parent: CBaseModelEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_bLoop (bool) + // NetworkVarNames: m_flFPS (float) + // NetworkVarNames: m_hPositionKeys (HRenderTextureStrong) + // NetworkVarNames: m_hRotationKeys (HRenderTextureStrong) + // NetworkVarNames: m_vAnimationBoundsMin (Vector) + // NetworkVarNames: m_vAnimationBoundsMax (Vector) + // NetworkVarNames: m_flStartTime (float) + // NetworkVarNames: m_flStartFrame (float) + pub mod CTextureBasedAnimatable { + pub const m_bLoop: usize = 0x710; // bool + pub const m_flFPS: usize = 0x714; // float32 + pub const m_hPositionKeys: usize = 0x718; // CStrongHandle + pub const m_hRotationKeys: usize = 0x720; // CStrongHandle + pub const m_vAnimationBoundsMin: usize = 0x728; // + pub const m_vAnimationBoundsMax: usize = 0x734; // + pub const m_flStartTime: usize = 0x740; // float32 + pub const m_flStartFrame: usize = 0x744; // float32 + } + // Parent: CBaseModelEntity + // Fields count: 10 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_bInitiallyPopulateInterpHistory (bool) + // NetworkVarNames: m_bAnimGraphUpdateEnabled (bool) + // NetworkVarNames: m_vecForce (Vector) + // NetworkVarNames: m_nForceBone (int32) + // NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*) + // NetworkVarNames: m_bClientRagdoll (bool) + pub mod CBaseAnimGraph { + pub const m_bInitiallyPopulateInterpHistory: usize = 0x788; // bool + pub const m_pChoreoServices: usize = 0x790; // IChoreoServices* + pub const m_bAnimGraphUpdateEnabled: usize = 0x798; // bool + pub const m_flMaxSlopeDistance: usize = 0x79C; // float32 + pub const m_vLastSlopeCheckPos: usize = 0x7A0; // + pub const m_bAnimationUpdateScheduled: usize = 0x7AC; // bool + pub const m_vecForce: usize = 0x7B0; // + pub const m_nForceBone: usize = 0x7BC; // int32 + pub const m_pRagdollPose: usize = 0x7D0; // PhysicsRagdollPose_t* + pub const m_bClientRagdoll: usize = 0x7D8; // bool + } + // Parent: None + // Fields count: 34 + // + // Metadata: + // NetworkVarNames: m_noGhostCollision (bool) + pub mod CBreakableProp { + pub const m_OnBreak: usize = 0x938; // CEntityIOOutput + pub const m_OnHealthChanged: usize = 0x960; // CEntityOutputTemplate + pub const m_OnTakeDamage: usize = 0x988; // CEntityIOOutput + pub const m_impactEnergyScale: usize = 0x9B0; // float32 + pub const m_iMinHealthDmg: usize = 0x9B4; // int32 + pub const m_preferredCarryAngles: usize = 0x9B8; // QAngle + pub const m_flPressureDelay: usize = 0x9C4; // float32 + pub const m_hBreaker: usize = 0x9C8; // CHandle + pub const m_PerformanceMode: usize = 0x9CC; // PerformanceMode_t + pub const m_flDmgModBullet: usize = 0x9D0; // float32 + pub const m_flDmgModClub: usize = 0x9D4; // float32 + pub const m_flDmgModExplosive: usize = 0x9D8; // float32 + pub const m_flDmgModFire: usize = 0x9DC; // float32 + pub const m_iszPhysicsDamageTableName: usize = 0x9E0; // CUtlSymbolLarge + pub const m_iszBasePropData: usize = 0x9E8; // CUtlSymbolLarge + pub const m_iInteractions: usize = 0x9F0; // int32 + pub const m_flPreventDamageBeforeTime: usize = 0x9F4; // GameTime_t + pub const m_bHasBreakPiecesOrCommands: usize = 0x9F8; // bool + pub const m_explodeDamage: usize = 0x9FC; // float32 + pub const m_explodeRadius: usize = 0xA00; // float32 + pub const m_explosionDelay: usize = 0xA08; // float32 + pub const m_explosionBuildupSound: usize = 0xA10; // CUtlSymbolLarge + pub const m_explosionCustomEffect: usize = 0xA18; // CUtlSymbolLarge + pub const m_explosionCustomSound: usize = 0xA20; // CUtlSymbolLarge + pub const m_explosionModifier: usize = 0xA28; // CUtlSymbolLarge + pub const m_hPhysicsAttacker: usize = 0xA30; // CHandle + pub const m_flLastPhysicsInfluenceTime: usize = 0xA34; // GameTime_t + pub const m_bOriginalBlockLOS: usize = 0xA38; // bool + pub const m_flDefaultFadeScale: usize = 0xA3C; // float32 + pub const m_hLastAttacker: usize = 0xA40; // CHandle + pub const m_hFlareEnt: usize = 0xA44; // CHandle + pub const m_bUsePuntSound: usize = 0xA48; // bool + pub const m_iszPuntSound: usize = 0xA50; // CUtlSymbolLarge + pub const m_noGhostCollision: usize = 0xA58; // bool + } + // Parent: CBreakableProp + // Fields count: 21 + // + // Metadata: + // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) + // NetworkVarNames: m_bUseAnimGraph (bool) + pub mod CDynamicProp { + pub const m_bCreateNavObstacle: usize = 0xA68; // bool + pub const m_bUseHitboxesForRenderBox: usize = 0xA69; // bool + pub const m_bUseAnimGraph: usize = 0xA6A; // bool + pub const m_pOutputAnimBegun: usize = 0xA70; // CEntityIOOutput + pub const m_pOutputAnimOver: usize = 0xA98; // CEntityIOOutput + pub const m_pOutputAnimLoopCycleOver: usize = 0xAC0; // CEntityIOOutput + pub const m_OnAnimReachedStart: usize = 0xAE8; // CEntityIOOutput + pub const m_OnAnimReachedEnd: usize = 0xB10; // CEntityIOOutput + pub const m_iszIdleAnim: usize = 0xB38; // CUtlSymbolLarge + pub const m_nIdleAnimLoopMode: usize = 0xB40; // AnimLoopMode_t + pub const m_bRandomizeCycle: usize = 0xB44; // bool + pub const m_bStartDisabled: usize = 0xB45; // bool + pub const m_bFiredStartEndOutput: usize = 0xB46; // bool + pub const m_bForceNpcExclude: usize = 0xB47; // bool + pub const m_bCreateNonSolid: usize = 0xB48; // bool + pub const m_bIsOverrideProp: usize = 0xB49; // bool + pub const m_iInitialGlowState: usize = 0xB4C; // int32 + pub const m_nGlowRange: usize = 0xB50; // int32 + pub const m_nGlowRangeMin: usize = 0xB54; // int32 + pub const m_glowColor: usize = 0xB58; // Color + pub const m_nGlowTeam: usize = 0xB5C; // int32 + } + // Parent: CBaseTrigger + // Fields count: 10 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_MaxWeight (float32) + // NetworkVarNames: m_FadeDuration (float32) + // NetworkVarNames: m_Weight (float32) + // NetworkVarNames: m_lookupFilename (char) + pub mod CColorCorrectionVolume { + pub const m_bEnabled: usize = 0x8B8; // bool + pub const m_MaxWeight: usize = 0x8BC; // float32 + pub const m_FadeDuration: usize = 0x8C0; // float32 + pub const m_bStartDisabled: usize = 0x8C4; // bool + pub const m_Weight: usize = 0x8C8; // float32 + pub const m_lookupFilename: usize = 0x8CC; // char[512] + pub const m_LastEnterWeight: usize = 0xACC; // float32 + pub const m_LastEnterTime: usize = 0xAD0; // GameTime_t + pub const m_LastExitWeight: usize = 0xAD4; // float32 + pub const m_LastExitTime: usize = 0xAD8; // GameTime_t + } + // Parent: CBaseAnimGraph + // Fields count: 30 + // + // Metadata: + // NetworkVarNames: m_iszCommentaryFile (string_t) + // NetworkVarNames: m_hViewPosition (CHandle) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flStartTimeInCommentary (float32) + // NetworkVarNames: m_iszTitle (string_t) + // NetworkVarNames: m_iszSpeakers (string_t) + // NetworkVarNames: m_iNodeNumber (int) + // NetworkVarNames: m_iNodeNumberMax (int) + // NetworkVarNames: m_bListenedTo (bool) + pub mod CPointCommentaryNode { + pub const m_iszPreCommands: usize = 0x8E8; // CUtlSymbolLarge + pub const m_iszPostCommands: usize = 0x8F0; // CUtlSymbolLarge + pub const m_iszCommentaryFile: usize = 0x8F8; // CUtlSymbolLarge + pub const m_iszViewTarget: usize = 0x900; // CUtlSymbolLarge + pub const m_hViewTarget: usize = 0x908; // CHandle + pub const m_hViewTargetAngles: usize = 0x90C; // CHandle + pub const m_iszViewPosition: usize = 0x910; // CUtlSymbolLarge + pub const m_hViewPosition: usize = 0x918; // CHandle + pub const m_hViewPositionMover: usize = 0x91C; // CHandle + pub const m_bPreventMovement: usize = 0x920; // bool + pub const m_bUnderCrosshair: usize = 0x921; // bool + pub const m_bUnstoppable: usize = 0x922; // bool + pub const m_flFinishedTime: usize = 0x924; // GameTime_t + pub const m_vecFinishOrigin: usize = 0x928; // + pub const m_vecOriginalAngles: usize = 0x934; // QAngle + pub const m_vecFinishAngles: usize = 0x940; // QAngle + pub const m_bPreventChangesWhileMoving: usize = 0x94C; // bool + pub const m_bDisabled: usize = 0x94D; // bool + pub const m_vecTeleportOrigin: usize = 0x950; // + pub const m_flAbortedPlaybackAt: usize = 0x95C; // GameTime_t + pub const m_pOnCommentaryStarted: usize = 0x960; // CEntityIOOutput + pub const m_pOnCommentaryStopped: usize = 0x988; // CEntityIOOutput + pub const m_bActive: usize = 0x9B0; // bool + pub const m_flStartTime: usize = 0x9B4; // GameTime_t + pub const m_flStartTimeInCommentary: usize = 0x9B8; // float32 + pub const m_iszTitle: usize = 0x9C0; // CUtlSymbolLarge + pub const m_iszSpeakers: usize = 0x9C8; // CUtlSymbolLarge + pub const m_iNodeNumber: usize = 0x9D0; // int32 + pub const m_iNodeNumberMax: usize = 0x9D4; // int32 + pub const m_bListenedTo: usize = 0x9D8; // bool + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_targetCamera (CUtlString) + // NetworkVarNames: m_nResolutionEnum (int) + // NetworkVarNames: m_bRenderShadows (bool) + // NetworkVarNames: m_bUseUniqueColorTarget (bool) + // NetworkVarNames: m_brushModelName (CUtlString) + // NetworkVarNames: m_hTargetCamera (EHANDLE) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bDraw3DSkybox (bool) + pub mod CFuncMonitor { + pub const m_targetCamera: usize = 0x730; // CUtlString + pub const m_nResolutionEnum: usize = 0x738; // int32 + pub const m_bRenderShadows: usize = 0x73C; // bool + pub const m_bUseUniqueColorTarget: usize = 0x73D; // bool + pub const m_brushModelName: usize = 0x740; // CUtlString + pub const m_hTargetCamera: usize = 0x748; // CHandle + pub const m_bEnabled: usize = 0x74C; // bool + pub const m_bDraw3DSkybox: usize = 0x74D; // bool + pub const m_bStartEnabled: usize = 0x74E; // bool + } + // Parent: CBaseTrigger + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_strStartTouchEventName (CUtlString) + // NetworkVarNames: m_strEndTouchEventName (CUtlString) + // NetworkVarNames: m_strTriggerID (CUtlString) + pub mod CTriggerGameEvent { + pub const m_strStartTouchEventName: usize = 0x8B8; // CUtlString + pub const m_strEndTouchEventName: usize = 0x8C0; // CUtlString + pub const m_strTriggerID: usize = 0x8C8; // CUtlString + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_EffectName (string_t) + pub mod CFuncElectrifiedVolume { + pub const m_EffectName: usize = 0x730; // CUtlSymbolLarge + pub const m_EffectInterpenetrateName: usize = 0x738; // CUtlSymbolLarge + pub const m_EffectZapName: usize = 0x740; // CUtlSymbolLarge + pub const m_iszEffectSource: usize = 0x748; // CUtlSymbolLarge + } + // Parent: None + // Fields count: 15 + // + // Metadata: + // NetworkVarNames: m_bTestOcclusion (bool) + pub mod CTriggerLook { + pub const m_hLookTarget: usize = 0x8E0; // CHandle + pub const m_flFieldOfView: usize = 0x8E4; // float32 + pub const m_flLookTime: usize = 0x8E8; // float32 + pub const m_flLookTimeTotal: usize = 0x8EC; // float32 + pub const m_flLookTimeLast: usize = 0x8F0; // GameTime_t + pub const m_flTimeoutDuration: usize = 0x8F4; // float32 + pub const m_bTimeoutFired: usize = 0x8F8; // bool + pub const m_bIsLooking: usize = 0x8F9; // bool + pub const m_b2DFOV: usize = 0x8FA; // bool + pub const m_bUseVelocity: usize = 0x8FB; // bool + pub const m_hActivator: usize = 0x8FC; // CHandle + pub const m_bTestOcclusion: usize = 0x900; // bool + pub const m_OnTimeout: usize = 0x908; // CEntityIOOutput + pub const m_OnStartLook: usize = 0x930; // CEntityIOOutput + pub const m_OnEndLook: usize = 0x958; // CEntityIOOutput + } + // Parent: CBaseTrigger + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_gravityScale (float) + // NetworkVarNames: m_linearLimit (float) + // NetworkVarNames: m_linearDamping (float) + // NetworkVarNames: m_angularLimit (float) + // NetworkVarNames: m_angularDamping (float) + // NetworkVarNames: m_linearForce (float) + // NetworkVarNames: m_flFrequency (float) + // NetworkVarNames: m_flDampingRatio (float) + // NetworkVarNames: m_vecLinearForcePointAt (Vector) + // NetworkVarNames: m_bCollapseToForcePoint (bool) + // NetworkVarNames: m_vecLinearForcePointAtWorld (Vector) + // NetworkVarNames: m_vecLinearForceDirection (Vector) + // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) + pub mod CTriggerPhysics { + pub const m_gravityScale: usize = 0x8C8; // float32 + pub const m_linearLimit: usize = 0x8CC; // float32 + pub const m_linearDamping: usize = 0x8D0; // float32 + pub const m_angularLimit: usize = 0x8D4; // float32 + pub const m_angularDamping: usize = 0x8D8; // float32 + pub const m_linearForce: usize = 0x8DC; // float32 + pub const m_flFrequency: usize = 0x8E0; // float32 + pub const m_flDampingRatio: usize = 0x8E4; // float32 + pub const m_vecLinearForcePointAt: usize = 0x8E8; // + pub const m_bCollapseToForcePoint: usize = 0x8F4; // bool + pub const m_vecLinearForcePointAtWorld: usize = 0x8F8; // + pub const m_vecLinearForceDirection: usize = 0x904; // + pub const m_bConvertToDebrisWhenPossible: usize = 0x910; // bool + } + // Parent: CBaseAnimGraph + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_flexWeight (float32) + // NetworkVarNames: m_vLookTargetPosition (Vector) + // NetworkVarNames: m_blinktoggle (bool) + pub mod CBaseFlex { + pub const m_flexWeight: usize = 0x8E8; // CNetworkUtlVectorBase + pub const m_vLookTargetPosition: usize = 0x900; // + pub const m_blinktoggle: usize = 0x90C; // bool + pub const m_flAllowResponsesEndTime: usize = 0x960; // GameTime_t + pub const m_flLastFlexAnimationTime: usize = 0x964; // GameTime_t + pub const m_nNextSceneEventId: usize = 0x968; // uint32 + pub const m_bUpdateLayerPriorities: usize = 0x96C; // bool + } + // Parent: CDynamicProp + // Fields count: 37 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkIncludeByName + // NetworkVarNames: m_eDoorState (DoorState_t) + // NetworkVarNames: m_bLocked (bool) + // NetworkVarNames: m_closedPosition (Vector) + // NetworkVarNames: m_closedAngles (QAngle) + // NetworkVarNames: m_hMaster (CHandle) + pub mod CBasePropDoor { + pub const m_flAutoReturnDelay: usize = 0xB70; // float32 + pub const m_hDoorList: usize = 0xB78; // CUtlVector> + pub const m_nHardwareType: usize = 0xB90; // int32 + pub const m_bNeedsHardware: usize = 0xB94; // bool + pub const m_eDoorState: usize = 0xB98; // DoorState_t + pub const m_bLocked: usize = 0xB9C; // bool + pub const m_closedPosition: usize = 0xBA0; // + pub const m_closedAngles: usize = 0xBAC; // QAngle + pub const m_hBlocker: usize = 0xBB8; // CHandle + pub const m_bFirstBlocked: usize = 0xBBC; // bool + pub const m_ls: usize = 0xBC0; // locksound_t + pub const m_bForceClosed: usize = 0xBE0; // bool + pub const m_vecLatchWorldPosition: usize = 0xBE4; // + pub const m_hActivator: usize = 0xBF0; // CHandle + pub const m_SoundMoving: usize = 0xC00; // CUtlSymbolLarge + pub const m_SoundOpen: usize = 0xC08; // CUtlSymbolLarge + pub const m_SoundClose: usize = 0xC10; // CUtlSymbolLarge + pub const m_SoundLock: usize = 0xC18; // CUtlSymbolLarge + pub const m_SoundUnlock: usize = 0xC20; // CUtlSymbolLarge + pub const m_SoundLatch: usize = 0xC28; // CUtlSymbolLarge + pub const m_SoundPound: usize = 0xC30; // CUtlSymbolLarge + pub const m_SoundJiggle: usize = 0xC38; // CUtlSymbolLarge + pub const m_SoundLockedAnim: usize = 0xC40; // CUtlSymbolLarge + pub const m_numCloseAttempts: usize = 0xC48; // int32 + pub const m_nPhysicsMaterial: usize = 0xC4C; // CUtlStringToken + pub const m_SlaveName: usize = 0xC50; // CUtlSymbolLarge + pub const m_hMaster: usize = 0xC58; // CHandle + pub const m_OnBlockedClosing: usize = 0xC60; // CEntityIOOutput + pub const m_OnBlockedOpening: usize = 0xC88; // CEntityIOOutput + pub const m_OnUnblockedClosing: usize = 0xCB0; // CEntityIOOutput + pub const m_OnUnblockedOpening: usize = 0xCD8; // CEntityIOOutput + pub const m_OnFullyClosed: usize = 0xD00; // CEntityIOOutput + pub const m_OnFullyOpen: usize = 0xD28; // CEntityIOOutput + pub const m_OnClose: usize = 0xD50; // CEntityIOOutput + pub const m_OnOpen: usize = 0xD78; // CEntityIOOutput + pub const m_OnLockedUse: usize = 0xDA0; // CEntityIOOutput + pub const m_OnAjarOpen: usize = 0xDC8; // CEntityIOOutput + } + // Parent: CBaseAnimGraph + // Fields count: 24 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_x (float32) + // NetworkVarNames: m_y (float32) + // NetworkVarNames: m_z (float32) + // NetworkVarNames: m_angle (float32) + // NetworkVarNames: m_poolOrigin (Vector) + // NetworkVarNames: m_waterLevel (float32) + pub mod CFish { + pub const m_pool: usize = 0x8E8; // CHandle + pub const m_id: usize = 0x8EC; // uint32 + pub const m_x: usize = 0x8F0; // float32 + pub const m_y: usize = 0x8F4; // float32 + pub const m_z: usize = 0x8F8; // float32 + pub const m_angle: usize = 0x8FC; // float32 + pub const m_angleChange: usize = 0x900; // float32 + pub const m_forward: usize = 0x904; // + pub const m_perp: usize = 0x910; // + pub const m_poolOrigin: usize = 0x91C; // + pub const m_waterLevel: usize = 0x928; // float32 + pub const m_speed: usize = 0x92C; // float32 + pub const m_desiredSpeed: usize = 0x930; // float32 + pub const m_calmSpeed: usize = 0x934; // float32 + pub const m_panicSpeed: usize = 0x938; // float32 + pub const m_avoidRange: usize = 0x93C; // float32 + pub const m_turnTimer: usize = 0x940; // CountdownTimer + pub const m_turnClockwise: usize = 0x958; // bool + pub const m_goTimer: usize = 0x960; // CountdownTimer + pub const m_moveTimer: usize = 0x978; // CountdownTimer + pub const m_panicTimer: usize = 0x990; // CountdownTimer + pub const m_disperseTimer: usize = 0x9A8; // CountdownTimer + pub const m_proximityTimer: usize = 0x9C0; // CountdownTimer + pub const m_visible: usize = 0x9D8; // CUtlVector + } + // Parent: CBaseAnimGraph + // Fields count: 28 + // + // Metadata: + // NetworkVarNames: m_ragPos (Vector) + // NetworkVarNames: m_ragAngles (QAngle) + // NetworkVarNames: m_hRagdollSource (EHANDLE) + // NetworkVarNames: m_flBlendWeight (float32) + pub mod CRagdollProp { + pub const m_ragdoll: usize = 0x8F0; // ragdoll_t + pub const m_bStartDisabled: usize = 0x928; // bool + pub const m_ragPos: usize = 0x930; // CNetworkUtlVectorBase + pub const m_ragAngles: usize = 0x948; // CNetworkUtlVectorBase + pub const m_hRagdollSource: usize = 0x960; // CHandle + pub const m_lastUpdateTickCount: usize = 0x964; // uint32 + pub const m_allAsleep: usize = 0x968; // bool + pub const m_bFirstCollisionAfterLaunch: usize = 0x969; // bool + pub const m_hDamageEntity: usize = 0x96C; // CHandle + pub const m_hKiller: usize = 0x970; // CHandle + pub const m_hPhysicsAttacker: usize = 0x974; // CHandle + pub const m_flLastPhysicsInfluenceTime: usize = 0x978; // GameTime_t + pub const m_flFadeOutStartTime: usize = 0x97C; // GameTime_t + pub const m_flFadeTime: usize = 0x980; // float32 + pub const m_vecLastOrigin: usize = 0x984; // + pub const m_flAwakeTime: usize = 0x990; // GameTime_t + pub const m_flLastOriginChangeTime: usize = 0x994; // GameTime_t + pub const m_nBloodColor: usize = 0x998; // int32 + pub const m_strOriginClassName: usize = 0x9A0; // CUtlSymbolLarge + pub const m_strSourceClassName: usize = 0x9A8; // CUtlSymbolLarge + pub const m_bHasBeenPhysgunned: usize = 0x9B0; // bool + pub const m_bShouldTeleportPhysics: usize = 0x9B1; // bool + pub const m_flBlendWeight: usize = 0x9B4; // float32 + pub const m_flDefaultFadeScale: usize = 0x9B8; // float32 + pub const m_ragdollMins: usize = 0x9C0; // CUtlVector + pub const m_ragdollMaxs: usize = 0x9D8; // CUtlVector + pub const m_bShouldDeleteActivationRecord: usize = 0x9F0; // bool + pub const m_bValidatePoweredRagdollPose: usize = 0xA50; // bool + } + // Parent: CBreakableProp + // Fields count: 34 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkIncludeByName + // NetworkVarNames: m_bAwake (bool) + pub mod CPhysicsProp { + pub const m_MotionEnabled: usize = 0xA68; // CEntityIOOutput + pub const m_OnAwakened: usize = 0xA90; // CEntityIOOutput + pub const m_OnAwake: usize = 0xAB8; // CEntityIOOutput + pub const m_OnAsleep: usize = 0xAE0; // CEntityIOOutput + pub const m_OnPlayerUse: usize = 0xB08; // CEntityIOOutput + pub const m_OnPlayerPickup: usize = 0xB30; // CEntityIOOutput + pub const m_OnOutOfWorld: usize = 0xB58; // CEntityIOOutput + pub const m_massScale: usize = 0xB80; // float32 + pub const m_inertiaScale: usize = 0xB84; // float32 + pub const m_buoyancyScale: usize = 0xB88; // float32 + pub const m_damageType: usize = 0xB8C; // int32 + pub const m_damageToEnableMotion: usize = 0xB90; // int32 + pub const m_flForceToEnableMotion: usize = 0xB94; // float32 + pub const m_bThrownByPlayer: usize = 0xB98; // bool + pub const m_bDroppedByPlayer: usize = 0xB99; // bool + pub const m_bTouchedByPlayer: usize = 0xB9A; // bool + pub const m_bFirstCollisionAfterLaunch: usize = 0xB9B; // bool + pub const m_iExploitableByPlayer: usize = 0xB9C; // int32 + pub const m_bHasBeenAwakened: usize = 0xBA0; // bool + pub const m_bIsOverrideProp: usize = 0xBA1; // bool + pub const m_fNextCheckDisableMotionContactsTime: usize = 0xBA4; // GameTime_t + pub const m_iInitialGlowState: usize = 0xBA8; // int32 + pub const m_nGlowRange: usize = 0xBAC; // int32 + pub const m_nGlowRangeMin: usize = 0xBB0; // int32 + pub const m_glowColor: usize = 0xBB4; // Color + pub const m_bForceNavIgnore: usize = 0xBB8; // bool + pub const m_bNoNavmeshBlocker: usize = 0xBB9; // bool + pub const m_bForceNpcExclude: usize = 0xBBA; // bool + pub const m_bShouldAutoConvertBackFromDebris: usize = 0xBBB; // bool + pub const m_bMuteImpactEffects: usize = 0xBBC; // bool + pub const m_bAcceptDamageFromHeldObjects: usize = 0xBC4; // bool + pub const m_bEnableUseOutput: usize = 0xBC5; // bool + pub const m_bAwake: usize = 0xBC6; // bool + pub const m_nCollisionGroupOverride: usize = 0xBC8; // int32 + } + // Parent: CPhysicsProp + // Fields count: 3 + // + // Metadata: + // MNetworkExcludeByName + // NetworkVarNames: m_ShardDesc (shard_model_desc_t) + pub mod CShatterGlassShardPhysics { + pub const m_bDebris: usize = 0xBD0; // bool + pub const m_hParentShard: usize = 0xBD4; // uint32 + pub const m_ShardDesc: usize = 0xBD8; // shard_model_desc_t + } + // Parent: CBaseFlex + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_AttributeManager (CAttributeContainer) + // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) + // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) + // NetworkVarNames: m_nFallbackPaintKit (int) + // NetworkVarNames: m_nFallbackSeed (int) + // NetworkVarNames: m_flFallbackWear (float) + // NetworkVarNames: m_nFallbackStatTrak (int) + pub mod CEconEntity { + pub const m_AttributeManager: usize = 0x988; // CAttributeContainer + pub const m_OriginalOwnerXuidLow: usize = 0xC50; // uint32 + pub const m_OriginalOwnerXuidHigh: usize = 0xC54; // uint32 + pub const m_nFallbackPaintKit: usize = 0xC58; // int32 + pub const m_nFallbackSeed: usize = 0xC5C; // int32 + pub const m_flFallbackWear: usize = 0xC60; // float32 + pub const m_nFallbackStatTrak: usize = 0xC64; // int32 + pub const m_hOldProvidee: usize = 0xC68; // CHandle + pub const m_iOldOwnerClass: usize = 0xC6C; // int32 + } + // Parent: CBaseFlex + // Fields count: 14 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_bIsLive (bool) + // NetworkVarNames: m_DmgRadius (float32) + // NetworkVarNames: m_flDetonateTime (GameTime_t) + // NetworkVarNames: m_flDamage (float32) + // NetworkVarNames: m_hThrower (CHandle) + pub mod CBaseGrenade { + pub const m_OnPlayerPickup: usize = 0x980; // CEntityIOOutput + pub const m_OnExplode: usize = 0x9A8; // CEntityIOOutput + pub const m_bHasWarnedAI: usize = 0x9D0; // bool + pub const m_bIsSmokeGrenade: usize = 0x9D1; // bool + pub const m_bIsLive: usize = 0x9D2; // bool + pub const m_DmgRadius: usize = 0x9D4; // float32 + pub const m_flDetonateTime: usize = 0x9D8; // GameTime_t + pub const m_flWarnAITime: usize = 0x9DC; // float32 + pub const m_flDamage: usize = 0x9E0; // float32 + pub const m_iszBounceSound: usize = 0x9E8; // CUtlSymbolLarge + pub const m_ExplosionSound: usize = 0x9F0; // CUtlString + pub const m_hThrower: usize = 0x9FC; // CHandle + pub const m_flNextAttack: usize = 0xA14; // GameTime_t + pub const m_hOriginalThrower: usize = 0xA18; // CHandle + } + // Parent: CBaseAnimGraph + // Fields count: 11 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkExcludeByUserGroup + // MNetworkOverride + // MNetworkIncludeByName + // NetworkVarNames: m_nViewModelIndex (uint32) + // NetworkVarNames: m_nAnimationParity (uint32) + // NetworkVarNames: m_flAnimationStartTime (float32) + // NetworkVarNames: m_hWeapon (CHandle) + // NetworkVarNames: m_hControlPanel (CHandle) + pub mod CBaseViewModel { + pub const m_vecLastFacing: usize = 0x8F0; // + pub const m_nViewModelIndex: usize = 0x8FC; // uint32 + pub const m_nAnimationParity: usize = 0x900; // uint32 + pub const m_flAnimationStartTime: usize = 0x904; // float32 + pub const m_hWeapon: usize = 0x908; // CHandle + pub const m_sVMName: usize = 0x910; // CUtlSymbolLarge + pub const m_sAnimationPrefix: usize = 0x918; // CUtlSymbolLarge + pub const m_hOldLayerSequence: usize = 0x920; // HSequence + pub const m_oldLayer: usize = 0x924; // int32 + pub const m_oldLayerStartTime: usize = 0x928; // float32 + pub const m_hControlPanel: usize = 0x92C; // CHandle + } + // Parent: CBaseAnimGraph + // Fields count: 26 + // + // Metadata: + // NetworkVarNames: m_bBombTicking (bool) + // NetworkVarNames: m_flC4Blow (GameTime_t) + // NetworkVarNames: m_nBombSite (int) + // NetworkVarNames: m_nSourceSoundscapeHash (int) + // NetworkVarNames: m_bCannotBeDefused (bool) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_bHasExploded (bool) + // NetworkVarNames: m_flTimerLength (float) + // NetworkVarNames: m_bBeingDefused (bool) + // NetworkVarNames: m_flDefuseLength (float) + // NetworkVarNames: m_flDefuseCountDown (GameTime_t) + // NetworkVarNames: m_bBombDefused (bool) + // NetworkVarNames: m_hBombDefuser (CHandle) + // NetworkVarNames: m_hControlPanel (CHandle) + pub mod CPlantedC4 { + pub const m_bBombTicking: usize = 0x8E8; // bool + pub const m_flC4Blow: usize = 0x8EC; // GameTime_t + pub const m_nBombSite: usize = 0x8F0; // int32 + pub const m_nSourceSoundscapeHash: usize = 0x8F4; // int32 + pub const m_OnBombDefused: usize = 0x8F8; // CEntityIOOutput + pub const m_OnBombBeginDefuse: usize = 0x920; // CEntityIOOutput + pub const m_OnBombDefuseAborted: usize = 0x948; // CEntityIOOutput + pub const m_bCannotBeDefused: usize = 0x970; // bool + pub const m_entitySpottedState: usize = 0x978; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0x990; // int32 + pub const m_bTrainingPlacedByPlayer: usize = 0x994; // bool + pub const m_bHasExploded: usize = 0x995; // bool + pub const m_flTimerLength: usize = 0x998; // float32 + pub const m_bBeingDefused: usize = 0x99C; // bool + pub const m_fLastDefuseTime: usize = 0x9A4; // GameTime_t + pub const m_flDefuseLength: usize = 0x9AC; // float32 + pub const m_flDefuseCountDown: usize = 0x9B0; // GameTime_t + pub const m_bBombDefused: usize = 0x9B4; // bool + pub const m_hBombDefuser: usize = 0x9B8; // CHandle + pub const m_hControlPanel: usize = 0x9BC; // CHandle + pub const m_iProgressBarTime: usize = 0x9C0; // int32 + pub const m_bVoiceAlertFired: usize = 0x9C4; // bool + pub const m_bVoiceAlertPlayed: usize = 0x9C5; // bool[4] + pub const m_flNextBotBeepTime: usize = 0x9CC; // GameTime_t + pub const m_angCatchUpToPlayerEye: usize = 0x9D4; // QAngle + pub const m_flLastSpinDetectionTime: usize = 0x9E0; // GameTime_t + } + // Parent: CBaseGrenade + // Fields count: 18 + // + // Metadata: + // NetworkVarNames: m_vInitialPosition (Vector) + // NetworkVarNames: m_vInitialVelocity (Vector) + // NetworkVarNames: m_nBounces (int) + // NetworkVarNames: m_nExplodeEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_nExplodeEffectTickBegin (int) + // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) + pub mod CBaseCSGrenadeProjectile { + pub const m_vInitialPosition: usize = 0xA20; // + pub const m_vInitialVelocity: usize = 0xA2C; // + pub const m_nBounces: usize = 0xA38; // int32 + pub const m_nExplodeEffectIndex: usize = 0xA40; // CStrongHandle + pub const m_nExplodeEffectTickBegin: usize = 0xA48; // int32 + pub const m_vecExplodeEffectOrigin: usize = 0xA4C; // + pub const m_flSpawnTime: usize = 0xA58; // GameTime_t + pub const m_unOGSExtraFlags: usize = 0xA5C; // uint8 + pub const m_bDetonationRecorded: usize = 0xA5D; // bool + pub const m_flDetonateTime: usize = 0xA60; // GameTime_t + pub const m_nItemIndex: usize = 0xA64; // uint16 + pub const m_vecOriginalSpawnLocation: usize = 0xA68; // + pub const m_flLastBounceSoundTime: usize = 0xA74; // GameTime_t + pub const m_vecGrenadeSpin: usize = 0xA78; // RotationVector + pub const m_vecLastHitSurfaceNormal: usize = 0xA84; // + pub const m_nTicksAtZeroVelocity: usize = 0xA90; // int32 + pub const m_bHasEverHitPlayer: usize = 0xA94; // bool + pub const m_bClearFromPlayers: usize = 0xA95; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_OwningPlayer (CHandle) + // NetworkVarNames: m_KillingPlayer (CHandle) + pub mod CItemDogtags { + pub const m_OwningPlayer: usize = 0x9C0; // CHandle + pub const m_KillingPlayer: usize = 0x9C4; // CHandle + } + // Parent: CDynamicProp + // Fields count: 34 + // + // Metadata: + // NetworkVarNames: m_AttributeManager (CAttributeContainer) + // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) + // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) + // NetworkVarNames: m_jumpedThisFrame (bool) + // NetworkVarNames: m_leader (CHandle) + pub mod CChicken { + pub const m_AttributeManager: usize = 0xB80; // CAttributeContainer + pub const m_OriginalOwnerXuidLow: usize = 0xE48; // uint32 + pub const m_OriginalOwnerXuidHigh: usize = 0xE4C; // uint32 + pub const m_updateTimer: usize = 0xE50; // CountdownTimer + pub const m_stuckAnchor: usize = 0xE68; // + pub const m_stuckTimer: usize = 0xE78; // CountdownTimer + pub const m_collisionStuckTimer: usize = 0xE90; // CountdownTimer + pub const m_isOnGround: usize = 0xEA8; // bool + pub const m_vFallVelocity: usize = 0xEAC; // + pub const m_activity: usize = 0xEB8; // ChickenActivity + pub const m_activityTimer: usize = 0xEC0; // CountdownTimer + pub const m_turnRate: usize = 0xED8; // float32 + pub const m_fleeFrom: usize = 0xEDC; // CHandle + pub const m_moveRateThrottleTimer: usize = 0xEE0; // CountdownTimer + pub const m_startleTimer: usize = 0xEF8; // CountdownTimer + pub const m_vocalizeTimer: usize = 0xF10; // CountdownTimer + pub const m_flWhenZombified: usize = 0xF28; // GameTime_t + pub const m_jumpedThisFrame: usize = 0xF2C; // bool + pub const m_leader: usize = 0xF30; // CHandle + pub const m_reuseTimer: usize = 0xF38; // CountdownTimer + pub const m_hasBeenUsed: usize = 0xF50; // bool + pub const m_jumpTimer: usize = 0xF58; // CountdownTimer + pub const m_flLastJumpTime: usize = 0xF70; // float32 + pub const m_bInJump: usize = 0xF74; // bool + pub const m_isWaitingForLeader: usize = 0xF75; // bool + pub const m_repathTimer: usize = 0x2F80; // CountdownTimer + pub const m_inhibitDoorTimer: usize = 0x2F98; // CountdownTimer + pub const m_inhibitObstacleAvoidanceTimer: usize = 0x3028; // CountdownTimer + pub const m_vecPathGoal: usize = 0x3048; // + pub const m_flActiveFollowStartTime: usize = 0x3054; // GameTime_t + pub const m_followMinuteTimer: usize = 0x3058; // CountdownTimer + pub const m_vecLastEggPoopPosition: usize = 0x3070; // + pub const m_vecEggsPooped: usize = 0x3080; // CUtlVector> + pub const m_BlockDirectionTimer: usize = 0x30A0; // CountdownTimer + } + // Parent: CEconEntity + // Fields count: 8 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkIncludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkUserGroupProxy + // NetworkVarNames: m_nNextPrimaryAttackTick (GameTick_t) + // NetworkVarNames: m_flNextPrimaryAttackTickRatio (float32) + // NetworkVarNames: m_nNextSecondaryAttackTick (GameTick_t) + // NetworkVarNames: m_flNextSecondaryAttackTickRatio (float32) + // NetworkVarNames: m_iClip1 (int32) + // NetworkVarNames: m_iClip2 (int32) + // NetworkVarNames: m_pReserveAmmo (int) + pub mod CBasePlayerWeapon { + pub const m_nNextPrimaryAttackTick: usize = 0xC70; // GameTick_t + pub const m_flNextPrimaryAttackTickRatio: usize = 0xC74; // float32 + pub const m_nNextSecondaryAttackTick: usize = 0xC78; // GameTick_t + pub const m_flNextSecondaryAttackTickRatio: usize = 0xC7C; // float32 + pub const m_iClip1: usize = 0xC80; // int32 + pub const m_iClip2: usize = 0xC84; // int32 + pub const m_pReserveAmmo: usize = 0xC88; // int32[2] + pub const m_OnPlayerUse: usize = 0xC90; // CEntityIOOutput + } + // Parent: CRagdollProp + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_boneIndexAttached (uint32) + // NetworkVarNames: m_ragdollAttachedObjectIndex (uint32) + // NetworkVarNames: m_attachmentPointBoneSpace (Vector) + // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) + pub mod CRagdollPropAttached { + pub const m_boneIndexAttached: usize = 0xA90; // uint32 + pub const m_ragdollAttachedObjectIndex: usize = 0xA94; // uint32 + pub const m_attachmentPointBoneSpace: usize = 0xA98; // + pub const m_attachmentPointRagdollSpace: usize = 0xAA4; // + pub const m_bShouldDetach: usize = 0xAB0; // bool + pub const m_bShouldDeleteAttachedActivationRecord: usize = 0xAC0; // bool + } + // Parent: CBaseFlex + // Fields count: 12 + // + // Metadata: + // MNetworkExcludeByUserGroup + // NetworkVarNames: m_hMyWearables (CHandle) + // NetworkVarNames: m_flFieldOfView (float) + pub mod CBaseCombatCharacter { + pub const m_bForceServerRagdoll: usize = 0x978; // bool + pub const m_hMyWearables: usize = 0x980; // CNetworkUtlVectorBase> + pub const m_flFieldOfView: usize = 0x998; // float32 + pub const m_impactEnergyScale: usize = 0x99C; // float32 + pub const m_LastHitGroup: usize = 0x9A0; // HitGroup_t + pub const m_bApplyStressDamage: usize = 0x9A4; // bool + pub const m_bloodColor: usize = 0x9A8; // int32 + pub const m_iDamageCount: usize = 0x9F0; // int32 + pub const m_pVecRelationships: usize = 0x9F8; // CUtlVector* + pub const m_strRelationships: usize = 0xA00; // CUtlSymbolLarge + pub const m_eHull: usize = 0xA08; // Hull_t + pub const m_nNavHullIdx: usize = 0xA0C; // uint32 + } + // Parent: CBaseCombatCharacter + // Fields count: 25 + // + // Metadata: + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkExcludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_pWeaponServices (CPlayer_WeaponServices*) + // NetworkVarNames: m_pItemServices (CPlayer_ItemServices*) + // NetworkVarNames: m_pAutoaimServices (CPlayer_AutoaimServices*) + // NetworkVarNames: m_pObserverServices (CPlayer_ObserverServices*) + // NetworkVarNames: m_pWaterServices (CPlayer_WaterServices*) + // NetworkVarNames: m_pUseServices (CPlayer_UseServices*) + // NetworkVarNames: m_pFlashlightServices (CPlayer_FlashlightServices*) + // NetworkVarNames: m_pCameraServices (CPlayer_CameraServices*) + // NetworkVarNames: m_pMovementServices (CPlayer_MovementServices*) + // MNetworkUserGroupProxy + // NetworkVarNames: m_ServerViewAngleChanges (ViewAngleServerChange_t) + // NetworkVarNames: m_iHideHUD (uint32) + // NetworkVarNames: m_skybox3d (sky3dparams_t) + // NetworkVarNames: m_flDeathTime (GameTime_t) + // NetworkVarNames: m_hController (CHandle) + pub mod CBasePlayerPawn { + pub const m_pWeaponServices: usize = 0xA10; // CPlayer_WeaponServices* + pub const m_pItemServices: usize = 0xA18; // CPlayer_ItemServices* + pub const m_pAutoaimServices: usize = 0xA20; // CPlayer_AutoaimServices* + pub const m_pObserverServices: usize = 0xA28; // CPlayer_ObserverServices* + pub const m_pWaterServices: usize = 0xA30; // CPlayer_WaterServices* + pub const m_pUseServices: usize = 0xA38; // CPlayer_UseServices* + pub const m_pFlashlightServices: usize = 0xA40; // CPlayer_FlashlightServices* + pub const m_pCameraServices: usize = 0xA48; // CPlayer_CameraServices* + pub const m_pMovementServices: usize = 0xA50; // CPlayer_MovementServices* + pub const m_ServerViewAngleChanges: usize = 0xA60; // CUtlVectorEmbeddedNetworkVar + pub const m_nHighestGeneratedServerViewAngleChangeIndex: usize = 0xAB0; // uint32 + pub const v_angle: usize = 0xAB4; // QAngle + pub const v_anglePrevious: usize = 0xAC0; // QAngle + pub const m_iHideHUD: usize = 0xACC; // uint32 + pub const m_skybox3d: usize = 0xAD0; // sky3dparams_t + pub const m_fTimeLastHurt: usize = 0xB60; // GameTime_t + pub const m_flDeathTime: usize = 0xB64; // GameTime_t + pub const m_fNextSuicideTime: usize = 0xB68; // GameTime_t + pub const m_fInitHUD: usize = 0xB6C; // bool + pub const m_pExpresser: usize = 0xB70; // CAI_Expresser* + pub const m_hController: usize = 0xB78; // CHandle + pub const m_fHltvReplayDelay: usize = 0xB80; // float32 + pub const m_fHltvReplayEnd: usize = 0xB84; // float32 + pub const m_iHltvReplayEntity: usize = 0xB88; // CEntityIndex + pub const m_sndOpvarLatchData: usize = 0xB90; // CUtlVector + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MNetworkOverride + // NetworkVarNames: m_bShouldIgnoreOffsetAndAccuracy (bool) + // NetworkVarNames: m_nWeaponParity (uint32) + pub mod CCSGOViewModel { + pub const m_bShouldIgnoreOffsetAndAccuracy: usize = 0x930; // bool + pub const m_nWeaponParity: usize = 0x934; // uint32 + pub const m_nOldWeaponParity: usize = 0x938; // uint32 + } + // Parent: CBasePlayerWeapon + // Fields count: 62 + // + // Metadata: + // MNetworkExcludeByName + // NetworkVarNames: m_flFireSequenceStartTime (float) + // NetworkVarNames: m_nFireSequenceStartTimeChange (int) + // NetworkVarNames: m_ePlayerFireEvent (PlayerAnimEvent_t) + // NetworkVarNames: m_ePlayerFireEventAttackType (WeaponAttackType_t) + // NetworkVarNames: m_iState (CSWeaponState_t) + // NetworkVarNames: m_nViewModelIndex (uint32) + // NetworkVarNames: m_flTimeWeaponIdle (GameTime_t) + // NetworkVarNames: m_weaponMode (CSWeaponMode) + // NetworkVarNames: m_fAccuracyPenalty (float) + // NetworkVarNames: m_iRecoilIndex (int) + // NetworkVarNames: m_flRecoilIndex (float) + // NetworkVarNames: m_bBurstMode (bool) + // NetworkVarNames: m_nPostponeFireReadyTicks (GameTick_t) + // NetworkVarNames: m_flPostponeFireReadyFrac (float) + // NetworkVarNames: m_bInReload (bool) + // NetworkVarNames: m_bReloadVisuallyComplete (bool) + // NetworkVarNames: m_flDroppedAtTime (GameTime_t) + // NetworkVarNames: m_bIsHauledBack (bool) + // NetworkVarNames: m_bSilencerOn (bool) + // NetworkVarNames: m_flTimeSilencerSwitchComplete (GameTime_t) + // NetworkVarNames: m_iOriginalTeamNumber (int) + // NetworkVarNames: m_hPrevOwner (CHandle) + // NetworkVarNames: m_nDropTick (GameTick_t) + // NetworkVarNames: m_fLastShotTime (GameTime_t) + // NetworkVarNames: m_iIronSightMode (int) + // NetworkVarNames: m_iNumEmptyAttacks (int) + pub mod CCSWeaponBase { + pub const m_bRemoveable: usize = 0xCE0; // bool + pub const m_flFireSequenceStartTime: usize = 0xCE8; // float32 + pub const m_nFireSequenceStartTimeChange: usize = 0xCEC; // int32 + pub const m_nFireSequenceStartTimeAck: usize = 0xCF0; // int32 + pub const m_ePlayerFireEvent: usize = 0xCF4; // PlayerAnimEvent_t + pub const m_ePlayerFireEventAttackType: usize = 0xCF8; // WeaponAttackType_t + pub const m_seqIdle: usize = 0xCFC; // HSequence + pub const m_seqFirePrimary: usize = 0xD00; // HSequence + pub const m_seqFireSecondary: usize = 0xD04; // HSequence + pub const m_thirdPersonFireSequences: usize = 0xD08; // CUtlVector + pub const m_hCurrentThirdPersonSequence: usize = 0xD20; // HSequence + pub const m_nSilencerBoneIndex: usize = 0xD24; // int32 + pub const m_thirdPersonSequences: usize = 0xD28; // HSequence[7] + pub const m_bPlayerAmmoStockOnPickup: usize = 0xD50; // bool + pub const m_bRequireUseToTouch: usize = 0xD51; // bool + pub const m_iState: usize = 0xD54; // CSWeaponState_t + pub const m_flLastTimeInAir: usize = 0xD58; // GameTime_t + pub const m_flLastDeployTime: usize = 0xD5C; // GameTime_t + pub const m_nLastEmptySoundCmdNum: usize = 0xD60; // int32 + pub const m_nViewModelIndex: usize = 0xD64; // uint32 + pub const m_bReloadsWithClips: usize = 0xD68; // bool + pub const m_flTimeWeaponIdle: usize = 0xD88; // GameTime_t + pub const m_bFireOnEmpty: usize = 0xD8C; // bool + pub const m_OnPlayerPickup: usize = 0xD90; // CEntityIOOutput + pub const m_weaponMode: usize = 0xDB8; // CSWeaponMode + pub const m_flTurningInaccuracyDelta: usize = 0xDBC; // float32 + pub const m_vecTurningInaccuracyEyeDirLast: usize = 0xDC0; // + pub const m_flTurningInaccuracy: usize = 0xDCC; // float32 + pub const m_fAccuracyPenalty: usize = 0xDD0; // float32 + pub const m_flLastAccuracyUpdateTime: usize = 0xDD4; // GameTime_t + pub const m_fAccuracySmoothedForZoom: usize = 0xDD8; // float32 + pub const m_fScopeZoomEndTime: usize = 0xDDC; // GameTime_t + pub const m_iRecoilIndex: usize = 0xDE0; // int32 + pub const m_flRecoilIndex: usize = 0xDE4; // float32 + pub const m_bBurstMode: usize = 0xDE8; // bool + pub const m_nPostponeFireReadyTicks: usize = 0xDEC; // GameTick_t + pub const m_flPostponeFireReadyFrac: usize = 0xDF0; // float32 + pub const m_bInReload: usize = 0xDF4; // bool + pub const m_bReloadVisuallyComplete: usize = 0xDF5; // bool + pub const m_flDroppedAtTime: usize = 0xDF8; // GameTime_t + pub const m_bIsHauledBack: usize = 0xDFC; // bool + pub const m_bSilencerOn: usize = 0xDFD; // bool + pub const m_flTimeSilencerSwitchComplete: usize = 0xE00; // GameTime_t + pub const m_iOriginalTeamNumber: usize = 0xE04; // int32 + pub const m_flNextAttackRenderTimeOffset: usize = 0xE08; // float32 + pub const m_bCanBePickedUp: usize = 0xE20; // bool + pub const m_bUseCanOverrideNextOwnerTouchTime: usize = 0xE21; // bool + pub const m_nextOwnerTouchTime: usize = 0xE24; // GameTime_t + pub const m_nextPrevOwnerTouchTime: usize = 0xE28; // GameTime_t + pub const m_hPrevOwner: usize = 0xE2C; // CHandle + pub const m_nDropTick: usize = 0xE30; // GameTick_t + pub const m_donated: usize = 0xE54; // bool + pub const m_fLastShotTime: usize = 0xE58; // GameTime_t + pub const m_bWasOwnedByCT: usize = 0xE5C; // bool + pub const m_bWasOwnedByTerrorist: usize = 0xE5D; // bool + pub const m_bFiredOutOfAmmoEvent: usize = 0xE5E; // bool + pub const m_numRemoveUnownedWeaponThink: usize = 0xE60; // int32 + pub const m_IronSightController: usize = 0xE68; // CIronSightController + pub const m_iIronSightMode: usize = 0xE80; // int32 + pub const m_flLastLOSTraceFailureTime: usize = 0xE84; // GameTime_t + pub const m_iNumEmptyAttacks: usize = 0xE88; // int32 + pub const m_flWatTickOffset: usize = 0xE8C; // float32 + } + // Parent: CCSWeaponBase + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_zoomLevel (int) + // NetworkVarNames: m_iBurstShotsRemaining (int) + // NetworkVarNames: m_bNeedsBoltAction (bool) + pub mod CCSWeaponBaseGun { + pub const m_zoomLevel: usize = 0xE90; // int32 + pub const m_iBurstShotsRemaining: usize = 0xE94; // int32 + pub const m_silencedModelIndex: usize = 0xEA0; // int32 + pub const m_inPrecache: usize = 0xEA4; // bool + pub const m_bNeedsBoltAction: usize = 0xEA5; // bool + pub const m_bSkillReloadAvailable: usize = 0xEA6; // bool + pub const m_bSkillReloadLiftedReloadKey: usize = 0xEA7; // bool + pub const m_bSkillBoltInterruptAvailable: usize = 0xEA8; // bool + pub const m_bSkillBoltLiftedFireKey: usize = 0xEA9; // bool + } + // Parent: CCSWeaponBase + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_bStartedArming (bool) + // NetworkVarNames: m_fArmedTime (GameTime_t) + // NetworkVarNames: m_bBombPlacedAnimation (bool) + // NetworkVarNames: m_bIsPlantingViaUse (bool) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + pub mod CC4 { + pub const m_vecLastValidPlayerHeldPosition: usize = 0xE90; // + pub const m_vecLastValidDroppedPosition: usize = 0xE9C; // + pub const m_bDoValidDroppedPositionCheck: usize = 0xEA8; // bool + pub const m_bStartedArming: usize = 0xEA9; // bool + pub const m_fArmedTime: usize = 0xEAC; // GameTime_t + pub const m_bBombPlacedAnimation: usize = 0xEB0; // bool + pub const m_bIsPlantingViaUse: usize = 0xEB1; // bool + pub const m_entitySpottedState: usize = 0xEB8; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0xED0; // int32 + pub const m_bPlayedArmingBeeps: usize = 0xED4; // bool[7] + pub const m_bBombPlanted: usize = 0xEDB; // bool + } + // Parent: CCSWeaponBaseGun + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_fFireTime (GameTime_t) + pub mod CWeaponTaser { + pub const m_fFireTime: usize = 0xEB0; // GameTime_t + } + // Parent: CCSWeaponBaseGun + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_flDisplayHealth (float) + pub mod CWeaponShield { + pub const m_flBulletDamageAbsorbed: usize = 0xEB0; // float32 + pub const m_flLastBulletHitSoundTime: usize = 0xEB4; // GameTime_t + pub const m_flDisplayHealth: usize = 0xEB8; // float32 + } + // Parent: CBaseCSGrenadeProjectile + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_bIsIncGrenade (bool) + pub mod CMolotovProjectile { + pub const m_bIsIncGrenade: usize = 0xA98; // bool + pub const m_bDetonated: usize = 0xAA4; // bool + pub const m_stillTimer: usize = 0xAA8; // IntervalTimer + pub const m_bHasBouncedOffPlayer: usize = 0xB88; // bool + } + // Parent: CBaseCSGrenadeProjectile + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_nDecoyShotTick (int) + pub mod CDecoyProjectile { + pub const m_nDecoyShotTick: usize = 0xAA0; // int32 + pub const m_shotsRemaining: usize = 0xAA4; // int32 + pub const m_fExpireTime: usize = 0xAA8; // GameTime_t + pub const m_decoyWeaponDefIndex: usize = 0xAB8; // uint16 + } + // Parent: CBaseCSGrenadeProjectile + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_nSmokeEffectTickBegin (int) + // NetworkVarNames: m_bDidSmokeEffect (bool) + // NetworkVarNames: m_nRandomSeed (int) + // NetworkVarNames: m_vSmokeColor (Vector) + // NetworkVarNames: m_vSmokeDetonationPos (Vector) + // NetworkVarNames: m_VoxelFrameData (CUtlVector) + pub mod CSmokeGrenadeProjectile { + pub const m_nSmokeEffectTickBegin: usize = 0xAB0; // int32 + pub const m_bDidSmokeEffect: usize = 0xAB4; // bool + pub const m_nRandomSeed: usize = 0xAB8; // int32 + pub const m_vSmokeColor: usize = 0xABC; // + pub const m_vSmokeDetonationPos: usize = 0xAC8; // + pub const m_VoxelFrameData: usize = 0xAD8; // CUtlVector + pub const m_flLastBounce: usize = 0xAF0; // GameTime_t + pub const m_fllastSimulationTime: usize = 0xAF4; // GameTime_t + } + // Parent: CCSWeaponBase + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_bRedraw (bool) + // NetworkVarNames: m_bIsHeldByPlayer (bool) + // NetworkVarNames: m_bPinPulled (bool) + // NetworkVarNames: m_bJumpThrow (bool) + // NetworkVarNames: m_bThrowAnimating (bool) + // NetworkVarNames: m_fThrowTime (GameTime_t) + // NetworkVarNames: m_flThrowStrength (float) + // NetworkVarNames: m_flThrowStrengthApproach (float) + // NetworkVarNames: m_fDropTime (GameTime_t) + // NetworkVarNames: m_bJustPulledPin (bool) + // NetworkVarNames: m_nNextHoldTick (GameTick_t) + // NetworkVarNames: m_flNextHoldFrac (float) + // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) + pub mod CBaseCSGrenade { + pub const m_bRedraw: usize = 0xE90; // bool + pub const m_bIsHeldByPlayer: usize = 0xE91; // bool + pub const m_bPinPulled: usize = 0xE92; // bool + pub const m_bJumpThrow: usize = 0xE93; // bool + pub const m_bThrowAnimating: usize = 0xE94; // bool + pub const m_fThrowTime: usize = 0xE98; // GameTime_t + pub const m_flThrowStrength: usize = 0xE9C; // float32 + pub const m_flThrowStrengthApproach: usize = 0xEA0; // float32 + pub const m_fDropTime: usize = 0xEA4; // GameTime_t + pub const m_bJustPulledPin: usize = 0xEA8; // bool + pub const m_nNextHoldTick: usize = 0xEAC; // GameTick_t + pub const m_flNextHoldFrac: usize = 0xEB0; // float32 + pub const m_hSwitchToWeaponAfterThrow: usize = 0xEB4; // CHandle + } + // Parent: CCSWeaponBase + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer) + // NetworkVarNames: m_bRedraw (bool) + pub mod CWeaponBaseItem { + pub const m_SequenceCompleteTimer: usize = 0xE90; // CountdownTimer + pub const m_bRedraw: usize = 0xEA8; // bool + } + // Parent: CCSWeaponBase + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_bPlayingUninterruptableAct (bool) + // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) + pub mod CFists { + pub const m_bPlayingUninterruptableAct: usize = 0xE90; // bool + pub const m_nUninterruptableActivity: usize = 0xE94; // PlayerAnimEvent_t + pub const m_bRestorePrevWep: usize = 0xE98; // bool + pub const m_hWeaponBeforePrevious: usize = 0xE9C; // CHandle + pub const m_hWeaponPrevious: usize = 0xEA0; // CHandle + pub const m_bDelayedHardPunchIncoming: usize = 0xEA4; // bool + pub const m_bDestroyAfterTaunt: usize = 0xEA5; // bool + } + // Parent: CBasePlayerPawn + // Fields count: 136 + // + // Metadata: + // NetworkVarNames: m_CTouchExpansionComponent (CTouchExpansionComponent::Storage_t) + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_pPingServices (CCSPlayer_PingServices*) + // NetworkVarNames: m_pViewModelServices (CPlayer_ViewModelServices*) + // NetworkVarNames: m_hOriginalController (CHandle) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_iPlayerState (CSPlayerState) + // NetworkVarNames: m_bIsScoped (bool) + // NetworkVarNames: m_bIsWalking (bool) + // NetworkVarNames: m_bResumeZoom (bool) + // NetworkVarNames: m_bIsDefusing (bool) + // NetworkVarNames: m_bIsGrabbingHostage (bool) + // NetworkVarNames: m_iBlockingUseActionInProgress (CSPlayerBlockingUseAction_t) + // NetworkVarNames: m_fImmuneToGunGameDamageTime (GameTime_t) + // NetworkVarNames: m_bGunGameImmunity (bool) + // NetworkVarNames: m_GunGameImmunityColor (Color) + // NetworkVarNames: m_fMolotovDamageTime (float) + // NetworkVarNames: m_bHasMovedSinceSpawn (bool) + // NetworkVarNames: m_bCanMoveDuringFreezePeriod (bool) + // NetworkVarNames: m_flGuardianTooFarDistFrac (float) + // NetworkVarNames: m_flDetectedByEnemySensorTime (GameTime_t) + // NetworkVarNames: m_nHeavyAssaultSuitCooldownRemaining (int) + // NetworkVarNames: m_flEmitSoundTime (GameTime_t) + // NetworkVarNames: m_bHasNightVision (bool) + // NetworkVarNames: m_bNightVisionOn (bool) + // NetworkVarNames: m_bInNoDefuseArea (bool) + // NetworkVarNames: m_bKilledByTaser (bool) + // NetworkVarNames: m_iMoveState (int) + // NetworkVarNames: m_nWhichBombZone (int) + // NetworkVarNames: m_iDirection (int) + // NetworkVarNames: m_iShotsFired (int) + // NetworkVarNames: m_ArmorValue (int32) + // NetworkVarNames: m_flVelocityModifier (float) + // NetworkVarNames: m_flHitHeading (float) + // NetworkVarNames: m_nHitBodyPart (int) + // NetworkVarNames: m_flFlashDuration (float) + // NetworkVarNames: m_flFlashMaxAlpha (float) + // NetworkVarNames: m_flProgressBarStartTime (float) + // NetworkVarNames: m_iProgressBarDuration (int) + // NetworkVarNames: m_bWaitForNoAttack (bool) + // NetworkVarNames: m_flLowerBodyYawTarget (float) + // NetworkVarNames: m_bStrafing (bool) + // NetworkVarNames: m_thirdPersonHeading (QAngle) + // NetworkVarNames: m_flSlopeDropOffset (float) + // NetworkVarNames: m_flSlopeDropHeight (float) + // NetworkVarNames: m_vHeadConstraintOffset (Vector) + // NetworkVarNames: m_angEyeAngles (QAngle) + // NetworkVarNames: m_bHideTargetID (bool) + // NetworkVarNames: m_bHud_MiniScoreHidden (bool) + // NetworkVarNames: m_bHud_RadarHidden (bool) + // NetworkVarNames: m_nLastKillerIndex (CEntityIndex) + // NetworkVarNames: m_nLastConcurrentKilled (int) + // NetworkVarNames: m_nDeathCamMusic (int) + // NetworkVarNames: m_iAddonBits (int) + // NetworkVarNames: m_iPrimaryAddon (int) + // NetworkVarNames: m_iSecondaryAddon (int) + // NetworkVarNames: m_vecPlayerPatchEconIndices (uint32) + // NetworkVarNames: m_unCurrentEquipmentValue (uint16) + // NetworkVarNames: m_unRoundStartEquipmentValue (uint16) + // NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16) + // NetworkVarNames: m_nSurvivalTeamNumber (int) + // NetworkVarNames: m_bKilledByHeadshot (bool) + pub mod CCSPlayerPawnBase { + pub const m_CTouchExpansionComponent: usize = 0xBC0; // CTouchExpansionComponent + pub const m_pPingServices: usize = 0xC10; // CCSPlayer_PingServices* + pub const m_pViewModelServices: usize = 0xC18; // CPlayer_ViewModelServices* + pub const m_iDisplayHistoryBits: usize = 0xC20; // uint32 + pub const m_flLastAttackedTeammate: usize = 0xC24; // float32 + pub const m_hOriginalController: usize = 0xC28; // CHandle + pub const m_blindUntilTime: usize = 0xC2C; // GameTime_t + pub const m_blindStartTime: usize = 0xC30; // GameTime_t + pub const m_allowAutoFollowTime: usize = 0xC34; // GameTime_t + pub const m_entitySpottedState: usize = 0xC38; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0xC50; // int32 + pub const m_iPlayerState: usize = 0xC54; // CSPlayerState + pub const m_chickenIdleSoundTimer: usize = 0xC60; // CountdownTimer + pub const m_chickenJumpSoundTimer: usize = 0xC78; // CountdownTimer + pub const m_vecLastBookmarkedPosition: usize = 0xD30; // + pub const m_flLastDistanceTraveledNotice: usize = 0xD3C; // float32 + pub const m_flAccumulatedDistanceTraveled: usize = 0xD40; // float32 + pub const m_flLastFriendlyFireDamageReductionRatio: usize = 0xD44; // float32 + pub const m_bRespawning: usize = 0xD48; // bool + pub const m_nLastPickupPriority: usize = 0xD4C; // int32 + pub const m_flLastPickupPriorityTime: usize = 0xD50; // float32 + pub const m_bIsScoped: usize = 0xD54; // bool + pub const m_bIsWalking: usize = 0xD55; // bool + pub const m_bResumeZoom: usize = 0xD56; // bool + pub const m_bIsDefusing: usize = 0xD57; // bool + pub const m_bIsGrabbingHostage: usize = 0xD58; // bool + pub const m_iBlockingUseActionInProgress: usize = 0xD5C; // CSPlayerBlockingUseAction_t + pub const m_fImmuneToGunGameDamageTime: usize = 0xD60; // GameTime_t + pub const m_bGunGameImmunity: usize = 0xD64; // bool + pub const m_GunGameImmunityColor: usize = 0xD65; // Color + pub const m_fMolotovDamageTime: usize = 0xD6C; // float32 + pub const m_bHasMovedSinceSpawn: usize = 0xD70; // bool + pub const m_bCanMoveDuringFreezePeriod: usize = 0xD71; // bool + pub const m_flGuardianTooFarDistFrac: usize = 0xD74; // float32 + pub const m_flNextGuardianTooFarHurtTime: usize = 0xD78; // float32 + pub const m_flDetectedByEnemySensorTime: usize = 0xD7C; // GameTime_t + pub const m_flDealtDamageToEnemyMostRecentTimestamp: usize = 0xD80; // float32 + pub const m_flLastEquippedHelmetTime: usize = 0xD84; // GameTime_t + pub const m_flLastEquippedArmorTime: usize = 0xD88; // GameTime_t + pub const m_nHeavyAssaultSuitCooldownRemaining: usize = 0xD8C; // int32 + pub const m_bResetArmorNextSpawn: usize = 0xD90; // bool + pub const m_flLastBumpMineBumpTime: usize = 0xD94; // GameTime_t + pub const m_flEmitSoundTime: usize = 0xD98; // GameTime_t + pub const m_iNumSpawns: usize = 0xD9C; // int32 + pub const m_iShouldHaveCash: usize = 0xDA0; // int32 + pub const m_flIdleTimeSinceLastAction: usize = 0xDA8; // float32 + pub const m_flNameChangeHistory: usize = 0xDAC; // float32[5] + pub const m_fLastGivenDefuserTime: usize = 0xDC0; // float32 + pub const m_fLastGivenBombTime: usize = 0xDC4; // float32 + pub const m_bHasNightVision: usize = 0xDC8; // bool + pub const m_bNightVisionOn: usize = 0xDC9; // bool + pub const m_fNextRadarUpdateTime: usize = 0xDCC; // float32 + pub const m_flLastMoneyUpdateTime: usize = 0xDD0; // float32 + pub const m_MenuStringBuffer: usize = 0xDD4; // char[1024] + pub const m_fIntroCamTime: usize = 0x11D4; // float32 + pub const m_nMyCollisionGroup: usize = 0x11D8; // int32 + pub const m_bInNoDefuseArea: usize = 0x11DC; // bool + pub const m_bKilledByTaser: usize = 0x11DD; // bool + pub const m_iMoveState: usize = 0x11E0; // int32 + pub const m_grenadeParameterStashTime: usize = 0x11E4; // GameTime_t + pub const m_bGrenadeParametersStashed: usize = 0x11E8; // bool + pub const m_angStashedShootAngles: usize = 0x11EC; // QAngle + pub const m_vecStashedGrenadeThrowPosition: usize = 0x11F8; // + pub const m_vecStashedVelocity: usize = 0x1204; // + pub const m_angShootAngleHistory: usize = 0x1210; // QAngle[2] + pub const m_vecThrowPositionHistory: usize = 0x1228; // Vector[2] + pub const m_vecVelocityHistory: usize = 0x1240; // Vector[2] + pub const m_bDiedAirborne: usize = 0x1258; // bool + pub const m_iBombSiteIndex: usize = 0x125C; // CEntityIndex + pub const m_nWhichBombZone: usize = 0x1260; // int32 + pub const m_bInBombZoneTrigger: usize = 0x1264; // bool + pub const m_bWasInBombZoneTrigger: usize = 0x1265; // bool + pub const m_iDirection: usize = 0x1268; // int32 + pub const m_iShotsFired: usize = 0x126C; // int32 + pub const m_ArmorValue: usize = 0x1270; // int32 + pub const m_flFlinchStack: usize = 0x1274; // float32 + pub const m_flVelocityModifier: usize = 0x1278; // float32 + pub const m_flHitHeading: usize = 0x127C; // float32 + pub const m_nHitBodyPart: usize = 0x1280; // int32 + pub const m_iHostagesKilled: usize = 0x1284; // int32 + pub const m_vecTotalBulletForce: usize = 0x1288; // + pub const m_flFlashDuration: usize = 0x1294; // float32 + pub const m_flFlashMaxAlpha: usize = 0x1298; // float32 + pub const m_flProgressBarStartTime: usize = 0x129C; // float32 + pub const m_iProgressBarDuration: usize = 0x12A0; // int32 + pub const m_bWaitForNoAttack: usize = 0x12A4; // bool + pub const m_flLowerBodyYawTarget: usize = 0x12A8; // float32 + pub const m_bStrafing: usize = 0x12AC; // bool + pub const m_lastStandingPos: usize = 0x12B0; // + pub const m_ignoreLadderJumpTime: usize = 0x12BC; // float32 + pub const m_ladderSurpressionTimer: usize = 0x12C0; // CountdownTimer + pub const m_lastLadderNormal: usize = 0x12D8; // + pub const m_lastLadderPos: usize = 0x12E4; // + pub const m_thirdPersonHeading: usize = 0x12F0; // QAngle + pub const m_flSlopeDropOffset: usize = 0x12FC; // float32 + pub const m_flSlopeDropHeight: usize = 0x1300; // float32 + pub const m_vHeadConstraintOffset: usize = 0x1304; // + pub const m_iLastWeaponFireUsercmd: usize = 0x1318; // int32 + pub const m_angEyeAngles: usize = 0x131C; // QAngle + pub const m_bVCollisionInitted: usize = 0x1328; // bool + pub const m_storedSpawnPosition: usize = 0x132C; // + pub const m_storedSpawnAngle: usize = 0x1338; // QAngle + pub const m_bIsSpawning: usize = 0x1344; // bool + pub const m_bHideTargetID: usize = 0x1345; // bool + pub const m_nNumDangerZoneDamageHits: usize = 0x1348; // int32 + pub const m_bHud_MiniScoreHidden: usize = 0x134C; // bool + pub const m_bHud_RadarHidden: usize = 0x134D; // bool + pub const m_nLastKillerIndex: usize = 0x1350; // CEntityIndex + pub const m_nLastConcurrentKilled: usize = 0x1354; // int32 + pub const m_nDeathCamMusic: usize = 0x1358; // int32 + pub const m_iAddonBits: usize = 0x135C; // int32 + pub const m_iPrimaryAddon: usize = 0x1360; // int32 + pub const m_iSecondaryAddon: usize = 0x1364; // int32 + pub const m_currentDeafnessFilter: usize = 0x1368; // CUtlStringToken + pub const m_NumEnemiesKilledThisSpawn: usize = 0x136C; // int32 + pub const m_NumEnemiesKilledThisRound: usize = 0x1370; // int32 + pub const m_NumEnemiesAtRoundStart: usize = 0x1374; // int32 + pub const m_wasNotKilledNaturally: usize = 0x1378; // bool + pub const m_vecPlayerPatchEconIndices: usize = 0x137C; // uint32[5] + pub const m_iDeathFlags: usize = 0x1390; // int32 + pub const m_hPet: usize = 0x1394; // CHandle + pub const m_unCurrentEquipmentValue: usize = 0x1560; // uint16 + pub const m_unRoundStartEquipmentValue: usize = 0x1562; // uint16 + pub const m_unFreezetimeEndEquipmentValue: usize = 0x1564; // uint16 + pub const m_nSurvivalTeamNumber: usize = 0x1568; // int32 + pub const m_bHasDeathInfo: usize = 0x156C; // bool + pub const m_flDeathInfoTime: usize = 0x1570; // float32 + pub const m_vecDeathInfoOrigin: usize = 0x1574; // + pub const m_bKilledByHeadshot: usize = 0x1580; // bool + pub const m_LastHitBox: usize = 0x1584; // int32 + pub const m_LastHealth: usize = 0x1588; // int32 + pub const m_flLastCollisionCeiling: usize = 0x158C; // float32 + pub const m_flLastCollisionCeilingChangeTime: usize = 0x1590; // float32 + pub const m_pBot: usize = 0x1598; // CCSBot* + pub const m_bBotAllowActive: usize = 0x15A0; // bool + pub const m_bCommittingSuicideOnTeamChange: usize = 0x15A1; // bool + } + // Parent: CCSPlayerPawnBase + // Fields count: 0 + // + // Metadata: + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + pub mod CCSObserverPawn { + } + // Parent: CCSPlayerPawnBase + // Fields count: 49 + // + // Metadata: + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices*) + // NetworkVarNames: m_pHostageServices (CCSPlayer_HostageServices*) + // NetworkVarNames: m_pBuyServices (CCSPlayer_BuyServices*) + // NetworkVarNames: m_pActionTrackingServices (CCSPlayer_ActionTrackingServices*) + // NetworkVarNames: m_bHasFemaleVoice (bool) + // NetworkVarNames: m_szLastPlaceName (char) + // NetworkVarNames: m_bInBuyZone (bool) + // NetworkVarNames: m_bInHostageRescueZone (bool) + // NetworkVarNames: m_bInBombZone (bool) + // NetworkVarNames: m_iRetakesOffering (int) + // NetworkVarNames: m_iRetakesOfferingCard (int) + // NetworkVarNames: m_bRetakesHasDefuseKit (bool) + // NetworkVarNames: m_bRetakesMVPLastRound (bool) + // NetworkVarNames: m_iRetakesMVPBoostItem (int) + // NetworkVarNames: m_RetakesMVPBoostExtraUtility (loadout_slot_t) + // NetworkVarNames: m_flHealthShotBoostExpirationTime (GameTime_t) + // NetworkVarNames: m_aimPunchAngle (QAngle) + // NetworkVarNames: m_aimPunchAngleVel (QAngle) + // NetworkVarNames: m_aimPunchTickBase (int) + // NetworkVarNames: m_aimPunchTickFraction (float) + // NetworkVarNames: m_bIsBuyMenuOpen (bool) + // NetworkVarNames: m_flTimeOfLastInjury (GameTime_t) + // NetworkVarNames: m_flNextSprayDecalTime (GameTime_t) + // NetworkVarNames: m_nRagdollDamageBone (int) + // NetworkVarNames: m_vRagdollDamageForce (Vector) + // NetworkVarNames: m_vRagdollDamagePosition (Vector) + // NetworkVarNames: m_szRagdollDamageWeaponName (char) + // NetworkVarNames: m_bRagdollDamageHeadshot (bool) + // NetworkVarNames: m_vRagdollServerOrigin (Vector) + // NetworkVarNames: m_EconGloves (CEconItemView) + // NetworkVarNames: m_nEconGlovesChanged (uint8) + // NetworkVarNames: m_qDeathEyeAngles (QAngle) + pub mod CCSPlayerPawn { + pub const m_pBulletServices: usize = 0x15A8; // CCSPlayer_BulletServices* + pub const m_pHostageServices: usize = 0x15B0; // CCSPlayer_HostageServices* + pub const m_pBuyServices: usize = 0x15B8; // CCSPlayer_BuyServices* + pub const m_pActionTrackingServices: usize = 0x15C0; // CCSPlayer_ActionTrackingServices* + pub const m_pRadioServices: usize = 0x15C8; // CCSPlayer_RadioServices* + pub const m_pDamageReactServices: usize = 0x15D0; // CCSPlayer_DamageReactServices* + pub const m_nCharacterDefIndex: usize = 0x15D8; // uint16 + pub const m_hPreviousModel: usize = 0x15E0; // CStrongHandle + pub const m_bHasFemaleVoice: usize = 0x15E8; // bool + pub const m_strVOPrefix: usize = 0x15F0; // CUtlString + pub const m_szLastPlaceName: usize = 0x15F8; // char[18] + pub const m_bInHostageResetZone: usize = 0x16B8; // bool + pub const m_bInBuyZone: usize = 0x16B9; // bool + pub const m_bWasInBuyZone: usize = 0x16BA; // bool + pub const m_bInHostageRescueZone: usize = 0x16BB; // bool + pub const m_bInBombZone: usize = 0x16BC; // bool + pub const m_bWasInHostageRescueZone: usize = 0x16BD; // bool + pub const m_iRetakesOffering: usize = 0x16C0; // int32 + pub const m_iRetakesOfferingCard: usize = 0x16C4; // int32 + pub const m_bRetakesHasDefuseKit: usize = 0x16C8; // bool + pub const m_bRetakesMVPLastRound: usize = 0x16C9; // bool + pub const m_iRetakesMVPBoostItem: usize = 0x16CC; // int32 + pub const m_RetakesMVPBoostExtraUtility: usize = 0x16D0; // loadout_slot_t + pub const m_flHealthShotBoostExpirationTime: usize = 0x16D4; // GameTime_t + pub const m_flLandseconds: usize = 0x16D8; // float32 + pub const m_aimPunchAngle: usize = 0x16DC; // QAngle + pub const m_aimPunchAngleVel: usize = 0x16E8; // QAngle + pub const m_aimPunchTickBase: usize = 0x16F4; // int32 + pub const m_aimPunchTickFraction: usize = 0x16F8; // float32 + pub const m_aimPunchCache: usize = 0x1700; // CUtlVector + pub const m_bIsBuyMenuOpen: usize = 0x1718; // bool + pub const m_xLastHeadBoneTransform: usize = 0x1D60; // CTransform + pub const m_bLastHeadBoneTransformIsValid: usize = 0x1D80; // bool + pub const m_lastLandTime: usize = 0x1D84; // GameTime_t + pub const m_bOnGroundLastTick: usize = 0x1D88; // bool + pub const m_iPlayerLocked: usize = 0x1D8C; // int32 + pub const m_flTimeOfLastInjury: usize = 0x1D94; // GameTime_t + pub const m_flNextSprayDecalTime: usize = 0x1D98; // GameTime_t + pub const m_bNextSprayDecalTimeExpedited: usize = 0x1D9C; // bool + pub const m_nRagdollDamageBone: usize = 0x1DA0; // int32 + pub const m_vRagdollDamageForce: usize = 0x1DA4; // + pub const m_vRagdollDamagePosition: usize = 0x1DB0; // + pub const m_szRagdollDamageWeaponName: usize = 0x1DBC; // char[64] + pub const m_bRagdollDamageHeadshot: usize = 0x1DFC; // bool + pub const m_vRagdollServerOrigin: usize = 0x1E00; // + pub const m_EconGloves: usize = 0x1E10; // CEconItemView + pub const m_nEconGlovesChanged: usize = 0x2088; // uint8 + pub const m_qDeathEyeAngles: usize = 0x208C; // QAngle + pub const m_bSkipOneHeadConstraintUpdate: usize = 0x2098; // bool + } + // Parent: None + // Fields count: 39 + // + // Metadata: + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_vel (Vector) + // NetworkVarNames: m_isRescued (bool) + // NetworkVarNames: m_jumpedThisFrame (bool) + // NetworkVarNames: m_nHostageState (int) + // NetworkVarNames: m_leader (CHandle) + // NetworkVarNames: m_reuseTimer (CountdownTimer) + // NetworkVarNames: m_bHandsHaveBeenCut (bool) + // NetworkVarNames: m_hHostageGrabber (CHandle) + // NetworkVarNames: m_flRescueStartTime (GameTime_t) + // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) + // NetworkVarNames: m_flDropStartTime (GameTime_t) + pub mod CHostage { + pub const m_OnHostageBeginGrab: usize = 0xA28; // CEntityIOOutput + pub const m_OnFirstPickedUp: usize = 0xA50; // CEntityIOOutput + pub const m_OnDroppedNotRescued: usize = 0xA78; // CEntityIOOutput + pub const m_OnRescued: usize = 0xAA0; // CEntityIOOutput + pub const m_entitySpottedState: usize = 0xAC8; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0xAE0; // int32 + pub const m_uiHostageSpawnExclusionGroupMask: usize = 0xAE4; // uint32 + pub const m_nHostageSpawnRandomFactor: usize = 0xAE8; // uint32 + pub const m_bRemove: usize = 0xAEC; // bool + pub const m_vel: usize = 0xAF0; // + pub const m_isRescued: usize = 0xAFC; // bool + pub const m_jumpedThisFrame: usize = 0xAFD; // bool + pub const m_nHostageState: usize = 0xB00; // int32 + pub const m_leader: usize = 0xB04; // CHandle + pub const m_lastLeader: usize = 0xB08; // CHandle + pub const m_reuseTimer: usize = 0xB10; // CountdownTimer + pub const m_hasBeenUsed: usize = 0xB28; // bool + pub const m_accel: usize = 0xB2C; // + pub const m_isRunning: usize = 0xB38; // bool + pub const m_isCrouching: usize = 0xB39; // bool + pub const m_jumpTimer: usize = 0xB40; // CountdownTimer + pub const m_isWaitingForLeader: usize = 0xB58; // bool + pub const m_repathTimer: usize = 0x2B68; // CountdownTimer + pub const m_inhibitDoorTimer: usize = 0x2B80; // CountdownTimer + pub const m_inhibitObstacleAvoidanceTimer: usize = 0x2C10; // CountdownTimer + pub const m_wiggleTimer: usize = 0x2C30; // CountdownTimer + pub const m_isAdjusted: usize = 0x2C4C; // bool + pub const m_bHandsHaveBeenCut: usize = 0x2C4D; // bool + pub const m_hHostageGrabber: usize = 0x2C50; // CHandle + pub const m_fLastGrabTime: usize = 0x2C54; // GameTime_t + pub const m_vecPositionWhenStartedDroppingToGround: usize = 0x2C58; // + pub const m_vecGrabbedPos: usize = 0x2C64; // + pub const m_flRescueStartTime: usize = 0x2C70; // GameTime_t + pub const m_flGrabSuccessTime: usize = 0x2C74; // GameTime_t + pub const m_flDropStartTime: usize = 0x2C78; // GameTime_t + pub const m_nApproachRewardPayouts: usize = 0x2C7C; // int32 + pub const m_nPickupEventCount: usize = 0x2C80; // int32 + pub const m_vecSpawnGroundPos: usize = 0x2C84; // + pub const m_vecHostageResetPosition: usize = 0x2CA4; // + } + } + } +} diff --git a/output/win/soundsystem.dll.cs b/output/win/soundsystem.dll.cs new file mode 100644 index 0000000..6717a09 --- /dev/null +++ b/output/win/soundsystem.dll.cs @@ -0,0 +1,756 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:05:10.402645100 UTC + +namespace CS2Dumper.Schemas { + // Module: soundsystem.dll + // Classes count: 50 + // Enums count: 13 + public static class Soundsystem { + // Alignment: 4 + // Members count: 30 + public enum soundlevel_t : uint { + SNDLVL_NONE = 0x0, + SNDLVL_20dB = 0x14, + SNDLVL_25dB = 0x19, + SNDLVL_30dB = 0x1E, + SNDLVL_35dB = 0x23, + SNDLVL_40dB = 0x28, + SNDLVL_45dB = 0x2D, + SNDLVL_50dB = 0x32, + SNDLVL_55dB = 0x37, + SNDLVL_IDLE = 0x3C, + SNDLVL_60dB = 0x3C, + SNDLVL_65dB = 0x41, + SNDLVL_STATIC = 0x42, + SNDLVL_70dB = 0x46, + SNDLVL_NORM = 0x4B, + SNDLVL_75dB = 0x4B, + SNDLVL_80dB = 0x50, + SNDLVL_TALKING = 0x50, + SNDLVL_85dB = 0x55, + SNDLVL_90dB = 0x5A, + SNDLVL_95dB = 0x5F, + SNDLVL_100dB = 0x64, + SNDLVL_105dB = 0x69, + SNDLVL_110dB = 0x6E, + SNDLVL_120dB = 0x78, + SNDLVL_130dB = 0x82, + SNDLVL_GUNFIRE = 0x8C, + SNDLVL_140dB = 0x8C, + SNDLVL_150dB = 0x96, + SNDLVL_180dB = 0xB4 + } + // Alignment: 4 + // Members count: 6 + public enum ActionType_t : uint { + SOS_ACTION_NONE = 0x0, + SOS_ACTION_LIMITER = 0x1, + SOS_ACTION_TIME_LIMIT = 0x2, + SOS_ACTION_TIME_BLOCK_LIMITER = 0x3, + SOS_ACTION_SET_SOUNDEVENT_PARAM = 0x4, + SOS_ACTION_SOUNDEVENT_CLUSTER = 0x5 + } + // Alignment: 4 + // Members count: 3 + public enum SosActionStopType_t : uint { + SOS_STOPTYPE_NONE = 0x0, + SOS_STOPTYPE_TIME = 0x1, + SOS_STOPTYPE_OPVAR = 0x2 + } + // Alignment: 4 + // Members count: 2 + public enum SosActionSortType_t : uint { + SOS_SORTTYPE_HIGHEST = 0x0, + SOS_SORTTYPE_LOWEST = 0x1 + } + // Alignment: 4 + // Members count: 2 + public enum SosGroupType_t : uint { + SOS_GROUPTYPE_DYNAMIC = 0x0, + SOS_GROUPTYPE_STATIC = 0x1 + } + // Alignment: 4 + // Members count: 6 + public enum SosEditItemType_t : uint { + SOS_EDIT_ITEM_TYPE_SOUNDEVENTS = 0x0, + SOS_EDIT_ITEM_TYPE_SOUNDEVENT = 0x1, + SOS_EDIT_ITEM_TYPE_LIBRARYSTACKS = 0x2, + SOS_EDIT_ITEM_TYPE_STACK = 0x3, + SOS_EDIT_ITEM_TYPE_OPERATOR = 0x4, + SOS_EDIT_ITEM_TYPE_FIELD = 0x5 + } + // Alignment: 2 + // Members count: 10 + public enum VMixFilterType_t : ushort { + FILTER_UNKNOWN = 0xFFFFFFFFFFFFFFFF, + FILTER_LOWPASS = 0x0, + FILTER_HIGHPASS = 0x1, + FILTER_BANDPASS = 0x2, + FILTER_NOTCH = 0x3, + FILTER_PEAKING_EQ = 0x4, + FILTER_LOW_SHELF = 0x5, + FILTER_HIGH_SHELF = 0x6, + FILTER_ALLPASS = 0x7, + FILTER_PASSTHROUGH = 0x8 + } + // Alignment: 1 + // Members count: 9 + public enum VMixFilterSlope_t : byte { + FILTER_SLOPE_1POLE_6dB = 0x0, + FILTER_SLOPE_1POLE_12dB = 0x1, + FILTER_SLOPE_1POLE_18dB = 0x2, + FILTER_SLOPE_1POLE_24dB = 0x3, + FILTER_SLOPE_12dB = 0x4, + FILTER_SLOPE_24dB = 0x5, + FILTER_SLOPE_36dB = 0x6, + FILTER_SLOPE_48dB = 0x7, + FILTER_SLOPE_MAX = 0x7 + } + // Alignment: 2 + // Members count: 30 + public enum VMixProcessorType_t : ushort { + VPROCESSOR_UNKNOWN = 0x0, + VPROCESSOR_STEAMAUDIO_REVERB = 0x1, + VPROCESSOR_RT_PITCH = 0x2, + VPROCESSOR_STEAMAUDIO_HRTF = 0x3, + VPROCESSOR_DYNAMICS = 0x4, + VPROCESSOR_PRESETDSP = 0x5, + VPROCESSOR_DELAY = 0x6, + VPROCESSOR_MOD_DELAY = 0x7, + VPROCESSOR_DIFFUSOR = 0x8, + VPROCESSOR_BOXVERB = 0x9, + VPROCESSOR_FREEVERB = 0xA, + VPROCESSOR_PLATEVERB = 0xB, + VPROCESSOR_FULLWAVE_INTEGRATOR = 0xC, + VPROCESSOR_FILTER = 0xD, + VPROCESSOR_STEAMAUDIO_PATHING = 0xE, + VPROCESSOR_EQ8 = 0xF, + VPROCESSOR_ENVELOPE = 0x10, + VPROCESSOR_VOCODER = 0x11, + VPROCESSOR_CONVOLUTION = 0x12, + VPROCESSOR_DYNAMICS_3BAND = 0x13, + VPROCESSOR_DYNAMICS_COMPRESSOR = 0x14, + VPROCESSOR_SHAPER = 0x15, + VPROCESSOR_PANNER = 0x16, + VPROCESSOR_UTILITY = 0x17, + VPROCESSOR_AUTOFILTER = 0x18, + VPROCESSOR_OSC = 0x19, + VPROCESSOR_STEREODELAY = 0x1A, + VPROCESSOR_EFFECT_CHAIN = 0x1B, + VPROCESSOR_SUBGRAPH_SWITCH = 0x1C, + VPROCESSOR_STEAMAUDIO_DIRECT = 0x1D + } + // Alignment: 4 + // Members count: 5 + public enum VMixLFOShape_t : uint { + LFO_SHAPE_SINE = 0x0, + LFO_SHAPE_SQUARE = 0x1, + LFO_SHAPE_TRI = 0x2, + LFO_SHAPE_SAW = 0x3, + LFO_SHAPE_NOISE = 0x4 + } + // Alignment: 4 + // Members count: 2 + public enum VMixPannerType_t : uint { + PANNER_TYPE_LINEAR = 0x0, + PANNER_TYPE_EQUAL_POWER = 0x1 + } + // Alignment: 4 + // Members count: 3 + public enum VMixSubgraphSwitchInterpolationType_t : uint { + SUBGRAPH_INTERPOLATION_TEMPORAL_CROSSFADE = 0x0, + SUBGRAPH_INTERPOLATION_TEMPORAL_FADE_OUT = 0x1, + SUBGRAPH_INTERPOLATION_KEEP_LAST_SUBGRAPH_RUNNING = 0x2 + } + // Alignment: 4 + // Members count: 6 + public enum VMixChannelOperation_t : uint { + VMIX_CHAN_STEREO = 0x0, + VMIX_CHAN_LEFT = 0x1, + VMIX_CHAN_RIGHT = 0x2, + VMIX_CHAN_SWAP = 0x3, + VMIX_CHAN_MONO = 0x4, + VMIX_CHAN_MID_SIDE = 0x5 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyElementNameFn + public static class CSosGroupActionSchema { + public const nint m_name = 0x8; // CUtlString + public const nint m_actionType = 0x10; // ActionType_t + public const nint m_actionInstanceType = 0x14; // ActionType_t + } + // Parent: CSosGroupActionSchema + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSosGroupActionLimitSchema { + public const nint m_nMaxCount = 0x18; // int32 + public const nint m_nStopType = 0x1C; // SosActionStopType_t + public const nint m_nSortType = 0x20; // SosActionSortType_t + } + // Parent: CSosGroupActionSchema + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSosGroupActionTimeLimitSchema { + public const nint m_flMaxDuration = 0x18; // float32 + } + // Parent: CSosGroupActionSchema + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSosGroupActionTimeBlockLimitSchema { + public const nint m_nMaxCount = 0x18; // int32 + public const nint m_flMaxDuration = 0x1C; // float32 + } + // Parent: CSosGroupActionSchema + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSosGroupActionSetSoundeventParameterSchema { + public const nint m_nMaxCount = 0x18; // int32 + public const nint m_flMinValue = 0x1C; // float32 + public const nint m_flMaxValue = 0x20; // float32 + public const nint m_opvarName = 0x28; // CUtlString + public const nint m_nSortType = 0x30; // SosActionSortType_t + } + // Parent: CSosGroupActionSchema + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSosGroupActionSoundeventClusterSchema { + public const nint m_nMinNearby = 0x18; // int32 + public const nint m_flClusterEpsilon = 0x1C; // float32 + public const nint m_shouldPlayOpvar = 0x20; // CUtlString + public const nint m_shouldPlayClusterChild = 0x28; // CUtlString + public const nint m_clusterSizeOpvar = 0x30; // CUtlString + public const nint m_groupBoundingBoxMinsOpvar = 0x38; // CUtlString + public const nint m_groupBoundingBoxMaxsOpvar = 0x40; // CUtlString + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSosGroupBranchPattern { + public const nint m_bMatchEventName = 0x8; // bool + public const nint m_bMatchEventSubString = 0x9; // bool + public const nint m_bMatchEntIndex = 0xA; // bool + public const nint m_bMatchOpvar = 0xB; // bool + } + // Parent: CSosGroupBranchPattern + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSosGroupMatchPattern { + public const nint m_matchSoundEventName = 0x10; // CUtlString + public const nint m_matchSoundEventSubString = 0x18; // CUtlString + public const nint m_flEntIndex = 0x20; // float32 + public const nint m_flOpvar = 0x24; // float32 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyElementNameFn + public static class CSosSoundEventGroupSchema { + public const nint m_name = 0x0; // CUtlString + public const nint m_nType = 0x8; // SosGroupType_t + public const nint m_bIsBlocking = 0xC; // bool + public const nint m_nBlockMaxCount = 0x10; // int32 + public const nint m_bInvertMatch = 0x14; // bool + public const nint m_matchPattern = 0x18; // CSosGroupMatchPattern + public const nint m_branchPattern = 0x40; // CSosGroupBranchPattern + public const nint m_vActions = 0xB0; // CSosGroupActionSchema*[4] + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSosSoundEventGroupListSchema { + public const nint m_groupList = 0x0; // CUtlVector + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class SosEditItemInfo_t { + public const nint itemType = 0x0; // SosEditItemType_t + public const nint itemName = 0x8; // CUtlString + public const nint itemTypeName = 0x10; // CUtlString + public const nint itemKVString = 0x20; // CUtlString + public const nint itemPos = 0x28; // Vector2D + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class SelectedEditItemInfo_t { + public const nint m_EditItems = 0x0; // CUtlVector + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSoundEventMetaData { + public const nint m_soundEventVMix = 0x0; // CStrongHandle + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CDSPMixgroupModifier { + public const nint m_mixgroup = 0x0; // CUtlString + public const nint m_flModifier = 0x8; // float32 + public const nint m_flModifierMin = 0xC; // float32 + public const nint m_flSourceModifier = 0x10; // float32 + public const nint m_flSourceModifierMin = 0x14; // float32 + public const nint m_flListenerReverbModifierWhenSourceReverbIsActive = 0x18; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CDspPresetModifierList { + public const nint m_dspName = 0x0; // CUtlString + public const nint m_modifiers = 0x8; // CUtlVector + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CVoiceContainerBase { + public const nint m_curves = 0x20; // CUtlDict + } + // Parent: CVoiceContainerBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CVoiceContainerDefault { + } + // Parent: CVoiceContainerBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CVoiceContainerWavFileReader { + public const nint m_wavFilePath = 0x60; // CUtlString + } + // Parent: CVoiceContainerWavFileReader + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CVoiceContainerTestConstant { + public const nint m_flTestConstantParam = 0x68; // bool + } + // Parent: CVoiceContainerBase + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CVoiceContainerTestNestedDynamic { + public const nint m_SoundToPlay = 0x60; // CStrongHandle + public const nint m_flTestConstantParam = 0x68; // float32 + } + // Parent: CVoiceContainerBase + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CVoiceContainerDecayingSineWave { + public const nint m_flFrequency = 0x60; // float32 + public const nint m_flDecayTime = 0x64; // float32 + } + // Parent: CVoiceContainerDecayingSineWave + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CVoiceContainerAmpedDecayingSineWave { + public const nint m_flGainAmount = 0x68; // float32 + } + // Parent: CVoiceContainerBase + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CVoiceContainerRealtimeFMSineWave { + public const nint m_flCarrierFrequency = 0x60; // float32 + public const nint m_flModulatorFrequency = 0x64; // float32 + public const nint m_flModulatorAmount = 0x68; // float32 + } + // Parent: CVoiceContainerBase + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CVoiceContainerBlend { + public const nint m_hSoundOne = 0x60; // CStrongHandle + public const nint m_hSoundTwo = 0x68; // CStrongHandle + public const nint m_flBlendAmount = 0x70; // float32 + } + // Parent: CVoiceContainerBase + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CVoiceContainerEngineSound { + public const nint m_SoundToPlay = 0x60; // CStrongHandle + public const nint m_flTestConstantParam = 0x68; // float32 + public const nint m_flTestSoundEventBoundParam = 0x6C; // float32 + public const nint m_flEngineRPM = 0x70; // float32 + } + // Parent: CVoiceContainerWavFileReader + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CVoiceContainerEnvelopeAnalyzer { + public const nint m_envBuffer = 0x68; // CUtlVector + } + // Parent: CVoiceContainerBase + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CVoiceContainerRandomSampler { + public const nint m_flLoudAmplitude = 0x60; // float32 + public const nint m_flLoudAmplitudeJitter = 0x64; // float32 + public const nint m_flSoftAmplitude = 0x68; // float32 + public const nint m_flSoftAmplitudeJitter = 0x6C; // float32 + public const nint m_flLoudTimeJitter = 0x70; // float32 + public const nint m_flSoftTimeJitter = 0x74; // float32 + public const nint m_grainResources = 0x78; // CUtlVector> + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VMixFilterDesc_t { + public const nint m_nFilterType = 0x0; // VMixFilterType_t + public const nint m_nFilterSlope = 0x2; // VMixFilterSlope_t + public const nint m_bEnabled = 0x3; // bool + public const nint m_fldbGain = 0x4; // float32 + public const nint m_flCutoffFreq = 0x8; // float32 + public const nint m_flQ = 0xC; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VMixEQ8Desc_t { + public const nint m_stages = 0x0; // VMixFilterDesc_t[8] + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VMixDelayDesc_t { + public const nint m_feedbackFilter = 0x0; // VMixFilterDesc_t + public const nint m_bEnableFilter = 0x10; // bool + public const nint m_flDelay = 0x14; // float32 + public const nint m_flDirectGain = 0x18; // float32 + public const nint m_flDelayGain = 0x1C; // float32 + public const nint m_flFeedbackGain = 0x20; // float32 + public const nint m_flWidth = 0x24; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VMixPannerDesc_t { + public const nint m_type = 0x0; // VMixPannerType_t + public const nint m_flStrength = 0x4; // float32 + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VMixModDelayDesc_t { + public const nint m_feedbackFilter = 0x0; // VMixFilterDesc_t + public const nint m_bPhaseInvert = 0x10; // bool + public const nint m_flGlideTime = 0x14; // float32 + public const nint m_flDelay = 0x18; // float32 + public const nint m_flOutputGain = 0x1C; // float32 + public const nint m_flFeedbackGain = 0x20; // float32 + public const nint m_flModRate = 0x24; // float32 + public const nint m_flModDepth = 0x28; // float32 + public const nint m_bApplyAntialiasing = 0x2C; // bool + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VMixDiffusorDesc_t { + public const nint m_flSize = 0x0; // float32 + public const nint m_flComplexity = 0x4; // float32 + public const nint m_flFeedback = 0x8; // float32 + public const nint m_flOutputGain = 0xC; // float32 + } + // Parent: None + // Fields count: 17 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VMixBoxverbDesc_t { + public const nint m_flSizeMax = 0x0; // float32 + public const nint m_flSizeMin = 0x4; // float32 + public const nint m_flComplexity = 0x8; // float32 + public const nint m_flDiffusion = 0xC; // float32 + public const nint m_flModDepth = 0x10; // float32 + public const nint m_flModRate = 0x14; // float32 + public const nint m_bParallel = 0x18; // bool + public const nint m_filterType = 0x1C; // VMixFilterDesc_t + public const nint m_flWidth = 0x2C; // float32 + public const nint m_flHeight = 0x30; // float32 + public const nint m_flDepth = 0x34; // float32 + public const nint m_flFeedbackScale = 0x38; // float32 + public const nint m_flFeedbackWidth = 0x3C; // float32 + public const nint m_flFeedbackHeight = 0x40; // float32 + public const nint m_flFeedbackDepth = 0x44; // float32 + public const nint m_flOutputGain = 0x48; // float32 + public const nint m_flTaps = 0x4C; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VMixFreeverbDesc_t { + public const nint m_flRoomSize = 0x0; // float32 + public const nint m_flDamp = 0x4; // float32 + public const nint m_flWidth = 0x8; // float32 + public const nint m_flLateReflections = 0xC; // float32 + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VMixPlateverbDesc_t { + public const nint m_flPrefilter = 0x0; // float32 + public const nint m_flInputDiffusion1 = 0x4; // float32 + public const nint m_flInputDiffusion2 = 0x8; // float32 + public const nint m_flDecay = 0xC; // float32 + public const nint m_flDamp = 0x10; // float32 + public const nint m_flFeedbackDiffusion1 = 0x14; // float32 + public const nint m_flFeedbackDiffusion2 = 0x18; // float32 + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VMixDynamicsDesc_t { + public const nint m_fldbGain = 0x0; // float32 + public const nint m_fldbNoiseGateThreshold = 0x4; // float32 + public const nint m_fldbCompressionThreshold = 0x8; // float32 + public const nint m_fldbLimiterThreshold = 0xC; // float32 + public const nint m_fldbKneeWidth = 0x10; // float32 + public const nint m_flRatio = 0x14; // float32 + public const nint m_flLimiterRatio = 0x18; // float32 + public const nint m_flAttackTimeMS = 0x1C; // float32 + public const nint m_flReleaseTimeMS = 0x20; // float32 + public const nint m_flRMSTimeMS = 0x24; // float32 + public const nint m_flWetMix = 0x28; // float32 + public const nint m_bPeakMode = 0x2C; // bool + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VMixDynamicsCompressorDesc_t { + public const nint m_fldbOutputGain = 0x0; // float32 + public const nint m_fldbCompressionThreshold = 0x4; // float32 + public const nint m_fldbKneeWidth = 0x8; // float32 + public const nint m_flCompressionRatio = 0xC; // float32 + public const nint m_flAttackTimeMS = 0x10; // float32 + public const nint m_flReleaseTimeMS = 0x14; // float32 + public const nint m_flRMSTimeMS = 0x18; // float32 + public const nint m_flWetMix = 0x1C; // float32 + public const nint m_bPeakMode = 0x20; // bool + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VMixDynamicsBand_t { + public const nint m_fldbGainInput = 0x0; // float32 + public const nint m_fldbGainOutput = 0x4; // float32 + public const nint m_fldbThresholdBelow = 0x8; // float32 + public const nint m_fldbThresholdAbove = 0xC; // float32 + public const nint m_flRatioBelow = 0x10; // float32 + public const nint m_flRatioAbove = 0x14; // float32 + public const nint m_flAttackTimeMS = 0x18; // float32 + public const nint m_flReleaseTimeMS = 0x1C; // float32 + public const nint m_bEnable = 0x20; // bool + public const nint m_bSolo = 0x21; // bool + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VMixDynamics3BandDesc_t { + public const nint m_fldbGainOutput = 0x0; // float32 + public const nint m_flRMSTimeMS = 0x4; // float32 + public const nint m_fldbKneeWidth = 0x8; // float32 + public const nint m_flDepth = 0xC; // float32 + public const nint m_flWetMix = 0x10; // float32 + public const nint m_flTimeScale = 0x14; // float32 + public const nint m_flLowCutoffFreq = 0x18; // float32 + public const nint m_flHighCutoffFreq = 0x1C; // float32 + public const nint m_bPeakMode = 0x20; // bool + public const nint m_bandDesc = 0x24; // VMixDynamicsBand_t[3] + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VMixEnvelopeDesc_t { + public const nint m_flAttackTimeMS = 0x0; // float32 + public const nint m_flHoldTimeMS = 0x4; // float32 + public const nint m_flReleaseTimeMS = 0x8; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VMixPitchShiftDesc_t { + public const nint m_nGrainSampleCount = 0x0; // int32 + public const nint m_flPitchShift = 0x4; // float32 + public const nint m_nQuality = 0x8; // int32 + public const nint m_nProcType = 0xC; // int32 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VMixConvolutionDesc_t { + public const nint m_fldbGain = 0x0; // float32 + public const nint m_flPreDelayMS = 0x4; // float32 + public const nint m_flWetMix = 0x8; // float32 + public const nint m_fldbLow = 0xC; // float32 + public const nint m_fldbMid = 0x10; // float32 + public const nint m_fldbHigh = 0x14; // float32 + public const nint m_flLowCutoffFreq = 0x18; // float32 + public const nint m_flHighCutoffFreq = 0x1C; // float32 + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VMixVocoderDesc_t { + public const nint m_nBandCount = 0x0; // int32 + public const nint m_flBandwidth = 0x4; // float32 + public const nint m_fldBModGain = 0x8; // float32 + public const nint m_flFreqRangeStart = 0xC; // float32 + public const nint m_flFreqRangeEnd = 0x10; // float32 + public const nint m_fldBUnvoicedGain = 0x14; // float32 + public const nint m_flAttackTimeMS = 0x18; // float32 + public const nint m_flReleaseTimeMS = 0x1C; // float32 + public const nint m_nDebugBand = 0x20; // int32 + public const nint m_bPeakMode = 0x24; // bool + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VMixShaperDesc_t { + public const nint m_nShape = 0x0; // int32 + public const nint m_fldbDrive = 0x4; // float32 + public const nint m_fldbOutputGain = 0x8; // float32 + public const nint m_flWetMix = 0xC; // float32 + public const nint m_nOversampleFactor = 0x10; // int32 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VMixUtilityDesc_t { + public const nint m_nOp = 0x0; // VMixChannelOperation_t + public const nint m_flInputPan = 0x4; // float32 + public const nint m_flOutputBalance = 0x8; // float32 + public const nint m_fldbOutputGain = 0xC; // float32 + public const nint m_bBassMono = 0x10; // bool + public const nint m_flBassFreq = 0x14; // float32 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VMixAutoFilterDesc_t { + public const nint m_flEnvelopeAmount = 0x0; // float32 + public const nint m_flAttackTimeMS = 0x4; // float32 + public const nint m_flReleaseTimeMS = 0x8; // float32 + public const nint m_filter = 0xC; // VMixFilterDesc_t + public const nint m_flLFOAmount = 0x1C; // float32 + public const nint m_flLFORate = 0x20; // float32 + public const nint m_flPhase = 0x24; // float32 + public const nint m_nLFOShape = 0x28; // VMixLFOShape_t + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VMixOscDesc_t { + public const nint oscType = 0x0; // VMixLFOShape_t + public const nint m_freq = 0x4; // float32 + public const nint m_flPhase = 0x8; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VMixEffectChainDesc_t { + public const nint m_flCrossfadeTime = 0x0; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VMixSubgraphSwitchDesc_t { + public const nint m_interpolationMode = 0x0; // VMixSubgraphSwitchInterpolationType_t + public const nint m_bOnlyTailsOnFadeOut = 0x4; // bool + public const nint m_flInterpolationTime = 0x8; // float32 + } + } +} diff --git a/output/win/soundsystem.dll.hpp b/output/win/soundsystem.dll.hpp new file mode 100644 index 0000000..d95d058 --- /dev/null +++ b/output/win/soundsystem.dll.hpp @@ -0,0 +1,762 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:05:10.402645100 UTC + +#pragma once + +#include + +namespace cs2_dumper { + namespace schemas { + // Module: soundsystem.dll + // Classes count: 50 + // Enums count: 13 + namespace soundsystem { + // Alignment: 4 + // Members count: 30 + enum class soundlevel_t : uint32_t { + SNDLVL_NONE = 0x0, + SNDLVL_20dB = 0x14, + SNDLVL_25dB = 0x19, + SNDLVL_30dB = 0x1E, + SNDLVL_35dB = 0x23, + SNDLVL_40dB = 0x28, + SNDLVL_45dB = 0x2D, + SNDLVL_50dB = 0x32, + SNDLVL_55dB = 0x37, + SNDLVL_IDLE = 0x3C, + SNDLVL_60dB = 0x3C, + SNDLVL_65dB = 0x41, + SNDLVL_STATIC = 0x42, + SNDLVL_70dB = 0x46, + SNDLVL_NORM = 0x4B, + SNDLVL_75dB = 0x4B, + SNDLVL_80dB = 0x50, + SNDLVL_TALKING = 0x50, + SNDLVL_85dB = 0x55, + SNDLVL_90dB = 0x5A, + SNDLVL_95dB = 0x5F, + SNDLVL_100dB = 0x64, + SNDLVL_105dB = 0x69, + SNDLVL_110dB = 0x6E, + SNDLVL_120dB = 0x78, + SNDLVL_130dB = 0x82, + SNDLVL_GUNFIRE = 0x8C, + SNDLVL_140dB = 0x8C, + SNDLVL_150dB = 0x96, + SNDLVL_180dB = 0xB4 + }; + // Alignment: 4 + // Members count: 6 + enum class ActionType_t : uint32_t { + SOS_ACTION_NONE = 0x0, + SOS_ACTION_LIMITER = 0x1, + SOS_ACTION_TIME_LIMIT = 0x2, + SOS_ACTION_TIME_BLOCK_LIMITER = 0x3, + SOS_ACTION_SET_SOUNDEVENT_PARAM = 0x4, + SOS_ACTION_SOUNDEVENT_CLUSTER = 0x5 + }; + // Alignment: 4 + // Members count: 3 + enum class SosActionStopType_t : uint32_t { + SOS_STOPTYPE_NONE = 0x0, + SOS_STOPTYPE_TIME = 0x1, + SOS_STOPTYPE_OPVAR = 0x2 + }; + // Alignment: 4 + // Members count: 2 + enum class SosActionSortType_t : uint32_t { + SOS_SORTTYPE_HIGHEST = 0x0, + SOS_SORTTYPE_LOWEST = 0x1 + }; + // Alignment: 4 + // Members count: 2 + enum class SosGroupType_t : uint32_t { + SOS_GROUPTYPE_DYNAMIC = 0x0, + SOS_GROUPTYPE_STATIC = 0x1 + }; + // Alignment: 4 + // Members count: 6 + enum class SosEditItemType_t : uint32_t { + SOS_EDIT_ITEM_TYPE_SOUNDEVENTS = 0x0, + SOS_EDIT_ITEM_TYPE_SOUNDEVENT = 0x1, + SOS_EDIT_ITEM_TYPE_LIBRARYSTACKS = 0x2, + SOS_EDIT_ITEM_TYPE_STACK = 0x3, + SOS_EDIT_ITEM_TYPE_OPERATOR = 0x4, + SOS_EDIT_ITEM_TYPE_FIELD = 0x5 + }; + // Alignment: 2 + // Members count: 10 + enum class VMixFilterType_t : uint16_t { + FILTER_UNKNOWN = 0xFFFFFFFFFFFFFFFF, + FILTER_LOWPASS = 0x0, + FILTER_HIGHPASS = 0x1, + FILTER_BANDPASS = 0x2, + FILTER_NOTCH = 0x3, + FILTER_PEAKING_EQ = 0x4, + FILTER_LOW_SHELF = 0x5, + FILTER_HIGH_SHELF = 0x6, + FILTER_ALLPASS = 0x7, + FILTER_PASSTHROUGH = 0x8 + }; + // Alignment: 1 + // Members count: 9 + enum class VMixFilterSlope_t : uint8_t { + FILTER_SLOPE_1POLE_6dB = 0x0, + FILTER_SLOPE_1POLE_12dB = 0x1, + FILTER_SLOPE_1POLE_18dB = 0x2, + FILTER_SLOPE_1POLE_24dB = 0x3, + FILTER_SLOPE_12dB = 0x4, + FILTER_SLOPE_24dB = 0x5, + FILTER_SLOPE_36dB = 0x6, + FILTER_SLOPE_48dB = 0x7, + FILTER_SLOPE_MAX = 0x7 + }; + // Alignment: 2 + // Members count: 30 + enum class VMixProcessorType_t : uint16_t { + VPROCESSOR_UNKNOWN = 0x0, + VPROCESSOR_STEAMAUDIO_REVERB = 0x1, + VPROCESSOR_RT_PITCH = 0x2, + VPROCESSOR_STEAMAUDIO_HRTF = 0x3, + VPROCESSOR_DYNAMICS = 0x4, + VPROCESSOR_PRESETDSP = 0x5, + VPROCESSOR_DELAY = 0x6, + VPROCESSOR_MOD_DELAY = 0x7, + VPROCESSOR_DIFFUSOR = 0x8, + VPROCESSOR_BOXVERB = 0x9, + VPROCESSOR_FREEVERB = 0xA, + VPROCESSOR_PLATEVERB = 0xB, + VPROCESSOR_FULLWAVE_INTEGRATOR = 0xC, + VPROCESSOR_FILTER = 0xD, + VPROCESSOR_STEAMAUDIO_PATHING = 0xE, + VPROCESSOR_EQ8 = 0xF, + VPROCESSOR_ENVELOPE = 0x10, + VPROCESSOR_VOCODER = 0x11, + VPROCESSOR_CONVOLUTION = 0x12, + VPROCESSOR_DYNAMICS_3BAND = 0x13, + VPROCESSOR_DYNAMICS_COMPRESSOR = 0x14, + VPROCESSOR_SHAPER = 0x15, + VPROCESSOR_PANNER = 0x16, + VPROCESSOR_UTILITY = 0x17, + VPROCESSOR_AUTOFILTER = 0x18, + VPROCESSOR_OSC = 0x19, + VPROCESSOR_STEREODELAY = 0x1A, + VPROCESSOR_EFFECT_CHAIN = 0x1B, + VPROCESSOR_SUBGRAPH_SWITCH = 0x1C, + VPROCESSOR_STEAMAUDIO_DIRECT = 0x1D + }; + // Alignment: 4 + // Members count: 5 + enum class VMixLFOShape_t : uint32_t { + LFO_SHAPE_SINE = 0x0, + LFO_SHAPE_SQUARE = 0x1, + LFO_SHAPE_TRI = 0x2, + LFO_SHAPE_SAW = 0x3, + LFO_SHAPE_NOISE = 0x4 + }; + // Alignment: 4 + // Members count: 2 + enum class VMixPannerType_t : uint32_t { + PANNER_TYPE_LINEAR = 0x0, + PANNER_TYPE_EQUAL_POWER = 0x1 + }; + // Alignment: 4 + // Members count: 3 + enum class VMixSubgraphSwitchInterpolationType_t : uint32_t { + SUBGRAPH_INTERPOLATION_TEMPORAL_CROSSFADE = 0x0, + SUBGRAPH_INTERPOLATION_TEMPORAL_FADE_OUT = 0x1, + SUBGRAPH_INTERPOLATION_KEEP_LAST_SUBGRAPH_RUNNING = 0x2 + }; + // Alignment: 4 + // Members count: 6 + enum class VMixChannelOperation_t : uint32_t { + VMIX_CHAN_STEREO = 0x0, + VMIX_CHAN_LEFT = 0x1, + VMIX_CHAN_RIGHT = 0x2, + VMIX_CHAN_SWAP = 0x3, + VMIX_CHAN_MONO = 0x4, + VMIX_CHAN_MID_SIDE = 0x5 + }; + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyElementNameFn + namespace CSosGroupActionSchema { + constexpr std::ptrdiff_t m_name = 0x8; // CUtlString + constexpr std::ptrdiff_t m_actionType = 0x10; // ActionType_t + constexpr std::ptrdiff_t m_actionInstanceType = 0x14; // ActionType_t + } + // Parent: CSosGroupActionSchema + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSosGroupActionLimitSchema { + constexpr std::ptrdiff_t m_nMaxCount = 0x18; // int32 + constexpr std::ptrdiff_t m_nStopType = 0x1C; // SosActionStopType_t + constexpr std::ptrdiff_t m_nSortType = 0x20; // SosActionSortType_t + } + // Parent: CSosGroupActionSchema + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSosGroupActionTimeLimitSchema { + constexpr std::ptrdiff_t m_flMaxDuration = 0x18; // float32 + } + // Parent: CSosGroupActionSchema + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSosGroupActionTimeBlockLimitSchema { + constexpr std::ptrdiff_t m_nMaxCount = 0x18; // int32 + constexpr std::ptrdiff_t m_flMaxDuration = 0x1C; // float32 + } + // Parent: CSosGroupActionSchema + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSosGroupActionSetSoundeventParameterSchema { + constexpr std::ptrdiff_t m_nMaxCount = 0x18; // int32 + constexpr std::ptrdiff_t m_flMinValue = 0x1C; // float32 + constexpr std::ptrdiff_t m_flMaxValue = 0x20; // float32 + constexpr std::ptrdiff_t m_opvarName = 0x28; // CUtlString + constexpr std::ptrdiff_t m_nSortType = 0x30; // SosActionSortType_t + } + // Parent: CSosGroupActionSchema + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSosGroupActionSoundeventClusterSchema { + constexpr std::ptrdiff_t m_nMinNearby = 0x18; // int32 + constexpr std::ptrdiff_t m_flClusterEpsilon = 0x1C; // float32 + constexpr std::ptrdiff_t m_shouldPlayOpvar = 0x20; // CUtlString + constexpr std::ptrdiff_t m_shouldPlayClusterChild = 0x28; // CUtlString + constexpr std::ptrdiff_t m_clusterSizeOpvar = 0x30; // CUtlString + constexpr std::ptrdiff_t m_groupBoundingBoxMinsOpvar = 0x38; // CUtlString + constexpr std::ptrdiff_t m_groupBoundingBoxMaxsOpvar = 0x40; // CUtlString + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSosGroupBranchPattern { + constexpr std::ptrdiff_t m_bMatchEventName = 0x8; // bool + constexpr std::ptrdiff_t m_bMatchEventSubString = 0x9; // bool + constexpr std::ptrdiff_t m_bMatchEntIndex = 0xA; // bool + constexpr std::ptrdiff_t m_bMatchOpvar = 0xB; // bool + } + // Parent: CSosGroupBranchPattern + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSosGroupMatchPattern { + constexpr std::ptrdiff_t m_matchSoundEventName = 0x10; // CUtlString + constexpr std::ptrdiff_t m_matchSoundEventSubString = 0x18; // CUtlString + constexpr std::ptrdiff_t m_flEntIndex = 0x20; // float32 + constexpr std::ptrdiff_t m_flOpvar = 0x24; // float32 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyElementNameFn + namespace CSosSoundEventGroupSchema { + constexpr std::ptrdiff_t m_name = 0x0; // CUtlString + constexpr std::ptrdiff_t m_nType = 0x8; // SosGroupType_t + constexpr std::ptrdiff_t m_bIsBlocking = 0xC; // bool + constexpr std::ptrdiff_t m_nBlockMaxCount = 0x10; // int32 + constexpr std::ptrdiff_t m_bInvertMatch = 0x14; // bool + constexpr std::ptrdiff_t m_matchPattern = 0x18; // CSosGroupMatchPattern + constexpr std::ptrdiff_t m_branchPattern = 0x40; // CSosGroupBranchPattern + constexpr std::ptrdiff_t m_vActions = 0xB0; // CSosGroupActionSchema*[4] + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSosSoundEventGroupListSchema { + constexpr std::ptrdiff_t m_groupList = 0x0; // CUtlVector + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace SosEditItemInfo_t { + constexpr std::ptrdiff_t itemType = 0x0; // SosEditItemType_t + constexpr std::ptrdiff_t itemName = 0x8; // CUtlString + constexpr std::ptrdiff_t itemTypeName = 0x10; // CUtlString + constexpr std::ptrdiff_t itemKVString = 0x20; // CUtlString + constexpr std::ptrdiff_t itemPos = 0x28; // Vector2D + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace SelectedEditItemInfo_t { + constexpr std::ptrdiff_t m_EditItems = 0x0; // CUtlVector + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSoundEventMetaData { + constexpr std::ptrdiff_t m_soundEventVMix = 0x0; // CStrongHandle + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CDSPMixgroupModifier { + constexpr std::ptrdiff_t m_mixgroup = 0x0; // CUtlString + constexpr std::ptrdiff_t m_flModifier = 0x8; // float32 + constexpr std::ptrdiff_t m_flModifierMin = 0xC; // float32 + constexpr std::ptrdiff_t m_flSourceModifier = 0x10; // float32 + constexpr std::ptrdiff_t m_flSourceModifierMin = 0x14; // float32 + constexpr std::ptrdiff_t m_flListenerReverbModifierWhenSourceReverbIsActive = 0x18; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CDspPresetModifierList { + constexpr std::ptrdiff_t m_dspName = 0x0; // CUtlString + constexpr std::ptrdiff_t m_modifiers = 0x8; // CUtlVector + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CVoiceContainerBase { + constexpr std::ptrdiff_t m_curves = 0x20; // CUtlDict + } + // Parent: CVoiceContainerBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CVoiceContainerDefault { + } + // Parent: CVoiceContainerBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CVoiceContainerWavFileReader { + constexpr std::ptrdiff_t m_wavFilePath = 0x60; // CUtlString + } + // Parent: CVoiceContainerWavFileReader + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CVoiceContainerTestConstant { + constexpr std::ptrdiff_t m_flTestConstantParam = 0x68; // bool + } + // Parent: CVoiceContainerBase + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CVoiceContainerTestNestedDynamic { + constexpr std::ptrdiff_t m_SoundToPlay = 0x60; // CStrongHandle + constexpr std::ptrdiff_t m_flTestConstantParam = 0x68; // float32 + } + // Parent: CVoiceContainerBase + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CVoiceContainerDecayingSineWave { + constexpr std::ptrdiff_t m_flFrequency = 0x60; // float32 + constexpr std::ptrdiff_t m_flDecayTime = 0x64; // float32 + } + // Parent: CVoiceContainerDecayingSineWave + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CVoiceContainerAmpedDecayingSineWave { + constexpr std::ptrdiff_t m_flGainAmount = 0x68; // float32 + } + // Parent: CVoiceContainerBase + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CVoiceContainerRealtimeFMSineWave { + constexpr std::ptrdiff_t m_flCarrierFrequency = 0x60; // float32 + constexpr std::ptrdiff_t m_flModulatorFrequency = 0x64; // float32 + constexpr std::ptrdiff_t m_flModulatorAmount = 0x68; // float32 + } + // Parent: CVoiceContainerBase + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CVoiceContainerBlend { + constexpr std::ptrdiff_t m_hSoundOne = 0x60; // CStrongHandle + constexpr std::ptrdiff_t m_hSoundTwo = 0x68; // CStrongHandle + constexpr std::ptrdiff_t m_flBlendAmount = 0x70; // float32 + } + // Parent: CVoiceContainerBase + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CVoiceContainerEngineSound { + constexpr std::ptrdiff_t m_SoundToPlay = 0x60; // CStrongHandle + constexpr std::ptrdiff_t m_flTestConstantParam = 0x68; // float32 + constexpr std::ptrdiff_t m_flTestSoundEventBoundParam = 0x6C; // float32 + constexpr std::ptrdiff_t m_flEngineRPM = 0x70; // float32 + } + // Parent: CVoiceContainerWavFileReader + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CVoiceContainerEnvelopeAnalyzer { + constexpr std::ptrdiff_t m_envBuffer = 0x68; // CUtlVector + } + // Parent: CVoiceContainerBase + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CVoiceContainerRandomSampler { + constexpr std::ptrdiff_t m_flLoudAmplitude = 0x60; // float32 + constexpr std::ptrdiff_t m_flLoudAmplitudeJitter = 0x64; // float32 + constexpr std::ptrdiff_t m_flSoftAmplitude = 0x68; // float32 + constexpr std::ptrdiff_t m_flSoftAmplitudeJitter = 0x6C; // float32 + constexpr std::ptrdiff_t m_flLoudTimeJitter = 0x70; // float32 + constexpr std::ptrdiff_t m_flSoftTimeJitter = 0x74; // float32 + constexpr std::ptrdiff_t m_grainResources = 0x78; // CUtlVector> + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VMixFilterDesc_t { + constexpr std::ptrdiff_t m_nFilterType = 0x0; // VMixFilterType_t + constexpr std::ptrdiff_t m_nFilterSlope = 0x2; // VMixFilterSlope_t + constexpr std::ptrdiff_t m_bEnabled = 0x3; // bool + constexpr std::ptrdiff_t m_fldbGain = 0x4; // float32 + constexpr std::ptrdiff_t m_flCutoffFreq = 0x8; // float32 + constexpr std::ptrdiff_t m_flQ = 0xC; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VMixEQ8Desc_t { + constexpr std::ptrdiff_t m_stages = 0x0; // VMixFilterDesc_t[8] + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VMixDelayDesc_t { + constexpr std::ptrdiff_t m_feedbackFilter = 0x0; // VMixFilterDesc_t + constexpr std::ptrdiff_t m_bEnableFilter = 0x10; // bool + constexpr std::ptrdiff_t m_flDelay = 0x14; // float32 + constexpr std::ptrdiff_t m_flDirectGain = 0x18; // float32 + constexpr std::ptrdiff_t m_flDelayGain = 0x1C; // float32 + constexpr std::ptrdiff_t m_flFeedbackGain = 0x20; // float32 + constexpr std::ptrdiff_t m_flWidth = 0x24; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VMixPannerDesc_t { + constexpr std::ptrdiff_t m_type = 0x0; // VMixPannerType_t + constexpr std::ptrdiff_t m_flStrength = 0x4; // float32 + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VMixModDelayDesc_t { + constexpr std::ptrdiff_t m_feedbackFilter = 0x0; // VMixFilterDesc_t + constexpr std::ptrdiff_t m_bPhaseInvert = 0x10; // bool + constexpr std::ptrdiff_t m_flGlideTime = 0x14; // float32 + constexpr std::ptrdiff_t m_flDelay = 0x18; // float32 + constexpr std::ptrdiff_t m_flOutputGain = 0x1C; // float32 + constexpr std::ptrdiff_t m_flFeedbackGain = 0x20; // float32 + constexpr std::ptrdiff_t m_flModRate = 0x24; // float32 + constexpr std::ptrdiff_t m_flModDepth = 0x28; // float32 + constexpr std::ptrdiff_t m_bApplyAntialiasing = 0x2C; // bool + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VMixDiffusorDesc_t { + constexpr std::ptrdiff_t m_flSize = 0x0; // float32 + constexpr std::ptrdiff_t m_flComplexity = 0x4; // float32 + constexpr std::ptrdiff_t m_flFeedback = 0x8; // float32 + constexpr std::ptrdiff_t m_flOutputGain = 0xC; // float32 + } + // Parent: None + // Fields count: 17 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VMixBoxverbDesc_t { + constexpr std::ptrdiff_t m_flSizeMax = 0x0; // float32 + constexpr std::ptrdiff_t m_flSizeMin = 0x4; // float32 + constexpr std::ptrdiff_t m_flComplexity = 0x8; // float32 + constexpr std::ptrdiff_t m_flDiffusion = 0xC; // float32 + constexpr std::ptrdiff_t m_flModDepth = 0x10; // float32 + constexpr std::ptrdiff_t m_flModRate = 0x14; // float32 + constexpr std::ptrdiff_t m_bParallel = 0x18; // bool + constexpr std::ptrdiff_t m_filterType = 0x1C; // VMixFilterDesc_t + constexpr std::ptrdiff_t m_flWidth = 0x2C; // float32 + constexpr std::ptrdiff_t m_flHeight = 0x30; // float32 + constexpr std::ptrdiff_t m_flDepth = 0x34; // float32 + constexpr std::ptrdiff_t m_flFeedbackScale = 0x38; // float32 + constexpr std::ptrdiff_t m_flFeedbackWidth = 0x3C; // float32 + constexpr std::ptrdiff_t m_flFeedbackHeight = 0x40; // float32 + constexpr std::ptrdiff_t m_flFeedbackDepth = 0x44; // float32 + constexpr std::ptrdiff_t m_flOutputGain = 0x48; // float32 + constexpr std::ptrdiff_t m_flTaps = 0x4C; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VMixFreeverbDesc_t { + constexpr std::ptrdiff_t m_flRoomSize = 0x0; // float32 + constexpr std::ptrdiff_t m_flDamp = 0x4; // float32 + constexpr std::ptrdiff_t m_flWidth = 0x8; // float32 + constexpr std::ptrdiff_t m_flLateReflections = 0xC; // float32 + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VMixPlateverbDesc_t { + constexpr std::ptrdiff_t m_flPrefilter = 0x0; // float32 + constexpr std::ptrdiff_t m_flInputDiffusion1 = 0x4; // float32 + constexpr std::ptrdiff_t m_flInputDiffusion2 = 0x8; // float32 + constexpr std::ptrdiff_t m_flDecay = 0xC; // float32 + constexpr std::ptrdiff_t m_flDamp = 0x10; // float32 + constexpr std::ptrdiff_t m_flFeedbackDiffusion1 = 0x14; // float32 + constexpr std::ptrdiff_t m_flFeedbackDiffusion2 = 0x18; // float32 + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VMixDynamicsDesc_t { + constexpr std::ptrdiff_t m_fldbGain = 0x0; // float32 + constexpr std::ptrdiff_t m_fldbNoiseGateThreshold = 0x4; // float32 + constexpr std::ptrdiff_t m_fldbCompressionThreshold = 0x8; // float32 + constexpr std::ptrdiff_t m_fldbLimiterThreshold = 0xC; // float32 + constexpr std::ptrdiff_t m_fldbKneeWidth = 0x10; // float32 + constexpr std::ptrdiff_t m_flRatio = 0x14; // float32 + constexpr std::ptrdiff_t m_flLimiterRatio = 0x18; // float32 + constexpr std::ptrdiff_t m_flAttackTimeMS = 0x1C; // float32 + constexpr std::ptrdiff_t m_flReleaseTimeMS = 0x20; // float32 + constexpr std::ptrdiff_t m_flRMSTimeMS = 0x24; // float32 + constexpr std::ptrdiff_t m_flWetMix = 0x28; // float32 + constexpr std::ptrdiff_t m_bPeakMode = 0x2C; // bool + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VMixDynamicsCompressorDesc_t { + constexpr std::ptrdiff_t m_fldbOutputGain = 0x0; // float32 + constexpr std::ptrdiff_t m_fldbCompressionThreshold = 0x4; // float32 + constexpr std::ptrdiff_t m_fldbKneeWidth = 0x8; // float32 + constexpr std::ptrdiff_t m_flCompressionRatio = 0xC; // float32 + constexpr std::ptrdiff_t m_flAttackTimeMS = 0x10; // float32 + constexpr std::ptrdiff_t m_flReleaseTimeMS = 0x14; // float32 + constexpr std::ptrdiff_t m_flRMSTimeMS = 0x18; // float32 + constexpr std::ptrdiff_t m_flWetMix = 0x1C; // float32 + constexpr std::ptrdiff_t m_bPeakMode = 0x20; // bool + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VMixDynamicsBand_t { + constexpr std::ptrdiff_t m_fldbGainInput = 0x0; // float32 + constexpr std::ptrdiff_t m_fldbGainOutput = 0x4; // float32 + constexpr std::ptrdiff_t m_fldbThresholdBelow = 0x8; // float32 + constexpr std::ptrdiff_t m_fldbThresholdAbove = 0xC; // float32 + constexpr std::ptrdiff_t m_flRatioBelow = 0x10; // float32 + constexpr std::ptrdiff_t m_flRatioAbove = 0x14; // float32 + constexpr std::ptrdiff_t m_flAttackTimeMS = 0x18; // float32 + constexpr std::ptrdiff_t m_flReleaseTimeMS = 0x1C; // float32 + constexpr std::ptrdiff_t m_bEnable = 0x20; // bool + constexpr std::ptrdiff_t m_bSolo = 0x21; // bool + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VMixDynamics3BandDesc_t { + constexpr std::ptrdiff_t m_fldbGainOutput = 0x0; // float32 + constexpr std::ptrdiff_t m_flRMSTimeMS = 0x4; // float32 + constexpr std::ptrdiff_t m_fldbKneeWidth = 0x8; // float32 + constexpr std::ptrdiff_t m_flDepth = 0xC; // float32 + constexpr std::ptrdiff_t m_flWetMix = 0x10; // float32 + constexpr std::ptrdiff_t m_flTimeScale = 0x14; // float32 + constexpr std::ptrdiff_t m_flLowCutoffFreq = 0x18; // float32 + constexpr std::ptrdiff_t m_flHighCutoffFreq = 0x1C; // float32 + constexpr std::ptrdiff_t m_bPeakMode = 0x20; // bool + constexpr std::ptrdiff_t m_bandDesc = 0x24; // VMixDynamicsBand_t[3] + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VMixEnvelopeDesc_t { + constexpr std::ptrdiff_t m_flAttackTimeMS = 0x0; // float32 + constexpr std::ptrdiff_t m_flHoldTimeMS = 0x4; // float32 + constexpr std::ptrdiff_t m_flReleaseTimeMS = 0x8; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VMixPitchShiftDesc_t { + constexpr std::ptrdiff_t m_nGrainSampleCount = 0x0; // int32 + constexpr std::ptrdiff_t m_flPitchShift = 0x4; // float32 + constexpr std::ptrdiff_t m_nQuality = 0x8; // int32 + constexpr std::ptrdiff_t m_nProcType = 0xC; // int32 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VMixConvolutionDesc_t { + constexpr std::ptrdiff_t m_fldbGain = 0x0; // float32 + constexpr std::ptrdiff_t m_flPreDelayMS = 0x4; // float32 + constexpr std::ptrdiff_t m_flWetMix = 0x8; // float32 + constexpr std::ptrdiff_t m_fldbLow = 0xC; // float32 + constexpr std::ptrdiff_t m_fldbMid = 0x10; // float32 + constexpr std::ptrdiff_t m_fldbHigh = 0x14; // float32 + constexpr std::ptrdiff_t m_flLowCutoffFreq = 0x18; // float32 + constexpr std::ptrdiff_t m_flHighCutoffFreq = 0x1C; // float32 + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VMixVocoderDesc_t { + constexpr std::ptrdiff_t m_nBandCount = 0x0; // int32 + constexpr std::ptrdiff_t m_flBandwidth = 0x4; // float32 + constexpr std::ptrdiff_t m_fldBModGain = 0x8; // float32 + constexpr std::ptrdiff_t m_flFreqRangeStart = 0xC; // float32 + constexpr std::ptrdiff_t m_flFreqRangeEnd = 0x10; // float32 + constexpr std::ptrdiff_t m_fldBUnvoicedGain = 0x14; // float32 + constexpr std::ptrdiff_t m_flAttackTimeMS = 0x18; // float32 + constexpr std::ptrdiff_t m_flReleaseTimeMS = 0x1C; // float32 + constexpr std::ptrdiff_t m_nDebugBand = 0x20; // int32 + constexpr std::ptrdiff_t m_bPeakMode = 0x24; // bool + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VMixShaperDesc_t { + constexpr std::ptrdiff_t m_nShape = 0x0; // int32 + constexpr std::ptrdiff_t m_fldbDrive = 0x4; // float32 + constexpr std::ptrdiff_t m_fldbOutputGain = 0x8; // float32 + constexpr std::ptrdiff_t m_flWetMix = 0xC; // float32 + constexpr std::ptrdiff_t m_nOversampleFactor = 0x10; // int32 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VMixUtilityDesc_t { + constexpr std::ptrdiff_t m_nOp = 0x0; // VMixChannelOperation_t + constexpr std::ptrdiff_t m_flInputPan = 0x4; // float32 + constexpr std::ptrdiff_t m_flOutputBalance = 0x8; // float32 + constexpr std::ptrdiff_t m_fldbOutputGain = 0xC; // float32 + constexpr std::ptrdiff_t m_bBassMono = 0x10; // bool + constexpr std::ptrdiff_t m_flBassFreq = 0x14; // float32 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VMixAutoFilterDesc_t { + constexpr std::ptrdiff_t m_flEnvelopeAmount = 0x0; // float32 + constexpr std::ptrdiff_t m_flAttackTimeMS = 0x4; // float32 + constexpr std::ptrdiff_t m_flReleaseTimeMS = 0x8; // float32 + constexpr std::ptrdiff_t m_filter = 0xC; // VMixFilterDesc_t + constexpr std::ptrdiff_t m_flLFOAmount = 0x1C; // float32 + constexpr std::ptrdiff_t m_flLFORate = 0x20; // float32 + constexpr std::ptrdiff_t m_flPhase = 0x24; // float32 + constexpr std::ptrdiff_t m_nLFOShape = 0x28; // VMixLFOShape_t + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VMixOscDesc_t { + constexpr std::ptrdiff_t oscType = 0x0; // VMixLFOShape_t + constexpr std::ptrdiff_t m_freq = 0x4; // float32 + constexpr std::ptrdiff_t m_flPhase = 0x8; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VMixEffectChainDesc_t { + constexpr std::ptrdiff_t m_flCrossfadeTime = 0x0; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VMixSubgraphSwitchDesc_t { + constexpr std::ptrdiff_t m_interpolationMode = 0x0; // VMixSubgraphSwitchInterpolationType_t + constexpr std::ptrdiff_t m_bOnlyTailsOnFadeOut = 0x4; // bool + constexpr std::ptrdiff_t m_flInterpolationTime = 0x8; // float32 + } + } + } +} diff --git a/output/win/soundsystem.dll.json b/output/win/soundsystem.dll.json new file mode 100644 index 0000000..033a720 --- /dev/null +++ b/output/win/soundsystem.dll.json @@ -0,0 +1,985 @@ +{ + "soundsystem.dll": { + "classes": { + "CDSPMixgroupModifier": { + "fields": { + "m_flListenerReverbModifierWhenSourceReverbIsActive": 24, + "m_flModifier": 8, + "m_flModifierMin": 12, + "m_flSourceModifier": 16, + "m_flSourceModifierMin": 20, + "m_mixgroup": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CDspPresetModifierList": { + "fields": { + "m_dspName": 0, + "m_modifiers": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CSosGroupActionLimitSchema": { + "fields": { + "m_nMaxCount": 24, + "m_nSortType": 32, + "m_nStopType": 28 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CSosGroupActionSchema" + }, + "CSosGroupActionSchema": { + "fields": { + "m_actionInstanceType": 20, + "m_actionType": 16, + "m_name": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyElementNameFn", + "type": "Unknown" + } + ], + "parent": null + }, + "CSosGroupActionSetSoundeventParameterSchema": { + "fields": { + "m_flMaxValue": 32, + "m_flMinValue": 28, + "m_nMaxCount": 24, + "m_nSortType": 48, + "m_opvarName": 40 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CSosGroupActionSchema" + }, + "CSosGroupActionSoundeventClusterSchema": { + "fields": { + "m_clusterSizeOpvar": 48, + "m_flClusterEpsilon": 28, + "m_groupBoundingBoxMaxsOpvar": 64, + "m_groupBoundingBoxMinsOpvar": 56, + "m_nMinNearby": 24, + "m_shouldPlayClusterChild": 40, + "m_shouldPlayOpvar": 32 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CSosGroupActionSchema" + }, + "CSosGroupActionTimeBlockLimitSchema": { + "fields": { + "m_flMaxDuration": 28, + "m_nMaxCount": 24 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CSosGroupActionSchema" + }, + "CSosGroupActionTimeLimitSchema": { + "fields": { + "m_flMaxDuration": 24 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CSosGroupActionSchema" + }, + 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+ "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "VMixVocoderDesc_t": { + "fields": { + "m_bPeakMode": 36, + "m_flAttackTimeMS": 24, + "m_flBandwidth": 4, + "m_flFreqRangeEnd": 16, + "m_flFreqRangeStart": 12, + "m_flReleaseTimeMS": 28, + "m_fldBModGain": 8, + "m_fldBUnvoicedGain": 20, + "m_nBandCount": 0, + "m_nDebugBand": 32 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + } + }, + "enums": { + "ActionType_t": { + "alignment": 4, + "members": { + "SOS_ACTION_LIMITER": 1, + "SOS_ACTION_NONE": 0, + "SOS_ACTION_SET_SOUNDEVENT_PARAM": 4, + "SOS_ACTION_SOUNDEVENT_CLUSTER": 5, + "SOS_ACTION_TIME_BLOCK_LIMITER": 3, + "SOS_ACTION_TIME_LIMIT": 2 + }, + "type": "uint32" + }, + "SosActionSortType_t": { + "alignment": 4, + "members": { + "SOS_SORTTYPE_HIGHEST": 0, + "SOS_SORTTYPE_LOWEST": 1 + }, + "type": "uint32" + }, + "SosActionStopType_t": { + "alignment": 4, + "members": { + "SOS_STOPTYPE_NONE": 0, + "SOS_STOPTYPE_OPVAR": 2, + "SOS_STOPTYPE_TIME": 1 + }, + "type": "uint32" + }, + "SosEditItemType_t": { + "alignment": 4, + "members": { + "SOS_EDIT_ITEM_TYPE_FIELD": 5, + "SOS_EDIT_ITEM_TYPE_LIBRARYSTACKS": 2, + "SOS_EDIT_ITEM_TYPE_OPERATOR": 4, + "SOS_EDIT_ITEM_TYPE_SOUNDEVENT": 1, + "SOS_EDIT_ITEM_TYPE_SOUNDEVENTS": 0, + "SOS_EDIT_ITEM_TYPE_STACK": 3 + }, + "type": "uint32" + }, + "SosGroupType_t": { + "alignment": 4, + "members": { + "SOS_GROUPTYPE_DYNAMIC": 0, + "SOS_GROUPTYPE_STATIC": 1 + }, + "type": "uint32" + }, + "VMixChannelOperation_t": { + "alignment": 4, + "members": { + "VMIX_CHAN_LEFT": 1, + "VMIX_CHAN_MID_SIDE": 5, + "VMIX_CHAN_MONO": 4, + "VMIX_CHAN_RIGHT": 2, + "VMIX_CHAN_STEREO": 0, + "VMIX_CHAN_SWAP": 3 + }, + "type": "uint32" + }, + "VMixFilterSlope_t": { + "alignment": 1, + "members": { + "FILTER_SLOPE_12dB": 4, + "FILTER_SLOPE_1POLE_12dB": 1, + "FILTER_SLOPE_1POLE_18dB": 2, + "FILTER_SLOPE_1POLE_24dB": 3, + "FILTER_SLOPE_1POLE_6dB": 0, + "FILTER_SLOPE_24dB": 5, + "FILTER_SLOPE_36dB": 6, + "FILTER_SLOPE_48dB": 7, + "FILTER_SLOPE_MAX": 7 + }, + "type": "uint8" + }, + "VMixFilterType_t": { + "alignment": 2, + "members": { + "FILTER_ALLPASS": 7, + "FILTER_BANDPASS": 2, + "FILTER_HIGHPASS": 1, + "FILTER_HIGH_SHELF": 6, + "FILTER_LOWPASS": 0, + "FILTER_LOW_SHELF": 5, + "FILTER_NOTCH": 3, + "FILTER_PASSTHROUGH": 8, + "FILTER_PEAKING_EQ": 4, + "FILTER_UNKNOWN": -1 + }, + "type": "uint16" + }, + "VMixLFOShape_t": { + "alignment": 4, + "members": { + "LFO_SHAPE_NOISE": 4, + "LFO_SHAPE_SAW": 3, + "LFO_SHAPE_SINE": 0, + "LFO_SHAPE_SQUARE": 1, + "LFO_SHAPE_TRI": 2 + }, + "type": "uint32" + }, + "VMixPannerType_t": { + "alignment": 4, + "members": { + "PANNER_TYPE_EQUAL_POWER": 1, + "PANNER_TYPE_LINEAR": 0 + }, + "type": "uint32" + }, + "VMixProcessorType_t": { + "alignment": 2, + "members": { + "VPROCESSOR_AUTOFILTER": 24, + "VPROCESSOR_BOXVERB": 9, + "VPROCESSOR_CONVOLUTION": 18, + "VPROCESSOR_DELAY": 6, + "VPROCESSOR_DIFFUSOR": 8, + "VPROCESSOR_DYNAMICS": 4, + "VPROCESSOR_DYNAMICS_3BAND": 19, + "VPROCESSOR_DYNAMICS_COMPRESSOR": 20, + "VPROCESSOR_EFFECT_CHAIN": 27, + "VPROCESSOR_ENVELOPE": 16, + "VPROCESSOR_EQ8": 15, + "VPROCESSOR_FILTER": 13, + "VPROCESSOR_FREEVERB": 10, + "VPROCESSOR_FULLWAVE_INTEGRATOR": 12, + "VPROCESSOR_MOD_DELAY": 7, + "VPROCESSOR_OSC": 25, + "VPROCESSOR_PANNER": 22, + "VPROCESSOR_PLATEVERB": 11, + "VPROCESSOR_PRESETDSP": 5, + "VPROCESSOR_RT_PITCH": 2, + "VPROCESSOR_SHAPER": 21, + "VPROCESSOR_STEAMAUDIO_DIRECT": 29, + "VPROCESSOR_STEAMAUDIO_HRTF": 3, + "VPROCESSOR_STEAMAUDIO_PATHING": 14, + "VPROCESSOR_STEAMAUDIO_REVERB": 1, + "VPROCESSOR_STEREODELAY": 26, + "VPROCESSOR_SUBGRAPH_SWITCH": 28, + "VPROCESSOR_UNKNOWN": 0, + "VPROCESSOR_UTILITY": 23, + "VPROCESSOR_VOCODER": 17 + }, + "type": "uint16" + }, + "VMixSubgraphSwitchInterpolationType_t": { + "alignment": 4, + "members": { + "SUBGRAPH_INTERPOLATION_KEEP_LAST_SUBGRAPH_RUNNING": 2, + "SUBGRAPH_INTERPOLATION_TEMPORAL_CROSSFADE": 0, + "SUBGRAPH_INTERPOLATION_TEMPORAL_FADE_OUT": 1 + }, + "type": "uint32" + }, + "soundlevel_t": { + "alignment": 4, + "members": { + "SNDLVL_100dB": 100, + "SNDLVL_105dB": 105, + "SNDLVL_110dB": 110, + "SNDLVL_120dB": 120, + "SNDLVL_130dB": 130, + "SNDLVL_140dB": 140, + "SNDLVL_150dB": 150, + "SNDLVL_180dB": 180, + "SNDLVL_20dB": 20, + "SNDLVL_25dB": 25, + "SNDLVL_30dB": 30, + "SNDLVL_35dB": 35, + "SNDLVL_40dB": 40, + "SNDLVL_45dB": 45, + "SNDLVL_50dB": 50, + "SNDLVL_55dB": 55, + "SNDLVL_60dB": 60, + "SNDLVL_65dB": 65, + "SNDLVL_70dB": 70, + "SNDLVL_75dB": 75, + "SNDLVL_80dB": 80, + "SNDLVL_85dB": 85, + "SNDLVL_90dB": 90, + "SNDLVL_95dB": 95, + "SNDLVL_GUNFIRE": 140, + "SNDLVL_IDLE": 60, + "SNDLVL_NONE": 0, + "SNDLVL_NORM": 75, + "SNDLVL_STATIC": 66, + "SNDLVL_TALKING": 80 + }, + "type": "uint32" + } + } + } +} \ No newline at end of file diff --git a/output/win/soundsystem.dll.rs b/output/win/soundsystem.dll.rs new file mode 100644 index 0000000..9ba0233 --- /dev/null +++ b/output/win/soundsystem.dll.rs @@ -0,0 +1,773 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:05:10.402645100 UTC + +#![allow(non_upper_case_globals, unused)] + +pub mod cs2_dumper { + pub mod schemas { + // Module: soundsystem.dll + // Classes count: 50 + // Enums count: 13 + pub mod soundsystem { + // Alignment: 4 + // Members count: 30 + #[repr(u32)] + pub enum soundlevel_t { + SNDLVL_NONE = 0x0, + SNDLVL_20dB = 0x14, + SNDLVL_25dB = 0x19, + SNDLVL_30dB = 0x1E, + SNDLVL_35dB = 0x23, + SNDLVL_40dB = 0x28, + SNDLVL_45dB = 0x2D, + SNDLVL_50dB = 0x32, + SNDLVL_55dB = 0x37, + SNDLVL_IDLE = 0x3C, + SNDLVL_60dB = 0x3C, + SNDLVL_65dB = 0x41, + SNDLVL_STATIC = 0x42, + SNDLVL_70dB = 0x46, + SNDLVL_NORM = 0x4B, + SNDLVL_75dB = 0x4B, + SNDLVL_80dB = 0x50, + SNDLVL_TALKING = 0x50, + SNDLVL_85dB = 0x55, + SNDLVL_90dB = 0x5A, + SNDLVL_95dB = 0x5F, + SNDLVL_100dB = 0x64, + SNDLVL_105dB = 0x69, + SNDLVL_110dB = 0x6E, + SNDLVL_120dB = 0x78, + SNDLVL_130dB = 0x82, + SNDLVL_GUNFIRE = 0x8C, + SNDLVL_140dB = 0x8C, + SNDLVL_150dB = 0x96, + SNDLVL_180dB = 0xB4 + } + // Alignment: 4 + // Members count: 6 + #[repr(u32)] + pub enum ActionType_t { + SOS_ACTION_NONE = 0x0, + SOS_ACTION_LIMITER = 0x1, + SOS_ACTION_TIME_LIMIT = 0x2, + SOS_ACTION_TIME_BLOCK_LIMITER = 0x3, + SOS_ACTION_SET_SOUNDEVENT_PARAM = 0x4, + SOS_ACTION_SOUNDEVENT_CLUSTER = 0x5 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum SosActionStopType_t { + SOS_STOPTYPE_NONE = 0x0, + SOS_STOPTYPE_TIME = 0x1, + SOS_STOPTYPE_OPVAR = 0x2 + } + // Alignment: 4 + // Members count: 2 + #[repr(u32)] + pub enum SosActionSortType_t { + SOS_SORTTYPE_HIGHEST = 0x0, + SOS_SORTTYPE_LOWEST = 0x1 + } + // Alignment: 4 + // Members count: 2 + #[repr(u32)] + pub enum SosGroupType_t { + SOS_GROUPTYPE_DYNAMIC = 0x0, + SOS_GROUPTYPE_STATIC = 0x1 + } + // Alignment: 4 + // Members count: 6 + #[repr(u32)] + pub enum SosEditItemType_t { + SOS_EDIT_ITEM_TYPE_SOUNDEVENTS = 0x0, + SOS_EDIT_ITEM_TYPE_SOUNDEVENT = 0x1, + SOS_EDIT_ITEM_TYPE_LIBRARYSTACKS = 0x2, + SOS_EDIT_ITEM_TYPE_STACK = 0x3, + SOS_EDIT_ITEM_TYPE_OPERATOR = 0x4, + SOS_EDIT_ITEM_TYPE_FIELD = 0x5 + } + // Alignment: 2 + // Members count: 10 + #[repr(u16)] + pub enum VMixFilterType_t { + FILTER_UNKNOWN = 0xFFFFFFFFFFFFFFFF, + FILTER_LOWPASS = 0x0, + FILTER_HIGHPASS = 0x1, + FILTER_BANDPASS = 0x2, + FILTER_NOTCH = 0x3, + FILTER_PEAKING_EQ = 0x4, + FILTER_LOW_SHELF = 0x5, + FILTER_HIGH_SHELF = 0x6, + FILTER_ALLPASS = 0x7, + FILTER_PASSTHROUGH = 0x8 + } + // Alignment: 1 + // Members count: 9 + #[repr(u8)] + pub enum VMixFilterSlope_t { + FILTER_SLOPE_1POLE_6dB = 0x0, + FILTER_SLOPE_1POLE_12dB = 0x1, + FILTER_SLOPE_1POLE_18dB = 0x2, + FILTER_SLOPE_1POLE_24dB = 0x3, + FILTER_SLOPE_12dB = 0x4, + FILTER_SLOPE_24dB = 0x5, + FILTER_SLOPE_36dB = 0x6, + FILTER_SLOPE_48dB = 0x7, + FILTER_SLOPE_MAX = 0x7 + } + // Alignment: 2 + // Members count: 30 + #[repr(u16)] + pub enum VMixProcessorType_t { + VPROCESSOR_UNKNOWN = 0x0, + VPROCESSOR_STEAMAUDIO_REVERB = 0x1, + VPROCESSOR_RT_PITCH = 0x2, + VPROCESSOR_STEAMAUDIO_HRTF = 0x3, + VPROCESSOR_DYNAMICS = 0x4, + VPROCESSOR_PRESETDSP = 0x5, + VPROCESSOR_DELAY = 0x6, + VPROCESSOR_MOD_DELAY = 0x7, + VPROCESSOR_DIFFUSOR = 0x8, + VPROCESSOR_BOXVERB = 0x9, + VPROCESSOR_FREEVERB = 0xA, + VPROCESSOR_PLATEVERB = 0xB, + VPROCESSOR_FULLWAVE_INTEGRATOR = 0xC, + VPROCESSOR_FILTER = 0xD, + VPROCESSOR_STEAMAUDIO_PATHING = 0xE, + VPROCESSOR_EQ8 = 0xF, + VPROCESSOR_ENVELOPE = 0x10, + VPROCESSOR_VOCODER = 0x11, + VPROCESSOR_CONVOLUTION = 0x12, + VPROCESSOR_DYNAMICS_3BAND = 0x13, + VPROCESSOR_DYNAMICS_COMPRESSOR = 0x14, + VPROCESSOR_SHAPER = 0x15, + VPROCESSOR_PANNER = 0x16, + VPROCESSOR_UTILITY = 0x17, + VPROCESSOR_AUTOFILTER = 0x18, + VPROCESSOR_OSC = 0x19, + VPROCESSOR_STEREODELAY = 0x1A, + VPROCESSOR_EFFECT_CHAIN = 0x1B, + VPROCESSOR_SUBGRAPH_SWITCH = 0x1C, + VPROCESSOR_STEAMAUDIO_DIRECT = 0x1D + } + // Alignment: 4 + // Members count: 5 + #[repr(u32)] + pub enum VMixLFOShape_t { + LFO_SHAPE_SINE = 0x0, + LFO_SHAPE_SQUARE = 0x1, + LFO_SHAPE_TRI = 0x2, + LFO_SHAPE_SAW = 0x3, + LFO_SHAPE_NOISE = 0x4 + } + // Alignment: 4 + // Members count: 2 + #[repr(u32)] + pub enum VMixPannerType_t { + PANNER_TYPE_LINEAR = 0x0, + PANNER_TYPE_EQUAL_POWER = 0x1 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum VMixSubgraphSwitchInterpolationType_t { + SUBGRAPH_INTERPOLATION_TEMPORAL_CROSSFADE = 0x0, + SUBGRAPH_INTERPOLATION_TEMPORAL_FADE_OUT = 0x1, + SUBGRAPH_INTERPOLATION_KEEP_LAST_SUBGRAPH_RUNNING = 0x2 + } + // Alignment: 4 + // Members count: 6 + #[repr(u32)] + pub enum VMixChannelOperation_t { + VMIX_CHAN_STEREO = 0x0, + VMIX_CHAN_LEFT = 0x1, + VMIX_CHAN_RIGHT = 0x2, + VMIX_CHAN_SWAP = 0x3, + VMIX_CHAN_MONO = 0x4, + VMIX_CHAN_MID_SIDE = 0x5 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyElementNameFn + pub mod CSosGroupActionSchema { + pub const m_name: usize = 0x8; // CUtlString + pub const m_actionType: usize = 0x10; // ActionType_t + pub const m_actionInstanceType: usize = 0x14; // ActionType_t + } + // Parent: CSosGroupActionSchema + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSosGroupActionLimitSchema { + pub const m_nMaxCount: usize = 0x18; // int32 + pub const m_nStopType: usize = 0x1C; // SosActionStopType_t + pub const m_nSortType: usize = 0x20; // SosActionSortType_t + } + // Parent: CSosGroupActionSchema + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSosGroupActionTimeLimitSchema { + pub const m_flMaxDuration: usize = 0x18; // float32 + } + // Parent: CSosGroupActionSchema + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSosGroupActionTimeBlockLimitSchema { + pub const m_nMaxCount: usize = 0x18; // int32 + pub const m_flMaxDuration: usize = 0x1C; // float32 + } + // Parent: CSosGroupActionSchema + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSosGroupActionSetSoundeventParameterSchema { + pub const m_nMaxCount: usize = 0x18; // int32 + pub const m_flMinValue: usize = 0x1C; // float32 + pub const m_flMaxValue: usize = 0x20; // float32 + pub const m_opvarName: usize = 0x28; // CUtlString + pub const m_nSortType: usize = 0x30; // SosActionSortType_t + } + // Parent: CSosGroupActionSchema + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSosGroupActionSoundeventClusterSchema { + pub const m_nMinNearby: usize = 0x18; // int32 + pub const m_flClusterEpsilon: usize = 0x1C; // float32 + pub const m_shouldPlayOpvar: usize = 0x20; // CUtlString + pub const m_shouldPlayClusterChild: usize = 0x28; // CUtlString + pub const m_clusterSizeOpvar: usize = 0x30; // CUtlString + pub const m_groupBoundingBoxMinsOpvar: usize = 0x38; // CUtlString + pub const m_groupBoundingBoxMaxsOpvar: usize = 0x40; // CUtlString + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSosGroupBranchPattern { + pub const m_bMatchEventName: usize = 0x8; // bool + pub const m_bMatchEventSubString: usize = 0x9; // bool + pub const m_bMatchEntIndex: usize = 0xA; // bool + pub const m_bMatchOpvar: usize = 0xB; // bool + } + // Parent: CSosGroupBranchPattern + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSosGroupMatchPattern { + pub const m_matchSoundEventName: usize = 0x10; // CUtlString + pub const m_matchSoundEventSubString: usize = 0x18; // CUtlString + pub const m_flEntIndex: usize = 0x20; // float32 + pub const m_flOpvar: usize = 0x24; // float32 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyElementNameFn + pub mod CSosSoundEventGroupSchema { + pub const m_name: usize = 0x0; // CUtlString + pub const m_nType: usize = 0x8; // SosGroupType_t + pub const m_bIsBlocking: usize = 0xC; // bool + pub const m_nBlockMaxCount: usize = 0x10; // int32 + pub const m_bInvertMatch: usize = 0x14; // bool + pub const m_matchPattern: usize = 0x18; // CSosGroupMatchPattern + pub const m_branchPattern: usize = 0x40; // CSosGroupBranchPattern + pub const m_vActions: usize = 0xB0; // CSosGroupActionSchema*[4] + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSosSoundEventGroupListSchema { + pub const m_groupList: usize = 0x0; // CUtlVector + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod SosEditItemInfo_t { + pub const itemType: usize = 0x0; // SosEditItemType_t + pub const itemName: usize = 0x8; // CUtlString + pub const itemTypeName: usize = 0x10; // CUtlString + pub const itemKVString: usize = 0x20; // CUtlString + pub const itemPos: usize = 0x28; // Vector2D + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod SelectedEditItemInfo_t { + pub const m_EditItems: usize = 0x0; // CUtlVector + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSoundEventMetaData { + pub const m_soundEventVMix: usize = 0x0; // CStrongHandle + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CDSPMixgroupModifier { + pub const m_mixgroup: usize = 0x0; // CUtlString + pub const m_flModifier: usize = 0x8; // float32 + pub const m_flModifierMin: usize = 0xC; // float32 + pub const m_flSourceModifier: usize = 0x10; // float32 + pub const m_flSourceModifierMin: usize = 0x14; // float32 + pub const m_flListenerReverbModifierWhenSourceReverbIsActive: usize = 0x18; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CDspPresetModifierList { + pub const m_dspName: usize = 0x0; // CUtlString + pub const m_modifiers: usize = 0x8; // CUtlVector + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CVoiceContainerBase { + pub const m_curves: usize = 0x20; // CUtlDict + } + // Parent: CVoiceContainerBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CVoiceContainerDefault { + } + // Parent: CVoiceContainerBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CVoiceContainerWavFileReader { + pub const m_wavFilePath: usize = 0x60; // CUtlString + } + // Parent: CVoiceContainerWavFileReader + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CVoiceContainerTestConstant { + pub const m_flTestConstantParam: usize = 0x68; // bool + } + // Parent: CVoiceContainerBase + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CVoiceContainerTestNestedDynamic { + pub const m_SoundToPlay: usize = 0x60; // CStrongHandle + pub const m_flTestConstantParam: usize = 0x68; // float32 + } + // Parent: CVoiceContainerBase + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CVoiceContainerDecayingSineWave { + pub const m_flFrequency: usize = 0x60; // float32 + pub const m_flDecayTime: usize = 0x64; // float32 + } + // Parent: CVoiceContainerDecayingSineWave + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CVoiceContainerAmpedDecayingSineWave { + pub const m_flGainAmount: usize = 0x68; // float32 + } + // Parent: CVoiceContainerBase + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CVoiceContainerRealtimeFMSineWave { + pub const m_flCarrierFrequency: usize = 0x60; // float32 + pub const m_flModulatorFrequency: usize = 0x64; // float32 + pub const m_flModulatorAmount: usize = 0x68; // float32 + } + // Parent: CVoiceContainerBase + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CVoiceContainerBlend { + pub const m_hSoundOne: usize = 0x60; // CStrongHandle + pub const m_hSoundTwo: usize = 0x68; // CStrongHandle + pub const m_flBlendAmount: usize = 0x70; // float32 + } + // Parent: CVoiceContainerBase + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CVoiceContainerEngineSound { + pub const m_SoundToPlay: usize = 0x60; // CStrongHandle + pub const m_flTestConstantParam: usize = 0x68; // float32 + pub const m_flTestSoundEventBoundParam: usize = 0x6C; // float32 + pub const m_flEngineRPM: usize = 0x70; // float32 + } + // Parent: CVoiceContainerWavFileReader + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CVoiceContainerEnvelopeAnalyzer { + pub const m_envBuffer: usize = 0x68; // CUtlVector + } + // Parent: CVoiceContainerBase + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CVoiceContainerRandomSampler { + pub const m_flLoudAmplitude: usize = 0x60; // float32 + pub const m_flLoudAmplitudeJitter: usize = 0x64; // float32 + pub const m_flSoftAmplitude: usize = 0x68; // float32 + pub const m_flSoftAmplitudeJitter: usize = 0x6C; // float32 + pub const m_flLoudTimeJitter: usize = 0x70; // float32 + pub const m_flSoftTimeJitter: usize = 0x74; // float32 + pub const m_grainResources: usize = 0x78; // CUtlVector> + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VMixFilterDesc_t { + pub const m_nFilterType: usize = 0x0; // VMixFilterType_t + pub const m_nFilterSlope: usize = 0x2; // VMixFilterSlope_t + pub const m_bEnabled: usize = 0x3; // bool + pub const m_fldbGain: usize = 0x4; // float32 + pub const m_flCutoffFreq: usize = 0x8; // float32 + pub const m_flQ: usize = 0xC; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VMixEQ8Desc_t { + pub const m_stages: usize = 0x0; // VMixFilterDesc_t[8] + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VMixDelayDesc_t { + pub const m_feedbackFilter: usize = 0x0; // VMixFilterDesc_t + pub const m_bEnableFilter: usize = 0x10; // bool + pub const m_flDelay: usize = 0x14; // float32 + pub const m_flDirectGain: usize = 0x18; // float32 + pub const m_flDelayGain: usize = 0x1C; // float32 + pub const m_flFeedbackGain: usize = 0x20; // float32 + pub const m_flWidth: usize = 0x24; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VMixPannerDesc_t { + pub const m_type: usize = 0x0; // VMixPannerType_t + pub const m_flStrength: usize = 0x4; // float32 + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VMixModDelayDesc_t { + pub const m_feedbackFilter: usize = 0x0; // VMixFilterDesc_t + pub const m_bPhaseInvert: usize = 0x10; // bool + pub const m_flGlideTime: usize = 0x14; // float32 + pub const m_flDelay: usize = 0x18; // float32 + pub const m_flOutputGain: usize = 0x1C; // float32 + pub const m_flFeedbackGain: usize = 0x20; // float32 + pub const m_flModRate: usize = 0x24; // float32 + pub const m_flModDepth: usize = 0x28; // float32 + pub const m_bApplyAntialiasing: usize = 0x2C; // bool + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VMixDiffusorDesc_t { + pub const m_flSize: usize = 0x0; // float32 + pub const m_flComplexity: usize = 0x4; // float32 + pub const m_flFeedback: usize = 0x8; // float32 + pub const m_flOutputGain: usize = 0xC; // float32 + } + // Parent: None + // Fields count: 17 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VMixBoxverbDesc_t { + pub const m_flSizeMax: usize = 0x0; // float32 + pub const m_flSizeMin: usize = 0x4; // float32 + pub const m_flComplexity: usize = 0x8; // float32 + pub const m_flDiffusion: usize = 0xC; // float32 + pub const m_flModDepth: usize = 0x10; // float32 + pub const m_flModRate: usize = 0x14; // float32 + pub const m_bParallel: usize = 0x18; // bool + pub const m_filterType: usize = 0x1C; // VMixFilterDesc_t + pub const m_flWidth: usize = 0x2C; // float32 + pub const m_flHeight: usize = 0x30; // float32 + pub const m_flDepth: usize = 0x34; // float32 + pub const m_flFeedbackScale: usize = 0x38; // float32 + pub const m_flFeedbackWidth: usize = 0x3C; // float32 + pub const m_flFeedbackHeight: usize = 0x40; // float32 + pub const m_flFeedbackDepth: usize = 0x44; // float32 + pub const m_flOutputGain: usize = 0x48; // float32 + pub const m_flTaps: usize = 0x4C; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VMixFreeverbDesc_t { + pub const m_flRoomSize: usize = 0x0; // float32 + pub const m_flDamp: usize = 0x4; // float32 + pub const m_flWidth: usize = 0x8; // float32 + pub const m_flLateReflections: usize = 0xC; // float32 + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VMixPlateverbDesc_t { + pub const m_flPrefilter: usize = 0x0; // float32 + pub const m_flInputDiffusion1: usize = 0x4; // float32 + pub const m_flInputDiffusion2: usize = 0x8; // float32 + pub const m_flDecay: usize = 0xC; // float32 + pub const m_flDamp: usize = 0x10; // float32 + pub const m_flFeedbackDiffusion1: usize = 0x14; // float32 + pub const m_flFeedbackDiffusion2: usize = 0x18; // float32 + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VMixDynamicsDesc_t { + pub const m_fldbGain: usize = 0x0; // float32 + pub const m_fldbNoiseGateThreshold: usize = 0x4; // float32 + pub const m_fldbCompressionThreshold: usize = 0x8; // float32 + pub const m_fldbLimiterThreshold: usize = 0xC; // float32 + pub const m_fldbKneeWidth: usize = 0x10; // float32 + pub const m_flRatio: usize = 0x14; // float32 + pub const m_flLimiterRatio: usize = 0x18; // float32 + pub const m_flAttackTimeMS: usize = 0x1C; // float32 + pub const m_flReleaseTimeMS: usize = 0x20; // float32 + pub const m_flRMSTimeMS: usize = 0x24; // float32 + pub const m_flWetMix: usize = 0x28; // float32 + pub const m_bPeakMode: usize = 0x2C; // bool + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VMixDynamicsCompressorDesc_t { + pub const m_fldbOutputGain: usize = 0x0; // float32 + pub const m_fldbCompressionThreshold: usize = 0x4; // float32 + pub const m_fldbKneeWidth: usize = 0x8; // float32 + pub const m_flCompressionRatio: usize = 0xC; // float32 + pub const m_flAttackTimeMS: usize = 0x10; // float32 + pub const m_flReleaseTimeMS: usize = 0x14; // float32 + pub const m_flRMSTimeMS: usize = 0x18; // float32 + pub const m_flWetMix: usize = 0x1C; // float32 + pub const m_bPeakMode: usize = 0x20; // bool + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VMixDynamicsBand_t { + pub const m_fldbGainInput: usize = 0x0; // float32 + pub const m_fldbGainOutput: usize = 0x4; // float32 + pub const m_fldbThresholdBelow: usize = 0x8; // float32 + pub const m_fldbThresholdAbove: usize = 0xC; // float32 + pub const m_flRatioBelow: usize = 0x10; // float32 + pub const m_flRatioAbove: usize = 0x14; // float32 + pub const m_flAttackTimeMS: usize = 0x18; // float32 + pub const m_flReleaseTimeMS: usize = 0x1C; // float32 + pub const m_bEnable: usize = 0x20; // bool + pub const m_bSolo: usize = 0x21; // bool + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VMixDynamics3BandDesc_t { + pub const m_fldbGainOutput: usize = 0x0; // float32 + pub const m_flRMSTimeMS: usize = 0x4; // float32 + pub const m_fldbKneeWidth: usize = 0x8; // float32 + pub const m_flDepth: usize = 0xC; // float32 + pub const m_flWetMix: usize = 0x10; // float32 + pub const m_flTimeScale: usize = 0x14; // float32 + pub const m_flLowCutoffFreq: usize = 0x18; // float32 + pub const m_flHighCutoffFreq: usize = 0x1C; // float32 + pub const m_bPeakMode: usize = 0x20; // bool + pub const m_bandDesc: usize = 0x24; // VMixDynamicsBand_t[3] + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VMixEnvelopeDesc_t { + pub const m_flAttackTimeMS: usize = 0x0; // float32 + pub const m_flHoldTimeMS: usize = 0x4; // float32 + pub const m_flReleaseTimeMS: usize = 0x8; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VMixPitchShiftDesc_t { + pub const m_nGrainSampleCount: usize = 0x0; // int32 + pub const m_flPitchShift: usize = 0x4; // float32 + pub const m_nQuality: usize = 0x8; // int32 + pub const m_nProcType: usize = 0xC; // int32 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VMixConvolutionDesc_t { + pub const m_fldbGain: usize = 0x0; // float32 + pub const m_flPreDelayMS: usize = 0x4; // float32 + pub const m_flWetMix: usize = 0x8; // float32 + pub const m_fldbLow: usize = 0xC; // float32 + pub const m_fldbMid: usize = 0x10; // float32 + pub const m_fldbHigh: usize = 0x14; // float32 + pub const m_flLowCutoffFreq: usize = 0x18; // float32 + pub const m_flHighCutoffFreq: usize = 0x1C; // float32 + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VMixVocoderDesc_t { + pub const m_nBandCount: usize = 0x0; // int32 + pub const m_flBandwidth: usize = 0x4; // float32 + pub const m_fldBModGain: usize = 0x8; // float32 + pub const m_flFreqRangeStart: usize = 0xC; // float32 + pub const m_flFreqRangeEnd: usize = 0x10; // float32 + pub const m_fldBUnvoicedGain: usize = 0x14; // float32 + pub const m_flAttackTimeMS: usize = 0x18; // float32 + pub const m_flReleaseTimeMS: usize = 0x1C; // float32 + pub const m_nDebugBand: usize = 0x20; // int32 + pub const m_bPeakMode: usize = 0x24; // bool + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VMixShaperDesc_t { + pub const m_nShape: usize = 0x0; // int32 + pub const m_fldbDrive: usize = 0x4; // float32 + pub const m_fldbOutputGain: usize = 0x8; // float32 + pub const m_flWetMix: usize = 0xC; // float32 + pub const m_nOversampleFactor: usize = 0x10; // int32 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VMixUtilityDesc_t { + pub const m_nOp: usize = 0x0; // VMixChannelOperation_t + pub const m_flInputPan: usize = 0x4; // float32 + pub const m_flOutputBalance: usize = 0x8; // float32 + pub const m_fldbOutputGain: usize = 0xC; // float32 + pub const m_bBassMono: usize = 0x10; // bool + pub const m_flBassFreq: usize = 0x14; // float32 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VMixAutoFilterDesc_t { + pub const m_flEnvelopeAmount: usize = 0x0; // float32 + pub const m_flAttackTimeMS: usize = 0x4; // float32 + pub const m_flReleaseTimeMS: usize = 0x8; // float32 + pub const m_filter: usize = 0xC; // VMixFilterDesc_t + pub const m_flLFOAmount: usize = 0x1C; // float32 + pub const m_flLFORate: usize = 0x20; // float32 + pub const m_flPhase: usize = 0x24; // float32 + pub const m_nLFOShape: usize = 0x28; // VMixLFOShape_t + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VMixOscDesc_t { + pub const oscType: usize = 0x0; // VMixLFOShape_t + pub const m_freq: usize = 0x4; // float32 + pub const m_flPhase: usize = 0x8; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VMixEffectChainDesc_t { + pub const m_flCrossfadeTime: usize = 0x0; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VMixSubgraphSwitchDesc_t { + pub const m_interpolationMode: usize = 0x0; // VMixSubgraphSwitchInterpolationType_t + pub const m_bOnlyTailsOnFadeOut: usize = 0x4; // bool + pub const m_flInterpolationTime: usize = 0x8; // float32 + } + } + } +} diff --git a/output/win/vphysics2.dll.cs b/output/win/vphysics2.dll.cs new file mode 100644 index 0000000..07b7396 --- /dev/null +++ b/output/win/vphysics2.dll.cs @@ -0,0 +1,1070 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:05:10.402645100 UTC + +namespace CS2Dumper.Schemas { + // Module: vphysics2.dll + // Classes count: 82 + // Enums count: 2 + public static class Vphysics2 { + // Alignment: 4 + // Members count: 4 + public enum JointAxis_t : uint { + JOINT_AXIS_X = 0x0, + JOINT_AXIS_Y = 0x1, + JOINT_AXIS_Z = 0x2, + JOINT_AXIS_COUNT = 0x3 + } + // Alignment: 4 + // Members count: 3 + public enum JointMotion_t : uint { + JOINT_MOTION_FREE = 0x0, + JOINT_MOTION_LOCKED = 0x1, + JOINT_MOTION_COUNT = 0x2 + } + // Parent: None + // Fields count: 35 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CFeJiggleBone { + public const nint m_nFlags = 0x0; // uint32 + public const nint m_flLength = 0x4; // float32 + public const nint m_flTipMass = 0x8; // float32 + public const nint m_flYawStiffness = 0xC; // float32 + public const nint m_flYawDamping = 0x10; // float32 + public const nint m_flPitchStiffness = 0x14; // float32 + public const nint m_flPitchDamping = 0x18; // float32 + public const nint m_flAlongStiffness = 0x1C; // float32 + public const nint m_flAlongDamping = 0x20; // float32 + public const nint m_flAngleLimit = 0x24; // float32 + public const nint m_flMinYaw = 0x28; // float32 + public const nint m_flMaxYaw = 0x2C; // float32 + public const nint m_flYawFriction = 0x30; // float32 + public const nint m_flYawBounce = 0x34; // float32 + public const nint m_flMinPitch = 0x38; // float32 + public const nint m_flMaxPitch = 0x3C; // float32 + public const nint m_flPitchFriction = 0x40; // float32 + public const nint m_flPitchBounce = 0x44; // float32 + public const nint m_flBaseMass = 0x48; // float32 + public const nint m_flBaseStiffness = 0x4C; // float32 + public const nint m_flBaseDamping = 0x50; // float32 + public const nint m_flBaseMinLeft = 0x54; // float32 + public const nint m_flBaseMaxLeft = 0x58; // float32 + public const nint m_flBaseLeftFriction = 0x5C; // float32 + public const nint m_flBaseMinUp = 0x60; // float32 + public const nint m_flBaseMaxUp = 0x64; // float32 + public const nint m_flBaseUpFriction = 0x68; // float32 + public const nint m_flBaseMinForward = 0x6C; // float32 + public const nint m_flBaseMaxForward = 0x70; // float32 + public const nint m_flBaseForwardFriction = 0x74; // float32 + public const nint m_flRadius0 = 0x78; // float32 + public const nint m_flRadius1 = 0x7C; // float32 + public const nint m_vPoint0 = 0x80; // + public const nint m_vPoint1 = 0x8C; // + public const nint m_nCollisionMask = 0x98; // uint16 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CFeNamedJiggleBone { + public const nint m_strParentBone = 0x0; // CUtlString + public const nint m_transform = 0x10; // CTransform + public const nint m_nJiggleParent = 0x30; // uint32 + public const nint m_jiggleBone = 0x34; // CFeJiggleBone + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CFeIndexedJiggleBone { + public const nint m_nNode = 0x0; // uint32 + public const nint m_nJiggleParent = 0x4; // uint32 + public const nint m_jiggleBone = 0x8; // CFeJiggleBone + } + // Parent: None + // Fields count: 100 + // + // Metadata: + // MGetKV3ClassDefaults + public static class PhysFeModelDesc_t { + public const nint m_CtrlHash = 0x0; // CUtlVector + public const nint m_CtrlName = 0x18; // CUtlVector + public const nint m_nStaticNodeFlags = 0x30; // uint32 + public const nint m_nDynamicNodeFlags = 0x34; // uint32 + public const nint m_flLocalForce = 0x38; // float32 + public const nint m_flLocalRotation = 0x3C; // float32 + public const nint m_nNodeCount = 0x40; // uint16 + public const nint m_nStaticNodes = 0x42; // uint16 + public const nint m_nRotLockStaticNodes = 0x44; // uint16 + public const nint m_nFirstPositionDrivenNode = 0x46; // uint16 + public const nint m_nSimdTriCount1 = 0x48; // uint16 + public const nint m_nSimdTriCount2 = 0x4A; // uint16 + public const nint m_nSimdQuadCount1 = 0x4C; // uint16 + public const nint m_nSimdQuadCount2 = 0x4E; // uint16 + public const nint m_nQuadCount1 = 0x50; // uint16 + public const nint m_nQuadCount2 = 0x52; // uint16 + public const nint m_nTreeDepth = 0x54; // uint16 + public const nint m_nNodeBaseJiggleboneDependsCount = 0x56; // uint16 + public const nint m_nRopeCount = 0x58; // uint16 + public const nint m_Ropes = 0x60; // CUtlVector + public const nint m_NodeBases = 0x78; // CUtlVector + public const nint m_SimdNodeBases = 0x90; // CUtlVector + public const nint m_Quads = 0xA8; // CUtlVector + public const nint m_SimdQuads = 0xC0; // CUtlVector + public const nint m_SimdTris = 0xD8; // CUtlVector + public const nint m_SimdRods = 0xF0; // CUtlVector + public const nint m_SimdRodsAnim = 0x108; // CUtlVector + public const nint m_InitPose = 0x120; // CUtlVector + public const nint m_Rods = 0x138; // CUtlVector + public const nint m_Twists = 0x150; // CUtlVector + public const nint m_AxialEdges = 0x168; // CUtlVector + public const nint m_NodeInvMasses = 0x180; // CUtlVector + public const nint m_CtrlOffsets = 0x198; // CUtlVector + public const nint m_CtrlOsOffsets = 0x1B0; // CUtlVector + public const nint m_FollowNodes = 0x1C8; // CUtlVector + public const nint m_CollisionPlanes = 0x1E0; // CUtlVector + public const nint m_NodeIntegrator = 0x1F8; // CUtlVector + public const nint m_SpringIntegrator = 0x210; // CUtlVector + public const nint m_SimdSpringIntegrator = 0x228; // CUtlVector + public const nint m_WorldCollisionParams = 0x240; // CUtlVector + public const nint m_LegacyStretchForce = 0x258; // CUtlVector + public const nint m_NodeCollisionRadii = 0x270; // CUtlVector + public const nint m_DynNodeFriction = 0x288; // CUtlVector + public const nint m_LocalRotation = 0x2A0; // CUtlVector + public const nint m_LocalForce = 0x2B8; // CUtlVector + public const nint m_TaperedCapsuleStretches = 0x2D0; // CUtlVector + public const nint m_TaperedCapsuleRigids = 0x2E8; // CUtlVector + public const nint m_SphereRigids = 0x300; // CUtlVector + public const nint m_WorldCollisionNodes = 0x318; // CUtlVector + public const nint m_TreeParents = 0x330; // CUtlVector + public const nint m_TreeCollisionMasks = 0x348; // CUtlVector + public const nint m_TreeChildren = 0x360; // CUtlVector + public const nint m_FreeNodes = 0x378; // CUtlVector + public const nint m_FitMatrices = 0x390; // CUtlVector + public const nint m_FitWeights = 0x3A8; // CUtlVector + public const nint m_ReverseOffsets = 0x3C0; // CUtlVector + public const nint m_AnimStrayRadii = 0x3D8; // CUtlVector + public const nint m_SimdAnimStrayRadii = 0x3F0; // CUtlVector + public const nint m_KelagerBends = 0x408; // CUtlVector + public const nint m_CtrlSoftOffsets = 0x420; // CUtlVector + public const nint m_JiggleBones = 0x438; // CUtlVector + public const nint m_SourceElems = 0x450; // CUtlVector + public const nint m_GoalDampedSpringIntegrators = 0x468; // CUtlVector + public const nint m_Tris = 0x480; // CUtlVector + public const nint m_nTriCount1 = 0x498; // uint16 + public const nint m_nTriCount2 = 0x49A; // uint16 + public const nint m_nReservedUint8 = 0x49C; // uint8 + public const nint m_nExtraPressureIterations = 0x49D; // uint8 + public const nint m_nExtraGoalIterations = 0x49E; // uint8 + public const nint m_nExtraIterations = 0x49F; // uint8 + public const nint m_BoxRigids = 0x4A0; // CUtlVector + public const nint m_DynNodeVertexSet = 0x4B8; // CUtlVector + public const nint m_VertexSetNames = 0x4D0; // CUtlVector + public const nint m_RigidColliderPriorities = 0x4E8; // CUtlVector + public const nint m_MorphLayers = 0x500; // CUtlVector + public const nint m_MorphSetData = 0x518; // CUtlVector + public const nint m_VertexMaps = 0x530; // CUtlVector + public const nint m_VertexMapValues = 0x548; // CUtlVector + public const nint m_Effects = 0x560; // CUtlVector + public const nint m_LockToParent = 0x578; // CUtlVector + public const nint m_LockToGoal = 0x590; // CUtlVector + public const nint m_SkelParents = 0x5A8; // CUtlVector + public const nint m_DynNodeWindBases = 0x5C0; // CUtlVector + public const nint m_flInternalPressure = 0x5D8; // float32 + public const nint m_flDefaultTimeDilation = 0x5DC; // float32 + public const nint m_flWindage = 0x5E0; // float32 + public const nint m_flWindDrag = 0x5E4; // float32 + public const nint m_flDefaultSurfaceStretch = 0x5E8; // float32 + public const nint m_flDefaultThreadStretch = 0x5EC; // float32 + public const nint m_flDefaultGravityScale = 0x5F0; // float32 + public const nint m_flDefaultVelAirDrag = 0x5F4; // float32 + public const nint m_flDefaultExpAirDrag = 0x5F8; // float32 + public const nint m_flDefaultVelQuadAirDrag = 0x5FC; // float32 + public const nint m_flDefaultExpQuadAirDrag = 0x600; // float32 + public const nint m_flRodVelocitySmoothRate = 0x604; // float32 + public const nint m_flQuadVelocitySmoothRate = 0x608; // float32 + public const nint m_flAddWorldCollisionRadius = 0x60C; // float32 + public const nint m_flDefaultVolumetricSolveAmount = 0x610; // float32 + public const nint m_nRodVelocitySmoothIterations = 0x614; // uint16 + public const nint m_nQuadVelocitySmoothIterations = 0x616; // uint16 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FourVectors2D { + public const nint x = 0x0; // fltx4 + public const nint y = 0x10; // fltx4 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeEdgeDesc_t { + public const nint nEdge = 0x0; // uint16[2] + public const nint nSide = 0x4; // uint16[2][2] + public const nint nVirtElem = 0xC; // uint16[2] + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + public static class OldFeEdge_t { + public const nint m_flK = 0x0; // float32[3] + public const nint invA = 0xC; // float32 + public const nint t = 0x10; // float32 + public const nint flThetaRelaxed = 0x14; // float32 + public const nint flThetaFactor = 0x18; // float32 + public const nint c01 = 0x1C; // float32 + public const nint c02 = 0x20; // float32 + public const nint c03 = 0x24; // float32 + public const nint c04 = 0x28; // float32 + public const nint flAxialModelDist = 0x2C; // float32 + public const nint flAxialModelWeights = 0x30; // float32[4] + public const nint m_nNode = 0x40; // uint16[4] + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeWeightedNode_t { + public const nint nNode = 0x0; // uint16 + public const nint nWeight = 0x2; // uint16 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeKelagerBend2_t { + public const nint flWeight = 0x0; // float32[3] + public const nint flHeight0 = 0xC; // float32 + public const nint nNode = 0x10; // uint16[3] + public const nint nReserved = 0x16; // uint16 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeStiffHingeBuild_t { + public const nint flMaxAngle = 0x0; // float32 + public const nint flStrength = 0x4; // float32 + public const nint flMotionBias = 0x8; // float32[3] + public const nint nNode = 0x14; // uint16[3] + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeTri_t { + public const nint nNode = 0x0; // uint16[3] + public const nint w1 = 0x8; // float32 + public const nint w2 = 0xC; // float32 + public const nint v1x = 0x10; // float32 + public const nint v2 = 0x14; // Vector2D + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeSimdTri_t { + public const nint nNode = 0x0; // uint32[4][3] + public const nint w1 = 0x30; // fltx4 + public const nint w2 = 0x40; // fltx4 + public const nint v1x = 0x50; // fltx4 + public const nint v2 = 0x60; // FourVectors2D + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeQuad_t { + public const nint nNode = 0x0; // uint16[4] + public const nint flSlack = 0x8; // float32 + public const nint vShape = 0xC; // Vector4D[4] + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeNodeBase_t { + public const nint nNode = 0x0; // uint16 + public const nint nDummy = 0x2; // uint16[3] + public const nint nNodeX0 = 0x8; // uint16 + public const nint nNodeX1 = 0xA; // uint16 + public const nint nNodeY0 = 0xC; // uint16 + public const nint nNodeY1 = 0xE; // uint16 + public const nint qAdjust = 0x10; // QuaternionStorage + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeNodeWindBase_t { + public const nint nNodeX0 = 0x0; // uint16 + public const nint nNodeX1 = 0x2; // uint16 + public const nint nNodeY0 = 0x4; // uint16 + public const nint nNodeY1 = 0x6; // uint16 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeNodeReverseOffset_t { + public const nint vOffset = 0x0; // + public const nint nBoneCtrl = 0xC; // uint16 + public const nint nTargetNode = 0xE; // uint16 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeSimdQuad_t { + public const nint nNode = 0x0; // uint16[4][4] + public const nint f4Slack = 0x20; // fltx4 + public const nint vShape = 0x30; // FourVectors[4] + public const nint f4Weights = 0xF0; // fltx4[4] + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeAxialEdgeBend_t { + public const nint te = 0x0; // float32 + public const nint tv = 0x4; // float32 + public const nint flDist = 0x8; // float32 + public const nint flWeight = 0xC; // float32[4] + public const nint nNode = 0x1C; // uint16[6] + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeBandBendLimit_t { + public const nint flDistMin = 0x0; // float32 + public const nint flDistMax = 0x4; // float32 + public const nint nNode = 0x8; // uint16[6] + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeRodConstraint_t { + public const nint nNode = 0x0; // uint16[2] + public const nint flMaxDist = 0x4; // float32 + public const nint flMinDist = 0x8; // float32 + public const nint flWeight0 = 0xC; // float32 + public const nint flRelaxationFactor = 0x10; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeTwistConstraint_t { + public const nint nNodeOrient = 0x0; // uint16 + public const nint nNodeEnd = 0x2; // uint16 + public const nint flTwistRelax = 0x4; // float32 + public const nint flSwingRelax = 0x8; // float32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeSimdRodConstraint_t { + public const nint nNode = 0x0; // uint16[4][2] + public const nint f4MaxDist = 0x10; // fltx4 + public const nint f4MinDist = 0x20; // fltx4 + public const nint f4Weight0 = 0x30; // fltx4 + public const nint f4RelaxationFactor = 0x40; // fltx4 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeSimdRodConstraintAnim_t { + public const nint nNode = 0x0; // uint16[4][2] + public const nint f4Weight0 = 0x10; // fltx4 + public const nint f4RelaxationFactor = 0x20; // fltx4 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeAnimStrayRadius_t { + public const nint nNode = 0x0; // uint16[2] + public const nint flMaxDist = 0x4; // float32 + public const nint flRelaxationFactor = 0x8; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeSimdAnimStrayRadius_t { + public const nint nNode = 0x0; // uint16[4][2] + public const nint flMaxDist = 0x10; // fltx4 + public const nint flRelaxationFactor = 0x20; // fltx4 + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeSimdNodeBase_t { + public const nint nNode = 0x0; // uint16[4] + public const nint nNodeX0 = 0x8; // uint16[4] + public const nint nNodeX1 = 0x10; // uint16[4] + public const nint nNodeY0 = 0x18; // uint16[4] + public const nint nNodeY1 = 0x20; // uint16[4] + public const nint nDummy = 0x28; // uint16[4] + public const nint qAdjust = 0x30; // FourQuaternions + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeNodeIntegrator_t { + public const nint flPointDamping = 0x0; // float32 + public const nint flAnimationForceAttraction = 0x4; // float32 + public const nint flAnimationVertexAttraction = 0x8; // float32 + public const nint flGravity = 0xC; // float32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeSpringIntegrator_t { + public const nint nNode = 0x0; // uint16[2] + public const nint flSpringRestLength = 0x4; // float32 + public const nint flSpringConstant = 0x8; // float32 + public const nint flSpringDamping = 0xC; // float32 + public const nint flNodeWeight0 = 0x10; // float32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeSimdSpringIntegrator_t { + public const nint nNode = 0x0; // uint16[4][2] + public const nint flSpringRestLength = 0x10; // fltx4 + public const nint flSpringConstant = 0x20; // fltx4 + public const nint flSpringDamping = 0x30; // fltx4 + public const nint flNodeWeight0 = 0x40; // fltx4 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeCtrlOffset_t { + public const nint vOffset = 0x0; // + public const nint nCtrlParent = 0xC; // uint16 + public const nint nCtrlChild = 0xE; // uint16 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeSoftParent_t { + public const nint nParent = 0x0; // int32 + public const nint flAlpha = 0x4; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeCtrlSoftOffset_t { + public const nint nCtrlParent = 0x0; // uint16 + public const nint nCtrlChild = 0x2; // uint16 + public const nint vOffset = 0x4; // + public const nint flAlpha = 0x10; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeCtrlOsOffset_t { + public const nint nCtrlParent = 0x0; // uint16 + public const nint nCtrlChild = 0x2; // uint16 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeFollowNode_t { + public const nint nParentNode = 0x0; // uint16 + public const nint nChildNode = 0x2; // uint16 + public const nint flWeight = 0x4; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeCollisionPlane_t { + public const nint nCtrlParent = 0x0; // uint16 + public const nint nChildNode = 0x2; // uint16 + public const nint m_Plane = 0x4; // RnPlane_t + public const nint flStrength = 0x14; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeWorldCollisionParams_t { + public const nint flWorldFriction = 0x0; // float32 + public const nint flGroundFriction = 0x4; // float32 + public const nint nListBegin = 0x8; // uint16 + public const nint nListEnd = 0xA; // uint16 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeTreeChildren_t { + public const nint nChild = 0x0; // uint16[2] + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeTaperedCapsuleRigid_t { + public const nint vSphere = 0x0; // fltx4[2] + public const nint nNode = 0x20; // uint16 + public const nint nCollisionMask = 0x22; // uint16 + public const nint nVertexMapIndex = 0x24; // uint16 + public const nint nFlags = 0x26; // uint16 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeSphereRigid_t { + public const nint vSphere = 0x0; // fltx4 + public const nint nNode = 0x10; // uint16 + public const nint nCollisionMask = 0x12; // uint16 + public const nint nVertexMapIndex = 0x14; // uint16 + public const nint nFlags = 0x16; // uint16 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeTaperedCapsuleStretch_t { + public const nint nNode = 0x0; // uint16[2] + public const nint nCollisionMask = 0x4; // uint16 + public const nint nDummy = 0x6; // uint16 + public const nint flRadius = 0x8; // float32[2] + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeBoxRigid_t { + public const nint tmFrame2 = 0x0; // CTransform + public const nint nNode = 0x20; // uint16 + public const nint nCollisionMask = 0x22; // uint16 + public const nint vSize = 0x24; // + public const nint nVertexMapIndex = 0x30; // uint16 + public const nint nFlags = 0x32; // uint16 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CovMatrix3 { + public const nint m_vDiag = 0x0; // + public const nint m_flXY = 0xC; // float32 + public const nint m_flXZ = 0x10; // float32 + public const nint m_flYZ = 0x14; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FourCovMatrices3 { + public const nint m_vDiag = 0x0; // FourVectors + public const nint m_flXY = 0x30; // fltx4 + public const nint m_flXZ = 0x40; // fltx4 + public const nint m_flYZ = 0x50; // fltx4 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeFitWeight_t { + public const nint flWeight = 0x0; // float32 + public const nint nNode = 0x4; // uint16 + public const nint nDummy = 0x6; // uint16 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeFitInfluence_t { + public const nint nVertexNode = 0x0; // uint32 + public const nint flWeight = 0x4; // float32 + public const nint nMatrixNode = 0x8; // uint32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeFitMatrix_t { + public const nint bone = 0x0; // CTransform + public const nint vCenter = 0x20; // + public const nint nEnd = 0x2C; // uint16 + public const nint nNode = 0x2E; // uint16 + public const nint nBeginDynamic = 0x30; // uint16 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeRigidColliderIndices_t { + public const nint m_nTaperedCapsuleRigidIndex = 0x0; // uint16 + public const nint m_nSphereRigidIndex = 0x2; // uint16 + public const nint m_nBoxRigidIndex = 0x4; // uint16 + public const nint m_nCollisionPlaneIndex = 0x6; // uint16 + } + // Parent: FeTaperedCapsuleRigid_t + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeBuildTaperedCapsuleRigid_t { + public const nint m_nPriority = 0x30; // int32 + public const nint m_nVertexMapHash = 0x34; // uint32 + } + // Parent: FeBoxRigid_t + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeBuildBoxRigid_t { + public const nint m_nPriority = 0x40; // int32 + public const nint m_nVertexMapHash = 0x44; // uint32 + } + // Parent: FeSphereRigid_t + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeBuildSphereRigid_t { + public const nint m_nPriority = 0x20; // int32 + public const nint m_nVertexMapHash = 0x24; // uint32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeSourceEdge_t { + public const nint nNode = 0x0; // uint16[2] + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeEffectDesc_t { + public const nint sName = 0x0; // CUtlString + public const nint nNameHash = 0x8; // uint32 + public const nint nType = 0xC; // int32 + public const nint m_Params = 0x10; // KeyValues3 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeVertexMapBuild_t { + public const nint m_VertexMapName = 0x0; // CUtlString + public const nint m_nNameHash = 0x8; // uint32 + public const nint m_Color = 0xC; // Color + public const nint m_flVolumetricSolveStrength = 0x10; // float32 + public const nint m_nScaleSourceNode = 0x14; // int32 + public const nint m_Weights = 0x18; // CUtlVector + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CFeVertexMapBuildArray { + public const nint m_Array = 0x0; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeProxyVertexMap_t { + public const nint m_Name = 0x0; // CUtlString + public const nint m_flWeight = 0x8; // float32 + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeVertexMapDesc_t { + public const nint sName = 0x0; // CUtlString + public const nint nNameHash = 0x8; // uint32 + public const nint nColor = 0xC; // uint32 + public const nint nFlags = 0x10; // uint32 + public const nint nVertexBase = 0x14; // uint16 + public const nint nVertexCount = 0x16; // uint16 + public const nint nMapOffset = 0x18; // uint32 + public const nint nNodeListOffset = 0x1C; // uint32 + public const nint vCenterOfMass = 0x20; // + public const nint flVolumetricSolveStrength = 0x2C; // float32 + public const nint nScaleSourceNode = 0x30; // int16 + public const nint nNodeListCount = 0x32; // uint16 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FeMorphLayerDepr_t { + public const nint m_Name = 0x0; // CUtlString + public const nint m_nNameHash = 0x8; // uint32 + public const nint m_Nodes = 0x10; // CUtlVector + public const nint m_InitPos = 0x28; // CUtlVector + public const nint m_Gravity = 0x40; // CUtlVector + public const nint m_GoalStrength = 0x58; // CUtlVector + public const nint m_GoalDamping = 0x70; // CUtlVector + public const nint m_nFlags = 0x88; // uint32 + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CFeMorphLayer { + public const nint m_Name = 0x0; // CUtlString + public const nint m_nNameHash = 0x8; // uint32 + public const nint m_Nodes = 0x10; // CUtlVector + public const nint m_InitPos = 0x28; // CUtlVector + public const nint m_Gravity = 0x40; // CUtlVector + public const nint m_GoalStrength = 0x58; // CUtlVector + public const nint m_GoalDamping = 0x70; // CUtlVector + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class Dop26_t { + public const nint m_flSupport = 0x0; // float32[26] + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class RnCapsule_t { + public const nint m_vCenter = 0x0; // Vector[2] + public const nint m_flRadius = 0x18; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class RnPlane_t { + public const nint m_vNormal = 0x0; // + public const nint m_flOffset = 0xC; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class RnVertex_t { + public const nint m_nEdge = 0x0; // uint8 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class RnHalfEdge_t { + public const nint m_nNext = 0x0; // uint8 + public const nint m_nTwin = 0x1; // uint8 + public const nint m_nOrigin = 0x2; // uint8 + public const nint m_nFace = 0x3; // uint8 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class RnFace_t { + public const nint m_nEdge = 0x0; // uint8 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CRegionSVM { + public const nint m_Planes = 0x0; // CUtlVector + public const nint m_Nodes = 0x18; // CUtlVector + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + public static class RnHull_t { + public const nint m_vCentroid = 0x0; // + public const nint m_flMaxAngularRadius = 0xC; // float32 + public const nint m_Bounds = 0x10; // AABB_t + public const nint m_vOrthographicAreas = 0x28; // + public const nint m_MassProperties = 0x34; // matrix3x4_t + public const nint m_flVolume = 0x64; // float32 + public const nint m_flSurfaceArea = 0x68; // float32 + public const nint m_Vertices = 0x70; // CUtlVector + public const nint m_VertexPositions = 0x88; // CUtlVector + public const nint m_Edges = 0xA0; // CUtlVector + public const nint m_Faces = 0xB8; // CUtlVector + public const nint m_FacePlanes = 0xD0; // CUtlVector + public const nint m_nFlags = 0xE8; // uint32 + public const nint m_pRegionSVM = 0xF0; // CRegionSVM* + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class RnTriangle_t { + public const nint m_nIndex = 0x0; // int32[3] + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class RnWing_t { + public const nint m_nIndex = 0x0; // int32[3] + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class RnNode_t { + public const nint m_vMin = 0x0; // + public const nint m_nChildren = 0xC; // uint32 + public const nint m_vMax = 0x10; // + public const nint m_nTriangleOffset = 0x1C; // uint32 + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class RnMesh_t { + public const nint m_vMin = 0x0; // + public const nint m_vMax = 0xC; // + public const nint m_Nodes = 0x18; // CUtlVector + public const nint m_Vertices = 0x30; // CUtlVectorSIMDPaddedVector + public const nint m_Triangles = 0x48; // CUtlVector + public const nint m_Wings = 0x60; // CUtlVector + public const nint m_Materials = 0x78; // CUtlVector + public const nint m_vOrthographicAreas = 0x90; // + public const nint m_nFlags = 0x9C; // uint32 + public const nint m_nDebugFlags = 0xA0; // uint32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class RnShapeDesc_t { + public const nint m_nCollisionAttributeIndex = 0x0; // uint32 + public const nint m_nSurfacePropertyIndex = 0x4; // uint32 + public const nint m_UserFriendlyName = 0x8; // CUtlString + } + // Parent: RnShapeDesc_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class RnSphereDesc_t { + public const nint m_Sphere = 0x10; // SphereBase_t + } + // Parent: RnShapeDesc_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class RnCapsuleDesc_t { + public const nint m_Capsule = 0x10; // RnCapsule_t + } + // Parent: RnShapeDesc_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class RnHullDesc_t { + public const nint m_Hull = 0x10; // RnHull_t + } + // Parent: RnShapeDesc_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class RnMeshDesc_t { + public const nint m_Mesh = 0x10; // RnMesh_t + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class RnSoftbodyParticle_t { + public const nint m_flMassInv = 0x0; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class RnSoftbodySpring_t { + public const nint m_nParticle = 0x0; // uint16[2] + public const nint m_flLength = 0x4; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class RnSoftbodyCapsule_t { + public const nint m_vCenter = 0x0; // Vector[2] + public const nint m_flRadius = 0x18; // float32 + public const nint m_nParticle = 0x1C; // uint16[2] + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class RnBlendVertex_t { + public const nint m_nWeight0 = 0x0; // uint16 + public const nint m_nIndex0 = 0x2; // uint16 + public const nint m_nWeight1 = 0x4; // uint16 + public const nint m_nIndex1 = 0x6; // uint16 + public const nint m_nWeight2 = 0x8; // uint16 + public const nint m_nIndex2 = 0xA; // uint16 + public const nint m_nFlags = 0xC; // uint16 + public const nint m_nTargetIndex = 0xE; // uint16 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CastSphereSATParams_t { + public const nint m_vRayStart = 0x0; // + public const nint m_vRayDelta = 0xC; // + public const nint m_flRadius = 0x18; // float32 + public const nint m_flMaxFraction = 0x1C; // float32 + public const nint m_flScale = 0x20; // float32 + public const nint m_pHull = 0x28; // RnHull_t* + } + // Parent: None + // Fields count: 35 + // + // Metadata: + // MGetKV3ClassDefaults + public static class RnBodyDesc_t { + public const nint m_sDebugName = 0x0; // CUtlString + public const nint m_vPosition = 0x8; // + public const nint m_qOrientation = 0x14; // QuaternionStorage + public const nint m_vLinearVelocity = 0x24; // + public const nint m_vAngularVelocity = 0x30; // + public const nint m_vLocalMassCenter = 0x3C; // + public const nint m_LocalInertiaInv = 0x48; // Vector[3] + public const nint m_flMassInv = 0x6C; // float32 + public const nint m_flGameMass = 0x70; // float32 + public const nint m_flInertiaScaleInv = 0x74; // float32 + public const nint m_flLinearDamping = 0x78; // float32 + public const nint m_flAngularDamping = 0x7C; // float32 + public const nint m_flLinearDrag = 0x80; // float32 + public const nint m_flAngularDrag = 0x84; // float32 + public const nint m_flLinearBuoyancyDrag = 0x88; // float32 + public const nint m_flAngularBuoyancyDrag = 0x8C; // float32 + public const nint m_vLastAwakeForceAccum = 0x90; // + public const nint m_vLastAwakeTorqueAccum = 0x9C; // + public const nint m_flBuoyancyFactor = 0xA8; // float32 + public const nint m_flGravityScale = 0xAC; // float32 + public const nint m_flTimeScale = 0xB0; // float32 + public const nint m_nBodyType = 0xB4; // int32 + public const nint m_nGameIndex = 0xB8; // uint32 + public const nint m_nGameFlags = 0xBC; // uint32 + public const nint m_nMinVelocityIterations = 0xC0; // int8 + public const nint m_nMinPositionIterations = 0xC1; // int8 + public const nint m_nMassPriority = 0xC2; // int8 + public const nint m_bEnabled = 0xC3; // bool + public const nint m_bSleeping = 0xC4; // bool + public const nint m_bIsContinuousEnabled = 0xC5; // bool + public const nint m_bDragEnabled = 0xC6; // bool + public const nint m_bBuoyancyDragEnabled = 0xC7; // bool + public const nint m_bGravityDisabled = 0xC8; // bool + public const nint m_bSpeculativeEnabled = 0xC9; // bool + public const nint m_bHasShadowController = 0xCA; // bool + } + // Parent: RnBodyDesc_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class vphysics_save_cphysicsbody_t { + public const nint m_nOldPointer = 0xD0; // uint64 + } + } +} diff --git a/output/win/vphysics2.dll.hpp b/output/win/vphysics2.dll.hpp new file mode 100644 index 0000000..61a781d --- /dev/null +++ b/output/win/vphysics2.dll.hpp @@ -0,0 +1,1076 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:05:10.402645100 UTC + +#pragma once + +#include + +namespace cs2_dumper { + namespace schemas { + // Module: vphysics2.dll + // Classes count: 82 + // Enums count: 2 + namespace vphysics2 { + // Alignment: 4 + // Members count: 4 + enum class JointAxis_t : uint32_t { + JOINT_AXIS_X = 0x0, + JOINT_AXIS_Y = 0x1, + JOINT_AXIS_Z = 0x2, + JOINT_AXIS_COUNT = 0x3 + }; + // Alignment: 4 + // Members count: 3 + enum class JointMotion_t : uint32_t { + JOINT_MOTION_FREE = 0x0, + JOINT_MOTION_LOCKED = 0x1, + JOINT_MOTION_COUNT = 0x2 + }; + // Parent: None + // Fields count: 35 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CFeJiggleBone { + constexpr std::ptrdiff_t m_nFlags = 0x0; // uint32 + constexpr std::ptrdiff_t m_flLength = 0x4; // float32 + constexpr std::ptrdiff_t m_flTipMass = 0x8; // float32 + constexpr std::ptrdiff_t m_flYawStiffness = 0xC; // float32 + constexpr std::ptrdiff_t m_flYawDamping = 0x10; // float32 + constexpr std::ptrdiff_t m_flPitchStiffness = 0x14; // float32 + constexpr std::ptrdiff_t m_flPitchDamping = 0x18; // float32 + constexpr std::ptrdiff_t m_flAlongStiffness = 0x1C; // float32 + constexpr std::ptrdiff_t m_flAlongDamping = 0x20; // float32 + constexpr std::ptrdiff_t m_flAngleLimit = 0x24; // float32 + constexpr std::ptrdiff_t m_flMinYaw = 0x28; // float32 + constexpr std::ptrdiff_t m_flMaxYaw = 0x2C; // float32 + constexpr std::ptrdiff_t m_flYawFriction = 0x30; // float32 + constexpr std::ptrdiff_t m_flYawBounce = 0x34; // float32 + constexpr std::ptrdiff_t m_flMinPitch = 0x38; // float32 + constexpr std::ptrdiff_t m_flMaxPitch = 0x3C; // float32 + constexpr std::ptrdiff_t m_flPitchFriction = 0x40; // float32 + constexpr std::ptrdiff_t m_flPitchBounce = 0x44; // float32 + constexpr std::ptrdiff_t m_flBaseMass = 0x48; // float32 + constexpr std::ptrdiff_t m_flBaseStiffness = 0x4C; // float32 + constexpr std::ptrdiff_t m_flBaseDamping = 0x50; // float32 + constexpr std::ptrdiff_t m_flBaseMinLeft = 0x54; // float32 + constexpr std::ptrdiff_t m_flBaseMaxLeft = 0x58; // float32 + constexpr std::ptrdiff_t m_flBaseLeftFriction = 0x5C; // float32 + constexpr std::ptrdiff_t m_flBaseMinUp = 0x60; // float32 + constexpr std::ptrdiff_t m_flBaseMaxUp = 0x64; // float32 + constexpr std::ptrdiff_t m_flBaseUpFriction = 0x68; // float32 + constexpr std::ptrdiff_t m_flBaseMinForward = 0x6C; // float32 + constexpr std::ptrdiff_t m_flBaseMaxForward = 0x70; // float32 + constexpr std::ptrdiff_t m_flBaseForwardFriction = 0x74; // float32 + constexpr std::ptrdiff_t m_flRadius0 = 0x78; // float32 + constexpr std::ptrdiff_t m_flRadius1 = 0x7C; // float32 + constexpr std::ptrdiff_t m_vPoint0 = 0x80; // + constexpr std::ptrdiff_t m_vPoint1 = 0x8C; // + constexpr std::ptrdiff_t m_nCollisionMask = 0x98; // uint16 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CFeNamedJiggleBone { + constexpr std::ptrdiff_t m_strParentBone = 0x0; // CUtlString + constexpr std::ptrdiff_t m_transform = 0x10; // CTransform + constexpr std::ptrdiff_t m_nJiggleParent = 0x30; // uint32 + constexpr std::ptrdiff_t m_jiggleBone = 0x34; // CFeJiggleBone + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CFeIndexedJiggleBone { + constexpr std::ptrdiff_t m_nNode = 0x0; // uint32 + constexpr std::ptrdiff_t m_nJiggleParent = 0x4; // uint32 + constexpr std::ptrdiff_t m_jiggleBone = 0x8; // CFeJiggleBone + } + // Parent: None + // Fields count: 100 + // + // Metadata: + // MGetKV3ClassDefaults + namespace PhysFeModelDesc_t { + constexpr std::ptrdiff_t m_CtrlHash = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_CtrlName = 0x18; // CUtlVector + constexpr std::ptrdiff_t m_nStaticNodeFlags = 0x30; // uint32 + constexpr std::ptrdiff_t m_nDynamicNodeFlags = 0x34; // uint32 + constexpr std::ptrdiff_t m_flLocalForce = 0x38; // float32 + constexpr std::ptrdiff_t m_flLocalRotation = 0x3C; // float32 + constexpr std::ptrdiff_t m_nNodeCount = 0x40; // uint16 + constexpr std::ptrdiff_t m_nStaticNodes = 0x42; // uint16 + constexpr std::ptrdiff_t m_nRotLockStaticNodes = 0x44; // uint16 + constexpr std::ptrdiff_t m_nFirstPositionDrivenNode = 0x46; // uint16 + constexpr std::ptrdiff_t m_nSimdTriCount1 = 0x48; // uint16 + constexpr std::ptrdiff_t m_nSimdTriCount2 = 0x4A; // uint16 + constexpr std::ptrdiff_t m_nSimdQuadCount1 = 0x4C; // uint16 + constexpr std::ptrdiff_t m_nSimdQuadCount2 = 0x4E; // uint16 + constexpr std::ptrdiff_t m_nQuadCount1 = 0x50; // uint16 + constexpr std::ptrdiff_t m_nQuadCount2 = 0x52; // uint16 + constexpr std::ptrdiff_t m_nTreeDepth = 0x54; // uint16 + constexpr std::ptrdiff_t m_nNodeBaseJiggleboneDependsCount = 0x56; // uint16 + constexpr std::ptrdiff_t m_nRopeCount = 0x58; // uint16 + constexpr std::ptrdiff_t m_Ropes = 0x60; // CUtlVector + constexpr std::ptrdiff_t m_NodeBases = 0x78; // CUtlVector + constexpr std::ptrdiff_t m_SimdNodeBases = 0x90; // CUtlVector + constexpr std::ptrdiff_t m_Quads = 0xA8; // CUtlVector + constexpr std::ptrdiff_t m_SimdQuads = 0xC0; // CUtlVector + constexpr std::ptrdiff_t m_SimdTris = 0xD8; // CUtlVector + constexpr std::ptrdiff_t m_SimdRods = 0xF0; // CUtlVector + constexpr std::ptrdiff_t m_SimdRodsAnim = 0x108; // CUtlVector + constexpr std::ptrdiff_t m_InitPose = 0x120; // CUtlVector + constexpr std::ptrdiff_t m_Rods = 0x138; // CUtlVector + constexpr std::ptrdiff_t m_Twists = 0x150; // CUtlVector + constexpr std::ptrdiff_t m_AxialEdges = 0x168; // CUtlVector + constexpr std::ptrdiff_t m_NodeInvMasses = 0x180; // CUtlVector + constexpr std::ptrdiff_t m_CtrlOffsets = 0x198; // CUtlVector + constexpr std::ptrdiff_t m_CtrlOsOffsets = 0x1B0; // CUtlVector + constexpr std::ptrdiff_t m_FollowNodes = 0x1C8; // CUtlVector + constexpr std::ptrdiff_t m_CollisionPlanes = 0x1E0; // CUtlVector + constexpr std::ptrdiff_t m_NodeIntegrator = 0x1F8; // CUtlVector + constexpr std::ptrdiff_t m_SpringIntegrator = 0x210; // CUtlVector + constexpr std::ptrdiff_t m_SimdSpringIntegrator = 0x228; // CUtlVector + constexpr std::ptrdiff_t m_WorldCollisionParams = 0x240; // CUtlVector + constexpr std::ptrdiff_t m_LegacyStretchForce = 0x258; // CUtlVector + constexpr std::ptrdiff_t m_NodeCollisionRadii = 0x270; // CUtlVector + constexpr std::ptrdiff_t m_DynNodeFriction = 0x288; // CUtlVector + constexpr std::ptrdiff_t m_LocalRotation = 0x2A0; // CUtlVector + constexpr std::ptrdiff_t m_LocalForce = 0x2B8; // CUtlVector + constexpr std::ptrdiff_t m_TaperedCapsuleStretches = 0x2D0; // CUtlVector + constexpr std::ptrdiff_t m_TaperedCapsuleRigids = 0x2E8; // CUtlVector + constexpr std::ptrdiff_t m_SphereRigids = 0x300; // CUtlVector + constexpr std::ptrdiff_t m_WorldCollisionNodes = 0x318; // CUtlVector + constexpr std::ptrdiff_t m_TreeParents = 0x330; // CUtlVector + constexpr std::ptrdiff_t m_TreeCollisionMasks = 0x348; // CUtlVector + constexpr std::ptrdiff_t m_TreeChildren = 0x360; // CUtlVector + constexpr std::ptrdiff_t m_FreeNodes = 0x378; // CUtlVector + constexpr std::ptrdiff_t m_FitMatrices = 0x390; // CUtlVector + constexpr std::ptrdiff_t m_FitWeights = 0x3A8; // CUtlVector + constexpr std::ptrdiff_t m_ReverseOffsets = 0x3C0; // CUtlVector + constexpr std::ptrdiff_t m_AnimStrayRadii = 0x3D8; // CUtlVector + constexpr std::ptrdiff_t m_SimdAnimStrayRadii = 0x3F0; // CUtlVector + constexpr std::ptrdiff_t m_KelagerBends = 0x408; // CUtlVector + constexpr std::ptrdiff_t m_CtrlSoftOffsets = 0x420; // CUtlVector + constexpr std::ptrdiff_t m_JiggleBones = 0x438; // CUtlVector + constexpr std::ptrdiff_t m_SourceElems = 0x450; // CUtlVector + constexpr std::ptrdiff_t m_GoalDampedSpringIntegrators = 0x468; // CUtlVector + constexpr std::ptrdiff_t m_Tris = 0x480; // CUtlVector + constexpr std::ptrdiff_t m_nTriCount1 = 0x498; // uint16 + constexpr std::ptrdiff_t m_nTriCount2 = 0x49A; // uint16 + constexpr std::ptrdiff_t m_nReservedUint8 = 0x49C; // uint8 + constexpr std::ptrdiff_t m_nExtraPressureIterations = 0x49D; // uint8 + constexpr std::ptrdiff_t m_nExtraGoalIterations = 0x49E; // uint8 + constexpr std::ptrdiff_t m_nExtraIterations = 0x49F; // uint8 + constexpr std::ptrdiff_t m_BoxRigids = 0x4A0; // CUtlVector + constexpr std::ptrdiff_t m_DynNodeVertexSet = 0x4B8; // CUtlVector + constexpr std::ptrdiff_t m_VertexSetNames = 0x4D0; // CUtlVector + constexpr std::ptrdiff_t m_RigidColliderPriorities = 0x4E8; // CUtlVector + constexpr std::ptrdiff_t m_MorphLayers = 0x500; // CUtlVector + constexpr std::ptrdiff_t m_MorphSetData = 0x518; // CUtlVector + constexpr std::ptrdiff_t m_VertexMaps = 0x530; // CUtlVector + constexpr std::ptrdiff_t m_VertexMapValues = 0x548; // CUtlVector + constexpr std::ptrdiff_t m_Effects = 0x560; // CUtlVector + constexpr std::ptrdiff_t m_LockToParent = 0x578; // CUtlVector + constexpr std::ptrdiff_t m_LockToGoal = 0x590; // CUtlVector + constexpr std::ptrdiff_t m_SkelParents = 0x5A8; // CUtlVector + constexpr std::ptrdiff_t m_DynNodeWindBases = 0x5C0; // CUtlVector + constexpr std::ptrdiff_t m_flInternalPressure = 0x5D8; // float32 + constexpr std::ptrdiff_t m_flDefaultTimeDilation = 0x5DC; // float32 + constexpr std::ptrdiff_t m_flWindage = 0x5E0; // float32 + constexpr std::ptrdiff_t m_flWindDrag = 0x5E4; // float32 + constexpr std::ptrdiff_t m_flDefaultSurfaceStretch = 0x5E8; // float32 + constexpr std::ptrdiff_t m_flDefaultThreadStretch = 0x5EC; // float32 + constexpr std::ptrdiff_t m_flDefaultGravityScale = 0x5F0; // float32 + constexpr std::ptrdiff_t m_flDefaultVelAirDrag = 0x5F4; // float32 + constexpr std::ptrdiff_t m_flDefaultExpAirDrag = 0x5F8; // float32 + constexpr std::ptrdiff_t m_flDefaultVelQuadAirDrag = 0x5FC; // float32 + constexpr std::ptrdiff_t m_flDefaultExpQuadAirDrag = 0x600; // float32 + constexpr std::ptrdiff_t m_flRodVelocitySmoothRate = 0x604; // float32 + constexpr std::ptrdiff_t m_flQuadVelocitySmoothRate = 0x608; // float32 + constexpr std::ptrdiff_t m_flAddWorldCollisionRadius = 0x60C; // float32 + constexpr std::ptrdiff_t m_flDefaultVolumetricSolveAmount = 0x610; // float32 + constexpr std::ptrdiff_t m_nRodVelocitySmoothIterations = 0x614; // uint16 + constexpr std::ptrdiff_t m_nQuadVelocitySmoothIterations = 0x616; // uint16 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FourVectors2D { + constexpr std::ptrdiff_t x = 0x0; // fltx4 + constexpr std::ptrdiff_t y = 0x10; // fltx4 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeEdgeDesc_t { + constexpr std::ptrdiff_t nEdge = 0x0; // uint16[2] + constexpr std::ptrdiff_t nSide = 0x4; // uint16[2][2] + constexpr std::ptrdiff_t nVirtElem = 0xC; // uint16[2] + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + namespace OldFeEdge_t { + constexpr std::ptrdiff_t m_flK = 0x0; // float32[3] + constexpr std::ptrdiff_t invA = 0xC; // float32 + constexpr std::ptrdiff_t t = 0x10; // float32 + constexpr std::ptrdiff_t flThetaRelaxed = 0x14; // float32 + constexpr std::ptrdiff_t flThetaFactor = 0x18; // float32 + constexpr std::ptrdiff_t c01 = 0x1C; // float32 + constexpr std::ptrdiff_t c02 = 0x20; // float32 + constexpr std::ptrdiff_t c03 = 0x24; // float32 + constexpr std::ptrdiff_t c04 = 0x28; // float32 + constexpr std::ptrdiff_t flAxialModelDist = 0x2C; // float32 + constexpr std::ptrdiff_t flAxialModelWeights = 0x30; // float32[4] + constexpr std::ptrdiff_t m_nNode = 0x40; // uint16[4] + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeWeightedNode_t { + constexpr std::ptrdiff_t nNode = 0x0; // uint16 + constexpr std::ptrdiff_t nWeight = 0x2; // uint16 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeKelagerBend2_t { + constexpr std::ptrdiff_t flWeight = 0x0; // float32[3] + constexpr std::ptrdiff_t flHeight0 = 0xC; // float32 + constexpr std::ptrdiff_t nNode = 0x10; // uint16[3] + constexpr std::ptrdiff_t nReserved = 0x16; // uint16 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeStiffHingeBuild_t { + constexpr std::ptrdiff_t flMaxAngle = 0x0; // float32 + constexpr std::ptrdiff_t flStrength = 0x4; // float32 + constexpr std::ptrdiff_t flMotionBias = 0x8; // float32[3] + constexpr std::ptrdiff_t nNode = 0x14; // uint16[3] + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeTri_t { + constexpr std::ptrdiff_t nNode = 0x0; // uint16[3] + constexpr std::ptrdiff_t w1 = 0x8; // float32 + constexpr std::ptrdiff_t w2 = 0xC; // float32 + constexpr std::ptrdiff_t v1x = 0x10; // float32 + constexpr std::ptrdiff_t v2 = 0x14; // Vector2D + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeSimdTri_t { + constexpr std::ptrdiff_t nNode = 0x0; // uint32[4][3] + constexpr std::ptrdiff_t w1 = 0x30; // fltx4 + constexpr std::ptrdiff_t w2 = 0x40; // fltx4 + constexpr std::ptrdiff_t v1x = 0x50; // fltx4 + constexpr std::ptrdiff_t v2 = 0x60; // FourVectors2D + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeQuad_t { + constexpr std::ptrdiff_t nNode = 0x0; // uint16[4] + constexpr std::ptrdiff_t flSlack = 0x8; // float32 + constexpr std::ptrdiff_t vShape = 0xC; // Vector4D[4] + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeNodeBase_t { + constexpr std::ptrdiff_t nNode = 0x0; // uint16 + constexpr std::ptrdiff_t nDummy = 0x2; // uint16[3] + constexpr std::ptrdiff_t nNodeX0 = 0x8; // uint16 + constexpr std::ptrdiff_t nNodeX1 = 0xA; // uint16 + constexpr std::ptrdiff_t nNodeY0 = 0xC; // uint16 + constexpr std::ptrdiff_t nNodeY1 = 0xE; // uint16 + constexpr std::ptrdiff_t qAdjust = 0x10; // QuaternionStorage + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeNodeWindBase_t { + constexpr std::ptrdiff_t nNodeX0 = 0x0; // uint16 + constexpr std::ptrdiff_t nNodeX1 = 0x2; // uint16 + constexpr std::ptrdiff_t nNodeY0 = 0x4; // uint16 + constexpr std::ptrdiff_t nNodeY1 = 0x6; // uint16 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeNodeReverseOffset_t { + constexpr std::ptrdiff_t vOffset = 0x0; // + constexpr std::ptrdiff_t nBoneCtrl = 0xC; // uint16 + constexpr std::ptrdiff_t nTargetNode = 0xE; // uint16 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeSimdQuad_t { + constexpr std::ptrdiff_t nNode = 0x0; // uint16[4][4] + constexpr std::ptrdiff_t f4Slack = 0x20; // fltx4 + constexpr std::ptrdiff_t vShape = 0x30; // FourVectors[4] + constexpr std::ptrdiff_t f4Weights = 0xF0; // fltx4[4] + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeAxialEdgeBend_t { + constexpr std::ptrdiff_t te = 0x0; // float32 + constexpr std::ptrdiff_t tv = 0x4; // float32 + constexpr std::ptrdiff_t flDist = 0x8; // float32 + constexpr std::ptrdiff_t flWeight = 0xC; // float32[4] + constexpr std::ptrdiff_t nNode = 0x1C; // uint16[6] + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeBandBendLimit_t { + constexpr std::ptrdiff_t flDistMin = 0x0; // float32 + constexpr std::ptrdiff_t flDistMax = 0x4; // float32 + constexpr std::ptrdiff_t nNode = 0x8; // uint16[6] + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeRodConstraint_t { + constexpr std::ptrdiff_t nNode = 0x0; // uint16[2] + constexpr std::ptrdiff_t flMaxDist = 0x4; // float32 + constexpr std::ptrdiff_t flMinDist = 0x8; // float32 + constexpr std::ptrdiff_t flWeight0 = 0xC; // float32 + constexpr std::ptrdiff_t flRelaxationFactor = 0x10; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeTwistConstraint_t { + constexpr std::ptrdiff_t nNodeOrient = 0x0; // uint16 + constexpr std::ptrdiff_t nNodeEnd = 0x2; // uint16 + constexpr std::ptrdiff_t flTwistRelax = 0x4; // float32 + constexpr std::ptrdiff_t flSwingRelax = 0x8; // float32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeSimdRodConstraint_t { + constexpr std::ptrdiff_t nNode = 0x0; // uint16[4][2] + constexpr std::ptrdiff_t f4MaxDist = 0x10; // fltx4 + constexpr std::ptrdiff_t f4MinDist = 0x20; // fltx4 + constexpr std::ptrdiff_t f4Weight0 = 0x30; // fltx4 + constexpr std::ptrdiff_t f4RelaxationFactor = 0x40; // fltx4 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeSimdRodConstraintAnim_t { + constexpr std::ptrdiff_t nNode = 0x0; // uint16[4][2] + constexpr std::ptrdiff_t f4Weight0 = 0x10; // fltx4 + constexpr std::ptrdiff_t f4RelaxationFactor = 0x20; // fltx4 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeAnimStrayRadius_t { + constexpr std::ptrdiff_t nNode = 0x0; // uint16[2] + constexpr std::ptrdiff_t flMaxDist = 0x4; // float32 + constexpr std::ptrdiff_t flRelaxationFactor = 0x8; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeSimdAnimStrayRadius_t { + constexpr std::ptrdiff_t nNode = 0x0; // uint16[4][2] + constexpr std::ptrdiff_t flMaxDist = 0x10; // fltx4 + constexpr std::ptrdiff_t flRelaxationFactor = 0x20; // fltx4 + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeSimdNodeBase_t { + constexpr std::ptrdiff_t nNode = 0x0; // uint16[4] + constexpr std::ptrdiff_t nNodeX0 = 0x8; // uint16[4] + constexpr std::ptrdiff_t nNodeX1 = 0x10; // uint16[4] + constexpr std::ptrdiff_t nNodeY0 = 0x18; // uint16[4] + constexpr std::ptrdiff_t nNodeY1 = 0x20; // uint16[4] + constexpr std::ptrdiff_t nDummy = 0x28; // uint16[4] + constexpr std::ptrdiff_t qAdjust = 0x30; // FourQuaternions + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeNodeIntegrator_t { + constexpr std::ptrdiff_t flPointDamping = 0x0; // float32 + constexpr std::ptrdiff_t flAnimationForceAttraction = 0x4; // float32 + constexpr std::ptrdiff_t flAnimationVertexAttraction = 0x8; // float32 + constexpr std::ptrdiff_t flGravity = 0xC; // float32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeSpringIntegrator_t { + constexpr std::ptrdiff_t nNode = 0x0; // uint16[2] + constexpr std::ptrdiff_t flSpringRestLength = 0x4; // float32 + constexpr std::ptrdiff_t flSpringConstant = 0x8; // float32 + constexpr std::ptrdiff_t flSpringDamping = 0xC; // float32 + constexpr std::ptrdiff_t flNodeWeight0 = 0x10; // float32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeSimdSpringIntegrator_t { + constexpr std::ptrdiff_t nNode = 0x0; // uint16[4][2] + constexpr std::ptrdiff_t flSpringRestLength = 0x10; // fltx4 + constexpr std::ptrdiff_t flSpringConstant = 0x20; // fltx4 + constexpr std::ptrdiff_t flSpringDamping = 0x30; // fltx4 + constexpr std::ptrdiff_t flNodeWeight0 = 0x40; // fltx4 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeCtrlOffset_t { + constexpr std::ptrdiff_t vOffset = 0x0; // + constexpr std::ptrdiff_t nCtrlParent = 0xC; // uint16 + constexpr std::ptrdiff_t nCtrlChild = 0xE; // uint16 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeSoftParent_t { + constexpr std::ptrdiff_t nParent = 0x0; // int32 + constexpr std::ptrdiff_t flAlpha = 0x4; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeCtrlSoftOffset_t { + constexpr std::ptrdiff_t nCtrlParent = 0x0; // uint16 + constexpr std::ptrdiff_t nCtrlChild = 0x2; // uint16 + constexpr std::ptrdiff_t vOffset = 0x4; // + constexpr std::ptrdiff_t flAlpha = 0x10; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeCtrlOsOffset_t { + constexpr std::ptrdiff_t nCtrlParent = 0x0; // uint16 + constexpr std::ptrdiff_t nCtrlChild = 0x2; // uint16 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeFollowNode_t { + constexpr std::ptrdiff_t nParentNode = 0x0; // uint16 + constexpr std::ptrdiff_t nChildNode = 0x2; // uint16 + constexpr std::ptrdiff_t flWeight = 0x4; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeCollisionPlane_t { + constexpr std::ptrdiff_t nCtrlParent = 0x0; // uint16 + constexpr std::ptrdiff_t nChildNode = 0x2; // uint16 + constexpr std::ptrdiff_t m_Plane = 0x4; // RnPlane_t + constexpr std::ptrdiff_t flStrength = 0x14; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeWorldCollisionParams_t { + constexpr std::ptrdiff_t flWorldFriction = 0x0; // float32 + constexpr std::ptrdiff_t flGroundFriction = 0x4; // float32 + constexpr std::ptrdiff_t nListBegin = 0x8; // uint16 + constexpr std::ptrdiff_t nListEnd = 0xA; // uint16 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeTreeChildren_t { + constexpr std::ptrdiff_t nChild = 0x0; // uint16[2] + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeTaperedCapsuleRigid_t { + constexpr std::ptrdiff_t vSphere = 0x0; // fltx4[2] + constexpr std::ptrdiff_t nNode = 0x20; // uint16 + constexpr std::ptrdiff_t nCollisionMask = 0x22; // uint16 + constexpr std::ptrdiff_t nVertexMapIndex = 0x24; // uint16 + constexpr std::ptrdiff_t nFlags = 0x26; // uint16 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeSphereRigid_t { + constexpr std::ptrdiff_t vSphere = 0x0; // fltx4 + constexpr std::ptrdiff_t nNode = 0x10; // uint16 + constexpr std::ptrdiff_t nCollisionMask = 0x12; // uint16 + constexpr std::ptrdiff_t nVertexMapIndex = 0x14; // uint16 + constexpr std::ptrdiff_t nFlags = 0x16; // uint16 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeTaperedCapsuleStretch_t { + constexpr std::ptrdiff_t nNode = 0x0; // uint16[2] + constexpr std::ptrdiff_t nCollisionMask = 0x4; // uint16 + constexpr std::ptrdiff_t nDummy = 0x6; // uint16 + constexpr std::ptrdiff_t flRadius = 0x8; // float32[2] + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeBoxRigid_t { + constexpr std::ptrdiff_t tmFrame2 = 0x0; // CTransform + constexpr std::ptrdiff_t nNode = 0x20; // uint16 + constexpr std::ptrdiff_t nCollisionMask = 0x22; // uint16 + constexpr std::ptrdiff_t vSize = 0x24; // + constexpr std::ptrdiff_t nVertexMapIndex = 0x30; // uint16 + constexpr std::ptrdiff_t nFlags = 0x32; // uint16 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CovMatrix3 { + constexpr std::ptrdiff_t m_vDiag = 0x0; // + constexpr std::ptrdiff_t m_flXY = 0xC; // float32 + constexpr std::ptrdiff_t m_flXZ = 0x10; // float32 + constexpr std::ptrdiff_t m_flYZ = 0x14; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FourCovMatrices3 { + constexpr std::ptrdiff_t m_vDiag = 0x0; // FourVectors + constexpr std::ptrdiff_t m_flXY = 0x30; // fltx4 + constexpr std::ptrdiff_t m_flXZ = 0x40; // fltx4 + constexpr std::ptrdiff_t m_flYZ = 0x50; // fltx4 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeFitWeight_t { + constexpr std::ptrdiff_t flWeight = 0x0; // float32 + constexpr std::ptrdiff_t nNode = 0x4; // uint16 + constexpr std::ptrdiff_t nDummy = 0x6; // uint16 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeFitInfluence_t { + constexpr std::ptrdiff_t nVertexNode = 0x0; // uint32 + constexpr std::ptrdiff_t flWeight = 0x4; // float32 + constexpr std::ptrdiff_t nMatrixNode = 0x8; // uint32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeFitMatrix_t { + constexpr std::ptrdiff_t bone = 0x0; // CTransform + constexpr std::ptrdiff_t vCenter = 0x20; // + constexpr std::ptrdiff_t nEnd = 0x2C; // uint16 + constexpr std::ptrdiff_t nNode = 0x2E; // uint16 + constexpr std::ptrdiff_t nBeginDynamic = 0x30; // uint16 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeRigidColliderIndices_t { + constexpr std::ptrdiff_t m_nTaperedCapsuleRigidIndex = 0x0; // uint16 + constexpr std::ptrdiff_t m_nSphereRigidIndex = 0x2; // uint16 + constexpr std::ptrdiff_t m_nBoxRigidIndex = 0x4; // uint16 + constexpr std::ptrdiff_t m_nCollisionPlaneIndex = 0x6; // uint16 + } + // Parent: FeTaperedCapsuleRigid_t + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeBuildTaperedCapsuleRigid_t { + constexpr std::ptrdiff_t m_nPriority = 0x30; // int32 + constexpr std::ptrdiff_t m_nVertexMapHash = 0x34; // uint32 + } + // Parent: FeBoxRigid_t + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeBuildBoxRigid_t { + constexpr std::ptrdiff_t m_nPriority = 0x40; // int32 + constexpr std::ptrdiff_t m_nVertexMapHash = 0x44; // uint32 + } + // Parent: FeSphereRigid_t + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeBuildSphereRigid_t { + constexpr std::ptrdiff_t m_nPriority = 0x20; // int32 + constexpr std::ptrdiff_t m_nVertexMapHash = 0x24; // uint32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeSourceEdge_t { + constexpr std::ptrdiff_t nNode = 0x0; // uint16[2] + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeEffectDesc_t { + constexpr std::ptrdiff_t sName = 0x0; // CUtlString + constexpr std::ptrdiff_t nNameHash = 0x8; // uint32 + constexpr std::ptrdiff_t nType = 0xC; // int32 + constexpr std::ptrdiff_t m_Params = 0x10; // KeyValues3 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeVertexMapBuild_t { + constexpr std::ptrdiff_t m_VertexMapName = 0x0; // CUtlString + constexpr std::ptrdiff_t m_nNameHash = 0x8; // uint32 + constexpr std::ptrdiff_t m_Color = 0xC; // Color + constexpr std::ptrdiff_t m_flVolumetricSolveStrength = 0x10; // float32 + constexpr std::ptrdiff_t m_nScaleSourceNode = 0x14; // int32 + constexpr std::ptrdiff_t m_Weights = 0x18; // CUtlVector + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CFeVertexMapBuildArray { + constexpr std::ptrdiff_t m_Array = 0x0; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeProxyVertexMap_t { + constexpr std::ptrdiff_t m_Name = 0x0; // CUtlString + constexpr std::ptrdiff_t m_flWeight = 0x8; // float32 + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeVertexMapDesc_t { + constexpr std::ptrdiff_t sName = 0x0; // CUtlString + constexpr std::ptrdiff_t nNameHash = 0x8; // uint32 + constexpr std::ptrdiff_t nColor = 0xC; // uint32 + constexpr std::ptrdiff_t nFlags = 0x10; // uint32 + constexpr std::ptrdiff_t nVertexBase = 0x14; // uint16 + constexpr std::ptrdiff_t nVertexCount = 0x16; // uint16 + constexpr std::ptrdiff_t nMapOffset = 0x18; // uint32 + constexpr std::ptrdiff_t nNodeListOffset = 0x1C; // uint32 + constexpr std::ptrdiff_t vCenterOfMass = 0x20; // + constexpr std::ptrdiff_t flVolumetricSolveStrength = 0x2C; // float32 + constexpr std::ptrdiff_t nScaleSourceNode = 0x30; // int16 + constexpr std::ptrdiff_t nNodeListCount = 0x32; // uint16 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FeMorphLayerDepr_t { + constexpr std::ptrdiff_t m_Name = 0x0; // CUtlString + constexpr std::ptrdiff_t m_nNameHash = 0x8; // uint32 + constexpr std::ptrdiff_t m_Nodes = 0x10; // CUtlVector + constexpr std::ptrdiff_t m_InitPos = 0x28; // CUtlVector + constexpr std::ptrdiff_t m_Gravity = 0x40; // CUtlVector + constexpr std::ptrdiff_t m_GoalStrength = 0x58; // CUtlVector + constexpr std::ptrdiff_t m_GoalDamping = 0x70; // CUtlVector + constexpr std::ptrdiff_t m_nFlags = 0x88; // uint32 + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CFeMorphLayer { + constexpr std::ptrdiff_t m_Name = 0x0; // CUtlString + constexpr std::ptrdiff_t m_nNameHash = 0x8; // uint32 + constexpr std::ptrdiff_t m_Nodes = 0x10; // CUtlVector + constexpr std::ptrdiff_t m_InitPos = 0x28; // CUtlVector + constexpr std::ptrdiff_t m_Gravity = 0x40; // CUtlVector + constexpr std::ptrdiff_t m_GoalStrength = 0x58; // CUtlVector + constexpr std::ptrdiff_t m_GoalDamping = 0x70; // CUtlVector + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace Dop26_t { + constexpr std::ptrdiff_t m_flSupport = 0x0; // float32[26] + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace RnCapsule_t { + constexpr std::ptrdiff_t m_vCenter = 0x0; // Vector[2] + constexpr std::ptrdiff_t m_flRadius = 0x18; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace RnPlane_t { + constexpr std::ptrdiff_t m_vNormal = 0x0; // + constexpr std::ptrdiff_t m_flOffset = 0xC; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace RnVertex_t { + constexpr std::ptrdiff_t m_nEdge = 0x0; // uint8 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace RnHalfEdge_t { + constexpr std::ptrdiff_t m_nNext = 0x0; // uint8 + constexpr std::ptrdiff_t m_nTwin = 0x1; // uint8 + constexpr std::ptrdiff_t m_nOrigin = 0x2; // uint8 + constexpr std::ptrdiff_t m_nFace = 0x3; // uint8 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace RnFace_t { + constexpr std::ptrdiff_t m_nEdge = 0x0; // uint8 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CRegionSVM { + constexpr std::ptrdiff_t m_Planes = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_Nodes = 0x18; // CUtlVector + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + namespace RnHull_t { + constexpr std::ptrdiff_t m_vCentroid = 0x0; // + constexpr std::ptrdiff_t m_flMaxAngularRadius = 0xC; // float32 + constexpr std::ptrdiff_t m_Bounds = 0x10; // AABB_t + constexpr std::ptrdiff_t m_vOrthographicAreas = 0x28; // + constexpr std::ptrdiff_t m_MassProperties = 0x34; // matrix3x4_t + constexpr std::ptrdiff_t m_flVolume = 0x64; // float32 + constexpr std::ptrdiff_t m_flSurfaceArea = 0x68; // float32 + constexpr std::ptrdiff_t m_Vertices = 0x70; // CUtlVector + constexpr std::ptrdiff_t m_VertexPositions = 0x88; // CUtlVector + constexpr std::ptrdiff_t m_Edges = 0xA0; // CUtlVector + constexpr std::ptrdiff_t m_Faces = 0xB8; // CUtlVector + constexpr std::ptrdiff_t m_FacePlanes = 0xD0; // CUtlVector + constexpr std::ptrdiff_t m_nFlags = 0xE8; // uint32 + constexpr std::ptrdiff_t m_pRegionSVM = 0xF0; // CRegionSVM* + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace RnTriangle_t { + constexpr std::ptrdiff_t m_nIndex = 0x0; // int32[3] + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace RnWing_t { + constexpr std::ptrdiff_t m_nIndex = 0x0; // int32[3] + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace RnNode_t { + constexpr std::ptrdiff_t m_vMin = 0x0; // + constexpr std::ptrdiff_t m_nChildren = 0xC; // uint32 + constexpr std::ptrdiff_t m_vMax = 0x10; // + constexpr std::ptrdiff_t m_nTriangleOffset = 0x1C; // uint32 + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace RnMesh_t { + constexpr std::ptrdiff_t m_vMin = 0x0; // + constexpr std::ptrdiff_t m_vMax = 0xC; // + constexpr std::ptrdiff_t m_Nodes = 0x18; // CUtlVector + constexpr std::ptrdiff_t m_Vertices = 0x30; // CUtlVectorSIMDPaddedVector + constexpr std::ptrdiff_t m_Triangles = 0x48; // CUtlVector + constexpr std::ptrdiff_t m_Wings = 0x60; // CUtlVector + constexpr std::ptrdiff_t m_Materials = 0x78; // CUtlVector + constexpr std::ptrdiff_t m_vOrthographicAreas = 0x90; // + constexpr std::ptrdiff_t m_nFlags = 0x9C; // uint32 + constexpr std::ptrdiff_t m_nDebugFlags = 0xA0; // uint32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace RnShapeDesc_t { + constexpr std::ptrdiff_t m_nCollisionAttributeIndex = 0x0; // uint32 + constexpr std::ptrdiff_t m_nSurfacePropertyIndex = 0x4; // uint32 + constexpr std::ptrdiff_t m_UserFriendlyName = 0x8; // CUtlString + } + // Parent: RnShapeDesc_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace RnSphereDesc_t { + constexpr std::ptrdiff_t m_Sphere = 0x10; // SphereBase_t + } + // Parent: RnShapeDesc_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace RnCapsuleDesc_t { + constexpr std::ptrdiff_t m_Capsule = 0x10; // RnCapsule_t + } + // Parent: RnShapeDesc_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace RnHullDesc_t { + constexpr std::ptrdiff_t m_Hull = 0x10; // RnHull_t + } + // Parent: RnShapeDesc_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace RnMeshDesc_t { + constexpr std::ptrdiff_t m_Mesh = 0x10; // RnMesh_t + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace RnSoftbodyParticle_t { + constexpr std::ptrdiff_t m_flMassInv = 0x0; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace RnSoftbodySpring_t { + constexpr std::ptrdiff_t m_nParticle = 0x0; // uint16[2] + constexpr std::ptrdiff_t m_flLength = 0x4; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace RnSoftbodyCapsule_t { + constexpr std::ptrdiff_t m_vCenter = 0x0; // Vector[2] + constexpr std::ptrdiff_t m_flRadius = 0x18; // float32 + constexpr std::ptrdiff_t m_nParticle = 0x1C; // uint16[2] + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace RnBlendVertex_t { + constexpr std::ptrdiff_t m_nWeight0 = 0x0; // uint16 + constexpr std::ptrdiff_t m_nIndex0 = 0x2; // uint16 + constexpr std::ptrdiff_t m_nWeight1 = 0x4; // uint16 + constexpr std::ptrdiff_t m_nIndex1 = 0x6; // uint16 + constexpr std::ptrdiff_t m_nWeight2 = 0x8; // uint16 + constexpr std::ptrdiff_t m_nIndex2 = 0xA; // uint16 + constexpr std::ptrdiff_t m_nFlags = 0xC; // uint16 + constexpr std::ptrdiff_t m_nTargetIndex = 0xE; // uint16 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CastSphereSATParams_t { + constexpr std::ptrdiff_t m_vRayStart = 0x0; // + constexpr std::ptrdiff_t m_vRayDelta = 0xC; // + constexpr std::ptrdiff_t m_flRadius = 0x18; // float32 + constexpr std::ptrdiff_t m_flMaxFraction = 0x1C; // float32 + constexpr std::ptrdiff_t m_flScale = 0x20; // float32 + constexpr std::ptrdiff_t m_pHull = 0x28; // RnHull_t* + } + // Parent: None + // Fields count: 35 + // + // Metadata: + // MGetKV3ClassDefaults + namespace RnBodyDesc_t { + constexpr std::ptrdiff_t m_sDebugName = 0x0; // CUtlString + constexpr std::ptrdiff_t m_vPosition = 0x8; // + constexpr std::ptrdiff_t m_qOrientation = 0x14; // QuaternionStorage + constexpr std::ptrdiff_t m_vLinearVelocity = 0x24; // + constexpr std::ptrdiff_t m_vAngularVelocity = 0x30; // + constexpr std::ptrdiff_t m_vLocalMassCenter = 0x3C; // + constexpr std::ptrdiff_t m_LocalInertiaInv = 0x48; // Vector[3] + constexpr std::ptrdiff_t m_flMassInv = 0x6C; // float32 + constexpr std::ptrdiff_t m_flGameMass = 0x70; // float32 + constexpr std::ptrdiff_t m_flInertiaScaleInv = 0x74; // float32 + constexpr std::ptrdiff_t m_flLinearDamping = 0x78; // float32 + constexpr std::ptrdiff_t m_flAngularDamping = 0x7C; // float32 + constexpr std::ptrdiff_t m_flLinearDrag = 0x80; // float32 + constexpr std::ptrdiff_t m_flAngularDrag = 0x84; // float32 + constexpr std::ptrdiff_t m_flLinearBuoyancyDrag = 0x88; // float32 + constexpr std::ptrdiff_t m_flAngularBuoyancyDrag = 0x8C; // float32 + constexpr std::ptrdiff_t m_vLastAwakeForceAccum = 0x90; // + constexpr std::ptrdiff_t m_vLastAwakeTorqueAccum = 0x9C; // + constexpr std::ptrdiff_t m_flBuoyancyFactor = 0xA8; // float32 + constexpr std::ptrdiff_t m_flGravityScale = 0xAC; // float32 + constexpr std::ptrdiff_t m_flTimeScale = 0xB0; // float32 + constexpr std::ptrdiff_t m_nBodyType = 0xB4; // int32 + constexpr std::ptrdiff_t m_nGameIndex = 0xB8; // uint32 + constexpr std::ptrdiff_t m_nGameFlags = 0xBC; // uint32 + constexpr std::ptrdiff_t m_nMinVelocityIterations = 0xC0; // int8 + constexpr std::ptrdiff_t m_nMinPositionIterations = 0xC1; // int8 + constexpr std::ptrdiff_t m_nMassPriority = 0xC2; // int8 + constexpr std::ptrdiff_t m_bEnabled = 0xC3; // bool + constexpr std::ptrdiff_t m_bSleeping = 0xC4; // bool + constexpr std::ptrdiff_t m_bIsContinuousEnabled = 0xC5; // bool + constexpr std::ptrdiff_t m_bDragEnabled = 0xC6; // bool + constexpr std::ptrdiff_t m_bBuoyancyDragEnabled = 0xC7; // bool + constexpr std::ptrdiff_t m_bGravityDisabled = 0xC8; // bool + constexpr std::ptrdiff_t m_bSpeculativeEnabled = 0xC9; // bool + constexpr std::ptrdiff_t m_bHasShadowController = 0xCA; // bool + } + // Parent: RnBodyDesc_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace vphysics_save_cphysicsbody_t { + constexpr std::ptrdiff_t m_nOldPointer = 0xD0; // uint64 + } + } + } +} diff --git a/output/win/vphysics2.dll.json b/output/win/vphysics2.dll.json new file mode 100644 index 0000000..7e45570 --- /dev/null +++ b/output/win/vphysics2.dll.json @@ -0,0 +1,1400 @@ +{ + "vphysics2.dll": { + "classes": { + "CFeIndexedJiggleBone": { + "fields": { + "m_jiggleBone": 8, + "m_nJiggleParent": 4, + "m_nNode": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CFeJiggleBone": { + "fields": { + "m_flAlongDamping": 32, + "m_flAlongStiffness": 28, + 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"RnBlendVertex_t": { + "fields": { + "m_nFlags": 12, + "m_nIndex0": 2, + "m_nIndex1": 6, + "m_nIndex2": 10, + "m_nTargetIndex": 14, + "m_nWeight0": 0, + "m_nWeight1": 4, + "m_nWeight2": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "RnBodyDesc_t": { + "fields": { + "m_LocalInertiaInv": 72, + "m_bBuoyancyDragEnabled": 199, + "m_bDragEnabled": 198, + "m_bEnabled": 195, + "m_bGravityDisabled": 200, + "m_bHasShadowController": 202, + "m_bIsContinuousEnabled": 197, + "m_bSleeping": 196, + "m_bSpeculativeEnabled": 201, + "m_flAngularBuoyancyDrag": 140, + "m_flAngularDamping": 124, + "m_flAngularDrag": 132, + "m_flBuoyancyFactor": 168, + "m_flGameMass": 112, + "m_flGravityScale": 172, + "m_flInertiaScaleInv": 116, + "m_flLinearBuoyancyDrag": 136, + "m_flLinearDamping": 120, + "m_flLinearDrag": 128, + "m_flMassInv": 108, + "m_flTimeScale": 176, + "m_nBodyType": 180, + "m_nGameFlags": 188, + "m_nGameIndex": 184, + "m_nMassPriority": 194, + "m_nMinPositionIterations": 193, + "m_nMinVelocityIterations": 192, + "m_qOrientation": 20, + "m_sDebugName": 0, + "m_vAngularVelocity": 48, + "m_vLastAwakeForceAccum": 144, + "m_vLastAwakeTorqueAccum": 156, + "m_vLinearVelocity": 36, + "m_vLocalMassCenter": 60, + "m_vPosition": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "RnCapsuleDesc_t": { + "fields": { + "m_Capsule": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "RnShapeDesc_t" + }, + "RnCapsule_t": { + "fields": { + "m_flRadius": 24, + "m_vCenter": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "RnFace_t": { + "fields": { + "m_nEdge": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "RnHalfEdge_t": { + "fields": { + "m_nFace": 3, + "m_nNext": 0, + "m_nOrigin": 2, + "m_nTwin": 1 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "RnHullDesc_t": { + "fields": { + "m_Hull": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "RnShapeDesc_t" + }, + "RnHull_t": { + "fields": { + "m_Bounds": 16, + "m_Edges": 160, + "m_FacePlanes": 208, + "m_Faces": 184, + "m_MassProperties": 52, + "m_VertexPositions": 136, + "m_Vertices": 112, + "m_flMaxAngularRadius": 12, + "m_flSurfaceArea": 104, + "m_flVolume": 100, + "m_nFlags": 232, + "m_pRegionSVM": 240, + "m_vCentroid": 0, + "m_vOrthographicAreas": 40 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "RnMeshDesc_t": { + "fields": { + "m_Mesh": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "RnShapeDesc_t" + }, + "RnMesh_t": { + "fields": { + "m_Materials": 120, + "m_Nodes": 24, + "m_Triangles": 72, + "m_Vertices": 48, + "m_Wings": 96, + "m_nDebugFlags": 160, + "m_nFlags": 156, + "m_vMax": 12, + "m_vMin": 0, + "m_vOrthographicAreas": 144 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "RnNode_t": { + "fields": { + "m_nChildren": 12, + "m_nTriangleOffset": 28, + "m_vMax": 16, + "m_vMin": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "RnPlane_t": { + "fields": { + "m_flOffset": 12, + "m_vNormal": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "RnShapeDesc_t": { + "fields": { + "m_UserFriendlyName": 8, + "m_nCollisionAttributeIndex": 0, + "m_nSurfacePropertyIndex": 4 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "RnSoftbodyCapsule_t": { + "fields": { + "m_flRadius": 24, + "m_nParticle": 28, + "m_vCenter": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "RnSoftbodyParticle_t": { + "fields": { + "m_flMassInv": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "RnSoftbodySpring_t": { + "fields": { + "m_flLength": 4, + "m_nParticle": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "RnSphereDesc_t": { + "fields": { + "m_Sphere": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "RnShapeDesc_t" + }, + "RnTriangle_t": { + "fields": { + "m_nIndex": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "RnVertex_t": { + "fields": { + "m_nEdge": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "RnWing_t": { + "fields": { + "m_nIndex": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "vphysics_save_cphysicsbody_t": { + "fields": { + "m_nOldPointer": 208 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "RnBodyDesc_t" + } + }, + "enums": { + "JointAxis_t": { + "alignment": 4, + "members": { + "JOINT_AXIS_COUNT": 3, + "JOINT_AXIS_X": 0, + "JOINT_AXIS_Y": 1, + "JOINT_AXIS_Z": 2 + }, + "type": "uint32" + }, + "JointMotion_t": { + "alignment": 4, + "members": { + "JOINT_MOTION_COUNT": 2, + "JOINT_MOTION_FREE": 0, + "JOINT_MOTION_LOCKED": 1 + }, + "type": "uint32" + } + } + } +} \ No newline at end of file diff --git a/output/win/vphysics2.dll.rs b/output/win/vphysics2.dll.rs new file mode 100644 index 0000000..3eadbcc --- /dev/null +++ b/output/win/vphysics2.dll.rs @@ -0,0 +1,1076 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:05:10.402645100 UTC + +#![allow(non_upper_case_globals, unused)] + +pub mod cs2_dumper { + pub mod schemas { + // Module: vphysics2.dll + // Classes count: 82 + // Enums count: 2 + pub mod vphysics2 { + // Alignment: 4 + // Members count: 4 + #[repr(u32)] + pub enum JointAxis_t { + JOINT_AXIS_X = 0x0, + JOINT_AXIS_Y = 0x1, + JOINT_AXIS_Z = 0x2, + JOINT_AXIS_COUNT = 0x3 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum JointMotion_t { + JOINT_MOTION_FREE = 0x0, + JOINT_MOTION_LOCKED = 0x1, + JOINT_MOTION_COUNT = 0x2 + } + // Parent: None + // Fields count: 35 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CFeJiggleBone { + pub const m_nFlags: usize = 0x0; // uint32 + pub const m_flLength: usize = 0x4; // float32 + pub const m_flTipMass: usize = 0x8; // float32 + pub const m_flYawStiffness: usize = 0xC; // float32 + pub const m_flYawDamping: usize = 0x10; // float32 + pub const m_flPitchStiffness: usize = 0x14; // float32 + pub const m_flPitchDamping: usize = 0x18; // float32 + pub const m_flAlongStiffness: usize = 0x1C; // float32 + pub const m_flAlongDamping: usize = 0x20; // float32 + pub const m_flAngleLimit: usize = 0x24; // float32 + pub const m_flMinYaw: usize = 0x28; // float32 + pub const m_flMaxYaw: usize = 0x2C; // float32 + pub const m_flYawFriction: usize = 0x30; // float32 + pub const m_flYawBounce: usize = 0x34; // float32 + pub const m_flMinPitch: usize = 0x38; // float32 + pub const m_flMaxPitch: usize = 0x3C; // float32 + pub const m_flPitchFriction: usize = 0x40; // float32 + pub const m_flPitchBounce: usize = 0x44; // float32 + pub const m_flBaseMass: usize = 0x48; // float32 + pub const m_flBaseStiffness: usize = 0x4C; // float32 + pub const m_flBaseDamping: usize = 0x50; // float32 + pub const m_flBaseMinLeft: usize = 0x54; // float32 + pub const m_flBaseMaxLeft: usize = 0x58; // float32 + pub const m_flBaseLeftFriction: usize = 0x5C; // float32 + pub const m_flBaseMinUp: usize = 0x60; // float32 + pub const m_flBaseMaxUp: usize = 0x64; // float32 + pub const m_flBaseUpFriction: usize = 0x68; // float32 + pub const m_flBaseMinForward: usize = 0x6C; // float32 + pub const m_flBaseMaxForward: usize = 0x70; // float32 + pub const m_flBaseForwardFriction: usize = 0x74; // float32 + pub const m_flRadius0: usize = 0x78; // float32 + pub const m_flRadius1: usize = 0x7C; // float32 + pub const m_vPoint0: usize = 0x80; // + pub const m_vPoint1: usize = 0x8C; // + pub const m_nCollisionMask: usize = 0x98; // uint16 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CFeNamedJiggleBone { + pub const m_strParentBone: usize = 0x0; // CUtlString + pub const m_transform: usize = 0x10; // CTransform + pub const m_nJiggleParent: usize = 0x30; // uint32 + pub const m_jiggleBone: usize = 0x34; // CFeJiggleBone + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CFeIndexedJiggleBone { + pub const m_nNode: usize = 0x0; // uint32 + pub const m_nJiggleParent: usize = 0x4; // uint32 + pub const m_jiggleBone: usize = 0x8; // CFeJiggleBone + } + // Parent: None + // Fields count: 100 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod PhysFeModelDesc_t { + pub const m_CtrlHash: usize = 0x0; // CUtlVector + pub const m_CtrlName: usize = 0x18; // CUtlVector + pub const m_nStaticNodeFlags: usize = 0x30; // uint32 + pub const m_nDynamicNodeFlags: usize = 0x34; // uint32 + pub const m_flLocalForce: usize = 0x38; // float32 + pub const m_flLocalRotation: usize = 0x3C; // float32 + pub const m_nNodeCount: usize = 0x40; // uint16 + pub const m_nStaticNodes: usize = 0x42; // uint16 + pub const m_nRotLockStaticNodes: usize = 0x44; // uint16 + pub const m_nFirstPositionDrivenNode: usize = 0x46; // uint16 + pub const m_nSimdTriCount1: usize = 0x48; // uint16 + pub const m_nSimdTriCount2: usize = 0x4A; // uint16 + pub const m_nSimdQuadCount1: usize = 0x4C; // uint16 + pub const m_nSimdQuadCount2: usize = 0x4E; // uint16 + pub const m_nQuadCount1: usize = 0x50; // uint16 + pub const m_nQuadCount2: usize = 0x52; // uint16 + pub const m_nTreeDepth: usize = 0x54; // uint16 + pub const m_nNodeBaseJiggleboneDependsCount: usize = 0x56; // uint16 + pub const m_nRopeCount: usize = 0x58; // uint16 + pub const m_Ropes: usize = 0x60; // CUtlVector + pub const m_NodeBases: usize = 0x78; // CUtlVector + pub const m_SimdNodeBases: usize = 0x90; // CUtlVector + pub const m_Quads: usize = 0xA8; // CUtlVector + pub const m_SimdQuads: usize = 0xC0; // CUtlVector + pub const m_SimdTris: usize = 0xD8; // CUtlVector + pub const m_SimdRods: usize = 0xF0; // CUtlVector + pub const m_SimdRodsAnim: usize = 0x108; // CUtlVector + pub const m_InitPose: usize = 0x120; // CUtlVector + pub const m_Rods: usize = 0x138; // CUtlVector + pub const m_Twists: usize = 0x150; // CUtlVector + pub const m_AxialEdges: usize = 0x168; // CUtlVector + pub const m_NodeInvMasses: usize = 0x180; // CUtlVector + pub const m_CtrlOffsets: usize = 0x198; // CUtlVector + pub const m_CtrlOsOffsets: usize = 0x1B0; // CUtlVector + pub const m_FollowNodes: usize = 0x1C8; // CUtlVector + pub const m_CollisionPlanes: usize = 0x1E0; // CUtlVector + pub const m_NodeIntegrator: usize = 0x1F8; // CUtlVector + pub const m_SpringIntegrator: usize = 0x210; // CUtlVector + pub const m_SimdSpringIntegrator: usize = 0x228; // CUtlVector + pub const m_WorldCollisionParams: usize = 0x240; // CUtlVector + pub const m_LegacyStretchForce: usize = 0x258; // CUtlVector + pub const m_NodeCollisionRadii: usize = 0x270; // CUtlVector + pub const m_DynNodeFriction: usize = 0x288; // CUtlVector + pub const m_LocalRotation: usize = 0x2A0; // CUtlVector + pub const m_LocalForce: usize = 0x2B8; // CUtlVector + pub const m_TaperedCapsuleStretches: usize = 0x2D0; // CUtlVector + pub const m_TaperedCapsuleRigids: usize = 0x2E8; // CUtlVector + pub const m_SphereRigids: usize = 0x300; // CUtlVector + pub const m_WorldCollisionNodes: usize = 0x318; // CUtlVector + pub const m_TreeParents: usize = 0x330; // CUtlVector + pub const m_TreeCollisionMasks: usize = 0x348; // CUtlVector + pub const m_TreeChildren: usize = 0x360; // CUtlVector + pub const m_FreeNodes: usize = 0x378; // CUtlVector + pub const m_FitMatrices: usize = 0x390; // CUtlVector + pub const m_FitWeights: usize = 0x3A8; // CUtlVector + pub const m_ReverseOffsets: usize = 0x3C0; // CUtlVector + pub const m_AnimStrayRadii: usize = 0x3D8; // CUtlVector + pub const m_SimdAnimStrayRadii: usize = 0x3F0; // CUtlVector + pub const m_KelagerBends: usize = 0x408; // CUtlVector + pub const m_CtrlSoftOffsets: usize = 0x420; // CUtlVector + pub const m_JiggleBones: usize = 0x438; // CUtlVector + pub const m_SourceElems: usize = 0x450; // CUtlVector + pub const m_GoalDampedSpringIntegrators: usize = 0x468; // CUtlVector + pub const m_Tris: usize = 0x480; // CUtlVector + pub const m_nTriCount1: usize = 0x498; // uint16 + pub const m_nTriCount2: usize = 0x49A; // uint16 + pub const m_nReservedUint8: usize = 0x49C; // uint8 + pub const m_nExtraPressureIterations: usize = 0x49D; // uint8 + pub const m_nExtraGoalIterations: usize = 0x49E; // uint8 + pub const m_nExtraIterations: usize = 0x49F; // uint8 + pub const m_BoxRigids: usize = 0x4A0; // CUtlVector + pub const m_DynNodeVertexSet: usize = 0x4B8; // CUtlVector + pub const m_VertexSetNames: usize = 0x4D0; // CUtlVector + pub const m_RigidColliderPriorities: usize = 0x4E8; // CUtlVector + pub const m_MorphLayers: usize = 0x500; // CUtlVector + pub const m_MorphSetData: usize = 0x518; // CUtlVector + pub const m_VertexMaps: usize = 0x530; // CUtlVector + pub const m_VertexMapValues: usize = 0x548; // CUtlVector + pub const m_Effects: usize = 0x560; // CUtlVector + pub const m_LockToParent: usize = 0x578; // CUtlVector + pub const m_LockToGoal: usize = 0x590; // CUtlVector + pub const m_SkelParents: usize = 0x5A8; // CUtlVector + pub const m_DynNodeWindBases: usize = 0x5C0; // CUtlVector + pub const m_flInternalPressure: usize = 0x5D8; // float32 + pub const m_flDefaultTimeDilation: usize = 0x5DC; // float32 + pub const m_flWindage: usize = 0x5E0; // float32 + pub const m_flWindDrag: usize = 0x5E4; // float32 + pub const m_flDefaultSurfaceStretch: usize = 0x5E8; // float32 + pub const m_flDefaultThreadStretch: usize = 0x5EC; // float32 + pub const m_flDefaultGravityScale: usize = 0x5F0; // float32 + pub const m_flDefaultVelAirDrag: usize = 0x5F4; // float32 + pub const m_flDefaultExpAirDrag: usize = 0x5F8; // float32 + pub const m_flDefaultVelQuadAirDrag: usize = 0x5FC; // float32 + pub const m_flDefaultExpQuadAirDrag: usize = 0x600; // float32 + pub const m_flRodVelocitySmoothRate: usize = 0x604; // float32 + pub const m_flQuadVelocitySmoothRate: usize = 0x608; // float32 + pub const m_flAddWorldCollisionRadius: usize = 0x60C; // float32 + pub const m_flDefaultVolumetricSolveAmount: usize = 0x610; // float32 + pub const m_nRodVelocitySmoothIterations: usize = 0x614; // uint16 + pub const m_nQuadVelocitySmoothIterations: usize = 0x616; // uint16 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FourVectors2D { + pub const x: usize = 0x0; // fltx4 + pub const y: usize = 0x10; // fltx4 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeEdgeDesc_t { + pub const nEdge: usize = 0x0; // uint16[2] + pub const nSide: usize = 0x4; // uint16[2][2] + pub const nVirtElem: usize = 0xC; // uint16[2] + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod OldFeEdge_t { + pub const m_flK: usize = 0x0; // float32[3] + pub const invA: usize = 0xC; // float32 + pub const t: usize = 0x10; // float32 + pub const flThetaRelaxed: usize = 0x14; // float32 + pub const flThetaFactor: usize = 0x18; // float32 + pub const c01: usize = 0x1C; // float32 + pub const c02: usize = 0x20; // float32 + pub const c03: usize = 0x24; // float32 + pub const c04: usize = 0x28; // float32 + pub const flAxialModelDist: usize = 0x2C; // float32 + pub const flAxialModelWeights: usize = 0x30; // float32[4] + pub const m_nNode: usize = 0x40; // uint16[4] + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeWeightedNode_t { + pub const nNode: usize = 0x0; // uint16 + pub const nWeight: usize = 0x2; // uint16 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeKelagerBend2_t { + pub const flWeight: usize = 0x0; // float32[3] + pub const flHeight0: usize = 0xC; // float32 + pub const nNode: usize = 0x10; // uint16[3] + pub const nReserved: usize = 0x16; // uint16 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeStiffHingeBuild_t { + pub const flMaxAngle: usize = 0x0; // float32 + pub const flStrength: usize = 0x4; // float32 + pub const flMotionBias: usize = 0x8; // float32[3] + pub const nNode: usize = 0x14; // uint16[3] + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeTri_t { + pub const nNode: usize = 0x0; // uint16[3] + pub const w1: usize = 0x8; // float32 + pub const w2: usize = 0xC; // float32 + pub const v1x: usize = 0x10; // float32 + pub const v2: usize = 0x14; // Vector2D + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeSimdTri_t { + pub const nNode: usize = 0x0; // uint32[4][3] + pub const w1: usize = 0x30; // fltx4 + pub const w2: usize = 0x40; // fltx4 + pub const v1x: usize = 0x50; // fltx4 + pub const v2: usize = 0x60; // FourVectors2D + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeQuad_t { + pub const nNode: usize = 0x0; // uint16[4] + pub const flSlack: usize = 0x8; // float32 + pub const vShape: usize = 0xC; // Vector4D[4] + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeNodeBase_t { + pub const nNode: usize = 0x0; // uint16 + pub const nDummy: usize = 0x2; // uint16[3] + pub const nNodeX0: usize = 0x8; // uint16 + pub const nNodeX1: usize = 0xA; // uint16 + pub const nNodeY0: usize = 0xC; // uint16 + pub const nNodeY1: usize = 0xE; // uint16 + pub const qAdjust: usize = 0x10; // QuaternionStorage + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeNodeWindBase_t { + pub const nNodeX0: usize = 0x0; // uint16 + pub const nNodeX1: usize = 0x2; // uint16 + pub const nNodeY0: usize = 0x4; // uint16 + pub const nNodeY1: usize = 0x6; // uint16 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeNodeReverseOffset_t { + pub const vOffset: usize = 0x0; // + pub const nBoneCtrl: usize = 0xC; // uint16 + pub const nTargetNode: usize = 0xE; // uint16 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeSimdQuad_t { + pub const nNode: usize = 0x0; // uint16[4][4] + pub const f4Slack: usize = 0x20; // fltx4 + pub const vShape: usize = 0x30; // FourVectors[4] + pub const f4Weights: usize = 0xF0; // fltx4[4] + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeAxialEdgeBend_t { + pub const te: usize = 0x0; // float32 + pub const tv: usize = 0x4; // float32 + pub const flDist: usize = 0x8; // float32 + pub const flWeight: usize = 0xC; // float32[4] + pub const nNode: usize = 0x1C; // uint16[6] + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeBandBendLimit_t { + pub const flDistMin: usize = 0x0; // float32 + pub const flDistMax: usize = 0x4; // float32 + pub const nNode: usize = 0x8; // uint16[6] + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeRodConstraint_t { + pub const nNode: usize = 0x0; // uint16[2] + pub const flMaxDist: usize = 0x4; // float32 + pub const flMinDist: usize = 0x8; // float32 + pub const flWeight0: usize = 0xC; // float32 + pub const flRelaxationFactor: usize = 0x10; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeTwistConstraint_t { + pub const nNodeOrient: usize = 0x0; // uint16 + pub const nNodeEnd: usize = 0x2; // uint16 + pub const flTwistRelax: usize = 0x4; // float32 + pub const flSwingRelax: usize = 0x8; // float32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeSimdRodConstraint_t { + pub const nNode: usize = 0x0; // uint16[4][2] + pub const f4MaxDist: usize = 0x10; // fltx4 + pub const f4MinDist: usize = 0x20; // fltx4 + pub const f4Weight0: usize = 0x30; // fltx4 + pub const f4RelaxationFactor: usize = 0x40; // fltx4 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeSimdRodConstraintAnim_t { + pub const nNode: usize = 0x0; // uint16[4][2] + pub const f4Weight0: usize = 0x10; // fltx4 + pub const f4RelaxationFactor: usize = 0x20; // fltx4 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeAnimStrayRadius_t { + pub const nNode: usize = 0x0; // uint16[2] + pub const flMaxDist: usize = 0x4; // float32 + pub const flRelaxationFactor: usize = 0x8; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeSimdAnimStrayRadius_t { + pub const nNode: usize = 0x0; // uint16[4][2] + pub const flMaxDist: usize = 0x10; // fltx4 + pub const flRelaxationFactor: usize = 0x20; // fltx4 + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeSimdNodeBase_t { + pub const nNode: usize = 0x0; // uint16[4] + pub const nNodeX0: usize = 0x8; // uint16[4] + pub const nNodeX1: usize = 0x10; // uint16[4] + pub const nNodeY0: usize = 0x18; // uint16[4] + pub const nNodeY1: usize = 0x20; // uint16[4] + pub const nDummy: usize = 0x28; // uint16[4] + pub const qAdjust: usize = 0x30; // FourQuaternions + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeNodeIntegrator_t { + pub const flPointDamping: usize = 0x0; // float32 + pub const flAnimationForceAttraction: usize = 0x4; // float32 + pub const flAnimationVertexAttraction: usize = 0x8; // float32 + pub const flGravity: usize = 0xC; // float32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeSpringIntegrator_t { + pub const nNode: usize = 0x0; // uint16[2] + pub const flSpringRestLength: usize = 0x4; // float32 + pub const flSpringConstant: usize = 0x8; // float32 + pub const flSpringDamping: usize = 0xC; // float32 + pub const flNodeWeight0: usize = 0x10; // float32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeSimdSpringIntegrator_t { + pub const nNode: usize = 0x0; // uint16[4][2] + pub const flSpringRestLength: usize = 0x10; // fltx4 + pub const flSpringConstant: usize = 0x20; // fltx4 + pub const flSpringDamping: usize = 0x30; // fltx4 + pub const flNodeWeight0: usize = 0x40; // fltx4 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeCtrlOffset_t { + pub const vOffset: usize = 0x0; // + pub const nCtrlParent: usize = 0xC; // uint16 + pub const nCtrlChild: usize = 0xE; // uint16 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeSoftParent_t { + pub const nParent: usize = 0x0; // int32 + pub const flAlpha: usize = 0x4; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeCtrlSoftOffset_t { + pub const nCtrlParent: usize = 0x0; // uint16 + pub const nCtrlChild: usize = 0x2; // uint16 + pub const vOffset: usize = 0x4; // + pub const flAlpha: usize = 0x10; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeCtrlOsOffset_t { + pub const nCtrlParent: usize = 0x0; // uint16 + pub const nCtrlChild: usize = 0x2; // uint16 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeFollowNode_t { + pub const nParentNode: usize = 0x0; // uint16 + pub const nChildNode: usize = 0x2; // uint16 + pub const flWeight: usize = 0x4; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeCollisionPlane_t { + pub const nCtrlParent: usize = 0x0; // uint16 + pub const nChildNode: usize = 0x2; // uint16 + pub const m_Plane: usize = 0x4; // RnPlane_t + pub const flStrength: usize = 0x14; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeWorldCollisionParams_t { + pub const flWorldFriction: usize = 0x0; // float32 + pub const flGroundFriction: usize = 0x4; // float32 + pub const nListBegin: usize = 0x8; // uint16 + pub const nListEnd: usize = 0xA; // uint16 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeTreeChildren_t { + pub const nChild: usize = 0x0; // uint16[2] + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeTaperedCapsuleRigid_t { + pub const vSphere: usize = 0x0; // fltx4[2] + pub const nNode: usize = 0x20; // uint16 + pub const nCollisionMask: usize = 0x22; // uint16 + pub const nVertexMapIndex: usize = 0x24; // uint16 + pub const nFlags: usize = 0x26; // uint16 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeSphereRigid_t { + pub const vSphere: usize = 0x0; // fltx4 + pub const nNode: usize = 0x10; // uint16 + pub const nCollisionMask: usize = 0x12; // uint16 + pub const nVertexMapIndex: usize = 0x14; // uint16 + pub const nFlags: usize = 0x16; // uint16 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeTaperedCapsuleStretch_t { + pub const nNode: usize = 0x0; // uint16[2] + pub const nCollisionMask: usize = 0x4; // uint16 + pub const nDummy: usize = 0x6; // uint16 + pub const flRadius: usize = 0x8; // float32[2] + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeBoxRigid_t { + pub const tmFrame2: usize = 0x0; // CTransform + pub const nNode: usize = 0x20; // uint16 + pub const nCollisionMask: usize = 0x22; // uint16 + pub const vSize: usize = 0x24; // + pub const nVertexMapIndex: usize = 0x30; // uint16 + pub const nFlags: usize = 0x32; // uint16 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CovMatrix3 { + pub const m_vDiag: usize = 0x0; // + pub const m_flXY: usize = 0xC; // float32 + pub const m_flXZ: usize = 0x10; // float32 + pub const m_flYZ: usize = 0x14; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FourCovMatrices3 { + pub const m_vDiag: usize = 0x0; // FourVectors + pub const m_flXY: usize = 0x30; // fltx4 + pub const m_flXZ: usize = 0x40; // fltx4 + pub const m_flYZ: usize = 0x50; // fltx4 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeFitWeight_t { + pub const flWeight: usize = 0x0; // float32 + pub const nNode: usize = 0x4; // uint16 + pub const nDummy: usize = 0x6; // uint16 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeFitInfluence_t { + pub const nVertexNode: usize = 0x0; // uint32 + pub const flWeight: usize = 0x4; // float32 + pub const nMatrixNode: usize = 0x8; // uint32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeFitMatrix_t { + pub const bone: usize = 0x0; // CTransform + pub const vCenter: usize = 0x20; // + pub const nEnd: usize = 0x2C; // uint16 + pub const nNode: usize = 0x2E; // uint16 + pub const nBeginDynamic: usize = 0x30; // uint16 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeRigidColliderIndices_t { + pub const m_nTaperedCapsuleRigidIndex: usize = 0x0; // uint16 + pub const m_nSphereRigidIndex: usize = 0x2; // uint16 + pub const m_nBoxRigidIndex: usize = 0x4; // uint16 + pub const m_nCollisionPlaneIndex: usize = 0x6; // uint16 + } + // Parent: FeTaperedCapsuleRigid_t + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeBuildTaperedCapsuleRigid_t { + pub const m_nPriority: usize = 0x30; // int32 + pub const m_nVertexMapHash: usize = 0x34; // uint32 + } + // Parent: FeBoxRigid_t + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeBuildBoxRigid_t { + pub const m_nPriority: usize = 0x40; // int32 + pub const m_nVertexMapHash: usize = 0x44; // uint32 + } + // Parent: FeSphereRigid_t + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeBuildSphereRigid_t { + pub const m_nPriority: usize = 0x20; // int32 + pub const m_nVertexMapHash: usize = 0x24; // uint32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeSourceEdge_t { + pub const nNode: usize = 0x0; // uint16[2] + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeEffectDesc_t { + pub const sName: usize = 0x0; // CUtlString + pub const nNameHash: usize = 0x8; // uint32 + pub const nType: usize = 0xC; // int32 + pub const m_Params: usize = 0x10; // KeyValues3 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeVertexMapBuild_t { + pub const m_VertexMapName: usize = 0x0; // CUtlString + pub const m_nNameHash: usize = 0x8; // uint32 + pub const m_Color: usize = 0xC; // Color + pub const m_flVolumetricSolveStrength: usize = 0x10; // float32 + pub const m_nScaleSourceNode: usize = 0x14; // int32 + pub const m_Weights: usize = 0x18; // CUtlVector + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CFeVertexMapBuildArray { + pub const m_Array: usize = 0x0; // CUtlVector + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeProxyVertexMap_t { + pub const m_Name: usize = 0x0; // CUtlString + pub const m_flWeight: usize = 0x8; // float32 + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeVertexMapDesc_t { + pub const sName: usize = 0x0; // CUtlString + pub const nNameHash: usize = 0x8; // uint32 + pub const nColor: usize = 0xC; // uint32 + pub const nFlags: usize = 0x10; // uint32 + pub const nVertexBase: usize = 0x14; // uint16 + pub const nVertexCount: usize = 0x16; // uint16 + pub const nMapOffset: usize = 0x18; // uint32 + pub const nNodeListOffset: usize = 0x1C; // uint32 + pub const vCenterOfMass: usize = 0x20; // + pub const flVolumetricSolveStrength: usize = 0x2C; // float32 + pub const nScaleSourceNode: usize = 0x30; // int16 + pub const nNodeListCount: usize = 0x32; // uint16 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FeMorphLayerDepr_t { + pub const m_Name: usize = 0x0; // CUtlString + pub const m_nNameHash: usize = 0x8; // uint32 + pub const m_Nodes: usize = 0x10; // CUtlVector + pub const m_InitPos: usize = 0x28; // CUtlVector + pub const m_Gravity: usize = 0x40; // CUtlVector + pub const m_GoalStrength: usize = 0x58; // CUtlVector + pub const m_GoalDamping: usize = 0x70; // CUtlVector + pub const m_nFlags: usize = 0x88; // uint32 + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CFeMorphLayer { + pub const m_Name: usize = 0x0; // CUtlString + pub const m_nNameHash: usize = 0x8; // uint32 + pub const m_Nodes: usize = 0x10; // CUtlVector + pub const m_InitPos: usize = 0x28; // CUtlVector + pub const m_Gravity: usize = 0x40; // CUtlVector + pub const m_GoalStrength: usize = 0x58; // CUtlVector + pub const m_GoalDamping: usize = 0x70; // CUtlVector + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod Dop26_t { + pub const m_flSupport: usize = 0x0; // float32[26] + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod RnCapsule_t { + pub const m_vCenter: usize = 0x0; // Vector[2] + pub const m_flRadius: usize = 0x18; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod RnPlane_t { + pub const m_vNormal: usize = 0x0; // + pub const m_flOffset: usize = 0xC; // float32 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod RnVertex_t { + pub const m_nEdge: usize = 0x0; // uint8 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod RnHalfEdge_t { + pub const m_nNext: usize = 0x0; // uint8 + pub const m_nTwin: usize = 0x1; // uint8 + pub const m_nOrigin: usize = 0x2; // uint8 + pub const m_nFace: usize = 0x3; // uint8 + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod RnFace_t { + pub const m_nEdge: usize = 0x0; // uint8 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CRegionSVM { + pub const m_Planes: usize = 0x0; // CUtlVector + pub const m_Nodes: usize = 0x18; // CUtlVector + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod RnHull_t { + pub const m_vCentroid: usize = 0x0; // + pub const m_flMaxAngularRadius: usize = 0xC; // float32 + pub const m_Bounds: usize = 0x10; // AABB_t + pub const m_vOrthographicAreas: usize = 0x28; // + pub const m_MassProperties: usize = 0x34; // matrix3x4_t + pub const m_flVolume: usize = 0x64; // float32 + pub const m_flSurfaceArea: usize = 0x68; // float32 + pub const m_Vertices: usize = 0x70; // CUtlVector + pub const m_VertexPositions: usize = 0x88; // CUtlVector + pub const m_Edges: usize = 0xA0; // CUtlVector + pub const m_Faces: usize = 0xB8; // CUtlVector + pub const m_FacePlanes: usize = 0xD0; // CUtlVector + pub const m_nFlags: usize = 0xE8; // uint32 + pub const m_pRegionSVM: usize = 0xF0; // CRegionSVM* + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod RnTriangle_t { + pub const m_nIndex: usize = 0x0; // int32[3] + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod RnWing_t { + pub const m_nIndex: usize = 0x0; // int32[3] + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod RnNode_t { + pub const m_vMin: usize = 0x0; // + pub const m_nChildren: usize = 0xC; // uint32 + pub const m_vMax: usize = 0x10; // + pub const m_nTriangleOffset: usize = 0x1C; // uint32 + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod RnMesh_t { + pub const m_vMin: usize = 0x0; // + pub const m_vMax: usize = 0xC; // + pub const m_Nodes: usize = 0x18; // CUtlVector + pub const m_Vertices: usize = 0x30; // CUtlVectorSIMDPaddedVector + pub const m_Triangles: usize = 0x48; // CUtlVector + pub const m_Wings: usize = 0x60; // CUtlVector + pub const m_Materials: usize = 0x78; // CUtlVector + pub const m_vOrthographicAreas: usize = 0x90; // + pub const m_nFlags: usize = 0x9C; // uint32 + pub const m_nDebugFlags: usize = 0xA0; // uint32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod RnShapeDesc_t { + pub const m_nCollisionAttributeIndex: usize = 0x0; // uint32 + pub const m_nSurfacePropertyIndex: usize = 0x4; // uint32 + pub const m_UserFriendlyName: usize = 0x8; // CUtlString + } + // Parent: RnShapeDesc_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod RnSphereDesc_t { + pub const m_Sphere: usize = 0x10; // SphereBase_t + } + // Parent: RnShapeDesc_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod RnCapsuleDesc_t { + pub const m_Capsule: usize = 0x10; // RnCapsule_t + } + // Parent: RnShapeDesc_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod RnHullDesc_t { + pub const m_Hull: usize = 0x10; // RnHull_t + } + // Parent: RnShapeDesc_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod RnMeshDesc_t { + pub const m_Mesh: usize = 0x10; // RnMesh_t + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod RnSoftbodyParticle_t { + pub const m_flMassInv: usize = 0x0; // float32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod RnSoftbodySpring_t { + pub const m_nParticle: usize = 0x0; // uint16[2] + pub const m_flLength: usize = 0x4; // float32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod RnSoftbodyCapsule_t { + pub const m_vCenter: usize = 0x0; // Vector[2] + pub const m_flRadius: usize = 0x18; // float32 + pub const m_nParticle: usize = 0x1C; // uint16[2] + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod RnBlendVertex_t { + pub const m_nWeight0: usize = 0x0; // uint16 + pub const m_nIndex0: usize = 0x2; // uint16 + pub const m_nWeight1: usize = 0x4; // uint16 + pub const m_nIndex1: usize = 0x6; // uint16 + pub const m_nWeight2: usize = 0x8; // uint16 + pub const m_nIndex2: usize = 0xA; // uint16 + pub const m_nFlags: usize = 0xC; // uint16 + pub const m_nTargetIndex: usize = 0xE; // uint16 + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CastSphereSATParams_t { + pub const m_vRayStart: usize = 0x0; // + pub const m_vRayDelta: usize = 0xC; // + pub const m_flRadius: usize = 0x18; // float32 + pub const m_flMaxFraction: usize = 0x1C; // float32 + pub const m_flScale: usize = 0x20; // float32 + pub const m_pHull: usize = 0x28; // RnHull_t* + } + // Parent: None + // Fields count: 35 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod RnBodyDesc_t { + pub const m_sDebugName: usize = 0x0; // CUtlString + pub const m_vPosition: usize = 0x8; // + pub const m_qOrientation: usize = 0x14; // QuaternionStorage + pub const m_vLinearVelocity: usize = 0x24; // + pub const m_vAngularVelocity: usize = 0x30; // + pub const m_vLocalMassCenter: usize = 0x3C; // + pub const m_LocalInertiaInv: usize = 0x48; // Vector[3] + pub const m_flMassInv: usize = 0x6C; // float32 + pub const m_flGameMass: usize = 0x70; // float32 + pub const m_flInertiaScaleInv: usize = 0x74; // float32 + pub const m_flLinearDamping: usize = 0x78; // float32 + pub const m_flAngularDamping: usize = 0x7C; // float32 + pub const m_flLinearDrag: usize = 0x80; // float32 + pub const m_flAngularDrag: usize = 0x84; // float32 + pub const m_flLinearBuoyancyDrag: usize = 0x88; // float32 + pub const m_flAngularBuoyancyDrag: usize = 0x8C; // float32 + pub const m_vLastAwakeForceAccum: usize = 0x90; // + pub const m_vLastAwakeTorqueAccum: usize = 0x9C; // + pub const m_flBuoyancyFactor: usize = 0xA8; // float32 + pub const m_flGravityScale: usize = 0xAC; // float32 + pub const m_flTimeScale: usize = 0xB0; // float32 + pub const m_nBodyType: usize = 0xB4; // int32 + pub const m_nGameIndex: usize = 0xB8; // uint32 + pub const m_nGameFlags: usize = 0xBC; // uint32 + pub const m_nMinVelocityIterations: usize = 0xC0; // int8 + pub const m_nMinPositionIterations: usize = 0xC1; // int8 + pub const m_nMassPriority: usize = 0xC2; // int8 + pub const m_bEnabled: usize = 0xC3; // bool + pub const m_bSleeping: usize = 0xC4; // bool + pub const m_bIsContinuousEnabled: usize = 0xC5; // bool + pub const m_bDragEnabled: usize = 0xC6; // bool + pub const m_bBuoyancyDragEnabled: usize = 0xC7; // bool + pub const m_bGravityDisabled: usize = 0xC8; // bool + pub const m_bSpeculativeEnabled: usize = 0xC9; // bool + pub const m_bHasShadowController: usize = 0xCA; // bool + } + // Parent: RnBodyDesc_t + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod vphysics_save_cphysicsbody_t { + pub const m_nOldPointer: usize = 0xD0; // uint64 + } + } + } +} diff --git a/output/win/worldrenderer.dll.cs b/output/win/worldrenderer.dll.cs new file mode 100644 index 0000000..c3cbbf7 --- /dev/null +++ b/output/win/worldrenderer.dll.cs @@ -0,0 +1,340 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:05:10.402645100 UTC + +namespace CS2Dumper.Schemas { + // Module: worldrenderer.dll + // Classes count: 24 + // Enums count: 1 + public static class Worldrenderer { + // Alignment: 4 + // Members count: 13 + public enum ObjectTypeFlags_t : uint { + OBJECT_TYPE_NONE = 0x0, + OBJECT_TYPE_MODEL = 0x8, + OBJECT_TYPE_BLOCK_LIGHT = 0x10, + OBJECT_TYPE_NO_SHADOWS = 0x20, + OBJECT_TYPE_WORLDSPACE_TEXURE_BLEND = 0x40, + OBJECT_TYPE_DISABLED_IN_LOW_QUALITY = 0x80, + OBJECT_TYPE_NO_SUN_SHADOWS = 0x100, + OBJECT_TYPE_RENDER_WITH_DYNAMIC = 0x200, + OBJECT_TYPE_RENDER_TO_CUBEMAPS = 0x400, + OBJECT_TYPE_MODEL_HAS_LODS = 0x800, + OBJECT_TYPE_OVERLAY = 0x2000, + OBJECT_TYPE_PRECOMPUTED_VISMEMBERS = 0x4000, + OBJECT_TYPE_STATIC_CUBE_MAP = 0x8000 + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class EntityIOConnectionData_t { + public const nint m_outputName = 0x0; // CUtlString + public const nint m_targetType = 0x8; // uint32 + public const nint m_targetName = 0x10; // CUtlString + public const nint m_inputName = 0x18; // CUtlString + public const nint m_overrideParam = 0x20; // CUtlString + public const nint m_flDelay = 0x28; // float32 + public const nint m_nTimesToFire = 0x2C; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class EntityKeyValueData_t { + public const nint m_connections = 0x8; // CUtlVector + public const nint m_keyValuesData = 0x20; // CUtlBinaryBlock + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class PermEntityLumpData_t { + public const nint m_name = 0x8; // CUtlString + public const nint m_hammerUniqueId = 0x10; // CUtlString + public const nint m_childLumps = 0x18; // CUtlVector> + public const nint m_entityKeyValues = 0x30; // CUtlLeanVector + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + public static class SceneObject_t { + public const nint m_nObjectID = 0x0; // uint32 + public const nint m_vTransform = 0x4; // Vector4D[3] + public const nint m_flFadeStartDistance = 0x34; // float32 + public const nint m_flFadeEndDistance = 0x38; // float32 + public const nint m_vTintColor = 0x3C; // Vector4D + public const nint m_skin = 0x50; // CUtlString + public const nint m_nObjectTypeFlags = 0x58; // ObjectTypeFlags_t + public const nint m_vLightingOrigin = 0x5C; // + public const nint m_nOverlayRenderOrder = 0x68; // int16 + public const nint m_nLODOverride = 0x6A; // int16 + public const nint m_nCubeMapPrecomputedHandshake = 0x6C; // int32 + public const nint m_nLightProbeVolumePrecomputedHandshake = 0x70; // int32 + public const nint m_renderableModel = 0x78; // CStrongHandle + public const nint m_renderable = 0x80; // CStrongHandle + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class BaseSceneObjectOverride_t { + public const nint m_nSceneObjectIndex = 0x0; // uint32 + } + // Parent: BaseSceneObjectOverride_t + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class ExtraVertexStreamOverride_t { + public const nint m_nSubSceneObject = 0x4; // uint32 + public const nint m_nDrawCallIndex = 0x8; // uint32 + public const nint m_nAdditionalMeshDrawPrimitiveFlags = 0xC; // MeshDrawPrimitiveFlags_t + public const nint m_extraBufferBinding = 0x10; // CRenderBufferBinding + } + // Parent: BaseSceneObjectOverride_t + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class MaterialOverride_t { + public const nint m_nSubSceneObject = 0x4; // uint32 + public const nint m_nDrawCallIndex = 0x8; // uint32 + public const nint m_pMaterial = 0x10; // CStrongHandle + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class InfoOverlayData_t { + public const nint m_transform = 0x0; // matrix3x4_t + public const nint m_flWidth = 0x30; // float32 + public const nint m_flHeight = 0x34; // float32 + public const nint m_flDepth = 0x38; // float32 + public const nint m_vUVStart = 0x3C; // Vector2D + public const nint m_vUVEnd = 0x44; // Vector2D + public const nint m_pMaterial = 0x50; // CStrongHandle + public const nint m_nRenderOrder = 0x58; // int32 + public const nint m_vTintColor = 0x5C; // Vector4D + public const nint m_nSequenceOverride = 0x6C; // int32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class BakedLightingInfo_t { + public const nint m_nLightmapVersionNumber = 0x0; // uint32 + public const nint m_nLightmapGameVersionNumber = 0x4; // uint32 + public const nint m_vLightmapUvScale = 0x8; // Vector2D + public const nint m_bHasLightmaps = 0x10; // bool + public const nint m_lightMaps = 0x18; // CUtlVector> + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class WorldNodeOnDiskBufferData_t { + public const nint m_nElementCount = 0x0; // int32 + public const nint m_nElementSizeInBytes = 0x4; // int32 + public const nint m_inputLayoutFields = 0x8; // CUtlVector + public const nint m_pData = 0x20; // CUtlVector + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + public static class AggregateMeshInfo_t { + public const nint m_nVisClusterMemberOffset = 0x0; // uint32 + public const nint m_nVisClusterMemberCount = 0x4; // uint8 + public const nint m_bHasTransform = 0x5; // bool + public const nint m_nDrawCallIndex = 0x6; // int16 + public const nint m_nLODSetupIndex = 0x8; // int16 + public const nint m_nLODGroupMask = 0xA; // uint8 + public const nint m_vTintColor = 0xB; // Color + public const nint m_objectFlags = 0x10; // ObjectTypeFlags_t + public const nint m_nLightProbeVolumePrecomputedHandshake = 0x14; // int32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class AggregateLODSetup_t { + public const nint m_vLODOrigin = 0x0; // + public const nint m_fMaxObjectScale = 0xC; // float32 + public const nint m_fSwitchDistances = 0x10; // CUtlVectorFixedGrowable + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class AggregateSceneObject_t { + public const nint m_allFlags = 0x0; // ObjectTypeFlags_t + public const nint m_anyFlags = 0x4; // ObjectTypeFlags_t + public const nint m_nLayer = 0x8; // int16 + public const nint m_aggregateMeshes = 0x10; // CUtlVector + public const nint m_lodSetups = 0x28; // CUtlVector + public const nint m_visClusterMembership = 0x40; // CUtlVector + public const nint m_fragmentTransforms = 0x58; // CUtlVector + public const nint m_renderableModel = 0x70; // CStrongHandle + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class ClutterTile_t { + public const nint m_nFirstInstance = 0x0; // uint32 + public const nint m_nLastInstance = 0x4; // uint32 + public const nint m_BoundsWs = 0x8; // AABB_t + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class ClutterSceneObject_t { + public const nint m_Bounds = 0x0; // AABB_t + public const nint m_flags = 0x18; // ObjectTypeFlags_t + public const nint m_nLayer = 0x1C; // int16 + public const nint m_instancePositions = 0x20; // CUtlVector + public const nint m_instanceScales = 0x50; // CUtlVector + public const nint m_instanceTintSrgb = 0x68; // CUtlVector + public const nint m_tiles = 0x80; // CUtlVector + public const nint m_renderableModel = 0x98; // CStrongHandle + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + public static class WorldNode_t { + public const nint m_sceneObjects = 0x0; // CUtlVector + public const nint m_infoOverlays = 0x18; // CUtlVector + public const nint m_visClusterMembership = 0x30; // CUtlVector + public const nint m_aggregateSceneObjects = 0x48; // CUtlVector + public const nint m_clutterSceneObjects = 0x60; // CUtlVector + public const nint m_extraVertexStreamOverrides = 0x78; // CUtlVector + public const nint m_materialOverrides = 0x90; // CUtlVector + public const nint m_extraVertexStreams = 0xA8; // CUtlVector + public const nint m_layerNames = 0xC0; // CUtlVector + public const nint m_sceneObjectLayerIndices = 0xD8; // CUtlVector + public const nint m_overlayLayerIndices = 0xF0; // CUtlVector + public const nint m_grassFileName = 0x108; // CUtlString + public const nint m_nodeLightingInfo = 0x110; // BakedLightingInfo_t + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class WorldBuilderParams_t { + public const nint m_flMinDrawVolumeSize = 0x0; // float32 + public const nint m_bBuildBakedLighting = 0x4; // bool + public const nint m_vLightmapUvScale = 0x8; // Vector2D + public const nint m_nCompileTimestamp = 0x10; // uint64 + public const nint m_nCompileFingerprint = 0x18; // uint64 + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class NodeData_t { + public const nint m_nParent = 0x0; // int32 + public const nint m_vOrigin = 0x4; // + public const nint m_vMinBounds = 0x10; // + public const nint m_vMaxBounds = 0x1C; // + public const nint m_flMinimumDistance = 0x28; // float32 + public const nint m_ChildNodeIndices = 0x30; // CUtlVector + public const nint m_worldNodePrefix = 0x48; // CUtlString + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class World_t { + public const nint m_builderParams = 0x0; // WorldBuilderParams_t + public const nint m_worldNodes = 0x20; // CUtlVector + public const nint m_worldLightingInfo = 0x38; // BakedLightingInfo_t + public const nint m_entityLumps = 0x68; // CUtlVector> + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class VoxelVisBlockOffset_t { + public const nint m_nOffset = 0x0; // uint32 + public const nint m_nElementCount = 0x4; // uint32 + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CVoxelVisibility { + public const nint m_nBaseClusterCount = 0x40; // uint32 + public const nint m_nPVSBytesPerCluster = 0x44; // uint32 + public const nint m_vMinBounds = 0x48; // + public const nint m_vMaxBounds = 0x54; // + public const nint m_flGridSize = 0x60; // float32 + public const nint m_nSkyVisibilityCluster = 0x64; // uint32 + public const nint m_nSunVisibilityCluster = 0x68; // uint32 + public const nint m_NodeBlock = 0x6C; // VoxelVisBlockOffset_t + public const nint m_RegionBlock = 0x74; // VoxelVisBlockOffset_t + public const nint m_EnclosedClusterListBlock = 0x7C; // VoxelVisBlockOffset_t + public const nint m_EnclosedClustersBlock = 0x84; // VoxelVisBlockOffset_t + public const nint m_MasksBlock = 0x8C; // VoxelVisBlockOffset_t + public const nint m_nVisBlocks = 0x94; // VoxelVisBlockOffset_t + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeVMapResourceData_t { + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_nameStringableIndex (int32) + public static class CEntityIdentity { + public const nint m_nameStringableIndex = 0x14; // int32 + public const nint m_name = 0x18; // CUtlSymbolLarge + public const nint m_designerName = 0x20; // CUtlSymbolLarge + public const nint m_flags = 0x30; // uint32 + public const nint m_worldGroupId = 0x38; // WorldGroupId_t + public const nint m_fDataObjectTypes = 0x3C; // uint32 + public const nint m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t + public const nint m_pPrev = 0x58; // CEntityIdentity* + public const nint m_pNext = 0x60; // CEntityIdentity* + public const nint m_pPrevByClass = 0x68; // CEntityIdentity* + public const nint m_pNextByClass = 0x70; // CEntityIdentity* + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_pEntity (CEntityIdentity*) + // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) + public static class CEntityInstance { + public const nint m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge + public const nint m_pEntity = 0x10; // CEntityIdentity* + public const nint m_CScriptComponent = 0x28; // CScriptComponent* + public const nint m_bVisibleinPVS = 0x30; // bool + } + } +} diff --git a/output/win/worldrenderer.dll.hpp b/output/win/worldrenderer.dll.hpp new file mode 100644 index 0000000..b4064ce --- /dev/null +++ b/output/win/worldrenderer.dll.hpp @@ -0,0 +1,346 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:05:10.402645100 UTC + +#pragma once + +#include + +namespace cs2_dumper { + namespace schemas { + // Module: worldrenderer.dll + // Classes count: 24 + // Enums count: 1 + namespace worldrenderer { + // Alignment: 4 + // Members count: 13 + enum class ObjectTypeFlags_t : uint32_t { + OBJECT_TYPE_NONE = 0x0, + OBJECT_TYPE_MODEL = 0x8, + OBJECT_TYPE_BLOCK_LIGHT = 0x10, + OBJECT_TYPE_NO_SHADOWS = 0x20, + OBJECT_TYPE_WORLDSPACE_TEXURE_BLEND = 0x40, + OBJECT_TYPE_DISABLED_IN_LOW_QUALITY = 0x80, + OBJECT_TYPE_NO_SUN_SHADOWS = 0x100, + OBJECT_TYPE_RENDER_WITH_DYNAMIC = 0x200, + OBJECT_TYPE_RENDER_TO_CUBEMAPS = 0x400, + OBJECT_TYPE_MODEL_HAS_LODS = 0x800, + OBJECT_TYPE_OVERLAY = 0x2000, + OBJECT_TYPE_PRECOMPUTED_VISMEMBERS = 0x4000, + OBJECT_TYPE_STATIC_CUBE_MAP = 0x8000 + }; + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace EntityIOConnectionData_t { + constexpr std::ptrdiff_t m_outputName = 0x0; // CUtlString + constexpr std::ptrdiff_t m_targetType = 0x8; // uint32 + constexpr std::ptrdiff_t m_targetName = 0x10; // CUtlString + constexpr std::ptrdiff_t m_inputName = 0x18; // CUtlString + constexpr std::ptrdiff_t m_overrideParam = 0x20; // CUtlString + constexpr std::ptrdiff_t m_flDelay = 0x28; // float32 + constexpr std::ptrdiff_t m_nTimesToFire = 0x2C; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace EntityKeyValueData_t { + constexpr std::ptrdiff_t m_connections = 0x8; // CUtlVector + constexpr std::ptrdiff_t m_keyValuesData = 0x20; // CUtlBinaryBlock + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace PermEntityLumpData_t { + constexpr std::ptrdiff_t m_name = 0x8; // CUtlString + constexpr std::ptrdiff_t m_hammerUniqueId = 0x10; // CUtlString + constexpr std::ptrdiff_t m_childLumps = 0x18; // CUtlVector> + constexpr std::ptrdiff_t m_entityKeyValues = 0x30; // CUtlLeanVector + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + namespace SceneObject_t { + constexpr std::ptrdiff_t m_nObjectID = 0x0; // uint32 + constexpr std::ptrdiff_t m_vTransform = 0x4; // Vector4D[3] + constexpr std::ptrdiff_t m_flFadeStartDistance = 0x34; // float32 + constexpr std::ptrdiff_t m_flFadeEndDistance = 0x38; // float32 + constexpr std::ptrdiff_t m_vTintColor = 0x3C; // Vector4D + constexpr std::ptrdiff_t m_skin = 0x50; // CUtlString + constexpr std::ptrdiff_t m_nObjectTypeFlags = 0x58; // ObjectTypeFlags_t + constexpr std::ptrdiff_t m_vLightingOrigin = 0x5C; // + constexpr std::ptrdiff_t m_nOverlayRenderOrder = 0x68; // int16 + constexpr std::ptrdiff_t m_nLODOverride = 0x6A; // int16 + constexpr std::ptrdiff_t m_nCubeMapPrecomputedHandshake = 0x6C; // int32 + constexpr std::ptrdiff_t m_nLightProbeVolumePrecomputedHandshake = 0x70; // int32 + constexpr std::ptrdiff_t m_renderableModel = 0x78; // CStrongHandle + constexpr std::ptrdiff_t m_renderable = 0x80; // CStrongHandle + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace BaseSceneObjectOverride_t { + constexpr std::ptrdiff_t m_nSceneObjectIndex = 0x0; // uint32 + } + // Parent: BaseSceneObjectOverride_t + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace ExtraVertexStreamOverride_t { + constexpr std::ptrdiff_t m_nSubSceneObject = 0x4; // uint32 + constexpr std::ptrdiff_t m_nDrawCallIndex = 0x8; // uint32 + constexpr std::ptrdiff_t m_nAdditionalMeshDrawPrimitiveFlags = 0xC; // MeshDrawPrimitiveFlags_t + constexpr std::ptrdiff_t m_extraBufferBinding = 0x10; // CRenderBufferBinding + } + // Parent: BaseSceneObjectOverride_t + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace MaterialOverride_t { + constexpr std::ptrdiff_t m_nSubSceneObject = 0x4; // uint32 + constexpr std::ptrdiff_t m_nDrawCallIndex = 0x8; // uint32 + constexpr std::ptrdiff_t m_pMaterial = 0x10; // CStrongHandle + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace InfoOverlayData_t { + constexpr std::ptrdiff_t m_transform = 0x0; // matrix3x4_t + constexpr std::ptrdiff_t m_flWidth = 0x30; // float32 + constexpr std::ptrdiff_t m_flHeight = 0x34; // float32 + constexpr std::ptrdiff_t m_flDepth = 0x38; // float32 + constexpr std::ptrdiff_t m_vUVStart = 0x3C; // Vector2D + constexpr std::ptrdiff_t m_vUVEnd = 0x44; // Vector2D + constexpr std::ptrdiff_t m_pMaterial = 0x50; // CStrongHandle + constexpr std::ptrdiff_t m_nRenderOrder = 0x58; // int32 + constexpr std::ptrdiff_t m_vTintColor = 0x5C; // Vector4D + constexpr std::ptrdiff_t m_nSequenceOverride = 0x6C; // int32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace BakedLightingInfo_t { + constexpr std::ptrdiff_t m_nLightmapVersionNumber = 0x0; // uint32 + constexpr std::ptrdiff_t m_nLightmapGameVersionNumber = 0x4; // uint32 + constexpr std::ptrdiff_t m_vLightmapUvScale = 0x8; // Vector2D + constexpr std::ptrdiff_t m_bHasLightmaps = 0x10; // bool + constexpr std::ptrdiff_t m_lightMaps = 0x18; // CUtlVector> + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace WorldNodeOnDiskBufferData_t { + constexpr std::ptrdiff_t m_nElementCount = 0x0; // int32 + constexpr std::ptrdiff_t m_nElementSizeInBytes = 0x4; // int32 + constexpr std::ptrdiff_t m_inputLayoutFields = 0x8; // CUtlVector + constexpr std::ptrdiff_t m_pData = 0x20; // CUtlVector + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + namespace AggregateMeshInfo_t { + constexpr std::ptrdiff_t m_nVisClusterMemberOffset = 0x0; // uint32 + constexpr std::ptrdiff_t m_nVisClusterMemberCount = 0x4; // uint8 + constexpr std::ptrdiff_t m_bHasTransform = 0x5; // bool + constexpr std::ptrdiff_t m_nDrawCallIndex = 0x6; // int16 + constexpr std::ptrdiff_t m_nLODSetupIndex = 0x8; // int16 + constexpr std::ptrdiff_t m_nLODGroupMask = 0xA; // uint8 + constexpr std::ptrdiff_t m_vTintColor = 0xB; // Color + constexpr std::ptrdiff_t m_objectFlags = 0x10; // ObjectTypeFlags_t + constexpr std::ptrdiff_t m_nLightProbeVolumePrecomputedHandshake = 0x14; // int32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace AggregateLODSetup_t { + constexpr std::ptrdiff_t m_vLODOrigin = 0x0; // + constexpr std::ptrdiff_t m_fMaxObjectScale = 0xC; // float32 + constexpr std::ptrdiff_t m_fSwitchDistances = 0x10; // CUtlVectorFixedGrowable + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace AggregateSceneObject_t { + constexpr std::ptrdiff_t m_allFlags = 0x0; // ObjectTypeFlags_t + constexpr std::ptrdiff_t m_anyFlags = 0x4; // ObjectTypeFlags_t + constexpr std::ptrdiff_t m_nLayer = 0x8; // int16 + constexpr std::ptrdiff_t m_aggregateMeshes = 0x10; // CUtlVector + constexpr std::ptrdiff_t m_lodSetups = 0x28; // CUtlVector + constexpr std::ptrdiff_t m_visClusterMembership = 0x40; // CUtlVector + constexpr std::ptrdiff_t m_fragmentTransforms = 0x58; // CUtlVector + constexpr std::ptrdiff_t m_renderableModel = 0x70; // CStrongHandle + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace ClutterTile_t { + constexpr std::ptrdiff_t m_nFirstInstance = 0x0; // uint32 + constexpr std::ptrdiff_t m_nLastInstance = 0x4; // uint32 + constexpr std::ptrdiff_t m_BoundsWs = 0x8; // AABB_t + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace ClutterSceneObject_t { + constexpr std::ptrdiff_t m_Bounds = 0x0; // AABB_t + constexpr std::ptrdiff_t m_flags = 0x18; // ObjectTypeFlags_t + constexpr std::ptrdiff_t m_nLayer = 0x1C; // int16 + constexpr std::ptrdiff_t m_instancePositions = 0x20; // CUtlVector + constexpr std::ptrdiff_t m_instanceScales = 0x50; // CUtlVector + constexpr std::ptrdiff_t m_instanceTintSrgb = 0x68; // CUtlVector + constexpr std::ptrdiff_t m_tiles = 0x80; // CUtlVector + constexpr std::ptrdiff_t m_renderableModel = 0x98; // CStrongHandle + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + namespace WorldNode_t { + constexpr std::ptrdiff_t m_sceneObjects = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_infoOverlays = 0x18; // CUtlVector + constexpr std::ptrdiff_t m_visClusterMembership = 0x30; // CUtlVector + constexpr std::ptrdiff_t m_aggregateSceneObjects = 0x48; // CUtlVector + constexpr std::ptrdiff_t m_clutterSceneObjects = 0x60; // CUtlVector + constexpr std::ptrdiff_t m_extraVertexStreamOverrides = 0x78; // CUtlVector + constexpr std::ptrdiff_t m_materialOverrides = 0x90; // CUtlVector + constexpr std::ptrdiff_t m_extraVertexStreams = 0xA8; // CUtlVector + constexpr std::ptrdiff_t m_layerNames = 0xC0; // CUtlVector + constexpr std::ptrdiff_t m_sceneObjectLayerIndices = 0xD8; // CUtlVector + constexpr std::ptrdiff_t m_overlayLayerIndices = 0xF0; // CUtlVector + constexpr std::ptrdiff_t m_grassFileName = 0x108; // CUtlString + constexpr std::ptrdiff_t m_nodeLightingInfo = 0x110; // BakedLightingInfo_t + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace WorldBuilderParams_t { + constexpr std::ptrdiff_t m_flMinDrawVolumeSize = 0x0; // float32 + constexpr std::ptrdiff_t m_bBuildBakedLighting = 0x4; // bool + constexpr std::ptrdiff_t m_vLightmapUvScale = 0x8; // Vector2D + constexpr std::ptrdiff_t m_nCompileTimestamp = 0x10; // uint64 + constexpr std::ptrdiff_t m_nCompileFingerprint = 0x18; // uint64 + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace NodeData_t { + constexpr std::ptrdiff_t m_nParent = 0x0; // int32 + constexpr std::ptrdiff_t m_vOrigin = 0x4; // + constexpr std::ptrdiff_t m_vMinBounds = 0x10; // + constexpr std::ptrdiff_t m_vMaxBounds = 0x1C; // + constexpr std::ptrdiff_t m_flMinimumDistance = 0x28; // float32 + constexpr std::ptrdiff_t m_ChildNodeIndices = 0x30; // CUtlVector + constexpr std::ptrdiff_t m_worldNodePrefix = 0x48; // CUtlString + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace World_t { + constexpr std::ptrdiff_t m_builderParams = 0x0; // WorldBuilderParams_t + constexpr std::ptrdiff_t m_worldNodes = 0x20; // CUtlVector + constexpr std::ptrdiff_t m_worldLightingInfo = 0x38; // BakedLightingInfo_t + constexpr std::ptrdiff_t m_entityLumps = 0x68; // CUtlVector> + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace VoxelVisBlockOffset_t { + constexpr std::ptrdiff_t m_nOffset = 0x0; // uint32 + constexpr std::ptrdiff_t m_nElementCount = 0x4; // uint32 + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CVoxelVisibility { + constexpr std::ptrdiff_t m_nBaseClusterCount = 0x40; // uint32 + constexpr std::ptrdiff_t m_nPVSBytesPerCluster = 0x44; // uint32 + constexpr std::ptrdiff_t m_vMinBounds = 0x48; // + constexpr std::ptrdiff_t m_vMaxBounds = 0x54; // + constexpr std::ptrdiff_t m_flGridSize = 0x60; // float32 + constexpr std::ptrdiff_t m_nSkyVisibilityCluster = 0x64; // uint32 + constexpr std::ptrdiff_t m_nSunVisibilityCluster = 0x68; // uint32 + constexpr std::ptrdiff_t m_NodeBlock = 0x6C; // VoxelVisBlockOffset_t + constexpr std::ptrdiff_t m_RegionBlock = 0x74; // VoxelVisBlockOffset_t + constexpr std::ptrdiff_t m_EnclosedClusterListBlock = 0x7C; // VoxelVisBlockOffset_t + constexpr std::ptrdiff_t m_EnclosedClustersBlock = 0x84; // VoxelVisBlockOffset_t + constexpr std::ptrdiff_t m_MasksBlock = 0x8C; // VoxelVisBlockOffset_t + constexpr std::ptrdiff_t m_nVisBlocks = 0x94; // VoxelVisBlockOffset_t + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeVMapResourceData_t { + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_nameStringableIndex (int32) + namespace CEntityIdentity { + constexpr std::ptrdiff_t m_nameStringableIndex = 0x14; // int32 + constexpr std::ptrdiff_t m_name = 0x18; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_designerName = 0x20; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flags = 0x30; // uint32 + constexpr std::ptrdiff_t m_worldGroupId = 0x38; // WorldGroupId_t + constexpr std::ptrdiff_t m_fDataObjectTypes = 0x3C; // uint32 + constexpr std::ptrdiff_t m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t + constexpr std::ptrdiff_t m_pPrev = 0x58; // CEntityIdentity* + constexpr std::ptrdiff_t m_pNext = 0x60; // CEntityIdentity* + constexpr std::ptrdiff_t m_pPrevByClass = 0x68; // CEntityIdentity* + constexpr std::ptrdiff_t m_pNextByClass = 0x70; // CEntityIdentity* + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_pEntity (CEntityIdentity*) + // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) + namespace CEntityInstance { + constexpr std::ptrdiff_t m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_pEntity = 0x10; // CEntityIdentity* + constexpr std::ptrdiff_t m_CScriptComponent = 0x28; // CScriptComponent* + constexpr std::ptrdiff_t m_bVisibleinPVS = 0x30; // bool + } + } + } +} diff --git a/output/win/worldrenderer.dll.json b/output/win/worldrenderer.dll.json new file mode 100644 index 0000000..3837128 --- /dev/null +++ b/output/win/worldrenderer.dll.json @@ -0,0 +1,441 @@ +{ + "worldrenderer.dll": { + "classes": { + "AggregateLODSetup_t": { + "fields": { + "m_fMaxObjectScale": 12, + "m_fSwitchDistances": 16, + "m_vLODOrigin": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "AggregateMeshInfo_t": { + "fields": { + "m_bHasTransform": 5, + "m_nDrawCallIndex": 6, + "m_nLODGroupMask": 10, + "m_nLODSetupIndex": 8, + "m_nLightProbeVolumePrecomputedHandshake": 20, + "m_nVisClusterMemberCount": 4, + "m_nVisClusterMemberOffset": 0, + "m_objectFlags": 16, + "m_vTintColor": 11 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "AggregateSceneObject_t": { + "fields": { + "m_aggregateMeshes": 16, + "m_allFlags": 0, + "m_anyFlags": 4, + "m_fragmentTransforms": 88, + "m_lodSetups": 40, + "m_nLayer": 8, + "m_renderableModel": 112, + "m_visClusterMembership": 64 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "BakedLightingInfo_t": { + "fields": { + "m_bHasLightmaps": 16, + "m_lightMaps": 24, + "m_nLightmapGameVersionNumber": 4, + "m_nLightmapVersionNumber": 0, + "m_vLightmapUvScale": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "BaseSceneObjectOverride_t": { + "fields": { + "m_nSceneObjectIndex": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CEntityIdentity": { + "fields": { + "m_PathIndex": 64, + "m_designerName": 32, + "m_fDataObjectTypes": 60, + "m_flags": 48, + "m_name": 24, + "m_nameStringableIndex": 20, + "m_pNext": 96, + "m_pNextByClass": 112, + "m_pPrev": 88, + "m_pPrevByClass": 104, + "m_worldGroupId": 56 + }, + "metadata": [ + { + "name": "m_nameStringableIndex", + "ty": "int32", + "type": "NetworkVarNames" + } + ], + "parent": null + }, + "CEntityInstance": { + "fields": { + "m_CScriptComponent": 40, + "m_bVisibleinPVS": 48, + "m_iszPrivateVScripts": 8, + "m_pEntity": 16 + }, + "metadata": [ + { + "name": "m_pEntity", + "ty": "CEntityIdentity*", + "type": "NetworkVarNames" + }, + { + "name": "m_CScriptComponent", + "ty": "CScriptComponent::Storage_t", + "type": "NetworkVarNames" + } + ], + "parent": null + }, + "CVoxelVisibility": { + "fields": { + "m_EnclosedClusterListBlock": 124, + "m_EnclosedClustersBlock": 132, + "m_MasksBlock": 140, + "m_NodeBlock": 108, + "m_RegionBlock": 116, + "m_flGridSize": 96, + "m_nBaseClusterCount": 64, + "m_nPVSBytesPerCluster": 68, + "m_nSkyVisibilityCluster": 100, + "m_nSunVisibilityCluster": 104, + "m_nVisBlocks": 148, + "m_vMaxBounds": 84, + "m_vMinBounds": 72 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "ClutterSceneObject_t": { + "fields": { + "m_Bounds": 0, + "m_flags": 24, + "m_instancePositions": 32, + "m_instanceScales": 80, + "m_instanceTintSrgb": 104, + "m_nLayer": 28, + "m_renderableModel": 152, + "m_tiles": 128 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "ClutterTile_t": { + "fields": { + "m_BoundsWs": 8, + "m_nFirstInstance": 0, + "m_nLastInstance": 4 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "EntityIOConnectionData_t": { + "fields": { + "m_flDelay": 40, + "m_inputName": 24, + "m_nTimesToFire": 44, + "m_outputName": 0, + "m_overrideParam": 32, + "m_targetName": 16, + "m_targetType": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "EntityKeyValueData_t": { + "fields": { + "m_connections": 8, + "m_keyValuesData": 32 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "ExtraVertexStreamOverride_t": { + "fields": { + "m_extraBufferBinding": 16, + "m_nAdditionalMeshDrawPrimitiveFlags": 12, + "m_nDrawCallIndex": 8, + "m_nSubSceneObject": 4 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "BaseSceneObjectOverride_t" + }, + "InfoForResourceTypeVMapResourceData_t": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoOverlayData_t": { + "fields": { + "m_flDepth": 56, + "m_flHeight": 52, + "m_flWidth": 48, + "m_nRenderOrder": 88, + "m_nSequenceOverride": 108, + "m_pMaterial": 80, + "m_transform": 0, + "m_vTintColor": 92, + "m_vUVEnd": 68, + "m_vUVStart": 60 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "MaterialOverride_t": { + "fields": { + "m_nDrawCallIndex": 8, + "m_nSubSceneObject": 4, + "m_pMaterial": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "BaseSceneObjectOverride_t" + }, + "NodeData_t": { + "fields": { + "m_ChildNodeIndices": 48, + "m_flMinimumDistance": 40, + "m_nParent": 0, + "m_vMaxBounds": 28, + "m_vMinBounds": 16, + "m_vOrigin": 4, + "m_worldNodePrefix": 72 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "PermEntityLumpData_t": { + "fields": { + "m_childLumps": 24, + "m_entityKeyValues": 48, + "m_hammerUniqueId": 16, + "m_name": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "SceneObject_t": { + "fields": { + "m_flFadeEndDistance": 56, + "m_flFadeStartDistance": 52, + "m_nCubeMapPrecomputedHandshake": 108, + "m_nLODOverride": 106, + "m_nLightProbeVolumePrecomputedHandshake": 112, + "m_nObjectID": 0, + "m_nObjectTypeFlags": 88, + "m_nOverlayRenderOrder": 104, + "m_renderable": 128, + "m_renderableModel": 120, + "m_skin": 80, + "m_vLightingOrigin": 92, + "m_vTintColor": 60, + "m_vTransform": 4 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "VoxelVisBlockOffset_t": { + "fields": { + "m_nElementCount": 4, + "m_nOffset": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "WorldBuilderParams_t": { + "fields": { + "m_bBuildBakedLighting": 4, + "m_flMinDrawVolumeSize": 0, + "m_nCompileFingerprint": 24, + "m_nCompileTimestamp": 16, + "m_vLightmapUvScale": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "WorldNodeOnDiskBufferData_t": { + "fields": { + "m_inputLayoutFields": 8, + "m_nElementCount": 0, + "m_nElementSizeInBytes": 4, + "m_pData": 32 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "WorldNode_t": { + "fields": { + "m_aggregateSceneObjects": 72, + "m_clutterSceneObjects": 96, + "m_extraVertexStreamOverrides": 120, + "m_extraVertexStreams": 168, + "m_grassFileName": 264, + "m_infoOverlays": 24, + "m_layerNames": 192, + "m_materialOverrides": 144, + "m_nodeLightingInfo": 272, + "m_overlayLayerIndices": 240, + "m_sceneObjectLayerIndices": 216, + "m_sceneObjects": 0, + "m_visClusterMembership": 48 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "World_t": { + "fields": { + "m_builderParams": 0, + "m_entityLumps": 104, + "m_worldLightingInfo": 56, + "m_worldNodes": 32 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + } + }, + "enums": { + "ObjectTypeFlags_t": { + "alignment": 4, + "members": { + "OBJECT_TYPE_BLOCK_LIGHT": 16, + "OBJECT_TYPE_DISABLED_IN_LOW_QUALITY": 128, + "OBJECT_TYPE_MODEL": 8, + "OBJECT_TYPE_MODEL_HAS_LODS": 2048, + "OBJECT_TYPE_NONE": 0, + "OBJECT_TYPE_NO_SHADOWS": 32, + "OBJECT_TYPE_NO_SUN_SHADOWS": 256, + "OBJECT_TYPE_OVERLAY": 8192, + "OBJECT_TYPE_PRECOMPUTED_VISMEMBERS": 16384, + "OBJECT_TYPE_RENDER_TO_CUBEMAPS": 1024, + "OBJECT_TYPE_RENDER_WITH_DYNAMIC": 512, + "OBJECT_TYPE_STATIC_CUBE_MAP": 32768, + "OBJECT_TYPE_WORLDSPACE_TEXURE_BLEND": 64 + }, + "type": "uint32" + } + } + } +} \ No newline at end of file diff --git a/output/win/worldrenderer.dll.rs b/output/win/worldrenderer.dll.rs new file mode 100644 index 0000000..14ae99f --- /dev/null +++ b/output/win/worldrenderer.dll.rs @@ -0,0 +1,345 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2024-03-29 21:05:10.402645100 UTC + +#![allow(non_upper_case_globals, unused)] + +pub mod cs2_dumper { + pub mod schemas { + // Module: worldrenderer.dll + // Classes count: 24 + // Enums count: 1 + pub mod worldrenderer { + // Alignment: 4 + // Members count: 13 + #[repr(u32)] + pub enum ObjectTypeFlags_t { + OBJECT_TYPE_NONE = 0x0, + OBJECT_TYPE_MODEL = 0x8, + OBJECT_TYPE_BLOCK_LIGHT = 0x10, + OBJECT_TYPE_NO_SHADOWS = 0x20, + OBJECT_TYPE_WORLDSPACE_TEXURE_BLEND = 0x40, + OBJECT_TYPE_DISABLED_IN_LOW_QUALITY = 0x80, + OBJECT_TYPE_NO_SUN_SHADOWS = 0x100, + OBJECT_TYPE_RENDER_WITH_DYNAMIC = 0x200, + OBJECT_TYPE_RENDER_TO_CUBEMAPS = 0x400, + OBJECT_TYPE_MODEL_HAS_LODS = 0x800, + OBJECT_TYPE_OVERLAY = 0x2000, + OBJECT_TYPE_PRECOMPUTED_VISMEMBERS = 0x4000, + OBJECT_TYPE_STATIC_CUBE_MAP = 0x8000 + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod EntityIOConnectionData_t { + pub const m_outputName: usize = 0x0; // CUtlString + pub const m_targetType: usize = 0x8; // uint32 + pub const m_targetName: usize = 0x10; // CUtlString + pub const m_inputName: usize = 0x18; // CUtlString + pub const m_overrideParam: usize = 0x20; // CUtlString + pub const m_flDelay: usize = 0x28; // float32 + pub const m_nTimesToFire: usize = 0x2C; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod EntityKeyValueData_t { + pub const m_connections: usize = 0x8; // CUtlVector + pub const m_keyValuesData: usize = 0x20; // CUtlBinaryBlock + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod PermEntityLumpData_t { + pub const m_name: usize = 0x8; // CUtlString + pub const m_hammerUniqueId: usize = 0x10; // CUtlString + pub const m_childLumps: usize = 0x18; // CUtlVector> + pub const m_entityKeyValues: usize = 0x30; // CUtlLeanVector + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod SceneObject_t { + pub const m_nObjectID: usize = 0x0; // uint32 + pub const m_vTransform: usize = 0x4; // Vector4D[3] + pub const m_flFadeStartDistance: usize = 0x34; // float32 + pub const m_flFadeEndDistance: usize = 0x38; // float32 + pub const m_vTintColor: usize = 0x3C; // Vector4D + pub const m_skin: usize = 0x50; // CUtlString + pub const m_nObjectTypeFlags: usize = 0x58; // ObjectTypeFlags_t + pub const m_vLightingOrigin: usize = 0x5C; // + pub const m_nOverlayRenderOrder: usize = 0x68; // int16 + pub const m_nLODOverride: usize = 0x6A; // int16 + pub const m_nCubeMapPrecomputedHandshake: usize = 0x6C; // int32 + pub const m_nLightProbeVolumePrecomputedHandshake: usize = 0x70; // int32 + pub const m_renderableModel: usize = 0x78; // CStrongHandle + pub const m_renderable: usize = 0x80; // CStrongHandle + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod BaseSceneObjectOverride_t { + pub const m_nSceneObjectIndex: usize = 0x0; // uint32 + } + // Parent: BaseSceneObjectOverride_t + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod ExtraVertexStreamOverride_t { + pub const m_nSubSceneObject: usize = 0x4; // uint32 + pub const m_nDrawCallIndex: usize = 0x8; // uint32 + pub const m_nAdditionalMeshDrawPrimitiveFlags: usize = 0xC; // MeshDrawPrimitiveFlags_t + pub const m_extraBufferBinding: usize = 0x10; // CRenderBufferBinding + } + // Parent: BaseSceneObjectOverride_t + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod MaterialOverride_t { + pub const m_nSubSceneObject: usize = 0x4; // uint32 + pub const m_nDrawCallIndex: usize = 0x8; // uint32 + pub const m_pMaterial: usize = 0x10; // CStrongHandle + } + // Parent: None + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod InfoOverlayData_t { + pub const m_transform: usize = 0x0; // matrix3x4_t + pub const m_flWidth: usize = 0x30; // float32 + pub const m_flHeight: usize = 0x34; // float32 + pub const m_flDepth: usize = 0x38; // float32 + pub const m_vUVStart: usize = 0x3C; // Vector2D + pub const m_vUVEnd: usize = 0x44; // Vector2D + pub const m_pMaterial: usize = 0x50; // CStrongHandle + pub const m_nRenderOrder: usize = 0x58; // int32 + pub const m_vTintColor: usize = 0x5C; // Vector4D + pub const m_nSequenceOverride: usize = 0x6C; // int32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod BakedLightingInfo_t { + pub const m_nLightmapVersionNumber: usize = 0x0; // uint32 + pub const m_nLightmapGameVersionNumber: usize = 0x4; // uint32 + pub const m_vLightmapUvScale: usize = 0x8; // Vector2D + pub const m_bHasLightmaps: usize = 0x10; // bool + pub const m_lightMaps: usize = 0x18; // CUtlVector> + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod WorldNodeOnDiskBufferData_t { + pub const m_nElementCount: usize = 0x0; // int32 + pub const m_nElementSizeInBytes: usize = 0x4; // int32 + pub const m_inputLayoutFields: usize = 0x8; // CUtlVector + pub const m_pData: usize = 0x20; // CUtlVector + } + // Parent: None + // Fields count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod AggregateMeshInfo_t { + pub const m_nVisClusterMemberOffset: usize = 0x0; // uint32 + pub const m_nVisClusterMemberCount: usize = 0x4; // uint8 + pub const m_bHasTransform: usize = 0x5; // bool + pub const m_nDrawCallIndex: usize = 0x6; // int16 + pub const m_nLODSetupIndex: usize = 0x8; // int16 + pub const m_nLODGroupMask: usize = 0xA; // uint8 + pub const m_vTintColor: usize = 0xB; // Color + pub const m_objectFlags: usize = 0x10; // ObjectTypeFlags_t + pub const m_nLightProbeVolumePrecomputedHandshake: usize = 0x14; // int32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod AggregateLODSetup_t { + pub const m_vLODOrigin: usize = 0x0; // + pub const m_fMaxObjectScale: usize = 0xC; // float32 + pub const m_fSwitchDistances: usize = 0x10; // CUtlVectorFixedGrowable + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod AggregateSceneObject_t { + pub const m_allFlags: usize = 0x0; // ObjectTypeFlags_t + pub const m_anyFlags: usize = 0x4; // ObjectTypeFlags_t + pub const m_nLayer: usize = 0x8; // int16 + pub const m_aggregateMeshes: usize = 0x10; // CUtlVector + pub const m_lodSetups: usize = 0x28; // CUtlVector + pub const m_visClusterMembership: usize = 0x40; // CUtlVector + pub const m_fragmentTransforms: usize = 0x58; // CUtlVector + pub const m_renderableModel: usize = 0x70; // CStrongHandle + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod ClutterTile_t { + pub const m_nFirstInstance: usize = 0x0; // uint32 + pub const m_nLastInstance: usize = 0x4; // uint32 + pub const m_BoundsWs: usize = 0x8; // AABB_t + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod ClutterSceneObject_t { + pub const m_Bounds: usize = 0x0; // AABB_t + pub const m_flags: usize = 0x18; // ObjectTypeFlags_t + pub const m_nLayer: usize = 0x1C; // int16 + pub const m_instancePositions: usize = 0x20; // CUtlVector + pub const m_instanceScales: usize = 0x50; // CUtlVector + pub const m_instanceTintSrgb: usize = 0x68; // CUtlVector + pub const m_tiles: usize = 0x80; // CUtlVector + pub const m_renderableModel: usize = 0x98; // CStrongHandle + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod WorldNode_t { + pub const m_sceneObjects: usize = 0x0; // CUtlVector + pub const m_infoOverlays: usize = 0x18; // CUtlVector + pub const m_visClusterMembership: usize = 0x30; // CUtlVector + pub const m_aggregateSceneObjects: usize = 0x48; // CUtlVector + pub const m_clutterSceneObjects: usize = 0x60; // CUtlVector + pub const m_extraVertexStreamOverrides: usize = 0x78; // CUtlVector + pub const m_materialOverrides: usize = 0x90; // CUtlVector + pub const m_extraVertexStreams: usize = 0xA8; // CUtlVector + pub const m_layerNames: usize = 0xC0; // CUtlVector + pub const m_sceneObjectLayerIndices: usize = 0xD8; // CUtlVector + pub const m_overlayLayerIndices: usize = 0xF0; // CUtlVector + pub const m_grassFileName: usize = 0x108; // CUtlString + pub const m_nodeLightingInfo: usize = 0x110; // BakedLightingInfo_t + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod WorldBuilderParams_t { + pub const m_flMinDrawVolumeSize: usize = 0x0; // float32 + pub const m_bBuildBakedLighting: usize = 0x4; // bool + pub const m_vLightmapUvScale: usize = 0x8; // Vector2D + pub const m_nCompileTimestamp: usize = 0x10; // uint64 + pub const m_nCompileFingerprint: usize = 0x18; // uint64 + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod NodeData_t { + pub const m_nParent: usize = 0x0; // int32 + pub const m_vOrigin: usize = 0x4; // + pub const m_vMinBounds: usize = 0x10; // + pub const m_vMaxBounds: usize = 0x1C; // + pub const m_flMinimumDistance: usize = 0x28; // float32 + pub const m_ChildNodeIndices: usize = 0x30; // CUtlVector + pub const m_worldNodePrefix: usize = 0x48; // CUtlString + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod World_t { + pub const m_builderParams: usize = 0x0; // WorldBuilderParams_t + pub const m_worldNodes: usize = 0x20; // CUtlVector + pub const m_worldLightingInfo: usize = 0x38; // BakedLightingInfo_t + pub const m_entityLumps: usize = 0x68; // CUtlVector> + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod VoxelVisBlockOffset_t { + pub const m_nOffset: usize = 0x0; // uint32 + pub const m_nElementCount: usize = 0x4; // uint32 + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CVoxelVisibility { + pub const m_nBaseClusterCount: usize = 0x40; // uint32 + pub const m_nPVSBytesPerCluster: usize = 0x44; // uint32 + pub const m_vMinBounds: usize = 0x48; // + pub const m_vMaxBounds: usize = 0x54; // + pub const m_flGridSize: usize = 0x60; // float32 + pub const m_nSkyVisibilityCluster: usize = 0x64; // uint32 + pub const m_nSunVisibilityCluster: usize = 0x68; // uint32 + pub const m_NodeBlock: usize = 0x6C; // VoxelVisBlockOffset_t + pub const m_RegionBlock: usize = 0x74; // VoxelVisBlockOffset_t + pub const m_EnclosedClusterListBlock: usize = 0x7C; // VoxelVisBlockOffset_t + pub const m_EnclosedClustersBlock: usize = 0x84; // VoxelVisBlockOffset_t + pub const m_MasksBlock: usize = 0x8C; // VoxelVisBlockOffset_t + pub const m_nVisBlocks: usize = 0x94; // VoxelVisBlockOffset_t + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeVMapResourceData_t { + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_nameStringableIndex (int32) + pub mod CEntityIdentity { + pub const m_nameStringableIndex: usize = 0x14; // int32 + pub const m_name: usize = 0x18; // CUtlSymbolLarge + pub const m_designerName: usize = 0x20; // CUtlSymbolLarge + pub const m_flags: usize = 0x30; // uint32 + pub const m_worldGroupId: usize = 0x38; // WorldGroupId_t + pub const m_fDataObjectTypes: usize = 0x3C; // uint32 + pub const m_PathIndex: usize = 0x40; // ChangeAccessorFieldPathIndex_t + pub const m_pPrev: usize = 0x58; // CEntityIdentity* + pub const m_pNext: usize = 0x60; // CEntityIdentity* + pub const m_pPrevByClass: usize = 0x68; // CEntityIdentity* + pub const m_pNextByClass: usize = 0x70; // CEntityIdentity* + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_pEntity (CEntityIdentity*) + // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) + pub mod CEntityInstance { + pub const m_iszPrivateVScripts: usize = 0x8; // CUtlSymbolLarge + pub const m_pEntity: usize = 0x10; // CEntityIdentity* + pub const m_CScriptComponent: usize = 0x28; // CScriptComponent* + pub const m_bVisibleinPVS: usize = 0x30; // bool + } + } + } +}